""Within this context, the use of mobile devices such as tablet computers and smartphones combined with wireless accessibility and social media tools stand out increasingly as a game changer in this movement to more personalized learning."

"Netiquette ( net + etiquette) is the code of proper conduct applied to virtual online spaces. This code is dictated by common sense rules ( manners ) and social conventions. Teaching students about netiquette is just as important as teaching them to use technology in their learning. Crafting a netiquette memo for your class and informing your students about the importance of these rules will definitely help you create an engaging, respectful, and meaningful learning environment where collaboration and diversity of opinions are celebrated."

We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.

Do you think games have a place in your classroom? This newly released data is from a survey of 694 K-8 teachers in the U.S. that the Joan Ganz Cooney Center conducted in 2013 to see how teachers are using digital games in their classrooms. What are some of the findings?

* 74% of teachers are using games in their classroom

* 55% of students play games at least once a week

* 72% of students access games on a PC or a Mac, and 41% of teachers use a white board to share games

* The two greatest barriers are the time it takes to implement games (45%) and the cost of the games (44%)

As I move in to a role where I will be working with other colleagues on a more formal basis when it comes to e-learning, I have been reflecting upon different Apps. I was thinking about SAMR and which Apps can have transformative learning linked to them, if used properly. The list started growing quite …

#"Storytelling is a powerful way to inspire students, build community and give children a voice. There are a few great apps that help students of all ages write and tell their own stories (Shadow Puppet, Toontastic) and a new app that I absolutely love is Adobe Voice. This free iPad app is very user friendly and makes the storytelling process simple for children young and old. Kids can add pictures, text, and even choose from different icons to bring their stories to life. Adobe Voice has an easy recording feature for students to add their voice as narration. There is a music library and a selection of themes for users to pick out and include in their final product."

As a future teacher I'm on the lookout for the latest in networking that I could use in the classroom, and this is one of those things. If it's easier for my students to communicate, they'll be more likely to study and work together on projects and homework.

Papyrus is a simple online editor to create ebooks.You can edit the cover using a simple drag and drop cover editor, import content from the web, or create new content as easily as writing a blog post.If you want to sell your ebook, all you have to do is set a price and click publish.

The Top eLearning Blogs! eLearning Feeds ranks and scores hundreds of Top e-Learning blogs, while helping eLearning oriented readers to answer the question "What’s happening in the e-Learning industry" on a daily basis based on the Top eLearning Blogs. Check out the Top eLearning blogs to stay updated on what people are talking about in the eLearning Industry. If you are the owner of a Top e-Learning blog feel free to submit your Top eLearning Blog’s RSS Feed.

In the last year I have been working toward building up our district e-curriculum. With this emphasis comes the need to also provide classroom educators and students with resources regarding proper learning and citizenship on the internet. In the next few posts I wish to not only share resources, but also information I have either created or found in assisting teachers and students in promoting an e-learning environment that promotes learning, academics, safety, and 21st century learning.

"Who Moved My Classroom is the first in a four part series where we will take an in-depth look at how you can gamify learning and instruction in your professional development program and help all educators adapt to change"

"Learning through play. Self-directed learning. Flipped learning. Mobile learning. Collaborative learning. Social learning. It’s all here. Alone, none offer the turn-key approach to education that textbooks have traditionally turned to, but that’s part of the strength. As education technology grows, we can adapt to new learning models that take advantage of the fragmented but enormous potential of self-directed, creative, collaborative, and almost entirely mobile learning."

Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.

Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.

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Creating engaging newsletters with your curated content is really easy.