I recently played a couple leagues with 4 Once Upon a Time and 4 Sphinx of Foresight with 0 copies of Survival. Went 7-3. Felt decent. Might be better with a white splash for Lavinia (which also improves the FoWs) rather than the black for DRS and SB Leos.

Played a list with 3 OuaT, it felt pretty good. Honestly, before it the deck wasn't feeling good anymore. I had cut a Fow and 2 ouphe for it and the deck felt way more explosive.

I don't know about cutting survival without extra ajustment. OuaT may find bazaar, but if you rely too much on finding bazaar with it to be in the game, you're not in a favorable spot. Sometimes survival isn't great, but it's still the must-counter threat in fair matchups as it's always been.

Btw, how did sphynx perform? I felt OuaT gave the deck a lot of explosiveness, maybe your result was good more because of that change?

@gutocmtt I’ve tried Sphinx before too, and I like it to an extent. I think it’s much better in 4-5 mana dork builds obviously. It’s really cool with OUaT as well. You can cast it with the scry 3 on the stack for some really solid selection!

I am also trying out OuaT (4) and agree that it is xplosive.
Makes it a lot more common to get the "Good start hand" with BoB, x hollow, y vengevine and z rootwalla.
I also go without FoW (Like Myk´s decklist), since OuaT also help a lot to find the silver bullet bear.
I went down to only 3 survival What do you think?@myk dont you miss a bit SB hate against dredge?
Merry X mas everyone

@GutoCmtt Trying to accomplish xplosive start as often as possible. Alternate a "silver bullet bear" turn 1 or 2. Using survival more as a mid game card.
No counter, since I expect more than one silver bullet often in reach (Bazaar, OuaT and survival)
I shal Refer to bazaar as bazaar
Here is my recent list

Something that I find interesting is Emry. You have to build the deck differently but there are some potential advantages to that. Emry mills you, which is good, but also allows you to cast Hollow Ones from the yard (for free even!) to help trigger VV.

It looks a lot like hanChoBai's turbo vengevines decks. They look like but are very different than survival. This one has mana, emry, recall and timewalk (and serpent?) to cast with mana. I wonder if those cards are worth not going manaless.

Wfain, I count 13 1 toughness creatures in that deck and no maindeck Ouphe or Null Rod, so I'd try a skull clamp in there. How has Hope of Ghirapur been?

Also, if we're posting vengevine decks without Survival Of the Fittest in them, over the weekend I did two leagues and a vintage challenge with this deck and went 11-5 in matches. I'm still tinkering with it, there's probably an ideal list I haven't figured out yet.

Anyway, @Boogdish and I have been on a similar wavelength, apparently.

I 5-0ed earlier this week with this deck and 4-1'ed over a dozen times with similar builds over the last three weeks.

I've found the Stonecoils/Ballistas to be better than Memnite here, since they not only can be cast for at least twice the power for the same cost with Bridge in the graveyard, but are easier to scale into formidable threats on their own. I've been shooting down Deathrite Shamans with Ballista and closing out games quickly with Stonecoils when the graveyard plan fails (pro multicolor is huge vs Bug/Dack).

Maindeck Leyline has been very powerful in this metagame. Many decks, even the Xerox variants, rely heavily on the graveyard (e.g., Wrenn, Arcanist). Further, making it harder to remove the Bridges gives you resiliency against removal. I only side them out versus Outcome.

The sideboard still needs some work, but I'm sold on the Leyline of Sanctities. They not only deal with Trap/Crypt, but also Hurkyl's Recall, which lets you pivot harder into a prison deck against Outcomes/Combo. With the Bazaar/Squee engine, you can keep piling on the lockpieces against them.

The Wastelands and Ghost Quarters are primarily there for Shops/Dredge. They're also useful against Xerox variants, since they they help to cast threats when you need to dodge graveyard hate and also keep pressure on their manabase while you're chipping away.

Usually, I have one to two Crucibles in the board for the Shops matchups over some number of Quarters/Revokers, which I think is correct.

@boogdish While I'm generally in favor of anything Tiny Robots-adjacent, I think running a Genesis Chamber/Skullclamp package is going to end up being worse than having Null Rod in your deck. Would be happy to be proven wrong, though!