This course presents the Java3D graphics API. It introduces the basic concepts
and technology used in the Java3D definition, such as the use of scene graph to define a retained-mode model, compilation of a scene graph into a compiled-retained structure, the use of behavior nodes to manipulate both types of structures (without regard to which mode is in use), and ancillary considerations that turn these concepts into a useful application or applet.

Who Should Attend
Programmers interested in developing applications or tools using Java3D API and those interested in learning about Java3D.