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is a post-apocalyptic role-playing video game developed by inXile Entertainment. The game was successfully crowdfunded through Kickstarter.

Wasteland 2 is a post-apocalyptic role-playing video game under development by inXile Entertainment for Microsoft Windows, Mac OS X and Linux. It is the first official sequel to the 1988 video game Wasteland (though Fountain of Dreams, the cancelled Meantime, and the original Fallout were considered spiritual successors). The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site.

Gameplay

Wasteland 2 features a semi-overhead view with a rotatable camera. It will be a turn-based and party-based role-playing game withtactical combat. The player's party will have room for seven characters, including the four player-designed characters and up to three non-player characters. The player characters will be highly customizable and the player's choice of statistics, skills and appearance will give them an individualized personality. The non-player characters in the party will each have their own personality, motivations, opinions and agendas.

Plot

The game is set in an alternate history timeline, in which a nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texasand Arizona Rangers", to help other survivors in the desert and beyond it.

development

In 2003, inXile Entertainment, founded by Wasteland's producer and co-designer, Brian Fargo, acquired the rights to Wasteland from Konami, which held it in relation to the Yu-Gi-Oh!franchise and had let the rights lapse. In June 2007, Fargo stated: "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned..." In November 2007, Fallout fan website Duck and Cover reported on possible concept art images fromWasteland 2 displayed in the main header of the inXile Entertainment website.

On February 16, 2012, inXile announced their plans to have a crowd funded production of a new Wasteland game, inspired by Double Fine's recent success of using Kickstarter to fund Double Fine Adventure;[20] it was one of a number of games to be funded in the video game crowdfunding boom that followed the success of Double Fine Adventure. Project director Brian Fargo has reassembled key team members from the original Wasteland: Alan Pavlish, Michael A. Stackpole, Ken St. Andre and Liz Danforth, as well as the early Falloutgames' designer Jason Anderson (Anderson, however, left the company in December 2010). The composer Mark Morgan, who created the soundtracks for Fallout and Fallout 2, was also hired to compose music for the game.

On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project at that point. Within 24 hours, the contributions totaled nearly $600,000, and the original goal was reached in under 43 hours. The "tremendous" success of the campaign made Complex ranked number four on their list of the biggest video game wins and fails on Kickstarter in 2012. Much of the money raised for Wasteland 2 came from first-time backers of Double Fine Adventure. On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular. The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252 (making it the third highest crowd funded video game on Kickstarter to date), with an additional $107,152 in PayPal pledges. On April 24, it was confirmed that Obsidian developers would be working on the project.