The blog for the gamer, game creator, and game artists community.
We will expose drawings submitted, critic games, and talk about the industry of gaming.
We'll also brainstorm for a table top game in the making that will hopefully be published.

Thursday, July 20, 2006

The apologies

First and foremost, let me apologize for not talking about my theory of fun. I know I promised, and rest assured I will.I just got out of a stressful period of intense work to complete a milestone.(in which I established a personal record of 21 hours worked in a row)From 9 in the morning, to 6 the next morning.That is all behind now, and I'm left with a certain satisfaction.but I'm tired these days, and don't feel like being on a keyboard in my free time.but that issue about fun will come soon.

Let it just be said that I enjoy particularly my job in these days.We're starting a new project that really drives my inspirition and motivation.As you mitght guess, there's not much I'm aloud to say about it.It will be a fun game, that's all I can tell for now.why am I interested?Well, the game is more my style, and will allow me to have creative ideas, and use my skills at concepting.

Above is a concept drawing for practice in a LDD sketch for a fictionnal game that El Mirando would recognized for having worked on it.Don't look too long to guess what it is. It's simply an industrial lift for containers that is hulled up with the mechanical arms. (The hero would use it to sneak into a a well protected chemical plant)He also had to operate the lift from inside with a remote. Doing so was gonna be presented as a puzzle where the hero had to find how to operate it.

Sofy, you made me laugh about my actor's face on the previous blog.I have so many of these pictures, but I won't show them since they freak you out.