Class Information

You’ve been trained in the proper handling and application of magic. In addition to a theoretical understanding of magic, you can draw circles to contain magical forces.

Passive, Skill Roll <Mechanics>

The Wizard is the most recognizable of the Hermetic magic users. They use spells to channel magical energy towards very specific tasks. Beyond that, Wizards also have a strong understanding of the theoretical underpinnings of magic.

Wizard Magic:

Magic Missile- Roll Knowledge instead of Combat to make a ranged attack against an enemy.

Burning Hands- Envelop an area with flames, dealing two physical stress to any that fail to pass a +2 Reaction Time roll.

Grease- Cover an area in a slick oily substance that takes a +2 Athletics roll or better to cross.

Mage Armor- Increase target's Reaction Time rolls against attacks by +1 for the duration of a battle.

Dispel- Attempt to disrupt magic by rolling Knowledge against it.

Knock- Attempt to unlock a lock using Knowledge instead of Mechanics.

Starting Stunts

Lay Wizard

[Requires Hermetic Education] Choose one spell from the Wizard’s spell list. You may cast this spell by spending one mental stress.