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Re: ±±Custom Jutsu Submission±±

Originally Posted by Selendrile

(Doton: Chikyū Ningyo no Ishi Suisō)- Earth Release: The Earth Mermaid's Stone Aquarium
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user first will perform the required hand seals, Dragon → Boar → Snake. They then will direct their chakra into the ground, in the necassary location. After the opponent releases a technique toward the user, the user will manipulate the earth in the technique's line of travel. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. Using the hardest minerals found in the ground, the inside of the creature's body is lined in it, allowing it to swallow techniques without breaking apart due to the force. After the creature enters the ground once its first leap is finished, it performs another leap, spitting the opponent's technique back at them, mixed with sharp pieces of pebbles and rocks. The creature then returns underground and disperses back into earth/rock. The earth pebbles and rocks released by the creature are equal to C-rank. However, due to the opponent's technique being swallowed and returned, the technique loses a single rank once released back at the opponent (Ex: S-rank water is returned as A-rank water + C-rank earth). The user is capable of creating any sea creature desired depending on the size of the opponent's technique.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No S-rank or higher earth on the same, or next turn

______________±± Declined ±± That this can block a technique, I agree. But spitting it back requires fuuin or dark release or something of the sort. Also, the part i colored needs explanation. I won't approve something you can activate at any time after you perform the technique and you need a size. Mainly because it may work on a small technique and not against a big one, regardless of rank.

(Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user first will perform the required hand seals, Dragon → Boar → Snake. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. By using the hardest minerals found in the ground, the inside of the creature is capable of swallow techniques without breaking apart due to the force. After the creature enters the ground once its first leap is finished, it performs another leap, spitting the opponent's technique back at them, mixed with sharp pieces of pebbles and rocks. This is done through several seals located inside the creatures mouth which seal and then unseals the chakra. The creature then returns underground and disperses back into earth/rock. The earth pebbles and rocks released by the creature are equal to C-rank. However, due to the opponent's technique being swallowed and returned, the technique loses a single rank once released back at the opponent (Ex: S-rank water is returned as A-rank water + C-rank earth). The creature is capable of swallowing techniques that have have up to a 5 meter diameter.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No S-rank or higher earth on the same

X-Pending-X Leaving for scorps

______________
±± Declined ±± Sorry but fuuin is not only for the release part but also for the absorbing part. Earth doesn't have those properties. It may be able to suck in raw chakra (like some cannons) but you can't suck a technique into an earth technique. The sealing part needs more explanation and needs to be in a way that enables the seal to actually absorb the technique . However, one minor thing: releasing it already exists. There are seals that already absorb a technique and then release it back. So that part still needs to be worked out in a way that makes it unique and approvable. all in all, the principle and raw idea may be good but its still poorly explained and developed. Work on it much more.

Re: ±±Custom Jutsu Submission±±

Suiton: Sutikku, Tsukegame Kyou Sentou | Water Release : Stick, Slip and FightType: SupplementaryRank: ARange: Short - MidChakra: 30Damage: 60Description: The user releases their water chakra from their body, using their chakra to create an coating of water around themselves. The armor fits perfectly, much like a suit, however it can be altered to increase in size, change shape, or even to create extendable weapons. The armor itself has several unique properties, the user is freely able to alter the armor so that it either becomes exceedingly sticky and viscous, or to make it extremely slippery. By making it sticky the user is able to use it to either cling to other objects or to cling to the opponent so as to prevent them from moving. However by making it slippery they become able to easily slide out of imprisonments that would otherwise be impossible to escape through physical means, while friction is reduced to almost zero. The water itself is made so that it has a high amount of surface tension allowing it to protect the user from techniques, while also being fairly "pure" so as to prevent electric currents of B rank and below conducting into it to shock the user (The electric currents would still deal damage to the armor). The armor itself is also extremely transparent, making it invisible at anywhere other than point blank range, where even then it can be hard to spot. The extendable weapons and projectiles however are completely visible. The user can alter the amour so that it either coats the whole body, or just part of it.

Note:
- Can only be used 3x
- No Suiton jutsu A rank or above for the rest of the turn
- Can only be taught by Scaze

X-Declined-X Similar to existing technique

Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation Type: OffensiveRank: ForbiddenRange: Short - LongChakra: 50Damage: 90 (+20 if combined with Fire)Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

X-Approved-X

Originally Posted by Scaze

Raiton: Sutatikku Menshoku| Lightning Release: Static ShockType: OffensiveRank: BRange: Short - MidChakra Cost: 20Damage Points: 40Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced.

Notes:
- Can only be used 2x
- Lasts for two turns
- No Raiton jutsu above A rank for the rest of the turn.
- Can only be taught by Scaze

X-Declined-X And the opponent uses a water technique which suddenly causes paralysis or death?

Raiton: Sutatikku Menshoku| Lightning Release: Static ShockType: OffensiveRank: BRange: Short - MidChakra Cost: 20Damage Points: 40Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

Notes:
- Can only be used 2x
- Lasts for two turns
- No Raiton jutsu above A rank for the rest of the turn.
- Can only be taught by Scaze

X-Approved-X ah what the hell xD i suppose just channeling wind around would protect the target from this

Re: ±±Custom Jutsu Submission±±

(Sukaidoragonsureiyā himitsu no tekunikku: Amanogawa)Sky Dragon Slayer Secret Technique:Milky WayType:Defensive,SupplementaryRank:S-RankRange:Long Chakra:40(-15 per turn activae)Damage:N/A Description:One of the Seacret techniques of the Sky Dragon Slayer Magic.The user will perform the Dragon and will kneel down on the ground with there hands in a prayer formation.The user will channel there chakra while chanting a special phrase and as they do a gathering of clouds will form in the sky around the user where their controlling the wind currents in the air,the user then manipulate the particles in the air and cause green chakra in a snowflake pattern to fall from the sky and as they descend the user will manipulate a gust of strong wind to blow the snowflakes all around the battle field,that when the snowflakes touches a surface the simply disperse into noting but small chakra particles to attach to the surface allowing the user to able to tell the locations of people the snowflakes land on,but the flakes dissppear after 10 seconds leaving noting behind.

-Requires 1 whole turn to allow flakes to spread-
-Can only be used once per battle-
-No S-Rank and Below Wind Techniques next turn-
-User wont be able to properly mould there Wind Chakra(can only use B-Rank and Below) while technique stays activae-
-Remains actiave till deactivated by users will-

(Kyōretsuna raito: Sukaidoriru)Shattering Light:Sky DrillType:OffensiveRank:F-RankRange:ShortChakra:50 Damage:90(-10 to user)Description:This is the strongest Sky Dragon Slayer Magic Technique known,the user will first expel 40% of there wind chakra from there body and using advance chakra control there user will take control of the air currents around them and there target channeling chakra into there hands creating a green glowing aura to appear on there hands.The user will control the air currents to form around the target causing the air to become more sharper as they move there hands around controlling the rotation of the currents,the target will be lifted off the ground and as they rise the user will swing there hands out moving the tornado to expand outwards then slamming there hands together causing the tornado to enclose on the target and visously slashing the target leaving them to fall onto the ground bleeding from the assualt though not enough to kill them mostly leaving them unconciuos.The user will sustain damage due to the wind also passing then slighty cutting them leaving small cuts there body.

-Can only be user once per battle-
-No S-Rank and Below Wind this turn and next turn-
-Cannont perform B-Rank and Higher Wind Techniques after usage of this attack-

X-Both Declined-X Whats up with the names? I think Dragon Slayer Magic either belongs to Dan or Zanji.
EDIT: Instruction given on msn

(Shōkan koyōte: Rukario, ōra)Coyote Summoning:Lucario,The AuraType:Summoning Rank:S-RankRange:ShortChakra:40 Damage:N/ADescription:Lucario the Aura,is a rare Coyote not only for his color but being one of the only Coyote's to learn to walk on two legs.Lucario is one of the most badass Coyotes in the Land of Wind,having others fear him of his ability to use Taijutsu up to A-Rank and NB-Tai jutsu up to C-Rank.Lucario is about 4,2 on two legs and 3,8 when on all 4's.Lucario is known as 'The Aura' because of his love for Taijutsu and is willing to defend any of his summoners espicially Asuna who is the one how saved him from falling off a cliff once.He is fast on his feet and can understand human speech but can only talk telepathicially to other Coyotes and Summoners making it a feat to him and his summoners

-Can only be used by Coyote Summoners
-Last 4 turns in battle
-Moves done by Lucario counts as a move
-Lucario has a HP of 100 and will disperse if taken more than he can manage
-Can only be taughy by Asuna or Contract Holder.-User must have mastered Taijutsu and and Kaito's tai up to C rank.
How he looks:

Re: ±±Custom Jutsu Submission±±

(Magen: Zetsubo) - Demonic illusions: Overly attached
Rank: B
Type: Offense
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description:
The user preforms a set of 2 hand-seals and places the opponent under an illusion in which they see the overly attached girlfriend appear in front of them and stares at them using her super stare. She also sings while simeltanously starng, cuasing the target to paralyze in fear at the site of the girl's stare and the music playing.

X-Declined-X I decline this in the name of sanity and hellsbadass

(Raikouryu Senbi) - Lightning dragon Swirling tail
Rank: B
Type: Offense
Range: Short-mid
Chakra Cost: 20
Damage Points: 40
Description:
With this technique, The user swings his sword in a linear direction and begins to overflow lightning chakra from the tip of his blade and creates overflowing lightning from his blade that flies forwards in the form of a crescent.

X-Declined-X Similar to existing technique

(Doton: kensei no doragon ) - Earth Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.

Note: can stay active for 2 turns at a time
Note: Can't use lightning jutsu at the same time

Re: ±±Custom Jutsu Submission±±

Raiton:Kei Shindou|Lightning Release:System Shock
Rank:A
Type:Supplementary
Range:N/A
Chakra:30
Damage:60(to the user)
Description:A very unique jutsu which helps reboot the user's body if he ever got caught in a genjutsu.The user sends a strong current of electricity across his body.The electricity will then flow into his skin and attack his pain receptors. In reaction, his pain receptors will go off, giving a sudden sharp pain to release him from any gen irrespective of the rank.The downside is that it drains a moderate amount of chakra as well as dealing himself a fair amount of damage. Also, the pain produced decreases the users reflex for 1 turn.

-Can only use 1 more jutsu along with this jutsu due to the strain it puts on the users body.It counts as 2 jutsu's per turn
-If the user gets hit by any technique in the opponents next turn,that can harm him physically,he takes double the damage of the jutsu used.
-Usable 2 times per battle
-1 turn cooldown
-Only Taught/Usable by Igneel

X-Declined-X Exists

Genjutsu:Tsuke Senshin|Illusion Release:Fixed Concentration
Rank:B
Range:Short-Mid
Type:Supplementary
Chakra:20
Damage:N/A
Description:This is a simple and basic genjutsu. By doing a handseal the user can capture the opponent in to an illusion by capturing his attention to any part of the user's body or object that the user has in his hand at that moment.The opponents attention is placed on the body part or the object for the rest of the fight unless he is released from the genjutsu.

-Usable 4 times per battle.
-Can't use Genjutsu in the next turn
-Only usable/taught by Igneel

X-Description-X "Illusion" not controlling your opponent. Control comes from actions that are direct result of an illusion but you dont directly control a person. Even kotoamatsukami uses an illusion to control people.

Genjutsu:Shou Sono Raijin|Illusion Release:Call Of The Thunder God
Rank:A
Range:Short-Mid
Type:Attack/Supplementary
Chakra:30
Damage:60
Description:The user takes out 2 kunai's and rub them against each other producing a bit of a spark and a high pitched noise which is usually heard when two kunai's clash with each other.Upon doing this the opponent is caught in a genjutsu where he hears the high pitched sound on such a high magnitude that,he is even forced to cover his ears due to the unbearable sound.After the sound stops,he feels as if his ears keep ringing continously which hinders his hearing for the rest of the fight,unless released from the genjutsu.

-Usable 2 times per battle
-No Genjutsu in the same turn and the next turn
-No Forbidden ranked jutsu in the same turn
-Can only be used/taught by Igneel

Re: ±±Custom Jutsu Submission±±

Originally Posted by KeotsuEclipse

(Densetsu no Kamei Gigei: Taisa) Legendary Command Art: Colonel
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage: +X to Kenjutsu/Command Arts
Description: A Command Art like no other, created specifically by Keotsu for himself. His blade Mythos is the perfect blade to use the Command Arts, since they embody the blade used to perform them, and so Keotsu created this technique to form the final synergistic link between his blade and the Command Arts, and thus the entirety of Kenjutsu. Keotsu will perform a Kenjutsu technique (for example, the Samurai Sabre Skill) and completely absorb its power into Mythos, for the remainder of the battle. Using our example of the SSS, Keotsu will have an additional +60 to all his techniques used through Mythos, and they will gain an equivalent in strength to the technique sacrificed. For example, the SSS can easily shatter stone, and such force will be added to every swing of Mythos. This technique is regarded as the ultimate ability of Mythos. It’s said that this technique is the embodiment of all of Keotsu’s beliefs and experiences, in that becoming a “Colonel”, he finally takes Command over destiny.
*The “sacrificed” technique cannot be used for the rest of the battle, nor can it have been used previously in the battle to be qualified as a sacrifice.
*The technique cannot be elemental.
*In the turn this is used, the only other technique that can be used is the “sacrificed” technique.
*Only useable by Keotsu, as it requires Mythos.
*Though obvious, this is only useable by Samurai.*Keotsu cannot have used a technique in the turn prior to this jutsu's activation.
*No techniques may be used by Keotsu in the next four turns.
*Cannot be used until Keotsu has had five turns.

(Hato-ka Kuchiyose: Elizabeth) Columbidae Summoning: Elizabeth
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Damage: N/A
Description: Elizabeth is a Columbidae Summon that acts as the record holder for the Columbidae Contract, scouting out potential signers. While Elizabeth has no special abilities physically (being comparable to Keotsu in physical feats), Elizabeth does have the ability to Summon other Columbidae, and the ability to summon herself to any of the Columbidae Contract signers at her own will, using the two way nature of a summoning contract. Elizabeth also carries a large amount of Keotsu's Heavy Artillery Explosive Tags, making Elizabeth's main fighting style through Taijutsu and bomb usage. Unlike other Columbidae who have two definite forms (their avian and human forms), Elizabeth has a hybrid Columbidae/Human form. Elizabeth also carries a wooden sign around, which while also acting as a basic weapon, is what is used to preform the summonings.*Elizabeth has 100 health.
*Elizabeth's summonings are bound by the Summoning Rules.
*Other than the Summonings, Elizabeth's only method of combat is through freeform.

______________
±± Declined ±± Sorry but again, you need to summon her... Next time, DNR. And don't get me started one why a self summonable summon can't be done.

(Hato-ka Kuchiyose: Elizabeth) Columbidae Summoning: Elizabeth
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Damage: N/A
Description: Elizabeth is a Columbidae Summon that acts as the record holder for the Columbidae Contract, scouting out potential signers. While Elizabeth has no special abilities physically (being comparable to Keotsu in physical feats), Elizabeth does have the ability to Summon other Columbidae, and the ability to summon herself to any of the Columbidae Contract signers at her own will, using the two way nature of a summoning contract, so long as the Signer still provides the required blood, and chakra required, using it as a sort of "beacon" for her to bring herself to their location. She is also summoned ten meters behind the user. Elizabeth also carries a large amount of Keotsu's Heavy Artillery Explosive Tags, making Elizabeth's main fighting style through Taijutsu and bomb usage. Unlike other Columbidae who have two definite forms (their avian and human forms), Elizabeth has a hybrid Columbidae/Human form. Elizabeth also carries a wooden sign around, which while also acting as a basic weapon, is what is used to preform the summonings.
*Elizabeth has 100 health.
*Elizabeth's summonings are bound by the Summoning Rules.
*Other than the Summonings, Elizabeth's only method of combat is through freeform.

Keotsu and Elizabeth

______________
±± Declined ±± Don't resubmit. Keotsu, I've told you what to do with it twice.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 1 x80
Description: A Kenjutsu shockwave created upon the basis of a Riemann Sum, this technique divides a single, large, silvery shockwave into 80 smaller, weaker shockwaves. While weak individually, the nearly instantaneous impact of the 80 waves (as in the instantaneous sum of a Riemann Sum to the nth thickness being an integral) can be especially frightening. One of the most valued tactics of this technique is that it is not the traditional “crescent” shockwave. Instead, being a barrage of multiple shockwaves, they can create different shapes as they travel, mimicking the blade’s path (for example, instead of creating a “c” shaped shockwave, they could move towards the enemy in an “-” shape, due to the distribution of the individual shockwaves, simply depending on when the chakra is released from the sword). Like all Command Arts, they embody the blade used to perform them, allowing a sufficiently sharp sword to cut like a Fuuton jutsu would.
*While this can be used up to seven times in a match, and up to three times in a turn, there must be four turns between turns when this technique is used.

______________
±± Declined ±± Unreasonable.

(Densetsu no Kamei Gigei: Kyōmei) Legendary Command Art: Résonnant Vie
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50
Damage: X^N (-10(N^2))
Description: Résonnant Vie – The Resonant Life. The ultimate ability of “The Blade of Heaven: Mythos, the Life Saber”. While Life Force and Chakra are closely linked, they are two very distinct energies. This technique uses the fact that Mythos is a part of Keotsu’s Soul made physical to synergize the two energies, and give all of his techniques within a certain timeframe a massive increase in strength, though the draw backs of powering a technique with your life force are obvious. How this occurs, is that Mythos starts to resonate with Keotsu’s energies at 100% efficiency, and then alters the wavelength of his chakra so that it resonates with his life-force. The longer this resonance goes on, the more powerful the end result will be, but, the resulting drain on the lifeforce will increase proportionally.
*X = The power of a technique.
*N = The Number of turns the resonance is sustained.
*This jutsu is continuous until the effect is ended: though the chakra cost is only paid once, the loss of Health will be deducted at the beginning of each of Keotsu’s turns.
*This technique only works on Kenjutsu used through Mythos.
*The damage sustained over a period of time is represented by 10*Integral of 1 to N of N^2. Because of this, it is physically impossible for the resonance to proceed for more than eight turns. At nine turns, Keotsu would die (this is because the damage increases in magnitude as time goes on).
*After this technique ends, Mythos becomes inert, losing all of its abilities save for being indestructible for the rest of the match, or until Keotsu is returned to full health.
*Useable once.

X-All Pending-X Leaving for someone else

______________
±± Declined ±± Don't resubmit. You honestly thought we would approve this? Please, be more reasonable in your submissions. Its ridiculously oped by its own and when we consider your own other command arts and then your CW it just becomes so ridiculous its not even funny. Pursuing power is ok...but lets not get overboard shall we?

Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Atorantisu no Umi) - Sealing Technique: Sea of AtlantisType: Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: N/A
Description: After performing the handseals Rat → Dog → Ox, the user creates a seal upon the ground which illuminates in light blue kanji that runs along the entire battlefield which releases a large body of water to the battlefield that covers the entire battlefield. When the water is released it appears as though its slowly emerging from the ground. This prepares for large or high ranked water techniques.

Note: Can only be used once per battle
Note: Cannot be used to do harm to the opponent.
Note: Can only be taught by Nagato..

X-Declined-X Sealing techniques either seal or release something from an object. You're "summoning" water, that is one thing. Apart from that shikamaru used a scroll to summon or unseal water during the battle with kakuzu, you could make a somewhat advanced version of it i suppose but why wont you simple use a water release technique?
____________________________________(Fuuinjutsu: Futotta Josei Ga Utau To) - Sealing Technique: When The Fat Lady SingsType: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user extends both arms outwards creating a barrier kanji to form infront of them with the words disperse on it. When an incoming technique enters short range, the user yells activating the kanji to seal the the initial force of the technique, allowing the rest to disperse off to the sides leaving the user safe.

Note: This can be used to protect from any angle, but not from multiple techniques.
Note: This disperses techniques off to the sides as large as water shockwave.
Note: This technique does not get rid of the element itself, it only gives the user a pocketed space of protection.
Note: Can defend from one S rank per usage
Note: Can only be used twice per match.
Note: Can only be taught by Nagato..

X-Declined-X eh? no xD absorbing force, thats not getting approved without a detailed description over the inside workings of a technique
____________________________________

Phantom Star | FantomusutāType: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: In order for this technique to work, the user must have the targets attention for the simple fact that this technique works in which a manner that the opponent is typically anticipating an attack. The user will channel chakra throughout their body then rush towards the opponent with blazing speeds. The target will falsely believe that the target has made a swift hook towards them and react to either attack or defend, but it is merely a visual projection the user that has ran perfectly in place masking the actual user behind it. The actual user will then forcefully slam both of his hands with open palms directly into the targets upperbody and sending them flying uncontrollably.

Note: Can only be used 3x per battle
Note: Must have mastered taijutsu
Note: Can only be taught by Nagato..

~Approved~ Took out the part where you break several ribs :p

Im submitting an advanced version of the previous technique approved by Izuna..

Ultimate Phantom Star | Kyūkyoku FantomusutāType: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: Like the original Phantom Star technique, in order for this technique to work, the user must have the targets attention for the simple fact that this technique works in which a manner that the opponent is typically anticipating an attack. The user will channel chakra throughout their body creating a false illusion that they havent moved and are continuing with their actions. Having the targets full attention they will falsely believe that the target hasnt made any other actions but its a mere projection of the user that has masked the originals place. The actual user, given the time to evade and counter with another attack will come and hit the opponent from their blind sides sending them flying and brutally hurt.

Note: Can only be used 2x per battle
Note: The image is similar to a haze clone, so when they punch it, it fades away.
Note: Must have mastered taijutsu & genjutsu.
Note: Can only be taught by Nagato..

X-Declined-X After image technique exists which is similar to this. Why not just use substitution?

Re: ±±Custom Jutsu Submission±±

New Submissions:

(Genjutsu:Komaiso;Taigo Sendai Yaburetayume) Illusion Technique:Great Burial; Ranks of the Irrevocably Shattered Souls
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced Non-Sharingan Genjutsu that can only be activated if and when the user can see the opponent’s body, or at least his upper torso. Within the illusion, the opponent believes that large amounts of water burst out of the ground and materialize from thin air to completely envelop and wash him away. The water will converge on and physical touch him no matter what methods of evasion are used, or whatever defense he has established. As the imaginary water washes him away, the opponent is exposed to a more powerful hallucination in which he or she, as a ninja, witnesses the pain and numerous deaths they’ve inflicted on others throughout their career as shinobi. The hallucination is excessively intricate and detailed, as the irrevocably shattered souls of the damned reciprocate the damage and pain that was once dealt to them in the past, using the water as their medium. While witnessing this, the water will thoroughly burn away the skin as if it was a potent acid. While this is not happening in reality – It’s nothing more than an illusion – the enemy is faced with such perceived agony and fear, that his muscles will begin to uncontrollably convulse, and he will scream out in pain, unable to fight, or even remain completely still as the pain washes over him, while under the influence of this jutsu.

*This technique can only be used twice per battle.
*Th user may only use one other jutsu can be used in the same turn as opposed to the usual allotted three.
*The user cannot use any Genjutsu at all within the following two turns.

X-Declined-X Well the thing is, different people have different numbers of people they've slaughtered. And different people are affected to emotions differently. It would troublesome if this technique is ineffective to some people and overly powerful for others.

(Raiton: Abarekuru no Te Nori Taigā) Lightning Release: Rage of the Palm Top Tiger
Rank: S
Type: Offensive
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by channeling his ration chakra to one hand, blanketing the entire hand, the lightning taking on a form similar to a glove. The chakra is refined and highly focused, comprised of excessively vibrating particles equally as potent as the Lightning Cutter, but more destructive. With the chakra surrounding his palm, the user can then hit or slap something (including the air) with his open palm, releasing the built up chakra the instant he does so. When released, the lightning will surge through the object in question in the form of a regulated attack. For more emphasis, the attack gets more powerful the farther it travels form the initial point of impact, somewhat similar to the Rasengan. For example, if there was an earth wall in between the user and the enemy, the user could slap the earthen wall with his hand and disperse the lightning through the earth. As the lightning travels through the earth, it can be regulated to completely destroy the opponent’s side of the wall earlier than the users side – Being stronger the father away it moves. Once used, the lightning will disperse in the form of innumerable, minute, excessively vibrating particles projected both forwards and outwards, covering a near 180 degree field in front of the user. The intense vibration disperse in an almost explosive manner as they get farther away, near instantly bluntly and barbarically reducing everything within the immediate vicinity of its trajectory to rubble. The chakra can also be sent through the ground itself in order to eliminate an opponent who may be hiding within the earth itself, but causing more damage the deeper it travels, destroying the structural integrity of the earth itself and causing more than fair amounts of damage. The jutsu does not necessarily paralyze unless the user literally slaps the opponent, otherwise, it just destroys.

*Can only be used three times per battle.
*In the following turn, the user cannot utilize Raiton at all.
*Once used, this technique cannot be used again for a full three turns.

X-Approved-X

(Ototon: Senjū Kōten Taihō) Sound Release: Thousand-Hand Bright Heaven Culling-Sear
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.

*Can only be used twice per battle.
*The sound wave is ineffective against anything but water or other liquid elements.
*In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
*The user cannot utilize Ototon in the following two turns.

Re: ±±Custom Jutsu Submission±±

Summoning Animal: CoyotesScroll Owner: -Castiel-Other Users who have signed contract: None.Summoning Boss if existing: LuciferOther Summoning Animals tied to contract: To be Created.Description and Background:
The color of the coyote's pelt varies from grayish-brown to yellowish-gray on the upper parts, while the throat and belly tend to have a buff or white color. The forelegs, sides of the head, muzzle and paws are reddish-brown. The back has tawny-colored underfur and long, black-tipped guard hairs that form a black dorsal stripe and a dark cross on the shoulder area. The black-tipped tail has a scent gland located on its dorsal base.
- Signers of the Contract gain this tattoo on either/one of their wrists.

(Kuchiyose: Naraku Ryouken Myoujou) Summoning: Hell's Hound "Lucifer"Type: SupplementaryRank: SRange: ShortChakra Cost: 40Damage Points: N/ADescription: The user bites his thumb and wipes blood across his Coyote tattoo, located in his wrist, with this Lucifer is then summoned from white smoke, the boss of the Coyote Species. It's main color is light reddish brown, making it well camouflaged against desert soil. It is 10 feet tall, being taller than the average human, and it can run at high speeds when running it's bearly even trackable by the naked eye, much like a blur than the actual summon, however a 2 or 3 tomoe would have no problem catching up with it's speed. It's claws are roughly 3 inches large and can slash human flesh with ease, it's fangs are 4 inches long and it's teeth are very sharp. He (Lucifer) has trained so much in the useage of Wind release that it's able to coat himself with a layer of wind chakra having a sharp edge layer covering him with this done, it can slice through the opponent of deal deep cuts to them with with a simple scratch, while running of course, this technique is considered an A rank wind technique. It's unique and signature wind technique is named "Lucifer's Claw", he gathers wind chakra into either of his frontal claws and does a foward movement releasing 3 large wind slices to rush towards the target, this are considered a B rank wind technique and travel at high speed. Lucifer is able to carry atmost 2 people on it's back, and when carrying only 1 person on it's back it's speed is not decreased at all. It has a special ability to use the Ninjutsu technique "Killing Intent" that can affect both opponents and other summons, the strength of it's killing intent depends on the summoners rank, for example if the summoner is Kage rank, Lucifer's killing intent is that of Kage rank strength. It uses it by staring at the target with it's eyes while growling at them with there fangs. It's able to understand the user and what he says but it can't talk back, however when in contact by conecting each other's chakra the user and Lucifer, are able to understand each other and what they are trying to say.
- May only be summoned 1 time per battle.
- Lasts 5 turns on the field.
- No other Coyote may be summoned while Lucifer is on the field.
- Must have signed Coyotes Contract.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Kwalker394

Yo-yoType: WeaponRank: SRange: Short Range Chakra: 40 Chakra If special technique is activated Damage: 80 DamageDescription:
Originally made as a weapon, the Yo-yo was created back in the medieval times and was all metal. It was 2 circular piece's (like the yo-yo's of today) with spikes on the sides connected to a wire that was attracted to a glove. When you used it, it would come back to your hand. It was used as a weapon because it was fast, deadly, and returned to you. This yo-yo however (same design) is quit different. When the user "throw" the yo-yo and it reaches full length (and if the user wants to launch the shurikens) shurikens fly out of the sides out of slits in the yo-yo. Using the yo-yo's extremely fast spin while at full length it launches the shurikens from the sides at regular speed. The Yo-yo itself is made out of very strong metal and the wire is made out of the same metal alloy making it incredibly strong and almost unbreakable. It can hold 5 shurikens on each side and by simply pressing a button on the right side of the yo-yo the inner compartment ejects out making it easier to replace the shurikens if needed by inserting a special clip in.
Special technique: By making the dragon hand sign with the yo-yo in the user's hand and by channeling small amounts of Raiton chakra into the yo-yo itself the next time the user extends the yo-yo to full length and release the shurikens they will be stronger, sharper.
~This weapon above can only be used by Kwalker394
~Only 1 extra clip can be used during one battle
~Cant use a Raiton attack for 2 turns after this weapons special technique is activated
~Special technique can only be used once during battle

______________
±± Approved ±± Edited a lot

Note: Took out the Titanium part and lowered the speed

Kuro Nodo Komadori: Soshi Harakar (Black-Throated Robin: Element Brothers)Type: OffensiveRank: ARange: Short-Long Range Chakra: 30 ChakraDamage: 60 DamageDescription:
The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and summon The Element Brothers. The Element Brothers are 4 regular sized Black-Throated Robins. They have black faces, throat and upper breast with a brown, red, and blue crown and nape, and a red diagonal mark on the neck. The upper parts are grey, and the underparts black to dark grey over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark red. The plumage is reminiscent of a cuckoo-shrike but the black neck marking is diagnostic.
These birds were born with special chakra absorption that allows them to coat themselves with chakra that they are summoned with.
The Element Brothers are L. pectardens Species in the Genus Luscinia.

Abilities:
When the user prepares for this jutsu, the user will channel a specific type of element chakra to his/her summoning tattoo.
Katon: The Element Brothers are summoned and when attacking the target are coated with fire.
Suiton: The Element Brothers are summoned and when attacking the target are coated with water.
Raiton: The Element Brothers are summoned and when attacking the target are coated with lightning.
Doton: The Element Brothers are summoned and when attacking the target are coated with earth.
Futon: The Element Brothers are summoned and when attacking the target are coated with wind.
Once these 4 birds are summoned they go after which ever enemy the user was concentrating on at the time of summon in either a straight line formation or spread out side by side. Once they hit the target they all disperse.

Restrictions:
~Must have signed the Black-Throated Robin contract
~Can only be summoned 3 times per battle
~No other Black-Throated Robin can be summoned at the same time as The Element Brothers
~Which ever element chakra used on the Element Brothers cannot be used the same turn
~All four birds are A rank while each individual is only B Rank

______________
±± Declined ±± Similar to existing summons.

Genjutsu: Tori Meshi (Illusionary Arts: Bird Call)Type: OffensiveRank: ARange: Short-Long Range Chakra: 30 ChakraDamage: N/ADescription:
The user will channel his chakra to his mouth while whistling the Robin bird call and preforming the Bird hand sign. The sound of this bird call (when heard by the enemey) will put them under a genjutsu because the chakra from the user will effect the targets senses making them see leaves falling. While the leaves fall the leaves then turn into Black-Throated Robins that are flying around the target in a tornado like manner pecking at the enemy, making them feel dizzy, and dazed. Whats really happening is the enemy is just standing there with a blank stare on their face.
~Must have signed the Black-Throated Robin Summoning contract
~Can only be used 2 times per battle
~No Genjutsu or Black-Throated Robin summon this turn or next
~Has to wait 1 turn before using again

______________
±± Declined ±± Sound genjutsu requires you to have sound release yourself unless its done by your summon and not you (even so...hum...) or its a music done by an instrument but that require permission from the original creator of the concept, RokuNR.

Boss for my Summoning contract

Kuro Nodo Komadori: Senpai Seijin (Black-Throated Robin: Elder Sage)Type: OffensiveRank: SRange: Short-Long Range Chakra: 40 ChakraDamage: N/ADescription:
The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and summon The Elder Sage The ruler of all Black-Throated Robin's. The Elder Sage is a true 100% Black-Throated Robin and is a giant standing at 45 meters tall. He is also very old. He has a Red face, throat and upper breast with a brown, red, and blue crown and nape, and a Black Zigzagged mark on the neck. The upper parts are grey, and the underparts black to dark grey over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark red. The plumage is reminiscent of a cuckoo-shrike but the black neck marking is diagnostic.
The Elder Sage is a L. obscura Species in the Genus Luscinia.

Abilities:
~Elder Sage can use Katon up to S Rank
~Able to talk
~Because of his wing strength he can deflect any weapons thrown at him as well as any B rank attacks by flapping his powerful wings by creating a strong gust of wind.
~The summoner can ride on his back while flying
~When dispersing instead of the average white smoke, Elder Sage, when dispersed, erupts in a fire storm

Restrictions:
~Must have signed the Black-Throated Robin contract
~Can only be summoned 1 time per battle
~Only the current onwer of the Black-Throated Robin contract can summon the Elder Sage but have to learn the technique from the previous owner (Unless the current owenr is the creator)
~No other Black-Throated Robin can be summoned at the same time as Elder Sage
~The Elder Sage can stay on the battle field for 6 turns
~Because of his age, as each turn passes while Elder Sage is summoned his power weakens (1st turn S rank, 2nd turn A rank, 3rd B rank, 4th C rank, 5th D rank, 6th D rank+dispersed as soon as the user's last jutsu is preformed

X-Declined-X Any B rank attack by flapping his wings? no

Genjutsu/Kuro Nodo Komadori: Tori Meshi (Illusionary Arts/Black-Throated Robin: Bird Call)Type: OffensiveRank: ARange: Short-Long Range Chakra: 30 ChakraDamage: N/ADescription:While a Black-Throated Robin summon is summoned, the summon will whistle out his bird call. The sound of this bird call (when heard by the enemey) will put them under a genjutsu because the chakra from the summon will effect the targets senses making them see leaves falling. While the leaves fall the leaves then turn into Black-Throated Robins that are flying around the target in a tornado like manner pecking at the enemy, making them feel dizzy, and dazed. Whats really happening is the enemy is just standing there with a blank stare on their face.
~Must have signed the Black-Throated Robin Summoning contract
~Can be used 2 times per battle
~No Genjutsu other this turn or next ~Only usable by a Black-Throated Robin summon from the Black-Throated Robin contract

Note: Took out the parts about the user able to preform this technique

X-Approved-X

Kuro Nodo Komadori: Ishuu (Black-Throated Robin: SwarmType: OffensiveRank: BRange: Short-Long RangeChakra: 20 ChakraDamage: 40 DamageDescription:
The user will preform the Bird hand seal and the user will turn into a swarm of Black-Throated Robin's will swarm the battle area (about 30 regular size). After dispersing into Black-Throated Robin's they will flying around the target at high speeds. Obscuring the vision of the target they will begin pecking at the target causing damage due to their razor sharp beaks, allowing the user to escape or launch a surprise attack towards the target.
~Must have signed the Black-Throated Robin contract
~Can only be taught by Kwalker394
~Only last for 1 turn
~Can be used 1 time during battle
~Due to the constant pecking the target cannot preform a jutsu requiring hand seals

Re: ±±Custom Jutsu Submission±±

Mirandus- Blade From Beyond (Katana Kara Sakini)
Type:Attack
Rank:S
Range:Short-long
Chakra:40
Damage:80
Description: The user takes hold of the Greatsword and allows the Mirandus chakra to enter their body and mind. By combining their own chakra with the powerful Mirandus Chakra, the user charges a large amount of chakra into their whole arm and sword, creating a gigantic glowing chakra sword that is 30ft long and 5ft wide. The user then swings the blade, releasing an unbelievable amount of destructive force which has the power to level an entire street. The speed and scale of the atttack make it nearly enescapable leaving the opponent to either take the hit, or build a strong defense to survive it. The force can overpower most attacks, and is even powerful enough to take down a summon animal. The after math of the attack is usually results in a deep fissure in the earth, or a path of destruction in front that stretches many feet in front of the user.
Note: Takes one turn to charge, and lasts one turn. The user is left vunerable while charging since they are concentrating all their chakra.
Note: The attack can break through any A-Rank or lower moves.

Mirandus V
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: A large 7ft Greatsword created with chakra imbued steel only found in the Iron Country. The blade once belonged to a great samurai named Mirandus. The sword also serves as a carrying case, as it hold four more smaller 5 foot long swords inside of it. Each with a different shape enabling them to fit together like a puzzle piece, allowing them to be stored inside the greatsword, each blade is an extension of the great sword, meaning all 5 blades are all one weapon. Mirandus was eventually killed during a civil war within the country. Before her death she stored all of her chakra and her will into a seal, which she then placed on the sword in order to protect her young child, Etah. The blade is usually on the wielder, but at the moment of danger, the sword automatically dislodges the the other four into the ground, handle up, for quick and easy access. Because of Mirandus' chakra and the will to protect her child were put into the weapon, the weapon (like how Gaara's mother's will was put into the sand which always came to gaara's aid on its own without gaara having to move at all), the swords strike out an any nearby enemy, without the user even lifting a finger. Despite its size, the sword is really light.
Note: The swords will float next to the user as the user moves, but then stab into the ground again when the user stops.
Note: Each blade possesses the power to cut through most solid objects like rock and weaker metals

X-Both Declined-X Similar to my CW Fusion blades.

Earth Release: Mountain Annihilation- Yama reikonshoumetsu
Rank: S
Type: Attack
Range: Long
Chakra: 40
Damage: 80
Description: The user channels a massive amount of earth chakra into the ground. After channeling for several minutes, the user then slams their hands together creating the serpent handseal. As the user does so, a Gigantic mountain sized piece of earth twice the size of Earth Release: Sandwhich Technique begins to rise out of the ground and into the air, leaving a giant hole where the earth once was. The user then directly slams the giant piece of earth on top of the enemy with their chakra, crushing everything that is underneath it. As it hits the ground, it sends out a powerful tremor caused by the giant earth crashing into the ground that spreads knocking over nearby trees, buildings, etc. As it makes contact with the surface, it sinks into the ground because of its weight and force of the slam, making even underground escape difficult as it sinks very deep into the earth with its crushing power still going deeper in crushing anything underneath it. It is best to prevent the jutsu all together than attempt to over power it. The sheer size is enough to strike fear into the heart of many. The scale of the attack is powerful enough to completely change the battlefield.

This is approximately half the size from a distance, the rest would be underground as a result to it slamming into the surface.

Note: Must charge for 4 turns, while charging, the user is left completely vunerable
Note: Can overpower S-Rank Jutsu aimed at it or below within reason
Note: When jutsu is activated, cannot perform any other jutsu that turn

Re: ±±Custom Jutsu Submission±±

(Genjutsu: Bakemono! Nigero! ) - Illusion Technique: Run! Its a Monster!
Rank: A
Type: Suplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: the user ensnares the senses of a single opponent, then he makes him see the user shaking with fear while sweating profusely making him thinking his presense is being feared, then the opponent continues to hallucinate seeing the user turning back with great fright and running away while stumbling shouting BAKEMONO! RUN!. In a case where the user has clone/s or partner/s, the victim is made to see all of them retreating.
However in reality, the user does not move from his position and can use this as an opening for attack.
-+-Useable only 3 times
-+-Must be taught by Priest

X-Declined-X

Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50
Damage points: 90(-30 to user due to chakra strain)
Description: An advance earth chakra manipulation where the user creates a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and physical attacks as they would just pass through it. The troll regenerates when hit by a frail attack and not completely destroyed at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. It can also break through S-rank earth.
+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank earth
+++useable only once
+++Stays on the field unless destroyed
+++No A-rank and above Earth when troll is on the field

X-Declined-X F-ranks have recoil damage apart from chakra strain

Chakura Masuku: - Chakra Mask
Rank: B
Type: Def/Suplementary
Range: Close
Chakra cost: 20
Damage points: N/A
Description: The user release chakra from all over the head while molding it to form a blunt mask around thier head. This however, protects them from all kinds of Poisonous gas, smokes and they can breath underwater.
-this although, does not protect them from physical attacks.
+note+
-Must be a Hyuga clan member
-Last for 3 turns
-No mouth Jutsu while active

Re: ±±Custom Jutsu Submission±±

Originally Posted by Cookie..

Jaaku Shinkan| Wicked SilenceType: OffensiveRank: C-RankRange: Short-MidChakra: 15Damage: N/ADescription: This is a simple genjutsu technique, where the user injects their chakra in to their opponent, and then cause the opponent to feel as if their tongue is being rolled inside their mouth and being pulled in to their throat and feel as if they are choking on their tongue.
-Can only be used 3 times
-Can only be taught by Cookie M

Genjutsu: Jaaku Shinkan| Illusionary Arts: Wicked SilenceType: OffensiveRank:B-RankRange: Short-MidChakra: 20Damage: N/ADescription: This is a simple genjutsu technique, where the user injects their chakra in to their opponent, and then cause the opponent to feel as if their tongue is being rolled inside their mouth and being pulled in to their throat and feel as if they are choking on their tongue.
-Can only be used 3 times
-Can only be taught by Cookie..

X-Approved-X
---

Suiton: Mizu Appuro-Do Water Release: Water UploadType: SupplementryRank: S-rankRange: Short-LongChakra: 40Damage: N/ADescription: The user channels their water chakra in to the earth and sky. Then he/she gathers the moisture in the air/ground and collectively gathers the water molecules in the earth/air. The user then causes the water gathered to rise up from the ground and the water gathered in the air to rain down. Creating a battlefield of water. The water collected creates a Medium-sized "pool". If the technique is used again, will create a Large-sized pool of water.
~No water techniques in the same turn
~Can only be used 3 times per battle
~Counts as 2 moves
~Can only be taught by Cookie..

X-Declined-X Jeez, materializing water is getting mainstream
---

Jyuken: Hotoke Hirate Gentle Fist: Buddha PalmType: Attack/DefenceRank: ForbiddenRange: Short-MidChakra: 50Damage: 90 (+20 if Direct hit)Description: Through mastery of Gentle Fist, the user would be able to use Gentle Fist much more effective. Hotoke Hirate (Buddha Palm) is a forbidden technique where the user uses one arm which they thrust forward. The user extends their arms forward. When the user's arm nears the peak of the thrust, they release an immense amount of chakra from their palms which "punches" the target hard. If used from above (facing the ground), a palm shaped dent will be left in the ground, 3m deep. The user has to extend both arms, the one arm is used for the actual release of the chakra, the other one is for support. This technique can also be used as a defensive technique, for instance if a Fireball was heading towards the user, the user can thrust forward, causing the chakra to plow forward (In the shape of a palm) .The strain on the arm damages the user badly and causes physical problems. The user's arm (the one that released the chakra) will have some torn muscles. Leaving the user's hand seal speed reduced. And the user cannot use techniques with more then 8 handseals. If used again, the user cannot use techniques with 5 or more handseals
-Can only be used twice (each arm)
-Must have mastered Gentle Fist
-If used, the user must wait 2 turns before using again
-Can only be taught by Cookie..

Re: ±±Custom Jutsu Submission±±

(fuuton: shinkuukan) wind release: vacuum tubeType: AttackRank: S-RankRange: mid rangeChakra: 40Damage: 80Description: the user will stretch out his hand in the direction of his target, with his palm facing his target, the user concentrate a ton of his chakra in his palm, then he releases it in form of a tube-like shape with closed ends at the opponent, the wind goes like a beam, moving in a staight line and can even break through defenses to reach the target. The circumference of the tube is about twice the size of a tennis ball and so it can be easily evaded.

- can only be used twice with a five turns interval
- requires mastery of wind
- the user cannot use wind for three turns
- Cannot use any other S-rank jutsu in the same turn
- can only be taugt by elmage

X-Approved-X

(katon: ookami hitomatome)fire release: wolves packType: Attack/DefenseRank: S-RankRange: mid-longChakra: 40Damage: 80Description: The concentrate his chakra in his chest and breathe out a massive fire in front of him, the fire shapes into five large wolves that charges towards the target, the user can manipulate them in groups or singly via chakra, by making hand gestures which signal the direction, when the wolf/wolves reaches/nears the target, the user performs a single seal, which would result in a massive explosion, the size of the explosion is almost equivalent to mid range. The user can decide to explode one, instead of all at once.
- can only be used once
- the wolves can stay on the battle field for two turns after which at explodes itself
- when the technique is active/all wolves have not exploded the user can only use fire
- Can not use fire for three turns after technique is performed
- explosion of one wolf is equivalent to B-Rank
- when not controlled, the wolves would head towards the target by default
- Can only be taught by elmage
- The user suffers risk of being damaged if technique is used while target is short ranged

X-Declined-X Existing technique

(katon: jigoku supirittsu) fire release: hell spirits Type: AttackRank: S-RankRange: Shot-Long rangeChakra: 40Damage: 80Description: The user fires several large fireballs, five at most, that takes the shape of ghosts flying towards the target, if either of the fireballs impact on any physical object, it causes a massive explosion, incinerating everything within the explosions reach.
- Can be used twice with a three turns interval
- User cannot use fire for three turns
- mastery of fire is required
- Can only be taught by elmage

Re: ±±Custom Jutsu Submission±±

Originally Posted by mangekyo byakugan

Pandemonium (Hyakkiyakou)Type: WeaponRank: S rankRange: Short*Chakra: 40Damage: 80Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The technique usable is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.*
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.

-Every tech used is counted toward three jutsu limit

||Leaving for Scorps||

______________*
±± Declined ±± Countless similar swords exist and were made in the past.

Ice release: Ice phasing (Hyouton: Hyouton sou)*Type: Supplementary*Rank: A rankRange: Self*Chakra: 30Damage: N/ADescription: *This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the user.
-Must be member of Yuki clan.
-Usable four times per battle.
-Can only be used by mangekyo byakugan and those taught by him.||Approved|| If I see this being exploited, I will decline it.

Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)*Type: Supplemenatry*Rank: B rankRange: SelfChakra: 20Damage: n/aDescription: *Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
-Usable on a total of 3 ice techniques.
-when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
-Must be member of Yuki clan.
-Can only be used by mangekyo byakugan and those taught by him.||Approved| Changed the bolded

Fixing a mistake on my end and updating.

Ice release: Ice phasing (Hyouton: Hyouton sou)Type: SupplementaryRank: A rankRange: SelfChakra: 30Damage: N/ADescription: This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the opponent.
-Must be member of Yuki clan.
-Usable four times per battle.
-Can only be used by mangekyo byakugan and those taught by him.

______________
±± Approved ±± with the same note as Roku...

Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)Type: SupplemenatryRank: B rankRange: SelfChakra: 20Damage: n/aDescription: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques that will become sticky, the user can avoid getting stuck in the ice by channeling chakra through his body while he does that he can't use lightning, earth, and fire if the user doesn't channel chakra then they will get caught by their own techniques stickiness
-Usable on a total of 3 ice techniques.
-when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
-Must be member of Yuki clan.
-Can only be used by mangekyo byakugan and those taught by him.

______________
±± Declined ±± Did you even read the technique once you wrote it? Doesn't make sense.

New Submission

Flux Blades of Heaven(Tengoku No Furakkusuburedo)Type: WeaponRank: S RankRange: Short-Mid-Long RangeChakra: 40Damage: 80Description: Flux Blades of Heaven are a set of 3 spinning objects(Bey-Blades) that are attached to a holder located in the users arm. The user will attach a Flux blade to the holder/launching pad locating on his arm and the holder/LP will release the Flux Blade with great speed, the flux blade will spin with great speeds and heads towards the opponent the blades are made of materials similar to this of swords so it has the same characteristics as a sword and to add the spinning effect and momentum the power is greatly increased.
The three Flux blades have the same cutting ability and durability(stated below).
But each has a characteristic: one flux blade takes when released the characteristics of the ice element(blue glowing and frost bites will appear where it hits) the second takes out characteristics of the fire element(red aura and burn marks appear on the opponent where hit) the third takes on the characteristics of the lightning element(yellow aura and if it hits let's say the palm of the right hand and the opponent for some reason doesn't take damage the right hand palm will be numbed for 1 turn).*
The holder/LP of the Flux blade can launch the first one of the flux blades or the user can take out the third flux blade and place it in the holder if he chooses to launch that blade first.
-The holder/LP is indestructible but is conductive to electricity due to it being made of metal.
-The Flux blades can withstand a damage of 100 in total so a S rank and D rank will destroy the flux blade shattering it. The blades have a cumalitive system so if it is hit with D rank at first turn and S rank at 7th turn it will still get destroyed.
-The flux blades can "jump" and change direction freely for example the Flux Blades can approach the opponent while spinning and and before they reach him they will "jump" and hit him in the nose.
-The flux blades have blades to it's sides that is what gives them the cutting ability of a sword.
-The blades without elemental weaknesses can cut through C rank earth attacks/defenses without loosing any of there momentum and power this is due to the way they are designed to move through rocky terrains.
-The blades are resistant to C rank heat attacks although if they get hit by a fireball of C rank they will continue through it with same speed and strength as it was released but it will get 15 damage towards it durability.(half of the damage).
-The blades can be released by the user hands without the LP but they will stop spinning after 1 turn and they won't have the above two "abilities."
-The blades when releases by the LP will be capable of spinning for 4 turns.
-Two Flux blades can be released simultaneously from the LP.
-If a single flux blade is released it counts toward the attacks per turn as 1 but if two are released from the LP simultaneously they wil also count as 1 attack but if one is released by the LP and one through the usage of arm then it will count as two.
-The LP can't be placed on different limbs in the same battle, for example it was on my left arm then I got my left hand cut off I can't put it on my right arm for the rest of the fight.
-Can only be wielded by Me.

THe holder looks like this but without the wires connected to the body and without the swords so the launching area will be were the eye is.
the lightning bladeThis
The ice one this
and the fire like the ice one but wil be red

Re: ±±Custom Jutsu Submission±±

Originally Posted by Oasis Nara

(Shadow Eye Tech) Kage-me haiteku
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: N/A
Description: After years of training secretly and develop new kind of shadow manipulation, Shikaku Nara succeeded to create a new technique of shadow manipulation called the “Shadow eye technique”, the user who managed to achieve this technique able to manipulate the opponents shadow without having to connect with the user shadow, the user must concentrate in one spot of the opponent shadow, once they gain and possess the opponent shadow, the user freely to shape the opponent shadow as they pleased such as a sharp item to stab the opponent using their own shadow. This technique can’t use to bind the opponent.

Note:
- Have to finish shadow training by Oasis Nara
- Can’t use to multiple opponents
-Usable only 5 times
-After use for 2 turn, can’t use shadow tech for 1 turn
-No shadow jutsu in the same turn.
-Can’t use this tech to bind the opponent shadow

~ Declined, do not resubmit ~
(Jiton: Satetsu sensā) - Magnetism Release: Iron Sand Sensor
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Sandaime kazekage puppet release a huge amount of iron sand which contain with chakra and scattered them surround the battle field and merge with the ground beneath into long range the opponent which steps on the sand shall be detected by Sasori.

Note :
- Only usable be Sasori bio
- Usable only 2 times
- After 3 turns the iron sand vanished automatically
- Can only be taught by Oasis Nara

~ Eh...I'm worried you can then use the iron sand he's stepping on to attack him almost unavoidably ~
(Jiton: Hanmāban) – Magnetism Release: Hammer Bang
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The 3rd Kazekage using by Sasori release a certain amount of iron sand above his head facing his head into the sky then shaped it like a massive hammer of iron then smash the iron hammer into the opponent, swing it from top into the ground causing the impact of a huge tremor and which will crush the opponents brutally.

Note :
~ Only usable three times
~ Can only be perform by sasori bio
~ No S-rank and higher Magnetic release technique the next 1 turn
~ Can only be taught by Oasis Nara

~ Approved ~

Resubmitting

(Jiton: Satetsu sensā) - Magnetism Release: Iron Sand Sensor
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Sandaime kazekage puppet release a huge amount of iron sand which contain with chakra and scattered them surround the battle field and merge with the ground beneath into long range, the opponent who steps on the sand shall be detected by Sasori. However, it will not active anymore nor able to manipulate again by the 3rd kazekage because it will only contain weak chakra to be send to Sasori. Meaning, it can no longer be use to attack the opponent.

Note :
- Only usable be Sasori bio
- Usable only 1 times and must be release of the user first move
- After 4 turns the iron sand vanished automatically
- Can only be taught by Oasis Nara

X-Declined-X Doesn't means you cant use another technique that channels chakra through the same sand

New Submission

(Jiton: Kuroi kumo kyūbu) – Magnetism Release: Black Cloud Cube
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 100 (-40 to the user)
Description: Sasori whilst the 3rd Kazekage puppet, will send him fly to mid air then release a tremendous amount of iron sand from his mouth into the sky, cover the sky entirely above the battle field with iron sand scattered, the sky will seems like black dark cloud covering the battle field, then the 3rd Kazekage form the iron sand into a tremendous size of iron cube size of Gamabunta, and then will crash down upon the battle field in spinning motion, crushing anyone beneath the coverage of the iron cube crashed area (long range from the user), which nearly unavoidable, including Sasori’s ground shall be effected with the cube crashed, but the 3rd Kazekage will soften the iron sand above Sasori’s ground so only will harm him in minor injury, then the impact shall causing an earth quake into 7.0 Richter Scale when hit the ground, thus shall wipe back away anyone near the impact source, even to those who goes underground, while Sasori himself will off balance and suffer injury.

Restriction :
~Can only be used once per battle.
~Causing extremely exhausted and injury to Sasori also causing slow movement unable to dashing/running nor walking correctly for the following turn
~ The 3rd Kazekage will not be able to use iron sand for 2 turns and only A-Rank below after 2 turn
~ Sasori can only use C-Rank jutsu for the next 2 turn and Only A-Rank jutsu after the next 2 turn
~ The user takes damage -40
~ Can only be perform by Sasori bio
~ Can only be used by Oasis Nara and can’t be taught

X-Declined-X Fix the damage points

(Kuchiyose No Jutsu: Horusu, hikō u~onbatto ) -Summoning Technique-Horus, the flying Wombat
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bite their finger to draw blood then perform 3 serial hand seal and slam their dominant hand into the ground to summon Horus. Horus is a Female wombat, a younger sister of Diprotodon (Lord of Wombat), she is the air force commander of Wombat empires, who are known the fastest flyer in Wombat empire, she is be able to fly 1.4 mach, a little faster than Pein giant bird. Her size is the same size with Diprotodon (4 meters or 15 feet long ) she is also the mastery of wind, able to use wind release up to S-Rank, she able to deflect elemental attack up to A-Rank jutsu with her father closed to her body except Fire and lightning attack. Horus can take 3 averages human in her back.
Note :
- Horus wind release also count as the users moves
- Horus able to speak English
- Can only be use twice per battle
- Stay on the field for 4 turn then auto vanished
- Must sign the Wombat Contract
- Must be taught by Oasis Nara

Re: ±±Custom Jutsu Submission±±

Genjutsu sutairu: Farusu no shinario:Genjutsu Style: False Scenario
Typeffensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user performs the tiger and horse hand seals, and casts the opponent under a genjutsu which creates an illusion of him being trapped in a genjutsu which he releases himself from, however in real life he is still cast under the genjutsu which has the same sight as the battle field to avoid the opponent getting distracted and has several explosive kunai heading their way .

Note: Can be done three times a battle
Note: Need thunderbolt permission to use

X-Declined-X No, it exists

Kuchiyose no jutsu: Maiamimetoro no dekusutā: Summoning Technique: Dexter Of Miami Metro
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage points:40
Description: Dexter is a binturong who is very bold and expressive,he is the type of binuturong that faces the problem head on and is prepared to lose his life for what he sees fit, he has a broad structure and fully standing is 9 feet in height, he weighs 90 kilograms and uses his stature as a way to intimidate his opponent ,he is quite big and about half the size of one story building complex..He can speak English and can perform wind jutsu up to b rank. He also has a little knowledge of ninjutsu and can create shadow clones of himself to aid himself in a battle , he carries a long katana with him on his hand which he uses to fight with him and has a rough scaly bark which he uses to defend himself from low ranked techniques[C rank and below.

Note:Can only be summoned once
Note:Last for three turns
Note:Must have learnt shadow clones to use it.

X-Declined-X No....comment

Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.
Type: Offensive and defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Jordi Alba of Barcelona Is A binturongs who weighs roughly 90 kilograms and is 6, 11 in height, unlike other binturong he loves to stay outdoors and enjoy nature and all the gifts it has to offers. He can speak English and carries 6 normal katana with no special abilities, with him on his back along with basic ninja tools such as kunai and shiruken which uses to aid him in battle. He has an elemental affinity to wind and has specialized in it and can perform wind jutsu with reduced hand seals up to [A rank] he also has a little knowledge in ninjutsu and can create shadow clones of himself and perform low ranked ninjutsu up to c rank. Due to his breed being a herbivore and living on land and on trees, Jordi is able of jumping 10 feet above ground, helps him in climbing trees and hunting food from the trees. Binturong have a large scaly bark which they use to defend themselves against harmful objects and keep them warm in the winter, and jordi is no different he is able to defend against jutsu [B rank and Below].

Note: Must be taught by thunderbolt to use.
Note: Last for three turns
Note: Defending against jutsu count as a move in one turn.
Note: The user must have mastered Ninjutsu and Wind to use its Jutsu.

Re: ±±Custom Jutsu Submission±±

(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for Three Turns

______________
±± Approved ±± Edited range.

Summoning Animal: Cockroaches

Scroll Owner: Negative Knight

Other Users who have signed the contract: None

Summoning Boss if Existing: Will Create Later

Other Summoing Animals tied to contract: Will Submit Later

Cockroaches are among the hardiest insects. Some species are capable of remaining active for a month without food and are able to survive on limited resources, such as the glue from the back of postage stamps. Some can go without air for 45 minutes. In one experiment, cockroaches were able to recover from being submerged underwater for half an hour. Their skin is also very durable, being noted to survive being stamped on full force or being crushed by much heavier objects. It is popularly suggested that cockroaches will "inherit the earth" if humanity destroys itself in a nuclear war. Cockroaches do indeed have a much higher radiation resistance than vertebrates. They are practically immune to radiation due to their bodily composition.

Because of roaches durability they have been shown to adapt to any habitual change, regardless of the effect. They can withstand blazing heats or freezing colds.

Their unique anatomy also grants them amazing senses, including an acute sense of smell, almost all round vision due to having 2000 lenses and motion sensory capabilities which mean they can react even to the slightest of movements.

Swarming is a key thing in a cockroaches behaviour, they usually act in very large groups.

They have elemental affinities for Earth and Fire.

Cockroach Tattoo

Anyone who signs this contract will get a cockroach Tattoo.

-Can only be Taught by Negative Knight

______________
±± Approved ±± However, even with the swarming note, if you try to make techniques with them similar to Aburame techniques, the contract will be voided. At the first attempt.

Katana No Kazan| Sword of VulcanType: WeaponRank: S-RankRange: ShortChakra: N/A (-10 per turn)Damage: N/A (-10 to the user per turn) (-20 to the opponent if contact is made)Description: This is a weapon rumored to have been constructed by an Icelandic emperor nicknamed “Vulcan”. After a recent and catastrophic volcanic eruption, near the volcano rare and precious stones named Obsidian were found and harvested on behalf of Vulcan. They were tempered and condensed by putting them through the harshest of conditions, the highest of temperatures and the most daunting of physical pressures. After creating this new “super material”, Vulcan ordered for it to be smelted into a sword, using Titanium as the hilt to further imply his ambition to create the most enduring of all weapons.

The finished sword was made to look like a pitch black, large curved Scimitar, almost reaching Kubikiribōchō in size.

On his deathbed, Vulcan infused his fearsome chakra into the blade itself, granting it abilities unparalleled by most weapons altogether. Making his sword completely impervious to heats up to even the hottest of fires, he cast it deep into the pits of Mt. Etna to be recovered by only the truly daring. With Vulcan’s wishes being implanted in the sword, made it so that the one who discovers this sword would become the only person capable of wielding such an overwhelming and awe-inspiring power.

During his travels to master the element of Fire completely, Kakuzu came across this weapon after a recent eruption. After grasping the sword, it released painful tendrils which extracted a portion of his blood and signed an eternal contract with him, to honour him and only him.

-Has the ability to absorb all the Heat from Fire and Lava Release Techniques, making them ineffective in dealing any damage. Can only be used 3 times per battle on A-Rank and Lower Techniques. This technique cannot be used on consecutive turns.

-Whilst wielding it, the user’s body becomes insanely superheated, 20 Damage is dealt to the opponent if contacted is made with the user. This effect only applies once per turn. Due to super heating their body the user is shrouded in a crimson red Aura whilst wielding the weapon

-Through its slashes the sword can expel spiky edged disks of fire towards the opponent.

Restrictions
-The Sword can only be wielded for 5 Turns

-Must have a Mastery of Fire to wield the Blade

-In no way does the sword absorb Katon chakra but rather raw heat itself. The heat it absorbs takes away the lethality of the technique but alters it in no other way e.g. Lava Release would still deal damage as it is now mud.

-The ability of absorption of heat can only be used 3 Times per battle and only on A-Rank and Lower Fire and Lava Techniques (includes CE Variants). Cannot be used on consecutive turns.

In this case only Lava would retain its capability to damage the user (it becomes mud) but the essential idea that remains is the sword absorbing heat and not chakra.

-Negative Knight is the only person capable of wielding this weapon. The sword severely burns anyone else who to attempts to wield it; with the heat growing exponentially the longer they wield it.

-The user super heating their body naturally exhausts it as its forced to work harder, subsequently causing damage to their tissue. The user takes 10 damage every turn they wield the blade.

-Whilst making the user’s body scolding hot to touch, it is highly chakra taxing to wield this blade hence the -10 chakra cost per turn for simply wielding it.

-+20 Damage to all Water Techniques against the user when the sword is being held due to the sword super heating their body.

-The user themselves is unable to use Water Release Techniques for the duration of wielding this weapon due to its natural enmity towards the element. However clones, summons and etc still can.

How the Material Looks

How the shape of the Sword Looks (But it’s the Size of Zaubza’s Sword and the Hilt is different)

That is how the sword looks minus the sharp part protruding from the back of the blade. Its slightly larger in size and the hilt is longer and made of hardened Titanium. The Kanji on the sword glows dark red when being held by the rightful owner.||Leaving for Scorps|| I hate Roaches >_>

______________
±± Declined ±± Submit this in a proper manner. Also, Lets be honest and make this into a viable weapon shall we? Melting through basically any material? Just like that? Please...

Re: ±±Custom Jutsu Submission±±

(Suiton: 7 U~ōtābōru) Water Style: seven water ballsType:Defensive/SupplementaryRank:C-RankRange:Short RangeChakra:(15 Chakra each turn)Damage:N/A (+15 to other water techniques)Description: the user by using his suiton chakra he makes a 7 balls made of water around him with 50 centimeter between the user and the balls, each ball start rotating around the user in an orbit, the balls move very quickly and it appears to a normal eye as they're ropes of water around the user
note: can be followed by 2t or higher sharingan
note: last for 3 turns
note: only usable twice per battle
note: no fire jutsus up to B-rank while activated
note: it works as a water source
note: can only be taught by FeeLPaiN||Declined|| Description is lacking and the effects are too much for a C-rank technique.