Full Light, Full Steam

The great steel ship shuddered as a torpedo clanged off of the hull and detonated a moment later. "What's this, you're throwing Russian torpedoes at us?" Lieutenant Downing laughed out the conning glass and yanked on the ship's wheel. The starscape beyond tilted and wheeled, sending the crackling shock explosions and whizzing fighters spinning past their view. Finally, the other battleship appeared in the distance, the ether cannons along its line snapping back and forth like ants. "Little Jack Harkness, you'll need to throw more than that at a British ship to make her turn tail. Mister Hastings, direct the batteries to take aim on the battleship and inform the engine room we will need full light and full steam. It's time to show these pirates what for!"

Full Light, Full Steam is a steampunk space opera roleplaying game with a strong emphasis on character.

The Solar Powers ply the ether of the Greatest Sea in steam-powered ships, protecting their colonies and trading posts on distant planets. None is greater than the British Empire -- and none has more to lose. Join the Royal Astronomical Navy and protect the rights and prosperity of the greatest nation on earth! God save the Queen!

Excellent setting, full of charm. It is a captivating universe delineated in this book, every planet, port or asteroid described with a gripping narrative that invites for adventures to be set upon them. The premise of a Victorian age Space Colonizati [...]

Victorian, but not the Victorian era as we know it. For example, page 11 describes how Florence Nightingale led the Charge of the Light Brigade to capture the Russian space elevator at Balaclava. The solar-steam-electric-etheric space drive is pretty [...]

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