StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more!
WE HAVE MOVED TO GITHUB.

A UNIX/Windows/Linux remake of the DOS-game "stunts", providing modern features like openGL graphics, 3D sound and internet multiplaying. Design your own tracks, choose your opponents and try the most spectacular stunts you've ever seen.

Improved(download multiple files at once, config, GUI) client for the BitTorrent peer-to-peer sharing solution. This project is also the home of WebTorrent++ a BitTorrent client with a webbased user interface.

A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.

The GITK - Generalized Interface Tool Kit is a set of libraries, which form a (user) interface abstraction layer. This toolkit equips an application with adptable/adaptive interfaces, that are generated and executed by rendering modules.

This is a tool to enable TV-Out on Linux for NVidia cards. It does not
need the kernel, supports multiple TV encoder chips. You may use
all the features of the chip, down to direct register access,
and all resolutions and sizes the chip supports.

DesktopTools is a collection of small utillities which help to make your daily life easier. Since the tools themself are rather small (projectwise) I keep them not as individual projects, but have them under this collective name.

The Lapwing Project is about to design an SDK, witch can be used to create your own 3D-Rolleplaying Games. With the 2006 release we will present you with an Engine that can perform realtime 3D-Graphics, Sound and Network comunication.

This provides a package which presents the CVS contents as mountable file system.
It allows to view the versioned files as like they were ordinary files on a disk.
There is also a possibility to check in/out some files for editing.

Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a Java RTS engine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.