Fire that usually comes as a side-effect of an exploding fireball.
As well as doing a lot of damage to most agents, including the player
(exceptions include LavaWorms and Thermadons), fire will also melt snow
and ice, and burn up trees into tree stumps.

isAboveAgent()
Should this effect be displayed above or below an agent if an agent appears
on the same cell?

void

onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece
animated on the board.

boolean

randomSeed()
Should this animation start with a randomly seeded number as
its first frame? For some animations, this can prevent all
presentations of the piece on the board executing the same
animation frame at the same time.

randomSeed

Should this animation start with a randomly seeded number as
its first frame? For some animations, this can prevent all
presentations of the piece on the board executing the same
animation frame at the same time.