The game is about a purple WaddlingHead who [[CardboardPrison escapes from prison]] with his [[PrecisionGuidedBoomerang Precision Guided Frisbee]], only to meet {{Satan}}-lookalike thereafter who teleports him to a faraway land. [[ExcusePlot That's pretty much what is there about the plot.]]

''Purple'' draws, as the author states, inspiration from ''VideoGame/SuperMarioWorld'' and the ''VideoGame/{{MOTHER}}'' series. There are 6 straightforward worlds with occasional {{Bonus Stage}}s where player can earn [[OneUp 1-Ups]] and [[ScoringPoints points]]. Each new level introduces a new gimmick to the game (either an [[UndergroundMonkey old recolored enemy]] or [[UniqueEnemy an object appearing only once]]). There's also a dozen of various weapons for the player to find.

This game is also [[NintendoHard very hard]]. The author also made a (somewhat self-depreciating) [[http://www.youtube.com/view_play_list?p=184D3195DA4E8A19 playthrough]] for anyone who thinks it's ''too'' hard.

----!!''Purple'' provides examples of:

* {{Acid Pool}}s: In stage 2-5.* AdventureTowns: World 3* {{Autosave}}: The game saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level.* AutoScrollingLevel: Stages 2-3 and 5-2* BackgroundBoss: [[spoiler: Mephistos after growing up.]]* BandLand: In stages 3-2 and 6-6.* BlackoutBasement: Several caves are this, especially in night stages.* BonusStage: One for each world. You can enter them by pulling a hidden trigger in one stage.* BossCorridor* BossArenaUrgency: [[spoiler: When fighting Mephisto.]]* BottomlessPits* BuildLikeAnEgyptian: In World 4.* CatsAreMean: In World 5, you can meet cat-shaped demons who throw explosive threadballs at you.* CaveBehindTheFalls: If you find a waterfall, we advise you to enter it like a doorway.* ChainLightning: The Zapper weapon.* ChargedAttack: For every weapon you get.* CheckPoint* ContinuingIsPainful: Choosing to continue the stage from the checkpoint will make you unable to earn 100% on that stage unless you start again from scratch.* ConvectionSchmonvection: At one point you have to ''jump across platforms that rapidly dip into the lava''.* DisconnectedSideArea: Stage 2-3 has a chamber with a switch to BonusStage right above a room with a CheckPoint. The only way to reach the switch is somewhere in another stage.* DownTheDrain: Stages 2-2, 4-2 and 5-4.* DropTheHammer: One the most powerful weapons in the game.* EdibleCollectible: The game features food (and also money bags) as collectibles for ScoringPoints and HundredPercentCompletion. The role of healing items is taken by {{hearts|AreHealth}}.* EleventhHourSuperPower* {{Fireballs}}: You can throw them to deal big damage.* FreezeRay* GiantSpaceFleaFromNowhere: For a game where most bosses are humanoid, [[spoiler: an eye on fire]] is rather... unexpected (unless you look into the game files).* TheGoomba: Slimes* GoombaStomp* GreenHillZone: Stage 1-1* GustyGlade: Seen around in World 5.* HarmlessFreezing: The only thing FreezeRay does is freezing enemies for a maximum of 3 seconds, unless it's a boss, [[InvertedTrope in which case the freeze ray can only harm them]].* HeartContainer: You get one for defeating each boss.* HeartsAreHealth* HeliCritter: The aqua-colored slimes.* HellHotel: Stage 3-3* HundredPercentCompletion: Doing so may give you an award.* IcePalace: Stage 5-5* InconvenientlyPlacedConveyorBelt* InterfaceScrew: Touching a certain object will cause the screen to shake and the left and right buttons to be reversed.* InvincibilityPowerUp: The moon power-up.* InvincibleMinorMinion: The barrel and trashcan enemies.* KillStreak: [[GoombaStomp Stomp]] multiple enemies without touching ground to rack huge points and eventually [[OneUp extra-lives]].* {{Lava Pit}}s: In stages 1-4 and 4-4.* {{Leitmotif}}: If Fresh Juice is playing, expect to see an AutoScrollingLevel.* LoadBearingBoss: Demonic and Flameye* MakeMyMonsterGrow: [[spoiler: Mephisto]]* ManOnFire: Frow World 3 and onwards, you can encounter people with burning heads (and later, freezing ones).* TheMaze: Stage 4-4* MirrorMatch: [[spoiler: Right before the final boss.]]* MirrorWorld: [[spoiler: World 6]]* MutuallyExclusivePowerups: Picking up one weapon discard the other.* NintendoHard: Expect to die a lot already on the first stage.* NoNameGiven: Everyone except for the bosses.* NumberOfTheBeast: On the entrance to TheVeryDefinitelyFinalDungeon. You can even break it if you wish so.* OneWordTitle* OurDemonsAreDifferent: They are humanoid and possess same weapons player can do.* PalmtreePanic: Stage 2-1 (no palmtrees though, just trees)* PipeMaze: Not so much mazes however (there ''could'' be mazes, [[NoSidepathsNoExplorationNoFreedom but all alternate routes are blocked off]]).* [[PrecisionGuidedBoomerang Precision Guided Frisbee]]* ProductPlacement: In 3-2, you can see advertisements for Coca-Cola and ''VideoGame/{{EarthBound}}''.* PuzzleReset* RandomEncounters: On the world map, stepping on the blank node may result in a battle with a demon.* RecoilBoost: With Plasma Gun.* RewardingVandalism: Destroying [=TVs=] may yield out some goodies.* SaveGameLimits: The game doesn't save progress you made ''within'' the world. It does, however, save the gems and records you got on each. The author admitted that it's horrible.* ScoringPoints: There's even a highscore screen which stands out a lot from other menus, as a left-over from work-in-progress version.* SignpostTutorial: Stage 1-1 features billboards that visually show how to move around.* SlippySlideyIceWorld: World 5* SoundTest: With each track unlocked as the player first hears them.* SpikesOfDoom: In three varieties. Short ones that merely hurt, long ones that kill instantly and retracting ones.* SpreadShot: Spread Frisbee* SpringsSpringsEverywhere: There are also green ones that mark the LevelGoal.* StalactiteSpite: Icicles in World 5.* SuperNotDrowningSkills* TimedMission: Almost every level.* UndergroundLevel* UndergroundMonkey: Slimes come in four variations. Green (the basic one), orange (jumps), teal (takes off and flies) and yellow (leaves spikes when killed).* UnderwaterBossBattle: Demonic can rise the water level in order to electrify you.* VaporWare: This game has been in development for at least 2 years before being released in August 2009.* TheVeryDefinitelyFinalDungeon* WaddlingHead: Most characters in the game, including yours.* AWinnerIsYou* WhereItAllBegan: The cell from the intro is where you also [[spoiler: fight the final boss]].* WrapAround: In vertically scrolling areas.----