Do your 1000 approaches. Improve yourself. Get experience in the field, no matter how small and insignificant it might seem compared to the crazy sets you've heard people talk about. You gotta start small to get good.

2) There’s a difference between knowing how to do something, and actually being able to do it well.

What you learn in a place like Seddit is theory. It's easy to be good at theory if you're halfway intelligent and read a lot.

To be successful in anything, requires an equally competent ability to execute. You learn how to execute well by grinding.

3) Strategic thinking is key. Sometimes knowing the environment/situation is just as important as knowing the end level boss.

Sometimes you'll be blown out in ways that you think is unfair - whether you get amogged, locked out by uninterested friends, or you just happened to approach at the wrong time, you have to be good at reading situations while you're in the middle of them.

4) Your player character isn’t inherently good at everything. You have to deal with that.

I'm good with groups. I'm good at approaching groups of people, being accepted by them, and raising their energy.

That actually means I comparatively suck at isolating girls, because nothing lowers the energy of a group like taking the energetic people away from it.

I didn't choose these skills, and to be better at one is to sacrifice the other, so I choose to deal with it by going with what I'm naturally good at, and mitigating my weaknesses in other ways.

5) Sometimes, it’s best to put down the controller and do something else for a little while.

If you ever find yourself angry with yourself, or with women, as I have found myself before, you need to get away from the game for a while.

I can't stress this enough. There's a ton of failure attributable to guys spending too much time on game, and it's because they're setting themselves up for failure.

If you're so frustrated you can't play the game without getting angry, you need to back off for a while.

tl;dr

Turns out that video games teach you some really good things about the need for self-improvement, the importance of execution, situational awareness, playing your strengths, and knowing when to take a break.

Well a lot of Koreans can be seen submissively following their princess girlfriends around holding their purse. So no, that's not what I'm saying.

But, all that micro is probably good for other things involving your hands. Very related video. But remember that gaming is still highly stigmatized even though "nerd culture" is supposedly popular now.

I once mentioned video games to a female pivot and you could see the instant turnoff cross her face. Yes, you should own whatever you do, but gaming is a tough sell.

Own what you do, but gaming isn't really any different to a lot of things - most women are going to find it dull if you talk about watching football, or about the details of your job in computing. It's not because these things are fundamentally undesirable, but because people don't usually like hearing about technical, information-heavy subjects that they aren't involved in.

I think that the best lesson that can be taken from sc is calibration. All-inning into a bunch of bunkers and tanks probably isn't such a good idea. Instead, you should scout your opponent and act accordingly. Also, certain build orders are stronger on some maps (settings?).

Its true, some men just hate women. I had a toxic friend who would hate on women and their inability to do... anything that annoyed him at the time. And I started to adapt that same mindset, then I slowly realized how dumb he was being and I stepped away from him and I started getting better at girls.

Learn to Internet Joke, please. I know she's not a fraud, but her content is indeed very poor. I do wish she put more effort into it, and made it more objective than her charged, sensationalised version, but hey, that's wouldn't get as many pageviews, so I understand why she did it that way. I just don't agree that she should have.

Pretty nooby here, but this requirement of being always "on" is something I've been becoming increasingly aware of, and kinda tired out by it. I'm not really able to be "on" all the time, and do see those opportunities that are missed because of it and it can be kinda discouraging sometimes. I suppose I'm not exactly asking you a question here, but any thoughts or input would be appreciated.

this requirement of being always "on" is something I've been becoming increasingly aware of, and kinda tired out by it

It can be that way when you first become aware of it. But, have you considered that maybe it tires you out because there are parts of your life that you don't like, or parts of your life where you have to sell yourself out?

I used to get tired out by it, too. But, over the last few years (and I'm still working on it), I've gotten a lot closer to the path of who I want to be. When you're on that path, upgrading yourself and always being you and always being ready to show people who you are is refreshing.

and do see those opportunities that are missed because of it and it can be kinda discouraging sometimes

That's because you think opportunities that you missed in the past mean something in the present. That's usually not the case, and there's no way to tell without a time machine (quicksaving). So, don't sweat it.

That makes sense, I'm not sure my life can ever be so perfect as to be "on" 100% of the time but I know full well the feeling of having a great day because all my shit is together and work is handled. It's a good idea in general to want to be like that as frequently as possible. I think the most "tiring" times are when I'm trying to be something I'm not, as opposed to being a more confident and outgoing version of myself.

Super good point on the past not mattering, I think that kind of thing is on my mind way more often than it ought to be. Thanks.

Some good points but there is an aspect in pretty much any task or action that can be compared to another task or action. You can compare seduction to playing football, eating a burger, dancing tango, stripping paint and wiping your butt. Anyone wants a challenge? Compile a list of things you learned from North Korea that can be applied to dating.

You have to build momentum and keep it up or you are going to lose no matter how good your early game was. (PUA: Escalate, stupid! DotA: Don't let that carry freefarm!)

You need to pick your gameplan/strategy arccording to your strengths, what you learn of the other side as time goes on and how the game progresses. You must be ready to change your strategy and pick something else if the situation changes. (PUA: Calibrate to her. Dota: Pick/ban stage.)

No matter how good you are, sometimes that matchup just would never have worked, and there is nothing you could have done. (PUA: She is just not receptive to your advances. Dota: Getting outpicked.)

This borders the previous one but sometimes you just lose. It happens. It happens to the best players in the world. You just have to accept that it happened, analyse what went wrong, learn from that, and move on. (No real need for an exsample here...)

You should be carefully not to jump through the other side's hoops too much or to put too much effort into the other side without getting anything for it. (PUA: Shit-tests, not doing beta things like buying her drinks. Dota: Unnecessary rotations, and smoking up or tp-ing without achieving a kill are a waste of time and gold.)

If you can't win a fight, don't start one. If you can accomplish your goal by not accepting a confrontation but working 'around' the aggressor, do so. (PUA: How to deal with AMOGs or cockblocking friends. Dota: When your teamfight potential just isn't there yet, or your lineup is much better at split-pushing than teamfight.)

Going too far too fast will put you in grave danger of losing everything. (PUA: You need to build comfort and rapport before putting your hand down her pants. DotA: Don't dive under tower in the early game!)

But at some point you do have to commit, and it won't always be obvious that it's going to work out. (PUA: Going for the kiss. DotA: Entering the base.)

That's all I have off the top of my head.

edit: Another one!

You don't need to be perfect. You also don't need to be the best player (/team) around right now. (I.e. in that location or in that turnament, respectively.) You just need to have a gameplan that is good enough, and you need to be competent in pulling it off.

edit: And another another one!

It's a multiplayer game that is played mostly with people that don't know you, and whom you will never meet again afterwards. It doesn't matter who you are or what you achieved before, the only thing that will help you win is how well you play right now. (And it also doesn't matter at all if you haven't succeded a lot lately. Every matchup is entirely new and can be won, if you play well.)

The main thing that my post is trying to say up there is that a lot of guys already bring good analytical and decision making skills to the table, but are too afraid to use them because real life doesn't have quick-save.