1 post in this topic

A new patch has hit Public Test Realms. It adds Chromie and brings a lot of class changes, namely the highly-anticipated revamp of Arthas & Anub'arak.

Following the revelation of both Chromie and Medivh we've got a new patch up on Public Test Realms. You can check the full Patch Notes below.

Blizzard Entertainment

NEW HERO: CHROMIE

Chromie, Keeper of Time, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.

Trait

Timewalker

You’ve traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.

Basic Abilities

Sand Blast (Q)

After 1 second, fire a long-range blast that damages the first enemy Hero it hits.

Dragon’s Breath (W)

Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.

Time Trap (E)

Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.

Heroic Abilities

Slowing Sands [R]

Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.

Temporal Loop [R]

Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.

SYSTEM CHANGES

Hero League Matchmaking

The top few hundred players in the world have extremely high matchmaking ratings (MMR), and the MMR gap between these players and the general population can be dramatic. At times, only a few of these extremely talented players are in the queue waiting for a match. In these cases, a highly-skilled player could previously be matched with several of the best available allies in queue, along with one lower-rated player in order to help balance out the team’s average MMR and find a match more quickly.

A new change has been implemented with today’s patch in which the matchmaking system will prefer to create a game that’s a little less even, using the highest-rated players available, rather than create an even game that includes lesser-skilled players.

In the overwhelming majority of the games it creates, the matchmaking system prefers very even matches. However, in cases like those described above, the matchmaking system will prefer to create games where the high-level player has a slight advantage, but all players are closer in skill, rather than set up a match where the high-level player has to work harder to “carry” a lesser-skilled teammate. In essence, today’s change will help to maintain the overall fairness and integrity of the league over the fairness of that specific match. Additionally, this should only occur after a relatively lengthy wait in the Hero League queue.

ART

General

The Specialist role icon has received updated artwork to better reflect Specialists as masters of unconventional warfare.

Heroes, Abilities, and Talents

Many Heroes have received updated Ability and Talent button art.

The Dragon Knight and Garden Terror have received updated Ability button art.

A new visual overlay has been added to better indicate when the player is affected by Stasis.

Ice Block (Talent)

Cho — Molten Block (Talent)

Chromie — Time Trap (E), Time Out (Talent)

Jaina — Improved Ice Block (Talent)

Rexxar — Feign Death (Talent)

Zagara — Devouring Maw [R]

Zeratul — Void Prison [R]

Arthas

Arthas has received updated visual effects to coincide with his Talent rework.

Visual effects for Arthas’ Rune Tap Talent will now display closer to the center of his model rather than appear overhead.

SHOP

Bundles

New Bundles have been added!

Fel Queen Chromie Bundle - Available until May 31, 2016.

Battle Beasts Bundle - Available until June 7, 2016.

Ultimate Battle Beasts Bundle - Available until June 7, 2016.

Triumph Bundle

The Storm Bundle has been removed from the in-game Shop.

New Hero

Chromie has been added to the in-game Shop.

Skins

Master Chromie

Fel Queen Chromie

Price Reductions

Nazeebo’s prices have been reduced to $6.49 USD and 4,000 Gold.

Nova’s prices have been reduced to $8.49 USD and 7,000 Gold.

SOUND

Questing Talents

New sound effects have been added that will play when making progress with a Questing Talent.

USER INTERFACE

General

After a match is found for an unranked game, a new “Connecting…” message will appear if there is delay in connecting to the server, and a new “Waiting for Players…” message will appear when waiting for other players to connect.

Draft Mode

Hero Bans

The first round Ban timer has been increased from 45 to 60 seconds.

In-Game UI

Questing Talents

Questing Talents have received visual polish that should help players better distinguish them from other Talents, and more easily track progress toward quest completion.

Questing Talent progress will now be more clearly indicated in Ability tooltips, Talent tooltips, and on the Buff bar.

Questing Talent icons on the in-game Score Screen (TAB) will now display progress toward completion for all players in a game.

A Quest icon will briefly appear and float next to the Hero or the Hero’s target when making progress toward an unfinished Questing Talent.

Visual effects will briefly appear around a Hero when they complete a Questing Talent.

Ability Buttons

Ability button borders will now be greyed out borders when the associated Ability cannot be used.

Floating Combat Text

Many additional Hero Abilities have received the new critical strike floating combat text style to better inform players when critical strikes are triggered from Ability and Talent effects.

Hero Select

Role description tooltips have been added to Role sorting buttons on Hero Select.

Queue Time Estimates

A “High Estimated Wait Time” notification will now display above the Ready button during times when the selected Hero is a very popular choice in matchmaking queues.

This will most often occur on days when a new Hero is released.

This notification will prompt players to try another Hero while wait times are very high, but will not prevent them from queuing with the high-traffic Hero.

BATTLEGROUNDS

Healing Well

25% of a Healing Well’s maximum Health has been converted into a Shield. Shield Regeneration delay of 8 seconds.

Developer Comments: We’ve noticed some rather un-fun behavior in the form of sniping Healing Wells over time using very long range Abilities. While we’re okay with players doing this to a degree, we found it was too effective given how little counterplay there was. To help solve this, turned a sizable portion of Healing Well Health into a Shield. This means that if you offer your Healing Well some respite from enemy attacks by chasing opponents away every now and then, it will start to regenerate some of that Shield. Only you can protect Healing Wells from those pesky Arcane Orbs!

TALENTS

Battle Momentum

Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.

Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.

Conjurer's Pursuit

A reward has been added to this Questing Talent.

Quest: Gather Regeneration Globes to permanently increase Mana Regeneration by 0.10 per second, up to a maximum of 2.5 per second.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

Executioner

This Talent has been reworked.

Increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration.

Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. We’re changing the Talent to be more consistently useful by giving the player a temporary Attack Damage buff that procs when they first hit a crowd controlled target.

Hardened Focus

The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.

Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Regeneration Master

A reward has been added to this Questing Talent.

Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30

Health restored per Basic Attack increased from 15% to 20% of damage dealt to the primary target.

Tailwind (Trait)

Flow Rider (Talent) moved from Level 4 to Level 13.

Hammerang (Q)

Power Throw (Talent) removed.

Hammer Time (Talent) removed.

Crippling Hammer (Talent) moved from Level 13 to Level 16.

Secret Weapon (Talent)

Now also increases Hammerang range by 30%.

Basic Attack damage bonus reduced from 80% to 60%

Lightning Rod (W)

Charged Up (Talent) moved from Level 4 to Level 7.

Now also increases Lightning Rod’s range by 15%.

Number of bonus strikes reduced from 3 to 2.

Static Shield (Talent) moved from Level 13 to Level 4.

Shield amount per strike reduced from 5% to 4% of maximum Health.

Barrel Roll (E)

Shield duration increased from 2 to 3 seconds.

Free Roll (Talent) removed.

Updraft (Talent) moved from Level 1 to Level 4.

Now also increases Barrel Roll’s Shield amount by 40%.

Developer Comments: We have been trying our best to support and balance the ‘mage’ versus ‘auto-attack’ builds that Falstad has access to, but continue to teeter-totter as small changes to popular Talents tend to dictate full build-paths. The changes Falstad is receiving may seem massive (and to an extent they are), but we tried our best to keep his current builds intact while opening some new and exciting combinations. Overall, we are not hoping for a huge swing in power in one direction or the other, but to open up more compelling choices at each Talent tier.

KERRIGAN

Summon Ultralisk [R]

Cooldown reduced from 80 to 70 seconds.

Maelstrom [R]

Cooldown reduced from 100 to 90 seconds.

Developer Comments: We are hearing your feedback about Kerrigan. Although the changes this patch are very minor, we are full aware of the community’s support and enthusiasm for revitalizing the Queen of Blades. Although we don’t currently have any extensive changes planned for her, she is definitely on our radar and you can expect to see some more tweaks coming soon™.

LI-MING

Cannoneer (Talent)

Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.

Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:

Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.

Disintegrate [R]

Temporal Flux (Talent)

Now gradually Slows enemies caught in its beam, up to maximum of 60%.

Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.

Developer Comments: While one of the core components of Li Li’s design has been that she does not target her Abilities, we were not happy with Herbal Cleanse and its odd usability. In addition to some other minor Talent adjustments, we’ve decided to give Cleanse to Li Li to help her compete with other Supports in this area.

LT. MORALES

Advanced Block (Talent) renamed to Automated Block.

MALFURION

Tranquility [R]

Will no longer Heal non-Heroic units.

REHGAR

Lightning Shield (W)

Stormcaller (Talent) has been reworked.

Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.

Earthbind Totem (E)

Earthgrasp Totem (Talent)

Empowered Slow duration reduced from 1.5 to 1 second.

Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

WARRIOR

ANUB'ARAK

Health increased from 1926 (+4% per level) to 2026 (+4% per level)

Health Regeneration increased from 4.01 (+4% per level) to 4.22 (+4% per level) Health per second

Dampen Magic (Talent) added at Level 1.

Mercenary Lord (Talent) removed.

Spell Shield (Talent) removed.

Imposing Presence (Talent) removed.

Locust Needles (Talent)

Area damage increased from 50% to 60% of Basic Attack damage.

Scarab Host (Trait)

Assault Scarab (Talent)

Beetle Basic Attack damage bonus increased from 25% to 30%.

Beetle, Juiced (Talent)

This Talent’s functionality has changed, and now reads as follows:

Every third Basic Attack against enemy Heroes spawns a Beetle.

Impale (Q)

Bed of Barbs (Talent) moved from Level 7 to Level 13.

Damage increased from 26 (+4% per level) to 46 (+4% per level) per second.

Extended Spikes (Talent)

Now also increases Impale damage by 25%.

Harden Carapace (W)

Shield amount increased from 260 (+4% per level) to 300 (+4% per level)

Cooldown decreased from 8 to 7 seconds

Mana cost decreased from 35 to 30

Persistent Carapace (Talent) removed.

Symbiotic Armor (Talent) removed.

Urticating Spines (Talent) moved from Level 7 to Level 13.

Area damage reduced from 105 (+4% per level) to 80 (+4% per level), and deals double damage to enemy Heroes.

Chitinous Plating (Talent) moved from Level 13 to Level 7.

This Talent’s functionality has changed, and now reads as follows:

While Hardened Carapace is active, taking damage from enemy Abilities decreases its cooldown by 0.75 seconds, up to 3 seconds maximum.

Shed Exoskeleton (Talent)

Movement Speed bonus increased from 25% to 30%.

Burrow Charge (E)

Underking (Talent)

No longer reduces the cooldown of Burrow Charge, but still increases range by 20%.

Now also increases Burrow Charge damage by 100%.

Epicenter (Talent)

No longer increases Burrow Charge damage, but still increases its impact area by 85%.

Now also decreases the cooldown of Burrow Charge by 4 seconds per enemy Hero hit.

Locust Swarm [R]

Mana cost decreased from 100 to 75

Cocoon [R]

Cryptweave (Talent)

Channeling will now occur automatically while Anub’arak remains near the Cocooned enemy.

Developer Comments: We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.

ARTHAS

Health increased from 2382 (+4% per level) to 2582 (+4% per level)

Health regeneration increased from 4.96 (+4% per level) to 5.37 (+4% per level)

Regeneration Master (Talent) removed

Mercenary Lord (Talent) removed

Spell Shield (Talent) removed

Relentless (Talent) removed

Stoneskin (Talent) removed

Rewind (Talent) removed

New Talent (Level 7): Icebound Fortitude

Activate to reduce damage taken by 25% and reduce the duration of silences, stuns, slows, roots, and polymorphs by 75% for 3 seconds. 50 second cooldown.

New Talent (Level 20): Death's Advance

Passively increases Arthas’ Movement Speed by 10%. Activate to increase this bonus to 30% for 3 seconds. 50 second cooldown.

New Talent (Level 20): Anti-Magic Shell

Activate to reduce Ability damage taken by 100% for 3 seconds, and heal for 25% of the damage prevented. 60 second cooldown.

Frostmourne Hungers (Trait) (D)

Destruction (Talent) removed.

Obliterate (Talent) removed.

Eternal Hunger (Talent) has been reworked as a Questing Talent.

Quest: Using Frostmourne Hungers on an enemy Hero permanently increases the Mana it restores by 4, up to a maximum of 40.

Reward: After hitting 10 Heroes with Frostmourne Hungers, its damage bonus is increased to 125%.

Frost Strike (Talent) moved from Level 7 to Level 13

Now also reduces the cooldown of Frostmourne Hungers by 2 seconds.

Death Coil (Q)

Death Touch (Talent) removed.

Immortal Coil (Talent) moved from Level 16 to Level 7

Casting Death Coil on an enemy Hero now restores Health equal to 100% of the damage dealt.

New Talent (Level 4): Deathlord

Reduces Death Coil’s cooldown by 2 seconds and increases its range by 25%.

Howling Blast (W)

Frost Presence (Talent)

Now reduces Howling Blast’s cooldown by 6 seconds if it hits an enemy Hero.

Trail of Frost (Talent)

Now also increases the range of Howling Blast by 30%.

Frozen Tempest (E)

Damage per second increased from 48 (+4% per level) to 52 (+4% per level)

Developer Comments: As one of the very first heroes that we created, and one who hasn’t had many changes since his release, Arthas has been on our radar for some time as a Hero whose Talents needed some sprucing up. In addition to giving him some powerful new Talents befitting of the Lich King, we also moved around and modified many of his options so that he has multiple build paths with different playstyles.

Arthas Talents

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Boldtext indicates a MOVED Talent.

​DIABLO

Shadow Charge (Q)

The implementation for this Ability has been reworked.

No longer automatically Stuns the target at the end of the knockback phase, and instead applies a Daze for the duration of the knockback.

Targets that collide with terrain will still be stunned for 1 second.

Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.

Developer Comments: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we’ve simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.

JOHANNA

Iron Skin (Trait) (D)

Shield amount increased from 613 (+4% per level) to 674 (+4% per level).

Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.

LEORIC

Reanimation (Talent) has been changed to match Regeneration Master’s new functionality.

Developer Comments: The changes to Muradin were done to help balance out his Talent tree. A few Talents were a bit over or under-tuned, and he kindly offered us his hammer in order to forge some better options.

REXXAR

Hunter-Gatherer (Talent) has been changed to match Regeneration Master’s new functionality.

Both Rexxar and Misha gain Health Regeneration bonuses up to 30 Health per second, but only Rexxar will gain the 600 Health bonus on Quest completion.

Misha, Follow! (Trait) (D)

Misha will now follow enemies to their last known location, even into bushes or vents, much like Zagara’s Hunter Killer.

STITCHES

Hungry for More (Talent) has been reworked as a Questing Talent.

Quest: Collecting Regeneration Globes permanently increases maximum Health by 30, up to a maximum of 900.

Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.

Casting Dehaka’s Isolation on a summoned unit or Heroic pet, such as Misha, Gargantuan, or a Holo Decoy, will no longer also cause the Hero who owns that unit to lose allied vision.

Additionally, if one of The Lost Vikings or Chen’s Storm, Earth, Fire Spirits are hit by Isolation, only the affected unit will have reduced personal vision, but the player should retain allied vision.

Alternatively, if the only living Viking or Spirit is hit by Isolation, the player will have reduced personal vision and lose allied vision for Isolation’s full duration.

Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.

Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.

Lt. Morales' Safeguard will now use the new floating combat text style, rather than the old one.

When Murky’s Pufferfish is cast in a Bush or Vent, its explosion radius will now briefly appear to enemies with its area of effect before the Pufferfish explodes.

Murky’s Egg will no longer be destroyed if Murky is Stuck by Tracer’s Pulse Bomb, but killed before the Pulse Bomb explodes.

Fixed an issue that could cancel Nova’s Triple Tap when attempting to cast it on an enemy Nova who is already channeling Triple Tap on a different target.

Fixed an issue that caused Nova’s Holo Decoys to deal more damage than intended after learning the Anti-Armor Shells Talent.

Enemies will now be able to more easily distinguish Nova's Holo Decoys from the real Nova when the Decoys are revealed.

Attempting to cast Nova’s Pinning Shot or Tyrande’s Hunter’s Mark on an enemy just as the target enters a Bush or Vent will no longer cause the Ability’s sound effects and animations to play as though it were successfully cast.

Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.

Fixed an issue that could occasionally cause Sonya to stutter and fail to issue a Basic Attack.

Angelic Flash will no longer allow Tyrael to teleport out of Root effects.

Tyrael’s Status bar will no longer persist on-screen during Archangel’s Wrath if he is killed by Zagara’s Devouring Maw.

Holy Radiance will no longer return Mana or have its cooldown reduced when cast on non-Heroic units after learning the Wave of Light Talent.

Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther’s Holy Light and Holy Shock more quickly than intended.

Fixed an issue that prevented Uther’s Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.

Right-clicking an enemy Structure while channeling Zagara’s Baneling Barrage will no longer cause her to move to that Structure without attacking it.

Zeratul’s Wormhole Talent will no longer allow him to Blink out of Root effects.

User Interface

Resolved an issue that could cause players to become disconnected from draft lobbies when rapidly clicking among Hero Skin Variations.

A.I. difficulty preferences will no longer be reset to Adept after restarting the game client.

Mount preferences will now be properly saved across Hero League and Custom Game draft lobbies.

Queuing as the Auto-Select Hero will no longer grant players access to Skin and Mount Variations they do not own in the next game.

Fixed an issue that prevented the Trait hotkey (Default: “D”) from being rebound to the “F” key.

Parties searching for a match will now be properly removed from the matchmaking queue if the leader leaves the party or cancels searching.

Recently Browsing
0 members

Similar Content

Ana is now live in Americas. The latest update for Heroes of the Storm brings a lot of balance changes to the Nexus.
Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.
Blizzard (Source)
General
New Special Event: Pachimari Mania
Open Loot Boxes and be the first team to find the Golden Pachimari!
At the beginning of a match, Loot Boxes will spawn around your starting area. Open as many as you can, and try to find the legendary Golden Pachimari!
Opening a Loot Box will grant you a movement speed boost, enabling you to open even more boxes.
The player to open the most Loot Boxes on each team will be announced when the event ends, so be sure to always try your best!
The first team to find the Golden Pachimari will win the event and earn credit toward their Pachimari Mania quest progress!
Quests and Rewards
Pachimari Mania is a four-part quest chain. All quests must be completed in order, and only one quest will be active at a time.
Part 1: Find 2 Golden Pachimaris to earn a set of Pachimari in-game Emojis
Part 2: Find 5 Golden Pachimaris to earn a Pachimari-themed Banner
Part 3: Finding 8 Golden Pachimaris will unlock the Golden Pachimari spray
Part 4: Finding 10 Golden Pachimaris will unlock the Pachimari Portrait
New Hero: Ana
As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.
Trait
Shrike
Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.
Basic Abilities
Healing Dart (Q)
Fire a dart which heals the first allied Hero hit for 250 Health.
Biotic Grenade (W)
Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
Sleep Dart (E)
Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.
Cannot be used on Vehicles.
Heroic Abilities
Nano Boost (R)
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
Eye of Horus (R)
Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.
Ana is unable to move while Eye of Horus is active.
Battlegrounds
Mercenaries
Impaler and Trooper Camps (Siege Mercenaries found on Volskaya Foundry, Battlefield of Eternity, and Infernal Shrines)
Early game health has been slightly decreased.
Base damage and scaling values have been increased by roughly 50%
Defender Mercenaries can no longer be affected by displacements effects.
Hanamura and Volskaya Foundry
Mercenary item drops no longer require a short channel time to be picked up.
Support Camps can no longer be captured with "Bribe" talents.
New Battleground: Volskaya Foundry
Objective
Control Points
Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state.
Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate.
If an enemy enters the point, the point becomes contested and will not gain or lose control progress.
When a team's control progress hits 100, they gain control of the point.
As long as a team has control of the point, they gain victory progress at a steady rate.
Victory progress does not decay for any reason.
Overtime: When a point is at 99% victory progress about to tick over to 100%, it will stay at 99% and enter the overtime state if there are any enemy heroes on the point or the point just flipped from the enemy's control.
When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay.
Triglav Protector
Pilot Abilities
Charge (Q)
After .5 seconds, charge to the target unit's current location and deal damage in an area. Deals double damage to structures and minions. 8 second cooldown
Rocket Fist (W)
Launch a Rocket Fist that impacts the first Hero or Structure hit. Roots Heroes for 1 second. Disables Structures for 2 seconds. Destroys all minions in its path. 14 second cooldown.
Shield Emitter (E)
Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown.
Gunner Abilities
Particle Cannon (Q)
Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown.
Gatling Cannon (W)
Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown.
Scorching Laser (E)
A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown.
New Sandbox Custom Game: Volskaya Foundry
A sandbox version of Volskaya Foundry has been added to Custom Games.
Much like Sandbox version of Cursed Hollow, this Battleground allows up to 10 players at once to use a variety of “cheats” to test the limits of their Heroes, and the Battleground.
Sandbox Volskaya Foundry also features a “Triglav Protector” button, which allows a player to immediately spawn a Protector at their Hero’s location.
Vehicles
All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.
Ranked Battleground Rotation Update
Added to Rotation
Volskaya Foundry
Haunted Mines
Towers of Doom
Warhead Junction
Removed from Rotation
Blackheart’s Bay
Braxis Holdout
Sky Temple
The full Ranked Battleground Rotation is now as follows:
Battlefield of Eternity
Cursed Hollow
Dragon Shire
Haunted Mines
Infernal Shrines
Tomb of the Spider Queen
Towers of Doom
Volskaya Foundry
Warhead Junction
AI
General
AI Heroes will now perform more dynamic strategies.
Many Heroes have received tactical AI improvements, including:
Anubarak
Arthas
Azmodan
Brightwing
The Butcher
Falstad
Illidan
Kael’Thas
Kerrigan
E.T.C.
Li Li
The Lost Vikings
Malfurion
Muradin
Nazeebo
Raynor
Stitches
Sylvanas
Thrall
Uther
Valla
Xul
Zul’jin
Read our recent blog, “Under the Hood: AI” for an in-depth look at these and upcoming AI improvements.
Sound
Voice Lines
Voice lines that have been selected for use in players’ Loadouts have had their volume increased in-game.
Now have a larger 3D falloff, increased sound exclusivity, and can interrupt other voice lines.
User Interface
In-Game UI
Banners
Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.
Healing Indicators
Increased and Decreased Healing indicators have been added and will now appear next to Heroes’ healthbars when they are affected by healing modifier effects, such as Ana’s Biotic Grenade.
Minimap
Hero icons on the Minimap now indicate which direction that Hero is facing.
Daily Quests
A new “Play 2 Games as an Overwatch Hero” Daily Quest has been added.
Social
Players under level 5 can no longer whisper non-friends using chat channel player lists.
However, players under level 5 who receive a whisper from a non-friend can whisper that player back.
Collection
It should now be easier to differentiate between Owned and Unowned Items in your Collection.
Additionally, item prices are now always displayed on unowned items.
Item backgrounds and borders have received visual improvements and rarity coloring to help players more easily distinguish between items of different rarities.
Heroes
Assassin
Chromie

Abilities
Time Trap (E)
Now has a unique minimap icon.
Falstad

Miscellaneous
Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
Flight (Z) now has an allied chat announcement upon activation.
Nova

Miscellaneous
Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
Deep Tunnel (Z) now has an allied chat announcement upon activation.
Support
Brightwing

Miscellaneous
Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
Phase Shift (Z) now has an allied chat announcement upon activation.
Kharazim

Miscellaneous
Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
Johanna

Abilities
Falling Sword (R)
Mana cost reduced from 100 to 90
Damage reduced from 365 to 183
Added functionality:
Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.
Talents
Level 1
Laws of Hope (Active)
Moved from Level 4
Health Regeneration reduced from 10 > 1.5
Heal increased from 20% > 30% Maximum Health
Cooldown reduced from 60 > 40 seconds
Regeneration Master (Passive)
Removed
Righteous Smash (Q)
Removed
Hold Your Ground (D)
Moved from Level 13
No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction
Level 4
Conviction (W)
Moved from Level 7
Sins Exposed (E)
Moved from Level 7
Damage increased from 68 > 90
Eternal Retaliation (W)
Cooldown reduction decreased from .75 seconds to .5 seconds
Level 7
The Crusade Marches On (D)
Removed
(New Talent) Zealous Glare (E)
Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds
Subdue (Q)
Moved from Level 13
New functionality:
Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.
!Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.
Level 13
Roar (Q)
Moved from Level 4
Damage bonus reduced from 50% > 25%
Additional Functionality:
Punish deals 125% increased damage if it hits 2 or more enemy Heroes
Burning Rage (Passive)
Removed
Blessed Hammer (Active)
Moved from Level 16
New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown
Damage increased from 41 to 80
(New Talent) Holy Fury (W)
Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds
Level 16
Fanaticism (D)
Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds
Level 20
Heaven’s Fury (R)
Cooldown reduction increased from 2 to 3 seconds
Indestructible (Passive)
Duration reduced from 5 to 4 seconds
Storm Shield (Active)
Removed
(New Talent) Blinded by the Light (Active)
Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown
Collection
Collection Adjustments
Loot Chests
Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.
Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.
Rewards
The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Gems.
The 1,000 Gem reward for reaching level 5 has been removed.
Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.
Bundles
The Welcome Bundle has been removed from the Collection.
New Bundles – The following new Bundles and Skin Packs are available for a limited time!
Ana Heroic Bundle
Shrike Skin Pack
Armed and Ready Bundle
Play of the Game Bundle
New Skins
Ana
Midnight Ana
Burnished Ana
Sunset Ana
Twilight Ana
Medic Ana
Shrike
Agent Shrike
Aquamarine Shrike
Rescue Shrike
Stealth Shrike
Varian
Commandant Varian
Grand Commandant Varian
Recon Commandant Varian
Stealth Commandant Varian
Tundra Commandant Varian
Anub’arak
Deatholme Underking Anub’arak
Auriel
Kuroi Sakura Auriel
Sora Sakura Auriel
Azmodan
Lucky Azmodunk
Cassia
Aranoch Warmatron Cassia
Askari Warmatron Cassia
Dehaka
D.Haka
D.Va
Camo D.Va
Global Pro D.Va
Perfect Pro D.Va
X-Treme D.Va
Lúcio
Prime Ribbit Lúcio
Rosa Ribbit Lúcio
Nova
Moonlight Widowmaker Nova
Tracer
Hot Rod Turbo Tracer
Valeera
Emerald Bloodfang Valeera
Moonstone Bloodfang Valeera
Zarya
Golden Cyberdemon Zarya
Restored Cyberdemon Zarya
Mounts
Illidan’s Nightmare
Wretched Illidan’s Nightmare
Crimson Illidan’s Nightmare
Invisible Horse
Celestial Raptor – As mentioned above, this Mount is awarded upon purchasing Gems.
Bug Fixes
General
Fixed a number of typo and tooltip errors across several aspects of the game.
Art
Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.
Battlegrounds
Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.
Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.
Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.
Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.
Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.
Heroes, Abilities, and Talents
Alarak: Rite of Rak’shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.
Auriel: Fixed an issue causing the Energized Cord talent to grant slightly too much Hope with Auriel's Basic Attacks.
Diablo: Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.
D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.
D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.
D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.
Garrosh: Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.
Garrosh: Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.
Garrosh: Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.
Genji: Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.
Genji: Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas’ and Lunara’s Basic Attacks.
Genji: Dragon Blade will no longer benefit from cooldown reduction abilities such as Innervate and Nano-boost.
Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.
Jaina: Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
Jaina: Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.
Leoric: Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.
Leoric: Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.
Probius: Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.
Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
Sylvanas: Withering Fire can no longer target destructible barrels on Blackheart’s Bay.
The Lost Vikings: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
The Lost Vikings: Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability’s duration.
Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
Tyrande: Sentinel can no longer leave the starting zone during the pre-game countdown.
Valla: Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.
Valla: Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.
Zagara: Creep Tumors no longer exhibit a short delay before granting vision of the area affected by Creep.
Sound
Li-Ming: Templar Li-Ming will now correctly play death sounds when killed.
Valeera: Enemy Heroes will no longer hear when Valeera primes her activated Talents, like Crippling Poison, when she is Stealthed.
User Interface
Hotkeys: The Dragon Knight and Garden Terror will now correctly follow Force Move commands.

It's time for a new Heroes Brawl and this week it's Silver City - a single-lane battleground straight out of the High Heavens. Shuffle pick and standard play with no talent restrictions apply. The first team to destroy the enemy Core wins. Play two games to earn a Loot Chest.
Update #2: The issue has been fixed.
Update: There seems to be a bug with this week's brawl and credit toward earning a Loot Chest is tagged as completed from last week. Relogging does not solve the issue and playing a brawl does not count toward the credit or fix the problem either.
Blizzard (Source)
This week’s Heroes Brawl is Silver City! Battle against the enemy team on this single-lane Battleground featuring a familiar design straight out of the High Heavens, Mercenary Camps ready to be swayed to your team’s favor, and tons of action. Queue up, choose your hero, and try your best to send the enemy team to the Burning Hells!
Rules:
Shuffle pick - Choose from one of three Heroes before entering the battle.
Standard play - no talent or level restrictions.
The first team to destroy the enemy Core wins!
Rewards:
Complete two matches of the Silver City Brawl to earn a Loot Chest!
Find out more about the new Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

Weekly sales have been updated for the week of September 26. Get Cassia, Zeratul and other skins & mounts at a reduced price.
Blizzard (Source)
Weekly Collection Update: Sept 26 – Oct 3, 2017
Next week's Collection Update will begin on Tuesday, September 26! Check out the new list of featured items and Hero discounts below.
Upcoming Hero Sales
Cassia — Sale Price: 375 Gems
Zeratul — Sale Price: 375 Gems
The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update:
Upcoming Featured Skins
Pirate Queen Cassia
Golden Unraveler Zeratul
Azure Grimskull Nazeebo
Techno Super Sonya
Lurkablo
Amber Ghost Tracer
Pajamathur Abathur
Storm Wolf Rehgar
Upcoming Featured Mounts
Marshal's Outrider
Verdant Magic Carpet
Weekly Sale Bundle
If you’d rather pick up everything at once, we’re also going to add a new Weekly Sale Bundle to the Featured tab in your Collection. This limited-time bundle contains all of the items above at a discounted Gem price, but will only be available until next week’s Collection Update takes place.

In next week's patch, Loot Chests purchased via the Loot tab will be only of Rare quality. The change only applies to Loot Chests purchased after next week's patch goes live, so it's best to hold off Loot Chest purchases until then.
Other changes
Celestial Steed Mount has been removed and replaced by Celestial Raptor.
The Welcome Bundle has been removed from the Collection.
1,000 Gem reward at level 5 has been removed.
The collection adjustments have been taken from the latest patch notes.
Blizzard (Source)
Collection
Collection Adjustments
Loot Chests
Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.
Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.
Rewards
The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Loot Chests.
The 1,000 Gem reward for reaching level 5 has been removed.
Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.
Bundles
The Welcome Bundle has been removed from the Collection.