Verno wrote on Feb 26, 2013, 10:20:There's really no need for the immature name calling. The beta test and demo were very limited, many people felt one way about one and ended up feeling different about the released product. People had high expectations for a product a decade in the making, some emotion is to be expected.

The Starter Edition (demo) gives you a good indication of what the game's like and if you can't determine whether you like the game or not from that then perhaps "idiot" is the appropriate term.

Verno wrote on Feb 26, 2013, 10:20:My theory is that the game is fun initially but peaks quickly then there is little depth and people get frustrated. It also doesn't bring much new to the table and cuts down on a lot of complexity that people enjoyed in the previous titles.

I disagree. In comparison to games like Torchlight 1 & 2 it as much greater longevity, even though I like those games. The trouble was that people had built up unreasonable expectations and then all turned on the game because of the required internet connection.

Verno wrote on Feb 26, 2013, 10:20:I don't think it's honest to say they designed it "around" being a console game but likewise I think it's dishonest to claim the game wasn't affected by the need for an eventual console release.

I do. It's the same bullshit we hear every time. Torchlight 2 wasn't developed around consoles but it didn't have the same longevity or depth as D3 - it's still a great game in its own right, better in some aspects, but consoles had no basis in its shortcomings.

Consoles do have a negative impact on a lot of games but not on games where the PC is the primary platform (Diablo 3, Team Fortress 2, The Witcher 2). People said the same bullshit about The Witcher 2 because it supported controllers, when that is something expected of a modern game.