Instead of featuring established Nintendo franchise characters, War Of The Monsters features established B-movie stereotypes, each with their own distinct fighting styles and personalities. The simple, two-attack-button control setup belies a deeper strategy, another feature that gave me a sense of Smash Bros. déjà vu.

Then there's Zappa from Guilty Gear X2 (GGX2), Sammy's sequel to the estranged Guilty Gear series. He may not be the main character of the game, but he remains a fighting game character nonetheless. And although his moves follow the basic principles that Ryu laid out more than a decade ago, everything else about him does not.

People in the 1950's were scared. The world at that time was a different place, and America had a host of things to worry about. Capitalizing on the feeling of imminent doom, filmmakers of the era played upon the things that kept people up at night and turned those fears into box-office gold. Concerns over rapidly advancing science materialized in the form of mutants terrorizing innocent townsfolk. Deep-seated distrust of technology surfaced in runaway robot features, and perhaps the largest phobia used as a theme was America's fear of Communism.

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