LittleBigPlanet 2 Announcement Video Breakdown

We've gone through the effort of breaking down the newly released announcement trailer for LittleBigPlanet 2, frame by delicious frame. We used the raw 720p video to grab screenshots from, then went through each of the sixty (yes, sixty) notable screenshots and hand-captioned them. The result is a terrifyingly in-depth analysis of the video that was released earlier this morning, an analysis that will probably reveal quite a few things to you about LittleBigPlanet 2 that you hadn't noticed before. We suggest beginning with the very first screenshot and moving in order, so that you absorb the information in the same order as it is shown in the video. In any case, enjoy!

In my opinion, I think it's safe to say that when the planet and moon turn red, it's because Mm's pop-it is red...?

And I haven't paid too much attention, but would that be the same with the grappling hook too?

I mean, it's only common sense to not make them random colours, but your Pop-it colour, since more often than not, your Pop-it colour is your favourite colour. (Except I use a red pop-it so my Bow-Tie stays red without stickers...)

Also, what are the odds that the song in the trailer will be in LBP2? I mean, we need another annoying song like "Atlas", but on LBP2. (I know Atlas'll be on LBP2 anyway, but still.)

I love speculating over this game.
Just as long as I don't expect an FPS mode that could overthrow [INSERT YOUR FAVOURITE FPS HERE]...

I'm guessing I'm not the first to notice this, but I didn't see this mentioned in the breakdown....

There seems to be a texture-shifting/moving material. Check it out at 1:15. Maybe if it can be customized, it might make for some good liquid-flowing textures. I definitely want to see free-flowing water though.... Hmmmmmmmmmmmmmmmm. Also wondering if the TV-like screens at 1:11 are the custom-video stuff you can do? That definitely looks like 8-bit Rad Racer for the NES. There's also more of that texture-shifting material in the background as well.

Wait! What's this?
At this part, did anyone notice how on the sides of the screen, there appears to be television screens with actual TV playing? Is this the background or something for the arcade part?

This may not necessarily fall under the trailer analysis topic, but it's from the same site. Check out the racing part in the top right corner:

Not only is layer shifting of objects possible, but it seems that it may not even need a logic solution. You may be able to simply change the direction of gravity (could that be what the gravity tweak does?) to go into the screen rather than toward the bottom of the screen, and have objects (such as race cars) roll right up and down ramps.

I wonder how flexible the gravity will be. Perhaps it could go into the screen AND down: that would be perfect for pinball levels. I think I'm gonna' put my pinball level on hold until lbp2 comes out.