paizo.com Top Sellers in AAW Gamespaizo.com Top Sellers in AAW Games2014-12-20T01:26:43Z2014-12-20T01:26:43ZRise of the Drow—Prologue: The Darkness Arrives (PFRPG)AAW Gameshttp://paizo.com/products/btpy99dr?Rise-of-the-Drow-Prologue-The-Darkness-Arrives2014-09-19T23:01:27Z<p><img src="//static3.paizo.com/image/product/catalog/PZOP/PZOPDFAAWROTDDAE_180.jpeg" align="left" /></p><p>Rise of the Drow: The Darkness Arrives is a D&amp;D 3.5 and Pathfinder Roleplaying Game Compatible Adventure that takes four to six PCs from 1st to 6th level.</p>
<p>This adventure may be used either as a standalone or an introduction to the <a href="http://paizo.com/products/btpy955g?Rise-of-the-Drow">Rise of the Drow</a> trilogy (available in PDF & hardback).</p>
<p>The northern climes have proven difficult to cross the further the party travels, beleaguered by both the rapidly shortening days and forests that grow thicker with every mile. The ever-falling snow, whether as gentle flakes or an energy- sapping blizzard, only increase the sense of silence, darkness, and isolation. A journey between settlements of what should have been a day or two has become twice as long; everyone is desperate to reach a roaring fire and a full stew pot.</p>
<p>The appearance of the village, the party's intended destination, seems perfectly timed. The locals are heading for the central cathedral and talk of warmth, light, and succor while encouraging everyone to, "get out of the darkness." Following this advice, the adventurers find themselves in the middle of a service to mark the ending of the longest night and a return to the comfort of daylight&mdash;thanks to an ancient relic.</p>
<p>However the ceremony does not go smoothly as several interruptions prevent the high priest from properly fulfilling his duties. The PCs called upon to aid another band of travelers before helping drive off unexpected undead! But all of this is just the precursor to worse events; slavers appear, attempting to capture villagers and drag them away. These malicious enemies are like none seen before, accompanied by strange creatures that target the building and individuals alike. The local residents are hard-pressed to face these foes and the party proves to be a vital force in preventing a devastating defeat!</p>
<p>Can the PCs deal with the many problems before them, overcoming multiple challenges as an unknown enemy attacks the cathedral from all directions? Can the party face down the slavers, rescuing the villagers from a terrible fate, or will they fall for the tricks and bluffs of the mysterious humanoids that use the very darkness as a weapon? Can anyone stop this attack and prevent the remorseless, merciless Rise of the Drow?</p>
<p>"Rise of the Drow: The Darkness Arrives" includes:
<ul>
<li>A three part story spanning over 120 pages by the authors of Rise of the Drow and the Saatman Empire Adventure Path.</li>
<li>The perfect way to introduce your playgroup to the Rise of the Drow Trilogy</li>
<li>Introduce your PCs to members of House Gullion, the growing house of power in the Underworld</li>
<li>New exciting locations to explore like the Rybalkan Cathedral, Dark Wood, and Adrik's Folly</li>
<li>New monsters such as the Ghoublin, Skeletal Fire Mephit, and Squamp</li>
<li>New magic items like the fabled<i>moonshard</i></li>
<li>Beautiful illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, and more</li>
<li>Gorgeous maps by Todd Gamble introducing a brand new technique incorporating real-world model scenery into his cartography</li>
</ul></p>
<p>Make sure you also pick up the other products in the Rise of the Drow series such as the <a href="http://paizo.com/store/v5748btpy959u"><i>Rise of the Drow: Player's Guide</i></a> and the <a href="http://paizo.com/store/v5748btpy95cl">Underworld Encounter Deck</a>—both available on Paizo.com!</p><p><img src="//static3.paizo.com/image/product/catalog/PZOP/PZOPDFAAWROTDDAE_180.jpeg" align="left" /></p><p>Rise of the Drow: The Darkness Arrives is a D&amp;D 3.5 and Pathfinder Roleplaying Game Compatible Adventure that takes four to six PCs from 1st to 6th level.</p>
<p>This adventure may be used either as a standalone or an introduction to the <a href="http://paizo.com/products/btpy955g?Rise-of-the-Drow">Rise of the Drow</a> trilogy (available in PDF & hardback).</p>
<p>The northern climes have proven difficult to cross the further the party travels, beleaguered by both the rapidly shortening days and forests that grow thicker with every mile. The ever-falling snow, whether as gentle flakes or an energy- sapping blizzard, only increase the sense of silence, darkness, and isolation. A journey between settlements of what should have been a day or two has become twice as long; everyone is desperate to reach a roaring fire and a full stew pot.</p>
<p>The appearance of the village, the party's intended destination, seems perfectly timed. The locals are heading for the central cathedral and talk of warmth, light, and succor while encouraging everyone to, "get out of the darkness." Following this advice, the adventurers find themselves in the middle of a service to mark the ending of the longest night and a return to the comfort of daylight&mdash;thanks to an ancient relic.</p>
<p>However the ceremony does not go smoothly as several interruptions prevent the high priest from properly fulfilling his duties. The PCs called upon to aid another band of travelers before helping drive off unexpected undead! But all of this is just the precursor to worse events; slavers appear, attempting to capture villagers and drag them away. These malicious enemies are like none seen before, accompanied by strange creatures that target the building and individuals alike. The local residents are hard-pressed to face these foes and the party proves to be a vital force in preventing a devastating defeat!</p>
<p>Can the PCs deal with the many problems before them, overcoming multiple challenges as an unknown enemy attacks the cathedral from all directions? Can the party face down the slavers, rescuing the villagers from a terrible fate, or will they fall for the tricks and bluffs of the mysterious humanoids that use the very darkness as a weapon? Can anyone stop this attack and prevent the remorseless, merciless Rise of the Drow?</p>
<p>"Rise of the Drow: The Darkness Arrives" includes:
<ul>
<li>A three part story spanning over 120 pages by the authors of Rise of the Drow and the Saatman Empire Adventure Path.</li>
<li>The perfect way to introduce your playgroup to the Rise of the Drow Trilogy</li>
<li>Introduce your PCs to members of House Gullion, the growing house of power in the Underworld</li>
<li>New exciting locations to explore like the Rybalkan Cathedral, Dark Wood, and Adrik's Folly</li>
<li>New monsters such as the Ghoublin, Skeletal Fire Mephit, and Squamp</li>
<li>New magic items like the fabled<i>moonshard</i></li>
<li>Beautiful illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, and more</li>
<li>Gorgeous maps by Todd Gamble introducing a brand new technique incorporating real-world model scenery into his cartography</li>
</ul></p>
<p>Make sure you also pick up the other products in the Rise of the Drow series such as the <a href="http://paizo.com/store/v5748btpy959u"><i>Rise of the Drow: Player's Guide</i></a> and the <a href="http://paizo.com/store/v5748btpy95cl">Underworld Encounter Deck</a>—both available on Paizo.com!</p>AAW Games2014-09-19T23:01:27ZRise of the Drow (PFRPG)AAW Gameshttp://paizo.com/products/btpy95ei?Rise-of-the-Drow2014-04-02T19:02:59Z<p><img src="//static3.paizo.com/image/product/catalog/PZOPDFAAWROTD/PZOPDFAAWROTD2014E_180.jpeg" align="left" /></p><p>If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underworld are already close to satisfactory completion, while attacks on the Upperworld have become increasingly successful. The other power-hungry drow families of Holoth may despise her but they know a true leader when they see one, and House Gullion has been revealed as the family to lead them all on the path to glory. With the entire Underworld in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory!</p>
<p>With other mystical allies standing firm with the Matron, other Underworld races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny?</p>
<p>But even the greatest of plans has a flaw if you look hard enough, and a party of stout heart and strong resolve can make a difference. At first, such a party may well believe it is on a smaller adventure, perhaps to win a few baubles or some small acclaim by rescuing a few kidnapped villagers. Soon, however, those adventurers will realise that much more is at stake, and that they are the ones who will need to make moves against the evil Matron Maelora and her increasing dominance if both the entire Underworld and Upperworld are to be saved. But how will they go about it? Can they ensure their own success when an entire city is standing against them? Only they have the chance to halt the Rise of the Drow!</p>
<p>"Rise of the Drow" is a standalone 'mega module' of almost 500 pages. It is designed for starters of 6th level and takes players up to around 18th level. It can be played in conjunction with <a href="http://paizo.com/products/btpy95f2?Rise-of-the-Drow-Prologue-The-Darkness-Arrives">"The Darkness Arrives,"</a> the prologue to this adventure that support PCs of level 1 to 6, and <a href="http://paizo.com/products/btpy9616?Rise-of-the-Drow-Epilogue-The-Commander-of-Malice">"The Commander of Malice,"</a> an epilogue to "Rise of the Drow" that takes those same PCs to level 20.</p>
<p>"Rise of the Drow" contains:</p>
<ul>
<li>Brand new illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, Jen Page, and Satine Phoenix</li>
<li>New and revised maps by three time ENnie award-winning cartographer Todd Gamble</li>
<li>Beautiful page design by Rick Hershey of Fat Goblin Games</li>
<li>The dwarven trade city of Embla fleshed out in even greater detail</li>
<li>A fully expanded Fungi Forest spanning over 50 pages with new spells and items</li>
<li>Three main paths for the PCs to explore with options to take your adventures even farther</li>
<li>The dwarven capital of Stoneholme by Kevin Mickelson, author of "The Mask of Death"</li>
<li>Jorumgard, the deep dragon lair by Owen KC Stephens of Rogue Genius Games</li>
<li>Vethin's Hold, a new underground city of trade and treachery by Jason Stoffa of Fat Goblin Games</li>
<li>The foul drow House Invidious by Brian Berg of TPK Games</li>
<li>Holoth, the mighty drow city of the Underworld completely revised and expanded by Christina Stiles of Kobold Press, Rogue Genius Games, and Christina Stiles Presents.</li>
<li>The gargantuan Temple of the Spider Goddess by Joshua Gullion of AaW</li>
<li>House Gullion&rsquo;s home, Tolgorith Tower which spans across 6 maps and includes over 30 different locations for your PCs to explore</li>
<li>Supplemental histories on each member of House Gullion</li>
<li>The demiplane of Venom</li>
<li>Multiple ways for the PCs to end the adventure and many more ways to continue with the "Rise of the Drow Epilogue: The Commander of Malice" or new adventures in the Underworld!</li>
<li>New artifacts like the powerful soul-stealing&nbsp;<i>Vidrefacte</i></li>
<li>New Traps like ochre jelly dust</li>
<li>New Special Abilities such as the third eye of fear</li>
<li>New Feats including Fused Weapon Fighting</li>
<li>New Items like giant green-spored parasol mushroom poison and Fungi Forest kombucha</li>
<li>New Magical Items such as the <i>coin of singing</i> and <i>mycelosuits</i></li>
<li>New Mushroom and Drow domains</li>
<li>Loads of new spells perfect for adventuring underground</li>
<li>New Monsters, too numerous to list</li>
<li>and so much more!</li>
</ul>
</p>
<p>Foreword by Ed Greenwood<br />
Written by&nbsp;Stephen Yeardley, Jonathan G. Nelson, Mike Myler, Joshua Guillon, Ed Greenwood, Owen KC Stephens, Christina Stiles, Brian Berg, Jason Stoffa, Kevin Mickelson<br />
Cover Art by Kerem Beyit<br />
Art by Jen Page, Satine Phoenix, Todd Gamble, Kerem Beyit, Mates Laurentiu, Rick Hershey, Jacob Blackmon and more!<br />
Pages: 494, full color</p>
<center>
<div>
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/W0sI3ZdFytc?rel=0" frameborder="0" allowfullscreen></iframe>
</div>
</center><p><img src="//static3.paizo.com/image/product/catalog/PZOPDFAAWROTD/PZOPDFAAWROTD2014E_180.jpeg" align="left" /></p><p>If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underworld are already close to satisfactory completion, while attacks on the Upperworld have become increasingly successful. The other power-hungry drow families of Holoth may despise her but they know a true leader when they see one, and House Gullion has been revealed as the family to lead them all on the path to glory. With the entire Underworld in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory!</p>
<p>With other mystical allies standing firm with the Matron, other Underworld races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny?</p>
<p>But even the greatest of plans has a flaw if you look hard enough, and a party of stout heart and strong resolve can make a difference. At first, such a party may well believe it is on a smaller adventure, perhaps to win a few baubles or some small acclaim by rescuing a few kidnapped villagers. Soon, however, those adventurers will realise that much more is at stake, and that they are the ones who will need to make moves against the evil Matron Maelora and her increasing dominance if both the entire Underworld and Upperworld are to be saved. But how will they go about it? Can they ensure their own success when an entire city is standing against them? Only they have the chance to halt the Rise of the Drow!</p>
<p>"Rise of the Drow" is a standalone 'mega module' of almost 500 pages. It is designed for starters of 6th level and takes players up to around 18th level. It can be played in conjunction with <a href="http://paizo.com/products/btpy95f2?Rise-of-the-Drow-Prologue-The-Darkness-Arrives">"The Darkness Arrives,"</a> the prologue to this adventure that support PCs of level 1 to 6, and <a href="http://paizo.com/products/btpy9616?Rise-of-the-Drow-Epilogue-The-Commander-of-Malice">"The Commander of Malice,"</a> an epilogue to "Rise of the Drow" that takes those same PCs to level 20.</p>
<p>"Rise of the Drow" contains:</p>
<ul>
<li>Brand new illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, Jen Page, and Satine Phoenix</li>
<li>New and revised maps by three time ENnie award-winning cartographer Todd Gamble</li>
<li>Beautiful page design by Rick Hershey of Fat Goblin Games</li>
<li>The dwarven trade city of Embla fleshed out in even greater detail</li>
<li>A fully expanded Fungi Forest spanning over 50 pages with new spells and items</li>
<li>Three main paths for the PCs to explore with options to take your adventures even farther</li>
<li>The dwarven capital of Stoneholme by Kevin Mickelson, author of "The Mask of Death"</li>
<li>Jorumgard, the deep dragon lair by Owen KC Stephens of Rogue Genius Games</li>
<li>Vethin's Hold, a new underground city of trade and treachery by Jason Stoffa of Fat Goblin Games</li>
<li>The foul drow House Invidious by Brian Berg of TPK Games</li>
<li>Holoth, the mighty drow city of the Underworld completely revised and expanded by Christina Stiles of Kobold Press, Rogue Genius Games, and Christina Stiles Presents.</li>
<li>The gargantuan Temple of the Spider Goddess by Joshua Gullion of AaW</li>
<li>House Gullion&rsquo;s home, Tolgorith Tower which spans across 6 maps and includes over 30 different locations for your PCs to explore</li>
<li>Supplemental histories on each member of House Gullion</li>
<li>The demiplane of Venom</li>
<li>Multiple ways for the PCs to end the adventure and many more ways to continue with the "Rise of the Drow Epilogue: The Commander of Malice" or new adventures in the Underworld!</li>
<li>New artifacts like the powerful soul-stealing&nbsp;<i>Vidrefacte</i></li>
<li>New Traps like ochre jelly dust</li>
<li>New Special Abilities such as the third eye of fear</li>
<li>New Feats including Fused Weapon Fighting</li>
<li>New Items like giant green-spored parasol mushroom poison and Fungi Forest kombucha</li>
<li>New Magical Items such as the <i>coin of singing</i> and <i>mycelosuits</i></li>
<li>New Mushroom and Drow domains</li>
<li>Loads of new spells perfect for adventuring underground</li>
<li>New Monsters, too numerous to list</li>
<li>and so much more!</li>
</ul>
</p>
<p>Foreword by Ed Greenwood<br />
Written by&nbsp;Stephen Yeardley, Jonathan G. Nelson, Mike Myler, Joshua Guillon, Ed Greenwood, Owen KC Stephens, Christina Stiles, Brian Berg, Jason Stoffa, Kevin Mickelson<br />
Cover Art by Kerem Beyit<br />
Art by Jen Page, Satine Phoenix, Todd Gamble, Kerem Beyit, Mates Laurentiu, Rick Hershey, Jacob Blackmon and more!<br />
Pages: 494, full color</p>
<center>
<div>
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/W0sI3ZdFytc?rel=0" frameborder="0" allowfullscreen></iframe>
</div>
</center>AAW Games2014-04-02T19:02:59ZMini-Dungeon #001: Buried Council Chambers (PFRPG) PDF ($0.99)AAW Gameshttp://paizo.com/products/btpy9bvm?MiniDungeon-001-Buried-Council-Chambers2015-02-02T19:50:22Z<p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWMD/PZOPDFAAWMD001E_180.jpeg" align="left" /></p><p><em>Mini-Dungeons</em> are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.</p>
<p>Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for&nbsp;maintaining the well-being of the people also held the hidden agenda of ensuring their own permanent and&nbsp;corrupt installment as overseers to the general populace. A cataclysmic event long ago buried these chambers deep underground, they have not been disturbed prior&nbsp;to the PCs finding the entrance in the ceiling.</p>
<p>For 4-6 PCs Levels 2-3</p><p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWMD/PZOPDFAAWMD001E_180.jpeg" align="left" /></p><p><em>Mini-Dungeons</em> are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.</p>
<p>Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for&nbsp;maintaining the well-being of the people also held the hidden agenda of ensuring their own permanent and&nbsp;corrupt installment as overseers to the general populace. A cataclysmic event long ago buried these chambers deep underground, they have not been disturbed prior&nbsp;to the PCs finding the entrance in the ceiling.</p>
<p>For 4-6 PCs Levels 2-3</p>AAW Games2015-02-02T19:50:22ZRise of the Drow—Epilogue: The Commander of Malice (PFRPG)AAW Gameshttp://paizo.com/products/btpy99ds?Rise-of-the-Drow-Epilogue-The-Commander-of-Malice2014-09-19T23:01:58Z<p><img src="//static3.paizo.com/image/product/catalog/PZOP/PZOPDFAAWCOME_180.jpeg" align="left" /></p><p>"Rise of the Drow: The Commander of Malice" is a D&amp;D 3.5 and Pathnder Roleplaying Game compatible adventure that takes four to six 16th-18th level PCs to 20th level.</p>
<p>This adventure may be used either as a high-level standalone or a conclusion&nbsp;to the Rise of the Drow trilogy (available in PDF &amp; hardback).</p>
<p>The war with the dark elves may well have come to an end on one plane, but it continues elsewhere in the multiverse as the prime instigator of the upheaval and unrest manages to escape. Souls are slippery items, able to squirm between the narrowest of cracks and evade the most thorough of enemies; one favored by a goddess seemingly holds the best of cards dealt by Fate.</p>
<p>After the final battle in the drow&rsquo;s home, the party's foe once again finds an escape route and despair would be an easy emotion to feel&mdash;but the portal the villainous priestess used to evade the PCs after the final assault is still active, if heavily damaged, and restoring it gives one way to follow their enemy to wherever she has fled!</p>
<p>Pulses of sickly, acid-green light from pieces of the circle of stones tell the adventurers what their next step might be, but will they follow the fleeing essence of the priestess? First the PCs must prepare themselves after their recent hard-fought successes, and gather together the fragments of the gate to rebuild and activate it. Only then can they make their pursuit&mdash;that almost certainly means further effort from the party themselves, and possibly those around them. How many more sacrifices must those opposed to the drow make to defeat them once and for all? This may be the adventurers' final one, as they enter the home of the Queen of Venom for one final confrontation!</p>
<p>Included:
<ul>
<li>Details of the Demiplane of Venom, expanded from the original "Rise of the Drow" encounter</li>
<li>New traps to challenge high-level parties</li>
<li>New creatures - the Spite-Spitter, Venom Demon, Vemp, Venomwight, Aseadweed, Bodacolumn, Despair, and the dread Dark Angel Eclipse</li>
<li>A clan of acid naga monks intent on protecting its holy site</li>
<li>New art by Jacob Blackmon and Mates Laurentiu</li>
<li>New maps by Tommi Salama</li>
<li>A potentially never-ending maze to test the PCs to their limit</li>
<li>Truly appalling poetry from a titan that should know better</li>
</ul>
</p><p><img src="//static3.paizo.com/image/product/catalog/PZOP/PZOPDFAAWCOME_180.jpeg" align="left" /></p><p>"Rise of the Drow: The Commander of Malice" is a D&amp;D 3.5 and Pathnder Roleplaying Game compatible adventure that takes four to six 16th-18th level PCs to 20th level.</p>
<p>This adventure may be used either as a high-level standalone or a conclusion&nbsp;to the Rise of the Drow trilogy (available in PDF &amp; hardback).</p>
<p>The war with the dark elves may well have come to an end on one plane, but it continues elsewhere in the multiverse as the prime instigator of the upheaval and unrest manages to escape. Souls are slippery items, able to squirm between the narrowest of cracks and evade the most thorough of enemies; one favored by a goddess seemingly holds the best of cards dealt by Fate.</p>
<p>After the final battle in the drow&rsquo;s home, the party's foe once again finds an escape route and despair would be an easy emotion to feel&mdash;but the portal the villainous priestess used to evade the PCs after the final assault is still active, if heavily damaged, and restoring it gives one way to follow their enemy to wherever she has fled!</p>
<p>Pulses of sickly, acid-green light from pieces of the circle of stones tell the adventurers what their next step might be, but will they follow the fleeing essence of the priestess? First the PCs must prepare themselves after their recent hard-fought successes, and gather together the fragments of the gate to rebuild and activate it. Only then can they make their pursuit&mdash;that almost certainly means further effort from the party themselves, and possibly those around them. How many more sacrifices must those opposed to the drow make to defeat them once and for all? This may be the adventurers' final one, as they enter the home of the Queen of Venom for one final confrontation!</p>
<p>Included:
<ul>
<li>Details of the Demiplane of Venom, expanded from the original "Rise of the Drow" encounter</li>
<li>New traps to challenge high-level parties</li>
<li>New creatures - the Spite-Spitter, Venom Demon, Vemp, Venomwight, Aseadweed, Bodacolumn, Despair, and the dread Dark Angel Eclipse</li>
<li>A clan of acid naga monks intent on protecting its holy site</li>
<li>New art by Jacob Blackmon and Mates Laurentiu</li>
<li>New maps by Tommi Salama</li>
<li>A potentially never-ending maze to test the PCs to their limit</li>
<li>Truly appalling poetry from a titan that should know better</li>
</ul>
</p>AAW Games2014-09-19T23:01:58ZAaWBlog Presents: Cultus Sanguineus (PFRPG) PDF ($6.99)AAW Gameshttp://paizo.com/products/btpy9chj?AaWBlog-Presents-Cultus-Sanguineus2015-02-19T20:16:01Z<p><img src="//static1.paizo.com/image/product/catalog/PZOP/PZOPDFAAWAAWCSE_180.jpeg" align="left" /></p><p><em>AaWBlog Presents: Cultus Sanguineus</em> takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization&mdash;before the party is caught up in the cult's fell schemes!</p>
<p>This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF!</p>
<p>Within <em>AaWBlog Presents: Cultus Sanguineus</em> you'll find:
<ul>
<li>4 magic items, including the items Sanguineus themselves (as well as the corrupting sanguine chalice)!</li>
<li>3 quests that can be used in any game (an alleyway chase, an elitist ball gone awry, and a ritual bloodbath)!</li>
<li>3 new maps, one for each quest!</li>
<li>2 armies for use with the Mass Combat rules: one of unlikely nobles, the other rabid cultists!</li>
<li>4 devious traps like the false coffin and sanguineus mirror!</li>
<li>4 blood drenched haunts: the alleyway of blood, blood vortex, rain of blood, and sanguine avarice!</li>
<li>3 GM articles to smooth over all the neck wounds!</li>
<li>10 NPCs and new creatures!</li>
</ul>
</p>
<p>A plot most foul brews in the gem of the Klavek Kingdom, but GMs and PCs alike are sure to find something to love in <em>AaWBlog Presents: Cultus Sanguineus</em>!</p><p><img src="//static1.paizo.com/image/product/catalog/PZOP/PZOPDFAAWAAWCSE_180.jpeg" align="left" /></p><p><em>AaWBlog Presents: Cultus Sanguineus</em> takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization&mdash;before the party is caught up in the cult's fell schemes!</p>
<p>This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF!</p>
<p>Within <em>AaWBlog Presents: Cultus Sanguineus</em> you'll find:
<ul>
<li>4 magic items, including the items Sanguineus themselves (as well as the corrupting sanguine chalice)!</li>
<li>3 quests that can be used in any game (an alleyway chase, an elitist ball gone awry, and a ritual bloodbath)!</li>
<li>3 new maps, one for each quest!</li>
<li>2 armies for use with the Mass Combat rules: one of unlikely nobles, the other rabid cultists!</li>
<li>4 devious traps like the false coffin and sanguineus mirror!</li>
<li>4 blood drenched haunts: the alleyway of blood, blood vortex, rain of blood, and sanguine avarice!</li>
<li>3 GM articles to smooth over all the neck wounds!</li>
<li>10 NPCs and new creatures!</li>
</ul>
</p>
<p>A plot most foul brews in the gem of the Klavek Kingdom, but GMs and PCs alike are sure to find something to love in <em>AaWBlog Presents: Cultus Sanguineus</em>!</p>AAW Games2015-02-19T20:16:01ZMini-Dungeon #004: Summoner's Remorse (PFRPG) PDF ($0.99)AAW Gameshttp://paizo.com/products/btpy9c2l?MiniDungeon-004-Summoners-Remorse2015-02-08T21:08:15Z<p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWMD/PZOPDFAAWMD004E_180.jpeg" align="left" /></p>For 4-6 PCs of Levels 5-6</p>
<p>The ruins of a temple are located in a nearby forest.&nbsp;Long ago abandoned by its original priests, an evil&nbsp;cult of sorcerers has taken up residence and begun&nbsp;kidnapping denizens from nearby villages. Local&nbsp;authorities are desperate for assistance and offering a&nbsp;5,000 gp reward to thwart the cult&rsquo;s nefarious activities.</p>
<p>Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.</p><p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWMD/PZOPDFAAWMD004E_180.jpeg" align="left" /></p>For 4-6 PCs of Levels 5-6</p>
<p>The ruins of a temple are located in a nearby forest.&nbsp;Long ago abandoned by its original priests, an evil&nbsp;cult of sorcerers has taken up residence and begun&nbsp;kidnapping denizens from nearby villages. Local&nbsp;authorities are desperate for assistance and offering a&nbsp;5,000 gp reward to thwart the cult&rsquo;s nefarious activities.</p>
<p>Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.</p>AAW Games2015-02-08T21:08:15ZB10: White Worm of Weston (PFRPG) PDF ($5.99)AAW Gameshttp://paizo.com/products/btpy8wer?B10-White-Worm-of-Weston2013-01-10T01:02:29Z<p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWB/PZOPDFAAWB10E_180.jpeg" align="left" /></p><p>by Lance Kepner</p>
<p>A 3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12.</p>
<p>In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. &nbsp;Are you brave enough to face down a mythical beast and save the town? &nbsp;Or will you and your friends be worm food?</p>
<p>The country town of Weston is besieged by a mythical white worm. &nbsp;The townsfolk have been appeasing the worm with tributes and sending out brave adventurers to combat and slay the beast, although all attempts have so far failed. &nbsp;Accepting the deadly mission, our adventurers must delve into the secrets of Weston and uncover a sinister secret by their most trusted ally, Errod West. &nbsp;Will the group allow Errod&rsquo;s secret to doom the town, or will they allow him to make a noble sacrifice for the sake of all, or perhaps they may even uncover another option and return Weston to peace?</p>
<p>Rife with adventure, mystery, and intrigue, The White Worm of Weston will test the mettle of 4-6 characters of 12th level.</p>
Inspiration:&nbsp;This work was inspired by the Tale of The Lambton Worm, an old northern English folk tale with elements you may find familiar from classic tales such as Melville&rsquo;s Moby Dick and Bram Stoker&rsquo;s Lair of the White Worm. &nbsp;If you are familiar with these stories, or can read a synopsis of the plot elements, many elements of this adventure may become more fulfilling. &nbsp;Understanding Errod&rsquo;s drive to slay the white worm&nbsp;hearkens&nbsp;to Captain Ahab&rsquo;s quest for the white whale. &nbsp;Indeed the Worm itself is a classical representation of supernatural horror and&nbsp;intrigue that Bram Stoker so poignantly captured in Dracula and other novels. &nbsp;I hope this adventure inspires game masters to look more to classic literature for inspiration and ideas, as the core motivations of characters and villains expressed throughout history&rsquo;s greatest works are a virtual cornucopia of adventure ideas waiting to be brought to life and experienced around a table once more.<p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWB/PZOPDFAAWB10E_180.jpeg" align="left" /></p><p>by Lance Kepner</p>
<p>A 3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12.</p>
<p>In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. &nbsp;Are you brave enough to face down a mythical beast and save the town? &nbsp;Or will you and your friends be worm food?</p>
<p>The country town of Weston is besieged by a mythical white worm. &nbsp;The townsfolk have been appeasing the worm with tributes and sending out brave adventurers to combat and slay the beast, although all attempts have so far failed. &nbsp;Accepting the deadly mission, our adventurers must delve into the secrets of Weston and uncover a sinister secret by their most trusted ally, Errod West. &nbsp;Will the group allow Errod&rsquo;s secret to doom the town, or will they allow him to make a noble sacrifice for the sake of all, or perhaps they may even uncover another option and return Weston to peace?</p>
<p>Rife with adventure, mystery, and intrigue, The White Worm of Weston will test the mettle of 4-6 characters of 12th level.</p>
Inspiration:&nbsp;This work was inspired by the Tale of The Lambton Worm, an old northern English folk tale with elements you may find familiar from classic tales such as Melville&rsquo;s Moby Dick and Bram Stoker&rsquo;s Lair of the White Worm. &nbsp;If you are familiar with these stories, or can read a synopsis of the plot elements, many elements of this adventure may become more fulfilling. &nbsp;Understanding Errod&rsquo;s drive to slay the white worm&nbsp;hearkens&nbsp;to Captain Ahab&rsquo;s quest for the white whale. &nbsp;Indeed the Worm itself is a classical representation of supernatural horror and&nbsp;intrigue that Bram Stoker so poignantly captured in Dracula and other novels. &nbsp;I hope this adventure inspires game masters to look more to classic literature for inspiration and ideas, as the core motivations of characters and villains expressed throughout history&rsquo;s greatest works are a virtual cornucopia of adventure ideas waiting to be brought to life and experienced around a table once more.AAW Games2013-01-10T01:02:29ZA17: Haunting at Rybalka Lodge (PFRPG) PDF ($5.99)AAW Gameshttp://paizo.com/products/btpy8w9b?A17-Haunting-at-Rybalka-Lodge2012-12-31T16:56:52Z<p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWA/PZOPDFAAWA17E_180.jpeg" align="left" /></p><p>by Jonathan Nelson, Stephen Yeardley & Will Myers</p>
<p>A 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 7-9</p>
<p>With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted.</p>
<p>The original lodge burned down just one year ago, possibly by Vikmordere arsonists, and killed the visiting Ambassador Valdritch with his entire retinue. Now with the imminent arrival of a Klavekian Prince on the anniversary of the tragedy has stirred up both memories of the fire and the spirits of those consumed in the flames.</p>
<p>Can the party get to the bottom of what is going on before the prince sets foot in town? Will the spirits of those who suffered from the arsonists attack get their revenge? Will the Vikmordere try to instigate another assassination attempt? And who is the mysterious woman occasionally seen in the shadows around the new lodge?</p>
<p>Also included in “Haunting at Rybalka Lodge”:</p>
<p><ul>
<br />
<li>The Incorporeal Inquisitor, a new class for your players</li>
<li>Loads of New Magic Items: Capture Crystals, Release Crystal Orbs, Circlet of Destinations, Ring of Light Effects, Illusory Glass</li>
<li>New Location: Rybalka Lodge</li>
<li>Todd Gamble’s Maps of Awesomseness</li>
</ul>
</p><p><img src="//static4.paizo.com/image/product/catalog/PZOPDFAAWA/PZOPDFAAWA17E_180.jpeg" align="left" /></p><p>by Jonathan Nelson, Stephen Yeardley & Will Myers</p>
<p>A 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 7-9</p>
<p>With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted.</p>
<p>The original lodge burned down just one year ago, possibly by Vikmordere arsonists, and killed the visiting Ambassador Valdritch with his entire retinue. Now with the imminent arrival of a Klavekian Prince on the anniversary of the tragedy has stirred up both memories of the fire and the spirits of those consumed in the flames.</p>
<p>Can the party get to the bottom of what is going on before the prince sets foot in town? Will the spirits of those who suffered from the arsonists attack get their revenge? Will the Vikmordere try to instigate another assassination attempt? And who is the mysterious woman occasionally seen in the shadows around the new lodge?</p>
<p>Also included in “Haunting at Rybalka Lodge”:</p>
<p><ul>
<br />
<li>The Incorporeal Inquisitor, a new class for your players</li>
<li>Loads of New Magic Items: Capture Crystals, Release Crystal Orbs, Circlet of Destinations, Ring of Light Effects, Illusory Glass</li>
<li>New Location: Rybalka Lodge</li>
<li>Todd Gamble’s Maps of Awesomseness</li>
</ul>
</p>AAW Games2012-12-31T16:56:52ZBASIC-2: A Frightful Time (PFRPG) PDF ($5.99)AAW Gameshttp://paizo.com/products/btpy8vbu?BASIC2-A-Frightful-Time2012-10-24T14:16:15Z<p><img src="//static3.paizo.com/image/product/catalog/PZOPDFAAWBASIC/PZOPDFAAWBASIC2E_180.jpeg" align="left" /></p><p>A Pathfinder Roleplaying Game-compatible adventure for beginner players and game masters, 4 PCs of levels 1-2.</p>
<p>Fall into heroism!</p>
<p>The young heroes from Exallizar Preparatory Academy are back for their second adventure—and this time, there’s no safety net.</p>
<p>A nearby town has sent out a call for aid after a mad hermit has promised to spread untold misery during their yearly harvest celebration. Your group has been selected by the administration to answer that call, and act as representatives for the entire school!</p>
<p>You dare not fail.</p>
<p>“A Frightful Time” includes:
<ul>
<li>The second leg of the adventure started in BASIC-1</li>
<li>The return of Ronus, Willow, Meeris, and Kale, fully upgraded to level 2</li>
<li>A new breed of monster that is sure to be an instant seasonal classic
<li>A grading system to let you know how well you’ve done at the end of the adventure</li>
<li>Part of a series of seasonally thematic modules, BASIC-2 can be run to completion in 3-6 hours</li>
</ul></p>
<p>by Kevin Mickelson<br />
Cover and Interior Art by Amanda Mickelson<br />
AaW Basic Iconics by Tim Tyler</p><p><img src="//static3.paizo.com/image/product/catalog/PZOPDFAAWBASIC/PZOPDFAAWBASIC2E_180.jpeg" align="left" /></p><p>A Pathfinder Roleplaying Game-compatible adventure for beginner players and game masters, 4 PCs of levels 1-2.</p>
<p>Fall into heroism!</p>
<p>The young heroes from Exallizar Preparatory Academy are back for their second adventure—and this time, there’s no safety net.</p>
<p>A nearby town has sent out a call for aid after a mad hermit has promised to spread untold misery during their yearly harvest celebration. Your group has been selected by the administration to answer that call, and act as representatives for the entire school!</p>
<p>You dare not fail.</p>
<p>“A Frightful Time” includes:
<ul>
<li>The second leg of the adventure started in BASIC-1</li>
<li>The return of Ronus, Willow, Meeris, and Kale, fully upgraded to level 2</li>
<li>A new breed of monster that is sure to be an instant seasonal classic
<li>A grading system to let you know how well you’ve done at the end of the adventure</li>
<li>Part of a series of seasonally thematic modules, BASIC-2 can be run to completion in 3-6 hours</li>
</ul></p>
<p>by Kevin Mickelson<br />
Cover and Interior Art by Amanda Mickelson<br />
AaW Basic Iconics by Tim Tyler</p>AAW Games2012-10-24T14:16:15ZAaWBlog Presents: Mischievous Meadows (PFRPG) PDF ($6.99)AAW Gameshttp://paizo.com/products/btpy9cos?AaWBlog-Presents-Mischievous-Meadows2015-02-27T20:51:26Z<p><img src="//static4.paizo.com/image/product/catalog/PZOP/PZOPDFAAWAAWMME_180.jpeg" align="left" /></p><p><em>AaWBlog Presents: Mischievous Meadows</em> takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.!</p>
<p>This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF! </p>
<p>Within <em>AaWBlog Presents: Mischievous Meadows</em> you'll find:
<ul>
<li>5 quests that can be dropped into and used in any campaign setting!</li>
<li>3 new creatures (biddlywinks, biddlytrees, and pepfralcons) and 2 NPCs!</li>
<li>4 new traps (fey mister, pickpocket grass, fey pool, and spell drain) certain to keep PCs on their toes!</li>
<li>4 new haunts to chill and thrill!</li>
<li>5 new magic items (including the fateful <em>Leahcim’s Box of Wonders</em>)!</li>
<li>3 GM advice articles on humor, play styles, and player frustration!</li>
<li>Leahcim, Aventyr’s Trickster God!</li>
<li><em>The Deck of Miraculous Luck</em>, a player/GM Tool sure to bring glory to your game!</li></ul>
</p>
<p>Wealthy and avaricious adventurers are at their greatest peril in <em>AaWBlog Presents: Mischievous Meadows</em>, but there’s something to love here for every gaming group, GMs and PCs alike!</p><p><img src="//static4.paizo.com/image/product/catalog/PZOP/PZOPDFAAWAAWMME_180.jpeg" align="left" /></p><p><em>AaWBlog Presents: Mischievous Meadows</em> takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.!</p>
<p>This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF! </p>
<p>Within <em>AaWBlog Presents: Mischievous Meadows</em> you'll find:
<ul>
<li>5 quests that can be dropped into and used in any campaign setting!</li>
<li>3 new creatures (biddlywinks, biddlytrees, and pepfralcons) and 2 NPCs!</li>
<li>4 new traps (fey mister, pickpocket grass, fey pool, and spell drain) certain to keep PCs on their toes!</li>
<li>4 new haunts to chill and thrill!</li>
<li>5 new magic items (including the fateful <em>Leahcim’s Box of Wonders</em>)!</li>
<li>3 GM advice articles on humor, play styles, and player frustration!</li>
<li>Leahcim, Aventyr’s Trickster God!</li>
<li><em>The Deck of Miraculous Luck</em>, a player/GM Tool sure to bring glory to your game!</li></ul>
</p>
<p>Wealthy and avaricious adventurers are at their greatest peril in <em>AaWBlog Presents: Mischievous Meadows</em>, but there’s something to love here for every gaming group, GMs and PCs alike!</p>AAW Games2015-02-27T20:51:26Z