Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Basic Information

In-Game Description

A rifle engineered by the Oto Workshop, the precursor to
the workshop of the heretical Powder Kegs.

Designed for hunting on narrow streets, this rifle has been
optimized to cause perforation wounds, but is unfit for
reliably countering attacks.

Overview

The Piercing Rifle has higher base damage than most standard firearms, and great scaling to boot. The Evelyn's higher scaling will still beat in overall damage by a slight amount, but you won't need to invest nearly as many points into bloodtinge to be able to use this weapon. This is good if you want to distribute your stats more evenly, but you'll still want to weigh your options since its recovery period is pretty drawn out. Its name is derived from its ability to pierce through enemies, which will allow you hit multiple targets in a line, making this especially useful against funneled crowds. As its description states, this weapon isn't particularly good for countering attacks, but it's still very possible.

Testing: After firing, player is staggered, unable to perform any action, for 29 frames (almost whole second 30 frames/s) from when bullet leaves the barrel; and in total of 40 frames of animation from moment you press L2 until you can perform action again. In case of hitting multiple targets/players in line projectile has the same properties for every aligned target with only difference being damage multiplier based on the distance from shooter. Blocking with Wooden & Loch Shields does not affect projectile for players in line; headshots and parries are possible even when bullet is going through multiple targets.

Firing Hammer Badge: This badge is held by the Bestial Hunter in the Hunter's Nightmare. In order to obtain it you'll need to defeat him first. Although the badge does not add many items to your shop lineup, if you're a Trophy hunter or a completionist it's still quite important, because it's the only way you can gain access to the Piercing Rifle.

Availability

Notes

Piercing Rifle is rather situational firearm which you can take full advantage of in Chalice Dungeons and its narrow corridors. It is also practical against large bosses where you can hit multiple body parts, limbs and weak points for multiple damage proc with each shot.

Frame Data

Pistols

Rifles

Cannons

Continuous Fire

► For all pistols, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time for all pistols is 60 frames total.

► The muzzle flash occurs on frame 10, with the bullet firing on frame 12. The Blunderbuss' animation takes 60 frames total, while Ludwig's Rifle and the Piercing Rifle take 65 frames.

► Both cannons have a muzzle flash and fire their projectiles on frame 15. The Cannon animation takes 95 frames total, and the Church Cannon animation takes 75.

► The Flamesprayer and the Rosmarinus begin firing on frame 6. The Gatling Gun begins firing after 18 frames. Firing a single shot from the Flamesprayer or Rosmarinus lasts 20 frames total. Firing a single shot from the Gatling Gun takes 45 frames total.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:

V is Physical damage

W is Blood damage

X is Arcane damage

Y is Fire damage

Z is Bolt damage

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

W is the Strength required

X is the Skill required

Y is the Bloodtinge required

Z is the Arcane required

The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page.