I eagerly await your controller/memory card rewiring guide
Do you have any clues about how it's done? Are there a lot of components involved? Or is it simply finding the appropriate pins on chips? or is it just scraping the appropriate leads on the board and soldering to it?

zenloc wrote:Thanks hackmodford for the pic. That is indeed how I cut my board. If anybody want's to try it go ahead

@ Ashen pity the first revision gamecube doesn't work properly. I wonder if the wiikey team might be able to do something about it. How many gamecube portables are you going to make in your first batch? Would be nice if you could (mass) produce them.

At least that's what I'm planning to do with my gamecubepocket once it's done. Just a little tip if you are aiming for a small portable don't use the original gamecube controller. The button's are huge and so it the controller board. Either use a mini gamecube controller by bigben or a mini madcon controller.

New developments in the wiikey incompatibility. It may ONLY have to do with the gamecube IPL revision flashed to the boards (Gamecube BIOS). you can find out what IPL version you have on your board by running Swiss (Emu_kidid Homebrew app) and going to the about/info/credits screen in swiss. IPL version 1.0 seems to be incompatible right now. IPL v1.1 seems to be working. IPL v1.2+ remains untested atm.

Zen, My plan right now is to get my first two "Gamecube Fusions" built for myself and Emu_kidid. After that I will build two units almost identical in design to the first two with the 2 Wii drives I have and Sell them. After that I may "mass produce" my Gamecube Fusions for a while and see how it goes/how sales are. I will be loosing my job in the next few months due to plant closure where I work So I'll have a good bit of free time on my hands. My plan is to use the knockoff classic controllers with some modified analogs.

Revised the Pinout/Pinmatch in the first post to reflect on the newly discovered SD swap trick for GC multidisc games. Updated and cleaned up the megaguide/compatibility list a bit on GC-forever. http://www.gc-forever.com/forums/viewto ... ?f=3&t=416" onclick="window.open(this.href);return false;

The WODE is supposedly 100% Wii and GC compatible. Meaning that it will play ALL GC games with no problem. There wont be compatibility issues (however small they are) like the wiikey. The WODE also supports FAT32/NTFS/EXT3 filesystems and USB/SD device loading. Which means more diverse loading options (USB sticks/HDD's) and that shrunk ISO's will work and remain at their "scrubbed" size. (shrunk ISO's work with wiikey but WBFS manager makes them 1.35gb each anyway.)

It does have its drawbacks though... The WODE will need more room because not only do you need the modchip (which is already twice the size of Wiikey) but the LCD driver board also (USB and SD ports are attached here). The Wode also requires 3.3v, 5v and 12v input just like the Wii DVD drive. As of yet no one has tested the 12v line on the wode to see if it will run on lower voltages, or if its even needed at all. The WODE is also about twice as expensive as the Wiikey fusion.