Developer Journal - 2 days, 8 hours ago8-Type Triplanar Mapping - By JTippettsOn a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...

Developer Journal - 2 days, 11 hours agoArt - Work in progress - By Ashaman73It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...

Developer Journal - 2 days, 18 hours agoThe Harvest: Castle Prototype - By riuthamusI have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...

Developer Journal - 2 days, 18 hours agoThe Harvest: Castle Prototype - By riuthamusI have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...

Developer Journal - 6 days, 2 hours agoIsometric balance - By polyfragMuch work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...

Developer Journal - 1 week, 1 hour agoVideos - By alfithHello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...

Developer Journal - 1 week, 2 days agoGood update on internals, new levels peace of cake - By cozzieHi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...

Developer Journal - 1 week, 2 days agoTexturing experiments - By JTippettsSo, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...

Developer Journal - 1 week, 3 days agoThe Harvest: Farm System v1 - By riuthamusIt has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...

Developer Journal - 1 week, 3 days agoA billion chimneys and more CSG fun - By eppoThe thing with architecture is that so much about it is up to whim and any procedural creation algorithm needs to be guided by a large amount of rules and grammars before it'll know how to churn ou...

Developer Journal - 1 week, 6 days agoOm - By AardvajkThought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...

Developer Journal - 2 weeks, 20 hours agoLightWave - Phase 1 finished. - By slicer4everToday i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...

Developer Journal - 2 weeks, 1 day agoFinished menu's and leaderboard - By cozzieHi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...

Developer Journal - 2 weeks, 2 days agoOm scripting progress - By AardvajkFlying along with the scripting language. Have implemented Array types as well as Object types now. Example of some of the things you can do:var o ={ var x = [ 10, 20, "hello" ]; var f =...

Developer Journal - 2 weeks, 4 days agoData permanence (or a lack thereof) - By swiftcoderWhen Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...

Developer Journal - 2 weeks, 4 days agoFluid simulation and swimming - By Ashaman73Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...

Developer Journal - 2 weeks, 5 days agoThreading and the ANL - By JTippettsSome time back I wrote about how I had started an experimental branch of the Accidental Noise Library that uses a sort of virtual machine that executes a linear vector of instructions, rather than...

Developer Journal - 3 weeks, 31 minutes ago3D model - By alfithHi,I did a lot of work in the game these days. Now, I can export meshes from Blender, read description files for fonts, materials, objects, levels and render the level. Everything still needs a lot...

Developer Journal - 3 weeks, 5 hours agoLevel completion animation - By braindigitalisHi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...

Developer Journal - 3 weeks, 2 days agoSide Project - Om Script - By AardvajkI'm working on a side project alongside my game, a dynamically typed scripting language for execution on a virtual machine. It will become part of the game eventually but its a fun project in its o...