*Update 1/2/16
It is still growing. As is the WTR. Sorry. I will learn my lesson eventually. Check it out. You will like it ;)

When the map was originally released there was plans to make it larger and a little less mirrored than it was. Over the last year I have been slowly working on Killcore 3 to bring some modern Sauerbraten flare to it. I have always been good about doing something never before done in Sauer (First "Sauer realistic" waterfall as seen in Alloy) And although this map is old, I think you will notice that I have tried my hardest to push the envelope.

As far as I know the terrain concept in this map has not been done before. Its a little weird and hard to get used to but I assure you, it will grow on you.

Please download, enjoy and rate the map. I know it still needs a lot, I am working on it ;)

First of all, i really love your original style, its incredible. Of course, the insane level of detail affects the wtr, which are way too high for a playable map in my opinion. There are places where the details are unnecessarily high, the small dome on the right side of the base room for example. I'm unsure about the terrain: On the one hand it looks nice and crystal-ish, but on the other hand it is very inefficient and serves an purely artistic purpose.

Lighting looks sick and works well with the skybox. Snow particles are awesome, too.

Cant judge the gameplay in this state.

so far 9/10 - I love the style, but the map is unplayable for most people with this much wtr. If you fix this, making either an fully artistic or a playable map out of this i'd give a 10.

Its hard for me to worry about WTR at the time of design so I usually go back and clean it all up before official release. Some of the frame rate drop is due to water and reflections so I think I will be removing the Envmaps. Also, originally I wanted every bit of the map to be able to be accessed, however I have realized that maybe that is unrealistic and removing this feature will help cut down on unneeded details.