Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.

The folks at Valve
have been kind enough to allow us to begin porting our mod to Source 2007. Unfortunately, the SDK is not out in it's entirety, which means we will need to delay our release to coincide with the SDK.

Thus, we are no longer the Three Month Mod, but what better time to announce our name change? We will be releasing under the name Project Valkyrie.

Jordan Ratzlaff has been hard at work on our new logo as well as finalizing the Valkyrie suit design:

In other news, we are looking for a couple Texture Artists and Modelers to add to our team for Project Valkyrie and future projects. Interested individuals should email us with samples of their work.

While we could.. I would have to redo a whole bunch of things for that to happen and I haven't updated the old source tree with any of the bug fixes or newer features in a long time. Plus, I like the Orange Box features like the avatar and particle stuff ;)

Awesome project. Funny how people blame source when at least its the only engine that is practically constantly updated. Unlike other engines that may have a problem and only get fixed in a year or so.

Except when there is a case when this is true ;) It's not exactly anyones "fault" it was just bad timing. 3MM/TVP is 100% ported to Orange Box. Our test versions run off of TF2, but with that said.. we're not releasing a public version requiring TF2, especially when the complete SDK isn't out.

booo!!!
blew your originality out of the water. this better be worth the wait.
ah well. im done raging. hopefully you can release a stable mod on S2K7.
i'm looking forward to it, but it would have been nice for 3 month mod to be a 3 month mod.

Its not too hard to port to the OB engine and use the custom content and DLLs, one of my mates had an OB mod running a day after it was released. The problem for most mods is because have alot of code, they can't port yet (and its not worth it because mappers lose custom entities and **** like that). Being the first to port to OB isn't a great feat really