IMPORTANT: These are not sim rules. These are roleplayed laws in Stormstead territory, breaking these laws will not result in getting banned or any other admin retaliation. Laws are meant to be broken, it provides exciting roleplay for many, but your character must be prepared for the consequences of breaking laws in character. Know that the punishments may be roleplaying out a stay in jail, the stocks, hard labor punishment or other typical sentences for medieval time. We will NOT roleplay killing your character by force, or force you to undergo execution or torture roleplay unless you specifically want to and it is warranted by your crimes. Please be aware, any criminal type roleplay may have to face the consequences of their crimes and actions. We encourage evil and unlawful characters to break these laws and not be afraid to roleplay out convictions and sentences.

Keep in mind however that sim rules still apply to gaining OOC consent!

These laws apply to any standing within Stormstead territory. Anyone who is found breaking any laws will be convicted and put on trial and must serve out their sentencing.

Crimes Against Person:

I. Assault is the act of forcefully causing harm, including inflicting excruciating pain, permanent deformity, or other anguishes of body or mind to another sentient being through means of physical, sexual, object, magic or psionic ability.

The punishment of assault is determined by trial.

II. Extortion is obtaining something, such as goods, services or money through the use of force or threats.

Punishment for extortion against citizens is flagellation, prison, or chosen by the Guard Captain.

III. Killing of a sentient being:

a. Murder is a deliberate and premeditated malicious killing of another.

The punishment for murder is determined by trial, resulting in the most severe of punishments and may result in execution.

b. Manslaughter is the unpremeditated killing of another. A crime committed on the spot without aforethought.

The punishment for manslaughter is determined by trial, and may result in a execution.

c. Accidental/Involuntary Manslaughter is the incidental murdering of another without malice aforethought (an absence of intention).

The punishment for accidental and involuntary manslaughter is determined by trial, but often does not result in an execution.

Crimes Against Property:

I. Bribery is the act of promising to offer goods or services to illegally procure a service or gain influence.

The punishment for bribery is flagellation, prison, or chosen by Guard Captain.

II. Smuggling is the act of illegally transporting goods in and out of Stormstead.

The punishment for smuggling is the impounding of any ships and goods and either flagellation or prison.

III. Theft is the act of stealing that which one does not own.

(Player must obtain OOC consent first before thefting from a place of business.)

Minor theft, such as stealing an apple from a merchant cart is punishable by a prison sentence. The act of grand theft such as stealing from the Governor or his council is punishable by the loss of a hand. Punishment may pend trial.

IV. Vandalism is the malicious, intentional harming of any buildings or other property within the village of Stormstead.

(Player must obtain OOC consent first before vandalising a place of business.)

The punishment is recompense for all losses and damages by material cost, and forced labor determined by the Guard Captain and the businesses directly affected.

Crimes Against the Faction:

I. Conspiracy is an agreement between two or more individuals to commit a crime at some point in the future, especially crimes against the Governor, those important to them, or their council.

The punishment for conspiracy will be determined by trial and depend upon the severity of the intended crime.

II. High Treason is the act of criminal disloyalty to the Governor, such as participating in a war against the faction, attempting to overthrow the Governor, spying on their military or diplomats, or attempting to kill the Governor or those important to him.

The punishment will be determined by trial.

III. Lesser Treason is the act of criminal disloyalty to the Council. This includes spying, raising arms against, or attempting to overthrow a member of the council.

The punishment will be determined by trial.

IV. Sedition is the criminal act of rebellion through violence, open resistance, and defiance against the Governor and his Council.

The punishment will be determined by trial.

V. Treachery is the criminal act by a party or parties that are not citizens of Stormstead to commit crimes of espionage, including attempted murders of council members, or attempting to overthrow the Governor.

The punishment will be determined by trial.

Regulations:

I. Enslavement is the act of forcing any sentient being to be considered legal property, and explicitly outlawed within Stormstead territory. Those forced into such within the village are hereby freed. Slaves brought into the territory of Stormstead are protected and subject to the Governor's law so long as they remain within the territory.

The punishment for those actively participating in slavery within the village is flagellation, prison, or chose by the Guard Captain.

II. Obstruction of Law is the act of attempting to hinder the discovery, apprehension, conviction, or punishment of anyone who has committed a crime.

The punishment for obstruction will be determined by trial and depend upon the severity of the committed crime.

Lesser Crimes:

I. Indecent Exposure is the act of bearing genitals within a public setting, except within the bath house.

The punishment for indecent exposure is a fine, prison, or choosing of the Guard Captain.

II. Slander is the use of false, derisive, or malicious statements that harm the reputation of the Governor or councilmen.

The punishment for slander is a night in prison and the submission of a formal apology in the Tribune.

Additional Notes:

I. Flagellation and Imprisonment are punishments that are interchangeable in all laws that have the word 'or' between them.

II. How many lashings someone receives, or how long they spend within the jail are specifically not mentioned. The exact lashings and days in prison are something to be determined by the arresting Guard.

Arrest and Jailing Procedures:

Please keep in mind that your character is not being arrested and jailed because we don't like you! This is part of roleplay and it's not an OOC punishment, it's an in-character scenario. If you don't consent to your characters' arrest oocly, notify the guard you're roleplaying with. OOC consent must still be obtained prior to the sentencing of punishments. Please do not commit crimes if your not willing to face consequences for your actions in /some way/. Accepting consequences for your actions is part of the fun! We seek to create good storyline progression.

Please feel free to suggest fair and just punishment for your crime.

There are a number of things to note when your character is arrested in roleplay:

1) Your character can send a note through the guards. Just like in jail you can write letters and hand them over to someone to have them sent. You must also OOCly give the guard a notecard of what was written. Guards check all outgoing and incoming mail. However, special languages/runes might not be able to be read. Please specify this as well, and the guard has the option to deny a letter sent if it appears to be plotting nefarious activity, or have hidden secret messages. Privacy is neither a right nor a privilege in jail.

2) Your character can have visitors during visitor hours, however your visitor might also be patted down and searched for security purposes. Alternatively, if you want a visitor, send a carrier parrot/message OR send a message OOCly in the main Mysts of Eyr group may help the player obtain some roleplay time to curb the boredom that entails with Jail RP. Example: “Someone’s in Jail. Available to roleplay”. (see point one!).

3) If a guard orders your character to turn out all his/her pockets, frisks him/her, or strip-searches, you must OOCly notify the guard of all items on your character that would be found. You can do that in IM's or notecard, and detail everything from a few hair pins to weapons and items of value. ICly -- it's up to the guards to determine how much is found and how much is overlooked, like for instance a hair pin. While you can OOCly choose to not consent to a strip-search or pat-down, please keep in mind that with criminal actions comes IC consequences.

4) Your character's jail/stockade sentence can vary anywhere from 1 hour to 3 days (Exceeding no greater than 72 hours from the time of the arrest). There is plenty of RP to be had in a jailhouse, from sending scrolls, having visitors, talking to your neighbor jailmate (if there are any), or RPing with guards. However, if the guard house is totally empty for a length of time or by request, your character can be moved to the stocks (one can be set out for you). You CANNOT voluntarily teleport your character to do the stocks if there are still people around, roleplaying with you. If you want to move and there are guards present, tell them OOCly so they can escort you. The heavy chains and locks on stocks are near-unbreakable -- and you must notify the guard leader or Stormstead Council/Governor if you will be attempting a breakout (notifying Admin should be a last resort if there are none others around)-- and have a roleplay log of it. Should you get caught in the public eye attempting such, the sentence will be extended.

5) Even in crimes that do not require trial to determine punishment, every jailed character has a right to trial if they wish to expunge their name from a crime. However, it is not a modern trial based on forensic evidence -- it's a crude medieval trial and as such, rudimentary evidence, guard testimony, and public witnesses will determine your fate. If found to be guilty as charged, your character face greater repercussions than previously facing - with OOC consent, of course.

6) The way that one guard treats you is not always the same as another. One guard may be gentle, deferential, and might even cut you some slack, whereas another might be overly strict -- this is just like in real life. Don't expect each individual to treat you the same.

And as always, if you have any issues, please contact the Guard Lead, Stormstead Council or Stormstead Lead!

Tour the Locations of Eyr!

1 Sim Entrance Temple: Your First Location!

2 The Lava Falls of Ebon Reach

3 The Coral Reef of Kuvari's Deep

4 Stormstead Village Landing Dock

5 Cascade Falls

6 The Eastern Shoreline Cliffs

7 The Hidden Sea Cave

8 Tili'kambo, the Sacred Tree of the Asing

9 The Mystfolk Stone Circle

10 The Myconid Cave of Mount Ohm

11 The Orchid Cave of Ebon Reach

12 Bamboo Falls

Sim Entrance Temple: Your First Location!

Welcome to the Temple of Legends!

Begin your own legend at the main entrance to Mysts of Eyr! This beautiful indochinese-style temple overgrown by ficus tree roots is host to our events board, freebies and exclusives wall, staff pagers and one of our favorite OOC hangout spots!

The Lava Falls of Ebon Reach

Welcome to Lava Falls!

Deep within the belly of Eyr, something wicked is stirring... do you dare venture into the darkest depths? Lava Flows have overtaken ancient ruins and a new society thrives along with the bizarre flora and fauna that have adapted to the extreme environment.

The Coral Reef of Kuvari's Deep

Welcome to the Coral Reef!

Under the shimmering surface of the sea lies a complex and thriving world full of color and constant movement. This is the heart of the Kuvari's Deep faction, and a place teeming with life. Not to be missed!

Stormstead Village Landing Dock

Welcome to the Village of Stormstead!

This rustic fishing village clings on the edge of peril, it's refugees nearly as stubborn as the bamboo pylons it was built upon. Hunching over the wide, muddy Kuvari river, this settlement is home to a motley of people, all with one thing in common: survival. A great location to begin your adventure!

Cascade Falls

Welcome to Cascade Falls!

This location out in the wilds of the jungle provides an abundance of beauty and relaxation, with a beautiful lagoon for taking a dip and a wide open embankment shaded by jungle trees. If you look closely, ancient remains of Stone Giant civilization can be seen. One of the most popular retreats in the jungle of Eyr!

The Eastern Shoreline Cliffs

Welcome to the Eastern Cliffs!

These pristine jutting cliffs extend from Mount Ohm out to the sea, where a sheer drop down the cliffside leads to a small, heavily eroded beach. On these higher elevation shoreline cliffs, a hardier biome flourishes and pure spring water flows from the peaks.

The Hidden Sea Cave

Welcome to the Hidden Sea Cave!

Accessible by both land and sea, the Sea Cave is a private location where surface dwellers and waterfolk can come together and meet in safety and privacy. If you explore this cave you might discover other secrets!

Tili'kambo, the Sacred Tree of the Asing

Welcome to the home of the Moei Asing!

Soaring hundreds of feet up into the sky, the great Moei Asing tree Tili’kambo is the tallest structure on Eyr. The Asing make their home here safe amongst the thick boughs, woven into dome canopies that provide excellent vantage point for observation as well as protection against attacks and the elements. Thick, twisted vines cascade down from the tree, some fashioned into ladders and climbing is the primary method of ascending this great tree. The size and sheer height must be seen to be believed!

The Mystfolk Stone Circle

Welcome to the Mystfolk Stone Circle!

An ancient henge with a magnetic and magical beauty stands in a thick forest of bamboo as though it had always been there since the beginning of time. But that is not entirely accurate, for this structure was laboriously carried in from a faraway realm, called Mystara, by the people who hand-hewn the stones eons ago, the Mystfolk. Each stone represents an element, with a central ceremonial boulder to form the pentagonal henge which is rumored to cause unusual side effects.

The Myconid Cave of Mount Ohm

Welcome to the Lair of the Myconids!

Step into this other-wordly cave illuminated by phosphorescence and spores that emit a pulsing ultraviolet glow. The entire cavern feels alive and even the cave floor beneath your feet has a spongy, life-like feeling to it, and the atmosphere is damp, warm and womb-like. A seemingly endless variety of fungi sprout from the floors, walls and ceiling of the cave. This magical underground forest is more alive than you might think...

The Orchid Cave of Ebon Reach

Welcome to the Orchid Cave of Ebon Reach!

Before you beckons a mysterious, water-filled cave spanned by a dubious bridge and lit by a rainbow of bio-luminescence. Clinging to the stalactites by tough roots are mysterious orchids that flutter and move, flitting their tendril-like petals in a strange mating display. Hanging in the still air and upon the surface of the waters, orchid pollen flickers and glows in shades of yellow, blue and pink. Below the waters' surface, passages connect aquatic tunnels worth exploring.

Bamboo Falls

Welcome to Bamboo Falls!

Nestled against the northern coastline of eyr, terraced cliffs rise upward, covered in a dense forest of bamboo. Cutting its way through the thickets is a crystal spring, which feeds into the swamp below it. Around the crystal spring a variety of rare orchids bloom and exotic birds and wildlife visit often to drink the fresh water. This peaceful location is an excellent escape for private RP!