No, I think the way Ahab's fall currently is the cutest part. Thanks for the work.

I believe you have used debug renderer to debug the problem. I think it should be possible to slow down the animation speed and use a pre-defined random seed (should be already the case) and configure the sample to fire a single precise canon ball to hit a Ahab each time you start the sample (or just start the ragdoll sequence immediately at start). This way the ragdoll bones and constraints can be fine tuned to your heart's content easily because you can verify the result in a deterministic way. Too bad our editor cannot help with that.