Kaye
and Pho have been given unrestricted access by the Port Authority.
It means just that. No cargo searches, no confirmations of identity,
origin splay, or purpose, no limitations on travel or commerce.

Basically,
the equivalent of citizenship. You can stay as long as you want,
even permanently.

Port
Authority screening is a very important part of splayport functioning.

When
a civilization builds it's first splayport, it is usually after a
lot of Movers start piling up as more and more travellers arrive.
This occurs shortly after the first successful Mover launch. Soon,
similar variants of the original Mover pilot and crew arrive, then
really odd variants, then completely new visitors. It's like the
paradox of the Infinity Hotel, with all rooms filled, and then a
party arrives and wants rooms, so they just move the guy in room 1
into room 2, bump the guy in room 2 to room 3, and so on and so on,
freeing up any insane number of rooms you could want. Once travel
begins, the nearby alternate splays do the same thing, because they
are close alternate variations with the same idea in mind...and
pretty soon it's chaos.

And
then the dangerous visitors arrive. The old 'Evil Alternate Universe
With Evil Goatees' thing. And that is when a splayport starts to have
a security force, lockdown proceedures, and a Port Authority to
screen every visitor.

Eventually
Movers arrive from really advanced splays who have been dealing with
splayports for a long time. The travellers offer admission, of a
sort, into a kind of federation, of a sort, of alternate universe
travel. There are common standards, spread by a kind of evangelism.
Over time, these standards spread and average out into a fairly
common mutual way of doing things. And since all Mover technology in
all splays comes from one Krawlni, it is all the same, because it is
all based on a singular thing.

This
is because the Krawlni naturally live spread out through alternate
universes at the same time, all the time. That is what they are, and
what is normal for them. One Krawlni seen in one splay is just a
slice of one Krawlni, who is spread over every other splay that meets
a Krawlni. It's the same Krawlni, not alternate versions or anything.
Krawlni Multiversal Movers are also likewise always in a state of
massive spread across alternates as a natural state, so the
technology the humans and Jellese get to try to duplicate is always
exactly the same.

This
is why the Splayport 'holosphere' works perfectly. The same plans,
the same technology was reverse engineered the same way, under the
guidance of the same Krawlni, across every splay that ever develops
Mover technology at all. Same Krawlni, same Multiversal Mover, same
sub-component Mover 'Elevator' gets reverse engineered the same exact
way, no matter how different the splay itself is.

Krawlni
are not limited to one alternate universe. They walk through all
alternate spaces of themselves as one entity. They perceive a
universe as all the overlapping alternate universes simultaneously,
as a cloud of probable realities, and this is what is normal life for
their species.

Wild,
huh? A Krawlni house is a cluster of pocket universes 'glued'
together at the seams...a pocket for a 'bathroom', a pocket for a
'kitchen', a 'bedroom', and so on. And each pocket is composed of an
infinite number of splays, through which a given Krawlni moves, simultaneously.

So,
every (Tryslmaistan) Mover (really just a Krawlni elevator like
thing) will be identical. Perfectly identical, by the way, because
the Krawlni itself assisted the humans, the humans and Jellese, or
whatever combination worked out, to make it. It had to do this, to
get the splays to build the right infrastructure to manufacture the
parts the Krawlni needed to repair it's true, Multiversal ship, and
escape Tryslmaistan. It had to repair every alternate splay
cross-section of its own Mover consistantly.

But
there is another reason; the Multiversal Movers of Tryslmaistan are
only called that pretentiously, they are not capable of multiversal
travel. The Krawlni very carefully saw to that, to prevent the little
animals that helped it to fix it's true Multiversal craft from
following it home. Every Tryslmaistan Mover is really a stripped
down, carefully limited reconstruction of what amounts to an
'elevator' inside of a true Krawlni Mover. A 'simple' machine, just
enough to satisfy the humans and jellese, but not enough to make them
a threat. This is the real reason the Krawlni made sure all Movers
are identical in every way.

Anyway,
splayports eventually reach a level where they all screen visitors,
all have security, all have scanning and summoning and a means to
lock ships down. By that time, they have all seen some very weird,
and not all nice, crap of every kind and shape imaginable. Slavers,
evil alternates, overly good alternates, strange genetically altered
visitors, cyborg travellers, Jellese extermination squads, Human
extermination squads, dangerous drug and other product traders,
invasions, plagues, and the ever popular scam artists, runaway
criminals, and stories of forbidden love escaping their home splays.

It
becomes routine after a while. Like an airport, or a bus terminal.
Any given day could feature a contingent of deposed dictators, common
splay traders, paradise seekers, religious freaks, an attack of some
kind, smugglers, and of course, vanity hoppers. The Port Authority
commitee becomes bored...send in security, let them pass, lock down
that Mover, force that Mover to leave, no, you can't bring that in here.

Eventually
the job is given to less and less qualified people, perhaps
appointed, perhaps whoever shows up for the job. It changes from the
exciting center of interest to the bad part of town where losers go
to try to escape to a better world (shyeh, right!), or traders offer
inferior goods from lower tech splays.

However,
there is always one common medium of commerce; information.
Information is money at a splayport.

When
a Mover lands, and contact is made, information from its storage is
downloaded and rated. Based on various parameters, such as
significance to science, industry, education, commerce, and general
research, the information is given what amounts to a credit value in
whatever the local currency is. This is what a Mover traveller uses
after they leave the ship - a kind of credit card of local currency
based on the value of the information their ship has collected over
its entire existence, and every trip, under every crew, it has ever
taken. It's usually a moderate amount...not enough to be 'rich', but
enough to travel around, see the sights, try the local food, get
lodging for a few months, that sort of thing.

A
Mover pilot can request to keep the Mover they arrived in, or
release it to the Mover pool. If they release it to the pool, they
gain value for anything of interest or value found within its cargo
hold. This can sometimes be worth a fortune. Sometimes its not worth
crap. Movers tend to collect all kinds of forgotten stuff in their
cargo holds.

Most
splays duplicate the stuff from the hold, and then put it back. They
have found that the more splays that do this, the better for
everyone, because it means Movers are always full of stuff when they
arrive, and this increases the chance of that stuff maybe having
something new inside it. They don't just empty a cargo hold and put
the Mover into the pool. If every splayport did that, the new stuff
would dry up. Putting stuff back is part of the rules splayports
learn to adopt. Everyone benefits.

Kaye
has chosen, by the way, to reserve her Mover and not release it. She
doesn't intend to settle here.

Now
you may be wondering what it means to get stuck with restricted access?

It
means that the crew of a Mover may not be allowed to disembark, or
may only visit the Splayport alone, or may have to have security
devices clamped onto them, or may even be taken into custody. Or they
may be allowed only into specific parts of the city around the
Splayport, or may have to have a guide or security officer attached
to them. Or they may be limited in how long they can stay.