Tag Archives: indie dev life

Just recovering from a slight cold I contracted whilst in San Francisco for the Apple Worldwide Developer Conference, known outside the developer community as “Are they going to announce a new iPhone? No? Maybe I heard something about an Apple TV? Not that either? Oh. So… what’s the big deal again?”

Inside the developer community, though, even a lesser WWDC is a pretty big deal. While there was nothing on the scale of 2011’s iCloud or, um, Automatic Reference Counting, there were some nice changes that will make our lives easier. Of course, we’re all sworn to Apple-style nondisclosure, but I can reveal that I’m particularly excited about the new [redacted] views, which will make things a lot nicer for the new [redacted] app we’re working on for iOS [redacted].

The bestest was getting to talk to people, especially the Apple engineers who spent well over an hour with us while we fired questions at them about what’s happening underneath the public APIs. Not to mention hanging out with our remote OpenGL guy, Trent, and catching up with various indie iOS developers and grad school comrades.

Plus, thanks to WWDC interest far outweighing the actual number of tickets for sale, we’ll soon be dining out at L’Abattoir on the proceeds of eBay-ing the attendee-only schwag. So overall, the week was educational and profitable!