Blacklight is a fairly laid back guild. We like to get stuff down, and also have fun doing it whether it be raids, conquest, pvp etc. Ultimately we are all here to have fun. Its ok to have a joke, but if someone takes it personally, have respect for that person and not draw things out of proportion if someone is taking offence. We promote that if we all work together and share resources we will be stronger for it. If you give to guild, the guild will give you more allocation to its facilities such as guild bank, guild ship etc etc.

Blacklight HQ

Forum updates from Blacklight HQ generally mean the officers have discussed a plan and would like to share it with the guild. This could relate to conquest, guild policy, raiding - anything really.

Inactives

As we are recruiting a lot of new players, just wanted to let people know on how we clean up inactives. This is a "rough" guide, and it can change this depending on the circumstances. Generally this only done when we get near the guild 1000 toon cap to make room for more people

If near level cap and the player is inactive for more than 30 days this qualifies them to be removed from guild - oldest players removed first..If we are not near the guild cap, then players inactive for 120 days qualifies them ot be removed from guild - oldest players removed first.

Removal as always is at officer discretion.

Progression Team Ranks and Requirements

People who want to start a progression team will need to be ranked in terms of the expectations of the raid. This is to assist with recruitment and expectations of the raid.

Level 1 - Open and Story mode - no experience required, no starparse or ts3 is required (but preferred as we use this to assist with suitability of players to progress to a level 2 and above team). There is one Blacklight at prsent has one scheduled open team for pugs and newbies to try out, but we encourage new teams if they want to try and create their own ops team. Ask a general for guidence if you would like to do this.

Requirements to progress team to Level 2- Players to all be in TS3 and Starparse and demonstrating ease at clearing Story mode ops together. Consistency in group beyond just an Open team.

Level 2 - Story Mode to Hard Mode - for players wanting to progress to hm but are not quite ready, have some experience running ops, but are still trying to perfect their class and learn all the operations. Aim of this team is to get an intimate understanding of sm and progress through HM. Hard Mode Operations for intros are generally EV and KP and progresses from there. Ts3 and starparse is a requirement,

Requirements to progress team to Level 3 - Clears of all 8m SM operations (or majority), demonstration of hard mode capability in an operation beyond EV and KP (ie DPS consistently getting good numbers, heals getting good numbers, tank holding threat). Team must be able to work together and communicate and consistently show up to their raid. Again Ts3 and starparse is a non-negotiable

Level 3 - HM only. Must know intimately the story mode operations, be getting good numbers on starparse in sm (5k dummy parses etc). Have done some progression at least in one role on the HM ops. People in this team level must take responsibilty to learn their role and improve or will drop back to a level 2 team. Attitude is key, you need to be able to take peoples advice and improve the following week.

Level 4 - NiM and HM only - must be running with a HM team and have shown progress in clearing them and be confident, puntual, getting good numbers. Atititude is again key as you are going to wipe. In some cases for your whole run. Again Ts3 and starparse is a non-negotiable

Teams that grow together can move up the ranks - ie level 2 can become a level 3 provided they demonstrate they are clearing more operations in HM. The idea here is to help set expectations on people when joining a team. ie if a level 3 team needs to recruit, Level 1 players wouldnt apply unless they had progressed to level 2 for example. There are exceptions i know - sometimes gamers have a natural ability but this is case by case and ops lead discretion. It is also ops lead discretion to try-out a player for a couple of weeks to see if they fit, but this by no means guarantees a spot.

Loot Rules

We thought we would try and give some guidance on standardizing raid loot, so below is some guidelines for how the various raids should run, under the <Blacklight> banner.

All gear is rolled between bosses by the Ops Leader as Master Looter, unless the run is deemed to be what we call "Fast Runs" in which case, there is no master looter and its "NEED ON ALL".

Scheduled Raids - Full Guild Run Loot will go to people as needed based on ops leader discretion. Priority for gear is ensuring that the whole Primary Team Toons have BiS. This will include things like

Ensuring your team has 6 piece bonus (either 220 or 224)

Ensuring your team has BiS relics/impants, BiS mods/enhancements etc

DMC's/exotics to Guild bank. Ideally 2 dmcs, are a donation to help guild gain more funds/gear. 3 dmcs can be used for a relic/implant to gear out Team with BiS. Guild will fund the other mats.If primary team is geared out with full 224/220, then gear can be free rolled for alts of that team.

Fast Runs - 216 SM run. With or Without Pug Fill-IN No Master Looter. Tell everyone its a need all run.

Guild Bank

We try to open up guild bank access as much as possible as we want it to be a useful facility. If you have access to tabs it is because the officers feel you have contributed. Please use the bank as you need, but please remember don't just take take take. The guild bank is also monitored by officers. We try to make the guild bank a facility to share resources, help people gear up, to save time etc etc. I kind of use this example - I need cash on one toon - so i withdraw from the GB, when i log back to a toon that has cash I deposit. This saved me the following - log out, mail cash, log back in to another toon. There is enough loading screens in this game.

A break down of the tabs are as follows.

Ranks

We have started a new guild ranks system and this may be fine tuned over time. People are assigned a higher rank as people contribute to the guild - we will aim to put more guidelines about this, but basically the more you contribute (conquest, donations, raids, running things), the more access you will have to guild bank funds for repairs and items in the guild bank. Typically the ranks are as follows - some examples of what is associated with a rank is also provided.