Saturday, March 3, 2012

RCotD #113

Random Card of the Day #113:

The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

Initial Thoughts:

Hooray! We finally got our first Scheme card! I'm an avid fan of Archenemy, and this is actually one of the quality Schemes to run in decks. I might as well talk a bit about Archenemy while I have the chance.

The hardest part about being an Archenemy is overcoming hand advantage. Your opponent's draw three cards a turn, while you only draw one. You get a Scheme card every turn, which helps, but doesn't always turn the tides in your favor. It's up to you to determine which Schemes work best with your deck. This card, optimally, gives you three cards. Many of which can be difficult to deal with as it is effectively Rise from the Grave times three. Your opponents will most likely give up there spot removal or lose the game.

Additionally, it states "up to one" which can be fairly important if you don't want to bring back a certain problematic creature (Steel Golem), or one that can cause you to lose--namely Phage the Untouchable

Not exactly one of the cards you would want early game--a little more situational than "prefer this any time ever" Schemes such as All in Good Time or Your Fate is Thrice Sealed. Because, to be honest the scheme just mentioned are 5/5. You put two in any Scheme deck, regardless of the construction. It is honestly too good to not be in a deck.