It is an open-ended game, centered on the challenge of survival on a zombie-infested island. The game uses a first-person perspective. However, the developers are claiming that the game will be far beyond a typical first-person shooter experience, mainly due to a bigger emphasis on melee combat, role-playing elements and a clear focus on story-telling.

Gameplay
-The game features a sandbox style gameplay on a tropical island.
-The zombie style and the story are massively influenced by George A Romero's movies.
-The game is focused on melee combat, the player can pick up almost anything and use it as a weapon.
-There are multiple playable characters.
-4 Player drop in/out Co-Op

“We set out to create a rather unique trailer concept that would focus on delivering emotion and atmosphere while transporting the key elements and features of Dead Island. With the help of Axis and the great collaboration between our cinematic Director, Anton Borkel and his team and Axis’ own Stuart Aitken, we ended up creating something that was a breathtaking combination of pictures, story and music which formed an atmosphere of intensity that - for us - was beyond words.” said Global Business Development Director and acting producer on the project Malte Wagener of Deep Silver.

Technology and sound also play a big part in the trailers success. The Axis team brought in motion capture experts Audiomotion and Dimensional Imaging to capture the character performances and Savalas for music composition and sound design. “We are blown away by the reaction to the trailer and look forward to continuing the strong relationship with Dead Island and Deep Silver.” said Axis Producer Andrew Pearce.

“Axis exceeded all our high expectations and then some on this project and really hit this one out of the park.” said Global Business Development Director and acting producer on the project Malte Wagener of Deep Silver.