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Re: E3 2011 Discussion Thread

Originally Posted by Ericgamer1

I'm not sure how you can call the new controller "atrocious" even though you haven't actually used it yet. o_O

Well it doesn't look very attractive, as I said it looks like a leapfrogs toy. o_O;; Also using that for extended periods of play doesn't sound like that much fun, what I did like is the way they took advantage of it in the gameplay scenes. I am a bit worried on how people will play those sports games like Ping Pong and such seeing as it's a different shape. e_e;;

Re: E3 2011 Discussion Thread

Originally Posted by Ericgamer1

I'm not sure how you can call the new controller "atrocious" even though you haven't actually used it yet. o_O

I'm pretty sure you can tell by a controller's button layout whether or not it's going to feel awkward. Sure it would be better to test it, but look at the PSP Go for example. When it was announced, it was criticized for it's lack of UMD's and, in terms of button layout, criticized for the analog stick being to the right of the d-pad. Allow me to illustrate once more in this diagram:

The analog stick and D-Pad on the right should be centered with the controller, not placed to the top left of it. Complete waste of space to make the controller larger. Moreover, the analog stick should be beneath the D-Pad.

The buttons on the bottom are far too spaced out, even though they are centered. Again, this is a waste of space and only makes the controller unnecessarily larger. Those buttons, the camera, and the shoulder buttons could have been compressed a bit, without altering the screen size, to make the controller smaller. As it stands now, moving your hands from playing to pausing will feel very awkward and will take longer to pause as opposed to current consoles.

Finally, the buttons on the right should really be above the analog stick. Both the analog stick and buttons should also be centered, so as to not waste space and make the control unnecessarily larger.

Re: E3 2011 Discussion Thread

Okay, I have used the controller and I have a lot to say about it.

First of all, for me it felt as the same width as using an iPad..so that wasn't much a big deal for me. While I am not really fan of where the analogs got placed, it didn't felt too uncomfortable but it's still a bad design imo. The relation between the controller and the screen works great, kinda like a big DS. While the Zelda game played well, I am afraid it will not do so well as a hardcore controller. The controller works great for RPGs, that's true but we are forgetting about fighting games and shooters. They will never work great with this controller, considering how the D-pad and the analogs are placed...And I mean hardcore not casual fighting or shooters...people that actually play fighting games 24/7. I mean look it at...how all the buttons are far apart....And I already predict it will be bad to play a SSB game with it.

Overall the controller works great and it's perfect for a lot of games, but they better come up with a classic controller pro version 2 because hardcore games will not feel so hardcore with this controller.

Re: E3 2011 Discussion Thread

You know, it's quite likely that the design of the controller could change; Nintendo might very well take feedback from E3 on-board with regards to design and change the layout (basically, move everything down or something. >_>)

I only suggest this, though. For all I know Nintendo could not give a damn.

Re: E3 2011 Discussion Thread

Originally Posted by Ranshiin

You know, it's quite likely that the design of the controller could change; Nintendo might very well take feedback from E3 on-board with regards to design and change the layout (basically, move everything down or something. >_>)

I only suggest this, though. For all I know Nintendo could not give a damn.

Re: E3 2011 Discussion Thread

Originally Posted by Scruffy

I think Nintendo better, because their stocks are taking a hit xD

According to another article, when Apple announced their highly successful iPad, Apple's stock went down as well. Nintendo only needs to make the right adjustment, whether to the design or capability or pricing, to make it right.

Re: E3 2011 Discussion Thread

The controller works well though. They can always adjust it....But like, if they make me play Super Street Fighter IV(or a any fighter in general) like you play it on the 3DS where you tap for your combo instead of you doing it for yourself then it's already stupid. They can keep their controller how they want..I mean, like I said, it works great(Like games like Super Mario Bros. Mii) but they need to release another type of controller for the other genres so developers don't have to make stupid choices and nerf down games.

Hardcore games are not hardcore if they are play in a casual way. (e:g SSFIV on the 3DS)

EDIT: Tomorrow I will try to play Ghost Recon: Online on the WiiU....So I can finally conclude on how good this controller is...But from the videos, I seen..it looks bad...but I will have to try it myself.

Re: E3 2011 Discussion Thread

I'm going to hope that in keeping backwards compatibility with the Wii, Nintendo keeps backwards compatibility of their controllers so that the Gamecube pad works on the WiiU as well.

I'm sure someone mentioned the Wii's Wiimote works on the WiiU, so I'm not just hoping but assuming that Nintendo will let people use wired controllers. I can't imagine people using that WiiPad (I'm going to mock it with that name) when playing Smash Bros; most expensive ragequits EVER. seriously.

I'm not saying it wouldn't be possible; just that much with the reason that wireless controllers are actually BANNED at Brawl tournaments, Nintendo needs to let peeps use wired pads. Just saying. >.>

Re: E3 2011 Discussion Thread

Ad a matter of fact, Wiimotes do work with the WiiU, I am not sure if you can connect Gamecube controllers though since I couldn't see the console completely. However, if Wiimotes are compatible at least you can use your Classic Controller Pro and maybe a TvC Arcade Fightstick.

Anyways, I got to play Ghost Recon: Online and Ninja Gaiden 3.

Over all, there were nice games to play and well, Ghost Recon: Online wasn't that bad...but this is coming from someone who plays shooters on computers and Xbox 360(the better controller for shooters if compared to PS3s) But I mean, it's going to get kinda hard to get used to it, especially since it involves you tapping the screen...And it felt like playing on a giant PSP but because it's big, it felt kinda weird.

Ninja Gaiden 3 was good, but once it involved you actually tapping the screen and slashing it with your finger, that was a major turn off for me.

You know, when journalist talked about the controller, they talked on how well they work and how well their respond...not how well they will work with games. Only game that worked so well with this was Super Mario Bros. Mii.

Also, the WiiU will only accept one WiiU controller per console. So your guest are stuck with the wiimotes.

Re: E3 2011 Discussion Thread

Originally Posted by Kaitou+

@Ranshiin
Also, the WiiU will only accept one WiiU controller per console. So your guest are stuck with the wiimotes.

That pretty much confirms Gamecube pad support ... Smash Bros 4 will be unplayable with wiimotes. The only alternative would be classic pad support only, but that sounds kinda stupid since Nintendo know Smash is a huge tournament game and every tournament player uses Gamecube pads.. >.>;

Re: E3 2011 Discussion Thread

No thanks. An iPad will never have Super Smash Bros. 4, nor will it have an HD Zelda, or anything to be taken seriously video game-wise (IMO).

I am much more optimistic towards this console, now. Especially since now it's pretty much a for sure thing that there will be no friend codes.

Originally Posted by Ranshiin

That pretty much confirms Gamecube pad support ... Smash Bros 4 will be unplayable with wiimotes. The only alternative would be classic pad support only, but that sounds kinda stupid since Nintendo know Smash is a huge tournament game and every tournament player uses Gamecube pads.. >.>;

Actually the GCN controller is not going to be compatible as the Wii U (understandably) won't have GCN compatibility.

Buy a Classic Controller Pro right now and get used to it, it is what we'll be using unless we get used to the Wii U's controller.

Re: E3 2011 Discussion Thread

Just finished watching both Sony and Nintendo and I honestly can't say which was better. Sony had that more consistency but Nintendo had more 'Ohh, whats this?' moments. Highlights of both were the sidesplittingly hilarious basketball player and the third party developers talking about the WiiU. Still have to see xbox but from reactions in this thread it doesn't look too good. Their E3 last year was dismal.

In regards to the WiiU and it's Ipad controler, I don't like the look. I don't like the fact that a controller will probably cost as much as much as a console. I don't like the set up of buttons(I'll forgive until I try it though)
I do like the games. I do like the new ways of playing, the example used in the press conference being one player is on the ground in an fps while the other controls a ship from the sky. I do like the fact that I can play even when someone is watching tv. So overall, meh. I'll reserve judgment till I try it. The more hardcore games continue to prove Maltrom's prophecy right.
My 2 cents.

Re: E3 2011 Discussion Thread

I'm sure people would be able to adjust to the Classic Controller Plus. My gosh, we've been using the same controller for TEN years. Isn't it time to maybe try something a little different?

Not when it doesn't fully work with the genre.

Considering the console now, a lot of fighting games will be made for this game...and considering what they did with Dead or Alive: Dimensions and Super Street fighter IV on the 3DS. I wanna play a good fighter, that involves good skills not a tapping fest.

Shooters so far are okay with this, and with the screen, you get a map of the game.

See, a lot of games can work well with this controller but my problem is what is they nerf them down because of it? I mean, Ninja Gaiden 3 didn't felt as Ninja Gaiden when it involved me actually sliding my finger on the screen.

Re: E3 2011 Discussion Thread

I hope by the time they release it Nintendo will allow four WiiU controllers per console. I mean that alone expands the stuff they can do with games. Imagine Mario Party 10 where every player has their own screen to choose stuff on. NO MORE SCREEN HOPPING! Or not as much. Pikmin 3 could let four Olimars (or whoever they make you play as) roam different parts of the land with 100 pikmin each. NSMBM would be fantastic because my younger brother always leaves us behind to die outside of the screen as he speeds through. With four screens, no one gets left behind, but goes at their own pace.

Re: E3 2011 Discussion Thread

While I'm all for innovation, I'll bet the majority of the gamers out there don't want any changes, not because they can't adapt, but because they don't want to adapt.

Well, when you think about it, it's just a little ridiculous.

We've been through a few different controllers. We went from the N64 controller to the GCN controller, and if we're older we had another controller switch or two, and that's just on Nintendo consoles. So why would it be so hard to make the transition from the GCN to the Classic Controller Plus?

The Classic Controller Plus is kind of Nintendo's next generation regular controller. I don't understand why it's such a huge issue.

For all we know, Nintendo might release another Classic Controller that fits a design very similar to the GCN's. We need to wait and see before we freak out about it.