Author
Topic: Megami Tensei Topic

I did express myself bad. The Buffs and Debuffs I was referring to were the ones apart from our usual Atk up Def up Hit/Evasion up (and opposites).For example, I would rarely use the spell Tentarafoo, even though I did know it was useful as Mutsuru (from P3) would use it a lot but due to sometimes being restricted on mana, I would simply attack an enemy instead of trying to debuff them.

Tentarafoo was a lot better when enemies could actually be weak to status ailments.

They sort of were in Devil Survivor. Not specifically to specific status ailments, but status attacks were lumped in with mudo or something, and finding things weak to them wasn't that hard. Also like half the spells in DS had status ailments as a side affect as well.

I'm thinking they might have been in DDS2 as well but I'm not entirely sure. I need to get back to playing that.

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o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

Sorry, I meant Devil Summoner 2. Typo on my part. I also seem to recall Strange Journey having a minute amount of enemies that are weak to status attacks but I'm probably just trippin' balls, thar.

In terms of DDS, those games had an absolutely wonderful story, great characters, and the same battle system as Nocturne, with some changes. I didn't care for the whole "eat demons to level up faster" thing.

Downside is that I thought DDS1 had much better dungeon designs, whereas 2 had improved battle and character growth mechanics.

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o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

Nocturne is a lot of fun. DDS 1 and 2 are my favorite MegaTens to date, however. Juts be warned they're really different from Persona :P

What made you like DDS so much? I've been playing them recently and the huge amount of random battles are killing me. If you can give me any motivation to push forward then I'd love to hear it!

Well, i liked DDS because of the battles, they were different than in any other game, and i liked how the interface was made, yeah there were lots of random battles (like in most of the old school rpgs) but since i liked the battles xD that wasnt too much of an issue.

Nocturne is a lot of fun. DDS 1 and 2 are my favorite MegaTens to date, however. Juts be warned they're really different from Persona :P

What made you like DDS so much? I've been playing them recently and the huge amount of random battles are killing me. If you can give me any motivation to push forward then I'd love to hear it!

Not to quote everybody else, but like Mesh, I really enjoyed the story and characters the most. I loved the (and Nocturne's) battle system, so the frequency of the battles wasn't *too* much of an issue. If you don't, then you won't enjoy the rest of the games. :P

I also loved the skill scheme, which is done even better in 2, where it's got more of a 'sphere grid' feel (FFX).

I also agree with Mesh about the dungeons, too. I thought they were better layout and design wise, and more fun in DDS1. PLus I prefer puzzle type dungeons anyway, call me masochistic if you want.

Interesting. I actually did rather enjoy the combat and dungeons in DDS, but the story and characters did nothing for me. I never developed any kind of attachment to any of the characters, to the point where I honestly didn't care what happened to them.