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Download TortoiseSVN from here - http://tortoisesvn.net/downloads Install it, restart your computer if asked.
Make a new folder anywhere on your computer. (Mine is E:/SVN Folders/Red Alert)
Right click on the new folder and click "SVN Checkout..."
Enter " https://edukeredalert.svn.sourceforge.net/s...t/edukeredalert " as the URL and leave the other options as is and click "OK"
Once it has finished downloading DO NOT ATTEMPT TO PLAY IT IN THIS DIRECTORY
Instead, right click the folder and go to "TortoiseSVN > Export "
Choose the location you would like to play DNRA in. I placed mine in (C:/Duke Nukem/)
Then click "OK", it will then export the folder to the directory all you need to do once it has finished exporting is to place a copy of your "DUKE3D.GRP" in the folder and read the damn readme!
To update your copy of DNRA is even easier, right click you SVN folder you made and click "SVN Update" (No really thats all you have to do ) If there is an update available it will download it, once it has finished downloading just export the folder as you did above.
A video tutorial on how to use SVN is located here if my explanation was terrible. Just rember to use the URL above and not the one shown in the video. http://www.youtube.c...h?v=SQgetjwgF9M

Secondary method: If all of the above sounds way to hard.
You can download a version of 1.0 here - http://www.mediafire.com/?gnmyjmktmyn 71.73 MB
Note: Bug fixes etc will always be addressed first on the primary download method which is why I recommend it, you can also get the latest versions of the Polymer HRP and EDuke32 using this great tool.
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As the title suggests this is some sort of tech demo, everything shown in the demo is what is to be expected when Server/Client becomes more stable and is ready for online play. It will primarily be a MP based mod, but may contain some aspects of SP as shown in the demo. Please note that this version has had ZERO testing done in MP, and will no doubtfully fail or not work.
The inspiration for the SP level is from the Ant Missions featured in RA: Counterstrike & PS1's C&C Retaliation.

Thanks to DanM and VinsaneOne for some beta testing and their feedback.

I always thought that the Red Alert 2 mission "Dark Night" could be made into a Duke single player level somehow. With the addition of infiltrated Battle Labs and Missile Silos. Also mission 10 from Red Alert (with the epic command center) could look interesting in a Duke surrounding.

I always thought that the Red Alert 2 mission "Dark Night" could be made into a Duke single player level somehow. With the addition of infiltrated Battle Labs and Missile Silos.

That's out of my league. I don't have the RA2 resources for that yet.

Nancsi, on Mar 17 2010, 10:58 PM, said:

Also mission 10 from Red Alert (with the epic command center) could look interesting in a Duke surrounding.

Are you talking about Red Alert 1? Mission 10 (at least for the Allies) is the one were you need to capture the Soviet command center before Stalin launches the Atomic bombs, followed then by a mission in the bunker of the command center.

But this mod is being designed solely with multiplayer in mind and very little single player.

Are you talking about Red Alert 1? Mission 10 (at least for the Allies) is the one were you need to capture the Soviet command center before Stalin launches the Atomic bombs, followed then by a mission in the bunker of the command center.

But this mod is being designed solely with multiplayer in mind and very little single player.

That last shot looks like one of the MP maps I made for your old c&c tc, are you reusing it or am I just an egoist that thinks the world resolves around me?

Nope, you are correct.
I was hoping to catch you online to talk you about it, but I still feel bad about how things turned out with the other failed TC.

A couple of the DM maps you made would work really good for TDM and if you have no complaints with it I would like to include them.
I would have to insert respawn points though as the way it's set up now it doesn't use APLAYER sprites as respawn.

The new clip shape work alright with most of the buildings but can get buggy at times.

Soviet V2 attacking a Pillbox

Allied Artillery shooting at nothing.

You might notice the lance corporal rank above the ammo counter, this will be used in multiplayer so that rank will limit you to what access you have to which units.
Example being that a lance corporal wont be able to just jump straight in game and purchase a Mammoth Tank, Tanya or the higher powered units and start pawning.
Of course this is not final and will most likely need major tweaking as it can impact a game very seriously.