I personally prefer using a WASD setup for maneuvering though, as my left arm doesn't like to have to move all the way over towards the mouse and stay there. Now, if my wife would let me use the mouse left-handed, that would be a different story.

java.lang.UnsatisfiedLinkError: /home/gouessej/.java/deployment/cache/6.0/25/25657619-75ff9d50-n/libjinput-linux64.so: /lib64/libc.so.6: version `GLIBC_2.7' not found (required by /home/gouessej/.java/deployment/cache/6.0/25/25657619-75ff9d50-n/libjinput-linux64.so) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1758) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1667) at java.lang.Runtime.loadLibrary0(Runtime.java:823) at java.lang.System.loadLibrary(System.java:1028) at net.java.games.input.LinuxEnvironmentPlugin$1.run(LinuxEnvironmentPlugin.java:66) at java.security.AccessController.doPrivileged(Native Method) at net.java.games.input.LinuxEnvironmentPlugin.loadLibrary(LinuxEnvironmentPlugin.java:58) at net.java.games.input.LinuxEnvironmentPlugin.<clinit>(LinuxEnvironmentPlugin.java:101) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:156) at org.lwjgl.input.Controllers.create(Controllers.java:71) at com.ardor3d.input.lwjgl.LwjglControllerWrapper.init(LwjglControllerWrapper.java:88) at com.ardor3d.input.PhysicalLayer.init(PhysicalLayer.java:209) at com.ardor3d.input.PhysicalLayer.readState(PhysicalLayer.java:90) at com.ardor3d.input.logical.LogicalLayer.checkTriggers(LogicalLayer.java:72) at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.updateLogicalLayer(DVSFArdorManager.java:185) at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.update(DVSFArdorManager.java:172) at com.ardor3d.framework.FrameHandler.updateFrame(FrameHandler.java:65) at org.newdawn.darkvoid.client.ardor3d.DVSFArdorManager.run(DVSFArdorManager.java:141) at java.lang.Thread.run(Thread.java:619)

Oh the joys of building for linux. JInput is not currently used (but will be), and it looks like JInput is expecting Glibc 2.7, no idea what CentOS has. JInput should be buildable from ant. Not sure how I can make JInput build so it works with CentOS, not without statically linking glibc, which I'm not about to do.

I notice that if you try to turn too quickly, then it ends up jumping back 'round the other way. I have the same problem with my own camera, as it happens. It's a really minor problem, it has to be said.

Been working on a shader based procedurally based background generator recently. See here. Framerates suck though on my system. Guess I'm going to have to render to texture then stick that on the skybox.

I'm really confused, the stage at which it's failing for you is when it's using getdown, which is thee rings downloader/updater, I'm not sure where it's failing, it might be that the file isn't completely downloaded, or it could be that getdown is forgetting to move on to the next file somehow, I have no idea.

If you remove the directory and try reinstalling, when it hangs, how many bytes of the file it's failing on have been written to disk?

Hmm, 2 things I need to sort out then, I need to figure out if there is a timeout that I can poke so it retries, and the other things, I need to some how figure out where the bytes are getting stuck, your end, my server in the US, or somewhere in between

Worked fine for me, 64 bit windows 7, with java 6. The only odd thing was that it didn't start on its own straight away after the initial dialog-driven install, I had to find the installation folder then click the dvsf.exe file.

Graphics looked great, but I got lost pretty quickly after flying around with WASD and mouse control

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