Hmmmmm... I don't know, to me it looks like that blue in the texture might be too strong and it just color bleeds off to the floor. Seems natural to me. If you tone down the levels to 50% again, does the floor bounce look less blue?

Thank you, nothing changes, still the bottom of the glass seems to be reflected in the floor, the material on the floor does not have the reflection activated. Even if the white in the glass material, let's say it's too hard, shouldn't do that, ugly :)

Thank you, nothing changes, still the bottom of the glass seems to be reflected in the floor, the material on the floor does not have the reflection activated. Even if the white in the glass material, let's say it's too hard, shouldn't do that, ugly :)

Thanks a lot beanz, I just sent the scene, I'm waiting for an answer, I'm really curious what the solution is

Thanks for the file. I have made some changes and have sent the scene back via wetransfer. I deleted the floor and replaced it, I changed the material as is was too bright. This kind of colour bleed seems normal to me but I believe it has been reduced somewhat.