Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle for control... [click here for more]

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.
Shadowrun, Fourth Edition offers... [click here for more]

EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]

Shadowrun, Third Edition
Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.
Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of... [click here for more]

You and your friends are sitting around talking about comic books, ’cause that’s what we do, after all…
You’ve just finished reading Harbinger #21 and are wondering about Peter Stanchek’s powers. The key phrase that you’re excitedly debating is from Peter: “You know … it affects me pretty hard. Every time I scan someone. The homeless I wipe... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

Shadowrun Quick Start Rules
Roleplaying Made Easy!
With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the Shadowrun Quick Start Rules provides... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

DO YOU HAVE WHAT IT TAKES?No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves... [click here for more]

THE UNIVERSE AWAITS
Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular,... [click here for more]

A TIME OF WAR
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s... [click here for more]

Get Out of Your 'Mech and into the Action!
These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2012, these rule are the perfect way to get starting roleplaying BattleTech. ... [click here for more]

Get Out of Your 'Mech and into the Action!
These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2013, these rule are the perfect way to get starting roleplaying BattleTech. ... [click here for more]

BattleTech: Faster Than Ever!
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.... [click here for more]

Amp Up Your Game!
BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!... [click here for more]

BattleTech: Faster Than Ever!
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.... [click here for more]

BattleTech: Faster Than Ever!
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.... [click here for more]

Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play. Campaign... [click here for more]

Get outta yer 'Mech… …and into the action!
It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character... [click here for more]

Have 'Mech, Will Travel.
Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears.
For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the... [click here for more]

Forces Across the Stars!Marshal your forces and prepare to conquer the Inner Sphere!Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations.
The former focuses on a whole new level of excitement... [click here for more]

BattleTech: Open Beta - Alpha Strike Point Value System
This .zip contains 3 files:
Beta - Alpha Strike Point Value System.pdf: This PDF contains the beta rules for unit point calculation.
PV Test 2014-02-13.xlsx: Spreadsheet contains full stats for nearly all BattleTech units for Alpha Strike, along with new point values... [click here for more]

Take Command!The Fox's Teeth
McKinnon's Company of House Davion's Seventh Crucis Lancers, the detached "Fox's Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared.
Sorenson's Sabres
A detached command originally from the legendary Fifth Sword of Light, Sorenson's Sabres are a deadly... [click here for more]

Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until... [click here for more]

Rockets and Rayguns!Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Cosmic Patrol rocketship and blast off for action and adventure in the wild galaxy. In Cosmic Patrol,... [click here for more]

Can you stop an empire of clone warriors?
Blast off into the dangerous cosmos with The Eiger Agenda, Cosmic Patrol's addition to Free RPG Day 2013. Help the Patrol stop the Eiger Empire from slaving another alien race and building a secret weapon of unknown power! This rules-light system will have you saving the universe in no time at all! Are you ready for the challenge? ... [click here for more]

Cosmic Mystery! Galactic War!
Blast off into the dangerous cosmos with The Kahn Protocols, Cosmic Patrol's addition to Free RPG Day 2012. This rules-light system will have you fighting lizardmen and saving the universe in no time at all! Are you ready for the challenge? ... [click here for more]

As any air fleet sailor can tell you, the skies aren’t always clear. Sky battles against enemy Leviathans is bad enough, but how much worse can it get when the weather gets in the way? Find out with this free Leviathans Captain’s Manual excerpt! The Clouds Addendum gives you the rules for clouds during game play as well as templates to cut out and use on the table. ... [click here for more]

Man. Machine. Magic.
Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine.
Dive into a cyberpunk... [click here for more]

Upgrade or Die!
Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones,... [click here for more]

Piercing the Night
You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like.
But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World,... [click here for more]

THE INFINITE FRONTIER
The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living),... [click here for more]

SHADOWRUN DIGITAL TOOLS BOX
The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get!
BEGINNER BOX
The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit... [click here for more]

Upgrade to Fifth Edition!Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5.
Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ... [click here for more]

There are cracks in the world.They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.They are the shadows of the world, and they are where you live.Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This second free preview provides a taste from... [click here for more]

There are cracks in the world.They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.They are the shadows of the world, and they are where you live.Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This third free preview provides a taste from... [click here for more]

There are cracks in the world.They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.They are the shadows of the world, and they are where you live.Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This fourth free preview provides a taste from... [click here for more]

There are cracks in the world.They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.They are the shadows of the world, and they are where you live.Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This fifth free preview provides a taste from... [click here for more]

There are cracks in the world.They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.They are the shadows of the world, and they are where you live.Shadowrun, Fifth Editionis coming! In fact, a piece of it is already here! This sixth free preview provides a taste from the Matrix chapter as... [click here for more]

There are cracks in the world.They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.They are the shadows of the world, and they are where you live.
This Shadowrun, Fifth Edition preview omnibus collects the six previews released in early summmer of 2013. From fiction to magic to Matrix, this... [click here for more]

Dive into the Shadows!Shadowrun, Fifth Edition is here and there's no better way to dive into the Sixth World than with these Shadowrun Quick-Start Rules. Take on the role of a Combat Adept, Decker, Street Shaman, or Street Samurai in a brawl against fast-food goodfellas using this set of streamlined rules perfect for both those new to Shadowrun or long-time players getting... [click here for more]

This PDF lists glitches and corrections for the Shadowrun, Fifth Edition core rulebook. The document features Acrobat layers to make home printing easier.
This document will be updated as needed. ... [click here for more]

Ride the Crashing Wave
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If... [click here for more]

The Wild Calls
Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most... [click here for more]