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If you have any interest in level design you'll want to check out the popular Level Design Workshop at the 2019 Game Developers Conference next month, where you'll get a chance to learn from folks who have worked on everything from big-budget blockbusters to arresting indie games.

Presented by IO Interactive level designer Mette Podenphant Andersen, this Level Design Workshop session will consist of three sections. First, Mette will cover framing and the analysis that sparked a change in the way the Hitman 2 team approached level design.

Next, she will present an analysis of what happens when you look at game spaces as social spaces, and how that played out in the pre-production design of the levels in Hitman 2.

Finally, Mette will discuss how the results of this exercise resulted in coining some new phrases and concepts that affected Hitman 2 from pre-production onward!

For more details on this (and many more!) talk, check out the GDC 2019 Session Scheduler. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco.

Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.​