Arc System Works and PQube have revealed the release date for BlazBlue: Cross Tag Battle's upcoming DLC, which is set to add four new playable characters to the game.

As previously revealed, Naoto Kurogane from BlazBlue, Teddie from Persona 4 Arena, Seth from Under Night In-Birth and Heart Aino from Arcana Hearts will all be joining the game, with that magical date now set for 21st May. We've also been treated to introduction videos for all four characters below.

With the update, which will take the game to version 1.5, the game's price is set to be reduced for anyone looking to join in on all the action. If you happen to own the Deluxe Edition of the game, you'll be pleased to know that these DLC characters will be available free of charge.

Have you been enjoying BlazBlue: Cross Tag Battle on Switch? Will you be testing out these new characters on the 21st? Tell us below.

Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.

I remember when I bought this game I was so disappointed with how light on content it was, and even after all this time they never did deliver an arcade mode this game desperately needed. I know the fighting game community is all about their competitive online gaming but this game really doesn't have a big enough community to where that can be relied upon all the time. At this point this game is just something that didn't live up to expectations that never got the improvements it needed. I guess I am glad they are still updating it but it's not enough to get me back into it.

If they are finally adding the arcade mode or any other single player content, I may revisit this one. The core game is a bit lacking in that regard and I could never find many people online, even early on.

@Kal_ Because they have fun playing video games that way and not everyone is into the competitive gaming scene. It also doesn't help how this game has always had a rather small community which makes the online very limited and hard to play. If anything the poor state of the community for this game has shown off why single player content is so important.

1. The whole point of fighting games is to compete against the opponent, whether that be for fun or for casual. Single player modes only emulate that experience.

2. Blame ArcSys for not being able to update the game with a steady stream of content. Crosstag is my most played game on the Switch below Smash Ultimate and even I could tell they really had nothing to offer. You can have more fun right now by downloading MUGEN and getting almost every character from every series, and more.

3. It would be a pretty big slap to my face if I were still in the Crosstag community and instead of ArcSys giving new information about possible updates or patches, released some single player content.

4. ArcSys don't care at this point. It's pretty obvious. They're already working on Granblue Fantasy, heading the Kill la Kill game, making money with Fighterz, and if I remember correctly there is supposed to be both a new BlazBlue and Guilty Gear game this year. That previous sale on steam for both is now starting to make sense.

@Kal_ Funny, I thought it was a slap in the face when I discovered the arcade in the plaza was purely decorative and that there was no single player arcade mode. Your disbelief at anything you don't like can be used by anyone for anything. "Why the hell would anyone play Smash?" I honestly think that game is OK-ish at best, but I don't resent that other people like it and Nintendo dumped a lot of effort into making it.

Whatever floats your boat I guess. However I'm still unable to fathom why anyone would get a fighting game if they don't want to play against real people. That sort of defeats the purpose. Why not get a hack and slash, or a spectacle fighter, or a Beat 'em? Or a shudder Warriors Game.

Developers aren't going to put single player content in a game that is meant to be a (usually) 2 player experience. Not every fighting game can have a Subspace Emissary.

@TheFox Yeah it's annoying when people see "play Mario kart" or "Just play Smash". Both Smash and Mario Kart are both fantastic games, but that doesn't take away from other fighting and kart racing games being on the system. I want MORE than just Smash on the switch. Which is why I've bought Street Fighter, ARMS, BB, and soon Guilty Gear.

Sucks that we had to wait 9 months for an update to this game. I thought it'd be a nice crossover fighter when I first got it but I slowly began to realized I got duped into purchasing a game that would receive little to no content over the course of its first year of existence.

Between this and STILL not bothering to dub Centralfiction in English, I'm beginning to think ArcSys doesn't care about their own franchise and instead wants to bleed people dry over that game with 20 Gokus and that other anime fighter they're making. Sad day.

@Kal_ It actually would not have bothered me so much how they made this game completely centered around online multiplayer if they had been more clear about it. I don't think every game in a franchise has to be like the previous ones, or made for my tastes. But previous BlazBlue gave had really solid single player (the Abyss mode on 3DS was great fun). So when this game came out, I read the reviews and the back of the box and NONE of them gave any indication of how minimal the single player was going to be. So yes, I feel like I was sort of tricked by this game.

Ah, finally a reason to come back and curb stomp people as Ruby again.

Not gonna lie, i missed playing this, but since the multiplayer online is so barren at this point, and the single player experience is so uninteresting, what's the point? And why the hell did it take them over half a year to finally add new content?

I am a one player fighting game fan, I love arcade ladders and seeing all the characters endings. I love the story modes too. Big fan of Mortal Kombats, Street fighters, injustice, MvC, Dragonball fighterz etc.

Never been a fan of playing against strangers online but will bust it out if a friend's over but usually we don't have the same games so unfortunately it's very handicapped. This is why single player is important! I would imagine lots of people like how fighting games play but don't care for playing against faceless strangers over the internet. Also the CPU won't kick my ass as much.

@gimmi_c Well said I totally agree with you as well. Not everyone is into the whole "git gud, pwn noobs, dominate strangers" scene. A lot of us grew up playing fighting games back in the arcade era and remember how fun it is to just play against the computer to learn the game and get into it. When it came to multiplayer nothing could touch playing against someone standing right next to you, it was as much a social activity as it was a competition. Fighting games should be about more than just trying to prove how great you are at the game to random people.

@JayJThe only thing A.I. is meant to achieve is to emulate human players. After all cpus,bots, a.i. whatever, don't make mistakes (On higher difficulties). The whole point of fighting games is to get good. Learning and mabe even practicing if you want to get really good. However there comes a point where you can easily beat the highest level cpu with ease. And although it's a rewarding challenge, it shouldn't be.

Don't think of opponents online as randos that train 24/7 because they're people. And real people make mistakes. Once you practice the technical aspect you can learn some of the mental aspect.

Playing story mode or Arcade Mode is ultimately harmless. Although it doesn't beat going online or hell, in person to beat people. The point isn't winning, that's just competing. It's to better yourself, the ultimate challenge. The greatest satisfaction that can be found out of a fighter is playing against cpus, going online, and getting wiped with a 100 hit true combo. You feel like trash, but it also gives you a burning drive that one day, with hard work and determination, you too can be that good.

At the end of the day my only point is you can enjoy any game however you want to. It's your game and I'm some rando on the internet. However I only question the people that only play single player content. Because they're just not meant to be played alone. They're meant to be experienced with others in both blazing triumph and crippling defeat.

@gimmi_cYep! Single player and local multiplayer for me. I haven’t even touched Smash Bros. online mode but I’ve spent 100 hours in single player. The whole “I don’t know why someone would do x” is so conceited.

@JayJ Yep fun is one of the first key things to me I like about a game.

@Kal_ Thing is with me when I go online and play against other people in fighting games it just gives me a depressing feeling most of the time, no fun at all. But I am fine going online with games like racing games like Mario Kart, or strategy games, card games, etc.

@IceEarthGuard Yeah same. I don't like the way it feels to be trying to play a game with people trying to be all professional at it. The whole online gaming community is a very elitist community these days in my experience, it is all about trying to be the best or don't even bother. At least with a game like Mario Kart you can still have fun even if you aren't the best, but in 1 vs 1 fighting games it is like you are either good enough to compete with the pros or you are having a bad time.

Of course if you go online without practice you'll lose. I never knew you can get anything if you only will it. Instead of getting getting good you simply blame others. No one is saying you have to be the best, that'd be unrealistic.

Fighting games are meant to be hard. Of course there are exceptions, like take Fantasy Strike for example. Probably one of the easiest fighters to get into, yet it still retains the depth of a regular 2d fighter.

The whole reason anyone feels bad because it's only you and your opponent. You had no team. There's no leaderboard. Only big letters that say you lose. Many people don't like going online in fighting games because it forces them to accept that it's their fault that they lost, not the opponents.

@JayJThe best example I can give is Dark Souls. Do you come into Dark Souls expecting to win? Unless you're an experienced player, no. Usually you'll expected to lose again and again. But eventually you'll get better. This is advanced by the fact that controls are easy to get the hang of in a couple of minutes.

Fighting Games not so much. Many people spend hours in training mode to get used to the controls and what moves do what. And that's not even counting all the combos!

So if you go on online only to get bodied, then quit. You're no better than your opponent. You might be saying rn, "Well duh he's better than me." What it meant is that many people spend some time in training mode on the day of the games release and then go online to get bodied. It's natural. That's always how it is. Because at one time, everybody is a noob at fighting games.

The fact that they can win is a fruition of their labor. Pouring time to get good at a game. Yes, not everyone is into that, yet your enjoyment in a fighter is going to be limited if you only stick to single player experiences.

Because at the end of the day, it's of to the player, not the game, if they want to get good or not. And it's not like people get good alone. There's TONS of resources for every fighting game for the sole purpose of helping people get good. Getting bodied, and doing nothing but calling the community a group of elitists is useless. Different people have different uses of the word fun, but fighting games have always been competitive. And that's a fact.

@Kal_ ???? Now you are just putting words in my mouth, I never said I blame others, and not saying I have to be the best, also I don't mind if I lose (unless I get annihilated). All I said it gives me a feeling I don't like.

@JayJ I've never said anything about me being good. I'm garbage. I consistently lose is Smash Ultimate by making stupid little mistakes. In Crosstag Battle I had a win rate of 20%, out of 300 games. If you're confusing me with Melee Elitists then quite frankly you're wrong. But I still play, even after defeat and bitter defeat. Because I know that one day I can get good at the game.

Honestly I had no main point going into this. But I'm glad I did. I've seen the other side of the coin. That there's more to fighting games then the competitive scene. I don't get it. But I can respect it.

With EVO coming up and this game on the main stage, I just bought this game and found this article. Honestly I'm hyped but a little nervous about the lack of 1 player content. I'd much rather play an AI that I'm relatively matched with, than a stranger online who I'm never gong to see, who might as well be a really damn good AI.