Over the last handful of decades, the gaming industry has changed by a huge degree. In the past, most of the games being played in homes will have revolved around a board, a set of cards, or both, and wouldn’t have any moving parts. Arcades changed all of this, though, with companies making the first games consoles to replicate their larger cousins. In recent years, the evolution of this market has gone in a slightly different direction. Instead of growing, it is now maturing, and cheating is one of the biggest areas which has to be dealt with.

About five or six years ago, video games on consoles were a simple disk, and didn’t require any verification to play. Only games on computers which were able to save them to a hard drive has to use codes to activate titles after they were purchased. As time has moved on, though, developers and their bosses have had to look for new ways to hold people accountable. This is done through accounts which tie your games to your user login. Preventing copyright infringement and theft, this sort of approach is a great way to stop people from stealing their games. On top of this, it can also make it a lot easier for moderators to ban cheats, as all of their details are saved on a central network. Of course, though, this doesn’t make users like it any more.

Most of the worst cheating doesn’t happen when purchasing a game, instead being a process which people will use to give themselves an upper hand while playing. For FPS games, aimbots, cheats, and other tools are used to enable users to rack up points while other players helplessly try to win. In other games, like MOBAs and RTS titles, lag switches are very common, putting all of the other players into an unusable state of high-latency. To get around this, most developers use anti-cheat systems to automatically remove cheaters from the game.

Automated processes rarely work as intended, though, and it can be hard for them to pick out when new tools are being used. Companies like TKO hacks can give you a good idea of how quickly this sort of software is developed and changed, along with the claims which their makers make regarding the chances of being caught. This leaves game developers having to rely on players to report those which they think are cheating in their games. While systems like this are great in theory, they tend to be very hard to implement properly. There are certain games on the market which enable users to ban each other when they send a lot of reports.

Hopefully, this post will inspire you to start working harder to spot the cheats in your next gaming experience. A lot of people find it hard to notice this sort of activity, instead thinking that they have lost their touch in their favorite games. In reality, though, there are loads of people willing to bend the rules to win, and you have to be vigilant if you want to do your part.