This deck has been pretty fun for me. It's a mid-range deck with some ramp in it that wins with either Angels or Ulamog. I've been able to meld Gisela and Bruna with it far more often than it feels like I should be able to, which usually seals the game in a hurry. Bruna has been outstanding for me so far. Casting her to bring back Emeria Shepherd, and then playing a Plains to bring back something else, like Greenwarden or Gisela is a good time.

Hi this is my only deck I can quite constantly win with. I just realized that there is no obvious choices as Sylvan Advocate or Tireless Tracker but I have no idea what I could take out with. The main problem is finishing the game before the ramp is useless. I like versatility of this deck. Easily recover from sweepers, nice draw engine with Leap, constant wide board of pumped tokens.

(While I'm posting this in the Constructed Subform, I'm posting it as well for Archiving/SortByColour purposes;____________________

I'm running this deck in an IOS Tournament. It was the one I built to quickly climb to 40.I would expect quite a few people to come up with similar builds as the deck builds itself by just looking at the cards.

Using Greenwarden of Murasa was tempting but Woodland Belower was just too good value to miss.Bringing along a Tireless Tracker, A Duskwatch Recruiter or a Sylvan Advocate is very powerful.

Wings have been extremely useful to avoid board stalls, kill PWs and get away from Flames/Languish.On my testing/tuning over the weeks, it seems like running 3 feels best (considering I also run Angelic Destiny).

Not sure if this is the right place to post this, but here is my green white Selesnya aggro deck for Magic Duels Origins. It performs pretty well and I've ranked over rank 30 for every season I've played it. I encourage and welcome constructive criticism and new ideas!------------------------------------------------------------------------------------------------------------------------------------------Decklist:Instants4x Enshrouding Mist Good combat trick and good damage preventionhttp://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398654

Nice first post, welcome! Also, you've put up a lot of work into the formatting. There are some nice options which make it easier. When you post a deck, just put [.deck][./deck] (without the dots) around all the card names. Whenever you have a list like 4 x Ulamog, the Ceaseless Hunger111 x Kozilek, the Great Distortion

Comments, concerns, loves, hates, suggestions, admonishments, and condemnations, any and all takers welcome. Please hit me with anything that may come to mind after reading this little list. It's a rough (very rough) draft, so I'm eager for any advice any more seasoned deck-builders may have to offer...

Humans is an intrinsically aggressive tribe, so you should focus on that. That means take out the Ajani, Fragmentize, Gideon's Reproach, etc for proactive threats. You want (more) creatures, you want combat tricks that let you force through damage (read, pump spells) and vehicles / planeswalkers that survive sweepers. You don't want cards like Fragmentize that do nothing until your opponent has something. Some options are:

I don't have time to give you a full rate, but take a look at this: viewtopic.php?f=61&t=17772. It's not the same colour, but note how the deck is built. It has 28 creatures (compare that vs. your 18). It has seven 1-mana creatures. Its spells are all meant to help keep its threats on the table, or to help its creatures get through damage. It's a much better aggressive deck than yours.

If you don't want to be aggressive then of course this doesn't apply. Figure out what you want to do, then tune your deck to do it.

I don't post here very often, but this deck warrants a rare share. I'm currently 17-0 on Xbox One with this list. Pretty close to what you guys are running but in my view, these are the correct numbers.

Certain cards from the last meta I omitted altogether:Jaddi Offshoot is fine but the amount of midrange, control and mirror decks that are flooding in while people are trying to figure out what they want to play makes incidental life gain irrelevant as all we're trying to do is get to our bombs. 1/1 chumps and sylvan advocate do fine to hold off early aggression from vampire decks and the like.

Gaea's Revenge is just weak now in my view. Sure he sticks but getting chump blocked by scion and cleric tokens is just frustrating. Plus with all the new toys we have now, there's just no reason to play cards like this and Plated Crusher as so many of us did before the update.

Westvale Abbey feel win-more to me and having a critical mass of dudes is not what we're doing. If you find yourself making cleric tokens because you have nothing else to spend your mana on with this kind of deck, you've probably lost already.

I would hate to have to go up against this thing. On second thought, it's terrible, don't build it. No really, don't do it.

On a final note, I do believe Izzet Prowess and Rakdos Vampire madness are just as good, if not better than this deck, but until they fix the priority passing thing that's going on, I'm not venturing into Versus with those decks which so often are going to get hosed into combat before they finish setting up. "BUT WAIT, I WANT TO EXPEDITE MY ABBOTT! NOOOO!"

I'm enjoying every game with this deck, you did a good job, its very fun!Thx 4 share!

Wanted to wish a happy birthday to our former Brazilian NGAer, gone for sometime now but forever in our hearts and minds.

Also, why didn't I ever build or play Joe's Selesnya ramp deck above? It looks awesome. I think it's cuz I was playing Donachaid's ramp deck instead? I dunno.

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