Spawning players in thirdperson

Then, to keep Source from changing it back to firstperson, disable the sv_cheats check by commenting out the following lines in CAM_Think

// If cheats have been disabled, pull us back out of third-person view.if(sv_cheats&&!sv_cheats->GetBool()){CAM_ToFirstPerson();return;}

change to:

/* We're using a third-person camera, don't mess with it // If cheats have been disabled, pull us back out of third-person view. if ( sv_cheats && !sv_cheats->GetBool() ) { CAM_ToFirstPerson(); return; } */

NOTE: If your game is strictly in third-person camera, you may want to disable users from switching to first person using the "firstperson" command. To do so, simply comment out this line: