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We used to talk a lot about gamification and ways to raise awareness. Here is an interesting example. SIEMENS would like to raise awareness and teach people about new forms of energy through a new, fun game called Power Matrix. It’s free, and it’s beautiful even though one thing is missing apparently: it’s all about power generation and nothing about Energy Efficiency.

Starting with a rural territory where your future city is about to develop, the goal is to provide it with a sustainable power supply through a mix of various energy technologies while keeping a budget. The game flows effortlessly through different energy sources and their effects on the community.

We saw in a previous post, that taking the stairs instead of the escalator or elevator can be fun and how we can get more people to take the stairs over the escalator by making it fun to do. Let’s see this time how you could reduce maintenance costs of your building by using some fun tips to push people into taking part of this a priori boring activity.

Let’s see an example of how to throw rubbish in the bin instead of onto the floor. Indeed many people still fail to do so. Can we get more people to throw rubbish into the bin, rather than onto the ground, by making it fun to do? See the results here.

Alex LASKEY, one of the OPOWER‘s founders, gave a great TED presentation about how behaviour changes can help us save energy. This is another great example how to make Energy Efficiency sexy. Here is the 8-min video and his speech I tried to wrap up.

TED: click on the image

How many of you have checked your email today? Raise your hands.

And how about finances? Anybody check that today? Credit card, investment account? How about this week?

In this excellent Guardian article I try here to sum up, Dr Paula Owen explains why ‘gamification’ – using fun and games for serious purposes – is quickly becoming the hottest tool in the sustainability toolkit.

What’s ‘gamification’? It’s simply the concept of taking the ideas behind good games design and games mechanics and applying them to non-gaming environments.

Firms are looking to gamification to increase staff productivity; customer loyalty and, of course, bottom-line profitability. There are already many examples of gamification app, such as:

We know that most of the great technical solutions to save energy are often unfortunately disturbed by the actual behaviour of people who use them or manage them. Examples are numerous: BMS, lighting control systems, HVAC automation systems, and so on. What if we asked ocupants in a given building (offices, public transport, industries, and so on) to regulate their own behaviour.

VOLKSWAGEN launched few years ago a contest dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better.

We saw in a previous post, that taking the stairs instead of the escalator or elevator can be fun and how we can get more people to take the stairs over the escalator by making it fun to do. For the second time, let’s see this time how you could reduce maintenance costs of your building by using some fun tips to push people into taking part of this a priori boring activity.

You feel disappointed. You’ve just presented your amazing Energy Efficiency offer to one of your leads, and it turns out that your client doesn’t seem to be completely convinced by your solution. Yet, the payback time is very decent, the investment not very high and compatible with your client’s budget and the solution is technically guaranteed. Sounds familiar?

As seen in a previous post, there are many different hurdles proactive Energy Efficiency solutions providers have to face. And even though your solution looks great, sometimes you need to align your client’s representatives’ interests. One of the means to do so is to make your offer sexy. How could it be done? Many ways of doing so.