Projects

At the New Media Lab, Graduate Center doctoral students and faculty members from a range of academic disciplines are given the opportunity to work in an interdisciplinary environment. They collaborative with NML staff, with each other, and with their advisors to use technology to develop innovative websites and tools in the digital humanities, sciences, and social sciences. See below for the list of current and earlier projects that have been developed at the New Media Lab.

Current Projects

American Sign Language (ASL) Exchange is a website I developed for Sign Language interpreters, students, and professionals (Deaf and hearing) in the ASL community. On this site I am mainly posting information presented in ASL related to my research. I will also post information related to research and health presented in or about ASL and/or the ASL community.

Few studies investigate cat behavior, cognition, and welfare, which should upset cat lovers everywhere. The aim of this project is to bring cat lovers into the process of exploring the cat mind and their behavior. The project relies on the growing field of citizen science, allowing anyone in the world to participate in fun, easy projects with their cat. More details to come…

As the most distinctive US form of theatre, Broadway musical theatre is consumed by audiences of all brow levels from all over the world. To address the considerable gap between public and scholarly perceptions of Broadway musical theatre, this project visualizes the construction and change of cultural taste through the production, consumption, and branding of Broadway musicals.

This project uses digital data collection and analysis of diverse digital and interactive texts that teach men to embody masculine personalities through seduction skills training. It seeks to understand emergent forms of power and inequality that develop around norms and practices of ability, sexuality, and gender identity in overcoming inhibitions in heterosexual masculinity.

Critical Machine Learning (CML) is an online resource and workshop series that targets researchers and educators of various backgrounds and attempts to bridge technical understanding and critical discussion surrounding machine learning. CML’s goal is to become a resource that encourages interdisciplinary thinking, and that researchers and educators can apply in their respective discipline.

The CUNY Digital History Archive (CDHA) is a public digital archive that offers the CUNY community and the broader public online access to a range of archival materials on the history of the City University of New York. Faculty, staff, students, archivists, librarians, retirees, and alumni have contributed to the university's democratic mission and the CUNY Digital History Archive reflects those efforts.

Andrea Ades Vásquez, American Social History Project • Center for Media and Learning

“The Digital Afterlives of Government Documents” looks at what digital archive metadata can potentially contribute to the visibility of human rights violations in the U.S. "War on Terror." It focuses on exploring potential uses of the API tool of the ACLU’s Torture Database, as well as visualizing key indexing and organizing processes involved in creating nongovernmental online archives of the George W. Bush administration “torture memos."

This project aims to develop a computer application currently named "Manuscript Builder" to be used for teaching students how to design sound research outlines. Ultimately, the project’s mission is to promote knowledge of sound research methodology in psychology and the social sciences. It may be used as an instructional resource across a variety of courses, including but not limited to courses in research methods in the social sciences.

This project centers on an open-source tool I developed for visualizing language change in relation to a particular text. I am using this tool in an investigation of the ways early American lexicographers and writers responded to the divergence of the American and British dialects of English—a contentious issue in the nineteenth century that led to heated debates about national identity, education, and class.

This digital project is a public-facing exhibit of needlework samplers and periodicals made by girls that I am examining in my dissertation, Crafting Girlhoods: Relational Agency, 1780-1920. The site will aim to serve both scholars and the general public by making it easier to locate and interpret objects produced by children in the past.

The East Bay Punk Archive is an open access resource that aims to preserve free and democratic access to the subjugated knowledge produced by several subcultural formations that emerged in the San Francisco Bay Area between the late-70s and mid-90s. Lawrence Livermore’s Lookout! plays a central role in this project, as it represents an extraordinary, previously unearthed, document of punk’s alternative modes of existence and access to knowledge.

This project will begin by recruiting creative individuals at CUNY community colleges. Students from the English, Digital Art and Design, and Music and Art departments will be encouraged to submit works that express his/her view on social justice. Through these submissions we hope to cultivate new ways of identifying the issues that continue to plague our urban communities.

This project is an interface study of Zeroboard, an internet forum software which was widely used in South Korea as content management system; especially, this project closely examines the administrator panel as control mechanism of websites. It positions the software’s functionalities as a shaping force of cultural artifacts—websites—and user behavior within the South Korean context.

Introduction to Classical Cultures is a video-podcast series about the Classics that takes advantage of motion graphic design to provide a smart and enjoyable overview of Greek and Latin literature. The six videos—three about Greek authors, three about Latin authors­—will cover the major literary genres of antiquity and will be in chronological order, so as to offer a general overview on Classical culture.

Iron in the Pre-Contact Arctic is a digital archive of museum photos and maps showing how iron was used in the Arctic before it became a part of global trade networks. Spoiler alert: Iron is not native to the Arctic -- the sources were (literally) outer space and other continents.

This project examines language and gender in online feminist discourse. The study analyzes the linguistic features of a corpus of tweets from the #yesallwomen Twitter movement to determine how this new communicative medium fits into current scholarship on gender and computer-mediated communication.

Mapping Environmental Justice is a project to map sites of toxic dumping, environmental disasters, and struggles for environmental justice in the United States of America. Students enrolled in the spring 2017 Brooklyn College course, American Environmental History, are the primary researchers and contributors to the site.

This project investigates the material culture of temperature, applying theory and methodology from the discipline archaeology. Temperatures are culturally produced artifacts that reveal much about the quantified epistemology from which they are derived, including the economic and political structures of the populations that utilize them. I use Charles Peirce's semiotics framework to analyze how such artifacts are used to (re)distribute meaning.

Early modern human demography and biogeography are related to a wide range of important issues in modern human origins research, including the earliest expressions of symbolic culture. This study utilizes recently-developed species distribution modeling techniques to map the paleodistribution of baboons and vervets as an ecological model for the size and distribution of the earliest modern human populations across sub-Saharan Africa.

Developmental studies are ever more challenged to understand the familial use of mass media products and the impact home ecology has on the function and values of the family. This project will examine parents’ and children’s experiences and meanings relevant to their Internet posting of child images. The study will answer how do parents use their child's photographs as cultural tools on their personal social media accounts.

This project analyzes the way the "passions and humours" are represented through marginal annotations in an eighteenth-century elocution manual. By bringing these eighteenth-century annotations together with contemporary computational methods of analyzing the emotional content of texts, it will provide a historical perspective of the way emotional performance was understood in the eighteenth century.

"Risky images" of southern Louisiana include maps and digital renderings of disappeared coastlines, subsiding lands, and underwater Main Streets – topographies that do not yet exist but that nevertheless demand action in the present. This project asks after the data and ideas that go into mapping these landscapes and the parameters that they set on possible futures.

Literary memory in its emotional aspect. This project advances a historiography of emotions in literature that begins by understanding culture as a “set of overlearned cognitive habits” (Reddy, The Navigation of Feeling 34). This new form of reading can expand the possibilities of comprehension and evaluation in comparative literature and transatlantic studies.

This video webseries will aid K-12 teachers and teacher candidates in unpacking an approach to educating emergent bilingual students which recognizes, draws on, and expands their diverse and dynamic linguistic practices called translanguaging pedagogy. Special attention will be paid to scenarios where the teacher is herself, unfamiliar with the languages of her students.

The aim of this project is to create an environment to teach social skills to individuals with high functioning autism. The use of a virtual environment is hypothesized to enhance the intervention's generalization to new settings and each participant's understanding of when and how to apply social skills. This project will culminate in the construction of a virtual environment in Second Life™ as part of the doctoral dissertation project.

The Walden Soundscape project is my effort to share the sounds at Walden Pond in Concord, MA with any interested reader of Henry David Thoreau's Walden in the form of an immersive website experience. I'm recording sounds at the pond in all four seasons, and creating companion stop-motion animation videos of a walk around the pond in each season to bring the visual and sonic landscape of the pond to all who wish to see or hear it.

The CUNY Digital History Archive (CDHA) is a public digital archive that offers the CUNY community and the broader public online access to a range of archival materials on the history of the City University of New York. Faculty, staff, students, archivists, librarians, retirees, and alumni have contributed to the university's democratic mission and the CUNY Digital History Archive reflects those efforts.

Andrea Ades Vásquez, American Social History Project • Center for Media and Learning

This project uses digital data collection and analysis of diverse digital and interactive texts that teach men to embody masculine personalities through seduction skills training. It seeks to understand emergent forms of power and inequality that develop around norms and practices of ability, sexuality, and gender identity in overcoming inhibitions in heterosexual masculinity.

“The Digital Afterlives of Government Documents” looks at what digital archive metadata can potentially contribute to the visibility of human rights violations in the U.S. "War on Terror." It focuses on exploring potential uses of the API tool of the ACLU’s Torture Database, as well as visualizing key indexing and organizing processes involved in creating nongovernmental online archives of the George W. Bush administration “torture memos."

Iron in the Pre-Contact Arctic is a digital archive of museum photos and maps showing how iron was used in the Arctic before it became a part of global trade networks. Spoiler alert: Iron is not native to the Arctic -- the sources were (literally) outer space and other continents.

This project investigates the material culture of temperature, applying theory and methodology from the discipline archaeology. Temperatures are culturally produced artifacts that reveal much about the quantified epistemology from which they are derived, including the economic and political structures of the populations that utilize them. I use Charles Peirce's semiotics framework to analyze how such artifacts are used to (re)distribute meaning.

Early modern human demography and biogeography are related to a wide range of important issues in modern human origins research, including the earliest expressions of symbolic culture. This study utilizes recently-developed species distribution modeling techniques to map the paleodistribution of baboons and vervets as an ecological model for the size and distribution of the earliest modern human populations across sub-Saharan Africa.

"Risky images" of southern Louisiana include maps and digital renderings of disappeared coastlines, subsiding lands, and underwater Main Streets – topographies that do not yet exist but that nevertheless demand action in the present. This project asks after the data and ideas that go into mapping these landscapes and the parameters that they set on possible futures.

Introduction to Classical Cultures is a video-podcast series about the Classics that takes advantage of motion graphic design to provide a smart and enjoyable overview of Greek and Latin literature. The six videos—three about Greek authors, three about Latin authors­—will cover the major literary genres of antiquity and will be in chronological order, so as to offer a general overview on Classical culture.

This project aims to develop a computer application currently named "Manuscript Builder" to be used for teaching students how to design sound research outlines. Ultimately, the project’s mission is to promote knowledge of sound research methodology in psychology and the social sciences. It may be used as an instructional resource across a variety of courses, including but not limited to courses in research methods in the social sciences.

The aim of this project is to create an environment to teach social skills to individuals with high functioning autism. The use of a virtual environment is hypothesized to enhance the intervention's generalization to new settings and each participant's understanding of when and how to apply social skills. This project will culminate in the construction of a virtual environment in Second Life™ as part of the doctoral dissertation project.

This project centers on an open-source tool I developed for visualizing language change in relation to a particular text. I am using this tool in an investigation of the ways early American lexicographers and writers responded to the divergence of the American and British dialects of English—a contentious issue in the nineteenth century that led to heated debates about national identity, education, and class.

This digital project is a public-facing exhibit of needlework samplers and periodicals made by girls that I am examining in my dissertation, Crafting Girlhoods: Relational Agency, 1780-1920. The site will aim to serve both scholars and the general public by making it easier to locate and interpret objects produced by children in the past.

The East Bay Punk Archive is an open access resource that aims to preserve free and democratic access to the subjugated knowledge produced by several subcultural formations that emerged in the San Francisco Bay Area between the late-70s and mid-90s. Lawrence Livermore’s Lookout! plays a central role in this project, as it represents an extraordinary, previously unearthed, document of punk’s alternative modes of existence and access to knowledge.

This project analyzes the way the "passions and humours" are represented through marginal annotations in an eighteenth-century elocution manual. By bringing these eighteenth-century annotations together with contemporary computational methods of analyzing the emotional content of texts, it will provide a historical perspective of the way emotional performance was understood in the eighteenth century.

The Walden Soundscape project is my effort to share the sounds at Walden Pond in Concord, MA with any interested reader of Henry David Thoreau's Walden in the form of an immersive website experience. I'm recording sounds at the pond in all four seasons, and creating companion stop-motion animation videos of a walk around the pond in each season to bring the visual and sonic landscape of the pond to all who wish to see or hear it.

Literary memory in its emotional aspect. This project advances a historiography of emotions in literature that begins by understanding culture as a “set of overlearned cognitive habits” (Reddy, The Navigation of Feeling 34). This new form of reading can expand the possibilities of comprehension and evaluation in comparative literature and transatlantic studies.

Mapping Environmental Justice is a project to map sites of toxic dumping, environmental disasters, and struggles for environmental justice in the United States of America. Students enrolled in the spring 2017 Brooklyn College course, American Environmental History, are the primary researchers and contributors to the site.

This project examines language and gender in online feminist discourse. The study analyzes the linguistic features of a corpus of tweets from the #yesallwomen Twitter movement to determine how this new communicative medium fits into current scholarship on gender and computer-mediated communication.

Critical Machine Learning (CML) is an online resource and workshop series that targets researchers and educators of various backgrounds and attempts to bridge technical understanding and critical discussion surrounding machine learning. CML’s goal is to become a resource that encourages interdisciplinary thinking, and that researchers and educators can apply in their respective discipline.

This project will begin by recruiting creative individuals at CUNY community colleges. Students from the English, Digital Art and Design, and Music and Art departments will be encouraged to submit works that express his/her view on social justice. Through these submissions we hope to cultivate new ways of identifying the issues that continue to plague our urban communities.

This project is an interface study of Zeroboard, an internet forum software which was widely used in South Korea as content management system; especially, this project closely examines the administrator panel as control mechanism of websites. It positions the software’s functionalities as a shaping force of cultural artifacts—websites—and user behavior within the South Korean context.

American Sign Language (ASL) Exchange is a website I developed for Sign Language interpreters, students, and professionals (Deaf and hearing) in the ASL community. On this site I am mainly posting information presented in ASL related to my research. I will also post information related to research and health presented in or about ASL and/or the ASL community.

Few studies investigate cat behavior, cognition, and welfare, which should upset cat lovers everywhere. The aim of this project is to bring cat lovers into the process of exploring the cat mind and their behavior. The project relies on the growing field of citizen science, allowing anyone in the world to participate in fun, easy projects with their cat. More details to come…

Developmental studies are ever more challenged to understand the familial use of mass media products and the impact home ecology has on the function and values of the family. This project will examine parents’ and children’s experiences and meanings relevant to their Internet posting of child images. The study will answer how do parents use their child's photographs as cultural tools on their personal social media accounts.

As the most distinctive US form of theatre, Broadway musical theatre is consumed by audiences of all brow levels from all over the world. To address the considerable gap between public and scholarly perceptions of Broadway musical theatre, this project visualizes the construction and change of cultural taste through the production, consumption, and branding of Broadway musicals.

This video webseries will aid K-12 teachers and teacher candidates in unpacking an approach to educating emergent bilingual students which recognizes, draws on, and expands their diverse and dynamic linguistic practices called translanguaging pedagogy. Special attention will be paid to scenarios where the teacher is herself, unfamiliar with the languages of her students.

American Sign Language (ASL) Exchange is a website I developed for Sign Language interpreters, students, and professionals (Deaf and hearing) in the ASL community. On this site I am mainly posting information presented in ASL related to my research. I will also post information related to research and health presented in or about ASL and/or the ASL community.

Few studies investigate cat behavior, cognition, and welfare, which should upset cat lovers everywhere. The aim of this project is to bring cat lovers into the process of exploring the cat mind and their behavior. The project relies on the growing field of citizen science, allowing anyone in the world to participate in fun, easy projects with their cat. More details to come…

As the most distinctive US form of theatre, Broadway musical theatre is consumed by audiences of all brow levels from all over the world. To address the considerable gap between public and scholarly perceptions of Broadway musical theatre, this project visualizes the construction and change of cultural taste through the production, consumption, and branding of Broadway musicals.

This project uses digital data collection and analysis of diverse digital and interactive texts that teach men to embody masculine personalities through seduction skills training. It seeks to understand emergent forms of power and inequality that develop around norms and practices of ability, sexuality, and gender identity in overcoming inhibitions in heterosexual masculinity.

Critical Machine Learning (CML) is an online resource and workshop series that targets researchers and educators of various backgrounds and attempts to bridge technical understanding and critical discussion surrounding machine learning. CML’s goal is to become a resource that encourages interdisciplinary thinking, and that researchers and educators can apply in their respective discipline.

The CUNY Digital History Archive (CDHA) is a public digital archive that offers the CUNY community and the broader public online access to a range of archival materials on the history of the City University of New York. Faculty, staff, students, archivists, librarians, retirees, and alumni have contributed to the university's democratic mission and the CUNY Digital History Archive reflects those efforts.

Andrea Ades Vásquez, American Social History Project • Center for Media and Learning

“The Digital Afterlives of Government Documents” looks at what digital archive metadata can potentially contribute to the visibility of human rights violations in the U.S. "War on Terror." It focuses on exploring potential uses of the API tool of the ACLU’s Torture Database, as well as visualizing key indexing and organizing processes involved in creating nongovernmental online archives of the George W. Bush administration “torture memos."

This project aims to develop a computer application currently named "Manuscript Builder" to be used for teaching students how to design sound research outlines. Ultimately, the project’s mission is to promote knowledge of sound research methodology in psychology and the social sciences. It may be used as an instructional resource across a variety of courses, including but not limited to courses in research methods in the social sciences.

This project centers on an open-source tool I developed for visualizing language change in relation to a particular text. I am using this tool in an investigation of the ways early American lexicographers and writers responded to the divergence of the American and British dialects of English—a contentious issue in the nineteenth century that led to heated debates about national identity, education, and class.

This digital project is a public-facing exhibit of needlework samplers and periodicals made by girls that I am examining in my dissertation, Crafting Girlhoods: Relational Agency, 1780-1920. The site will aim to serve both scholars and the general public by making it easier to locate and interpret objects produced by children in the past.

The East Bay Punk Archive is an open access resource that aims to preserve free and democratic access to the subjugated knowledge produced by several subcultural formations that emerged in the San Francisco Bay Area between the late-70s and mid-90s. Lawrence Livermore’s Lookout! plays a central role in this project, as it represents an extraordinary, previously unearthed, document of punk’s alternative modes of existence and access to knowledge.

This project will begin by recruiting creative individuals at CUNY community colleges. Students from the English, Digital Art and Design, and Music and Art departments will be encouraged to submit works that express his/her view on social justice. Through these submissions we hope to cultivate new ways of identifying the issues that continue to plague our urban communities.

This project is an interface study of Zeroboard, an internet forum software which was widely used in South Korea as content management system; especially, this project closely examines the administrator panel as control mechanism of websites. It positions the software’s functionalities as a shaping force of cultural artifacts—websites—and user behavior within the South Korean context.

Introduction to Classical Cultures is a video-podcast series about the Classics that takes advantage of motion graphic design to provide a smart and enjoyable overview of Greek and Latin literature. The six videos—three about Greek authors, three about Latin authors­—will cover the major literary genres of antiquity and will be in chronological order, so as to offer a general overview on Classical culture.

Iron in the Pre-Contact Arctic is a digital archive of museum photos and maps showing how iron was used in the Arctic before it became a part of global trade networks. Spoiler alert: Iron is not native to the Arctic -- the sources were (literally) outer space and other continents.

This project examines language and gender in online feminist discourse. The study analyzes the linguistic features of a corpus of tweets from the #yesallwomen Twitter movement to determine how this new communicative medium fits into current scholarship on gender and computer-mediated communication.

Mapping Environmental Justice is a project to map sites of toxic dumping, environmental disasters, and struggles for environmental justice in the United States of America. Students enrolled in the spring 2017 Brooklyn College course, American Environmental History, are the primary researchers and contributors to the site.

This project investigates the material culture of temperature, applying theory and methodology from the discipline archaeology. Temperatures are culturally produced artifacts that reveal much about the quantified epistemology from which they are derived, including the economic and political structures of the populations that utilize them. I use Charles Peirce's semiotics framework to analyze how such artifacts are used to (re)distribute meaning.

Early modern human demography and biogeography are related to a wide range of important issues in modern human origins research, including the earliest expressions of symbolic culture. This study utilizes recently-developed species distribution modeling techniques to map the paleodistribution of baboons and vervets as an ecological model for the size and distribution of the earliest modern human populations across sub-Saharan Africa.

Developmental studies are ever more challenged to understand the familial use of mass media products and the impact home ecology has on the function and values of the family. This project will examine parents’ and children’s experiences and meanings relevant to their Internet posting of child images. The study will answer how do parents use their child's photographs as cultural tools on their personal social media accounts.

This project analyzes the way the "passions and humours" are represented through marginal annotations in an eighteenth-century elocution manual. By bringing these eighteenth-century annotations together with contemporary computational methods of analyzing the emotional content of texts, it will provide a historical perspective of the way emotional performance was understood in the eighteenth century.

"Risky images" of southern Louisiana include maps and digital renderings of disappeared coastlines, subsiding lands, and underwater Main Streets – topographies that do not yet exist but that nevertheless demand action in the present. This project asks after the data and ideas that go into mapping these landscapes and the parameters that they set on possible futures.

Literary memory in its emotional aspect. This project advances a historiography of emotions in literature that begins by understanding culture as a “set of overlearned cognitive habits” (Reddy, The Navigation of Feeling 34). This new form of reading can expand the possibilities of comprehension and evaluation in comparative literature and transatlantic studies.

This video webseries will aid K-12 teachers and teacher candidates in unpacking an approach to educating emergent bilingual students which recognizes, draws on, and expands their diverse and dynamic linguistic practices called translanguaging pedagogy. Special attention will be paid to scenarios where the teacher is herself, unfamiliar with the languages of her students.

The aim of this project is to create an environment to teach social skills to individuals with high functioning autism. The use of a virtual environment is hypothesized to enhance the intervention's generalization to new settings and each participant's understanding of when and how to apply social skills. This project will culminate in the construction of a virtual environment in Second Life™ as part of the doctoral dissertation project.

The Walden Soundscape project is my effort to share the sounds at Walden Pond in Concord, MA with any interested reader of Henry David Thoreau's Walden in the form of an immersive website experience. I'm recording sounds at the pond in all four seasons, and creating companion stop-motion animation videos of a walk around the pond in each season to bring the visual and sonic landscape of the pond to all who wish to see or hear it.

Christina Katopodis, English

Previous Projects

Architecture and Wayfinding is a 3D simulation of one of the Graduate Center's floors. The project aims to reveal particular characteristics of built environments that influence the process of wayfinding, or how people find their way in certain challenging environments.

This project thinks through the practices through which people might come to "know," understand, have, and create the experiences that characterize living in a city. It draws upon people's everyday practices as examples of "archival practices," especially those involving digital technologies, which may provide guidance for researchers who study affective urban experiences. Through close engagement with these practices, this project will provide alternative methodologies for urban research.

Using a combination of real-time audio processing and 3D modeling software, music student Zachary Seldess will create virtual 3D sound environments that, via a local area network (LAN), can be experienced and altered in real-time simultaneously by several users.

Art History Teaching Resources (AHTR) is a streamlined, peer-populated teaching resources site sharing Art History Survey teaching materials between teachers. Currently, there is no standard set of resources for art survey teachers at CUNY. Most new teachers "reinvent the wheel" by creating their own lectures, PPTs and other teaching materials. AHTR streamlines this process, connects with other similar endeavors, and forms a community of peers.

Artistic Exchange: A Timeline of 16th Century Flanders, Spain, and Latin America will be a dynamic timeline exploring 16th century art historical connections between Flanders, Spain, and Colonial Latin America. This project will utilize MIT's open source tool, SIMILE Timeline, to provide a broad visual picture of the historical period.

Using the Max/MSP/Jitter programming environment, Music Composition student Nathan Bowen hopes to change the concert audience experience by allowing audience members to help determine the outcome of the performance. Dividing the audience into two teams, each team will be assigned the task to get their video game character to cross the finish line first and prevent the other team from gaining ground.

Auditory Simulations is a project to create simulations of speech sound using different digital signal processing techniques. It is primarily focused on generating simulations of degraded speech signals, and in simulating the effects of digital signal processing in a hearing aid, with emphasis on compression characteristics.

This project is a display and visualization of a budding comparative collection of Black Sea fish osteology and mollusks. As one component of a larger website about archaeological research in Sinop, Turkey, it will serve as a bilingual (English and Turkish) multimedia home for this collection from the Black Sea coastal regions of Bulgaria, Turkey, Romania, Ukraine, Russia and Georgia and be available to other zooarchaeologists for their reference.

This website aims to create greater transparency around the politics of health and safety regulations within the American adult film industry. The ultimate goal is to serve as an informational resource, database, and platform for discussion amongst and between various publics – including industry performers, social scientists, and medical and legal scholars.

Children Framing Childhoods is a longitudinal visual research project that documents how children from diverse cultural backgrounds growing up in an urban context use photography and video to represent themselves, and their complex identities from childhood to teenagehood. The on-line audio-visual archive has special relevance for urban educators and aims to cultivate a new set of lenses through which to visualize urban youth.

This is a collaborative project in support of the NEH-funded summer institute "City of Print." This project examines archival material dealing with the history of the printing press in New York City using digital tools and culminates in a two-week institute in New York. Using mapping, annotation tools, and face-to-face seminars, it explores both the influence of place on publications and the influence of these publications on place.

Employing methods from Statistical Physics and using computer simulation, Physics student Huafeng Xie studies complex networks drawn from a wide range of systems such as the World Wide Web, protein interactions, and citations of scientific articles, trying to understand the structure, dynamics, and revolutionary history of these systems.

Counter-Mapping Return is a participatory mapping project that studies the ways in which maps, plans and planning tools can be used to articulate the aggregate of social and physical considerations that are built-in to negotiations of space. An expropriated Palestinian village named Miska, served as a case study for the mapping exercises.

The Healthy CUNY Initiative, an effort by students, faculty and staff to make CUNY the healthiest urban campus in the US, is holding the CUNY Fights the Fizz Counter-Advertising Contest, which is inviting students to design campaigns to educate the CUNY community about the harmful health effects of soda and help end Big Soda’s targeting of young soda drinkers.

The Digital Anthologist is a tool in development that facilitates storage, editing, and classification of materials on the web. In the spirit of "folksonomy," this digital anthologizing tool will function as another way for web users to curate online, in ways that tag back to print conventions like the Table of Contents but also utilize web conventions such as linking and tagging.

Project Goals: Fine tune web architecture and underlying pedagogy for undergraduate wiki-based, inquiry-driven digital humanities course that blends online collaborative commenting on texts with live weekly seminar discussions. Engage students in multicultural history of classical world(s) by turning every document into a conversation. Create enriched learning experience where the syllabus becomes just the starting point on an open-ended collaborative journey.

This project analyzes how participants write in the blog setting as compared to a more private MS Word setting. For this project Kreniske is building a blog that will serve as the hub for his participants’ posts. He will then compare these posts to writings created by an equivalent sample of participants writing created in MS Word.

The region of Cappadocia in central Turkey has dozens of Byzantine structures carved into the landscape. Many of these are cave churches that are decorated with medieval wall paintings inside. This project is a multimedia site designed to provide a scholarly introduction to the area with essays and bibliography as well as an archive of maps, plans, and photographs.

This project is about the effects of anthropogenic noise on dolphin behavior and physiology. Examining the dynamics of the soundscape requires transforming sounds for analysis and presentation of results. Various characteristics of the sounds can be highlighted depending on the type of visual or acoustic transformation.

The sound you hear travels through the outer and middle ear toward the inner ear and is affected by characteristics of the middle ear. Modeling techniques will be utilized to investigate the impact of the middle ear on sound transmission. Modeling will be done by developing programs in MATLAB and outcomes are potentially useful in clinics.

By digitizing Ludwig Wittgenstein’s (1889-1951) Tractatus Logico-Philosophicus, I aim to make manifest its complex internal structure. I am creating a dynamic, interactive, digital incarnation of the work, and a valuable tool for its study. Employing digital technology in the humanities, eTLP shall be a twenty-first-century expression of one of the previous century’s most important philosophical texts.

Using ArcGIS, Steve is creating a map of union members residences in Local 174, an influential Detroit local within the United Auto Workers. The map will enable visualization and analysis of residence patterns in this union in the era just prior to postwar suburbanization and the dispersal of industrial plants and union membership.

Extreme Makeover: Producing Extreme Homes Reproducing Ideal Citizens examines the reality television program Extreme Makeover: Home Edition (EMHE). Using audio recordings from interviews while on the set of the show, I will produce an audio documentary that discusses how EMHE, along with their corporate sponsors, attempts to reinvent a particular kind of person — a middle class, do-it-yourself, patriotic citizen.

This 20-30 minute documentary short presents a political economy of Everglades restoration. Florida's "Python Challenge," is a new "market-based solution" for Everglades restoration that offers cash rewards to hunters for eliminating invasive Burmese pythons. Through interviews with policy makers, anthropologists and 'gladesmen,' the film utilizes the python challenge to revealing the forces that continue to radically transform the Everglade ecosystem.

FoodSystems, Health and Community is an educational website that provides information about connections between food and health, policy that affects the way we eat, and issues of social justice. These topics will be the broad themes that inspire regular blog posts in which I will bring together food studies and public health with my ongoing experiences as a researcher, writer, teacher, citizen, cook and eater.

Gendering Islands brings together a variety of documents concerning the seventeenth-century francophone Caribbean from archives and libraries in France, Guadeloupe, Martinique, and the United States. This project is designed to create a multimedia research and teaching tool for exploring the colonial Antilles.

This project focuses on the influence of the 1970s fiscal crisis on the places of performance, the perception of neighborhoods as theatre districts, and the phenomenon of government intervention in both of these elements. Digital mapping visualizes the changes in the geo-cultural landscape, especially the movement of "downtown theatre" from the West to the East Village, and the accompanying alterations to the built environment and neighborhood demographics.

A Geography of Impertinence is a web-based tool for studying the Spanish experience of piracy and contraband in the Early Modern period. The website will allow users to interactively discover key points in the geography of piracy, using a set of Portuguese maps from the 1630s. The tool is also designed to serve as a gateway into—and as an annotation platform for—a variety of literary, historical and historiographic documents.

A Grammar of Where? will provide a geographically referenced database, maps, and links to the works of three poets writing about, and working in, the Americas. It will draw upon a broader dissertation research project that explores how nation, home, and community are imagined and named in the works of Anglophone poets writing (and publishing) between 1945 and 2005.

This project aims to build a website to promote science literacy to the public by providing educational resources to sharpen the speaking and writing skills of scientists, and enhancing the accessibility of professional guidance to students interested in communications. One mission is to provide jargon-free scientific concepts and make them digestible for the public. Yue will also create a video to explain her research on epilepsy.

The Jail of Mountjoy is a linguistic-historical-aural interpretation of the rhythms hidden in Finnegans Wake accomplished by reading Roland McHugh's Annotations as music. The goal is to open up the more non-linguistic elements of the work to the common reader, as well as to pragmatically show the varying phases of the Wake an dreamer's dream through sound.

This project seeks to convey the history of "chicha," a fermented corn beverage of pre-Columbian origins, in Bogotá. It includes the creation of a comic book narrative that takes the reader through one thousand years of "the culture of chicha" and an accessible website that will reach large sectors of the public in many parts of the world.

This project examines an ongoing land conflict in the small town of Caledonia, Ontario, Canada. The conflict centers on land that was granted to the Six Nations Confederacy in 1784. Today, the Canadian government and the Six Nations Confederacy both make vastly different claims regarding the ownership of this land. Using GIS mapping techniques, Flash software, and database methodology, this project provides an online, interactive exploration of this conflict. <p>

NYC is the most linguistically diverse place in the world and has the largest public transit system in North America. By mapping the languages spoken at the stations and along the routes, this project visually illustrates what linguistic neighborhoods the subway takes its riders to, from and through.

The Linguist’s Kitchen is a web-based application designed to aid beginning linguistics students in learning core linguistic principles and practices through guided analyses of languages spoken in the home and community. It’s called a kitchen because it provides a space, tools, and recipes necessary for users to “cook” raw language data so it can be used for learning through conducting linguistic analyses.

LocateFlow: Discovering the Nature of Creativity is dedicated to investigating the nature of creativity. Utilizing innovative design and technology, the project includes articles and interviews about creativity, large-scale social media analysis to gather perspective on web users' definitions of creativity, and a toolkit to inspire creativity.

In The Lost Museum, intrepid visitors can explore a virtual reconstruction of legendary showman P. T. Barnum's American Museum and investigate the mystery of who burned down this NYC landmark in 1865. Educators, students, and history enthusiasts can explore a rich archive of historical documents and present-day scholarship that reveals the marvels and scandals surrounding Barnum and his museum, as well as the social, political, and cultural history of the mid-nineteenth century city.

In Kate Chopin’s 1892 short story, “Miss McEnders,” a naive young woman travels from her affluent home in North St. Louis to visit a dressmaker on working-class Arsenal Street. The journey highlights existing class and ethnic divides in 19th century St. Louis and prefigures civic and structural changes in St. Louis throughout the 20th century that reinforced these divisions.

Mapping Mythology is a digital archive of artwork that intersects with Classical mythology. Due to the well-recognized reception of the Classical world in modernity, this project seeks to map classically-themed artwork onto the contemporary urban environment. This project will not only reveal hidden gems in city architecture and sculpture, but also seeks to connect the monuments to their given context in the larger history of Classical reception.

This project seeks to document the cultural palimpsest of the Port of New York, specifically Lower Manhattan’s port district circa 1890s-1940s. To do so, I will present digitized archival material to “map” New York City’s “sailortown,” a term used to describe urban waterfront districts that catered to the transient population of seafarers constantly coming and going in between voyages at sea.

Using OMEKA software, Kimberly is constructing a website about Marilyn Gittell’s contributions to the public school reform and community control movements of the 1960s, focusing on her scholarship about the people and politics of educational justice in New York City. This archive will be a resource for the history of educational struggles in NYC.

Medea’s Map of Colchis is a digital archive of speech recordings of Lazuri spoken in Turkey. This interactive teaching tool will map linguistic variation found in the Lazi villages of Rize and Artvin, two provinces formerly belonging to the ancient Kingdom of Colchis. Lazuri is in danger of becoming extinct within the next two generations if children and adolescents no longer learn this language as their mother tongue.

The Media2Politic Project is a sociocultural experiment which will attempt to make correlations between images and values in contemporary society. This project asks the question, given a cachet of images and a cachet of value-laden words, will demographic patterns emerge if respondents are asked to connect the images with the words that most describe them?

Combining oral history and new media, this website is part of Beth Counihan's English dissertation (completed 2005) that investigates literacy development among participants in a lower Manhattan senior center. Via online exhibits, two participants in a memoir writing workshop at Peter Cooper Village and Stuyvesant Town learned to use the Internet and shared their experiences of life in New York from 1939 to the present

Hope Hartman, City College and Graduate Center professor of Instructional Psychology, is creating a MultiUser Virtual Environment (MUVE) on theories of educational psychology. This "metaenvironment" will consist of 3-D rooms with interactivity and animations to illustrate theories and help learners experience them as a way of learning about them.

The Musical World Map is an interactive web-based application in development that enables users to navigate the world map while listening to the music of the country or city associated with a particular location. This teaching tool will also explore audio boundaries as opposed to actual national borders and provide contextual documents and images to supplement the music application.

Many social service programs for dispossessed populations are underutilized because potential clients are unaware of numerous available resources. This project aims to provide a comprehensive listing of city organizations, including adult and youth homeless organizations, free health clinics, detoxification and substance abuse treatment programs, soup kitchens, and mental health services.

Using digital recording technology to generate a group of poems as an audio-book, this project will attend to, insist upon and preserve the profundity of the everyday utterance. It aims to fabricate a world that parallels the ordinary space of everyday activity and its language events, reassembling that space as a new architectural sound-object.

The goal of this dissertation research is to document and analyze the organizational structures and decision-making processes of a diverse sample of children’s membership groups from around the world. My aim is to identify different types and qualities of children’s membership groups and look at how each affords different opportunities for children to develop and exercise their citizenship and capacities for self-governance in groups.

Four high school students from Benjamin Banneker Academy for Community Development in Brooklyn are partnering with graduate students on this research project to utilize digital video production as a research methodology. It examines attitudes regarding recent renovations to the Brooklyn Children's Museum and will engage young people in understanding how their peers understand and interact in a museum environment.

Web 2.0 applications and patient participation in creating medical knowledge are facilitating significant changes in the political culture of health care. While industry and media laud this trend, some academics argue that patients take on too great a burden. The voice of the average patient is underrepresented in this debate. This project seeks to fill that gap through a study on blogs written by women with Multiple Sclerosis as sites of connection to others and engagement with the medical establishment.

This online resource broadens our understanding of religious theatre and performance by studying groups that are generally labeled as "religious cults." The study of "New Religious Movements" (NRM) reveals the diversity of religious performances, offering resources useful to scholars in a range of disciplines.

This project is an analysis of 300 images of war-affected youths in Iraq and Afghanistan from the websites of four international humanitarian organizations. Interviews will be conducted with key informants from these organizations about the production of the images on their websites.

Part of a larger Web-based project on nineteenth-century photography and history in Brazil, this project focuses on the work of the Brazilian photographer Marc Ferrez and, more specifically, on his photographs of Rio de Janeiro between 1860 and 1910.

Phylo explores the origins of contemporary philosophy by looking at historical relationships between individuals, institutions, and ideas. These relationships are contained in a user-maintained database and rendered using data visualization tools. In fall 2009, Phylo launched a user-annotated catalog of job openings in academic philosophy that enables job seekers to share and gain information about the market.

This research and CD-ROM project examines the production and performance of "embodied knowledges"—delineating how dance educators provoke critical consciousness through African-derived dance. The data collected for Political Movements, including digital video footage and photographs of dance performances, were an integral part of this dissertation.

Myths of Nature Portrayed in Post WWII National Geographic Car Ads is a study that utilizes a timeline and archive to visually analyze, thematically group, and present the changing portrayals and narratives of of nature found in National Geographic car advertisements.

"Remediating Reconstruction" is an Omeka database of images from the 1876 Philadelphia Centennial that aims to explore Americans' relationship to material things at the end of Reconstruction and at the start of the Gilded Age. It includes engravings from Frank Leslie's Illustrated Register of the Centennial Exhibition as well as stereographs that present views of the Centennial fairgrounds, buildings, and displays.

Renegade Poetic America will provide a comprehensive database, resource center, and digital exhibition for the letters of two American poets, Edward Dorn and Amiri Baraka. With integrated annotations, links to sound, image, and word, and dynamic timelines, this website will offer an in-depth look at complicated American lives, cultures, and histories.

Sociology student Laura Fantone (completed 2005) produced this documentary on women and resistance in Tuscany, from World War Two to the present. Four self-described "regular women" connect their everyday lives to recent Italian history, from the resistance to fascism, to the feminist movement, to freedom of speech and contemporary global wars.

Roots was produced by Art History student Leeann Pomplas-Bruening at the New Media Lab for a major NYC financial institution. The 3D visualization of the stock market was used as part of a multimedia installation at the institution's training headquarters.

Scientists in all disciplines have created thousands of still images and animations on computers. There also are thousands of uncompiled scientific photographs, films, audio files, and software applications. John Jay College Mathematics instructor Gary Welz aims to create an online digital library for the storage and distribution of rich media for scientific professionals.

The Simplicity Archive was created as a space to connect with people who engage in simple living and to spread awareness of Laurie’s research project on simple living. The site is also home to a blog written by Laurie about simple living.

This project is about trends in smartphone usage and transportation. Increasingly people are relying on public data and smartphone applications to plan journeys and wayfind. Smartphone Travel Survey app is a survey tool to collect participant data from the smartphone on map usage and transportation choices.

Otoacoustic emission measurements (OAEs) are sounds that come from the ear. When cochlear outer hair cells are damaged or destroyed from noise overexposure, changes may be reflected in OAEs. Joshua will focus on developing software tools to answer research questions related to the use of OAEs for hearing conservation.

Working across disciplines with a "Neo-Baroque" conception of inter-arts unity, Music Composition student Peter Kirn develops techniques for integrating physical computing, digital multimedia, and interactive performance. Building on music as the formal ordering of events in time, he creates a toolkit of approaches to media and performance.

The Street Med Apps project will aggregate and streamline the disparate online resources for activist first aid. This interactive multimedia knowledge base will also provide strategic tools for street and affinity group medics such as on demand decision support, private communication, and geolocation capabilities. It will identify new types of mobile technologies that support the medical needs of individuals working in low-resource environments that can be used to improve the quality, efficiency and effectiveness of providers.

This project is part of a larger effort to curate a retrospective exhibition of works by Theresa Bernstein (1890-2002). This remarkable and prolific artist has, in general, been overlooked by scholars, thus the accompanying website — a compendium of images, videos, archival material, and other sources — will provide a starting point for future scholarship.

Urban Assignment revolves around the ways in which urban analytic tools and available technologies are capable of integrating and communicating abrupt changes in urban condition. This project explores the ways in which these technologies can be used in a 'bottom-up' manner (information to be fed by community networks and individuals) rather than strictly through 'top down' mechanisms of various authorities.

This project begins with community supported agriculture (CSA) and goes on to focus on the many alternative food networks (AFNs) urban residents create and seek out to meet their dietary needs and culinary interests. It provides a resource for people interested in the many facets of urban food from aesthetic experiences to social and environmental justice issues. It includes material on the scholarly and policy implications of urban food systems.

The Venereal Disease Visual History Archive will present and make available visual culture materials related to syphilis and gonorrhea from the first half of the twentieth century that are currently scattered among different digital and traditional archives. The primary focus is on sources related to the campaign to “stamp out” venereal disease in the 1930s and 1940s.

The history of New York City from Dutch settlement to the present is the focus of this website that combines informative exhibits, incisive primary documents, interactive graphics, and educational curricula to uncover the many and varied layers of the city's past. Working with the collection of the Seymour B. Durst Old York Library and Reading Room, two GC History students produce this website, which has become a favorite on-line source for NYC history.

The Virtual Poetry Project is an online journal that showcases the ways contemporary poetry overcomes the limitations of the written text. Connecting artists and scholars around the world through web 2.0 technologies, this project will build a web of resources and a network of people interested in these new forms of experimental poetry.

This project analyzes an online bulletin board from a community of glass makers by mapping the taxonomies of a threaded bulletin board discussion of about 4000 entries on techniques of glass making. The end goal is a data visualization of the breadth of knowledge generated by the activities of over a decade's correspondence of an ad hoc community of craft enthusiasts, spanning professional to leisure makers.

This project uses Omeka to curate and annotate images of the Victorian Sportswoman extracted from nineteenth-century periodicals. I investigate how iconography of the Sportswoman both aligns with and transgresses mainstream models for Victorian femininity. The project functions as a presentation space for generating critical conversations around the images and as a tool for teaching that fosters critical thinking about representations of women.

High-temperature superconducting materials allow for resistanceless flow of electricity below a certain temperature and have many practical applications in power generation and transmission, medical devices, communications, and computers. Incorporated into Yuri Artemov's Physics dissertation (completed 2005), 3D animations and visualizations of the tornado-like swirl of electrons illuminate the nature of superconductors and ways to improve their construction.

At certain frequencies, rhythm and pitch become one. It is possible to associate light and sound in similar ways. This project explores dialogues across the boundary between light and sound, art and music, in the spaces between performers.

Welike2draw is a suite of open-source hardware and software built to facilitate creativity and collaboration on digital devices. The software allows participants to share drawings over the internet, working simultaneously in real time and integrating rich media into their works. These devices hope to honor our bodies' capability of dexterous and rhythmic movements, freeing us from the need to sit at a computer and inviting us to dance shake and wiggle with our machines

Using digital depictions that track the development of the concept of "hate crimes" and related legislation since the civil rights era, this project analyzes historical textual and visual data related to bias crimes to express changes in the public discourse and the larger cultural framework that contribute to society’s intolerance for violent bias-crime.

What They Saved: Pieces of a Jewish Past is the story of how a daughter reconstructed her family’s missing past from a handful of mysterious objects passed down from her father. The strange collection—locks of hair, a postcard from Argentina, a cemetery receipt, letters written in Yiddish—moved her to search for the people who had left these traces of their lives and, ultimately, to come to terms with the bittersweet legacy of the third generation.

This project examines whether or not young Latinas and Black women ages 18-25 who use a smartphone app for sexual and reproductive health (SRH) information can achieve increased knowledge and utilization of SRH services such as pregnancy prevention (Plan B), HIV, STI, and pregnancy testing, and to other social services, such as substance abuse treatment.

This project is a display and visualization of a budding comparative collection of Black Sea fish osteology and mollusks. As one component of a larger website about archaeological research in Sinop, Turkey, it will serve as a bilingual (English and Turkish) multimedia home for this collection from the Black Sea coastal regions of Bulgaria, Turkey, Romania, Ukraine, Russia and Georgia and be available to other zooarchaeologists for their reference.

This website aims to create greater transparency around the politics of health and safety regulations within the American adult film industry. The ultimate goal is to serve as an informational resource, database, and platform for discussion amongst and between various publics – including industry performers, social scientists, and medical and legal scholars.

This 20-30 minute documentary short presents a political economy of Everglades restoration. Florida's "Python Challenge," is a new "market-based solution" for Everglades restoration that offers cash rewards to hunters for eliminating invasive Burmese pythons. Through interviews with policy makers, anthropologists and 'gladesmen,' the film utilizes the python challenge to revealing the forces that continue to radically transform the Everglade ecosystem.

This project seeks to convey the history of "chicha," a fermented corn beverage of pre-Columbian origins, in Bogotá. It includes the creation of a comic book narrative that takes the reader through one thousand years of "the culture of chicha" and an accessible website that will reach large sectors of the public in many parts of the world.

Art History Teaching Resources (AHTR) is a streamlined, peer-populated teaching resources site sharing Art History Survey teaching materials between teachers. Currently, there is no standard set of resources for art survey teachers at CUNY. Most new teachers "reinvent the wheel" by creating their own lectures, PPTs and other teaching materials. AHTR streamlines this process, connects with other similar endeavors, and forms a community of peers.

Artistic Exchange: A Timeline of 16th Century Flanders, Spain, and Latin America will be a dynamic timeline exploring 16th century art historical connections between Flanders, Spain, and Colonial Latin America. This project will utilize MIT's open source tool, SIMILE Timeline, to provide a broad visual picture of the historical period.

The region of Cappadocia in central Turkey has dozens of Byzantine structures carved into the landscape. Many of these are cave churches that are decorated with medieval wall paintings inside. This project is a multimedia site designed to provide a scholarly introduction to the area with essays and bibliography as well as an archive of maps, plans, and photographs.

The Media2Politic Project is a sociocultural experiment which will attempt to make correlations between images and values in contemporary society. This project asks the question, given a cachet of images and a cachet of value-laden words, will demographic patterns emerge if respondents are asked to connect the images with the words that most describe them?

Part of a larger Web-based project on nineteenth-century photography and history in Brazil, this project focuses on the work of the Brazilian photographer Marc Ferrez and, more specifically, on his photographs of Rio de Janeiro between 1860 and 1910.

Roots was produced by Art History student Leeann Pomplas-Bruening at the New Media Lab for a major NYC financial institution. The 3D visualization of the stock market was used as part of a multimedia installation at the institution's training headquarters.

This project is part of a larger effort to curate a retrospective exhibition of works by Theresa Bernstein (1890-2002). This remarkable and prolific artist has, in general, been overlooked by scholars, thus the accompanying website — a compendium of images, videos, archival material, and other sources — will provide a starting point for future scholarship.

This project aims to build a website to promote science literacy to the public by providing educational resources to sharpen the speaking and writing skills of scientists, and enhancing the accessibility of professional guidance to students interested in communications. One mission is to provide jargon-free scientific concepts and make them digestible for the public. Yue will also create a video to explain her research on epilepsy.

LocateFlow: Discovering the Nature of Creativity is dedicated to investigating the nature of creativity. Utilizing innovative design and technology, the project includes articles and interviews about creativity, large-scale social media analysis to gather perspective on web users' definitions of creativity, and a toolkit to inspire creativity.

Project Goals: Fine tune web architecture and underlying pedagogy for undergraduate wiki-based, inquiry-driven digital humanities course that blends online collaborative commenting on texts with live weekly seminar discussions. Engage students in multicultural history of classical world(s) by turning every document into a conversation. Create enriched learning experience where the syllabus becomes just the starting point on an open-ended collaborative journey.

Mapping Mythology is a digital archive of artwork that intersects with Classical mythology. Due to the well-recognized reception of the Classical world in modernity, this project seeks to map classically-themed artwork onto the contemporary urban environment. This project will not only reveal hidden gems in city architecture and sculpture, but also seeks to connect the monuments to their given context in the larger history of Classical reception.

The Street Med Apps project will aggregate and streamline the disparate online resources for activist first aid. This interactive multimedia knowledge base will also provide strategic tools for street and affinity group medics such as on demand decision support, private communication, and geolocation capabilities. It will identify new types of mobile technologies that support the medical needs of individuals working in low-resource environments that can be used to improve the quality, efficiency and effectiveness of providers.

Welike2draw is a suite of open-source hardware and software built to facilitate creativity and collaboration on digital devices. The software allows participants to share drawings over the internet, working simultaneously in real time and integrating rich media into their works. These devices hope to honor our bodies' capability of dexterous and rhythmic movements, freeing us from the need to sit at a computer and inviting us to dance shake and wiggle with our machines

This project analyzes an online bulletin board from a community of glass makers by mapping the taxonomies of a threaded bulletin board discussion of about 4000 entries on techniques of glass making. The end goal is a data visualization of the breadth of knowledge generated by the activities of over a decade's correspondence of an ad hoc community of craft enthusiasts, spanning professional to leisure makers.

Using digital depictions that track the development of the concept of "hate crimes" and related legislation since the civil rights era, this project analyzes historical textual and visual data related to bias crimes to express changes in the public discourse and the larger cultural framework that contribute to society’s intolerance for violent bias-crime.

Using OMEKA software, Kimberly is constructing a website about Marilyn Gittell’s contributions to the public school reform and community control movements of the 1960s, focusing on her scholarship about the people and politics of educational justice in New York City. This archive will be a resource for the history of educational struggles in NYC.

This project analyzes how participants write in the blog setting as compared to a more private MS Word setting. For this project Kreniske is building a blog that will serve as the hub for his participants’ posts. He will then compare these posts to writings created by an equivalent sample of participants writing created in MS Word.

Medea’s Map of Colchis is a digital archive of speech recordings of Lazuri spoken in Turkey. This interactive teaching tool will map linguistic variation found in the Lazi villages of Rize and Artvin, two provinces formerly belonging to the ancient Kingdom of Colchis. Lazuri is in danger of becoming extinct within the next two generations if children and adolescents no longer learn this language as their mother tongue.

Using ArcGIS, Steve is creating a map of union members residences in Local 174, an influential Detroit local within the United Auto Workers. The map will enable visualization and analysis of residence patterns in this union in the era just prior to postwar suburbanization and the dispersal of industrial plants and union membership.

This project is about trends in smartphone usage and transportation. Increasingly people are relying on public data and smartphone applications to plan journeys and wayfind. Smartphone Travel Survey app is a survey tool to collect participant data from the smartphone on map usage and transportation choices.

Hope Hartman, City College and Graduate Center professor of Instructional Psychology, is creating a MultiUser Virtual Environment (MUVE) on theories of educational psychology. This "metaenvironment" will consist of 3-D rooms with interactivity and animations to illustrate theories and help learners experience them as a way of learning about them.

What They Saved: Pieces of a Jewish Past is the story of how a daughter reconstructed her family’s missing past from a handful of mysterious objects passed down from her father. The strange collection—locks of hair, a postcard from Argentina, a cemetery receipt, letters written in Yiddish—moved her to search for the people who had left these traces of their lives and, ultimately, to come to terms with the bittersweet legacy of the third generation.

This is a collaborative project in support of the NEH-funded summer institute "City of Print." This project examines archival material dealing with the history of the printing press in New York City using digital tools and culminates in a two-week institute in New York. Using mapping, annotation tools, and face-to-face seminars, it explores both the influence of place on publications and the influence of these publications on place.

The Digital Anthologist is a tool in development that facilitates storage, editing, and classification of materials on the web. In the spirit of "folksonomy," this digital anthologizing tool will function as another way for web users to curate online, in ways that tag back to print conventions like the Table of Contents but also utilize web conventions such as linking and tagging.

A Grammar of Where? will provide a geographically referenced database, maps, and links to the works of three poets writing about, and working in, the Americas. It will draw upon a broader dissertation research project that explores how nation, home, and community are imagined and named in the works of Anglophone poets writing (and publishing) between 1945 and 2005.

The Jail of Mountjoy is a linguistic-historical-aural interpretation of the rhythms hidden in Finnegans Wake accomplished by reading Roland McHugh's Annotations as music. The goal is to open up the more non-linguistic elements of the work to the common reader, as well as to pragmatically show the varying phases of the Wake an dreamer's dream through sound.

In Kate Chopin’s 1892 short story, “Miss McEnders,” a naive young woman travels from her affluent home in North St. Louis to visit a dressmaker on working-class Arsenal Street. The journey highlights existing class and ethnic divides in 19th century St. Louis and prefigures civic and structural changes in St. Louis throughout the 20th century that reinforced these divisions.

Combining oral history and new media, this website is part of Beth Counihan's English dissertation (completed 2005) that investigates literacy development among participants in a lower Manhattan senior center. Via online exhibits, two participants in a memoir writing workshop at Peter Cooper Village and Stuyvesant Town learned to use the Internet and shared their experiences of life in New York from 1939 to the present

Using digital recording technology to generate a group of poems as an audio-book, this project will attend to, insist upon and preserve the profundity of the everyday utterance. It aims to fabricate a world that parallels the ordinary space of everyday activity and its language events, reassembling that space as a new architectural sound-object.

"Remediating Reconstruction" is an Omeka database of images from the 1876 Philadelphia Centennial that aims to explore Americans' relationship to material things at the end of Reconstruction and at the start of the Gilded Age. It includes engravings from Frank Leslie's Illustrated Register of the Centennial Exhibition as well as stereographs that present views of the Centennial fairgrounds, buildings, and displays.

Renegade Poetic America will provide a comprehensive database, resource center, and digital exhibition for the letters of two American poets, Edward Dorn and Amiri Baraka. With integrated annotations, links to sound, image, and word, and dynamic timelines, this website will offer an in-depth look at complicated American lives, cultures, and histories.

This project uses Omeka to curate and annotate images of the Victorian Sportswoman extracted from nineteenth-century periodicals. I investigate how iconography of the Sportswoman both aligns with and transgresses mainstream models for Victorian femininity. The project functions as a presentation space for generating critical conversations around the images and as a tool for teaching that fosters critical thinking about representations of women.

Architecture and Wayfinding is a 3D simulation of one of the Graduate Center's floors. The project aims to reveal particular characteristics of built environments that influence the process of wayfinding, or how people find their way in certain challenging environments.

This project thinks through the practices through which people might come to "know," understand, have, and create the experiences that characterize living in a city. It draws upon people's everyday practices as examples of "archival practices," especially those involving digital technologies, which may provide guidance for researchers who study affective urban experiences. Through close engagement with these practices, this project will provide alternative methodologies for urban research.

Counter-Mapping Return is a participatory mapping project that studies the ways in which maps, plans and planning tools can be used to articulate the aggregate of social and physical considerations that are built-in to negotiations of space. An expropriated Palestinian village named Miska, served as a case study for the mapping exercises.

Extreme Makeover: Producing Extreme Homes Reproducing Ideal Citizens examines the reality television program Extreme Makeover: Home Edition (EMHE). Using audio recordings from interviews while on the set of the show, I will produce an audio documentary that discusses how EMHE, along with their corporate sponsors, attempts to reinvent a particular kind of person — a middle class, do-it-yourself, patriotic citizen.

The goal of this dissertation research is to document and analyze the organizational structures and decision-making processes of a diverse sample of children’s membership groups from around the world. My aim is to identify different types and qualities of children’s membership groups and look at how each affords different opportunities for children to develop and exercise their citizenship and capacities for self-governance in groups.

Web 2.0 applications and patient participation in creating medical knowledge are facilitating significant changes in the political culture of health care. While industry and media laud this trend, some academics argue that patients take on too great a burden. The voice of the average patient is underrepresented in this debate. This project seeks to fill that gap through a study on blogs written by women with Multiple Sclerosis as sites of connection to others and engagement with the medical establishment.

This project is an analysis of 300 images of war-affected youths in Iraq and Afghanistan from the websites of four international humanitarian organizations. Interviews will be conducted with key informants from these organizations about the production of the images on their websites.

Myths of Nature Portrayed in Post WWII National Geographic Car Ads is a study that utilizes a timeline and archive to visually analyze, thematically group, and present the changing portrayals and narratives of of nature found in National Geographic car advertisements.

The Simplicity Archive was created as a space to connect with people who engage in simple living and to spread awareness of Laurie’s research project on simple living. The site is also home to a blog written by Laurie about simple living.

Urban Assignment revolves around the ways in which urban analytic tools and available technologies are capable of integrating and communicating abrupt changes in urban condition. This project explores the ways in which these technologies can be used in a 'bottom-up' manner (information to be fed by community networks and individuals) rather than strictly through 'top down' mechanisms of various authorities.

This project begins with community supported agriculture (CSA) and goes on to focus on the many alternative food networks (AFNs) urban residents create and seek out to meet their dietary needs and culinary interests. It provides a resource for people interested in the many facets of urban food from aesthetic experiences to social and environmental justice issues. It includes material on the scholarly and policy implications of urban food systems.

Gendering Islands brings together a variety of documents concerning the seventeenth-century francophone Caribbean from archives and libraries in France, Guadeloupe, Martinique, and the United States. This project is designed to create a multimedia research and teaching tool for exploring the colonial Antilles.

A Geography of Impertinence is a web-based tool for studying the Spanish experience of piracy and contraband in the Early Modern period. The website will allow users to interactively discover key points in the geography of piracy, using a set of Portuguese maps from the 1630s. The tool is also designed to serve as a gateway into—and as an annotation platform for—a variety of literary, historical and historiographic documents.

The Virtual Poetry Project is an online journal that showcases the ways contemporary poetry overcomes the limitations of the written text. Connecting artists and scholars around the world through web 2.0 technologies, this project will build a web of resources and a network of people interested in these new forms of experimental poetry.

This project seeks to document the cultural palimpsest of the Port of New York, specifically Lower Manhattan’s port district circa 1890s-1940s. To do so, I will present digitized archival material to “map” New York City’s “sailortown,” a term used to describe urban waterfront districts that catered to the transient population of seafarers constantly coming and going in between voyages at sea.

The Venereal Disease Visual History Archive will present and make available visual culture materials related to syphilis and gonorrhea from the first half of the twentieth century that are currently scattered among different digital and traditional archives. The primary focus is on sources related to the campaign to “stamp out” venereal disease in the 1930s and 1940s.

NYC is the most linguistically diverse place in the world and has the largest public transit system in North America. By mapping the languages spoken at the stations and along the routes, this project visually illustrates what linguistic neighborhoods the subway takes its riders to, from and through.

The Linguist’s Kitchen is a web-based application designed to aid beginning linguistics students in learning core linguistic principles and practices through guided analyses of languages spoken in the home and community. It’s called a kitchen because it provides a space, tools, and recipes necessary for users to “cook” raw language data so it can be used for learning through conducting linguistic analyses.

Scientists in all disciplines have created thousands of still images and animations on computers. There also are thousands of uncompiled scientific photographs, films, audio files, and software applications. John Jay College Mathematics instructor Gary Welz aims to create an online digital library for the storage and distribution of rich media for scientific professionals.

At certain frequencies, rhythm and pitch become one. It is possible to associate light and sound in similar ways. This project explores dialogues across the boundary between light and sound, art and music, in the spaces between performers.

Using a combination of real-time audio processing and 3D modeling software, music student Zachary Seldess will create virtual 3D sound environments that, via a local area network (LAN), can be experienced and altered in real-time simultaneously by several users.

Using the Max/MSP/Jitter programming environment, Music Composition student Nathan Bowen hopes to change the concert audience experience by allowing audience members to help determine the outcome of the performance. Dividing the audience into two teams, each team will be assigned the task to get their video game character to cross the finish line first and prevent the other team from gaining ground.

The Musical World Map is an interactive web-based application in development that enables users to navigate the world map while listening to the music of the country or city associated with a particular location. This teaching tool will also explore audio boundaries as opposed to actual national borders and provide contextual documents and images to supplement the music application.

Working across disciplines with a "Neo-Baroque" conception of inter-arts unity, Music Composition student Peter Kirn develops techniques for integrating physical computing, digital multimedia, and interactive performance. Building on music as the formal ordering of events in time, he creates a toolkit of approaches to media and performance.

By digitizing Ludwig Wittgenstein’s (1889-1951) Tractatus Logico-Philosophicus, I aim to make manifest its complex internal structure. I am creating a dynamic, interactive, digital incarnation of the work, and a valuable tool for its study. Employing digital technology in the humanities, eTLP shall be a twenty-first-century expression of one of the previous century’s most important philosophical texts.

Phylo explores the origins of contemporary philosophy by looking at historical relationships between individuals, institutions, and ideas. These relationships are contained in a user-maintained database and rendered using data visualization tools. In fall 2009, Phylo launched a user-annotated catalog of job openings in academic philosophy that enables job seekers to share and gain information about the market.

Employing methods from Statistical Physics and using computer simulation, Physics student Huafeng Xie studies complex networks drawn from a wide range of systems such as the World Wide Web, protein interactions, and citations of scientific articles, trying to understand the structure, dynamics, and revolutionary history of these systems.

High-temperature superconducting materials allow for resistanceless flow of electricity below a certain temperature and have many practical applications in power generation and transmission, medical devices, communications, and computers. Incorporated into Yuri Artemov's Physics dissertation (completed 2005), 3D animations and visualizations of the tornado-like swirl of electrons illuminate the nature of superconductors and ways to improve their construction.

This project is about the effects of anthropogenic noise on dolphin behavior and physiology. Examining the dynamics of the soundscape requires transforming sounds for analysis and presentation of results. Various characteristics of the sounds can be highlighted depending on the type of visual or acoustic transformation.

Four high school students from Benjamin Banneker Academy for Community Development in Brooklyn are partnering with graduate students on this research project to utilize digital video production as a research methodology. It examines attitudes regarding recent renovations to the Brooklyn Children's Museum and will engage young people in understanding how their peers understand and interact in a museum environment.

The Healthy CUNY Initiative, an effort by students, faculty and staff to make CUNY the healthiest urban campus in the US, is holding the CUNY Fights the Fizz Counter-Advertising Contest, which is inviting students to design campaigns to educate the CUNY community about the harmful health effects of soda and help end Big Soda’s targeting of young soda drinkers.

FoodSystems, Health and Community is an educational website that provides information about connections between food and health, policy that affects the way we eat, and issues of social justice. These topics will be the broad themes that inspire regular blog posts in which I will bring together food studies and public health with my ongoing experiences as a researcher, writer, teacher, citizen, cook and eater.

This project examines whether or not young Latinas and Black women ages 18-25 who use a smartphone app for sexual and reproductive health (SRH) information can achieve increased knowledge and utilization of SRH services such as pregnancy prevention (Plan B), HIV, STI, and pregnancy testing, and to other social services, such as substance abuse treatment.

This research and CD-ROM project examines the production and performance of "embodied knowledges"—delineating how dance educators provoke critical consciousness through African-derived dance. The data collected for Political Movements, including digital video footage and photographs of dance performances, were an integral part of this dissertation.

Sociology student Laura Fantone (completed 2005) produced this documentary on women and resistance in Tuscany, from World War Two to the present. Four self-described "regular women" connect their everyday lives to recent Italian history, from the resistance to fascism, to the feminist movement, to freedom of speech and contemporary global wars.

This project examines an ongoing land conflict in the small town of Caledonia, Ontario, Canada. The conflict centers on land that was granted to the Six Nations Confederacy in 1784. Today, the Canadian government and the Six Nations Confederacy both make vastly different claims regarding the ownership of this land. Using GIS mapping techniques, Flash software, and database methodology, this project provides an online, interactive exploration of this conflict. <p>

Many social service programs for dispossessed populations are underutilized because potential clients are unaware of numerous available resources. This project aims to provide a comprehensive listing of city organizations, including adult and youth homeless organizations, free health clinics, detoxification and substance abuse treatment programs, soup kitchens, and mental health services.

Auditory Simulations is a project to create simulations of speech sound using different digital signal processing techniques. It is primarily focused on generating simulations of degraded speech signals, and in simulating the effects of digital signal processing in a hearing aid, with emphasis on compression characteristics.

The sound you hear travels through the outer and middle ear toward the inner ear and is affected by characteristics of the middle ear. Modeling techniques will be utilized to investigate the impact of the middle ear on sound transmission. Modeling will be done by developing programs in MATLAB and outcomes are potentially useful in clinics.

Otoacoustic emission measurements (OAEs) are sounds that come from the ear. When cochlear outer hair cells are damaged or destroyed from noise overexposure, changes may be reflected in OAEs. Joshua will focus on developing software tools to answer research questions related to the use of OAEs for hearing conservation.

This project focuses on the influence of the 1970s fiscal crisis on the places of performance, the perception of neighborhoods as theatre districts, and the phenomenon of government intervention in both of these elements. Digital mapping visualizes the changes in the geo-cultural landscape, especially the movement of "downtown theatre" from the West to the East Village, and the accompanying alterations to the built environment and neighborhood demographics.

This online resource broadens our understanding of religious theatre and performance by studying groups that are generally labeled as "religious cults." The study of "New Religious Movements" (NRM) reveals the diversity of religious performances, offering resources useful to scholars in a range of disciplines.

Children Framing Childhoods is a longitudinal visual research project that documents how children from diverse cultural backgrounds growing up in an urban context use photography and video to represent themselves, and their complex identities from childhood to teenagehood. The on-line audio-visual archive has special relevance for urban educators and aims to cultivate a new set of lenses through which to visualize urban youth.

This project analyzes how participants write in the blog setting as compared to a more private MS Word setting. For this project Kreniske is building a blog that will serve as the hub for his participants’ posts. He will then compare these posts to writings created by an equivalent sample of participants writing created in MS Word.

FoodSystems, Health and Community is an educational website that provides information about connections between food and health, policy that affects the way we eat, and issues of social justice. These topics will be the broad themes that inspire regular blog posts in which I will bring together food studies and public health with my ongoing experiences as a researcher, writer, teacher, citizen, cook and eater.

This project aims to build a website to promote science literacy to the public by providing educational resources to sharpen the speaking and writing skills of scientists, and enhancing the accessibility of professional guidance to students interested in communications. One mission is to provide jargon-free scientific concepts and make them digestible for the public. Yue will also create a video to explain her research on epilepsy.

The Linguist’s Kitchen is a web-based application designed to aid beginning linguistics students in learning core linguistic principles and practices through guided analyses of languages spoken in the home and community. It’s called a kitchen because it provides a space, tools, and recipes necessary for users to “cook” raw language data so it can be used for learning through conducting linguistic analyses.

This project seeks to document the cultural palimpsest of the Port of New York, specifically Lower Manhattan’s port district circa 1890s-1940s. To do so, I will present digitized archival material to “map” New York City’s “sailortown,” a term used to describe urban waterfront districts that catered to the transient population of seafarers constantly coming and going in between voyages at sea.

The goal of this dissertation research is to document and analyze the organizational structures and decision-making processes of a diverse sample of children’s membership groups from around the world. My aim is to identify different types and qualities of children’s membership groups and look at how each affords different opportunities for children to develop and exercise their citizenship and capacities for self-governance in groups.

Otoacoustic emission measurements (OAEs) are sounds that come from the ear. When cochlear outer hair cells are damaged or destroyed from noise overexposure, changes may be reflected in OAEs. Joshua will focus on developing software tools to answer research questions related to the use of OAEs for hearing conservation.

This project uses Omeka to curate and annotate images of the Victorian Sportswoman extracted from nineteenth-century periodicals. I investigate how iconography of the Sportswoman both aligns with and transgresses mainstream models for Victorian femininity. The project functions as a presentation space for generating critical conversations around the images and as a tool for teaching that fosters critical thinking about representations of women.

This project examines whether or not young Latinas and Black women ages 18-25 who use a smartphone app for sexual and reproductive health (SRH) information can achieve increased knowledge and utilization of SRH services such as pregnancy prevention (Plan B), HIV, STI, and pregnancy testing, and to other social services, such as substance abuse treatment.

This is a collaborative project in support of the NEH-funded summer institute "City of Print." This project examines archival material dealing with the history of the printing press in New York City using digital tools and culminates in a two-week institute in New York. Using mapping, annotation tools, and face-to-face seminars, it explores both the influence of place on publications and the influence of these publications on place.

The region of Cappadocia in central Turkey has dozens of Byzantine structures carved into the landscape. Many of these are cave churches that are decorated with medieval wall paintings inside. This project is a multimedia site designed to provide a scholarly introduction to the area with essays and bibliography as well as an archive of maps, plans, and photographs.

This project is about the effects of anthropogenic noise on dolphin behavior and physiology. Examining the dynamics of the soundscape requires transforming sounds for analysis and presentation of results. Various characteristics of the sounds can be highlighted depending on the type of visual or acoustic transformation.

Gendering Islands brings together a variety of documents concerning the seventeenth-century francophone Caribbean from archives and libraries in France, Guadeloupe, Martinique, and the United States. This project is designed to create a multimedia research and teaching tool for exploring the colonial Antilles.

Using OMEKA software, Kimberly is constructing a website about Marilyn Gittell’s contributions to the public school reform and community control movements of the 1960s, focusing on her scholarship about the people and politics of educational justice in New York City. This archive will be a resource for the history of educational struggles in NYC.

The Venereal Disease Visual History Archive will present and make available visual culture materials related to syphilis and gonorrhea from the first half of the twentieth century that are currently scattered among different digital and traditional archives. The primary focus is on sources related to the campaign to “stamp out” venereal disease in the 1930s and 1940s.

This project analyzes an online bulletin board from a community of glass makers by mapping the taxonomies of a threaded bulletin board discussion of about 4000 entries on techniques of glass making. The end goal is a data visualization of the breadth of knowledge generated by the activities of over a decade's correspondence of an ad hoc community of craft enthusiasts, spanning professional to leisure makers.

NYC is the most linguistically diverse place in the world and has the largest public transit system in North America. By mapping the languages spoken at the stations and along the routes, this project visually illustrates what linguistic neighborhoods the subway takes its riders to, from and through.

Mapping Mythology is a digital archive of artwork that intersects with Classical mythology. Due to the well-recognized reception of the Classical world in modernity, this project seeks to map classically-themed artwork onto the contemporary urban environment. This project will not only reveal hidden gems in city architecture and sculpture, but also seeks to connect the monuments to their given context in the larger history of Classical reception.

Medea’s Map of Colchis is a digital archive of speech recordings of Lazuri spoken in Turkey. This interactive teaching tool will map linguistic variation found in the Lazi villages of Rize and Artvin, two provinces formerly belonging to the ancient Kingdom of Colchis. Lazuri is in danger of becoming extinct within the next two generations if children and adolescents no longer learn this language as their mother tongue.

"Remediating Reconstruction" is an Omeka database of images from the 1876 Philadelphia Centennial that aims to explore Americans' relationship to material things at the end of Reconstruction and at the start of the Gilded Age. It includes engravings from Frank Leslie's Illustrated Register of the Centennial Exhibition as well as stereographs that present views of the Centennial fairgrounds, buildings, and displays.

This project is about trends in smartphone usage and transportation. Increasingly people are relying on public data and smartphone applications to plan journeys and wayfind. Smartphone Travel Survey app is a survey tool to collect participant data from the smartphone on map usage and transportation choices.

This project is part of a larger effort to curate a retrospective exhibition of works by Theresa Bernstein (1890-2002). This remarkable and prolific artist has, in general, been overlooked by scholars, thus the accompanying website — a compendium of images, videos, archival material, and other sources — will provide a starting point for future scholarship.

Using digital depictions that track the development of the concept of "hate crimes" and related legislation since the civil rights era, this project analyzes historical textual and visual data related to bias crimes to express changes in the public discourse and the larger cultural framework that contribute to society’s intolerance for violent bias-crime.

Art History Teaching Resources (AHTR) is a streamlined, peer-populated teaching resources site sharing Art History Survey teaching materials between teachers. Currently, there is no standard set of resources for art survey teachers at CUNY. Most new teachers "reinvent the wheel" by creating their own lectures, PPTs and other teaching materials. AHTR streamlines this process, connects with other similar endeavors, and forms a community of peers.

Auditory Simulations is a project to create simulations of speech sound using different digital signal processing techniques. It is primarily focused on generating simulations of degraded speech signals, and in simulating the effects of digital signal processing in a hearing aid, with emphasis on compression characteristics.

This project is a display and visualization of a budding comparative collection of Black Sea fish osteology and mollusks. As one component of a larger website about archaeological research in Sinop, Turkey, it will serve as a bilingual (English and Turkish) multimedia home for this collection from the Black Sea coastal regions of Bulgaria, Turkey, Romania, Ukraine, Russia and Georgia and be available to other zooarchaeologists for their reference.

The sound you hear travels through the outer and middle ear toward the inner ear and is affected by characteristics of the middle ear. Modeling techniques will be utilized to investigate the impact of the middle ear on sound transmission. Modeling will be done by developing programs in MATLAB and outcomes are potentially useful in clinics.

Using ArcGIS, Steve is creating a map of union members residences in Local 174, an influential Detroit local within the United Auto Workers. The map will enable visualization and analysis of residence patterns in this union in the era just prior to postwar suburbanization and the dispersal of industrial plants and union membership.

This 20-30 minute documentary short presents a political economy of Everglades restoration. Florida's "Python Challenge," is a new "market-based solution" for Everglades restoration that offers cash rewards to hunters for eliminating invasive Burmese pythons. Through interviews with policy makers, anthropologists and 'gladesmen,' the film utilizes the python challenge to revealing the forces that continue to radically transform the Everglade ecosystem.

LocateFlow: Discovering the Nature of Creativity is dedicated to investigating the nature of creativity. Utilizing innovative design and technology, the project includes articles and interviews about creativity, large-scale social media analysis to gather perspective on web users' definitions of creativity, and a toolkit to inspire creativity.

In Kate Chopin’s 1892 short story, “Miss McEnders,” a naive young woman travels from her affluent home in North St. Louis to visit a dressmaker on working-class Arsenal Street. The journey highlights existing class and ethnic divides in 19th century St. Louis and prefigures civic and structural changes in St. Louis throughout the 20th century that reinforced these divisions.

Web 2.0 applications and patient participation in creating medical knowledge are facilitating significant changes in the political culture of health care. While industry and media laud this trend, some academics argue that patients take on too great a burden. The voice of the average patient is underrepresented in this debate. This project seeks to fill that gap through a study on blogs written by women with Multiple Sclerosis as sites of connection to others and engagement with the medical establishment.

The Simplicity Archive was created as a space to connect with people who engage in simple living and to spread awareness of Laurie’s research project on simple living. The site is also home to a blog written by Laurie about simple living.

Welike2draw is a suite of open-source hardware and software built to facilitate creativity and collaboration on digital devices. The software allows participants to share drawings over the internet, working simultaneously in real time and integrating rich media into their works. These devices hope to honor our bodies' capability of dexterous and rhythmic movements, freeing us from the need to sit at a computer and inviting us to dance shake and wiggle with our machines

This website aims to create greater transparency around the politics of health and safety regulations within the American adult film industry. The ultimate goal is to serve as an informational resource, database, and platform for discussion amongst and between various publics – including industry performers, social scientists, and medical and legal scholars.

Children Framing Childhoods is a longitudinal visual research project that documents how children from diverse cultural backgrounds growing up in an urban context use photography and video to represent themselves, and their complex identities from childhood to teenagehood. The on-line audio-visual archive has special relevance for urban educators and aims to cultivate a new set of lenses through which to visualize urban youth.

Counter-Mapping Return is a participatory mapping project that studies the ways in which maps, plans and planning tools can be used to articulate the aggregate of social and physical considerations that are built-in to negotiations of space. An expropriated Palestinian village named Miska, served as a case study for the mapping exercises.

Using digital recording technology to generate a group of poems as an audio-book, this project will attend to, insist upon and preserve the profundity of the everyday utterance. It aims to fabricate a world that parallels the ordinary space of everyday activity and its language events, reassembling that space as a new architectural sound-object.

The Street Med Apps project will aggregate and streamline the disparate online resources for activist first aid. This interactive multimedia knowledge base will also provide strategic tools for street and affinity group medics such as on demand decision support, private communication, and geolocation capabilities. It will identify new types of mobile technologies that support the medical needs of individuals working in low-resource environments that can be used to improve the quality, efficiency and effectiveness of providers.

Urban Assignment revolves around the ways in which urban analytic tools and available technologies are capable of integrating and communicating abrupt changes in urban condition. This project explores the ways in which these technologies can be used in a 'bottom-up' manner (information to be fed by community networks and individuals) rather than strictly through 'top down' mechanisms of various authorities.

What They Saved: Pieces of a Jewish Past is the story of how a daughter reconstructed her family’s missing past from a handful of mysterious objects passed down from her father. The strange collection—locks of hair, a postcard from Argentina, a cemetery receipt, letters written in Yiddish—moved her to search for the people who had left these traces of their lives and, ultimately, to come to terms with the bittersweet legacy of the third generation.

The Healthy CUNY Initiative, an effort by students, faculty and staff to make CUNY the healthiest urban campus in the US, is holding the CUNY Fights the Fizz Counter-Advertising Contest, which is inviting students to design campaigns to educate the CUNY community about the harmful health effects of soda and help end Big Soda’s targeting of young soda drinkers.

The Digital Anthologist is a tool in development that facilitates storage, editing, and classification of materials on the web. In the spirit of "folksonomy," this digital anthologizing tool will function as another way for web users to curate online, in ways that tag back to print conventions like the Table of Contents but also utilize web conventions such as linking and tagging.

Project Goals: Fine tune web architecture and underlying pedagogy for undergraduate wiki-based, inquiry-driven digital humanities course that blends online collaborative commenting on texts with live weekly seminar discussions. Engage students in multicultural history of classical world(s) by turning every document into a conversation. Create enriched learning experience where the syllabus becomes just the starting point on an open-ended collaborative journey.

This project focuses on the influence of the 1970s fiscal crisis on the places of performance, the perception of neighborhoods as theatre districts, and the phenomenon of government intervention in both of these elements. Digital mapping visualizes the changes in the geo-cultural landscape, especially the movement of "downtown theatre" from the West to the East Village, and the accompanying alterations to the built environment and neighborhood demographics.

The Jail of Mountjoy is a linguistic-historical-aural interpretation of the rhythms hidden in Finnegans Wake accomplished by reading Roland McHugh's Annotations as music. The goal is to open up the more non-linguistic elements of the work to the common reader, as well as to pragmatically show the varying phases of the Wake an dreamer's dream through sound.

This project seeks to convey the history of "chicha," a fermented corn beverage of pre-Columbian origins, in Bogotá. It includes the creation of a comic book narrative that takes the reader through one thousand years of "the culture of chicha" and an accessible website that will reach large sectors of the public in many parts of the world.

The Musical World Map is an interactive web-based application in development that enables users to navigate the world map while listening to the music of the country or city associated with a particular location. This teaching tool will also explore audio boundaries as opposed to actual national borders and provide contextual documents and images to supplement the music application.

This project is an analysis of 300 images of war-affected youths in Iraq and Afghanistan from the websites of four international humanitarian organizations. Interviews will be conducted with key informants from these organizations about the production of the images on their websites.

Myths of Nature Portrayed in Post WWII National Geographic Car Ads is a study that utilizes a timeline and archive to visually analyze, thematically group, and present the changing portrayals and narratives of of nature found in National Geographic car advertisements.

The Virtual Poetry Project is an online journal that showcases the ways contemporary poetry overcomes the limitations of the written text. Connecting artists and scholars around the world through web 2.0 technologies, this project will build a web of resources and a network of people interested in these new forms of experimental poetry.

A Grammar of Where? will provide a geographically referenced database, maps, and links to the works of three poets writing about, and working in, the Americas. It will draw upon a broader dissertation research project that explores how nation, home, and community are imagined and named in the works of Anglophone poets writing (and publishing) between 1945 and 2005.

This project examines an ongoing land conflict in the small town of Caledonia, Ontario, Canada. The conflict centers on land that was granted to the Six Nations Confederacy in 1784. Today, the Canadian government and the Six Nations Confederacy both make vastly different claims regarding the ownership of this land. Using GIS mapping techniques, Flash software, and database methodology, this project provides an online, interactive exploration of this conflict. <p>

This project begins with community supported agriculture (CSA) and goes on to focus on the many alternative food networks (AFNs) urban residents create and seek out to meet their dietary needs and culinary interests. It provides a resource for people interested in the many facets of urban food from aesthetic experiences to social and environmental justice issues. It includes material on the scholarly and policy implications of urban food systems.

This project thinks through the practices through which people might come to "know," understand, have, and create the experiences that characterize living in a city. It draws upon people's everyday practices as examples of "archival practices," especially those involving digital technologies, which may provide guidance for researchers who study affective urban experiences. Through close engagement with these practices, this project will provide alternative methodologies for urban research.

Using a combination of real-time audio processing and 3D modeling software, music student Zachary Seldess will create virtual 3D sound environments that, via a local area network (LAN), can be experienced and altered in real-time simultaneously by several users.

Artistic Exchange: A Timeline of 16th Century Flanders, Spain, and Latin America will be a dynamic timeline exploring 16th century art historical connections between Flanders, Spain, and Colonial Latin America. This project will utilize MIT's open source tool, SIMILE Timeline, to provide a broad visual picture of the historical period.

Using the Max/MSP/Jitter programming environment, Music Composition student Nathan Bowen hopes to change the concert audience experience by allowing audience members to help determine the outcome of the performance. Dividing the audience into two teams, each team will be assigned the task to get their video game character to cross the finish line first and prevent the other team from gaining ground.

Extreme Makeover: Producing Extreme Homes Reproducing Ideal Citizens examines the reality television program Extreme Makeover: Home Edition (EMHE). Using audio recordings from interviews while on the set of the show, I will produce an audio documentary that discusses how EMHE, along with their corporate sponsors, attempts to reinvent a particular kind of person — a middle class, do-it-yourself, patriotic citizen.

A Geography of Impertinence is a web-based tool for studying the Spanish experience of piracy and contraband in the Early Modern period. The website will allow users to interactively discover key points in the geography of piracy, using a set of Portuguese maps from the 1630s. The tool is also designed to serve as a gateway into—and as an annotation platform for—a variety of literary, historical and historiographic documents.

Renegade Poetic America will provide a comprehensive database, resource center, and digital exhibition for the letters of two American poets, Edward Dorn and Amiri Baraka. With integrated annotations, links to sound, image, and word, and dynamic timelines, this website will offer an in-depth look at complicated American lives, cultures, and histories.

Phylo explores the origins of contemporary philosophy by looking at historical relationships between individuals, institutions, and ideas. These relationships are contained in a user-maintained database and rendered using data visualization tools. In fall 2009, Phylo launched a user-annotated catalog of job openings in academic philosophy that enables job seekers to share and gain information about the market.

Architecture and Wayfinding is a 3D simulation of one of the Graduate Center's floors. The project aims to reveal particular characteristics of built environments that influence the process of wayfinding, or how people find their way in certain challenging environments.

Employing methods from Statistical Physics and using computer simulation, Physics student Huafeng Xie studies complex networks drawn from a wide range of systems such as the World Wide Web, protein interactions, and citations of scientific articles, trying to understand the structure, dynamics, and revolutionary history of these systems.

The Media2Politic Project is a sociocultural experiment which will attempt to make correlations between images and values in contemporary society. This project asks the question, given a cachet of images and a cachet of value-laden words, will demographic patterns emerge if respondents are asked to connect the images with the words that most describe them?

Four high school students from Benjamin Banneker Academy for Community Development in Brooklyn are partnering with graduate students on this research project to utilize digital video production as a research methodology. It examines attitudes regarding recent renovations to the Brooklyn Children's Museum and will engage young people in understanding how their peers understand and interact in a museum environment.

At certain frequencies, rhythm and pitch become one. It is possible to associate light and sound in similar ways. This project explores dialogues across the boundary between light and sound, art and music, in the spaces between performers.

Many social service programs for dispossessed populations are underutilized because potential clients are unaware of numerous available resources. This project aims to provide a comprehensive listing of city organizations, including adult and youth homeless organizations, free health clinics, detoxification and substance abuse treatment programs, soup kitchens, and mental health services.

This online resource broadens our understanding of religious theatre and performance by studying groups that are generally labeled as "religious cults." The study of "New Religious Movements" (NRM) reveals the diversity of religious performances, offering resources useful to scholars in a range of disciplines.

Scientists in all disciplines have created thousands of still images and animations on computers. There also are thousands of uncompiled scientific photographs, films, audio files, and software applications. John Jay College Mathematics instructor Gary Welz aims to create an online digital library for the storage and distribution of rich media for scientific professionals.

Working across disciplines with a "Neo-Baroque" conception of inter-arts unity, Music Composition student Peter Kirn develops techniques for integrating physical computing, digital multimedia, and interactive performance. Building on music as the formal ordering of events in time, he creates a toolkit of approaches to media and performance.

By digitizing Ludwig Wittgenstein’s (1889-1951) Tractatus Logico-Philosophicus, I aim to make manifest its complex internal structure. I am creating a dynamic, interactive, digital incarnation of the work, and a valuable tool for its study. Employing digital technology in the humanities, eTLP shall be a twenty-first-century expression of one of the previous century’s most important philosophical texts.

In The Lost Museum, intrepid visitors can explore a virtual reconstruction of legendary showman P. T. Barnum's American Museum and investigate the mystery of who burned down this NYC landmark in 1865. Educators, students, and history enthusiasts can explore a rich archive of historical documents and present-day scholarship that reveals the marvels and scandals surrounding Barnum and his museum, as well as the social, political, and cultural history of the mid-nineteenth century city.

Combining oral history and new media, this website is part of Beth Counihan's English dissertation (completed 2005) that investigates literacy development among participants in a lower Manhattan senior center. Via online exhibits, two participants in a memoir writing workshop at Peter Cooper Village and Stuyvesant Town learned to use the Internet and shared their experiences of life in New York from 1939 to the present

Hope Hartman, City College and Graduate Center professor of Instructional Psychology, is creating a MultiUser Virtual Environment (MUVE) on theories of educational psychology. This "metaenvironment" will consist of 3-D rooms with interactivity and animations to illustrate theories and help learners experience them as a way of learning about them.

Part of a larger Web-based project on nineteenth-century photography and history in Brazil, this project focuses on the work of the Brazilian photographer Marc Ferrez and, more specifically, on his photographs of Rio de Janeiro between 1860 and 1910.

This research and CD-ROM project examines the production and performance of "embodied knowledges"—delineating how dance educators provoke critical consciousness through African-derived dance. The data collected for Political Movements, including digital video footage and photographs of dance performances, were an integral part of this dissertation.

Sociology student Laura Fantone (completed 2005) produced this documentary on women and resistance in Tuscany, from World War Two to the present. Four self-described "regular women" connect their everyday lives to recent Italian history, from the resistance to fascism, to the feminist movement, to freedom of speech and contemporary global wars.

Roots was produced by Art History student Leeann Pomplas-Bruening at the New Media Lab for a major NYC financial institution. The 3D visualization of the stock market was used as part of a multimedia installation at the institution's training headquarters.

The history of New York City from Dutch settlement to the present is the focus of this website that combines informative exhibits, incisive primary documents, interactive graphics, and educational curricula to uncover the many and varied layers of the city's past. Working with the collection of the Seymour B. Durst Old York Library and Reading Room, two GC History students produce this website, which has become a favorite on-line source for NYC history.

High-temperature superconducting materials allow for resistanceless flow of electricity below a certain temperature and have many practical applications in power generation and transmission, medical devices, communications, and computers. Incorporated into Yuri Artemov's Physics dissertation (completed 2005), 3D animations and visualizations of the tornado-like swirl of electrons illuminate the nature of superconductors and ways to improve their construction.