FMP: Table/Chair combo

This asset will be placed inside the foyer area of the cell block, where cell mates would sit and talk. They are combined for security reasons, so they can’t pick up the seats and injure an officer or another inmate.

The building of the asset started with creating a low poly table, duplicating it and creating a high poly version of the table and chairs and then baking the normal map down. This was so I could get a curved look to the hard edges of the low poly without adding more polygons. I feel that the overall look of the model is perfect for what I wanted and the baked detail I added makes it look better.

Below are some renders of the model:

I’m not particularly happy with the high poly bake onto the seat area and I may change it in the near future, I feel it still looks quite sharp and that wasn’t the look I was going for, also having a sharp looking seat inside in a prison isn’t very good for safety purposes.