Home

TTF Text

Advanced Text for Unity 3D

TTFText is not maintained since 2013 - as the authors had to refocus on other projects in different sectors, additionally a policy change in the asset store made it more complex to publish and maintain. The code of the full version is now available to all as an open-source project. We would like to the Unity community for its enthusiasm and its support.

This extension allows text to be emboldened, slanted and simplified freely from within the Editor. The generated meshes can then be extruded, beveled and outlined easily to fit your needs. Supported functionality includes: styles, animations, asiatic fonts, easy HTML-like markup code, font embedding for iPhone and Android, paragraph layouts and more..

3D text can be constructed either as a single mesh or as individual meshes giving you complete control of entire lines of text down to the characters. TTF Text's mesh management system allows you to create long multi-line text while implementing arbitrary 3D text animations such as individual character rotation, scaling, and typewriter effects. Fonts are then automatically embedded/serialized into your application allowing 3D text during runtime on all platforms.

January the 4th 2013, It was almost there. And now it is being submitted. I have some infos for you : There will be some differences with the behavior of 1.1.

September the 18th 2012: after weeks without a new release, we are please to announce that we have added significants features, bugfixes and interface simplifications to TTFText 1.1 and 1.2pre1 : we are close to get the version 2.0 release. It is not yet finalized, but we are getting close to it and we believe you should see it within next month. Also, there will be no 1.2 - as bugfixing 1.2pre1 as we wanted has lead to many changes to the code.

While dynamic text in TTF Text 1.0 was designed to be technically compatible with all platforms, we mainly had targeted and tested PCs and Macs initially, and the previous implementations had various limitations. We have decided to overcome this limitations, and we have added most features that we thought were necessary to get TTF Text working fine on all platforms.