Impact++

// getting started with Impact++ is easy!
// add the two basic scripts to the end of your game HTML file:
// first the ImpactJS main script
<script type="text/javascript" src="lib/impact/impact.js"></script>
// then your game's main script
<script type="text/javascript" src="lib/game/main.js"></script>
// now inside your game's main script file
// you'll set it up the same as when using ImpactJS
// define the main module (script)
ig.module(
'game.main'
)
// then require the other modules
.requires(
// to hook Impact++ into your game
// all you need to do is require one module
'plusplus.core.plusplus',
// then don't forget your levels
'game.levels.name'
)
// now define how your game starts up
.defines(function () {
// always use strict
"use strict";
// store the config in a local variable
// this is a good pattern to follow in general
var _c = ig.CONFIG;
// now have your game extend ig.GameExtended
var myGameClass = ig.GameExtended.extend({
// game settings go here
});
// (optionally, add custom settings in 'plusplus/config-user.js')
// then start the game as usual with your game and config
ig.main(
// you'll need a canvas element with an id of 'canvas'
"#canvas",
// your game class
myGameClass,
// this value does nothing
60,
// the width / height / scale of your game
// don't forget that Impact++ can scale dynamically
// and can be resolution independent (see config)
_c.GAME_WIDTH,
_c.GAME_HEIGHT,
_c.SCALE,
// and the Impact++ customizable loader
// within which you can easily change the logos!
ig.LoaderExtended
);
// and whenever you create a new entity remember...
// plain entities extend ig.EntityExtended
var myEntityClass = ig.EntityExtended.extend({
// entity settings go here
});
// and in a similar vein...
// characters entities extend ig.Character
// creature entities extend ig.Creature
// particles entities extend ig.Particle
// player entities extend ig.Player
// and so on (we've got lots of abstracts)
});
// for a basic tutorial
// check out the Jump n' Run example
// in the "examples/jumpnrun" directory
// or for a more advanced tutorial
// check out the SUPER COLLIDER! example
// in the "examples/supercollider" directory
// which includes almost every feature in Impact++!