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The Witch is Path of Exile’s pure intelligence class, producing her an unmatched master with the elemental and dark arts. She wields the energy of raw magic to decimate her foes from a distance. Her strong will surrounds her having … read more

Fortnite Save the World Husks would be the most common form of Monster in Save the World. They appear to have when been humans which have been mutated by The Storm. They appear as humanoid monsters wearing what appears to … read more

This class lives as much as its name, as it is made to obtain appropriate into the thick with the action and win by being the crazier on the foes. Constructed to withstand punishment and dish out a lot more, … read more

In general, ice feels badly designed in Path of Exile. Lightning and fire is designed to do more damage, lightning even has shock and fire at least has ignite (which may or may not be better after the skill revamp). … read more

I’m a developer, and let me just say that a well created wireframe like this makes development 10 times easier then someone who isn’t exactly clear about what they want their functionality to be. The code in a well de-coupled … read more

In Path of Exile, if you want to build an ice crash dual wieldling for testing something new and you hesitate between some ascendancy class for your ice crash. What should you do? So, you’ve come to the right place. … read more

PoE is an excellent ARPG experience, and a free one at that. Having played my fair share of ARPGs prior to this, I can say with confidence that PoE has a genuinely unique style all its own. Combat is customizable … read more

Today we are sharing with you What Do We Love About… Path of Exile? A difficult and fairly unique ARPG, Path of Exile is the crowning achievement of Grinding Gear Games. This grim dark fantasy throws players into the deep … read more

A lot of these are just (totally normal/appropriate) inexperience. The answers aren’t super clear-cut, but there’s LOTS of videos/content that address these in different ways and in different levels of detail. In VERY brief: 1. The only reason why it … read more

In my opinion, the complexity of PoE vs Diablo3 is not even comparable. I played D3 religiously from the day it was released up until about a year ago when the development stopped and every new season was essentially the … read more

PoE 3.3 Witch Builds for Necromancer, Occultist, Elementalist

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I’ve been getting into PoE, I’ve almost completed my atlas. I’m just about working on the T16 maps, there are just a few I have left to unlock and I’m working on those last few orbs. I really enjoy the mechanics of just flying through maps. I don’t know, it’s relaxing to just turn my brain off and zip through and sometimes find some good loot. But I’ve been feeling like I’m not maintaining enough. So I have a few questions, mostly about how, precisely, I should be approaching mapping for efficiency. I don’t want to do the things that I know are “the best” because they’re just boring to me, but I would like to at least optimize how I play through any given map. Like my mentality, if you get what I mean. My approach to it, the methodology. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.

So currently, for example, I’ll hop into a map and I always need to explore the whole thing. If I screw up and miss a big chunk, I will go back for sure. I stop for anything that’s Alch or up, and I’ll pick up Chances too since I do like to craft my own gear sometimes and have a few uniques I’m trying to chance. I also pick up all maps, even the low-tier ones that I’ll probably never run. I’d say I feel most comfortable sustaining a T14 or so, don’t think I’m quite capable of only doing all T15s yet due to the bosses. So there’s another methodology question: What’s your thought process on bosses? Do you normally skip, or do you tough it out and always do every boss, even Kitava et al.? I’m curious to know. Do you just fly through the map and never stop for anything but exalts? Do you always corrupt, chisel, or just alch and go? Things like that.

When mapping, do you always clear 100% of the monsters? Do you have a threshhold for rough % of map complete? What I’m asking there is, what is your qualifier for when you are “Done with” or have finished a map? What do you stop to pick up? Do you backtrack heavily, lightly, based on situation, or not at all?

Lots of random small questions, I know, but they all have something to do with being more efficient and getting the most bang for your buck without strictly farming. I like to enjoy playing the game, min-maxing my character, and becoming more efficient, and strictly hardcore farming with tons of quant gear 24/7 is not fun for me. I also like to play for a few hours at a time instead of all day, and like to feel like I’ve accomplished something in that relatively shorter time, like at least half or a quarter of an exalt or something. I feel like right now it’s about 20c or something, I’ve never measured it out, but yeah.

In Path of Exile, Lightning Warp is a movement spell that causes the player to teleport to a location after a delay. When the teleport occurs, lightning damage is dealt in a small area around both the previous location and the new location.

1. Description: When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to. Enough chaos orbs poe is important.

2. Usage time and stats: Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 1 second. It can be modified by cast speed stats. Delay time is skill effect duration and is affected by skill effect duration stats including skill gem’s one.

3. Base time for delay is calculated as a time needed for character to nomally run the euclidean distance between position where the spell was cast and exit position with character’s current movement speed. Because of that movement speed stats (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.

4. Sequence of operations: The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.

5. Death: If the caster dies before the teleport executes, the teleport will still execute, transporting the caster’s corpse to the targeted location.

6. Minimum Range: Lightning Warp has a minimum range, inside which a teleport won’t occur unless it is blocked by a terrain obstacle. An attempt to teleport within the minimum range will default to the nearest allowable teleport distance.

Compared with Leap Slam, Lightning Warp has the advantages of not requiring any particular weapon, potentially higher speed, and slightly longer range. However, it costs more mana and requires two support gems to be fully effective.

Compared with Flame Dash, Lightning Warp has the advantage of being able to be cast as many times as possible, but costs slightly more mana and has a noticeable delay.

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What class do you consider is the hardest to master that if you play really well, it would be considered the strongest class? I’d say Paladin, regardless of the mechanical challenge and upcoming changes because:

1. You get focused by the enemy, you’re a high priority target since you just keep filling everyone’s health bars if they don’t kill you first.

2. You need to prioritize between yourself and various allied targets on the fly, even if you are under someone else’s attack you can’t just become a turtle spamming heals on yourself and forget about the rest of your team. Buy Bless Online Gold is necessary.

3. You are rooted for most of your casts, so choosing when and where to cast requires commitment to every action

4. Limited range, while you’re ranged for heals you still need to follow your companions otherwise they’re too far from you and will just die when they expected you to have their backs.

5. Cleansing and buffing, you need to be aware when someone is affected by something that requires a cleanse spell on them, and also know when it’s not needed because cleanse has a cooldown afaik so you can’t just spam it. Same for buffing, knowing when buffing is worth the trouble and when it’s not or knowing if it’s safe top stop healing to apply some buff.

6. Moderate to low dps, you’ll struggle to kill anyone trying to kill you unless you’re over geared and know exactly what you’re doing and what they’re capable of doing, timing your cc when they’re charging something strong or when they’re going to get away. 1v1 is a battle of atrition, so you can just keep healing yourself until they have nothing left in them, but in that amount of time is very likely someone else will join in and change the odds dramatically.

7. Skill/gear selection, it’s very challenging to choose how much tankyness, how much healing and how much cc/damage you can squeeze without losing crucial functionality. This is specially troublesome because people interact with various healers that are focused in one aspect, and then they expect you to be as good at them at surviving/tanking/healing/ccing/damaging as someone they met who was specifically tailored towards being excelent at one task.

8. The psychological trauma, knowing someone died when you could have saved them but screwed up makes you feel bad about it, and a lot of the time they will blame you regardless of being your fault or not, just because they won’t accept they died because of their own incompetence.

Overall I’d say being a bad healer is easy, you just heal yourself to max in one or a few casts and switch to the lowest target if you are not at risk. But being a phenomenal healer is the hardest role when you are under pressure, and people will notice and love you forever when you do a great job, it’s a lot of responsability having to babysit people who are reckless or don’t have any idea of the mechanics and at the end of the day is usually a thankless job with an extra burden on your back.

Bless Online where your choice matters. Explore the immense world and face your challenges alone or join up in groups to partake in massive warfare to determine your fate and reap the rewards. In Bless Online, Do you know the unreleased content?

Fedayin Race – Hieron:

The Iblis race came from another world. In their homeworld, they were the elite of society. As a result of a rebellion they raised, they were banned from this world and joined the Hieron Empire. They remember their past mistakes and do not want to repeat them. They now protect the boundary of the Holy Empire from an invasion of evil.

Iblis Race – Union:

Just like the Fedayin, the Iblis came from another world. That world was ruled by the Devil’s advocates, but the rebellion changed much. They retreated to this continent, leaving everything behind. Since the retreat, they rejected ancient knowledge and have now forgotten the skills that permitted movement between worlds. They are now cut off from ever returning home.

Siren Race – Union/Hieron:

The Siren’s home was destroyed by an eruption of an underwater volcano. A small group survived by taking refugees in a large ship and eventually washed ashore on the continent. The Siren commune with nature and are concerned with their survival, attempting to recreate their species along with their former power. They are renown as the most gifted swimmers, divers, and sailors and have amazingly beautiful voices.

Warlock Class:

“Betray anyone but the Devil.” – Gatekeeper Herodion

Warlocks summon demons from other dimensions as an extension of their arms.
They found a way to control and guide their pets, allowing them to use them to crush their enemies. Warlocks are banned by many species because of the chaos they spread and are often exiled from their own races.

To this day, the “Devil” stories about Warlocks drift even to children, bringing horror and fear.

Dynamic Weather System:

Neowiz told us that there will be a Dynamic Weather System in the future.

Final Fantasy XIV Online players will soon be able to use a new app called Final Fantasy XIV Online GO to bring the world of Eorzea into the real world as well.

GO is short for Gathering Outdoors and is an app that literally adds a new dimension to the Final Fantasy XIV Online experience, allowing players to come out and collect Eorzea’s natural resources in the real world. These can then be used to manufacture objects and equipment within the game. A similar game system similar to that of Pokemon GO.

By downloading the app, players can use the geolocation of their mobile phones to get notifications about the collection points and natural resources in their area. When you get close enough to a collection point, you can collect the resource by simply touching the screen, just like inside the game.

In addition to the app, a unique accessory will be available for use in conjunction with players’ mobile phones, which is the Final Fantasy XIV Online GO Harvesting Stick.

The Harvesting Stick converts the player’s mobile phone into a pickaxe’s ax, a botanist’s ax or a fishing rod, for use in the real world to gather resources as you would within the game. The Harvesting Stick also increases the success rate of 100% collection.

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There are 10 playable races for Bless online, Union have 5. From what I have been able to read and see so far, your race does not class lock you like some other games do. Your race only determines your faction. Buy Bless Online Gold if you lack of it.

Union:

1. Amistad: The Amistad value freedom, independence, scientific progress, and the various arts such as music and poetry. At one time, they were freed from the influence of the Empire and organized a union of the peoples inhabiting the southern half of the continent. Now they are competing on equal terms with the Empire and are free from others meddling in their affairs.

2. Aqua Elf: After the fall of the Kingdom of the Elves, many exiles relocated to the southern part of the continent. There, they began to call themselves the Aqua Elves. Their land is located on an island, separated from the continent by a wide strait. The main objective of this nation to create a society based on the principles of free thought and progress.

3. Iblis (Devil): Just like the Fedayin, the Iblis were form another dimension. That world was ruled by the Devil’s advocates, but the rebellion changed much. They retreated to this continent, leaving everything behind. Since the retreat, they rejected ancient knowledge and have now forgotten the skills that permitted movement between worlds. They are now cut off from ever returning home.

4. Pantera: The Pantera are strong and brave soldiers who refused to recognize another’s power over them. Their previously scattered clans hunted and looted, resorting to robery. However, they have now united and joined the coalition of Union as equals to the other races. Uncontrollable and aggressive, they recognize honor and glory obtained through battle.

5. Siren: The Siren’s racial home was destroyed by the eruption of an underwater volcano. A small group survived by taking refuge in a large ship and eventually washed ashore on the continent. The Siren commune with nature and are concerned with their survival, attempting to recreate their species along with their former power. They are renown as the most gifted swimmers, divers, and sailors and have amazingly beautiful voices.

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Summerset is new update for the Elder Scrolls Online, Summerset opens up Summerset Isle, the home of the High Elves which hasn’t appeared in an Elder Scrolls game since Arena, the first game in the series. In addition to the main story line, Summerset lets players join the Psijic Order of mages and learn their combat skill line of time-control spells. In addition, there are new group PvE challenges and a 12-player Trial called Cloudrest.

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