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Exciting news from id Software!

id Studio was supposed to ship with the game, but, well, fuckin' Zenimax, eh? It's supposed to be a very simple and efficient SDK. Hopefully good things will come out of it. On the other hand:

"For the user community, all of our tools are only available in the 64 bit version. We ship the 32 bit version that we treat as a sort of console platform. We will be releasing the 64 bit version after the fact, but honestly there is going to be a limit to what people can do with it because there is so much infrastructure that goes into building a MegaTextured world. I suspect that there will be one or two people who go through the trouble to figure out how to really build a MegaTextured world, or do some of the stamping effects on there. Mostly it will be for changing game play stuff. You can set up new layers, build a new multi-player layout, and build a nightmare difficulty level going through it. Unfortunately, there is a terabyte of source art that goes into building the game and we are certainly not going to be pushing all that out for download."

How can those 128x128 equivalent textures take up a terabyte of storage?:p
I love carmack but the rage engine is a turd, never could get rid of the texture lod swapping. Made the whole thing pointless.

Huge kudos for bringing out dev tools though, even though it's very late.
Beats dice and those other greedy clowns who stopped bothering.

His whole premise is that texture compression is a necessary evil. He developed the MegaTexture tech precisely to remove the need for compressing. Artists love it, because they can forget about limits.