Skyrim:Unused NPCs

This page lists all unused NPCs in Skyrim. None of these NPCs are present in the game; only those in test cells can be encountered without spawning them via console codes. Their descriptions on this page treat them as they would be if they were implemented in the game. Some of the locations, quests, and buildings mentioned in their descriptions do not exist either, yet are treated on this page as if they do.

If both Bleak Falls Barrow and The Jagged Crown (either faction) are in the player's quest log, he stands near the war room in Castle Dour. He sleeps for eight hours at midnight, and wanders around Castle Dour from 8am to 8pm. The rest of the time he wanders near or around the castle. His voice type is MaleCommander.

Castor the Puzzlemaker's Corpse is a Dunmer bandit added by Dragonborn. He wears leveled bandit boots and cuirass, and carries a steel dagger, some random loot, and sometimes a small amount of gold. If alive, he would know fast healing, magicka recovery, stoneflesh, a ward spell, and either a fire, ice, or lightning spell.

Cow Hand is a Nordwarrior. He and a painted cow are used in the unimplemented quest CWMission08, which involves Giants and the Civil War. He wears a set of farm clothes along with a hat and a pair of boots. His voice type is MaleOldKindly.

The Drunk Cultist is a Breton mystic who was to be used in the quest A Night To Remember, but her ref is never activated. She stands in Morvunskar at the base of the steps before the portal to Sanguine's realm. She sleeps for eight hours at midnight, wandering around Morvunskar the rest of the time. She wears warlock boots and leveled warlock robes. Her voice type is FemaleSultry.

Herebane Sorenshield is a dead Imperial citizen. He wears an outfit of Imperial armor with a full-faced helmet and carries a leveled amount of gold. If alive, he patrols a small area around him, but does not converse with anyone.

There are two items present in test cell QASmoke that are named after him: an elven shield named Herebane's Fortress that resists frost damage and an elven sword named Herebane's Courage that does fire damage. His voice type is MaleCondescending.

"Just between you and me, I wouldn't mind if the Empire just up and left for good."

"I'd love get one of those Imperial weasels under my boot..."

"All right, meat, it's time for you to earn your freedom."

Huki:"What is this, you think you're clever? If you want to fight your way out of here, you have to do it in the Pit. Gotta give the crowd a show. Luckily there's no shortage of Pit bait around here. Now get in there and earn your freedom."

Player:"What do I have to do?"

Huki:"We don't just let people rot in cells until they've served their time. Here, you fight. If you win, you go free. If you lose, well, you'll know the freedom of Sovngarde if you're lucky."

The Insane College Wizard is an Altmer mage used in the unimplemented quest Rogue Wizard. He has been wandering a hold of Skyrim, irritating the local Jarl, and the College of Winterhold has severed all ties with him but must save their reputation by killing him. He wears expert robes of Destruction with a pair of boots. His voice type is MaleCoward.

Karinda is Dagny's pet horse. Karinda is the same color as the Whiterun Stables horse the player can buy, but has no saddle. Much like Frost, it will stay in position if you mount another horse.

Karinda was intended to be killed by Dagny's brother Frothar during The Whispering Door, as a result of falling under the influence of Mephala. However, all portions of the quest involving Balgruuf the Greater's children turning violent were removed from the final release of the game.

Karinda is flagged as invulnerable, and will have infinite stamina and be impervious to damage if spawned.

Load Dummy is a vampire lord added by the Dawnguard add-on. He wears an unplayable set of vampire royal armor. His voice type is DLC1MaleUniqueHarkon. Load Dummy appears to be used for Lord Harkon's vampire lord form during Kindred Judgement.

Makhel Abbas is an Orc bandit used in the nonexistent Civil War quest CWMission11. He hunts animals while the quest is active. He wears leveled bandit armor, with a 50% chance of having gauntlets or a helmet, and carries a leveled dagger, two-handed weapon, and gold. His voice type is MaleOrc.

This marauder wears Orcish armor, boots, and gauntlets, and carries an Orcish sword and shield, along with leveled gold and a leveled two-handed weapon. He has multiple perks fitting his class. His voice type is MaleOrc.

When interacted with, he will at first say, "Come to gawk at the Dark Elf?" and then apologize, "I mean no offense. I am but a humble farmer. Not a... a great wanderer, like you." If you are a Dunmer, he may also be found saying, "Well look at us. Like two gray specks in the snow."

This Nord warrior was to be used in a random encounter, or was to be a template for NPCs used in such an encounter. He wears leveled light armor and boots, and carries a number of leveled items, including food and a weapon. His voice type is MaleNord.

Pack Spiders, added by Dragonborn, are companion creatures which carry gear for the player. The first one carries gold and occasionally a gem, a piece of jewelry, or a scroll. If spawned, they function as a container, having give/take options when activated. For the first one this is done with the activate button/key in its general vicinity. The second one has a "Talk Pack Spider" text showing up and will follow you around, like a regular follower.

Pit Fans are used in Windhelm's arena. They exist in cell WindhelmPitEntrance. They ignore all combat. They are intended to cheer, but they merely travel short distances. They wear boots and clothes, with the outfits varying between fans. They have no voices.

His name hints at the original direction of the related quest. Pre-release reports for Skyrim claimed that the Dark Brotherhood would make you assassinate NPCs whom your character had befriended, although this obviously didn't make it into the final game.

There are six Saarthal Miners, three of which are Bosmer and three of which are Dunmer. The Bosmer have the MaleCoward voice type, while the Dunmer have the MaleDarkElf voice type. Each of them carries a pickaxe. They all wear miner's clothes with a pair of boots, and two of them also wear a pair of gloves. They are present in Saarthal.

They all share the same dialogue:

"I'm just doing what I'm told."

"Gods, it's cold. They'd better find something good in there to make this worthwhile."

Spirit of the Ancient Traveler is a Nord bandit ghost in Wayward Pass. He wears Steel Plate Armor, Steel Plate Boots, and Steel Plate Gauntlets—versions that the player cannot wear—and carries a steel sword. His voice type is CrAtronachFrostVoice.

Steirod is a Nordlumberjack who lives together with his brother Trilf at Irontree Mill. He wears some farm clothes along with a pair of boots. He carries a key to the Irontree Mill and wields an iron dagger. His voice type is MaleSlyCynical.

Much unlike his brother Trilf, he will not want anything to do with you and will quickly turn you away: "We got everything in hand here. You aren't needed 'round here." He will be a little nicer if you continue conversation, giving a simple description of what he and Trilif do for a living: "We chop trees, we mill the wood. What more would you want to know?" He will then elaborate on this: "It's a hard way to make a living, but we find ways to make ends meet." He will then shift back to the same attitude he started the conversation with: "We don't take kindly to people snooping around our business." If his cold comments have not driven you away yet, he will state one last comment that might scare you away: "These axes can chop a lot more than wood, you know."

Sulvar the Steady is an elderlymystic who watches the wheel in Windhelm. He wears a belted tunic, some boots, and a hat. He also carries an iron dagger. He sleeps at noon for four hours and at 2am for four hours. He spends the rest of his time in the Wheelhouse. His voice type is MaleOldGrumpy.

Dialogue:

"My job? Well, I'm the Watcher of the Wheel! Which is... exactly what it sounds like. I watch the Wheel."

"Watching the wheel isn't as simple as you might think. Have to inspect all the way around the ice, make sure it's not melting."

"Don't get too many folks up here these days. Sometimes I think they've forgotten about me."

Talib is a Redguardmage living in Stonehills. He is rivals with Jesper. Gestur Rockbreaker is his father. He sleeps for eight hours at noon, then wanders around outside for two hours starting at 9pm. He works in the mine from 8am to 6pm, then visits Argi until 9pm. From 11pm to 8am he can be found inside his house. He wears a belted tunic, some boots. He also carries an iron dagger. Despite being a mage, he knows no spells. His voice type is MaleYoungEager.

TestJeffBCarryWaterBucket is a Nord warrior. He wears default Redguard clothing when awake and a Psijic Monk outfit when sleeping, but never sleeps. He also carries iron armor and gauntlets, and knows the Phantom Form shout. He does not exist in any cell and does not say anything special. He does, however, use CarryActorScript, and was probably used to test how NPCs carry items.

Thaer is a Bosmerwarrior and carriage driver added by the Dawnguard add-on. He wears farm clothes and a pair of boots, and carries an iron war axe. His voicetype is MaleCommonerAccented and he shares his dialogue with other carriage drivers. He might have been planned as replacement for the Nord Thaer.

Trilf is a Nordlumberjack who lives together with his brother Steirod at Irontree Mill. He wears a set of farm clothes along with a pair of boots. He carries a key to the Irontree Mill and wields an iron war axe. His voice type is MaleYoungEager.

Trilf greets you quite warmly when you arrive at the mill: "Hey, welcome to the mill!" He will then reveal to you that his brother and him are veterans: "My brother and me bought this place when we left the army. Boy, did we lose a bundle, but at least we're not fighting the war!" He will then elaborate on his days in the army: "We served our time in the Legion. Now we're just trying to make it day to day." He will continue on about the financial difficulties he and Steirod are facing: "We're making our money back, bit by bit. Every extra bit of work helps..."

Trius is a Breton bandit wizard. A note by him to someone named Shelly can be found at his camp near Pilgrim's Trench. He is involved in the unfinished quest Trius' Trinket, where you would have had to fetch a jewelry box for him in exchange for a new spell.

Uglarz appears to have been intended to be the missing wife of Chief Mauhulakh in an unfinished quest called "NarzulburFreeFormWifeQuest" which also wasn't implemented in the game.

At the start of the quest to find her, Chief Mauhulakh speaks of her: "I think of Uglarz. An old friend. When we were little she ran to the woods to hunt, and never came back. If someone found her, she would make an excellent mate."

Before she comes back to the stronghold, Uglarz has a few lines of unique dialogue:

"I am Uglarz, huntress of all."

"It was my home. But I left. The woods felt more alive, at least for a time."

"Mauhulakh. I remember him. Little, scrawny, fellow."

"Ha! Now that I would like to see. I may go back there some day."

"Always thought that old mine had more to it. Just like Mauhulakh to smash his way to good fortune."

After Uglarz returns to Narzulbur, she has a few more lines of unique dialogue:

"You were right about this place. And about Mauhulakh."

"This was worth coming back for."

"Urog is a good learner. I'm glad I have the chance to teach her. Makes me not miss the woods as much."

"Urog and I still hunt a lot, so it's not like I'm cooped up in the longhouse."

When Uglarz is in Narzulbur, Urog will comment on her hunting skills, saying "Uglarz is a great huntress. Perhaps she can teach me something new." or "I never would have thought, but Uglarz is an even better hunter than Yatul was. The things I'm learning now..."

Hrothmund is a Nord placeholder NPC used for when his spirit speaks during Retaking Thirsk. His axe can be found lodged in an altar inside the barrow where he is buried. His voicetype is MaleNord. For more information on the historical person, see Hrothmund the Red.

Malacath resides in Largashbur Longhouse and acts as a speaker during The Cursed Tribe. He can't be seen without console use, because he is forever disabled. His reference has an editor ID of ShagrolRef. Shagrol is the name of the previous leader of the Largashbur tribe and during the quest Shagrol's Warhammer needs to be recovered.

Vaermina is the Daedric Prince of dreams and nightmares, from whose realm evil omens issue forth. She is known as "Vaernima the Gifter" and "Weaver of the Panoply". She is seen as one of the "demonic" Daedra, and some have also claimed her sphere ties somehow to torture. Vaermina's plane of Oblivion is Quagmire. It is described as a nightmare realm, where every few minutes reality shifts and becomes ever more horrifying.

The Voice of Namira is a BosmerNightblade who exists in a cell to the east of the dining room in Reachcliff Cave. She can only be seen by using either the Aura Whisper shout or Detect Life spell. Although she can't be killed it is possible to hit her with the Chain Lightning spell if the player is pressed against the dining room's eastern wall, thus causing the player to be charged with an assault. She wears no clothes, carries no items and cannot otherwise be interacted with.

If you do manage to get to her cell you can attack her like other NPCs, but not kill her. Doing so will result in a bounty for The Reach. It is possible to reach her via using the Whirlwind Sprint exploit at the rightmost sarcophagus on the eastern wall of the dining hall in Reachcliff Cave.