PIAVCA (Platform Independent API for Virtual Characters and Avatars)

Piavca: A framework for heterogeneous interactions with virtual characters [PDF] from nguyendangbinh.orgM Gillies – Virtual Reality Conference, 2008. VR’08. IEEE, 2008 – ieeexplore.ieee.org Abstract This paper presents a virtual character animation system for real time multi-modal interaction, which can handle many different styles of interaction and animation simultaneously. Our system is based on a model of animation that represents different … Cited by 4 – Related articles – All 6 versions

A platform independent architecture for virtual characters and avatars M Gillies, V Vinayagamoorthy, D Robeterson… – Intelligent Virtual …, 2005 – Springer … We have developed a Platform Independent Architecture for Virtual Characters and Avatars (PIAVCA), a character animation system that aims to be indepen- dent of any underlying graphics framework and so be easily portable. … Cited by 5 – Related articles – BL Direct – All 11 versions

The role of posture in the communication of affect in an immersive virtual environment [PDF] from ucl.ac.ukV Vinayagamoorthy, A Brogni, A Steed… – Proceedings of the 2006 …, 2006 – dl.acm.org … The behavior of the characters were controlled using interpretative Tcl scripts which called procedures in PIAVCA [Gillies et al., 2005]. … 4.8.3 Facial expressions he PIAVCA facial animation functionality was used to create 4.8.4 Behavior generation … Cited by 8 – Related articles – All 7 versions

[PDF] An investigation of presence response across variations in visual realism [PDF] from technion.ac.ilV Vinayagamoorthy, A Brogni… – The 7th Annual …, 2004 – edu.technion.ac.il … important. Finally a system called PIAVCA for virtual character control is introduced which was used in conjunction with DIVE [25, 29]. … Page 149. for Virtual Characters and Avatars (PIAVCA) in conjunction with DIVE 1 [25, 29]. 3 … Cited by 33 – Related articles – View as HTML – All 16 versions

Comparing and evaluating real time character engines for virtual environments [PDF] from gold.ac.ukM Gillies… – Presence: Teleoperators and Virtual …, 2010 – MIT Press … We also introduce two engines created by the authors, Piavca and HALCA. … The second is Piavca, an engine developed by one of the authors (Gillies) that proposes a new architecture model for some aspects of a character engine. … Cited by 17 – Related articles – All 9 versions

[PDF] Breaks in presence as usability criteria [PDF] from ucl.ac.ukA Steed, A Brogni… – Proc. of HCI International, 2005 – cs.ucl.ac.uk … In order to create a small, animated crowd of people, we used the PIAVCA World Copy Event Log Vishnu/Spelunk Record Client … PIAVCA is a character animation library designed to be independent of any underlying graphics engine, and which has been ported to DIVE. … Cited by 3 – Related articles – View as HTML – All 4 versions

The impact of a character posture model on the communication of affect in an immersive virtual environment V Vinayagamoorthy, A Steed… – … and Computer Graphics, …, 2008 – ieeexplore.ieee.org … The behavior of the characters was controlled using Tcl scripts which called procedures in PIAVCA [39]. … 3) Facial Expressions: The PIAVCA facial animation func- tionality was used to create gaze behaviors, blinking and facial expressions for both virtual characters. … Cited by 7 – Related articles – All 8 versions

[PDF] Detecting and Understanding Breaks in Presence from Physiological Data: Work in Progress [PDF] from ucl.ac.ukA Brogni, V Vinayagamoorthy, A Steed… – cs.ucl.ac.uk … one. • Finally, a subsidiary goal of this study is to drive platform work. This meant integrating, the PIAVCA1 written in collaboration with BT Exact, DIVE2 [DIVE], eye tracking and physiological monitoring into a stable system. One … Related articles – View as HTML