2017-10-16T15:48:04ZFluxBBhttp://forum.longturn.org/index.phpSiege units to get v levels with barracks?

Restoring Mausoleum of Mausolos and Zeus? This however should be considered carefully since those wonders really change the governments. Any ideas? In my view they make for example republic and tribalism too powerful.

Don't hesitate to make suggestions. You can also suggest more general changes. What was changed too much and what kind of strategies no longer work that well but should work on a traditional game?

]]>http://forum.longturn.org/profile.php?id=622017-10-16T15:48:04Zhttp://forum.longturn.org/viewtopic.php?id=809&action=newThe new start date is in 28 days - November 14h 2017.

More players is needed.

]]>http://forum.longturn.org/profile.php?id=622017-10-16T15:43:45Zhttp://forum.longturn.org/viewtopic.php?id=808&action=newI agree. Maybe by 2 weeks at least?]]>http://forum.longturn.org/profile.php?id=5172017-10-14T12:49:07Zhttp://forum.longturn.org/viewtopic.php?id=807&action=newThis was changed due to the feedback from this thread:

]]>http://forum.longturn.org/profile.php?id=622017-10-08T10:30:03Zhttp://forum.longturn.org/viewtopic.php?id=805&action=newI agree with Lord_P. Could be more fun with slow science. I suggest %150.]]>http://forum.longturn.org/profile.php?id=212017-10-03T20:28:38Zhttp://forum.longturn.org/viewtopic.php?id=781&action=newwieder wrote:

Sure. We can also do restrictinfra OFF (hey, Cgalik:) and tiredattack ON.

If you have more ideas for a traditional allied victory game, let me know about them. Let's make this a great game!

haha yeah woeder. I like restrictinfra off, for more action. I think it's too one-sided to have defense be able to use roads and not the offense. But I realize your whole nation can go down in one turn. Otherwise it takes till Alpines for that to be able to happen.

]]>http://forum.longturn.org/profile.php?id=402017-09-21T20:04:29Zhttp://forum.longturn.org/viewtopic.php?id=769&action=newLeonardo will upgrade 2 units / turn and those units will not lose veteran levels. This will be different on LT40.

Any other settings you would like to see restored to LT39? Maybe Mausoleum of Mausolos and Zeus? After all, this is supposed to be a more traditional game without all the balancing from other LT games.

]]>http://forum.longturn.org/profile.php?id=622017-09-20T13:29:21Zhttp://forum.longturn.org/viewtopic.php?id=791&action=newYeah, you got a point. Maybe best not to obsolete the drafted riflemen. The price is now 25 shields but if not obsoleted, we could go with 30 which would make it equal to other cheap units without offensive capabilities. Just to prevent training units.]]>http://forum.longturn.org/profile.php?id=622017-09-07T08:50:29Zhttp://forum.longturn.org/viewtopic.php?id=767&action=new- migrants cost 10- carriers cost 200- nukes cost 160- submarines have 15 moves

Anything else you would like to see on a more traditional game?

]]>http://forum.longturn.org/profile.php?id=622017-08-30T13:15:59Zhttp://forum.longturn.org/viewtopic.php?id=772&action=newThis is a more traditional game with allied victory. No tech trading.

Start date probably at late October.

Will be based on LT38 with (probably) minor changes.

LT40 will start while LT39 is still running. LT39 is for those who want to try to conquer the world or try to achieve the very challenging space race victory. LT40 is more suited for those who do not prefer reaching world domination but instead try to reach the stars.

]]>http://forum.longturn.org/profile.php?id=622017-07-27T13:14:55Zhttp://forum.longturn.org/viewtopic.php?id=764&action=newIt's going to be a teamless game.

The ruleset will be a conventional LT one and the max number of winners is limited to maybe 15% - 20% of players starting the game.

Space race is probably enabled but the outcome is most likely an allied conquest victory.

The ruleset will be based on LT38.

Suggestions about map size, map type and ruleset changes are very welcome.