It also helps the illusion of unstoppability if The Juggernaut is also The Voiceless. If physical attacks don't slow it down, then talking it down isn't going to work, either. It sometimes won't even attack, preferring to just plow forward, as if the defenses trying to stop it aren't even there. Those determined to make you fear them or mock your inability to scratch them will take their time. Stopping this thing usually requires a last second gambit, or a Deus ex Machina to defeat. If it ever appears again, Villain Decay is almost certain. After all, if the unstoppable is stopped once, that means it's not unstoppable anymore, right? An epic Not So Invincible After All moment will usually occur in the process.

Advertisement:

Compare and contrast Foe-Tossing Charge, the usually heroic version of this trope. Any Beast of the Apocalypse worth its salt is probably going to be this. Also compare the Determinator, who is powered by the sheer force of will. Compare Implacable Man, which can be stopped, but only temporarily, and will usually find ways to get past obstacles without simply destroying them; for example, if they encountered a wall, the Juggernaut would simply smash through it, while the Implacable Man would take the time to cut through or scale it. This may create a sense of false security in the Implacable Man's quarry that does not exist when dealing with a Juggernaut.

The Armored Titan from Attack on Titan. This unusual specimen is a 15m tall Humanoid Abomination covered in plates of thickened skin that allow it to shrug off cannon fire and just keep coming. Its first appearance involves charging and smashing through the internal gate of Wall Maria, an event that earns it legendary status among the survivors as an unstoppable horror. Later on, the Scouts find out it's a Mighty Glacier that has to shed its joints' armor to acquire speed, exposing his Achilles' Heel in a way that soldiers are trained to exploit. But even then, it has a ridiculous Healing Factor that lets it survive even attacks that would kill other titans several times over. Not even slicing with his head and the nape on his neck is enough to kill him.

Demons in Berserk are nearly impossible to put down. Nothing short of ridiculously thorough physical trauma can really stop one; Guts usually has to cleave one's head into pieces — repeatedly — and Wyald keeps moving until Nosferatu Zodd, another powerful demon, tears him clean in half.

Guts could also fall into this trope, especially whenever he's up against mere humans. Battles with Guts tend to involve Guts just charging right through enemy soldiers, cleaving their armor like it was paper. While demons give him more trouble, he still spends the better part of two years hunting them down and slaughtering them, and seemingly no wounds they inflict on him (and they inflict a lot of wounds on him) are able to kill him.

There isn't much that can stop Killy from Blame!. In fact, the one thing that comes close to destroying him is an explosion that would make the Tsar Bomba look like a Sparrow's fart in comparison. Even then, this only destroys 40-odd percent of his body mass. How does he respond? By simply growing his body back and soldiering on.

Accelerator can reflect anything except Imagine Breaker and attacks designed to counter his powers. He can infinitely multiply the force he generates until he can break anything. The only things he's been unable to break is The Windowless Building, which is Made of Indestructium and god-level beings like Aiwass and Archangel Gabriel.

Acqua of the Back! At least in his first appearance. The only thing that even slowed him down was going up against a Saint, and it took the Imagine Breaker combined with a spell known as "The Saint Destroyer" to stop him.

The Pig Deva Vikaralamon in Digimon Tamers was like this. His actual fighting abilities were rather low but he simply ignored everything his opponents threw at him.

The D-Reaper fits even better. Until the final episodes, absolutely nothing the tamers threw at it seemed to so much as slow it down. To this day, after seven series, the D-Reaper still may be the most unstoppable thing in the franchise.

BlackWarGreymon in Digimon Adventure 02 is unstoppable during his arc. Given its made clear early on in the previous series that even a whole group of Ultimate level Digimon can barely slow down a Mega level, this isn't surprising. The only reason the heroes aren't killed immediately is because he simply didn't care about them enough to attack them after they were beaten unconscious. Even the couple of times it seemed they had finally got an upper-hand over him, he immediately rose back up, defeated them and moved to his next target.

Broly in the Dragon Ball Z movie series. A Psychopathic Manchild with absurd power levels, he casually tanked a point-blank Kamehameha from Super Saiyan Goku and just grinned sadistically. The first fight required Goku gathering the power from Vegeta, Future Trunks, Gohan, and Piccolo (and since this was set before the Cell Games, Piccolo had fused with Kami and Gohan had achieved Super Saiyan form) just to damage Broly enough to make him suffer Power Incontinence. And he came back from that! His second fight had him even stronger than the teenaged Super Saiyan 2 Gohan and even surviving being trapped in lava, leading to Goku having to come down to Earth for a quick Family Kamehameha with Gohan and Goten. Even his clone, Bio-Broly, was unstoppable, tanking Super Saiyan Gotenks and was only defeated when his form deteriorated and solidified, allowing the kid Saiyans to just blast his body.

His canon counterpart in Dragon Ball Super is Kale of Universe 6. A shy and timid young Saiyan, when she's filled with intense loathing and jealousy (especially towards anyone who interacts with her boss Caulifla), she flips out and transforms into a "Super Saiyan Berserker" and decides to turn the person into a smear, as poor Cabba and later Goku found out when he because the first target in her transformation.

Also in Dragon Ball Super, Jiren. He's said to be even stronger than a God of Destruction (specifically, one stronger than Beerus), and he delivers, failing to be stopped, among other things, by Kale's rampage (he casually one-shot her), Goku in SSJB with Kaiohken x 20, and a Final Flash to the face. Of all of this, the only one that actually gave him some trouble was the latter, that managed to knock him down... Then he recovered immediately, complimented his attacker, and knocked him out. Oh, and he's not been serious for a single moment while doing all of that.

Up to Eleven when he finally starts trying. He's facing Goku in SSJB with Kaiohken x 20, Vegeta at his strongest, Android 17, and Frieza, and the only thing keeping him from winning in a single attack is that in the tournament killing is forbidden on pain of annihilation by Zen'oh-and he wants to win the tournament.

Once he awakens as a God of Destruction, Toppo. Not only his already considerable power increased manyfold, he also acquired the ability to use the Energy of Destruction,, and uses it both as a near-invincible attack and to surround himself with an impenetrable shield (as any attack, even ki ones, will just disintegrate before hitting him). The only things holding him back are the fact he's engaged in a tournament where killing is forbidden on pain of annihilation by Zen'oh, thus he has to be very careful with his Energy of Destruction, and, not being very experienced with it, using it to attack requires a charge-up that keeps him from moving (but not from using the Energy of Destruction to defend himself).

Goku after mastering Ultra Instinct. How powerful is he? He overpowered Jiren while he was actually trying. No knowledge so far of who's the strongest once Jiren goes all-out... But the very fact he's forcing him to get serious put him into this category.

The Gods of Destruction. They have enough power to destroy a whole universe with ease without the Energy of Destruction, can take attacks that powerful, and when it comes to the Energy of Destruction they can destroy anything. Even things that should be impossible to destroy.

Zen'oh. He's the Top God, with power surpassing that of all the twelve Gods of Destruction combined. Shin outright stated that he could not be defeated... And when Zamasu fuses with the whole multiverse of Future Trunks' timeline and starts affecting even the main timeline in the past, he proves it by way of effortlessly annihilating that particular universe and timeline with the same casual contempt of a man throwing something broken in the trash.

Lucy from Elfen Lied, especially in the first episode. Unlike many of her compatriots (in the same folder, no less), Lucy isn't a big, hulking brute. She isn't a super-powered mutant gone wrong. She isn't an alien from outer space. She doesn't have Power Armor that lets her plow through people. She's not an incomprehensible abomination from some obscure part of the universe. She doesn't have a last-second transformation that reduces all things to ash. No, Lucy is a short, slim, pink-haired teenage girl... who slices your limbs off, rips your head from your chest, tears out your heart, flings cars at you, destroys your eyes, and never allowing you to get a shot at her, let alone hit her.

Rikiya Gaou in Eyeshield 21 smashes through enemy defenses as though they were made of paper and is notorious for forcing opposing teams to forfeit due to his tendency to break the arms of their quarterbacks. The Worf Effect took place when Kurita beat him, and then later, got beat up by Mr. Don in America.

Dragons in Fairy Tail can No-Sell anything except attacks from other dragons and Dragonslayers (humans who learned magic from dragons). And even the Dragonslayers can barely scratch them unless they are really powerful. There is a reason they were on the top of the food chain 400 years ago.

As you might find out in the Video Games section below, the servants summoned in a Holy Grail war, as in Fate/Zero are implacable more or less by default. Two of them, however, stand out as true Juggernauts: Archer and Rider, especially the latter who isn't called the King of Conquest for nothing and demonstrates it very well by simply using his flying chariot to overrun naughty things like Caster's monsters or his opponent Berserker. The former on the other side has almost unlimited access to flying weapons to bombard his enemies (see Video Games section below for more details).

And then there's Berserker who is the walking embodiment of Improbable Weapon User. He deserves this title probably most of all characters in the series due to his extreme perseverance (which helped him defeat Gilgamesh, among other things). And nothing will stop him from a duel to the death with Saber.

Gavrill Madaraki from Franken Fran. The island she was trapped on got hit with a low-yield nuke. That only pissed her off.

Sloth from Fullmetal Alchemist is a very lazy Juggernaut. Despite being one of the core seven Dragons, he doesn't know or care about the Heroes, and just wants to rest. His laziness did not stop him from digging a circular tunnel all the way around Amestris and he's strong enough to shove tanks out of the way when he wants to. When the kid gloves come off and he finally starts exerting himself, Sloth also shows himself to be the fastest thing alive.

Girls und Panzer has the Panzer VIII Maus. It No Sells everything the Ōarai team can throw at it, and it takes a completely hair-brained scheme no-one could have seen coming to finally stop it.

Father Alexander Anderson from Hellsing, in his first appearance, takes multiple .454 Casull rounds to the head and continues fighting, even triumphing ever-so-briefly over Alucard. He continues to seem unstoppable up until his final confrontation with Alucard, where the trope is subverted by the vampire's mob of souls bogging him down. And then Anderson whips out Helena's Nail...

Not to say that Alucard does not look like one of these to his many enemies, either. He gets ripped to shreds by machine gun fire because it's fun, smiles like a complete lunatic while Anderson cuts him to a bloody pulp, and enjoys twisting himself into a grotesque assortment of writhing shadows. Just about nothing Alucard's enemies (aside from Anderson and Schrödinger) throw even slows him down. Justified for his maximum level, where he borders on becoming an Eldritch Abomination.

The Spheres in Heroman have been dead set on crushing anything between them and their destination. Heroman barely slowed one down to get civilians out of the way in Episode 3; taking great damage to do so; and now there are five crushing their way to every populated continent in the world.

JoJo's Bizarre Adventure has two. First, one of the nastier villains, Kars, who became completely unstoppable after a while, shrugging off anything and everything, including patching the two weaknesses vampires like him usually have with some powers of his own. The only way they could get rid of him was to toss him into an erupting volcano so it sent him into orbit, and that didn't even kill him. The other was a Stand, Notorious B.I.G.. The owner went down like a punk, but the Stand itself is death-triggered, and on top of that regenerated from all damage. So defeating the user wasn't an option, as he was already dead, and defeating the Stand was literally impossible, as it simply regenerated from the damage and kept coming at Giorno and the others. In the end, they dumped it into the ocean, and even then, the general area where it ended up became another Bermuda Triangle, as it occasionally ate a ship or two when it wasn't chasing down the waves.

Dio Brando is played as this to a terrifying degree once he turns into a vampire. Gunfire? Doesn't stop him. Being scorched while impaled through a statue? A minor inconvenience. Being sliced in half with a sword imbued with the Ripple? Doesn't take him long to get back up. Getting decapitated? He's still kicking. Being stuck underwater for nearly a century? He getsstronger after that. The only thing that succeeds in actually stopping him? Destroying his Stand.

Mobile Suit Gundam SEED Destiny: The Destroy Gundam is the equivalent of the Psycho Gundam. It is a battleship-sized mecha that was unleashed in Eurasia, causing millions of civilian casualties, and killing thousands of soldiers, before finally being stopped.

Nanatsu No Taizai have Hendrickson in his grey demon form, which makes him ridiculously durable — anyone who isn't one of the main characters or at least member of Seven Deadly Sins is unable to even scratch him. He casually walks through attacks, that could level small city, without even flinching. Even Sins, despite being insanely powerful, cause only minor injuries, despite attacking at full force.

Whitebeard defines this trope. After receiving 267 slashes and stabs, 152 bullets, 46 cannonballs, pierced by a laser, and half his face burned off, HE NEVER RETREATED, as seen by his back which had absolutely no injuries, save for a couple that were just a result of being impaled from the front. And he died on his feet, like a true warrior. Even more impressive, this is him elderly and after spending a considerable amount of time on life support. In his prime, he may have even been able to shrug all that off. And let's not forget his Devil Fruit, which is considered the most powerful of all Paramecia-types: the Gura Gura no Mi, translated as Tremor-Tremor Fruit, which gives the user the power to create tremors of strength akin to earthquakes by punching the air. The rumors about that fruit being able to destroy the world seemed to be proven true when he TILTED THE ENTIRE FREAKING OCEAN!

On the Marine's side, we have Fleet Admiral Akainu, a man who transforms into a lava flow, and is just as unstoppable as one. Even when not taking into account this ability, his physical strength is unmatched, and the only time he was stopped, it was because he clashed with a bigger Juggernaut (Whitebeard). And even then, he was soon back up in time to murder some more pirates. And don't think reasoning with him will work, he's hellbent on exterminating every single pirate in the world, and will gladly incinerate anyone who stands in his way, including his own men.

Magellan is Impel Down's personal Juggernaut. Aside from being a massive brick wall of a man, his Devil Fruit means he can produce any kind of poison from his body, from tear gas to horrific corrosive poison that dissolves everything it touches, in amounts that range from small globs to veritable waterfalls that can flood whole rooms. He can also cover himself in a thick layer of poison that seeps through the skin, making direct attacks extremely dangerous without some kind of buffer. When Luffy stages a jailbreak, Magellan becomes a one-man Advancing Boss of Doom, and Luffy, the Blackbeard pirates, and many, many imprisoned pirates (including pirates so powerful that they're Unpersoned upon imprisonment, and whose release is a global catastrophe) have no choice but to run like hell.

Anyone, who isn't Luffy or Law is unable to even put a scratch on Doflamingo, and even both of abovementioned attacking at full force still wasn't enough. Every sure-kill attack leaving him with only minor injuries. Only one, who was able to fight with him one on one, was 4th gear Luffy. And when, after he was blasted across the country (twice),and it seems like he finally pass out... he gets back up and effortlessly wipes the floor with army of gladiators, trying to stop him. He was only stopped after a second round of 4th gear, and the finishing blow essentially destroyed the city as collateral damage, and he still survived.

Charlotte Linlin, also known as Big Mom, one of the Four Emperors. Ever since she was five years old, nothing has been able to get between her and something she wants to eat whenever she gets one of her horrific hunger pangs. She'll mindlessly devour furniture, walls, innocents, powerful and legendary Elbaf giant heroes and her own children and none of these will even slow her down until she's finally had a big enough meal. Any individual pissing her off without food being involved will cause about the same effect, except whoever's in the way will get their souls ripped out or simply vaporized with a single swat of her hand instead of eaten.

Jack 'The Drought' of the Beast Pirates fought the Mink tribe for five days straight, and although the Minks were able to defeat his army, they weren't able to subdue Jack himself (not to mention how their best warriors constantly rotated themselves to, for lack of better word, stay fresh). Later on, it's shown that he can be stopped, but the fact it took an Admiral, an ex-Fleet Admiral, and 3 vice-Admirals still speaks volumes of his threat level.

The comments from the other All Stars in the Beast pirates imply that Jack is actually the weak one! Jack's subdued, apologetic reaction to their comments seems to confirm this as previously he met even perceived mild insults from even his own men with extreme anger and overwhelming force.

The Walpurgis Night is best described as a devastatingly powerful magical flying fortress (which keeps laughing insanely), and it's plain unstoppable. Even Akemi Homura, who has defeated every other witch she has come across, can't stop it with a literal army's worth of firepower. It just keeps laughing and moving forward. Madoka had to become the goddess of magical girls to stop it, but that's an entirely different can of worms.

For all it's worth, Sayaka plays this role quite effectively once she realizes she can shut down her pain receptors. Combined with her Healing Factor (twice as potent as that of other magical girls), she forgets about defending herself and simply plows through Elsa Maria's attacks, and ends up absolutely slaughtering the witch. Unfortunately, these tactics come with a nasty drawback...

Toyotomi Hideyoshi is presented this way in the anime adaptation of Sengoku Basara. The second season consists of a single-long string of Hideyoshi curb-stomping every single person who opposes him without taking so much as a scratch, to the degree that Masamune defeating him with a single blow seems like a cop-out considering how one-sided every single battle he'd been in had been up to that point.

Hao Asakura in Shaman King is definitely the most powerful shaman in the series. He shrugs off everything thrown at him and in the manga at least, destroys the most powerful of the X-Laws' Angels in only a single attack.

Neo demon is far worse, due to his ability to eat everything, including attacks directed at him. This means not only physical objects, but also energy wawes, heat, acid and even kinetic energy. This allows him to take attacks, that can destroy entire continents and stop planet rotation without even a scratch, as long, as he able to catch them with his mouth. And, even if he hasn't been able to eat attacks, he still tough enough to survive being punched through a planet.Mutiple times. This goes even furter, after Acacia ate Neo, gained his powers, and transformed into his new form. In this form, attack, that slices continent-sized chunk off a planet doesn't even leaves a wound on him.

Exodia is depicted this way in the Dawn of the Duel arc in Yu-Gi-Oh!, reflecting how the five component cards can result in the player gaining an automatic win in the game. When it fought Zorc Necrophades, the demon couldn't match it in terms of strength or power, but eventually realized that it's life force was drawn from Siamun Muran, the sorcerer who was controlling it. By striking Muran (whose body was mortal and far more vulnerable) Exodia lost its power and was quickly slain.

Younger Toguro of YuYu Hakusho is portrayed as this all the way up to his final moments. Toguro is a hulking monstrosity unfazed by even the strongest of attacks in the series, such as Genkai's point-blank Spirit Wave and Yusuke's mountain-crushing Spirit Gun, regenerating or growing stronger each time. He curbstomps every single opponent in his way (including his elder brother), terrifies Hiei and Kurama, two of the world's most notorious criminals, and when Yusuke finally approaches Toguro's strength and fires his strongest Spirit Gun yet? Toguro dies not from damage sustained in battle, but from overexertion due to holding back said Spirit Gun. He even fits the bill physically: he's already a muscular 7-foot monstrosity in his human form, and his demon transformations become more and more large and muscular as he shows more power, all the while gaining strength, defense, and speed with every transformation. Yet he's not the strongest demon in the series.

Faudo serves this role in the last arc of the Zatch Bell! anime (and the next-to-last arc of the manga).

Teru Miyanaga, estranged older sister of the titular character of Saki is this when it comes to the game of mahjong. She's Japan's best high-school player and she lives to the hype by effortlessly taking points from all of her enemies seemingly at will while not one of them can take even a single point from her. She does this by first analyzing her opponents in a round, then after that she goes on a win streak with the value of her hands increase with each win. Her skill and ability is so above everyone else that even one of her opponents who can see one turn ahead, cannot stop her streak. After the combined efforts of two players (one of which is the clairvoyant) in order for a third player to finally take points from Teru, she still walked away with a 100,000 point lead.

The three Pokémon she uses (only two of which actually fight) are so powerful that they never once take any perceivable damage, let alone get knocked out in battle. Her battling strategy is largely built on Scissors Cuts Rock, overpowering her opponents by sheer strength. In most cases, she either successfully steals the Pokémon she's going after and Ash winds up recovering it from her client, or she abruptly quits her pursuit when her client cancels the deal. It makes you wonder how comfortably she'd be able to hold herself against the Elite Four.

Her six-wheeled ground vehicles also count, as they can down trees and keep right on going. The way they're drawn makes them look like they're heavily armored, too. They also demonstrate resistance to Pikachu's Thunderbolt.

While not one in the main series, Sailor Venus is this in her solo series, Codename: Sailor V, charging so fast the enemy rarely has the time to react while kicking away the eventual minion and shrugging off the rare hit. In the entire series, she's been in trouble only four times, two of which were due the Monster of the Week's particular gimmick and one because she had forgot to recharge the Crescent Beam for the last few days and was unwilling to just plow through the brainwashed civilians the enemy was using as minions to simply beat them to death with her bare hands and feet, and it took only the finale for her to meet her match in Princess Lin-Lin, a youma from the main Dark Kingdom and more powerful than the ones she had defeated so far. Then she fully Awakens, and proceeds to disintegrate Danburite (who had just one-shot Lin-Lin), and her debut in the main series has her annihilate Zoisite right after he had defeated the rest of the Sailor Soldiers.

The '90s anime reminds everyone that a properly motivated Sailor Venus is just plain unstoppable by having her outrun a car after having her Pure Heart Crystal ripped out (to everyone else that was an instant knock-out) while weakened from having donated blood a few minutes earlier (why she didn't just put the Crystal back in and mopped the floor with Eudial: she wasn't thinking straight from the double weakening), and later, after Hawk's Eye and Tiger's Eye looked in her Dream Mirror, she woke up in record time, got angry, and nearly killed them, two Daimons, and Sailor Moon and Sailor Chibimoon as collateral damage with a single attack.

The car incident echoes one from Codename: Sailor V, in which, right after donating blood (with the doctor, actually the Monster of the Week in disguise, taking 800cc of blood. That on top of making a legitimate donation beforehand, thus she was actually missing at least a whole liter of blood. And she was underage of at least three years, and there's a very good medical reason minimum donation age is 16), proceeded to drink eight tomato juice cans to get back some energy, climb a building, wipe out the youma and its army of millions of demonic mosquitoes, climb down, and spend the rest of the afternoon helping some junior high students raise money for charity. When she should have been hospitalized or even dead for the blood loss.

One notable thing is that the youma in Codename: Sailor V often tried to wear her down with squadrons of expendable minions (often brainwashed humans, but sometimes lesser youma). Much to their horror, Sailor V always out-endures them.

Sailor Galaxia is just plain unstoppable, casually wiping out anyone unfortunate enough to become her target-including Sailor Venus at her mightiest. It's only when Eternal Sailor Moon goes all-out against her that she meets her exact match... And that only prompts her to go all-out.

Its OVA counterpart is Played Straight, being much tougher (it helps it doesn't double as an APC, so it lacks that weak spot) on top of being even more better armed, and the first one to be actually destroyed shrugged off far more than its own crew expected it to survive (when it was rammed with a giant fuel truck that then exploded, the tank stopped firing as the crew thought they were about die. Then they realized it was unharmed, and started raining hell on its attackers) before repeated hits from a building-sized scraper started causing damage. It takes railguns to reliably take these monsters down... And even then, the sheer size means it takes multiple hits to put them down.

Comic Books

Marvel's Celestials are each in their own Physical Gods that make Thor look like a fly in comparison (in both power and size), but the absolute most devastatingly powerful of them is Exitar the Exterminator; it took a weapon specifically created to pierce its armor to defeat it.

The Trope Namer is a very old term, but Marvel villain The Juggernaut is usually the Trope Codifier. He is primarily an X-Men villain, but his power has been tested against all of Marvel's Nigh Invulnerable characters at one time or another and he generally lives up to his Catch-Phrase: "Nothing stops the Juggernaut". Even in the rare instances when somebody is capable of causing him physical harm, the Juggernaut is hardly slowed down and quickly regenerates. For example, on one occasion the Juggernaut fights a powerful demon who magically incinerates his flesh, muscles, and organs... only to have Juggernaut's skeleton keep marching forward to clobber the demon. The Juggernaut's power, at least in the comics, comes from the "Gem of Cyttorak", which makes him an avatar of the god of unstoppability. Most of the time, the only way to beat the Juggernaut is to have a telepath attack his mind, or to send him somewhere else, either by teleporting him or using Super Strength to either lift him up and throw him away, hit him before he can start moving, or judo-throw him across the planet. Since Cyttorak provided him with a helmet that blocks telepathic intrusions, and trying to send him away is only a temporary measure, the majority of any fight with the Juggernaut usually consists of the X-Men desperately trying to remove the helmet so that whoever is the resident telepath at the moment can subdue him.

The worst part is, the Juggernaut isn't dumb. Calling him stupid is just a good way to make him angry. In the classic two part issue where he fought Spider-Man, he told the hero that he learned from all the times where he was beaten by getting his helmet yanked off, so he welded it on with a laser torch. Another precaution he apparently took was to build a skullcap out of the same material as the helmet, and wear it underneath, for added protection just in case. Clearly, the fact that he's smarter than he looks makes him even more dangerous.

In the Fear Itself event, Juggernaut becomes possessed by an ancient being in service of an Asgardian god, The Serpent, becoming "Kuurth, Breaker Of Stone". In this incarnation he is even more unstoppable. Not only are all his usual weaknesses removed (telepathy doesn't work, draining his powers doesn't work, and teleporting him away will result in him teleporting back where he was immediately), but X-Men's attempts to stop him quickly turned into something akin to the SCP Foundation's attempts to terminate SCP-682. They even resorted to having Adam X use his power to ignite a victim's blood, roasting him from within on the Juggernaut. The result: now he's unstoppable and on fire, or at least able to burn anything he touched. Ultimately, they resort to informing Cyttorak that his avatar is now serving another god. Cyttorak is naturally displeased, and Colossus volunteers to be his new avatar, gaining the power to stalemate Kuurth.

A few other attempts include Siryn and Dazzler hitting him with the full force of sound and light (remember, Dazzler can use Siryn's sonic scream as even more fuel), Gambit igniting Rockslide (dont worry, he can reassemble himself after exploding) and sending him charging in, and Magneto DROPPING A FREAKING DECOMMISSIONED AIRCRAFT CARRIER ON HIM. Did any of this slow Juggie down even a little? ...what do you think?

On those occasions when Juggernaut's a hired gun instead of pursuing his personal vendettas, there is something that can stop him: a bigger pile of cash than his current employer has offered.

Prior to World War Hulk, Marko had decided to try to be a good guy, or at least less of a jerk. Unfortunately Cyttorak wasn't happy about his decision and withheld most of his power from Marko, resulting in his Juggernaut status dropping considerably. After his first encounter with the returned Hulk which ended in being soundly beaten, Marko swore his complete fealty to being the true avatar of Cyttorak, which pleased the god so much that he restored Marko with all of the Juggernaut power, raising his usual power set to frightening levels. Though he was defeated again (through trickery this time, as Juggernaut had the upper hand in the physical fight), Marko told the others not to look for him, as they wouldn't like what they would find, and left, still fully powered...

As mentioned on the page for Unstoppable Force Meets Immovable Object, Juggernaut has encountered the Blob on at least one occasion. "NOTHING MOVES THE BLOB" as he would truthfully boast. The Blob's name is from his physical appearance, but his mutant powers enable him to anchor himself to the ground by controlling gravity around him. His powers extend outward and downward. For someone like the Hulk, this means that he would have to lift up the ground underneath him to move him. For the Juggernaut, his magic was far stronger than the Blob's control over his anchoring powers.

Galactus is a universal force of nature whose existence is required to maintain balance. On the one occasion he was stopped, something even worse arrived to take his place.

The Death of Superman storyline featured a villain named Doomsday, who plowed through most of the Justice League in the months leading up the main event. When the two finally clashed, it took everything Superman had to stop him, and though he was successful, victory came at the cost of his life. Superman got better. Doomsday did, too — eventually.

It should be noted that throughout the first 3 Superman comics that Doomsday had one hand TIED BEHIND HIS BACK.

It was eventually revealed that Doomsday's actual superpower was immunity: anything that kills him once can't kill him again. Getting beaten to death by Superman? Won't work again. Being tossed into the sun? Won't work again. Using time travel to deposit him at the moment of "big crunch" at the end of the universe's lifespan? Won't work again.

Despero is probably DC's best representative of this trope. Starting out as a skinny Galactic Conqueror with (fairly strong) psychic powers, his numerous humiliating defeats at the hands of the League resulted in him bathing in the mystical Flame of Py'tar and turning into a hulking monstrosity with truly horrifying strength and durability, in addition to greatly amplified psionic abilities. While not officially a Physical God, he's actually more powerful than most of the representatives of actual pantheons within the DCU; in fact, he's so dangerous that it usually takes at least three or four teams just to slow him down, and even that is a dance with death. One team going up against him is absolutely a recipe for a Total Party Kill.

The Saint of Killers from Preacher has not been budged by a crashing pickup truck and stopped an advancing tank by kicking it. He responded to being hit with a nuke with a calm spitting and the quip "Not enough gun."

Neither Heaven nor Hell can contain this vengeful soul. When he arrived in Hell in his backstory comic, he put a literal spin to the term "When Hell Freezes Over". The only reason he doesn't kill Jesse Custer? He revealed that God set him up, and he came up with a way for the Saint to get even. That's where we see the part where not even Heaven can contain him.

The Shaggy Man in The DCU. The first time the Justice League fought him, the only way to stop him was to create a second Shaggy Man, then lure them both into a deep cavern, then seal it up, hoping the two incredibly angry monsters would just fight each other until the end of time. (And that actually worked... For a while.)

Black Adam counts as this in World War III of 52 where he spent several weeks circling the globe massacring everything in his path, and every superhero active could do little to stop or slow him down.

DC's multiversal Superboy-Prime has exploits in various crossover events that are worth mentioning. In Infinite Crisis, he shrugged off the entire extended Teen Titans, JSA, and Doom Patrol, got trapped in the Phantom Zone and got out, got trapped in the Speed Force and escaped, beat on both heroes and villains in the Battle for Metropolis, shrugged off getting rammed into a super machine by a differentSuperboy, broke through a 300 mile long wall of Green Lantern willpower like it was made of glass, and beat the entire Green Lantern Corps on his way to Oa. The only thing that could stop him was two Supermen who had to fly him through a red sun. Even then, he didn't actually die and the Green Lanterns imprisoned him inside the red sun.

In the Sinestro Corps War, the eponymous villains of the event manage to break him out. He then goes on to easily fight off the nearly the entireJustice League in spite of not being at full strength, beats up Sodam Yat (who was supposed to be the strongest superhero in the universe), survives a bomb strong enough to destroy the Milky Way, throws the weakened Anti-Monitor into space like a rag doll, and then kills a bunch of Green Lantern Corps and Sinestro Corps members. He only gets beaten when a Guardian of a Universe blows himself up to stop him. He survives that too and gets a tremendous power boost, hopping between universes and killing superheroes and villains alike trying to find his "perfect Earth." Even the Source Wall itself couldn't entrap him as he made a base of operations in it. This time around, he only gets stopped when a Monitor tricks him into fighting the Monarch, who's actually Captain Atom multiplied by 52. When Prime breaches Monarch's armor, the explosion is so massive, it destroys a universe. Of course, it's really too hard to keep a ridiculously powerful villain down.

In Final Crisis: Legion of 3 Worlds, it's revealed that Superboy-Prime managed to survive that explosion, having only become lost to time and depleting his power boost. He gets brought to the 31st century by another supervillain to do what he does best: commit senseless acts of murder. It gets to a point that Superman gets brought to the future as well to help defeat him. Here's the kicker: he, Superman, determines that the only possible way to beat Superboy-Prime is to try and redeem him. Apparently, they finally realized repeatedly blowing him up with cosmic explosions wasn't working too well. It doesn't work, anyway, and he was only stopped when he punched the Time-Trapper, an older alternate version of him, in the face.

Hulk can go into Juggernaut mode if you really piss him off. During World War Hulk, the most powerful characters in MU, including Black Bolt, Hercules, Iron Man in Hulkbuster Armor, She-Hulk, Ares, Ghost Rider, Thing, Doctor Strange with the power of a demonic superweapon, Sentry, and the Juggernaut himself couldn't stop him! Though Strange lost control and Ghost Rider had a lack of motivation rather than ability. Still, Hulk defeating Sentry was thought up until then impossible, and when they thought all his energy was used up doing so, he saw who was really responsible for bombing Sakaar and Hulked Out hard enough to nearly break Earth with his steps before he was finally stopped.

Word of God has it that Juggernaut was gaining the upper hand in that fight, and Hulk only managed to keep him away from the scene for some minutes (by pushing him away).

Omega, an Energy Being created by Legion of Super-Heroes villain Brainiac-5 for the purpose of using the Miracle Machine to destroy the universe. (The Machine could only do what its user envisioned, and because Braniac-5 could not envision destruction o such a grandiose scale, he used it to create someone who could.) Nothing could even slow Omega down as it trekked towards the Miracle Machine; Mon-El (who is as strong as Superman) couldn't hurt him in the least, and when Wildfire unleashed all the anti-matter contained within him at once, it destroyed the Legion headquarters, but failed to so much as dent Omega. Solution: The Legion promised Braniac-5 he could use the universe in return for the location of the Machine, and when he agreed, had Matter Eater Lad destroy it by eating it, causing Omega to disappear. (As for the promise, they were smart enough to realize they didn't have to keep it, and had the villain locked up in an asylum.)

Superman's enemy Imperiex has destroyed entire galaxies and nearly ended creation itself by the time he comes to blows with the Man of Steel. He blows through Superman and the JLA and vaporizes Doomsday (he got better). He is finally killed by being sent back to The Big Bang, which was the only thing powerful enough to destroy him.

Marvel Comics against Onslaught had near infinite strength, capable of going one on one when the Hulk had his greatest strength potential put out, not to mention knocking the Juggernaut, literally, across the country.

The Destroyer, a suit of magical armor created by Odin and other gods to battle the Celestials. As such, it is tremendously powerful and just short of invulnerable except against the aforementioned Celestials. Fortunately, it's mindless on its own, and can only be operated by the soul of another sentient, but it's still managed to nearly kill The Mighty Thor several times.

What If? Charles Xavier Became The Juggernaut? makes it even worse. He doesn't just have the Juggernaut's power, but spending years Buried Alive while telepathically sensing all the suffering mutants were enduring pretty much destroyed his idealism, resulting in Charles becoming a tyrant who sets mutants over humanity "for their own good", and managed to eliminate every non-mutant hero and villain. It gets to the point where the only one who can oppose him is Magneto and a small cadre of rebelling X-Men, who launch Xavier into space and hope he never finds a way back.

It turns out Xavier really was Cyttorak's first choice to become the Juggernaut.

Alternate Enerjak from Sonic the Hedgehog Archie Comics definitely qualifies. He manages to beat nearly every powerful character in his own timeline as illustrated by the large number of victims shown as his prisoners.

Let's not forget about the Iron King. No matter how hard you try, he'll never fall unless his Achilles' Heel, the Fan of Fen Xing, is used against him.

Willy Pete from Empowered. Unlike most examples, he hasn't shown himself to have unusual physical strength thus far... But that's probably because his body burns hotter than the surface of the sun, so anything huge he could pick up would just melt. As a "goddamn fire elemental", he is literally a force of nature. Kills without mercy, and capable of flash-frying an entire squad of supers before they even realize he's there.

In The Black Knight Scrooge McDuck stories by Don Rosa, the Gentleman Thief Arpin Lusene, also known as the "Black Knight", acquires a substance invented by Gyro Gearloose called Omnisolve that instantly annihilates anything it comes in contact with other than diamonds. (In the story where it originally appeared, it was poured on the ground and ate a shaft down to the center of the Earth.) Wanting to end his career with the ultimate impossible theft, stealing all of Scrooge's money — or at least making it disappear so people will think he did — he coats a knight's armour and sword with diamond dust and then Omnisolve. With these, he's almost completely unstoppable, able to walk through any obstacle and absorb any attack, from cannonballs to gasses.

The Transformers has Galvatron. As a creation of Unicron, he's obviously ludicrously powerful, but throughout his entire history it shows. In one instance the Autobots unleash enough fire-power on him to level a city. Galvatron just laughs, waits for them to run out of ammo, then kicks the crap out of them. Ultra Magnus spends an entire issue fighting him. He loses. Nothing either the Autobots or the Decepticons have is actually able to do much more that hurt him, save three instances; Skalor's stun-beams, which just means he has one less arm to hit people with, Blaster's sonic scrambler ray, which just made him lose what few marbles he had left, and Roadblaster's Pathblaster weapon, which takes off part of Galvatron's head. But by that point he was so insane it didn't really register anyway. It eventually took time itself to actually destroy Galvatron for good.

Ben Grimm from Ultimate Fantastic Four is much, much more imposing in the Ultimate Universe than his 616-incarnation. So much so that when Reed designed outfits for the team tailored to their powers he invented a new kind of shock absorber to layer in Ben's suit to act as a Power Limiter - otherwise the mere act of walking around would shake the Baxter Building apart. It's rather telling that he managed to survive a possession attempt by Thanos - anyone else Thanos managed to possess burned out their bodies after a short time, while Ben managed to fight the Mad Titan and drive him out, leaving him just a bit winded.

Ben is not only capable of surviving on the ocean floor, but he's strong enough to move around normally (so long as he has an air supply). It's also implied that he can survive nearly any atmosphere as his lungs can convert unsuitable "air" into something he can breathe, which Nihil discovered to his great shock.

Ben:[after Nihil breached the visor on his helmet] Reed, this air tastes like crap. Reed: The atmosphere in here is highly corrosive... you're basically breathing acid. Ben: Huh. Good to know.

The Transformers Megaseries: Thunderwing was originally a weedy scientist, with some concerns about the damage the war was doing to Cybertron. Then he tested a mad idea of his on himself, "polydermal grafting". The result created a giant, unstoppable walking war-machine, with no mind and no response beyond destroying everything in front of it. It took the combined firepower of both the Autobots and Decepticons just to slow it down, and a sizable chunk of the planet exploding just to get rid of it for a while. When it returned, Megatron was pretty convinced destroying Cybertron completely was the only way to get rid of it. Fortunately it didn't take that, but Thunderwing still wasn't destroyed after that.

Shakara: Nothing can stop Shakara on his quest for revenge. He wipes out whole crowds and destroys alien ships with startling ease, when he's captured his head simply turns into a toothy maw to eat his interrogator's arm, a psychic alien's attempt to mind probe him causes the entire area to explode with the alien catatonic in the center, and to boot he can't even really be hurt because he's not actually corporeal, being the psychic energy of the dead Shakara encased in what is essentially Powered Armor.

In Invincible, the two characters that best fit this are Battle Beast and Thragg. Battle Beast made his debut curbstomping Invincible, only leaving Earth because the fight was too boring for his taste. Thragg is the strongest of the Viltrumites, having been born and raised to be their ultimate warrior and easily smacked down Battle Beast in their first encounter. Battle Beast and Thragg eventually have a rematch that is much more even-handed and consists of an epic brawl across a planet that lasts for days. It ends with a heavily injured Thragg tearing out Battle Beast's heart. Mark is only able to stand up to Thragg after Eve's death-activated superpower revives them both and makes them even stronger in the process. And even then, Mark has to fly himself and Thragg into a sun to weaken Thragg, with the timely intervention of Robot sending one of his suits to briefly protect Mark from the sun's heat ensuring that Thragg takes more damage from their environment. It ends with Mark tearing out the weakened Thragg's throat with his teeth and leaving him to sink into the sun, bleeding and burning to death, and it still takes some time.

The first is Xadhoom, who, through a scientific experiment, effectively became a living star, capable of flying faster than light and with enough firepower to blow up a planet. While she can be knocked out by physical strength, as she's (relatively) weak physically, she'll recover in minutes without any damage. The only three things that have shown the potential to stop her are a containment field strong enough to hold back a star, a device capable of draining all her energy, and herself blowing herself up to turn into an actual star... And as it turns out, none of these can actually stop her for good: the containment field only meant she would have to get serious and blow up Earth as collateral damage (luckily, another way was found), the draining device took too much time, and as for blowing herself up, she explained herself it actually takes her blowing herself up, reforming and blowing herself up again like the core of an actual star.

Moldrock. He doesn't have Xadhoom's sheer firepower, but can easily counter enough firepower to destroy a city and punch out buildings while his powers were drained (at full power he once turned a desert planet in a lush garden, and he still was getting the hang of those). To stop him, Paperinik resolved to Trauma and his ability to make people relive their worse fears... And Moldrock willed himself through it.

The Rettificators. Not much is known, but they seem comparable to Xadhoom, as three of them took on an Evronian Planet Spaceship with its fleet and an armada capable of fighting evenly against it and won.

Fan Works

The Homebrew chapter of Space Marines known as the Obstinate Marines has the battle tactic of "drop an army with a rolling factory and armor support, then run over every obstacle in their way while they obtain a objective". Literally. They are equipped with Power Feet to allow them to WALK THROUGH TANKS, armor that is literally bolted on with time (even with their vehicles; anything they crash into will simply be bolted on as additional plate), and a single mindedness that makes a zombie seem flexible. And they never stop moving, for any reason. Once you sign up, you must not stop moving forwards until you're dead.

In Chapter 23 of Origin Story, entitled "Look! Up in the Sky!", Alex Harris encounters the Juggernaut himself. Using her full strength she is able to hold him motionless for ten whole seconds... then his power (described as "once in motion, he stays in motion") overcomes her and she's pushed backward. She's also able to stop him by flying into him at Mach 10. It results in Alex laying dazed at the Juggernaut's feet while he wonders how the hell he got that huge dent in the armor over his chest. She eventually defeats him by using his power against him; she attacks him from behind while he is moving forward, resulting in him hurtling across the land unable to stop himself. She then catches up to him and redirects his momentum upward, sending him into orbit.

The first is Professor Kabuto's One-Winged Angel form, a gigantic insectoid beast. Misfit Actual, one of Equestria's best squads armed with explosives and a Gifted Pegasus capable of generating massive amounts of lightning, can't pierce his armor and can only try not to die. It takes a good Changeling stealing his transformation formula (which would likely kill her) to go One-Winged Angel as well to pierce his armor to let an antidote to said formula be injected into him.

General Hercules Beetle, Chrysalis' second in command, is this by pure determination. While he has some Instant Armor on his forelegs that can block most attacks, what makes him this trope is he simply won't stay down no matter what he's hit with and strong enough to match an Earth Pony in strength (which by far makes him the most physically powerful Changeling alive next to the Queen herself). Being buried by a wall collapsing on his head is just a minor inconvenience. And that's before he goes One-Winged Angel and gains the Instant Armor over his entire body. In the end it takes the aforementioned Misfit Actual, a group of Gifted Unicorns, a Kaiju sized Familiar, and some other allies hammering away at the same place on his body for several paragraph's straight, ending with 'all of them attacking him with their strongest attacks all at once to finally break his armor and dispelled his transformation, and even then he still doesn't stop until he's completely incapable of moving let alone fighting.

Destroyah retains a great deal of her power in pony form, so only someone as powerful as Princess Celestia even has a chance of slowing her down. The author even mentions this trope by name when describing her.

Princess Celestia herself is one. When she is angry, no amount of telekinesis, walls of crystal, or brute strength can get her to stop.

Knights of the Realm has Flames of Annihilation. Once a Knight of the Realm herself, the combination of her incredibly powerful fire magic, so powerful it effectively incarnates the concept of destruction (meaning that coming too close without special protection is dangerous even if one can resist the heat) and also working as a defense by destroying enemy attacks, formidable healing magic she automatically uses on herself if someone somehow manages to harm her, the magic reserves to feed her powers, and having altered her mind until only thoughts of fighting and the destruction of Celestia and Luna remained, made her so powerful the other Knights of her generation died to seal her away. When she breaks out and starts marching toward Canterlot, the present Knights repeatedly face her on terrains specifically chosen and prepared for the fight, with Celestia and Luna keeping Flames of Annihilation at 80% of her powers... And in the first encounter don't even slow her down. Or get noticed, for that matter. They fare progressively better in the following encounters thanks to taking advantage of what they've learned fighting her, but they almost kill themselves through sheer exhaustion and she stands back up after suffering the destruction of her heart, something a magic user cannot possibly survive. And getting her attention can be lethal. As a reviewer put it:

" I get the impression that if one were to use a small nuke at her while she's at full power she'd burn the explosion?"

Then, when Flames of Annihilation went all out and broke the suppression on her power, we have what stopped her: Pinkie Pie finally getting the hang of her Emotion Charge and focusing on anger, before bulldozing right through her flames in spite of losing a foreleg and a back leg and stopping her in her tracks with a punch, followed by a flurry of chaos magic-infused punches, that doubled when her legs regenerated, until Flames of Annihilation just turned into dust, shrugging off Flames' heat as she attacked.

House Earthborn from Equestria Divided has the Juggernauts unit, which is equipped with heavy armor and trained to trample and gore opponents with their huge, spiky armor.

Films — Animation

Tetsuo from the movie AKIRA gains telekinetic powers, and promptly goes on a little stroll, destroying everything in his path. This includes tanks, soldiers, bridges, buildings, and even a Kill Sat. According to this website, he has one of the most kills of any villain in a single film with 96!

The Iron Giant is designed as a nigh-indestructible engine of destruction. Gunfire, tank shells, getting smacked by a train, and even taking a nuke to the face aren't enough to put him down.

Kung Fu Panda: 1000 rhino warriors don't get a hit on Tai Lung, the Furious Five can't stop him, and even Master Shifu is defeated by him. Po and Master Oogway seem to be the only characters who stand any sort of chance against him.

My Little Pony: The Movie (1986): The Smooze. Set up typical flood defenses? It just washes right over them and smothers its target. Hide behind castle walls? It goes up and over them like they don't exist. Get splashed by it? You get more negative feelings and it won't wash off by conventional means. Use the awe-inspiring Rainbow of Light that took out Tirek? Watch it get grabbed and trapped deep inside it. The only thing that really hurts it was the Flutter Pony magic, and even then the Flutter Ponies needed the Rainbow of Light to finish it off.

My Little Pony: The Movie (2017): Tempest Shadowmore than qualifies as this. In her first scene she takes down the three senior Princesses of Equestria in a matter of seconds. Later, she takes down an anthropomorphic shark... thing nearly three times her size with zero effort, brings down the pirate crew's ship despite her broken horn, and is even able do divert a blast from the Staff of Sacanas, which had been charged with the combined magic of four alicorns, again, despite her broken horn.

Godzilla is unstoppable when fighting humans because he shrugs off their best shots and keeps going. Often the only thing that stands against the big guy is another powerful kaiju or mecha, but even by giant monster standards Godzilla is this trope at times. Some of Godzilla's more powerful rivals typically also display Juggernaut behavior.

As per usual, in Godzilla (2014), Godzilla is nearly indestructible, even surviving a nuclear blast prior to the events of the film. This is also his most heavily built incarnation to date. He's so powerful that Dr. Wates poetically makes him out to be a Physical God.

Hellboy II: The Golden Army — The eponymous Golden Army. Once given an order, they can't be stopped unless that order is rescinded. Individual soldiers can be broken apart, but given that they can easily repair themselves, any such victory is quickly rendered moot. The Herotries to stop them but, seeing that it's pointless, gives up.

The Narada from the aforementioned 2009 film demolishes a Starfleet task force sent to aid Vulcan and is only defeated by Spock detonating a Black Holeinside it.

Then first Admiral Marcus and then Khan get a hold of the Vengeance in Star Trek: Into Darkness, and it deals an absolute Curb-Stomp Battle to the Enterprise, which is so thoroughly outclassed that it never gets to fire a single shot in the entire movie (short of beaming the 72 torpedoes, now re-armed, into Khan's possession and then detonating them).

And then in Star Trek Beyond, a massive swarm of drone ships proves completely invulnerable to conventional attack, demolishing the Enterprise in seconds and nearly reaching Starbase Yorktown before being disrupted and destroyed via The Power of Rock.

The Empire from Star Wars loves this trope. Star Destroyers, AT-ATs, Super Star Destroyers, Death Stars... a good half of the Empire's arsenal fits into the "Huge, Powerful, and Unstoppable" category (the other half slots nicely into We Have Reserves).

The twelfth of the eponymous Thir13en Ghosts was named the Juggernaut. A seven-foot tall serial killer, the tale of his death is like that of a modern-day Blackbeard. But death couldn't stop his madness or rage, as he increased his kill tally four times over as a ghost before his capture.

In X-Men: The Last Stand, the Juggernaut could only be contained in shackles designed specifically for him. The police holding him are heard warning others not to let him move, not even a little, because if he gets moving nothing will stop him.

In X-Men: Days of Future Past, barely anything the X-Men throw at the Future Sentinels slows them down for very long. And even if it does, they'll just adapt to it.

In The Message, the fourth Animorphs book, Visser Three morphs a giant, untiring Sea Monster called a Mardrut to hunt the kids down with. They're only spared a messy death thanks to the fortuitous arrival of magic talkingwhales. Many of his other morphs count as well.

In The Reaction, Rachel acquires a crocodile morph, which she's apparently allergic too. This leads to her expelling the DNA from her body as an adult crocodile. It then fights half the team shrugging off everything they throw at it, including Rachel in her grizzly bear morph. Then Ax arrives and quickly cuts it in half.

The giant squid from Beast. It's all but unkillable. This more or less holds true in Real Life as well. The only thing that can kill it is a Sperm Whale, which makes sense, as that is its natural predator.

In The Black Company, The Limper qualifies as this after he gets his new body in The Silver Spike. He REALLY qualifies after he comes out of the fondu pot at the end..

H.P. Lovecraft's Great Old Ones are immortal and undying (that is not dead which can eternal lie, and so on). While it's possible to damage them, they regenerate any damage nearly instantaneously. In "The Call of Cthulhu", Cthulhu got rammed in the face with a boat and suffered no permanent harm. In the work of another mythos-writer he's suffered a direct hit from a 300 megaton nuclear warhead and wasn't even slowed down, and in the Call of Cthulhu RPG, rules state that if he is hit by a nuclear attack he gets vaporized, but reassembles 24 hours later and becomes radioactive! (Apparently, the only thing worse than an Eldritch Abomination is a radioactive one.)

Though it has to be said that Cthulhu and many (if not necessarily all) of Lovecraft's other horrors, for all that they may be Nigh Invulnerable, show little in the way of juggernaut-style behavior — at least in the original works, they usually don't seem very interested in going anywhere in particular. They might well be unstoppable once they decided to, but we don't see it happen often; Cthulhu doesn't even leave his island and fails to as much as seriously damage the yacht that apparently passes straight through him, for example.

The titular creature in The Hound, on the other hand, is definitely this: it slowly but constantly pursues the protagonist. The only thing that ever slows it down is a second theft of its amulet, and after dealing with that thief it immediately returns to the protagonist (who eventually decides he would rather commit suicide than be caught by it).

Another Cthulhu Mythos example would be The Hounds of Tindalos. Immortal creatures, dwelling in the angles of time who relentlessly hunt down anyone who attracts their attention. They use corners and other angles to access our plane of existence, and the only thing that might slow them down would be to plaster over the corners to make them into curves (which they can't access). But you'd better get all the angles.

Citadel's Coach Achala Juggernaut isn't actually unstoppable. However, any object he sets in motion is. When he's taking a fight seriously, he wears a uniform that covers every inch of his skin so that, as long as he doesn't stop moving, he's nearly invulnerable. More than once, he's literally run through his opponents.

The Luggage from Discworld books is quite implacable, and will follow its owner anywhere (even to the afterlife). In The Colour of Magic it gets bombarded with enough magic to cause reality itself to start breaking, yet survives unharmed (mostly due to being made from a completely magic-resistant material).

The Golems of the Discworld also qualify. They're not fast, but they're ridiculously strong, survive in just about any environment, and never need to rest. As the Patrician says, "Four miles an hour is 672 miles in a week. It all adds up."

Lord Voldemort from Harry Potter is immensely powerful. He can defeat just about any other character with the exception of Albus Dumbledore and Harry Potter (and only due to plot reasons for the latter). Even Dumbledore admits that even his most powerful spells could not protect anyone from Voldemort forever. One of the first things we learn about Voldemort is that nobody survives long after he decides that he wants them dead.

Predecessor Villain Gellert Grindelwald was stated to be either just as powerful, or only slightly weaker, than Voldemort. During the 1940s it was widely believed that Albus Dumbledore was the only one who would even stand a chance at defeating him.

Giants apparently have this property in the Potter verse. Our best example in action is half-giant Rubeus Hagrid. You can fire as many spells at him as you want, but it wont do you any good once you've pissed him off. Six elite aurors found this out the hard way.

The Shrike from the Hyperion Cantos most definitely qualifies. Biomechanical, incomprehensible, almost god-like in power, and an implacable force of destruction.

Legacy of the Dragokin: Ktonia's fight scene is, in a nutshell, her walking down the street while the heroes throw themselves at her in pointless attempts to stop or harm her.

In Terry Brooks' Witches Brew, Ben and Willow are attacked by an unstoppable mechanical man created by Nightshade and Mistaya. Ben doesn't have time to summon the Paladin and is only saved by the Ardsheal, who is killed in the process. The chapter where it appears is named, appropriately, "Juggernaut".

The Ardsheal itself is this, which is why it's the only thing capable of standing up to the metal man. They're the River Master's ultimate Living Weapons, utterly unstoppable, utterly merciless and completely terrifying. Which is why Ben is in so much trouble when Nightshade reanimates the Ardsheal's corpse and sends it after him next.

Willow: Nothing can stop an Ardsheal! Nothing!

In the Nightside series, there's The Walking Man, an agent of God that is sent to clean up sin in the Nightside — violently. Nothing can hurt him, nothing can even slow him down, until John shows him that what he's doing is wrong.

The Stone Man by Luke Smitherd is about an 8-foot-tall stone man that appears in a busy city one day and then begins to walk off in a straight line, simply going through buildings, walking across the bottoms of waterways, and ignoring any attempts to interfere with it.

The Reaper from The Elfstones Of Shannara. Swords break on its face, falling off a bridge only delays it, blasts from the eponymous Elfstones, which kill most Demons with ease, barely scorch its hide. It tracks Wil Ohmsford and Amberle from one end of the Westland to the other and never, ever, stops. Wil finally has to direct the Elfstones' fire into its face and down its hood from a few feet away in order to kill it.

This is how the Bino Faata are described by the protagonist in Invasion, after learning all the details about their massive starship and its capabilities, having previously thought that Earth's in-system Space Navy would be able to handle a single oversized ship. No such luck, the Faata starship might be unarmed, but it carries hundreds of cruiser-sized battle modules and thousands of corvette-sized ones. Each battle module is armed with an Anti Matter cannon and uses Artificial Gravity to move as nimbly as a Space Fighter. Meanwhile, the starship itself is protected by a Deflector Shield that effortlessly shrugs off a 140-gigaton Macross Missile Massacre. Subverted in later books, though, when humanity gets it hands on the remains of the above-mentioned starship (destroyed through sabotage), which allows them to reverse-engineer much of the tech and start building massive anti-matter-armed starships of their own.

Live-Action TV

Agents of S.H.I.E.L.D.: The Ghost Rider is virtually unstoppable; Daisy's powers only slowed him down, he punched his way out of a containment module no other powered being has ever breached through force, Mace barely stood his ground in a straight fight with the Rider, and the ghosts posed no threat to him whatsoever. The only time he ever seemed seriously threatened was when he was bombarded with lethal amounts of radiation, subjected to impossible quantum fluctuations, and impaled twice through the chest with giant spikes. Even then, he was still alive and fully capable of holding a conversation despite the intense pain. In fact, the main reason S.H.I.E.L.D. is working with him instead of against him is because they know they can't stop him, so it's better to channel him more constructively.

Supergirl. While downplayed in her own show thanks to how powerful the villains are, her appearance in the 2016 crossover special shows that she's absurdly overpowered compared with Earth-1's heroes, with their training consisting of Kara hovering in one spot while easily countering any attempt to so much as touch her. It's telling that The Flash wasn't involved in the training, and when she became Brainwashed and Crazy, he used her being a Juggernaut to his advantage by virtue of being fast and tricking her into destroying the Mind-Control Device.

The Flash (2014)'s version of Grodd. While dangerous enough with his Psychic Powers, as a physical threat he is for all purposes of the series unbeatable. In his first encounter with the Flash he caught a supersonic punch that had earlier been used to defeat a Nigh Invulnerable villain and every subsequent blow on him had no effect until the Flash threw him in front of a subway train. Even this only inconvenienced him as he was pushed to another location; getting hit by the train didn't do any real damage. When he reappears in Season 2 the Flash is just as powerless against him and Grodd is only stopped by sending him to a parallel Earth where he'll be happy and won't hurt anybody. And now Grodd wants revenge, assembling an army of sentient gorillas and planning to invade Earth 1 using the "vibing" power of the mind-controlled Gypsy, after Barry defeated the more sensible Solovar, resulting in Grodd usurping control over Gorilla City.

In the Back Story, the Earth-Minbari War went this way, with the Minbari playing the part of the giant cart. The Minbari had an advantage in hyperspace technology (allowing them to unleash devestating Hyperspeed Ambushes), as well as very effective stealth technology, meaning that they could wipe out half of a human fleet before the humans had a chance to acquire their targets.

In the show's setting, the Shadows' warships and later the Vorlons as well play this role versus the younger races in battle. Taking a Shadow Battlecrab out in open combat usually requires multiple ships acting in concert laying into it, or having friendly telepaths lay down the Psychic Static to temporarily disable the Shadow ships.

"Dalek" is a particularly good demonstration: the Dalek goes on a rampage, killing over 200 people in the process. It is only stopped because Rose manages to talk it down because it was contaminated with her DNA, not because of any weapons.

Dalekanium is possibly the best armour in the Whoniverse, rendering weapons from any time useless against the Daleks. On top of that, they have a forcefield that vaporizes bullets a few inches from their shells, and they seem impervious to energy weaponry as well. If there's ever a weapon with enough sheer output to kill a Dalek, it either tends to be a one-shot that burns itself out in the process, or is carried by another Dalek, as their weaponmaking is even better than their armoring, and can thus one-shot anyone.

A less obvious answer: the Flood in "The Waters of Mars". As the Doctor says in the episode, water is patient  it might be slow, but the only way to stop it is by blowing up the whole base.

"The Tsuranga Conundrum": The Pting can eat through anything that would attempt to restrain them or block their path, and cannot be harmed by any known weapon. The ship's computer simply advises staying far away from them.

The first appearance of the Borg in Star Trek: The Next Generation certainly makes them look unstoppable, but their second appearance really drives it home. The Enterprise is helpless to stop the Borg Cube from abducting Picard, and attempts to destroy it from the inside and a jury-rigged Wave Motion Gun are only minor setbacks. Later, the Borg destroy thirty-nine Federation ships without a scratch, and every planetary defense between Saturn and Earth crumbles without much of a fight.

And later, there was Species 8472, who waltzed through the Borg in the heart of the Borg's own empire like they weren't even there. They were that tough for about two episodes.

Dick Roman. Being a Leviathan, he is immune to all normal weapons as well as to typical monster weaknesses, and can shrug off things like having a car dropped on him or getting decapitated. However, as the head Leviathan, he takes things a step further by also being able to shrug off being hit with the one weakness of ordinary Leviathans, Borax cleaning products. The only way to kill him is by stabbing him with "the bone of a righteous mortal, cloaked in the three bloods of the fallen." Even then, the subsequent explosion will drag his killer to Purgatory.

Lucifer is one of only five life forms in the entire universe that can't be killed by the Colt and tears through literal gods like a hot knife through butter.

Character specific example in form of Samurai Sentai Shinkenger with the Big Bad Dokoku. While he plays Orcus on His Throne for most of the series when does finally get up both The Starscream Akumaro (whom was a Dragon-in-Chief till he revealed his own agenda) and the Shinkengers are powerless against him, and it's revealed the only reason he has defeated them is because he dries up quickly when not submerged in the Sanzu River. When he pulls a reluctant Devour the Dragon this weakness is removed leaving the only thing with a chance of stopping him a unique sealing kanji, but the sacrifice of the minion in question made him immune to it which for series purposes made him indestructible, when human sized at least, except for a weakspot he absorbed his minion into which was also what made him immune to the seal.

In the second season premiere of Terminator: The Sarah Connor Chronicles, Cameron goes berserk and starts trying to kill John Connor, and proves next-to-impossible to stop, even with The Slow Walk due to a damaged leg. Eventually, the only way she is defeated is when John and Sarah crush her between two tractor trailers, and even then she's just pinned.

Ultra Series actually plays with this. Most of the Kaiju, aliens, and villains are only meant to seem totally unstoppable, but with lots of effort, determination, and hope, they can be defeated, which fits the themes of the franchise. There are still plenty of straight examples though (They do get defeated eventually, of course).

From the original series, we have Antlar (who could only be harmed by the Blue Stone of Barraj), Gomora (the first monster defeat Ultraman, and also got his tail blown off yet still able to demolish Osaka Castle), and Zetton (who killed Ultraman and can create a force field capable of resisting all but the most powerful attacks). Red King was generally an aversion until Ultra Galaxy Mega Monster Battle, where he effortlessly defeated an arm cannon King Joe(see below)

Ultraseven's King Joe was made from an alien metal making it incredibly hard to destroy. Later incarnations also added an arm cannon capable of killing lesser Kaiju in a single blast. The twin-headed Pandon was even worse.

Black King from Return of Ultraman was immensely strong and had skin so thick not even a Specium Ray could pierce his flesh.

Ultraman Taro gives us Birdon and Tyrant. The former killed two Ultramen and had to be defeated by sealing it back inside the volcano it awoke from while the latter defeated five Ultramen in a row before finally succumbing. There was also the saurian robot Grand King, who took the combined power of 6 Ultramen to kill.

Ultraman Max had IF. The former had Complete Immortality and an Adaptative Ability. Final villain Giga Basark was an aversion, despite being a robot standing nearly 400 meters tall! That was because Max was already weakened from earlier when defeated by it, but when he was all freshened up, Giga Basark was killed very quickly.

Ultraman Gaia has Zogu, who curbstomped Ultraman Gaia and Ultraman Agul and stood 127 meters tall! And that was only in its first form. The second form stood over 600 meters tall, making her the largest monster in the franchise's 50-year history.

Ultraman Mebius's Big Bad was the Emperor. To emphasize how unstoppable he is, the mere act of the Emperor landinglevels buildings around himand sets others on fire. Likewise, we have U-Killersaurus from The Movie, an 80 meter monster that took 4 Ultramen to seal away at the cost of draining so much power, they were forced to take human forms for 25 years. When it returned, it had grown 300 meters tall and it took the combined power of 7 Ultramen to kill it after a very lengthy battle. Then, there's the Imperializers, the Emperor's robot soldiers. They have Healing Factor up to single cell regeneration and fire off massive blasts of firepower.

Ultraman Zero: The first Big Bad, Ultraman Belial defeated virtually every Ultraman in the Land of Light and took on a One-Winged Angel by fusing with the spirits of every monster the Ultramen had fought up to that point. He survived the total destruction of this form and took on another One-Winged Angel in the sequel. Hyper Zetton, a creation of Alien Bat, is like Zetton, except even more powerful.

Greeza from Ultraman X. Asides from utterly defeating Ultraman X and his companion Cyber-Gomora in their first battle, it also absorbed dozens of monsters to gain all their powers.

Walker, Texas Ranger: The episode "Warriors", where a supremacist bent on world domination kidnaps a geneticist and uses her research on quick healing to create a prototype enforcer, who is essentially an unstoppable juggernaut who does not so much as flinch at such things as gunfire or having a huge roundhouse kick landed on him. The supremacist uses the enforcer in an attempt to stop Walker and the Rangers; in fact, the strongman is shot dozens of times but it does nothing to even wound him. Eventually, Walker and the geneticist are able to avert the trope.

In the music video for Rammstein's Benzin, they drive a colossal fire truck that's so big the band sits five abreast in the cab. It knocks down trees on both sides of the road and plows straight through a speeding freight train without flinching, leaving a trail of destruction that would do a tornado proud.

Myths & Religion

Arabian folklore tells of a snake called the Zoureg. Despite it being only a foot long, nothing can stop it once it gets moving — trees, rocks, animals, it slices through them all like a hot knife through butter. The only way to kill one is to decapitate it in its sleep.

Skaven players can field the Hell Pit Abomination, which is basically a Clan Moulder mutation Gone Horribly Right. It's absolutely massive, can kill nigh-on anything and is tough as hell to beat. And the worst thing? On death, it gets to use it's special rule Too Horrible to Die to roll on a table- on a 5 or 6, the creature gets right back up, regardless of how it died, completely healed.

The Regeneration rule, which, unless the attack is Flaming or ignores it for any reason, allows the user a 50% chance of ignoring any attack because they just keep growing back.

The Empire Steam Tank. With decent firepower, of course.

Trolls in this universe have the Regeneration rule, and are too stupid to know when they've been killed. There's been instances where half a troll's brain is oozing out of its broken skull, with it still fighting and killing the soldiers who managed to do that.

In Blood Bowl, players with the Juggernaut skill (such as the Dwarf Deathroller and the massively obeseSkaven Star Player Glart Smashrip) are almost impossible to stop once they get going due to their strength and/or bulk. The skill is used when blitzing, and allows the player to outright ignore any skills or results (barring rolling an Attacker Down) that would allow the defender to stop the blitz (it overrides Fend, Stand Firm and Wrestle, and allows Both Down results to count as Defender Pushed).

Kharnthe Betrayer, is an unstoppable engine of destruction feared even by his fellow Berserkers due to his tendency to kill everything. During the 13th Black Crusade Abaddon, in an unexpected display of competence, merely pointed him in a direction and Kharn proceeded to "KILL! MAIM! BURN!" everything in his path, for the Blood god.

Titans. Immense war machines built in humanoid form. Most of the major races and forces of the galaxy utilize their own forms of Titans, except the Tau who relies on long-range hit-and-run. Emperor Titans, enormous walking-cathedral-mecha deployed by Imperium of Man, are about 150m tall and pack more than enough weapon to level a city.

Older editions of Dungeons & Dragons had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.

Forgotten Realms has Simbul, the Witch-Queen. Her three most known qualities are: 1) in raw power, the first among the spellcasters of her world; 2) very obsessive; 3) easily falls into absurdly destructive rages. When (Elminster In Hell) she had to rescue Elminster from Avernus and blasted her way through the initial crowd of The Legions of Hell, she just continued to fly to where she located him. After she tore a pit fiend to pieces without even slowing down, the local who abducted her lover began to wonder who the hell she was... and spend non-renewable sources in running all over the plane.

Another well-known example is Darksteel Colossus and its nastier poisonous brother BLightsteel Colossus. Really, there are a lot of examples. Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible and Shroud/Hexproof is a Juggernaut.

The Star Trek-based game Star Fleet Battles has the Juggernaught, a regenerating mega-ship with the firepower of a Starbase capable of taking on an entire fleet.

Somebody once made an experiment that created one — he adapted Cthulhu to Dungeons & Dragons and set him against a team of players with most iconic D&D characters, boosted up to 20th level each, with the addition that every time one of them died, they got another one. Cthulhu killed 13 of them and was defeated by a spell that imprisoned him, because nothing else worked.

Pathfinder has made official stats for Cthulhu (his page can be read here), and as expected for a Great Old One, he is bar none the most powerful monster Paizo has ever officially made for the game, clocking in at Challenge Rating 30 (the highest CR a party of adventurers should really ever expect to face in a fair fight is CR 20), with powers that include needing to be killed twice just to temporarily banish him (permanently killing Cthulhu is impossible by standard rules), and the ability to kill others with his mere overpowering presence. Cthuhu's fellow Great Old Ones, Bokrug and Hastur, are only marginally less powerful.

The New World of Darkness sourcebook Slasher incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere presence of humans causes it blistering pain that no other sensation can match. Unable to be killed? Any attack against it — from a sucker punch to a shotgun blast to the head to an unleashed flamethrower — will only fill one health box.

The Yozi Isidoros, the Black Boar That Twists The Skies, from Exalted. Isidoros' title isn't just boasting — he was able to push the moon and stars out of his path.

There is also a creature called Juggernaut, a vaguely-living monster that looms over Thorns, but rather than being an unstoppable trampling death-engine with no limits, it's enslaved to the Mask of Winters and would really like to be freed — one way or the other.

Diplomacy strategy often calls a Russia-Turkey alliance the Eastern Juggernaut because both countries are against the side of the board, meaning if they cooperate they can focus their efforts expanding west.

OGRE from Steve Jackson Games. One player would set up the board with a layered defense of tanks, powered army infantry, and artillery. The other would have an Ogre (a large robotic tank in the style of Keith Laumer's "Bolo."). The Ogres objective was to break through these defenses, and has a good chance of doing so if competently played.

Infinity has the Combined Army, a massive federation of alien races led by a powerful AI. The Combined Army wants to annex the Human Sphere like they do to every race they encounter, and there isn't much that humanity can do to stop them. Their tech is eons ahead of the humans and the factions of the Human Sphere are just barely holding them off. It's at this point that their true unstoppable power is revealed; the Combined Army forces that have nearly broken the Human Sphere are discovered to actually just be a lightly-armed scouting party. When the real military shows up, there isn't a god damned thing the Human Sphere will be able to do.

Video Games

In The Elder Scrolls series, the HoonDing is the Yokudan (Precursors of the Redguards) spirit of perseverance over infidels and the "Make Way" god. The HoonDing has historically manifested whenever it is needed to "make way" for the Yokudan/Redguard people. It usually manifests as a weapon that can destroy any enemy, but it can also manifest itself using mortal avatars. According to some interpretations, these avatars aren't necessarily the HoonDing itself, but the HoonDing taking over and/or working through the avatar. The key feature of the HoonDing is that no matter what, nothing will stop it from making way. One such manifestation was as Cyrus the Restless, hero of The Elder Scrolls Adventures: Redguardspin-off game.

In general, any Fighting Game character who is Immune to Flinching (whether temporarily as a special or innately) can do this if they don't mind sucking up some damage in exchange.

Berserker' aka Herakles and especially during his fight against Gilgamesh in UBW Route. His opponent is the world's First Hero with access to stronger versions of almost all Noble Phantasms that ever existed. So what does Berserker do? He literally storms his way through volleys of highly dangerous noble phantasms, all the while shielding his frightened master with his body. Gil gets angrier with every passing moment also showers him with volleys of NPs. He shrugs his way through them. Then he is trapped by Enkidu, an ancient chain specifically designed to restrain beings of divine origin, like Herakles and skewered by another volley of NPs. Berserker's immortality had run out by then. So what does he do? He breaks the God binding chains with raw strength and charges at his enemy once again. In the end, Gil gets really tired of this and pierces Herakles's heart with Gae Bolg, the spear designed to reduce the victim's hitpoints to 0. Even then, Berserker keeps himself alive with sheer willpower long enough to ensure that his frightened & injured master could die in peace before fading away.

Gilgamesh himself also is a great example of this trope, as he´s capable of smashing through every other character in the game at not even a fifth of his full power and is almost completely invincible due to his golden armor, which can block a salvo of about 50 hits from Saber without a scratch. He only gets injured twice in the entire game; once when Shirou using Avalon to reflect a Sword Beam back at him, though he is still mostly unharmed, and in Unlimited Blade Works, where he loses an arm to Shirou (since he didn´t put on his armor). That last one doesn't even slow him down, and it takes a black hole manifesting inside his body to actually give him pause... until he starts dragging his way out of it with the previously mentioned chains. He's finally consumed by the black hole because Archer came and threw a dagger into his face. Had THAT not distracted him for a second, he would've climbed out anyway. Let's just say there´s a reason this guy is an Ensemble Dark Horse.

Archimonde, the Big Bad of Warcraft III, becomes the Juggernaut for the last half a minute of the game's final mission. He charges at you, summoning demons into your base, casting a spell that kills everything with one hit, and blasting everything with a powerful attack. While he's not impossible to kill, it is very difficult because he has a special armor type that causes him to only take one point of damage from anything that doesn't have a rare type of attack damage and nothing you can build naturally has it, it literally Death By A Thousand Cuts a half dozen times over to stop him. However, the mission is won at this point, since he can't get to the end of the course you are defending in the remaining time.

One of the more infamous "trash" encounters in World of Warcraft, the Throne of Thunder's Gastropods, are basically slow-moving giant snails that are inordinately tough but lack any kind of standard attack whatsoever. They can barely move above a walking pace and are subject to normal aggro rules, so their path tends to be very predictable. However, they will eat anything they walk over, instantly killing it. Despite their drawbacks, casualties to the "snail boss" are consistently high (and embarrassing).

Call of Duty: Modern Warfare 2 features in the Special Operations mission the Juggernauts, soldiers fitted in heavy armour capable to absorb insane amounts of damage, including grenades, C4, and MG bullets. Usually the only way to kill them is to use heavy weapons like RPGs and some rounds of sniper rifles; the problem is that they charge on you on sight, and since they are armed with powerful weapons and have a nice firing accuracy it demands a lot of effort to turn them down.

It should be noted that their suits resemble modified heavy bomb squad armour. They reappear in Black Ops, where their armour was changed to resemble some modified riot gear (however with a military helmet).

At the end of Legacy of Kain: Soul Reaver 2, Raziel becomes The Juggernaut when he picks up the Reaver Blade, turning him entirely invulnerable, and making the rest of the game — a long series of bosses — a complete walkover. And he can't drop or lose the blade.

In the original Vandal Hearts, a long series of optional quests makes it possible to transform the main character into the Vandalier, with incredible defenses, an evasion rate that bordered on Made of Air, and the ability to cast any spell in the game (including some utterly broken ones that are usually only available to the enemies) — a Game-Breaker if there ever was one. Everything in the game beyond that point, including the final boss, is a joke.

In Shadow Hearts: From the New World the de facto Big Bad, Lady, appears to be completely unstoppable, says almost nothing, and seems to have no real goals. She kills people largely because they happen to be in her way. She also sometimes kisses people.

FreeSpace 2 features the Shivans' Sathanas, which is even classified as a Juggernaut as it's bigger than anything the Galactic Terran-Vasudan Alliance has save their own Juggernaut-type ship, the Colossus (which is admittedly not as powerful). It grinds through the GTVA's star systems until a mission aimed specifically at crippling its overwhelming firepower gives the Colossus a fighting chance to finally destroy it in a climactic showdown. And then it goes From Bad to Worse — a fleet of the things shows up, destroys the Colossus, and the Shivans blow up the Capella star system.

Shivans are rather fond of this trope: the first game featured the Superdestroyer Lucifer, a super-destroyer with shields so powerful that literally nothing in the Allied arsenal could bring it down. The Lucifer glasses Vasuda Prime, and sets course for Earth, destroying everything in its path. Then scientists uncover ruins of the Ancients — a race destroyed by the Shivans thousands of years ago — who left behind a dying message in the hopes of aiding some future race: Shivan ships can't use their shields in Subspace, and ships can be tracked into subspace (the means for which is provided in the message). Using this, you scramble a last-ditch attempt to pull this off, destroying the Lucifer just as it nears the exit to Earth. By the sequel, a GTVA destroyer is a match for a Lucifer-class ship, and the GTVA Colossus — a Juggernaut in its own right, designed to engage multiple Lucifer-class ships at once and win, embodies this trope for any ship that isn't Shivan. The Shivans, not to be one-upped, reveal the Sathanas in the sequel, which is somewhere around five kilometers in length, two-three kilometers in height and width, and bristling with twice as much firepower as the Colossus. Destroying one is a major effort in itself, even for the vastly-stronger Alliance in the sequel. When several of them start showing up after that, the GTVA command knows to prepare to destroy both jump nodes connecting the adjoining system to the rest of GTVA territory. This move saves them and is completely vindicated when EIGHTY of them show up, and then begin to make Capella's sun go supernova. Given how casually the Shivans sacrifice at least a dozen Sathanas's, several cruisers, and some destroyers, one has to wonder if they have something even bigger.

In Gears of War the Berserker fits this trope to a tee. She is blind, but has an acute sense of hearing that will lead her to charge towards the noise, and nothing can stop her — the only way for Marcus and Dom to kill the Berserkers they encounter is by using the Hammer of Dawn on one and when encountering one on a train, tricking her into either running onto a train carriage which is then severed from the train or a pile of explosives.

Left 4 Dead gives us their version of The Juggernaut in the Tank, a zombie that can best be described as at least 600 pounds of undead muscle and condensed hatred for anything that still has a pulse. Walls? It smashes through them. Cars? It punches them at the survivors. The only way to come out of a fight with a Tank is lots of firepower, LOTS of running, and good teamwork.

Chargers, from Left 4 Dead 2 are a minor example. They can charge through doors and windows and such, and have more health than any of the other normal special infected, but what qualifies them for this is what they do after they've charged a survivor. There is absolutely no way to get a Charger to release the person it's grabbed. Either it dies, or they do. And the extra health means that you can empty entire magazines of some weapons directly into them without killing them.

Legend of Legaia has a being literally called Juggernaut. It's a mountain sized Kaiju that possesses the ability to teleport, has a Breath Weapon energy beam attack that can demolish a structure as big as itself, never takes any damage throughout the adventure, (the game never even pretends that you can so much as scratch it) absorbs an entire town and would continue to grow until it engulfed the entire planet unopposed. It is only stopped by the heroes, whose power has surpassed even Tieg, attacking its weakest point, its heart. ITS HEART then proceeds to transform into a Reality WarpingEldritch Abomination that can summon a planet down on its foes and attack with a No Kill Like Over Kill energy attack that is more powerful than the planets' collision damage. Even after it is defeated it takes the combined might of Ozma, Terra, and Meta whose Fusion Dance with the three main heroes let them surpass The Maker and a Heroic Sacrifice to free the town it absorbed.

Rocky from Adventures of Lolo. While he can't kill Lolo, he is capable of overpowering the blue guy, and is almost never found in the same room as Magic Shots. Even if Lolo does find a Magic Shot or two, firing them at Rocky won't turn him into an egg, like most other monsters. If Lolo is backed into a corner by one or more Rockys, the only hope for him is to use a Puzzle Reset and try again.

Alex Mercer from [PROTOTYPE] has access to hyper-fast Le Parkour moves (he'll even climb a building running at full speed), but if traffic is too big, he can shift his arms into shields to push cars away (and crush people) or transform his whole body into a very thick armor made of his own hardened tissue.

Silent Hill 2: Pyramid Head is unstoppable that the only thing that can stop him is another Pyramid Head. This is proven in the battle where there are two of them and they kill each other if you avoid them long enough.

Not to be confused with the enemies called Juggernauts, Marathon had a Dummied Out monster called the Armageddon Beast that would basically be this.

Payday The Heist and Payday 2: Bulldozers and their variants, which are practically impervious due to their armor, typically get labelled "juggernauts" by new players. Hector and the Commissar also qualify in their respective missions, despite not being quite as well-armored as Bulldozers.

Dog in Half-Life 2 and its Episodes is a heroic version of this trope; literally nothing in the game can stop him. Combine soldiers? Crushed. APC? Hurled aside. Dropship? Climbed on top of as it attempts to flee. Strider? Dog tears out its Goddamn brain. He even manages to injure one of the horrifically powerful Combine Advisors at the end of Episode Two, though it's easy to miss through your tears.

Sovereign. During the battle for the Citadel in the first game, after Sovereign appears, the massed warships of the Citadel Council open fire on him. Sovereign doesn't even bother firing back; he just plows right through them and doesn't even get scratched.

Reapers in general can barely ever even be slowed down, let alone destroyed. On the rare occasion we actually see one get destroyed, the sheer amount of firepower aimed at it is nothing short of mind-boggling, and would probably be enough to reduce most conventional fleets to dust.

And that's just in space combat. Those same Reapers can also make planetfall, dwarfing high-rise towers as they lumber across a cityscape and lay waste to everything, often in large numbers.

Mass Effect 2's Shepard is definitely this, even alone, tears through enemies as if their armour was made of paper. Being enhanced through cybernetics and having enhanced tech makes about 50 enemies like a 4 minute fight. Takes a Reaper tech device at full power to bring him/her down. Even sedated, it doesn't stop him/her for long. In fact each dose of sedative had to constantly get increased because Shepard grew immune to it. His/her entire lone wolf "fight" through the facility afterwards confirms him/her as this even more. Among the classes, Sentinel Shepard is one of the most ridiculously tanky things in the universe, and in 3, Vanguard Shepard becomes an unstoppable living grenade that kills everything in their path.

Mass Effect 3 brings us the multiplayer-only Krogan Vanguard class, aka the murder train. And then to top that, the final multiplayer DLC gives us the Geth Juggernaut, a class that can tank anything thrown at it, and gives absolutely zero fucks to anything.

The Juggernaut (basically a playable version of the Geth Prime mini-boss) is a ridiculously slow heavy weapons platform that can't run, dodge, roll, take cover, or do much of anything except shoot... and survive. They have the toughest base shields and armor of any class and can deploy large hexagonal shields onto the battlefield to protect themselves and teammates. More importantly, they are completely immune to staggers and sync-kills, which are normally instantdeader-than-death to players. Its other two use-activated powers are Geth Turret, which deploys a mini turret that refills the shields of the Juggernaut and its allies if they're nearby, and Siege Pulse, which creates several charges that take the form of a series of brackets on the Juggernaut's right shoulder and make the Juggernaut even more resistant to damage than it already is. And if that wasn't enough durability as it is, the Juggernaut's heavy melee attack is a electrical arc that paralyzes the enemy hit by it and refills the Juggernaut's shields as long as the attack is going off. One of the most common uses of the Juggernaut is a sort of mobile fire-barricade for allied troops; the Juggernaut physically blocks a corridor or choke point with its body and shields, while allies pour fire around it at the helpless enemy.

In general, the krogans have a repuation for this, having evolved on a Death World. They are huge, immensely strong, often short-tempered, and their bodies have such features as redundant hearts. In-universe materials indicate that krogan in battle must be defeated either through immense skill or with the proper application of high explosives.

Similarly, the elcor are Gentle Giants and are very slow to anger... but if they're forced into a fight, they are a terrifying force. The average elcor, being a Heavy Worlder, has enough arm strength to punch through a bulkhead and the personal weapons they carry into combat have been compared to the artillery used by other races. One elcor proudly notes that he has heard his species' soldiers described as "living tanks" by others. Too bad we never actually get to see them in action.

LIBERTY PRIME in Fallout 3. When he first appeared, it was a Mass "Oh, Crap!" moment for the Enclave. The Brotherhood doesn't need to do much fighting while he plows through the Enclave, one-shots their Vertibirds, and dispenses with their forcefield blockades simply by walking through them.

If you weren't able to cripple limbs, Deathclaws would certainly be this. They can take you out with a couple of hits since their claws completely ignore armor as if you weren't wearing any. And once they spot you, they sprint towards you and their hitpoints are far too high for you to kill them using anything short of the alien blaster or fat man before they close the distance. The only way to kill them safely is to cripple their legs with a sniping weapon before they notice you. Unless you have a dart gun, that is. Unfortunately in Fallout: New Vegas, they axed the Dart Gun and made the Deathclaws even tougher. Fitting this trope even better is the Legendary Deathclaw from that game.

In another interesting example, Yao Guai, giant mutated black bears, are nearly as powerful as Deathclaws, and with a certain perk, can fight on your side. Like Deathclaws, they can be taken down easily by shooting them first with the Dart Gun, which instantly cripples the legs of these fast powerhouses.

Then there's the Albino Radscorpions, only encountered if you have the Broken Steel DLC. They have loads of health, staggering offense and damage resistance, and unlike the Deathclaws or Yao Guai, cannot be crippled with the Dart Gun. Good luck.

From 2, we have Final Boss and Secret Service member Frank Horrigan, a gigantic, super-mutant behemoth clad in power armor that you're lucky to have him consider you Not Worth Killing until the final battle in the game, because he'd just murder you without any trouble. He can punch Deathclaws to death easily, frequently makes One-Man Army runs against Enclave enemies, and is justly feared as the deadliest thing to have walked the wastelands, at least until you came along.

And finally, we have the Feral Ghoul Reaver. Not only does this thing send you flying as far as a deathclaw can with its also armor-piercing Deadly Lunge, but it also can Flash Step spaz and become nearly invincible. The twitchy dance of doom that the F3 Reaver does is ultimate Nightmare Fuel. Later, in New Vegas and 4, the Reaver becomes a simple, non-threatening mook.

Liberty Prime makes a triumphant return in the Brotherhood of Steel version of 4's main quest, plowing through the Institute synths as though they weren't even there. Just like in 3, the Brotherhood and Sole Survivor barely even need to do anything.

If you side with the Institute however, the Brotherhood will be on the receiving end of Liberty Prime's wrath, after you reprogram it to see them as Communists.

Vampire: The Masquerade  Bloodlines gives us the werewolf; your weapons do nothing, your Disciplines do nothing, and the only way to survive the beast is either to evade it for four minutes and escape on the tram or crush it to death with the doors to the observatory.

The Hybrid Reaver in the secret mission in Starcraft II. While the ones fought in the Protoss mini-campaign are killable, this one will shrug off anything done to it. The only weapon that is effective against it is a device that slows down time — this only slows it down for a few seconds. Once it appears, the only goal in the mission is to get the hell out of Dodge.

The Ultralisk in the cinematics. It can shrug off Siege Tank fire and swipes aside a Viking in one hit without breaking stride.

It's not too hard to make the Grey Warden into a Juggernaut if he/she uses an Arcane Warrior build. It's ridiculously easy to do this in Awakening thanks to the new equipment available and the new Mage spells/talents and Battlemage specialization, all of which seem tailormade to make Arcane Warriors even more broken. Soloing everything on Nightmare with the possible exception of the Bonus Boss becomes utterly trivial. As a possible Lampshade, the unique set of armor that can be found in the same area as the Arcane Warrior specialization is called the Juggernaut set.

Mr. X in Resident Evil 2 is a walking dispenser of pain and terror. Smashing through walls in the police station just as players pass by, and the cut-scene where he stands back up repeatedly...

The Nemesis in Resident Evil 3: Nemesis is a walking juggernaut of Nightmare Fuel. He can appear anywhere, will relentlessly pursue you from room to room, and gets back up quickly after you knock him down. Don't forget the rocket-launcher on his arm.

Jack Baker in Resident Evil 7: biohazard shows how much of one he is repeatedly to Ethan. All shooting him does is knock him down for a couple minutes. Just to show how damn near unkillable he is, after the first boss fight, he blows his own brains out and comes back after you. The End of Zoe DLC shows that he's still alive after the events of the main game as the "Swamp Man", with documents from Umbrella noting that Jack's unique genetic structure gives him an enhanced Healing Factor. It takes a Megaton Punch from a Power Fist that obliterates his upper body to put him down for good.

The mutated rancor in Jedi Academy. The whole level it's on is all about running away from it as it ploughs through more regular enemies and breakable scenery. When you make it to a new area that is inaccessible to a creature of its size, it will bang on the wall or other obstacle until its shatters, and go on coming. It's invulnerable to all attacks (except the trick at the very end that kills it, of course) and possesses some mean ones of its own.

In Batman: Arkham Asylum, Killer Croc technically qualifies. You never actually BEAT him; you either set off a shock-collar that throws his whole nervous system out of whack for a few seconds so he doesn't run you over like a bulldozer and bring you home for dinner, or blow out a floor to send him hurtling to the stygian depths. After which he can be heard YELLING UP AT YOU for a few seconds. And, depending on the random generator during the ending sequence, you might see his hand burst from the water to grab a surviving case of Titan.

The game Juggernaut. Okay, so there aren't any characters that fit the description, but when you get to the end and realize that the priest who has been helping you is an unstoppable, evil force bent on selling souls to Satan and corrupting innocent people, the title makes more sense.

inFAMOUS 2 introduces the Beast, an incredibly powerful Conduit. His fire powers are powerful enough to destroy entire cities, and any damage done to him is quickly healed. The entire game is spent trying to get Cole powerful enough to face him. During this time, the Beast is slowly making his way down the United States' east coast to kill Cole, destroying everything and everyone in his path. The only way to kill the Beast is to use a very strong Power Nullifier, at the cost of killing several thousand innocent people. However, if the player chooses not to use the Power Nullifier The Beast stops himself instead, by passing his mantle and powers to Cole.

The Destroyer in The Legend of Spyro, it's an ancient Eldritch Abomination the size of a mountain that is virtually unstoppable once it gets going and if it's allowed to reach the volcano it emerged from again, it starts The End of the World as We Know It. The only way to hope to defeat it is to slow it down long enough to destroy every single Dark Crystal on it's massive body, including going inside it and blowing up it's heart. And even that fails if the Big Bad just so happens to have a backup crystal handy... The Golem probably counts as well, as it's virtually unstoppable until a lucky attack uncovers it's brain, allowing Spyro and Cynder to kill it.

The SA-X in Metroid: Fusion, an alien duplicate of Samus at her most powerful (though, granted, Samus herself has just picked up the Bag of Spilling). It can't be fought, only escaped, until the very end — and it puts up a hell of a fight even then. The ultimate proof of its power can be seen here, where a clever player manages to Speed Boost right into the SA-X... and through it.

The (mechanical?) monster from Dungeons & Dragons makes an appearance in the D&D Real-time Strategy game Blood & Magic in the final levels of one of the campaigns. And don't even get into fighting the Tarrasque. Yeah... THAT thing. Respawns times two every time it dies? Nigh-unstoppable normally? Insta-Terror the moment you so much as glimpse it's form? No thank you.

City of Heroes has a Juggernaut in the Minds of Mayhem trial: the Player Characters have to find a way to stop a psychic projection of Mother from reaching a symbol of the local Sentient Cosmic Force, or that section of the raid effectively resets. Mother's projection does not attack during this phase; it slowly...methodically...floats...toward its goal, and can only be stopped by using manifestations of its own nightmares against it. While it's not as invulnerable as other examples, Mother's manifestation is still almost impossible to defeat in time without using this little trick.

Command & Conquer: Red Alert 3: Uprising the Empire's Giga Fortress is a massive naval unit that can transform into a flying fortress. It can dish out an immense amount of firepower on both forms, and can take a massive amount of punishment. In fact, it's so large, it has to be deployed from a nanocore like a building.

Vanilla Red Alert 3 had a campaign exclusive example with the Shogun Executioner, a Humongous Mecha dwarfing any unit or building that can normally built. It can easily destroy Tier 3 armor units in a few attacks, have has far more health than anything else and has a special attack that instantly destroys everything caught in a radius that extends somewhat beyond the player's line of sight. The mission where it's introduced has the player using it to wing in place of building an army when it reappears it's mentioned it cut a path of destruction across the Soviet Union with nothing able to stop it. Part of this however comes from it being designed specifically to be used against the Soviets as their telsa weapons heal it back to full health instead of damaging it, and they keep sending them at it anyways.

Command & Conquer: Red Alert has Monster (or Super) Tanks in one mission on The Aftermath. If they attack you, you're already too late to reach the objective building, because they've destroyed it. Until then, watch these remodelled Mammoth Tank crush multiple Soviet bases. They also have an in-built Iron Curtain and may explode like nukes. Even if you could fight them before the mission becomes unwinnable and protected your War Factory and Construction Yard from destruction (near-impossible in this mission) you'd have no chance.

Team Fortress 2 has the Tank in Mann vs Machine. There is absolutely no way to slow it down, has nothing resembling a weak point, and will mindlessly plow into anything in its (preset) path until it reaches your base and drops a bomb inside. Worse yet, it acts as a distraction for the robots who can attack you, and carry their own bomb. Taking it down usually requires several crit canteens and focused fire from everyone on your team.

Alexander, the murderous, genocidal General Ripper villain from Inotia 4. He arrives through a faulty portal gate that was explicitly stated to have killed a good percentage of his men, effortlessly bypasses ancient elven enchantments that hundreds before him fell victim to, shrugs off an avalanche, curbstomps the protagonist, and THEN decides to drink a potion that makes him 10 times stronger, so he can massacre an entire village for the heck of it. Ancient guardian machines go haywire when he approaches so his men can effortlessly loot them. And that's BEFORE he turns himself into a dragon. His mission? Kill a sick woman for not endorsing a war. This guy eats Terminators for breakfast.

Kratos from God of War. Once he's fixated on a goal, nothing will stop him. Even if you manage to kill him, he'll climb back out of Hades even angrier than before.

The original Drakengard has its protagonist Caim, who regularly slaughters entire armies singlehandedly. It's to the point that when he goes Rogue Protagonist in Drakengard 2 and has to be put down, it's noticeably easier to kill him through the 83-foot tall dragon he bonded his soul with than to defeat him in single combat.

The Disc-One Final Boss is a massive Shade called the Knave of Hearts that attacks Nier's village. It shrugs off most of Nier and Kaine's attacks, even their superpowered finishers, until they team up to cut it in half and shoot it full of magical lances...and even then, all that destroys is the main body. The head still remains, and it proves to be so hard to kill that Kaine allows herself to be petrified just to lock it away. After a Time Skip, Nier shows off how much stronger he has become when he brutally dispatches the Knave so he can free Kaine.

The Giant from Mini Robot Wars, which can take huge amounts of damage before dying & kill your units with 1 slam. The Titan is even worse, because it has twice as much health & can smash 3 minirobots with 1 attack!

A lot of the enemies in Plants vs. Zombies could count (since they are zombies), but the giant hulk known as the Gargantuar certainly takes the cake. It has so much health that it requires 150 points of damage to kill(instant kill plants only deal 90 damage) & it smashes your plants instead of eating them. The Giga-Gargantuar is even worse because it has twice as much health & moves just as fast.

The Shagohod from Metal Gear Solid 3: Snake Eater. While its Metal Gear successors have pretty obvious and vulnerable weak points (or "character flaws"), the Shagohod is a bulky, rocket-fuelled behemoth of a tank. Even blowing up the entire building it's in with C3 doesn't put a dent in it, nor do any of the infinite RPG rounds you can pump into it during the ensuing motorcycle chase. The only reason it gets destroyed in the end is because its driver is forced to detach the back half of it to avoid falling into a river, exposing weak plating.

Metal Gear Rising: Revengeance has the final boss, Senator Armstrong. He's practically invulnerable, as the HF blade Raiden could mangle entire Humongous Mecha with bounces off with Scratch Damage and punching him does even less. And he's freakishly strong, too, not only snapping the aforementioned blade off the hilt with one hand, but completely wrecking the biggest Metal Gear out there with a punch (as collateral damage, mind you). And if damaged, he can heal himself to the point of reattaching limbs. It takes Sam's sword, explicitly better than Raiden's now-shattered blade, in Raiden's hands to bring him down, and it takes a lot of effort.

In one of the TV commercials, a P.E.K.K.A is chasing a butterfly with its sword. It doesn't notice the arrows from an archer tower nor the fallen trees (and said tower) it carelessly left in it's wake.

Interestingly, Yurnero the Juggernaut from Defense of the Ancients: All-Stars is more complicated than you'd think. As an agility-based hero, he is fast, but squishy, rather than the muscle-bound brute you'd expect from hearing the name. He does live up to his title in a certain way, however, since one of his abilities give him temporary magic immunity while in use, and another flat-out makes him invulnerable (and both dish out a lot of pain on anything around him). And if you meet him alone with his ultimate on? Let's just say he'll just stomp you dead with tons of damaging slashes concentrated just on you.

Iosa the Invincible, from Iji. She gained her title by taking an Alpha Strike to the face and surviving.

Azrael from Blazblue definitely counts; it says a lot that he had to be dealt with by sealing him away into a specially-designed prison (which involved being frozen at absolute zero), or the fact that he shrugs off pretty much the entire cast's attacks no matter what they throw at him. Most fights against him in Story or Arcade Mode show the character, even ones like Ragna or Kagura just trying to survive.

From Medal of Honor: Airborne there's the Nazi Storm Elite - A slow walking, nigh-invulnerablemasked SS soldier who wields a portable MG42 as it's primary weapon. Keep in mind that the MG42, usually only seen as a mounted weapon, takes considerable strength and a great skill in the use of weapons to be able to control the fire and use effectively as a portable weapon because of it's extreme rate of fire combined with its high caliber round, which made it very unstable when handheld. This guy uses it as his primary weapon. Also, this guy can take incredible punishment compared to the other German soldiers in the game. It can take up to two full clips from a machine gun to the torso to kill it and it can survive a direct hit from a rocket launcher or a Gammon grenade. Fortunately, two headshots from a Springfield usually kill it, or one shot to the eye, but it takes either Improbable Aiming Skills or Accidental Aiming Skills to hit it in the eye. A second hit from a Gammon grenade or rocket launcher will also finish it off.

The first encounter with the Storm Elite is an inverse of the Mook Horror Show - A train arrives in the railyard you're supposed to secure, and the squad takes cover, ready to attack. A masked figure slowly walks out through the steam as one of the soldiers asks, "What is that?". The Storm Elite then starts shooting, mowing down everyone except you and another soldier, who immediately fires his Thompson at it. It simply shrugged it off and killed him.

Civilization: Beyond Earth has Siege Worms. While not aggressive per se, typically only attacking things which move adjacent to them and meandering their way around the landscape, they are incredibly tough, typically being on par with late-game units. A player in the early game should treat them more like a force of nature than anything else, and simply try to get out of their way and clean up what gets wrecked by their passing - throwing early game units at them will not even slow them down.

In the late game there is the Xeno Titan unit. The ultimate unit for the Harmony affinity, it is essentially a bio-engineered Kaiju with the greatest melee combat strength of any unit in the game, capable of pulping Siege Worms without trouble. According to the flavor text its design is based off a mantis shrimp and it punches hard enough to create diamonds in carbonaceous material.

Jeff Wayne's War Of The Worlds has the Tempest for the Martians, which is a machine that is even TALLER than the iconic Fighting Machines, wields TWO heavy Heat-Rays and a Canister Launcher and is also heavily armored, so much that it can go one-on-one with the Human's strongest ironclad in the game without hesitation.

Juggernauts are a subcategory of the 'Bruiser' class of champions, combining (supposedly) low mobility with high damage potential and high survivability. Including Mordekaiser, Darius, Garen, Skarner, Nasus and Illaoi, the class was codified during the 'Juggernaut rework' patch, with the intention that they be almost impossible to stand and fight against one-on-one (or even two-on-one) but are comparatively easy to escape from or kite around.

Nautilus, the Titan of the Depths isn't official considered a Juggernaut by Riot (despite his toe-curlingly low base movement speed his Dredge Line gives him more mobility than the others and he lacks the massive damage potential of a true juggernaut) but he fits the trope perfectly in 'A New Dawn', where he's portrayed as a titanic metal colossus who crushes all who stand before him, shatters the earth with a single stomp and shrugs off the explosive shells of Graves' shotgun like it was rain. It takes a gigantic stone pillar being dropped on him to finally bring him down. His backstory is being trapped underwater, and just walking to the shore, losing a lot of his mind but never giving up.

World of Tanks features the American-made T95 and T110E3 tank destroyers. Both are known for three things—slow speed, big guns, and a foot-thick layer of frontal armor. Very few tanks have the firepower to challenge either machine from the front, and as a result they tend to slowly meander in the direction of the enemy, casually shrugging off even artillery fire if they have a spall liner fitted. It's not unheard-of to see tier 10 gold rounds (the most expensive ammunition in the game bar none) just skip right off the gun mantlet of a T95 while it lines up a shot with the gigantic boom stick sticking out the front of it. It almost impossible to stop with a pure head-on defense; the only way to bring one down is to get behind it to Attack Its Weak Point.

In Path of Exile Juggernaut is one of the Ascendancy Classes available to the Marauder. His class skills are mainly focused on shrugging off enemy attacks and debuffs, such as Unstoppable note Cannot be slowed to less than the default move and attack speeds or Unbreakable note Doubled armor value from the body slot, Immune to Flinching.

Rare heroic example with Metroplex in Transformers: Fall of Cybertron. When aiding the outnumbered Autobots against the Decepticons he spends the entire level getting shot at which has no effect on him. Getting blasted in the face by a Wave Motion Gun only temporally knocks him out, when he gets back up he proves such a big threat that Decepticons avoid attacking the Autobots' base in Iacon for the rest of the game.

The Margrave from Gigantic is a near unstoppable tank. He has the highest health and armor values in the game and possesses a natural immunity to critical hits, meaning that he can soak up ludicrous amounts of damage before dying and usually requires multiple teammates to take down. On top of this his abilities give him high damage, area-of-effect stuns, additional armor and a surprising amount of mobility.

Playable character Krieg in Borderlands 2. Most Borderlands characters are impaired by things like being on fire, having no shields, or being shot repeatedly in the unprotected flesh. Krieg finds all of the above hilarious, and all of them make him harder to kill. An angry high-level Krieg is one of the hardest things to put down in the game - for your enemies, at least.

Orisa has an ability called "Fortify", which makes her take half damage from all sources and makes her immune to all movement impairing effects, such as slows, stuns, and Roadhog hooks for its duration.

Reinhardt is the quintessential Tank in the game who can turn into a Juggernaut with 2 abilities. First, he can plod forward slowly but unflinchingly while his Barrier Field is up, and while it can be broken and deter him from advancing, it has a whopping 2000 health to break, and much harder to do so when his teammates are returning fire from behind it. Second is when he activate his Charge ability - get out of the way, because only a handful of abilities can stop that, and if he hits you with it, it's almost always an instant death unless you're a tank yourself.

Sunrider has the PACT flagship Legion, a three-kilometre long dreadnought with enough firepower to destroy a planets entire space fleet with one salvo, as well as a Wave Motion Gun that it loves using to nuke cities from orbit. When fought as a boss it has maxed-out shields, maxed-out flak, extremely thick armor, and 26,000 hit pointsalmost twice as much health as its entire escort fleet combined. Even the Sunriders Vanguard Cannon will barely scratch it, and it takes Alliance battleships armed with specialized railguns to do any real damage to the Legion.

Sunrider Liberation Day has the Nightmare Ascendant, an ancient Ryuvian Ryder piloted by the Big Bad. Sola recognizes it and reacts to its arrival with uncharacteristic fear, which proves wholly justified when the Nightmare Ascendant takes out most of an Alliance fleet in seconds with a swarm of Attack Drones and then No Sells a direct hit from the Sunriders Vanguard Cannon. In gameplay terms it actually has more hit points than the Legion, and while the Nightmare Ascendant doesnt have as much flak or armor it does have maxed-out shields, better evasion, and the ability to actually move. And all of this is before the Big Bad reveals that she can use the same Awakening skill as Sola and Asaga. It ultimately takes the combined firepower of two fleets, plus another shot of the Vanguard Cannon, to finally bring the Nightmare Ascendant down.

In Monster Hunter, the Hold the Line-type monsters, such as Lao-Shan Lung and Jhen Mohran. These hulking behemoths are constantly on their way to destroy something, and only death can truly stop them. Even with a full team of four, that can be very challenging. You can temporarily tie them down with ballista shots, but they break out after a few seconds. It takes the combined might of an entire team just to make them flinch, which slows them down for only a moment. A Dragonator can send them back a few paces, but they'll just come right back for more — and those machines essentially drive a huge pile-bunker into the beast's side! All the while, they're constantly advancing towards the objective and will not stop their assault on it. Even making them retreat is a feat in and of itself, and that entails surviving a frantic 30-minute defense against a relentless behemoth.

Town of Salem has the aptly named Juggernaut role. The Juggernaut starts off weak, but gains power through every successful kill on a player. A fully-leveled up Juggernaut is able to perform an Unstoppable Attack, which goes through every single form of defense in the game as well as being able to kill any visitors to his target. Worth nothing however, is that the Juggernaut only has basic defense, meaning he is actually quite stoppable.

Pestilence fits this trope much better. Along with being able to attack all visitors to his target just like the Juggernaut, Pestilence is the only role that is truly invincible at night, able to survive every single attack in the game, including an attack by the aforementioned Juggernaut. The only way Pestilence can die is through being lynched at daytime or by leaving the game.

The Meta gets nerfed the next he shows up, losing all the powers he copied along with the AIs in an EMP blast. He is STILL tough enough to massacre Agent Washington or take out Tex one-on-one. He survives several slashes from a knife, along with said knife being thrown into his chest, being stabbed by an Energy Sword, and four shotgun blasts. The only thing that manages to kill him is being dragged off of a cliff into the ocean. In season 12 when his armor is found it's revealed that while he did die, the fall itself didn't kill him and he only died because the Energy Sword left holes in armor for water to seep in causing him to drown.

Episode 17 of Season 9 makes the damage he took in that fight seem trivial. He takes a sniper round to the chest, a full pistol clip point blank in the throat and is thrown into oncoming traffic at extreme speeds, this is WITHOUT any armor enhancements or AI like later in the series. The only permanent damage he takes is his loss of ability to speak.

A Crossover with Death Battle shows that very little that Carolina throws at the Meta can stop him. She even perforates him with bullets, causing him to slump to one knee... then get up and continue lumbering towards her. The only thing that finally stops him is when Carolina steals his own grenade launcher and uses it to blow his head off at point-blank range, while Epsilon/Church was distracting him.

If the Emperor Had a Text-to-Speech Device: "SKARBRAND DESPISES INCONVENIENCES!". Nothing could stand up to him for more than a single round of blows. He cleaved right through a barricade of Tauroxes like they were toy trucks, went through Grey Knights (including a Dreadknight and their leader) like tissue paper, and was just pissed off further by any attempt at counter-fire. Only friendly fire coming from a similarly powerful Daemon caused significant injury, and the only thing that stopped him from cleaving right through Karamazov at the end was the Star Child, a huge fragment of the Emperor of Mankind, incarnating within Karamazov, generating a massive wave of light that could be seen from everywhere within the galaxy, and seemingly annihilated Skarbrand and the rest of the Daemonic army. And the next episode immediately reveals he still survived in a vigorous enough state to try and breach the psychic barrier the Star Child laid up.

Cans from the Midnight Crew Intermission is the biggest and strongest member of The Felt and, along with Clover (who is too lucky to be killed off conventionally) and Snowman (who can't be killed without taking the rest of the universe with her), is one of the few members of the gang that does not get killed by the Midnight Crew. He can easily plow through walls Kool-aid Man style at lightning speed. Even worse, his time related power lets him literally punch people into next week or into a different calendar year. The Midnight Crew are understandably reluctant to face him.

Suddenly the whole vault room is shaking... It sounds suspiciously like Cans is about to plow through the wall Kool-Aid Man style. You pray to God that it is not Cans about to plow through the wall Kool-Aid Man style.

Cans is nothing compared to the Big Bad himself, Lord English. He's explicitly stated to be nigh-indestructible and has so far shrugged off any attacks against him. He single-handedly kills Andrew Hussie and later on we find out he can destroy immortal beings and spirits rendering them Deader Than Dead. That's right, he's so powerful he can kill ghosts and the writer himself. As of Act 6 the plot is transforming from trying to win Sburb to trying to find the one thing in the multiverse that can kill the bastard. For the final battle, the heroes rally an infinite army of God-tiered ghosts against him... for the purpose of slowing him down and distracting him long enough for them to use said one thing in the multiverse to kill him. At no point does anyone suggest that the infinite army has any chance of inflicting lasting harm on him.

Jones from Gunnerkrigg Court wouldn't look like she would fit this trope at a first glance, being a rather short, quiet and unassuming woman, but she's completely indestructible (down to individual strands of hair), has no known limit to the amount of strength she can exert (she keeps breaking the measuring equipment), and when she's determined to go somewhere, concrete walls barely slow her down.

Thog, being a half-orc, has what even for him should be a freakishly high number of hit points, and is extremely skilled at fighting, mostly because he just beats the crap out of anything that comes near him - especially when he's raging. In their initial fight, Elan only subdues him with an illusion of a pretty girl half-orc, which frightens Thog into surrendering. The second time around, he's only stopped by Durkon's Hold Person spell (but in that fight he wasn't really doing much, outside of hitting Haley with a door). And when he reappears in the Empire of Blood, Roy has to drop an entire ceiling on him to stop him. And we don't even know if that killed him - Tarquin later says that he refuses to work with Thog because he's a loose cannon, not because he's dead.

Also, Golem!Crystal. She's an unstoppable force of rage and hatred that relentlessly pursues Bandanna and Haley through Tinkertown, can one-shot gnomes, and becomes even stronger and faster when accidentally powered up with a lightning gun. She smashes through a wall twice: once when she chases Haley and Bandana into the masterwork weaponry shop, and again when she confronts Bozzok and Grubwiggler, the former of whom she kills by punching through his ribs and swinging his dead body around. Haley, Bandanna, and the Department of Gnomeland Security eventually kill her by dropping her into a pit of lava.

SCP-076-2, "Able", is also very difficult to destroy, able to continue its killing spree even under heavy fire. Once, the Foundation had to detonate an on-site nuke, killing all personnel present there, just to stop him. In addition, he cannot be killed permanently, as he will be regenerated by SCP-076-1. If you're lucky, the process could take up to 25 years. If you're not lucky, "Able" could be revived in only six hours!

They also pitted it against 096, above. 27 hours of fighting later, 682 was still walking even with 85% of itself completely gone, and 096 preferred to try and claw out its own face rather than keep trying to kill the thing. 682 wasn't keen on continuing the fight either.

Atlantis DSV. It was destroyed in the end, but it destroyed several times its own weight in Macronesian submarines before that happened.

The Siberian. Her power makes her a literal unstoppable force, to the point that she and anything she touches can become completely immune to external effects. She doesn't bother with clothes and fights mainly by running intothe enemy.

There are also the Endbringers. Even the combined forces of the strongest heroes and villains in the world can barely impede their progress, and even when one of them was reduced to a flaming skeleton by a particularly powerful attack, it was still advancing.

The final enemy, Scion, takes this even higher than the Endbringers. Nothing that anybody throws at him gives him more than a second's pause, even such things as getting launched at supersonic speeds out of the atmosphere, getting many hundreds of tons of solid steel dropped on his head, or even having an entire planet's worth of nuclear warheads dumped on him. He's not invincible, but it takes so much to harm him that he might as well be.

Mechakara. Before he was introduced all threats could be dealt with by Linkara's Cool Gun, but he has an Adaptive Ability that renders the gun useless against him, along with any other attack. To add to this as his a robot he's physically much stronger than Linkara and is only stopped when he's remotely hacked giving Linkara a chance to destroy him with a BFG.

Lord Vyce. While Linkara's Zeonizer is recharging after a fight with an upgraded Mechakara when he decides to face himself, he is able to completely No-Sell the BFG, which even the upgraded Mechakara was phased by even with his upgrades letting him adapt to it. Using a sonic screwdriver also has no effect on him, and he's only driven off when Linkara steals one of his own weapons and uses it on him [which only bothered him because he can't survive in our dimension without his suit and he can't afford to let it get damaged to his belief he is the only one who can stop The Entity. Linkara admits that even if his Zeonizer was charged he wouldn't have been able to defeat him. Vyce is only defeated when he's sent remotely from his ship is cut off and it still takes the entire cast to bring him down.

The Entity/Pokemon Missing Number. Vyce's belief that he was the only one that could kill it turns out to not be unfounded as when Linkara finally does face he has no way of hurting it. It even considered Vyce to be nothing more than a nuisance, though how true that is up to the audience interpretation since it admits he could hurt it, only hiding from him because it was more convenient to manipulate Linkara into defeating him. Linkara not only admits that he can't defeat it with the weapons he has, but also that he could never invent something that could. The Entity is only stopped when Linkara deconstructs its goalsdrives it to kill itself.

Western Animation

The second appearance of Amazo in Justice League Unlimited falls squarely into this trope. The android, having absorbed untold amounts of power, charges through the entire Green Lantern Corps and the entire extended roster of the Justice League to get to Lex Luthor. It even moved a planet out of its way without destroying it and later bringing it back with little more than a thought. That planet was OA, the HQ of the Guardians of the Universe themselves.

He was almost as bad during his debut. He was able to duplicate and mix all the powers of the original Justice League and was only stopped when someone convinced him to 'look for knowledge' somewhere other than on Earth. Guess that came back to bite the JL HARD.

The Annihilator, an Expy of Marvel Comics' Destroyer (mentioned above), was virtually unstoppable, as it drew power from conflict itself (and thus any attacks on it only strengthened it). Fortunately, this meant you could beat it by not fighting it.

The second appearance of Solomon Grundy. Dr. Fate, Green Lantern, Superman, and even Amazo could not take him down. Repeat, Amazo could not take him down.note Grundy was being empowered by 'chaos energy' and Amazo was a source of it. He was simply making Grundy stronger.

Vilgax, from Ben 10. Oddly enough, it takes a while for Villain Decay to set in, which it finally does in the Made-for-TV Movie... and even after that he can't be stopped permanently, just flung into the depths of space with fingers crossed. At the end of season two, he was in the Null Void, and how he managed to get back from Another Dimension was never addressed. A Time Travel episode at the start of season three showed him dead and in pieces, but he was quickly revived.

Ben 10: Alien Force shows that Vilgax's power goes even farther than that. He defeats ten of the galaxy's most powerful warriors, gets hurled into space (again), sinks to the bottom of the ocean after being caught in his ship's explosion, and if the synopsis from Ben 10: Ultimate Alien's series finale is anything to go by, he survives an encounter from an Eldritch Abomination. In fact, not only did he survive defying it, he took its power when it was otherwise occupied.

And again, see the bit about Villain Decay. This is his how badass he can be and still fall short of some of his finest hours.

In Ben 10: Omniverse, he returns without his poor-man's-Bane powers from the original series or weaponry from the AF/UA years. No big deal, right? Wrong. Three bounty hunters with tricked out armor, two of whom are recurring villains who manage to be a big problem for Ben individually whenever one of them shows up, merely annoy him.

Similarly, Unicron from Transformers: The Movie. A giant monster planet that eats whatever's in his path, and completely impervious to any sort of conventional weaponry. DETONATING A MOON inside his maw didn't even leave a dent, and the combined arsenal of an entire planet of robots that transform into war machines simply irritated him. Lucky for everyone that the good guys had a spare Amulet of Concentrated Awesome lying around... even then, its head remained and continued to cause them trouble.

Yono in the episode "Oh No! Yono!". ("What part of "Yono the Destroyer" confuses you?!"). He swatted Kim and Yori away with ease, and turned Kim, Sensei and Rufus into stone, destroying everything in the process. Left because couldn't hit Hana, who kept dancing all over the place. Ron unfortunately was held at bay by monkey ninjas.

Ron in the last episode, when he throws Warmonga and Warhok into their own spaceship blowing it up.

Savage Opress from Star Wars: The Clone Wars. No jedi is a match for him in single combat and even multipe jedi with clone trooper back up could steer him in another direction. This changes when Darth Maul revives. The elder brother forcefully lays down the Rule of Two on the younger and after serving as The Apprentice for a time he is killed by Darth Sideous with little difficulty.

Combustion Man comes in a close second to Avatar State Aang. He relentlessly pursues the Gaang throughout Book 3 and shrugs off everything they throw at him. They don't even bother trying to fight him most of the time and instead just run, since it's pointless to try and outmatch him. When he finally is beaten for good, it's only because Sokka caused his own powers to turn against him and blow him up.

Amon from The Legend of Korra. He pushed through Tarrlok's bloodbending with only a moment's visible difficulty, and a lightning bolt to the chest only stunned him. It is later revealed that Amon is a master bloodbender himself, quite possibly the most powerful who ever lived, and he withstood Tarrlok's assault by bloodbending himself, and he may have used a similar technique to survive the lightning bolt.

Blackfire might have qualified for this Trope in the Teen Titans episode "Betrothed"; she boasted to her sister that the Jewel of Charta she had obtained amplified her natural Tameranian abilities to the point where she was practically unbeatable. Of course, this Evil Gloating was her downfall, because Starfire quickly realized that the Jewel itself was far more fragile than Blackfire was; she managed to grab it and crush it, and as a result, defeat Blackfire.

Jonny Quest has Dr. Zin's robot spy. Dr. Zin brags to Dr. Quest and Race Bannon all about his new machine since they won't be able to stop it leaving. The heroes immediately learned that Zin is not bluffing as they desperately try to bring down the spidery robot with everything on the army base from rifles to tanks, but nothing does more than barely slow it before Dr. Quest shoots it out of the sky with his Para-Power Raygun.

The Jonny Quest: The Real Adventures episode "Rock of Rages" has the cast trying to figure out how to stop an unstoppable Golem. A helicopter falls on it when it throws jeep does nothing. An army assembled carrying anti-tank weaponry, flamethrowers and tanks stands in its way? It blows through all of them with no difficulty. The only confirmed way to destroy it is to use the stone that brought it to life.

The Juggernaut has appeared in various animated Marvel Universe series, which have treated him with varying levels of respect. The 90's X-Men is perhaps the most respectful; Juggernaut gets thrown into the sea by Gladiator one time, but is otherwise treated as truly unstoppable. The early 2000s X-Men: Evolution similarly treats Juggernaut as one of the most dangerous beings the X-men can face. In Wolverine and the X-Men, though, Juggy has been severely worfed and is frequently knocked out and thrown around to show how strong the real villain of the week is.

However, his first animated appearance was actually way back in Spider-Man and His Amazing Friends, believe it or not (in an episode where the XMen also guest starred), and in that version, he was arguably presented even better than Wolverine. (Who was given an Australian accent for some strange reason). Much like in the comics, he was virtually unbeatable even by the combined efforts of the team and the three main characters, and could only be stopped by Xavier's psychic abilities once his helmet was yanked off.

His later appearances in Ultimate Spider-Man are arguably some of the worst worfings around: he's been overwhelmed by replicating Spider-Tracers, knocked out by Squirrel Girl's squirrels and even had his powers stolen by the Super-Adaptoid, arguably another example of a Juggernaut.

Injun Joe the Superchief from the old Merrie Melodies episode "Wagon Heels". He just marches onward and is not hindered by any obstacles. He walks through trees and mountains chest-first, does the same to rivers (submerging on one shore and stepping out on the other) and is merely annoyed by stepping in a bear trap, he rips it off with his own teeth and continues on unharmed. Speaking of bears, he can yell loud enough at them to reduce them to frightened cubs. He is, however, very ticklish.

In the Super Friends episode "Swamp of the Living Dead", the zombie horde that the Evil Being (which Word of God admits was Satan himself) grants the Legion of Doom command over in exchange for luring the Super Friends to him, seemed to qualify as this and a mob of Perpetual Motion Monsters. When the villains got too greedy and double-crossed the Being, he sent the zombies after them, and they proved invincible and unstoppable, able to tear through steel walls with ease. As a last resort, they freed the heroes, hoping they'd delay the undead enough for them to escape. However, the Evil Being's hag-like servant appeared and told the heroes that there was a way to stop them (which he likely kept secret from the villains, anticipating a betrayal); they had to lure them into the swamp and tie them to dead trees with dead vines. With this information, they were able to defeat the zombies one at a time.

In the Ducktales episode "Raider of the Lost Harp", the Minotaurguardian of the eponymous lie detecting harp came to life after Scrooge removed it from its box and followed it all the way to Duckberg by walking along the bottom of the ocean to retrieve it. Point blank range from two torpedoes didn't so much as scratch it, military helicopters were ineffective, and even Scrooge's giant bubble gum trap couldn't hold it long. To save Duckberg, Scrooge was forced to give the Minotaur back the harp.

Star Wars Rebels depiction of the TIE Defender. While in Star Wars Legends the TIE Defender was deadly because it was a Master of AllLightning Bruiser, in this series their Deflector Shields make them impervious to attacks by other star fighters. When a prototype was sent out, an entire Rebel squadron couldn't damage it, and even luring it near a star, which incinerated two TIE Interceptors, couldn't destroy it, and only damaged its shields enough for the Rebels to temporarily disable the fighter, not outright destroy it. The second one, after being stolen, wiped out the trio of TIE Interceptors sent to take it back despite the pilot's inexperience, and was only stopped it's anti-theft failsafe was engaged, causing it to crash. A third one was only beat after friendly fire from an Imperial Star Destroyer knocked out its shields and then tricking it into crashing into another starship. With how difficult it is to even destroy one TIE Defender, it's so far implied the only reason the ships didn't wipe out the Rebel Alliance was because mass production of them was passed over in favor of the Death Star.

In Steven Universe, the day the team dreaded finally comes: the Diamonds attack. Blue Diamond is often thought of as a lesser threat than the more traditionally villainous Yellow, and is known for her incessant mourning of the loss of Pink, but it also means her desire to crush those responsible is just as all-consuming and unstoppable. We get an extended battle sequence with her, and the team is completely outclassed. She is able to psychically shut down their fusion Alexandrite immediately, sends everyone flying with any attack, and is barely fazed by the team's combined weaponry and then having a house and then two spaceships slammed onto her head. Just when you think it can't get any worse... enter Yellow. The only reason everyone isn't dead then and there is Steven revealing Pink's true fate to her sisters.

Real Life

The Republic P-47 Thunderbolt was nicknamed Juggernaut by their pilots. The plane looked very clumsy and ungainly at first sight, and the pilots thought they were being sacrificed to fly suicide missions in those planes. When the true nature of the plane became apparent, the name stuck — only now it was the Germans and Japanese who were to face the juggernaut when they went up against the P-47. The name was then shortened affectionately to Jug, as the fuselage shape resembled a milk jug. P-47 had eight 0.50 cal machine guns, excellent bomb carrying capacity and good pilot and fuel tank protection and its radial engine was both reliable and durable against enemy fire. The later models (P-47M and P-47N) could also carry ten HVAR rockets. Oh, and did we tell you it had a two-stage supercharger (both turbocharger and mechanical supercharger), it was one of the fastest WWII propeller-driven aircraft, and could outmaneuvre almost all its opponents at high altitudes?

The next US Thunderbolt, the Fairchild-Republic A-10 Thunderbolt II, is quite similar. Extremely slow, extremely ugly, and completely indestructible (the thing has flown missing an entire wing and an entire engine), and is capable of raining down bullets and ordnance on any ground target. Like its WWII-era granddady, it has an unrelated, commonly-used nickname ("Warthog") that reflects its appearance and its unstoppability (seriously guys: if you ever find yourself in the path of an actual warthog or other wild pig, get out of its way as fast as you can).

The original Juggernauts, of course. Hindu temple cars that reputedly tended to crush devotees in their path by accident, though first accounts mistook these accidents for human sacrifices.

The word is derived from the Hindu Deity Jagannath, an Avatar Form of Vishnu.

A Macedonian phalanx was a sixteen-thousand-or-so men with light armour and shields and incredibly long pikes. It just kept marching until it trampled everyone in its way. At least until they met Ancient Rome. The phalanx would have trampled even the Romans, had the Romans tried frontal assault. Too bad that the Romans weren't stupid enough to charge a phalanx from the front: their standard tactics were to either slow it down with a smaller phalanx while most of their army defeated what units covered its vulnerable flanks and attacked there until it lost cohesion, or, when the enemy commander was stupid enough to not cover those vulnerable flanks, to lure it on rough terrain, wait for it to charge and lose cohesion and then attack with a crapload of javelins to break it down, at which point the Romans would simply march in close formation. Both tactics ended with Death by Irony: the former caused the phalanx to be trampled by the Roman phalanx supposed to hold it down, and the latter ended with the broken up phalanx trampled by the Romans advancing in compact formations.

The prototype, the Greek phalanx, was supposed to be this. Ten thousands men in close formation with heavy armour and shields and short spears, it was thought the only thing capable of stopping one was another phalanx. Then it fought the Persians, who would just keep the distance and massacre it with a Rain of Arrows (as soldiers moving the heavy shield over the head would disrupt the phalanx's formation. That's why the Macedonian phalanx had the rear ranks have their pikes raised to hinder projectiles; the pikes of a compact phalanx would have blocked even the Roman armour-piercing javelins, and why, after the first encounter, the Greeks would do their best to close range with the Persians before they could start shooting arrows), and from then on the phalanx' weaknesses (vulnerability to projectile-armed enemies capable of avoiding contact and uneven terrain) were quickly exposed, and the phalanx stopped being considered invincible until Philip II of Macedon put his spin on it and created the Macedonian phalanx.

That said, a properly-used phalanx (translation: with cover on the flanks and skirmishers to fight off enemy projectile-armed troops) was this, as shown by the fact pretty much everyone in the Mediterranean used it (including the Romans, until one of their armies was caught at a pass unable to deploy and forced to surrender. They then started to analyze it to find ways to break it while adopting tactics that would prevent a repeat) and that Carthage's army during the Punic Wars went from being a training exercise for the Romans to a force capable of facing them as equals in a straight battle (or inflicting them a series of terrifying defeats when led by Hannibal) exactly when the Spartan mercenary general Xanthippus had them replace the old doctrine, based on the hoplitic phalanx, with Hellenistic doctrines based on the Macedonian phalanx.

The first tanks are a downplaying of this trope; Indeed, nothing the terrified Germans themselves could hurl at the Mark Is were able to faze them in the slightest during the Battle of Flers-Courcelette, but many of them were bogged down and stuck in the very terrain they were designed to navigate through.

Main Battle Tanks, such as the American M1 Abrams tank. The Abrams itself uses complex composite armour that can be augmented by reactive armour and depleted uranium 'strike plates', making it extremely durable but still far from truly invincible; many have been disabled or destroyed by ambushes, improvised explosives, and unfortunately, a few counts of friendly fire. Still, in most situations — and as far as old Soviet-era tanks are concerned — the Abrams and its kin are indeed Juggernauts.

A rare incident occurred in San Diego where Shawn Nelson stole an M60A3 Patton and started to drive it all over the local town. Nobody could do anything about it, as the thing rolled over cars, barricades and such without slowing down, and shrugged off anything the police had. The police were in the process of requesting aid from the local military to destroy it (an idea no one was happy with, given it would be difficult to limit collateral damage), but then the tank got stuck on a highway divider, allowing a couple of daring cops to yank the hatch open and shoot the madman.

Something of the sort happened at Arras in 1940, when a detachment of British Matilda II tanks rolled right over German anti-tank guns and Panzer IIs, slowly but quite unstoppably until Rommel finally managed to get some 88s (meant to be there as anti-aircraft guns) and heavier artillery in position to shell them. Rommel supposedly thought there had been hundred of tanks in the attack — the actual number of these were 74, and of these, only 16 were equipped with anything bigger than a machine-gun.

The Matilda II was slow, had suspension trouble, was difficult to maintain and had unimpressive armament (40 mm). However, early in the war it's thick armour and some redundancy (two engines) made it very hard to take out in the first half of the war for the Germans and throughout the war for the Japanese. It was the only tank which was in front-line service from the beginning of the war to the very end. It gained the nickname Queen of the Desert in Africa as it completely outclassed any Axis tanks, and Queen of the Jungle at Pacific, as no Japanese tank was match to it. The only ways to destroy it were anti-tank mines.

Both the Panzer III and Panzer IV were extremely poorly armored even for the standards of the time. The Panzer IV was never designed to engage enemy tanks, but even the Panzer III (which was) had extreme difficulty fighting heavier tank designs. Even the French medium tank, the S-35, was almost completely invincible to the Panzer III, requiring a near perfect 90 degree shot to the side from within 50 meters for a kill. Then they went to Russia without upgrading and faced the T-34, the best tank in the world at the time. The T-34 was completely invincible to the German's standard 37mm anti-tank gun and almost completely invincible even to their upgunned 50mm gun while having no issues killing the German tanks. Just to be insulting it was also faster.

The KV-2, armed with a monstrous turret housing a 152 mm howitzer and thicker armour then even the T-34, was able to destroy entire divisions of lesser tanks and dealt with anti-tank guns by running over them. A German report read:

Our companies opened fire from 700 metres. We got closer and closer... soon we were only 50-100 metres from each other. A fantastic engagement opened up — without any German progress. The Soviet tanks continued their advance and our AP projectiles simply bounced off. The soviet tanks withstood point-blank fire from both our 50mm and 75mm guns. A KV-2 was hit more than 70 times and not a single round penetrated. A very few soviet tanks were immobilized and eventually destroyed as we managed to shoot off their tracks, brought up artillery to hammer them at close range and then attacked them on foot with satchel charges.

Compared to Japanese tanks, on the Pacific front, the M4 Sherman was a juggernaut; its armour was completely immune to anything the Japanese had at their disposal. On the other hand, the Americans found they had to use high-explosive ammunition against the flimsier Japanese tanks; the anti-tank shells piereced the Japanese tanks and came out from the other side, causing little other damage but a nasty hole.

While not exactly the same thing, Toshiba sold a VCR that once you set the time to record a show, and it started recording, absolutely nothing would stop its completion. The stop button is ignored. The remote control is ignored. Even if you unplugged the VCR for some time and plugged it back in as soon as it was reconnected to power, it would resume recording. The only way you could stop a timed recording before the time ran out was to unplug the machine and plug it back in while holding down the stop button. It was more tenacious than the Postal Service: neither rain, nor snow, nor disconnection of electricity would prevent this courier (of video tape) from the swift (or at least as long as the time period was) completion of its appointed rounds (and rounds, and rounds...).

The animal kingdom

The rhino is usually a Gentle Giant, but if you piss it off...lets just say that stopping it from impaling you with its horn is easier said than done.

Two other members of the "Big 5", the elephant and the Cape buffalo are both notorious among big game hunters for being nearly unstoppable if not put down immediately.

The hippopotamus kills a lot of people every year who didn't get out of the way.

Particularly dominant sports teams feel like this, even if emassing a few meaningless defeats on the way. Best examples are the 1972 Miami Dolphins (only undefeated NFL champion) and the 1995-6 Chicago Bulls (combined record: 87-13 — 10 defeats in the regular season, one in the conference semifinals, two in the finals).

Barry Bonds was considered this in his late-career "breakout". As a monstrous home run hitter who could take even perfect pitches over the wall in the cavernous Pacific Bell/SBC Field, Bonds was so feared by opposing teams that the Arizona Diamondbacks once intentionally walked him with the bases loaded in 1998, giving his team an automatic run (rather than allow him the opportunity to beat the Diamondbacks). And it wasn't just the raw power; Bonds was only the second player in history to achieve 40 stolen bases and 40 home runs in one season, as well as leading the majors in walks several times, showing excellent plate discipline. Justified given that he was perhaps the most infamous steroid abuser in Major League Baseball history, to the point that he was basically not even playing the same game as his opponents. In addition, it allowed him to play and stay in his prime far later than would have been otherwise possible, meaning he had more experience than 90% of his opponents. It's a roughly even divide whether he is considered the greatest power hitter of all time, or the worst cheater in the history of the sport.

When it comes to rugby, no player ever approached the physical dominance of the great Jonah Lomu. Where many famous wingers such as Shane Williams are known for their quick feet and their ability to avoid defenders, Lomu was able to run over them. It is not hyperbole, as one of his most famous tries during the 1995 World Cup had him literally going through English fullback Mike Catt. Despite being 1,96m (6'5) tall and weighing 120 kgs (265 lbs), he still managed to run the 100m in less than 11 seconds. He was so powerful that some opponents were known to freeze in terror instead of trying (and often, failing) to tackle him.

Today's NBA seems to be dominated by lean players such as Kevin Durant, Anthony Davis or Giannis Antetokounmpo. It was not always the case however, and the best example of a juggernaut in the league has to be Shaquille O'Neal in his youth, who was simply too powerful for anyone to stop him. Or more accurately to legally stop him, as most defenders' only chance not to get pushed away or dunked on was to foul him and hope for his legendary clumsiness with free throws to kick in. Not that it always worked, as he was commonly able to score despite having an opponent grabbing his arm. Boards were reinforced because of him as he was known to break them while dunking.

Tornadoes. These mile-high towers of wind rampage across the land, leaving absolute devastation in their tracks. They turn houses into piles of splinters and throw vehicles around like toys. When one shows up, there is absolutely nothing that can be done to stop it. All people can do is take shelter and brave the storm.

In The Napoleonic Wars, France was so ludicrously powerful compared to its neighbours that it basically bulled apart continent-wide coalitions on five separate occasions. It took twenty years of no-holds-barred total war, being starved by the Royal Navy, and a disastrous campaign in Russia to finally bring her down.

This is why cancer is so destructive. 5 of the 6 Hallmarks of Cancer emphasize its unstoppable nature. It doesn't need the body to tell it to start growing, it won't stop growing even when told to, it won't die even when the body tries to kill it, it can grow endlessly, and even physical barriers won't stop it from breaking free and spreading to the rest of the body.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy