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I have a interesting idea for chainsaw: When holding the chainsaw, close to the gascan and press F to refuel the chainsaw

I hope you don't mean for this to be implemented into the vanilla game, it would be the equivalent of requesting to be able to refill the bazooka with propane tanks, it would be too damn OP, something like this would be more suited for scripts and special modes than anything else, and I think this can easily be done with scripts so asking the devs for something like this is unnecessary...

But criticisms aside, I would love to see a script with this feature, or maybe a Meatgrinder boss that is able to pick up gas cans to refill their chainsaw's fuel and wreak more mayhem.

1 x

Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection

I think we shold get a "Invisible Object":
Basically, a invisible block that is dynamic, nd can be assinged health, material, weight, ...
This would really benefit custom maps, since many rely on you for example shooting a pipe to progress or something smilar. RN, the best you can do is metal hatches or glasses in most cases, and those are limited by health and sometimes model.

2 x

Join Delta Squad today, if you mail me now you will get this cool private rank for FREE, but thats not all, you will also get an imaginary Cookie, so better hurry up!
Yea, ehh, that was a big fail...

I'd suggest adding a way to view a player's Steam profile directly from the game (i.e. hovering over their name and pressing a button/clicking it), as it would be incredibly useful to be able to see their account. It is incredibly frustrating when many people can just change their Steam username and essentially have a fresh identity (happens a lot on Blurry's) and it would be useful to be able to document Steam IDs to keep track of who people really are.

I'd suggest adding a way to view a player's Steam profile directly from the game (i.e. hovering over their name and pressing a button/clicking it), as it would be incredibly useful to be able to see their account. It is incredibly frustrating when many people can just change their Steam username and essentially have a fresh identity (happens a lot on Blurry's) and it would be useful to be able to document Steam IDs to keep track of who people really are.

I have been suggesting this for a while, but it seemed to get over looked. To add onto what you said, In my opinion steam has a very mediocre friend adding system. if someone I like is on SFD and I want to friend them I feel I need to go through this whole ordeal. This would addition would allow the player to add an individual in just two clicks.

Having to press the crouch key multiple times is painful and slow, You have to wait until your fighter falls through every single platform, It's really slow. My suggestion is that you can fall through many platforms, By holding the sprint key and the crouch key while or after double-pressing the crouch key twice to fall through a single platform, You fall through multiple platforms rather than one until you stop holding the sprint key.

0 x

''The great thing about multitasking is that several things can go wrong at once''
- Andrew B. Sweger

I recommend you have unlockable clothing after completeing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieve in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin

Last edited by RickAvory on Fri Feb 08, 2019 3:42 pm, edited 1 time in total.

I recommend you have unlockable clothing after completeing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieve in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Xombie nightmare you can use the Zombie Skin

That would be really cool. It would encourage people to play the campaigns in higher difficulties, the higher the difficulty the better the reward.

I recommend you have unlockable clothing after completing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieved in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin

That wouldn't be a good idea unless they make commands & scripts unusable in campaign and survival.

1 x

''The great thing about multitasking is that several things can go wrong at once''
- Andrew B. Sweger

I recommend you have unlockable clothing after completing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieved in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin

That wouldn't be a good idea unless they make commands & scripts unusable in campaign and survival.

I agree. Maybe only when no commands were entered will you receive. Similar to how in challenges if you play with multiple people you don’t

-A hammer click animation between shots for the magnum and revolver would be nice. It'd give a little more visual and audible feedback to players to let them know when their/their enemy's weapon is ready to fire again. Right now they feel a bit like the early pre-alpha pump-action shotgun, where if you don't have the timing memorized, it's really hard to land/avoid shots.

-Slightly decreasing stamina loss for punching/attacking, kicking, and sprinting. It feels like a few punches is all it takes for you to only be able to run half a step and then run out of stamina during a jump and die. (Although maybe you guys like it that way)

-Increased stamina gain for standing and doing nothing. Not walking, reloading, aiming, or drawing a weapon, but giving players the option to sit and quickly regain stamina.

-A burst-fire pistol and rifle. I feel like I've been clamoring for these for years, but I have some new ideas for them.
-----They could fire 3 bullets per trigger pull in very quick succession, similar to the original SF's Uzi/Assault Rifle, with a delay before you can shoot again.
-----High damage per bullet: 5-7 for pistol, 6-9 for rifle, but limited magazine size: 12-15 for pistol, 21-24 for rifle.
-----The first shot would be highly accurate, but the second and third would be inaccurate, although carrying a higher critical hit chance than the first shot. This would make them rewarding at close range combat, with decent first shot accuracy to make them okay at longer ranges.
-----As for graphics, we don't have any kind of bullpup style rifle, even though the games based past the 2000's. The pistol could look like anything.

I did hear that you guys are finally increasing the carbine's damage though. Yay for that! Loving the challenges and the story developments in the game.

Add a cannon of some sort on Dr. Fritzliebe's back in the final fight of Operation Sunrise and with that an animation of him tilting his torso forward and shooting out the grenades from the cannon while tilted forward. Maybe combine it with a jetpack as the Mandalorians have in Star Wars so he can look like he's using the jetpack instead of his invisible rocket boots, which he does after firing all three rounds of grenades.

So, We all know that the black shotguns just another texture for the original shotgun, But if you pick a shotgun when you already have a black shotgun, You wouldn't get extra ammo. (and the opposite is right)

So all i'm saying is that you should get the extra ammo whatever the shotgun in your hand or the one you pick up is. Hope you get what i mean.

Off Topic

Would send an image or a GIF, but i am restricted from using my PC until schools end. Yeah, #fml.

I would have agreed with this suggestion before the recent update, but now that the Dark Shotgun has tweaked stats, different ammo capacity and different spread, I think it would be strange to be able to interchange ammo between the two guns.

I would have agreed with this suggestion before the recent update, but now that the Dark Shotgun has tweaked stats, different ammo capacity and different spread, I think it would be strange to be able to interchange ammo between the two guns.