the games could have a 1000 fps (or something close) because it's ai, doesn't care how fast it is,so is the game going to go superfast, no visual display apart from who enters, who wins,or is it going to be "slow" so humans can see who's winning and whos losing.

and is there a limit on how beatable it is? (like in a game of pong, if you set up two ai against each other, it will go on forever.)

For what it's worth, you can check out my Robo Battle Pigs AI Challenge programming competition page here: http://www.cs.bsu.edu/~pvg/games/rbp/. Contestants submit AI scripts written in beanshell. I discussed a number of different strategies with my students, from randomly blasting to tracking the opponent.

hi,i'm the one who started this idea. And the contest was the following: http://ece.fsa.ucl.ac.be/adagneli/aicontest/It was in 2004 i think, but i'm not sure. And despite having advertised it on several gamedev and ai sites, i only received a single AI submission like arne said, so it was rather disapointing. I believe however several people attempted to make an AI but were fooled because it turned out to be much harder than it looks at first sight.

Nevertheless, if many of you still want to see another contest, i would be ready to make a new one for a 2006 edition! ...But this time, i would be more inclined to make a turn-based one like a simple board game.

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