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General

Boost

What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!

In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

Design

Channeled Healing Abilities

Alextrasza’s Lifebinder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)

Spell Power Modifiers

The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)

Zul’jin’s Buzzsaw (R) talent

Hanzo’s Dragonstrike (R) center damage effect

Gul’dan’s Rampant Hellfire (W) talent

The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:

New Hero: Orphea (Assassin)

Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

Trait

Overflowing Chaos (Trait)

Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.

While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Basic Abilities

Shadow Waltz (Q)

After 0.5 seconds, deal 150 damage to enemies in a line.

Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.

Chomp (W)

After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.

Dread (E)

Release a wave of dread that deals 85 damage to enemies hit.

Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Heroic Abilities

Eternal Feast (R)

After 1.5 seconds, deal 210 damage in an area.

Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Crushing Jaws (R)

After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

Bug Fixes

Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.

Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.

Fixed an issue causing new item counts to appear over the wrong category.

Art

Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.

Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.

User Interface

Fixed a number of tooltip issues and inaccuracies across the game.

Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.

We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!

Heroes, Abilities, and Talents

Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis.

Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.