Challenges

In the Battle Palace, Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the VerdanturfBattle Tent. The style of the Pokémon's battle depends on its Nature, and this style may change when the Pokémon's HP falls low.

At a streak of 21 (three trips through) or 42 (six trips through), Palace Maven Spenser challenges the player. If defeated, he awards the Spirits Symbol.

Battle style

Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:

Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon's HP falls below 50%. During battle, a category is selected for a given turn, and a random attack in that category is chosen from the Pokémon's moveset; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.

Nature

Attack

Defense

Support

Attack (<50%)

Defense (<50%)

Support (<50%)

Hardy

61%

7%

32%

61%

7%

32%

Lonely

20%

25%

55%

84%

8%

8%

Brave

70%

15%

15%

32%

60%

8%

Adamant

38%

31%

31%

70%

15%

15%

Naughty

20%

70%

10%

70%

22%

8%

Bold

30%

20%

50%

32%

58%

10%

Docile

56%

22%

22%

56%

22%

22%

Relaxed

25%

15%

60%

75%

15%

10%

Impish

69%

6%

25%

28%

55%

17%

Lax

35%

10%

55%

29%

6%

65%

Timid

62%

10%

28%

30%

20%

50%

Hasty

58%

37%

5%

88%

6%

6%

Serious

34%

11%

55%

29%

11%

60%

Jolly

35%

5%

60%

35%

60%

5%

Naive

56%

22%

22%

56%

22%

22%

Modest

35%

45%

20%

34%

60%

6%

Mild

44%

50%

6%

34%

6%

60%

Quiet

56%

22%

22%

56%

22%

22%

Bashful

30%

58%

12%

30%

58%

12%

Rash

30%

13%

57%

27%

6%

67%

Calm

40%

50%

10%

25%

62%

13%

Gentle

18%

70%

12%

90%

5%

5%

Sassy

88%

6%

6%

22%

20%

58%

Careful

42%

50%

8%

42%

5%

53%

Quirky

56%

22%

22%

56%

22%

22%

Battle Points

This section is incomplete.Please feel free to edit this section to add missing information and complete it.

The battle against the Palace Maven does not take place inside the Battle Palace itself, instead starting from a battlefield on a nearby plateau and then moving on into the surrounding jungle and beach. As a result, May, Max, and Brock watched the battle from a hot-air balloon alongside Scott. In contrast with Gyms, where challengers face Leaders in consecutive battles, Spenser may interrupt a match at any moment to rest.

Pokémon used in the Battle Palace

Shiftry first appeared in Ka Boom with a View!, where it was the first Pokémon to be sent against Ash, while he chose Sceptile. Before using any move, Shiftry dodged the Bullet Seed from Sceptile and was told to move to the jungle. It had immense speed, but Sceptile was just as fast, as it followed close behind. After the two Grass types reached a small waterfall, both continued their duel. Shiftry managed to push Sceptile into the pool of water, then used Rock Smash to send rocks down into the pool. However, Sceptile escaped up through the waterfall and landed a hit on Shiftry, knocking it out, and winning Ash the first victory.

Claydol appeared in the episode Ka Boom with a View!, where it was the third Pokémon to be sent out against Ash. Claydol had to face Ash's Swellow and Sceptile before being defeated by Sceptile's newly learned SolarBeam. Claydol is the powerhouse of Spenser's team.

In A Cheeky Charizard Change-Up II, after having lost his battle against Tucker at the Battle Dome, Emerald immediately went to the Battle Palace, requesting Spenser to have a battle with him, so that he could also have time to rechallenge the Battle Dome before the Battle Frontier's seven-day opening ceremony ended. Spenser accepted the request, deciding that the battle would happen behind closed doors, without being observed by the press. He also allowed Emerald to skip the 41 virtual Trainers that a challenger would usually need to defeat in order to face him.

When Emerald asked what the facility's rules were in order to choose the proper Pokémon for the facility, Spenser surprised him by informing that in the Battle Palace, Trainers must use Pokémon they trust, since they're not allowed to give them any orders during the battle. He also noted how Emerald hadn't trusted in his own Pokémon at the Battle Dome and had chosen to use borrowed ones instead, which had led to his defeat by Tucker.

The two then received a message from Noland, informing them that Guile Hideout had succeded in catchingJirachi and was headed to the Battle Tower. Emerald asked if they could postpone their battle, but Spenser reminded him that in this battle, the Trainer's presence wasn't even required, so he could just go on ahead and leave his Pokémon behind to do the battling. As such, Emerald gave his Pokémon a motivational speech before heading to the Battle Tower. In Facing Gulpin Is Hard to Swallow, Latios delivered Emerald's Pokémon and a Spirits Symbol to the Battle Tower, informing Emerald that his Pokémon had won the battle against Spenser.