Fight The Dragon is a USER GENERATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other users in our in-game Adventure Construction Kit (ACK).

Players can play single player, local split-screen (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

As heroes complete adventures and reach milestones, they earn tickets that allow them to go ?Fight The Dragon? in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

New Added mandatory description field in report UI so users can specify exactly what it is they are reporting (might stop some of the spam we got today for adventures we know are fine) Added hint to map on first play to explain how to start adventuring

Changes/Improvements Tweaked how stamina is calculated from equipped loot and ability points Re-implemented barrel placement logic to prevent character from getting stuck between a barrel and a prop/wall when dropping the barrel Added improved texture maps for some enemies Added improved texture maps for some loot and weapons Added [?] icon for missing adventure icons and a fallback that will try to re-download it again Added report icon to adventures on world map if you reported them Added UGC badge on adventure UI when the adventure was made by a user and not us Make toolbar icon go offscreen when toolbar is not usable Made UI keyboard movement keys match game movement key mappings

FixesAdded fix for world map not loading when an adventure icon was missing Fixed chat window not getting focus every second time you open it Fixed pressing A on second controller would auto add a character for split screen without opening the character selection UI Fixed bug on keyboard binding screen that prevented re-loading defaults after closing and re-opening the panel

Alpha 2.20:New ? Added world map tile blocking for blocked adventures ? We now clear blocked adventures from your local unplaced store of adventures so you wont get them when you click a new tile ? Added ability to ban creators (already banned one) - notification of being banned is now on the creator dashboard ? Added a new creator leaderboard (only scrollable on mouse at the moment - sorry) ? Added new creator rank info on creator dashboard ? Added new Neutral rating option for rating - This is NOT a "no rating" but an actual rating that effects leaderboards and adventure filters. Neutral mean "wasn't the best, but wasn't crap" ? Added new difficulty calculations - everyone should check their adventures and re-publish ? Added new game settings options for VSync On/Off and Cap framerate On/Off (capped to 100fps) ? Added new range of FACADE props (doors/windows) ? Added start of new range of interior props (shelves, tables, book cases etc) ? Added [ and ] keys for camera zoom in and our in ACK (for those with busted scroll wheels) Changes/Improvements ? Added descriptions and message to reporting UI to better explain what we are looking for in reports. Please read and respect the rules. ? Added new message on the publish screen as a warning to creators that create exploitive or offensive content - that we will ban them from making adventures if they get caught. ? Expanded creator dashboard to also show report counts per adventure and whether their adventure is blocked or not. ? Reworked the entire jump system ? Reworked the high climb system ? You can now marquee select water and lava! ? Characters are now invincible when climbing ? Dramatically improved performance cost of fountain props ? Traps now damage characters as a % of their HP so they scale correctly (this is before your defense amount is taken into account) ? Added time buffer to prevent climbing right after an attack if attack moved character towards a climbable tile ? Added more check to ensure creators can't break the published adventure rules (going to be ongoing) ? Lots of physics optimisation when doing heavy attacks ? Added hack workaround for broken PING wit Unity & Linux - We now have PINGS! Fixes ? Fixed online adventure count not being correct at game start ? Fixed being able to spawn multiple characters in your home ? Fixed potential bug that could cause players to bypass difficulty requirement when publishing an adventure ? Removed help from bridges about being able to resize them as thats not possible anymore ? Fixed damage cap being at 100hp (was actually just a visual cap, damage was correct) ? Fixed lockup/black screen when quitting an adventure and going back to the menu. ? Potentially fixed bug that would sometimes put you in the ACK when you left an online game

Changes/Improvements Linux : Added some magic that should auto detect controller mappings (if controller has been used before in big picture mode) and sets layout - fairly untested Breakable crate pieces now fall asleep (physics) when they settle increasing performance Broken crate pieces no longer block barrels when trying to drop them

Fixes Fixed the character spawn on game quit issue Fixed female hair being HUUUUGE Fixed potential player lockup when grinding against walls Fixed busted mesh on one of the bookshelves Fixed a bunch of props that were not locking correct tiles Fixed a bunch of online mode bugs Fixed a "raycast too short" issue on enemies Made bridge visual occluder system network aware

New Added new AUTO & MANUAL camera pitch ability Lifted sculpting height by 1 full tile Added new MUD sculpt mode Added new Poison sculpt mode More moveable barrels and a bunch more destructible vases Added new desert paint materials Added new fish and wine moveable barrels Added 5 more destructible vases Added world map data integrity check Added a bunch of new INTERIOR props Added a bunch of new EXTERIOR props Added GAMMA setting in Graphics settings in menu Added new colour code and legend to server ping times to indicate which will have more network lag

Changes/Improvements Increased per material painting from 1200 to 1350 tiles. Increased painting with water/lava/poison/mud from 3000 ties to 4000 Decoupled grass from dirt, so now you can paint up to 3950 tiles of grass (using 3 grasses)Lava now sets player on fire and does damage over time Added UI indicator for fire damage over time You can no longer keep changing your adventure rating after you set/change it at the end of an adventure, until the next play of that adventure. If an enemy with a key has a spawn place in water and dies, the key is automatically assigned to the player, rather than being dropped where the enemy spawned inside the water.

Fixes Fixed ability for second player in local co-op to drop in before first player, breaking everything. Fixed a few broken instances where objects where not destroyed properly between adventures Fixed music not resetting to correct volume when switching between menu/adventure/dragon arena and back

on new items in your inventory[/size]New 1 and 2 handed weapon icons on inventory detailsNew 2 handed GreatSwords (more to come in future updates)Added new UI scaling slider to the Graphics Settings in the menu ( let us know if there are any weird side effects please )Added some rugs to the interior props area (more variations on the way)Added additional Broken Arch prop to the variations available

Changes/ImprovementsDoors that require a key now flash their key icon on top of the door to make it clearer which key is required (as well as the key flash on the UI)Destructible props no longer collide with Characters to stop them from occasionally propelling your character off the levelCharacter names can now be 3 chars instead of minimum of 4 chars.Added more bad words to the profanity detection systemFixed broken WELL prop (now has water) and added a new mud variant

FixesFixed issue when a new character created during player 2 drop in would rename player 1?s character by mistake

NewAdded PREVIEW message to start of Dragon ArenaAdded controls help bar to world map screenAdded new weapon swap soundPyromancer fireballs now explode on impact and cause damage

Changes/ImprovementsWe now clamp the camera height when the character falls of the levelPyromancer fireball attack got lots of VFX and SFX loveImproved accuracy of UI slider controls when using controllers

FixesFixed camera pitch engaging on first character spawnFixed new NPC dialogue text box not being accessible on controllerFixed not being able to close the Sign Post dialogue box with close buttonCrossbow bolts now damage the DragonFixed broken character inventory UI in the Dragon arenaFixed music volume not being set correctly and prevented multiple tracks from playing at onceFixed NPC?s with no dialogue from showing empty dialogue panel during gameFixed missing tabs on the Static Props toolbar in the ACK