Goal: You ever wondered, where authors of TFTD took all these fancy supersonic submarines and underwater tanks? Yes, this is future (2040 year, if you forget) but not very far future. I mean, only 242322 21 years left. And we have no such technology, as we dont has it 24 2526 27 years before. Are we? Well, i tried to explain this a bit. And yes, game became slightly harder.

New content:Over 85 new weapons and items, new crafts and new craft armaments, a lot of new missions (LORE friendly) and 22+ new units (yours and enemies). Many USOPEDIA topics and some maps.

Included mods of other authors: "Extended facilities" by Blank. "Moray" by tyran_nick. "Carharodons" by Xops. OXCE+ missing streengs added.Swapped small and very small USO maps, so you dont need to use external mod.Included new_civilian's TFTD patch.

Which help is needed: This mod still needs spellcheck. If anyone want to correct english texts - i will appreciate it.

And as with any mod, please report about bugs. Most bugs from previous version was fixed, but i maked more.

Thanks: to openxcom authors for brilliant game; to Yankes for powerful OXCE and to Meridian for even more powerful OXCE+, to Solarius Scorch for priceless help, to long6oarder for spellcheck, to ohartenstein23 for script help, to artbycarlos for great triton fanart, to new_civilian and other modders, from whom I borrowed something.

@Dr.Crowley:The paperdoll displays just fine for me. Maybe it's your installation? Also, I installed the OXCE+ extra strings because they are not yet in the mod. That solves the research menu missing text.

On the mod:The first mission I got was polyps... managed to knife one, fired all my harpoon bolts at a second and barely got that one down. Then I was out of ammo and had to retreat. I'm playing on superhuman, which gives the polyp some armor boost of course.

@Dr.Crowley:The paperdoll displays just fine for me. Maybe it's your installation? Also, I installed the OXCE+ extra strings because they are not yet in the mod. That solves the research menu missing text.

Exactly. Shall i add "OXCE+ Missing strings" to this package? It is not hard.About paperdolls... maybe other mod conflict?

On the mod:The first mission I got was polyps... managed to knife one, fired all my harpoon bolts at a second and barely got that one down. Then I was out of ammo and had to retreat. I'm playing on superhuman, which gives the polyp some armor boost of course.

Bad luck, it happens. Polyphs was nerfed from the time of last release, but still you need something more than harpoons to beat them. And their corpses give useful research.Also, first bugfix almost ready. So you will not see stun grenades in your shop list from the beginning(ans some other small bugs).

That is strange... I installed Missing Strings mod later and still can see the same odd things with paperdolls and research topic names. And there is no any other mod activated. No idea what is the reason of all of this.About polyps - yeah, tough creatures AFAIR. I can only advise to use something better than just harpoops against them. Torpedo launchers or simple grenade bombardment should work, I guess. If only I could use Needle Rifles or M.E.T. Launcher from my WIP mod against...

That is strange... I installed Missing Strings mod later and still can see the same odd things with paperdolls and research topic names. And there is no any other mod activated. No idea what is the reason of all of this.

What language do you use?And that black box over the paperdoll - it is drawed after, not missing sprite.. Odd.

No, they are campaign-only race. It is because in TFTD each race must consist of two - surface and underwater. And in case of mutants they are only surface race now. In game you can not meet them in sea. But if you want, i can make them battle-usable. In fact, i was thinking about mutant base, but can not imagine what can be a prize for that mission.

No, they are campaign-only race. It is because in TFTD each race must consist of two - surface and underwater. And in case of mutants they are only surface race now. In game you can not meet them in sea. But if you want, i can make them battle-usable. In fact, i was thinking about mutant base, but can not imagine what can be a prize for that mission.Odd. And no warnings/errors in log file?Thanks.

Thanks for the explanations. I don't care about battle usability but only campaign As long as they work in regular game is all good. I only use battle feature when doing my own modding for testing purposes pretty much it.