______ _____ _____ _______ __ ___
| ____/\ | __ \ / ____| __ \ \ / / |__ \
| |__ / \ | |__) | | | | |__) \ \_/ / ) |
| __/ /\ \ | _ / | | | _ / \ / / /
| | / ____ \| | \ \ | |____| | \ \ | | / /_
|_|/_/ \_\_| \_\ \_____|_| \_\ |_| |____|
_________________
| FAQ/Walkthrough |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________________________________
| Far Cry 2 (PS3) FAQ/Walkthrough |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
____________________________
| Created by: TheGoldenState |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______________
| Version: 1.13 |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________________
| Created: 1/3/09 |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_____________________
| Last Update: 3/1/09 |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_____________________________________
| E-mail: Ps2pLyEr1224(at)aol(dot)com |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
___________________________________________
| E-mail: TheGoldenState(at)comcast(dot)net |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______________________________________________
| Document Work Copyright İ 2008 TheGoldenState |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
###############################################################################
Table of Contents
###############################################################################
***** I suggest you use quick search. Quick search allows you to get to one of
the following sections instantly. To use quick search hold (Ctrl) and (F) at
the same time. If done properly a small box will appear asking you to enter a
word. For example: If I wanted to find the section "Tutorial" I would type in
[0006] and press the find button. *****
1. Legal Information.....................................................[0001]
2. Version History.......................................................[0002]
3. Introduction..........................................................[0003]
4. Game Basics...........................................................[0004]
5. Walkthrough...........................................................[0005]
I. Tutorial.....................................................[0006]
II. Destroy Commando Gear........................................[0007]
III. Tag the Gold.................................................[0008]
IV. Attack the Greenhouse........................................[0009]
V. Assassinate Police Chief.....................................[0010]
VI. Destroy the Tanker...........................................[0011]
VII. Destroy Compressor...........................................[0012]
VIII. Kill Faction Leader..........................................[0013]
IX. Defend the Church or Bar.....................................[0014]
X. Counter Attack...............................................[0015]
XI. Defending the Barge..........................................[0016]
XII. Rescue the Barge.............................................[0017]
XIII. Destroy the Kiln.............................................[0018]
XIV. Terminate Polytechnic Instructor.............................[0019]
XV. Eliminate the Arms Broker....................................[0020]
XVI. Destroy Nitrous..............................................[0021]
XVII. Destroy the Transmitter......................................[0022]
XVIII. Rupture Pipeline.............................................[0023]
XIX. Ending the Conflict..........................................[0024]
XX. Taking Down the Factions.....................................[0025]
XXI. Help Reuben..................................................[0026]
XXII. End Game.....................................................[0027]
6. Arms Dealer Missions..................................................[0028]
7. Underground Missions..................................................[0029]
8. Cellular Tower Missions...............................................[0030]
9. Buddy Missions........................................................[0031]
10. Weapons and Vehicles.................................................[0032]
11. Collectables.........................................................[0033]
12. Buddies..............................................................[0034]
13. Trophies.............................................................[0035]
14. Frequently Asked Questions...........................................[0036]
15. Contacting Information...............................................[0037]
16. Credits..............................................................[0038]
###############################################################################
1. Legal Information [0001]
###############################################################################
No part of this document may be reproduced or otherwise distributed without
organized permission from me. It was made solely to be
hosted on the web, and I strictly demand that it will remain that way. So, this
may never appear in any kind of magazines, articles etc. Never to be copied in
whole or even in parts and under no circumstances shall this be used to make a
profit in any way.
If any site would like to host my guide DO NOT even ask, for I will not grant
permission. The only site allowed to host my guide is:
www.gamefaqs.com
Document Work Copyright İ 2009
###############################################################################
2. Version History [0002]
###############################################################################
***** I first began this Guide on January 3, 2009. *****
January 13, 2009 - Version 1.0 - Complete FAQ/Walkthrough. Expect updates.
January 24, 2009 - Version 1.10 - Many typos fixed. FAQs added.
February 15, 2009 - Version 1.11 - A bunch of FAQs added.
February 22, 2009 - Version 1.12 - More FAQs.
March 1, 2009 - Version 1.13 - FAQs...
###############################################################################
3. Introduction [0003]
###############################################################################
This Guide is a walkthrough of all the main missions and some information on
other parts of Far Cry 2. It is a sandbox game, meaning you can go anywhere and
do anything at any time. The game has two maps separated into the north and the
south. The north being called Leboa-Sako, and the south being call Bowa-Seko.
You cannot enter the south until about half way through the main missions.
Saving is available at each unlocked safehouse, high interest buildings, after
bus rides, and when a mission objective is completed. Buddies are mercenaries
found in the game that can save you in battle and subvert your main missions.
Diamonds are the form of currency in this African nation. You have been sent to
a war torn African nation to find and eliminate a weapons dealer named the
Jackal. The Jackal has been supplying two rival factions in the country, the
UFLL and the APR.
If you find something missing, feel free to contact me through E-mail. If this
Guide helped, or if you just enjoyed it, recommend it to fellow Gamefaqers,
using the link on the banner at the top. You can consider me an experienced
Guide author. I have written a few Guides, if you would like to see them,
follow this link and check them out:
http://www.gamefaqs.com/features/recognition/70722.html
Hope this Guide helps...
###############################################################################
4. Game Basics [0004]
###############################################################################
+----------+
| Controls |
+----------+
Move/Sprint/Steer: Left Analog Stick
Aim/Look: Right Analog Stick
Jump/Change Seat: X
Crouch/Handbrake: O
Reload/Unjam: []
Interact/Enter/Exit: /\
Fire Weapon/Accelerate: R1
Iron Sight/Reverse: L1
Heal: L2
Throw Grenade/Molotov: R2
Select Machete: ^
Select Primary Weapon: <
Select Secondary Weapon: >
Select Special Weapon: v
Map/Phone: Select
Pause: Start
+--------------+
| Difficulties |
+--------------+
Casual - Weak enemy AI and weapon damage. Ammunition and health is plentiful.
Normal - Basic difficulty, slight challenge.
Hardcore - More difficult. Save more often as a precaution.
Infamous - Extremely difficult AI. Must scout and plan attacks to any sized
enemy unit.
+--------+
| Health |
+--------+
Your health is broken down into five sections on a health bar. When taking
damage your health bar begins to deplete. Any section of the bar that is not
completely depleted will regenerate. Once your health reaches 50% of the final
bar, you must perform surgery upon yourself. You cannot take any damage while
performing this surgery or it will cancel. If the final bit of your health runs
out, you will die. If you perform the surgery successfully, your health will
regain two bars. To replenish your health to full, use a syrette from any first
aid kit.
+---------+
| Malaria |
+---------+
Upon arrival to Africa you acquire malaria. Every few hours your vision will go
fuzzy and movements will become sloppy, and you will need to take a pill. To
get medication you must perform Underground missions.
+-----------+
| Monocular |
+-----------+
To scout an area with a monocular, bring up your map and press aim. When your
monocular turns green, press fire. It turns green because you "tagged"
something of importance:
a) Ammo Pile
b) Explosive Pile
c) Fuel Pile
d) First Aid Kit
e) Mounted Weapon
f) Sniper Position
g) Vehicle
+---------------+
| Key Locations |
+---------------+
Towns
=====
There are three main towns in the country: Pala, Sefapane, and Port Selao.
Although they were once major population and commercial centers, the towns have
been taken over by the factions, both maintaining an HQ or command. These towns
are cease-fire zones, so as long as you don't fire, the enemy won't.
Faction HQs
===========
Faction HQs are located in towns and are only enterable when a mission is
available. You must leave your weapons before entering. Inside there are
usually first aid and save points.
Mike's Bar
==========
Mike's Bar is the location of all your buddies and is where buddy missions are
accepted.
Bus Station
===========
On both maps there are five bus stops. A bus stop can take you from one to
another instantly in real time, but they progress game time a few hours.
Cellular Antennas
=================
You can receive cellular missions from cellular antennas. They are noticeable
due to being several hundred feet tall.
Guard Posts
===========
Every so often there are guard posts, typically along a main rode or river.
They usually contain a few guards willing to shoot on sight. You can scout
guard posts by tagging something with your monocular.
Safe Houses
===========
Safe houses can be unlocked by killing the two or three guards outside. Once
unlocked, you may progress time and/or save your game inside.
Weapon Shops
============
Weapon Shops can be used to acquire new weapons for purchase and other useful
supplies.
+------------+
| Associates |
+------------+
Reuben Oluwagembi
=================
Age: 34
Place of Birth: Lagos, Nigeria
Nationality: Nigerian
Height: 6'0"
Weight: 170-180 lb.
Eyes: Brown
Hair: Medium-cropped, curly, black with some grey
Active In: Leboa-Sako and Bowa-Seko
Info:
The unarmed news reporter that asks you to find 16 Jackal tapes for him.
Addi Mbantuwe
=============
Role: UFLL Leader
Age: 42
Place of Birth: Suburbs of Port City
Nationality: Indigenous to game world
Height: 5'11"
Weight: 210 lb.
Eyes: Light brown
Hair: Curly, black, cropped, receding
Active In: Bowa-Seko
Hector Voorhees
===============
Roll: UFLL advisor
Age: 38
Place of Birth: Bulawayo, Rhodesia (Now Zimbabwe)
Nationality: South African
Height: 6'0"
Weight: 190 lb.
Eyes: Light brown
Hair: Brown; longish and thinning, slickened back
Active In: Leboa-Sako and Bowa-Seko
Dr. Leon Gakumba
================
Roll: UFLL Co-chairman
Age: 39
Place of Birth: Pala
Nationality: Indigenous to game world
Height: 5'10"
Weight: 145 lb.
Eyes: Dark brown
Hair: Curly, graying black, medium crop
Active In: Leboa-Sako
Anto Kankaras
=============
Roll: UFLL lieutenant
Age: 39
Place of Birth: Boan, Yugoslavia
Nationality: Serbian
Height: 6'1"
Weight: 195 lb.
Eyes: Grey
Hair: Wavy, light brown, short
Active In: Leboa-Sako
Joaquin Carbonell
=================
Roll: UFLL lieutenant
Age: 28
Place of Birth: Vejer de la Frontera, Spain
Nationality: Spanish
Height: 5'10"
Weight: 170 lb.
Eyes: Brown
Hair: Curly, black, short crop
Active In: Leboa-Sako
Major Oliver Tambossa
=====================
Roll: APR leader
Age: 33
Place of Birth: Loropeni village
Nationality: Indigenous to game world
Height: 6'2"
Weight: 185 lb.
Eyes: Dark Brown
Hair: Curly, black, short, military crop
Active In: Bowa-Seko
Nicholas Greaves
================
Roll: APR advisor
Age: 52
Place of Birth: Nicosia, Cyprus
Nationality: British and Cypriot
Height: 5'9"
Weight: 175 lb.
Eyes: Hazel
Hair: Grey, balding
Active In: Leboa-Sako and Bowa-Seko
Prosper Koutassi
================
Roll: APR captain
Age: 26
Place of Birth: Port City
Nationality: Indigenous to game world
Height: 6'0"
Weight: 180 lb.
Eyes: Dark brown
Hair: Curly, black
Active In: Leboa-Sako
Artutro Quiepo
==============
Roll: APR lieutenant
Age: 34
Place of Birth: Biloxi, Mississippi, USA
Nationality: American
Height: 6'2"
Weight: 215 lb.
Eyes: Green-grey
Hair: Blood, close-cropped
Active In: Leboa-Sako
###############################################################################
5. Walkthrough [0005]
###############################################################################
This is the walkthrough of the main missions of the game. Main missions are the
missions that are necessary to progress through the game, and are "the story"
you might say. I have supplied the subverted methods of completing each main
mission as well. Subverted missions are when a buddy calls you for an alternate
way of accomplishing the mission. The country is torn between two warring
factions, the UFLL and the APR.
You start off in a taxi ride to the country. Your objective is to kill The
Jackal. As you reach the town, you get a malaria attack and next thing you
know, you're sub-conscious with the Jackal standing over you with a pistol.
Then your objective changes. Its to get out of the town. Get up, collect any
supplies inside, and crawl out of the window. Then to escape, the easiest way
is to just die, but you can also fight your way out.
Now, keep in mind that these missions aren't necessarily in the order that you
will complete them. It varies between people depending on the choices you make.
You can choose to work for the UFLL or APR.
-------------------------------------------------------------------------------
I. Tutorial [0006]
-------------------------------------------------------------------------------
Objective: Heal myself.
=======================
Listen to the man and use first aid.
Objective: Pick up the gun and take syrettes from the kit on the wall.
======================================================================
Go to the aid kit on the wall and press triangle. Then go to the table and take
the weapons.
Objective: Pop the hood and fix the car.
========================================
Once outside, find the car and walk up to the hood, press triangle. Then wait
for a phone call.
Objective: Kill the scouts at the safe house to unlock it.
==========================================================
Enter the car you fixed and follow your map. When nearing the safehouse, get
out and stealthily make your way to it. Locate the two guards and take them out
as quick as you can. Make sure they're dead, take ammo, and wait for a phone
call.
Objective: Use the bed-roll in the safe house.
==============================================
Go inside the safehouse and walk up to the bed. Advance time to where you want
and then continue to save your game. Then you will receive a phone call.
Objective: Reach the observation point and scout the camp.
==========================================================
Leave your safehouse and get back in the car. Proceed to the marked objective
and exit your vehicle once reached. Go to the left and walk up the hill. Pull
out your monocular and scout the area for weapon crates, health, mounted
weapon, snipers, etc. Once you find one, center the monocular around it and
press fire when it turns green. Then wait for another phone call.
Objective: Free the captive from the bricked-up building at the lumber camp.
============================================================================
Continue left and take out the guards, however you like. Once the area is
clear, go into the building and listen for the captive. Find the room his is in
and unlock the door. Leave the area and wait for a phone call.
Objective: Return to the fishing camp and meet Carbonell.
=========================================================
Get back to your car and drive to the marked location. Get out and go inside
the building. Find Carbonell.
Objective: Locate the diamonds using the flashing light on my GPS.
==================================================================
Bring up your GPS and walk towards where the green light flashes quicker.
The diamond case is under a structure.
Objective: Use the weapon shop's computer to buy new weapons.
=============================================================
Drive to the weapon shop marked on the map. Go inside, get on the computer, and
buy a new weapon.
Objective: Go to the armory to pick up your new weapons.
========================================================
Leave the shop and enter the armory right next to the shop. Pick up your new
weapon and any necessary ammunition.
Objective: Find someone at Mike's bar who can provide medicine.
===============================================================
Leave the armory and cross the street and enter Mike's Bar. Talk to a buddy who
will tell you to go to a guy sitting at the table. Pick up the tape at the
table and follow the conversation. After, walk to the people around the bar to
make your #2 buddy.
Objective: Go to the church and give the tape to Father Maliya.
===============================================================
Leave the bar and take a vehicle to the church at Pala. Enter the church and
converse with the Priest. Then exchange the tape for meds.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
II. Destroy Commando Gear [0007]
-------------------------------------------------------------------------------
+--------------+
| UFLL MISSION |
+--------------+
Objective: Destroy the foreign commandos gear.
================================================
This mission can be done rather easily. First, take the bus station in Pala to
the south eastern stop. Get out and take a nearby vehicle to the oasis. Once
you enter the oasis region, scope out the area for any potential threats. There
is a sniper in the area, and I suggest using a silenced weapon to take him out.
Pick up his sniper rifle, probably a M1903, and aim for the commandos' gear.
There is an explosive barrel close enough to the gear that when exploded, will
destroy the objective. Fire, mission complete. From there you can either run
away or enjoy finishing off all the guards.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Intimidate the informant at the villa into sending the false
coordinates.===========================================================
=============
Drive to the section on your map labeled private property. Your best bet for
getting into the building would be a good sniper/automatic weapon combo. As you
approach the outskirts of the property, carefully pick off any guards with your
sniper. From this location, there will be many confused guards running around
the house and a sniper on the balcony. Kill all that you can and switch to your
MAC-10 or PKM. Use your automatic weapon to storm the house and get inside.
Proceed up the stairs and locate the informant. Approach him and intimidate him
with your machete. He will then send the false coordinates.
Objective: Head to Mokuba and destroy the commandos gear.
==========================================================
Drive towards Mokuba marked on your map, and stealthily approach the objective.
Stay low and kill enemies only if they threaten you. Find the commandos' gear
and use whatever explosive you have to destroy it.
Objective: Help your buddy fight the APR troops.
================================================
Go to the location marked on your map and kill all the APR. Stay close to your
buddy and make sure that he doesn't get wounded. Once they all have been
killed, the mission is complete. Make sure your buddy hasn't been wounded and
continue to the next mission.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
III. Tag the Gold [0008]
-------------------------------------------------------------------------------
+--------------+
| UFLL MISSION |
+--------------+
Objective: Go to the oasis and tag the gold for the UFLL.
=========================================================
Make sure you have a sniper rifle, and then take the bus at Pala to the north
east. Take the nearby vehicle to the oasis and get out when nearing the oasis.
Find the highest rock and climb to the top. Scope out the area with your
monocular, or with your sniper. Shoot the guard in the open at the waist. Make
sure he doesn't fully die. All the other guards will hide, and this is why you
want to keep him alive. One guard will come running out of cover to bring the
wounded guard to safety. When he picks him up, shoot to injure him as well.
Continue to repeat this process until the area is clear. Then make your way to
the objective, climb down the two ladders, and tag the gold.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Kill the King and pick up his ring.
==============================================
Make your way to the fort on the hill. From below the hill, take out the two
snipers on the top of the towers. Proceed up the right path and take out any
resistance. Climb up the stairs and go around the tower to cross into the
second
area of the fort. Make your way to the marked tower and kill the kind how you
want. Then pick up the ring.
Objective: Meet Prince Oeduard and give him the ring.
=====================================================
Drive to Prince Oeduard marked on your map and give him the ring.
Objective: Go to the Oasis and tag the gold for the UFLL.
=========================================================
Drive to the Oasis, but don't worry because there are no guards. Your buddy
will be standing in the Oasis, so make your way to him and descend the two
ladders in the pit. Tag the gold and quickly climb back up the stairs.
Objective: Help your buddy fight off the APR in the Oasis.
==========================================================
By the time you climb out of the pit your buddy will be involved in a massive
fight. Stay behind cover, protect your buddy, and kill all the enemies as quick
as you can. Once all enemies are dead, the mission completes. Make sure your
buddy hasn't been wounded, and if so, heal him.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
IV. Attack the Greenhouse [0009]
-------------------------------------------------------------------------------
+--------------+
| UFLL MISSION |
+--------------+
Objective: Destroy the red pumps in the greenhouse.
===================================================
Before driving to the greenhouse, make sure it is night and you have this
weapon set up:
Primary: Silent MP5
Secondary: IED
Special: Dart Rifle
When around the greenhouse area, use your Dart Rifle to kill the snipers and
any visible patrols. When you run out of ammo or don't see any more enemies,
silently make your way to the red pumps. IF any patrol gets to close, use a
short MP5 burst to the head to kill him. When you reach the pumps, place an IED
and get out of the area. Once you reach a safe location, detonate the device
and the mission is complete.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Pick up the defoliant canister from the chemical dump shed.
======================================================================
Drive to the chemical dump and eliminate enemies as you like and pick up the
defoliant canister. Simple as that.
Objective: Deliver the defoliant canister to your buddy.
========================================================
Drive to the airfield and find your buddy. Talk to him and receive your next
objective.
Objective: Destroy the red pumps at the greenhouse.
===================================================
Before driving to the greenhouse, make sure it is night and you have this
weapon set up:
Primary: Silent MP5
Secondary: IED
Special: Dart Rifle
When around the greenhouse area, use your Dart Rifle to kill the snipers and
any visible patrols. When you run out of ammo or don't see any more enemies,
silently make your way to the red pumps. IF any patrol gets to close, use a
short MP5 burst to the head to kill him. When you reach the pumps, place an IED
and get out of the area. Once you reach a safe location, detonate the device.
Wait where you are for your buddies plane to fly over the field and drop the
defoliant.
Objective: Reach your buddys crash site before its too late.
==============================================================
Run to where your buddy was shot down and kill his attackers. Mission complete.
Heal him if necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
V. Assassinate Police Chief [0010]
-------------------------------------------------------------------------------
+-------------+
| APR MISSION |
+-------------+
Objective: Ambush the convoy and kill the police chief.
=======================================================
Make sure you have IEDs before making your way to the objective. Watch the
route of the convoy and drive to a location a few minutes before the convoy
will reach that location. Plant all three IEDs about 20 meters apart from each
other. Find some nearby high ground, and then wait. When the middle car is over
the middle IED, detonate them. Mission complete. The other two IEDs should have
destroyed the two guard cars, if not, finish them off and continue on.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Intimidate the Chiefs brother into handing over the ledger.
=======================================================================
At night, silently make your way to the targeted building. Get inside and make
your way to the top floor. Find the room with the Police Chief's brother and
take the ledger off the desk. Silently retrace your steps out of the area.
Objective: Kill the Police Chief while your buddy destroys the UFLL convoy.
===========================================================================
Drive to the Police Chief's location marked on the map. A sniper rifle does
excellent here. Sniper out any patrols and then switch to your MAC-10 or other
close range weapon as you approach the Police Chiefs location. When you locate
him, execute him anyway you want.
Objective: Meet your buddy and help destroy the UFLL convoy.
============================================================
Drive to your buddy and help him fight off any threats. Mission complete. Heal
him if necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
VI. Destroy the Tanker [0011]
-------------------------------------------------------------------------------
+-------------+
| APR MISSION |
+-------------+
Objective: Head to the rail yard and destroy the tanker.
========================================================
Head over to the railyard marked on your map, and make sure you have a sniper
rifle. Find a high point on the rocks to the west. Begin scouting the area and
tag and useful supplies. There is a sniper on top of the southern building,
take him out first. Then continue to pick off any other enemies. When its
clear, you can go down there and blow it up with an IED, M-79, or any other
explosive. I suggest staying in the place you were and firing an RPG at it.
Mission complete.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Kill the UFLL official at the ranch.
===============================================
Drive to a high location and take out the patrols around the building
containing the official. When its safe, make your way to the official and kill
him.
Objective: Destroy the tanker car at the rail yard.
===================================================
Head over to the railyard marked on your map, and make sure you have a sniper
rifle. Find a high point on the rocks to the west. Begin scouting the area and
tag and useful supplies. There is a sniper on top of the southern building,
take him out first. Then continue to pick off any other enemies. When its
clear, you can go down there and blow it up with an IED, M-79, or any other
explosive. I suggest staying in the place you were and firing an RPG at it.
Mission complete.
Objective: Proceed to the ambush point and help your buddy eliminate all UFLL
troops.======================================================================
========
Quickly drive to your buddy and fight off all the enemies. If he goes down,
save him.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
VII. Destroy Compressor [0012]
-------------------------------------------------------------------------------
+-------------+
| APR MISSION |
+-------------+
Objective: Destroy the compressor in the junkyard garage.
=========================================================
This mission can be done very easily if you are good at stealth. Make sure you
have a Silence MP5 and IEDs. Drive to the junkyard and slowly crouch your way
to the compressor. If an enemy gets too close, kill him. When you reach the
compressor, place an IED and leave the area. Detonate, mission complete.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Steal the map from the fuel depot.
=============================================
Drive to the fuel depot and exit your vehicle as it comes into sight. Use a
sniper rifle to kill the enemy sniper on one of the fuel tanks. Then continue
to kill any patrols around. When its clear, find the map and take it.
Objective: Destroy the compressor in the junkyard garage.
=========================================================
Make sure you have a Silence MP5 and IEDs. Drive to the junkyard and slowly
crouch your way to the compressor. If an enemy gets too close, kill him. When
you reach the compressor, place an IED and leave the area. Detonate, objective
complete.
Objective: Head to the ambush point and help your buddy eliminate all UFLL
troops.===================================================================
========
Get to your buddy's location marked on the map and help him defeat the UFLL
troops. Heal your buddy if necessary. Mission complete.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
VIII. Kill Faction Leader [0013]
-------------------------------------------------------------------------------
Objective: Head to Goka Falls and kill [Faction Leader].
========================================================
Before I start, this mission can be given by either the UFLL or APR. The
objective is the same, but the target is different. For this reason I will not
state any names.
Drive to Goka Falls and have an assault rifle, because sniper rifles will be
useless on this mission. Once there, you have two options for getting up the
mountain. You can take the northern path and assault the faction leader's
building with little cover, or you can take the southern path and assault the
building from across and rope and wood bridge. I suggest the southern path.
Once you get to the rope bridge, kill any enemies in sight and charge the
building. Get inside and kill the faction leader. From inside you can kill the
reinforcements through the windows.
Objective: Escape the Goka Falls Lodge.
=======================================
When its clear, run to where the cars are parked. Continue past the cars
towards the waterfall. On a cliff ledge there is a hang glider. Hop in the hang
glider and fly away.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
IX. Defend the Church or Bar [0014]
-------------------------------------------------------------------------------
Objective: Talk to Reuben at the lumber camp.
=============================================
When you talk to Reuben he tells you that the faction you were working with has
decided to get rid of you and your buddies. You only have enough time to save
the church or the bar.
Objective: Meet your buddy at Mikes or meet Father Maliya at the town church.
==============================================================================
I'll give it to you straight. If you choose the bar everyone dies, if you
choose the church civilians live and everyone else dies. Either way you always
"die".
Objective: Defend the church.
=============================
After speaking with Father Maliya you must move the cabinet in front of the
door. After you move the cabinet, enemies break into the church and there's no
chance for you.
Objective: Defend Mikes Place.
===============================
Enemies will completely surround all windows and your buddies will die just
seconds after the attack begins. You can fight off the enemies from behind the
tending area but a few minutes into the fight you will die automatically,
regardless of how much health you have left. Its pretty heavy stuff.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
X. Counter Attack [0015]
-------------------------------------------------------------------------------
Objective: Get to shelter.
==========================
You will fall out of the back of a truck and must find your way to shelter
during the sandstorm. Do a 360 and see which direction your character doesn't
put his hands up, and then move that way. If your character ever shields their
eyes high, you are going in the wrong direction. When you begin to see a
shelter your character will pass out, and soon wake up with the Jackal standing
over you.
Objective: Terminate faction leader at his troop rally.
=======================================================
When you are in control of your character, drink the water and collect first
aid, the assault rifle, the pistol, and most importantly the mortar. Make your
way to the marked location back in the north territory. You can swap out any
weapons at the weapon shop, but this is a good chance to get some practice with
the mortar. As you come upon the troop rally, find a high location about 80
meters away from the faction leader. Equip your mortar and se it to 80 meters
(Vertical). Press square to switch to the explosive warhead and fire away. Once
the faction leader is killed, the mission is complete. You can then run away or
finish off the rest of the enemies.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XI. Defending the Barge [0016]
-------------------------------------------------------------------------------
Objective: Meet [faction leader] in Sefapane.
=============================================
The man you must meet depends on who you worked with in the north. Drive to
Sefapane, a cease-fire town, and meet the faction leader for briefing.
Objective: Meet the barge skipper at The Jackals island in Lake Segolo.
========================================================================
Leave Sefapane and head to the nearby bus stop. Take it to the center bus stop
and then drive a boat towards the barge. Board the barge and collect any
supplies available. Continue up the stairs, there's a Carl G Rocket Launcher,
and then open the door and speak with the operator.
Objective: Defend the barge until you dock at Port Selao. If the barge breaks
down, repair the engine.=====================================================
========================
The barge has three grenade launchers, one in front and one on either side.
Mount the front grenade launcher, and wait for the enemies on the sides of the
river to expose themselves. Soon enough swamp boats will start to attack, they
are easily destroyed with a launched grenade. On a cliff in front of you is a
rocketeer, shoot him. As you near the docking point, you will receive mortar
fire. He is located in front and slightly left of the barge. If the barge ever
takes too much damage, simply repair it as you would any other vehicle.
Objective: Go to the clinic and talk to Doctor Ouba.
====================================================
Get off the barge and find the Jeep by the bus stop. Drive it north into town
and enter the Doctor's building. Talk to Ouba and you hear gun fire outside.
Objective: Escape Port Selao.
=============================
As you head for the exit, a guard tells you to take the back door. Exit the
building and quietly try to escape city limits. If you are spotted, just run,
because the enemies have infinite respawns. Reach where the barge was docked
and the mission is completed.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XII. Rescue the Barge [0017]
-------------------------------------------------------------------------------
Objective: Rendezvous with the barge and eliminate all attackers.
=================================================================
After receiving the call from the barge, quickly grab a boat and make your way
to it. When you arrive at the marina, where the barge is, youll notice a
large amount of enemies, some have even boarded the barge. Eliminate all the
enemies in the area, and the objective is complete once every enemy has been
killed.
Objective: Go talk to the barge skipper on the stranded bridge.
===============================================================
Climb up the stairs and talk to the barge skipper.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XIII. Destroy the Kiln [0018]
-------------------------------------------------------------------------------
+--------------+
| UFLL MISSION |
+--------------+
Objective: Destroy the kiln at the Dogon Village.
=================================================
Stealth is important on this mission, so have the MP5, IED, and Dart Rifle.
Drive or take a bus to the Dogon Village. When approaching the area, take the
left path and stay close to the wall. Enter the building and equip your Dart
Rifle. Look out the door towards the center of the town and look at the roofs
of the buildings. One of the buildings in the center has a mortar guy on top.
Sniper him. Once he is dead, exit the building and quietly make your way to the
east side of the Dogon Village. Slowly crawl up the hill, killing anyone who
threatens your stealth, and you should eventually reach two stair pathways. The
one on the right leads to a diamond brief case, and the one on the left leads
to the kiln. When you are heading towards the kiln, you will see a hang glider,
which will be useful soon. Get to the kiln, place an IED, and go back to the
glider. Detonate, and fly away.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Eliminate the APR truck driver at the outpost.
=========================================================
Drive to the location marked on your map and exit you vehicle as you near the
huts. Scout the area and locate the sniper on the tower. If you want a stealth
approach, take him out with the dart rifle, otherwise just use an automatic
weapon or sniper rifle. Kill any enemies in the area and find the hut
containing the truck driver. Kill him and then await a phone call from your
buddy.
Objective: Destroy the kiln at the Dogon Village.
=================================================
have the MP5, IED, and Dart Rifle. Drive or take a bus to the Dogon Village.
When approaching the area, take the left path and stay close to the wall. Enter
the building and equip your Dart Rifle. Look out the door towards the center of
the town and look at the roofs of the buildings. One of the buildings in the
center has a mortar guy on top. Sniper him. Once he is dead, exit the building
and quietly make your way to the east side of the Dogon Village. Slowly crawl
up
the hill, killing anyone who threatens your stealth, and you should eventually
reach two stair pathways. The one on the right leads to a diamond brief case,
and the one on the left leads to the kiln. When you are heading towards the
kiln, you will see a hang glider, which will be useful soon. Get to the kiln,
place an IED, and go back to the glider. Detonate, and fly away.
Objective: Back up your buddy at the medicine storehouse.
=========================================================
Fly towards your buddy with the hang glider. When you reach the area, kill all
attacking enemies. Make sure your buddy is not wounded and the mission is
complete.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XIV. Terminate Polytechnic Instructor [0019]
-------------------------------------------------------------------------------
+--------------+
| UFLL MISSION |
+--------------+
Objective: Go to the Polytechnic and kill Seth Uniya in his office.
===================================================================
Drive to the Polytechnic and prepare for a good shoot out. You can eliminate
the guards any style you enjoy most, i.e. run n gun, stealth, sniping, etc.
Once
the area is clear of all threats, locate the marked building and find Seth
Uniya inside. Kill him, and the mission is over.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Go to the Afreqa Telecom office at Sepoko and pick up the map.
=========================================================================
Drive or take a bus to Sepoko and scout the area for supplies and snipers.
There are two snipers, one on each side. Go through the area killing all
enemies and find the map, or stealthily make your way to the map without being
seen.
Objective: Go to the Polytechnic and intimidate Seth Uniya into sending the new
coordinates. Then kill him.====================================================
===========================
Drive to the Polytechnic and prepare for a good shoot out. You can eliminate
the guards any style you enjoy most, i.e. run n gun, stealth, sniping, etc.
Once
the area is clear of all threats, locate the marked building and find Seth
Uniya inside. Intimidate him into sending the new coordinates and then kill
him.
Objective: Go to the airstrip and help your buddy wipe out the APR troops
surrounding the supply drop.=============================================
============================
Drive to your buddy's location and help him kill the APR troops. Heal him if
necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XV. Eliminate the Arms Broker [0020]
-------------------------------------------------------------------------------
+--------------+
| UFLL MISSION |
+--------------+
Objective: Go to the weapons barge and kill Yabek.
==================================================
Find a boat and follow the river to the weapons barge, eliminating any enemy
patrol boats along the way. When you reach the barge you must kill all enemies
and board the barge. Yabek is in the lower room of the barge, kill him.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Get the bomb fuse from the salvage site.
===================================================
Drive to the Crash Site marked on your map and snipe the few guards in the
area. Find the bomb fuse and pick it up.
Objective: Go to the rail bridge and deliver the fuse to your buddy.
====================================================================
Make your way to the rail bridge, and be careful of guard stations along the
way. The guard station luckily does not contain any enemies, just your buddy.
Find him and give him the bomb fuse.
Objective: Move to the safe cover point and wait for the detonation.
====================================================================
Walk with your buddy off the bridge and enjoy the fireworks...
Objective: Help your buddy destroy the responding APR troops.
=============================================================
APR troops will come to check the explosion, and you must eliminate them all.
Heal your buddy if necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XVI. Destroy Nitrous [0021]
-------------------------------------------------------------------------------
+-------------+
| APR Mission |
+-------------+
Objective: Go to the village dental clinic and destroy the nitrous tanks on the
flatbed.=======================================================================
========
Before driving to the objective, make sure you have the MP5 and IEDs. When you
reach the area, crouch through the back and locate the truck. Slowly crouch
your way to the truck, and place an IED. Back out of the area and detonate, no
shots need to be fired.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Retrieve the parcel containing the truck part from the Post Office.
==============================================================================
Drive to the post office and scout the area for patrols and supplies. Kill all
threats and enter the building with the parcel. Pick it up and receive your
next objective.
Objective: Go to the village dental clinic and repair the truck.
================================================================
Dive to the dental clinic and kill all the enemies in the area. Walk up to the
front of the truck and repair it with the truck part.
Objective: Drive the truck into the garage up at Sefapane.
==========================================================
Enter the truck and drive it to Sefapane. Avoid any guard posts along the way
to ensure the truck's safety. When you enter Sefapane, park the truck in the
marked garage.
Objective: Climb onto the back of the flatbed and open the valve on one of the
nitrous tanks.================================================================
==============
Walk to the back of the truck and open the valve.
Objective: Move to the safe cover point and wait for the explosion.
===================================================================
Follow your buddy out the back door and stay close to him. Wait for the
explosion and be prepared for a fight.
Objective: Help your buddy eliminate the UFLL troops.
=====================================================
All the troops in Sefapane are now pissed and are firing upon you and your
buddy. Help your buddy eliminate them all. Heal your buddy if necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XVII. Destroy the Transmitter [0022]
-------------------------------------------------------------------------------
+-------------+
| APR Mission |
+-------------+
Objective: Destroy the generator powering the transmitter in Weelegol village.
==============================================================================
This can be another easy mission if you are successful with stealth. Drive to
the Weelegol village and quietly crouch to around the area to the generator.
When you are near it, place an IED or two and exit the area. Detonate and enjoy
the UFLL panic.
+-----------+
| Subverted |
+-----------+
Accept mission and receive phone call from buddy. Drive to marked safehouse and
speak with buddy.
Objective: Go to the tourist resort and kill the UFLL minister.
===============================================================
Have a the MP5 and Dart Rifle and drive to the location, but from the other
side of the river. Use your Dart Rifle to eliminate the sniper in the tower and
the rocketeer. Don't use it on any ground patrols or it will alert everyone.
Once the sniper and rocketeer are terminated, jump into the river and swim
across it underwater. Reach the shore and slowly make your way to the
minister's
room, silently killing any guards in your way with the MP5. When you find the
minister, quickly kill him and retrace your steps out of the area.
Objective: Intimidate DJ Lord Haw-Haw into reading the message.
===============================================================
Drive to DJ Lord Haw-Haw's location and go into the area killing everyone. Once
the area is clear find Haw-Haw's room and intimidate him.
Objective: Destroy the generator powering the transmitter in Weelegol Village.
==============================================================================
If you don't already have IEDs, you can pick them up from inside Haw-Haw's
room. Take them up the hill to the generator and place one on it. Back up and
detonate.
Objective: Head to the ambush point and help your buddy wipe out the UFLL
troops.==================================================================
=======
Drive to your buddies location and help him kill all the attacking UFLL. Heal
him if necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XVIII. Rupture Pipeline [0023]
-------------------------------------------------------------------------------
+-------------+
| APR Mission |
+-------------+
Objective: Go to the diamond mine and steal the TNT.
====================================================
Finding the TNT is pretty straight forward, and there isn't much of an
opportunity for stealth on this mission. Drive down to the diamond mine and
start opening up on all the enemies. There's a sniper in the tower so watch
out. When you've killed the ten to fifteen of them, you can run to the back of
the mine to the hut containing the TNT.
Objective: Rupture the pipe at the construction site with the TNT.
==================================================================
Leave the mine and drive towards the construction site. Exit your vehicle and
slowly go down the path. You will come upon a sniper, kill him before he kills
you. Once you are near the construction site, you will see another sniper
position, take the sniper out. When you reach the bulk of the enemies around
the pipe, you can attempt stealth, or just go in with guns blazing. When the
area is clear of hostiles, walk up to the pipe and place the TNT. Run away and
some fifteen seconds later it will detonate.
+-----------+
| Subverted |
+-----------+
Objective: Go to the diamond mine and steal the TNT.
====================================================
Finding the TNT is pretty straight forward, and there isn't much of an
opportunity for stealth on this mission. Drive down to the diamond mine and
start opening up on all the enemies. There's a sniper in the tower so watch
out. When you've killed the ten to fifteen of them, you can run to the back of
the mine to the hut containing the TNT.
Objective: Go meet your buddy who might have a better idea.
===========================================================
Drive to the marked safehouse and speak with your buddy.
Objective: Destroy the safety cutoff system at the pump house.
==============================================================
Drive to the pump house and prepare for a short fight. Around the pump house
there are only about five enemies, but there is a guard post just up the road
containing another five enemies. You can take this part slow, and eliminate
enemies using stealth. Once you've reached the safety cutoff system, by stealth
or by blazing in, you can place an IED, throw a grenade, or use whatever
explosive you have to destroy it.
Objective: Rupture the pipe at the construction site with the TNT.
==================================================================
This part can be done without a shot fired. Drive to the construction site and
crouch down to the right path. Slay down and slowly move towards the pipe. Move
all the way to the right onto the metal walkway and hug the metal sheets. Move
forward and you will eventually come upon the pipe. Place the TNT and slowly
retrace your steps out of the area, but don't worry you have ample time. Using
this method will save you a long twenty man fire fight.
Objective: Go to the diamond mine and help your buddy.
======================================================
Return back to the mine where you retrieved the TNT and help your buddy fight
off the attackers. Heal your buddy if necessary.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XIX. Ending the Conflict [0024]
-------------------------------------------------------------------------------
Objective: Deliver Tambossas letter to Mbantuwe at the Brewery and collect the
diamonds.======================================================================
=========
This mission can be given to you be either the UFLL or the APR depending on who
you worked with. Walk down the stairs and speak with your buddy. Proceed out
the door and drive to the unguarded Brewery. Enter the building and take note
of the dead. Go upstairs and find Mbantuwe dead against a door.
Objective: Pick up the case of diamonds and rendezvous with your buddy.
=======================================================================
Enter the office room and pick up the case. The Jackal will then attack you for
a third time leaving you only to listen. After he finishes rambling on he will
kick you in the face and knock you out.
Objective: Escape the prison.
=============================
Next thing you know you are in a prison cell and your buddy is being taken away
in an adjacent cell. You can bust through the wall between you and your buddies
cell. There is a machete and no other weapons. Run out of the open door and
down the hallway. Find the exit and continue down the path. Or you can save you
buddy by turning right and going up the stairs. Pick up the weapons and locate
the bloody drag marks. Follow them to your buddies room, guarded by two. Kill
them and open the door. Get out of the prison and take a car down the road.
+------------------+
| MISSION COMPLETE |
+------------------+
-------------------------------------------------------------------------------
XX. Taking Down the Factions [0025]
-------------------------------------------------------------------------------
+--------------------------+
| Eliminate Faction Leader |
+--------------------------+
Objective: Meet Voorhees in Sefapane.
=====================================
Drive or take a bus to Sefapane and enter the marked building containing
Voorhees.
Objective: Go to Dogon Sediko and kill Oliver Tambossa.
=======================================================
Drive to Sediko and try to avoid conflict in Dogon Village. When you reach
Sediko you can try to enter Oliver Tambossa's hut without killing anyone else
but its tough. I recommend just enjoying a good fire fight, for there are many
fun roof tops to shoot off of. When you find Oliver just put a couple in his
head or shank him with your machete.
+----------------------+
| Eliminate Leadership |
+----------------------+
Objective: Go to the TaeMoCo mine and kill Voorhees and his aide.
=================================================================
Drive to the TaeMoCo mine and kill all the patrols, however you like. Find
Voorhees' marked building and kill him.
Objective: Either eliminate both UFLL officers tat the TaeMoCo mine, or return
to Port Selao and kill your old boss from outside the UFLL headquarters.======
========================================================================
Shoot the aide, or drive all the way back to Selao and kill the boss.
+------------------------------+
| Eliminate Leadership, Part 2 |
+------------------------------+
Objective: Meet Reuben at the Marina bar.
=========================================
Drive or take a bus to the Marina and find Rueben in the bar. After speaking
with Rueben speak with the guy near the door.
Objective: Go to Sepoko and kill Greaves and his aide.
======================================================
Drive to Sepoko and eliminate all the patrols. Be careful of the sniper in the
tower. When its safe, enter Greaves' building and kill him.
Objective: Either eliminate both APR officers at Sepoko or return to Port Selao
and kill Walton Purefoy inside the APR headquarters.===========================
====================================================
Kill the aide on the spot or drive back to Selao and kill Walton Purefoy.
+-------------------+
| MISSIONS COMPLETE |
+-------------------+
-------------------------------------------------------------------------------
XXI. Help Reuben [0026]
-------------------------------------------------------------------------------
Objective: Find Reuben in the airport hanger.
=============================================
Drive to the airport and make sure to bring along a Dart Rifle or other sniper
rifle. When nearing the area, kill the various guards. There are a few
rocketeers and mortars. Once the area is clear, enter the hanger and find
Rueben.
Objective: Go to the prison to meet The Jackal.
===============================================
Drive to the prison, enter it, and find the Jackal.
-------------------------------------------------------------------------------
XXII. End Game [0027]
-------------------------------------------------------------------------------
Objective: Go to the jungle bivouac and kill both factions commanders. Go to
the LZ and recover the diamonds stolen by the Arms Vendor.===================
==========================================================
Proceed to the Heart of Darkness and accept that there is no return. When you
come upon the cliff, scout the area and use your sniper rifle to eliminate all
the patrols. Continue through until you can spot a crashed plane in the
distance. Kill the enemies in the area and continue on. Locate the building
with both of them inside. Kill them up close for a fun fight, or kill from long
range and quickly escape. Go to the landing zone marked on your map and find
your buddy. Soon after you will be ambushed.
Objective: Go to the Jackals hut and deliver the diamonds.
===========================================================
Pick up the diamonds and kill off your old friends. Go to the Jackal's hut
eliminating enemies along the way. Once inside, hand the brief case to the
Jackal.
Objective: Either pick up the battery or the briefcase.
=======================================================
Pick up the battery to detonate the explosives or pick up the briefcase to
bribe the border patrol.
(a) Objective: Go to the canyon overhang and detonate the dynamite with the
battery.===================================================================
========
Go up to the marked location to detonate the dynamite.
(b) Objective: Go to the Border Patrol camp and give the briefcase to the
Commandant.==============================================================
===========
Go to the Border Patrol camp eliminating the enemy patrols along the way and
hand the diamonds over to the Commandant.
+---------------+
| GAME COMPLETE |
+---------------+
###############################################################################
6. Arms Dealer Missions [0028]
###############################################################################
The arms dealer missions allow you to unlock new weapons for purchase. Half the
missions are in the north, and the other half are in the south. Once an arms
dealer mission has been completed, you unlock a new set of weapons, usually two
or three. Not only can you purchase weapons, but also upgrades, ammunition
storage, and equipment. To complete a arms dealer mission, you mist destroy a
convoy. IEDs and other explosives will prove most useful. To accept a mission
simply go to one of the weapons shop and see the arms dealer inside. Once a
weapon has been purchased, you may take it from the building next door, and
there will be an endless supply if new condition.
North Mission #1
================
Weapons Unlocked:
- Star .45
- Flare Pistol
- Silent Makarov 6P9
North Mission #2
================
Weapons Unlocked:
- AK-47
- MAC-10
- RPG-7
North Mission #3
================
Weapons Unlocked:
- SPAS-12
- Silenced MP-5
- LPO-50 Flame Thrower
North Mission #4
================
Weapons Unlocked:
- Dragunov SVD
- M-79 Grenade Launcher
- Dart Rifle
South Mission #1
================
Weapons Unlocked:
- AS50
- M-249 SAW
South Mission #2
================
Weapons Unlocked:
- AR-16
- Type 63 Mortar
South Mission #3
================
Weapons Unlocked:
- USAS-12
- Carl G Rocket Launcher
South Mission #4
================
Weapons Unlocked:
- MGL-140
###############################################################################
7. Underground Missions [0029]
###############################################################################
The Underground supplies medication for your malaria. There are three
underground missions for the north and south. You will be told to give travel
documents to a family in exchange for medication. You must first clear out all
the guards around the camp first. There is also a save point inside.
###############################################################################
8. Cellular Tower Missions [0030]
###############################################################################
Cellular Tower missions require you to take out a human target. To begin a
mission go to one of the four towers in the north and south and walk up to the
flashing box and press triangle. You will then receive a phone call, and the
creepy voice will notify you of the target. There are six missions for the
north and south.
###############################################################################
9. Buddy Missions [0031]
###############################################################################
Buddy missions are located at the bars. They usually require you to take out a
target, find something, destroy something, and the likes to complete the
objective. Go to the bar in the north or south, and talk to one of your
buddies. Accept the mission and complete the objective. Then go back to the bar
and talk to your buddy for mission completion.
###############################################################################
10. Weapons and Vehicles [0032]
###############################################################################
The game has many weapons for you to use. Weapons degrade over time and may
often jam while firing. If a weapon continues to degrade it will eventually
explode in your hands. You can carry three weapons at any time, four including
the mandatory machete. There is your primary, your secondary, and you special.
+---------+
| Primary |
+---------+
G3/KA4
======
Weapon Class: Assault Rifle
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 6 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 10 diamonds (Assault Webbing)
Multiplayer Availability: Commando, Level 1
Stats (Out of 5):
- Damage: 1.5
- Range: 2
- Accuracy: 3
- Reliability: 2
- Fire Rate: 2
Info:
Great starting weapon. It jams up easy, but is useful for all situations.
AK-47
=====
Weapon Class: Assault Rifle
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 10 diamonds
Accuracy Upgrade: 2 diamonds
Reliability Upgrade: 2 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Commando, Level 2
Stats (Out of 5):
- Damage: 2
- Range: 2.5
- Accuracy: 4
- Reliability: 4.5
- Fire Rate: 2.5
Info:
Better than the G3, with more damage and better accuracy. It is very reliable
as well.
FAL Paratrooper
===============
Weapon Class: Assault Rifle
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-130-90
Fire Mode: Automatic
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Commando, Level 4
Stats (Out of 5):
- Damage: 2
- Range: 4
- Accuracy: 4
- Reliability: 3.5
- Fire Rate: 2.5
Info:
Best assault rifle to have at the end of the north territory. It has as a high
rate of fire, great damage, and is reliable.
Silenced MP5
============
Weapon Class: SMG
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Saboteur, Level 2
Stats (Out of 5):
- Damage: 1
- Range: 2
- Accuracy: 4.5
- Reliability: 4
- Fire Rate: 3
Info:
Perfect stealth weapon for the primary slot. Its suppressed, and has a very
high rate of fire. Its damage is low, but that's a worthy sacrifice for
stealth.
AR-16
=====
Weapon Class: Assault Rifle
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: 3-Round Burst
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Saboteur, Level 4
Stats (Out of 5):
- Damage: 2
- Range: 2.5
- Accuracy: 5
- Reliability: 2.5
- Fire Rate: 3
Info:
The only assault rifle with a scope. It fires in three round bursts and is
extremely accurate. It isn't too reliable though.
M1903
=====
Weapon Class: Sniper Rifle
Magazine Capacity: 5
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 45-25-25-15
- Ammo Upgrade: 85-45-35-25
Fire Mode: Bolt-Action
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Sharpshooter, Level 1
Stats (Out of 5):
- Damage: 4
- Range: 5
- Accuracy: 3.5
- Reliability: 2
- Fire Rate: .5
Info:
The first sniper rifle is the Springfield. It will in one short to the
torso and above, but it has a long bolt time.
Dragunov
========
Weapon Class: Sniper Rifle
Magazine Capacity: 10
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 40-20-20-10
- Ammo Upgrade: 80-40-30-20
Fire Mode: Semi-Automatic
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Sharpshooter, Level 2
Stats (Out of 5):
- Damage: 4.5
- Range: 5
- Accuracy: 3
- Reliability: 3
- Fire Rate: 1.5
Info:
Semi-automatic sniper rifle that will kill with a round above the waist. Best
sniper in my opinion.
AS50
====
Weapon Class: Sniper Rifle
Magazine Capacity: 5
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 45-25-25-15
- Ammo Upgrade: 85-45-35-25
Fire Mode: Semi-Automatic
Weapon Cost: 35 diamonds
Accuracy Upgrade: 8 diamonds
Reliability Upgrade: 8 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Sharpshooter, Level 4
Stats (Out of 5):
- Damage: 5
- Range: 5
- Accuracy: 3
- Reliability: 2.5
- Fire Rate: 1
Info:
High powered semi-automatic sniper rifle that will kill above the waist.
Homeland
========
Weapon Class: Shotgun
Magazine Capacity: 6
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 66-42-42-30
- Ammo Upgrade: 126-66-54-42
Fire Mode: Pump-Action
Weapon Cost: 4 diamonds
Accuracy Upgrade: 1 diamond
Reliability Upgrade: 1 diamond
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Guerilla, Level 1
Stats (Out of 5):
- Damage: 3
- Range: 1
- Accuracy: 2.5
- Reliability: 4.5
- Fire Rate: 1
Info:
A powerful and accurate pump action shotgun.
SPAS-12
=======
Weapon Class: Shotgun
Magazine Capacity: 12
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 60-36-36-24
- Ammo Upgrade: 120-60-48-36
Fire Mode: Semi-Automatic
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Guerilla, Level 2
Stats (Out of 5):
- Damage: 3
- Range: .5
- Accuracy: 2.5
- Reliability: 2.5
- Fire Rate: 1.5
Info:
Less powerful and accurate than the Homeland, but is semi-automatic.
USAS-12
=======
Weapon Class: Shotgun
Magazine Capacity: 12
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 60-36-36-24
- Ammo Upgrade: 120-60-48-36
Fire Mode: Automatic
Weapon Cost: 35 diamonds
Accuracy Upgrade: 8 diamonds
Reliability Upgrade: 8 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Guerilla, Level 4
Stats (Out of 5):
- Damage: 2
- Range: 1
- Accuracy: 2
- Reliability: 2
- Fire Rate: 3
Info:
Fully automatic shotgun.
MGL-40
======
Weapon Class: Grenade Launcher
Magazine Capacity: 4
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 16-8-8-4
- Ammo Upgrade: 24-16-12-8
Fire Mode: Semi-Automatic
Weapon Cost: 35 diamonds
Accuracy Upgrade: 8 diamonds
Reliability Upgrade: 8 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Rebel, Level 4
Stats (Out of 5):
- Damage: 4.5
- Range: 3.5
- Accuracy: 4
- Reliability: 4
- Fire Rate: .5
Info:
Four round grenade launcher. Great fun if you like explosions.
+-----------+
| Secondary |
+-----------+
Makarov
=======
Weapon Class: Pistol
Magazine Capacity: 8
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 4 diamonds
Accuracy Upgrade: 1 diamond
Reliability Upgrade: 1 diamond
Ammo Upgrade: 7 diamonds
Multiplayer Availability: Sharpshooter/Rebel, Level 1
Stats (Out of 5):
- Damage: 1
- Range: 1
- Accuracy: 4.5
- Reliability: 3
- Fire Rate: 2
Info:
Good beginning pistol. Average damage and accuracy.
Star .45
========
Weapon Class: Pistol
Magazine Capacity: 8
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 6 diamonds
Accuracy Upgrade: 2 diamonds
Reliability Upgrade: 2 diamonds
Ammo Upgrade: 7 diamonds
Multiplayer Availability: Commando, Level 1
Stats (Out of 5):
- Damage: 1.5
- Range: 1.5
- Accuracy: 4
- Reliability: 4
- Fire Rate: 1.5
Info:
Like a more powerful Makarov.
Eagle.50
========
Weapon Class: Pistol
Magazine Capacity: 8
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 7 diamonds
Multiplayer Availability: Gunner, Level 1
Stats (Out of 5):
- Damage: 2.5
- Range: 1.5
- Accuracy: 3.5
- Reliability: 2.5
- Fire Rate: 1
Info:
Very powerful pistol with a brutal recoil.
Makarov 6P9
===========
Weapon Class: Pistol
Magazine Capacity: 8
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 40-24-24-16
- Ammo Upgrade: 80-40-32-24
Fire Mode: Semi-Automatic
Weapon Cost: 6 diamonds
Accuracy Upgrade: 2 diamonds
Reliability Upgrade: 2 diamonds
Ammo Upgrade: 7 diamonds
Multiplayer Availability:
Stats (Out of 5):
- Damage: 1
- Range: 1
- Accuracy: 4.5
- Reliability: 3
- Fire Rate: 2
Info:
A silenced Makarov.
Flare Pistol
============
Weapon Class: Pistol
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 18-12-9-6
- Ammo Upgrade: 24-18-12-9
Fire Mode: Single-Shot
Weapon Cost: 4 diamonds
Accuracy Upgrade: 1 diamond
Reliability Upgrade: 1 diamond
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Sharpshooter, Level 3
Stats (Out of 5):
- Damage: 1
- Range: 3
- Accuracy: 3
- Reliability: 3
- Fire Rate: .5
Info:
A flare pistol that is great for creating diversions.
MAC-10
======
Weapon Class: SMG
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Guerilla, Level 1; Gunner, Level 3
Stats (Out of 5):
- Damage: 1
- Range: 1.5
- Accuracy: 4
- Reliability: 2
- Fire Rate: 5
Info:
Short range, low power smg with an extremely high rate of fire.
UZI
===
Weapon Class: SMG
Magazine Capacity: 30
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 150-90-90-60
- Ammo Upgrade: 300-150-120-90
Fire Mode: Automatic
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Rebel, Level 3
Stats (Out of 5):
- Damage: 2
- Range: 2
- Accuracy: 3.5
- Reliability: 3
- Fire Rate: 2.5
Info:
A MAC-10 with more range, more power, and a lower rate of fire. Much better.
M79
===
Weapon Class: Grenade Launcher
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Commando, Level 3
Stats (Out of 5):
- Damage: 4.5
- Range: 2.5
- Accuracy: 3
- Reliability: 4
- Fire Rate: .5
Info:
Great grenade launcher.
IED
===
Weapon Class: Explosive
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Remote-Detonated
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Guerilla, Level 3; Saboteur, Level 3
Stats (Out of 5):
- Damage: 5
- Range: NA
- Accuracy: NA
- Reliability: NA
- Fire Rate: NA
Info:
Remote triggered explosive device. Great for stealth mission where you are
tasked with destroying something. Also great for destroying convoys.
+---------+
| Special |
+---------+
Dart Rifle
==========
Weapon Class: Sniper Rifle
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 6-5-4-3
- Ammo Upgrade: 12-10-6-4
Fire Mode: Bolt-Action
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Saboteur, Level 1
Stats (Out of 5):
- Damage: 5
- Range: 5
- Accuracy: 3
- Reliability: 2.5
- Fire Rate: 1
Info:
Silent Sniper Rifle that kills with one round torso and above. Very limited
ammo storage.
PKM
===
Weapon Class: LMG
Magazine Capacity: 100
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 400-200-200-100
- Ammo Upgrade: 900-400-300-200
Fire Mode: Automatic
Weapon Cost: 10 diamonds
Accuracy Upgrade: 3 diamonds
Reliability Upgrade: 3 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Gunner, Level 1
Stats (Out of 5):
- Damage: 2
- Range: 1
- Accuracy: 2.5
- Reliability: 4.5
- Fire Rate: 2.5
Info:
Light Machine Gun. Very bad recoil, but suitable as a backup for a sniper
rifle.
M-249 SAW
=========
Weapon Class: LMG
Magazine Capacity: 100
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 400-200-200-100
- Ammo Upgrade: 900-400-300-200
Fire Mode: Automatic
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Gunner, Level 4
Stats (Out of 5):
- Damage: 2
- Range: 1
- Accuracy: 3
- Reliability: 3
- Fire Rate: 3
Info:
A better LMG.
RPG-7
=====
Weapon Class: Rocket Launcher
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Rebel, Level 2
Stats (Out of 5):
- Damage: 5
- Range: 4
- Accuracy: 3
- Reliability: 3
- Fire Rate: .5
Info:
Rocket Launcher, effective against vehicles.
Carl G Rocket Launcher
======================
Weapon Class: Rocket Launcher
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 35 diamonds
Accuracy Upgrade: 8 diamonds
Reliability Upgrade: 8 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: Gunner, Level 2
Stats (Out of 5):
- Damage: 5
- Range: 4
- Accuracy: 3.5
- Reliability: 2.5
- Fire Rate: .5
Info:
A guided rocket launcher.
LPO-50
======
Weapon Class: Flamethrower
Magazine Capacity: NA
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 500-300-300-200
- Ammo Upgrade: 1000-500-400-300
Fire Mode: Continuous-Flow
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 10 diamonds
Multiplayer Availability: Rebel, Level 1
Stats (Out of 5):
- Damage: 3
- Range: .5
- Accuracy: 4.5
- Reliability: 4
- Fire Rate: .5
Info:
The flame thrower. Good for burning out a base or CQC.
Type 63 Mortar
==============
Weapon Class: Mortar
Magazine Capacity: 1
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Fire Mode: Single-Shot
Weapon Cost: 20 diamonds
Accuracy Upgrade: 5 diamonds
Reliability Upgrade: 5 diamonds
Ammo Upgrade: 15 diamonds
Multiplayer Availability: NA
Stats (Out of 5):
- Damage: 5
- Range: 4
- Accuracy: 2
- Reliability: 2
- Fire Rate: .5
Info:
Good for clearing out an area before entering, but easier with sniper. Press
square for explosive warhead. Each pin on the leaf site is ~ 80 meters more
than the previous.
+---------------------+
| Hand-Tossed Weapons |
+---------------------+
M-67 Grenade
============
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Ammo Upgrade: 10 diamonds
Info:
Will kill or injure anyone near it. On casual, every dead enemy drops a
grenade. Normal = 1/2. Hardcore = 1/3. Infamous = 1/4.
Molotov Cocktail
================
Ammo Capacity (Casual-Normal-Hardcore-Infamous):
- Default: 5-3-3-2
- Ammo Upgrade: 8-5-4-3
Ammo Upgrade: 10 diamonds
Info:
Great for starting fires, but if there is no flammable things in the impact
area, no fire will start.
+---------------------------------+
| Explosive and Flammable Objects |
+---------------------------------+
Explosive Barrels
=================
Simply shoot these red and yellow barrels to set off large explosions. Red
barrels explode outward while yellow barrels shoot off like rockets, usually
triggering fires upon landing. Consider tipping yellow barrels on their sides
before shooting them--they'll skid along the ground setting fire to anything in
their path.
Fuel Can
========
These small cans of petrol explode when shot, spewing a large plume of flame,
igniting anything nearby.
Fuel Tank
=========
These large fuel tanks usually found on docks or other refueling stations. All
it takes is a few shots to set off a fiery explosion, sending flames in all
direction.
Gas Cylinder
============
These long cylindrical tanks go airborne when punctured, flying through the air
in an unpredictable manner before eventually exploding. Targeting these tanks
is a great way to start several small fires over a wide area. But make sure
you're not too close, because there's no telling where the tank might fly and
explode.
Propane Tank (Small)
====================
When punctured by a single round, these pressurized canisters shoot out a jet
of flame and spin wildly, igniting anything they come into contact with. After
several seconds of spinning around, they explode, spreading flames over a wide
area.
Propane Tank (Large)
====================
Unlike the smaller variants, these massive tanks are anchored to the ground, so
when shot they don't move. However, they still emit a jet-like flame from each
puncture. This is a good way to set a grass fire; aim low on the tank so the
flame shoots into the ground. Upon taking heavier damage, the tank will
explode, killing anyone nearby.
+-----------------+
| Mounted Weapons |
+-----------------+
M-249 SAW
=========
Weapon Class: LMG
Magazine Capacity: Unlimited
Fire Mode: Automatic
Availability: Leboa-Sako and Bowa-Seko
Info:
Most common mounted weapon in the game, and the only one seen in Leboa-Sako.
Not powerful, but fires fast.
M2 .50 Cal.
===========
Weapon Class: HMG
Magazine Capacity: Unlimited
Fire Mode: Automatic
Availability: Bowa-Seko
Info:
More powerful than the SAW and is fairly destructive. Its exclusive to Bowa-
Seko.
MK-19 Grenade Launcher
======================
Weapon Class: Grenade Launcher
Magazine Capacity: Unlimited
Fire Mode: Automatic
Availability: Bowa-Seko
Info:
Effective grenade launcher against personnel and vehicles. Also exclusive to
Bowa-Seko.
+-----------+
| Equipment |
+-----------+
Ammo Upgrade
============
Ammo upgrades can be purchased at the weapon chop and add to the total amount
of ammo you may carry for a certain class of weapon.
Camo Suit
=========
large investment that greatly increases the ability to succeed in stealth.
Regardless of the price, 45 diamonds, you'll notice the different with your
first encounter.
Syrette Upgrade
===============
The syrette upgrades increase the number of syrettes you can carry.
Weapon Storage
==============
Primary, secondary, and special crates can be purchased at the weapon shop and
accessed in the armory or any safehouse. You can store one weapon in a crate at
a time.
+----------+
| Supplies |
+----------+
Ammo Pile
=========
Replenishes ammo for all firearms.
Ammo Box
========
Contains one magazine of ammo.
Explosive Pile
==============
Replenishes grenades, rockets, mortar shells, and IEDs.
Explosive Box
=============
Contains one grenade.
Fuel Pile
=========
Replenishes molotovs, flares, and fuel for flame thrower.
Fuel Can
========
Contains one molotov cocktail.
Bottled Water
=============
Restores your health meter.
First Aid Kit (Large)
=====================
Contains all syrettes.
First Aid Kit (Small)
=====================
Contains one syrette.
Save Box
========
Saves your game.
+----------+
| Vehicles |
+----------+
Assault Truck
=============
Armament: 1 Turret
Speed: Moderate
Acceleration: Poor
Handling: Moderate
Off-Road Performance: Moderate
Durability: Excellent
Driver/Passenger Capacity: 3
Engine Location: Front
Repair Upgrade: 15 diamonds
Info:
Most common vehicle in the game. In Bowa-Seko some trucks are outfitted with 50
Cals or Grenade Launchers.
Big Truck
=========
Armament: None
Speed: Poor
Acceleration: Poor
Handling: Poor
Off-Road Performance: Poor
Durability: Excellent
Driver/Passenger Capacity: 2
Engine Location: Front
Repair Upgrade: 10 diamonds
Info:
Not useful and slow. Only take these if there are no other vehicles in the
area.
Buggy
=====
Armament: None
Speed: Excellent
Acceleration: Excellent
Handling: Excellent
Off-Road Performance: Excellent
Durability: Poor
Driver/Passenger Capacity: 1
Engine Location: Rear
Repair Upgrade: 15 diamonds
Info:
Best form of transport, lacks a weapon.
Car
===
Armament: None
Speed: Moderate
Acceleration: Moderate
Handling: Moderate
Off-Road Performance: Poor
Durability: Moderate
Driver/Passenger Capacity: 2
Engine Location: Front
Repair Upgrade: 10 diamonds
Info:
Pretty common and useful.
Jeep Liberty
============
Armament: None
Speed: Moderate
Acceleration: Moderate
Handling: Excellent
Off-Road Performance: Moderate
Durability: Moderate
Driver/Passenger Capacity: 4
Engine Location: Front
Repair Upgrade: 10 diamonds
Info:
Standard truck in the game, Ubi probably got paid by Chrysler to put it in.
Jeep Wrangler
=============
Armament: None
Speed: Moderate
Acceleration: Moderate
Handling: Excellent
Off-Road Performance: Excellent
Durability: Moderate
Driver/Passenger Capacity: 4
Engine Location: Front
Repair Upgrade: 10 diamonds
Info:
Same as the Liberty but with better off-road performance.
Swamp Boat
==========
Armament: 1 Turret
Speed: Moderate
Acceleration: Moderate
Handling: Moderate
Off-Road Performance: NA
Durability: Poor
Driver/Passenger Capacity: 2
Engine Location: Rear
Repair Upgrade: 15 diamonds
Info:
Good from of transportation through the river filled areas.
Fishing Boat
============
Armament: 1 Turret
Speed: Moderate
Acceleration: Poor
Handling: Poor
Off-Road Performance: NA
Durability: Moderate
Driver/Passenger Capacity: 2
Engine Location: Middle
Repair Upgrade: 10 diamonds
Info:
You're better off using the Swamp Boat for transportation.
Paraglider
==========
Armament: None
Speed: Poor
Acceleration: NA
Handling: Moderate
Off-Road Performance: NA
Durability: Poor
Driver/Passenger Capacity: 1
Engine Location: NA
Repair Upgrade: NA
Info:
Fun for cruising, very hard to control, needed for a few diamond locations.
###############################################################################
11. Collectables [0033]
###############################################################################
There are many collectables that can allot you with various awards:
Diamond Brief Cases
===================
There are 221 diamond brief cases in the game. 112 in the north, 4 in the area
between the north and south, and 105 in the south. When nearing a brief case,
your GPS will begin flashing a green light. The closer you get, the faster it
flashes. Each brief case either holds one, two, or three diamonds.
Jackal Tapes
============
Reuben, a reporter, has been interviewing the Jackal and has lost his tapes.
Find all sixteen of them in the world and then deliver them back to Reuben.
Golden AK47s
============
There are eight Golden AK47s in the world waiting to be discovered. They
degrade extremely slow, and look very cool.
Safehouses
==========
There are many safehouses on each map that must be unlocked before use. To
unlock a safehouse, kill the two or three guards.
Guard Posts
===========
Along the roads there are many guard posts. You must scout the posts by tagging
weapon crates or first aid. Killing the guards isn't necessary.
###############################################################################
12. Buddies [0034]
###############################################################################
Throughout the story you have numerous buddies who can be huge assets to your
success. In the north, you can potentially have six buddies and in the south
five. Each buddy has their own history and other basic information for you
to find out about them, and whether you like them or not is your choice.
Buddies are active people living in this Far Cry world, and can be injured or
even killed. You can kill them, enemies can kill them, fire can kill them, they
can kill themselves, etc, so be careful. You can earn history with your buddy,
and your history increases with each event you use your buddy with. Which ever
two buddies you have the most history with become your #1 and #2 buddies. There
is know way to change your #1 or #2 buddies without increasing your history
with another buddy or killing them. Buddies also have their own missions to
increase your history with them. Buddies are very useful in the field, and
I'll break it down into three parts.
1) Subverting Main Missions - When a main mission is accepted, your #1 buddy
will call you and offer an alternate way to complete the mission. Not only will
the alternate mission make it easier, but possible more fun. They also increase
your history with the buddy. By subverting all the missions in the north and
the south you can potentially earn two trophies.
2) Saving You When Downed - When your health bar reaches zero and you can't
perform a quick fix on yourself, you will fall unconscious. When this happens
your buddy will save you. He/She will kill any threats in the area and
carry/drag you to a safe, nearby location. You can then stand up and continue
fighting. Be careful, because your buddy is now in the area and may be exposed
to enemy fire. If you die again though, you will have to start over at the last
save. To get your buddy rescue ready again, you must visit a safehouse several
in game hours since your buddy last saved you. Walk inside the safe house and
your buddy will offer to be rescue ready. Accept and then continue what you
were doing.
3) Injured Buddies - When a buddy is mortally wounded, he falls down and pops a
blue smoke grenade. Find the signal and grab your buddy. You will have three
options. You can heal your buddy with a syrette, shoot your buddy, or abandon
your buddy. When a buddy has been downed three times, he can no longer be
healed. When you give him a syrette and he asks for more, he will not survive.
Give him three syrettes and he will die.
+---------------+
| Buddy Listing |
+---------------+
Marty Alencar
=============
Age: 28
Place of Birth: Sao Paulo, Brazil
Nationality: Brazilian, Nationalized American
Height: 5'10"
Weight: 190 lb.
Eyes: Hazel
Hair: Wavy, dark brown, cropped military-style
Active In: Leboa-Sako or Bowa-Seko
Info:
Loves the action. Not exactly an intellectual, but he can hold his own.
Xianyong Bai
============
Age: 24
Place of Birth: Urumqi, Xinjiang Province, China
Nationality: Chinese
Height: Unknown
Weight: Unknown
Eyes: Brown
Hair: Black, cropped
Active In: Bowa-Seko
Info:
Dresses like he had to flee something fast. This guy's made his share of
enemies. Can see that on his face.
Frank Bilders
=============
Age: 36
Place of Birth: Fermanagh, Northern Ireland
Nationality: Northern Irish/British
Height: 6'0"
Weight: 170 lb.
Eyes: Blue-grey
Hair: Medium-length, straight, dirty blonde
Active In: Bowa-Seko
Info:
Stone killer. Tough SOB. Land in a pub fight, make sure Bilders is on your
side.
Warren Clyde
============
Age: 32
Place of Birth: Tulsa, Oklahoma, USA
Nationality: American
Height: 6'3"
Weight: 230 lb.
Eyes: Brown
Hair: Salt-and-pepper black; close-cropped
Active In: Leboa-Sako
Info:
Cocky as hell. Don't think he's seen much action. But he's hungry for it.
Michele Dachss
==============
Age: 35
Place of Birth: Bayonne-Anglet-Biarritz, France
Nationality: French
Height: Unknown
Weight: Unknown
Eyes: Brown
Hair: Prematurely graying blonde
Active In: Leboa-Sako
Info:
Seems older than her age. No doubt has lived a hard life.
Nasreen Davar
=============
Age: 29
Place of Birth: Gorno-Badakhshan, Tajikistan
Nationality: Tajikistan
Height: 5'4"
Weight: 120 lb.
Eyes: Green
Hair: Short Black
Active In: Bowa-Seko
Info:
Has grown up with war. Can see it in her eyes. Most likely seen more combat
than many of the men here.
Hakim Echebbi
=============
Age: 38
Place of Birth: Constantine, Algeria
Nationality: Algerian
Height: 5'9"
Weight: 190 lb.
Eyes: Brown
Hair: Short, thinning, curly, black
Active In: Bowa-Seko
Info:
Smart man, knows how to deal with his surroundings.
Paul Ferenc
===========
Age: 34
Place of Birth: Budapest, Hungary
Nationality: Israeli
Height: 5'11"
Weight: 170 lb.
Eyes: Pale blue
Hair: Medium-long, curly, light brown
Active In: Leboa-Sako
Info:
Hard to believe this guy's a merc. Dresses like a college drop-out backpacking
Europe.
Flora Guillen
=============
Age: 39
Place of Birth: Matanzas, Cuba
Nationality: Cuban-Angolan
Height: 5'8"
Weight: 140 lb.
Eyes: Brown
Hair: Military-cropped, black, curly
Active In: Leboa-Sako
Info:
An excellent marksman, she knows her Warsaw Pact armaments very well.
Andre Hyppolite
===============
Age: 40
Place of Birth: Port-au-Prince, Haiti
Nationality: Haitian
Height: 6'2"
Weight: 190 lb.
Eyes: Brown
Hair: Short dreadlocks, black curly
Active In: Bowa-Seko
Info:
Has lots of experience in guerrilla warfare. Amazing he's made it to 40.
Travels light. Must be used to grabbing what he needs on the fly.
Josip Idromeno
==============
Age: 48
Place of Birth: Prizren Municipality, Kosovo
Nationality: Kosovar Albanian
Height: 6'2"
Weight: 240 lb.
Eyes: Brown
Hair: Brush-cut, grey; thick moustache
Active In: Leboa-Sako
Info:
A heavy drinker and smoker, its taken a toll on his 48 year old frame. But
still a bear of a man who can break you in two.
Quarbani Singh
==============
Age: 45
Place of Birth: Port Louis, Mauritius
Nationality: Mauritian
Height: Unknown
Weight: Unknown
Eyes: Brown
Hair: Black, graying beard/moustache
Active In: Leboa-Sako
Info:
Hired for VIP protection in the city somewhere. Suspect things didn't go down
well for him during the civil war here.
###############################################################################
13. Trophies [0035]
###############################################################################
Far Cry 2 has 49 trophies; 38 bronze, 7 silver, and 3 gold. Along with a
Platinum for achieving all trophies.
...against the middle (Bronze)
Switch sides in Bowa-Seko - the Southern Territory
...and demand. (Bronze)
Unlock all weapons by hitting every Convoy
...into the fire. (Bronze)
Save a Buddy from a mortal wound
Adventurer (Silver)
Download and rate 25 usermaps
Bagman (Bronze)
Deliver stamped travel documents to the Underground in exchange for medicine
Battle Hardened (Bronze)
Play at least one full round in every Game Mode (Ranked Match)
Best in Class (Bronze)
Get highest xp total in one match (Ranked Match)
Cold Blooded (Bronze)
Subvert all the main faction missions in Bowa-Seko - the Southern Territory
Dawa ya moto ni moto (Bronze)
Break the ceasefire and reignite the conflict
Down but not out (Bronze)
Escape to Bowa-Seko - the Southern Territory
Dr Livingston, I presume (Bronze)
Enter every 1 square kilometer map region of the world
Field Hospital (Silver)
Get 500 revives (Ranked Match)
First Response Team (Bronze)
Get highest revives count in a ranked match
Good night sweet prince (Silver)
Comfort a Buddy and ease his passing
Heart of Darkness (Gold)
Enter the Heart of Darkness
Hired Gun (Bronze)
Reach Rank 5 (Ranked Match)
Investigative Reporter (Bronze)
Turn over the first set of the Jackal's audio logs to the Journalist
Iron-guts (Platinum)
Earn the highest honors
Last man standing (Bronze)
Wipe out the senior leadership of both Factions and determine who will be the
new Warlords
Lent a hand (Bronze)
Complete a Buddy side quest
Lineman (Bronze)
Complete a Mission intercepted from a cellular tower signal
Making friends (Bronze)
Save a Buddy from captivity
Mapper (Bronze)
Create a map and get it validated in all game modes
Mercenary (Silver)
Reach Rank 20 (Ranked Match)
Messenger (Bronze)
Complete all the available Underground side-quests in both the North and the
South
On the run (Bronze)
Escape the Town
Orienteer (Bronze)
Find all the Safe Houses in Bowa-Seko - the Southern Territory
Out of the frying pan... (Bronze)
Get rescued by a Buddy
Playing both sides... (Bronze)
Switch sides in Leboa-Sako - the Northern Territory
Prison escape (Bronze)
Escape torture at the old slave outpost
Professional (Silver)
Reach Rank 10 (Ranked Match)
Pulitzer material (Bronze)
Turn over all of the Jackal's audio logs to the Journalist
Ruthless (Bronze)
Subvert all the main faction missions in Leboa-Sako - the Northern Territory
Safari Tour (Bronze)
Play at least one full round in every Official Map (Ranked Match)
Soldier of Misfortune (Gold)
Unlock field manuals for all weapons (Ranked match)
Stickin' it to the man (Bronze)
Kill a Faction Captain in Leboa-Sako - the Northern Territory
Superior Captain (Bronze)
Win a round as the Captain in Uprising mode (Ranked Match)
Supply... (Bronze)
Unlock new weapons by hitting a Convoy
The best laid plans (Bronze)
Work with a Buddy to subvert a mission offered by a faction
The horror... the horror... (Gold)
Resolve your conflict with the Jackal to facilitate the exodus
The third faction (Bronze)
Rescue all the Buddies from their respective predicaments
Upgraded Player (Bronze)
Upgrade one class 3 times (Ranked Match)
Utility Man (Silver)
Complete all Missions intercepted from cellular tower signals
Wages of Conflict (Bronze)
Acquire all conflict diamonds in the game available through payment or
exploration
Wanderer (Bronze)
Find all the Safe Houses in Leboa-Sako - the Northern Territory
War Party (Bronze)
Win a match with 16 players (Ranked Match)
Warlord (Silver)
Achieve Rank 30 (Ranked Match)
Weapon Specialist (Bronze)
Purchase the manuals and acquire the bandolier for one weapon
Weapons Expert (Bronze)
Purchase the manuals and acquire the bandoliers for every weapon
###############################################################################
14. Frequently Asked Questions [0036]
###############################################################################
***** Got any questions? If you do you can E-mail them to me and I will answer
them in this Guide. *****
-------------------------------------------------------------------------------
Q:
Hey, your review is great but I have one question: if one of your buddies are
missing, is it possible to find them or are they gone forever? Thanks a lot.
A:
Gone forever. Be optimistic about it though.
-------------------------------------------------------------------------------
Q:
I have one question from your excellent and informative walk through. You
mentioned there are many guard posts to be scouted but you dont need to kill
the guards. Question is: How do you get past the guard post, when traveling,
without getting shot at or killed?
A:
Well you can blast right through them and hope that nobody follows you, but the
chances are slim. Every one in this game will shoot you on sight.
-------------------------------------------------------------------------------
Q:
Hey, I read your Far Cry 2 guide and I have a question for you. On the mission
Dental Clinic in the second world, I have done everything and I'm in the garage
with the truck. On, the back of the truck, there are two boxed in the way of
the nitrous barrels, and there is no action button or way to open their valves.
Do you think you can help me with that?
A:
I recall having trouble in this part as well. I remember jumping and crouching
around the back of the truck until the action button appeared. If you still
have trouble opening the valves, your game might be glitched.... sorry if so.
-------------------------------------------------------------------------------
Q:
Many questions, some I just need to try, but I'm asking them anyway(sorry),
thanks for listening.
When I was defending mikes bar at the halfway mark, I died really fast, and I
checked my buddy list later and it only listed the buddies in the bar as
missing, not killed or something other, and at the end of the game three of
them
from the first half attacked me. Is there any way to find them after
that, or was that kind of a glitch, because it also said in the little journal
thing (you know, his little musings) that I killed someone that I didn't kill
at
the
end?
Can you get back to the south from the north? or vice versa, I don't remember(I
could test this one)
WTF?? golden AK 47s? I have never seen one, do they respond to the tracker like
the diamonds and the tapes?
There is a safe house behind one of the bus stops in the second territory, it
is
on a cliff edge seemingly, and I cannot find any way around to it, as it
is blocked by mountain nothingness, and I could not figure out how to get to
it,
I ended up just getting as high as I could and throwing grenades and
shooting at the people that came to investigate, I unlocked it, but could never
actually get to it. Advice?
Are there certain missions that you subvert with a buddy in which they cannot
survive through? because there has been one (with Frank Bilders, fucking
asshole) where I restarted to try to save him, and every time he was wounded
and
I could only give him an overdose or shoot him, I even get there one
time and cleared out almost every enemy while he was still alive, and he still
fell down (seemingly because of nothing) and died. Knowledge?
What does the missing buddy status even mean? I know what it really means, but
in this game I have only gotten that buddy status in the
aforementioned circumstance, have you ever gotten it? how do you "find " them?
Alright, thanks so much for reading my freaking essay full of questions, please
don't get mad at me. Thanks again -Dan
A:
If a buddy is missing, you have no way to find them in the game until the end,
but by that time they are your enemy.
Yes, just drive through the desert to return to the north.
No, golden AK47s do not respond to the tracker.
Circle to cliff until you find a path.
Buddies aren't scripted to die, but there is a glitch where the buddy dies
without even taking damage.
You cannot find missing buddies because they are missing.
-------------------------------------------------------------------------------
Q:
Hey!
Thanks for a great walkthrough. I have a question about traveling from the
Northern district to the southern. After playing and solving different missions
in the Northern district I were eager to take a closer look at the southern
district. When I tried to walk/drive a car through the desert all got blurry
and I fell down throuh the ground. When my characther wakes up he`s just able
to walk a few steps befor all get blurry again. I can´t get out form the area?
The only way I can go is to the littel house where I can save the game. What
shall I do????? My last mission in the N. district was for the underground so I
have plenty of malaria medisin.
Pevi
A:
You may only enter the southern district through the story. About half way
through you will be forced to go to the south, but you can return to the north.
In other words, keep playing.
-------------------------------------------------------------------------------
Q:
I down loaded your walkthrough guide, and every time I go to get a new mission
it just sends me out to kill some guy. I can't find out how to do the missions
in your guide. Can you tell me what I am doing wrong. Thanks chuck
A:
Well first of all I don't know where you would download my guide considering
its only available on gamefaqs. Anyway, you are probably just doing the buddy
missions from the bar, go up to the town and start a UFLL or APR mission. And
my name isn't chuck, unless that's yours, but... whatever
-------------------------------------------------------------------------------
Q:
im having a little trouble. see, my no. 1 buddy died and now i only have a no.
2 buddy. i was wondering how i could get another no.1 buddy, or how to make my
no. 2 buddy my no. 1. i find this strange because i have two buddies, one of
them is my no. 2, and the other one is just there for no purpose at all. i
would really appreciate it if you would help me with this problem, and i also
ask that you be as specific as possible. it'd really help.
thanks dude.
A:
Just start a mission and your #1 should be replaced with your #2 and your next
best buddy will become #2.
-------------------------------------------------------------------------------
Q:
I finished the game and i was trying to get all the achievements. So i loaded a
save with 85% and there was no option to start a cellular mission in act 2 but
in act 1 it did work.
Is there a moment when you can complete those cellular mission when you're at
85% or further.
A:
You should be able to complete the Act 2 missions when in Act 2, but not the
Act 1 missions. I'm curious of if this is a glitch you encountered or if you
just got it backwars. If so, you cannot go back to the North and complete the
Act 1 Cell Tower Missions.
-------------------------------------------------------------------------------
Q:
im a bit of a trophy seeker so can yu plz give me some tips on how to get some
and how do yu rate peoples maps??
A:
Well simply complete the task of the trophy or seek other sources for
information. To rate a map participate in an unranked match and then reward it
with one through five stars in the intermission screen.
-------------------------------------------------------------------------------
Q:
Hey dude i was checkin out your walkthrough and its pretty solid. Howevwer, i
am havin this problem that i cant seem to find any answers for. I am playing
the game as Frank Childers, the irish guy, and every time one of my buddies
goes down, no matter who it is, no matter how many syrettes i have, i cannot
heal them! I hit the RT button (i have xbox360) which says heal, and when i do
that i check the buddies pockets for a few seconds and then i pull out their
pistol and the only two choices i have then are to either abandon the dude or
blow his head off. I beat the game before playing with a different character
than frank and didnt have ANY PROBLEM AT ALL healing my buddies. So, i was
wondering if you could shed any light on why I cant get it to work this time
around. I know its not because theyve gotten hit 3 times, and i know its not
because i dont have any syrettes.
Thanks for the help,
Jonnyb1217
A:
Its most likely a serious glitch, sorry man.
-------------------------------------------------------------------------------
Q:
Hi, im stuck on the game at the part where you go the the heart of darkness, i
get past all the swamp part and i come up to where the plane is crashed in a
sort of dip but i need to get to the other side of the cliff, i dont seem to be
able to jump across n make it n everytime i try i die and its getting very
annoying now! Could you please tell me how to get across this big canyon thing!
cheers!
-Sneddy-
A:
Haha, you make me chuckle. Here's a video:
http://www.youtube.com/watch?v=r5mpBHDckgg&feature=related
-------------------------------------------------------------------------------
Q:
hello there
just come across yr walkthrough for farcry2. i have had a look through it but
cannot find my answer, so i thought i would email and ask, hope you dont mind.
i went to an underground cell and went up to the chap in there and was told to
take some passports to another underground cell (at the well and windmill
store) for more much needed malaria tablets.
i did this and killed all i could see and it came up on screen that i had
unlocked this underground cell. i then got ran over before i had chance to go
into the cell so had to start again. this is when the problem has started, i
kill all i can see, like i did the 1st time, but this time it doesnt unlock the
underground cell. i have now tried this several times with no luck.
hoping you can point me in the right direction.
tyvm
emma
A:
Sorry but you're probably screwed. Hopefully you have a recent save?
-------------------------------------------------------------------------------
Q:
Thanks for the helpful FAQ/Walkthru. I have a question:
I have completed 73% of the game on Xbox 360 with the last mission killing
Yabek, the arms dealer. (Also, down to my last buddy Xianyong Bai, but no one
else in the bar now.) The map shows another mission(s) at the UFLL
headquarters in Port Selao (finished the APR ones), but when I go up to the
door, check my weapon in, the door to access the mission inside the UFLL house
is closed. No mission seems accessible inside the house. I haven't finished
the missions "Ending the conflict," "Taking Down the Factions," or "Help
Reuban."
1) Are there actual prerequisites that I must meet to access to these final
missions?
2) Do I need to find a certain number of recordings (I have 5), diamonds, or
achieve a certain level of reputation to access the final missions?
Thanks,
Joel
A:
1) No
2) No
The reasons you listed are not responsible, the truth is much worse. Your game
is glitched. Sorry, but go back to an older save or start over.
-------------------------------------------------------------------------------
Q:
first i would like to say great guide but was just wondering i am up to where
you have to change sides from ufll to apr how long would it take to finsh the
game i am playing on normal thx
(RE: Are you on the second map?)
ya i am
A:
You're getting close, and if you only do main missions it will be a few more
hours maybe three to five. If you subvert the missions probably another hour or
two.
-------------------------------------------------------------------------------
Q:
Hey I saw your Faq and I have a question for you. I'm kinda stuck. The only
mission I have available is showing at UFLL HQ but when I go there the door
upstairs where the guys give me the missions is closed. I can't advance
anything with the story at all. I am wondering if using the codes to get the
special missions caused a glitch of some sort. I'm only 27% complete but I
really hate to have to erase all data and start all over because of those
special missions. Please let me know. Thanks
A:
Yeah its a common glitch. Go to the previous save or start over.
-------------------------------------------------------------------------------
Q:
ok thanks a lot also do you think it is worth doing all sub missions like the
anntenna missions etc because i like gamerscore i have all redey done all the
weapons ones or do you think it takes to long considering how much
gamerscore/trophies you get
A:
Worth it? Well if you enjoy the game of course it is. Trophies/Achievements? If
you like earning them go for it.
That was a tricking question to understand. I hope I answered... it.
-------------------------------------------------------------------------------
Q:
I s'll start by saying Thanks for all the info in your walkthrough, it's been
really helpful to me.
I've gotten to 69% on Act 2 on my xbox 360.
Problem is i went back to act 1 to unlock as many guard posts and safe houses
as possible, but i ran out of malaria pills. When i pass out, the screen goes
black and the game starts loading but always freezes and the xbox gets stuck
and won't do anyth ing until i switch it off and back on.
In act two whenever this happens, i wake up in the cease fire zone, in a room
with the preacher, who sends me on an underground mission in order to get more
pills.
Not sure what to do now. Please advise.
Thanks
A:
Sounds like a nasty glitch. All I can say is load your save and get into Bowa-
Seko as quick as possible. If you can't make it even using the buses and fast
vehicles, well then you are probably going to have to start over.
-------------------------------------------------------------------------------
Q:
Great walkthrough for Far Cry 2.
I need some help though, please. I am having the same problem that someone
else asked you about.
I tried to go to the Southern district before I should have, and I got stuck in
the Sand Storm. Every time I walk more than 20 feet, I collapse only to wake
up in the same place I started at. I found that little house, and now I've
been stuck in the it for 3 days.
Am I glitched out, or is there a way out of this?
the reponse you gave to the person who asked the same question was:
"You may only enter the southern district through the story. About half way
through you will be forced to go to the south, but you can return to the north.
In other words, keep playing."
Can you elaborate on what you mean? I almost smashed my XBox 360 against the
wall last night.
Can you give me some advice, please? I'd hate to stop playing it after being
35% of the way into it.
thanks
A:
Leave the house and head for the road. Then turn right and stay on the road
until you make it back into the north. If you do begin to leave the road your
character will shield his eyes. If this doesn't work you will probably have to
start over.
###############################################################################
15. Contacting Information [0037]
###############################################################################
Please, if you find something wrong, missing, or offensive about my guide
E-mail me:
Ps2pLyEr1224(at)aol(dot)com
-or-
TheGoldenState(at)comcast(dot)net
***** Telling me that I spelled something wrong or that I wrote an awesome
guide will not earn yourself a spot in the Credits section (Although I will
still appreciate it), but most everything else will. *****
###############################################################################
16. Credits [0038]
###############################################################################
***** Contribute information, ASCII artwork, or anything else that would be
useful to earn yourself a spot in the Credits section *****
I would like to give special thanks to:
- Ubisoft for creating one kick ass game!
- Gamefaqs for being the best gaming site on the web and for posting this
- SBAllen and the rest of the Gamefaqs team for running this site so greatly
- Anyone reading my Guide
Document Work Copyright İ 2009
_______________________________________________________________________________
~ TheGoldenState