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Players may now create death knights on any realm once they reach level 55.

Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.

The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% increased speed.

Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).

World of Warcraft now supports 3-D imaging. Visit [1] for more information.

Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.

[Explosive Shot]: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.

[Improved Tracking] (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.

[Arcane Blast]: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.

Shadowmeld: This ability will now properly restore threat when it is canceled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire.

Will of the Forsaken: Using this ability while disoriented would trigger its cooldown to no affect; it is no longer usable while disoriented.

Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.

Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.

Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.

Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master's damage and will cast Rune Strike when its master does.

Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.

Death Pact: This will no longer cause guards to attack the Death Knight.

Bear Form: This ability will now grant the correct attack power per level for levels 71-80.

Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.

Maim: Tooltip adjusted to match the duration the ability has always had.

Opening: Opening doors and objects should no longer cause shapeshifted forms to be canceled.

Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.

Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.

Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.

Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.

Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.

Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.

Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.

Fan of Knives: All poisons will now trigger correctly when used with this ability.

Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.

Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.

Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.

Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.

Corruption will now gain the correct damage modifiers for the creature type of the target.

Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.

Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.

Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.

Drain Mana: This spell will no longer cancel when the target's mana pool is low or the caster's mana pool is full. It also now generates a very small amount of threat instead of no threat.

Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.

Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.

Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.

Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.

Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.

^Boubouille 2009-01-07. GM Chat Request (JPG). Patch 3.0.8 and scamming, blue posts. MMO Champion. Retrieved on 2009-01-09. “When a player is being contacted by a Gamemaster, a new icon will blink at the top right of his screen”