GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

From Indie to AAA to Indie: The Rebirth of Design

In this talk, 22cans founder and industry veteran Peter Molyneux will talk through his ideas of connecting millions of people together as a newly independent developer who %u201Cgrew up indie.%u201D He'll show for the first time detailed learnings from Curiosity: What's Inside the Cube?, the Steam early access debut of Godus, and how this feeds into the re-invention of the god game genre in Godus. He'll also discuss how this new indie world differs from designing a AAA game such as Fable, with a big team in a much more corporate environment. Danger is what design needs, and disruptive thinking is how we as an industry start to use some of the awesome technology that will appeal to the millions of new consumers we are creating games for. Peter's talk will challenge some of the outdated foundation stones of design, as he outlines how %u201Cout of the box%u201D thinking results in true innovation - and how the experience of working in big teams has shaped him into the designer that he is today, as an indie again.

Takeaway

Takeaways from this talk include design re-invention and how to approach technology and consumers in a structured way new, and how to build and approach %u201Ccrazy%u201D ambitious design for indie development. As indie teams grow in size and professionalism, some of the insides of Peter's journey will be a fascinating portend of what is to come.