I was playing my game and saw a lot of clothes that might look cool on a woman so I was thinking hey how about I load up Blender or Milkshape and scale it down to fit them but then the main problem would be the breasts. Do any of you know how to do that?

I have to say when doing Male>woman conversions (And the other way around of course ) is that the shoulder and indeed the chest area are a bit difficult to do. Since the body types (of course :P) are different from the other one. So it takes a while to get them to actually look good, like most conversions I'd say to use blender though, (Although that might be since I use it the most for sims edits) since you will be able to add vertices that I have yet not found how to do that more precisely and easier in Milkshape 3D.

I actually made a conversion tutorial ages ago. It should show you how to (At least with the mesh) to scale it to what you'd want it to be like So only the meshing bit!

I don't know like I said i'm still an amateur 3d modeler and barely even that. I'm just a regular person that wants to learn how to convert for different ages and gender which is why i'm asking here but do you mind telling where you found those clothes so that when I finally know more about 3d modeling and how to add breasts to a mesh or make it more muscular I would know where to look.

Edit: Never mind I could make out where the clothes came out but I couldn't tell which is which because of the quality of the pictures. If you mind telling what those clothes and which expansion pack it came it i'll be easier for me to track it down and package it so that one day when I
know more about 3d modeling I may convert them for you.

Allrighty, for converting things you only need to know the basics of using Blender With that I mean:

- I know what a vertices/edge/face is
- I know how to move these
- I know how to add a vertex (Which is one for vertices) without screwing up the already existing UV map. This is why you always want to have the UV map open in a second screen
- I know how to change the shader settings/make the mesh see-through.
And uh... a thing I hear a friend say a lot 'how do I rotate the goddamn camera?! D:'

There are tons of way of doing this. I actually made a page (Not yet released but very helpful so I guess it's okay to share ): http://greeniestutorials.tumblr.com...0z53MWLs1w80x3b
If you want to see some video tutorial about blender, scrolling down to "HELPFUL GUIDES WHEN YOU’RE A NOOB!"

For normal CC creating, in this case, CASPart creating, there are a few tutorials and pages out there that could help you out and I recommend to follow first before actually looking at converting things:

Allrighty, for converting things you only need to know the basics of using Blender With that I mean:

- I know what a vertices/edge/face is
- I know how to move these
- I know how to add a vertex (Which is one for vertices) without screwing up the already existing UV map. This is why you always want to have the UV map open in a second screen
- I know how to change the shader settings/make the mesh see-through.
And uh... a thing I hear a friend say a lot 'how do I rotate the goddamn camera?! D:'

There are tons of way of doing this. I actually made a page (Not yet released but very helpful so I guess it's okay to share ): http://greeniestutorials.tumblr.com...0z53MWLs1w80x3b
If you want to see some video tutorial about blender, scrolling down to "HELPFUL GUIDES WHEN YOU’RE A NOOB!"

For normal CC creating, in this case, CASPart creating, there are a few tutorials and pages out there that could help you out and I recommend to follow first before actually looking at converting things:

Thanks for the links I'll try to follow it whenever I feel like creating something but what's the big deal with Blender? Is it easier to create stuff on there? I'm just asking because I saw videos of people doing some amazing stuff with that must have taken years of frustrating and head aching years to practice and perfect. Anyways I know that this question is a little topic from sims but do you any places where people like are interested in 3d modeling but doesn't have any money or doesn't know how to drive or even get a ride to go in and out of college to learn.

Hrm I personally find Blender easier to work on compared to milkshape. For me, since I've worked with other 3D modeling programs before like Maya and 3DS autodesk and 4D cinema, it gives me more freedom to move around with stuff, even the camera which I don't really happen to find here in Milkjshape. So milkshape is usually the only program to make it game-ready instead of my modeling-to-go program
The thing you should keep in mind with 3D meshing is that it's basically the same thing as sculpting in real life. Although without having to create a specific shape out of a sphere, you can just start with a box, or even the popular teapot Although i'm a self-taught modeler so it is possible to learn it yourself It just takes indeed some time to get fully comfortable with specific programs and meshing in general. It doesn't necessarily takes years though, I've seen people making awesome stuff with blender after a month or 2 of using it. Some do take a bit longer to get into it but it's the same thing with coding. You just need a specific mindset for it

Blender is a pretty big deal, yeah. It's the best 3D software money can't buy. Meaning: it's free.
But it'd still be damn good even if it wasn't.
It's quite hard to get it to work with TS3's resources, however. At least, I haven't been able to.

Hrm I personally find Blender easier to work on compared to milkshape. For me, since I've worked with other 3D modeling programs before like Maya and 3DS autodesk and 4D cinema, it gives me more freedom to move around with stuff, even the camera which I don't really happen to find here in Milkjshape. So milkshape is usually the only program to make it game-ready instead of my modeling-to-go program
The thing you should keep in mind with 3D meshing is that it's basically the same thing as sculpting in real life. Although without having to create a specific shape out of a sphere, you can just start with a box, or even the popular teapot Although i'm a self-taught modeler so it is possible to learn it yourself It just takes indeed some time to get fully comfortable with specific programs and meshing in general. It doesn't necessarily takes years though, I've seen people making awesome stuff with blender after a month or 2 of using it. Some do take a bit longer to get into it but it's the same thing with coding. You just need a specific mindset for it

If that's true then that's truly amazing if they're able to do all after a month or 2 of practice. I would try it out myself but i'm running out of space on my hard drive and if i'm not sure how well my Intel Celeron would be able to handle it so it'll just wait until I get new and better laptop to even think about trying to learn it.
I found a good one for 515 dollars https://www.amazon.com/gp/product/B...sk_ql_qh_dp_hza granted it's not the best laptop around but it should still be able to get the job done right without too much lagging. I heard people say that you need an i7 too do all that stuff but I don't really need all that power just enough for me to get that I want done on it.