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Denying that your kill death ratio is not a huge part of League of Legends is just insane. I don't know what to tell you. How often you die or how many kills you get has a tremendous impact on how the game progresses. Hell, that's why the league community is that frustratingly terrible in the first place. I know that KDA can't tell you everything about how a game went and that its importance is inferior to that of teamplay and strategy, but denying its impact is just downright ludicrous.

It's just that KDA can be very misleading. For example, I had watched a game of the perfect support: 0/0/21 and 2 cs. That's a really great score and the player deserved his MVP status. OTOH, I've seen tanks and supports with more kills and cs than their carries, or people using global ultis to KS their junglers when there was no need to. There are also people who feed in team fights and then proceed to stick to farming for 40' while everyone else is dying in an attempt to protect their base.

Exactly. KDA matters in elo hell (if it even exists) as much as it does everywhere else for some roles.

This and sometimes, if you're only worried about KDA you fail to realize sometimes it's important to die to save someone else or multiple teammates for the team in team fights.

On Another note with the some 4k IP I earned over the weekend I decided to buy Anivia giving me 25 champs total now, since trying her again free this week I felt I might actually have hope of learning her properly .

I try to rotate between champions and builds...for those who can be built in more ways that one, at least. It's fun to switch between roles and it's always good to be able to play 3 champions for every spot in the team; that way, you'll always be needed somewhere

I try to rotate between champions and builds...for those who can be built in more ways that one, at least. It's fun to switch between roles and it's always good to be able to play 3 champions for every spot in the team; that way, you'll always be needed somewhere

I have quite a few I rotate between playing and some I own but don't really touch , and I play all roles commonly but AD ranged carry which gets played once every 30-50 games.
Played Often-ish:
Irelia
Udyr
Skarner
Master Yi
Ahri
Akali
Nidalee
Lulu
Leona
Sona
Janna
Anivia(maybe)

Occasionally:
Caitlyn
Fiora
Soraka (I only take her for very specific comps and lane combos since I enjoy other support more)
Annie
Lux
Sivir
Tristana
Shyvana

Galio's Q got nerfed by 0.1, presumably to balance his dmg after grail...a few Swain buffs, Urgot's shield got nerfed and for some utterly unknown reason, Ahri buffs o_0 Draven looks fun but predictable, if he always moves to catch his blades.

Ahri was "re-balanced" to favor more AP though her w was unquestionably a nerf since it take 800 AP to actually gain any damage on it. While her ult was nerfed somewhat early game and given more scaling since it increases damage vs before at 300+ AP which is actually obtainable.

And Urgot was somewhat overly tank for what he is, just horribly under popular so took longer for riot to catch on I guess, and Personally I am more happy about Jax's empower damage being nerfed considering how much damage he got from it for such a low mana cost.

So I tried out Darius today, he is...boring. Q->E->AA->W->R is usually a lethal combo, exhaust/cleanse helped me pull it off a lot more times than I normally would have, but his stats are just so lacking. Late-game I don't know what to spec for, he needs last whisper since the ArPen from E won't cut it, he needs HP for obvious reasons, enough damage to stay competitive but also mana to pull continuous guillotines.

Darius's high necessity on other members having good CC and his inability to carry late-game is what frustrates me about him. He's not the person you want fed on your team optimally. And like you said, his optimal item set seems rather elusive.

So I tried out Darius today, he is...boring. Q->E->AA->W->R is usually a lethal combo, exhaust/cleanse helped me pull it off a lot more times than I normally would have, but his stats are just so lacking.

You do realize Darius has the highest base armor in the entire game atm, right?, Above average base AS for a melee, decent base HP, HP/5, and AD, with only his mana being poor, so which stats do you think he's missing on?