Jun 12, 2014

Options

Maximum physical strength - Increases your maximum hp by +x or +x%Defense capability - Increases your maximum defense by +x or +x%Defense - Increases your base defense by +x, this is the number that defense capabiltiy and health uses to determine how much defensive power you have.Blocking capability - Increases the chance to block by +x% (the formula is based on your base block and alacrity)Maximum CP - Increases you maximum cp by +x or +x%Bonus CP - Increases the CP you gain from using skills by +x% (does not stack with itself)Reduction limit CP - Sets the minimum CP you can lose from runningFitness - Fitness is Health, reglardless of what class you are.Health - Increases base health points, defense and potion recovery speed.Strength - Strength is power, regardless of what class you are.Power - Increase base offensive power of physical damage.Knowledge - Increase base offensive power of magical attack.Alacrity - Increase base target capability, avoidance, critical hit probability and chance to block.Luck - Multiplies your target capability and avoidance. The amount of rare and unique items that drops from monsters.Charisma - Increase base charge points, all abnormal resistances, chance to knockout aswell as chance to not get knocked out.Wisdom - Increase elemental resistance and experience gained from killing monsters.Stat fixed - Fixes a stat so you cannot get more of that stat than the amount fixed.Stat rise - Gain stats depending on the amount said in the option aswell as rising your stat depending on your level. (Example: Level 400 -- 1/2 = 200 stats gained)Avoidance - Adds a different base chance to avoid (ignores both alacrity and luck)Target capability - Adds a different base chance to hit your target (ignores both alacrity and luck)Evasion - Adds a different base chance to avoid (ignores both alacrity and luck)Accuracy - Adds a different base chance to hit your target (ignores both alacrity and luck)Avoidance level of target ignored - Completely ignores your targets avoidance.Target offensive capability ignored - Completely ignores your targets target capability.Fatal blow activation probability - Adds a chance to critically hit the target for 2 times normal damage.Decisive blow activation probability - Adds a chance to crush the target dealing (1/3 of target hp + damage done)Critical hit - Adds a chance to critically hit the target for 2 times normal damage.Final blow - Adds a chance to crush the target dealing (1/3 of target hp + damage done)Shooting range - Sets the base range of the weaponryDamage - Mutliplies the damage you get from power and offensive powerMaximum damage - Adds maximum damage to your offensive powerMinimum damage - Adds minimum damage to your offensive powerInflicts x% damage on human-type target - Increases the final damage you do to humanoids.Inflicts x% damage on devil-type target - Increases the final damage you do to devils.Inflicts x% damage on animal-type target - Increases the final damage you do to animals.Inflicts x% damage on holy creature-type target - Increases the final damage you do to reptiles.Inflicts x% damage on undead-type target - Increases the final damage you do to undeads.Attack speed - Mutliplies your attack speed everytime you hit a certain breaking point (Frame)Blocking speed - Everytime you block, theres a split second stun applied to you. Blocking speed lowers the time of that second.Movement speed - Multiplies your movement speed everytime you hit a certain breaking point.Weapon exchange speed - Increases the speed that you transform when switching to secondary class.Transform speed - Same as weapon exchange speed.Potion recovery speed - Increases the speed that you recovery health points. Based on your health.Skill level - Adds skill level to the base level of your skill. Increasing its power.Stacked items - The number of items you can have in your belt.Durability - The durability of your item, when this hits 0% your item breaks and you have to repair it.Damage return - Returns damage to the attack based on how much damage is done. Only works on single attack melee skills.Blur - Makes you semi invisible to monsters and players.Transparency - Same as blur but a bit stronger.Concentration capability - Reduces the amount of CP you lose from running and increases your chance to knockout aswell as increases your chance to not get knocked out. (Multiplier)Concentration - Reduces the amount of CP you lose from running and increases your chance to knockout aswell as increases your chance to not get knocked out. (Base)Rebirth - Have a x% chance to revive if you die. (Does not work in our version)Infinite bullets - The ammo has unlimited charges and will not deplete.Unlimited bullet - The ammo has unlimited charges and will not deplete.Lowers the target's magic resistance - Lowers all magic resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Lowers the target's light resistance - Lowers all light resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Lowers the target's darkness resistance - Lowers all darkness resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Lowers the target's fire resistance - Lowers all fire resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Lowers the target's water resistance - Lowers all water resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Lowers the target's land resistance - Lowers all land resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Lowers the target's wind resistance - Lowers all wind resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.Magic damage absorption - Heals you for an x amount based on the magic damage you take.Darkness damage absorption - Heals you for an x amount based on the darkness damage you take.Light damage absorption - Heals you for an x amount based on the light damage you take.Fire damage absorption - Heals you for an x amount based on the fire damage you take.Water damage absorption - Heals you for an x amount based on the water damage you take.Land damage absorption - Heals you for an x amount based on the land damage you take.Wind damage absorption - Heals you for an x amount based on the wind damage you take.Final damage - Your final damage calculation will be multiplied by the amount of % final damage you have.Darkness damage - Deals an x amount of darkness damage over time.Light damage - Deals x light damage and lowers targets avoidance.Fire damage - Deals x fire damage.Water damage - Deals x water damage and applies cold or freeze.Land damage - Deals x land damage.Wind damage - Deals x wind damage and applies stun.Addiction damage - Deals x amount of poison damage over time and is affected by abnormal resistance.Increases darkness attack Increases light attack Increases fire attack Increases water attack Increases land attack Increases wind attack

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