Metroid Prime 3: Corruption Walkthrough :

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Walkthrough - Metroid Prime 3: Corruption Walkthrough

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C O R R U P T I O N
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Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they're being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there's ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you're not fond of message boards, please feel free to email me at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Please note that I
absolutely despise having casual social conversations on AIM, though. If you
want some help with the game, please just get to the point as quickly as
possible. Also note that I'm at work a lot of the time that I'm on AIM, so my
responses will often be slow and spotty. Please be patient.
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| ========================= |
| | CONTENTS | |
| ========================= |
-----------------------------------------------------------------------------
1.00) Walkthrough
1.01) G.F.S. Olympus
1.02) The Three Generators
1.03) Activating the Satellite Uplink
1.04) The Bryyo Seed
1.05) The SkyTown AU
1.06) The Federation Landing Site
1.07) The Theronian Bomb
1.08) The Pirate Homeworld
1.09) G.F.S. Valhalla
1.10) Invasion
1.11) Phaaze
2.00) Expansions
2.01) Energy Tanks
2.02) Missiles
2.03) Ship Missiles
2.04) Energy Cells
3.00) Quick Expansion Lists
3.01) Energy Tanks
3.02) Missiles
3.03) Ship Missiles
3.04) Energy Cells
4.00) Logbook
4.10) Creatures
4.11) Galactic Federation
4.12) Bryyo
4.13) SkyTown
4.14) Space Pirate
4.15) Phazon
4.20) Lore
4.21) Galactic Federation Data
4.22) Bryyo Data
4.23) SkyTown Data
4.24) Space Pirate Data
4.30) Research
5.00) Quick Logbook Reference
5.10) Creatures
5.11) Galactic Federation
5.12) Bryyo
5.13) SkyTown
5.14) Space Pirate
5.15) Phazon
5.20) Lore
5.21) Galactic Federation Data
5.22) Bryyo Data
5.23) SkyTown Data
5.24) Space Pirate Data
5.30) Research
7.00) End
7.01) Version History
7.02) Closing
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| |
| 1.00) Walkthrough |
| |
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| |
| 1.01) G.F.S. Olympus |
| |
-----------------------------------------------------------------------------
------------
Samus's Ship
------------
When you have control of Samus, look down and press the large panel there to
lay in a new course. Shortly after that, you'll be told to confirm your
indentity. Look up and press the panel thing there, then enter the code
displayed on the screen (in green squares) by selecting the appropriate symbols
(in red trapezoids). The code should be as follows: press the second panel,
press the seventh panel, press the fifth panel, and then press the first panel.
Once you've identified yourself, you'll be told to use your thrusters to dock
with the flagship. Look to your left and press the blinking green and red
circle to release the thruster controls, then move your Wiimote closer to the
screen to activate the thrusters. Next stop, G.F.S. Olympus!
=== G.F.S. Olympus ===
-------------
Docking Bay 5
-------------
Walk directly forward until you're prompted to shoot the four targets near the
Federation Marines. Shoot the center of each of the four targets to get your
very first objective.
-----------------------------------------------------------------------------
|Objective: Go to Briefing Room |
| |
|Area: Flagship G.F.S. Olympus |
| |
|Information: "Samus, welcome to the flagship G.F.S. Olympus. Admiral Dane |
| is waiting for you in the briefing room." |
-----------------------------------------------------------------------------
-------------
Docking Bay 5
-------------
LOG: Hunter-Class Gunship
LOG: Landing Beacon
LOG: Federation Marine
LOG: Fleet Mechanic
LOG: Galactic Federation Crate
LOG: Heavy Galactic Federation Crate
LOG: Halberd-Class Turret
LOG: Training Drone
LOG: Galactic Federation Blue Door
1 Gold Credit: 10 consecutive hits on a training drone
4 Red Credits: Scans for Federation Marine, Fleet Mechanic, Halberd-Class
Turret, and Training Drone
1 Friend Voucher: 20 consecutive hits on a training drone
Once you've gotten your objective, take some time to scan things around the
room (there're nine log entries - the turret's above the big cargo room door).
The Training Drones can be used for a little mini-game thing where the point is
to shoot one of them to knock it up in the air, then continue shooting it to
keep it off of the ground for as long as possible. The panel on the floor
keeps track of your highest score - shoot one of them ten times in a row, and
you'll get a "Gold Credit" (credits can be used to purchase bonus material in
the game, you can check how many you've collected by going to your inventory
tab and selecting the Bonus Credits submenu). Shoot one of the drones twenty
times in a row, and you'll get a "Friend Voucher" (basically the same thing as
a credit, but you trade them to other players to get "Friend Credits"). I got
bored with it after that, so I dunno if you can get any other credits beyond
twenty or not.
Anyway, when you're done scanning stuff and playing with the drones, head up
the ramp to the right of the big cargo door and shoot the smaller door there to
continue.
------------------
Docking Bay Access
------------------
LOG: Female Fleet Trooper
LOG: Male Fleet Trooper
2 Red Credits: Scans for Female Fleet Trooper and Male Fleet Trooper
Scan the crewmen to your left to grab two more log entries, then turn to the
right and look for the two red switches high on the wall. Hit each one of them
with a charge shot, and the ramps leading to the upper level will move into
place. Head up there, then go through the next door.
-------------
Docking Bay 4
-------------
LOG: Blast Shield
Scan things if you'd like, but the only new entry will be the blast shield on
the door at the opposite end of the docking bay (make sure you scan it prior to
entering the access code). To get rid of the blast shield, you'll have to
enter an access code in the panel to the left of the door. First, though,
you'll need to find your code. There's a second panel on the pilar thing in
the middle of the docking bay that will tell you the code if you walk up to it
and press it. Head back to the panel to the left of the door and push in the
13576 code, then shoot the door and head through it.
----------------
Security Station
----------------
LOG: Hunter Ghor
LOG: Olympus-Class Battleship
1 Red Credit: Scan for Hunter Ghor
1 Blue Credit: Scan for Olympus-Class Battleship lore entry
Scan the various consoles as well as the person that's being screened for
contamination, then interact with the controls on the left side of the door to
the contamination screening area. You'll have to pull your Wiimote away from
your screen and rotate it to the left to operate the door lock.
Once you're inside, interact with the panel that comes down to initiate a scan.
Once the scan is complete, exit the scanning area through the door to your left
and proceed to the next room (don't miss the Olympus-Class Battleship scan if
you haven't already gotten it).
---------------
Security Access
---------------
Nothing much to do here other than scan a few consoles and talk to the mechanic
(who's too busy to bother talking to you anyway). Head for the door at the
other end.
--------------
Command Lift A
--------------
Interact with the panel on the right when you first come in to activate the
lift, then step on the hologram to move up to the second level. Head through
the door there to continue.
------------------
Flag Bridge Access
------------------
Nothing to do here except turn to your right and head through the next door.
-----------
Flag Bridge
-----------
Head to a ramp on either side of the bridge to get up to the second level.
Skip talking to the dude in the hallway and head through the door in the other
hallway instead.
-----------
Lift Access
-----------
LOG: Save Station
Destroy the crates with a charge shot to gain access to the door in the middle
of the hallway. Scan the save station inside, then walk into it to save your
game. Head back out the way you came when you're done.
-----------
Flag Bridge
-----------
The Marine blocking the other hallway will move out of your way when you talk
to him, so proceed through the door behind him.
--------------
Meeting Access
--------------
Nothing to do here other than walk to the other side.
----------
Ready Room
----------
OBJECTIVE COMPLETE: Go to Briefing Room
Walking through the door will complete your current objective. Sit tight and
watch the scene that happens. Eventually, you'll get control of Samus again.
Scan the consoles if you'd like, then head back through the door.
--------------
Meeting Access
--------------
Still nothing to do here, just head through the door on the other side.
-----------
Flag Bridge
-----------
LOG: Fleet Admiral Dane
1 Red Credit: Scan for Fleet Admiral Dane
Scan Fleet Admiral Dane right away, then drop down to the lower level and exit
the bridge through the door.
------------------
Flag Bridge Access
------------------
LOG: Pirate Militia
1 Red Credit: Scan for Pirate Militia
As you move forward, some Space Pirates will blast a hole in the wall in front
of you. Scan one for a log entry, then fight them off. Head into the hallway
where they came from and go through the door there.
---------------------
Port Observation Deck
---------------------
LOG: Space Pirate Boarding Pod
1 Red Credit: Scan for Space Pirate Boarding Pod
1 Blue Credit: Keep the Marine alive
Run to the opposite end of the area and scan the pirate ship as it approaches
for a log entry, then gun down the two pirates when they attack. (You'll get a
Blue Credit for saving the marine). Exit this room through the door at the
end.
----------------
Xenoresearch Lab
----------------
1 Blue Credit: Keep the Marine alive
Immediately turn left and destroy the two Crawltanks that're attacking the
Marine (you'll get a Blue Credit if he survives). Don't worry about scanning
them, you'll have another chance to do that shortly. Instead, move past the
Marine and go through the door on the left at the end of the walkway.
----------
Lab Access
----------
1 Friend Voucher: Shoot the emergency door button in time to save the Marine
Run forward, and a ship will crash into the Olympus. Once you have control of
Samus again, immediately look for the red light above the hole in the ship (it
should have little indicator brackets on it, you can lock onto it if you want).
If you shoot this red button thing fast enough, an emergency door will come
down and seal the corridor before the second Marine gets blown out into space
(and you'll get a Friend Voucher as a reward). Regardless of whether you save
the second Marine or not, you'll still need to head back to the Xenoresearch
lab, since you won't be able to continue down this path.
----------------
Xenoresearch Lab
----------------
LOG: Armored Pirate Militia
LOG: Crawlmine
LOG: Crawltank
3 Red Credits: Scans for Armored Pirate Militia, Crawlmine, and Crawltank
Scan one of the Armored Pirate Militia as soon as you can, then kill all three
of them. Pick up the energy cell that one of them drops and examine the
generator thing on one side of the bottom level of the lap. Push your Wiimote
towards your screen and rotate it to the right to lock the energy cell into
place.
More enemies will flood into the room. Scan one of the small ones for the
Crawlmine log entry, then scan one of the big ones for the Crawltank entry.
Fight off as many as you can until the panels on the floor are destroyed, then
activate your morph ball and roll into one of the holes where the panels used
to be. Roll your way through the path in the floor until you find a thin tube
thing to roll into.
-----------------
Ventilation Shaft
-----------------
ENERGY TANK: Kinda hard to miss.
Roll through here, destroying walls with your bombs (one of which will get you
an energy tank, there's no way to avoid it). When you get to the end just
after the energy tank, you'll need to boost yourself up a little to get out.
Either use the boost a bomb gives you when it explodes or jerk the controller
half of your Wiimote upwards very quickly to hop.
----------------
Disposal Chamber
----------------
LOG: Bomb Slot
Stand up and scan the panel to release the shield from the bomb slot, then scan
the bomb slot for a log entry. Activate your morph ball again and bomb or hop
your way into the center of the slot, then plant a bomb in it.
------------
Repair Bay A
------------
Fight your way through the pirates and crawltanks as you work your way up the
series of ramps and ledges around the outside of the room. Your ultimate goal
is the door in one of the top corners.
-----------------
Munitions Storage
-----------------
Woo, a missile launcher! Grab it, then head back into the repair bay.
------------
Repair Bay A
------------
Now that you have some missiles, you can clear the debris that's blocking your
access to the control panel for the huge door. Hit the debris with a missile,
then approach the panel and use your hand on it to open the doors.
----------------
Repair Bay Shaft
----------------
LOG: Aeromine
1 Red Credit: Scan for Aeromine
1 Blue Credit: Keep the Marine alive
There're four red circle things above the door on the other side. Shoot them
all as fast as you can, and the bridge will extend (speed is important, the
Marine won't survive if you're too slow). A cluster of new flying enemies will
attack you, so scan one of them for a log entry. They'll turn red one at a
time, which is your indication of which one to fire at (only the red one will
be able to be damaged). When you've eliminated them all, cross the bridge and
enter the door to the save room on the left.
--------------
Save Station B
--------------
Save your game, then return to the Repair Bay Shaft.
----------------
Repair Bay Shaft
----------------
Use your palm to activate the door button, then head into Docking Bay 5.
-------------
Docking Bay 5
-------------
LOG: Berserker Lord
1 Red Credit: Scan for Berserker Lord
1 Gold Credit: Defeat Berserker Lord
Scan the boss as soon as it appears for a log entry, then prepare yourself for
a fight. Your first target should be the two red spots near the enemy's
armpits - if you destroy those, it'll start tossing blue org things into the
air. Shoot those orbs when they get close to you, and they'll reflect right
back at him. After enough of them, his armor will crack, and you'll be able to
gun him down with regular power beam shots in no time. Board your ship as soon
as it comes back, then press the blinking panel to land on Norion.
-----------------------------------------------------------------------------
| |
| 1.02) The Three Generators |
| |
-----------------------------------------------------------------------------
Having arrived on Norion, a Marine immediately gives you your next objectives:
-----------------------------------------------------------------------------
|Objective: Get Generator A Back Online |
|Objective: Get Generator B Back Online |
|Objective: Get Generator C Back Online |
| |
|Planet: Norion |
| |
|Information: "Our situation doesn't look good. The pirates attacked several|
| bases simultaneously. They knew exactly where to hit us. |
| |
| Their strike disabled the planetary defense system. This |
| cannon was the only thing capable of taking out orbiting |
| ships. We fear they may be getting ready to warp in |
| reinforcements. |
| |
| If you can get the generators back online and restore power to|
| the cannon, we might be able to repulse this assault." |
-----------------------------------------------------------------------------
=== Norion ===
-----------------
Docking Hub Alpha
-----------------
LOG: Hunter Rundas
1 Blue Credit: Scan for Hunter Rundas lore entry
After you've chatted with the Marine, head for the door leading to the long
elevator shaft. You'll have to shoot the four small circle locks on the
outside of it to get the door to open, so go ahead and do so. There's another
door right inside that one with another circle lock thing on it, so go ahead
and shoot that one as well. You'll be able to enter the small room there now
and grab the Grapple Lasso upgrade as well as a Lore entry from scanning the
panel in there.
Exit the small room and head farther down the hall to find another door. Scan
the panel to the left to activate a control unit for it, then inspect the
control unit. Pull your Wiimote away from the TV, rotate it to the left, and
then push it back towards the TV to activate the elevator. Step onto the
hologram to get up to the upper level, then head through the door up there.
----------
Hub Access
----------
LOG: Mounted Blast Shield
Take out the pirate and the two crawltanks, then head up to the door. Scan it
to get the Mounted Blast Shield entry, then lock onto it with your Z button.
Whip the analog half of your Wiimote towards the screen (like you're casting a
fishing line) to extend your grapple lasso, then jerk it back away from the
screen to rip the shield off of the door.
---------
Cargo Hub
---------
MISSILE: Use your grapple lasso to yank the door off of the panel to the right
as soon as you enter the room, then activate the controls to get
access to a morph ball maze thing.
As soon as you enter this room, you should be able to hear the classic noise
that indicates there's an item nearby. The hinges on the cover to the panel on
the right shortly after you enter the room are weak - use your grapple lasso to
rip the cover right off of it. Activate the controls behind it to gain access
to a morph ball hole directly to your left. Enter it, then work your way
through the area with your bombs, morph ball jumps, and the gusts of air. Exit
the morph ball area by blowing up the fan to the right of the missiles.
Head for the other side of this room now. Some of those flying shielded
enemies will attack, so wipe them out as fast as you can. At the other end of
the room, you'll find some debris blocking your path. Grapple it out of the
way, then roll through the tunnel.
---------------
Substation East
---------------
ENERGY TANK: Kinda hard to miss, it's in plain sight directly to your right
when you enter the room. Morph into a ball and jump in the
tunnel thing that it's sitting in.
Morph into a ball and jump into the little tunnel area to your right when you
come into the room. You'll grab an energy tank in the process, but that's just
an added bonus - your main purpose in getting into this tunnel is to roll in it
to the other side of the room without getting fried on the floor. Wait for
the moving part of the wall to retract, then quickly roll along the wall to the
other side and head through the door.
---------
Conduit A
---------
LOG: Jumpmine
LOG: Red Blast Shield
1 Red Credit: Scan for Jumpmine
Walk down the hallway and deal with the pirate as it attacks the Marines, then
look down through the floor to scan a Jumpmine for a log entry. Scan the
blast shield on the door to the right for another log entry, then hit it with a
missile and head inside.
-----------------
Munitions Storage
-----------------
LOG: Hunter Ghor
LOG: Valhalla Incident
LOG: Hunter Gandrayda
3 Blue Credits: Scans for Hunter Ghor, Valhalla Incident, and Hunter
Gandrayda lore entries
Walk onto the hologram to get a map of this area, then scan the three nearby
panels for three Lore entries (and three blue credits to go with them). Exit
this room when you're done and head back to Conduit A.
---------
Conduit A
---------
Turn to your right and follow the path through this area. Some debris will
fall in your way a few times, but you can get rid of it with a missile. Scan
one of the Jumpmines on the floor farther down if you didn't scan one earlier,
then hit the red door with a missile and go through it.
------------
Cargo Dock A
------------
LOG: Pirate Trooper
LOG: Shield Pirate Militia
LOG: Aerotrooper
LOG: Space Pirate ATC
4 Red Credits: Scans for Pirate Trooper, Shield Pirate Militia, Aerotrooper,
and Space Pirate ATC
Pirates will attack you as soon as you walk into the main part of this area.
Scan the ones in the middle to get the Pirate Trooper log entry, then kill them
all. The Space Pirate ATC (which you should also scan for a log entry) will
then dump some Space Pirate Militia (another log entry) into the area. Lock
onto them and rip their shields away with your grapple lasso, then blast them.
Two Aerotroopers will appear (your fourth log entry), so fight them off.
Finally, blast the front of the ATC until it blows up.
After the scene that occurs, select your Command Visor (hold down the (-) key
and point your cursor to the lower-right part of the visor selection screen).
You should see an icon in the middle of the landing area, which you'll be able
to lock onto with your Command Visor. Do so, and your ship will land here.
Save your game if you'd like, then continue to the next blue room.
------------------
Generator A Access
------------------
Nothing too special to do here, just head for the door at the other end. It
has a special locking mechanism, but all you need to do is shoot the three
colored circles one at a time as they appear (you'll have to be pretty quick
about it, too). Use your grapple lasso to rip the plating off of it once the
lock's been disengaged, then head through it.
-----------
Generator A
-----------
LOG: "Jolly Roger" Drone
1 Red Credit: Scan for "Jolly Roger" Drone
Walk into the center of the room, and some flying drones will attack you. Scan
one of them for a log entry, then blast them out of the sky until they're all
destroyed. Jump up to the debris that's blocking the controls on the far side
of the room, blast it out of the way, and then interact with the panel to lower
the generator again. Head back to the controls near the other door and use
them to restart the generator.
OBJECTIVE COMPLETE: Get Generator A Back Online
With the generator restarted, you'll get some more orders from your Marine
friends. Exit the generator room back into the access room.
------------------
Generator A Access
------------------
Nothing much going on here, just blast the crawltanks on your way to the door
on the other side.
------------
Cargo Dock A
------------
LOG: Federation PED Marine
1 Red Credit: Scan for Federation PED Marine
Scan the Marine after the scene for a log entry, then save at your ship if you
want. Continue through the other door when you're ready.
---------
Conduit A
---------
LOG: Shield Pirate Trooper
1 Red Credit: Scan for Shield Pirate Trooper
Run towards the other side of this area and have your scan visor ready. There
will be a Shield Pirate Trooper getting attacked by a PED Marine, and if you
don't scan it as soon as you see it, the Marine will kill it before you get the
log entry. Move through the room towards the exit, being sure to blast the
Jumpmines and Crawlmines along the way.
---------------
Substation East
---------------
Jump into the tunnel thing to the left and roll your way to the other side,
avoiding the moving section of wall along the way.
---------
Cargo Hub
---------
Move through here until you reach the middle, where you'll find Hunter Ghor.
He'll tell you to make your way to Generator C, so enter the area to his left
and shoot the four circle lock things around the outside of the door to release
the lock. Grapple the cover off of the door, then head through.
-------------------
Maintenance Station
-------------------
LOG: White Blast Shield
Nothing much to do here except watch the Marines fry some Pirates. Scan the
white door in the middle of the hallway for a log entry, then head through the
door at the other end of the hallway.
---------
Conduit C
---------
Nothing too special in here. Take care of the drones and the crawlmines, then
move around the room until you get to the area where the floor is cracked and
broken. Double jump over the gap to the other side, then roll into a ball and
get in the tunnel there.
------------
Cargo Dock C
------------
Directly in front of you, you'll find a small panel near the floor. Morph into
a ball and bomb the panel, then roll into the tube behind it. Make your way
through these tubes until Meta Ridley attacks. Dodge his beam weapon and his
bites, then bomb his face when he gets it stuck on the metal. After two hits,
he'll left up one of his arms, and you'll be able to roll away. Continue
moving through the tubes until Meta Ridley attacks again. Hit him twice the
same way you did last time, then roll away and continue through the next door.
------------------
Generator C Access
------------------
OBJECTIVE COMPLETE: Get Generator B Back Online
Not much going on here, just take out the enemies and stop at the save point if
you'd like. Continue on towards the other door at the end of the room, shoot
the five locking circles one at a time around it, and then grapple the cover
off of it. Head into Generator C.
-----------
Generator C
-----------
LOG: Meta Ridley
1 Red Credit: Scan for Meta Ridley
1 Gold Credit: Defeat Meta Ridley
Hunter Gandrayda will tell you to take care of the generator. Start by walking
to the far side of the room and jumping up to the controls on the wall. Use
them, and a morph ball hole will appear. The game will turn you around
automatically, so when you regain control of Samus, jump over the hole and
head back to the door. The morph ball hole is to your right shortly before you
reach the door.
Enter the morph ball hole and roll your way through the tubes, bombing the
purple stuff to get a boost when necessary. You'll need to drop a bomb in all
three of the bomb slots that're glowing, which will extend three pieces of a
platform above the room. Continue working your way through the tubes until the
very end to get onto that platform, then put a bomb in the bomb slot on the
generator.
Hmm, interesting boss battle here. Start by scanning Meta Ridley for a log
entry as soon as you can, then concentrate on adjusting your fall with your
analog stick to keep yourself off of the walls. Meanwhile, firing downwards at
Ridley's mouth the whole time. When you find yourself really close to him,
continue hitting his mouth, but try to hit his hands when they start to turn
red, too. Eventually, you'll wear him down all the way, and you'll find
yourself back in the Generator room.
The hand panel near the entrance to the morph ball hole will now be active.
Press it to make the generator start, then leave the generator room.
OBJECTIVE COMPLETE: Get Generator C Back Online
-----------------------------------------------------------------------------
|Objective: Head to the Control Tower |
| |
|Planet: Norion |
| |
|Information: "Samus, all efforts to stop the meteor have failed. Now that |
| the defense system is back online, it remains our last chance |
| to stop the meteor. You must get to the control tower and |
| fire the defense cannon." |
-----------------------------------------------------------------------------
------------------
Generator C Access
------------------
Use the save room if you'd like, but otherwise, just run through here to the
door on the other side.
------------
Cargo Dock C
------------
Enter the morph ball tube slightly in front and to the right of you, then drop
a bomb to propel yourself upwards. Roll your way through the series of tubes
until you pop out the other side, then head through the door.
---------
Conduit C
---------
Take out the drone, then turn to the right and deal with the pirate that
shatters the glass. Head through the hallways until you reach what looks like
a dead end, then turn around and jump over the gap. Head out the door up here.
-------------------
Maintenance Station
-------------------
Run through here to the door on the other side, taking out the group of flying
drones along the way.
---------
Cargo Hub
---------
Turn to the right, roll through the tunnel, and then touch the panel on the
huge door to gain access to the Tower Elevator.
--------------
Tower Elevator
--------------
LOG: Hunter Rundas
LOG: Hunter Gandrayda
2 Red Credits: Scans for Hunter Rundas and Hunter Gandrayda
Quickly scan the Hunters for two more log entries, then just let the game take
over for you.
-------------
Control Tower
-------------
Nothing to do here but sit back and watch.
OBJECTIVE COMPLETE: Head to the Control Tower
-----------------------------------------------------------------------------
| |
| 1.03) Activating the Satellite Uplink |
| |
-----------------------------------------------------------------------------
=== G.F.S. Olympus ===
------------
MedLab Delta
------------
LOG: Phazon
LOG: Phazon Enhancement Device
2 Blue Credits: Scans for Phazon and Phazon Enhancement Device
Listen to the doctor lady talk, then use your PED suit when you're prompted
(hold the (+) key down for a little while, then blast the sphere until all of
the chunks are gone). When you get out of your chair, scan the two nearby
consoles for two Lore entries.
---------------
Gunnery Station
---------------
Nothing much to do here, just head for the door on the other side.
--------------
Command Lift B
--------------
Activate the controls for the lift, then step on the hologram to get to the
door on the upper level.
-----------
Lift Access
-----------
Save your game in the attached save room if you'd like, then head through the
door on the other side of the hallway.
-----------
Flag Bridge
-----------
Talk to the Marine directly to your right to gain access to the door behind
him.
-------------
Aurora Access
-------------
Walk onto the hologram to take a short ride up to another big door. The
Marine on the right will open it for you, so go ahead and walk in.
--------------
Aurora Chamber
--------------
Walk forward into the middle of the raised platform area and press the middle
panel to interface with the Aurora Unit. When the conversation's done, Samus
will automatically return to her ship and head out to space. You'll be able to
select a few different planets as destinations, but go ahead and stick with the
Aurora Unit's suggestion of Bryyo for now (unless you just absolutely can't
contain your enthusiasm to explore).
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
LOG: Mature Kashh Plant
LOG: Nightbarb
LOG: Kashh Plant
LOG: Bryyo Blue Door
Shortly after arriving on the planet's surface, you'll be given your first
objective:
-----------------------------------------------------------------------------
|Objective: Activate the Satellite Uplink |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the Leviathan Seed is protected by an energy shield. |
| You will not be able to reach it with that barrier active. |
| |
| We need more data to determine how the shield can be disabled.|
| You are near the wreckage of a downed Federation vessel. If |
| you use the satellite uplink on the ship, you may be able to |
| access information concerning the Seed." |
-----------------------------------------------------------------------------
There're quite a few things to scan around this area, so take your time and
make sure you get them all (don't worry if you miss the Nightbarb entry, you
can get it later). Make your way to the door when you're ready.
------------
Gateway Hall
------------
LOG: Gragnol
LOG: Small Bryyo Coffer
LOG: Large Bryyo Coffer
1 Red Credit: Scan for Gragnol
Move through the hallway, scanning the chunks of ice stuck to the walls if you
want. Three flying enemies will attack you on the bridge, so be ready to scan
one of them for the Gragnol log entry. Continue forward until you reach a
ledge, then look down to the left and right for two more log entries. Continue
forward through the next door to reach the Gateway.
-------
Gateway
-------
LOG: Phazon Nightbarb
LOG: Gel Puffer
LOG: Hopper
LOG: Bryyonian Shriekbat
4 Red Credits: Scans for Phazon Nightbarb, Gel Puffer, Hopper, and Bryyonian
Shriekbat
Scan stuff if you'd like, then turn to your left and double-jump to the ledge
over there. Continue jumping and walking from ledge to ledge until you can
cross the damaged bridge area directly in front of the large gate. Cross it,
then turn around and use your grapple lasso to yank the large chunk of wall
down (it'll take the rest of the bridge with it, but it'll provide you with a
way to cross later).
There's another ledge on the right side of the gate, so jump up there now. One
more jump will get you to the pilar thing in the middle, where you'll see a
morph ball hole. Roll into it, then roll a little to the left and drop down
the path that leads to a bomb slot. Drop a bomb, and the game will let you out
of the slot. Of course, some enemies will also be released... so scan one of
them for a log entry. To kill them, you'll have to wait until they start
spinning, then shoot the green stuff that forms in the middle of their circle.
Anyway, there's a ledge behind you when you get released from the bomb slot.
You can get up there using the slightly lower section to the left. Skip the
door for now and head for the end of the walkway instead. Jump up there, then
turn to the right to find another series of platforms leading to a higher part
of the central platform. You'll find another morph ball hole there, so go
ahead and roll into it. Drop a bomb in the slot at the end, and the gate will
open for you.
Another new enemy will be released from to your right, so scan it for a log
entry. Jump to the platform over there, then continue going from platform to
platform until you get to the gate. Inside, you'll see a morph ball hole.
Before you bother going in it, use your grapple lasso on the small sphere stuck
on the right side of the path until it's pulled free. Get inside the path
when the sphere's out of the way and make your way to the exit on the right.
When you get out, stand up and scan the nearby enemy for a log entry, then go
in the door right behind them.
------------
Reliquary II
------------
ENERGY TANK: In plain sight, it'd be kinda hard to miss.
LOG: Golden Age
1 Blue Credit: Scan for Golden Age lore entry
Grab the energy tank, then use your grapple lasso to remove the panel from
the wall behind it. Scan the picture that was under the panel for a Lore
entry, then head back into the Gateway.
-------
Gateway
-------
This time, roll all the way through the morph ball path to the exit on the
other side of the room. Quickly get up and scan one of the bats for a lore
entry if you didn't do it earlier, then use a missile on the door and head
through.
----------------
Grand Court Path
----------------
LOG: Shelbug
MISSILE: Look up and to the right shortly after entering the room from the
Gateway. Blast the statue there, then jump up to the ledge where it
was and follow the path.
1 Red Credit: Scan for Shelbug
Immediately scan the small enemy on the wall in front of you for a log entry,
then jump up to the first ledge and look up and to the left. Blast the statue
there, then jump up to the ledge and face the other side of the hallway. Jump
over to that path, then follow it all the way to the other side to find a
missile expansion. Jump back down to the floor right outside of the alcove
once you've got the missiles.
The Phazon vines here can only be damaged while you're in hyper mode, so
activate your PED and blast the blue spheres until the vines clear away (don't
forget to deactivate your PED as soon as you're done). Head through the path
and deal with the Hoppers, then head through the next door.
-----------
Grand Court
-----------
LOG: Reptilicus Hunter
LOG: Age of Science
1 Red Credit: Scan for Reptilicus Hunter
1 Blue Credit: Scan for Age of Science lore entry
Drop down to the lowest level, and a fight will occur. Scan one of the two
Reptilicus Hunters for a log entry, then blast them both to make the statue at
the other end of the court move. Head into that hallway, then look to your
left. Shoot the center of the panel there to make three panels light up.
Watch the order they light up in, then shoot the three panels in that same
order. Scan the picture that's revealed for a Lore entry, then turn around and
go through the door.
--------------
Hillside Vista
--------------
LOG: Korba
LOG: Snatcher
MISSILE: Use the Snatchers to get up to the higher part of the morph ball area
2 Red Credits: Scans for Korba and Snatcher
Drop down to the lower area and blast the three flying enemies, then look at
the wall to the left to find two types of enemies (both of which will give you
log entries). Head back up towards the ramp where you first entred the room
and use your scan visor to find a cracked section of rock, then bomb it to
enter a morph ball hole. The little worm things here will collect on your
morph ball until the start to move you towards the Korba up above, but you can
still control which way you move with your analog stick. As soon as enough
Snatchers are on you and you start moving, hold left on the analog stick until
you make it all the way up the far left path. Grab the missile expansion, then
fall back down and use more Snatchers to get up to the path on the right.
Once you're out of morph ball mode, use your grapple lasso to pull the cover
off of the statue, then blast it to reveal a door.
-----------
Reliquary I
-----------
Grab the Grapple Swing upgrade, then return to the previous room.
--------------
Hillside Vista
--------------
LOG: Grapple Swing Point
Scan the grapple point for a log entry, then use your newly acquired grapple
swing to grapple your way over the chasm. Head up the ramp and jump up to the
door.
-----------
Grand Court
-----------
Head back to the main court area, then look for the alcove on the left side of
the golem. Turn to your left when you enter the alcove and follow the path
until you reach the top. Kill the two gel puffers near the grappling points,
the grapple your way over to the other side of the room. Use your grapple
lasso on the square panels to reveal a morph ball path, then use the path to
get up to the door.
----------------
Grand Court Path
----------------
LOG: Reptilicus
1 Red Credit: Scan for Reptilicus
Head through this area towards the other door, scanning the new enemy along the
way for a log entry.
-------
Gateway
-------
Roll through the morph ball tunnel and exit it through the hole in the middle,
then walk to the main part of the Gateway. Reptilicus Hunters will be roaming
the area now, so be ready to deal with them if necessary. Jump down to the
right to the platform you yanked off of the wall, then jump up the ledges to
your right and drop down to the other side. Head through the door on the right
over here.
----------
Crash Site
----------
Scan one of the Shriekbats if you failed to do so earlier, then use your
grapple swing to get over to the ship. Use a bomb on the small circular
cracked area on the side of the ship, then roll through the morph ball area to
the other side.
--------------
G.F.S. Theseus
--------------
LOG: Atomic
1 Red Credit: Scan for Atomic
Scan the floating enemy for a log entry, then hit it with a charged shot to get
rid of it. Blast both of the clamps on the large door, then use your grapple
lasso to quickly move all four of the rod things back into place. Interact
with the controls on the console that appears to complete your current
objective and download the map for Bryyo.
OBJECTIVE COMPLETE: Activate the Satellite Uplink
-----------------------------------------------------------------------------
| |
| 1.04) The Bryyo Seed |
| |
-----------------------------------------------------------------------------
--------------
G.F.S. Theseus
--------------
With the satellite uplink active, you'll receive two new objectives:
-----------------------------------------------------------------------------
|Objective: Destroy Eastern Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield's power |
| source. This one is located in the eastern area of Bryyo." |
-----------------------------------------------------------------------------
|Objective: Destroy Western Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield's power |
| source. This one is located in the western area of Bryyo." |
-----------------------------------------------------------------------------
The Falls of Fire room is of no interest to you right now, so head out the
other door instead.
----------
Crash Site
----------
Use the grapple point to get back over to the other side, then enter the
Gateway area.
-------
Gateway
-------
Deal with the Hunters, then drop down to the main area. You'll have a great
chance to scan the Nightbarbs flying around if you missed them earlier, so
take advantage of it if necessary. Otherwise, use your grapple swing to get
back over to the door to the right (where you originally entered this room a
while ago).
------------
Gateway Hall
------------
LOG: Alpha Hopper
1 Red Credit: Scan for Alpha Hopper
If you didn't do it earlier, you'll have to yank the lower statue out from
underneath the other one with your grapple lasso. Head to the ice bridge and
be ready for a fight. Scan one of the Alpha Hoppers for a log entry, then
blast them until the gates disappear. Continue through the Gateway Hall until
you reach the area where your ship is waiting for you.
-----------------
Cliffside Airdock
-----------------
Enter your ship and save if you'd like, then use the panel directly in front of
Samus to see a map of Bryyo. The Jungle dock to the left is a dead end for
now, but if you'd like, you can head there for an energy tank before heading to
the Fiery Airdock on the right side of Bryyo. Pretty pointless though, so I'd
recommend just going to the Fiery Airdock and getting the energy tank later.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
LOG: Fuel Gel
Scan the substance all around the floor for a log entry, then scan the other
stuff in the area if you'd like (you'll notice that Rundas's ship is also in
this area). Head through the door when you're ready.
-------------
Imperial Hall
-------------
Use charged shots to ignite the little fire things on the big doors, and they
will rotate out of your way. Scan the various statues in the area if you'd
like, then head through the door on the other side.
-----------------
Gel Refinery Site
-----------------
There're a few Reptilicus Hunters hanging out here, so deal with them as you
see fit. You'll have to move a platform to get access to the door to the Main
Lift - see it below and to the right of the door? Quickly hit each of the two
fire jet things with charged shots, then jump up to the door using the new
platform.
---------
Main Lift
---------
LOG: Age of Schism
MISSILE: Use the Snatchers in the morph ball area to get to the upper path.
1 Blue Credit: Scan for Age of Schism lore entry
Turn to your right as soon as you enter the room and use your grapple lasso to