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Upload: Hair: Basegame Hair Texture Replacements (Reply)

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This is an ENORMOUS project that started as noodling around to see if I could salvage a few Maxis meshes and grew into an absolute monster. These replacements cover 56 non-hat Basegame hairstyles; the additional 6 hiders hide the styles I loathe too much to touch. Some styles are completely retextured, others only softened a bit and recolored.

Allow me to crow: some of these styles were absolute bitches. Maxis failmapping was in full force in the basegame, with continuous parts of meshes often mapped in completely different places, making it difficult to avoid big, ugly seams with retextures (and in the case of the Short style, even Maxis couldn't avoid such).

Through careful blending, lots of cursing, and the blessing that is previewing via Milkshape, I managed to retexture these styles in a way that minimizes the weird mapping. They aren't perfect; I had to do some blending magic with the Maxis textures to get this to work, and as a result the textures a little funky along those seams. They're good enough for my game; you'll have to choose whether or not they're good enough for yours.

I also made the mullet style workable through a mesh edit as well as a retexture. The mesh is a part of the package, as the texture really doesn't work with the original mesh.

All custom 'mirror' colors have been replaced as well as the binned styles.

I've edited some styles to texture reference the opposite gender's textures, where the styles used the same mapping. This saves considerably on file size, but PLEASE BE AWARE: this means certain age conversions (AM mohawk and AM Longdreads) will end up using Maxis textures unless you fix them.

Some files may look particularly large; this is because they had many custom colors, required large texture sizes for quality, or both.

Remember, these are DEFAULT REPLACEMENTS: You can have only one of any given replacement.

All conversions are texture linked and decustomized. Please replace any Melodie9 meshes you may have with my edits -- I fixed an issue with a hidden 'face' group that added 736 polygons per mesh, added a matching grey to the 'mob' conversion, fixed a normals issue with the PGSkater toddler conversion, and deflated various meshes to make them fit the head better.

I've included Layana's decustomization files for convenience; many of these have edits as well. Please replace any of Layana's files you may ahve with my versions. I changed the female mohawk conversion to work for both male and female children as tiny boys don't need huge 'hawks, changed the material definitions on the longsimple to display transparency correctly for my mesh edits, and changed the mob conversion to only have one grey that matches my retextures.

I have not included all conversions, only the ones I personally use.

All of these are in one archive because it is a relatively small file, carefully labeled and subfoldered so you may pick and choose what you like. My gender conversions are subfoldered within the appropriate age conversion folder, where it exists.

My mesh edits to game styles to make them fit to the head more like real hair and to fix gaps (included in the appropriate age conversion folders):Acorntuck deflation for CF-EFLongsimple deflation for TF-EFPagepunk deflation for TF-EF

Here you go -- Acorntuck, Longsimple, and Pagepunk deflated and smoothed to hang like real hair. Pagepunk's gaps have been fixed. You do not need this file if you downloaded the Gender + Age Conversions archive!

These are png files of every style I made extensive retextures to. They're in Pooklet's Volatile for your recoloring convenience. Please take care on Bowltwist and Barrette to edit in a non-recolored version of the hairclips when you're done!