Voodoo #6Review

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There's more than one Voodoo running around the DCU.

By Jesse Schedeen

Voodoo has become one of several New 52 books to be hit by a change in writer, and so far that shift doesn't appear to be doing the book any favors. Ron Marz had a "less is more" approach to scripting that seems to be dissolving in favor of overwritten dialogue and a plodding pace.

Very little of note happens in issue #6. Voodoo spends a good chunk of the issue running back and forth and occasionally battling her fellow Daemonites. Joshua Williamson doesn't do enough to explore her current state of mind and why exactly the idea of being a clone affects her so badly. The addition of a second Voodoo to the plot doesn't provide much of a boost either. The series is growing more bland at exactly the point where it should be picking up steam.

Another problem issue #6 faces is an excessive amount of inter-connectivity with other DC titles. Editor captions implore readers to check out titles like Grifter, Superman, and Stormwatch, with one issue mentioned not even being released yet. It's one thing to make use of a shared universe, and another to simply clutter up a book with continuity.

At this point, Sami Basri's artwork is the one remaining draw for the series. Basri continues to deliver plenty of clean lines, attractive figures, and dynamic action sequences. Sadly, there's quickly going to come a point where pretty visuals aren't enough.