I never messed with the field ones, but yeah, it would require a whole lot of extra work to get the field running correctly at 60fps. (Sure hope borde releases his updated kimera soon so I can get back to work.)

I have always been in Love with the concept of idle animations; I am just somewhat sad we cannot take the models out of Kimera entirely and make new animations from scratch. Animation work is a nightmare for me.

So far so good. I just wish Final Fantasy VII models weren't so stiff to work with, hey? ^_^

I am experimenting with the run animation still, because if I add more frames to make the transition less sudden it looks terrible in-game because it makes it too slow, as if he's running on air and floating along.

Just discovered that the limit varies per animation. Cloud's, aafe.a and acfe.a is 118 frames max, while tifa's, abcd.a, can only have 104 frames

it's not like we have HD or realistic models for everything to begin withunless you go and rip stuff yourself from Dissidia, KH or the likesDo you plan on touching some of the battle animations, such as idle, cast, idle while affected by bad status?