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Friday, November 27, 2009

Candystand Games is one of the more professional Flash game companies out there, with several entries on Newgrounds like Copy Cat, Gemworks, MagiGoo, and more. I haven't checked them out, but after staying home on Black Friday, I thought I'd try out their game -Grid-.

Graphics: Slick, quasi-3D background effects with abstract globes and a game board that disappears one row of tiles at a time make -Grid- an electric blue box of eye candy. The opening sequence especially is pure geometric overload. A-

Gameplay: A little repetitious and annoying when one wrong move turns off power and you have to carefully restore power bit by bit, or use the undo button. If you're an obsessive type, you can play this game all night to relax. Another bonus, for the sort of person who agonizes over a limited number of moves, is a cumulative score. Puzzle progression is solid, but I got stuck after five puzzles and just didn't care. B

Music: A bit on the wussy side (I like the electro-trance sounds of Electric Box a lot better), though ideal for accompanying the Zen-like state of mind you may need to enter for some levels. B-

Originality: I don't think "connect the circuit" has been unique for some time. While the presentation shows a lot of top-quality work, -Grid- suffers a brown-out trying to be a ground-breaker. C

Overall: If you're looking to get into a wild RPG that starts you out as a powerless peon and rocks you through battleground after battleground for a few hours, keep looking. What -Grid- is is a mind twist made for cold, logical types that plan their days 12 moves in advance. Despite the amazing graphics, to me it's a little soulless and dry. I honestly doubt anyone would pay to unlock the extra puzzles scattered through the level list, but you never know. The execution is near flawless, and the graphics border on mesmerizing when you clear a level. B-

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