Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.

I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR><font face="Arial" size="3">Originally posted by Kevin Bentley:
<b> Ok, I do have permission to release patches now! Took longer than I thought, but I got permission today. The next step is for me to track down the latest Mac and Linux source code, integrate those changes to 1.5, and build them. Then I'll get some testers and after a basic test release a public beta.

I'm open to adding more robust cheat detection. If someone wants to start a new thread with ideas about what that should do, feel free.

Thanks for your patience! I'll get it released soon!

Kevin</b></font><HR></BLOCKQUOTE>

Kevin, you rock man!!!!!! After you are done with the 1.5 patch, i might have a question for you about UCTF (a mod i am working on). Won't take much of your time, but i don't want to distract you now.

As you possibly know I've been working together with Jason Charles Feyers of Outrage to update the text version of the D3
FAQ to be included in the 1.5 patch in 2002. I'd have to replace some URLs on the links page, other than that the FAQ is ready to be included.

Please mail me so I can send the current version to you to be included the patch. I couldn't reach you by mail. Thanks!

Talkig about cheating, I played around with tablefile, specific entry: "ship yro-gl". Initially I just wanted to replace the GL with a D4GX, then I played around with vauss entry, changed the delay from .1 to .003. That turns slow vauss into a hellfire, it kills hellion in 20 seconds flat. AND it works for multiplayer. That magnum is going down