[Research] Simulating a tank war

I am still looking for multi-agent simulations. Yvan showed me what he did: Tank Wars.

The agents are tank-shaped vehicles equipped with mobile gun turrets. They learn to avoid collisions and fire each other in a two-dimensional maze environment. The tanks' behaviour is controlled by continuous time recurrent neural networks (CTRNN) [Beer 1996] whose parameters are optimized using genetic algorithms.