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Tau Feng

I have done a lot of storyboarding since my days at
Channel Nine starting back in 1982, all the way through my Games Industry
career. I tend to do quick "preliminary" storyboards, rough out ideas,
then either take those to an animatic, or simply start the editing process
with assets on hand. I have never done many "final" storyboards,
usually because I am overseeing the entire project and I move quickly onto
the next step. I am currently doing more of a presentation storyboard
for a local production company and hope to have those examples up here soon.

One of my favorite examples of this type of work was
for the PC title "Rise of Nations" designed by
Big Huge Games
and published by Microsoft Games Studios. I wrote the opening video,
storyboarded it, did an animatic, then it was turned over to
Blur Studios,
who produced the final FMV. I was incredibly pleased with how closely
they followed my animatic, a good experience. Big Huge Games used to
have a nice webpage dedicated to the process, but it is no longer up.

At this point, I am digging through mountains of
papers trying to find more examples worth sharing.