Updated our Journal...

You’ve got to be freaking kidding me!! We just funded in six hours!?!?!

Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.

Our goal is to make great RPGs for you all for the rest of our careers.

I wish it could be a true sequel to Planescape Torment, but even as just a successor... TAKE MY MONEY, TAKE IT, TAKE IT NOW!!!!!!!!!!!!!

I'll miss the Planescape setting, that was half of the appeal for me in PST, I just hope you can recreate that limitless possibility yet ordered and divisible universe it provided. Eg. You knew where Baator was in respect to the other planes, and yet Baator was an entire universe unto itself.

Wasteland 2, Shadowrun Returns, Project Eternity and now Torment: ides of Numenera......and hopefully many more to come......
Behold the dawning of a new age.
An age where we take back what is ours.
An age where a rpg once again does not define itself by the number of items you can farm or how fast you can hit a button but by it´s story and it´s depth.
As it should be.
So Brian and Team......go, show those mainstream-suckers how it´s done!

How could we not throw our money at you guys? We love your work, we love your philosophies, and we love Torment! That game defined a lot of who I am today, more than anything creatively - the work and the time and the creativity you put into that game made me want to strive to become a writer. Bless you guys - we're with you all the way.

I'm definitely happy to see a female PC option, I know my wife will be stoked by this as well. I think the article by Shanna Germain lays it out really well, a totally reasonable, fair and rationale approach.

Yeah, I missed your Kickstarter campaign of Wasteland 2, but i pledged through Paypal, som I am in. And I am proud to be among first 15.000 - your TRUE BELIEVERS. I am from Slovakia, so know, that this gets really worldwide. Thank you.

"Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style"
I feel exactly the same way... I am 32 now and i grew up with games like HerosQuest, Ultima, Elite, and all the hundreds of other singleplayer non-FPS, non-MMO and so on-games.
I 100% agree with you! If you add "FPS-shooter" to the list that would be even 104%! ;)

Sorry that i wasnt within the first 6 hours... It was night over here.

What you guys expected?
- Game in the spirit and world of PS:T
- DRM-Free (Especially! For that move, i would back you alone for that!)
- only 25$ for the digital copy
- No Online-connection needed. Perfect for rainy travel-days or flights/traintravel
- No shooter, as i have seen it 10000x times already

I just wanted to say that while I often end up loving games of this style, they are almost never the kind that I initially want to invest my time and money in.

As I watched the Kickstarter video, I did not feel compelled to back this project. The pitch was cute and well thought-out, but I wouldn't have to be an early-adopter to pick up this game—I could just wait a couple years for the critical reviews to come out and decide then if I wanted to purchase it through the normal channels (especially since it was raising money so quickly that it was guaranteed to be funded without me).

Then Colin started talking. His passion for the story was evident, and it was infectious. I backed it without letting the video finish.

I believe such focus on a powerful story is what has set this project apart from others of its kin. I'd never heard of Torment, and, as I said, I often care little for this genre from afar, yet you've done a tremendous job in selling a conceptual product.

I believe I speak for all my fellow backers who were moved as I was. You have a gem here. Create something beautiful and powerful with our money; we can't wait.

I love the concept art. Now i'm evermore excited I backed Project Eternity and wastland 2. I need to work out how to clone myself so i can get everything done (so many alpha and beta test''s to do.The first game was the first crpg I actually felt emotionally affected by it has stayed with me. Other games have tried to tap tnto that but just beat you over the head with a "this is meant to be an engaging and impactfull moment" stick.

In pst there was no one part you can just rip out and copy and another game will be great it is more than the some of its parts. I'm so glad a worthy successor is being made.

"Almost every article and new game was focused on being an MMO, multi-player or micro-transition based." But that's not what we wanted, which is why we're all incredibly excited about this as you are. Congratulations on reaching the goal! Was there ever any doubt? ;)

Brian, here's hoping you can continue to deliver the kinds of experiences some gamers crave that the market appears to have moved on from. Personally, I dislike MMO and find DRM- micro transactions in particular- extremely distasteful. I have funded half a dozen or more games now through kickstarter and other means. That's over $700 that the likes of which EA will never see. Really looking forward to this and Wasteland 2. I hope you have some other post-apocalypse goodness up your sleeve down the track too!

A heartfelt "thanks", Brian and inXile team. Thanks for bringing back the games I grew up playing and craved to play for years. It shouldn't be a surprise this was funded so quickly. There are many of us out there who really want cRPG's to come back, and you are making it happen.

This is the second Kickstart Project I have ever backed, the first one was Wasteland 2.
I know you guys make great games and I can't wait to be playing both Wasteland 2 and this new Torment game.
Great pitch video btw, I hope you are paying that kid well, he is great.

Found this thanks to a shout-out from the Dreamfall kickstarter. Delighted and not the least bit surprised that this got funded so quickly. Two of my favorite games are getting sequels. I must be dreaming.

ya'll rock. remember the days of Doom, and everything was trying to be a Doom-killer? remember the days of Command and Conquer, and everything was trying to be a C&C-killer? ...there was a small little niche Interplay and Black Isle fulfilled then, and we loved you for it. now is the time of WoW and the WoW-killers... and now is inXile's time to be loved once again.

Kickstarter has been a godsend for the gaming industry. When I supported Wasteland 2 - ages ago it seems now with the speed things happen on the internet - I honestly knew nothing about Wasteland, though I recognized some of the developers. What was more important, though, was this dream of actually funding a game that the players and designers were passionate about without the shadow of big studios breathing down their necks. This is how interactive entertainment should be ... a collaboration between the customer and consumer base, where the prior isn't trying to cheat the later with cheep thrills or gimmicks; a world where games are made because the people involved want to make them.

I am proud to be a small part of this and every other project I've help support on kickstarter - like Prometheus stealing fire from the gods, it's time we gave the power of creation back to the people.

Brian, this investment was a no-brainer. I still own Torment, and have it installed on my PC today. Having seen Monte Cook's design process and knowing his style of fantasy, I didn't have to fret at whether this next project would be worth while.

I suspect you've tapped an entirely new motherload for the CRPG, and I hope that others will begin to take notice of your success.