Screenshots

Overview

This 3D racing game is fully xcode ready and you can easy change the graphics (all PNGs, not sprites) to create a very addictive 3D racing game for all iOS devices.

Easy to Reskin/Re-image

HD/3D Gameplay

Universal code

Extremely Addictive Racetrack Game

SDKs Included & Multiplayer Coded

Social Sharing (TWITTER & FACEBOOK)

In-App Purchase Store Included

NextPeer SDK

Game Center Leaderboards

NEW ADDITIONS!

iOS7

Flurry Analytics

Nextpeer Tournaments

Everyplay video gameplay capturing

Applovin Monetization SDK

Pushwoosh Push Notifications SDK

- (HUGE UPDGRADE!!!!!) Custom Built Music Loader (as IAP) This allows your gamers to use their playlist to race inside the game!

App Source Code Instruction

Source Code Instructions

Here is an assets list of the items you will need to replace. These images can be found in their respective folders within the RESOURCES folder in project files.

SDK ID Replacement

If you wish to add Monetization, analytics & social gaming to the game, you will need to active and replace the ID’s for the following:

Revmob

Chartboost

AppLovin

Flurry

Game Center

Nextpeer (Game Key & Tournament Key)

PushWoosh

Everyplay IDs

Facebook & Twitter IDs

IAP Product IDs

Follow these instructions to find and replace.

Click on the Project folder on the left side of your xcode. Then, click on the search icon and type in the words Revmob. This will pull up all of the placed in the xcode that have revmob scripts. Be sure to find and replace the AppId and Replacement Ids within that code. Once, completed with Revmob, search for Chartboost and change the AppIds for chartboost as well.

For more information on changing and/or adding SDKs, please feel free to email us (email addrees included in the documentation file)

NextPeer (Multiplayer SDK)

To replace the IDs for NextPeer, search for the term NextPeer and find the places on the scripts where you need to change the IDs. You will need to create new IDs for your game at NextPeer.com within their Developer’s dashboard. Just create an account for Free and then ADD a new game to your list, the IDs are generated for you.

If you need further assistance with this process, please feel free to email us for more assistance.

Preparing Game for Submission

Once you have changed the images and the SDK IDs, you will need to change the following to your own profile information.

Go to Building Settings (for both the project and target files) and Change the Entitlements to your Provisional and Distribution that you created in developer.apple.com for the game. If you need help with this, please email us and we will give you more instruction.

Once you have changed the Entitlements, make sure you change the simulator setting to iOS Device (not iPad or iphone)

Then, click on PRODUCT (in the top toolbar of xcode) and Archive to open Organizer. This is where you will be able to submit your game to Apple.

In Organizer, click Distribute to begin the submission process. If you have any problems, submitting, send us your concerns, and we will help you.

there are like 7 cars in this one. and it has an in app store where you can buy (unlock) some of the cars. It would take more coding to make it so the store has other items then just more cars as that was not added to this version. This is the only xcode 3D race game like this that allows you to skin the images without needing a game engine like Unity, which is kinda of nice, but to code something more into it would require you to hire a programmer. I have my team that I can help if you wanted something like that.

I am totally new to this app thing and I see this racing game app it looks awesome and can possibly integrate it with my app. I was using mobile conduit trying it out to do an app for my vehicle blog. But now I think I am interested in this kind of app would be cool. So how does all the modification and uploading to google play works? Does it work with mobile conduit do you think?

No, the game was created with Obj-C and cocos2D frameworks. It is not an android app and the code would need to be programmed to be a cocos2dx game instead to have it become an android app. I am not sure what programming language was used as part of conduit, but I would think it will NOT be compatible with the cocos2D libraries.

Hi.
I am brand new to the world of app creation. It was just today that I heard about buying code vs. having a developer/coder create it. Your racing game stood out to me more than any other I've seen on this site.

But, like I said, I'm new to this. Please answer a question and I think I'll be ready to purchase and try this app thing :)
My question:
I see that your description says that it's easy to re-skin/re-image, but from viewing the demo video, I love the graphics/colors/etc. that are already in the app, so am I required to make changes to the app upon purchase, or can I just give it a unique name and submit it to Apple?

Our Monster Racing game is live in the Apple store. Adrenaline Rush was rejected because of one image that Apple requested we change, so we have to resubmit that one to them for a second review process. But, the code is the same for all three versions (Crazy Racing, Monster Racing, and Adrenaline Rush).

The Developer is saying its Chupa's fault the code isn't being updated on their end.

I've had this problem before and the developer was kind enough to send me a
link to the updated files.

I don't know why there is such a huge problem and Chupa makes everybody jump through hoops not allowing 'contact' but at the same time not providing updated code to the buyers who spend Thousands of dollars on their marketplace.

If you have any doubts or questions regarding the product do not hesitate to make your demand here, so the author can help you. Moreover, writing on the comments area allows us to have a record of the issues and to act in case of any problem.

There is no SDK or references to the above updates in the code. I am familiar with flurry/pushwoosh integration but the other stuff I would like more clarification on as there is no explanation in the documentation provided either.

You need to search for SDK ids for each of those (Applovin, flurry, etc.) and change the IDs with yours. That simple. As for the Music Loader, you need to change the PRODUCT ID for it to yours. That simple.

Is this your first time re-imaging code? DO you know know how to search and find inside xcode? Is that what you need help with?

About us

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Single App License

The single app license allows the use of the purchased item in a project for either
personal or commercial uses, without the payment of any further fees or charges after the initial download
cost.

The Single App License gives you the right to use the purchased items within 1
project of your own or on behalf of a client (commercial, personal, or non-profit).

You or your client cannot offer the item up for resale either on its own or as part of a project.

Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other
collection of files.

What you can do:

You can integrate the component in 1 APP.

You can be distribute it only as a binary only (You cannot distribute Source Code).

Commercial use is allowed.

You can customize the Source Code.

Multiple App License

The Multiple App License lets you use the item in a project that will be sold.

Multiple App License is more expansive than the regular license.

Items purchased under the multiple app license must not be redistributed or resold "as-is".

What you can do:

You can integrate the component in Unlimited projects.

Source code can be sublicensed/distributed as part of a larger project.

Cannot distribute/resold the Source Code “as-is”.

Commercial use allowed.

You can customize the Source Code.

Everything you need to start marketing your App or Game to get more downloads

Now that you have found the way to develop an app cost-effectively and in a short timeframe, have you figured out how do you get your app noticed? How do you get more downloads for your app? Well, we can help you. There are three fundamental aspects prior to releasing your app on the App stores in order to optimize your download rate: ASO (App Store Optimization), Screenshots and a super eye-catching Video for your App.
Fulfilling these three aspects successfully is not an easy-game in such a competitive market, but they are an essential part of your acquisition strategy. Exclusively for the Chupamobile community, we have created the Marketing Pack where our expert marketeers will help you jump in the App business with a professional approach!

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The ASO service includes a complete app description with an attractive, relevant and optimized app title and well researched keywords to reference your app on the app store(s).

VIDEO APP PROMO

The video promo allows you to preview your app by highlighting the great features, the stunning graphics, and any other feature which is worth emphasizing. A video engages your potential customer and helps them better understand how your app works. Additionally, app developers who make Android apps have an additional advantage: the video in Google Play Store is automatically linked to your YouTube channel so every view is accounted for. This has a direct impact on your SEO which further helps the ranking of your app in the Play Store.

PROFESSIONAL APP SCREENSHOTS

The App Store screenshots are a vital aspect when it comes to downloads. To maximize the download rate, a screenshot needs to clearly describe what your app does and it needs to be appealing to the eye.
Our Team of expert marketers and designers will optimize texts and graphics for all devices - smartphones and tablets - meaning they will transmit emotional messages and will always appear crystal-clear.

Reskin and Launch Service

The App Reskin Service is the quickest, most affordable and safest option to bring your app or game concept to life if you do not have any coding skills and/or time to do it yourself.

The App Reskin Service includes the following:

A professional and dedicated project manager throughout the whole Reskin Service

Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)

The best performing ad network(s) fully integrated in your app for monetization purposes

Complete submission on the app store(s)

After sales support

Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

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