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I'm not sure, though he might be referring to the fact that since there is more currency that can drop at higher levels, there is a smaller chance of getting exalteds. However, I would think the quantity bonus on maps would make up for that, since the developers said it was a very small difference.

Think he's saying that it's hard to sell items you find nowadays for much currency. So the people who were rich in exalts or high tier assets before the bubble end up with a gigantic advantage.

So today it's harder to start from scratch and get enough exalts to buy those high tier items, assuming people are asking for 'pure exalts' (something which I've decided never to do, because I hate it)

Chance for exalts is the same in all zones from level 1 to 100. All currency drop rates are static in comparison to each other.

Edit: ha, speak of the devil, my first exalted dropped for me this morning (I've had things drop for me that I've sold for up to three exalts before but never an actual exalt). Anyways some good points made I was not aware of, thanks guys

It's ridiculously tiny. Imagine each time you see something like a Chisel drop at high levels. Well, if you were lower level, that would obviously be a different currency, but it would have the same odds as any random currency drop at that level. In other words, there's a huge chance it would just be a scroll, and a ridiculously tiny chance of it being an exalt. It's a tiny fraction of a tiny fraction, not even statistically significant.

If you are 41 levels above the zone you stop seeing any currency drops including scrolls of identification. For the purposes of this mechanic you are never considered higher than level 68 and there is a 2 level safety buffer. The loss in currency for zones 2-40 levels below your level is linear.

No, if you are 41 levels above the zone you stop seeing any currency drops including scrolls of identification. For the purposes of this mechanic you are never considered higher than level 68 and there is a 2 level safety buffer. The loss in currency for zones 2-40 levels below your level is linear.

Correct. When I said "static in comparison with each other" I mean that while other variables can affect the chance at drops, the individual currency chances will never vary based based on the chance at other currency drops.

But, nevertheless, the chances of finding an Exalted Orb are higher in Twilight Strand. The drop distribution gets shifted in favor of Exalted Orbs because other currencies such as Cartographer's Chisels cannot drop.

This is a very technical and negligible argument, however, though one that had been brought up by Chris.

TL/DR Because the chance to get a Cartographer's Chisel dropped in normal mode is 0%, the chances of getting an Exalted Orb are slightly higher.