Category Archives: G.E.C.K.

Post navigation

In our continuing series of tips for using The G.E.C.K., Fallout 3’s PC editor, Level Designer Jeff Browne put together the following video, entitled “Bunker Kit & Snap to Reference.”

Below is a quick note on the video from Jeff about the video:

Because of the scope of our games, it’s necessary for our artists to build robust, flexible kits that allow us to re-use a relatively small number of assets in a wide variety of combinations. Thanks to these kits, level designers can create unique Vaults, offices or utility areas without the need for specialized art.

Learning to work with a new kit can be a time-consuming and sometimes frustrating process. Kits are composed of inter-locking pieces and it can take a while to get accustomed to the nuances of working with each one. The Enclave Bunker Kit is relatively small, but working with it can be as difficult as the larger kits. In this video, I explain the kit and how it’s to be used. This tutorial will also teach you how to work quickly with Reference Snapping.

Fallout 3 Lead Level Designer Joel Burgess has put up a new video on YouTube to help folks with one of our new features in the G.E.C.K. — orthographic view. Take it away Joel….

Since releasing the G.E.C.K., we’ve seen the mod community get off to a great start on the G.E.C.K. Wiki and forums. Part of this kickoff was a series of You Tube video tutorials, aimed to help getting acclimated with the basics of the G.E.C.K.

Designers use the G.E.C.K. daily when creating content for Fallout 3 and DLC, so there are a lot of workflow tips we take for granted. For example, level designers frequently need to get specific views in the render window. I decided to create a brief video tutorial on the topic to help fledgling G.E.C.K. users as their spaces become more complicated.

Today we released the G.E.C.K. (that’s Garden of Eden Creation Kit) for Fallout 3. As the official editor of Fallout 3, the G.E.C.K. will allow you to create your very own content for the PC version of Fallout 3.

To help you get started, members of the team have put together a wiki for the G.E.CK. Whether you’re new to modding or not, we highly recommend you check out our tutorials, entitled “My First Vault Tutorial Series.”

To go along with the tutorials, we’ve put some helpful videos together to help walk you through the process. Above is the first video on Layout — you’ll find the other eight after the break. Special thanks go out to Rashad Redic, Joel Burgess, Jeff Browne, Jesse Tucker, Phil Nelson and Daryl Brigner for putting these together.

Big news today! In a press release this morning, we announced the official editor for Fallout 3. Called the G.E.CK. (Garden of Eden Creation Kit), PC gamers will be able to mod Fallout 3 to their heart’s content. The G.E.C.K. will be free and available for download next month. More details to come.

We also announced three downloadable content packs for Fallout 3 — beginning with Operation: Anchorage, which will be available for download on Games for Windows LIVE and Xbox LIVE in January. In February and March, we’ll be releasing The Pitt and Broken Steel.

Below are descriptions for all three DLC packs:

Operation: Anchorage — Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.

The Pitt — Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.

Broken Steel — Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

To read the full press release, head over to the Fallout 3 Official Site.