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This is a list of all tradeable items that can give Light components with the effective cost per Light component.

Notes

The formula used to calculate cost per material is

where

GE prices may be inaccurate - we can't really do anything about that

Untradeable items are excluded, with some exceptions

In the table:

The raw chance column is the chance per non-junk material to get Light components when disassembling the item

The Avg. number column is the number of Light components you should expect when disassembling the item; this represents the junk chance and the number of materials in addition to the raw chance. It is listed as a percentage, to reduce decimal places needed.

For example, if an item has an average number of 0.13%, you should expect that you'll get 13 materials in 10,000 disassembles - or 0.13 per 100 disassembles, or 0.0013 per disassemble

The materials per hour column is based upon performing the ideal 3,000 disassembly actions per hour. In reality, it will probably be less due to connection latency, server latency, and human error. The column also makes no attempt to account for buy limits or availability.

The average number and cost is given for no junk reduction by default, but this can be changed with the following drop-down menu (requires Javascript):

Please enable javascript to be able to change the junk reduction used. Until then, the table displays values for no junk reduction only.