Half-Life Walkthrough :

This walkthrough for Half-Life [PC] has been posted at 05 Aug 2010 by jztkizz and is called "Unofficial Halflife FAQ". If walkthrough is usable don't forgot thumbs up jztkizz and share this with your freinds. And most important we have 15 other walkthroughs for Half-Life, read them all!

Walkthrough - Unofficial Halflife FAQ

Page 1

Unofficial Half-Life FAQ
v11.27.1999
By: HQH
E-mail: HQH51
Format: HTML
Viewing area: Maximized window, 640x480 or higher
Searching: For quick result(s) for your desired information(s), use the Find
command in your text viewer and search for it or find the info by looking for
the section number(s) in the table of contents and click on the section
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[TABLE OF CONTENTS]
[1] INTRODUCTION
[1.1] About
[1.2] Accuracy
[1.3] Contact
[1.4] Credits
[1.5] Foreword
[1.6] Notices
[1.6.1] Disclaimer
[1.6.2] Distribution
[1.6.3] Trademark/Copyright
[2] FAQ: HALF-LIFE
[2.1] General
[2.1.1] Audio Music
[2.1.2] CD Key Location
[2.1.3] CD Related
[2.1.4] Configuration
[2.1.5] Console
[2.1.6] Content Control
[2.1.7] Cuts From Game
[2.1.8] Definition Of Half-Life
[2.1.9] Frames Per Second
[2.1.10] Game Engine
[2.1.11] Game of the Year Edition
[2.1.12] Graffiti/Spray paint
[2.1.13] Half-Life Demo
[2.1.14] Half-Life For Mac
[2.1.15] Half-Life Game Launchers
[2.1.16] HL.exe/HLDS.exe
[2.1.17] How Many Levels/Maps
[2.1.18] Linux Version
[2.1.19] Location Damages
[2.1.20] Playing/Recording Demo
[2.1.21] Requirements
[2.1.22] Running Custom Levels
[2.1.23] Screen Shots
[2.1.24] Symmetric Multiprocessing (SMP)
[2.1.25] Weapons
[2.1.25.1] About
[2.1.25.2] Descriptions
[2.1.25.3] Gauss Jump/Fall
[2.1.25.4] Secondary
[2.1.25.5] Underwater Usage
[2.1.25.6] Weapon Calling
[2.1.26] What's My Half-Life Version
[2.1.27] When Installing
[2.1.28] Whole New Game
[2.2] Multi-Player
[2.2.1] Bots
[2.2.2] General
[2.2.2.1] Beginners Information
[2.2.2.2] Cheats
[2.2.2.3] Getting Started
[2.2.2.4] Map Cycles
[2.2.2.5] Models/Skins
[2.2.2.6] Observer Mode
[2.2.2.7] Orange Bar
[2.2.2.8] Talk While Playing
[2.2.2.9] WON.Net
[2.2.3] Hosting Server
[2.2.3.1] About
[2.2.3.2] Half-Life Primary Server
[2.2.3.3] Kick Players Off
[2.2.3.4] LAN and Internet players
[2.2.3.5] Linux
[2.2.3.6] Tracking Statistics
[2.2.4] Lag/Latency/Ping
[2.2.4.1] General
[2.2.4.2] Yahn's Explanation I: Latency Vs. Ping
[2.2.4.3] Yahn's Explanation II: Why HL/TFC Slow?
[2.2.4.4] Yahn's Explanation III: Laggers Creating Lag?
[2.2.5] Modes
[2.2.5.1] Co-op
[2.2.5.2] Deathmatch
[2.2.5.3] Teamplay
[2.2.5.4] Team Fortress Classic
[2.2.6] Options
[2.2.6.1] Internet
[2.2.6.2] LAN
[2.2.6.3] Modem To Modem
[2.2.6.4] Serial
[2.2.7] Proxy
[2.2.7.1] Wingate
[2.2.7.2] Winroute
[2.2.8] Team Fortress Classic
[2.2.8.1] Classes
[2.2.8.2] Maps
[2.2.8.3] FAQ
[2.2.9] Testing Multi-Player Maps Offline
[2.3] Single-Player
[2.3.1] 3rd Person View
[2.3.2] Autosave
[2.3.3] Barneys
[2.3.4] Cheats
[2.3.4.1] How To Skip Level
[2.3.5] Fun Things To Do
[2.3.6] High Jump
[2.3.7] Learn How To Play
[2.3.8] Long Jump
[2.3.9] Man In Blue/G-Man
[2.3.10] Preserving Saved Files
[2.3.11] Saved Games
[2.3.12] Walkthrough
[2.3.13] Who You Play As
[3] HALF-LIFE ADD-ONS
[3.1] Commercial
[3.1.1] Opposing Force
[3.1.2] Team Fortress II
[3.2] Modifications
[3.2.1] Action Half-Life
[3.2.2] Classic Capture The Flag
[3.2.3] Cold Ice
[3.2.4] Counter-Strike
[3.2.5] DMPlus
[3.2.6] Firepower
[3.2.7] Jailbreak
[3.2.8] Kenders That Kill
[3.2.9] Lambda Arena
[3.2.10] Oz
[3.2.11] Rocket Crowbar
[3.2.12] Sven Co-op
[3.2.13] Science and Industry
[3.2.14] Team Fortress Classic
[3.3] Total Conversions
[4] HALF-LIFE EDITING
[4.1] CFG Files
[4.2] Creating Custom Levels
[4.3] Crosshairs
[4.4] Pak Files
[4.5] SDK
[4.6] Worldcraft
[4.6.1] General
[4.6.2] Installing
[4.6.3] Mailing List
[4.6.4] Tutorials
[4.6.5] WC Editing FAQ
[5] HALF-LIFE OFFICIAL RELEASES
[5.1] Extras
[5.1.1] Maps
[5.1.2] Models
[5.1.3] Multi-Player Modes
[5.1.4] Valve Multiplayer Package
[5.2] Patches
[5.2.1] v1.0.0.6
[5.2.2] v1.0.0.8
[5.2.3] v1.0.0.9
[5.2.4] v1.0.1.0
[5.2.5] v1.0.1.3
[6] TROUBLESHOOTING
[6.1] Before Getting Started
[6.1.1] Readme.txt
[6.1.2] Scan/Defrag
[6.1.3] Update Files
[6.2] Bugs/Errors
[6.2.1] Icons Being Moved
[6.2.2] Installing/Running Game
[6.2.2.1] Bad Surface Extents
[6.2.2.2] Can not find 'vids:cvid'decompressor
[6.2.2.3] Cbuf_AddText: Overflow
[6.2.2.4] CD Key
[6.2.2.5] Could not exec 3dfx/opengl/joystick.cfg
[6.2.2.6] Crosshair Messes Up
[6.2.2.7] Dial Up Connection
[6.2.2.8] Doesn't Support Raster Operations
[6.2.2.9] Gfx/shell/btns_main.bmp
[6.2.2.10] Got A Velocity Too Low On Gib
[6.2.2.11] Invalid page fault in module HW.DLL
[6.2.2.12] Kb_keys.lst not found
[6.2.2.13] MCI File Playback:### MMSYSTEM ##
[6.2.2.14] Overflow 350 Temporary Ents
[6.2.2.15] SZ_GetSpace
[6.2.2.16] Unable To Validate CD
[6.2.2.17] Your HL Executable Has Been Modified
[6.2.2.18] Your HL Installation Corrupted/Outdated
[6.2.2.19] Z_Malloc: Failed On Allocation Of xxx Bytes
[6.2.3] LAN
[6.2.4] Multi-Player Mode
[6.2.4.1] .hpk has a bogus # of directory entries
[6.2.4.2] Attempting to connect to Won
[6.2.4.3] Bad Protocol
[6.2.4.4] Can't Swim In Water Using Jump Key
[6.2.4.5] Client.dll
[6.2.4.6] Custom file missing wad3 id
[6.2.4.7] File Mechwine Not On Server
[6.2.4.8] Host_Error:CL_Parseserver Message
[6.2.4.9] Pldecal.wad
[6.2.4.10] Stuck On Elevator
[6.2.4.11] Stuck On Ladder
[6.2.4.12] Using Decal ### Without A Name
[6.2.4.13] Warning: U_Remove on full update
[6.2.4.14] Wonau_w95.dll/Woncr_w95.dll
[6.2.4.15] Wsaenotsock
[6.2.5] Patch/Update Half-Life
[6.2.5.1] Corrupted Installation Detected
[6.2.5.2] Not a valid previous version
[6.2.5.3] Your HL Is v1.0.x.x And You Have v1.0.x.x
[6.2.6] Single-Player Mode
[6.2.6.1] Barney Dies
[6.2.6.2] Stuck/Die On Elevator
[6.2.6.3] Uninstalling
[6.2.6.4] Zoom
[6.2.7] Timedemo
[6.2.7.1] Demo Protocol Outdated
[6.3] CD Key
[6.3.1] CD Key In Use
[6.3.2] Editing
[6.3.3] Lost CD Key
[6.4] Copying Half-Life On CD-R/RW
[6.5] Direct X
[6.6] PC Hardware
[6.6.1] CD-ROM
[6.6.1.1] Audio Music
[6.6.2] Controller/Joystick
[6.6.3] CPU
[6.6.3.1] 3DNow!
[6.6.3.2] MMX
[6.6.3.3] SSE
[6.6.4] Modem
[6.6.4.1] WinModem
[6.6.5] Sound
[6.6.5.1] A3D
[6.6.5.2] Audio Music
[6.6.5.3] EAX
[6.6.5.4] Losing Sound During Gameplay
[6.6.5.5] Repeating Sound Loops
[6.6.5.6] Sound Blaster Cards
[6.6.5.7] Stuttering
[6.6.6] Video
[6.6.6.1] 3dfx
[6.6.6.2] 3DWarning
[6.6.6.3] Blue Water
[6.6.6.4] D3D
[6.6.6.5] Decals
[6.6.6.6] Matrox
[6.6.6.7] Multiple 3D Cards
[6.6.6.8] Open GL
[6.6.6.9] Screen Not Aligned
[6.6.6.10] Slow Menu
[6.6.6.11] Nvidia
[6.6.6.12] Video Tearing
[6.6.6.13] Video Too Dark
[6.6.6.14] Visual Enhancements
[6.7] Virus
[7] PERFORMANCE TIPS
[7.1] Enhance Sound Effects
[7.2] Half-Life Tweaks
[7.2.1] Autoexec.cfg
[7.2.2] Multi-Player
[7.2.3] Parameters
[7.3] PC Tweaks
[7.3.1] Bandwidth
[7.3.2] Windows 9x
[7.3.2.1] Defrag
[7.3.2.2] ScanDisk
[7.3.2.3] Turn Them Off
[7.3.2.4] Virtual Memory
[7.4] Updates
[7.4.1] Drivers
[7.4.2] Half-Life
[7.4.3] PC
[8] INTERNET RESOURCES
[8.1] Forums
[8.2] Utilities
[8.3] Web Sites
[9] HISTORY
CHAPTER [1]: INTRODUCTION
[1.1]: About
Welcome to v11.27.1999 of the Unofficial Half-Life FAQ. v11.27.1999 is the
fourteenth revision. 'Unofficial' means that
this FAQ is not supported by Valve nor Sierra. FAQ stands for: (F)requently
(A)sked (Q)uestions.
Revision classification works something like this: it goes by the date. Plain
easy and simple. Forget about v1.xxx to v2.xx. Those are just a hassle to keep
up. I rather use the date as the version of the document. Date versions are
easier to keep up with, because it's easy to tell when it was released and from
what date it was.
This is how it's laid out: v.... Isn't that easy? The version
denotes the date, in which tells you that every information in this FAQ document
is as accurate as possible, up to that date, which is the version.
This HLFAQ is and shall be updated regularly on a regular basis on my terms of
when it should be updated. The only time that this HLFAQ would be necessary to
be updated, would be when a patch for Half-Life would come out. Always expect
the HLFAQ to be updated a few days after the patch is released. I need a few
days after the patch is released because I want to gather as much information or
if there are anything needed to be said about the patch.
This FAQ was done from resources of the U.S. (English) version of Half-Life and
Windows 98. Some parts of this HLFAQ would vary in platforms and countries.
Beware for those of you that do not live in the U.S.A. Some parts may not apply
to your country, nor do I not note about it. Proud to be made in the U.S.A.
Any following updates to this HLFAQ can be access at:
http://members.xoom.com/HQH51/ Please always check to see if there's an updated
version of this HLFAQ as I tend to add more solutions and information about
Half-Life.
[1.2]: Accuracy
I'm trying to be correct and accurate as possible. Please don't hold me for
accuracy, because everybody has to make some mistakes sometime in their lives.
If you have any information, or any further information on what is in here, then
please provide them to me and I'll be sure to place them where they should be
and for accurate future reference.
If you find any instructions wrong or solutions that are incorrect, then please
let me know. I pulled these solutions that were found on the internet and other
resources, so don't hold me for accuracy. These solutions are provided as is.
Also remember that every information found in this HLFAQ is as accurate when the
FAQ was published. So anything found after the HLFAQ's release would not mean
error in the HLFAQ. The HLFAQ just needs to be updated.
[1.3]: Contact
If you have any relevant information to contribute, then please provide me with
the best grammar, and understanding English so that I could place them where
they should be and for accurate future reference. Any submitted information will
be under review and be kept as my own property. Please only send legitimate
answers. I don't want rumors or false solutions in this HLFAQ. Only valid and
correct solutions to the problems.
If you have any questions related to Half-Life and its solutions from this
HLFAQ, I would be sure to answer any, if I can, with my knowledge in certain
parts that is, what is limited to my experiences with the game and its solutions
given. But please try what solutions are given in this HLFAQ first before coming
to me. Don't be surprised if I say that the solution is in the HLFAQ. So, read
this HLFAQ before asking any help from me.
I do not do the following, but not limited to:
-give walkthroughs/help with single player mode, because it's been a long time
since I played it
-give any CD-Keys, so go buy the game
-make any mods/levels for you, so learn how by your own
-send Half-Life to you, so go buy the game
-answer any mods, like TFC, etc... questions, so visit their mod site and bug
the authors
-answer Opposing Force questions, as I do not have the add-on pack
Also, I would not give out "direct" acknowledgements or credits to solutions
given. Please read section 1.4 to find out why. Even if you say 'give me
credits' in any message sent to me, I will not give you direct credits. Don't
bother doing this.
Last but not least, any comments/suggestions for the author is acceptable
(hopefully not a lot of flames/threats). No SPAM please. Also, messages have to
be in English for me to understand of course. Anything other than English will
be trashed.
My e-mail addresses are:
HQH51@aol.com (primary; use this prior to secondary e-mail address)
HQH51@hotmail.com (secondary; if primary address no longer available)
You could also reach me at this newsgroup: alt.games.half-life
For e-mailing me, it is wise to email to both of my accounts to make sure that I
may get your e-mail.
[1.4]: Credits
Credits go to most of the people on alt.games.half-life and many other different
sources on the internet. Also, a big credit goes to Valve for creating a kick
ass game for PC and Sierra On-Line for publishing it. And last but not least,
anybody who contributed to this FAQ.
You see, I can't really give "direct" credits to people who gave me solutions or
help me out on the HLFAQ. Because I'm taking precautions not putting down names,
because if I do, there will be people who would send in solutions already, when
someone else already gave me the solution, and when I do publish the HLFAQ, they
would wonder why they aren't getting the credits that they deserve. So that's
why the above says it all about giving out credits.
All I want for me is credit on gathering all these information and putting it in
the HLFAQ. That's it. I don't want to claim most solutions found in this HLFAQ,
because most of them aren't mine.
[1.5]: Foreword
Please read through the whole HLFAQ if possible. You might not know until you
try something on accident and fix things that make Half-Life all better. You'll
never know until you find out. This HLFAQ is on its fourteenth revision. Also I
might add that around this time, it's Half-Life one year anniversary. An add-on
pack is also released - Opposing Force.
[1.6]: Notices
Just a few words of notices.
[1.6.1]: Disclaimer
The purpose of this FAQ is to aid the public regarding questions about Half-
Life, by Valve. In no way should this promote suicidal, killing others, killing
in any other fashion, or result to violence.
I, the author, claims no responsibility what so ever, if anything from this
HLFAQ corrupts, damages, screws up, faulted with, created errors, or do anything
else that harms your computer, creating data lost, or anything with you or with
the world for all I care, I claim no responsibility!
[1.6.2]: Distribution
I. Sending copies
A. The copies are exact and complete
B. The copies give credit to the author
C. The copies are in the original form
II. Distributing this work
A. Remains original from work and should not be edited
B. Does not charge a fee for copying or distribution
III. Distributed form includes the author's notes and information
A. The distributed form is not in any magazine or within software
(permission may be obtained from author)
If you have any questions about distributing this HLFAQ of any kind, don't wait
on it - contact me. We'll discuss it.
[1.6.3]: Trademark/Copyright
Half-Life:
(c) 1998 Sierra On-Line, Inc. or Valve L.L.C. All rights reserved. (r) and/or
(tm) designate trademarks of, or licensed to Sierra On-Line, Inc., Bellevue, WA
98007. This product contains software technology licensed from id Software, Inc.
("id Technology"). id Technology (c) 1996-1998 id Software, Inc. All rights
reserved.
FAQ:
Me, myself, and I, the author of this FAQ!
CHAPTER [2]: FAQ: HALF-LIFE
If this HLFAQ doesn't provide you the solution you're looking for, you may try
at these websites:
Won.net's Trouble Shooting Guide
Sierra's Tech Support Knowledge Database
PC Game's Half-Life FAQ
[2.1]: General
Half-Life was released around Thanksgiving of 1998. It was named game of the
year. The game is great, especially the single player mode.
[2.1.1]: Audio Music
Half-Life has some cool sound tracks on the CD. Sound tracks are playable from
track 2 through track 28. Most of them are just background sound FXs, but there
are some that are techno like music. Audio tracks 15 and 25 are one of the best
ones. Try those tracks. You'll love them.
[2.1.2]: CD Key Location
If you're looking for the CD Key for Half-Life, the CD Key is on the back of
your Half-Life's jewel CD case. It's a 13 digit
number in this format: xxxx-xxxxx-xxxx. It runs down the side vertically. The CD
Key is printed on a King Quest advertisement. For foreign countries, some are on
a sticker. If you find that you do not have the CD Key anywhere found on the
jewel CD case, return the game back immediately and get yourself a new copy and
this time, you should get one with a CD Key included.
[2.1.3]: CD Related
How many CDs does Half-Life come in?
-Was rumored to be two, but only one CD. Valve compressed the files so that it
can fit all under one CD.
Is there any pirate protection?
-Yes, there are two kinds: CD check and CD Key.
How much space does the game takes up?
-Full installation; about 366 MB on FAT32 or 460 MB on FAT16. There are no other
alternatives. If you don't have at least 500 MB of free space, then you're
doomed and "Shit Out-of Luck" (SOL). I say 500 MB free space, because take the
save games into account, which the save games are over 1 MB per each saved games
and add-on maps in the near future for downloads. See what I mean?
What's installed on my HDD?
-Everything except for the music sound tracks.
Is there any options to cut down the installation? It takes up too much space!
-No. No options are given. Full installation is the only option. But you can
remove some of the movie files that are useless (well, sort of) in the Half-Life
folder. Dig deep in all of the folders in Half-Life and look for any files that
has an extension of .avi or .mpg. Those are the movie files. There should be
about four of those movies taking up a lot of space. Delete them.
Can I share the game with my fellow friends?
-Yes and no. Yes: You can if you want to. No: If you do, and if your friend
tries out the multiplayer part of the game, then you're SOL,because you can't
play because your friend just stole your entire internet access identification
for Half-Life.
Once I install the game, do I need the CD to play?
-Yes, it checks the CD if it's there, and if you're gonna play audio music from
the CD (not sound effects), then you need the CD. The only time that you do not
need the CD is playing multiplayer mode.
Does multiplayer mode require the CD?
-No, you can play without the CD. No patches required to do so.
Is there background music for Half-Life?
-Yes there is, but only at certain times. It doesn't play background music in
loops. Certain spots can only call on the background music, and it won't loop.
So, you will only get to hear it once, and it'll all go quiet again.
[2.1.4]: Configuration
To configure Half-Life, launch Half-Life-> Configurations-> Controls. If you
edit a file called config.cfg (v1.0.0.9+), then do not do it anymore. Half-Life
regenerates that file every time Half-Life is executed. You will lose everything
changed in that file. See section 4.1 for further details.
[2.1.5]: Console
To be able to use the console in Half-Life in single player mode, you must do
one of the following:
1. Start Menu-> Run-> type in: :\\Hl.exe -console
x=HDD
hl dir=Where Half-Life's directory resides in
2. Create a shortcut of Hl.exe, then-> (right click on the created shortcut)
Properties-> Shortcut tab-> Target box-> put in " -console" after hl.exe.
Example: hl.exe -console
3. Update the game to at least v1.0.0.9 and the console option will be listed in
the main menu.
4. Update the game to at least v1.0.0.9 and go to Start Menu-> Programs->
Sierra-> Half-Life-> Half-Life Console.
After enabling the console, you could access the console throughout the game by
pressing the [~] key (near the [Esc] key). In a multiplayer game, the console is
already accessible. Just hit the [~] key and it should bring down the console.
For some foreign country keyboards, try the [`] key, next to the [1] and [Esc]
key.
To get more information on the console, visit:
http://halflife.pcgame.com/console.htm
To assign another key to access the console, issue this command in the console:
bind "" toggleconsole
[2.1.6]: Content Control
Are there people out there that feel that your kids shouldn't be influenced by
all these blood and guts or if you feel that some of the aspects of Half-Life
may not be appropriate, then do the following to reduce the violent visuals in
Half-Life: Launch Half-Life-> Configuration-> Content Control-> Check the box
'Active content control' and put in a password. Make sure you know the password,
or you may need to uninstall the game to remove the content control.
[2.1.7]: Cuts From Game
When Half-Life was released, some of the models and weapons that were found in
reviews on the internet didn't make it. They were cut at the final version, but
still embedded in the game, but not all the way finished. Here's a quick look at
some of what was cut out from the game: http://www.contaminated.net/half-
life/lifeforms3.shtm
[2.1.8]: Definition Of Half-Life
Half-Life can be defined as: the time required for half of a sample of
radioactive atoms to decay. For an example: The radioactive isotope Iodine
([mass]131/[atomic #]53) of 1 gram, has a half-life of 8.07 days period. So,
starting off with 1 gram, there is no half-life (0 day). After one half-life
period (8.07 days), Iodine is now only .5 gram. After two half-life periods
(16.14 days), Iodine is now only .25 gram. This process keeps repeating on and
on... The time increases as the mass of the radioactive isotope shrinks. Half-
life of radioactive ranges from seconds to many years. All radioactive samples
have different half-lives.
[2.1.9]: Frames Per Second
There are a few ways to get frames per second (fps):
1. During mid game, type the following in the console:
developer 1
host_speeds 1
This should provide real-time fps during game play.
2. Use the -gamegauge parameter. Check it out in section 7.2.3 Parameters. It
will tell you how to use it.
3. Record a demo or get one, then within the console, type the following: gg
Do not type the demo's name with the three letter extension. Just the file name,
that's it. Check out section 2.1.20 to know how to record your own demo.
[2.1.10]: Game Engine
Valve originally licensed the source for Quake from id Software and they began
working on that code around October of 1996. Between that time and the time they
finished Half-Life in October of 1998, they modified/removed/created something
like 70% of the code.
[2.1.11] Game of the Year Edition
The only difference with the original version of Half-Life and the Game of the
Year Edtion of Half-Life is the program's version, a redesigned box, the TFC
mod,Edition and the inclusion of Worldcraft v2.1 beta. The program version of
GotYE is at v1.0.0.9, while the original program version is at v1.0.0.5. The
only reason to buy this game is for people who haven't bought the game and save
time downloading a 20 MB patch (you have to do so on the original version,
because it's at v1.0.0.5). The GotYE is patched up to v1.0.0.9, but it doesn't
stop there. You will be required to download other patches if you want to play
multiplayer that is. The current version of Half-Life is at v1.0.1.3.
Note that some versions of Game of the Year maybe at v1.0.1.1. To check what
version you have currently with Half-Life, see section 2.1.26.
[2.1.12]: Graffiti/Spray paint
Is it true?
-Yes it is.
How many times can I spray paint?
-Once per life in multiplayer, then every frag that you get, you can spray paint
again. Also can be spray painted more than once if the server sets the
decalfrequency from its defaulted 30 seconds value. Defaulted every 30 seconds,
you can spray paint again after ever 30 seconds. For single player mode, it's
how much decalfrequency is set to. To check this out, type this in the console:
decalfrequency and whatever number goes after the command is the numbers of
seconds to delay for the next spray paint action to be available.
Example: decalfrequency 1
This means that you can spray paint after every 1 second.
Can I make my own graffiti?
-Yes, please refer to the readme.txt for instructions.
I see people with cool graffities. Can I use their graffities?
-Yes it can. There's a decal ripper that at:
http://www.planetquake.com/dl/dl.asp?half-life/decal-model/drip.zip
Sometimes I spray paint and the image is reversed or flipped upside-down.
-The reasons is how the textures of the wall/floor/ceiling are arranged and
aligned in the game. You got to put up with it. Nothing can be done.
Can I change the time on how long I can spray paint again?
-For single player, just drop down the console and type this in: decalfrequency
xx
Where xx = how many seconds delay do you want it to be before you can spray
paint again. Example: decalfrequency 1 This means that you can spray paint after
every 1 second. For multiplayer, the server can only set how much decalfrequency
can be.
[2.1.13]: Half-Life Demo
There is currently a demo released for Half-Life. The only demo that there is of
Half-Life is Half-Life: Uplink. You can get the demo at the following places:
http://www.planethalflife.com/dl/dl.asp?planethalflife/hluplink.exe
ftp://ftp.sierra.com/pub/demos/pc/hluplink.exe
ftp://ftp.pcgamer.com/demos/hluplink.exe
Please be aware that the demo is about 48.5 MB (about 50,872,079 bytes), and
would consume a lot of time downloading. It is also easy to get the demo
corrupted, so be prepared to re-download it again if it's necessary. The demo
needs less than 100 MB to be used when installed (about 89.1 MB on FAT32).
The demo is done by PCGamer and Valve, and it takes place after Half-Life's main
settings (the retail game that is). Cheats can only be fully usable if you use
the lite (down below) version. For the demo version, there are some cheats that
you can use like getting the weapons that only appear in the version, like the
MP5, etc.
If you're looking for a walkthrough for this demo, here's a link to a
walkthrough for this demo:
http://home.earthlink.net/~thrawn1/Uplink_walk_thru.htm
If you have the full retail version of Half-Life, and want to play the new
levels from the Half-Life: Uplink, then here's a 3.7 MB
download instead of the 48.5 MB (lite version). Note: you must have the full
version or it won't run. Here's the link:
ftp://ftp.game1.com/pub/randy/misc/uplink_lite.exe
Here's the storyline for this demo:
Set 48 hours after the containment failure at the Black Mesa Lab, Half-Life:
Uplink finds Gordon Freeman attempting to manually adjust the uplink tower so he
and some scientists can reach the lower level of the compound. Along the way, he
faces all sorts of horrors...
[2.1.14]: Half-Life For Mac
Bad news. After the announcement of a Macintosh version of Half-Life being
developed, the Mac version of Half-Life has been canceled. Read the original
announcement:
From: Gabe Newell
There's been a lot of speculation about Half-Life for the Macintosh - its
feature set, its compatibility with the PC version, and so on. Andrew Meggs at
Logicware has been doing a good job on the port, and it's mostly done. At this
point we've spent a bunch of money on the Mac product and have spent a lot of
time thinking about what we need to do to make sure Macintosh users are happy
with it when it ships.
Which is why we are canceling the Macintosh version of Half-Life.
When we started Mac Half-Life, there was a lot of optimism about the opportunity
for Macintosh games. As someone who worked on Macintosh software starting in
1983 before the 128K Mac had shipped, it was pretty exciting to think that there
was going to be a resurgence in the Mac gaming market.
However, as we got closer to shipping the product and reality set in, it was
increasingly obvious that in order for us to break even on the Mac version, much
less be profitable, we were going to have to cut some corners. OK - I guess we
won't have Team Fortress Classic available at shipment. Maybe people will accept
it if we update them with TFC later. OK - I guess I understand why we don't have
an automatic update facility. Maybe people will accept that they have to
manually update. OK - I guess I understand why we might carve out a separate
multiplayer space for Mac users from PC users because of the on-going
interoperability issues. Maybe that won't be the disaster I think it will be.
But the more I thought about it, the more I felt that this was nonsense. Our
existing Half-Life customers are really happy with us. They were happy with the
original game, they were happy when we released TFC, they were happy with our
on-going investment in Half-Life, and there's even more coming for them in the
next couple of months. They are happy because we do our best for them, and
that's what they expect from us in the future. Given the realities of the Mac
gaming market, our Mac customers were always going to be mad at us. They were
always going to be second-class customers where we couldn't invest to the same
degree in the Mac version as we did elsewhere. I don't want to be in that
business. I would much rather we just eat the money we've spent so far than take
money from Mac customers and short-change them.
It's disappointing to me on a personal basis that we won't ship Half-Life for
the Mac. Everyone here, and I'm sure the people at Logicware are disappointed.
The Mac gamers who were looking forward to Half-Life are undoubtedly
disappointed as well. However that's a lot less disappointment than what would
have happened if we had tried to get Mac gamers to accept second-class treatment
on an on-going basis.
Gabe
Here's the original announcement of Mac version of Half-Life being developed:
Macintosh Half-Life Press Release
SIERRA STUDIOS TO DELIVER BEST-SELLING HALF-LIFE TO THE MAC
BELLEVUE, WA (April 23, 1999) -- Sierra Studios(tm) announced today their hit
game Half- Life will be available for Macintosh gamers this fall. Originally
developed by Valve Software, the Macintosh version of the game will be developed
by Southern California-based Logicware, recognized for Macintosh gaming
development and well-known for working with some of the top computer game
publishers in the industry. "The PC version has sold nearly one million units
worldwide - bringing Half-Life to the Mac is a natural next step, especially
since there is such unwavering devotion in the Macintosh gaming community," said
Jim Veevaert, director of marketing for Sierra Studios. "We are excited to be
working with a company like Logicware that has such a strong reputation in the
Mac gaming market." Half-Life combines the visceral action of legendary action
games like Quake with great storytelling in the tradition of Stephen King. Named
Game of the Year by 40 publications worldwide, it is by far one of the most
popular first-person action thriller games on the market. More information can
be found at www.gameoftheyear.com.
Logicware was formed in 1995 to create fun, cutting edge games for computers
and console systems. Founded and run by entertainment industry veterans,
Logicware has developed a multitude of original titles and conversions on a
variety of platforms. In late 1997, Logicware began publishing games for the Mac
OS. Logicware is now one of the premiere game publishers for the Macintosh
market. Logicware is located east of Los Angeles in Covina, California. Sierra
On-Line, Inc. is one of the original developers and largest worldwide publishers
of interactive entertainment and productivity software. Sierra is comprised of
five brands: Sierra Attractions(tm), SierraHome(tm), Sierra Sports(tm), Sierra
Studios(tm), and Dynamix(tm), a Sierra Company. Sierra is a division of Havas
Interactive, whose holdings also include Knowledge Adventure(r), Blizzard
Entertainment(r) and WON.net(tm).
[2.1.15]: Half-Life Game Launchers
Here are some game launchers that are offered for Half-Life. Some of these game
launchers contain more special options than others. These are all sorts of
launchers. Be sure to visit all of them to know what they are. Here they are:
http://halflife.gameplex.net/hlfe/
http://prax.halflifehq.com/
http://www.contaminated.net/hlsad/
http://www.planethalflife.com/degraz/
http://www.planethalflife.com/hlgl/
http://www.planethalflife.com/hlhelper/
[2.1.16]: HL.exe/HLDS.exe
HL.EXE = Half-Life main game program that you use to play the game.
HLDS.EXE = (H)alf (L)ife (D)edicated (S)erver for multiplayer hosting program
only.
[2.1.17]: How Many Levels/Maps
Straight off from the CD:
-96 maps for single player mode
-8 maps for multiplayer mode
-7 maps for hazard course mode
Single player levels (17 of them in order):
1. Anomalous Materials
2. Unforeseen Consequences
3. Office Complex
4. We've Got Hostile
5. Blast Pit
6. Power Up
7. On A Rail
8. Apprehension
9. Residue Processing
10. Questionable Ethics
11. Surface Tension
12. Forget About Freeman
13. Lambda Core
14. Xen
15. Gonarch's Lair
16. Interloper
17. Nihilanth
[2.1.18] Linux Version
There is only a Linux version of the server side of Half-Life. No clients have
been available. To check out the server side program for Linux, visit section
2.2.3.5 for further details.
[2.1.19]: Location Damages
Half-Life offers location damage. Head shots counts more and damages more than
any other body parts. It would take less shots to kill if shot in the head.
Shoot anywhere else, it would take more to kill. Location damage are: head,
arms, legs, and chest. Head shot beats the chest shot beats the arms and legs
shots. So aim for the head to take more damage! Head shot counts three times as
much. Everything else to the body is one times the damage. Location damage is
provided in single player and multiplayer mode. So take advantage of the
location damage.
[2.1.20]: Playing/Recording Demo
To record a demo, type this in the console: record . The filename part
is anything you wish to call the demo as. It is best to have it under 8
characters. To play the demo, type this in the console: timedemo
If there's a custom made timedemo that you want to use, then put the timedemo
under the \Half-Life\Valve\ folder and then do the above to play the timedemo.
If you are using the timedemo to tell how much fps your computer is pumping out,
visit section 2.1.9.
For any other mods that the timedemo was recorded in, that's where you find it.
Say, you recorded a timedemo from TFC. The timedemo of the TFC session can be
found under \Half-Life\TFC\.
Any timedemo found on the internet or where ever available, only the timedemo
that was recorded under Half-Life can only be played back under that original
version. Say I recorded a timedemo under v1.0.0.6 for Half-Life. Only v1.0.0.6
can play back that timedemo only. No other version of Half-Life can play them
back.
Any timedemo that was recorded on a analog connection or any connection that has
very high latency on the internet, there will be apparent skips/jumps when
played back. People with very low latency should be able to record fine.
With v1.0.0.8 patch, the timedemo option is corrupted and can't be used. Upon
running the timedemo, at the end of the timedemo, Half-Life would crash, and
dump you back out on the desktop, and perhaps a GPF (General Protection Fault)
error message. So be warned, timedemo won't work with v1.0.0.8 only . Other
versions would work, but not with v1.0.0.8. Getting the latest patch, v1.0.0.9
or higher, the timedemo should work.
With v1.0.1.0 patch, the option to play back single player timedemo is not
available and will return an error stating that the map is different from the
server.
[2.1.21]: Requirements
Minimum:
~~~~~~~~
Windows(r) 95, Windows 98 or Windows NT 4.0
Pentium 133+, 24 MB RAM
SVGA, high color (16-bit)
2x CD-ROM drive
Windows-compatible sound card
Mouse, keyboard
Preferred:
~~~~~~~~~~
Pentium 166+
32 MB RAM
3D accelerator card (Open GL or Direct3D)
Multiplayer:
~~~~~~~~~~~~
32-bit Internet Service Provider (ISP)
28.8+ modem or LAN
[2.1.22]: Running Custom Levels
To run custom made user maps like single player made levels, do the following:
1. Place the .bsp file(s) into :\
Example: hl.exe +map crossfire
Note: leave out the .bsp file extension, it's unnecessary.
Note: the maps used in the examples are multiplayer maps. Just use the actual
names of the single player maps. Note 2: when playing the single player made
levels, beware that you may not get the HEV/HUD on your screen. You may actually
need to find the HEV suit somewhere in the level somewhere. But there are levels
made that you may not use the HEV/get HUD.
[2.1.23]: Screen Shots
To take screen shots during mid game in Half-Life, all you need to do is hit the
key [F5]. However, you can take unlimited screen shots depending how much free
space you have where Half-Life is installed. There are pictures that take around
300 KB to a few MBs or so depending on what Half-Life was rendered in. Software
mode provides small file size pictures while Open GL/D3D are big file sized
pictures. You can find the pictures dumped under \Half-Life\ folder.
[2.1.24] Symmetric Multiprocessing (SMP)
For those people who runs SMP, Half-Life does not take any advantages. Half-Life
was not coded to take in any SMP instructions.
[2.1.25]: Weapons
Here are some information on the weapons in Half-Life. By the way, there are
reloading action, so there's some realistic to reloading ammunition into these
weapons. If you happen to switch to a different gun when it's out of shells, and
you come back to the weapon again, you got to reload it.
[2.1.25.1]: About
How many weapons are given in the game?
-14 weapons to choose from, to be exact.
What are the weapons?
-357 Magnum
-9mm hand gun
-Crossbow
-Crowbar
-Egon (gluon gun)
-Gauss (tau cannon)
-Hand grenade
-Hornet gun
-MP5
-RPG
-Satchel
-Shotgun
-Snark
-Tripmine
[2.1.25.2]: Descriptions
-357 Magnum: One powerful revolver hand gun
-9mm Hand gun: Basic pistol
-Crossbow: Bows and arrows, felt tipped explosives (multiplayer only)
-Crowbar: What it sounds like and says
-Egon (gluon gun): Bluish hosing lightning gun
-Gauss (tau cannon): Yellow radiation shard shooter - could 'rocket jump', acts
like a rail gun and could shoot through walls
-Hand grenade: What it sounds like and says
-Hornet gun: Shoots out hornets
-MP5: A sub machinegun with grenade (M203) launching capabilities
-RPG: (R)ocket (P)ropelled (G)renade launcher with laser guided assistance
-Satchel: Just like a pipe bomb, and could be detonate anytime
-Shotgun: Pump action shotgun, also a double shotgun, two in one style
-Snark: A small creature that attacks living creatures
-Tripmine: A laser trip mine
[2.1.25.3]: Gauss Jump/Fall
Gauss jump is a term that is given to how the Gauss gun can be used. Just like
the 'rocket jump' from Quake x series, Gauss jump is actually the same thing,
except that it's not done by a rocket launcher, but the Gauss gun instead.
All you have to do, is grab the Gauss gun, charge up the gun by holding down the
alternative fire (secondary fire) key down, letting the gun charge up to 9
cells, look at the floor, and release the payload and up you go! The difference
with Gauss gun, is that you don't really need to jump at all, like the rocket
jump in Quake x series to get even higher elevations.
The Gauss jump can only be used in multiplayer. Beware, the Gauss jump does not
give you damage, like the rocket jump does in Quake x series does. But the only
damage that you're going to get from this Gauss jump is, when you fall down from
that great heights that you just achieved.
Gauss fall just means charge up the gauss gun via secondary fire and when you're
about to fall and hit the ground hard and lose life, you would fire into the
ground, giving you an air break and fall down safely and lose no health.
[2.1.25.4]: Secondary
Here are some secondary firing using these weapons:
-357 Magnum: zooms in (only in multiplayer)
-9mm Hand gun: rapid fire
-Crossbow: zooms in
-Gauss: charge up to 9 cells and fires in straight beam
-Hornet gun: rapid non-heat seeking style
-MP5: grenade (M203) launcher
-RPG: laser guide assistance
-Satchel: lay down another satchel
-Shotgun: double barrel shotgun style
[2.1.25.5]: Underwater Usage
Here are some weapons that work under water:
-9mm hand gun
-Crossbow
-Crowbar
-Hand grenade
-Hornet gun
-RPG
-Satchel
-Tripmine
[2.1.25.6]: Weapon Calling
Weapons are divided into five sections. They are bound to the numbers from 1-5
on the keyboard. The five sections are as followed:
1: Crowbar
2: Pistol; 357 Magnum
3: MP5; Shotgun; Crossbow
4: RPG; Gauss; Egon; Hornet gun
5: Hand grenade; Satchel; Trip mine; Snark
To access the weapons, press the number x amount of times to cycle through the
collection of weapons to select what you want. For an example: If you want to
get the 357 magnum, press the number 2 twice to access the 357 magnum.
[2.1.26]: What's My Half-Life Version
Here are some ways to check what Half-Life version you are running:
1. Go to where HL.exe exists (default at C:\Sierra\Half-Life\). Right click on
the HL.exe and select Properties. Select the Version tab. In the Item name box,
select the Product version. It will then display the version number to the right
box under Value.
2. Go into the console of Half-Life and type in: version
3. In the console up in the right hand corner, it will tell the version of the
game.
4. In the main menu down in the lower right hand corner, it will tell the
version of the game's version. (v1.0.1.3+)
Note: If you bought the original Half-Life, the version is at v1.0.0.5. If you
bought Half-Life: Game of the Year, the version is at either v1.0.0.9 or
v1.0.1.1.
[2.1.27]: When Installing
Check out section 6.2.2 for information on installing Half-Life.
[2.1.28]: Whole New Game
The game could be played over again by extracting out a file called skill.cfg
from the pak0.pak. Get the editor that would extract this file at:
http://www.planetquake.com/qped/. Getting this file would allow you to change
the damage and the health of all the weapons and enemies in the whole game.
[2.2]: Multi-Player
Here are some multiplayer information.
[2.2.1]: Bots
Bots, shorten from robots, are AI (artificial intelligence) controlled by the
computer. These are virtual opponents that you can play against in multiplayer
mode offline (not being on the Internet). This means that you can play
multiplayer mode without being on the Internet, since you now have virtual
players to play against. For now, currently, the bots available are only known
to work for deathmatch. No mods (like TFC, Counter-Strike, etc...) have bots
yet.
There are currently some bots. Here are the site to get these bots:
http://www.contaminated.net/phineas/ - The Phineas bot
http://www.telefragged.com/thefatal/jumblow.shtml - The Jumbot bot
To check out on the developers of bots, check out these sites:
http://www.botepidemic.com/bots/halflife.shtml
http://www.contaminated.net/hlbc/
[2.2.2]: General
Here are some general information about multiplayer mode for Half-Life.
[2.2.2.1]: Beginners Information
It is advised that you venture through Half-Life multiplayer menu and set up
your configurations. Also, using the Quick Start for Internet Games can be
useful for the first few times before you advance to using the in game server
browser.
[2.2.2.2]: Cheats
You can cheat in multiplayer mode, granted that you're hosting your own server.
You need to enter in sv_cheats 1 before starting the game, or switch maps to
take the cheats into affect. You can use the regular cheat codes for single
player mode in multiplayer mode. The only codes that won't work would be the god
mode and noclip mode.
[2.2.2.3]: Getting Started
To get started for multiplayer mode, it is advised that you go through the Half-
Life multiplayer menus and set up your configurations. Also, create a cfg that
has some multiplayer tweaks for online. See section 7.2.2 for multiplayer
tweaks.
[2.2.2.4]: Map Cycles
There is a file called mapcycle.txt in your \Half-Life\Valve\ directory.
Whenever hosting, edit this file and put in whatever maps you want it to rotate
after a certain limit of the level to end going to the next map.
[2.2.2.5]: Models/Skins
Bundled with Half-Life, Half-Life offers you five choices to pick which models
should represent you in multiplayer: Scientist, HGrunt, Helmet, Gordon, or Gina.
The default is on Gordon or Helmet. To pick others, make sure you hit
previous/next to see what you like to pick.
A model is like a human being. A skin is like the clothes for the human being.
Models are edited and change its polygons around. A skin is just like some
clothes for the models. So try not to confuse the two. A model is a few hundred
KBs big, and the skins a few KBs.
If you downloaded models, and use them in multiplayer, then youneed to know
this: if other people have the model that you have and currently using, then
they can see you. If the opponents don't have the model that you got, then they
see you as some other kind of model, replaced by the five originals if they
don't got the model that you're using.
To manually install models/skins, create a directory named after the model/skin
under \Half-Life\Valve\Player\
To know how to make skins, then go to http://www.contaminated.net/wavelength/
To view the models from a program instead of doing a test run in a LAN game, go
here and get the program:
http://www.swissquake.ch/chumbalum-soft/hlmv/index.html.
If you want to learn how to create models, go to
http://www.planethalflife.com/coldfusion/tutorials/intro.htm
By the way, you'll be required to have some 3D program, especially 3D Studio Max
(More than $3000). But if you don't have 3D Studio Max, then you can get
Milkshape 3D at: http://www.swissquake.ch/chumbalum-soft/
[2.2.2.6]: Observer Mode
The only way to be in observer mode is to have the server to set the command
"mp_forcerespawn 0" (no quotes, and it's a zero). If the command is set to 0,
then all you need to do to get into observer is to die. After dying, don't press
anything. You will then be shifted to an observer view. There's no way to move
throughout the map, so you're stuck in one spot to view action.
[2.2.2.7] Orange Bar
That orange bar that you see under your health when first time logging into the
server to play means that you're downloading other people's decals. You can
disable by going to section 7.2.2 and check it out.
[2.2.2.8]: Talk While Playing
Here are two great programs to use during gameplay:
1. Roger Wilco: http://www.resounding.com
2. BattleCom: http://www.shadowfactor.com
These two programs add new strategies to online gaming. This allows you and your
buddies talk while playing, transmitting voice and hear the warnings faster than
typing the warning messages out. Provided that you have a blazing fast
connection, then it's worth the download to try out these programs. A warning
for those who have less than a 56k modem: don't even think about getting it.
Sending the voice takes away at least 1KB of your uploading bandwidth. Now when