Kombatants part 13

If you're looking for a challenge, you'll find it with Kira. Both of her stances are oddly empty, and her Dragon Teeth stance, while speedy, lacks range and power. Aussie Hunter is her best attack in her Yuan Yang stance as it'll automatically switch her over to the Dragon Teeth knives, which you can then follow up with Rising Dragon Teeth and Dragon Tooth. Two out of her three special moves are lifted from Sonya's lift, and they weren't even very good with Sonya, a superior character to use. Black Dragon Ball is unique, which puts her into a Blanka-esque cannon ball. It's fast and her best bet at midrange distance.

Nitara has some interesting moves, such as the Jumping Blood Spit (where she jumps in the air and spits a blood loogie diagonally forward). Blood Thirst is her throw move, whereupon she jumps onto her foe, leeching out 17% while taking 6% for herself. However, throws rarely ever connect in Mortal Kombat, so the risk is probably greater than the reward.

Nitara also has an escape maneuver called Quick Escape, where she does an enormous leap backwards and out of harm's way. Unfortunately, this also puts her opponent out of harm's way; Nitara has ineffective long range attacks. Her normal Blood Spit is weak, and while the aforementioned Jumping Blood Spit has its uses, if you miss and your opponent quickly homes in, you're vulnerable to a juggle. Though Nitara is difficult to use, she has some very strong quick attacks, such as Blood Frenzy and Scissor Death.

At first, Sareena looks like a poking character: she's quick, and her second stance doesn't add much range beyond her first stance. Even though she doesn't have any standout attacks, her combos are strong. Stand your ground and wait for your opponent to make a mistake. If you're pushed beyond midrange, her Throwing Knife is a quick solution, but no substitute for her hand-to-hand game. Because her demon fang knife doesn't have that much range, at midrange use the special moves like 5-Star Kick or Gut Buster and then work your way back in.

Sindel's one of those combatants that can lay it on thick in close combat though a botched move will really open up an counterattack opportunity. However, Sindel's kwan do stance equips her with a staff that has good reach (indeed, the Kwan Do's best move is called Keeping Distance). A good strategy with Sindel relies on hitting your opponent from afar, goading them into an angry, sloppy attack from which you can counterattack. If your opponent thinks two can play at your game and starts with the projectiles, Sindel has a Sliding Foot Grab that will slide underneath those.

Sliding Foot Grab will only work from midrange, and that is Sindel's ideal position. Her Banshee Scream is also a midrange attack, and it pulls the opponent towards you. From there, you can execute a Turning Amazon, Keeping Distance combo for 31%.