Ubisoft has decided that it will no longer use their controversial “always-on” DRM.

Apparently they scrapped in months ago and forgot to tell anyone, but from now on it will only require a single online activation after installing, with no activation limits, nor limits on how many PCs it may be activated.

Ubisoft’s worldwide director for online games, Stephanie Perotti said that the company listened to the feedback and decided that DRM was not worth the flaming. The method did not allow launching games without an internet connection, and if your connection dropped at any point, the game would instantly stop, often losing progress you may have made.

Until now Ubisoft seemed clutching on to its DRM for dear life which is why the climb down is a little odd. The company has also made some historically silly comments about software piracy, which it has never really quantified.Still it is good news for users and maybe some other publishing houses will also wake up and smell the coffee.

The German Federation of Consumer Organizations has threatened Blizzard with legal action unless the company highlights the requirement for constant internet connection on Diablo III packaging.

Strangely enough, even though some companies tried similar methods in the past, and quite expectedly stirred a whole lot of trouble, Blizzard still decided to run with it. Now, it is given until July 27, 2012, to do as the group asks or face legal action.

In related news, the company has been fined in South Korea over not refunding customers for the Error 37, which rendered the game unplayable due to sheer number of players and resulting server errors. Thankfully, the fine is £4,500, so we're talking pocket money for the company.

Well, it's not the victory many players hoped for, but will probably be enough to shut everyone up. Besides, those without an internet connection can't complain much to begin with.

We must admit that we never expected Blizzard to resort to lousy DRM methods, especially ones that have already proven to be more than a bit faulty. Unfortunately, the company did just that with Diablo III, but it seems to have brought about quite a loud response from the masses.

Namely, gamers have put up a petition for a patch that would allow playing single player campaigns in offline mode. Quite understandably we’d say, since no internet connection means you can’t play the game you splashed out $60 on.

While the method may make sense someday, it’s far from the best option at the moment. Global internet coverage is still not at the level some companies think it is, and that’s without considering people that travel often and want to kill some time with their favorite game.

Despite rumors that are circulating though the PlayStation 3 Black Ops community that deleting your save game data will resolve your connectivity issues with the game, Treyarch is trying to get the word out that this does not have an effect on the problem.

As we reported, Treyarch released a patch that seems to have improved the network connectivity issues for some players, apparently it has not solved the issue for everyone. The company continues to work on a fix that will solve the problem fully for everyone, but they currently have no ETA on when this hot fix might arrive for PS3 players.

While PS3 Black Ops players are asked to be patient, the rumor of deleting your save game data has complicated the issue, making more players unhappy with the situation. Treyarch is working overtime to figure out the cause of the problem and hopefully they will have it solved soon.

Those who do not have an internet connection are less likely to be in a relationship, according to a recent to be presented at the 105th Annual Meeting of the American Sociological Association.

The report with the catchy title “Meeting Online: The Rise of the Internet as a Social Intermediary” was penned by Michael Rosenfeld, an associate professor of sociology at Stanford University. He said that his research suggests that Internet access has an important role to play in helping Americans find mates.

More than 82.2 percent of participants who had Internet access at home also had a spouse or romantic partner, compared to a 62.8-percent partnership rate for adults who did not have Internet access.

Using data from Wave I of the How Couples Meet and Stay Together (HCMST) survey, a nationally representative survey of 4,002 adults, of whom 3,009 had a spouse or romantic partner. The study found that people are more likely to be in romantic relationships if they have Internet access in their homes, and that Internet is the one social arena that is unambiguously gaining importance over time as a place where couples meet.

The study also found that the Internet is especially important for finding potential partners in groups where the supply is small or difficult to identify such as in the gay, lesbian, and middle-aged heterosexual communities.