The Bone Zone is a talk show of sorts that happens live in-game from time to time. They did several episodes around Halloween and I managed to be present for a couple, it was interesting to say the least. This episode had several new oculus products as it's sponsor.

This is, no joke, right at the entrance of a multi-floor rooftop hentai museum.

lmao good thing I decided to check the forums for the first time in months. Hi i'm a developer on this game, thanks for bein' enthusiastic about our weird house mystery tour videogame. The Condo Shop's dialogue is my favorite part of the Halloween update.

lmao good thing I decided to check the forums for the first time in months. Hi i'm a developer on this game, thanks for bein' enthusiastic about our weird house mystery tour videogame. The Condo Shop's dialogue is my favorite part of the Halloween update.

Welcome! Please tell us more about the development of this game. How was the idea conceived, what are you still planning to add, how big is the team working on it etc. It's something really bizarre yet intriguing.

lmao good thing I decided to check the forums for the first time in months. Hi i'm a developer on this game, thanks for bein' enthusiastic about our weird house mystery tour videogame. The Condo Shop's dialogue is my favorite part of the Halloween update.

Oh poo poo, hello. Thanks for providing us with a strange and fun video game. I highly enjoy it on a lot of different levels. I wish I was aware of it back in the gmod days so I could have thrown in on the crowdfunding. Well, enjoy the 10 or so copies I've sold for you via streaming the game a lot / this thread!

lmao good thing I decided to check the forums for the first time in months. Hi i'm a developer on this game, thanks for bein' enthusiastic about our weird house mystery tour videogame. The Condo Shop's dialogue is my favorite part of the Halloween update.

Wait, didn't you make that g-mod elevator game too? was my weird feeling of deja vu when playing this not just my imagination?

Welcome! Please tell us more about the development of this game. How was the idea conceived, what are you still planning to add, how big is the team working on it etc. It's something really bizarre yet intriguing.

We've got like 10 people on the dev team, 5 artists (me), 3 programmers, a designer and an animator. Unofficial studio policy is to always look where we can start an arms race of stupidity to make amusing garbage for you all. Other than that we're aiming to make it have the same amount of features + more than the game this one was based off of, Gmod Tower.

Given the "Climbing the Citadel" video, I strongly advise implementing a placeable timer start-stop item set, if you don't have one already. The engine is perfect for trickjumpers and trickjump maps- you'll attract a lot of attention.

Played this all week because of this thread, it's such an interesting mix of minigames and bizarre internet garbage. I love the absolute depressiveness to the dozen skeletons pulling at the slot machines 24 hours a day.