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Journals and Conferences

NUMA systems are characterized by Non-Uniform Memory Access times, where accessing data in a remote node takes longer than a local access. NUMA hardware has been built since the late 80's, and the… (More)

When multiple threads or processes run on a multi-core CPU they compete for shared resources, such as caches and memory controllers, and can suffer performance degradation as high as 200%. We design… (More)

Every company stores more and more product data. Most of the data are not analyzed and possible findings cannot be used. But the utilization of existing knowledge can make the system development… (More)

Video games are a performance hungry application domain with a complexity that often rivals operating systems. These performance and complexity issues in combination with tight development times and… (More)

In this paper we argue that the scheduler, as the intermediary between hardware and software, needs to be fully data-aware. The old paradigm of envisioning tasks as amorphous blobs of ‘work’ to be… (More)