Saturday, February 28, 2015

Solo Space Dungeon - Wormy Bottom Pt. 2

Follow up for the previous post about playing Solo in the Space Dungeon, which kept me up too late to finish it.

These are the various purveyors in the general vicinity of Wormy Bottom, on the dreary surface of the tomb-world of Nebulmor. Remember, the locals are given to coming and going, so unlike other areas (and contrary to the usual way in Mad Monks of Kwantoom and Ruins of the Undercity from which I lifted this idea) every time you try to find these places and make purchases while you are here, you check for Events (1 on a d6 roll, usually) and then use this previously posted event list to determine what happens. Provided your band of slag-mutants lives, you then do a Personality Check (with your leader's PER) at the listed DC to see if the purveyor is around. Then, you nominate the thing you want and check to see with a Luck check (listed DC) to see if that item is there. 'Always' means no need to check - that item is always in stock.

AI Modules (Invariably Insane, but hey) -DC 17 - d100 Creds (some interesting effect that the GM will arbitrate; you may want to think hard before connecting to an open terminal)

Khrojang's Weapon Wagon (DC 14)

Stunners - DC 9 - d4x25 creds

Slug Gun - DC 12 - d2x50 creds

Club - Always - 2 creds

Mace - Always - 5 creds

Sword - Always - 10 creds

Laspistol - DC 15 - 125 creds

Faulty Space Knight Laser Sword - DC 19 - d3x1000 creds, any Critical Hit has a d3 multiplier for damage, BUT a fumble will mean a catastrophic overload and discharge of the power jewel, leaving an irradiated hole (possibly a Phologiston Breach) where the character formerly stood, or the same damage to the PC instead of the target. Only for the daring!

Levko Damage Mitigation Gear (DC 16)

Patched Flak Vest AC 13 - DC 10 - 100 creds

Dented Combat Helmet AC +1 - DC 11 - 50 creds

Various Robot-Dermal Layers AC +2 - DC 17 - 200 creds

Phaser Field (immune to laser hits for 1d3 hits) - DC 18 - 250 creds

Various Forms of Companionship

Pillow Bot - Always - 10 creds

Valtrex Courtesan - DC 14 - 2d100 creds (they will come along and cause a ruckus for this price as a dangerous Plague Infested hireling for 1 delve)

Irator Mercenary - DC 15 - Morale is generally low (whatever is appropriate for the character's PER - 2) - will accompany the party for a full share. Armed with a Rusty Bardiche (as Battle Axe) and a Laser Pistol

Linkboy/Torchbearer/Lightbot - Always - 5 creds but Morale will fail at first funny and aggravating opportunity