"Once a broodmother from far origin in Maq'wa jungle, she and few her kind was feared by Maq'wa tribes as dark god until the Linirea's campaign. her swarm almost obliterated by Linirea army until Kalysaa manage to escape with few of her swarm in the deepest part of jungle. Her wrath towards Linirea has become even worse until Vez'nan who accidentally find her and her swarm offering her a vengeance and a better place for her swarm in change, she will join Vez'nan army and aid Vez'nan in his campaign to rule Linirea. Now Kalysaa ready to obliterate Linirea's army as what they done to her swarm"

Abilities

Guardian reaper (Passive)

(2/2/2 hero points)

Breeds elite reapers to aid her, the reaper will shoot acid spit to engage flying enemies. She will spawn 2/3/4 reaper and also upgrading their stats

Cry of the Broodmother (Active)

(1/2/3 hero points)

Kalysaa periodically howling piercing cry that gives 2x attack boost to nearby allies and tower and also decrease enemy damage by 25%. The ability long last 10/16/22 second

Parasyte breeding (Active)

(2/2/2 hero points)

Spawn parasyte egg sacs which remain in their passive stage until an enemy dares to walk over, the sacs will hatch parasyte and quickly crawl to biological enemy's head and lay reaper's egg to their victim. The parasyte will come in 2/3/4 eggs

Baneling breeding (Active)

(2/3/4 hero points)

Breeds Baneling that rolls through the path and explode if collide with enemies. Improving splash damage of screecher explosion by 20%/40%/60%

Ultimate Ability

Acid bombardment (Active)

(3/3/3 hero points)

Shoot 6 acid glob which deal true damage, leaving large acid pool which damaging enemies who stand on it. The acid pool last for 6/12/18 second

Shenza watched the twilight elf empire rise and fall. She was there to see the Spider Goddess defeated by the elves, and was one of the few survivors of the Battle of Valor's Rest. She has seen more than any Gnoll alive, and has been driven mad by the vision. Now, she strives to change the Linirea, make it into her image of a perfect world.

Hero Concept: Juggernaut the Mech (different from the boss in the original KR)

Following Bolgur's defeat, the once proud Dwarves have been conquered by Vez'nan. For decades, Vez'nan's army relentlessly committed mass genocide against the Dwarven race. One day, a couple of Smokebeards couldn't take it anymore, so they built Juggernaut to aid them in their liberation from Vez'nan.

Stats:

HP: 700

Melee Damage: 20-40

Heal rate: 35 HP per second

Armour: 70% (80% with Titanium Armour)

Scope: 200

Skills:

Flamethrower (active) (1/2/3 hero points):

Shoots a stream of fire from his right arm that deals 100/125/150 Fire Damage over 3 seconds. (Cooldown: 20s)

Chomp Bots (active) (2/2/3 hero points):

Summons 1/2/3 Chomp Bots to aid him on the battlefield.

Chomp Bot stats:

HP: 200/225/250

Melee damage: 6-10/8-16/10-20

Armour: 20%

Heal rate: 20 HP per 2 seconds

Respawn: 12s*

*Chomp Bots will respawn as long as Juggernaut is alive. If Juggernaut is dead, they will respawn when he respawns.

Core Drill (active) (2/3/3 hero points):

Juggernaut performs a special attack, a drill coming out of his left arm in melee, dealing 75/125/175 damage. (Cooldown: 15s)

And then he saw her, and the world stopped for a heartbeat. He pushed this feeling aside and scoffed at the idea of his enemy's daughter catching his attention.

His idea of rushing in guns blazing, which had seemed so efficient a few moments ago, had failed. He had intended to break in the castle and shoot down his mark: Vasile. The bloodsucker punk had been terrorizing the populace all over Linirea, and it was his duty to put an end to it. It would have been over by now if it hadn't been for her and the utter distraction she brought.

He knew Vasile had female company as he heard a velvety voice arguing with the old vampire, but he never expected to be smitten by her. If someone had even suggested such a thing could happen to an old seasoned hunter, he would have mocked them.

Vasile, knowing the odds were not on his favor, as his army of Vampiresas was not around, disappeared in a smoke cloud, leaving his daughter at the mercy of the hunter.

Dante pointed at her, masking his feelings under a blank stare and ordered her to stand still. Lucrezia silently looked at him to evaluate his adversary and the quickest way to get him out of her way, but her sight got caught in his eyes. In her countless years, she had never seen such profound eyes, like two dark pits, that mesmerized her. She blinked quickly to break the eye contact and gather herself back.

-Who are you? Why do you dare to break into my father's lair? I can't decide whether you are a fool, if you have a death wish... or both.-She said with a soft voice.

-I am here to end Vasile's reign of terror, and whoever stands on my way to his demise, will face the same fate.-Dante replied.

-I can agree he has done too much damage to these lands, but you are truly delusional if you think you can take him down with a few shots of your guns.

He is an ageless immortal; it would take a lot more than that to banish him.

Dante quickly evaluated the situation; what she was saying was not lacking in truth. It was painfully obvious he needed a new strategy ( a much better thought out plan) than the one he had. Dante needed to know Vasile's weaknesses, and he was staring at the creature that could enlighten him with that valuable information. He was going to get it, even if it meant bringing her along in his journey.

He ordered her to come with him, but she had other plans. With a mischevious grin, Lucrezia jumped through one of the castle's windows and disappeared. Dante cursed and tried to follow her, but she was nowhere in sight.

Dante was both frustrated and curious about this mysterious creature, not to mention, in desperate need of her knowledge; So he spent the next months tracking her down. Much like a chess game, every time he managed to make a move and almost have her in his grasp, she managed to outsmart him and escape.

With each encounter, the respect and admiration for the other flourished. Soon both began to yearn for those moments without even noticing it.

It is a dangerous thing for a hunter to be distracted from his objective, and this was almost Dante's downfall. He was tracking her down through the woods, planing a new antic to throw her off guard when he walked into a trap. Vasile and his vampiresas had surrounded him.

Dante knew his time had come, but he was not going to go down without a fight. He fought bravely and took many vampiresas down, but he knew he could never win as he was grossly outnumbered.

Vasile grabbed him and was about to rip him into pieces when suddenly a strong force pushed Vasile away. Lucrezia had come to Dante's aid and managed to tear him away from the danger.

She held out her hand to him, and he took it, fleeing from danger and knowing, fully well, they were never going to let the other one go.

A word of caution to the reader: When you walk through the roads of Linirea, you have to keep your eyes open; you never know when you will fall into an ambush... or into love.

Some heroes haven't shown up to face Vez'nan yet... Malik Hammerfury, Bolin Farslayer, Ignus, Elora Wintersong, Ingvar Bearclaw, Hacksaw, Oni, and Thor. Where are they? Will they join the fray, and if so, what will it look like? Share your thoughts.

When killed, Shifra leaves behind a stronger Fallen who has 200 HP and an attack dealing 34-44 melee damage, though it loses HP at the same rate as other Fallen. Shifra can respawn while the Fallen is still alive.

The view from the spaceship window was breathtaking. Sha'tra asked himself how something so terrible and devastating could make the sky burn with all those glorious colors.

Soon the planet would only be specs of dust floating weightlessly in space, very much like his own homeworld.

That brought the memories back, it was a long time ago, but those images were still fresh. The Raad had struck hard and fast.

The proud race of warriors was obliterated before they could even realize they were under attack and their homeworld blown to pieces.

Sha'tra only found out about this a few weeks later, upon returning with his brother from a hunting trip. The joy was replaced with disbelief when the radar of the spaceship could not find their planet on the set coordinates. All was left was some burned boulders and scattered matter floating on the dark void.

Sha'tra' s people were no strangers to death; in fact, they lived every day risking their very existence in pursuit of the mythical Stelar blades. The ancient prophecies spoke of reliques that could grant illumination and the power to bend space and time at their masters' will.

The blades would only be revealed to the conqueror of "the Final Challenge": a confrontation so extraordinary and impossible that would prove beyond the shadow of a doubt that the warrior deserved such honor.

Upon looking over the remains of what he used to call home, he knew what he had to do: fulfill the prophecy to restore his kin and homeworld.

Since then he parted ways with his brother, traveled to dozens of worlds, fought hundreds of battles, and defeated thousands of enemies in pursuit of that mythical battle.

Walking away from the window, he felt the sting of frustration; this last mission had proven to be a bogus chase, and he barely made it out alive.

Those damned Raads had managed to burst the planet he was just on; it seems that their last encounter was still a sore spot for them. Nexus deserved to have more than a hand taken from him after spitting those infuriating lies about his brother joining the Raads. Unfortunately, the coward escaped before he could finish the task.

He maneuvered the spacecraft to elude the debris, set the autopilot and then head to the locker to store his new souvenir. He had managed to collect one from that dying world, as he did with every mission.

His most cherished one was the red Jewell he had obtained a long time ago in a foreign land. He arrived by sheer luck while chasing those disgraceful Parasites, and after quickly destroying them, he joined the hunt for a so-called " God." That Umbra character had turned out to be simply a nuisance, not even worth considering a satisfying rival, but the jewel that pulsed with mesmerizing light was a prize worth the trip.

He held it in his hands and let the burst of power flow through him, then placed it carefully back on the locker and returned to the pilot's seat.

Now he was ready to let his hunter's instinct direct him to his next battle.

Last of the dwarven stonecasters, Thruic has returned from the brink of death to take on Vez’nan. With his stone-based skills and unmatched battle prowess, there are few enemies who can stand against this one-man army.

HP: 400 (regular) 750 (stone)

Heal rate: 50 (regular) 10 (stone) per 2 sec

Melee damage: 34-46

Armour: None (regular) 60% (stone)

Respawn: 20s

Scope: 100

Skills

Boulder (Passive) (1/1/1 hero points)

When travelling long distances, Thruic turns into a boulder that moves quickly and stuns any enemy he passes for 0.5/1/1.5 seconds.

Rock Axe (Active, cooldown 12 seconds) (1/1/1 hero points)

Hits an enemy with the flat of his axe, dealing 30-40/50-60/70-80 physical damage and stunning the target for 2 seconds.

Curse of Medusa (Active, cooldown 18 seconds) (3/3/3 hero points)

Turns up to 2/3/4 enemies to stone, effectively instakilling them. Petrified enemies can be clicked to death, and will not yield their bounty until you have done so.

Ground Pound (Active, cooldown 30/25/20 seconds) (2/3/4 hero points)

Slams the ground, dealing 100-200 area damage and slowing enemies caught in the AoE by 30/60/90% for 3 seconds.

During Vez’nan’s raid on the city of Lozagon, Magnus Spellbane fought back with enchanted houses. Only one of these survived the battle, and the gnomes inside are eager to prove there’s still fight left in them.

Hamlett stops attacking and roots himself to the spot for 6/8/10 seconds. During this time, he is immune to physical attack (though still susceptible to magic and true damage) and gives nearby towers and units +10/+20/+30% to all of their stats.

Gnome Marksman (Active, cooldown 12 seconds) (3/3/3 hero points)

A gnome throws a random household object, anything from a shoe to a refrigerator, at an enemy. Deals 5-500 damage, depending on the object.

When Umbra was defeated, he exploded into innumerable shards of darkness. Out of one of those shreds, Penumbra was born. Despite being immensely powerful, he was still only a shred of his former self. Penumbra had 2 options now, join Vez'nan, who promised to restore him to his former glory or to find the Gem of Lineria, which no one knows where it is.

HP: 320 (470)

Heal Rate: 25

Melee damage: 75-93

Armour: none

Respawn: 30 secs

Skills

Resilience of Darkness (passive) (1/1/1 hero points)

Increases HP by 50/50/50

Shadow Remnants (active cooldown 35/30/25 secs) (1/2/3 hero points)

When Penumbra is below 10/25/40% of his hp, he splits himself into 2/4/8 Shadow Remnants, that have 100/150/200 HP dealing 12/24/48 damage. The ability lasts for 10 secs, if all Remnants survive the duration, Penumbra is fully healed, otherwise he lose a portion of HP for each dead remnant.

Shadow Slash (active cooldown 20/16/12 secs) (2/2/2 hero points)

Penumbra forms his arms into blades and slashes 4/6/8 times dealing 25/30/35 damage with each strike

Shadow Portal (active cooldown 40/35/30 secs) (3/3/3 hero points)

Penumbra opens a portal, summoning 1/2/3 shade elementals, they have 50/100/200 HP and do 10/20/30 damage

When Umbra was defeated, he exploded into innumerable shards of darkness. Out of one of those shreds, Penumbra was born. Despite being immensely powerful, he was still only a shred of his former self. Penumbra had 2 options now, join Vez'nan, who promised to restore him to his former glory or to find the Gem of Lineria, which no one knows where it is.

HP: 320 (470)

Heal Rate: 25

Melee damage: 75-93

Armour: none

Respawn: 30 secs

Skills

Resilience of Darkness (passive) (1/1/1 hero points)

Increases HP by 50/50/50

Shadow Remnants (active cooldown 35/30/25 secs) (1/2/3 hero points)

When Penumbra is below 10/25/40% of his hp, he splits himself into 2/4/8 Shadow Remnants, that have 100/150/200 HP dealing 12/24/48 damage. The ability lasts for 10 secs, if all Remnants survive the duration, Penumbra is fully healed, otherwise he lose a portion of HP for each dead remnant.

Shadow Slash (active cooldown 20/16/12 secs) (2/2/2 hero points)

Penumbra forms his arms into blades and slashes 4/6/8 times dealing 25/30/35 damage with each strike

Shadow Portal (active cooldown 40/35/30 secs) (3/3/3 hero points)

Penumbra opens a portal, summoning 1/2/3 shade elementals, they have 50/100/200 HP and do 10/20/30 damage

Vez’nan’s army thought they had killed him. They were wrong. Joe Jenkins lost many sheep during the conquest of the Otil Farmlands, but this only fueled his rage, and now he returns to wreak havoc on the armies that culled his flock.

HP: 400

Heal rate: 40 per 2 sec

Melee damage: 50-86

Armour: 12%

Respawn: 20s

Scope: 75

Skills

Vengeful (Passive) (1/1/1 hero points)

Joe Jenkins gains an additional 1 damage for every 20/10/5 HP he loses.

Well-fed (Passive) (2/2/2 hero points)

Both Joe Jenkins and his Baa San gain an additional 10/20/30% HP, and armour in Joe’s case.

Baa San (Active, cooldown 18 seconds) (2/2/2 hero points)

Joe Jenkins summons 2 well-trained ninja sheep to his side, who stay by him and attack enemies - HP: 80/110/140 - Damage: 6-9/11-15/13-19 - Baa San will despawn after being idle for 3/6/9 seconds.

The last of an ancient race of vile demons, he has no particular interest in serving Vez'nan - he lives and kills only for himself. Though fate has put Luth'kar on Vez'nan's side for now, when the time comes that they are foes, even Vez'nan is unsure of what the outcome will be.

HP: 650

Heal rate: 75 per 2 sec

Melee damage: 7-15

Ranged damage: 66-112

Armour: None

Respawn: 25s

Scope: 200 in melee, 250 in ranged

Skills

All-seeing eye (Passive) (1/1/1 hero points)

Increases ranged scope to 350/450/550, and deals an extra 10/20/30% damage at the outer 50 points of his range.

Bend Reality (Active, cooldown 35/30/25 seconds) (2/2/2 hero points)

Teleports up to 3/4/5 enemies back up the path, and every hit for a further 4/6/6 seconds has a chance of teleporting the hit enemy.

Aether Beam (Active, cooldown 24 seconds) (1/2/3 hero points)

A powerful energy beam that bends to follow the contours of the path, dealing 100/200/300 magical damage to every enemy caught in the beam.

Welcome to the community!

A guide to Kingdom Rush, a tower defense game available on Flash, iOS, Android and Steam, developed and published by Ironhide Game Studios. We now have more than 450 pages and over 20,000 contributions have been made. We've been online since 7th January 2012. }}