Transmedia Storytelling

talk about immersive experiences

We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.

Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.

Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.

We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.

We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsApp.

Andreas Haggman, Cyber Security PhD Researcher, discusses his most recent game about cyber warfare. The game is product of his thesis research, in which he looks at the use of wargames for cyber security education and awareness.