Frequently Asked Questions

When will Overload be released? Which platforms will it support?

Overload will launch May 31, 2018 on Windows/Mac/Linux (Steam and GOG). XBox1 and PS4 are expected to release shortly after in Q3 of 2018.

Is Overload a Descent sequel? Will it continue the story from Descent?

Overload is a new game with a new story in a new world, but we will be able to include elements from Descent as bonuses, secrets, etc.

What are the controls?

Overload supports multiple controller configurations, including using multiple joysticks. We’re big joystick fans from back in the day, but we think Overload works great with a gamepad too. You can also play with keyboard and mouse, and the controls are fully reconfigurable.

What are the hardware requirements?

Overload will have detail settings that should make the game playable on any relatively modern hardware. To get the best experience we recommend:

Graphics card with Shader 3.0 support (1GB+ VRAM recommended)

2GHz Dual core processor or higher (i3 or higher recommended)

4GB of memory

10GB of HD space (rough estimate, could be higher)

What technology is being used on Overload?

Overload is being developed using Unity 5. We’ve found Unity to be a great engine and we’re making the most of the advanced rendering features in Unity 5.

You’re making this for VR, right?

We are fully committed to making a true VR version of the game. Cockpit-based games naturally work great for high framerate VR. Overload supports Oculus and Vive for a smooth, immersive, VR experience.

The music is amazing! Can I find the soundtrack somewhere?

Yes! The Overload Original Soundtrack is available for purchase on the Steam store. It features all original work from composers Dan Wentz, Allister Brimble, Jerry Berlongieri, Luke Schneider, Michal Stefan, and Christopher Paine.

Will you support user-created levels?

Yes, Overload will support add-on levels. We will release our custom level editor for users to create their own levels.

Will my favorite Descent thing be in the game?

Due to the original contract, the IP is divided between Parallax Software and Interplay. Parallax owns a vast majority of the visual content and story, while Interplay owns the name and audio. We all have our favorite parts of Descent and we’ll work into Overload those elements that we think make for a better game. At this point in development, we have been very focused on creating new content. It will be easy to drop stuff in, but we need to think about how things tie together…though it would be hard to imagine no Easter eggs.