Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.

cg_viewplayerportals value 2: you only see other players' portals when you're speccing them

Added target_scale_velocity

target_activate_if_velocity
Keys
lower_limit: if velocity is under lower_limit, nothing will be activated
upper_limit: if velocity is over upper_limit, nothing will be activated
if either limit is 0, it will be ignored
Spawnflags
1: only horizontal velocity
2: only vertical velocityExample usage of target_activate_if_velocity

Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).
Voting for the mode can be toggled with vote_randomMapMode cvar.

Fixed a rare bug that crashed the server on random map vote.

Added player_logJumpCoordinates for mapping purposes. As the cvar name says, logs the jump coordinates every time you jump. (or fall)

Fixed a bug that teleported players to random locations on load after map change.

Added player_drawMessageTime cvar for logging time when the chat message was sent. Setting the cvar to 1 will print [hour:minute] ETPlayer: hello, world! and setting the cvar to 2 will print [hour:minute:second] ETPlayer: hello, world!