Here is one of the addition, no DM-like characters I'll be in control of.

Name: Rangavar Foeseeker
Age: 19
Sex: Male
Race: Minotaur
Clan: Blood
Class: Berserk
Weaponry: Foeseeker’s weapon of choice is a large, double-bit battle axe, which is unable to be wielded by even the largest, and strongest human.
Personal Appearance: Foeseeker is a very large beast. He’s tall, and heavyset, even for a Minotaur. He stands at a frightening 8’5’’ when fully upright, and weighs in at a mind blowing 845 lbs. He is a pure berserk, all muscle. He usually stands crouched over, towering a mere 7’5’’ in the air. He had long fur, and wears no clothing. His snout is long, and he had a thick ring through his left ear. His eyes are green, a bright contrast to his matte grey fur. When in battle, and sometimes just for the fear factor, he dyes his fur a deep, crimson like red.
Clothing: None. (Long fur)
Personality: Rengavar believes strongly in justice. If there is a wrong doing, he will feel every need possible to fix it. He is a kind person, until the battle begins. In battle, he whips himself into frenzy. It is nearly impossible to end a berserk’s rampage, and Foeseeker is no exception.

He does however have a weak side for children. He feels that children are the future, and that they must be protected, they being weak themselves cannot, and so, he does it, over anything else.
History: Rangavar was brought up with little family. He had a father, and a mother for a while, but she died while giving birth to his younger brother Yuri. Yuri and Rangavar were as close as two separate people can be. They began training together (Rangavar aloud Yuri to train with him) when Yuri turned 8.

Yuri was exceptionally fast for a Minotaur. He was the fastest known in this age, and so, when as the year finally came, Yuri was drafted into the Duaals, not the Bloods. This meant two things, not only were they separating Rangavar and his brother, but they took away Rangavar’s ability to look after his little brother.

One day, after protecting the village against a small raid of Orga, the message came to him. Yuri had been cornered by three vicious Orga, and killed, the Duaal style had not been defensive enough for him to live.

Rangavar’s now sensitive mind snapped like a twig. He wouldn’t eat or drink for 3 days. And when he did, it was always in private. He mourned his brother’s death for weeks. Yuri was his little brother, little more than a child, and it had been his responsibility to look after him. He was, after all, not only younger and weaker than himself, but he was family.

The minotaurs, especially Rangavar, also have a strong sense of family, when one dies, so does a small piece of each family member. Some of the other Bloods said that too much of Foeseeker died with his brother. Others say that he’s become stronger for it.

Rangavar is now a relentless monster. He will do anything to the Orga, and still keep his peace of mind. The Orga took his only brother, and now, Rangavar will take the brothers of each, and every Orga that lives.

Personal Appearance : Dark, long hair, and dark piercing eyes. Carambeth prefers to remain undetected, clothing himself in the dark blacks and greys of night. His clothes are mostly leather, which offers only small protection against weaponary. Carambeth prefers to evade blows rather than let his armour to the defending. He wears black vambraces, to protect his forearms, and soft, black woolen gloves. He wears several dark brown belts around his waste, which hold his Longsword, quiver, and hunting knife. His bow is strapped across his back and over all he wears a black, hooded cloak. His race believes firmly in attacking from the shadows, and Carambeth's fighting style show this. However, he finds more glory in close combat, and is a master of the Longsword, but he knows it to be risky and ofttimes unnecessary.

Personality : Carambeth, as all the Forest Elves, are both graceful, deadly, and poetic. He is a gentle Elf, though he is often pessimistic, and can seem dark and cold to others. He cares deeply for his race, and his home, and it is for this reason he has taken it upon himself to defeat the Orga, though he knows it will surely cost his life.

History : Carambeth has always been a Ranger, rising through the ranks of the Hunter's Guild is his village to become the leader. However, this was all taken away, when the Orga swept through his village. Even his famed Ranger's had not been able to hold them back. His city now lies in ruins, and he and his small band of surviving Rangers, 13 in number, have been searching for survivors in the ruins...

Personal Appearance: Stark white hair to the middle of the back and with thin braides around the ears. Iceblue eyes. Thin lips. A slender elven frame. Lenght: about 5.7 foot.

Weaponry: Longbow, A slender elven blade. An elven crafted knife.
Clothing: Breeches and tunic in diffrent shades of grey. A travelling cloak with hood in very light grey. Elven boots in a grey tune slightly darker than the breeches. Ivory coloured gloves. As are the leatherstraps hodling the sword and the quiver. All her equipment are in light grey and ivory.

Personality/Abilities: She doesn't talk much but want's to know everything. She wants to be treated with respect, if not because the fact that you should treat your next with great respect so for the fact that she has great wisdom because of her years.

History: She dedicated her life truly to the life of a ranger after her failure of becoming an illutionist. She herself wouldn't say that she failed but rather that she had a lack of interest and therefore did quit. She do know some of the illusionist spells. As for example she may send feelings and images to another person, but she cannot totaly convince the person as to follow her bidings. She answers to noone but Mothert Gaea.

Name: Garwin
Age: 84 (Human years: 42)
Sex: Male
Race: Dwarf
Clan/Tribe/Kingdom: Kilnako
Class: Axesman
Weaponry: Two-Handed Axe, Throwing Axes
Personal Appearance: Garwin is average sized and has black hair which shows traces of grey. His beard goes to his mid-stomach area and is tied into a well taken care of braid. Garwin also has hazel eyes and a slightly deformed nose.
Clothing: He wears black, leather armguards and greaves and is dressed in a midnight blue tunic, which has a few tears in it due to battle. His gloves which are also black leather are also studded with metal at the end of each knuckle for battles when the axe doesn’t match his mood.
Personality: Garwin is an honorable warrior and any Dwarf that he has marched into battle with will say the same thing. Garwin has a fearful sense of justice and believes that if you are capable of killing an innocent, then you are ready to die.
History: Garwin was raised in a family of powerful warriors and they all rode into a battle against the Orga when no one returned and Garwin was orphaned. Garwin was still raised as a powerful warrior and on one of his many journeys across the mountains he came across some Orga trying to sneak in, Garwin slaughtered them but suffered a broken nose. Recently Garwin has prepared for the time when the Orga attack them with full force, but didn’t expect it to happen so soon, at the time the Dwarves weren’t expecting it. Garwin lead his force into battle but they were all slaughtered and the Orga past over the mountains and started they’re battles. Garwin vanished in the battle and since then has been missing in action, as his body was never found. The truth is, Garwin was carried away by the Orga and is suffering from amnesia due to a hammer in the back of the head. . .

Weaponry:Strangly enough, her one main weapon is a whip. It is beautifully manuvered and matches the beauty of it's owner perfectly. Made from the hardest horse hair and wolf hair anyone has to offer, it packs a mighty slap when whipped. And of course she has her Mind powers of a Master Illusionist.

Personal apperance: She has a beauty unrivaled by humans and even elves. She is not boastful about it and she isnt too fond of the attention of it all.

Clothing: Usually she is garbed in an average pair of leather breetches that bell out on the bottum and a spice green tunic with a purple shirt.

Personality/history: Irilse is an orphen. Her parents were farmers who had a good heart and good wise minds. She was raised up until she was 7 when monsters came and wrecked there house. For 12 long years, Irilse had to fend for herself. In her heart, she has banned all sorrow that she had felt when her parents were slaughtered. She rebuilt the famr as much as she could and tryed to fend off the land. ALthough there were hardships, this beauty's work is always on the run. She is bent to track down her parents killers and the killers of her happy future. Irilse is very nasty sometimes, out of her years of lonely-ness. Only her eyes show how hard it was in those 12 years. She is always quirky and humorly. Though, given in the face of an enemy, her temper flares and she is one hell of a fighter. She also works with the art of Illusion. On her lonely travels, she met a man who took a liking to her. The man, by the name of Gardek, was a great Illusionist. For several years, Irilse studied to become an illusionist. The training was hard but in the end, she mastered it.

Name: Sihn Juhala
Age: 26
Sex: Male
Race: Centaur
Tribe: Former Bowmau, now Druidic
Diety: Mother Gaea
Class: Druid / Ranger
Weaponry: A longbow, finely crafted, with both bodkin, and barbed arrows, and a long sword.
Personal Appearance: His human part stands at an amazing 7’2’’ and is rather widely spread in the shoulders. His horse parts are rather long, and are also heavy set.
Clothing: He wears a thick, steel mask, which seems rather round and a long loincloth that hands loosely from his waist.
Personality: Sihn was a family oriented being, as arm many of the Tribesmen or Clansmen. However, his tribe lived rather close to the elven woods. This is important, and will be touched on in his history. He cares too much for causalities, but also has a ruthless woodsmen side. He does not fight for revenge, but rather for it is the right thing to do.
History: He was raised by his parents, and taught bow by his father, and his uncle. When he was 8, his father passed in a skirmish with the minotaur clans. His mother, then married his uncle, who finished training him with the bow himself.

When Sihn was about 15, he went for a hunt, when he ran into another tribe living in the elven woods. This tribe, was of course a Druidic one. The tribe was intriguing to him, and so, he stayed for the afternoon. When he returned home, a little skimpy on the kill, his uncle, who had of late insisted on being called ‘father’ got more than a little mad. He stuck him repeatedly, and then, when he was too weak to fight back, turned on his mother.

Unlike Sihn, his mother was less than a strong youth, being rather old in fact, she was killed in her husband’s rage. This did little to help the rage of the youth. He waited too long however, and after his mother was dead, he turned on his uncle, eventually beating him to death with a club.

After the death of his family, he left for his other tribe, the one that had cause the whole scenario from earlier. He stayed there for some time, learning the ways of the Druid, and then, when he was grown enough, he left the tribe, and has wandered alone ever since.

Clothing: Black Leather Breetches(like 10 pockets only 2 are visable), Light weight black silk Undershirt, A Light Black/DARKKK blue Robe draped over his shoulders like a cape(when his arms are by his side the robe covers his whole body except his head)Light brown leather Boots, Black Leather Gloves with red trim, Studded Leather Belt (2 straps sloping at a angle from a little above his hip to just above his pocket) Whips Are atached to Belt (1 on ether side on opposite straps) by a little leather loop which allows for quick Ready-ness and Even quicker conceament...

Personality: Quite person, Seems shy but isn't when you get to know him, Likes to Fight but doesn't liek to get to close in battle, Talks as little as he can, Sweet heart (will do allmost anythign a girl asks!) Timid when out of battle but firey when in it...
History:He was originally from royal blood in Joyik. King Huila is his father and a Lowly peasent woman named Gabrella. Soon as King Huila found that Gabrella had a son he order him killed as not to risk losing his control over Joyik or to risk having a replacement that may try to kill him...

When Gabrella heard of what was to happen to Night she sent him off with a Close freind of hers that would take care of him and raise him... The Family Night was sent to live with raised him well in the sence that they didn't beat on him, but poorly in the sence that they were poor and had nothign to offer him... So as a Youth he learn the trade of sneaking aroudn and steal what he needed to survive... But with theifery come enemys... And thus after narrowly escapeing death he decided he should train himself as a warrior...

He tried to become a great warrior but the weapons were to heavy and the armor to restricting... Plue he didn't like being so close to someone trying to kill him... So he sought out training as an archer, But that too failed... He was beging to think he was doomed...
After failing training so much he decided to just be a thief that could run fast... He wasn't very fast thou so he was cuaght on the first try... While setting in a dungeon he assisted a dark figure in escapeing in exchange for training... Training in a secret art that not many could comprehend must less master it... He was to be trained as an assassin...

After many many many years of VERY harsh traing he had done it... he had become an expert assassin... Not the best but DEFINENTLY not the worse... While training he was to select a weapon for his mastery... He saw many wepons... Daggers, Katans, Hailberg, Bows, Darts, and Swords... But one weapon caught his eyes, or should I say two weapons... The Dual Whip... The assassin master said that the Whip was a VERY hard weapon to learn let alone TWO of them at the same time... But night insisted...

Now he walks Alone, Steals what and when he needs too... Killing What and when he needs too... Searchign for answers to why his mother left him (Foster Family was killed by Orga while he was training and he never asked before hand...)... and What had happend to his Family... But mostly he was out for REVENGE....

Name:Andrigall
Age:27
Kingdom:Ulrik
Sex:male
Race:Human
Class:Spellsword
Description:He is very tall, slightly slim. Skin is slightly pale. Andrigalls long blonde hair is in a pony tail that goes down a little bit beyond his shoulders. His armor is made of iron and silver mixed together. It has a design of a vine with thorns on one side and leaves on the other this represents life and death, ying and yang, good and evil. in the center is a picture of the golden dagger of Alden. His helmet has a 3" spike on top. The visor on it has one slit through the center t to has golden designs on it. His wrists have silver bracers also with golden design. His pants are made of leather and at the bottom of each pant leg are iron studs. Under it all is a cotton long sleeve shirt.
Bio: He is very brave but very head strong. Serious most of the time .
Background: Started warrior training at age 6. Started magic training at age 12 . Graduated academy at age 16 (which is pretty good). then he went on to another academy to learn to become a Spellsword. Graduated that at 25 and since has been roaming about.
Weapon:steel long sword

Well my good friend Crys, if you had read the entire character sheet you just may have figured out what a spellsword is. A spellsword is basically a warrior that uses magic in battle to either enhance his blade or as direct attack magic, well, that's in my experience at least, am I correct in my assumption of what a spellsword is Runey?

Edit: Ohh yes, I almost forgot... no, wait, I actually did forget... that would be why I'm editing this in... I'm Orock, an old friend of Crys, he recommended that I come and check this out, and I must say I'm very hapy he did, it looks like many a good time will be had here.

Weaponry: The "Death-Bringer", a polearm with a half-moon axe with a spike for a counter balance on one end, and a crescent blade on the opposite end, like two scythe blades connected together.

Personal Appearance: Ephrit is 8'2", 780 lbs. of pure muscle. He has matte black fur which he keeps cut relatively short for a minotuar, and pale blue eyes. His full height including his horns is 8'8". He has a scar running along the back of his shoulders and through the center of his chest.

Clothing: Ephrit, unlike most minotuars, wears armor, which was custom made to fit his size. This armor consist's of a plate mail shirt, painted black, which offers him good freedom of movement, a pair of leather shorts cut off just beneath the knees which has ringmail attached to the outside, and a helm which covers the area around his eyes, the crown of his head and down the back of his neck.

Personality: Ephrit is merely out to survive, he has a cold, introspective nature, and does not like to be near to many people unless he has to be. He becomes very vicious when threatened and will not hesitate to cut down even someone who may be his ally.

History: Ephrit was born during the biggest storm to hit in a very long time. He was claimed from that moment to be very brave, as he left the safety that was his mother womb to face a storm that the bravest of the tribesmen cowered from. At the age of 16 he challenged the best warrior in the tribe, who possesed a special weapon known as the Death-Bringer, and a set of armor made for minotuars. At the end of this battle whoever lost would have to willingly give one of their possesion's to the victor. However, at the end of this battle, Ephrit killed the warrior. After a vicious attack where the warrior knocked away the axe Ephrit was using as a weapon, cut him across the back of his shoulders and down the center of his chest, Ephrit luanched into a rage and ran his horn through the warriors throat, killing him before he could even scream. After he killed the warrior he claimed all of his armor and the Death-Bringer. Shortly after this he left his tribe, feeling that it could no longer offer him anything he wanted, and headed out to find more and stronger oponents to fight, defeat, and kill.

Appearance: A tall (6ft, 5), handsome elf. He has long dark brown hair which falls gracefully over his shoulders, and deep, piercing green eyes. His facial features are perfectly formed, while the tips of his ears showing through his curtain of hair are the only things that give him away as anything other than an exceptionally beautiful man. His clothing of choice is a pair of sturdy travelling boots in a dark green colour, and black pants. He wears a white shirt, with the sleeves genrally rolled up, underneath a brilliant, fiery red, open jerkin. Over all of this he wears a dark, mossy green hooded robe, and he also wears black leather gloves. His bow and arrow are constantly slung on his back except when in use, and he carries his heavy staff with him. He also carries a beautiful blue jewel on a chain around his neck.

Personality: Meltaris is a very easygoing person, who is naturally friendly and trusting towards new people, with a charm that takes in most people. The exception to his natural friendliness is the Orga, towards whom he has an undying hatred. However, even in battle, Meltaris is usually very quick witted, and he has a habit of keeping up a flow of sarcastic and smart-mouthed comments, which can sometimes amuse, but sometimes cause his fellow travellers to find him grating at times. Meltaris seems incapable of taking anything seriously, but this is purely a defensive trait he has put up due to some disaster in his past.

History: A young elf, Meltaris has been training as an elementalist since he could walk, and has become incredibly proficient at it. He has also trained in the bow and arrow, and his favourite trick is to imbue an arrow with a certain element then send it deep into an enemy's chest. He also knows how to slightly use his bladed staff as a weapon when in close, but it is mainly just to help channel his elemental abilities, and he still prefers to fight from a distance.

Meltaris' family history is unknown, as this is one topic that Meltaris is not open about, preferring to make a joke to pass it off and detract attention from it.

Name: Malali Maius (a.k.a Azaryl)
Age: Look's 24 (Human Years)
Sex: Male
Race: Elf
Clan/Tribe/Kingdom: Lorinea
Class: Assassin
Weaponry: ShortSword, Twin Kris
Personal Appearance: Azaryl has a thin build, with a feeling of death around him. He has long, platnium hair, and pale skin. He has hazel eyes, and has scars all over his back.
Clothing: Azaryl is dressed in a black cloak. Underneath he wears slightly baggy, dark blue gear, which makes him invisible in the darkness. His short sword rests on his lower back, while his kris' rest at his waist.
Personality: Azaryl is a quiet character, he seems to have an evil feel around him, but is the most trustworthy character you could find.
History: Not much is known about Azaryl. He has a strong case of Amnesia and has been doing Mercenary Missions, as an Assassin to try and learn more, but lately he has been hired by the Alliance to join there cause, why? He does not know, but he hopes to learn more about himself soon.

So far he has learned that he came from Lorinea, and his family had close connections with the Royal Family, what else will he learn in his journey?

*Weaponry*: 2xIvory Hunting Blades. Rather Extravagant in their design but immensely sturdy. The main blade is almost as long as a short sword and there is also a jagged guard around the handle to make parrying much easier but also to trap oncoming weapons to disarm her opponent.

*Personal Appearance*: Her hair is now a deep red although it used to be more reflective of her name. Is is a dull colour unless the light shines of it at which point it reverts back to her name. It is just short of shoulder length, her left side is tucked and pinned to dangle over her ear (leaving her mysterious veins in the open - read on) and her right side is left to dangle, partly covering her face. Her eye's are a faded icy blue and in complete contrast to her hair yet at the same time complimenting it. They are enough to draw anyone's attention; almost hypnotising but at the same time rather unnerving. She is 6'0'' but with the confidence she emits on a good day you could mistake her for being half a foot taller. She is of a slim build to the eye though behind the image, muscle's envelope her entire body, she is not one to mess with lightly.

*Clothing*: Her outfit was red before the incident (i use the term losely) but now she only where's a black and rather revealing satin outfit with leather strapping wound up her right arm.

*History*: This fine figure of life started off as one who knew the true meaning of innocence having been born without it. This is a summary of her rollercoaster existence so I’ll try to keep it short.

For reasons she still doesn’t know, Scarlet was born a mud-blood though it was more of a blessing to her than a curse. She seemed to have traits belonging to both Human and Vulpine, relatively muscular but very agile at the same time. Despite being a hybrid of sorts, Scarlet looks like an average human with the exception of her longer canine's.

She never 'had' any parents and to this day does not remember them. She grew up quickly on the streets; Her genetically 'inherited' mobility and strength meant even as a young girl she could look after herself in a town of humans; this was to the downfall of many an ignorant rapist and mugger in her early teens. In her younger years she simply evaded any who chased. She used to hunt for her food as she quickly discovered begging didnt work. Sometimes out in the forest, but normally with what ever came her way. She has never had a problem with eating raw meat and again, this could well be a trait passed down from her parents.

Scarlet, at the age of 17, had become the underground law enforcer but there weren't any rules, and there wasn’t ANYONE with the power or the re-enforcements to challenge her. By the age of 20 there wasn't a single criminal left in her little town.

Her talent was spotted whilst training and effortlessly dispatching opponent after opponent. She was taken on as a body guard and the adventures came in thick and fast. Her loyalty to her 'squad' grew exponentially through the numerous encounters and varied relationships.

Scarlet's travels, to her surprise, led her back to her home down of Vaketir and it had become a thriving place; a long time had passed. Law enforcers marched the streets day and night keeping order and as that was where she had started life, she saw it as an open oppertunity to make a living.

Her captain, as it was, knew she had more ability than any of his other soldiers would ever have and because of this put her on special tasks. More ventures followed but betrayal wasn’t far behind. Scarlet has never found out who it was, but her position was given to some distincyly unpleasant wraiths, unpleasant even for their race! Wraiths are very rare creatures but unmatched in their ability to reek havoc. They can shift between the physical and the spirit world at will and cause horrendous damage in both. Whether this is fortunate or not is down to personal opinion but they weren’t after her life, they wanted to break her, and that's what they did.

[*Personal Appearance* continued] The veins from her left arm, up and across her back to up her lower left cheek, now appear black, more so than the night sky. Her beauty is still stunning, but something about her torturous, tattoo like blood lines along with her relatively pale complexion stick an icy edge to the attraction she still holds.

*Personality*: After the encounter, her will for justice was eradicated beyond retrieval; her sense of morality was wiped out, and her previous personality warped beyond recognition, though if ther is ever any chance at striking out towards tr****rs she will ALWAYS take it, what ever the situation.

*Abilities*: Despite her 'transformation', she still holds her natural hunting abilities from her childhood. She has a very acute sense of smell along with sharp hearing and has quite remarkable tracking abilities. On top of that she has a disturbing ability to run as silently as the shadows, almost in an elven fashion.

She uses ivory hunting blades as her main weapon though she could handle larger blades if she needed to. Her close combat abilities are again outstanding, most of it instinctual but the rest from years of practice and her training with the core. She has mastered the art of sword fighting and blade use in general but has no training at all with projectile weaponry. She is flexible in more ways than one and uses this in terms of gymnastic skill to dodge and weave.

Scarlet earns her money through being a mercenary but will always do the deed of the highest bidder. Morals are no longer an issue.

The question now is can anyone... or anything, pull her back from her disturbed situation...