Being a Gangster/Mob BossA difficult job unless you use it efficiently, and in an organized way.

This guide will teach you how to make a successful gang, and how to keep it running like a well oiled machine.

(Things marked with a * are optional, but recommended).

I. Organization And Recruiting.Every gang needs good leaders, and good members. Some things to do first are:1. Get a Mobboss. Your boss will act as head honcho, and will be the go-to guy for organizing raids.2. Select 1-2 people to be directly under the Mobboss, they will organize raids and execute them alongside you.***3. I strongly suggest you have at least one Respected/Admin/Level 4 in your gang. They prove to be well-organized, and experienced people who could be a great asset.4. Get a full gang. The more members, the higher your chances.

II. PlanningNever execute a raid without having a good plan.This includes:Having people ready with crackers and lockpicks.Having Heavys and Scouts (See: Classes)Being ready for a flank.I cannot stress this enough. Protect your boss with your life. He is not needed on small raids. (See: Gun Stores)

III. ClassesClasses help keep your gang strong, and ready in any situation.

Class 1: SniperSnipers should never get within fifty feet of the raid.These are your long range supports, they provide cover during gun store raids, and are good at Gang Wars.Preferred Weapon: GSG1 Sniper Rifle; The Lean, Mean, Killing Machine. 1-2 Shots from this silenced rifle at any range will drop a target, useful in sticky situations. Use Short Range as a Last Resort.

Class 2. ScoutThese are your gang's eyes and ears. They will scout raid areas, and give intel of how many keypads, the security level, and best route of entrance. They will usually carry a light gun, and should be quick to run and gun a squad of CP.Preferred Weapon: Mp5,MAC-10. These guns can be used at short-medium range, and can drop an enemy faster then most guns. They have fast firing, and a relatively good clip size.

Class 3. HeavyThese are the guards of the group. Post them at every entrance and exit. No one passes unless you say the word. These have a deadly weapon, and can be used as turret sentries if needed.Preferred Weapon: M249 LMG. Slow reload, large clip, Lethal damage in every bullet.

Class 4. InfiltratorsThe break-in and get out men. These men carry the crackers and lockpicks, have atleast two ready for action.Preferred Weapons: FAMAS. A fast, but hard hitting gun. This is great for killing.

Class 5. LeadersThis Includes the boss and his right hand men. They are your gangs officers. Listen to them. They will check posts, and give orders. Do not question them.Preferred Weapon: P90. An All-Purpose Gun.

IV. Guns

Always have guns available to your gang. Buy them, steal them, get them somehow. These are essential to have. Having a nice stock allows for quick reload, and not needing to waste more money on pea shooters.***Have everyone chip in. These are quite expensive in some cases.

V. Raiding.Raiding is the key to gangsters other then Gang Wars. You can get free guns, and great power if executed right.

Gun Store Raiding: Only bring your boss if low on members. He is priority.Gun Stores are valuable points of capture. Raiding a gun shop will result in restocking your weapons stash and getting some money from printers lying around.This is the most common type of raid, and is watched for. Be careful.

PD Takedown. All Hands On Deck.

Once you are in the PD, you need Heavys at every entrance. Set up scouts to patrol looking for dead friends. Have the leaders on the top floors, along with a heavy or two, clearing the rooms. Do not let a CP survive in the PD. A hidden CP can take you down from the inside out. If the mayor is in the PD, take him hostage. Kill him if he pulls a gun at any time. He can be used for bribe if used right. If CP get past your defenses, Flood to floor 3 or regroup in basement. Cool off, and retry from the inside.Using team chat in a PD raid is the difference in living and dying.If you get too 3 members or less, GET OUT. Dont sacrifice them on a suicide mission.

VI. Base.Warehouses make great bases. Always keep a few scouts there to protect it. Make sure the guns are in the back, in a vault. Make ways of push-button shooting windows. This is the most common mistake I see. DO NOT ALLOW A GUN DEALER TO DEAL FROM INSIDE YOUR BASE. While this may be a great asset, it brings a lot of attention and unwanted CP raids. Avoid at all costs.

Last but not least, respect your leaders, and do not question them. What they say goes, you chose them after all. Also, using secret entrances to places is a big plus. *** Im going to restate this here also, having Respected/Admin/Level 4's in your gang will keep your organized most of the time. Also, be in a gang with people you love and know. Stranger gangs are the ones that fail indefinitely.

Thanks for reading my guide on how to be in/lead a successful gang! I hope this helps you!

________________Megells: They realized the cost of being insane when the Soviets tore Berlin to the ground.Gunz: Same with the Japanese. They were like "Holy shit nuclear weapons don't fuck around. Fuck that shit. Peace and perverseness for all!"

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