Slot Machine is a City of Villains contact located in the Golden Giza neighborhood of St. Martial at coordinates(-1925, -159, 2348). Slot Machine is a Technology origin contact. Its level range is 30-34. It is located in the Golden Giza Casino, just inside the south doors.

An older-style slot machine with a pull-arm and an orange video screen

You don't know why exactly, but something seems slightly wrong with this gambling device. Maybe it's the fact that no one else ever goes near the machine, or how the glowing orange light of it's screen sometimes turns blood-red, or that the cigarette burns on the front of the machine almost seem to spell something out, but something definitely feels like it isn't right. As you look at the machine, the dials begin to spin on their own, and as its lights flash and its bells ring, you could swear that you hear something that sounds like a voice buried amid the cacophony.

You put in your money and pull the lever, but nothing happens. The wheels remain still, and the screen remains locked in a description of the bets. When you try to pull the lever again, the only thing that appears on the slot machine's screen is:
'Unit out of order.
Operator has been alerted.
Please wait for assistance'

These strange Casino chips each have a clue on one side that led you on a series of exploits you now remember as:

Miss Fortune's Wheel

You always thought being a villain would be interesting and profitable, but sometimes things get kind of strange, even for you. You'd heard that there was a Slot Machine in St. Martial that sometimes gave out hot tips to criminal opportunities instead of a jackpot. Turns out the rumors were true. You played the machine and got a tip about some Tsoo who had stolen some ancient weapons from an archaeological exposition being held at the Giza.

You played the Slot Machine again, and this time learned about a group of Freaks who had tried to hack the Giza's accounts. While busting their heads and trying to steal all the purloined funds yourself, you found out that the Freak leader had been blackmailing the Tsoo boss you'd just taken out, and was himself in the thrall of a Carnival Mistress.

The next clue led you to a Carnival heist in progress. While fighting and stealing, you found out that Miss Fortune, the Carnival Mistress running the show, was not only the one controlling the Freak boss you'd fought, but was also in debt to the Tsoo boss you battled earlier. It seems that what comes around goes around, on Miss Fortune's Wheel.

You put in some coins and pull the lever. The wheels whirl and the orange screen lights up. The wheels click into place, and the machine began to blare noise from it's speakers. The screen reads:

'BONUS GAME!
First Bonus game: Tsoo Steal!
How to play:
Take stolen artifacts from Tsoo!
But watch out! Arachnos will arrive, and game is over in 60 minutes!
Would you like to play this game?'

There are buttons for 'YES' and 'NO'.

Mission acceptance

The wheels spin and the lights flash, and a single casino chip drops into the reward bin on the Slot Machine. An address is stamped on the plastic chip, along with the words 'Game Start!'. The slot machine's screen says:

'You have 60 minutes! Good luck!'
and then goes blank.

Unnecessary solicitation

'You have 60 minutes! Good luck!'
and then goes blank.

Mission Objective(s)

You really weren't sure about this at first, but there are a lot of Tsoo here. Maybe the machine was right?

You recognize these ancient bronze weapons you stole from the Tsoo. If you remember right, they were part of a big traveling archaeological exhibit that was going to open at the casino soon. They've been all over the news. The Tsoo probably couldn't resist. And now you'll get to profit from it when you sell these old things to the highest bidder.

A Ledger

This leather-bound notebook contains indexes of debts owed to the Tsoo by various people, as well as if they've paid up. Most if it's in code, so it's not very useful. A quick flip through it reveals that the biggest debtor is identified as 'M. Fort.', not that it means much.

Ambush! After taking the Old Weapons, there will be five ambushes by Arachnos.

Before combat:"This should be worth enough to finally pay them off.""Curse those impertinent Freaks and their digital cameras!"Combat start:"This is my score, Character! Remove yourself or I will remove you!"

Debriefing

The artifacts are all sold, and the money's in your account. You don't know how, but this machine tipped you off correctly. Right now its screen reads:

'Insert Coin to Play Again!'

NEW!!! You can now play ONLINE, and even by CELLPHONE! Call anytime for our handy mobile interface! New products daily!

You plunk in another coin and pull the Slot Machine's lever down, setting the rolling wheels in motion. One by one they lock into place, and the 'Jackpot' display lights up:

'BONUS GAME!
Second Bonus Game: Freakshow Felony!
How to play:
Steal Computer codes from Freak computers & defeat the Freak Boss!
But watch out! Arachnos troops will arrive, and game will be over in 75 minutes!
Would you like to play this game?'

The 'YES' and 'NO' buttons flash expectantly.

Mission acceptance

As the 'Jackpot' display goes off, a single casino chip drops into the reward tray. Once more, there's an address printed on it, and the words 'Go Get Em!' printed on the other side in lieu of Johnny Sonata's smiling face.

Unnecessary solicitation

The screen says:

'You have 75 minutes! Good luck!'

Mission Objective(s)

You still have no idea how this is working, but sure enough, the Freakshow are here. Now to find their computers.

Steal codes from Freakshow - 1:15:00

4 codes to steal

Beat Freak leader

You got what you came for and got out before Arachnos came down on the Freaks hard.

These account access codes will open up the electronic accounts the Freakshow have opened to hold the money they've stolen from the Casinos. It's amazing what you can steal with a few keystrokes these days.

A disk full of pictures

This computer disk is filled with pictures. One set, labelled 'Blackmail', shows a Tsoo warrior of the Copper Serpent sect engaged in some rather compromising behaviour. Another set, labelled 'Mistress', shows 'L3ctr0-li3s engaged in some rather compromising behaviour himself while being led around by a Carnival Mistress.

Ambush! When attacking the Freak leader, there will be five ambushes by Arachnos.

Before combat:"Step 1: Transfer funds from Family and Arachnos accounts at the casino?""Check.""Step 2: Send funds to hidden accounts?""Check.""Step 3: Survive long enough to escape and spend the money?""Almost check!Combat start:"We almost had it. We were so close!""Oh, it makes me mad.""MAD!"

Debriefing

You emptied the accounts and the Freakshow took the heat. The Slot Machine really seems to work.

You've joined the frequent players club! Congratulations! Would you like to see the store?

You plunk in more coins this time and pull the Slot Machine's lever. The spinning wheels snap into place almost instantly, and the 'Jackpot' display explodes into life:

'BONUS GAME!
Third Bonus Game: Carnival Caper!
How to play:
Interrupt Carnival Mid-Heist! Steal Bonds & defeat the Carnival Mistress!
But watch out! Arachnos troops will arrive, and game will be over in 90 minutes!
Would you like to play this game?'

The 'NO' button stays dark, but the 'YES' button is brightly lit.

Mission acceptance

Your hand is ready to catch the single chip before it hits the payout tray this time, and look at the address printed on it. You recognize the address as one of the businesses in the area.

Unnecessary solicitation

The screen says:

'You have 90 minutes! Good luck!'

Mission Objective(s)

There is a strange mixture of giddiness and terror in the air here. Whatever the Slot Machine got you into, it should be interesting.

These bonds are as good as cash. Better, actually, because they're still accruing interest from the Arachnos Bank.

Fortune's Note

Mistress Fortune was clutching these papers when you defeated her. Mostly they seem to outline her plan to use the money to pay off her gambling debts to a Tsoo crime-lord of the Copper Serpent Clan. There are also some notes about using the rest for a big party for her crew and some Freakshow she was working with. Something tells you that you'll have a much better use for all of that money.

Note: There does not seem to be an Arachnos ambush during this mission, despite the mission warning you of such a thing, and following the theme from the first two missions. More testing may be required on this.

Before combat:"This should be enough to cover my debts to that slimy Copper Serpent.""I'll have to find my little play-freak and party to celebrate!"Combat start:"You won't spoil my fun! I'm almost free!"

Upon rescuing:

Hostage 1: "Private show my foot! They're here to rob us blind!"
Hostage 2: "Having these people do a private show for the firm seemed like a good idea... I think..."

Debriefing

Those bearer bonds were quite a windfall, and considering the highly suspect activities going on, it's going to be unlikely that anyone will even say you were there. Once more the Slot Machine's clue was perfect. How it works is still a mystery, but you have the feeling that there may still be some more games to play with this particular one-armed bandit.

This letter arrived for you anonymously several days ago. There's no name for it, but the postmark says it's from Poughkeepsie, NY. The moment you open it, you realize who it's from, and recall the exploit you remember as:

High Roller's Last Gamble

'Hey, pal!

You'll have to excuse me if I don't use your name. Now that I'm outside the game, I gotta watch out for stuff that connects my new identity to my old one.

So, I've gone legit. I made it back to the 'States with no more hare-brained schemes to get me new powers on the way. I'm living with my sister's family until I get some money saved up. I got that job as a shop teacher, too. I just got started, and it's going pretty good. While I may not be able to build a death-ray right, I'm still pretty handy with a drill-press. Oh, and heres the craziest thing: So there I was getting shown around the campus by the principal, and I walk into the science class, and bam! Right there at the blackboard is one of my old arch-enemies! Well, he's 'Mr. Simmons' now. We had some laughs about that over lunch. Turns out he's mentoring one of his students who's invented some kind of 'Time Serum', and that kid doesn't get along with one of my students who told me he's been trying to build a battle-suit. It should be fun.

Hey, 'Mr. Simmons' told me something. You remember I told you about my big shot? With the intelligent Slot Machines? Well, 'Mr. Simmons' told me that they never got all of them because a couple of the things had been stolen in transit by some Arachnos-backed pirates. So, keep an eye out, there may be one still working out on the Rogue Isles somewhere.

Anyway, I got to get my lesson plan ready for next week. So, thanks for all the help. And remember, don't let any of them take away what's yours.

You drop some more coins into the slot machine, but before you've even pulled the lever, the main display lights up, with the word: 'JACKPOT!'. There's no rolling wheels or flashing lights, but the text on the screen begins to explain the game:

'Bonus Game: Council Crusher! Defeat all Council in base! Find plans for SUPERWEAPONS!!!

Would you like to play this game?'

The 'Yes' button glows expectantly.

Mission acceptance

A casino chip falls into your waiting hand. one side has a location, the other says:

The Slot Machine was acting kind of weird, but this is a Council base, just the same.

Defeat all Council in Base

4 weapons caches to find

Lead Roller to exit (once rescued)

You took out all the council people, and examined the supposed super-weapons. They were all completely useless.

Note: The mission can be completed by defeating all enemies, and rescuing High-Roller and leading him back to the entrance. The weapons caches do not have to be done to complete the mission, also you will not see the clue if you do not pick them up.

Far from being the Super Weapons the Slot Machine mentioned, these prototypes are next to useless. The tornado gun barely generates a light breeze, and the laser-cannon couldn't even sunburn an albino. All of them are tagged as a failure by the Council scientists.

High Roller's story

The former villain you freed from the Council was very thankful, and told you some of his story:

'You know, I used to be a villain once myself. They called me 'High Roller' back then. That was an incredible time. I was one of those super-science types. Built my all my own stuff, based all around gambling themes. I was kind of obsessed with that. Called myself 'High Roller'.

Back then, all you needed to be a player in the villain biz was a pair of rocket skates and a dream...

But that's all over now. Sister Psyche burned out my mechanical skills to stop me from finishing a luck-destroyer bomb, and Positron blew up my last pair of rocket skates back in '98. So, I'm afraid I won't be that much help to you.

Anyway, thanks for the gettin' me away from these guys. I tried to sell them some of my new superweapons designs, but, well, I ain't exactly the inventor I used to be. They were really angry, and I think they were gonna use me in some kinda alien experiment. And hey, I may want another shot at powers as much as any other guy, but I don't want some crazy alien thing in me.'

Before combat:Random Council Minion: "Sorry. Arakhn says she wants washed-up old supers like you as test subjects."High-Roller: "C'mon, guys, give me a break."Combat start:Random Council Minion: "I don't believe this. Take out that intruder!"High-Roller: "Hey, pal!"High-Roller: "Could you spare a hand for a former fellow villain who's down on his luck?"Upon rescue:"Thanks for the help, pal.""You know, I used to be a villain once myself. They called me 'High-Roller' back then..."If lost, and refound:"That was a close one. And believe me, I know all about close calls."Upon reaching entrance:"You did me a real good turn, there, pal. I won't forget it."

Debriefing

Before you're even in front of the machine, it's screen changes to say:

Before you're even done putting coins into the Slot Macihne, the screen lights up in a blazing orange glow with the words:

'BONUS GAME: Devouring Demolisher!
How to play:
Defeat all Devouring Earth in cavern nest! Find the massive gemstones!
Would you like to play this game?'

The screen dims down, and the 'YES' button seems to glow like a bright green beacon.

Mission acceptance

The Slot Machine spits out a single chip so quickly, you almost miss it. It has a location printed on one side, the other side reads:

'I know you can handle it!'

Unnecessary solicitation

The screen on the Slot Machine says:

'Defeat ALL Devouring Earth!
Good Hunting!'

Mission Objective(s)

The cool air of the cave is filled with the heavy organic warmth of the Devouring Earth.

Defeat all DE in cavern

4 jewels to find

Lead Roller to exit (once rescued)

There were no jewels to be found, just angry Devouring Earth monsters and another run-in with High Roller.

Note: The mission can be completed by defeating all enemies, and rescuing High Roller and leading him back to the entrance. The jewels do not have to be done to complete the mission, also you will not see the clue if you do not pick them up.

These worthless pieces of rubble and quartz are completely valueless, if kind of pretty. The Devouring Earth were probably just keeping them to line a nest or something.

High Roller's desperation

High Roller looks at you glumly. It takes him a minute to say something, and every word is an apology:

'Aw, jeez. You must think I'm the biggest loser in the Isles. I guess maybe I am. See, after that last run-in, I couldn't pay the bills on my workshop, so they closed it down. But I heard that there's this other scientist up in Grandville named Vernon von Grun who's paying big bucks for Devouring Earth specimens. I packed up the best of the weapons I designed and figured this was it, I'd bag one of these things and sell it to von Grun. He's with Arachnos, if anyone knows how to get me new powers, he could be it.

It was a total failure. I don't even know why I tried. I know these damn things are useless. I can't invent anymore, I'm out of the game, I got nothing.
But you know what it's like! You're on top of the world! Power at your fingertips! I gotta try! I had to try. You'd do the same if you were like me. So don't you pity me. Don't! I'll get it all back. I gotta get it all back. I only got one shot left.'

This time, you don't even get a chance to put a coin into the Slot Machine before the screen lights up:

'FINAL BONUS GAME!
Circle Smash!
Defeat all Circle in Mu ruins.
Recover POWERFUL ARTIFACT!
Would you like to play this...
There is no POWERFUL ARTIFACT.
Only an old fool who needs help.
It will be worth your while.
This will be the big payout.
Just help High Roller before they kill him.
Or worse.
PLEASE!'

The green 'YES' button glows in front of you.

Mission acceptance

The single chip shoots into the tray and ricochets right into your palm. One side has directions of where to go, the other just says:

'I don't even know why I tried this stupid magic thing anyway. I'm a science guy. Magic? What was I thinking?
That was rhetorical. I know what I was thinking. I wanted it all back. I wanted my old glory days back. When I was powerful. When I was worth something.
You know, I almost did it once. The big score. The big steal. I told you I was all gambling themed, right? Well, I'd built these intelligent gambling machines. Slot machines, mostly. They were gonna monitor casinos all over the world, and then strike at once, hacking in and draining the casinos' funds dry in one shot. But that robot on the Freedom Phalanx, Citadel. He figured the whole thing out and shut'em all down. The Phalanx cornered me, and I tried to threaten them with my quantum luck bomb, and well, I told you the rest.

You know, that was a pretty good shot, wasn't it? How many people can even say they came that close? Who else can say they faced down half the Freedom Phalanx, or nearly bankrupted the casinos of the world? My inventions are gone, sure, but when I had that gift, I used it. I really did.

You've helped me a lot. I guess it's time I stopped trying to hog the stage and stepped aside for the next generation. I got a sister in Poughkipsie who says she can get me a job as a shop teacher. Who knows? Maybe I'll end up helping some kid build his first battlesuit.

Thanks, pal. I think I need to go book a flight out of here. Keep living the dream, and never let any jerk tell you what to do.'

Before combat:Random Circle of Thorns Minion: "Do not worry."High-Roller: "I shoulda known they weren't gunna buy the whole 'techno-magic' idea."Combat start:Random Circle of Thorns Minion: "This is unfortunate..."Random Circle of Thorns Minion: "For you!"High-Roller: "Hey Character!"High-Roller: "Could you spare a hand for a former fellow villain who's down on his luck?"High-Roller: "...again?"Upon rescue:"I thought this was gonna be my last chance to make it big.""I'm such a fool."If lost, and refound:"This is gettin' to be too much excitement, if you ask me!"Upon reaching entrance:"This is it for me, Character. I've pressed my luck enough, and I'm gonna get out while I still can."

Before combat:"I feel a disturbance.""As if another villainous power were about to rob us of this sacrifice we discovered."Combat start:"Aha! I don't know why you'd be interested in this, Character, but you'll perish all the same!"

Debriefing

The lights on the Slot Machine build up to a crescendo, and then a clattering fountain of coins to pour into the tray. As you gather them in big handfuls, words slowly crawl across the orange screen:

'I'm sorry I had to lie to you like that.
But I had to try to save him.
Here's all that I owe you, and a little more.
I won't bother you again.'

As the last coin clinks into the reward tray, the jackpot sounds fade, the wheels slow to a stop, and the lights on the Slot Machine dim and go out.

The Slot Machine seems to have a large number of random amusing lines for when it is waiting for you to select its mission. The last two in particular seem quite related to the second Story Arc...

Insert coin to play.

Any Line Wins!

6 different bonus games!

2 of a kind opens bonus round!

KILL

BLOOD

In accordance with the line Here's all that I owe you, and a little more., the end of Story Arc bonus experience/infamy for the High Roller's Last Gamble will include two mission completion experience/infamy on top of the usual end of Story Arc rewards.