Posted
by
timothy
on Tuesday June 28, 2011 @07:13AM
from the unreplayable-not-yet-a-scrabble-word dept.

Hatta writes "Resident Evil: Mercenaries 3D for the Nintendo 3DS will be an experience that can be completed once per customer. Using a single, unwipable save slot Capcom ensures that a second hand customer gets a second rate experience. If you buy this game used, you will be stuck with the previous owner's progress, unable to start the game fresh."

I can't speak for all games, but I am very familiar with the save structure of one particular series, and each game in this series stores a backup of the save file and will always revert if one of them is corrupt. I would guess that this is not the only series where the developers take this approach.

Just keep in mind this isn't an RPG, where saved data prevents you from seeing the beginning. This is a shooter game where your high scores and unlocks are permanently saved to the card. I suppose it's sad that you can't restore everything back to its original locked state and get the pleasure of unlocking each item individually, but I doubt it's as bad as everyone fears.