I agree with careless and GI Joe comments but the choice of 5 turns is simply practical.A tournament in a giant map like Sea Switzerland implies many time to play it and we must to think in the tournament dinamics.In this pairing mode (swiss system) the games of the next round can't start until all the previous round's games were finished.

The experience with "Trinity 5 turns" tournament is good, I think, and some players told me about it. The planning is different and the disclosure order has more importance that a 10 turns game.

In attached image you can see the designed award for this tournament.

I hope that all the players have a good experience playing it.

Bye,

Attachments:

Sea5turnsaward.gif [ 54.4 KiB | Viewed 13441 times ]

_________________Visit my MAN2 website in spanish language!http://tese1969man2.comlu.comYou can download full version from there!

I agree with careless and GI Joe comments but the choice of 5 turns is simply practical.A tournament in a giant map like Sea Switzerland implies many time to play it and we must to think in the tournament dinamics.In this pairing mode (swiss system) the games of the next round can't start until all the previous round's games were finished.

The experience with "Trinity 5 turns" tournament is good, I think, and some players told me about it. The planning is different and the disclosure order has more importance that a 10 turns game.

I agree. Ten turns is much better under ideal conditions. However, the 5 turns on Trinity proved to be quite interesting and probably helped speed up what was already a long tournament. It does change the gameplay, but that too can be interesting, and when the map is so large, it isn't quite as painful. In fact, having only 5 turns of income can help those players who get a very bad draw (as you don't lose so much). Keeping 3-4 countries undisclosed is not so bad and you attempt to take others instead.

One other question: Is it possible to setup the game to play only until 75% balance is achieved? For such a map, the game should be surrendered even before that point, but getting all the way to 100% on the largest maps takes a very long time if the loser plays it out.

I pressume that software developers could do it, but is not possible with our management tools.

I remind all the players that in swiss-system pairing mode the number of turns is not important for the score or tie-break rules.

If a player is clearly losing and don't want surrender, moderators can finish the game in the case that there are not more active games.Really, there are 2 options when the situation is fully hopeless: surrender or time-out.

Is not good to have 30 or more players waiting for the next round when the result of the game is clear.

In our previous experience with this system players are doing very well in that situations. I hope in this great tournament the same behavior of the players.

Bye

_________________Visit my MAN2 website in spanish language!http://tese1969man2.comlu.comYou can download full version from there!

In MAN2 have a long-standing lack of - when you create a pair of games (one of the green and red), the location of allies in these games often an almost identical. Moderator to create tournament games can avoid this by choosing other options in the tournament manager. You can not create a party game immediately, but to create one game all players 2 times.This wish for future rounds

Le_Roy told me about that previously, but I thinked that problem could be create at once several games with same color for the same player, like in World Cup groups, having 3 games with red and 3 with green simultaneously.

In this tournament I have not started all the games at same time, but I did by groups of games. Inside that groups, effectively, I started together green and red for same player.

Then, can I start 1 game of each pairing match for all the players and after, the other game?

_________________Visit my MAN2 website in spanish language!http://tese1969man2.comlu.comYou can download full version from there!

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