Problem is, at the moment many people don't just "not care about being good", but think that being AFK in LFR is actually a good thing to do. (And even don't want to kick afk people)

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Just thought, that maybe while it's not possible to determinate safely who is "being carried", it's possible to do the opposite.

What if the game prized contributing to the fight? Say you did mechanics right (didn't get hit by shit, stood where you should have stood, did a high % of the necessary damage, etc) you got rewarded with a increased (or even 100% if not a single fail) chance at loot - extra gold - whatever? Such a system would be much easier to determinate.

Imagine a "glory" achi for doing whole LFR without a single fail?

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Worldie wrote:Just thought, that maybe while it's not possible to determinate safely who is "being carried", it's possible to do the opposite.

What if the game prized contributing to the fight? Say you did mechanics right (didn't get hit by shit, stood where you should have stood, did a high % of the necessary damage, etc) you got rewarded with a increased (or even 100% if not a single fail) chance at loot - extra gold - whatever? Such a system would be much easier to determinate.

Imagine a "glory" achi for doing whole LFR without a single fail?

Basing it off damage done doesn't have a reward structure for tanks or healers. Having strict thresholds also penalizes classes that are less AOE-friendly, and players that are less geared. There's a finite amount of damage that can be done each fight, and if the high-geared players "eat" a bigger portion of the damage pie, there's less pie for the folks who actually need gear.

That's why I prefer the idea of an APM rubric -- it focuses on whether or not the player is attempting to contribute. Having a cap to the bonus prevents idiotic gaming of the system, but if someone is going to go to such lengths to game the system there's not much you can do about that -- you can attempt to design the heuristic such that gaming it takes as much effort as just playing the goddamn fight.

You could weight the bonus based on a DPS or HPS compared to their gear's "theoretical" HPS or DPS -- this can be modified fight-to-fight (like, Raidbot's epeen comparison, for example). I don't know how you could design this reward structure for tanks -- you don't necessarily want to base it off DPS, because that, again, leads to unhealthy behavior.

I like your idea of added bonuses for performance. Bonuses for interrupts, not standing in shit, dispels, CD usage and the like. The only problem with interrupts and dispels is there's a finite amount of them to go around, so they can't be huge bonuses, but enough to make people want them.

I have a mod that announces interrupts; it's interesting how much people in random LFDs start competing for interrupts once there's a public announcement of who got what. Some of the party chat is really interesting when it comes to good natured competition on that front.

It'd be really nice if the game provided more feedback on your performance after a fight (at any level). I'd like to know my own APM and how well I did -- like the scorecard at the end of every Street Fighter match.