He got a display up and running - and a lot of the footwork.The major hurdle still left, is removing the code duplication and integrate the context/input stuff to work with the existing opengl code - or rewrite as appropriate.Elias thinks that this work will greatly improve upon the work needed once ogl 3 is out.I am still hoping for someone to pick up where he left!!

That is sad to hear. If you guys don't mind, I'd like to take a stab at it. I was working on another implementation of DirectX for Java and may be able to bring over what I got working. I've looked through Captain's code and the lwjgl source, but not in great detail. I've been a fan of this project ever since I read it here.

-gz

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JNewton 0.8 - Newton Dynamics wrapper for Java!org.lwjgl.d3d - Currently Working On

We would very much like for you to work on it! We have been hoping that someone would continue the effort, since a dx binding makes a lot of sense (despite its limited xplatform appeal).I have tagged the code as lwjgl-directx as seen here: http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/tags/lwjgl-directx/I dont know if you want to work in that tag or if you want to work without svn access until you have something you are comfortable with?

Please let us know either on the forum or IRC (#lwjgl on freenode) if you have any issues.

Awesome! I think I'll use the tag as a starting point, since there is a lot more stuff done than I first thought. Now, I just need to figure out how to build it . One thing I might change is the package name from 'd3d' to 'directx', since Direct3D is not as common a slogan as DirectX, and may cause some confusion. But, I'll let you guys know what I come up with when I come up with it. Thanks again.

-gz

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JNewton 0.8 - Newton Dynamics wrapper for Java!org.lwjgl.d3d - Currently Working On

Awesome! I think I'll use the tag as a starting point, since there is a lot more stuff done than I first thought. Now, I just need to figure out how to build it . One thing I might change is the package name from 'd3d' to 'directx', since Direct3D is not as common a slogan as DirectX, and may cause some confusion. But, I'll let you guys know what I come up with when I come up with it. Thanks again.

-gz

I prefer "d3d" for the package name since it is technically more correct. Besides, a package name doesn't need to be used when "marketing" lwjgl, and someone might be confused if the org.lwjgl.directx package doesn't contain e.g. directdraw or directinput.

I know it has been some time. When I posted that I would try and help with the D3D implementation, little did I know I would start a new job in a new city a few days later. After relocating and getting everything settled, I thought I would still have time to work on it. But, I was wrong. I will try my hardest to schedule some time for this. I am still interested in working on it. I was also thinking of doing DirectX10 as well, but I don't have Vista on any of my computers.

I'll keep you guys updated on any progress.

-gz

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JNewton 0.8 - Newton Dynamics wrapper for Java!org.lwjgl.d3d - Currently Working On