3- Textuers that cannot be compressed,like Face and body normalmaps (This is also recommended for face textures(diffusemap) if they are 2k ). –> Rgb 8.8.8.

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Now you know how to save textures.i just wanna talk about the difference of diffusemp and normalmap.

The diffusemap is what is commonly called “texture”, and it’s the coloured texture.

The normalmap is instead the sub skin of the diffusemaps,it’s the one that gives depth.

It’s usually called xxxxx_n.dds xxxxx_msn.dds. Its colours are not realistic.and for TANGENT SPACE NORMALMAPS (the ones with alpha the alpha channel regolates how much shiny your object ingame will be.

If the alpha channel is white,it will be shiny a lot,if it’s black,it wno’t be shiny (black is perfect for hairs.

Big thanks to GraceDarkling and Kayn for teaching me most of the photoshop things.