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Markup Tool

The markup tool palette includes various options for adding annotations and call outs to your model, plus the ability to undo all the markups or delete specific portions of the annotation.

To operate the markup menu, first bring up the menu toolbar while in Prospect. Select the pencil icon to bring up the markup tool.

Brush Tool

Clicking on the brush tool will reveal a few options. First you’ll have the option of choosing between a Projected or Handheld brush. Using the brush in Handheld mode will allow users to draw in three-dimensional space around them. Switching to Projected mode allows users to draw on surfaces at a distance. You may also adjust the thickness and color of the brush within the menu.

Projected Mode

Handheld Mode

Callout Tool

Another way users can mark up their model is by using the callouts. The callout feature projects a circular shape onto a surface and is a quick, easy way to call attention to some aspect of a design. You may also adjust the color, size, and thickness of these callouts.

Eraser & Undo

When the Eraser tool is activated, use your controller to point and highlight the portion of the brush stroke you’d like to have erased. Alternatively, you can use the Undo tool to delete call outs and brush strokes.

Saving Markups and Markup Persistence

Select the camera tool after you've finished redlining and marking up your model to capture both 360 panoramas and 2D images - it's a great way to document these markups as actionable items outside of VR.

Your markups and other changes made to the model in-VR (e.g sun settings, layers) will also persist within your project until you clear them, which can be done by either undoing /erasing the annotations in-VR, or clicking the options button on your project in your library, then selecting "Reset Markups".

Markup Tool With Different Hardware Pairings

On the HTC Vive the stroke will be created by pointing then holding the back trigger on the navigation wand. If you can not see where the stroke is appearing, lift your hands so your controllers are visible in-VR.

With the Oculus Rift Touch Controllers the strokes are created by moving the controller and holding down the trigger in the back.

If using an Xbox Controller the stroke will be gazed based. We do not recommend the Xbox Controller for annotations and callouts.