I love Apidya and agree it is often over looked but i feel this game too falls foul of the did and your fucked situation. Loss of levels of power ups over a couple of lives and you quickly cant kill enemies

Apidya has many recoverable spots to be honest. On my original comment I was going to comment that many great games has at least one of the flaws, but none has ALL the possible flaws

Gradius games are awesome but nearly all of them suffer from the same problem. I've seen people losing like 15 lives one after the other on the SAME SPOT on Gradius III after losing the 1st one because of that shit, it's almost like extra lives are useless

@Earok:i don't know. But I know is, that in December i would upload both Versions incl Scans and more amiga stuff (Tools, Utilities, Games,...) some of it are hard or very hard to find...Please be Patient. It is a lot of work to Scan all the Cover and Disks or CDs...

Gradius games are awesome but nearly all of them suffer from the same problem.

Yeah I was gonna say, all Gradius games are so lauded as some of the best shmups ever,m but lose ONE life and you are fucked, game over.
That's at least 3 series ruined: Gradius, Salamander and Parodius. Am I missing any? Wait, you know, Twinbee can also be a bit like this. Damn you Konami.

I love in general how they are/work, but this flaw makes me not play them very often. It's really terrible.

Project-X SE doesn't have "die once and you're toast" syndrome. You just lose 1 power up per weapon, not all, like Project-X.

But yes, it cannot compete with Japanese shmups. 1 type of enemy at a time for instance. Dull...
Z-Out is waaay better: euro, 2 player game, hard but doable until level 5, that's the best euro shmup IMHO (not to mention the good graphics & playability & Chris H. music even during the game which PX doesn't have)

I've had a few requests for an ADF version for Gotek users but it might be a little too hard for me - does anyone else want to jump in and have a look?

I did some preliminary investigation (using the Ministry crack as a base), the executables are stored as imploder files so patching them seems relatively straight forward (and indeed I was able to patch the menu executable on the Ministry Crack to list all five levels). But where I got stuck was this: the code for jumping to a level seems to be quite different between CD32 and floppy releases.

Originally the CD32 code for that part seemed to be like this:

- Have we selected level 1? branch to level 1
- Have we selected level 2? Assign a few variables (presumably ship load out) and then branch to level 2
- Have we selected level 3? Assign a few variables (presumably ship load out) and then branch to level 3

Since the code for assigning the variables was duplicated, that gave me space to change it like this:

But again, since the code for this stuff seems to be quite different in the floppy release (I have not studied this yet), I'm not quite sure how to patch it to functionally work the same. If someone else wants to take over - great - otherwise I may take another look at it in the future.

An alternative and extremely lazy way may be to spread the CD32 files across floppies, copy them all to RAM: on boot and run from there. You'd need a lot of RAM obviously, but disk swapping wouldn't be required afterwards.

Edit: Aahh.. the code isn't so different after all, just seems to be that the CD32 version uses offsets based on the PC, whereas the Floppy version uses absolute memory addresses.. I can likely work it out, I just need a block of time to work on it. But of course the offer's still stands for anyone who can do the job quicker and better.

Yeah I was gonna say, all Gradius games are so lauded as some of the best shmups ever,m but lose ONE life and you are fucked, game over.
That's at least 3 series ruined: Gradius, Salamander and Parodius. Am I missing any? Wait, you know, Twinbee can also be a bit like this. Damn you Konami.

My hi-score on the NES version of Twinbee is higher than 3 million and I had lot of recoveries on that game

Quote:

But yes, it cannot compete with Japanese shmups. 1 type of enemy at a time for instance. Dull...
Z-Out is waaay better: euro, 2 player game, hard but doable until level 5, that's the best euro shmup IMHO (not to mention the good graphics & playability & Chris H. music even during the game which PX doesn't have)

Z-Out, Apidya, Uridium 2, Swiv, Silkworm, R-Type, R-Type 2, Dragon Breed, ST Dragon, Hybris, Battle Squadron, Mega Typhoon are all good shmups on Amiga that are way better than Project-X (even though some of those are arcade ports). I'm even inclined to say Disposable Hero is also a better game than Project-X.