Although I'm not new to gaming, I'm new to M&M. I picked up the first ed book and Freedom City second hand (no luck finding the 2nd Ed anywhere here).

So I have two quick questions if anyone can help.

1) I've noticed some of the characters (Bowman) have other powers as powerstunts but I can only find rules for including other powers as extras. Am I missing something?

2) Is it possible to have an extra at a lower level then the base power? Suppose I build an armored character with Armor 10, but although I want superstrength as part of the suit 10 is way to much for the concept. Can I take the extra at a lower level or should I just purchase Super Strength with the flaw - Device at the level that's appropriate.

Thanks all.

Awesome game, though I do wish I could find the 2nd ed it seems way cool. May be time to check out drivethrurpg.

If you don't buy it at the full rank, you just apply the normal -1 flaw for making it an extra, and is costed normally. And the Device flaw is applied to the whole power, not individula extras

eg:

Armor 10 (1pp/rank)
Extras:
Super Strength 5 (15pp)
Fire Blast
Flight

Cost = 10 ranks x 3pp/rank + 15pp = 45pp

For that, it may have been changed in the Errata (Which you can find in the Gimmick's Gagets section of this website) Or, it could be a modified version of the Sorcery Power, which allows for more spells, or maybe in this case arrows, to be added as a power stunt. Though, if you could post an example in your next reply, I could explain it better, as I don't own have the Freedom City book or 1E book with me at the moment.

H.E.R.O.I.C. Member of the 2nd Rank
Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game