So i know that the amount of gold, which one gets after a dungeon run consists of four parts:1) Trophy2) Cash on hand3) Loot (some items, but which)4) Special (new class / badge and quests)

So for the mechanic:1) Is clear, there is only the trophy4) Is also clear (ok, the actual amount for new lass / badge i don't remember (~20 or 50?) , but it doesn't interest me much2) Cash on hand at the end of the run; minus the amount of gold one carried into the dungeon (so if i start with 20 gold, but only carry 10 gold out, this would net 0 gold)And now the part which interests me:3) Loot / items: Are this only the items in the inventory or also stuff in shops? And how much money one gets for these items 1:1 or does one sells them for less? For the items one brings into the dungeon, i assume there is no loot-gold (similar to the 'cash on hand')

1) Trophy - stated by taxidermist as trophy sold for x gold2) Cash on hand - added on top of "loot".3) Loot - Trophy + all inventory items (including preps) with cash value halved, totaled and rounded down (at least thats the closest i've been able to work out).4) Special (new class / badge and quests) - new class = 50 gold, new badge = 20 gold each[/quote]The gold taken in and the prep costs are deducted from kingdom gold when you enter, so you'd have to do the math for net gain, although I can never get it to total up quite right .

Raz wrote:1) Trophy - stated by taxidermist as trophy sold for x gold2) Cash on hand - added on top of "loot".3) Loot - Trophy + all inventory items (including preps) with cash value halved, totaled and rounded down (at least thats the closest i've been able to work out).4) Special (new class / badge and quests) - new class = 50 gold, new badge = 20 gold each

The gold taken in and the prep costs are deducted from kingdom gold when you enter, so you'd have to do the math for net gain, although I can never get it to total up quite right .[/quote]

Yes, you're right about the cash on hand (game tells the whole amount of gold which one carries out of the dungeon, while the inital cash which of takes into the dungeon is substracted from the kingdom gold) and the loot / items (half of the cash value).