News

Reworked version of the Witchcraft set is coming soon!

04 February 2016

Lords und Ladies!

While we reworked the "Witchcraft" set, we took the comments of our players into consideration that had given us their insight after our preview last month. Now we are ready to present you the new version, which should appear in the game with Patch 10.7.2.

As promised the talents of this set won’t need reagents for their usage anymore. The mechanics will be similar to the "Talents Foremen" set, although due to technical restrictions, its diversity is lower than the original "Talents Foremen" — While there are a lot of active talents in the "Witchcraft" set, there are less passive ones to ensure a similar freedom of choice to the "Talents Foremen" set. However, the following basic conditions are applied:

Compared to its original version, each of the active talents has become a little bit weaker.This is because these talents are now only limited by the cooldown. There is no need to plan the storing and the consumption of reagents anymore.

After the completely leveling up improvement the active talents, it will be stronger when compared to its original version. This is caused by the fact that for the purpose of improvement, the hero will have to sacrifice some necessary characteristics. Bonuses to the effects of the active talents will compensate this loss.

Let’s take a look at the new version of the "Witchcraft" set:

Subset “Aggressive Stance”

Aggressive stance

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

Cooldown: 120 Sec.;

increases Cunning by 8;

increases Will or Stamina (whichever is higher) by 8;

reduces control effect duration by 65% for 10 sec;

can be upgraded by two talents from the “Aggressive stance” subset.

Secret of longevity

Talent type: exclusive (orange);

Tier: I;

Prime-cost: 350;

increases Health by 55, health regeneration by 1.2;

increases duration of “Aggressive stance” by 10 sec.

Steel Heart

Talent type: exclusive (orange);

Tier: VI;

Prime-cost: 1600;

increases Cunning by 12;

increases Stamina and Will summarily by 15, whereby 25% of this addition is redistributed based on the type of received damage;

reduces cooldown of “Aggressive stance” for 40 sec.

Subset “Continuum”

Continuum

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

Cooldown: 180 Sec.

increases Agility by 8;

increases Will or Stamina (whichever is higher) by 8;

reduces the next resurrection time of the hero by 50%

can be upgraded by two talents from the “Continuum” subset ;

Charming

Talent type: exclusive (orange);

Tier: IV;

Prime-cost: 825;

increases Intellect and Agility by 5.6;

talent “Continuum” additionally reduces the next resurrection time of the hero by 15% ;

Grasping mind

Talent type: exclusive (orange);

Tier: VI;

Prime-cost: 1600;

increases Intellect by 14 and Agility by 10;

reduces cooldown of the talent “Continuum” for 40 sec.

Subset “Beast of prey””

Beast of prey

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

Cooldown: 120 Sec.

increases Cunning by 10 and Stamina by 6.5.

deals 100 phys. damage and binds the target to another enemy behind it for 3 sec. If there are no trees or heroes in line, the time of immobilization reduces till 1.5 sec.;

can be upgraded by two talents from the “Beast of prey” subset;

Sense of Doom

Talent type: exclusive (orange);

Tier: IV;

Prime-cost: 825;

increases Strength and Cunning by 5.6;

talent “Beast of prey” deals additional 70 phys. damage ;

Force distortion

Talent type: exclusive (orange);

Tier: VI;

Prime-cost: 1600;

increases Strength by 14 and Cunning by 10;

talent “Beast of prey” always immobilizes the target for 3 sec.;

Subset “Untamed fury”

Untamed fury

Talent type: exclusive (orange);

Tier: IV;

Prime-cost: 825;

Cooldown: 300 Sec.;

increases Strength and Agility by 6.5;

prevents enemy heroes from using the portal or teleportation scroll for 5 sec;

can be upgraded by two talents from the “Untamed fury” subset.

Powerful temptation

Talent type: exclusive (orange);

Tier: VI;

Prime-cost: 1600;

increases Strength by 14 and Agility by 10;

increases duration of “Untamed fury” by 5 sec.;

Greed

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

increases Strength or Intellect (whichever is higher) by 7.5;

increases Lifesteal by 15;

reduces cooldown of “Untamed fury” by 40 sec.

Subset “Agile mind”

Agile mind

Talent type: exclusive (orange);

Tier: IV;

Prime-cost: 825;

Cooldown: 80 Sec.;

increases Intellect and Cunning by 5.6;

deals 200 magic damage to the first enemy in its path and reduces their Speed by 60% for 4 sec.

can be upgraded by two talents from the “Agile Mind” subset.

Inner Energy

Talent type: exclusive (orange);

Tier: I;

Prime-cost: 350;

increases Energy regeneration by 2.3;

talent “Agile Mind” additionally slows the target for 15%.

Treachery’s reflection

Talent type: exclusive (orange);

Tier: II;

Prime-cost: 500;

increases Cunning by 6.5;

talent “Agile Mind” deals 50 more mag. damage.

Subset “Omen”

Omen

Talent type: exclusive (orange);

Tier: III;

Prime-cost: 675;

Cooldown: 30 Sec.;

increases Energy regeneration of all nearby allies by 3.2;

using the class talent a charge is stored for 130 units of base Energy (or Health). This effect stacks up to 4 times. When used, expends all charges and burns 58 of the target’s energy for each charge, transferring it to the hero;

can be upgraded by three talents from the “Omen” subset.

Soul hunger

Talent type: exclusive (orange);

Tier: II;

Prime-cost: 500;

increases Energy steal by 9.7;

“Omen” talent burns Health instead of Energy.

Sixth Sense

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

increases Agility by 10 and Stamina by 6.5;

increases the maximal amount of the “Omen” talent charges by 2.

Secret passion

Talent type: exclusive (orange);

Tier: VI;

Prime-cost: 1600;

increases Agility by 12;

Increases Stamina and Will summarily by 15, whereby 25% of this addition is redistributed based on the type of damage received;

increases the max amount of the “Omen” talent charges by 2

Subset “Ghostly embrace”

Ghostly embrace

Talent type: exclusive (orange);

Tier:II;

Prime-cost: 500;

Cooldown: 120 Sec.;

increases Cunning by 6.5;

summons an invisible ghostly observer for 180 sec, who reveals the area around himself;

can be upgraded by three talents from the “Ghostly embrace” subset.

Memory of the ancients

Talent type: exclusive (orange);

Tier: III;

Prime-cost: 675;

increases Strength or Intellect (whichever is higher) by 9;

reduces cooldown of “Ghostly embrace” by 80 sec.

Untamed will

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

increases Cunning by 10, Will by 6.5;

the invisible ghostly observer summoned by the “Ghostly embrace” talent can see invisible targets.

Inner hunger

Talent type: exclusive (orange);

Tier: I;

Prime-cost: 350;

increases Energy steal by 6.5;

increases the range of the ghostly observer, summoned with the “Ghostly embrace” talent.

Subset “Mind distortion”

Mind distortion

Talent type: exclusive (orange);

Tier: VI;

Prime-cost: 1600;

Cooldown: 120 Sec.;

increases Intellect by 14, Cunning by 10;

creates an area that reduces damage dealt by creatures from outside the area to targets inside for 5 sec by 30%;

can be upgraded by two talents from the “Mind distortion” subset.

Temptation

Talent type: exclusive (orange);

Tier: IV;

Prime-cost: 825;

increases Strength or Intellect (whichever is higher) by 11;

increases duration of “Mind distortion” by 3 sec.

Evil intention

Talent type: exclusive (orange);

Tier: V;

Prime-cost: 1160;

increases Cunning by 10 and Will by 6.5;

reduces the cooldown of “Mind distortion” for 40 sec.

How do you like the reworked set? Leave your opinion in the comments below or on our forum.