Does Maya's 'Convert>Poly to SubD' and ZBrushes 'Divide' achieve the same result??

I have the poly hull of a SubD model and am curious if the hull can be taken into Zbrush and subdivided so as to acheive to same proportions as Maya's Convert Poly To SubD. As you can imagine, I am looking to create a normal map for an existing SubD model not created in ZBrush.

And just out of curiousity, does Maya's Smooth Polys achieve the same proportions?

Many thanks friends!!

antweiler

11 November 2004, 03:15 PM

yes, mayas smooth Polys and subd create the same proportions. I *think* ZBrushs divide is the same as Smooth poly, but more powerful and way faster. I think a tesselated subd into ZBrush is the way to go (if its important for you to have matching UVs)

grrinc

11 November 2004, 11:05 PM

Thank you Ant. And yes I do need to keep the uv's so thats quite re-assuring.

grrinc

11 November 2004, 08:35 PM

May I bother you once more??

I am having problems rendering a bumpmap for the model in maya. It would appear that after Zbrush, the uv's go awol. What do you think is going wrong here then...

Maya...
Generate auto uv map for base model. (which was created in Maya)
PolySmooth model twice to get the required shape.
Export Obj ready for ZBrush

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