Game development, WISP consulting and more.

Menu

Bracket Productions

It’s truly liberating being done with the graphics arc (at least for now; I’m 100% sure I’ll find things to work on!). It’s like uncorking a champagne; suddenly ideas and features are gushing out at...

Back to the freezing Midwestern wastelands, and development is chugging along nicely. Changelog Fixed a silly bug in which I forgot to load a shader, and was mystified by the absence of some details. This...

It’s been two-weeks of Christmas, traveling the length of the country to visit in-laws, and working as much as I can inbetween everything else. We even had an unexpected house-guest, which I expected to slow...

A much more normal week, so a much more normal changelog! Engine Removed my tone-mapper, following /u/darkgnostic pointing out a contrast issue. It looks much better; I’ll have to revisit tone-mapping at some point, but...

It’s been a really productive week! It’s a huge changelog for the week, so I’ve sorted it by heading. Architecture Re-enabled some missing options in Architecture mode – stairs (up/down/both), ramps, and bridges. They mostly...

Quick update! I forgot all about Thanksgiving when I posted last week, so I spent much of the week out in the hinterlands with very little Internet service (helping my wife’s family rebuild a house,...

I missed posting last week with a horrible case of flu (my wife and I have been passing it around, unfortunately). Otherwise, a fair amount of work has been performed. Nothing super exciting, but solid...