Firstly this game kind of just crept up on us. Our Inside imminent release senses didn’t tingle until we bumped into reviews of game. It is receiving many positive reviews and some even calling it a master piece. So we decided to buy the game and play it for ourselves.

The game doesn’t take any time to introduce the characters or what is going on in its world. Instead it asks the player to find out for themselves. You take control of a nimble pre-teen boy running from unknown forces that seem to want to kill us (we think). They are not afraid to shoot you or send their dogs on you. At this point we know that something is very very wrong in this world. The queue of what we think are humans being hurried into trucks to be taken somewhere is another reminder to the player to just keep running.

You do eventually escape your pursuers and are met with some quite nice puzzles that tickle your brain. Regardless though many questions arise. Why are we (humans) being shipped of somewhere. Who are these oppressors, why did they kill all our live stock ( well most ), who is this boy we are controlling, why is he on the run, why was he not captured like everyone else. There is also the matter of why all the other captured humans walk around like a bunch of zombies. We at one point actually control a few with a weird head device (shiver). Kind of reminds us of the parasite bugs from limbo. We are going to do posts on each episode we play through on our YouTube channel. Please do join us on this journey on what we think is going to one of the best games of this year. Here is part 1:

Yeah, yeah the game got mixed reviews. Some liked it, some disliked it and apparently not many loved it. I think a review said it perfectly by saying “There is nothing like it and there probably won’t be again”. Here is why:

Art direction

The art direction is great but not because the characters and environments look detailed. It’s because of the effects that are applied to them. For example when a fracture happens (time literally breaks ) everything becomes well… broken. Lets just say the pictures do it no justice. In motion everything looks pretty crazy. We really wonder how Remedy managed to create this effect.

Sound design

Now we think the sound design of this game greatly complements the art direction. The way the sound clipped and cracks when you use your dash power. The bass drops that accompany your time freeze bubble. There is this crazy scene where a massive broken ship comes down on the main character. A time fracture happens which creates a volatile environment of breaking metal that reverses back and forth on your path. The sounds you hear in this scene are just ear melting. Watch the scene here

TV Show

Now leading up to the release we were confused on how they were going to tie a game and a tv show together. The show itself is actually pretty interesting. The style we feel has this modern feel like what you would expect from shows like person of interest. If you take it as seriously as it asks you to, we feel you would enjoy it.

These are just a few points we feel makes this game worth while to check out. You can find our playthrough here. Thanks for reading and keep being awesome

Well it is Friday so why not have a run down of what has been fun this week.

We start this week with an update on the Final Fantasy XV film titled ‘Kingsglaive.’ Square Enix have recently updated the Japanese site for the upcoming title with new character information and still photos; all looking a lush as the FFXV world has been so far.

The film is expected to release just before Final Fantasy XV’s launch date (30 September) and will set the pace of what is happening in Lucis whilst Noctis & friends are on their own main storyline journey.

“SOME ARE SOLDIERS, WE ARE GHOSTS. We operate far beyond legions and armies, following our own rules. We change the fate of nations from the shadows. We are legends. We are GHOSTS.”

Ubisoft this week revealed the new trailer with showing in game action alongside information on the 4 editions of ‘Ghost Recon: Wildlands’ that will be available; which are:

Standard

Deluxe

Gold

Collector

Ubisoft also advertised that any pre-orders will receive a bonus mission set in Bolivia.

On a rather nervous note, upcoming game title No Man’s Sky, has been rumoured to have been delayed. The game was set to be released on June 21st but this seems to have been pushed back. At this moment and time it is still speculation but until official information is released, we are all in limbo as to whether this ambitious game will be delayed.

Now to end it with some trailers. Deus Ex just released the “Mechanical Apartheid” video:

and Fall Out 4 releases Mod’s on Xbox One first today:

Deus Ex is much loved game on this team making it one of our upcoming games of the summer. However even more importantly, this is the first time Mods have ever been on a console system — What a time to be alive.

Well it is Friday so why not have a run down of what has been fun this week.

First on the list and really not a ‘game’ Star Trek is back with a new teaser trailer of their new series set to begin on CBS. The new series will be available on CBS’s on-demand/streaming platform and CBS All Access early next year. To be honest we’re not sure what to expect in terms of characters and story from the new series but it is set to have buzz around it when it airs on television.

Next up is Battleborn. They are kicking of the weekend vibes with a double XP weekend for all their players this weekend; as a bonus there is also the introduction of the latest DLC character: Alani.

Alani “the warrior-monk healer” releases officially on May 31st for all platforms and can be unlocked for 47,500 of in game credits. However, if you were lucky enough to be part of the early PS4 beta you get the character during this early access weekend and of course Digital Deluxe & Season Pass holders will be able to get Alani immediately by using a Hero Key. — Looks like they are getting set for summer with more free characters to come.

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Ex Konami Game Director Hideo Kojima, creator of Metal Gear solid, revealed his new logo’s inspiration, the full EVA (extra-vehicular activity) suit wearing Ludens. In a series of three tweets, Kojima spelled out what Ludens, a Latin participle of the root word “ludo,” which translates in English to “play,” means to the team. “Ludens, the icon of Kojima Productions,” he tweeted alongside the full picture posted below. “We’ll deliver THE NEW PLAY in THE NEW FUTURE with the cutting-edge equipment, technology, & the frontier spirit. The gear he’s wearing is the extra-vehicular activity(EVA) creative suit.”

Another minor thing in the gaming world is the upcoming E3 2016, set to showcase some of the line-up that gamers can expect from companies the likes of EA, Bethesda, Microsoft, Sony, PC Gaming Show and Ubisoft. Of course there will be other companies/Devs showcasing new technology like Samsung

On the 7th of May, thanks to Meltdown London, a full day of Overwatch was playable; and boy did we play. Coming in with only a few games of experience I thought myself a noob in the making — that being said it is a beta…

Without a shadow of a doubt within a few games of Overwatch, One became a fan.

The Team Fortress/Smite feel leads to some exciting and highly hectic gameplay. from one moment you may be playing the objective only to become caught up in simply hunting and eliminating the other team.

Overwatch definitely boasts why Blizzard is a seasoned veteran in the gaming market; with gameplay being deceptively quick and concise (meaning when you lose it’s not long til you want to jump back in.) A plethora of characters to choose from to fit your fighting styles. So whether you are a defence type (Bastion), speedy type (Tracer) or straight up powerhouse (Rinehart), there’s a character for you.

I found that my adoration of Mechs led to the obvious choice of mech wielding gamer girl D.VA

So if you get a chance, do try out Overwatch when it is released this month on May 24th

Sad to see but the toys-to-life market seems to have cost Disney too much for their personal plans. $147 million to be exact; and with that have decided to cancel their Infinity series.

Disney’s game publishing arm, which appears to be defunct at this point, is part of the Consumer Products & Interactive Media division. That group saw a dip of 2% year-over-year for the quarter, but is up 4% at the half-year mark.

With this news they released a statement in which they said:

“After a thorough evaluation, we have modified our approach to console gaming and will transition exclusively to a licensing model,” says Disney consumer products and interactive media chairman Jimmy Pitaro. “This shift in strategy means we will cease production of Disney Infinity, where the lack of growth in the toys-to-life market, coupled with high development costs, has created a challenging business model. This means that we will be shutting down Avalanche, our internal studio that developed the game. This was a difficult decision that we did not take lightly given the quality of Disney Infinity and its many passionate fans.”

It is a shame that the Infinity series reached this point, thoughts go out to the employees affected by this situation with the CEO Bob Iger adding “..I give the developer a lot of credit for the product that they made. It was extremely well-received. But we knew going in that there would be a lot of risk with this product and the fact that we did so well initially gave us the confidence to continue with it. The truth of the matter is that the risks that we saw at the beginning when we started this caught up with us.”

Sad news but we hope the people affected move on to better opportunities.