FAQ

1) What is Kingdom Come: Deliverance?

Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore majestic castles, deep forests, thriving villages and countless other realistic settings in medieval Bohemia!

2) When will it be released?

February 13th, 2018 on Steam, Xbox One, and PS4.

February 27th on GOG

3) What can I do in the game?

Start your adventure as the humble son of a blacksmith, who alone has survived the wrath of the mercenary army that mercilessly destroyed your home and murdered your family. With your life turned upside down, you swear to avenge your family.

Prepare yourself for an epic journey through the reconstructed historical landscape of medieval Bohemia.

At your disposal is a diverse world full of endless options: use your reputation and charisma to investigate crimes and influence the inhabitants of the region to guide you on your quests. Overcome obstacles in multiple ways, either with diplomatic skills or with brute force. Use various weapons, craft supplies, take part in historical battles, participate in castle sieges or master sword-fighting. The path that awaits you is full of tough decisions, dirty quests, unexpected storyline twists, bloody conflicts and much more!

Try and redeem your failures and emerge a hero!

4) When can backers expect to receive their keys?

For those of you who don't know, have updated our Backer Rewards Page with information regarding digital and physical rewards, along with the console versions. Please remember that in order to get your copy of the game, you will need to login to your profile on our website and connect it to your Steam account.

The game will be added to your Steam account and then the loading will begin. The game will be playable on February 13th, but the exact hour depends on your time zone. For more important and exciting details, go to our Backer Rewards Page. You will also notice a brief video of the map with in-game rewards for our Backers!

If you are still having trouble, please shoot us an email to our support ticket line: support@kingdomcomerpg.com

5) When will pre-load on Steam be available?

As soon as this is possible, we will let you know! :0)

6) How big is the map?

16 km2. Enjoy the detailed reconstruction of the 15th-century landscape - castles, cities, towns, and villages, including the trees and vegetation!

7) What are the difficulty settings?

There won't be a difficulty setting because it is up to you how you want to play the game. You could go through most of the game without killing anyone, or you can try and complicate things or use the edge of your sword to solve many situations. The choice is yours!

8) Will there be classes in the game?

The simple answer is no. However, you will have the choice to play like a knight, thief, or a bard and more. Think of it like Skyrim: you gain experience based on what you do/how you play. You play like a thief for one quest and then you play like a knight and wipe everyone out for the next quest.

9) What can I do besides questing?

10) How does the combat work?

The combat in Kingdom Come: Deliverance will be very intense. We use a physical collision system, which means that we calculate the amount of damage you do, based on what weapon you are using, what type of armor your opponent is wearing, and how hard you actually hit them!

For more about our combat system, the weapons, and how it works, go HERE

11) Will there be any effects with weather conditions or is it purely cosmetic?

Yes, it will rain and storm, as we have a dynamic weather system. The effects will be cosmetic; however, you can take advantage of the rain with your stealth skills. It will be fun!

12) Will there be romance in the game?

Yes

13) How many hours will it take to play through the game?

Around 50. A thorough play-through can be 100+.

16) Is there multiplayer?

KC:D is a single-player focused experience only.

17) Will there be VR support?

While our game does actually work with VR, we had to focus all of our efforts into the final build of the game. One issue we were having is trying to avoid motion sickness, especially when you're on a horse!

18) What happens when you beat the game?

Well, we don't want to give away any spoilers here, but the good news is that you will be able to play after the game is completed: side quests, exploring, etc

19) Will multiple playthroughs be needed in order to experience everything the game has to offer?

This is correct. The choices that you make will decide what cutscenes are unlocked, which achievements are unlocked, as well as skill-based upgrades and stats. You have to make hard decisions at times, which will be different for each playthrough for each individual.

20) Can you customize Henry?

You can change your clothing and armor and stats, but beyond that, Henry will be Henry. Our game is very story-driven, and Henry has a very important part to play, so we want everyone to get a good idea of how he matures throughout the game. You will make your own decisions and different cut-scenes will unlock based on your choices, but the theme of the game will remain the same.

21) Will there be factions that you can join in the game?

In general, no. However, there will be options to do quests with different groups, but it is not very similar to Skyrim.

22) How many castles are there and will we be able to enter them?

There are 4 castles, but you can enter 3 of them. You also enter churches and monasteries, as they are smaller fortresses, in essence.

23) Is there a day/night cycle?

Yes. 96 minutes or so.

24) What weapons can we use?

Long Swords, bastard swords, short swords, daggers, axes, maces, polearms, hammers, shields, and bows. Fisticuffs is also an option.

25) In which languages will the game available?

Voice-overs will be in English, German, and French.

Subtitles will be available in English, Czech, German, Spanish, Italian, Russian, Polish, French, and Chinese.

26) What engine is it built from?

CryEngine. Face and motion capture was used, providing the most realistic facial expressions and combat animations.

28) How will it run on consoles?

28) Will there be modding support for release?

Modding support will be discussed post-release.

29) Will there be blood, gore or dismemberment?

We had considered some levels of gore (realistic, not over-the-top). Blood will be there, which is a key feature in combat. You will get signals letting you know that he is wounded/deeply hurt. Keep in mind that it is nearly impossible to dismember a guy wearing a ring mail. It is also technically very challenging due to our cloth layers system.

30) So how do the 3 Acts work? Will there be 3 separate games?

When we first started making KCD, we had planned on making 3 separate games. However, our first game got big pretty fast, so we decided to put them together. We will discuss more about our plans for the future after release!

31) Will WHS be using Denuvo?

No, we won't be using Denuvo

32) Why would I want to buy Kingdom Come: Deliverance?

There is no magic, fantasy, and dragons. You can choose to fight your way through most of the game or you can get through roughly 75% of our game without killing a single person. Our combat is based on HEMA (Historical European Martial Arts) and there are over 4 hours of cutscenes, but not all will be unlocked based on the choices that you make. You can choose to play the game how you'd like, per every quest: be a warrior, a bard, a thief, a nobleman, a seducer, etc Sometimes, you can even have 4-5 options to choose for each quest. The game is a gorgeous looking game and the immersion is bar-none

33) What games were you influenced/inspired by?

Oblivion, Ishar, Fallout, Darklands, Skyrim, Witcher, Dark Souls.

34) Will there be microtransactions?

No

35) Will there be DLC?

Mind fixing the random encounters? It's played hell with my experience? All I ever encountered between quests was truly I think a freak accident of a Cuman camp. Otherwise splendid campaign. I bought a full priced copy for a veteran friend of mine. (he needs escapism more than I do)

The clipping issues with some kinds of armor should be noted. Also cutscenes could be tweaked. I've built some user created content myself for games like Arma I know the bugs are hell. I've run through this site and noticed a few ?? and missing content here. Truly fine work though. Great choice on graphic engine.

I loved the fact most situations could be resolved peacefully. (naturally I wanted to stab my way through it)