RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

Friday, July 24, 2015

I was working on this for a while but I thought I would make it a surprise. Finally after nearly a year, here is a new version of RSE. Enjoy!

RSE v27 Changelog:

- added a new animation for bots walking with pistols - added a new animation for bots walking with akimbo weapons - bots can now shoot while walking during CQB (aka firing from the hip) - bots will now keep their loadout and personality after each round - new system is used for detecting bots which will help with compatibility for other clients - a real player with a name containing "bot" will no longer be mistaken as a bot

- synced most processes with the frame rate which reduces potential server lag - fixed a bug that allowed bots to call in killstreaks even though they were occupied by one - fixed a bug that resulted in an inaccurate killstreak count after the round has changed - decreased the range for bots using some shotguns - bots with riot shields will now run faster - bots that crouch will now do so for a longer period of time - added 3 extra bot dialogue options - other small tweaks and bug fixes - updated documentation and redist folder

Tuesday, April 21, 2015

Hey guys, sorry I have nothing interesting to say. I just made a new post to create a new comments section. I think the comments section goes wacky after about 200 comments. So if you guys still want to discuss stuff you can here!

Sunday, February 1, 2015

Hey guys so finally here is a little update for the Combat Training Patch. Sorry there is no DLC support yet. Please read the previous post that I made regarding DLC support. Maybe you can help. Anyway enjoy the update!

PLEASE NOTE: This
version of the combat training patch is designed only for the original
SK1DR0W release of Black Ops (ISO 7.28 GB). This will not work correctly
with other versions of the game. Read the included instructions
carefully.

Combat Training Patch v6 Changelog:

- changed how bots defend objectives- attackers will now defend bombsites after they plant the bomb- fixed a bug with bots ignoring some HQ locations- fixed a bug with bots placing equipment in certain situations- improved bots usage of the briefcase to plant and defuse bombs- other small tweaks and improvements- modified "bgserver.cfg" to fix a mode changing issue

Saturday, January 31, 2015

Hey so awhile back a friend sent me the BO1 modding tools so that I could compile mods and add DLC 3 support. Unfortunately the tools didn't work for me and I thought this whole time that it was an issue with my operating system under Windows 7. But recently I tried running the tools in Windows Vista and Windows XP and I get the same error message when trying to compile a mod:

So there is a problem with the tools that were given to me. Most likely I'm missing a folder that it needs or the state in which the tools were given to me were in an incorrect order. If someone would like they can send me the proper tools that don't give me this error message so that I can finally add DLC 3 support...

Otherwise I have made some nice improvements for CT Patch v6 regarding the AI that I will post soon but without having working modding tools I cannot add DLC 3 support...