Textures

The textures I used in this project included maps within 3ds Max, 3DTotal Textures Vol.1 and some textures from www.cgtextures.com (Fig.08).

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I used a UVW Map in the dressing, with box or cylindrical parameters. I used simple materials too, all of them Blend, with the simplest form containing two materials and a mask. For this piece I used nearly 75% of this simple type and the rest had more components (Fig.09 - Fig.14).

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Lighting

For the lighting, I used a VRay light, a Target Directional Light with V-ray shadows and an HDRI Image (Fig.15).