From utilities companies to first responders, more industries are adopting rich virtual training experiences There is a growing plethora of Industry 4.0 use cases for Immersive Technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. Tech like Virtual, Augmented and Mixed Reality leverage cognitive embodiment to reinforce

For today’s livestream we’re heading back online for more shooting in PSVR’s exclusive new shooter, Firewall Zero Hour! The servers just went live last night in the US and we’re itching to exercise our trigger fingers once again. If you missed last night’s launch stream, you can check that out right here.

We’ll be livestreaming Firewall Zero Hour on PSVR today using the PS Aim Controller and monitoring chat by peeking out of our headset every now and then. The stream will be starting at approximately 2:45 PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page for sure and if technology cooperates, we will be using Restream to hit YouTube, Twitch, Periscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

Embedded livestream coming soon

You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. In the future, we plan on moving back to Restream so that we can hit additional platforms again.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in this or other VR games. Comment with feedback down below!

Did you go on the internet yesterday? If so, it was hard to miss the swirlings of excitement surrounding Cyberpunk 2077’s debut gameplay demo that was livestreamed on developer CD Projekt RED’s Twitch and YouTube channels. The game looks like an absolutely incredible adaptation of the classic tabletop RPG and is sure to usher in a new era of innovation for roleplaying games, open world environments, and sci-fi cyberpunk settings. Naturally, a big question around the game is: Will there be VR support? The point-of-view, setting, and focus on human-augmentation feels like a great fit for a VR game.

Unfortunately, it looks like the answer to that question is no. We got curious and did a bit of research on the matter and spotted a post from back in June on GameRevolution in which they cite a Reddit post where a user named vvit0 got confirmation from CD Projekt RED that there are no VR plans. Plans are known to change of course, but I’d wager holding your breath on this one is a bad idea.

Technologically Cyberpunk 2077 is so advanced the developers aren’t even sure if it will be released on modern generation consoles, even though that’s the current intention. Which means it maybe 2+ years away and comfortably puts it into a realm of technology that the Rift, Vive, and PSVR would certainly be incapable of rendering in immersive VR. Maybe future headsets can achieve that fidelity, but it doesn’t seem likely for this particular game.

In the meantime, if you really want to visit some cyberpunk cities in VR, I can recommend checking out Technolust (and the upcoming sequel!) as well as the Emmy-nominated Blade Runner 2049: Memory Lab experience. Both are top-notch interpretations of neon-soaked cyberpunk worlds.

Firewall Zero Hour is finally out! One of the biggest VR game launches is now upon us and the internet is abuzz with excitement for this 4v4 online-only multiplayer tactical shooter. It’s exclusive to PSVR, feels great with the Aim controller, and totally rewrites the way you should approach an FPS when compared to a non-VR game. You can lean out of cover, blind fire over and around objects, and do things you could never do outside of VR.

It’s pretty clear at this point that Firewall Zero Hour is easily one of the best VR shooters to date and lots of people are gonna be playing it over the next few weeks, so we rounded up these tips to help you get started.

Understanding the Game Modes

When you first load up Firewall Zero Hour the main menu has a Tutorial, Training, and Contracts listed as the game modes. You should definitely do the Tutorial first. In fact, I’d say that even if you’ve played a ton of shooters in VR and outside of VR, you should definitely do the Tutorial first. There are just a lot of nuances to this game that are best learned through the game’s official teaching mechanism.

Once you do that, jump into Training. I’d start with Solo and pick the Attacking side on an indoor map like Office or Hotel. That will get you comfortable with shooting enemies, hacking firewalls, and securing the laptop intel. It feels a little like Terrorist Hunt on Rainbow Six Siege.

Then, switch over to Defense on Training. This is really just a wave-based survival mode in which enemies constantly flood towards the laptop trying to secure it. If you can hold out then you win. You can do Co-Op training as well with some friends.

After all that, I’d say you’re ready for Contracts. This is the 100% PvP online 4v4 tactical mode that makes up the vast majority of Firewall’s appeal. Two teams of four are placed on a map in which the Attackers must hack a firewall access point then secure intel from a laptop while the Defenders must wipe them all out and/or protect the laptop. No respawns. It gets pretty intense.

Know Your Objectives

In Firewall Zero Hour it’s extremely important to understand what your objectives are. As it stands currently, there is no Team Deathmatch mode (although that may change in the future) so it’s crucial that you work together towards a central goal to achieve victory.

As the Attacking team, your main objective actual is not to kill the enemies. Instead, you’re intended to hack one of two firewall access points (it doesn’t matter which) to reveal the laptop’s location. Then, you must secure intel from the laptop — in that order. That’s it. Wiping out the other team certainly would help make your objectives much easier, but it’s not required. In fact, if you kill the other team but don’t complete your objectives, then you still lose the match.

Then as the Defending team, it’s the opposite. You either can wipe out the other

Thank god Bow to Blood didn’t go down the multiplayer route. Boasting the same televised tournament set up as both Rigs and Starblood Arena before it, Tribetoy’s VR debut could have easily ended up being another quickly-forgotten online wasteland. That would have been a real shame, as the game’s inspired mix of resource management, strategic relationships and arena-based combat make it one of the most dynamic and satisfying PSVR games of the year that’s not to be overlooked.

Instead of nauseating online battles, Bow to Blood takes a much more considered approach to answering the call for more ‘true’ VR games. Its randomized, permadeath campaign consists of seven events split into multiple matches that hinge upon several interchanging features. That not only means that no two playthroughs are the same but it also has you considering every slightest move, from the fire of a cannon to a simple choice in words.

Immediate gameplay has its simplistic thrills. You pilot a flying boat around large maps — complete with stomach-churning slow turns that initially give you a generous helping of seasickness — fulfilling different objectives that largely boil down to fending off attackers. Pointing your right Move controller to aim the cannons is as intuitive as ever, though the face buttons are an inevitably clunky substitute for navigation (you can also play with DualShock 4, which reverses those fortunes). The best battles have you zig-zagging in altitude as you try to dodge sweeping laser attacks before frantically switching to your personal firearm to take care of smaller, invasive robots that come aboard uninvited. Awkward as the movement can be, it is at least surprisingly responsive, making it easy to execute last minute dodges and sharp turns.

That said, Bow to Blood often struggles to root you in the moment and fully grasp the danger you’re facing. Perhaps it’s the large space between you and your attackers or the absence of any meaningful feedback from damage, but I never managed to escape the disconnect between my human body and the thunderous action of the virtual world, as if there was a protective barrier separating the two. There’s a lack of viscerality that robs all but the most demanding of encounters of the same kind of intensity you might have in, say, a really good first-person shooter.

Fortunately, it’s the layers built on top of that action that really make Bow to Blood shine. For starters, there’s a heck of a lot of micromanagement to be done on your ship, which more than makes up for the combat’s shortcomings. Through assigning two AI companions to different roles like shields and turrets as well as constantly rearranging your ship’s capabilities with limited Essence blocks the game takes a deeply strategic turn with a much more engaging edge than the base gameplay. It’s a mini-Faster Than Light by way of VR; quick orders need to be issued to repair damaged components and raw firepower sometimes needs to be traded in for the speed to escape a losing battle.

One of VR’s best-looking games is coming to PlayStation VR (PSVR) very soon.

Luna, the storybook puzzle game from indie developer Funomena, will launch on the platform this fall, the studio confirmed today. If you want to try it out early then good news; Funomena will be showing it off at PAX West in Seattle this weekend, running on the Sony booth.

The game features varied puzzles in which you try and help a young bird find its way back home. You’ll be linking up stars to form musical notes, reshaping forests and creating lilypads for frogs to navigate (aww!). The main draw, at least for us, is the game’s amazing visuals, which look like they’ve come straight out of a children’s fairy tale. Check them out in the trailer above.

Luna’s been out on the Oculus Rift and HTC Vive for some time already, though we always hope that a PSVR release will help a game find a bigger audience. That should definitely be the case here.