The Mighty Quest for Epic Loot monetisation system rolled back

30 Jul 2013 by Paul Younger

The Mighty Quest for Epic Loot

How many times have you thought a game system was simply ill-conceived but the developers refused to budge? Loads I’m betting. There’s some good news for players of UbiSoft’s The Mighty Quest for Epic Loot with the announcement of changes to the monetisation system following a recent update to the game.

The storm the castle ARPG styled title is still in closed beta testing, and like many free to play titles, comes with purchasable currency. Players raised concerns that the game was turning into a pay to win situation following recent changes to how players could spend the Bling currency.

The update reads:

As many of you have noticed, we recently made some changes on how and where we let players spend the game’s premium currency, Blings. The reaction has been rather major and instantaneous: many of you have said that this change has affected the game to a point of causing it major harm – a lot of you feel that the game has become Pay to Win or unbalanced and this is not something that we think is acceptable.

We’re here today to let you know that we’ve heard your concerns and are acting on them immediately. We realize that letting players purchase machinery upgrades went too far in what we think feels fair to monetize. We are hereby rolling back the major premium currency mechanic changes, which will arrive in game in an upcoming maintenance.