Apparently, a allocation table fault is the source of the problem (not that I'm 100% sure if it at all, but one of the linux based repair tool I tried tells me that).I did use NTSF compression September 08, 2014, 03:56:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)OK I now have a 100% working computer again, I put all the (somewhat dated) backups back so I can analyze what's going on again.

1) I just experienced the slowdown just as described with VBA and the placebo BIOS. By using VBA + real BIOS or the real hardware this is fixed. I have no idea why this happens. I knew about this problem before releasing the patch, and thought I fixed it but I didn't. This is not a problem since it's an emulation problem and not a hardware problem, so technically I have nothing to fix on this one, VBA authors does

2) There is clicks in the sounds, just as said above. They happen in VBA once you use the real BIOS, strangely they don't appear with the placebo BIOS (however, strange clicks appear instead). On real hardware the clicks are here, but they are much less noticeable

3) The intro patch europe with orchestra somehow don't work at all and have no effect on the ROM.

I'll not be able to fix 1) because it's VBA's fault, and I'll only be able to fix 2) if I get help about those clicks. However I'll definitely fix 3) and try to release a version with a working orchestral intro, assuming anyone cares anymore.

I used the "without orchestra" one, it must not have been updated Oh well!EDIT: Same thing with the American ROM. SNES music, but strange sound effects. EDIT: Something just occurred to me...the Cura spell in the current patch is very quiet and shorter than the on-screen animation, and I'm used to it being a louder "pl-pl-pl-pling!!!" sound. Have I just been used to the GBA sound effects this entire time!? :OThe "enemy dying" sound is different too, it's muffled and more bass-y.

Either way, I'm not hearing any pops or clicks! Maybe you guys are getting buffer underrun with the sound settings.

Yeah, that's likely the case. I'm still somewhat used to the GBA sound effects so I know how that feels. Some of them I actually prefer over the restored SNES ones, but for the most part the restored SNES ones sound better (except for the knife attack; I know that's how it sounds in the SNES version but it's always sounded slightly off/corrupt to me).

Back when I updated to version 3 (that is, 4 years ago) I spent a lot of time trying to find the reason why there was those clicking sounds in emulators and I couldn't find why. I'm also certain those didn't happen on real hardware, so maybe you should contact the emulator's authors and ask them to fix their emulator to match the bahaviour of real hardware.

Can't get the audio to work properly in FFV sound restoration patched in latest mgba core v0.7 in retroarch (sound popping) but it works perfectly when I run it from mgba emulator v0.7. The thing is that I need it to work in retroarch. Please, can you help me?