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Interesting interpretation, so matter and energy are fixed. That's fine, matter and energy can neither be created nor destroyed. Information, ideas, are not fixed and can be created as well as destroyed. Is this malleable third realm spirit? Or is it astral in nature? I ask since it could be argued that information and ideas are subjective observation and if recorded become material or if simply communicated they become energy (sonic then electrical then stored in chemical bonds in a brain)

I consider the mind to be something the brain does, not the brain itself. The mind and ideas exist in a separate state are facilitated by the physical (i.e. the chemicals and electric charges of the brain in order to impact our physical existence.

i'm not going to vote yet. I think there is alot of good potential here, that needs further extrapolation. As a writer, theres not much I can do with just this to make it a unique, or interesting story. As a TT gamers, theres not much I could do to integrate this into my campaign. I understand this is supposed to be a scholarly inerpretation of Magic, but I feel it would be so much better with a bit more meat.

In other words, it's a good, strong framework, but now the building needs some walls.

I agree with hyland. If you intend to present this as a scholarly interpretation than present it as such. Perhaps as two scholars discussing it and turn it into a conversation, or excerpts from a tome that someone found. Or perhaps an arcane user finds said tome and opens up an immense amount of power with the understanding it brings.

You Can't Go Home Again -- Thomas Hardy

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...