Silencer's Stats

Arcane Curse

Targets an area, causes enemies to take damage over time and be slowed. Anytime they cast a...

Glaives of Wisdom

Silencer enchants his glaives with his wisdom, dealing additional pure damage based on his...

Last Word

Enchants a target, causing them to be damaged and silenced if they cast a spell or if the...

Global Silence

Silencer stops all sound, preventing enemy heroes and units on the map from casting spells....

Silencer's Talents

+1.5s Global Silence

25

+16% Glaives of Wisdom

+15% Arcane Curse Slow

20

+100 Attack Range

+2 Permanent Intelligence Steal

15

+20 Arcane Curse Damage

+20 Attack Speed

10

+5 Armor

Silencer's Lore

Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

Quick Comment

I love his new Curse of the Silent and Last Word combo.You literlly have to decide whether you get your silent and the burst dmg now in order to remove the curse and get vulnerable to Silencer in that moment.Or you cast nothing and accept that your mana and health will be drained and after 5 sec. you will be silenced AND disarmed in addition to the dmg done.Last word is also a great finisher when they have no mana and very low hp because of the casts pretty long range.

I think Silencer can't be funnier to play than right now.With him you can control the enemy's mana,health and your lane not bad.

Just be aware of heros who use mostly their autoattacks.It was no fun against Drow or Lifestealer. :-)