Hate to rain on your parade guys, but there will never be a ST5 Gobbo or an AG6 skink unless you are playing with House rules. The official rules specifically state that you can only ever add up to 2 points to a players characteristics from their base starting point.

"No characteristic may ever be increased by more than 2 points over its starting value or to a value greater than 10. Any additional increase must be taken as new skills instead."

Spydyr

The RNG is not broken, you are not "the unluckiest coach in the world" and the computer does not cheat, you just suck.

AG5 is splendid, especially on high MA players. AG 6 is debatable (though I'd most likely take it anyway). AG6 is really only worth it for retrieval (blodge sure hands, maybe leap). For stunties, AG5 is also debatable (because dodging into multiple TZs isn't an issue for them), but it's still nice for pickups, or in a pinch, for passing.

AG5 is splendid, especially on high MA players. AG 6 is debatable (though I'd most likely take it anyway). AG6 is really only worth it for retrieval (blodge sure hands, maybe leap). For stunties, AG5 is also debatable (because dodging into multiple TZs isn't an issue for them), but it's still nice for pickups, or in a pinch, for passing.

I can you tell you from experience that an AG5, blodging skink is absolutely amazing. I went anywhere (could've done that with the AG4 bump) and picked the ball up whenever I wanted with ease and there was nothing that my opponents could do about it.

Spydyr

The RNG is not broken, you are not "the unluckiest coach in the world" and the computer does not cheat, you just suck.

AG5 is splendid, especially on high MA players. AG 6 is debatable (though I'd most likely take it anyway). AG6 is really only worth it for retrieval (blodge sure hands, maybe leap). For stunties, AG5 is also debatable (because dodging into multiple TZs isn't an issue for them), but it's still nice for pickups, or in a pinch, for passing.

I can you tell you from experience that an AG5, blodging skink is absolutely amazing. I went anywhere (could've done that with the AG4 bump) and picked the ball up whenever I wanted with ease and there was nothing that my opponents could do about it.

Still, I think my team might have been better for its TV if I had skipped the second +AG on the AG5. If skinks had been GA, I might have done it, but the suckiness of skink normal rolls is what convinced me to still get AG5 on him. Occasionally it comes in handy vs tail or diving tackle, of course.