[1.6.2] Project Zulu Mod Download

This mod aims to create a better overworld by adding unique mobs, blocks, strucutres, and mechanics to each biome. As time goes on I’ll be adding more to each Biome. Everything in this mod can be disabled from the config. Mobs, Blocks, Items, Structures. Blocks and items are disabled by setting the ID to 0. Other objects are disable by setting boolean canSpawn flag to false for appropriate object.

There are Global Spawn Controls for turning off Mob / Adjusting Spawn Rates in the Project Zulu Config, MCS is recommended for granular control on a per biome (and per world) basis. It also lets you change the Spawn Cap. Just download it

Misc.:

Fix Limited spawner Crash When spawning Mo’Creatures werewolves.

Haunted armor makes broken armor sounds when hit

Creature Textures should be packaged properly

Bears, Giraffe, Ostrich, and Rhinos notify Allies

Vulture no longer spawn in meadows

Ostrich No longer spawn in meadow

Lizard no longer spawn in Savanna or Mountain Ridge

Mimic, Mummy, and Sandorwm is now part of the GenericEntity hierarchy

Mimic and Mummies are considered Monsters during creature check

Mimic do not count towards the spawn cap

Pharoah drops can no be disabled via configuration like all generic entities.