Curses

A curse spell is any spell that causes a negative effect to its target other than damage, such as lowering stats. Curses are an rarely used part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In long fights, using a curse spell or two at the beginning may be a very good idea. Curse spells can only be used once for a short period of time for most opponents; unless the curse 'splashes' and does not affect the opponent, or you are 'battling' a dummy. There are dummies located throughout RuneScape, but the best place to train on dummies is in Lumbridge. You can also get free air and mind (30) runes from the Magic Tutor in Lumbridge. Please note that you can only get the runes every 30 minutes and that the Magic Tutor will not give you air or mind runes if you have any in your inventory or bank

Spell

Level

Members Only

Runes Required

Experience

Confuse

3

No

123

13

Weaken

11

No

123

20.5

Curse

19

No

132

29

Bind

20

No

344

30

Snare

50

Yes

155

60

Vulnerability

66

Yes

155

76

Enfeeble

73

Yes

188

83

Entangle

79

Yes

455

89

Charge

80

Yes

333

180

Stun

80

Yes

11212

90

Spell

Effect

Confuse

Reduces your opponents attack by 5%.

Weaken

Reduces your opponents strength by 5%.

Curse

Reduces your opponents defence by 5%.

Bind

Prevents your opponent from moving for 5 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes.

Snare

Prevents your opponent from moving for 10 seconds. Does not always work, but may inflict damage. Increased accuracy when wearing charged Druid robes.

This spell temporarily increases the maximum damage of the three God Spells to 30 for about 7 minutes. The corresponding God Cape must be worn along with the staff in order for the spell to get the damage increase. You can cast this spell every minute and a half (90 seconds).