The Saga of Ryzom Mini-Preview at GameSpot

A short piece detailing a few aspects of Nevrax' persistent state title that's set in the realm of Atys

By IGN Staff

Thrown up a couple of days back, this brief article covers character creation and the skill system, with the text on the latter reading as follows:

The game's modular skill system will afford you some options when on an adventure. For instance, if you have a sufficient number of skill points and a sufficient level of skill in the school of fire magic, you can customize an attack spell to launch a volley of fiery missiles, or you can send a single flaming blast at your enemies by choosing various parameters and properties that affect how your spells are cast. Since the game has a futuristic sci-fi element to it as well, you'll not only be using swords and sorcery but you'll also come across firearms like personal rocket launchers to attack your foes. The recently implemented area we saw was a stony, orange-colored desert where new players began their lives at a bazaar at the edge of the wilderness. They would venture out of town to pick fights with the local fauna. Eventually, players will fight large groups of enemies powered by the game's "invasion" engine, which can generate sizable companies of monsters on the fly.

The Saga of Ryzom is currently in open beta and is due to ship later this year. In the US, customer support for the game will be provided by the Themis Group. - Annihilator