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If in silent protocol, remember the question and ask when speech is granted. The core of slave training is an art form albeit based on knowledge and skills, found in logic and reason.These pages are geared towards training slave girls and dominant men, but can be used to train slave boys and dominant women. As always I would suggest you talk to those already in the lifestyle for advice and help.

Masters have been training slaves long before the books.

You have to trust each other to move alone this patch together.

Spending additional time to discuss issues in never a problem.

and general practices and theories of slave training. My purpose is not to hold your hand, but provide a step by step process to follow when training a slave.

A slave needs to go into this with her eyes wide open.

I recommend having the slave read every page of this or whatever training plan you use so she fully understands and agrees to your training style and methods. A slave begins her path into slavery by giving up choices.

Of all things, in slave training, communication is the most important. Often a slave contract clearly states both parties requirements.

All through this site you will hear consensual discussed many times. slave training is setting goals for a consensual slave in training. The term “informed consent” is often used in the lifestyle.

If there is no consent or mutual agreement, before you start, then there is abuse. This includes instilling motivation to guide her into fulfilling her desires to be a slave girl. Both parties know what is expected and agree before starting.

It is not an absolute, to have all these, but most new slave girls respond well to them.

The need to have prior experience at bdsm is a myth many future slaves worry about.

I, like many relish the books, but prefer my own style of training.

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(Edit: Since I published this piece a few months ago, an awful lot of people have looked at it and several of them have complained about the swear words in it. To apologise to the jerk’s friends, before shit really kicks off? (See, that rhymes, so it’s easier to remember) FOUR. “My character wouldn’t do that” is a boring excuse, a massive NO to the game’s story on a fundamental level. Instead of being bound by pre-conceived notions of what your character would and would not do, embrace complications and do it, but try to work out why. I’m okay with this where systems fully support and encourage this, of course – something like Paranoia or Dogs in the Vineyard – but, Christ guys, give it a rest. If you know a system, you are easier to GM for, because you know your character’s limitations. We need to view failures as setbacks and explain why our character didn’t achieve their goal, and we need to understand that failure is not the end of the world.