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I thought at first we wanted Diablo 3 to be like D2, but more then half of what the panel is talking about are new things to add to Diablo that wouldn't make the experience any different. All you do in this game is kill demons and pick up loot, we don't need a crazy over arching story 4 times bigger to accommodate for each difficulty. When you pick up books in the game you get some of the story told to you like what they do in Bioshock.

This game is a simple concept kill bad guys, pick up shinies, use the AH.

Diablo 3 on Inferno is an entirely different game than they are discussing here.

The Auction House is not only useful... it's nearly required.

You run through the same content over and over again to build gold to level up artisans and to buy gear so you can simply survive.

It's difficult to fully understand what they intended with this game until you play in Inferno. Tactics are a must. Skill builds and Rotations must be fine tuned. Scouring the Auction house for resist and stat gear will become a second career.

My D 3 ? I wont even install for a month or 2 ,I will be a hardcore player primarily and since blizzard ALWAYS gets you to PAY THEM to be their troubleshooting squad with a new game/expantion/content set I know it wont be hardcore ready for 4-6 months realistically. It will get worse before it gets better. ty for dealing with the headaches /point /laugh maniacally , I will be slashin foos in requiem till then .

Im saying this now and I dont care if you thumbs down me, SCREW DIABLO IN GENERAL!!! have we not evolved from birds eye view gameplay. Blizzard needs to make a real game no more WoW expansions and no more Diablo and no more Starcraft. Lets try something new for gods sake

I think these guys should have withheld their opinions until they at least attempted the multi-player. It was the main focus of the game after all. I ended up getting into it more than I thought I would, because I actually had difficulty getting into the multi-player of Diablo 2.

In any case, I found what Blair said a bit contradictory. He said he had no intention of playing through D3 again with the same character. Um, isn't that what Blair has been doing for the past ten years on his favorite game of all time - Diablo 2?

Blizzard designed D3 to be played repeatedly so you can find new gear that allows you to play your classes in different ways, because that's what thousands (millions?) of people have been doing with D2 for the last 10 years. It's not an unfinished game. The repetition is the intentional beauty of the game. I don't see how anyone who says Diablo 2 is their favorite game of all time could possibly not see this. Is there a such thing as a poser when it comes to video games?

Obviously everything I've said is merely my opinion on the matter at hand. I feel like the critiques given during the episode of feedback are valid but in my opinion misplaced trying to compare Diablo to the newer type of RPG. However I also feel a differing of opinion should have been expressed at some of the points proposed. There is never one side to a story so here are my opinions on some of the issues they presented. First let me start by saying I feel like you all are trying to compare this game to newer types of RPG's. I feel Diablo does not use the story as the main reason for the purchase of your game like in many other games. Diablo has a fantastic story if you are willing to look for it during the side events, books, or even the Diablo wiki, however they also try to keep the story directly out of the progression so that people playing through the game as a hack and slash can feel satisfied without having to participate in too much of the story, which is why I feel they presented options such as using the esc key to skip the entirety of dialogue moments. Diablo maintains a certain love of logging in destroying some demons and then logging out without feeling the urge to sit and play because its not a good part of the story to log out of. Albeit it replaces that with more visceral reasons for staying. In the aspect of multiplayer joining other adventurers has always been a staple of Diablo. Diablo 3 attempted to make multiplayer easier and better than ever. It's been redesigned to allow ease of use creating a public server, as well as dropping in and out of games at ones own leisure. Everyone being able to pick up their own loot has also been a major improvement, with rare items not constantly being taken by the other party members. This also helps keep games friendlier because you no longer need to constantly be vigilant of the other members taking something you need. However the multiplayer being an important aspect of the game has led narrowed some aspects of the game like differing stories. You can't have two different classes going around doing their own thing on a single shard unless you designate one class the "main class" whose story your going to follow. Even if you do that however you end up with situations where that "main class" could leave creating loss of progress among all those who were in that group. Another issue I had with comments made was that Diablo did in fact create a bit of a revolution among the franchise in that there is not one set build as there has been in every other action RPG. (based upon personal experience with the games I have played, which I'm sure does not include all action RPG's) You can actually play the way you want to play not in fact the way that just maximizes DPS. It's a very balanced game which is surprising for a new game even from the creators of WoW. Even WoW usually have balance issues when their expansions come out). I do however agree the game is more of a hack and slash than an RPG. The color customization almost feels put in just because they knew people would want it. It doesn't even change the whole color of your outfit. The character customization is non-exsistant which isn't necessarily a bad thing in my opinion. If you control the character customization it does help you design a game with less gear issues like the gear looking clunky or not fitting on your character. Even looking at WoW you notice quite frequently that the gear has problems with moving through each other. Finally I very much agree that the game feels short because quite frankly it is. However I don't believe that Diablo is a game thats suppose to be a long drawn out narrative. If the whole game was Act 1 then where does that place the other game types like nightmare, hell, or inferno. If these then become Act 2, 3, and 4 then what about any gamers that can't beat hell or inferno, are they just left out of the story? I personally feel that if you spent $60 to just play through normal mode then you did pay too much, however the game is not, in my opinion, designed to be played on just normal mode. I personally think that the game is designed to be played on normal to get the story then as you get into the higher difficulties (nightmare, hell, inferno) it's designed to be played as a multiplayer experience. Also as you get into the higher difficulties the auction house becomes an important aspect as you can have incredibly bad luck (like myself) and end up getting almost no good items. I have a level 56 monk that has yet to have a weapon with more than 180 DPS or more than 60 of any stat drop. as a matter of fact i managed to get a legendary helm to drop that had no core stats. The helm had 214 armor, 14 physical resistance, 30 life per second, 67 thorns, health globes grant +62 life, 1.2% chance to blind, and a socket all on a level 45 helm. Also the auction house does help to stop all the websites people made to buy and sell items in diablo 2.

You guys got part of the development story right for Diablo 3, but you way underplayed how much of the game was trashed in (actually) 2007. They basically started over in 2007, then the lead artist left.

Even saying that this game was in development since 2001 is almost totally innaccurate. =/

Personally, story is not what drives me to replay a game. The emotion that is invoked when you first experience narrative, character relationships, and plot twists is impossible to repeat on the second playthrough. What keeps me coming back is NEW content, more evolved gameplay, and upgrading your character.

My personal belief is that server issues on launch day are about to become a staple of the gaming community. There's no way that any developer is EVER gonna put enough servers to accommodate a smooth launch. It's just too risky financially. For Blizz and everyone else it's safer to let the demand dictate how many servers are needed so that they make the most money possible. Which is why online requirements are STUPID.

Who is this Leah person? Why is everyone using kiddie gloves with her? She is the a-typical fan girl, bogarting conversation and underminIng everything anyone else says. When asked to explain the story so far, she spoiled the first two acts of the third game, without evening a mention of the first! And every time she says, "I think that..." to counter someone's point, it sounds more like "...youre dumb." even though what she thinks is repetitive garbage. We get it- you think everyone should play on harder modes. That doesnt expand on why click-on-monster-collect-gold isnt a bizarre rendition of farmville. We get it- you know how to set up a basic attack bar. That doesnt expand on how the skill options are designed in a way to embrace both a "casual" and "hardcore" gamer, thus you have once again interrupted someone with the only understandable intent of showing off your skillz and knowledge.How does no one just tell her, "Yeah, we get it! You liked it, your tots hardcore. STFU!" It feels like everyone gets quiet when she opens her mouth and lightly applauds her effort at speaking, as if to not firghten her away.

Why cant feedback be indepth conversation into thoughts and ideas surrounding a topic and not a slow, drull repetition of "I just... I mean, its really... Its just so great! But its soo bad, right?"

Overall, the game was an expansion of D2. Same exact game (not a bad thing), with just a few added features that are not necessary to play the game. It did not redefine anything. It copy/pasted the original model and mixed in some WoW features. Again, not a bad thing. We still play it, but there is no wonder... no awe for the unexplored. We have been here before, we have done this before, but we enjoyed it the first time so we'll do it again... even if we are not really sure why we are doing it again.

DRM, however, has sucked the joy out of this title and continues to do so with every disconnect and error message I receive during my gameplay.

Thank you, Blair. D3 is a good game, but not a "great" game, and for the length and content, not a 60 dollar game--the blinders of fan bias are in full effect, or what I like to call the "George Lucas Syndrome."

I also agree with Steven, this isn't all of D3. We'll get the rest of "D3" in 60 dollar expansion packs or DLC spaced over the next few years.

There was a patch which nerfed the Demon Hunter's Smoke Screen skill from 2 seconds (and the rune that increases the length of Smoke screen to 1 second to 2 seconds... (GULP). Now I changed a bit. DARN YOU BLIZZARD! You nerfhammer!

I think they are catering to the "casuals"BUT its the casuals that use to go to an arcade once in a while and drop a few coins in the machine for beat em ups and even games like gauntlet, king of dragons, and D&D.You beat up some bots and have fun! weeeeee!

Diablo I and II were innovators. Many people say that there isn't anything new :( Now exist a lot of "DIABLO" clones and games with looting, skill trees, combat. this feels like a modern beat-em-up you pay 60 for. They just stuck to their guns & tried a few new things Undoubtedly, far superior than just that statement.

If you spent $60 to just clear normal then you will be disappointed. I am playing on Hell with friends, this game is good when you have 2 key things:1. Have friends to play with2. Have the goal to reach lvl 60 before you decide its a bad game and/or too easy

I bought Diablo 3 yesterday morning and returned it for a refund at 1PM.The main reason I returned the game was because it looks so OLD compard to other games I have .The characters are VERY small and you can't design my character. If you are like me and don't like Blizzard cheaping out on a new game engine for D3,It's not to late to Get Your Money Back!