I actually prefer SAV uf3 being safe with no juggle. Still worth throwing out every once in a while.

Still need to test SAV db3. I don't think it's +2 on hit like it used to be.

Tell everyone that df1 is now -1 on block. It actually works out in your favour. Gives them more incentive to swing after blocking df1. Cue more sidestep shenanigans after df1 or using df1 extensions.

f2+3 is very easy to use as a punishment for people who choose to safe tag at the wall. After completing a TA wall combo, a lot of players will use the opportunity to do a safe tag (still don't know the actual term). They'll dive in right over your head and you can turn around and get a very easy f2+3 punish. Timing launchers is possible I've been told, but I've been having a lot of difficulty pulling it off.

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Originally posted by Furholden
ff+3 homes. Sometimes Nina players duck while sidestepping so it's normal. Other than that, a normal sidewalk will immediately get caught by ff+3 regardless of direction.

No one uses ff+2,2 for a juggle ender if you want options. End the juggle with a 1+2 for real options.

f2+3 is not supposed to penetrate a string.

Given that the number of hits are pretty crucial in Tt2 before a bound, always use d2 instead of df2,2.

For those who do df1, sav uf3, df4,1 as your staple, you are not able to do sav 121 as a wall carry. Sav 1,4 remains the only option left, or maybe another sav uf3.

For those who have been sticking with mig for a long time and know your stuff, just a gentle reminder, 1+2 ender in any juggle became an even more powerful tool with this new game engine. Always end with 1+2 unless you're newer and just want to deal max dmg in a juggle. After 1+2 spike, your options are pretty self-explanatory based on the position/recovery.

post bound =/= juggle ender

the unpatched version of f2+3 interrupted many strings in some match videos.

Weird i saw someone did it here at our local arcade or maybe I just didn't saw what launcher the person used before using ff 2,2. Just asking if (dragunov)ff 2 can reach (miguel)ff+2,2? Using dragunov as a tag partner. Still searching tekken videos for anyone who has tried it :3

Originally posted by clestcruz
Weird i saw someone did it here at our local arcade or maybe I just didn't saw what launcher the person used before using ff 2,2. Just asking if (dragunov)ff 2 can reach (miguel)ff+2,2? Using dragunov as a tag partner. Still searching tekken videos for anyone who has tried it :3

You can use ff+2,2 in TA with miguel, then ff+2 to finish it off with drag to spike the opp. But ff+2,2 is not a launcher.

SAV b+2's parry frames are confirmed as being open from 4~10, which is pretty damn terrible compared to the rest of the cast. It does however mean that d/f+1~f blocked into SAV b+2 should now catch jabbers.

tried playing him a couple of times in BR...
and now im getting sick of teaming paul with ganny and am opting for mig as a solid tag partner...
considering my poking play-style...

been playing mig for a few games now... and he seem solid... and is still a good harass player...
after reading some of you guys' output it seems that i have been missing out on all the good stuff that needs to be thrown out by miguel...

was just wondering what other solid TA's we got for miguel, aside from df1~SAV121...
was using df41 and ff22... but it doesnt seem to be that effective...
im looking for a non-wall carrying SAV input with not so much knock back...

tried playing him a couple of times in BR...
and now im getting sick of teaming paul with ganny and am opting for mig as a solid tag partner...
considering my poking play-style...

been playing mig for a few games now... and he seem solid... and is still a good harass player...
after reading some of you guys' output it seems that i have been missing out on all the good stuff that needs to be thrown out by miguel...

was just wondering what other solid TA's we got for miguel, aside from df1~SAV121...
was using df41 and ff22... but it doesnt seem to be that effective...
im looking for a non-wall carrying SAV input with not so much knock back...

and btw... is f2 high crush?

thanks!

df41~f~SAVuf3
df+22
f+4,2 can also work I think.
df+2,1 though but doesn't have much damage but it can setup running finishers.