Everything about OTTTD seems bananas – there are flying mechanical sharks, an octopus riding a motorcycle, zombie butchers, and many other exotic creatures that you will encounter and blow to bits with an array of defense towers and heroes. We posted a few preview videos and screens yesterday because the game looked awesome, and now it's ready for you to download in the Play Store.

This is mostly a tower defense game, but there are RPG and RTS elements in the way your heroes contribute to the war effort. Building the right towers is only half the battle – you also need to assemble and train a team of heroes to move around the map and help wipe out the enemy creeps.

The game is only 66MB, but the graphics look pretty tight with a bit of a Pixar vibe. OTTTD takes a "more is more" approach to blowing stuff up. After just a few minutes, the corpses of your enemies will litter the battlefield. As was pointed out previously, OTTTD costs $2.99 and implements some in-app purchases. From what I've seen you should be able to unlock everything from playing the game, but you can buy currency to get more powerful weapons for your heroes faster. It doesn't appear to be pushing the IAPs, though.

Just because a game has IAPs doesn't mean you will be forced (or even encouraged) to buy things. Some of the best games on Android have optional IAPs buried in there somewhere.

Mayoo

You don't get it. IAP are evil. All other arguments are invalid. IAP shall die!

(YES I am trolling)

mehim

Meh.. Maybe, but my 2.99 can also be spent on a game that doesn't have IAPs. Or even for half a tank of gas (it's cheap where I live)

Thatguyfromvienna

It still means that the developers are greedy bitches though.

Mayoo

Yeah, because, you know, developers don't need money to live. They just develop for free.

Chris Shields

I bought it as soon as it came out and it looks like the IAP are not needed at all. The only IAPs are for gold, which is easy to get by completing missions and gems, which are easy to get by getting 3 stars on missions.

Missions are repeatable and higher level missions give more gems/gold.

So yeah, the IAP here just looks pointless. I'm about 6 hours in and haven't felt the need to buy IAP once. If the updates keep to the same system then I have no problem whatsoever.

bought it and playing iap-free so far... i don't see this limiting progress. it may be tempting to buy skills on the hero but that's all - i can live with it http://www.itemsherpa.com founder

Himmat Singh

Playing it but while the IAPs are not forced, the upgrades are VERY slow for your heroes weapons. I'm halfway into the game and have bought a total of only 3 upgrades. To give you perspective, there are 7 heroes each with 5 - 7 upgrades. So playing HALFWAY through the game I can only buy 3 out of around 40 total upgrades. And if your hero dies, you need to pay a slow-to-earn secondary currency to revive him. Not good!

Bob

I know these devs

Bob

Woops hit enter a bit early...I know these devs and the amount of work that went into making this and other mobile games and $3 is nothing....

John Smith

I can imagine that he drives a lawnmower

marc

challenging, fun, addictive.

i havent had an issue with having to buy gems or currency. one can get around the game without it.