That's the revenue -- more money coming in from PCs, since it's the only game in town, but less overall. But less overall means less going back into new games. Less content, shorter development times, chancier thresholds for making back the development cost, fewer megabudget games competing against each other. It costs more to make games that bring in less revenue. It's nice that it's all coming from PCs, but it's back to my original point, which was that rather than consoles holding back a game due to technical limitations, games might not be made at all because of financial constraints, or they might be released prematurely with content or features axed due to a tighter budget.

The Blues crowd is the first to turn up its collective nose at multiplatform titles, but would you rather have a game freed from the shackles of console hardware, or one that was allowed to take as long as it needed to finish? Without someone like Notch willing to burn money with no regard for return, it seems like a question that would come up in the real world.