Go on then current patchnout exclusively from the 0.7.2:
Patchnout from the previous post is a bit outdated.

A preliminary list of changes version 0.7.2 from version 0.7.1 (yet without some of the details):
- Added two new maps: "Campaign" (a small Italian map) and "Live Oaks" (the first U.S. map).
- Added a branch of the American PT-ACS with rotating turrets: M8A1, T49, M18, T25-2, T28 prototype.
- Added test premiumnyh two French machines: ART-2 levels ACS 10.5sm leFH18 B2 and PT-ACS 3 levels of FCM 36 Pak 40. After the release of updates, these machines will be available on the main server for the players involved in superteste.
- Tank T34 premiumnye transferred to tanks and removed from the tree of pumping the United States. Instead of tanks T34 9 levels of heavy tanks, the U.S. added to the tank M103.
- Tank T30 is translated into nine levels of the branches of PT-ACS with rotating towers the United States. Instead of T30 tank at level 10 heavy tanks, the U.S. added to the tank T110E5.

- Reworked balancing algorithm for teams of tanks in random battles. Posted interrupt the long series (more than 3 fights) fights hits the maximum level for the tank.
- The majority of tanks processed: yield, cost, cost of pumping, the cost of repairs, the cost of the modules, the cost of pumping units.
- Rebalanced settings for French tanks, introduced in version 0.7.1.
- All tanks are renormalized parameters (decreased) by 100% of the crew without enhancing the skills of the crew of the factors (the commander's skill, "consumables" and other factors). The real options gambling tanks remained unchanged.
- Fixed incorrect display of the settings in the booking interface for ICS-152.
- Fixed a mismatch of sound for guns 75mm SA32 tank AMX 40.
- Fixed some effects shots of guns tanks.
- Booking of the frontal part of the second tower of the T-50-2 decreased from 60 to 45 mm.
- The range of the radio FuG37 changed to 290 meters.
- The tank KV-220 module is optional equipment "rammer caliber" changed to "rammer medium caliber."
- Introduced a mechanism to adjust the angle of declination different tools for front and rear (deployed) position of the tower.
- Added a new camouflage for tanks of all nations.
- Added display clan emblems on the tank. Commander of the clan is available for the appointment of a special clan logo to be displayed on the tanks.

- Now displays reduce the damage of land mines, taking into account its thickness and location (in version 0.7.1 it only postpones the point of explosion, and did not reduce the projectile explosive damage).
- Absorption (blocking) armor explosive damage reduced by 20%.
- Fixed frequent non-penetration of the tank in contact with a weapon after breaking through the screen (mask tools or instruments of booking).
- Fixed "lit up" enemies destroyed the tank at the time the final statistics of the window.

- Added beginners learning the basic principles of the hangar interface (available only for new accounts that come into play for the first time).
- Added 22 new skills and skill tank (details can be seen in the personal file of each tanker.)
- Skills of all tank, learned to the release of version 0.7.2 "reset" and the whole experience spent on their study, given the tanks as "free." This experience can be re-learn any of the skills - both new and old.
- Added ability to "reset" of learned skills tanker for the gold (100% retention of experience), loans (90% retention of experience) and free (80% retention of experience).
- Added display of records in the experience obtained in this tank (so-called "signs klassnosti").
- The "Explore" for the elite tank renamed to "transfer". By pressing this button opens the transfer of experience from the current in the tank is free.
- For the "wide" mode added to the lists of commands platoons markers and tags clans.
- Substrate lists the commands made more transparent.
- The width of the lists of commands in the "wide" mode is now adjusted to the most comprehensive player nickname in the list (before the width of the list was always the maximum).
- Added a switch to animation "wide" mode list in the "narrow" at the beginning of the battle.
- Added a new state of the list of teams in a battle: [Number of frags] [Name of the tank] [Icon of the tank].
- Pressing the "TAB" now instead of a table with a list of commands displayed "wide" mode list of commands.
- The design of the window buying a premium account.
- If vibronakidka Gametrix not connected, then the options are not displayed to its setting.
- Reworked the color and geometry of some German camouflage to better fit the real historical camouflage.
- Reworked the design of a "carousel" tanks in the hangar. Reworked the button display filters in the tanks, "Carousel."
- Added advanced tooltips for the tanks in a "carousel" tanks in the hangar.
- In the context menu, a crew member added the possibility of landing the entire crew of the tank.
- Now, if a module is broken or wounded only one crew member, the repair module or crew member is treated with a single click without having to select the module or crew member.
- Added display of the input language on login screen.
- Added an extended set of markers on the tanks in the normal and expanded (when you press Alt) mode.
- Added advanced configuration of sight in the sniper mode.
- The sight added to the indicator remaining in the drum (or cassette / tape) shells.
- Minor improvements in the settings of sight.
- The howitzer sight is now permanently displayed distance to the marker gun.
- Count the number of players now displays the number of players in the entire region, not just on one server.
- Buttons dismantling and removal of equipment moved into the slot of the equipment.
- "Fixed" extras tank renamed to "Complicated".
- Added additional text and voice messages to detect the enemy, damage to the enemy "lit up" the player to destroy the enemy "lit up" player.
- Changed the format of the record fights. Records from version 7.1 will not play in version 7.2.
- Fixed the "twitching" when viewing the tank battle.
- Fixed a desync when watching a sight record of battle paused.
- In the shutdown mode interface (by pressing "V") removed unnecessary display of messages and tokens of tanks.
- In the battle menu item was added to the "Help", which causes the display of the page by management in the battle.
- Fixes in screen battle with, caused by pressing F1.
- Improved mechanism for automatic selection of the server at login.
- Fixed the message of withdrawal of additional equipment for the gold.
- Reworked some of the effects of falling into the landscape.
- Improved the effects of burning tanks.
- Improved the effect of "waves" moving through the water tank.
- Reworked the effects of shells falling in the snow and sand.
- Some special effects added levels of detail depending on distance.
- Menu item hangar "Statistics" renamed to "Achievements".
- Introduced the "freeze" to send messages to chat with frequent pressing buttons in a battle with the teams F4 (Follow me!) And F7 (Need Help!).
- When the "fog of war" added display information about the enemy team kills.
- Fixed setting "afterlife effects" on the low graphics settings.
- Redesigned frame framing the minimap.
- Fixed "sticky" marker on the minimap view.
- Changed the color of the flags on the bases. Now the color of the flag of its base is always green, and the enemy - always red.
- Fixed the activation of cryptic icons, network, and the telescope before the battle and after battle.
- Increased space for text messages on the minimap so that messages from the players nicknames are not displayed in three or more lines.
- Added a bird on some old maps.
- Fixed a conflict with some tanks, objects and buildings.
- Fixed a bug when loading a basic set of shells when you buy a tank and fielding tick "Load basic ammunition" for tanks with a drum loader.
- Fixed the display of messages in the recruitment of a new tanker.
- Changed the format of the message on the outcome of the battle in the case of participation in the action (for example, to gain experience x5, etc.).
- Fixed discrepancy between the amount of fights in all types of vehicles to the general result in the "battles" in the case of participation in the battles that were not counted (eg, in case of failure on the server).
- Fixed minor bugs in the interface box with camouflage.
- Fixed bug with displaying the text "Last time was in the 1970 battle" in the profile of the player if the player never went into battle.
- Corrected the description of achievements, "Shooter," "anti-tank riflemen," "Support," "tenacious," "Unbreakable," "Spit death", "Invader", "Kamikaze".
- Corrected the description of medals and Burda Biyota.
- In the Russian names of the crew added the name "Elijah."
- Fixed some incorrect text messages when working with additional equipment.
- Adjusted the volume of certain sounds of destruction of objects.
- From the voice alerts on critical hit removed the word "Yes" and "getting there". For this case, there is only one message: "Contact".
- Removed the audio playback when switching tracks knocked in "poslesmertiya" to destroy a tank with caterpillar knocked.
- Fixed rare incorrect display tank at large distances with offset vertically and horizontally.
- Fixed some bugs in the algorithm display dynamic shadows.

0.7.1.1 (the perfomance increasing minipatch) releasing on Russian servers on march 7th. No news on EU/US yet. 0.7.2 public test scheduled to start "in the next few days"

Edited:

Wait...wait..

- Added test premiumnyh two French machines: ART-2 levels ACS 10.5sm leFH18 B2 and PT-ACS 3 levels of FCM 36 Pak 40. After the release of updates, these machines will be available on the main server for the players involved in superteste.

YESSSSSSSSSSsssssssssssssssssssssssssssssss I hope that means what I think it means

Better release 7.1.1 for us soon, I want to play on that 7.2 test server, I must see if the T110 is going to be useful in anyway...and of course my beloved hellcat must retain its historical depression and turret traverse!

0.7.1.1 (the perfomance increasing minipatch) releasing on Russian servers on march 7th. No news on EU/US yet. 0.7.2 public test scheduled to start "in the next few days"

Edited:

Wait...wait..

- Added test premiumnyh two French machines: ART-2 levels ACS 10.5sm leFH18 B2 and PT-ACS 3 levels of FCM 36 Pak 40. After the release of updates, these machines will be available on the main server for the players involved in superteste.

YESSSSSSSSSSsssssssssssssssssssssssssssssss I hope that means what I think it means

Everyone keeps saying the KV is a money machine, so I decided yesterday that I'd get one. I have NEVER driven a russian tank until then. 18 battles or so later, I had a KV (Had some Free Experience) And now the 122mm. It's still trash. I *Need* that 152mm. Or at least the 107 for some penetration. But right now it makes 10k or so a round. And after being a strictly german tanker, the accuracy on these Russian tanks is horrid

You have a really odd taste in tanks. You sold your KT, and dislike the KV, even with the 122. you may want to try a tank destroyer line.

Without prem I can bring in 10-15k profit while not even trying. If I put effort in I've had 25k profit games, but they are quite rare. With premium that's another story. You'll need to learn how to play the tank.

That said, if, after getting used to the tank, you still have trouble... just get the Sherman 105mm. It's fast, it hits hard, and it's even cheaper to operate.

Does the sherman 105 still have the highest damage per second of the game?

As in supertester, do you mean people who have played since closed beta?

please please please

No, supertest is like "patch alpha testing", the stage of testing that happens before the public test. About ~100 players are in it, combined from EU/US/RU servers. They get paid gold for their work and are in touch with the devs (our feedback and opinions actually matter).

No, supertest is like "patch alpha testing", the stage of testing that happens before the public test. About ~100 players are in it, combined from EU/US/RU servers. They get paid gold for their work and are in touch with the devs (our feedback and opinions actually matter).

Dev internal test->supertest->public test->patch release

Man I wish I could get into the Supertest. I have so damn much free time from at least 14:00 to 23:00 each day.

How is the IS a higher tier than the KV-3? So far (using the 100mm) I've had all tier 10 matches where I can't pen anything. It also has worse armor.

Don't use the 100mm, the 122 only has slightly less pen, and at least if you pen a T9 or T10 you can do some actual damage. IS isn't meant to go up against T9's and T10's, but matchmaker thinks it does. If you get into one of those matches hang back and stay out of the way of the higher tiers.

Don't use the 100mm, the 122 only has slightly less pen, and at least if you pen a T9 or T10 you can do some actual damage. IS isn't meant to go up against T9's and T10's, but matchmaker thinks it does. If you get into one of those matches hang back and stay out of the way of the higher tiers.

I'll use the 122 once I unlock the 2nd turret.

Edited:

Anyone know if the tracks are needed for the 2nd turret and 122 on the IS?