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To become a Baran Do Sage, one must be able to empty one’s mind completely, to listen without disturbing the mental silence. The greatest members of the Baran Do can see across the entire galaxy, far into the past and through multiple futures. They are almost never caught unaware, and they provide an excellent early warning system when disaster approaches. They are sought out by those who wish to know the path that is right for them, and when a great danger looms on the horizon they are often the first to act and help decide which action will save the most lives. While rare since the planet’s integration into the Galactic Republic, the Baran Do Sages still maintain a presence in the galaxy even if it is only a small one.

Skill Mastery
At 1st level, the Baran Do Sage designates a skill. When making a skill check with this skill, the Baran Do Sage may take 10 even if stress and distractions would normally prevent him from doing so. He becomes so certain in the use of this skill that he can use it reliably even under adverse conditions. The Baran Do Sage must designate a skill from the following list:Enhance Senses, Farseeing, Listen, Search, See Force, Sense Motive, Spot

Uncanny Dodge
At 3rd level, the Baran Do Sage gains the extraordinary ability to react to danger before his senses would normally allow him to do so. The Baran Do Sage retains his Dexterity bonus to Defense (if any) regardless of being flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense when immobilized). This aspect of uncanny dodge does not negate flank attacks.

Guidance of the Force
Once per gaming session, the Baran Do Sage may use his knowledge of the currents of the Force to determine whether or not a particular course of action will bring him closer to his goal. By expending 1 vitality point, he may glean a positive or negative feeling when concentrating on a particular act and the desired result, as well as a relative strength or weakness of the feeling.

For example, a Baran Do Sage who is debating traveling to Coruscant to hunt down a murderer might receive a strong positive feeling if the being visited Coruscant but left, a weak negative feeling if the murderer traveled to a different planet in the Core Worlds region, or a strong negative feeling if the being headed to Tatooine in the Outer Rim.

Knowledge and Defense
Some Baran Do Sages are capable of using their powers of observation and the feelings they gain through the Force to react to danger even when surprised. At 5th level, the Baran Do Sage may add his Wisdom modifier to Defense whenever his Dexterity bonus to Defense would normally be denied to him.