Arcane Renaissance: Terra Rynn

Terra Rynn

The Age of Discovery

The world of Terra Rynn is a world in many ways similar to our own. It is the year 305 after the Empires fall, the 6th age. It has been several centuries since the last great wars, and millennia before cataclysms, beasts, and demons have roamed the land. As the nations of the world stir, they look to the horizon to reclaim lost honor, discover new horizons, and claim new destinies.

Rensara Arcanum

The Arcane Renaissance campaign takes place during a time of technological and social upheaval across Rynn. After several hundred of years of relative peace, the major civilizations of the world are experiencing new strains on their way of life as new political and technological discoveries echo through society. While some embrace these new changes, others retreat to their old superstitions, looking for stability in traditions. And while these new changes promise a better life for the civilized races of the world, other forces seek to use them as opportunities to further their own agenda. As knowledge grows, peace falters..

The Story So Far…

Bound by common purpose, the party now self-styled as the Wardens head south into the territory of southern Orela. In the western marches, they seek one of several Anchor Stones, powerful conduits of the ley lines that help protect the mortal world from the full force of the greater threats in the higher planes…

Yanu, 306 A.E.

Three days in the depths of the White Smoke Mountain, during which the party traversed two branches of Keraptis’s trials. The party defeated the Beast in the Boiling Bubble, and claimed the artifact: Wave. The second Artifact, Blackrazor, was claimed after conquering the trials of the Inverted Ziggurat. Among the challenges included an ambush of Muscovan Kosgots, who nearly slew the party and stole their gains. After recovering the items, the party was met by the Dungeon Jailers, Efreeti charged by Keraptis to maintain the Dungeon, and capture those that prove worthy.

After some effort, the party slew the Efreeti, and learned a handful of secrets about the Dungeon before making their escape, a mysterious individual in tow. Before they could return, though, one last surprise awaited, and now they find themselves outnumbered and outflanked by agents of the Dynasty.