Wasteland 2 developer inXile Entertainment’s Brian Fargo doesn’t believe people are sick of Kickstarter, and has attributed the smaller chance of success compared to what it was previously to “Kickstarter doing its job.”

Torment: Tides of Numenera crowdfunding backers have voted for inXile to implement turn-based combat rather than a real-time with pausing system as seen in spiritual precursor Planescape: Torment and many classic CRPGs.

Torment: Tides of Numenera developer inXile Entertainment is unsure if it should keep the RPG’s combat turn-based in real-time, or if it should employ a pause system. It’s invited all of the game’s Kickstarter backers to vote on the matter.

Torment: Tides of Numenera already set a Kickstarter record when it was funded at the beginning of the month. Not wanting to rest on its laurels (or your cash), developer inXile Entertainment continued crowdfunding in order to reach a final stretch goal. Today, that goal has been achieved.

CEO of InXile, Brian Fargo, not only successfully Kickstarted Wasteland II but also a second project, the Planescape: Torment based RPG, Torment: Tides of Numenera. He discusses why it makes sense to run the projects this way, focusing game development on the audience, crowdfunding and more.

With three hours left on the Kickstarter clock, Torment: Tides of Numenera has hit $4,028,412 thanks to 71,911 backers, and that’s not even counting the over $176,000 earned through PayPal. The latest round of money tossed at the project has made the project the current Kickstarter record holder for most funding, besting Project Eternity. The […]

The Torment: Tides of Numenera Kickstarter page has been updated with a video, which shows a 3D character on pre-rendered 2D background. It’s basically a technology test using Unity, and is of the screenshots released yesterday. With three days to go, the Kickstarter has hit $3,336,869 thanks to 61,056 backers. If you want Chris Avellone […]