Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Screenshots

The inside of the Archineer Hall. When I designed the Archineer Hall, I wanted it to feel huge (and in fact, it was bigger than many maps). I wanted to give it a monastery-like feel with the open courtyard and vegetation. The source well in the center used to be a regular source well, but it was replaced by the fountain seen here. This ended up playing a large role in the story.

Interestingly, the girl with the short blonde hair seen here was one of the Archineers recolored to be more racially diverse.

Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.