1-on-1 Kolossium

An experimental version of a new duel mode (1 on 1) has been added to the ISK.

This new game mode uses the victory and defeat ratios of the classes compared to one another to improve the matchmaking system and offer balanced fights in which each character has a 50% chance of winning, regardless of the class they're fighting against. This is an experimental system.

ISK rewards in duel mode are currently the same as the ones in 3-on-3 mode, but halved. These values could change depending on the average duration of fights in this game mode.

Shields

1- or 2-handed weapon restrictions have been removed (they can be used with any weapon).

New effects on final damage dealt or suffered have been added. These effects may be obtained from new runes by breaking shields. These runes may be used on equipment other than shields.

They can be smithmaged by the new Craftmagus profession.

The Incarnam Shield bonuses have been modified (the modification is retroactive).

The Novice Shield bonuses have been modified (the modification is retroactive).

The PvP resistance bonuses of the Scale Shield have been removed.

The PvP resistance bonuses of the Champion Shields have been removed.

The PvP resistance bonuses of the 1001 Claws Shield have been removed.

The PvP resistance bonuses of the cosmetic shields available from the shop have been removed.

The PvP resistance bonuses of the event shields have been removed.

Older versions of these shields, crafted before update 2.41, will become broken versions (shields are renamed, lose their equipment requirements, can be used as cosmetic items and no longer give bonuses). Versions crafted after update 2.41 have new effects:

Lumberjack Shield

Flying Shield

Gobball Shield

Sponghield

Bowisse's Shield

Crackler Shield

Treechnid Shield

Sharkal Shield

Kloome

Bawbawian Shield

Derma Tho

Akwadala Shield

Sidimote Shield

LeChouque's Shield

Phtalmo

Aerdala Shield

Dragokart Cup

Heart Quarter

Asse Shield

Terrdala Shield

Shield in Briefs

Imp Shield

Sadida Shield

Feudala Shield

Fan Shield

Mount Stinkky Shield

Pandawa Shield

Inn Shield

Water Dial

Earth Dial

Air Dial

Fire Dial

Captain Amakna Shield

First-generation broken shields can no longer be exchanged with the NPC Bouwada for second-generation broken shields.

Kolossium

Kolossium fights are now accessible from level 20 onwards.

The matchmaking system no longer creates teams with two members of the same class in the solo queue (even after a long waiting time).

New restrictions have been added to prevent players from controlling several characters in the same team or in two opposing teams when they join the solo queue.

The way the waiting time is managed by the matchmaking system has been changed. Now, when a character has been waiting a long time, the matchmaking system will create fights with less stringent quality criteria, even if that means some characters won't have any waiting time at all. This change should limit abnormally long waiting times, but may occasionally reduce the quality of some fights for characters that don't usually experience a long waiting time.

Fatal blows are no longer dealt in the Kolossium if they have been deactivated in the DOFUS client options.

Quest Tracking Interface

You can track the progress of your quests without having to regularly open the Quest Log using a new movable interface. It displays the pending objectives of several quests and you can choose which quests you'd like to track.

Weapons Balancing at High Levels

After the removal of 2-handed weapons from the system, we are going to balance some of the high-level weapons (these changes are retroactive):

Combats

A character in the Gravity state can no longer be moved by the effects of symmetrical teleportation, temporal teleportation and place switch. A status icon has been added to show the Gravity state.

All of a character's AP are usable after a loss of AP at the start of the turn (previously in some cases, notably against the Wurmlord monster, the characters couldn't use all the available AP for their game turn).

Spells with a range of the whole map can once again be cast to target a fighter via the Timeline.

Several minor graphics problems during the Feca spell animations have been corrected.

The Pandawas' appearance when they're carrying an Ouginak transforming into animal form has been corrected.

In some cases, Challenges successfully completed in battle could have been temporarily displayed as failed before the end-of-fight screen. This problem has now been corrected.

The display of shield points (around the central medallion) has been improved.

Where the same state has been applied to the same target via the same spell several times, the state is now correctly removed at the end of the intended duration.

In the effects active on targets interface, the effects of the Sacrier Punishments disappear correctly when they are no longer active.

Xelor

Subma Ring (class set): the Teleportation range bonus has been replaced by a reduced recast interval.

Xelor's Dial: the range of the spell can no longer be modified and is now 3, 3, 3, 3, 4 and 5 respectively at levels 1, 2, 3, 4, 5, and 6.

Loss of Motivation: the unbewitching effect is now applied before the damage.

Rewind: no longer applies the Gravity state to allies.

Osamodas

The Gobball's Fire Resistance is now 35%.

Eniripsa

When the caster is in the Decisive state, the Word of Youth spell now heals 5% at level 6 (instead of 3% previously).

Sadida

The Ultra-Powerful correctly removes MPs to characters that are equipped with a Cawwot Dofus.

Eliotrope

Snub: the unbewitching effect is now applied before the damage.

Sacrier

Lightweight becomes Fury

The 1 MP bonus has been replaced by increased spell damage for 3 turns.

Punishments:

The Punishments feature has been changed.

Their bonuses now increase progressively over the turns. In other words, the longer a punishment is active, the better bonuses it will give you. Up to a maximum of 3 turns.

It is no longer possible to cast several Punishments during the same game turn.

Flayed Man's Punishment becomes Bloodthirsty Punishment

Increased damage suffered has been removed.

Increased damage now only affects spells.

Is now required to cast the Punishment spell.

The Punishment bonuses change as the turns progress:

First turn: damage increased by 10%

Second turn: damage increased by 25%

From third turn onwards: damage increased by 50%

Voyager's Punishment becomes Swift Punishment

The Lock penalty has been removed.

Deactivation of the line of sight for some spells has been removed.

Is now required to cast the Transposition spell.

The Punishment bonuses change as the turns progress:

First turn: ranged damage suffered reduced by 10%.

Second turn: 1 MP and ranged damage suffered reduced by 20%.

From third turn onwards: 1 MP and Unlockable and ranged damage suffered reduced by 30%.

Survivor's Punishment becomes Robust Punishment

The Dodge penalty has been removed.

The Vitality bonus has been removed.

Is now required to cast the Convalescence spell.

The Punishment bonuses change as the turns progress:

First turn: 10 Lock and melee damage suffered reduced by 10%.

Second turn: 25 Lock and melee damage suffered reduced by 25%.

From third turn onwards: 40 Lock and melee damage suffered reduced by 40%.

Flying sword

The way it works has been changed.

Now there is just one Flying Sword, whose appearance and characteristics vary depending on the active punishment.

Swift Punishment: +2 MP, can attack twice per turn (once per target) and is Unlockable.

Bloodthirsty Punishment: +50% final damage dealt, deals damage in an area of effect

Interfaces

The discussion interface no longer moves abnormally when it is resized upwards by a few pixels.

On the minimap, the character position icon can still be viewed correctly after a map change.

When closing an interface, the mouse cursor is reset correctly if the cursor was hovering over an interactive element of the interface.

On the world map, the character position icon can still be viewed correctly after deactivating the landmarks display.

Inventory sorting by average price now works correctly.

The contextual menu displayed when several characters are on the same cell is correctly updated when one of the characters leaves the map.

In the bestiary, the loot drop rate of the Idols is correctly calculated and displayed.

The grid display option for the world map (in the options interface) is correctly updated when it is changed from the map (and vice versa).

The average price for items that don't yet have an average price is correctly displayed in the Marketplace.

In the inventory, when an empty item category is displayed after a category with enough items to require a scroll bar was previously displayed, the size of the scroll bar is correctly updated.

In the bestiary, clicking on the Bestiary entry of an item's contextual menu (when dropped by a monster) no longer closes the Bestiary, but correctly launches a search for this item.

The spouse interface opens correctly after using the associated shortcut when a social interface is already open.

In the inventory, when opening the custom set tab, the inventory is hidden instead of still being displayed in the background (the old system could cause problems with some custom and transparent interface themes).

Breeding

Used breeding items can no longer be exchanged with NPC Bobby. We're removing this option (introduced to make used breeding items useful) because, since the introduction of the recycling system, these items can now be recycled in exchange for nuggets. Our aim is to increase the destruction of resources by reducing the generation of breeding items by 20% (5 identical items used could be exchanged for 1 new item).

In the interfaces used to transfer mounts, double-clicking on a mount to transfer it now results in the selection of the following mount (and no longer results in the selection of the transferred mount in its destination inventory).

Large transfers of mounts or certificates no longer result in disconnections.

The quick consultation of a large number of mount information sheets or certificates no longer results in disconnections and temporary sanctions.

Abandoned paddocks are no longer immediately put up for sale after abandoned paddocks are released (the random deadline before they are put up for sale is correctly applied).

Achievements

A new Achievement and a new ornament have been created for characters who obtain 16,000 Achievement points.

Experience points can no longer be earned via Achievements that reward a character for leveling up.

The amounts of Aspen Wood and Obsidian that are given as a reward for the Frigostian Temping Achievement are increased proportionally to the increase of the amounts you can harvest.

Professions

Harvesting Obsidian now gives 7 to 8 units (it used to be 1)

Harvesting Aspen now gives 7 to 8 units (it used to be 1)

In the recipe for the Recollection Potion, the Gobball Slobber is replaced with Vilinsekt Antennae.

In the recipe for the Ancestor Potion, the Watchamatrich Rump is replaced with Twansgenic Cawwot.

In the recipe for the Loafing Potion, the Fistulina Volva is replaced with Hemp Fibre.

The rate at which you can catch Magic Snapper is now 1 out of 40 instead of 1 out of 8.

The recipe for the Snapper a la Kerub now longer asks for Kerub hair.

Sacks of fish now weight 100 pods instead of 150.

The Snowdrop resource remains partially displayed after having been harvested to let the player know a resource has been harvested.

Smithmagic

A new "Craftmagus" profession has been added, which allows you to craft shields to modify their effects.

New smithmagic runes can be obtained from breaking shields. These runes can be used with all types of equipment.

If an item is used in a smithmagi's workshop and is part of a pile of identical items, it is no longer deleted when a smithmagic attempt fails.

Guilds and Alliances

Guild and alliance emblem do not necessarily have to be the same to be valid.

Houses

A new house management interface has been added in anticipation of the game server fusion (in some cases, an account may own several houses on the same server after the server fusion). In this interface, you can manage the settings of these houses remotely. It can be accessed via the character sheet.

In the new interface, you can select the house when using a Home Potion (if the account has several houses after the server fusion).

On the world map, houses shared with the guild are once again displayed.

Almanax

The Aperirel 4 offering has been changed. You now have to bring the new version of the Gobball Shield (and it won't work with the broken version of the Gobball Shield).

Monsters

King Nidas: the Incurable Challenge no longer appears with this monster.

The Initiative of the Catzinos in the Hairy Moor and the Elevation Stones has been increased so they now automatically play their turn before the players' characters.

The quantity of resources obtained using Catzino Tokens has been halved. We are reducing the number of these rewards because their number has increased significantly since the Catzino respawn problem was corrected.

The Khepricorn wanted posted is now displayed correctly when the option not to display all of a group's monsters is deactivated.

The Sauroshell monster now plays an animation when it casts the Pack Mentality spell.

Items

Akwadala, Aerdala, Terrdala and Feudala Sets: these sets no longer include shields and the bonuses obtained from these sets have been modified accordingly (the bonuses granted from 8 equipped items are now active when 7 items from the set are equipped).

The Godfather's Ring: this item is now linked to the 62-day account (and not one year anymore).

Quests

Adventurers who complete the Miniature Adventure quest will be given a simple mission by Jalcas, the Master of the Ouginak Temple. After various unexpected developments, they will be able to find out more about the Brotherhood of the Forgotten. And that's just the beginning...

Brand new quests are available on Nimaltopia Island! To get to this new destination, go to the edge of the Cania Fields and answer Agatha Mynah's questions.

Regarding the Frigost monsters, the drop rate for items launching quests has increased. Rewards for quests and the associated Achievements will be reduced accordingly.

They Help You See in the Dark and A Draconian Remedy quests: it is now possible to pick up fresh cawwots to achieve the objective of the They Help You See in the Dark quest when the A Draconian Remedy quest is still ongoing.

Repeatable versions of the special fights for the Primordial Dofus quests (accessible once the quests are completed): adventurers are now teleported to Meriana if they are defeated at the end of fights.

The Quest Log interface remembers the last quest consulted when subsequent interfaces are opened, even when the quest has been completed.

The amounts of Aspen Wood and Obsidian asked for in quests have been increased proportionally to the increase in the amounts that can be harvested.

Dungeon Keys

The recipes of several dungeon keys have been modified. The harvestable resources that are part of the recipes are modified to better reflect the level of the items themselves. The amounts of Obsidian and Aspen have been increased proportionally to the increase in the amounts that can be harvested. Here is a list of the modified keys:

Catseye Challenge Key

XLII's Metronomicon Key

Shadow's Pyramid Key

Chamber of Tal Kasha Key

Key to Captain Scarlight's Ring

King Nidas's Palace Key

Merkator's Aquadome Key

Drhossil's Caves Key

Colousses's Meowsoleum Key

Sylargh's Carrier Key

Count Harebourg's Dungeon Key

Missiz Freezz's Frostforge Key

Nileza's Laboratory Key

Key to Toxoliath's Cave

Klime's Private Suite Key

Key to the Throne Room of the Dark Court

Obsidemon's Hypogeum Key

Korriander's Lair Key

Snowfoux Den Key

Bearbarian Antichamber Key

Wreck of the Hesperus Key

Kolosso's Caverns Key

Pingwin Key

Ush's Plateau Key

Key to the Belly of the Whale

Sakai Mine Key

Vortex's Eye Key

Fraktal's Megalith Key

Royal Mastogob's Greenhouse Key

Epic and Heroic Servers

Kolossoken prizes for items sold by NPC Glad Yator in the Kolossium building have been halved (compared to the current values that have already been halved) to better correspond with the increased generation of resources by monsters on these servers.

Treasure Hunts

New clues are taken into account for the treasure hunts:

Phoenix

Bones

Bony Pot

Bone Garland

Wagon

Eniripsa statue

Pandawa statue

Rogue Statue

Feca statue

Enutrof statue

Sadida statue

Iop statue

Osamodas statue

Ecaflip statue

Masqueraider statue

Foggernaut statue

Sram statue

Xelor statue

Sacrier statue

Cra statue

Skull and Crossbones sign

Community Channel

International servers (combining several different communities) now have access to a community channel available in several languages.

Only one community channel can be active at a time.

This channel is shared by all characters on the server that have activated this channel.

This channel is subject to restrictions concerning the sending of message based on the number of participants in the channel (the more players use the channel, the stricter the restrictions on the frequency of messages will be).

Writing in this channel is reserved for subscription accounts.

Miscellaneous

Houses that have been abandoned and put up for sale on the first Tuesday of the month reappear as "for sale soon".

Areas linked to Sufokia Bay are now correctly displayed on the world map.

Adventurers leaving the Larva Dungeon now appear at [-2, -5] (the old exit being at [-3, -7]).

NPC Doro L. Blak has retired and has permanently left the Xelor Temple. Tempus Bloomus must now be exchanged for Compensokens with NPC Sorim Ait, next to the Amakna Castle Zaap at [3,-5].

NPC Nevark the Hunter is now accessible all year round. He has set up headquarters in the Hunters' Workshop in Amakna, and returns to Vulkania over the summer.

The problem of recycling bonuses not being applied for certain resources obtained as loot in the Blop Fields Dungeon and the Royal Rainbow Blop Lair Dungeon has been corrected.

Following feedback from some players, certain spelling corrections have been made to the game text.

Wide screen display mode has been improved in the Kickroach's Lair dungeon.

Two items from the Fogger Haven Bag have been modified: a metallic pedestal is no longer considered to be a floor item, but furniture. It is therefore no longer possible to place items on top of it. Gears can no longer be placed on a table.

In the Haven Bag Casino theme, the "large arrow" item can no longer be placed on furniture.

Several interactions to leave certain houses on Otomai Island that weren't working properly have now been corrected.

Wide screen display of tournament maps has now been corrected.

Low-resolution model display of Ouginak-class characters has now been corrected.

The position of characters on the Skrot mount has been improved.

Clients connected to an international server can now use Cyrillic characters when choosing a character name.

The rules for naming characters have been relaxed due to the merging of the game servers.

Also, can anyone explain how this new recycling system will work? Removing the option to exchange used paddock items for new ones is very questionable and I hope that it won't be as retarded as I'm assuming it will be given how demanding the recipes are.

So basically used paddock items will become destroyable and in return you'll get nuggets? I've read the whole changelog and I have even more question than before. From what I've understood, paddock items can now be thrown into some kind of recycler located in prisms and it will generate nuggets in monsters of that area. Is that anywhere close to correct? Apologies if this is somewhat off-topic now that that system is nothing new to begin with.

At the Amakna Castle zaap by talking to Sorim Ait. Ever since they changed the compensation packages to Compensokens instead of Tempus Bloomus's he's been there doing pretty much the same thing as Doro.

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Any confirmation on how the new stats work? If I have -10% resistances from a distance, are those substracted from my normal resistances or are they applied as an increase in final damage? And the damage modifiers, are they final damage? It seems a bit op if they are, since the equivalent in power would be too underwhelming.