A non-fancy (read as 'it sucks') page that leads to Bryce tutorials written by me (Paul Pappathan a.k.a. Pinhead) as well as Cinema 4D and BodyPaint3D items. Many will (well...maybe) be available as standard PDF for your convenience or simply to waste ink ; ) I can be contacted here: rAMPed Graphics

Ok I give up, this page is now drivin me crazy. I am going to rebuild and remake the site as a site. No kiddin kids. All I have to do is beat the *#%$ outta my son to get his help, uhhh I mean 'persuade' him of course ; ) I do not want to do this using OCR and voice soft. It curses at me waaaay too much hahahaahehehoho

Description: 'Tifs with built in Transparency Masks and how they relate to the Brycean Universe'Or~Pinhead Visits Pansieland~

This is a graphic heavy - intensive tutorial.Shows how to make those fancy 2d objects with built in Alpha masks (transparency) e.g.: like the leaves I post in 3DC Freestuff.I tore apart some of the items that came on the Bryce CDs and found it very simple to make my own. You can too! The method applies to any photographic object, or image type, and is worth learning for use with lattices, terrains and 3d objects as well. If you don't model this is a viable alternative to achieve realistic results in your scenes. Other apps that can use this method are ZBrush, Rhino. 3dMax, Poser etc. Any app that can use transparency/alpha masks. You'll need a photo edit program that supports layers and channels for this. I used Photoshop 5.5 and 7, Nitroced shows ver 6.0 differences.

Description: A long, and detailed, tutorial for all Bryce users on how to create scenes using lattice (lattii?? hahah), terrains, 2d faces and ranged lighting. Quick looks at transparent mats, the terrain editor and lighting effects.Best render methods also discussed.Plenty of sceenshots and explanations.Results are similar to my image 'Retinal Disruption' posted here:View Large

Feb-12 ps; Darlissa OF Daz3d DID put it in the new manual, yaaeeh Girl!

Title: Terrain Tree Redux by Pinhead

Description: Hey Y'all,Here's one for terrain tree trunks I just wrote for a new member. There used to be one on the web but I can't find it.Was an oldy - I thought it was very good.So I made another...

Description: Another update on my infamous Bruce lattice sky tutorial. Several people have mentioned that they can't get this, and other lattice tutorials online working in buggy B5. I hope this resolves problems. Some interface setting are different and hidden deeper. This tutorial shows how to use 2d images in combination with volume terrain lattice (s) to get killer Bryce skies. It's a large web document with a ton of pictures so I also have it as a zip if your connection is poor.Download 1.2 meg Zip here: BryceSkyLat ZipTutorial and zip file include 1600x1200 sky photo I took to get ya goin.

Description: A simple step by step explanation of how to import models and name each subpart so a human can read it!

The model formats most easy to work with are 3ds, dxf and obj, these usually require smoothing which I also show in this document. If you've never imported a model into Bryce you're missing some great ways to enhance your scenes!Imagine...a task force of Mega brains taking over Boston, trees with human heads, veggies with anatomy, exploding villages, livestock and more!!!All can be done once you learn these basic steps.As you go through this, please remember that each part of a model can have it's own texture.Just have fun damnit!!!Written for the Bryce 101 Forum at 3dCommune.comThe best home for Brycers on the net.

Also Available here as a zip file: http://pappathan.net/tutorial/models_import_name/t_b4obj.zip

A tutorial for Bryce users explaining how to create the appearance of waterfalls using ranged falloff lighting on a Path. This is a large java app with VCR type controls.Unzip to a temp folder and view by opening Lightfall640_viewlet.html.

Description: Part Two of Two...How to enhance your sky using Photoshop or PSP.Many thanks to Mercy20 and TJ for PSP sections!This illustrates step by step how to use gradients and layers to enhance the sky from Part One...useful for any image, not only clouds.Note to dial up users: This is a large document due to the screen caps needed to show all steps.Weight is 995k.

Title: How to make a Killer Combination Sky - Part One (Bryce) by Pinhead

Description: This is intended to show all users how to create, and use, a volumetric symmetrical lattice with a volume cloud plane to get more dramatic skies in Bryce 3, 4 and, with a stretch, also version 5.Posted by request.Links to Cloud tif zips re-added 12/2006

Description: ...Pinhead plays with dresses... Object example I used is the Formal Dress from Poser 4� Female-Clothing. Uhhh, I don't know many guys who wear dresses but who knows, it may soon be in the Unisex Clothing category...hahahaaha At least I get to play with a dress - I'd rather not wear it and I'm sure you will thank me for this ; ) Lets see what we can do with this dress eh? This instruction assumes you have MAXON BodyPaint 2 and know basic UV mapping. It is meant for new users of BodyPaint's UV functions.

Cinema 4D has an auto-subtract trick built into its Extrude NURBS function when using splines. As Text is included in the Objects > Spline Primitive listing it can be used in a negative manner. (no, I don't mean to encourage you to say nasty thingz about people, you can about me though ; ) How texty are you - lets find out eh? This method has many uses not readily apparent, please check it out.

Description: Using Sweep NURBS and Text ProfilesPart 2 of my 'can I drive you more insane with text only' experiments.

A Sweep NURBS needs at bare minimum a Spline and a Profile. With Spline Primitive Text being used as a profile this method should lead you to many discoveries. You can use any text face installed on your system. This tutorial shows text but remember you can sweep just about anything along a spline Let's get right to this sweeping along a spleen stuff..heheheh

Description: Who needs a spleen in C4D anyhow? Didn't I did warn you CG would make you insane...you're lost now kiddo...and your internal stuff is leavin with ya

Let the janitor have it I say. My spleen that is.This is a simple tutorial using splines and a spline primitive in Cinema 4D to make a fancy structural object. In this case a roof I want for use later. But it can easily serve more than one purpose simply by changing the spline type as you will see. Excited??! Me too! Better tell Nurse Ratchet I'm late for my thorazine...

Description: Sweep NURBS and staying in lineMadness continues, I'm now sweeping a table top ; )

A simple (well kinda) method to control profile sweeps around a spline primitive. It can be used around the full perimeter without visible defects on rectangles, ellipse etc,. A table-top with profiled edge used as an example subject.

How to project, extrude and boolean subtract spline profiles on a round-radial surface.Like a pumpkin maybe ; )This assumes you've read the previous tutorial above, 'Linear Lofts and Pumpkins' ...and now what you have to do is make cutouts for a face...

Many uses to this method not readily apparent such as carving furniture, columns, low weight structual facades etc,..

Description: Make a general use texture templateI need my face flipped.

Wanna texture template you can alter in a 2d program ala �UVMapper? It can be done with BodyPaint's Outline Polygon function. We're going to use a basic primitive as a simple example to make a template which can be used in any paint program. Including BodyPaint of course...

This tutorial intentionally bounces you around layouts in the hope that this will help you become more familiar with the flexibly of the program. I'm not doing it to annoy you ; ) After you're done with this brief explanation see if you can find the fastest way to accomplish the same task.

The intent of this tutorial is to show how to make a very low poly house model in Cinema 4D using the Knife Tool in lieu of Booleans.

You will notice the same sequence is used each time after an object is Made Editable (C key). When in Polygon (Tool) mode you Select a face to make it active. You use the Knife to 'cut' the surface where you want window\door openings to be. The new surface is Split (separated and copied) from the original to make independent objects. The original selected faces are deleted leaving you with window openings and window 'glass' panels.