which is failing terribly-- mainly (so i'm told) because i made the mistake of defining the items, which ended up replacing the bool names (ie. glove01 is 'warm knit gloves', so bool glove01 = 0 is now bool 'warm knit gloves' = 0) which i somehow need to change, while making it so that if you 'look' or 'buy' the gloves, it will show the defined version. such as, "'warm knit gloves' has been added to your inventory", rather than "'glove01' has been added to your inventory."

i can't find a decent inventory or store tutorial out there, and i think that such a tutorial would help a lot with developing other aspects of the game, too.

Re: Request a Tutorial

Posted 25 August 2009 - 03:13 AM

Simple Technology Tree with Multiple pathwaysLanguage: JavaSubject: Modelling a tech tree, for a strategy game, with dependencies.Purpose: To generate example code for implementation in an actual game, and generate example code, as there does not appear to be anything around.Comments: I havent seen anything like this, anywhere I've looked, and given that alot of games have some sort of tech tree, or other tree like structure. I think it would help alot of users.

Re: Request a Tutorial

Im looking to start from basics and ive been reading so much OpenGl but its all 3d. i wanted to make a simple 2d game to start.

I use DEV C++, which i definately prefer but if it becomes neccessary i have visual studio XP2008.

So now what i was wondering if anyone knows of an existing tutorial for this or if anyone could make me one. Id like it if someone would make a simple tutorial for making OpenGL render 2d and use 2d co-ords. Surely other people like retro 2d games and also use open gl so hopefully someone can help.

I have all the windows elements from example codes i assume they wont change much or atall.

Thanks so much.

If anyone wants i have attached the code i have so far which does little more than create a window.

Re: Request a Tutorial

Posted 06 October 2009 - 01:37 PM

XNA for BeginnersLanguage: C#/XNASubject: Creating games with XNA Game StudiosPurpose: To learn how to create games for Xbox 360Comments: This would really helpful for me. I have a strong desire to work for Microsoft's Gaming Section

This post has been edited by programmerguy: 06 October 2009 - 01:38 PM

Re: Request a Tutorial

Posted 28 November 2009 - 04:21 AM

I think a great tutorial would be one on Game AI in C/C++. I find it to be the part of the actual coding that takes up the biggest chunk of my time... trying to translate a design student's "Dude... it would be totally sweet if the ogres could like, smell you or something so that they know where you're hiding because you're all afraid and sweaty..." into usable code, can be a challenge. I'm thinking a tutorial on the basic logic behind AI and a few snippets of implementation would be a tremendous help.

BTW, in the above example, I would create a variable for the amount of sweat your character produces based on stats, gender and a boolean flag that returns true if there is deodorant in the inventory... then measure the distance between the ogre and the player, triggering the flag bool CanSmell if the delta between them is less than or equal to the square times two of the ogre's nostril

Re: Request a Tutorial

Posted 29 November 2009 - 04:47 AM

Hi is there any chance anyone can make a tutorial about how to make a simple menu on XNA?
Everything is outdated and the one in the xna game creators club is already written without any steps or guide
on how to make one plus i want to make my own custom menu.

Goals:

Simple menu :
1).New game

i think the rest are a little bit obvius on how to make them if you made the first one.Like Exit,Configuration etc.

Re: Request a Tutorial

Posted 01 December 2009 - 09:23 PM

I've started work on a tutorial series, but it would be awesome if others joined in as well. Basically I would love to see some tutorials using C# and SDL.NET. There is absolutely nothing worth a darn out there for SDL.NET including there own wiki.