Ghostbusters was an amazing opportunity to work with a great group of talent. Upon working with Production Designer Jefferson Sage, we quickly focused on developing a visual language for the Ghostbusters equipment. Starting with the Rat Trap, we were searching for solutions that would support Ghostbusters modest roots through objects that were built out of repurposed and often heavy-duty electronics. With these pillars in mind fellow Illustrator Annis Naeem and I were collaborating closely to create consistency between the objects he was designing and the ones I was making.