The re-mastered tracks don't have the "We've discovered the Zenith Remnant" dialogue in it. As far as I knew, I thought that was only playing in the trailer and no longer in the actual track? Oh well, that's going to be fixed.

The new tracks will be available with the release of AI War 4.0, probably in October. But, if you'd like to hear a few more sneak peaks, be sure to check out my facebook music page. I'll be putting up a few more today!

1. The odd noises in the beginning.I know they are meant to simulate static and a crappy communication link, but they fit better in a trailer than in a theme song. Especially since you get hit by them every single time you start the game.

2. The dialog doesn't really fit with a theme song either, so this is really part 1½ on my list

3. The actual song is very nice, but doesn't carry the same epic whoomp as the original theme. The ZR theme is much more of a "oh shat we lost" kinda song. Very good in itself, but I'm heavily biased towards the stock song.

Much of this have been alleviated with the recent change to play the theme musics randomly on game startup. However, I've been having bad luck and getting 8/10 to be the ZR theme. I've even found myself restarting the game until I get the "correct" theme. >.<

As I said before, there's really nothing wrong with the song itself, but the long streak of noise and dialog in the beginning really throws it off.

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One of these expansion we have to gag x4000 (and maybe keith) so that in the Music discussion with pavel for the 2nd addon (not counting Children of N, as a full addon ,p) we can finally get Homeworld-esque Ambient Tracks/Sequences made. While i do like the music i absolutely dislike it always playing music even in phases where nothing is happening (or indeed - playing a relaxing piano part in the mid of battle ! (note to self - request dynamic situation dependent music fade-in / fade-out / track changes)

Sadly i admit that i play AI War Muted because of this, and just load up a bunch of homeworld 1 and 2 ambient tracks in shuffle - with fade-over enabled.

It would probably require some work to make Ambient Tracks "easy" to fadeover to battle or loss music but i think the acoustic dynamic it would add would be immense.

Wonder whom i have to bribe to make this happen? ;P

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You mean something similar as to how Total Annihilation/Supreme Commander handles music? Dynamic track assignments? So when you are in peaceful, calm and building phase, the music is similarly calm and once you get attacked, it ramps up with a track that is more intense?

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I'm not exactly sure what our restrictions are in terms of those things, but as more and more DLC comes out, there will be more ambient tracks, that I can promise you. Right now, I'm finishing up re-mastering the TZR tracks, and once I'm through with that, I'll begin on completely new tracks for all the games.

The music throughout AI War and the Zenith Remnant is fantastic, in my opinion. I really enjoy the new Zenith Remnant title piece (minus the vocal samples, which I see are going away) as it conveys a much greater sense of loss and sorrow than the original, and is also beautiful in its own right. The other particular standout for me would be Marissa, which is absolutely gorgeous and again conveys a sort of quiet epicness. All in all, AI War and its expansion have some of the best music I've ever heard in a strategy game, or a game in general actually. Kudos Pablo, and keep up the good work for CoN!

Wow, what a great way to start my morning Thanks for the compliments! I do feel pretty good about the music, and if you're a fan, then I'm excited for you to hear the re-mastered tracks. I think you will really enjoy them.