the wheels all spin correctly but the wheels flop like that for some reason, all of them, I thought it was the weights at first, but I fixed the weights... then it decided to still fuck with me... the fuck is going on?

Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

the wheels all spin correctly but the wheels flop like that for some reason, all of them, I thought it was the weights at first, but I fixed the weights... then it decided to still fuck with me... the fuck is going on?

Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

How do you people do it?

Check out Karbine's parenting tutorial in the OP. You basically take the gate you've got your props parented to, then parent it / weld it to your chassis. Always works for me.

Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

How do you people do it?

What you do is, you build your contraption, put a wire gate on the MAIN BASE/CHASSIS, then parent all the stuff that is decorative, to the wire gate. Parent makes everything ghost and completely ignoring the world, so if you would parent the wheels, it would just sink, and not do shit. So when you make the body for something, parent the BODY to the CHASSIS. Sorry if my explanation was a bit unclear, If you want I could just show you ingame sometime.

the wheels all spin correctly but the wheels flop like that for some reason, all of them, I thought it was the weights at first, but I fixed the weights... then it decided to still fuck with me... the fuck is going on?

Really, youtube does have some seriously retarded memes. Every third comment is "dear santa", "I'm X and I find that Y", or "X people Y". Like, the site's been up for half a decade, and that's all they came up with? Shit, even I get sick of it. Between that and those "youtube poops" and the "hurr fuck america fuck israel 9/11 is an inside job evil jews vote for ron paul yay china" shit, it makes me wonder: can people really be that dumb?

Really, youtube does have some seriously retarded memes. Every third comment is "dear santa", "I'm X and I find that Y", or "X people Y". Like, the site's been up for half a decade, and that's all they came up with? Shit, even I get sick of it. Between that and those "youtube poops" and the "hurr fuck america fuck israel 9/11 is an inside job evil jews vote for ron paul yay china" shit, it makes me wonder: can people really be that dumb?

Anyone knows why this keeps happening? The problem can be reduced a bit by increasing the weight of the wheels, but they will still go half underground after hard bouncing against the ground. The parented props are nowhere near the wheels either.

Anyone knows why this keeps happening? The problem can be reduced a bit by increasing the weight of the wheels, but they will still go half underground after hard bouncing against the ground. The parented props are nowhere near the wheels either.

some prop wheels sink at high rpms because of the source engine being crap. Use makespherical, limit their rpms, or use the phx racewheels and parent a wheel over them.

some prop wheels sink at high rpms because of the source engine being crap. Use makespherical, limit their rpms, or use the phx racewheels and parent a wheel over them.

Thanks, makespherical worked but not the problem is the wheels diverting from their heading direction and making U-turns by themselves due to the spherical shape. The PHX racing wheels seem to have the same problem even without makespherical. Oh well, lets see what I can do.

The black PHX wheels that are in many sizes don't sink through the ground at high RPM's. You sure you're using those?

I tested the black racing wheels and they were fine, but the width between the front tires on my plane is bigger than that of the back wheels, which makes the plane unable to drive straight on ground with even mid-range velocities. This problem didn't exist with the standard wheels, but they again sunk through the ground, so I'm in a kind of a loss-loss situation here. ^^

This is my first time posting in a wip thread but all of these are wip.

Using some detail props and forming your shapes to be less blocky will make them look better.

Bunch of planes. Challenging myself to build things I suck at building. They all use E2, not fin, because using E2 and making realistic flight might be harder but means they can be used on servers without fin.
Bathtub cockpit cuz i'm lazy.
The stick on the left moves according to control inputs, the bar on a stick thing is linked to throttle and pulls out.
Some shitty transport that was inspired by an equally-shitty looking STOL prototype.

and just for lulz, my noobplane, complete with repetitive thruster sound.

just as warning, sestze's on the warpath and something is conflicting with AD2 on GGG. he's going to remove it. something is causing AD2 to cause server instability.
this problem is only so exacerbated on GGG, too.
(he thinks AD1 is perfect and works fine)

The servers are unstable? Could have fooled me. I hope it's not gone already, as I need to download some dupes.

just as warning, sestze's on the warpath and something is conflicting with AD2 on GGG. he's going to remove it. something is causing AD2 to cause server instability.

this problem is only so exacerbated on GGG, too.

(he thinks AD1 is perfect and works fine)

thanks for the heads up. I'm disappointed. AD1 is a buggy piece of shit that never should have been created in the first place. The fact that it took us a half a decade to get a proper duper has probably cost gmod half the contraptions people it had.

also ggg has always been unstable as far as I can remember. Then again all gmod servers are. As amplar's pointed out in other threads, and as I fondly remember, there was a time when 100+ welded prop contraptions actually were feasible. The engine's getting worse and worse.

If we had the 2006 engine and 2011 building methods we could have full-server wars and probably 1000+ prop servers.

I asked TB if he knew anything about these bugs, didn't talk to him very long though. While if I were Sestze I'd be equally frustrated, I think he'll really be shooting himself in the foot with this one in terms of community. On another related note, Waxx is running a server now. My current damage control plan is to differ all my complex building (Swashplates, etc) to Waxx's server and use GGG for combat and mechanically simple building like tanks and simple planes.

Why? AD1 was used over 2? 3 years? More? Has GGG servers died during these years? No. Furthermore you can spawn with AD2 thing saved in AD1.

Maybe you don't quite understand how things work around here just yet.

If your employer started giving you great health benefits on top of your current wages, you'd be pretty happy. if, after a few months, he randomly took it away because it was causing instability, you'd be pretty pissed.

Take that into GMod; People have learned to use AD2, and have grown accustomed to it. Hell, I know that I can't play on servers without it anymore, because my building habits have evolved over it. it's part of the building infrastructure, and removing it will prevent many people from being able to build at the same caliber they did beforehand.

It'd be like suddenly removing SmartSnap. There was a time when build servers didn't have SmartSnap at all, and nobody complained about it since it didn't exist, but if we took it away randomly like that, I promise you there wouldn't be all too many people who'd want to build anymore. This wasn't the best example, since PA has nearly replaced the need for SmartSnap, but you get the idea. The community has grown accustomed to AD2, and have grown around it and integrated it into their building practices. To take it away is taking away the building technique progression that evolved from it.