ReelSmart Motion Blur

Description

ReelSmart Motion Blur (RSMB) automatically adds more natural-looking motion blur to a sequence. Proprietary tracking technology is at the heart of RSMB, so there is no handwork involved. Of course you can add as little or as much blurring as you need and even remove motion blur! This is a useful tool to give video a more film-like feel, and is also useful to reintroduce motion blur for blue or green screen shoots where a fast shutter is necessary to pull a good key. Also included in the Pro version is a plugin for Motion that allows you to blur with user-supplied motion vectors... which, most likely, will come from a 3D animation system.

ReelSmart Motion Blur render nodes permit you to execute background render tasks on one or more machines on your network.

Features

The following are a list of features for each host application

ReelSmart Motion Blur for After Effects plugins for After Effects, Combustion, Premiere Pro and Boris Red

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 and 16 bits per channel processing. Unclamped floating point image support in After Effects 7.0 or later.

ReelSmart Motion Blur Pro for After Effects plugins adds the following features

Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registration is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.

ReelSmart Motion Blur, Autodesk Sparks plugin version

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 and 12 bits per channel processing

Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur, Avid (AVX) version

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 bits per channel processing

ReelSmart Motion Blur (RSMB) v4 is now an AVX2 plugin.

RSMB v4 adds 10 and 16 bit internal image support.

RSMB v4 is significantly faster than version 3.

ReelSmart Motion Blur, Fusion and Vision

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 and 16 bits per channel, and unclamped floating point processing

Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registration is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system. The tool that blurs using user-supplied motion vectors needs 16 bit or floating point images to work properly and therefore does not work in Vision.

Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur, Shake

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 and 16 bits per channel and unclamped floating point processing

Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.

When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registration is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.

ReelSmart Motion Blur, Final Cut Pro, Final Cut Express and Motion

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 and 16 bits per channel processing. Unclamped floating point image support in After Effects 7.0 or later.

ReelSmart Motion Blur Pro for Final Cut Pro plugins adds the following features

Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.

Ability to publish and connect the spline vertices used within RSMB, Fusion 5.1 and up

Floating licensing only available in Fusion 5.1 and up

Note: There are two tools that come with ReelSmart Motion Blur for Fusion. The version that blurs using RSMB's internal tracking works in all bit depths. The tool that blurs using user-supplied motion vectors needs 16 bit or floating point images to work properly and therefore does not work in Vision.

Floating licensing when running under Linux is still in beta. However, the node-locked versions have been verified to work.

Floating licenses, you must pick a license server and point your potential clients to look to the server to check out licenses. Our licenses are check out per-machine, so only one license is checked out on a machine even if multiple processes each need a license on that machine.

When you are in GUI, a GUI license is checked out. If none are available, the plugin runs in demo mode.

Render mode occurs in one of two situations: a) when you fire up the host with no GUI, and b) when in Shake you render a flipbook from Shake (the flipbook application actually is a render-only applications as far as it reports Shake's status to our plugin). If you are in render mode the following license checkouts are attempted:

if a GUI license is checked out for the machine, then that license is used to render (that way you don't check out a GUI and a render-only on the same machine if someone is already using an interactive license on the machine).

if no GUI license is checked out for the machine, then a render-only license is checked out.

If no-render only licenses are available after step 2, then a GUI license is checked out (if available) for the render-only process. (You should know this, in case you fire up too many renders, then you may find yourself without a GUI license to use!)

GUI licenses may be used in a render-only context, but then the GUI license is not available for another machine. So what this means is that at the end of the day, if everyone is finished with their GUI licenses, then you can use all render AND GUI license to render with.

License Manager Requirements

Windows XP, Vista and up, including 64-bit Windows versions.

Macintosh OS X 10.4 and up.

Linux: the software is compiled linking to libstdc++ v6 (compatible with gcc 3.4 and above), so your Linux must have the appropriate .so files to support this. Most, if not all, modern Linux variants support this. Note that Red Hat 9 and RHEL 3 do not, by default, come with the proper .so files needed for our software to run.

Node-Locked Licenses

With the purchase of a license, you get a year's worth of license transfer support. After that, you can buy an additional year's worth of license transfer support for 15% of the current price (and so on). In this way you don't have to pay for floating license software that would increase the price of the product by a substantial amount, yet you still have a way to transfer licenses if necessary.