The Memory of Eldurim

Hello everyone, I just wanted to mention a few things about what the last few days of our lives have been dedicated to.

The new models for males and females are getting very close to making their debut in the game. We are working with an animator and the process of getting the core animations that we need are under way. After that we are going to be able to overhaul the combat system greatly with a large inflow of much better looking animations and models. We really think this is going to be a huge change for the better for the game.

With this, we'll be able to implement the combo system with different weapons that we've been wanting too. We want to have a different move set for every different combination of weapons you can hold. We are also going to get in 2 handed weapons and different weapon types.

Secondly we have been working on overhauling, balancing, and greatly expanding the magic system. We'll have a system similar mana - only backwards. Instead of having a full mana bar that expires when you cast you'll start out with an empty bar that fills up. If that bar ever gets full then you start taking heavy damage if you keep on casting. We are calling it an impedance bar for now, maybe we'll stick with that.

Different spells add to this bar in different ways. Fire spells are generally going to add a lot to impedance, and have a longer time before it starts to fade, but once it does it goes quickly. Ice spells will add less impedance, and start fading immediately, but they will fade slowly - sort of like your blood needs to thaw out. We have a lot of ideas on what we can do with this.

With this change there will be some more spells coming as well. We are working on an ice shard, an earth shard, a storm shard, and more fire spells.

Other than those things, we've discussed changing how some of the bosses work, adding in new items, and adding in a mechanic to change your respawn location until you exit the game (camping).