Nice one, though it leaves me with more questions than answers, prequel or sequel would be thumbed up as well.
Music sets the mood and atmosphere nicely, found the cave scenes a bit too bright to be scary, however when that bins fell down I was as scared as that drone. Ending was splendid, loved when the music got even more furious there <3

I saw it twice. i find the first part until just before we see the humans a bit too long. Apart from that, it's a polished, well synch, very good prod as the others said. I'am gonna invite friends to watch it with me ;).

quick notes:
- definitively no prequel/sequel/etc planned. first, i think it doesnt need one, the story has a beginning/middle/end and doesnt need anything else. second, i dont like franchising and much rather do new things. that said, if you wanna do it, the ip is up for grabs for the right price. *cough*
- first person hud shots were in the script originally but were never tried because i thought they'd feel to gimmicky especially towards the end.
- wasnt aiming for terminator, but i admit it did turn out that way :D
- those bloody doors. wasnt really deliberate, they were supposed to have 4 bolts on one side and none on the other, but the blender export shuffled them up and when i rebuilt them, it just made more sense to have 2-2 each. the pareidolia didn't even strike me until i was editing.

Nice! Like the soundscape too. Visuals could be a bit more realistic/darker in the cave scenes. The lighting in the first room is wrong somehow (e.g. table that lies on its side).
The low? shadow map resolution also shows sometimes.
Why not make a final?

Thumb up for trying to create an atmosphere, going with a concept, and using using 3d sculptures (i.e. good models). Overall, I felt it kind of missed the mark, but effort counts for something. Music is pretty cool too, though I could do without the synth lead and ambience throughout. Like 2:22 or whatever it's called.

I don't know whether this is my graphic card or not, but i feel like it seriously misses lights, reflections and all this stuff. And the textures were poor. As said, maybe it's my graphic card. Nvidia GTS 250. It still deserves a thumb.

nice show! against all odds I enjoyed a bit of storydemo again. I miss a little bit of postprocessing or atmospheric effects.. More shadow, glow, dof, fog/gas, lightcones, dust in the air, bad surveilance cameras from the future and so on. The character models look great and the action is quite captivating. It made me think about some outer space medusa or something.

nice direction and sound, liked the atmosphere and narrative qualities of this one. visually it was less interesting unfortunately, models and texturing seemed kind of lo-fi and some scenes felt a bit empty (geometry-wise)