Finger info for icculus@icculus.org...

Battlefield 1942: 1.31 came out while I was at GDC (grumble!), and my VPN login was shut down when I got back (GRUMBLE!). Now I have access again, will get this out ASAP.

Serious Sam: The First Encounter: Beta three is out. The Second Encounter is now available, too! Details are here.

Unreal Tournament 2003: 2199 patch is out. Digital Extremes Bonus Pack is out. Epic Bonus Pack is out. New demo is out, for those that want to try it with all the bug fixes but haven't put down their money yet.

Thomas Fortier, an ATI engineer, added a new GL extension for their lower end Macintosh cards which give them a HUGE framerate boost on the OSX version of ut2003. The newer cards (9700, maybe the 9000?) don't need the extension. Gotta clean this up on my end, put my thumb in my ass until 10.2.5 ships with the extension, and probably put the demo out there after that.

MOHAA: My initial OpenAL attempt isn't as bad as I thought. It still has a ways to go, but I was amazed when walking around that it does what it does at this point.

Spearhead 2.15 is out for Windows. This is the second time this month EA has released a game I'm working on without even dropping me an email. Supposedly a CD of the latest-and-greatest is coming via FedEx, so I can get the Linux servers up and running with a quickness.

America's Army: For the record, don't ever do this:

myFunction(var1, var2, alloca(numBytesForABuffer), var3);

It confuses the ever-lovin' shit out of GCC. Miraculously, this seems to work on Visual Studio.NET (at least, I assume someone would have noticed if it didn't).

I've got a crash in the OpenGL renderer with the post-ut2003 codemerge, and a ways to go on the client otherwise, but progress is definitely being made.

Other stuff: GDC was a blast. Got some more work out of it, gave a presentation with AMD and Valve Software about 64-bit programming, and spent Saturday night hanging out with Stevie Case. Made an ass of myself in front of Paul Steed, and tried to keep my fool mouth shut when Graeme Devine was hanging out in Epic's exposuite. It was a ton of fun, and VERY productive. I tried my hardest to not be a fanboy, but it's HARD at that show.