That's why you watch where your teammates are and communicate with them, and for the love of god don't fire when you see a medium tank about to enter into orbit around that 32% health IS.Wrong, artillery is to accurate as it already is and WG even admits it, artillery should serve the area of denial role but not the tank hunter role like it currently does.Neither is getting lit on fire and both tracks destroyed along with getting your gunner and driver killed by one round from a guy sitting in a bush behind a hill back at the enemy base.

It might be just me, but I'm on a tier 3, and actually landing a hit is more a by chance thing, unless they are just sitting there.I usually fire well before it hits anyway, most of my shots are in the 600-800 meter range, and half the tanks I do hit just seem to take it as a graze. and area of denial? anywhere under 300 meters and Arty's are sitting ducks made of paper mache, nearly always put into matches well above their tier, I'm usually facing tier 7/8s with my Wespe

It might be just me, but I'm on a tier 3, and actually landing a hit is more a by chance thing, unless they are just sitting there.I usually fire well before it hits anyway, most of my shots are in the 600-800 meter range, and half the tanks I do hit just seem to take it as a graze. and area of denial? anywhere under 300 meters and Arty's are sitting ducks made of paper mache, nearly always put into matches well above their tier, I'm usually facing tier 7/8s with my Wespe

There is a really good reason for that, play a normal tank and you might just find out why.

Amazingly enough, I do have normal tanks, I just find that the SPGs could use a tad more improvement, but again, this is all just my opinion which it does seem I am not entitled to.And I haven't had the time to grind or get very far in the tiers in WOT, Leaving Cert takes far higher priority.

The problem is that the T8 premiums they've added are all good at one thing - Stomping tanks smaller than them.

The lowe gets something like 230 pen and good accuracy and when they were big I was ALWAYS getting them in my IS which was a complete bitch.
The type 59 has stupid frontal armor and the medium maneuverability and speed to always point it towards the enemy. Regularly bounces shells with 200 pen - The hull of a fucking T8 medium.
Even the KV-5's R2D2 regularly bounces shots from my 105, although that seems to be a problem exclusive to the 105 (BOUNCE EVERYTHING ONCE - GUARANTEED), but if you compare its frontal armor... It has a stupidly lot of it. Impossible to hit the R2D2 at range and at that point any gun that isn't a tier 9 heavy's best upgrade will bounce it.

Lowe has literal paper armor. In my IS, I was smacking them for 400+ from lower glacis and sides, no problem. Most Lowe drivers are idiots too, thinking it's a heavy tank and not a sniper role.

KV-5 has a 107mm gun. Yeah. 167mm of penetration or so, although the 300 damage is nice. That's really sub-par for how huge of a tank it is. It can't snipe well, but what it does do is act as a great breakthrough tank if people don't nail the treads. R2D2 turret is only a liability at close range or and idle (stupid) driver.

Type 59 has... what? A slightly bad gun? Really? When it gets thrown against tier Vs sometimes, 230 damage and 175mm pen is amazing. It's frontal armor literally has no weak spots and is so mystically sloped that it's really not even wise to bother unless you have well over 200mm penetration. So yeah, you can track them. Most owners have a repair kit on the ready anyways. The Type made my Slugger grind an absolutely horrible experience because they'd often show up in a tier VI match and I'd have no way to deal with them unless I was on the other side of the map and pegging their side armor.

Of all the premiums, Type 59 seems to be the only one to actually reward players for being stupid and rushing in. The way it's armor loves to work, I've seen some players literally just drive it down a heavily guarded path, get an "easy-kill" or three and die. If you do that in a Lowe, you'll get penned by everything in the glacis and side, not to mention huge frontal engine damage. KV-5 will do great until you stop and every fucking thing under the sun blows up your entire tank through that singular weak spot (which literally has less armor than the ass). So yeah. I hate Type 59s. The only time they're not a huge fucking pain in the side is when I'm rolling in other tier VIIIs. Which is rare. And even then, I hate seeing them and their tier IX (acting) armor.

I want to point out KV-5s 107mm has shitty penetration, but 2400DPM. That's only 50DPM less than IS-7 and more than for example Maus and 128mm E-100 and MUCH more than any other T8 heavy.

Sure, you can't utilize that at long range, and you need either a lot of luck, or badly armored targets. One thing KV-5 simply dominates at is facing lower tier mediums. It's armor is often enough to make them incapable of penetrating at all so it can simply rummage through whole group of them, while shooting them to death.

KV-5 can easily take on 4 tier 6 mediums and emerge victorious. Lowe would get set on fire, eat shit, and die.

I want to point out KV-5s 107mm has shitty penetration, but 2400DPM. That's only 50DPM less than IS-7 and more than for example Maus and 128mm E-100 and MUCH more than any other T8 heavy.

Sure, you can't utilize that at long range, and you need either a lot of luck, or badly armored targets. One thing KV-5 simply dominates at is facing lower tier mediums. It's armor is often enough to make them incapable of penetrating at all so it can simply rummage through whole group of them, while shooting them to death.

KV-5 can easily take on 4 tier 6 mediums and emerge victorious. Lowe would get set on fire, eat shit, and die.

I would just like to point out that the jadpanzer IV has a DPM of 2640 with the short 88

I would just like to point out that the jadpanzer IV has a DPM of 2640 with the short 88

That thing has 132 penetration. ZiS-8 has 167. Not exactly shining, but can penetrate all tanks but Maus at least from sides, and can as well reliably penetrate all sub tier9 mediums (except chinese hax), while JpzIV struggles to penetrate a Tiger.

Me in my 80 health KV. And enemy IS at 60% health comes around a corner to kill me. Before he manages to fire, I blast him with the 152, take him down to 30%, destroy his gun, tracks and optics, and he sits there helpless aiming at me while a friendly jagdpanther finishes him off with two shots in the ass.

I had a game yesterday in my 152 KV. I literally could have killed about 5 people if my gun decided to hit, but nooooo, the piece of shit decides to aim higher than it actually is and miss every target every time.

I disagree, the amount of times I fire and some idiot rushes the tank I just fired at only to get hit by my round is just annoying, and considering there's fuck all splash, they reallly do have to try to be hit by my rounds is not fair, it's hard enough to actually hit targets as it is

Word of the wise, don't fire at enemy tanks if theres a medium rushing at them? There is NO excuse for hitting a friendly as an artillery, you have a superior view of the battlefield than everyone else. An M7 priest made the same excuse when a friendly panther II was about to ram an IS at 75 health to death, the priest fired and the shell hit the panther and the IS got away because the Priest wanted the kill so bad. I drove all the way back from the enemy base to kill the Priest, no excuse. EDIT:

I disagree, the amount of times I fire and some idiot rushes the tank I just fired at only to get hit by my round is just annoying, and considering there's fuck all splash, they reallly do have to try to be hit by my rounds is not fair, it's hard enough to actually hit targets as it is

the fuck you doing shooting at targets that are close enough to be dealt with by your team?