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@Woodstock:
@BadSpeller:
@Woodstock:
What Inmajor said. I expect to buy a game that’s finished.
Maybe look at it this way, we were able to get the game 2 years before it was released. Many addtional playtesters are tuning the game before it’s final release.
So I am getting a whole new updated copy once they’re done playtesting? :roll:
Nope, but you can BUY Larry’s NEW AND IMPROVED AXIS AND ALLIES 1941 edition , for only 3 easy payments of $39.99! AND get to do the ridiculous “revised setups” B.S. all over again cause he spent all his time “fixing” the current edition!

@Jeremus:
In my case UK liberating egypt would be a blessing from the gods because there is no way japan cant retake it afterward on turn 8. Japan will land 10 units on turn 8 anywhere on the east coast of africa. If egypt is in uk’s hands, both south africa and egypt will be japanese.
I acknowledge the threat of america landing anywhere is big, but to achieve that they will need to build a fleet in the baltic sea strong enough to repell both the luftwaffe and the 6 japanese planes wich will be in europe on turn 7. This will take time and money. They can’t enter their already built fleet since they can’t hold denmark.
By the sound of it, Axis have indeed won the game to an extent that a Norway IC won’t change much anymore (Russia and India fallen and not much US presence in the Pacific?)
The only thing that scares me is if they decide to go in ussr with a lot of tank/mech. This will force me to put a lot of forces in leningrad, but then again the japanese planes can be used for the purpose of keeping leningrad.
Sending land units from Norway is what i would do as well (long term thinking), while moving the Atlantic fleet South to the Med to help out the UK and keep Italy small (if UK can grab Denmark the US fleet could enter the Baltic Sea, but… that might become their grave as well.
Also keep in mind that the USA fleet might follow the Nordic sea route and land somewhere from SZ127

First things first, watch the economics, as long as you are making MORE money, you are in charge, and can trade piece for piece all day.
Second thing, remember you only need to NOT LOSE Hawaii and NSW. Get stacks of ground units into those territories - mixed with planes + an AA and hold.
Third, as often as possible build Transports and Men. Take islands, forcing Japan to take them back, even if it costs you the tran to steal the territory in the first place. Again, try to watch the economics here.
What this all does - is dilute’s Japan’s ability to focus it’s economics on one specific target. If Japan can’t focus and take it’s objectives, it can’t win. If you slowly start to swing the economic balance in your favour - 1 island at a time, eventually Japan will run out of gas - and because they lose - you win.
It’s all a widdling factor. Widdle widdle widdle till you win

Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.

@Maddog77:
My sons and I will play a round or two an evening. Sometimes it take almost a month to complete a game, but we don’t get burned out on it that way. It helps having a room I can leave the game up in too. We have been connecting up w/ others through these forums and playing 12-14 hours games! That works too!
This is a good idea. I could leave it set up for a while and play by forum.
How would I go about doing that? Could anyone direct me to the correct area?
Cheers.

I believe i read the poll question correctly YG The additional 4 unit bonus from liberating Paris is the only extra French units i’ve used in the OOB set up. Oztea’s 1941 asks for a bit more, which is fun, but obviously for a mod. Your purchases will be more than adequate IMO. The real question I want to know is…what’s this new UK Pacific Nation you speak of?? Excited to hear about that!