honestly i think dome is really underappreciated as it has quite a few parkour spots and ever since the recent optimization updates it has became playable, now from what I’ve heard it will be very unusual and i fear people won’t like it because it’s not a straight line coughunderground cough and honestly it would be lovely to see something other than f*ckin underground and chapel all the bloody time

By the looks of it, it appears to be too visually-focused rather than gameplay focused. The blockout version was better from what I see. It looks like a lot of routes were blocked off and debris thrown in to stop players from reaching areas which could add a lot of variety to the map. I’m seeing a lot of invisible walls as well. My other gripe is the final objective which looks even more narrowed down. The art style is great, but it might be too cluttered and visually impairing (difficult to see players, kinda like on some CoD maps). I see only two paths on the final objective and both appear to be very narrow which means limited options approaching the final objective. I’m gonna always miss the blockout version and all of the paths/options when tackling each objective.

Of course none of us will truly know until it comes out. I like the idea of snipers being effective on the map. The problem the blockout version had was the lack of cover. That was my only desire, but instead of just tossing in some cover, we have what looks to be a completely different map.

I’m positive.
I have to note, that I also like Dome (not my favourite, but it is decent) - many players only dislike it because of the size. It surely takes a lot of time to get around with that fat Rhino, this is why you play Kira or Sparks there…

Dockyard looks like it will have a lot of alternative routes, which I love.
It could be unappealing to new players though, like any map that is more complicated than underground or chapel, the 2 most played maps. (and the 2 worst imo)

My only problem is that it is hard to attack the last objective. Haven’t played it in 5v5 though, with less players it might be less chaotic.
Otherwise it feels really good to play on this map. Well designed side objectives and alternative routes, useful trickjumps (which are easy enough for me to do as well)

It’s Chapel, but fatter. While Dome felt like six CoD maps stapled together, with each end getting infected and gangrenous, Dockyard feels like Chapel’s gameplay, but with more windy paths, and empty flanks, while overlooking the main EV route. Last objective feels like a glorified “Ring Around the Rosie” game that’s kinda fun.

Mostly good, but attacking the third objective is awful. too much roof cover protecting defenders from airstrikes, too many nooks and crannies to put aura stations without a clear way of hitting them with fire support, also its the one map where the whole team stacked just sitting exactly on the point to defend works, and that’s a bad thing because in all other maps you have to push out and stop the chokepoints that lead near the objective instead.

@AlbinMatt said:
It’s Chapel, but fatter. While Dome felt like six CoD maps stapled together, with each end getting infected and gangrenous, Dockyard feels like Chapel’s gameplay, but with more windy paths, and empty flanks, while overlooking the main EV route. Last objective feels like a glorified “Ring Around the Rosie” game that’s kinda fun.

I’ve played on both sides of that final objective and it is usually an epic last gasp finish.
Had a particularly good run where BOTH sides congratulated each other! Which is rare and awesome.

Overall, I like it, but most likely only due to it feeling like something new. The same maps over and over get boring and without Execution that boredom will probably grow even stronger at times. I was one of the few people that loved the old Dome, though. It was a bit imbalanced for competitive play and the map was large, yeah, but I liked it nonetheless. The only reason I ranked Dome Redux as a ‘meh’ so-so is because the beginning spawn for attackers has turned into a spawn camp - worse than it was before and those intense ninja plants will be a thing of the past. If they could tweak that a bit it’d be perfect.

Edit: I need to learn how to read. Thought this was about the Dome change. Lol… Anyway, I like Dockyard. I’d vote it as a hit.