It does to a certain extent (just like the original) but it chops off part of the UI. Most people don't even notice that something is missing but once you do notice, it's kind of annoying. Gotta wait for those mods to get updated which fix it.

They don't seem to understand that an MP-only game is only likely to be successful if it has no competition in the genre or it is a best-in-class title in a crowded market. Siege is neither.

Even if the gameplay has (d)evolved over time, the SP / Co-Op campaign stuff is still what most people seemed to enjoy about the series. So lopping that off has turned Siege into the R6 title nobody asked for and it seems, nobody wants. This is GR:Phantoms all over again.

Urgh. Feels like Capcom are stalling for time while they figure out what to do with the franchise with this "Meanwhile.." release. It would have made more sense as a standalone title (like Revelations or, er, Gun Crisis) or better yet, as a game that didn't fall under the Resident Evil umbrella at all.

The main branch of the Resident Evil series is kind of like 24. Each new release is more preposterous than the last and to paraphrase Die Hard, "How can the same s**t happen to the same world seven times?".. but you know what? I'm fine with that. So maybe RE7 will have six different campaigns and twelve difference characters and most of it will take place on the moon? Bring it on! If you're not going to reboot the franchise and you aren't going to end it, the only smart thing to do is embrace the crazy.

It also helps that Revelations is there to appease the "They don't make 'em like they used to" crowd and Capcom is re-releasing the older titles so everybody can see exactly how they used to make 'em.

Ultimately, I will buy all of the above because I've enjoyed everything they have put out so far.

Frijoles wrote on Apr 4, 2016, 17:35:I don't recall there being a restriction on characters that you can pick, so I believe a Tracer and Widowmaker could play together. Seems wrong now.

Huh? You were right with the first sentence. There is no character limit. Your team could play all Widowmakers and Tracers if you'd like.

Right, and that makes me wonder what the point is of developing all this lore. Don't get me wrong, I like it, but then we turn around and jump in a match to fight side by side. At least in Heroes, enemies of one another make comments about it, and they're fighting in the Nexus, so it isn't as weird. There's a huge disconnect between the game and the lore, IMO, which is very unlike Blizzard.

"Here's a lot of great videos that have nothing to do with the game!"

I completely agree with you. All this world building for a game - and genre of game - that doesn't even remotely warrant it. I can only hope that Agent.X7's sentiment is correct and that Blizzard plan to make a real game based on the Overwatch setting some time in the future

If they didn't, it would be like Bioware creating all the lore and characters for the Mass Effect series and then releasing nothing but ME3 multiplayer.. a real missed opportunity.

Wonderful short and I'm digging the visual style. Blizzard really have a knack for this.

But.. all this for a team based shooter? I just don't get it. With Diablo, Starcraft.. even WoW, there was an opportunity for narrative.. a chance to do something with all the lore they had created. Even Titanfall manages to shove a bit of story in your face at the start of a round and follow that up with some NPCs doing.. stuff in the match, even if nobody else is paying any attention to it. But from all the footage I have seen of Overwatch, this is just Unreal Tournament with a coat of Blizzard paint; Not a bad thing in itself but it means these videos have almost nothing to do with the game you will be playing.

Oh well, hopefully Overwatch will be successful enough that Blizzard follows it up with a half decent single player or co-op title set in the same universe.

While interaction with the world in the PU is very.. janky.. I feel like Crusader does a good job of showcasing the game's potential. There is something very cool about being able to drop the ramp of your ship, jump out the back and EVA over to your buddies ship so you can steal it while he's out fixing the comms array.

Siygess wrote on Dec 25, 2015, 17:09:Heh, 'This' release of Star Wars Battlefront. I'm sure they will be excited to sell us such content in Battlefront 4.

As for TFA.. well, damn. A solid B- as a sci-fi film but I feel like JJ baked a chocolate cake but forgot to add in any chocolate.. and dealt with it by sprinkling a little on the top and making little jokes about it so it could be sold as a modern twist on the flavour you were expecting. Ironic chocolate cake.

After the opening crawl I felt nothing. Not even Ep 1 - 3 can make that claim!

You cannot embrace the new film. I can respect that. However, I would like to point out that you, like mellis, represent a minority of people who do not like the new film. I, on the other hand, represent the vast MAJORITY of people who do love the new film and look forward to seeing how the story unfolds... including the Anthology films (Rogue One, Han Solo, Boba Fett)

True enough. I have many friends who are Star Wars fans like myself and they all think I'm crazy.

Then again, I remember walking out of the cinema after watching Phantom Menace and we were all buzzing (indeed many fans were). Over time, over analysis and weird Internet peer pressure have taken their toll and most of them would now repeat the popular denial that the prequel films ever existed. I, on the other hand, still enjoy them as Star Wars movies flawed though they are.

My gut tells me that - despite the lack of Jar Jar - it will take even less time for popular opinion to turn against TFA. But hey, as a Star Wars fan I am extremely envious of anyone who saw that film and was able to enjoy it as much as I enjoyed 1 - 6.

Heh, 'This' release of Star Wars Battlefront. I'm sure they will be excited to sell us such content in Battlefront 4.

As for TFA.. well, damn. A solid B- as a sci-fi film but I feel like JJ baked a chocolate cake but forgot to add in any chocolate.. and dealt with it by sprinkling a little on the top and making little jokes about it so it could be sold as a modern twist on the flavour you were expecting. Ironic chocolate cake.

After the opening crawl I felt nothing. Not even Ep 1 - 3 can make that claim!

Right, but that was just the aforementioned multiplayer maps fulled with bots, strung together with a bit of narration between maps. I don't recall any maps that were unique to 'single player' nor any scripted sequences or overall effort to tailor the gameplay and make it feel as though you were doing anything more than capturing control points.

I have to disagree about Zero - RE1 is the only Resi game I played on a console (well, that and Survivor) and when it came out for the PC, that was the platform I stuck with. As Zero was never released on the PC before, there is definitely value in doing so with a HD makeover (and just wait, I bet they do Code Veronica too). Nemesis is pretty much a sure thing too, IMHO and then you have all the main games in the series available in shiny-o-vision.

I have a sneaking suspicion they are doing this because Capcom have no intention of diverting the crazy train that is the series in it's current state (e.g. 5 and 6) but have at least acknowledged the demand from their fans to return to their roots. I doubt we will ever get a 'new' game in the old style - Revelations is probably as close as it's going to get - but honestly I'm okay with that. Hell, I even liked O:RC!

Don't expect Rogue Squadron 2015, expect.. well, Star Wars Battlefront 2015 (aka 3). Everything we see here has been done before, albeit with less pretty graphics and no paid DLC. So far, the only significant changes I can see are:

1) No single player "story" mode aka MP maps chained together and filled with bots.2) Arcadey space combat has been replaced by arcadey atmospheric combat, with presumably no capital ship interaction (which is a shame - that was fun). I'm really not sure where this 'on rails' thing has come from. This ain't SW:TOR 3) Ships + Ground combat now takes place on the 'normal' maps, where modern day soldiers have been swapped for Stromtroopers and your F-16 A1A1A1A1s have been swapped for X-Wings. In the previous games, you could only have both in the small number of 'space' maps.

Expecting the next Battlefront game to be anything other than another Battlefront game is wishful thinking and also kind of crazy

The fact that it takes place in an atmosphere makes me think that they just adapted the existing flight model from the Battlefield games to make it work with X-Wings and the like, rather than try to make it work in space (which feels a bit lazy). However, in terms of the gameplay on offer, it's really no different from the previous Battlefront games where the space combat was accessible to the point of being arcadey.. and since that's why I enjoyed it, I can't very well hold it against them.

So.. more* of the same but with a next gen engine? Yeah, I'll have some of that.

* well, technically less. But I'm sure once EA have released all that DLC you will have roughly the same number of game modes and maps as Battlefront 2.