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The goal of this build was to learn to redraw play fields and plastics. I've tried to incorporate the things I've learned so far in this table.

Many thanks to @Dark for the wire gate primitives and @Drybonz for the advice on the vector redraw!

let me know if you find anything that is broken on it.

Best Regards,

Walamab

Same as everything else :-)

v1.0 10/29/2016 Initial release

v1.1 10/30/2016 Adjusted playfield angle and reduced size of flippers to more closely match reference pics. Based on Drybonz 72dpi version of the graphics. only 13MB :-). Adjusted physical height of wires behind flippers. Thanks for the suggestions

Dang! this looks great from screenshot! will give this a try sunday. thanks for all your hard work on it! Great choice to build!

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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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A couple of things I noticed right away. The playfield looks great. I noticed that the zip shows 17 or so MB but once unzipped 288 MB? It doesn’t look like it’s a reporting error. The slope is set to 4. I haven’t played the real table but I am assuming it should be at least 5.5 or so? Also the flippers look a little bit too long at least from looking at photos of the real table.

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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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Walamab make sure you export the png for the playfield in 72 dpi to prevent the huge file size.

*edit* Here is a repack of the .vpx… I have left everything in the same state as Walamab’s upload, except I resized the playfield and plastic images, and deleted the duplicate plastic image. It’s now 31mb. Hopefully, this will save Walamab some time.

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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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1 user thanked author for this post.

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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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Had a little issue with the update this AM. Text and version descriptions updated but the file didn’t quite make it. I’ll have to fix it this afternoon. The current download link does not have the v1.1 update.

@walamab, @drybonz – I am planning to do a blog post on doing a playfield redraw using Gimp (non-vector). It would be great if one of you could do a how-to doing a vector redraw. It’s probably better and easier than what I did with Tee’d Off. I know I’d be interested to learn how it’s done.

One thing I noticed is the 2 wire rails under the flippers should have a physical wall height of perhaps 5 instead of the default 62 to match the visible otherwise the ball does weird stuff down there.

I also agree with TNT2, that the flippers are a little long. you have an overall length of around 3.5″ they should be closer to 3.25″. Try it with a length of 121 instead of 130 and see what you think (value taken from TAF flippers)

@thalamus – I think I fixed that in v1.1. I noticed it didn’t seem to work right. There was a primitive with collidible turned on that shouldn’t have been and the Z scale was messed up. I didn’t think this could affect the ball but it apprently does. Please let me know if the v1.1 update doesn’t fix it for you.