except 3x, which looks raw. I think interpolation need to be optionallyviewtopic.php?f=3&t=10108&start=15#p124260because old raw stretch method that used in 5.061 to "2x", and used only for "3x" in 5.20, looks better on some machines.

@Eugene.S:1. I don't know what's up with Kick Master or Bucky O'Hare. -_-;; Still looking for problems...2. Fixed the color style selection in the GUI, the copyright year, disabled item "view palette ram" and the vertical retrace flag.3. I couldn't reproduce the problem with misc->palette->set default palette, as you said to be black screen...??4. About the pixel interpolation, well... I'll see what can be done.

Anything else?

EDIT: oh sh*t! Big thanks to ME for saving the sources of 5.20 RC4. ^_^;; A very obscure bug introduced in the MMC3 IRQ logic. HAHAHA, it's fixed and working like a charm!

5.23 is good release, many mmc3 glitches are fixed. Sound volume is really better.

Games that have DPCM-channel sounds distorted on lastest version (Zen Intergalactic Ninja, Bucky O'Hare, Journey to Silius) if option "use unsigned samples" = 1.Sound stumbles very often if "Vertical Retrace" or "Triple Buffering" are enabled

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