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Save or Die returns after a long winter’s slumber to bring you more pulse pounding Classic D&D Action! This episode we talk about how to ease in stronghold building and name level into your classic D&D games and ways to tie characters to the game world with tangible rewards that focus on engaging them into

The Save or Die Immortal Edition rises from the grave this month to revisit a most chilling topic: Undead! We get a little off topic while getting to know each other, touching on critical hits and fumbles and odd left-over bits from Chainmail. We shine the spot light on Vampires and Liches and how you

Welcome everyone, to the Save or Die Podcast, Immortal Edition! Join the hosts this week as they dive right back into the swing of things, never missing a beat. They continue along with the Class Acts shows, focusing on Clerics. Learn about the history of the Cleric class, is a vampire slayer? a Priest? or

DM James, DM Glen, and TM Erik are back with a report on the sights, sounds and fun at the North Texas RPG Con 2017. Listen in as we describe the great OSR guests, marvelous merchants and fun and exciting gameplay at this 4-day event, one of the premier Old’ School RPG Conventions in the

In Adventure #137 the DMs James, Glen and TM Erik look at the Halfling class for D&D, then it’s on to a discussion of the BECMI Skill System – the pluses, minuses and why it’s preferable to Weapon Mastery. Next up we discuss the pitfall known as The Railroad, how to avoid it and especially

You CAN go Holmes again, and then some!, DM Glen, and TM Erik are joined by Michael Thomas (creator of Blueholme, a great D&D Holmes clone) as they talk about his recent expansion, Bluehome Journeymanne Rules. An expansion of the original Prentice Rules, The SoDders discuss how this expands the game, filling in some needed

Hoist the colors, because DM James, DM Glen, and TM Erik are setting sails on the high seas as they review Freebooters, published by Night Owl Workshop! More than just a stand-alone nautical RPG written in the style of ’74 fantasy roleplaying, the three ol’ grogs delve fifty fathoms deep to where X marks the

DM James, DM Glen, and TM Erik talk about those pointy-eared tree huggers: Elves! The three old grogs talk about how to add a little spice to your immortal spell-slingers and go beyond the traditional Fighter/Magic-User mix-up that are basic race-as-class elves. From the alien mindset of elves to their unique take on magic and

Class Act: Thieves In this episode DM James and DM Glen slip into back stab position to talk about B/X Thieves in all their incarnations! We start by talking about what makes a thief unique from other classes as well as their place in an adventuring party, then they get devious as they discuss how

The new crew is back for you! In Adventure 132 we’re hacking our way through classic D&D, talking about house rules, rules hacks, and the beautiful elasticity of the game. We give example of common house rules, complete rules overhauls that have their roots in classic D&D, offer advice on making rules modifications at the