Gameplay; one of the few things about Bulletstorm that make it fairy solid game. You see, an emphasized feature of the game are things called 'skillshots'. Skillshots are the unique kills you can perform on your enemies to gain more 'Skillpoints'. Skillpoints are used to buy ammo and upgrades for your weaponry (and leash) in 'Drop Kits'. Drop Kits are shops you come across in almost every other room you enter, which I find to be ridiculously cheap and easy, especially since my first playthrough was on Hard. What is the point of creatively killing your enemies if there's a resupply station around almost every corner? And before you say, "Well, Steve, you need more points to get the upgrades!", I have to call bullshit on that.

The Upgrade system is TERRIBLE. TERRIBLE. There are two things you can upgrade on each weapon (excluding the leash). These things are the Charge Shots and Capacity. The first Charge Shot upgrade is just to unlock Charge Shots, and the next ones are—you guessed it—to upgrade the capacity of your charge shots. That means that both major upgrades in the Drop Kits are for capacity! When I first saw the Drop Kits, I was eager to upgrade my shit, and then I just found out that you can get almost every upgrade before you've gotten halfway through the game. Way to kill replay value there, developers.

The Drop Kits are also used to check your statistics and the unique Skillshots you've unlocked. Pretty much, Drop Kits are a pause screen where you can resupply yourself. I can only hope that Bulletstorm 2 has Drop Kits that aren't absolutely worthless. Other than that, though, the Skillshots are extremely fun to try pulling off. And the satisfaction you get from pulling off a very tough Skillshot is worth playing the game in itself. However, alot of the Skillshots just dissolve into getting headshots or testicle-shots, which is kind of dull (the promos called the game a symphony of blood, whereas it's actually more of a duet where your variety on killing is more limited than you are led to believe).

Another huge problem I had with the game was the lack of extra Skillshots for the actual bosses. Why the hell aren't there extra Skillshots for taking down a main boss with the Bouncer only, or maybe ones for taking no damage in the battles? There's so much more they could've done with the Skillshots, and it just feels a tad half-assed (albeit fun as hell).

ALRIGHT. I need to get back to this, because I miss it and walkthroughs just would not be my thing. I'm really tired of trying to be uber professional with everything I write though, so I apologize if any of the reviews I submit from here on out are a bit... immature.