Monthly Archives: April 2016

Dramatic title aside, it’s disappointing to be left off the credits for a book on which I’ve worked. It’s happened to me twice — once two years ago, and again in the last six months. In both cases these omissions were clearly not intentional, but they present a couple of major issues for me. First…

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For the third year in a row, I’ve been a guest judge at Waunakee High School’s Game Design and Theory classes. Taught by long-time friend, colleague, and gaming buddy Aaron Pavao, the class teaches students the elements of game design, and the dizzying array of ways to employ them.