Overall Trappings: All her Edges and Fighting abilities emanate from her Foresight. Since she can see things an instant before they happen, she has the ability to react quickly and have her weapon just in the right place at the right time.

Full Defense:
Fighting +2 becomes Parry
Move – No
Other Actions: YES (so you just get multiaction penalty)

Note that Counter Attack and First Strike both work with Defend and First Strike also should work with Full Defense.

Bio:

Personal Details: Born in a land far from Ptolus, Speer has wandered the world in order to find a home. She seems to have a “sixth sense” about many things that seems to unnerve many people. She has been accused of being a witch by folk unfamiliar with magic in less populated parts of the world.

In Ptolus, she ran afoul of a minor cousin of the Vladaam family about six months ago. In a game of bones that went wrong, the cousin wound up dead by the point of her spear. The law has a sizable bounty out for her.

Migraine, the All Knowing and All Powerful, recognized her innate psionic powers. She has Foresight, which allows her to see things a split second before most people. Migraine has given her shelter within the Collectors and enhanced her innate abilities in return for her loyalty as a protector.