Incorrect, I said if it ever becomes clear we cant beat C&C3's release we wont be releasing a RUSHED version before C&C3 JUST for the sake of being before C&C3. We want the mod to be quality, we are working very hard to get it to that level before C&C3, if we cant then it will be release after C&C3 when it has reached the quality standards we have set for it.

A Zero Hour version WILL be completed and released, before we even touch modding on C&C3.

In regards to Tiberium and Tiberium lifeforms, we have something very special to unviel on that shortly.

Those who were at the C&C3 Summit will already know about our plans for Tiberium, it was a nice little exclusive for the EA Dev Team and the lucky Community members who where there. Which I gave a live demonstration of Tiberian Sun Rising to them.

Fist of Nod is in! And yes mobile production is very much part of the game.

Firestorm Defence, is ingame and working I'll show screenshots of it when we get a decent wall FX going

Garrisoning, you bet your ass you can

Wolverine is double the size of infantry, look @ Eric Goochs scaling

In regards to balancing we are basing balancing off ingame playtesting, Tiberian Sun itself has had little affect or relevance on our balancing for TSR

Railgun is those two side guns, the front gun is a machine gun and the two small turrets at the back are SAM sites.

Incorrect, I said if it ever becomes clear we can't beat C&C3's release we won't be releasing a RUSHED version before C&C3 JUST for the sake of being before C&C3. We want the mod to be quality, we are working very hard to get it to that level before C&C3, if we can't then it will be release after C&C3 when it has reached the quality standards we have set for it.

A Zero Hour version WILL be completed and released, before we even touch modding on C&C3.