About the 2019 Esports Awards

The Esports Awards is dedicated to showcasing top class performance and innovation from, amongst others, the players, teams, media, hardware providers, games, events, and personalities within the scene. Giving credibility to this process was fundamental for all involved and the integrity of every step was closely monitored by our Esports Awards committee. We work closely with our headline, category and event partners to bring the very best annual event which puts those at the heart of the industry in the limelight. The Esports Awards look forward to 2018 and from all the team here we wish everyone the best of luck. GG

WHY WE DO IT…

RECOGNISING EXCELLENCE IN ESPORTS

Our aim is to ensure that success and achievement in esports is celebrated globally. Acting as an impartial entity across all platforms and titles.

CREATING A LEGACY

The players, teams, organisations, gamers, suppliers, distributors, platforms and fans have created esports as an industry, we document the contributions and successes ensuring they are immortalised.

HONOURING THE INDUSTRY

Understanding and highlighting the processes that go on behind the scenes of every tournament and game played, from the hardware used to the platform used to broadcast and the contributions by the companies that make it happen.

Ryan oversees three businesses at YouTube, which includes Gaming, Telco and Tech, as well as the growing Virtual Reality business. Ryan leads a team from around the world to manage global Gaming Publisher partnerships, Top Gaming Content Creators, live streamers and Esports Leagues. In addition to his Gaming role, Ryan leads the VR/AR and Telco & Tech businesses overseeing global strategy, content and partnerships, budget development, P&L, and cross-functional work for these respective businesses.

Ryan joined YouTube in 2014 to create the Gaming vertical, and has since lead Gaming at YouTube to be the most watched Gaming content platform in the world, and has also done the same for the Virtual Reality video business on YouTube.

Previously, Ryan worked in senior roles with major gaming industry companies, including Vice President of Programming with Major League Gaming and Head of Live and eSports at Machinima. As a prominent Esports personality, Ryan is known for his strategic contributions in growing the Esports scene while in his former roles, and as a New York Times Best Selling Author for his work on OpTic Gaming: The Making of Esports Champions. Ryan also was listed on Forbes 30 under 30 in 2014 for his work in the Gaming industry.