HoN 4.0

The Rise of Apex

Hero Spotlight and Ability Clips

Lore

Apex is the physical embodiment of the True Evil, the original corruption that caused such dread among the gods that Sol ripped all mention of it from the original Codex Solaris. Before time had a name, the realms were undivided. The mortal world, the hells, and the heavens were as one, and all things were free to move among the realms. God, man, beast – these words meant nothing. All were equal. This, of course, could not last.

Q: Decimate

Dashes in the target direction and spins, dealing 0.5/1/1.5/2x your Attack Damage to each enemy in the area. Follows pathing and destroys trees.

Upon activation, begins a channel that restores 4/5/6/7% of your Max Health per second as long as you continue channeling.

R: Armageddon

Unleashes a ring of flames that expands to full size in 2.5 seconds. The ring of flames deals up to 200/300/400 Magic Damage to enemies based on how close they are to the center.

Enemies already affected by Burning Ember are stunned for 1.5/2/2.5 seconds and have the duration of Burning Ember extended by 5 seconds.
Otherwise, they receive a 0.5 second Stun.

ZENITH

Apex

Debut Edition

450 GC

APEX

Base Model

NADIR

Apex

390 GC2500 SC

The Rise of Apex

Pages 1 & 2

Pages 3 & 4

Pages 5 & 6

Pages 7 & 8

Pages 9 & 10

Pages 11 & 12

Pages 13 & 14

Pages 15 & 16

Pages 17 & 18

Pages 19 & 20

New Ranked System

Bronze

Silver

Gold

Diamond

Legendary

Immortal

Information

Champions of Newerth (CoN) is an entirely new ranking system aimed to improve HoN's competitive experience in both Normal and Casual Forests of Caldavar.

Each player will participate in 6 placement matches to determine their initial Rank for Champions of Newerth.

There will be 6 distinct Ranks: Bronze, Silver, Gold, Diamond, Legendary, and Immortal. Select Ranks will be broken down into tiers to further distinguish a player's skills

As players continue to compete, they will change rank based on wins and losses. Keep in mind, all Champions of Newerth games will be played using Counter Pick (Games with all Legendary or Immortal players will also include Bans to go along with Counter Pick.)

Seasons and Rewards

Champions of Newerth will be broken up into seasons ranging from 1 to 3 months long.

At the end of each season players will be rewarded based on the highest Rank that they achieved that season.

Rewards will increase with each Rank and will consist of anything from Plinko Tickets to Trophy Avatars.

Lastly, new seasons will not require placement matches for returning players. They will be placed based off of the previous season's performance.

Map & UI Changes

All Tower Distances Adjusted

New Juke Spots and Ward Locations

Updated Legion and Hellbourne Base

New Ancient Creeps: Dreadbeetles

New Interchangeable HUDs

Texture Updates

Map & UI Updates

Caldavar has been completely revamped with HoN 4.0. Here are a couple of the key changes coming to the map and the UI:

The distances between the Outer towers and Secondary towers have been adjusted to balance both sides of the map.

New ward locations and juke spots have been added.

Both bases have been revamped with updated textures and slight balance tweaks.

New ancient creeps, the Dreadbeetles, have joined the fray bringing a +15% attack speed aura to the battle.

The Head's Up Display (HUD) has been refined and now gives the player the ability to select between different Game Overlays and choose the one you like most!

Overall, Caldavar will provide the same great gameplay you've come to know and love with a fresh new feel. Turn up your graphic settings and strap in for the ride!

Report a Player (RAP)

A Complete Overhaul

We've gathered feedback from the forums and listened to the community to bring positive changes to both the policies and the RAP operation. We're excited for the changes and hope that they improve your HoN experience!

A Clean Slate

For the first time in HoN history we are offering everyone a clean slate. That means all your existing RAP data will be history.

New Player Portal

The player portal is a tool to easily get an overview of your RAP situation. It offers the following options:

- The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}.

- Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.

Drunken Master

- Magic Armor decreased from {5.5 to 3}.

Lunge

- Now always gets the slow regardless of Drunk charges.

- Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.

- Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.

- Slow duration lowered from {3 to 2 seconds}.

Ability 2: Stagger

- Moved from the third ability slot (E) to the second ability slot (W).

- Now applies your current level of Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).

- Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled).

- New target is found if chosen target dies while charging.

- No longer grants Rampage magic immunity.

- Speed bonus no longer lingers after the charge.

- Ability now grants Rampage assists.

- Vision around the target during the charge reduced from {1800/800 (day/night) to 150}.

Might of the Herd

- Reworked completely. Now called Tough Hide.

- Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}.

Horned Strike

- Cooldown reduced from {10/9/8/7 seconds to 6 seconds}.

- Damage increased from {60/80/100/120 to 60/90/120/150}.

The Chains That Bind

- Reworked completely. Now called Greater Rhino.

*Action Type: Target Enemy

*Cast Range: 700

*Cooldown: {80/70/60} seconds

*Mana Cost: {130/150/170}

- Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them.

- Now passes through enemy heroes and only stops after reaching the target or if the target dies.

- Magic Damage increased from {80/120/160/200 to 70/140/210/280}.

- No longer picks up creeps or Fireflies.

- Cast Range increased from {1200 to 1300}.

- Bonus damage for each allied hero changed from {30 to 20/30/40/50}.

Sanctuary Stone

- Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}.

- The aura will remain in effect while the Sanctuary Stone is on the ground.

- Only allies can pick up the Sanctuary Stone now; enemies will destroy it.

- If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.

Ability 4: Superconductor (Reworked)

*Mana Cost: {150/175/200}

*Cooldown: 80 seconds

- Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds.

Slither

- Base Intelligence increased from {16 to 19}.

- Base Strength increased from {18 to 20}.

- Base Damage increased from {46-48 to 49-51}.

- Magic Armor increased from {5.5 to 6}.

- Armor increased from {3.08 to 4.08}.

Toxin Wards

- Attack Damage increased from {10/19/28/37 to 10/20/30/40}.

Sir Benzington

- Magic Armor decreased from {5.5 to 5}.

- Armor decreased from {4.8 to 2.75}.

Joust

- Stun duration increased from {1 to 2 seconds}.

- Touch radius increased from {100 to 120}.

- Range increased from {1000 to 1200}.

- Cast action time reduced from {600 to 400}.

Royal Stomp

- Removed.

Lance-A-Long

- Moved from the third slot (E) to the second slot (W).

- No longer grants bonus range passively.

- Number of max charges reduced from {4 to 3}.

- On use, your attack cooldown is reset.

- No longer sets your attack range to a flat number. Now grants +100 range for the next attack.

- Damage per charge increased from {15/25/35/45 to 15/30/45/60}.

- Base damage decreased from {40/80/120/160 to 30/60/90/120}.

- Mana cost decreased from {85/100/115/130 to 80/90/100/110}.

- Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.

Ability 3: Heart Piercer

- Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells.

Knightfall

- No longer targets an enemy. Now targets ground.

- Range increased to Global.

- Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.

* Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.

- A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).

- Plays a globally audible drum roll sound at the start of the channel.

- Cooldown changed from {100/80/60 to 120/110/100 seconds}.

- Still applies damage and the slow as before.

Skrap

- Base Intelligence increased from {21 to 24}.

- Base Strength increased from {18 to 20}.

- Magic Armor increased from {5.5 to 7}.

- Armor increased from {1.3 to 3.5}.

Solstice

- Magic Armor decreased from {5.5 to 3}.

Soul Reaper

- Armor increased from {1.75 to 3.0}.

Demonic Execution

- Mana cost changed from {175/300/450 to 150/300/450}.

- The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}).

Soulstealer

- Movement Speed increased from {300 to 310}.

- Agility gain per level increased from {2.4 to 2.9}.

- Base Intelligence decreased from {19 to 18}.

- Magic Armor decreased from {5.5 to 5}.

- Armor increased from {1.8 to 2.8}.

Demon Hand

- Magic Damage increased from {75/150/225/300 to 100/175/250/325}.

Soulsteal

- Souls lost on death decreased from {1/2 to 1/3} of the total Soul count.

Soul Burst

- Damage curve smoothened out to allow for more consistent damage at all distances.

Succubus

- Base Strength, Agility and Intelligence increased from {18 to 20}.

- Magic Armor increased from {5.75 to 6}.

Heartache

- Mana cost decreased from {125/150/175/200 to 90/115/140/165}.

- Cooldown decreased from {15 seconds to 15/14/13/12 seconds}.

Cursed Embrace

- Staff of the Master effect changed to

- Increases the duration from {5 to 6 seconds}.

- Makes the ability non-channeling but cancels the effect if Succubus is stunned or silenced.

- Reduces cooldown by 15 seconds.

Swiftblade

Tarot

Tempest

The Chipper

The Dark Lady

The Gladiator

The Madman

Thunderbringer

Torturer

Tremble

Tundra

Swiftblade

- Magic Armor decreased from {5.5 to 5}.

Tarot

Ricochet

- Bounces now prioritize targets affected by your Bound by Fate.

Bound by Fate

- Movement Speed Slow increased from {10% to 15%}.

- Can be cast on Magic Immune targets.

- If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.

Tempest

- Magic Armor increased from {5.25 to 6}.

Glacial Blasts

- Impact instances increased from {1/2/2/3 to 1/2/3/4}.

- Magic Damage per instance increased from {30/40/65/80 to 50}.

Meteor

- Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}.

- Cast action time lowered from {300ms to 100ms}.

- Can now be double-activated to cast Meteor at your location.

Elemental Void

- Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}.

- Cast range increased from {250 to 300}.

- Magic Damage per second is now applied independent of the distance to the center.

- Magic Damage per second changed from {45/75/105 to 50/75/100}.

New Staff of the Master effects:

- All your abilities and Elementals now deal True Damage.

* Cast type of Glacial Blasts is still Magic.

- Meteor can now be cast while channeling.

- Cooldown decreased to 120 seconds.

The Chipper

- Magic Armor increased from {5.5 to 6}.

The Dark Lady

- Magic Armor decreased from {5.5 to 5}.

- Armor decreased from {4.22 to 3.02}.

Taint Soul

- Magic Damage increased from {60/90/120/150 to 75/100/125/150}.

Charging Strikes

- Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}.

The Gladiator

- Magic Armor decreased from {5.75 to 3}.

Pitfall

- Cast and cast action time reduced from {300ms to 200ms}.

The Madman

- Magic Armor decreased from {5.75 to 5}.

Thunderbringer

- Base Strength decreased from {19 to 17}.

- Armor reduced from {2 to 1.5}.

- Magic Armor decreased from {6.5 to 6}.

Lightning Rod

- Radius decreased from {650 to 400}.

Torturer

- Magic Armor increased from {5.5 to 6}.

Tremble

- Magic Armor decreased from {5.5 to 5}.

- Armor decreased from {4.32 to 2.52}.

Terrorform

- Tremble and Boris now share the cooldown of the Terror Mounds subability.

- Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}.

- Now shows the number of mounds currently active as charges on the ability.