Really? So I guess the slashdot article linked in the top post of this thread is just a figment of my imagination!?

And I'm sure Slashdot will have screenshots posted along with a rating of the game along with user comments. Jesus man, just answer the question.

Is it fun? Is it a FPS? Sex simulator? What the hell is it? All I got out of that Slashdot article is that some old game's data files are now available._________________"It's ok, they might have guns but we have flowers." - Perpetual Victim

I just realised that the lastest AlephOne source is in portage. I emerged it, and everything seems fine, but has anyone ever figured out where the data is supposed to be? I've tried the default directory that the ebuild makes at /usr/share/games/AlephOne. Something interesting to note is that that directory contains directories named "Sounds" "Map", etc for all the data files. However the directories just contain empty files called ".keep." I tried putting the files inside the directories that share their names. I tried putting the files in /usr/share/games/AlephOne/Marathon2 and /usr/share/games/Alephone/Marathon2 as well as /usr/share/games/marathon2 and /usr/share/games/Marathon2. I tried putting the files /usr/local/games/AlephOne, which I think is where the documentation says they should go. I also tried doing the same thing with the alternating moving marathon2 directories.

Needless to say this is more than a little bit annoying. I will probably try copying the data to ~/.alephone, and if that doesn't work I will just compile it myself as per these instructions. At least it compiled now. I added lua to my use keys...I didn't know I had to do that._________________My old username was ichernobyl.

The aleph one site basically only gives you the latest news, and content creation... but no sort of description as to _what_ it is.

It would be totally useful if people would pull the stick out of their anuses, and give a short description of WTF it is for those of us who haven't ever played it, and are having trouble finding info online (other than "download here" here's the new engine, here's some files).

The aleph one site basically only gives you the latest news, and content creation... but no sort of description as to _what_ it is.

It would be totally useful if people would pull the stick out of their anuses, and give a short description of WTF it is for those of us who haven't ever played it, and are having trouble finding info online (other than "download here" here's the new engine, here's some files).

-Jesse

Okay.. here you go.

Once upon a time, like 11 years ago, there was this company called Bungie. You may know them as the company that was bought by Microsoft and released a game for the X-Box called "Halo" and for the PC called "Myth", but this is before then. This was the days when like, Doom was all the rage, and Macintoshes had weird names like Performa and Centris. Bungie released a first person shooter, Marathon, for the Mac which was vastly superior to the first-person shooters of the time. It was revolutionary in several ways. For one thing, you could look up and down. For another, it actually had a story. And network play. And voice chat. I really don't remember the story too much, because my roommate at the time was the one who was *OBSESSED* with the game, who stayed up hours and hours on end, and told me about vivid dreams about wandering around on a space station trying to save the universe, stopping at video terminals to get clues as he was pursued by aliens carrying fireball-emitting staffs.

Anyway, if you had a Mac 'round then, you'll remember it and its creepy music and sound effects. That weird rattling sound the aliens make still creeps me out, just like "We gotcha!" from Dung Beetles in 1982 and "Achtung!" from Castle Wolfenstein.

That's it in a nutshell. Marathon is now considered a classic. The source for the game engine was released a couple years ago (I think it was right before MS bought 'em) and subsequently ported to Linux (Bungie had already ported iand released the sequel Marathon 2 and I think Marathon Infinity on PC too), and has been vastly improved. I doubt it was playable over TCP/IP originally-- maybe appletalk or something. I think the game content was what was recently released. So now you too can battle the evil forces of Durandal and party like it's 1994.

For those that were having trouble compiling it... Try running opengl-update... I'm not exactly sure if that fixed it, but I tried the emerge last night, and failed with a similar error to what you were getting, and then ran opengl-update, because of other problems I was having with compiling another gl-based program.

Just for the halibut, I tried emerging alephone again this morning, and it worked.

in the directory that has the folders "Sounds, Images" etc, replace all the directories with the sounds/images files from the zip. Only delete the directories that you're replacing, some of the other ones have stuff in them.

First I tried using the newest build from the offical website (AlephOne-20050321.tar.gz), but ran into the exact same issue as my previous post.

I then installed the following older version just to see how it goes, and well...its working now. The game plays perfect in software mode, but under OpenGL I get the same redness bug that other people have been reporting.

Having a hell of a time with the data files. I first got them in sit format!! then I got some off SDL-Alephone site which just dont seem to work with this version. Having seen the layout how does one install all three at once!!

Old thread, I know. Just tried it out yesterday. Just grabbed the files. Had to emerge boost, which seems to be related to this lua sturr. Everything works, sound , graphics (opengl) etc.. I'm now playing Rubicon. Still no idea where to put the files if I want to play the Marathon versions.
I love this game (Marathon). Used to play it on my old Mac Performa back in ...