Gurn's orks fan out and start to advance towards the Falx armies, the ranged units are sadly just an inch away to fire at anything. Gurn lets loose a fierce warcry... he probably had some other intent with it but the orks didn't seem to notice.

Barthelomeo's Team - Brikguy0410

The troops move onwards, one of the riflemen are lucky enough to potshot a berserker.

Barthelomeo joins the bulk of his warriors. 'Alright men, let's show them the might of the Falx!' he cries, giving the melee units +1 damage until the end of the second round.

Torquemada's Team - motorhead fan

The wilderbeast thralls move on as well, backed up by the man-o-war, which unleashes its twin starburst cannons on the black orks, incinerating four in the process.

5.1: Making Attacks wrote:Attackers frustrated by targets that are slightly Out of Range can go ahead and fire their weapons anyway, but their attacks' accuracy and effectiveness drop off quickly with distance. For every inch past a Ranged Attack's listed Range, the attackers receive a cumulative -1 penalty to both Skill and Damage for the attack. The Damage penalty is ignored for Explosive weapons, which do the same Explosive Damage regardless (3.2: Ranged Weapons), making this a handy option for thrown grenades.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.