CHICAGO--(BUSINESS WIRE)--SIGGRAPH
2018, the world’s leading annual interdisciplinary educational event
showcasing the latest in computer graphics and interactive techniques,
has announced juried selections for its Emerging Technologies and Studio
programs. The 45th SIGGRAPH conference will take place 12–16 August at
the Vancouver Convention Centre. To register, visit s2018.SIGGRAPH.org.

The SIGGRAPH
2018 Emerging Technologies program plans to expand the boundaries of
technology’s future in three core areas of the human experience: health,
home, and entertainment. The internet of things, the quantitative self,
and immersive technologies have matured, and the new data systems that
support these innovations are now making way for more interconnected
technologies. The program’s tagline is “Changing the Human Experience.”

“This year’s program showcases a variety of health and medical research
focused on personal wellness as well as new home technologies that
redefine modern living. Emerging entertainment technologies that focus
on the changing ways we approach sports, games, and active watching will
also be present,” said SIGGRAPH 2018 Emerging Technologies Chair Gerry
Derksen. “I am excited to offer attendees examples of not only the
leading edge of innovation but also new system relationships,
highlighting the consequences of integrating these technologies into
modern life.”

Spherical Full-Parallax Light-Field Display Using Ball of Fly-Eye
Mirror Creators: Hiroaki Yano, Tomohiro Yendo, Kohei
Matsumura, Akane Temochi, Masaki Yamauchi, and Hiroaki Matsunaga,
Nagaoka University of Technology This image display is an
optical system design for a full-parallax spherical light-field based on
the time-division multiplexing method. The system offers features that
are distinct from existing systems that make it suitable for specific
uses, such as a digital signage and art exhibitions displaying images
that seem to hover in space.

FairLift: Interaction with Mid-Air Images on Water Surface Creators:
Yu Matsuura, The University of Electro-Communications, and Naoya
Koizumi, The University of Electro-Communications and JST PRESTO FairLift
is an interaction system involving mid-air images, which are visible to
the naked eye under and on a water surface. The system provides an
experience for users to scoop up a mid-air image with their palms by
cupping water in their hands to hold the image .

Fusion: Full Body Surrogacy for Collaborative Communication Creators:
MHD Yamen Saraiji and Kouta Minamizawa, Keio University; and, Tomoya
Sasaki, Reo Matsumura, and Masahiko Inami, The University of Tokyo An
upgrade to SIGGRAPH
2017’s MetaLimbs (winner of the “Best in Show” award), Fusion is a
telecollaboration system that allows two participants to share the same
point of view and physical space for remote operation and collaboration.
The system is designed as a backpack, and is operated in three different
modes: direct collaboration, enforced body guidance, and induced body
motion, enabling effective communication.

With a tagline of “If You Can Dream It, You Can Make It,” the
SIGGRAPH 2018 Studio will present a variety of hands-on, interactive
installations and workshops. Workshops are led by industry professionals
and cover a wide variety of topics with graduated levels of difficulty.
Attendees will have the chance to start with the very basics and learn a
new skill, or jump in at an advanced level and polish off an existing
project they’ve already been working toward.

Nik Aberle, SIGGRAPH 2018 Studio Chair, said, “Our program offers
attendees a place where collaboration and interactivity merge to create
an experience unlike any other. Utilizing both new and old technologies,
attendees are encouraged to roll up their sleeves and bring their
wildest ideas to life. Our workshops and installations are all
project-based, providing attendees with a truly unique, hands-on
learning experience. With something for everyone, the 2018 Studio
promises to be a unique source of education, professional growth, and
fun.”

Highlights include:

Design Engine Community Project: Generate Quick Adhoc Inventions to
Explore at SIGGRAPH and in the Studio Ultimaker The
Studio will host a brand-new, SIGGRAPH edition of "The Design Engine"
card game, a constantly revolving series of design challenges hosted
within the Studio. Participants can join for a short startup round, or
stick around to design and develop their projects using the tools
available in the SIGGRAPH Studio Workshop.

Immersive Previz: VR Authoring for Film Previsualization Inria
Rennes, North Carolina Central University (NCCU), and Institut de
Recherche en Informatique et Systèmes Aléatoires (IRISA) One
Man Movie is a VR authoring system that enables the crafting of filmic
sequences with no prior knowledge in 3D animation. The system is
designed to reflect the traditional creative process in film
pre-production through stages like scene layout, animation of
characters, placement of cameras, and editing.

Metamaterial Devices Hasso Plattner Institute and
University of Potsdam Traditionally, metamaterials were
understood as materials with deformation properties that are defined by
their inner structure. SIGGRAPH’s Studio program, however, doesn’t think
of them as materials, but rather as devices. Studio will present
metamaterial devices, such as analog or digital machines, and software
tools that assist novice users in designing and fabricating them.

PaperPrinting: A Machine for Prototyping Paper and Its Applications
for Graphic Design Keio University and The University of
Tokyo Studio will present a system that makes paper through an
additive manufacturing process by using a dispenser mounted on an XY
plotter. By using this system, graphic designers can design and output
paper itself, which is difficult in an existing paper production
processes.

Both the Emerging Technologies and Studio programs will offer experience
presentations from select project creators. Access to installations,
presentations, and workshops is open to attendees with Exhibits Plus
registration and above.

About ACM, ACM SIGGRAPH and SIGGRAPH 2018

ACM,
the Association for Computing Machinery, is the world's largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field's challenges. ACM
SIGGRAPH is a special interest group within ACM that serves as an
interdisciplinary community for members in research, technology, and
applications in computer graphics and interactive techniques. SIGGRAPH
is the world’s leading annual interdisciplinary educational experience
showcasing the latest in computer graphics and interactive techniques. SIGGRAPH
2018, marking the 45th annual conference hosted by ACM SIGGRAPH,
will take place from 12–16 August at the Vancouver Convention Centre in
Vancouver, B.C.