Passive: Deathbringer Stance

Aatrox’s next basic attack has increased range and deals a percentage of the target’s maximum health as damage. This attack also significantly reduces all healing and shielding on the target for a few seconds.

Deathbringer Stance’s cooldown is slightly reduced whenever Aatrox casts a spell or when he lands the edge of The Darkin Blade on a champion.

Q: The Darkin Blade

Aatrox swings his greatsword up to three times. Each cast increases in damage, impacts a unique area of effect, and can hit with the edge of the blade (a second, smaller hitbox).

Edge of the blade: Hitting enemies at the far end of the first two casts and the center of the third briefly knocks them up and deals significantly more damage.

W: Infernal Chains

Aatrox smashes the ground, damaging the first enemy hit and briefly slowing them. If it’s a champion or large monster, they are chained to the impact area.

If the chained enemy is still in the impact area after a few seconds, they are dragged to the center and take damage again.

E: Umbral Dash

Passive: Aatrox heals for a portion of the damage he deals.

Active: Aatrox dashes, increasing his attack damage for a few seconds. Umbral Dash can store up to 2 charges and can be used simultaneously with The Darkin Blade.

R: World Ender

Aatrox unleashes his full might, becoming monstrous in size and taking flight on massive wings. As he transforms, Aatrox fears nearby minions and briefly increases his movement speed (this bonus is reactivated when out of combat).

While transformed, Aatrox increases his overall damage and gains a Blood Well that stores health over World Ender’s duration, reviving him if he takes lethal damage while in his true form.

Playing As Aatrox

Aatrox is an infernal warlord who cleaves earth and bone to massacre entire armies. Raze the battlefield with The Darkin Blade, landing precise hits with the edge to utterly decimate your opponents. Aatrox brings more ruin with the blade than basic attacks—focus on cooldown reduction to unleash a constant onslaught. As enemies learn to dodge, bind them in place with Infernal Chains for a guaranteed guillotine, or outplay their evasion with an Umbral Dash as you wield The Darkin Blade.

Umbral Dash’s passive turns bloody teamfights into fonts of health, keeping Aatrox alive for as long as his carnage continues. Allies who shield and sustain him for more swings of The Darkin Blade will be rewarded with a frontline juggernaut who can take as much damage as he deals. Wary enemies will try to slay the darkin before his Blood Well fills, but even death cannot halt his warpath once Aatrox transforms with World Ender. Flee, or die.

Tips And Tricks

Keep advancing on the enemy to ensure you catch them with the edge of The Darkin Blade—each cast moves the hitbox closer to Aatrox, with the final swing of his greatsword crushing those immediately in front of him.

The combination of Deathbringer Stance’s reduction to your enemy’s healing and Umbral Dash’s passive boost to your own means Aatrox can go head-to-head with the biggest, bulkiest foes. As long as you’re dealing damage, it’ll be hell to bring you down.

Don’t wait to become the World Ender: use your ultimate early to rapidly join the fight from afar and start filling your Blood Well. The longer you wage war in your true form, the more you’ll recover upon reviving—time it right, and your death will give you a second health bar for the final slaughter.

Champion Trailer
Check out the chilling champion teaser for the new Aatrox update below!

[quote=PsiGuard][center][embed=https://www.youtube.com/watch?v=nYb2B7N1CKU]
[rule2]
[url=https://na.leagueoflegends.com/en/featured/champion-reveal-aatrox]A fallen god-warrior who once threatened to destroy Runeterra, Aatrox and his kin were bound to ancient weapons and imprisoned for centuries.
That age is over.
Now, with stolen flesh warped in brutal approximation of his previous form, the Darkin Blade seeks an apocalyptic and long overdue vengeance:
Total obliteration.[/url][/center]
[rule2]
[table width=100%]
[tr]
[td width=120 padding="10px"][img=https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/en_US/5f609ee4af95b65c17860c30661652a1c0a530bd/assets/img/content/abilities/icon-p.jpg width=100][/td]
[td vertical-align="top" padding="10px"][h2]Passive: Deathbringer Stance[/h2]
Aatrox’s next basic attack has increased range and deals a percentage of the target’s maximum health as damage. This attack also significantly reduces all healing and shielding on the target for a few seconds.
Deathbringer Stance’s cooldown is slightly reduced whenever Aatrox casts a spell or when he lands the edge of The Darkin Blade on a champion.
[/td]
[/tr]
[/table]
[center][embed=https://youtu.be/OWoU34V-r3U][/center]
[table width=100%]
[tr]
[td width=120 padding="10px"][img=https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/en_US/5f609ee4af95b65c17860c30661652a1c0a530bd/assets/img/content/abilities/icon-q.jpg width=120][/td]
[td vertical-align="top" padding="10px"][h2]Q: The Darkin Blade[/h2]
Aatrox swings his greatsword up to three times. Each cast increases in damage, impacts a unique area of effect, and can hit with the edge of the blade (a second, smaller hitbox).
Edge of the blade: Hitting enemies at the far end of the first two casts and the center of the third briefly knocks them up and deals significantly more damage.
[/td]
[/tr]
[/table]
[center][embed=https://youtu.be/6oHgL5e-9jE][/center]
[table width=100%]
[tr]
[td width=120 padding="10px"][img=https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/en_US/5f609ee4af95b65c17860c30661652a1c0a530bd/assets/img/content/abilities/icon-w.jpg width=120][/td]
[td vertical-align="top" padding="10px"][h2]W: Infernal Chains[/h2]
Aatrox smashes the ground, damaging the first enemy hit and briefly slowing them. If it’s a champion or large monster, they are chained to the impact area.
If the chained enemy is still in the impact area after a few seconds, they are dragged to the center and take damage again.
[/td]
[/tr]
[/table]
[center][embed=https://youtu.be/93Jm7HHoox8][/center]
[table width=100%]
[tr]
[td width=120 padding="10px"][img=https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/en_US/5f609ee4af95b65c17860c30661652a1c0a530bd/assets/img/content/abilities/icon-e.jpg width=120][/td]
[td vertical-align="top" padding="10px"][h2]E: Umbral Dash[/h2]
[b][i]Passive:[/i][/b] Aatrox heals for a portion of the damage he deals.
[b][i]Active:[/i][/b] Aatrox dashes, increasing his attack damage for a few seconds. Umbral Dash can store up to 2 charges and can be used simultaneously with The Darkin Blade.
[/td]
[/tr]
[/table]
[center][embed=https://youtu.be/3dmRXXPzQ54][/center]
[table width=100%]
[tr]
[td width=120 padding="10px"][img=https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/en_US/5f609ee4af95b65c17860c30661652a1c0a530bd/assets/img/content/abilities/icon-r.jpg width=120][/td]
[td vertical-align="top" padding="10px"][h2]R: World Ender[/h2]
Aatrox unleashes his full might, becoming monstrous in size and taking flight on massive wings. As he transforms, Aatrox fears nearby minions and briefly increases his movement speed (this bonus is reactivated when out of combat).
While transformed, Aatrox increases his overall damage and gains a Blood Well that stores health over World Ender’s duration, reviving him if he takes lethal damage while in his true form.
[/td]
[/tr]
[/table]
[center][embed=https://youtu.be/TtQOvCjdQb0][/center]
[size=5]Playing As Aatrox[/size]
[rule2]
[center][embed=https://youtu.be/eFokxakezp0][/center]
Aatrox is an infernal warlord who cleaves earth and bone to massacre entire armies. Raze the battlefield with The Darkin Blade, landing precise hits with the edge to utterly decimate your opponents. Aatrox brings more ruin with the blade than basic attacks—focus on cooldown reduction to unleash a constant onslaught. As enemies learn to dodge, bind them in place with Infernal Chains for a guaranteed guillotine, or outplay their evasion with an Umbral Dash as you wield The Darkin Blade.
Umbral Dash’s passive turns bloody teamfights into fonts of health, keeping Aatrox alive for as long as his carnage continues. Allies who shield and sustain him for more swings of The Darkin Blade will be rewarded with a frontline juggernaut who can take as much damage as he deals. Wary enemies will try to slay the darkin before his Blood Well fills, but even death cannot halt his warpath once Aatrox transforms with World Ender. Flee, or die.
[size=5]Tips And Tricks[/size]
[rule2]
[center][img=https://lolstatic-a.akamaihd.net/frontpage/apps/prod/rg-champion-aatrox/en_US/5f609ee4af95b65c17860c30661652a1c0a530bd/assets/img/content/collage.jpg width=750][/center]
Keep advancing on the enemy to ensure you catch them with the edge of The Darkin Blade—each cast moves the hitbox closer to Aatrox, with the final swing of his greatsword crushing those immediately in front of him.
The combination of Deathbringer Stance’s reduction to your enemy’s healing and Umbral Dash’s passive boost to your own means Aatrox can go head-to-head with the biggest, bulkiest foes. As long as you’re dealing damage, it’ll be hell to bring you down.
Don’t wait to become the World Ender: use your ultimate early to rapidly join the fight from afar and start filling your Blood Well. The longer you wage war in your true form, the more you’ll recover upon reviving—time it right, and your death will give you a second health bar for the final slaughter.
[size=5]Champion Trailer[/size]
[rule2]
Check out the chilling champion teaser for the new Aatrox update below!
[center][embed=https://youtu.be/s8p_brCVNOA][/center][/quote]

People are crying because he has 3 knock-ups on his Q but I see a lot of weaknesses that can be used against him. Still, I love the rework, my old main is looking nifty.

[quote=AbaddonSoulchain]People are crying because he has 3 knock-ups on his Q but I see a lot of weaknesses that can be used against him. Still, I love the rework, my old main is looking nifty.[/quote]

His rework is quite good: they mantained his increased range, his ressurect effect and added the Executioner's Calling effect on his passive. Though I also see some weakness, he will be quite good and won't have to rely on autoattacks so much :D

[quote=Weihna]His rework is quite good: they mantained his increased range, his ressurect effect and added the [[Executioner's Calling]] effect on his passive. Though I also see some weakness, he will be quite good and won't have to rely on autoattacks so much :D[/quote]

Welcome to the jungle!!!! lalalalala!! welcome to the juuuuungle!!! :3

@ Mayuran95 eh, relax. Just because a champ isn't meta in LCS doesn't mean they suck. LCS always play with a well-thought out game plan anyways so they only pick champs to accommodate for that. Though, I admit I would like to see his reworked self there.

[quote=AbaddonSoulchain][mention=Mayuran95] eh, relax. Just because a champ isn't meta in LCS doesn't mean they suck. LCS always play with a well-thought out game plan anyways so they only pick champs to accommodate for that. Though, I admit I would like to see his reworked self there.[/quote]

Riot tends to rework champions if they feel the design itself is flawed, regardless as to whether or not the champion is strong or weak. That said, I feel like they went pretty overboard with this rework. New Aatrox seems much more like a caster like Riven rather than an autoattack DPS champion like Tryndamere or Xin Zhao. Seems like they sacrificed a lot of his identity to bring something new to the rework and I'm not sure that it'll turn out to be worth it.

His new mechanics seem interesting and have some good counterplay, but I feel bad for the Aatrox players out there that basically had their champion replaced by something completely different. I didn't think Aatrox's design was so flawed that it needed such drastic changes.

[quote=PsiGuard]Riot tends to rework champions if they feel the design itself is flawed, regardless as to whether or not the champion is strong or weak. That said, I feel like they went pretty overboard with this rework. New Aatrox seems much more like a caster like Riven rather than an autoattack DPS champion like Tryndamere or Xin Zhao. Seems like they sacrificed a lot of his identity to bring something new to the rework and I'm not sure that it'll turn out to be worth it.
His new mechanics seem interesting and have some good counterplay, but I feel bad for the Aatrox players out there that basically had their champion replaced by something completely different. I didn't think Aatrox's design was so flawed that it needed such drastic changes.[/quote]