Introduction SpellCrafting is one of the many trade skills AQWorlds has to offer. This trade skill will allow you to craft powerful spells to aid you in battle.

Where to begin spell crafting? You can begin your journey to becoming a master spell crafter by going to the dragonrune map {/join dragonrune}. Before you can begin spell crafting, you will first need a spell book and some spell crafting supplies. Both can be obtain by completing the quests in the area.

This quest can be completed by speaking with the follow NPCs listed above, which are found in the Dragonrune map. This quest doesn't necessarily need to be completed to begin spellcrafting but it's a pretty quick quest that provides 1000 Rep for spellcrafting and Mystic Quills which are needed for spellcrafting.

Next, before you can even think about spell crafting you will need a spellbook which can be obtained by speaking with Neveya, behind the door on the right with the blue symbol on it, and completing the quest "You'll need a Spellbook!".

Quest: You'll need a Spellbook!

quote:

Items Required:

Arcane Parchment x13

Silver Runethread x1

Arcane Parchments can be collected by fighting any of the skeletons monsters in the Graveyard map {/join graveyard}. The Silver Runethread can be obtained in the room where Sora to Hoshi is located back in the Dragonrune map. Upon completion Neveya will reward you with spell crafting supplies and the ability to begin spellcrafting. Now your ready to start spell crafting.

How to craft spell

Step 1: First off, to craft spells you're going to need some Ink. Before you can get inks for your spells, you will need materials for the the ink merge shop. Here is a list of the possible spellcrafting materials that you will need:

A simple way to obtain Mystic Quills, Shards or Parchement, which are all free, is by completing any of the repeatable quests from an npc in the Dragonrune map or receiving it as a drop from one of the monsters listed on the wiki. If this your first time starting spell crafting then you will want to pick up a few Mystic Quills before moving on to the next step.

Step 2:

After collecting a few of the materials needed, return to the Dragonrune map and speak with Nevaya to merge them into ink.

To convert the materials into ink click the "Get Spell Ink" tab.

If you're a beginner then the first ink you will want to buy would be the Ember Ink.

To make a spell you will need to drag a spell symbol from the left into the correct spell slot on the right. Once you have filled every slot with the a spell symbol in the correct location, then "Inscribe" button will light up for you to craft the spell.

For the spell to be permanently saved/memorized in your spell book, you must craft each spell in the chapter at least once. After you have made each spell in the chapter, you will be awards spell crafting reputation points the next time you open your spell book.

You can only craft spells in another chapter after you have learned all of the spells in the previous chapter. Example: You can only craft Radiant spells after you have learned all Ember spells. This does not include Entropic Spells. Info:

I have all of the spell combinations below.

After you have learned all of the spells in the book you can craft Hallow spells to farm reputation up to Rank 10.

For info on which classes I used to record the damage, I used the following:

The damage will be placed in the same color coding for the class used.

For clarification on the abbreviation used:

AP = Attack Power SP = Spell Power DoT = Damage Over Time (generally refers to burns or poisoning effects) AoE = Area of Effect (refers to attacks that deal damage to multiple enemies) HP = Health/Hit Points (Refers to your life bar) END = Endurance (a stat that increases HP, see A Guide on Stats for more details) N/A = Not Available

The cooldowns of spells can be reduced by high amounts of haste. Updated Log:

Description: Hurls flame at your opponent, dealing moderate damage on impact. Power increased by: N/A Spell Info: This spell is currently bugged. It will not deal damage and will only make the user perform the /cheer emote. Damage: N/A Cooldown: N/A

Description: Condenses dark energy into a solid projectile and launches it at your enemy. Power increased by: Both SP & AP Spell Info: A single target spell that deals decent damage. Similar to PaladinSlayer's "Dark Energy" skill. Non-Legends can make this spell but can not equip it. Damage: 559 non-crit; 1769 crit Cooldown: 16 seconds

Ssikari's BreathStacks up to 50

Description: Breathes fire on your target causing moderate damage and applying the DragonBurn state to them for Damage Over Time. Power increased by: SP Spell Info: A single target spell that deals decent damage and applies a DoT to the target. Similar to Elemental Dracomancer "Ssikari's Breath" skill. Damage: 436 non-crit; 1147 crit (DoT 110)Cooldown: 17 seconds

Shadow BoltStacks up to 50

Description: Hurls a bolt of dark energy that can rend flesh and steel alike. Stronger when cast by the magically adept. Power increased by: SP Spell Info: A single target spell. It's more of a spell power based version of the Dark Energy spell. Damage: 763 non-crit; 2006 crit Cooldown: 17 seconds

Description: A light based ranged attack, high damage against undead enemies. Power increased by: AP Spell Info: A strong single target spell that deals about 2.5x extra damage to undeads. It's similar to Paladin's "Exorcise" skill but more powerful. A great light based attack for Non-Legends that don't have UndeadSlayer or Paladin class. Also deals high enough damage to non-undeads to be as effective as other AP spells. Damage: 506 non-crit; 1768 crit (On Undead - 1265 non-crit; 4419 crit)Cooldown: 17 seconds

Description: Deals 10% of current HP plus moderate magical damage to the target. Power increased by: SP & END stat Spell Info: An unavoidable spell that deals damage based on the amount of HP you have. It actually deals about 20-25% of your health plus an extra damage based on Spell Power. It is a stronger version of Healer's "Heartbeat" skill, but from my experience this spell cannot crit unlike healer's version. Damage: 698 non-crit (Unavoidable) Cooldown: 17 seconds

Description: Darkness grips your enemy reducing haste and increasing all damage they receive. Power increased by: None Spell Info: Deals no damage on impact but it's an unavoidable spell which increases the damage your target takes and reduces their haste. This spell is similar to PaladinSlayer's "Dark Grip" skill. Non-Legends can craft this spell but can not equip. Damage: None Cooldown: 48 seconds

Description: Half of the damage done to you will be added to your attacks. Lasts 8 seconds. Damage added will be the full damage including resisted damage. Power increased by: AP Spell Info: Increase the damage your attacks deal based on the damage the enemy has done to you. Despite the description it actually converts only 15-25% (increases based on AP) of the damage you take and adds it to your next skill or auto-attack. This skill is similar to DragonSlayer's "Talon Twisting" but can be used on non-dragons also. ~Note~ If used with Dragonslayer's "Talon Twisting" it will refresh the duration allowing it to remain active longer. Damage: None Cooldown: 26 seconds

PetrifyStacks up to 50

Description: Unleash a powerful curse on your opponent stunning them and turning them into wood. Reduces all damage they take by 10% for the duration. Power increased by: SP Spell Info: Deals very low damage and stuns the target for 5 seconds. Also reduces the damage they take by a small amount while affected. This spell can be avoided unlike Vindicator of They's "Petrify". Damage: 110 non-crit; 289 critCooldown: 53 seconds

Description: Emits a burst of electrical energy that will bounce to up to 3 targets, dealing more damage with each bounce. Power increased by: AP Spell Info: An AoE spell that can hit up to three targets. With each target you it the damage increases by 33%. In other words, the first target takes normal damage, the second target would take 33% more damage and the third would take 66% extra damage. Similar to Rustbucket/Enforcer's "Arc Lightning" skill but hits 1 less target. Damage: 228 non-crit; 796 crit (Final Target - 455 non-crit; 1592 crit)Cooldown: 25 seconds

Spirit RendStacks up to 50

Description: A holy blast that bounces from to up 3 targets dealing more damage with each target. Stronger with higher spell power. Power increased by: SP Spell Info: An AoE spell that decent damage and can hit up to 3 targets. Despite its description, it does not deal more damage based on the amount of targets. This spell has a short range so it may only hit 2 targets if all 3 opponents are not nearby. Damage: 545 non-crit; 1433 critCooldown: 26 seconds

Dark ArcStacks up to 50

Description: A magical attacks that bounces up to 4 targets dealing light damage with a chance to blind each target. Power increased by: Both AP & SP Spell Info: Deals low AoE damage to a maximum of 4 enemies and has a chance to blind target for 5 sec. Damage: 186 non-crit; 591 critCooldown: 26 seconds

Description: Summon a small solar eclipse to burn a group of enemies. The damage increases for each target struck. Power increased by: AP Spell Info: A powerful AoE spell that can hit up to 4 targets. For each additional target it hits the damage increases by 50%. Damage: 342 non-crit; 1194 crit (Final Target - 854 non-crit; 2983 crit)Cooldown: 53 seconds

Description: Furiously rip the evil nature from your target dealing moderate damage with a chance to weaken your opponent. Power increased by: AP Spell Info: Deals decent damage and has a chance to reduce the target's damage by 20%. Apparently after recent testing, it also deals extra damage to Undeads. In fact its precisely the same as the "Exorcise" spell with a chance to weaken the target. Damage: 506 non-crit; 1768 crit (On Undead 1265 non-crit; 4419 crit) Cooldown: 18 seconds

Scorched SteelStacks up to 50

Description: Enchant your weapon with searing flames for a devastating attack. Deals more damage with high Attack Power. Power increased by: AP Spell Info: Cool description, but its just another spell that deals average damage. Damage: 443 non-crit; 1547 critCooldown: 17 seconds

FireboltStacks up to 50

Description: Cast a flaming projectile dealing high damage with a chance to catch your target on fire for double damage. Power increased by: Both SP & AP Spell Info: Deals decent damage and has a to inflict a rather strong DoT to the target for 6 seconds. Deals slightly higher impact damage based on Attack Power but more DoT damage with Spell power. Damage:444 non-crit; 1405 crit (DoT 186)Cooldown: 16 seconds

Holy BoltStacks up to 50

Description: Launch a righteous ball of evil slaying to destroy undead with a chance to blind your target. Power increased by: AP Spell Info: A strong single target spell that deals 1.5x extra damage to undeads. It also has a chance to reduce your target's hit chance for 6 seconds (this effect works on both undeads and non-undeads). Damage:379 non-crit; 1326 crit (On Undead 949 non-crit; 3314 crit)Cooldown: 17 seconds

Blessed ShardStacks up to 50

Description: If your target is undead, this attack pierces your targets armor leaving them extremely vulnerable to all attacks for 10 seconds. Power increased by: SP Spell Info: This spell can only be used on Undead monsters. The target takes 50% extra damage for all attacks for 10 seconds. Damage: 218 non-crit; 573 critCooldown: 27 seconds

FrostbiteStacks up to 50

Description: Deal moderate freezing damage with a small chance to encase your opponent in a block of ice, stunning them for 6 seconds. Power increased by: Both Spell Info: This spell only works on undead. Deals low damage and has a chance to Petrify the target for 6 seconds. Damage:339 non-crit; 839 critCooldown: 26 seconds

GeyserStacks up to 50

Description: Summon a boiling burst of water to scorch your opponent. Deals more damage with high Spell Power. Power increased by: SP Spell Info: This spell only works on Undead. Deals strong damaging spell; it has no other special bonuses unlike the other undead only spells. Damage: 763 non-crit; 2006 critCooldown: 26 seconds

Notice: Apparently non-legends can still craft these spells to complete their spell book, however most of the spells are only usable by Legends.

Fire FlareStacks up to 50

Description: Summon a burst of Fire to hit up to 3 targets around you for high damage. Stronger with high Spell Power. Power increased by: SP Spell Info: An AoE spell that deals a decent damage to 3 targets. Damage: 654 non-crit; 1720 critCooldown: 40 seconds

Description: Deals damage to all enemies in range with a chance to blind your target. Power increased by: Both SP & AP Spell Info: Inflicts decent damage to all targets on the screen and has a chance to reduce your enemies' hit chance for 6 seconds. A personal favourite of mine due to it having cooldown that is shorter than most AoE spells. Damage: 444 non-crit; 1405 critCooldown: 16 seconds

Description: Enchant your weapon with dark power dealing physical and magical damage with a chance to completely blind your opponent. Power increased by: Both SP & AP Spell Info: Deals low damage and reduces the target's hit chance by 100% for 6 seconds, making it impossible for them to hit you without an unavoidable damaging skill. Damage: 222 non-crit; 703 critCooldown: 17 seconds

Furious GaleStacks up to 50

Description: Strike your opponent with elemental fury and a chance to slow their attacks. Stronger with high Spell Power. Power increased by: SP Spell Info: A single target spell that deals strong damage and has a chance to reduce your opponent's haste for 10 seconds. Damage:747 non-crit; 1949 critCooldown: 17 seconds

EnrageStacks up to 160

Description: This spell forces your target to focus their attacks on you and causes them to attack recklessly lowering their damage for 10 seconds. (Taunt effects do not work on players.) Power increased by: None Spell Info: An unavoidable spell that deals no damage but makes the target to attack only you and reduces their damage by 13% for 8 seconds. It's a great spell for classes that have good defense or evasion that want to play as a tank. Damage: None (Unavoidable) Cooldown: 17 seconds

Notice: Enchanted Ink can only be obtained in Alchemy or by use of Arcane Quills.

Chaos FogStacks up to 50

Description: A poisonous gas that instills insanity dealing damage with a chance to stun or cause insanity. Insane opponents have a reduced chance to dodge and deal less critical strikes. Power increased by: Both SP & AP Spell Info: A low damaging spell that will either stun the target for 2-3 seconds or reduce their dodge and critical strike chance. Damage: 222 non-crit; 703 critCooldown: 26 seconds

TormentStacks up to 50

Description: Magically torment your foe’s mind, causing slight damage and causing critical strikes to tickle. Power increased by: Both SP & AP Spell Info: Reduces crit damage by a random amount. Sometimes it can either reduce crit to zero or barely reduce the crit damage at all and rare occasions I have been able to receive a low heal from enemies. Torment will always be applied to the target on a successful hit but the effects are completely random. Seems work better in PvP for the few moments I've tried it there. Damage: 280 non-crit; 885 critCooldown: 26 seconds

Shift BurnStacks up to 50

Description: Deal’s light damage with a chance to apply up to 6 different effects from increasing haste to dealing incredible amounts of damage. Power increased by: Both AP & SP Spell Info: Applies a random effect to the target or user. This spell can apply more than one effect. Possible effects:

Shifting (applied to User) - Increases haste and also applies a very low DoT (around 60) to the player.

Burning (applied to Target) - Applies a DoT to the target.

No Mana (applied to User) - Skills do not consume mana for 15 seconds. This effect has a high chance to occur.

Trolled (applied to User) - Stun the user for 2 seconds.

Burnated (applied to Target) - Reduces target's haste.

Stunned (applied to Target)- 2 second stun.

Damage: 264 non-crit; 837 critCooldown: 17 seconds

Freezing FlameStacks up to 50

Description: Deals moderate damage and either burns your foe for damage over time or freezes your target in place stunning them for 4 seconds. Effect increased by Elemental Grasp. Power increased by: SP & Elemental Grasp Spell Info: A single target spell that has a chance to either stun or place DoT on the target. It's damage can increase further while using Evolved Shaman's "Elemental Grasp" skill. Does not increase with the original Shaman's "Elemental Embrace" skill. Damage: 871 non-crit; 2293 critCooldown: 26 seconds

Description: Summon a tempest of flame and destruction that deals damage scaled directly with your spell power but will leave you burned and scared in the process. Power increased by: SP Spell Info: This is the highest hitting magical spell in your spellbook. Inflicts very high damage but reduces your outgoing damage (Scared) and applies a DoT (Burned) to yourself for short amount of time. Can hit up to 3 targets. Damage:1307 non-crit, 3440 critCooldown: 1 minute 20 seconds (80 seconds)

Description: Launch a spirit bomb at your target that will bounce to additional targets dealing more damage with each bounce. Strikes up to 6 targets. Power increased by: AP Spell Info: An AoE skill that can deal low damage up to 6 targets. It increases in damage by 33% for each target it hits. Currently there aren't actually any areas with six monsters so the final damage is actually based off 5 targets. If there were actually a room with 6 target I'd estimate the max damage to be almost 2300 crit. Damage: 164 non-crit; 575 crit (Final - 493 non-crit; 1725 crit)Cooldown: 40 seconds

Ethereal SlumberStacks up to 5

Description: Send your opponent into a deep sleep within the ethereal plane for 10 seconds. Your target is stunned for the duration but also takes 90% less damage from all attacks while ethereal. Power increased by: SP Spell Info: Deals low damage and petrifies the target for and entire 10 seconds, however they take 90% less damage. Damage: 133 non-crit; 350 critCooldown: 53 seconds

Description: As a last resort this black magic spell will lash out at your opponent in revenge dealing more damage the closer you are to death. Stronger with high Attack Power. Power increased by: AP and low HP Spell Info: A very powerful spell. Deals more damage the lower your health bar becomes. Greater power comes from taking greater risks. Use it wisely. Damage: 4000+ critCooldown: 53 seconds

Cantor's LamentStacks up to 50

Description: Enchant your weapon with Crescendo a magical poison, dealing damage over 10 seconds, that get's stronger every time it deals damage. Power increased by: Both SP & AP Spell Info: Deals low damage but also applies a DoT which increases in damage by 23% for each tick for 10 seconds. The DoT increase with AP however, the impact damage increase with SP. Damage: 264 non-crit; 837 crit (DoT ~ 74-137)Cooldown: 17 seconds

Pulse CompressionStacks up to 40

Description: A strong ranged attack. Applies Pulse Compression, reducing the target's haste by 15% for 6 seconds. Power increased by: AP Spell Info: Deal decent damage and reduces the target's haste. This skill is similar to StarLord's "Pulse Compression" skill. It is also compatible StarLord's "Pulse Dilation" and will allow you to inflict damage rather than stunning them. Damage: 379 non-crit; 1326 critCooldown: 17 seconds

DissonanceStacks up to 50

Description: Reduces the target's damage and haste by 15% and critical strike chance by 5%, and grants an additional mana to attackers striking the target for 15 seconds. Power increased by: None Spell Info: Deals no damage to the target but reduces the target's haste and damage by 15%. It also restores 2 additional mana to any player attacking that target. This includes auto-attack and skill damage. Damage: None (Unavoidable) Cooldown: 38 seconds

Description: A strong attack which deals weapon damage plus an amount derived from your current HP and MP. Power increased by: AP and high HP + low mana Spell Info: A powerful single target spell in deals damage based on difference between your health and mana. In non-confusing terms, you will deal more damage with full health and low mana. This spell is similar to DoomKnight's "Void Strike" skill but twice as strong. Also unlike Doomknight's version it doesn't require mana so it can be used at its full potential. This is literally the highest hitting spell in spell crafting. Damage: 1417 non-crit; 4853 critCooldown: 17 seconds

Psychic WaveStacks up to 50

Description: You send out waves of psychic energy dealing moderate damage to one or two enemies near you. Stronger with high Spell Power. Power increased by: SP Spell Info: A strong damaging AoE spell that hits up to 2 targets. This spell is similar to Mindbreaker's "Psychic Wave" skill but slightly stronger. This spell has a short range so it may only hit one target if you're to far away. Damage: 785 non-crit; 2064 critCooldown: 26 seconds