2013-02-02 - All weapons/armour/access have had 20% added onto there requirements to space out the game further - Made conti spells have higher requirements and also tweaked fire storm and chain lightning to be stronger than frost wind - Added a go between mob for Lich Lord and nightmare - Created a new nightmare set skin for both genders. - Added nightmare boots to the game new mob drops these and gender specific nightmare hats - Stopped abyss guard from spawning

2013-01-12 - Added 2 new pit bosses with soul drops eventually need to add one for each map

2013-01-07 - Removed Auction NPCs. The Auction needs a lot of work to get into a decent state. Not worth putting in the time to do so until a later time such as a patch when the server is already up and running.

2012-12-23 - Client extension created. - Different item name colours for hardened, rare, epic, and intense. - Currently only on Inventory window and items on ground. - Screenshots saved as PNG into a Screenshots folder.

2012-12-22 - Created new dsoma guard skin and changed all current dsoma guards to it. - Skin added to client install on server

2012-12-20 - Created new hsoma guard skin and changed all current hsoma guards to it. - Skin added to client install on server

2012-12-18 - Modified client to add the value of the weapon speed to item tooltips. It now looks like this "Speed : A (800)" with the exact speed value within the brackets.

2012-12-17 - Added two new AI types. - Class specific: This ai will attack the opposing class for example we can have a monster that only attacks hsoma (perfect if we had a shared map). The value for monster sTypeAI is 4. - NPC specific: This ai type attacks only aggressive npcs (perfect to prevent mob luring into town). The value for monster sTypeAI is 5. - If a NPC with this AI type hits another NPC then it will prevent that NPC from dropping money or items.

2012-12-09 - Tweaked hero values to a more acceptable range. - Updated toe/keen eye/Swift Spirit/Eva rate in tb_upgrade. - Changes auras such as Dodge to 8% and tweaked other auras such as speed up axe to be slower. - Updated all F speed weapons to be at least E. - sDur column in BasicItem can now act as stack limit for non-equipment items. - Demon Water, Heaven Water, Forest Water, Demon Water, White serum, and Blue serum changed to maximum of 10 in a stack. - Tweaked res scrolls to use one slot per scroll.

2012-12-08 - Added isDemon column to BASICITEM table. - New Lua scripts and functions for loading the isDemon flag for items and checking if item is demon. - Removed all tag weapons from basicitem and monsterset references (exlcuding m tags)