*** COMMERCIAL ASSETS ***
1)SEGI - all lighting in scene is done by this voxel-based global illumination asset. It is in beta stage and somewhat brute-force, but it's so fun to work with lighting in real time! (with some tweaks it even work in Scene view).2)UBER - for that project wish I had RTP asset from this same author but I did not bought it yet... anyway, this road on terrain mesh done by 2-layer UBER shader ).

Conclusion:
- Modern graphics are possible on Unity 5.5, it was a little bit expensive but fun (just grab some free assets and place them over the scene with realtime GI/fog/post-effects in viewport!)
- SEGI is hardware expensive but can be tweaked for decent performance/quality trade off; wish edges on geometry was not so pixelated/blocky on "Tracing properties -> Half resolution" settings...
- Volumetric clouds also can be tweaked for good performance but it is hard to have both SEGI and Volumetrics simultaneously with good fps...
- Wish I know about this resource two weeks ago ).
Have fun! )

Some minor changes:
- Project files are cleaned from unused resources and now archive is only 3.8Gb.
- Project files moved under spoiler with list of used resources.
- Added 3 new builds with different GI/effects settings (Normal v2, Low, Extra low).
- Most of these builds hidden under additional spoiler.

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