J.E. Sawyer has taken over Neverwinter Nights 2 development, following Ferret's mysterious disappearance.

I'm now the acting lead designer on NWN2. As for the changes, I'm sure that coarse combat skill divisions could work in a fantasy game like D&D. D&D is sort of bizarre in how it divides things. I thought the division of melee skills in the first game felt clumsy and effectively forced a continual point dump if characters wanted to use them throughout the game. We'll be changing that now.