This looks pretty sweet. I hope the mechanics deliver as much as the art. I agree, the characters do look a little stereotypical, but the black/white silhouette is unusual enough to set them apart, I think.

I don't believe it. You know how concept art kinda looks really cool and then the actual art is dim in comparison sometimes? This is like the opposite of that. The game looks like it's made of that surreal concepty stuff and I love it.

Things aren't going very well. Many unforeseen problems are coming in our way and I also have real life issues to attend to that are eating much of my free time.

I'm currently working on an animation editor to allow our characters to carry customized weapons. This is quiet difficult to achieve with sprites but it's absolutely necessary for our gameplay.

Another big problem I'm facing it batch count. Turning these pretty mockups into reality requires rendering hundreds of sprites per frame, but this makes the frame rate goes all the way down to hell. I'm working on a sprite batching system in order to fix it.

I hope to be able to show you guys some more pretty things when I will have fixed these two issues.

I know how it is for life to get in the way and bugs like madness coming out of the woodworks to slow down the development of a project, but it looks like you have something really great going here so keep up the amazing work!