I kinda remember asking you to help with some thing a long time ago, You make it sound like I'm asking you often to get involved, Not True..

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You've been posting about FE:L and L:O since 2008 on my OWN forums, a lot of it complaining about the differences in mapping features and asking why Tribes2 and Legends can have those features and Legions cannot. The answer has always been very simple; They Are Not The Same Engine.
Reading your posts on this forum, you've done pretty much the same (although, you've released more maps for Legions than Legends. I feel very hurt.), asking why Legions does not have the same features as Legends, e.g. more terrain texture slots, letting the players disable precipitation, etc.

You've been posting about FE:L and L:O since 2008 on my OWN forums, a lot of it complaining about the differences in mapping features and asking why Tribes2 and Legends can have those features and Legions cannot. The answer has always been very simple; They Are Not The Same Engine.
Reading your posts on this forum, you've done pretty much the same (although, you've released more maps for Legions than Legends. I feel very hurt.), asking why Legions does not have the same features as Legends, e.g. more terrain texture slots, letting the players disable precipitation, etc.

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You should not fell hurt and ramble in these forums, You should be happy some one posted in your forums.

Asking for more terrain texture painting slot options is not a crazy request for this game since it runs on TGEA, and your game does it on the older TGE.
All a legions dev has to say is its not practical or possible, and none of them ever have.
Also asking for more video prefs options, is reasonable too.

Especially if that someone is the mighty Defender, paragon of virtue and all that's right and good. And of Lara Croft porn, don't forget about Lara Croft porn. I mean, someone has to do it, right? We're all incredibly thankful.

Asking for more terrain texture painting slot options is not a crazy request for this game since it runs on TGEA, and your game does it on the older TGE.

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This game is not TGEA, it's called "Juggernaut." It was an hybrid engine that brought features from TGE, TGEA, and other heavily customized bits. We inherited what we have. If you or someone you know is able to change it, feel free to reach out to me.

All a legions dev has to say is its not practical or possible, and none of them ever have.

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This is not practical given the resource constraints of the community and the complexity of the engine code being cobbled together from a lot of things.

I think Shoreline should be removed. It was given a chance and no one particularly enjoys it. No real starting routes, hills need smoothing, spawns aren't very good, and as Jay said it comes up way too often when there are few players online. I would rather see Zenith, Whiteout, or Gorge in its place.

Map rotation has been updated. Stygian and Shoreline have been removed, Whiteout has been re-added, Forgotten has been lowered from 0.6 to 0.3, and Zenith's minimum player requirement has been lowered from 16 to 14.

Map rotation was been updated. Stygian and Shoreline have been removed, Whiteout has been re-added, Forgotten has been lowered from 0.6 to 0.3, and Zenith's minimum player requirement has been lowered from 16 to 14.