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Crowd Control or simply CC, is one of the core mechanism
in League of Legends. It allows some champion to influence the
pace of a teamfight, to kite (or peel), to
ambush, etc. Basically, it allows some champions be
threats even if they don't have insane amounts of
damage. CC if fun.

There are two big categories for CC effects: Soft Crowd Control
(SCC) and Hard Crowd Control (HCC). Character such as have SCC,
while others like have HCC. HCC have always been stronger. I've
always followed closely the introduction of HCC and SCC into new
champions. Latetly, some interrogation have slowly grown into my
mind, creeping into the very core of my gray matter. After talking
with some friends over a , I've concluded that crowd control, both
SCC and HCC have be…

This is a rework for Sion, the Undead Warlord (originally
Sion, the Undead Champion), a champion in League of Legends. All
abilities' icons are extracted from Dota 2 and modified!

On the matter of a rework, I think some of Sion's champion
statistics are terrible for his role, which inspired me to improve
or decrease them in relation to the following reworking of his
abilities. Each individual alteration will be explained in
details.

Sion is a fighter, meaning he has to stand in the fire line of the
enemy carries during a teamfight. He relies on his melee range to
inflict damage. In the current version of Sion, his base health is
ridiculously low (403) while his scaling health is very high
(+104). Sion has a difficult time in the early levels i…

This is a rework for Heimerdinger, the Revered Inventor, a
champion in League of Legends. All abilities' icons are
extracted from Dota 2 and modified!

% magical and physical damage reduction from offensive's
abilities and auto-attacks sent from outside of the aura's range.
Each time he casts an ability, the aura's range is briefly expanded
by 50 units for 4 seconds (stacking up to 3 times). |range=375
}}

When first activated, Heimerdinger constructs a Steel
Defender that fires at nearby enemies every half-second.
The defender will change color every half-second in the following
order: yellow, then blue, then magenta. This cycle repeats twice.
When he uses the ability again, Heimerdinger picks the current
color of the Steel Defender; the picked co…Read more >

This is a rework for Ashe, the Frost Archer, a champion in
League of Legends. All abilities' icons are extracted from Dota
2 and modified!

This is my rework for Ashe, the Frost Archer. I believe Ashe is
one of the weak ranged carries in the Field of Justice. There are
two main reasons which lead me to that reasoning. First, I think
Ashe relies too much on auto-attacks while her kit
provides no synergy with this heavy dependency. Second, Ashe's
damage output is weaker than most of the other ranged carries
because she suppositively provides utility to her team. The thing
is, the utility she provides is extremely skill-reliant and
doesn't compare to the damage she loses compared to her sibling
carries. In duel, Ashe will most likely only win against…