Long awaited, but finally back in print, Cash’n'Guns is back on shelves!

For those unfamiliar, Cash’n'Guns recreates the class stand-off scenario from Reservoir Dogs, pitting four to eight players against each other. Every player is given a foam pistol which they must load and point at other players (using cards) in an attempt to get them to lower their own weapon. The second edition version has been updated with new artwork, new guns, and additional rules.

Fluxx continues to scoop up every nerd property available with the launch of this week’s Regular Show Fluxx!

If you’ve never touched a version of Fluxx, the gist is that the rules change as you play, beginning with the simple draw a card, play a card rule, but going crazy from there. For the Regular Show version, Looney Labs has tailored the cards to reflect characters and catchphrases from the show, including Yeahuh!, Doing Donuts in the Park, and Do Me a Solid. For a limited time, Pulp also has the No Rules Guy promo card to accompany the base game.

You though it would never happen, you thought the third edition codex would never be replaced, but Games Workshop has finally released a seventh edition codex for Grey Knights. This hardcover volume contains new stats and rules for the related miniatures (new and old) as well as back story fluff for the faction.

Cue up Tom Sawyer, because World of Tanks: Rush has rolled into the store!

Based on the popular online game, this board game adaptation incorporates artwork from the online version and has players selecting cards to build up their squadron of tanks. Two to five players then defend their headquarters against their opponents, bringing in reinforcements when necessary in order to attain victory.

From the makers of Rivet Wars comes the most violent, brutal sports board game you’ve ever put kneepads on for. Kaos Ball covers the gamut of the sporting season, having players draft, train, and form teams (four different teams are represented by elaborately designed sets of miniatures) as well as play through rugby-style game play focused around area control mechanics.

Anything Pathfinder can do, Dungeons and Dragons can do, too.

With that in mind, Wizards of the Coast has released the first set of miniatures for fifth edition/D&D Next. These oversized boxes of miniatures contains four randomized figures from a selection of forty-four possible options.

Following hot on the heels of the last two expansion pack releases for their respective games, Fantasy Flight‘s Lord of the Rings and Star Wars LCGs each receive new add-on packs this weekend.

Darkness and Light is the last expansion pack for the Echoes of the Force storyline, feature ten additional objective cards that allow players to explore the Sith, convince people your a god with C-3PO, and fly the Empire’s biggest, baddest ships.

The third expansion pack in the Ring-Maker cycle, Trouble in Tharbad adds sixty new cards to the base game, including cards that walk players through a journey through the infamous Dwarf city, fighting off Orcs and saving the Dwarf informant, Nalir.

No one can hear you scream in Legendary: Encounters.

Based off of the mechanics of the highly popular Marvel Legendary card game, Encounters adapts the Alien franchise into another cooperative experience. Players work together to outlast hordes of Xenomorphs as Ripley, Bishop, Dallas, and other characters from the franchise. But, beware, if you spawn a chest-burster, you become a Xenomorph and attack your former teammates.

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