Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

Notes:
This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how stuff will work with the controller, what I would like to know is how comfortable it is to play with the gamepad. So if you have the chance let me know.

For more information and reporting your feedback use this thread please

17 เมษายน

It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible).

As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates.
I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way.

Full controller support

I took the opportunity to add a whole new interface for in-game usage with gamepad. The KB/Mouse is still there, but when a person plays with a gamepad it has full support. This is taking quite some work but I think it's worth it, I know many of you have asked for this in the past so I think you'll like it.

There’s going to a be a new class, a Necrodancer.
Yes you guessed it, it’s an homage to Cadence from the awesome game Crypts of the Necrodancer, you should buy it btw!
I had the crazy idea of bringing Cadence to the game as an unlock-able and not one of the main starting characters, talked to the devs of CotN and the liked the idea (thank you again), so it’s happening.
So among the things that you unlock when you finish the game, you also unlock the Necrodancer, she’s going to be a mix of several things, close combat, magic and debuffs.

I hope you liked the news, this is just some of the bigger ones, there are several other tweaks all over the game.
I still don't have an ETA for this, and it's coming after the XO release, I appreciate everyone's patience with this, as I've been teasing it for several months now, but things tend to take more time than anticipated, especially if you are working alone :P

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Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.

That thing people usually skipAn unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

DescriptionBy playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

This game qualifies as a "Rogue-lite" with very, VERY heavy emphasis on the suffix "LITE".

"The Orc and the Pie" is a joke about how, when you get down to it, the lazy standard of RPGs is to just say there's some monster that wants to kill you, and if you kill it, you get some random loot thing, and then get offered a chance to go kill another orc to get more pies. Whoever made this game didn't get that it was supposed to be a joke.

Play as one of four pre-defined stereotypes with no real character customization in a series of square rooms where you can either spam the ranged attack button (if a ranged attacker) or just ram directly into enemies until they all die.

Then, once the orcs are dead, you get to run over anything in the room while spamming the "pick up" button, and occasionally run all the way back to a shopkeeper to empty out your pockets so you can carry more random crap.

This game's version of pies are largely uninspired. You have potions, "food" that are potions in disguise, armor and weapons that just straight give +damage or -damage with very few exceptions, and you'll largely be fighting enemies on floor 5 the exact same way as you did on floor 1. In fact, you'll probably be fighting the SAME ENEMIES, too, since this game palette swaps all the enemies.

Thanks to a lack of enough mana potions, if you play the mage, you'll be treated to a basic attack spell that takes 5 MP, enemies that take several bolts to kill, and needing to waste a dozen turns to get 2 MP back. Enjoy the tactical depth of running in circles or smashing the wait turn button for hours to get your MP back after clearing a cramped room. Since there's no hunger mechanics, you can waste infinite time, and are directly rewarded for doing so, with only the toll upon your own patience as a disincentive.

Bosses may be tougher than you, but thanks to the I-take-a-turn-you-take-a-turn nature of the game, you can simply walk away from bosses to prolong combat as long as necessary for your passive regen to put you back up to full health while the bosses have no regeneration. As a bonus, "poison" type effects keep working, so getting a single lucky fireball to start tapping away 3% health per turn and then kiting the boss across the whole dungeon is easy-peasy boss cheesing.

Beyond that, everything in this game is either scenery or a target for vandalism. It tries to add "humor" by having random quotes put out there like Dungeons of Dredmor did, but honestly, that just reminds me of how Dungeons of Dredmor is a much, much better game than this. The "jokes" are even mostly recycled, and I can't even be bothered to stop to read them, after a while, much like I can't be bothered to stop to pick up the bajillion coins that fall out of the hundredth palette swapped rat I just barbecued with my thousandth fireball.

Procedural content is only as interesting as the effort put into making each area actually feel different. This game is just the same room copy-pasted every single time. Kick in door, kill orc, take pie. Kick in next door, kill orc, take pie. Rinse and repeat until your eyes bleed. Few games manage to be as offensively boring as this...

In summary, don't play this game, it's a lazy knockoff Dungeons of Dredmor wannabe. Play the real Dungeons of Dredmor.

Quest of Dungeons is a simple roguelike game with replayability at its core, you start with a class, one of four and progress from dungeon to dungeon leveling up until you face the final boss, the dungeons and loot are completely random and if you die, well you start over because of permadeath :)Rating: ★★★★★

I didnt expect much going into this game, but I decided why not I have a coupon for it so lets buy it. It turns out I enjoyed playing it a lot. For its simplicity, it's a great game to pass the time, it's a bit humorous, and the random dungeon generator is a plus . I liked the fact that when you die you have to start all over, yet can get frustrating when your at the end and something randomly pops up and three shots you which makes that all the more challenging.

If you like dungeons + exploring games I recommend this game. Don't be fool by how it looks like I was, You might actually enjoy it.

I loved this game. Is it super deep and long? No, but that's okay. I can play this game with one hand, which I enjoy when I am feeling lazy. I enjoy the style of graphic and find most of the dialog funny. At first i thought the game was difficult but then I got used to the "system". I've beaten it a few times. I got this on sale however I do feel $5 isn't too much for this game. It's short, it's fun. Enough said.