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23.
You are in a room with a table, a bed, and a small drawer. It is obviously a hotel room. The desk has a flask on it, and there is a key on the dresser.
Look Key
You see a key that is the key for the hotel room. It is a simple key. This is an old school hotel so of course it is still using a key. There is a small number hanging out on the chain that says "272".
Get key
You are not close enough
Go to Key
I don't understand that
Walk to Dresser
You walk to the dresser
Pick up Key
OK
Look Flask
It is an old flask that came from the tavern you went to the other day
Get Flask
You are not close enough.
Pick up Flask
I can't understand that.
**** YOU
I don't know how to **** something.

I played the GBA iteration of 'Oddworld: Munch's Oddysee' for a few hours back in 2005 or so, and I remember being slightly horrified when I hit my first password screen. It'd been a while since I'd got one of them. You know, when I was seven, and the NES and C64 were cutting-edge, passwords were a necessary evil; sixteen years later, go figure I went '...excuse me?'

...I mean, I was playing it in my tech school cafeteria. I didn't have the manual there. I wasn't going to scribble the password down on a piece of paper and staple it to the cart, was I. So instead I kind of just quit playing.

32. Spending all of your lives trying to replicate the freak glitch you accidentally triggered that zoomed you past half of a level the first time you played it. "I FEEL LIKE I JUMPED HERE, AND HIT THIS THINGIE, AND-- aw I died again hOW DID I DO THAT"

35. Moving step-by-step through a really long dungeon that is literally just one long claustrophobic maze full of virtually-identical hallways with very little landmarks to distinguish this dead-end from another.

[QUOTE="Sim Kid, post: 1593192, member: 22276"]35. Moving step-by-step through a really long dungeon that is literally just one long claustrophobic maze full of virtually-identical hallways with very little landmarks to distinguish this dead-end from another.[/QUOTE]