I begin organizing an insane cult dedicated to summoning and awakening Azathoth.

I force a clone to cast confuse on the next person that helps the fort (ignoring plopfill, he just updates the game), causing the affected person to have a 50% of fouling things up and doing the opposite. Every day that passes causes the spell to weaken by 10%, and only affects one person regardless of spell strength. Ignores attackers.

The clone then tells another clone to throw Molotov Cocktails at the fort, causing it to be set on fire.

I make blakzer drink a potion that makes him remember that he wants to attack the fort, and makes him stronger so he can beat up everything that defends the fort. Users are unaffected by blakzer’s mayhem.

I throw a lot of bombs into the mini-volcano, making them explode and making the volcano deal more damage when erupting.

Then I focus a huge gamma ray towards the fort.

And finally, I throw 2000 birds infected with avian flu to the fort, increasing the damage of Virus debuff.

Asteroid 1950 DA approaching: should make impact in 65.84.83.8 more days!

(De)Buffs:
Radioactive material: Removes 1 unit of HP every day.
Upgradable Healing Machine: Add 2 units of HP and 1 unit of shields up to a maximum of 10 units every day. Has 4 units of HP and 1 unit of shields for itself.
Virus: Removes 11.5 units of shields or HP, in that order of preference, every day.
HP regeneration spell: Adds 1 unit of HP every day.

Wood panels: Provide protection.
Coverage: Divert up to 3 units of damage from HP to shields from each attack.
Regenerative shields: Reduce the damage of all attacks to the fort by 0.25 units each.Temporary shield: Takes damage. It has 3 0 units.

Instability: With every action, there’s a 25% chance that the ground under the fort crumbles, shaking the fort and making it lose 2 units of HP. Ignores shields.

Turret: Construction has just begun.
Turrets (Portal): Are defective, working much worse. Will shoot approaching things.

Shield undead-proofing: Turns all undead that pass the shield to resurrect and help defend.
Mini-volcano: Will erupt at unpredictable times.

(Azathoth is a Lovecraftian Horror that lives in space. In Call of Cthulhu, it causes an instant game over upon awakening. It doesn’t in this topic. It helps that we have better stuff compared to the 20th century)

(Azathoth is a Lovecraftian Horror that lives in space. In Call of Cthulhu, it causes an instant game over upon awakening. It doesn’t in this topic. It helps that we have better stuff compared to the 20th century)

Asteroid 1950 DA approaching: should make impact in 3.83.72.7 more days! Slightly off course.

(De)Buffs:
Radioactive material: Removes 11.2 units of HP every day.
Upgradable Healing Machine: Disabled for 1 day. Add 2 units of HP and 1 unit of shields up to a maximum of 10 units every day. Has 4 units of HP and 1 unit of shields for itself.
Virus: Removes 1.51.7 units of shields or HP, in that order of preference, every day.
HP regeneration spell: Adds 1 unit of HP every day.

Wood panels: Provide protection.
Coverage: Divert up to 3 units of damage from HP to shields from each attack.
Regenerative shields: Reduce the damage of all attacks to the fort by 0.250.1 units each.

Instability: With every action, there’s a 25% chance that the ground under the fort crumbles, shaking the fort and making it lose 2 units of HP. Ignores shields.

Turret: Construction has just begun.
Turrets (Portal): Are defective, working much worse. Will shoot approaching things.

Shield undead-proofing: Turns all undead that pass the shield to resurrect and help defend.
Mini-volcano: Will erupt at unpredictable times.

Asteroid 1950 DA approaching: should make impact in 2.71.7 more days! Slightly off course.

(De)Buffs:
Radioactive material: Removes 1.2 units of HP every day.
Upgradable Healing Machine: Add 2 units of HP and 1 unit of shields up to a maximum of 10 units every day. Has 4 units of HP and 1 unit of shields for itself.
Virus: Removes 1.7 units of shields or HP, in that order of preference, every day.
HP regeneration spell: Adds 1 unit of HP every day.

Coverage: Divert up to 3 units of damage from HP to shields from each attack.
Regenerative shields: Reduce the damage of all attacks to the fort by 0.10.2 units each.

Instability: With every action, there’s a 25% chance that the ground under the fort crumbles, shaking the fort and making it lose 2 units of HP. Ignores shields.

Turret: Construction has just begun.Will shoot approaching things. Construction of another has just begun.
Turrets (Portal): Are defective, working much worse. Will shoot approaching things.

Shield undead-proofing: Turns all undead that pass the shield to resurrect and help defend.
Mini-volcano: Will erupt at unpredictable times.

Oh f*ck it, I just shoot out Ceres and make it go light-speed towards the fort making use of the gravitational pull of Jupiter. I also cover it in a shield worth 10 HP, although every attack against a dwarf planet is quite negligable.

Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »