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The problem I have, is that the c++ compile for UE4 says that GameOverlayActivated_t is not a valid structure. I haven't been able to find anything on this problem online. I am quite noob when it comes to Steamworks coding, and I am having a lot of trouble understanding the documentation just like that. Examples would be best. Like, it has an example for Call Results, but not really for Callbacks at https://partner.steamgames.com/documentation/getting_started

The UHT does not know the the type GameOverlayActivated_t, and thus you cannot use it in UFUNCTIONS.
Use a normal C++ Function as callback, copy the contents of GameOverlayActivated_t into a Structure that you define, and use this structure as parameter for you UFUNCTION.
I cannot give an example, because i never worked with the steam api yet.