I started playing Trine 2 when I was visiting my family over the holidays. It was one of those games that has a multiple player option, which was the whole reason we started playing it. It’s a puzzle-sovling, adventure game that I genuinely enjoyed and only just completed today.

“Trine 2 is a sidescrolling game of action, puzzles and platforming where you play as one of Three Heroes who make their way through dangers untold in a fantastical fairytale world. Join Amadeus the Wizard, Pontius the Knight and Zoya the Thief in their adventure full of friendship, magic and betrayal.”

I have to admit that I spent a lot of time laughing while playing this game, and it was usually laughter at the ridiculousness of some of the situations. I would drop a box on top of one of the characters heads, feed goblins to hungry plants, die in ways that left the character’s body floating in mid-air, watch boxes with goblins in them move themselves off of cliffs and into fiery chasms, or watching goblins killing each other while trying to kill me.

Some of the puzzles in this game were very challenging and some of them I still haven’t figured out after the end of the game. There is a secret level that I have not yet unlocked and I haven’t decided if I’m going to continue playing in order to get the rest of the things I haven’t figured out yet, such as getting all the experience orbs and treasure chests. I haven’t gotten all of the collectible poems and paintings, nor all the pieces of the secret map. I do want to find the last, secret level, though, so I’ll probably keep playing long enough to find the secret map pieces and play the secret level.

The story style was different than what I was expecting or what I was familiar with. The characters were so different than normal characters. The wizard is surprisingly spry and the overweight knight is more graceful than he has a right to be. The wizard was also kind of a whiner. Each of the characters had a different set of incredibly useful skills and it required all three of their abilities to solve the puzzles and beat the game.

I have to say that it took me about two-thirds of the game to figure out how to magnetize objects and how to shoot anti-gravity arrows. It took me two-thirds of the game to figure out the full capabilities of combining the character abilities to solve the puzzles, like using anti-gravity bubbles and planks to cross impossible sections. But once I figured out some of those tricks, it was extremely helpful to the rest of the game.

Overall, I think I’d rate the game as a low three on my rating scale. While the game play was interesting, the characters didn’t really endear themselves to me and the story wasn’t as engaging as it might have been. I’m not sure if I’ll play the game again or not, but it is a fun and entertaining multi-player game.