Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.

Arcane Storm | Enchantment (R)Whenever you cast a spell for the first time each turn, if it's an instant or sorcery, you may copy it and you may choose new targets for the copy.Thunder is always followed by lightning.

Dying SunEnchantment {M}When Dying Sun enters the battlefield, put a resistance counter on each other permanent and each player.At the beginning of each player's upkeep that player removes a resistance counter from themselves or a permanent they control.Whenever a resistance counter is removed from something, destroy it. (Destroyed players lose the game.)A hazy crimson crescent, burning up all the time those beneath it have left.

Billowing MistInstant {U}Kicker Prevent all damage creatures would deal this turn. If Billowing Mist was kicked, prevent all damage creatures you don't control would deal this turn instead.A shift in the wind or a trick of the light can turn a missed engagement into an ambush.

Unconstrained GrowthEnchantment - Aura {M}Enchant CreatureWhen Unconstrained Growth becomes attached and at the beginning of each upkeep, put a +1/+1 counter on enchanted creature. Then, if there are at a number of +1/+1 counters on enchanted creature greater than or equal to its base power, you may attach Unconstrained Growth to a creature it hasn't enchanted this turn.Life begets life.

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.

Herd ImmunityInstant (R)Convoke, assistAny number of target players gain hexproof until end of turn. They can't lose life this turn. Creatures they control gain hexproof and indestructible until end of turn.

Paradox DazeEnchantment - AuraEnchant OpponentYou control Enchanted Player during their upkeep.At the beginning of enchanted player's draw step, they untap all lands they control.The Deja-Vu passes. The scars linger.

Twisted Plot - Sorcery | RChoose a creature target opponent controls. That player then chooses a creature you control. You gain control of one of the chosen creatures and your opponent gains control of the other one, then repeat this process until each creature has been chosen at least once.

Archaeologist's Shovel - Artifact - Equipment | CEquipped creature gets +2/+1.Whenever you cast a historic spell, if Archaelogist's Shovel is equipped, you may attach it to another creature you control.Equip

Moon-Eye Golem-Artifact Creature-Golem (U)When Moon-Eye Golem dies, draw a card and reveal it. If it's an artifact, return Moon-Eye Golem from your graveyard to your hand.The Soratami blessed it with visions of the future, but with Oboro fallen, it is trapped forever staring at its own end.2/2

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

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