The pokemon are high in the sky on a circular wooden platform with a 100ft diameter. No external water source, rocks or grass can be found on this platform. The platform is too thin to dig through as well, but the wood is strong enough to allow seismic moves.

In addition to any items the pokemon may be holding, each pokemon starts the battle equipped with 5 darts. Once per round, a pokemon may throw a dart for 5 energy with the Throw Dart command. This cannot be Encored or Disabled, but can be prevented by Taunt, Torment and Embargo. The thrown dart will pop a randomly-chosen balloon and that balloon will have a specified effect. Here are the balloons along with their chances of being popped and their effects:

Bee balloon (10% chance): does 10 damage per action to the opponent with the highest health* for 3 actions, shifting between pokemon each action if necessary

Extra dart balloon (10% chance): gives the pokemon 1 dart

Triple dart balloon (5% chance): gives the pokemon 3 darts

Boomerang balloon (5% chance): gives the pokemon 1 boomerang and allows them to use the Throw Boomerang command, which works like throwing a dart except it also does 10 damage to the opponent with the highest health* and can be used while taunted but cannot be used if the pokemon is throwing a dart in the same round

Lightsaber Balloon (5% chance): pops 2 balloons from this list (if one of those is another lightsaber balloon, reroll for that balloon)

* If it's a tie, choose randomly among the tied pokemon with an equal chance for each.

Welcome all to another spiffing pokemon match. Here we are at a plain old sky high arena, but wait what is that?... Why rai say it appears something is flying towards us? ... Balloons? And is that ... Nena?!?

*Cough cough* umm Nena could you accommodate those of us who are a bit rusty with their German?

"Why of course!"

♪ ♬Have you some time for me,
then I'll sing a song for you
about 99 balloons
on their way to the horizon.♫♩

Ahem ... now where was I? Ah yes ... here we are at the wonderful Bloons stadium for a match between Its_A_Random and Engineer Pikachu and ... huh what was that Nena? ... Ahh of course! Battlers ... here are your darts for your mons to pop some of those balloons! Lets have a great match everyone and best of luck to both competitors and all of their pokemon!​

Its_A_Random said:

Porygon2 [Virus] (-)NATURE: Quiet (-10% Evasion)

TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIESTrace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

TYPEWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIESSolid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Vibrava [Hieratic] (M)NATURE: Hasty (+11% Accuracy)
TYPEGround: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIESLevitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

TYPESteel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIESPlus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

ABILITIESShield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.Overcoat (LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

ABILITIESStatic: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

TYPE: Bug / Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIESCompoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).Run Away (LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

A distant memory

"Well. Looks like Toxic Spikes are the order of the day today. Geargia @ Metal Coat, come on out!"

Flash Cannon > Throw Dart > Flash CannonIF Toxic Spikes is issued, AND Magic Coat is not disabled, THEN use Magic Coat on the first two instances, pushing actions back each time.IF Agility (Evade) is issued when you are to use Flash Cannon, AND Discharge is not disabled, THEN use Discharge that action.

Without hesitation Geargia begins to create a brilliant ball of light and refracts off of its metallic body and metal coat to concentrate its power before unleashing a Flash Cannon, which both dazzles and damages Koiga. Luckily Koiga's tinted eyes help it keep its focus as it begins to shake its body and release yellow Spores that fly towards Geargia and the Stun it!

While Geargia is feeling a bit sluggish with those spores jamming up its gears, Koiga unleashes a Supersonic wave at the same frequency as Geargia's metallic resonance frequency intensely confusing the automaton. As Geargia comes to its senses it tries to throw a dart at one of the balloons, but the spores jam its gears up and it is Fully Paralyzed

Koiga takes advantage of the situation and decides to launch a dart of its own. The dart flies towards a black and yellow balloon that has been buzzing and pops it to unleash a swarm of Bees that attack Geargia. At this point Geargia is littered with ailments and still can't overcome the spores and is Fully Paralyzed once again!

A rough round for Geargia, but this is only the beginning and who knows what the next round has in store!

Good morning, you bastards!

Eviolite more like Evilite ._. Maybe, just maybe, we can get ourselves out of this situation?

Start with a massive Fire Blast aimed directly at the beam of ice headed your way, and try to destroy it before it comes through and hit you. If you get damage on Virus that's great too but just melt the beam. Then, throw a Dart, and follow that up with a Twister, using the gusty winds to try and dislodge the Eviolite since we're going to have to get rid of that somehow. If the winds aren't enough you might have to get up close and personal and smack it off >_>

Fire Blast - Throw Dart - Twister
IF (Double Hit would be able to knock the Eviolite off better than Twister) THEN (Use Double Hit instead of Twister)

Both trainers decide its time to change the pace of this battle by switching out and Virus seems to be analyzing Kumo's weaknesses. A proverbial light bulb appeared above its head and it Downloaded a Special attack boost!

Before Virus could even stretch its cyber beak, Kumo unleashes a Blast of Fire right at the poor duck. Luckily, Virus' Eviolite allowed it to parry some of the blow and it shot an ice beam right back at Kumo dealing massive damage.

Next both trainers decide to take their chances with the balloons and launch darts into the air. Kumo's hits first and a boomerang falls out of the balloon and into her hands. Next, Virus' strikes another buzzing balloon the releases a swarm of bees at Kumo.

Noticing how little damage her fire blast did earlier, Kumo decides to focus a twister right at Virus' eviolite and knocks it off, but Virus is able to evade taking any damage. Annoyed by this, Virus shoots off another ice beam dealing massive damage once again to the dragon.

Kumo may have taken some heavy damage, but Virus has lost its eviolite so this could be Kumo's chance!

A distant memory

"Another switch? Very well then. I suppose this is a good time to bring out Atlantean @ Expert Belt! Stay strong, & we can maul through this one as well!"

Switch Phase: Virus > Atlantean

Aqua Tail > Brine > Aqua TailIF Metal Burst is issued as part of a combination, AND you did not use Protect the previous action, THEN use Protect on the first instance.IF Roar is issued, AND you did not use Protect the previous action, THEN use Protect that action.

Good morning, you bastards!

A distant memory

"Alrightio, you go with Pikachu, & I will shoot myself in the foot with Hieratic @ Expert Belt! Strike hard, my friend!"

Earth Power > Bulldoze > Earth PowerIF Agility (Evade) is issued when you are to use Earth Power, THEN use Bulldoze that action, pushing actions back.IF Hidden Power is issued, AND Encore is not issued next action, THEN use Protect on the first instance, pushing actions back.

Hieratic the Vibrava begins the round by Protecting against Pikachu's Hidden Power for a good load of energy. Next, Pikachu Fakes out and flinches the Vibrava. Finally, Pikachu attacks with Hidden Power Ice, while Hieratic counters with Bulldoze.

Faster thanks to last turn's Bulldoze, Hieratic the Vibrava manages to set up a 15hp substitute right before Pikachu smashes it to pieces using Hidden Power. Due to the last round usage of such move, the energy necessary to use it increased quite a bit, which I believe was the plan all along.

After that, Hieratic attacks with Earth Power, only to receive a powerful Hidden Power (Ice) right on its face. And again the same happens and the Vibrava doesn't resist the second wave and faints

Hector: "Snooorlaaaaax"

Hey! Who let you out of your pokeball!

Hector: "Snorlaaaax!" (Translation: I want to blow up some balloons!)

Later you may do that. Just watch the battle.

Hector: "Snooorlaaaax!" (Translation: But I want to see the baloons exploding! They are boring, they don't explode the balloons!)

Good morning, you bastards!

A distant memory

Hidden Power > Flash Cannon > Hidden PowerIF Endure is issued, THEN use Throw Dart next action.IF (Non-Combo) (Damaging Evasive Move) is issued, AND Pikachu is not under the effects of Endure, AND Pikachu does not have Double Team Clones up, THEN use a Hidden Power + Signal Beam combo that action.

Pikachu used Fake Out to flinch Geargia so some apparently good reason I fail to see. On the second turn, Pikachu uses its superior speed to fire a powerful Electro Ball, which got a nice critical hit. Geargia counters with Flash Cannon boosted by Minus, Plus, STAB AND Metal Coat. Quite a boost lol, but Pikachu is still alive.

And a naughty Pikachu that is. Using a move this ref took 10 minutes to discover the origin, Pikachu Split its Pain with Geargia and is back in the game. That is, until Georgia hit it with Hidden Power Ground, leaving it hanging by the skin of his big teeth!