As always, I hope the devs design new maps as well, but also include the classics since this series is almost a decade old and has a rich history of maps associated with it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mr__Freeze

03-08-2006, 10:20 AM

I dont want any classic maps included. Played them over and over, just want new maps...

SODsniper

03-08-2006, 10:20 AM

Add to the above list

PEAKS

orbit22679

03-08-2006, 10:30 AM

I would like to see The Met redone. Great map from Rogue Spear. TV station would be good. It's been a long time since I played Rogue Spear or any of it's expansions so I can't remember many of the maps. There was a map where you were in some kind of water treatment facility (I think) in the desert somewhere. I would like to see that one redone. Also there was a cool jungle map from Covert Ops that would be a good remake.

Woosy

03-08-2006, 10:31 AM

Oil Rig, thats one map that I think would look awesome redone.

KungFu_CIA

03-08-2006, 11:05 AM

Originally posted by Woosy:
Oil Rig, thats one map that I think would look awesome redone.

From which game?

R6, or Raven Shield?

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FWF_BooBoo

03-08-2006, 11:10 AM

the met from RS and pagoda from black thorn, would love to see an updated version of those.

btw, I think cruise ship from BT was horrible atleast for MP, was way too big, was it fun in SP?

vegas_

03-08-2006, 11:22 AM

JUST KEEP THE MAPS PLAYABLE SMALL NOT like MEAT?PACKING PLANT or oil raffinary (RVS)!!!

These are my favorite maps to play from these three games and would love to see them again.

RvSGaming.com

03-08-2006, 12:24 PM

I know this is very far fetched... but would be great to see some of the old Takedown maps integrated into Vegas. I know takedown was never released in the US but damn it had some really nice maps.

Gotti
www.RvSGaming.com (http://www.RvSGaming.com)

dave819831983

03-08-2006, 12:34 PM

What about the most iconic map of the R6 universe - EMBASSY from R6.

I remember playing that when the demo came out - that map is everything R6 should be. Multiple entries, tactical decisions over the entry points, feels as though it might be a situation that could actually occur.

Just this time it would be nice if there are no empty rooms -I think computers have come on enough for that now http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

no maps like Meat packing plant. i agree with pretty much all that was said.

a little OT, but there was one custom map that i liked, called Centre Bell. it was a hockey rink, and it was very well done! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

maybe what they could do is make the game with completely new original Vegas maps, then, after release, go back, and make classic maps and release them as a map pack.

Bio Lab (Fire Walk)
BioDome (Mystic Tiger)

definatly! http://forums.ubi.com/images/smilies/25.gif

d4v

03-08-2006, 01:48 PM

Originally posted by fedayn81:
please, classic maps again??

devs dont have any new CREATIVE idea about that?!

new game = new maps.

totally agree.
if we get the right tools from ubi we can port the old maps anyway.

imho the threadtitle should be:

"what maps did we like, and why"

so devs understand what type of maps (gameplaywise) do work best in multiplayer.

my fav for example is warehouse, because of its tactical possibillities and the various routes to choose from.

Urban-Violence

03-08-2006, 02:02 PM

Bunkers all the way, I never got tired of it. Provided there is a decent selection of sniper rifles to go with it.

subzero1900

03-08-2006, 02:17 PM

ALl the previous maps to Raven Shield

reasons why?
A. non-exsistant chokepoints, they were options....more like "Quick points" you wanted action there was the area to go and die fastly...if you wanted to live and play tactically there were TONS of doors That were openable....None of this fake door ****

B. NO fake doors

(all maps before Rvs followed this rule)

C. almost every path besides the "quick points" had a tactical advantage

example-going up stairs on The Met lead you to a balcany that oversaw the entire room with the knights on horses putting the angle of approach in favor for the one above as opposed to the person down below.

D. Windows placed in stratiegic places that viewed playable area...not fake skyboxes with bushes masking that there was no ground outside

(all maps before Rvs followed this rule)

E. The maps had multiple selectable spawns (not where ingame you could choose them) but as a server setting, where the game changed, the stratiegys changed, the players changed all due to what was selected by the HOST

(the maps before RVS had this ability but it was left to the modders to create new spawns)

F. Believeable playing areas....LD for the most part didn't follow the rules established by the games before RVS, thus the maps sucked

_________________Things not to do Like in lockdown____________________

1. Mirror maps

2. Create a Disadvantage by giving one team (mercs) a map dependant piece of equipment, and giving the other team a wall hack, at least when we had HBS we had no ability to fire our weapons

3. Fake doors

4. Windows with little viewable area of an unimportant part of the map

5. fake windows (a little agrivateing looking at a window that would view useful parts of a map that had a stratiegic position

A little bit, R6 is also about "sight-seeing"! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif To fight in an amazing environment is just GREAT!

By the way, one thing that comes to my mind:

I was always wondering why in hostage situations there were only 2-3 hostages. Maybe sometimes it would be much more involving, challenging and there interresting if therefore would be a LOT of hostages and just SOME tangos. i.e.: in an airplane, train, theatre, etc.

This goes along with some suggestions from other R6 fans that there might be more neutral persons in the map.

In a nutshell:

Please knock me off my feet with some stunning new maps! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DreamMarine

Perseus_AWC

03-09-2006, 01:29 PM

None!
I am tired of rehashed maps, sold to me as something exciting. Hell, the players make better maps anyhow.

I say they should show some creativity and set some new scenarios.

TAW_Apocalypse

03-09-2006, 02:02 PM

I'd like to see all new maps. That way, everyone is on a level playing field- we'll all be noobs again becaus eno one knows that maps!

I would like to see the mod community remake the old maps at some point, but later on.

Originally posted by TAW_Apocalypse:
I'd like to see all new maps. That way, everyone is on a level playing field- we'll all be noobs again becaus eno one knows that maps!

Maps do not need to be made exactly the same as the originals. Remade maps may be interresting because they are done in an entirely new way, such as a different layout, new features added, etc.

It's like a 'movie remake'. It relies on the 'vision' of the mapper versus the vision of the original creator. It may end-up being very different from the original! And that's what can make it even more interresting.

Originally posted by TAW_Apocalypse:
I would like to see the mod community remake the old maps at some point, but later on.

Not all modders are named, let say, Hunter Johnny, cwv_odedge, MrMaJixx, Loner134, tekko92 or Jeff Amaro (from AWC Clan). Modders who can do 'professional calibre' maps are few and far between.

Maps released by the game corporation (UBI in this case) 'generally' don't have any issue and the player can load them and play them with a fair confidence that the game won't crash...

Of course, stock maps are not always perfect either. The 'levitating rock' of the Athena Sword's remake of 'Siberian base II' still agress my eye each time I play this map. But at least, the map doesn't have any 'major' bug and is playable in ALL modes.

Relenquish

03-10-2006, 03:14 PM

Well i have played RVS maps for years now, pretty much constantly (not literally 24/7). I realy dont want to see any of them in there. For one I dont think any of them are worth CLASSIC status. They are all good, but not worthy of being legends if you know what i mean. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

reggo

03-10-2006, 03:41 PM

Originally posted by Relenquish:
Well i have played RVS maps for years now, pretty much constantly (not literally 24/7). I realy dont want to see any of them in there. For one I dont think any of them are worth CLASSIC status. They are all good, but not worthy of being legends if you know what i mean. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I pretty much agree with you! Maybe with the only exception of the 'Castle of Milan' of Athena Sword (but it's only me).

Anyway, even if the RvS iteration had the best maps of the whole series, I woudn't see the pertinence of putting them in the next iteration (I do not count Lockdown). We've just finished playing the RvS maps after all! On the other hand, awesome maps that we played 5 to 8 years ago would definitely be a deeper 'nostalgic' trip!

hmmm I guess the pattern here is the RS/UO and R6 remake maps were by far the most balanced and tactically interesting of the whole series. The only arguably unfair setups in the entire series (prior to Raven Shiessa that is) were the 747 upper deck - hills start and the chalet guardhouse - living room start (to a lesser extent though...camping the guardhouse downstairs closet was classic).

CWP_Omega_Man

03-16-2006, 11:31 PM

Since I loved them all, I suggest they make a dozen new maps, but add ALL of the older maps in as a bonus pack to properly thank all of us for the years of support for the R6 franchise. It would also make up for Lockdown (which I have to say is the FIRST Clancy game I have ever held in my hand that I put back on the shelf). A hard choice for sure, because I own several copies of every Clancy game ever made.

savageone

03-17-2006, 09:40 AM

someone said all of them! i agree, but if thats not possible,
Met
Chalet
747
Kill House Double
Sib 1 and 2
Bunkers
Ruined City
and wasnt there a training map in RS

The map I miss the most from R6 is ROAD AMBUSH. It has never been done as a mod by anyone, to my knowledge. FORBIDDEN PALACE from EW would be a great map to see again.

SoonToBeBanned

08-28-2007, 04:54 PM

Originally posted by yamaraion:
The map I miss the most from R6 is ROAD AMBUSH. It has never been done as a mod by anyone, to my knowledge. FORBIDDEN PALACE from EW would be a great map to see again.

I really hope they will have the time to implement these maps before the release of the game!

D'oh! Too late...

Lasher-M-

08-28-2007, 05:12 PM

Originally posted by yamaraion:
The map I miss the most from R6 is ROAD AMBUSH. It has never been done as a mod by anyone, to my knowledge. FORBIDDEN PALACE from EW would be a great map to see again.

Road Ambush was done as a mod for Rouge Spear UO etc. I know this for a fact cause I made it and it's still being used today in the RS/UO circles.

All the suggestions are great. Why not a huge monster pack of all of them to please everyone. Then people can choose what they like and noones left out.

All this really a mute point anyways though. Unless the Multiplayer is fixed to run like RvS or the like and they re-fix the bugs that where supposed to be fixed. The games dead. Time to move on start a new project and get it right this time. Instead of trying to re-invent the wheel maybe they should take a cue from Hollywood and re-make the Origional with todays Technology.

Doc-uk

08-29-2007, 11:44 AM

I would like to see all maps from raven shield,
They all rock
Regards
Doc
in fact just give me the ED, and i will recreat them, im sure i could do a better job than, one of the new maps weve just ben giveing

Scmbag21_CS

09-02-2007, 05:59 PM

i would say From Rainbowsix 1 Oilrig full version

Water Ride
Hacienda

Atheletes village or how ever u write it AV for the oldschoolers out there
Mint
Biolab
Airport

Eagle watch

Capital
Tajmahal
BigBen
Forbidden City

Roguespear

The met
Tv Station
Bunker
Covert ops game i would say

Jungle
Hospital

Urban ops

Subway

and RvS maps some of them we already got

like presidio
Training
CSL
Oil
meatpacking plant

are some nice maps that would own at Vegas

i agrea thou we need new maps at Vegas too its getting boring playing same maps every time again on the server

i know we got a map pack out but there just redux like Killhouse double redux CSL redux and some new 1s but still

its frustrating u get on a server u play CSL map is over
u go too CSL redux
and only difference is day time and evening

i got some great idea`s for maps so

wanna know them just holla http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

scavenger67

09-02-2007, 09:51 PM

aw yes center belle is a great map. and if you ever been on my clan server we have it mod out with plenty of targets. lol beside you being there, bio lab and El_Diablos and Krows_Chambers and Hadishi_Village and CombinedOps.. you get the point. i like map that are not easy to beat. never had never will. the tougher the maps the greater the challenge . i for would never vote for " next map" i believe they can be beaten. and have proved it. how about some of the TAW maps? they are dif and hard and dam fun

unpredictabl3

09-03-2007, 12:24 AM

How about patch 1.06 and a map editor? Everyone has forgot about the final patch.