Description: SCP-XXXX consists of a set of scales and a small weight, designated SCP-XXXX-1 and SCP-XXXX-2. In all outwards appearances SCP-XXXX is a standard measurement device made by the [DATA EXPUNGED] company in 1922. Its anomalous properties manifest themselves once a subject begins talking within the presence of SCP-XXXX. While they are giving their opinion on a topic of discussion, changing the position of SCP-XXXX-2 will accordingly change their views on the topic.

If SCP-XXXX-2 is placed onto SCP-XXXX-1 while a subject is talking they will become highly animated, changing their stance to suddenly care deeply about what they are speaking of.

If SCP-XXXX-2 is switched from one side of the scales to the other the subject will switch positions, arguing for the relative opposite stance they were previously discussing.

If SCP-XXXX-2 is removed subject will lose interest in the topic, suggesting that something else is discussed.

SCP-XXXX consists of a small bronze plate embossed with an equal sign and the words "Be fair". Its anomalous properties manifest when an argument or biased explanation takes place within 3km. When active both members of the argument must provide a counter-argument to each argument they present. If a biased explanation is occurring, the subject must tell the object of their speech a disadvantage of their offered side, if one exists that they are aware of, subconsciously or consciously.

Special Containment Procedures: The door leading into SCP-XXXX is to be guarded by no less than two (2) security personnel at all times. Any personnel wishing to access SCP-XXXX must have L3 authorization prior to entering the containment zone. Following Incident XXXX-45, personnel are to be searched upon exiting SCP-XXXX. In the event of a containment breach, SCP-XXXX-2 entities are to be contained for questioning, after which they are to be administered a Class B Amnestic and sent back into SCP-XXXX.

Description: SCP-XXXX is an assortment of buildings located in [DATA EXPUNGED], Poland. It possesses a single functioning entrance, though data suggests that entities within SCP-XXXX cannot use it as an exit. There is an area beneath the complex harboring an assortment of corridors and gates. It is populated by a variety of humanoid figures and what appear to be approximations of SCP objects, each constantly attempting to meet one of a set of criteria provided them:

1. Elimination of all SCP, D-class, and Chaos Insurgency
2. Elimination of all SCP, Scientists, and Mobile Task Force
3. Elimination of all Scientists, D-class, and Mobile Task Force

Every time one of these criteria is met the facility will go dormant for a short time, all occupants vanishing for anywhere from [minimum time to reset game] to [maximum time to reset game]. During this span SCP-XXXX will rearrange itself, the interior layout changing in a pseudo-random fashion. The exterior of the complex is never changed, even during this process. Once the facility has finished shifting and remained dormant anywhere from [min time for people to join] to [max time for people to join] the occupants of SCP-XXXX will reappear, and a new scenario will progress until one of the criteria is met again.

The complex itself is identified as Site-19 by its occupants, though the facility houses only approximations of SCP-049, SCP-079, SCP-106, SCP-173, and SCP-914, hereafter referred to as SCP-XXXX-1A through SCP-XXXX-1E. It is worth mentioning that there are also two rooms whose signage indicates housing SCPs 012 and 372, but there is no evidence the SCPs themselves have ever manifested. Upon the beginning of each scenario a random assortment of these SCPs will simultaneously appear and break containment, seeking out and killing humanoid entities within SCP-XXXX. The number of SCPs that appear depends on the total number of entities within the facility (including SCPs). SCP counts are excluding SCP-914, which is always present and does not appear to be influenced by an SCP-XXXX-3 instance.

There is also anywhere from 0-16 humanoid entities within SCP-XXXX at any given time, hereafter referred to as SCP-XXXX-2. Instances of SCP-XXXX-2 are influenced by one of a group of foreign consciousnesses, hereafter referred to as SCP-XXXX-3. SCP-XXXX-3 are known to be randomly assigned to the different factions of SCP-XXXX-02. Every reset SCP-XXXX-3 corresponding to the number of new SCP-XXXX-1 instances disappear, while previously absent SCP-XXXX-3 instances manifest within SCP-XXXX-2 proclaiming how many SCP-XXXX-2 entities they killed as SCP-XXXX-1, leading to the conclusion that SCP-XXXX-3 instances also control all SCP-XXXX-1 entities. There is no indication as to why SCP-XXXX-3 enjoy hunting and killing each other. Attempted psychological profiles of various SCP-XXXX-3 instances have met with little success (see document SCP-XXXX-A).

SCP-XXXX-2 consist of four distinct types, each corresponding to a different Foundation or GoI asset. The following is a list of all current SCP-XXXX-2 varieties.

SCP-XXXX-2A appear to be D-class personnel upon inspection, with 1-8 appearing in a chamber located within light containment at the beginning of a scenario. Their objective appears to be simply escape the facility, which is accomplished by finding a keycard, upgrading it using SCP-XXXX-1E, and avoiding other SCP-XXXX-1 instances on the way to the surface. They also have the additional challenge of having to avoid SCP-XXXX-2C instances, which will kill them on sight.

SCP-XXXX-2B seem to be based upon Foundation research personnel, appearing at random locations within light containment in possession of a L1 keycard and medicinal supplies. Their objective is to avoid other SCP-XXXX-2 instances other than SCP-XXXX-2C while escaping the facility. This is usually accomplished by upgrading a keycard to L3 at SCP-XXXX-1E and avoiding other SCP-XXXX-1 instances on the way to the exit. The first directive is generally ignored, with SCP-XXXX-2B consistently either cooperating with SCP-XXXX-2A instances or using a pistol to kill them. On rare occasions they will be killed by SCP-XXXX-2D instances, though due to the infrequency with which they appear after each reset this is not a frequent concern. If they are successful in escaping they will transform into instances of SCP-XXXX-2C, with equivalent rank to a MTF Commander.

SCP-XXXX-2C are representations of Mobile Task Force Epsilon-11 (“Nine-Tailed Fox”), appearing outside the facility interior with keycards and equipment in accordance with the rank of MTF operative they represent. There is always exactly one (1) MTF Commander, with a varying amount of MTF Lieutenants and MTF Guards supporting them. Their objective is to save SCP-XXXX-2B instances while eliminating all other SCP-XXXX-2 instances and all SCP-XXXX-1 instances (excepting SCP-XXXX-1E). SCP-XXXX-2C instances periodically appear from a helicopter throughout a scenario, with time between appearance ranging from [min time for respawn] to [max time to respawn]. Their number will be almost all SCP-XXXX entities killed up until that point, including instances of SCP-XXXX-1. SCP-XXXX-3 instances who occupied deceased SCP-XXXX-2 instances will then be in control of the new SCP-XXXX-2C entities, including those theorized to have controlled SCP-XXXX-1. The SCP-XXXX-3 influencing the new entities appear to possess knowledge of the current situation within the complex up until the point of their appearance. Despite this there is appears to be no animosity between the parties upon reappearance, regardless of who killed who in their previous lives.

SCP-XXXX-2D appear to be representations of soldiers from the Chaos Insurgency GoI, appearing outside the facility opposite where SCP-XXXX-2C instances appear. Unlike SCP-XXXX-2C they are all identical, possessing a light machine gun, the equivalent of a L3 MTF keycard, a smoke grenade, and a device to record ammo usage. Their objective appears to be rescuing all SCP-XXXX-2A instances within the facility and kill all other SCP-XXXX-2 instances. They are not required to eliminate SCP-XXXX-1 in order for the scenario to end, leading to cases where SCP-XXXX-1 and SCP-XXXX-2D instances cooperate to eliminate all other entities. They appear from a black SUV in a similar fashion to SCP-XXXX-2C instances throughout each scenario, complete with full memory up until appearance and a variety of previously “killed” SCP-XXXX-3 entities in control.

Addendum: As of [Data Expunged], all Foundation personnel who have entered SCP-XXXX have appeared as a representation of themselves (e.g. an MTF Commander appearing as an instance of SCP-XXXX-2C, L3 Researcher spawning as a SCP-XXXX-2B instance, O5-6 as [Data Expunged], etc.). Testing to see whether inserting one of the SCPs represented will appear as themselves has been denied by O-5 command due to the nature of SCPs represented within SCP-XXXX. When killed within SCP-XXXX, Foundation personnel appear outside the entrance to SCP-XXXX rather than reappearing inside new SCP-XXXX-2 entities. There are currently over 2000 unique SCP-XXXX-3 instances recorded to date. Testing on SCP-XXXX is ongoing as of [Date Expunged].

While within SCP-XXXX, Dr. J[BLACKBOX] T[BLACKBOX] discovered papers detailing the existence and full details upon SCP-[DATA EXPUNGED]. He subsequently removed the evidence by surviving the scenario with the papers on his person. Upon appearing outside Dr. T[BLACKBOX] still had the report on his person, which he willingly gave to nearby staff before administration of a Class B Amnestic. Personnel who checked the location where the documents were found discovered that they were effectively transferred out of SCP-XXXX. A search for additional classified documents is ongoing for removal from SCP-XXXX. It is unknown whether SCP-XXXX-2 instances are capable of leaving SCP-XXXX in the same way as the report on SCP-[DATA EXPUNGED].

As of Incident XXXX-1, personnel are directed to exit SCP-XXXX separate from any other instances of SCP-XXXX-2. If SCP-XXXX-2 instances follow researchers out, they are to be dealt with according to Special Containment Procedures.

[box]Look, I don’t care how they got out, just put them back in. All this talk about video games and having fun killing one another doesn’t sit well with me.