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Re: SSG SW Galaxies Clan

I hope all will read and see this who used to play. It looks like they are revamping the CU again and I think it's going to breath life back into the game. I'm tenatively excited about this any other takers?

"For what it's worth, Fett, you were never more than a nuisance"
Ret. Galaxies BH an Alliance Pilot
WoW 60 night elf Hunter, take that SOE

Re: SSG SW Galaxies Clan

Yea, from what it sounds like they are making it more like WoW than ever.
I am actually excited about it. Since I will be an elder Jedi. However I just want a game that doesn't lag like heck. But I am curious to see what it brings. Just a few more days.

STAR WARS GALAXIES NEW GAME ENHANCEMENTS GENERAL FAQ

NEW GAME ENHANCEMENTS AND FEATURES I. Introducing 9 New Iconic Professions - Live the Saga!
Each profession is based on several of the most popular Star Wars characters, giving players the opportunity to follow in the footsteps of their favorite Star Wars heroes... or villains. Developing a character in the chosen profession is still based on story-driven adventuring, questing, and acquiring new skills. 1.Bounty Hunter = Boba Fett
Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down.

When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape. General Skills:

Ranged Combat

Bounty Hunting

Melee Combat

Capture Techniques

Specials:

Ambush - high-damage special ranged attack

Razor Net - slows your opponent's movement and damages him, too!

Merciless Onslaught - very high damage attack

2.Commando = Commander Cody

Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you!

A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons. General Skills:

Ranged Combat

Melee Combat

Grenades

Demolitions Techniques

Special:

Heavy Weapons

Explosives

E-Mag Mine - this special drops an explosive charge that detonates when your enemy steps on it

3. Entertainer = Oola

What cantina would be complete without a stellar band on stage and a dancer or two gyrating to the music? All the fame of top musicians and dancers can be yours!

Top entertainers can inspire people to do their best, allow them to relax and enjoy a drink at the bar, or give them an internal rhythm to follow throughout their day.

Specials:

Dancing

Musicianship

Image Design

4. Jedi = Luke Skywalker
Jedi are Force Sensitive beings that can use their Force powers to over-come and control their enemies and can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things and binds the galaxy together. General Skills:

Force Lightning - Call down the Force power of lightning to weaken your opponent's strength during battle.

5. Medic = 2-1B

Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills :

Ranged Combat

Healing - the only Profession that can heal other players

Poisons and Diseases

Special:

Nerve Gas Canister - area effect that poisons all opponents

Group Revive - ability to revive an entire group

Malevolent Insight - using your knowledge of anatomy to make your opponent's more susceptible to damage

6. Officer = Princess Leia
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance , if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

General Skills:

Ranged Combat

Group Buffs

Sniper Techniques

Special:

Orbital Strike - the ability to call in heavy fire down from the sky

Resupply Command - that initiates a Shuttle to drop off more stim packs, grenades, food and other supplies

Blaze of Glory - heavy damage attack

7.Smuggler = Han Solo
Smugglers make their living dealing with the scum and villainy of the galaxy. While moving stolen goods, having a blaster at your side and knowing how to get out of sticky situations will keep you alive.

Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler's clientele, you would be wise to know how and when to fight dirty.

General Skills:

Melee Combat

Ranged Combat

Dirty Tricks Techniques

Special:

Fence Goods - allows them to sell goods anywhere in the galaxy

Tendonslicer - direct damage attack that slows the opponent's movement so that you can escape

8. Spy = Leia as Bounty Hunter Boussh

Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.

General Skills:

Ranged Combat

Stealth and Sneak

Assassinate

Special:

Smoke Bomb - area effect that allows you to blind your enemies during escape

Spy's Fang - Poison attack that disables your opponent

Steal loot from enemies

9. Trader = Lando Calrissian

A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader's hands if they follow the desires of the market.

Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering. Special:

Resource Acquisition

Crafting

How do the nine new professions relate to the existing profession templates?
Knowing this could be a difficult transition for many of our players, we have lined-up several options to help make this as easy as possible. First, you will be allowed to choose any one of the nine professions and transition to that profession at a level commensurate with your current level. For example, if you are maxed-out at level 80, you will transition over as a level 80 character into your profession of choice. Veterans (all players having started their characters before the enhancements are introduced) will receive nine review ("re-spec") opportunities that allow them to sample the new professions before making a final decision. This gives everyone the opportunity to try out each of the new professions at least once at their current skill level. In the event you are unhappy with your choice of profession, you can "re-spec" and try out one of the others until you find the one you like best or until you are at your final opportunity.

**IMPORTANT** Note that there are a total of ten (10) re-spec charges (opportunities), but one is "used-up" on the initial transition, so players will then have nine charges left after choosing their initial iconic profession.

How do the iconic profession paths work?

As part of the transition process you will receive 9 options to try out the nine different new professions. There is also an in-game video that highlights each of the special skills and abilities of the selected professions (also available on our web site in the new player section).

Once you have decided on a profession, simply select it and re-allocate/"re-spec" your existing skill points (for current players) within your new chosen profession. From there, you can begin taking quests and earning experience (XP), you can then use to purchase the next skill on your path.

Yes, anyone can follow the path of the Jedi but like all professions mastery will require time and experience. The new Jedi profession will be equal in combat effectiveness with the other professions. It will still however deliver on the promise of the Star Wars Jedi mystique and will allow players to "live" as Jedi in the world of Star Wars Galaxies.II. New Fast-Action Combat What do you mean by "fast-action"?

Combat is now more action-oriented and feels like the action-packed combat depicted in the Star Wars movies - the new system is about 4 times faster than the current combat interaction. Movement speeds are fast and weapons fire at incredibly high rates of speed. These high rates of speed for movement and combat bring the Star Wars Galaxies combat experience to life and put players in control of every move and swing of a weapon.

However, ranged combat is not the only way to enjoy this great feature - melee combatants will also attack in similar fashion using the same keyboard and mouse functionality.

How will I control my character with this new type of combat?
To engage a target you will simply left-click on the target and right-click to use a special-attack, command, or item.

In combat, what view can I use?

Players can enjoy all existing camera views including First-Person and Isometric (overhead), plus now players can choose to the exciting new Third-Person (over-the-shoulder) view.

III. More Loot! When you say, "We're adding more treasure and loot to SWG", what do you mean?

The best reward for completing quests and adventures in addition to XP is loot! Now, many quests will yield rewards that will aid players in the next leg of their journey, such as a more powerful weapon or piece of armor that will help them better hold their ground against the tougher challenges ahead. Additionally, the rewards and loot will often be tailored to your chosen profession. However, not all quests will yield such rewards, but many will.

What is "special effect-based creature loot"?
"Special effect-based creature loot" is a new type of item that can be looted from, you guessed it -- creatures. This is a new category of loot available to all characters and includes special effect buffs, cool damage effects, and other benefits that add variety and value to the loot pool. At first, this will only be on the new loot items.

IV. New Veteran Player Loyalty Rewards
We are offering current active characters several loyalty bonus items in recognition of their status in the game community as valued veterans.

Elder Buff - Increases to combat abilities, this buff can be shared with new players.

Elder Title - In recognition of your status in the game as a valued veteran player.

Profession Re-Allocation Option - All characters active prior to the introduction of the new game enhancements will receive a total of 9 re-allocation options or charges attached to their character to allow the player to test out each of the new professions once before choosing the final path.

V. New Ways to Earn Experience (XP)
There are now 3 simple types of experience points to acquire: Combat, Crafting and Social. You said, "the three fundamental types of experience points are Combat XP, Crafting XP and Social XP". What does that mean?

Previously in Star Wars Galaxies, there were many different kinds of experience points and multiple ways to develop skills in different professions all at once. This system was confusing and made it hard for players to see the pay-offs in any one specific skill area.

We have since refined the XP system, now there are 3 ways to earn XP: combat, crafting, and social activities. So, engaging in any type of combat will earn you combat XP, crafting something will earn you crafting XP and when you engage in game related social activities you will earn social XP. The game play focus is on fun and this new XP system motivates players to spend less time wandering around and more time interacting with others and having fun! VI. No More Item Decay
Item decay has been completely removed from the game.

Can you explain a little more about how Damage and Decay will work?
This part of the death penalty has been removed from Galaxies.

CURRENT PLAYER TRANSITION INFORMATION I. General Questions

Why are you making such dramatic changes to a live game?

Enhancements to a live game are never easy to introduce or implement. We have received feedback over the years through research, focus groups, community forums and anecdotal encounters that our game was very complex - many people never made it past the early levels. For that reason, we embarked on this significant redesign of our beginning game to make it more fun and more of a true Star Wars adventure. Once those changes were completed the results were so startlingly positive, in terms of the game play experience that we wanted to bring this level of fun to the rest of the game.
We want current players to stay with us and play through the new systems. To make this happen we are offering current players several exclusive loyalty rewards including the opportunity to try the new content paths, receive profession specific bonus items, explore 10 new advanced levels and an Elder Buff. This is a journey that we believe is necessary to grow the game and we want our community to understand why we feel that way and we want them to "try" the enhanced game before making any final decisions.

How will these changes affect the veteran players?
Research and focus group testing shows that these changes are exactly what players want - more Star Wars adventure - more fun! Players want to focus on the game play and not the game mechanics and interfaces. What we've heard from high level players is that they want fewer obstacles to advancement and more opportunities - the new special abilities, the introduction of 10 new levels to advance through and master, the inclusion of a more loot and item rewards, more directed, story-driven questing and the streamlined progression path all offer these types of improvements. The wide-range appeal will help us continue to grow our community which offers veteran players a more vibrant game world in which to play. The more players there are in the game, the more PvP opportunities, the larger your guild can be, the more players you can adventure with and the possibilities go on from there. We feel confident that if our current players try the new systems they will stay with us.

How will these changes affect my character's in-game items?
Your in-game items and collectibles that are non-combat related won't be affected at all. Player housing, vehicles, collectibles and other items will remain completely intact and transition with your character. Some of your combat related items may change with respect to the relative value of their stats based on your level and the profession path you choose to pursue. Most in-game items are being converted so that they fit with the new fast-action style of combat and overall gameplay and we have made our best effort to ensure these items' existing effectiveness is equivalent once you transition to a new path.

Are you going to host a server with the original rules set?
No.

Without Bio-Engineers how will players disable GCW bases?

Bio-Engineers are no longer required in order to disable GCW bases. Will I still earn Faction points the same way?
Yes, you will earn faction points for engaging in combat with your enemies

Why don't we use skill trainers to buy skills anymore?
The primary goal of the new game enhancements is to increase the fun factor and bring the Star Wars adventure alive in-game. The Trainer experience is not one that maximizes either fun or Star Wars excitement and therefore we put the focus on questing, adventuring and socializing to help players advance and earn skills.

So then how do I gain a skill?

When you have earned enough experience points for a skill within your profession you are granted that skill. When you have earned enough experience points to gain a combat level, your combat level is increased. This is a departure from the existing system which was far more complex and forced you to acquire experience points, "spend" them on a chosen skill, and then the system calculated your combat level based on the experience point costs of all the skills you had acquired. Now combat level is based solely on experience points earned - simple, easy, fun and less time spent wandering around looking for trainers and more time living the Star Wars saga!

How will group XP work?
Groups will earn XP faster and so will solo adventurers. Groups hunting creatures and killing NPC's will get the sum total of experience points for the NPC's and creatures killed by the group. This experience total is then divided by the number of players in the group. All players in a group going on quests will earn the full amount of quest experience points available and advancement in the game will be based mostly on quest XP - which means more fun and faster advancement.

II. Combat Questions Why is combat changing?
The existing game featured a turn-based style of combat that did not truly capture the spirit of Star Wars nor was it particularly engaging. The new action combat system more closely resembles the fast-paced action-packed combat depicted in the Star Wars movies.

What will happen to current armor, clothing, and skill modifiers?
Most, but not all of these items and modifiers are being converted to work within the new combat system. Will there still be PvP combat?
Absolutely as it's one of our players' favorite features - and one of the most fun!

III. Character Classes and Professions Questions Why would you eliminate any of the existing professions?
Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role. What is happening to my character if my class isn't listed on the 9 types of new iconic professions?
We recommend that you choose the new iconic profession type that most closely matches your existing skill set and interests. Remember, we have included elements of several professions in each of the "new" professions, so you may find overlap in skills from your current class with the new professions. That said, we encourage players to explore all of the professions during your free review/re-spec period (until your 9 re-spec opportunities have been used).

What are these new "iconic professions"?

The new character advancement paths are based on professions of 9 legendary Star Wars heroes:

Bounty Hunter (Based on Boba Fett)

Commando (Based on Commander Cody)

Jedi (Based on Luke Skywalker)

Medic (Based on 2-1B)

Smuggler (Based on Han Solo)

Officer (Based on Princess Leia)

Spy (Based on Princess Leia as the Bounty Hunter Boussh)

Entertainer (Based on Oola)

Trader (Based on Lando Calrissian)

Will this new profession system help me make sense of the advancement system?

Definitely - that's the main reason we decided to enhance the profession development system. It is now much easier as you can view the steps you will need to take and skills you will need to learn in order to become a master of your chosen profession. Another addition with this new system is a single total experience point bar (XP bar) on your screen that fills-up as you earn XP from quests, defeating enemies and other NPC's, as well as other adventures. When the experience bar fills up, you will see that you have gained a combat level and earned the chance to learn some great new skills and abilities.

What if I have a fully developed character?
All current players will be given the chance to sample all the new professions before choosing one. Each veteran player (existing characters active in-game prior to the introduction of the enhancements) will receive a "re-spec" (change or revise a character's basic skills and abilities) token with ten uses/charges to provide the opportunity to try any and all of the professions once before making your final choice. Currently, there is no time limit for when to use the "re-spec" tokens - players will use of them until all of the opportunities have been used. As an additional bonus, all current active characters will be able to begin advancing through new levels as we are adding 10 levels to the combat advancement system, level 80 - 90.

What's happening to my Jedi character?
Jedi will be able to choose any of the nine iconic new professions, including the Jedi profession. Regardless of a veteran Jedi's (existing active Jedi characters prior to the introduction of the game enhancements) re-spec choice the character will gain items and abilities that will represent the original accomplishments achieved by that character. These include specifically, the ability to take on the transparent Blue form of an ascended Jedi, a special Robe that is endowed with protective properties, and an exclusive new lightsaber with a unique color that deals more damage. All of these new items are being given to existing Jedi characters in recognition for their past achievements. Will crystals and pearls still be used in lightsabers?
Yes, you will still be able to use crystals and pearls to upgrade lightsabers. Will I still have to go to the Force Sensitive Village to be Force Sensitive?

No. Being a Jedi character will no longer require you to complete the Force Sensitive Village series of quests. There will be quests and adventures created specifically for the Jedi path that you will need to pursue in order to progress on the Jedi path. Do you still plan to have a Force Ranking System?
Not at this time.

What is the future of entertainers?
Entertainers are included as one of the nine iconic professions. However, we have rolled musician, dancer, and image designer all into this one new Entertainer template. A master entertainer will have the skills of all three. How will these changes affect my Entertainer character?
Entertainer will be included as one of the new iconic professions, and should be relatively unchanged in terms of abilities.

Are crafters being phased out?
Absolutely not, especially considering Galaxies has one of the deepest and most engaging crafting systems of any game that offers one. We are still supporting crafting, but as a profession unto itself included in the nine iconic professions (Trader). What is really fantastic about crafting now is that we are allowing for skill branching within the crafting profession so that crafters can specialize in certain skills and thus help maintain the diverse Galaxies economy. What is the future of crafters?
Crafters will continue to be the foundation of the diverse and extensive player-driven economy in Star Wars Galaxies.

If I have the politician skill set, which character should I choose?
All players get to keep their politician skills as they will remain unchanged. Any of the nine iconic professions can also learn the politician skills in addition to the skills of their chosen profession as there is no skill associated with the politician profession.

IV. Interface

Will there be a new manual so I know how to use the new controls?
Yes, we will be updating the online and in-game Knowledge Base as well as revamping all of the information on our website - along with a great new look! Since the new controls are so much more accessible and easier to pick-up than before, we are confident you will be able to familiarize yourself with the new controls very quickly.

Will the Quest Journal be changing?

Many new quests are being added into the game at all levels by profession. For current players, depending on your current level and what profession you chose to "re-spec" to you may find new quests to pursue along your new path. All players will find that quests now come to them via interaction with iconic Star Wars heroes and other NPC's, as well as by traveling to legendary Star Wars locations. The game is more quest focused offering players more of a designed path to follow while adventuring and advancing. How will the existing titles on my character window be affected?
Veterans will maintain the ability to display any title they have earned over their SWG career. New characters that enter the galaxy will only have access to the titles supported by the nine new iconic professions.

Will Bounty Hunter missions and other missions still be located on my datapad?

Re: SSG SW Galaxies Clan

I'm a launch-day vet in SWG. I played Cairne Cantasi on Starsider and then re-rolled with Bishen Sienar. In both incarnations I've been a consummate roleplayer, became an Ace pilot, and forged alliances on the Imperial side which stand strong to this day.

I've been with the game through all its various incarnations, and I have to say this about the NGE after having spend time on Test Center.

The new intro is cool, the movies are cool, and the combat is...interesting. The beginning game experience feels more "Star Warsy" than the shoddy tutorial the game originally shipped with - but all us veteran (now called Elder) players aren't going to get to experience that outside of starting entirely new toons on other servers or the time we are spending now on Test Center.

This is obviously all about lowering the price point and getting a wave of new subscriptions. We've known that the game has been dying for quite some time now. The ghost towns that player cities have become, the utter lack of activity, (Starsider, in addition to being the unofficial roleplay server, is also the space PvP server, and things have been pretty dead on both fronts for a while now), and the general lack of enthusiasm have become more blatant in the past few months.

The way that the NGE was announced just days after Trials of Obi-Wan was released was really, really underhanded, and I think that companies acting like that is the surest sign of rocky seas. I am not sure that the NGE can save this game, not with all the negative press SWG has already generated amongst gamers at large, and with how much trust LucasArts and SOE have lost in the diehards who have been crapped on time and time again.

PvP is going to be in trouble with the NGE, I think. This new combat system just does not feel PvP friendly to me. If they wanted to go FPS, they should have gone FPS. Abolish specials. Make classes about abilities and weapons available, not special combat moves. Who knows, maybe they will try that next.

Personally, I give the game six more months of life, if that. SOE may draw in another, smaller round of subscriptions with the lower price point and the press from the NGE, but with the WoW and Guild Wars expansions coming out, WW II Online set for a re-release with vastly-improved graphics and gameplay, and Star Trek Online on the horizon, I don't think SWG can compete anymore.

If you release a game as early as they did SWG such that it does not have a stable foundation, it cannot last in today's quickly-changing game market.

As a two-year vet, though, I sincerely hope I am wrong. It is going to be very, very interesting to see what happens when the NGE goes live on November 15th, that's for sure.

"The concept of infinity can only be grasped by contemplating the depths of human stupidity." - Voltaire

Re: SSG SW Galaxies Clan

I may try it for one month, but honestly I don't see me staying in the game nor do I see SWG living much longer.

It looks like they are saying "crap, we've lost too many people with all these changes. lets just give them what they want so they will come back. forget storyline and timeline crap, lets just get subscribers back."

Seriously, why would you restructure the combat system AGAIN? The obvious reason is because SWG is dying.

And then there's the whole "be a Jedi from the start" crap. Yes, most of us love the idea of being able to be a Jedi. However, SWG takes place between EP4 and EP5, which was a time when very few Jedi existed. SOE/LucasArts have basically thrown the timeline out the window with this ability to be a Jedi from the start.

Re: SSG SW Galaxies Clan

honestly I'm in agreement with the both of you. The part thaat kills me is I love star wars and I'm a sucker for this game I haven't played the game since the CU primarily because I'm a solo game player through and through. Granted grouping is cool but normally I dislike having to deal with folks (like myself) who play as late as I do. Being a night shift person my gameplay hours were primarily from midnight to about the time that the server reset. not many people on at all and if they were they were jerks for the most part. WoW on the other hand I can work either side of the fence solo or group. After CU I could not take on a stormie mission for the life of me while solo, and to boot my server I felt was primarily Imp as a reb that sucks. They are struggling and I felt that from pre CU and actually around the jedi revamp that lucasarts should have taken over. Currently most the jedi are griefers through and through likewise with the BH's. I feel that this may even the field and I'm tenatively excited with a wait see approach. It kind of depends on how bad they screw the pooch this time around

"For what it's worth, Fett, you were never more than a nuisance"
Ret. Galaxies BH an Alliance Pilot
WoW 60 night elf Hunter, take that SOE

Re: SSG SW Galaxies Clan

It certainly seems that they are getting rather desperate, look at this. Not a good sign.

Getting Everyone Up To Lightspeed

Beginning on the afternoon of November 9th 2005, as an added bonus for our veteran players who do not yet have the Jump to Lightspeed expansion (and thus, space content) we will be giving you this expansion at no additional charge. This bonus content will automatically download to you upon your next log in to the game beginning on your next login to the game after this goes live. After all, space is more fun with other people to enjoy it with! May the Force be with you!

No matter how I die, even if there is a suicide note; it was murder. Cheers!MWHAHAHAHA!

Re: SSG SW Galaxies Clan

What better way to not only show your desperation for needing new players than to offer a free expansion and **** off the people who already paid for it.

SWG will likely be pretty much dead by next summer/fall. Atleast thats my guesstimation.

On a similar note, I'm having fun in WoW. What servers is everyone on? I'm on BlackHand right now, but don't know anyone on this server.....well atleast not on the Alliance side. I might move my character to another server that people I know (on Alliance side) are playing on.

Re: SSG SW Galaxies Clan

What better way to not only show your desperation for needing new players than to offer a free expansion and **** off the people who already paid for it.

SWG will likely be pretty much dead by next summer/fall. Atleast thats my guesstimation.

On a similar note, I'm having fun in WoW. What servers is everyone on? I'm on BlackHand right now, but don't know anyone on this server.....well atleast not on the Alliance side. I might move my character to another server that people I know (on Alliance side) are playing on.

Well, if SWG ever falls through on its own or for me, I will certainly come to WoW.

No matter how I die, even if there is a suicide note; it was murder. Cheers!MWHAHAHAHA!