Author
Topic: Latest Events (Read 23389 times)

Firstly, i'd like to announce that LU has lost a developer. himselfe left the dev team on Monday 30th august, we're sad to see him go.himselfe is responsible for quite a bit of the internal stuff in LU, like some stability patches and the entry/exit anims, aswell as a lot of other things.So LU is left with 3 real developers again. Me, Juppi and AdTec_224 (Since Mike has never done anything anyway)

Next, a more merrier issue (ish).

We have been discussing LU lately and due to being 1 developer short and the rest of us either not having the time or incentive to work on it, we've came to the decision to give the community a say on whether or not we should release it in its current state.

This does not mean we are giving up on it, quite the opposite infact. The purpose of a release would give us more incentive to work on it and perfect it gradually, without the thought of 'lets just get it released soon'.

The decision was made, based on the success of the recent public test, to put it to a vote.

Should we release it in its current state? With a proper browser, setup and an automatic updater (So that we can update all clients/servers easily with bug fixes as we fix them). The current state of the mod itself is basically the same as the public test, with a couple of fixes added.

We will run the poll for 30 days, which will give us time to polish the mod up in case you all decide we should release.After that we will either release, or keep working on it and testing privately.

Windlord

It may seem better for the devs to finish the mod first.But in fact, whether it is finished or not totally depends on whether they are satisfied with the number of features and bugs.Personally, I believe LU could've been released quite some time ago.

Think of it this way, you get presents from the lu devs every few weeks while you play!So once in a while you'll see new features, less bugs and will feel happier that you decided to play LU.And you don't need to wait months on end for a simple fix to an annoying bug you are aware of!

And VRocker: I always can help. Im trusted (am I ?) and learned C++ a lot last times (coding various stuff all the time). Small tips and viola . Talk to me on IRC or PM if you are interested in it.

Im not sure about my vote. It was great on test (only some annoying crashes related to vehicles damage), but it would be nice to see it in the final stage . I'll vote later . Anyway, it's a bit sad . I hope LU project won't die and we'll see a final and perfect version someday.