Quick question, what are the minimum/recommended specs to run a GLBasic app on Windows, Linux and Mac?

I want to add this info as I've moved both my games to these platforms (Inc Android), they work lovely on what I've tested, but (WinXPSP3, VistaSP2, Ubuntu, Snow Leopard), would like to advertise the hardware guff too!

The thing is, my hardware is what I would call decent, its me Mac, so, I havent a clue how low my apps could go!

The glbasic-debug.apk file has already been signed with a default key, which is no good when releasing stuff on the Android Market (It wont be accepted), so, we need to remove the debug key and add our own

4) To unsign it, we need to remove a few files from the apk package, the apk file is just a zip file really, so, you need to explore the package using a archive utility, I use 7-zip.

5) When exploring the package, there is a folder in the root of the package called 'META-INF', go into that folder and there should be three files... MANIFEST.MF, CERT.SF and CERT.RSA... Remove these three files and your package will be unsigned.

Mr Toad has mentioned that it uses DirectSound, which is horrible, wouldnt OpenAL be a lot better, with the added bonus of using the OGG format and potential for streaming music without having to worry about licenses!

I've wrote a game in GLBasic, built it using Build-Multiplatform/Iphone then opened up the xCode project... Though, when I try to run it (After clearing out a couple of errors), I've found that the lib:-

libPROGRAM.a

Does not exist in its supposed path /Users/michaeldenathorn/Desktop/XCode/GLBasic/Lib/libPROGRAM.a

(With libPROGRAM.a being highlighted red in the xCode thingy)

I've looked on the forum already and cannot see anything that states whats going on, so I apologize if this has been answered before, anyone help?