40enSat, 03 May 2014 07:03:49 GMTSat, 03 May 2014 07:03:49 GMT]]>Sat, 03 May 2014 04:59:01 GMTSat, 03 May 2014 01:19:32 GMTFri, 02 May 2014 23:27:01 GMT:thumbsubsup:]]>Tue, 02 Jul 2013 22:54:05 GMT
Clint City Government
A Desert/Wild West Clan
Medieval/Fantasy Clan
Classical Style Clan (Roman and Greek Warriors and such)
Cult Clan(more demonic than alien like Sakrohm)
The Plant People clan is actually neat sounding have the environment fight for itself could work in with that sewer idea]]>Thu, 23 May 2013 06:16:22 GMTSentinel and all that. And one with an ability with 8/5 stats at 4 stars with an ability of Protection: Power and Damage.]]>Wed, 22 May 2013 07:10:24 GMT
The clan's name will be Speed. The theme will be import tuners and street racing. Their bonus will be protect attack, meaning that -X attack abilities and bonuses will have no effect on them.

What do you think of this idea?]]>Tue, 12 Mar 2013 22:38:59 GMT
Also I like the idea of ur2 as fr was a let down for me. I love the idea of crs leaving to go to that city and that you can only get to that city if you are a certain level]]>Mon, 11 Mar 2013 04:52:14 GMT
But who says we can't have a bonus that we already have, like

-10 Opp attack min. 3
-2 Opp Life min. 2
Maybe a 3rd SOB]]>Mon, 11 Mar 2013 00:02:03 GMTThu, 24 Jan 2013 04:06:34 GMT
Heard it first here.]]>Tue, 22 Jan 2013 23:33:26 GMT]]>Tue, 22 Jan 2013 22:58:21 GMTTue, 22 Jan 2013 22:31:15 GMTRescue bonus ]]>Tue, 22 Jan 2013 20:47:13 GMTFrozn is useless on Round 1, and Freaks are useless on Round 4, doesn't justify them...]]>Tue, 22 Jan 2013 13:52:39 GMT
before everyone starts saying it might be op, think about how it would be useless on last round. ok justified.]]>Tue, 22 Jan 2013 12:25:02 GMTThu, 10 Jan 2013 17:39:24 GMTUppers and sakhrohm in survivor and the like would be a good idea ]]>Sun, 06 Jan 2013 04:36:15 GMT
1. Balancing a card's stats and ability would be insanely difficult with that bonus.
2. Some card's abilities are useless against themselves. Try using Spiaghi's DR against him or Tobbie's PR.
3. Some cards don't have abilities or have abilities like Backlash.
4. Courage, Confidence, and Revenge will only be usable by the opponent; unless they play really badly, you're not going to copy those on the right turn.
5. Stop would be impossible to copy, barring strange card design. As far as I'm aware, only using CoA as an Ability against Mini Mund has even a chance of working.
6. Protection would be useless in the vast majority of situations.
7. If you're not playing Mono, Support is less effective.
8. Leaders can't be copied, probably. I base this assumption on their immunity to SoA and their functions.
9. Some abilities (like Bodenpower) are weak to work with a strong bonus or stats.
10. Nightmare and Piranas enviable abilities are protected by their bonus.

CoA would be an interesting Ability, but as a Bonus, it's just too random and weak. It would be a struggle to use, fight, or balance cards that are that opponent-dependant.

CoB would be easier on all fronts. It would create mirror-matches that weren't exactly &quot;mirrors&quot; and could be balanced similarly to Piranas and Nightmare (strongest against bonus-reliant clans).

Heal 2, Max 10 sounds fair to me. It would function similar to Freaks.]]>Sun, 06 Jan 2013 03:39:18 GMTJungo were introduced. (Yes, i've been playing for that long)
Protection: Attack would be neat as an ability, it would be a rather useless bonus IMO.
About the flavour, it would be nice to see &quot;Goverment&quot;/&quot;Polit&quot; members to become a clan.]]>