To have players experiment with the world around them, trying to figure out how to achieve their goal.

4. The reasoning behind the decision, particularly in relation to your shortlisted game ideas

We wanted to shy away from the typical first person shooter genre for our second assignment. First person shoots are over done and didn’t inspire us too much. With this PX goal, there is a whole lot more freedom to be creative with game mechanics and the world that the player engages in.

The main type of PX that we will be using is that of the Creative side. We want the player to feel as if they are free to solve the problem as they choose, using their creativity as much as they want. Ideally, the player will experiment with elements of the world in order to reach their goal. They will question and construct solutions based on the world and use of game mechanics.

The other type of PX that will be used is that of the Cognitive side. The players will have to analyse the world around them, figuring out how the game mechanics can achieve their goal.

6. A description of why PX of this nature is important in the context of the two game ideas you’ve shortlisted

We don’t want to create a game that is simple and straight forward, that the player can get to point A to point B. These goals are important because we want to make the player feel as if they are a part of that world, that they can impact it. Alongside this, we want players to feel satisfied with the game play that is presented, allowing them to play the way they want.