yukichigai:ProfessorOhki: yukichigai://Hard to play a competitive brawler when your opponents are either pushovers or destroyers

Not has hard to play as when all your opponents are destroyers or as hard to play when all your opponents are pushovers. At least you've got a mix of the two.

So the solutions here are:

1) Get better at the game2) Stop playing games with other people3) Insist that games handicap good players and rubber-band bad ones to the point where you feel like your own actions have a minimal impact on the outcome of the game.

One of these is ridiculous, one is sad, one is correct.

Yes, clearly you have ALLLLL the answers to everything and I was totally wrong, despite the fact that I know my friends and you don't. Here we've been trying... oh look at that, the exact goddamn same thing you unhelpfully suggested and it's just increased our gap in skill level, but now that YOU said it everything is better and my friends are magically able to compete with everyone else on even footing. I should have come to get advice from some random asshole over the internet months ago.

Seriously, what kind of advice is "just get better at the game herp derp"? That's like telling someone with cancer "just stop having it LOL".

Honest Bender: yukichigai: Hard to play a competitive brawler when your opponents are either pushovers or destroyers

I've taught all my smash-playing friends through trial by fire. You get in and play with us. You're going to die a lot and not get many kills. You'll get better.

/And they do.

This is going to sound really sexist, but a lot of them are girls and the womenfolk seem to have a higher incidence (NOT guaranteed) of sucking at fighting games. I think it's some recessive gene carried exclusively on the X chromosome. Oddly it does not affect Mario Kart or Rock Band skills so we usually go for those instead.

I'm starting to doubt you have friends who want to play games with you in the first place.

FutureWars:Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?

I don't like multiplayer. I like to play on my own schedule. If I decide to play for 3 minutes or 8 hours, I don't want to feel guilty because I joined a server, got on a team and then quit. I definitely don't want to commit to something like Madden where I have to play a full football game, or these new multiplayer setups where your record gets a penalty against it if you leave early.

I also like to enjoy myself, so if there are a bunch of 12 year olds loaded up with cheats and constantly talking smack, it kind of ruins the night after awhile.

Unfortunately, every game developer thinks that people ONLY care about MP, so as a result, the games with the best stories are sometimes the MP focused ones.

Wade_Wilson:Lame. Story mode was one of the few things that genuinely made Brawl stand out over Melee.

And what sort of excuse is this? "No cutscenes, they only work once!". Don't tell Hideo Kojima that cutscenes are bad, or the next Metal Gear game will be ten minutes long!

And that's why I hate those games (and games like Final Fantasy, ever since FF7 anyway). They're games in the loosest sense possible. They're CG movies with a few interactive elements thrown in. It's basically Nigh Trap with CG and robots.

I didn't pay $60 to watch a self-indulgent B level science fiction movie, I want to play a game.

Good move if you ask me. Stories in fighting games are stupid. Just let me get to the next match and let ME make up the story in my head.

That's how we did it before Tekken and MK came along to try to make fighting games EPIC!!!1!!

With Street Fighter 2 (the first version, not the 121st Super Ultra Alpha Revamp) there was no story mode. No cinemas. Nothing but the end-of-fight cards with one quote from the winner. And we enjoyed that. It gave us enough info to know who it was we were playing.

Seriously, I don't farking care about the mythology or story of a fighting game. There IS no story. There's just "Round begins, we try to kick each other's ass, round ends. Winner gets to gloat."

FutureWars:Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?

I don't do multiplayer, so any game I play it's singleplayer only; so I find it tedious that many story-campaign games have multiplayer shoe-horned into them. I had no idea Starcraft was a primary multiplayer game.

ScaryBottles:Who gives a shiat really Nintendo is dead they and their fanbois just don't realize it yet. Start programming for other consoles and focus on their handhelds its the only way they will survive.

Boeheimian Rhapsody:I play starcraft for the campaign, challenges and cutscenes. i rarely play multiplayer.

Oh man, that's another one that playing online is like getting a beatdown. There's a brief period in real-time strategy games where everyone is learning the game and you can have a great time. Wait a few months, though, and every time you go to face someone they've got a build order down to the second and you've got 50 of whatever is currently the hot strat wrecking your shiat the moment you start to push back the fog of war.