Comments on: Friday Flames Wars: ME3 Citadel: Charming, or Cheesy?http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/
Read the latest gaming news, get game downloads, mods, patches, and watch game videos at Game Front.Tue, 03 Mar 2015 17:10:01 +0000hourly1http://wordpress.org/?v=3.3.1By: Matthttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-432597
MattSat, 15 Mar 2014 01:41:04 +0000http://www.gamefront.com/?p=211752#comment-432597I like the Citidel DLC Some say its not serious enough but that works if you do it right before earth, They May all die, Its their last chance to Party like there is no tomarrow, because there may not beI like the Citidel DLC Some say its not serious enough but that works if you do it right before earth, They May all die, Its their last chance to Party like there is no tomarrow, because there may not be
]]>By: Foehunter82http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-341005
Foehunter82Mon, 18 Mar 2013 19:52:19 +0000http://www.gamefront.com/?p=211752#comment-341005I only have one bone to pick with the preceding argument: It's pretty obvious throughout the Mass Effect series that the Reapers seem to want to be perceived as some deity or near deity whose motivations cannot be interpreted by mere mortals.
In this case, I'm going to have to expand my horizons beyond what the Mass Effect lore states and drag in the metaknowledge of scifi and fantasy. According to this metaknowledge, the villain must always have a reason for doing what he or she does in order to be believable. However, in some cases, the villain often uses the "I cannot possibly be understood by mere mortals" argument. That's where this comes from. It is either a lazy argument written by writers that couldn't be bothered to come up with a real, believable motivation for the primary villains, or it's an attempt by the writers to demonstrate to the audience that the Reapers are so filled with their own hubris that they believe that they are unstoppable.
I realize that this doesn't really contribute to the discussion as to whether the Indoctrination Theory has any merit or not. I'm merely trying to point out that the Reapers say "We cannot be understood by mere mortals" line is just standard-issue scifi/fantasy BS to demonstrate how evil and deluded the Reapers really are.I only have one bone to pick with the preceding argument: It’s pretty obvious throughout the Mass Effect series that the Reapers seem to want to be perceived as some deity or near deity whose motivations cannot be interpreted by mere mortals.

In this case, I’m going to have to expand my horizons beyond what the Mass Effect lore states and drag in the metaknowledge of scifi and fantasy. According to this metaknowledge, the villain must always have a reason for doing what he or she does in order to be believable. However, in some cases, the villain often uses the “I cannot possibly be understood by mere mortals” argument. That’s where this comes from. It is either a lazy argument written by writers that couldn’t be bothered to come up with a real, believable motivation for the primary villains, or it’s an attempt by the writers to demonstrate to the audience that the Reapers are so filled with their own hubris that they believe that they are unstoppable.

I realize that this doesn’t really contribute to the discussion as to whether the Indoctrination Theory has any merit or not. I’m merely trying to point out that the Reapers say “We cannot be understood by mere mortals” line is just standard-issue scifi/fantasy BS to demonstrate how evil and deluded the Reapers really are.

]]>By: Hamlet's Half Hourhttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340917
Hamlet's Half HourMon, 18 Mar 2013 11:51:17 +0000http://www.gamefront.com/?p=211752#comment-340917JPElvis - how can 'all signs' point to what you're saying when the most popular consensuses regarding the ending are either that it was just an attempt at courting attention and controversy (as evidenced by several internal BioWare memos saying "let's get people talking") or what an indoctrination attempt (which actually had some solid arguments)? If 'all signs' really pointed to what you're saying, it wouldn't have taken a year for anyone to have come up with that idea.
Your theory relies entirely on you applying your own version of logic to the situation, when it's made clear in a handwave line that the situation is supposedly too far beyond the comprehension of any mortal so ever be understood by them. Trying to work it out without ever once consulting the codex or doing anything other than reading into some presumably deliberately ambiguous lines of dialogue from a character we've never met before is like trying to work out Dali's Lobster Telephone based on what you think he might have been dreaming two days beforehand because he wore a red shirt to the shops the following afternoon.
If you'd have at least said "this is my personal interpretation of it" then that would be fine, but instead you're writing about it as if it's some sort of peer-reviewed study. It's not - it's fan-fiction disguised as fan-fact, with nothing to strengthen it and countless lines in the dialogue that actually completely contradict what you're suggesting.
For your own sake, just accept that BioWare dropped the ball.JPElvis – how can ‘all signs’ point to what you’re saying when the most popular consensuses regarding the ending are either that it was just an attempt at courting attention and controversy (as evidenced by several internal BioWare memos saying “let’s get people talking”) or what an indoctrination attempt (which actually had some solid arguments)? If ‘all signs’ really pointed to what you’re saying, it wouldn’t have taken a year for anyone to have come up with that idea.

Your theory relies entirely on you applying your own version of logic to the situation, when it’s made clear in a handwave line that the situation is supposedly too far beyond the comprehension of any mortal so ever be understood by them. Trying to work it out without ever once consulting the codex or doing anything other than reading into some presumably deliberately ambiguous lines of dialogue from a character we’ve never met before is like trying to work out Dali’s Lobster Telephone based on what you think he might have been dreaming two days beforehand because he wore a red shirt to the shops the following afternoon.

If you’d have at least said “this is my personal interpretation of it” then that would be fine, but instead you’re writing about it as if it’s some sort of peer-reviewed study. It’s not – it’s fan-fiction disguised as fan-fact, with nothing to strengthen it and countless lines in the dialogue that actually completely contradict what you’re suggesting.

For your own sake, just accept that BioWare dropped the ball.

]]>By: Jenningshttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340867
JenningsMon, 18 Mar 2013 07:49:53 +0000http://www.gamefront.com/?p=211752#comment-340867@JPElvis1962
But that's the problem - the logic isn't there to begin with. Again, it's this rudiculous concept you seem to have that because something CAN be explained with enough head-canon, therefore that IS what happened and was BioWare's intention. If you have no foudation within the lore of the game to base your theory on, it can't even really be considered a theory. You can't point to a single line of dialogue or a single codex entry that validates what you're saying, because it's not there. It's pure fan-fic, which is fine except for the fact that you're trying to represent it as official canon without any supporting evidence. Your only basis is that you want the ending to make sense, which we all do, but FORCING it to mean something when it doesn't is giving way too much leeway to BioWare.
You can't apply logic to a deus ex machina that's introduced five minutes from the end with a complete thematic shift and is given little to no development. Hudson and Walters sure as hell didn't.@JPElvis1962

But that’s the problem – the logic isn’t there to begin with. Again, it’s this rudiculous concept you seem to have that because something CAN be explained with enough head-canon, therefore that IS what happened and was BioWare’s intention. If you have no foudation within the lore of the game to base your theory on, it can’t even really be considered a theory. You can’t point to a single line of dialogue or a single codex entry that validates what you’re saying, because it’s not there. It’s pure fan-fic, which is fine except for the fact that you’re trying to represent it as official canon without any supporting evidence. Your only basis is that you want the ending to make sense, which we all do, but FORCING it to mean something when it doesn’t is giving way too much leeway to BioWare.

You can’t apply logic to a deus ex machina that’s introduced five minutes from the end with a complete thematic shift and is given little to no development. Hudson and Walters sure as hell didn’t.

]]>By: Fridaythe13th_Jasonhttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340844
Fridaythe13th_JasonMon, 18 Mar 2013 04:59:26 +0000http://www.gamefront.com/?p=211752#comment-340844An alternative explanation to "The Crucible hacked the Catalyst" is "The Crucible blocked the Catalyst's Control". In this version, everything the Catalyst says is sincere, but the Crucible is blocking it from from currently controlling the Reapers. There is evidence for this in the original script, which included the Catalyst saying something along the lines of: "But you must act. I can't proceed. Go. If you don't, the cycle will continue, but I will no longer control the Reapers."
The Reapers destroy the Crucible because they're just following the Catalyst's last instructions, despite the fact that, after the Crucible connects, the Catalyst doesn't want them to do so. This also explains the Catalyst's constant insistence that it's running out of time to explain things to you and why, if it's willing to let you pick Control, it doesn't just let you tell it what to do.An alternative explanation to “The Crucible hacked the Catalyst” is “The Crucible blocked the Catalyst’s Control”. In this version, everything the Catalyst says is sincere, but the Crucible is blocking it from from currently controlling the Reapers. There is evidence for this in the original script, which included the Catalyst saying something along the lines of: “But you must act. I can’t proceed. Go. If you don’t, the cycle will continue, but I will no longer control the Reapers.”

The Reapers destroy the Crucible because they’re just following the Catalyst’s last instructions, despite the fact that, after the Crucible connects, the Catalyst doesn’t want them to do so. This also explains the Catalyst’s constant insistence that it’s running out of time to explain things to you and why, if it’s willing to let you pick Control, it doesn’t just let you tell it what to do.

]]>By: JPElvis1962http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340840
JPElvis1962Mon, 18 Mar 2013 04:31:34 +0000http://www.gamefront.com/?p=211752#comment-340840-Jennings
I admit, although I posted an explanation about how the Crucible can hack the Catalyst... I'm not actually entirely sure how that works. But it's irrelevant in the end. The fact is, the Catalyst is acting like someone who is being forced to say and do things again their will. His actions don't make sense and in fact contradict themselves (bringing you up and then being mad that he brought you up like it's your fault). Saying self destructive things that are, at best, going to ruin everything he's done for the last hundreds of trillions of years (bringing up destroy all by himself). The Reaper's are trying (and succeed if you waste time) to destroy the Crucible the entire time you're talking and deciding proving that he really doesn't like the Crucible even if his WORDS say otherwise. The sudden changing of its personality and actions the moment you decide you won't pick any of the Crucibles options, it going from "I have new possibilities I wish to politely discuss with you" to "I win, you all DIE" in the span of a few seconds as if he was freed of mind control (much like the fast personality change of people when controlled by Leviathan to after the control is broken).
All signs point to it being in no control over itself. The crucible hacking it is the ONLY explanation that makes its contradictory words and actions and oddities make sense. How it does it, I don't 100% know. But DOES it do it? All evidence and logic points to yes.-Jennings

I admit, although I posted an explanation about how the Crucible can hack the Catalyst… I’m not actually entirely sure how that works. But it’s irrelevant in the end. The fact is, the Catalyst is acting like someone who is being forced to say and do things again their will. His actions don’t make sense and in fact contradict themselves (bringing you up and then being mad that he brought you up like it’s your fault). Saying self destructive things that are, at best, going to ruin everything he’s done for the last hundreds of trillions of years (bringing up destroy all by himself). The Reaper’s are trying (and succeed if you waste time) to destroy the Crucible the entire time you’re talking and deciding proving that he really doesn’t like the Crucible even if his WORDS say otherwise. The sudden changing of its personality and actions the moment you decide you won’t pick any of the Crucibles options, it going from “I have new possibilities I wish to politely discuss with you” to “I win, you all DIE” in the span of a few seconds as if he was freed of mind control (much like the fast personality change of people when controlled by Leviathan to after the control is broken).

All signs point to it being in no control over itself. The crucible hacking it is the ONLY explanation that makes its contradictory words and actions and oddities make sense. How it does it, I don’t 100% know. But DOES it do it? All evidence and logic points to yes.

]]>By: Jenningshttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340784
JenningsSun, 17 Mar 2013 23:52:14 +0000http://www.gamefront.com/?p=211752#comment-340784@JPElvis1962
Sadly, everything you've said is complete conjecture. Not a single word was actually present in the story as it was told. I could just as easily say "The Catalyst was a piece of sand that got in Shepard's eye and his voice was actually just a faulty signal of an obscure TV show coming through Hackett's radio" and it wouldn't have been any less valid that your completely subjective and personal interpretation.
Which is to saythat the ending meant nothing. There was no depth to it, no grand plan from the writers. When you have to create your own ridiculously elaborate explanation to fill in the gaps, that's evidence of a shambolic narrative.@JPElvis1962

Sadly, everything you’ve said is complete conjecture. Not a single word was actually present in the story as it was told. I could just as easily say “The Catalyst was a piece of sand that got in Shepard’s eye and his voice was actually just a faulty signal of an obscure TV show coming through Hackett’s radio” and it wouldn’t have been any less valid that your completely subjective and personal interpretation.

Which is to saythat the ending meant nothing. There was no depth to it, no grand plan from the writers. When you have to create your own ridiculously elaborate explanation to fill in the gaps, that’s evidence of a shambolic narrative.

]]>By: Lnewmanhttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340773
LnewmanSun, 17 Mar 2013 21:53:34 +0000http://www.gamefront.com/?p=211752#comment-340773I really enjoyed my entire run through the Citadel DLC. I found it to be incredibly fun and humorous by being focused on what I personally enjoyed the most out of the Mass Effect franchise, the characters.
This DLC greatly reflected the choices you had made during the trilogy with which characters were alive and which you had romanced.
It wasn't about the tone not fitting, it was not about the ending, it was not about Bioware apologizing, it was most certainly not indicative of future corporate practices. It was about a last outing and farewell the cast of characters built up over this generation of video games.
Which, I might add, was exactly how it was promoted.I really enjoyed my entire run through the Citadel DLC. I found it to be incredibly fun and humorous by being focused on what I personally enjoyed the most out of the Mass Effect franchise, the characters.

This DLC greatly reflected the choices you had made during the trilogy with which characters were alive and which you had romanced.

It wasn’t about the tone not fitting, it was not about the ending, it was not about Bioware apologizing, it was most certainly not indicative of future corporate practices. It was about a last outing and farewell the cast of characters built up over this generation of video games.

Which, I might add, was exactly how it was promoted.

]]>By: JPElvis1962http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340724
JPElvis1962Sun, 17 Mar 2013 18:14:45 +0000http://www.gamefront.com/?p=211752#comment-340724-Wesker
The Crucible was forcing him to relay information whether he liked it or not, even forcing him to bring up the destroy option when it was the number 1 thing he DIDN'T want chosen... And even explain how to do it. He also hated control, but was forced to mention it too. He didn't have a say in anything. If I decide to choose destroy or control, the best he can do is whine about it because he has absolutely no recourse to stop me. He can't even try a lie of omission, because the Crucible wasn't letting him do that either. Best he can do is make the Reapers destroy the Crucible before Shepard does something it doesn't like.
He didn't help you by choice, he didn't want to, gave you options he despised and told you how to do it regardless of his opinions, and was even forced to bring you up on that elevator at the control panel (the fact that he acts really really ticked off when he does this a low EMS is proof of that, because why else would he bring you up if he didn't even want you up there to begin with?). He was 100% at your mercy, being forced to do what you and the Crucible demanded.
That is also why refuse shuts down the Crucible. The Crucible was linked with you, and was doing what you asked it to. From the moment you touched the control panel, it was doing what your mind told it to. When you refuse, you're pretty much telling the Crucible to shut down. It's asking you through the Catalyst "what do you wish this program to perform?", and refusing is like you clicking cancel. Think of it as a computer, you have an EXE file (a non-virus one, before someone gets cute) asking what you wish to do and refusing is you clicking to cancel the file altogether. The moment you did that, the Catalyst stopped being controlled by the Crucible and regained full control of himself, which is why he's suddenly talking like a Reaper and making it clear that he's going to keep killing everyone, you handed the choice back to the Reapers by choice because of refusing. Refusing is telling the Crucible to shut down and allowing the Catalyst to regain control... Which is why it's such a supremely stupid choice. So when the Crucible asks what function you want done, give it a real answer, don't close the program out of fear.
Bottom line, the Catalyst was a scared litte b**ch who could at best use some word manipulation to try to coerce you into picking the option he preferred... Or do something supremely stupid and reject the Crucible by mentally rejecting it either by saying it out loud as you thought it in your head or by shooting the Crucible's current mouthpiece. Make no mistake, destroy is the very last thing he wants. When you go up there with low EMS and destroy is the only option, he's sounds really angry. That anger is because he knows that he doesn't even have a chance to avoiding destroy, there's no options but that. Yet he still has to bring you up there even though you coming up angers him so much. Kind of telling actually (doesn't want you up there=brings you up anyway=clearly not a being in control of themselves).
That is why the Reaper's are trying to destroy the Crucible, and succeed if you take too long. The Catalyst wants free of the Crucible so he can get back to doing things his own way, and ordering its Reapers to keep attacking it to free it is a way to do that. The Catalyst WANTS the Crucible destroyed, it's a weapon that can end everything it's done, end its plans, and is currently controlling him with an iron grip. It's ultimate want is to have the Crucible destroyed the Catalyst able to control itself again and stop being a mouthpiece for the device and making it divulge info and bring up elevators it didn't want to.-Wesker

The Crucible was forcing him to relay information whether he liked it or not, even forcing him to bring up the destroy option when it was the number 1 thing he DIDN’T want chosen… And even explain how to do it. He also hated control, but was forced to mention it too. He didn’t have a say in anything. If I decide to choose destroy or control, the best he can do is whine about it because he has absolutely no recourse to stop me. He can’t even try a lie of omission, because the Crucible wasn’t letting him do that either. Best he can do is make the Reapers destroy the Crucible before Shepard does something it doesn’t like.

He didn’t help you by choice, he didn’t want to, gave you options he despised and told you how to do it regardless of his opinions, and was even forced to bring you up on that elevator at the control panel (the fact that he acts really really ticked off when he does this a low EMS is proof of that, because why else would he bring you up if he didn’t even want you up there to begin with?). He was 100% at your mercy, being forced to do what you and the Crucible demanded.

That is also why refuse shuts down the Crucible. The Crucible was linked with you, and was doing what you asked it to. From the moment you touched the control panel, it was doing what your mind told it to. When you refuse, you’re pretty much telling the Crucible to shut down. It’s asking you through the Catalyst “what do you wish this program to perform?”, and refusing is like you clicking cancel. Think of it as a computer, you have an EXE file (a non-virus one, before someone gets cute) asking what you wish to do and refusing is you clicking to cancel the file altogether. The moment you did that, the Catalyst stopped being controlled by the Crucible and regained full control of himself, which is why he’s suddenly talking like a Reaper and making it clear that he’s going to keep killing everyone, you handed the choice back to the Reapers by choice because of refusing. Refusing is telling the Crucible to shut down and allowing the Catalyst to regain control… Which is why it’s such a supremely stupid choice. So when the Crucible asks what function you want done, give it a real answer, don’t close the program out of fear.

Bottom line, the Catalyst was a scared litte b**ch who could at best use some word manipulation to try to coerce you into picking the option he preferred… Or do something supremely stupid and reject the Crucible by mentally rejecting it either by saying it out loud as you thought it in your head or by shooting the Crucible’s current mouthpiece. Make no mistake, destroy is the very last thing he wants. When you go up there with low EMS and destroy is the only option, he’s sounds really angry. That anger is because he knows that he doesn’t even have a chance to avoiding destroy, there’s no options but that. Yet he still has to bring you up there even though you coming up angers him so much. Kind of telling actually (doesn’t want you up there=brings you up anyway=clearly not a being in control of themselves).

That is why the Reaper’s are trying to destroy the Crucible, and succeed if you take too long. The Catalyst wants free of the Crucible so he can get back to doing things his own way, and ordering its Reapers to keep attacking it to free it is a way to do that. The Catalyst WANTS the Crucible destroyed, it’s a weapon that can end everything it’s done, end its plans, and is currently controlling him with an iron grip. It’s ultimate want is to have the Crucible destroyed the Catalyst able to control itself again and stop being a mouthpiece for the device and making it divulge info and bring up elevators it didn’t want to.

]]>By: Jethro Tollboothhttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340668
Jethro TollboothSun, 17 Mar 2013 12:09:42 +0000http://www.gamefront.com/?p=211752#comment-340668Wesker - no, it's just further evidence that BioWare didn't think their ending through hard enough. That's also why the brilliant Indoctrination Theory fails, it's so sophisticated and has so many layers to it that it gives Hudson and Walters way too much credit. They weren't thinking that far ahead, they just wanted something that seemed 'epic' and for whatever reason did not believe that the rest of the team who had spent years of their lives already making the series genuinely epic (most of whom had been there much longer than Hudson or Walters) should get a say on how their own story climaxed. Stephen King would have written a better ending than that, and he's infamous for failing to deliver on his own amazing builds.Wesker – no, it’s just further evidence that BioWare didn’t think their ending through hard enough. That’s also why the brilliant Indoctrination Theory fails, it’s so sophisticated and has so many layers to it that it gives Hudson and Walters way too much credit. They weren’t thinking that far ahead, they just wanted something that seemed ‘epic’ and for whatever reason did not believe that the rest of the team who had spent years of their lives already making the series genuinely epic (most of whom had been there much longer than Hudson or Walters) should get a say on how their own story climaxed. Stephen King would have written a better ending than that, and he’s infamous for failing to deliver on his own amazing builds.
]]>By: Wesker1984http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340624
Wesker1984Sun, 17 Mar 2013 07:01:44 +0000http://www.gamefront.com/?p=211752#comment-340624I discovered something after replaying the last minutes of Mass Effect 3. Immediatly after the conversation with the Catalyst when you regain control of Shepard, if you wait too long before choosing your ending you die and the game over message say the Crucible was destroyed. What it mean? The Reapers doesn't want the cycles to end? Even if the Catalyst want a new solution? Does it mean the Catalyst is not in full control of the Reapers?I discovered something after replaying the last minutes of Mass Effect 3. Immediatly after the conversation with the Catalyst when you regain control of Shepard, if you wait too long before choosing your ending you die and the game over message say the Crucible was destroyed. What it mean? The Reapers doesn’t want the cycles to end? Even if the Catalyst want a new solution? Does it mean the Catalyst is not in full control of the Reapers?
]]>By: Hemlock3630http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340602
Hemlock3630Sun, 17 Mar 2013 01:52:23 +0000http://www.gamefront.com/?p=211752#comment-340602I'm not on a Bioware 'hate train', but I most def have not purchased any DLC for ME3.
I find Citadel to be cheesy, tone deaf, and out of character.
Thank you intrepid Youtubers for uploading play throughs and snippets of game play.....it's reinforced my boycott of ME3 products and kept me from buying Citadel no matter how much I wanted the fanservice.I’m not on a Bioware ‘hate train’, but I most def have not purchased any DLC for ME3.

I find Citadel to be cheesy, tone deaf, and out of character.

Thank you intrepid Youtubers for uploading play throughs and snippets of game play…..it’s reinforced my boycott of ME3 products and kept me from buying Citadel no matter how much I wanted the fanservice.

]]>By: R.J.http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340587
R.J.Sat, 16 Mar 2013 23:21:04 +0000http://www.gamefront.com/?p=211752#comment-340587I'm somewhere in the middle on this one. I agree completely that it doesn't fit the tone since I somehow doubt that the single most important person in the galaxy is going to live it up when so many are dying, or when there are so many refugees right there on the Citadel. At the same time, I'm somewhat like Ross Lincoln was; I wanted something that at least felt good at the time so badly out of this game. The DLC genuinely made me laugh, and it did feel like a decent sendoff to me, but then whatever good feelings I had evaporated because I knew I'd be heading right back into the ending. And while the EC did improve on it, I consider it more of a patch to what was clearly not a finished product rather than any sort of correction since none of my concerns have been addressed.
Ultimately, I don't know that it is even the game itself that I have the problem with anymore so much as it is the behavior of BioWare. Downplaying/spinning everything, claiming that the majority of fans are satisfied with no evidence to back that up, and outright misinforming and/or lying make me believe the company is simply BioWare in name only. Given how many prominent, long-time employees, including the Docs, have left since EA bought them, I have to figure something is up.I’m somewhere in the middle on this one. I agree completely that it doesn’t fit the tone since I somehow doubt that the single most important person in the galaxy is going to live it up when so many are dying, or when there are so many refugees right there on the Citadel. At the same time, I’m somewhat like Ross Lincoln was; I wanted something that at least felt good at the time so badly out of this game. The DLC genuinely made me laugh, and it did feel like a decent sendoff to me, but then whatever good feelings I had evaporated because I knew I’d be heading right back into the ending. And while the EC did improve on it, I consider it more of a patch to what was clearly not a finished product rather than any sort of correction since none of my concerns have been addressed.

Ultimately, I don’t know that it is even the game itself that I have the problem with anymore so much as it is the behavior of BioWare. Downplaying/spinning everything, claiming that the majority of fans are satisfied with no evidence to back that up, and outright misinforming and/or lying make me believe the company is simply BioWare in name only. Given how many prominent, long-time employees, including the Docs, have left since EA bought them, I have to figure something is up.

]]>By: Wesker1984http://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340574
Wesker1984Sat, 16 Mar 2013 20:01:09 +0000http://www.gamefront.com/?p=211752#comment-340574@GazH
Many peoples wanted to see the characters interacting with each other outside their duty role and seeing how strong their friendship had developed in the course of those three games. Also the Citadel offer a last goodbye to our fellow teamates before the end of this chapter of the franchise. A last farewell to the characters we all loved to prepare us to the second generation of the series.
Also The Citadel DLC offer many easter-eggs and enjoying momments that only a fan who is here since the beggining will appreciate. Your importing save have a more stronger impact on this DLC than any others DLC thus far and even on the game iself. For exemple a good reference in this DLC is how they named their separate team during the action part of The Citadel, Mako and Hammerhead. Pure fanbservice even if it sound dull.
Oh god i'm so bad in english, somebody please help me. I'm sure i missed some points in my description.@GazH
Many peoples wanted to see the characters interacting with each other outside their duty role and seeing how strong their friendship had developed in the course of those three games. Also the Citadel offer a last goodbye to our fellow teamates before the end of this chapter of the franchise. A last farewell to the characters we all loved to prepare us to the second generation of the series.

Also The Citadel DLC offer many easter-eggs and enjoying momments that only a fan who is here since the beggining will appreciate. Your importing save have a more stronger impact on this DLC than any others DLC thus far and even on the game iself. For exemple a good reference in this DLC is how they named their separate team during the action part of The Citadel, Mako and Hammerhead. Pure fanbservice even if it sound dull.

Oh god i’m so bad in english, somebody please help me. I’m sure i missed some points in my description.

]]>By: GazHhttp://www.gamefront.com/friday-flames-wars-me3-citadel-charming-or-cheesy/comment-page-1/#comment-340571
GazHSat, 16 Mar 2013 19:43:44 +0000http://www.gamefront.com/?p=211752#comment-340571"I’m pro-Citadel. Sure that DLC doesn’t change anything in the story but i really liked all the fan-service it offered."
I hear this a lot, but what exactly did it to as 'fan service'? I've been a fan of Mass Effect since the original, though ME3 spoilt it for me, and I have an overwhelming negative feel to Citadel DLC. What does it offer as 'fan service'?“I’m pro-Citadel. Sure that DLC doesn’t change anything in the story but i really liked all the fan-service it offered.”

I hear this a lot, but what exactly did it to as ‘fan service’? I’ve been a fan of Mass Effect since the original, though ME3 spoilt it for me, and I have an overwhelming negative feel to Citadel DLC. What does it offer as ‘fan service’?