Released Esenthel for Windows and Mac:
-updated Chartboost iOS SDK to latest version
-cleaned up Mac specific codes (related to application/window/view management)
-added support for Xcode 10
-dark theme/skins in the Editor and Code Editor are now set by default

Updated Esenthel for Mac and GitHub:
-added functions for creating meshes from voxel data (the API is unfinished and available only in the engine source "Mesh\Voxel.cpp")
-added new function 'Flt Dist(C Vec &point, C Torus &torus)'
-added new APP_FADE_OUT application flag, allowing to smoothly fadeout window and sounds at app close
-added new function 'WindowGetAlpha'
-replaced GameAnalytics iOS library with a non-bitcode version which fixed linker errors on Xcode 10

Updated Esenthel Source:
-added new 'ReceiptPrinter' class (works only on Windows)
-added new 'GetPrinters' function (works only on Windows)
-added new virtual method 'GuiObj.setText' which can be overriden to set new text based on 'App.lang' changes
-'List.setData' now supports 'Map'

Fixes:
-embed engine data will now always use default files (ignoring changes made by using Gui Skins in the Editor)
-fixed generating application icons if source image was not a square
-fixed invalid behaviour if calling 'Map.replaceKey' with key pointers belonging to 2 keys stored in the 'Map'
-fixed creating fonts on Linux with space in their name