1/15: Removed Wriggles because the upgrade is just not worth it. Stick to razor and get an earlier sighstone instead :). I also added Warmogs as a first item rush option. It's just way too strong right now.

1/23: Added a new video to the "Tips and Tricks" sections.

2/4: Oh crap... I forgot to update my skilling order. Ever since the change to Tempest and Safeguard I have been maxing E>Q>W. You need to max Tempest first in order to get that slow speed back up to what it used to be at level 1 and you don't want to level W because it's very weak now. The shield is nice but I just use it as a lifesteal and an escape tool now.

2/4: I have also updated my build a little bit. With the chance to sighstone I build that before I start my warmogs. The fact that it builds out of something cheap now (ruby crystal) it's very smart to buy a Ruby Crystal and upgrade for the wards whenever you can.

4/23: Long time no update.... I've been playing around with Q max again but I'm not sure if I like it more yet. I will update the guide when I decide. In the meantime, I've added my most recent montage under the introduction, thanks.

5/12: Slowly updating everything, bear with me.

5/31: Changed the skill order to Q>W>E. I'll update this with explanation and stuff later on. Sorry for taking so long.

6/3: Fully updated! Super up to date, this is how I play Lee today.

6/29: Changed level 1 to Q instead E. It's better to Q smite Q now since you will start on a large camp.

7/4: Added a new commentary to the videos section! Jungle Lee!

8/9: Changed the introduction video. Check it out! It's a highlight of all my best Lee Sin plays.

8/30: Changed the main build by a lot (spirit stone over madreds).

9/13: Added a new Lee Sin Trick video.

9/23: Did a new Jungle Lee Sin commentary! http://www.youtube.com/watch?v=BKQT2lHcRTI

Introduction

Lee Sin is an extremely aggressive early game jungler. His movement speed slow, high early game damage and two gap closers make for an extremely scary early game hero. While he clears camps fairly quickly, Lee Sin's main strength lies in his ability to gank extremely well and counter jungle.

What is important to note about Lee Sin is that since he is forced to build tanky, his damage falls off vastly lategame. To make up for this, you need to snowball your lanes. This is one of the reasons I play more Jungle Lee over top lane. While he can definitely carry, he cannot 1v5. You want to abuse your early game dominance to put all your lanes ahead.

About me: I'm a Lee Sin main on NA at 2200-2300 Elo. I love Lee Sin because of all the cool plays he can pull off. You can do things such as escaping ganks with ward hops. catching people with max range Qs, flash ulting carries into your team and more.

I made a video(s) of some cool plays I've done with Lee Sin at High Elo:

Masteries

Runes

With the Armor Pen runes nerf I've decided to go with Flat AD on both marks and quints. I used to do a mix or Armor Pen and Flat AD and I'm sure those runes still work but Flat AD is simple and effective. Also, now that Wolves and Wraiths are quite strong and have low armor values you need Flat AD in order to clear the efficiently.

Armor yellows are an obvious choice.

I chose scaling MR runes over flat MR because when you're in the jungle you spend most of your early levels not worrying about magic dmg.

Summoner Spells

Explanation:
The reason I choose Flash over Exhaust is because while Exhaust is really strong early game for ganks, its use lategame is not as strong as Flash. Flash allows you to make big plays and allows you to be really ballsy. That said, Exhaust is definitely a strong option. Think of it like 6 pooling in SC2. You might pull off that early aggression and win but if you don't capitalize, your lategame economy will suck ass. And you don't want to be a cheeser, right? All jokes aside, it's just preference.

Do you want to do something like that? Get flash my friend ;)

Smite is obvious. Do not jungle without smite, ever.

Skills

Explanation:
Using your passive properly is very important in the jungle. You want to autoattack twice before each spell cast on your first two. Once you have 3 skills you still want to space out but you can autoattack once between one of your spells and still get enough energy to keep casting more. It's a bit hard to explain so just play around with it. In teamfights it is very important to do this whenever you get the chance because you don't have the luxury of being able to autoattack everything since you'll be running around peeling and repositioning.

Explanation:
You level this skill at level 1 so you can do a big camp really efficiently by Q smite Q'ing it for maximum damage. You max this skill first for some extra damage and because the cooldown goes down which gives you more potential to make the big plays. It helps you stick onto people even after they flash. A great tip is when you're ganking you want to them before you think they will Flash and wait to use the second part of and most of the time they will flash even with still on them. After they flash you close the gap and they're dead. Another thing to note is that (the second part of this spell) does extra damage based on how much HP the target is missing. This means that if you get the chance, you want to use it last. When you're doing objectives get in the habit of Q smite Q to maximize your burst damage on buffs.

Explanation: is awesome because it is so versatile. Defensively, it allows you to save people from dying with the extra hp from the shield and by allowing you to come to their side and fight. You can also use this to escape from ganks by W'ing to an ally, a creep, or even a ward. Offensively you can use this to close the gap on people allowing you to slow them with which guarantees a free land. You can safeguard to a creep when ganking a lane when they're last hitting which brings you into melee range to combo with your spells and slow with your autoattacks (when you have red buff or phage).

The second cast of safeguard, Iron Will, gives you lifesteal and spellvamp. This makes you great at 1v1'ing, sustaining, and even allows gaining HP from smiting. I max this second because while it doesn't go down in cooldown per level, it increases the shield and the stats gained. And when you start leveling this it is the perfect time for you to transition from an early game aggressive playstyle to a lategame tank style, at around level 11-13.

Explanation: is great early game AoE damage and great at shutting down the aspd/movement speed of people in teamfights. Most importantly it helps you slow down targets when you're ganking. It's also useful for getting some farm because Lee Sin's farm is awful.

R: Dragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Cost 0 energy

Cooldown 90 / 75 / 60 seconds

Explanation:

One of my favorite skills in the game. , while being a fairly strong nuke, is great because of the displacement it allows. You can combo this with and to get behind your target and kick them into your team. You can also use a ward and safeguard to get behind your target and kick them. I could go on and on about different ways you can use this skill but what's important to know is that this is a very strong displacement skill. An important thing to remember is that this skill knocks up and damages enemies that are hit by the target that you kicked. This is rare but you can sometimes be able to hit 3 or 4 enemies with this ability.

Skill Order

I went over this in the skills section but R>Q>W>E

Levels 1-3

The first 3 levels of Jungling can be a bit different every game when it comes to leveling. In general you want to have all 3 of your skills chosen at level 3 because you need all 3 to have your passive procc'd at all times. I always wait to level a skill until I have to. This means that if a fight breaks out I can quickly level what I need to survive or get a kill. I've had games where I was ganked in my jungle but leveled and safeguarded to an ally to escape.

If you're invading and your team gets a CC on 1 hero then you should level . Tag them with sonic wave and if you don't think the burst from resonating strike will be enough then wait. They will probably flash to get away from your team and you activate resonating strike to follow their flash and kill them. Be careful about them flashing into their team though.

If it is a level 1 teamfight and it's a full on 5v5 then level . If you can land it on 2 or more targets then you will probably win the fight because of the huge attack speed and movement speed slow.

If you need to shield to save someone from something or to escape then quickly level and feel like a pro with your sick reaction time save.

If you're doing regular Wolves -> Blue or Wraiths -> Red start then level to quickly clear. At level 2 you decide if you are going to be looking for ganks or invades. If you are then level , if you're going to be farming the jungle and feel like the extra lifesteal, armor and the shield will benefit you then you can level . Just know that this will lower your DPS by a lot so wait until level 3 to do anything crazy.

After the first 3 levels you keep 1 point in . Level whenever you can (lvl 6, 11, and 16). Max out first. Max out second by lvl 13.

Item Builds

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+ +
Machete is the standard opening. I've played around with getting a Doran's Blade first and it is also very strong. It's mostly preference. I would still get a machete after the Doran's if you do choose to open dblade though. I start games by grabbing the ward trinket. You can use it early to ward your enemy's jungle or your own, but more important you can use it in ganks to gap close by comboing it with your safeguard! Once I get my sightstone, I switch to the sweeping lens.

Boots aren't as big of a deal anymore so finish Spirit Stone before you get your boots. It'll vastly increase your ability to clear the jungle safely and timely.

Now you can get your boots.

Sightstone is sick because it lets you almost infinitely ward hop and let's you ward important chokes/buffs. The downside is it's 475 gold exclusively for wards. There's 180 hp, yes, but a Ruby Crystal gets you that for exactly half the cost. It's still a very important item early on, but be careful about rushing this if you need to put your gold elsewhere, such as if you are extremely behind and would rather get more hp.

/
Ninja Tabi if you feel like you REALLY need the armor and won't benefit from the boots of mobility, but you should usually be able to use the boots of mobility to your advantage, especially if you get them this early.

At this point I would finish my Spirit of the Ancient Golem. It's a great overall item for Lee Sin and after a lot of games with many different jungle items I've decided this is my favorite over all item. It's also especially great because it allows you to get Boots of Mobility which I feel I have underrated in the past and have been building more often now.

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I cannot stress how great of an item Aegis is on a melee bruiser. It gives you all the defensive stats you need for a cheap price and only costs you one item slot.

Transition to late game

Great item to start the late game with. Finish Omen's very fast if you don't need MR right away.

BUT

If you need MR, buy this right after
Hexdrinker is a great hybrid MR/AD item. On top of the MR you get from stats you also get a magic shield which is great vs burst.

If you don't need MR, finish Randuin's Omen

Late Game

Finish Ruby Sightstone when you have the extra gold.

Great choice if you feel like you pose a threat to the enemy team and they want to focus you down for some reason.

Nice if you feel like you need to increase your damage. I very rarely get this item because I rely on my team to do damage but sometimes you have to be a super carry :)

My average build order

Start:First back:Midgame core:Transition to lategame: OR Lategame:

Situational Items

Really strong item on solo lane Lee Sin but for jungle you simply don't have enough income to afford it.

I like Hexdrinker more but the new Spirit Visage is definitely not bad. If you need a shit ton of MR this is not a bad buy.

Really nice item that crazy increases your dmg and gives CDR. It also allows for the option to upgrade it to a Black Cleaver in the future. The problem with getting this item is that you need defensive stats on Jungle Lee Sin because you will simply not get farmed enough to be able to assassinate enemies. It's a must-buy on Solo Lane Lee but I don't recommend it on jungle.

Items that I don't buy but deserve a mention:

The problem I have with Triforce is that it takes too long to buildup. While you're building it you'll be sitting on awkward stats such as Crit, Attack Speed, Ability Power, and Mana. I definitely can't recommend this item over Frozen Mallet but if you're a Zelda fan I probably can't stop you :/

Decent item. The movement speed bonus is pretty baller and the increased ASPD helps you proc your passive more which means more energy, yay! The problem with youmuus is that it gives you only offensive stats. You'll be very squishy if you get it so I only recommend getting this in some assasin role.

I actually sometimes get this when I play top lane Lee. It's a nice nuke to combo in with all your burst. Like I said before, you need defensive stats on Jungle Lee Sin because you will not get enough gold in the jungle to be a carry.

Never buy these

You're probably surprised that I put Wits End in here. Wits End is regarded as one of
the strongest MR tank items in the game. The reason you shouldn't but it on Lee Sin is because attack speed is a wasted stat on him due to his passive. You're better off spending gold on an AD/MR item (hexdrinker!)

//
Optimizing for CDR is dumb on energy heroes because your cooldonws are limited by energy, not by the actual cooldown of the spell. Boots of Swiftness is just an obvious no. You're going for a very minor speed increase and missing out on tenacity/mr or armor/reduced damage. And zerkers are an obvious no because like I said earlier, attack speed is a wasted stat on Lee Sin due to his passive.

A lot of the gold that goes into this item is to pay for the CDR and Mana stats. You don't need either. You're much better off getting Omen's for armor.

Jungle Paths

When you're jungling as the Blind Monk you have many ways to start the game. Paths are differnet depending on where you start. Remember, blue side is bottom left while purple side is top right. The side on which you spawn is huge for junglers because it'll change your paths around.

A lot of counter-jungling relies on knowing where the enemy jungler started. Usually, you can tell by where the enemy mid laner came from. If they came from the path leading from blue buff then they leashed blue. If they came from their wraiths then they leashed lizard.

I'll write a little guide for each start on each side. Some things might be the same for either side obviously.

With a strong leash allows you to get both your buffs and gank top lane at level 3 before most junglers get both their buffs.

If you counter jungle after taking lizard, it allows you to bully the enemy jungler at their red buff if they started blue.

Makes your 2nd Red Buff spawn at 7 minutes which is much sooner than if you started blue. This means you can get a nice gank off with red when your solos are just hitting level 6.

Allows you to give your midlane an early 3-4 minute blue. I don't usually do this though because the early exp is invaluable.

Cons:

If you don't get a strong leash then you are forced to wait around until smite is back up in order to do Blue safely. That said, I make up for this by counter jungling the enemy at their Lizard.

Your blue buff will come up at a later time than 7 minutes which might hurt your mid lane.

Allows for the enemy team to steal your blue buff.

Level and start off at Wraiths. It's nice if your mid can do a little dmg to them but it's not necessary, just make sure you get the blue wraith because it gives massive exp. After wraiths head over to Lizard. If you feel like you'll have a good enough leash to save smite (usually if bot comes isntead of doing golems or if mid does a lot of dps) then use as soon as mid hits it. You should be able to get a second off before it dies. If you know you will not get a good leash and will have to smite then use a little bit before it releashes to you so that you take less damage due to the aspd slow part of cripple.

If you got a good leash and saved smite you can learn and head to your blue (skip wolves). Smite blue and gank mid or top with level 3. Or you could go straight from your lizard to their lizard and try to harass them and maybe smite big wraith. I advise going to your blue and securing both buffs if you got the privelege of a smiteless leash though.

If you didnt' get a good leash and had to use smite then you can head to wolves, bluepill, head to your blue and smite it. As you can tell this is much slower and ill-advised. I recommend invading the enemy lizard and seeing if you can do something there while your smite is on cooldown. Even if you don't kill the enemy jungler, just pushing him out of the jungle and going back to blue once your smite cooldown is back up should be sufficient.

Here is a commentary of a replay in which I start blue side red buff and invade their red. I want to get a commentary of each start added but I don't have that at the moment so enjoy this one. Was my firs time commentating my own replay ~_~

Friendly Blue Buff Start

Pros:

Your blue buff will respawn at 7 minutes which allows your midlane to get an early blue.

With a smiteless leash, allows for a very quick and easy path to the enemy lizard for an easy steal and possibly kill.

Since you start blue you will get your lizard later. This means that you get the full benefit of your red buff because you'll get it at around 3, which is when you want to start ganking. If you start red then you waste a lot of it farming up to level 3. (I hope I didn't word that confusingly)

Allows for a super quick level 2 gank top before the toplaners even hit level 2. You probably won't get a kill though since no red buff. Can blow a flash though.

Cons:

Since only mid and top lane will leash for you, the chances of getting smiteless leash are very small.

Counter-jungling with blue buff is weak because you lack the slow and dmg of red.

Allows for the enemy team to steal your red buff.

Level and start wolves. Again, extra damage on wolves is nice here but not necessary: just make sure you get the big wolf. Let your mid hit blue and use just a little bit before it releashes to you so that its aspd is slowed when it starts hitting you. The chances of getting a smiteless leash on Blue Buff on blue side are very small. If you do manage to get a smiteless leash and the enemy jungler started blue then level q and head to the enemy lizard. You should be able to do it with smite just a little before the enemy jungler checks it. You can then leave and secure your red or stay and try to get a kill on the enemy jungler as he goes to check where his red has gone.

If you don't get a smiteless leash then you can go to wraiths -> wolves -> take your red with smite up.

YOU ARE PURPLE SIDE

Friendly Red Buff StartPros:

You can do a very critical level 2 gank on top lane before top lane even hits level 2. Almost every agressive purple side jungler does this though so most top laners play very passive early expecting this.

With a strong leash allows you to get both your buffs and gank bot lane at level 3. You can also invade their lizard and if you're lucky kill them while they're doing red.

If the enemy jungler started red you can meet them at their blue buff and either steal it or get a kill, depending on if you got a smiteless leash or not.

Makes your 2nd Red Buff spawn at 7 minutes which is much sooner than if you started blue. This means you can get a nice gank off with red when your solos are just hitting level 6.

Allows you to give your midlane an early 3-4 minute blue. I don't usually do this though because the early exp is invaluable.

Cons:

Since botlane will not be there to help you, you will probably not get a smiteless leash from your mid and top lane.

If you don't get a strong leash then you are forced to wait around until smite is back up in order to do Blue safely. That said, I make up for this by counter jungling the enemy at their Red or Blue.

Your blue buff will come up at a later time than 7 minutes which might hurt your mid lane.

Allows for the enemy team to steal your blue buff.

Level and start off at Wraiths. It's nice if your mid can do a little dmg to them but it's not necessary, just make sure you get the blue wraith because it gives massive exp. After wraiths head over to Lizard. If you feel like you'll have a good enough leash to save smite (this is very rare on purple side) then use as soon as mid hits it. You should be able to get a second off before it dies. If you know you will not get a good leash and will have to smite then use a little bit before it releashes to you so that you take less damage due to the aspd slow part of cripple.

If you got a good leash and saved smite you can learn and head to your blue (skip wolves). Smite blue and gank mid or bot with level 3. You could also head to their blue and steal it if they started red. This is risky though because if they also got a smiteless leash on red then they will meet you at blue if you aren't fast enough.

Friendly Blue Buff Start

Pros:

Your blue buff will respawn at 7 minutes which allows your midlane to get an early blue.

With a smiteless leash, allows for a very quick and easy path to the enemy lizard for an easy steal and possibly kill.

Since you start blue you will get your lizard later. This means that you get the full benefit of your red buff because you'll get it at around 3, which is when you want to start ganking. If you start red then you waste a lot of it farming up to level 3. (I hope I didn't word that confusingly)

Allows for a super quick level 2 gank bot before most supports ward. You probably won't get a kill though since no red buff. Can blow a flash or two though.

On purple side you will get a smiteless leash 90% of the time because botlane has more than enough time to damage blue for you and get to lane. Make sure to ask for it though, people are assholes.

Cons:

Counter-jungling with blue buff is weak because you lack the slow and dmg of red.

Allows for the enemy team to steal your red buff.

You are very far from toplane at the start which means you can not counter gank. Top lane is probably the most often ganked lane so you might miss some kills/saves.

Level and start wolves. Again, extra damage on wolves is nice here but not necessary: just make sure you get the big wolf. Let your mid hit blue and use as soon as he aggros it so that you can use it again before you kill the buff. Since you will probably get a smiteless leash then going to the enemy lizard is a good idea. Level Q and take it almost instantly with smite. Be careful of it being warded! If you see mid and bot suddnely leave then your best bet is to run.

If you don't get a smiteless leash then you can go to wraiths -> wolves -> take your red with smite up.

Early Game

Pick a jungle path and start looking around the map for ganks. If you ever watch my stream you'll see that I constantly look at all 3 lanes to see if any action is going down. This lets me see if the lanes blew any summoners. If a lane blows then I know for certain that I can gank that lane with ease. It's also good to look for summoners such as , and . You won't always see all the action so make sure to ask your lanes if any summoners are blown when you try to gank.

Another important part of ganking is knowing where are. Generally, in the first 4 minutes of the game the only lane that will have wards will be bot lane. Since supports usually start off with 2 or 3 wards they will ward early. Top lane and mid lane is usually wardless (check their inventory, if they started with 1 potion then they probably warded before they got to lane.) Later on, when solos start to shop and buy wards then keep an eye out for when they leave to ward. Just like knowing if any summoners are blown, knowing where wards are saves you from wasting time sitting in a lane brush that they have vision of.

You can bypass wards by either using on a ward that is over a wall or you can onto a jungle creep. If you're purple side and you want to gank and overextended bot that have river, tri-brush and the lane warded then you can enter their Jungle and a Golem to get across. Or if you know that tri-brush is warded but not river and you're in their jungle then you can dragon and gank bot before they even expect you to be there. When playing make sure to be creative!

If you get in position to gank you usually want to onto a minion that the enemy was close to and then double tap and try to get autoattacks off. Tag them with when you are sure to land it and if their flash is up then wait a little before you activate the second part of . If it's down you can activate it fast and just keep slowing with red buff autoattacks. There's so many variables when it comes to ganking that I can't tell you the perfect way to pull off a gank but I'm sure after some games you'll figure it out.

Watch here as I tag with and wait for his .

Mid Game

For this guide I'll consider "Mid Game" as the time when people stop laning and begin to group up and fight for objectives. This means you will probably not be ganking anymore. Don't worry, you are still very strong at this point. You should have your core of . You should be quite tanky but still pose a threat in terms of damage output.

When you are grouped with your team and pushing an enemy at their tower then don't be afraid to hit the tower a bit. In this situation it's usually only the ranged champions that hit the tower because melee's will get intiated on but you have the benefit of being able to to an ally if you feel like you will be punished for DPS'ing the turret. Here you can also look for dives. Shoot out some 's and see if they hit a squishy target. If they do then you can try to Q,Q, place ward behind them, safeguard, and kick them into your team. Or use instead of a .

At this point in teamfights you don't necessarily have to peel. Your damage is still very strong midgame so don't be afraid to jump into a carry's face in a teamfight and go ham. Just make sure to to an ally that needs help and possibly to get people off them.

Late Game

This is where your job gets a bit boring. Most of your damage has fallen off by now so you want to focus on your many utility spells. The great thing about Lee Sin is that even though his damage falls off, he has great utility and peeling throughout the game.

It is a good idea to roam around with your team and try to look off for people to pick off. Don't be afraid to play ballsy with . You can check my Tips & Tricks to see some combos you can do to quickly displace an enemy on top of your team. Lee Sin also does good DPS to Baron so that is always an option.

In teamfights you want to your carries whenever they get focused and peel people off using and possibly . The great thing about is that it allows you to kick away people trying to intiate on your team. If say, a starts walking up to your team to try to suicide DPS, you can him away and stop his crazy AoE. You can also use to kick away bruiser's jumping on your carry. Maybe you can even kick an enemy into your team in the middle of a fight?

Tips and Tricks

These are some tricks I've picked up over my many games of Lee Sin. Some might be obvious some might not.

In-depth Wardhop (usimg safeguard on a ward) Guide. Also goes into comboing your Q with a wardhop.

Simple Wraith Steal (doesn't work anymore, but the concept is still there)

They changed the spawn of the big Wraith spawn so you can't do this anymore but this idea of using Resonating Strike to be able to smite something from over a wall is very important.

Offensive Safeguard Dragon Kick

I'm assuming every Lee Sin player has done this before but I'm putting it in here because it is so crucial. If you're struggling pulling this off then you could try changing your item hotkeys. I have my 5th item slot hotkey'd to C which is where I put my wards. This allows me to press C and W to quickly ward hop. I also obviously have smartcast turned on for everything. Play around with what works for you. C works for me because I have my fingers on WASD.

Sonic Wave Flash Dragon Kick

This is pretty much the same thing as tip #2. The difference here is that you use a flash cooldown instead of a ward. This is also much easier to pull off and is faster. With the ward hop trick you can't go as far and as fast which makes it less reliable.

Using Neutral Camps To Escape

Again, a very simple play that every Lee Sin should know. You can do this with not just jungle creep but also minions.

Using Iron Will with Smite to Heal

A small trick that will save your life. Iron Will combo'd with Smite will heal you for percent damage based on your safeguard level. You can do this to gain health while jungling and to survive DoT's like I showed in the video. Remember, this is a trait of IRON WILL not SAFEGUARD. You have to activate the second part of W for this to work.

Sonic Wave on Enemy Champion to Escape

This has saved me many times. If you're getting ganked and you're running away from the enemy you can Q into him and run back to base. This is useful when you don't have the luxury of having a minion or jungle creep to Sonic Wave onto. This video shows one of the many ways of pulling this off.

Dragon's Rage Through Wall

This is one of those things that separates good Lee Sin's from the great. You need to be able to know which walls and from how far you can kick in order to send the enemy away. I'm sure everyone has seen that Lee Sin that tries to help by kicking an enemy and accidentaly saves him by kicking him through a wall. It is also important to know which walls DON'T allow champions to pass. This allows you to kick them into a wall and have them stuck for the duration of the flight, sort of like Alistar players do with headbutt.

Using Dragon's Rage with Sonic Wave to Gapclose/

Really important to get this down. You can clear insane distance if you can pull this off while also wardhoping and flashing. Just position yourself in a way that you kick your enemy the direction you want to escape. Once you're in that position tag them with Q, ult, and Q to follow!

Faster Flash Dragon's Rage

Nice little trick to make your Dragon's Rage displacements faster. Just don't misstime it and send them flying away to their base!

Recordings

NEW LEE COMMENTARY

I have VoDs of my streams on Twitch.tv. I'll also try to showcase some good Lee Sin videos on there for you guys to watch :)
http://www.twitch.tv/shakedrizzle

Final Comments

Well that's about it. I hope to have helped you on your journey of learning the singah. He is an amazingly fun hero and I wish you luck. I'll be updating this guide the best I can with important patch changes, and Tricks & Tips.Be sure to find me on my Twitter, Youtube, and Twitch.tv channel.