Sunday, June 5, 2016

Your opponent selects one of their own infantry units which you must destroy. This unit cannot be held in reserve and cannot leave the table during the course of the game, nor can it embark in a bunker or fortification.

Special Mission Rules
Reserves arrive on turns 2 and 3 on 2+ rather than 3+ but cannot be delayed (e.g., Autarch).

Primary Objective 1:
Maelstrom (see table below)

Primary Objective 2:
Purge the Alien*

*Heavy Support are worth 2 kill points each

Secondary Objective:
Table Quarters

NOTE - To hold a table quarter you must have the most scoring units in it. Units must be wholly within a table quarter to count.

Tertiary Objectives:

First Strike - Destroy an enemy unit the first turn.

Last Laugh - Whomever last destroys an enemy unit.

Line Breaker

Maelstrom
Roll twice (2d6) on the table below at the beginning of your player turn. You score a maelstrom point the turn you rolled them for each one you score that turn. Whomever scores the most maelstrom points over the course of the game wins this objective. No battle points are awarded for a draw.