Fire Spin

The user becomes uncontrollable and attacks for 2-5 consecutive turns; the target cannot make attacks of its own during this time, but it may switch out, use items or run away.

Fire

15

15

70%

Generation II

Effect

Type

PP

Power

Acc

Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass.

Fire

15

15

70%

Generation III

Effect

Type

PP

Power

Acc

Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass.

Fire

15

15

70%

Target

Snatch

Magic Coat

King's Rock

Brightpowder

Single Target - Any one Pokemon currently in battle, minus the user

No

No

Yes

Yes

Generation IV

Effect

Type

PP

Power

Acc

Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn.

Fire

15

15

70%

Target

Snatch

Magic Coat

King's Rock

Brightpowder

Single Target - Any one Pokemon currently in battle, minus the user

No

No

Yes

Yes

Generation V

Effect

Type

PP

Power

Acc

Traps the target for 4-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch.

Fire

15

35

85%

Target

Snatch

Magic Coat

King's Rock

Brightpowder

Single Target - Any one Pokemon currently in battle, minus the user

No

No

No

Yes

Generation VI

Effect

Type

PP

Power

Acc

Traps the target for 4-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch.