All time in the 6d6 RPG is measured using a loose, abstract <apdx ref="​open:​mechanics:​rulecards:​timescale">​time scale</​apdx>​ rather than tracking exact minutes or day or weeks. This keeps the game simple and avoids unnecessary bookkeeping.

All time in the 6d6 RPG is measured using a loose, abstract <apdx ref="​open:​mechanics:​rulecards:​timescale">​time scale</​apdx>​ rather than tracking exact minutes or day or weeks. This keeps the game simple and avoids unnecessary bookkeeping.

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<style w3 left>

;Action : Swing a sword; fire a gun; shout something. ​

;Action : Swing a sword; fire a gun; shout something. ​

;Round : About six seconds; a good sprinter can run 30 metres in this time.

;Round : About six seconds; a good sprinter can run 30 metres in this time.

Line 14:

Line 13:

;Year : A solar year; several seasons. ​

;Year : A solar year; several seasons. ​

;Permanent : Non-stop, never-ending.

;Permanent : Non-stop, never-ending.

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</​style> ​

No period is an exact, measurable amount of time. A round may encompass one action or a hundred actions and a scene extends as necessary to cover any number of rounds. Scenes and sessions and even days, weeks and months only finish when the Game Leader says they are over.

No period is an exact, measurable amount of time. A round may encompass one action or a hundred actions and a scene extends as necessary to cover any number of rounds. Scenes and sessions and even days, weeks and months only finish when the Game Leader says they are over.