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You can use this item as an optional
focus for the Tenser’s Floating Disk
ritual. When you do, a force bubble
over the disk prevents creatures other
than you from moving anything on the
disk without your express mental
permission, and objects gain resist 20
to all damage while on the disk.
While I see no reason that the ritual can't be ...

This seems pretty simple to me. The mage is not an object, and thus would not gain the resist 20.
The clear intention of the Floating Shield is that anything you have stowed on the floating disk is going to be harder to explode.
Sure, your mage is probably going to argue that point, but you're the GM, and the intention of that item is pretty obviously not ...

There are two alternative interpretations to answering this question, both of which are very important.
First, and critically, players doing this are signalling that they don't want to stay dead. Turning around and saying "No!" means that you're negating a player wish. Certainly allow them to specify what level of body part is needed for resurrection. Toss ...

Transforming yourself is entirely possible and there are no especial restrictions on it compared to performing it on someone else, and yes, it makes sense (both fictionally and mechanically) for it to be slightly easier—though it's not nearly as much easier as you might hope. It's actually remarkably straightforward to work up a generic template for these ...

None. The fundamental assumptions behind D&D 4e are not about realism drawn from the game world; they've simplified the game by making the rules come first. So the answer is "none..." You know where the ground is, so it hovers above the ground, regardless of interesting physics tricks. You have to treat it like Magic: The Gathering or whatnot, ...

Here are some house rules I've used to great effect – based on the writings of many bloggers and forum posters.
Simplify casting times to Short rest and Extended Rest
If casting time is less than 1 hour, make it a short rest instead. If it's longer, make it a extended rest.
Severely cut the casting cost
Cut casting cost by at least 50%. Consider cutting ...

I see several alternatives here.
You allow the mage to ride the floating disc, granting the damage resistance that is given to objects. However, you make her dismount before casting any spells. They are blocked by the force bubble. The mount rules probably make this cost prohibitive as dismounting and mounting are both standards.
Same as above, you just ...

Below is the Mage listing:
Ritual Casting
You can cast any mage spell as a ritual if you have the spell in your spellbook and the spell has a ritual version. To cast a spell as a ritual, you must add 10 minutes to the spell’s casting time, during which you undertake a prescribed ceremony that includes your spellbook.
Now, what differs the ...

Psionic Power also contains no rituals. The skill used for a ritual doesn't affect anything mechanically, so you can reflavor rituals as psionic without issue -- I do this for my psion. But yeah, it seems like a bit of a lack.
It's probably worth noting that rituals don't have an associated power source, just associated skills. WotC decided not to add a ...

Sounds fine, go for it.
DMs get to make up special magic items and determine exactly how they work. That's how all the existing "standard" magic items started – a DM just said "this is what it is, and this is how it works."
There is no rule that says you can only invent magic items that use the rules players have to abide by. In fact, to make unique, ...

My answer: Talk to your DM about treasure expectations!
Like 3E, 4E runs weird when you don't follow the Expected Wealth by Level.
If your DM agrees you should have more treasure, problem solved.
If your DM disagrees about that, find out why - if it is because he wants you to feel poor, he may be amenable to some house-ruling about how often you're ...

No. According to the PHB ("How to Read a Ritual", p. 300), the Key Skill entry is only to describe the role of skill checks in that ritual: whether they're necessary, whether you have a choice of skills, and what reagents you need are a function of the skill chosen.
Checking the compiled errata, there are no mentions of "key skill" anywhere, so this hasn't ...

Wizards gain rituals more easily than any other class; they start with three rituals for free, and learn two more for free at 5th, 11th, 15th, 21st, and 25th level.
Bards only gain two rituals for free at first level, but they can cast one bardic ritual at no cost every day. At higher levels, they can cast two or three free bardic rituals per day. So they ...

This is purely, totally, entirely up to the GM.
I say that very emphatically because, as far as I know, there is no such thing as bodily dismemberment in the rules. So you, or your GM, will have to figure out if it is permanent or temporary, and act accordingly.
My best guess: being bodily dismembered is a permanent condition. As such, I'd think Raise Dead ...

'because of your light source' is the important bit - the light is not visible to anyone else, but if there is another ambient light source, you can be seen.
To simplify - the spell is a light source that is not bright and shiny. It does not make anything invisible, but it will not ruin any stealth attempts in darkened conditions. It will not alert others ...

The General Rule is you can only enchant items up to your current level...
From the Enchant Item ritual description:
The new version must be your level or lower, and the component cost equals the difference in gold piece value between the old version and the new. -Players Handbook, p.304
Exceptions exist however...
The Artificer Class is all about ...

No, it does not work quite like that.
Firstly, 4th edition does not allow multiple enchantments to be placed on an item, you can only ever have a single enchantment on an item (although you can upgrade that enchantment, see below).
Secondly Transfer Enchantment (from Adventurer's Vault pg 199) specifically states:
You transfer the magical qualities ...

Yes, that's correct. An article in Dragon #385, "Ritually Speaking: Item Focus Rituals," introduced the concept of item focus rituals. These allow specific magic items to serve as a focus for the ritual without the need for ritual components. It's a great way to encourage your players to use rituals and to make magic items seem more wondrous.

In both cases it refers to the affected creature: a creature that matches the origin you choose (aberrant, elemental, fey, immortal, natural, shadow, or all) when performing the ritual.
An affected creature whose:
level is lower than your Arcana check result minus 10:
cannot pass through or affect the circle
level is equal or higher than your ...

The Rules
The only rules text I can find related to a general ritual's duration is from the 'Duration' description on page 299 of the Player's Handbook:
This entry shows how long a ritual's effects last after the completion of the ritual. The effects usually last longer than those of a power.
Tenser's Floating Disk has '24 hours' as its Duration.
...

I don't believe there are any official guidelines.
First off, do a thorough scan of existing rituals and see if there isn't one already in existence in the published products that matches the intent of the ritual you mean to create - is this really a new spell or just a reskinned or slightly unusual case of another ritual's function?
If you do decide ...

The disc always floats 1 foot off the ground.
The rules say:
You create a slightly concave, circular plane of force that floats a foot off the ground and can carry what you lay upon it. The disk is 3 feet in diameter and 1 inch deep at its center. It remains stationary unless you move more than 5 squares away from it, in which case it moves with your ...

The more the merrier
From my experience as a heavy user of rituals in 4e, the more of them you have, the more likely you are to have one that will prove to be useful in a given situation. That said, the rituals I've gotten the most out of are as follows:
GENERAL:
Make Whole - came across a damaged, unreadable inscription on a
stone. One ritual later, ...

The compendium entry for the Alarm ritual states:
Focus: While holding a tiny bell (5 gp), you use a fine silver wire (5 gp) to scribe runes on the warded area’s perimeter.
So I'd hazard that the set means both items.

Typically uncommon items are only found, not created or purchased.
However, this does not preclude you (or whoever the DM is) from providing the player with the brew potion recipe with the recipe he would need to brew an uncommon potion (although the ingredients could potentially be harder to find, more expensive than the potion).
Much like many DMs allow ...

I don't agree with the interpretation that "part of the corpse" includes parts removed before the moment of death. To me, lopping off one's toe to save as "resurrection insurance" is just as much a cheat as cutting off your hair an putting it in a jar.
The hand-waving I would use to justify this restriction is that the spirit or soul of the creature is ...

Seems similar to the same discussion about the Bag of Holding.
The description for that item simply reads pounds of weight and does not specify objects.
I'd say you answered your own question, that objects implies non-living things. Otherwise it might have read anything.

Here are the guidelines I used in my last game.
1) Give out rituals with loot. They're not worth selling, so the players end up keeping the ritual. Left to their own devices, the players would buy the half dozen rituals the internet has deemed worthwhile. This method gave them those circumstantial rituals that are useless once or twice in the game. The ...

You are mistaken about the exact mechanics. The Vinculum rises as you said, but it only lowers when you get a "1" in the dice.
The Vinculum stays the same for the vampires that do not participate in the Vaulderie.
It does not fade with the time:
Unlike normal blood bonds, Vinculi do not fade over time — a Vinculum left after a Vaulderie with a vampire ...

I have to imagine that opening a door falls well within "basic functions and repetitive tasks" so there is absolutely no reason why not.
Even if the door is trapped (and in fact this is an excellent use case), the unseen servant would have no problem opening it. Unlocking it however requires a measure of skill your unseen servant does not have.
The last ...