Five dillos. All will exit via any of the portals inside the boundary, but there are extra coloured portals to show you where each is supposed to go. If any dillo uses a portal other than the one intended for him, then subtract a penalty of $200 from your score.The yellow dillo is supposed to use the tiny central portal that he begins already positioned in. (Good luck keeping him in it! Muwah-hah-haaaaa. )

Prices of cheap structure has typically been increased, while rubber, rockets, tension, and timers are all cheaper. That's because Rope is the most useful for solving the interference at the top, but it's now almost the most expensive tension material. You'll see.....

Good luck, and have fun.Just under Two weeks for this one, because I think it will take time for players to find it, and time to build a solution. I suggest that if things go well, we consider a one week (7 day) play time for each challenge thereafter. But, anything and everything is possible....

AR2 Version 2.1.3 Beta is used, make sure you use the correct version.

If you download this level please submit your solution even if you think it's not good. You help us keep the forum alive and we might be able to help you become a better player.

Wasn't sure before, but now I'm certain - this is one horribly "tweaky" challenge.

As in, adding a couple of bits to the anchored centre V near the portals, completely changes the behaviour at the top structure. And I mean, sometimes it's not even close. Adding one bar in a place that cannot possibly affect the solution, changes two dillos from clearing the top, to failing to make it.

It's making it very frustrating to finish. I thought I was on the last bit, with three dillos done, and adding a deflector to steer the other two dillos to their catchers, resulted in the first two failing to clear, never mind failing to reach their catchers....