Far Cry Primal System Requirements Slightly Lower than 4?

If you remember back when Far Cry 4 launched, it required a quad-core processor. It would block your attempts to launch the game unless it detected four CPU threads, either native quad-core or dual-core with two SMT threads per core. This has naturally been hacked around by the PC gaming community, but it is not supported by Ubisoft. It's also, apparently, a bad experience.

While the CPU is interesting, the opposing directions of the recommended GPU is fascinating. Either the parts are within Ubisoft's QA margin of error, or they increased the GPU load, but were able to optimize AMD better than Far Cry 4, which was a net gain in performance (and explains the slight bump in CPU power required to feed the extra content). Of course, either way is just a guess.

Back on the CPU topic though, I would be interested to see the performance of Pentium Anniversary Edition parts. I wonder whether they removed the two-thread lock, and, especially if hacks are still required, whether it is playable anyway.

Here's a theory. Since they aren't trying to sell us on "New Graphic Technologys" that ended up not working and quite frankly breaking the game at some points (mulitple hairy creatures in a woody place with hairworks and godrays on=1fps) then perhaps they didn't cram all that gpu eating garbage in, and so it's a little kinder to cheaper systems.

Also, on the issue of 4 core lock, I heard from friends at ubisoft Montreal (one in marketing one in consumer relations so their tech-knowledge is minimal) is that they were simply having problems keeping the engine stable on core0 for some "Spooky ghosts" reason but it was reasonably better on core2.