Posted
by
Soulskill
on Friday August 17, 2012 @05:10PM
from the not-exactly-blue-skies-in-the-cloud dept.

Lashat writes "News of trouble at cloud gaming provider OnLive is trickling out of various sources. According to Forbes, all employees received their walking papers today. Rumors of a shutdown, buyout, or re-formation as a new company are plentiful, but the company hasn't announced anything yet. The article quotes an email sent to InXile CEO Brain Fargo from an employee within the company: 'I wanted to send a note that by the end of the day today, OnLive as an entity will no longer exist. Unfortunately, my job and everyone else's was included. A new company will be formed and the management of the company will be in contact with you about the current initiatives in place, including the titles that will remain on the service. It has been an absolute pleasure working with you and I'm sure our path with cross again.' OnLive's Director of Corporate Communications told Forbes, 'No, let me be clear. We are not going out of business.'"
While the question of whether OnLive-as-an-entity will continue is still up in the air, an internal source confirmed to Gamasutra that OnLive's entire staff has been laid off, and OnLive employees were seen outside headquarters with 'moving boxes.' Kotaku says the company has filed for protection against creditors in California (not bankruptcy, but similar).

Posted
by
Soulskill
on Friday August 17, 2012 @01:40PM
from the still-waiting-on-the-humble-bundle-for-blackberry-os dept.

alancronin writes with news that the Humble Bundle for Android 3 has gone live, with a selection of games that run on Android, Linux, Mac, and Windows. As with previous bundles, buyers can choose how much they want to pay, and what portion of the proceeds go to the developers or to charity. From the article:
"The latest bundle includes the games BIT.TRIP BEAT, Fieldrunners, SpaceChem, and Uplink, along with each of their soundtracks. Plus, if you donate above the average price, which is currently $6.07, you can also get the puzzle game Spirits. ... The average purchase price is currently $6.07, with Linux users typically paying the most. Linux users have paid an average of $8.83, followed by Mac users at $6.59 and Windows users at $5.42. "

Posted
by
timothy
on Saturday August 11, 2012 @01:28AM
from the will-spawn-interesting-hacks dept.

New submitter rabok writes "If a Microsoft job posting can be believed, we are set to get a new Xbox on store shelves by March 2014 at the latest. Regardless of when it does eventually arrive, it seems an image claiming to be the output of a Kinect 2 has hit the web by a user on twitter. Kinect 2 is expected to be much more accurate — even able to see individual fingers, read lips, and gauge moods. This image seems to back up that improvement in both depth perception and the ability to distinguish individual fingers."

Posted
by
samzenpus
on Thursday August 09, 2012 @06:52PM
from the all-your-password-are-belong-to-us dept.

An anonymous reader writes "Blizzard announced today that its Battle.net service was compromised. The company is urging users to change their login information immediately. Blizzard is stressing that payment information was not compromised. 'The unauthorized access included email addresses associated with Battle.net accounts in all regions, outside of China. Additional information from accounts associated with the North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) was also accessed, including cryptographically scrambled versions of passwords (not actual passwords), the answer to a personal security question, and information relating to Mobile and Dial-In Authenticators. It's important to note that at this time, Blizzard does not believe this information alone is enough to gain access to Battle.net accounts.'"

Posted
by
timothy
on Thursday August 09, 2012 @03:03PM
from the ok-yes-I-want-one dept.

Chameleon Man writes with an excerpt from PC Mag: "Early this morning, the Android-based Ouya console ended its run on Kickstarter with nearly $8.6 million in user donations. In recent weeks, the company has secured a number of content partners for the device, but now it's time to see if Ouya can really deliver. Interested buyers can now pre-order an Ouya on the company's website. In the U.S., one console and one controller will cost $109, one console plus two controllers will be $139, and one console and four controllers will be $199. All orders include a $10 shipping charge."
Adds Chameleon Man: "Here's to hoping that an open-source console can gain a foothold in an already competitive market."

Posted
by
samzenpus
on Thursday August 09, 2012 @05:39AM
from the tailor-of-tomorrow dept.

itwbennett writes "For those of you who can't count on a friend to tell you that a little more air should come between you and your Calvins, a Bloomingdales store in Palo Alto has just the solution: An Xbox Kinect-based body scanner that will help you find your best fit. While body measuring systems aren't new, using the Xbox Kinect is a much more affordable solution. Which means that soon we'll all have the opportunity for a computer to tell us that we should 'avoid wearing low to mid rise jeans.'"

Posted
by
timothy
on Tuesday August 07, 2012 @09:35AM
from the when-you-can-snatch-this-pebble-from-my-hand dept.

An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."

Posted
by
timothy
on Tuesday August 07, 2012 @07:26AM
from the shhhh-now dept.

An anonymous reader writes "One of Activision's last RTS games, Dark Reign 2, has gone open source under the LGPL. Although the release by a former Pandemic Studios employee was some time ago, it had happened relatively silently. With the source code now available, it is hoped that online play that isn't dependent on WON servers will be implemented and possibly ports to other platforms."

Posted
by
Unknown Lamer
on Monday August 06, 2012 @05:45PM
from the hurd-feeling-lonier-by-the-week dept.

An anonymous reader writes with an excerpt from geek.net on the release of PCSX2, a GPLed emulator for the PS2: "PCSX2 is a free PS2 emulator for the PC that has been in development since the year 2000 and managed to reach version 1.0 last week. As an emulator it's an impressive piece of work, boasting compatibility with over 73 percent of games, which is some 1,697 titles. It can offer up graphics beyond what the original hardware was capable of, achieving resolutions up to 4096 x 4096 with anti-aliasing and texture filtering. You can save games, record video as you play, use a range of controllers, and even adjust game speed if you so wish. Of course, you'll need a fast machine to run PS2 games at a decent speed, but the spec is still reasonable. It's recommended you have at least a Core 2 Duo running at 3.2GHz, or a Core i5 at 2.66GHz+. As for graphics cards, a GeForce 9600GT or Radeon HD 4750 is desirable."Grab it while it's hot (official binaries and source). Unfortunately it doesn't seem to be packaged for any GNU/Linux distros (Debian has packages of the predecessor to PCSX2, PCSX: Reloaded which, naturally, emulated the Playstation).

Posted
by
samzenpus
on Monday August 06, 2012 @10:03AM
from the too-much-is-too-much dept.

Rick Zeman writes "CNN has an expose showing that in South Korea, the world's most wired country, Internet gaming breeds two extremes: elite 'athletes' who earn fame and six figures, and addicts who literally play until they die and tells the stories of players on both sides of that real-life divide. From the article: 'The first thing you notice about the professional video game players are their fingers — spindly creatures that seem to flail about at their own will, banging at the computer keyboard with such frequency and ferocity that to visit their live-in training centers in South Korea is to be treated to a maddening drum roll of clicks and clacks.'"

Posted
by
samzenpus
on Monday August 06, 2012 @07:08AM
from the gently-used dept.

silentbrad writes "GameStop's bosses are obviously tired of hearing about how used games are killing gaming, about how unfair they are on the producers of the games who get nothing from their resale. One astonishing stat is repeated by three different managers during presentations. 70 percent of income consumers make from trading games goes straight back into buying brand new games. GameStop argues that used games are an essential currency in supporting the games business. The normal behavior is for guys to come into stores with their plastic bags full of old games, and trade them so that they can buy the new Call of Duty, Madden, Gears of War. GameStop says 17 percent of its sales are paid in trade credits. The implication is clear — if the games industry lost 17 percent of its sales tomorrow, that would be a bad day for the publishers and developers.'"