Mighty Wardens

Warning: in_array() expects parameter 2 to be array, null given in /home/wp_bh2xmh/slidetoplay.com/wp-content/themes/litemag-child/inc/widgets/bl_gameheader_stp.php on line 66

Warning: in_array() expects parameter 2 to be array, null given in /home/wp_bh2xmh/slidetoplay.com/wp-content/themes/litemag-child/inc/widgets/bl_gameheader_stp.php on line 69Mighty Wardens is a game from , originally released 31st December, 1969

While most games provide some form of plot, other games rely on nonverbal cutscenes and visual cues to give you a gist of where you are and what you’re doing. Mighty Wardens is one of those games. It’s filled with button-mashing combat and is occasionally interrupted by cutscenes of orcs beheading noble-looking monarchs to convince you that you’re fighting for the good guys. Of course, plot isn’t really the selling point of a side-scrolling action game, but we appreciated the non-intrusive story delivery all the same.

In Mighty Wardens, you choose one of four classes to help out the monarchs through a single-player or co-operative multiplayer campaign, or you can instead choose to go straight for glory in battle against one to three other foes in an arena. Your progress with each class is saved, so if you level up your Druid, it will remain at that level even if you decide to roll with the Battle Mage for a while.

Hey! If you’re going to fight, do it outside!

Regardless of class, the game mechanics are very simple: a mostly invisible joystick and three buttons, one each for attacking, jumping, and using a special move. You encounter waves of not greatly varying enemies as you venture through each level, which include somewhat generic settings of forests and castles and mountains, and do battle with them using simple but fun combos and class-specific attacks. You can save items in your inventory to be used by your other characters, and you can buy more in the surprisingly infrequent shops– however, loot you find usually serves you better than the shops, which serve more as prompts to spend real money on the highest-end weapons and armor.

The game benefits from a simple design that doesn’t require much attention be paid to inventory management or skill development (good or bad depending on the gamer), leaving more time for paving your way through hordes of enemies. We hesitate to say that these enemies are cute, but the relatively charming animation calls for that term; stunted characters with occasionally bulging eyes carrying disproportionately-sized weapons are rather adorable, even when they are hacking away at each other.

That’s better.

The multiplayer modes have potential, but only if you bring friends, because the auto-match times we experienced were long and lonely. While this is no fault of the developer, we found ourselves turning to the single-player campaign more often than not. There are enough achievements and reasons to replay the campaign (four reasons to be precise– one for each class) to redeem the multiplayer weakness, but the game doesn’t have enough variety to make you want to max out the levels for all four classes. Still, fans of the genre will enjoy this well polished and simple action experience.

While most games provide some form of plot, other games rely on nonverbal cutscenes and visual cues to give you a gist of where you are and what you’re doing. Mighty Wardens is one of those games. It’s filled with button-mashing combat and is occasionally interrupted by cutscenes of orcs beheading noble-looking monarchs to convince you that you’re fighting for the good guys. Of course, plot isn’t really the selling point of a side-scrolling action game, but we appreciated the non-intrusive story delivery all the same.

In Mighty Wardens, you choose one of four classes to help out the monarchs through a single-player or co-operative multiplayer campaign, or you can instead choose to go straight for glory in battle against one to three other foes in an arena. Your progress with each class is saved, so if you level up your Druid, it will remain at that level even if you decide to roll with the Battle Mage for a while.

Hey! If you’re going to fight, do it outside!

Regardless of class, the game mechanics are very simple: a mostly invisible joystick and three buttons, one each for attacking, jumping, and using a special move. You encounter waves of not greatly varying enemies as you venture through each level, which include somewhat generic settings of forests and castles and mountains, and do battle with them using simple but fun combos and class-specific attacks. You can save items in your inventory to be used by your other characters, and you can buy more in the surprisingly infrequent shops– however, loot you find usually serves you better than the shops, which serve more as prompts to spend real money on the highest-end weapons and armor.

The game benefits from a simple design that doesn’t require much attention be paid to inventory management or skill development (good or bad depending on the gamer), leaving more time for paving your way through hordes of enemies. We hesitate to say that these enemies are cute, but the relatively charming animation calls for that term; stunted characters with occasionally bulging eyes carrying disproportionately-sized weapons are rather adorable, even when they are hacking away at each other.

That’s better.

The multiplayer modes have potential, but only if you bring friends, because the auto-match times we experienced were long and lonely. While this is no fault of the developer, we found ourselves turning to the single-player campaign more often than not. There are enough achievements and reasons to replay the campaign (four reasons to be precise– one for each class) to redeem the multiplayer weakness, but the game doesn’t have enough variety to make you want to max out the levels for all four classes. Still, fans of the genre will enjoy this well polished and simple action experience.

Connect with us

Latest Recommended Games

Industrial Toys has released it’s follow-up to the great Midnight Star. In Renegade, a much more casual game, the focus is on short bursts of play and the never-ending constant upgrading of weapons and gear. This game brings the great controls for a mobile FPS that the previous version had, but focuses less on the story and more on the frantic gameplay.

Heroes of Loot 2 is an update to the original that brings even more to love of the original. This time around the player chooses two player types to take into the dungeon, switching between them in the game as needed.

Heroes of Loot 2 is 50% off right now for launch.

After their job, of keeping the dungeons in balance, was done, our heroes needed a new job. Roaming the lands they found a call for heroes, a castle in need, possible even a damsel in distress?

Pick two heroes to take into the adventure, controlling both heroes and using their special skills to navigate the dangerous castle hallways, rooms and floors. Switching between the two characters to solve quests, puzzles, and of course clear the dungeons of all evil.

Human Resources Corporation, from some of the same fine folks that brought us World of Goo is a puzzle games that makes some of the basics of programming into a fun little exercise.

The premise is that the player is a new recruit in a corporation that need to tell other in game characters how to move and act by giving a set of program commands to complete tasks. It’s a great introduction to the logic used in programming and a fun little game with great personality. Which is expected considering the team that created this.

Temple Run 2 has done it again. Expanded into a whole new world with the Blazing Sands expansion. Available now in the game.

Touch Arcade notes:

It’s called “Blazing Sands,” and as you can see from the above trailer, you’ll be running through canyons along side raging rapids and Egyptian-y looking statues while marauding vines are smacking you in the face… Which really isn’t much of a surprise as vines in video games seem to be jerks almost 100% of the time. Of course there’s new stuff to unlock too between new outfits and Blazing Sands artifacts. If you collect ’em all, you’ll even get a swanky new hat.

From Martin Magni, the developer of the great Odd Bot Out, Mekorama hit the App Store this week. This charming puzzle game has the player guide a robot through a series of very unique 3D puzzles. The puzzles have shades of Monument Valley without the Escher inspired vibe.

One of the features that really sets this game apart from others is the integrated level editor. This lets players create their own levels and share them via a simple QR code integrated image. Take a look at the new levels shared on Twitter with the #Mekorama hashtag. I’ve even created one to test the path finding skills of that little robot.

Mekorama is free in the App Store with a pay what you want price model.

There have been a lot of games that have aped the style of Monument Valley, but not that have really gotten the idea and complexity of the game. That is until Evo Explores. Evo Explores really understand the game and does a great job of adding puzzle types to the original that it unashamedly takes inspiration from. It’s so good that members of the Monument Valley team have remarked how impressed they are.

But beside that, the game can stand on its own as well. It’s a great suspension of belief type puzzler with new and interesting mechanics and is just plain fun. The story that goes along is a little weak, but then again that’s just a small part of the game. Well worth a download.

Support our sponsors

Apple, the Apple logo, Apple Watch, iPad, iPhone, and Apple TV are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Other terms may be trademarks of their respective companies.