Double Fine publishes mountain simulator

Mountain's procedural generation is based on the answers players give to a series of psychological questions.

Double Fine has unveiled its latest title created by a third party, Mountain, a mountain simulator that the studio defines as a procedural terrarium.

The game has been designed by David O’Reilly, known for his animated short films and the hologram sequence featured in the film Her. Mountain is O’Reilly’s first foray into the video game industry.

Mountain gives players limited control over a floating digital mountain which will sprout and develop different forms of flora and fauna depending on answers players give to a series of psychological questions asked at the game’s opening. Answers to these questions will be provided through drawings.

Double Fine describes the game as ‘an ambient, minimalist, zen-like experience full of secrets and mysteries’ and suggests that Mountain should live in a small window on your desktop to be played gradually over time.

Mountain is available for iOS, Mac and Linux and Windows PCs for $1.

Mountain is part of the Double Fine Present’s series, a side project for Tim Schafer’s iconic indie studio that helps other independent developers publish their games. The program kicked off in March with the launch of MagicalTimeBean’s Escape Goat 2 and continued in April with sci-fi noir adventure game Last Life which is still currently in development.