Back again with another question: how would I make the armor level, heal, update but not the physics_jump, physics_speed etc? armor:set_player_armor() resets the physics set by other things using set_physics_override(), and I don't want it to.

Minetest4Life wrote:1. I see there are 6 slots for armor, but I only appear to have 5 items in the 3D armor mod that will place into the slots (helmet, chest armor, legs, boots, shield)

Other mods might add more items, plus six looks better than five. It doesn't matter which items you put in which slots, they are all the same.

Minetest4Life wrote:2. I believe I read somewhere in this thread that the armor will only protect you all 6 slots are filled. Is this correct?

That is not true. There might be a bonus protection if all your armor is of the same time (e.g. all steel, all diamond, etc.) or if you are wearing a full set of armor (all four pieces, or five if you include the shield) but I can't remember for sure. I know there is something like that in Minecraft.

Minetest4Life wrote:1. I see there are 6 slots for armor, but I only appear to have 5 items in the 3D armor mod that will place into the slots (helmet, chest armor, legs, boots, shield)

Other mods might add more items, plus six looks better than five. It doesn't matter which items you put in which slots, they are all the same.

Minetest4Life wrote:2. I believe I read somewhere in this thread that the armor will only protect you all 6 slots are filled. Is this correct?

That is not true. There might be a bonus protection if all your armor is of the same time (e.g. all steel, all diamond, etc.) or if you are wearing a full set of armor (all four pieces, or five if you include the shield) but I can't remember for sure. I know there is something like that in Minecraft.

Thank you for the information! My initial reason for asking was it seemed like I was dropping health at the same rate, even with the armor on, but I'm going to load up a test world and look at it more closely.

Minetest4Life wrote:Thank you for the information! My initial reason for asking was it seemed like I was dropping health at the same rate, even with the armor on, but I'm going to load up a test world and look at it more closely.

I believe some parts of the armor offer more protection than others (e.g. a helmet might offer less protection than a chestplate, for the same grade of armor). You can see the amount protection given by your current armor next to the armor slots (at least if you use sfinv (the default if you haven't installed another inventory mod), I don't know if this is shown in unified inventory). I don't know what the numbers mean on their own (i.e. I don't know what a protection level of "2.5" would be in actual terms) but each piece of armor adds to the total so you should be able to compare the amount of protection offered by each piece of armor and see if any bonuses are applied.

It seems this mod needs some updates. I've recently updated my servers to 5.0.0-dev since -rc1 just came out, and have the "sunk into the ground" issue reported previously. I see there is a "0.5.0" zip in your first post, and a corresponding branch in your git repository, but both are quite old compared to the master branch. Plus it's "5.0.0" now.

On the surface, it seems sufficient to just clone the repo and do: git checkout master; git checkout -b master-5.0.0; git merge MT_0.5.0-dev; git rebase master and put the result to use. At least, the model's positioned right and looks fine, and it doesn't crash. :-P

VanessaE wrote:It seems this mod needs some updates. I've recently updated my servers to 5.0.0-dev since -rc1 just came out, and have the "sunk into the ground" issue reported previously. I see there is a "0.5.0" zip in your first post, and a corresponding branch in your git repository, but both are quite old compared to the master branch. Plus it's "5.0.0" now.

On the surface, it seems sufficient to just clone the repo and do: git checkout master; git checkout -b master-5.0.0; git merge MT_0.5.0-dev; git rebase master and put the result to use. At least, the model's positioned right and looks fine, and it doesn't crash. :-P