Arcade and Console Emulator

I have fixed an issue with the localisation templates using the wrong character sets, so the Chinese (Simplified) and Korean templates should now work!

I have also added support for revisions in the localisation system so changes can be reverted. Only the usual contributors have access to this feature.

Finally, I have imported the latest versions of other template files we had. So now the following languages are at least partially translated and available in the system to be maintained, updated and downloaded;

The site was long due an overhaul, and was in desperate need of becoming a proper home to FB Alpha (rather than just a site, we released from). The site is completely new, but bear the following in mind;

Comments are now handled by disqus (meaning, they're threaded, and you can use most social media accounts for commenting)

All old comments are gone (again)!

The bugs section has been updated and rewritten (you have to be signed in to post)

The localisation section has been overhauled and supports editing online (again, you have to be signed in to edit)

Our social media accounts have been updated too (use the social links in the footer)

We no longer rely on the crappy javasript replace after load social media buttons. The share counts are now scraped every hour, so don't be alarmed when the count doesn't change if you share something!

It's time for a new FB Alpha release. This one is the biggest for quite a while with lot's of new stuff, including some shiny new drivers. As usual, you can download this version from the FB Alpha page.

There are lots of fixes and improvements, but the headline addition is the Konami work done by iq_132. As well as lot's of fixes there are lots of new Konami drivers including Asterix, Bishi Bashi, Dragonball Z, G.I. Joe, Lethal Enforcers, Mystic Warriors, Shaolins Road, Wild West C.O.W.-Boys of Moo Mesa, Yie-Ar Kung Fu and Xexex. Older Konami games have also been improved, particularly with regards to sprite drawing and shadow support.

iq_132 also ported the Raiden 2/Raiden DX driver now that the games are working in MAME. He also ported the NMK004 improvements, and along with work by dink, NMK16 games are greatly improved.

We also have some new core features, such as auto-fire, configurable system keys (pause, fast forward, etc.), support for Nebula format Alpha Blending Files (.bld) and loads more.

This quality of this release is dedicated to Zazzone, without his countless hours of testing a lot of the bugs fixed in this release wouldn't even be known about. To continue to improve the quality of future releases, be sure to report any bugs you find using the FB Alpha Bug Reporting Module.

This one sees the addition of a new team member. We welcome dink to the team who has done a lot of excellent work on save state and general bug fixes. He has also improved iq_132s old Kaneko Super Nova driver which is now enabled in release builds with more games supported. He has also added vbt's Choplifer driver to the Sega System 1 driver.

A little warning for self-compilers and port maintainers. Later versions of GCC subtly mis-compile the M68000 core. An example is heads missing from the zombies in Altered Beast (and the zombies not clearing from the screen when you kill them). This has been around for a while and a fix still eludes us. It also seems to affect older versions of MAME compiled with newer GCC compilers in the same way. The release builds posted here are compiled with MSVC and are not affected.

A quick mention goes to Romhack too, who is doing excellent work porting FB Alpha to the QT framework. We wish him look and are excited by his progress.

There is all the usual goodness from the rest of us too. Even the Neo Geo macro buttons work again!

Click more for the full list of new things (most are listed, but it's not completely exhaustive).