!add <pickup name> or !<pickup name> – adds you to specified pickups.
!remove <pickup name> or -<pickup name> – removes you from specified pickups.
!remove or — – removes you from all pickups.
!expire time – Sets new time delay after you will be removed from all pickups, example: ‘!expire 1h 2m 3s’.
!default_expire time – Set your personal default !expire time or set autoremove on afk status.
!sub – request sub for last game.

INFO:

!who [pickup[ pickup …]] – list of users added to a pickups.
!pickups – list of all pickups on the channel.
!noadds – show list of users who are disallowed to play pickups.

PICKUP MANAGEMENT (Night Fight role only):

!restart – restart random matchmaking (after a game for exemple)

!reset – reset all pickups

]]>Titanfall 2 Infographic – Competitive and Balance Statshttp://www.noskill.fr/?p=500
Sat, 27 May 2017 01:08:26 +0000http://www.noskill.fr/?p=500What’s the current state of the game? Is it dead? No. Is it flourishing? Well, no.

Titanfall 2 is far from being dead, but also far from a wealthy life. I was able to make an infographic which represents the current state of the game – mostly balance-wise. There’s also a link bellow to the full PDF document available 24/7 which you can download in case if you don’t want to search for this post all the time.

Thanks to Mmesek in our community, who collected all the data and ran the survey to make this infographic possible!

Date

Tournament run on: Saturday, March 25 2017 8PM CET

Rules

Gamemode: Last Titan Standing (LTS) 4 VS 4 (This does not omit a team with 6 players, feel free to rotate players as you see fit)

Good sportsmanship: First and foremost this will be looked at with extreme discipline; We want people to get the most out of the game and any malicious, overly offensive remarks will be reasons for a disquallification. If a team or player spreads negativity in any way the player/team will be considered to be banned from future tournaments, depending on the exact for of negativity.

Server selection: The server location should be selected for balance the ping on the 2 teams. (West NA & west EU go to New York server for exemple). Also if two teams agree they can change to any server.

Sign up & Information

When a player disconnects during the match, work out a solution with the other team, if the disconnected person does not come back online, find a replacement for the player. The team without a disconnected player can judge after five minutes whether to go on or wait.

To make management easier please join Discord 30 minutes before the tournament run time. One player of each team will put a screenshot on Discord on the dedicated channel for the result.

If you plan on streaming the tournament as spectator or player, send a message to one of the mods listed in the Information below with a link to their Twitch.

If you have problem for edit your sign up for change player list or whatever please send a message to manager (Discord or Reddit).

Team leaders are required to add at least one tournament manager on Origin (list in Contact & link).

Want help us to make better/bigger prize ? Just send a message and we will talk about it

You can also make a donation on PayPal ! (check link for that)

]]>Tournament #3 Winnershttp://www.noskill.fr/?p=435
Sun, 26 Feb 2017 00:55:48 +0000http://www.noskill.fr/?p=435Another month and another tournament come to an end. It’s safe to say that Titanfall 2 Capture the Flag Tournament was the most memorable on yet. We had a lot of people streaming this tournament, but we will get to that a bit later.

Every month, the number of participants increase and this time is no different. Compared to our most recent tournament(Titanfall 2 LTS) prior to this one, the number of participants increased by 45% and we couldn’t be happier watching this number grow each month.

Congratulations to team GLD on winning this month’s tournament! You are walking home with a total of €16. It’s not as much as last time but we’re working on getting prizes as big as we can each month.

The team leader of GLD will be contacted by me(DirectXeon) on Discord within next 24 hours from when this post was published, to claim and receive their prize.

Also, Congratulations to DiJ for making it all the way to the final round. It definitely wasn’t an easy task and your team will surely be remembered.

And now, a special “thank you” to people who streamed our tournament live on Twitch.tv. Because of you, people who didn’t participate in the tournament had a chance to watch it live and experience it in a way they feel enjoyable from many perspectives.

You all gave your best today and I can tell it was quite intense on streams – especially the final round. Thank you all for participating is this tournament. I hope you had loads of fun and hopefully, we see you in future tournaments we host.

This guide requires you to know the very basics of Titanfalls mechanics, moving fast isn’t easy for everyone, mastering these techniques might take more than less practice.

Air Strafing:

Air-strafing is a basic technique to change change direction while airborne, also it is one of the easiest way to gain movement speed. Pulling off an air-strafe is quite easy, holding your right movement button while moving your mouse to the same direction will bend your movement path in this direction, same technique for strafing leftways. The speed at which you move your mouse is the most relevant thing here, move too fast will make you loose speed, moving it too slow is inefficient and will accelerate you less. Using stim while performing an air-strafe will accelerate you even faster and can speed you over long ranges. Air-strafing is very popular when ejecting, due to the long in-air time you can reach speeds twice or tripple the speed of zip-lining. Keep in mind to let go of your foreward movement button while performing air strafe, it will not grant as much speed as without holding foreward movement down.

Strafing backwards:

Air strafing backwards uses the same direction as the conventional air-strafe, you just have to use the opposite movement direction of your mouse to the button you’re holding. This grants you view of the battlefield and can give you opprotunities for fancy goosers while airborne.

Wall running:

Wallruns are the most convienient way to start off a parkour route, when starting a wall run you gain the maximum speed in about 0.5 to 1 second, running for a longer period of time on the same wall will slow you down until you finally detach automaticly. When jumping between several walls you should just tap on the following walls, as soon as you are starting the wallrun you jump off again, this keeps your momentum up very consistently and grants the highest speed. Tapping off from the lower end of a wall gives a slight speedboost but is hard to hit and you might not attach to the wall and fall down instead. Running to the end of a wall mostly makes you lose all your momentum, make sure to jump off before the wall is ending. Wall running is pretty much the only time you have to keep holding your foreward movement button.

Combining Wall runs with air strafe:

To bend around corners and get wall runs in a 90° angle you can combine air strafing with wall runs, as soon as you jump off a wall you start the strafe in the direction you’re looking to go. keep in mind that air strafing without holding foreward is better than holding it down. This method needs some practice until you get used to letting go of foreward, but you’ll be able to parkour through fancy routes and change directions without loosing any speed.

Bunny-hopping:

Bunny-hopping is a simple but hard-to-master technique to keep your movement speed up while you dont have walls to wallrun or ziplines to speed over the map. Starting off a bunny-hop chain is mostly done by wallrunning, eject air-strafeing or detaching from a zipline. As soon as you hit the ground you jump again, by doing so you barely loose any speed, the less time you spend on the ground the longer you can keep up a bunny-hop chain. Using your second jump with your jumpkit is not worse than only bunny-hopping with your normal jump, especially for newcomers to bunny-hopping should use their second jump when passing long distances with bunny-hopping. Double jumping moves you into a very predictable movement pattern, avoid double jumping when getting shot at or being about to be shot at, always have your second jump on back-up in these cases to make a sudden move to the side, being un-predictable is half the deal here. Bunny-hopping itself needs a lot of practice and can be really inefficient when not hitting the exact timing, for learning bunny-hopping I’d advice you to use the wingman, it is a really small weapon and gives you more room to see the ground in front of you, its crosshair is a circle with a dot in the middle, while airbore the circle opens up and it closes when you hit the ground again, as soon as the circle starts to shrink you should jump again, when getting the perfect timing you won’t see the circle shrink at all, this is the point where you basicly loose no speed on each hop. Holding foreward while bunny-hopping makes you lose speed more quickly, whereas it pretty much doesn’t hinder you if your bunny-hops are perfect all the way, which is near unpossible when having to jump off the ground more than four times in a row.

Combining Bunny-hopping with air strafe:

Holding your right-movement button while slowly moving your mouse to the right during a bunnyhop chain can curve you around corners and makes you controll the direction of your chain, same for left direction. Very essential for this is to let go of your foreward movement button, holding it down while jumping and holding any sidewards movement button will make you jump in to the side and loose all your momentum.

Climbing:

Climbing up buildings is essential to reach some rooftops, going up 90° walls from outside is sometimes really hard. To archieve these climbs you have to look in the direction of the wall adjoined by the wall you just jumped off, the timing of your second jump is essential here, jumping too late wont get you close enough to the wall you’re trying to wall run on.

Everything together:

Combining all these methods together allows you to cross maps inhigh speed and while being a hard target to hit. Mastering these techniques is what makes a decent CTF flagrunner a master at running!

Sidenotes:

small weapons increase your movement speed by roughly 5%

Increased field of view makes your movement look faster, it will not benefit your real speed though

Perfect wallrun chains started with stim are barely faster than perfect chains without stim

]]>100K Kills on [NS] Networkhttp://www.noskill.fr/?p=329
Sun, 05 Feb 2017 21:55:41 +0000http://www.noskill.fr/?p=329Today we have surpassed 100K kills on our NS network in Titanfall 2 with the total of 44 players. We have really come a long way ever since the game launched back in October 2016. Thank you, everybody, for being a part of NoSkill!

You know how they say – that’s one small step for a pilot, but a big one for the Frontier

Today we hosted the biggest NoSkill Tournament yet. Big both by the number of participants and the prize. We had 9 teams in the tournament with 30(+1) players in total. Everyone gave their best today regardless whether they lost at the beginning or made it all the way through to the end.

We’re are giving away two prizes today – The Grand prize of 40€ for the first place and 20€ for the second place.

Congratulations to Style Boys for winning the tournament! You are walking away with the grand prize of 40€!

And of course, the second place belongs to Mike And The Hawklettes who are taking home 20€.

Team leaders of both teams will be contacted by me(DirectXeon) on Discord within next 24 hours from when this post was published, to claim and receive their prize.

A BIG thank you to everyone who has participated in this tournament. You all gave your best today and we hope to see you around for our next tournament which is coming up this February.

New logging to report player connection quality to help us track down reports of laggy games and disconnects.

Drastically reduced requirements for Match Loss Protection – Increased chance of not receiving a match loss for joining a game late that we do not expect you to win. When joining matches late if the game has progressed far enough you will see a message notifying you that you will not receive a loss.

Date :

Rules :

Gamemode: Capture The Flag (CTF) 5 VS 5 (This does not omit a team with 6 players, feel free to rotate players as you see fit)

Good sportsmanship: First and foremost this will be looked at with extreme discipline; We want people to get the most out of the game and any malicious, overly offensive remarks will be reasons for a disquallification. If a team or player spreads neagativity in any way the player/team will be considered to be banned from future tournaments, depending on the exact for of negativity

No turtling: No team is allowed to turtle after an early lead by making no progressive efforts to maintain offensive pressure. Lenient discretion will be given if players are chasing flag to stop a cap or have a 2 imbalance etc. This is meant more for teams who get early caps then play 5man defense for the rest of the round.

Server selection: East NA default, if two teams agree they can change to any server. If an australian and an EU team are facing each other the default server is West NA to balance pings.

Limits & conditions :

Every players in the team needs to have a different titan

2 arc nades users max per team

Only 2 titans on the field at a time.

If a teammate drops a 3rd or more titan that player will have to immediately eject. This will require teams to communicate and coordinate drops. No titan cycling, if a player loses their tone another player cannot drop a new tone, the original player must rebuild his titan drop.

Sign up & Information

When a player disconnects during the match, work out a solution with the other team, if the disconnected person does not come back online, find a replacement for the player. The team without a disconnected player can judge after five minutes whether to go on or wait.

To make management easier please join Discord 30 minutes before the tournament run time. One player of each team will put a screenshot on Discord on the dedicated channel for the result.

If you plan on streaming the tournament as spectator or player, send a message to one of the mods listed in the Information below with a link to their Twitch.

If you have problem for edit your sign up for change player list or whatever please send a message to manager (Discord or Reddit).

Team leaders are required to add at least one tournament manager on Origin (list in Contact & link).