However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all.

However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all.

Are you sure? I've test it now and it's like in original UA. All knockbacks are in place.
Tested on original version, windows build of ua_source and on linux native build and all looks same.

However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all.

Are you sure? I've test it now and it's like in original UA. All knockbacks are in place.
Tested on original version, windows build of ua_source and on linux native build and all looks same.

Well i compared the older build with the recent one and there is a substantial difference

However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all.

Are you sure? I've test it now and it's like in original UA. All knockbacks are in place.
Tested on original version, windows build of ua_source and on linux native build and all looks same.

Well i compared the older build with the recent one and there is a substantial difference

But also I found typo when impulse force calculating and it cause more powerful knockback in some situations (very rarely). This typo was introduced in 0.93-4 build (commit d2b68eb54aea62e83d8462b24cb3deeaa3dd8102). Prior to 0.93-4 knockback was calculated correctly.

It's will be very good if you can give save file, like I was use in that three videos, where I will see bug you mentioned. After loading of this save I just press space bar for fire.

Hmm, what about ua_xp ? Or may be you create archive with this save/map and mod for testing?
I don't know exact parameters of that missiles.
What is old version?
I really want to find where, but can't reproduce it like this.
Really this bug may be in another place, not in "applying impulse" method.