Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou must get permission from me before you are allowed to modify my files to improve it

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Console modding permissionThis mod will not be available on Bethesda.net for console users

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version v2.2

v2.2
"Mc Scrappy"

++added
=Most grenades and mines can be crafted for parts
=Triggermen now use GHP grenades

++Fixed
=Charge activator is now in the robotics lab
=All Mines are now in the Weapons lab, and now use Skills
=Use toolkit for nuke charge instead of scrap toolkit
=Use toolkit for Nuke Mine instead of scrap toolkit

Version v2.1hotfix

v2.1
++fixed
=All Darts and Sabots are now in the Weapons lab.
=Darts in doc vendors are more random now.

Version v2

v2
"Horizon 1.5 Update"
All Grenades Should Show up on WeaponsLab

++Changed/Add
=MolotovCocktail Just needs glass instead of Bottles
=Now you need skills for most grenades to craft.
=Cryo Mine Should have (Mine) now

Version v1.5

v1.5
++Changes/Add
=Reworked Level list again!! (Last one I promise) (Low:1-5, Mid:6-25, High:27-UP)
=DC Weapon Vendor can now sell low/Mid tier grenades (80% Chances to spawn)
=Railroad Vendor can now sell low/Mid tier grenades(70% Chances to spawn)
=BOS Vendor can now sell all types of Grenades
=Raiders have a 5% Chance to spawn with low/mid grenades
=Survivalist Raiders have a 15% Chance to spawn with low/mid grenades
=Veteran Raiders have a 50% Chance to spawn with low/mid grenades
=BOS Knights have a 15% Chance to spawn with mid/high tier grenades (50% of the 15% for high tier)
=BOS Paladins have a 25% Chance to spawn with mid/high tier grenades (50% of the 25% for high tier)
=Super Mutants have a 5% Chance to spawn with low/mid grenades
=Super Mutants with a Minigun have a 15% Chance to spawn with low/mid grenades
=Super Mutants with Missle have a 25% Chance to spawn with low/mid grenades
=Doctors can now sell Chem Darts

Version v1.4

++Fix
=Grenades Should now spawn normally
=Darts should now spawn on Chem/Meds loot

Version v1.3

v1.3
++Changed/Add
=Rework Grenade Level list (Low:1-5, Mid:5-10, High:10-UP) (Plz Notify me if it to OP or they not spawning!!!)
=Darts now can be found in Chem/Med boxes
=Renamed Stimpak dart to Adrenaline Injector Dart.

++Fix
=Amnesia Grenade in chem lab now it in weapons lab
=Pulse Charge in chem lab now it in weapons lab

--Removed
=Grenade Launcher Level list (You can buy them in the Military Vendors (lvl 13))
=level list fixer thingy in the GXPholotape (Because NEIN! May add back later if something went wrong...)

Version v1.2

v1.2
++Fix and Changes
=Fix the Gas mine recipes and you'll find it Weapon-labs now. (thx to DJPrichard)
=Moved All Sabot to Heavy tabs (Note: you need to have the launcher on you to see its ammo (Not my idea))
=All Sabots have (Ammo) on them now.
=Moved the Sticky Grenades to Grenades
=Fix 40mm ammo in the Cluster part.
=Moved all Cluster grenades to Grenades and all should have (Grenade) on them.
=Moved Pipe bomb to Grenades
(NOTE: I'm Leaving Chemical, Contact, and Darts as it is. The Grenade List is Big so ya...)
=Changed Clusters Recipes
=Grenade Launchers are now Leveled List in Vendors (They spawn somewhere in 10 or up.)
=Moved Both Ammo and Grenade Converter to Tech Labs under Devices. And Both Have (X)
=Moved Charge Activator to Tech labs under Devices. And have (^)

Version v1

NOTE:-GEP2 Needs to be its own mod and updated as well. You don't need to select its patches for this mod.-This mod works with any version of Horizon that has the Weapons Lab.-All Grenades and whatnots are in the Weapons labs-You can still find the Launcher somewhere in the world (Because I don't want to break something)-IT DOES NOT MATTER WHERE YOU PUT BOTH HORIZON AND GEP2 AT. THIS MOD NEEDS TO BE BELOW THE BOTH OF THEM TO WORK!!!