Now that he’s been shaken (not stirred) out of his food coma, Ethan Sheaffer concludes Nintendovember (in December!) with a look at GoldenEye 007 and Perfect Dark, two titles that may not seem like innovative Nintendo games, but totally are.

In space, no one can hear you scream. But they can definitely hear you blasting the crap out of a bunch of Space Pirates. Nintendovember continues as Ethan Sheaffer analyzes the series that pioneered the Metroidvania subgenre. Betcha can’t guess what that series is.

This month on The Architecture of Gaming, Ethan Sheaffer will be discussing Nintendo games that pioneered and popularized various genres or subgenres. Nintendovember kicks off with the games that refined the platformer genre: the Super Mario Bros. titles for the NES.

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The Architecture of Gaming

The Architecture of Gaming will analyze one of the most important (yet least discussed) aspects of game composition: level design. Each week Ethan Sheaffer will highlight a game or series and elaborate on why it has exemplary level design, discussing concepts such as terrain layout, mission objectives, aesthetics, pacing, and variety.