There are actually potentially many ‘minimum paths’ for a give game, eg a single game can have 100 different ways to win in 4 clicks, but 0 ways to win in 3 clicks. We are considering showing “a” minimum path, not “the” minimum path, which seems good/fun enough? Please respond with any thoughts.

Can you make a version in where you have a time limit and complete as many games. But, after the first game (ex: baseball to president) the next one should start with the ending page (ex: president to Honda). The player with the most completed ones (within the time limit) wins at then end.

I like reading through these weirdly random articles that I wouldn't normally encounter. And I like how Least Clicks forces us to think carefully about our next move.

Can we have a version of Least Clicks, but with a really, really slow timer (like, say, five minutes)? I love how the default version plays like a crazy action game, but sometimes I'd like to try a more leisurely "thinking man's" variation.

It is very easy to cheat a win of The Wiki Game by using a browser inspect element control to change a link to the page of the goal.

I would propose a fix for this by implementing a Javascript function to check if there is a link to the goal page upon load, and if not, report a cheating message if the player tries to use this message. As Javascript is a client side language, it isn't impossible to cheat, but this makes it harder.

make speed and the least amount of clicks worth something even for the main game. I am someone who both gets first and does it in a small number of clicks and i think i should be rewarded for this. This would also help people who are slow but use less clicks to get to the goal. Time bonuses would also be nice to incorperate, because if you get a goal in 20 seconds then i think that is pretty note worthy and deserving of some extra points.