As requested, attached is a confederate version of the checklist (Rev0) and a slightly modified checklist for the Union (Rev1). The changes to the Union checklist include some minor clean-up and a reminder to conduct Rail building/repair, as may be necessary.

Again, these are offered in the hope that others will contribute improvements/suggestions to make them truly useful especially for new players trying to get their heads around the complexities in the simulation. I think they also offer a handy reference for areas where future strategy would be welcome.

I confess that I play mainly as the Union and therefore encourage the Confederate players to tweak the CSA version to more closely fit their needs.

Jim

Attachments

[The extension doc has been deactivated and can no longer be displayed.]

[The extension doc has been deactivated and can no longer be displayed.]

It sounds robotic mainly because it's written in technical/corporate language. This is the first time I've ever seen the list, but I do most of the things mentioned in the lists one way or another. You can skip some of the items, especially on winter turns.