Tear, M. J., & Nielsen, M. (2013). Violent video games and prosocial behavior: Important implications for the applied value of violent video game research. Proceedings of the 14th Annual Meeting of The Society for Personality and Social Psychology (SPSP). New Orleans, LA: 17-19 January [poster]

Tear, M. J., & Nielsen, M. (2012). The priming effect of video games: The sensitivity of prosocial measures to the characteristics of contemporary video games. Proceedings of the Annual Meeting of the Society of Australasian Social Psychologists (SASP). Adelaide, Australia: 12-14 April.

Tear, M. J. (2011). Video games and aggression: The measurement problem. Presented at the School of Psychology RHD Day. Brisbane, Australia: 16 September.

Tangen, J. M., Thompson, M. B., McCarthy, D., & Tear, M. J. (2010). Enhancing performance in human decision making: The role of similarity in forensic identification. Proceedings of the 20th International Symposium on the Forensic Sciences of the Australian and New Zealand Forensic Science Society (ANZFSS). Sydney, Australia: 5-9 April