BlendMasters Vol. 1: Model a Concept Car for Film in Blender

Take your modeling skills to the next level by creating a realistic car ready for your film and visual effects projects.

4.5
(56 ratings)

Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.

Course Description

Did you know that modeling and animation are the two most highly sought after skills in the industry? Why? Because they are so essential to putting amazing graphics up on the screen.

But modeling is one of those things that a lot of people shy away from because it can be difficult to master. This course is going to give you an inside peak into the method behind the madness of the top modelers in the industry. You'll learn how to model a custom concept car from initial concept art all the way to a finished high resolution model in Blender.

Why do you want to learn how to be a better 3d modeler?

Do you want to land your dream job at a VFX or game studio?

Do you want to create your own visual effects shots that are completely custom to your project?

Sick of dealing with stock models? Want to learn how to build your own?

Do you want to expand your skills so you can sell your models for passive income?

Does the idea of advanced modeling sound just a little scary at times?

Want to step up your game from an intermediate dabbler to an advanced poly king?

If you answered yes to any of these questions then this course was designed specifically for you. It is guaranteed to push your modeling skills further and empower you to take on new and unique hard surface modeling challenges.

Here's what some of my students have to say:

"Very professional tutorial

I've been searching for tutorial like this, and also when they asked me from Udemy what I would like to see this is what was my wish. Thank you for listening me,and for putting such awesome tutorial. Lectures are detailed, professional, and concise so my full recommendation for purchasing this awesome courses. Now I'm waiting for shading and for rendering this awesome concept car. -- Koleos3d Novak"

"Just what the life coach ordered.

Hey...I took Brandon's last course and since that time I have actually landed some good projects with real world clients in event and exhibition / environment design .. I'm super looking forward to expanding my skill set with this one.. thanks DUDE!! --Shane Lucas Bailey"

People who have plateaued with the beginner tutorials and are looking for something more advanced to sink their teeth into

Anyone looking to become a better hard surface modeler

Anyone who needs to build vehicles for their projects

People who want to take a serious in-depth look at a VFX project and how it can be done in Blender

By the end of this course you will have seen a concept car built from scratch using detail-up hard surface modeling techniques. This first volume will give you the knowledge on how to build, and subsequent volumes will show you how to light, shade, texture, render, rig, animate, and composite a complete shot using the car. The BlendMasters series is meant to be comprehensive. So this course doesn't pull any punches. The focus is unapologetically focused entirely on modeling.

The best part? You get to see the entire project come to life right in front of you...

I don't try to hide my mistakes. I'll show you how a project looks at the rough stage and show you how to push through barriers to overcome your own challenges.

I respect your need for thoroughness. The course is full of real-time walkthroughs of each section with battle-tested advice from my years of experience.

Curriculum

This lecture is here for you to download all of the project files used in this course. You'll find the model sheets and concept art as well as the final car model for use in your own projects or just to learn from.

Modeling a concept car is a difficult task to do without reference, so in this lecture I'll show you how you can load in your own blueprints for your models that always points you in the right direction.

Each Blender user downloads the same program, but as you become more advanced it's only natural to want to customize things to fit your workflow. So in this lecture I talk about some options you can utilize in the 3d viewport which will make modeling tasks a little easier.

This lecture is the culmination of our efforts to model the hood for our concept car. I discuss options for finishing to provide detail and share some tips I learned along the way to help you avoid obstacles in your own models.

We continue by taking our leading edge from the hood and continuing to block in our grill and front end for the car. Here you'll see we use the same process to block in the grill as we did on the hood further solidifying the techniques we will use to build the rest of the car.

Before we jump into some time-lapse segments for the rest of the body I'll talk a bit about how we are going to approach the rest of the modeling process and what to be thinking about to make it an easy process for your own designs.

Beginning with the front fender, in this lecture we start to go back and work up our subsequent passes of refinement for all the sections of the car body. This is vital to increasing the efficiency and the overall level of detail necessary to make the car look realistic.

The side door presents its' own set of unique challenges in this model. So in part one I break down the process showing you how to apply a logical approach to enhancing the details without losing control of your mesh.

Proper alignment of these features can make or break the illusion of realism in the presentation of the car model. So in this lecture I take some time to ensure the details are right where they should be.

The rear end section can present some of the most challenging shapes and contours for a car model so it's important to take the time to match the attention to detail in this area as much as the front sections.

The tire is a fascinating piece of mechanical engineering. Here I'll show you the easiest way to save time by modeling only what you need and letting the modifier stack in Blender do the heavy lifting for you.

Each element of the tire provides an opportunity for a unique attention to detail. Here I will discuss further enhancements that can be made to the tire as we wrap up and prepare for modeling the rims.

Learning about the assembly of the headlight and why they work the way they do is key to designing believable headlights of your own. In this lecture I'll show you several examples of headlights from my personal reference library that shows just how complex these things really are.

The high beam is the biggest and brightest light in our assembly and really takes center stage in the design. Here we will recycle elements from the low beam to save time and push us one step closer to wrapping up our headlight assembly.

The third reflector is the last piece of the puzzle for our headlight assembly and demonstrates the importance of planning, patience, and how it can pay off if you persevere through your modeling challenges.

In part two we will pick up where we left off and begin to add the finishing touches to the car. Each and every detail at this point is just icing on the cake so to speak so the more time you spend on these things the better your car will look.

The final .blend file of the finished vehicle has several layers so I explain what's on each and where to find things. I also cover how and why the contours were built as a guide for the blocking in phase of the concept car.

Students Who Viewed This Course Also Viewed

Loading

Loading

Loading

SHARE

Instructor Biography

I have a passion for inspiring independent creatives to push their skills to new heights. Over the past 10 years I've worked as a professional 2d / 3d artist in the entertainment industry. And I've had the pleasure of working on some incredible projects and meet some of the best minds in the business. Now I want to pass my knowledge on to you!

What would you like to learn?

Are you just starting out as a 3d artist and want to learn 3d fundamentals?

Would you like to take your 3d modeling skills to the next level and tackle advanced modeling while you build a concept car?

Would you like to learn how to improve you basic sketching skills in Adobe Photoshop?

If you want to learn how to do any of these things then grab one of my courses and pick up a new skill! All of my courses come with a risk free 30 day money back guarantee and I'm always available if you have any questions about the course or want to chat.

A BIT MORE ABOUT ME:

After graduating with a B.S. from John Brown University in Digital Medial Arts and a minor in Computer Science I went on to start my career in the visual effects and motion graphics industry in Tulsa, OK. There I cut my teeth working on intellectual properties such as Hasbro's GI Joe, New Balance television spots, and Bushnell outdoor gear. I also had the opportunity to rub shoulders with some amazing talent and hone my production skills in both the Adobe and Autodesk software platforms.

Taking my chance at a new opportunity I then began working as a production artist in the promotional products industry and have spent the past several years expanding into new areas of design through industrialized printing, CAD manufacturing, and large format digital printing. This work has opened my eyes to the multi-faceted impact creative endeavors have on numerous service industries throughout the world. And I'm still learning.

My experience has allowed me the privilege to focus on some lifelong aspirations by launching my own business and redefining the boundaries of my imagination and my art through new design projects and the amazing opportunity to reach out to the upcoming generation and inspire them to go for their dreams.