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Vitalise your game development at Unite Nordic

This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re particularly excited about because it’s targeted right at Unity’s heart (and liver), both geographically and philosophically.

Unity has grown incredibly over the years, as a platform and as a company. We’ve lived through several huge shifts in the industry, having seen (and participated in) the growth of mobile and the complete and incredible vitalization of indie game development. And with a teeny bit of pride I think it’s fair to say that Unity played a part in this. It’s also awesome to note that there are a LOT of independent developers in Europe— specifically the Nordic region—that are breaking new ground in both creative freedom and financial success.

Unite Nordic is all about this new energy in games development. Both my keynote and several of the amazing speakers will speak to this and how Unity, and game developers in general, look ahead on a bright future indeed.

The conference is one of discovery and learning that will be useful to anyone diving deep into Unity or honing their craft. And I’m humbled that we’ll be visited by an insane lineup of rockstar guest speakers. Check out some of them below and see the full schedule for the entire list of talks, including deep looks at Unity being given by our own Unity staffers.

Rock Pocket Games – Skjalg Sturlasson Mæhr – The studio behind Oliver and Spike will talk about how it is important not to lock yourself in a room when you try to create a game. They built a Unity User Group in Norway and know the benefits of having an invested developer community that is “in the know” while working on your own game.

Might & Delight – Johannes Wadin, Peter Stråhle and Anders Westin – Created by the developers behind Bionic Commando Rearmed, Pid is Might & Delight’s take on retro platform adventure gaming. It’s also one of the first Unity-powered cross platform PS3/PC/XBLA games. Pid’s makers will spell out their game development philosophy.

Rovio – Jaakko Haapasalo and Mauricio Hollando – The creators of Angry Birds will share the story behind Bad Piggies. The talk will take a close look at how Unity enables rapid iteration to discover interesting emergent gameplay where freedom and constraint are balanced.

Full Control – Thomas Lund – A old timer of the Unity Community and Studio CEO, producer and game developer, Full Control recently secured the IP to legendary Games Workshop board game Space Hulk. The talk will discuss how the small team has set about converting a beloved and iconic board game into a computer game.

Red Thread Games – Ragnar Tornquist – In the space of six months, Dreamfall Chapters—the sequel to The Longest Journey (1999) and Dreamfall: The Longest Journey (2006)—evolved from a crazy idea to a successful Kickstarter to an actual game, all with the help of Unity. Ragnar Tornquist will tell the story of how it happened.

BetaDwarf – Beta Dwarf will talk about their entrepreneurial venture and their Kickstarter success with Forced, a brand new gladiator combat-game, based on tactical cooperative 2-4 player gameplay either locally or online.

2D Panel Discussion – Måns Olson, game developer from Mojang and Magnus ‘Gordon’ Gardebäck from local studio Simogo as well as a member of the Unity team will discuss their approach to designing 2D games in Unity.

From Unity’s own engineers – Unity developers will provide insider tips on getting the most out of Unity’s technology, including sessions on Linux development, key sound design concepts, creating your own editor tools and the do’s and don’ts of cross-platform development.

Come to Malmo, Sweden and meet many of the incredible European game development community that are helping to shape the industry and making amazing games with Unity.

Comments (7)

Great web site. A lot of useful info here. I am sending it to some friends ans also sharing in delicious. And of course, thanks to your sweat!

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June 2, 2013 at 9:12 am /

Nice post. I was checking continuously this blog and I am impressed! Very helpful information specifically the closing part :) I take care of such information much. I used to be looking for this certain info for a very lengthy time. Thank you and best of luck.

David Erosa

April 29, 2013 at 11:13 am /

Will the presentation videos be available for unlucky us who can’t assist? :D

Jason

April 29, 2013 at 10:24 am /

I also saw something on the ninjacamp videos called “Interactive Indirect illumination”.
How far are you guys with that ?
Sounds promising.

Jason

April 29, 2013 at 10:22 am /

The interactive fluids surfaces will be a great addition to Unity 3D.

Julia

April 29, 2013 at 6:50 am /

@EUGEN:NGUI for you then (asset store)

I know, I feel your pain ‘html like’ GUI has been advertised more than is healthy – considering it was _long_ time ago and we don’t even see it as beta…

Eugen

April 29, 2013 at 2:44 am /

I hope you have something to say and show about the new GUI system.
That thing is really needed badly!