I got a little distracted with my new A-Max IV board trying to get it to work, so I made little progress, anyway...
Got another update, this time I used analog capture instead an emulator. I'm using composite out from A1200 and a Pioneer DVR.
I found some bugs that I need to take care of.

we could use backbone to port nes or msx games to amiga ???
i think about mario or from msx hinotori
[ Show youtube player ] or penguin adventure
[ Show youtube player ].
or one of nemesis from konami perhaps with enhancement.

Hello. I get the same error when Backbone try to create the game executable, ram disk or volume. I followed all the steps of the tutorial without any problem, but when i try to compile my game i get this message. I'm using Backbone with WinUAE, i tried it with ClassicWB, AmigaSys with different memory and chipset settings, same error. Same problem when i try to create the examples/demo included in the backbone distribution. Please help, and sorry for my poor english. Thanks in advance.

Extract the Full archive and install it first, then extract the Update and install it over the top of the files from the Full archive, then extract the Key and copy it to the Backbone drawer. Now you have a fully working and registered copy of Backbone installed, and you can start making your own games.

Thanx for that installer. It worked. Unlike installer 43. Now I have another problem. I tried following the instructions above to upgrade and im getting this message:
amiga error while moving code file aready exists

I know what this means but I cant seem to get around it. There is no installer in the upgrade folder and I cant replace the files manually. Pls help...

I hate dithering, but the artwork of these games is really good, I love it. Please continue this good work.

I would love to have a ADF of these games when you guys finish them, complete with a installer script, NewIcons and a nice guide to read, too... To finish with a golden medal! But the game looks already good.

I hate dithering, but the artwork of these games is really good, I love it. Please continue this good work.

I would love to have a ADF of these games when you guys finish them, complete with a installer script, NewIcons and a nice guide to read, too... To finish with a golden medal! But the game looks already good.

It's too big for ADF, few MBs already, so HD only, but it will come compressed with LHA. Just decompress to HD and play.

I have a big Problem with Backbone.
Everytime i tray to create a game from the Sample Projects.
Backbone ends with an error.

Here is a SnoopDos Picture with the Error:

I have tried also on two other Amigas.
There i for no System Error, but an Backbone Error.
It ends also at the executable.
No Chance to get it Running.
I have installed 2.08 copied the Update 2.10 in the Folder.

So what is wrong? It cant be That im unable to get Backbone Running on 3 Amigas?

I have a big Problem with Backbone.
Everytime i tray to create a game from the Sample Projects.
Backbone ends with an error.

Here is a SnoopDos Picture with the Error:

I have tried also on two other Amigas.
There i for no System Error, but an Backbone Error.
It ends also at the executable.
No Chance to get it Running.
I have installed 2.08 copied the Update 2.10 in the Folder.

So what is wrong? It cant be That im unable to get Backbone Running on 3 Amigas?

Any help out there?

I'll send you a PM with a link to backbone lha file so you can try it on your Amigas.

It's not meant for beat 'em ups, but that doesn't stop us from trying (and mostly failing) anyway! The problem is the reliance on only two types of attacks to kill enemies, either jumping on their heads or firing a projectile at them. If you attempt to simulate a punch or sword-slash for the attack you still need an object to shoot out from your character, and the collision detection is really bad when an enemy is too close and you keep firing straight through them.

If you want to see the best attempt at a scrolling beat 'em up made with Backbone, check out Ambermoon Arcade.