The entire purpose of doing this is to get some of the facts that people might not know from different resources and put them all together in a thread. I wanted to break through all of the confusion and people lacking knowledge about the Xbox one.

FAMILY SHARING (not available at launch)

- Family Sharing does not have to be blood relatives (two people on the family plan can single player portion at

the same time, other people can play concurrently)

- Share a game's DLC with family members

- Buy it once and two people can play the game concurrently

- No time limit on playing or sharing the games

NOTE: A lot of people think this feature among others have been cancelled, this is incorrect. It has

A: Upload* is a new gaming and entertainment experience in Xbox One that, by making use of our Game DVR functionality, enables users to show off many of their greatest gaming moments in their own personal way. With Upload, users not only get a powerful, easy to use video editing tool, the Upload Studio, but also a destination where users can access their own content and see what others have created.

*Available with supported games

Q: What kinds of editing features does Upload Studio have

A: Upload Studio allows you to personalize your video clips using a suite of editing tools, including clipping, voice over, slow motion, picture in picture, skins, bookends, some music and others. Players will also be able to choose from a selection of editing templates available to them in Upload Studio.

Q: What is Twitch on Xbox One?

A: With our exclusive partnership with Twitch, you can broadcast your Game DVR highlights to all corners of the globe, instantly stream your gameplay on Twitch, one of the world's largest platforms for the live streaming of games and game highlights.

XBOX ONE UI

This is an example of the current UI using the American Football NFL, but it could be anything really.

We are making the new system more personal, putting you at the center of all your games, TV and entertainment. To do so, Xbox One leverages your natural identity while continuing to have avatars as an important part of your identity. We will share more in the coming months.

NOTE: In Kinect Sports Rivals for Xbox One it uses your likeness by scanning your body and putting you in your game in a more stylized way.

XBOX ONE DASHBOARD

Taken from the Xbox One FAQ

Q: Are you able to personalize the dashboard, per person?

A: Yes. Xbox One understands the unique likes and interests of each person in your family and will serve up relative content including TV, games, music and movies. You will also have frequent updates with live tiles on Skype to view messages and incoming calls.

This is a screenshot of the regular dashboard of Xbox One...

Notice there are titles for each section allowing you to use voice to navigate or to select items.

This, more than anything, is the Xbox One’s killer app: instant access to all the entertainment services you already use, and true multitasking. Skype calls while you’re playing a game? Sure. The Kinect already uses a combination of noise- and echo-cancellation and waveform “beam steering” to hear you over the sounds of anything you’re playing and watching, so you won’t even have to raise your voice above normal conversational levels.

One OS is dedicated towards gaming specifically and only runs one game at a time, the other OS uses the Windows 8 Kernel. Both are switched on the fly using Virtual Machine technology. Both OS Virtual Machines are available at boot and are always available. Match making session can be used the in the background as an application to wait for your friends to get online.

Dave Cutler worked on the (Hyper-V) Virtual Machine part of Xbox One's OS. For those that don't know he is an originator and innovator on building one of the first Operating Systems.

Two 802.11 a/b/g/n Radios (one for a dedicated connection to your router and the other dedicated to send to your controller, Smart Glass, or other device)

POWER

Multiple power states. One low-end state that basically listens for the word "Xbox On". The power consumption of the Xbox One changes based on what you need in game and media. It can turn off cores and the entire system is dynamic when it comes to power use (wake on LAN).

XBOX ONE TV

This feature allows you to play TV / Play Xbox one games / Play Music / Play Bluray movies without changing the Input on your TV. This is huge because it makes gaming even more convenient. Then you can use your voice to play a movie, play any game, search on the console or to play music without any work on your part except using your voice.

Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox One?

A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available to all markets where Xbox One is available.

Q: Will Microsoft be working with local broadcasters to retrieve the program schedules shown in the OneGuide?

A: Information that appears in the OneGuide has been created and licensed by Xbox, and works in conjunction with video services that consumers subscribe to from cable and satellite companies. Our goal is to ensure that information in the OneGuide accurately reflects local programming in any region where OneGuide is available.

Q: How will you deliver live TV in Europe and the rest of the world?

A: Consumers around the globe access live TV in their homes a number of different ways. We’re focused on delivering TV integration solutions that complement existing consumer setups starting first with HDMI pass-through. We’ll continue to explore options for adding more TV experiences over time. Microsoft is committed to bringing live TV through various solutions to all the markets where the new Xbox will be available, but we have nothing further to announce at this time.

- Active IR with the TOF sensor can see in low light and helps using Identification. Active IR can also help

with expressions.

From the Xbox One FAQ:

Q: Are there playspace requirements for the new Kinect?

A: The new Kinect offers a 60 percent increase in field of view, which enables a wider play space, the ability to play closer to

the sensor and better tracking of players of a variety of heights in a wide variety of living room environment from large

western living rooms, to smaller spaces typical Europe and Asia.

XBOX ONE CONTROLLER

Q: Are the two buttons in the middle of the controller still the back and start buttons, or do they have different functionality?

A: The two buttons in the middle of the Wireless Controller are Menu and View buttons. The Menu button (on the right) will bring up context-specific menus, which game and app developers can design to enhance the user experience. The Menu button could also be used in scenarios such as bringing up in-game menus, showing video playback options, and accessing commands on the console’s user interface. The View button (on the left) will change views or provide more information in games and apps. The function of the View button will be driven by developers. Possible uses of the View button include viewing a map during a role playing game, displaying a leaderboard in a first person shooter, and enhancing the navigation of the console’s user interface.

Q: Will you offer wired controllers for LAN parties and other scenarios where multiple consoles are in close proximity? (If not, why not?)

A: When the Wireless Controller is plugged into the console using a USB to Micro-USB cable, the wireless radio is disabled and wireless controller will function as a wired controller. Communication and power will run through the cable.

Q: How many controllers can be used with the new system simultaneously?

A: If you connect just Wireless Controllers with no add-ons such as Chat Headsets, you can connect at least eight controllers simultaneously.

Q: Can I take this controller to my friend’s house and pair it with his/her console as well?

A: Yes, the Wireless Controller can work on any Xbox One console. Controllers that come with the console are preset at the factory to work with that particular console. To pair the controller with a new console, simply make sure both your controller and console are on and press the console’s power button. If necessary, press the enrollment button on the front of your controller.

Seamless Connectivity – Each controller uses a combination of invisible reflective technology and LEDs to send a patterned infrared signal to your console and Kinect sensor. Not only does this make pairing the devices seamless, but it enables Kinect to associate the controller with whoever is holding it. This introduces innovative experiences, such as player switching, where a split screen display can swap positions on the TV if users change seats on the couch.

Low Power State – If you’re watching a movie or need to step away from the TV, the controller enters a low power state that conserves your battery. The moment you pick it up again, it will be ready for use without having to resynch with the console.

Richer SmartGlass Experiences: Xbox SmartGlass for Xbox One allows you to turn your console on and off, adjust volume, manage your TV set-top box and Blu-ray, and integrates with Xbox One so you can search the programming guide without interrupting your current activity. Xbox SmartGlass also gives you full control over your game to start a game, launch multiplayer, view achievements, see real-time progress updates during gameplay, receive in-game tips, purchase Add-ons and more.

Much more powerful box that can do things that couldn't be done before, but also is connected to the cloud to offload processing, processing that you can't do on the box today. You can move things such as physics, A.I., worlds, rending capabilities to the cloud so this box can evolve.

Next generation isn't just about having transistors local, it's also about having transistors in the Cloud.

There is latency sensitive code in games and non-latency sensitive code in a game. The non-latency code can be run on the servers in the cloud, the latency sensitive code can run on the local Xbox One Machine.

Next generation is about change. It frees up local resources on the Xbox One machine and over time the games can get more powerful.

Achievements can be dynamic and change over time. Game worlds can be dynamic and change over time as well via the Cloud.

If you still are laughing this off as some kind of marketing, then you need to watch this video about Microsoft Azure Data Centers.

So MGS V has been announced for next-gen consoles. How will the new machines change the series?

For MGSV it's definitely the multiple device support and the interactions between handhelds such as smart phones and tablets, which you can use to interact with the world. And for us we also want to see what we can do with the cloud in the future.

That's why we did an open-world, because we thought about all of these interactions on multiple devices, with the power to interact with the MGSV world. We'd like to see how that moves in a social direction as well.

"The potential of the cloud for console developers is pretty large," he stated. "Over the next five or six years, it's one of those technologies that will change in meaning as we see more games come out and take innovative approach to the more and more offline processing that's available."

NOTES ABOUT "THE CLOUD"

Microsoft is using dedicated servers for almost every first party title. The cloud aspect is far deeper than this though. Because the word "Cloud" sounds like marketing garbage, most people dismiss it and laugh it off. In this case though it is not marketing, this is real and it's not just dedicated servers, that part is fully true, but the servers can do more than just dedicated servers. Microsoft's own use of "The Cloud" includes entire Application Programming Interfaces or (APIs) that can be updated on-the-fly from Microsoft and can do the following things....

1) Dedicated servers for online multiplayer games that can be used for Xbox One games. The norm will

probably be 64 players per server at once, but can scale up to 128 players per server at one time. This is a

much, much, much better solution than peer-to-peer. If you want to know the details you can look at the

"Respawn" link above about how dedicated servers work and why they are better than peer-to-peer.

2) These servers can also be used for storage for each member on Xbox Live (including stats, avatars, settings,

game saves, achievements, friends list, etc..). The Xbox One was built for this and it is why you have to

have your console connected to the Internet the first time you use it.

3) Game Analytics allows developers to track what the gamers are doing in their games so that they can have

dynamic achievements and also change the dynamics of the graphical world on-the-fly. This not a

privacy issue anymore than web site statistics.

4) Offloading processes to servers meaning that you can have more detail with a higher frame rate. This last

option is rather interesting because this processing is completely scalable over time. Until this point in time

consoles would get better over time when the processes and API's would get better and when the developers

understood the hardware. This happens every generation, but now developers can scale beyond the console

itself and augment this with server help which can make the games better beyond the static environment of

the console.

Microsoft has built this not as an answer to why their GPU isn't as powerful as Sony's which is true, but because that is what they wanted to drive home a difference between their console and Sony's. It is a technology that is scalable over time. Sony didn't have any answer to server based games until they bought out Gaikai which is going to require significantly more bandwidth to scale out to 720p and 1080p (the longer you play the games, the more bandwidth you are going to use for HD, as it is streaming video) and won't offer games to be changed dynamically.

You will notice that in the hardware section that Microsoft built hardware compression/decompression for content coming from the server and then allows it to be injected directly into the GPU's memory. This is huge, add in buffering and low hops on the dedicated servers and you can start to see how server processing can help build dynamic worlds. So, this saves on bandwidth and speed of the content downloaded from the server.

Many people dismissing "The Cloud" abilities are going to be really surprised over the next five years as this will evolve over time and many games that are expected to do only 30 frames per second will do 60. That is one thing that Microsoft has over Sony at the moment. This is why I believe Halo for Xbox One will be 1080p and 60 frames per second because the processing is offloaded on the server and this allows the game to be run at faster speeds, if Microsoft can get third parties on this, Sony could have a hard time with the same game going 30 frames per second.

Incredibly good job on consolidation of information, 'Yogurtmaster'. I originally had the PS4 pre-ordered via Amazon during E3, but I'm slowly coming back to the console I've loved since 2001. Good to read through.

Incredibly good job on consolidation of information, 'Yogurtmaster'. I originally had the PS4 pre-ordered via Amazon during E3, but I'm slowly coming back to the console I've loved since 2001. Good to read through.

Cool, I am glad you liked it. I have also attached the PDF to this post so that people that can't read that can read it via the PDF format.

It would be great if Family Share was to come back and it wasn't time limited as the anonymous Microsoft programmer leak suggested. But apart from your post here I can't find any suggestions to say otherwise. Why do you think its coming back do you have any sources which suggest this?

It would be great if Family Share was to come back and it wasn't time limited as the anonymous Microsoft programmer leak suggested. But apart from your post here I can't find any suggestions to say otherwise. Why do you think its coming back do you have any sources which suggest this?

1) It is definitely coming back most likely in 2014 for Digital downloads ONLY

Listen to this MP3 and listen for Guest: Marc Whitten, Chief Product Officer for Xbox One (33:41 - 41:49)

Attached Images

For those that wanted bigger text, I have updated the PDF to be even better so you can see it and read it on your Ebook or wherever. I have attached the Latest version to this post. Please download the PDF from here.

illage3: well so does the PS4 if it wants the same level of "dynamic worlds" that ex. live on while you're not playing. Some games will have internet requirements, while others will disable certain features when offline(ex. using the latest stored copy of the world when playing offline).

I'm not saying that One is better then PS4, I'm just saying that your argument isn't valid. :-)