I know when you get into more than 4 shades of gray some of the darker and lighter shade look pretty similar on calc. Is the method you're using for 7 shades any different from 8? Glad you're still working on this Tr1p.

Wait, you're running this in 6Mhz mode? I assumed that since you were testing it on the SE calculators that you were utilizing 15Mhz. If it looks good on the SE calcs using 6Mhz mode that's great news!

Joined: Thu 16 Dec, 2004 10:06 pmPosts: 4095Location: I cant seem to get out of this cryogenic chamber!

Yeah the interrupt timing is handled by crystal timers on the SE calcs so it is independant of the CPU (somewhat). Gameplay speed for BE calcs is the main reason its running at 6MHz. Suffice to say at this stage it seems to be fast enough.

Also been messing with 9lvl grayscale on the side lol. - Its ironic that the 9lvl GS is quite superior to 8lvl quality speaking O_o.

_________________"My world is Black & White. But if I blink fast enough, I see it in Grayscale."

That is gorgeous...that has got to be one of the best looking calc games I have ever seen. The keypad input is was better, the graphics look fantastic. This "director's cut" is awesome. I'm glad to see this being worked on still Tr1p, keep it up man it is coming together nicely!

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