** It's been [[http://sciencenetlinks.com/science-news/science-updates/checkers-solved/ solved]] by computers. All you need to do is memorize the 500 000 000 000 000 000 000 possibilities and you can force any game to a tie.

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** It's been [[http://sciencenetlinks.com/science-news/science-updates/checkers-solved/ solved]] by computers. All you need to do is memorize the 500 000 000 000 000 000 000 possibilities and you can force any game to a tie.

** It's been [[http://sciencenetlinks.com/science-news/science-updates/checkers-solved/ solved]] by computers. All you need to do is memorize the 500 000 000 000 000 000 000 possibilities and you can force any game to a tie.

Capturing an enemy piece is accomplished by ''jumping'' diagonally over that piece with your own; if your opponent is dumb enough to leave his pieces in a bad formation, it's possible to capture multiple enemy pieces by chain-jumping over them all in a single turn. However, if the compulsory-capturing rule is used, clever sacrifices can be made to force your opponent's pieces to go where you want them to.

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Capturing an enemy piece is accomplished by ''jumping'' diagonally over that piece with your own; if your opponent is dumb enough to leave his pieces in a bad formation, it's possible to capture multiple enemy pieces by chain-jumping over them all in a single turn. However, if the compulsory-capturing rule is used, clever sacrifices can be made to force your opponent's pieces to go where you want them to.to. The most popular gag in fiction involving checkers has one braggart player who confidently moves a piece, and the other, generally more subdued character who then jumps over an exaggeratedly large number of pieces, then asks to have their piece promoted (usually by saying "king me").

** As checkers has less rules and allows for less individual moves in the average situation than chess, it's easier for beginning players and computers. Good players will see an average of two viable moves on every turn in both games, meaning not slipping up becomes about equally hard for them in both games. Blind checkers, especially the "Polish" version (which almost certainly originates either in France or the Netherlands), played with 20 pieces on each side, actually appears to be a lot harder than blind chess. Chess players have less individual pieces to remember, and have an easier time distinguishing between them. Almost all chess pieces furthermore threaten a straight line, while a checkers piece can jump in the strangest zigzags when taking other pieces.

Checkers is a very old game, possibly OlderThanDirt, with similar games dating back to ancient times. A board resembling a draughts board was found in Ur dating from 3000 BC, and it has been confirmed that a game like this was played in AncientEgypt; the British Museum has checkerboards found in burial chambers. It was referenced by both {{Plato}} and {{Homer}}, who claimed it was of Egyptian origins.

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Checkers is a very old game, possibly OlderThanDirt, with similar games dating back to ancient times. A board resembling a draughts board was found in Ur dating from 3000 BC, and it has been confirmed that a game like this was played in AncientEgypt; UsefulNotes/AncientEgypt; the British Museum has checkerboards found in burial chambers. It was referenced by both {{Plato}} Creator/{{Plato}} and {{Homer}}, Creator/{{Homer}}, who claimed it was of Egyptian origins.

Checkers is a very old game, possibly OlderThanDirt, with similar games dating back to ancient times. A board resembling a draughts board was found in Ur dating from 3000 BC, and it has been confirmed that a game like this was played in AncientEgypt; the British Museum has checkerboards found in burial chambers. It was referenced by both {{Plato}} and {{Homer}}, who claimed it was of Egyptian origins.

* TheSiege: A player reduced to a single king can prolong the game by taking refuge in a double corner. This requires an elaborate series of choreographed moves similar to a siege to flush him out.

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* TheSiege: A player reduced to a single king can prolong the game by taking refuge in a double corner. This requires an elaborate a simple yet tedious series of choreographed moves similar to a siege to flush him out.

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