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I'm playing The incredible adventures of Van Helsing and OH BOY I like it so much.

It's a hack'n'slay which looks a bit like Titan Quest/the upcoming Grim Dawn and has a companion system like Torchlight but much more refined.
You can tell your companion (a female russian ghost) which stuff to loot, send her to town to sell the loot (and also buy heal and mana potions!)

The graphics are solid, same as music and gameplay.
There's plenty of loot and you can "charge" the attacks on your left and right mouse button with "rage" so that they will do AOE damage or just get a damage increase, etc.

Finished XCOM: Enemy Unknown. The final mission was far easier than expected, though an unfortunate combination of Mind Control and multiple soldiers on Overwatch resulted in the death of the Support Medic. I might load up an earlier save to finish it properly, just because. Pretty fun game all in all, if a bit repetitive. Definitely a nice take on the turn-based combat genre with pretty comprehensive overarching 'base' mechanics.

"He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18

I've got into Risen over the past couple of days. I wouldn't go as far as to say it's a great RPG. There are certainly a lot of very obvious flaws. Basically I'd call it a poor man's Witcher (or an even poorer man's Witcher 2). But it sort of scratches my itch for that sort of game.

Played Sanctum 2's demo earlier. Two maps? I'm supposed to weigh a potential purchase based on two levels? And one tower slot?

Well, if you insist...

As I suspected, it didn't really do it for me. Sanctum was about planning and executing a strategy as perfectly as possible by preventing and containing chaos. Sanctum 2 wants to push you into open areas and the corridors of your maze for FPS action, where you can't keep an eye on your turrets to see what's happening or working.

Managing a tight defense and falling back to your planned attack points has turned into chasing enemies around. More than half the damage being done by the player kind of says it all. In Sanctum it was more like 20-30%, IIRC. Shooting well was crucial, but the game facilitated doing so while you were watching over what was happening on the map and planning future strategy--which is kind of the most interesting part of tower defense, no?

In trying to innovate they seem to have removed or altered much of what made the original what it was. Maybe it's a decent game in its own right, but it's kind of hard to tell based on two beginner maps. I'll keep my eye out for a good sale.

I have been playing The Sims 3 Worlds Bundle...ever since Sims first came out I just loved playing all the different games. Plus in my opinion it is one of the best games to play on a PC. I bought the game from <a href="http://shopto.net/video%20games/pc/P...worlds-bundle/" target="_blank">ShopTo</a> quite good price as well.

Playing Sonic & All-stars Racing Transformed on and off. Can anyone tell me what causes the all-star thingy? Also, does the license grade have any effect other than a false sense of ability?

The worse you are doing, the more chance you have to get the All-Star when you pick up a bonus. Some characters also have a greater chance to trigger it. It basically is the blue turtle shell of that game.

The worse you are doing, the more chance you have to get the All-Star when you pick up a bonus. Some characters also have a greater chance to trigger it. It basically is the blue turtle shell of that game.

Oh, alrighty then. What about drifting? Any benefits beside the ability to take slighty harder turns? I've been doing alright without it, but the a-class races are a bit much atm.

Another set of patch notes for Sanctum 2 that will probably make Vinraith happy.

Resources no longer drop by the core, players recieve resources directly now.
Towers are more powerful now; upgrade bonuses at new level thresholds are significantly higher.
Players can now share their resources with other players by injecting their resources into other players, similar to when you upgrade towers. Do this by aiming at another player and hold LMB (tower resources) or RMB (tower bases).
Resources required to upgrade a tower is now displayed in the upgrade bar.
Swarm enemies (Runners, Pups, Snorkers) will come in much larger groups now instead of one at a time to differentiate them more from other enemies and make AoE better against them. Let the gibs and intestines fly!

Personally, I'm quite enjoying what I've played so far, but I'm coming to the idea that what I really, really want from Coffee Stain Studios is a Mirror's Edge-like game in the Sanctum universe.
If there's one thing I love about the Sanctum games is the setting and the art direction. Absolutely breathtaking sights in Sanctum 2, and a freerunning kind of game where I could explore it all would be a-freaking-mazing.