Forcing q3Map2 to create non indexed vertex array in bsp

I try to load bsp file to my game engine and then convert it to my file format, but since rtcw (or patched q3) There is an issue called (opengl) index buffer, so i can't just load all verts and save them like they are,
I need to load the index data too but i don't know how to load it from bsp, anyways gtk radiant 1.4 for q3 does not create indexed vertex array in bsp is there any way to tell q3map2 not to create indexed bsp? [so it will create simple GL_TRIANGLE_FAN meshes]