Want to keep track of where that rare mob spawns? Or where the best places to mine ore are?

Want to know quickly where Soldier Pashum is located?

Ever wish you could just click on the map to activate your creep's map instead of trying to find the map in your inventory or remember the right hot key you assigned, especially after taking a break for a month or two?

Ever wish there was a way to let new players know what the abbreviations we use all mean?

Welcome to MoorMap, the map with More. Originally, only the Ettenmoors were included, but I have expanded to all of the parchment maps so that players can mark any location they want to be able to find again. All of the parchment maps and many interior/instanced areas are available as well as a couple of city maps that Turbine has not yet added.

There is a filterable list of annotations, just enter a few characters in the name of the location or NPC you are looking for, then click on the entry in the list and a "ping" will show up on the map telling you where it is or right click on the entry to see the annotation detail. Hover over any icon on the map to see a brief summary of the annotation or left click the icon to see the detailed entry. You can right click on the map and add your own annotations. The entire map can be moved and resized. You can also change the language, colors, opacity and other customization setttings in the Options Panel (click the gears button on the top left of the map).

If you have Lunarwater's Waypoint installed, you can enable integration with Waypoint in the MoorMap Options panel and then any time you click on an annotation's coordinates (hover over the annotation to display its coordinates) Waypoint will be activated for those coordinates.

Installation
Just download the Zip file and unzip it to your Plugins folder. There are no dependancies on any outside files.

When upgrading from a prior version please either exit the game client or execute "/plugins refresh" in the chat window after copying the files but prior to executing "/plugins load moormap" for the new version.

Usage
To load the map, use "/plugins load moormap".
NOTE: If using a plugin manager to load "MoorMap", do NOT load "MoorMapDefaults", "MoorMapLoader" or "MoorMapTerminator". They are launched by the plugin itself as needed and loading them automatically will cause undesirable things to happen.

When first loaded, the map is minimized by default. There will be two icons in the extreme lower left of your screen which can be dragged to any location you want (you must hold the Ctrl key while dragging to move the icons). The left icon is the Minimized Icon and is used to display the map. The right icon is the Quick Annotation control and is used to add an annotation for your current target at your current location. You can hide either or both of these icons in the Options Panel . To open the map initially, click the Minimized Icon.

There are three chat commands for controlling the display of the map,
"/moormap show" will display the map
"/moormap hide" will minimize the map and show the icon if the icon hasn't been disabled in options
"/moormap toggle" will toggle the display of the map
There is a fourth chat command which you can bind to a quickslot in lieu of using the Quick Annotation control (if you prefer having it bound to a key stroke). This command is locale specific, please assign the command for your client:

(I used code tags to prevent accidental text conversion to smilies)
To add a custom annotation, just right click on the map, fill in the information and click "Save". You can also use the Quick Annotation icon, just target a resource node or item while standing next to it and click the Quick Annotation icon (looks like a flag) and an annotation will automatically be added to each map that matches your current coordinates.

There are two search functions, local and global. They are both case insensitive and accent insensitive meaning that you can type search text without capitalization or accents and it will still match.

To find a location or NPC on the current map, click the silver magnifying glass button. A filter field and list will appear on the right size. If the filter field is blank, all annotations are listed alphabetically, grouped as "Locations", "Map Destinations", and "NPCs". If you type in the filter field, only those items with the filter string in their name will be displayed in the list. Clicking on an entry in the list will hide the list and cause an animated "ping" to appear on the map at the location of the selected entry. You can also hide the list by simply clicking anywhere on the map. You won't be able to click on the icon under the ping or see the hover information until you click once on the "ping" to clear it.

To search all maps, click the gold magnifying glass button. A search dialog is displayed, type in the text to search for and click "Search". All of the default data files are searched and the matches are displayed in a list. Click an entry in the list to display the map with a "ping" at the location.

To use the map to activate a Map Item or Creep Map Skill, just right click on the icon on the map at the destination location. As long as the map location is available and not on cooldown the map will activate. Note, if you have both of the maps to Gramsfoot or both of the maps to Glan Vraig, only the better map will be activated.

MoorMap supports Server specific annotations for the Ettenmoors. To use a specific server version, just open the Options Panel, select your server and save your changes. If your server has special names for any Ettenmoors location and you would like those names included in the defaults for your server, please submit them as Feature Requests (see the top right of this web page). When submitting a request, please include your server name, a short name for each location, a description of the location (and if possible a reason for the name) and the location map coordinates. Please keep the annotation names and descriptions appropriate. Submissions that are acceptable will automatically merge with the existing defaults when you download and install an updated version.

There is an additional chat command, "/moormap ping" which takes a number of parameters and will allow external plugins add annotations and display them on the map. See the Readme.txt file for more details.

Future Plans
I hope to continue adding more support for the French and German clients
I continue to add instance/dungeon maps.

Known Issues
Foreign language support is very limited at this time.

Version Log
Ver 1.37
Fixed rounding discrepancy that affected certain map sizes when reloading as reported by Singest on lotrointerface.com
Updated Cape of Belfalas map image
Thanks to a discussion with Therzok on lotrointerface.com, I was motivated to revisit the local search filter panel. More specifically, the application of the filter panel search text to the actual map annotations. I had originally disabled this functionality due to significant impact on performance, however, I realized I had not revisited this functionality after changing the way annotations were loaded and handled by the map (several versions and many years ago). With the enhanced annotation handling, I was able to re-implement this functionality so the local search filter not only applies to the list of annotations in the filter list but is also applied to the actual annotations on the map.
SSG somehow broke functionality of the Control key so I have changed Breadcrumbs to work by holding Control OR Alt while pressing the position icon at the top of the map (or executing the /loc chat command).
I also changed moving the quick annotation tool icon and the map icon to work by holding Control OR Shift OR Alt and then left dragging the icon.
Added maps and default data for U23

Ver 1.36
Fixed bug in External Ping command (not sure when this bug crept in, but it looks like it was there for a while) that prevented ping from actually showing up.
Added External Ping by Region command. If you only know the region and NS/EW coordinates you can let the plugin determine what it thinks is the best map (basically the closest zoomed map in that region that also contains the coordinates)
The syntax for the new ping command is very similar to the old one but with region instead of map ID, i.e. "/MoorMap ping_r region:NS:EW:Nameescription"
Added maps for Northern Mirkwood, Felegoth, Dale (custom), Lake Town (custom), Hall Under the Mountain, Dol Guldur (Razed) and default data for U22
Updated Rhovanion map and connectors for U22 and revised player positioning.
Fixed bug reported by Invizet when loading the Ettenmoors map with the Russian language selected.
Added missing POI, Anglanthir, reported by Rigantona as well as several other missing POIs in Angmar.
Fixed some missing translations for DE/FR clients. There are still a few missing translations, mostly in obscure, relatively unused parts of the UI

There is a known issue when using the global search with DE/FR clients - if the name or coordinates don't return correctly, clicking on the returned value doesn't re-position the map at that location. I will be looking into this further for the next release.

Ver 1.35
Changed all Trajan fonts to Verdana fonts since Trajan does not support cyrillic characters
Added Russian translation of UI, translations thanks to chirick86 on lotrointerface.com
-- note, Lua window titles do not support cyrillic fonts so they will probably show as "?????" characters when Russian is selected.
-- additionally, popup menus do not support cyrillic so the help text and other popup menus will also show as "?????" characters.
-- both of these have been submitted as bugs but it is doubtful that SSG has the resources to fix this at this time.
Fixed miscellaneous strings missing from translate table.
Fixed bug that prevented node filters from filtering unselected node tiers for languages other than English
Fixed bug where node filter text would not update correctly without reloading plugin after changing languages
Added Tier 10 crafting node types from The Wastes to quick annotation tool
Added Tier 11 crafting node types to quick annotation tool
Added Tier 11 to node filter
Added Mordor expansion maps (Plateau of Gorgoroth, Agarnaith, Dor Amarth, Lhingris, Orodruin, Sammath Naur, Talath Urui, Nargroth, and Udun)
Added Mordor default annotations
Fixed a bug in the quick annotation tool that was causing it to fail for DE/FR clients. Apparently Turbine stopped using native strings for coordinates so location responses to the ;loc and ;pos chat commands are now all in english regardless of the current language (and probaby have been for a while, this bug was probably added when EU servers were taken over from Codemasters).

Ver 1.34(a)
Fixed the location of Thargelon in North Ithilien reported by Altair7
Added ability to resize the markers for Berry's Deed Data requested by fade2gray. Just click the +/- on the Marker Size in the Legend - be patient, it takes a second or two to refresh.
Added The Wastes map and default data.
Changed some default annotations in Rivendell and Trollshaws due to past game updates.
Fixed Evendim Treasure Caches that were erroneously flagged as NPCs.

Ver 1.31
Major revamp of Default data processing. No more processing screen. Much faster initial load after updates. Slight (very slight) performance increase when changing maps.
Fixed bug in global search handling certain special characters
Fixed bug in Reload Defaults that could fail to fix missing overlays
Removed the "MoorMapDefaults.plugin" and "MoorMapTerminator.plugin" definition files from the zip package - these files are no longer used and can be manually deleted from existing installations
Removed the "Terminator.lua" source file from the zip package - this file is no longer used and can be manually deleted from existing installations
Added Custom Annotations to global Search in response to request by fade2gray @ lotrointerface.com. Added radio buttons to select search type, "Default","Custom" or "Both". Note, this may have a slight performance impact on slower/older machines as the search has to load its child plugin for every map now instead of just once per search but once the search is complete, the resources should all be released so there should be no permanent increase in resource usage.
Major behind the scenes update to filters to allow future additional annotation/filter types and some other customization options...
Added a distinct icon (blue flag instead of red flag) and separate filter for Custom PoIs in response to request by fade2gray @ lotrointerface.com - I didn't add a separate filter for Custom NPCs as there are far fewer NPCs and less issue with distinquishing them
Added Icon Maintenance for assigning custom icons for annotations. Now you can replace the default icons with your own images, simply copy an appropriately sized (32x32 for normal/hover icons, 16x16 for small icons) .jpg or .tga file to the Resources folder, right click the annotation type in the Filter panel to open the Icon Maintenance window and enter the file name (without path) for the icon you wish to use and click Save. Each annotation has three icons, Normal, Hover and Small (used in the Filter Panel). If you want to restore the default icon, simply click Reset Default on the Icon Maintenance Window. You can use other sizes than 32x32 and 16x16 but they will be cropped/tiled when displayed. Note, you can also use built-in resources if you know the resource ID, just enter the number instead of a file name.
Fixed the PoIs for the History of the Dunedain deed (reported by Thiok and fade2gray)
Added Default data for U18

Ver 1.28
Fixed Search Window location bug when resizing main window reported by bunny.
Added "pin" to keep Annotation Window open. When pressed in the window will stay open even when the map is closed (but can still be dismissed by clicking OK or the close button). When un-pinned the window will close when the map closes as normal.Modified the "Show Location" function - if the player can not be shown on the current map then the "best" fitting map will be displayed. Note, this may not coincide with what the in-game map considers the correct map as that information is not exposed to Lua.Removed language specific maps now that Turbine has moved the language specific maps back into the language libraries. The hardcoded map images were blank, so the client now selects the image based on the client language. Basically, Turbine went back to saving language specific maps the way they did prior to Isengard so I had to revert my display mechansim to avoid blank maps.

Ver 1.24
Fixed a bug that prevented global searches of Western Rohan
Changed search window to process search when Enter is pressed in the search field
Fixed conflict bug that would cause search to hang when TerrainMap and MoorMap were both loaded
Added workaround for bug in GetCommands() that sometimes returns a non-sorting 0th element in the command table which would cause search to hang

Ver 1.23
Added Western Rohan maps and default data
Fixed Moria overview default data
Fixed a few invalid annotations
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
You can click the entries in the legend to activate a "ping" on the map to make the deed markers easier to find.
Slayer Deed Recommended Areas can have more than one location per map so they can be listed more than once in the legend.

Ver 1.22
Changed settings to store at the Character level instead of the Account level. When loaded on a character for the first time settings will automatically inherit the last character's settings or defaults if the plugin has never been loaded on any character.
Fixed default data bug for server specific ettenmoors data (since no one has reported this bug in over 2 years I suspect that no one actually uses this feature )
Converted default data files for use with global search functionality
Fixed bug in placement of hover help for control buttons when map was less than full screen.
Implemented accent insensitive filtering for local search
Implemented global search functionality - the silver magnifying glass is local search, the gold magnifying glass is global search
Added default data for Wildermore and Forlaw
Fixed the Options Panel Cancel button
Added Map size and position to Options Panel
Added Icon position to Options Panel
Added Quick Annotation Tool position to Options Panel

Ver 1.21
fixed upgrade bug in 1.20

Ver 1.20
Changed the way the quickannotation icon is selected for moving. If you hold the Ctrl key BEFORE moving the mouse over the icon, you can grab any part of the icon to make moving it easier.
Fixed the Good TR and Poor TR map locations (they got swapped with the Ettenmoors revamp and I kept forgetting to fix them, thanks to LagunaD for reminding me).
Added Opacity to Overlays
Fixed a bug that would cause overlays to improperly resize when the map was resized if they were a different original size than the map they were displayed on.
Added maps for Goblin-town. Breadcrumbs are very handy in there...
Updated Bree default data.
Fixed incorrect annotation label. "Writhenbores" was incorrectly labeled "Erforgh Cleft". reported by Areswolf.
Updated default data for Moria revamp.
Modified Annotation pop-up dialogs to include Location.
Annotation pop-up text is now selectable for copying to clipboard.
Updated coordinates in Delving of Fror to allow use of Breadcrumbs and Player Position
Updated NPCs in Delving of Fror (removed NPCs that no longer exist since the Moors revamp)
Fixed bounds on Byrgenstow Upper and Lower for Breadcrumbs/Position. Changed map for Byrgenstow Upper and Lower to 1024x768 and added annotations.
Fixed bounds on Sprigley's Cellar
Added a check to automatically remove out-of-bounds annotations the next time a map is loaded - this will automatically fix the Sprigley's Cellar (or any other map) custom annotation file by removing annotations that were accidentally added due to invalid bounds.
Added an Overlay list to the main map window for quickly turning on/off overlays. If any overlays are defined for the current map, the "Overlay" caption will appear next to the map select box. Hover over or click on the "Overlay" caption to display the list of defined overlays and check/uncheck to show/hide the overlays.

Ver 1.19
Fixed bug in Breadcrumbs that would save the breadcrumbs to the wrong map when switching maps.
Fixed a bug in Breadcrumbs that could require the user to switch maps or reload the plugin to get breadcrumbs to display after clicking "Clear" and then adding a new breadcrumb.
Changed Breadcrumbs to only add on the currently displayed map
Changed the Breadcrumb "Clear" button to only clear breadcrumbs on the currently displayed map
Changed how the mouse hover function works in the map selection so that interior maps remain showing if you hover over another map in the same area (makes the list a little less volatile)
Added sample default overlays for Isengraf and The Ancient Tomb showing the path to the enemy leader
Updated guild-hall info for Thorin's Hall and Esteldin
Fixed interior bounds for Thorin's Hall so breadcrumbs and player location now work in Thorin's hall upper and lower.
Added "stair up/down" map connectors for interior locations (Thorin's Hall, Ost Magol, Byrgenstow, Gerngarth, Wyrmdelf, etc)
Note, for player position, breadcrumbs, and quick annotations the maps do not account for elevation (yet) so be sure to have the correct level displayed when checking location or adding breadcrumbs/annotations
Added interior maps for Byrgenstow, Langraf, Ost Magol, The Living Deep, Gerngarth, Isengraf, Wyrmdelf, Dwergfant, The Ancient Tomb, Dígelon and The Creeping Wood
Added default data for Eaves of Fangorn, Entwash Vale, East Wall and Sutcrofts (not including Hytbold)

Ver 1.18
Fixed icon dragging. again. Hopefully I won't accidentally delete this again. You must now hold down the Ctrl Key to drag the Map and Annotation Icons to new locations
Fixed some inconsistent display mechanics with F12 and Escape.
Added hover help for control panel icons.
Added Overlays - users can now view Overlays on maps. An Overlay is mearly a transparent image used to show pathways, directions, guides, etc. on top of a map. Users can make their own overlays as well as displaying built in overlays. To open the overlay selection and maintenance window, click the Overlay button in the control panel near the top left of the map.
To add a custom overlay, create a .tga file (more detailed instructions are available in the readme) with transparency and copy it into the GaranStuff/MoorMap/Overlays folder (or a subfolder within the Overlays folder). Then in MoorMap, select the map for the overlay, then click the Overlays button, select "New" and enter the info for the overlay.
This should make it fairly easy to add "guides" to maps and will be even more useful as additional interior maps are added. Users may also want to add overlays to show good areas for grinding deeds, questing, etc.
Maps can have multiple Overlays and the user can decide which if any are displayed as well as the order in which they display.
Added "Breadcrumbs"
Breadcrumbs allow you to mark your way by putting a flashing trail of dots where you have travelled. Since LotRO's implementation of Lua does not allow us to automatically retrieve player position, you have to hold down Ctrl while entering the /loc command. The easiest way to do this is to bind the /loc command to a built-in quickslot which uses the Ctrl key as a modifier. Otherwise you can also drop a breadcrum by holding Ctrl while clicking the "Location" button on MoorMap.
It is important to remember to hold the Ctrl key until the chat message displays with your location (just hold it for half a second after you click the button). This is because MoorMap's breadcrumbs are actually triggered by the chat message response, not the actual button press.
Breadcrumbs are persistant until manually cleared using the "Clear" button on the Breadcrumbs window - click the new "Breadcrumbs" button to display the Breadcrumbs Window.
You can also change the color of the breadcrumbs in the Breadcrumbs window.
Fixed a couple glitches in percent sizing. Users will no longer get an error if they change to a smaller resolution before unloading the plugin but the map may be too large to display and the user will have to unload and reload to force it back to a size that fits on screen. That's the best I can do until Turbine exposes an event for display resolution changes.
Updated quick annotation tool and node filter for Tier 7 and Tier 8 nodes
Added "Most Recent" default map option - this will cause the plugin to remember your most recently used map as your default when reloading

Ver 1.17
Added Hidden Burrow in Great River
Added Tal Mathedras maps (Before and After have distinct data points).
Updated Great River and Stangard map backgrounds.
Changed Iron Pit map from the compass version to the Turbine art version.

Ver 1.16 Updates
Added the Great River and Stangard maps and default data

Ver 1.15 Updates/Fixes
Changed window and icon locations to be stored as a percentage of display, reducing positioning issues when changing resolutions (plugin should not be loaded when changing resolutions or odd behaviour will still occur as the change can not be detected)
Re-added the Option Window and Button (I just couldn't get used to having to open the plugin manager and then find the plugin to get to Options). If you use the Plugin Manager to set options, the panel will show there by default. If you prefer to use the button on the map, the options panel will be displayed in its normal in-game Window. The PluginManager version of the options panel disappears when the in-game version is being displayed but will reappear when the in-game version is closed (using one panel prevents a situation where two options panels could be overriding each other).
Added integration with Lunarwater's Waypoint plugin. If you have Waypoint installed, you can enable Waypoint on the MoorMap Options and then clicking on the coordinates of any annotations will display Waypoint with those coordinates set. Note, after enabling or disabling Waypoint you have to either change the currently displayed map or reload MoorMap for the setting to take effect.
Updated several annotation icons to use the in-game resources. There are a number of icon resource IDs that I have still not identified.
Removed Faction Rep Item Traders.
Added default data for Waterworks, Flaming Deeps, Zelem-melek, Redhorn Lodes and Foundations of Stone

ver 1.14 Updates/Fixes
Updated the Quick Annotation tool to support DE & FR clients. Fixed the Quick Annotation tool for the EN client (it had worked for EN prior to 1.13).
Added The Great Delving, Durin's Way, The Silvertine Lodes and ZirakZigil default data

ver 1.11 Updates/Fixes
Added RoI maps and most of the RoI default data. This includes Galtrev, Dunland, Dunlending, Gap of Rohan, Nan Curandir, and Isengard. Some of the NPCs exist in different locations based on your quest status, especially in Dunland, so some of the locations are still missing.
Added a special map for Pit of Iron since Turbine didn't include one for some reason
Added the Character Position button that places the character position marker on the map IF the character's coordinates are on the current map. This has to be repetitively clicked by the user to update the position but it's better than no marker.
Updated the Ettenmoors map to to use the new Creep map skills instead of the old inventory items
Fixed a couple of bad location values

ver 1.10 Updates/Fixes
Added a "mini" icon option that uses a 16x16 circular icon instead of the 32x32 square icon for those that like to put plugin icons on their compass-map frame
Added default data for Shire, Shire Homesteads, Trollshaws

ver 1.09a Hotfix
Fixed a bug that caused a load error for new installations

ver 1.09 Updates/Fixes
Fixed map dropdown positioning bug that was added in 1.06 when implementing hiding interior map names until hovering over the parent map name.
Added a Default Map option so that users can set their own prefered default map. Hopefully Turbine will someday expose the map coordinates and heading to Lua so this will no longer be necessary.
Changed the description popups to retain position as long as MoorMap is loaded.
Added default data for Lone-lands. Note that a couple of the NPCs inside the Garth Agarwen instances have only approximate locations until I get a chance to actually run the instances.
Added default data for Rivendell. Yeah, it's out of sequence but I was on my way to Misty Mountains so...
Added default data for Misty Mountains. Note, Helegrod and Goblin-town instanced locations are not yet included.
Added default data for North Downs. Note, Fornost instanced location is not yet included.

ver 1.08 Updates/Fixes
Fixed the sizing and positioning bugs for the map when resolution is changed
Fixed the positioning bug for the Quick Annotation when resolution is changed
Added Allegiance to the Annotation Maintenance dialog for NPCs and fixed the bug that was setting Allegiance to the Type value
Added default data for Forochel.

ver 1.07 Updates/Fixes
Modified pop-up dialog to handle significantly larger text values - changed width/height calculations to favor 8/3 ratio, changed min/max limits and added a scrollbar
Color coded NPC icons and Search List results
Added default data for Eregion, Walls of Moria, Annuminas and Evendim. Note that most of the interior maps for these areas are still not identified even though they are shown with the "Interior Map" icon. Those maps will be added over time as they are identified.

ver 1.06 Updates/Fixes
Added ability to display interior maps (currently, only a limited number of interior maps are implemented)
Changed the Search List so that vendors, traders and other interactable NPCs show up under the NPC header.
Added default data for Thorin's Hall Homesteads, Thorin's Hall (main floor and basement), Thorin's Gate, Falathlorn Homesteads, Ered Luin and The Delving of Fror.
Fixed bug that didn't refresh view when "Select Default" filter button was clicked.
Fixed missing Staddle icons
Modified how Custom Annotations are stored. The global file only contains those annotations who's maps have not been loaded since they were modified. This will significantly reduce load times for those with a large number of custom annotations (once they reload each map with annotations at least once) and prevent those long load times in the future.

Ver 1.02 Updates/Fixes
Added a "Reload Defaults" button in the Annotation Maintenance window
Updated the "Save" mechanism to insert new annotations in alphabetical order in the Annotation Maintenance window
Fixed language selection to reload the translated annotation list in the Annotation Maintenance
Added several fields (Allegiance, NPC Type, NPC Rank and Quest type) to the default annotations in preparation for Filter capability
Expanded to include all of the parchment maps - major overhaul
Added Icon filter
Added all of the default map icons plus a new custom icon for Skirmish Camps
Added default data for Archet
Started adding default data for Angmar
Implemented external "ping" command

Ver 1.01 Updates/Fixes
Added N/S, E/W radiobuttons for the coordinates on the Annotation Maintenance window
Added validation to the Annotation Maintenance window
Added Creep NPCs from Lugz and TA areas
Fixed a bug that would disable the coordinates in the Annotation Maintenance window when adding a new annotation after editing a default annotation.
Fixed missing Icon files

I get this error though, when I click on map points and other places on the map: "Plugins\GaranStuff\MoorMap\PopUpDialog.lua:43 : Failed to load background image."

From looking at the code, it looks like it uses the same resources as your alt inventory plugin, but if one hasn't installed that plugin, they don't have those resources to load.

Thanks for reporting that one. You are correct, I missed four of the icons. I've made some other minor fixes to the Annotation Maintenance window so I'll be putting up a new version tonight including this fix.

I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well. The only map that doesn't work well is the "Middle Earth" map since Eregion and Rhovanion use different coordinate systems for some bizarre reason (i.e. someone at Turbine didn't think far enough ahead and dropped the ball in a big way when designing the world coordinates for SoA). I just wish that user position was available via Lua, it would make this SOOOOO much more useful.

I'll look into the server specific idea - since the new version has the map data already in separate files, it would be fairly simple to allow the user to decide which map data file to import for the ettenmoors map.

I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well.

This is the number 1 requested addon. Even my kinnies who don't want to mess with addons for lotro, WOULD, if they could get this map annotation for all the parchment maps and dungeons.
You might want to setup a facebook page for donations, link it to the main lotro forums...lol..whatever you need. Keep up the good work!

I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well.

This is the number 1 requested addon. Even my kinnies who don't want to mess with addons for lotro, WOULD, if they could get this map annotation for all the parchment maps and dungeons.
You might want to setup a facebook page for donations, link it to the main lotro forums...lol..whatever you need. Keep up the good work!

Thanks. You'll be happy to know that ver 1.02 with all of the parchment maps was uploaded today (without most of the default data, but the maps and the ability to add your own annotations are there).

Hi. This is a great tool for keeping track of resource nodes but I seem to have an issue adding POI's that are very close together. There are often spawns of say berries very close by too ore deposits and when I try to add one instead of adding it it just updates the close-by POI instead. Is there a way I can stop this ?

Hi. This is a great tool for keeping track of resource nodes but I seem to have an issue adding POI's that are very close together. There are often spawns of say berries very close by too ore deposits and when I try to add one instead of adding it it just updates the close-by POI instead. Is there a way I can stop this ?

Thanks
Art

Thanks for your feedback.

The solution depends slightly on how you are adding the POIs. Since many nodes aren't tied to a single possible spawn location but either a region or series of locations, it is usually suitable to have one annotation per type per coordinate. That said, it is still possible to add multiple annotations, even exact duplicates, using the Annotation Maintenance window.

If you want to track multiple POIs that are very close together, the best way is to use the Annotation Maintenance window by right clicking the map at the desired coordinates and selecting "Add Annotation". Make sure that when you click "Add Annotation" that the dropdown list in the Annotation Maintenance window shows "New" (if it shows an existing annotation, change it to "New"). If there are multiple POIs at the same coordinates, after clicking "Save", you can select "New" from the drop down list and enter the name and description of another POI at the same coordinates and repeat as needed. Note that although the coordinates default to 1 decimal place, you can enter coordinates to more than one decimal place if needed. They will only display a single decimal place, but the extra digits will be retained and can be used to fine tune placement of the annotation icon. The Annotation Maintenance window does not enforce uniqueness of names or coordinates so it is possible to add two exactly identical annotations if you really wanted to.

When the annotation window is open and the mouse hovers over an annotation, the dropdown list selects the annotation that you hovered over so that when editing multiple annotations, you can easily select the right annotation with the mouse and then edit it - just be sure not to hover over a different annotation before you save your changes.

If you are using the "Ping" command (see the Readme.txt file) to add annotations, existing annotations on the same map with the same name within 1 coordinate unit are seen as being a duplicate - this is to prevent duplication of entries for things like NPCs that path or areas that may have slightly different coordinates in different third party databases. I would not recommend using "Ping" to add personal annotations.

Version 1.03 has a quickslot control that will allow you to add your current position and target as a POI with just a single click. In the case of Ore, Wood, and Scholar nodes it even tracks the type and tier of the node for better filtering - it doesn't track type and tier for cooking ingredients because there are too many varieties to handle efficiently. If the coordinates match multiple maps (ex. locations in Archet will match Archet, Breeland and Eriandor) the annotation will be added to all maps that match. This can be really handy in the case of ore nodes because you can look at the Eriador map and filter by type and tier to see where the nodes of the desired type were located, then zoom in to the area map and see the nodes closer. You can also put the shortcut into any of the built-in Quickslots so that you can use the keyboard to add the annotation instead of a mouse click. The quickslot control will look for duplicates and reject any annotation that already has an existing value on the same map with the same name at the same coordinates. (version 1.03 is still in testing and may not be available for a week or more, I just wanted to give you an idea of what's on the horizon to make your task easier).

Thanks for the tips that's working out great. This did get me thinking though is there a way of doing this by sticking them all into some kind of file that could be loaded into the map ?

I have already collected a lot of node locations into a spreadsheet by turning on the chat log to file and then setting up a quickslot button with a macro: \say ;target - ;loc

So I get a line in the chat like this: Tin Deposit - Eriador: The Delving Fields: 31.2S, 73.3W

I then just filtered these out of the log-file using Excel.

If these could be imported in somehow that would be great. if not I guess I can just go around nodes again when version 1.3 is released and use the quickslot button you are going to implement.

Cheers
Art

Thanks for the interest. It is certainly possible to import data but a generic, dependable import mechanism would be a significant job and only usable by a small handful of people at this time. I have PM'd you some additional information.

I will probably eventually implement an Export/Import mechanism so that people can share annotations easily but there are a number of other features (and even a fix or two) that are higher priority at this time.

I'd love to be able to use different icons for each of the different gathering professions (one for prospecting, one for branches, etc)

Already in 1.03 (although, after using it for a while I found I didn't like my icons so I'm playing with more colorful choices)

Quote:

Originally Posted by Crackpot370

I'd love to be able to use the filter to display just prospecting deposits or branches, etc. This would make it much easier to plan a traveling route at a glance when I'm out gathering.

(Of course I'd love to be able to filter by copper, tin, silver, iron, etc, but that sounds like a LOT of work to add.)

Also already in 1.03 with separate filters for Ore, Wood and Scholar with Tier filtering for each. Since most ore nodes can spawn one of two types of node with differing probabilities assigned per node, it didn't make sense to track the specific node type, just the tier (unfortuately that's not optimal for tier 6 where there are 4 types split between copper/tin and gold/iron).
EDIT: Cooking ingredients don't track Tier since there are far too many of them to handle efficiently.

Quote:

Originally Posted by Crackpot370

I really like the idea you already had to be able to just click a deposit/branch/whatever & auto-add it to the map.

Is it possible to show the toon's location on the map? That would be nice, but sounds like it could a lot of work depending on how they set up the APIs.