Description

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Trivia

1001 Video Games

Graphics and Sound

A non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.

Secret level

In the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.

Credits

Steven E. Hayes (and), Bill Lee (for tireless commitment to debugging optimization and sounds), Jon Medek (for testing beyond the call of duty), Stewart J. Bonn (for maintaining a great attitude in spote of Larry's attempts to make him miserable), Grek Riker, David S. Maynard, Richard Hilleman, Norm Noble, and the rest of Electronic Arts' technical staff for bringing the development process out of the dark ages, Jay Miner, and the folks at Amiga for building a great machine, and to everyone else at Electronic Arts for their help in making Marble Madness a reality