There is no such thing as "alchemy recipe" in Morrowind (excepts of a couple of quest items).
So you can experiment by yourself or increase your Alchemy skill (in latter case possible effects will be shown on ingredients tooltips). Or just use Google.

I've silently been working on a UI overhaul for OpenMW-CS since January (the main reason why I'm virtually inactive on the forums). My aim is to vastly improve both visuals and functionality of the editor as well as anticipate post-1.0 development. - And it should address most of the points made in...

Do we wait until 0.46 is released to publish a mod? Definely no since we need to test this feature before 0.46 release. To test this feature, users need to download mentioned mod, so we need to host these meshes somewhere in a public place anyway. Regarding animated containers and herbalism support...

Also there is a prototype of graphics herbalism. The main idea is to mark some nodes in a container mesh (or the root node in the simpliest case) as "harvestable" via NiStringExtraData with "HBN" value. If the container has model with such node, OpenMW places its content to player's inventory on act...