We are so eagerly awaiting the final release of ZB as we are playing it on a daily basis since the first public beta version came out. It's still so much fun and action playing with some tweaks to the physics Great work guys - keep it up!

whizse wrote:Does "FREE" mean without cost, or releasing the game under a free license such as the GPL?

Hi,

we're still preparing the release and will provide all the information to the future of ZB in a single rush and will hopefully answer all of your questions. So i'd like to ask you for some patience, things get complicated and more time consuming when you're not able to spend the whole time of the day for game development. Sorry for keeping you waiting.

I really liked the beta, hopefully the final will have got much more levels. Always the same was a bit boring. With a sourcecode release it would be of course best to integrate it into Linux distributions, the source should compile on 64 bit however too, which should be usually no big problem with osg as backend. In order to get some money maybe port it to PS3 and sell it in the store there, porting to xbox 360 does not seem to be possible. As sideeffect it would require that joypads as input should be supported as well which is in theory a good idea as you have got usually 2 analog sticks for movement + weapon and simple trigger to fire. Maybe a bit harder to fire 2 weapons the same time with it, but has to be tested. For Linux/Win Xbox360 pads should be supported out of the box, that would be really cool (preconfigured like for most newer games which have got console ports). If you have got an idea how to control it with an iPhone/Android try a port there too

I particular love the fact that it isn't "GRATIS" but free as in freedom.The game looks like it could be lots of fun (but I can't really play - no servers are found).It makes a solid impression and looks great!

Is there a list of things that need helping hands?Are there guides on how to help?