...yes, I know, I know, looters are mean, and looters take things off corpses that you would rather keep, but come on. Even in Trammel, only looting came in as a close second to thieving.

A player dies...their corpse is blue. *start the timer*
Let the 7 minute timer (or it used be that long) and let the corpse turn to bones. At this time, let the corpse be free to loot. It gives each player some time to retrieve their belongings, but at the same time, it allows other players to camp the corpse. 7 minutes in game time is plenty of time to get rezzed and back, but why not allow there be a little thing (other players) to get some more adventure into the game. If Trammel is off touch, at least make it so in Felucca (or all of Siege).

Come on folks, get behind this...I miss guilds like LuT, I miss players like Galad...you know you do too...la

Oh come on. Looting in Trammel was fun stuff. Just head to the high traffic PvM areas, and you could load up for weeks, lol. Like I said, there is plenty of time to get back to your corpse even before it goes to bones...la

Stratics Veteran

Assuming the so-called looter were dumb enough to waltz into a huge pack of Paragons to try and get at a corpse, then maybe. Between mount speed and stealth, unless you're in very limited and specific circumstances, the chances of dying while NOT actively engaged in PvM are too remote to mention.

The vulture will put itself in the position to pick the bones of the deceased in the least dangerous way possible. Same holds true for looters. The risk level is non-existant and the chance of loss a non-issue if they aren't gearing up to fight in the first place.

Stratics Veteran

I agree with Dermott. It never should have been removed from Fel (you should not flag crim after the corpse is bones), but it also never belonged in Tram.

I do wish they would fix the party-loot thing tho. My husband and I used to use that all the time when we died in a bad spot.

I understand why it was removed (from Tram). It was just another way to grief, and preventing griefing was the whole point of making Tram. You are pushing to bring Fel to Tram for your personal playstyle ... you would be far better off pushing to bring Fel back to Fel for your playstyle - that is where thieves belong.

I agree with Dermott. It never should have been removed from Fel (you should not flag crim after the corpse is bones), but it also never belonged in Tram.

I do wish they would fix the party-loot thing tho. My husband and I used to use that all the time when we died in a bad spot.

I understand why it was removed (from Tram). It was just another way to grief, and preventing griefing was the whole point of making Tram. You are pushing to bring Fel to Tram for your personal playstyle ... you would be far better off pushing to bring Fel back to Fel for your playstyle - that is where thieves belong.

Player walks in gate, happens to be a death gate, Player gets stuck.. can't get back to his corpse it times loses all his items he had. Player who gated him loots it all and does it again to another person..

Yeah this would not cause any problems. OH WAIT didn't it use to be this way? and it really sucked?

Please show me where I said this was what I was hoping for? Sure it happend, and guess what, it has been deemed illegal. So what if it happens today? A report? A mark on account, a suspension, a ban. Being able to loot the bones of a player I happen to run across is what I'm asking for...nothing else (in this post)...la

Player walks in gate, happens to be a death gate, Player gets stuck.. can't get back to his corpse it times loses all his items he had. Player who gated him loots it all and does it again to another person..

Yeah this would not cause any problems. OH WAIT didn't it use to be this way? and it really sucked?

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everything like that is preventable

and I think it's against the rules to lie to get someone into a death gate

common sense and precaution would be the way to foil a thief over any other method of magic and steel

Please show me where I said this was what I was hoping for? Sure it happend, and guess what, it has been deemed illegal. So what if it happens today? A report? A mark on account, a suspension, a ban. Being able to loot the bones of a player I happen to run across is what I'm asking for...nothing else (in this post)...la

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Please show me where I said this is what you were hoping for...

You may not want this to happen, but it would, just like it use to. I am all for it for FEl, but in tram their would just be too many problems.

...yes, I know, I know, looters are mean, and looters take things off corpses that you would rather keep, but come on. Even in Trammel, only looting came in as a close second to thieving.

A player dies...their corpse is blue. *start the timer*
Let the 7 minute timer (or it used be that long) and let the corpse turn to bones. At this time, let the corpse be free to loot. It gives each player some time to retrieve their belongings, but at the same time, it allows other players to camp the corpse. 7 minutes in game time is plenty of time to get rezzed and back, but why not allow there be a little thing (other players) to get some more adventure into the game. If Trammel is off touch, at least make it so in Felucca (or all of Siege).

Come on folks, get behind this...I miss guilds like LuT, I miss players like Galad...you know you do too...la

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Yeah its all fun and La until you loss connection and losse a 200m suit ...
If the items auto loots on broken connection then ok by me , ofc then some players will yank the socket out of the wall if they die....

This goes double for us KR users where the game crashes randomly and for no apparent reason atleast a few times a day

what you don on siege I'm not gonna comment on as I dont play there any longer ..

Stratics Veteran

Let me give you a better example than BBQ gave. Luring is illegal in Tram. This is a fact. However ... it is also a fact that it takes a GM 3+ hours, in most cases, to respond to a page. It is also against policy for a GM to return lost items to a player.

So, player A is, lets say in the Twisted Weald. Player B doesnt like Player A for whatever reason and notes that Player A doesnt use insurance (alot of Trammies dont). Player B goes down into the swamp and lures a ton of spiders and changlings (paragon type creatures) to Player A's location and runs out the teleporter. Player A dies. Player B goes back in and lures the stuff to the teleporter, runs out again, embraces honor, runs back in to wait. Player A walks to the gate, rez's heads back, while paging on Player B for luring. Player A gets insta-killed getting going thru the teleporter. Walks back to gate to rez. Rinse repeat.

Meantime - Player A's corpse goes to bones, Player B dry loots, honors self again to get out, goes and either trashs or tucks away Player A's stuff. Two hours later, a GM shows up, tells Player A "Sorry, we cannot replace lost items", talks to Player B who says "I didn't lure, I was running for my own life. Sorry that Player A was caught up in that! His Items? No, I never saw them." GM says thank you for your time and leaves.

Well as long as insurence is still in place im ok with looting , even in trammel ..

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He just hit the sore spot, as long as insurance stay everything else as far as looting is pointless. Me personally I'm going to continue down the "Kill Insurance in Fel" road and put up the good fight, besides seeing all the people cry at the thought of not being able to PvP in Pixel crack is more fun....

Stratics Veteran

The rest of the post is moot, I'm not suggesting changing this rule...la

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Wrong. It is valid. Because if corpse looting - as useful as it was! (and i used it all the time back then) was added back to TRAM (which you DID suggest) this is exactly the kind of situation that would happen. In fact, it was exactly the reason it was removed. Luring was illegal then, but it still happened all the time, and it still happens now, all the time. The GM's are useless against it.

Stratics Veteran

Here's to hoping they just simply remove stealing from other players completely. That would be a step in the right direction IMO.

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I strongly disagree with you. Removing stealing completely FROM TRAM would be fine, but it is and should be a valid playstyle IN FEL. There should be a system by which a thief - at the least - can "steal" an item and get the insurance gold for it. Getting a cursed copy might be viable as well ... but not sure that would not lead to system abuse. Thieves should also be perma-gray to anyone they have ever stolen from (I believe this used to be true?)

Wrong. It is valid. Because if corpse looting - as useful as it was! (and i used it all the time back then) was added back to TRAM (which you DID suggest) this is exactly the kind of situation that would happen. In fact, it was exactly the reason it was removed. Luring was illegal then, but it still happened all the time, and it still happens now, all the time. The GM's are useless against it.

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Sounds more like a GM problem to me. I agree, GM's have horrible response time to things like harassment or griefing. But, type a link for a guide site and they are there in seconds. Priorities and all.

As for the whole looting vs luring things, insurance has made the threat of death in Trammel pretty much dead to begin with. At worst, you are going to have some potions looted and some gold. No weapons/armor since those are all blessed or insured (and I don't believe for a second that a lot of Trammel players don't use insurance on their 200m suits and weapons as someone said). No regs because of the abundance of LRC suits in Trammel.

Personally, allowing looting in Trammel would be pretty much pointless. You wouldn't get anything worth having 99% of the time and we would have to put up with even more "I lost my *insert name of overpowered item here* because someone looted me while I was soloing the most powerful monster in the game" posts here. So, considering that last, I would vote against it.

The whole looting thing (and the comments made by those that oppose it) just rehighlights the things that are wrong with this game today. Too many people are too attached to their ungodly items and actually get sick to their stomach (paraphrased from an actual quote) if they lose anything. Back in the old days, losing that SA Silver Kryss of Vanquishing sucked. For about 10 minutes. Then you got over it and grabbed your Exceptional Kryss from the bank and went about your business. But, today, so many people are addicted to their 'items' and those items are so much more impacting that it crushes them emotionally. Sad that anyone would get that damaged just from some pixel crack but its true.

I strongly disagree with you. Removing stealing completely FROM TRAM would be fine, but it is and should be a valid playstyle IN FEL. There should be a system by which a thief - at the least - can "steal" an item and get the insurance gold for it. Getting a cursed copy might be viable as well ... but not sure that would not lead to system abuse. Thieves should also be perma-gray to anyone they have ever stolen from (I believe this used to be true?)

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Of course that would lead to griefing. People would just steal the same items off of their friends over and over so they can have multiple copies made. But I do get your point. I have suggested several times that thieves and pvp'ers should be rewarded for their efforts via the insurance system (since EA seems determined to allow that system to remain in place in Fel). Increasing the insurance cost for insurers and increasing the insurance reward for pvp'ers and adding that reward for thieves in some way would be a good start. As long as the system was set up to avoid the scamming aspect that plagued the old (and wonderfully imagined but poorly implemented) bounty system.

Stratics Veteran

Sounds more like a GM problem to me. I agree, GM's have horrible response time to things like harassment or griefing. But, type a link for a guide site and they are there in seconds. Priorities and all.

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Agreed, but sadly GM service is not really getting better here ... also, the flip side is the use of GM's TO grief. If they responded quickly and decisively, it would be used as a way to grief people who did not actually commit the sins they were accused of. And the reasons for not replacing items are valid - if they did, it would be exploited to kingdom come.

(and I don't believe for a second that a lot of Trammel players don't use insurance on their 200m suits and weapons as someone said).

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You might be amazed. Off the top of my head, I know AT LEAST 10 players who don't use insurance, or only use it when they are in Fel. There are even a few new players every now and then ... and they don't use it because either they don't understand it or can't afford it. Good example of this: a few weeks ago a newbie showed up on Napa. I gave him a couple of nicer pieces of armor - not godly, but 50+ resists per piece on 3 pieces - and told him "insure those". In fact, I believe I even insured them before giving them to him. The next day they were gone. He had lost them when he was unable to get back to his corpse in time. I gave him 1 mil in gold and a couple more decent things ... next day, they were gone again. At that point, I gave up lol

Stratics Veteran

He just hit the sore spot, as long as insurance stay everything else as far as looting is pointless. Me personally I'm going to continue down the "Kill Insurance in Fel" road and put up the good fight, besides seeing all the people cry at the thought of not being able to PvP in Pixel crack is more fun....

Stratics VeteranStratics Legend

... but given the omnipresent insurance on production shards, what would this achieve?

If a looter wants to hang around my corpse for a few minutes just to stock-up on bandies and a few potions, they're welcome to, but (certainly in my case), they're not going to loot anything that couldn't be obtained by other means in less than 7 minutes.

Guild looting and party looting should always be permitted, as long as the player has to make an active choice to enable them.

Looting was still allowed when I started playing though, and it sucked as a new player to lose everything because I couldn't get back to my body in time. Established players don't have as much to lose as new players do when it comes to this. An established player can just go out and buy or put together a new suit. A new player doesn't have these resources available to them, and have to start from scratch after they've lost everything.

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