what bothers me, what happens with accounts that have number of characters, each with paragon levels, but none of them with para100? Even in summ of plevels not 100.
also i don't understand - only levels shared? Or what you pick (which abilities\perks you pick) are separate choices for all characters? Because you know, if you have 10 characters (12 with addon) you probably dont need every spare point spent towards 1-2 stats, while you playing characters with 3 different main stats (also you probably dont need str if you play dex\int based characters same ammount of time.)

As far as I remember, the exchange rate for Europe releases have never been higher than 1:1. Moreover, the usual pricing for Digital Deluxe edition was about 60$ and they all had collector's edition that cost 80$.

Based on that, why do you think that RoS will cost 50-60$? I'm fairly convinced that Reaper of Souls retail prices will be as follows:

There's literally no reason, beyond maybe the inflation, to think otherwise, however... even if Blizzard decided to take inflation into consideration, I would not expect the prices to go up more than 5$ on each of the editions.

What's the difference between standard edition and digital deluxe?

Digital Deluxe is like a Collector's Edition except you don't get a physical copy of the game and you don't get any of the physical bonuses. You get whatever Digital bonuses that come with the game, like say if you got Heart of the Swarm digital deluxe then you got Kerrigan wings for D3 and a pet for WoW.

Thanks for posting, it just reminds me again why I don't like these people. Extreme elitist behavior, all this "I want more complexity", "I hate casuals", "Blizzard is shit they just want to make money" (HAHAHAHA and this coming from people who made thousands just through a Blizzard game?), and the worst thing in the end: "just throw some random shit out and let people like me take the shit abilities and turn it into something awesome". Well, guess what, whenever I see these "uber players" like Kripp and co. they play the same stupid boring builds that everyone and their dog is using, why doesn't he just take one of the shit abilities in D3 and create a build around it? He certainly has the time, gear, and resources.

It's so sad that people actually help them earning money.

Obviously you're just venting frustration but..

You're criticizing two very smart personalities who are one of the few that hasn't given into the money and genuinely play games out of passion and won't accept half assed maneuvers. Trying to argue that either of these people are anything less than important pioneers of d3 is silly.

People who are very successful in the gaming community are either smart and extremely good at what they do, they have a very exploitable personality that anyone can manipulate to cause drama or the key feature of the stream is to distract the viewer from half ass content and instead reward them as frequently as possible with treats. I would like to see valid arguments that these two persons fit into any other description than the first one.

The video itself answers your question regarding building specs around shitty abilities. Its impossible to make something out of nothing, because of the chickenshit team refuses to add anything that isn't tested for months instead of making sure people have things to do and figure out what needs to be changed after smarter more active people have had a chance to test it out.

Congratulations, you're a text book example of exactly what the person you quoted is talking about.

That's cool, and they're very entitled to their own opinion. Doesn't necessarily mean their opinions carry more weight than anyone else's.

Fact of the matter is that its currently hip and cool to hate on D3, so these 2 will get a lot of "likes" and "follows". I'm not just talking about real criticisms of real problems, I'm talking about 95% of people who complain about the game on forums are going out of their way to make things up just to be upset and negative about.

What I don't really get is the game is $60 dollars, has no subscription and has no micro-transactions. A typical game will give you anywhere from 40-80 hours of game play (guesstimate) and then its over. People like these guys have hundreds if not thousands of hours into D3, and then they talk about how much of a garbage game it is and whatnot. How do you put 100s of hours into a game if its "one of the biggest failures ever"?

And then to compare D3 to PoE is laughable. I can't directly criticize PoE because it is free to play, so it is what it is, but compared to D3 the game is rubbish.

At the end of the day, my loyalty will stay with D3....but i swear PoE is becoming more and more intriguing. It seems like the devs for that game sit around and listen to us here on this forum and try and fix all based off of what we say we want changed in D3. Constant new content, big changes, and a general sense that they are making the game for their players and not for themselves.... Boy that would be a nice feeling if Blizzard was humbled enough to appreciate that.

Right now it feels like itemization is so far gone there is no chance to save it without shifting focus to something else...unrelated like pony land.

PoE is such a poor game to actually play (the combat) that about the only thing they have to hang their hat on is "we'll put everything into our game that people complain about D3 not having".

The "problem" with ask the devs is that people expect it to be "Tell the Devs what to do and they will respond with exactly what you want to hear".

Just because of the RMAH I don't think Blizzard will ever do a full gear reset like is being described. The amount of negative backlash from people who have spend 10s or 100s or even 1000s of dollars on gear on the RMAH for it suddenly to have no value would dwarf the amount of negative criticism the game has received already.

That hasn't really stopped them in the past from doing stuff like nerfing Attack Speed. If you think about it the standard for gear has also completely changed since launch - think about the stuff that used to be really valuable before all the Inferno changes.

That is true, they have made some changes that have effected item value, but a complete economy reset would make every single item people have now worth the vendor gold of the item. When they nerfed attack speed it certainly effected the value, but it didn't make it worthless, it is still one of the most sought after stats. The inferno changes didn't so much devalue items, it more just increased the speed that the items would have deflated at naturally.

I'd be all for an economy reset, assuming they were going to make the necessary changes to improve itemization overall, I just have always felt like since they announced a RMAH that there was no way they'd ever do any ladder seasons, or econ resets.....things that a huge parts of why d2 is re-playable every once in a while.

As far as paragon levels...I don't think they need to go, I just think they need to be reset with the expansion. Give players some kind of cosmetic compensation for whatever paragon benchmarks they reached in Vanilla D3.

Just because of the RMAH I don't think Blizzard will ever do a full gear reset like is being described. The amount of negative backlash from people who have spend 10s or 100s or even 1000s of dollars on gear on the RMAH for it suddenly to have no value would dwarf the amount of negative criticism the game has received already.

1 or 2 new acts (at least one will involve searching for the missing angel as well as reintroduction of Deckard Cain...either revived as a human or perhaps an angel? something like that)

at least 1 new class (hoping for melee, strength based necromancer class), maybe a second class

no increased level cap. This would make all current items have no value, unless they actually wanted to reset the economy (which may not be a bad thing if they have some good plans to improve it).

No expansion of group size, I think 4 is right for this game personally.

new variety of gems/items to use in sockets.

Something that serves the same function similar to horadric cube that allows you to spend a resource to reroll an item, to add effects to existing items (maybe +1 modifier per item). For example allow a player to spend a legendary + 25 demonic essence to reroll that legendary....include star emerald to guarantee an agility roll. Or item + star amethyst adds permanent vitality bonus to the item. Modified items become bind to account instantly. New items in the game that are only used in the "cube" to add modifiers to weapons/armor

The main thing that would "wowify" Diablo imo is extra levels, which i really hope are not introduced in a new xpack, d2 xpack did not bring extra levels, so i don't expect d3's xpack to do so.

An expansion would have to introduce new skills though. How would they introduce new skills to their existing skill design without new character levels? I'm not dismissing what you're saying, its a genuine question on what kind of things could they do other than just handing the skills over?

Hello not sure where to post this but..
i have 5 different classes on SC and 5 on HC do i have to delete 1 of my lvl 60s to make myself a backup barb in hc? or do you intend to implement more character slots in the near future?

Everyone here that's complaining about taking the AH down, i will almost place everything i own on the fact that at some point in time you have used the AH to either buy or sell items at some point in time.

Cool. I'll add you so you can give me your stuff.

So i'm guessing you are against the AH. Then don't use it? If you play SC and you are complaining about the fact that AH is ruining the game .... simple answer ... dont' use it. As you stated you don't. So why you even posting here?

Would give you my stuff. As you said you don't play HC, so no point. Also, would mean you would receive several items i gained via AH. So therefore you would be crying, best to keep them and get on with my grind then give them to a ungrateful child.

Now the problem is that you can't play without the AH if your not a geek that can play this game every day for many many hours and don't have a work. Cause the itemdrop is so freaking low because of the AH, so you can't find items at all that does you able to play in mp2+ almost on your own, if you are, then its very very very very very very time consuming. To much.

If the just did higher Itemdrops like how it should be, really, then there would be to much items on the AH and people would start whine about theyre not getting money and it would be a big inflation.

Call me naive, but can someone link me to the official blue post where it says that item drops in game are directly effected by the items on the AH.

Drops are not dynamically effected by the AH (i.e. an item isn't more or less likely to drop based on how many are or aren't on the AH), but they have said that they tuned drops around the existence of the AH. Which makes you question how Jay Wilson can say something like "we didn't expect that most people would even use the AH" when drops in the game were tuned from the beginning based on the existence of the AH. Just another example of how clueless he is/was.

I just feel like Jay Wilson's comments about the AH hurting the game were just a perfect example of how he is so detached from what the issues really are. The AH is a wonderful addition to the game, it was just the design decisions made to work with the AH that hurt the game.

There should be some way to remove good items from the economy (all items should be bind to account once equipped)

People shouldn't have to resort to AH to progress their character, but unfortunatley:

Difficulty of Inferno was too high at launch, forcing people to go to AH and buy good items from people who got to A4 inferno and farmed purple mobs for blues with 1000+ dps (for example).

If you never use AH, you have a very small chance of every getting a good item.

what bothers me, what happens with accounts that have number of characters, each with paragon levels, but none of them with para100? Even in summ of plevels not 100.
also i don't understand - only levels shared? Or what you pick (which abilities\perks you pick) are separate choices for all characters? Because you know, if you have 10 characters (12 with addon) you probably dont need every spare point spent towards 1-2 stats, while you playing characters with 3 different main stats (also you probably dont need str if you play dex\int based characters same ammount of time.)

'You cannot judge blizzard. I am blizzard itself! The AH was made for more than this! To protect the innocent! But if our precious money grab binded you to inaction...then you will no longer stand as our brother. (Tyreal slays Jay Wilson)

The AH itself isn't the issue, the AH is a very good addition to the game. The problem was balancing drops around the existence of the AH, making it more or less mandatory for character growth. What really doesn't make sense is how Wilson openly said on more than one occasion that drops were balanced around the existence of the AH, yet now says that they didn't expect the majority of players to use it?

My girlfriend plays at most 3 hours a week and has beaten Diablo on Inferno and farms acts 1 and 2 comfortably and act 3 with a bit of a struggle. She has done this without ever paying more than 100k for any single item, which is a choice she makes because she is stingy and doesn't like spending much gold.

Please stop this casuals can't enjoy D3 argument. It is nothing more than people stretching to find one more thing to complain about because they are so jaded.

When it comes to the NV stacks and skill swapping I see no problem with the way it is. If a champ pack gives you problems it isn't because of your skills it's because of your gear, plain and simple.

Wrong. Try playing a wizard against a fast jailer vortex frozen spider pack. Now try it with all skills available. Having the ability to switch to have a ton of escape abilities completely changes the game.

No longer do you have to make strategic choices in your build and create a balanced set of skills, just keep changing them until it works.

Should I remind you, PLAYERS asked for build permanence. PLAYERS were playing with the skill window open. Do you want to go back to playing with the skill window open?

They can have build permanence without causing players to play with the skill window open. I'm pretty sure at one point their plan was to make it so you could only switch skills while in town.

I actually like the NV system exactly the way it is and would be okay if it never changed, but I would also be okay with if they made it so players could change skills in town with no penalty (or lesser penalty, maybe you only lose one stack of NV). For many players who like to have longer grinding sessions they aren't going to be constantly changing skills with every elite pack, they will still look for optimal builds with the least skill switching down time. At the same time, it gives players a chance to switch to something more viable when facing a tough pack that kills them multiple times.

Why are people concerned about the ring that EVERYONE IS GOING TO HAVE being BoA? Sure it will take some longer than others, but the free ring you get for crafting the inferno device is going to be in everyone's pockets within a few months. Or maybe you guys thought people would spend tens of millions of gold on a ring that they could get on their own with a few hours of work?

But, to be honest, I would even argue that items should be BoP in this game. At the moment there is nothing in the game that effectively removes good items from the pool of items. There are no ladder seasons/resets like in D2 that were effectively economy resets, in D3 the pool of items available to players to trade amongst each other just keeps getting bigger and bigger.