Category Archive

I have been working a lot with converting my old scripts to use Raytracing instead of box collider triggers. Now I have interactions with game objects such as doors, notes, chests, levers and keys all working through raytracing. This means that you can interact with the objects when you “aim” at them and press a button. I also spent some …

I also added in a logo for the sign I modeled for the Blacksmith’s workshop. It is basic for now but I think I will go over it a few times to add more details. I think I will definitely change up the colours so that the hammer head isn’t the same grey as the outside of the frame.

I have been playing around in Photoshop some more creating some pixel art. I started off with Tiny Box Tim, a made up character from one of my favourite Youtubers. Not sure what inspired me to do that.. Next I wanted to create some 2D tiles that I could actually use in a game, I started off a square block. …

As I am constantly working on my 3D game portfolio I have finally started to add some sprites for on screen GUI. The two below are to be used as indicators to show when a player can interact with a door or a chest. I will eventually redo them and make them look nicer. I also recently changed my door …

I thought it would be fun to create a 2D game from scratch, I was looking at visual scripting 2D game engine options like Stencyl and Game Salad but I wanted to practice my programming in 2D. Here is a screen shot of a 2D platformer I started working on. I created the player controller myself and for now just using …

I started playing around with Unity’s new GUI creation features and it is so much easier. Made this in 5 minutes no scripting required, very basic and plain for now though but can easily be customized and re-used in a whole bunch of games. The previous menu I used for an old project looked similar but was created with about …

So I am still working on, adding to one of the horror games I created in my 3rd year of University. I have been adding my own 3D content and some new scripts to offer a bigger variety of jump scares. Simple things turning gravity on or objects flying off shelves. Such things are hard to capture in screenshots but …

So I decided to finally start modelling some more props to fill out the scene for my Game Portfolio project. Starting with some weapon and shield models, they obviously aren’t textured yet I’m waiting until I find some nice textures/surfaces to take pictures of to then create the appropriate textures.