Tavern Brawl Top 2 – Standard

This week’s Tavern Brawl is Top 2 Standard! Pick a class, then choose two cards from Standard, your deck will be filled with 15 cards of each! This is a great brawl because games are extremely fast so it allows you to finish up your quests easily!

Official Description for Tavern Brawl

The Innkeeper is wondering which two standard cards work best together. Show him – choose 2 cards and we’ll fill your deck with them!

Reward

This week you will receive one Classic pack as a reward for winning a game!

Top 2 Class & Card Choices

Here’s some of the combinations that have been working in this brawl. Let us know in the comments what has been working for you! Grabbed a lot of ideas from this Reddit post, so credit to them for the creations!

Honestly had tons of fun stomping the meta decks with Bring it On + Warpath. Beats all minion decks, destroys spell-burn decks, and beats Mill Druid (explanation later in the comment). You essentially have a full board clear in one card as well as 150 armor’s worth of cards in your deck.
It destroys decks which spam minions, since Warpath kills basically everything that a meta deck would run, and Bring it On gives you enough sustain to last past the early flood. After that point, they’re in topdeck mode and you’ll have a good-sized hand, and if you count the minions they play and Warpath accordingly (trading 1-for-1 against a deck with half minions, and 1-for-2 against a deck which runs all minions).
Against Mind Blast Priest, simply weave in Hero Powers and Bring it On when you recognize they’ll have lethal with the perfect hand. Warpath on the Radiant Elemental is easy, especially if they commit on Mind Blasts over healing Radiant Elemental. Your 150 armor will easily outdo their measly 75 (as you’re trading 10 for 5), and they’re never going to get anything safe on the board past turn 5. As for Twig/Starfire Druid, they’re not going to be able to deal more than 45 damage burst, and by then you would’ve already brought it on at least 2x (and even then, they’d need to get extremely lucky). I’d say the same thing about other burn decks if there were any, but I don’t think there is. But on the off-chance that Fireball + Pyroblast is a thing in an extremely fast paced Brawl, then I’d say you’re facing a difficult matchup.
Mill Druid is an odd matchup, but if they’re running Naturalize + Branching Paths or Feral Howl, they won’t be able to clear their hand of Naturalize (since it requires a minion, and neither of you have minions) and thus mill some of their cards (preferably their non-Naturalizes). You out-armor their Feral Howl (since it 1: costs more, meaning you can weave in more hero powers, and 2: if they’re greedy on hand size, they’ll probably Mill, since they can’t get rid of naturalize and Feral Howl adds another card to your hand). Branching Paths is a weird matchup, but you’ll out-armor them because you do the same thing for 4 mana and one card (including your hero power), plus they’ll still Mill due to the overabundance of Naturalize.

The best thing about the deck is that it doesn’t get countered by anything in the meta. Deck-shuffle cards aren’t really a thing in the brawl since it usually entails a loss in tempo (a valuable asset to most meta decks), and a Mill Druid that’s also runs minions is too slow for the fast-paced meta, feeds the enemy minions, and doesn’t have enough survivability nor card draw to survive for long. And the decks which do more damage to your face than you could possibly have in your deck (mostly Mage with late-game damage) are too slow for the meta.
The only matchups which I’d fear are either the mirror (which will probably end in a draw if not get down to the wire and end up in the favor of whoever uses their Hero Power more), Upgrade Warrior (which I don’t really see but can pose a big threat), or some sort of Dead Man’s Hand abomination (which doesn’t exist in the meta).

Yes, I spent too much time on this when the brawl ends in a few hours… But I wanted to show how smart I was x3

I have 2 decks that should really be on this list:
Fire Plume Harbinger + Servant of Kalimos (has extreme value endgame)
Squashling + Happy Ghoul (great burst of 0 mana 3/3 minions in the beginning and has good healing)

Hunter – explosive trap, deathstalker rexxar
Beats most agro decks such as murloc because they never trigger the trap until they have 30 dmg on board above 3 health, then you rexxar and if they have no minion above 4 hp you won the board.
Also beats hyena hunter, and call to arms knife juggle pali.

In my opinion, Mill Druid with Naturalize and Novice Engineer, so if your opponent doesn’t spawn minions, you can! (and it also gives the same card draw as the branching paths, with less of a chance to get it again due to having to use 2 rather than 1 card).

and there is a fun rouge deck that consists of Cold blood and Young Dragonhawk.

The meta seems to have mostly settled into Duskbreaker priests and Mana Wyrm/Black Cat + Arcane Missiles. Was wondering why I wasn’t seeing more paladins until I tried Call to Arms + Knife Juggler, went up against Dusbreakers, and was out of Knife Jugglers by like turn 7.

I tried it and was surprised, so far i’ve got 3 wins in a row. I won against 2 mages and 1 warrior. If you have the coin you can stop their attack, and then, since you have many earthen scales, you just gain all your life back in armor. Really great deck. I recommend it

Not kidding my highest win rate deck was Angry Chicken and Fallen Sun Cleric with Mage. I won almost 100% of the games I went first, going second is really tough though and I lost like 80% of those games.

Also for Hunters, Crackling Razormaw and Scavenging Hyena Dominates the Druid combo of Naturalize and armor cards. Just make sure you adapt some minions to immunity from spells and hero powers.

Wait until Turn 4 against druid. If you have The Coin, turn 3. Make sure you play the hyena and then adapt it. Playing before you can combo this out will just get it naturalized. Then it’s pretty much auto win, don’t be afraid if they are trying to fatigue you.

Worked well against Arcane Missiles and Mana Wyrm also. Dire Mole and Crackling Razormaw also wins.

I lost the first time I used that … though, to be fair, that was mostly because the shopping was being delivered and I had to baby-sit the dog so he wouldn’t attempt to eat the groceries and/or delivery driver 🙂

Played 3 games with this combo, lost all 3. Two against Warlocks playing the Murloc Tidecaller+Rockpool Hunter combo and one against a Warlock playing Acidic Swamp Ooze+Hellfire combo. To be fair, that last one was mutual defeat – I got the Warlock down to 2 health and I was at 3 when the Warlock played Hellfire to end the game.

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