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A great moveset, if it can use 2 curses, Snorlax one of the best tanks in game.
524 Hp and 350 Sp.Def is awesome, but his defense isn't good... Here enters curse, boosts defense and attack, and, if the hp is low, rest restores it, and sleep talk is used to keep attacking even if sleep.

Return, Body Slam, or Double-Edge represent STAB, Crunch is for Ghosts, Fire Punch and Earthquake are Steel killers, and Thunderpunch and Seed Bomb hit Bulky Waters. Thunderpunch and Wild Charge if you need to kill Gyarados and Seed Bomb is a little something for the Water/Ground types. You could run Fire Punch and Earthquake side by side so that you don't run into problems with Heatran while still packing Fire Punch.

This set can shut down some of Snorlax's counters. It drops Skarmory and Bronzong and Gengar and Eelektross to get slaughtered by Earthquake while not dropping coverage on Heatran. This lets Snorlax trample things much easier. Return and Body Slam is for STAB and Crunch is for Ghosts. In fact, this set has gotten me interested in running a Snorlax. Not likely though.

Bet you didn't expect Stockpile! Anyway, Restalk is the best recovery Snorlax has, Stockpile bulkifies (yes I created a word) it, and Toxic spreads status. Just watch out for Taunt and phazers.

Counters

Bulky Waters need to watch out for Thunderpunch, Wild Charge, and Seed Bomb, but they are good otherwise. Steel types like Skarmory, Bronzong, Heatran, and Ferrothorn are effective also. For a direct/revenge kill approach, pretty much any Fighting type Pokemon will take care of Snorlax.

Other options

Since Snorlax's appearance will cause a switch to Fighting types, Pursuit can be a fantastic option over Crunch.
Ice Punch can be used to crush Dragons
Zen Headbutt is used for Fighting types, but seeing a Fighting type means removing Snorlax from the field at all costs.
Selfdestruct is not a good idea for Snorlax to be honest. Go ahead and use it if you want.
Yawn can be fun. But that switch is just a good idea to bring in the Fighting type, which ruins the fun.
Superpower is another notable option and somewhat serves as a compromise between Fire Punch and Earthquake. The stat drops are nasty though.
Brick Break is good for Screen breaking, but for hitting Steels, Fire Punch's coverage and Earthquake's power make them better.Heavy Slam is a steel type attack and should NOT be used. Return is much more reliable and most of the time a harder hit, considering what will usually switch in when you consider the poor type coverage with Steel. It fails to hit those Bulky Water switch-ins and Conkeldurr and Machamp have yet another reason to make Snorlax's visit to the field an extremely short one. I am going through this because Heavy Slam only looks good on paper. Besides, running Heavy Slam makes Snorlax lose some very important type coverage.
Outrage can drop Dragons, but Snorlax needs the type coverage space in its moveslots.
Belly Drum makes Rest obvious and makes physical attacks and Psyshock see more use on Snorlax. Curse is better because of the defense boost. Belly Drum is overkill anyway.
On the Curse set, Rest can slip in. I prefer the type coverage.

Snorlax...we might see a big drop in usage of chibi Totoro. It already started to decline since Gen 4. It didn't really get anything new, and the environment around it has evolved.
The PotW's have been getting messier ever since 2/3 of the way in Gen 4. That's why I liked them so much more than Smogon's. Recetly, they seem to have gotten sloppier. Hopefully let's see something better in Gen 5. Personally, I'm not condemning the Samurott set because it was the Pokemon's fault.

This is the generic CB'er set, with the possible addition of a strong Retaliation. Snorlax is notable with Retaliate as it has the bulk to consistently switch into attacks, as well as the movepool to deter any Steel, Rock, or Ghost switch-ins. Personally, I'm not a great fan of Retaliate, but it works. Otherwise, you can use a normal CB set.

Snorlax is the more offensive version of Blissey. Yeah. You can apply 252 Atk if you want to be more offensive. This is notable in being to handle Reuniclus more effectively than Blissey with moves such as Double-Edge, Whirlwind, and/or Crunch.

A mix of the first two sets, it retains all the power while having free reign of its moves. This Snorlax is more focused on smashing things through, impatiently spamming whatever attack suits best at the current situation. Selfdestruct ends everything, and despite the nerf, it's still powerful, especially with STAB. Crunch will eventually down the likes of Reuniclus between pure power and Def drops, and Earthquake is necessary to decimate Steel-types, especially Heatran. However, Fire Punch is always out there to hit Air Ballooners, Skarmory, and Bronzong. More importantly, aside from Scizor and Forretress, Fire Punch helps nail Ferrothorn.

Snorlax's ability to force many switches alongside its natural bulk makes a Substitute set pretty darn effective. Focus Punch and Crunch are a powerful combination resisted only by Toxicroak and Heracross, both of whom are greatly threatened by a Body Slam or Return. Return outpowers Focus Punch on average, but Body Slam's Paralysis rates come in very handy.

This is extremely tricky to use. Not only is cutting half your HP is risky in itself, but like most boosting sweepers, Snorlax is very vulnerable to the opponent switching to a hard counter after it Drums. Also, when switching in Snorlax, you (obviously) cannot take even 25% of damage, otherwise you'll fail deeply in Drumming. On the upside, it sends Snorlax's Attack stat through the roof, and if your opponent can't bring out anything to effectively absorb BOTH its offensive options, there is little that they can do. Therefore, it is your team's duty to deal with this and for you to resist the urge to send out Snorlax ASAP.

Another set ripped straight from Gen 4, Snorlax is one of the more effective Counter-users. It is a lure for Physical attacks, and has the bulk to reflect them without the reliance of Focus Sash. Assuming no Attack EVs or Nature, a Conkledurr's Drain Punch after two Bulk Ups only has a 67% of a OHKO. After Snorlax has exhausted itself, Selfdestruct will be its most powerful attack. In the meantime, Return is there as its main offensive option, and Earthquake or Crunch is the decision to battle Heatran or Gengar. For other Steel types, you would generally want Fire Blast, due to their lower Special Defence and also because Gengar isn't immune to that. Focus Punch is alluring if people try to play around Counter, but remember that STAB Return is still more powerful.

This goes without saying. The key to beating Snorlax is to find out what auxiliary move it has, and even then, it isn't a guarantee that you can take it on without seriously hampering your chances of winning. I'll let everyone else explain this set, as it's simple, it's easy, it's straightforward, and I'm busy.

Other Options
Recycle Lum Berry I guess, but it eats up too much space. Also Special attacking options, yadda yadda. It does get Work Up though, so consider it an option. Seed Bomb is an option, but what would you use it for, really?
I just noticed: Snorlax gets Wild Charge. That's an option over any ThunderPunch.
See also: Smack Down, Bulldoze
Munchlax can run any of the other sets Snorlax can for LC. Stockpile Munchlax is also becoming popular. At least 156 HP EVs can make Leftovers worth it for Munchy.

Partners
Secret Power Skarmory could come in pretty handy. Skarmory in general is good to Snorlax, as it is with Blissey. Spikes and Whirlwind help scout and weaken opponents for offensive Snorlax, and in terms of defensive Snorlax, Snorlax has its own Whirlwind. The aspect of Secret Power also can make Skarmory effectively decent in helping to Paralyze Pokemon for Snorlax. This is especially appealing for Belly Drum Snorlax.

Doubles/Triples/Rotation
Between Earthquake and its wide movepool and stats, Snorlax is a team player. It's also not as vulnerable to Physical shots as Blissey is.

Surprise! With gluttony and a safe switch, the big 'S' can become a deadly foe that will more than likely kill its biggest threat when it switches in. Few mach-punchers can do enough to OHKO at ~50% and if you think they're going to high-tail it, go with pursuit. EQ and SP for steels, rocks, (and normals,) don't really have to worry about the attack drop. After that, it's your choice of STAB or suicide if snorlax is too much out of HP for your taste at that point.

Partners: You're gonna want something that lures out something that has no chance of beating a snorlax so it'll switch as soon as you bring out the big man. Usually ghosts fear this guy, so your rapid spinner can do the job just dandy. A ghost of your own would help if you're worried that a CB-breloom with technician is about to lock itself into mach punch.

In double and triple battles, you shouldn't use this set at all. Two or three other attacks coming at you will definitely make belly drum a liability and your allies won't appreciate an omega EQ or self-destruct.

Countering
Psyshock and Psystrike make Snorlax less viable as a Special Wall. Reuniclus, Exeggutor, Slowbro, and several others have the bulk to switch into a mild-power physical while others have far more Speed to shut it down completely with Psyshock. They still need to avoid Crunch and high-power STAB, though, but without Trick Room active, it may not matter.

As before, Snorlax has issues with Physical Damage. After a few Moxie KOs, Scrafty can be a menace. Conkeldurr has decent physical bulk to shrug off some of 'Lax's onslaught, as does Hariyama, Machamp, and Throh. Heck, most Fighting Types will be far faster and hit Snorlax really hard, if not outright KO it.

This set takes advantage of Snorlax's great attack and immense bulk. Crunch is imperative in today's metagame; completely demolishes any ghost or psychic type. Outrage is necessary for Ubers, just beware getting walled by Skarmory or Groudon. The elemental punches are useful for diversity and also to make Snorlax a little unexpected. Choose as you wish. Finally, it's simply a choice between less powerful STAB without recoil or STAB with more power but recoil. Earthquake is another option but I've found Earthquake's been less useful lately. Again this set is good because nobody sees it coming; they'll expect a curselax or something and probably taunt him which gives you time to mow them down.

The only Elemental Punch that Snorlax would really want is Fire Punch.
95% of teams have a Electric and Ice type move, it is practically compulsory.
So there is no need to waste a move for Ice Punch and Thunderpunch.

CurseYouFatBoy@Leftovers
Thick Fat/Immunity
140 HP, 252 Att, 116 SpD/116 Def
Brave/Adamant/Careful
-Curse
-Crunch/Earthquake
-Rest/Brick Break/Superpower/Fire Punch
-Body Slam/Return
Combination of everything really. It is a pick and choose. Crunch for Ghosts, Earthquake for Rock and Steels that resist Crunch and Body Slam/Return. Rest is to heal damage, Brick Break and Superpower if you don't choose Earthquake. Fire Punch for whatever. Body Slam is for the Paralyze, Return for Power. Snorlax is so fat that the Paralysis won't really help that much.

Idea is to remove all ghosts and steels (Yes I'm looking @ you Ferrothorn) and then bring this Snorlax out. Stockpile up, then Rest, Belly Drum and sweep with +6 Body Slam, which also has a chance to paralyze.

A set taking full advantage of Snorlax's Gluttony Ability. Use Belly Drum to take it down to half health maxing Attack which combined with Gluttony eats the Sitrus Berry afterwards to recover some of the lost health. Recycle can bring back the berry over and over. Return plus STAB and max power can deal some decent damage. Crunch / Earthquake can be used for any counters from Ghost / Steel / Rock Types.

A set taking full advantage of Snorlax's Gluttony Ability. Use Belly Drum to take it down to half health maxing Attack which combined with Gluttony eats the Sitrus Berry afterwards to recover some of the lost health. Recycle can bring back the berry over and over. Return plus STAB and max power can deal some decent damage. Crunch / Earthquake can be used for any counters from Ghost / Steel / Rock Types.

Sitrus berry only heals 30 HP right? It's good at very low lvl fights, but on lvl 100 fights with Snorlax? No thanks. Leftovers heals on a 500HP Snorlax 31HP per turn. Sitrus berry only heals 30 every turn assuming you use Recycle every turn. So Leftovers heals more, saves a move slot, and doesn't completely prevent you from doing something to your opponent. And with Leftovers you can also use another ability that can be useful, like Thick Fat. Belly Drum Snorlax is a viable option, but Sitrus Berry Snorlax simply isn't a viable option.

Originally Posted by garchompkid

snorlax@chesto berry

belly drum
rest
rollout
hyper beam

drum then rest then destroy all in your path

What is wrong? First of all, Rollout might work in-game, but against other players it sucks. It takes too long to gain power and locks you in the fight and in the move for a large number of turns. Nothing is stopping your foe from simply switching in Metagross, launching an Agility, and going for a sweep. Nothing is stopping Tyranitar from coming in, launching 2 dragon dances or even 3, and then destroying your entire team. Next up, Hyper Beam. Not only does it prevent switching and give away a free turn, it's a special move. On a Belly Drum set. Belly drum boosts attack, not special attack.

Sitrus berry only heals 30 HP right? It's good at very low lvl fights, but on lvl 100 fights with Snorlax? No thanks. Leftovers heals on a 500HP Snorlax 31HP per turn. Sitrus berry only heals 30 every turn assuming you use Recycle every turn. So Leftovers heals more, saves a move slot, and doesn't completely prevent you from doing something to your opponent. And with Leftovers you can also use another ability that can be useful, like Thick Fat. Belly Drum Snorlax is a viable option, but Sitrus Berry Snorlax simply isn't a viable option.

Quick Note: From Gen IV on, Sitrus Berry heals 25% of the user's Max HP; not just 30 HP anymore. So you'd be gaining about 125HP, not 30HP.

selfdestruct nerfed, waaaaay to many new fighting types, and the power creep have turned the "Big Four" (four pokemon prominent in OU since R/B Starmie, Zapdos, Snorlax, and Gengar) into the big three. hopefully UU will be kinder to the big blob, as I have grown fond of him.

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well, darn it... the new sprites arent up, so if you want to see my worlds 2011 team you have to do a little work

@pledster I do hope that your set is supposed to have SpD Evs, because if not then a special such as oh Mienshao can come in with an Aura Sphere and KO Snorlax relatively easily, so can anything with good SpA and either HP(Fighting) or Focus Blast. Other than that Curselax is probably the best set for poor old Snorlax now.

Heavybomber may be interesing but it has pitieous coverage only rocks and ice types. On top of that fire, water, electric and steel types all resist it. Not worth the effort.