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Rachni, Pyjak, Salarian - Mass Effect 3 Coop

The demo is lots of things to lots of people, good, great, bad and terrible all among them. But everything people seem to say seems to be about the single player.

The multiplayer game is one of the best horde modes I've ever seen. It's currently (until release or further?) free to play via the demo and honestly has me eager to see where they take this.

My name's are various, but Centry (I think will check) is my engineer who can keep on ticking long after it makes sense for him to be, I seek RPS companions for a respite from the wonders of matchmaking.

I like engineer as well, once you get some skills up they pretty much shut down any sized proponent, and Heaven forbid you find a group clustered at a choke point. Sort of a more efficient mage/biotic class.

All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.

FlintyFoxy is my Origin ID. Won't probably jump immediately into multiplayer when the game lands (even with the new information about its possible importance) but once Shepard's story has come to conclusion, I'll probably be insanely addicted to it for ages if my hopeless obsession with the demo is any clue. Will probably be playing the Infiltrator quite a bit at first as that was my favourite class in the demo and I want to focus on at least one class at first.

Give me [url=http://steamcommunity.com/id/flintgf]steam[/url] and how you feel to make it real.

I'm game for some co-op most definitely, Jockie85 is my Origin ID thingy. I've already maxxed my readiness, but it's entertaining enough in its own right and I've not yet managed to find a team who can put together a remotely coherent display in anything above bronze.

My advice after tucking into multiplayer abit more is essentially the same.

Vanguard
SMG or pistol (only one)
Max out charge asap, with the lower final upgrade (recharge all shields) and to hit multiple people then in the melee/shields/hp tree max out your shields. The finish up with nova upgrades.

This is not the most dynamic build but its ace, essentially its the whoooshbang build.
Charge, then either heavy build for crowds (later nova) or unload with your sidearm and as soon a charge is ready charge again, maybe even the same enemy but ideally someone isolated.

For the big brawlers only ever hit from behind and ninja types with one hit kill melee are too difficult to melee (nova van work) so just smg then and charge again.

For engineers? Area+chain shock, long duration low hp exploding drone is ideal. It stops those things that spit out crab/face hugger things cold, but it's also useful for breaking snipers from cover, distracting giants and general brawling.

Going with an assault rifle and sidearm or the sidearm and lots of incinerate/overload are both valid. Either way I recommend a scope, it helps pick out targets for your drones and power attacks, the extra headshot xp will be good too.

These 2 builds are great for pub matches too, as they are both ideal ways to avoid taking too much fire if everyone else dies.

Vanguard is incredibly fun to play in public games, you can just charge about like a lunatic, I played a Van in the single-player and the shield recharge upgrade for Charge is invaluable and works brilliantly in synergy with Nova.

Infiltrator is a good option too, because cloak is just an incredible utility ability, need a damage boost? Cloak. Getting flanked? Cloak and reposition? Team-mate down? Cloak and revive. Shields down with a sliver of health? cloak and find somewhere safe to recharge shields etc.

I've actually got all 4 infiltrator characters now, the Salarian is great because you can spam proximity mines during down-time, which makes it easy to set up some rudimentary defences. Also lucked out a bit, I bought the SP dlc and because of the deal on Bio points had a few to spare and decided to buy 2 spectre packs. One of which gave me the extremely powerful Sniper rifle that can see through walls and goes through multiple targets.