It should be clear that revenue does not mean profit. Zynga is in there at $1.2billion and I remember a week or so ago that they're slashing like half of their workforce? So what does that actually say? I'd like to see a breakdown of profits and not just how much money they initially pulled in.

Industry may not be struggling but they are losing a big chunk to GameStop and other chains. There have been many developers reporting unique gamertags vs. actual game sales. The ratio is very unfavorable to them.

It takes about 15min. on a 6GB install for XBOX360. I can download 40GB in a bit over twice that time.

I support discs, but don't mind people who go for digital as that's usually more convenient and faster if you can depart with the idea of owning a physical copy.

I guess you haven't read my other comments. I'm all for digital games/disc-less gaming, however I'd need about 3 hours to download 40GB (at max speed). So if it's less then an hour (you can play while installed), then installing from disc is better for me. That's why I supported the system they threw away after the complaints, because I could buy a physical copy and install it fast, "throw it away" and get digital benefits like cloud-sharing, no disc swapping etc.

If they took region locks away from discs then there is no reason to have them for digital content as well.

As far as the downloading of 40GB bit, I posted this, probably a few pages back if not more. Why do people think you'd have to download 40GB? It's one thing if a game is 40GB on a disc because in most cases you play it right off of the disc, maybe with a minor install to help with load times like on the PS3. Because of that the files aren't compressed at all and so on. But look at the PC for example where you don't play games from the disc but install it to the hdd fully. The files on the disc are thus compresed and uncompressed when you do the install. That single 8 GB dual layer DVD for a PC game can end up taking 12-15GB on your hdd after the install process.

So, you won't be downloading a large 40GB game, you could be downloading half that as it'll be the install files that will be compressed at the time. Also add to the fact that we know you can start playing the game before the install itself is done, so I'm thinking maybe when the first 20-25% is installed. The rest will install, and also download, in the background while you start playing. I think that means that, depending on the game, you might just have to download the first ~5GB or so and you'll be good to go.

We'll know more once people get their Xbox Ones and start to buy digital games but I'm sure they're going to use as much compression on them as they can to reduce the size and time it will take you to download and start playing.

Industry may not be struggling but they are losing a big chunk to GameStop and other chains. There have been many developers reporting unique gamertags vs. actual game sales. The ratio is very unfavorable to them.

But they are doing the same mistake they do with piracy. Assuming people who rent or buy used will pay the full price for a game. This is a really big assumption that is more than likely false.

The fact is most people are already spending the more thay can on entertainment. Most people can't spend more. I know i can't.

If they want to kill the used/rent market and take the money Gamestop and such make with it they need to reduce the price of the games back to 50$ and make more sales or else they will never have the support of gamers (who would need to play less games if there was no used price or renting).

But they are doing the same mistake they do with piracy. Assuming people who rent or buy used will pay the full price for a game. This is a really big assumption that is more than likely false.

The fact is most people are already spending the more thay can on entertainment. Most people can't spend more. I know i can't.

If they want to kill the used/rent market and take the money Gamestop and such make with it they need to reduce the price of the games back to 50$ and make more sales or else they will never have the support of gamers (who would need to play less games if there was no used price or renting).

I am not defending either side. I am just pointing out dev. justification for it. I also expected lower game prices with used games block but that was clearly not happening.

... The files on the disc are thus compresed and uncompressed when you do the install. That single 8 GB dual layer DVD for a PC game can end up taking 12-15GB on your hdd after the install process.

So, you won't be downloading a large 40GB game, you could be downloading half that as it'll be the install files that will be compressed at the time. Also add to the fact that we know you can start playing the game before the install itself is done, so I'm thinking maybe when the first 20-25% is installed. The rest will install, and also download, in the background while you start playing. I think that means that, depending on the game, you might just have to download the first ~5GB or so and you'll be good to go.

We'll know more once people get their Xbox Ones and start to buy digital games but I'm sure they're going to use as much compression on them as they can to reduce the size and time it will take you to download and start playing.

That assuming the game was still in DVD capacity ..., seeing continous trend of bloatiness on games, it wont surprise me in few years some games will requires multiple BluRay Disc to complete installation.

IF the cost/GB are getting economical, a game might be on released using propietary formated 2TB SSD ...