Sounds like my issue with starting a map, as I just spin in a random direction sometimes and I won't even *touch* the mouse.

You can overcome that problem. I don't know how it works exactly, but somehow I manage not to get it anymore. I would guess that I don't get it because I move mouse in loading screen and in wipescreen effect.

yea actually I forgot map10 was previously recorded. all except that run was done within the 2 months, since j4rio explained it in his txt (about the fact map10 was recorded back when the whole demopack idea wasnt born yet) I'd leave it that way (but "december" yea :p )
gonna add ur mail now and re-upload (its free so np \o/ )
anything else to edit?

There's some room for improvement since the beginning went less smoothly than most attempts but I'll give it another try sometime (or I may not and I'm just saying that, you never know when my interests jump around the way they do, lol). Sub 4 minutes looks doable if the pieces fall into place, and by that I mean when the monsters stop bullying me. :P

Interesting demo stx-vile. I like how you handled the first part up to the blue key. That seems like it shows a quick efficient way to go through the map without too much risk. I'm not too sure about your method up to the blue door. My method was to run to the corner so that I could use chaingun on the clump near the door. You had extremely good health and almost lost it all. I do remember that that part was very dangerous no matter how it's done though. Well, I suppose the thing to do would be to investigate the berserk secret. It really is no difficulty at all on uv -respawn. I imagine the best way is to open up the walls, then run back down the corridor and take them out enough to get to the secret. There will be a berserk there, which should probably last long enough to get to the other berserk. The rocket secret has potential to cost some health, as going up the lift will expose one to shotgunners and chainers at close range. It also means that there will be more time for things to respawn in the rooms near the blue door, and I'm not sure if rockets can be used safely.

Great 10 seconds improvement over the old run! I wonder why you didn't try this map back when we were recording the demopack.

I can't remember the details but I didn't record a single demo for about a month, which pretty much coincided with this demopack being made. I looked at a few maps but not this one. I just played this map today and it tempted me into making a demo.

Ancalagon said:Plutonia map11 Max in 2:27
Archy will be mad :(, but map is so funny

Haha, Ancalagon, great time! For some reason I had estimated myself that your time could be around 2:2x if you try this map too.
I also really liked your demos on other plutonia maps (ecspecially map02 looked exellent to me) ... so how about maps 05,08,09,10? (and others? :-) Do you work on these too? you only mentioned map 08 being in progress.