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[ARCHIVE] Official NB Summoning Contracts List

You can only own and/or sign a maximum of two animal summoning contracts. When you reach the rank of jounin you can sign or make your first contract, when you reach the rank of kage your second.

Most summons (if not all) appear to have their own "king" or "boss" that rules over their own kind, so it would be wise to create your own.

Summons that are originally from the manga (like toads, snakes, dogs, slugs etc.) can only be summoned by characters who have shown being able to do it in the manga (like Naruto, Jiraiya, Sasuke, Tsunade etc.) and custom characters who have learned it. Canon characters who have not signed the contracts in the manga can not.

If you make a canon character that knows a canon summoning (like Jiraiya toads, Orochimaru snakes etc.) you get the contract by default and you don't have to be trained in it. However in return when you drop the bio you loose the contract with it. On the other hand a custom bio has to be trained in it if he wants to know a specific contract, but he can keep it till he drops it. In both cases summoning related jutsu's still have to be taught (like hidden shadowsnake hands).

Canon summoning contracts can only be taught to custom characters by sensei's who have made the bio of the main contract holder (an Orochimaru bio for snakes, a Jiraiya bio for toads, a Kakashi bio for dogs etc.). If a contract was made before it was shown in the manga (like hawks) only the original holder of the contract can teach it.

New custom summonings can be made for canon contracts.

A custom summoning contract can only be passed on by the contract holder to a maximum of five people for them to sign it (so six in total). When one of those drops the contract a new person can sign it. In the case the owner wants to drop/change the contract he has to give it to one of the persons who signed it, that person then becomes the new contract holder. He then can teach it to five new people.

Summoning animals from both your contracts in the same battle is forbidden (with the exception of Pein, neither can the Pein summonings be taught to anyone).

You can only summon a maximum of four animals per battle.

How to make a custom summoning contract

1: First and for all this thread is not to get your contracts approved, but for already approved contracts.

2: Second check whether the species you want to make already exists or not. For that check this thread. If you can't find it here search in the Custom Jutsu Submission thread as this list is far from being complete. Eventually you can also just ask around with sensei's and mods. If you haven't found anything you can post your contract with that species. In the case it does already exist someone likely will react when they see it.

3: Your summoning has to be believable and not humanoid. That means do not make things like the Olympian Gods, legendary heroes or creatures, zombies etc. Things like dragons and phoenix' (contracts already taken) are acceptable because even though they never really existed a lot of different cultures independent from each other believed that they existed. For instance you can find dragon-like creatures all over the Eurasian continent.

4: Do not make a contract called birds, insects, mammals etc. These are not animals, but terms that refer to a large amount of different species. Be sure your summoning is clearly defined.

6: To post a contract in the CJ-thread you have to fill in this template:

Code:

Summoning Animal:Scroll Owner:Other Users who have signed contract:Summoning Boss if existing:Other Summoning Animals tied to contract:

Logically you can only fill in the Summoning Animal and Scroll Owner (maybe even Other Users) when you post it for approval the first time. The rest you can fill in when your individual summoning animals have been approved. Be sure you give some global background information about your species.

7: The summoning animals themselves also have to be posted in the CJ-thread, however for that you use the normal jutsu template. Of course first your contract has to be approved before you can make your summonings.

8: Don't whine when your contract got declined. It's up to the mod whether he finds the species acceptable or not.

9: When your contract is approved you post it here according to the previously mentioned template + you add the link to your post in the CJ-thread where it got approved.

10: When you want to update your contract (new signer, a new summoning etc.) you quote your previous post and post again the previously mentioned template, only this time with the new updates, and the link of approval. You can also ask a mod to edit your post.

Re: Official NB Summoning Contracts List

(Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100 (20 per-turn when Fused)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use B-rank Raiton Tech. that do not require hand seals. Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-When fused Raiton Jutsu only need one hand seal
-Can only be fused for 3 turns

Other Summoning Animals tied to contract:

(Kchuysei: Hagetaka Houka) Summoning: Hagetaka Fire
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Houka" (Meaning Condor of fire). Hagetaka Houka is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Houka can also use B-Rank Fire techniques that dont require hand seals. Note:
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Condor Contract.
-this Summoning can only be Summoned once per battle.

(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Wind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Uindo" (Meaning Condor of Wind). Hagetaka Uindo is one of the Giant "Hagetaka Twins" he is able to hold one Person on his back. Hagetaka Uindo can also use B-Rank Wind techniques that dont require hand seals.Note:
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Condor Contract.
-this Summoning can only be Summoned once per battle.

Re: Official NB Summoning Contracts List

(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.
Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.

Other Summoning Animals tied to contract:

(Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds
Rank: A
Type:Summoning
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.
Note: Wind Current Can only be used 2 times per battle
Note: Can only be summoned once per battle
Note: Contract Holder Kaito-sama

(Menthu Nenshou Taiyou) - Menthu of the Burning Sun
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.
Note: Can only be used twice
Note: Must Know the Hawk summoning contract held by Kaito-sama

(Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.
Note: Can only be used twice
Note: Must know the Hawk summoning contract held by Kaito-sama

(Nahuatl Hisan Toride) - Nahuatl the flying Fortress
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.
Abilities
-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)
-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)
Note: Can only be used twice
Note: Cannot use Earth style techniques requiring direct contact with the ground
Note: Must know Hawk Summoning contract held by Kaito-sama

Rank: S
Type: Suplementary
Range: Short/Mid
Chakra Cost: 40
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Mercurial. He is a giant elephant in the size of Gamabunta and is able to suck in objects and targets within the area in front of his trunk. Mercurial has a great water resistance cause of the dry skin he has and he is able to block water based attacks up to A rank. He is also able to use earth based techniques up to S rank and his tusks are as hard as steel and can strike almost through anything. He is really massive and simple attacks like projectiles, kicks doesn't affect him.
*Note: Mercurial lasts for four turns.
*Note: While Mercurial is on the Battlefield, no other elephants can be summoned
*Note: Can only be summoned once per battle.
*Note: Can suck in targets with his trunk within short range.
*Note: Must have signed the Elephant contract.
*Note: Faust can only teach this.

Rank: Forbidden
Type: Suplementary
Range: Short/Mid
Chakra Cost: 45 [+5, each turn summoned]
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Al Kaphrah, the king of the Mantises. Al Kaphrah is not that big of a summon, he is only ten feet tall, but it all pays back with his great speed, his attacks and speed is as fast as the first gate. This Mantis is a cannibal and can easily eat a human, he can use his spiked forelegs to trap adversaries on the spot and cut them. While walking slowly, Al Kaphrah can blend with anything around making him invisible to a human eye, but if he walks faster the blending ends and he becomes visible and that can only be used thrice. Al Kaphrah can spread his wings and fly, to carry the summoner on it's back. It has a great water resistance up to A rank and can block those attacks, but only twice, cause he can't take that much of attacks and for defensive purposes he can dig himself into the ground, but only twice. To summon him the summoner must have signed the Praying Mantis contract and when summoned Al Kaphrah lasts five turns on the battlefield, but can only be summoned once and the user can't perform any Ninjutsu, or Genjutsu for the next turn, cause of the chakra exhaustion.

Re: Official NB Summoning Contracts List

Could you please also post the link of the post in the CJ thread where your contracts got approved. That way it's easy to distinguash the ones who truly have an approved contract and the ones who are posting in here without having an actual approved contract. I know it might be a drag for some people to find it in that mountain of jutsu's, but it would be really helpful.

Description: After the user has done the required handseal and using a small amount of blood, Seven Paths Of Pain will wipe his blood upon his katana and thrust it into the ground summoning Remi the King of the Pumpard relm.

Remi is the size of Gamabunta, has silky white/black polka dotted fur, wears armor similar to that of samurai and carries a katana (fit for his size). Remis upper body is similar to that of a male human so he is able to perform handseals. With his sword sheathed Remi has amazing speed & agility, but with his sword out he is very sluggish and can be careless at times. He has a natural affinity for lightning chakra but can also use water jutsu.

-Can be only summon twice per battle
-Can only be summoned to the battlefield for 3 turns.
-Capable of using up to B rank lightning/water jutsu
-Summons can only be taught by Nagato

Description: Yuki is the valiant leader of the Uma Family. Being the only white horse in the family, he's always pressured with the umas' expectations of him but despite that, he's always doing his best not to fail them. He uses water attacks and releases, drowning the opponent even before he could attack and very skilled in combat. His size is as big as Gambunta. He's very fond of his summoner, Takara, and he always comforted her whenever she's down.

Description: As the weakest of the Umas, Yuri can be very helpless at times. She admires her brother Yuki very much that despite her being weak, she strives to become more helpful to others. At first, she's very scared of Takara when she was first summoned but as time passes by, she was very attached to her. She's also trained to fight alongside Takara, because of her size. Uses her horn as a weapon in battle and can also use water releases.

Description: Kura can be very bossy with every uma he sees, especially Yuki, who has become their leader. With his jet black wings, he can use aerial attacks and wind releases to blow away his enemies. He's always in second of Yuki, despite his efforts to claim the thrown.He's of the same size as Yuki. He's also very cold towards his summoner even if it she talks to him nicely. Kura is considered as the most talented fighter in the uma family. He can do high kicks and loop attacks like those in a horse racing.http://i47.photobucket.com/albums/f1...Pegasus_15.jpg

On a sidenote: Note: All of these summons are contract to Takara only (And those she have taught them to.). Their attacks are based on the summoner's but twice as powerful as it's summoner.

Re: Official NB Summoning Contracts List

(Kuchiyose no Jutsu: Osutoricchi) Summoning : Ostrich
Summoning Animalstrich
Scroll Owner:~Sexy~Tendo~
Other Users who have signed contract:None at the moment
Summoning Boss if existing:None at the moment
Other Summoning Animals tied to contract:N/A

Name: (Kuchiyose no Jutsu: Osutoricchi) Summoning : Ostrich
Type:Supplementary
Rank:A
Range: mid-long
Chakra Cost: 60
Damage Points: N/A
Description:using the proper hand seals and using a small amount of blood, user can summon Omiko the Ostrich.While summoned the Ostrich is able to use his great speed to distract opponents.However though the Ostrich is restricted to attack only by using only his legs and beak.

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: 30(water bullets or wind from wings)
Description: The user will focus chakra on there blood seal and perform one handseal, summoning Kojirou in the sky. Kojirou his enormous with blue feathers so his wings are able to produce wind(B-rank), but his greatest ability is focused on water and rain jutsu being able to spit giant water bullets.
Note: Kojirou can only be summoned once per battle.
Note: Kojirou lasts 4 turns.
Note: Kojirou can take more then one person on his back.

Other Summoning Animals tied to contract:

(Kuchyose:kane airon hitonomi ) Summoning Jutsu:kane the Iron Swallow

Rank: A
Type: attack/Supplementary
Range: Short-mid
Chakra cost: 30
Damage Points: 60
Description: The user will focus chakra on there blood seal and perform one handseal, summoning Kane in the sky. Kane has the size of a Eagle with grey feathers and so with less elemental power but he is able to shot his feathers like rain that are almost as hard as iron to cut and distract the enemy.
Note: Can only be summoned 2 times per battle.
Note: Kane lasts 4 turns.
Note: iron featherstorm can on be used 2 times.

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kertou is a medium sized, shocking yellow swallow. He has teh abbility to manipulate lightning chakra by combining both of his wings. Each of his wings has opposite polarities thats why he manages to electricaly charge his chakra. He may use up to A-rank lightning techniques.
Note: Must have signed the Swallow contract held by Konoha�s Yellow Flash
Note: Lasts up to 3 turns.
Note: Kertou is very weak to water attacks because when he is drenched in water,the polarity in his wings will shock him.
Note: can only be summoned twice.
Note: can take no one on its back cause it will shock them

Kuchiyose:Nenshou Arashi no Hitonomi Kintaro (Summoning: Kintaro the swallow of the burning storm)

Type: Supplementary
Rank:A
Range: Short
Chakra Cost: 40
Damage Points:40
Description: Kintaro is the brother of Kane, who taught him the feather storm. By combining it with his affinity for fire, he managed to create a storm of feathers wich he ignites by clicking his beak( just like Asuma ignites his ash cloud).He is also able to use fire techniques up to B-rank.
Note: Must have signed the Swallow contract held by Konoha�s Yellow Flash
Note: Lasts up to 2 turns.
Note: the burning featherstorm may only be used twice.
Note: can only be summoned twice.

Type: Supplementary
Rank:A
Range: Short
Chakra Cost: 40
Damage Points:40
Description: Kasumi is a canvass white swallow who has a great passion for art.So much that he made his ultimate painting all around his back.This shocking drawing causes an A-rank paralizing genjutsu wich will not affect the signers of the contract.It�s to say that he will have to show his back to the opponent in order for him to cast the genjutsu.
Note: Must have signed the Swallow contract held by Konoha�s Yellow Flash
Note: Lasts up to 2 turns.
Note: the genjutsu can only be used once and once it has been cast the Summon will be dismissed.

Type: Supplimentary
Rank:S
Range:Short
Chakra Cost:40
Damage Points:30(earth featherstorm)
Description: Kortetou is a big size swallow capable of carrying more than one man. Because of its earth chakra nature, Kortetou is able of using most of earth techniques. Due to his earth nature, he is able to transform almost any desired part of his body into stone, providing him not only a strong defense but a good offensive power as well.He tends to cover the edge of its wings with rock in order to gain a bit of weigh and thus, increment the speed he flies at and to increase the power he can deal by slashing someone with its wing. Like most swallows, he can create a storm with his feathers, in this case, he uses his earth nature to make the feathers have rock properties equivilant to C rank, making them hard projectiles.
Note: can only be summoned twice and will last for 5 turns.
Note: no S-rank or above during the turn Kortetou is summoned or performs earth featherstorm.
Note: must have signed the Swallow Contract owned by Konoha's Yellow Flash
Note: Kortetou can only do earth techniques that do not require the contact with the ground or hand seals
Note: Kortetou can carry more than one person in its back but if he does, he won't be able to do certain techniques due to loosing balance( can only do B rank or lower).
Note:Rock featherstorm can only be done twice and will count towards a jutsu.

(Kuchiyose no jutsu:Kontarick umi no toropikaru) Kontarick of the tropical seas
Kontarick

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Kontarick is a swallow that comes from the tropical seas of the south. He has a sweet and high chirping which brings happiness to his user upon summoning him. His wings are sky blue while his chest is vibrant yellow. It has en excellent eyesight, on par with hawks even. Being born in the tropical seas, his chakra nature adapted to that area, earning him the capacity to utilize suiton jutsus up to the user's rank. He's big enough to carry multiple people on his back and his flight is smooth and silent. Two times per battle, he may shoot very humid wind from his wings, causing a relevant decrease in the temperature and making the foe's breathing hard and unstable.
Notes: Lasts up to 5 turns in battle, only once per battle.
Notes: It may use water jutsus that do not require handseals up to the user's rank. If handseals are needed the user may supply them as the summon supply's the chakra, just like naruto and gamabunta.
Notes: The wind current may only be used once every two turns.

Previously owned by Vergi waaay back, when there where only 2 swallows, he then gave it to me.
Ive had this contract for more than a year, its gonna be (almost) impossible to find the page it got approved.If i find it ill post it

Re: Official NB Summoning Contracts List

(Kuchiyose: Joutei Shikon)- Summoning: Lord Fang
Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user summons the Lord of the dogs and wolves on Mount Fang, Meiunha, a large white wolf-dog slightly larger than Gamabunta, that can shoot spheres of wind at the opponent that do 15 damage (coming to a total of 75 damage if he uses them all five turns without fail). He is a master at Wind jutsu. Meiunha can also attack normally, (bite, scratch) and fend off attacks for the user. As a giant wolf, Meiunha is capable of sustaining fatal amounts of damage from 2 powerful S-rank jutsus before dispersing, and a great deal of trust is required for the user to even be able to summon him. This summon lasts only 5 turns and can only be used once per battle.

Other Summoning Animals tied to contract:

(Kuchiyose: Inu Daishi Shikon)- Summoning: Dogs of Mount Fang
Type:Suplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage:N/A
Description: The user summons small to medium size dogs from Mount Fang that can attack and defend for the user. The medium-sized dogs can shoot balls of wind, and can only use up to B-rank wind jutsu that the user knows. The dogs disperse after being hit once.

(Kuchiyose: Timu)- Summoning: Tim
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The user summons Tim, the son of Meiunha. Tim is a 4-5 foot tall wolf pup who has the ability to use any water technique up to B-rank that the user knows. Tim can transform into a pure white katana that can cut through nearly anything, including bones and metal, and can turn into a large shield. The sword leaves a white streak 2 feet forward in the area where it was swung for about 2 seconds afterwords that can cut the opponent if they are within range of it, however, the sword uses a great deal of chakra and puts a strain of 10 damage, each turn it is active, on the user.

(Kuchiyose no Jutsu: Yoshino)- Summoning Jutsu: Yoshino
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost:50
Damage: N/A (Depends)
Description: The user summons Yoshino, a 4'2'' tall monkey from Mount Fang and the keeper of records on Mount Fang. He is the trusted friend of the chief wolf, Meiunha, and is the only monkey resident. Yoshino is extremely wise and is considered to be a genius in the art of Katon and is able to use all default fire jutsu that the user knows and one of the user's fire customs (if any) one time in the round. Yoshino endures until he is inevitably killed, or disappears of his own will.
~Yoshino summon lasts for 4 turns and can only be used twice per battle

Note: Yoshino is unique in that he is the only non-wolf on Mount Fang

(Kuchiyose: Kynareth Etai'gouken ) Summoning : Kynareth, Nature Guardian
Rank: S
Range: Short/Mid/Long
Type: Supplementary
Chakra Cost: 40
Damage: 40 for Kynareth's claws or fangs, and jutsus used as per their details
The user summons Kynareth, a wolf from Mount Fang. Kynareth is about the size of three average humans and has green markings on his body and leaves growing out of his face. Like all the other wolves, Kynareth has extremely sharp claws and teeth. Kynareth's abilities focus around plants - he can use any plant based technique the user knows, or make plants grown suddenly to attack or bind the opponent. His aura is so pure that plants grow wherever he treads. Due to his nature abilities, Kynareth will not let just anyone summon him, and will require the person to have signed the wolf contract and have abilities like Zetsu ( i.e. in touch with plants ) to summon him.
~ Can only be summoned once per battle
~ User cannot summon any other creatures, or use Wind Release above B rank whenever Kynareth is on the field.
~ User pays 25 chakra per turn for keeping Kynareth on the field.
~ User cannot use Mayfly for the turn he is summoned

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Tanz (Dance) and Bums (Boom) are two medium sized twin martens, very fast and agile. Bums is a dark brown marten with the ability to harden his fur and shoot in out as needles thrice per battle. He weilds two small daggers. Tanz is a light brown marten with wind affinity, and can use wind jutsus up to B rank that count as one of the user's moves.. He weilds a large sickle.
They're jokers and they're always fooling around. They usually mock their opponents, distracting them, and trick them into traps or making them vulnerable to attacks.
*They can be summoned using a Fan*
*Lasts four turns*

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels.
Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words...
*Both the user and herself are immune to the poison*
*Can be summoned once and lasts three turns per battle*

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Klinge (Blade) is a large double tailed grey marten with Lightning affinity (Can use Lightning jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Lightning chakra. He usually talks very loudly and does heroic stances to show others his light, which contrast with his groovy and insane looks, as if constantly electrified.
*Can be summoned twice per battle, lasts three turns per time*

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapons mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.
*Can be summoned once per battle and lasts five turns

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.

To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu

Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user calls forth the king of all Reptiles - the basilisk, this creature stands at a great height (same size as gamabunta). The basilisk holds the power of emitting poison from its mouth and spewing mass amounts of venemous liquid
- Can only be summoned once per battle.

Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
- Summons last for upto four turns
- Speed of the user slows down during the four turn period.

Mmmm, the contract and boss was approved before the current CJ thread. So I can't link to it since that previous thread was replaced.

Re: Official NB Summoning Contracts List

(Kuchiyose no Jutsu: Berseker Tenshu no Rippuku)- Summoning: Berseker God of Rage
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra:50 (+20 to user)
Damage: (-20 to user per turn) (+40 to taijutsu and non-elemental ninjutsu)
Description: After a series of hand signs I bite my finger releasing my blood unto the ground summoning the Norse God Berseker. Berseker takes the form of a large grizzly bear, and is (literally) the reason why we have aggression and rage in the world. With berseker on the field user can access almost all of their chakra at once due to their extreme rage. Through this process user gains tremendous boost in speed, stamina and strength but at a grave cost. The longer berseker stays on the field the more mad the user who summoned him becomes, causing grave damage to user, allies and foe alike. After 3 turns user dies of heart and chakra failure.
Note
*User can't use any elemental jutsu while Berseker is on the field*
*Can only be used once per battle, last 3 turns*
*Last Resort Jutsu*

Other Summoning Animals tied to contract:
Odin

(Kuchiyose : Odin Hokkyokuguma) Summoning Polar Bear Odin
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 85
Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest.

Balder

(Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away.

Tyr-Kun

(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning
Rank: A
Type: Attack/Supplementary
Range: N/A
Chakra: 30
Damage: 60 (+ 10 to raiton jutsu)
Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.

Junkyard Crusher

(Kuchiyose no jutsu- Jankuyādo kurasshā) Summoning technique- Junkyard Crusher
Type: Attack
Rank: B-rank
Range: Short- Long
Chakra cost: 20
Damage points: 40
Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.
*Note: can only be used by signers of the Bear Contract.

Kojack

(Kuchiyose no jutsu- Kojack Gurizurī) Summoning- Kojack the grizzly
Type: Attack/Defend
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: the user will summon Kojack, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Kojack has an elemental affinity of earth allowing him to harden his fur as hard as a rock and cause small tremors by slamming his front paws down on the ground. He is the same size of Gamabunta. He is also able to use B-rank earth jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: can only be used once per battle.
*Note: can only stay in play for a total of 5 turns.
*Note: Fur armor is S-ranked(like earth hardening tech.) and counts as one of the jutsus of a turn.

Name: (Kuchiyose no Jutsu: Osutoricchi) Summoning : Ostrich
Type:Supplementary
Rank:A
Range: mid-long
Chakra Cost: 60
Damage Points: N/A
Description:using the proper hand seals and using a small amount of blood, user can summon Omiko the Ostrich.While summoned the Ostrich is able to use his great speed to distract opponents.However though the Ostrich is restricted to attack only by using only his legs and beak.

Name: (Osutoricchi Kuchiyose no Jutsu: Daynam) Ostrich Summoning : Daynam
Type:Supplementary
Rank:B
Range: Mid-Long
Chakra Cost: 25
Damage Points: N/A
Description: Daynam is a young kid ostrich. He is a nice and kind ostrich, but extremly arrogent. He can also use Taijutsu up to B-rank. He is quite fast, even for his ostrich race. He is the size a normal human boy (around 11 years old) and is able to talk. He is also able to peck people in close range with his beak
note: must have Ostrich summoning Contract
note: when he pecks, he is unable to use Taijutsu

it has been approved, but i cant find where, because only Tendo knows where it is...
im not searching for the contract through over 180 pgs. When he gets unbanned, ill ask him, and will edit this.