Forest Pack is the world’s most popular scattering plugin for 3ds Max. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.

New Features and improvements

With Distribution->Path, Reference and Particle modes, it’s possible to assign a Surface keeping the item’s Z position.
To do it, turn off “Non Image modes->Link to Surface” in the Surface rollup.
This mode is useful to use the “Color by Texture” mode of Forest Color.

Fixes

-Fixed: Items are not oriented correctly when using Distribution->PFlow->Align.
-Fixed errors in Lister when there are duplicated object names.
-Distribution->Path Distance is set by default to 1 meter, regardless of the scene’s unit.
-“Surface->Custom Edit->Link to Surface” has been renamed to “Non Image->Link to Surface”, since this parameter is used both in Custom Edit and Non-Image Distribution modes.
-Fixed: “Color by Texture” doesn’t work in Custom Edit mode if “Surface->Link to Surface” is off.
-Fixed crash using Forest as a XRef Object.
-Fixed missing items when rendering Particle Flow distributions.
-Tree Editor is renamed to Items Editor in Settings dialog.
-Fixed slowdown evaluating heavy models with displacement maps (as Maxtree models).

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