Funny, I was going to attempt to make a list of every Mega Man game ever made (I once recently counted over 60). There are at least two versions of each of the Mega Man Battle Network games from 3 onward (though I'm guessing their maps aren't much different), plus there's some other card game (which probably doesn't need a map, maybe). I think there's a Game Gear and a Wonderswan version of Mega Man and Mega Man & Bass, respectively, and two weird Mega Man games for the PC. Also, some weird Japanese story game for the PSX called Super Adventure Rock Man, I think, but that doesn't need maps. I recognize that you omit 3D and current-gen games, and I'm sure maps of certain games like Mega Man Soccer or the arcade games are essentially useless.

I'm playing ZX right now (well, it's on hold as I play Dragon Quest Heroes: Rocket Slime). Capcom also announced three different versions of Mega Man Star Force (known as Rebirth in Japan), a whole 'nother series, and so soon after ZX, sheesh.

I also find it funny that just last night I mentioned to Revned (who did a lot of the maps before being surpassed by Geminiman, whose name is the same as a Robot Master) that it's also funny that Pirate Man won our Robot Masters tournament yet he's the only one from the classic series whose stage isn't mapped yet (excluding the Mega Man 8 maps).

Also kind of funny is that I really really really like Toxic Seahorse's music for some weird hypnotic reason, and I don't remember much else about Mega Man X3...and yet that stage isn't done yet either but most of X3 is.

Funnily enough, I recently optimized every single .PNG image on the site, and the first maps were Mega Man III, the last maps were Mega Man X 3, unless you count the April Fool's maps, of which the last ones I compressed and the ones for this year were the Mega Man Solid X: Guns Of The Mavericks maps. Also, Revned's Mega Man III maps were the first Maps of the Month (May 2004), and Geminiman's and

Grizzly's work on Mega Man: The Wily Wars was the only time I got maps from the same game from different people on the same week, which led to the first collaboration here.

Funny.

Also, the two mappers whose names are the same as Robot Masters, Geminiman and TenguMan, are bosses that Mega Man has, in a sense, fought twice (excluding boss rematches). (Maybe the next mapper will be named Astro Man!) Okay, that's stretching the funniness of it all, so now I'm done.

The Mega Man Battle Network maps and Battle Network 2 maps on the site are some of the first maps I ever acquired, and the maps aren't organized or named properly. Plus, I never got far in any of the BN games myself (with the exception of Network Transmission on the GameCube), so that didn't help. They're well-done original maps, but it'd be nice to have properly named ripped maps. That might take a while though, but you'd think someone would do them, given the apparent popularity of them for there to be just about as many games in the series as other Mega Man series in only five years.

I also think it'll be cool to see all the 2D Mega Man maps done. At the moment, though, everyone seems to be working on finishing all the 2D Castlevania games. And it's funny...both Castlevania and Mega Man are by third-party developers (Konami and Capcom) and yet have had their original stars in Captain N: The Game Master! Boy, I just can't stop, apparently.

Last I heard, and this was a while ago, there are over 90 Rockman games released. You can find the exact number somewhere at the Capcom website.

I actually heard that they broke a hundred. They must include all the different versions of games, because when I got to 60 I was sure I was thinking of every conceivable series. I forgot Battle Network 4.5, but it's doubtful I could've forgotten a whole 30 or even 40 games. Perhaps they considered the two versions of Mega Man: Anniversary Collection as different (as far as I know they just had a different bonus video). There are various versions of X 3 (which despite being rare is like on the most consoles: Super NES, PC, PSX, Saturn). I think all X games except for 2 are also for the PC, actually (I've been trying to get a hold of X 7 and X 8 for the PC for a while now). Maybe they counted Mega Man & Bass for the GBA and Rockman & Forte for the Super Famicom as two different games. And recently I heard there are Battle Network games that use the physical chips (or chip-like things) like those found in the series, in an E-Reader-like device for a special version of Battle Network 6 but also used in toys and amusement machines. I wonder if they count them. Well, any arcade games I suppose they would, if that's what the "amusement machines" are. It still seems like a stretch. Maybe they count Japanese games and North American games and European games all as separate? In that case, 100 sounds too low, unless they never counted any of the spin-offs.

I think it's possible to get all of the 2D Mega Man games mapped at some point. Why not? It may take some urging to get the obscure ones (like the WonderSwan games or whatever), but the ones on the popular consoles are possible and likely soon enough, I'll wager.

I would think that the 90+...100+...1000+...whatever number of games statistic is way inflated. They must have included every version and every re-make in that calculation.

My list should contain every Mega Man game that could be mapped. There are 21 non-Battle Network games that are left to map, and they all have around 15 maps. (That does not count the ones that are partially mapped.) The BN ones would add about 300 maps to that number, but that is another issue.

Personally, I would like to at least see the Main Series games mapped. I never really liked BN, and the maps for those games are so extensive that it will take a while to finish them. But, the Main Series maps should be a reasonable goal to reach.

I have talked to Zeric, and he says that he has only three maps left for Mega Man 8! He just has the first three Wily levels left to do. I am hoping that he will put up the maps that he has done so far, but that is entirely up to him.

Since I still can't edit posts anymore, so just disregard the note on the list about contacting Zeric. I will update that note as soon as I possibly can.

I remember Zeric putting Mega Man 8 side because he had trouble putting some backgrounds together due to the nature of PSX emulation. It would be nice if he had manage to get over those problems since Mega Man 8 is a really good-looking game.

---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard

B*tch, meet reality. Reality, meet b*tch. - Me

Logged

Current project that I really should try to finish:-Drill Dozer (GBA)-Sonic 3D Blast (Genesis)-Naya's Quest (PC)-Lilly Looking Through (PC)

I'm with JonLeung. Showing every little enemies usually clutters the map and make it seem too "busy".

Personally, I only include bosses, mini-bosses and enemies which are either integral to the gameplay, or part of a nifty secret or feature. For example, in Harmony Of Dissonance, there are two giant armors that aren't mini-bosses as such but can be pushed backward to accomplish something neat (one is crushed by giant gears and turns into pieces of armor for the player, and the other rolls down a flight of stairs and smashes a rock blocking a shop). The only other exception I've made is when a game has enemies that always start in the same spot and whose locations are more strategic, like in my Prince Of Persia 1 & 2 maps.

---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard

B*tch, meet reality. Reality, meet b*tch. - Me

Logged

Current project that I really should try to finish:-Drill Dozer (GBA)-Sonic 3D Blast (Genesis)-Naya's Quest (PC)-Lilly Looking Through (PC)

I was going to specify...enemies are fine if you used something like an editor to ensure that all enemies are shown in their starting location, and in their initial state/pose/position/etc. You know, some kind of consistency. Some maps here with enemies look sloppy. However, some maps, like the large Metroid map, look great with them.

I trust that you would do a good job if you decided you wanted to keep them in, Zeric. If you found a way to have enemies on the maps and they don't clutter them up, then that's fine...but if you have difficulties keeping that up throughout then it's probably best to leave them out, since it's unlikely anyone needs the maps during play to be aware of the exact location of every single minor enemy that's coming up.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.