The Grand Theft Auto III Chain Game is free for anyone who wants to play along. The goal of the Ultimate Starter Edition Chain Game is to complete every possible side mission available from the beginning before progressing with the Storyline.

Please, read the Rules or the Quick Start Guide before you start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into bringing the game towards the maximum percentage possible.

Since in this Round an altered Starter Save is used, it is advised for ALL players to read the full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save! The Starter Save Guide can be found in the Starter Save post.

New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!

Complete one side mission. If there are several side missions available, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!

After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.

Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.

Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are exception though), it is strongly recommended not to use them. See exceptions for this rule below.

Take a turn by posting in this topic.

Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to the maximum percentage reachable.

Complete ONE Named Side Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).

The Named Side Mission is any mission that changes the save file name. Examples are "Multistorey Mayhem", "Gripped!" and "Rumpo Rampage".

Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.

Use the preferred posting format (see below).

Wait until 2 other turns have been completed before taking your turn again.

If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.

The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.

Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.

In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.

Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).

DO NOT save after getting busted or wasted.

The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.

The player can do any available collections or deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.

In the Ultimate Starter Edition the players will be forced to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open. Just remember not to use any cheats and/or trainers!

It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge.

Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.

If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.

If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.

A request to all players

Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.

Try to keep the mission failures to minimum. If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time.

Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.

Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.

It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.

This supplement was designed to discuss some technical issues of the Chain Game's rules, the Ultimate Starter Edition in particular, and of GTA III overall.

I. Abuse of the Chain Game method

Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.

II. "Respect Is Everything"

All players should respect each other, no matter what their sex, age, nationality or position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.

III. Enemy Gangs

Although during the Ultimate Starter Edition no Gang-Hating missions will be completed, players should note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove will be dangerous throughout the course of the Ultimate Starter part of the game.

IV. The 'One Named Side Mission Rule'

Below you will find a full list of Named Side Missions:

"Patriot Playground"

"A Ride In The Park"

"Gripped!"

"Multistorey Mayhem"

"Mafia Massacre"

"Diablo Destruction"

"Casino Calamity"

"Rumpo Rampage"

Other side missions are not bound to this rule, and therefore can be completed in any quantity with any other Non-named Side Missions.

It is advised, though, to complete Vigilante, Firefighter and Taxi with as much targets/fires/fares in a row as possible in order to receive larger monetary rewards.

V. Other things to keep in mind

1. Hidden Packages/Rampages/Unique JumpsFeel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.

2. ExportAll players are allowed to participate in exporting vehicles, and this does not have to be done separately. Players can also help by storing vehicles needed for the lists beforehand when they come across them.

VI. Late Edit

In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.Note that you have to mention the Time Zone as well, so that other players won't get confused.

VII. The Version 1.1 Patch issue

All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. Especially considering the fact that during the Ultimate Starter Edition Round no issues will be encountered at all.

VIII. Glitches

There has been a number of issues regarding glitches that happen within the game. Luckily enough, none of them will be encountered within the Ultimate Starter Edition Round.

Posting Format

Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you blow up Diablos". Player: Use your GTAFourms account name.Link: The link to your uploaded save file after you've completed your turn.Completion: Game completion percentage from the STATS menu.Notes: Rewards for side missions, collections, deliveries and other extra information.

A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.

ANY of these records can be improved at any time by any player. Note that improving results for "Patirot Playground", "A Ride In The Park", "Gripped!" and "Multistorey Mayhem" will come at a cost of mission failure.

The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.

The following list features all unique vehicles encountered in the game. The choice of Unique Vehicles in the Ultimate Starter Edition is fairly limited, and all of the vehicles in the list can be acquired exclusively by glithcing, but still, the GTA III Chain Game players are free to add several of these vehicles to the garages.

This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message, and if your mod is good enough, I will add it here so any player can utilize it.

In this Round I am using a new modified Starter Save, named the 'Super Starter Save'. This Starter Save has more Generated Vehicles compared to the previous Starter Saves, and they will all be listd below, along with some accompanying issues. It is advised for all new players to read this guide first before starting to play, so that everyone could be informed about every slightest detail of the Super Starter Save!

Generated Vehicles

Using the same good old 'special tools', I generated 38 different vehicles across Liberty City. While some the vehicles are those required for Export, but either unobtainable or very difficult to obtain in the beginning of the game, the majority of them is just for fun. Also, I added boats and planes spawns on Portland and the west side of Staunton Island for the players to have an easy and direct access to Staunton Island and Shoreside Vale rather than using Special Techniques. In addition, I added 5 Personal Vehicles - one for me, lol232, Th3MaN1, MrMateczko and Cida Melo each.

Here is a list of crucial vehicle additions and changes made:

Added a Dodo, a Blista and a Mr Whoopee spawn points on Portland, so these vehicles could be delivered easily to Portland Docks Garage from the beginning of the game. The Dodo can be used to access Staunon Island and Shoreside Vale even without it being delivered to the Garage.

Added an FBI Car, Barracks OL and Rhino spawn points on Portland, so these vehicles could be delivered to the Emergency Vehicle Crane, thus giving the possibility to complete it in the beginning of the game and use the rewards granted upon its completion. The Rhino and the FBI Car can also be used for Vigilante on Portland, even without them being delivered to the Crane.

Added some boat spawn points on Portland, so the boats could be used to access Staunton Island right away. This gives the players an easy route for getaway to Staunton Island and beyond, along with the aforementioned Dodo. Just be careful not to end up in the water!

Added some boat spawn points on the west side of Staunton Island, so the boats could be used to access Shoreside Vale right away. Just be careful not to end up in the water!

Added a BF Injection spawn point in Shoreside Vale, so it can be delivered to Pike Creek Import Garage, thus giving the possibility to complete the list in the beginning of the game and use the rewards granted upon its completion.

Added a Mafia Sentinel and a Diablo Stallion spawn points for "Gang Car Round-up" mission, both in places not frequented by the respective gangs (on Staunton Island, to be more specific). Although this specific addition is useless in this Round, these vehicles can still be used for getting around.

Added a Diablo Stallion spawn point in Hepburn Heights, not far from the TOYZ van, making the 'Diablo Destrucion' mission so much easier...

Added a vehicle spawn point at every safe house in the game, so now they players won't have to be looking for the means of transportation - should they require any.

Moved the Stallion in Newport to the outside of the Multistorey Carpark. Now the "Multistorey Mayhem" mission will start directly upon entering the vehicle. It's on alarm most of the time, so watch out for cops!

On lol232's request, removed all vehicles from the bottom floor of the Multistorey Carpark, as their presence always makes him fail the mission. (You know, in Ukraine we like to say, "A bad dancer blames his balls", although the mission has become considerably easier, in fact. )

As mentioned before, added five Personal Vehicles spawns on the map. These vehicles will always be on alarm, so watch out for the cops if you're trying to jack them!

NOTE that I, as the creator of these vehicles, have no right to use ANY them for Export, and therefore, will have to be seeking another way to fill the Export lists, if at all possible. That is why I reject all accusations about using my own vehicles for Export beforehand. This will be a Fair Play.Even though, I still leave the right for myself to use these Vehicles for traveling between islands, completing Unique Jumps or for Vigilante missions on Portland and Staunton Island.

Vehicle Hunt

All the Generated Vehicles will be once again included as a part of a game called "Vehicle Hunt". The players' job is to find and identify the Generated Vehicles at their respective spawn points. If they complete a turn and find such vehicle(s), they must write down their finding(s) in their last post.

Remember to use the spoiler tags to conceal your new findings!!! NO screenshots and/or videos are allowed to be used!!!

If the player is correct, he will get a for each vehicle mentioned. Let's see how many will everyone get in the end.

There is a total of 38 Generated Vehicles on the map, among them 30 Ordinary Vehicles, 3 Vehicles either initially unobtainable in the original game (temporarily obtainable, to be more precise) or appearing only in missions, and 5 Personal Vehicles. Find them and identify them. Some vehicles are sitting in the open, while others are hidden in different types of backyards and outskirts of the city. Don't forget to check out the Generated Vehicles locations from previous Rounds: most of those locations are reused, although most of them have a different vehicle spawn in this Round. Note that a part of vehicles' names has already been revealed - namely those mentioned in the Changes List before. So the players' job there is to just correctly identify their locations, knowing which vehicles they are looking for, and get an easy for this.

lol232's Vehicle: Revealed!!!

lol232's Personal Vehicle is still missing! And it has to be found!!! Since it is the only Generated Vehicle that was not found in two consecutive Rounds, I offer a hefty Ultimate Prize bounty to whoever fetches it - 50x !!!

NOTE that me and lol232 cannot hunt it down since we knew about the vehicle and its loaction from the start. The others atre free to track it down whenever they wish.

lol232's Personal Vehicle has been revealed. The bounty is no longer valid.

Cookies!

The following list shows how much cookies has each particpant earned so far:

Mission: Hidden Packages/Import Export/Emergency Vehicle CranePlayer: GTAKid667Link:Click Me Completion: 11%Notes:31 Portland Hidden Packages Collected (All except Rocks and Subway ones)Armor RefilledAK47 CollectedUzi CollectedEmergency Vehicle Crane: All Vehicles except Barracks OL Delivered ($1500 for each vehicle)Import/Export Garage: All Vehicles except Patriot and Securicar deliveredVehicle Hunt:Stallion – Outside Portland SafehouseBus - At the northernmost end of Waterfront Promenade, HarwoodDodo - On the embankment north of Harwood Autocrusher and JunkyardDiablo Stallion - In the backyard of the northernmost apartment block in Hepburn Heights (Behind Toyz Van)Banshee – On Top of Head Radio Building in HarwoodBanshee – 8-Balls Autoyard (Next to ‘Bomb Da Base’ Mission Marker)Rhino – At the northernmost point of Portland BeachGhost – Portland Beach, Opposite LighthouseTrashmaster – Harwood, Near ‘Darkel’ Tunnel next to 8 Balls. Stinger - on the sidewalk half a block away from XXX Mags (Arsens Vehicle?)Cheetah – In the alley at the back of Woody’s topless bar.Blista – In a back alley in north Saint Mark'sFBI Car – Behind LCPD building in PortlandEnforcer – Behind LCPD Building in PortlandStinger – At the side of Greasy Joes Café (Cida Melo Vehicle?)Predator - At the jetty south of Callahan BridgeCheetah – Behind the large warehouse in the southeast of Atlantic Quays (Th3MaN1's Vehicle?)Mr Whoopee - At the east side of warehouse complex in Atlantic QuaysFlatbed – Behind Emergency Vehicle CraneStinger –At Staunton Island Safe HouseCartel Cruiser – Staunton Island Safe House

GTAKid667

Mission: Vigilante/ Emergency Vehicle CranePlayer: GTAKid667Link:Me Completion: 24%Notes:Delivered Barracks OL to Emergency Vehicle Crane10 Vigilante Kills in Portland (1 Bribe to Safehouse)Vehicle Hunt:Bloody Manana – Side of the Crusher in HarwoodDiablo Stallion - In the back alley near the Fire Department in Belleville ParkFBI Car - In front of the FBI HQ on Staunton IslandGhost - At a pier near the parking lot used in Kingdom ComeStinger – Near the toilets in Belleville ParkStretch – Outside Salvatore’s MansionBarracks OL - At the lockup at the border of Trenton and Portland HarborPredator - Pier near StadiumBF injection - Shoreside Vale Safe HouseInfernus - Shoreside Vale Safe House

MrMateczko

I'll take a turn.Mission: A Ride In The Park / Unique Jumps / Pike Creek Import Garage / FirefighterCalled by: MrMateczkoLink: Clicky ClickyCompletion: 44%Notes:Did A Ride In The Park in 63 seconds.Did all remaining 12 Unique Jumps.Did 20 fires at Staunton Island, and at the Shoreside Vale.Delivered all the cars to the Pike Creek Import Garage.Saved at Shoreside Vale.

EDIT: Original Edit Time 20:27 GMT.Vehicle Hunt:lol232's vehicle - Stallion, at the underground car park at Bedford Point where the Hidden Package is.

GTAKid667

4 hours have passed and the 2-Mission Wait Rule has been resetI'll take a turn

Well, I have to apologise for this one. I f*cked up bad. I went to get all of the Shoreside Vale hidden packages but died on the last one. Then after crashing the dodo into Staunton island, I made my way back to Portland using a glitch but got myself stuck in the roof of the porter tunnel. I used a grenade to get me out leaving me with no armor and 25 health. But to make my turn valid I very luckily found a Securicar and delivered it to the I/E Garage

Mission: I/E GaragePlayer: GTAKid667Link:Whoops!Completion: 44%Notes: Portalnd I/E Garage now completeVehicle Hunt:FBI Car – In the Block of Garages containing Health and Armor Pickups behind LCPD station in Pike CreekRhino – In a gap near Pay ‘N’ Spray in Pike CreekMafia Sentinel – In front of a building used as Staunton Island Safehouse in GTA LCSSpeeder – At the river bank just below the Shoreside Vale Safe House