I actually think we have at least a "shell". We have example teams which have been successful, we have a rough template I posted a couple of pages back. It might require more discussion than other options before voting but it really shouldn't be a problem. I've already actually seen quite a few posts in this thread which are looking indepth at the strategy and how we can make it work, which is imo exactly what we want to get out of this project.

Elaborating on my vote since my dumbass waited until the last minute and never made a nomination...(Move your mouse to reveal the content)Elaborating on my vote since my dumbass waited until the last minute and never made a nomination... (open)Elaborating on my vote since my dumbass waited until the last minute and never made a nomination... (close)

My vote is for a balanced or semi-stall team (of any weather/field-effect) built around a creative/under-used stall-breaker. Lavos' Rain team is a good example of this - it's a well-built balanced team with a spinner, solid defensive core, and offensive plan that introduced a new stall-breaker to scene, Work Up Vaporeon.

I personally feel we should stay away from hyper-offensive teams, because they are incredibly easy to build due to all of the powerful threats and moves this gen. Coming up with a complete balanced/semi-stall will help educate team-builders on all aspects of the meta-game (like the entry hazard war, weather war, wall-breaking, and tanking), not just setting up rocks/screens and attacking like HO teams.

Here are some examples of stall-breakers that we as a community can potentially build a team around:

I've played a lot with Jabbas Semi Stall during the ages of DPP and it is hands down THE most comfortable team i've ever played with. Would be nice to see if a style like this still works nowadays, i guess (i'm pretty sure it does as Snunch showed with his ST8 team Sloop John B)!

SubCharge Rotom was so suprising and good back than with the right support. Magma already pointed out some nice sets for todays metagame! Lets try to make a flexible team with a creative Stallbreaker :)

edit: Inspiration by Snunch himself: "This team can either be a very stall-oriented team, wearing down my opponent with toxic spikes and jelli / forry / tran, or it can play like heavy offense, sacrificing my walls to set up hazards or get in a burn then letting my sweepers go to town. Sometimes BW demands that you play fast-and-loose with your walls and this team makes that easy."