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Last night, we got to see another non-beta area of Pillars of Eternity II in a livestream featuring Josh Sawyer and hosted by elaborately dressed streaming personality MaximusRaeke. The area in question is a monster-called dungeon called the Oathbinder's Sanctum, which the party appears to have arrived at in pursuit of a debtor kidnapped by the Woedican cult who operate there. Like last week's Q&A stream it's pretty combat-heavy, although there are a couple of significant dialogue sequences including a Watcher conversation with a soul. Watch it here:

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In other news, Obsidian have finally revealed the nature of those secret codes that they've been hiding in various images and other places since January. As many people have guessed by now, the codes are not part of some cipher but a means to unlock rewards in the game. Here's the announcement:

Video games publisher Versus Evil in partnership with Obsidian Entertainment today unveiled a digital scavenger hunt for all Pillars of Eternity fans that lets them unlock special in-game items for Pillars of Eternity II: Deadfire when it releases on May 8th, 2018.

The Explorer’s Society Scavenger Hunt encourages gamers to search for secret codes ‘hidden’ in a variety of online and printed promotional assets for Pillars of Eternity II: Deadfire. To take part, they simply have to sign up at the official website www.deadfirescavenger.com by using their existing Obsidian account, or by creating a new one. After connecting their Steam profiles, they can start hunting down codes wherever they can find them and then enter them on Obsidian.net. Doing so unlocks up to 10 digital in-game items. Each item requires a different number of codes to unlock and progress is tracked via the official site.

Codes have been hidden in all manner of game-related assets, from concept art, to screenshots, to GIFs and trailers.

Pillars of Eternity II: Deadfire will release on May 8th for PC, MAC and Linux.

Over at the Obsidian forums, the excellent Ethics Gradient has been keeping track of these codes since they started appearing. As of this writing, 32 out of 55 codes have been discovered, which is enough to unlock 7 of 10 items. Note that right now you can only get them for the Steam version of the game.

Stuff like this is anti-marketing for me. Seems like these days you can't sell a game until it was already shown in its entirety on Twitch. I prefer my games to be mysteries to discover not a drinking game when I take shot every time I encounter something I have already seen in promo materials, streams, etc. Knowing too much decreases my hype factor.

But some people must enjoy this, so good for them. Whatever works, I guess.

Should've realized this place has no redeeming quality months ago. Even the lack of moderation that means you -could- get really good blowout heated arguments over interesting shit is wasted, cause you're all too busy proving how cool you are by not caring about anything - except, of course, the desperate desire that everyone think you're cool for not caring about anything.