As for Ghost being a bitch, people already make shit maps with Source, so it never made a difference whether the program was simple to use or not, noobs will always plague us. They're like zombies. They're in your bathtub. Watching you piss where you shouldn't be. >:1

As for Ghost being a bitch, people already make shit maps with Source, so it never made a difference whether the program was simple to use or not, noobs will always plague us. They're like zombies. They're in your bathtub. Watching you piss where you shouldn't be. >:1

O.o I mean that this may make mapping look really easy, If they did this by source sdk then you would get a tidal wave of maps that were a) rushed b) un-original

Also just because the maps can be made quicker does not mean the will suck. With this, the good mappers will have so much more time, and they can make maps 10x better than what they use to, because now they have a tool that is quick, easy and effective. Sure, some retards will attempt to make maps but who the fuck cares. Those with the mind will be able to make amazing maps. And now people who couldn't learn to use Hammer have a tool to let them create in an amazing and easy way. Also, just because someone can learn a program does not mean they know how to map, especially for something like Portal. Now although I can map, I cannot map for Portal. It's a completely differnt level from CS:S or TF2 mapping, where our goal is to set paths in specific manners to allow the players advantages against other players. Portal, does not have this. Portal is about puzzles. So although someone can make maps in Source SDK, that does not mean they should be making maps for Portal, as the two are on a completely different level.

Portal 2 mapping is, or rather used to be incredibly hard, thats why i said valve did a great job, but for the pro mappers, this program isnt good enough, this is more a sandbox program rather than mapping, you can plan things in this to create later.

I just hope they keep the fine line between maps made in hammer and maps made in this because the co-op maps made in hammer are truly amazing for portal. but because of the sheer number and ease of these new maps, they may be forgotten.

Portal 2 mapping is, or rather used to be incredibly hard, thats why i said valve did a great job, but for the pro mappers, this program isnt good enough, this is more a sandbox program rather than mapping, you can plan things in this to create later.

I just hope they keep the fine line between maps made in hammer and maps made in this because the co-op maps made in hammer are truly amazing for portal. but because of the sheer number and ease of these new maps, they may be forgotten.

Nonsense. Noob maps will always be noob maps. They will never over shadow the great ones, no matter how many shit maps are pumped out. Plus, what I really meant, was that the people who couldn't figure out the program, but have amazing ideas, now have a way to share that idea with us. I do not agree that just because you know how to work some fancy program means you are better than the average person.