Battle for Azeroth beta class feedback for April 28th includes posts on Discipline Priests, Mana Adept, and Aura of Sacrifice.\r\rEarlier this week we got class posts on Holy Paladins and Monk Renewing Mist, as well as upcoming changes to Protection Warriors, Frost DKs, and Unholy DKs.\r\r\r\r\rAll Class Changes\rDeath Knight Changes\r Demon Hunter Changes\r Druid Changes\rHunter Changes\r Mage Changes\r Monk Changes\rPaladin Changes\r Priest Changes\r Rogue Changes\rShaman Changes\r Warlock Changes\r Warrior Changes\r\r\rMana Adept\r, likely inspired by the Artifact Trait , is a new level 15 Arcane Mage Talent added in Battle for Azeroth. While you are above 80% mana, Arcane Missiles fires 2 additional missiles.\r\r\rA version of Mana Adept that read "Clearcasting causes Arcane Missiles fires 2 additional missiles." would solve a lot of problems\rThis is an option we've been considering (though nothing specific for next build). It would be a simple and effective talent in its own right. We do like having a talent that preserves the Mana Adept mana gameplay, but whether that belongs on an Arcane Missiles talent does depend, as people are saying, on whether it can be done without causing rotational problems. Arcane is a rotation that is unusually--for lack of a better word--fragile, so it's always helpful to keep an eye out for issues like this.\r\rDiscipline Priests\rThe feedback post addresses talent row balancing, a buff to , possibly adding the Artifact Trait as a baseline part of the spec, changes to , and Disc doing less absorption in BFA.\r\r\rLive BFA\r\r\r\r\rThe talent row balancing comments are something we'll probably look at in a little more detail slightly later, though there is a simple buff in the pipeline for .\r\rOn the base rotation: while we don't want it to be as burst-oriented as it was in Legion due to , we are looking to add a little more texture back as far as moments of higher damage\/healing. In the next build, we're trying out as a baseline part of the spec.\r\rOn (based on various comments in a lot of different places): will definitely be used a lot more than it was in Legion (obviously, due to not having a cooldown). But, we neither expect nor want it to be like the spam of Mists or Warlords. In those days, a rotation based almost entirely on did sufficient healing to make a Disc using that rotation into a top healer. Therefore it was doing roughly an entire healer's worth of healing in the form of absorbs.\r\rDisc in BFA should not be able to put out that level of absorption, even if it uses a higher portion of casts on . Using , and absorbs generally, is still a core part of Disc's identity, but reaching full healing potential still requires a significant contribution of other mechanics like . We don't see it as a problem if is a major workhorse spell of the rotation in all contexts, but the opportunities to apply very high amounts of shielding are cooldown-limited ( and ), and current talents that buff PW:S generally do so without adding absorption ( and ).\r\r\rAura of Sacrifice\r\r\r should not be damaging the user below 75%HP in any case (same as on live). It's not clear from this discussion whether people are actually seeing that happen on beta.

Комментарии

Комментарий от Grim32

on 2018-04-29T05:51:59-05:00

I'll be very interested to see how this plays out in dungeons. Can't say I'm a fan of Discs doing less absorption - what with that being their identity. I suppose it's like the BrM rework from WoD to legion. Just not to that extreme.

Комментарий от Shrugal

on 2018-04-29T06:25:41-05:00

I'll be very interested to see how this plays out in dungeons. Can't say I'm a fan of Discs doing less absorption - what with that being their identity. I suppose it's like the BrM rework from WoD to legion. Just not to that extreme.\r\rDisc is not doing less absorbtion than on live. PW:S does less absorbtion per cast, but it doesn't have a CD anymore and costs less mana, so you will also cast it much more often. You basically cast it like you would cast Plea on live, though it's quite a bit stronger than Plea.\r\rYou also still have the 1.5 min CD to spam big shields on everyone, so that's not going anywhere.

Комментарий от Xalea

on 2018-04-29T10:24:56-05:00

All this does to Disc priests is make them spam PW Shield more frequently, since there\u2019s no cool down. LESS absorbs? Do they realize that\u2019s supposed to be Disc\u2019s \u201cthing\u201d? The end result of all this will be Disc as the most unplayed healing spec yet again for the next two years. It\u2019s unfortunate because healing through absorbs is unique and cool, but now pointless.

Комментарий от supernick123

on 2018-04-29T10:48:57-05:00

Clearly the people complaining about nerfing disc absorbs never played during mop or wod... Or they did and they miss being a broken op disc priest. Absorbs are extremely difficult to balance.

Комментарий от angeleyed

on 2018-04-29T16:42:44-05:00

There is no point lying guys, blizzard knows how popular and strong disc priests are.

Комментарий от woddisc

on 2018-04-29T19:21:35-05:00

All this does to Disc priests is make them spam PW Shield more frequently, since there\u2019s no cool down. LESS absorbs? Do they realize that\u2019s supposed to be Disc\u2019s \u201cthing\u201d? The end result of all this will be Disc as the most unplayed healing spec yet again for the next two years. It\u2019s unfortunate because healing through absorbs is unique and cool, but now pointless.

Who cares if its the least played spec? I don't think disc is the least played spec because their absorbs are low; I think it's less played because it's not as easy as other healing specs and as someone who loves this new era of atonement Disc I don't mind that many people don't play it. If anything I prefer that my spec isn't fotm.

Комментарий от rilas27

on 2018-04-29T20:43:26-05:00

All this does to Disc priests is make them spam PW Shield more frequently, since there\u2019s no cool down. LESS absorbs? Do they realize that\u2019s supposed to be Disc\u2019s \u201cthing\u201d? The end result of all this will be Disc as the most unplayed healing spec yet again for the next two years. It\u2019s unfortunate because healing through absorbs is unique and cool, but now pointless.

I'm not entirely sure that you read through the blue post thoroughly. Overall Disc will be doing more healing through absorbs in BfA than on live.

If Disc continues to be underplayed it will not be because it isn't a valuable addition to the raid. It will be underplayed because it is a more active playstyle that many players will not want to spend the time becoming proficient with to perform well. To get the best possible output you need to efficiently use Atonement. If someone is unable to do that then they will under perform.

Personal performance =\/= spec performance.

Комментарий от SemiRotation

on 2018-04-30T05:08:30-05:00

The only thing I'm disliking about the new disc changes is the new mastery. The new mastery is basically becoming a stronger Versatility, which isn't that unique. It increases PW:S, Shadow Mend, and Penance which is something Versatility already does.\r\rQuite frankly, I'm sad seeing that our old mastery which increased our Atonement transfer, is leaving. It really feels as if this is becoming a more absorption based healer with Atonement being a side thing, unless they add talents to increase the Atonement amount. If not through talents, I hope that, with the new Heart of Azerite talents, we are given the option to choose between leaning towards an absorption based healer or an atonement based healer. It would be a really nice compromise to those who want one healer or the other.

Комментарий от TobbeNebbe

on 2018-05-02T09:26:41-05:00

The only thing I'm disliking about the new disc changes is the new mastery. The new mastery is basically becoming a stronger Versatility, which isn't that unique. It increases PW:S, Shadow Mend, and Penance which is something Versatility already does.

Quite frankly, I'm sad seeing that our old mastery which increased our Atonement transfer, is leaving. It really feels as if this is becoming a more absorption based healer with Atonement being a side thing, unless they add talents to increase the Atonement amount. If not through talents, I hope that, with the new Heart of Azerite talents, we are given the option to choose between leaning towards an absorption based healer or an atonement based healer. It would be a really nice compromise to those who want one healer or the other.

I totally agree with what you are saying here, the disc priest on live feels great because of the mastery. You get the feeling that your atonement healing is really doing something and you can alter that with your mastery. This gives you comfort in your healing and makes you a better healer overall. Removing the mastery as it is on live saddens me a bit and hope just as you do that with the Heart of Azeroth gear we will be able to opt into either Atonement healer or Absorb healer.

What must be said though is that with your mastery that is currently on the Beta, you will do more healing through Atonement since it increases your damage from Penance and in that regards also Atonement healing.