Sanctuary City

In the age of Arcana, the city never sleeps.

_____The Adventure
As you descend into the sewers looking at the dirtied map the Dwarfs handed you, you notice that the air gets slightly more foul the further you descend. You soon find out that the map the Dwarfs gave you is outdated, the sewer system has been changed quite a long time ago. You are now lost within the sewers, and it is almost pitch black. You continue down to find an end to the spiral pattern, as it turns into a large room, the sewage is pooling up in the middle of the room where there seems to be a slightly clogged drain. In the room, you see six lights, each a different color. You also find a tablet reading

Out of fire the infant is born molten hot with rage
Wind then to cool the child and shape the child’s form
Rain falls to help it grow, the boy stands and learns to fight
Chill then covers the land, shields of ice make the man avoid harm
Mystic air then shocks the earth, the elder becomes a thinking force
Death then to calm the world
The Cycle begins again.

You find that the source of the six lights is a symbol of each of the seasons.
___Once the puzzle is solved______
The center of the room opens up and you hear the sewage flow down into a lower room. The filthy water turns into a spiral, and at this time water jets out from all sides of the room where great slits along the wall were noticeable. The clear water pushes you down into the spiral of sewage as you go down the dark drain hole. You fall unconscious as you drift away into the black abyss.

You wake up to find yourself in a large dark room with only dim runic blue writings on the wall to light the room. You stand up to find yourself remarkably clean, and look up only to find and almost never ending amount of runic symbols going up until you see nothing but blackness. It seems you have fallen down a long way. There is a hallway that leads forward out of the room, this is the only way out. As soon as you leave the room, a great wall of black fire bursts up from the ground to block your way.
____Boss, Ghost of the Elder Black Dragon____
You hear a furious roar of pure rage. Your attention is Drawn up to a swirling black figure that is visible only because the runic writing on the walls is growing to an intense brightness. You now see that the black figure seems to be made out of black flame with bright red flaming eyes streaking across the room descending quickly until it crashes to the ground like a torrent of water crashing onto the deck of a ship. The flames form into a great black Dragon in a ghostly flickering form that seems to be eternally aflame. He lets out one more roar that shakes the room and causes rubble to fall to the ground. He twists around and looks at you with his flaming red eyes as what looks like saliva drips from his mouth, yet before it can reach the floor, the saliva flickers away like a dying flame. The Dragon takes a deep breath that sucks the air from around you almost pulling you in.
If the Hero’s have a spot of trouble with the Dragon.
You see the blue runes written on the wall melt down into the center of the floor until they pool together to show the symbols of the five seasons. Because two of them are being stood on, those two light up quite brightly.
If they all are stood on, then a swirling beam of bright multi-colored energy hits the Dragon in the face causing his form to turn into nothing but a black flame for one turn, the Dragon will not be able to act on this turn.

VICTORY!!!
The Dragon lets out a scream as the black fiery figure starts to loose the licking flames that make up its body, the flames turn into a liquid goo as the dragon starts to melt to the floor screaming as it sinks down until there is nothing left but a large pile of black goo. Out of the goo a white ghostly figure pops out and laughs in pure joy filling the room with a feeling of warmth and hope. You hear a deep voice “Thank Youuuuu…. ”
You look down to find the black goo melt into the ground and disappear and revel glints of gold and silver on the floor.
The flame blocking the door dissipates and the Runes on the walls form into 6 lamps that light the room, and more lamps are formed down the hallway.

The Hero’s gained the weapon of Famalhut, the great gun of the 5th age. They trade to to some strange creatures they find called “droplings” Where they have a city made out of scrap metal and sewage.

Um, hello. My name is Fawkes, and I’m kobold. Fawkes is 14 season-cycles old and used to live in volcano with rest of tribe, but not anymore. Not sure why Fawkes is keeping journal now. Didn’t seem that important when I was home, but now in what is called ‘City of Rebirth’, seems appro…um, right. Also good chance to practice writing Common. Maybe someday, people want to know about adventures of kobold trying to find way in world.

Came here with Boss Slogar Steeltalon after big fight with orc war party. Me and Boss were only ones left of mercenary group as far as Fawkes could see. Boss propose that we go to Sanctuary City to find work. Me not sure if such a good idea, but don’t have any better ones. Fawkes has never been to ‘city’ before, but is where lots of people go to live, big and small. Maybe meet other kobolds there, but me never hear of other kobolds away from home. But, me never been away from home for so long, so what me know?

We walk long time. Not sure how long, just pass by in big blur of walking until we get to ferry. Not walk so good when so cold, though. We ride ferry long time, which big blur of rocking and empty stomach over side of boat. At least not so bad at riding boat when cold.

We arrive at city after losing pickled fish lunch many times. Captain was not very nice. We get pushed out to the dock, where there so many different people, it make head spin. Half-Orc lady seem not to notice me at first. Fawkes not that small! Then they put barcode in uncomfortable place. Not sure why. No one will ever see it there under armor or clothes. Then they take picture and they give me card with picture of me on it, but Fawkes’ scales aren’t that green. Boss order a carriage to get to tavern, and we share with nice human lady named Lucy.

We get to tavern called “Dusty Pail”, which odd because it not look like a pail, but was very dusty. and there were other kobolds there. At first, me excited, but they seemed to follow a not-so-nice orc they call Boss. That not fair. I called Boss Boss first. Boss orc ask me to join his gang, but me not have such good experiences with orcs, so I say no. Boss orc get angry, and maybe drink too much ale that night, so attacked Boss. Just then, robed Half-Orc from boat and dock name Keigan entered and attack the Boss orc, but need work on landing attack. Boss took a nasty hit to the head, but seemed okay. Lucy shoot bad Boss orc in neck with crossbow and kill him. Was very nice shot. Other kobolds seem angry that they not have Boss orc no more, but Boss good leader and convince other kobolds to leave in peace. That good. Not sure me would have liked to kill kobolds like that.

Innkeeper seemed happy that we killed the orc, so let us stay for cheap. Which good, because Fawkes had no money. Me wish could buy some bitterleaf oil for scales, but no gold. Me, Boss, and Keigan all sleep in same room. Lucy sleep in separate room. Big people females seem to like their privacy. Me not so used to it just yet. In the morning, Boss and Keigan wake to find their gold was stolen. That not good, but was good that me had no gold. What not so good was that thief took rations, too. Boss and Keigan look around and find hair from elf, so elf maybe take our things. Lucy not stolen from. Guess elf thief had manners. Boss go downstairs and complain to innkeeper. Innkeeper give Boss some gold for helping last night with Boss orc. Then we off to find work. After walking a bit in cold, we smell something bad. A group of dwarves were standing around hole in ground, which where smell seemed to be coming from. They seemed glad to see us, and ask us to help with problem in sewer. They give everyone in group funny mask and boots. Of course, me not know anything about boots, and besides, they no fit me anyway. Neither did mask. We go down into hole, with me on Boss’s shoulders, because otherwise me would be up to waist in smelly gunk. Lucy didn’t seem to like this work, so climbed back up and left. We make way down tunnel following map when another person come down behind us. This one look like wolf, but also human. I not remember name now, so just call him Wolf-Man.

We come to big room with strange glowing symbols on walls. Boss read tablet on wall which give instructions. Me not sure what happen in that room, other than just pressing buttons on walls until something happened. Lots of clean water come in from slots in ceiling and wash us down hole in middle of room. We end up somewhere strange, where lots of symbols like ones above but all glowing blue. It also not smelly or dirty. We try to leave, but something scary pop out. It look like dragon, but not all there. There was big fight, and not sure what happened other than me screaming loudly while swinging sword because voice in head said so. Dragon-ghost thing eventually melted away. Me wonder if all dragons not all there like that, or if there dragons all there like that, too. Dragon-ghost leave behind funny metal stick, bag of black powder, and little round balls. Boss give me powder to hold.

We leave scary room and end up somewhere smelly and dirty again. Up ahead was wall with little green men on it making fire with funny metal sticks like one we just got and making zombie-looking things outside gate in wall explode. Soon all zombie things were gone, so we go up to gate and Boss announce our arrival. Little green men seem happy to see us and lower bridge to let us in. Inside was entire city made of stuff like from trash heap. We talk to green men, and they call themselves ‘Droplings’. Fawkes think that name sound funny, but me not judge. People think kobolds all dirty little rats, but I try to prove them wrong. Who me to judge them? Boss give them funny metal stick we find since they seemed interested in it, and right now me resting with Boss, Keigan and Wolf-Man in place Droplings call Undercity. Sure are lots of different cities. We see what next day brings.

You hear a heavy pound on a metal door. (Russian American accent) “Oi wake up you bunch of lazy bastards! We arrived at the city about ten minutes ago get the fuck outta here so we can bring in our new guests.” You wake up to find yourself looking at a metal ceiling, or a metal bunk frame depending on your position. You’ve been on the boat to Sanctuary City for a few days, the exact time depends on where you got on the boat.

The city of rebirth is what they call it, you hope to find a new beginning in the walls of sanctuary city, were all races are welcome as long as they have cash or are willing to work. The captain unlocks your door and motions you along with the sea of people walking along the hallways of the boat. “Come on your wasting money here”
You only have a quick moment to gather your things before your forced into the crowd toward the exit of the boat. Around you, you see a large number of strange creatures your not familiar with. But from tales you’ve herd about Sanctuary city, this is normal, and you’ll be dealing with almost every Magica race you’ve ever herd of. You hear a number of strange languages, it all sounds like mixed jibber jabber. Most popular on the boat are Elves. They are a troubled race, they are at war with their own kind. You can understand why they would want to start a new life.

Your lined up and told to wait for your ID for the city. Your ID will allow you to move anywhere in the City without the harassment of the guards. Your also to get skin id’s implanted onto you. It is required to enter the city.

A old fat Half Orc sniffs and stares at each of you in turn. She looks at the first in line.
Name? Race? Sex? God of worship? What’s your business in the city? EK2012, EK2013 and so on.
After you get your numbers cut into your skin (the Kobold gets his number under his scales in a soft spot under his arm) then you move to get your Photo taken by a very droll and unmotivated mage and you are handed your ID.
From there you are escorted outside of the building where many people are calling for cab’s. You see many Horses run up and down a cobblestone street off toward a bridge. From Here, the choice is yours on where to go.

From here the adventurers took a cab to the local tavern to find a place to stay for the night. There they found a Orc leading a small gang of Kobolds in harassing the tavern goers. The Orc known only as “Boss” asked Fawlks to join his gang of Kobolds so they can have more fun bashing in some heads. Fawlks refused and this angered the Orc, he attacked. At this moment a gray skinned Half Orc known as Keigan Swiftfist jumped into battle attacking the Orc who was about to head butt the Human known as Slogar. Sadly his blow missed, and the Orc got in a strong head butt on Slogar. Though this only slightly Dazed the Human, and he and his allies slew the Orc. The Other Kobolds where now leaderless. Slogar convinced the kobolds that more fighting would accomplish nothing and the kobolds decided to leave “The Dusty Pail.”

The Hero’s then slumbered in the tavern and while they rested, the males of the group were pit pocketed by a thief of elven decent. The Tavern master decided that because they helped out with the Orc the previous night, he would help out and give them some gold. They then went off to find work, of all places in the sewers. Some Dwarfs were all to eager to get the strangers some work. They told them the the Orb that transported the sewage in the city to another plain of existence was fouled up by some evil and strange monster, and his minions were crawling around in the sewers. Soon the entire city would be filled with crap if somebody doesn’t help. So the Dwarfs decided to pay the hero’s 100 gold a piece for fixing the Orb and killing the monster responsible.

A blog for your campaign

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.