As the preeminent forum expert in the field of putting things in the worst possible way I have to say that the wording on that thing can use adjustment.

Not sure if it's the right way to go about it but it could be a bit more instructive and a bit less descriptive. And err, we're a right bunch of doofuses sitting around talking about it when it's on a wiki and anyone at all can edit it.

Added the information in which order the monsters (same-level -> lower-level) get summoned.Added the tip that you can use WONAFYT for slowing a same-level monster you have recently attacked (interesting for characters with the Balanced Dagger).

I like that new article ! Darvin had made a great analysis of the strategies and opportunities. But that new version fells more comfortable to read as we start and what it is good for for, rather than why it is bad...

I have made some very minor changes (adding hotkey, some corrections...)

I'm not 100% sure but it's such an odd notion to have that I'm convinced I herd it somewhere:

I think the fighter is more likely to have wonnafyt spawn. It's sort of a compromise because tier 1 classes don't start with glyphs, yet the glyph and the popcorn bowling it allows is really sinergistic with the fighter.

Dreamdancer wrote:@Bloggorus: The new write-up is also nice and much more informative.

Added the information in which order the monsters (same-level -> lower-level) get summoned.Added the tip that you can use WONAFYT for slowing a same-level monster you have recently attacked (interesting for characters with the Balanced Dagger).

Nice one, i didn't know about the order of summoning or that it is magic resistible. Are you sure about that? I don;t recall it ever happening to me.

The idea of any write up should be state the facts about what the glyph does before delving into strategy or gameplay tips, IMO

I added that part - it prefers non-magic resistant targets, then targets magic resistant ones. And then it can fail, just like imawal. It's a bit of an annoying mechanic, the percentage chance to randomly dodge utility glyphs" magic resistant monsters have, especially when it streaks, and here's exactly why:

Casting utility glyphs is generally "unnecessary". It could give you big benefits, but it can be really marginal or simply "win more". Yet those glyphs cost exploration - 5 - 8 tiles of it. Randomly doubling, tripling or even quadroupling the cost of an utility glyph just looks like idiot bait, because you can simply use that utility glyph on any other monster, or not use it at all. It'd be less annoying if those monsters simply couldn't be teleported or petrified 100% of the time. Heck if we were talking really evil, make them un-knocbackable too...