You've been logged out of GDC Vault since the maximum users allowed for this account has been reached.
To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Kite & Lightning is a two man VR team that's created art house pieces such as Senza Peso as well as VR experiences for Lionsgate's tentpole film, Insurgent: Shatter Reality. Come listen to a practical and concrete talk covering all aspects of Kite & Lightning's cinematic production design workflow for VR. This will be an open soup to nuts overview ranging from storyboarding/ideation phase all the way to production and development/release. The goal is to share all the hard earned lessons that K&L has learned as well as discuss how they are tackling existing challenges such as creating a story telling language for VR. They will also dive into specifics of tooling, workflow, pipeline that empower them as a two person indie duo with indie budgets to create blockbuster VR experiences. The aim of the session is to share insights that they would seek out from other high end studios such as Pixar, ILM, or our friends at Oculus Story Studio. They'll use three different projects as case studies of what went wrong, what went right, and how we pulled it off: - NBC's The Voice: A Live Action Experience - Lionsgate's Insurgent: A VFX Heavy Live Action CG Experience - GE's Neuro: A Pure CG Experience Incorporating