Comments on: Yager Dev: Spec Ops: The Line Multiplayer ‘Cancerous Growth’http://www.gamefront.com/yager-dev-spec-ops-the-line-multiplayer-cancerous-growth/
Read the latest gaming news, get game downloads, mods, patches, and watch game videos at Game Front.Tue, 31 Mar 2015 17:12:07 +0000hourly1http://wordpress.org/?v=3.3.1By: Patcheshttp://www.gamefront.com/yager-dev-spec-ops-the-line-multiplayer-cancerous-growth/comment-page-1/#comment-286853
PatchesThu, 30 Aug 2012 10:21:52 +0000http://www.gamefront.com/?p=181856#comment-286853Publishers seems to think that everybody wants to play multiplayer all the time... Nothing is farther from the truth...
I play singleplayer most of the time, even in a MMO... Sometimes a few games with PUG or friends-only...
Too many 'multiplayer' (competitive, coop, F2P...) games will only bring less peoples playing your games on the long run, because they have so much choices and most plays (more or less) the same... Beside, why would I spend money and time on another multiplayer shooter (for example), when I'm quite good and I'm in the process of levelling the one I already have?... Especially if the multiplayer is indeed an afterthough and is condemned right from the start to be sub-par and low populated?...Publishers seems to think that everybody wants to play multiplayer all the time… Nothing is farther from the truth…

I play singleplayer most of the time, even in a MMO… Sometimes a few games with PUG or friends-only…

Too many ‘multiplayer’ (competitive, coop, F2P…) games will only bring less peoples playing your games on the long run, because they have so much choices and most plays (more or less) the same… Beside, why would I spend money and time on another multiplayer shooter (for example), when I’m quite good and I’m in the process of levelling the one I already have?… Especially if the multiplayer is indeed an afterthough and is condemned right from the start to be sub-par and low populated?…

]]>By: R.J.http://www.gamefront.com/yager-dev-spec-ops-the-line-multiplayer-cancerous-growth/comment-page-1/#comment-286829
R.J.Wed, 29 Aug 2012 23:09:45 +0000http://www.gamefront.com/?p=181856#comment-286829I can believe that some devs are resentful of MP showing up in their games. Some of them are just tacked on, and the general attitude is that it is something that "has" to be on their to meet a publisher's expectations. Unfortunately, publishers have a hard time realizing that they hired devs because THEY know what to do. It's certainly hard not to think of ME3, which seems like the poster child for single player games with MP tacked on because the publisher has unrealistic sales goals. Even if another team is brought on to do it, that is still money that could be spent on a better single player. When you see side missions in ME3 that use the exact maps from MP, it's hard not to think that corners were cut.
This is why I have a lot of respect for Rocksteady. When they were planning Arkham City, they thought about MP, but realized that putting those resources toward the single player would make a far more satisfying experience for the players, and THAT would get them better sales.I can believe that some devs are resentful of MP showing up in their games. Some of them are just tacked on, and the general attitude is that it is something that “has” to be on their to meet a publisher’s expectations. Unfortunately, publishers have a hard time realizing that they hired devs because THEY know what to do. It’s certainly hard not to think of ME3, which seems like the poster child for single player games with MP tacked on because the publisher has unrealistic sales goals. Even if another team is brought on to do it, that is still money that could be spent on a better single player. When you see side missions in ME3 that use the exact maps from MP, it’s hard not to think that corners were cut.

This is why I have a lot of respect for Rocksteady. When they were planning Arkham City, they thought about MP, but realized that putting those resources toward the single player would make a far more satisfying experience for the players, and THAT would get them better sales.