We reviewed Shadow of the Beast

Today is a bank holiday for some of us in France, so you're in for a treat. Because Blim is available in the afternoon, we will be live to explain to you what we thought of Shadow of the Beast on PS4. In the next 30 minutes, you can check out our verdict and direct feed videos inside. Just know that we won't be allowed to show you other levels during the livestream, as we are limited to the first three. That being said, considering there are only 7 of them total, we probably would not have shown more anyway.Update: Livestream replay added.

Verdict

Shadow of the Beast has its share of qualities,like its art style and the brutality of its world and gameplay. Matt Birch's love for the original orginal game is obvious, even though his studio (Heavy Spectrum) did not just copy/paste the different levels that could be found in the Amiga or Genesis version almost 30 years ago. Sadly, the overall experience is not as satisfying as we hoped it would be, despite the two ways you can approach gameplay. Those who won't have the patience to learn all the combat mechanics and timings will be able to rely heavily on button mashing in most situations, but the shortness of the game will somehow break the spell a little. On the other hand, for those who truly want to master the main character's abilities, get the highest scores and manage to beat the different waves of enemies without getting hit, it will most probably become quite frustrating and disappointing to have only 7 levels to choose from to play over and over again.

The same goes with all the content that can be unlocked thanks to the points you earn when completing a level. It's nice to be able to play the original game, to listen to David Whittaker's soundtrack, etc., but to buy everything, you will need to play the 7 same levels many times over - the last one only being the final boss fight, which is by the way another tribute to an iconic game of the eighties. In the end, Shadow of the Beast never manages to be fully convincing, another reason being that it's sometimes very hard to time blocking and countering properly, unless it's just us. A polarizing game to say the least, which can be extremely fun to play and frustrating at the same time, a game we will mostly recommend to those who don't mind playing the same levels all the time to perfect their skills and unlock all the content. At only 15€, this remake could really have shown, but it will have to remain in the shadow of its own potential. Something which can also be said about the original game after all, because as impressively gorgeous as it was, sublime, it also made most players of the end of the eighties quite frustrated in the end.

On the plus side

+ The art style and the visuals overall
+ The original soundtrack is pretty cool
+ Some effort on the game's background and story
+ Bestial and brutal
+ Some boss fights
+ 60 fps in (almost) every case
+ The two layers of gameplay
+ A game for completionists and scoring fans
+ A tribute to fans by fans
+ Some of the unlockable bonuses

On the downside

- The first boss is cumbersome
- 7 levels is not much for scoring addicts to sink their teeth into
- Short if all you intend to do is complete the game once
- The weight & inertia of the main character in platforming sequences
- Timings aren't always very clear
- Sometimes hard to see what's going on in combat
- Loading times are loooooooong
- The basic endings, shorter than a mini skirt from the sixties
- A Let's Play of the original game among the bonuses, really ?

Posted by AnthonM2I don't hate indie games but most indie games are super hard that's why I don't buy them, and indie devs refuse to add easy mode for the people who just want to enjoy the levels and music.

I think the only proper reply here is "git gud". Indies develop games that dont necessarily cater to the mass market, because thats not their creative vision. Some times, making a game easy is not in lone with what the creator wants to make, and i dobt see why they should change their creations when apparently there is a market.

This kinda reminds me of playing it on the Amiga 2000 way back in the day, especially this part... "The weight & inertia of the main character in platforming sequences". The game was extremely unforgiving in the gameplay department. Sounds like the devs simply stuck to it. This is probably more for people who played the original rather than trying to bring something completely new and different.

Melmoth
waiting and staring, sounds realistic to me. I did a lot of that in the close-combat troop in the costal artillery :D (1 Hour ago)

MrWhite
Oh, and there was lots, and lots of sitting on a beach and staring. Oh, and Harry fucking Styles! Harry. Styles! Riveting stuff. (2 Hours ago)

MrWhite
Might as well have been watching an episode of the A-Team. "I ain't gettin on no boat, fool!" (2 Hours ago)

MrWhite
@asdfg: A PG-13 historically accurate (or was it) accounting of a real WW2 event that cost the lives of 30,000 soldiers, yet the best Nolan could come up with is a torpedo and some target practice (2 Hours ago)

crookedmind
They said the same thing about pedophiles when "to catch a predator" aired. Suddenly, they were everywhere. They've always been there and always will. (3 Hours ago)

crookedmind
@droezelke: I don't think it's getting worse. I think it's just reported more, has more exposure. I grew up reading about horrible shit supremacists did in the south. This isn't new. (3 Hours ago)