Une nouvelle version de cet émulateur Commodore 64 pour MacOS, décidément très actif en ce moment, a été publiée. Voici la liste des nouveautés:- Fixed a bug that suppressed an immediate interrupt at the drive CPU when the ATN line went down. This bug was the cause of the Action Replay fast loader problem. - The disk encoder used a wrong sector ordering. It arranged the sectors similar to a PC floppy drive (physical interleaving) which is wrong for the VC 1541. - Fixed VICE test drive/skew.prg by adjusting the tail gap values the disk encoder uses. - Now passing VICE test irq-ack-vicii.prg. This bug bix makes the Vandalism demo work well. - Now, the virtual keyboard can be opened via the keyboard menu, too. If it is opened that way, it is displayed as a separate window and won't close automatically when a key is pressed. - In the previous release, the G64 mount dialog ignored the selected target drive. G64 disks were always inserted into drive 2. This has been fixed. - If the emulator fails to build a GPU compute kernel (upscaler or filter), the corresponding option is grayed out in the emulator preferences. Previous versions crashed in this case.

Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:- [Bug #564] Fixed 'Save State on Exit' not working correctly when there's a Configuration change to the hardware. - [Bug #556] Reverted default so that ALT+TAB is not hooked *Support new command line switch: -hook-alt-tab to support hooking ALT+TAB. - [Bug #558] Reverted default so that ALT GR's fake LEFT CONTROL is not hooked *Support new command line switch: -hook-altgr-control to suppess ALR GR's fake LEFT CONTROL.

Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:More colors customization ahead.You can change games list selection bar colors now. One set for light mode and another set for the night mode. I even managed to restore the gradient bar by modifying Jim's EasyListView Delphi component. You'll find settings in Preferences screen, Games List page and Night Mode page.Added a new Slot Machines filter in MAME and Arcade Miscellaneous Filters (tool bar buttons). You need an updated catver.ini to use it. Just head over to AntoPISA's website to download it. There are more than ten thousand games of that category in MAME v0.200.As usual, more bugs have been fixed and some minor optimizations were made in the source code.

Changed- Renamed "MachinesList_SidePanel" section to "MAMEMachinesFilterPanel", for consistency- Renamed "Game Font Settings" to "Customize Game Fonts" in games popup menu and main menu "Games List"

Removed- Colors array vars of games selection bar are no more; colors are taken from ColorBoxes in Preferences screen

Added- Games list selection bar colors customization (Preferences screen)*customize background color, frame color and font color*there are two bar settings for MAME and arcade, one for available games (default blue color) and one for games with missing ROMs/CHDs (default red color)*re-added "Gradient Bar" setting*two separate sets, one for light mode in "Games List" page and another for the night mode in "Night Mode" page*light mode settings are saved in "EmuLoader.ini"*night mode settings are saved in "nightmode.ini"*affected features so far: main games list, MAME Machines Filter Panel, "Customize Game Fonts" screen, "Customize Thumbnails" screenNOTE: frame cannot be removed but it can be masked with "alpha blending" and frame colors like black or white - Night mode custom user colors support in a couple more screens (no more forced blue frames)- New "Slot Machines" catver.ini filter added to "Arcade Miscellaneous Filters" screen

Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:All I can see is bugs... bugs... bugs... thumbnails view was not showing zipped snaps, only unzipped. I didn't notice it until now.But this build also bring new stuff, like showing MAME software list images from snap_sl.zip, titles_s.zip, covers_sl.zip, others. All image categories are supported. Make sure these files are in the same folder as snap.zip, titles,zip, etc, or the frontend will not find them.More fixes related to game preview images. If you have mulitple path entries in snaps, titles, cabinets, covers, etc, they were not handled correctly, making it impossible to show images. Emu Loader can now detect the first path entry, ignoring everything else after the ; char. This is for MAME and arcade systems only. Make sure you change image directory entries in MAME's ui.ini file and snap directory entry in mame.ini, andmove the relevant path to the front of the string. If you don't do this, images will not show in the preview panel.Multiple paths suport is not possible with the current implementation and it will require a complete rewrite on how Emu Loader search for preview images.So... current titles directory entry in ui.ini: titles_directory "titles;H:\MAME 0.199 EXTRAs"all you need to do is: titles_directory H:\MAME 0.199 EXTRAs;titlesEasy, right ? Do this for all image categories, including snap_directory entry in mame.ini.Moving on, I added a feature to the MAME Machines Filter Panel called Machines List Filter. Accessible in the machines list popup menu (mouse right-click), you can hide machines that you don't want to see. It even comes with a customizer (interface is unfinished) that shows a list of all machines so you can easily show/hide them with checkboxes. The list is stored in a new \arcade\mame_machines_exclude.txt file.This filter is only for the machines filter panel, the main games list does not use it, all machines are listed.

Fixed- Oh darn... I forgot to delete some beep/ding sound commands when initializing game zipped images lists- Re-added support to generate zipped snapshot thumbs in thumbnails view*the code was removed by mistake more than a year ago when EmuCon was merged with Emu Loader, and nobody noticed, not even me*all arcade systems are supported, "snap.zip" file; MAME also support "softwarename.zip" and "snap_sl.zip"*Console/computer systems from EmuCon were Ok - Games list was not focused after a manual switch between light and night mode (main menu)

Changed- Minor optimizations to save some RAM when handling game image folders and improve game images preview search- Changes to "Image Category Settings" screen*button "Default" folder was doing nothing*category folders are now read directly from config files and not from RAM vars, which might contain different data*relative paths in console/computer systems (from EmuCon) are now relative to the frontend root path since you can have multiple emulators per system*minor code tweaks

Added- New "Machines List Filter" filter for "MAME Machines Filter Panel" (machines list popup menu)*you can customize what machines appear in the list*it works like the "Customize MAME Software List" feature*excluded machines list is saved in "\arcade\mame_machines_exclude.txt" file*machines are only hidden from the list, not disabled*it's only for the machines filter panel, not for the main games list - Support for "all-in-one" zipped image files (MAME software lists only)*you can have snaps for all MAME softlist games combined into one humongous file instead of separate "softwarename.zip" files*filename is the same as MAME's image .zip filenames, plus a "_sl" suffix*filename format: "snap_sl.zip", "titles_sl.zip", "covers_sl.zip", etc (all categories are supported)*files must be located in the same place as their "arcade/machine" files (snap.zip, titles.zip, etc)*you can use "softwarename.zip" files together with these new files*they will be scanned after "softwarename.zip"*easy to use, just drop files in them proper folders and start the frontend - Mulitple image paths detection (MAME only)*only the first path will be used, ignoring everything else after the ; char (snaps, titles, cabinets, covers, etc)*removal of surrouning quotes, just to be safe (first and last char on the string)NOTE: there is no multi directories scan to show game preview images! - Added "\videosnaps_sl\" sub-folder scanning for video preview, MAME software lists

Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:- The processing timing of the internal sound source (wave memory sound) has been adjusted. I think that it approached the sound of the real machine.- As a result of the above adjustment, the problem that Ootake may not move smoothly if the power plan of the control panel and the graphic driver setting are "power saving" mainly when using notebook PC of Windows10 was solved.- The speed and timing approached the operation of the real machine. In the "Power Drift" demo screen (during no operation), the problem that raster scroll was flickering for one frame was solved.- Additionally, a detailed part has been improved and corrected.

Ces fichiers pour MAME permettant de trier les jeux par nombre de joueurs onr été mis à jour. Voici les changements apportés:- These versions of nplayers.ini and Multiplayer.ini are in line with MAME 0.200.- There are also some corrections like War Mission and Air Rescue that are now tagged as 2P sim. Thanks to Bad A Billy for telling me how to activate 2-player support in War Mission.