Some other quests not listed give a generic experience lamp that could be used on Fletching if the player intended to do so, however, Fletching is known to be a "fast skill" to train up, so generic experience lamps are typically better used on other skills.

This guide focuses on the creation of bows, as that is the most common method of training the Fletching skill and therefore the materials are easiest to get hold of.

Xp/hr rates given in this guide are a maximum amount possible; they assume that you will be fletching steadily, with quick banking and few to no distractions in game or in real life. Many players will, realistically, not achieve these amounts. Note: to significantly speed up the banking process it is recommended that players use presets. This is especially important if stringing bows, as it will only take one click to swap the bows in your inventory with 14 unstrung bows and 14 bowstrings. Set up the preset to include whichever materials you are going to use and set it to either '1' or '2' for quick access. This quickly adds up and saves a lot of time.

Likewise, this guide assumes that you will be buying/gathering the materials for your Fletching before starting, rather than doing so as you go. Doing the latter will severely impact how much Fletching experience is gained per hour.

All calculations in this guide are rounded up; this may result in you needing slightly fewer materials than stated.

The Proto-tool reward from Stealing Creation can potentially be a useful item for level 40+ fletchers, as its knife form can be drained to gain 20k bonus experience in fletching. However, the time taken to obtain one must be balanced against its usefulness; combat games are twenty minutes long, and non-combat clan games are typically 10-15 minutes long, which is time you may prefer to spend fletching instead.

Grand Exchange prices are the median price. Materials may cost more than the prices stated, and finished products sell for less.

Fletching an inventory of unstrung bows from logs takes 50 seconds an inventory. Stringing an inventory of 14 bows to make the finished product takes 15 seconds. These have been rounded up to 60 seconds and 20 seconds respectively to account for banking time.

Experience for fletching a bow from a log and stringing that same bow gives the same experience. With this in mind, the number of logs and bowstrings should be halved if you decide to both fletch and string.

This section will show the time and number of either logs or unstrung bows and bowstrings needed to reach level 99 if switching to each newly unlocked bow type you can fletch as soon as possible, along with the prices of the materials involved; logs, bowstrings, unstrung bows and finished bows.

Fletching broad arrows is a fast, but expensive, method for training Fletching. When fletching broad arrows, you make 10 sets of 15 arrows, at 15 xp per arrow (225 xp per set). As broad arrows are untradeable, no profit can be made from this method of training.

An alternative to making ascension bolts is making dragon arrows. Making dragon arrows grants more experience per set while also costing significantly less than making ascension bolts. Dragon arrows are made in sets of 15 arrows, granting 15xp per arrow.

Making dragon darts is the absolute fastest way to train fletching, but at an extremely high loss. Darts are made twice as fast as bolts and arrows. They are fletched in 10 sets of 10, at 25xp per dart (2500xp per action).

Yew shieldbows are another alternative method to reach 99. They're a compromise between the speed of magic shieldbows and the relative cheapness of maple shieldbows. 75 experience is given for fletching or stringing yew shieldbows.

Magic shieldbows were the best fletchable bow available, until the elder bows were released, and are still used for training due to their lower price in relation to elder logs and bows. They give 91.5 experience for fletching or stringing them.

Another alternative is making Sagaie at the Jadinko lair at level 83 Fletching, although this also requires 83 Woodcutting and 83 Firemaking, and it can be a lot slower than making Dragon darts or arrows due to the time spent collecting supplies. However, it is completely free.

This section shows the maximum possible experience per hour, and the potential costs, for fletching or stringing the high level shortbows and shieldbows. The last column shows what the possible profit/loss is per hour, according to the info on the left.