World of Warcraft • [US] Feathermoon | Alliance

The Glory of the Orgrimmar Raider is the raiding meta achievement for Tier 16. Unlike prior tier’s metas, this one does not require any Hard Mode kills and can even be completed on Flex mode for ease and speed.

No More TearsDefeat Immerseus after killing 10 Tears of the Vale in Siege of Orgrimmar.

How it works:

If you manage to keep the corrupted blobs away from Immerseus’ pool while he’s submerged for the entire phase, they will turn into Tears of the Vale.

The way to do this achievement is to have particular people in the raid responsible for chain CCing the blobs for the full 30 second submerge, using roots, snares, stuns and knockbacks (and deathgrip). As soon as the boss reappears and the blobs transform into Tears, the raid needs to quickly nuke them.

It is recommended that DPSers unequip their cloaks for this fight because the procs will kill the blobs they are working on.

You can do this across multiple phases, so be careful not to kill the boss until you’ve gotten all ten down.

Go LongTransfer the Mark of Anguish to at least 5 unique players over a total of 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar.

How it Works:

This achievement is completed during Desperate Measures, cast by He Softfoot (the rogue). During this time, he will cast Mark of Anguish on a raid member and your goal is to pass it around the raid, covering enough distance and unique people to meet the criteria.

There are several different ways to complete this achievement. You can form an actual ring or a chain around the room, or you can just make sure everyone spaces out as best as they can, and then each person try to pass to to the person furthest away from them (such as melee to ranged, back to melee, etc). The range on passing is 40 yards so unless everyone is exactly 40 yards apart, it may take more than five passes to complete. You may want members who have already taken the Mark to stand in the middle of the room so people know not to pass to them, and stick to passing to the people at the edge of the room.

Note that there is a five second cooldown on the passing ability that will slow its movement through the raid.

None Shall PassDefeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it in Siege of Orgrimmar.

How it Works:

The small adds that spawn from the DPS completing their challenges throw little orbs at the boss which must be avoided t to complete the achievement. You can either intercept these orbs, or just prevent them from occurring.

The easiest way to complete this achievement to just avoid sending any DPS into their trials, instead sending only tanks and healers, and having the DPS tunnel the boss. This will prevent little adds from spawning entirely, and you will not need to worry about intercepting the unleashed corruptions as a result.

Alternatively, just make sure you have one person assigned to stand in front of each little add to make sure that they are between the add and the boss, so any orbs thrown hit them before the boss.

Swallow Your PrideDefeat the Sha of Pride in Siege of Orgrimmar after no player has gained Pride from Manifestations of Pride while Norushen is alive.

How it Works:

Manifestation of Pride is the large add that spawns in the back of the room during this boss fight. It applies Pride to players in two ways: with Mocking Blast and again when it dies.

The way to avoid Pride and complete this achievement is twofold: One, make sure that all Mocking Blast casts are immediately interrupted. The second way is to make sure that when the add dies, the two nearest players are the ones with the buff Gift of the Titans.

The Immortal VanguardDefeat Galakras without having allowed a single friendly NPC to perish in battle in Siege of Orgrimmar .

How it Works:

This achievement is really easy to get incidentally. Just make sure you fight the boss away from the little NPCs to prevent them from joining the fight and getting themselves hurt and you should get this achievement by virtue of successfully completing the encounter.

Fire in the Hole!Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in Siege of Orgrimmar.

How it Works:

Crawler Mines become superheated when a laser is kited over them in the boss’ second phase. Just make sure the person responsible for mine stomping during this phase prioritises getting the Superheated Crawler mines (and those kiting the laser make sure to hit the mines).

The boss’ berserk timer allows for three of these phases before he enrages, so need at least two per phase, and you need to make sure DPS doesn’t kill him before you’ve gotten all six.

Rescue RaidersRescue a set of caged prisoners, a group of unwilling combat participants, and Ji Firepaw before defeating the Kor’kron Dark Shaman in Siege of Orgrimmar.

How it Works:

This achievement actually involves Dark Shaman’s trash rather than the encounter itself. The goal is to clear all the trash in the area without killing any of the caged prisoners or unwilling combat participants (which will be neutral orcs and theramore citizens). Ji Firepaw will be credited automatically just by killing the mobs around him.

The easiest way to do this is to CC the neutral mobs and pull the hostile NPCs far, far away so you don’t accidentally kill them. They only have a small amount of health points and can die from anything from incidental AoE to cloak procs.

Kill the Jailer in the Orgrimmar bank to get the key to release all the caged prisoners.

Once every one is free, you are safe to kill the boss for the achievement. It will be credited after the Shaman die.

Gamon Will Save Us!Defeat General Nazgrim while Gamon is alive and participating in the battle in Siege of Orgrimmar.

How it Works:

This achievement is another that is very easy to earn incidentally. Free Gamon from where he is chained up by the catapults before the Drag after you’ve cleared trash and are ready to fight the boss.

Gamon will join you in the boss fight. He takes very little damage from anything except War Song. All you need to do is beat the boss normally, doing your best to avoid War Songs, and healing him as much as possible when you do get them so he can survive any subsequent ones.

Note that if you wipe on this boss, Gamon will die, and that is your chance for that raid and you will either need to wait until next week (for normal/heroic) or requeue for flex.

Unlimited PotentialTransform a Corrupted Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar.

How it Works:

The Corrupted Skullsplitter is a mob you will normally pass on the way to Malkorok’s room. Instead of killing it, carefully skip it and clear the rest of the trash on the way there. Once the route is clear, grab the Skullsplitter and pull it into Malk’s room. Once there, CC it or offtank it to the side, being careful not to kill it.

When the boss casts Breath of Y’Shaarj, make sure the mob is hit by it. You will know it worked because it will transform into a Corrupted Amalgamation. As soon as this happens, nuke the mob and then kill the boss as normal.

Criss CrossComplete the Spoils of Pandaria encounter in Siege of Orgrimmar without any raid member defeating both a Mantid and a Mogu enemy.

How it Works:

This achievement requires the raid to be split into Mogu and Mantid teams instead of Left/Right. After completing their assigned room, the teams must cross up using the chains and drop down on the other side so do the same chest type again. The chains take a full 20 seconds between each person (10 to pull up, and 10 seconds to drop back down), so it takes a lot of time for the raid to switch sides, so you need to split up that time between each timer.

Put the melee on the Mogu team and ranged on Mantid. Kill the green boxes and the one boss first (using hero/bloodlust), then work on the mediums and the smalls.

When you’re nearing the end of your boxes and just have smalls left, start sending up players from your team on the chain to wait in the middle. It’s probably better to send the lower DPS first. Leave at least one DPS in each room to hit the lever, but wait until you have <5 seconds left on the timer before pulling it, giving yourself as much time to transfer as many people as possible to the middle. Once the levers are hit and the timer is reset, people can drop down on their new sides while you finish transferring the remaining raid members, but DO NOT open any boxes until everyone s on the correct side.

Once everyone has switched sides safely, open the boxes normally and finish the encounter.

Giant Dinosaur vs. Mega SnailOpen the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Siege of Orgrimmar, and then allow its inhabitant to feast upon Thok’s corpse once you have defeated the encounter.

How it Works:

In Thok’s room, there is another cage that is usually ignored containing a large snail. It is found on the leftside of the hallway as you venture towards Thok’s arena. It must be opened three times before the snail is released.

When the first Kor’kron Jailer dies, instead of opening the usual cage, open the snail one instead. An additional Jailer will spawn, which is killed, and use that key to open the correct cage to proceed as normal. Do this during each kite phase, so you are effectively killing two jailers each time. Get the boss as low as possible.

After the third transition, unlocking the snail’s cage will this time release the snail. It will beeline for Thok – make sure you stay away while you kill the boss. Once the boss dies, the snail will eat his corpse and credit will be granted to the raid.

This achievement is exactly how it sounds, and can be completed over multiple kills. The quickest way to do it requires just two kills: First, do one kill where the conveyor belt players kill nothing but Missiles — which is a common strategy — netting you credit for Magnets, Lasers, and Mines. On the next kill, keep the Missiles alive by instead killing either the Mines or Lasers.

However, if you are completing this achievement on Flex mode and have good gear, you can instead opt to earn the achievement in ONE kill by ignoring the conveyor belt entirely.

Now We are the ParagonDefeat the Paragons after assuming the mantle of three different Paragons in Siege of Orgrimmar.

How it Works:

This is a personal achievement and requires three separate kills. The three mantles each person must earn are the buffs received by clicking on the dead Paragons. Each buff is only available to particular roles, can only be picked up by one raid member at a time, and only one buff can be picked up per player per fight. There are four options for DPS, two options for healers, one option for tanks, and two paragons whose buff can be assumed by anyone. This means that over the course of three kills:

Your DPS will need to pick three different DPS mantles.

Your tanks will need to get the tank buff, as well as the two generic ones.

Your healers will need to do both of their’s, plus one of the generic ones.

Work out in advance who needs which buffs and try to assign people Paragons so everyone gets a new buff for each encounter. If you have multiple people with offspecs for other roles, you can have people swap roles to increase their options.

Note that if you do this on flex, you can complete this achievement on the same night by just re-queuing for that wing three times.

Strike!Kill 18 Kor’kron Warbringers with a single Iron Star and then defeat Garrosh in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.

How it Works:

Kor’kron Warbringers are the adds that spawn in phase 1 of this encounter. Typically they are cleaved down by the DPS and finished off by an Iron Star, the large fiery wheels that roll across from the edges of the room. All 18 of the adds must be killed by the same Iron Stars.

To complete this achievement, you will need to hold off DPS until you have built up 18+ Warbringers. This will be a lot of damage on the add tank, so cooldowns may be required. Get all the adds to low health (~20%) to ensure the star wil kill them, and make sure they are hit and killed.

Once you have successfully killed all 18 with a single Iron Star, you complete the encounter like normal. Credit will not be granted until the boss is downed.