continents

All posts tagged continents

Teth’allaArchitecture: Mostly tree houses or overgrown stone/wood homes with plenty of animals wandering around with little meadows.Inhabitants: Elves, beastkin, half-elvesCreature Types: Bug monsters, pig, deer, are common.Culture: They people here are the closest to nature. Magic is common. Long lives. Lush vegetation/plenty of food. Education/Knowledge is plentiful. The majority of what lives here would be elves so they have a bit of an air of superiority about them.Land: Rainforest/Forest — Lakes/MeadowsWeather and Temp: Rain is common. Normally humid.KalahariArchitecture: Sandstone or stone homes with hides and bones mixed in with spike barricades surround the towns to try to help in aiding their defense.Inhabitants: beastkin, half monsters and some humansCreature Types: desert worms, scorpions, rock monstersCulture: These people are primarily nomadic, they wouldn’t have many possessions as they are always up and moving. Mostly meat eaters, live off the land, well versed with the creatures. Short life spans. Acceptance of death and the afterlife, normally tanned. Could be attuned to earth magic or anything close to survival except for water magic.Land: DesertWeather and Temp: hot in the day, cold at night with little weather changes.

MinamiArchitecture: Stone/marble homesInhabitants: mix of beastkin, half monsters and humansCreature Types: Flying monsters, fire lizards, toxic creatures.Culture: The people here would be really attuned to fire, they would be apt with higher temperatures and may also be good with smithing or crafting out of obsidian and metals. They would be use to thin airLand: Volcanic island. Dead tree forests, hot springs, Outer rim is lush with vegetation, and seemingly fine, everything towards the top of the volcano will be dead or covered in ash. Extremely rocky surfaceWeather and Temp: hot in temperature and erratic weather patterns which can result in acid rain.Fissures are common

IseliaArchitecture: Wooden homes mixed with shells and bones.Inhabitants: Half Monsters, Beastkin, and some humansCreature Types: Sea creatures, chtulhus, eldritch beings, pirahna’s, flying monsters.Culture: The people here would be very attuned to water. They would be heavily into fishing for their main food source. They will have many docks and piers. The people here are normally pretty friendly and enjoy travelers. They would know some random trade skills but wouldn’t be versed in too much outside of what is needed on their little kingdom.Land: island kindgomWeather and Temp: Cool and Breezy, bright and sunny

DolvikArchitecture: Wooden and stone housing. Fur furnishings, many trophies and pelts.Inhabitants: Half monster, HumansCreature Types: Giant fur creatures, wolves, giant birds, dragons.Culture: These people would be very live or die mentality. They would be quite versed in survival and combat. They would be very good with hunting. People here would be attuned to ice if they so chose. The climates are harsh and cause the life expectancy to be rather low in contrast. They would not have much knowledge outside their need for survival.Land: Snowy mountain heavy continent. Heavily covered in trees, mountains, ice covered lakes and lots of snow. it is winter year round here.Weather and Temp: It’s usually a relatively clear day with light snow fall. On bad days it’s a heavy downfall of sleet or a blizzard. Being caught out during a snow storm risks a chance of frostbite or worse, death.

DreadlandsArchitecture: Tower in the center of the dreadlands holding the final seal.Inhabitants: MonstersCreature Types: All monsters are hereCulture: . The monsters here are quite territorial and do not like anything that isn’t them. They will become hostile and attack if they feel threatened or see another creature.Land: There are multiple biomes within the actual continent causing an armament of different monsters.Weather and Temp: Weather here is all over the place as well as temperatures.