Friday, January 25, 2013

I don't usually blog recaps about our online game using MapTools, but I took a lot of notes during the 1/23/2013 session which was mostly a story
based adventure within the City of Caursetti
in the Archipelago. I thought it would be worthwhile endeavor to
post a recap here since it has all of the elements of a good murder mystery.
The background was that as our campaign started, we were hired to escort
one Gundar Thoricson, a Wealthy Thugee merchant, on a ship bound for Caursetti. The ship hit rough waters and possibly shoals, and sank off of the Devil's
Cape, also know as point Chuddoc on the southern tip of the IslandofRhaghaera.
The cape was known to be prowled by Sahugin (Sea Devils) and sure enough,
we were attacked by them while floundering in the water and trying to swim for
the shore. During the fight, our benefactor Gundar was slain and the Sea
Devils tried to make off with his possessions, including a curious puzzle box
which we found out later contained some kind of Arcane Tome, not unlike
the Necronomicon, which just so happened to be bound in human skin.
Amazingly, the group of 1st level characters managed to fend off two
Sahugin while in the water who were slain during the fight, and we later dove
into the shallows to retrieve both the puzzle box and his enchanted short
sword.

What follows is a recap of the session in Caursetti where
we were trying to extricate ourselves from a tricky legal and political
situation within the Gleaming City of Arches. We had employed an Elven
Sage by the name of Lady Erslantz, a Sea Elf wizard, to identify the foul tome
bound in human skin for us. The next day when no one answered the
door, our wizard cast Reduce on the door to gain entry suspecting foul play.
Sure enough, they found the body of Lady Erslantz and her handmaiden and
a strange substance on both the blade and the floor. It appeared that the
lady had been strangled in her sleep and that her handmaiden
and servant had first been hit by some sort of magical attack (like
magic missile) and then gored by some fell creature, where-after she
bled out and died. The group left the premises and the door returned to
normal size, and they notified the city watch that they were supposed to meet
them at a certain time, and when they didn't answer that they went straight to
the watch to ask them to investigate since they suspected foul play. Of
course, the city guard immediately assumed they were guilty of the crime and
what follows is the narrative that occurred afterwards when we tried to extricate ourselves
from a legal and potentially political situation within a country with strict
laws, that just so happened to be at war with their enemy in Mallithorn which
is led by Ravishar the Undying:

Sorrin, our Gnomish Cleric/Illusionist met with Frunsharn the learned, the gnome illusionist
in order to discuss the enchantment on the door to one of the hideouts of Arham
of the Cult of the Red Snake that we found in the Pod Caverns of the Sinister Shroom (Arham
was apparently Grakhirt’s former master). He said that the magic on the
door was likely triggered by touching it and that if you could avoid touching
it while trying to open it somehow, that you might avoid the
enchantments. He also said that the knock or dispel illusion could work
to defeat the illusionary defenses along with a few other enchantments. One of our companions was laid low by a powerful illusion spell in a previous session that had been placed on the door and was in a comatose like state. Frunshar's efforts to revive the unwitting halfling met with failure and he remained in a deep magical slumber.

There are two armed camps in the Falconbridge neighborhood
of Caursetti. One of these is the Iron Keep which is a huge fortress
where the Brotherhood of the Black Crowes are stationed and quartered.
The Crowes are an order of fanatical warrior monks in the service of the God
King. It is almost a city unto itself and occupies an area almost equal
in size to a borough of the city. The other one is the Embassy of the Sea
Elves in Caursetti. The Sea elfkingdomofAlatheon, which
lies is to the Northwest of the island, has a smaller fortress and embassy
located in Falconbridge to represent its interests in the kingdom. It
contains a small Elven contingent, and when within the embassy compound, one is
considered to be upon Elven ground and subject to Elven laws.

Beyond the entrance to the Elven Embassy we were greeted by
one Finoleth Oldemain – a star elf who told the group that he would talk to
them about our problem. During this time the characters there noticed a
strange occurrence and commotion outside – a flight of Sea Elf dragons were
approaching the city in a long slow formation in order to indicate that they
held no hostile intent towards the city. He went on to say that he spoke
with his dead cousin the Elven sage a few hours ago (presumably using the Speak
with Dead Spell) and that she was confused about what transpired the night that
she died (she was murdered by some fell creature shortly after starting the
task of investigating the Evil book’s magical properties). She told the
ambassador that she was tasked to identify an item, but that she died violently
under uncertain conditions shortly after beginning the process of
identification.

After he looked at the sword of the servant that we
produced, and the oily substance on it, he indicated that it was a foe from
Malithorn that attacked and had slain his cousins. He said the sword
belonged to the Sage’s handmaiden Kaselris and that the family of the slain
handmaiden would want it back so the characters gave it to him.

They also told him about the book that the group had
obtained from Gundar Thoricson that had presumably caused the
enchantment. They produced it from the puzzle box for him to see and he
said that he believed that a considerable enchantment was on it to protect it
from prying eyes. He also said that Sea Elf Nobles and sages were often
able to provide identification of such arcane items as this. When the
group told him that we were attacked by the Sahugin off of the Devil’s cape
when Gundar Thoricson was killed (he was carrying the book at the time), he
explained that the Sahugin can sense magic. When our ship went down off
of the Devil’s cape, the book was what likely drew them to us, for the book
clearly has powerful magical properties. He indicated that we might want
to rid ourselves of such a foul and evil thing (it is bound in human skin after
all), and if we were to toss it into the sea in the area around Caursetti or
the Elven holdings, that it was unlikely to be found by the Sahugin or others
at the bottom of the ocean. The Sahugin in the area mostly live in the
seas around Devils point (point Chuddoc) but are not known to prowl in the
areas around Caursetti or where the Sea Elves reside.

He also told the group that Rallemon of Ilimus is a potent
wizard and Archmage who is well connected within the city ofCarusetti.
He said it was wise to deal with him cautiously with regard to such powerful
and evil magical artifacts. He went on to say that he is known to
interact with the enemy (Ravishar’s minions) and that he frequently travelled
freely amongst them. He also said that he has powerful allies amongst the
wizards in iron keep, Home of the Brotherhood of the Black Crowes who are the
faithful servants of the God King. He went on to explain that it was
quite likely that the enemy would get the book if we sold it to Rallemon
according to the ambassador.

Afterwards, he said that the group is currently in a
compromised situation with regards to the slain elves that we employed to
investigate the book. He explained that the constabulary in the borough
that we were residing in (God’s walk) is a man of ambitious political desires,
and wields his power and influence in order to prove that he has full control
over his borough in order to further his future political aspirations. He
then said that he will not stop until this matter is resolved. The legal
system in the great city is not what one would normally expect based on those
found in other realms, but that the neighborhood, and others like it, are ruled
with an iron fist especially the more affluent and secure neighborhoods in the
city.

One option he presented, which he said would not be cheap,
would be to have a close associate of the Sea Elf ambassador carry the item to
Tol Alatheon where a wizard of the court could ascertain its properties and
potential dangers. He then said that we could secure passage on a human
vessel and leave an advocate here from the Sea Elf embassy to answer to the
charges, upon our honor that we would return at a later date if required by the
powers that be in Caursetti. He then said that the relatives of the slain
cousins were unlikely to press charges in the matter of the deaths of their
kinsmen, since other elves (including star elves) were involved in the alleged
crime. The only possible criminal charges to be brought were breaking and
entering using sorcery which can carry the penalty of death in Caursetti,
especially in the more affluent and strictly controlled boroughs such as Gods
Walk and Falconbridge.

He indicated that he would send a representative (a
barrister or lawyer) to meet with us to aid us in this matter. He also
said he would send an associate to theKingdomofAlatheon in order
to negotiate for us to have the elves there identify the book and its
properties safely, though it would likely be a costly endeavor. “There
are spells that predate our world that are exceedingly dangerous which may be
contained in the book. We don’t want those spells to fall into the hands
of the mortals” according to the Ambassador. On the other hand, he said
it may just be a spell book with protective magics bound into it that had
caused the deaths of the elves.

The star elves in the group trust the Elven ambassador
implicitly. If a good deal can be made, he and his associates will do
right by us and we will be justly rewarded as a result of the
transaction. During the meeting at the Elven embassy, an entire wing of
Elven Blue Dragons were seen flying from the windows, and later landed in the
courtyard below making a great commotion. It was a very formal affair
during which the bodies of the slain elves were taken away to the Elven court
in Tol Alatheon to the northwest some 200-300 miles away.

Meanwhile, Thorvald the Thugee Barbarian, the Volkyr Monk
Scetis, Gash the human fighter, the dwarven fighter Niric Dragonbane, and
Sorrin the Gnome Illusionist/Cleric went to the dock district in Grimward to
try and negotiate passage to the Devil’s cape aboard a ship so that we could
investigate the hideouts ofArham
of the Cult of the Red Snake that we had found notated on the map from
Grakhirt’s lair. Thorvald learned on good authority from a relatively
sober Thugee sailor about the Broken Wife Inn which was to be found within the
city (we had a document that Gundar was to meet him about the book before his
demise). It is located in the Coinbridge neighborhood across the river.
There are two neighborhoods south of city and across the river in Caursetti
that are rough neighborhoods to say the least. Coinbridge is only
marginally safer than the nearby South Hill neighborhood, both of which are
considered to be rough parts of town.

A local inn owner then told the Scetis the Monk of one
Captain Jettit Obergin who is the master and captain of the Fickle Shark which
makes the run from Caursetti to the Devil’sCape regularly. When we
arrived at the ship at the docks, it was apparent that the crew was busily
making preparations to depart. The Fickle Shark is a simple merchant
vessel that appeared to be well kept and run from our observations. He
said that they were not going in that direction but we negotiated a price for
passage to the Devil’sCape aboard ship, and embarked
at the end of the session two hours after the evening meal.

Later that evening before we departed, we were approached
in theInn of the Scorned Weasel in
Gods Walk by a sea elf named Aefelearth Bale Bitterbriar. He had been
appointed by the Elven Ambassador as our barrister and we told him everything
that transpired concerning the book and the death of the Elven sage and her
servant. His Sun Elf bodyguards showed up at theInn as a show of force to keep
the local constable from trying any monkey business. He said from the
information that we gave him that he could stall the proceedings for five to
seven years. In our defense he said the Elves in our group were honor
bound to protect their cousins out of fear for their safety which justified
their illegal entry onto the premises.

Afterwards, when we met with Rallemon he said he was a
trader of magical items, some of which were ancient and some of which were of a
more recent manufacture, and that he had clients in the west that would pay top
dollar for the more rare magical items, particularly those considered to be
forgotten lore. When questioned about the lands of Ravishar to the east
he said that the border between theKingdomofRaegeleth (the god
king’s realm) and the lands of Ravishar is known to be defended by demons and
the like, but that the coastal villages were not unlike normal Volkyr towns
found elsewhere on the island. Their denizens typically live in fear and
are in a perpetual state of servitude to Ravishar the Undying. He
inquired about the rumors of some demon unleashed from an evil book and
inferred that he thought that we were somehow involved, but we declined to
comment on the matter.

There was a glisten of water on the floor behind him that
we noticed as he was walking out the door of theInn.
I mentioned to the DM that maybe he was a Deep One (Shades of Shadows Over
Innsmouth) and he said he wasn’t – at least not yet anyway… LOL

Monday, January 14, 2013

The Gleaming City of Cauersetti with her renowned arched
bridges lies some seven days west of the Free City of Harbor Reach across the
shallow ink-black sea. Cauersetti is the
capital of the Volkyr kingdom of Raegelith which lies on the island of Rhaghaera
in the northern reaches of the archipelago. The city can be found along the
western coast of the island. Iron Keep
is a fortress in the Falconbridge neighborhood of the city (a nice part of
town) where the Brotherhood of the Black Crows are garrisoned (a mercenary
Brotherhood of warrior monks who serve the God King). Grimward is a dangerous vermin infested nasty
quarter of the city adjacent to the dock district. Other notable city quarters include a few
rough neighborhoods such as Devil’s ward and Serpents walk, but there are much
more well patrolled and peaceful districts such as Falconbridge, Merchant’s Ward
and God’s walk among others. Some of the
great arches of the city are decorative in nature but the majority actually
serve as bridges that connect the various districts of the city that are
separated by the many waterways that wind and weave their way through the great
metropolis.

The God King reigns supreme in Caursetti and much of
Rhagheara and he alone has the sole power and authority to awaken the Imperial
dragons – a special type of dragon given to the god king long ago by the
Elves. It is rumored that the Elves
often come to Caursetti when the Imperial Dragons are awakened in order to help
the God King’s dragon masters handle them, for they are the most powerful of
their kind and the ability to control them is counted amongst the lost
knowledge forgotten by most of mankind but that the Elves still yet retain. It is also rumored that the Elves are
desirous of acquiring one of the Imperial Dragons though none can say for
sure. When the Imperial dragons are
summoned forth from their caves by the God King during times of war or strife,
they fly high into the air above Caursetti to light the great beacons with
their blue dragon fire – a magnificent site to behold!

The Free City of Cinnoros a.k.a. Harbor Reach – Harbor Reach is a prosperous protectorate
of the Kingdom of
Thebos which sits on an arm of land
that reaches into the ocean far to the east of Thebos along the coast. The city is quite young and surrounded by untamed lands but well
located to defend itself. Harbor Reach
is a bustling center of trade and commerce and is an important trading port
linking Thebos to the busy trade routes up and down the coast with the
Archipelago to the west. The city is a place the three primary
human races of Averlorn regularly get together for trade. Seven days to the West across the shallow sea lies the
distant island of Rhaghaera and the gleaming city of Caursetti.
Harbor Reach is not as large or as old as Caursetti and trade frequently
occurs between the two cities due to their close proximity. Cinnoros hosts a large fleet of merchant vessels many of which are
owned by its wealthy merchant families and the city boasts quite a large navy
and an active fishing fleet as well.

Though
it is a protectorate of Thebos, Cinnoros maintains a modicum of independence
from the ThebanKingdom owing to its remote location,
and people of all sorts seeking independence from the Theban kings or other
tyrants often seek refuge here where they are far away and somewhat free from
their former rulers or masters. The
result is that is Harbor Reach is considered a free city and boasts a wide
variety of different cultures and races of people from many corners of
Averlorn, including rogues, sailors, fishermen, refugees, former slaves,
traders, mercenaries and adventurers all thrown together into the lively and
interesting confines of the city. It is
a sanctuary of sorts for a wide variety of transient travelling folk and those
who call it home, and it functions somewhat as its own city state with its own
local laws and governance. The reality is
that like the kingdoms of the trench, it is really a remote backwater and is
only protected by Thebos because of its importance as a gateway to maritime
trade along the coast. This invariably
means that the senate in Grand Oryx rarely troubles themselves with the day to
day goings on in the city unless there is a direct threat to its interests
concerning trade and mercantile activity including war and the occasional act
of piracy.

The city
does have a very large Oryxian guild presence due to the bustling maritime
trade that occurs there, and it is sometimes referred to as “Little Grand Oryx”
for this reason. The city is well
protected and has a very active and visible city watch, except in some of the
rougher neighborhoods on the southern end of town. The port in the harbor typically moors
hundreds of ships at a time and the aerodrome is also very busy and usually hosts
thirty or more dragon ships moored there on any given day.

The port
city and shipping running in and out of Harbor reach is often plagued by roving
bands of pirates which raid up and down the coastline looking to plunder
lightly defended maritime shipping targets.
Adventurers, bounty hunters and mercenaries are often hired in the city
to hunt down and eliminate these troublesome piratical bands and their leaders
who prey upon the merchant vessels that frequent the port city.

Dark Eel Grove – a small town between Orcwall and Caursetti. There was some trouble here recently Trouble
the daughter of a trader’s cousin disappeared.
A party was sent out to find her but a Halfling was the only survivor of
search party to return.

Point Chudoc a.k.a. the Devil’s Cape – point Chudoc and the
town of the same name and lands nearby are located on the southwestern cape of
the Island of Rhaghaera. Point Chudoc is also called the Devil’s Cape because of the rock shoal and rough seas that cause
so many shipwrecks here, and because of the many Sahugin that are known to
prowl its waters. About three miles
inland from the beach, one can see a small square Norman style keep which
guards the small human village that is nearby and serves as the seat of the
Barony. The town and keep are on the
outskirts of the god king’s realm and the keep serves as a border outpost to
guard against incursions by the forces of Malithorn. The keep was was built by a minor noble named
Emir Korin who was given the land by the God King and charged with the task of
defending his borders from Ravishar’s dark hosts.

Orcwall – a.k.a. the Keep on the Borderlands is situated as a
bulwark between the Kingdom
of Raegeleth and
Mallithorn. The keep not as well defended
as we originally thought – the baron has not been seen in some time and is
presumed dead. He has been gone for 9 months or more as of the time of the
Black Crowe’s adventure there.

The City of Rav'mheken – The
capital of the Kingdom of Malithorn is the city of Rav
‘mheken which lies within a network of smaller islands off the eastern coast of
Rhaghaera.
These islands are an extension of the Kingdom
of Malithorn, most of which lies on
the island of Rhaghaera in the Southeastern portion of
the island. Ravishar the Undying holds
court in the tower
of Nol Gremmen which
overlooks the forbidding sea cliffs perched high above the city.

Tol Alatheon – a sea elf community and trading out post which
is often incorrectly referred to as Alatheon, lies in the Northeast of the island of Rhaghaera along the coast. The island of Alatheon itself is to the Northwest – silly
elves and their bizarre naming conventions.

Zarathus – an Etrisian coastal city much like Harbor
Reach. Zarathus is also a free city and
a bustling center of trade and maritime commerce. Zarathus is about a one week ship’s ride to
the south of Harbor Reach. Overlooking
its busy harbor is a huge statue of Thor.
Despite the fact that the people of Zarathus are primarily of Ardrois
stock, they worship a mixture of Greek and Norse gods. The Crippled Ape Inn is a favorite of
travelers and is usually relatively quiet.

The Archipelago is a sprawling island chain running north to
south which lies across the shallow sea from the eastern coast of Averlorn and the
free cities of Harbor Reach and Zarathus.
The island chain is about the same size of all of the British Isles
combined and starts in the warmer southern climate of the Grand Banks and
stretches all the way to the north off of the coast of Fallen
Leutra and the Northern Reaches covering a vast stretch of ocean
from north to south.

The SeaElfKingdom of Alatheon - the Kingdom of Alatheon
lies to the north of the Island
of Rhaghaera. The kingdom maintains a series of trading
settlements, outposts of a sort on nearby islands including Rhageara. These are
always found near the communities of their Volkyr allies and with names such as
Tol Alatheon or Dur Alatheon, their names are the source of some confusion
among men.

The Archipelago - The Archipelago is series of islands and
island chains that is about the Size of all of the British
Isles combined. On the seas
of the Archipelago, the Thugee often find themselves at odds with the sea elf
culture and the Volkyr (the predominant and native human culture of the
Archipelago). Currently, there is no state of war, but that's primarily because
the Thugee are so disorganized and lack a central governing body. Throw in the occasional pirate ship along with
the vicious sea devils and you can see that the seas of the Archipelago are
quite lawless. The Thugee's chief
antagonists are the Sea Elves, and occasionally, Mountain Elf raiders (sky
wolves) who see themselves as the masters of the sky.

There are a few relatively large and xenophobic Elven
communities in the Archipelago. These
realms are feudal and ruled by a monarchy chosen from one of the castes (they
have a rotating monarchy not unlike what you see in Brusts' work). In that
society, a Sun Elf would be seen as a soldier or perhaps a minor noble.

Big CrocIsland - this island is or was a
notorious pirate hangout. The last group
of pirates that were there came to a poor end 20-30 years ago. Their hideout was reputed to be located in a
series of caves found on the south side of the island off of the main inlet
nearby.

Ertris – This CityState is the principle
rival of Grand Oryx. Though considerably
smaller in populace than Thebos, the Adroisian city state of Ertris wields
surprising military might. The superior
natural resources of Ertris which exists in spite of her relatively small
geographical area, allows the Ertrisians to field a formidable fleet of
dragonships. Tensions between the Ertris
and Grand Oryx are always high and the occasional conflicts occur typically in
the skies over the Scourge.

Fallen Leutra – This land is in the distant Northern
Reaches and its primary inhabitants are the Thugee tribes of Leutra, the
Northmen of Averlorn. In the distant
past, the Serpent Men Empire in Leutra stretched over much of the known world.
Their greatest cities and temples were swallowed up by the vastness of the
Scourge long ago but many ruins of their once great empire remain in the region
of Leutra along with scattered populations of serpent men and lizard men.

The Island
of Farault – this
nearly deserted island is north of Caursetti.
Long ago, the Thugee erected rune stones of power here and it is seen by
the Thugee as a sacred site. The Stones
of creation, as they are called, are purported to have healing power. When Grumlor, the leader of the Black Crowes
was sick (it was said that he was cursed by the gods) the healers of the Brotherhood
needed the magic of stones to heal him and sent an expedition to the island to
retrieve rubbings of the stones in order to perform powerful healing magics for
their leader.

The SeaElfKingdom of Golfyria - the Kingdom
of Golfyria lies to the west of the Island of Rhaghaera.

The Great Banks – These savage Polynesian like jungle islands
begin southeast of the Archipelago not far from the mainland. Sea Elves and humans alike live in small
villages scattered in and near the Great Banks.
The Volkyr people, a Polynesian like race of island dwellers, originally
migrated to the Archipelago from the grand banks and the aboriginal people
still dwell here.

The Island of Ilimus – a Thugee island far to the North of the island of Rhaghaera. The island is home to one or more
of the few scattered Thugee clan holdings in the north of the Archipelago
island chain.

The SeaElfKingdom of Lothalyn – The Kingdom of Lothalyn is quite distant from
Rhagheara, lying in the southwest of the Archipelago far closer in fact to the
mainland. It is a single kingdom spread across a vast stretch of islands.

The Kingdom of Malithorn – Malithorn lies in the
Southeastern portion of the island
of Rhaghaera and is a
poor swampy stretch of inhospitable land. A network of smaller islands lying
off the coast is also part of the Realm of Malithorn and it is here that
Ravishar the Undying holds court. His tower
of Nol Gremmen
overlooks a forbidding stretch of sea cliffs perched high above the city of Rav'mheken. Ravishar
periodically pits his armies against both the Sea Elf lands and the vast
holdings of the God King and his Barons. The Undead Lord, for it is almost
certain that he is either a lich or similar unliving monstrosity, shows very
little interest in actually conquering the island, only in slowly spreading his
influence and wresting away lands for his many nobles to control and rule. Not
surprisingly, these borders do not remain settled for very long and frequent
raiding from both sides often results in certain swatches of land changing
hands with alarming frequency.

Ravishar’s humanoid armies consist primarily of goblins and
orcs that bear the distinctive yellow and black Killer Bee symbol painted on
their shields. Evil clerics follow
Ravishar but usually worship Orcus or other demon gods. The Thugee of Fallen Leutra and the Northern
reaches hold no love for Ravishar since so many of their kind have fallen under
his sway, and it is said he uses their stock to create some of his orc soldiers. For as long as anyone can remember the God
King’s country has been at war with the minions of Malithorn. The last war was merely three years ago.

The forces of ravisher usually slay their enemies using
illusion, guile and deceit to achieve their ends and things are often not as
they seem. They often hire assassins to
do these deeds who frequently use poisoned weapons.

Ravishar is a great ally of the various Thugee tribes and
most of the humans who dwell in his domain are of Thugee descent. With these
hearty folk he produces a surprisingly potent breed of Orc, creatures that form
the bulk of his armies, supplemented by horrendous necromantic constructs.
Ravsihar the Undying is an ancient being of unsurpassing evil and malice. His
deeds are even known in other lands and he appears to have contacts and minion
in many lands. Though a number of his followers are indeed Necromancers, his
relationship with the Cult of Orcus is strained and may be the result of a
splinter cell born sometime ago within Malithorn.

Nadsul il Alatheon – Nadsul il Alatheon is a trading outpost on
a small island in the north of the Archipelago not far from the Ardrois city of
Harbor Reach
and is something akin to a military outpost given the assaults and raids it has
endured over the years.

The Northern Reaches – The ancestral lands of the Thugee who
make up for their primitive ships and barbarous ways through shear numbers and
tenacity. The Thugee are raiders, not
invaders and often move on rather than moving in when seeking new targets once
an area has been plundered. Their dragonships are not as advanced as those of
the other races, though their naval power is quite potent, but not focused in
any groups larger than a clan squadron.
There are other inhabitants in the Northern reaches besides the Thugee
tribes including other human and demi human settlements.

The Kingdom of Raegleth – the Kingdom
of Raegeleth lies in the north of the
Archipelago along the western coast of the island of Rhaghaera. The God King Reigns supreme in the golden
domed three arched city of Caursetti
and has the sole power and authority to awaken the Imperial dragons during
times of strife and war. His generals
control vast armies and fleets all sworn to serve him unto death making Raegleth
one of the most powerful Kingdoms found in all of the Archipelago. Caursetti is located on the northeast coast
and the lands to the south are farm more unsettled and controlled by a number
of small baronies which guard the ever changing border with Malithorn.

The Island
of Rhaghaera – Rhaghaera,
the largest and principle island of the Archipelago, lies in the northern
reaches of the island chain. The island is broken into three separate kingdoms;
Raegeleth in the north and along the western coast, the Sea Elf holdings of
Alatheon along the northeast coast, and the cruel kingdom of Mallithorn
in the south.

The Kingdom
of Thebos –
Ancient Thebos is the country that sits on the volcanic plateau that rises
above the scourge that includes the great City State of Grand Oryx and the
surrounding areas of Lykaedia (the Anvil) and the planes of the Pangaeus to the
north of Grand Oryx. It is far inland
and to the east of the free city of Harbor Reach.