Handstand Mantle - Lara's sexy move, done during a ledge mantle.
Hold the forward and the jump key during a mantle to do it.

Non-screaming Lara Dive - The swan dive is done from high places;
press jump then dodge/duck.

Wall-run - Requires an anchor near a smooth wall; jump then grapple.
The stick will do motion and direction of the jump.

Wall-run Jump - During a wall-run, hold the movement stick away
from the wall (determined by your camera) and press jump.

Leg Splits - During a bar swing, Lara can do a leg-split by swining
the other direction. However, she needs to have the opposite direction
inputted as soon as she starts her forward swing.

Parkour - Art du Deplacement

Lara Croft may not be a skilled traceur since she's a big fat
British archaeologist-scientician, but her atheletic skills are helpful.
Moving quickly from one place to another is beneficial for Lara, since
many of the traps and secrets are only available for a brief moment before
something happens (usually resulting in death). Therefore, you (playing
Lara's controller) need to familiarize yourself with the various elements
in the game, so you can react instantly when you see it come on screen.

Element 1 - Ledges

Ledges are the catch all of the game, allowing Lara to move around places
where the floor is broken, missing, or too rough to continue. Unlike the
Prince
of Persia, Lara cannot stand on ledges (two guesses why not) but she
can still fast-traverse on them and get similar results.

Additionally, there are two forms of ledges (excluding the crumbling
ones). Ledges with footing (above left) and ledges without footing (above
right). Ledges with footing allow Lara to ledge jump, while those without
only allow for mantling onto (if the ledge is even with flat ground). Beware
ledges without footing will restrict movement along the ledge itself or
straight down. If the surface a ledge is built into is rough, do not expect
Lara to have good footing.

Element 2 - Ladders

Ladders are like ledges, but they are climbable withouth any other assistance.
Lara can jump to the sides or away from the ladder like a ledge with footrest,
but she will not turn to look away. Instead, Lara simply presses jump to
transfer away from a ladder (unlike a ledge).

Ladders are often rare and a secured path up and down a great vertical
displacement. If Lara falls from a ladder, expect to paint the point of
impact with a lot of Heinz 57. This is British Airways wishing you happy
landings!

Element 3 - Bars

Bars are tricky elements, since they can be set in a way that Lara cannot
reach a bar she swung off of. The momentum from a bar swing is fairly powerful
and brings her really quickly across gaps. Unlike TRL, Lara has near perfect
grip with bars and can instantly jump swing to the next bar or element
provided it's safe.

Some bars have behavior that makes them rotate on a hinge when Lara
places her weight against it. Usually, such bars rotate 90 degrees and
serve as one way paths to certain spots. The last note about bars is when
Lara is swinging, her body is vulnerable to traps on either side of the
bar. If she is not lined up correctly on a bar, have her do hand over hand
to get into position.

Element 4 - Rope (and Grappler Rope)

Ropes sometimes exist naturally in a stage. In that case, Lara simply
uses them to swing from one place to another. In other places, Lara needs
to make her own rope by attaching the grappler to the anchor point.

An anchor point will appear if it is in front of Lara and an icon will
appear on the screen. To latch on, she needs to have the anchor over a
pit or some depression that is lower than the floor she starts on. While
on ropes, Lara can lengthen or shorten her rope, as well as swing on the
rope either near a wall or away from it. Ropes are like columns, but allow
a greater amount of lateral movement.

Element 5 - Column and Pole

Columns and poles sometimes combine with other elements (chiefly the
spire-jump). Much like before, you are near blind when column jumping,
so even Lara's image and aim her butt to connect to the destination's butt
so no one's butt gets splattered across the cold, hard ground.

Some columns have a spire-jump atop. Lara sometimes can use ramps (not
shown), bars, or ledges to transfer from a column to spire-jump. Columns
are sometimes shrouded by rubble at the bottom, forcing some ingenious
solutions to reach the climbable portion of this element.

Element 6 - Spire-jump

A spire-jump is a small interim platform for Lara to move from one part
of the ground to another. Spire-jumps are dangerous in time trials and
in places where time is of the essence.

Each time Lara lands on a spire-jump, she has a chance of falling --
press the interaction button to keep her on balance. Only if her balance
is sated will Lara respond to a jump. Falling from a spire-jump often results
in death, although some are placed over deep (not bottomless) pits.

Gear & Weapons

Journal - This item is useless. If you don't believe IGN, try
it yourself.

Dual Handguns - Infinite ammo and positively weak damage. Normally
a 40 round weapon, reload often to take advantage of the cheap and free
ammo.

.50 Caliber Magnums - Max bullet limit of 150, including ammo
in weapon. The weapon Lara will earn by defeating Pierre in Greece, but
she can pick it up earlier from a secret place. When these are stolen after
Egypt, she needs to find them again in Natla's Mines.

Micro-Uzis - Max bullet limit of 250, including ammo in weapon.
This weapon is earned from a secret in Egypt (Sanctuary of the Scion).
Lara earns them permanently from defeating the wily Street Kid in Natla's
Mines.

Shotgun - Max bullet limit of 40, including ammo in weapon. This
weapon Lara can earn after defeating Larson in Peru. She earns it back
from Larson in Natla's mines.

Checkpoint of Time - Just like the Dagger of Time, this little
baby means you control the flow of time. You can restart a checkpoint by
saving the game manually, then reloading if things go wrong. Secrets like
artifacts and relics can be saved during normal play by saving the game
after getting it and then loading the same game again to take certain "shortcuts".
Saving and loading does not work in time trials.