2- Unzip it somewhere and copy the "DED8.dll", "D3DImm.dll" and "DDraw.dll" files from its "MS" folder to the folder where "Rogue Squadron.EXE" is ("I:\GOG\Star Wars - Rogue Squadron 3D\ROGUE" in my case).

6- Open the game. It will be in 2D by default if you use the fix from step 5. That's because having 3D enabled before loading screens messes up some graphics. So wait until you can control your ship in a mission and then use the emitter button or ctrl+t or the hotkey you use for that.

Recommendations
- Use a 4:3 resolution, like 1440x1080 if you have a 1080p monitor, 1920x1440 if you have a 1440p monitor, or 2880x2160 if you have a 4K monitor. The widescreen fix from the pcgamingwiki (http://pcgamingwiki.com/wiki/Star_Wars:_Rogue_Squadron_3D) that is in the "Use Sui's Rogue Squadron DLL wrapper" section doesn't work for me, it crashes after selecting a ship.

- Limit fps to 60 with Rivatuner Statistics Server. It will make frame pacing perfect in 3D. Switch that to 120fps (or to your refresh rate) when you want to play it in 2D instead.

- Use a controller to play the game. The mouse input is a bit strange, making it hard to aim. The controller feels more analog.

- The crosshair is always at screen depth, and that's annoying. You can disable it ingame and use the Nvidia crosshair (ctrl+F12) instead. It will work properly in cockpit view, but not in third person mode (the ship gets in the way and affects the crosshair depth). Aiming in this game isn't hard without a crosshair anyway.

Sunday, December 4, 2016

I re-fix the WIP created by 4everAwake (some game update broke it), so all the credits goes to him.
I tweak the lights shaders to fix some black textures and removing the DOF effect don't remove the water.

Before i post here i talk with 4everAwake if is ok with him...all OK....so enjoy this amazing game....really is an amazing game and S3D looks awesome. Removing the DOF effects is the best thing done in this fix....why hide the beauty of the landscape.
Fix:
- Remove DOF, default OFF (toogle with "X" key...believe me...you will not use DOF)
- Fixes character shadows & fixes interior lights
- Fixes various 2D effects (dust trails, sparks, fog)
- Disables vignette effect when the camera zooms in on picture frames

Fixes the Steam overlay and Steam controller in Windows 7 and Windows 8

Big thank you to DarkStarSword and Bo3b for all their work on this update of 3DMigoto!The Witcher 3 - Patch 1.21 Update

Decals (quite a lot of them)

Rain splashes /drops

Blood

Hairworks shadows

Fixed witcher senses bubbles & warp bubbles so they now are at proper depth.

Crosshair is pushed to DEPTH

All other UI is still at FIXED depth.

Stars at night (thx SKAUT) for the savegame and pointing it out;)

I added presets for different convergence levels on Keys "Z" and
"XBOX-RIGHT_THUMB_PRESS". - The Witcher Senses bubbles are also aligned for
these 2 convergence values and might not work for others (haven't tested).

I recommend using these presets to play the game (if you aren't already using
something like this). One if for Cutscenes/Interior the other is for
outside:)

Fixed

Lights

Shadows

Global illumination

Specular highlights

Environmental reflections

Decals

UI Depth adjustment added (cycle with ~ key)

Hairworks MSAA one-eye transparency

Hairworks glitch at specific depth from camera

Hairworks shadows

Light shafts

Sun & moon depth

Sun & moon reflection in water

Approximate fix for water environment reflection probes (Note that an SLI bug
affects these - see below)

Approximate fix for direct reflections on water

Installation

Extract the folder from the rar file into the game directory under "The
Witcher 3 Wild Hunt\bin\x64". If done correctly, the d3d11.dll file should
be in the same directory as witcher3.exe.

Launch the game. The first time you run it (and again after any driver
update) you will get a UAC prompt for Rundll32 to install the driver
profile - choose yes.

If 3D does not kick in change the video settings to exclusive full screen
mode (This setting has a tendency to reset from time to time, so this step
may need to be repeated on occasion).

Keys and Configuration
~: Cycles UI depth between several presets. You may customise the default depth
by editing the d3dx.ini and adjusting x under [Constants]. To customise the
presets on the ~ key, find the [KeyHUD] section and adjust the list as
desired.
F1: Toggle between two convergence presets.
F3: Disable false reflections caused by an SLI bug.
F11: Cycle SBS / TAB modes (see below to enable).
When raining, raindrops will land on the camera. If you find this distracting
you can disable it by editing the d3dx.ini file and setting x1 under
[Constants] to 1.Side-by-Side / Top-and-Bottom Output Modes
This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To
enable it, edit the d3dx.ini, find the [Present] section and uncomment the
following line by removing the semicolon from the start:

run = CustomShader3DVision2SBS

Then, in game press F11 to cycle output modes. If using 3D TV Play, set the
nvidia control panel to output checkerboard to remove the 720p limitation.Known Issues

Sometimes after dying and loading a previous save the game may crash, or the
3D may glitch out. If this happens, restart the game.

On SLI systems, water in certain areas may display an incorrect reflection
(e.g. reflecting clouds from the sky while underground). These false
reflections can be disabled by pressing F3.

This update is primarily aimed at improving the performance on SLI systems.
Running at 2560x1440 with water quality set to 'High', I see improvements from
29fps in v1.0 to 55fps in v1.1, and with water quality set to 'Very High' I see improvements
from 10fps in v1.0 to 50fps in v1.1!

Note that enabling the SBS/TAB custom shader will still have a significant
impact to the framerate in SLI (stay tuned - improvements to halve the cost and
limit it to when SBS/TAB is actually being used are planned).

For single GPU users there is still an improvement - the crosshair should now
be less "jumpy", and will prefer to stay behind small objects like grass or
foliage.

Updated to 3DMigoto 1.2.50

Driver profile is automatically updated on launch.

Downscale depth buffer to 1/16th resolution for crosshair depth calculations
to improve SLI framerate, and make crosshair less "jumpy".

Downscale reflections to 1/2 their original resolution before swapping eyes,
and limit operation to once per frame to drastically improve SLI framerate
(reducing water quality slightly will also make an additional improvement to
SLI framerate).

Hunter vision yellow outline fade out at edge of screen lined up better

Underwater caustics

Decals

Bloom

Installation

Unpack the zip file to the Far Cry Primal\bin directory

Launch the game. The first time you run it (and again after any driver
update) you will get a UAC prompt for Rundll32 to install the driver
profile - choose yes.

Disable Motion Blur in the settings

If using SLI, lower the water quality to 'High' to improve the framerate and reduce stuttering.

HUD Modes

Two different automatic HUD modes are provided:

The default mode will adjust the entire HUD based on the centre of the screen,
which is well suited to general gameplay so that the crosshair will line up
with the target.

The second mode will try to adjust the HUD to be mostly in front of anything on
the screen. This mode is intended for use in cutscenes to help make the
subtitles easier to read.

The ~ key can be used to toggle between both of these modes. If you would
prefer to use a fixed depth HUD, you can do so by editing the d3dx.ini - x2
sets the mode and x sets the fixed depth for mode 0.

Convergence Presets

Press backslash to cycle between two convergence presets - a low preset
recommended for most of the game, and a high preset intended for use in the
Legend of the Mammoth DLC.

Side-by-Side / Top-and-Bottom Output Modes

This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To
enable it, edit the d3dx.ini, find the [Present] section and uncomment the
following line by removing the semicolon from the start:

run = CustomShader3DVision2SBS

Then, in game press F11 to cycle output modes. If using 3D TV Play, set the
nvidia control panel to output checkerboard to remove the 720p limitation.

Notes

There are some reports that recent drivers are causing issues for some people.
If you have trouble, 361.91 and 362.00 are known to work for this game.

I may revisit the game later to improve the HUD like I did in FC4, but this is
quite playable as is.

Known Issues

Vignette underwater is not lined up with the edge of the screen (related to
the HUD), but is a pretty minor issue.

Some of the cutscenes have excessive sparkles at the far left of the screen.

Some of the reflections are not accurate in 2D, and therefore not accurate in
3D either. The river near the village is probably the worst for this as from
certain camera angles plants can be seen stretched across the water. This is
a game bug.

If you use an unusual resolution, the fog in some areas (such as while
obtaining the Owl guide) may be cut off the right of the screen. This occurs
even in 2D and is a game bug. 1920x1080 and 1280x720 both work fine.

Friday, December 2, 2016

========================================================================Titanfall 2
========================================================================
- Addresses Single Player Campaign
- Works with Multi Player Component- It either works for you or not, NO OTHER SUPPORT OFFERED!

=======================================================================
Fixed:
========================================================================- UI and broken crosshair- Different Halos around fire- Broken Specularity and other lighting issues- Skybox, different background objects- Other borken lights and effects

Sunday, November 27, 2016

What this mod does:
- Fixes various shadows, lights & haloing issues
- Places the crosshair and some HUD icons at a fixed depth
- Makes the helmet camera stay in place when you change convergence
- Adds a convergence preset on the 'Tab' key. Use this when floating around in space.