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This blog will contain all my thoughts and progress on my creation of an Advanced Campaign for DOOM: The Boardgame, modeled after Descent's Advanced Campaigns found in the Road To Legend and Sea Of Blood expansions.

In Doom: And Hell Followed, the game progresses over "game weeks". In a game week, the Invader grows in power, Outposts can be corrupted by the Invader's Lieutenants, the Invader can purchase an upgrade with his earned XP (1 XP for each Frag earned), and then Marine Squad performs a squad action.

The Marine Squad Action can be moving from one Sector to another on the Planetary map and then explore the Sector if it has not been previously explored, or if the Marine Squad is at an Outpost it may travel to any other Outpost via the Outpost's Teleporter, or it may spend the "game week" Training, improving the marine's skills or restocking gear and ammo.

Here is what the Planetary Map looks like:

The map details the different installations (Mars, Io, Deimos, Titan, and Phobos), the various Outposts in the installations, the Sectors and Rifts in those locations, the Corruption Track and Facilities for when the Marines are training.

The Marine Squad and the Invader's Lieutenants move on this Planetary Map. When a Marine moves to a Sector, it can choose to explore that sector. Gameplay is then similar to the normal Doom game, a map is setup, the marines fight invaders, etc. The Invader's Lieutenants can move to an Outpost and attempt to corrupt it, one of the winning conditions of the invader. If 7 Outposts are corrupted, the game is over. And each corrupted outpost makes it a little easier to corrupt other outposts.

There are 3 types of trails on the map, Normal, Restricted and Invader Only trails. Normal trails anyone can travel on. Restricted or green trails the Marines can travel once they've purchased the Marine Upgrade Increased Security Access. The Invader's Lts can travel on Restricted trails. The Invader Only or red trails only the Invader's Lieutenants can travel on.

So, I'm relatively pleased with the way the map looks. It's not what I'd really want, but it's not terrible looking and definitely functional. I think the Encounter chances look good, though only playing will really tell. What I'm really worried about is the path. Since there are distinct "installations", breaks in the map, some of the routes are pretty simple and it almost makes the restricted routes kind of silly. It makes me wonder if there should be a reason to get the upgrade. I mean, so what if they can't go on certain routes. In RtL, there are Secret Trainers that basically required you to buy the travel upgrades. Plus there were two types of path upgrades (rivers and secret paths). So I'm wondering if there should be special missions (kinda like Rumors) that would give the marines motivation for buying the upgrade?

Anyways, I'm glad the map is good enough. I don't think I'll make any major changes, just minor tweaks. Next up, Encounters.