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Don't Crawl

One player controls the hero while the others take control of the monsters in attempts to kill the hero and take their place. The game features online multiplayer and can be played either directly (the "host" player will need to forward a UDP port) or by finding the opponents via "hub".

A game by NikB (@ampersandbear) and @YellowAfterlife.
Music by Sleepnaut (@Chromastranger).

Closely emulates the utter chaos experienced in early platformers, which is good. Nothing new for the genre, but it was enjoyable to play with a good variety of obstacles. Definitely challenging. I don't know how useful inclusion of multiplayer is, especially in the long-term; it may be a better pursuit to put more focus into the single-player experience.

Its very good, very well done. A little too frustrating for me...god its so addictive though. I love the lack of colour reminds me of c64 games. Man I would love save points. At least I had the satisfaction of crushing that blue blob over and over *SQUISH*. Laser sounds awsome. When the Minotaur started jumping on the platforms I found myself shouting AWW COME ON! Good job.

Very high quality entry! Great concept, would definitely buy a full version of this game. I really like these kinds of asymmetrical multiplayer games, just like Crawl. I have only played by myself using two clients of the game for now, but it's still great fun! Gonna try and play it with some of my friends later. The pixel art needs to be mentioned as well, it looks very professional. Would be nice to be able to play the game locally as well (just like Crawl), then you wouldn't have to start two clients at the same computer.

Very nice game. It's a pretty familiar theme, but the execution and the extra touches keep it from being TOO familiar. Totally kicked my butt, but I'm never been all that great at platformers. Thanks for letting me play!

A post-jam version is now available:
* You can now use Up/X/Space to jump as the player.
* The name of current player is now displayed in the corner of the screen.
* The hub is back and now actually works.
* You can now exit back to the main menu via Escape.
* Done some level balancing to eliminate "camping spots".
* No longer using an external DLL for networking functions.

Additional note:
To ensure that everything goes smoothly, check with the players that everyone have stable latency between them before starting the match - the game uses P2P-like structure so the players have connections between each other along with the main connection to the server.

So freaking impressive. The core gameplay is amazing, the art is wonderful, the music is great and there IS ONLINE MULTIPLAYER in a freakin LUDUM DARE GAME. Damn guys, this was like the best submission ever

A really fantastic game! Great use of theme, beautiful art, lovely sound effects and music, and a really nice multiplayer experience. Would like to see more level variety, perhaps even randomly generated levels, but obviously that goes beyond the scope of a jam game!

Very nice graphics and innovative game play. My only criticism is that I found it rather difficult to get past the first level in single player mode. I really like the online multiplayer aspect of it. Nice job.

Couldn't find anyone to play with quite sadly. Looks fun though and practice mode was really nice. Trees are not very obvious as a platforms indeed, but the level design teaches you how to use them very nicely. And while having a more conventional flat platform instead would be more intuitive for platformer players, I really love how the trees blend with the rest of graphics, making a level whole and seamless.

Really neat graphics, challenging game. The hub is currently down :/ I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/K5Eh9xNFJGY

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