THIS THREAD IS OUTDATED; PLEASE SEE THE NEW HD VERSION OF RTNP:UE HERE

Developer: Lightning HunterStatus: ReleasedSynopsis: A polished conversion of RTNP for UT, with additional subplots that accompany 10 new levels.

Features:Fully polished Return to Na Pali conversion for Unreal Tournament with all the great features of oldskool. It also contains the cut Unreal Beta maps in a finalized form, together with the RTNP adventure. Here is a full list of features:

-RTNP conversion to UT, without the pesky bugs that have come with previous RTNP conversions.-The original 17 RTNP levels with bug fixes, texture alignments, game play enhancements, and more. Some maps have been given the treatment they should have received when the Expansion pack first came out!-10 new levels, completely restored from Beta content of Unreal. This content was originally cut from the official game. It has been modified to fit right in with RTNP, including proper transitions between levels. All of it feels right at home in RTNP!-Restored beta content has been completely revamped. This includes better lighting, enhanced game play, new stories, added RTNP content, texture alignments, technical revisions, and much more. None of it is in beta form any longer, but finalized.-Restored music from the beta releases, which are used in the new maps and even some of the old maps.-Implemented Oldskool features, including permanent carcasses, weapon decals, scoreboard with kill counts, and more.-A great menu system created by Integration.-More of a challenge when used with the 'Limbo Difficulty Mutator', which has been included with this conversion. This is recommended for veteran players who found the original RTNP to be too easy!

Important: Make sure to read 'RTNP - Ultimate Edition.txt' found within the ZIP file very carefully for installation and playing instructions!

THIS THREAD IS OUTDATED; PLEASE SEE THE NEW HD VERSION OF RTNP:UE HERE

Ok, so I've put more work into this project than I ever anticipated, so I felt it was time for an official announcement. If there are any coders that would be willing to put a tiny bit of work into this project, it would be a HUGE help. All of the main work is done, but there are some features I want to add that I cannot do with my limited knowledge of uscript. I image a seasoned coder could complete what I want in a day or so. Is anyone willing to help? This mod could be out in a month or so with a little help in that department.

Anyone who has followed the old thread in the projects section will notice there is a new map, "Entering Nexus". This map is a very short transition between Crash Site 2 and Nexus, and can be seen in the first screenshot in the post above. Basically, I took lots of miscellaneous unused content from various beta maps and created this map. Lots of the detail was added myself. I think it serves as a nice transitional map.

Damn, am I glad it's not released yet, as I'm on the verge of catching a plane to the sun. This will give you an extra 3 weeks to polish up unfinished matters .Certainly looking forward (and very curious) to this, especially after a period of (gaming) abstention.

I need some opinions on how this mod should be installed. Since it uses a new console system, I was trying to think of the most user-friendly way of having this done. Currently, there are three options as far as I know. If anyone can think of a different way, let me know.

Option 1: The player has to modify UnrealTournament.ini, and change the line "Console=UTMenu.UTConsole" to "Console=UPak.UPakConsole". The player also has to choose a Upak player in the player setup menu.

Option 2: A batch file is included with the mod that changes UnrealTournament.ini with a pre-configured UnrealTournament.ini and User.ini file. This batch file automatically changes the player to a Upak player, and the console to Upak Console. The only downside is the player has to run the batch file each time he/she wants to play RTNP.

Option 3: This is my favorite option so far, and makes the most sense. With this option, RTNP uses it's own sub-folders within the UT folder, with it's own config files. This means you launch a separate app file to play the mod, similar to Spatial Fear. I have never tried this before, and am unsure how to accomplish this. Would this require a simple batch file that runs UnrealTournament with a different game folder, or would this require a new .exe file?

Now, I'm sure there is a way to run this mod without all this stuff, but this would require coding. I would have no clue where to begin. Once again, a coder would be VERY handy for stuff like this, but nobody has responded yet...