This is a great setting! I really enjoy the amount of detail; enough but not so much that it gets in the way of a good story. In the same vein, the setting rules are different enough to add the needed flavor but are not overwhelming.

The setting focuses on a single star system (important due to the horde activity in the area) but gives enough information about the surrounding planets and systems to run a space traveling campaign. In fact, Nemezis has a flavor all its own but you can easily run any sci-fi trope you like.

The book itself is put together well; the art, writing and organization all lend themselves to a great game.

The only complaint I have is the lack of information regarding cyborgs. The setting mentions them in several locations, prominently in fact, but there are no rules for using them (either as wild cards or enemies). At the least, I would have liked to see a cyborg in the bestiary section. The lack of this information is the only reason I haven’t given Nemezis five stars.

Cyborgs aside, this is a wonderful setting for any type of sci-fi game you might want to run. The flavor is great, the setting information is spot on and the setting rules (gear, new rules, etc.) are perfect.

GRAmel has very nice products. Nemezis is a Science Fiction Space Opera with many possibilities for different adventures and stories. Action, investigation, fights, intrigues, espionage, cyberware, battles, psionics, survival and nearly allmighty aliens are only some of them. The Horizon solar system is worth a trip ...

Overall I like the product, It feels like WH40k lite, and I like that. It has all of the cool parts of WH40k like a massive human empire and a massive threat while still having quite a modern scifi feel to it. I cant wait to try out the adventure generator and put out my first adventure for my group!

I would say a lack of solid starship rules keeps it from a 5 star but i'll probably use highspace's starship rules. Overall I would recommend and am excited to play it with my friends!

Rating:

[4 of 5 Stars!]

TEXT_PUBLISHER_REPLY

thank you! There will be an adventure and a small campaign - free adventure and rather cheap pdf with campaign. And I have cut rules for spaceship, because High Space have them so good that I don`t want to use mine.

I have been looking forward to this one for months as well. Have to say I am disappointed. This is an average setting, not good enough to earn a 5 star rating. I was pleasantly surprised by the text. GRAmel is a Polish company and they seem to have done a serviceble job of translation. The rules, what there are of them, are concise. (with one exception) The only issue I have with the wording is the excessive use of hyphens that tend to break words and sentences into sometimes difficult to read mess.

As a whole the potential is there to use this setting as either one of Darkness with the forces of evil winning at every turn. Or a lighter one where humans battle insurmountable odds and come out victorious but bloodied. I don't know if this was intentional. But, it is nice when so many newer games seem bent on shoving bleak evil down our throats.

That said. I like the idea behind the setting. However, I was expecting a galaxy with 10,000 planets at war with a ravening horde of Dark Gods and their minions. In all honesty that was at least hinted at in the history. However, the setting as it stands is totally wrapped up in one star system. Three planets, one dying, one filled with hedonistic self centered rich, and the other a jungle world on the edge of being overrun with Dark Horde creatures.

There are cultists, black magic and psionics. There is no magic or miracles, and certainly no super powers, but there are cyborgs and cybernetics.

Much of the book is devoted to flavor over substance. Great art interspersed with not so great art. (The best you have already seen if you have SWD). The pics are generally not gory or suggestive. (However, there is one of Lij the poisoner that somehow passed censorship; erotic in a very disturbing manner.) Three chapters devoted to the three worlds of the system. Their history, organizations, and personalities. The writing is devoted mostly to setting history and flavor. There seems to be a lack of crunch.

You won't find an extensive section of new cool weapons or equipment. The only real additions to the SW tool kit are plasma weapons, personal deflectors and personal forcefields.

The Beastiary is only 20 pages long. The creatures don't all have pictures which is hard because they aren't like anything you could have seen anywhere else. The pics that are in the book don't seem to match, which is probably an editing issue. Half the creatures aren't even the evil Dark Horde kind...they're genegineered monsters made by humans. Most of the Beastiary is taken up by rehashes of Human critters like Homeless people or street thugs.

There is no plot point campaign; a PEG staple. There are no creature generators; like Savage Mojo's Caladon Falls. No adventure generators: like Gunmetal Games Interface Zero. There are no adventures per se, although there are tentative ideas for hooks in Histories, Organizations and Personalities sections. This is a sand box setting without much in the way of sand. [Note: I just downloaded the Adventure Generator listed in the blurb for Nemezis. Better than before, but still pretty generic. It has some more great art. There are references to travelling out system, but without descriptions of other systems let alone a method of getting there it sees a bit odd]

Overall it is worth the 10 dollars presently being charged. Unless there is a major revamp a la the Golden Edition of Beasts and Barbarians this setting is not worth 20 dollars.

Rating:

[3 of 5 Stars!]

TEXT_PUBLISHER_REPLY

Thank you for your review. I`m sorry that I dissapointed you. I just want to say that there is (and will be) an adventure generator - it is http://www.rpgnow.com/product/107727/Nemezis-Adventure-Generator and will be in book. And the normal, not discounted, price will be 14.99 for pdf, 20 only for printed book.

I always love products coming from GRAmel and I was looking forward to this one with great excitement. I certainly wasn't disappointed in their latest offering.
As I've come to expect from GRAmel they keep true to the FFF motto of Savage Worlds by adapting the setting to the core rules and only making small adjustments to help improve game play instead of adding new swaths of rulings. Their take on energy shields was one such interesting ruling that finally set to rest how I'll be working shields in all my future games.
The setting itself is what I look for in my space opera settings. Humanity on the brink of destruction having to fight creatures that should by all rights not exist, but sheer stubbornness is starting to pay off and perhaps destruction isn't as assured as they thought.
I would call this another great release by GRAmel and would highly recommend you pick it up.