Call us superficial, but when we’re promised a certain level of visual fidelity and shown a game actually working and looking as it does 2 years out from release, and we have hardware capable enough to run it, you have to forgive us for being a bit miffed when the final product turns out to be so obviously downgraded. Such has been the story of Watch_Dogs and likely a great many other games to be released this generation. In this episode we attempt to get to the bottom of why this is happening and how the community is responding. We also stop our bleating long enough to discuss some of the actual news that’s happened since E3 wound down...