Alright, to answer some questions, all units in the game level up; workers, melee, ranged, everyone. This really comes into play when you use MMORTS, and your army is persistant, because you will only get more and more powerful with each victory. However this doesn't mean you can use your power to pick on the little guys, you will be pitted against armies equal to your own.

We do have heroes in the singleplayer campaigns, who are key characters to the storyline, it would be kind of silly not to have them, and have random "Swordsman 26" be the main character or something.

Spellcasters work differently than any other unit in the game, you will generally have one or two spellcasters per army, and they will take a long time to train, however magic is VERY powerful, a single spell can destroy tons of units.

We can't "pick on the little guys"? That sounds limiting...er...how persistent is the MMO aspect of the game? Does everyone exist in the same world? Er...that just sounds really frustrating.

Please don't tell me the game is basically instanced combat that levels up a kingdom that cannot ever die. Carebear?

EDIT: Just read more about it...sounds like you can never be permanently killed...lame.

EDIT: O, and it does sound "instanced".

..."E.g. Defense lvl 8, warriors can buffet with their shield."...buffet?

Well according to what I read in the official website, the environment around your piece of land will remain the same, and if you destroy the trees, for example, they will remain destroyed until new trees grow.

You have to take into account however, that the environment between your terrain and that of your enemy will be randomly generated, so it's always new.
Think of it as the normal multiplayer mode, except you can truly build great castles and massive armies and teach great sorcerers.

The major difference is that since everything is retained in the MMORTS mode, all your work is saved and you can make everything extra-large.

Well according to what I read in the official website, the environment around your piece of land will remain the same, and if you destroy the trees, for example, they will remain destroyed until new trees grow.

You have to take into account however, that the environment between your terrain and that of your enemy will be randomly generated, so it's always new.
Think of it as the normal multiplayer mode, except you can truly build great castles and massive armies and teach great sorcerers.

The major difference is that since everything is retained in the MMORTS mode, all your work is saved and you can make everything extra-large.

So it's a deathmatch with a custom castle...not an MMO, this is fail. Seems so pointless, you can't fight people with less stuff than you.

I think we're all reiterating what is fundamentally the same concern; that MMO mode is going to become a glorified deathmatch.

However, the Reverie people I've seen on the forums all seem to know their way around gaming, particularly RTS gaming. As such, I don't think that fact is lost on them. They wouldn't be pursuing the MMORTS unless they had something up their sleeves to make it unique, so I'm willing to wait and see what they have.