- RULES-- (1/3) Get the best Clear Time for each stage. Only Rockman (Mega Man) can be used.-- (2/3) For every stage you clear, you can save the Replay Data of one playthrough. You will not be able to save if the data is too large.-- (3/3) The game ends when Rockman (Mega Man) dies. All special weapons can be used.

- BACK

ENDLESS ATTACK

- START

- RANKINGS

- RULES-- (1/3) Try to get as far as you can in a stage that never ends. Only Rockman (Mega Man) can be used.-- (2/3) Start at the red door, and look for the blue door. (Red door START -> NEXT Blue Door)-- (3/3) The game ends when Rockman (Mega Man) dies. All Special Weapons can be used.

-- CHALLENGE 2--- 01 WHOMP WILY! - Clear the game once.--- 02 BLUE LIGHTNING / BLUE BOMBER - Clear the game in under an hour.--- 03 SUPER HERO / SUPERHERO - Clear the game on Hard.--- 04 HARD ROCK - Make it to a boss room without getting damaged.--- 05 HEADBANGING - Defeat the 8 main bosses without your helmet on.--- 06 DESTROYER - Defeat 1000 enemies.--- 07 WORLD WARRIOR - Defeat one of every type of enemy.--- 08 TRUSTY SIDEARM - Defeat the 8 bosses with just your default weapon.--- 09 NO COFFEE BREAK - Clear the game without using any Energy, Mystery or Weapon Tanks.--- 10 TENACIOUS - Clear the game without continuing.--- 11 INVINCIBLE - Clear the game without dying.--- 12 Mr.PERFECT / MR.PERFECT - Clear the game without getting damaged.

- RULES-- (1/5) Short stages where certain objectives must be met before each can be cleared.-- (2/5) Certain conditions must be satisfied before the challenges can be accessed. (Image of Rockman fighting a ? Boss = Blade Man)-- (3/5) Challenge 1 is to clear a specific stage.-- (4/5) Challenge 2 is to finish the game.-- (5/5) The controls are the same as in the regular game. Different weapons will be accessible to you depending on the objective.

- BACK

RANKINGS

- ALL CLEAR RANKING (TOP 30)

- TIME ATTACK RANKING (TOP 30)-- *Same as STAGE SELECT on TIME ATTACK*

* TRIPLE BLADE: Each blade that you hit on a boss does extra damage.* COMMANDO BOMB: The first number is when you shoot a bomb on the boss. The second number is the after-effect of the explosion that it makes.* CHILL SPIKE: The first number is only the drop of ice you throw. The second number is the spike-shaped ice that you throw on the ground.* THUNDER WOOL: The first number is the tiny cloud that you shoot on a boss. The second number is the lightning bolt that strikes from the cloud.* REBOUND STRIKER: "Each" bounce it makes on walls, it adds 1 extra damage.* MIRROR BUSTER: This weapon will guard you against some projectiles, and bounce them back at the enemy. The actual weapon doesn't do anything, because it acts like a shield.

Downloadable Add-On Content

DLC Name

ReleaseDate

Price

Description

Forte (Bass) Modeフォルテモード

2010.04.05 (Wii) 2010.04.06 (Wii)

200(Wii)

Play as Forte.Is able to dash, shoot in 7 directions and fly with Gospel Boost.

Endless Attackエンドレスアタック

2010.04.26 (Wii) 2010.04.27 (Wii)

300(Wii)

An endurance mode with random rooms.See how far you can go!

Special Stage 1スペシャルステージ1

2010.04.05 (Wii) 2010.04.06 (Wii)

100(Wii)

This unlocks a stage in Time Attack, with Enker as the boss.You get the Mirror Buster weapon.

Special Stage 2スペシャルステージ2

2010.04.26 (Wii) 2010.04.27 (Wii)

100(Wii)

This unlocks a stage in Time Attack, with Punk as the boss.You get the Screw Crusher weapon.

Special Stage 3スペシャルステージ3

2010.04.26 (Wii) 2010.04.27 (Wii)

100(Wii)

This unlocks a stage in Time Attack, with Ballade as the boss.You get the Ballade Cracker weapon.

About using Commando Bomb on Crab Puncher, you can actually hit him in the eye with the after-effect wave and it will do about 4 hp damage per eye. If you aim well enough you can hit both eyes at the same time and cause him to lose 8 hp, much like what Thunder Wool does but easier to use.

How is using a pogo stick to get around the stages NOT a good a thing?...

You seriously need to play more Ducktales or Commander Keen, Gauntlet.

If it were programmed as well as those (and the stages made to suit it), maybe it'd be better. Wily's final form aside, it doesn't seem too useful. Just the fact that it drains out so quickly is half the problem.

There's ways of playing on the Sakugarne in any of the stages in MM2 GB, if you're interested in showing just how awsome a weapon it really is through video. Until then I calls it useless. Of course, even so .... you can only use it in a grand total of one stage in the entire game normally ...

@Vixy: Still it's impressive such data has been compiled so quickly! Good job.

I'm envisioning a "pogo stick" weapon that would actually be quite useful.

You can either use it for one point of energy and bounce Rush Coil height, eliminating the need for that. Or you can hold down the button, and at a rate just a little slower than Treble Boost drains, you can hold down the attack button and continually bounce (and bounce safely off enemy's heads, unless they're spiked or something). While you're in the air, you can hit the attack button again to do a forward strike with whatever the weapon is; this would make a nice anti-aerial move as well as a Wily UFO weakness since he tends to stay up in the air.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

^Here's the Rockman 9/10.pal file ready to download. Its the exact palette used in the game. Exact values of red, blue and green. There is no mistake in them ^^. It seems FCEUX uses a very similiar palette but this one is more true to FC/NES. Enjoy. ^^