Unless this type of gameplay has been changed, I wouldn't be interested in playing it. Unfortunately there's nothing in the Kickstarter description that indicates that they've dispensed with this annoying stuff, or even reduced it. So despite the attractive artwork, I wouldn't be interested without some assurance they've gotten rid of the frequent unexpected death and annoying torch-based timed aspect.

Sorry Jenny, but as Official Unofficial Community Manager with Zojoi, I'm afraid I have to say that the unexpected deaths and torch-based time keeping are going to remain intact.

Both of those features are part of Shadowgate's charm and help it stand out among other adventure games. Many fans have said they enjoy playing through the original versions just so they can find out the different ways to die and the often amusing descriptions of the horrible, horrible deaths.

You will die... a lot! But many of the people who love Shadowgate wouldn't have it any other way.

Of course, if you're stuck, there will be a hint system in place in the form of a talking skull, and you can even scale the difficulty level on the skull from "Very helpful" to "Wouldn't give you the time of day" (maybe not those exact words, but you get the idea).

So, with that cleared up and what with me here and all, I'm more than happy to talk Shadowgate, answer any questions, and get to know folks around here!

I loved this game, I remember playing it on the original super nintendo system. I must have played it 5-6 times. I also played the other two as well, Deja Vu, and The Uninvited. I remember being dissapointed at the time, that there were other games like this to play.

thracia

I think you meant the "Nintendo Entertainment System" as opposed to "Super Nintendo Entertainment System". Shadowgate, Deja Vu, and Uninvited were never made for the SNES. They did originally appear on the black and white Apple Macintosh 128K (their original platform and why these games are called the "MacVenture" series), Atari ST, Commodore 64, Amiga, DOS, Windows 3.1, and probably some other PCs that I forgot to mention off the top of my head.

The last few systems that Shadowgate appeared on were the Game Boy Color, Pocket PC, and Palm OS about 10 years ago.

Edit: No problem! I would have answered sooner but had to wait for my registration to get processed. Now that it is, here I am, open for questions

As for the physical soundtrack, I have talked with Dave about trying to make a tier in between the $200-$500 levels, but he's got to talk to our composer Rich Douglas and check out the budget to see if we can afford to buy more CDs at the end of the campaign. (CDs have to be ordered in bulk, so even if only 100 people pledged at a tier that included a physical soundtrack, we'd still have to order 200 because the manufacturer requires that many be ordered for them to make the discs.)

It's a pain in the butt, but we are trying, so stay tuned and keep your eyes peeled for a tier like that to, hopefully, open up before too long.

Also, check it out! Shadowgate is now #3 on the GOG.com Community Wishlist for Most Votes Earned in the Past Week!

It went from being "Two-Hundred Something" to #3 in about 2 days! That's pretty dang impressive! Here's hoping it goes farther and convinces GOG.com to carry the original MacVenture games (which Zojoi wants just as much as the players do!)

OtakuMan, You are right, it was the original Nintendo Entertainment System. I went to your web site just to hear the music again. Refresh my memory,(and for info for Jenny100) when you died in the original game, did you start over from the beginning or go back to the screen just before you died.I played this game ???20 years ago? I remeber having my torched burn out alot.Dying still did not ruin my enjoyment of the game.

thracia

Edited by thracia (11/09/1207:24 PM)

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~Didi~There will come a point in your life, when you realize what really matters, what never did, and what always will.Unknown

" I'm afraid I have to say that the unexpected deaths and torch-based time keeping are going to remain intact."

"Both of those features are part of Shadowgate's charm and help it stand out among other adventure games. Many fans have said they enjoy playing through the original versions just so they can find out the different ways to die and the often amusing descriptions of the horrible, horrible deaths."

I was wondering if could do a two-mode system, where you could play the original game if you wanted to, but, at the beginning of the game you could also pick the option to play the game that you didn't die. I don't like dying, but this sounds like a fun game. I would like to see that option!