I am currently developing a multiplayer html5 game, and the game has rpg elements (levels, items and such)
I just started working on the database side of things, and now I have a mongodb server setup ...

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...

Let's say you have an item database which has every item in your game.
This works fine for regular items like a Health Potion, a normal Iron Sword etc, because these items have ItemID's so we can get ...

I want the player to be able to save his score when she makes it into top 10 of high scores. Upon success, player will be asked for a name to submit. This does not need to be unique per player. I just ...

I have been considering to write a game in cocos2d js, that I wanted to be a turn based multiplayer game. I can't seem to figure out if it is possible with cocos2d js newest version to just add the ...

I want to know if I can just implement sqlite database for android in libgdx game?
Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...

I am developing a Unity3D game. I want to show in my game:
Total time spent playing all time by all players around the world
Total time spent playing in last 24 hours by all players around the world
...

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code.
I can ...

First Approach: Store the state in database and play with database queries. Could a database handle the load, as poker is quite fast paced, and I have to query/update database for each player move.
...

I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...

I am considering using MySQL as a database for storing the character states or the world for that matter.
The thing is if I will save the character data on an interval, thus giving rest to the mysql ...

Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following ...

I'm creating a single player web RPG. I was originally storing NPC dialog in a JS object. I could cycle through lengthy dialog in an array as I wanted. I can also store objects with K:V pairs.
That ...

Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...

My question is fairly simple but maybe hard to answer. I'm currently building my own game server and I've done to login server now. So, on to the actual game server. I have a question for this server ...

I've been trying to build my entity system based on pure SQL data storage as explained in this post series. The idea is that every entity or component is stored in an SQL table. I created my framework ...

I am currently working on a text based prototype, in where the player is (eventually) allowed to have over 180 character choices in a quickly played permadeath type of game. It's a lot simpler than it ...

as I am approaching the end of development of my iPhone game I find it increasingly difficult to approach magazines / youtubers and bloggers interested in replying to me and featuring a preview of my ...

I'm making a f2p game in unity C#. The game currently has no social features.
I would like to have players to have their own accounts and also a guild tab. This tab is where they can create a guild ...

I'm currently using the following MySQL example to make a server side high score table: Unity Server Side high score
The above example allows me to create a top 5 player high score table that sorts ...

Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...

What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...

I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right."
There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a ...

Developing a Game Engine
I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...

I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an ...

Ive been programing a C++ game/server for the past year. I have been using MYSQL for character logins, items, monsters, etc, etc. (im on windows). My question is, what are some of the databases that ...