epic landscape collection

Love to let the eyes wander across impressive vistas? So do we! And we love to convey that grandeur of nature in 3d as well. To help you to get started here are some terrains you might want to try.

There are tools like Vue D’Esprit that provide complete solutions to render impressive terrains, no doubt. Terragen is another veteran, that can produce amazing results. While they might yield great results, our team at xoio never could build up a longterm relationship with those, because integrating them into our pipeline proved hard – having their own renderengines and other factors. That’s when we came across Worldmachine – quite a name it has and it indeed advertises with the slogan “be god for a day“. Honestly, this is what it is about. Worldmachine was always great fun to use – it’s exciting to watch erosions dig channels into your landscapes.

The fluvial patch, ready to be used inside 3ds Max … but since it is all texturebased it can be used in any software!

Probably the best feature of worldmachine” is barely mentioned: It is so easy to integrate into all kind of pipelines. The software outpouts either bitmaps of various types or HiRes-Mesh-OBJs. Since outputs are also connected as nodes it is totally up to you whatever information you want to get. That’s why it can be used in Zbrush, Unreal Engine, Unity, Photoshop … and of course any 3d-package you want! So enough praise of worldmachine as a software. Since we have been tinkering with WM for several years, we decided to give out a set of terrains we generated. It would be a shame to let them all rot away on a harddrive – rather share them on xoio-air.1. Tropical Island A central peninsula, that is of volcanic structure and has a wide beach area. To preserve memory, it can be repeated across a bigger water areas, since its borders all submerge under the waterline.2. Canyonscape Erosion-simulations are impressive and yield fascinating structures. This canyon mesa features an enclosed valley and a valley that could deliver fascinating flythroughs.

To capture all the fine detail, we recommend applying extra density on areas of interest before using the height map.

3. Alpine Mountainscape Worldmachine has an interesting snow simulator – Snow is blown into cracks and fills holes while peaks stay free. This combines with some matching texturing options to give you this himalaya feel.

The tropical islands used in our P51 animation shot

4. Single Mountain peak Especially if you need to fill a large area with mountains you will find this one usefull. Since its borders all down at zero level you can either place them on a plane or have them interact to generate large mountainareas with proxies for instance. So, we hope you can enjoy this set of free terrains – and we would be pleased to see you what you actively have done with them! And maybe you feel to have a test at worldmachine yourself?

Happy terraforming, Best, xoio

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Erwin

10.04.2018

Hey,
This is an awesome pack! I'm currently using the Sandy Mountain .tmd to learn texturing using TeTo (I'm also helping her write a guide for the texturing kit].
I was wondering (aka hoping) that I might be able to ask for the .tmd file for Canyons and Fluvial?
BTW, these terrains can't be used in any software (ie. Canyons & Fluvial) as the mesh is in .max format which can only be opened in 3DS Max.
The other three terrains, you need to have either World Machine or 3DS Max, so I'm thinking that you may simply have missed that the .tmd's weren't with all of the terrain files.
And finally, feel free to through in any other .tmd files rotting on the HDD... ;)
Cheers
Erwin

peter.stulz

10.04.2018

The easiest way to use the stuff in other 3d is to create a square plane with as many subdivisions as possible (2048*2048 is already massive) and then apply a geometric displacement - not a rendertime displacement. Use the heightmap as provided (gamma 1.0). Afterwards you may also use the different maps to shade it (diffuse, flowmap, ...) Additionally it might be a good idea to convert it into a mesh and decimate. The reason why we not provide a mesh outside 3ds-Max is, that Mesh files are much bigger than displacement textures. Hope that helps!