Early work on complete help systems for the player, plans for customer support with the publisher, hint guides, cheat codes, manual or handbook documentation, box and packaging ideas, special game versions for promotion or advertising and the like must begin. Now is the time to start creating level backstory and considering packaging and promotion for your project. With this in mind, by Tuesday, February 24, 2009, deliver a schedule list of alpha items describing your plans for extra materials. Do you have screenshots assembled that give players a good idea of your level's fun factor? Post your plans and commentary for a successful alpha phase.

Unless you have heard otherwise for Caitlin, could we get a post on your commentary for a successful alpha phase from a art standpoint? ALso, if we could get a few screenshots assembled that give players a good idea of your level's fun factor? Thank you very much.