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The run-up towards the release of Pillars of Eternity II: Deadfire has been considerably less dramatic than that of the first game. Mechanically, Deadfire can be described as putting more focus on tactical depth - encounters, abilities, AI - while de-emphasizing traditional strategic resource management elements. The latter change has been a source of worry for fans since the game was announced, and after the beta was released many believed Josh Sawyer would never be able to get it to feel right, but in the end he seems to have converged on something decent enough. With systems and mechanics seemingly in good order, the question that remains is whether the Obsidian of 2018 can deliver on narrative. At this point, they have no more excuses. The return to a Fallout: New Vegas-style open world faction-centric campaign is promising, but the proof will be in the pudding. Without further ado, the launch trailer:

I've started the first one today (for the 5th time probably, played the first few hours in each and every enhanced edition/update) with the intention of really finishing it. Hope PoE2 will have had enough patches and shit once I'm done. A quick glance at reviews seem to indicate that it's fairly buggy.

The king has returned. Pillars of Eternity 2: Deadfire is for RPG's what The Witcher 3 is for action RPG's. PoE combines the breadth and essence of Baldur's Gate 2 and the freedom to explore of Fallout, while serving a modern and ambiguous story.

Chris Avellone Do you mind sharing your outlook on how well do you think Deadfire will turn out? Taking into consideration your knowledge of the team working on it and what you think they learned from how PoE ended up.

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I have no idea, but based on Obsidian's track record, I wouldn't buy any game from them until the first expansion/DLC came out.

Not trying to be a dick, but it's true - they don't have a great track record of launching a title. I prefer to give it a few months (which also lets me hear how good the story is).

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Edit: if you bought the game already, you can post this in a steam review. Might be interesting.

Well according to steamchards Pillars 1 peaked 42k on release, and the 2nd is at 18k today.

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Not at release, first weekend after release.

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???

It says 42k all time peak and first recorded day is 30.03 with 30k, so the peak was between 26 and 30 march. The graph shows straight down so don't understand what you mean, most ppl were defiantly on day one.

It says 42k all time peak and first recorded day is 30.03 with 30k, so the peak was between 26 and 30 march. The graph shows straight down so don't understand what you mean, most ppl were defiantly on day one.

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The numbers merge after enough time has passed, but the first Sunday after release is always the one with the most concurrent players. Withhold judgment until then.

Josh Sawyer's words of wisdom (that he failed to live up to with Pillars of Eternity 1.0 but succeeded with 3.0):

"Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs."

B-b-but IHaveHugeNick said that Chris Avellone was sabotaging Deadfire's release and that everyone at Obsidian would get fired...

makchanka said:

I will conceive a child. I won't name it because Cleve will let me play what he's made after I let him inside me. I will birth the child while I play Grimoire. It will fall out of me and I won't even notice. It will die some hours later, neglected and on the floor. My party should be level 20 at this point.

B-b-but IHaveHugeNick said that Chris Avellone was sabotaging Deadfire's release and that everyone at Obsidian would get fired...

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While it's too early to tell, these numbers aren't good. It has significantly fewer than its predecessor, which is quite bad for a sequel they put so much more money into (as opposed to a slam dunk). Obsidian is finished and good riddance.

Josh Sawyer's words of wisdom (that he failed to live up to with Pillars of Eternity 1.0 but succeeded with 3.0):

"Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs."

Well the KKK is fully in effect...seems it has all the signs of polarized reception; well received (and reviewed) by mainstream media, invocations of Christ Avellone, angst edgy buildup by posters while they wait for a hardass review from Rexor
I like the fact I backed this and since I have almost no free time for playing will probably get to play it when all the bugs have been squashed