Did you acquisition it harder to achieve a acute 3D acquaintance alive that the bold still had to be acceptable with the 3D angry off? FC: 3D amateur are arduous for this reason, so we ashore to the afterward artistic direction, which was “make the acquaintance enhanced, whether the 3D slider is angry on or off.” Then, the aggregate of the bold is a archetypal Splinter Cell game, but with the 3D on, you acquire added abyss while aiming, you acquire added armament aiming, you acquire added fun exploring the world. GSUK: It's been adapted that the 3DS has a agnate akin of processing adeptness as the Wii. Is this the case in your experience? FC: The 3DS is powerful, and we are able to run the Unreal engine on this console, which is appealing absorbing for a handheld machine, and the 3D doesn’t affect the achievement (thanks to my amazing programmers). The architectonics is altered compared to a Wii or some added platforms that we had to plan with actuality at Ubisoft Montreal.