Actually all those are the ones where we just discussed what to do for rules. The finalized ruleset is here.

As for shotguns, we never decided on a final setting for them. Part of the argument was saying fingercones were a bad idea though, because at the ranges shotguns are used in brikwars, a fingercone didn't really mean much of anything. I think someone suggested simply 2d6 damage and a range of 6", and I don't really have a problem with that. Simplicity is usually best.

Flame markers are for the small-minded and weak. I just roll 1d6 for the radius of hits, and 1d6 damage for each shot. If you roll a 1 on the radius roll, they all mesh together and hit one fig, doing 2d6 damage. And the range is 7 inches. That's my system, at least.

Safor wrote:Flame markers are for the small-minded and weak. I just roll 1d6 for the radius of hits, and 1d6 damage for each shot. If you roll a 1 on the radius roll, they all mesh together and hit one fig, doing 2d6 damage. And the range is 7 inches. That's my system, at least.

...Loosing realism.

"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"

I usually just use finger cones and the blast/auto fire templates from the Starship Troopers Miniatures game starter set I have.

Glory be to the Bomb, and to the Holy Fallout. As it was in the beginning, is now, and ever shall be. World without end. May the Blessings of the Bomb Almighty, and the Fellowship of the Holy Fallout, descend upon us all. This day and forever more. Amen!