DotA Utilities

DotA 6.67b AI / AI+ Rev2d Map Download has been released by PleaseBugMeNot & Harreke. This is the the fifth release of 6.67b AI map so far. In this revision they have fixed so many bugs and improved the Artificial Intelligence a lot, they can use items properly, gank, chase etc. Also, he has added a mode which allows you to change AI names, check changelogs for more details.

1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd)3. Fixed the prices of some items for the AI knowledge:- Phase boots decreased from 1500 to 1400- Blades of attack decreased from 500 to 4504. AI is now able to use some more items:- Phase Boots: when running and blocked by creeps(cipd)- Shiva's Guard(cipd)- Orchid Malevolence- Blade Mail- Better Dagon Usage (AI will finish u with dagon more often)5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).6. Added skills and items build to Kaldr, Ancient Apparition7. Changed item numerous item builds.(tnx to the AI team)8. Changed skills builds on many heroes.(tnx to the AI team)9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked10. AI should properly defend the lanes now whether its specific third tower is dead or not11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)15. Changed Axe`s use of BladeMail and Satanic for defence purposes16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies25. Fixed Nerubian Assassin`s Urna swarm26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero Melle and vice versa44. AI should buy sentry wards or gem when Slark is in the enemy team45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asap46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)50. AI Normal have 1/3 chance to pay for consumables like salves, AI Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.51. You can -airepick many times now.52. Hakuna matata bug prolly fixed (cipd)53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)55. Removed a bug with Medusa`s moving.56. Removed teleporting to side shops.57. Changed teleporting with boots/scrolls from target to point use.58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.59. Balanar will use Darkness during the night that way he prolongs it much further.60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too. They can fight there.63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)65. New in-game command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, Light Blue -> 9, Dark Green -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(Thanks to GetTriggerUnit-)66. Decided to release an AI+ version with the CIPD`s Defense patch. Which is better... i don`t know... hence the both versions.

It's good to see that DotA AI development is on it's way. PleaseBugMeNot & Harreke both have started working on DotA 6.68c AI map and they are expecting it to release it very soon. If you have found any bug in Dota 6.67b AI Rev2d, please report.

to change ai name : u must type -cn in mode at starting... if u wan change name for ai that have pink colour its code is 7..type -rn (code color)(name u want)...example: -rn 7 hexorthen it will change the name to hexor...for other code colour see at map changelog...

There is a bug with Leshrac's Diabolect Edict, since it doesn't strike enemy tower at all. Plz fix that. It's quite hurt when stand next to the tower without making any blast.And, can you make nearby AIs to start ganking when I ping on the map? Also make them check rune as well.Further more, make AI automatically aid the player and other AIs? Such as when I run out of mana, if nearby AI has Arcane Boot or Charka Magic, it will replenish my mana.Thank you very much. Sorry for my unskillful English @_@

By : The Real ANONYMOUSdon't you think AI hp+mana regeneration is more fast than us ? Huh, its ok, but when they are in low HP, their Movement Speed is increase --"That's make us difficult....it's ok for magina/dt who can blink or stun

but how about the others? even traxex's frost arrow isn't very effective... =="

And every time Pudge's Meat Hook or PoTM arrow, they always run and move a little and miss it.. WTF...do you think that's great? pathetic,,that's bad --"

Nice ai map,but I found few bugs at this map,but i know its hard to program over 97 heroes to be like a real player,we can understand that,..:) but for me,the last ai map was more challenging at denying than this version map,ai denied creeps better than this map,its more challenging when ai's are denying creeps like the last version,..and this map,the ai's are just being aggressive but think about it,what if one is using luna or yurnero in 5v5 and the ai just follow you or the other ai because its only aggressive with no good reason,they will just die because of the eclipse or the other skills that has advantage in 1 on 1 or it will die because it will chase you until you reach your ally and it will just die,..one time,in all random mode,the computer pick luna for me as my hero,and when i was lvl 6,the ai is chasing me even he doesnt have support or any creeps and always dies on my eclipse,ai must be only aggressive when its skills are complete cd or if the enemy has low hp,right?,..it will be an easy game if an ai is feeding you or your ally because of that,and they don't deny good now even its an insane,..pls return back the old denying skills of the ai and fix the way its being aggressive,..its good when ai is chasing you like a real player but its better if ai didn't chase you if you have skills that has advantage on 1on1 when its ha no suppory with its ally or if it knows that you have an ally near were you are,..btw,i like the other changes and the mode -cn that changes the name of the ai,..the only complain i have is the one i said before,..still waiting for the next ai map,good luck,..:)