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Role-players return to the world that Lightning struck in Final Fantasy XIII-2. Released not as a new volume, but as a direct sequel to its predecessor, the game continues the story of Cocoon and Pulse in a similar play style, while enhancing non-linear exploration and refining the battle system. More powerful Paradigm functions offer players greater tactical control in the back-and-forth of combat. Many iconic Final Fantasy monsters can be tamed to fight alongside the heroes.

The sequel tells the story of Serah, the sister of the main character Lightning from the original Final Fantasy XIII. Three years after the city in the sky fell toward Pulse, a strange meteor throws Serah's peaceful village into deadly chaos. Time is warped, and vicious monsters invade. Her young life is spared from this onslaught by a mysterious traveler called Noel. A hunter from the future, Noel tells Serah that he can take her to her sister, who awaits in another place and time.

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Final Fantasy XIII-2 begins three years after Cocoon's fall, noted in-game as 3 AF, as the Pulse town Serah lives in is attacked by monsters. A stranger named Noel appears to save the town, and claims to be a time traveler from 700 AF. He arrived in 3 AF via Valhalla, a realm at the end of time, where he claims to have met Lightning guarding the throne of the goddess Etro, who, according to myth, created humanity. As part of Lightning's transfer to Valhalla, paradoxes have erupted throughout time, enabling time travel between specific time periods via the Historia Crux and modifying history. Serah joins Noel to resolve these paradoxes: she hopes to find her sister while he hopes to change the bleak future from which he came.
They journey to Cocoon in 5 AF, where they meet Alyssa and stop a giant war robot from the future, and then move on to the Pulse Yaschas Massif in 10 AF. There they find Hope, now the leader of the Academy with Alyssa as his assistant, and they also find a recording of prophecies made by the line of seeresses of Paddra, believed to have died out centuries prior. One fragmented prophecy shows Lightning in Valhalla. The city of Paddra is shrouded in an eclipse, which Noel says is not supposed to happen for another few centuries. While Serah and Noel resolve the paradox, they encounter Caius, who Noel knows from 700 AF and who opposes them in changing the timeline; and also Yeul, who looks identical to a girl named Yeul that Noel knew in the future. After resolving the paradox, a new region opens in the Historia Crux, 1X AF Paddra, an alternate timeline in which there was never an eclipse in 10 AF. The prophecy now shows Caius in Valhalla fighting Lightning, as well as the pillar supporting Cocoon collapsing. Noel claims that this takes place around 400 AF, and devastates the world along with the human population, resulting in the extinction of the species by his own time. Serah and Noel move on, while Hope and Alyssa work on preventing the pillar's collapse.
In 300 AF Cocoon, the pair find Snow, Serah's fiancé, who disappeared while searching for Lightning. He is fighting a giant paradox-fueled monster that is dissolving the crystal pillar. After resolving the paradox, which delays the fall of Cocoon until 500 AF, Snow disappears again as an anomaly from another time, much to Serah's dismay. The pair then go to the city of Academia on Pulse in 400 AF, where they are attacked by the citizens transformed into Cie'th by the city's Proto fal'Cie, which claims they were killed in a tower in 200 AF after learning a "forbidden history". After the Yeul of that time dies, Noel and Serah go to the Augusta Tower in 200 AF, where they discover that Hope, in order to prevent Cocoon's destruction, made the Proto fal'Cie Adam in 13 AF to help keep Cocoon afloat. A paradox, in turn, caused the Proto fal'Cie's AI to lose control, kill Hope and Alyssa, and take control of the Academy. The paradox is resolved when Hope in 1X AF sees a prophecy of the pair fighting Adam and decides not to build it, creating an alternate Academia in 4XX AF. In this world, the pair find Hope and Alyssa again, who had put themselves in stasis after building Augusta Tower. They explain their new plan to build a new man-made Cocoon to hold humanity, which Serah and Noel help with before departing again.

An excellent and improved addition to the Final Fantasy franchise! 9/10

I really loved this game. It's a huge improvement on the first Final Fantasy XIII, as it changes up the gameplay in favor of more along the lines of traditional Final Fantasy. With much much more to explore, there is a lot more to do aside from just the main story.
Although the combat stays the same, that was always one of the strongest aspects in Final Fantasy XIII as well. Many people complained that it was too easy as you could simply press Auto-Battle to let it unfold, but the truth is, that's not the point of his new battle system. Paradigm Shifts are the focus of FFXIII and XIII-2 battles as you switch between classes in-battle accordingly, and sometimes rigorously, making it one of the most exciting and flashy Final Fantasy battle systems.
To analogize, you could play Metal Gear Solid by simply running and shooting through every level, but that's no fun. That is pretty much what is going on here. And if the Auto-Battle bothers you so much, there is an option to remove it altogether, in lieu of the more traditional combat.
I do miss the use of Eidolons (summon monsters), but the new monster capture system is fantastic. It's a lot of fun to have monster allies that you can train and personalize to an extent. It may sound gimmicky in words, but it's much more fun that you might anticipate. Primarily, they give more depth to combat with their Feral Link abilities, allowing you to strategize further as the game progresses.
The story is a chaotic and complicated one, as it deals with time-travel, but is good nonetheless. The main characters are not as interesting as the ones in the first game, but they are still likable. However, the villain is superb, this time around.
In regular Final Fantasy fashion, the music and visuals are breathtaking. One aspect of the music that I absolutely adore is how the regular background music turns into a more aggressive version of the same song when an enemy is nearby. For example, a soft song could suddenly have extra electronic beats added to it or a violin could chime in.
Overall, it is a great game with tons of objective to accomplish, even after you have beaten the game. The gameplay is a vast improvement on the first game, although the plot and characters are not much better, they are still good.
For Final Fantasy fans who still enjoy the Final Fantasy games and choose to not scoff at any game past FFVII, you should definitely try this one out. The series is not dead, I assure you.

I have always been a fan of Final Fanasty 13 (FFXIII). Although, FFXIII was very hard, I enjoyed the characters and the story. After beating FFXIII, I waanted to see where the series would go. I was excited to find out that FFXIII had a sequal. I knew i had to get it. The doesn't disappoint. The first thing I noticed wa the game was ALOT easier than its predecessor. It still has the same real time battle system that FFXIII had, but they cranked down the difficulty. It is also easier to grind and level up. With the return of free roaming and the abundece of monsters, and the easy to use leveling system, you'll find your party levels sky rocket. Lastly, the game has a huge reply value. With multiple paradox endings to unlock and secret ending, you will be coming back to find all the extras.My only complaint is the game is REALLY short. you can complete the main story in a little over 40 hours. All in all it is a great game.

XIII-2...not so much of a sequel, it feels like I'm playing an interactive film without the slightest clue in the story and what's going (but apparently there are external media outlets and content that fill you in).
This game will have you button mashing like there's no tommorow, and "strategically" tapping buttons and watching cutscene after cutscene (what else did you expect of SE, but whatever happend to all the fast paced decision making?). I find the voice acting off, but even more absurd are character reactions in cutscenes to distracting plotlines which real world common sense would overcome. You will be limited to two characters and a third guest (meh...not what I expected), but at least the story doesn't seem so linear, the player can select areas to revisit). Also included is an "easy" mode, which I really don't see any need for. Can't say there really is much to this game, hopefully DLC content will make up for it.
I suggest getting the game after price lowers, which I expect to be very soon given the gameplay and what not if you're deciding to buy, or renting it if not.

I did not like ff13 but this one is great. All of the things I like about square enix shine through in this great game. Replay value is A++, even after you finish the story there are so many other things to do and super hard bosses to defeat. In ff13 I found myself getting really annoyed with some of the characters, in this one however the really annoying ones just have cameos, short cameos! Well except for Hope but he seemed to have grown up, and I didn't feel like reaching through the TV and strangling him this time. Anyway, all in all a great RPG, I would recommend to anyone.