Hello, I am not asking about a code question (I am actually quite skilled). I Wanted to know, how do I get some other coder to work with me? Is there another discussion? Please help! I need to work on a team with someone (If you are interested, please tell me)!

well i think if you are going to follow this way (randomly finding teammates) then i guess the best solution is to start doing some prototypes to show your future ♥soul mate♥ what you are able to do, otherwise it's not going to work, everyone here loves to code which mean that with a way or another we all know someone that share this interests with us, and i personally rather to work with a friend in my/his house better than someone i don't know online, even that i've already did that, i programmed this flash website (old and new version, mini games and the unfinished game ) for a friend that i met online 3 years ago, it was very fun but also a pain in the ass when it comes to fix bugs and trying to understand/explain what he/you want.That was my general opinion about online partnership, notice that i never developed anything with someone in real life, i still don't have the skills (neither my friends) to join our ultimate force and start our Power Rangers adventure so in my honest opinion, and i really means no offense to you, posting something like this with a Bold "need" and an exclamation mark in the end without saying anything about your super-power is like going to a girly forum and said " How do I get a girl to hang out with me " with a Bold "need" and an exclamation mark in the end, well... trust me, everyone there will think that you are that kind of a guy that can never ever have a girlfriend which will not helps you a lot... if not at all so i think it's better to start telling us what are your skills and if you complete some game projects, do you mind sharing them with us ?

innocent question : you are not searching for a team to make a super duper big awesome amazing incredible MMORPG of the century aren't you ? Are You ?

EDITi saw your other post and apperently you are not looking for a 22GigaByte MMORPG, my bad but also, i don't think you know what you mean by saying "skilled", plus if i want to make a team, i will not need a skilled people, i will need someone that can turns the idea into codes, and what you've wrote there is not that complicated to need a team for it, i honestly think that the fancy phrase you used are a lot more complicated

Quote

So for just a mini-game game, I would say we would work about a month on it. I want this game to be either 8, 16, or 32 bit, just to give the 2d game some feeling, and make our rendering job easier.

anyway ... my advice to you would depends on what you really want to dp : -if this is just for fun and to learn and advance faster in game development then : - it would be a lot better if you try to convince your best friend or anyone from your neighborhood/school to join your journey-if this is to make your dream game and make it incredibly awesome just because you have a team with you then : -depending on your other post, you actually need to hire a team to work for you, you have an idea and you need people to help you finish it, give me one reason why me or anyone else would "waste" his time for something you want ? it's not evil, it's logic. so i honestly think that you should drop this idea for now and start making this game alone, and ask for help here and am sure you'll be satisfied, plus you're 13 , you have so many time to reach the real skilled level

good luck

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."

Thank you all for your responces. I have ditched the idea, as the games were dull and repettitive in button mashing. I have started a new DREAM GAME. It's called horde. I have a prototype in the final stages. I have a system that will make it easy to make a level maker (rgb pixel based tile cell values). I already have a story for the game. Just your average cliche 'Laboratory experiment for steroids goes wrong, and you are the sole survivor, trying to get out to civilization, only to find that the world has already turned' story. Gameplay is just you either sneak or bash. When you complete a stage, you can upgrade your bashing, stealthy, or health. There is a multiplier to let you upgrade more or less on bash, stealth, or health. Promising? Please tell me your thoughts!

About me, I am skilled in that I have created many mini-games, and know how to make great tile based games. I have worked with code (little c++ and major java) for 5 years. Only the last 2 years have I actually been creating serious crap. Horde will be my first actual game with a story. I am very good with 8 bit games. The pixel art, however, not so much. That is what I need, as well as someone else to code w/ me. That is all I need. Also, it would'nt hurt to have a screenwriter...

Please, let me know what you think of game play, and my experience.

Hi wesley, what country you from btw?

Anyway, You should go to a java forum, that is not for games only, and ask there.You will find ppl there that dont know this forum and are looking for someone to code with.Probably

I pretty much agree with what HeroGravesDev(?) said in that post /\.One thing I dont get is why lots of people are so obssessed in working in group, me and some friends once tried making a Starbound clone and it failed mainly because each one of us, had different coding styles, I'm the typical code-conventions-na.zi, I couldn't stand coding with my friends because they didn't follow code conventions. Hence their skills and experience, I can't stand reading a code with methods starting in uppercase or not carefully identing the code.Then, we split and tried making the game each one on our own, in the end the game got much more near-complete than it was in the group-coding period.This story sure should not apply for a lot of people, but since then I pretty much won't code with any kind of person, maybe I need to stop being a code-conventions-na.zi, maybe not. But my point is, watch out what kind of people you find by randomly looking for them in the internet.Btw, America is not a country

I pretty much agree with what HeroGravesDev(?) said in that post /\.One thing I dont get is why lots of people are so obssessed in working in group, me and some friends once tried making a Starbound clone and it failed mainly because each one of us, had different coding styles, I'm the typical code-conventions-na.zi, I couldn't stand coding with my friends because they didn't follow code conventions. Hence their skills and experience, I can't stand reading a code with methods starting in uppercase or not carefully identing the code.Then, we split and tried making the game each one on our own, in the end the game got much more near-complete than it was in the group-coding period.This story sure should not apply for a lot of people, but since then I pretty much won't code with any kind of person, maybe I need to stop being a code-conventions-na.zi, maybe not. But my point is, watch out what kind of people you find by randomly looking for them in the internet.Btw, America is not a country

I'm pretty sure that the C# coding conventions call for all methods to start with an uppercase letter.

That is definitely an option, though you may want to use a custom code style that you like more. For example, I think that putting a beginning brace on its own line is completely stupid, because you can figure out the matching end brace with tabbing anyway. I also think that using spaces instead of tabs is stupid also. Those two things I would work with my team to put into our code style.

Well, yeah probably... but seriously it shouldn't matter. If you really can't read someones code, tell them what you would like them to change. If you are using a modern day IDE, you usually have the option to let it auto format your code. Just use that like crazy. Don't uppercase your method names, but uppercase your class names. Other than that, use smart variable names. I can't really think of anything else. I think the biggest thing that gets to me is when people do this:

1 2 3 4

publicvoidexampleMethodName(){

}

Instead of this:

1 2 3

publicvoidexampleMethodName(){

}

My high school CS teacher taught everyone the first way, and it made me crazy whenever I had to help people with their code. The second way is really how you're supposed to do it. Fortunately, I had already been coding for a year by the time I took his class...

I'm ranting now, but seriously, don't worry about the damn conventions. Just code and have a good time as a group of people who like to do the same thing.

I don't like it because when you are reading through huge classes quickly, it can get hard to tell where one scope ends and another begins. Everyone has their own coding style, but I prefer the second.

Funny thing is, I got taught to do this by my software engineer lecturer

1 2 3

if(){}

I was like told to redo many things because I had

1 2

if(){}

But, I was only doing the first year for a program I got into in year 10, I then started to use the second way because I found it a lot more neater, but the first way I say could be better for beginners, as you can clearly see where a if statement starts and finishes, that may be why they insisted on us using that way in everything.

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