I was day dreaming today about some classes that don't belong in DD, but I like anyways.

Collector of Lost Things:-Starts with pre-nerf platemail.-Starts with pre-nerf Trisword.-Starts with garden sheers.

Agnostic:-Can worship any number of gods at the same time.-Piety gain is halved.-Cannot desecrate alters.

Calculator:-Immune to all damage from monsters who's hp is a prime number.-Immune to all harmful status effects while exp is a prime number.-Gain bonus exp from kills while remaining mana is the same number as the monster's level.

Post yours! (This is a futile exercise in creativity, not game design. Balance shouldn't be a large concern.)

There should be some sort of "restrictions." It is said that limitations bring out the most creativity in one because you have to come up with new ways to go around a restriction.

That being said, I was playing the gnome quests and I had to use IMAWAL seriously for the first time in my life. Probably something with that, but I don't know how to base a class around it without making it too OP. I want this to work bad with Mystera and work with TT.SculptorStone Master: Start with the IMAWAL Glyph, IMAWAL costs 1 less MPImport Marble: Casting IMAWAL causes a random wall tile to disappear. Costs 1 gold to cast IMAWAL and provide a temporary 10% magic resistance.Vatican Commissions: Creating monster statues grants piety, destroying monster statues through any means (KB, ENDISWAL, Binlor) triggers a piety penalty.Swan Song: Converting IMAWAL gives you a 50% att bonus and makes your damage unresistable.

The last one is the only way to give some combat adequacy to the class.Unrelated, how come there is nothing that grants temporary magic resistance? Is it because it would break the way in some way or something? Seems like MR is the rarest element on Earth.

RobotBender: Cannot use glyphs except for ENDISWAL. Starts with ENDISWAL.Magnetic Discharge: All glyphs are drawn to player. Converting glyphs reduces max health of all visible enemies by 10%.Logical: Double damage against enemies with health that is divisible by 10.

DeveloperBan Cannon: Can instantly kill one enemy once per level. All monsters are slowed.Weekly Updates: With every level up two random monsters are removed, three added. Small chance to kill player.South African: All in-game text is changed to SPRINGBOKS SPRINGBOKS SPRINGBOKS over and over again.

DeveloperBan Cannon: Can instantly kill one enemy once per level. All monsters are slowed.Weekly Updates: With every level up two random monsters are removed, three added. Small chance to kill player.South African: All in-game text is changed to SPRINGBOKS SPRINGBOKS SPRINGBOKS over and over again.

I'd make that last one "Vuvuzelas: There's a constant piercing drone whenever you play and all in-game prediction is switched off"