Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

published:15 Jun 2016

views:3284

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

published:17 Apr 2017

views:5764

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://twitter.com/Awesome1Graphic

published:24 Aug 2015

views:20278

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

published:28 Oct 2015

views:30347

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

published:03 Jul 2013

views:58237

In this tutorial, we create a script for the camera to focus on what we're looking at in the world.

published:06 Sep 2016

views:3572

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

published:24 Jun 2017

views:1396

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

published:19 Jun 2015

views:6378

Hello everyone In this video I had showed you how you can create farm field with hay bales modelling for sketchup and terrain for world machine and level design and effect graphics making in unity

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

published:01 Jan 2017

views:934

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Field of View

(the) Field of View (フィールド・オブ・ビュー Fīrudo obu Byū) was a popular Japanese rock band formed in 1994 by vocalist U-ya Asaoka, guitarist Takashi Oda, keyboardist Jun Abe and drummer Takuto Kohashi, with Jun Abe leaving and Kenji Niitsu joining the following year. The group's tenure lasted until their break up in December 2002.

One of their hit singles, Dan Dan Kokoro Hikareteku, was used as the opening theme for the popular anime series Dragon Ball GT.
Another single, 「渇いた叫び」(Kawaita Sakebi), was used as the opening for the original Yu-Gi-Oh series from Toei in 1998.

Biography

The group was formed on February 9, 1994 when vocalist U-ya Asaoka, guitarist Takashi Oda, keyboardist Jun Abe and drummer (later bandleader) Takuto Kohashi signed up for Being's Zain Records label under the name of view. They released 2 singles under the name 'view'. Just after the Last Goodbye EP in 1995, Abe left the group and bassist Kenji Niitsu joined. After the Truth of Love EP in 2001, "the" was added in front of the band name for later releases. In 1996, the band gave their first concert, Live Horizon Version 1. Version 2 followed in 1997 and Live Horizon Version 3 in 1999. On June 25, 1999, they performed in the Dublin Castle in London. The Field of View broke up one month after their November 2002 performances held in Tokyo and Osaka. On December 1, 2002, the Field of View performed Field of View Live Horizon - The Final: Gift of Extra Emotion as their final concert. In all, they released 22 singles and 10 albums.

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

10:36

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

7:12

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://twitter.com/Awesome1Graphic

4:46

Unity 5 UI Tutorial - Input field and event handlers

Unity 5 UI Tutorial - Input field and event handlers

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

12:59

Creating a simple auto-focus in Unity 5

Creating a simple auto-focus in Unity 5

Creating a simple auto-focus in Unity 5

In this tutorial, we create a script for the camera to focus on what we're looking at in the world.

8:40

Unity 3d Camera Field of View Manipualtion

Unity 3d Camera Field of View Manipualtion

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

1:22

Unity Property Attribute - [SerializeField]

Unity Property Attribute - [SerializeField]

Unity Property Attribute - [SerializeField]

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

23:00

Unity+Sketchup Level Design: farm field with hay bales

Unity+Sketchup Level Design: farm field with hay bales

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales modelling for sketchup and terrain for world machine and level design and effect graphics making in unity

Unity Project - MiniMap - Guard on patrol detecting player

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

56:18

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

8:32

Unity 5 C# How to get Input field text and set text by clicking Button

Unity 5 C# How to get Input field text and set text by clicking Button

Unity 5 C# How to get Input field text and set text by clicking Button

Roots of unity in finite fields 1: Primitive roots of unity

In this video we define roots of unity and primitive roots of unity in finite fields, compute these roots for an example field and talk about some patterns that generalize to all finite fields.

8:14

Unity 3d Magnetic field tutorial

Unity 3d Magnetic field tutorial

Unity 3d Magnetic field tutorial

Hello guys its been a while since my last upload.....So for a comeback I decided to bring you something interesting:D
Scripts:
MagneticField.js : http://pastebin.com/FB4kUnma
Follow me on Twitter : https://twitter.com/MakingMagic3
Thank you for watching and I hope you have learnt something new:D

16:02

Unity Playmaker - Field of View

Unity Playmaker - Field of View

Unity Playmaker - Field of View

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

15:58

Unity 5 UI Tutorial - Using Input Fields to Populate a Vector3

Unity 5 UI Tutorial - Using Input Fields to Populate a Vector3

Unity 5 UI Tutorial - Using Input Fields to Populate a Vector3

This video demonstrates how you can use Unity's InputFields to allow users to enter three separate number and combine them to make a Vector3.

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

published: 15 Jun 2016

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google...

published: 17 Apr 2017

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://tw...

published: 24 Aug 2015

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

published: 03 Jul 2013

Creating a simple auto-focus in Unity 5

In this tutorial, we create a script for the camera to focus on what we're looking at in the world.

published: 06 Sep 2016

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/...

published: 24 Jun 2017

Unity Property Attribute - [SerializeField]

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o...

published: 19 Jun 2015

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales modelling for sketchup and terrain for world machine and level design and effect graphics making in unity

Unity Project - MiniMap - Guard on patrol detecting player

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

published: 01 Jan 2017

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

published: 19 Jun 2017

Unity 5 C# How to get Input field text and set text by clicking Button

Roots of unity in finite fields 1: Primitive roots of unity

In this video we define roots of unity and primitive roots of unity in finite fields, compute these roots for an example field and talk about some patterns that generalize to all finite fields.

published: 29 Sep 2015

Unity 3d Magnetic field tutorial

Hello guys its been a while since my last upload.....So for a comeback I decided to bring you something interesting:D
Scripts:
MagneticField.js : http://pastebin.com/FB4kUnma
Follow me on Twitter : https://twitter.com/MakingMagic3
Thank you for watching and I hope you have learnt something new:D

published: 29 May 2016

Unity Playmaker - Field of View

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

published: 02 Dec 2017

Unity 5 UI Tutorial - Using Input Fields to Populate a Vector3

This video demonstrates how you can use Unity's InputFields to allow users to enter three separate number and combine them to make a Vector3.

Multiline Text Fields in Unity

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power....

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

published:15 Jun 2016

views:3284

back

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part ...

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
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published:17 Apr 2017

views:5764

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Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
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Like Us On Facebook
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Follow Us On Twitter
https://twitter.com/Awesome1Graphic

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
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Follow Us On Twitter
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Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can s...

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detect...

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

published:19 Jun 2017

views:2821

back

Unity 5 C# How to get Input field text and set text by clicking Button

Unity 3d Magnetic field tutorial

Hello guys its been a while since my last upload.....So for a comeback I decided to bring you something interesting:D
Scripts:
MagneticField.js : http://paste...

Hello guys its been a while since my last upload.....So for a comeback I decided to bring you something interesting:D
Scripts:
MagneticField.js : http://pastebin.com/FB4kUnma
Follow me on Twitter : https://twitter.com/MakingMagic3
Thank you for watching and I hope you have learnt something new:D

Hello guys its been a while since my last upload.....So for a comeback I decided to bring you something interesting:D
Scripts:
MagneticField.js : http://pastebin.com/FB4kUnma
Follow me on Twitter : https://twitter.com/MakingMagic3
Thank you for watching and I hope you have learnt something new:D

Unity Playmaker - Field of View

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.c...

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

Quantum DNA & Unity Field Healing

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
★ MESVER NETWORK: http://www.mesver.com
• My Website: http://www.sykoos.com (UNDER CONSTRUCTION)
• Twitter: http://www.twitter.com/sykoosam
• YouTube: http://www.youtube.com/SykooTV
Partnered by Curse, UnionForGam...

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CE...

published: 27 Oct 2017

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales modelling for sketchup and terrain for world machine and level design and effect graphics making in unity

published: 21 Oct 2017

Unite 2015 - Make your game feel juicy with Unity

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

published: 19 Jun 2017

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part...

Tutorial on how to take text from an InputField and update the Output field like a chat window, CLI or Text Adventure.
Please subscribe and leave a comment! :)
Code used can be found here: http://tutorials.lamargo.co.uk/tuts/How-To-Input-And-Output-Text/ (just ignore the rest of the site just now, it's still being worked on! xD )

published: 16 Apr 2015

Creating an Infinite Star Field - Unity Space Shooter Tutorial #04

In this 4th video tutorial we focus on scripting a particle system that produces a near infinite looking galaxy of stars. It uses a single C# script and has Inspector settings for adjusting max stars, star sizes, fade distances, and more. Very useful and mobile friendly.

published: 23 Aug 2014

How to make a football game in unity

hello youtubers this is only the 20 mins single video on how to make a football game in unity..........plz subscribe my channel....and leave us a like..............

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C#]

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Support us on Patreon and gain access to our code and assets!
https://www.patreon.com/N3K?ty=h
► Come hang out on discord! This is the most efficient way to reach us at the moment!
https://discord.gg/cpfhqNC
► Learn about unity and game design with this playlist:
https://goo.gl/I04s9S
►-------------------------------------------------------◄
N3K is a group of developers that provides you the resources you need to learn how to develop your own game, starting today.
https://n3k.ca
► Are you in trouble with some tight deadlines, or would you just like to hire someone to create your application or game? Check out the services I offer...

published: 14 Aug 2016

Ultimate Post-Processing Stack Guide for Unity 5

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://w...

How To Build a Custom Input Manager in Unity C#

In this tutorial, I'll show you how to make a basic Input Manager in Unity using C#. If you want, you can download the project here: https://www.dropbox.com/s/ch1f1g96wn1u9q1/InputManager.zip?dl=0
Check us out at http://www.studica.com

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been a...

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
★ MESVER NETWORK: http://www.mesver.com
• My Website: http://www.sykoos.com (UNDER CONSTRUCTION)
• Twitter: http://www.twitter.com/sykoosam
• YouTube: http://www.youtube.com/SykooTV
Partnered by Curse, UnionForGamers.
Owner of Mesver, http://www.mesver.com

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
★ MESVER NETWORK: http://www.mesver.com
• My Website: http://www.sykoos.com (UNDER CONSTRUCTION)
• Twitter: http://www.twitter.com/sykoosam
• YouTube: http://www.youtube.com/SykooTV
Partnered by Curse, UnionForGamers.
Owner of Mesver, http://www.mesver.com

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key ne...

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

published:19 Jun 2017

views:2821

back

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable comp...

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects!
This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs!
Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects!
This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs!
Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46

Tutorial on how to take text from an InputField and update the Output field like a chat window, CLI or Text Adventure.
Please subscribe and leave a comment! :)...

Tutorial on how to take text from an InputField and update the Output field like a chat window, CLI or Text Adventure.
Please subscribe and leave a comment! :)
Code used can be found here: http://tutorials.lamargo.co.uk/tuts/How-To-Input-And-Output-Text/ (just ignore the rest of the site just now, it's still being worked on! xD )

Tutorial on how to take text from an InputField and update the Output field like a chat window, CLI or Text Adventure.
Please subscribe and leave a comment! :)
Code used can be found here: http://tutorials.lamargo.co.uk/tuts/How-To-Input-And-Output-Text/ (just ignore the rest of the site just now, it's still being worked on! xD )

Creating an Infinite Star Field - Unity Space Shooter Tutorial #04

In this 4th video tutorial we focus on scripting a particle system that produces a near infinite looking galaxy of stars. It uses a single C# script and has Ins...

In this 4th video tutorial we focus on scripting a particle system that produces a near infinite looking galaxy of stars. It uses a single C# script and has Inspector settings for adjusting max stars, star sizes, fade distances, and more. Very useful and mobile friendly.

In this 4th video tutorial we focus on scripting a particle system that produces a near infinite looking galaxy of stars. It uses a single C# script and has Inspector settings for adjusting max stars, star sizes, fade distances, and more. Very useful and mobile friendly.

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C#]

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Su...

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
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►Beginner : https://goo.gl/4DXx18
►Intermediate : https://goo.gl/jMHhvC
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In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Support us on Patreon and gain access to our code and assets!
https://www.patreon.com/N3K?ty=h
► Come hang out on discord! This is the most efficient way to reach us at the moment!
https://discord.gg/cpfhqNC
► Learn about unity and game design with this playlist:
https://goo.gl/I04s9S
►-------------------------------------------------------◄
N3K is a group of developers that provides you the resources you need to learn how to develop your own game, starting today.
https://n3k.ca
► Are you in trouble with some tight deadlines, or would you just like to hire someone to create your application or game? Check out the services I offer!
https://www.n3k.ca#services
► Keep up to date with our plans! Follow the Facebook page
https://www.facebook.com/N3ken/
► Do you make Youtube tutorials? Sign up under Freedom to monetize your videos! The best part is, you can leave at any time!
https://www.freedom.tm/via/N3rkmind
►-------------------------------------------------------◄
Do you need some ideas?
Try out our UnityTraining playlist!
►Glide, Mobile game Tutorial: https://goo.gl/45ycLc
►MultiplayerCheckers Tutorial: https://goo.gl/RjqPkR
►2.5D Platformer Tutorial (Noob friendly!): https://goo.gl/m2S3QH
►Unity Mobile Game (Roller Ball): https://goo.gl/x3gwun
►EndlessRunner: https://goo.gl/JTjQO5
►Chess Game: https://goo.gl/8blshX
►Beginner : https://goo.gl/4DXx18
►Intermediate : https://goo.gl/jMHhvC
►Advanced : https://goo.gl/dvGIDT

Ultimate Post-Processing Stack Guide for Unity 5

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects sep...

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://www.speed-tutor.com

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://www.speed-tutor.com

How To Build a Custom Input Manager in Unity C#

In this tutorial, I'll show you how to make a basic Input Manager in Unity using C#. If you want, you can download the project here: https://www.dropbox.com/s/c...

In this tutorial, I'll show you how to make a basic Input Manager in Unity using C#. If you want, you can download the project here: https://www.dropbox.com/s/ch1f1g96wn1u9q1/InputManager.zip?dl=0
Check us out at http://www.studica.com

In this tutorial, I'll show you how to make a basic Input Manager in Unity using C#. If you want, you can download the project here: https://www.dropbox.com/s/ch1f1g96wn1u9q1/InputManager.zip?dl=0
Check us out at http://www.studica.com

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

10:36

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I exp...

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
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7:12

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
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4:46

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string param...

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

12:59

Creating a simple auto-focus in Unity 5

In this tutorial, we create a script for the camera to focus on what we're looking at in t...

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
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Unity Property Attribute - [SerializeField]

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
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23:00

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales...

Unity Project - MiniMap - Guard on patrol detecting player

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

8:32

Unity 5 C# How to get Input field text and set text by clicking Button

Unity 5 C# How to get Input field text and set text by clicking Button

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
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JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

23:00

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales...

Unite 2015 - Make your game feel juicy with Unity

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

1:18:36

Suduaya - Unity 432hz

432hz is a natural frequency which has a calming effect. Align and enjoy ;) If You like th...

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

51:19

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video,...

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects!
This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs!
Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46

Tutorial on how to take text from an InputField and update the Output field like a chat window, CLI or Text Adventure.
Please subscribe and leave a comment! :)
Code used can be found here: http://tutorials.lamargo.co.uk/tuts/How-To-Input-And-Output-Text/ (just ignore the rest of the site just now, it's still being worked on! xD )

38:35

Creating an Infinite Star Field - Unity Space Shooter Tutorial #04

In this 4th video tutorial we focus on scripting a particle system that produces a near in...

Creating an Infinite Star Field - Unity Space Shooter Tutorial #04

In this 4th video tutorial we focus on scripting a particle system that produces a near infinite looking galaxy of stars. It uses a single C# script and has Inspector settings for adjusting max stars, star sizes, fade distances, and more. Very useful and mobile friendly.

27:39

How to make a football game in unity

hello youtubers this is only the 20 mins single video on how to make a football game in un...

Kurs 34.0 - 10 (10 - Input Field + (Button + Text)...

How To Build a Custom Input Manager in Unity C#...

... “The purpose of the field campaign was to obtain some of the first global cross-sections of the concentration of trace gases and of dust, smoke, and other particles in the remote troposphere over the Pacific and Atlantic Oceans,” according to the paper ... “We’re hoping that someone in a field that’s not intimately associated with atmospheric chemistry can say ‘a-ha!’ and give us a call.”. -WN.com, Maureen Foody....

ADDIS ABABA, Ethiopia (AP) -- Ethiopia's defense minister on Saturday ruled out a military takeover a day after the East African nation declared a new state of emergency amid the worst anti-government protests in a quarter-century. The United States said it "strongly disagrees" with the new declaration that effectively bans protests, with a U.S ... He also ruled out a transitional government ... Learn more about our and . ....

One day in August 1995 a man called Foutanga Babani Sissoko walked into the head office of the Dubai Islamic Bank and asked for a loan to buy a car. The manager agreed, and Sissoko invited him home for dinner. It was the prelude, writes the BBC's Brigitte Scheffer, to one of the most audacious confidence tricks of all time. Over dinner, Sissoko made a startling claim ... With these powers, he could take a sum of money and double it ... ....

Mexico City – A military helicopter carrying officials assessing damage from a powerful earthquake crashed Friday in southern Mexico, killing 13 people and injuring 15, all of them on the ground ... A state government official who was not authorized to be quoted by name said the chopper crashed into a group of people who had been spending the night in an open field after a powerful 7.2 magnitude earthquake hit the area ... The U.S ... ....

MEXICOCITY. A strong earthquake shook southern and central Mexico Friday, causing panic less than six months after two devastating quakes that killed hundreds of people. No buildings collapsed, according to early reports. But two towns near the epicenter, in the southern state of Oaxaca, reported damage and state authorities said they had opened emergency shelters ... It was also felt in the states of Guerrero, Puebla and Michoacan ... AFP ... ....

College track and field. Saints prepare for UMAC meet ... The St ... Marie placed first in the weight throw with a personal-best toss of 49-feet, 2.5 inches to beat the rest of the field by more than seven feet ... Olympian with Northland roots ... Pressroom Podcast ... ....

HAVERFORD, Pa.- Eastern University Men's Track and Field ran a final tune-up meet at Haverford College to prepare for next weekend's MAC Indoor Championships ...Original documenthttp.//www.goeasterneagles.com/news/2018/2/17/mens-track-and-field-wraps-up-regular-season-at-haverford.aspx?path=mtrack ... (noodl. 42477099) ....