Actually, the errors in the console seem to indicate that the C++ API uses those chunks, and one of them failed to upload. Maybe there is no timeout, but an unstable connection.

If there is no retry mechanism on a chunk level, this will be very problematic in situations like the one we had to deal with. The land lines in South Africa really suck, and they tend to connect/disconnect a lot. I could built in a retry mechanism on the file level, but it almost never succeeds.

Can anyone give any insights on this? Is there a retry mechanism in place?

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