Appearance: Tall for her age, Lilla stands at 5'9" (~1.75m) but is remarkably skinny, some would say dangerously so - 100lb/45kg. She often feels very awkward in her own body, and is less coordinated than most. Has blonde hair, cut short, except for one lock that falls on the right side of her face down to her shoulder, which is (poorly) dyed red. Her eyes are green, though her Semblance may occasionally turn them grey (not silver), and she almost constantly wears a scowl, prompting many to believe that she is always angry. Her skin is a pale white, whiter than most inhabitants of Vale due to her tendency to stay indoors much of the time. Casual clothes consist of a white T-shirt with Pumpkin Pete the rabbit on it, black pants, and a black sweater jacket with abstract purple patterns covering it. She felt out of place wearing her Signal uniform, and would only wear it whenever absolutely necessary, often carrying her casual clothes in her bag and changing in a bathroom.

Once upon a time she tried wearing armor during battle, but given her height (i.e. the amount of space the armor had to protect and, therefore, its weight) and her lack of muscle, the armor ended up tiring her out too much. Much to her professors' chagrin, she decided not to train her Aura's Strength ability and instead just goes into battle wearing whatever she feels like wearing.

History: Lilla grew up in the heart of Vale, but never really felt part of it. Her mother grew up on the outskirts of Mistral, but eventually moved to Vale, where she met Lilla's father and settled down. Lilla has only ever known one house, one home, since she was born. Her parents were always exceedingly careful to protect her from anything they deemed dangerous, even going so far as to cross the street if a Faunus was walking on their side of the road, for example.

As a child, her favorite memories were of family trips by airship to Mistral, and then the treks to Kuchinashi village, where her cousins, aunts, and uncles lived. Her grandparents had died in a Grimm raid long before she was born, and her mother had moved away to Vale for protection and to escape the memories of that day, while the rest of the family had stayed. On one of those trips, a Grimm attacked her family, and the Huntsman her parents always hired to guard them was able to dispatch it easily despite her parents taking her and fleeing in fear. From the moment she saw that battle, Lilla knew she wanted to become a Huntress, to be as cool and collected in the face of danger as that Huntsman was. In essence, she wanted to be everything that she believed her parents weren't.

She attended Signal Academy at age 14, though she was originally quite the disappointment, both to herself and her teachers. Being tall all her life, she made a large, fairly awkward target, while she had very little in the way of combat skills on her own. That is, until she unlocked her Semblance. To hear her tell it, her Semblance is everything she is not: graceful, strong, skilled, and (possibly most importantly) able to take a hit. At Signal, she met 3 other young Huntsmen-hopefuls: Jaime Haukur, Alys Kaarme, and Casia Refur. They had heard stories of the more advanced Academies and their practice of grouping students into teams, and fashioned themselves Team JACL. However, over the course of her time at Signal, the others all moved away, one per year. She never made any other friends there, opting to spend most of her remaining time optimizing and making modifications to Quinary Pulse, her sword/gauntlet/rifle. Since her friends moved away, her eyes occasionally flash the same grey color of her Semblance's eyes when she is under mental strain. She doesn't know the reason or purpose. Her professors often attempted to train her out of her fighting style and into a more traditional one, but, stubborn as Lilla was, their attempts were unsuccessful. Still, she graduated Signal ahead of the curve, an effective fighter, even if not anywhere near the best.

She enters Beacon with a fresh start, more than a little apprehensive of what she'll find there.

Personality: Lilla is a curious mix of defeatist and optimist, her general attitude being best described by, "I have no idea what I'm doing and I'm going to screw this up. But if I don't try then that's a screw-up too, so what the hey?" She's never been good at forming connections with most people, and as such, takes a long time to open up to others. Once she gets talking, though, it can be hard to shut her up. But even if she does get talking, it can still take her a long time to really consider someone a friend, though there are, of course, rare exceptions to this rule.

Lilla believes that all things, including people, are equal to begin with, that the only thing that separates one person from another is how they act, and not who they are. As such, she tends to get along with most people she meets, so long as they aren't downright mean, even if she doesn't form any lasting connection with them. However, if they *are* downright mean, she will often go out of her way to be mean right back to them, simply out of spite. This often leads to some awkward situations with Faunus, as she antagonizes the ones who complain about being victimized, and also with other humans, as she antagonizes them for antagonizing others. She's always careful to keep her criticism helpful (at least as she sees it) but her biting wit earns her no friends.

Specific interpersonal interactions rely greatly upon the energy of those around her: energetic people will annoy her, unless they're her friends, in which case she can easily become energetic as well. The more reserved someone is, the more comfortable she will feel, but the less she will interact. In battle, however, her normal personality is completely replaced: without time to worry about what others think of her, she cares only about winning - or, at the very least, survival of her and her team. She basically becomes a robot, doing her best to process the entire battle at once, understand it, out-think it, and control it. After the battle, however, anything that may have happened during it - such as the loss of a teammate, or even a flawless victory - will be reacted to as normal.

Having watched a lot of movies as a child, Lilla is often very dramatic, saying things one would expect from someone twice her age, and the general response to this has always been dismissive. (For example, "We all wage war with the past, and it leaves its scars," which others often respond to with, "You're a kid, you don't know what you're talking about.")

Lilla is quite studious when something interests her - case in point, her Semblance. When she actually applies herself to a task at hand, her general attitude always carries her through to the end of it, no matter how many times her attention is deflected. Unfortunately, if something doesn't pique her interest, she never actually starts on it. Her entire fighting style is a consequence of this tendency: she's never seen the importance of training her own body, when it's her Semblance that does all of the fighting.

Aura and Semblance:Aura: Lilla's aura is a deep purple, closer to blue than to red, and was unlocked through standard training lessons at Signal. She has learned very little of the most common uses of her Aura (Strength and Regeneration among them), but due to near-fanatical practice with her Semblance, has a good deal of it. (Battle note: Lilla has 120% standard Aura amount, but takes double Aura damage from attacks against her, and any common uses of Aura require double the energy expenditure)Semblance: Lilla's semblance was also unlocked through standard training lessons at Signal. Her semblance creates a person, made entirely of Lilla's Aura. It appears to be an older version of Lilla, or perhaps who Lilla aspires to become. It is very slightly taller than Lilla is, with significantly more muscle. It moves with a surety that Lilla herself does not possess, and is capable of acrobatic feats that Lilla only wishes she could perform. It has shadows under its eyes, and its eyes are grey (not silver). In all other ways, it appears to be a clone of Lilla.The Semblance, being made of Aura, does not get hurt the way a normal fighter would, which is a very advantageous defense against attacks: when most people's Aura shields block damage, their shield must exert force back upon the attack equal to the amount of force the attack has, thus expending an amount of the user's Aura energy proportional to the force exerted. Lilla's Semblance instead just takes the attack and then Lilla uses Aura to undo the damage, which requires much less energy. The fighting style does give it the rather large weak point of Lilla herself: while Lilla is not necessarily physically hampered by manifesting the Semblance, its skill in battle, coupled with her own physical awkwardness, does mean that she rarely trains her own skills and is, thus, vulnerable. She is also able to see through her Semblance's eyes, and so can effectively control the Semblance without needing to be looking directly at it. This also allows her to use the Semblance to scout, but, since the Semblance can never be transparent, the threat of being seen remains. Lilla can choose to create her Semblance at any point within 5', so long as she can see it - i.e. she does not necessarily need to be able to physically move to that point - and if she creates it from within herself while she has Quinary Pulse equipped, the Semblance can (and almost always will) take it from her as it materializes. The Semblance can move freely within 50' of Lilla, and once it reaches that distance it stops as if held by a tether. It is considered a solid object in relation to other solid objects - it cannot pass through them, and it must exert force in order to move or damage them. Manifestation of the Semblance is the only time it is allowed to pass through Lilla. At all other times, it treats Lilla herself the same as any other object, and is able to lift/carry/push/throw her, so long as she has the Aura to power the action.Manifesting the Semblance requires an expenditure of Aura energy, as does attacking with it, replenishing it after it is damaged, or performing strenuous tasks with it. The Semblance does not require an expenditure of Aura to do mundane tasks such as standing, walking, manipulation of objects (such as flipping switches, turning knobs, picking up a book, etc). When Lilla's Aura is spent, the Semblance dissipates, regardless of what it was doing at the time. Any physical objects it may have possessed will drop from where the Semblance disappeared.Battle note: Any damage dealt to the Semblance requires half as much Aura expenditure to repair it, compared with the amount required for a normal Aura user to block the attack with an Aura shield.

Combat Behavior: Lilla spends most of her battles simply staying out of the way, preferring to let her Semblance do all of the fighting with Quinary Pulse. She is not very acrobatic, but her long legs allow her to run at a slightly-above average speed, keeping her out of the way of most situations. Her Semblance takes an aggressive stance, and, if necessary, will even resort to brawling if circumstances require it. Since her overall impact in battles is "destroy as quickly as possible while remaining out of reach," she tends not to fit in with team battles all that well. Her situational awareness is often lacking, due to her need to control both her Semblance and herself at the same time, and trying to see what both pairs of eyes do at the same time can be disorienting in more chaotic battles. As such, the more combatants there are in a fight, the worse she performs, for the most part.

WEAPON

Name: Quinary Pulse

Primary Form: Paired sword/sheath and gauntlet. The sword is classified as a shortsword, roughly 24" in length, double-edged. The top is best described as "flat," though one half of the blade extends further than the other and has a hinge at the center of the blade's flat part. The edges and crossguard are silver, while the flat of the blade and the handle are black. The gauntlet is likewise silver, with a black glove beneath it, and the sheath has the same color scheme. Lilla, or more accurately her Semblance, wields the sword in her right hand, wears the gauntlet on her left hand, and hangs the sheath at her left hip.

Sword Secondary Form: The short, back side of the blade rotates along the hinge 180 degrees, and, when in line with the longer, front side, slides down to lock into place, turning the blade into a single-edged, 44" long sword.

Gauntlet Secondary Form: The gauntlet and sheath can be connected, the combination acting as a long-barrel rifle, which can fire either standard rounds or Dust rounds. The trigger mechanism is on the sheath, the hammer mechanism on the gauntlet, so they cannot be used to fire unless connected. The gauntlet's magazine can hold 4 rounds, and is mounted on the underside of the forearm, allowing the gauntlet to be used to block attacks without the magazine being in harm's way. The sheath has a secondary tube that runs the length of it, and when the gauntlet is clicked into place with it, the tube opens and serves as the rifle's barrel.

Dust Functions: The gauntlet-sheath rifle may fire Dust rounds, which can have elemental effects. The gauntlet itself does not benefit from any Dust rounds loaded.Fire: Small explosion (1' radius) at the impact point. Medium damage, medium force directed away from impact point.Ice: Ice materialization at impact point, covers ground. Is slippery. No stalagmites or other ice structures. Low damage, medium crowd control.Lightning: Zaps target with electricity. Small bodies of water can pass the electricity to things within it, but in larger bodies the electricity will dissipate harmlessly. Medium damage, single-target crowd control.Steam: Large cloud (5' radius) of steam at impact point. Blocks vision. No damage, high crowd control.Water: Large pool (5' radius) of water at impact point. Can conduct electricity, is moderately slippery. No damage, medium-high crowd control.Gravity: Large area (5' radius) of intense gravity at impact point. Anything in the area is forcefully pulled toward the impact point. Duration is short-lived, generally expiring as soon as objects have reached the impact point. No damage from the bullet, possible low damage from gravity effect, high crowd control.Earth: Heavy impact, often raising ~5' spires of rock around the impact point in a ~2' radius. High damage, low crowd control.Air: Blows target away from the shooter with incredible force. No damage from projectile, possible low damage from wind effect, high single-target crowd control.Note: Any area-effect round may apply its effects in a more comical area, depending on the angle of impact. Rounds do not ricochet, the initial impact point is where they apply their effects. If an impact surface is too small to contain the effect, the effect is lessened in proportion to the size of the impact surface.

History: Lilla made Quinary Pulse at Signal Academy, originally as just the short-sword. When Alys moved away, Lilla took inspiration from her lithe, surprising fighting style and added the hinge and blade extension to the sword. When Casia moved away, her stoicism inspired Lilla to add the gauntlet, as a form of shield/protection. When Jaime moved away, his long-range style was the inspiration for the gauntlet-sheath rifle combination.

« Last Edit: December 08, 2017, 05:04:22 PM by GingerAvalanche »

Logged

"It is important to me that those who would judge me see me as I truly am, and not as I wish them to see me."

Lilla Bleidd - Beacon Academy first year. ”Someday, I know we will meet again, in the shade of a life to die for.”

* Are the sword's blades separated by a gap or are they pressed against each other?

---"hinge at the center of the blade's flat part. The edges and crossguard are silver, while the flat of the blade and the handle are black."The flat of the blade is merely colored black, so the image looks like there's 2 separate blades because of the black background. Sorry, I'm terrible at images ;-; Also, got distracted when making the image the first time and didn't quite do all the coloring. I will update the image to make it more clear when I have time.

Quote

* Please list was types of Dust her gauntlet uses as well as effects. While we're at it, gonna drop in a change "bullets" to "rounds".

A few more questions: what is the of the earth spikes radius of the spike formation around the impact point, 5' ss well? If Lilla shoots it under a large target, they'll try to impale it? Last, what happens if she shoots something like a coin while it's midair?

Updated with a note at the end of the section concerning those clarifications. Originally had those clarifications in the Ice Dust section specifically for that Dust type, they have been moved to the addendum.

« Last Edit: December 05, 2017, 04:02:40 PM by GingerAvalanche »

Logged

"It is important to me that those who would judge me see me as I truly am, and not as I wish them to see me."

Lilla Bleidd - Beacon Academy first year. ”Someday, I know we will meet again, in the shade of a life to die for.”

Appearance: Tall for her age, Lilla stands at 5'9" (~1.75m) but is remarkably skinny, some would say dangerously so - 100lb/45kg. She often feels very awkward in her own body, and is less coordinated than most. Has blonde hair, cut short, except for one lock that falls on the right side of her face down to her shoulder, which is (poorly) dyed red. Her eyes are green, though her Semblance may occasionally turn them grey (not silver), and she almost constantly wears a scowl, prompting many to believe that she is always angry. Her skin is a pale white, whiter than most inhabitants of Vale due to her tendency to stay indoors much of the time. Casual clothes consist of a white T-shirt with Pumpkin Pete the rabbit on it, black pants, and a black sweater jacket with abstract purple patterns covering it. She felt out of place wearing her Signal uniform, and would only wear it whenever absolutely necessary, often carrying her casual clothes in her bag and changing in a bathroom.

Once upon a time she tried wearing armor during battle, but given her height (i.e. the amount of space the armor had to protect and, therefore, its weight) and her lack of muscle, the armor ended up tiring her out too much. Much to her professors' chagrin, she decided not to train her Aura's Strength ability and instead just goes into battle wearing whatever she feels like wearing.

History: Lilla grew up in the heart of Vale, but never really felt part of it. Her mother grew up on the outskirts of Mistral, but eventually moved to Vale, where she met Lilla's father and settled down. Lilla has only ever known one house, one home, since she was born. Her parents were always exceedingly careful to protect her from anything they deemed dangerous, even going so far as to cross the street if a Faunus was walking on their side of the road, for example.

As a child, her favorite memories were of family trips by airship to Mistral, and then the treks to Kuchinashi village, where her cousins, aunts, and uncles lived. Her grandparents had died in a Grimm raid long before she was born, and her mother had moved away to Vale for protection and to escape the memories of that day, while the rest of the family had stayed. On one of those trips, a Grimm attacked her family, and the Huntsman her parents always hired to guard them was able to dispatch it easily despite her parents taking her and fleeing in fear. From the moment she saw that battle, Lilla knew she wanted to become a Huntress, to be as cool and collected in the face of danger as that Huntsman was. In essence, she wanted to be everything that she believed her parents weren't.

She attended Signal Academy at age 14, though she was originally quite the disappointment, both to herself and her teachers. Being tall all her life, she made a large, fairly awkward target, while she had very little in the way of combat skills on her own. That is, until she unlocked her Semblance. To hear her tell it, her Semblance is everything she is not: graceful, strong, skilled, and (possibly most importantly) able to take a hit. At Signal, she met 3 other young Huntsmen-hopefuls: Jaime Haukur, Alys Kaarme, and Casia Refur. They had heard stories of the more advanced Academies and their practice of grouping students into teams, and fashioned themselves Team JACL. However, over the course of her time at Signal, the others all moved away, one per year. She never made any other friends there, opting to spend most of her remaining time optimizing and making modifications to Quinary Pulse, her sword/gauntlet/rifle. Since her friends moved away, her eyes occasionally flash the same grey color of her Semblance's eyes when she is under mental strain. She doesn't know the reason or purpose. Her professors often attempted to train her out of her fighting style and into a more traditional one, but, stubborn as Lilla was, their attempts were unsuccessful. Still, she graduated Signal ahead of the curve, an effective fighter, even if not anywhere near the best.

She enters Beacon with a fresh start, more than a little apprehensive of what she'll find there.

Personality: Lilla is a curious mix of defeatist and optimist, her general attitude being best described by, "I have no idea what I'm doing and I'm going to screw this up. But if I don't try then that's a screw-up too, so what the hey?" She's never been good at forming connections with most people, and as such, takes a long time to open up to others. Once she gets talking, though, it can be hard to shut her up. But even if she does get talking, it can still take her a long time to really consider someone a friend, though there are, of course, rare exceptions to this rule.

Lilla believes that all things, including people, are equal to begin with, that the only thing that separates one person from another is how they act, and not who they are. As such, she tends to get along with most people she meets, so long as they aren't downright mean, even if she doesn't form any lasting connection with them. However, if they *are* downright mean, she will often go out of her way to be mean right back to them, simply out of spite. This often leads to some awkward situations with Faunus, as she antagonizes the ones who complain about being victimized, and also with other humans, as she antagonizes them for antagonizing others. She's always careful to keep her criticism helpful (at least as she sees it) but her biting wit earns her no friends.

Having watched a lot of movies as a child, Lilla is often very dramatic, saying things one would expect from someone twice her age, and the general response to this has always been dismissive. (For example, "We all wage war with the past, and it leaves its scars," which others often respond to with, "You're a kid, you don't know what you're talking about.")

Lilla is quite studious when something interests her - case in point, her Semblance. When she actually applies herself to a task at hand, her general attitude always carries her through to the end of it, no matter how many times her attention is deflected. Unfortunately, if something doesn't pique her interest, she never actually starts on it. Her entire fighting style is a consequence of this tendency: she's never seen the importance of training her own body, when it's her Semblance that does all of the fighting.

Aura and Semblance:Aura: Lilla's aura is a deep purple, closer to blue than to red, and was unlocked through standard training lessons at Signal. She has learned very little of the most common uses of her Aura (Strength and Regeneration among them), but due to near-fanatical practice with her Semblance, has a good deal of it. (Battle note: Lilla has 120% standard Aura amount, but takes double Aura damage from attacks against her, and any common uses of Aura require double the energy expenditure)Semblance: Lilla's semblance was also unlocked through standard training lessons at Signal. Her semblance creates a person, made entirely of Lilla's Aura. It appears to be an older version of Lilla, or perhaps who Lilla aspires to become. It is very slightly taller than Lilla is, with significantly more muscle. It moves with a surety that Lilla herself does not possess, and is capable of acrobatic feats that Lilla only wishes she could perform. It has shadows under its eyes, and its eyes are grey (not silver). In all other ways, it appears to be a clone of Lilla.The Semblance, being made of Aura, does not get hurt the way a normal fighter would, which is a very advantageous defense against attacks: when most people's Aura shields block damage, their shield must exert force back upon the attack equal to the amount of force the attack has, thus expending an amount of the user's Aura energy proportional to the force exerted. Lilla's Semblance instead just takes the attack and then Lilla uses Aura to undo the damage, which requires much less energy. The fighting style does give it the rather large weak point of Lilla herself: while Lilla is not necessarily physically hampered by manifesting the Semblance, its skill in battle, coupled with her own physical awkwardness, does mean that she rarely trains her own skills and is, thus, vulnerable. She is also able to see through her Semblance's eyes, and so can effectively control the Semblance without needing to be looking directly at it. This also allows her to use the Semblance to scout, but, since the Semblance can never be transparent, the threat of being seen remains. Lilla can choose to create her Semblance at any point within 5', so long as she can see it - i.e. she does not necessarily need to be able to physically move to that point - and if she creates it from within herself while she has Quinary Pulse equipped, the Semblance can (and almost always will) take it from her as it materializes. The Semblance can move freely within 50' of Lilla, and once it reaches that distance it stops as if held by a tether. It is considered a solid object in relation to other solid objects - it cannot pass through them, and it must exert force in order to move or damage them. Manifestation of the Semblance is the only time it is allowed to pass through Lilla. At all other times, it treats Lilla herself the same as any other object, and is able to lift/carry/push/throw her, so long as she has the Aura to power the action.Manifesting the Semblance requires an expenditure of Aura energy, as does attacking with it, replenishing it after it is damaged, or performing strenuous tasks with it. The Semblance does not require an expenditure of Aura to do mundane tasks such as standing, walking, manipulation of objects (such as flipping switches, turning knobs, picking up a book, etc). When Lilla's Aura is spent, the Semblance dissipates, regardless of what it was doing at the time. Any physical objects it may have possessed will drop from where the Semblance disappeared.Battle note: Any damage dealt to the Semblance requires half as much Aura expenditure to repair it, compared with the amount required for a normal Aura user to block the attack with an Aura shield.

Combat Behavior: Lilla spends most of her battles simply staying out of the way, preferring to let her Semblance do all of the fighting with Quinary Pulse. She is not very acrobatic, but her long legs allow her to run at a slightly-above average speed, keeping her out of the way of most situations. Her Semblance takes an aggressive stance, and, if necessary, will even resort to brawling if circumstances require it. Since her overall impact in battles is "destroy as quickly as possible while remaining out of reach," she tends not to fit in with team battles all that well. Her situational awareness is often lacking, due to her need to control both her Semblance and herself at the same time, and trying to see what both pairs of eyes do at the same time can be disorienting in more chaotic battles. As such, the more combatants there are in a fight, the worse she performs, for the most part.

WEAPON

Name: Quinary Pulse

Primary Form: Paired sword/sheath and gauntlet. The sword is classified as a shortsword, roughly 24" in length, double-edged. The top is best described as "flat," though one half of the blade extends further than the other and has a hinge at the center of the blade's flat part. The edges and crossguard are silver, while the flat of the blade and the handle are black. The gauntlet is likewise silver, with a black glove beneath it, and the sheath has the same color scheme. Lilla, or more accurately her Semblance, wields the sword in her right hand, wears the gauntlet on her left hand, and hangs the sheath at her left hip.

Sword Secondary Form: The short, back side of the blade rotates along the hinge 180 degrees, and, when in line with the longer, front side, slides down to lock into place, turning the blade into a single-edged, 44" long sword.

Gauntlet Secondary Form: The gauntlet and sheath can be connected, the combination acting as a long-barrel rifle, which can fire either standard rounds or Dust rounds. The trigger mechanism is on the sheath, the hammer mechanism on the gauntlet, so they cannot be used to fire unless connected. The gauntlet's magazine can hold 4 rounds, and is mounted on the underside of the forearm, allowing the gauntlet to be used to block attacks without the magazine being in harm's way. The sheath has a secondary tube that runs the length of it, and when the gauntlet is clicked into place with it, the tube opens and serves as the rifle's barrel.

Dust Functions: The gauntlet-sheath rifle may fire Dust rounds, which can have elemental effects. The gauntlet itself does not benefit from any Dust rounds loaded.Fire: Small explosion (1' radius) at the impact point. Medium damage, medium force directed away from impact point.Ice: Ice materialization at impact point, covers ground. Is slippery. No stalagmites or other ice structures. Low damage, medium crowd control.Lightning: Zaps target with electricity. Small bodies of water can pass the electricity to things within it, but in larger bodies the electricity will dissipate harmlessly. Medium damage, single-target crowd control.Steam: Large cloud (5' radius) of steam at impact point. Blocks vision. No damage, high crowd control.Water: Large pool (5' radius) of water at impact point. Can conduct electricity, is moderately slippery. No damage, medium-high crowd control.Gravity: Large area (5' radius) of intense gravity at impact point. Anything in the area is forcefully pulled toward the impact point. Duration is short-lived, generally expiring as soon as objects have reached the impact point. No damage from the bullet, possible low damage from gravity effect, high crowd control.Earth: Heavy impact, often raising ~5' spires of rock around the impact point in a ~2' radius. High damage, low crowd control.Air: Blows target away from the shooter with incredible force. No damage from projectile, possible low damage from wind effect, high single-target crowd control.Note: Any area-effect round may apply its effects in a more comical area, depending on the angle of impact. Rounds do not ricochet, the initial impact point is where they apply their effects. If an impact surface is too small to contain the effect, the effect is lessened in proportion to the size of the impact surface.

History: Lilla made Quinary Pulse at Signal Academy, originally as just the short-sword. When Alys moved away, Lilla took inspiration from her lithe, surprising fighting style and added the hinge and blade extension to the sword. When Casia moved away, her stoicism inspired Lilla to add the gauntlet, as a form of shield/protection. When Jaime moved away, his long-range style was the inspiration for the gauntlet-sheath rifle combination.