Using a traditional grenade will attract attention, but it is possible to create a silent grenade as well. Put two spring razors in an empty bottle or whale oil canister, and throw it at a group of enemies to trigger an effect similar to a grenade.

Search the indicated locations to find all blueprint upgrades. Blueprints allow you to upgrade gadgets. Once you find a blueprint, take it to Piero to be able to purchase the upgrade for the gadget. Note: Some blueprints will appear twice throughout the campaign, but they can only be discovered once. Thus, once a blueprint is found, it will not appear a second time. Additionally, do not forget to use the Heart to help you locate collectibles.

High Overseer Campbell

Bonded Galvani Weave

Upgrade: Improved Armor

Location: The blueprint is in the workshop inside a safe, which is in the backyard behind the Overseer's mansion. The key to the safe is on a nearby workbench.

Lens Magnification

Upgrade: Improved Lens Magnification

Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the thugs to be able to purchase the blueprint from him.

Sokolov's Formula

Upgrade: Piero can create Health Elixir

Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the bandits to be able to purchase the blueprint from him.

House of Pleasure

Incandescent Paste

Upgrade: Fire Bolts

Location: Go back to the Distillery, and use the valve-controlled door to reach the blueprint.

Lens Magnification

Upgrade: Improved Lens Magnification

Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the bandits to be able to purchase the blueprint from him.

The Royal Physician

Folded Galvani Resin

Upgrade: Upgraded Boot Stealth

Location: Early in the mission, look inside a warehouse on the left side of the canal, in the first bridge area to find the blueprint.

Sokolov's Formula

Upgrade: Piero can create Health Elixir

Location: It is inside the Greenhouse in Sokolov's mansion, which can be accessed from Sokolov's workshop through the library.

Lady Boyle's Last Party

Spiked Grenade Housing

Upgrade: Sticky Grenade

Location: Before entering Boyle's mansion, locate the guard station at the gate near the entrance. The blueprint is inside on the guard's desk.

Return To The Tower

Small-Scale Combustion Refinement

Upgrade: Explosive Bullets

Location: The blueprint is in the General's office in the Dunwall Tower interior area, which is one of the four central offices up the stairs.

The Flooded District

Bonded Galvani Weave

Upgrade: Improved Armor

Location: Search the chests in Daud's office to find the blueprint. You will need Daud's key to reach the chest containing it.

Folded Galvani Resin

Upgrade: Upgraded Boot Stealth

Location: Search Daud's office for an unlocked chest with the blueprint.

Incandescent Paste

Upgrade: Fire Bolts

Location: The blueprint is in the lower level cellar near the tunnel's exit.

Small-Scale Combustion Refinement

Upgrade: Explosive Bullets

Location: In the Central Rail Station, look inside the crashed train car to find the blueprint.

Spiked Grenade Housing

Upgrade: Sticky Grenade

Location: Enter the building filled with armed criminals, and search the wrecked hallway to find the blueprint.

Bone Charm locations

Search the indicated locations to find all hidden Bone Charms. Note: Do not forget to use the Heart to help you locate collectibles.

High Overseer Campbell

1. At the beginning of the mission, take out the Heart, and look to the right to see a Bone Charm on the tower on the water. Quickly swim over to the rubble platform across the water. Then, squeeze through the narrow path ahead, and use the chain nearby to climb up. The Bone Charm is on the top, near a dead body.

2. After crossing the large gate, turn right, and continue down the street. Keep going down the street until you find two thugs harassing a man. Neutralize the guards, then smash the boards to enter the harassed man's home. Talk to the man, then go upstairs to find a Bone Charm on the table.

3. Go to the Distillery, and neutralize the guards while continuing to move through the area until you reach a room above the elixir still, which has a painted skull on it. In the back corner of the room is a tall object. Use Blink to get on top of it. Then, navigate the rafters, and cross the barrel storage to find the Bone Charm.

4. There is a Bone Charm in the workshop in the backyard of the Overseer's mansion, which you can reach either through the exit door or streets. In the backyard, you must break into the workshop to find the valve and attach it to the door to get inside and find the Bone Charm. Alternately, climb to the top of the workshop, and break the wooden boards to get inside.

5. There is also a Bone Charm in the backyard of the Overseer's mansion. Find the location using the Heart, then climb the building's vents to reach a high window. Be careful, as there is a tripwire protecting the window. Climb down to the first floor using the chains, while avoiding the rats that will attack if you do not stay out of their reach. The Bone Charm is in a vice on a worktable. Interact with it to get the Bone Charm out of the vice's grip.

House Of Pleasure

6. Travel to Bottle Road, and use Blink to access the interior. Use the Heart to see the Bone Charm in the building with deadly assassins.

7. There is a Bone Charm that is easy to find in the Underground with Granny Rags.

8. On the third floor of the Golden Cat is a framed Bone Charm hanging from the wall.

9. There is a Bone Charm in Captain's Chair Hotel. To get inside, you must complete side-quests for Slackjaw in the Distillery.

10. In the Distillery is a metal locked gate. The key to the gate can be obtained by going through the valve-controlled door deeper inside the Distillery.

The Royal Physician

11. There is a Bone Charm down the street from the starting area. Look for an alley on the right side of the main path, behind an apartment balcony entrance. Go behind the building, and climb up to the roof using the chain. Continue north to find a bridge that can be lowered. Lower the bridge, then use Blink to get into the spooky apartment that contains the Bone Charm.

12. In the Midrow Substation area, past the flywheel and controls, but before reaching the North End, you can see an abandoned building on the left side. Enter the abandoned building, then go to the basement to find the Bone Charm.

13. Outside Sokolov's home, is an abandoned apartment with a secret entrance. Use the water tap three times, located just to the left as you enter the North End area. The Bone Charm is inside the apartment.

14. If your Chaos Level is low, you can speak with Cecilia in the pub, and she will talk to you about an empty apartment. Check Cecilia's bed to find a key to the apartment. The Bone Charm can easily be found inside the apartment.

Lady Boyle's Last Party

15. Near Lady Boyle's mansion is a spooky apartment building. Go behind the building, and use Blink to get inside. Go to the upper floor to find a Bone Charm.

16. Across the canal from Lady Boyle's mansion is an apartment building at the corner street where Tallboys patrol the area. Get inside, and go to the third floor to find a Bone Charm, runes, and more.

Return To The Tower

17. This is a difficult to find Bone Charm located on the outer edges of Dunwall Tower's second floor. Blink upward from the water, and look for an interior area on the second floor of the tower, before reaching the roof, to find it.

18. There is also a Bone Charm inside a secret room on the top floor of Dunwall Tower's interior, before reaching the roof. In the corner across from the room with the Reagent's Chamber Key, and down the hall from the General's Office, is a corner containing a sconce you can interact with. Interact with it to reveal a secret room containing the Bone Charm.

The Flooded District

19. Use Blink across the rooftops in Rudshore Waterfront to enter a building from the top. Use the Heart to locate the Bone Charm, but be careful of the Weepers inside.

20. On the second floor of the Refinery, you will find a ruined metal walkway. Drop below the walkway to find a Bone Charm underneath.

21. There is a Bone Charm in Daud's pocket. You must pickpocket him inside his hideout to get it.

22. In Central Rudshore, follow the channel to a large metal gate at the very end. In the corner is a Bone Charm next to a corpse.

23. Go in the Gateword Tunnel, then immediately turn right, and look in the dead end channel to find a Bone Charm sitting on top of a rock.

24. While crossing through the Old Port District Outskirts, on your way to the sewers, look for a building that is down a right turn, and on the left side; look for an open door. Go inside and upstairs to find the Bone Charm.

25. Near the end of the sewers is a cave. Enter the cave, and look for a grating that is hiding a couple of elixirs and a Bone Charm.

26. If you have unlocked it, there is a Bone Charm near the entrance using Granny Rags' special route into the sewers. If the route is not open, you can backtrack to the area once you have entered the main sewer corridor.

Part 1

Part 2

Rune locations

Search the indicated locations to find the hidden runes. Note: Do not forget to use the Heart to help you locate collectibles.

1. The first rune can be found in Granny Rags' home, which is reachable by climbing through her balcony. Go through the door near the old lady, and look in a shrine outback to find it.

2. Successfully complete some side-quests for Granny Rags to reach additional runes. First, she will ask you to remove some thugs downstairs. Neutralize the three thugs, then go back inside to find a rune in the room with the balcony.

3. Next, you will need to go to the secret laboratory of Dr. Galvani for Granny Rags. Go to the lab, and interact with the glowing red book on the bookshelf to find a secret room with your objective. The next rune is a reward for poisoning the Distillery. Go to the second large room with the stills, enter the back room, and drop down to the lower levels. Crouch under the opening, and interact with the objective. Return to Granny Rags to get the rune.

4. Go across the Wall Of Light to find a rune hidden inside a guard station. Climb onto the roof above the Wall Of Light, then use the vent on the left side to crawl into the station.

5. There is a rune in the backyard area, inside the workshop. Sneak up to the roof of the shop, and smash the window to get inside.

6. There is a rune in the room where Campbell meets with another character. The rune is above the fireplace.

7. There is a rune in Campbell's secret room. To get inside, you must trash both the Captain and Campbell's rooms so they retreat to a secret hiding place. Wait for Campbell to open the door by using the eye scanner, then neutralize both of them. The rune is inside a display case in the back corner.

House Of Pleasure

8. Look to the right before entering the Golden Cat to see a building you can enter. Use Blink to reach the open entrance to the second floor to find the rune.

9. In the Golden Cat, look for a framed room at the top of the main staircase leading to the second floor. There is a rune inside.

10. In the Golden Cat, interact with the Art Dealer's electric chair to interrogate him. He will eventually reveal the code to his safe. Open the safe in the Art Dealer's apartment to find a rune.

11. In the Golden Cat, use Blink to reach the third floor. Search one of the prostitute's rooms to find a rune.

12. Go back to Dr. Galvani's building, and enter the secret room you discovered in the previous mission, accessible by interacting with the glowing book. There will be a new rune replacing the dissected rat.

13. In the Hound Pits Pub, you can get a side-quest to deal with underground Weepers. Go down to the sewer, and look for an overturned metal desk with a rune inside.

14. There is a rune in the water channel beyond a group of Weepers.

The Royal Physician

15. Past the warehouse, look for an alley leading to an open balcony above. Use Blink to reach the balcony. There is a rune inside.

16. There is a rune in Lord Pratchett's home. You will need to get his key by killing or pick-pocketing it from him. Once you get inside, you will need to use clues from the paintings to figure out the combination. The rune is locked in his safe.

17. Climb onto the roof of Lord Pratchett's home, and use Blink to reach the apartment across from it. Search for an open way into the apartment to find a rune.

18. Just as you enter Midrow Substation, you can find a rune nearby on a desk. Use the Heart as you enter Midrow to make sure you do not miss it.

19. There is a rune in Sokolov's greenhouse, which is reachable through his workshop in the mansion. It is located on the left side of the room, on one of the desks.

Lady Boyle's Last Party

20. Locate Calista, and accept her side-quest. She will ask you to find a friend. You will get a rune for completing the side-quest.

21. If you only kill the Boyle sister that is your target, you will be rewarded with a rune that is located inside Corvo's place.

22. In the Boyle mansion, use the switch in the kitchen to reach the basement, where a rune is located. Search the rooms on the second floor to get a key to the basement vault.

23. Jump down into the water channel running through the Mansion Exterior to find a rune.

24. There is a rune on a building's roof across from the water channel. You can reach it by using Blink.

Return To The Tower

25. Turn right after leaving the Water Lock to find a barrack. There is a rune inside the building.

26. In a corner of the Dunwall Tower Interior is an entrance leading down into a torture chamber that contains an Outsider Shrine and rune.

27. Sneak up to the Tower's second floor, and search a bedroom to find a key before going to Lord Reagent's quarters, where a rune is located inside one of the treasure chests.

28. There is a rune on the Tower Rooftop. Access the library through a high window, then sneak to the back of the library to find a rune on a large table.

The Flooded District

29. Enter the Refinery, and climb down to find a valve-controlled door. Go through the door and outside to find a rune on the ground.

30. After dealing with Daud, you can get a key off him. Then, go to the locked door next to the Assassin's HQ, and use the key. Climb down the chain through the wrecked floor to find a rune at the bottom.

31. In the Gateward Tunnel area, go to the far ruined buildings on the left before reaching the tracks. Use Blink to go from building to building to reach the roof, where is rune is located.

32. Meet Granny Rags, and help her with side-quests. She will then leave a rune inside her shack.

33. After completing enough side-quests for Granny Rags and Slackjaw, you will get the key to a special route into the sewers. Go back to the entrance, and use the door to find a rune below the metal walkways.

The Loyalists

34. There is a rune located in Piero's workshop after returning to the Hounds Pit Tavern.

The Light At The End

35. At the Fort, you will need to enter the sewer in the back corner of the center yard. Keep following the pipes until you reach a valve-controlled door. Go through the open door to find a rune before reaching the drainage area.

Outsider Shrine locations

Search the indicated locations to find all five Outsider Shrines, which provide you with a rune and information on the mysterious Outsider character. Note: Do not forget to use the Heart to help you locate collectibles.

1. High Overseer Campbell: Climb up to the balcony to meet Granny Rags in her apartment, then open the door to find the path behind her house. In the back alley is an Outsider Shrine.

2. The Royal Physician: Near Lord Pratchett's house is a spooky building. Get on Pratchett's roof and use Blink to reach the uncanny apartment, then drop down to get inside and find an Outsider Shrine.

3. Lady Boyle's Last Party: Early in the mission, across from Boyle's Estate is an old abandoned building with several levels full of Weeper enemies. Defeat the Weepers to reach the upper levels and find the Outsider Shrine.

4. Return To The Tower: The Outsider Shrine is inside the tower's torture chamber. Locate the stairs going down on the first floor. Go down the stairs to find the shrine.

5. The Flooded District: You must have completed missions for Granny Rags and Slackjaw earlier in the game to unlock the final Outsider Shrine. At the beginning of the mission, you can find Granny Rags with Slackjaw in the sewers of the district. Talk to them both, then use the door near the furnace to reach the shrine.

Sokolov painting locations

Search the indicated locations to find all hidden Sokolov painting. Note: Do not forget to use the Heart to help you locate collectibles.

High Overseer Campbell

It is located in the basement in the Overseer's mansion. To get inside, you must locate a hidden button on the wall opposite the Kennel's entrance. Press the button to unlock the entrance into the secret basement with the painting.

House Of Pleasure

All paintings in the "House Of Pleasure" mission are located inside the Art Dealer's apartment. To gain access the the Art Dealer's apartment, you must find the dealer inside the Golden Cat, where you can interrogate him for the safe combination. If you want the key, help the woman being harassed by thugs in the alley past the Wall Of Light on the Boulevard. One of the paintings is located inside the safe. Another painting can be found in the third floor bedroom. A third painting can be found on the second floor, where two goons are studying it. Neutralize the thugs to get the painting.

The Royal Physician

The painting is prominently displayed on the first floor in Sokolov's house. To reach it, you must neutralize the guards protecting the painting, or else you will get caught while taking it.

Lady Boyle's Last Party

While searching for one of the Boyle sisters, you will need to search several rooms on the second floor. Inside the target's room, you will find the painting. The location is different depending on which of the three sisters is your target. There is a second painting located in a small gallery on the second floor of the mansion. It is the center painting in the front and center of the show room.

Return To The Tower

The painting is on the second floor of the tower interior. Find a room with a fireplace and instruments. The painting is hanging over the fireplace.

The Flooded District

In the Waterfront area, look for a large wrecked building with three levels. The painting is on the third level. Use Blink to reach it before going to the refinery. Another painting can be found after raiding the Assassins' Headquarters. As you leave the area, you will come across a chain. Climb down the chain before leaving the building, and look for a platform as you move down. Jump off to find the painting. The third painting is in the sewers in the Old Port District Outskirts. It is located upstairs from the Granny Rags' area.

Completing the game without killing anyone

Completing the game without killing anyone is not easy and requires a lot of patients, as you will need to avoid being seen. Completing missions using non-lethal actions will limit your options, but reward you with a lower Chaos level, different ending, and multiple achievements. Make sure you do not kill any primary targets or tutorial guards during the non-lethal playthrough or else you will wipeout the progress you made. Thus, it is recommended you save your game often, and in multiple slots. You can be caught without penalty -- just escape and hide until the alert level goes down. When sneaking, only use non-lethal takedowns. Choke guards instead of stabbing them, and be careful when hiding unconscious bodies. While sneaking, use Lean and Dark Vision to get a good view of the environment and enemies while remaining hidden. Travel in high place, and use Blink in guarded areas to jump from one hiding spot to the next. Remain in Stealth mode, and use Possession to discover new routes, or scout ahead of your position. Make sure you remain alert and aware by studying each area well. You can find optional entrances into guarded areas, or side-paths that will lead you to new NPCs. Listening to conversations and reading notes can give you clues to unlocking new routes, or revealing nonlethal options to neutralizing targets. Listen for codes, rumors, and more. Do not rush ahead; spend time maneuvering and exploring each area rigorously, as you maybe be surprised at what you sometimes discover. In each mission, there is a non-lethal option for neutralizing your primary target. These options are usually difficult, and always require talking to a character you can find roaming the area. Before neutralizing enemies, search the neighborhood carefully, and try finding any optional quests that are available. These can be easy to find with some simple exploration, but can also require completion of several side-quests to reach. It is also recommended you use the following upgrades and equipment to make it easier to complete the game without killing anyone:

Supernatural abilities and enhancements

Agility: Upgrade Agility to Level 2 to increase your speed and decrease fall damage, which really helps when you are using roofs and high places a lot. You will also unlock a double jump that makes climbing up to high vantage points easier.

Blink: Upgrade Blink to increase the teleporting distance. This ability is easy to upgrade early in the game, as it only costs three runes.

Dark Vision: This ability allows you to view living things through walls, and to see their cone of vision. It is an essential ability, but you can wait until later in the game to upgrade it.

Possession: This is a very powerful ability that allows Corvo to reach a lot of places he normally could not otherwise. He can possess a fish or rat to get through narrow metal grates, or possess a guard to move them out of his path. It is recommended you upgrade this ability as soon as possible.

Equipment and blueprint upgrades

Boot Stealth: You must first find the hidden blueprint to unlock this upgrade, which is listed in our "Blueprint upgrade locations". Its first level makes running and walking silent. Its second level allows you to sprint silently. Thus, if you are caught, running silently will make escaping easier.

Crossbow: The Crossbow is the only weapon you will need when trying to complete the game without killing anyone. Upgrade its accuracy, reload speed, and anything else you can afford periodically to help increase the chance of your Sleep Bolts hitting their mark.

Mask Optics: This is not entirely essential, but it is useful for scouting locations. Upgrading it will allow you to zoom in further, and to eavesdrop on conversations from afar. It is great for eavesdropping without exposing your position.

Sleep Bolt: This is the only way to knock out guards at long range. Upgrade the bolts to make them useful during combat (just make sure to hide the bodies). You can purchase as many as ten Sleep Bolts from Piero's Workshop. Try keeping a full stock on hand in case of any urgent situations that may arise.

Bone Charms

Strong Arms: This charm allows you to choke enemies faster, leaving you exposed for a shorter amount of time.

Swift Shadow: This charm gives you the ability to move faster while in Stealth mode.

Undertaker: This charm allows you to carry corpses at a slightly faster rate.

Welcoming Host: This charm allows you to possess white rats for a longer amount of time. It works well when used in conjunction with the Albinos charm.

Alternately, you can use the videos below to show you exactly everything you must do to complete the game without killing anyone and get the "Low Chaos" ending, and the "Clean Hands", "Ghost", "Just Dark Enough", "Mostly Flesh And Steel", "Resolution", and "Shadow" achievements.

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

Part 8

Part 9

Thief: The Dark Project reference

In Mission 7: The Flooded District, reach the Assassin's Hideout in Central Rudshore. It is the large building in the bottom corner that you must go to meet your primary target for the mission. Sneak inside so you do not disturb the assassins. Continue ahead to find a small stealth training area, where one assassin is talking to another about the basics of stealth. The assassin's dialogue is a reference to Garret's stealth training tutorial in Thief: The Dark Project by Looking Glass Studios. The dialogue in Dishonored is "For your next trial, you must remain unseen. Stay in the shadow and avoid the light. Cross to the other side of the room without attracting notice. Very good, I did not see you approach. Now, attempt a transversal." The dialogue in Thief: The Dark Project is "You must learn how to move unseen, stay in the shadows, avoid the light. The indicator on your screen will tell you how visible you are. Try to reach the top of the platform without being seen. Well done, I did not see you approach."

Low Chaos ending

Easy "Big Boy" achievement

To easily kill a Tallboy using only your sword, get behind it while remaining hidden, and use Blink to get on its back, then stab it. It also helps to have at least Level 1 Bend Time to slow it down.

Easy "Hornets' Nest" achievement

In Mission 3: House Of Pleasure, go to Dunnwall Whiskey Distillery, and knockout four thugs. Line up the thugs in a row. You will need four arrows for the crossbow, and Level 2 Bend Time (set it to your fast swap). Then, get behind another thug, and try to knock him out, but do not actually knock him out. When he head butts you, run back to the other unconscious thugs you lined up in a row. Jump up on a crate for a better view, then activate Bend Time, and quickly shoot all four thugs you lined up with an arrow to get the "Hornets' Nest" achievement.

Find an area with four enemies near each other. There is an area during the optional quest to retrieve your gear at the beginning of Mission 7: The Flooded District. Once you climb down the chain, there will be four Weepers standing idle. You will need four arrows for the crossbow, Level 2 Bend Time, High Chaos, and "Auto-aim" and "Aim Assist" disabled. There will not be four Weepers standing in this area if you have Low Chaos. Then, activate Bend Time, and quickly shoot all four Weepers in the head. Once Bend Time ends, they should all die at once, and you will get the "Hornets' Nest" achievement. Note: If you do not have "Auto-aim" and "Aim Assist" disabled, the aim dot will float around, making it hard to shoot the enemies in the head. If you only have Level 1 Bend Time, the arrows will immediately be shot instead of hanging in mid-air. All four arrows must hit the enemies in the head at the same time when Bend Time ends to kill them all at once to get the "Hornets' Nest" achievement.

Easy "King Of The World" achievement

During Mission 4: The Royal Physician, you will visit Kaldwin's Bridge. You will need to get to the foot of the bridge, which is guarded by an Arc Pylon before reaching a station with two soldiers. Sneak by to the opposite door through the bunker, and unplug the Arc Pylon upstairs. Near the plug is a staircase that you can use to travel up and neutralize the guard at the landing. Keep climbing the stairs, and activate Dark Vision, as there is another guard waiting at the next landing. Neutralize the other guard, then break the wooden boards blocking a chain you can climb. Climb up the chain, then jump onto the narrow path, and keep jumping upward. Climb the sloped metal, and jump onto the grating with wooden planks ahead.
While on the wooden planks, you must use Blink to reach the platform above. Jump onto the girders, and climb the final chain. Jump over another girder. You will then see a dead body and get the "King Of The World" achievement. Another way to get part of the way to the top is by starting on the roof of the building across from the bridge, and using Blink to reach the left bridge support. Go as far as you can, then use Blink to reach the first chain mentioned above that leads to the narrow metal path.

Easy "Manipulator" achievement

In Mission 3: House Of Pleasure, go to Dunnwall Whiskey Distillery, and knockout four thugs. Line up the thugs in a row. Then, get behind another thug, and try to knock him out, but do not actually knock him out. When he head butts you, run back to the other unconscious thugs you lined up in a row. Run around the unconscious thugs until the enemies start spitting flames at you. This will instantly kill the unconscious thugs, and you will get the "Manipulator" achievement.

Easy "Tempest" achievement

In Mission 3: House Of Pleasure, go to Dunnwall Whiskey Distillery, and knockout four thugs. Line up the thugs in a row. Then, get behind another thug, and try to knock him out, but do not actually knock him out. When he head butts you, run back to the other unconscious thugs you lined up in a row. Run around the unconscious thugs until the enemies get near you, then hold a grenade. When it explodes, it should kill all the enemies, and you will get the "Tempest" achievement.

Easy "The Art Of The Steal" achievement

Start the "House Of Pleasure" mission, and visit Slackjaw. You will be told by some thugs near the Distillery that Slackjaw wants to talk. Enter the Distillery, and speak with Slackjaw. He will ask you to go to Dr. Galvani to check up on Slackjaw's inside man. Once you arrive at the building, you will find the inside man is dead. Pick up the note near his dead body, and take it back to Slackjaw. Slackjaw will then reward you with a key to the Golden Cat, and also give you an alternate method for neutralizing the Pendletons if you get the combination to the Art Dealer's safe. Before getting the combination, go to an alley past the Wall Of Light on the Boulevard, and turn left to find a lady being harassed by thugs. Neutralize the thugs, and the woman will give you a key to the Art Dealer's house. Then, travel to the Golden Cat to find the Art Dealer strapped to an electric chair. Threaten him by shocking him repeatedly using the glowing lever, and he will tell you the combination to his safe. You will then have the combination to the safe, and the key to the Art Dealer's apartment. The entrance is right next to Griff, and near the Distillery. Go upstairs to the safe, and enter "696" as the code to gain access to the safe and get the "The Art Of The Steal" achievement. Inside the safe is a rune, some elixirs, and many items that can be sold.

Easy "Well Mannered" achievement

To avoid causing a scene at the Boyle Estate during the party and get the "Well Mannered" achievement, you must keep your weapons concealed, and not let anyone see you using supernatural abilities, gadgets, or pickpocketing. If you do kill anyone, make sure the bodies are hidden well. The safest way to get the achievement is by not using lethal force. The Possession and Dark Vision supernatural abilities will also help. If possible, upgrade both to help avoid guards and make sure you are always shadowed when necessary. You must first get into the party. You can do so by sneaking through the front gate, possessing a fish to swim under the estate and enter the cellar, or by finding an invitation. An invitation can be found in the Art Dealer's safe. Otherwise, you can sneak in through the guard barracks. Make sure you do not get caught outside the estate or on the second floor. The only neutral territory is the first floor and basement of the mansion interior. Once you are inside, one of the three Boyle sisters will be your target. To find out which of the masked sisters is your target, you must learn her name, and the color of her dress. At the party, you can walk around freely and talk with the guests as long as you do not go upstairs, kill anyone, display your weapons or abilities openly, or pickpocket anyone. Next, find Lord Brisby and Miss White. Lord Brisby is wearing a weird rodent mask, and he will call to you when you pass by. Speak with him, and he will tell you Lady Boyle's name. He will also offer to take the Lady away forever, giving you a sinister nonlethal option. Now find Miss White. She is the woman wearing a scary fly mask. Talk to her, then bring her a drink, and she will tell you what colored sister is your target. You can also learn this information by looking at the notes left in the second floor rooms; however, it is harder to get the information this way, as you will need to avoid the guards. If you are caught, you will instantly fail the requirements for the achievement. Once you know which sister is the target (the correct Lady Boyle), speak with her, and ask her to meet you in the cellar. Alternately, you can also simply possess her. Sneak into the cellar (use Blink to avoid causing problems), and then knock out or kill Lady Boyle. If you choose the nonlethal option, bring her to the waiting boat. Otherwise, possess a fish, and swim back through the grating to escape and get the "Well Mannered" achievement.

Steam achievements

Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.

Alive Without Breath: You took possession of a fish.

An Unfortunate Accident: You killed Morgan Pendleton with steam.

Art Dealer: Collect all the Sokolov paintings.

Back Home: Grab a live grenade and use it to kill an attacker.

Big Boy: Kill a tallboy with only your sword.

Bodyguard: You protected Callista's uncle, Captain Geoff Curnow.

Capturing Genius and Madness: Complete the Bridge mission.

Child Care: Find Emily Kaldwin.

Clean Hands: Complete the game without killing anyone.

Cleaner: Fight with 5 enemies at once, without any of them surviving.

Creepy Crawly: You used a rat tunnel.

Dishonored: Complete the Intro missions.

Dunwall in Chaos: You completed the game in high chaos.

Excommunication: Eliminate High Overseer Campbell.

Faceless: After escaping Coldridge Prison, complete a single mission without alerting anyone.

Food Chain: You assassinated an assassin.

Gentleman Caller: You completed all the Granny Rags side missions.

Ghost: Complete all missions after the prologue, alerting no one or killing no one but key targets.

Harm's Way: Cause 5 unintentional suicides.

Hornets' Nest: Kill 4 enemies in less than 1 second using the crossbow.

Inhabitant: Stay in possession of others for most of a 3 minute period.