SAN DIEGO, Jan. 8, 2013 /PRNewswire-FirstCall/ -- Qualcomm Incorporated (NASDAQ: QCOM) today announced that its subsidiary, Qualcomm Labs, Inc., and FanVision Entertainment LLC, a leading media, entertainment and technology company, have signed a marketing and technical cooperation agreement. Under this multi-year agreement, Qualcomm Labs will promote FanVision's market-leading in-venue broadcast service in conjunction with Qualcomm Labs' LTE Broadcast middleware software. The two organizations will focus on expanding the availability of FanVision's live in-venue content delivery platform by leveraging the benefits of emerging LTE Broadcast networks using Qualcomm Labs' LTE Broadcast middleware software. Furthermore, with respect to LTE Broadcast, FanVision will offer exclusively its "in-venue" broadcast service on, as well as exclusively license its patents in connection with, terminals utilizing Qualcomm Labs' LTE Broadcast Middleware.

"We are pleased to be working with Qualcomm Labs. Its industry leading LTE Broadcast middleware will help bring to life the rich new experiences observed in our portfolio of patents; while the technology represents a powerful change in enabling our business model," stated Tasso Koken, president and chief executive officer, FanVision. "Offering FanVision service over LTE Broadcast networks will expand our services and related consumer experience leveraging the benefits of these advanced network capabilities. This agreement with Qualcomm Labs builds on our successful activities in the US and Europe with major sports entities for delivering rich content to mobile devices in venues."

LTE Broadcast is a resource-efficient, scalable solution for delivery of high-bandwidth, high-demand live, premium and software content. The platform has the potential to significantly reduce mobile operators' costs by allowing them to optimize content and software distribution over LTE networks by using broadcast principles. Once the platform is implemented, mobile operators can dynamically increase network capacity during peak demand occasions, such as high-density live events like stadium sports, music concerts and other live events.

FanVision is the leader in on-site fan experience enhancement and has the unique capability of broadcasting live audio, video and data content at sporting and other live events over multiple broadcast platforms.

"Qualcomm is dedicated to continuing the success and adoption of LTE networks worldwide," said Peggy Johnson, chairperson of the board of directors of Qualcomm Labs, executive vice president of Qualcomm Technologies, Inc., and president of global market development. "FanVision is the industry leader in providing live in-venue broadcast services and Qualcomm Labs is excited to be working with FanVision, mobile network operators and handset manufacturers to bring live in-venue sports and music content to smartphones and tablets over LTE Broadcast-enabled networks. With the increasing number of LTE network rollouts, we believe live in-venue services will deliver richer fan experiences and they are certain to bring increased and unique relevance to our exciting new technology."

About Qualcomm Incorporated

Qualcomm Incorporated (NASDAQ: QCOM) is the world leader in 3G, 4G and next-generation wireless technologies. Qualcomm Incorporated includes Qualcomm's licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm's engineering, research and development functions, and substantially all of its products and services businesses, including its semiconductor business, QCT. For more than 25 years, Qualcomm ideas and inventions have driven the evolution of digital communications, linking people everywhere more closely to information, entertainment and each other. For more information, visit Qualcomm's website, OnQ blog, Twitter and Facebook pages.

About FanVision

FanVision® Entertainment LLC, based in New York City, is the global leader in fan-enhancement technology and the world's only provider of rich, in-venue content dedicated to fans. FanVision® operates UHF broadcast equipment across the entire schedule of NASCAR Sprint Cup Series™ events, select NFL and NCAA college football stadiums, and Formula 1™ races and has ongoing participation with the European Tour. In 2011 alone, FanVision® attended over 170 live events in 20 countries. The company is developing innovative solutions to enrich the in-stadium experience for sports fans that want to combine the best of live and broadcast sports. FanVision® provides fans with a game-changing service. In their hands. At the game, race, or match.

Qualcomm is a registered trademark of Qualcomm Incorporated. All other trademarks are the property of their respective owners.

One problem that all developers and companies struggle with is trying to decide if they should "build it" or "buy it". Software developers love to build things. That is what we do! Their natural reaction tends to lean towards building things. We are also always up for a new challenge.
...

MongoDB, an open-source document store and most popular NoSQL database on the market today, offers a variety of advanced features to administer security over your MongoDB deployments. In this tutorial post, we’re going to show you how to set up role-based access control (RBAC) to manag...

SYS-CON Events announced today that Evatronix will exhibit at SYS-CON's 21st International Cloud Expo®, which will take place on Oct 31 – Nov 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA.
Evatronix SA offers comprehensive solutions in the design and implementation ...

The 22nd International Cloud Expo | 1st DXWorld Expo has announced that its Call for Papers is open. Cloud Expo | DXWorld Expo, to be held June 5-7, 2018, at the Javits Center in New York, NY, brings together Cloud Computing, Digital Transformation, Big Data, Internet of Things, DevOps...

First, let's outline a frame of reference for multithreading and why we may need to use a thread pool.
A thread is an execution context that can run a set of instructions within a process - aka a running program. Multithreaded programming refers to using threads to execute multiple ta...

Widespread fragmentation is stalling the growth of the IIoT and making it difficult for partners to work together. The number of software platforms, apps, hardware and connectivity standards is creating paralysis among businesses that are afraid of being locked into a solution.
EdgeX...