Monthly Archives: August 2012

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Saving game data is super important. If you get sloppy and mess it up then all sorts of awful bugs can creep in. That’s one of the reasons I’ve always hated the way that Flixel deals with saved game data. They exposed too much and dealing with FlxSave still feels like dealing with shared objects Continue reading →

Flex now has native JSON support but there’s not much written on the interwebs about how to use it yet. After fiddling around a bit I brewed up this super-handy, super-tiny class to help convert an embedded JSON file into a usable object. Continue reading →

Color Scheme Designer 3 is a great free tool for finding and quickly testing various color schemes built around one base color. This is awesome for choosing colors for logos, characters, levels, websites, and virtually anything else you need to show to the end user. You don’t even have to know a bunch about color theory to use it! Just pick a base color, play with the knobs and then