and extract it to your game folder. Overwrite all files when prompted.

Enjoy.

NB! Note that this will change the games written language to english! I don't own other language editions. The trick is to make a full install to hd, apply the patch from LucasArts yourself and replace the main executable with the one from my archive. The aforementioned can all be done with bgbennyboys installer for Grim Fandango:

Patches the game, disables hyperthreading and problems on dualcore systems. I might have changed more, but it's been so long since I made these that I can't really remember:P
I have the changelog somewhere, I'll dig it up tomorrow. Tested on XP, Vista 32 & 64 bit and on other Windows platforms by other users. I haven't met anyone who had problems running GF after applying this, but by all means, prove me wrong and I'll try to fix it.
Edit; oh, and I think there's a registry patch in there to enable the good_times key(debug mode) but you can already do that manually or through bgbennyboys installer methinks.

It definitely changes the language. Mine was in Spanish and after this all the written text (dialoge options and subtitles) changed to English. Any chance of releasing this in spanish or without changing the original language? Maybe is an .exe thing or something?

No, the grim.tab file is only affected/updated by LucasArts own patch.
Which means, if you leave it intact it will not be patched but this has nothing to do with hyperthreading issues. One solution would be to install the game, patch it and then simply replace the main executable with the one from my archive.

More than likely the source of your trouble is that on your computer F1 is bound to some other action. I'm not a user of Vista but I'm betting it's similar to the situation with OSX: on a Mac, F1 is bound to dimming the display. If I need to use F1 for a program-specific function (like bringing up a game menu in Residual or ScummVM) I have to press a key labeled fn along with F1 to override the OS keybinding. If there is some symbol on or above the F1 key on your keyboard, then I must be right in thinking it's basically the same on your computer. But I have no idea what other key you would need to press along with F1. It could be a special key like fn, whatever it's Vista label actually is, or it could something standard like ctrl, alt or the Windows key. You could check your OS documentation or just experiment.

More than likely the source of your trouble is that on your computer F1 is bound to some other action. I'm not a user of Vista but I'm betting it's similar to the situation with OSX: on a Mac, F1 is bound to dimming the display. If I need to use F1 for a program-specific function (like bringing up a game menu in Residual or ScummVM) I have to press a key labeled fn along with F1 to override the OS keybinding. If there is some symbol on or above the F1 key on your keyboard, then I must be right in thinking it's basically the same on your computer. But I have no idea what other key you would need to press along with F1. It could be a special key like fn, whatever it's Vista label actually is, or it could something standard like ctrl, alt or the Windows key. You could check your OS documentation or just experiment.

and extract it to your game folder. Overwrite all files when prompted.

Enjoy.

NB! Note that this will change the games written language to english! I don't own other language editions. The trick is to make a full install to hd, apply the patch from LucasArts yourself and replace the main executable with the one from my archive. The aforementioned can all be done with bgbennyboys installer for Grim Fandango:

Note!: This does not fix compatibility issues with newer Nvidia cards.

Im using that modified setup, and it gives me the alternative to atleast play grim in windowed mode, cause choosing fullscreen causes game crasch directley
..i suppose my global destop resolution 1680X1050 can affect a bit so if i want to play in fullscreen what is the right resolution i must sett desktop to?

it thou troubles me to see that enabling 3d accelerator ingame causes some small pixel looses, on the other hand i have setted my ATI with 8x anti aliasing and 16X anisotropic filtering, will that create same effect as the ingame graphic accelerator would have made?
so is there any one in here who plays with both 3d accelerator and it who can compare them?

I posted this pics in another thread here earlier this year, you there replied on them that you think its caused by my graphic driver
i have tested alot of latest catalyst versions since i took this pics, it simply doenst wanna work on any of them

Perhaps if it exist some special inofficial radeon driver optimized to solve game troubles? when i still hade Geforce i know it existed such drivers atleast
or i must have some direction how to sett the latest catalyst drive right for Grim, there are tripple buffering, advanced AI etc, as we all know, perhaps thei can screw it up, but in my opinion i have tested all kinds of setting combinations, still i wouldnt trust on myself here

It kind of depends on how 'much' anti-aliasing is being applied. If you're only choice is to have it on or off, for GF off is probably best. But if you have choices like 2x, 4x, 8x, and other choices (which you probably don't have access to unless you're using an unofficial settings tweaker), GF tends to like settings like 2x or 2x1 or 2x2 best, depending (on what, I don't know).

Another issue to be aware of is that either newer GeForce cards or drivers (not sure which) completely waste Grim Fandango, and the same may be the case for Radeon. Try going to the game's options and disabling hardware acceleration to circumvent the graphics card altogether.

It kind of depends on how 'much' anti-aliasing is being applied. If you're only choice is to have it on or off, for GF off is probably best. But if you have choices like 2x, 4x, 8x, and other choices (which you probably don't have access to unless you're using an unofficial settings tweaker), GF tends to like settings like 2x or 2x1 or 2x2 best, depending (on what, I don't know).

Quote:

Originally Posted by Jona

GF runs with a native resolution of 640x480. The game should switch to that mode when you start it up anyway.

Please post a screenshot of what you mean by 'pixel losses'. GF runs fine on my ATi Radeon 4850 HD on an iMac with full hardware acceleration.

It goes wery backwards now in alot of areas at the same time

Downloading the extra "GRIMDATA" package to the game directory causes some problems now for me, as soon as merging the regfile "goodtimes" to computer, the game exe file stopps responding after, the question is if the patch take any effect if not using goodtime? does this package involve the official patch 1.01?

Have now reinstalled game throu "GrimSetup1.0" with standalone "Gfupd101"

starting throu modified "Grim Launcher" causes this message on both "Play Fullscreen" and "Windowed Mode"
double klickFree Image Hosting by ImageBam.com
it still doenst like my desktop resolution it seems?

However if starting throu the CD autorun it will work, but it doesnt look good as usual
there are two options i have, if choose to use ingame 3d accelerator, all people in the world will become invisible unless Many runs
if disable 3d accelerator instead, it will ironicly create a shadow snailtrail behind Many when he runs
and in my opinion catalyst own settings there will not affect these 2 crap modes no matter how you sett them

Some of what you are describing, especially models disappearing if the game's 3D is turned on, still sounds very much like problems caused by too-high FSAA settings. If you're using the official driver config and such settings aren't available, I'd suggest finding some unofficial Radeon tweaker (something akin to RivaTuner--which is adding Radeon support although I have no idea how much tweaking of Radeon adapters it'll let you do yet) to see what level of FSAA is set and adjust as I've already suggested. I cannot stress this enough: I think you're probably wasting your time unless and until you check into this FSAA question.

There's really no difference between AA and FSAA apart from two extra letters that stand for 'full screen'. I'm showing my age by using an older term. From your screenshot, the only thing I'm concerned about is the top section about antialiasing. I don't have your hardware so I can't experiment, only guess. I normally wouldn't think that having 'use application settings' checked would be a problem for GF, but am I right in thinking it was and you had problems? If so, unchecking that option and leaving the slider all the way to the left ought to be OK but I'm not sure. All I can say is that the same setting worked fine for me on an older computer I no longer have with an Nvidia card. On the chance you already tried that as well, I'm curious about the filter drop-down. What other choices are there other than 'box'? I think I know what 'filter' is about but manufacturers have their own jargon sometimes.

There's really no difference between AA and FSAA apart from two extra letters that stand for 'full screen'. I'm showing my age by using an older term. From your screenshot, the only thing I'm concerned about is the top section about antialiasing. I don't have your hardware so I can't experiment, only guess. I normally wouldn't think that having 'use application settings' checked would be a problem for GF, but am I right in thinking it was and you had problems? If so, unchecking that option and leaving the slider all the way to the left ought to be OK but I'm not sure. All I can say is that the same setting worked fine for me on an older computer I no longer have with an Nvidia card. On the chance you already tried that as well, I'm curious about the filter drop-down. What other choices are there other than 'box'? I think I know what 'filter' is about but manufacturers have their own jargon sometimes.

Yes Grim hade no problem with AA enabled on my pretty modern Geforce card either, the only thing keeping me from still using it is that i think i need the extra ram in this ati card!!

I have tested both application settings and the other alternative '2X AA'
i may see that as a problem..that you cant disable AA fully with Radeon, what if Grim having issue with as low as 2 AA, and what if "application settings" grayed out 2X AA still are forcing 2X AA ingame even thou this sounds like it should have no AA

If you can't full disable the antialiasing, that could be a problem if that's what's happening. Are you sure it is? Unfortunately, I don't see any point in trying those other filter options because they are higher settings: box is lowest quality and edge-detect is highest, just like 2x is also a low-end setting. And that's very odd because 2x plus box should be fine for GF because that kind of setting was available to adapters that were around when GF was new. There could be hidden settings. I'd be surprised if there weren't, but you'd need an unofficial Radeon tweaker of some sort to fiddle with them. I've never had a Radeon so I've never had the opportunity to tweak one, which means I've helped all I possibly can.

Now i have only one chance left i have buyed a new processor and mothercard (no, not for Grim's sake) perhaps its my current computer who have screwed up every grahic card with Grim? :¬: or perhaps the fate for me is that Fandango shall remain a fading memory only when i sit there in diaper at the "home"

Nice thanks, the problem for me is that i cant succesfully enable 3d accelerator before starting your tool, cause game crash upon enabling and return to disable
i then ignored that and simply started game throu your tool, it hade disable possibility to enable 3d inside options, but the stripes from my screenshot is still present im afraid

however i must test this on my ATI card allso i feel, there i can atleast enable 3d accelerator

With various trix including windows 98 compatibility mode, i can with grimDDfix
now get this result
i dont remember how good the shadow originaly shall be, but this is still far away from it right?
if i just could disable shadows now, i could accept this