If you're a fellow Motion-peep looking to absorb some sweet knowledge – this page is for you. Here's where I chronicle the occasional tutorials I make on Cinema 4D, After Effects, Moving Pictures in general and Motion in particular. Most of them also include scene-files, so if you want to have a poke around in my CG make sure to check that description for a link.All my tutorials are hosted on my YouTube Channel, and you are more than welcome to join the motion-peeps on there.

The Top 5 C4D keyboard Shortcuts video is less of a tutorial and more of a workflow vid. Although towards the end I show the steps for creating a massive amorphous blob of C4D skill, almost without using the mouse pointer at all. It's pretty sick.

Making Procedural Bioluminescent Jellyfish in C4D may sound like a big task, most likely because of the big words, but you can actually knock out a Jelly in about 45 minutes with this three-part tutorial. Add another 5 minutes if you want to create the Underwater Rays too. Part one goes through the modelling, rigging and animation of the jelly, part two shows the shading and texturing, finally part three makes the whole thing bioluminescent.

Ferrofluid is just plain cool. Procedural Ferrofluid in C4D? Double-plus cool! In the video I use a plethora of built-in effectors; Displacers, Jiggle, Smoother, and a bunch of noise shaders. I even touch (very gently) on some Xpresso. The bonus video shows you how to create Radial Beat Waves based on audio in After Effects, like the ones used for the Ferrofluid. And coincidentally that same technique can be used to make a slit-scan effect.

Making HDRi Light Probes in Cinema 4D is quite useful if you create a sweet lighting setup, which you can then easily bring in to other scenes, either as image based lighting or just for reflections. The same technique can also be used to render 360° VR Panoramas.

The Realistic Glass Shatter tutorial (codename Glass-Crash Moustache) is my most popular tutorial so far. Probably because everyone loves a sweet simulation, especially a realistic one. It takes you from Photoshop, where you create the fracture pattern you want, to Cinema 4D where you generate geometry, simulate the shatter and add particles. Keeping everything pretty damn procedural.