Message Board for PC version

People are running into an issue where units are colliding with invisible walls. These walls are spawned when the following criteria are met:

- You must have the Raptor evolution for zerglings- Invincible units must be activated- Zerglings must move

Disabling invincible units, not spawning zerglings, or not allowing zerglings to move around the map resolves the issue. The zerglings that cause the issue seem to become desynced with their collision box, and begin to jiggle (for lack of a better term) around trying to get back to their collision box. While in this state they ignore movement commands.

Edit: The issue seems to occur once the zerglings leap. I have confirmed that it's still present with the trainer version released today.

[Edited by FujiwaraTakumi9, 3/13/2013 7:53:10 PM]

Edit: Hunter banelings do not exhibit this behavior.

[Edited by FujiwaraTakumi9, 3/13/2013 9:36:50 PM]

Edit: I should clarify, it's the raptor zerglings with invincibility that spawn these invisible walls, but all units collide with them.

Ive had this exact same issue, and it is nto only with the zerglings. i have found the same issue with the swarm hosts units it produces. best thing to do to prevent this is to not use invincibility maybe use the 1 hit kill thing instead. It also seems to happen on rare occasions with the roaches that cause the mini roaches to come out.

Interesting, in playing through the rest of the campaign yesterday, I didn't run into any other instances of the issue other than Raptor zerglings. Their issue rate was 100% (every time a mission dropped them or gave them to me, bam invisible walls).

i had the issue as well i thought it was a bug with the game itself but i guess not it was annoying when you had to take over the protoss ship i had to use teleport to get to parts i was stuck at thanks to the bug but i got through it and thats all that matters

I've noticed the same with the Invincibility option. There also seem to be issues with Drones being able to build, on the first stage of Zerus, a new Hive over one of the biomass harvesting points. Kerrigan has also gotten stuck, as have other units.