History VideoGame / SangFroidTalesOfWerewolves

* BilingualBonus: Sang-Froid is French for fearless. And cold blood. [[VisualPun As in blood on snow, as seen in the intro]].

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* BilingualBonus: Sang-Froid is French for fearless. And has a number of meanings in French, depending on the idiom. Namely "Garder son sang froid"[[note]]"Keeping your cool"[[/note]] and "Tué de sang froid"[[note]]"Murdered in cold blood"[[/note]]. It literally just means cold blood. [[VisualPun As in blood on snow, as seen in the intro]].

* GhostLights: The Will O' The Wisps. These ones have more of a small, almost dragon-like shape, bombard you with their fire from range, and retreat underground to quickly regenerate should you damage yet fail to kill them fast enough.

* MoneySpider: Justified. If one looks at the "summary" screen for the night, it shows the number of pelts (of wolf-like creatures) sold and the total money gained. Creatures like Will-o-the-Wisps, Wendigos, etc do not leave behind anything sellable and thus do not give money.

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* MoneySpider: Justified. If one looks at the "summary" screen for the night, it shows the number of pelts (of wolf-like creatures) sold and the total money gained. Creatures like Will-o-the-Wisps, Wendigos, [[WillOTheWisp Will-o'-the-Wisps]], {{Wendigo}}s, etc do not leave behind anything sellable and thus do not give money.

* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]

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* TheSavageIndian: The Maikans. Even though the Innu tribe consults them for advice, the Innu chief calls them hotheaded and is wary of them. [[spoiler:Justifiably so, as the wendigos {{wendigo}}s summoned by the Maikans to kill the O'Carrolls also kill many of his tribesmen.]]

* SiegeEngines: The O'Carrolls can eventually create a small ballista for defences. It only fires once and does much less damage on subsequent hits to multiple enemies, but its high damage makes it the singularly most effective trap to use against a wendigo.

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* SiegeEngines: The O'Carrolls can eventually create a small ballista for defences. It only fires once and does much less damage on subsequent hits to multiple enemies, but its high damage makes it the singularly most effective trap to use against a wendigo.{{wendigo}}.

* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. The latter is an achievement if maintained for 5 seconds.

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* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos {{wendigo}}s and the end boss will hesitate before attacking. The latter is an achievement if maintained for 5 seconds.

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* WillOTheWisp: These ones have more of a small, almost dragon-like shape, bombard you with their fire from range, and retreat underground to quickly regenerate should you damage yet fail to kill them fast enough.

* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. [[CrowningMomentOfAwesome The latter is an achievement if maintained for 5 seconds]].

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* TerrorHero: A game mechanic. If enemies fear you, they'll wait before attacking, giving you precious seconds to reload your rifle or catch your breath. With a bit of work, even wendigos and the end boss will hesitate before attacking. [[CrowningMomentOfAwesome The latter is an achievement if maintained for 5 seconds]].seconds.

* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: Your rifle only holds one bullet at a time and takes several seconds to load. You might shoot the first werewolf, but the werewolf right behind him will rip you to shreds. In this case, it's better to just shoot the net holding a ton of boulders over them.

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* [[WhyDontYouJustShootHim Why Don't You Just Shoot Them?]]: WhyDontYouJustShootHim: {{Justified}}: Your rifle only holds one bullet at a time and takes several seconds to load. You might shoot the first werewolf, but the werewolf right behind him will rip you to shreds. In this case, it's better to just shoot the net holding a ton of boulders over them.

Reason: trope names should not be spoiler tagged or have potholes used to change their names

* SchrodingersPlayerCharacter: AvertedTrope - the brother who you do not play as stays in Jacques' cabin taking care of their sister through her fever.* SequelHook: [[spoiler:Tome I ends with the Invisible Beast dead and Josephine's fever finally broken...but the Devil bursts out of the Invisible Beast's corpse alive and well, saying he has to remind his debtors of their old dues, and a cutscene implying the O'Carrolls' father made a deal with the Devil to save Josephine's life from birthing issues plays.]]

* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds. It also recharges faster if it is not completely drained.

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* SprintMeter: Also used for melee attacks. Run or fight for too long and you will need to catch your breath for a few seconds.seconds while also leaving your attacks slow and weak. It also recharges faster if it is not completely drained.

* TheyHaveTheScent: Your enemies can smell you, shown as an indicator on the minimap into the direction of the wind blowing. The size of the indicator varies on the night.

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* TheyHaveTheScent: Your enemies can smell you, shown as an indicator on the minimap into the direction of the wind blowing. The size of the indicator varies on the night. An ExploitedTrope, since this can allow you to draw in enemies toward you and keep them off of the buildings you're trying to defend. [[spoiler:Especially when you get a talisman to shift the direction the wind is blowing.]]

* AwesomeYetPractical: Towers and ziplines lets you quickly and effortlessly get from Point A to Point B, while you briefly enjoy the scenery below. Also, putting points in the "Sniper" skill doubles your damage when you shoot from a tower.

* GhostLight: GhostLights: The Will O' The Wisps.Wisps. These ones have more of a small, almost dragon-like shape, bombard you with their fire from range, and retreat underground to quickly regenerate should you damage yet fail to kill them fast enough.

* TheHunterBecomesTheHunted: From being hunted by creatures of the night, the O'Caroll brothers start laying traps and actively hunt down the creatures.

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* TheHunterBecomesTheHunted: From being hunted by creatures of the night, the O'Caroll O'Carroll brothers start laying traps and actively hunt down the creatures.creatures by funneling and drawing them in.

* IdiosyncraticDifficultyLevels: Normal mode is also named for Joseph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joseph.

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* IdiosyncraticDifficultyLevels: Normal mode is also named for Joseph O'Carroll with hard mode being also named Jack O'Carroll. The difference of the difficulty levels are the character you get for them mentioned respectively, and Jack has less health and stamina than Joseph.

* IllGirl: Josephine, left bedridden from a fever for most of the game. The death of the village's usual doctor combined with the cold weather outside has the O'Carrolls decide to stand their ground against the Devil's monster hordes attacking them instead of risking taking her away to flee for advanced medical care. That being said, the magic in her blood lets her help out her brothers' efforts (while temporarily levitating a bit off from her bed with the blankets still covering her, no less), such as predicting the enemies attacking that night and paths they will take. [[spoiler:It turns out her fever is related by the Invisible Beast prophecy, as once he is killed, her fever breaks.]]

* NoOntologicalInertia: averted with the werewolves and maikans.* OurWerewolvesAreDifferent: The creatures called werewolves in-game are canines possessed by human souls, are weak against blessed weapons, not silver. The more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are called Maikan, [[VoluntaryShapeshifter shape shifters]] who can talk and retain human intelligence in wolf form, and fight the O'Carroll because of a misunderstanding instead of malicious itents.

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* NoOntologicalInertia: averted Averted with the werewolves and maikans.* OurWerewolvesAreDifferent: The creatures called werewolves in-game are canines possessed by human souls, are weak against blessed weapons, not silver. The more "traditional" werewolves (i.e shapeshifting humans vulnerable to silver) are called Maikan, [[VoluntaryShapeshifter shape shifters]] who can talk and retain human intelligence in wolf form, and fight the O'Carroll because of a misunderstanding instead of malicious itents.intents.

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** [[spoiler:For the final mission of Tome I, Josephine becomes a specific objective to defend.]]

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