(3 cr.) This course provides students with an overview of
game preproduction planning, research and
development including consideration of various
platforms (consoles, PC, online, mobile and social
media), game genres, game conceptualization and
objectives, story development, game mechanics and
playability, character, soundtrack, level design
and interface. Through project work, students gain
an understanding of game design life-cycle
management and the roles of design teams
consisting of lead designers, game mechanic
designers, level/environment or world designers,
writers, 2D and 3D artists; sound designers,
composers, programmers and interface designers.
Every Year, Spring

Sessions

This course is currently not being offered. Please try again next session.