This is a high quality realistic male body character. The male body comes with high detailed textures (8192 x 8192). The character has anatomically correct athletic body and has very detailed topology. The base character was made in Maya, sculpted in ZBrush, textured in Mudbox and Photoshop, final images rendered in ZBrush and added some post effect in Photoshop.

The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm. The head is not symmetrical.

From this topology you can easily to make more different kind of body.You can use it also to bake normal map for low polygon characters.You can modeling easily for this body any clothes.You can use every body parts separately for other characters.

In ZBrush all levels of subdivision histories are kept, ranging from lowest subdivision at 14,834 polygons to highest at 3,797,504 polygons. A MatCap material used in the preview images and it is included too.

Only the body mesh and eye has UV map.........................................................................................................................

For best result use normal maps with smooth (subdivison level 2).Normal maps optimized for Maya viewport, in Max need flip the green channel.All color textures have JPG version for ZBrush.The teeth does not have any texture.....................................................................