I got a few by email on that already. I actually toss around the idea of open-sourcing the game now and then, but realistically I think the nostalgia > any staying power TDZK would really have. That, and I'd have to get Aelanna's buy-in and we haven't really discussed that much.

So, Fleets. ColdWizard posted this in another thread, but with Fleets we tried to bridge the gap between a strategy game and a social game - and ended up with something that didn't strongly appeal to either crowd. We were trying our best to make it work and learned a ton of lessons along the way, but a fundamental flaw like that is really hard to correct after launch and with the limited time and resources we had. We spent months trying to get it right and had some modest success, but the Horizon game line was so much more successful that we needed to focus most of our efforts there even though in our hearts we enjoy strategy games more.

In the end, even Horizon wasn't enough to save us. The games were profitable...but only just and certainly not to the point of sustaining the team full-time. We had to take other employment, and while we've still been working on the games part-time (mostly Horizon), the time has come to officially wind things down. Metaspace Studios is dissolving - and as part of that wind-down process we decided to close Fleets. Given a few IP concerns involving parties besides me and Aelanna, I doubt it will ever see the light of day again. RIP.

Despite my earlier comment, it's something that I've given thought to now and again - particularly in light of the occasional resurrection campaigns that have sprung up. The problems are that it would require a large-scale overhaul to eliminate many of the existing flaws and problems before it got started - and that's before even trying to identify where the game direction is and what the market is for it, how you try and appeal to nostalgia and new players, and everything else involved.

I see it as a fun project for someone until they realise how much work is involved and back away. That was how it was for me on the most serious previous attempts, anyway.

To punish me for my contempt for authority, fate made me an authority myself.- Albert Einstein

What it boils down to is that we've all grown up, and it's just come to that time where everyone - players and admins alike - have moved on. RIP TDZK/Fleets/Metaspace, you gave me many years of fun and a few lifetime friendships.