Those acrobatic boots get destroyed during that free fall to escape. I chose to jump without those boots and took some damage but it didn't kill me. Now I still have the boots. However, since I have now found my thrall boots with its feather spell I don't wear the acrobatic boots any more. Since they were a quest item I can't sell or unload them but at least they are weightless.

I love the gray fox cowl that you get as the ultimate prize in the thieves quests. Besides giving you an extra 200 pts feather and detect creature it shields you from consequences of any evil you do while wearing it. If I murder or steal with the cowl the bounty and infamy is removed as soon as I take off the cowl. It is great for dungeon crawling but not advisable to wear in towns.

I'm going to ask this because I am courious, but if no one answers thats ok. I hope I explain it well enough.I just finished the 2nd mages guild quest where you cast magic at a pillar and it drops down and there are stairs.When I got to the last big room with the Elfin Helm I killed all the badies and was ready to leave.In the big room there are two doorways, one where I came into the room and the other goes to a room with 2 large elf statues each holding up a sword, also there were 4 stone aynalic (sp?) chests. For me that room was a dead end, but it looked like--felt like to me that maybe you could somehow open the wall.

In the end I went up the stairs (where the button was that put the stairs up to the Elf Helm) and left that way but later I went back and hunted to see if I could open that one room but could find nothing.

Did everyone find that room with the Elf statues to be a dead end or did you find you could open the wall??? I don't know why this question stays in my mind---guess its just the adventure game player in me

I did notice (using detect life) that there were creatures of some sort standing on the other side of the wall, and *if* I remember correctly, I eventually acessed the room they were in from another passageway and...er...got rid of them. So maybe you don't need the wall to open after all?

So if you've reached the point of randomly opening gates to Oblivion, do you go ahead and shut them or just mop up any loose critters and leave them be? Wherever I go, I leave gates behind me these days.

I haven't closed a single gate yet. As a matter of fact, I haven't even gone to find the emperor's son, yet. I just plan on roaming around, completing questing and joining guilds, until I get bored and then decide to do the main game.

I've just joined the Fighter's Guild for the first time in Cheydinhal and completed that quest. I'm about ready to do the mages guild recommendation quest to find the burden ring.

I'm enjoying this one more than Morrowind. I think it's a lot easier, and the mapping is superior! The main reason I didn't finish Morrowind was because I kept getting lost.

Originally posted by Rowan: I'll wait until I get around to doing the Allies for bruma quest before closing oblivion gates. I'm not volunteering any extras at the moment.

Right now I am doing the Black Brotherhood quests and am enjoying the originality of those. The bonus items are pretty good too.

I agree, my sister. The Dark Brotherhood provides you with interest and challenge to complete the contracts as appropriate. I'm working on a Lucien contract now, multiple deaths are required. The last is causing me grief. Her death is noticed no matter how sneaky I am.

I'm at the point in the thieves guild quests where I just got Fathis Ules from Imperial City as my fence and I'm supposed to fence up to 800 gold. My problem is that he's never home. I've been to his house in Imperial City for 24 hours and he's never there. I read a walkthru that said he's supposed to be on a bench in back of his house but he's never there.

Now I'm going to take a deep breath quit for a while and study the problem. Maybe if I sleep on it and come back tommorow he'll suddenly appear.

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You laugh because I'm differentI laugh because you're all the same

I've been to his house in Imperial City for 24 hours and he's never there. I read a walkthru that said he's supposed to be on a bench in back of his house but he's never there.

Now I'm going to take a deep breath quit for a while and study the problem. Maybe if I sleep on it and come back tommorow he'll suddenly appear.

I'd say try that. Sounds a bit like he got stuck somewhere and couldn't get home. That happened to me when I was trying to join the thieves guild. The third would-be thief was stuck pacing in mid-air. The next night, he made his appointed time.

This game does do weird things now and then. I was going through the area where you have to get the Amulet of the Kings and one monster was stuck down below me because I could see him with my detect life helmet but couldn't get to him.

Once I reloaded the game....there he was were he was suppose to be.

I have also had stuff happen like a guard stuck riding his horse around and around in a corral area.

Pib , on the gates thing...I tried to go in and close another one, but couldn't find anything, so back out I went. Also someone posted here that do not close the gates until you're done with "other activities"So, I've left the rest of mine open and will see what the end shall bring..

Oldman, you can use any fence to get your quota of stolen goods. I never could find that fence you're talking about either. His schedule certainly never coincided with mine so I just used the first one who I already liked me enough to have a high disposition to benefit my trading.