Intro

The Intro to Bravely Default begins with a cinematic that sets in motion a series of events for the game. After watching the cinematic that introduces the various characters you'll come to know, the game begins with Tiz awakening in an inn.

Take in the majestic view of the town in the cutscene before regaining control of Tiz. If you stop moving for a few moments, the camera will pan out to encompass the entire town. Look for a man to your right clothed in red. This Adventurer will appear in several places, and can be interacted with for several things like saving, adding friends, and more.

Your main task is to figure out what's going on, and the King of Caldisla seems like a good place to start. As you make your way around the town, note the merchant shops listed by their icons on the map (and check out that familiar looking fellow on the rampart to the right of the town.) When you are ready, head to the top of the town and enter the palace.

Hidden Items: Though you can't leave yet, look to the right of the entrance to the town for an Antidote. At the top left of the town is a graveyard, which hides aPotion at the very top left near the church, and a Phoenix Down to the right of the graves.

Speak with the King to learn the fate of Tiz's village, and that he is a too preoccupied with the invading Sky Knights to aid you in your quest. He does, however, allow you to leave the Kingdom to find what remains of Norende. With nothing left to do in the town, it's time to head south into the great open world.

Hidden Items: Inspect the stone statue on the left side of the Palace to find Eye Drops. Also look around the torch to the right of the King to find 100pg.

At this point you can do some tutorial-based quests to get a handle on how the game works. They don't take much time to master, and you get items for your trouble - so check them out!

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Video Walkthrough: Intro - Part Two

Did you play the demo before starting the game? If you did, it's likely you got a few bonus items for playing. Make sure to equip any armor or weapons you got on Tiz before heading off to battle!

Now that you're on the overworld, you can start journeying across the land. You'll want to head along the river up north to the exclamation point located on the map. As you get the hang of the battle system and test Tiz's abilities on the monsters you'll face, keep in mind that you can return to the town at any point and rest at the inn for free! Once you've gotten the hang of combat, head into the cave across the bridge to the north.

The trail acts as your first dungeon, and is rife with secrets and enemies. Move along the path as you reveal parts of the map. Enter your first battle to be granted the ability to Brave and Default in combat. The battle isn't actually real, and serves as a tutorial. Once out of the tutorial, you can Brave and Default however you see fit.

Feeling strong? If you can deal enough damage to defeat your enemies by Braving multiple times on the first turn, you can become eligible for victory bonus rewards like 1-Turn Victor and Unscathed to get more XP and JP! Just make sure you can defeat your enemy, or you'll leave yourself open!

When the path branches off, keep heading left into the next area to find a chest with a Potion. Return to the fork in the road and head up the hill to the next area.

You're almost at the top! Continue on the path until you meet a stranger. While he may be wearing green, he's actually the red-clothed Adventurer! Take a moment to save your game, then head on out of the ravine. Before you depart, the Adventurer will give you a Strange Hourglass. With this item, you can activate Bravely Second in combat using Sleep Points. It's a useful but not required ability, and you can replenish sleep points through micro-transactions or leaving your game in Sleep Mode.

After the events of the cutscene transpire, it's time to get moving! You'll have a new party member now, so don't forget to equip her with any extra items you might have lying around.

Begin backtracking through the ravine dodging cannon fire until another cutscene happens; you'll be in for a battle now, so get ready!

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Video Walkthrough: Intro - Part Three

The enemy will send in a Sky Dueler, who may look stronger than the enemies you've fought previously, but now you have a party of two! Defeat the Sky Dueler and continue on until another one attacks you. Defeat him and the enemy will finally send in two at once: A Sky Dueler and Sky Archer. Make use of your Brave and Default to strike when the moment is right!

With the henchmen defeated, the airship will leave for the time being, allowing you to leave the Ravine. Along the way you'll learn more about Agnes and her fairy friend, Airy. With the next task clear, leave the Ravine and return to the town.

Upon leaving the Ravine, you'll gain access to summoning and sending moves, as well as new StreetPass features. Team up with friends to send and summon powerful moves!

Back in town, be sure to rest at the inn to recover any health you've lost before going to meet the king. You will learn from the king that the enemies who attacked you now sit at a lake southwest of the city with their cannons trained on the town. Before leaving, the King will entrust you with rebuilding Norende. Buy any gear or items you need, and head west to the lake.

Rebuiliding Norende is a minigame that benefits from StreetPassing others. You can view the town at any time and send villagers you get by StreetPassing to rebuild the town, granting you special rewards. Don't StreetPass much? Talk to the Adventurer once a day to get a few villagers for free!

Upon arriving at the lake, the two enemies will leave the airship to do combat with you. This will be in a special arena crafted by an asterisk master: The holder of an unlockable job. You cannot run from this fight, and it will be unlike previous battles.

Holly is a White Mage, and will often heal Barras or herself if her health falls low. She can also cast Protect which can foil a Brave attack combo. She will swap between attacking with Aero and her staff. It is advisable to take her out first, using Braves to make sure you take her out before she can heal, then focusing on Barras when he is in negative BP.

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Video Walkthrough: Intro - Part Four

Winning the battle will reward you with a Hi Potion and Ether, as well as the asterisk for the Monk and White Mage Jobs. You can now swap to these jobs at any point for each of your Characters, and can use their Abilities plus the abilities or Commands of other jobs you have leveled as support abilities. For now, it's recommended you make someone a White Mage to heal, and the other character a Monk (Unless you want to level the Freelancer a bit longer for new abilities.) Keep in mind that the Freelancer grows in power the more jobs are mastered.

With the Boss fight over, return to the Palace. The king will bid you to rest up at the inn while they repair the bridge to the north. Since you are unable to travel north to your next objective, go to the inn, where another cutscene will take place. After these events, A mysterious man will join your party and ask to accompany you north to the Ruins of Centro. With the bridge repaired, go north to the Ruins.

Upon leaving the town, you will be granted the use of Abilink. Using Abilink with friends will allow you to use their skills and abilities, even if your character does not have the required job level! This also works with friends who have played the demo, so find some friends with whom to link!

You'll need to make your way over to the Black Mage, but to do so means navigating the ruins, and they are crawling with monsters like Orcs and Cait Sith. Go through the door on the right and look for a lever. The lever will open a door to the north, so head through and up the stairs to the second floor.

The room to the left is locked, so begin heading south to look for the lever. The room in the south contains the lever, but before returning, head left and down to find a chest containing Silver Glasses. They nullify the effects of Blind, which can be useful in this dungeon. Head back up north to the next set of stairs.

Run to the right to find a chest containing a Phoenix Down. Continue down south to a fork in the road, and head left. There are three rows here, so first go to the bottom right and look for a secret passage south to a chest containing Iron Knuckles. Return to the middle row and open the lever, then go to the top row to open a chest containing Echo Herbs.

Travel left and go through the opened door, and head to the bottom middle column to open the last chest containing a Wakeup Bell, then to the far left column to open the last door. Head back downstairs.

Back on the second floor, head south. There are two paths to take down here, the bottom holds a chest with a special silencing dagger, Mage Masher. The upper holds a column with a Potion in a chest at the top, and a lever at the bottom. Head back up to where the Adventurer is. Here you can save or do last minute shopping with Norende. If the random encounters have been giving you a lot of trouble, you might want to get some more experience or change jobs around before heading to the 1st floor.

Ominas may seem imposing, and with high health and some powerful magic including Silence, Poison and Sleep, it may feel that way. But now there are four of you against one of him. And Edea is also equipped with a powerful weapon. Make use of your White Mage's curative spells if you bought the scrolls in town. The Mage Masher dagger may have a low chance of silencing him, but if it lands it will make the battle that much easier. If you're having trouble, consider summoning friends with powerful attacks or potions.

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Video Walkthrough: Part Six

When the boss falls, you'll get an Ether, as well as the Asterisk for the Black Mage job. Something appears to be going on back at the palace, so high-tail it back!

After the events of in the palace, the party will split up following an argument, leaving Edea the sole party member in your control. Venture to the graveyard to begin a cutscene. After the resulting dialogue plays out, you'll be reunited once more. Stock up on any items you need and head back to the Ruins of Centro Keep to get to the next area.

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Video Walkthrough: Part Seven

You will now have access to Special Moves. You can use these by storing up power from regular moves over time, and unleash them for a powerful attack. The Special Moves vary by weapon, and progress will reset whenever a character changes weapons. When using a special move, the music changes to a character's theme song. As long as the song plays, party members will get a boost to their stats. You can chain special moves together (and summoning friends' special moves) for a massive amount of bonuses!

Getting inside seems simple enough, but once inside, things get a bit more tricky. The dungeon is full of Sky Knights, not to mention monsters in the form of Panthers, Wolves, and Cait Sith - and the Sky Knights have no problem teaming up against you!

The dungeon is made up of 3 circular corridors that often branch off or are blocked by walls. To begin, move up the right corridor to the end to find Ether in a chest. return to the inner circle corridor and follow the path until you reach another chest with an Antidote. Return to the north, enter the outer circle corridor and climb the stairs.

Are the random encounters getting easy? Do you have them down to a science? Press Y to turn on auto-attack, redoing the last commands you sent out. As long as you know you can wipe out any random encounters you meet, you can keep it on!

Enter the inner circle corridor and leave out the south side to the central circle. Head north along the side to find a chest with a Potion. Return back and travel to the left side to the outer circle corridor. When the path forks, take the outer corridor down the stairs to find a chest with a Spear. Heading back to the fork, take the central corridor that leads to the inner circle, with a chest containing 400pg. Head through the door outside leading to the balcony, and cross the balcony to the other door. Back in the right side of the dungeon, head north and move past the stairs to find a chest with a White Cape. Equip it on a mage and head up the stairs.

From the stairs, head north to a chest containing a Phoenix Down. There is another chest at the top of the map that is blue... and locked. Don't worry about it for now, or for the next several chapters. Don't worry, we'll remind you when the time comes. For now, head left and save at the Adventurer. Buy any items you need from him, and prep special moves if you have any.

After a brief encounter, you'll face four Sky Knights (One Dueler, a Pikeman, and two Archers.) Deal with them and give chase out the door and to the Airship. Now the true battle begins

The true danger in Heinkel is actually his comrades. Attacking either archer directly will only see Heinkel intervene and take the damage, while they pepper you with poison arrows. However, the Sky Knights' armor make them a pretty big lightning rod. Have a Black Mage (or two) cast Thunder on all targets. Heinkel won't be able to protect against group attacks, and the archers will fall. With the archers gone, it's just a matter of getting through his thick defense. Heinkel will use his shield bash to do damage and raise his own defense, making it tough for physical attackers. Instead keep relying on your magical damage dealers to toast him, and use special moves or summons if you have access to any.

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Video Walkthrough: Part Nine

When Heinkel falls, the Knight Job will be yours to master. Enjoy the ensuing cutscenes and dialogue, and return to the palace. The airship is now yours, and the ability to traverse the world. When you're done in Caldisla, head back to the airship to begin Chapter 1.