It was called Turret Defense 2010 and it was a knockoff that the guy used to completely plagiarize me. He even made the map like 10x easier to beat and tried to fuck with it but because he was so bad at mapmaking he introduced a bunch of bugs and whatnot.

Right now its sitting on page 2.

So in retaliation, I've finally decided to refine the map and I have released Turret Defense 2011 -Pro-. You can find it in my profile.

So go host games of it or whatever and run that fag's plagiarized ripoff into the ground so that the rightful owner of the map can replace him on the charts for good.

One of the things i am noticing with WASD movment is that SC2 is not
really using the commands as a static button press. In Hungry Baneling
if you pay attention to the bottons available for movment under the
Baneling UI, the "MOVE" button is constantly flashing. This tells me
that the WASD movment is not movment at all but a command that says to
move in one direction a fraction of a distance then do it again, over
and over again. This would account for a good majority of the lag as the
game is having to "think" about each movement fraction every time.
Perhaps there is a way to actually tell the game that if the button is
pressed to just continue moving -1 or 1 in the dirction pressed until
the button is released. Not to check which direction is being pressed so
many times a second.

If you don't tell the unit to loop a move command then you will have to construct a way to handle collisions on your own, so that's a dumb idea.

(and by that I mean people who are better at making terrain than anything else)

Send me a PM. I have a map with the triggers pretty much done and I'd like someone that's better than me at making terrain to do their magic in a small map (at most 64x64 total map size).

And just so you know I'm not bullshitting, my maps have been at most #2 on the US charts (although on average around page 2-3) both before and after the game's release and I've won contests on this site in the past.