Team-NeO's Mod Development Site

This page is dediated to the modifications created by Team-NeO for games listed below. Authors will publish information regarding development of their mod along with download links to their mod(s).

Members of the public (you) will soon be able to post comments/bug reports/suggestions here for the developers aswell! Stay tuned.

Developers Blog:

* [BETA 7.6e] Discovered new bug preventing Cop rank from being set (even though it loads correctly) *UPDATE* Tested and seems to be fully working now. Will continue to test and improve.Posted by: NeO_Anderson @ [14:12 02/07/2011]

* [BETA 7.6c] Added new feature. Players can now choose to accept or reject missions on-the-fly by pressing "Y" and "N" when you're offered a mission. This was suggested on the forum but I can't find the post to link to it.Posted by: NeO_Anderson @ [19:06 21/06/2011]

* [BETA 7.6c] Updated Police Rank System, you will no longer be punished for hitting other vehicles or the suspect's vehicle.Posted by: NeO_Anderson @ [15:16 21/06/2011]

* [BETA 7.6c] Changed error messages relating to cop rank stats file to make it more 'user friendly'. "Corrupt/Modified" stats flie means the data in the file is not what it should be. The fix for this is to either save your stats again now by using the KEY or you can delete the file and save the satats again later on. If it says the file does not exist this means that you just have to save cop rank, thats all. :)Posted by: NeO_Anderson @ [18:52 19/06/2011]

* [BETA 7.6] Added new feature: No need for 100% savegames anymore! I have found a way to unlock all islands and so you won't have to worry about missions starting in an island you havent unlocked yet :) Posted by: NeO_Anderson @ [21:55 19/02/2011]

* [BETA 7.5d] The mod will now be distributed with dsound's ASI loader instead of xlive. This will combat issues with savegames and make installing the mod less of a headache.Posted by: NeO_Anderson @ [23:15 31/01/2011]

* [BETA 7.5d] The ingame menu can now be used when on duty and off duty.Posted by: NeO_Anderson @ [21:05 27/01/2011]

* [BETA 7.5d] Removed sub-mission from 'Robbery In Progress' there will no longer be the 'hold up' inside the bar/shop instead it will only be the random location one.Posted by: NeO_Anderson @ [13:56 20/08/2010]

* [BETA 7.5c] Discovered code for non-working feature. Possible cause for some crashes? Corrected code and feature now working. Players (when not in a mission) may see a vehicle acting strangely and then flee. This is considered "Suspicious Activity" and you should attempt to stop him/her. Failing to spot the suspicious vehicle will result in a message informing you of failing to spot the fleeing vehicle.Posted by: NeO_Anderson @ [19.07 30/07/2010]

* [BETA 7.5] Added new mission 'Officer Needs Assistance' (Assistance Call). A officer will attempt to stop a vehicle or civilian who becomes enraged and attacks the officer who then calls for assistance/backup (you).Posted by: NeO_Anderson @ [17.05 16/07/2010]

* [BETA 7.5] Added new option to PolicePursuit.ini. 'ForceMission' this will allow you to choose the mention you want to play 24/7. Instead of being given a random one, you can set a static mission. Set this to 0 to disable or 1-10 for a mission. Mission ids are here: http://www.policemod.com/iv/missionids.htmlPosted by: NeO_Anderson @ [17.05 16/07/2010]

* [BETA 7.5] Improved code for 'Air Support'. If it can't find a suspect/criminal it will now say 'Air Support Unavailable' Instead of creating Air Support at a random coordinate that never arrives to where it's needed, such as Gang Missions. PS: Air Support should now work for gang mission.Posted by: NeO_Anderson @ [21.44 12/07/2010]

* [BETA 7.5] Added new option to PolicePursuit.ini 'TazerEnabled'. This will allow users to turn on or off the tazer.Posted by: NeO_Anderson @ [21.20 12/07/2010]

* [BETA 7.5] Added new in-game menu system. At this moment in time it is used only for the new feature 'Weapons Locker'. Players can purchase weapons using the money they earn from being a police officer.Posted by: NeO_Anderson @ [02.24 07/07/2010]

* [BETA 7.5] Added the base of 'Global Message' feature. When completed, will allow developers to send messages to all those currently playing the mod at any given time.Posted by: NeO_Anderson @ [18.37 05/07/2010]

* [BETA 7.5] Added new feature 'Taser/Tazer'. Users can now deploy tazers on the 'Main' suspect if he/she is within a certain distance to you whilst you're aiming at him/her.Posted by: NeO_Anderson @ [17.18 01/07/2010]

* [BETA 7.5] Unlocked 'Cop Stats Save' feature. Previously announced, the Cop Stats Save feature will allow users to save and submit their 'Cop Stats' to our servers and be listed on a "High Score' board. (Please note, this will not allow you to 'load' stats back into the game when you start the game next time around.)Posted by: NeO_Anderson @ [21.01 24/06/2010]

* [BETA 7.5] Added 'IRC Connection' (With a little more work) Developers will be able to send updates or announcements in real-time to all using the mod. We're hoping to allow users to send messages back to developers.Posted by: NeO_Anderson @ [21.01 24/06/2010]

* [BETA 7.4d] Upgraded 'Police Hat' feature. You can now select what hat you want to wear (White or dark) through the PolicePursuit.ini configuration file. Setting "PutOnHelmet" to -1 will disable this feature. Setting it to 0 will enable it and put ont he Dark Hat. Setting it to 1 will put on the White Hat.Posted by: NeO_Anderson @ [21.44 10/6/2010]

* [BETA 7.4d] Fixed bug that allowed users to call for EMS even when another EMS was already on its way.Posted by: NeO_Anderson @ [21.44 10/6/2010]

* [BETA 7.4d] Added new 'Introduction' box so that users know whether or not the mod has loaded before the game even starts.Posted by: NeO_Anderson @ [00.51 10/6/2010]

* [BETA 7.4d] Corrected vehicle speed for Cop cars during 'VIP Transport' to help prevent them from bashing into each other or racing to the destination.Posted by: NeO_Anderson @ [00.49 10/6/2010]

* [BETA 7.4d] Added new 'Stop & Search' feature. Players can now stop and check any civilian on the road when not in a mission. [note: This is a bit touch & go but it functions within acceptable parameters]Posted by: NeO_Anderson @ [00.49 10/6/2010]

* [BETA 7.4b] Corrected a bug in 'VIP Transport' that prevented the mission from progressing to the next stage.Posted by: NeO_Anderson @ [12.55 28/5/2010]

* [BETA 7.4b] Slowed down the 'Transport Request' cop car to help prevent it from going mad. Further changes need to be made.Posted by: NeO_Anderson @ [12.55 28/5/2010]

* [BETA 7.4b] Added new feature 'Off Duty v2'. There are now two forms of 'Off Duty', pressing the 'Numpad 0' button to cycle through them, you can now go 'Off Duty' but remain in uniform, weapon e.t.c.Posted by: NeO_Anderson @ [12.55 28/5/2010]

* [BETA 7.4b] Added new feature 'Cam Mode'. Using the Numpad + button, you can navigate through a series of custom camera angles and positions.Posted by: NeO_Anderson @ [03.29 28/5/2010]

* [BETA 7.4b] Police Pursuit Mod will now be installed using an user friendly Installer. Upgrading is simple as you just install over the previous one. No need to uninstall.Posted by: NeO_Anderson @ [17.59 25/5/2010]

* [BETA 7.4b] Added Police Radio Chatter to give the mod a more authentic feel. (Note: This is REAL police radio chatter so if it offends you then dont use the mod)Posted by: NeO_Anderson @ [17.56 24/5/2010]

* [BETA 7.4] Added new sub mission to 'Robbery In Progress'. 911 call recieved where a person is spotted breaking into cars and stealing various objects. Will lead to a pursuit if you don't find them after 3 break ins.Posted by: NeO_Anderson @ [00.49 22/5/2010]

* [BETA 7.4] Fixed part of code that may be responsible for some users crashing when they die.Posted by: NeO_Anderson @ [15.00 10/5/2010]

* [BETA 7.4] Added 'Code 3 Transport'. After arresting someone, if you can't be bothered to take them to jail, call for a code 3 transport! A unit will come by, pick up the suspect and take them to jail for you.Posted by: NeO_Anderson @ [03.02 23/4/2010]

* [BETA 7.4] Added GPS route for Police Station to help you get there.Posted by: NeO_Anderson @ [12.13 20/4/2010]

* [BETA 7.4] When in Traffic Stop mode, players can engage 'Lights Only' mode and tail the suspect vehicle, when ready, the player can initiate the stop by turning on their siren. Vehicles will only stop when the siren is turned on and will no longer stop for just the lights. (Gives you more control) Please note this will not always work. This is being changed.Posted by: NeO_Anderson @ [21.56 15/4/2010]

* [BETA 7.3] Added the ability to re-call for backup when a unit dies. A 'unit' is a cop vehicle consisting of 1-4 cops. When those 1-4 cops die, you will be able to call for backup again to replace those down'd officers.Posted by: NeO_Anderson @ [04:00 28/3/2010]

* [BETA 7.3] Changed the flashing headlights again to 3 flashes then a small pause then 3 flahes e.t.c e.t.c but still not fully satisfied with it so may change it again lol. I will make a vid before releasing this.Posted by: NeO_Anderson @ [02:48 28/3/2010]

* [BETA 7.3] Changed the flashing headlights to a single flash from a dual flash to reduce the eye-hurting? Posted by: NeO_Anderson @ [01:01 25/3/2010]

* [BETA 7.3] Upgraded 'F3' (Backup Units), they will now use a random police vehicle and not just one. Posted by: NeO_Anderson @ [14:00 17/3/2010]

* [BETA 7.2] Improved the 'Backup unit' that follows you around. You can now change hes/her skin by simply pressing the Numpad 3 button multiple times until you get the one you want.Posted by: NeO_Anderson @ [23.58 04/2/2010]

* [BETA 7.2] Added new configuration option "EnableFlashingHeadlights" this will allow players to choose whether or not they want those flashing front and rear lights.Posted by: NeO_Anderson @ [23.58 04/2/2010]

* [BETA 7.1] Added new Vehicle Theft mission. On certain vehicle theft calls, if th suspect reaches his home turf, he will have reinforcements that will help him. Posted by: NeO_Anderson @ [23.11 23/1/2010]

* [BETA 7.0] Beta 7.0 & Beta 7.0[x] released. Beta 7.0[x] is the same as 7.0 except it was designed for people that use the older gamepatches and scripthooks. Posted by: NeO_Anderson @ [17.41 07/1/2010]

* [BETA 7.0] Gang Members will no longer just stand idle when you come within a certain distance of them. Posted by: NeO_Anderson @ [16.42 31/12/2009]

* [BETA 7.0] Fixed bug causing only the left emergency headlight to show on the first backup unit. Posted by: NeO_Anderson @ [16.41 31/12/2009]

* [BETA 7.0] Backup units are more eager to get to the scene of the crime. (Was quite funny when I made them too eager and they were spinnin out of control all the time xD) Posted by: NeO_Anderson @ [16.40 31/12/2009]

* [BETA 7.0] Fixed potential crash when passing by an available police car and having only 1 backup unit called with the mission being the gang one. Posted by: NeO_Anderson @ [16.38 31/12/2009]

* [BETA 6.0f] Spawning a new cop car for yourself will delete the previous car. (Prevents overloading the game resulting in a crash or at the least a drop in FPS) Posted by: NeO_Anderson @ [20:02 28/12/2009]

* [BETA 6.0c] Improved the suspect model's so that it will no longer be the same character everytime you pull someone over or have a call out via the radio.Posted by: NeO_Anderson @ [12.42 5/12/2009]

* [BETA 6.0c] Added back the old Lights Only mode so that the lights will flash in modes 1 2 and 3.Posted by: NeO_Anderson @ [12.12 25/12/2009]

* [BETA 6.0c] Added two different types of checkers for when attempting to arrest someone. Firstly, you must have entered at aleast 1 police car since the game started. Secondly, the last police car you entered (your police car) must be within a certain distance of the suspect. This should prevent crashes.Posted by: NeO_Anderson @ [12.12 25/12/2009]

* [BETA 6.0] Numpad 3 Spawn another cop to follow you around and help in missions. Enabling the 'DriveBy' in config file will allow this cop to driveby. Same goes for bank robbery suspect. Posted by: NeO_Anderson @ [19.57 22/12/2009]

* [BETA 4.0b] After you request backup units. If you pass a poilce car that is a non-backup unit he may join in the police chase. If this occurs it will say something like "Lets get him" or "I'll head him off" Posted by: NeO_Anderson @ [01.38 22/11/2009]

Downloads:

Download Mod (For Older Versions Of ScriptHook):Police Pursuit Mod Beta 7.5c[x] [Please note this may have side affects/bugs or problems that are not consistant with the non-[X] version and is supplied purely on an 'as-is' basis.

Installation:

3) Open the Police Pursuit Mod .exe and when it prompts for a location, click 'browse' and navigate to your GTA root directory. [The place where your GTA_IV.exe is]

4) If you don't already have an ASI loader, type "yes" when prompted to do so at the end of the installation to install dsound.

5) Start GTA IV as you would normally. If the mod has loaded then you should see some text at the bottom of the screen. Press numpad 0 to activate the mod..

Known bugs that should be fixed soon:

* [Beta 7.6c] Bug in Police Rank System preventing any saved data from saving correctly. Cannot believe I didn't notice this until now hehe. This should be fixed for next release.Posted by: NeO_Anderson @ [17:54 24/06/2011]

* [Beta 7.6c] Noticed a crashing during the 911 call out mission where the suspect is breaking into parked cars. Suspect entered a parked car, got out, and it crashed. Still investigating this.Posted by: NeO_Anderson @ [16:19 24/06/2011]

* [Beta 7.6c] A debug message is displayed during the 911 call out mission where the suspect is spotted breaking into parked cars.Posted by: NeO_Anderson @ [16:19 24/06/2011]

* [Beta 7.6c] There is a known bug causing the GUI/Options to not display during the first stage of the Traffic Stop. This has been fixed in 7.6dPosted by: NeO_Anderson @ [16:19 24/06/2011]

* [Beta 7.5b] VIP Mission doesn't work properly. This is due to the fact that the vehicles have decided to go a new unplanned route which does not allow the mod to progress through each stages. Will be fixed for next version. Posted by: NeO_Anderson @ [14:48 26/07/2010]

* [Beta 6.0f] Calling Backup Units during a non-chase mission results in the cop vehicles going to your position and staying there until the next mission is completed. Posted by: NeO_Anderson @ [13:50 30/12/2009]

Known 'issues' that are not considered bugs but will be changed soon:

* [Beta 5.0] The passenger cops inside heli's seem to 'fall out' when the mission is complete/over. Perhaps we could use this as a form of airsupport later on? cops 'drop in' from an aircraft. Posted by: NeO_Anderson @ [23:14 03/12/2009]

* [Beta 5.0] Suspects tries to flee sometimes after giving up after a pursuit. Not sure if I will keep this in or not... Posted by: NeO_Anderson @ [24:35 24/11/2009]