Posts Tagged ‘videos’

The Proving Grounds is a new feature Blizzard Entertainment is introducing in World of Warcraft: Mists of Pandaria Patch 5.4.

The Proving Grounds allow players at level 90 to test their mettle as either Tank, DPS or Healer.

There are three types of Proving Grounds: Bronze, Silver and Gold. Each type increases the difficulty level and each one reduces the countdown time.

Some of these tests are truly insane and require a lot of concentration, skills, and swiftness. Overall, a lot of patience too as you might have to start all over again if you fail.

To start go to the Golden Terrace (Shrine of the Two Moons|Horde) or to the Summer Terrace (Shrine of the Seven Stars|Alliance) in the Vale of Eternal Bloosoms, and look out for Trial Master Rotun. It’s the same NPC on both factions. Horde and Alliance players may queue with this NPC to enter the Proving Grounds scenario.

Proving Grounds Instructor

Trial Master Rotun: Are you ready to begin the trials?

Bubble option: (Enter the Proving Grounds)

Note: Clicking this option queues the player to enter the Proving Grounds scenario. It is a round room, and mobs are static, standing still on the same spot — there is an exception at Gold trials.

The player is teleported into the Proving Grounds scenario where Trial Master Rotun can begin the trial once the player is ready to start the event.

TIP: Before you start the Proving Grounds trial, take a look near Trial Master Rotun. You will see Nadaga Soulweaver. Click the fountain next to her to loot a Healthstone. Near her is Mystic Quillstar – a grummle who provides Arcane Reforger services. Finally, players will find Furnisher Echoroot – a grummle who provides Training Supplies. Among these supplies are Tome of the Clear Mind which is used to reset specific talent tree’s talents. He also sells water and food. Some of these with buff properties.

Birthworld

Kerrigan is meditating and detects a familiar psionic presence. Her zergling pet reacts.

Kerrigan: Zeratul.

Note: Zeratul decloaks. Kerrigan rushes toward him with anger, and punches him in the chest, followed by a roundkick to the face which knocks him back violently.

Before Zeratul lands, Kerrigan telekinetically stops his body mid-air, and slams him against a pillar behind her.

Zeratul lands on his knees and hands.

Kerrigan jumps about 15 feet high like a superhero and her right fist flares up with telekinetic force slamming against Zeratul with such a strength his shield resonates as if hit by a sonic boom.

Kerrigan is pushed back with the momentum of her punch.

Kerrigan runs toward Zeratul and lands another telekinetic-powered punch on his chest, catapulting him clear through the pillar.

Zeratul’s body finally lands on the ground on his back.

Kerrigan grabs his chest piece and pulls him slightly off the ground.

Kerrigan: What do you want?

Note: Zeratul doesn’t respond. Kerrigan becomes frustrated and anger shoots through her spine, powering another telekinetic punch aimed at Zeratul’s face. Before she lands the punch, Zeratul’s right hand grabs her entire face to mindmeld.

Zeratul: Believe!

Note: The camera aims on Kerrigan’s right eye, and zooms in into her corneas, showing a point of view that warps in into an unknown space sector. Kerrigan is now seeing through the eyes of Zeratul aboard the Voidseeker.

A green planet appears before her.

Zeratul: Kerrigan … I have been to the beginning. Behold … Zerus! Birthplace of the zerg. Here the zerg evolved, and here the dark one altered them.

Those left behind are the primal zerg. They fight. They kill. They evolve.

Note: The scene shown is two primal zergs fighting each other. One wins, eats its contender and evolves in real-time growing new eyes, and other features throughout its body.

The scene zooms out into orbit and through Kerrigan’s right eye back to the here and now, while Zeratul’s hand rests on her face.

The Dark Shamans encounter in the Siege of Orgrimmar 10-players Normal Raid testing took place yesterday. These two bosses and their mounts can be found inside the Grommash Hold. However, fighting inside the Grommash Hold is not recommended at all.

The two wolves: Darkfang and Bloodclaw die pretty fast. Focus fire on them while the tanks build aggro on the bosses. That encounter felt really hard with the Wavebinder Kardris summoning tornadoes and oozes. Healers have to really spam heals and be on their toes ready to run out of the way of the tornadoes if they wish to survive.

The storm places a dot that last a bit over 20 seconds in which time the healers need to constantly spam heals on the raid. Three healers might be needed for this encounter.

For my first three attempts, the raid wiped as soon as the tornadoes covered the entire area. I kept wondering if some kiting might be needed to reduce the amount of tornadoes slaughtering raid players. The area around the Grommash Hold has no obstacles preventing players from kiting.

Something fans might have overlooked is that these two Siege of Orgrimmar bosses were actually Shaman trainers. Haromm was located at Stonard in Swamp of Sorrows. Kardris Dreamseeker was found in Orgrimmar at the Valley of Wisdom next to the campfire.

Disclaimer: My main is a Holy Paladin. In PTR I use a shadow priest for the mind vision spell (used in some videos for close ups). I don’t know Shadow Priest rotations and whatnot. Please, focus on the bosses and their abilities before commenting about how horrible the shadow priest is. Thank you.

Earthbreaker Haromm

Darkstorm Strike: Strikes a player with charged weapons, inflicting 200000 Nature damage and causing the player to take 100% additional Nature damage for 1 min.

Toxic Mist: Injects several players with a toxic mist, inflicting 150000 Nature damage every 3 sec. for 30 sec and causing growing Toxicity. Due to the internal nature of the corruption, Toxic Mist pierces all immunities. This ability is granted by Poisonmist Totem.

Wavebinder Kardris

Toxic Storm: Summons a powerful toxic storm that inflicts 200000 Nature damage to players within 9 yards every 2 sec. and periodically creates Toxic Tornadoes. The storm will move around and lasts for 1 min. This ability is granted by Poisonmist Totem.

Falling Ash: Summons a core of smouldering ash that will fall over 30 sec. Inflicts 999999 Fire damage to players within 10 yards and 200000 Fire damage to all players on impact. This ability is granted by Ashflare Totem.

Iron Prison: Encases the player in a prison of iron that slowly asphyxiates them, inflicting 100% of maximum health as Physical damage after 1 min. This ability is granted by Rusted Iron Totem.

Gallery

Blizzard Entertainment unleashed a new Fireside Duel video featuring the Rogue vs Druid. Check out the full article.

Blizzard Entertainment’s Hearthstone: Heroes of Warcraft is a free-to-play strategy card game for Windows, Macintosh, and iPad. Designed to be deceptively simple and epically engaging for players of all backgrounds, Hearthstone features quick and lively duels that evoke the spirit of a friendly match played beside a crackling tavern fire.

Each player’s card deck centers around a hero representing one of nine iconic Warcraft classes, customized with a set of minions, spells, and/or weapons based on individual strategy and available cards. Players will be able to hone their skills in practice matches against the computer, and when they’re ready for the challenge, they can take on their Battle.net friends and other players in friendly duels. To further develop their decks, players will be able to acquire cards by crafting them and by winning or purchasing new card packs. With hundreds of unique cards to choose from, the potential card combinations and possible strategies are endless!

I’ll tell ya what the Horde is. De Horde dat me an’ Thrall built. It be a family. When de whole world try ta put us down, de family come an’ pick us back up.

Hellscream, he don’t see family. Ain’t never had one.

You: What about Hellscream? What does the Horde mean to him?

Vol’jin: For him, Horde be about orcs, an’ buildin’ up orc power. Like he just come through de portal. Anyone stand in his way, anyone tink any diff’rent, he shut ’em up.

(Vol’jin runs his three-fingered hand across his scar.)

He like an angry dog. Oh, I fight next to Hellscream in battle, sure. But put him in charge? Ya askin’ for trouble. He pick his favorites, start his war, shove me bruddahs aside… He don’t tink he need nobody else. Well, he wrong.

He gonna learn: ya never cross family.

You: Why should we help you? What if we kept the Barrens supplies for ourselves?

(Vol’jin cackles, the stench of his hot breath reeking in your nostrils.)

Hellscream thought Vol’jin dead, ’til Vol’jin show up at Sen’jin Village. Den de Warchief try to crush de rebellion, but we was waitin’ for ‘im. We fought back de Kor’kron at Sen’jin, and den we took Razor Hill, hah, right under de Warchief’s nose!

We turn eyes now ta de final prize – Orgrimmar.

De Alliance want a second front on Orgrimmar? We can do dat. You can help. We be needin’ resources: Stone, Wood, Oil, Meat. Only den can we move on da city.

Dis ain’t a task for da weak-hearted, stranger. But if ya help us, maybe Vol’jin begin ta trust ya. Either way ya weaken de Warchief’s grasp on his own lands. Tink a soft-skinned Alliance can do it? Ahahahahaaa!

(The stench around Vol’jin’s makeshift revolutionary camp is intolerable. The troll leader allows you to speak first, while his guards eye you warily.)

Completion

(The troll does not have a strong grasp of the common tongue, and his throat is still bandaged from a knife wound. But the meaning of his words is clear.)

What de Alliance want wit’ ol’ Vol’jin, hmm? Zen’tabra says we got a common enemy. That don’t make us friends.

But… Maybe we can work together dis once. You want to strangle de Warchief, hm? Shut ‘im out?

Gathering Intelligence

Amber Kearnen: Garrosh continues building up his forces in Orgrimmar – this place is like a fortress!

King Wrynn won’t want to risk an assault until we have as much information as possible.

Use Project C4T to navigate through the Blockade. Try to gather as much information as you can. Look for any high priority documents and any weakness we can take advantage of. Keep your ears open and your head down!

Zen’tabra: De Alliance willing to help da Darkspear? Never thought I would live to see de day. My thanks, (race). I won’t be forgettin’ dis.

Kor’kron Motivator: Mok-thora ka!

(Kor’kron Supply Lines: 1/1)

Completion

Amber Kearnen: Did you find us anything useful?

Kor’kron Supply Lines: The book details the movements of an alarming number of resources being taken through the Barrens

Operation: Darkspear Destruction: A detailed plan to brutally attack and decimate the Darkspear in Sen’jin Village

Kor’kron Command Posts: A map detailing the locations of various Kor’kron commander’s positions in the Barrens.

Amber Kearnen: Let’s see… the warchief is moving tons of supplies through the Barrens… And what’s this about the Darkspear? The trolls are in open rebellion?! Garrosh certainly has his hands full.

I think I know how we can use this intel. It’s a crazy idea, but it just might work…

Dialogue

Amber Kearnen: You did good, (name). Looks like trouble is brewing within the Horde. Garrosh has a full-scale troll rebellion on his hands.

Sully “The Pickle” McLeary: So the rumors are true? Vol’jin is alive and out for Garrosh’s blood?

Amber Kearnen: Yes. This is just the opportunity the Alliance needs. We’ll use the trolls as a diversion while the main Alliance fleet assembles. You get what I’m saying, Sully?

Sully: Wait a minute! Are you suggestin’ that we help Vol’jin?

Amber Kearnen: Vol’jin is backed into a corner. With our aid, he’ll be the spear that breaks open Hellscream’s fortress. Let our enemies weeaken one another, while we wait in the wings for our chance to strike.

Sully: That’s my girl, fanning the flames! I like it. Now, which one o’ us is brave enough ta pay a little visit to tha Darkspear? Not it!

Completion

ki’ta Arrowtusk: I see you made a whole lotta Kor’kron heads roll for dese supplies.

Well mon. Vol’jin was right to commend you. Dese supplies will be lastin’ us an entire week.

Description

The weekly version of this quest is challenging, and fun. Go grab some supplies: wood, oil, meat or stone like you did in the normal version. Watch the map after you kill any mob. Check often. Sometimes you will see a red-orc-head icon on the map. This displays the location of a newly respawned Elite mob. They have an irregular respawn timer.

Additionally, you will see messages onscreen or loud sound effects that alert you to look at your map. These sounds alert you there is a caravan transporting one of the resources. You can kill the mounted Kor’kron attacking the mobile caravan. They drop some resource loot. Continue to follow the caravan until it reaches its destination. A message appears onscreen to inform you have succeeded to escort the caravan. A Surplus Supplies crate will appear in your inventory. Inside are a small random amount of resources.

At another times, you might see an icon near one of the water pools, or on the edge of cliffs in the Northern Barren. These overturned wagons have boxes of resources: oil, wood, stone and meat.

Collecting 150 of each resource allows you to obtain a Radical Mojo per week. With this item you can merge one of the new leg, shoulder, boot, belt items into an iLevel 489 gear with two upgrade bonuses. These can be upgraded up to iLevel 502 with Valor points. Sort of a quick way to get high level gear without going through raids.

These are sold by Ravika (Darkspear Rebellion Quartermaster), but it seems there’s a chance to loot one of these from mobs. Combine them with a Radical Mojo to convert it into a useable gear iLevel 489.

Seer Hao Pham Roo: My, you are strong! When I was young, I might have doubted that we could do this. But now, I have no doubts at all.

(Second Anchor: 1/1)

Seer Hao Pham Roo: Such wind! Such cold! Once, it would have filled these old bones with despair. But on this day, I am filled with hope.

(Third Anchor: 1/1)

Seer Hao Pham Roo: Such a patient one! When I was young, I would have hated this task. Nowadays, I am filled with love.

(Fourth Anchor: 1/1)

Seer Hao Pham Roo: Do not fear the heights, as I did when I was young. Fear can drive us to terrible deeds. Ah, but I see that like me, you have learned the lessons of courage!

(Fifth Anchor: 1/1)

Seer Hao Pham Roo: Ah, here we are. Oh – oh, these old bones are tired. More than you can imagine.

Seer Hao Pham Roo: You surprised me. I expected a hero such as yourself to balk at the task of carrying an old man up a mountain. Most are too proud.

Completion

Seer Hao Pham Roo: We made it, (class)! Thank you so much. Please, help yourself to some of my old knick-knacks.

But… I am afraid I have not been completely honest with you…

(Achievement Progress: The Path of the Last Emperor)

Dialogue

Seer Hao Pham Roo: I was going to teach you a lesson but instead, it is you who have taught me. You see, when I was young… when I was young… when I was young…

I was EMPEROR.

Emperor Shaohao: The realm you see all around you was mine to command. I conquered my doubts, my fears, my anger… I buried all of it within the land.

But I held on to one vice. The one sha I never conquered. PRIDE.

My pride cloaked this land in mists! I thought we were better than the rest of the world.

I thought we could solve our own problems. But for ten thousand years, we stagnated, our doubts and fears buried in the land, rising up to fester whenever we allowed them.

Pride. It is the most insidious of sha. It is good until it is bad. And then it is more dangerous than all the others combined.

Beware of Pride! Be humble! The world is plunging into chaos. Old enemies must work together. Proud races must admit they need help.

Things are going to get worse before they get better. Only by working together can we overcome the darkness.

All that stands in our way… is pride.

Check out “The Seven Burdens of Emperor Shaohao” in the Lorewalkers section. It seems the origin of the mists and the disappearance of the mists are tightly linked to the disappearance and reappearance of Emperor Shaohao. Once he buried the seven burdens, the Emperor became the mists in order to save Pandaria and its people.

Once Shaohao acknowledged he had allowed the Sha of Pride to blind him, and that his people and all of Azeroth needed one another, and cast away his pride — Emperor Shaohao reappeared and the mists vanished. It’s implied.

Thrall: I know. I trust you to lead the siege. I am needed elsewhere. I refuse to believe that all of my brethren support Garrosh. I am going to Orgrimmar, alone. Eitrigg, Saurfang, surely they are standing against Garrosh. I must find others.

Vol’jin: You set one foot in Orgrimmar, Hellscream gonna bury a knife in ya neck!

Thrall: It is a risk I have to take. But if I am killed, please watch over Aggra and my boy.

Vol’jin: I won’t hear ya say such tings.

Thrall: It has to be said, Vol’jin. If we do not make it through this – I want you to know. You have always been my friend. My brother.

Vol’jin: For da Horde.

Thrall: For the Horde.

Progression

Vol’jin: Darkspear, with me! We ride! No sleep ’til Orgrimmar!

Note: Chen Stormstout, and several trolls mount up raptors and bats, and rally behind Vol’jin. They march toward Razor Hill. Players can ride along and they don’t despawn. They keep going toward Razor Hill where they clash against the Kor’kron.

Progression

Note: Players must kill Deadeye Kail (Bunker), Augur Narali (Inn), and High Overseer Bloodmane (Barracks). Additionally, on your way to each of these elite mobs, make sure to free 6 captives from cages.

Kor’kron Overseer: All who conspire with the Darkspear face punishment by death!

Kor’kron Overseer: I regret nothing!

Kor’kron Overseer: You will pay for this!

(Deadeye Kail sticks to his guns.)

Kor’kron Augur: Ours is the true Horde!

Kor’kron Overseer: For Hellscream!

Kor’kron Augur: All who conspire with the Darkspear face punishment by death!

Kor’kron Overseer: The Darkspear never deserved to be part of the Horde!

Once the quest objectives are completed, head toward the west entrance of Razor Hill toward the road to the Barrens. Turn to your right to climb the hill and reach the Watchtower located high above Razor Hill’s cliff to turn in the quest.

You will see the Darkspear Rebellion Quartermaster, Vol’jin, Chen Stormstout, Ki’ta Arrowtusk, and Sen’jin Watchers.

Completion

Vol’jin: Razor Hill. We did it, (Name)! Look to de north – you can almost see Orgrimmar from here.

Hellscream gonna figure out who did dis. Hah hah. He gonna be one angry orc.

Next stop is de capital. We gonna need a lot more help. An’ more supplies…

Dialogue

Vol’jin: It be done! Razor Hill is ours! Da Warchief probably see da fires all the way from Grommash Hold …

Baine Bloodhoof: Vol’jin – you’re alive! It is true then – an open rebellion against the Warchief.

Vol’jin: Baine. We be needin’ ya support. Razor Hill be but an outpost – the walls of Orgrimmar be fortified since da Cataclysm.

Baine Bloodhoof: I must tread carefully. Many of my people are still within Orgrimmar.

Vol’jin: Lor’themar be ready to strike once he finish wit da Isle of Thunder, and da Banshee Queen need no excuse, but they both across da sea. Without ya strength, we can’t breech the city. I need tauren arms.

Baine Bloodhoof: We are preparing. I just need time to ensure the safety of my people. But Vol’jin…

Vol’jin: Hmm?

Baine Bloodhoof: Garrosh has turned Orgrimmar into a fortress. You may need to seek out allies… beyond the Horde.

Battlefield: Barrens

Vol’jin: Ta take down de warchief, I be needin’ an army an’ supplies. I got me an army. No shortage of hate for what Hellscream done to de Horde. But supplies! Lumber, stone, meat, oil. Dis be what we need.

Hellscream’s Kor’kron be stockpilin’ supplies in Northern Barrens, to de west. Kill the Kor’kron! Fight dem wherever dey spring up. Help our tauren bruddahs by escortin’ their caravans, an’ group up to take down Kor’kron leaders. Whatever it takes. Get me dem supplies!

De spark becomes a flame, de flame becomes a fire, de fire … an inferno. We gonna burn our way ta da gates a’ Orgrimmar.

But we gotta feed dis war machine. Stone, wood, oil, meat – we be needin’ ’em in large supply.

Dat’s where we need ya, (brodah / sistah).

Go, speak to Vol’jin. Prepare yourself. From here on out, we be askin’ more of you den ever before.

Vol’jin

Vol’jin: Look at us three. Back to da sands of old Durotar! It be just like old times.

Thrall: Not quite, old friend. Times have changed. The line between friend and foe is not so clear.

You: What happened to you in Pandaria?

(Vol’jin runs his three-fingered hand over his scar.)

Vol’jin: It been a long road, friend. Garrosh tried ta take me life wit’ a knife in de throat. Left me for dead. I crawl out dat cave, couldn’t even speak. It was Chen Stormstout who found me, nursed me back from de brink.

We travelled to de Shado-Pan monastery, an’ dey help me do some soul-searching. Figure out who I was. Who the Horde was. Me father …

He find out soon enough. Too bad I’m not gonna be there ta see da look on his fat, beady-eyed face when he hears ol’ Vol’jin is back, an’ gonna make good on me promise. Ta end his sad little reign. Ta fire de arrow dat pierces his black heart.

You: Why are you fighting against our own Warchief?

Vol’jin: Ya still call him “Warchief,” (class)? Is he still YOUR Warchief? What of de spoils of his war? I don’t see you fat an’ happy like his Kor’kron. His Horde be an orc Horde. Do ya still feel welcome here, (race)? Are ya a part of his plan? Or are ya trash he gonna do away wit’ once he has his way? He promise glory, but bathes our Horde in blood, an’ steps on anyone who see it diff’rent.

Ya wanna know how I see de Horde? De Horde dat me an’ Thrall built?

You: How do you see the Horde?

Vol’jin: Horde be a family. When de whole world try ta put us down, de family come an’ pick us back up. We all each other got, see?

Hellscream, he don’t see family. Ain’t never had one. All he see is power, like he just come through the portal.

(Vol’jin stares off into the distance.)

We stand against him – together, here, now – or he stome us out. One. By. One. I got de scars ta prove it.

Who do ya trust, (name)? Where be your loyalty now? Hellscream? Or family?

The World of Warcraft: Mists of Pandaria Patch 5.3 adds new content to the progressive Garrosh Hellscream storyline. The Landfall (Patch 5.1) confrontation between the Alliance and the Horde at the Krasarang Wilds’ shore is over, and the Thunder King has been defeated.

What’s next? Well, Patch 5.3: Escalation is the intermediate content prior to engaging Garrosh Hellscream as the final boss of Mists of Pandaria.

The Horde and the Alliance are preparing their path toward Orgrimmar through the Barrens and Durotar.

Note: Over the next weeks, I’ll be updating this page with the quests text, NPC dialogues, images and videos. This will serve as a lore repository for those who rushed through the quests without reading, or for those who unsubscribed to World of Warcraft months ago, and wish to know what’s new. Who knows — what you see in this archive might bring you back to World of Warcraft.

Patch 5.3 Intro – Horde version

When players approach Sunwalker Dezco and Taran Zhu at the Golden Terrace of the Shrine of Two Moons capital in the Vale of Eternal Blossoms, we see a conversation between both characters concerning Garrosh and the actions of the Horde.

Taran Zhu: Tauren! What have your people done? You have dredged open a scar within our sacred Vale!

Sunwalker Dezco: Lord Zhu, please understand – the orc “Warchief” who ordered the deed no longer speaks for the whole of the Horde. Many voices are rising up against him.

Taran Zhu: Your politics are no concern of mine. Your Horde has disrespected the sanctity of this place. You are no longer welcome here – leave at once!

Sunwalker Dezco: Give us time, Lord Zhu. Give us the opportunity to bring Hellscream to justice.

Taran Zhu: Sunwalker, I respect your people. You have aided us in our campaign against the Sha, and the Thunder King. Otherwise, I would’ve already ordered the Shado-Pan to purge this entire shrine. But my patience is at an end. The Horde must leave.

Sunwalker Dezco: Please. Give us time to make this right.

Taran Zhu: Very well. You have until season’s end. No longer. We pandaren are no strangers to dealing with tyrants. The coming battle will try your souls. May the celestials guide your actions.

HORDE

Visit the links below to launch the dialogue transcript and videos for each mission of the Patch 5.3 Escalation storyline.

ALLIANCE

The Alliance version of Patch 5.3 Escalation is a bit shorter. Both factions share the same scenarios, the same first quest, and the same Battlefield: Barrens quests. Some quests are unique to the Alliance players as seen below.

Scenario: Blood in the Snow

King Varian Wrynn: I can only imagine what foul business the Zandalari have with them …

Moira Thaurissan: We’ve lost many mountaineers to this freakish storm, or the trolls slithering about in it.

King Varian Wrynn: Yes. This weather is not natural.

Moira Thaurissan: Aye. I am loath to send my men into that. It reeks of ambush and bloody disaster.

King Varian Wrynn: My champions will go. They will see what can be done, and rescue who they can.

Moira Thaurissan: If they can stop that storm, I’ll lead the Forgeguard to the top myself.

King Varian Wrynn: It’s heartening to see you here, Moira. You have my thanks.

Moira Thaurissan: Indeed. With the aid of your champions, the Dark Irons will put an end to the Zandalari threat in Dun Morogh.

We will prove our loyalty – to the Council, Ironforge, and the Alliance – here, today, and with our own blood.

King Varian Wrynn: Hrmmm. Fare well, Queen Regent.

Moira Thaurissan: I’ll see you when it’s done, King of Stormwind.

Progression

[Shimmer Ridge]

Scout Stonebeard: Oh ho ho ho ho! By my beard, I thought I was done for! Oh, thank ye. Thank ye! Oh … right. Now: Did the human king send ye? Oh, his spies are all dead … and most of us are, too.

I saw ’em draggin’ Boldbrew, kickin’ and bitin’ towards some hut south o’ here. Now if ye hurry, ye can help her, and she might know more.

BUT STAY AWAY FROM THE BIG VILLAGE! There’s dozens o’ mad ice trolls in there! Oh, that Zandalari priest has ’em whipped up into a great frenzy.

Scout Boldbrew: Oh, that was a CLOSE one, thank ye! There’s only a few of us left; the ones they don’t eat, they butcher at some big altar. It’s just northwest o’ here; if ye hurry, ye might be able ta save some! Sorry I don’t know anythin’ more …

Scout Forgefellow: Filthy monsters! I owe ye me life. Listen: The storm. We figured out what’s makin’ it. That sneaky Zandalari has these ice trolls makin’ blood sacrifices ta elemental spirits. There’s a cave, north o’ here, across a bridge. If ye can slay the elemental within, the storm ought ta stop.

Moira Thaurissan: The king’s champions have done it: The storm has ended! Forward, Dark Irons! TO BATTLE WE MARCH!

Hekima the Wise: You may have stopped the storm, but you cannot stop the will of the Zandalar! You will DIE, here … ALL OF YOU! Trolls of the world will unite against you! We control the sand, the seas, the winds … We will bury you in your mountain! There … will be more! Zandalar … will never fall …

[Scenario Complete: Blood in the Snow]

King Varian Wrynn: Well fought. I see the Dark Irons are as formidable as ever.

Moira Thaurissan: That they are, King Varian. And at the service of the Alliance, I might add.

King Varian Wrynn: Hah! For that, I’m glad. The Bronzebeards and Wildhammers will regret not having been here to share in your glory.

Moira Thaurissan: Better they’re grateful for the clansmen spared death on this miserable hillock. We sought to protect and impress, not to shame.

King Varian Wrynn: Well, you’ve done just that. Come; let us return to Ironforge, and announce your victory to the Council.

Moira Thaurissan: My thanks for your assistance, champions. I will tend to the slain and wounded here before returning to Ironforge.

The King and the Council

Lorewalker Cho: So, King Wrynn and the Dark Iron dwarves saved the city, and the bitterly divided Council of Three Hammers gained a new unity under the Alliance banner. How interesting!

But what is happening within the Horde?

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