When comparing Stencyl vs Engine 001 Game Maker, the Slant community recommends Stencyl for most people. In the question“What are the best 2D game engines?”Stencyl is ranked 6th while Engine 001 Game Maker is ranked 56th. The most important reason people chose Stencyl is:

Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine.

Pros

Pro

Haxe scripting available for advanced users

Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine.

Pro

Cross-Platform

Publish iOS, Android, Flash, Windows and Mac games without code.

Pro

No coding required, great drag & drop interface

Visual scripting in Stencyl is based on the MIT Scratch project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched.

Pro

Great performance on every platform

Stencyl exports your games to native code so they have great performance on every platform.

Pro

The original concept for Ghost Song was created using Stencyl

The original concept for Ghost Song was created using Stencyl 3.x

Pro

Light weight

An amazing minimal download size at around 100mb.

Pro

Easy to use

Engine 001 allows you to get to making games quicker since you aren't putting allot of time into figuring out complicated interfaces.

Pro

Visual scripting

By using pre-build behaviors\actions and more you can 'program' your game by simply 'linking' they in the editor.

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Cons

Con

It was left in the era of Flash games

It needs much to improve for mobile games, it was left in the era of Flash games. In Android you can not even put the native keyboard, you can not access things like native camera, GPS or native text input.

Con

Only available via subscription

There should be an option to buy it outright, especially considering it is written by a one man team....this is not exactly an Adobe level enterprise with shareholders, so there is no excuse!

Con

Not a powerful engine

Should be used for basic games only.

Con

Slow release cycle

Con

Tile system is somewhat inflexible

Con

Windows only

The editor is Windows only, no OSX or Linux versions are planned.

Con

3D features may not be enough for some users

The 3D capabilities of the engine are a bit limited (for today standards), and some of the times you'll need to work around to create something.

Con

Not for beginners

Even those few tutorials don't teach you the very basics, and first you must learn the basics somewhere else (the submitted pros are by professional guys).

Con

No successful/ good games

Just ask them about games made with this engine and you will see that even if you find some good games, those are mostly simple/small ones.

Con

Poor performance

If you want to use more than a few actors/light/events, or you're trying to get a pretty look, you will get a significant drop in frame rates. This is especially true if you want to implement a moving light (something like a flashlight).

Con

New tricks for getting more money

As it don't have enough tut, and they don't wanna make more, so they just add some new services about one on one help which that cost 40$ for a hour.

Con

Small number of tutorials

There are only a few tutorials that never go deep and when you ask them about more and better ones, they will direct you to a new service which is $40 for one hour of learning.

Con

They don't fix the bugs for you quickly

If you encounter a bug or problem and report that as bug report, it will take about 1 week to get any answer, and if they solve that, the fixed version will just come up with next update for engine which that isn't be soon and no specific time , so maybe you have to wait for one month.

Con

Some workflows can be confusing

Sometimes you have to do a time-consuming workaround to just do a simple function.

Con

HTML5 export is poor

There are significant drops in frame rate; some bugs that can even ruin your game (also, looks like just run on firefox).

Con

No IAP or Ads support

Are you a mobile developer? If so it's good to know that it has export for ios/Android but no support for IAP or Ads.

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