Is it possible to trigger events based on how many relationship points a person has? Like...say...Character A gets up to 50 points, it should flip a switch (literally or theoretically), which will enable a cut scene to happen next time you visit a certain location?

Linally, I'd say the easiest way to accomplish this, is to set up an parallel event (somewhere on the same map as the npc) that checks the variables values, and sets a switch accordingly. This way you can set up a cut scene every points if you want.

Im so sorry to say this but im having a hard time to get this to work, I know it uses script calls and does with variables but how would I set it up? if its not too hard to ask could you post up a demo?

That and i found out that it was incompatible with Galv's Menu Themes Engine script

No I didn't see it ReconVirus, Thank you for pointing it out again. II'm sorry I was fast reading and thought it was just a tag. One of the reasons might be because of the windows opacity taking away the window boarders. In what way is it not compatible? Are you getting an error or is it just not effecting it at all?

Demo status 100% complete. I posted a link at the top. Also I forgot to change the add_relationship command at the top of the script. I have fixed the script in the link above, I'll fix the Demo's script on the next update. Just look to the demo's exsamples for how too's and please remember, this is a quick demo. I wanted to get something posted, so there will be more updates. Please feel free to friend request me if you would like to receive a pm when I update.