yup, his 4 piece gave him 53 HoPo. also chained this quite well. he startet with DP when he had the biggest damage inc. as soon as it dropped of he used HA during Timewarp, thena gain he used DP. Now he had a fair stack of SOTR already. DP ed again and so on.

its quite risky at the start and you can only pull it of if you have nice external CD usage. He first used his AD, then got Life Cocoon and just before it dropped of he got painsup, all during his first DP.

only then he continued with HA.

looks like he really tried to pull off 100% SoTR uptime. ebcause it doesn't really seems logical in terms of Raid strat. (having 2 private healers on one of 3 tanks...)

I've had 87% on 25H Animus, but I was using Divine Purpose. Going to use Holy Avenger next time. But yeah, the 4P bonus is broken as hell. I'm honestly surprised at the number of people who don't use it because "someone" said it wasn't that good.

I never praticularly cared for it simply because I did not get the full benefit of it. There's very few fights that I tank in a situation that would increase the 4p T15 bonus over a haste. My monk tank is pretty much dedicated to tank all the things, which annoys me but that's another thing.

I'd like to see the math behind that, personally. I don't see how 1-2 holy power is going to blow 1-2k haste rating out of the water to make it substationally better. Especially at this point. However, if we were talking about 5.4 in which the avoidance may play a factor, then I can see your point as a valid argument.

I'm not saying that the 4p doesn't have it's advantages in situations or raid comps or if you're the MT vs OT, but it's just not for me. Sure, I could carry multiple tank sets and swap them out on a per fight basis. I'm over that. I did that for TBC and parts of Wrath and it was overly f'ing annoying to constantly think in my head if I had all the pieces for a progression fight. I like having 1 tank set and 1 dps set even if they may have overlapping gear (it's not 1 dps set, then 1 tank set for this boss fight, then another for this boss fight, then a mix of the two for another boss fight, then a completely different set for this boss fight just to cheese this 1 mechanic.)

I remember seeing a bit of a discussion on that, the big trouble with Mastery is that Simcraft blows ShotR whenever it hits 5 HoPo. This is all well and good, except that Mastery realises its potential when ShotR is used to counteract and predict big spikes.

So the sim is currently "wasting" a bit of its potential with ShotR during weak damage intake periods. I don't think it'd jump over Haste or Stam, but it'd probably overcome strenght in most situations.

When that day comes, seek all the light and wonder of this world, and fight.

More Judgment & AS casts (more GC procs), thus more SotRs. Not sure why there's so many more J casts though, to be honest. I'd have to look more carefully at the reports. Best guess is some weird combination of lucky procs and/or AS/J munching.