=====================================================================
Dave Mirra Freestyle BMX 2 guide
=====================================================================
Game: Dave Mirra Freestyle BMX 2
Platform: PlayStation 2
Author of guide: Tom Hayes
Version: 4.0
Last updated: December 29th, 2001
E-mail: [email protected][email protected]====
Version History
=====================================================================
---------------------------------
Version 4.0 - December 29th, 2001
---------------------------------
Corrected the explanation of a gap in Devil's Peak, thanks to Squirrel6262.
--------------------------------
Version 3.0 - November 7th, 2001
--------------------------------
Added the Park Editor Mode section.
--------------------------------
Version 2.0 - November 3rd, 2001
--------------------------------
Improved the layout of the modifier tricks in the Trick section. All of the special
tricks have been included.
--------------------------------
Version 1.0 - November 2nd, 2001
--------------------------------
First version. Completed sections: Character Statistics and Information, Proquest
Mode Walkthrough, Gaps, Cheats, and Secrets.
=====================================================================
Contents
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1. Copyright Information
2. Character Statistics and Information
3. Tricks
4. Proquest Mode Walkthrough
5. Gap List
6. Park Editor Mode
7. Cheats
8. Secrets
9. Copyright Information
=====================================================================
1. Copyright Information
=====================================================================
This Dave Mirra Freestyle BMX 2 guide is copyright 2001 by Tom Hayes.
This guide is not to be distributed in any form without the permission of the
author, Tom Hayes. To ask permission to post this guide on a website, send an e-mail
to [email protected], including the details and address of the website.
=====================================================================
2. Character Statistics and Information
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---------------------------------------------------------------------
Normal Characters
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=====================================================================
Dave Mirra
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Nickname: Miracle Boy
Hometown: Chittenango, NY
Lives: Greenville, NC
Years Riding: 21
Years Pro: 9
Height: 5ft 9in
Weight: 160 lbs.
Birthdate: April 4, 1974
Known For: Winning
Favorite Spot: Greenville
Favorite Terrain: Vert and Park
Hobbies: Cars, Golf, Family
Injuries: Broken shoulder, removed spleen
Last Words: Stay Strong.
Air: | | | | | | |
Speed: | | | | |
Spins: | | | | | |
Balance: | | | | | | |
Technique: | | | | | | |
Manuals: | | | | |
Landing: | | |
Wallrides: | | |
=====================================================================
Ryan Nyquist
=====================================================================
Nickname: Triple Threat
Hometown: Los Gatos, CA
Lives: Greenville, NC
Years Riding: 15
Years Pro: 5
Height: 5ft 6in
Weight: 150 lbs.
Birthdate: March 6, 1979
Known For: Riding three BMX disciplines
Favorite Spot: Greenville
Favorite Terrain: Dirt
Hobbies: Soccer, Movies
Injuries: Ankle, thumb, bruised liver
Last Words: Keep on keepin' on.
Air: | | | | |
Speed: | | | | | |
Spins: | | | | | | |
Balance: | | | |
Technique: | | | | |
Manuals: | | | |
Landing: | | | |
Wallrides: | | | | |
=====================================================================
Troy McMurray
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Nickname: McMurr-yay
Hometown: Denver, CO
Lives: Huntington Beach, CA
Years Riding: 18
Years Pro: 6
Height: 5ft 10in
Weight: 190 lbs.
Birthdate: February 2, 1973
Known For: Everything
Favorite Spot: Hidden Valley
Favorite Terrain: Everything
Hobbies: Just riding
Injuries: One knee operation
Last Words: Live.
Air: | | | | |
Speed: | | | | | | |
Spins: | | | | | | |
Balance: | | | | |
Technique: | | | | |
Manuals: |
Landing: | | | | |
Wallrides: | | | | |
=====================================================================
Mike Laird
=====================================================================
Hometown: Virginia Beach, VA
Lives: Greenville, NC
Years Riding: 17
Years Pro: 4
Height: 5ft 10in
Weight: 150 lbs.
Birthdate: July 1, 1974
Known For: Going big
Favorite Spot: Greenville
Favorite Terrain: Park
Hobbies: Video games
Injuries: Broken jaw, wrist
Last Words: Ride your damn bike.
Air: | | | | | | |
Speed: | | | | |
Spins: | | | | |
Balance: | | | | |
Technique: | | | | |
Manuals: | | | | |
Landing: | | | | |
Wallrides: | | |
=====================================================================
Tim Mirra
=====================================================================
Nickname: Turbo
Hometown: Chittenango, NY
Lives: Raleigh, NC
Years Riding: 18
Years Pro: 3
Height: 6ft 1in
Weight: 170 lbs.
Birthdate: April 28, 1972
Known For: Jumping high
Favorite Spot: Woodward Camp
Favorite Terrain: Park
Hobbies: Racing cars, mountain biking
Injuries: Two broken wrists, broken thumb.
Last Words: Forget about it.
Air: | | | | |
Speed: | | | | |
Spins: | | | | |
Balance: | | | | | |
Technique: | | |
Manuals: | | | | | |
Landing: | | | |
Wallrides: | | | | |
=====================================================================
Kenan Harkin
=====================================================================
Nickname: Hark Dog
Hometown: Center Moriches, NY
Lives: Woodward, PA
Years Riding: 18
Years Pro: 5
Height: 5ft 11in
Weight: 165 lbs.
Birthdate: June 13, 1974
Known For: Having hard box jump variations wired
Favorite Spot: Woodward Camp
Favorite Terrain: Ramps
Hobbies: Being a television host, reptiles
Injuries: Broken clavicle, leg (twice), concussions, ankle
surgery
Last Words: It's easy to criticize when you're not having fun.
Air: | | | | |
Speed: | | | | | |
Spins: | | | | | |
Balance: | | | | |
Technique: | | | | |
Manuals: | | | | |
Landing: | | | |
Wallrides: | | | |
=====================================================================
Leigh Ramsdell
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Hometown: Havelock, NC
Lives: Chapel Hill, NC
Years Riding: 17
Years Pro: 7
Height: 5ft 6in
Weight: 135 lbs.
Birthdate: August 1, 1970
Known For: Being sketchy but pulling tricks out my ass
Favorite Spot: Anyplace relaxed
Favorite Terrain: Street
Hobbies: Music
Injuries: Broken arm (plate inserted), constantly knocking
self out performing highly skilled crashes
Last Words: Find something you love to do and do it for the
rest of your life.
Air: | | | | |
Speed: | | | | |
Spins: | | | | | |
Balance: | | | | | |
Technique: | | | |
Manuals: | | |
Landing: | | | |
Wallrides: | | | | | | |
=====================================================================
Joey Garcia
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Hometown: Gilroy, CA
Lives: Gilroy, CA
Years Riding: 13
Years Pro: 7
Height: 5ft 11in
Weight: 180 lbs.
Birthdate: April 16, 1978
Known For: Being smooth
Favorite Spot: Hidden Valley
Favorite Terrain: Dirt
Hobbies: Motocross
Injuries: Three knee reconstructions, broken wrists, broken
kneecap
Last Words: Don't let a win get to your head or a loss to your
heart.
Air: | | | |
Speed: | | | | | |
Spins: | | | |
Balance: | | | |
Technique: | | | | | |
Manuals: | | | | |
Landing: | | | | | |
Wallrides: | | | | |
=====================================================================
Rick Moliterno
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Hometown: Davenport, IA
Lives: Davenport, IA
Years Riding: 29
Years Pro: 20
Height: 6ft 2in
Weight: 205 lbs.
Birthdate: January 2, 1965
Known For: Being the owner of Standard Byke Co.
Favorite Spot: Rampage Skatepark
Favorite Terrain: Street, Park, and Trails
Hobbies: BMX racing
Injuries: None, ever
Last Words: You are the only person that can determine whether
you are a success or not. No one else.
Air: | | | | | |
Speed: | | | | | | |
Spins: |
Balance: | | | | |
Technique: | | | | | | |
Manuals: | | | |
Landing: | | | | | |
Wallrides: | | | |
=====================================================================
Todd Lyons
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Nickname: The Wildman
Hometown: Columbus, OH
Lives: Huntington Beach, CA
Years Riding: 20
Years Pro: 11
Height: 5ft 7in
Weight: 180 lbs.
Birthdate: November 21, 1971
Known For: Being wild on AND off the bike
Favorite Spot: Sheep Hills
Favorite Terrain: Dirt
Hobbies: Updating www.toddlyons.com
Injuries: Torn ligaments in both knees, six pins in wrist
Last Words: Big doubles, no troubles!
Air: | | | | | |
Speed: | | | | | | |
Spins: | | | | |
Balance: | | | |
Technique: | | | | | |
Manuals: | | | |
Landing: | | | |
Wallrides: | | | |
=====================================================================
Luc-E
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Real Name: John Englebert
Hometown: Bethlehem, PA
Lives: Bethlehem, PA
Years Riding: 11
Years Pro: What's pro?
Height: 6ft 0in
Weight: 180 lbs.
Birthdate: December 8, 1972
Known For: Originality, smooth style, positive atitude
Favorite Spot: On the street
Favorite Terrain: Any grind
Hobbies: Art design
Injuries: Bad knees, bum ankle, screws, plate, some wire
Last Words: If you play as me, it's a must to bust!
Air: | | | | |
Speed: | | | | | |
Spins: | | | | |
Balance: | | | | | | |
Technique: | | | | | |
Manuals: |
Landing: | | | | | |
Wallrides: | | | |
=====================================================================
Scott Wirch
=====================================================================
Nickname: Salty
Hometown: Mt. Henry, IL
Lives: Greenville, NC
Years Riding: 10
Years Pro: 4
Height: 5ft 11in
Weight: 175 lbs.
Birthdate: December 19, 1978
Known For: Lots of 360 variations
Favorite Spot: Greenville
Favorite Terrain: Everything
Hobbies: Motocross, golfing
Injuries: Seperated tibula and fibula in ankle
Last Words: Word.
Air: | | | | | |
Speed: | | | | | |
Spins: | | | | | | |
Balance: | | | | |
Technique: | | | | |
Manuals: | | | |
Landing: | | | | |
Wallrides: | |
=====================================================================
Colin Mackay
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Hometown: Brisbane, Australia
Lives: Greenville, NC
Years Riding: 10
Years Pro: 3
Height: 6ft 0in
Weight: 175 lbs.
Birthdate: August 18, 1978
Known For: Being the first Austalian to make it big in
America
Favorite Spot: Beenleigh, Queensland, Australia
Favorite Terrain: Park and Dirt
Hobbies: Beach camping, fishing
Injuries: Broken elbow, torn ACL
Last Words: Live your dream.
Air: | | | |
Speed: | | | | |
Spins: | | | | |
Balance: | | | | |
Technique: | | | | | |
Manuals: | | | | | |
Landing: | | | | |
Wallrides: | | | |
=====================================================================
Zach Shaw
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Nickname: Prozak
Hometown: Harlow, UK
Lives: Harlow, UK
Years Riding: 21
Years Pro: 12
Height: 5ft 10in
Weight: Ten-and-a-half stone
Birthdate: June 10, 1971
Known For: First person to do a 360 backflip
Favorite Spot: Romford Skatepark
Favorite Terrain: Vert
Hobbies: Video editing
Injuries: Four knee surgeries, left knee reconstruction
Last Words: Sometimes my back beats the hell out of me... and I
will always go back for more.
Air: | | | | | | |
Speed: | | | | | |
Spins: | | | | | |
Balance: | | |
Technique: | | | | | |
Manuals: | | |
Landing: | | | |
Wallrides: | | | | |
=====================================================================
Slim Jim Guy
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Nickname: Mad Cow
Hometown: Raleigh, NC
Lives: Convenience store shelves
Years Riding: 4
Years Pro: 6
Height: 6ft 3in (with the hair, 7ft 2in)
Weight: 190 lbs
Birthdate: June 9, 2014
Known For: Bad attitude
Favorite Spot: Seat of the bike
Favorite Terrain: Yellow snow
Hobbies: Screaming
Injuries: Broken hair, pulled jerky
Last Words: Eat me!
Air: | | | | |
Speed: | | | | | | |
Spins: | | |
Balance: | |
Technique: | | | |
Manuals: | | | |
Landing: | | | | |
Wallrides: | | | | |
---------------------------------------------------------------------
Secret Characters
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=====================================================================
Amish Boy
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SLIM JIM'S 'BE IN THE VIDEOGAME' CONTEST WINNER!
Nickname: Lil D
Hometown: Old Bridge, NJ
Lives: Od Bridge, NJ
Years Riding: 13
Years Pro: 0
Height: 4ft 10in
Weight: 120 lbs
Birthdate: May 20, 1987
Known For: Saying 'Eat Me!' to everyone else who entered the
Slim Jim contest
Hobbies: Button mashing and Slim Jim gnashing
Injuries: Concussion
Last Words: Just chill.
Air: | | | | | | |
Speed: | | | | | |
Spins: | |
Balance: | | |
Technique: | | | | | | |
Manuals: | | | |
Landing: | | | | |
Wallrides: | | | | |
=====================================================================
3. Tricks
=====================================================================
Below is the explanation for the trick layout in this guide:
+ = buttons must be pressed at the same time
, = release previous buttons, and then press next button
So, for example, suppose a move was up + right, up, right + square. The first thing
would be to press up and right on the controller at the same time. Quickly release
the direction, and press up. Quickly release up and press right and the square
button at the same time.
=====================================================================
Air Tricks
=====================================================================
Turndown - Left + Square
Can-can - Right + Square
Tabletop - Up + Square
Backflip - Down + Square
Superman - Up + Right + Square
Candy Bar - Down + Left + Square
Tailwhip - Down + Right + Square
Toboggan - Up + Left + Square
Double Backflip - Down, Down + Square
Front Flip - Up, Up + Square
Turndown Backflip - Left, Down + Square
Can-can Backflip - Right, Down + Square
Tabletop Backflip - Up, Down + Square
Toboggan Backflip - Up + Left, Down + Square
Superflip - Up + Right, Down + Square
Candy Bar Backflip - Down + Left, Down + Square
Tailwhip Backflip - Down + Right, Down + Square
Decade - Right, Left + Square
No Footed Can Can - Up + Right, Right + Square
Un-turndown - Left, Left + Square
Double Tailwhip - Down + Right, Down + Right + Square
Can-can Lookdown - Left, Right + Square
Candy bar Lookdown - Left, Down + Left + Square
Superman Indian - Up + Right, Up + Right + Square
Superman Tabletop - Up + Right, Up + Square
Can Can Tabletop - Right, Up + Square
Candy Bar Tabletop - Down + Left, Up + Square
Superman Tailwhip - Up + Right, Down + Right + Square
Superman Toboggan - Up + Right, Up + Left + Square
Pendulum Air - Right, Right + Square
Can Can Tailwhip - Right, Down + Right + Square
Candy Can - Down + Left, Right + Square
Can Can Toboggan - Right, Up + Left + Square
Barhop - Down + Left, Down + Left + Square
=====================================================================
Modifiers
=====================================================================
Barspin - Down + Circle
One Footer - Left + Circle
One Hander - Right + Circle
X-Up - Up + Circle
X-Down - Up, Up + Circle
Suicide No Hander - Down + Right, Down + Right + Circle
No Footer - Down + Left + Circle
No Hander - Down + Right + Circle
Nothing - Down + Left, Down + Right + Circle
One Hand One Footer - Right, Left + Circle
One Hand X-up - Right, Up + Circle
Swicth Hander - Right, Right + Circle
No Footed X-up - Down + Left, Up + Circle
One Footed X-up - Left, Up + Circle
No Footed One Hander - Down + Left, Right + Circle
No Handed One Footer - Left, Down + Right + Circle
No Handed Barspin - Down, Down + Right + Circle
Barspin to Barspin Back - Down, Down + Circle
No Footed Barspin - Down + Left, Down + Circle
One Footed Barspin - Left, Down + Circle
Indian - Down + Left, Down + Left + Circle
Switch Footer - Left, Left + Circle
Busdriver - Down, Right + Circle
=====================================================================
Custom Modifiers
=====================================================================
In the trick list below, there are question marks by the modifier tricks that need
to be changed at the modifier setup screen. For example, to do a Rocket Air, you
will need to change trick one on the modifier screen to Rocket Air. For a peg grab,
change trick two on the modifier screen. And for a crankflip framegrab, both tricks
will need to be changed on the modifier setup screen for the trick to work. All
tricks below require a different trick setup on the modifier setup screen.
Seat Grab ? - Up + Right + Circle
Rocket Air ? - Up + Left + Circle
Double Peg Grab ? - Up + Left, Up + Left + Circle
One Handed Seat Grab ? - Right, Up + Right + Circle
No Footed Seat Grab ? - Down + Left, Up + Right + Circle
One Footed Seat Grab ? - Left, Up + Right + Circle
Double Seat Grab ? - Up + Right, Up + Right + Circle
Rocket X-up ? - Up + Left, Up + Circle
Crotch Rocket ? - Up + Left, Up + Right + Circle
Rocket One Hander ? - Up + Left, Right + Circle
Rocket No Hander ? - Up + Left, Down + Right + Circle
Rocket Barspin ? - Up + Left, Down + Circle
Rocket One Footer ? - Up + Left, Left + Circle
X-up Seat Grab ? - Up, Up + Right + Circle
Barspin Seat Grab ? - Down, Up + Right + Circle
Crankflip ? - Up + Left + Circle
Framestand ? - Up + Right + Circle
Peg Grab ? - Up + Right
Tire Grab ? - Up + Left
Frame Grab ? - Up + Left
Crotch Grab ? - Up + Left
Suicide Clapper ? - Down + Right, Right + Circle
X-up Crankflip ? - Up, Up + Left + Circle
Crankflip Seat Grab ? - Up + Left, Up + Right + Circle
One Handed Crankflip ? - Right, Up + Left + Circle
No Handed Crankflip ? - Down + Right, Up + Left + Circle
Barspin Crankflip ? - Down, Up + Left + Circle
No Footed Crankflip ? - Down + Left, Up + Left + Circle
One Footed Crankflip ? - Left, Up + Left + Circle
Rocket Crankflip ? - Up + Left, Up + Right + Circle
Crankflip to Crankflip Back ? - Up + Left, Up + Left + Circle
X-up Framestand ? - Up, Up + Right + Circle
Framestand Seat Grab ? - Up + Right, Up + Left + Circle
One Handed Framestand ? - Right, Up + Right + Circle
No Handed Framestand ? - Down + Right, Up + Right + Circle
Barspin Framestand ? - Down, Up + Right + Circle
One Footed Framestand ? - Left, Up + Right + Circle
Rocket Framestand ? - Up + Left, Up + Right + Circle
Crankflip Framestand ? - Up + Left, Up + Right + Circle
Surfer ? - Up + Left, Up + Right + Circle
X-up Peg Grab ? - Up, Up + Right + Circle
One Handed Peg Grab ? - Right, Up + Right + Circle
No Footed Peg Grab ? - Down + Left, Up + Right + Circle
One Footed Peg Grab ? - Left, Up + Right + Circle
Rocket Peg Grab ? - Up + Left, Up + Right + Circle
Crankflip Peg Grab ? - Up + Left, Up + Right + Circle
Framestand Peg Grab ? - Up + Left, Up + Right + Circle
X-up Tire Grab ? - Up, Up + Left + Circle
One Handed Tire Grab ? - Right, Up + Left + Circle
No Footed Tire Grab ? - Down + Left, Up + Left + Circle
One Footed Tire Grab ? - Left, Up + Left + Circle
Rocket Tire Grab ? - Up + Right, Up + Left + Circle
Crankflip Tire Grab ? - Up + Right, Up + Left + Circle
Double Tire Grab ? - Up + Left, Up + Left + Circle
X-up Frame Grab ? - Up, Up + Left + Circle
Seat Grab Frame Grab ? - Up + Right, Up + Left + Circle
One Handed Frame Grab ? - Right, Up + Left + Circle
Barspin Frame Grab ? - Down, Up + Left + Circle
No Footed Frame Grab ? - Down + Left, Up + Left + Circle
One Footed Frame Grab ? - Left, Left + Up + Circle
Rocket Frame Grab ? - Up + Right, Up + Left + Circle
Crankflip Frame Grab ? - Up + Right, Up + Left + Circle
Double Frame Grab ? - Up + Left, Up + Left + Circle
=====================================================================
Stalls
=====================================================================
Double Peg Stall - Triangle
Toothpick Stall - Up + Triangle
Icepick Stall - Down + Triangle
Nosepick - Up + Left + Triangle
Tail Tap - Down + Left + Triangle
Disaster - Left + Triangle
Whiplash - Right, Right + Triangle
=====================================================================
Grinds
=====================================================================
Double Peg Grind - Triangle
Smith Grind - Left + Triangle
Feeble Grind - Right + Triangle
Toothpick Grind - Up + Triangle
Icepick Grind - Down + Triangle
Lip Slide - Up + Left + Triangle
Luc-E Grind - Up + Right + Triangle
Crooked Grind - Down + Left + Triangle
Sprocket Grind - Down + Right + Triangle
=====================================================================
Others
=====================================================================
Fast Plant - Left + X
Wall Tap - Right + X
Wall Ride - Up + X
Manual - Down, Down
Nose Wheelie - Up, Up
=====================================================================
Signature Moves
=====================================================================
All characters start off with only one basic signature move. As you progress through
Proquest Mode, the number of signature moves increase for each character. Below is
the full list of signature moves.
Triple Backflip - Down, Down, Down + Square
Double Frontflip - Up, Up, Up + Square
Decade Backflip - Right, Left, Down + Square
Superman Decade - Up + Right, Right, Left + Square
Nothing No Foot Can Can - Right, Right, Right + Square
Christmas Tree - Right, Left, Up + Square
Vertical Tailwhip - Down + Right, Up, Down + Right + Square
Triple Tailwhip - Down + Right, Down + Right, Down + Right
+ Square
Body Varial - Right, Left, Right + Square
Half Whip Half - Down + Right, Down, Down + Right + Square
Double Decade - Left, Right, Left + Square
Chainsaw - Right, Right, Up + Square
Bike Flip - Left, Up, Right + Square
Mr Dinner - Up, Up + Right, Right + Square
Kangaroo Flip - Down, Up, Down + Square
Beefy Spicy - Up, Down, Up + Square
Raise The Barn - Up + Left, Up, Up + Right + Square
=====================================================================
4. Proquest Mode Walkthrough
=====================================================================
---------------------------------------------------------------------
Woodward Camp
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Knock over four ladders
---------------------------------------------------------------------
Ladder 1 - Turn left at the start of the level, and go down the two slopes to the
blue floor. Ride forward and then go through the gap just to the right of the big
quarter pipe. Go down the grass slope to the path, and then turn right and ride
forward. The Morton Building will be on the right. Go around the outside edge of the
Morton Building to come to the first ladder. Just ride into the ladder to knock it
over.
Ladder 2 - After knocking over the first ladder, turn so that you are facing the
Outdoor Street course and the houses in the distance. Ride towards the houses,
riding up the slopes of each. At the third house, the second ladder will be at the
top of the slope.
Ladder 3 - After the second ladder has been knocked down, ride down the slope of the
house that faces Lot 8 in the distance. Ride along the side of Cloud 9. Shortly
after Cloud 9, there will be a metal roof up on the left with some quarter pipes on
it. Continue past the metal roof to come to the third ladder, which is on the second
grass bump.
Ladder 4 - After knocking over the third ladder, turn to the right, and go down the
path between the Cage area and Lot 8. Turn right around the corner of Lot 8, and the
fourth and final ladder will be leaning up against the Egypt building.
---------------------------------------------------------------------
Get over 9 metres of air on the Titanic vert ramp
---------------------------------------------------------------------
Ride down the rollin at the start of the level, and hold jump when you reach the
bottom of the rollin. Release the jump button when you reach the top of the half
pipe, and you should easily get over 9 metres of air.
---------------------------------------------------------------------
Transfer over the Titanic vert ramp channel
---------------------------------------------------------------------
Go down the rollin at the start of the level, and swerve slightly to the right so
that you're riding up the ramp at an angle. Jump over the channel for this challenge.
---------------------------------------------------------------------
Clear the glowing jumps at the Woodward Trails 8-pack
---------------------------------------------------------------------
Turn right at the start of the level, head across the platform of the vert ramp and
then go down the slope. Continue going forwards to find a set of large glowing dirt
jumps. Jump over the four glowing dirt jumps to complete this challenge.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Grind the four Lot 8 doors open
---------------------------------------------------------------------
Turn right at the start of the level, and head along the deck of the Titanic. Go
down the slope, and then turn left before you enter Egypt. Turn right when you get
to the corner of the Egypt warehouse, and then go up the grassy slope and through
the gap in the rail. Continue to the right up the path, and Lot 8 will be on the
left. There are four doors on the Lot 8 building, and each door has a bar next to
it. Grind each of the four bar to open the four doors.
---------------------------------------------------------------------
Pull a 360 spin anywhere
---------------------------------------------------------------------
Jump anywhere in the level and spin 360.
---------------------------------------------------------------------
Bust out a 5,000 point trick set score
---------------------------------------------------------------------
The best place to complete this challenge would be on the half pipe at the start of
the level. Just do a combination of tricks in the air, line yourself up for the
landing, and then quickly press down twice to go into a manual. Do another trick on
the other side of the half pipe, and you should easily get the 5,000 points required
for this challenge.
---------------------------------------------------------------------
Manual the picnic bench in the outdoor street
---------------------------------------------------------------------
Turn slightly to the right at the start of the level, and ride down the ramp. Go
through the bumpy middle of the Titanic vert ramp and then turn left. Go forward,
and then turn right before you go down the small wooden ramp. Go to the right of the
Morton building to come to the outdoor street area. Enter the outdoor street area.
The bench will be up on the platform of a small ramp in the middle of the area. Use
the ramp to jump up onto a manual on the bench.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Wallride the four Cloud 9 doors open
---------------------------------------------------------------------
Turn right at the start of the level, and head along the deck of the Titanic. Go
down the slope, and then turn left before you enter Egypt. Turn right when you get
to the corner of the Egypt warehouse, and then go up the grassy slope and through
the gap in the rail. Continue right up the path, and then turn left before you get
to Lot 8. Continue along side the sloping ramps outside of Lot 8, and keep going
straight forward until you arrive at Cloud 9. There are glowing areas on the outside
of Cloud 9 indicating where you have to wallride. Wallride the glowing areas to
complete this challenge.
---------------------------------------------------------------------
Grind 170 meters down the rails near the trails
---------------------------------------------------------------------
Turn right at the start of the level, head across the platform of the vert ramp and
then go down the slope. Ride forward to find a set of large glowing dirt jumps.
Continue riding over the dirt jumps to come to some rails leading all the way down a
path near the trails. For this challenge, use manuals. Don't try and grind and jump
down all the rails, as it's extremely difficult to do it this way. Instead, get as
far as you can grinding on the rails, and then jump off the bottom rail and head
over to where the cars are racing. There are some rails going around the small race
track. Grind them until you get the 170m. As long as you start the challenge by
grinding down the small rails near the trails, it doesn't matter which other rails
you use to get the 170m.
---------------------------------------------------------------------
Pull backflips down the Woodward Trails 8-pack
---------------------------------------------------------------------
Turn right at the start of the level, head across the platform of the vert ramp and
then go down the slope. Continue going forward to find a set of large glowing dirt
jumps. Backflip over the three glowing dirt jumps to complete this challenge.
---------------------------------------------------------------------
Transfer from one cabin roof to another
---------------------------------------------------------------------
Turn right at the start of the level, and then head across and down the deck of the
Titanic ramp. Go forward over the two large dirt jumps, and keep going straight on,
avoiding the rail on the way, to arrive at the entrance to the Cage area. Go across
to the other side of the Cage area, and then turn right. There should be a big
cabin, with a dirt jump just before it. Use the dirt jump to get launched up onto
the cabin. On one side of this roof there is a long quarter pipe, and on the other
side there are two more quarter pipes, seperated by a big launch ramp. Get some
speed by airing the long quarter pipe, and then rush over the top of the roof and go
up the launch ramp. For this challenge, jump from the launch ramp on the one cabin,
and land on the next launch ramp on the other cabin.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Grind any four glowing floodlights above the outdoor rhythm section
---------------------------------------------------------------------
Turn right at the start of the level, and head along the deck of the Titanic. Go
down the slope, and then turn left before you enter Egypt. Turn right when you get
to the corner of the Egypt warehouse, and then go up the grassy slope and through
the gap in the rail. Continue right up the path, and then turn left before you get
to Lot 8 to arrive near some sloping ramps, known as the rhythm section. These
sloping ramps are where you will get the height to launch onto the floodlights
above. This is one of the more difficult insane challenges in the game. There are
six floodlights in all. Four along the side, and two at either end of the rhythm
section. Use the larger part of the sloping ramp to launch up onto the floodlight at
the side. Use the quarter pipe at one end to get up onto the next floodlight. And
launch forward over the quarter pipe at both ends to get onto the final two
floodlights. If you have trouble getting the speed or height to grind the
floodlights, then use manuals between jumps to gain speed.
---------------------------------------------------------------------
Trainyards
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Wallride the four billboards underneath the canopies
---------------------------------------------------------------------
You start the level on the middle platform between two tracks near some canopies. On
one wall of the canopy is a glowing billboard. There are two glowing billboards on
the middle platform of the track, one glowing billboard on the left side of the
track, and one glowing billboard on the right side of the track. Wallride the four
billboards to complete this challenge.
---------------------------------------------------------------------
Grind the station chandelier
---------------------------------------------------------------------
Go straight forward from the start of the level, and go up the set of stairs on the
right. At the top of the stairs, air the half pipe, and then head straight back
towards the stairs you just came up. In the middle of the stairs is a small launch
ramp, and above the launch ramp is the chandelier. Use the launch ramp to jump up
onto the chandelier and start grinding it.
---------------------------------------------------------------------
Grind over 30 meters
---------------------------------------------------------------------
This challenge can be completed by grinding 30 meters anywhere in the level. For the
best place to complete the challenge, do a half turn to the right at the start of
the level, and ride forward, staying to the left of the benches. You will arrive at
a long slope leading down. Grind down the tracks on this long slope.
---------------------------------------------------------------------
Wallride the Huffy traincar
---------------------------------------------------------------------
Do a half turn at the start of the level to see the Huffy traincar disappearing off
into the tunnel on the left. When the rest of the train has gone into the tunnel,
get onto the tracks where the train was, and follow them away from the tunnel all
the way to the tunnel at the other side of the level. The train should just be
appearing from the tunnel. Wait for the Huffy traincar which is near the front of
the train, and wallride it to complete the challenge.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Break the four windows in the train station
---------------------------------------------------------------------
Go straight forward from the start of the level, and go up the set of stairs on the
right. Turn left or right at the top of the stairs, and go around the corner. Keep
going forward to see some windows. Jump over the balcony and smash the first window.
Break the remaining windows to complete the challenge.
---------------------------------------------------------------------
Jump over the moving flatbed car
---------------------------------------------------------------------
Do a half turn at the start of the level to see the train with flatbed car
disappearing off into the tunnel on the left. When the rest of the train has
gone into the tunnel, get onto the tracks where the train was, and follow them away
from the tunnel until you see a big kicker ramp on the right of the track. Go off
the track to the right and line up facing the kicker ramp. Wait for the train to
start riding slowly past. When the flatbed car comes into view ride up the kicker
ramp and jump over the flatbed car to complete the challenge.
---------------------------------------------------------------------
Perform a 4-trick combo
---------------------------------------------------------------------
Do four combinations in the same trick anywhere in the level.
---------------------------------------------------------------------
Do a fastplant on the clock
---------------------------------------------------------------------
Go straight forward from the start of the level, and there will be two sets of
stairs leading up. In the middle of the stairs is a clock. Go up the green ledge of
either of the stairs, and jump onto a fastplant on the clock by pressing left and
jump.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Get on the deck of each cargo ship
---------------------------------------------------------------------
Do a half turn to the right at the start of the level, and ride forward, staying to
the left of the benches. Go down the long slope, and turn right before you reach the
tunnel. Go up the slope, and then up the other slope on the crane. At the top of the
slope to the crane, on the small platform, turn left and stop. There will be a boat
below. To get onto this boat, go forward and go up the small launch ramp of the
crane, and then jump over the water to land on the boat. Once on the boat, go to the
middle of it, and then turn so that you're facing the two quarter pipes with a slope
between them. To get onto the second cargo ship, ride up the slope between the two
quarter pipes, and there will be a small red launch ramp on the edge of the boat.
Jump over the gap between the two cargo ships to complete this challenge.
---------------------------------------------------------------------
Transfer between two commuter bench awnings
---------------------------------------------------------------------
Go straight forward from the start of the level, and go up the set of stairs on the
right. Turn right at the top of the stairs, and go around the corner. Go forward and
stay to the right, as the platform will fall down in the middle. Go around the
corner to the right, and ride down the small set of steps. There will be a small
wooden kicker ramp just to the left. Use this ramp to jump onto the awning. Once on
the first awning, go forward and jump the gap to the next awning. There are many
awnings in this area. You can complete this challenge by jumping the gap between any
awning.
---------------------------------------------------------------------
Grind-to-grind transfer between each commuter bench
---------------------------------------------------------------------
At the start of the level there are four benches, each with a gap between them.
Start grinding along a bench, and then jump over the gap, and land grinding on then
next bench. Jump the gap between each of the four benches for this challenge.
---------------------------------------------------------------------
Transfer between the bulldozers
---------------------------------------------------------------------
This is one of the most difficult challenges in the game, due to the massive space
you have to jump. Go forward from the start of the level, and go down the stairs in
the middle. Keep going straight forward through the arch, and then go left once you
get onto the tracks. Do a sharp turn to the left at the top of the slope and stop.
The timing to this gap is crucial. Every so often a train goes along the tracks at
the top, and will wreck any potential chance you have of completing this gap. The
destination is the two bulldozers, which each have a shovel on them that acts as a
quarter pipe. You will need to clear the gap between one shovel to the next. You can
attempt this either from the left ramp to the right, or the right ramp to the left.
Go for the ramp to the right, as there is a dirt jump along the way. Start
manualling before you get to the dirt jump, and then do a difficult trick over the
dirt jump itself. This should give you enough speed for the actual jump. Make sure
that you stay riding near the wall until you get to the ramp, and then turn steeply
up to the left before jumping the distance.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Manual on the flatbed car
---------------------------------------------------------------------
Do a half turn at the start of the level to see the train with flatbed car
disappearing off into the tunnel on the left. When the rest of the train has
gone into the tunnel, get onto the tracks where the train was, and follow them away
from the tunnel until you see a big kicker ramp on the right of the track. Go off
the track to the right and line up facing the kicker ramp. Wait for the train to
start riding slowly past. When the flatbed car comes into view ride up the kicker
ramp and jump onto a manual on the flatbed car.
---------------------------------------------------------------------
Swamp Trails
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Grind the four glowing tree branches
---------------------------------------------------------------------
Turn left at the start of the level to see some dirt jumps. The four tree branches
are high up in the trees above the various dirt jumps in the area. Ride slowly under
the trees, and a message will show up when you are near a glowing branch. Grind the
four branches for this challenge.
---------------------------------------------------------------------
Wallride the fanboat garage to open the doors
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge to arrive at a big
building. Wallride the doors of the building by jumping, and then pressing forward
and jump on both the doors.
---------------------------------------------------------------------
Grind-to-grind transfer between any two logs
---------------------------------------------------------------------
There are lots of double logs all over the level. The most convenient logs being
right near the start of the level. Just turn right at the start of the level to spot
the logs, and then grind the gap between the logs to complete the challenge.
---------------------------------------------------------------------
Do a trick over the tree trunk in the upper eight-pack
---------------------------------------------------------------------
Turn to the right at the start of the level, and ride along near the fence to the
dirt jumps. Go over the first dirt jump, and then turn left and follow the path to a
huge dirt jump over a tree trunk. Do any trick over this tree trunk.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Destroy four rusty boats hanging in the fanboat garage
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the garage.
Hanging from the ceiling are four rusty boats. Use the various ramps in the garage
to jump up and destroy the four rusty boats.
---------------------------------------------------------------------
Wallride on the TSG sign to open the back garage door
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the garage. As
soon as you enter the garage, stop, and half turn so that you are facing the
entrance. On the wall between the two entrances will be the TSG sign. Wallride the
TSG sign to complete the challenge.
---------------------------------------------------------------------
Pull a modified backflip between the junkyard trailers
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, turn slightly to the
left, and keep going straight forward to come to an area with some small launch
ramps. There are two places to complete this challenge. You can either do a modified
backflip over the trailer with three barrels or the trailer with the two green cars.
To do a modified backflip, do a normal backflip, then press any direction and the
modifier trick button.
---------------------------------------------------------------------
Grind the drawbridge cable from the upper garage deck
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the building.
Go through the building to the other side. From here turn around to the right, and
go up the path which leads to the next floor of the building. At the top of the
path, turn around to the right, and ride quickly forward. At the end of the path
will be a window. Jump through the window and start grinding down the drawbridge
cable for this challenge.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Pull four modified supermans on the upper eight-pack
---------------------------------------------------------------------
Turn to the right at the start of the level, and ride along near the fence to the
dirt jumps. Go over the first dirt jump, and then turn left and follow the path to
some huge dirt jumps. Do a modified superman over each of the four jumps. To do a
modified superman, do a normal superman, then press any direction and the modifier
trick button.
---------------------------------------------------------------------
Grind the three sections of the tree canopy
---------------------------------------------------------------------
Turn left at the start of the level to see a small wooden path going behind a tree.
Ride onto the path, and then jump off the small ramp at the end and start grinding
on the first section of the tree canopy. Between the first and second canopy, don't
press anything except for the grind button. Between the second and third canopy,
lean over to the right and jump.
---------------------------------------------------------------------
Transfer from the fanboat garage across the channel
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the building.
Go through the building to the other side. From here turn around to the right, and
go up the path which leads to the next floor of the building. At the top of the
path, there will be a crate in front. Smash through the crate to reveal a small
wooden launch ramp. Go to the other end of the building, and then turn around. Ride
towards the wooden launch ramp, and jump from the ramp, over the water, to the land
below.
---------------------------------------------------------------------
Grind on any of the fanboats
---------------------------------------------------------------------
Go straight down the path at the start of the level, and jump over the gap between
the two kicker ramps. Keep going straight forward down the path, ignoring the paths
leading off to the left, and you'll soon come to two bridges. One is a broken one,
and one is a curved wooden one. Face the broken one, and wait for a fanboat to come
along. When it does, ride up the broken bridge, jump, and hold the grind button to
do a quick grind on the fanboat.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Grind all the way from the garage to the bird refugee island
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the building.
Go through the building to the other side. From here turn around to the right, and
go up the path which leads to the next floor of the building. Turn right at the top
of the slope to face the window. There will be a hanging boat just behind the
window, so jump through the window to land on the boat. From the first boat, ride
onto the second boat, and then jump through the window to land on the other side of
the building. Turn right after smashing through the window. There will be the wall
on the right side, and up above that is the roof of the garage. To get up onto the
roof, start wallriding the wall, and then jump and hold triangle. Even if you fall
down, you should start up on the roof. Go over to the other side of the roof, and
then ride to the right corner. There will be a wire leading across the water to the
island. Grind all the way down the wire from the roof to the island to complete this
challenge.
---------------------------------------------------------------------
Commmercial District
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Break the 4 glowing lamps on the park stone wall
---------------------------------------------------------------------
Ride straight forward down the grass hill at the start of the level, and keep going
forward past the fountain to come to some swingrails, and behind them, three
benches. Ride straight past the benches to come to a wall. Get onto the top of the
wall, and then stop. This is the wall where the four glowing lamps are located. Ride
up and down the slopes of the wall, smashing the glowing lamps on the way.
---------------------------------------------------------------------
Wallride the walkway support over the stair gap
---------------------------------------------------------------------
Turn slightly to the left at the start of the level, and head down the grass slope.
Go to the right of the three benches, and then turn left. On the right, there will
be some steps going up, and just in front of the steps will be a quarter pipe. To
the right of the quarter pipe, the wall should be glowing. Wallride the wall by
jumping onto the wall and pressing forward and jump to complete this challenge.
---------------------------------------------------------------------
Jump over any police car
---------------------------------------------------------------------
Find your way onto the main road going around near the edge of the level, and wait
for the police car to come into view. When it does, jump over it to complete this
challenge.
---------------------------------------------------------------------
Grind the electric wire that crosses over Madison Street
---------------------------------------------------------------------
Turn to the left at the start of the level to see a curved wall sloping down. Get
onto the curved wall, and then ride down the wall to the end. At the end, the wall
slopes up steeply. Use this slope to jump onto one of the electric wires above.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Break all four of the lower level plaza awnings
---------------------------------------------------------------------
Turn left at the start of the level, and ride down the grass. Go to the right of the
tree at the end of the grass, and continue across the road. Keep going forward, and
you will arrive at a small ramp area under some awnings and a bridge. Use the
quarter pipes on either side of the area to break the awnings above.
---------------------------------------------------------------------
Pull an 8-trick combo anywhere
---------------------------------------------------------------------
Do eight combinations in the same trick anywhere in the level.
---------------------------------------------------------------------
Grind transfer from the walkway rail to the support arch
---------------------------------------------------------------------
Turn slightly to the left at the start of the level, and head down the grass slope.
Go to the right of the three benches, and then turn left. On the right, there will
be some steps going up. Go up the two sets of steps. Up on the walkway, start
grinding along the left rail, and then jump across to a grind on the arch.
---------------------------------------------------------------------
Manual 15 meters on the plank in the construction area
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and keep riding
across the road going straight on. Some parts of the fence can be broken. Break
through the part of the fence with the "Do Not Enter" sign on it to enter the
construction area, and then turn left. Ride up the first set of stairs, then go
straight forward and ride up the next set of stairs. At the top of the stairs turn
to the left. There will be a small thin plank leading off to the left. Face the
plank. Jump into a manual before you reach the plank. Manual 15 meters on the floor,
and then ride onto the plank to complete the challenge.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Break all four of the upper level plaza awnings
---------------------------------------------------------------------
Turn left at the start of the level, and ride down the grass. Go to the right of the
tree at the end of the grass, and continue across the road. Keep going forward, and
you will arrive at a small ramp area under some awnings and a bridge. Similar to the
pro challenge where you have to break the lower level plaza awnings, these upper
level plaza awnings are even higher. You may need to use manuals to get extra height
after coming down from a big jump. Break all four of the upper plaza awnings using
both quarter pipes in the area to complete this challenge.
---------------------------------------------------------------------
Pull a modified manual 70 meters down Washington St
---------------------------------------------------------------------
Do a half turn to the right at the start of the level, and go through the exit to
the park. Turn right after leaving the park to arrive on Washington St. The middle
of the road will be glowing. Do a modified manual down the glowing section of the
road. To do a modified manual, do a normal manual, then press any direction and the
modifier trick button.
---------------------------------------------------------------------
Transfer over the caged walkway in the skatepark
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the left side of the road going straight on. There will be a caged walkway going up
to the left, so follow it to arrive in a small area with some ramps. Keep going
straight forward until you reach the corner of the brown ramp, and then turn around
to face the walkway. There are two green quarter pipes on either side of the
walkway. To complete this challenge, jump over the walkway using the quarter pipes.
---------------------------------------------------------------------
Transfer over the pedestrian overpass
---------------------------------------------------------------------
Turn slightly to the left, and head down the grass slope. Go to the right of the
three benches, and then turn left. On the right, there will be some steps going up,
and just in front of the steps will be a quarter pipe. For this challenge, you need
to use the quarter pipe to jump all the way over the overpass and land on the
quarter pipe on the other side.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Do the giant quarterpipe transfer in the skatepark
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the left side of the road going straight on. There will be a caged walkway going up
to the left, so follow it to arrive in a small area with some ramps. Keep going
straight forward over the corner of the brown ramp, and you'll soon drop down onto a
spine ramp. Stop when you reach the ramp, and turn around so that you're facing in
the direction of the caged walkway. Look over to the right, and there will be
another ramp a massive distance away. For this gap, get speed on the spine ramp, and
then jump the gap between one quarter pipe to the other. This can be done from both
directions. It may be easier to work up speed on the ramp first by doing a trick and
landing in a manual. The manual should help with the speed of the jump.
---------------------------------------------------------------------
Galloon Water Park
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Hit the four beach balls
---------------------------------------------------------------------
Beach ball 1 - Do a half turn at the start of the level, and then go forward and
through the tunnel at the left. Turn left after exiting the tunnel, and go around
the side of the first castle. The first beachball will be sitting patiently on the
bridge to the second castle.
Beach ball 2 - After hitting the first beach ball, turn around and go back up the
tunnel towards the start of the level. After coming out of the tunnel, go straight
forward and down the fish ladder. After the fish ladder, continue forward to arrive
at some quarter pipes, three on each side. Go through the middle of the three
quarter pipes to arrive at a fountain. In the fountain is the second beach ball.
Beach ball 3 - After hitting the second beach ball, jump out of the fountain in the
direction of the three quarter pipes. Before the three quarter pipes, there is a
wooden path leading up on the left. Go up the path, and then turn left to arrive at
the top of a slide. Go down the slide, and the third beach ball will be waiting for
you at the end.
Beach ball 4 - Drop down into the pool after collecting the third beach ball, and
then jump out of the pool and make your way over to the massive double yellow slide.
Near the end of the slide, jump up onto the grass. Cross the vine bridge in front to
arrive on a grass platform with some dirt jumps. Turn right before you reach the
dirt jumps to see another vine bridge. Cross this bridge as well, and then turn
right and ride along near the edge of the grass platform to come to the fourth and
final beach ball.
---------------------------------------------------------------------
Fastplant on the four floor signs
---------------------------------------------------------------------
Floor sign 1 - Do a half turn at the start of the level, and then go forward and
through the tunnel at the left. After exiting the tunnel, go straight forward to
come to the first floor sign. Fastplant the first floor sign by pressing jump and
left.
Floor sign 2 - After fastplanting the first floor sign, go back up the tunnel
towards the start of the level. After coming out of the tunnel, go straight forward
and down the fish ladder. After the fish ladder, continue forward to arrive at some
quarter pipes, three on each side. Go through the three quarter pipes. As soon as
you go past the third quarter pipe, turn right and go forward to come to the second
floor sign.
Floor sign 3 - After fastplanting the second floor sign, turn around and head back
through the middle of the half pipes, and go up the fish ladder to get to the start
of the level. Turn left before entering the tunnel, and go down the left side of the
massive blue slide. At the bottom of the slide, turn around to the left and exit the
bowl. Continue going forward until you come to the third floor sign by a fountain.
Floor sign 4 - After fastplanting the third floor sign, turn around and head back
into the bowl where the massive blue slide ends. Jump forward out of the bowl onto
the path near the small hut, and then start riding along the path, which curves
around to the left. Keep following the path along, which will lead to the fourth and
final floor sign near a tree at the end.
---------------------------------------------------------------------
Pull a 540 anywhere
---------------------------------------------------------------------
Jump anywhere in the level and spin 540.
---------------------------------------------------------------------
Grind the tops of both iron archways
---------------------------------------------------------------------
Go down the left side of the massive blue slide at the beginning of the level, and
drop off to the left near the end. Follow the path between the two bowls to come to
a wide bridge. After crossing the bridge, stop and turn slightly to the right. There
will be two sets of steps leading down, with an iron archway over the top of each
set. To complete this challenge, use the quarter pipes on either side of the steps
to launch up into a grind on the iron archways.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Break the four lights in the lower walkway
---------------------------------------------------------------------
Go all the way down the massive blue slide at the start of the level into the bowl
at the end. Jump forward out of the bowl onto the path near the small hut, and then
start riding along the path, which curves around to the left. Keep following the
path along, staying to the right. Go down the slope to arrive on the lower walkway.
This walkway has benches around the edge of it, and above the benches are some
lights. Not all the lights are glowing. Follow the path around, and break the four
glowing lights.
---------------------------------------------------------------------
Bust out a 15,000 point trick set
---------------------------------------------------------------------
The requirements for trick set challenges become more difficult as the game
progresses, meaning that manuals must be used. To manual, press down and down, or up
and up while in the air before landing. Combine these manuals before tricks, such as
grinds or spins, to complete this challenge.
---------------------------------------------------------------------
Pull a 720 anywhere
---------------------------------------------------------------------
Jump anywhere in the level and spin 720.
---------------------------------------------------------------------
Transfer over one of the bridges between the castles
---------------------------------------------------------------------
Do a half turn at the start of the level, and then go forward and through the tunnel
at the left. There will be a castle on the left. Approach the castle, but don't
enter it. Instead, go around the side of the castle to drop down into a quarter pipe
between the two castles. To complete this challenge, jump over the bridge between
the two castles. This will only work on the bridge nearest the fence.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Grind all four hot dog stands
---------------------------------------------------------------------
Hot dog stand 1 - Do a half turn at the start of the level, and then go forward and
through the tunnel at the left. Turn left after exiting the tunnel, and turn right
before entering the castle. The first hot dog stand will be around the corner of the
wall to the right.
Hot dog stand 2 - After grinding the first hot dog stand, turn around and go back up
towards the tunnel, but just before entering the tunnel, turn right and go down the
fish ladder to find the second hot dog stand at the bottom.
Hot dog stand 3 - Make your way over to the bowl where the massive blue slide ends,
and then ride up the blue slide to the top. Turn righ at the top, and go down the
fish ladder to the bottom. At the bottom of the fish ladder, go forward and ride
through the middle of the three half pipes. The third hot dog stand will be just to
the left of the fountain.
Hot dog stand 4 - After grinding the third hot dog stand, go through the tunnel next
to the fountain. The tunnel splits onto the two yellow slides. Take the left path,
and go down to the end of the slide. Near the end of the slide, turn to the left and
jump up onto the grass. Cross the vine bridge in front to arrive on a grass platform
with some dirt jumps. Turn right before you reach the dirt jumps to see another vine
bridge. Cross this bridge, and then go forward and up the steps. The fourth and
final hot dog stand will be near the middle of this area.
---------------------------------------------------------------------
Pull a double backflip anywhere
---------------------------------------------------------------------
Jump anywhere in the level and do a double backflip. It is possible to combine this
challenge with the 900 spin challenge, completing both challenges in one trick. Get
some speed by going down the side of the massive blue slide, and hold jump when you
are about half way down it. When you come to the quarter pipe at the end, release
the jump button, and then press down, down + square to do the double backflip.
---------------------------------------------------------------------
Pull a 900 spin anywhere
---------------------------------------------------------------------
Jump anywhere in the level and spin 900 to complete this challenge. It is possible
to combine this challenge with the double backflip challenge, completing both
challenges in one trick. Get some speed by going down the side of the massive blue
slide, and hold jump when you are about half way down it. When you come to the
quarter pipe at the end, release the jump button, and then hold R1 or L1 to start
spinning for the the 900.
---------------------------------------------------------------------
Pull a backflip on each level of the upper fish ladder
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and then go forward and to the
right to arrive at the fish ladder. Backflip each level of the fish ladder by
jumping and pressing down and square.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Manual 220 meters down the center of the Typhoon Ride
---------------------------------------------------------------------
Turn around at the start of the level, and ride a short distance away from the blue
slide. Then turn around and face the middle of the slide. Start manualling before
you reach the slide, and then ride onto the middle of the slide in a manual. From
here, balance by pressing up and down as you manual all the way down the middle of
the slide. Make sure that you start the manual before the slide, otherwise the
challenge will not be completed.
---------------------------------------------------------------------
HWY 47 Cloverleaf
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Knock over four small exit signs
---------------------------------------------------------------------
Exit sign 1 - You start the level near two roads, one leading off to the left and
one leading off to the right. Go onto the left road, and staying to the left of the
road, go forward to find the first exit sign.
Exit sign 2 - After knocking over the first small exit sign, return to the starting
point of the level, facing the dirt slope leading down. Go onto the right road, and
continue going forward on the right side of the road to come to the second small
exit sign.
Exit sign 3 - Go down the road that the second exit sign used to be next to, and at
the bottom of the road turn left to come to the third exit sign.
Exit sign 4 - After knocking over the third exit sign, do a half turn to the right,
and face the road leading straight forward. Go all the way forward along this long
road to the pipe going along near the bridge at the end. Turn left before you go
under the bridge, and cross the two roads. On the last road before the grass slope,
turn left to see the fourth and final exit sign.
---------------------------------------------------------------------
Pull a 540 spin over the sewer channel hip
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. Go down into the skatepark, turn left,
and ride to the other end of the skatepark to drop down into the sewer half pipe.
Turn right once you get into the sewer half pipe, and go forward to come to the
sewer channel hip. Do a 540 over the hip to complete this challenge.
---------------------------------------------------------------------
Transfer from the offramp down into the skatepark
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads. You'll come to the railing of the skate park. Turn right at the
railing, and keep going forward, past the road leading up to the left, until you
come to some dirt on the left side of the road. Ride onto the dirt, and then turn
around. You should see a small thin dirt path leading to the right of the road going
up. Go down this path to come to a small wooden launch ramp. Using this launch ramp,
jump over the road and land down near the skate park to complete this challenge.
---------------------------------------------------------------------
Grind all the way across the pipe over the highway
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and turn left when
you get onto the road. Go all the way forward along this long road to the pipe
going along near the bridge at the end. Go up onto the grass bank on the left, and
face the pipe. Grind all the way along the pipe to complete this challenge.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Get inside the four dumpsters and open the doors
---------------------------------------------------------------------
You start the level near two roads, one leading off to the left and one leading off
to the right. Go onto the right road, and then go to the left of the first dumpster
to find a small launch ramp. Use this launch ramp to jump into the second dumpster.
When you jump into the dumpsters, the doors open. Jump into all four of the
dumpsters to complete this challenge.
---------------------------------------------------------------------
Fastplant at the top of the blue column in the skatepark
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. In the middle of the skate park is a
tall blue column. Jump forward out of the quarter pipes to the left of the column to
launch up into a fastplant on the glowing section of the column. Fastplant by
pressing left and the jump button.
---------------------------------------------------------------------
Pull a 12-trick combo anywhere
---------------------------------------------------------------------
Do twelve combinations in the same trick anywhere in the level.
---------------------------------------------------------------------
Manual across the i-beam in the upper construction area
---------------------------------------------------------------------
You start the level near two roads, one leading off to the left and one leading off
to the right. Go onto the left road, and continue forward until you come to a gap in
the road, which has four i-beams going across it. Manual all the way across one of
the i-beams to complete this challenge.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Grind the four Slim Jim billboards
---------------------------------------------------------------------
Slim Jim billboard 1 - Go down the dirt path at the start of the level, and turn
right at the end before you get to the road. Go over the dirt jump, and then ride up
to the right to cross a road. After crossing the road, ride up toward the fence, and
turn around. The first billboard will be straight down the bumpy dirt path. Use
either of the wooden launch ramps to jump up onto a grind on the billboard.
Slim Jim billboard 2 - After grinding the first billboard, turn around and head back
up the dirt path to the fence at the top. Turn left at the fence, and go along by it
to come to a small wooden launch ramp on the left. Use this ramp to launch up onto a
grind on the second billboard.
Slim Jim billboard 3 - After grinding the second billboard, drop down onto the road
and turn to the left. Go forward along the road until you see a big dirt jump near
the left side of the road. Go over the dirt jump, and then go straight forward to
come to the third Slim Jim billboard. Use the side of the road to jump onto the
billboard.
Slim Jim billboard 4 - After grinding the third billboard, turn right and go forward
to come to a road. Cross over the road, and then turn to the right. Go forward to
come to the fourth and final billboard.
---------------------------------------------------------------------
Grind the scaffold above the concrete park bowl
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. In the middle of the skate park is a
tall blue column. To the right of the column is a bowl. Drop into the bowl and jump
up to a grind on the scaffold above.
---------------------------------------------------------------------
Jump from the I-beam across the construction gap
---------------------------------------------------------------------
You start the level near two roads, one leading off to the left and one leading off
to the right. Go onto the right road, and continue going forward past the two roads
leading off to the right. Shortly before the exit to the level, there will be a
final road leading off to the right. Go down the middle of this road. There will be
a small I-beam sloping up. Jump from this I-beam, over the big gap between the two
roads, and land on either the road or the I-beam.
---------------------------------------------------------------------
Transfer over the bridge that crosses the sewer halfpipe
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. Go down into the skatepark, turn left,
and ride to the other end of the skatepark to drop down into the sewer half pipe.
There is a road above the half pipe. Using the half pipe, jump over the road.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Do the triple grind from the lightpost across the road signs
---------------------------------------------------------------------
Go down the dirt path at the start of the level, and turn right at the end before
you get to the road. Go over the dirt jump, and then ride up to the right to cross a
road. After crossing the road, ride up toward the fence, and turn around. The first
billboard will be straight down the bumpy dirt path. Use either of the wooden launch
ramps to jump up onto the billboard. And from the billboard, drop down onto a grind
onto the lightpost. Continue to hold the grind button to grind on all three sections
of the lightpost.
---------------------------------------------------------------------
Devil's Peak
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Knock out the four glowing dinosaur teeth
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope to arrive in the dinosaur head. Knock out
the four glowing teeth to complete this challenge.
---------------------------------------------------------------------
Grind the four fallen dinosaur ribs
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head. In the area near the dinosaur head, four ribs are scattered. Two of
the ribs are on the floor, and two of the ribs are up near the quarter pipes. Grind
the four ribs to complete this challenge.
---------------------------------------------------------------------
Pull a 360 tailwhip over the center of the dinosaur skeleton spine
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head. Turn left after exiting the dinosaur head, and turn left again
straight away before you reach the dinosaur skeleton bowl. Turn right before you
reach the quarter pipe in front, and then continue forward over the bumps to come to
the dinosaur skeleton spine. 360 tailwhip the spine by jumping over the glowing
section, spinning by pressing R1 or L1, and then tapping down, right + square to do
the tailwhip.
---------------------------------------------------------------------
Transfer across Anvil Island
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump. Before you reach the next dirt jump, quarter turn to the left and ride
along the wide path. The path has a gap in it. Jump the gap and land on the next
section of the wide path. Continue riding along the wide path and jump over the next
gap to complete the challenge.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Grind the four rusty mine cars
---------------------------------------------------------------------
Turn right at the start of the level, and ride onto the mine tracks. Wait for the
mine car to come along, and jump onto the first car and hold the grind button. Grind
each of the four rusty mine cars to complete this challenge. There are two rusty
mine cars on each train. You will need to grind both trains to complete this
challenge.
---------------------------------------------------------------------
Pull a 900 in the dinosaur skeleton bowl
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head. Turn left after exiting the dinosaur head, and then drop down into
the dinosaur skeleton bowl. Ride up one side of the bowl, jump, and press down twice
to land in a manual. Landing in a manual will make the rider go higher. Hold R1 or
L1 to start spinning for the the 900.
---------------------------------------------------------------------
Bust out a 20,000 point trick set
---------------------------------------------------------------------
The requirements for trick set challenges become more difficult as the game
progresses, meaning that manuals must be used. To manual, press down and down, or up
and up while in the air before landing. Combine these manuals before tricks, such as
grinds or spins, to complete this challenge.
---------------------------------------------------------------------
Walltap or fastplant higher than 10 meters anywhere
---------------------------------------------------------------------
Press left and the jump button, or right and the jump button on a wall after jumping
10 meters in the air.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Fastplant the four giant boulders
---------------------------------------------------------------------
The four giant boulders are scattered around the top section of the level. Just ride
around the path to find them all. Fastplant the boulders by jumping and then
pressing left and the jump button.
---------------------------------------------------------------------
Grind transfer between each mine track at the canyon bottom
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and head forward. Turn right
before you reach the wall, and ride over three dirt jumps. After the third dirt
jumps, there will be some mine tracks over on the left. Go onto the tracks, and ride
down the slope. At the flat section at the bottom, the tracks will be glowing. Start
grinding on the first glowing track, and then start leaning over in the direction of
the other glowing track. From there, jump and land on the next glowing track. Do
this with each of the mine tracks to complete the challenge.
---------------------------------------------------------------------
Pull a 1080 anywhere
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head. There are two bowls in this area. The first one is the dinosaur rib
bowl, and the second is the smooth rock bowl. Ignore the dinsaur rib bowl. Go
straight forward after exiting the dinosaur head, and then turn left before you
reach the quarter pipe in front. Go forward over the small slope, and drop down into
the bowl. This is the best place in the level to do a 1080. Ride up one side of the
bowl, jump, and press down twice to land in a manual. Landing in a manual will make
the rider go higher. Do this manual and jump a few times and hold R1 or L1 to start
spinning for the the 1080.
---------------------------------------------------------------------
Jump to the top of the mushroom pillar
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front. Before you reach the next dirt jump, quarter turn to the left and ride along
the wide path. The path has a gap in it. Down to the right is the mushroom pillar.
To complete this challenge, ride towards the gap in the rock, and then quickly turn
to the right just before you reach it and jump down to the mushroom pillar below.
You have to land on the middle of the mushroom pillar to complete this challenge.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Grind 350 meters on the mine car tracks
---------------------------------------------------------------------
Go forward at the start of the level and ride onto the mine car tracks. Turn right
on the tracks, and go up to the top of the slope. At the top of the slope, stop and
wait for the mine car to come up the track. As soon as it has gone past, start
grinding down the tracks in the opposite direction to the way the mine car was
going. When you get down to the bottom of the canyon, the mine car should be riding
towards you. Transfer over to a grind on the other mine car tracks to complete the
350 meters grind.
---------------------------------------------------------------------
Airport Garage
---------------------------------------------------------------------
=====================================================================
Amateur Challenges
=====================================================================
---------------------------------------------------------------------
Defuse the four package bombs
---------------------------------------------------------------------
Package bomb 1 - At the start of the level, there are three main ways to go. Left,
right, or down the slope in the middle. Take the right path, and continue along the
third floor. Up on the ledge at the far right corner is the first package bomb, up
near the helicopter. Just ride into the bomb to defuse it.
Package bomb 2 - Go straight forward at the start of the level and ride down the
slope to the second level of the car park. Turn right at the end of the slope, and
ride along the walkway to the building with the baggage carousel. The second package
bomb will be just inside the building on the second floor.
Package bomb 3 - After defusing the second package bomb on the second level of the
baggage building, go down the steps with the two red rails on either side, and then
turn left. There will be a mound of dirt in front. Ride up the mound and drop down
into the half pipe made out of plane parts on the other side. The third package bomb
is in this half pipe.
Package bomb 4 - Get out of the half pipe after defusing the third package bomb, and
turn right. Ride over to the wooden ramps on the trucks, and turn right just before
you get to the trucks. Go to the end of the path, and on the right will be a stack
of crates. Break through these crates, and ride over the three dirt jumps. Go over
the slope at the end to drop down into the area with the fourth and final package
bomb.
---------------------------------------------------------------------
Jump over the red suv on the third floor ramp
---------------------------------------------------------------------
Go straight forward at the start of the level and stay to the left as you ride down
the slope. Use the small launch ramp to jump over the red car to complete this
challenge.
---------------------------------------------------------------------
Bust out a 10,000 point trick set
---------------------------------------------------------------------
The requirements for trick set challenges become more difficult as the game
progresses, meaning that manuals must be used. To manual, press down and down, or up
and up while in the air before landing. Combine these manuals before tricks, such as
grinds or spins, to complete this challenge.
---------------------------------------------------------------------
Grind all the way around the baggage carousel
---------------------------------------------------------------------
Go straight forward at the start of the level and ride down the slope to the second
level of the car park. Turn right at the end of the slope, and ride along the
walkway. Jump over the red balcony rail at the end to land on the first floor of the
baggage carousel building. Grind all the way around the bottom of the carousel to
complete this challenge.
=====================================================================
Pro Challenges
=====================================================================
---------------------------------------------------------------------
Ride on the four wing sculptures
---------------------------------------------------------------------
Wing sculpture 1 - At the start of the level, there are three main ways to go. Left,
right, or down the slope in the middle. Take the right path, and continue along the
third floor. Use the ramps near the right wall to jump up onto the top of the wall.
Ride along the top of the thin wall, and near the end, jump off to the right to land
on the first wing sculpture.
Wing sculpture 2 - After riding on the first wing sculpture, go to the second floor
of the car park, and jump over the wide launch ramp to land down in the rest area.
Go down the steps, and then turn so that you can see the quarter pipe. The second
wing sculpture will be above the quarter pipe. Hold triangle to stall on the
sculpture, and then lean over to ride onto it.
Wing sculpture 3 - After riding on the second wing sculpture, drop down into the
rest area below and turn to face the quarter pipe. Go up the steps and turn right.
Continue along past the four ramps on the right, and the third wing sculpture will
be near the bus stop.
Wing sculpture 4 - After riding on the third wing sculpture, drop down and ride
along the road to arrive at the fourth and final wing sculpture, which will be in
front. Go down either of the steps, and then turn and face the quarter pipe. The
wing sculpture will be above the quarter pipe. Hold triangle to stall on the
sculpture, and then lean over to ride onto it.
---------------------------------------------------------------------
Grind 30 meters on the spiral baggage claim sculpture
---------------------------------------------------------------------
Go straight forward at the start of the level and ride down the slope to the second
level of the car park. Turn right at the end of the slope, and ride along the
walkway to the building with the baggage carousel. Jump over the balcony rail and
land on the spiral sculpture above the baggage carousel. After grinding up the
spiral as far as you can go, lean over to the right and hold triangle and down. This
does two things. One, it stops you from moving, and two, in the likely chance that
you fall off and start dangling from the sculpture, the game will nicely plong you
onto the sculpture. Once up on the sculpture, turn around and jump onto a grind
until you get to 30 meters.
---------------------------------------------------------------------
Do a 16-trick combo
---------------------------------------------------------------------
Do sixteen combinations in the same trick anywhere in the level.
---------------------------------------------------------------------
Grind the switches to open the hangar doors
---------------------------------------------------------------------
Turn right at the start of the level, and jump over the ledge all the way down to
the floor below. Aim slightly to the left, and go forward to arrive at the doors of
the hangar, which are unfortunatly closed. Go around to the left of the hangar, go
over the dirt mound and drop down into the half pipe made of plane parts. Get some
speed by jumping on the left side of the half pipe, and as you approach the other
side, turn slightly to the left and jump up onto the platform above. Go up the small
launch ramp, and smash through the window to drop down into the hangar. On either
side of the hangar are some switches. Use the ramps to launch up to grinds on both
switches to complete the challenge.
=====================================================================
Hardcore Challenges
=====================================================================
---------------------------------------------------------------------
Grind down the spiral ramp from the 3rd floor to the 1st floor
---------------------------------------------------------------------
Ride along the flat path at the start of the level, and turn left before you go down
the slope leading to the second level of the car park. The beginning of the spiral
will be visible. Grind down the whole thing to complete this challenge.
---------------------------------------------------------------------
Pull a double backflip while jumping to the rest area
---------------------------------------------------------------------
Go straight forward at the start of the level and ride down the slope to the second
level of the car park. In front will be a wide launch ramp. Jump from this launch
ramp, press down, down and square to do the double back flip, and land on the other
side of the road. To get the speed required to make the jump over the road, try
manualling down the slope before the jump.
---------------------------------------------------------------------
Get up to each of the hanging plane sections
---------------------------------------------------------------------
Turn right at the start of the level, and jump over the ledge all the way down to
the floor below. Aim slightly to the left, and go forward to arrive at the doors of
the hangar. Go around to the left of the hangar, go over the dirt mound and drop
down into the half pipe made of plane parts. Get some speed by jumping on the left
side of the half pipe, and as you approach the other side, swerve over to the left
and jump up onto the platform above. Jump through the window by using the small
ramp, and land in the first hanging plane section on the other side. There will be a
wide metal bar running along near the ceiling. Jump from the first hanging plane
section and land on the bar. From the beam, jump into the second hanging plane
section. From the second hanging plane section, jump onto the second wide metal bar.
And from the second wide metal bar, jump into the third and final hanging plane
section.
---------------------------------------------------------------------
Pull a 540 double tailwhip while transferring into the spiral
---------------------------------------------------------------------
Go down the path at the start of the level, turn left before you reach the slope,
and then shortly after turn right. There will be a large quarter pipe on the left
side. To the left of the quarter pipe is the spiral, and all the way at the bottom
of the spiral is a bowl. Use the quarter pipe to launch over to the left, spin the
540 by pressing R1 or L1, do the double tailwhip by pressing down + right, down +
right, square, and then land in the bowl to complete this challenge.
=====================================================================
Insane Challenges
=====================================================================
---------------------------------------------------------------------
Grind each of the three helicopters
---------------------------------------------------------------------
It's best to do this challenge in stages, taking each of the helicopters in a
certain order. You should aim to stall or grind the edge of the helicopters.
Helicopter 1 - Go along the path at the start of the level, turn left before you
reach the slope, and then shortly after turn right. There will be a large quarter
pipe on the left side, and on the right side there will be three smaller quarter
pipes, each with a gap between them. Jump the gap from the second to the third and
hold triangle in the air to land on the side of the helicopter.
Helicopter 2 - Take the helicopter behind the left quarter pipe next. Do this by
jumping on the long left quarter pipe, and holding triangle to land in a grind.
Next, lean over in the direction of the massive drop to land on the thin platform of
the quarter pipe. From this thin platform, jump onto the side of the second
helicopter.
Helicopter 3 - Over at the far right corner of the third floor. Using the ramps,
jump up onto a grind on the top of the wall, and then lean over in the direction of
the wall to land on it. Ride along the wall, and then jump off and land on the side
of the helicopter.
=====================================================================
5. Gap List
=====================================================================
---------------------------------------------------------------------
Woodward Camp
---------------------------------------------------------------------
---------------------------------------------------------------------
Across The Titanic Deck - 100 points
---------------------------------------------------------------------
Go down the roll-in at the start of the level, and get up onto the deck of the ramp
in front. Turn right to see a gap between two small kicker ramps. Jump the gap
between the two ramps.
---------------------------------------------------------------------
Another Cabin To Cabin - 100 points
---------------------------------------------------------------------
Continuing on from the Cabin to Cabin gap above, you should be safely on the second
roof, having jumped from one cabin to the other using the big launch ramp. On this
second cabin, there is another launch ramp on the other side of the roof. For this
gap, use the launch ramp to jump over to the third cabin.
---------------------------------------------------------------------
Cabin To Cabin - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and then head across and down the deck of the
Titanic ramp. Go forward over the two large dirt jumps, and keep going straight on,
avoiding the rail on the way, to arrive at the entrance to the Cage area. Go across
to the other side of the Cage area, and then turn right. There should be a big
cabin, with a dirt jump just before it. Use the dirt jump to get launched up onto
the cabin. On one side of this roof there is a long quarter pipe, and on the other
side there are two more quarter pipes, seperated by a big launch ramp. Get some
speed by airing the long quarter pipe, and then rush over the top of the roof and go
up the launch ramp. For this gap, jump from the launch ramp on the one cabin, and
land on the next launch ramp on the other cabin.
---------------------------------------------------------------------
Cloud 9 Step Up - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and head along the deck of the Titanic. Go
down the slope, and then turn left before you enter Egypt. Turn right when you get
to the corner of the Egypt warehouse, and then go up the grassy slope and through
the gap in the rail. Continue right up the path, and then turn left before you get
to Lot 8. Continue along side the sloping ramps outside of Lot 8, and keep going
straight forward until you arrive at Cloud 9. Go to the far side of the building,
and then turn right. Go up and over the small ramp. Stop on the small platform on
top. You should see a small slope leading immediatly onto a big quarter pipe. To the
right of that, there's a quarter pipe which is higher. For this gap, jump from the
low quarter pipe over the rail, and land on the higher quarter pipe. You can also
jump from the high quarter pipe down onto either of the lower quarter pipes to
achieve this gap.
---------------------------------------------------------------------
Crazy Vert To Vert - 500 points
---------------------------------------------------------------------
At the start of the level, turn to the left until you see a vert ramp. That's the
destination for this gap, so get off the Titanic ramp, and head over to the other
ramp. On closer inspection, the ramp is a kind of massive double vert ramp. Go up
the two slopes to get onto the deck of the ramp. On the left will be a huge roll-in.
Turn towards the roll-in, but don't go down it yet. Have a look around. There will
be a gap between two fences, and a big deck between the two vert ramps. To get this
gap, go down the roll-in not pressing any buttons, and then once you get to the lip
of the ramp, hold forward and jump. If all goes well, you should jump over the deck
and land on the other vert ramp.
---------------------------------------------------------------------
Dish Dogs Gap - 100 points
---------------------------------------------------------------------
In the Titanic area, near the massive brown quarter pipe which has the Woodward sign
over it, there is a small gap between two kicker ramps. Jump the gap.
---------------------------------------------------------------------
Egypt Step-Up - 100 points
---------------------------------------------------------------------
Turn right, and head along the deck of the Titanic ramp. Head down the slope, and go
forwards to enter the Egypt building. Turn immediatly right as you enter Egypt to
spot a tiny quarter pipe. For this gap, jump from the small quarter pipe to the long
quarter pipe over to the left. You can also get the same gap by jumping from the
long quarter pipe up to the small one.
---------------------------------------------------------------------
Over The Roll-In - 100 points
---------------------------------------------------------------------
Use the Titanic half pipe to clear the roll-in that you can go down at the start of
the level.
---------------------------------------------------------------------
Over The Titanic Channel - 100 points
---------------------------------------------------------------------
Go straight down the rollin at the start of the level, swerve to the right as you
start going up the other side, and then turn slightly to the right and jump the gap
from one side of the half pipe to the other. You can also get the same gap by
jumping forward from one half pipe all the way over the deck to the other half pipe.
---------------------------------------------------------------------
Trainyards
---------------------------------------------------------------------
---------------------------------------------------------------------
Ahoy Matey Gap - 100 points
---------------------------------------------------------------------
Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go to
the middle of it, and then turn so that you're facing the two quarter pipes with a
slope between them. For this gap, ride up the slope between the two quarter pipes,
and there will be a small red launch ramp on the edge of the boat. For this gap,
jump from the small ramp over to the other boat.
---------------------------------------------------------------------
Awning-to-Awning - 100 points
---------------------------------------------------------------------
Go straight forward from the start of the level, and go up the set of stairs on the
right. Turn right at the top of the stairs, and go around the corner. Go forward and
stay to the right, as the platform will fall down in the middle. Go around the
corner to the right, and ride down the small set of steps. There will be a small
wooden kicker ramp just to the left. Use this ramp to jump onto the awning. Once on
the first awning, go forward and jump the gap to the next awning. There are many
awnings in this area. You can get this gap by jumping the gap between any awning.
---------------------------------------------------------------------
Bench-To-Bench Gap - 100 points
---------------------------------------------------------------------
You start the level near some benches. There is a gap between each bench. Get this
gap either by jumping or grinding from one bench to the next.
---------------------------------------------------------------------
Bridge Crossover - 100 points
---------------------------------------------------------------------
Start by doing a half turn to the right at the start of the level, and head forward,
staying to the left of the benches. Go down the long slope, and turn to the left
before you reach the tunnel. You'll arrive at a long quarter pipe, with three
smaller quarter pipes over to the left, each with a gap between them. For this gap,
transfer over the gap from any of the quarter pipes. You don't have to jump over the
bridges above the ramps to get this gap.
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Dirt Don't Hurt - 100 points
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Turn slightly to the right at the start of the level, and wait for the train to
pass. When the train has passed, jump over the gap between the platforms, and stop
on the other side. There will be a small stationary cargo train with three
carriages. Go to the left side of the train, and turn around so that you're facing
it. There will be a launch ramp to help you into the first carriage. To get this
gap, jump from one carriage to another.
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Down to First Floor! - 100 points
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Follow the "Up to Second Floor!" gap above, and once you are up on the second floor,
turn around so that you are facing the quarter pipe. For this gap, turn slightly to
the left as you go up the quarter pipe on the second floor, and transfer down to the
quarter pipe on the first floor.
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Eastside Trackpipe Transfer - 100 points
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One of the most difficult gaps in the game, due to the massive space you have to
jump. Go forward from the start of the level, and go down the stairs in the middle.
Keep going straight forward and stop just before you go down the steps after going
through the arch. There are two railway tracks up above. One to the left, and one to
the right. Jump over the one on the right to get this gap.
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New York Style - 100 points
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Follow the Awning-to-Awning gap guide above until you reach the platform after going
up the stairs and turning right. Go straight forward and stay to the right, being
careful of the hole in the platform. Go straight forward after the hole, and jump
over the rail to land on the awning.
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Over the Sea - 100 points
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Do a half turn to the left at the start of the level, and go to the right of the
first bench you come to. Drop down onto the train track, and follow it around the
corner to the right. Go straight forward over the junctions, and you'll soon see a
set of traffic lights up above. Go past the traffic lights, and then turn left
before you reach the tunnel. Head straight across the two tracks, and go down the
small grassy slope. You'll come to an area with two small quarter pipes with a large
gap between them. Jump the gap.
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Over the Water - 100 points
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Do a half turn to the right at the start of the level, and ride forward, staying to
the left of the benches. Go down the long slope, and turn right before you reach the
tunnel. Stay to the left as you go up the slope, and you'll come onto a wooden path
with arrows on it. There are three gaps in the path. Jump over one of the gaps.
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Platform to Platform - 100 points
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Turn to the left at the start of the level, and there will be a small gap over the
railway track between one platform and the other. Jump the gap.
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Pretty Sneaky Sis Gap - 100 points
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Go straight forward from the start of the level, and go up the set of stairs on the
right. Turn right at the top of the stairs, and go around the corner. Go forward in
the middle of the platform. The platform will break through. Once you've fallen to
the level below, turn around and head back up the stairs. To get this gap, jump over
the hole in the platform.
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Roof-to-Roof Goodness - 100 points
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Do a half turn to the left at the start of the level, and go to the right of the
first bench you come to. Drop down onto the train track, and follow it around the
corner to the right. Go straight forward over the junctions, and you'll soon see a
set of traffic lights up above. There will be one building on the right, and one
building on the left. Go to the right side of the right building. There will be a
quarter pipe on the side of the building. Ride up the quarter pipe not pressing any
buttons, and then press forward and jump at the top of the quarter pipe to land on
the roof. For this gap, ride up onto one of the traffic lights, and jump over the
gap to land on the other traffic light.
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Roundhouse Drop - 100 points
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Do a quarter to the left at the start of the level. The warehouse will be in front.
Drop down off the platform, and go up the slope to enter the warehouse. Once in the
warehouse, there will be two quarter pipes on each side. Turn to the right quarter
pipes, and ride up them. While in the air, hold the grind button to stall on the
ledge above. Lean towards the ledge to land on it. Once on the ledge, turn around to
face the warehouse and jump over to the right to land on a platform. Go forward.
There will be a road to the right, and a building with fences on to the left. Jump
onto the roof of the building with fences on, and then stop. Down below will be a
single part of a train with dirt in it. For this gap, jump from the roof down to the
train below. It's important that you jump from the flat of the roof, as jumping from
the slope of the roof to the train part will not work.
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Seasick Gap - 100 points
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Do a half turn to the right at the start of the level, and ride forward, staying to
the left of the benches. Go down the long slope, and turn right before you reach the
tunnel. Go up the slope, and then up the other slope on the crane. At the top of the
slope to the crane, on the small platform, turn left and stop. There will be a boat
below. To get onto this boat, go forward and go up the small launch ramp of the
crane, and then jump over the water to land on the boat. On the right side of this
boat, there will be two quarter pipes with a slope between them. Jump over the slope
for this gap.
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Shovel-iscious Gap - 500 points
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This is one of the most difficult gaps in the game, due to the massive space you
have to jump. Go forward from the start of the level, and go down the stairs in the
middle. Keep going straight forward through the arch, and then go left once you get
onto the tracks. Do a sharp turn to the left at the top of the slope and stop. The
timing to this gap is crucial. Every so often a train goes along the tracks at the
top, and will wreck any potential chance you have of completing this gap. The
destination is the two bulldozers, which each have a shovel on them that acts as a
quarter pipe. You will need to clear the gap between one shovel to the next. You can
attempt this either from the left ramp to the right, or the right ramp to the left.
Go for the ramp to the right, as there is a dirt jump along the way. Start
manualling before you get to the dirt jump, and then do a difficult trick over the
dirt jump itself. This should give you enough speed for the actual jump. Make sure
that you stay riding near the wall until you get to the ramp, and then turn steeply
up to the left before jumping the distance.
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Stair-rific - 100 points
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Go forward from the start of the level, and go down the set of stairs in the middle.
On either side of this set of stairs is a small launch ramp. Turn around so that
you're facing either side of the set of stairs, and jump over them using the launch
ramps on either side.
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Stinky Sewer Gap - 100 points
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Do a half turn to the left at the start of the level, and go to the right of the
first bench you come to. Drop down onto the train track, and follow it around the
corner to the right. Go straight forward over the junctions, and you'll soon see a
set of traffic lights up above. There will be one building on the right, and one
building on the left. Go towards the tiny slope on the right side of the left
building, but stop just before you reach it. Turn around the other way, and there
will be a small wooden launch ramp with a big drop below. For this gap, use the
launch ramp to jump over the drop.
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Up to Second Floor! - 100 points
---------------------------------------------------------------------
Wait for the train to pass on the right, and then cross the tracks to the benches on
the other side. Turn left at the benches, and go forward past the quarter pipe on
the right to some stairs. Go down the stairs. There will be one quarter pipe on the
right, and one quarter pipe in front. For this difficult gap, you will need to get a
lot of speed on the ramp in front, and then turn left upon landing to go up the
other quarter pipe. Turn slightly to the right as you go up the quarter pipe. To get
this gap, you need to launch from the quarter pipe below, all the way up to the
quarter pipe on the second floor.
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Warehouse Gap - 100 points
---------------------------------------------------------------------
Do a quarter turn to the left at the start of the level. The warehouse will be in
front. Drop down off the platform, and go up the slope to enter the warehouse. Once
in the warehouse, there will be two quarter pipes on each side, with a gap between
them. Jump the gap between either of the quarter pipes.
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Warehouse-to-Repair Station - 100 points
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Do a quarter to the left at the start of the level. The warehouse will be in front.
Drop down off the platform, and go up the slope to enter the warehouse. Once in the
warehouse, there will be two quarter pipes on each side. Turn to the left quarter
pipes, and ride up them. While in the air, hold the grind button to stall on the
ledge above. Lean towards the ledge to land on it. Once on the ledge, stop moving
and turn towards the cranes in the distance to see a building below, which is the
repair station. For this gap, jump from the ledge on the warehouse to the repair
station.
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Westside Trackpipe Transfer - 100 points
---------------------------------------------------------------------
One of the most difficult gaps in the game, due to the massive space you have to
jump. Go forward from the start of the level, and go down the stairs in the middle.
Keep going straight forward and stop just before you go down the steps after going
through the arch. There are two railway tracks up above. One to the left, and one to
the right. Jump over the one on the left to get this gap.
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Yikes - 100 points
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Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go to
the middle of it, and then turn so that you're facing the two quarter pipes with a
slope between them. For this gap, ride towards the quarter pipe on the right and
turn slightly to the right before you jump. If all goes well, you should transfer
off the quarter pipe, over the water, and land on the slope.
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Swamp Trails
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---------------------------------------------------------------------
Born Psycho Gap - 500 points
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Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the building.
Go through the building to the other side. From here turn around to the right, and
go up the path which leads to the next floor of the building. At the top of the
path, there will be a crate in front. Smash through the crate to reveal a small
wooden launch ramp. Go to the other end of the building, and then turn around. Ride
towards the wooden launch ramp, and jump from the ramp, all the way over the water,
to the land below.
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Cajun Chasm - 100 points
---------------------------------------------------------------------
Turn to the right at the start of the level, and ride along near the fence over the
four dirt jumps. After the fourth dirt jump, keep going straight forward and ride
down the path. Follow the path around the corner to the left, and keep going until
you see a bridge on the right. Cross over onto the main path, and stop before you
reach the bridge. There is one dirt jump on either side of the bridge. For this gap,
use the dirt jump on the right to jump over the water.
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Creole Chasm - 100 points
---------------------------------------------------------------------
Turn to the right at the start of the level, and ride along near the fence over the
four dirt jumps. After the fourth dirt jump, keep going straight forward and ride
down the path. Follow the path around the corner to the left, and keep going until
you see a bridge on the right. Cross over onto the main path, and stop before you
reach the bridge. There is one dirt jump on either side of the bridge. For this gap,
use the dirt jump on the left to jump over the water.
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Eight-Pack Hop - 100 points
---------------------------------------------------------------------
Turn to the right at the start of the level, and ride along near the fence to the
dirt jumps. Go over the first dirt jump, and then turn left and follow the path to a
huge dirt jump over a log. Jump over the log, and you will come to another dirt jump
further ahead. This dirt jump will have a big gap in it. Jump the gap.
---------------------------------------------------------------------
Foyle Gully - 100 points
---------------------------------------------------------------------
Go straight down the path at the start of the level, and jump over the gap between
the two kicker ramps. Keep going straight forward down the path, ignoring the paths
leading off to the left, and you'll soon come to two bridges. One is a broken one,
and one is a curved wooden one. Take the curved bridge, and then go straight
forward. Turn right before you come to the jump leading over the water, and then
stop. To the left there will be a path near the water, and over to the right there
will a kind of small dirt half pipe. Ignore the path, and head onto the ramp that
resembles a half pipe. For this gap, turn left once on the half pipe and jump the
big gap over the water.
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Major Mojo Gap - 100 points
---------------------------------------------------------------------
Turn to the right at the start of the level, and ride along near the fence over the
four dirt jumps. After the fourth dirt jump, stop and look around. Down to the right
there will be a path going down. Straight in front there will be a dirt platform
with a small ramp going around the edge of it. For this gap, use the ramp at the
edge of the platform to get launched over the water to the path on the other side.
---------------------------------------------------------------------
Minor Mojo Gap - 100 points
---------------------------------------------------------------------
Follow the "Major Mojo Gap" above until you reach the platform. Down below the
platform to the left there is a small dirt ramp. Use this ramp to jump over the
water.
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Pascal's Junkyard Jump - 100 points
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, turn slightly to the
left, and keep going straight forward. There will be two launch ramps with a red car
between them. For this gap, use the launch ramps to jump over the car.
---------------------------------------------------------------------
Pretty Much Free Gap - 100 points
---------------------------------------------------------------------
Head straight forward down the path at the start of the level and jump the gap
between the two kicker ramps.
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Sandbar Un - 100 points
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After completing the "Sandbar Deux" gap, continue going forward on the island and
use the small dirt ramp to jump across the water onto the grass for this gap.
---------------------------------------------------------------------
Sandbar Deux - 100 points
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Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and then turn to the
left. There will be a big dirt jump over the water to the left. Ignore this big dirt
jump, and ride past it. Over on the left there will be a smaller dirt jump. Use this
dirt jump to launch over the water and land on the small island.
---------------------------------------------------------------------
Sandbar Trois - 100 points
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and then turn to the
left. There will be a big dirt jump over the water to the left. Use this big dirt
jump to launch across the water and land on the small island.
---------------------------------------------------------------------
Smells Like Chicken - 100 points
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the building.
Go through the building to the other side. From here turn around to the left, go
past the big quarter pipe, and head down the outside edge of the building. Go over
the first two dirt jumps, and then use the final dirt jump to launch over the water.
---------------------------------------------------------------------
Tastes Like Chicken - 100 points
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, and enter the building.
Go through the building to the other side. From here turn around to the right, and
head down the outside edge of the building. Go over the two dirt jumps, and you'll
come to a launch ramp. Use this ramp to launch over the water.
---------------------------------------------------------------------
The Deep End - 100 points
---------------------------------------------------------------------
Go straight down the path at the start of the level, and jump over the gap between
the two kicker ramps. Keep going straight forward down the path, ignoring the paths
leading off to the left, and you'll soon come to two bridges. One is a broken one,
and one is a curved wooden one. Take the curved bridge, and then go straight
forward. You'll come to a jump over some water. Jump over the water for this gap.
---------------------------------------------------------------------
The Shallow End - 100 points
---------------------------------------------------------------------
Go straight down the path at the start of the level, and jump over the gap between
the two kicker ramps. Keep going straight forward down the path, ignoring the paths
leading off to the left, and you'll soon come to two bridges. One is a broken one,
and one is a curved wooden one. Take the curved bridge, and then go straight
forward. Turn right before you come to the jump leading over the water, and follow
the path next to the water until you come to the end. Stop and turn left. Jump over
the water for this gap.
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Trailer Hitch Gap - 100 points
---------------------------------------------------------------------
Turn to the left at the start of the level, and head down the grassy slope to reach
two large dirt jumps. Ride over the two dirt jumps, and continue going forward until
you reach a long bridge over some water. Cross the bridge, turn slightly to the
left, and keep going straight forward. There are two places to get this gap. You can
either get the gap by jumping over the three barrels or by jumping the two green
cars.
---------------------------------------------------------------------
Commmercial District
---------------------------------------------------------------------
---------------------------------------------------------------------
Bike Shop Roof - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the left side of the road going straight on. There will be a caged walkway going up
to the left. Follow it to arrive in a small area with some ramps. Turn slightly to
the left and go over the brown ramp. After the brown ramp, there will be a green
quarter pipe on the left. To the left of this, up above, is the bike shop roof. To
get this gap, transfer from the green quarter pipe up to the roof. This can be quite
a difficult gap to get right, and it won't be counted if you land on the corner of
the roof. You need to jump over the corner for this gap to work.
---------------------------------------------------------------------
Bonti's Leap of Faith - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and keep riding
across the road going straight on. Some parts of the fence can be broken. Break
through the part of the fence with the "Do Not Enter" sign on it to enter the
construction area, and then turn left. Ride up the first set of stairs, then go
straight forward and ride up the next set of stairs. Turn left at the top of these
stairs, and there will be a wooden ramp at the end of the platform. For this gap,
jump over the fence below by using the wooden launch ramp. This can be a very
difficult gap to get, as it's difficult to get enough speed. Try quarter turning the
bike to the left or right, as this will give help from catching the bike on the
fence.
---------------------------------------------------------------------
Cash Money Wire Transfer - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and head
down the grass slope. You'll come to a road. Cross over to the other side of the
road, and then turn right and continue going forward. You will soon come to a
bridge. At the side of the bridge, look out for the railings. The one at the start
of the bridge is gone, as well as the rail at the far end. Go to the far end of the
bridge, and turn left to see a small gap where a railing is missing. Drop down
through the gap to land on a path. Once on the path, turn around so that you're
facing the bridge, and there will be a tiny quarter pipe up against the wall. For
this gap, use the quarter pipe to jump over the wires on the right. You may need to
go into a manual before landing on the road below. You can get the same gap by
jumping from the quarter pipe and grinding on either of the wires.
---------------------------------------------------------------------
Construction Conjones - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and keep riding
across the road going straight on. Some parts of the fence can be broken. Break
through the part of the fence with the "Do Not Enter" sign on it to enter the
construction area, and then turn right. Ride up the wooden slope, and then ride
along the wooden boards on top until you get to a platform. On the platform, turn
around and go up the stairs. Once on the next platform, turn around to the left. You
should see a wooden launch ramp leading off at the end of the platform. Over to the
right is the bridge. For this gap, use the launch ramp to jump onto the bridge.
---------------------------------------------------------------------
Construction Hopping - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and keep riding
across the road going straight on. Some parts of the fence can be broken. Break
through the part of the fence with the "Do Not Enter" sign on it to enter the
construction area, and then turn left. Ride up the first set of steps, then turn
around and ride up the next set of steps. There will be some metal ramps in front,
one leading down on the left, and one leading up on the right. Go down the small
metal ramp on the left, and then jump over the gap to land on the next metal ramp.
---------------------------------------------------------------------
Got Skillz? - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, and ride down the grass. Go to the right of the
tree at the end of the grass, and turn slightly to the right as you cross the road.
You'll come to the edge of the drop to the underground area. Jump over the corner
for this gap.
---------------------------------------------------------------------
Let's Go Bowl - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and head
down the grass slope. You'll come to a road. Cross over to the other side of the
road, and then turn right and continue going forward. You will soon come to a
bridge. At the side of the bridge, look out for the railings. The one at the start
of the bridge is gone, as well as the rail at the far end. Go to the far end of the
bridge, and turn left to see a small gap where a railing is missing. Drop down
through the gap to land on a path. Ride along the path to encounter a small bowl
with four sets of steps leading into it. For this gap, jump across one of the steps
using the bowl.
---------------------------------------------------------------------
Lunctime Gap - 100 points
---------------------------------------------------------------------
Turn slightly to the left at the start of the level, and roll down the hill to
encounter three benches. Each bench has a small gap between it. Either grind or jump
the gap between the benches.
---------------------------------------------------------------------
Over the Caged Walkway - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the left side of the road going straight on. There will be a caged walkway going up
to the left, so follow it to arrive in a small area with some ramps. Keep going
straight forward until you reach the corner of the brown ramp, and then turn around
to face the walkway. There are two green quarter pipes on either side of the
walkway. For this gap, jump over the walkway using the quarter pipes.
---------------------------------------------------------------------
Over the Pedestrian Overpass - 500 points
---------------------------------------------------------------------
Turn slightly to the left, and head down the grass slope. Go to the right of the
three benches, and then turn left. On the right, there will be some steps going up,
and just in front of the steps will be a quarter pipe. For this gap, you need to use
the quarter pipe to jump all the way over the overpass and land on the quarter pipe
on the other side. This is perhaps the most difficult gap in the entire game, as you
need so much speed to be able to get it right.
---------------------------------------------------------------------
Over the Yawning Abyss - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and head
down the grass slope. You'll come to a road. Turn right at the road, and continue
going forward. You will soon come to a bridge. On the bridge, there is a small gap
between the two roads. Jump the gap between the roads.
---------------------------------------------------------------------
Perfectionist's Dream - 100 points
---------------------------------------------------------------------
Turn left at the start of the level, and ride down the grass. Go to the right of the
tree at the end of the grass, and continue across the road. Keep going forward, and
you will arrive at a small ramp area under some awnings and a bridge. There are two
quarter pipes in this area, with a kind of sloped quarter pipe in the middle. Go
over to the sloped quarter pipe, and turn around. Look towards the normal quarter
pipes, and you should see some steps leading down. On the other side of these steps
is a small slope. For this gap, use the quarter pipe to jump over the steps and land
on the slope. This can be done on the quarter pipes at both sides of the area.
---------------------------------------------------------------------
Phat with a P-H
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the right side of the road going straight on. On the right, before you reach the
construction area, there will be some steps leading up with a quarter pipe behind
them. Go forward a short way, and then turn around so that you're facing the quarter
pipe. For this gap, jump from the quarter pipe up onto the steps.
---------------------------------------------------------------------
Replicant's Drop - points vary
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the right side of the road going straight on. On the right, before you reach the
construction area, there will be some steps leading up with a quarter pipe behind
them. Go up the double set of steps to the path. Once on the path, turn around.
There will be a rail on the right. Keep following the rail along, and you should
notice that it goes along, then goes to the left, then goes down the steps. For this
gap, grind along the rail at the side of the path, and then jump to the left and
grind down the rail going down the steps.
---------------------------------------------------------------------
U R So Rad! - 500 points
---------------------------------------------------------------------
Turn left at the start of the level, so that the wall is on the left side, and go
down the grass slope. Continue going forward across the first road, and ride onto
the left side of the road going straight on. There will be a caged walkway going up
to the left, so follow it to arrive in a small area with some ramps. Keep going
straight forward over the corner of the brown ramp, and you'll soon drop down onto a
spine ramp. Stop when you reach the ramp, and turn around so that you're facing in
the direction of the caged walkway. Look over to the right, and there will be
another ramp a massive distance away. For this gap, get speed on the spine ramp, and
then jump the gap between one quarter pipe to the other. This can be done from both
directions. I find it easier to work up speed on the ramp first by doing a trick and
landing in a manual. The manual should help with the speed of the jump.
---------------------------------------------------------------------
Underground Gap - 100 points
---------------------------------------------------------------------
Head down the grass slope at the start of the level, and turn left when you get onto
the path. Go straight across the two roads, and you'll drop down into the area
below. In this area, there are two quarter pipes. Jump the gap between the ramps.
---------------------------------------------------------------------
Galloon Water Park
---------------------------------------------------------------------
---------------------------------------------------------------------
Corn Dogs Are Good Gap - 100 points
---------------------------------------------------------------------
Go down the left side of the blue slide all the way to the end, and then quarter
turn to the left. Approach the quarter pipe in front not holding any buttons, and
then press forward and jump as you get to the top of the quarter pipe. To get this
gap, jump forward from the quarter pipe and land in the blue bowl.
---------------------------------------------------------------------
Down The Spillway - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and then go forward and to the
right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker
ride, go down the ledge at the side. After the fish ladder, continue forward to
arrive at some quarter pipes, three on each side. Ride straight through the quarter
pipes, and then stop and half turn to the right. There will be a wooden path leading
up to the left. Go up the path, and then turn left to arrive at the top of a slide.
To get this gap, all you have to do is ride all the way down the slide.
---------------------------------------------------------------------
Going To Pay Gap - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and then go forward and to the
right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker
ride, go down the ledge at the side. After the fish ladder, continue forward to
arrive at some quarter pipes. Three quarter pipes on either side, each with a gap
between them. On either side, jump the gap between the first and second quarter
pipe.
---------------------------------------------------------------------
Gran's Gap - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and then go forward and to the
right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker
ride, go down the ledge at the side. After the fish ladder, continue forward to
arrive at some quarter pipes, three on each side. Ride straight through the quarter
pipes. Go past the fountain, and then turn right and ride through the tunnel at the
end of the path. The tunnel splits onto the two yellow slides. Take the left path,
and go down to the end of the slide. Near the end of the slide, turn to the left and
jump up onto the grass. Cross the vine bridge in front to arrive on a grass platform
with some dirt jumps. Turn right before you reach the dirt jumps to see another vine
bridge. Instead of crossing this bridge, jump over the path below and land on the
next grass platform to get this gap.
---------------------------------------------------------------------
Kiddie Kastle Bridge - 100 points
---------------------------------------------------------------------
Do a half turn at the start of the level, and then go forward and through the tunnel
at the left. There will be a castle on the left. Approach the castle, but don't
enter it. Instead, go around the side of the castle to drop down into a quarter pipe
between the two castles. For this gap, jump over the bridge between the two castles.
This gap will only work on the bridge nearest the fence.
---------------------------------------------------------------------
Kiddie Kastle Koolness - 100 points
---------------------------------------------------------------------
Do a half turn at the start of the level, and then go forward and through the tunnel
at the left. Turn left after exiting the tunnel, and enter the castle. There are
some quarter pipes in the castle, one on each side, with a gap where the entrances
to the castle are. Use the quarter pipes to jump the gap. There are two castles in
the level, with each castle having two entrances. This gap can be done by jumping
over the entrances in either castle.
---------------------------------------------------------------------
No Lifeguard On Duty! - 100 points
---------------------------------------------------------------------
Do a half turn at the start of the level, and then go forward and through the tunnel
at the left. There will be a castle on the left. Approach the castle, but turn to
the right before you enter it. Drop down into the area with the three bowls. For
this gap, jump from one bowl to the other bowl.
---------------------------------------------------------------------
Sticky Sweet Gap - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and then go forward and to the
right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker
ride, go down the ledge at the side. After the fish ladder, continue forward to
arrive at some quarter pipes, three on each side. Ride straight through the quarter
pipes, and then stop and half turn to the right. There will be a wooden path leading
up to the left. Go up the path, and then turn left to arrive at the top of a slide.
Go down the slide, and when you come to the first corner, jump it and land further
down the slide. You can also get this gap by jumping the second corner of the slide.
---------------------------------------------------------------------
Super Mad Clown Gap - 100 points
---------------------------------------------------------------------
Go down the left side of the blue slide all the way to the end, and then turn
slightly to the left to approach the quarter pipe. Don't hold any buttons as you
approach the quarter pipe, and then press forward and jump as you get to the top of
the quarter pipe. To get this gap, use the quarter pipe to jump over the fence which
is to the right of the bridge.
---------------------------------------------------------------------
Sweeter Than Sugar - 100 points
---------------------------------------------------------------------
Go down the left side of the blue slide, and then drop off to the left near the
middle. Make your way over to the big yellow slides. There is a small gap between
the slides. Jump the gap.
---------------------------------------------------------------------
That Monkey Gap - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and then go forward and to the
right to arrive at a the fish ladder. Either go down the fish ladder, or for a
quicker ride, go down the ledge at the side. After the fish ladder, continue forward
to arrive at some quarter pipes. Three quarter pipes on either side, each with a gap
between them. On either side, jump the gap between the second and third quarter
pipe.
---------------------------------------------------------------------
Typhoon Wading Pool - 100 points
---------------------------------------------------------------------
Go down the blue slide at the start of the level, and you will arrive at a quarter
pipe at the bottom. Turn slightly to the left as you approach the first quarter
pipe, jump over the platform, and then land on the next quarter pipe.
---------------------------------------------------------------------
Typhoon Transfer - 100 points
---------------------------------------------------------------------
The massive blue slide that you start the level on has a small channel running down
the middle. Jump over the channel for this gap.
---------------------------------------------------------------------
HWY 47 Cloverleaf
---------------------------------------------------------------------
---------------------------------------------------------------------
Dumpster Diving - 100 points
---------------------------------------------------------------------
You start the level near two roads, one leading off to the left and one leading off
to the right. On the right road are two dumpsters with ramps in them. Using the
ramps, jump from one dumpster to the next.
---------------------------------------------------------------------
Huge Canal Off Ramp Gap - 100 points
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. Go down into the skatepark, turn left,
and ride to the other end of the skatepark to drop down into the sewer half pipe.
There is a road above the half pipe. Using the half pipe, jump over the road.
---------------------------------------------------------------------
HWY 47 Lane Change - 100 points
---------------------------------------------------------------------
You start the level near two roads, one leading off to the left and one leading off
to the right. There is a gap between the two roads. Jump the gap.
---------------------------------------------------------------------
Serious Mad Skills I-Beam Gap - 500 points
---------------------------------------------------------------------
You start the level near two roads, one leading off to the left and one leading off
to the right. Go onto the right road, and continue going forward past the two roads
leading off to the right. Shortly before the exit to the level, there will be a
final road leading off to the right. Go down the middle of this road. There will be
a small I-beam sloping up. Jump from this I-beam, over the big gap between the two
roads, and land on either the road or the I-beam.
---------------------------------------------------------------------
Shea Stylee - 100 points
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. Go down into the skatepark, turn left,
and ride to the other end of the skatepark to drop down into the sewer half pipe.
Once you arrive in the half pipe, ride over to the other side not pressing any
buttons, and then press forward and jump when you approach the top to land on the
road behind the half pipe.
---------------------------------------------------------------------
Skatepark - Road Transfer - 100 points
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. Go down into the skatepark, turn left
and ride forward until you reach the blue pillar in the middle of the park. Turn
right at the pillar, and go forward to come to a long quarter pipe with a rad behind
it. For this gap, jump from the quarter pipe up onto the road.
---------------------------------------------------------------------
Spillways Gap - 100 points
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads to arrive at the skate park. Go down into the skatepark, turn left,
and ride to the other end of the skatepark to drop down into the sewer half pipe.
Near the middle of this sewer half pipe is a small entrance leading back into the
skate park. Jump the entrance for this gap.
---------------------------------------------------------------------
Up And Over The Offramp - 100 points
---------------------------------------------------------------------
Go straight forward down the dirt path at the start of the level, and ride across
the three roads. You'll come to the railing of the skate park. Turn right at the
railing, and keep going forward, past the road leading up to the left, until you
come to some dirt on the left side of the road. Ride onto the dirt, and then turn
around. You should see a small thin dirt path leading to the right of the road going
up. Go down this path to come to a small wooden launch ramp. Using this launch ramp,
jump over the road and land down near the skate park.
---------------------------------------------------------------------
Devil's Peak
---------------------------------------------------------------------
---------------------------------------------------------------------
Acrophobia Gorge - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and head forward. Turn right
before you reach the wall, and ride over the five small dirt jumps. After the fifth
dirt jump, stay to the left and go to the right of the slope. Continue riding down
the path, going straight forward instead of turning right at the junction to Satan's
Belly. Go up the other side of the path, and ride up and over the three dirt jumps.
Ignore the second right turning to Satan's Belly, going straight on instead. There
will be a small slope at the end of the path. Use this slope to jump over the gorge.
---------------------------------------------------------------------
Acrophobia Gorge The Wrong Way - 500 points
---------------------------------------------------------------------
After completing the "Acrophobia Gorge" gap, go straight forward up the path in
front. Go over the two dirt jumps, and then turn around and face back down the path.
Hold jump as you roll over the first dirt jump you come to, and continue to hold the
jump button as you roll all the way down the path. Release the jump button at the
top of the slope of the gorge.
---------------------------------------------------------------------
Acrophobia Shortcut - 100 points
---------------------------------------------------------------------
After completing the "Acrophobia Gorge" gap, turn around so that you're facing the
gorge. Ride up the slope to the gorge, but swerve sharply to the left before you
jump to clear the fence.
---------------------------------------------------------------------
Anvil Island Northside - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump. Before you reach the next dirt jump, quarter turn to the left and ride
along the wide path. The path has a gap in it. Jump the gap and land on the next
section of the wide path.
---------------------------------------------------------------------
Anvil Island Southside - 100 points
---------------------------------------------------------------------
After completing the "Anvil Island Northside" gap, continue riding along the wide
path and jump over the next gap.
---------------------------------------------------------------------
Diablo's Dare - 100 points
---------------------------------------------------------------------
After completing the "Satan's Burp" gap, continue forward and jump over the next gap
to land on the middle of Anvil Island.
---------------------------------------------------------------------
Dino-Spine - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head. Turn left after exiting the dinosaur head, and turn left again
straight away before you reach the rib half pipe. Turn right before you reach the
quarter pipe in front, and then continue forward over the bumps to come to the
dinosaur skeleton spine. Jump over the middle of the spine for this gap.
---------------------------------------------------------------------
Don't Look Down! - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front. Before you reach the next dirt jump, quarter turn to the left and ride along
the wide path. The path has a gap in it. Jump the gap and land on the next section
of the wide path.
---------------------------------------------------------------------
Hang Right Or Else! - 100 points
---------------------------------------------------------------------
Do a half turn to the left at the start of the level, and head forward. Turn right
before you reach the wall, and ride over the five small dirt jumps. After the fifth
dirt jump, stay to the left and ride over the slope. At the top of the slope, there
will be an anvil shaped rock with a ramp in front. Use the ramp to clear the rock
and land on the other side.
---------------------------------------------------------------------
I Ain't Trippin' - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. Stay to the left of the path, and follow it to
the end. The path slopes up slightly at the end. Use this small slope to jump over
the gap and land on the big rock.
---------------------------------------------------------------------
Lover's Leap - 100 points
---------------------------------------------------------------------
After completing the "I Ain't Trippin'" gap, continue over the rock and jump from
the rock onto the rock ledge.
---------------------------------------------------------------------
Make Your Time! - 500 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Stay to the right of the
path, and you should soon see a small flat rock over to the right. The end of the
path forms a small ramp. Use this ramp to jump onto the flat of the rock. From the
flat of the rock, ride forward and jump down to the second rock below.
---------------------------------------------------------------------
Mine Shaft Squeeze - 100 points
---------------------------------------------------------------------
Go forward at the start of the level and ride onto the mine car tracks. Turn left on
the tracks, and ride all the way down them to the flat section. At the beginning of
the flat section, there will be a ledge up on the left and right. For this gap, jump
from one ledge, over the mine tracks below, and land on the other ledge.
---------------------------------------------------------------------
Satan's Burp - 100 points
---------------------------------------------------------------------
You first have to complete the Hardcore objective "Fastplant the four giant
boulders", as this will clear the path allowing you to make the gap. Turn right at
the start of the level, and face the dirt jump in front. Ride over the two dirt
jumps, and follow the path down the steep slope. Turn left straight after the small
slope, and go through the arch of rock. A sign will be there pointing to Satan's
Belly. There is a gap at the end of the path to another part of rock. Jump the gap.
---------------------------------------------------------------------
Through The Jaws - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Ride over the first small
dirt jump, and the second dirt jump shortly after it. Go over the small slope in
front, and the dirt jump after it. You'll come to a small sign post with "Fallen
Angel" written on it. Go to the right of this sign, and drop down onto the path
below. Ride down the path, and turn left at the first turning. There will be a big
dinosaur head in front. Go down the slope and jump over the bottom jaw of the
dinosaur head.
---------------------------------------------------------------------
Vertigo Gap - 100 points
---------------------------------------------------------------------
After completing the "Don't Look Down!" gap, continue riding along the wide path and
jump over the next gap.
---------------------------------------------------------------------
Weeeeeeeeeee! - 100 points
---------------------------------------------------------------------
After completing the "Lover's Leap" gap, you should have landed on the rock ledge.
There are three levels to jump off, and only one will work. There is the lower ledge
of the rock, the medium ledge, and the big rock itself right at the top. To get this
gap, jump off the medium ledge to the rocks below. Jumping off the highest point of
the rock itself will not work.
---------------------------------------------------------------------
You Have No Chance To Survive - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and follow the path. Stay to the right of the
path, and you should soon see a small flat rock over to the right. The end of the
path forms a small ramp. Use this ramp to jump onto the flat of the rock.
---------------------------------------------------------------------
Airport Garage
---------------------------------------------------------------------
---------------------------------------------------------------------
Arch Support - 100 points
---------------------------------------------------------------------
Ride along the flat path at the start of the level, and turn left before you go down
the slope. The beginning of the spiral will be visible in front. Go down the sprial
to the second level of the car park. A small metal ramp, next to a big wooden
quarter pipe is near the spiral. On the other side of the small metal ramp is an
arch. Ride over the metal ramp and land on the arch for this gap.
---------------------------------------------------------------------
Baggage Gap - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and jump over the ledge all the way down to
the floor below. Aim slightly to the left, and go forward to arrive at the doors of
the hangar. Go around the hangar to the left, and go around the dirt mound to the
left. Continue straight forward to come to some trucks with ramps on them. Jump the
gap between the two trucks furthest to the left.
---------------------------------------------------------------------
Baggage Balcony Gap - 100 points
---------------------------------------------------------------------
Go straight forward at the start of the level and ride down the slope to the second
level of the car park. Turn right at the end of the slope, and ride along the
walkway to the building with the baggage carousel. Turn right after entering the
building, and ride through the windows at the end to arrive on the balcony. There
will be a small launch ramp. For this gap, use the launch ramp to jump from one
balcony to the other.
---------------------------------------------------------------------
Da Plane! Gap - 100 points
---------------------------------------------------------------------
Go along the path at the start of the level, turn left before you reach the slope,
and then shortly after turn right. There will be a large quarter pipe on the left
side, and on the right side there will be three smaller quarter pipes, each with a
gap between them. Jump the gap from the middle quarter pipe to the right quarter
pipe for this gap.
---------------------------------------------------------------------
Excess Baggage Gap - 100 points
---------------------------------------------------------------------
After completing the "Baggage Gap", continue straight forward and jump the gap
between the next two trucks.
---------------------------------------------------------------------
Justin's Mega-Plunge - 500 points
---------------------------------------------------------------------
Go down the path at the start of the level, turn left before you reach the slope,
and then shortly after turn right. There will be a large quarter pipe on the left
side. Use this long quarter pipe to launch over to the left, to drop down through
the spiral and end up in a big blue bowl. This is one of the highest jumps of the
game.
---------------------------------------------------------------------
Long Term Parking Box - 100 points
---------------------------------------------------------------------
Go down the path at the start of the level, turn left or right before you reach the
slope, and then continue along the
---------------------------------------------------------------------
Low Flying Aircraft Gap - 100 points
---------------------------------------------------------------------
Go along the path at the start of the level, turn left before you reach the slope,
and then shortly after turn right. There will be a large quarter pipe on the left
side, and on the right side there will be three smaller quarter pipes, each with a
gap between them. Jump the gap from the middle quarter pipe to the left quarter pipe
for this gap.
---------------------------------------------------------------------
Mee Krob Gap - 100 points
---------------------------------------------------------------------
You start the level on a flat path on the third floor of the car park. Go to the end
of the flat path, but jump over to the left to land on the second floor of the car
park.
---------------------------------------------------------------------
Oversize Baggage Gap - 100 points
---------------------------------------------------------------------
After completing the "Excess Baggage Gap", continue straight forward and jump from
the truck with the ramp and land on top of the yellow truck.
---------------------------------------------------------------------
Smashbox Gap - 100 points
---------------------------------------------------------------------
Turn right at the start of the level, and jump over the ledge all the way down to
the floor below. Aim slightly to the left, and go forward to arrive at the doors of
the hangar. Go around the hangar to the left, and go around the dirt mound to the
left. Continue straight forward to come to some trucks with ramps on them. Turn
right before you reach the trucks. Go to the end of the path, and on the right will
be a stack of crates. Break through these crates, and ride over the three dirt
jumps. Go over the slope at the end to get this gap.
=====================================================================
6. Park Editor Mode
=====================================================================
=====================================================================
1. Park Editor Basics
=====================================================================
---------------------------------------------------------------------
Controls
---------------------------------------------------------------------
Right Analog Stick - Zoom in or out of the park
Left Analog Stick - Move around and above the grid
D-pad - Move up, down, left or right on the grid
X - Places a piece on the grid.
Circle - Rotates an object in four different directions
Select - Changes to Terrain Editor.
Triangle - Changes to Copy Tool.
R1 - Moves up a set.
R2 - Move down a set.
L1 - Move up a piece in the set.
L2 - Move down a piece in the set.
Start - Park Editor menu.
---------------------------------------------------------------------
Themes
---------------------------------------------------------------------
The name of the nine themes and the games description of each theme are shown below.
----------------
Z-Axis Warehouse
----------------
Come ride at the best kept secret in Nor Cal. The exclusive Z-Axis Warehouse is the
best place to learn tricks out of the public eye.
-------------------
Shoreline Wasteland
-------------------
Do you have the guts to gap a train? Build transfers to reach your custom park on
the deck of the barge!
-------------
Urban Renewal
-------------
Take advantage of the traffic-free cityscape! This block is closed off to the public
indefinitely. It's a street rider's dream!
--------------
Crescent Beach
--------------
A perfectly secluded and unspoiled beach-front location! Build your own tropical BMX
paradise!
--------------
Parking Garage
--------------
This parking garage is secluded for demolition in the near future. As it wears out
it's usefulness, local riders have built makeshift ramps in the massive amounts of
empty space!
-------------
Woodward Camp
-------------
Night riding at Woodward represents the true BMX spirit, and what better place to
shred with your crew than at the camp's latest venue!
----------
Swamplands
----------
Dirt, sweat, and big jumps! An undeveloped dirt lot is like an artist's blank
canvas. Start digging!
-------
Galloon
-------
The new addition to the galloon complex has plenty of open space for BMXers to build
ramps!
-----------------
Acclaim Max Games
-----------------
Welcome to Glen Cove, NY, the home of the Acclaim Max Games! Win over the crowd and
you win... their respect!
---------------------------------------------------------------------
Park Editor Menu
---------------------------------------------------------------------
To get to this menu, select "Park Editor" from the main menu of the game.
--------
Continue
--------
This allows you to start, or continue creating a park.
---------
Save Park
---------
This saves your park onto your memory card.
--------
Test Run
--------
Test out your park. This enables you to test your park before you've finished
creating it.
-------------
Light Options
-------------
Brings up a bar which you can use to set the amount of light in certain themes. Set
the brightness bar to the desired ligth, and then select light park.
---------
Clear All
---------
Resets the terrain, clearing the park.
----
Exit
----
This exits the editor and takes you back to the main screen.
---------------------------------------------------------------------
Gap Editor Menu
---------------------------------------------------------------------
To get to the Gap Editor menu, place an object, such as a quarter pipe in the middle
of the park. Place another object down next to the other object, so there's a small
gap between them. Then go through the sets of objects until you come to the Gap
Tool. Select the first object, and it will turn blue. Then select the other object,
and the Gap Editor menu will appear.
--------
Gap Name
--------
This will allow you to name your gap. You can name your gaps whatever you like, as
they don't effect your park in any way. You can use up to a maximum of 16 characters
in your gap names.
---------
Gap Value
---------
Each difficulty is a certain number of points.
Simple - 500 points
Easy - 1000 points
Medium - 2500 points
Hard - 5000 points
Very Hard - 7500 points
Insane - 10000 points
=====================================================================
2. Park Editor Pieces
=====================================================================
This section lists the name of the pieces in Park Editor mode, including all the
secret pieces, and also lists the games description of each piece.
---------------------------------------------------------------------
Set 1: Terrain Tool
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 1
-----------
Piece Names
-----------
Terrain Tool - No description
---------------------------------------------------------------------
Set 2: Quarter Pipes
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 9
-----------
Piece Names
-----------
Quarter Pipe 2 - The smallest, 2 meter quarter pipe
Quarter Pipe 2 Outside Corner - Outside corner for quarter pipe 2
Quarter Pipe 2 Inside Corner - Inside corner for quarter pipe 2
Quarter Pipe 4 - The medium, 4 meter quarter pipe
Quarter Pipe 4 Outside Corner - Outside corner for quarter pipe 4
Quarter Pipe 4 Inside Corner - Inside corner for quarter pipe 4
Quarter Pipe 6 - The largest, 6 meter quarter pipe
Quarter Pipe 6 Outside Corner - Outside corner for quarter pipe 6
Quarter Pipe 6 Inside Corner - Inside corner for quarter pipe 6
---------------------------------------------------------------------
Set 3: Spine Ramps
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 7
-----------
Piece Names
-----------
Mini Spine - The smallest spine
Mini Spine Corner - Corner for the mini-spine
Street Spine - The medium spine
Street Spine Corner - Corner for the street-spine
Vert Spine - Can you hang with the vert-spine?
Vert Spine Corner - Corner for the vert spine
Fish Ladder - Use this spine to transition between an
elevation change
---------------------------------------------------------------------
Set 4: Roll ins
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 8
-----------
Piece Names
-----------
Roll In 2 - The smallest 2 meter roll in
Roll In 2 Corner - Corner for roll in 2
Roll In 4 - A nice smooth 4 meter roll in for style lines
Roll In 4 Corner - Corner for roll in 4
Roll In 6 - 6 meters: Steep, fast, not for wimps
Roll In 6 Corner - Corner for roll in 6
Roll In 8 - The launch pad
Roll In 8 Corner - Corner for roll in 8
---------------------------------------------------------------------
Set 5: Flat ramps
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 21
-----------
Piece Names
-----------
Short Ramp - Smallest ramp, use to connect 1 meter
elevation changes
Short Ramp Outside Corner - Outside corner for short ramp
Short Ramp Inside Corner - Inside corner for short ramp
Ramp 1 - Use ramp 1 to connect 1 meter elevation
changes
Ramp 1 Outside Corner - Outside corner for ramp 1
Ramp 1 Inside Corner - Inside corner for ramp 1
Short Ramp 2 - A small, 2 meter high ramp
Short Ramp 2 Outside Corner - Outside corner for short ramp 2
Short Ramp 2 Inside Corner - Inside corner for short ramp 2
Ramp 2 - Use ramp 2 to connect to 2 meter
elevation changes
Ramp 2 Outside Corner - Outside corner for ramp 2
Ramp 2 Inside Corner - Inside corner for ramp 2
Ramp 3 - Use ramp 3 to connect to 3 meter
elevation changes
Ramp 3 Outside Corner - Outside corner for ramp 3
Ramp 3 Inside Corner - Inside corner for ramp 3
Ramp 4 - Use ramp 4 to connect to 4 meter
elevation changes
Ramp 4 Outside Corner - Outside corner for ramp 4
Ramp 4 Inside Corner - Inside corner for ramp 4
Ramp 5 - Use ramp 5 to connect to 5 meter
elevation changes
Ramp 5 Outside Corner - Outside corner for ramp 5
Ramp 5 Inside Corner - Inside corner for ramp 5
---------------------------------------------------------------------
Set 6: Kicker Ramps
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 13
-----------
Piece Names
-----------
Kicker 1 - 1 meter launch ramp
Kicker 1 Outside Corner - Outside corner for 1 meter launch ramp
Kicker 1 Inside Corner - Inside corner for 1 meter launch ramp
Kicker 2 - 2 meter launch ramp
Kicker 2 Outside Corner - Outside corner for 2 meter launch ramp
Kicker 2 Inside Corner - Inside corner for 2 meter launch ramp
Kicker 3 - 3 meter launch ramp
Kicker 3 Outside Corner - Outside corner for 3 meter launch ramp
Kicker 3 Inside Corner - Inside corner for 3 meter launch ramp
Kicker 4 - 4 meter launch ramp
Kicker 4 Outside Corner - Outside corner for 4 meter launch ramp
Kicker 4 Inside Corner - Inside corner for 4 meter launch ramp
Kicker 5 - A sick launch ramp
---------------------------------------------------------------------
Set 7: Stairs
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 6
-----------
Piece Names
-----------
Double Stairs - A rideable staircase with 2 shallow
steps
Double Stairs Outside Corner - Outside corner for double stairs
Double Stairs Inside Corner - Inside corner for double stairs
Quad Stairs - A rideable staircase with 4 steep
stairs
Double Stairs Outside Corner - Outside corner for quad stairs
Double Stairs Inside Corner - Inside corner for quad stairs
---------------------------------------------------------------------
Set 7: Sub Boxes
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 21
-----------
Piece Names
-----------
Sub Box 1 - Small rollable sub box
Sub Box 2 - Offset version of the standard box
Sub Box 3 - Standard Sub Wall
Sub Box 4 - A two-stage box
Right Sub Box 4 - Use with sub box 4 to make a rollable, two-stage
box
Left Sub Box 4 - Use with sub box 4 to make a rollable two-stage box
Sub Box 5 - The car box; can you manual the whole thing?
Sub Box 6 - Use these back to back and make a big rolling box!
Left Sub Box 7 - A nice smooth curve to grind on!
Right Sub Box 7 - A nice smooth curve to grind on!
Sub Wall - Sub wall
1M Riser - Use these to make higher platforms
1M Wedge - Use these to make higher platforms
2M Riser - Use these to make higher platforms
2M Wedge - Use these to make higher platforms
3M Riser - Use these to make higher platforms
3M Wedge - Use these to make higher platforms
4M Riser - Use these to make higher platforms
4M Wedge - Use these to make higher platforms
5M Riser - Use these to make higher platforms
5M Wedge - Use these to make higher platforms
---------------------------------------------------------------------
Set 8: Pyramids
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 4
-----------
Piece Names
-----------
Pyramid - Standard Pyramid
Wall Pyramid - Pyramid with a grind wall
Penta Box - A short 5 sided box
Stair Gap - Can you gap the center?
---------------------------------------------------------------------
Set 9: Hips
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 13
-----------
Piece Names
-----------
Hip 1 - A dope set of hips
Wall Hip 1 - Try to hit the wallride!
Hip 2 - A dope set of hips
Wall Hip 2 - Try to hit the wallride!
Block - A small, street-style wedge
Small Slab - Short, double level box jump, for rookies
Big Slab - Massive double level box, go big on this one!
Straight Box - Standard jump box, with tricky sub. Jump early to
clear!
Wedge Box - Crescent box with a steep launch attached
Multistep - Grinds galore!
Side Saddle - Stretched jump box with a sub
Diamond Box - Works well as a park's centerpiece
Hex Box - Works well with the side saddle
---------------------------------------------------------------------
Set 10: Bowls
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 4
-----------
Piece Names
-----------
QP Bowl - 5 meters tall
Kicker Bowl - 3 meters tall
Roller Bowl - 3 meters tall
Small Roller Bowl - 3 meters tall
---------------------------------------------------------------------
Set 11: Rollers
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 22
-----------
Piece Names
-----------
Small Roller - Try pulling a manual across a bunch of these!
Medium Roller - Good for rolling or jumping
Big Roller - Super smooth single jump
Small Lip - Small dirt launch
Big Lip - Big dirt launch
Small Rhythm - Spice up the big rhythm packs with these
Big Rhythm - Trails style baby!
Short Step - Trails style baby!
Step Up - Trails style baby!
Step Up Left - Match this up to the side of the step up
Step Up Right - Match this up to the side of the step up
Step Down - Trails style baby!
Step Down Right - Match this up to the side of the step down
Step Down Left - Match this up to the side of the step down
Double Step - Trails style baby!
Connect Roller 1 - This jump will connect to a 1 meter height
change
Connect Stepdown 1 - This jump will connect to a 1 meter height
change
Connect Shortstep 1 - This jump will connect to a 1 meter height
change
Connect Doublestep 2 - This jump will connect to a 2 meter height
change
Connect Shortstep 2 - This jump will connect to a 2 meter height
change
Connect Lip 1 - This jump will connect to a 1 meter height
change
Connect Lip 2 - This jump will connect to a 2 meter height
change
---------------------------------------------------------------------
Set 12: Bridges
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 4
-----------
Piece Names
-----------
Bridge - Try lining these up to make tunnels
Bridge Corner - Angled bridge
Small Bridge - Bridge gaps between raised sections of terrain
Small Bridge Corner - Bridge gaps between raised sections of terrain
---------------------------------------------------------------------
Set 13: ?
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 13
-----------
Piece Names
-----------
Left Arc Ramp - These are awesome for corners
Right Arc Ramp - These are awesome for corners
Banks 1 - Just like a village plaza
Banks 2 - Just like a village plaza
Banks 3 - Just like a village plaza
Left Arc Stairs - Sweet angled grind edges!
Right Arc Stairs - Sweet angled grind edges!
Kidney Pool - A huge wallride on the back
Ryan's Miniramp - The essential Greenville photo-op
Dave's Halfpipe - Dave's very own vert ramp with a resi extension
Loop - You too can conquer the loop
Fin - European Style
DC Super Ramp - Sickest ramp in the world; can you break Dave's
record?
---------------------------------------------------------------------
Set 14: Rails
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 16
-----------
Piece Names
-----------
Kink - Connects high + low rails
Bow Rail - Connects to low rails
Offset Corkscrew - Connects to low rails
Low Curve - Connects low rails
Offset Low Curve - Connects low offset rails
Low Curve 2 - Connects low rails
Offset Low Curve 2 - Connects low offset rails
Center To Right Offset Low - Connects low center and offset rails
Center To Left Offset Low - Connects low center and offset rails
High Curve - Connects high rails
Offset High Curve - Connects high offset rails
High Curve 2 - Connects high rails
Offset High Curve 2 - Connects high offset rails
Center To Right Offset High - Connects high center and offset rails
Center To Left Offset High - Connects high center and offset rails
Dragon Tail - 3 meters tall
---------------------------------------------------------------------
Set 15: Scenery
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 23
-----------
Piece Names
-----------
Trailer Jump - Backyard skatepark
Picnic Table Jump - Backyard skatepark
Bench - Sidewalk stuff for decorating
Planter - Sidewalk stuff for decorating
Picnic Table - Sidewalk stuff for decorating
Phone Booth - A phone booth
Woodpile - Construction materials
Pipe Jump - Construction materials
Divider - Construction materials
Girder - Construction materials
Billboard - Cool for building gaps
Fountain - The sides work like a spine!
Dumpster - Dumpster Diving!
Small Cargo Container - Something to transfer over between quarter
pipes!
Cargo Container - Something to transfer over between quarter
pipes!
Small Tree - Foliage
Tropical Tree - Foliage
Small Pine Tree - Foliage
Large Pine tree - Foliage
Large Tree - Foliage
Cypress Tree - Foliage
Bulldozer - Use the plow as a quarter pipe
Helicopter - Grind the propeller
---------------------------------------------------------------------
Set 16: Lights
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 9
-----------
Piece Names
-----------
Bollard - To illuminate this, pick "Light Park" in the
pause menu
Lampost - To illuminate this, pick "Light Park" in the
pause menu
Contemporary - To illuminate this, pick "Light Park" in the
pause menu
Small Traffic Signal - To illuminate this, pick "Light Park" in the
pause menu
Traffic Signal - To illuminate this, pick "Light Park" in the
pause menu
Big Traffic Signal - To illuminate this, pick "Light Park" in the
pause menu
Double Street Light - To illuminate this, pick "Light Park" in the
pause menu
Flood Light - To illuminate this, pick "Light Park" in the
pause menu
Light Trailer - To illuminate this, pick "Light Park" in the
pause menu
---------------------------------------------------------------------
Set 17: Rail Tool
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 4
-----------
Piece Names
-----------
Low Rail - No description
High Rail - No description
Low Planter - No description
High Planter - No description
---------------------------------------------------------------------
Set 18: Start Tool
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 1
-----------
Piece Names
-----------
Start Tool - No description
---------------------------------------------------------------------
Set 19: Gap Tool
---------------------------------------------------------------------
----------
Statistics
----------
Pieces In Set: 1
-----------
Piece Names
-----------
Gap Tool - Place a gap between two objects
=====================================================================
7. Cheats
=====================================================================
---------------------------------------------------------------------
Unlock Everything
---------------------------------------------------------------------
Up, Right, Down, Left, Right, Right, Up, Down, Left, Right, Up, Left, Right, Right,
Down, Square
---------------------------------------------------------------------
Tim Mirra's comp outfit
---------------------------------------------------------------------
Up, Down, Right, Left, Left, Up, Down, Up, Square
---------------------------------------------------------------------
Ryan Nyquist's comp outfit
---------------------------------------------------------------------
Up, Down, Down, Left, Down, Up, Up, Down, Square
---------------------------------------------------------------------
Mike Laird's comp outfit
---------------------------------------------------------------------
Up, Down, Right, Left, Right, Up, Up, Right, Square
---------------------------------------------------------------------
Scott Wirch's comp outfit
---------------------------------------------------------------------
Up, Down, Right, Up, Down, Right, Left, Right, Square
---------------------------------------------------------------------
Dave Mirra's comp outfit
---------------------------------------------------------------------
Up, Down, Up, Down, Right, Left, Up, Up, Square
---------------------------------------------------------------------
Troy McMurray's comp outfit
---------------------------------------------------------------------
Up, Down, Left, Down, Right, Left, Up, Left, Square
---------------------------------------------------------------------
Joey Garcia's comp outfit
---------------------------------------------------------------------
Up, Down, Up, Left, Down, Right, Down, Right, Square
---------------------------------------------------------------------
Luc-e's comp outfit
---------------------------------------------------------------------
Up, Down, Left, Down, Left, Right, Left, Left, Square
---------------------------------------------------------------------
Leigh Ramsdell's comp outfit
---------------------------------------------------------------------
Up, Down, Down, Left, Down, Down, Down, Left, Square
---------------------------------------------------------------------
Kenan Harkin's comp outfit
---------------------------------------------------------------------
Up, Down, Left, Down, Left, Up, Down, Down, Square
---------------------------------------------------------------------
Rick Moliterno
---------------------------------------------------------------------
Up, Down, Up, Up, Up, Up, Left, Up, Square
---------------------------------------------------------------------
Todd Lyons
---------------------------------------------------------------------
Up, Down, Down, Right, Up, Left, Left, Down, Square
---------------------------------------------------------------------
Colin Mackay
---------------------------------------------------------------------
Up, Down, Right, Down, Up, Right, Right, Up, Square
---------------------------------------------------------------------
Zach Shaw
---------------------------------------------------------------------
Up, Down, Left, Right, Down, Down, Right, Down, Square
=====================================================================
8. Secrets
=====================================================================
---------------------------------------------------------------------
Trainyards
---------------------------------------------------------------------
Complete the amateur challenges on Woodward with any character to unlock the
Trainyards.
---------------------------------------------------------------------
Swamp Trails
---------------------------------------------------------------------
Complete the amateur challenges on Trainyards with any character to unlock the Swamp
Trails.
---------------------------------------------------------------------
Commercial District
---------------------------------------------------------------------
Complete the amateur challenges on Swamp Trails with any character to unlock the
Commercial District.
---------------------------------------------------------------------
Galloon Water Park
---------------------------------------------------------------------
Complete the pro challenges on Commercial District with any character to unlock the
Galloon Water Park.
---------------------------------------------------------------------
Highway 47 Cloverleaf
---------------------------------------------------------------------
Complete the pro challenges on Galloon Water Park with any character to unlock the
Highway 47 Cloverleaf.
---------------------------------------------------------------------
Devil's Peak
---------------------------------------------------------------------
Complete the pro challenges on Highway 47 Cloverleaf with any character to unlock
the Devil's Peak.
---------------------------------------------------------------------
Airport Garage
---------------------------------------------------------------------
Complete the pro challenges on Devil's Peak with any character to unlock the Airport
Garage.
---------------------------------------------------------------------
Amish Boy
---------------------------------------------------------------------
Complete the game once with any character to unlock Amish Boy.
=====================================================================
9. Copyright Information
=====================================================================
This Dave Mirra Freestyle BMX 2 guide is copyright 2001 by Tom Hayes.
This guide is not to be distributed in any form without the permission of the
author, Tom Hayes. To ask permission to post this guide on a website, send an e-mail
to [email protected], including the details and address of the website.