I've been working on this game for about 2 years, and I've had some pretty successful playtests, but I'm looking to get it out into more hands for some blind testing. Or just any sort of feedback on the rules or components or art or whatever!

The game is called Boss Fight: Tactics Arena (this title is very likely to change due to similarities with the recently released card game). It's thematically inspired by the epic boss fights from MMO endgame raiding. It's meant to be deep and challenging to and encourage planning, tactical execution and teamwork. It is a coop game for 1-6 players (best with 4-5).

In terms of scope, it's somewhere on the crossroads between Descent-style (dungeon crawl) and Sentinels of the Multiverse (team fight against big bad). Mechanically, it draws influence from TCGs (Magic) and tactical RPGs (D&D), but has many new mechanics of its own of course.

The Dropbox folder linked above has complete color and B&W versions. Either download the complete package .zip files, or browse the files in their individual folders. Let me know if there are any issues!