Inside Mac Games has posted a review of the latest hidden object game from the Agatha Christie series from Oberon Media and Red Marble Games, Agatha Christie: Death on the Nile. Help Christie's legendary sleuth Poirot solve the mystery by finding clues hidden amongst the various locales of the game. Here's an excerpt from the review:

If you choose to involve yourself in the story (which is the best way of getting the most from the game), you'll find it all quite detailed. As your investigations progress, you will discover new questions that you need to ask the guests, who await you in the Karnak's salon. You choose which person to interview, and are then presented with a series of one or more questions to ask them. It's all completely scripted, of course, and there's nothing clever to be done here. Indeed, you can ignore this section of the game entirely if you wish. However, this feature does make a genuine attempt to involve you in the story as it unfolds, and is therefore to be commended as something that lifts this game well above the usual run of hidden-object offerings. Along similar lines, there's also a clue room in which you can examine the various clues you've discovered during your investigations, and this is similarly worthy as a means of involving you in the story, without being actively exciting.

A new addition the Basilisk Games website provides a link to a music sample from Eschalon: Book II, the second game in the company's "old school" RPG series. Book II will continue the storyline from the previous game and feature more than 60 gameplay enhancements.

We are pleased to release a bit of music from Eschalon: Book II's soundtrack. The title of the track is "The Road Less Traveled" and it can be downloaded from the link below.

Apple Games latest article examines Trivial Pursuit, available for some of Apple's iPod multimedia devices. The game allows players to enjoy the popular trivia game on their iPods and features animations, sound effects, and stat tracking. Apple's article includes an overview of the gameplay and a history of Trivial Pursuit.

Trivial Pursuit on the iPod recreates that classic board game with 1,000 questions spread across six categories: Geography, Arts & Literature, Sports & Leisure, Science & Nature, Entertainment, and History. In Classic mode, move your circular piece around the board, rolling again each time you answer a question correctly. Before starting, decide if you want to earn a wedge only on a category’s headquarter tile or at any tile. You can also choose how many wedges are needed to win (from one to six) and select one of three difficulty levels for your computer opponent. Up to four human opponents can engage in a battle of knowledge with the pass-and-play option.

Competition against human opponents is also available in Pursuit mode, in which you must reach the finish line as fast as possible by answering questions in rapid-fire succession. How far you move before your next question depends on how quickly you give the correct answer; a wrong one, or no answer, only allows you to move one square. At the finish line, you earn a bronze, silver, or gold medal and unlock the next level.

S2 Games> has revealed information about the contents of the upcoming 1.7.8 patch for Savage 2: A Tortured Soul, a game which combines elements of first person shooter, real-time strategy, and role playing games. The update includes a variety of bug fixes and the introduction of the new Bunker map, a returning favorite from the original game.

Here's a list of some of the planned changes scheduled for the update:

Version 1.7.8 ------------- Bug fixes: - Fixed some issues where the hunter would sometimes get stuck in a certain animation. - Any skills with push-back effects will now apply the push back even if the target of the skill successfully blocks the skill

CC Panel improvements (thanks Stanz): -Fixed a bug where once the CCPanel was closed your input would still go to the last active input field. -Fixed a bug where typing in the CCPanel would go to input fields outside the CCPanel. -Fixed a bug making the input fields sometimes hard to click on. -Fixed a bug playing the sound when the chat window was re-buffering (each time it was shown). -Fixed a bug that would play the received sound when sending chat messages. -Made improvements to some input fields, making them properly retain focus as long as the window has focus.

Maps: - New map, Bunker. This is a port of the original Savage 1 map - Updated blocker on several of our existing maps - Fixed some spots where players could get stuck on rocks on Desolation

A recently released CCP Games developer blog explains the mechanics of the new wormholes planned for the upcoming Apocrypha expansion for EVE: Online. The result of an as yet undefined "cataclysmic event" wormholes will appear randomly and allow those who enter to travel to one of the thousands of new solar systems CCP will be adding to the game.

We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPC's, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks. We are going to establish the untamed frontier that lurks at the fringes of known space and into which brave souls bent on conquest and riches will venture with high hopes. Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all.

Wormholes will bring us to this new frontier, appearing all over New Eden as a result of a cataclysmic event, the nature of which we'll reveal in the coming months. These wormholes are unstable and will spawn and vanish randomly throughout the known universe. A pilot who stumbles across one of these stellar phenomena can fly through it and travel to unknown space, where there are no stargates or stations, just the unexplored void of a new solar system. And when I say "new solar system" that is exactly what I mean. It will not be moving you to instanced space but rather to one of the thousands of new solar systems we will be adding to the EVE universe.

The wormholes themselves will be open only for a randomly determined amount of time and can only let through a certain amount of mass before they collapse. Pilots should carefully consider the information their ship's computer gives them about a wormhole before committing to travel through it. Although there will always be a way back to known space from wormhole space, you may have to search long and hard to locate it. And in that process, you may find wormholes that lead you to even more unexplored wormhole systems, launching you on a voyage of exploration the likes of which EVE has never seen before.