...until someone (Ron) said, in this topic (november 30, 2002):Player Power Abuse:c) Rules exist as a means of formalizing social goals (the Lumpley principle).

...and in this one, he even used it to answer the guy!....Pervy Sim, Points of Contact, Accessibility: an example gameWhatever you did to "work to resolve" is the system you used. From within, it's very hard to identify just what was at work in that process. But as role-players, it's even harder, because we have grown used to considering "system" as some kind of Fortune/probability mechanism, rather than as the Lumpley Principle (yes yours) in action"