JGame is a small 2D game engine that runs on any Java 1.2+ platform. It provides a very high-level framework, enabling "classic" type arcade games to be developed with a minimum of code and effort. It is based on sprites with automatic animation and collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can be run as both applications and applets, and can be scaled to any resolution or run full-screen.

Changes

A rounding bug in scrolling, resulting in small shifts of the sprites' positions with respect to the background, was fixed. A file separator bug that caused resources not to load properly from jars in Windows was fixed. The manual was updated.