Redmask wrote on Feb 8, 2013, 23:38:They're just Android APKs, of course they have backward compatibility, that's not a feature.

What does that have to do with guaranteed backward compatibility? We have 3 Android devices in our home, an older tablet, a Galaxy Nexus and a Nexus 7 with tegra, and we run into apps that run on only some of them all the time.

Making sure older games run on newer versions of the Ouya will not happen by itself. Of course, given the open nature of the platform and the simple approval process, it may not happen at all and may be left to individual developers to make it work or not.

The real issue I see here, is Microsoft now classic reaction to the problem: flat out deny it exists first, until that position can't be maintained in the light of mounting evidence and public protest.

I may be dreaming, but it would be nice one of these days (and would engender better confidence in the company) if they would initially react to claims of a problem with something like "we've can't confirm it yet, but we're looking into it".

Would be nice if they have a version of the manual without the background image on every page. As it is, printing it would waste a ton of ink to render the background, and my e-book reader is veeeeerrrrrryyyyy slllloooooowww rendering each page. Probably looks great on an iPad, though...

Just like in the case of the first game, I don't see why the widescreen version should necessarily have a wider FOV. That is certainly one way to do it, but keeping the same FOV as in the 4:3 version seems like a valid design decision, if that's what they wanted to do. I certainly wouldn't call it a bug, or claim that widescreen support doesn't work properly.

I remember when the PC version was the one to play, with the consoles getting a dumbed down experience. Those were the days. I played it every week with my buddies on the big TV, using 4 sidewinder gamepads daisy-chained together.

I was shocked in the early 2000s, (the year they released the first xbox version I think), when I turned on the PC game and saw what had happened to the menus... huge fonts everywhere, half the options gone (including no more user profiles to save your personalized prefs and stats)... I felt like crying. As of last year, that stuff still wasn't back.This comment was edited on Sep 11, 15:56.

11m faulty 360s? But they've only sold 12m! Not every console is faulty, you know ...

Depends on your definition of "faulty". Since they admitted they had a design issue (as opposed to a manufacturing issue), I'd argue that every unit built up to a certain date is faulty, even if it hasn't shown symptoms yet.

BTW, my 8-month old 360, that I use on most days, is still going strong. I still think of it as being a ticking bomb.