williebaz:Yahtzee you should really think about reviewing ODST all the things you complained about are gone:

No "Pants on head retarded AI's" (you rarely encounter NPCs)

while i'm not a very big halo fan(don't hate it just find it an extremely average series of games)i thought ODST was actually good. they should have made this into a full game, it is far better than the other halo games. however, you do encounter NPCs a lot. in fact you are paired with a different one in every single level other than the streets inbetween levels and the first real level. and yes, they are still "pants on head retarded".

williebaz:Yahtzee you should really think about reviewing ODST all the things you complained about are gone:

No "Pants on head retarded AI's" (you rarely encounter NPCs)

while i'm not a very big halo fan(don't hate it just find it an extremely average series of games)i thought ODST was actually good. they should have made this into a full game, it is far better than the other halo games. however, you do encounter NPCs a lot. in fact you are paired with a different one in every single level other than the streets inbetween levels and the first real level. and yes, they are still "pants on head retarded".

Oh, well I was referring to the generic marines, they don't seem to get in the way much. The "pants on head retarded" ones seemed to die very quickly though which was my point.

Never was interested in the game to begin with. From what little I did see the game tried to sell itself on sex appeal, and if a game isn't going to respect me, I'm not going to respect it enough to check it out. Friend played it and brought up pretty much everything Yahtzee mentioned, except Yahtzee didn't bring up that you can't skip the grindhouse trailer cutscenes and that the game is absolutely hideous without the grindhouse filter.

Well personally I enjoyed the game but only because it was a break from the normal 50 billion fucking FPS games that come out, not because it was good, I think my standard of games has dropped to "is it an FPS? Is it a JRPG? Oh sweet, finally something interesting to play"

I played the demo of this, and found myself randomly getting sqwished by a truck in the cutscene cause i was watching my friend play another game and found out i missed the quicktime event... Like they're bad in most games and i thought Yatzees hate for them was a biit too much but now i see why he hates them so much, IN THE CUTSCENES COMEON!

The game sucks and is an easy target for ZP's kinda humor. I do want to say a few words in defense of cinematic games. I think cinematic games have potential, that is to say, I think in-game movies can be a lot less shitty. One example of a cinematic game is 'Shadow of the Colossus' for the PS2. Being a console game, 'Shadow of the Colossus' does not immediately stand out with sheer graphical brilliance like some of the PC eye-candy games. 'Shadow of the Colossus' nevertheless looks amazing because of the subtle cinematic qualities in its presentation. For example, the main character is never shown directly in the center of the screen; the camera always pitches off-center. This is done intentionally to make the visuals more interesting while enhancing the games' visual depth. Think about it, having the camera inconspicuously showing the action from different perspectives is much more visually interesting than just seeing the action directly from behind the avatar as is the case for most games. Also seeing an object in a three-quarter view, receding into space, really enhances the 3-d perception of the game rather than, for instance, having the action constantly presented frontally. The game developers made fantastic use of camera blur to depict speed. For example, when the avatar is galloping on his faithful black mare the surrounding foliage is blurred to give a real sense of movement. To complete the effect, the camera switches to a narrow angle lens making the foreground seem closer and the background seem farther. So when I hit top speed on the horse it feels more like flying a supersonic jet. The use of camera-blur is oftentimes used to give an illusion of immense space. Like when you climb to the top of the mysterious stone megaliths that are scattered throughout the map as checkpoints and then pan the camera around the avatar. The camera blurs the background while keeping the foreground in focus creating an incredibly realistic sense of vast space. The camera is unobtrusively context sensitive. So, while panning the camera around the avatar it will gradually zoom out enhancing the effect of space, eventually dwarfing the main character against the overwhelming scenic awesomeness of the landscape. I could go on about how the cinematic camera contributes to the overall atmosphere of the game, but I think you get the picture --- no pun intended.

Hmm, my innocent defense of cinematic games has rather quickly devolved into fervent 'Shadow of the Colossus' gushing. I'm sorry, I hope you can discern the argument from all the fanboy drool.

Hmm, my innocent defense of cinematic games has rather quickly devolved into fervent 'Shadow of the Colossus' gushing. I'm sorry, I hope you can discern the argument from all the fanboy drool.

I wouldn't say SotC was cinematic actually. In fact, it was as far removed from cinematic as you can get. It had polish and presentation, and was an excellent game, but that hardly makes it cinematic. In fact, it did many things that absolutely would not work in a cinematic experience. Like riding your horse for a really, really long time, with nothing happening on the way, and giving Wander no real name or backstory. In a game it's able to work, and it gives you atmosphere and a feeling of isolation, something a 'cinematic' experience would ruin.

i think this game would have been better served withterry and gonad from the alone in the dark reveiw instead of pillock the game designer. but i'm sure pillock and gonad are friends because no one person can come up with so many bad ideas by themselves.

Couple this with Susan's m'eh review of this game and I can definitely say that I'm never going to purchase this game. Which sucks because it looks good and both reviewers said it had good ideas despite its terrible executions of those ideas.