Zen Sphere New: Forms a Zen Sphere above the target, healing the target for 1,171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 985 damage and 1,971 healing to all targets within 10 yards. 2 Chi. Instant. 40 yd range.

Mistweaver

Life Cocoon now costs 4.5% of Base Mana, up from 3.5% of Base Mana. Now absorbs (374% of Spell Power + 39,958) damage and increases all periodic healing taken by 100%.

Renewing Mists now ticks every 3 sec and lasts for 20 secs, up from every 2 secs for 15 seconds. Now affects allies within 20 yards, up from 8 yards.

Thunder Clap damage has been reduced by 35%. Now scales from 51% of Attack Power, down from 79.8%.

Talents

Dragon Roar now affects enemies within 8 yards and lasts 3 secs. Down from 10 yards and 5 secs.

Fury

Meat Cleaver has been reworked - Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.

New Client Strings
In the previous news post we mentioned tutorials in the spell book with a page mentioning the "core abilities" you should have in your bar. This help system will be fully implemented in the next patch.

Originally Posted by MMO-Champion

PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.

SHA_ENERGY - Sha Energy

SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.

BATTLE_PET_CAGE_ITEM_NAME - Caged %s

BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d

BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d

DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.

DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.

DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.

DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.

DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.

DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.

DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.

DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.

DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.

DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.

DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.

DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.

DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.

So far, I've agreed with more explanation in game: the new tutorial system, beginner tooltips, even the explanations for the new spellbook and talents.
But I don't know, Blizzard... I think this core ability thing is just a little bit too much help =/ and it certainly has the ability to hurt new players when the most effective use of the ability ends up being different than its in-game description.

So far, I've agreed with more explanation in game: the new tutorial system, beginner tooltips, even the explanations for the new spellbook and talents.
But I don't know, Blizzard... I think this core ability thing is just a little bit too much help =/ and it certainly has the ability to hurt new players when the most effective use of the ability ends up being different than its in-game description.

Tbh if it helps all the baddies in wow to properly play their class and stop sucking, i'd be thrilled with all those changes :<

Kinda digging the red laser eye on the Shaman but the Rogue for me is... wtf?

Rogues (and hunters since forever) have been screwed in armor sets pretty much since Burning Crusade and onward, maybe 1-2 exceptions, at least thats my opinion. So nothing new here, once again shitty rogue set ftl.