defies it...no, it's a tight level good for any number of players in deathmatch. original and altdeath are supported, and if you enjoy large rocket-launcher-wielding beasts in your way you can play with monsters [just a cyber- demon and a sizzle-crack].

Credits:

Ola Bjorling for inspiring me to build this, Adam Gerlach for play-testing [or trying at least] and giving feedback, and to Jeff Bedard for letting me wreck him in deathmatch and for his sick sense of humor which spawned the tortured guy and blood trail idea [you'll see what i mean].

Base:

this is new

Build time:

a couple months of finding a computer to work on while not at school [my whopping 80386 at home just doesn't cut it -- 78 minutes to build this baby using Zennode...].

Editor(s) used:

Deth 3.92, WinDeu 5.2, WinTex 4.1, Zennode 0.98

Bugs:

there is one little graphical bug you will probably notice when down in the water if you look towards the center of the level [i think this is due to the amount of animated textures in view at one time but couldn't fix this without compromising the level aesthetically].