Monthly Archives: March 2016

No more non-rotating wheels in the rear view mirror and in the split screen mode (when Car Detail is High).

Rear View Mirror can display better 3D model, clouds, lightnings, and light from the headlights of cars and from the flashers of cops. “Rear View Mirror” detail setting was added. Better proportions of the objects in the rear view mirror.

An ability to enable or disable the fog effect directly from the graphics settings menu.

No more "Render_GetTm() raM out of raN" error for high poly cars. Corresponding buffer is 10 times larger now.

The View Angle setting allows to enable wider view angle, which is useful for the widescreen resolutions. New set of options: Narrow, Normal (former Wide), Wide.

10 times faster gameplay loading on modern systems. To skip loading animation just press any key.

An ability to use port 9803 for the network games. It solves the problem when you can't start a network game because port 1030 often is used by system services.

Built-in screenshoter. Just press Print Screen key, and a screenshot will be saved into the screenshots subdirectory in the JPG/PNG/BMP format.

Improved keyboard support in the menu. Now it is much more consistent. You can also use the Tab and Shift+Tab to switch between elements.

Consistent sounds in the menu. Volume of all menu sounds will be same. Also you can set Menu Sounds Volume separately from the volume of the ingame special effects.

About 100 small changes in the v1.4.0 and v1.5.0. See the readme file for more details.