Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:

condition1:result1;condition2:result2;condition3:result3;

There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:

"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...

Hey thanks for the addon
In the WoD beta build Feral's Rake aura doesn't appear on the nameplate if I use the whitelist option. I tried using the KuiSpellListConfig addon to modify that but, still doesn't appear.
Any ideas how to fix this?
Thanks.

Indeed, you need to use GIMP or whatever to edit the tga. In this case the default bar texture is under Interface/Kui_Media/t/bar.tga. I'm not going to go into a tutorial for making textures that work with wow, you can find that in plenty of other places. Such as here.

Originally Posted by Phanx

[tagging colours]

Yes, I've known about that for a while but haven't been too bothered by it personally. I'm relatively sure I have fixed it in a different version.. somewhere.

how can i edit the bar background? I would like to use a dark plate color so i need a light health background to make the missing health more visible. I belive i have to edit one of the media .tga files. Informations woul be lovely

I've noticed that tap coloring doesn't work correctly for the new "tap to everyone" mobs, such as the rares on the Timeless Isle. If someone outside my group tags it first, KuiNameplates always shows it as tapped, even after I've hit it.

Auras will generally only be shown on your current target. That's because the default UI doesn't provide enough information about units to -know- if a nameplate matches up with a specific unit (such as raid2target, or whatever) unless you either mouseover or target that nameplate beforehand, or after it has your debuff on it, then it should show up. You'll have to mouseover it again if the frame ever goes off screen or otherwise disappears, because of the way nameplates are managed by the default UI.

There's nothing I can do about that besides unreliably try to guess where auras are going. Which I don't want to do.

Originally Posted by HearthCore

...

No. If there was another addon which provided that (in a modular way, kind of like VialCooldowns) then it should work on top of these nameplates... but there doesn't seem to be.

This is nice nameplate only one question I got, about the debuff on top of plates, for example if i thrash on 3 targets, it only show the thrash on my current target and not show the other two target even tho i see they take dmg :S , only when i swap targets to them then i can see it, even tho im in a raid and other ppl maybe are targetting them? is that intended thx

KNP could potentially show what a mob is targeting as long as someone in your party or raid is targeting that mob. It could also use your mouseover but I made this for that particular case.

I understand it would be helpful when it worked but it's not something I'd want to put in the main addon. I'm in the middle of a rewrite which should make writing external things a lot easier, so I'll probably have a look at it then.

Hi Kesava !
First, thank you for this add-on ! I love it, I've been using with my tank for several month and I can't play without it anymore.

I have a suggestion though, which could be really usefull for tanks in raid, can it be possible to show somehow the target of the mob within the nameplate ? In raid I use it to see which mob of a pack is not on me, and it would be awesome to know when the mob is targetting someone else if it is the other tank or a dps/heal.

Hi,at the moment the auras on my plates is slightly " widescreen " rather than square,if you know what i mean,could you point me to whereabouts in the lua to alter the dimension of the aura icons,Thx
And also how to include a % sign after the health deficit.
EDIT: Nevermind i found how to change the icon size,and tried: big = floor(frame.health.percent)..'%' to add the percentage icon,but it does not work.
EDIT: Sorted it,it was because of the font i was using it was'nt showing up

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