X-Plane WorldEditor v1.6 Released

For some time now, the X-Plane World Editor or as it's styled, "WorldEditor" has seen some pretty impressive changes and additions. As one of the most comfortable and easy to use editors out there, people love working with its simple management style. However, with new updates being released semi-regularly, it’s vital that you stay on track. The latest version of the World Editor, version 1.6, was just released by the development team.

This scenery editing package is one of the most powerful on the market. For anyone with a desire to make X-Plane 11 look even better, now is the time to put it to test. This is the first edition of the WorldEditor that has full support for X-Plane 11, too, so new X-Plane 11 owners can make the most of the kit provided. Thanks to this, you can start to make progressive changes that would only have been possible with X-Plane 11.

For example, the latest version adds to the table the importance skill of being able to alter vehicle routes. It’s a small thing, but it’s a major part of X-Plane 11 and thus can finally be utilized properly when you need it.

Also, you can now have much easier times searching for major features and additions. For example, the new search system allows you to look for elements such as:

Hierarchy Planes.

View lines.

Forestry.

Polygon files.

These can all be checked on the preview program provided, too. Then, you can easily process a text-based error log if any issues are found. With greater validation and a higher level of error control and bug fixing in general, this makes it easier than ever to manage and improve your enjoyment of the X-Plane 11 world.

However, please keep in mind that the latest version of this editor is still in full beta testing. As such, you cannot use this version yet to upload new airports to the Gateway. This is to help avoid scenery that is bugged and/or incompatible finding its way into the database and causing disruptions and corruption in time.

Got any issues with the WorldEditor? Then you can easily leave reports of problems online. To do so, just head over to the Gateway Bug Reporter. There, you can let the development team know of any problems that you have overcome. Remember, as a beta, problems will persist, so log them if you get a chance!

If you are unsure of anything that you are doing with this hardware, then be sure to check out the Scenery Development Documentation. This is being updated with new ideas to help make sure you can use the World Editor with full fluency. While the v 1.6 content is still being prepared, you can get lots of ideas and information about how to use some of the long-lasting features with this program.

Taking The Next Step

While we’re still waiting to see all the power that v 1.6 is going to bring to the table, it already offers a big improvement. So far, we know that it can offer:

Develop new local airports using built-in elements or adding in your own to make new looks entirely.

Customizing the flow of traffic to the airport to ensure that traffic can be continuous or simple.

Output and export scenery which can then be shared with other community members.

It should make sure that you can also master elements of the development, such as the various command line tools that you have access to when using this program.

Of course, if you are still getting used to X-Plane 11 and want to continue your developments, grab Version1.5 instead. It won’t be long before this is developed, though, which should make life much easier for X-Plane 11 owners to get creative. Until then, though, you can get used to the Beta and see all of the proposed changes and improvements which are being brought to life.

Since we’re all going to need our best editing hats on to live up to the new expectations of X-Plane 11, it’s going to be a lot of fun seeing what people can make up with the new World Editor!

Don't forget... We have a huge selection (over 24,000 files) of free mods and add-ons for FSX, P3D & X-Plane in the file library. Files include aircraft, scenery, and utilities All are free-to-download and use - you don't even need to register. Browse on down to the file library here.

Ian Stephens is a flight simulation industry expert with over 20 years of experience and also has a keen interest in aviation and technology. Ian spends a lot of his time experimenting with various simulator packages but has a love for Microsoft Flight Simulator X because of the huge selection of add-ons available. However, Ian also has copies of Prepar3D and X-Plane installed.

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