You dashed off as fast as your feet could carry you, slipping over and under the foliage for a few minutes until…stop. That was him, right? The Chief’s infamous son. That had to be him, a devilish smile upon pink lips, golden almond eyes glinting with every aspect of trouble as he slid through the shadows. His features were slender and angular but there was undeniable muscle rippling underneath unusually pale skin. Mayhap the creamish hue was from lingering around too long in his favorite spots? You wouldn’t know for sure. All of Musi’s hangouts were, for the most part, the places man was forbidden to go. You blinked, watching him go. The more you watched the more it seemed he could be a jaguar if he so wanted to. The boy’s hips and shapely waist were curved a bit like a girl’s, swiveling in an agile rhythm as he walked. Were he not shirtless and were his chest not so carved, you’d think he was a girl. His lashes and brows were both black, though perhaps a bit lighter than his hair, which was impossibly dark. It was of wispy and feathery appearance, a leaf caught in it here and there. Bangs went low enough to cover his eyebrows, hair in the back going down to his neck. Intricate markings in black and blue danced along his back and stomach. From his head came two short horns, curved and rather dulled, traditionally coming from the first monster he’d defeated on his own. Could somebody who looked so appealing really be all that bad?....

Profession: Golden Troublemaker- Troublemakers are bad enough; this one has the blood of ancient and powerful rulers flooding through his veins. The Golden Troublemaker may not have so much professional training, but his antics and thirst for mischief alone are enough to strike fear into the heart of any sane human being. It’s no wonder why Musi’s name means Trouble. It follows him on and off of the battle field…**+Flirting with Mischief – Chance of charm when skills are used. Basic attacks have chance of charm. +Dual Weaponry – Allows second weapon

Weapon:Ivory Blow Dart/Ivory Flute – This miniature blow dart is made of black ivory, intricate white symbols carved along its sides. When desired it morphs into a flute... (ATK +1)(ATK based)(Range: 4 cells/5 layers of surrounding cells) Armor: Light tattered pants - …Actually, that’s about all he wears. (SPR +1)Accessory:Ritual Horns – Musi has had these horns since his first monster kill at an unusually young age…they’re quite the confidence boosters, and it doesn’t hurt that they look rather becoming on him either. (MP +5)

A-Ability: Silencing Symphony

+Notorious Nocturne- Battle is raging. Adrenaline is flowing. Blood is being shed. The whole scenario is practically screaming “stop and play a Nocturne”. Added three hits on basic attacks. Lasts 3 turns. Range: self. MP: 12.

+Blood Shot- There’s so much blood being pumped through there that it’s practically throbbing. Take aim, take a deep breath, and blow for all you’re worth. 100% ATK damage. Chance of bleeding. Range: 4 cells. MP: 6. S-Ability:Strong Lungs – After so many years of dart blowing and music playing, you develop quite an impressive set of breathers. MP cost is halved.

R-Ability:

Finishing: Musical Massacre- The user plays a haunting and melancholy tune which seems to suck the life out of the very air. 100% piercing damage. Chance of Venom for survivors. Chance of Mana Drain for survivors. Range: 5 layers of surrounding cells.---------------HP:25MP:15(+5 from Ritual Horns)ATK:4(+1 from Flute/Blowdart) DEF:2 INT:1SPR:3(+1 from Pants)Evasion:5%Movement:2 cells(+2 from Troublemaker profession)

Race: Going back, her ancestry is of strong militant Fenkure descent; farther along the line, however, it mingles with and then fades into Anquire peasantry blood, and she currently lives in the land of the Anquire.

Hierarchy (Royalty, gov/militia, peasant): A sort of better-off peasant in training for a starting low-rank military status. Her family is of the peasantry.

Appearance:

Spoiler:

Weapons (if any): She dislikes most weaponry, and prefers to rely on her own innate ability; perhaps later on she'll find something she fancies.

Personality:Bio: For less than a second there was a moment of silence, the world holding its breath, teetering on the brink of the unkown. She faltered, stopped, turned around...the hair on the back of her neck began to rise, as if scanning the darkness before and ahead of her...but the danger came from above. It struck down the side of the nearest building, raced along the ground, and had surrounded her before she could react. It dried the air, leaving her without water; her throat parched instantaneously as flames rose around her, roaring, bright in the night, and yet, in a place so dark they went unnoticed...she screamed. The heat licked at her bones, but she was still in a cold sweat. And then came the hand. Greedy, strong fingers darted from out of the flames to claim her chest as their own, groping and shoving without mercy. She should have screamed again, but another hand wrapped itself around her throat, crushing...she choked once or twice before the pain left her breathless, vision so blurred that it rendered her unable to see the man emerging from the inferno until his teeth were grinding her lips. She gasped in pain most painfully, and, perhaps with the intent to cause as much pain as painstakingly possible, he forced his tongue down her windpipe...This was the night that Jake was conceived. Not out of love and passion, but Hellfire.Other (anything else you can think of):

You dashed off as fast as your feet could carry you, slipping over and under the foliage for a few minutes until…stop. That was him, right? The Chief’s infamous son. That had to be him, a devilish smile upon pink lips, golden almond eyes glinting with every aspect of trouble as he slid through the shadows. His features were slender and angular but there was undeniable muscle rippling underneath unusually pale skin. Mayhap the creamish hue was from lingering around too long in his favorite spots? You wouldn’t know for sure. All of Musi’s hangouts were, for the most part, the places man was forbidden to go. You blinked, watching him go. The more you watched the more it seemed he could be a jaguar if he so wanted to. The boy’s hips and shapely waist were curved a bit like a girl’s, swiveling in an agile rhythm as he walked. Were he not shirtless and were his chest not so carved, you’d think he was a girl. His lashes and brows were both black, though perhaps a bit lighter than his hair, which was impossibly dark. It was of wispy and feathery appearance, a leaf caught in it here and there. Bangs went low enough to cover his eyebrows, hair in the back going down to his neck. Intricate markings in black and blue danced along his back and stomach. From his head came two short horns, curved and rather dulled, traditionally coming from the first monster he’d defeated on his own. Could somebody who looked so appealing really be all that bad?....

Profession: Golden Troublemaker- Troublemakers are bad enough; this one has the blood of ancient and powerful rulers flooding through his veins. The Golden Troublemaker may not have so much professional training, but his antics and thirst for mischief alone are enough to strike fear into the heart of any sane human being. It’s no wonder why Musi’s name means Trouble. It follows him on and off of the battle field…**+Flirting with Mischief – Chance of charm when skills are used. Basic attacks have chance of charm. +Dual Weaponry – Allows second weapon

Weapon:Ivory Blow Dart/Ivory Flute – This miniature blow dart is made of black ivory, intricate white symbols carved along its sides. When desired it morphs into a flute... (ATK +1)(ATK based)(Range: 4 cells/5 layers of surrounding cells) Armor: Light tattered pants - …Actually, that’s about all he wears. (SPR +1)Accessory:Ritual Horns – Musi has had these horns since his first monster kill at an unusually young age…they’re quite the confidence boosters, and it doesn’t hurt that they look rather becoming on him either. (MP +5)

A-Ability: Silencing Symphony

+Notorious Nocturne- Battle is raging. Adrenaline is flowing. Blood is being shed. The whole scenario is practically screaming “stop and play a Nocturne”. Added three hits on basic attacks. Lasts 3 turns. Range: self. MP: 12.

+Blood Shot- There’s so much blood being pumped through there that it’s practically throbbing. Take aim, take a deep breath, and blow for all you’re worth. 100% ATK damage. Chance of bleeding. Range: 4 cells. MP: 6. S-Ability:Strong Lungs – After so many years of dart blowing and music playing, you develop quite an impressive set of breathers. MP cost is halved.

R-Ability:

Finishing: Musical Massacre- The user plays a haunting and melancholy tune which seems to suck the life out of the very air. 100% piercing damage. Chance of Venom for survivors. Chance of Mana Drain for survivors. Range: 5 layers of surrounding cells.---------------HP:25MP:15(+5 from Ritual Horns)ATK:4(+1 from Flute/Blowdart) DEF:2 INT:1SPR:3(+1 from Pants)Evasion:5%Movement:2 cells(+2 from Troublemaker profession)

-Personality- Close your eyes and try to remember that cheap toy you played with when you were little, that bobs whichever way you push it but always returns to its upright position. You can shove it, knock it down, punch it in the face or try to unbalance the base upon which it dances, but no matter what you do, it always rolls away and jumps back up, as if mocking you, or laughing at you in the process. Because of this your will becomes set; you’re going to knock it down. You’re going to. You try more often, you try harder, more frequently; however, you are no match for the inward workings that make the toy what it is, and eventually, you’re forced to give up. That toy is Chen. And Chen, near inseparably, is that toy. She’s had plenty of people try to get her goat, even for the sake of simply being able to say that they managed to get it, but nobody’s managed to get her down. She’s strong, confident, and completely happy with herself; perhaps a tad arrogant. She’s a deep thinker when she has to be, but most of the time it’s a wonder if she’s thinking at all. Chen is lazy and a bit bossy, but otherwise carefree, and a loyal friend if nothing else.

-Looks- Chen is tall for her gender and age; perhaps around 5’ 11’’, and a sort of mix between stocky and lean. She isn’t overweight at all, but she isn’t the skinniest person you’ll ever meet, and she’s strong to match. She’s got hair spiked up in a Mohawk sort of style, though the spikes aren’t exaggerated, and it isn’t shaved. It just all angles up towards the top of her head, sort of like pine trees angled to the tip of a mountain, auburn in color. She’s got witty blue eyes, thin brows, and thin lashes, a rounded sort of nose, full, smiling lips, and tanned skin. Her hands are rather large, but she’s good at using them, when she does. Mostly for surfing tv channels.

-History-Chen grew up the youngest of 4 siblings, all of them brothers, in a financially okay middle class family. She’s always had both of her parents, and a large family outside of the immediate. They were always pretty close. Chen did well in school for the most part, and her art got her a full-ride scholarship to college when she got older. In elementary school and middle school she was actually a very nervous, anxiety ridden young girl; immensely awkward, insecure…the sort to just stay to herself. But overtime she grew tired of that. She felt trapped. And so, come 11th grade up through the days she finished in college, she burst out of her cage, no inhibitions, locked herself outside and never looked back. Even if it meant losing her family. If this bothers her, she never lets it show. Now she lives in an apartment she managed to obtain, sharing it with her roommate, Gloria.

-Family-See history

-Pets-A dark chocolate colored rat, named Coco.

-Friends-Ah, she’s got tons of crazy friends she made in college, but she lost contact with most of them when the plague hit; she had to drop out and settle down. Places where large masses of people gathered tended to be dangerous. She’s happy with her current life though. California was fun, but the quiet of the small town is pretty nice too. That and Gloria is the best friend she’s had in ages.

~Personality~Gloria is the near opposite of her roommate. She’s quiet, studious, serious, sensitive; she’s a bit of a neat freak, and the apartment would most likely look like trash if she wasn’t. Preferring to keep busy, she works hard and tries her best to stay active, whether it be gardening, washing dishes, gaming, or reading anything from smut to fantasy to math textbooks. While not the most talkative at first, she’ll say whatever as needed once she gets to know a person, so long as it isn’t offensive, unless said person is Chen, in which case her nerves are about gone. Gloria is shy unless she has friends behind her, after which she blossoms, sort of like a flower in the sun. This seemingly work-obsessive geek has been to plenty of parties in her time, and she’s not at all as stuck up as she usually seems. All she needs is something to do.

~Looks~Gloria Sanem is around 6’’ feet, an awkward tall for her personality rather than a graceful one. She’s lean and has a slim, athletic feminine figure, gained from routinely waking up at four in the morning to exercise until time to go off to school. She has shoulder-length blonde hair and amber eyes, slightly arched brows and eyelashes tinged with mascara. Gloria has small lips, a small, slender sort of nose and high cheekbones. She at least thinks her body is awkward, being so tall, which is why she exercises so much, but in reality it’s…pretty fine. She’s a healthy, beautiful girl, despite what she sees in herself.

~History~Gloria is the first of her family to go to college, and she’s proud of herself for that fact. Happy she made her parents proud; they poured their everything into her as their only daughter; money, love, attention. Perhaps it got to the point where they were even overwhelming, hence her rather quiet disposition, but she loves them, and she loves making them happy. She went to the same high school as Chen and ended up going to the same college. When she learned that she was moving, she decided to move with her. There was nothing much left in California, and it was too dangerous to stay there.

Profession: Digital Artist - The artist is a free-spirit, gazing upon the world around them with an undying sense of wonder and creativity; they remake their environment the way they see it. The digital artist takes the love of art and love of technology hand in hand, combining the two mediums into something entirely their own. They are the embodiment of freedom. (Color Drip*)

*Paint can be slippery; an artist often leaves it in their wake. Try not to fall. Added chance of Daze to attacks.

Weapon: Digital Tablet and Pen - This essential digital art tool goes a long way, allowing an artist to paint, sketch, and sculpt with the use of only one object. The design is rather artistic itself. This one is white, its functions and buttons splashed with color; it seems to take the form of a traditional paint palette. Various mini palettes branch off of it. The pen is white with multicolored paint drops going down the sides. (Damage: INT)(Range: 4 cells)

Armor: Light Clothing - The clothes seem to allow more freedom. Who knows if they help artistic ability or not?Accessory: Paint Stains - There're so many of them all over that they might as well be an accessory. It's not too hard to draw from then when you're running out of supply...(MP +5)

A-Ability: Colored Creation

+Wingspiration: The user whips out their pen and paints themselves a pair of Wings, still dripping with paint. They increase inspiration and allow for the fastest of movement, greatly enhancing art flow. Bestows Haste. Range:Self MP:8

+Technicolor: Many colored bolts of energy come surging from the tip of the user's pen. Who said lightning never struck the same place twice? 110% INT DMG. Chance of hitting between 1 and 4 times. Range: 3 Cells. Chance of Paralyze. MP 11

R-Ability: N/A

S-Ability: Art!Frenzy- The user is swept by a flood of artistic thought, greatly boosting their movement in their near feverish creative streak. Evasion is increased by 3% per turn until 25% Evasion is reached.

Awakening: Color seems to drain from everything nearby, drawn to the artist as if they were black hole. The energy swirls about them, clouding their body and filling their eyes. The colors gather quicker and in greater multitude until the pure concentration of them is nearly blinding, and from this a creature of pure color and energy is born, sucking the creative force and color from all opposed to it. Gains twice the stats of the user (whatever stats were at the start of the battle) and deals 100% piercing INT damage. Chance of Blind. Chance of Oblivion. Lasts two turns.

Profession: Digital Artist - The artist is a free-spirit, gazing upon the world around them with an undying sense of wonder and creativity. The digital artist takes the love of art and love of technology hand in hand, combining the two mediums into something entirely their own. They are the embodiment of freedom, their imagination running endless and rampant. (Color Drip*)

*Paint can be slippery; an artist often leaves it in their wake. Try not to fall. Added chance of Daze to attacks.

Weapon: Digital Tablet and Pen - This essential digital art tool goes a long way, allowing an artist to paint, sketch, and sculpt with the use of only one object. The design is rather artistic itself. This one is white, its functions and buttons splashed with color; it seems to take the form of a traditional paint palette. Various mini palettes branch off of it. The pen is white with multicolored paint drops going down the sides. (Damage: INT)(Range: 4 cells)

Armor: Light Clothing - The clothes seem to allow more freedom. Who knows if they help artistic ability or not?Accessory: Paint Stains - There're so many of them all over that they might as well be an accessory. It's not too hard to draw from then when you're running out of supply...(MP +5)

A-Ability: Colored Creation

+Wingspiration: The user whips out their pen and paints themselves a pair of Wings, still dripping with paint. They increase inspiration and allow for the fastest of movement, greatly enhancing art flow. Bestows Haste. Range:Self MP:8

+Technicolor: Many colored bolts of energy come surging from the tip of the user's pen. Who said lightning never struck the same place twice? 110% INT DMG. Chance of hitting between 1 and 4 times. Range: 3 Cells. Chance of Paralyze. MP 11

R-Ability: N/A

S-Ability: Art!Frenzy- The user is swept by a flood of artistic thought, greatly boosting their movement in their near feverish creative streak. Evasion is increased by 3% per turn until 25% Evasion is reached.

Awakening: Color seems to drain from everything nearby, drawn to the artist as if they were black hole. The energy swirls about them, clouding their body and filling their eyes. The colors gather quicker and in greater multitude until the pure concentration of them is nearly blinding, and from this a creature of pure color and energy is born, sucking the creative force and color from all opposed to it. Gains twice the stats of the user (whatever stats were at the start of the battle) and deals 100% piercing INT damage. Chance of Blind. Chance of Oblivion. Lasts two turns.

Profession: Free spirit - What knows no boundaries, no gravity, no tension? It moves without obstacle on a plane without limits. The free spirit comes from within, a loyal companion and guardian to the being whose heart it resides in; it is connected to its summoner with a bond closer than anything imaginable, and will go to great lengths to keep them out of harm's way...

Weapon: X Armor: XAccessory: X

A-Ability: Companionship:

+Overprotective: The paint drops which are constantly raining off of Drips take the form of smaller Free Spirits, rushing at whomever they consider a threat to their summoner. 100% INT Dmg. 50% Chance of Deshell. If Inky is at 50% hp or less, the damage of this attack is doubled (post calculations). Range: 3 cells.

+Friendly Boost: Drips flows into the heart and soul, selflessly giving himself up to his companion as they become one being and two individuals interchangably. Remaining Mana is given to target. Remaining HP is given to target. This move cannot be used until Drips has been on the field at least 3 turns. Range: 3 cells.

S-Ability:

R-Ability: X

Finishing: The Rainbow Within - Drips reverts into paint form, sinking into every open area of the target's body until it can no longer function. 200% piercing INT Dmg.---------------HP:MP:ATK:DEF:INT:SPR:Movement:

Skill Points: ????

~~~~~

Name: Tappers Gender: FemaleAge: ???Level: 3Next Level: --Appearance:

Spoiler:

Profession: Northern Knockout - They live in the mountains, where they blend easily into the boulders, hard muscle the consistency of enhanced stone. They are very docile creatures, mainly lumbering around, eating, pooping, and shattering things in their awakened hours. Able to make only a few sounds, these hardy creatures punch each other for communication. Or at least, this is the description from Inky's imagination...

Profession: Free - First came flexibility...the nimbleness, the agility. It started with brisk, precise tendencies of the fingers, and blossomed into the full scale embodiment of near celestial elegance. Then came the snowballing connection to their own souls...the ability to personally tap into the cores of their essence. Heart. Lastly came the Epiphany. It was a powerful force. The true and utter belief in the impossible; the realization that boundaries were nothing more than fears and phantasms projected by the human mind. Not even the physical making of the human body was a restraint any longer; it could be changed. Altered. And so it was done. They were different now. They were Free.*

*Adrenaline Rush - There's a certain high one achieves from obtaining Freedom at long last. Shifting in or out of forms activates HP Regen

Weapon: Little Glass Marble - Quinn uses it as an object of concentration, so that he's not as distracted as his body begins to change. It's more of a helpful toy than anything else. Unless he were to hurl it. Or perhaps shoved it up someone's nose. Luckily, after it's thrown, it always seems to return to his side. ATK Damage. Range: 3 cells.

Armor: Light clothing - It's light. It's clothing. What more do you want. A description of his boxers? The weightlessness helps with shifting.

Accessory: Broken Chain – It’s a metal chain that Quinn keeps in his pocket. One of the links has been snapped. Whenever his feeling of boundlessness begins to wane, it takes one simple look at the old memory to remind him. He’s Free.

A-Ability Embodiment of Freedom:

+Be The Zebra: Quinn utilizes this turn to Free his body and soul into that of a Zebra. Range: Self. MP Cost: _ . ......

+Rabid Horse: Oh my lord, it's a rabid horse. Er...zebra. Quinn imposes intense, maddening feelings of freedom and desire upon a member of his herd. It's not exactly rabies...but the poor creature does froth at the mouth. And it does explode. Deals 120% of Quinn's Atk Dmg stat to the area of tiles surrounding the targeted Herd Member. Chance of Daze. Herd Member dies. Obviously. MP Cost:

S-Ability: Freeproduction: Each turn Quinn is in his Zebra Form, he creates a Herd Member. Herd Members have no ATK, INT, MP, or Skill Point stats, and no basic attack abilities whatsoever. Herd Memebers can move independantly of Quinn; a max of three can move per turn (move being the locomotion sort of moving, not attacking). Herd Members die when they run out of HP, when Quinn changes Forms, or when Quinn dies.

R-Ability: N/A

Finishing Mob Mentality - Zebras are actually quite aggresive little beasts. I strongly discourage pissing off any single striped horse, let alone a herd of them...For one turn, four Herd Members gain Zebra Quinn's S ability. Herd Members gain his ATK stat. Amount of Herd Memebers able to mobilize in one turn increases to five.

HP:MP:ATK:DEF:INT:SPR:Movement:

Skill Points:

+Be The Fennec fox: Quinn utilizes this turn to Free his body and soul into that of a Fennec Fox. Do not be fooled by the small, fluffy ball of tail and ears. Or call him cute. He'd probably wreck you for that. Range: Self. MP Cost: _. ......

+Slip Away: Quinn's little paws become a miraculous blur, Earth tossed this way and that around him. I wouldn't stand behind such a focused Fox. You could take a scoop of dirt to the face. Bestows Underground*. Range: Self MP Cost: *Underground - The user begins to burrow underground; can move through cells previously impassible, and occupy the same cell as other players. User is unaffected by Physical Attacks and Wind based attacks. Light and Ground based attacks do 20% more damage. Water attacks force the user to resurface. This status lasts for a maximum of five turns, and can be cancelled at any time within that time block, unless stopped, dazed, paralyzed, etc. Resurfacing underneath an impassible cell such as tree, rock, lava, water, etc, inflicts damage and daze. Resurfacing under any player deals 20% extra ATK damage and throws the player 3 cells in a random direction. If coming into contact with said player would normally have some sort of adverse effect, the effect still applies.

+AWWWWWWH: AWWWW! LOOOOOK! It cockked it's head! And now it's running around in circle- ooh, look, looooook, it's rolling around on it's baaack! That belly is adoooraable...Oh, it's so flufffyyy. Activates Adorable state. When Quinn is attacked or attacks, the target/attacker faces a Chance of Mesmerize. Lasts 3 turns. Range: Self. MP Cost:

S-Ability: Too Freaking Cute : Each time Quinn mesmerizes another monster/player/etc, his Adorable state reactivates, and turns are replenished.

R-Ability: N/A

FinishingI Tunnel Master : The underground skills of a panicked Fennec Fox are quite impressive. Just saying. Movement is increased by 1 point. Quinn is able to go underground and resurface without MP cost for five turns.

HP:MP:ATK:DEF:INT:SPR:Movement:

Skill Points:

A-Ability:

S-Ability: One and the same - Each time Quinn shifts forms, all of his abilities and stats change. The only thing which stays the same is his innate ability and hp pool.

R-Ability: N/A

Finishing: Reckless Being - The experience of the Free introduced to those who do not share the same profession is a maddening mental poison, and often ends...terribly. The explosive zebras set a pretty good example of this. Deals 130% ATK damage. Inflicts Venom. Chance of Instant Death. ---------------HP:MP:ATK:DEF:INT:SPR:Movement: