Yeah, just to be sure: this is on Windows correct? If so, then the spacing and capitalization stuff shouldn't matter any. What i'd suggest as a debugging step, is see if he can manually exec the file(assuming the game has access to the console) by just doing exec("modules/Bootstrap/1/boot.cs") and s...

Do you absolutely need it played in the browser? Or was that more just a neat side thing? By and large, the 'play full games in the browser' thing has pretty much gone the way of the Dodo due to MASSIVE security holes the systems that enabled it had. So browsers hammered down on support for stuff li...

Yeah, basically, it's more of a "more efficiency is always good". The notion behind the improvements to draw performance between DX11 and DX9, for example could be conveyed with an anology about moving. If you had to move from your current residence to a new house, and pick up each item, walk it ove...

Not a bad workaround :) Still, feels like a bug in the input in general if we consider that the other keybinds don't have a similar sticking effect. Something we'll have to double-check on. I know with the SDL stuff the core input handling is different(and we're still reviewing the gamepad side) so ...

Well, even beyond that, most of the hooks that were utilized to implement that in various engines were also, simultaneously MASSIVE security holes and were progressively killed off, like ActiveX. So it's not just simply that no one really wanted to deal with the upkeep of an increasingly unused feat...