New World Record Set for Super Mario 64 120 Star Speed Run

Speed runner Siglemic has collected all of Super Mario 64's 120 Power Stars in one hour, 43 minutes and 54 seconds, setting a world record for the completion of the 120 Star run. The complete run can be seen on Siglemic's Twitch channel — the glorious proof for anyone who might question this blazingly fast time.

As per usual for the ever-meticulous speed runner, Siglemic outlined some of the ways he trimmed his time and customized the experience to his liking. For one thing, he played the game on a Nintendo 64 using the Japanese edition of Super Mario 64, which he says has a 2.7 second advantage in the introduction; he also made sure to note the increased dead zones of the analogue controls in the Wii Virtual Console version as his reason for not picking that iteration.

Siglemic puts his estimated total play time of Super Mario 64 at a whopping 5000 hours — how's that for extending a game's lifespan? As usual, it's amazing to see a dedicated player completely master a game they love. Unfortunately, don't expect to see a Super Mario Galaxy run from this particular speed runner any time soon; in his FAQ, he informs us what he thinks of Nintendo's best-selling Wii platformer: "I don't like it."

An unabashed Japanophile and lover of all things Nintendo, Jowi prides himself on his ability to find even the most minute details of The Legend of Zelda culturally, historically, and aesthetically significant.

I thought people really liked Super Mario Galaxy. Then again I thought people loved Brawl and Mario Kart Wii but, it appears not too many people I know are fond of either of those games. :c Amazing time though.

I can't understand how someone can spend 5000 hours in an old Mario game and still reject a new and arguably much better iteration just like that. I can hardly play through my favorite games twice before I urge to get a new game in the series.

@Haxonberik Different game feel. It's been a while since I've tried it but I'm honestly not a big fan of how Galaxy controls versus, for example, Sunshine. Galaxy's levels are also much linear than those present in SM64. The different controls and level design philosophy is NOT a bad thing, though, which is the key difference between him saying "I don't like it" and him outright saying it's a bad game.

Galaxy is infinitely more polished and has a better presentation than either of its predecessors, but I can still safely say I enjoyed Sunshine a lot more despite its flaws. For Siglemic, it's probably a similar sort of deal for Super Mario 64.