This map is made using shockwave, as a base. On this test map, make a base and then take the port at the foot of the sea. Immediately you will have 3 warships and 1 submarine. The question is: why these objects in the water can not move?

I am very grateful for your answers.I'm new to worldbuilder and I'm trying to learn this.

QUOTE (GeneralCamo @ 14 Jul 2017, 16:37)

The planned navy in Shockwave was never finished. These units exist only as Shellmap units. If you want them to move, you will need to set their locomotives in map.ini

But I thought that navys units being part of a team, clicking and giving the target point (as with tanks for example) could be moved at the user's will.I do not want the movement to be like the train (ie following a specified route) but at the user's will.

Thank you very much, You're a genius, this works well for me (I made some corrections)But there is only one problem: the warships raise the cliffs and move on the ground (as if they were tanks of war).On the map there is a water area called "WaterAreaName = mar2", how do I make the warships move only inside "mar2"?

well thats just what i pulled from my map.ini, had to cut a LOT out of the code or u would end up with a virtualy unkillable total map wiper battleship.but on the land thing thats one of the problems, the game engine is kinda crap at deciding when land becomes water.

well thats just what i pulled from my map.ini, had to cut a LOT out of the code or u would end up with a virtualy unkillable total map wiper battleship.but on the land thing thats one of the problems, the game engine is kinda crap at deciding when land becomes water.

I have updated a new version of the map.On this map when used

Locomotor = SET_NORMAL TroopCrawlerWaterLocomotorHe has difficulty moving on land, moves good in water.

But in the case of SUBMARINES has the problem that the projectiles do not leave the submarine.

Just so I can shoot the SUBMARINE I have to change the code, but when I change it the submarine behaves like an amphibious vehicle and moves on land and in water. Locomotor = SET_NORMAL BasicAmphibiousLocomotor

ChinaShipAttackSubMarineShellMap (Missiles do not reach the target) vs ChinaShipAttackSubMarine (Missiles reach the target)