I had this idea to change void elf skins to High Elf, as I kinda like that better. I will however still have an update to have void elves naked in an upcomming update of my nude mod, and then I’ll also make a secondary download for this Void Elf to High Elf skin mod that can be downloaded sepperately.

The great folks over at arctium.io (also the person(s) behind arctium launcher), has released a new fixed wow exe based on the old method with binary editing which I have now added to my download section. I can confirm it works as I’ve tested it myself. Though remember it is still against the TOS as it’s always been but personally I feel more safe with this old method that’s been used for a long time before 7.3.0 and is known to be pretty safe, at least to my knowledge.

Though do keep in mind that most model edit mods are broken unless it has been updated to work with 7.3.5.

This is just a small status update. I’ve not worked a lot on the MMO in the last month as I’ve been waiting for the new update to come out on Atavism. The update is now out however, I’m still wondering if I should wait a little bit yet as there will be minor patches comming out and possibly a core version of the mmo plugin for Unity, without the demo scene and all of that. This means a fresh start with the core version of atavism and possibly then I can start picking up development again.

There are still many little bugs that needs to be fixed, one in particular is that mobs still aggro you even though you are on a flying mount, it behaves as if you were grounded and can hit you even if you’re 100 meters above the mob. The server simply does not track z value in 3d space, only X and Y (ground level).

However I can say that the future of the atavism mmo plugin looks promising with many nice features to come and bug fixes =)

It’s been a little while since the last update but I’m currently waiting for a new update on the mmo engine to come out in the middle of this month. Though I have been playing a little around with particles inside of Unity and recently purchased a neat Particle Package on the Unity Asset store that I think could be pretty cool to have inside of my mmo.

The new update will include:

Added social plugin – friend list with ability to add or delete player to/from that list, but also with context menu where a player will be able to invite to a group or to a guild.

Added Single Player Instance, so each player when entering such an instance will be able to build on it and these buildings will be something like his “private instance”.

Added Guild Instance, adequate to Single Player Instance but for Guilds, so only guild members will be able to enter to that instance and if they do, then they will enter their “private guild instance”, for example, to build buildings inside it, like special portals, houses, merchants, storage of farms.

I’ve been working on this for a little while, to see if it is a possible thing to do. I’m not sure how far I can take this but I was thinking of sharing this to the public by now. It is still in the very early stages, and a lot of things are bugging, and not working as intended but at the least the multiplayer part is working. I’ve also made a tumblr profile, but I’m not sure how much I’ll be using that as I’ve got my own site here with my blog. You can find the link to that here: https://esidien.tumblr.com/

My mmo isn’t open to the public and I’m not sure when it will be. But you can rest assure that when it is, I will make a post here when it is open to the public. I also don’t want to get too much hype because I dont want to set too high expectations. I simply don’t know how far I can get this wow porn mmo game going. It’s been a thing I’ve wanted ever since I started my own site back in 2011.

I am planning to have old models (as I still quite love those) and new WOD models and also Bangfri models if I can get them to work with animations within Unity, I still have to learn how to do animation retargeting.

Here’s some screenshots to see how it looks like as of the moment. Though keep in mind that not all UI elements have been finished, and some images are earlier then others and might not have the newest UI changes displayed. It is being made from scratch using Unity 3D, not a wow private server.

I’m really sorry for being late at greeting all of you with a happy new year. I know I’ve had a bit of absence for a long while now, but I won’t be taking down my site anytime soon thats not the case. I’ve been commenting and responding to peoples comments which I will always try and do, but I thought i’d like to make a new post because it’s really been quite a while ago that I’ve made any form of post.

As of right now the only place I know of, where to find a working “fix” for enabling patches for wow is by using the Arctium Launcher. But I’m not quite sure how safe it is and I just feel its best to wait yet to see what happens during the next ban wave from blizzard, if anyone that’s been using this launcher has had their account flagged for using this thing, I think its not possible to know before the next ban wave happens whether or not it’s detectable.

Below is a quote from a thread on the darknestfantasyerotica forum with some info.

Q: My antivirus says it’s a virus. Are you gonna steal my creditcard?
A: No, it’s not a virus, your antivirus is shit. Yes, it is an .exe because REASONS. If you have some doubts — don’t download it. It is safer that way.

Q: I’m afraid of launching a random .exe downloaded from the internet. What do?
A: It is a good thing that you have such thoughts. However, to make mods work we have to make some modifications to WoW client so it will load our custom data. In the past we did it via editing the wow.exe itself. Since 7.3 made that approach useless, now we have to apply these edits in the memory “on the fly”, hence the .exe. Read this post for explanations: [7.3+ Modding Discussion] Current situation + Updates + Q&A

As you know, a new patch for wow means a new exe is needed. However this time it seems that it might be some time before we see some new one comming. Please read the quote from JH16, and in general keep an eye out in his thread on Darknest. He is the one doing all the hard work for all of us that enjoy naughty mods for wow by providing us with the modified exe files to load our custom patches.

Original post by JH16:

Well, I think I’m a bearer of bad news, at least for the time being.

Due to the way Blizzard is going to start packing their exes, it renders disassembler programs useless to do anything with it. I would have to extract a specific file within the exe, do the edit then reinsert the file back into the exe. However at this time there isn’t any software out on the market able to do this (basically Blizzard is keeping their packing software in-house).

So until either Blizzard stops packing their exes in this manner or someone comes up with software that is able to properly extract and repack the newer exes. I won’t be able to do any edits, thus no custom data. I will though keep my eyes on OwnedCore for anything that could be useful, as should the community.

However, there might be another solution that hasn’t gotten much attention since I’ve been doing the patched exes, CASC archive manipulation. Maybe this should be the alternate way of introducing custom game data if the exes can’t be edited. I currently off-hand don’t know of any way to do this.

Today the 16th of June 2017 marks Azerothicas 6th Anniversary. It’s been a fun nawty 6 years so far and hopefully many more to come. I’d like to thank all of you visitors for visiting my site and all your feedback throughout the years. Don’t forget there’s also content on my forum if you have yet to visit it. With that said, happy Anniversary =)

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