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Hello, my name is Dan Mycka. I am a video game artist, graphic designer, and illustrator. I'm an 21-year veteran of the game industry and I've been working as an artist for the past 26 years. As an Art Director and Lead on numerous projects, I've done just about everything on the art production side including Concept Art, 3D Modeling, Texture Painting, Game User Interface, Graphic Design, and Marketing. In the past few years, I've focused on GUI art and design, while managing my internal and external art teams and fleshing out the artistic vision for the numerous projects I've seen to completion.

My real passion and strength is in visual storytelling. I thrive on working with the Designers, the Cinematic Animators, and the Artists to find the compelling story and bringing out the captivating visuals that take the artwork beyond the polygons and pixels. I love getting my team fired up about making games. I've seen the ups and downs of video game production, time and time again. I know how to spot the pitfalls, how to power through the challenges, and how to make the hard work feel rewarding and fun. When things on a project come together and you finally see the players enjoying the final game, it makes all that effort worth it. I love being inspired by what I create and inspiring my team in the same way.

Art Direction for numerous Original IP and Publisher Project Pitch Presentations. Managed Concept Art Department and oversaw the creation of concept artwork, both internally and through external vendors. Coordinated the shared art resources and concept art needs for both internal project production and ongoing pitch presentations. Created presentation graphic layouts for Power Point Pitch presentations.

Next-Gen Art Production Pipeline Creation. Worked with art, production, and design staff to establish new production pipelines and methodologies for Character Art and Environmental Art creation, incorporating the use of high-rez modeling and normal-map creation in Zbrush and Mudbox.

Management of External Art Outsourcing. Coordinated and oversaw the contract negotiations, production, and feedback with numerous outsourcing vendors. Conducted research and vetting of numerous outsourcing studios. Acted as liaison between internal production teams and outsource vendors.

Management of Personnel Issues. Met regularly with all art department staff to anticipate and avoid personnel conflicts. Conducted verbal and written warnings and follow-up meetings with problem employees. Made re-assignment and termination recommendations to Production and Management.

Responsibilities: In-depth study and understanding of license reference materials. Application of license knowledge to all aspects of game content visualization, both referenced and original. Supervision and coordination of a 3-member, pre-production art team.

Responsibilities: In-depth study and understanding of license reference materials. Application of license knowledge to all aspects of game content visualization, both referenced and original. Supervision and coordination of a 9-member art team. Coordination of art content with the programming team.

Responsibilities: Creation of original designs and coordination of the approval process with the Paramount Studios production department. Supervision and coordination of an 11-member art team. Coordination of art content with the programming team. Coordination and creation of specific art for the marketing department.