Unfortunately I don't see this mod being used nearly as much as your explosion shake mod.

In reality, the only time you may twitch from a weapon being fired is if you are completely unprepared for it, e.g. in a small quiet room where the bang is amplified by the enclosed space.

During a firefight, adrenaline, loud noises all over the place, and a mental state of preparedness would keep you from jerking due to loud noises, with the exception of standing next to a tank while firing (but that isn't realistic in this game either, as you'd be deaf without earpro).

Thanks for the feedback, mate!
To make it a bit more clear:
I'm not trying to simulate actual muscle twitching from being surprised, but rather these stress effects you've described with a link to the actual weapon firing around the player. :)

One more great "shake" from you :) Thanks !
I'm worry if it will bother player when using sniper scope...
But the tank fire shaking looks really great.
I have some more "shaking" ideas :)
I also noticed that driving vehicles and heli's in ARMA also lacking small shaking! In vehicles, especially cars, nice to have small shaking on the road and stronger shaking while driving off road. In heli's it will be nice to have permanent small but noticeable shaking while flying and much stronger shaking while you become hited ! Another idea to add strong shaking in plane when you touch ground while landing and small shaking when you fire a gun!
Thank you again, you become my favorite "shaker" ! :)

L_Twitch

by
LAxemann

Description:
"Twitch" let's you (surprise!) "twitch" (slight camShake) when someone fires nearby.
It's based on the same idea as ExShake: Making very simple, small mods that try to increase the player's immersion.

Features:

Twitching when someone/something fires nearby

The intensity is based on the fired weapon's caliber aswell as the distance to the shooter

Larger calibers (some HMGs, autocannons, 120mm cannons etc.) will cause a _slight_ blur when standing very close to the shooting weapon system

An userconfig to disable the addOn (useful in communities with fixed modsets where not everyone wants to play with the mod)

Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:

Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Credits & Thanks:
My buddy [W] JeremiahRose for coming up with this idea that I should've come up with ages ago, haha!
• BIS for ArmA3
• People like Foxhound that dedicate tons of their spare time to keep the information flow running!

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