Well, I will be following this thread.
Also, don't forget that, canonically, he's been imprisoned for 300 years by the Emperor of the Sith, so the beard, slimmer face, and scars most likely are from during that time.
I think the Mullet Man head is 95% closest to a canon look of Revan during Kotor 1.

AS VP has been busy of late, might anyone else know how to make this head compatible with TSLRCM?

I haven't downloaded this yet since my Kotor 1 started giving me issues installing, recently. I'll see how it goes on K2

If the head was converted to work with TSL(not sure if has been?) then you can get it working with TSLRCM.
If the head file is in a TSL patcher folder, just apply it again after installing the latest TSLRCM and it's patches.

Or merge the 2da files with one of the easy to use 2.DA combining programs. I've made a lot of mods work with TSLRCM 1.8 and it's latest update.
Even the massive amount of heads and items from the total conversion mod "Revenge of Revan" seems to work if you apply it after any TSLRCM updates, without crashes, if you are specific in what files to pick.

Last edited by rev1011; 02-22-2013 at 01:43 AM.
Reason: Because I can?

Well, I will be following this thread.
Also, don't forget that, canonically, he's been imprisoned for 300 years by the Emperor of the Sith, so the beard, slimmer face, and scars most likely are from during that time.
I think the Mullet Man head is 95% closest to a canon look of Revan during Kotor 1.

That would make sense, but it is not so. According to Drew Karpyshyn's novel Revan, Revan was already sporting the long hair and beard between and after the events of the first two Knights of the Old Republic games. The book also states that Revan had short hair during the events of the first game, having had longer hair before that time (during the Mandalorian Wars, the events of the comic series), which was cut short when the Jedi Council created his new identity.

Quote:

Originally Posted by Sith Holocron

AS VP has been busy of late, might anyone else know how to make this head compatible with TSLRCM?

Why does this mod need to be compatible with TSLRCM if it's for KOTOR 1? Unless someone wants to play as the Exile with Revan's face, I guess.

Why does this mod need to be compatible with TSLRCM if it's for KOTOR 1? Unless someone wants to play as the Exile with Revan's face, I guess.

Some possibilities people might want that...

1. Your suggestion of having the Exile use that head - for whatever reason.

2. Having that head available in the game so folks can create machinima movies that will allow Revan to appear - while using the KOTOR2 engine. It seems more likely that folks will use TSLRCM while creating a movie using KOTOR2 engine.

Note that VP's mention of lack of TSLRCM compatibility pretty much begged the question in the first place.

Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

VP's head is great, but in my opinion, I've always liked the first caucasian male as head canon Revan. When I saw the real canon head in swtor I became obsessed with put a long hair on this face, because for me is the one that comes closest. following the tutorials I made a head fusing the PMHC04 and PMHC01 models. The head is perfectly animated in game but I don't know how make a good texture (In 3ds max you can see the two text but in game the hair texture is the pmhc01 text) I'm not a modder, but if someone know how to makes text and want my model head i can share and so anyone can use it.

Sorry to resurrect this thread (again!) but I would love it if VarsityPuppet would make an alternative version of this where he has the original cropped military haircut of PMHC01 and maybe no beard.

That way, we can have a choice between slightly long haired revan (what you've made already) and the canonical haired one according to the book (the Jedi shaved him for his new identity during the events of Kotor1).

Obviously I understand if this isn't something you'd want to do/you're too busy, but I'd just like to get the suggestion out there. Both versions would be useful for me as I'm making a Kotor Machinima which features flashbacks.