Do the Add-on pack work for a Fist Person only setup?

New member

I have started to implement the Agility and Swimming packs into my project and when I went to test the vault ability it enter the Vault Ability state but my character became unresponsive. I checked the animation states and came to find no Vault state in my Animator. In the Demo scene I found the Vault state in the third person animator which lead me to the conclusion that it is either not possible or I will have to do some special set up.

New member

That is a cool work around, however I am still locking up when entering into the Vault Ability State, which is probably in part due to the events not being fired from the the full body Vault animation. When using these Animator Motion objects is there a proper way to execute the events or will I need to write my own handler for that?