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Sol Rezza

Sol Rezza (born April 7th, 1982 in Buenos Aires City, Argentina) is a radio producer and sound designer focused on the transformation of field recordings and composing with virtual instruments.

Through various techniques she seeks to create strange sound tales that are made to be broadcast on radio and / or inter… Read More

Sol Rezza (born April 7th, 1982 in Buenos Aires City, Argentina) is a radio producer and sound designer focused on the transformation of field recordings and composing with virtual instruments.

Through various techniques she seeks to create strange sound tales that are made to be broadcast on radio and / or internet or to be exposed in different environments ranging from museums, festivals, cultural venues and public spaces. Read Less

Statement

I face my work from two narrative approaches: the first one relays on the idea of time. To inquire about the various ways we humans understand and interpret time through our senses, starting from core questions on what we “perceive” and we “do not perceive”. Time defined not only as a physical phenomenon which… Read More

I face my work from two narrative approaches: the first one relays on the idea of time. To inquire about the various ways we humans understand and interpret time through our senses, starting from core questions on what we “perceive” and we “do not perceive”. Time defined not only as a physical phenomenon which we are all exposed to, but as a narrative structure that can be modified and altered to break down the notion of "temporary."

The second approach is related to the sound treatment of the piece. I try to challenge the listener highlighting undefined sounds and those we commonly call noise to make them also tell a story. In this regard I want to question the sensations produced by the long exposure to certain sounds and the sense of rhythm that can arise from this listening, the music and the play of order and disorder that appear unexpectedly in the sound story.

In this sense my working material is focused on the modification of self-recorded soundscapes and sound objects, which are the base of each piece. I subsequently merge this sound base with computer-generated virtual instruments without MIDI connection. Read Less