I’m working on a puzzle game, Cubor, it’s a total remake of an old flash game. I’m also adding new features and lots of new levels.
One interesting feature I’m working on right now is a level generator that can generate almost infinite amount of levels, great after you played through all the handmade ones.See Cubor on it’s minisite.

Soo…. Desert Worms has gone pretty good on Google Play, about 1,2 million downloads and an avg rating of 4.2.

I spent a lot of time working on a the multiplayer PC+console game, it’s going to be really great. But release is still far in the future. More on that in some future post.

I’ve done a couple of prototypes, a city racing game, a snowmobile game, a traffic strategy game, and a forklift prototype. But none of them really worked out.

My latest game is a sailing game, named Silly Sailing, it’s looking really promising. I’m hoping it will be a quick project and should be released before the end of the year at least.
Here’s a gif of the first prototype, just 2-3 days into development.

Desert Worms was released in November, didn’t do too well on iOS but has been getting quite a lot of users on Google Play. Closing in on 600,000 downloads now.

During November I made two mobile game prototypes, but decided to discontinue both of them and instead focus on a larger game for PC and consoles.
Been working on that since December and it’s looking very promising. But it will take longer than I usually spend on a game.

I felt like doing something new with my Arduino, so I made a custom controller for Extreme Forklifting 2. I had already bought a bunch of potentiometers for another project so it was a fairly quick thing to do. Communicating with Unity over the serial port.
And I’m using a circular neopixels set for the lights.

Since I’ve been working full time as developer and co-founder with a new company since September, work on Extreme Forklifting 2 has gone very slowly, did manage to get some work done during x-mas.
I’m only putting in a few hours a week on this game, so it will take time before it’s finished.

Made an update to my font importer for Unity, lots of improvements. Still having to use deprecated properties however since there are no replacements in Unity5 (yet?).

Want bitmap fonts with an outline in Unity? Not as easy as it might seem since the built in feature for creating bitmap fonts packs the characters so tight that you can’t add any shadow or outline. And no setting to add padding.

I was expecting better numbers, but overall it’s pretty decent, especially since I managed to create the game so fast, and the daily numbers seems to be pretty steady now.
Extreme Forklifting is still doing pretty well even though it’s almost two years since it’s release.

One of the major problems with Extreme Wheelchairing is probably the rather steep learning curve for the controls. Many, or probably even most people are not dedicated enough to get through the initial learning threshold.

Things are looking really good, I think my next game will be completed by the end of the month, or maybe in the first week of march. Then 1-2 weeks for Apple to review it.
I have ideas for a strategy game I want to start experimenting with as soon as I’m finished with my current project.