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Hello!
I was wondering if I would be able/allowed to utilize the static weapons from this mod?
I'm looking at pulling the static pbo out (changing nothing in the credits so it all references the parent mod still) so that our community can utilize the vastly superior crew served systems in this mod.
Looking forward to hearing back!

@m1lkm8n - My group is wanting to use Lythium and notes this as a requirement.
However, I see in a few posts that the JBAD assets are included in CUP, is this correct?
Furthermore, will Lythium run with ONLY CUP?
Or do we need JBAD as well?
I ask because I'd rather not add on additional mods with duplicate content.

in the whitelist.sqf.
I've come to the conclusion that i have a dynamic Steam64 ID.. It's changed 4 times since this morning.
Changed it to the most current one and it works.
Also - We had to manually fire the whitelist.sqf instead of allowing the init client to enforce the whitelist.
Otherwise it wouldn't work.

@Wyqer
Would it be possible to have BluFor/OpFor/IndFor all fighting for sectors on the map?
Only BluFor would be played controlled, I feel like that would add another layer of tension.
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Did you try that Player ID whitelist?
I did and nobody could use the Production Settings menu anymore.. Perhaps I messed something up.
Which ID are you to use? Steam ID?
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I'm getting a weird issue on Huron Repair/Ammo/Fuel crates..
When I attempt to recycle them it shows "Scalar None" or something like that and refuses to recycle them.
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Also, can Zeus be locked to Admin only?
Is there a way to disable pinging?

Is there a way to allow only a select number of members access to this?
I have slots named "Field Specialist", "Commanding Officer", and "Executive Officer"
I'd like to add those as well as a few others as having only the Admin access to it is really annoying when you're trying to coordinate large scale resource pickups.

For my group and on my personal playtime, it'd be incredibly useful to paradrop cargo that's loaded.
The ACE system is nice and all , but 1min of loading per crate and 15-30 to actually get the "Paradrop" timer to expire.. I lied, I hate it.
*For a realism mod, it takes way too long to even be halfway viable as an option during a combat scenario.
**You've missed your DZ by over 500m and you've got to do that however many more times for the rest of your crates.
One fell swoop would enabled the Blackfish or C130, even Hurons and Chinooks to do one pass and make delivery of supplies to FOBs quicker and add another avenue for them to be delivered, obviously.
@DruidicRifleman - There's a mod/script out there that enables this for all Dynamic Loadout vehicles in the meantime.
See this link ->
There was another one or two out there, but I found this just now.

@diesel tech jc
Go into Classnames_extension.sqf and classnames.sqf and do the conversion, just replace everything CSAT with whatever else you want.
But be careful you don't misspell anything, miss a comma, or a quotation mark or the mission will go FUBAR.

@T.Fork - Whatever happened during my latest batch of edits seems to have fixed it..
Unlockable vehicles and spawn lists/build lists are now working as intended.
So, I can chalk up a finished Custom Tanoa Liberation.
Another question I have for everyone here..
I've seen some posts and some "I think it'll work" answers, but I want to be sure as my group (40< players) has been running this campaign during our twice a week events and I would HATE to try and make the mission more exciting with more content on the field... and end up ruining it..
So, my question.. Can I edit the Classnames_extension.sqf to ADD different Infantry/Vehicles to the campaign without breaking it?
OR..
Will those changes only become active on a fresh save?

@Applejakerie - So, we've completely wiped our save, made double sure of it and we've lost all progress..
We did this because we wanted to get Elite Vehicles spawning on bases and to get our "refreshed" and "updated" build menu..
Alas, no changes to the build menu and no elite vehicle unlock areas...
If anybody can crack this, let me know..
We're all pretty salty we erased a few days worth of progress for no gain..
**EDIT** After making changes to the Build Menus for Light/Heavy/Air Vehicles, Buildings, and Supports..
The changes haven't shown up after restarting the mission and wiping the progress 3 times, even deleting and reuploading the mission..
Would changing --> GRLIB_save_key = "GREUH_LIBERATION_SAVEGAME_TANOA"; // Change this value if you want different savegames on different maps or as different sides. <-- make a difference?