Overview

CompatNoCheatPlus

Table of Contents

CompatNoCheatPlus (cncp) provides compatibility between the anti cheat plugin NoCheatPlus and other plugins that add game mechanics different to the vanilla game behavior, such as mcMMO or plugins that add npcs such as Citizens. You need NoCheatPlus for this, NoCheatPlus can not be replaced by this.

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development-builds (Jenkins at ci.md-5.net): CompatNoCheatPlus and NoCheatPlus

Features:

mcMMO:

Block breaks by abilities should lead to no or almost no alerts anymore.

Fighting alerts should be reduced.

Citizens 2:

NPCs no longer generate check alerts.

Generic:

Cancel all check failures for players that are not real players. This should handle a range of NPC creation techniques in general, as exist with Citizens 1.(Experts: good bit of it is configurable.)

Block breaking and block placing: Plugins that break or place many blocks "in the name of a player" have a better chance to be made compatible by adapting the configuration. Defaults are set for MachinaCraft.

Bukkit player speed API: Set the fly/walk speeds globally and let NoCheatPlus deal with the rest. (Needs to be enabled in the configuration.)

For configuration reference: Configuration(Should not be needed usually, but can be used to disable unused hooks, or enable the set-speed hook.

API: You can register a hook with cncp, which might or might not spare you some coding, cncp will re-enable NoCheatPlus with a delayed sync task, so you can use the PluginEnableEvent to register hooks that can listen on lowest level and be processed before NoCheatPlus. If you don't need these features then you can directly hook into the NoCheatPlus API (introduced in the lates dev builds of NoCheatPlus 3.7). Adding a hook demands further not to put NoCheatPlus into the depend or softdepend parts, returning the NCP hook and the check types should be the first time to access NCP API actively.

It's been more than a year since that plugin has been a topic, probably more than two. So basically i don't know, but i do remember that they considered/did put in some compatiblity hooks, but thats just vague - best ask them or just test the features.

Using NoCheatPlus v3.12.1, CompactNCP v.6.5.1, Citizens v.2.0.15 and Sentry v.1.8.5. NoCheatPlus is causing players to randomly teleport to their sentry NPCs whenever they try to use their private warps.

Yes, before making any comments I always make sure I have the latest versions -
At the time of the original writing, I was using CNCP b72, NCP 801, and Mcmmo b31. There has since been a new version of mcMMO, but the patch notes don't effect this - There's also been a new version of NCP (802) that I will check to see if it helps at all.

I couldn't find what was causing Treefeller's issue. As mentioned before, it's blockbreak.noswing for Berserk's breaking ability. I've had some computer issues, so haven't been able to test Treefeller any further.

Been having issues with mcMMO recently - Updated to the dev NCP and CNCP, as well as most recent mcMMO - The biggest issue I'm having is that NOTHING is showing in the NCP logs, nor console, so I have no idea WHAT check is blocking them.

Someone below suggested Reach and Direction, but both of those log - any other suggestions?

Edit: just to check, I tried disabling both Reach and Direction checks, but it is still being cancelled by something that isn't being logged.

Edit: Through trial annd error, we've found that it's Blockbreak's 'noswing' that's blocking Berserk. There's no log of it still, and that's obviously not something I want to turn off. With no log, I can't see what violation level it's getting, so can't adjust it easily .. Oi.

TreeFeller is still not working - still going through everything else.

I keep both Spigot 1.8.1 and NCP updated to their latest versions. It is easily possible that NCP isn't blocking them and it could be a PlotMe issue, but I just wondered if you had had any reports of it regarding your plugin. Thanks for the answer, and I will see if it could be PlotMe.

I can however say that Tree Feller is not working, but I can see you are already aware of that issue :D

Build 72 might change something, at least its been built against the latest version of drtshock jenkins.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development-builds (Jenkins at ci.md-5.net): CompatNoCheatPlus and NoCheatPlus