Posted
by
BeauHDon Thursday August 17, 2017 @08:45PM
from the new-and-improved dept.

After the PlayStation 4's 5.0 update was leaked last week, Sony decided to officially reveal what's coming in the update. GameSpot highlights the new features in their report: Some of the enhancements center around streaming using the PS4's built-in broadcasting capabilities. PS4 Pro users will be able to stream in 1080p and 60 FPS, provided their connection is strong enough, and PSVR users will be able to see new messages and comments coming through while broadcasting. PSVR is also adding 5.1ch and 7.1ch virtual surround sound support. Next up, the PS4's Friends List is being updated with greater management tools, such as the ability to set up separate lists of friends. You'll be able to create a list of all the people you play Destiny with and send them all an invite, for example. This feature replaces the old Favorite Groups tab. In another move to help reduce the amount of time spent in menus, the Quick Menu is being updated to have more options. For example, you'll be able to check on download progress and see new party invites. You can also leave a party from within that menu and see your current Spotify playlist. Notifications are also being improved when watching films and TV, as you can now disable message and other notification pop-ups while watching media. You can also change how much of a message is displayed, as well as its color, when playing or watching any form of content.

Finally, Parental Control features are being overhauled in favor of what Sony calls "Family on PSN." This replaces the old Master/Sub account system; instead, one user is deemed the Family Manager, and they can set up other accounts and appoint them as a Parent/Guardian, Adult, or Child. Parents or Guardians can restrict Child accounts in their "use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store." Note that Sony says the first time any North American user tries to set up an Adult account, they will be charged $0.50 "to verify that you are an adult."

Posted
by
EditorDavid
on Sunday June 11, 2017 @02:34PM
from the final-frontiers dept.

An anonymous reader quotes 4K.com:
On June 3, SpaceX's Falcon 9 rocket was placed into low-orbit for the sake of launching its Dragon spacecraft into their eleventh Commercial Resupply Services mission (CRS-11) to the International Space Station... Last week SpaceX shared on their Youtube channel the remarkable 4K UHD footage of the landing, and since many of us are not used to watching this kind of footage except for Sci-Fi movies or video games, the landing seems almost Hollywood-level surreal, especially since it happens so quickly and accurately. You can watch the video at 4k and 60 fps here if you happen to own a 4K TV or UHD PC monitor with the right hardware specs... The footage above isn't SpaceX's first 4K video of one of its launches. The company has also previously released other videos of even more impressive landings directly onto the surfaces of drone ships.
The article also reminds readers that "If you are by any chance looking to send something or someone out of space, Elon Musk's company offers reasonable prices for their launching services, starting at $62 million for its Falcon 9 and $90 million for the Falcon Heavy."

Posted
by
BeauHDon Friday April 14, 2017 @08:35PM
from the open-book dept.

DeathByLlama writes: The single board computer market, broken wide-open just a few years ago by the Raspberry Pi Foundation, continues to flourish today as FriendELEC releases their $40 NanoPi K2 board. This SBC packs a 1.5 GHz 64-bit quad core Amlogic S905 processor, and paired with 2GB of DDR3 RAM and the Mali-450MP GPU, it is able to stream 4K at 60 FPS. Add in gigabit ethernet, onboard Wi-Fi, Bluetooth, IR (and a remote!), eMMC compatibility, a familiar GPIO header, and a $40 price tag, and you end up with some stiff competition for other market leaders like Hardkernel's ODROID-C2 and Raspberry Pi's flagship Pi 3. The release is clearly in early phases with Ubuntu images and house-sold eMMC modules still on their way. It's amazing to see such strong competition in this market -- and with so many sub-$100, incredibly capable SBC options, which will choose?

Posted
by
msmash
on Friday March 24, 2017 @02:01PM
from the behind-the-scene dept.

An anonymous reader shares a report on The Register: Microsoft describes Visual Studio Code as a source code editor that's "optimized for building and debugging modern web and cloud applications." In fact, VSC turns out to be rather inefficient when it comes to CPU resources. Developer Jo Liss has found that the software, when in focus and idle, uses 13 percent of CPU capacity just to render its blinking cursor. Liss explains that the issue can be reproduced by closing all VSC windows, opening a new window, opening a new tab with an empty untitled file, then checking CPU activity. For other macOS applications that present a blinking cursor, like Chrome or TextEdit, Liss said, the CPU usage isn't nearly as excessive. The issue is a consequence of rendering the cursor every 16.67ms (60 fps) rather than every 500ms.

Posted
by
BeauHDon Monday March 13, 2017 @08:05PM
from the what-to-expect dept.

According to an exclusive report from Windows Central, Microsoft's upcoming "Project Scorpio" gaming console will feature an internal power supply unit (PSU), similar to the Xbox One S, and 4K game DVR and streaming at 60 frames-per-second (FPS). From the report: In Microsoft's efforts to make Project Scorpio a true 4K system, it will also feature HEVC and VP9 codecs for decoding 4K streams for things such Netflix, just like the Xbox One S. It will also leverage HEVC for encoding 2160p, 60 frame-per-second (FPS) video for Game DVR and streaming. Microsoft's Beam streaming service has been running public 4K stream tests for some time, and it's now fair to assume it will not only be PC streamers who will benefit. Project Scorpio's Game DVR will allow you to stream and record clips in 4K resolution with 60FPS, according to our sources, which is a massive, massive step up from the 720p, 30FPS you get on the current Xbox One. With every bit of information we receive about Project Scorpio, the theme of native 4K keeps appearing -- not only for games, but also console features. We now believe Scorpio will sport 4K Game DVR, 4K Blu-ray playback, and 4K streaming apps, but the real showstopper will be the 4K games Microsoft will likely flaunt at E3 2017.

Posted
by
msmash
on Wednesday February 22, 2017 @10:43AM
from the how-about-that dept.

Reader MojoKid writes: AMD CEO, Dr. Lisu Su took to the stage at AMD's Ryzen tech day yesterday and opened the event with official speeds, feeds, pricing, and benchmark scores for the company's upcoming Ryzen series processors. AMD's goal with Ryzen, which is based on its Zen microarchitecture, was a 40% IPC (instructions per clock) uplift. As it turns out, AMD was actually able to increase IPC by approximately 52% with the final shipping product, sometimes more depending on workload type. Dr. Su also showed the first die shot of an 8-core Ryzen processor, disclosing that it consists of approximately 4.8 billion transistors. AMD's flagship Ryzen 7 1800X 8-core/16 thread CPU will have a base clock speed of 3.6GHz, a boost clock of 4.0GHz, and a 95 watt TDP. AMD claims the Ryzen 7 1800X will be the fastest 8-core desktop processor on the market when it arrives. The next member of the line-up is the Ryzen 7 1700X with a base clock of 3.4GHz and a boost clock of 3.8GHz, also with 8 cores and a 95 watt TDP. Finally, the Ryzen 7 1700 – sans X – is also an 8-core / 16-thread CPU, but it has lower 3.0GHz base and 3.7GHz boost clocks, along with a lower 65 watt TDP. AMD took the opportunity to demo the Ryzen 7 1800X and it was approximately 9% faster than the Core i7-6900K running Cinebench R15's multi-threaded test, at about half the cost. And in another comparison, Dr. Su put the 8-core 7 1700 up against the quad-core Core i7-7700K, converting a 4K 60 FPS video down to 1080P and the Ryzen CPU outpaces the Core i7 by 10 full seconds. Pricing for the three initial Ryzen 7 series processors will undercut competing Intel processors significantly. AMD's Ryzen 7 1800X will arrive at $499, Ryzen 7 1700X at $399, and Ryzen 7 1700 at $329. Based on current street prices, Ryzen will be between 20% — 50% lower priced but AMD is claiming performance that's better than Intel at those price points.

Posted
by
EditorDavid
on Monday February 20, 2017 @04:34AM
from the first-person-chatter dept.

An anonymous reader writes:
"At least one intruder is taking advantage of a Counter-Strike: Global Offensive exploit to flood lobbies (even private ones) with text from chat bots that can't be kicked," writes Engadget. The attack "allegedly comes from one person," according to Kotaku, which reports that "It's a similar exploit to one found a few weeks ago, where typing messages into a lobby allowed users to rank up and down as they chose." The chat bot's text includes various complaints about Counter-Strike which it claims motivated the attack, including cheaters, hackers and "bugs that break the game," and it urges a one-day boycott "to proof [sic] them that we care about the game and want them to fix it."

Posted
by
BeauHDon Wednesday February 08, 2017 @06:00AM
from the don't-blink dept.

Sony has taken the wraps off of its latest smartphone camera sensor which it says can shoot 1080p slow-motion video at 1,000 frames per second. "The new 3-layer CMOS sensor -- an industry first -- can capture slow motion video about eight times faster than its competition with minimal focal pane distortion, according to Sony," reports The Verge. From their report: The sensor can also take 19.3MP images in 1/120th of a second, which Sony says is four times faster than other chips, thanks to high-capacity DRAM, and a 4-tier construction on the circuit section used to convert analog video signals to digital signals. All of that fancy camera talk basically means this sensor blows every camera currently in a smartphone out of the water. Although the iPhone 7 and the Google Pixel can shoot 1080p slow-motion video at 120fps, they are still miles behind what Sony has reached with its latest sensor. At 1,000fps it even surpasses the Sony RX 100 V, which can only shoot at 960fps.

Posted
by
BeauHDon Monday February 06, 2017 @06:00PM
from the precision-gaming dept.

Striek quotes a report from Ars Technica: Regardless of where you fall in the long-running debate between keyboard/mouse and analog stick controls, you could historically be relatively sure that everyone on a single platform would be playing with the same control scheme. Recently, though, third-party adapters have started allowing console players to use a mouse and keyboard effectively on dedicated consoles, throwing off the competitive balance in a way that Overwatch director Jeff Kaplan doesn't appreciate. "The Overwatch team objects to the use of mouse and keyboard on console," Kaplan wrote on the Battle.net forums. "We have contacted both first-party console manufacturers and expressed our concern about the use of mouse and keyboard and input conversion devices. We have lobbied and will continue to lobby for first-party console manufacturers to either disallow mouse and keyboard and input conversion devices or openly and easily support mouse and keyboard for all players," he continued. "I encourage you to reach out to the hardware manufacturers and express your concerns (but please do so in a productive and respectful way)." Kaplan is talking about products like the XIM4, a $125 hub that lets certain USB keyboards and mice work natively with some Xbox One and PS4 games (as well as PS3 and Xbox 360 titles). IoGear's $100 Keymander does much the same thing, claiming to be "compatible with all console games." These devices essentially emulate a standard controller through a combination of hardware and software settings, disguising the keyboard and mouse inputs in a way that makes them hard for a developer to detect. This is a problem in competitive online games like Overwatch, where the quickness and precision of mouse aiming can give a decisive advantage over players using a slower and clunkier analog stick.

Posted
by
EditorDavid
on Monday January 30, 2017 @08:30AM
from the 3D-glasses dept.

Released five days ago, Resident Evil 7: Biohazard already has over 800,000 players -- and 84,036 of them are using a PlayStation VR headset. An anonymous reader quotes Digital Trends:
These numbers show that VR might have some real legs if compelling software is made... The numbers are also being updated live, so expect them to go up in the coming weeks. Earlier this week, numbers were in the 60-thousand range, meaning that positive buzz is driving gamers to pick up the game along with a VR headset.
Unfortunately for many gamers, Resident Evil 7: Biohazard is a PSVR exclusive, meaning PC gamers that own an HTC Vive or Oculus Rift are unable to experience the game in VR... Luckily, patient PC gamers will be able to experience the game in VR next year, when Sony and Capcom's PSVR exclusivity deal expires.
It's the first Resident Evil game using the first-person point-of-view. Are there any Slashdot readers who have already tried gaming with a VR headset?

Posted
by
EditorDavid
on Sunday January 01, 2017 @04:34PM
from the games-of-yesteryear dept.

An anonymous reader quotes PC Gamer:
In a surprise announcement today to kick off 2017, Valve has revealed the 100 best-selling Steam games of 2016... Although the "Top Sellers" section of Steam gives a constant sense of what's selling now, Valve hasn't previously compiled an annual list of which Steam games earned the most money... Rather than ranked in order from 1-100, the list is separated into tiers, from Platinum to Bronze, based on revenue (as opposed to copies sold)... Doom didn't crack the top 12, but it may have gotten close: it's ranked somewhere between 13th and 24th
That second-place Gold tier included more modern throwbacks to classic games, including Team Fortress 2, Call of Duty: Black Ops III, and Rise of the Tomb Raider: 20-Year Celebration. Meanwhile, No Man's Sky, which got off to a rocky start this summer before its massive November update, still turned up in the top "Platinum" tier for revenue earned in 2016. (And it's now discounted 40%.)

In fact, "As an extension of the Winter Sale, all but six of these games are on sale," reports PC Gamer. The other top-earning Steam games were Counter-Strike: Global Offensive, Grand Theft Auto V, Civilization VI, and DOTA 2 (which is free to play), as well as Rocket League, XCOM 2, Dark Souls III, The Witcher 3: Wild Hunt, Fallout 4, Total War: Warhammer, and Tom Clancy's The Division.

Posted
by
EditorDavid
on Sunday November 27, 2016 @01:34PM
from the shades-of-Isaac-Asimov dept.

"No Man's Sky changed a great deal this morning, getting new modes and a ton of gameplay tweaks thanks to update 1.1, the largest one yet," reports Kotaku. Calling it "the first of many free updates," the game's developers introduced a new Minecraft-style Creative Mode which "allows players to explore the universe without limits, and build a huge base," plus a tougher Survival Mode, "creating a much more challenging endurance experience." The Next Web calls it "features that really should have been in the game from Day One."
Now, when you stumble upon a desolate outpost, you can build your own base on it, which can be upgraded with new housing, hydroponics, research, and storage buildings. If all goes well, you'll start to attract alien settlers who bring their own skills to your new society. As your stockpiles of resources begin to swell, you'll want to schlep them across the galaxy to other bases and trade terminals. Which is where freighters come in... Oh, and did I mention you can now stack items five times per inventory slot, meaning you can carry more stuff? Handy.
"The discussion around No Man's Sky since release has been intense and dramatic," Hello Games announced Friday, describing update 1.1 as "putting in place a foundation for things to come... the first small step in a longer journey." Hello Games founder Sean Murray tweeted "We're getting better as quickly as we can for the players who invested in us," adding "Thank you for sticking with us." At 2 a.m. this morning, he tweeted "If you could have lived our lives over the last months, you'd know how meaningful this is," adding "Here's the update..."

Posted
by
EditorDavid
on Sunday November 27, 2016 @08:34AM
from the virtual-frags dept.

When it comes to VR ports of popular games, "Doom 3's fluid weapon handling, interactivity, and general creepiness put it in a different class entirely," writes Motherboard. An anonymous reader quotes their report:
Using the graphically enhanced "BFG" version of 2004's Doom 3, the mod from "Codes4Fun" skillfully ports to game to the HTC Vive, generally making it look as though it was designed for the platform all along. Swedish YouTuber SweViver recently posted a video showing off his first spin with it... SweViver walks and runs about naturally using only the Vive controller's touchpad...the video shows him jumping and using the mod's impressive hand-tracking to handle his gun and flashlight separately as they float before him in place of the controllers in his hands. At one point, he even whips out virtual fists that let him pummel things with the controllers' left and right triggers.
His conclusion? "This is probably the first AAA game that actually works on the Vive."

Posted
by
EditorDavid
on Sunday November 06, 2016 @01:34PM
from the some-men-fight-alone dept.

An anonymous reader writes:
Two Call of Duty games have been remastered for Windows 10, but if you buy them through the Windows 10 Store there's a problem. "Windows 10 Store players will be isolated from other PC versions of the game," reports the Windows Central site, noting a statement from Microsoft which implies that the decision was made by Activision.

"For unknown reasons, Windows 10 Store customers are segregated from customers who bought the game from Steam, which is by far the most popular platform on PC," reports Motherboard. "Call of Duty fans who made the unfortunate of mistake of giving Microsoft their cash are left sitting in lonely multiplayer lobbies waiting for games that'll never start."
Motherboard reports that at least one player successfully requested a refund, calling the situation "another black eye for a digital storefront that PC gamers already avoid like the plague."

Posted
by
EditorDavid
on Sunday November 06, 2016 @09:34AM
from the World-Series-of-frags dept.

An anonymous reader quotes USA Today:
One of Blizzard Entertainment's hottest video games is making the jump into a professional sports league. [Blizzard] announced Friday the launch of Overwatch League, a professional video gaming league kicking off its inaugural season during the second half of 2017... Blizzard says the league will combine competitive video gaming -- better known as eSports with hallmarks of professional sports leagues like the National Football League, complete with teams based in various cities worldwide featuring owners who will cultivate team and player development... Blizzard will start by recruiting prospective owners representing cities in the Americas, Europe, Asia and other parts of the globe... Players who get picked up by a team are guaranteed contracts complete with benefits, and owners will be required to take steps to develop their players and grow their fan bases.Overwatch already has 20 million players after just four months. Could professional videogame competitions someday become more popular than football?

Posted
by
BeauHDon Monday September 19, 2016 @04:50PM
from the it's-a-bird-it's-a-plane dept.

The long-awaited GoPro drone has officially launched. Dubbed Karma, GoPro's new drone works with the Hero5 and Hero5 Session, two new flagship cameras. The Hero5 features a 2-inch touch display, 12-megapixel photos with RAW support, built-in GPS, electronic image stabilization, waterproofing up to 33 feet (10 meters), and voice control. The GoPro Hero5 Session on the other hand consists of a tiny cube camera that is capable of 4K video recording at 30 fps and 10-megapixel photos. It too is waterproof up to 33 feet (10 meters) and offers support for voice commands. You can say, "GoPro, start recording," and it will start recording. They are also both cloud-connected, meaning they can auto-upload photos and video to an account when the camera is charging (requires a paid subscription to GoPro's new cloud service). While the Karma works with the Hero5 and Hero5 Session, it also works with the Hero4 cameras. CNET reports: The Karma's small, too. Like fold-it-up-and-stick-it-in-a-regular-backpack small. In fact, it even comes with the backpack. And of course it's made with the new Hero5 Black and Hero5 Session cameras, but will also work with the Hero4 cameras. So you're not stuck with a camera that's permanently attached to a drone, you're getting a camera you can use on its own or in the drone. Perhaps its greatest asset is the three-axis camera stabilizer on the drone. Not only will it keep your video looking smooth in the air, but it can be removed and attached to the included Karma Grip. GoPro says the grip can then be used handheld, perfect for running, riding, skating, etc. alongside your friends, or mounted on other gear. Karma arrives on October 23 for $799 without a camera, $999 with a Hero5 Session and $1,099 with the Hero5 Black.

Posted
by
msmash
on Tuesday September 13, 2016 @02:50PM
from the exciting-updates dept.

Sony announced today it is rolling out a new system updated -- dubbed Shingen -- to all the PlayStation 4 to bring High Dynamic Range (HDR) support. The new update, in addition, also brings Spotify integration, LAN data migration transfer, and tweaks to interface. From a CNET report: Other refinements to the system's interface include a redesigned content info screen -- the thing you see when pressing down after highlighting a game on your home screen. Similarly, the What's New screen has been updated with a new layout. 4.00 also adds support for HDR to all play PS4s, something Sony announced last week. This will be an option located in the Video Output Settings menu for existing PS4s and the new slim PS4, as well as the PS4 Pro. Those who get a Pro when it launches in November will also find support for several new features added in this update. As we learned recently, the system features 1080p streaming for Share Play and Remote Play (but only to PC/Mac and Xperia devices, not Vita), as well as 1080p/30 FPS streaming to Twitch and 1080p 30/60 FPS streaming to YouTube.

Posted
by
EditorDavid
on Sunday September 11, 2016 @09:34PM
from the weaponizing-demons-for-a-brighter-tomorrow dept.

DOOM 2016 "cleverly re-uses old data computed in the previous frames...1331 draw calls, 132 textures and 50 render targets," according to a new article which takes a very detailed look at the process of rendering one 16-millisecond frame. An anonymous Slashdot reader writes:
The game released earlier this year uses the Vulkan API to push graphics quality and performance at new levels. The article sheds light on rendering techniques, mega-textures, reflection computation... all the aspects of a modern game engine.
Some of the information came from "The Devil is in the Details," a July presentation at the SIGGRAPH 2016 conferences on graphics by Tiago Sousa, id's lead renderer programmer, and senior engine programmer Jean Geffroy. (And there's also more resources at the end of the article, including a July interview with five id programmers by Digital Foundry.) "Historically id Software is known for open-sourcing their engines after a few years, which often leads to nice remakes and breakdowns," the article notes. "Whether this will stand true with id Tech 6 remains to be seen but we don't necessarily need the source code to appreciate the nice graphics techniques implemented in the engine."

Posted
by
BeauHDon Thursday August 25, 2016 @06:00AM
from the camera-gear dept.

It's been a little more than 4 year since Canon unveiled the EOS 5D Mark III. Today, Canon took the wraps off its successor -- the EOS 5D Mark IV. The Mark IV features a 34-megapixel, full-frame CMOS sensor and Digic 6+ processor with support for capturing 4K video at 23.98, 24, 25 and 30 fps. In addition, it features a 61-point autofocus system, built-in digital lens optimizer, NFC, Wi-Fi and an ISO range of 100-32,000. The continuous shooting mode is set at 7 fps, compared to 6 fps on the 5D Mark III. It will also take both CompactFlash and SD cards, and there is GPS included in the body for geotagging images. Canon is selling the Mark IV in early September for $3,499 for the body only. They're also selling two new L-series EF lenses -- the Canon EF 16-35mm f/2.8L III USM Ultra-Wide Zoom Lens and EF 24-105mm f/4L IS II USM Standard Zoom Lens. President and COO, Canon U.S.A., Inc, Yichi Ishizuka said in a statement: "Canon's EOS 5D series of DSLR cameras has a history of being at the forefront of still and video innovation. And today, we add to this family of cameras the EOS 5D Mark IV -- the first in our 5D series to offer 4K video and built-in Wi-Fi and NFC connectivity. In developing this new DSLR camera, we listened to the requests of current EOS users to create for them a modern, versatile camera designed to help them create and share beautiful still and video imagery." Here's a blast from the past: Canon's EOS 1Ds Mark II. Slashdot reader LoudMusic submitted this story back in 2004, highlighting the camera's "802.11a/g and wired networking capabilities."

Posted
by
EditorDavid
on Saturday August 20, 2016 @11:30AM
from the hack-the-planets dept.

Eleven days after its release, No Man's Sky already has over 100 unofficial mods by fans intent on improving the game. "We don't have time to wait for official dev tools to fix what can be fixed by us," one modder told Motherboard. "We definitely want the official tools ASAP but honestly, the players need a game that actually launches and plays at decent FPS first." An anonymous Slashdot reader quotes the article:
In an email to one customer, Hello Games revealed that it will be releasing patches this week and next which will "help to improve the experience further for players" but it is unlikely that the promised official modding tools will be released in the near future...

Among the [unofficial] mods available for anyone to download are ones to...replace the system font with one from Star Trek, disable annoying audio warnings, and replace a "Units Received" alert with "the Rick 'Wubba Lubba Dub Dub' sound bite from Rick and Morty"... The Instagram Filter Remover mod is among the most popular on the No Man's Sky Mods website promising to remove "the stupid Instagram filter from the game"...making everything sharper and clearer.
That last mod has been downloaded 17,655 times so far, and by Friday the site had almost 800,000 views and 60,000 downloads. There's two other mods that add Dr. Who sound clips into the game, and the article notes fans are clamoring for more, "including one request to replace all the voice lines in the game with William Shatner quotes."