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Product Description

Platform: Xbox 360

Product Description

Take2 Games XCOM: Enemy Unknown 49144 Xbox 360 Games

Amazon.com

Threatened by an unknown enemy, the Earth's governments unite to form a secret paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team and its resources in a battle against the terrifying alien invasion.

Synopsis

XCOM: Enemy Unknown is a re-imagining of X-COM, the classic strategy game from 1993, and developed by the award-winning creators of Civilization. You will control the fate of the human race by creating and managing a fully operational base, researching alien technologies, planning combat missions and controlling soldier movement in battle.

Key Features:

Global Threat: Lead your squad in fierce battles to defeat the alien threat, and rescue civilians in crowded cities and desolate outlands around the world.

Strategic Base of Operations: Build and expand your XCOM headquarters, recruit and develop unique soldiers to take into battle, and research alien technology to expand your weapons and capabilities.

I will admit that I was extremely skeptical of this game. Being a fan of the original Xcom, I was upset about all the changes and simplifications they made. I was so skeptical I didn't preorder and opted instead to wait for metacritic reviews. Well I got the game yesterday, and the verdict is... AMAZING!!!

This game will challenge you MORE than the original Xcom. It does hinder you in some ways but it results in a more realistic experience. In the old Xcom for example I would send in rookies to the front line while my "A team" soldiers stayed behind and took cheap shots once the aliens where in sight. Distance wasnt an obstacle in the old Xcom, in the new one you would need a sniper to get those shots.

In the old one, I would give soldiers auto cannons with explosives ammo and blow up entire walls to see if there were aliens there. In the new one, I can still do that, but then I wouldn't have any more rockets when I really needed them.

I also thought this game wouldn't be scary because of the cartoon look that it was given. I was dead WRONG! Every battle is tense, every time I see the words "alien activity", I pray that I didn't make a wrong move or that I would be flanked. Every decision you make can turn the tide of battle and luck can be on your side sometimes and sometimes it will work against you. In Xcom you are never safe!

Enemy AI is good. I am playing on classic and ironman mode and the enemy is wise to my flank maneuvers. They will often try to outflank you as well so you need to think on your feet.

This game is not perfect however. The graphics are ok (which doesn't bother me), there are a few cutscene hiccups and sometimes you can take shots when the enemy is walking behind small covers even though it looks like there is no shot. This happens rarely and it does not detract from the game.

Base building is a little bit more difficult now. You can't just buy 100 scientists or engineers and do stuff fast. Now you have to earn them through missions. Which makes the game more tactical. Do you take the mission for money? Or should you take the mission for scientists and improve research?

Overall I love this game and I will say that it is not for everyone. This is a thinking mans game. This is not COD, so don't think that by running forward in a blaze of glory you will get far. I will say that the spirit of the original Xcom is in this game. It is not perfect, but from a tactical standpoint it improves from the original by making the game a lot more realistic. This will obviously upset some fans that are used to the little tricks you can do in the original.

This game is emotionally taxing as well, so be prepared to be laugh, cry, and relish in your victories.

In these days there are few games that take risks. Everything is either a FPS, or an RPG. Xcom is brings back some "fresh air" into gaming. I hope publishers take notice and put out games that go against the current trend.Read more ›

XCOM:EU is a great game. I played the original and many other strategy games in the past. This is a full, long review. It may have minor spoilers. I will cover as much as possible. I give Objective reviews whenever I can, not Subjective. I will state my personal opinions when I can. This review may be more subjective for me as I really like this game. Bear in mind XCOM:EU has immense replayability as long as you like turn-based tactical battles. The strategy base part of the game is awesome as well.

GraphicsUnreal engine, but they spent a lot of time on the graphics and they look terrific! Only a few minor glitches here or there. The Deco DLC is awesome, not yet available as of this writing (it was a preorder bonus).

SoundThe sound is good, with voices for the soldiers. The music is not as eerie as in the original game, but it is still very good. When aliens are being fought the music picks up for the action. Very nice sound.

Early thoughtsThe game is pretty solid, I've only had a few freeze ups. The base is very cool, and tactical is as good as ever. Bear in mind, the official Strategy Guide is NOT going to give tactical training! You need to become a good player by playing and figuring out the strategies, that is why it is called a STRATEGY Game. I will give a few tips where I can. I beat this game in two days, took roughly 24 hours, and I missed a lot of sleep.

Difficulty - Easy/Normal or Classic/Impossible?If you are new to this type of game, and especially to XCOM in general, I suggest at least Easy mode. On Easy mode there will be less threat to deal with and more special missions to help you. Also, the alien timetable will be a little longer, so you will have an extra monther or so before fighting the toughest monsters. Aliens are not easier to fight though, they have the same health and stats as Normal mode.

On Normal mode it took me 8 game months to win. I lost one country early on, Germany, mainly because South Africa asked for a Satellite they really did not need. Normal mode is just that, nothing differrent. This level of difficulty is the most fun in my opinion.

Classic and Imposiible difficulties really crank up the action. More enemies in missions and all the aliens get upgraded. Most get +10 Aim (they hit you easier), +10 Defense (-10 for you to hit them), and extra health. Even Thin Men will have 4 health, not 3. This means Grenades are no longer 100% to get kills. Less starting funds, Start with only one base facility (Satellite Uplink), More enemies, countries give fewer scientists/engineers.

Accessory slotYou get one accessory slot. The Support soldier can eventually have two. What should you bring to the battle? Early on you have no choice - Grenades. Useful especially if you are new to XCOM style tactical battle. To be honest, this is the ONLY time I use grenades.

Scope or Grenade or Nano-fiber/Chitin Armor?Scope. Scope. Scope! Once you get the Scope, you should seriously think about all soldiers having one. Nano-fiber armor gives +2 armor, VERY useful early in the campaign when you only have Body armor (+1 armor), as Nano-Fiber's +2 gives a total of +3 armor and -may- keep a soldier out of the infirmary when hit by Sectoid/Thin Man pistol fire, although critical hits may still happen. Chitin armor is rare to acquire, and I use it on Assault soldiers. With the best standard armor and Chitin armor my Assault can have 9 life + 14 armor, which when combined with the Assault's Extra Conditioning skill will give a total of 27 health in combat.

Scope or Mind Shield?Mind Shields are hard to get and thus rare, but take them in the Final Mission for your low-Will soldiers as much as possible.

Early MovesEarly in the game you need to concentrate on gettng as many satellites up as possible. This will hopefully lower Alert levels in the country the satellite is deployed and will increase your monthly income. Countries covered will also give scientists and/or engineers per month. When deploying satellites, alert levels are Top Priority, not the continent or credit bonus of the country. Save your satellites until near the end of the month to help respond to Alien alert activity. This is very important as it will allow you to have the most flexibility to repond to Alert levels.

The Alien Containment facility can wait. In my opinion, this facility is best built much later in the game. It takes up energy and resources better used for satellite facilities.

Workshops are neccessary to raise your engineer numbers, but only so you can build more satellite uplinks. Laboratories are nearly useless, unless playing on higher difficulty settings, then they are useful because research speeds are much longer.

One power generator + one thermal generator + one elerium generator, placed all in a row, will give enough power for the whole game.

All facilities get the +1 bonus if placed next to each other, either horizontally or vertically.

SQUADMy squad typically has 1 Support, 1 Assault, 2 Heavy and 2 Sniper. This is what I use but other players favor Assault more. Your squad composition is up to you.

SupportThe weakest offensive unit but the most relied on for support. Eventually can have 3 Medikits. NOTE: All soldiers can carry a medikit as an accessory!

AssaultTotal offense. I believe making the first enemy reaction shot miss is best, that way you can lead with this offensive tank. Can have up to 27 health, Awesome.

HeavyI always go for +100% damage against Robots. VERY useful when facing the tough robot enemies. I also like Shredder Rocket and 2 Rockets. The capability to take 2 shots in a row is also very nice.

SniperI like Squad Sight as it allows me to shoot at anything the squad sees. Less useful with Hover armor, but still a good skill. Double Tap is also awesome. I do not prefer the Sniper that can move and shoot, so I take +2 pistol damage.

Tactical BattlesStay together but not all grouped up. If you can't Dash from one side of the formation to the other you are too far apart. Use two mini-squads of support/heavy/sniper and assault/heavy/sniper (different depending on your choice of soldiers or if main soldiers are in the infirmary). When getting ready to enter a doorway, have each mini-squad stand to the SIDE of the doors, never IN FRONT. You could try it the other way but there are certain encounters that may end Very Bad. Take high percentage shots. Sometimes the game will make you miss No Matter What, that's just the way it is.

Move forward slowly! Use Overwatch as much as possible! Almost never Dash to move forward, and only Dash when near 100% certain the coast is clear. I cannot stress this enough. Tactical battles are long, patient affairs.

Use cover as often as you can! Although soldiers in full cover can still be hit, get as much defense as you can. Defensive bonuses make harder to get hit, and you need every advantage you can acquire.

InterceptorsEmp or Plasma? Well, there are two ships you will encounter that are Main Story ships. No matter what you do, these ships will still have a good complement of soldiers. You can always get more artefacts from other missions, squad survivability is paramount so go with Plasma or the late tech Interceptor weapon. Use the EMP until you get Plasma or Fusion.

Grey MarketAlmost everything you bring back from battle is useful. Only sell useless items on the Grey Market. Do not sell corpses as almost all have a use. Eventually some can be sold. Early in the campaign it is ok to sell some things, but usually unwise. For example, in my current game I have 4 UFO Power sources and 4 Navigations left. I built several key units and have no more real need for these items. However, they would be needed if I lost Firestorms. And these numbers are for most of the game! If I had sold any of these items I would not have been able to build all the stuff I needed. Therefore, Be Carefull selling on the Grey Market!

OVERALLXCOM:EU is a great game. I am certain I may not have included everything I wanted, but this review is very long. I hope it all helps.

It's been years since I've played the original XCOM on my 386 computer, but I still vividly remember the hours of fun I had filing my team out of our landing craft to do battle with the alien hordes.

While my memory of the specifics of the classic XCOM are a bit hazy, I can tell you that all the major elements that I remember are fully intact in XCOM: Enemy Unknown (XEU). You get to do loads of research between missions, you can scramble jets to intercept UFOs and most of all, you get to send your team all over the world in turn-based combat with the aliens in your patient quest for new technology.

Despite the similarities to the original, it is immediately apparent that a lot of thought and polish went into the development of this new game. . .

--Your teammates can go up in rank as they gain more experience. Best of all, more experience means more abilities, but even this is not linear as you are often stuck with a choice of abilities, both almost equally tempting.

--Prepare to die a lot, but the Soldier Memorial adds a nice touch and encourages you to be more careful with your strategy to prevent further losses.

--Being able to view the "anthill" of your base and excavate new areas gives you a great deal of satisfaction between missions.

--There are short load screens, but they are integrated so well that you hardly even notice them (in particular the spacecraft cinematic when you fly to or from an engagement).

--Having people at headquarters that actually talk to you reminds me a bit of the advisors in the Civilization games.

--But perhaps some of my favorite things about XEU, are the global threat alerts and council meetings. Through both of these, you really feel like you are part of a global effort to defeat the aliens, not just America vs the Aliens. As you'll soon find out, aiding other countries is crucial to getting ahead and keeping the aliens at bay.

As for negatives, I really have nothing but a nitpicking. The graphics are more practical than they are pretty. You won't be ooh-ing and aah-ing at anything, but at least you'll never mistake an alien for a pile of rubble.

One final note, although the game is rated "M", my experience (about 5-6 hours worth) has been absolute "E", minus a little animated green goo and blood. There is an option to turn off "squad language" which is where I imagine the bad language and the "M" rating lie. So parents should have no problem with having their kids play this game if it is set up properly.

In an age where some developers seem to favor style over substance, it's nice to see a game that remembers its roots. I've put hundreds of hours into "graphically bland" games like Civilization, the original XCOM and Final Fantasy Tactics. I foresee that I'll be putting quite a bit of time into this game as well.Read more ›