// Define spawn locations for AI Soldiers. These will be used for the initial spawning of AI as well as reinforcements.
// The center spawn location is added 3 times so at least 3 AI will spawn initially at the center location, and so that future reinforcements are more likely to spawn at the center.
_AISoldierSpawnLocations =
[
_pos,
_pos,
_pos,
[16182.691,22851.518,0.000297308],
[16107.432,22927.279,0.00025177],
[16138.596,22815.443,0.00255966],
[16227.611,22803.65,0.00405264],
[16273.963,22901.369,0.00163031],
[16335.108,23063.205,0.00853038],
[16306.975,22933.699,0.00172138],
[16248.339,22906.234,0.00245309],
[16195.294,22984.752,0.00716305],
[16201.152,23025.209,0.00302911],
[16295.113,23080.092,0.134727],
[16206.121,23097.523,0.000834942],
[16070.001,23031.66,0.463519],
[16142.859,23061.438,0.236812],
[16181.966,23157.807,0.180087],
[16280.157,23156.348,0.00517321],
[16221.863,23273.727,0.51788],
[16149.263,23249.699,0.0016892],
[16109.647,23241.811,0.00467014],
[16085.601,23169.551,0.471813]
];

/*
_baseObjs = [];
if (isNil "DMS_Terror_CampSpawned") then // This is to prevent having to delete then respawn the base, which would create unnecessary load on the server. Best to just leave the base up (unless you don't want to respawn the mission).
{
_baseObjs =
[
"Terror_Camp"
] call DMS_fnc_ImportFromM3E_Static;
DMS_Terror_CampSpawned = true;
};
*/

// Check to see if it was added correctly, otherwise delete the stuff
if !(_added) exitWith
{
diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_fnc_AddMissionToMonitor_Static! Deleting mission objects and resetting DMS_MissionCount.",_missionName];

// Define spawn locations for AI Soldiers. These will be used for the initial spawning of AI as well as reinforcements.
// The center spawn location is added 3 times so at least 3 AI will spawn initially at the center location, and so that future reinforcements are more likely to spawn at the center.
_AISoldierSpawnLocations =
[
_pos,
_pos,
_pos,
[16182.691,22851.518,0.000297308],
[16107.432,22927.279,0.00025177],
[16138.596,22815.443,0.00255966],
[16227.611,22803.65,0.00405264],
[16273.963,22901.369,0.00163031],
[16335.108,23063.205,0.00853038],
[16306.975,22933.699,0.00172138],
[16248.339,22906.234,0.00245309],
[16195.294,22984.752,0.00716305],
[16201.152,23025.209,0.00302911],
[16295.113,23080.092,0.134727],
[16206.121,23097.523,0.000834942],
[16070.001,23031.66,0.463519],
[16142.859,23061.438,0.236812],
[16181.966,23157.807,0.180087],
[16280.157,23156.348,0.00517321],
[16221.863,23273.727,0.51788],
[16149.263,23249.699,0.0016892],
[16109.647,23241.811,0.00467014],
[16085.601,23169.551,0.471813]
];

// Disable smoke on the crates so that the players have to search for them >:D
{
_x setVariable ["DMS_AllowSmoke", false];
} forEach [_crate0,_crate1,_crate2,_crate3];

/*
_baseObjs = [];
if (isNil "DMS_Terror_CampSpawned") then // This is to prevent having to delete then respawn the base, which would create unnecessary load on the server. Best to just leave the base up (unless you don't want to respawn the mission).
{
_baseObjs =
[
"Terror_Camp"
] call DMS_fnc_ImportFromM3E_Static;
DMS_Terror_CampSpawned = true;
};
*/

// Check to see if it was added correctly, otherwise delete the stuff
if !(_added) exitWith
{
diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_fnc_AddMissionToMonitor_Static! Deleting mission objects and resetting DMS_MissionCount.",_missionName];

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.