Thanks, Amos! Actually I think it was a missing library, the logFile outputed 2 missing "Modules" (canberra-gtk-module and atk-bridge), so I just installed those, after that every 32-bit game worked flawlessly, thank you again!!

Thank you, Leafo! The ldd list helped me a lot, after grabbing a few extra libraries, the game would start, but then it would crash after the "made with Unity" screen (Amos' solution fixed that, though). Thank you again!

I've been trying all day to run a 32 bit video game on my 64 bit Debian (Ubuntu) system. Does anyone know which libraries I need to install? Thank you in advance!

An example (from trying to play "Sacramento"):

An error occurred while launching Sacramento

Error: killed by signal SIGABRT

If I try running the file in my ~/.config/itch/apps/Sacremento file with ./Sacremento_Linux.x86 it just spits out a bunch of outputs about joysticks and then says Aborted (core dumped)

(Also when trying to run manually, a black window flashes and goes away, so it's trying to run the game, but it crashes as soon as it tries, or maybe it's not crashing, and I'm missing a library needed to keep the window open?)