RockFREE Review:

People around the world are playing music games like Rockband and Guitar Hero, but the price for these music based games can be expensive. But Acclaim Games has the answer, "ROCKFREE". Acclaim Games' newest free, browser-based, multiplayer, PC rock game that connects people through music and socialization.Below is a review from MMOHUB.org.

RockFREE Reveiw

As I said earlier, yes, this is a "Guitar Hero" clone. Colored circles descend along an infinite fretbar and when they reach the bottom it's up to the player to hold the corresponding button and, at the right time, press the strum button. The graphics automatically adjust to your computer's performance, so some will see their customizable avatar jam out like he or she just injected 30 cases of red bull into his or her bloodstream, and others will see a static patterned wall.

Using the upload function, and the convenient compatibility with "Frets on Fire," the de facto DIY "Guitar Hero" clone for PC users, songs from dozens of artists and other videogames are now in the database. Adding them to your library is as easy as clicking on what you want and then hitting "add song." Easy.

Multiplayer, or rather "Rocker Clubs," so far appears to remain lag free, even with up to three other players. I had one or two hiccups during my experiences, but I think it was due to issues with my PC rather than their server. Retaining this smooth connectivity is key to Acclaim providing players, especially the hardcore audience, as one missed note due to lag can instantly translate into a loss.

My biggest complaint lies in the controls. I never thought I'd say this, but I miss playing this type of title with a plastic guitar. It's not only easier, but tapping buttons on my keyboard in relation to the music makes me feel like a loser exponentially more than someone who's holding what would look appropriate adorned with a Fisher Price logo.

"RockFree" still hasn't hit version 1.0 (presumably the official "we're kinda done!" number) so it's understandably naked, skeleton-style. The framework's there to set the genre free, and I'm sure David Perry and Acclaim will deliver on most, if not all, of their promises. But will gamers switch from paying a standard fee for each new console release, and subsequent downloadable content, for a free title on the PC? Or is this appealing to a completely different market? Only time will tell.

In RockFREE, players will be able to create custom rocker avatars, open a rock club and battle against other people around the world. In the end it's all about who rocks, who sucks and more importantly, who gets the coveted title of ROCKER GOD.