Dlink Router (I know they suck) I do have a ton of suggested ports some doing both TCP and UDP and 57900 and 7777 UDP only fowarded to my internal IP and I'm assuming that it's working due to the fact that the server is showing up in the Internet game section on connections outside my servers local network. I've run many servers in the past from Quake 1 & 2 to Counter-Strike and this is a new one on me... Please help train an old dog this new trick!

{hLk}Havok

11-26-2007, 07:16 PM

many servers seem to have this issue, there's a beta patch that can probly be found by googling ut3 patch, or u might want to wait for the official patch to come out.

is your server behind a nat'd router? are u running any firewall on the server? Did u create your gamespy id from within the ut3 client?

also try adding udp 27900, udp 27500, udp 13000, and udp 6500

Haunting

11-26-2007, 07:21 PM

make these UDP only?
yes behind NAT router
No, all firewalls are disabled.
Gamespy login was created within' the game the server is strong enough to actually run the game outside of the dos box if I needed it to :)
I think I may already have that beta patch wasn't it included in the 1.33GB server download? or is this a patch in it self?

{hLk}Havok

11-26-2007, 08:38 PM

patch is seperate, fixed my nat servers though being beta id say run at own risk.

Haunting

11-26-2007, 09:09 PM

Installed the patch, didn't do anything far as I can tell other than eat up another 200mb

secret setting in router that needs to be on/off?

{hLk}Havok

11-26-2007, 10:37 PM

no secret settings other then port forwarding... hmmm... anything show in the dedicatedserver.log that might point us towards something?

{hLk}Havok

11-26-2007, 11:04 PM

my only other thought here might be for you to try a packer sniffer and see if u can pick up anything... my guess is perhaps something with gamespy? I added a how-to with specific screenshots for lookin at the gamespyid transaction between your server and gamespy. At the very least you can use to see what happens if someone tries to connect using the ip method..

http://www.hlkclan.net/forums/viewtopic.php?p=18733#18733

sWs»Fish

11-27-2007, 08:25 AM

you dont seem to have the multihome switch in that command line? I might be wrong but isnt that needed other wise its advertising the internal IP to the master server list and not the exteranal one? I'm no Guru but it struck me that that might be the problem, I also think the port switch is not a ? argument but a - one at the end like the G-spy login

{hLk}Havok

11-27-2007, 11:09 AM

multihome switch is not needed if the servers patched w/beta patch. running 2 servers on nat'd private ip's w/o using multihome switch. Multihome should be used if u have multiple nic's though. At least thats my understanding of it.

and yes good pickup on the port it should be
-port=7777 though by using the default port of 7777 u really dont need to specify it with a -port= command in the 1st place.

Haunting

11-27-2007, 03:09 PM

Here is my dedicatedserver.log file see anything wrong in it?

I've tried taking the multihome and port commands out still no luck. I may try and use your exact cut and paste setup from the other post you made on these forums to see if that works. Oh... the 1 error I do seem to keep getting is the botskill not found. Other than that it says everything is fine and works great on the LAN though it shows up in the internet browser.

With the patch, you do not need the multihome= switch unless your Network Card has more than one IP address bound to it. Also, i noticed some parameters specified without arguments. I would try simplifying your command line and see what changes. Try this:

Make sure to substitute your own Gamespy username and password where appropriate. Also, make sure you have setup the GameSpy account you plan to use in the client version of the game and that it is different from the account you use to play. Every instance of the game- server or client- needs to have a unique Gamespy account assigned.
Make sure you substitute your own AdminPassword where appropriate.

If you are still having trouble, remove the game and patch. Also remove all your port forwards and follow Dubious' instructions (http://forums.epicgames.com/showthread.php?t=587587) step-by-step. These should work for you fine. From there, you can add more switches as you deem necessary.

Good Luck! -WB

{hLk}Havok

11-27-2007, 03:42 PM

if ur really stuck, run wireshark, save the results and email to me and ill look at it for you. havoksunreal@hotmail.com

{hLk}Havok

11-27-2007, 04:51 PM

hmm well this is confusing (i emailed u back), the packet capture looks fine, i could see his server send to gamespy, and then see the authorization reply.....

AZ-{OVGY}

11-27-2007, 05:31 PM

{hLk}Havok, your mistaken, that was me who emailed you, i've sent one back to clarify this, sorry.

{hLk}Havok

11-27-2007, 09:39 PM

yes recvd new email, sorry have been helping 4 admin's at once with their servers, small brain got confused! :-)

I replied back btw with what i hope is something helpful. Ran a server from the settings taken out of ur log file, found also in ur log u had a typo that may be the issue and also -3333 at the end of ur command line.

AZ-{OVGY}

11-27-2007, 10:10 PM

Tried the command you gave, still no luck couldn't even see it in browser, I have emailed you back, need a bit of info, cheers.

Haunting

11-27-2007, 10:33 PM

if ur really stuck, run wireshark, save the results and email to me and ill look at it for you. havoksunreal@hotmail.com

Not sure. I'll run that on the box in the morning and email you the results... Hope we can figure out whats going on :mad:

Thanks for all of your help bud!

Haunting

11-27-2007, 10:40 PM

http://gearsforums.epicgames.com/showthread.php?t=587587&page=2

Something in this post caught my eye.

Are bots the problem?
Could it be the bots causing the problem or has this angle already been tested and proven not to be the case?

AZ-{OVGY}

11-28-2007, 08:30 AM

I doubt very much that bots would be the problem.

Haunting

11-29-2007, 11:28 AM

found that we had DMZ enabled on the router thinking maybe this could have been the problem b/c of the cisco router testing this today we'll see :cool:

Haunting

11-29-2007, 05:34 PM

Mailed the capture to you Havoc let me know what you think.

{hLk}Havok

11-29-2007, 08:01 PM

Init: Version: 3487

is that still the same ver u have in the log when u launch server? patched server (Beta1) should be ver:3508

wondering if the patch was installed?

I did check the pcap file u sent me, saw a lot of requests going out to gamespy and nothing coming back so it looks like a port issue to me, but check that server ver 1st.

Haunting

11-30-2007, 12:36 AM

It's working...

We did allot of trial and error testing today too much to even list right now but over all I think it was the DMZ we had setup on the router needed to be disabled. Weird because for an old Counter-Strike server we ran we had to enable that in any event it's working... Enjoying a game of warzone on the bigscreen right now!