I think the dot promotion cost is fine, low gold rewards still gives a couple of hundred diamonds, plus there is the diamonds from Battle Tower, plus the free diamonds from the ads each day and guild logins. Plus the ones you get from simply playing the game in questing. All this makes it fairly reasonable and as you rightly point out the p2w aspect is limited by the fact we need to FA a creature to give it the promotion.

I think Kip was saying the opposite of what you thought he was. Seemed like he was saying the diamond cost is too low so all of the methods you give of acquiring diamonds now just sort of reinforce what he was saying. I think it's tough to know how it is going to go without giving it time, but I suspect it will not take long(a few months) before most competitive gold players have 4 or 5 full dungeons of 4-dot small/medium creatures. We will see if that ends up being a good thing or bad thing.
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GeorgeCQ said:Well, I'm not strong enough to go for top 5% in gold yet and i don't need the silver rewards.
So I'm trying to get some 4 dot rares to get better.
Anything else would be a waste of time for me.

I would imagine top 10 in bronze is harder than 5% in gold, given all the high level players that are tanking. Anyway, now that we have combo dot promotion, the extra diamonds from gold really do come in handy to get those 4 dot rares. Even bottom gold gives more diamonds than top bronze.

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I've been a bit back and forth regarding the promotion cost, and I actually think it is reasonable. You need a fully awakened creature to begin with. That sets the bar high in and of itself for legs, and to some extent non-farmable epics. And if you don't have a 3 dot to begin with, the cost doubles. For rares the cost is borderline too low. But we do have to fill five dungeons, and possibly with different creatures each week depending on the colors buffed. So it's not too bad. Plus, you are limited by the amount of essences you have, and balancing dot promotion with nymph awakening. Small creatures, on the other hand, are borderline too hard to promote. Since small essences are the hardest to come by in my experience. With five dungeons + using smalls in tower, there are a lot of small creatures I'd like to promote, but don't have the essences for.

All in all, I think it's fairly well balanced. If it was too expensive I would not have promoted any creatures, and if it was too cheap I would have promoted my whole team and all dungeons immediately. I ended up promoting a handful of mediums and only a couple epics for now.

I didn't do any combo rerolls yet. We need to be able to lock dot sets according to teams, to really make team flexibility a thing.

I still don’t understand how dots work. I have spent a fortune trying to change them, but I really don’t know what I am doing. Can you please try to explain how they work and what the best strategies are.
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LadyM said:I still don’t understand how dots work. I have spent a fortune trying to change them, but I really don’t know what I am doing. Can you please try to explain how they work and what the best strategies are.

On the attack team, dots cause combo's and help build mana for specials. If you have a black creature that has 2 dots...1 yellow and 1 blue. If a yellow creature and a blue creature attack before this black creature, then the yellow and blue creatures each get +10 mana to use for their special ability, the black creature gets a x4 damage multiplier, but gets 0 mana. Typically you want to funnel the mana to the creatures that you want to use their specials more often.

On defense the color of dots don't matter, but more dots makes creatures attack faster. This makes a huge difference on defense and a weak 4-dot creature is typically better on defense than a strong 3-dot creature.
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Got promoted to Gold despair. The only good thing about it is that I'll be able to add another red star to my Shaman, no matter how bad I perform.

Also, got visited by one Kreegan person last cycle. #karmaisservedcold

Not very enthusiastic with farming Treeants. At least, while trying to farm these guys, I'm accidentaly farming others I'd like.

At the Battle Tower, still didn't manage to overcome 50th floor, but I think in the next cycle, I'll get to it. Also ok managing 3-4%.

Still, the most terrible thing in our guild is not being able to have people click on our Swag Bags. The other time, we had 1 crown for LV4 and the situation lingered for almost 2 days without anyone to click on that damn bag. Then, 1 hour after the deadline, the blessed creature appeared and clicked on them ... my left eye twitched for 2 days.

Another thing. Redeem code. May I post mine here? What are the odds of having 10 people using it? ^_^
____________Heroes-based proposal thread – On hold, while I'm writing my book. =)

Brukernavn said:I would imagine top 10 in bronze is harder than 5% in gold, given all the high level players that are tanking. Anyway, now that we have combo dot promotion, the extra diamonds from gold really do come in handy to get those 4 dot rares. Even bottom gold gives more diamonds than top bronze.

If I may throw in my opinion, though a bit late, top 10 in Bronze is far easier than it is with Top 5% in Gold. When I made my second account, I hadn't participated in PvP until I was around level 30 or so. Pretty much fresh off the start, I had some pretty bad monsters in my dungeon and still managed to get top 10 and was put in Silver by level 50.

Now on my main account, which is level 332 with an almost all four-dot Dungeon (I hardly play this account anymore because it was a whale and this new one isn't), I struggle getting top 5%. My main account has a level 26(?) castle and my new account has 15. PvP heavily relies on your Castle level and shrines and, if you start it early on, you'll easily blast through Bronze and Silver. When I got promoted to Silver on my alternate account, I had actually fought other dungeons maybe ten times and only defended about twenty times total.

Bronze is a very easy thing to get out of because of all the low levels who start the game but leave mid-week so it's hardly any competition. The real "challenge" in bronze is everyone who tanks purposefully (which shouldn't be allowed, in my opinion. It destroys the purpose of ranks, really.) But once I got out of Bronze, Silver was a bit more fun.

At first I was pretty tilted I got to Gold at level 133 or so because I was just now getting a decent dungeon to hold my own in Silver (I was top 10% last week, first time ever and I got promoted after two weeks of inactivity...) but now that I think about it, even in the lower 50% of Gold, I'll get a real hefty amount of diamonds. But I have like no chance against anybody so it kind of removes an entire huge aspect of the game. So it's pretty conflicting to me if I like I got Gold or not.