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I did a quick test flight of the standard KSO, it seems to be mostly working as far as i can tell, however, smokescreen and RPM do not appear to be working, although that may be related to the toolbar issue I'm having.

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smokescreen definitely needs an update when sarbian has time for it. RPM has a beta release because it probably has bugs so if you're using that report the issue(s) over in the thread so MoarDV++ can look at them

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I had to limit my time in the past couple months due to work. However I'm back to working on the project.

I haven't posted updates since a lot of stuff was UVW related. Basically, going back in and giving areas (such as areas with text) a larger spot on the UVW map so we don't get so much distortion if the textures are compressed.

For example, the new SSME texture can be made smaller and still look ok while the text on the nozzle remains readable.

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smokescreen definitely needs an update when sarbian has time for it. RPM has a beta release because it probably has bugs so if you're using that report the issue(s) over in the thread so MoarDV++ can look at them

I did a quick test flight of the standard KSO, it seems to be mostly working as far as i can tell, however, smokescreen does not appear to be working

yeah, after I posted that i found the RPM update, I haven't had a chance to try it again yet. If I can, I'm going to look at maybe replacing the smokescreen effects with stock for the time being.

There are some pictures in the OP and a few scattered in the original thread, but aside from the space station parts in Phase 2, these aren't really designed to be used individually. Think of this like one of the big fancy UCS Lego sets rather than the big bucket of Lego.

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I had to limit my time in the past couple months due to work. However I'm back to working on the project.

I haven't posted updates since a lot of stuff was UVW related. Basically, going back in and giving areas (such as areas with text) a larger spot on the UVW map so we don't get so much distortion if the textures are compressed.

For example, the new SSME texture can be made smaller and still look ok while the text on the nozzle remains readable.

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The new EX will have some interchangeability but I can't stress enough that the whole purpose of the Orbiter in this Mod, is that the wings blend into the body into an aerodynamic delta. Something not possible with kit parts, KSP stock, or other mods.

That being said since I've learned a lot since the first mod, you can expect some parts to be symmetrical along the X, possibly Y, so you can use them with Radial Symmetry or Surface Attachment in other mods.

Several major components will have radial symmetry, I can't list which ones since I'm still in the process of putting them together.

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I'm having trouble launching the Super25, either with or without mechjeb control, I think something's wrong with the gimbals, because this thing is all over the sky. Also, the LRBs are now throttleable? I didn't think they did that before.

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I'm having trouble launching the Super25, either with or without mechjeb control, I think something's wrong with the gimbals, because this thing is all over the sky. Also, the LRBs are now throttleable? I didn't think they did that before.

I believe the Super 25 LRBs have always been throttleable. At least they have been for as long as I can remember.

I havent gotten around to giving the Dauntless and Ascension full tests in 1.2 release, only gave Daunless a flight in the very first 1.2 pre. I'll test both shuttles out tomorrow, and see what happens.

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I can't get either vehicle over about 15-20km. The apokerb just stops rising there and the vehicle goes ballistic. I suspect it's eating up too much delta-v with the instability, because the LRBs cut out at a much lower then normal altitude.

On a sidenote, during one of these test flights I attempted an RTLS abort, almost made it to the island runway before I had to ditch.

EDIT:

I tried switching from Mechjeb to GravityTurn for my launches, it's much smoother but I'm still having the same issue.