It does not need any editing by other graphic software (such as Photoshop) to produce photorealistic renders. You can virtually create rendered images of any size. It provide the user with 4 different rendering mode. Depending on the scene being rendered, one can use Raytrace with true shadows, Path tracing with or without direct illumination and Photon mapping. Each creating a unique effect. There is also 4 types of light source. The sun, the sky, environment maps and any materials set as a light source (emitter) with settings for the power and coverage angle. Any materials can produce different effects, such as reflection (like mirror), refraction (like glass), transparency, glossiness, shininess, bump maps, normal maps and background images. Also create you own grass and fur. Caustics are also real, not fake or simulated. Raylectron utilize all the CPU cores and threads (user selectable) to render as fast as possible. It is also possible to install Raylectron on remote computers (even on the Internet) and use them as slaves. Raylectron support HDR maps and can save the rendered image as an HDR to further process it using an image editor such as Photoshop, you can also save in jpg, png and many other formats. Raylectron already contain just about all the settings you need to fine tune the output, therefore, no further processing by other software is required. The rendering process happens outside of Sketchup so that you can continue working on your model while the render is going. You can also stop the render, save it, reopen it later and resume the render. You can rotate, pan, zoom and modify your materials and lights right from the Raylectron viewer. Features, can render Stereo Vision, render OBJ files, GPU acceleration, Animation such as FPS style navigation, Physical sun and sky, Grass and Fur, Transparent background, 2 point perspective + more. We also included 6 new plugins.