That's just the way I am. You asked a dumb question. If you had read the thread title, you'd have known what version of Minecraft this mod is for. Why do you think I put [1.4.5] in the title?

Because sometimes the Minecraft Forum glitches and when a title is updated, the title says 1.3.1 from the forums, and
1.4.5 on the topic. I was just asking to clarrify that it was for 1.4.5. I don't know why you're getting all mad about it. Its just
a question. Chill.

"Will client-only mods be supported by the API?Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary."

We need some clarification on whether this will prevent client side mods from working at all. I think that by preventing, say a minimap mod, will turn a good portion of users away from a server if it is not in their "provided" server mod. Some of us really like using certain mods that do not provide an edge over another player but more of a quality of life benefit. Some might say that MCP will stick around but who really knows? They put in so much work at every release and put up with so much grief that they might just say F it and tell us to use the API.

"Will mods like Optifine be added to vanilla?Something even better. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP."

This concerns me that servers will have greater hardware requirements. Or am I reading this wrong? This might just put a lot of servers off line due to increasing server costs.

Lastly, we all know that January 2013 really means another 6 months or so. Remember when we first heard about the mod API? Was that not about a year ago? I really can't remember, it has been that long. I do remember them promising something; documentation, a beta release, etc..., but that never materialized. Basically I am not holding my breath.

That also was only when Notch was the lead developer. Jeb seems to be doing exactly what he wants so far (Besides
procrastinating the the API a little bit) If Notch was still in the development i would agree with you. But hes not. So it
most likely will happen.

I hope it comes out on midnight at the end of the year! I really wanted to use the fireworks at midnight D=

Also, with regards to the API, will texture packs that adds files and classes (Like Misa's realistic) which add other textures
(like clouds, shooting stars, and other things that are only textures) work?

All I need from this is a mcedit/worldedit to use some schematics. Is there any easy way to do this without using this mod?
Like is there an easy command/way to use schematics with mcedit or worldedit? SPC is the easiest way of doing that that I know of.

All I need from this is a mcedit/worldedit to use some schematics. Is there any easy way to do this without using this mod?
Like is there an easy command/way to use schematics with mcedit or worldedit? SPC is the easiest way of doing that that I know of.

"Will client-only mods be supported by the API?Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary."

We need some clarification on whether this will prevent client side mods from working at all. I think that by preventing, say a minimap mod, will turn a good portion of users away from a server if it is not in their "provided" server mod. Some of us really like using certain mods that do not provide an edge over another player but more of a quality of life benefit. Some might say that MCP will stick around but who really knows? They put in so much work at every release and put up with so much grief that they might just say F it and tell us to use the API.

"Will mods like Optifine be added to vanilla?Something even better. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP."

This concerns me that servers will have greater hardware requirements. Or am I reading this wrong? This might just put a lot of servers off line due to increasing server costs.

Lastly, we all know that January 2013 really means another 6 months or so. Remember when we first heard about the mod API? Was that not about a year ago? I really can't remember, it has been that long. I do remember them promising something; documentation, a beta release, etc..., but that never materialized. Basically I am not holding my breath.

That also was only when Notch was the lead developer. Jeb seems to be doing exactly what he wants so far (Besides
procrastinating the the API a little bit) If Notch was still in the development i would agree with you. But hes not. So it
most likely will happen.

I hope it comes out on midnight at the end of the year! I really wanted to use the fireworks at midnight D=

Also, with regards to the API, will texture packs that adds files and classes (Like Misa's realistic) which add other textures
(like clouds, shooting stars, and other things that are only textures) work?

The prerelease is actually full of game breaking bugs... Can't do anything about anything if you fall in the void in the End. You just get stuck forever... You can't swim in flowing water... Game crashes all the time..

I remember once a weird time, I was just playing Vanilla Minecraft and Where Are We Now started playing randomly? I got creeped and logged out. When I went back onto the menu on Minecraft it started playing again....