Description:

I still had this antispam script lying around somewhere, well it'll work with any command you define (command and chat spam; ' say' catches chat spam..)
** NEEDS ACL GROUP RIGHTS TO DO ITS JOB: mute and ban

You can change sensitivity (in script) of how many chatsay or command repeats in which amount of time is considered spam, by default it's aimed at hardcore, intended spamming.

- Resource-internal .db to save serials of repeat offenders for amount of warnings/mutes increasing in duration, and eventually a ban (not bound to accounts..) so they cant evade the repeat offend harsher future punishments by reconnecting or leaving.

- When player gets the end stage punishment (tempban) at 4/4 warnings aka mutes, their record will be cleaned from the database and gives them a clean slate for future.

As mentioned before, you can also use this to fight any gamemode commands spam; excessive spamming of lag-or abuse sensitive commands across any of your scripts, can result in a quick tempban of the culprit if they don't take regards of the mutes (that are aimed mostly at chat spam though, but they'll also see the 1/4 till 4/4 warnings in chat and a ban announcement if they continue)...