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Really interesting sort of level up mechanic (the shrinking). Pretty fun. The fact that you can't shoot and move made things really interesting. Nice choice there I think. Graphics were actually pretty well done. Audio was nice aswell.

I think it would have been cool if you would have done the shrinking a bit differently. More of a metroidvania style I think would have cooler.

Very complete! I enjoyed the narrative and the writing style although I didn't quite understand what exactly happened at the very ending... it was still awesome though.

Graphics, music and sound were good- I really appreciate the friction in the player's actions! Very pretty pixel art and design. The chunky aural feedback from shooting a monster, the satisfying way right click draws in a monster and then the camera shake- it's all very lovingly crafted and it shows. The lofi sound effects synergize very well with the crunchy gameplay. It's always a pleasure to see such energetic friction in a game!

I really enjoyed this game, the story seemed intriguing and the game was fun to play too! I thought the music set the tone nicely and the graphics were nice and simple - my only gripe is that I felt the difficulty ramp in the second world was massive as compared to the first. Still, keep up the good work!

At first I thought I had 0 health because it was just a string of 'o's but after getting hit a few times it became clear those were circles indicating hits you can take! Maybe they could look more like lives.

In any case, it was a fun game about securing tenure. Gameplay was solid if a bit repetitive, and the enemies had some interesting variation! Risking the absorption of energy and the possibility of merely bringing them closer to you when they recovered was a really cool mechanic. Nicely done!