Keep in mind that we have a holiday in July and Enchanted Realms will be closed on July 4th. If the adventure is out, I will totally schedule it!

I know that the Core Bonekeep group has been working up to this challenge for a while, and it occurred to me that other non-core players might like to brave that challenge as well. If anyone is interested in venturing into Bonekeep for the bragging rights and more importantly TREASURE, let me know!

Bonekeep is a 'special' that can only be run by 4 star GMs and rewards players based on how much of the dungeon they can complete. The XP and Fame awards for the adventure are standard, but the treasure is usually more than a standard scenario. It is the only series of scenarios that comes with a mandatory box-text warning for players!

The ruins of Bonekeep have stood outside Absalom for hundreds of years. The crumbling ruin is just one of many testaments to the foolhardy conquerors who tried-and failed-to lay claim to the City at the Center of the World. Records state that it was home to a necromancer who tried to animate the city's dead, but the armies of Absalom razed the keep to its foundation before he could complete his mighty spell. In the years since, few adventurers have bothered to explore the ruins, finding only a trinket or two for their troubles. What no one ever discovered was the series of dungeons beneath the ruin, which have lain undisturbed until now.

Interested?

PLAYERS:
Because this is a short month I am trying something new. Players can sign up for games as soon as there is a GM posted. If there is no GM signed up, and you did not request a game, you will have to wait until a GM signs up before you can sign up to play.

Just as a reminder:

Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!

Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...

Sign up as soon as possible, you can always cancel if you need to

Please do not hot-swap tables!

Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!

GMs: if you need to cancel, let me know ASAP so I can find a replacement!

If you want a game scheduled, please ask!

Explore, Cooperate, and Report!4 July 2018
**Enchanted Realms will be closed**

11 July 2018CORE Bonekeep!2-06 The Heresy of Man, Part 1 Tier 5-9 GM: Randy
For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy.
Player 1: Micheal
Player 2: Hillary
Player 3: Richard
Player 4: Brian
Player 5: Bill
Player 6: David

5-10: Where Mammoths Dare Not Tread Tier 7-11 GM: Jesse
Despite several promising developments on the front lines, it's increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead-all without falling prey to the area's powerful megafauna, savage demons, and relentless barbarian tribes.
Player 1: Nadia
Player 2: Brandon
Player 3: Erik
Player 4: Jen
Player 5: Patrick
Player 6: RC

Echoes of the Everwar - Part IV: The Faithless Dead Tier 7-11 GM: Austin
The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return them before their combined power can be used to awaken an ancient evil.
Player 1: Harlie
Player 2: Roy
Player 3: Jim K
Player 4:
Player 5:
Player 6:

SFS: Skitter Shot (Free RPG day Special) Pregens GM: James
All Hands on Deck!
Don't worry, the skittermanders are here to help!
When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn't blast them all out of space first...
In addition to this exciting adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside back cover also holds a wealth of information that will help you roleplay the six-armed creatures, such as their species' thoughts on food, religion, and how to relate to other cultures, as well as examples of skittermander slang.
Player 1: Jim H
Player 2: Jonathan
Player 3: Muddysquirrel
Player 4: Javy
Player 5: Nick
Player 6:

18 July 201802-03 The Rebel's Ransom Tier 5-9 GM: Austin
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
Player 1: James
Player 2: Javy
Player 3:
Player 4:
Player 5:
Player 6:

SFS 01-14 Star Sugar Heartlove!!! Tier 3-6 GM: Jim H
It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour. Thanks to the Exo-Guardians' leader, Zigvigix, the PCs and Historia-7 have tickets to attend the holo-concert event of the year. As Zigvigix hopes to celebrate and mourn friends lost in the Scoured Stars, Historia-7 enlists the PCs to track down an attendee associated with a conspiracy against the Society. When a stunning revelation endangers the concert, it falls to the PCs to step in and save one of the most hotly anticipated concerts in Pact Worlds history.
Content in Star Sugar Heartlove!!! also contributes to the ongoing goals of the Dataphiles and Exo-Guardians faction.
Player 1: Micheal
Player 2: Jonathan
Player 3: Brian
Player 4: Nick
Player 5: O.J.
Player 6: Muddysquirrel
Standby: James

PFS We be 5uper Goblins! (Free RPG day Special) Pregens GM: Bill (I have printed maps)
We Got it in the Bag!
The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin ""hero-chiefs""-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives. Luckily for them, their minions have brought them something new and interesting to help cure their relentless boredom. A mysterious magic bag offers more adventure than even the goblin chieftains originally realized!
After an evening of drunken revelry, the goblins awaken to discover the most precious member of the tribe, the pig Squealy Nord, has gone missing! Both Nord and a trio of precocious goblin warriors vanished during the night, and the only clue to their whereabouts is a trail of footprints leading into the magic bag. The Birdcruncher chieftains must venture inside the mysterious bag, from which few things have returned, if they're to have any hope of seeing their beloved pig again!
Player 1: RC
Player 2: Randy
Player 3: Hetti
Player 4:
Player 5:
Player 6:

03-12 Wonders in the Weave, Part I - The Dog Pharaoh's Tomb Tier 5-9 GM: Richard
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
Player 1: Erin
Player 2: Jim K
Player 3: Alex
Player 4: Mark
Player 5: Sean
Player 6:

25 July 201804-23 Rivalry's End Tier 3-7 GM Hillary Room: Liberty's Edge
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Player 1: Erin
Player 2: Bill
Player 3: Jim K
Player 4: Sean
Player 5: Javy
Player 6: Jonathan

SFS 01-15: Save the Renkrodas Tier 3-6 GM: Jim H Room: Exchange
For decades, the feathered renkrodas of Castrovel have teetered on the brink of extinction. Sympathies have grown for species' plight, and thanks to contributions from Radaszam of the Acquisitives faction, a gala and pledge drive is scheduled in one of Castrovel's wilderness preserves. When the PCs attend the gala as Radaszam's escort, they quickly learn that a group of extremists have dangerous plans of their own to end to the renkrodas' plight. When these extremists launch a daring attack, it's up to the PCs to save the gala, save the attendees, and-most of all-save the renkrodas!
Content in Save the Renkrodas also contributes to the ongoing goals of the Acquisitives faction.
Player 1: Micheal
Player 2: Jonathan
Player 3: Brian
Player 4: Nick
Player 5: David
Player 6: Hetti

**NEW** 9-18 Scourge of the Farheavens (Tier 1-5) GM: Randy Room: Former media room (right of entrance)**NEW** 9-18 Scourge of the Farheavens (Tier 1-5) GM: Austin Room: Sovereign Court
When the Worldwound opened, tearing apart Sarkoris with a flood of demons, thousands of Sarkorian refugees sought shelter in nearby lands. Those who found no solace with their neighbors traveled far to the east, into the wilds of Iobaria. Among these was the Farheaven clan, which settled in the forests and faded into obscurity over the past century. Now that the Mendevian Crusades have fought back the demons and reclaimed a large amount of territory, the Pathfinder Society's begun the difficult task of studying the Sarkorian ruins to piece back together their shattered traditions and recover lost heirlooms.
Unfortunately, the Farheaven clan's old stronghold holds secret that archaeology struggles to decipher. To understand this culture, the PCs travel to Iobaria in search of the Farheavens and the oral histories they've passed down for generations. What they find, though, are a devastated people, an abandoned village, and a murderous god. Can the PCs save this clan and preserve its history?
Player 1: James
Player 2: O.J.
Player 3: RC
Player 4: Roy
Player 5:
Player 6: River
Player 7: Owen Martin
Player 8: Owen Martin guest 1
Player 9: Owen Martin guest 2
Player 10: Owen Martin guest 3
Player 11: Owen Martin guest 4
Player 12: Owen Martin guest 5

07-23 Abducted in Aether 7-11 GM: Nadia Room: Dark Archive
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in 'Abducted in Aether' also contributes directly to the ongoing storyline of the Grand Lodge faction.
Player 1: Jesse
Player 2: Brandon
Player 3: Erik
Player 4: Jen
Player 5: Patrick
Player 6: Richard

Last edited by Sir.Gryphon on Thu Jul 26, 2018 7:29 am, edited 1 time in total.