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EA Sports' next entry in the long running FIFA series, FIFA 16 is finally available however certain users are facing some issues with the PC version. For that purpose we have compiled a tech guide that may help you resolve the problems with Fifa 16 coins. Please be advised that the following methods are to be used at the sole discretion of the platform owner. GamingBolt or its staff members take no responsibility for problems that may arise or issues that may occur from trying the below. Always remember that official support is always the best support.

Some users are facing crashing issues. In such a scenario make sure you have updated GPU drivers for your Nvidia or AMD card. If that does not work, try running any executable in the game's folder for any .dll issue. Some users are also facing resolution or black bars issue. This is most likely and AMD GPU issue. However there is a possible fix. Try the following steps listed here.

If you are facing lag or connectivity issue, you need to make sure that following ports are opened: UDP: 3659, 9565, 9570, 9000 – 9999, TCP: 3569, 9946, 9988, 10000 – 20000, 42124. Several users are also facing Transfer Market issues, please note that there is no known fix so it will most likely be fixed by EA. Some users have also reported that they are locked out of FUT 16 Web App. This is a known issue and it will most likely be fixed by EA

If you get the message that FIFA16.exe has stopped working, try right clicking on the game in Origin and click Repair Install. If you are facing stuttering and screen tearing, try setting v-sync to adaptive in your GPU control panel.

Note: Given that the wide range of PC hardware out there, the fixes mentioned here may or may not work for you. But it's worth giving them a shot since these have worked for players who own the PC version of FIFA 16.

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Another year, another FIFA. This year's FIFA 16 is a fine addition to the series with some big tweaks to gameplay. Delve beyond the obvious changes and you'll notice that the fine people at EA Sports have been busy tweaking the stats and numbers that every hardcore fan worries about, namely, player ratings. The way players have been rated has also changed, and this will definitely impact how you play.

What are FIFA 16 player ratings?Notice that number next to a player when you select him or her anywhere from any game menu? That's their player rating. It's the single universal number that explains how good or bad a player is in FIFA 16 on a scale of 100. Obviously, those with a player rating closer to 100 are better.

So? Do a bunch of numbers really make a difference to how I play a game? Isn't this a game of skill?Well. Yes and no. FIFA is still a game of skill, you'll still need to make the right passes, switch to the correct players and earn Fut 16 coins. But much like how some teams play better than others in real life, some players will react faster or slower and increase the possibility of crucial moves like scoring a goal from a tight angle or pulling off a red card-free sliding tackle. In previous entries of the series, players with high pace statistic would literally run circles around others, effectively making other player ratings meaningless. This has been rectified this time around with player physics tweaked to ensure heavier, stronger defenders still have a chance against the faster players.

Which games modes are impacted by player ratings?Every game mode is affected by player ratings, albeit in varying degrees. In an attempt to simulate real life performance, squads and their stats are updated weekly. This impacts the online multiplayer mode, called Seasons, tremendously. The initial set of player ratings affects the single-player career mode (which then updates depending how you play). FIFA Ultimate Team (FUT) and its shorter counterpart, FUT Draft are where the impact of player ratings are the most visible. However unlike Seasons that gets weekly updates, FUT gets a mid-season update on player ratings. Even then, EA does not reduce the rating of any player, rather adds new player cards based on their performance mid-season which may be higher or lower than their initial rating at the launch of FIFA 16.

How does EA calculate player ratings?A lot of factors go into a player rating. Player performance is obviously important, but it is not the only one. The reputation of the player, team, and nation are crucial as well. Age as well his star power or popularity (how often he's won cups, what role he played) play a role in deciding the final player rating you see. Popular FIFA YouTuber Nepenthez has a great video explaining some of the many intricacies of FIFA's player ratings system.

But Mesut Ozil performed poorly yet he got a higher rating that last year! What's going on?Every year, EA applies a different weight and priority to the aforementioned factors. And every year, a rabid section of FIFA fans will always have a problem with the final rating granted to a player.

In Ozil's case, he might not have had the best season but he's signed with Arsenal and his national team is Germany, both have a solid reputation. This is not all, he's on the younger side, and has won a lot in the last couple of years including the World Cup where he played an important role. All of these are why despite a perceived poor year, he still rates an 87, one point higher than last year's 86.

What's changed in player ratings this year?If you delve a little deeper, you'll realise that player ratings aren't all they're cracked up to be. For example: a player like Gareth Bale has an overall rating of 87 while Cristiano Ronaldo is rated at 93. But comparing their stats side by side (using sites like FUTHead), you'll notice that Bale has a higher Total Stats and Total In-Game Stats compared to Ronaldo. This means that objectively, he's been the better player based on recent performances. But since overall rating takes into account national team reputation and star power, the fact that Portugal - Ronaldo's team, has a higher reputation than Wales - Bale's team, and that Ronaldo won the Ballon D'Or, gives him a higher player rating than Bale.

What do I need to keep in mind to build a winning squad?With the way FIFA 16 plays, the strength attribute is important. We'd go as far as to say that it make as much as a difference as pace does. This is something you'd want to keep in mind when building your squad for online multiplayer, with a good mix of attributes, instead of just focusing on pace.

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As soon as you are in your first UT match you are thrust back into a similar pace of previous iterations, the ball move's around at a ferocious speed and you need all of your skill, wits and sometimes a bit of fortune to win.

But one fundamental thing - the 'game changer' in my view, is that pace is no longer an abused attribute - it is however still usable. This has more profound effects than meets the cheap Fifa 16 coins. Without being able to blast past defenders with your pace, you are forced to think of other ways to create chances and score goals, and finally - your players matter.

Each player finally feels like an individual on the pitch, and I think this is mostly due to having to utilize their other attributes. For example I know on my RW Feeny is comfortable in position and a good passer, but will struggle to beat a man one on one, so with him, I'm looking to create triangles.

On the other side Dawkins can beat a man, his top speed is often not enough to out run a defender, but he is quick enough off the mark to cause troubles and can dribble well. Beckford is my starting striker and whilst he is fast, he often misses his chances, which is a very different beast to Kenwyne Jones who I can use to hold up play or bully my way into the box.

And each player shines (or fails to) in their own way more so than I have ever felt in previous UT's, from attackers to midfielders to defenders, the other stats finally matter.

And for once I think I've finally found depth in UT.One thing I wanted to try was replicating the worlds footballing styles, because I felt at first I was being ring fenced into this constant passing play.

And it's all more or less possible. I was able to use physical players in the FL and deliver crosses to a target man, I was able to (as much as my skill allowed me) control the game and slow it down to a methodical and skillful style like the Fifa 16 news, I was able to utilize players with good dribbling and attack with confidence and flair like Brazil and I was able to use a loaned Robben and a few mixed players to replicate the Germans clinical fast paced game with intricate dribbling and technical skill.

This is getting really long for a first impressions, and whilst there are downsides, I personally feel this is a nice direction for Fifa.

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We all have ways we like to play a game, particularly if it's a sports title with which we're super familiar. But whether you're a long-time FIFA player or looking for your first turn with the franchise, there are some things in FIFA 16 I highly recommend you check out.

The game is naturally packed to the gills with things new and old that are worth experiencing, from this year's inclusion of Women's national teams and training in career mode, to Ultimate Team and Online Seasons. A trio of things stand out, however, as elements I suggest you go out of your way to investigate.

NO TOUCH FEINTS

This is a new control this year that lets you move your player and maintain possession of the ball without touching or dribbling Fifa 16 coins. It's not something I use in all situations, but I really like it when I do. Because the player's body movements are divorced from the ball itself, it's useful for making quick little fake movements or stepovers.

These kinds of skill moves are still available through the right analog stick like in past years, but this new control is a quicker move to make a little shimmy that is not only easier to pull off (simply hold down LB/L1 and move the left analog) but the animations are less involved than a potentially wasteful skill move. I personally avoid skill moves the vast majority of the time because of these reasons, and this new control gives me more moves in my bag of tricks without having to worry whether I or the player on the screen can pull them off.

You can also use this command to manually move the player around to shield the ball from opponents and face teammates before you pass without having to take extra steps to turn and dribble with the ball.

EMBRACE THE CHALLENGE

I was pleasantly surprised that I had to change up my normal tactics while playing FIFA 16 – not drastically, but I had to better plan how I was going to get through the midfield. I encourage you to try new things when playing the game to get better and unlock the middle of the field. I played with my formations and lineup, used different d-pad strategies at times, and tried to approach situations in new ways.

The game will restrict you to the sides of the field when you're on the attack, so I had to work harder to make things work by cutting in and trying to decipher when a through ball was needed on the edge of the box versus a regular pass, as well as when I could do a give-and-go. This isn't new for FIFA, but I found I had to be more cognizant this year of how I was building up play. So far I'm scoring a lot less than I have last year, and I'm just starting to figure out how to find my scoring touch.

On defense, I actually got in the habit of controlling a defender off the ball while using the teammate pressure command. Although I wish it was more aggressive, I used this command while I controlled a player specifically to try and cut out passes and anticipate my opponent's runs. I started doing this because I found that I was getting beat in a lot of one-on-one situations by the A.I., so this was the best way to prevent getting burned while still playing some good defense.

FUT DRAFT

The entry fee for this variation of Ultimate Team might be a little steep at 15,000 coins (your first play is free), but I suggest you give it more than a try. The rewards even for losing your first match are good in that you'll get multiple packs with some decent players to aid your regular FUT squad (or you can sell them), and the challenge of putting together a good lineup is fun.

Although you can pick the order of the positions you draft for in your starting 11, you never know which way the dominos are going to buy Fifa 16 coins. Chemistry is still important for all the spots, so although you may be satisfied with how your LB and CB link together, you just hope that it's not at the expense of whomever you draft later at LM. Similarly, the subs you draft can change your entire philosophy if someone good drops in your lap and you want to put them in your starting lineup. Even from the get-go you have to pick a formation (which you can't change), forcing you to make crucial decisions from the start.

This may all sound too restricting, but I liked having to make some compromises and even try and field a team that I knew had chemistry issues, although it had its strengths at the same time.

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I score from long shots quite regularly (Draxler, De Bruyne, Reus, Benteke and Pogba are quite good), as well as from through balls with Lukaku and Benteke finishing most things. I'm also pretty good at corners and crosses in general (again, Benteke is good at that.) However, I NEVER score free-kicks. In my fourth season of career mode I've never scored one.

Most of my goals come from the wing. I play as Villa almost exclusively so getting balls into Benteke is the easiest way to buy Fifa 16 coins. I tend not to play the lofted cross though. I normally choose to cut inside and play a chipped cross, it tends to land in a goal scoring position most of the time.

When Benteke is injured which happens a lot, at least in my seasons, I play through the middle. Delph is great for those dinking runs and playing through balls to Kozak. If that fails I score from range quite often. Players like Bacuna and Okore seem to hit the net most of the time if the ball falls to them around the edge of the area. I think in my last season Bacuna was my second highest scorer with 11 goals and all of them were long range efforts.

In my Cardiff career mode I don't tend to get alot of goals from crosses into the box since my wingers tend to cut in alot, Zaha, Bakkali and Daehli. I also tend to play more through the middle with Alberto and Barkley operating behind the main striker, playing lots of through balls and linking up. Majority of the goals come centrally or from long range efforts. Its very rare I'll score from a corner, or a crossing free kick, maybe 3 or 4 a season at most. I could also count on one hand the amount of direct free-kicks I have scored this years game, can never manage it.

My goals come from varied approaches also, I tend to though, run down the wing cut inside and either pass to a man on the edge of the box or a cross for a header or a tap in. I try crosses also without cutting inside - probably score more goals that way to earn Fifa 16 coins. I attempt few shots outside the box - only when it feels right and some do pay off. Corners I'm normally good at but haven't scored one in a while. I try attack through the middle also but most times I end up on the wing as teams normally play with a holding midfielder.Now I try to completely dominate possession and make a huge amount of 'pass and move' style runs working my way into the box/onto the wings.

Basically I try to draw their defenders towards the passer, give and go, then the original passer receives the return ball in space and can shoot. Basically it's a patience game waiting for the right run into the right space, then playing the through ball.

If that seems to be failing, there is plan B - counterattack down the wings and cross to a high work rate striker/cut in if past the last defender and finesse into the far corner

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The FIFA 16 release date is so close that our feet are twitching with anticipation of kicking a game winning goal in stoppage time with new precision passing and shooting. Join us for a look at what you can expect from the FIFA 16 release date and what buyers need to know about the new Fifa 16 account, the best deals and tips to make the most of the FIFA 16 release.

In a few days the FIFA 16 release date arrives on consoles and PC, and you can already play the full game on Xbox One, with a FIFA 16 demo on other platforms.

You don't need to pre-order FIFA 16 to make sure you can buy a copy of the game on release day, unless you plan to get the special edition with added FUT packs, which can be hard to find after the release.

This guide will walk you through what you need to know about the FIFA 16 release date, whats new in FIFA 16 and other essential information.

FIFA 16 Deluxe EditionThe standard version of FIFA 16 is $59.99, but there is also a Deluxe version that includes $50 worth of added value for users who plan to play FUT. Here's what you get with the $69.99 FIFA 16 Deluxe Edition.

Get up to 40 FUT Premium Gold Packs over 20 weeks ($50 Value!)Start your Ultimate Team season with Lionel Messi on squad for 5 gamesBe the first to use the new “KO” and “BAILANDO ROBOT” celebrationsTO take advantage of this you need to redeem the code before October 11th and you must log in each week to get your FUT packs.

FIFA 16 DemoThe FIFA 16 demo is completely free to play and it allows you to choose from 12 teams including two Women's National teams that will let you try the new addition to FIFA 16.

Download the FIFA 16 demo from the marketplace or store of your console or to your PC. There is no time limit and you can try many new features, but not all the modes or teams.

FIFA 16 Digital DownloadsWhen you buy FIFA 16 digitally you can pre-load the game with Fifa 16 coins, which means you can download it to your PC, PS4 or Xbox One early and then start playing right at 12:01 AM Eastern.

Like with the midnight release events, the digital FIFA 16 release time is the same across the U.S., so users on the West Coast can start playing at 9:01 PM on September 21st.

FIFA 16 Gameplay VideosThe pace of FIFA 16 changed from FIFA 15 and you can see some of this in the FIFA 16 gameplay videos, especially with midfielders opening up for passes and playing more aggressively on defense. Watch the two FIFA 16 gameplay videos above and below for a closer look at the game.

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With the launch of the FIFA 16 Web App, we can see that there has been a lot of questions asked on where Ronaldinho is on FIFA 16.

At the moment, Ronaldinho is not in FIFA 16 but the Brazilian leagues have already been confirmed for Fifa 16 account. With FIFA 16 not launched yet, there still remains hope that EA has just been slow and that after September 22 they will be performing a database update and adding Ronaldinho into the game.

On FIFA 15, he was available for club Queretaro but despite the fact that Ronaldinho's new club Fluminense is on FIFA 16 – Ronaldinho is not there yet as you can see below.

Let's just hope that this is a timing issue and not a personal one between Ronaldinho's representatives and EA.Right now though, everybody is asking the same question on how to find Ronaldinho with Fifa 16 coins. Let us know if you have been searching for the player too and if you still have hope that he will be added later on after launch.

If EA does add Ronaldinho to FIFA 16 in a transfer update, what overall rating should he have?

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Allow Seasons Team sheets. With Matchday team sheet being an option.When Choosing 'Adjust position' allow the camera to pan and zoom out to a bird's eye view with grid lines.Let us see the opponents formation of Fifa coins.

Latency bar while connecting to the game.To stop colour clashes, If both players choose a matching kit then the other kit is loaded for each player.Meaning that each person sees the kit they've chosen giving the illusion that the other player has picked a different kit.

Pro clubsQuitted or Disconnected games do not count towards your statistics.

Extra DNF Statistic.AI Positioning of RB/LB needs to be fixed as it is far too easy to pass them.Better camera positioning for celebrations.

Manager ModePlayers can fall sick, or have to attend to personal matters which can rule them out of a game but this only happens very rarely.

When simulating a game other than calender simulation or your injured, the game may or may not offer youa chance to play and come on as a sub. When the game starts it will show the substitute animation.

/* My idea for career mode. Just an idea. */Career money is earned per game. Although the club may earn a good amount of money, as manager, you only see a small percentage of it.

The club has an invisible "supporter meter" in which Winning games/trophys, press interviews, buying/selling Fifa 16 coins, in comparison to difficulty and game prediction/season targets affects this meter.This effects money earnt, how many supporters attend (In the crowd), merchandise sales, sponsor money and morale.

You can also have an additional sponser to the one which is currently on the shirt. This doesn't affect the shirt.Press interviews offer dialogue options and this can affect player morale and supporter meter.

This is just an idea and seems like a backwards approach to the simplicity of Fifa and requires an overhaul but I've put it down anyway.

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1) English Conference- Finally finish off England, with a proper FA Cup and relegation out of the football league.

2) German 3rd Liga- Add to the German leagues with a strong third tier, making the whole career mode more interesting

3) Brazilian Serie A- Awful it was lost in the first place

4) Ukrainian Premier- Probably the strongest European league without whole representation in the game, would be nice to see this change

5) Greek Premier- Another strong league not fully represented

6) Romanian Premier- Another strong league- would love to play as Steaua Bucharest or whatever they're now called

7) Dutch 2nd Division- Relegation in the Netherlands would make a more intriguing career mode againCzech Premier- Bring it back, shouldn't have gone in the first place

9) Japanese J-League- If only they could get the league off Konami.

10) Portuguese 2nd Division- Relegation again would make the league more interesting.

One more thing that needs to happen is more Global representation in the ROW, for instance Dinamo Zagreb, APOEL, Maccabi Haifa, BATE Borisov etc

Career mode is a joke when you look at NBA 2K franchise. All you do is play...sim to next match...play and that's it. Why not add things to do during the week like a detailed press conference before/after games where what you say can have impact on everyone such as; fans, players and the boardroom?

Introduce a new training mode and set which days you want to do with Fifa 16 coins pc. Have your whole squad involved in a practice match or get some to run laps to get fitness up and the same time others can be doing free-kicks so you'll have everyone doing certain things to better your squad.

And clubs like Newton Aycliffe, Lye Town, Ely City and Brockenhurst aren't really in demand for FIFA games. But i think having some form of non-league representation on the game even if it is just step 1 (step 2 would be amazing too) would add to the game (relegation from the football league, cup shocks etc.).