Категории скилов

Содержание

Животные

These skills let the user interact with animals in some way or, in the case of Mount, let a beast interact with his rider. To study animals in the lab, learn Natural Sciences skills (p. 4) such as Biology/TL, Paleontology/TL, and Physiology/TL.

Умение

Skill

атр.

слож.

страница

Обращение с животными†

Animal Handling†

IQ

A

175

Соколиная охота

Falconry

IQ

A

194

Подражание звукам(Животные)

Mimicry (Animal Sounds)

IQ

H

210

Подражание звукам(Птицы)

Mimicry (Bird Calls)

IQ

H

210

Скакун

Mount

DX

A

210

Натуралист

Naturalist

IQ

H

211

Навьючивание

Packing

IQ

A

212

Верховая езда†

Riding†

DX

A

217

Кучер†

Teamster†

IQ

A

225

Ветеринария/TL

Veterinary/TL

IQ

H

228

Искусство/Развлечения

This list doesn’t attempt to answer the thorny question of who’s an “artist” and who’s an “entertainer.” It simply gathers together the professional skills of musicians, visual artists, and screen, stage, and street performers – and the directors and technicians who accompany them – and lets the show go on.

Умение

Skill

атр.

слож.

стр

Artist†

IQ

H

179

Connoisseur†

IQ

A

185

Current Affairs/TL

(High Culture)

IQ

E

186

Current Affairs/TL

(Popular Culture)

IQ

E

186

Dancing

DX

A

187

Electronics Operation/TL

(Media)

IQ

A

189

Fire Eating

DX

A

195

Group Performance†

IQ

A

198

Makeup/TL

IQ

E

206

Mimicry†

IQ

H

210

Musical Composition

IQ

H

210

Musical Instrument†

IQ

H

211

Performance

IQ

A

212

Photography/TL

IQ

A

213

Poetry

IQ

A

214

Singing

HT

E

220

Sleight of Hand

DX

H

221

Stage Combat

DX

A

222

Ventriloquism

IQ

H

228

Writing

IQ

A

228

Атлетика

The skills below are useful to athletes and action heroes alike, as they deal with surmounting physical obstacles and performing feats of strength, speed, and endurance. See pp. B349-357 for rules for such activities.

Умение

Skill

атр.

слож.

стр.

Acrobatics

DX

H

174

Aerobatics

DX

H

174

Aquabatics

DX

H

174

Bicycling

DX

E

180

Body Sense

DX

H

181

Breath Control

HT

H

182

Climbing

DX

A

183

Combat Art†

DX

Разл.

184

Combat Sport†

DX

Разл.

184

Flight

HT

A

195

Free Fall

DX

A

197

Hiking

HT

A

200

Jumping

DX

E

203

Lifting

HT

A

205

Mount

DX

A

210

Parachuting/TL

DX

E

212

Running

HT

A

218

Scuba/TL

IQ

A

219

Skating

HT

H

220

Skiing

HT

H

221

Sports†

DX

A

222

Swimming

HT

E

224

Throwing

DX

A

226

Бизнесс

Executives, politicians, speculators, and traders aren’t typical “adventurers” . . . but money makes the world go round. A hero who can pull the right strings will find that life is much easier! These skills deal with money and influence. Career businessmen often have Social skills (p. 5) as well.

Skill

атр.

слож.

стр.

Accounting

IQ

H

174

Administration

IQ

A

174

Current Affairs/TL

(Business)

IQ

E

186

Diplomacy

IQ

H

187

Economics

IQ

H

189

Finance

IQ

H

195

Law†

IQ

H

204

Market Analysis

IQ

H

207

Mathematics/TL (Statistics)

IQ

H

207

Merchant

IQ

A

209

Politics

IQ

A

215

Propaganda/TL

IQ

A

216

Public Speaking

IQ

A

216

Savoir-Faire (High Society)

IQ

E

218

Бой/Оружие

Combat is deadly and complex enough that each form of armed and unarmed combat merits its own skill. Most adventurers will have at least one of these skills. Professional warriors will know several. For weapon statistics, see pp. B268-281. Combat rules are on pp. B362-417. The unusual abilities of cinematic martial-arts masters are Esoteric skills (p. 3).

Skill

атр.

слож.

стр.

Axe/Mace

DX

A

208

Boxing

DX

A

182

Brawling

DX

E

182

Broadsword

DX

A

208

Cloak

DX

A

184

Fast-Draw†

DX

E

194

Flail

DX

H

208

Force Sword

DX

A

208

Force Whip

DX

A

209

Garrote

DX

E

197

Jitte/Sai

DX

A

208

Judo

DX

H

203

Karate

DX

H

203

Knife

DX

E

208

Kusari

DX

H

209

Lance

DX

A

204

Main-Gauche

DX

A

208

Monowire Whip

DX

H

209

Parry Missile Weapons

DX

H

212

Polearm

DX

A

208

Rapier

DX

A

208

Saber

DX

A

208

Shield†

DX

E

220

Shortsword

DX

A

209

Smallsword

DX

A

208

Spear

DX

A

208

Staff

DX

A

208

Sumo Wrestling

DX

A

223

Tonfa

DX

A

209

Two-Handed Axe/Mace

DX

A

208

Two-Handed Flail

DX

H

208

Two-Handed Sword

DX

A

209

Whip

DX

A

209

Wrestling

DX

A

228

Дальний бой

Skill

атр.

слож.

стр.

Artillery/TL†

DX

A

178

Beam Weapons/TL†

DX

E

179

Blowpipe

DX

H

180

Bolas

DX

A

181

Bow

DX

A

182

Crossbow

DX

E

186

Dropping

DX

A

189

Fast-Draw†

DX

E

194

Gunner/TL†

DX

E

198

Guns/TL†

DX

E

198

Innate Attack†

DX

E

201

Lasso

DX

A

204

Liquid Projector/TL†

DX

E

205

Net

DX

H

211

Sling

DX

H

221

Spear Thrower

DX

A

222

Throwing

DX

A

226

Thrown Weapon†

DX

E

226

Криминал/Улицы

Members of any profession might sell their skills for a dishonest buck, but a few skills are common among criminals and rarely learned by honest folk. These often overlap Police (p. 5) and Spy (p. 6) skills. In some times and places, being trained in the technological skills on this list may be a Secret (p. B152) for anyone but a government agent.

Skill

атр.

слож.

стр.

Carousing

HT

E

183

Climbing

DX

A

183

Computer Hacking/TL

IQ

VH

184

Counterfeiting/TL

IQ

H

185

Disguise/TL†

IQ

A

187

Electronics Operation/TL

(Security)

IQ

A

189

Escape

DX

H

192

Explosives/TL (Demolition)

IQ

A

194

Fast-Talk

IQ

A

195

Filch

DX

A

195

Forced Entry

DX

E

196

Forgery/TL

IQ

H

196

Gambling

IQ

A

197

Holdout

IQ

A

200

Intimidation

Will

A

202

Lockpicking/TL

IQ

A

206

Observation

Per

A

211

Panhandling

IQ

E

212

Pickpocket

DX

H

213

Poisons/TL

IQ

H

214

Savoir-Faire (Mafia)

IQ

E

218

Scrounging

Per

E

218

Shadowing

IQ

A

219

Sleight of Hand

DX

H

221

Smuggling

IQ

A

221

Stealth

DX

A

222

Streetwise

IQ

A

223

Traps/TL

IQ

A

226

Urban Survival

Per

A

228

Дизайн/Изобретение

These skills deal with conceiving new artifacts and technology; see pp. B473-479. Use Architecture/TL for buildings, Bioengineering/TL for biotech, Computer Programming/TL for software, Engineer/TL for machines, and Pharmacy/TL for drugs. Maintaining technology calls for Repair/Maintenance skills (p. 5); using it generally requires Combat/Weapon (p. 2), Technical (p. 6), or Vehicle (p. 7) skills

Skill

атр.

слож.

стр.

Architecture/TL

IQ

A

176

Bioengineering/TL†

IQ

H

180

Computer Programming/TL

IQ

H

184

Engineer/TL†

IQ

H

190

Pharmacy/TL†

IQ

H

213

Weird Science

IQ

VH

228

Эзотерика

Esoteric skills let the user direct bioenergy, chi, psi, or another force that originates within his mind or body. They are to skills as exotic and supernatural advantages are to advantages. The GM decides which Esoteric skills exist in his campaign. He may require prerequisite advantages, such as Trained By A Master, even for skills that don’t specifically list such requirements.

Skill

атр.

слож.

стр.

Autohypnosis

Will

H

179

Blind Fighting

Per

VH

180

Body Control

HT

VH

181

Breaking Blow

IQ

H

182

Dreaming

Will

H

188

Enthrallment†

Will

H

191

Esoteric Medicine

Per

H

192

Flying Leap

IQ

H

196

Immovable Stance

DX

H

201

Invisibility Art

IQ

VH

202

Kiai

HT

H

203

Light Walk

DX

H

205

Meditation

Will

H

207

Mental Strength

Will

E

209

Mind Block

Will

A

210

Musical Influence

IQ

VH

210

Power Blow

Will

H

215

Pressure Points

IQ

H

215

Pressure Secrets

IQ

VH

215

Push

DX

H

216

Throwing Art

DX

H

226

Zen Archery

IQ

VH

228

Обыватель

Most of these skills fall into other categories, too. What they have in common is that in cultures and TLs where they exist at all, almost everyone will know two or three of them – including any hero who didn’t grow up under a rock!

Skill

атр.

слож.

стр.

Area Knowledge†

IQ

E

176

Computer Operation/TL

IQ

E

184

Cooking

IQ

A

185

Current Affairs/TL†

IQ

E

186

First Aid/TL

IQ

E

195

Housekeeping

IQ

E

200

Knot-Tying

DX

E

203

Savoir-Faire (Servant)

IQ

E

218

Sewing/TL

DX

E

219

Typing

DX

E

228

Weather Sense

IQ

A

209

Знания

These skills represent knowledge of an activity, place, group of people, or body of research. They needn’t be obscure; you could find hundreds of people with Area Knowledge (U.S.A.), Games (Card Games), and Professional Skill (Plumber) in downtown New York! Expert Skills are by definition arcane, though, and Hidden Lore might even require an Unusual Background (p. B96).

Skill

атр.

слож.

стр.

Area Knowledge†

IQ

E

176

Connoisseur†

IQ

A

185

Current Affairs/TL†

IQ

E

186

Expert Skill†

IQ

H

193

Games†

IQ

E

197

Heraldry

IQ

A

199

Hidden Lore†

IQ

A

199

Hobby†

DX or IQ

E

200

Professional Skill†

DX or IQ

A

215

Savoir-Faire†

IQ

E

218

Медицина

Medical skills are for treating injury and affliction; see pp. B423-425. They are the job skills of medical professionals – doctors, nurses, psychiatrists, etc. – and first responders such as army medics and paramedics. In some settings, barbers, herbalists, midwives, and even torturers will know some of these skills.

Skill

атр.

слож.

стр.

Diagnosis/TL

IQ

H

187

Electronics Operation/TL

(Medical)

IQ

A

189

Esoteric Medicine

Per

H

192

Expert Skill

(Epidemiology)

IQ

H

193

First Aid/TL

IQ

E

195

Hypnotism

IQ

H

201

Pharmacy/TL†

IQ

H

213

Physician/TL

IQ

H

213

Physiology/TL

IQ

H

213

Poisons/TL

IQ

H

214

Psychology

IQ

H

216

Surgery/TL

IQ

VH

223

Veterinary/TL

IQ

H

228

Военный

Military forces often have members with every skill imaginable, but a few skills are rare outside the armed services. The GM may make Military Rank (p. B30) or Security Clearance (p.B82) a prerequisite for certain technological skills on this list. Most military personnel also know Combat/Weapon skills (p. 2) and a few Technical (p. 6) and Vehicle (p. 7) skills.

Skill

атр.

слож.

стр.

Armoury/TL†

IQ

A

178

Brainwashing/TL

IQ

H

182

Camouflage

IQ

E

183

Cryptography/TL

IQ

H

186

Electronics Operation/TL

(Electronic Warfare)

IQ

A

189

Electronics Repair/TL

(Electronic Warfare)

IQ

A

190

Expert Skill

(Military Science)

IQ

H

193

Explosives/TL†

IQ

A

194

Forward Observer/TL

IQ

A

196

Intelligence Analysis/TL

IQ

H

201

Interrogation

IQ

H

202

Leadership

IQ

A

204

NBC Suit/TL

DX

A

192

Observation

Per

A

211

Parachuting/TL

DX

E

212

Propaganda/TL

IQ

A

216

Savoir-Faire (Military)

IQ

E

218

Scuba/TL

IQ

A

219

Soldier/TL

IQ

A

221

Strategy†

IQ

H

222

Tactics

IQ

H

224

Traps/TL

IQ

A

226

Естественные науки

These skills attempt to explain the natural world, from subatomic particles to galaxies. Those who study manmade artifacts have Design/Invention skills (p. 3), those who study medicine have Medical skills (above), and those who study the cultures of sapient beings have Social Sciences/Humanities skills (p. 6).

Skill

атр.

слож.

стр.

Alchemy/TL

IQ

VH

174

Astronomy/TL

IQ

H

179

Biology/TL†

IQ

VH

180

Chemistry/TL

IQ

H

183

Expert Skill

(Epidemiology)

IQ

H

193

Expert Skill (Hydrology)

IQ

H

193

Expert Skill

(Natural Philosophy)

IQ

H

193

Geology/TL†

IQ

H

198

Mathematics/TL†

IQ

H

207

Metallurgy/TL

IQ

H

209

Meteorology/TL†

IQ

A

209

Naturalist

IQ

H

211

Paleontology/TL†

IQ

H

212

Physics/TL

IQ

VH

213

Physiology/TL

IQ

H

213

Оккультное/Магия

Occult/Magical skills deal with gods, magic, spirits, and similar otherworldly forces. They are the professional skills of priests, shamans, and wizards – any of whom might also learn spells or other working magic. Unusual forces that originate within the user are the focus of Esoteric skills (p. 3).

Skill

атр.

слож.

стр.

Alchemy/TL

IQ

174

Exorcism

Will

193

Expert Skill (Psionics)

IQ

193

Herb Lore/TL

IQ

199

Hidden Lore (Demon Lore)

IQ

199

Hidden Lore (Faerie Lore)

IQ

199

Hidden Lore (Spirit Lore)

IQ

199

Occultism

IQ

212

Religious Ritual†

IQ

217

Ritual Magic†

IQ

218

Symbol Drawing†

IQ

224

Thaumatology

IQ

225

Дикая природа/Исследование

Heroes often travel vast distances, living off the land and pushing back the frontiers. The skills below are useful for these purposes and common among explorers, pioneers, prospectors, and rangers. Most outdoorsmen also know Animal (p. 1) or Vehicle (p. 7) skills: Riding for their horse, Boating for their canoe, and so forth.

Skill

атр.

слож.

стр.

Camouflage

IQ

E

183

Cartography

IQ

A

183

Climbing

DX

A

183

Fishing

Per

E

195

Hiking

HT

A

200

Mimicry (Animal Sounds)

IQ

H

210

Mimicry (Bird Calls)

IQ

H

210

Naturalist

IQ

H

211

Navigation/TL†

IQ

A

211

Prospecting/TL

IQ

A

216

Scuba/TL

IQ

A

219

Skating

HT

H

220

Skiing

HT

H

221

Survival†

Per

A

223

Swimming

HT

E

224

Tracking

Per

A

226

Weather Sense

IQ

A

209

Растения

These skills deal with growing things. Unlike Animal skills (p. 1), this category includes both lab study and practical skills. Not every botanist is a farmer, but since plants aren’t freewilled, theory isn’t too far removed from practice.

Академические

Skills relevant to reading, writing, research, and lecturing are common among sages, professors, and other learned folk. A scholar might know any or all of the skills below, if they exist in his world. These usually accompany skills from the Design/Invention (p. 3), Natural Sciences (p. 4), Occult/Magical (p. 4), and Social Sciences/Humanities (p. 6) groups.

Skill

атр.

сложн.

стр.

Computer Operation/TL

IQ

E

184

Expert Skill†

IQ

H

193

Literature

IQ

H

205

Public Speaking

IQ

A

216

Research/TL

IQ

A

217

Speed-Reading

IQ

A

222

Teaching

IQ

A

224

Typing

DX

E

228

Writing

IQ

A

228

Социльные

Social skills all involve one individual or group trying to relate to another. Some are basically “hands off” (e.g., using Current Affairs (People) or Heraldry to recognize someone famous). Others – notably the Influence skills discussed on p. B359 – actively seek to affect others’ actions or emotions.

Skill

атр.

солж.

стр.

Acting

IQ

A

174

Administration

IQ

A

174

Body Language

Per

A

181

Carousing

HT

E

183

Connoisseur†

IQ

A

185

Current Affairs/TL†

IQ

E

186

Detect Lies

Per

H

192

Diplomacy

IQ

H

187

Erotic Art

DX

A

187

Fast-Talk

IQ

A

195

Fortune-Telling†

IQ

A

196

Gambling

IQ

A

198

Gesture

IQ

E

199

Heraldry

IQ

A

202

Intimidation

Will

A

204

Leadership

IQ

A

209

Merchant

IQ

A

212

Panhandling

IQ

E

215

Politics

IQ

A

216

Propaganda/TL

IQ

A

216

Public Speaking

IQ

A

216

Savoir-Faire†

IQ

E

218

Sex Appeal

HT

A

219

Streetwise

IQ

A

223

Teaching

IQ

A

224

Гуманитарные науки

These skills study the “world of the mind”: the behavior, beliefs, civilizations, and social systems of intelligent beings. They might analyze the past, try to understand the present, or attempt to predict future behavior. The systematic study of the natural world is covered by Natural Sciences skills (p. 4).

Skill

атр.

слож.

стр.

Anthropology†

IQ

H

175

Archaeology

IQ

H

176

Cartography

IQ

A

183

Criminology/TL

IQ

A

186

Economics

IQ

H

189

Expert Skill (Egyptology)

IQ

H

193

Expert Skill

(Political Science)

IQ

H

193

Expert Skill (Thanatology)

IQ

H

193

Expert Skill (Xenology)

IQ

H

193

Geography/TL†

IQ

H

198

History†

IQ

H

200

Law†

IQ

H

204

Linguistics

IQ

H

205

Literature

IQ

H

205

Paleontology/TL

(Paleoanthropology)

IQ

H

212

Philosophy†

IQ

H

213

Psychology

IQ

H

216

Sociology

IQ

H

221

Theology†

IQ

H

226

Шпионские

Spy skills cover the specialized “tradecraft” of intelligence and security officers. They blur into Criminal/Street (p. 2), Military (p. 4), and Police (p. 5) skills – all of which are common among spies with suitable backgrounds. Rank (p. B29) or Security Clearance (p. B82) is often a prerequisite for certain technological skills on this list. Cinematic spies will also know Combat/Weapon skills (p. 2)!

Skill

атр.

слож.

стр.

Acting

IQ

A

174

Body Language

Per

A

181

Brainwashing/TL

IQ

H

182

Computer Hacking/TL

IQ

VH

184

Cryptography/TL

IQ

H

186

Detect Lies

Per

H

187

Disguise/TL†

IQ

A

187

Electronics Operation/TL

(Electronic Warfare)

IQ

A

189

Electronics Operation/TL

(Surveillance)

IQ

A

189

Escape

DX

H

192

Expert Skill

(Computer Security)

IQ

H

193

Fast-Talk

IQ

A

195

Filch

DX

A

195

Forced Entry

DX

E

196

Forgery/TL

IQ

H

196

Holdout

IQ

A

200

Intelligence Analysis/TL

IQ

H

201

Interrogation

IQ

A

202

Lip Reading

Per

A

205

Lockpicking/TL

IQ

A

206

Observation

Per

A

211

Photography/TL

IQ

A

213

Poisons/TL

IQ

H

214

Propaganda/TL

IQ

A

216

Research/TL

IQ

A

217

Search

Per

A

219

Shadowing

IQ

A

219

Smuggling

IQ

A

221

Stealth

DX

A

221

Тенхические

These skills cover the operation of specialized technology other than vehicles (which use Vehicle skills, p. 7). They are common among those trained in Military (p. 4), Police (p. 5), and Spy (above) skills – which heavily overlap this category – and those with Design/Invention (p. 3), Medical (p. 4), and Natural Sciences (p. 4) skills (and their assistants).