Inventory

Abilities

[P] Reserve Power: Activate Overdrives at will instead of automatically. Can stock Drive equal to twice the size of your ordinary gauge. Active Overdrives using the normal drive value rather than increased maximum.

[P] Mark of the Exile: All Stigma Blades are fueled by one of two different power sources: Celestial or Abyssal. When creating a Stigma Blade, choose one of the following as your Mark of the Exile effect:
- Celestial: Stigma momentum and damage is Fire. Whenever you cast a Spell, you gain a Celestial Mark. When you use a Technique with a melee weapon, you can choose to expend any number of Celestial stacks in order to either roll an extra damage die, or True Heal the Stigma Blade for +3HP, per stack.

[P] Maiden's Charm: Whenever you spend LP, recover +3HP per LP.

[P] The Contract is Formed: Anytime the Stigma Blade hits an enemy's elemental weakness, they gain Long K-Power II.

[Q] Seal Breaker: To use Seal Breaker, you must voice your desire for power - either in words, or by yelling.
Draw massive power from the Stigma, refilling your MP instantly. Then roll 1d10:

1-2: No Special Effect
3-4: Suffer Long Burning II.
5-6: You gain the Wound (30) Mood, reducing your Max HP by 30. Worsen existing wounds by 30.
7: Reduce your LP to 0. If your LP is already 0, reduce your HP to 1.
8: Take Supreme damage equal to your HP. Allies may offer to suffer any amount of this damage instead, reducing the amount you take.
9: The Drive gauge of all enemies instantly fills.
10: A weapon you are holding (if any) shatters and you are equipped with Lunacalibur instead. (13 POW, M-Stigma, all physical damage dealt is Stigma, two-handed.) At the end of the battle, it dissipates, and you are left with 1 HP.

[Q] Dragon Feather: Quicken 2 yourself.

[Q] Nemesis: Select a single enemy - it now deals +3 damage to the Stigma Blade. Anytime the Stigma Blade targets this enemy for the remainder of the battle, gain an additional Mark, even if the ability being used normally would not generate one.