Mega Man returns to Game Boy Advance in a port of 1998's Rockman & Forte on the Super Famicom, a game originally released for the Japanese market. The title chronicles the unlikely alliance between the Blue Bomber and his former nemesis Bass, a character introduced in Mega Man VII, who finds himself cast aside from Dr. Wily's nefarious plans. In his place Wily has assembled a more powerful robot named King, designed from the ground up to conquer the world. As either Mega Man or the spurned Bass, players begin a quest to put an end to Wily's plans once and for all. Yet before the inevitable confrontation with Wily and King, they must first defeat eight robotic creations in classic Mega Man fashion.

As in previous games in the long-running series, Mega Man & Bass involves advancing through eight themed worlds until the eventual showdown with a boss character. Once defeated, the boss will relinquish its special weapon, which can be used on subsequent enemies. Weapons include the Ice Wall, Wave Burner, Remote Mine, Spread Drill, Lightning Bolt, Tengu Blade, Magic Card, and Copy Vision. Mega Man & Bass also features each character's mechanical sidekick, Rush and Gospel, who can help them throughout the game. To further assist players, screws can be collected on each level and used to purchase helpful power-ups from friendly robot Lightott's item shop. Two distinct endings are also available depending on the character selected. ~ Scott Alan Marriott, All Game Guide

Your gamerDNA learns what you love about games so it can tell you what you'll enjoy about others. When you "run" your gamerDNA at a game page (like this one) the data within your gamerDNA is calculated against all the data associated with the game, in this case Mega Man & Bass, and what comes out the other side are all the things your gamerDNA has in common with the game. Pretty cool!

Your gamerDNA learns what you love about games so it can tell you what you'll enjoy about others. When you "run" your gamerDNA at a game page (like this one) the data within your gamerDNA is calculated against all the data associated with the game, in this case Mega Man & Bass, and what comes out the other side are all the things your gamerDNA has in common with the game. Pretty cool!

I mean, nothing quite like playing a 2D platformer as the Gary Stu of a series.

(That is the reason Gary Stus make such decent Platformer heroes... Gary Stus and Mary Sues... as in this case, it seems to increase the "fun" of the game somehow... no idea why... as pulling such a move in any other medium would make it the most irritating thing to watch/read)”

“#1 XCom. The UFOpedia is something I _loved_ in this game. The UFOpedia is one of the most notable items in this game, as it deeply detailed the in game stats of various equipment as well, as notes...”

“Hah, nice list. I'm happy to see somebody else put Cruis'n USA as one of their top games. I loved that game and you're definitely right on with the arcade feel. They did it well.

At some point while playing it with my friends I made up a song about my pink car. I don't really remember it anymore, but I do remember it being hilarious and repeatedly calling out it's pinkness, lol.”

“@colliny2k well, that is part of why it is fun. It makes next to no attempt to be this super realistic driving sim. I mean, you load it up, play it, and you have fun. I mean, even most super realistic driving sims make a large amount of blatant errors with how cars operate. The biggest example is that as soon as the camera enters the car, the dash board, steering wheel and hood of the car itself are gone. Also it become impossible to do, "mirror, mirror, shoulder, signal, shoulder" in those games in 1st person mode. This and other things that could be deconstructed from these "realistic games" generally just put them as elaborate arcade games. At least when you are putting on a Cruis'n game, you do not have to worry about putting on an air of preteniousness about the matter.

Though, I will note, I have heard this about Gran Tourismo, "all of the really good drivers I know are also awesome in Gran Tourismo"--and this case may have some merit as I have read through some of the stuff given here.

“Well, picked this game up after some time of not playing--got to a disappearing block puzzle... I had forgotten how to dash in this game, so I was going nuts trying to figure it out.
I dunno, L or...”