Occasionally I'll post random thoughts and musings here which are too long, too detailed, or otherwise don't fit in the comments section. Given the length of some of the stuff I've left as a comment, you can well imagine what I consider long.

Do you like words? 'cause I got a lot for you.

Promoted ArticlesI've written a couple really good pieces which no longer show up on this blog. Check them out below.

Hi Folks. Meteorscrap here to share three relatively quick thoughts on characters who flat-out deserve to be brought into the modern age. Let's start with the obvious:

Karin appears in only two Capcom games: Street Fighter Alpha 3, and Capcom Fighting Evolution (which, frankly, we're better off not discussing). In-story, she's a rich girl who practices a family art and who has declared herself Sakura's rival. Really, there's not much more to it than that.

Why she belongs in new media: Put bluntly, it's her Guren special move. Half of Karin's entire moveset is based around a single attack, which begins with a forward punch. After that, Karin has a variety of inputs which allow her to basically craft a dial-a-combo version of Fei Long's Rekkaken, but instead of just getting more of the same you can use specific moves relevant to the situation. Which, right there, is an awesome addition.

Not to mention the fact that her already counter-heavy style, mixed with her very aggressive main technique, mean she'd be a highly technical and fun character to play. I still play Street Fighter Alpha 3 on occasion just to be able to use her. She's a lot of fun, and manages to be a strong fighter without being broken.

Shoma Sawamura is basically what happens when you try to make a fighting character based entirely around baseball.

Why he belongs in new media: He's got a buster-sword sized baseball bat and he's a lot of fun to play. More importantly, Rival Schools has been entirely neglected by Capcom of late, and while Batsu was the main character, he's kind of bland. Shoma, on the other hand, has a lot of good going for him and he'd fit in well with the character designs of recent games.

Also, did I mention the giant bat? It's awesome. I can easily see him becoming a fan favourite, maybe even justifying more Rival Schools characters appearing, which would be a fantastic thing.

Ryu, of the Breath of Fire series, is a very iconic hero. Despite the five iterations of his existence (matched neatly by variations on his party), he remains constant in many ways: He's always an underdog, he always starts his true quest after meeting a winged chick named Nina, and he's always got a dragon-related transformation to help power him through the tougher battles.

Why he belongs in new media: Much like the beloved Blue Bomber, poor Ryu's series has been cancelled. The last we saw of him was his 2002/2003 outing pictured above, and the official stance is that it's a "resting IP". He deserves the same sort of love that other Capcom unfavourites such as Megaman, Zero, and Tron Bonne get.

As for why Dragon Quarter Ryu? That one's easy: Unlike the other iterations, his transformation is more "Sin against God" and less "Actual Dragon", so no need to come up with an entirely separate dragon model, for one. For two... His Dragon Breath attack is basically BEGGING to be a Super, and the rest of his moves, combined with his mobility, would basically make for a hard-hitting, lightning fast character who's about as fragile as a stack of plates, which I think would be a lot of fun.

Unlike the other two, he'd only fit in for Ultimate Marvel vs Capcom 3, but what a character he'd make...

Ah well.

So those are my thoughts. Does anyone have anyone that comes to mind when they think of Capcom characters they'd like to see brought into the current generation of fighting games?