Alpha 10 "Full Steam Ahead!"

For this update we concentrated mostly on improving the dice-game. We heard your feedback: the dice game had some confusing parts which made it a bit hard to understand for new players. We tried to fix those and at the same time make the gameplay deeper. Besides this we also improved usability in various other areas of the game, preparing for the onslaught of our upcoming Steam early access release which will happen: May 19th 2015!

All buyers that have bought the game so far, will get a free steam key as promised.

Dice-Game

Added many more actions to perform

Reworked the type of dice and dice faces in the game, making them more manageable and intuitive

Instead of rolling the enemy and player dice at the same time, enemies roll their dice in a separate phase now

Possible dice combos are now hinted at by vibrating dice

The effects (e.g. damage) of the chosen dice are shown as preview below the action button now

Added new special attack attributes like attacking multiple enemies or inflicting self damage

Weapons add dice to combat, allowing to trigger special combos

Improved dice placing, so that they don't overlap with other dice or the center roll button

Portraits next to dice are only shown during the overview and when hovering over the dice now

The blink faces (looked like a star) which did have no effect in the game, have been replaced by more readable blank faces

For players that already have played some rounds, the tutorial prompts are not shown anymore on every first combat

Added various new visual effects to the dice game. The dice game is still work-in-progress, but we're getting closer to our goal

Units

Dice types and gained dice per level has been tuned

Units will now receive 2 toughness per promotion (instead of 1)

General

Waypoints can be added inside of existing travel route

Location reveals are now delayed until the diary is closed, so that you can actually see them appear on the map

The camera scrolls to revealed locations, instead of jumping there directly, making it easier to understand where the new location is in relation to the party.