Story deadline rush

Notes on week 903

With these weeknotes I publicly track and archive whatever it is I spend my time on.

First of all, let me throw in the announcement trailer of Antegods, the ‘stonepunk arena action’ game I’m working on with Codeglue. The trailer was shown at GDC in March and recently polished for wider release. My main concern with the project right now is the accompanying comic book, but I tweaked the copy for this trailer too.

So how about last week? Mostly, it saw the continuation of my RIVE story deadline rush.1 I spent two days at Two Tribes and an evening at home on it, and things luckily went a lot more smoothly than before; I’m now pretty confident I’ll get to the end of the game this week.

I did find some time to get going with the new story setup for Geometry Girl, with 8 chapters instead of 10, rebooting the project in a new Slugline2 document. It’s not much, but better than not doing anything with it at all.

#hobbydevved with Hessel, finally taking the plunge from Game Maker to Unity, after he’d subtly pointed me into that direction for months. I did do a tutorial before, but was too afraid of programming in C#… It turns out to not be that different from GML, which is also C-based, I’m told, and I’m starting to feel like I could learn this.

As the weather was finally improving, and my kids didn’t have school, we spent some days doing touristy stuff like checking out my sister’s work in a church in Bodegraven and visiting de Efteling.

If you want to experience our 2D shooter/platformer and you’re near Amersfoort, come test the RIVE between May 17th and 27th. Email Collin if you’re up for it. Your testing will provide me with feedback to finetune the text, which will then be sent to our voice actor. ↩

I currently write in a screenwriting app because it has some useful features, but I’m still producting (mostly) regular prose. ↩

I also did some footnotes formatting for this and future posts, so the superscript doesn’t mess up the line-height. I may switch to fancy footnotes later on. ↩