Year of the Mammoth Could Cure Hearthstone

For a trading card game like Hearthstone: Heroes of Warcraft, a stale meta could simply kill the experience. When one or two prominent decks dominate the entirety of ranked play, it tends to turn people off. Generally because these over-performing decks simply aren’t fun to compete against.

Take for instance the currently popular Pirate Warrior, which is incredibly difficult to counter, as a lot of its setup lends itself to kills within five turns or less. It’s upsetting to behold, and there aren’t a lot of strong counters for the sheer amount of minions summoned, especially in the early game. So decks like this only get popular because the game inherently lacks the versatility needed to devalue some of these “auto-include” cards.

That’s partially why the Classic Hall of Fame is such a step in the right direction for Hearthstone. Cards like Azure Drake and Ragnaros weren’t just difficult to deal with, they were outright consuming. it was almost a given that you would run into these cards in each deck. I mean, Sylvanas and Ragnaros were the first legendary minions I crafted because of how prominent they’ve always been in the meta of this game.

It’s also important that the three expansion release schedule for the year will allow us an opportunity to diversify the card sets so much that the meta game simply can’t stagnate. With hundreds of new cards, synergistic deck-building styles, and more coming out throughout the entire year, it’s almost a given that the game will expand like never before.

Hopefully more info on the first expansion of the year will be given, and before long, perhaps we’ll see a shift into a far more diversified meta-game. Everyone may not care for the nerfs, but if we’re going to evolve as a community, the game needs to shift every now and then.