'Things will explode, things will die, you will dodge, you will do maths...Yes maths!' Super Killer Hornet Resurrection is an intense vertical shooter with a brain train twist. Through the chaos and explosion try to answer the falling math problems to increase your multiplier and power up your ship.

March 6

Well, SKHR has been out for over a year now and it's been one hell of a learning experience!
As much as I'm still proud of SKH I realise I made a LOT of mistakes.

Well, since the release of SKH I've been working on another shooter called Horizon Shift. Horizon Shift is a lot less traditional than SKH and I think it's a lot more interesting.
It's a single screen shooter with some platform elements and a heavy risk reward system. Here's the official announcement trailer:

Horizon Shift won't have the same problems that plagued SKH.
It will have a proper HD resolution, leaderboards, steam achievements, Trading cards, re-mappable keys, smoother controls, full controller support, a proper fitting OST and best of all it doesn't require the damn windows media player to run :)

About This Game

'Things will explode, things will die, you will dodge, you will do maths...Yes maths!'

Super Killer Hornet Resurrection is an intense vertical shooter with a brain train twist.
Through the chaos and explosion try to answer the falling math problems to increase your multiplier and power up your ship.
Featuring a superb sound track by UK rock hip hop maestros the Sixty fours as well as classic tracks from Dylan Barry.

So this will be my second review of the game. Hope you guys find it helpful and if so, a thumbs up would be appreciated, thanks. :D--------------------Scoring Guide1 - 3 Terrible4 - 6 Decent7 - 9 Good10 Perfect--------------------

So after writing my first review, I had a chat with the Dev (which you can see in the comments below) and decided to put a little bit more time into Super Killer Hornet: Resurrection. I booted up the game, played all of the modes, killed all the things, and now feel like I have my review to write.

[Gameplay] 8/10---------------------------------------------------------------------------------------------------------------------------------------So the Gameplay is rock-solid, the best thing about this game in my humble opinion. There are Three different Ships to choose from. The first being average damage and average area of attack, The second having a lower damage but higher area of attack, and a Third with higher damae but very small area of attack. They all felt very good while playing them. I did find the higher area of attack to be the best one, although this may just be personal opinion. If i had one complaint about the Ships would be the lack of a boost/quick dash button. Sometimes I feel like that would help things out a ton, and would add a nice other level to the game. Deffinetly not needed, but I would have liked to see one none the less.You do have bombs, like in most other games in this genre, and they work the same way. I'm not 100% on if you can refill the bombs, it may have said something in the tutorial that I missed, but other than that I did not find a way to.

The main difference in this and others in the genre is the math. "Destruction is just part of the equation" is exactly what it sounds like. In certain game mode, there are numbers that will fall down, such as 7+, a few seconds later another will fall, such as 5, Lastly 3 other numbers will fall, one of them being the answer. You must solve the problem and you will get a multiplier to your score. I will say, as I did in my first review I am not a fan of this. It is not bad, and it is well done, I just am not a fan.

As in game modes, this game has quite a few for an indie title.You have your regular mode, as well as an easy mode in which it will automatically use one of your bombs after you get hit.Time Attack pits you against the clock, and gives you a max multiplier at the start. Doing the math in this mode will give you +30 seconds to the clock, which I actually like alot more than the regular mode, not sure why it just "feels" better to me. Personal opinion I guess.Lastly you have a survival mode, which has no math, you have one life and max multiplier.The game modes are well varried, and you can play around with them and find your favorite.

So I'm not sure weather to put this under Gameplay or Design but think it may go best here. I did have trouble seeing the numbers sometimes while playing. As this is a bullet hell type game, I won't say this is a huge problem, and it may be just me, but i felt like sometimes i got "cheated" out of the correct answer because of so much stuff going on on-screen. Again this may just be me and being bad at the game, but if I had one major gripe about the gameplay this would be it.---------------------------------------------------------------------------------------------------------------------------------------[Design] 8/10---------------------------------------------------------------------------------------------------------------------------------------The design of the game is pretty good for an indie game. All of the menue's look and feel fine while navigating them, and the particles are actually very well done for an indie game.Now let me make it clear that there are better looking indie games out there, but Super Killer Hornet: Resurrection looks just fine, no complaints here.

The enemy ships while being generic are varried in design, and while I only reached the 2nd level, I will say I do find a certain charm in the enemy design. I would like to play farther, just to see what else the game has in store for me. Bosses are the same way, although I will say I only reached the first one as I did not beat the second level. Again I would like to get farther, just to see some of the other boss design. :D---------------------------------------------------------------------------------------------------------------------------------------[Music/Sound] 6/10---------------------------------------------------------------------------------------------------------------------------------------The music in Super Killer Hornet: Resurrection is solid. The intro had me hyped from the very beggining. It is a metal/rock track and gets you ready to blow some ♥♥♥♥ up.There are a total of 5 tracks and they are all prety good, tho not amazing. They seem to get quite repetitive, quite fast, and would have liked to have seen a different type of music in the actual game. You can switch tracks in game with the press of a button, which i greatly appreciate as not enough games do this. All in all I would say the music, while good, is the weakest part of the game. ---------------------------------------------------------------------------------------------------------------------------------------[Conclusion] 7/10---------------------------------------------------------------------------------------------------------------------------------------All in all I feel like Super Killer Hornet: Ressurection (love the name by the way :D) is a very well made indie game and deffinetly, if you are a fan of the genre, worth your time and money. For the fair price of $4.99 I would deffinetly recommend this title.

While I haven't completed Super Killer Hornet, I think I can safely say that this is certainly a "different" game compared to most.

The bullet-hell genre is one that I am not a huge fan of, but I gave this ago, and yes, I still suck at Bullet-hell games, but my god do I also suck at math. Throughout the stages you "pick-up" different numbers. My first "1+" the next...."10". That's easy, 11. You fly through the number 11, you get a bigger and better gun! Oh awesome! As you get further and further into the level, the questions become a little harder and the multiple choice answers appear much quicker. You better know your times table up to 13 off by heart because otherwise you are in for a bumpy ride.

To me this screams out as a learning aid for children, but whether parents or teachers would want the kids to be playing a game so heavily involving shooting stuff as being suitable, I don't know.

There is multiple different game modes, Arcade, time attack as well as in game awards. Sadly these aren't linked to Steam achievements though. Another downfall is there is no options at all here. You are stuck with the poor resolution which is stretched terribly when you enter full screen, the music is horribly repetitive after the first 5 or 6 plays and you'll probably end up turning the music off all together to be honest.

For the price, I'd recommend it, some real classic bullet hell action with the added twist of math!

It's not much to look at, and aside from the math solving, I see nothing that distinguishes it from all the other bullet hell games out there. Even the math doesn't help much, unless you're looking for a learning game for kids or someone who's struggling. It's all basic arithmetic, and presents little challenge (for me) aside from being in the right place at the right time to pick up the numbers.

A pretty weird arcade shooter. You solve math problems in order to power up your ship and increase your multiplier (and the converse is getting a problem wrong will power down your ship and decrease your multiplier). It's a pretty unique mechanic for an otherwise basic shooter game with a pretty awesome soundtrack and some freaky-looking enemies.

SKH:R is a fantasiticly simple retro-style bullet hell game. While it may lack the polish of other games of this genre it still has a style that is reminiscent of the classics such as Raptor:Call of the Shadows. Would defintly reccomend for anyone who is interested.

This game is ♥♥♥♥ing boring. I picked it up for free, but had I bought it it would have been the worst waste of 5 Euro ever.DO NOT BUY THIS GAME. Spend money on a cheap, good game like CS:GO or go on the Humble Bundle or something. Anything but this!

Repetitive gameplay, awful graphics and music, doesn't support 16:9 or any standard resolution since 1978. If this has trading cards, run it just for those.

I enjoyed this game. yes there are only 6 levels but it feels a lot like an arcade shooter game. I finally beat the game after 2 hours of doing so. Yes you can beat it in less than an hour. The game does involve doing math on trying to get points. Easy math like 6+2= . Only thing that makes the game hard is while doing the math sometimes your answer is on the far right and your on the left and dodging bullets to get over there will be tough

An unsual Bullet Shooter I've ever seen on Steam, but still fun to play. Earn Bonus Multipliers by solving Math Problems, collect Powerups, Dodging Heavy Crossfire & Defeat Huge Bosses. In addition to both Enhanced and Classic Modes of Gameplay, it also contains an Enhanced and Classic Killer Soundtrack.

Play an awesome bullet hell shoot 'em up while you do math while fighting a boss while listening to music while chewing gum and downloading p*** videos and torrenting anime. It reminds me of my school days when I do homework!!Multitasking paradise!p.s. by p*** videos I meant Pony Videos! internet today is filled with ponies! (back when our mice had balls it was filled with cats!)

Fun SHUMP Bullet Hell not that much difficulty but fun also MATH. Looks quite old but fun also the Soundtrack is the SH!T mang. Will play this game again If you want to makes yourselves hungry because of SIMPLE MATH. SIMPLE MATH MAKES ME HUNGRY.