Hey everyone. Lately, I've been fiddling with this variant of Harpie's over on DevPro, and have liked it. I've been going back and forth between a Dark Simorgh type of build, and the build I've listed below. I really like how the deck runs around Tempest, Elemental Dragon of Cyclones. I find it much better then running Pet Dragon, which can be cloggy most of the time. I've also been trying to run a build that goes along with utilizing Harpie Dancer 's effect to further the swarming potential of the deck. Let me know what y'all think and what might need testing. For the most part, its rather consistent.

Just the only thing is, you banish your Harpie's fast to get/keep Tempest on the field. So I've been thinking about running Necroface or siding Return from the Different Dimension as Judgment's cost is a bit steep to run two LP halving cards. But I could run a Megamorph for the lulz.

Just to run through why I only run 1 Elegant Egotist, its because I can search it from my deck or grave with Sign, making it somewhat unneeded to run any more then that, and again, you run through Harpie's really fast with keeping Tempest on the field too. The deck runs smoothly, able to try and keep field control rather consistently, but any help to consistency is appreciated.

Here's my build. There are a few awesome plays in there that you should be aware of, and I also hope it coerces you to run Birdman and the Lv7 Synchros.

Anyways, 3 Tempest is just unnecessary. You say Pet Dragon clogs, but if you ever draw into another Tempest or draw into another one, then that will definitely be dead. I'd say it's fine at one, but if you're that reliant on it, (which you shouldn't be) leave it at 2.

Here are my changes:

-2 Tempest (1 Pet Dragon, 1 Tempest is fine imo)
-1 Harpie Queen (Should match the amount of Hunting Ground you run)
-2 Lightning
-2 MST (Hunting Ground is very searchable and gets the job done better in most scenarios. Side MST instead.)
- 1 Allure of Darkness (You only run 2 DARKs... How could you think this would work?)
- 1 Compulsory (Weak this format. Good in Divine builds, I know, but Solemn is better.)
- 2 Dimensional Prison

As for the Extra Deck, I'd advise you to look at mine for a good template.

+ 1 Hunting Ground
+ 2 Mist Valley Falcon (A powerful beatstick that gets over Thunder King Rai-Oh, Recycles Hysteric Sign, Hysteric Party. And he makes it much smoother and easier to Shift between Divine and Hunting Ground. And allows access to the best Synchro in this build: Mist Valley Thunder Lord.)
+ 2 Genex Ally Birdman (Dude, you need to trigger Divine Wind as much as possible. Plus, the Lv7 Synchos are pretty amazing, and can exceed with Channeler if the need for that arises.)
+ 1 Genex Blastfan (Gives you a plus when you summon it. Free hand advantage is always good, especially when it searches out a tuner.)
+ 2 Hysteric Party (I can't believe you neglected to run our themed Rekindling. For shame...)
+ 2 Breakthrough Skill (Makes sure that LADD, Jowgen, Ophion, and lots of other monsters don't get in your way. It's even decent fodder for Hysteric Party.)
+ 1 Pot of Avarice (Play the deck right, and you'll always wish you had this card.)

The two big differences between your deck and mine would probably be that you're more concerned with Rank 7s. But truthfully, only Channeler can do that with ease, so it's best to focus on your Rank 4s. We are one of the few decks that can make Shock Master 1st turn, so I'd abuse him more often if I was you, especially if you want to stand a chance against Prophecy and Elemental Dragons.

Please don't add stuff like Windrose or anything, as they are largely win-more. A nice tech you may want to consider is Quill Pen of Guilldos. It recycles your targets for Channeler, and then after that, it can do a variety of things. From reusing Divine Wind, triggering it's effect, bouncing an opponent's boss monster, it really is a multi use card.

To be honest, the build listed is just a tweak of my Dark Simorgh build, hence the Allure and some missing cards, like Avarice. Were I ran 2 Tempest, 2 TGU's and a Bus along with the Monks. I was wanting to go into a more mixed build with synchro, hadn't thought of Birdman for whatever reason and would be better then teching a Tuner target for Monk, like Mist Valley Soldier or Scrap Beast.

And believe me, I've tried Hysteric Party, but eventually moved it to the side deck. I got discouraged over it when I drew it when, A. It was dead, or B. It was dead. Hard to think of, yes. But I'd open with it first turn all the time and nothing to swarm the field with, so it was useless. Then again, I only ran one at the time.

As for Tempest, I was wanting to try three in this second version of them. I always happened to draw into him or Lightning and at least one Channeler.

To be honest, the build listed is just a tweak of my Dark Simorgh build, hence the Allure and some missing cards, like Avarice. Were I ran 2 Tempest, 2 TGU's and a Bus along with the Monks. I was wanting to go into a more mixed build with synchro, hadn't thought of Birdman for whatever reason and would be better then teching a Tuner target for Monk, like Mist Valley Soldier or Scrap Beast.

And believe me, I've tried Hysteric Party, but eventually moved it to the side deck. I got discouraged over it when I drew it when, A. It was dead, or B. It was dead. Hard to think of, yes. But I'd open with it first turn all the time and nothing to swarm the field with, so it was useless. Then again, I only ran one at the time.

As for Tempest, I was wanting to try three in this second version of them. I always happened to draw into him or Lightning and at least one Channeler.

In the Dark Simmy verison, I only run one of each Rank 7.

I forgot one more thing... run a third copy of Divine Wind. No reason not to.

Maybe Hysteric Party is only dead because you're going around banishing everything with Simorgh in your other build, and Tempest in this build. If you really swarmed, your grave will have plenty of targets in no time. And opening with it is actually pretty good, assuming the rest of your hand is manageable. No matter what build you run, you should always have at least one copy.

Birdman is a tuner that triggers Divine Wind, nuff said. Any build that relies on Divine Wind (Except for maybe Apex Ninjas) will run Birdman. You won't always have Dancer to rely on, and trust me, there will be plenty of times where it gets Veiler'd, meaning Birdman's up next.

You can't use Channeler on Tempest. You need at least 1 for Channeler's effect to be abused.

You can't pull Tempest with Channeler, no. But Tempest is still a Dragon that's easier to spam then Pet Dragon, meaning, if you get it on the field, Channeler is still a Level 7. Leaving you the option to pull another Harpie that isn't Pet Dragon, usually netting you a Chidori, Sylphine, or if you have another CHanneler in hand, you can go into Dancer, bounce her for it, then go into another Lady to go into Mirage or even Shock Master, or if you used Shock Master, Ouroboros if you run it.

You can't pull Tempest with Channeler, no. But Tempest is still a Dragon that's easier to spam then Pet Dragon, meaning, if you get it on the field, Channeler is still a Level 7. Leaving you the option to pull another Harpie that isn't Pet Dragon, usually netting you a Chidori, Sylphine, or if you have another CHanneler in hand, you can go into Dancer, bounce her for it, then go into another Lady to go into Mirage or even Shock Master, or if you used Shock Master, Ouroboros if you run it.

I still think Sylpine is too good.

yeah sylphine is quite good, she is a biggie when facing another deck that also have good swarming ability.. + she have an effect like Tiger King..

i'm still confused at the effects of Tempest..
correct me if i'm wrong, his 3 effects that can be choose from are
- tempest can special summon by banishing 2 dragon or wind cards on either hand or graveyard. then if he is special summoned, on your opponent's end phase he will bounce back.
- then i can discard this + another wind card, to fetch a dragon card
- last, if this card was banished, fetch a wind dragon card.

so basically, i can discard 1 tempest, then get another tempest, but i can't summon a tempest because it says only one effect can be activated per turn?

and if i banished 1 tempest, to special summon another tempest, i can't fetch a wind dragon card right?

while i'm play testing it on DN, i feel that there is something wrong with my plays, but i think tempest can set much faster than Dark Simorgh because he can banish from hand or on graveyard.

i think tempest will maximize it's capability on harpie/dragon builds..
we just need to pick the right dragons we will be using..

Why would you not play Blackwing - Zephyros the Elite in this? And damn i cant find an actual tcg build anywhere for the pure rank 4 spam without dancer, since we wont get her for decades, so ive gone back to playing the 3 edragons and 1 pet, though i have 0 rank 7s lol

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also, allure needs to be cut from this list

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one last consideration, if you play like 2 pet dragons, you can play that seven star sword thing, i hear thats good