One where you navigate mainly by ship or raft, with ship "dungeons" that you can explore, islands with cave "dungeons" that you can explore, pirate ship "mobs"that fire cannon at you, mobile whirlpools that chase you and portal you to random locations, etc?

Hecate wrote: I feel even more evil than ever, milking cows before killing them.

eggmceye wrote:pretty cool having vigour put in the manual after 14 years

yeh, tho raft (etc) needs to be enabled in dungeons. It's a server option: weekly has it enabled but all other dungeons it is disabled. I would like to enable rafts on all other servers but I guess a lot of maps will be come broken.

eggmceye wrote:yeh, tho raft (etc) needs to be enabled in dungeons. It's a server option: weekly has it enabled but all other dungeons it is disabled. I would like to enable rafts on all other servers but I guess a lot of maps will be come broken.

I personally dont know how many maps would become broken, but it'd be a way to fix not being able to grab drops on water. Thats been a pain in the ass for years now.

My suggestion is to enable rafts on all maps and let the comunity figure out which maps are broken and if they can be fixed. I guess most can be fixed by bar-fea, or maybe tweak how meta-mapped regions work. Aside from using ladders and teleporters you can walk from on region into another region (which is not used in any map to my knowlage). If it is possible to restric the later, most maps should be fine with rafts.

Is lost jungle the map with scripted boat ride? That may give problems if you allowed players to raft in it. Would it be possible have a "no rafting" flag that can be applied to certain regions rather than the whole map?

Had a similar idea with wading and swimming. Not wanting to complicate things but different depths, currents, heavy rapids, whirlpools, undertows and stray waves plus winds can make a difference. I also thought underwater swimming maps and cloud maps would be cool.

I had thought about trying to make a sea based map. Main idea is to have a large archipelago with many islands and different content in each one, as well as adding a bit of backstory to it or something. Super ambitious but I'll probably do some stuff for fun and if I ever end up with some sort of finished product I'll show it.

Kynt wrote:I had thought about trying to make a sea based map. Main idea is to have a large archipelago with many islands and different content in each one, as well as adding a bit of backstory to it or something. Super ambitious but I'll probably do some stuff for fun and if I ever end up with some sort of finished product I'll show it.

We can collaborate if you like. PM your email address to me.

Hecate wrote: I feel even more evil than ever, milking cows before killing them.

eggmceye wrote:pretty cool having vigour put in the manual after 14 years

Also, is it possible to have map entrances around an island? So you approach an island in the main map, and it ports you into a mini map with an enlarged island? Then hit the map boundary of that island map to exit back into the main map?

LaughingCoyote wrote:Also, is it possible to have map entrances around an island? So you approach an island in the main map, and it ports you into a mini map with an enlarged island? Then hit the map boundary of that island map to exit back into the main map?

You would do that with trd-features. just make sure to add some text, otherwise damage is dealt to the player by the trap-door. Afaik you cannot disable the portal-sprite using tel-features and lxy-features do not teleport to different maplevels, though with those you can disable the portal-sprite.

Last edited by LordMortiferus on Sun Feb 11, 2018 4:49 am, edited 1 time in total.