Finished a major overhaul of the front page, hopefully this will be a nicer mobile experience now.

I have updated the dice parser for the first time in a while. Spaces
are no longer being parsed as plusses. I hope it doesn't break anything
for anyone, but it's really saner this way. Support for Rápido y Fácil (1o3d10)
has been added.

The Tools tab in the dice rooms just went live. For now it contains shortcut
buttons which you can customize. More tools to follow.

I'm hoping the new /summon chat command will help people who
are having difficulties with the system, especially new visitors. So try
it out!

In addition to the usual dice rolling lines starting with # or -,
you can now also embed die rolls directly into normal chat messages
by enclosing them in square brackets. For example: 'my initiative is [d10+5]'

If you leave the Dice Room tab open in the background, the title blinks when new messages get posted
into the room (goes well together with /opt sound=on if you want).
URLs now automatically get highlighted as links.

Deleted one of the most hated features of the new Dice Rooms: auto-generated
default names.
Plus, fixed a bug that caused people to enter the lobby even though the had entered
their room's specific URL.
The new /motd command allows you to set a motto or subject for your room.
You can set a default chat text color for your user account by using the command
/opt color=red (where "red" can be any of the supported colors).
Chat colors are now case-insensitive.
When you join a room, the room's name is displayed correctly in the tab/window
title, and if your browser supports it, the URL in the address bar changes as well.
The #gen npc generator has been overhauled.

If you prefix a chat line with 3 or more minus characters (like "----"),
a horizontal separator will be inserted into the chat log. Also: when you
get a PM or your nickname is mentioned in chat, that line gets highlighted.
Macros and settings you made while logged in with a registered nickname
are now preserved and restored whenever you log back in.
I'm working on an experimental notification sound feature, which you can turn on
by issuing this command: "/opt sound=on".

Chat lines using the /me command now show up in the logs,
and you can make your text colorful by prefixing it with one
of these colors followed by a colon: red, green, blue, gray, maroon, olive, orange, purple, teal, pink
Under "generators" we have a basic NPC gen, and several
of the name generators have been improved slightly.

Registered Nicknames

You can now register your nickname using the /register NICK PASSWORD command.
The old restriction that wouldn't let you use a nickname that's already present
in the dice rooms has been lifted. You can now use any nickname you want,
but if you're using a registered one you'll have to authenticate
with your password.

Session Reconnect Stability

I think I found a way for session data (such as the room you're in and your nickname)
to persist across re-connects even when your cookie data expired. In theory you should
be able to leave the window open for days, let's see how it works out in practice.

Chat Timestamps and Archives

The dice rooms now feature timestamps. Let the mouse hover over the
die icon to the left of an entry and it'll display the time in a mouseover hint.
Furthermore, the chat logs now contain timestamps as well, including
periodical time-info lines. Also, as of now you can access older
chats by using the new pagination elements at the top (and bottom if applicable)
of the log. It's now possible to pop out the log window by clicking on the three-line symbol
☰ in the top left corner of the screen, next to the room name.

New Features

Macros should now be working in the new dice rooms!
You can now use Unicode characters in Dice Room nicknames.
There are two new chat commands: /self for sending a dice roll result
only to yourself, and /msg to send a private message to someone else in the room.
We now have a generator for magical book names: 'gen book'.

Fixed Major Room Log Bug

A bug in the code responsible for saving die roll results to
the respective rooms has been resolved. If you had trouble
recalling the correct log for your room or if you got errors
embedding die results, that was most likely the reason for it.
Thanks to Flyer for pointing me in the right direction!

Changes to the H and L codes

I cleaned up the dice code syntax somewhat, please watch out for that if you're used to the
old H and L modifiers, they have changed. Also, the Z die type no longer exists. The new
syntax should cover more use cases and allow for better flexibility. Also, in 'Power User Stuff'
there are more reroll mechanics, and I've been working on new Generators, including both a
Warhammer Fantasy and a D20 / Dungeons & Dragons character stats generator.