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Its one of the reasons why I am somewhat hesitant in getting the E-75. With an improved suspension, the turn rate is only 21. This is just 1 above the KV, and everyone knows how awful the KVs can be in that respect. Right now I am grinding down the IS line, because their maneuverability is far superior. Although the IS-7, a Tier X, can easily be damaged by my Konigstiger's stock 88mm gun, its maneuverability is what I crave since I believe speed & firepower are more vital.

- Tak

The stock E-75 is terrible, but it turns in place so the 21 traverse is actually a bit faster than it seems in practice.

Any suggestion for the Hellcat? I don't intend to move up anymore and will just keep this baby.

I just got the hellcat myself after an intense grind session tonight, I've only just fitted the second engine as I already had it researched but now I must grind for the xp and creds for the upgraded tracks so I can kit it out with the next turret and gun...

In other news managed to get the scout and defender medal in the same game with the luchs ! also got its victory percentage up is 68% out of 80 odd games with my overall victory count for all tanks sitting at a modest 55%.

My luchs crew is also about to hit 100% so I'll have to pick out some perks I think will work well, does anyone have any suggestions as to what I should train them up in ?

The stock E-75 is terrible, but it turns in place so the 21 traverse is actually a bit faster than it seems in practice.

Yeah, I will have to get that in order to become somewhat competitive in the upcoming clan wars. However, eventually I am going to go down the IS route so I would have a tank that is more suited to my needs.

With the E-75 see, you can only move forward. Once you move towards one direction, don't expect to ever go back (in time)

So, here's what I can only imagine was some "Take Charge" and "Leadership" initiative from someone in the HAVOK clan.

I was playing in a pub match last night on Widepark. People spread out across the middle railway with focus on the western tunnels and the eastern parklands. Around 5 minutes into the match, we notice fewer and fewer visible enemy tanks spotted about the map .. when all of a sudden, 6-7 tanks all charge over the hill over the western slope simultaneously! Keep in mind this was a pub game, so I can only say it was a masterstroke of leadership that wasn't due to a blind lemming charge. Suffice to say they very quickly demolished the 2-3 heavies guarding that one area and quickly brought burning death to the rest of us.

Let's say it was impressive being on the receiving end .. I can only hope to accomplish the same in the future!

It's not as nimble as the T49, but in no way it's weak. The gun is pretty good, and the tank is fast enough for taking initiate and flanking. The only bad thing about the Hellcat is 13mm armor at all side. I tried my best to avoid taking any kind of damage or at least going hull down as much as possible.

So, here's what I can only imagine was some "Take Charge" and "Leadership" initiative from someone in the HAVOK clan.

I was playing in a pub match last night on Widepark. People spread out across the middle railway with focus on the western tunnels and the eastern parklands. Around 5 minutes into the match, we notice fewer and fewer visible enemy tanks spotted about the map .. when all of a sudden, 6-7 tanks all charge over the hill over the western slope simultaneously! Keep in mind this was a pub game, so I can only say it was a masterstroke of leadership that wasn't due to a blind lemming charge. Suffice to say they very quickly demolished the 2-3 heavies guarding that one area and quickly brought burning death to the rest of us.

Let's say it was impressive being on the receiving end .. I can only hope to accomplish the same in the future!

Something similar happened to me on Malinovka a year or so ago:

It was a tier 10 battle with 3 Mauses on our side. At the very start of the battle, they began a crawl ACROSS THE FIELD in a tight formation. The enemy started freaking out and all stopped to shoot at them, without taking good cover. About half of our remaining tanks started sniping while the others just rushed behind the Maus trio. By the time the enemy got into better positions, more than half our team was getting all close and personal on their side. We simply cleaned them up as the Maus 3x continued to advance like a creeping gray doom.Our only loss was one Maus killed by too much arty and misc. HE fire.

Most of the time, if you don't take charge, no one will. I literally had to sacrifice myself in the M6 bunch of times just because 5 tanks got held down by a single KV-1S. After I just rushed myself and almost got killed by him, my teammates decided to move up. At least we won, but I died without gaining much anything back.

I know to win a battle, you need sacrifices, but it's not a nice feeling when you're always the one who has to do that.

Whenever I see a team with 6 to 7 coordinated players, mostly that battle will be one-sided and finished off quickly. I really wish I could see those kinds of players more frequently.

Interesting, I just noticed something .. my crew on one of my tanks is leveling at significantly different rates. In fact, my radio operator is only at 13% on his second skill vs everyone else at around 40/41% ..

I was in a medium tank company with some of the guys in this thread a while back, and the only other TC was an entire clan with a swarm of KV-1S. I think my KV-2 was the only thing on our side that actually gave them pause.

Did he get knockout frequently? Knocked out member only receives 50% exp, so that could be the reason.

Holy crap. My radio operator is getting knocked out a lot .. There's a 27% XP gap on 2nd skills! -- on second thought, it may be because I accidentally clicked retrain on him with spending silver vs. the other guys .. my brain has been quite frazzled lately due to lack of sleep. FiancÚ has been ill and coughing through the night ..

Quote:

Originally Posted by Ascaloth

I was in a medium tank company with some of the guys in this thread a while back, and the only other TC was an entire clan with a swarm of KV-1S. I think my KV-2 was the only thing on our side that actually gave them pause.

Pretty much. I think the only reliable damage coming out of our team was the KV2, my Grille and some shots out of Kimi's Cromwell. I think when you deal with more experienced non-random pubbies -- 100% crew, full modules, etc.. The KV1S has surprisingly good aim and agility even with a derp gun.

Admittedly, I'm not sure how many on our team were running gold, but it definitely turned into a game of "Who's scout can survive longer" as one of the most important factors..