While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy.

New Features

- Added new Build a Water Fortress ability. This enables embarked Builder Units to create Fortresses on water and claim water structures more easily.- Added new Oyster Reef structure. Oyster Reef generate gold and population within your domain.

Tactical Combat

- Fixed 2 issues where units could sometimes shoot through walls and other obstacles without a line of sight penalty. So your dudes and dudettes are safe behind their walls now.- Fixed an issue where entering combat would wipe extra move points gained from Death March. Allowing you to use Victory Rush to the fullest.- Mind controlled/ghouled units now always have 0 move points on the world map after battle. This is intended as nerf strategies based on unit acquisition in combat.

Balance

- If a summoned unit evolves, then the summoning spell will be cancelled, and the unit will become a normal unit with a higher mana upkeep. The mana cost is based on the typical cost to summon a unit of the unit’s new tier.- Fixed a bug in the random map generator when generating a map with teams enabled. Teams would always be generated counter-clockwise around the map, making it possible to predict the location of other teams.

Stability

- Fixed a crash when clicking the ‘center’ button in the ‘structure captured’ popup after the structure was razed.- Fixed a crash that would sometimes occur when releasing a city or a dwelling as a vassal.- Fixed a bug where items being couriered would remain stuck in the hero inventory when an AI hero joins by surrendering.