Sunday, 21 February 2010

Now that my animating task is for the most part done on the team project, I have had the majority of this weekend to work on the lightin for my other animated scene.

These images illustrate my thinking when i am putting lights into the scene.I put the 3D up next to the original live action to see where the lighting is coming from. From what i can tell the actor is lit by a spot lite from off camera projected over the other characters shoulder. And then you have lighting coming from within the scene lighting the sides of their faces.

It can be a little tricky getting it exactly how it looks in the 3D, I keep toying with the cone angle shape and doing quick renders of an image to see how close i am.

I can light up the character who's speaking, its just the other character, his shoulder is lit from somewhere, possibly just the ambient light in the scene.

Anyway, all i have left to do is the opening shot, which is the longest and requiring the most camera movement.

Once all the lighting is done in the other shots i will get cracking on the last one.I don't for see any problems, other than my processor getting pretty slowed down due to the two characters interacting, so getting quick feedback all i can do is playblast. but this is not a big issue.

Saturday, 13 February 2010

an example of a lighting test i did recently.

there are some spot lights illuminating the characters and an ambient colour light on the wall to create that slight blue tint.

I need more fall off from the shading as the shadows need to look a bit more opaque. other than detail issues its a pretty good test, and looks pretty close to the original footage, I will go through the clips I have already finished and try to match all the lighting up in each shot.

I will aim for a pretty smooth looking collection of shots, ready for editing, i may need afew more weeks of animating to finish the whole scene.