Metal Dungeon - XB - Review

It’s a familiar story. Countries are
battling for world domination, each trying to get the one weapon that will swing
the battle to their side. In Alanis, the worlds of science and technology are
only two-thirds of a disastrous triangle. Magic is the third corner, and when
you put all three together, you have the makings of mayhem.

And that is precisely what has
happened. Having discovered and captured a group of powerful sorcerers known as
the “Gods of Magic,” the nation of Giamel has begun production of “Weapon
Monsters.” These creatures are the combination of bioengineering, and are
mutated life forms. They are also very deadly. Halfway through the process of
taping the power of the “Gods of Magic,” the sorcerers rouse from their trance
and take over the main computer. Set loose, the “Weapon Monsters” wipe out the
scientists and guards in the research facility.

That’s where you come in. Your job is
to lead a quintet of elite soldiers to kill the “Gods of Magic” and reclaim the
facility. Should these sorcerers fully awaken from their trances and unleash
their uncontrollable magical powers, the very world will be destroyed.

Panther Software and Xicat Interactive
have teamed up for Metal Dungeon, a three-dimensional dungeon crawl that is
riding the wave of current console fantasy adventure titles like Legaia 2 (a
Fresh Games release for the PlayStation2). You have a character that explores
the mapboard, and when you encounter a hot spot where monsters await, you are
taken to a battlefield and the entire party, as well as all the monsters you
face, is revealed. The battles are automatic, and the order of combat is random.

Yes, you can give individual members
of your party the opportunity to use special skills during the battle, or just
go on guard if their hit points are down. All surviving members of your party
will receive experience points, which will translate into leveling up and
increased hit point numbers.

At the heart of Metal Dungeon is the
dungeon itself. This presents a wonderfully conceived idea. If you leave the
dungeon, and then re-enter, it has changed. As the briefing voice notes, this
can be a real pain, but it is also a part of the challenge of the game.

Character and team creation can be
carried out either automatically (the CPU will come up with a character which
you can either accept or reject), or manually. In the manual mode, you can
customize the gender, face and color configuration of the character as well as
body type.

There are five types of warriors: a
broader (wielding a different-looking broad axe), fencer (sword), striker
(fists), analyzer (bullet gun) and caster (mage with a staff). While the range
of enemies may run from ethereal to rabid armored-and-armed rodents to Kobolds
and slime that packs a wallop, all the heroes are humanoid.

As mentioned, the battles are carried
out automatically, and the character movements are quite redundant. Your striker
will smack his hands together every time before he attacks. In addition to
regular attacks, there are special attacks, which can be taxing to the
character.

Game controls are very simple and
straightforward, while the game’s sound fails to take advantage of the console’s
incredible abilities.

Graphically the game features solid
special effects. The environment is a metal dungeon so don’t expect wonderful
landscapes. The three-dimensional characters are nicely designed, but look
almost as metallic as the walls of the dungeon up close.

Metal Dungeon is an average game that
employs the same battle system as numerous other Japanese-style dungeon crawls.
Unfortunately, when you have seen so many, it is hard to get excited about
another. And this program, in spite of some different ideas in the storyline and
environment, just doesn’t have much to keep the attention for long.

Gameplay: 7While the load times for combat and
exploration of areas is very quick, the game does have more than its fair share
of them. The map does change with each visit, which is a nice twist on the
maze/dungeon crawl. And while you can specify what each member of your team will
do during the combat, the order of attack is on a random basis and the combat is
carried out automatically.

Graphics: 7.2The creature crafting is quite nice, as
are some of the special effects. The animation does look a little stiff,
especially in the exploration phase of the game.

Sound: 6.5The clonking footsteps, and over-amped
battle sounds are not all that well done but seem somewhat typical of the style
of game. The musical background is also average.

Difficulty: EasyWhile the game is easy to control, and
the interface presents nothing new for this style of game, there is challenge in
the monsters you will face.

Concept: 7The changing nature of the dungeon makes
this a game with great replay value. However, the gameplay is identical to the
style that GameBoy uses in the same genre. You walk around, get into combat with
monsters, and everyone that survives comes away with experience points and
sometimes the monster drops a special item.

Overall: 7The game style has been done a lot of
late. The story is different and intriguing, but the game style doesn’t do much
with it. The game intro makes this look like it will be the type of game to
rival a Final Fantasy title, and while the graphic elements are fine, they do
not live up to the promise of the opening scenes. This is an average game what
may sate the need for a fantasy adventure, but certainly won’t whet the
appetites of die-hard RPG fans.