As title says in my humble opinion i think 3 or 4 arty is simply too much. Normally if one or two arty harass you its bearable, but if 3 or 4 start harassing you it gets just frustrating especially if you know that there are players spoted which are greater danger for enemy team, yet thanks to the toxic xvm you can enjoy special treatment.

WG should just put a developer in a tank and let him play GB where 4 arty are focusing him, so he could judge how "fun" or "unfun" this experience is.

More and more i start to think that WG simply doesnt know how to balance own game :<

Personally I hate it when I'm faced with a heavy tank I can't pen, and there are no arty on my team.

If WG hadn't nerfed all arty to beyond shite, nerfed all light tanks and made every map into a bushless city corridor, then of course I would have options like flanking, flanking whilst enemy is stunned, or pull back and let lights/arty soften him up.

In real warfare they call it combined arms,

In WoT there are heavies in hull down corridors, and unicums whining about non existent problems because they got hit for 150 damage 6 months ago.

Dunno about the 4 Arty thing (I'm assuming Grand Battles allows that since you mentioned it but I have never played one or watched one so I wouldn't know). Nonetheless, IMO Anything more than one arty is just frustrating. Even that one arty is incredibly frustrating if he decides he wants to focus you and only you all game for whatever reason (be it that your tank is easier to pen, becoming ignorant to every other tank and just focusing you (there's a term but I completely forget what it is but it's like when there's you and another guy facing one tank on a corner and even if the other tank sat in the open, the guy sits and tries to aim at you instead through cover) or to do with something like XVM).

The only thing for me more frustrating than arty is the Swedish TDs. They're both going to be undetected all game, both basically redlining and while arty can hit you from basically anywhere on the map so long as he has the range while the TD Will require you to be within his render distance, he can happily just sit and snipe with ease while the arty fires, maybe he hits you and does 700 Or maybe he splashes next to you for nothing more than like 50 Damage, nonetheless he's now probably reloading for 30 Seconds or longer. Not to mention when you do spot either of them, arty is almost always a guaranteed easy kill (especially given the low health too), while the Swedish TD Says "Ha, not today!" if you're unfortunate enough to be driving a tank without the calibre to overmatch it.

Actually you can damage and kill beyond the render distance either by chance or making use of the mini map. Some maps suit this more than others and I have not mastered this type of shooting yet all though I have succeeded in doing it occasionally.