Variants of Mafia Rules

Mafiaand Werewolves

This is a particularly complicated game, recommended for advanced players
only, and for a group of about 20 (at least). Play with a full contingent
of two mafia, an angel, an archangel, a
bulletproof vest, and a devil. Also, the village will be attacked by
werewolves (see above). There will be two werewolves; a seer will be the
analogue of the angel, a wizard will be the analogue of the archangel,
wolfsbane will be the analogue of a bulletproof vest, and a wizard will be
the analogue of the devil. Note that the mafia
and werewolves are in competition. The angel can only ask about mafia; the seer can only ask about werewolves. The
sorcerer can protect only against werewolf attack, and the archangel can
protect only against mafia attack. The bulletproof vest doesn't protect
the owner against werewolves, etc. You may even want to throw in a
magistrate for good luck. If this game turns out to be unbalanced, then
adjust the parameters accordingly.

Note - This variant was performed with great success on November
12, 1998, although we made the following substitions: Instead of two mafia and a devil, we had three mafia, and instead of two werewolves and a wizard, we
had three werewolves. We also combined this game with the variant in
which the angel and seer had a one-turn lead.

The game was extremely enjoyable, with several memorable moments. At one
point, the sole remaining mafia member begged
mercy after he had been found out-- if the civilians would spare his life,
he would help them kill werewolves. The civilians rejected this argument
and lynched him.