Skarner Build Guide

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Skarner, The Crystal Vanguard

Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.

''The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.'' � Skarner

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Skarner Stats

HealthLvl 1GrowthLvl 18

Health601962,233

Health Regen p/11.790.174.68

Health Regen p/58.930.8523.40

Effective Health

Physical Damage Health4,3324,3324,332

Magical Damage Health3,4253,4253,425

Effective Hit Points3,8783,8783,878

Lvl 1GrowthLvl 18

Attck Speed (p/Sec)0.6252.10%0.848

Physical Damage614133

Critical Strike Chance (%)000

Critical Strike Damage (%)20002

Resistances

Armor29493.98

Magic Resist32153

Spell PoolLvl 1GrowthLvl 18

Mana27240952.2

Mana Regen p/11.440.092.97

Mana Regen p/57.210.4514.85

Utility

Movement Speed3450345

Cooldown Reduction000

Range1250125

Skarner Spells

(Passive) Crystallizing Sting

Skarner's damaging spells apply Crystal Venom to enemies for 5 seconds that stacks up to 3 times.
Skarner's next basic attack against a target with 3 stacks of Crystal Venom will strike with his tail, dealing 30-105 additional magic damage and stunning the target for .5-1 second(s). Skarner cannot apply Crystal Venom to this target for 6 seconds after he stuns them.

(R) Impale

Cooldown:

110 / 100 / 90 sec

Cost:

100 / 125 / 150

Skarner suppresses an enemy champion for (1.75) seconds and deals (100 / 150 / 200) (+(0.5 per ability power point)) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When this effect ends, Skarner's target will be dealt an additional (100 / 150 / 200) (+(0.5 per ability power point)) magic damage.
Impale consumes all stacks of Crystal Venom on the target and deals (50 / 75 / 100) magic damage for each stack consumed.