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Re: Create Your Own Assist Trophy

Name: FalconSeries:Metal CombatEffect: Flies off the screen beyond the camera, and a targeting reticule pops up much like with the Dragoon, as well as a charge gauge. Falcon then shoots at your opponents exactly like in his game.

Name: AdeleineSeries: KirbyEffect: Paints 3 things, which can each randomly be either some kind of enemy to attack opponents, or a very good item that is sent to your location.

Name: I don't know. It's a space ship.Series:Solar StrikerEffect: Basically, it should work like an Arwing on the Corneria stage, except it should attack much more often, and actively target opponents.

Name: Eggplant WizardSeries: Kid IcarusEffect: Attempts to turn opponents into eggplants. Opponents turned into eggplants can only walk around and single jump, much like when they use a hammer. The effect lasts for maybe 10 seconds.

Name: Doshin / JashinSeries:Doshin the GiantEffect: Doshin is about the size of Groudon, but much more tall than wide, and he shows up and just walks around harmlessly for a while. If he is attacked however, he turns into Jashin and start wrecking everyone's &&&&.

Re: Create Your Own Assist Trophy

Name: Doopliss Series: Paper Mario Effect: Doopliss transforms into a random battler (either you or one of your opponents). Doopliss will then help you fight by mimicing whoever he transformed into. He disappears after 12 seconds.

Re: Create Your Own Assist Trophy

Name: WartGame: Super Mario Bros 2Effect/: Same as in that game. He launches a volley of bubbles outta his mouth that are eventually affected by the gravity and fall down, even through solid objects. He can be countered by tossing a vegetable or fruit (peel) in his mouth, but this requires timing and dodging those bubbles. He fires 2-4 times before vanishing.

Re: Create Your Own Assist Trophy

Name: AdeleineGame: Kirby 64: The Crystal ShardsEffect: She paints food and health items that pop off the canvas. And, if she get's hit, she gets angry and starts painting monsters that pop off the canvas and start attacking the other players. She can only be hit by players who did not summon her, so that hitting her will most likely be accidental.

Re: Create Your Own Assist Trophy

Originally Posted by Giga Man

Name: AdeleineGame: Kirby 64: The Crystal ShardsEffect: She paints food and health items that pop off the canvas. And, if she get's hit, she gets angry and starts painting monsters that pop off the canvas and start attacking the other players. She can only be hit by players who did not summon her, so that hitting her will most likely be accidental.

Problem!
This would give control over the effect of the assist trophy exclusively to people who did not summon it.

For example: If the person who summoned Adeleine had high damage, you could purposely attack Adeleine to screw that person over, especially since dodging the enemies she(?) paints is probably not that big a deal.

Name: Elite Beat AgentsGame:Elite Beat AgentsEffect: Someone yells "HEEEEELLP!!!", and the Elite Beat Agents drop in to save the day."ARE YOU READY? 3 2 1 GO!" Music starts playing, they start dancing, and circles pop up all over the screen that damage opponents near them when they are 'used'.

Re: Create Your Own Assist Trophy

Originally Posted by cheeseman

Name: Eggplant WizardSeries: Kid IcarusEffect: Attempts to turn opponents into eggplants. Opponents turned into eggplants can only walk around and single jump, much like when they use a hammer. The effect lasts for maybe 10 seconds.

I was SO mad this didn't make it into Brawl. I mean, it's the perfect idea for an Assist Trophy. I mean, affected character could just turn purpleish instead of adding an eggplant to the model. Although ROB + Eggplant would be pretty amazing.

Name: RambiSeries: Donkey Kong CountryEffect: Charges back and forth causing massive knockback but little damage. If he gets to a break in the platforms he will jump in a small arc, the same short hop from the games. Lasts 2-3 cycles

Name: Hungry LumaSeries: Super MarioEffect: Floats for a moment and opens mouth wide for a few seconds. If opponent is near, they get sucked and held in his mouth. If the opponent is not near, the Luma closes its mouth then spits out a stream of star bits towards the closest which cause damage.

Name: MalloSeries: PushmoEffect: Comes out, does a small twirl, and walks towards the back of the stage (actually he walks in place, but it looks like he's walking towards the back) Mallo pulls out a small block formation, maybe it's one of like three or four random styles, that adds an extra platform to the stage.

Last edited by Snifit; February 20th, 2012 at 09:06 AM.
Reason: Hooray for typos!

Re: Create Your Own Assist Trophy

Originally Posted by cheeseman

Problem!
This would give control over the effect of the assist trophy exclusively to people who did not summon it.

For example: If the person who summoned Adeleine had high damage, you could purposely attack Adeleine to screw that person over, especially since dodging the enemies she(?) paints is probably not that big a deal.

Good point. That means the summoner must protect her, and makes sure he/she gets her health items before the opponents do. Either that, or make the monsters really annoying.

I would be just fine with her just painting food and unable to be hit. I just want to see her in Smash Bros.

Re: Create Your Own Assist Trophy

I considered somebody from Star Tropics for some retro goodness, but there isn't much variety to those bosses' MOs. Even Zoda's pretty hackneyed.

Besides, my new inclination is to concentrate on already acknowledged games. I found it a little odd that the Mario series had three representative assist trophies in SSBB and no other series had more than one. With that in mind...

Name: Garo MasterSeries: The Legend of ZeldaEffect: Charges, disappears, and attempts a teleport attack that would knock the target to the floor.

Re: Create Your Own Assist Trophy

Name: Midna
Series: TLoZ
Effect: if the summoning player is Link, he is given the option to transform into a wolf. if the player is not Link, the are covered with twilight energy and are invincible for a short time

Re: Create Your Own Assist Trophy

Originally Posted by King Wario

Name: Dimentio Series: Paper Mario Effect: Dimentio changes the stage the players are fighting on and they'll remain on the new stage until he gets summoned again.

No.
One, it's likely that the stage will stay that way for the entire match, since the odds of getting the same AT are tiny.
Two, Dimentio would be better as a PC rep for PM.
Three, that idea is terrible. Why not make him act as he actually did in-game rather than having a random effect like that?

Re: Create Your Own Assist Trophy

Here's one I thought of one day

Trophy: Ukulele PichuSeries: Pokemon Rangers: Guardian signsEffect: Pichu will start playing his ukulele and musical notes will start appearing. If the player gets hit, they will get shocked. seconds later, Pichu will start emitting sparks. During Pichu's finale, he will stop, and then powerful lightning will come from the sky and knock the player off the stage. Here's an example: http://www.youtube.com/watch?v=xvz22xJRkhI

Re: Create Your Own Assist Trophy

Originally Posted by Battle Mage Z

Here's one I thought of one day

Effect: Pichu will start playing his ukulele and musical notes will start appearing. If the player gets hit, thay will get shocked. seconds later, Pichu will start emitting sparks. During Pichu's finale, he will stop, and then powerful lightning will come from the sky and knock the player off the stage.

That was awesome. Although the thread is for Assist Trophies, not Pokeball Pokemon.