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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Downloads and Links

Ratings

Comments

this is pretty cool! i really like the style of pixel art you used, especially for the mossy bits of building and rock.
the game also feels really good to play, you really get the sense of being chased. and the things chasing you are pretty creepy with their shadowy effect...

Oh yeah! I really enjoyed this one! Feels quite polished! I'm missing a soundtrack but at the same time I like how the lack of it makes it feel all silent and ghostly, like if you we're in some kind of limbo, speaking of which: Good graphics.

Pretty fun, cool style, some good fx with the scarf and trails on baddies. Feels like to doesnt get harder though. Gameplay gets repetitive and doesn't push you- just keep running left and transform when you can.

I liked it overall. One minor complaint was that when I first started the camera follow made me think the controls were reversed. Also took me a minute to figure out I was supposed to click to change form.

Wow, beautiful! It reminded me of ski free a bit as well, lol. Except better. I wish the gameplay got harder though, it got repetitive kinda quick even though the gameplay was solid, if that makes sense.

A really interesting entry! Love the feel and mood of the game, running feels like peacefully skiing down a hill... although getting chased by a bunch oz monsters! The sound bits help to build up a gloomy yet pleasant mood, which works excellently with the art style. Great game!

I love the art style, it really complements the feeling you're creating of being hunted. I think what you have is a good solid mechanic that you could build something around. I do wish you had been able to explore it further for Ludum Dare, since I found it a little repetitive after a while.

I liked the art style and you get a really great feel of speed. Movement was slick and responsive and things felt pretty intuitive. It wasn't particularly clear when the pray sections came into effect, was it timed? Music and sound worked fantastically and gave a very eery, somber, desolate mood.

This is great!! Seriously I love this. The style is simple but effective and the gameplay flow is really satisfying. Genuinely scary to be chased, with constant close calls, and genuinely empowering to transform and rip everyone apart. Creepy atmosphere too!

The core idea is extremely cool and the art style very fitting. Controls work well. As is I feel that it lacks a bit of a sense of purpose or progression, but it's already enjoyable. I'd love to see this expanded upon!

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Very smooth controls and camera work, and engrossing and satisfying gameplay. I really like it! Graphics were simple but well done too, loved the details and the animation. But it really, really lacks something that hints at progression, such as upgrade shops or leveling up, to make you feel like you're going somewhere by surviving longer. Still, excellent job!

As a side note, the WebGL build is very heavy. Surprisingly heavier than the one on our game glEscape(), which was already heavy in my book. I'd advise checking if you really need it to be so big or to allocate so much memory!

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