Version 0.95 changes:
Remember, this is ONLY a small attempt to balance Daemons a bit more, to better comply to vanilla standards, fix some minor bugs and resolve the permissions issues.
Note: There are 5 icons that still need replacement, but I will do so in future builds, when the final design of the race is determined (I presently do not know what to create instead). I think it's NOT THAT serious, we can tolerate their existence just a bit more.

NOTE: Front-End models will NOT be used in Daemons mod. Jaguar-Lord's art is a wonder!

"Hard" Changes (Fixes/Additions/Art)
-Warp Gate building model replaced (the previous HQ model require some AS_WH FXes, so it cannot be used). Thanks to Brother Warsmith, it was replaced with an excellent portal of his own devise!
-Pink weapons of Plague Marines (missing textures), fixed.
NOTE: I am unsure about the author of the textures (and attached permissions), so if you know anything about this, please notify. (chaos_plague_marine_parts and chaos_plague_marine_champion_parts).
-All cover modifiers fixed. Removed speed penalties from screamers when in cover. Cover modifiers for greater daemons, daemon prince and hellspawn removed.
-Created new event, with new cover (in-game, above-model) icons as well. Bloodletters and furies need OE work, as the covers are currently broken.
-Two new DS logos for the two daemon-summoning buildings created.
-Colour-bleeding of Possessed Marines and Obliterators, fixed.
-Demonic Spam gift icon slightly modified to conform to standard gift format.
-New icon for Mutilators created.
-Restored Hellspawn, as a playable unit (in Maledictum).
-Doomed ones, (irreversibly) Removed.
-Fixed tiny issue with flesh hounds' variable size.
-Infernal Rift Portal's flag spawn point was not needed, the entering squads always re-spawn adjacent to it. Spawn point removed, as it is unnecessary.
-Rift portals are now temporal and decay with time. But they can be sustained indefinitely within hellfire. UCS of the ability, environment entity, and Addon enriched.
-LoC now occupies 2 slots when loaded in infernal rifts/daemon portals, as all Greater Daemons do.
-Daemonic Gift: Flame FX is now also visible on Devastator Obelisks as well (its effects were OK already, only the FX was missing).
-Forced Labour ability issue fixed. (ability sometimes could not be turned off). additionally, now it's just a bit safer for slaves, as if one of them dies (in case of different HPs per entity), the ability is automatically turned-off.
-Repair rate per second, per slave, dropped from 15 to 4 (it was 5 times 15!!!). Forced labour, repair/build modifiers dropped from 3 to 2. (They were both TOO fast).
-Firebolt weapon damage of devastator obelisks had erratic Piercing values (now fixed).
-LPProtection 1 ability, now gives X 1.1 regen as well, so that max hp do not lower regen percentage.
-LPProtection 2 and 3, LP abilities, give +0.6/+0.8 regen to Daemons.
-RADICAL: Instability Mechanic ADDED. See my previous post of its "workings"
(Hint: Bigger squads are more resistant to the effect, do reinforce them to suffer less from instability.)
-Countless UCS fixes and optimizations. (UCS is still FAR from complete)

Balance Changes
-The Rift Portal ability from HQs is now global. Risen recharge time 150->180 secs.
-GUO costs 3 support now. KoS costs 1. Possessed Daemon Prince also costs 1. You must plan your strategy carefully.
-Hellspawn nerffed:
>Doombolt: Rad 8->2. Range 55->42. Damage: The same
>Firebolt: Rad 10->8. Range 55->42. Damage: Reduced almost by 25%.
>Doomblast ability now have a daemonic power cost of 4. Damage reduced almost 30%. Recharge risen form 80 to 120. Rad decreased form 13->9. SPECIAL: Now drains HPs to Hell Spawn to use!!. UCS notified. I think that the AI should NOT (it is very fluffy).
>Teleport ability's damage upon arrival lower by almost 40%. Radius also reduced. Now also cost the hellspawn 200 hp when used.
-Max number of HQs reduced from 6 to 4.
-Lowered HPs of Daemon Prince from 15000->11500. Lowered his regen from 10->8.
-Reload time of the "doom" ability of the Possessed Daemon Prince, 120->180. Risen cost to 5 Daemonic power. Lower range of effect from 20 to 12.
-Lowered the initial regen of Daemon Herald from 4->2.5. (he gets 2 researches, rising by +2 more)
-Risen the regen of black Horrors from 1->1.5. (they do NOT get health regen through the two hero researches, which is OK).
-Furies Occupied 3 Infantry cap. It's TOO much, now they occupy 2.
-Possessed marines cap availability risen from 2 to 3.
-The Daemonic Fire research now requires the 1st Addon, not the 2nd. The daemonic Visage now requires the 3rd Addon, not the 2nd. This, has a better per-tier advancement of the possessed marines.
-Infernal rift portal gift Daemonic Power cost risen 3->5.
-Devastator Obelisks can now only be built ONLY within OWN controlled areas. The ROF of doomblots (reload) got faster 1.5->1. UCS notified.
-Doombolt/Firebolt of devastator obelisks damage heavily modified.
-Daemon Portals (the Greater Daemons buildings) are now limited to 2. Each has a risen squad hold 2->4.
-Flesh Hounds: Entity Health lowered 260->220. Regen 1->1.5. Squad Cap 2->1. Max cap of 3. Entity cost 45->35.
-Hellfire: regen bonus reduced 10->6, morale regen 100->60. To enemies, morale damage 25->20. Research time risen 20->60.
-Buildings morale damage decreased (daemons radiation) 10->7.
-Flesh Hounds can now detect Infiltrators.
-HellSpawn's combat regen lowered: Regen Decrease in combat (-50)->(-10).
-Resource trading prices for Daemonic Power dropped: 100->80, 175->140, 250->200.
-Addons 2 and 3 cost slightly reduced.

...And of course countless tiny pieces of changes I may have omitted to include in the above lists