* Why is Ryu from {{Street Fighter}} usually the lead character in Capcom's crossover games?** Because most of them are fighting games and Ryu is the most iconic FightingGame character ever, as he is the hero of StreetFighter.** Wow. I can't believe someone actually asked that! I don't mean to be rude or anything, but I thought that was pretty obvious.* Why does ButtonMashing work so well? Admittedly, HilarityEnsues a lot because of it, but it does annoy me on occasion.** Because most fighting games don't have the smartest AI opponents. If button mashing works against human opponents, either the game has a bad control scheme, or (much more often) the non-button masher just isn't that good. I can't think of a mainstream fighting game where non-strategic button mashing (i.e. actual mashing, not move spamming) can't be countered fairly easily.*** [[WildMassGuessing It can be argued]] that Capcom themselve supports ButtonMashing. At least one of the UsefulNotes/SegaSaturn ports of the vs. games (been a while since I've played, I forget which one(s) in particular) have an "Easy Mode" where you can enter special moves by simply hammering the buttons rapidly (no controller motions required).*** Play as Eddie Gordo in Tekken. That's a character where button mashing works to [[GameBreaker Game breaking]] levels.*** Mashing is only really effective against mediocre players and is easily countered with projectile spam. Mashers rely on accidentally using special moves and being unpredictable and random. If you keep them away and spam the beams and assist beams, they won't be able to hurt you and you'll disrupt most of their supers. Even if you don't projectile spam, if you have a grasp of basic combos and basic defense, you can just sit and wait for them to do a move with a couple of frames of recovery and punish them. Patience will win the match.* Speaking of Easy Mode, why just have easy mode make the controls easier? Why not just have simple controls from the start? Isn't intentionally making controls a hassle FakeDifficulty?** Difficulties in controls in fighting games are usually for the sake of balance: should a grappler be able to use his high-damage grab specials and supers whenever he or she wants, or only when he manages to fit one or two full 360 spins alongside several other button presses in the span of a second into regular combat? To expand on this, complicated maneuvers for moves are usually to make it difficult to spam them and to put additional thought into how to retaliate.** Also, easier controls for performing special moves can sometimes come with losing other moves: ''VideoGame/MarvelVsCapcom3'' is an obvious example. In order to give space it assigns all of the "normal" moves you can typically access at will to a single-button auto-chain, meaning that you effectively lose the other moves unless you chain into them. Essentially, with limited buttons and a whole bunch of moves, some of them naturally have to be relegated to alternate motions.* What was the point of everyone ending up fighting Yami in [=TvC=], only for it to [[BigLippedAlligatorMoment NEVER BE MENTIONED AGAIN?]]** {{Boss fight}}s are fun [[SNKBoss (we hope)]]. [[UnexpectedCharacter Unexpected cameos]] are fun. Those two elements are more important to these crossovers than compelling plotlines.** Joe, Zero, and Karas all have Yami in their UAS ending.** And, in ''Ultimate All-Stars'', we find that [[spoiler:he was manipulating reality.]]* Still on that specific game; the simplified controls for the wii version just bugged me. It took a lot of the mastering difficulty out of the game and allowed for spamming, but not button mashing. Also, there wasn't an all character move list, so I was never able to figure out the inputs common to all characters. Next, when you assigned two in-game buttons to one controller button, it did not always (read: almost never) use the attack used by pressing the buttons at the same time. Finally, the online play had just enough lag to change the controller input speed for combos, so all the time training offline was almost worthless in an online match. And another thing! The points ranking system was so wonky: the first time I played online, I faced someone in the top 11 rankings. This game just bugs me! /rant* Who do people call PublicMediumIgnorance on Tatsunoko vs Capcom because they don't know the anime characters but not on Marvel vs Capcom? Few non-comic-geeks would reconize Onslaught, Marrow, Shuma-Gorath, etc.** Because the Marvel side still has loads of characters that are far more well-known than any in Tatsunoko (or in Capcom for that matter). They outweigh the obscures on their side.** Mention [[Anime/ScienceNinjaTeamGatchaman G-Force]] in passing. If Americans recognize the name, they will refer to the 2009 [[NamesTheSame Gerbils as Secret Spies]] Disney flick. Meanwhile, people may not know Onslaught but they know who Spiderman and Wolverine are.*** This American troper watched [[Anime/ScienceNinjaTeamGatchaman G-Force]] as a kid and resents the generalization. *shakes fist** Why is Tron Bonne suddenly more mean-spirited in ''VideoGame/MarvelVsCapcom3''?** Because Volnutt and Tiesel aren't around to appeal to her nicer emotions.* Who's [[SarcasmMode bright]] idea was it to put in more Darkstalkers characters in ''VideoGame/MarvelVsCapcom3'' than Mega Man characters? I mean...what? The worse is that instead of trying to put in somebody other than VideoGame/MegaManClassic...they just left him out. Likewise, why Hsien-Ko out of the other Darkstalkers? Morrigan is the main character. Felicia is the main hero in the Cartoon series. Hsien-Ko...is just a demon hunter. Note that ''VideoGame/MarvelVsCapcom2'' had loads of characters, so including some from other series wasn't a problem, but she just...doesn't have a reason to be there except for a very odd kind of fanservice.(she's undead, folks)** The fact that ''Darkstalkers'' is a fighting game may have factored into it.*** Still doesn't excuse the lack of the Blue Bomber himself, though. You know, the main character of Mega Man itself.*** Simply put, they have some problems of making his moves. Making movesets, you know, are not that simple. There are many things to consider.*** Hsien-Ko brings more than just "fanservice", she brings more variety with her unique moveset than Mega Man would. Plus, I highly doubt that being the heroine of the cartoon would justify putting Felicia in the game, seeing how both Capcom and Darkstalkers fans pretend that it doesn't exist (unless to make fun of its cheesiness), and the fact that Hsien-ko was a main character/deuteroganist in the far more well-received anime. The reason Felicia made it in was because of her popularity as a character, and the same reason applies to Hsien-Ko, as though it may not be big as Mega Man's, she does have a fanbase who wanted her to return to a game for quite some time. Though to be honest, even I'm surprised that she made it over Mega Man.*** Headscratchers is definitely not for discussing that kind of things, but I'll give my opinion on that. First, smaller roster compared to ''[=MvC2=]'', for the sake of the balance which previously was broken to the memetic extent. Second, the quantity of the Mega Man installments compared to the Darkstalkers' (might be the reason why Jin is in [=MvC1&2=], even though the series are more popular in USA and Cyberbots were not quite a hit game there): Mega Man got like three or four universes, each having about ten parts (and that's ''not'' ciunting spinoffs); Darkstalkers limited itself with three parts, extended only with updates. Third, Hsien Ko and Felicia also have a considerably big fanbase and weren't showing up as actually playable characters for a long, long time.* Right, this is gonna be a weird one, but does [[Anime/ScienceNinjaTeamGatchaman Jun the Swan]] seem to be a bit......bigger in a [[MostCommonSuperpower certain]] area? Or at least, in her [[DependingOnTheArtist in-game model compared to her character art]]? Is it just me? If so, I'll just return to my rock and hide away until they broadcast the internet straight into our minds.* Who's this Birdy person who shows up in one of Sabretooth's Hyper Comboes named Heavy Armed Birdy in VideoGame/XMenVsStreetFighter?** An assistant of his who was helping him in the comics at the time.* Why is Marvel vs Capcom 2 so weird. There must be so kind of story about the Weird Soundtrack, Backgrounds and Original Generation Characters----<<|ItJustBugsMe|>>