Fighting for Azeroth 3D

This bundle is marked as approved. It works and satisfies the submission rules.

Fighting for Azeroth: 3D

Players: 1-6, with AI support

Genre: minigame/other

Game version: 1.24 or later

Map version: 1.04

This is a 3D fighting game, somewhat similar to Tekken, but with Warcraft 3 theme.
Players fight one on one, a fight lasts until either player wins 3 rounds,
up to 1 minute each.

Main features:
- 3D fighting: jumping, side stepping, punching the opponent up in the air
- Lots of moves: every one of the 16 wc3 characters has at least 15 different attacks with new animations, including kicks, throws, fireballs, and combos.
- Move list: you can look up all the commands during the game.
- Slow motion: time slows down when both players attack simultaneously and are under half health.

The game is played with arrow keys and WASD.
It starts at the character selection screen, use arrow keys to pick a character, and any WASD key to confirm.
Then, pick a player to fight against; if it's an AI player, you can also choose the character you will fight. A human player will get a dialog asking to agree for a duel.

During battle

Escape: pauses the game and shows movelist, with commands for all the different attacks your character can perform.

Click to expand...

Escape 3 times - quit the fight, returning to selection screen

WASD - basic attacks, look up the combinations in movelist during the game

Arrow keys - movement:

Tap any arrow key to make a step in that direction

hold Left to block

hold Right to run

hold Up to jump

hold Down to crouch

Mana is gained when you are not attacking.

Crouching (arrow down) allows to avoid most attacks, except Mid. When an attack lands, you can see what type it is.

Blocking (arrow left) stops non-Low attacks.

Mix up your throws, lows and mids to make it harder to defend against.

Use fast moves to interrupt slow, powerful moves.

You can block, duck or sidestep fireballs

Blocking won't work if the opponent flanks you, you have to move to face the opponent

While knocked down, hit W to get up, or any arrow to roll

When hit with a grab, quickly hit W to break free

After the opponent misses his attack or if it gets blocked, you have an advantage in time - use it to punish him.

Simplified mana regeneration, split the mana bar in 3 parts, and made full bars glow

Blocking no longer requires hitting W

Movelist has actual arrow icons instead of numbers, and you no longer have to scroll to find your character

Removed unnecessary options from the main menu, leaving just the character selection screen

Removed button buffering that led to characters still attacking after you stopped mashing

up to 6players per host, not 2

camera is turned around for the player on the right side to remove back/forward key confusion and just make it left/right

some characters and moves from the 2D version are not implemented

breaking Throws is easier (note that Dreadlord's lifesteal is not a throw)

all characters now have intro & victory speeches, no exceptions

* Blizzard Entertainment
* Jass New Gen Pack, SharpCraft, MdlVis, War3 Model Editor, Blp Lab, Universal KLoader teams
* thanks to whoever made button.mdx, team color glow, and loading screen models
* everyone who wrote helpful comments on Hive and Xgm
* Archimond7450, TheBaBo & roehDU for reporting Desyncs
* WTii for streaming the 2D version, letting me see it's flaws but also how fun it can be for other people
* my family for not kicking me out yet xd

You don't need to write the number of players in brackets; the game and site knows it.
It's an OKish map. Sometimes, the controls are unresponsive especially when more than 1 keys are pressed.
Sounds could be better for abilities, hits, falls,...

A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

Map thread tags are important. Please use those that fit and not more or none.

Fixed a few bugs with multiplayer and physics, added some moves - every character now has at least 16 moves in the movelist, including at least one throw, air attack, and a rage art

Rage art (A+W) is a special move that is available once the character is down to 20% hp, the less hp the more damage it does. During the rage art, the character takes less damage, and it can't be interrupted even by throws, but can be blocked. It can only be used once per round.

Known issues in 1.04:
- please don't press Ctrl-Shift-C, or game camera will not work properly
- the lava arena has low camera height when near the lava
- sidesteps/backdash are doubled
- to play against AI (including practice mode) in multiplayer, you need a spare AI opponent not in combat with another player

After about 15 - 20 minutes the frame rate increased like hell and the game became unplayable - not sure why this happend though. We were 3 players initially and 3 AI:s.

.

Click to expand...

Thank you for the feedback. I messed up in the last update while trying to improve the controls. Pressing W creates a unit which isn't removed.
Will try to fix this as soon as I can (probably never).
There can be multiple combats simultaneously, may be the third player didn't understand how to choose opponents in the menu.