Players are now immune to Superheated while being pulled off the conveyer belt.

Shockwave Missile no longer hits players that are exiting a transport pipe.

Paragons of the Klaxxi

Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.

Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.

Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.

Garrosh Hellscream

Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.

Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.

Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.

Battlegrounds and Arenas

Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.

Professions

Cooking

Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.

Book of Ages should no longer remove food buffs on the character when used.

Blue Posts

Originally Posted by Blizzard Entertainment

Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.

You get additional resilience from equipping a Medallion with another PvP trinket.

To take a quick theory-crafting quote from this blog created by Eldacar:

Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?

How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.

Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.

You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.

I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)

Blue Tweets

Originally Posted by Blizzard Entertainment

Character / ItemsMight be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)

And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)

Raid Finderone more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)

PvENorushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

QQuing about bugs are normal or some overtuned mobs like the slimes which killed most of the times tanks while shamans weren't that deadly...
But QQuing about Nazrim, was uncessary because it was just a matter of focus so yeah, I hated theses complains, too.

IMHO QQ'ing about Bliz taking the easy way out, and completely ignoring the real issue is appropriate QQ.

I think the vote kick debuff getting nuked, would allow the community to police itself more effectively in LFR. Though, an increased threat of being booted would probably only mean an increased "quick pull" strategy by those who know they are going to be kicked. In the end there would have to be some sort of kharma rating for players, and if your constantly being kicked from groups, then you wouldn't be able to queue.

But hey ... it's the end of the expansion. There is very little point to doing LFR. It isn't fun.

They nerfed locks way too hard and its fucked up. Now we are one of the lowest on the list. Yeah sure for multidotting & such, locks are still great, but single target is just trash now. They really need to fix this bullshit.

Yeah, that guy is hilarious. Top comment is: "In other games, random matchmking is working. (kinda). So you need to look at what they did differently. Example is dota2."
This guy clearly never set foot in a random DOTA/LOL (or any shooter for that matter) match where everyone is just busy calling everyone else noobs, cheaters and other names.

"The following bind-on-pickup items are no longer able to be traded between players: Reins of the Thundering Onyx Cloud Serpent" think that is abit retarded, i can understand if blizz dont players to sell them for tons of gold, but what if you already have that mount and you get it again and you wanna give it away cause you dont need it(wich i did after i got my second mount drop), its impossible now with that change.. so now instead of trading it and make someone happy its now just vendorjunk(if it even can be vendored).. dumbest change ever realy...

Nazgrim LFR was just frustrating, glad it is nerfed. Either Blizzard need to make more warnings ingame or make him unattackable while in defensive stance, for LFR only of course. Or better yet, make him reflect 100% of all damage taken so people are individually punished without wiping the raid.

LFR is meant to be easy. It is not meant to be a challenge. It is meant so that folks can see the content and get the FEEL of raiding. If you go to or expect a challenge from LFR, you're doing it wrong.

So make all the Humans and Undead that everyone rolled back in BC and WotLK to do arena gimped. No point in even having those racials now... shared CD's with trinks and now its basically mandatory to wear it anyway. So now other races get good racials and humans and undead get stuck with nothing. Sure it still has a use in PvE, but thats not the issue at hand.