Developer news and announcements Latest Topicshttps://forum.game-labs.net/forum/35-developer-news-and-announcements/Developer news and announcements Latest TopicsenDevelopment plans update: 1 half of 2019https://forum.game-labs.net/topic/27651-development-plans-update-1-half-of-2019/
Captains. Here is the update on the development plans for the next months.

Port UI optimization will be deployed in 1-2 weeks

the annoying redraw for all icons will significantly improve.

Battle UI will be refreshed and updated within next couple of months.

Some information on enemy actions will be removed from boarding to discourage last click action.

Flags DLC

Flags DLC will be introduced within next couple of days (from today 29th November) based on when Valve approves the page

Localization

Game code was fully prepared for the localization

Localization (translation) will start next week. Once it finishes it will feature the following languages

German

Chinese

French

Spanish

Russian

Korean

Japanese

Localization file will also feature custom language for the community translations into other languages. Players can change the custom file themselves or download community files

New player operations

Welcome to the Caribbean operation for the new players

PVP missions

We have decided against lobby based content as a result all PVP tournaments and challenges will happen in the open world

New challenges will be introduced

Solo patrols

Group and/or clan based events

Patrol ROE will be improved somewhat.

PVP hunt missions will be added

Conquest missions

Ports will give out capture missions for nearby ports or counties

Economic sabotage and financing local resistance might get added too.

Trading and economic PVP

Trading will be improved and pricing will be affected by distance from source. Goods local for Trinidad island will be extremely valuable in the Bermudas or Charleston. and vice versa.

Cities will produce more goods if supplied by basic resources from local county cities

e.g. Brining grain or maize to a certain county capital will help it to spawn more white oak or copper

e.g. Bringing combat reports to capitals will eventually bring more graduates from europe to serve as gunnery officers

Every area (county, island) will feature unique goods only present in this region. Players will be able to maximize profit by hauling goods away from these regions.

Trading and crafting missions

Delivery missions

Crafting missions (for guns, repairs, ships)

Postal services

Passenger transport

Additional PVE combat improvements

AI improvements for NPCs

Elite NPCs

Bot routes in the open world will improve

NPC chasing abilities improvements + NPC aggression in the open world (when AI is confident it can catch and the target and give it some action). Captains will have to plan the movement around clusters of enemy ships (players or non players).

National NPCs will also try to support weaker side in uneven battles if they are around.

Testbed will open next week and everyone will be invited to help us have a preliminary test of the forthcoming patch.
The main goal will be to test Battle UI update, but captains will also be able to check out new trading and delivery missions (and localization).
Captains who will fulfill the testbed requirements will receive rewards (Santa Cecilia and Paint chests).

NPC positioning changes next with Port UI patch. Feel free to use this information for changing locations for your future activities.

One Port - One Flag.
NPC fleets will carry the flag of the port they are assigned to. Dutch ports will send out Dutch traders, Dutch combat patrols, Dutch fleets to sea. Sail along them to get extra protection when trading or returning to base. Of course traders and NPC patrols will venture to enemy areas, but expect to see mostly Dutch ships if you are sailing through Dutch coasts.

Regions Matter
To help players find their perfect hunting spot, to help with search and destroy missions and to provide natural chokepoints and meeting places for players certain classes of NPC ships/fleets will now prefer to sail specific regions.

For example: Yucatan Region, Hispaniola, and Lower Antilles will mostly have 1-3 st rates ship of the line sailing solo or in fleets.

Missions currently avoid this requirement. Kill Missions will continue provide targets based on mission not on region.

What is the wipe: Wipe is a full or partial reset of the account that is usually done before releases or after big patches by many developers to test the clean slate of the game and find glaring holes in economy or other things that are not noticeable if money supply is huge.

We plan to do at least 2 partial wipes.

1 partial wipe will happen on the launch of the game

1 partial wipe will happen 2-6 weeks before the launch of the game

There could be other partial resets in the pre-release months but if they happen they will only cover some narrow area (like reals, or certain class of ships, or certain resource)

Release wipe: Partial wipe will be applied on release of the game that will happen after localization is deployed and tested by all players (including asian languages). As described above one will happen on release, and there will be another sometime before.

What will remain on your account and in what form (not going to be touched)

What will definitely remain on your account (will not be touched)

Rank: XP level will remain but new ranks could be introduced and crew thresholds might change as a result

Crafting rank: XP levels will remain - no changes expected

Player account (with name)

What will almost definitely remain on your account (will not be touched), unless there are some significant issues with the recovery of those items.

Acquired books: books will remain but some stats of the books might change

You are cordially invited to test the Le Requin Xebec that will be one of the first premium ships in NA (It will also be receivable by other means in game).

Ship will be provided as a redeemable that you can claim from today 8th June 2018 until 11th June 2018 13-00 kiev time (until maintenance).
If you claim the redeemable the ship will appear in your dock and you can keep it until you lose it. But you must claim the redeemable before 11th june 13-00 kiev time to get it. If you do not claim it before 11th redeemable will disappear. More on timed redeemables below*.

Provide suggestions on what you would change to make this ship interesting

Known issues
1) fire shock burns the whole sail - due to no yards - its just one sail - historical but it is dangerous to sail (we plan to give more fire control upgrades to counter that)
2) Sail furling - due to no intermediary states of sail plan you have to use yards to slow down faster, it will be fixed next patch (same problem exists on the gunboat)

* ps. we added timed redeemables in the last patch. They are common to the industry and allow devs to encourage players to take action to receive something and keep database a bit less cluttered.

Timed redeemables will be used for limited testing, seasonal gifts and other items that needs to be given to everyone across all servers.

Eternal redeemables logic also remained and will be used for replacements and compensations

]]>987Tue, 17 Jun 2014 11:54:45 +0000Economy update 2. Improved tradinghttps://forum.game-labs.net/topic/27647-economy-update-2-improved-trading/
Final part of the economy update will be deployed before the end of the year.

Approximately 50+ new goods will be added for trading

Dyes will be added (part for the future)

Resources will be repositioned and system of distribution changed - this might cause changes of spawn for standard natural resources in some locations

Pricing systems might start including distance from source into consideration

Trader tool will most likely be removed as it gives too much information; turning search of good deals into modern electronic trading, destroying immersion and trading opportunities for those who want to occasionally stumble upon something special. It was always a qa tool to help developers find problems with prices and test changes in economy and pricing mechanisms.

Captains. Admiralty wishes you wealth, health and happiness in the 2019. Please accept the following gifts in the redeemables.

Kiritimati Masts made from the strongest trees found in the famous Christmas island.

Edinorog guns that will make your opponents fear your ship.

Rare Christmas gift – Danish 2nd rate Christian.

Redeemables must be claimed before 25th of January 2019.

Attached - player made video of Christian by Captain Anolytic.

]]>27887Mon, 24 Dec 2018 11:17:39 +0000Issues on Server selection screen - what to dohttps://forum.game-labs.net/topic/27825-issues-on-server-selection-screen-what-to-do/Captains, in case you cannot join any server after recent update (e.g. ping and server status are unavailable), please send both crash and connection test reports via Steam Naval Action Launcher (2nd option "Report Crash" and 3rd option "Report connection test") and reply with either report number or Steam name in this topic:

]]>27825Mon, 17 Dec 2018 14:35:53 +0000Bug with missions on PVE serverhttps://forum.game-labs.net/topic/27669-bug-with-missions-on-pve-server/
Captains, due to technical issues on PVE server, PVE missions and Patrol missions did not reset. We are aware of the problem and it will be fixed as soon as possible.

Apologize for inconveniences

]]>27669Fri, 30 Nov 2018 14:32:48 +0000Development plans for the H2 2018https://forum.game-labs.net/topic/26682-development-plans-for-the-h2-2018/
Hello captains. Here is a small update on the development plans for the next 6 months.
Dates are not final and might move around

August:

While we are are still working on the UI patch - we will deliver 1-2 balancing patches in august based on feedback on ship combat performance, (especially performance of the imported vessels vs alternatives)

Ship rebalance (specifically focused on the underperforming ship)

We might also add a new vessel in August.

September Patch

UI patch needs a lot more time due to the complexity of the Port UI rework and some additional content we have to deploy.

The patch will contain

Economy rebalance and partial resource wipe

Port UI update

Flags update (ability to change main battle flag will be added)

Mission Content

New port dependent mission system

OW Hunt missions

Traditional Destroy missions but with multiple variations of difficulty and rewards

One new challenge

Kill challenge

7 types: 1 for each class

Current fleet missions will be removed, all missions will turn into fleet missions if more players join - and AI will send more ships as well.

Patrol missions will remain in game, but rewards will be adjusted based on the economy patch

October - November

UI polish and fixes based on feedback

Small AI improvements

Economy missions

crafting missions for ships and items

delivery missions

Additional combat missions and conquest missions

National hunts

PVP missions

Operations

Welcome to the Caribbean - mandatory operation for new players unlocking 3 more tutorial operations

Frontlines might get back (but not in form of flags but in form of port dependent hostility and conquest missions, which will only give hostility missions to nearby towns)

Start of localization work

Localization system will provide players with option to replace language files by the file of his choice giving the option for the community to help localize the game into additional languages.

November - December?

Localization continued

Additional work on the content improvements

]]>26682Fri, 17 Aug 2018 11:12:55 +0000PVE server - technical issueshttps://forum.game-labs.net/topic/27608-pve-server-technical-issues/
Captains, the server is not available at the moment due to technical issues . We are clarifying reasons with the server provider.

Those who deleted their account on testbed and started a new one did not receive a ship as gratitude due to the way how total xp calculated.

If you have fulfilled the testbed requirements - gained 10000 combat xp and gained crafting levels please report in this topic with the following information for investigation and christian delivery.

1) Name and nation of the player on testbed
2) Name and nation of the player on live servers

Best Regards

]]>27430Wed, 07 Nov 2018 09:45:24 +0000Public "API" for Naval Actionhttps://forum.game-labs.net/topic/12052-public-api-for-naval-action/Recently we've finished preparing server data for public access and now we are ready to share it with community

Currently we prefer to avoid extra load on our servers so "API" does not contain run-time information, instead we're making dump of all data each time when we do maintenance and export it to google storage

From this data you can access description about all item templates in game (not items), shop content, port statuses and national information, but there is no player specific data

Also, in here (http://pastebin.com/Q68M53ev) you can find simple tool based on top of this data - TradersTool, which allows to find specific items/resources/materials/... within specified range from port and filtered by nation]]>12052Tue, 15 Mar 2016 12:50:14 +0000Claiming rewards bug - warninghttps://forum.game-labs.net/topic/27520-claiming-rewards-bug-warning/
Captains, at the moment there is a bug that deny doubloons that you have claimed (via the claim button) if the amount is more than 5000 doubloons.

Please do not claim such rewards till tomorrow's hotfix.

If you faced the bug, please do not forget to send a F11 report and/or reply here:

Every ship you see in the open world (even NPCs) could carry something valuable and is worth trying to attack. It will be very disappointing if someone joins your battle and takes this loot from you. Loot pick up rule clarification is required. Lets discuss the proposal

proposed rules

You can destroy the friendly ship who is stealing your loot under the following conditions (all must be fulfilled at the same time)

Friendly ship did not initiate the battle - if he initiated the battle its his loot even if he did not destroy the target. (you can check who initiated the battle it in the TAB interface)

Friendly ship does not inflict any damage on the enemies (you can approximate it by lack of kills or assists)

Friendly ship does not have any significant damage received from the enemy (was not active in battle and only joined to pick up loot)

This is not a port battle

Here is the recommended set of actions.

Warn the player that it is your cargo and he should not take it - 2-3 times in chat

If the warning is ignored and all 3 above mentioned pre-conditions exist - take a screenshot that of that ship near the ship he is looting

After warnings and a screenshot you can destroy the target and take back whats yours.

This rule does not apply to port battles as you as a clan decide who can enter your port battles. You allowed them to enter thus you allow them to take part of the spoils.

If your ship was destroyed by friendlies for loot pick up you are not entitled for any compensation if above preconditions were met. If you feel your ship was destroyed unfairly - you can report this to tribunal.

Low level missions of 6th - 7th rank are not showing in capitals and shallow water ports -Its a bug and will be fixed in the next minor patch tomorrow.

Apologies for the inconvenience. Captains who wish to level up can find 6-7th rate targets in the bahamas region.

Cause - Weekly admiralty difficulty system adjustment moved all those missions to 3 star - because of higher than expected failure rates. But because capitals only show low difficulty missions they do not show anymore.

Due to glitch during initial doubloon distribution on the 31st of October 176 players have not received doubloons to reopen lvl 3 shipyards. These doubloons have been provided yesterday by end of the day 16pm kiev time. Please check your redeemables.

]]>27344Fri, 02 Nov 2018 09:04:52 +0000Naval insurance comes to the Caribbeanhttps://forum.game-labs.net/topic/27043-naval-insurance-comes-to-the-caribbean/
Good news everyone.
In one of the next patches crafted ships will be come with navy insurance.

Insurance at base price (ship material cost + small %) will be automatically paid out if you ship sinks in a battle (to a player or to an NPC vessel).
Insurance will only be provided for the ships crafted by the players (not for the admiralty ships or imported vessels, which are not covered by policies).

With the forthcoming transfer to real Caribbean currency of the 18th century (Pieces of Eight(silver) and Escudos (gold). Crafting will be improved and streamlined. As a result partial material wipe will be applied to all intermediary materials.

Partial materials wipe means the following

conversions will be applied to your current resource stockpiles

due to changes in blueprints some conversions might make you worse off, and some will make you better off

To avoid losses we recommend to convert all materials to final products that will not change and can be a great way to save value (and maybe make a lot of money (as some prices will change).

Best storage value items are

Repairs

Cannons

Ships (especially ships of the line)

Upgrades

We are not sure about combat and pvp marks yet, but victory marks are going to remain as now and also could be a storage value

ETA - 20-30 days

There will be 2 currencies (names and denominations not final)

Pieces of Eight or Spanish dollar (formerly known as gold and combat marks)

Gold Escudos (formerly known as pvp marks)

more information will follow (including the list of materials removed)

Updated June 7th

Some information about material conversion, please note that this is not a final decision and changes are still possible.

]]>25771Fri, 04 May 2018 06:59:56 +0000Temporary contract changes - MONDAY 29 Octhttps://forum.game-labs.net/topic/27265-temporary-contract-changes-monday-29-oct/
To provide smooth and easy material conversion within couple of days we will issue a hot fix for live servers and apply following TEMPORARY changes

Number of allowed buy/sell contracts and ships on sale will be set to 0 (no more new contracts)

Number of days contract can stay live will be set to 1 (1 day)

This changes will stay until the Port UI and material conversion is deployed / applied; these changes will be reverted after the patch.

It is advisable to not set a lot of new contracts before the patch and claim all resources that are held in unclaimed contracts.