Description

A little girl whose family has been split up by divorce is led by a ghost to some e with the power to warp the personal realities of those who roll them. Using them to make herself a teenager, and her teenage sister a little girl, she starts a chase to bring her home and set things right. Then, as her mom begins to understand the dice’s potential, she comes up with a plan to get back at the trophy wife who stole her husband. But, when she learns the dice’s true origins, which are linked to tragedy and death, the mom questions what to do next.