How To Defeat The Vale Guardian

The Vale Guardian is the first major boss in the Spirit Vale raid. This guide provides an overview of the Vale Guardian boss battle, including tactics and tips to help improve your chances for success.

Spawn near the boss and teleport players standing in them to a random location

Deals heavy damage

Can be side-stepped or evaded using dodge

Red Seekers

A seeker spawns near each of the three pillars every 20 seconds

Slowly home-in on the players and deal massive damage

They can be pushed away with knockback skills

Phase 1

Roles

Tank (1)

The tank should try to keep the boss facing outwards and away from the green AOE circles.

Melee DPS (5)

Melee players need to kite the guardian in a circle, avoiding the default cleave attack.

Ranged DPS/AOE Circles (4)

Ranged players’ priority is moving to the green AOE circles as soon as they spawn to prevent a group wipe.

During the first phase you need to keep the Vale Guardian near the pillar in the red zone. If he leaves the red zone the green AOE circles may spawn too far from the group.

Phase 2

Roles

Red Team (3)

Players with high condition damage

Red boss takes no physical damage

Green Team (3)

Players with high DPS

Green boss uses teleport attacks

Blue Team (4)

Players with boon stripping

Blue boss spawns green AOE circles

After the Vale Guardian’s health reaches 66% phase 2 will start and players need to quickly split up into their respective teams/zones. Players only have a few seconds before they become attuned to the zone they are standing in. When a mini-boss’s health has been drained, players will have to break their defiance bar to finish them off. After a zone has defeated their boss, they can move to help other zones as long as they stay near each other.

Phase 3

Phase 3 is similar to phase 1 but this time the zones will start glowing and deal massive damage. The red zone is the first to start glowing, then the blue zone, and so on, moving clockwise. In addition to making sure players are standing in the green AOE circles, the squad must also make sure they keep the Vale Guardian moving clockwise, outside of the glowing zone. Eventually the Vale Guardian will enter a new state where it shoots out a barrage of damaging orbs. The squad must quickly break the guardian’s defiance bar using hard CC skills.

Phase 4

Phase 4 is exactly the same as phase 2 and will begin when the Vale Guardian’s health reaches 33%.

Phase 5

Phase 5 is similar to phase 3 but with 2 zones that glow with damage instead of 1. The first 2 zones that glow are green and blue, again moving clockwise.

Squad Composition

Tank

1 Player

Usually a Tempest, Reaper, Herald, Guardian, or Warrior

Healer

1-2 Players

Usually a Druid or Herald (Ventari)

Might Stacking

At least 2 Players

Usually a Warrior, Elementalist, Guardian or Herald.

Condition Damage

At least 2 Players

Usually an Engineer or Berserker

Boon Stripping

At least 1 Player

Usually a Mesmer, Necromancer, or Revenant

DPS

All players not dedicated to another role

Successful Raid Squad Composition Data

This data was compiled from a list of 24 successful Vale Guardian kills.

Average Successful Squad Composition:

2 Warriors

2 Engineers

2 Revenants

1 Elementalist

1 Mesmer

1 Ranger

1 Guardian

This breakdown is not meant to represent the “ideal” squad composition, but simply to give players an idea of which classes the successful squads are using.