Archers

History

The bow and arrow, invented in prehistoric times, greatly improved the hunting skills of early man that allowed him to kill his targets from a distance. The bow was adapted for use in battle and was first used by Egyptian, Persian, and Assyrian armies as early as 5000 BC. The range gave by the bow allowed small forces of archers to rout armies of superior numbers of hand-to-hand weapons. Archers were often used to soften enemy resistance before they would send in their mounted or skirmish forces.

Game Description

Archers are good at performing assaults from long distances. They are effective against nearly all types of infantry.

Advantages and Uses

They are probably the most versatile unit, both in attack and defence because of their speed and range.

In battle where there are no wall defences and no ranged units on the opposing side (e.g. in valleys), archers will set the range and fire first getting a large number of hits and rounds before the enemy can even attack.

They are relatively cheap to produce and can be queued in large numbers with sufficient population.

Train quickly with a good hero.

At the beginning of the server a large amount of archers will give u a massive advantage over opposing players.

In defence because of the wall bonus arches range increase to 2400.

Disadvantages

Ballista and catapults can make very short work of them In defence without wall units to set the range at 5000 paces a phract smack can wipe millions of archers in one go. If you hit a large number of lv10 NPC's you will find yourself quickly going through your archers and having to constantly train more.

Unit Statistics

Without research boosts

Population

2

Life

250

Attack

120

Defence

50

Food

4

Load

25

Range

250

Speed

1200

With full research boosts

Population

2

Life

375

Attack

180

Defence

75

Food

4

Load

50

Range

500

Speed

1800

Unit Cost

Basic Cost

Food

300

Lumber

350

Stone

-

Iron

300

With 25% reduction Buff

Food

225

Lumber

263

Stone

-

Iron

225

Unit Training Time

Training Time: 5 min 50 sec

(Without research or attack bonus)

Technology Bonus (TECH)

Level 1

5 min 15 sec

Level 2

4 min 44 sec

Level 3

4 min 16 sec

Level 4

3 min 50 sec

Level 5

3 min 27 sec

Level 6

3 min 6 sec

Level 7

2 min 48 sec

Level 8

2 min 31 sec

Level 9

2 min 16 sec

Level 10

2 min 3 sec

TECH plus Hero Attack Bonus

100 Attack

1 min 47 sec

200 Attack

1 min 33 sec

300 Attack

1 min 21 sec

400 Attack

1 min 10 sec

500 Attack

1 min 1 sec

600 Attack

53 sec

700 Attack

47 sec

800 Attack

41 sec

900 Attack

35 sec

1000 Attack

31 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.