archaeology

As affordable 3D visualisation technology improves at a breathtaking pace, digital renderings of ancient cityscapes are now commonly employed in archaeological presentations and publications. With the development of a variety of head mounted virtual reality devices, many of which are currently hitting the market, it will not be long before this technology is used for archaeological demonstrations. Yet, as we strive for ever more photorealistic digital simulations of the ancient world, we must pause to assess the real usefulness of employing such technology to communicate archaeological theories and findings, and consider potential pitfalls that we may fall into in our haste to embrace these exciting new developments.

Simon Youngis a PhD student in Classical archaeology working on observer experiences of ancient cityscapes. During his research Simon has become acquainted with 3D visualisation software (and through the use of photogrammetry and 3D printing) and has created archaeologically correct digital reconstructions of ancient cityscapes. He has also incorporated Virtual Reality devices (particularly the Oculus Rift) to experience ancient cities on site. For further information about Simon’s immersive reality projects, go to his Lithodomos site.