]]>hope for new content, I'm not disappointed, but right now I don't think we'll be getting the content we want anymore. Seasons are also coming like 1 per half year or so, and then still they're crap.]]>Tue, 22 May 2018 11:42:32 +0000As long as there's the hope for new content, I'm not disappointed, but right now I don't think we'll be getting the content we want anymore. Seasons are also coming like 1 per half year or so, and then still they're crap.]]>battlefront-cantina.de/attachment/6578/

Welcome to the start of the ""Han Solo Season""! To start things off we're focusing on those closest to Han. Both friend and foe.

In this update we revisit the iconic location of Jabba's Palace. inside Jabba's Palace were some of Han's friends in some of the most unique unique appearances in the Star Wars universe. Specifically Lando Calrissian in a Skiff Guard appearance and, as our first legendary Appearance, Leia Organa disguised as the bounty hunter Boussh – complete with the scrambled voice!

We’re also introducing a new permanent game mode where players will play as two Heroes against two Villains, where the winning team needs to change up their strategy to continue winning. We call it Hero Showdown!

On top of a new multiplayer mode, we have something for Arcade fans and fans of starfighter combat in general - Custom Arcade now has a mode for Starfighters! This provides the chance to try out the various starfighters whenever you want.

Lastly, we've introduced a few other improvements that we hope you enjoy; including the ability to Upgrade and Unlock Star Cards in the pre-round phase of a match and the addition of lore text to all of the Appearances!

As always we've squashed some bugs and continued balancing the game. Read on to see what else we've tweaked and let us know your thoughts!

The Star Wars Battlefront II Team

HEROES AND VILLAINS

Captain Phasma

Captain Phasma's STAFF STRIKES should be easier to hit and chain to an enemy. Since it's easier to connect now, we needed to remove some advantages on the two first strikes. We will still be keeping the incentive to land all 3 strikes as each strike is more powerful than the previous one. We'll monitor if it feels strong enough, but Captain Phasma should be much more enjoyable to play.

Added the closing functionality to all Phasma's staff strikes

Reduced the damage of the first strike from 150 to 120

Removing the push effect on the two first attacks

Captain Phasma's FIRST ORDER SENTRY DROID now progressively self-repairs after 6 seconds of not taking damage, instead of instantly repairing

Luke Skywalker

Lightsaber Attacks

Luke did not feel as in control of his lightsaber as he should since he has slightly slower swings than some other lightsaber users. We'll look at improving the damage if the current buff doesn't prove to be enough for him but we'd like to see the results of these changes.

Reduced the cost of melee for Luke increasing his max amount of swings from full stamina from 8 to 10

Push

This is the first change to add different damage values for Heroes and other Units. It felt like Luke was the perfect Character to start with as both Push and Repulse were very weak against non-Hero enemies. The base damage of both abilities still needed to be improved for combat against opposing Heroes.

Added non-Hero specific damage to Luke's PUSH at 150

Increased PUSH damage to Heroes from 65 to 90

Added Non-Hero specific damage to REPULSE at 130

Increased REPULSE damage to Heroes from 50 to 75

Dash

Players can now move a few frames earlier after using the Dash ability

Leia Organa

Defender Alt-Fire

The Defender Pistol Alt-fire was too damaging for the short charge up time and getting hit by it from afar was very frustrating. This is a first pass on balancing; we'll see how it changes her efficiency as we'd still like her to be a great ranged defensive character.

Leia now receives the proper amount of health from the "For the Rebellion" Star Card

Fixed an issue when the Defender didn't play the fire animation as it fired

Emperor Palpatine

Health Regeneration

Palpatine's sustainability was way too high with both his health regeneration and the Lightning Absorbtion Star Card. His health regeneration was higher than melee characters and for a range character (even if closer than blaster users) that let him not care much about taking damage.

Reduced health regeneration from 300 to 250

Lightning Absorption Star Card

The health regeneration on the Lightning Absorbtion Star Card was too high. especially when hitting grouped-up troopers. With this change we want Emperor Palpatine players to care more about their positioning and rely less on easy regeneration.

Reduced amount of health regenerated by the Lightning Absorption Star Card by 5 on all rarities

Dual Hand Lightning

Dual hand lightning had the same angle as the single hand one and it was way too easy to deal heavy damage on enemies without having to target them.

Reduced the targeting angle from dual hand lightning from 14 to 10

Lando Calrissian

X8-NIGHT SNIPER

Pulling the trigger on the X8 was quite high for a light pistol, we reduced it to give the weapon a lighter feel on consoles.

Reduced weight to pull the trigger of the X8-Night sniper from 70% to 50%

Han Solo

Han Solo can no longer throw multiple Detonite Charges while being hit by a lightsaber

Iden Versio

The Shield Sustain Star Card now activates for the proper amount of time

Sound properly plays when dodging again

Lightsaber Heroes

Lightsaber Air Attacks

Fixed an issue where lightsaber wielding heroes could damage a deflecting hero by attacking while airborne.

Now lightsaber heroes get staggered when attacking a deflecting character while airborne.

Lightsaber Damage

With the short damage delay, lightsaber attacks felt better for the attacker but not for the player receiving the damage. We've increased that delay slightly in an attempt to get the best result for both players.

Increased lightsaber damage delay from 0.06 to 0.09 seconds

CLASSES, SPECIAL UNITS, & VEHICLES

Dodge

We're aware of the stuns locks from lightsabers and we wanted to make the dodge stronger without making it as strong as it was before.

With this change, we are first unifying the dodges. Some characters, like Yoda, didn't have the same speed and distance for their dodge and that put them at a high disadvantage. All of the dodges for force users are now similar and all dodges for blaster users are the same.

The second part was to get away from stuns locks. To that effect, you are now unstaggerable and immune to melee damage from the start of the dodge (It was a few frames in from before). This is a shorter time than it was on release (it was the whole animation back then) but still enough to feel that you can avoid being damaged.

Please feedback on this change as we're hoping it will improve the fighting experience while not lowering the lightsaber efficiency too much.

Dodge now makes characters unstaggerable from the first frame and for a longer time.

Dodge now makes characters immune to Lightsaber, melee, or Phasma's Staff Strikes damage while unstaggerable (first frames of the animation)

Stagger

There was a few frames in the animation that felt static and where it felt like the characters could start moving. As such we’ve allowed movement and dodge earlier in the staggered animation after hitting a blocking lightsaber.

Flame Trooper

Fixed a visual issue with how the Flame Trooper's Flame Grenade was exploding

Using the FORTIFY ability will no longer disable idle animations

AT-ST

Fixed an issue with the AT-ST having their lights on even when it was sunny

GAME MODES AND LOCATIONS

GALACTIC ASSAULT

Fixed an issue where the player was able to use the LUIV beyond Phase 1 on Starkiller Base

Fixed an issue where the Ion Grenade exploded in mid-air before reaching the AT-AT or MTT

ARCADE

Removed a spawn location that was outside the combat area on Yavin 4

HEROES VS VILLAINS

Fixed an issue where both factions spawned in the same spot on the Death Star

Fixed an issue where Rebel Heroes spawned outside the combat area on the Death Star II

STARFIGHTER ASSAULT

Defeated and rank-up text should no longer overlap in Starfighter Assault

Fixed an issue where the camera got stuck after the player respawns as a Bomber

EWOK HUNT

Fixed an issue where the shuttle did not touch down on the ground

Fixed an issue with respawning if the player restarted while outside the combat area

Fixed an issue where players wouldn't respawn as an Ewok after being killed by a trap

Fixed an issue where incendiary grenades would sometimes not light up the surrounding area

Tweaked the flash light to make it easier to see pickups

Fixed a visual artifact that occured while using the flash light

Fixed an issue where the Enforcer's Star Cards would appear when spawning as an Ewok

Fixed an issue where Ewok Hunt timed challenges where not shown in the end of round screen

The audio for "Enemy Down" is now properly localized in Ewok Hunt

Locations

Fixed a lighting issue on Naboo

Improved collision on Bespin

Improved collision on Death Star II

Improved collision handling in Kashyyyk

Fixed visual artifacts on Endor

Fixed a lighting issue on Crait

Improved some visuals on Crait

Improved collision detection on Crait

Improved camera handling on Crait

Improved collision detection for AI on Yavin 4

GENERAL CHANGES

Appearances

When Luke is wearing his Hoth Appearance the weapon icon will now showcase the proper lightsaber

Polished the Aqualish appearance

Polished Kylo Ren's "Scarred" appearance

Animation

Polished Ewok animations

Polished Twilek animations

Polished Han Solo's animations

Polished Lando's animations

Polished Quarren's animations

In-game Messaging

Tweaked in-game messaging for elimination and assist messages to make them more distinct

Milestones & Challenges

Fixed an issue with Trooper Milestone "Stay True" not tracking properly with usage of the "Hardened Infiltration" Star Card

Darth Vader's "All Too Easy" Milestone should now progress properly

Fixed an issue where the Arcade Milestone "The Force is with You" remains stuck with the yellow check mark after completion

Fixed an issue with the progress bar for the "EHDA YUHYI EEDEEZA" milestone

Various challenge bug fixes

Crates

Fixed an issue where the game would freeze if you had too many unopened Crates when launching the game

Fixed an issue where the player could not see what was in the "Troopers Victory Crate"

Fixed an issue with the Leia Organa's "You Have Your Moments Emote Crate" not being retroactively granted after the Progression Update

MISC FIXES

Fixed an issue in the end of round screen where the player is not informed that they have already reached the maximum Class Rank on a Class that they played in the previous round

Tweaked the AT-AT's Orbital Strike to make it easier to use

Fixed a bug where no audio would play for a few seconds after skipping the intro logos

Improvements to Ansel integration

Fixed an issue with the Milestone tile in Home

Fixed an issue where the confirmation button would have no description when highlighting the Milestone tile

Fixed an issue in the end of round screen where it would appear you are rewarded with a Skill Point even if you had reached the max amount

Just a quick heads up, on Monday (23rd April) we’ll be making some changes to the map rotation in Star Wars Battlefront II.

Galactic Assault will now lead with Takodana, Starkiller Base and Yavin IV before cycling through the rest of the maps.

Heroes vs Villains will start with Naboo, Tatooine and then Hoth. Strike will begin with Death Star, Endor and then onto Naboo. Blast will begin with Crait, followed by Naboo and then Tatooine.

This will happen on Monday morning (CEST) DICE HQ time and can take between 2-3 hours to propagate across all of our servers. Once the change has been made and everything is live, please do give us your feedback.

Our "Night on Endor" Update finally brings playable Ewoks to the game! In Ewok Hunt players will take on the role of both Stormtroopers and Ewoks as the former try to survive the night on the forest moon.

We're also excited to bring more Appearances into the game so you can start to customize your Troopers and Heroes. This is just the beginning when it comes to ways to customize your look in-game, and we'll continue to add more options as time goes on.

Fresh off the back of our Progression Update last month, we're now providing the option for you to use your remaining Crafting Parts and convert them into Skill Points for your favorite Unit. If you've been hanging onto those Parts, now is the time to utilize them!

One last thing. We’ve added a bonus Credit reward for the winning team in each match. Now is the time to hop in, play the objective, and start winning some matches!

To close, in this update we've also continued our commitment to fixing bugs and balance tweaking by making a variety of updates. Read on below to see what we've changed and be sure to continue providing your feedback so we can identify more things to update.

The Star Wars Battlefront II Team

HEROES AND VILLAINS

IDEN VERSIO

Iden's STUN DROID ability was shocking twice for 0.5 seconds with a 1.3 seconds delay in between. The intent was to give a chance to the target to roll away from the second stun and provide some skill reward. This ended up being confusing and rarely worked out as intended. Given Iden's recent improvements, this ability became too powerful and we needed to lower its effectiveness.

Removed double stun

Increased stun duration from 0.5 to 0.9 seconds

REY

The RESILIENT DASH Star Card is now giving the proper, listed damage reduction. Previously the damage reduction was higher than stated.

The INSIGHT ability's description now properly states that Rey's Stamina does not deplete while the ability is active

BOSSK

Fixed an issue where a red glint could appear on his Relby V-10 while scoped. In the Star Wars universe this weapon does not have a red glint at all!

The explosion timer of the grenades from PREDATOR INSTINCTS is now back to 1.7 seconds as intended

DARTH MAUL

The SABER THROW ability should now be more reliable than ever and will connect properly with its target

The FOOL ME ONCE Star Card now applies the proper bonuses

DARTH VADER

The DARK LORD Star Card now applies the proper bonuses

The BONUS HEALTH Star Card now applies the proper bonuses

Fixed an issue where Darth Vader would stay in the CHOKE animation when that ability was used in the air

The FURIOUS RESILIENCE Star Card is now giving the proper, listed damage reduction. Previously the damage reduction was higher than stated

LUKE SKYWALKER

Updated the description of the RUSH ability so that it now properly states that it is an attack

YODA

Updated the description of the DASH ATTACK ability so that it now properly states that it is an attack

Fixed an issue where the FEEL THE FORCE Star Card description did not state that allies receive bonus health

BOBA FETT

Fixed an issue in Arcade where Boba Fett's horizontal speed was too fast while using the JET PACK

Boba Fett can now properly melee while FOR THE HUNT is active

LEIA ORGANA

Updated the description of the RELENTLESS FIRING ability to reflect that the time decrease per blaster shot fired is lower

The HIGH SPIRIT Star Card will now give the proper amount of max health regeneration

EMPEROR PALPATINE

The GROWING DARKNESS Star Card will now properly increase the radius of DARK AURA

CAPTAIN PHASMA

Fixed an issue where the last staff strike was not dealing more damage than the previous strikes, even with the FINISH THEM OFF Star Card equipped

Fixed an issue where the THE MORE THE BETTER Star Card was not properly affecting turret rotation speed

CLASSES, SPECIAL UNITS, & VEHICLES

Improved melee combat responsiveness for all melee attacks, including lightsabers. Timing for effects, audio, camera shake, and the application of damage have been closer aligned to the expected moment of the impact to make the melee combat experience feel tighter.

Fixed an issue where lightsaber impact spark effects and sounds triggered in unexpected instances such as kicks or punches

Fixed an issue where XP for Speeders was given to the last Class played instead of the Speeder Class

Fixed an issue where XP for Artillery was given to the last Class played instead of the Artillery Class

Fixed an issue where the player sometimes did not get bonus credits when reaching Level 27 for the Speeder and Armor Classes

Fixed an issue where the user was getting too many Credits when Leveling with excess Skill Points for Officer, Specialist, Fighter, Interceptor, and Bomber classes

Fixed an issue with cooldown for the Rocket Trooper's Jetpack Dash ability in Cargo

Fixed an issue where ranking up the Fighter and Bomber Classes to 40 visually reverted to 39 when joining the game again

Fixed an issue with the Jump Trooper becoming invisible under certain circumstances

GAME MODES AND LOCATIONS

STRIKE

Fixed an issue where a commander line for package delivery is played during the time when players are defending an objective

Kamino

Added a missing door

Fixed an issue where sometimes the defenders heard the Resistance voiceovers mentioning the First Order when all objectives were triggered

GALACTIC ASSAULT

Fixed an issue where the tabs in the End of Round screen were not working properly

Kamino

Improved spawn safety for both attackers and defenders in Phase 2

Tweaked spawn distances in Phase 3

Fixed an issue where attackers could get into the defenders run up areas by updating the combat area and adding locked doors

Fixed an issue where the player could see through the map

Fixed various collision issues

Takodana

The Phase 1 AT-ST will now become available after 60 reinforcements have been used. We want this to be a boost if the First Order is struggling, not something to be used to create an early advantage.

Tweaked Attacker spawn distances in Phase 3

Crait

Fixed a scoring issue for the Mine Hangar capture point

Fixed various collision and texture issues

Kashyyyk

Fixed a black screen issue when spawning in as the LAAT

Fixed various collision and out-of-bounds area issues

Jakku

Fixed an issue where the player could get inside of the ship near the last objective where they could deactivate it without being killed

Hoth

Fixed an issue with the user spawning under the map when selecting the AT-RT

Increased Walker health

Naboo

Fixed various collision and out-of-bounds area issues

Added the dusk time-of-day setting

Endor

Fixed an issue where the Heavy's ION TURRET would constantly fire at the AT-AT in Phase I when it had line of sight

Fixed an issue when playing during the day time-of-day setting on Phase 2, the AT-AT headlights were not on

Fixed various collision issues

Yavin

Fixed an issue where the Outro would sometimes not play

Tatooine

Fixed a few inconsistencies with scoring

Death Star II

Fixed an issue with camera for Rebel players during spawn-in

JETPACK CARGO

Fixed an issue where tabs in End of Round screen were not working properly

STARFIGHTER ASSAULT

Fixed an issue where it looked like XP decreased after returning to the spawn screen

Fixed an issue where the XP bar only showed for the last ship you played

Kamino

Fixed an issue where Hyena-Class Bombers did not take damage when colliding with buildings

ARCADE

Fixed a crash issue in End of Round

Fixed an issue where weapon mods were not unlocked in Arcade

Crait

Improved AI behavior in cave corridors

AI will no longer look at the player without having a clear line of sight.

Fixed various collision issues

Bespin

Fixed an issue where players could stay in a safe area and not be attacked by the AI

Fixed an issue in local Co-Op/Versus where after the 2nd player was killed by AI or explosions while standing on a ledge, they would fall through the level

Fixed an issue where the AI would stand idle for the first 10 seconds of the game

Kamino

Filled up several holes in the level

Jakku

Fixed an issue where lights were behaving irregularly

HEROES VS VILLIAN

Fixed an issue where a female VO line is triggered when the user plays with Lando Calrissian and encounters Darth Maul for the first time in the match

Created new sounds when playing the Intro sequence of Luke and Rey

Fixed an issue with displaying another player's customized characters in the Intro sequence

Fixed an issue where the level name was not appearing when transitioning to Bespin

Added a 100 Credits win bonus for players who win a round in multiplayer

Improved in-game messaging for Timed Challenges

Added support for quick equipping Emotes, Victory Poses, and Appearances from the Crate opening screen

Foot planting can again be heard when playing in 3p view

Fixed an issue where the ROCKET TURRET did too much damage when destroyed by enemy damage

Fixed exaggerated ragdoll effect after being affected by PUSH-like abilities more than once

Fixed an issue where continuous music would overlap with planet start music

Enabled hero stingers for players using continuous music

Fixed an issue where completed Milestones triggered an in-game message with empty fields

Fixed an issue where the Milestone "Heights of Greatness" did not track properly

Fixed an issue where Yoda's Milestone "Force Unleashed" did not track properly

Fixed an issue where the default Victory Pose was not equipped

Fixed an issue where the spawn screen and the End of Round screen sometimes overlap in Heroes vs Villains and Starfighter modes

Fixed an issue where the Timed Challenge "Following Orders" on Takodana was not tracking properly if the player captures the objective while in an AT-ST

Fixed an issue where the Timed Challenge "Following Orders"'s progress was not displayed during the End of Round

Fixed an issue where Han Solo's "When it Counts" Milestone was not tracking more than 1 point per SHARP SHOOTER elimination

Fixed an issue in Arcade where the first Star Card slot was locked by a Star Card from a different Unit leaving only two slots available

Fixed an issue where the achievement "Do. Or Do Not. There is no Try." is awarded without playing with all the Heroes

Fixed an issue in the Collection screen where browsing to the left between different factions would skip some factions

Fixed an issue with XP bars in the spawn screen showing an incorrect amount of progress

Fixed issues with holograms not showing in the crate opening screen for the "Denied" and "Roger Roger" emotes and Lando's "I'm Responsible These Days" emote

Fixed an issue where Emotes are not highlighted with the white border after being unlocked

Fixed an issue where the Emote audio played by alien characters kept playing when selecting another Emote in the Emote list

Fixed an issue where accounts with Class Level high enough to reveal new Star Cards, did not have them turn over when booting the title for the first time after the Progression Update

Fixed an issue on Kamino in Strike/Blast where defending clone players of the Galactic Republic hear the Resistance VO mentioning the First Order in all the objective VOs triggered throughout the gameplay

Fixed an issue in Strike where a VO line for package delivery is prompted on a defend objective map

Fixed an issue with Captain Phasma's armor looking incorrect in the interior of Administrator's Palace

Fixed an issue when skipping the Star Card unlock animation

Fixed an issue where several login crates could be granted at once

Fixed an issue with Aurebesh font displaying broken characters in the Russian, Traditional Chinese, and Japanese

With your help we were able to quickly identify and then act on some of the issues we saw shortly after the Progression Update. We expect these fixes will improve your play experience – especially for players who saw some of their Interceptor Class Star Cards rarities swap around.

The Star Wars Battlefront II Team

Heroes and Special Units

Blaster-wielding Heroes and Special Units are now moving at their correct speed again

Starfighters

Fixed an issue where some Interceptor Class Star Cards had their rarity levels swapped

General Improvements and Bugfixes

Fixed an issue with Locked / Unlocked Star Cards showing the incorrect state

Fixed a stuttering issue with DX11/12 for AMD GPU players during gameplay

Fixed an issue with players getting a black screen when deploying

Various crash fixes

Known Issues:

Darth Maul’s SABER THROW ability does not always hit its target

Sometimes, upon completing the Rodian appearance challenge the awarded crate does not display any contents. The Rodian appearance is still awarded as intended.

Updated to include the Known Issue:

Sometimes, upon completing the Rodian appearance challenge the awarded crate does not display any contents. The Rodian appearance is still awarded as intended.

This update brings about large changes to our Multiplayer Progression system. We have already posted lots of information on these changes on both our blog as well as in an FAQ we’ve created. Please leave us your feedback in the forums!

Along with these changes, we’ve also unlocked all currently available Heroes and Hero Ships for everyone. With all characters now having a Unit Level, we don’t want to limit anyone’s chance to progress as we change the way you interact with these characters.

On top of that, we’ve brought a new location to the game! Bespin makes its return from the first Star Wars Battlefront as a new location for Blast, Heroes vs. Villains, Arcade, and for a limited time as Jetpack Cargo. We hope you enjoy this blast from the past.

Lastly, we’re unlocking all Star Cards and Weapons in Arcade at Epic card level so that Arcade can be more freely used as a sandbox to try out new combinations. This change also provides more gameplay options for players who aren’t interested in playing Multiplayer.

As always, we’ve continued to fix bugs and make balance changes to the game across a wide variety of areas. We’ll continue to polish and refine the game over time. Enjoy!

Iden was in need of a power increase so we decided to focus a lot on her for this Update while we watch the results of the previous Update’s impact on other Heroes.

GENERAL

Increased Base health from 550 to 650

Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50

DROID SHIELD

We made a small improvement to the Droid Shield as we felt it's wasn’t active long enough. This tweak should make it very viable.

Increased active time from 10 to 12 seconds

PULSE CANNON

Iden’s Pulse Cannon has been slightly re-worked for this Update. We improved it a bit for now but we would like to re-work this ability further in the future. It now fires faster so to compensate we reduced its base damage. The zoomed-in, long range damage should feel rewarding and we wanted to push the weapon’s use in that direction. As a result we’ve reduced the explosive damage but increased the weapon’s accuracy to make it more of a skill weapon. Additionally, we’ve gone back to an earlier design idea where we wanted Iden to more freely swap between the TL-50 and the Pulse Cannon – this will make Iden feel a bit more versatile.

Reduced the recharge time from 5 to 1 second

Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)

Decreased the time to full power from 1.25 to 0.6 seconds

Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)

Reduced the recoil of the weapon

Reduced the start damage from 100 to 40

Reduced the end damage from 150 to 100

Reduced the start damage distance from 125 to 30 meters

Reduced the end damage distance from 150 to 50 meters

Reduced the explosive damage from 80 to 20

HOT SWAP – Star Card

This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes. With the Pulse Cannon rework, the old version became obsolete. We know that players want more Hero Star Cards that regain health and we will investigate adding more, but this felt like it was a good fit for Iden's Droid. We'll monitor the balance of this Star Card until the next Update.

Boba Fett

JETPACK

We've heard the comparison to an F-15 and also heard that the maneuverability of Boba Fett’s jetpack is very well liked. With this tweak the speed is slightly reduced, but he should still feel fast and powerful when played.

Reduced the forward thrust speed of Boba's Jetpack slightly

HEALTH

While reducing Boba Fett's jetpack forward speed, we also wanted to revisit his health as it's the lowest currently and doesn't feel correct for a hero – even a flying one.

Increased Base Health from 500 to 550

Leia Organa

Leia’s hair has been updated to match her outfit

We're happy with Leia's current gameplay but will look at her SQUAD SHIELD for Heroes vs. Villains in the future. She is a very approachable character for new players. That said we'd like to push her more into a control-the-battle style of gameplay. We decided to bump up her health regeneration to keep her base health on the same level as other blaster-wielding Heroes as well as give her more of a chance to keep in the fight.

Increased maximum health regeneration for Leia from 150 to 200

Decreased health regeneration delay from 5 to 4.5 seconds

Han Solo

Han is hard to master and him having at low health without much defensive abilities made him quite vulnerable.

We’re also launching a new game mode - Jetpack Cargo! This fast-paced mode sees players jumping around in jetpacks wielding rocket launches for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try.

Also for a limited time, we have added three new Hero Appearances to the game! Specifically, the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. You can preview them in their respective Character Customization screens under “Appearances”. They will be unlockable through a series of in-game Challenges that will be available over time. Stay tuned to our channels for more information.

This patch brings a lot of balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes. A significant tweak has also been made to Dodging. And for fans of Arcade, we’ve made substantial improvements to the AI to make the experience more engaging.

Lastly, all players will now receive two default emotes for their Troopers instead of having to unlock some before you can join in the fun. So get out there and start expressing yourselves in-game!

Read about all the changes below, and as always, we appreciate all your feedback!

The Star Wars Battlefront II Team

Heroes and Villains Balancing:

Boba Fett

We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.

Jet Pack - Jet Pack controllability improved

EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4

EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8

EE-3 - Increased End Damage from 20 to 25

Increased damage drop-off start distance from 15 to 20 meters

Iden Versio

We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.

Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack

Droid Stun - Reduced the time between the ability activation and shock

Reduced the damage from 50 to 40

Bossk

Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.

Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.

Mind Control - Reduced Mind Control radius from 20 to 18 meters

Insight - Reduced Insight radius from 50 to 30

Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)

Kylo Ren

Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.

Pull - Reducing Pull recharge time from 25 to 20 seconds

Freeze - Reducing Freeze recharge time from 25 to 24 seconds

Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active

Luke Skywalker

We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.

Increased Luke's sprint speed by .6 meters/second

Increased Luke Health from 700 to 750

Increased Health Regeneration rate from 50 to 110

Decreased Regeneration delay from 5 to 2.7

Decreased Max Regeneration amount from 250 to 200

Emperor Palpatine

Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.

Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check

Chewbacca

Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.

Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.

Lightsaber - Increased damage from 80 to 115

Barrier - Added the functionality to break out of immobilizing effects on activation

Unleash - Increased energy holding time from 0.7 to 0.9 seconds

Unleash - Increased angle from 40 to 45 degrees.

Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190

Lando Calrissian

We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.

Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds

Smoke Grenade - Reduced recharge time from 15 to 14 seconds

Darth Vader

We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.

We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.

Staff Strikes - Increased the animation speed of the ability

Staff Strikes - Increased the transition speed between each strike

Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike

Heroes and Villains Bug Fixes:

Lightsaber closers are deactivated while blinded

Fixed an issue where you would be in a "stun" state forever.

The maximum stun duration is now 5 seconds

Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted

Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used

Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used

Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time

Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power

Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used

Classes, Special Units, & Infantry Combat:

The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.

All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.

All Troopers have now received two default emotes.

Reduced the time it takes until you can shoot after executing a melee attack

Endor - Fixed a bug in Strike where players could spawn outside the combat area

Crait - Added delay before attacker spawns are moved forward in Galactic Assault

Crait - Fixed several collision issues

Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1

Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase

Kashyyyk - Fixed an issue where players could get stuck between containers

Kamino - Mobility improvements on platform ledges

Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas

Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk

Fixed various collision issues across all locations

Fixed issues where players could get outside the intended play areas of various locations

Fixed an issue where AI units would move through objects in Arcade

Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it

General Improvements and Bug Fixes::

Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.

Increased Credit payout for duplicate items- Common – From 200 to 300- Uncommon – From 400 to 600- Rare – From 800 to 900- Epic – From 1200 to 3600

Increased the glow of blaster bolts to make them look more vibrant

Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%

Reduced the stretched bloom effect for a clearer image

Improved the glow, thickness, and lighting of lightsabers

U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly

Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke

End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault

Fixed an issue where the wrong loading screen would be seen when loading a level

Fixed an issue where some menu options would disappear under certain conditions

Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade

Fixed an issue where the AT-RT Repair ability did not work correctly

Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero

Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall

Fixed an issue where the AAT would take too much damage when colliding with surrounding objects

Fixed an issue where Turrets and Grenades could inflict damage after the round ended

Fixed an issue where players would not receive Score for grenade kills made after their character had died

Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar

Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains

Fixed an issue where players could equip class specific Star Cards to other classes

Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap

EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification

If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.

Our team is working to resolve an issue surrounding milestones/achievements not being granted to players who have earned them. The team has an update rolling out tonight that will address the issues players have been experiencing.

Alongside this update, we will also be granting all players a bonus crate this week, as we realized this issue had prevented players from earning their daily challenge rewards. The bonus crate will include 4,000 credits and Standard Starfighter rewards.

We apologies for the inconvenience and hope to see you back out on the Battlefront.

Last night our team released a server update to address some performance issues. This update required no download and no downtime whatsoever. below find the patch note list for the server update.

Patch Notes:

- Matchmaking - Adjustments have been made to matchmaking. Before you would stay on the same server and you faced the same team over and over again. Now, the matchmaker will try to optimize teams between rounds.