Towns

A downloadable game for Windows

Towns

"An untouched land, a few people and some goods. You don't need more to create your first settlement. Expand it to a lovely village and build a flourishing town. Extend your empire and found new settlements."

Towns should become a medieval strategy building game, but it is still in a very early stage of development. The title Towns is still a working title. The core features will be:

Founding and expanding settlementsThis could be villages and towns but also, for example, a monastery.

Complexe economyProduce and trade goods from complex production chains and deliver it to your different settlements.

Population managementKeep care of the families in your town and satisfy their need.

Implemented Features

Procedural world generation

Build, upgrade and destroy buildings

Full simulated goods

Humanoid behaviour (Housing, work)

Population spawning and navigation

Quick save and load

Controls

Moving: WASD and arrow keys

Zooming: Scrolling mouse wheel

Rotate: Holding middle mouse button (mouse wheel)

Quicksave: F5

Quickload: F9

Hide GUI: F10

Screenshot: F11

The quicksave file and the screenshots will be saved to this location: %USERNAME%\AppData\LocalLow\MuckGames\Towns

Yes, of course. I plan to add buttons for the home, the work, and the direct family members, that the player can directly jump to this objects. I implemented this already in the window of the houses with their residents. I also plan to add additional information like age, profession, satisfaction...

I kinda wish the game mechanics wasn't tied to placing buildings, but more so with the settlers themselves. Also wish the placeable buildings weren't fully complete in design, but left room for decorative objects to be placed to give players more freedom over how their towns look.

I look forward to following development on this game. :D

Some bugs I've noticed is if you keep placing buildings eventually it'll just stop doing so. But your resources doesn't really reflect this. Even if your resources increase.

Also not sure how much a dirt road cost or anything because of the lack of tool tips.

At some point I had to quick save and quick load. Though when I quick loaded it fixed a lot of the issues, but a lot of my progress had disappeared.

Yes, the settlers will have a more important role in the game like now. My plan is that their daily routine will be completely simulated. In the next update, for the beginning, they will go to a free house and move in.

Decorative objects will be included at a later stage. But I think they are important too. Whether they will be part of the actual buildings or separate buildings, I don't know for now.

As I wrote in a comment above. I will add tooltips and the missing resources to the header soon. I think then will it be more comprehensible for the players.

Yes the save and load system is not completely fine. I have to work on this in the future. If you could tell me what is lost after loading, this would be very helpful for me.

Aside from any potential legal issues, this game was one of the first titles in early access on Steam and one of the first to develop a toxic community, some of whom are still arguing over whether or not the game finished development or was a cash grab scam 7 or 8 years later.