Double Up: Fires a bullet at an enemy, damaging them and bouncing to another enemy behind them, dealing even more damage.

Impure Shots: Miss Fortune passively deals increased damage to an enemy the more times she attacks them. Can be activated to give increased attack speed and lower healing received by targets that she attacks.

Make It Rain: A flurry of bullets is fired into the air which soon land at a target location, dealing damage and slowing enemies inside of it over a few seconds.

Bullet Time (ultimate): Miss Fortune hysterically unleashes a massive barrage of bullets into a cone in front of her, channeling for a few seconds and causing large amounts of damage to enemies.

Akali

Fixed a display error with Twin Disciplines and death recap

Shadow Dance can no longer be cast while rooted

Alistar

Headbutt can no longer be cast while rooted

Unbreakable Will tooltip corrected to state that it removes all crowd control but not all debuffs

Pulverize tooltip corrected to not imply that enemies do not take damage until they land.

Base attack speed and attack speed per level increased to be approximately at the level of Rammus

Amumu

Bandage Toss can no longer be cast while rooted.

Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move

Spray and Pray buff no longer incorrectly states that he does reduced damage during Spray and Pray

Twisted Fate

Gate can no longer be cast while rooted; Destiny can still be cast while rooted.

Veigar

Fixed a typo in Event Horizon's tooltip

Vladimir

Hemoplague's debuff will now grant assists even if it does not deal damage to the target

Warwick

Blood Scent is now a toggle

Infinite Duress can no longer be cast while rooted

Xin Zhao

Audacious Charge can no longer be cast while rooted

Summoner Spells

Flash can no longer be cast while rooted

Teleport can no longer be cast while rooted

Items

Sheen, Lich Bane and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.