Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

The icons above players' heads when they're playing a minigame, which I described [even longer ago]. This way, if people are acting really weird (for example, when all moving in one direction on scooters), you know that's because they're doing a game.

Newly crafted guns are no longer empty. Instead, they'll have this standard set-up:

This does exactly the same as an empty gun, so it doesn't require more knowledge from the new user. The idea, however, is that this basic set-up exemplifies how Olbifiers work (with entrances, exits and cables), and invites the new user to experiment a little bit. You could, for example, change the direction of the exits, so you can combine olbs easily, or you could link an entrance to another exit to see what happens. A possible downside of this is that guns might be even more confusing to new players, but we'll see. Let's call this an experiment :).

Some things I'm still working on are new ways to leave your house, so you can build a new one, and making some preparations for the fishing contest minigame, which I plan to add in the update after the next. Once it's done, I plan to invite a large group of new testers: 60 people! This is because (1) the servers handled the number of players really well so far, so there is no reason to stay small, (2) people play most in the 2 weeks after they get invited, so if I invite more people at the same time, more people will meet eachother and (3) the waiting list is growing much much faster than I'm inviting people. In preperation for the new wave of new players that always results from inviting a new group of testers, I also updated [the about section on the webpage]. All this writing about the game made me incredibly excited again, which I guess is a good thing.