I kinda never got to start implementing a crude shooting AI as other things were prioritized. We improved some stuff in the editor instead to be able to merge selected tiles into existing groups, ungroup selected tiles already in a group and the possibility to change layers (within the same main category!) for tiles. To clarify: you can not change the category (solid tiles can not be moved into the far background tiles for example) for the selected tiles. These options allow you to organize your objects without changing their IDs which keep references from other triggers intact. When you normally cut and paste tiles the IDs change and any triggers referencing them stops working. This helps us create campaigns slightly faster in the long run. I also spent some time fixing up code related to offline gameplay not working fully as intended.

This week should be the week where the AI starts to shoot.

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Message from: Gurt

These status updates are for the first release version of Superfighters Deluxe and its progress.

Kinda rude. This is certainly cool, but you don't know what exactly Gurt is doing (and planning to do). Having an access to main build fuctions, his code will be hell of alot better than anything made by scripts. Just because he can do ANYTHING without restrictions.

Kinda rude. This is certainly cool, but you don't know what exactly Gurt is doing (and planning to do). Having an access to main build fuctions, his code will be hell of alot better than anything made by scripts. Just because he can do ANYTHING without restrictions.

yes, i realize the joke was rude, of course i would never question the Actual Dev's duty to code the game, that's just absurd. the oportunity was too good to miss

Last edited by ill on Wed Feb 14, 2018 9:01 pm, edited 1 time in total.

Kinda rude. This is certainly cool, but you don't know what exactly Gurt is doing (and planning to do). Having an access to main build fuctions, his code will be hell of alot better than anything made by scripts. Just because he can do ANYTHING without restrictions.

That's the good of being a developer and not a simple scripter like me, What I'm doing it's just a challenge for myself in order to try to demonstrate that ScriptAPIs are not so limited as someone could expect, not an attempt to belittle Gurt and Hjärpe.