How is Eidos going to go about Beta testing for Deus Ex 3? Can some lucky fans like me have a shot at it? I respectfully ask to be considered for testing it out. Please feel free to PM or email me on this. I honestly would like to know if I could.

Ok, let's form a nice orderly line behind me..... :D

Jerion

9th Aug 2008, 01:54

How is Eidos going to go about Beta testing for Deus Ex 3? Can some lucky fans like me have a shot at it? I respectfully ask to be considered for testing it out. Please feel free to PM or email me on this. I honestly would like to know if I could.

Ok, let's form a nice orderly line behind me..... :D

I'm 2d in line behind drummindog. :D

Tsumaru

9th Aug 2008, 04:05

Orderly lines are for sissies. I'm just going to threaten Rene with dirty pictures of him that I crudely faked in Paint.

Rtech

9th Aug 2008, 04:08

They have to make the game first :)

pauldenton

9th Aug 2008, 05:59

gimmie! :rasp:

jordan_a

9th Aug 2008, 06:30

Orderly lines are for sissies. I'm just going to threaten Rene with dirty pictures of him that I crudely faked in Paint.
:thumbsup: ^^

New! Beta Test (http://forums.eidosgames.com/showthread.php?t=78998)

Larington

9th Aug 2008, 07:05

Heh, I have my doubts there'll be a public beta. Perhaps a demo.

Personally I'm not necessarily sure I want to see a beta version of the game partly because I'd start getting all suggestery (I know, thats not a word) which would either get ignored or lead to feature creep and more importantly, theres the magic of playing a finished & polished game which might be slightly err, tarnished, by playing a 95% there beta copy.

Plus theres risks it might get leaked to the internets and as is the way of the internet, loads of people will 'borrow' it without any intention of paying for it and not just that, but start rubbishing the game a) despite the fact is a beta copy and b) completely failing to mention that they've borrowed a beta copy.

So the game then gets a reputation for being buggy, sales suffer and yet again, businessmen see a deep game not do well and our chances of getting another Deus Ex/System Shock/Theif/countless-other-games-that-never-got-the-attention-they-deserved-thanks-to-competing-products-that-got-hyped-into-heaven-then-occasionall-back-down-into-hell-when-the-backlash-begins-such-as-that-experienced-by-harry-potter-et-al.

(For instance System Shock 2 was released around the same time as one of the doom games and the rest is history).

Romeo

10th Aug 2008, 00:25

Orderly lines are for sissies. I'm just going to threaten Rene with dirty pictures of him that I crudely faked in Paint.
HAHA! Nice. Make sure an apron is involved.

And personally, a demo/beta would be nice if there was a public distribution, followed by a professional distribution. Bungie is a good example that Beta's can not only build hype, but also find flaws within the game fairly effectively (As noted by the fact Valhalla is one of the least glitched maps in the entire game, despite the fact it's the third largest. But still, I'm always more apt to trust people that make their living doing it than a group of fanatics. =D

Unstoppable

10th Aug 2008, 00:27

I would love to test this game. I'm a devoted fan for the franchise. They are paying QA guys so chances are slim however there's always a fool's hope.

Maybe a contest to fly 1 or 2 people to Canada and tour the offices/play the game. Heck maybe even be an NPC in the game hehe!

Tsumaru

10th Aug 2008, 01:16

If they would pay an airline ticket for me to go to Canada and tour the offices, I would supply sexual favours to the entire development team. That and frosty chocolate milkshakes. Everyone loves frosty chocolate milkshakes!

jcp28

10th Aug 2008, 01:59

Orderly lines are for sissies. I'm just going to threaten Rene with dirty pictures of him that I crudely faked in Paint.

I have to agree with you. :p

This would be sweet.

HouseOfPain

10th Aug 2008, 02:05

As long as Im involved I wont resort to Rene-photo tampering. :)

urban_queen41

10th Aug 2008, 07:35

I'd sign up, but I'm afraid of my brain exploding before I got a chance to play the actual finished game.

Lady_Of_The_Vine

10th Aug 2008, 19:27

This must include me. :p

K^2

11th Aug 2008, 10:21

I could probably drive to Montreal (once my passport gets renewed), but would they let me in?

DXeXodus

11th Aug 2008, 11:18

^^ It depends how much chocolate cereal you are willing to hand over as a bribe :D

René

11th Aug 2008, 12:06

How is Eidos going to go about Beta testing for Deus Ex 3? Can some lucky fans like me have a shot at it?

They have to make the game first :)

It's a possibility. I'm not sure what the plans for that are at this time, but it will definitely be considered. I can't see it being an MMO kind of testing where discs are sent out, but maybe something in-house. We'll see!

K^2

11th Aug 2008, 17:20

^^ It depends how much chocolate cereal you are willing to hand over as a bribe :D
Bag loads.

Oh, and they can put "Play-tested by Nuclear Physicist" on the label. How cool would that be? Think about it, Eidos.

drummindog

11th Aug 2008, 22:57

How about selected people could be contacted for a window of FTP access for the beta materials?

Or maybe given the chance to pay shipping and handling for a beta test disk of maybe the whole thing or certain levels that need good testing?
(Hey, I know I am grasping as some straws here, but I would seriously want to test it.):lol:

In house testing? I don't have much vacation or money for a plane.

How far along would Eidos say the project is at this point?

DXeXodus

12th Aug 2008, 04:24

How far along would Eidos say the project is at this point?

Good luck trying to draw a drop of blood from that particular stone.

K^2

12th Aug 2008, 05:00

Good luck trying to draw a drop of blood from that particular stone.
Well, they did say that the proof of concept stage has been passed in mid 2007. That's the point from which development goes full steam. And some experts have estimated that such a project, considering the engine they want to build, will take about 24 months, putting release in mid 2009.

Yeah, it's nothing official, and the estimate is very rough, but I think about half-way through is about as good of an answer one can give to such a question.

This would mean that the core of the engine is built, there should be some test levels, and some of the character models and animations should already be done.

Romeo

12th Aug 2008, 06:18

Yeah, some games take longer than other's though. Starcraft 2 was unofficially announced by Blizzard back in '03, and while they only officially announced it in '08, the level of planning and creation is clearly far more than what they could've achieved in 7 months (the game has all units, about half completely finalized. It also runs completely fine at the moment). With this, one could estimate that planning lasted a few years, yet still, the game will have been in devellopment for quite some time. Conversely, other game appear to ship within a year of eachother, such as Call of Duty, so it all comes down to the company. From what I've seen, Eidos is more like blizzard in the sense they'd rather push release dates a little late, and eek out some last minute touches of quality, rather than establish the game and update solutions to problems.

El_Bel

12th Aug 2008, 12:27

I would work for Eidos as beta tester for a piece Soy food per day. Seriously. I dont want anything else. Just to be there when games are created. I would even work at Coal mines in my spare time and give the money to the company.

jcp28

12th Aug 2008, 15:49

I would consider it, as long as the game was far enough long so it didn't crash my computer.

Yeah, some games take longer than other's though. Starcraft 2 was unofficially announced by Blizzard back in '03, and while they only officially announced it in '08, the level of planning and creation is clearly far more than what they could've achieved in 7 months (the game has all units, about half completely finalized. It also runs completely fine at the moment). With this, one could estimate that planning lasted a few years, yet still, the game will have been in devellopment for quite some time. Conversely, other game appear to ship within a year of eachother, such as Call of Duty, so it all comes down to the company. From what I've seen, Eidos is more like blizzard in the sense they'd rather push release dates a little late, and eek out some last minute touches of quality, rather than establish the game and update solutions to problems.

Yeah, but I also remember reading something after I first joined these forums that said Eidos' revenues haven't been very high recently. Which might be part of the reason they decided to make another DX in the first place. A recognizable franchise to some might gurantee them profit. But they also might be more motivated by the threat of losing money to polish the game balance so that nothing like nonexistant stealth or universal ammo appears that seems out of place.

Larington

12th Aug 2008, 16:02

I think part of the reasoning behind the emergence of Deus Ex 3 and many other high profile franchises is that theres been a lot of talk on the business side about how franchises are the way to go - If only because a lot of people on the Internet* seem to want more, but of the same thing. And often thats fair enough, but it does become a problem when all the public gets is the same thing over and over and over.
A good company (imho) will try to go for a mix of 'sure fire lets have that in our product portfolio' and risky 'maybe it'll be the next big thing' titles.

* Of course, we're often too quick to assume that voices on the Internet represent the whole audience which may actually be the vocal minority that has no imagination and is afraid of new things<tm>.

drummindog

12th Aug 2008, 16:07

This is going to be apple and oranges as far as games and the companies involved, but I hope that the No One Live Forever franchise is revived as well. Both that and Deus EX came out within a year of each other. If I wasn't playing one, I was playing the other!! I liked Nolf's commedy and color schemes and such. I liked Deus Ex's conspiracy theories and futuristic theme. Both awesome games in their own right.

But back to beta testing.....

Romeo

13th Aug 2008, 04:30

I can't imagine Eidos having too much financial problems, as they have a number of games in devellopment already, and their track-record is pretty impressive... Even if they are, I don't foresee it impacting quality one way or the other.

raz3r

13th Aug 2008, 17:29

I think there won't be any betas for Deus Ex 3. It's not the type of game where developers need feedback. I mean, sure they need feedback but to play a beta it's a suicide for gamers. I don't want to know anything about the history before the final release :rolleyes:

Romeo

13th Aug 2008, 19:29

Not necessarily. Halo 3 was definately not "dead on arrival" and it had a public beta. I don't think there will be any problems if they can produce a beta that only reveals the introduction (so as not to ruin the plot), while still providing general ideas. Then to test the rest of the game, professionals would be hired to keep plot secrets and whatnot. =)

Jerion

14th Aug 2008, 02:44

Not necessarily. Halo 3 was definately not "dead on arrival" and it had a public beta. I don't think there will be any problems if they can produce a beta that only reveals the introduction (so as not to ruin the plot), while still providing general ideas. Then to test the rest of the game, professionals would be hired to keep plot secrets and whatnot. =)

Halo 3's beta was exclusively multiplayer and was limited to 3 maps. It was also run for the specific purpose of gathering feedback on it's multiplayer mechanics and discovering bugs in those three maps. Doing something similar for DX3 is not likely.

Romeo

14th Aug 2008, 04:16

My response was to the fact you said it was a suicide mission. Besides, I think my idea would function rather elegantly. =P

K^2

14th Aug 2008, 04:21

This still makes it effectively impossible to run a closed beta. Any beta done outside the studio becomes "public" sooner or later.

In either case, be it public or closed, by limiting it to a certain number of missions and gameplay elements, it stops being a beta, and is essentially a demo. It might run on a beta version of the engine, and be released a bit earlier than most demos, but it still is a demo.

Romeo

14th Aug 2008, 04:25

Essentially, but unlike a demo, the basic use of a beta is still preserved: Identifying problems. Looking at CoD4 and Halo3, literally thousands of glitches were discovered, and the community felt better to boot. Seems like a win-win to me.

CJRamze

20th Aug 2008, 20:55

I think that demo's/beta's are the best way of helping the DEV team along.

Slightly off topic but I bought Rainbow Six Vegas 2 for the PC, and I have to say that had that had a pre-release enviroment for the mass public to test the amount of feedback they would of had would of been phenominal and would of greatly assisted the development and overall quality of the game.

Sadly they didnt and even the basics werent covered in the game, It was horifically buggy and until about a 3 weeks ago when they patched it again it was unplayable for me.

I would never like to see Deus Ex 3 go down that route, and I would love it if they took this into consideration.

Spiffmeister

21st Aug 2008, 05:19

Suppose we'll know closer to its release, I wouldn't think so, but if there is... SHOTGUN.

drummindog

27th Aug 2008, 12:21

Suppose we'll know closer to its release, I wouldn't think so, but if there is... SHOTGUN.

That only works if its you and me fighting for the front seat of a car, not beta testing. :rasp:

Tsumaru

27th Aug 2008, 12:43

Shotgun can be applied to anything.

I shotgun your wife on the night of your honeymoon!

foxberg

27th Aug 2008, 13:40

Bag loads.

Oh, and they can put "Play-tested by Nuclear Physicist" on the label. How cool would that be? Think about it, Eidos.

They can also put then "Play-tested by Rocket Scientist" as well. Now imagine these two combined?

drummindog

27th Aug 2008, 16:27

Shotgun can be applied to anything.

I shotgun your wife on the night of your honeymoon!

I think you are quite out of line with that comment. Mods?

René

27th Aug 2008, 20:29

Shotgun can be applied to anything.

I shotgun your wife on the night of your honeymoon!

That could be fine amongst close friends, but seeing as this is the Internet...please try and avoid this in the future.

Tsumaru

28th Aug 2008, 02:45

Are you people serious?

minus0ne

28th Aug 2008, 03:04

Are you people serious?
Unfortunately, I think they are :nut: But this sort of stuff comes with their job as mods. Someone pulls the "I can't appreciate humour over the internet"-card and it's their job to 'walk on the safe side'.

Yarrrr... the interwebs isn't what it used to be :p

Tsumaru

28th Aug 2008, 03:05

I never thought I'd see the day when I heard, "that's fine for real life, but this is the INTERNET you know - we hold ourselves to a higher standard here" -_-'

Especially considering a few months back I was told that rickrolling in on-topic posts was perfectly acceptable when I attempted to get mods to put a stop to it.

K^2

28th Aug 2008, 04:39

seeing as this is the Internet...
12% of all web sites are pornographic. 25% of all web searches are for such content.

If you want to take a "Seeing how this is Internet" stance, Tsumaru's comment is extremely mild. I could see your point if you stated something like, "Seeing how this is a community forum with varying demographic..." Or something to this end, but Internet? Where did that come from?

DXeXodus

28th Aug 2008, 04:45

12% of all web sites are pornographic. 25% of all web searches are for such content.

If you want to take a "Seeing how this is Internet" stance, Tsumaru's comment is extremely mild. I could see your point if you stated something like, "Seeing how this is a community forum with varying demographic..." Or something to this end, but Internet? Where did that come from?

I honestly believe that this is what René meant. Relax people.

K^2

28th Aug 2008, 04:47

I figured. Just find it a very ironic statement, that's all.

Tsumaru

28th Aug 2008, 06:03

Deus Ex has an ESRB of M 17+. Does my comment warrant the equivalent of AO? Varying demographics and official Eidos community forum or not - I hardly see why such a harmless inexplicit (I shotgun your wife to play backgammon, maybe?) joke is worth all this fuss, or in any way "out of line".

DXeXodus

28th Aug 2008, 06:13

René didn't shoot you. He simply asked you to try and avoid it in the future. Just take it for what it is. A friendly request.

drummindog

28th Aug 2008, 11:00

Are you people serious?

It was a friendly discussion and I am not sure why you felt the need to write what you did. How would you feel if out of the blue someone said to you, "I get shotgun on your mom or your sister." I don't know you, so yes you are out of line.

jordan_a

28th Aug 2008, 13:05

Back to subject.

I think there will be an internal beta testing only. To my mind since there won't be an MP mode it would be useless and risky to spread the game.

But there probably will be a beta version for game conventions and the press.

foxberg

28th Aug 2008, 13:27

To think about it, I wouldn't want to Beta test the game. What's the point? So you could tell everyone that you've already played it although it was crippled, crashed before you could save it, etc? This would frustrate me more then to bring an enjoyment. If I will have waited that long a month or so will not make a difference. I would rather wait for a final release.

Freddo

28th Aug 2008, 14:29

To think about it, I wouldn't want to Beta test the game. What's the point? So you could tell everyone that you've already played it although it was crippled, crashed before you could save it, etc? This would frustrate me more then to bring an enjoyment. If I will have waited that long a month or so will not make a difference. I would rather wait for a final release.
Agreed.

Besides, being a single player game there's not much of a point in having a public beta test any way. No netcode that needs stress testing to see how it handle a large amount of people, so it's better done internally within the company.

It's a possibility. I'm not sure what the plans for that are at this time, but it will definitely be considered. I can't see it being an MMO kind of testing where discs are sent out, but maybe something in-house. We'll see!

In house. I'd never leave the house. :lol:

Singleplayer games are very hard to test. I'm happy to post my concerns on this forum with aspects of the game once I have the disc in my hand. Just like the flamethrower in DX1.

Tracer Tong

1st Sep 2008, 17:18

To think about it, I wouldn't want to Beta test the game. What's the point? So you could tell everyone that you've already played it although it was crippled, crashed before you could save it, etc? This would frustrate me more then to bring an enjoyment. If I will have waited that long a month or so will not make a difference. I would rather wait for a final release.

Agreed. People who want to beta test this game are dimwits. There are people with paid jobs who do so, it's called QA. Beta tests are for MMORPGs and Multiplayer games only, so that human-to-human interaction may be tested for bugs.

What's your gain from beta-testing DX3? You're obviously graphics/technology fanboys or megalomaniacs if you want to get your hands on the game exclusively before everyone else.

drummindog

4th Sep 2008, 11:13

I don't think anyone who wants to test a game out like this is stupid or whatnot. It seems like it would be interesting work to take a game and say, "Ok, under these conditions or if I do this, will the game respond properly?" or "What all can I do or not do with my character and how will the game react? Will it throw up an error or just quit?"

Now take in to account that DX1 was one of my favorites and the fact that there is a lot of hope in 3, this is why I was interested.

K^2

4th Sep 2008, 17:05

What's your gain from beta-testing DX3?
Let me give you an example. I am a theoretical physicist. I also have a decade and a half of programming experience. When Invisible War came out, I didn't just notice that physics were a bit wonky. I knew precisely what was wrong, because I've ran into the same problem in some simulations I have written, and I had it fixed. If there was a Beta Test, and I was able to submit a bug report on the matter, this wouldn't be in a final version.

Professional QA is all good and fine, but these are people who know next to nothing about making a game. The fans of the game come from all sorts of backgrounds. There are professional coders, artists, scientists. In addition, they are greater in number than any QA team. These people will find and suggest fixes for more bugs than any QA ever could.

Tstorm

5th Sep 2008, 01:00

I would work for Eidos as beta tester for a piece Soy food per day. Seriously. I dont want anything else. Just to be there when games are created. I would even work at Coal mines in my spare time and give the money to the company.

Room for one more? Oh and throw in some living space like an office cubicle XD:nut:

Romeo

5th Sep 2008, 03:10

Agreed. People who want to beta test this game are dimwits. There are people with paid jobs who do so, it's called QA. Beta tests are for MMORPGs and Multiplayer games only, so that human-to-human interaction may be tested for bugs.

What's your gain from beta-testing DX3? You're obviously graphics/technology fanboys or megalomaniacs if you want to get your hands on the game exclusively before everyone else.
...Wow. I'm glad you cleared that up for me, now I finally realize I'm a dimwit! Or, perhaps it's because players often play differently than professionals and can often find things that have been professionally tested already. This is besides the fact that only an idiot judges a beta like a game, and you would only have to give away the opening few minutes to suffice people. Before you wander around slandering people, maybe first ensure your point isn't completely and utterly flawed and stereotypical, OK?

Let me give you an example. I am a theoretical physicist. I also have a decade and a half of programming experience. When Invisible War came out, I didn't just notice that physics were a bit wonky. I knew precisely what was wrong, because I've ran into the same problem in some simulations I have written, and I had it fixed. If there was a Beta Test, and I was able to submit a bug report on the matter, this wouldn't be in a final version.

Professional QA is all good and fine, but these are people who know next to nothing about making a game. The fans of the game come from all sorts of backgrounds. There are professional coders, artists, scientists. In addition, they are greater in number than any QA team. These people will find and suggest fixes for more bugs than any QA ever could.
As referred to as above, this is why I enjoy public betas. Not that it's relative to Deus Ex, but I race cars quite a bit, so there's a good chance a QA might have let some driving physics pass, whereas someone with a good eye for such physics would've noted such a problem. Forza 2 underweant four updates in it's opening two weeks, simply correcting errors the community noticed upon it's release.

Tracer Tong

6th Sep 2008, 21:26

Let me give you an example. I am a theoretical physicist. I also have a decade and a half of programming experience.

Showoff. :p
I am a computer scientist/practical physical-chemist (working on XRD), with over a decade of programming experience. It still doesn't change my mind on this matter.

I mostly agree with foxberg's argument that people will want to beta test just to brag about them playing the crippled game long before its release. Most of them won't find any inherent bugs because they're not QA professionals. Even if they are to find a bug, most people won't report it unless it's something huge like a CTD.

As for the lousy DX:IW physics, I don't think IW has undergone that much of QA and if you want to file a complaint you are more than welcome to do that, but the address is Havok inc. (in any case the logical conclusion is that the physics engine was added into DX:IW in a much later stage than it should have, and wasn't tested properly nor there was knowledge on how to test physics. That's just faulted planning)

El_Bel

6th Sep 2008, 22:20

Room for one more? Oh and throw in some living space like an office cubicle XD:nut:

Nah, i dont need it, i'll sleep on the road!!

K^2

7th Sep 2008, 23:29

As for the lousy DX:IW physics, I don't think IW has undergone that much of QA and if you want to file a complaint you are more than welcome to do that, but the address is Havok inc. (in any case the logical conclusion is that the physics engine was added into DX:IW in a much later stage than it should have, and wasn't tested properly nor there was knowledge on how to test physics. That's just faulted planning)
I don't think Havoc is the main problem. I've seen plenty of application of Havoc that work fine.

The problem there is over/under integration. When an object decelerates during collision, its velocity is constantly underintegrated. When it accelerates, it gets overintegrated. This is due to the quadratic potential arising from Hook's law, which is typically used as an estimate.

Integrating using trapezoid rule, using current position and one from previous tick, solves the problem, leaving you with a fairly random error that averages to zero. I'm betting this is an option in Havoc that simply wasn't used "to conserve resources."

Blade_hunter

8th Sep 2008, 01:27

About beta test or alpha test what the devs can expect from us ?
-New ideas ?

-Bug finding, because DX on its first commercial release it has some bugs, even if never got this version, I buyed the game in the premier collection version (fully patched) and even this version have some bugs, but perhaps they kept the bugs as a secret tip ... or perhaps some bugs are too hard to correct

-Gameplay correction ?

-I don't know what is exactly the intention from players about beta testing, but I think it's serious subject, And we can do a beta version without revealing the plot, if the dialogs / informations are others, but this can only reveal the gameplay of the game and some locations, after all beta testing is focusing in the game mechanics, gameplay
if something work or not, the AI, the objects in the world, the biomods, the physics, the graphics, the compatibility, etc

And an other thing many physics engines are quite good because we use the main parameters only, and many things are too difficult to simulate like destructions, smoke and fluids, because they uses many constraints to be simulated)

H2 uses the Havok too, but they did an other job with ...
UT 2003 uses the Karma
and UT 3 uses the nvidia physics engine (Ageia physX)

I don't know everyone of them but I found a wikipedia article
http://en.wikipedia.org/wiki/Physics_engine

Tracer Tong

9th Sep 2008, 04:00

I don't think Havoc is the main problem. I've seen plenty of application of Havoc that work fine.

The problem there is over/under integration. When an object decelerates during collision, its velocity is constantly underintegrated. When it accelerates, it gets overintegrated. This is due to the quadratic potential arising from Hook's law, which is typically used as an estimate.

Integrating using trapezoid rule, using current position and one from previous tick, solves the problem, leaving you with a fairly random error that averages to zero. I'm betting this is an option in Havoc that simply wasn't used "to conserve resources."

Of course that if you'd like to actually test rigid and soft body collisions accurately you wouldn't use Havok. It was programmed with many heuristics and optimizations so that it can even run correctly.

If you were disappointed by IW's bad physics, just wait for Havok Cloth and Havok Fragments (IIRC those are the names of the latest Havok advances)

Integrating using the Trapezoid Rule is much slower than common numerical approximates such as the weighted Newton-Cotes formula or the Gauss-Legendre integration formula.

Abram730

19th Oct 2008, 05:28

As much as I'd love to play the game before it came out... I'd point out that the worst thing that can happen to a game is if it ends up on torrent before it's out in the stores..

Just pointing that out, as it's a near death blow.

ThatDeadDude

19th Oct 2008, 07:20

Hmm... listening to K^2 and Tracer Tong I'm kind of regretting not taking some physics electives for fun.

I think Beta testing could be useful in some regards - I don't think it would be a good idea to release a near-complete version of the entire game, but rather find a way to release small sections where bugs could be quite noticeable. Obviously this would mean that story bugs couldn't be corrected, but a) it would prevent the piracy issue and b) it would prevent serious spoilers.

Not that any type of beta could actually be downloaded here :(

Unstoppable

19th Oct 2008, 07:42

They had a dedicated QA team to handle bug testing. There's probably not going to be a public beta for it since they are paying people to test the game.

Unstoppable

11th Nov 2008, 15:27

I would work for Eidos as beta tester for a piece Soy food per day. Seriously. I dont want anything else. Just to be there when games are created. I would even work at Coal mines in my spare time and give the money to the company.

Roflmao that definitely made me laugh and brought a tear to my eye. Rofl good one. You sir a truly hardcore.

SageSavage

11th Nov 2008, 15:36

I'd Beta-test DX3 if I get paid for it otherwise I am not interested.

Unstoppable

11th Nov 2008, 15:48

I'd Beta-test DX3 if I get paid for it otherwise I am not interested.

You are not interested to be able to be one of the first in the whole world to get your hands on the sequel/possible revival to one of the greatest games mankind have ever created just because you might not get paid?

Wow. I'd love to have the opportunity to test the game for them even if I didn't get paid. You'd miss out in my view :p.

foxberg

11th Nov 2008, 16:31

I'd Beta-test DX3 if I get paid for it otherwise I am not interested.

Exactly. If I have to spoil my gaming experience and to play a buggy Beta I might as well get paid for it. Otherwise I have no problems waiting to play a well polished game.

SageSavage

11th Nov 2008, 16:59

Right. I am fairly sure that there's no way for a DX3 beta-tester to influence anything important that goes beyond bugs and glitches and since this is a commercial project, there are no idealistic reasons to contribute either. The 50 bucks for the gold version should be enough, you know... Finding and reporting bugs is not exactly what I'd call a great experience.

PeeWeeNapalm

9th Jan 2009, 06:42

Is a beta test for Deus Ex 3 a possibility for me? I really loved the first Deus Ex. It was truly a breakthrough game, amazing maps, music, a.i. interaction graphics and world detail.
I felt very immersed in that game world. I can’t express properly to the full extent of my enjoyment for the story.
I still find myself playing it a few times a year since its release.
I would gladly be able to offer my time to Eidos and any part of the new project and the community.
Please if there is any news about this, keep me in mind and informed.
Thanks for your time, new game and all the work that has been put into it and all the games.
PeeWeeNapalm
It maybe time for me to update my pc!

René

9th Jan 2009, 15:19

To be honest, I can't see an external test being conducted but there's no doubt we'll do some in-house testing! Exactly when is unknown, and it won't be for a long while, but keep checking back!

El_Bel

9th Jan 2009, 16:07

What about all those reasons we gave why public testing is good?

I mean you could create a test map, with all the mechanics of the game and give it to the public, say 6 months before release.. Is there something to lose with this tactic? Can you explain?