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Sandact6 Homebrew topic

I figure at this point it's just easier to put links to all my homebrew here, so I can actually keep track of what I post on these boards.

3e

Artifact Evocations

1337 Sniper: A sniper rifle that focuses around the themes of MLG gaming. From corporate sponsorship, no scoping, to headshotting.

BFG-9000 and Inferno Cannon: The guns from Doom made into a Crossbow/Essence Pulse Cannon, also a rejiggering of the Essence Pulse Cannon from 1e/2e.

The Distortion Dial: Sayuka's stopwatch from Touhou, complete with endless knives, time manipulation, and even a full blown time stop.

Harmonious Symphonic Regalia: An artifact that works in tandem with Silver Nightingale, allowing you to use other weapons with it and gives some decent offense/defense that is based off the users own intimacies.

The Patient Horizon: An artifact Powerbow channeling the power of the Earth and your inner sniper. Snipe people through buildings for massive damage on the horizon!

Patriot's Unity: An Assault rifle specialized in giving buffs and supporting allies and battle groups in combat. Give out plans in combat to remain one step ahead of the opponent.

The Proto Rider: A transformable armour suit that turns you into a Warrior of Justice that fights for justice with the power of justice. More offensively oriented than other armours.

The Sanzu River Scythe: Komachi's Scythe from Touhou, features themes of distance manipulation and eventually an infinite range attack.

Ten No Kyougo: An artifact sword designed to work in conjunction with Single Shining Point in the Void style. Incredibly long evocation tree that should give you nearly everything you want.

Warstriders

Gundam Wing Zero: EW Version: A mech that needs no introduction if you grew up in the 90's. A warstrider armed with a beam cannon powerful enough to blow up a colony and a computer capable of showing you the future.

3e Bestiary Guide - A collection of fully statted enemies for your games, along with new houserules allowing for "Strong" enemies, elite badasses designed to put up a fight while still being less powerful than an Exalt.

Creation's Overlords System - An alternative to the Leadership system presented in the book, allowing a more concrete picture of their country or company that gives a decent bit of mechanical weight with narrative levers.

3e Storytelling Guide - Where I go over in detail what Exalted is and how to run a game for complete beginners of the system.

3e Spaceship Rules - Details of how to run spaceship combat involving the entire crew rather than just the captains. Contains lots of material to customize your own ship from Cruise Linears to CARRIER HAS ARRIVED.

Bartoll: An Automaton shamelessly ripped off from Super Robot Wars: The Animation OVA, containing the same bullshit ODE system.

Dire Goose: A Behemoth that combines the traits of a DnD Hydra with the furiousity of a Canadian Goose.

Viator of Nullspace 3e - A 3e conversion of Viator of Nullspace, an opponent specifically tailored to be a last boss of 4-5 Essence 5 characters.

Protoss units - A small collection of Protoss units from Starcraft 1 and 2. Primarily the ground forces. These enemies are stronger than the one presented in the book, but should still be able to be overcome by players.

New Crunch

3e Firearms - Rules containing not only 3e firearm rules, but many modern equipment special forces in the modern or sci-fi eras are expected to have, automatic weapons and explosives.

3e vehicles - A document containing stats for vehicles in 3e, from motorcycles to fighter jets. I wish I statted a moped but alas.

Love Clad in Remnant Tears - A charmset based on the charm details for Lover Clad in Remnant Tears in 3rd edition, ported over for 2.5e. A charmset dealing with the themes of seduction and temptation, while still having some combat utility.

Artifact Homebrew

The Purifier - An artifact flamethrower with some bonuses of disease control and additional fuels to turn it into an Freezethrower or Lightningthrower instead

I thought I posted a bit more. If anyone has something I made that I missed, PM it to me.

Comment

Speed Demon: When competing with a person on foot, this vehicle’s combat movement increases by 2 dice and doubles 8s. Against other vehicles and people who do not use some sort of magic to boost their speed, it then remains the same.

So does that mean it only gets the boost against people who use magic to increase their speed?

Comment

I don't know if you have access to the backer charm pdf yet, but there's some explosion charms in there that might be useful for modeling explosives after. Might be worth a gander to make some consistency in design in the game. That said, this is awesome stuff!

Comment

Speed Demon: When competing with a person on foot, this vehicle’s combat movement increases by 2 dice and doubles 8s. Against other vehicles and people who do not use some sort of magic to boost their speed, it then remains the same.

So does that mean it only gets the boost against people who use magic to increase their speed?

I wanted to represent "going fast" without doing something like "add +5 dice" in order to avoid dice bloat. Basically speaking if you're running on foot normally, than the vehicle will get double 8s and +2 dice on movement rolls against you. Against other vehicles the Speed Demon bonus does not apply (unless it states otherwise).

However, if you're on foot and use any charm that boosts your speed (Such as even spending a single mote on an Athletics/Ride/Dexterity Excellency) than the vehicle looses the Speed Demon trait and you can race down cars on foot. Mainly because of narrative speed, to balance it against other mounts, and because I wanted something simple that would work with the current system as a whole. Without magic its very difficult to chase down a car, far more than a horse.

I don't know if you have access to the backer charm pdf yet, but there's some explosion charms in there that might be useful for modeling explosives after. Might be worth a gander to make some consistency in design in the game. That said, this is awesome stuff!

I know of the charm you mean of and seen it, however the differences between that charm and my explosive tag is that the charm is an Essence 5 charm which costs a lot of resources to use. Explosive tagged weapons can be used by the homeless dude on the street. 3e does not like AoE's compared to 2e, in where the latter had them in plentiful supply and at low essences. Here AoE's are either Essence 3-4 charms for Solars and Essence 2 for MA. Explosive weapons are nasty yes, just like how they are IRL, but I feel that I put enough conditions in them to make them not the brainless go-to weapon that overpowers everything else.

Comment

I wanted to represent "going fast" without doing something like "add +5 dice" in order to avoid dice bloat. Basically speaking if you're running on foot normally, than the vehicle will get double 8s and +2 dice on movement rolls against you. Against other vehicles the Speed Demon bonus does not apply (unless it states otherwise).

However, if you're on foot and use any charm that boosts your speed (Such as even spending a single mote on an Athletics/Ride/Dexterity Excellency) than the vehicle looses the Speed Demon trait and you can race down cars on foot. Mainly because of narrative speed, to balance it against other mounts, and because I wanted something simple that would work with the current system as a whole. Without magic its very difficult to chase down a car, far more than a horse.

Except that's not what it says. Look closely, it says that speed demon doesn't apply if the opponent is a vehicle or "people who do not use some sort of magic to boost their speed"

Comment

Except that's not what it says. Look closely, it says that speed demon doesn't apply if the opponent is a vehicle or "people who do not use some sort of magic to boost their speed"

Emphasis added.

It wouldn't be the first time. I'll fix it tomorrow with this

Speed Demon: When competing with a person on foot, this vehicle’s combat movement increases by 2 dice and doubles 8s. Against other vehicles and people who do not use some sort of magic to boost their speed (Such as a Dexterity/Athletics/Ride Excellency) than the vehicle does not gain this bonus.

Comment

Speed Demon: When competing with a person on foot, this vehicle’s combat movement increases by 2 dice and doubles 8s. Against other vehicles and people who do not use some sort of magic to boost their speed (Such as a Dexterity/Athletics/Ride Excellency) than the vehicle does not gain this bonus.

Better?

No? It still says "people who do not use magic" rather than "People who use magic".

Also the than should be a then.

Comment

Sandact, you don't include a link to your Infernal homebrew there. Have you any plans to work on it more?

I am extremely literal-minded and always write very literally. If I don't say something explicitly, please never assume I implied it. The only exception is if I try to joke.Exalted name-generators, Infernal and 1E-2.5E homebrew from many authors

Comment

Sandact, you don't include a link to your Infernal homebrew there. Have you any plans to work on it more?

I am and I do actually. Thing is with the Infernal Homebrew is that I wanted to post the finished project here in a link and not just a beta. If you go to that topic and look at it, most Cecelyne charms are done. The only thing I want to do is expand a few more charms into War and stuff.

It's just that over the past year I've been pissing off the Sidereals by doing the project. I found out my Dad had terminal cancer in December, and the shock of that really didn't work off until late April.

Me in April: "OK! I'm recovered from that shock and work has slowed to a crawl again! Let's take the month of May to possible crack out another Yozi and a half!"

Then I was evacuated from my town. The Fort McMurray Wildfire? I was one of those 90000 people evacuated. Our house survived but our Landlord basically kicked us out as he could resell his house for a better deal since the housing market was better.

So after ALL of that I'm now resettled in Edmonton, hoping that I can find some sort of steady employment. Its certainly been a ride.

Comment

Gaah I didn't realize your life had turned upside down and your father was dying. My condolences for everything you're going through. Getting uprooted like that is awful hard.

I am extremely literal-minded and always write very literally. If I don't say something explicitly, please never assume I implied it. The only exception is if I try to joke.Exalted name-generators, Infernal and 1E-2.5E homebrew from many authors

Comment

Gaah I didn't realize your life had turned upside down and your father was dying. My condolences for everything you're going through. Getting uprooted like that is awful hard.

No worries, I'm over it. I actually want to get the first draft done ASAP as when my dad does die my motivation will be killed for quite some time (Or I'll basically attempt to get away from it via work, but I doubt that'd happen).

Ironically I don't have much left IIRC:

Revising the Malfeas charmset (A lot of it was proof of concept. I think I can do better and add some FoS stuff there too)

A few more Cecelyne charms (Dealing with mass combat and battlegroups. Cecelyne is the planner, so I want to do some things in the way that getting a group of followers and making them into rabid followers willing to die for their messiah strikes a cord with me, probably because I though of the Brotherhood of Nod)

All Ebon Dragon Charms (A bit of a challenge, he's the one I'm weakest with)

All Infernal Monster Charms (Unarmed heaven, and I like the thematics of Infernal Monster enough that I think I can make it into its own tree)

The rest of the Markduth charms (About half of it is done, just need to jump back in and finish the other half. I wanted this Yozi as it had a strong Familiar connection so I wanted to use it)

In an ideal world I'd also make Isidoros with his own FoS charms, but I think that's enough on my plate