So currently I'm exporting my game strictly for testing to the iOS (iPad.)

I don't own a Mac, so I'm having my client make a build from his Mac, but that means I need very specific instructions for him as he isn't very tech-savvy. I've looked online and can't find much at all about what all you need to export from Unity and make a file for the iOS, then sync it to your iPad. Could anyone provide a video or and help at all for this?

Is your client enrolled in the Apple Developer program? Does he have XCode installed? These are two prerequisites to compile a Unity app for iOS... You should really get a Mac if you want to develop for iOS. Testing builds via your client seems like a very bad idea.
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bummzackApr 23 '12 at 21:24

It is a very bad idea, I'm purchasing a Mac shortly. To make things easier. I know he has an Apple Developer account, but I'm not sure if he has XCode.
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Timothy WilliamsApr 23 '12 at 23:30

1

Honestly I would say don't even try. There are too many fiddly intricacies that you need to be dealing with hands-on. Just bump up your plans to purchase a Mac; a Mac Mini is perfect for developing an iOS game and costs considerably less than a professional iOS license for Unity. You can use your current monitor, keyboard, and mouse with the Mini.
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jhockingMay 24 '12 at 15:36

I'll look in to a Mac mini, although I'm having far too much trouble figuring out how to code adaptive resolutions. I may never even get a game on a mobile device.
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Timothy WilliamsJun 9 '12 at 19:28