This massive, full-color volume is filled with deep resources just for the Delta Green game master.
THE PAST: details on the world and history of Delta Green.
THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
THE SCHISM: deep details on the Delta... [click here for more]

Silver Ennie Award winner for Best Supplement, 2016.WELCOME TO THE APOCALYPSEBorn of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,... [click here for more]

Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more... [click here for more]

"So... this is amazing. Like, one of the 10 best RPGs I've ever read amazing. Hilarious and smart and just really well written."Anyway, I'll stop gushing. But great job. I'm really glad I supported this Kickstarter."—Marc Sollinger via Kickstarter.comAn epic campaign of supervillainy—for the kids!
A demon gave you superpowers.... [click here for more]

Sun's rising. So what?This party's still going. I still have blood to drink. I still have one more song in me.Across the city, some of us are crawling back to our hovels, our mansions, our coffins. But some of us aren't. Some of us are still hunting for something. Down in the closed-off subway tunnels. Up in the mightiest penthouses. Here in the warehouse... [click here for more]

“Godlike in their abilities, let us hope this new breed of man will carry the burden of a suffering world to our ultimate and unwavering goal — freedom for all the people of the Earth.”Franklin D. Roosevelt November 10, 1941
At the dawn of World War II, a handful of people called "Talents" manifested strange powers that set them... [click here for more]

ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year!
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal... [click here for more]

Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels... [click here for more]

A Continent AfflictedIt is a grim time for a once-great land. Over 60 years after suffering devastation at the hands of the corrupt Aberrants, the European people struggle to return to glory. The Æsculapian Order is a beacon of light with its psi-healer "docs" curing the afflicted and giving hope to those in despair. Yet Æsculapian altruism suffers from... [click here for more]

Everything you need for superpowered action!
Wild Talents: The Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: The One-Roll Engine, built for fast, thrilling, suspenseful play, and rules for superpowers that have the simplicity, flexibility, and detail to handle any setting and style of game -- all at a price every gamer can love.
Online... [click here for more]

The fans of REIGN have underwritten a string of free supplements, and the first six have been compiled here, absolutely free. In this full color volume, you can expect... A desert city ruled by all-seeing sorcerers with gruesome appetites The heart-crushing secrets of the Gravedigger Queen's priests A cult who offer their hearts and hopes to an uncaring god, in return for unceasing vigilanceSorcerers... [click here for more]

The REIGN Enchiridion contains the essential rules for Greg Stolze’s fantasy roleplaying game “REIGN: A Game of Lords and Leaders.”
REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN’s simple but complete... [click here for more]

A world of PASSION!POWER!
And POORLY-CONSIDERED PHILOSOPHIES!
Welcome to the future. The economy’s in a coma, civil order runs on inertia, and biotech ‘superpowers’ are so cheap that bus station schizophrenics are getting ’em. Huge storms ravage the coasts and the US is under martial law. Even the Internet is unreliable.
What do you do?
How do... [click here for more]

“Give me five years and you will not recognize the Germany I will show you...” - Adolf Hitler, November 30, 1940
PIERCE THE DARKNESS SURROUNDING THE NAZI SUPER-MEN!
Will to Power: The Nazi Parahuman Program 1936-1945, details the machinations of RuSHA SA—Rasse-und Siedlungshauptamt Sonderabteilung A (“Race and Settlement Office Special Department A”)—the Nazi... [click here for more]

Judges and jury.
Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force.
Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,... [click here for more]

ENnie Award Nominee for 2018: Best Adventure and Best Electronic Book!
“A Night at the Opera” collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation... [click here for more]

In 1974, something came out of the sea during the invasion of Cyprus, killing Greeks and Turks indiscriminately until it was bombed into dormancy and entombed.
In 1988 a rock band disappeared while filming on an abandoned island-town off the coast of Japan.
In 1991, a squad of US infantry was attacked in Iraq by a bulletproof, invisible entity.
"Mask of the Other" connects these disparate... [click here for more]

Down a lonely alleyway, under a starless sky, lies a city that never was, yet is: the Mad City, where nightmares walk the streets, and a good night's sleep can get you killed.
Here, then, is a book from that place. Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the... [click here for more]

An occult game about broken people conspiring to fix the world.It's about getting what you want.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's... [click here for more]

Elder Godlike is where the superhuman suspense of Godlike meets the cosmic terrors of Achtung! Cthulhu, introducing a whole new dimension of fantastic adventures to the Secret War, in the ultimate crossover gaming experience.
Written by original Godlike creators Dennis Detwiller and Greg Stolze, and based on their acclaimed Godlike: Superhero Roleplaying in A World... [click here for more]

An Eye for an Eye
Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder than words.... [click here for more]

The Best Defense
"We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's no time to... [click here for more]

The Prodigals ReturnThe Upeo wa Macho, psions able to teleport through sheer force of will, vanished years ago. With the teleporters' mysterious departure, we lost not only intrepid explorers, but our contact with millions of people stranded on colonies light years from Earth. These worlds struggled for half a decade to survive against who knows what kind of dangers.... [click here for more]

"Turn over any of the rocks in Greg Stolze's mind, and be prepared to stare in wonder and fascination at the many-legged, yet disturbingly human awfulness revealed there." - Kenneth Hite
Love the Sin, Hate the Sinner
Gaviel, a smooth-talking demon who made his way out of hell, finds himself playing the part of Noah Wallace, son and heir apparent to a televangelist mission... [click here for more]

Awake, Arise
The seals of Armageddon are sundered, and the damned have shaken off their chains. While the lords of the Abyss marshal their forces and rekindle ancient ambitions, they are unaware that darker forces wait in remote parts of the world. The Earthbound have slumbered for centuries, waiting for their opportunity to enslave mankind, and the demons are the key. Caught up... [click here for more]

Grim War is a Wild Talents roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all.
<o:p>Written by Wild Talents co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, Grim War introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power—if... [click here for more]

Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity.... [click here for more]

When you come to this guildhall, you come to learn the value of value.
We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable... [click here for more]

Blood and Betrayal
Embraced by a fallen clan during nights long past, the Giovanni have always had ambition. Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.
The Curse of Caine Stolen
As the next entry... [click here for more]

Cold Passions Inflame
More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?
The Undead Find Their Muse
As part... [click here for more]

WHAT IS THE BLUE NILE? An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul. A very special child who violates the natural laws of the living and the dead alike. An ancient sculpture that opens pathways of glory to anyone who dares possess it. An instrument of profound sound... [click here for more]

“Storytelling is at its heart, from the short stories that have featured in role-playing gamebooks, to the stories those books allow you to tell. With this book, you can simply submerge yourself in the tales of Promethea – the country created and ruled by Victor Frankenstein. When you come out at the other side, I am certain you will have a few stories of your own to tell.”
From... [click here for more]

An occult game about broken people conspiring to fix the world.It's about what's behind every corner and buried in every closet.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our own,... [click here for more]

Democracy isn't just a good idea - it's the foundation of the universe all the way down. Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each... [click here for more]

BY NO MEANS VULGAR is a collection of short stories inspired by The Play's The Thing, a Shakespearean roleplaying game.
Within these pages is a world of newly crafted Shakespearean delight: remixed, reimagined, and reinvented by a collection of amazing authors. From "true crime" tales of acting to behind-the-scenes glimpses of our favorite characters, these stories explore the edges of Shakespeare's... [click here for more]

Hell to Pay
The gates of Hell have cracked and demons have escaped to walk the earth, dressed in human flesh. But when the ancient Scourge Hasmed finds himself in the body of three-time loser and mob bagman Harvey Ciullo, he finds the world a very different place than he expected. Using his demonic will, he begins to claw his way up the New Jersey underworld, determined to make it... [click here for more]

Amid the Horrors of the World. . .
Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming... [click here for more]

Justice Is Blind
For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight?... [click here for more]

Vengeance Is His Word has spread among Chicago's Kindred that Prince Maxwell is to grant an indulgence, a one-night lift on the ban imposed on destroying fellow vampires. The Damned scurry for position and ready their long-delayed revenge. But no vampire's rage is more consuming than that of Solomon Birch, the fallen zealot of the undead church known as the Lancea Sanctum. Birch's enemies... [click here for more]

Fallen Angels Walk the Earth
At the dawn of creation, Lucifer ignited the fires of rebellion. A third of the heavenly host rallied by his side, believing his cause was just. The fallen defied the armies of Heaven for a thousand years, never questioning their leader's resolve; even in defeat, they chose to suffer the fate of their prince rather than recant and betray... [click here for more]

Explore the rain-slicked streets of Film Noir.
Cynical P.I.? Mesmerizing femme fatale? Dead-hearted hit man or pure-hearted reformer raging against the dark? A Dirty World has them all. It also features...
An entirely reworked One Roll Engine, relentlessly forcussed on character.
A unified conflict mechanic where courtroom drama, gunfights, and the duel of seduction work the same... [click here for more]

Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity.... [click here for more]

A demon gave you superpowers and it demands EEEEVIL!
In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy.
Do too much evil and the demon might take control. Too little, and—well,... [click here for more]

Every generation fits the time-honored constants of the hero tale to its own needs. Today’s serial adventurers, whether they burst from re-envisioned histories or ply the humming foredecks of an imagined future, ride a cresting cultural wave. Through thirteen thrilling stories of threatened identity and vanquished disorder, The New Hero 2’s diverse cast of top writers slices, dices and... [click here for more]

Dinosaurs. Rockets. The 1950s. What do they have in common? They're saturated with coolness. But can they somehow work together?
Only two answers are possible: Yes, and HELL YES.Dinosaurs...in SPAAACE! runs on the Token Effort engine, a tried and tested rules-set that privileges pratfalls over point-stacking and mania over min-maxing. It quantifies humor and rewards you... [click here for more]

The Dawn of a New AgeIn 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of... [click here for more]

Every Revolution has its Martyrs
"You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the cause. What... [click here for more]