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Description - Smaller, weaker version of the Alpha Warg. Runs towards target, when in a certain range will charge, then pounce onto single enemy dealing damage, then will continue to melee attack.

Strategy Guide - Wargs are like a mini-horde unit. When deployed two Wargs spawn on the battlefield and quickly pounce on their victims causing AOE (Area of Effect) damage to all surrounding units. If deployed at the center of the battlefield you can effectively split the two Wargs into two groups, with one defending the top lane while the other defends the bottom lane.

Their low cost and medium health make them a good unit to counter and advancing opponent push towards your towers. Good for supporting other melee units such as the Valkyrie or Corrupted Knight or tanks like the Ogre Brute or Golem. However, always keep in mind their weakness towards flying units, or pay the price.

Strengths
- Wargs are fast moving medium health dogs or war with a devasting pounce AOE Attack.
- Can be used as rapid support for ranged troops like the Hunting Party.
- Pounce does considerable AOE damage at nearly x2 damage which is great for dealing with tough tanks like the Golem or War Cannon.
- A great low-cost support card. Can be deployed to cycle quickly through your deck.
- Great for reinforcing a decimated Warg Pack.
- Amazing flanking element for taking out distracted or separated units.