Ppl like you are the reason im actually trolling the forum, its so funny to see nerds cry out loud when i post something funny, and just because its me its hated upon, in 10years ill look back at this and laugh at the nerds who thought internet status matters :-)

but untill then, you guys need to relax the fuck up!

You need to grow up and stop being a sack of shit faggot. NO ONE likes you. If you died the person who posted it would get 100+ rep. Do you really like being "that guy"? The one that absolutely no one likes and wishes bad things to happen to you and you're family.

And yes I'm being really passive agressive right now, guess what, it's because of people like you.

What do you mean by this? I'm very new and have been reading quite a bit on the forums. I'm a bit overwhelmed by all the necessary bindings and macros and pet control, but I think I will get used to it. I'm trying to find out what people are doing to make sure I'm not making things too complicated.

Plague strike to apply diseases, when you use CD's use Outbreak. Festering * 2 for 4 Death runes. If you use chains of ice and fail to get 4 runes, use Blood Boil (Also use Blood boil pest spread talent - First tier) Blood boil also hits harder then blood strike so even if you dont have it, use blood boil. With all death runes Necrotic strike. Unholy runes plague strike/scourge depending on needs for diseases/damage. Always try to keep dots on everyone for more preasure (most people can dispell them when applying CC so it doesn't matter aslong as you dont re apply them after they have cc'ed them.

Presences, Use Unholy/Blood. this is very important as it makes up for alot of damage, whenever youre not targetted switch to Unholy but if they are on you stay blood presence. Use conversion for defense Heal ignore other talents use !cast conversion and spam if it needed (Double heal) if not then use it once and it will keep ticking untill runic power runs out or cancelled. Also, if youre not taking alot of damage cancel it again so it wont sit on draining your Runic power and prevent you from doing damage.

My reforge priorities are Mastery/Haste/Critt. I just prefer mastery for Gargoyle damage and dot ticks/death coil damage. Some goes critt or haste, but i prefer mastery and always have.
Gems - Red Strength - Blue - PvP power/Strength (I have done some testing and i actually believe PvP power does more necrotic absorb then strength in a 1:1 ratio but damage hits less like plague etc, but its worth it especially in those sockets that gives 60+ Strength bonuses because you gain 80 Strength + 80 PvP power, so you only lose 20 Strength but gain 80 PvP power.) Yellow - Strength/Mastery

My armory is also here if youre interested. THanks all
also if you want to be nice to your pet make a good macro like /cast [@pet] Death Coil and /Cast huddle if youre ghoul is enraged you cna safely use huddle and it wont be affected. in normal mode it will sit still and channel it, but enraged its a buff that stops damage. so keep that in mind when using it.

THANKS ALL

EDIT: Frenzy + Gargoyle = True, Same CD you can't use it to break people out of CC anymore so yeah.
Also blood tap for another 2 Necrotics, when you have used your 3minute cooldown and if youre using your 1 Min strength trinket then wait for 10 charges, then use your Outbreak + Necro + necro + Double necro with charges including youre trinket. Also if youre interested in waiting for Unholy strength before using your CDs with gargoyle + frenzy that's also a good thing to do. thanks all

I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.

I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.

That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.

I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.

1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.

2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.

3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.

These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.

I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.

Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.

Retard sickness : when you're playing 3v3 Arena and spam icelance like a retard the whole game, you contract Retard Sickness. After thirty seconds you get kicked from the game unless you stop playing like a retard.