Just rolled out another version of Lost Little Spaceman to the
Google Play early access store. This is a minor update, but does
include the much asked for checkpoint option. Look out for the
small computers to save your progress.

Just a quick update this morning, as it's been a while! School
holidays have been keeping me busy!

Anyway I have been busy fixing the last few bugs in lost little
spaceman. Think I'm now just down to 4 bugs. Once these are ironed
out it will be updated on Google play to the next beta. This will
be the final version before it goes to final release. I may add
Russian language before it goes to final release as I have had a
lot of requests.

This new beta will have station 4, with another 81 rooms to
navigate !

I number of people have asked me how and what I use to create
games, so decided it was time to write about it.

My first game Dave Dangerous was written in Java, at the time
this was a language I had not used. But being a c# developer the
languages are very similar. Both object oriented and use very
similar syntax.

I followed a tutorial from kilobolt. I found it very detailed
and covers creating your own game framework. I found it a great way
to understand game mechanics. Including creating your own physics,
for my later games I used a physics engines, but was still nice to
understand this logic. Tutor... read
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