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Guest

I've been working on one in gmax, I started by making a texture and trying to depict the wire, but it only looked good close up, the subsequent mips looked lousy. I then took those mips and edited them to smooth out the ugly, but then the transparency was so different that the switch to that mip was again, Jarring.Finally I did one with the "chain" part as a pure grey at %40 opacity, which then looked good everywhere exept close up, and even then it seemed the best compromise. I'd be happy to share the basic gmax file with you if you wish.

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Guest GZR_Frenchy

I downloaded this chain link fence macro. Can't remember the actual zip callout because I changed it after testing it.Here is the readm: "fs2002 fence macro for fs2002 only. Enclosed are two apis for use with APT or my favorite Groundmaker and any other program that supports the .api format. The textures are dxt alphas, (forgot whether they are dxt1 or dxt3) so this will give a partially transparent fence that does not flicker and does not impact frame rates the way that the old fs2000 transparencies do. The api homesh3 is a relatively small section that needs the texture meshfence256.bmp and 1meshfencealways.api is many individual fences joined together which requires the meshfence.bmp texture.Freeware made with EODby marshall brandthttp://avsim.com./hangar/air/polarups427@yahoo.comHope this helps a little.I have made a "Macro Scenery" which is nothing more than a whole bunch of macros in columns and rows of macros. To pick one out you only need to skew around and find the one that fits your current project.One day I must learn to make my own macros for the next set of sceneries.Frenchy -- out.

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Guest GZR_Frenchy

Found it:"scott2.zip" at Flightsim. Do a search for the author the chain link fence macro will be right on top of his other work.Really a very nice fence. But, with a name like "scott2" I just had to change it or would never - ever find it again.Frenchy -- out.

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