Money and time weren't a concern for production in the first few years.

That makes sense because Infinite felt like a game where they spent way too much time on art and set pieces and very little time on how the game plays. The gameplay ends up feeling tacked on, there are so many amazing cinematic moments all through the game and then they throw in these weird shooting areas for a few min then it's back to the good stuff!

I remember so many things in that game but it's all set pieces and cinematic moments. The gameplay was forgettable.