Re: New dungeon/quest tilesJust came across these boards thought i'd share incase anyone hasn't seen them [sign in to see URL]
thats a beautiful well of deem and dead end, plus a nice extension on the Gaol board.

Re: New dungeon/quest tilesI came across some very detailed scans of the Hybrid/Nemesis tiles and part of the Cadwallon tiles. Some of them are even ready-made to work with Warhammer Quest (including Dungeon Cards!)

I'll look up where I found them and post the link then. Stay tuned :-)

Dropping in some news on new tiles, as many know I have a collection of edited tiles for WHQst on my site and I've uploaded a couple of new ones of late.

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UPDATED: Now includes an iconless floorplan and icon token.

In the first of the next wave of dungeon rooms for Classic Warhammer Quest (weird to have to put it that way) is the new Lost Altar dungeon room.

Your heroes spy a light and on inspecting discover a lost altar; replacing the icon induces a unexpected event card/roll. Should you suceed, you gain +1 Luck for the duration of the dungeon.

Additional notes:

-The rocky cave in can be walked over, usual grid.
-The Dungeonmaster in RP games may choose to have the light source as an exit or remain a crack in the dungeon roof that allows light from far above..
-This can be made into a Dwarvern side quest, granting benefits to Dwarf players within the party (DM preferences)