The student selects an area to explore based on minimal complications from stakeholders, and environmental worries

Goal or Challenge:

Overall learning outcome of the game: The Geology student should be able to apply a systematic and conscientious approach to geothermal exploration.

Primary Audience:

The audience comprises 3rd year Geology, Geography, and Engineering Geology students at the University of Canterbury New Zealand. The game is applicable to all undergrad geologists interested in working with GeoThermal energy.

Assessment Approach: A Mission system has been created to provide the framework for embedding the learning goals. It is designed on a foundation of goal focused skill based tasks which increase in difficulty with player experience. This system comprises Mission sets to house the different learning goals, which are then broken down into sub‐missions which in turn have Objectives where the player completes in‐game tasks for a variety of rewards. The system feedbacks to the player on their success and failure though interaction with NPCs and environmental features. Success is measured through continued progression i.e. unlocking new Missions, receiving new tools or character development. For example receiving a professional promotion on successful achievement of 3 levels of gameplay where your character is promoted from Trainee to Field Officer.

Post‐play the student learning gains can be assessed though outputting the student’s digital notebook as a html file so their in‐game observation can be assessed. All player actions are logged as metric‐data which can be mined on multiple levels to establish gains on the learning outcomes
related to the Mission structure.

Description: In GeoThermal World student geologists are immersed in a virtual world, allowing them to experience the complexities of geothermal geology and exploration, through safe, realistic, and engaging gameplay. Players complete a variety of ‘real world’ missions, while collecting and assessing data, taking photographs and recording field notes. The design embeds trackable learning outcomes into player missions, supported via an integrated points system of rewards and feedback. Analysis of learning gains are assessed through comparison of metrics data against missions accomplished. The design of this system allows the player to balances the challenges of working in an ecological and environmental manner with the economic requirements of corporate reality.

Game Engine: Unity

Operating System: Windows

Platform: Personal computer

Special Hardware: None

About SGS&C

The Serious Games Showcase & Challenge (SGS&C) is the premier venue for recognition of excellence in the field of Serious Games development. To learn more about Serious Games, please visit the Serious Games page and the Showcase to see examples of some of the best Serious Games in the world.

About I/ITSEC

SGS&C prides itself on helping foster creativity and innovation in Serious Games since 2006 as part of the Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC), the world’s largest modeling, simulation, and training conference held each November in Orlando, FL. For more information, please visit the I/ITSEC website.

Important Dates

August 1: Game submissions open

Sept 7: “Intent to Submit” form deadline

Sept 21: All games, application forms and supporting information due

Oct 12: Finalists notified

Nov 26 – Nov 30: SGS&C at I/ITSEC 2018

Nov 29: Awards at I/ITSEC in Orlando, Florida

Contact SGS&C

The best way to gain more information and get in contact with the IPT members is through email at: SGSChallenge@gmail.com