Now I know what you're thinking. "But I can just get hateful and get like 1.5% crit instead of 2% hit." And you're right. But you'll get less resil, str, and stam. And more importantly, you'll be trading hit for crit. That's just silly. Unless your class mechanic needs you to sit at a certain amount of crit, (destro locks, etc) that 2% hit is statistacally better for dps than 1.5% crit any day. Furthermore, getting interrupts, stuns, shield breaks off when you need them means less damage taken. And finally, the best reason to take hit over crit until the cap is that crit can be easily mitigated by resilience. A fully pvp geared opponent has somewhere near 900 resilience which takes away alot of your chance to crit, and once you do crit, takes a nasty bite out of that damage. This doesn't devalue crit, really. But it does mean that hit, a stat that stacks higher for the same amount of rating, and is not currently mitigated by resilience is much better point for point than crit.