Two more trailers are now available from Supreme Commander 2, showing off another pair of exotic experimental units in the real-time strategy sequel being developed by Gas Powered Games. One trailer shows off the mighty Universal Colossus, the successor to the Galactic Colossus from the first game, a mech which GPG's Chris Taylor says is "one of the most incredible units in Supreme Commander 2." The other trailer depicts the Noah Unit Cannon. Chris Taylor describes how units can be constructed inside the cannon, so that when the time is right, they can be fired across the battlefield and right into the action. Both clips are embedded below.

It's not a BAD game by any stretch of the imagination. Like I said, I did have fun playing the second mission, with the tons of Fatboys. But it's just not SupCom.

If they had called this "SpaceWar: The RTS!", I'd probably be far less disappointed than I am now. But SupCom was fucking glorious. It had a UI that set the bar for other RTS's to follow. Playing SupCom was a joy because of the magnificent UI, and I loved it because you could build these awesome turtle bases all over giant maps.