I have released a Sound Pack and Pinball Browser macro that will replace TWDLE sounds with sounds from AMC's The Walking Dead. Approximately 95% of the callouts have been replaced. (996 unique samples replacing about 1900 callouts)

Instructions and links to the files are available here. The sound samples should fall under the "Fair Use" exception to US Copyright law and the samples and macro released solely for non-commercial use under GPL v.3. Feedback appreciated.

Release notes:
I have not divided the sounds between PG and non-PG sounds, so don't get mad at me if your kids learn new words. I have left in most of the instruction call-outs, and where possible I have linked in-game modes to dialog (e.g., if Shane is talking about cleaning out a well, you are probably in well walker mode). You can look at the included Excel file to see the changes in detail. I may revisit this after the fifth season of the show. I will certainly revisit it once the game code is updated. Released under GPL v3.

awesome work. Am a real TWD fan of the series and played last week TWDLE and the lack of real voices/callouts was dissapointing.
However, a TWDLE is out of my reach, any idea if this will also be usable on a PRO?

Someone tested it and it worked. Obviously you will need to change the instructions somewhat, but it should just be a matter of changing which .bin you use.

My videos of milhouses sounds combined with what i did are almost unwatchable due to the cell phone camera constantly trying to re-focus. However all of the sounds are distinguishable and i had a long game. Not trying to hijack this thread . Doesn't seem right to start up a new thread. Maybe it saves the OP some work making a video.

I can't thank milhouse enough for releasing his sounds. I know the effort required to take this on.
Hopefully someone comes up with some great video.

I will load my crappy one (probably ready about 4 hrs from now) now for those that want to feel like they are on drugs.

when I ran the Macro, it loaded *most* of the sound files, but there's a few it errored out on and couldn't find. One was Again.Daryl and another one was 112 ounces of pudding.....
don't see them anywhere in the sound folder.

Anyone else experience this? I just canceled the file and skipped it's replacement. Loading rom on game now. I'll post in a bit.

when I ran the Macro, it loaded *most* of the sound files, but there's a few it errored out on and couldn't find. One was Again.Daryl and another one was 112 ounces of pudding.....
don't see them anywhere in the sound folder.
Anyone else experience this? I just canceled the file and skipped it's replacement. Loading rom on game now. I'll post in a bit.

Weird - I just checked the file on Dropbox and both files are in the zip file...also uploading a video now. Does anyone else not have those files?

Thanks to both Milhouse and Ezeltmann for their efforts, I too have compiled my own version thanks to their hard work and dedication to make this game right. Feel free to PM me if I can help anyone in anyway to update their game. I have a Premium, so I'm not sure of the pro as of now.

Thanks to both Milhouse and Ezeltmann for their efforts, I too have compiled my own version thanks to their hard work and dedication to make this game right. Feel free to PM me if I can help anyone in anyway to update their game. I have a Premium, so I'm not sure of the pro as of now.

i have also heard that the sound replacement works for pro with the(macro) method.

Strangely quiet in here . I guess complaining about no voices trumps actually having the problem addressed . but this is the nature of the beast that is pinside.

I think that many, as myself, are intimidated by computers. I wouldn't even know where to start doing it without a step-by-step video holding my hand. Alot of us want it, but our lack of programing knowledge and lingo are holding us back. If there was a way to implment it easier for us common folk, I would think more would be on board.

I'll take any volunteer in the Philadelphia area that wants to come play the dead and hook it up for me you're more than welcome.

Followed the directions provided in the link and was able to update without issue. Thanks to the OP for doing this! Obviously a good deal of work and lots of time spent on this - much appreciated. Quick question for those who have performed the update - what are you using for speech and music attenuation settings?

I think that many, as myself, are intimidated by computers. I wouldn't even know where to start doing it without a step-by-step video holding my hand. Alot of us want it, but our lack of programing knowledge and lingo are holding us back. If there was a way to implment it easier for us common folk, I would think more would be on board.
I'll take any volunteer in the Philadelphia area that wants to come play the dead and hook it up for me you're more than welcome.

The OP gave clear instructions in the download how to make the new rom and provided the macro and sound files. It was super easy to follow and should take 15 minutes from start to finish and you'll have a new rom to update your game. There is nothing technical or difficult about it. download, copy some files and make a folder, install pinball browser, load the macro and run it (this updates all of the audio bits from the new sound files). Save the rom.

If someone can download a stern rom and update their game, they are certainly capable of doing this. Many thanks to the OP for sharing this work, and of course oga for the pinball browser!

I think that many, as myself, are intimidated by computers. I wouldn't even know where to start doing it without a step-by-step video holding my hand. Alot of us want it, but our lack of programing knowledge and lingo are holding us back. If there was a way to implment it easier for us common folk, I would think more would be on board.
I'll take any volunteer in the Philadelphia area that wants to come play the dead and hook it up for me you're more than welcome.

I know how you feel. but i spend all day on a computer . There is nothing in this procedure that can hurt anything, so i would think about trying and failing. if you get stuck, PM me or another person and i am sure we can help. maybe i will tutorial this for non-computer people if i stop playing the game.lol.

I think that many, as myself, are intimidated by computers. I wouldn't even know where to start doing it without a step-by-step video holding my hand. Alot of us want it, but our lack of programing knowledge and lingo are holding us back. If there was a way to implment it easier for us common folk, I would think more would be on board.

Well the easier way would be to post a modified ROM file, but at that point I would be redistributing Stern copyrighted materials and there could be legal issues there. Oga, the developer of Pinball Browser, has also asked that people share modifications using macros and since he has done all the hard work here (mine just took time), I'm going to respect his wishes as well.

That said, I think the instructions are pretty detailed which unfortunately makes the process seem harder than it is. Its really not that difficult.

This is really cool. How much of this work will need to be redone once a code update hits?

Don't know yet. Part of why I added checksums and created the excel was so that I could see how much changed once the new version is released, and hopefully mini!ize the necessary modifications. But only one way to know for sure...

Ok Im stuck, I had to dig out my old Windows Laptop and I quite honestly have not used a Windows in like 4 years (I'm a Mac person) so its kicking my butt (keeps crashing) when I try to do this. Could anyone please put an even simpler how to guide on this if I mess up the dang thing dies on me. The simplest things on a Mac such as saving to are pretty difficult on a Windows when you haven't used one in forever. Any simplified help would be great.

Zampinator - Looks like something went wrong when you unzipped, based on the screenshots. (It looks like, from the second screenshot, that you are loading the macro from 'C:\TWD_Sounds\Sounds\TWD_Sounds\Macro' so I assume your sound samples ended up in a similar location, such as 'C:\TWD_Sounds\Sounds\TWD_Sounds\Sounds' which isn't where the macro expects them.) Move all the wav files inside 'C:\TWD_Sounds\Sounds\TWD_Sounds\Sounds' to this location -> 'C:\TWD_Sounds\Sounds\' and try again.

PinballZach - Depending on how new your mac is, it might be better to run Pinball Browser on your mac via Parallels instead of on an old windows machine. The Pinball Browser thread has more information on doing that. What version of Windows are you running?

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