While we have seen PS2 developer like@sp193 busy with several new updates to Free Memory Card Boot (FMCB) exploit recently, the dev along with other PS2 devs like Maximus32 have been putting in some work and making some "HUGE Advancements" to OPLas@TnA details. Open PS2 Loader or better known as simplyOPL is moving along nicely with the times and making great strides still in 2018, from here i will leave it to TnA who has summed up the various progressions of this very popular PS2 Project​

OPL - Huge Advancements
Alright I open a thread specifically to make sure that not only those who are looking at the OPL-Thread see that!​

OPL is currently getting better every day!

THX to @sp193and @Maximus32, the USB-Drivers of the PS2SDK became so good, that video-sequences (FMVs) in most games became a lot better! Some even play without stutters or atleast less of them! i.e. GoW FMVs work fluid now!

SMB/LAN-Support has been optimized, THX to @sp193, who fixed some issues! Especially if your Network is quite extended, you might experience higher speeds and no disconnects anymore!

The HiRes-GUI (1080i + 720p + EDTV + improved old Video-Modes) and all things related to it like HiRes-Covers or HiRes-Themes are currently MASSIVELY improved upon!

A HiRes-Cover-DB is available (intended for testing)!

Some old BMP-MemoryLeaks in 'gskit' have been fixed by @Maximus32, as well as some fixes to emptying and setting up the CLUT and/or some VRAM(-Management)-related bugs!

This last thing (gskit and GUI-Fixes) is not yet in the different OPL-repositories&forks, except for @Maximus32 's, but it looks good and is likely to be included in the main-repo!

10x UPDATE (January 20) - Now the 10th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..​

Following the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below)have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
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Update (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05). With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.​