How do you think Alchemy RP should/will play out in light of the big change?

In light of the "Big Change", the question must be asked, "What does this mean for alchemist RP?" While the change makes sense mechanically, and the addition of formulations is pretty awesome, a significant portion of the basis for alchemy has been abolished with no apparent resolution in sight. It is not that I dislike any of the new features, a lot of depth has been added to the game, but the deus ex machina(at least as far as we have seen or know so far)way it was implemented seems to do some damage, especially to alchemists.
The Alchemists of the Cauda Pavonis allowed the city-states the ability to tap into the Ether under the stipulation that they forsake new Forestal citizens. 5 out of 6 cities agreed. While as far as I know, that rule still stands, though I do recall mention of these restrictions potentially lifted after the change, but the insinuated premise for the Cauda Pavonis's disdain is now abolished since harvest/concoctions and synthesis/transmutation are no longer under the exclusive purview of Forestal and Alchemists respectively. While this change does not directly violate the agreement it goes a long way to circumvent it, something I do not foresee Khunrath taking kindly to.

How do you think Alchemy RP should/will play out in light of the big change? 10 votes

A. Somehow the Cauda Pavonis does not hear of what happened/doesn't care and things proceed as are. This seems unlikely to me since the CP has representatives in each city and surely one of them would report the infidelity, and I severely doubt they would not care.

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B. The CP expects the city-states who made the agreement to continue banning not only Forestals, but the practice of Harvesting(I believe Mhaldor is already enforcing this)in order for a city to not only have Alchemists, but use Synthesis. However, this would be difficult to do since many have already selected Harvesting in alchemist cities.

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C. Some sort of event happens that makes the change ok, either Khunrath has a change in temperament, maybe he dies or is replaced by a more progressive Imperator, or something else satisfactory.

Comments

C. Some sort of event happens that makes the change ok, either Khunrath has a change in temperament, maybe he dies or is replaced by a more progressive Imperator, or something else satisfactory.

From the point of view of RP alone, I would prefer option B (the divide remains) - however, I don't think it's possible to go back and implement that retrospectively at this point, and "grandfathering" those people who have had the tradeskill for a week seems to defeat the point entirely. Grandfathering works for the couple of forestals in cities at the moment because there are so few of them - adding the dozens of week-old harvesters to that at this point would render the system nothing more than an inconvenience to new players.

So C. Not sure what the event would be, and it would be nice if it explained how we suddenly got formulation as well (and the magi got artificing), but that's just wishful thinking.

B. The CP expects the city-states who made the agreement to continue banning not only Forestals, but the practice of Harvesting(I believe Mhaldor is already enforcing this)in order for a city to not only have Alchemists, but use Synthesis. However, this would be difficult to do since many have already selected Harvesting in alchemist cities.

Like I said in the other thread: keep the divide, add a mechanism for people to swap the tradeskills.

Have Cauda Pavonis representatives offer to teach city herbalists how to replace their herbs with safe, effective, well-studied alchemical remedies.

Have Seasone offer to teach people with synthesis how to replace their toxic metals with all-natural, all-organic herbal cures.

I dont know how these things work but does this kind of event/RP have to stem from admin or can players draw it up, script it and propose it?

If the latter then maybe one of the affected who knows the history / lore and cares can draw something up, I assume itll have much higher chance of being addressed in that case.

There is an email for ideas, but I'm not sure if it is just for org level ideas or larger scale things, I'm sure the admins are less inclined to take suggestions from players on a worldwide scale considering they already have a broad idea of the narrative they are crafting.

That said, I would be more than happy to help come up with an event for it. >.>I just don't want to see this valuable opportunity get ignored as @Sena fears or see it done with an equally unsatisfied deus ex machina solution.