Autarch - ACKS Heroic Fantasy Handbook Playtesthttp://autarch.co/taxonomy/term/168
Playtest Feedback for Heroic Fantasy Handbook
enRevised Venturer Hit Diehttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/revised-venturer-hit-die
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I recently picked up the Heroic Fantasy Handbook PDF and noticed that the revised venturer lists Hit Die: d6, however the advancement chart still uses d4s.</p>
<p>Is the XP required for advancement correct for a d4 or d6 hit die?</p>
<p>I'm sorry I have not dug around the custom classes section enough to figure this out myself. I couldn't figure out how to advance the 1b thief fighting value to include the additional armor, or reduce the fighting value 2 inherent cleave/AT progression.</p>
<p>Thanks!</p>
</div></div></div>Mon, 25 Jun 2018 18:11:08 +0000Davemania5272 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/revised-venturer-hit-die#commentsGeneral Release Date?http://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/general-release-date
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Judging by the Kickstarter page, the final version of this book has been released to backers. Is there a set date on when it will have a general release on drivethrurpg?</p>
</div></div></div>Sun, 11 Feb 2018 19:01:03 +0000Yukiomo5191 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/general-release-date#commentsLayout preview responseshttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/layout-preview-responses
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Is it too late to&nbsp;point out errors in the latyout preview?</p>
<p>"At 1st level (Innocent), a chosen begins with three gifts. With each level of experienced gained thereafter, the number of gifts bestowed upon by the chosen increases, as shown on the Chosen Level Progression table."</p>
<p>That table does not list the number of gifts bestowed upon the chosen.</p>
</div></div></div>Wed, 17 Jan 2018 03:38:13 +0000GMJoe5167 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/layout-preview-responses#commentsHFC Treasure Tablehttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/hfc-treasure-table
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>(Previous version of this got eaten somehow...take two)</p>
<p>First off, thanks Alex for all the work you're doing on the HFC. It looks like a great addition to the ACKS CR. I'm launching a new campaign soon that is using a bunch of stuff from the playtest document, so that should be a lot of fun.</p>
<p>In preparing for my campaign, I noticed that the HFC Treasure Table suggests that magic items are going to be reorganized by rarity from what's presented in ACKS CR. This has created a conundrum for me in that I want to use the HFC Treasure Table, but am not sure how to kit bash "4 uncommon" beyond just ignoring it and using the magic item rewards from CR, which I don't want to do. Any idea when we might see even a rough breakdown of the new magic item lists?</p>
<p>And yes, I see the irony in asking for this right after the Oct playtest doc dropped, but figured I'd ask anyway. ;-)</p>
</div></div></div>Wed, 18 Oct 2017 14:35:05 +0000the night pwner5120 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/hfc-treasure-table#commentsOctober playtest typos / commentshttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/october-playtest-typos
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I really like how this book is turning out!</p>
<p>Here are some things I noticed while looking at it (hoping this kind of feedback is useful?)</p>
<p>Chapter 2,<br />
New Character Classes<br />
&quot;The new classes in this book include the berserker, beastmaster,&quot;<br />
should be &quot;beastmaster, berserker&quot;</p>
<p>Not a typo, but something I find strange:<br />
warmistress has armor training among their class proficiencies, but &quot;never wear armor heavier than leather&quot; and have &quot;graceful fighting&quot; style, which doesn&#039;t work with heavier armor I think?</p>
<p>Is there a limit to how much &quot;provoke the passions&quot; can be used, other than the Judge changing saving throw modifiers?</p>
<p>Proficiencies, Combat trickery:<br />
&quot;In addition, anytime the character lands a critical hit (see p. XX), he may apply his special maneuver as an effect in addition to the outcome he rolled if desired&quot;<br />
So on a critical hit, the character gets: Double damage + rolled effect + effect from Combat trickery? Can this not create some confusing effects? Is it a separate save, or part of the &quot;save vs critical effect&quot; How does it work with the critical &quot;Shields May Be Splintered&quot; reaction?</p>
<p>Proficiencies, Combat trickery:<br />
There are some new special maneuvers in this book. Should Combat trickery be possible for them too? Combat trickery (clamber), Combat trickery (sweeping attack)?</p>
<p>Chapter 4, Critical hits:<br />
Brawling: &quot;For instance, an attacker with a nonmagical sword who rolls a Damage Shield result against a target with a magical shield could substitute a Brawling result instead&quot;.<br />
Shields May Be Splintered: &quot;If the target of a critical effect is equipped with a shield, he may choose to substitute a Damage Shield result&quot;<br />
This makes the first example pointless. Since the target can always chose Damage Shield, the attacker has no meaningful choice. In practice, characters with magic shields are immune to critical effects from creatures with nonmagical weapons or less than 5 HD.</p>
<p>Sweeping attack<br />
I think creatures with attack range more than 5&#039; should make targets go prone rather than withdrawing. I can&#039;t think of a clean way to write this though :)</p>
<p>Sweeping attack<br />
&quot;(e.g. his attack routine plus his level in cleaves)&quot;<br />
only fighter progression have &quot;level in cleaves&quot;. Better text would be &quot;number of cleave attacks<br />
per round&quot;? </p>
<p>Chapter 5, Heroic magic<br />
Ceremonial magic, performing ceremonies.<br />
The text says &quot;The base target value for a ceremony throw is 10+, decreased by 1 point per caster level after 1st. The target value of the ceremony throw is increased by 2 points per level of the ceremony.&quot;<br />
This does not match the table, where the target value is increased by 2 per ceremony level after 1st level.</p>
<p>Mathematically, it looks like the target values is 10+ -(caster level -1) + 2*(spell level -1). This simplifies to 9 + ceremony level*2 - caster level.</p>
<p>Spells:</p>
<p>Delay Death<br />
&quot;A critically wounded character normally will normally die unless&quot;<br />
Delete one &quot;normally&quot;. I also don&#039;t see the scenario in which this spell is useful. At 5th level, a cure critical wounds is quite likely to heal to 1 hp.</p>
<p>Drain Life II and III should have some more interesting name than II and III :)</p>
<p>Ensorcellement<br />
&quot;By means of this spell, the caster can mesmerizes a&quot;<br />
Either &quot;can mesmerize&quot; or &quot;caster mesmerizes&quot; I think.</p>
<p>Illusory Interior<br />
&quot;Ab illusory interior lasts until&quot;<br />
Ab -&gt; An</p>
<p>Inflict Lycanthropy<br />
&quot;Duration: 1 turn per level&quot;<br />
Text says it&#039;s permanent</p>
<p>Ring of Fire<br />
&quot;within 5’ of the outer edge of the ring of fire&quot;<br />
I&#039;m confused if this spell damages creatures inside the ring or not. If a creature is right inside the edge, it&#039;s still within 5&#039; of the outer edge, is it not? But then why does it say &quot;outer&quot; edge.<br />
How does the ring interact with solid walls etc? Can it be created if there is not enough room for a the full ring, like a 20&#039; ring in a 10&#039; wide corridor?</p>
<p>Strengthen the Unliving<br />
&quot;Eldritch 3&quot;<br />
Missing designation (Black).</p>
<p>Chapter 8<br />
I love the details we get to see in this chapter.</p>
<p>Enchantment spells:<br />
&quot;Effect: Target forgets one minute before and one turn after spell for duration&quot;<br />
is missing it&#039;s cost (of 40?)</p>
<p>Frightened:<br />
&quot;If a frightened creature cannot flee, its cower in terror&quot;<br />
should be &quot;it cowers&quot;</p>
<p>Infuriated:<br />
&quot;If the animal has &quot;<br />
should be &quot;the creature&quot;</p>
</div></div></div>Mon, 16 Oct 2017 21:32:17 +0000Weron5116 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/october-playtest-typos#commentsSpell-Like ceremonial powershttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/spell-ceremonial-powers
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I am finding the ceremonial casting very inspiring, and have been having fun putting together various ceremonial classes. Here's the question; if I wanted to build&nbsp;a class with a spell-like power that they have to cast ceremonially, how should I work that? The simplest route is just assume that spell-like powers already are cast ceremonially but with no chance of mistake, but I think this loses out on&nbsp;the flavour. Any ideas?</p>
</div></div></div>Sun, 24 Sep 2017 23:14:25 +0000BigFatStupidHead5089 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/spell-ceremonial-powers#commentsPersonal Talisman 1/2/3?http://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/personal-talisman-123
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>If a player buys Personal Talisman, do they get the progression at 3rd and 11th for an extra bonus or is that just part of the class powers?</p>
</div></div></div>Sat, 09 Sep 2017 12:08:05 +0000OutOfManaException5066 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/personal-talisman-123#commentsBonus Ceremonies - INT only?http://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/bonus-ceremonies-int-only
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Is it intentional that ceremonial classes only receive bonus ceremonies based on Intelligence?</p>
<p>I was expecting the Ecclesiastic and Runemaker to use WIS instead of INT, as per their Prime Requisites.</p>
</div></div></div>Fri, 08 Sep 2017 18:49:48 +0000K-Slacker5065 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/bonus-ceremonies-int-only#commentsClass Builds Commentshttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/class-builds-comments
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Is the Beastmaster supposed to have a d6 hit die instead of the listed d8?</p>
<p>Their class build does not seem to work currently, but would be accurate (I think, assuming I counted powers correctly) with a d6 hit die. Currently, they have HD2/Fighting2/Thievery1, but with an XP cost too low for their class points + tradeoffs (ignoring the fact that it's only possible for demihumans and would reduce their level limit to 12, that build with their 8 tradeoffs would cost 3,400.)</p>
<p>On the other hand, HD1 + Fighting2 + Thievery1 + 8 fighting tradeoffs has a 2,900 XP cost, which is what the beastmaster has.</p>
<p>(I had this whole thing written up about how I couldn't figure out their build and counting out the ways in which it seemed impossible, but then I decided to subtract out the 1200 XP their fighting tradeoffs cost, and that left 1700, which is exactly what HD1 + Fighting2 + Thievery1 costs.)</p>
<p>(Right now this is only about beastmaster but my plan is to be annoying and check the math/comment on others too if I notice any, and other people are welcome to chime in of course, so I figured I'd make the title more generic than I had originally written.)</p>
</div></div></div>Fri, 08 Sep 2017 08:02:44 +0000Aryxymaraki5064 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/class-builds-comments#commentsSpiritual Ritual & Ceremonialistshttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/spiritual-ritual
<div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above"><div class="field-label">Forums:&nbsp;</div><div class="field-items"><div class="field-item even" rel="sioc:has_container"><a href="/forums/acks-heroic-fantasy-handbook-playtest" typeof="sioc:Container sioc:Forum" property="rdfs:label skos:prefLabel" datatype="">ACKS Heroic Fantasy Handbook Playtest</a></div></div></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>In my HFH game, I have two witches; which are essentially occultists reframed with powers from the PC witch &amp;&nbsp;shaman&nbsp;as a set of subclasses.</p>
<p>One of them is about to level and get Spiritual Ritual, which I just realized doesn't necessarily work with ceremonialists.</p>
<p>I'm considering doing the following:</p>
<p>---</p>
<p>At 4th&nbsp;level, the totemic witch&nbsp;may perform a <strong>spiritual ritual</strong> to refresh a talisman that has been previously used. This ritual can only be used once per day, no matter the relative level of refreshed talisman to the witch's maximum ceremony&nbsp;level,&nbsp;and requires one hour to perform. This ritual is as raw as&nbsp;the totemic witch's ceremonies: involving ecstatic dancing, chanting, and hallucinogenics.</p>
<p>---</p>
<p>The rationalization is that while the witch generally does not have "personal power" to expend on spells, she has just enough connection now to recharge a talisman once per day at a power level corresponding to her highest level ceremony, if she has a talisman of that high a level, and if not the "extra" is wasted.</p>
<p>....the limitation to once per day at a 'casting' time of a turn essentially makes it a 4th level spell per ACKS:PC (which I think is around the level of the old Rary's Mnemonic Enhancer?) so is relatively expensive if someone allows it&nbsp;as a ceremony...though I could see attempting to use a 4th level trinket to recharge a 5th or 6th talisman as a bit of a loophole?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
</div></div></div>Sat, 05 Aug 2017 21:19:49 +0000koewn5024 at http://autarch.cohttp://autarch.co/forums/development-and-playtest/acks-heroic-fantasy-handbook-playtest/spiritual-ritual#comments