Thats my cyrrent party, i run my campaign for some time know some members died, others turned evil or others left for other reasons. The characters reached 16lvl in our last session.

"The Wanderers"

Beregor Van De Stadt Strongshield: LG Shield Dwarf Fighter/Dwarven Def.He is starting his own small fortress after clearing out Andaduin-an ancient Dwarfhomehe is the newest addition along with Aramir to "The Wanderers"

Inazuma Fujikawa Human: (Karad-Durian) LG Fighter/Ninja of the Cresent Moon (modified for RP)Exiled from his Clan back in Karad-Dur,know as the only master of himself he journeys the world and help the weak, life has a new meaning for him, and his sadness begins to fade away...he is searhing for clues to discover the reason of his exile, but before that there are always others cries for help, and he is the man who always answers them.

Leirac Mardonius: Human (chondathan) CG Fighter/Cleric(Tymora)A farmboy from Daggerfall explored far beyond the fence of his farm, fighting evil and becoming one of the oldest members of "The Wanderers" He is the Governor of the New Tanarroa (a city in Isle of Dread) a colony of Waterdeep-Olman hybrid city. The Olman population calls him "Lightbringer" but the Cult of the Dead is keeping an eye to him

Coral: CG Human(origin:?????) Druid/Lion Of TalashidRaised as a little girl by druids/clerics of Myelikki + her natural love for the forests and the goddess of unicorns, Coral provides an excellent companion both in wishdom or battle. She is the Forestlady/Druid of Selskar Vale and a tutor for aspiring druids.

Aramir Windsong: Elf(wood) NG RangerHis mastery in bow,his elven cunning and his golden heart led him to many achievements like First hunter of Windsong clan, Alustiels favourite partisipant in Archery contests,Forestlord/First Watcher of Selskar Vale and a a place in Wanderers. He and beregor are the newest additions in the party

Thedin ??????: NG SorcerrerHis last name unknow to the world (he often uses fakes) Thedin originates from the Icewind dale from a Barbarian clan, his lack of strengh,kind heart and magic powers was enough for his fellow barbarians to exile him. He found refuge in the Castle of Lord and tutor Zion (a high lvl sorc from another party) were he showed him the proper use of the Art. Thedin spends his time in Silverymoon's Mage Academy where he instructs young sorcerrers and teaching arcana to those who can afford it, he earches for a way to discover the source of his powers, and always keeps a protective eye for the barbarians despite his exile

One party is L5R(d20); Crane Clan Samurai, Dragon Clan Monk, Crab Clan Samurai, Phoenix Clan Shugenja, Hare Clan Samurai, Scropion Clan "Ashigeru" (can you say ninja), Lion Clan Samurai, and Unicorn Clan Samurai. Needless to say we don't do much but argue. The other party WalkerNinja posted, but Angorn the Black started off as a Barbarian (here I come Battlerager PrC).

If I waited till I knew what I was doing, I'd never get anything done.

Our Waterdeep campaign has been running for 13 years now (in RW time ;), and although it is focused on the City of Splendors and the North, we have travelled all over the Realms during these years (Amn, Cormyr and Tethyr, mainly). I could probably write at least twenty pages about our characters and the campaign in general, but I try to keep details to the "bare-bones" minimum. Note that we have not used many canon events in our campaign, although some of them might yet come to pass later on. Since we are still playing 3.0 edition, some of the stats may seem "wrong" or lacking.Our adventuring company was naively named Heroes of the North by my 1st level energetic (and extremely naive) bard, Wilfred Rollingshoulder. The name stuck, since all of the characters liked it ("It really sounds so epic and glorious!"). Of course, all the others were young and naive, too :DThe company is also known as Heroes of the Northland (for reasons known only to the DM) in Amn and Tethyr. All of the original (non-noble) characters were eventually ennobled for their services to Waterdeep (hence the honorary title of Sir or Saer).

Lord Barun Tesper (N hm F16 ) - The scion of House Tesper, and a relentless master swordsman, who acts as the formal leader and spokesman for the company. He joined the company years ago, while investigating the activities of the Unseen. Lord Barun is burdened by his (self-imposed) duties to protect the weak and to champion all dwarven causes. The latter is due that he wields Kharrka Somrian - a greatsword dedicated to the faith of Dumathoin. A true diplomat and nobleman, Lord Tesper worships Helm, Tempus, Tyr and Dumathoin - yet his heart is most devoted to Sel√Ľne (and her high priestess, Lady Naneatha Suaril).

Lord Arakin Brokengulf (N hem Psion13?) - Sometimes called "Mad Arakin" (but never to his face ;), this elderly half-elf member of House Brokengulf went into self-exile to meditate/contemplate in High Forest after discovering his strange psionic powers. It was there that the Heroes met and befriended him on one of their journeys, eventually persuading him to return to Waterdeep as a full member of the company.

Sir Zereck Sunnydale (CN Halfling F13/Rog1) - Senior Civilar in the City Guard of Waterdeep, who recently chose to retire to have more time for adventuring. Known for using effective and innovative grappling hook -tactics and his passion for Zzar and mint pudding (!). A very loud-mouthed and aggressive urban Halfling, who probably is the largest and strongest member of his race in the North (although his grandfather is also a serious candidate for this title). Zereck is a fervent follower of Tempus, God of War, and briefly became his Chosen to wield the Red Book of War against the Sythisillian Horde in Amn.

Sir Najar Yubus ("The Fists"), Glorious Guardian of the North, High Watcher of Helm of Waterdeep (LG hm Pal13/Clr2 of Helm) - One of the founding members of the Heroes, who acted as the leader and spokesman for many years, until finally chose to semi-retire from adventuring life for churchly duties. He became the High Watcher after the Unseen had slain the former high priest (the only Helmite priest residing in the modest shrine). Sir Yubus wields the Holy Avenger, Godswrath, which was originally hidden in the deeper complex of the Blue Alley.

Sir Ruther Wildfire (CG hem Wild Mage 9/Wizard 13) - One of the founding members, who was trained by the mysterious mage Sabbar. Actually, Sabbar had mistaken Ruther for a cleaner, and found out after two years that he was, in fact, an apprentice candidate :) Ruther is still very young (18 years old) but already a force to be reckoned with. His mysterious studies into Wild Magic have caused many hair-raising moments and a lot of trouble for his fellow adventurers, yet Lord Barun is convinced that he should become the Archmage of Waterdeep once Khelben steps down from his office (Sir Yubus once noted that "He is just a young boy with too much power and magic in his hands!").

High Dawn Receiver and Morninglord, A'laess O'deer (NG hm/aasimar? Cleric 15/Contemplative1) - A Halruaan priest, who worships a different aspect of Lathander, known as "Father Sky" (a heretic). Recently transformed into an aasimar/half-celestial (no one else beside himself knows which) by Lathander's will, to help in the coming battle against the Evil buried under Ascore. A'laess is the only commoner in the Heroes, since Rezdal was ennobled recently.

Sir Rezdal of Zazesspur (also known as Gedzennar of Yartar; LE hm Rog?/Asn?) - a mysterious spymaster and merchant, who joined as a temporary member of the Heroes during the war in Amn. Rezdal seems to be very unscrupulous and cruel while conducting business (slave trade and exotic poisons, for example), but Lord Barun recognises his worth for the company - namely, Rezdal belongs to most of the evil organizations in the Realms! (Shadow thieves, Knights of the Shield, Fire Knives, Night Masks, etc. ;) Thus his value as an informant and a "propaganda minister" (spreading wildly exaggerated tales and misinformation about the Heroes) is priceless. Rezdal was recently ennobled in Cormyr, for his faithful services to King Azoun (Actually, as part of a group reward for the Heroes) - a fact that he is glad about, since Lord Barun had become increasingly tired of his lack of proper etiquette (especially when addressing his nobleman adventuring companions ;) Rezdal uses several aliases and disguises in his line of work. The most notable of these is the timid sage Gedzennar of Yartar, a member of the Order of Magists and Protectors.

The Heroes have battled many powerful foes and faced a number of Realms-shaking Events during their adventuring career. They have slain many dragons (two of these Great Wyrms), vanquished an avatar of Iyachtu Xvim, gathered an army of crusaders known as The Fist and Fury (150 high-level followers of Helm, Tempus, Tymora and Lathander) and battled the Sythisillian Horde into retreat, returned the Wyrmskull Throne and some of its Scepters back to the clans of Shanatar, slain all members of the Unseen, penetrated the Imperial Mount in Shoonach (and fled Shoon VII ;), Slain a notable number of the members of the Shadow Thieves and Knights of the Shield, freed the Knights of the Crescent Moon from their ages-old sleep... just to name a few such deeds.

Now the campaign is running towards its end, with the emergence of the Time of the Beast (Age of Worms). In our campaign, a powerful Phaerimm deity was imprisoned under the pyramids of Ascore, and now that it has become free, the whole North is becoming a hunting-ground for the Phaerimm and their allies/servants.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.

LN Male Gnome Ranger 4 - mindset ... looking for goblins, kill goblins, looking for other things to kill, kill it cleanse/repeatN (NG) Male Human (Comyrian) Warmage 4, - the only one with enough brains to even think about why stuff just seem to happen around them, and specialy their townCN Female Human (Illuskan) Bard 2/Rouge 2, - well on the way to the mental ward due to a wipe of their hometown

what happened to the queen? she's much more hysterical than usualShe's a women, it happens once a month

Stephan "Stubbs" Mandrekken M 1/2 Elf Rang 5/Cleric 6 " Stubbs, being an archer, lost his arm to a grell's beak, and instead took up javelins, only because he wanted to stay in the back.

Pandorious Pinetree M Hum 10 Druid/shaper "Suffered from agoraphobia, and became a urban druid. ( He stalked the park /festival area of the main city and protected it's city trees)

Josoph Mal Akeed "The Camel" Calishite Hum Rogue 6/ War 4 "Jo 'the Camel' (yes the player smokes) was a son of a wealthy textile merchant who freed a slave from his father. IN doing so, the chains that binded the slave, snapped and cut off one of Jo's little fingers. When he and Aravous the freed slave get into an arguement, Jo reminds Aravouse of his selfless deed by holding up his 4 digit hand and telling Aravous to talk to it.

Aravous Wanderstar M Moon Elf War 10/ Sor 1 "Aravous was a warrior who had been sold as a slave caravan to Josoph's father in Calimishan. Josoph freed Aravous but in turn, exiled himself due to his actions, and they were wanted for other 'crimes" added to his only actual crime of freeing a slave.

Archibol Barrassol M Moon Elf Mage 8/ Rogue 3 "Archie" had a terrible Lisp, except when he said the word "lisp" and when asked about it. he'd denied having a lisp. Comedy ensued.."What are yew thinking, that idth have thith Lisp. You're aout of your mindths. There ith thnow on the ground, I think you have your earths frozen if yew hear thome lisp." He had a bad habit of flipping a coin around his fingers, and wore a strange poofy hat his 'father's father's second aunt removed's great niece gave him'.

They worked through most of the 2nd ed. modules and I got them converted into 3rd ed. but the group moved onto different characters by then.

Lucian "The Bringer" BarasuFellaren Krae Project Co-Ordinator

"Why do you cry?""He is Conan, Cimmerian. He won't cry... So I cry for him."

Smithy Bouldersmash: a dwarven fighter who's path will likely go towards dwarven defenderBrother and Sister: Elf siblings who call themselves just that! Rangers likely, maybe ranger and druid, the current idea is to have both be archery type peeps.Shadows: few ideas. One is a wizard that'll eventually go rogue. Who knows.Maynard Wentwhistle: Halfling Fighter

I think this is a very cool thread - we all get to see what kind of campaigns the others are running, and perhaps it will inspire new ideas for everyone?

That pretty much why I started it, plagarism

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.

Marak Grisham: Level 4 NG half-orc mage. Slightly neurotic but very sweet to other people. Is usually the one to keep the rest of the unruly party from killing each other. May or may not be developing a tentative friendship with...

Nesmet Ramas, level 3 LN Mulholrandi monk of Kelemvor. Complete OCD nutcase (dungeon crawls with him are a nightmare--he refuses to enter a room unless everyone else goes in first and freaks out about every little thing) with distinct BDSM tendencies. Is shorter than nearly everyone else in the all-female party and wears eyeliner constantly, thus provoking many jokes about his sexual orientation, mostly courtesy of...

Romsca Ikraam, level 3 CN Calimshite ranger. Abrasive, antisocial, paranoid wench whose motivations for travelling with the group are rather unclear since she seems to hate everyone's guts except for possibly Marak and...

Anyanka "Anka", level 2 LG tiefling cleric of Waukeen. Closely based on Anya of Buffy fame--perky, sweet, totally blunt and completely obsessed with everything money-related. Grew up in a demon plane and thus has occasional issues with understanding how the Prime works, but usually does OK with the rest of the group to help her along. And finally, the mysterious and as yet lastname-less...

Elizabeth, level 3 CE (possibly CN) human thief. Witty, pyromaniacal and possibly a serial arsonist/killer with a prison record, though no one's thought to ask her too closely since she joined fairly recently and doesn't seem too happy to share her tragic past.

And that there is my group. Is it not nifty? Worship the group.

"Hey, did you hear about that ancient Lovecraftian city they just discovered off New Zealand?""Really?""No, R'lyeh."

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.

My present campaign is beginning late in the year of 1365 DR, and uses my previous "And Dragons Shall Rule..." campaign, which began in the same year, as a backdrop. The campign journal is to be found somewhere in this forum.

Anyway, the characters are all from Huthduth, a small keep/village on Cormyr's NW frontier; which was recently deserted by the Captain Dammanzle the Red who is believed to have been in leauge withg a doomsday cult that was involved in the killing of the King's men, and subsequently rooted out of Cormyr.

A new Captain has been sent from Eagle's Peak, carrying with it two Huthduthian natives, of young age, ie. late teens, but very familiar with the folk of Huthduth...

Darius: a LN fighter/myrmidan

Thairamor: a LG paladin of Torm (DMPC)

They have currently teamed up with some old friends from the area to investigate an oddball kobold-orc alliance that has been raiding outlying homesteads east of Huthduth. They are...

Thayn - a CG rogue-scout of a mere 12 winters who arrived home from a days hunting one fine day to find his family slaughtered and home torched by kobolds. While tracking the kobolds, he ran into their orc companions and killed two in a surprise revenge-ambush!!

Darwin - a CG rogue-scout that had been busying himself hunting down and collecting orc and kobold heads for the bounty that the new Captain of Huthduth had placed on them. He saved the revenge-blinded Thayn from overwhelming odds.

When Thayn and Darwin had been captured by the orcs and left tied up in a clearing that was filled with bones, presumably to be feasted on by some horrible monster, they were saved by an "orc"...

Dergung - this CG half-orc fighter's human mother died giving birth to him, and his father and fellow orcs have always called him "dergung", which is orchish for "poo, waste, excrement, garbage, shyte". His prescence was scornfully tolerated, and he was allowed to feed off of the refuse of the his fellow orcs but never accepted as one of them. He has at times engaged in succesful trade with humans, and is known as "Grunt" by his new human friends.

"Ill tempered the wretch, who laughs at everyone. He cannot recognize, as he should, that he is not without faults." the High One, Poetic Edda

characters with an asterix behind there name are no longer playable by the players. 1 player left the party (in real live because of his studies), another one has a new character.

Guermundr(*): Guermundr was a glacier dwarven barbarian from a small dwarvencity on the frontier of the spine of the world. Wrongfully accusted of murder, he and his brother (and a friendly dwarf called Turikborsjt) fled the city to became adventurers. It was in the city of Everlund that the barbarian made contact with the other partymembers. Together they stopped the evil plans of Malark, an evil priest of cyric, and saved the citizens of Everlund. Later, when the party helped Turlang the treant in the High Forest, the thankfull treant revealed the location of a "water source of knowledge". After drinking, the characters can see the solution of a question .. but they can only see a glimp of the future, past or heden. Guermundr got a vision of bloodshed and slaughter. His hometown invaded by greenskins. With the help of his comrades Guermundr went to his clan back and revealed the dwarvenking to what he really is ... a bloodthirsty traitor. With the help of his friends, Guermundr defeated the green menace during a siege. After the war, the dwarven called Guermundr their true king. King Guermundr I.(player detail: the player really enjoyed playing Guermundr, but he found it was better and more in Guermundr's character to stay in his hometown and rule their as a king)now he plays a grand new character :-). The player has also the misfortune to roll a critical miss 1 or 2 times in EVERY SESSION !! :-)

-Emnarrii Nickelbick (*): Emnarrii is the second character that stopped playing. Emnarrii is a female gnome bard from the Spiderhaunt woods. She wanted to see the world and leaved her community. In Everlund she found the other members of the party. After the party defeated Malark (who escaped and is plotting his revenge !), and they rescued a town of wood elves from slavedom in the hands of cult of the dragon members, Emnarrii was offered to became a member of the harpers. She accepted but after receiving the membership, Emnarrii became arrogant. She becan to bicker with the other party-members and she became unpopular. Only Grace and Guermundr (who secretly felt in love with her) could stand her behaviour. During their travels in the Evermoors (the party made a travel from Everlund to Luskan), Emnarrii died by the teeths of a Hydra. By performing an ancient ritual, the party members raised Emnarrii from the dead. She was gratefull indeed, but she was still an arrogant bitch :-). After the party defeated the greenskins at Guermundr's hometown, she deceided to stay with him. (not for Guermundr but her qualities as bard where apprecited by the dwarfs and she received a lot of gifts from her fans :-)

- Grace: Grace is a female aasimar sorcerer (played by a female player). She has a familiar .. a cat called Nicodemus. Grace is a young women who is raised by Ekoj, a Calashite women somewhere in the Dalelands. On a day she found the body of her mentor Ekoj who was slaughtered. Later it was revealed that her cousin Cedric was involved with the murder. Grace has difficulties to accept the possibility that her cousin is involved in the murder and is searching him to know the truth. After Ekoj's death Grace was visited by the spirit of her departed mentor. She can't summon Ekoj, but when there is trouble Ekoj is watching over her as a guardian angel. At the "water source of truth", Grace got a vision of her cousin Cedric on his way to Luskan, and of a glimp of the history of her mentor Ekoj. Ekoj was a concubinne of an evil pasha in Calimshan. When she escaped she lost her only son Haon. Now, is Grace not only looking after Cedric but also has the intentions to go to Calimshan. There she hopes to find Ekoj's son and to bring justice.

- Iskar: Iskar a bald (shaven) Elven Druid of Silvanus. Iskar is from Tethyr and his father was killed when Iskar was still a young elf. He only know a name of a man and a location in the city of Everlund that can learn him more of the reason why his father died. And so he met the other party members. Iskar's pet is a small scorpion. Iskar is man without a lot of words. He want to know the reason why his father is killed and to take his revenge.

- Evaryan: Evaryan is a moon elf psychic warrior and he hails from a small elven community in the High Forest. Evaryan is not the most charismatic person in the party but his love for an elven girl who's name he even doesn't know is so pure. It was before Evaryan's eyes that the girl dissappeared in a black hole. When he heard of strange dissapereances in Everlund he went to the city to find a clue that can lead him to his true love. At the source of truth he got a vision of his love, chained and crying for mercy in a hospitable place, filled with fire and brimstone. Evaryan believes that the girl of his live somewhere in the nine hells of Baator. If this is true ... I can't tell you :)

okey, after the departure of Emnarrii & Guermundr we have 2 new characters in the party. The only problem is that I can't tell you there names yet. (sorry those elven names aren't in my head yet ... I have to check their papers yet :)) I can tell you the following:

- Elven roque/fighter: this is the new character of the guy who played Guermundr. You can see this elf as a "jack sparrow-type" and yes he fight with a rapier. He is a lil' bit a lady-killer and during his live he got a lot of girls. The characters child is abducted a few years ago by an evil men called Malark (yes , here is the bastard again). Now he is looking after his son.

- The second character is the "jack sparrow-typ's halfbrother and he is a sorcerer. He is also an elf (of course) but he had to leave his town because he murdered someone. At least they say he murdered someone, because he can't remember anything what happened. This guy want to help his brother to find his child, and he want to know the truth about the murder.

The PnP group Iím part of has just started playing the Age of Worms Adventure Path. The person who wanted to DM it had been waiting for a hardback, but finally decided to give up on waiting and run it from the magazines. Normally we play on Sundays, but since he couldnít make it last week we ran a short session on Tuesday evening. Beforehand, the DM had warned us that it was a very dangerous campaign and we should have a second PC prepared in case our main one died.

Our party was:

Ellowyn Willendt, a female human diviner, played by me. Obviously the best character in the party, even if the others are a bit annoyed that she walks around with her head in a book and is therefore always the last person to react when a fight starts.

Jinkleberry, a male gnome, played by Steve. If I hadnít seen him casting spells, Iíd have assumed he was a normal rogue, but now Iím not so sure. I donít think heís a bard because he doesnít have any musical instrument and doesnít sing, and he also has skill with traps and wears leather armour. I suspect heís a beguiler, from PHB2. Heís also inclined to claim that anything sophisticated or ancient we find is an example of gnomish workmanship, from the days when the Great Gnome Empire ruled all of Faerun.

Lia Snowmantle, a female half-moon elf, played by Jenny. She is a bard, and the second most sensible person in the group after Ellowyn. Sheís a bit quiet (the player is new to the group, though sheís played before) but when she expresses an opinion itís usually a sensible one. Sheís a bit more inclined to get into combat than most bards, and I suspect she might be aiming to be a Bladesinger in the future.

Tace Firehammer, a female dwarf, played by Carol. She was a cleric of Haela Brightaxe, wielding a greatsword and charging into battle with a song on her lips. When youíre facing a swarm of beetles that ooze acid this isnít the best tactics, especially when youíre out of healing spells and thereís a wizard standing by waiting to cast burning hands and a bard with a flask of alchemists fire. We will be returning her charred corpse to Daggerford for burial as soon as itís cool enough.

Rhys son of Tristan, a male human, played by Tony. Rhys was a fighter from the Moonshae Islands, who claimed to be a bastard son of the previous High King, and who also claimed that you wouldnít be able to find many warriors in the Moonshaes who were like him. Since he managed to miss a goblin four times, even when it turned to run away, and was then killed by two badgers when he went in pursuit, I certainly hope that most Moonshae warriors donít match his prowess. He was replaced by:Tuvak Nar, a male half-orc, also played by Tony. Iím not sure whether he was a barbarian or a ranger, but he certainly liked charging into battle. He also decided that the best thing to do with an elevator in which the floor is covered with crushed bones and gear is to climb inside and see what happens. The answer was it flattens you.

So less than half way through the first adventure and weíve had three PC deaths. Iíll be interested to see who replaces the dead PCs, and how they fit in with the other PCs. Iím also making sure that my backup PC is as ready as I can make him.

Edit: After playing the rest of the adventure on Sunday, the party is back down to three members despite recruiting replacements.

Nyrek Tane, human male, played by Tony. A cleric of Kelemvor - we have been putting a lot of business their way. Currently searching for a sense of humour, has gone to negative hp twice. Good at standing in front of everyone else and being pounded on. Bad at actually hurting things.

Gellashur (sp?), human male, played by Carol. His aura of fast healing was really useful, and he was capable of doing lots of damage with his battle axe (used 2-handed). He had a good sense of humour and liked to annoy members of the group who he considered were boring, although since he included Ellowyn in that category he clearly lacked something in intelligence. He was killed in the last room of the Whispering Cairn, in an encounter that killed another PC.

The other dead PC was Jinkleberry, now confirmed as a Beguiler, who seemed to be forming a partnership with Gellashur to keep the jokes going. Attempting to use Charm Person on a creature not susceptible to it made him a target, and he paid for it.

Last sessions PC deaths can be blamed on bad dice rolling; player greed despite a warning; and idiocy. These two can only be blamed on an encounter that frankly seemed unbalanced for PCs who weren't even all 3rd level. In my DMs hat I looked through the adventure now it's finished, and the last encounter looks like a potential TPK to me, unless the DM pulls his punches there seems very little a party of the recommended size and level can do, unless they got a rather strange composition.

These, in the day when heaven was falling,The hour when earth's foundations fled,Followed their mercenary callingAnd took their wages and are dead.

Their shoulders held the sky suspended;They stood, and earth's foundations stay;What God abandoned, these defended,And saved the sum of things for pay.

My current party has been named "The Bastards of Bloodstone." I am playing Azazel Belphegor, a Lesser Planetouched Tiefling Evocation Specialist Wizard 3 / Master Specialist 8. I am joined by an arctic dwarf ranger 9 from the Great Glacier, a dust para-genasi rogue 10 from the Dalelands, and a ghostwise halfling druid 11 and his ape companion from parts unknown. We are currently in Damara, traveling from Bloodstone Village to Ironspur to boost their defenses against attacks from goblinoids and giants. The arctic dwarf is actually the brother of the original arctic dwarf in the party who was captured in the night and eaten by abominable yetis. Yes, we had to dig through yeti poop to find his ring of protection +2.

War to slay, not to fight long and glorious.Aermhar of the TangletreesYear of the Hooded Falcon

Yes, we had to dig through yeti poop to find his ring of protection +2.

ya know, sometimes you should just let things go.

But I'm glad this thread has risen.

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.