//granular cross fade; as increase density of grains from one, reduce from another (done in a basic probabilistic way here). Doesn't sound great with these two sounds, but could certainly be improved by exploring other sources and mixing strategies

(

var grainspacing = 0.05;

var mixprobability = Env([0.0,1.0,0.0],[3.0,2.0]); //use a language side envelope to vary position