Advanced Player's Guide questions

I couldn't wait for my preorder, so I snagged the PDF. It's marvelous, but of course there will be questions. Here's mine -

Any way for a Martial Artist to gain an enhancement bonus on their Chi powers? I don't see any reference to any sort of implement. Troubadors have a similar problem, since they don't have any published implements, but other magic items can be reskinned.

EDIT - What paragon paths does a Spellbinder qualify for? EDITEDIT - Already answered in the book. You win this round, Marmell!

Any way for a Martial Artist to gain an enhancement bonus on their Chi powers? I don't see any reference to any sort of implement. Troubadors have a similar problem, since they don't have any published implements, but other magic items can be reskinned.

Yeah, that's about the biggest omission, I'm afraid. When I first designed the classes, I'd planned to talk a little bit about magic items as regards the new classes, but in all the back-and-forth with the companies, and several levels of redesign, it totally slipped off my radar.

Essentially, I suggest making gloves or fist wraps available as magic "weapons." They add their enhancement bonus to attack and damage, but they only work with unarmed attacks. As far as the troubadour, I suggest "reskinning" staffs as standards, and orbs as instruments.

Oh, as far as the reskinning, I'd use holy symbols for the druid's fetishes.

But yeah, it was definitely a mistake for me to neglect a magic item section for this book--at least one giving reskinning advice, if not offering actual new items. Sorry, guys; I've never put together a book quite like this before.

Not a question, but a comment: I received my copy of the APG in the mail today, and it looks truly great! I obviously haven't read it all yet, but I'm very impressed with the Druid* and Illusionist.* The whole book really lives up to the '1e feel,' and it looks like it'll fit in very easily with the 4e rules.

Thanks!

(*: or whatever you've had to call them)

"This skull is wreathed in fire and holds knowledge about many thingsŚmostly flammable things."

Essentially, I suggest making gloves or fist wraps available as magic "weapons." They add their enhancement bonus to attack and damage, but they only work with unarmed attacks. As far as the troubadour, I suggest "reskinning" staffs as standards, and orbs as instruments.

Concerning this: Does cloth armour count as "armour" for untouchable?

Because technically speaking, it is armour as well (which is why all characters receive proficiency with it)... I reckon that clothing (though also classified as "cloth armour") definitively isn't armour - but what about the masterwork versions?

But I'm impressed by the book in general. The races martial artist and savage warrior are a bit bland (even for generic classes), but the rest is good stuff. And I love the extra rules (crafting, rituals, lingering injury), they really make the book for me! Acrobat is also a neat Paragon Path.

Though I have to admit, I've grown to like the 4E presentation, the book (as PDF) is certainly harder on the eyes and less easy to digest - but then, it of course has a different scope than a full PHB made by WotC.