We do have one release issue we are already preparing a fix for - platoons do not currently work with the mode. There is a micropatch scheduled for tomorrow morning that should fix it, downtime will be extended until approximately 6:45 AM CT.

We hope you enjoy the mode, our team has been working very hard on it and we think those of you who have been clamoring for larger maps to stretch your tanks legs out a bit will be particularly pleased. A feedback thread will be posted in the WCFR forum once it goes live, please take the time to let us know what you think!

well from what i have seen from streams the rewards vs the time needed, are not worth it, consumables for most of the tiers- a few boosters and final reward only a day of premium for reaching level 30 and the prestige levels a ribbon to display... i really don't think its worth the time to invest

We'll see how well this alleviates the various problems of the current MM scheme. Many outcomes are possible, but the option for tier 8s in particular to get guaranteed same-tier MM on demand is the major attraction. This will likely mean less need for gold ammo, which is also an advantage of frontline over the randoms. In fact it may be difficult to justify playing in the randoms at all if frontline has an edge in profitability as well.

As of the concept of a bigger map and also a higher player count, that leaves us with no more 'open space' than before. Even a small map can have lots of options for movement and lots of usable space if the player count is sufficiently low. And conversely, even a very large map can be very confining and crowded if there's too many players in it. Many of the existing 'open' maps play the way they do specifically because of the 15v15 format. You can't make use of open spaces or flanking routes if you know that there's hostile guns watching them. But in late game scenarios with few players remaining, suddenly you see the potential for dynamic plays and use of what was otherwise unusable areas of the map.

So the key takeaways here are that A- same tier MM was desperately needed at tier 8, and B- the 'open space' you want can be achieved in the existing maps by simply having smaller player counts. Perhaps experiment with a 10v10 format?