Legion Airsoft Events BattleSim: Operation Hammer, is a non stop, 8 hour battle day, with military style objectives, medic systems, and team work, inside a fully working village comprising of 70 houses, a Forward Operating Base, a railway line, helicopters, tanks and woodland.

These events are designed to be fun, and action packed, where teams will win points for achieving objectives.
These are not MilSim’s, but are not Skirmishes either. They are a half way between the two, catering for all types of players.

Objective based, military style mission give the player a more testing and demanding day than your average day of airsoft!

LOW/REAL or MID CAPS ONLY, BOX MAGS ARE ONLY TO BE USED ON GENUINE SUPPORT GUNS

All FPS limits are on a 0.2g bb.

Riflemen: 600 rounds, FPS 350

SupportGunners: 2,000 Rounds, FPS 350

DMR: 300 Rounds (must be a semi locked gun and NO box mags), FPS 450

BoltActionSniper: 300 Rounds, FPS 500.

Pistols: FPS 350

Snipers and DMR users have a minimum engagement distance of 30 metres. Within this MED a sidearm/secondary weapon (as per above) may be used.

TAG Rounds have a minimum engagement distance of 40 metres. Within this MED TAG rounds are NOT to be used.

ALL GUNS MUST BE CHRONO’D AT THE DESIGNATED CHRONOGRAPH ONSITE. Random spot checks may also be carried out throughout the day

Any HPA guns MUST have a tournament lock with a rate of fire no higher than 25rps. Trigger spamming will NOT be tolerated.

Semi fire ONLY while inside buildings. Full auto fire is allowed into and out of buildings: players will be expected to fire short controlled bursts. All weapons MUST have a realistic rate of fire.

Any weapon that doesn’t obviously fall into the above categories, please contact us for further info.

No loose ammo is allowed to be carried on your person and magazines and Moscarts must only be reloaded in designated aid posts.

BFG’s & Pyrotechnics:

Only Enola Gaye, TLSFX, and Cloud 9 Combat pyrotechnic products are allowed to be used on site, and nothing above a Mk5.

Any form of blank rounds for Blank Firing Grenades can be used up to and including 9mm. NOTHING above 9mm is to be used in BFG devices.

There is no limit to the amount of pyro you carry.

BFG’s can only be reclaimed once the area is clear of combat OR if your whole team is dead. You may ask the enemy team to retrieve and hand back your grenade to you, although this is not a given so do not be surprised if they decline. No over arm throwing of BFG’s are allowed. Posting of grenades IS allowed in a controlled manor.

TAG Rounds: Tag rounds and their launchers may be used in this game. If you are planning on bringing a TAG launcher and rounds to the event you MUST inform us before hand. ANYONE using TAG launchers and rounds in a way that we deem unacceptable and/or unsafe or not within the spirit of the day will be removed from the site immediately with NO REFUND.

Medic Rules for our BattleSim: Operation Hammer;

All players must carry their own dressing on their person. No dressing, no medic.

Groups of players may form a team and nominate a team medic to carry further bandages.

You are hit when a bb strikes your body or slung/holstered weapons. Strikes to your “in use” weapon system do not count. When players are hit they must kneel, or lay down and immediately shout hit, using a red dead rag if you have one (these will be available from our store on the day).

First Hit = Any player can use YOUR bandage to revive you.

Second Hit = Only a team medic (from any team) can revive you using one of their bandages.

Third hit = You are DEAD and must return to your Regen.

If you are not treated within 5 minutes of being hit, you have bled out and must return to your regen. You MUST wait 5 minutes to bleed out. Players cannot instantly walk off when they are hit, UNLESS they have been killed by a grenade or TAG round.

Grenade and TAG rounds have a 5 metre kill radius and are an instant kill, even IF you are already waiting for a medic.