Creston wrote on Feb 25, 2015, 14:33:Maybe DX12 will have some amazing magic in place that would just allow you to parallel boost performance like that, but this bit does not seem to indicate so: Lots of the optimization work for the spreading of workloads is left to the developers.

I really don't think this will wind up having much, if any, effect at all.

I'm willing to bet you are correct. I don't see this as a significant market anywhere near worth what the engineering cost to make it workable in a given title would entail.

Like you say, if DX12 fully abstracted all GPU resources and the dev was completely unaware of the cards perhaps. But that seems the opposite of the "closer to the metal" approach touted. The quote you used does indicate where the expected effort lies.

It's already a massive pain to get a title working on all the normal single GPU cards out there, harder still to get it working well in SLI/CF, and sweet jesus save us all if we have to support Any/Any.

I think it might be great for high end competitive play. I liked watching the recent Twitch stream of their best players going at it.

But man, the cost seems nuts. I'd chance a game where there's a very good chance of me being curbstomped every game for 20 maybe 40 bucks. 60 is just way out of line, then the DLC carrot really sours me even more. Christ, for 60 bucks, toss in another pokemon.

"Server sets the rules". True in pubs, true in tourneys. There are BF4 servers where that kind of talk gets you banned too.Some people just aren't interested in that sort of tone, and want more of a friendly rivalry and respect. You play as a guest on someone else's dime, you play by their rules.

Burrito of Peace wrote on Nov 17, 2014, 09:15:FTA:This had me cackling because someone here at work was crowing about how awesome VDs were on Windows 10 and I told them I'd been using that "feature" in Linux for more than decade. The only thing I don't get is why the arbitrary limit of 4? Is that all that Windows can handle?

And I was using them on windows 3.1, OS/2, and an SGI workstation before Linux was around.

I don't know why there's an implication in articles and elsewhere that windows wasn't capable of doing multiple desktops. It just wasn't part of the OS itself. I assume MS is adding the functionality now to help deal with Giant Maximized Windows which metro loves.

It isn't revolutionary to add a ton of polygons to a scene (NPCs) or shader effects. All developers know they can do that. The difficult part comes in making great engineering choices and tradeoffs so you get impressive scenes that also perform well, or at least consistently. That's what makes a top studio.

There's a lot of indication the devs didn't do this well for this title.

My teenage son mocked me endlessly, calling it the "hiding in a locker simulator" due to how much time I spent cowering in there my first play through.He changed his tune when I put him at the helm, and hey, now the whole family is hiding in lockers.