Introducing dynamics

With complex object interactions, it can sometimes be…very time consuming to animate large amounts of objects.…When motion is based off of physics like gravity, collision, or wind, Modo's…Dynamics Engine can be employed to add…speed and accuracy to the animation project.…In this scene you can see that there are a few objects.…There's a cube that's stretched out, that's acting as the ground.…There's a small group of cubes all bunched together and then a sphere up above them.…This scene has the dynamics already placed into it.…So, when enabled, you'll see that the ball and group of cubes will all fall.…

And then the cubes themselves have some glue to stick…them together, so that they won't initially fall apart when…they hit the ground but the force of the sphere…hitting on top of them will cause them to break apart.…If you scrub through the timeline, you can see the animation happen.…Modo's Physics Engine has a few different items that are used to create this effect.…There are Active Rigid bodies, which are…

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Released

10/23/2013

While product designers have been using MODO for years, it never really caught on with VFX artists or character animators. However, when The Foundry and Luxology joined forces, MODO 701 was born—a high-caliber, end-to-end solution for 3D modeling and rendering. Find out how to use MODO 701 to bring your 3D project to life in this course with animator Ellery Connell. Learn to use its polygonal and subdivision modeling tools, sculpt and retopologize meshes, and build materials that give your surfaces realistic detail. Then Ellery walks through its lighting and animation modules. The course also covers dynamics, particles, and rendering, giving you the skills to start modeling everything from product visualizations to game characters with MODO 701.