Mastermined, dying crops is much worse than new combat. There is no getting used to watering crops, you are already doing it, so it's pretty valid to hate it. But mastering new combat is much more different. You actually have to master it, and complaining about it when you haven't mastered it is just wrong.

Having top water crops, is something that you don't get used to, it's something that you're already doing, and it would be really annoying. While having a small delay when swinging you're sword is something you have to get used to. They're totally different things.

your kinda missing my point though.

You don't have to 'master' a broken system to complain about it it. If something doesn't work, or just flat out isn't fun for you, why should you waste more time on it to 'master' it? Nobody's gonna do that. Doesn't mean you can't complain though since the very fact it is not fun is worth criticizing.

One per world is a terrible idea, that makes it so only a sngle person can actually use the enchantment, making that person objectively stronger than other people. And when the tool you have Witherec breaks, you lost the enchantment forever.

So if some really unfair new mechanic were to be released, super realistic crop tending where you have to water your plants every 35 seconds or they wither and die to give and example, I am not allowed to complain about that until I got said tedious and unfair new mechanic completely under control? What if I don't want to because I hate doing it???

I'm not saying 1.9 is tedious or bad, quite a big fan of it. Just saying your logic is completely flawed and you should probably edit your post to avoid creating a huge flame war with your biased opinions.

I can get behind a mob dropping quartz, but it should be a new Nether or Overworld mob, and definitely not the Witch. All the Witch's drops are brewing or magic related, and quartz doesn't have any special properties when you brew it into potions.

The End is pretty bland. I propose we change that by adding some new challenges.

The Twitcher is a humanoid mob about the same size of a player, but much lankier and deformed. When it moves, it Twitches, hence the name. They spawn commonly in those large rooms in End Cities, and more rarely in the Outer End itself, about as rare as a Witch.

The Twitcher moves by crawling over the floor, as it cannot support itself as long as it is not latched onto a Minecraft player.
You read that right. As soon as a Twitcher spots you, it will slowly start stalking the Player, hungrily. After approximately 14 months seconds, it will suddenly pounce on top of the Minecraft player, and attach itself to the Minecraft player. Once attached, there is no way to remove a Twitcher for the Minecraft player. They're stuck with it until they leave the End.

The Twitcher doesn't really cause any damage, but it obscures your vision and slows you down, so it is mostly an unnecessary hassle the Minecraft player will have to deal with until they stop playing.

I reskinned a Zombie in MS Paint to give you an idea of what a Twitcher looks like.

Edit 1: as CosmicjLightning pointed out I forgot to give this abomination of the End some health. Because of their annoying tactics, and generally cowardice way of behaving, I'd figure they don't have a very high health stat. This would also give Minecraft Players a chance to fight off a Twitcher before it strikes them, though it will still latch onto unsuspeting Minecrafters, or people who don't care about it being there.

I'd say 8 health points, or 4 hearts of health is fair. That's half as much as a Spider's health, for reference.

Edit 2: Courtesy of yoshi9048, you will also be able to remove a Twitcher that has attached itself to you by setting yourself on fire. The warmth of the fire and the bright light is enough to scare away a Twitcher, which feels most at home in cold, damp darkness.

The Horses in Vanilla Minecraft were actually made/perfected by Dr Zhark. That's why he was credited, he joined the Mojang team to help them implement and balance horses, because they felt the Mo'Creatures horses were so well built.

Nothing is stopping Mojang from implementing what they want to implement. Even the Turtle thing all comes down to Jeb_'s personal tastes. If they really want to add turtles, it doesn't matter in the slightest Mo'Creatures already has them. Same with any other mob Mo'Creatures adds.

This thread falls into three of these- #13, #2, and #12, which have, in the 4-6 years they have been claimed to be Minecraft-slayers, not killed Minecraft a single time. Nor is there evidence that they have generated a decline in said period of time.

If anything, #14 (specifically the community) is the most likely to kill Minecraft, seeing as, you know, Minecraft is alive so long as people play it. Though I am not of the opinion that any one group of bad players is going to do it. Rather, it'll be a slow and gradual death at the hands of apathy and time.

Quite frankly I don't really understand why some people are so negative about the whole thing. Personally I couldn't care less about the getting together update because I don't care about Minecraft on my PS3 (tried it and hated it) nor do I want to bother myself with Windows 10 (still using 7 right now) so the Win10 edition is also something I don't bother myself with.

But even so... I'm still having fun with Minecraft. My normal gameplay consists of Minecraft + OptiFine + Lithos:Core faithfull and thats it. As one can expect I'm defining my own games and I'm having fun in the pre-determined world. Why would that suddenly change depending on what Microsoft does? I don't see how this negatively affects me in any way.

Even if the Minecraft Java edition development would come to a halt then so what? It's still the game I love playing.

Thing is: I don't think its Microsofts fault at all, it's the players fault. Well... figure of speech, I don't think there are any faults here actually.

There are roughly speaking 2 kinds of Minecraft players in my opinion: those who can entertain themselves with the game, and those who need to be entertained. The latter can come in many forms: people who enjoy playing the game but not on their own, people who constantly ask you to check out their buildings and to come visit them, people who are always around when server events are being held and who will even be sad if they missed some.

It's not really a negative thing, but Minecraft is mostly a game where you are in control, you decide how you want to play it. However, I get the impression that this approach of total freedom is simply a little bit too much for some, they need focus: a goal to work towards and objectives and problems to overcome. And that's something I think you see happening a bit more on the consoles.

It's also why servers such are MinePlex are so extremely popular: players don't have to do things themselves but they can just let themselves be entertained.

Take Realms... Definitely not my favorite way of playing Minecraft, but I can still recognize the potential it has. For starters by making it a lot easier for (less tech savy) players to share their work with others, but it also provides a quick and easy way for other forms of entertainment through the use of mini-games.

And sure: the Java edition has all of that too, I'm well aware. Somewhere this (or last) year I even spend half the evening playing battleships with my girlfriend, and all within Minecraft. It was a premade map I downloaded and seriously fun! But it also required a little tweaking to set it all up (did you know that you can even remotely play together through use of "Open to LAN"? All it takes is knowing the port number) and as said: I'm sure not everyone will be able to do that.

First of all, the physics. Shulkers have the same physics as a block, meaning that they do not fall. That also means that they can get to many places no other mob can get to.

Second, the projectile. Since the projectile follows you around, it is practically impossible to avoid getting hit by it. Sure, you could hit it with a bow, but that's only if you have an extremely good aim. And they do a lot of damage. You can lose about 1 and a half hearts per hit with diamond armor.

Third, levitation. Now, this might not seem that OP but paired with the heat-seeking projectiles, it is. Consider this:

With levitation, your movement gets a lot slower, thus you cannot get away from the shulker as fast. This lets the shulker hit you more and faster. And when you hit the ground, already on low health, you are almost guaranteed to die.

Fourth, their protection. A shulker's shell gives the same protection as diamond armor for melee. But it deflects all the damage from arrows. This means that you have to be extremely close to the shulker if you want to do any damage. If you are close, the shulker can hit you more. And the shulker can go in its shell at any time, leaving melee attacks doing little damage most of the time.

Fifth, camouflage. When in their natural habitat, shulkers are practically invisible from a distance. This means that you cannot really avoid them because you don't know where they are. Once you get close enough to tell, it is usually too late.

Finally, transportation. Shulkers can teleport, meaning they can avoid any attack given to them. Sure, they don't do it much, but they can.

Shulkers seem to have almost no balance to them. Their only weakness is to attack them while they're attacking you, but you must be very close to do that and you will get levitation before you could really do any real damage.

I don't know what to do about it, but something must be done.

Ender Dragons are way too OP. Here's why:

First of all, the physics. Ender Dragons can fly, meaning that they do not fall. That also means that they can get to many places no other mobs can get to.

Second, the projectile. Since the projectile can't be ricocheted, it is practically impossible to deflect it. Sure, you could run, but that's only if you have an eye on it. And they do a lot of damage. You can lose about 6 hearts per hit without armor.

Third, knockback. Now, this might not seem that OP but paired with the lack of water source, it is. Consider this:

When knocked, your movement gets a lot slower, thus you cannot get away from the Ender Dragon as fast. This lets the Ender Dragon to do combos. And when you hit the ground, already on low health, you are almost guaranteed to die.

Fourth, their health. An Ender Dragon has the same health as 20 skeletons for melee. Also it deflects all the damage from arrows when sitting on the portal. This means that you have to be extremely close to the Ender Dragon if you want to do any melee damage. If you are close, the Ender Dragon can exhale its breath at you more. And the Ender Dragon can fly away at any time, leaving melee attacks doing no damage most of the time.

Fifth, camouflage. When in the air, Ender Dragon are practically invisible from a distance. This means that you cannot really avoid them because you don't know where they are. Once you get close enough to tell, it is usually too late.

Finally, flight. Ender Dragons can fly, meaning they can avoid any unskillful attack given to them. Sure, they don't do it much, but they can.

Ender Dragons seem to have almost no balance to them. Their only weakness is to attack them while they're at the portal, but you must be very close to do that and you will faint by inhaling smelly purple breath before you could really do any real damage.

You're using an older version of the launcher. If Möjang discontinued support for java edition, you could distribute older versions of the game and launcher but only illegally, meanwhile modern versions could be unable to play. If you choose an older version of the game on a modern launcher, it does not downgrade you to that older version, you keep the modern launcher and much of the file arrangement. You still lack an executable.

Older version of the launcher? You mean this one?

The Wiki must be lying because I have the same version they claim to be the latest and has the ability to play older versions, which I've been using after it autoupdated earlier this year with no issues whatsoever, and no, I am not using some cracked version of the launcher:

The Minecraft launcher has the ability to play old Alpha and Beta versions of the game. Currently, snapshots, Alpha, Beta, and all Release versions are available to play. Four Pre-classic versions, four Classic versions, and an Infdev version are already added under the names "old-alpha version".[2] However, Indev is still missing.

Sorry, I have no clue as to why you keep claiming that the latest launcher does not allow you to downgrade to older versions. My last post was to show that the game does not need a launcher at all once you have downloaded all of the necessary files (this is why MCP is allowed by Mojang; you can't just download MCP and the game jar, which can be downloaded directly from Mojang's servers without logging in, and decompile and run it).

IMO, most of the posts in this thread are plain hysteria, just as they were several years ago when it was announced that Microsoft was buying Mojang - there is no indication that any of what you claim (in particular, Microsoft making it totally impossible to play any older versions of the game, which would require some Windows update or such that searches your entire computer for older versions and deletes them) will happen.

I don't think so, do you want me to provide you the statistics or would you rather go take a look for yourself, cause I don't think any peer-reviewed studies have ever been made on this. So If I went to all the trouble to compile a bunch of statistics, would you then believe me? I could use a flawed methodology to skew the result to prove my hypothesis, right? So if you don't believe me now, I assume any statistics I can gather myself would also be of little help to the credibility of what I'm saying... right? So, unless you find an independent study on this, which, I'm not gonna raise your hopes, I don't believe even Mojang has the statistics you're demanding. You know, it's cool and all to be objective and to look for hard proof (or, in your case, statistical proof, which is considered to be the same as nothing by many), but sometimes, specially in a thread about Minecraft, you have to admit asking for statistics just sound pedantic, pseudo-intellectual and extremely silly. Do like I did, and go see for yourself.

I'd take a look myself, but I don't see anything to look at. The loudest voices are the ones I see, and they're all shouting different things with a sense of superiority. What should I be looking at? The hundred pages of people complaining for reasons that are purely emotional? FPS info which varies for everyone, even two people with the exact same computer, for no discernible reason? Mojang, who made the updates? The Optifine guys, who complain about it? Perhaps I should look at the code itself... except oh wait, I'm not a programmer. I could understand the context of Minecraft's code, but no one's giving it.

There's a reason I'm asking for proof: I don't know. I cannot say one way or another what's going on. Given my own personal experience, I do not think what you are saying is true. However, given that, and I quote myself, "info varies for everyone, even two people with the exact same computer, for no discernible reason," I am more than willing to believe that I am holding onto a false point of view based on limited data, if you can prove what you're saying.

I don't care what proof you want to give. Just give more than none and stop tossing unsupported assertions into an echo chamber. If you are so confident in what you are saying, then prove it. Where are you getting your info? "Seeing for yourself?" What are you seeing? How? How can you know that you are right? Anecdotal evidence that's worthless? Emotional arguments based on interpretation? At the very least please make it so that I don't have to read your mind to know what you're talking about. If you have enough reason for me to believe you, then I will.

Pretty much this.
I'll be the first to admit the new system isn't perfect, it's far from it, like several other features in the game. But the way to 'fix' that isn't by removing everything that was added, but to look at what was added, and see what could be made better.

A thread like this isn't a solution to a problem, as it would only make things worse, since you would remove any chance of improving that Minecraft has by removing features that can or do work well.

Thank you. Take it from a person who loved the old PVP, and quit because it is gone, this is the best thing to do. This new system needs to be revamped a little as well. MC doesn't work if you remove every new update that a minority doesn't agree with.

Ask yourself, what popular game out there has this timed attack system, there wouldn't be many of not one..

Dark Souls

Most Legend of Zelda games

All Smash bros. games

Marvel Vs. Capcom series

Streetfighter

Tekk- All 5 billion different fighter games

Terraria

Call of Duty, believe it or not.

The Monster Hunter Series

Rune Factory Series

Chivalry

Payday

Risk of Rain

Scribblenauts

Faster Than Light

Don't Starve Series

Lego games... Believe it or not

Wings of Vi, kind of.

Elder Scrolls series

Fallout Series

Overwatch

Witcher Series

Player Unknown's Battlegrounds

World of Warcraft

...

I can go on for days. Best part about those timed combat games? Most of them are fast paced, similar to the "timed combat" here. The only thing you guys are dragging yourself down with is "There's a visible bar muh spamkliking bring bak noa!"

But it's obvious everyone here is against removing it, I can agree being against it, but let's find some actual reasons to hate the combat system and use those reasons as an excuse to give combat an overhaul or to remove it, because I can't really agree with anything you've just said, op.

Let's start off easy, with the biggest legitimate complaint... The sweep attack works automagically. It should not work automagically, but I mean you guys did want simple combat.

Shields making you 100% resistant to damage also I feel hurts the combat system, before it was just 66% damage reduction, but my gripe with this is that shields are now a nerf to all mobs. You can stand in a corner and be immortal for as long as you want, not that you'd need to since mobs (almost) never swarm you or deal enough damage to justify blocking over attacking. Except creepers. Shields should only reduce creeper damage

On top of that, there's the sweeping edge enchantment, which basically is a buff for players that was extremely unnecessary. Shields blocking too much of the screen I guess is a valid complaint...

There's also a lack of depth to the combat. There is a LOT more than before, but it's still nothing great. I feel combat should be "easy to use, hard to master", that way competitive pvp isn't a joke and there's an actual skill ladder larger than 5 seconds of work. But it's again unnecessary because Minecraft generally is a single player focused game, barring realms and realms only, and mobs are too simple to justify the game's extra depth. Plus "Muh simplicity"

On top of that, some can say there's a lack of weapons. Sure we got an expensively different and not worth it type of throwable potion, and an equally expensive and not worth it tippable arrows, but we really don't have much. We got DPS/Area of Attack swords, then we got high base damage axes. There was a lot of untapped potential here.

Some could also say the golden apple nerf was just slightly too much, and I can ever so slightly agree, but not enough to care. A valid fix is to simply re-implement the recipe and keep it in its nerfed state.

There we go, we've successfully came up with 6 reasons to hate the combat system! So what happens when we remove the current system? The issues get worse. Even if you hated the combat system with your every burning passion, removing it does not fix the issues you wanted to be fixed. It makes those issues even bigger issues.

So I could of agreed with you op if you were willing to think for a moment and try to consider an overhaul rather than an outright removal, but as of now, I can't actually support you even if I wanted to.