Wednesday, January 15, 2014

Thank you to everyone who participated in the Kickstarter for Paradise Fallen! The game was successfully funded and published. I received a few copies myself, and it's been exciting to see it out in the wild, including in friendly local game stores.

Now that it's out, you can read about it on Board Game Geek, or purchase a copy on Amazon if your FLGS doesn't have any. It's been a wild ride, and I'm grateful for my friends and family for their support, to Patrick and Crash Games for taking a chance on my design, to Jason and Darrell for the the visuals, and to everyone who's sat down and play-tested the game along the way.

Tuesday, April 30, 2013

As is sometimes the case, the publisher has asked to publish a re-theme of the game, and I agreed. Ready for the new theme? Post-Apocaliptic Hawaii. No zombies, just a mysterious event that has reduced civilization to bands of tribes. The name of the re-themed version is "Paradise Fallen". There's a plan for this theme to continue though multiple titles, so it's kind of cool that my game got to be the first. The rules have been tweaked a little, but the basic mechanics remain the same -- it might even be more fun now, who knows?

Why am I bringing this up now? Well, as is often the case now days, "Paradise Fallen" is up on Kickstarter and hoping to get enough money to do a proper print run. I am still proud of the print-on-demand version that I produced on my own, but I'm also very excited to see this new version come out. It'll have all original artwork, custom player markers, tokens, a sturdy box, the works. One copy, sent anywhere in the US, will run just $20.

Saturday, March 9, 2013

There are a limited number of copies of the beta expansion for The Expanse that should be floating out there by now. If you happen to have one of them, and are wondering "how does this expansion work?" you've come to the right place.

Rule Changes

First off, there are some rule changes that go along with the expansion:

To win the game, the number of Locations you need to explore depends on the number of people playing:

4 players = 6 Locations

3 players = 7 Locations

2 players = 8 Locations

You no longer need to worry about needing to discard duplicates with the new rule above.

How to use the expansion cards

There are two ways you can play with the three new Locations and their respective Explorations:

Swap out

The first, and most straightforward is to simply remove three of the current Locations and their matching Explorations cards, and put these new ones in in their place. This leaves the rules unchanged, and allows you to try out different combinations of cards. Keep in mind that more higher-cost Locations will result in a slightly longer game on average.

Larger Expanse

The second is to add the new cards to the existing ones, and play with a 3 x 4 grid instead of the existing 3 x 3. This will result in more moves towards, rather than all the way to a location than in the base game. The number of Locations you need to explore is one more than in the 3 x 3 game:

4 players = 7 Locations

3 players = 8 Locations

2 players = 9 Locations

Questions?

Please let me know if you have any questions, or if something does not make sense, using the email address on the expansion cards, or by posting it here. Thanks!

Tuesday, August 14, 2012

The first thing I learned about launching a game in a big
room is that you need someone who can yell well, because apparently I cannot. Thankfully, better-voiced people took pity on me and re-shouted the announcements about the game.

For a first-timer, I felt that the launch went very
well. People signed up to play the game,
others stopped by, and there was a lot of positive feedback. At one point there were three games going on
simultaneously. There were smiles on the
faces of those playing, close games, and at least one come-from-behind
victory.

Quite a few people entered the drawing for the free deluxe
edition (the game + rocket pawns + the play poster), and both copies I brought
to sell were purchased by the end of the evening. The play posters were popular, and there were
multiple requests to make the image available online so people could print
their own. (That project is
in the works, and will be available shortly, make sure to check back here soon for details on how to download the image.)

CritsHappen.net was there and took quite a bit of video of
the Board Game Bash, including some footage of the display setup and the game
being played. Click this link to go
right to the footage, or you can watch the whole video here.

Towards the end of the evening, I was able to show the game
to Justin De Witt (designer of Castle Panic), Anne-Marie De Witt (Designer of
Bears!), and CW Karstens (Designer of Dragon Valley). Both Justin and CW had played the game over a
year ago at Protospeil South, when it was still called Neon Trucker, and
commented how far it had come, both in gameplay and appearance.

It was quite a busy day, and I wish that there were more
hours in it, but I left happy. I had
been able to share something with people that I have put so much of my time and
effort into, and had a great time doing it.

Thursday, July 26, 2012

We are very excited to announce that we'll be at the Austin Board Game Bash on the 4th of August for the official launch of our unstable galaxy exploration card game: The Expanse. If you're there, stop by and try it out!