Design notes and general musings from "Distant Star Games," which is really just Ewen Cluney (aka Neko Ewen). Stuff about whatever games I'm working on, games I'm reading or playing, and RPG-related stuff I'm thinking about.

Saturday, June 03, 2006

Too Many Goddamn Ideas

As usual, the amount of inspiration I get far exceeds the amount of stuff I can actually work on. Here's a quick rundown of the various things I've been thinking about. I'm sure I forgot a few.

Thrash 2.0: The vastly overdue new version of my old fighting game RPG is turning out pretty nicely... so I just need to find time to actually work on it. Original system, though the original version was heavily influenced by Interlock/Mekton Z and SF:STG, and the new version shows a bit of Cinematic Unisystem influence too. Once I have it up and running it'll be time to put together second edition Weird Powers rules, amongst other things.

Tokyo Heroes: My crazy sentai/magical girl RPG. Also coming along nicely, but in dire need of playtesting once it's done.

Catgirl: A tongue-in-cheek White Wolf-ish RPG about catgirls in a modern-day setting. Powered by a weird variant of Fudge.

Halo: The Covenant War: A Halo RPG. Powered by a different weird variant of Fudge.

Distorted Futures: A dystopian ass-kicking RPG.

Hikikomori: A solo RPG where you play a guy who almost never leaves his room and may or may not be going insane. I want to try this as a 24-hour RPG.

Eternal Saga: A fantasy RPG in the style of Japanese CRPGs. I've been failing to work on this one for ages, though there are a few neat ideas in there.

Something along the lines of Alien Nine, using Sorcerer. Player characters are schoolgirls who have to live with alien symbionts. Will you stay human, or will you become something else?

Karyuu Densetsu: A revised version of my original Thrash campaign setting.

Aniverse: Exploring the anime multiverse. This was originally a BESM book, but I never really finished it, and now I have some new ideas to incorporate. If I ever get around to redoing it, I'd prolly use OVA and/or BESM d20, in order to freely use the rules on my own.

we are flat: Somehow I find myself wanting to try to do a mini-anthology of anime-inspired RPG settings that attempt to put some of the Superflat aesthetic into a roleplaying game. This may or may not be a terrible idea. I'm thinking there would be three in here, and one would be an even more twisted new version of Magical World. Not sure what system to use, but I'm eyeing OAV. Maybe Fudge instead, or maybe a forgey original system for each one. I have a ton of other ideas for less acid trippy anime mini-settings too.

Our Truth & Justice campaign has wound up developing a fairly interesting original superhero setting with a wealth of nifty characters, and once the campaign is finished I think it'd be cool to compile all of that into a book.

With this much stuff, plus a stack of indie games I want to give a whirl (mainly octaNe and The Mountain Witch), I'm thinking that when the current epic campaign finishes up I should try to organize a regular "anthology campaign," which is to say a weekly grab-bag of mini-campaigns, one-shots, and playtests.

I'm also considering attending GenCon SoCal this year and running something too. Halo is definitely high on the list.