Cave Wanderer

Hey guys. This is my game for Ludum Dare #22, "Cave Wanderer".
It's for the Sega Master System.

The file you want to run is ld22-gm.sms.

Feed that into an emulator. Here's two recommendations.

The best one for accuracy is probably Kega Fusion:
http://www.eidolons-inn.net/tiki-index.php?page=Kega
Although I quite like Mednafen, and it's plenty accurate enough:
http://mednafen.sourceforge.net/

There is no defined plot. Invent one yourself to explain the aloneness.

Oh yeah, compilation / assembly instructions.

You will need WLA-DX (possibly built with a maximum string length > 64) to build the .z80 source code.
You will need Python 2.x to build the music.
It would help if you had GNU Make or something like that.
Finally, if you wish to modify the .it files, you will need SchismTracker. I don't have the .it file for one of them.

Of course, if you're just wanting to play this game, open up ld22-gm.sms in an emulator.

If you have any questions, read the README.txt file included before asking me.

UPDATE!
3 days after the 48 hours ended, I ported it to the Sega Mega Drive! (albeit with one glaring bug)
That port can be downloaded here: http://gm.64pixels.org/stuff/ld22/cave_wanderer_smdport_beta1.zip
Please don't use that version for judging.

Assembly brings back so many scary memories. Well done man, given the timespan and what you achieved, I'm rather impressed.

In-Air jumping added a nice mechanic to the game and added the most fun factor to it.

The theme obviously fits rather well and taking into account what you had to work with, the graphics work well.

The music was a tiny bit too much and could be changed a little bit, keeping less in more in mind. Of course it very closely resembles music of that time but I think the general feel of the game could be brought across better with slightly different music.

The game was a little bland (you did say in it was fucking boring...), but as a programmer I know that it's still a good effort. Good dig at XNA there, and nice one sneaking in that song at the end, it make it worth while ^_^

First of all, your game isn't boring :) The difficulty is low wich is a good choice for LD I think, playing it was a pleasure. I'm not fond of white you-never-know-if-you-can-stand-on-it blocks butevery thing else was ok.
I noticed the fun air jump which is NOT a double-jump, very rare, that's one more star for innovation ^_^
The music is good too.
I will keep the Kega Fusion in case some other competitor is making a SMS game :)