Patch 4.3 Hotfixes (Dec 2nd)

Hotfixes - December 2nd

General

The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.

Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.

Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.

Classes

Death Knight

Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.

Druid

Druids can no longer cast Barkskin while Hexed.

Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.

Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.

Priest

A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.

Rogue

Killing Spree should no longer return a script error when only stealthed targets are nearby.

Warrior

Deep Wounds should now only proc from crits, not passive damage.

Bladestorm will now always grant immunity when it is cast.

Dungeons & Raids

Well of Eternity

Eyes of Peroth'arn should now despawn after the stealth phase.

During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.

Displaced Shadowbats should now properly despawn in all situations.

Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.

Hour of Twilight

Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.

Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.

Dragon Soul

All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.

Hagara

Ice Walls now move 15% slower on LFR Raid Finderdifficulty

Ultraxion

The minimum heal required to activate Essence of Dreams is now 1500, up from 500.

Spine of Deathwing

Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.

Madness of Deathwing

Deathwing now properly slouches down and becomes attackable for phase two.

Corrupted Deathwing should now cast his spells appropriately when switching between platforms.

The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.

Blackrock Caverns

Raz the Crazed's Furious Swipe should now properly hit enemies.

Temple of Ahn'Qiraj

All bosses should again reward the expected amount of Brood of Nozdormu reputation.

Items

The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.

If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.

Quests and Creatures

Kilix the Unraveler should no longer offer the deprecated quest &#34;All Things in Good Time&#34;.

Telenus and Kali Remik no longer offer the deprecated quest &#34;Seek the Farstriders&#34;.

Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.

The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane

Further Clarifications

In 4.3, we fixed a bug where Deep Wounds was benefiting from the 40% auto attack bonus from Precision. Deep Wounds should only be triggered by crits, not passive damage.

We also found a bug introduced in 4.3 (and reported by several players) that Deep Wounds was not triggered by attacks such as Heroic Leap, Intercept and most importantly, Raging Blow. We are deploying a hotfix to fix that bug.

Deep Wounds should not benefit from spell enchants, such as Avalanche. In general, enchant procs should not have synergistic effects with talents or class mechanics.

From what we have seen so far, Fury’s damage is still where we want it to be in 4.3. We will see how things change as more data comes in. If we think Fury’s damage needs to increase through Deep Wounds or some other mechanic, we will be sure to do so.

We can indeed confirm that if you're getting loot from of a boss twice then it is an exploit.

This has always been the case in World of Warcraft, and we expect players to know better.

We’re in the process of implementing a hotfix to fix the exploit, and are deciding what steps we'll be taking for the gear that was already obtained.

It seems this one slipped under the radar indeed, our apologies for not mentioning it sooner. Cross-realm Real-ID parties can indeed queue for battlegrounds now :-)

He almost died for us on the first pack of mobs to kill, had 1% health left when he jumped.

Comment by Syninara

on Sat, 03 Dec 2011 02:56:19 -0600

"HagaraIce Walls now move 15% slower on LFR Raid Finderdifficulty"

SIGH. Making a retard check fight even more easier for casuals. Come on...

Indeed, she is already a very easy fight.

And still she kills 70% of some LFR raids.

"I didn't see the spikes of ice coming for me! I thought they heal me! "

Mhmm

Comment by Fizzlerocket

on Sat, 03 Dec 2011 03:14:18 -0600

That's the thing, it's LFR difficulty, it shouldn't be nerfed because it's so bloody faceroll, there's no need for it, just people are retarded and don't know how to run.

Comment by AsgardFM

on Sat, 03 Dec 2011 07:54:08 -0600

Raz the Crazed's Furious Swipe should now properly hit enemies.

He almost died for us on the first pack of mobs to kill, had 1% health left when he jumped.

To my knowledge he's unable to die until you reach the last boss, think he's used to break some shield that otherwise blocks all damage. I've seen Raz drop to 1% in the past and stay at that level of health to take out another trash pack.I think the fix is just to ensure he'll take out enemies in a decent amount of time.

Comment by Wyveryx

on Sat, 03 Dec 2011 12:57:22 -0600

Ah so they managed to fix all that, but still won't allow players to start Vashj'ir with the quest Call of Duty "Call of Duty"