It's over when it's over...
Nah, can't really tell. The next (and last) batch for the beta run will be offered soon.
Once we have all features running and bug free GUIs we can announce the end of the beta.

Right, I currently have slow $10 analog servos on the gimbal. They cause a bit of a lag in gimbal correction. I am going to try digital servos that are almost 2x faster with higher refresh rate too. That along with revising my jello mounting system should hopefully result in optimal video.

Hi,
can anyone make a demo of the gimbal with direct driven servos, but make some real flying not just hover? I mean for testing to show some more violent flying, forward/backward, sideways, flying a fast circle etc. In a hover any controller does a pretty good job, especially in no wind. Once you start flying most fail, the video becomes twitchy and jerky (Naza even on 400 Hz refresh rate) or horizon gets distorted (like MultiWii does). Just wondering if this controller does a better job.

I have MKS and Turnigy super fast digital servos and I wonder if I could use them to make really stable videos (which I am not able to as of now).

If it makes you feel more comfortable: I went to the factory last week, production and inhouse testing started on Thursday and if they have passed final tests and inspections they'll probably hit the stores next week.

We always try to keep our promises on time lines and schedules - as you might have noticed already...