1) Mousing over the gate network number shows "Psionic Power" as the tooltip and mousing over the gate icon next to it shows *@UI_TOOLTIP_NGP_GATE_NETWORK.2) Using "Set Composition" to change your cubes into the default colonizer profile doesn't build one of the ships even though you have enough cubes. There's no feedback that it didn't and no error, just a missing ship.3) Canceling a construction mission left the fleet travel line in place.4) The default survey profile for Loa doesn't include any supply ships. I didn't bother adjusting that because I thought something had changed that I wasn't aware of, because surely the default composition wouldn't be broken? Nope, it's broken. My survey fleet now has 32 turns remaining to get back to my homeworld. Awesome.5) Starting up the game reset it to windowed with a 1024x720 resolution again and the option to set that is still text for crying out loud. Talk about lack of polish.6) Another non-bug but annoying, the link to the manual in Steam still opens to the old game manual, though that may just be a Steam issue.

5.) Since the game deleted your saves, it stands to follow it would delete the settings. I, for one, immediately checked the options to look for new stuff, which was how I figured out that it was reset to default. As for the resolution change, well, people can make the window any size they want, so what if it doesn't conform to normal standards? Heck, I'd argue this is BETTER than a slider with fixed, unchangeable settings.

1. fixed in a hotfix for later today.2. in the composition selections ships that are red cant be built due to insufficient cube3. line gets updated next refresh (optimization)4. loa dont generally need many supply ships, base fleets are better off with none.5. I dont understand what the problem is.6. Wait for steam to update link.

The things listed are very obscure and more along the lines of polish sometimes missed by a small team.

If you try harder there are actually a handfull of rather gamebreaking bugs that others have reported and are already packed up in a fix to go live later today.

1.) Known issue that Kerb devs acknowledged they will fix in a hotfix.2.) Also a known issue that they will fix in the hotfix.3.) Haven't seen this one on the Kerb forum yet, maybe you should drop them a line[www.kerberos-productions.com] so that they can fix it?4.) Maybe this is just personal, but I spend several minutes at the beginning of every game double-checking my ship designs. Not to mention the Survey Fleet is actually a CUBE, haven't played Loa yet (I know, everyone is) but apparently it's some sort of special-purpose something or other. Ask in the Global Chat, press return while playing SotS2 and it'll pop up,5.) Since the game deleted your saves, it stands to follow it would delete the settings. I, for one, immediately checked the options to look for new stuff, which was how I figured out that it was reset to default. As for the resolution change, well, people can make the window any size they want, so what if it doesn't conform to normal standards? Heck, I'd argue this is BETTER than a slider with fixed, unchangeable settings.6.) Probably just Steam not getting the message from Kerb to link to a new manual.

#4 The default fleet compositions should be at least basically functional out of the gate. Giving us a survey fleet comp that can't even survey to the max range of your supply is bad. I'm talking about the actual fleet comp you select to change your cubes into when choosing a survey mission. I'm aware of the whole cube mechanic. I'm also fine if the default compositions aren't optimal or perfect, but for Loa especially, losing a fleet for dozens of turns due to that is extremely hard to recover from in early game.

#5 Deleting saves instead of just not allowing them to load was a bad choice IMO but unrelated to the settings. The settings are all the exact same, there was no need to reset them. However, if they were reset they should default to fullscreen at max resolution as has been the standard for PC games for decades. Resolution selection is also generaly set via drop-downs to avoid human error, especially for new players. In most games when windowed is selected the drop-down is still usable but after launching the game you just select your size by resizing the frame (which also works in SotS2).

5. Game format was vastly different supporting old saves was not feasible. Settings i believed are reset to ensure compatability with any changes from the getgo. The text entry is up to debate i suppose since some people definately do like the extra control

#5 Has always been like this since like Nov last year. This was done to address those systems (mostly l laptops limited to 1360x768/1366x768 and older systems that could play but were limited to lower resolutions, to ensure EVERYONE had a default useable resolution. LOTS of games and programs do this. Like Nextek said, don't see the problem. Seems like nitpicking to me. Make up some more problems to whine about and feel better, the rest of us deal just fine.

1. fixed in a hotfix for later today.2. in the composition selections ships that are red cant be built due to insufficient cube3. line gets updated next refresh (optimization)4. loa dont generally need many supply ships, base fleets are better off with none.5. I dont understand what the problem is.6. Wait for steam to update link.

The things listed are very obscure and more along the lines of polish sometimes missed by a small team.

If you try harder there are actually a handfull of rather gamebreaking bugs that others have reported and are already packed up in a fix to go live later today.

:)

1) I assumed it had already been caught and would be fixed soon, I'm just surprised that made it through QA given the initial release problems with SotS 2.2) I had enough cubes and no ships were red, the ship was just not built/converted. It's a bug.3) Next refresh? The line stayed there until the next turn, I would think cancelling a mission should refresh the display immediately since it's not like that happens often.4) Well as I stated I ran out of supply just doing a standard survey with the default survey composition. I would think the default compositions should err on the side of caution (including supply for survey fleets) as new players probably won't think about having short-range survey fleets without supply and longer range survey fleets with supply.

The answers I gave you are how it is, Im sorry you dont agree with them.

Except for issue #2 about one of the ships not being created when I use "Set Composition". You're telling me how it should work and I'm telling you it's not working correctly and have repeatedly reproduced the issue in my game, you're just choosing to either ignore me or not believe me.

No ships are red when I select the profile, I DO have enough cubes. After it's converted to ships I have all but one of the ships and I have enough cubes left over to create the missing ship. The reason I noticed it was because I'd set composition to a colony fleet, then I'd move the excess cubes to another fleet then go to colonize another planet. However, during the mission creation it would prompt me to select a fleet composition again and I'd select the same colonizer profile (the default one) and notice that now one of the ships are red, so I'd cancel out and see that one of my ships was never converted. I repeated this process multiple times until I gave up using set composition and left my excess cubes in the fleet then it worked properly when creating the mission.

I was just looking into this to reproduce it, until I have a solid idea I didnt want to say much. I made some changes to loa cube conversion this morning that may have already fixed it even, which would explain my difficulty finding it.