Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer...

搶先體驗遊戲

立即搶先體驗並開始遊玩；並且一同協助參與開發。

開發人員的訊息：

“Race To Mars is in early development phase, which means at the moment you are not able to see it in its full glory. But day by day we are working on making it the best turn based economic strategy you have ever played. A lot of features is still under construction, but right now you can already check out how your space company might develop. Our Alpha Version is available on PC, Mac and Linux. We are planning to release update builds at least once a month each time making the game more awesome. Don’t forget to check our facebook profile to see what’s coming next. We encourage you to give us your feedback.
Read more about the current and planned features below.”

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07 月 27 日

Today we give into your hands the next update - list of changes below:

- Removed memory overflow while loading data from xml
- Fixed the behaviour of the list of countries from "create company" panel. You can now scroll the list using your mouse wheel and change your selection.
- List of countries from "create company" panel correctly hides itself when other elements on the panel are selected.
- Fixed issues with launching pause screen.
- Started refactoring of the code responsible for handling game UI and state. Temporarily disabled interactions with all buildings except the administration. This will be fixed in the incoming weeks as more of the game code will get refactored and moved to the new system.
- Clicking on buildings is no longer possible while there is a popup screen visible.
- Restored animated notification about progressing turn end on the top menu bar.

Other small tweaks, fixes and refactoring. As a result of the changes some functionality from previous builds has been temporarily disabled. The content is still there and will be re-enabled as soon as we finish refactoring and revising it.

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Race To Mars is a turn-based, space company simulation game. Become the head of the newly established “New Space” company whose goal would be to establish a colony on Mars. You begin as a startup - develop cutting edge aerospace technologies and use them to achieve orbit and fly beyond Earth vicinity, blazing the trail of a space pioneer and leaving the competition far behind on your way to victory.

Our game will achieve two goals - promote the outer space industry and satisfy all economy game fans. Race To Mars combines the realism of a spaceport management sim and approachable gameplay - we assure you that both subject aficionados and casual gamers will find this mixture most entertaining. Our priority is to make an approachable game without compromising its key economical and strategical features - says Szymon Janus, the CEO of INTERMARUM.

Since we aim to deliver the best quality, we're developing the game in close cooperation with scientists from a Polish space industry company, Kosmonauta.net; and we're using Unity, the leading multiplatform game engine, thanks to this we'll be able to deliver top quality content.

FEATURES

Shape your own path to Mars: satellites or a space station?

Discover more than two hundred pioneering technologies

Fight for a larger budget for your space program with the help of your fans and media

Expand your program: profit from commercial, scientific and military contracts

CURRENT FEATURES

Main screen from where you manage your New Space company

System of gaining Prestige points, which show how your company evolves and will enable it to develop further

Final 3D models of 4 important buildings

System of day and night

Almost all features in Administration building: manage staff and buildings, use the bank (take loans or deposit money), view reports, answer first questions from the journalists and build your reputation

It is possible to build all buildings in the correct order (presented on a tree)

Answer first questions from the journalists and build your reputation

Choose contracts at National Space and Air Office

Build Satellite Program which unlocks development of crucial technologies at Research+Development

Develop first technologies (almost 100)

Use technologies to produce components

Choose components to build your own satellite

At the Market buy some of the missing stuff, like a rocket, which will launch your satellite to the orbit

Therefore: FIRST SPACE MISSION available

Random events affect your company’s evolvement

University enables Project Managers to improve their skills

Message box informs about concluding projects etc.

The game's current look is far away from the final graphics quality - you have to note that it's still in development and most of the assets and geometry are temporary placeholders.

UPCOMING FEATURES

We plan to constantly add new researches at R+D

The same goes for new contracts at NSaAO

More Programs to start

More options at NSaAO, like selling your own services or asking for funding

In my native language we have a saying, which in a free translation goes something like, "Don't show close-minded people an unfinished product". Since we were presented this game in its raw and unfinished state, I suppose the saying can be applied backwards, as in - "If you're presented with an unfinished product, don't be close-minded!"I've been reading some of the negative reviews this game received, and my message to those reviewers is this - be patient and use your imagination. While the game is hardly playable now, I am convinced it has a lot of potential, which is why I bothered to shell out cash for it, even in its current state. Even the best games look ♥♥♥♥♥♥ in early stages of their developement. Give this game a chance, don't judge it prematurely. It might end up being a great game!

Currently not worth it. I have played it since it came out and they have been plagued by development problems. If they ever complete it, it might be worth another shot. But until then I will not recommend it.

Everyone go back to KSP. Nothing to see here. Unless you like to be teased by content just to have it not delivered for months. I know, I know, this is a game in Alpha, Early Access, blah blah blah, but sadly for all the features this game does have it simply lacks any real gameplay. You will spend hours researching and working the banking system to give you more money to play with to do.....nothing. That's right nothing! No launches are possible, no planes fly, not even as much as a popup saying 'Hey you launched a satilite, good for you'. I usually don't spend time writing reviews, too many games to play and so little time, however I will not say do not get the game only to be warned that this game has had some rocky beginnings and at this time is falling short of community expectations. I have had this game since its release on EA in March 2014 and at this time have only been able to justify 6.2 hours of game time. This is sad because I have several titles that are in fact EA games as well with no less than 100hrs after a year. So please, if you like the idea that this game brings, please wait give it another year and let's see how it turns out.

Note this game has now a new publisher the review below is only historical.This review will be updated once it becomes clear if the publisher (One More Level) can put the project on track.

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Race to Mars is a game focussed on strategy and management which is being developed by a company who has no clue what management actually does.

Network administrators who have no clue how to run a basic mysqli server as there own forum (http://intermarum.com/forum) is down for months right now due to either a botched server or a simple configuration error.

No money for marketing or PR as there is almost zero moderation or communication by any representative here on the steam discussions forum. Even worse in the past a representative that actually told customers to use there social media to contact them as they have no time to check there own forum.

A mismatch in patch/update information resulting in a changelog that is now missing 1 year of actual information. Yes this information is partially provided in the news section but who came up with the bright idea to forget to update there own made forum post regarding changelogs.

Net up a (lead) designer who due to pregnancy is not able to perform the tasks in a timely fashion or at all. No blame to the designer here and I wish her all the best. But how can someone in project lead/management forget to hire a back-up developer as maternity leave is not something that happens overnight.

How a company operates often dictates how well the project will be as it stands this game has no change of nearing completion. There is a clear lack of knowledge teamwork, motivation, resources and possible funding. With a ratio of 75% -+ negative customer feedback even if some or all of the problems would be fixed it would take a long time for the game to receive noteworthy attention or generate revenue for the company.

Who should buy this gamePeople who are willing to gamble there money against very low odds.People who feel connected to project vision.