Not having a persistent world, its main design theme, may actually be its downfall. No one is going to care about anything that happens in instances.

Anyone agree or disagree? Why?

The universe is persistent, as well as the Eternal Kingdoms and the players' progression. What will eventually end are the campaigns. I think it's a pretty cool and innovative design, mixing some of the best elements of MMO and strategy games.

I like the game so far, I like what its about the main worry is making the player feel accomplished in these games vs the play feeling meaningless. Both winners and losers of the battles need to feel as if they accomplished something, not necessarily both feel like winners but even the loser should have a want to strive to win even after a loss. That is something that Shadowbane did well, Shadowbane just favored joining the zerg vs the niche groups.

I like the game so far, I like what its about the main worry is making the player feel accomplished in these games vs the play feeling meaningless. Both winners and losers of the battles need to feel as if they accomplished something, not necessarily both feel like winners but even the loser should have a want to strive to win even after a loss. That is something that Shadowbane did well, Shadowbane just favored joining the zerg vs the niche groups.

It's going to be an extremely fine balance. If you're too harsh on the losing side, people will gravitate towards larger zergs in an attempt to dominate all. PvP games truly need as even competition as possible.

There other balance the team faces is rewards for longer campaigns vs. shorter campaigns. People will figure out the most efficient way to receive rewards. This could leave certain campaign sizes pretty barren in terms of player base.

The non-persisent world is the only thing that bothers me a bit because I'm not a fan of "seasons" but I'll keep an open mind.

In other games seasons are how developers are able to make changes to worlds at the end of every cycle so depending on how this game does that will be crucial to keeping season hatin' people like myself.

I like the way the game looks so far(gfx, classes, world) and really don't think it looks anything like GW2 but more like a 3D Albion which is perfect cause I like art style in Albion.

Too early to tell, which is why I haven't bought into it yet. The graphics to me are totally irrelevant so that is a preference thing. The combat looks kind of meh, but it has shown some improvement. The real question is how interesting can they make these campaigns that supposedly last for weeks or months. Is it going to be like GW2 where people only care the first day of a new match and then basically ignore the next two weeks? We don't know yet. If you already backed the game then you really can't complain too much because they haven't really strayed off the course they set out on when the kickstarter opened.

Too early to tell, which is why I haven't bought into it yet. The graphics to me are totally irrelevant so that is a preference thing. The combat looks kind of meh, but it has shown some improvement. The real question is how interesting can they make these campaigns that supposedly last for weeks or months. Is it going to be like GW2 where people only care the first day of a new match and then basically ignore the next two weeks? We don't know yet. If you already backed the game then you really can't complain too much because they haven't really strayed off the course they set out on when the kickstarter opened.

Given the import restrictions, the first couple weeks will be about getting people geared, building defenses and storing food for the winter. You won't see anything decided on the first day.

One of the mechanics that have talked about is the bloodstone ruleset.

The win condition is based on accumulating points from bloodstones. You can't even produce bloodstones if you don't have a city/tree, which will take considerable time to build.

I have doubts about all Criwdfunded games due to their very nature. This one I have more confidence than most others that it will actually launch... but no feeling yet for whether it will be a good game.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

Without persisting world its a fake MMORPG. Its instance with a lobby.

Ya back when I supported the kick-starter on day 1, I guess I thought this was going down the more DAoC/Shadowbane route. Crowfall seems much more like GW2 reset/arena instances. Which I very much hated. Anything you did in GW2 was meaningless.

Having a "persistent" housing area/town doesn't mean it is a MMORPG. I am not blaming the developers for anything, just myself for backing something I really didn't vet properly. I'll of course give it a try when it launches though since I paid for it.

It is certainly not instanced or arena type play... the campaign worlds are big and will last longer than you think, long enough for Shadowbane type politics and city building and siege but will end before tings get stale or a big alliance takes over the server. Mmo's in traditional style get stale servers and open new servers then allow migrations. Crowfall will simply have servers with end dates, not instances. This site is so full of wanna be care bears and untalented fools drooling over silly eye candy it makes real gamers vomit to hear you guys. Crowfall will be super fun for those with any skill and a good group of PvP friends.

Without persisting world its a fake MMORPG. Its instance with a lobby.

Ya back when I supported the kick-starter on day 1, I guess I thought this was going down the more DAoC/Shadowbane route. Crowfall seems much more like GW2 reset/arena instances. Which I very much hated. Anything you did in GW2 was meaningless.

Having a "persistent" housing area/town doesn't mean it is a MMORPG. I am not blaming the developers for anything, just myself for backing something I really didn't vet properly. I'll of course give it a try when it launches though since I paid for it.

Yeah cause all those games where one faction rules with an iron fist is SO much fun lol

My lord that looks terrible. An almost exact carbon copy of GW2. Just a bunch of people running around you can barely see spamming crap like a bunch of chickens with their heads cut off. No skill or strategy. Just a zerg war of attrition.

My lord that looks terrible. An almost exact carbon copy of GW2. Just a bunch of people running around you can barely see spamming crap like a bunch of chickens with their heads cut off. No skill or strategy. Just a zerg war of attrition.

yup, thats definitely more GW2 and zero percent DAOC. ugh i was hoping this would be something new what with the wall to wall f'ing coverage this POS got for the past 3 years on this f'ing site.

And to the fanbois of this game, I think this will do just about as good as Tera. which in itself was a Hindenburg.

Post edited by time007 on June 28

IMPORTANT: Please keep all replies to my posts about GAMING. Please no negative or backhanded comments directed at me personally. If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead. I'm on this forum to talk about GAMING. Thank you.

I could be wrong, but since I started following this project (here, by posts and comments) I knew what it was - and it seems like you did not.

agree with this. how did you not know what the graphics theme would be like? Also I really like to idea of the seasons and what not. The funnest part of any MMO for me is first few months of racing towards progression, getting the lead, or the random battles of noob spawns. I have been following this game, and have several friends who play the alpha daily, and of all the kick starter, early access games, this one to me is the only game that I feel will complete and have a solid launch.

It is certainly not instanced or arena type play... the campaign worlds are big and will last longer than you think, long enough for Shadowbane type politics and city building and siege but will end before tings get stale or a big alliance takes over the server. Mmo's in traditional style get stale servers and open new servers then allow migrations. Crowfall will simply have servers with end dates, not instances. This site is so full of wanna be care bears and untalented fools drooling over silly eye candy it makes real gamers vomit to hear you guys. Crowfall will be super fun for those with any skill and a good group of PvP friends.

It would probably be in the best interest of the game you like to not insult potential buyers willing to give it a shot.