hmm, einfach, you seemingly reached the blog for the first time – the good news 1, 3, 8 were announced a month before. But yes, this update is incredibly enlightening and invigorating.

About supergemming – well, I believe it was too easy to just supergem a single gem and watch it pwn everything. But one good thing is that you no longer need supergemming to get big scores – you won’t get your base exp bonus higher whatever you do, and now you can summon more Swarm monsters for the same bonus (needs investigation though, perhaps summoning giants will still do more good despite of the difficulty) or summon less angered waves for longer to get significant summon multiplier instead of a need of super-angering a single wave.

Overall I expect this game will have a better balance of skill and exp earned, and will retain difficulty up to the topmost levels of both the campaign and the wizard. Challenging is good after all :) And we might have a very wide field of building 228-like levels for severe grindfests along with BIG bosses for additional epicness.

there’s a new post back there in the blog with another, even heavier load of epicness inside. A glance at skills, a glance at pre-battle settings and a glance at a global map, with several pieces of in-game data provides a lot of information and excitement – at least for me.

I can’t find any good surveys D: They all are circular (I keep filling out the same surveys over and over again) or they require some form of payment. I’ve got 450 Mochicoins so far… I’m 9% of the way there!

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