Wii U
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DFawkes wrote:
Is that Wii U Need for Speed game by Criterion? I was really impressed at how well they optimised Burnout Paradise on 360 and PS3 - heck, even the PC version runs brilliantly on my Shite-o-matic old PC.

So if it's them, I have high hopes for a well optimised port. Though I'd settle for playable.

there is a bloke on another forum I post on who has been working on this. He says that, on paper, the wii u should be the best version. But also that he doesn't actually think that is true. At all.

link?

No link as it's a reg only site but you can have a quote (which is possibly the same as Jazzy_Geoff is referring to):

in *theory* the Wii U version is the best of the consoles, cos it's got extra stuff added in, and virtually nothing taken away from the main consoles (multiplayer dropped from 8 to 6 cos the Wii U can't handle multiplayer at all). We've got a touch screen map and some co-driver navigation stuff on the GamePad so you can play it co-op in a way, but it's fairly limited. We've got Miis and Mario homages and stuff (green pipes you drive into and get little mario kart cars). It's got some of the DLC from the consoles built in as standard.

But...I'm still not convinced. It's been a very, very haphazard project to work on, and I think that's probably a common story for a lot of these Wii U games. If you've got both consoles I'd still be tempted to buy the 360 one. But maybe I just don't like the Wii U.

It's the overwhelmingly positive experience of developing on it that really shines through.

I don't really understand what's negative apart from the reduction to 6 players. It's the other console version with DLC as standard, better visuals and additional modes and control possibilities.
He'd be tempted to buy the 360 one because.....?

javvyman wrote:
@MrSemprini Very unlikely that the quote even originates from an actual development source.
A: It is very unprofessional, unlikely a member of the actual development team would say something like that unless they have an underlying hate for Nintendo.
B: It's clearly not a haphazard project to work on going from the article on the front page - to quote "There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded."
C: The Co-op play is not limited in the slightest and you can from the vids that it's alot of fun, like a batshit crazy debug mode, and they've still got more they can add.

Could well be, it's the internet and not unknown for people to be a little less than honest when it comes to posting. Take this with a similar pinch of salt from the same source:

The Wii U has some nice components, and some absolutely awful ones.

In our game, out next month, the textures are the highest resolution of the consoles. but that doesn't really matter much when the CPU stutters and the cars glitch around from time to time because the rest of the console can't handle it. the Wii U is like amazing track tyres and a nitrous injection system attached to a soap box derby car.

Interesting....
Here's what they officially said to EG:

"When they first looked at the specs on paper a lot of developers said, 'Well, you know this is a bit lightweight' and they walked away. I think a lot of people have been premature about it in a lot of ways because while it is a lower clock-speed, it punches above its weight in a lot of other areas," he explains.

"So, I think you've got one group of people who walked away, you've got some other people who just dived in and tried and thought, 'Ah... it's not kind of there,' but not many people have done what we've done, which is to sit down and look at where it's weaker and why, but also see where it's stronger and leverage that. It's a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges."

The 360 version is cheaper and none of the additional WiiU stuff is worth it? The Nintendo-flavoured extra content is so wonkily implemented as to detract from the experience and lessen the game? The gamepad map adds nothing and continues to be an annoying distraction in your peripheral vision as with other games? He's worried that given the 'haphazard' development it may not turn out to be optimised to the WiiU's significantly different hardware architecture and therefore run poorly?

The 360 version is cheaper and none of the additional WiiU stuff is worth it? The Nintendo-flavoured extra content is so wonkily implemented as to detract from the experience and lessen the game? The gamepad map adds nothing and continues to be an annoying distraction in your peripheral vision as with other games? He's worried that given the 'haphazard' development it may not turn out to be optimised to the WiiU's significantly different hardware architecture and therefore run poorly?

The Wii U enhancements seem to have come at a cost; only 6 online multiplayers (Sonic All-Star Racing Transformed) on the Wii U has 8 players online and handles well. Perhaps EA/Criterion only expects to sell 6 copies? I’m a bit sceptical of the “Father and Son” mode; what is the point? The whole idea of the game is the adrenalin rush speeding towards oncoming traffic, why turn off the oncoming cars?

Don’t worry Wii U haters as I’m sure Richard Leadbetter will find something negative in the final build to keep the “Lets laugh at the Wii U” posts continuing.

The 360 version is cheaper and none of the additional WiiU stuff is worth it? The Nintendo-flavoured extra content is so wonkily implemented as to detract from the experience and lessen the game? The gamepad map adds nothing and continues to be an annoying distraction in your peripheral vision as with other games? He's worried that given the 'haphazard' development it may not turn out to be optimised to the WiiU's significantly different hardware architecture and therefore run poorly?