lmao craptasket is salty
learn to take a fucking joke, the internet is becoming more politically correct every day, can't have fun anymore
peace out cumlord, been fun the past 10 years being harassed by a power hungry mod with post editing adhd :^)

These are citizen hexes i made out of Boris and Caillou from the infamous GoAnimate YouTube videos, i made these hexes simply for the lols. They include civilian viewmodels as well.

These will not replace male_07 or male_04 respectively, these are hexed models that are re-textured copies of the 2 males. Face re-texture mods will work on these models though.

Note that the playermodel versions of these models do not have proper face posing (similar problem to the citizen males playermodels), but the NPC / ragdoll versions will do.

Another Note: If you're attempting to follow any status updates towards my SFM series, know that these will not be the models i will be using for the series, i will be using much more high quality ones, these ones are just for shiz and giggles.

Wait I can see the comments now.
"There's no lighting"
"Its so easy to put in a light element"
"why didn't you add furniture"
"nice map" - Billy

Thanks billy

I don't add furniture because my friends and I like decorating the maps to our liking.
I don't add lighting for about the same reason. If you want a room to be kinda dark, or maybe even pitch black, and there's a light element there, you can't remove it. But if you want a room to have light you can just add a lamp and make it transparent. So before you start typing, Think: does this guy care about my opinion on lighting and furniture? Awnser: kinda but not really.

Please do not make any edits of this map or re-upload it.

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General Information

An Imperial Star Destroyer from Star Wars.
I've tried to make this as accurate as possible, though many rooms are not featured in the movies so I had to use other sources like books and graphic novels. The map consists of an Imperial Star Destroyer in space.
The Star Destroyer itself is about half of the full scale, I tried to make it as big as possible within the limits of the Source engine.

There is a big room on the other side of the main generator room. There is a lone console in this room, with it you can spawn an Imperial fleet of Star Destroyers in the 3d skybox at the push of a button.

In the flight control room (above the main hangar) there is a big red button on the big windowed side. If you press this, all the blastdoors of both hangars will be locked down. The doors can be reopened by pressing the little green button beside the lockdown button (this will also turn off the alarm if it's on), or the doors can be unlocked individually from the flight control room or the control room of the small hangar. In both control rooms you can turn on the alarm that can be heard in a large part of the ship, it will deactivate after a while.
If you find yourself in the main hangar while the Star Destroyer is on lockdown, there is a terminal near the right hand side blastdoor. You can open the lid of this terminal to hotwire it and open the door. There are four wires, press use on the correct one and the door will open, press the wrong one and the terminal will explode.

From the hangar you can use a flying vehicle to get in to space and around the Star Destroyer. Be warned that the edges of the map are very close to the front and back of the Star Destroyer, sadly I couldn't make the map any larger. There is also a 3d skybox above the map for role play purposes since props that are spawned there will look bigger than they really are, the middle of the 3d skybox marked by a star destroyer dummy that also marks the position of the real Star Destroyer, it will teleport you back to the main bridge when you get close to it.

NOTICE:

While the map seems to work normally for most people. Some users have notified me that they are having trouble with the map crashing upon loading it. Some were able to fix this problem. So if you having this same problem. Here are some possible solutions that seem to have worked for others.

To do list:
Make a Flashbang.
Find a new particle for the explosives.
Make kill/inventory/spawnlist icons for all.
Add screenshots and videos.
Make better LODs?

Special thanks to:
Trapper for helping me in urgent times.
Clavus for creating the SWEP Construction Kit(SCK).
Master Shake for letting me use his code.
And Last BUT not Least,Volvo for letting me use their stuff.

My Workshop Group updates on new packs and more http://steamcommunity.com/groups/FaithfullfaunWorkshopUpdates

Do you know how to rig? Beacuse i don't.. visit my Deviantart!! http://faithfullfaun.deviantart.com/
To grab characters from the games i rip from! and if you want to upload to the workshop the only thing you need to add is this..
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Ripping Textures And Model: Faithfullfaun
http://steamcommunity.com/id/Faithfullfaun/myworkshopfiles/
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So... This my OC.
Some history here. This model is actually pretty old and was accidental. I was browsing some Halo stuff that night, and came across a Halo 5 addon for sfm, that included this helmet. I immediately was impressed and thought, what can i do with that. And after about 2 hours ive created this. It was just sitting in my Garrys Mod folder, and i thought that i will upload this to the public. And yes, i will probably make this into a playermodel, if i figure how to.
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Thanks to Bioware for creating Mass Effect 3 and 343 Industries for creating Halo 5.
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Special thanks to Dicidius and Soulburninfor porting these Halo 5 stuff to Sfm.

EA Battlefront 2: Galactic Marines Trooper

By smitty

Clone shadow troopers were an elite cadre of clone troopers, devised by Director Armand Isard of Republic Intelligence during the Clone Wars. Since the numbers of the Advanced Recon Commandos were dwindling, Isard created the shadow troopers as a reconnaissance unit, who, with the benefit of greatly modified and expensive armor, could operate covertly and undercover. Using magseals installed in their armor, shadow troopers could attach plates to themselves that could pass them off as mercenaries belonging to certain factions. With that advantage, they could infiltrate facilities and gather intelligence with ease.

Explosive pack from Insurgency: Modern Infantry Combat. You don't need to have this game installed. Models, textures and sounds made by New World Interactive. Ported to GMod by me. Included:
M18 SMOKE GRENADE
M67 FRAG GRENADE
RGD-5 FRAG GRENADE
RPG-7
If you found a bug - write about this in description, and I will fix this bug.
The map on screenshots is ins_almaden.

Information:
You NEED this addon: http://workshop.braxnet.org/item.php?wsid=105290081&searchtext=super+mario
This addon might be not compatible with this one (because its a retexture and that I'm a huge sh!t to do addons: http://workshop.braxnet.org/item.php?wsid=385101864 (It might be fixed in the future)

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I do not take responsibility for what is shown here, but i will try to.
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