Patch Job. Other than the corpse behemoth's "Recover" ability, all effects that recover the corpse behemoth's health are doubled in strength.

Rage. The corpse behemoth is imbued with supernatural anger, matched only with its loyalty towards its creator. Every time the corpse behemoth is struck with a critical hit, it gains 1 rage point. It can have a maximum of 4 rage points, and it regains them all after a short rest, or when using Recover.

ACTIONS

Noxious Spray (1 Rage). The corpse behemoth exhumes a cone of necrotic fumes in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 13 (2d8 + 4) poison damage and 13 (2d8 + 4) necrotic damage on a failed save, or half as much damage on a successful one.

Fastball Special (1 Rage). The corpse behemoth lifts up an ally and throws them up to 40 feet in any direction. Upon landing, they may make any melee attack. Corpse behemoths can only throw allies of the same size category half as far, and cannot throw allies larger than itself.

Recover (Recharges after a Short or Long Rest). The corpse behemoth takes a moment to (de)compose itself. All 4 rage points are returned, and the corpse behemoth regains 20 life.

REACTIONS

Protect (1 Rage). When an ally within 15 feet is targeted by an attack, the corpse behemoth can move the allied creature up to 10 feet and take its place. The corpse behemoth then becomes the new target for the attack and gains +4 AC against it. Unless explicitly commanded to do so, this creature will only ever use this ability to protect its creator.

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A corpse behemoth is a large undead construct created out of many corpses of multitudes of species. No two corpse behemoths are identical in appearance but they are most often made to resemble large hunched over humanoids with oversized arms. They are most often created by sheolisks to serve as bodyguards