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Leagueâ€™s more fun with friends, so starting next week, weâ€™ll celebrate playing together (and earning rewards) in two distinct phases. First, Team Up Week runs from June 15-21. Youâ€™ll team up with friends and earn points by winning games in five-player premades or sending gifts to friends both new and old. These points pool together to unlock levels of rewards for the whole community to enjoy.

When patch 5.12 launches, phase two begins. Pool Party kicks offwith the splashdown of five new Pool Party skins and the rollout of all the rewards the community teamed up to earn the week before. Snorkel on down to see the rewards and learn the details!

June 15 – 21

5 points (per team): Win a matchmade game (no bots) on Summonerâ€™s Rift, Howling Abyss or Crystal Scar in a five-player premade party

10 points: Give a gift to another player

20 points: Give a gift to another player at the end-of-game screen

At the beginning of Team Up Week, 6/15, weâ€™ll launch a hub that will provide daily updates on the communityâ€™s progress and detail each unlockable reward.

Reward level

Reward unlocked

Points required

1

Party IP bonuses for five player premade games during Team Up Week

5 million points

2

Tons of sales

15 million points

3

Mystery Champion for connecting with friend discovery
Pool Party icon

25 million points

4

Pool Party minions during patch 5.12

35 million points

5

Worldwide Party IP Weekend

45 million points

6

Pool Party Mundo unlocked

55 million points

Recruit new friends for Team Up Week on Boards! Weâ€™ll stick around to answer any questions below.

Updated Dragonslayer Pantheon – Model & Sound

Effect cannot trigger on the same target for 9 seconds, decreased from 12

Sanguine Pool [Â W ]

Now heals Vladimir for 15% of the damage dealt, increased from 12.5%

Items

Feral Flare

Attack Speed decreasedÂ from 35% to 25%

Attack damage reduced from 15Â to 10

Base Damage when initially transformed decreased from 33 to 25

Madred’s Razors

Attack speed decreasedÂ from 15% to 12%

Unique: Maim damage reducedÂ from 60 to 50

Wriggle’s Lantern

Attack Speed decreased from 30%Â to 25% and Attack Damage reducedÂ from 12 to 10

Maim damageÂ to monstersÂ decreasedÂ from 100Â to 75

Stacks toward Feral Flare are now granted for kills and assists, too

Ranked teams are finally getting some love! Win games as 5 and get a neat ward skin at the end of Season 4.

Â Â Socrates:Â We’re currently testing an updated Leagues page that shows both your list of current leagues and your progress towards end-of-season rewards. You’ll also notice that we’ve added unique summoner icons as a reward for the highest tier achieved in 3v3 and 5v5 as well as added a new class of Team Rewards, unlockable based on the number of wins you attain in Ranked 3s and 5s over the course of the season. The Team Reward is a ward skin that you can unlock and upgrade as you earn more wins, awarded at the end of the season.

FAQ

Q:Â Why are you introducing these new rewards?

Previously, we’ve given end-of-season rewards based exclusively on the highest tier players reached across the various ranked queues. Since ranked teams require more effort to coordinate and place a special focus on teamwork and collaboration, we’ve decided to introduce a new reward system specifically for ranked teams.

Q:Â Do I have to play on a single team to earn wins towards rewards?

Nope, you can be on as many teams as you want.

Q:Â Do ranked 3v3 games count towards wins?

Yes, they will count for 1 point towards rewards (5v5 counts for 3).

Q:Â Do I lose the wins I’ve earned if somebody kicks me off a team?

Nope, you will retain your wins.

Q:Â If I meet the requirements for rewards, when do I receive them?

All rewards will be distributed at the end of the season.

Q: Do wins I earned before the feature launched count towards rewards for this season?

Yes, all games that take place during the 2014 season will count towards season rewards.

Will we retain our Victorious Ward from Season 3?

Â Socrates:Â The ward skin from Season 3 will be retained for anybody who earned it last season. We’ve moved the ward skin for this season to be a reward for team play, so there won’t be a ward skin for tier achievement. The other skill tier rewards (victorious skin, borders, etc) will still be earned based on your maximum achieved tier.

Got any questions about Poros? Drop them hereÂ and enjoy the story of the creative minds that brought them to you!

Â RiotPreeti:Â In honor of the Howling Abyss’ upcoming one year anniversary, we’re opening our art vaults and delving into the mysterious and magical origins of the map’s most-loved inhabitants: poros! RiotOtown, RiotEarp, and RiotCaptainLx have emerged from the art pit to shed some light on the adorable furballs and tell us how they brought them from concept to life!

We’re on the environment team! RiotOtown’s a lead environment artist, RiotEarp’s a concept artist, and RiotCaptainLx is a senior animator. We’re just a few of the many creative minds that designed the Howling Abyss!

Â While wrapping up the Howling Abyss, the entire team was on the lookout for something to balance out the Abyss’ cold, serious atmosphere. Unlike our other maps, the Howling Abyss had a very structural, linear cadence–it was literally a bridge without any fantasy elements, which didn’t feel very League. To counter this, the whole team brainstormed about cute and fun things we could add that would remain true to League and not take away from the map’s epicness. It was sort of tricky because whatever we added had to be noticeable without being too distracting–we didn’t want players confusing our little critter for a minion or monster they should kill!

Â We wanted to create something furry that looked like it could survive through harsh weather, so RiotEarp looked to mountain goats, reindeer, and polar bears for inspiration. He sketched the initial poro concept art based on a cuter version of all of those things and we ran with it! Howling Abyss is the coldest and harshest place in all of Runeterra, so you can think of poros as the manifestation of whatever warmth, happiness, and love that still exists.

Â After RiotOtown modeled and textured the very first poro, he and RiotCaptainLx decided to add a super huge tongue because the little guy reminded them of a puppy. Then, during the animation phase, RiotCaptainLx took it a step further and had the poro lick its whole face in one shot! With the tongue mechanic in place, he also animated the poro to run around panting with its tongue hanging out. We totally agreed that poros should pant just like that–they radiate with love, so they’re extremely hot despite the Abyss’ bone-chilling temperatures!

Â RiotCaptainLx needed a name for the animation file that went up on the Public Beta Environment (PBE), so we tossed around a few options until we decided onÂ poro, the Finnish word for reindeer. It sounded cute! It was supposed to be temporary, but we were stuck with it thanks to a small oversight on our part. Basically, a player posted online that he’d discovered the file name after pinging a poro in-game on the PBE. Players liked it, we liked it… so we kept it.

About eight hours from concept to in-game on PBE. No joke. We never expected poros to become so popular or we probably would’ve overthought them!