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To celebrate the 2.3 version of Babylon.js, the team decided to build a new cool demo of what can be done with our WebGL engine but also to show how HTML5 web standards can build great games today. The idea was to build a similar, if not identical, experience on all WebGL supported platforms and…

Starting yesterday, a new update is available on Xbox One. I really love the new dashboard and the Xbox 360 backward compatibility as a gamer. But as a web developer, I’m more than happy to now have Microsoft Edge running on my console! This means that you can now run very modern content inside the…

Today, thanks to the power of the Web Audio API, you can create immersive audio experiences directly in the browser. No need for any plug-in to create amazing experiences. I’d like to share with you what I’ve learned while building the audio engine of our Babylon.js open-source gaming engine. By the end of this article,…

As the co-author of Babylon.js, a WebGL gaming engine, I was always felt a little uneasy listening to folks discuss accessibility best practices at web conferences. The content created with Babylon.js is indeed completely inaccessible to blind people. Making the web accessible to everyone is very important. I’m more convinced than ever about that as…

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely there’s a more unified way to handle multi-touch input on the web – in modern, touch-enabled browsers or as a…

I’m definitely more than happy that we’ve decided more than one year ago to switch over to TypeScript. David has already explained the reasons behind: Why we decided to move from plain JavaScript to TypeScript for Babylon.js Thanks to TypeScript, we’ve been able to improve the quality of our code, improve our productivity and create…

With the recent availability of Visual Studio 2015 RTM came the free Visual Studio Emulator for Android. Let’s see how to test your WebGL experiences on these very fast Android emulators. As a reminder, I’ve already explained you how to remotely debug and profile the performance of your HTML5 websites & apps on Windows Phone…