Dungeon Master was seen to be a revolution in terms of a new way to explore and interact with a dungeon maze within a role playing game when it was first released for the Atari ST.

There is an entity named the Grey Lord who was split into two entities: Lord Order and Lord Chaos. Without the balance of the other, they have become the extremes of their names. The goal of the game is to navigate the dungeon to find a magical object known as the Firestaff. The Firestaff, combined with the Power Gem is used to cast an entrapment spell on Lord Chaos and is then used to fuse Lord Order and Lord Chaos back into the Grey Lord. The hall of champions (where the characters are selected) is a tomb of all the heros who have tried (and failed) to recover the Firestaff and accomplish this task. Now it is up to the user to select the best of the bunch (in their own opinion) to resume the quest to restore the Grey Lord to his usual self (thanks Nicholas Marx).

The game begins where you can either resume an old game or enter the dungeon for the first time. Upon entering the dungeon, trail its first corridors and arrive at the Hall of Champions, from where you will choose four fighters that will make up your party. You can review each champion by clicking on their mirror, taking note of their attributes. Click on resurrect to add them to your party.

There are various keys to use on locks to open doors, pressure sensitive floor plates and switches. Keys are used by having them selected by a member and dragging them onto the locks. The walls of the dungeon can be clicked on if you are given hints that it's necessary to find a secret compartment - clicking on the right spot will reveal it.

The newer version of Dungeon Master included in this archive now allows you to save games onto that disk, requiring no need for a specific save game disk. However, the game no longer includes an operating system, so you'll need to boot from another disk (it now works great with System 6).