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one question please is there a possible way to add more valid palettes to the rom like im hacking fire red and it tells me that valid palettes are :
(3,4,5,6,7,8,9,A,0,1,2,B,C,10,11,13,15,14)
AND Palette number (10) and (11) is same palette (0) and (1) if i changed Palette number (10) palette (0) also changes and the same problem with (1) and (11) so now I've just about 17 palette to edit and my sprites takes more palettes and by the way this Hacking tool is very good and usefull and thnx for the tut :D

I'm having a bit of an issue with the colour of my new sprite. It seems once I have saved the sprite under the correct colours, in-game they invert, does anyone know whats wrong here? If it helps I have replace Ekans (Pokemon) with Palmon (Digimon).

Would really love to use this for OW editing purposes, but can't seem to run it, as my (Virtualbox'ed) windows XP says it 'can't find a version of the runtime to run this application' Anyone got a solution for this? (and I have reinstalled my .Net 4.5)

the thing i dont get with these is that only the plugin for the pokemon are working. any other plugin i get the message stating that the bpge is not supported by the plugin. now im new at this and all im trying to do is change up the male and female character's back sprites. also with the bookmarks when i open the veiw bookmarks i have nothing in there. why is that?

So. Very likely that I'm just stupid, but I find it rather difficult to edit the backsprites. Trying to edit Red's back sprite in Fire Red. I did his OW and Trainer Card sprite, but I can only access the backsprite in the Bookmarks. While I can change the palette code, the palette I used for the Trainer Card Sprite looks ridiculous on his backsprite due to different shading and colors and blegh.
So is there any way I can directly edit the backsprite and it's palette?

EDIT
Please ignore my idiocy, I figured out what I need to do. I'm stupid. Totally neglected the little "Open" button there.
I'll just go sit over here and bow my head in shame.

Hey man.. nice to see this post, Much Appreciated..
I used this quite some time ago and when I used it I did something to paste an entire library (alll frames and pallete) from other games to ruby... How can I do that?

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

Hi, i'm having trouble with the recent update of the Nameless Sprite Editor Mr.Link had posted, I really need the help, the trouble i'm having is that whenever I click on the + Sign it doesn't show me the full options so I can't really use or see the eye dropper, and when I want to click on the - sign if doesn't return to its original state, I tried deleting it then downloading it again but nothing seems to work.

I edited the grass movement pallette in firered using the bookmarks but there aren't any in emerald and i can't seem to find them. Can someone help? Can this be edited in NSE or do i have to look elsewhere?

Hi. This program is awesome! I altered the main character and the rival for my boyfriend who live streams (you can see it at twitch.com/elvencloud). I have a problem though. He also plays Yu-Gi-Oh, so I thought it would be fun to make one of the elite four into a character from that, but when I change Lance's pallete (index 74) it changed the pallete for several others (such as index 14). It doesn't change the pallete for ALL sprites, but just some. I was wondering if there is a way to prevent this. I was able to change the pallete for several things, but this is the first hiccup I've had.
Thank you for your help!
Kit

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