A riftwarden studies the fabric of reality and learns to close its loopholes. Most riftwardens work to maintain the structure of reality as we know it. Riftwardens are hereditary enemies of darkfire adepts and are often caught up in their plots.

Class Features

These are all the class features of the riftwarden.

Weapon and Armor Proficiency

Riftwardens are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a riftwarden's gestures, which can cause arcane spells with somatic components to fail (see Arcane Spells and Armor).

Spells

The riftwarden learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.

Build Class

The riftwarden wizard keeps the arcane school class feature and must choose the abjuration or conjuration schools.

Planar Channel (Su)

A Riftwarden can channel the energy of his home plane in a way similar to the cleric's channel energy ability. This harms creatures with the extraplanar subtype, regardless of alignment. It also harms creatures that used a teleportation effect since the riftwarden's last turn. When using this ability outside his home plane, the riftwarden still damages creatures extraplanar to his home plane, even if they are native to the plane the riftwarden is on.

Planar channel can only harm, not heal. It can be used with feats, magic items, or other effects that modify channel energy used to harm.

Channeling energy causes a burst that affects all eligible creatures in a 30-foot radius centered on the riftwarden. The amount of damage dealt is 1d6 points of damage plus 1d6 points of damage for every two riftwarden levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the riftwarden's level + the riftwarden's Charisma modifier.

A riftwarden may use planar channel a number of times per day equal to 3 + his Charisma modifier. This is a standard action that does not provoke an attack of opportunity.

Counter-Summons (Su)

A 2nd level riftwarden can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used to counterspell this way, summon monster automatically counters any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability. He can use dispel magic to counter a summoning effect, but must roll a dispel check to succeed.

Counterport (Su)

At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 100 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell or spell-like ability at least 1 spell level higher, returning teleporting creatures to their point of origin. He can use dispel magic to counter a teleportation effect, but must roll a dispel check to succeed.

Eradication (Su)

At 6th level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders.
This bonus also applies to the save DC and caster level of any spell or spell-like or supernatural ability that he uses against legal targets of planar channel, or that counters, dispels, or prevents planar travel or teleportation.

These bonuses increase by +1 for every six levels after 6th.

Immediate Counter-Summons (Su)

At 8th level, counter-summons can be used as an immediate action, without the need to ready an action beforehand. A riftwarden can use this ability even if surprised.

Planar Scourge (Su)

At 10th level, an extraplanar creature that fails its save against the riftwarden's planar channel gains the panicked, sickened, or staggered condition, chosen by the riftwarden, for 1d4 rounds.

Immediate Counterport (Su)

At 12th level, the riftwarden can use counterport to counter a teleportation effect as an immediate action, without the need to ready an action beforehand. A riftwarden can use this ability even if surprised.

Riftward (Su)

At 14th level, a Riftwarden can use his counter-summons and counterport ability to forcibly redirect a creature using a teleportation effect or a creature being summoned or called within 100 feet to a new valid destination within 100 feet of him.

The riftwarden must successfully counter the teleportation effect using counterport, redirecting targets instead of negating the teleportation. All creatures affected by a particular summoning or teleportation effect are redirected.
The wrenching redirection deals 1d6 points of damage per riftwarden level and stuns the redirected creature(s) for one round. A successful Reflex save (DC 10 + half the Riftwarden's character level + the Riftwarden's Cha modifier) halves the damage and negates the stun, but targets are still redirected.

Planar Purge (Sp)

At 16th level, an creature is not on its plane of origin that fails its save against a riftwarden's planar channel is banished to its home plane. Creatures with Hit Dice greater than the Riftwarden's class level cannot be banished, but still take damage from planar channel as normal.

Riftpulse (Su)

At 20th level, as a standard action, the riftwarden can expend two uses of his planar channel ability to create a riftpulse, causing the substance of reality itself to pull back escaping creatures. This works as a normal planar channel except as noted. In addition to targets in the area, it affects targets who teleported out of the area covered by this planar channel since the riftwarden's last turn, and affects them regardless of their current distance from the riftwarden, even if they are on other planes. If target(s) fail their save against the planar channel, the teleportation effect is reversed and the target returns to the point from which it teleported (or the nearest available space, if that space is now occupied) and is stunned for one round. Any gate, teleportation circle or similar lasting teleport or planar travel effect in the area is closed and can't be reopened for 1d6 minutes.

Table: Riftwarden

Class Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Spells per Day

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

+0

+0

+0

+2

Planar channel 1d6

3

1

—

—

—

—

—

—

—

—

2nd

+1

+0

+0

+3

Counter-summons,

4

2

—

—

—

—

—

—

—

—

3rd

+1

+1

+1

+3

Planar channel 2d6

4

2

1

—

—

—

—

—

—

—

4th

+2

+1

+1

+4

Counterport

4

3

2

—

—

—

—

—

—

—

5th

+2

+1

+1

+4

Planar channel 3d6

4

3

2

1

—

—

—

—

—

—

6th

+3

+2

+2

+5

Eradication +1

4

3

3

2

—

—

—

—

—

—

7th

+3

+2

+2

+5

Planar channel 4d6

4

4

3

2

1

—

—

—

—

—

8th

+4

+2

+2

+6

Immediate counter-summons

4

4

3

3

2

—

—

—

—

—

9th

+4

+3

+3

+6

Planar channel 5d6

4

4

4

3

2

1

—

—

—

—

10th

+5

+3

+3

+7

Planar scourge

4

4

4

3

3

2

—

—

—

—

11th

+5

+3

+3

+7

Planar channel 6d6

4

4

4

4

3

2

1

—

—

—

12th

+6/+1

+4

+4

+8

Immediate counterport, eradication +2

4

4

4

4

3

3

2

—

—

—

13th

+6/+1

+4

+4

+8

Planar channel 7d6

4

4

4

4

4

3

2

1

—

—

14th

+7/+2

+4

+4

+9

Riftward

4

4

4

4

4

3

3

2

—

—

15th

+7/+2

+5

+5

+9

Planar channel 8d6

4

4

4

4

4

4

3

2

1

—

16th

+8/+3

+5

+5

+10

Planar purge

4

4

4

4

4

4

3

3

2

—

17th

+8/+3

+5

+5

+10

Planar channel 9d6

4

4

4

4

4

4

4

3

2

1

18th

+9/+4

+6

+6

+11

Eradication +3

4

4

4

4

4

4

4

3

3

2

19th

+9/+4

+6

+6

+11

Planar channel 10d6

4

4

4

4

4

4

4

4

3

3

20th

+10/+5

+6

+6

+12

Riftpulse

4

4

4

4

4

4

4

4

4

4

Alternate Build Classes

A riftwarden learns and casts spells exactly like the build class, including type of magic (arcane, divine, or psychic), the effect of ability scores on spellcasting and cantrips, knacks or orisons. He only suffers arcane spell failure in armor if he casts arcane spells.

In addition, the riftwarden inherits the following class features from the build class. This replaces the build class feature, above.

Arcanist
The arcanist riftwarden gains an arcanist exploit at level 4, 8, and 12. He cannot choose greater exploits.
He does not get an arcane pool, but can spend uses of planar channel as if it was arcane pool.

Cleric
A riftwarden cleric has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as a cleric. He gains the aura and chaotic evil good and lawful spells cleric class features. A cleric riftwarden inherits the ability to channel positive or negative energy. He has a single pool of daily uses shared between channel energy and planar channel, and gains two additional uses of this daily pool; the pool has 5 + the riftwarden cleric's Charisma modifier uses per day.

Oracle
A riftwarden oracle has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as an oracle. At 1st level he gains gains both a mystery (including mystery skills and spells), an oracle's curse, and a revelation, but no further revelations. He also gains 2 additional skill points per level.

Psychic
The psychic riftwarden gains the psychic's psychic discipline class feature, including discipline spells and discipline powers.
He has no phrenic pool but can gain and spend uses of planar channel as if it was phrenic pool points.

Sorcerer
The sorcerer riftwarden gains Eschew Materials as a bonus feat at level 1. He selects a bloodline, but gains only the bloodline skill and bloodline spells from the bloodline.

Summoner
A riftwarden summoner gains all the class features of the summoner, including spellcasting, spell-like abilities, eidolon, and summon monster. He does not gain the summoner's weapon and armor proficiency, hit dice, base attack, base saves, or class skills. He gains two additional skill points per level.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have riftwarden as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

Dwarf: When standing on the ground (not swimming or flying) you gain SR 5, +1 per time you take this ability.

Elf: Increase the range of your spell-like and supernatural class abilities by 1 ft. Round the increase down to the nearest multiple of 5 ft.

Gnome: You gain a +1/4 bonus on dispel checks.

Half-Elf: You gain a blindsense ability with a range of 5 ft. that can only sense extradimensional creatures.

Half-Orc: Add a +1 bonus on concentration checks made due to taking damage while casting spells.

Tengu: ARG You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.

Xesa: FEC You gain tremorsense with a range of 5 ft. that can only sense extradimensional creatures.

Qit'ar: FEC You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.

Zendiqi: FEC When you use planar channel, you can choose 1 creature of an elemental subtype (air, earth, elemental, fire, water) in the area. Selected targets are not affected by your planar channel.

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