!reboot (mode) - ADMINS"!reboot" reboots the mod"!reboot all" reboots the serverThis is already a command for 2 years, just wanted to mention it

!mapvote and !gaussvote now can be used by all playersAfter a voting there cannot be another voting of the same type for 15 minutes

Merged !amp and !members to !members (group)Offline members are shown in gray color"!members" shows only online members"!members (group)" shows all members of a group"!members all" shows all members

!member now sets members permanently (until you set another group for this player)

!member now can also set the alias of a member

!member now can also set members via their profile number (so you can also set offline members)

!member now can also be used by moderatorsModerators can set premiums and lowerAdmins can set moderators and lowerManagers can set admins and lowerUse the groups "guest", "premium", "moderator" and "admin"

!obj and !cg now can spawn all editor prefabsFor example furniture with decoration, buildings with interior, submarines, aircraft carriers and much moreAll prefabs can be shifted, rotated, scaled, physicalized and cloned like object groupsPrefabs also respect archetype entity objects

!cg Add now can browse all objects, prefabs and sets via their folder structure (like a file explorer)Press Ctrl+Q/E to cycle through a folder's elementsPress T to switch to a parent folderPress Ctrl+T to switch to a child folder

!cg Group now can group/ungroup objects (like in the editor)This way you can convert objects to object groups and backShoot at objects/object groups while standing to select/deselect themShoot at a position while crouched to group the currently selected objects/object groups using this position as reference pointShoot at object groups while crouched to ungroup one object (the one you hit, the others remain grouped)Shoot at object groups while lying to ungroup all objects

Gameplay:

Players now cannot spectate or change the team for 15 seconds after they got hit by an enemy

There are no more automatic Gauss votes (use "!itemvote gauss" instead)

Technics:

Improved spawn systemPrefabs now are spawned from the largest to the smallest objectPrefabs now can also be modified before all parts are spawned

!giver (name) (items) - ADMINSRemove the given items of a playerReplaces !civil

Renamed !cg to !gun

!gun Add now can also select objects via index, similar to !obj (e.g. !gun add 32)

!gun, !obj, !path, !level, !maze and their related commands now can also be used by builders

!tod now can also be used by moderators

!say now also shows the message in chat and console

Merged !tp, !to, !me, !fw and !up to a single command called !tp, which can handle the following tasks:!tp (name) (forward) (up)!tp (name) (player)!tp (name) (class)!tp (name) (minimap coordinates)!tp (name) (map coordinates)If you skip the name, it teleports youIf you skip the target, it teleports to the ground (as !up did before)If the target is a vehicle or a player inside a vehicle, it teleports into the vehicleIf the player to be teleported is inside a vehicle, it teleports the vehicle with all passengers

!logs now can also show logs with a given text in their names

!log now marks the search term in the results

!log now can skip a given number of results

!reboot now resets all additional entities

Gameplay:

Improved additional vehicles on Mesa and Beach

Changed the stadium floor, ceiling and ball

Players now have infinite energy inside the stadium

Added a new member group called "Builder", which is higher than "Premium" but lower than "Moderator"This way you can unlock building commands without unlocking other admin and moderator commandsAdmins and moderators can set builders via !member

!mods/paints (class) - ADMINSShow the available modifications and paints for a given vehicle (or for all vehicles, if no class is given)

!mapvote now increases the remaining time of the current match by 30 minutes, if the current map wins the votingSo you can also use !mapvote to vote for more time

Replaced !obj (object) (distance) (height) (scale) (mass) (amount) with !obj (object) (distance) (height) (scale) (mass) (right) (forward) (up) (gap)So you can now specify the number of objects per axis and the gap between each object, when spawning an object groupAs always, you can use ?(command) to lookup parameters and most of them can be skippedFor example, to spawn a large wall, write: !obj (anywall) 3 0 1 . 8 1 3

!gun Add Effects now can place or shoot any temporary effect (similar to !eff)Use !gun Physicalize to switch between place and shoot modeUse !gun Scale to scale effectsIf you select a folder, it uses a random effect from this folder and shows its name in your console (similar to !gun Add Objects/Prefabs/Sets)

!gun Show now can show the following information:model, class, position, direction, scale, mass, center and size of an entityposition and distance of a hit

A few !gun modes now can only be seen and used by certain member groups:Guests: Attack, Add, Remove, Group, Clone, Shift, Rotate, ScaleBuilders: PhysicalizeAdmins: Teleport, Push, Add Effects, Show

!buys now can also show purchasable items with a given name (e.g. !buys moar, !buys vtol, !buys grena)

!register - ALLGet a permanent accountYou can now create your own permanent account in-gameJust type "!register" and write down your new username and password for the multiplayer loginThe permanent account will be usable in a few days (after the next master server restart)