Against the Wall. Stumbled across this on Kickstarter, looks interesting.

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Dear developer, please show the game within the first second of your game, i dont care what you look like but i have the attention sp...

Look a butterfly!

Yeah. I think for most people, you have about five milliseconds to get them interested. If you aren't presenting people with something along the lines of two pictures and three short sentences as the very first thing they see, you need to rethink your approach.

Hook first, long rambling video after. It's like the activation energy of an endothermic reaction. You need that initial surge to get 'em to a higher level of interest.

It's also slightly worrying when you can't or won't clearly describe the basic gameplay.

Starfarer is my favorite recent example of how I want to be sold a game, particularly one that's still in development. It's not the prettiest site, but they're presenting exactly the right information. Screenshots, informative text (look at all those tasty keywords in the very first sentence), then the video just underneath, and scroll down for even more information. Simple.

Starfarer is my favorite recent example of how I want to be sold a game, particularly one that's still in development. It's not the prettiest site, but they're presenting exactly the right information. Screenshots, informative text (look at all those tasty keywords in the very first sentence), then the video just underneath, and scroll down for even more information. Simple.

hell, the wall based world was a dream I had, so I will be buying it if it ever releases a playable version.

I once had a floor and wall based dream. It was a PvP or Co-op where the whole level was a two equal sized, walled mazes placed on a carefully balanced fulcrum. Each player in first person view had to navigate the maze, and as one player got closer to an objective, it would tilt the floor in their favor, and re-arrange the walls for his opponent as they slid some down the losing side. But the opponent could make up for it by either using some special skills or side-quests that take you from your objective but slow down your opponent / level the field some.

I can't recall if I'd been drinking or not, and someone makes this game, I want 5% of the net profit :P

Last edited by DigitalSignalX; 01-11-2011 at 05:01 AM.

All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.