The Unreal Modders Haven is Once again fully Operational. Get back to using the tutorials and downloading our maps.

For anyone that knows a bit of php, when I wrote this website php5 wasn't around, so I used the current mysql library. Where as with php5 now you should be using mysqli (i for improved) or the other database library. Basically I had to go in and change the database queries over to the new way.

First I had to learn the new one, and come to terms with its quirks, then it went even faster than I expected.

If anyone gets an error message on a page you should reply to this post, and I'll fix it.

I'll fix it sometime when I bother updating the page, but I bet if you went through all of the pages you would find dozen more mistakes.

Would you like some Con-Cider with your servers?

edit:Fixed by removal. It was pointing to the wrong website anyways. I may bring the donation form back at some point, not that anyone donated money anyways. The servers are only running because JestServers was nice enough to provide them.

Well...its not really fair for me to compare them, I found Blender confusing as hell, and never made anything more interesting than a box in it.

Hexagon I've watched several tutorials on recently and I think I can model decently with it. The user interface is way easier than Blenders. It reminds me quite a bit of using the Unreal Editor. With that said, there are some things I don't care for, the mouse navigation is kind a pain, there are tools at the bottom center to rotate or pan the model (still better than Wings3D or Blender had) and as I use it more I'm learning to like the camera controls more and more. You can just click and hold the tool to rotate or pan. Rather than changing the tool from the manipulator (the one you use a lot) to one of the camera controls.

To import a model from Hexagon you would have to use Blender, or another software to convert the model to .lwo or .ase. Blender has plugins that will save to both of these formats. Then you could import the converted model to Republic Commando.

Daz 3D has made three programs free for the remainder of April. These are for the Pro version, with serial keys that would cost over $800 at the retail price.

To download go to the Daz 3D website, you will have to register an account, then buy the software (for free) No credit card of payment information is required.

What you get:Daz Studio - A 3D character/scene creator, that can create some nice renders easily. You can also use it to render interior scene, or even outdoor (but Bryce is better for Outdoor)

Bryce - You can use Bryce to create an outdoor landscape scene , and even place the characters you pose in Daz Studio inside your outdoor setting. You can also use Bryce to generate heightmaps that you could then import into Unreal Engine, Ace of Spades, or any other Game engine that uses Heightmaps for terrain.

Hexagon - a 3D modeling application, that allows you to create 3D models in an intuitive way. Its one of the easiest ones that I have used (even easier than Wings3D) and seemed to have a good amount of power behind it.

Depends on what you mean, the tutorials still get around 50 hits a month (each) with downloads getting more. Most users never bother to register they just use the tutorials, and download maps. Republic Commando is the least active game out of the three (AoS is most for tutorials, and KF is most for downloads)

Why not just look at how the rocket launcher in game rotated towards the locked on player, and adapt it to yours.