PC Patch Notes for 10/26/17

General:

Widened the default range of registry numbers to 1-999999 for all Federation ships.

Crystalline Entity: The various crystalline entity queues now include a UI bar displaying the current structure of the entity, as well as a bar that appears during absorption phases to show how much it has charged.

Melting Pot: Set Eschel and Urshcaa (the scientists in the lab) to correctly use Lukari/Kentari faction icons.

Brushfire: Prisoner outfits have been updated.

Hearts and Minds: Cooldown timer will not go into effect if player drops mission.

Resolved an issue on the Elachi bridge that would cause players to float above their chairs.

Added more color palette options to Skants.

Resolved an issue that caused chairs on the TNG Galaxy Bridge to be mislabeled as “Park Bench”.

Personnel working outside of Earth Spacedock should now remember to use an active environmental suit.

Addressed an issue that prevented several space arena PVP matches from counting for Endeavor credit.

Resolved an issue that would cause Ablative Salvage Pods geo to disappear.

Dranuur Beach Assault:

Adjusted terrain and assets in the Dranuur Beach Assault queue.

Selecting rewards now happens after the scoreboard from Geordi

Teleport Inhibitors cannot be hurt by enemies until after the third briefing is over.

Ground mortars and shields will persist for all of phase 2 instead of vanishing after 3 minutes.

Environment:

Updated terrain blending and collision on the Lukari Dranuur Colony

Adjusted fog FX on the Lukari Dranuur Colony

Resolved an issue that caused bottles on the Dranuur Colony to flicker.

Chairs and hammocks on the Dranuur Colony will now play the correct animations when used by players.

Systems:

Powerboard tooltips now state that powerboards can be used on the Dranuur Colony world.

Resolved an issue where some starships showed an incorrect name in drydock.

Resolved an issue with the Romulan Miracle Worker Warbirds that was causing them to start with 50 power in all subsystems (before innate bonuses), instead of the intended 40 as is appropriate for Singularity Drives.

This has been adjusted only for new versions of these ships. Existing starships that players have already commissioned will be updated at a later date.

Resolved an issue that caused the Lukari N’kaam Admiralty Ship to be considered a Tactical Ship instead of a Science Ship.

Resolved an issue that caused the Tal Shiar Adapted Destroy [T6] to come with only 2 device slots. It now has 3, as intended. This affects existing versions of this ship.

Resolved an issue that caused the "Enhanced Projectile Potency" set bonus to not indicate that it increased the recharge speed of Projectile Weapons.

This is a tooltip change only.

Resolved an issue that caused some Warp and Singularity Cores to indicate that they gave +1% Power Transfer Rate instead of +100% Power Transfer Rate.

This is a tooltip change only.

Resolved an issue where the project to craft the "Generate Ablative Protection III" training manual was named incorrectly

Resolved an issue that caused the regeneration from the Protomatter Field Projector to have a larger radius than indicated on its tooltip.

Resolved an issue that prevented the Thrai Dreadnought Warbird from using the I.R.W. prefix once renamed.

All Fleet Starbase Skill Boosts can now be bought at up to 10 at a time.

Resolved an issue that prevented Target Subsystems from working with Turrets