I am running a one shot holiday adventure. The basics is that the characters have to Save Santa from Krampus. But as part of the adventure I want them to have to deal with the three ghosts of Christmas from "A Christmas Carol" in a non combat way. For Christmas Past I am using the 8 Queens on a chess board puzzle. For future I am using a fill the bowl puzzle. I cannot figure out something for Present. I would like to include Ignorance and want with present as well.

if it matters it is a D&D 3.5 game. Their will be 5 players using one of six pregenereated characters (Half-Giant Psychic Warrior, Tiefling Warlock who worships Heironieous, Human Dragon Shaman who worships Bahamut, Hobgoblin Rogue Sorcerer who worships Olidammara, Forestlord Elf Ranger/Monk who worships Ehlonna and an Aaismar Favored Soul who worships Ehlonna). The world is my One SHot world so rules change to fit what I need for any one shot adventure

JoeyD473

I am running a one shot holiday adventure. The basics is that the characters have to Save Santa from Krampus. But as part of the adventure I want them to have to deal with the three ghosts of Christmas from "A Christmas Carol" in a non combat way. For Christmas Past I am using the 8 Queens on a chess board puzzle. For future I am using a fill the bowl puzzle. I cannot figure out something for Present. I would like to include Ignorance and want with present as well.

if it matters it is a D&D 3.5 game. Their will be 5 players using one of six pregenereated characters (Half-Giant Psychic Warrior, Tiefling Warlock who worships Heironieous, Human Dragon Shaman who worships Bahamut, Hobgoblin Rogue Sorcerer who worships Olidammara, Forestlord Elf Ranger/Monk who worships Ehlonna and an Aaismar Favored Soul who worships Ehlonna). The world is my One SHot world so rules change to fit what I need for any one shot adventure

Could you be more specific about what you mean by Ignorant and want? It's kind of vague.

You could set up a scenario where the characters have to guess something about someone else on the party, and the individual in question is not allowed to tell you outright, or write it down. They can however give you clues and do pictionary, or something like that.

I'll just throw out there that I don't think D&D 3.x is exactly the best fit for a one-shot puzzle-driven adventure, but of course these sorts of things are usually driven by what the group is comfortable with, so you might be kind of stuck with it.

LoA

JoeyD473

I am running a one shot holiday adventure. The basics is that the characters have to Save Santa from Krampus. But as part of the adventure I want them to have to deal with the three ghosts of Christmas from "A Christmas Carol" in a non combat way. For Christmas Past I am using the 8 Queens on a chess board puzzle. For future I am using a fill the bowl puzzle. I cannot figure out something for Present. I would like to include Ignorance and want with present as well.

if it matters it is a D&D 3.5 game. Their will be 5 players using one of six pregenereated characters (Half-Giant Psychic Warrior, Tiefling Warlock who worships Heironieous, Human Dragon Shaman who worships Bahamut, Hobgoblin Rogue Sorcerer who worships Olidammara, Forestlord Elf Ranger/Monk who worships Ehlonna and an Aaismar Favored Soul who worships Ehlonna). The world is my One SHot world so rules change to fit what I need for any one shot adventure

Could you be more specific about what you mean by Ignorant and want? It's kind of vague.

You could set up a scenario where the characters have to guess something about someone else on the party, and the individual in question is not allowed to tell you outright, or write it down. They can however give you clues and do pictionary, or something like that.

If you ever watched (read) "A Christmas Carol" The ghost of Christmas Present has under his legs two kids. One is Ignorance and the other is want. I would like to come up with a challenge for the PCs dealing with that.

"From 'A Christmas Carol'"

It might be a claw, for the flesh there is upon it,' wasthe Spirit's sorrowful reply. 'Look here.'

From the foldings of its robe, it brought two children;wretched, abject, frightful, hideous, miserable. They kneltdown at its feet, and clung upon the outside of its garment.

'Oh, Man. look here. Look, look, down here.' exclaimed the Ghost.

They were a boy and a girl. Yellow, meagre, ragged, scowling,wolfish; but prostrate, too, in their humility. Wheregraceful youth should have filled their features out, andtouched them with its freshest tints, a stale and shrivelledhand, like that of age, had pinched, and twisted them, andpulled them into shreds. Where angels might have satenthroned, devils lurked, and glared out menacing. Nochange, no degradation, no perversion of humanity, in anygrade, through all the mysteries of wonderful creation, hasmonsters half so horrible and dread.

Scrooge started back, appalled. Having them shown to himin this way, he tried to say they were fine children, butthe words choked themselves, rather than be parties to a lieof such enormous magnitude.

'Spirit. are they yours.' Scrooge could say no more.

'They are Man's,' said the Spirit, looking down uponthem. 'And they cling to me, appealing from their fathers.This boy is Ignorance. This girl is Want. Beware them both,and all of their degree, but most of all beware this boy,for on his brow I see that written which is Doom, unless thewriting be erased. Deny it.' cried the Spirit, stretching outits hand towards the city. 'Slander those who tell it ye.Admit it for your factious purposes, and make it worse.And abide the end.'