"Welcome
to TriggerTyme Paintball - and Thank you for coming. My name is ___________
and I'm here to make sure we all have some good safe fun. We have some
few rules and regulations, so please listen up."

GOGGLES: "Goggles must be worn once you leave the compound.
Don't take them off. if you fog up try moving your head side to side or
moving. The air flow should help clear them, but don't take them off.
And you must wear your goggles on the chrono range."

BARREL PLUGS AND BAGS: "In the compound leave your gun plugged.
You will be told when to pull your plugs on the field, and when you are
eliminated holler OUT, plug your gun, and hold you gun UP (DEMONSTRATE
THIS) to let the other players know you are out and to not shoot you any
more - then quietly and quickly walk off the field and wait for us, we
may do a turn-around. As you walk, don't talk and rat out the sneaky players.
Dead men don't talk."

HITS: "Hits on your gun don't count. Hits on or below the
knee or elbow don't count. The ball MUST BREAK. Keep playing."

PAINT CHECKS: "If you feel a paintball hit you - check your
self. It must break on you. If you see a quarter sized paint splat, you
are out. If you feel for it and your hand comes back with paint on it,
you are out. If you can't reach it, call for a paint check and we will
check you or ask a buddy to check you.

FIELD PAINT ONLY: "Only paint purchases here may be used
at TriggerTyme. We are very competitive with Walmart, K-Mart and Dicks,
and our paint is very fresh."

VALUABLES: "Please do not take keys, cell phones or valuables
on the field."

TURN
AROUND GAMES: "We will frequently play at least two or three
games in a row while out on the field, so you may want to bring a wad
of toilet paper for your goggles and a tube of extra paint in case we
play a turn around."

BUNKER TAGS: Bunker Tag rules are in effect for all fields unless
otherwise indicated. A Bunker is any object that a player can hide behind.
Rather than pop over the top of a bunker and shoot a player at close range,
we require you to tag the bunker. When a bunker is tagged, all opponent
players behind that bunker are eliminated.

5 MINUTE TURN AROUNDS: "When we return back here to the compound,
we will return to play the next game in five minutes - so please hurry
and get your gear together."

TAG OR SURRENDER RULES: If you are within 10 feet of an opposing
player, we strongly recommend asking for a surrender or tagging the player
rather than shooting them. For a surrender, ask the player to "Take
the hit".

BALANCE OF EXPERIENCE: "When we pick teams we will try hard
to keep friends and groups together and to spread the experienced players
out to make the teams as even as possible. Occasionally this may result
in one team having fewer players. If one team keeps winning we will move
players around to help balance things out. Please don't switch teams behind
my back as balancing the teams is hard enough as it is."

6 BALLS PER SECOND: "When we are playing regular paintball
games, we have a 6 balls a second restriction. If you see any player who
seems to really be dumping paint much faster than our rental guns, please
bring it to a refs attention and we will deal with it.

**************ANNOUNCEMENTS ***************************

>> SCENARIO GAMES : _______________________________________________

We strongly recommend you to load your markers and test fire them at
the chrono station over there. Remember to goggle up first.
First game starts in a few minutes. NOW SADDLE UP.