Antichamber

I rarely get motion sickness, but after 20 minutes of playing the game I feel physically ill. I love the concept and have been patiently waiting to play this game for a long time, so I'm really disappointed =/

Just as a thought, could FOV screw up any of the game mechanics that involve looking/not looking at things? Perhaps not break them entirely, but make them look strange, such as being able to see things you shouldn't?

Yup increasing the FOV could just make the puzzles seem strange. one example The room Now You See It normally changes the door when you AREN'T looking at it, but you will be able to see it change with a higher FOV I am the only one spoiler tagging spoilers aren't I?