The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

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What do I read to understand WebGL?

I am very new to WebGL and am extremely interested in doing some projects with it. I downloaded the OpenGL ES 2.0.25 manual to learn an much as I can. Of course, going to the actual spec for WegGL: https://www.khronos.org/registry/webgl/specs/1.0/ I see all of the references to OpenGL ES 2.0 manual pages. I take it that I must read those manual pages to truly understand what WebGL is/is doing. Is this true?