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Update 14 Patch 2 Official

Release Notes: Update 14 Patch 2

Welcome to the Release Notes for Dungeons & Dragons Online! These release notes were posted Thursday, July 26th 2012.

Challenges

The XP on some challenges has been adjusted to provide a more reasonable amount of XP/minute.

The One Minute of Time item now works consistently across all Challenges.

Dryad Grove

Corrected enemy spawns that were previously ignoring what state the trees were in.

Red-named Bosses wil now spawn at various times depending on how well you are doing.

Necromancers can now raise an undead minion, rather than an army of them.

The DM will now warn you if more monsters are incoming.

Monster spawning patterns have been adjusted to help players manage mobs.

Charming monsters will no longer stop new monsters from spawning.

Ruined Keep

Fixed a typo in the lore loadscreen.

Underdark Arena

A counter now shows the number of enemies killed in the Objective Panel.

Feedback has been added if a party has defeated enough bosses, but not enough regular enemy waves, to challenge the final boss.

The dragon is now smaller.

Jariliths will now properly attack players.

Signal crystals will now light when players defeat bosses or the "infinite wave."

Spell Wards are now Fire Traps, have half their radius, and have been repositioned to allow players to reach Challenge Gongs without triggering them.

Orange-named mobs no longer spawn with bosses in low-level Challenges.

Classes

Epic levels will now appear on character sheets, the LFG panel, and Guild member lists.

Fixed several animation issues with druids in animal form.

Animal forms now have animations for Cleave and Great Cleave.

Winter Wolf form no longer incorrectly states that it counts as an animal, when it actually counts as a Magical Beast.

Druid pets will now be resummoned when their masters level up.

Fixed a bug where the Druid spell Baiting Bite and the feat Improved Feint would only trigger their bluff checks the first time you used them after logging in. They should now properly activate every time they are used.

The tooltip for Barbarian fast movement has been fixed. It's less wolf-like now.

Combat

Ranged weapons now land grazing hits, and have their proper attack bonus again.

Adjusted party scaling to prevent an issue that could cause damage against players to be incorrectly increased.

Creature Companions

Fixed an issue causing the cosmetic gear of pets to sometimes not be visible to other players.

Epic Destinies

The tooltip descriptions for the Fatesinger Grandeur, Fragment of the Song: Valor, Tailwind and O Fortuna have been corrected.

The Fatesinger Harmonic Resonance benefit now works on melee, missile weapons, and unarmed attacks.

Shiradi Champion: Fey Favor now works properly with thrown weapons.

Some text adjustments have been made to enhancement tooltips on the Epic Destiny UI.

Shadowdancer: Consume now works correctly.

Fixed a bug that could grant players extra enhancements. If players have spent too many points, their enhancement tree will be reset upon login.

Exalted Angel: Astral Vibrance now works properly.

Unyielding Sentinel: Legendary Shield Mastery benefits are no longer lost when moving between zones.

Unyielding Sentinel: Undying Vanguard can now be triggered after being attacked 200 times, instead of 500 or 1000.

Smite Evil now regenerates properly for non-Paladins.

Hirelings

Lyvwen now has Dominate Monster instead of Mass Invisibility.

Epic level Favored Souls now have True Resurrection.

Pets at shrines will now properly respond to the highest Repair or Heal skill of the party and/or the pet's master.

Items

Greensteel helms will now properly display on characters' heads.

Madstone Rage no longer prevents Barbarian Rage.

The description on Fernian Wraps has been updated to reflect the Spellpower it was actually giving. Fernian Wraps provide 54 Fire Spell Power.

Omnispell dusts are now unbound.

Iron Defender modules with a UMD of zero will no longer incorrectly display as unequippable, even though they could be equipped. The modules will also no longer incorrectly show "not proficient" symbols after being equipped.

Tomes of Fate +1 and +2 can now be used from hotbars and inventory panels.

Monsters

Epic Elite boss and miniboss hit points have been adjusted.

The difficulty of monsters on Epic Hard difficulty have been increased slightly for certain quests.

Challenge Dryads will no longer have DNT TBD in their names.

Fixed an issue that prevented some monsters from attacking in House Necro.

Bear Traps and Spell Wards no longer have string table errors for effects.

Dretches now target players and move more accurately.

Mistress of Agonies will no longer repeat themselves when they curse you.

Mimics no longer find dragonscales to be tasty.

Iron defender grease attacks should be less spammy now.

Quests and Adventure Areas

The raid Caught in the Web has reopened!

Fixed an issue where the DM text was not matching the DM voice in several areas of Menace of the Underdark.

Players in CR 20 quests will have the spread between the quest CR and the max player level reduced by 1. In CR 21+ quests, the spread will be reduced by two. This will prevent over-level penalties caused by level 25 players running CR 20-23 quests.

Caught in the Web

Removed an entrance to Caught in the Web from the Demonweb explorer area. Players should use the entrance in the Eveningstar Cavern to access the raid.

The raid timer now operates properly.

Fixed several issues with portal keepers that could cause the raid to break.

Fixed an issue that prevented Lolth from moving to a new phase of the raid when she was damaged too quickly.

Ana will now respawn at the altar within 15 seconds of becoming lost in the Demonweb.

Fixed several stuck spots.

Lolth's leg now has a proper focus orb.

Lolth has a slightly different look.

The end portal barrier is now much better about staying down once Ana escapes.

Eveningstar

Cleaned up several stuck spots.

Applied the forces of gravity to some decorations that were trying to float away.

Fixed an issue where players were not being flagged for access to Sschindylryn from the Eveningstar Cavern.

The Demonweb

Scooted an explorer journal in the Demonweb to a better spot so it's easier to read.

Don't Drink the Water

Fixed several stuck spots.

Added a ramp for players with poor jump skills. Also made the platforms more visible.

House of Death Undone

Fixed an issue where mapnotes were not showing up properly.

Impossible Demands

When the Dragon Knight is sacrificed, his hitpoints now actually drop.

The Priestess Boss' mapnote now goes away once she does.

Into the Deep

A pair of Deep Water Warriors and a Bound Water Servant now scale properly in Epic difficulty.

Fixed an issue where the quest would not advance on certain difficulties after speaking with Vizira.

King's Forest

Cleaned up several stuck spots by the Temple of Mystra.

Put herbacide on floating grass and cattails that were trying to grow in the middle of a flowing river.

Removed a duplicate set of rest shrines near the temple.

Adjusted the textures on some of the cliffs so that they don't stretch.

Transporting to Eveningstar from the transport officer in the Deep Forest now displays the correct splash screen.

Lords of Dust

Fixed an issue where a wall would re-spawn and block a chest.

Murder By Night

The correct werewolves will spawn on elite difficulty.

Rift Between Worlds

Stretched some webbing on a web bridge so that there's not a big hole in it.

Servants of the Overlord

Fixed several stuck spots.

Fixed an issue that could cause DM text to overlap.

Tangleroot Gorge

A Black Widow in Tangleroot has decided to come down and play rather than hanging around all day.

The Lost Thread

Corrected an issue with NPC lines stepping on each other during drama scenes.

Magical barriers are now easier to see.

Levers are now named "gate controls" rather than the possibly too obvious "puzzle levers".

Trial by Fury

Grulemeth's dialog has been changed to make it more clear that certain optionals are not required to finish the quest.

The Twelve

Fixed a stuck spot.

Weapons Shipment

Adjusted the difficulty of the quest on Hard and Elite.

Spells, Skills, Feats, and Enhancements

Assassinate works correctly again, and no longer breaks sneak attack prior to rolling for the assassinate check.

The druid spell Baiting Bite and the feat Improved Feint now trigger their bluff checks properly.

Deadly Weapons will no longer incorrectly state that it adds force damage, when in fact it adds +1[W] damage.

Exceptional +1 bonuses to ability scores once again stack with the Stalwart Defender's defensive stance.

Lantern archons summoned by Angels of Vengeance have taken remedial targeting lessons, and will no longer attempt to shoot light beams at friendly npc's.

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