Citizen Zero Interview

The RPG Vault strapped on the second installment of its Citizen Zero interview series chatting with Paul McInnes of Micro Forte about its upcoming action themed massively multiplay game:

Jonric: Before we get into specifics, what are the main differences from other online worlds in this aspect, and what led to them?

Paul McInnes: Citizen Zero combat is based on a set of elements designed to work together to create a fast, intense, varied and satisfying action game experience. It is more tactical than a shooter, more consistently intense than a traditional MMOG, and creates team play that is second to none. There is nothing like being in a good team pushing at speed through a mission, all the members working together like a well-oiled machine.

When you are playing like this the game takes on a sport-like aspect because the team members are acting smoothly by observing and anticipating the actions of their teammates. The interesting and really exciting thing is that our testing has shown that a group of strangers with no experience playing the game can get to this standard within a couple of hours of picking up the game.