Currently for Epic 2, under develpoment, there are 60 screenshots, some of which you can see on my website. There are 8 different weapons. There are 11 1/2 pages (MSWord, in 10 pt font) of script, written by myself and the APG staff. Steve, the hero, is not an S any longer. He is a fully animated little man, with moving feet and he swings his sword. There are 8 fully animated towns and 49 animated screens, each one is one calc screen. There are now 22 different types of enemies. Most importantly, THE GAME IS SO LARGE, NEARLY 200KB, THAT IT WILL BE RELEASED AS 5 SEQUENTIAL GAMES. By this, I mean that you will need to play through 5 parts of Epic 2 to beat the entire thing.

Epic is only a demo, so this review isnt too critical. The fighting in Epic was a little too slow, and it was kind of boring to play. I would recommend showing a slash graphic or something when you get hit or when you hit your opponent. Also, I would recommend adding obstacles that you can hide behind, like trees and rocks and buildings (* for trees, and ^ for rocks), as well as ranged weapons and spells, and upgradeable weapons. It would be neat to have multiple enemies too, with different types that look different and have different weapons and stats.

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