grayskies's The Legend of Zelda Twilight Princess (Wii)

[March 5, 2008 11:40:46 PM]

Gamelog # 2 for 3/5/08:

Gameplay:

This time around I had more fun and got into the game more because I went farther in the game and found that there was much more action and tasks for me to do. When I first played I wasn't really moving the Wii controls a lot, but as I got further in the game I found myself swaying my hand back and forth as if I was the one with the sword. It was more interactive and made it more enjoyable for me., as well as for the people around me who saw me swinging at the air.

The problem then became my interaction with those around me. My housemates would come in and try to talk to me during my game play experience but I found myself not paying attention to them because it was too hard for me to carry a conversation and swing at the screen trying to defeat the enemies that appeared.

As I progressed in the game narrative, I found that it was never really a dull moment. The game always kept me busy trying to figure out tasks, or a new part of the story would reveal itself. The narrative of the story was very compelling because it was one huge narrative, with small stories in between. Each city or village you went into, you heard character stories or perspectives, and thats one thing I really enjoyed about this game: the story elements, as well as the fact that you kind of had to figure things out on your own to complete a task.

Game Design:

I like that this game posed a challenge for me, unlike a lot of other action adventure games I have previously played. Zelda games are known for their puzzle like elements that appear in the game world.
I liked that aspect because it allowed me as a player to really look at my surrounding and pay attention to it. Every object or monster is in a specific place for a specific reason, it was very enjoyable trying to figure out how to get a certain wall open, defeat a certain monster, etc etc. This game allowed me to think, and I liked that.

Another aspect that was good about this game were the enemies. there were quite a few thatwere hidden and so you weren't able to see them until they popped up right in front of you. This also brings back the idea that this game is very innovative because it makes you aware of the surroundings. Enemies are hidden behind tall grass, and others can be used as items to throw at other enemies, you as the player just have to figure it out on your own even if at times it would get a little frustrating.

There was a good sense of a reward structure in this game, because when you killed an enemy or monster you would get a heart or a rupee ( a form of currency). But also when you would defeat a boss, you would get pieces of items that become important in the larger narrative of the game. Because rewards were given so often it kept the player participating. This game kept me entertained because of the rewards, characters, story and puzzles. So overall it was a great game, entertaining and smart.

The Legend of Zelda: Twilight Princess is an action adventure game in which you are the character Link. The world has turned into darkness and you run around as person and wolf (switching back and forth) changing the lands back into light. You complete tasks along the way, collect rupees, and weapons all while saving those who depend solely on you. In this game, as the character Link, you can run, jump, fight, and ride a horse through your quest to save Hyrule.

Gameplay:

At first this game was not as entertaining as I had hoped it to be. But that was solely because most of the beginning of the game was story, and trying to teach you how to do what with the controllers. I am a big Legend of Zelda fan so this game still was exciting for me to play, because it was the first time I was playing it on the Wii. I guess that is why I expected more, because I thought I would be doing more movement with my hands.

I really enjoyed the new characters in this series of Zelda games. I especially liked Midna from the realm of twilight. She guided my character when he turned into a wolf. She was an interesting character because you never really find out everything about her in the beginning but you are forced to do what she says, which makes it interesting because I found myself really wanting to find out her back story instantly. She's just one of those character: you think she is evil but at the same time she does nice things. I really enjoyed every-time she would come on screen and I would get to find out more about her.

I'm a big fan of Epona: the horse. And I was so glad when I got to ride the horse, because in all seriousness if was able to take Epona into places of the gameworld I wasn't allowed to, I would because I just love the horse. To me it was just one of those characters that would be useful in a lot of situations of the game. It's just one of those things that will always bring me back to playing this Zelda game.
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