TINY WORlDS

We more or less stuck to compo rules, but there were two of us, so I guess we're jamming!!

A white hole has opened up and is threatening to explode your planets by enlarging them as they get closer to the center of the singularity. Spell words to use your shrink ray so that they can get small enough to use your teleporter to pull these tiny worlds to safety!

Post Compo Edition Improvements:
* add support for 1, 2, and 8 letter words
* make backspace clear the last entered letter
* pull the screen edge repulsion further down from the top
* decrease score font size
* add a click response delay to the dialogs so they can't be closed accidentally
* moved the white hole down a bit
* experimenting with keyboard input for letters. let us know what you think. better? worse?

A pretty cool concept. One minor annoyance was that the blocky pixel font can be difficult to read at a glance or from the corner of your eye: a more readable font would've made the game a little smoother to play.

Okay. Way to make me feel stupid :P I just got over-whelmed too easily playing this, but it's really well-done and I really enjoyed it for what it was.

I just sucked at it :P

I couldn't think of words that would work with the letters I had, so I kept panicing, then the planets started jiggling, then I really started to panic, then I froze, and then I lost. I tried a few rounds and gave up, but well done game!

@dagothig, @john_conder9: I think you'd be surprised how low the average scores are. it's pretty tough. Once things start going downhill, it's really hard to get back to a casual pace. I actually like that it gets the adrenaline pumping, but it could use some tuning or perhaps some difficulty levels.

You'd be surprised how much better you can get with a bit of practice though!

I still liked it though, although I wish I had more time to look at the letters and maybe even decide which planets I should try and use to either stop from exploding or make disappear. I found the game too fast, I just tried to make whatever word I could as fast as a could.

Maybe a slower difficulty curve would be better?
Although, for a competition game that most people are only going to play for a few minutes, this difficulty is pretty good because the games go fast.

I really enjoyed it, even though I'm terrible at spelling games (especially when there's some pressure). Adding a little bit of a difficulty curve and some polish would turn this into something really great.

I think this has huge chances of winning the "fun" category, too bad it doesn't have so many views. This is incredibly addictive, even though English is not my native language. Very creative! Congrats!

Interesting take on the theme. The controls got in the way of the game a bit- it's a game about words, so it would make more sense to use the keyboard for input than the mouse. I see you experimented with that in the post-compo version. But all in all this is great work for 48 hours!

We tried the keyboard afterwords, and imo the results are mixed. It starts to feel like other word games, rather then feeling unique. Consider it an experiment in word game controls. Try both and let us know what you think!