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The dart resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 13 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 13 to Logic.
This enhancement may not be used by adventurers who have not trained 37 times.
The dart looks to have a lot of charges remaining.

You sense that the black ora dart will persist after its last enhancive charge has been expended.

This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is fully unlocked and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, TICKLE, KISS, FLIP, and PUSH.

-You deftly toss an elaborate crown-stamped veil iron coin into the air with your left hand and catch it with the same hand. It comes up tails!
-You deftly roll an elaborate crown-stamped veil iron coin across your knuckles and back again.
-You turn an elaborate crown-stamped veil iron coin sideways on the palm of your hand and give it a quick spin. It comes up heads!

MB: 500kCB: 1mil to Blanks Sold

---------------------------------------------------------A9 -a low-slung eonake-link belt (Belt Worn, Weight 2, maximum interior capacity of nineteen pounds with room for up to eight items, where each item can weigh up to 2 pounds, Max Light/Deep)

MB: 1milCB: 5mil to Mice Sold

A3 - 2500 Premium Points

MB: 12milCB: 25mil to Tonic Sold
This will be an account takeover. Will come with a lvl 25 ranger to use to redeem the scrolls. Account also will have 1087 simucoins. Will have to deal with two character transfers before passing full control (1 is now complete, hopefully second today if not Monday). The account is paid Premium until May 6th.---------------------------------------------------------

The creator has also provided the following information:
These dice have a magical mechanism that allow them to be weighted.

Merchants can alter the dice, but part of how you LOOK at the dice will always be present, no matter what, and the noun must always be "dice". You will not be able to add a read to them.

To use the dice:
WHISPER DICE # # -- Sets which sides the dice will end up on.
SHAKE -- Clears the pre-set numbers.
ROLL/TOSS/THROW -- rolls the dice.
GRIP -- toggles whether both dice are tossed or just one of the two.
RUB -- toggles between the number of sides the dice have.

MB: 1milCB: 6mil to FlayedAngel Sold

---------------------------------------------------------B10 - a rune-engraved gold-veined war horn (Scripted horn, can be heard from one room, belt worn)

Example: A trumpeting note of alarm suddenly pierces the air, a distress call from somewhere nearby.

The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 12 to Logic.
This enhancement may not be used by adventurers who have not trained 31 times.
The spear looks to have a fair amount of charges remaining.

You sense that the feras spear will persist after its last enhancive charge has been expended.

The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 11 to Dexterity.
This enhancement may not be used by adventurers who have not trained 40 times.
The greaves looks to have a few charges remaining.

Be aware I am going to be selling this at a lower price than these go for because it is currently at considerable Affinity. So, any buyer will need to work that off for attunement.

The runestaff has a mechanical(combat) script which provides three basic types of functionality that can be broken down into the following categories:

AFFINITY - A special, custom 'bonding' like mechanism. Any given item can share an Affinity with only one person at a time. Affinity is gained by wielding the item and landing successful hits against like level foes.

BACKLASH - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random. As the wielder's Affinity with the item grows, the chance of a Backlash occurring are reduced.

FLARES - Off-the-Shelf, this item comes with a 'Muscle Memory' flare that, when triggered, will temporarily enhance the wielder's Combat Maneuver Ranks. The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item's tier.

Unlocked items also possess the potential for an offensive 'Misery Unleashed' flare. This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.

ITEM DETAILS
-------------------------------------------------------------------------
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes. It also has the following verbs available: CLENCH, TOUCH, STARE, LISTEN, and BERSERK.

The illthorn runestaff shares a considerable Affinity with you! This will result in a bonus of 8 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.

Using this item in combat against like level foes will increase the Affinity Level

MB: 5miCB: 20mil to Fireorlime Sold

---------------------------------------------------------B14 - an opalescent thunderstone pendant (Neck Worn, Crystal Amulet holder)
Set deep within the pendant's finely worked scorched ora strands rests a faceted smoky grey thunderstone. Drawing its name from the dark shadows dominating its interior patterns, the thunderstone displays layer upon layer of swirling smoky grey tones, suggesting years of underwater formation. The misty whorls become increasingly compact, coalescing into a tiny cloud that is barely visible at the center of the gem.

-The sand elemental swirls out of the shard and into your hand.
-You poke your sand elemental and it ripples slightly, extending several writhing tendrils from itself and undulates in a slow, mesmerizing dance.

The glaes rose trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance.

The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.
MB: 8milCB: 8mil Neimanz1 Sold

The creator has also provided the following information:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...

"I have the following gems available to you,
First Gem: a cabochon firestone
Second Gem: an ebon-cored vortex stone
Third Gem: a blue silver-stippled blazestar
Fourth Gem: an ash-swirled ultramarine starstone"

"I have the following materials available to you,
First Material: veil iron
Second Material: kelyn
Third Material: eonake"

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 5000 silvers.

The current description when placed on the ground is a sturdy eonake worktable with a show/long description of a sturdy gold-veined eonake worktable.

You can tell that the kit is as light as it can get and that its pockets could not possibly get any deeper.

MB: 5milCB: 6.5mil to Karmacoma Sold

---------------------------------------------------------A8 - a gold-veined eonake artifact case (belt worn, Weights under 2 pounds, holds 50 pounds, Max Light/Deep)
A sturdy clasp of darkened, gold-veined eonake is designed to hold the elaborately made case closed. A small amount of black glaes has been used to form a rose on the side of the case, providing subtle adornment to the intricate container.

Combat effectiveness rating of 10 points of Critical padding and a 70.0% chance to have a combat effectiveness rating of 11. It has 21 of 30 services towards the next full rank of combat effectiveness.

You analyze your eonake-studded leathers and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
This leathers was scripted with the Premium Autoscripter.
The item may be altered freely.
Trapped verbs are PULL, RUB, SMELL, and POKE. There is nothing to unlock.

This gold-veined compass is designed to hold a special kind of gem. It can be altered, but should remain something intended for holding a gem. The show description also will include the status of the gold-veined compass's bezel setting. Sing to it for details.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Wisdom.
This enhancement may not be used by adventurers who have not trained 5 times.
The chain looks to have a lot of charges remaining.

You sense that the gold and eonake chain will persist after its last enhancive charge has been expended.

You sense that the gold and eonake chain will persist after its last magical charge has been expended.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The buckle looks to have a huge number of charges remaining.

You sense that the inset pewter buckle will crumble into dust after its last enhancive charge has been expended.

You sense that the inset pewter buckle will persist after its last magical charge has been expended.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Wisdom.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 19 times.
The bracelet looks to have a lot of charges remaining.

You sense that the pewter bracelet will crumble into dust after its last enhancive charge has been expended.

You sense that the pewter bracelet will persist after its last magical charge has been expended.

The magical harmonics reveal that legs are better protected when wearing the steel leg guards.
The guards resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 6 times.
The guards looks to have a lot of charges remaining.

You sense that the steel leg guards will persist after its last enhancive charge has been expended.

The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
The headband looks to have more than your average dwarf could count charges remaining.

This eonake phoenix pin will hide any non-container, non-combat gear, non-scripted enhancives when RUBbed. RUBbing it again will reveal the hidden enhancive items. You can PULL any individual hidden enhancive to reveal it. WAVEing an enhancive item at the pin will either indicate if it is enhancive if it is held or hide the enhancive if it is worn. You can LOOK or PEER at the pin to see which items are hidden, or check your INVENTORY. TOUCHing the pin will hone in on any empty enhancives you are wearing that are not hidden.

You analyze your eonake war boots and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
This boots was scripted with the Premium AutoScripter.
The item may be freely altered.
Trapped verbs are WEAR, REMOVE, TAP, and RUB. There is nothing to unlock.

You might be able to have a talented merchant lighten the eonake war boots for you or deepen its pockets.

The veil iron mesh cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).

The cloak is fully unlocked with feature concealer ability. It has 16 verbs.
This is currently set to be a cloak of some sort.
The cloak is currently hooded with the following custom hood: oversized veil iron mesh hood lined with black panther fur.
The cloak currently has the following for custom fastenings: veil iron fasteners.
The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.

You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.

MB:19milCB: 33mil to Tohrment Sold

---------------------------------------------------------C11 - a polished ruby ring (Finger Worn, Crumbly, +3 Dex Stat, +3 First Aid Ranks, +1 MMC Ranks)
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The ring looks to have a lot of charges remaining.

You sense that the ruby ring will crumble into dust after its last enhancive charge has been expended.

You sense that the ruby ring will disintegrate after its last magical charge has been expended.

Show: The darkened leather harness has been expertly threaded with delicate veniom. The harness straps feature multiple gold-veined eonake buckles, designed to securely fasten it. The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of gold-veined eonake buckled straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.

The creator has also provided the following information:

The leather harness is fully unlocked. It has 16 verbs.

When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of gold-veined eonake buckled straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).

You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The clasp looks to have several charges remaining.

You sense that the inset copper clasp will persist after its last enhancive charge has been expended.

You sense that the inset copper clasp will persist after its last magical charge has been expended.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have several charges remaining.

You sense that the gold pendant will persist after its last enhancive charge has been expended.

You sense that the gold pendant will persist after its last magical charge has been expended.