I like a lot of these ideas... But I would have to say a clan of bonus stop effects would be amazing... The stop would have to be amazing though, in order for people to want to play them AND in order for people to want to think twice about using SoB. It would have to be something like Stop: +3 Power. A sample card could look like

A card like this would add a lot of complexity to the game. It could even push the power level of cards with an ability to shut off an opponents bonus (as this cards own ability would shut off your opponents ability to shut off your bonus, and thus, your stop wouldn't get activated).

Personally, I feel like SoB is the strongest ability in the game. And hosing it will definitely add a new dimension to deckbuilding.

I like a lot of these ideas... But I would have to say a clan of bonus stop effects would be amazing... The stop would have to be amazing though, in order for people to want to play them AND in order for people to want to think twice about using SoB. It would have to be something like Stop: +3 Power. A sample card could look like

A card like this would add a lot of complexity to the game. It could even push the power level of cards with an ability to shut off an opponents bonus (as this cards own ability would shut off your opponents ability to shut off your bonus, and thus, your stop wouldn't get activated).

Personally, I feel like SoB is the strongest ability in the game. And hosing it will definitely add a new dimension to deckbuilding.

Off topic: SOB isn't the strongest, I still prefer SOA... tell me vs who you'd like to face: a copper 9/8 no bonus or a copper 4/8 +8 atk? a Uranus 5/5 -5 dmg or a Uranus 5/5 -8 atk?

I would like the meadieval idea, with the bonus being faith, 2 or more medieval cads and those cards will have +1 power +1 dmg(as said above), and it will involve dragons, knights, sorcerer, it would be amazing

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