IKINEMA Returns to G-Star Global Game Exhibition in Korea

15 November, 2018 @ 8:00 am - 17 November, 2018 @ 5:00 pm

IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.

On show is IKINEMA RunTime, the number one animation middleware integrated by top game studios to achieve high fidelity organic character motion, empower teams with intelligent workflows, plus accelerate development time to deliver higher game engagement demanded by modern players today. Distinguished clients include Avalanche Studios, Insomniac Games, NCSoft Corporation, NetEase Network, Softstart Entertainment Inc., Tango Studios, and 343 Industries. The company was recently shortlisted for the prestigious annual TIGA Games Industry Awards 2018 for the category of Best Engines, Tools and Technologies.

Phoenix Labs: “With IKINEMA, there’s no need to create additional animation when a terrain slopes, characters will adapt to their surroundings in real-time. Behemoths and players automatically adapt to the world around them. We are able to better attach our Behemoths to the ground, creating a better sense of physics and realism. All of this helps pull the player deeper into their experience”.

During the G-Star exhibition, game studios and publishers will have access to live RunTime demonstrations, including essential workshops to unveil latest updates, techniques and tool enhancements to ensure optimised integration and performance. RunTime supports all game engines including Unreal Engine, Unity3D, and custom engines.

Re-engineered foot placement node, advanced foot lock and add on features of aim and look at behaviours

Optimised API for custom engine integration

Live Bridge for Unity and custom engine rig tuning

Optimised UE4 in-engine implementation

Improved control of limbs, expansion on solving to stretchable limbs

Full VR rig setup and integration for custom game engines

IKINEMA RunTime procedurally animates 3D characters of any shape or size during real-time, resulting in avatars that respond with superior fidelity to the world around them, producing highest levels of life-like and natural movement with full-body immersion in VR. The middleware enables studios to significantly reduce animation assets to slash production time and cost.

Product availability: RunTime includes RunTime VR extension. Available in two license tiers: Studio and Indie. License choices available on www.IKINEMA.com. Evaluation pack request email, Store@IKINEMA.com. Full dedicated support included with Studio licenses. Integrates with Unreal Engine 4, Unity, and custom game engines. Available for platforms PC Windows, Xbox One, PS4, Switch, iOS, Android, and Linux.