Creatures 3 Walkthrough :

This walkthrough for Creatures 3 [PC] has been posted at 30 May 2010 by nicholi997 and is called "Chemical List". If walkthrough is usable don't forgot thumbs up nicholi997 and share this with your freinds. And most important we have 1 other walkthroughs for Creatures 3, read them all!

Walkthrough - Chemical List

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Creatures 3
Chemical List
By: Amarth (Josh Blount)
E-Mail: Venom9284@aol.com
Version: 0.8
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---------------------------CREATURES 3 CHEMICAL LIST---------------------------
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Table of Contents:
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Section 1: Introduction
Section 2: Good Chemicals
Section 3: Neutral Chemicals (Not good or bad)
Section 4: Bad Chemicals that can kill or harm
Section 5: Contact Information
Section 6: Legal Stuff
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Section 1: Introduction
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This is my first Faqs ever, so I may decide to tinker a bit, but nothing much.
This Faqs is basically done unless I need to add or change something.
In Creatures 3, you can inject your Norns with many different chemicals. Some
are good and some are bad. You should take causion when injecting your Norn
with some chemicals because some chemicals are lethal and can kill your norn
in seconds. You can, however, also inject your norns with medicines and
antibodies to cure any ills your norns may have as well. Overall, this is a
fairly powerful tool that can save a Norns life or end it.
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Section 2: Good Chemicals
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1. Pyruvate: Late stage digestion product. Part of energy production metabolism
2. Glucose: All food is broken down into glucose eventually to make energy
3. Glycogen: Starch storage chemical
4. Starch: Food source, found mainly in seeds, but also in small amounts in
fruit
5. Fatty Acid: A stage in the breakdown of fat
6. Triglyceride: A stage in the breakdown of fat
7. Adipose Tissue: Long term fat storage chemical
8. Fat: Food source found in food and to a lesser extent, in fruit
9. Muscle Tissue: Long term protein storage chemical
10. Protein: Food source, found in fruit and food
11. Animo Acid: Protein is broken down into amino acid when digested
12. Oxygen: Used to break down glucose and make energy
13. Water: Bi-product of the Norn's metabolism, and also used as a coolant
14. Energy: One of the final products of glucose breakdown
15. ATP: Ultimate energy source for all functions in the Norn's body
16. Arousal Potential: Produced when the Norn is fertile, and ready to mate.
Needs a creature of the right species and sex to become sex drive
17. Oestrogen: (American spelling: Estrogen) Controls fertility in females
18. Testosterone: Controls fertility in males
19. Medicine One: Cure for ATP decoupler poisoning. However, you'll be lucky if
you get it to work fast enough!
20. Anti-Oxidant: Cure for Carbon Monoxide poisoning
21. Prostaglandin: Assists in the healing process after any injuring illness
22. EDTA: Cure for heavy metal poisoning
23. Sodium Thiosulphate: Cure for Cyanide poisoning
24. Arnica: A herbal extract said to help glycotoxin poisoning
24. Vitamin E: Keeps the reproductive organs healthy
25. Vitamin C: Keeps Norn bones healthy, and promotes good healing after injury
26. Antihistamine: Clears up coughs and sneezes caused by the two histamines
27. Antibody 0: Cures infection by antigen 0 bacteria
28. Antibody 1: Cures infection by antigen 1 bacteria
29. Antibody 2: Cures infection by antigen 2 bacteria
30. Antibody 3: Cures infection by antigen 3 bacteria
31. Antibody 4: Cures infection by antigen 4 bacteria
32. Antibody 5: Cures infection by antigen 5 bacteria
33. Antibody 6: Cures infection by antigen 6 bacteria
34. Antibody 7: Cures infection by antigen 7 bacteria
35. Life: Life decays slowly over a Norn's life, working as a biological clock.
Injecting your Norn with this chemical now and again can make it immortal!
36. Injury: Internal signal to the Norn that is has been wounded. Stimulates
production of healing chemicals (prostaglandin)
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Section 3: Neutral Chemicals (not good or bad)
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?. Unknownase: An unknown chemical that takes no part in Norn biochemistry.
1. Lactate: Produced when Norn is suffocating or drowning, and sugars cannot be
combusted into carbon dioxide. Causes slight injury to the muscle organ.
2. Cholesterol: Bi-product of the breakdown of fat
3. Downatrophin: Produced when a Norn goes downhill, and makes it adopt a
'going downhill' gait
4. Upatrophin: Produced when a Norn goes uphill, and makes it adopt a 'going
uphill' gait
5. Dissolved Carbon Dioxide: Bi-product of digestion. Removed from the body by
the lungs
6. Urea: Waste product from protein digestion. Controls urination (yes, Norns
do...)
7. ADP: Energy depleted form of ATP
8. Inhibin: Theoretically controls production of testosterone, but not actually
used in C3
9. Sleep Toxin: Causes sleepiness, in case you couldn't guess. A side effect of
some infections
10. Fever Toxin: Causes a high temperature and shivering. A side effect of some
infections
11. Histamine A: Causes sneezing. A side effect of some infections
12. Histamine B: Causes coughing. A side effect of some infections
13. Alcohol: Intoxicant. Causes a drunken walk, plus other well known side
effects
14. Anabolic Steroid: Causes build up of muscle tissue. Do not use if your Norn
is taking part in the Olympics. It'll get disqualified
15. Pistle: Large amounts trigger urination
16. Insulin: In theory, regulates storage of glucose as glycogen. In practice,
not used
17. Glycolase: In theory, regulates breakdown of glycogen into glucose. In
practice, not used
18. Grendel Nitrate: Found in grendels only. Used by the friend or foe loben to
help make decisions about the friendliness of other creatures
19. Ettin Nitrate: Found in ettins only. Used by the friend or foe lobe to help
make decisions about the friendliness of other creatures
20. Activase: In theory, is a measure of muscle activity. In practice, not used.
21. Sleepase: Controls sleeping in Norns when tired
22. CA Sound: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the sound levels in the Norn's vicinity
23 CA Light: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the light levels in the Norn's vicinity
24. CA Heat: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the heat levels in the Norn's vicinity
25. CA Water: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the rain levels in the Norn's vicinity
26. CA Nutrient: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the nutrient levels in the Norn's vicinity
27. CA Water: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the bodies of standing water in the Norn's vicinity
28. CA Protein: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the protein smells in the Norn's vicinity
29. CA Carboydrate: All environmental stimuli on the Shee ship exist as
particle gradients as if they were smells, which the creatures use to navigate.
This chemical represents the starch smells in the Norn's vicinity
30. CA Fat: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the fat smells (ugh!) in the Norn's vicinity
31. CA Flowers: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the flower scent in the Norn's vicinity
32. CA Machinery: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the smell of machinery in the Norn's vicinity
33. CA Smell 11: Spare smell chemical
34. CA Norn Smell: All environmental stimuli on the Shee ship exist as particle
gradients as if they were smells, which the creatures use to navigate. This
chemical represents the Norn smells in the Norn's vicinity
34. CA Grendel Smell: All environmental stimuli on the Shee ship exist as
particle gradients as if they were smells, which the creatures use to navigate.
This chemical represents the grendel smells in the Norn's vicinity
35. CA Ettin Smell: All environmental stimuli on the Shee ship exist as
particle gradients as if they were smells, which the creatures use to navigate.
This chemical represents the ettin smells in the Norn's vicinity
36. CA Norn Home Smell: All environmental stimuli on the Shee ship exist as
particle gradients as if they were smells, which the creatures use to navigate.
This chemical represents the smell of the Norn terrarium
37. CA Grendel Home Smell: All environmental stimuli on the Shee ship exist as
particle gradients as if they were smells, which the creatures use to navigate.
This chemical represents the smell of the grendel jungle
38. CA Ettin Home Smell: All environmental stimuli on the Shee ship exist as
particle gradients as if they were smells, which the creatures use to navigate.
This chemical represents the smell of the ettin desert
39. CA Smell 18: Spare smell chemical
40. CA Smell 19: Spare smell chemical
41. Brain Chemical 9-14: Spare chemical, not currently in use
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Section 4: Bad Chemicals
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1. Ammonia: Waste product from protein digestion, and a mild poison. Is turned
into the safer chemical, Urea, for excretion.
2. Libido Lowerer: Lowers the sex drive when the Norn is not ready to mate for
any reason
3. Progesterone: Produced during pregnancy. Eggs are laid when it is as its
peak, and it prevents the Norn becoming pregnant again when it already is!
4. Heavy Metals: A poison: slowly eats away the immune system. It also can
cause mutations in unborn children.
5. Cyanide: A severe poison: slows down the creation of ATP
6. Geddonase: Injected by biting insects, slowly destroys fat reserves
(adipose tissue).
7. Glycotoxin: Quickly destroys the main glucose reserve (glycogen).
8. ATP Decoupler: Extreme poison. The nastiest of the lot. Turns ATP back into
ADP. Wave goodbye to your Norn!
9. Carbon Monoxide: Makes it difficult for the Norn to get enough oxygen
10. Fear Toxin: Causes an irrational feeling of terror
11. Muscle Toxin: Poison: slowly destroys muscle tissue
12. Antigen 0: Disease causing chemical in bacterial infections. Damages organs
13. Antigen 1: Disease causing chemical in bacterial infections. Damages organs
14. Antigen 2: Disease causing chemical in bacterial infections. Damages organs
15. Antigen 3: Disease causing chemical in bacterial infections. Damages organs
16. Antigen 4: Disease causing chemical in bacterial infections. Damages organs
17. Antigen 5: Disease causing chemical in bacterial infections. This antigen
is by far the nastiest, and can cause death
18. Antigen 6: Disease causing chemical in bacterial infections. Damages organs
19. Antigen 7: Disease causing chemical in bacterial infections. Damages organs
20. Wounded: A measure of how battered and beat up your Norn is. If the levels
of this chemical get very high, the Norn dies
21. Adrenalin: Produced when the creature is under stress,liberating glucose
for energy. It also controls fight or flight responses to attack
22. Stress: Produced when any drive in the Norn is high for a long time, and
damaging to the Norn's long term health
23. Pain backup: The relevant drive chemical is converted to this storage form
when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
24. Hunger for protein backup: The relevant drive chemical is converted to this
storage form when another more important need takes over, such as fear or
pain. It is converted back again when the crisis is over
25. Hunger for carb backup: The relevant drive chemical is converted to this
storage form when another more important need takes over, such as fear or pain.
It is converted back again when the crisis is over
26. Hunger for fat backup: The relevant drive chemical is converted to this
storage form when another more important need takes over, such as fear or pain.
It is converted back again when the crisis is over
27. Coldness backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
28. Hotness backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
29. Tiredness backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
30. Sleepiness backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
31. Loneliness backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
32. Crowded backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
33. Fear backup: The relevant drive chemical is converted to this storage form
when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
34. Boredom backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
35. Anger backup: The relevant drive chemical is converted to this storage form
when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
36. Sex Drive backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
37. Comfort backup: The relevant drive chemical is converted to this storage
form when another more important need takes over, such as fear or pain. It is
converted back again when the crisis is over
38. Pain: A drive chemical- works like the Norn's emotions. When a Norn has a
high level of a drive chemical, it has to learn a way to reduce it
39. Hunger for Protein: A drive chemical- works like the Norn's emotions. When
a Norn has a high level of a drive chemical, it has to learn a way to reduce it
40. Hunger for Carbohydrate: A drive chemical- works like the Norn's emotions.
When a Norn has a high level of a drive chemical, it has to learn a way to
reduce it. Carbohydrate is another name for starch
41. Hunger for Fat: A drive chemical- works like the Norn's emotions. When a
Norn has a high level of a drive chemical, it has to learn a way to reduce it
42. Coldness: A drive chemical- works like the Norn's emotions. When a Norn has
a high level of a drive chemical, it has to learn a way to reduce it
43. Hotness: A drive chemical- works like the Norn's emotions. When a Norn has
a high level of a drive chemical, it has to learn a way to reduce it
44. Tiredness: A drive chemical- works like the Norn's emotions. When a Norn
has a high level of a drive chemical, it has to learn a way to reduce it
45. Sleepiness: A drive chemical- works like the Norn's emotions. When a Norn
has a high level of a drive chemical, it has to learn a way to reduce it
46. Loneliness: A drive chemical- works like the Norn's emotions. When a Norn
has a high level of a drive chemical, it has to learn a way to reduce it
47. Crowded: A drive chemical- works like the Norn's emotions. When a Norn has
a high level of a drive chemical, it has to learn a way to reduce it
48. Fear: A drive chemical- works like the Norn's emotions. When a Norn has a
high level of a drive chemical, it has to learn a way to reduce it
49. Boredom: A drive chemical- works like the Norn's emotions. When a Norn has
a high level of a drive chemical, it has to learn a way to reduce it
50. Anger: A drive chemical- works like the Norn's emotions. When a Norn has a
high level of a drive chemical, it has to learn a way to reduce it
51. Sex Drive: A drive chemical- works like the Norn's emotions. When a Norn
has a high level of a drive chemical, it has to learn a way to reduce it
52. Comfort: A drive chemical- works like the Norn's emotions. When a Norn has
a high level of a drive chemical, it has to learn a way to reduce it
53. Stress (high H4C): This chemical represents stress caused specifically by
great hunger for carbohydrate.
54. Stress (high H4P): This chemical represents stress caused specifically by
great hunger for protein.
55. Stress (high H4F): This chemical represents stress caused specifically by
great hunger for fat.
56. Stress (high Anger): This chemical represents stress caused specifically
by great anger.
57. Stress (high Fear): This chemical represents stress caused specifically
by great fear.
58. Stress (high Pain): This chemical represents stress caused specifically
by great pain.
59. Stress (high Tired): This chemical represents stress caused specifically
by great tiredness.
60. Stress (high Sleep): This chemical represents stress caused specifically
by great sleepiness.
61. Stress (high Crowded): This chemical represents stress caused specifically
by great crowdedness.
62. Disappointment: One of the chemicals used for learning, this chemical
represents a situation where the Norn tried something that didn't work (such
as eating doors)
63. Up: Used for navigation by the Norn
64. Down: Used for navigation by the Norn
65. Exit: Used for navigation by the Norn
66. Enter: Used for navigation by the Norn
67. Wait: Used for navigation by the Norn
68. Reward: This chemical takes part in the formation of positive memories.
The Norn remembers the action that made the reward chemical as a good one for
future reference
69. Punishment: This chemical takes part in the formation of negative memories.
The Norn remembers the action that made the punishment chemical as a bad one
for future reference
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Section 5: Contact Information
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Should you need to contact me for anything, you can e-mail me at
Venom9284@aol.com
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Section 6: Legal Information
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I don't own this game in any way at all. You can use this Faqs as you wish.