PRIORITIES FOR NEXT MINOR UPDATE- In-game achievements should be worded differently to show that you're going up in level in those achievements-
Saving before reading a spellbook, then reading it, then quitting, then
re-loading, then reading the book again can be used to keep building up
your "spells learned" achievement in Steam version- Add an "attack" key, as an option to using the mouse - Torches go out in the countryside when crossing chunk border while knee-deep in water - Add control support for left/right mouse switching -
When going back to town using a portal with a torch lit, going back to
the dungeon will change your torch sound to the breathing sound of a
monster, or some other random sound - Add option to invert mouselook- Goblin dice is too easy to win. Needs more randomization and pattern-detection

- If you have a full inventory when you collect a quest reward, you get nothing!- Excess CHA buffing can lead to massive gold hoarding

- Quests should only ever generate for the current map segment, even after teleportation.- Looting a corpse which a monster is standing on can sometimes delete the living monster rather than the corpse! - Make stairs up/down not so pedantic with clicks

LOW
PRIORITY BUGS

- Broken crates should be able to be removed - NPCs should be able to tell you the local difficulty - Destructibles can rarely be terrain-locked in dungeons - Change inventory backgrounds for different environments- Slight blur sometimes happening between minimap updates on full UI mode in countryside and towns - Ability for players to add their own markers to the map- Zombie achievements need checking

MEDIUM
PRIORITY BUGS

- Citizens should be able to tell you which nearby towns have certain facilities- Town wall segments STILL missing sometimes..... Grr.... - Rare floating terrain glitch is still there...- Towns still not having doors rarely? Or two doors? - Curiosity gem still lighting up with non-existent items. Perhaps do full sweep of ENV after clear and generate? - Monsters should follow pathfinding in countryside for better chase/combat - Allow the player to sell equipped armour - Countryside loot containers re-setting type and contents in strange manner - Update recipe book to show that the ingredient order is important- Some chests can be empty? - Incredibly rare chance of temples and graveyards blocking in the entrance! - Some stores (i.e. magic shop) destroy items purchased if player's inventory is full - Monsters rendering incorrectly in dungeons sometimes in shaderless mode (too dark, too light)- Shadows too intense in mines sometimes in shaderless mode - Add individual armour value markers to inventory mannequin

HIGH
PRIORITY BUGS

- Shops still appearing in places that they shouldn't - Incorrect heavy breathing sound playing in countryside sometimes when near-death (check sound number?)- Countryside monsters sometimes unable to hit player? Seems to only be when near a town...- Can shoot through solid objects in dungeons with bow.- Bow's magical effects are triggered when hitting pillars in dungeons?- Occasional crash when firing bow at wall in dungeons? Check edge-of-map boundaries, perhaps?- Countryside monsters can spawn inside solid objects - Magical illumination not crossing between floors - Monsters still occasionally having no loot on them!- Add options for colourblind players - Maps of Smeg-het don't work correctly in some locations. Even if multiple are used. - Countryside combat errors!- Some countryside loot caches won't show up until you've saved and re-loaded- Teleport spell can sometimes place you inside solid objects, rendering you unable to move!

SIMPLE FIXES (for when Alex feels like developing, but can't be bothered with anything complicated)- Make equipped gear show up in the first few slots of inventory when sorting

- Ability to sort inventory while selling at a shop- Character
sheet should list current effects/detriments

- Add subtle highlighting to maps to show where you've been - Weather from outside a town needs to translate to inside a town - Some nearby NPCs have the same name (when creating NPCs, check for duplicates)

- NPCs should "go to bed" at night (except guards)- Restrict shops to one of each type per town- Change colour of mana bar if you don't have enough mana to cast your currently equipped spell - Make monsters spawn from different directions during sleep, rather than the same one - Rejuvenation potions not able to be crafted. - Green gem remains lit after spending the night in guard towers

- Change "Rest for 8 hours" to "Rest until healed" - Add various "sort by" buttons to inventory instead of one major sort button. Sort by armour, sort by weapon, etc, etc. - Add critical hit system to countryside monsters - Screenshot button should work in all dialogs - When buying potions and torches, show how many you currently have in the shift-hover menu - Add looting of crates and whatnot in towns (for the loot-loving characters)

BACKBURNERITEMS (Things people have requested that I'm thinking about)

- Add
rollover descriptions of menu buttons- Add option to change mini-map opacity- Add countryside gryphons in the distant sky- Put in
option to remove giant spiders from the game [EXPANSION]- Make audio levels adjustable, including full mute mode- Move options to in-game menu screen - When picking up weapons or armour, comparative stats and enchantments should be visible - Add the ability to split stacks of items into smaller stacks - Functionality in Witches Huts to "alter your fate" and customize your stats for a price - Add ability to hover over towns on the map and see what facilities are in it - Add hardcore mode where difficulty is higher and player has to eat - NPCs will offer food to the chosen one in hardcore mode- Add classic movement mode with no movement animation- Add option for on-screen movement buttons in full UI mode- New bow enchantment "followthrough" wherein the arrow doesn't stop after hitting an enemy- Add journal system with auto date filling and character name - Add "fierce battle" container generation system for particularly nasty fights for greater sense of reward - Add optional autosave feature - "Dungeon leaderboard" for dungeons that have claimed the most lives - A mail system of some sort between players?- Make map markers look different if you claimed that location- Make shops in towns give you discounts if you've completed quests there (since you're the hero) - Mark fully cleared dungeons on your map- Add ability for player to add their own map markers

ISSUES FIXED SINCE LAST
TEST RELEASE

- No issues fixed since last test release

ISSUES FIXED SINCE LAST
BETA RELEASE (WHICH WILL BE IN THE NEXT MAJOR UPDATE)- No issues fixed since last beta release