That crash of yours Zeke, while on another plane would be a total, with an Acro, it is pretty minor.

I've ripped mine into many pieces and put it back together with glass cloth and CA.

I've actually advanced very rapidly in 3D because of the confidence I have in the Acro and my ability to fix it.

My most recent crash, I ripped the nose completely off the fuselage just forward of the wing. The fuselage was in a total of 5 pieces. My first instinct was to order a fuselage and start over.

Instead I decided to try to fix it. I CA'ed all the main pieces back together and found I had an open hole where a large chunk of elapor was missing from the cheek of the plane.

I went back to the field I crashed it at and couldn't locate the missing chunk of elapor.

I filled in the open hole with glass cloth and CA, then glassed the cracks where it had broken on impact.

All I did to make sure it was true was to hold it as straight as I could when I glassed it.

When I flight tested it, I trimmed it to level at 3/4 throttle then pulled it vertical. It didn't fade in any direction. It is as straight as it was brand new!

I bought the Acromaster because I wanted to learn 3D flying on a plane that was forgiving , tough and easy to repair.

My Acromaster has far exceeded my expectations and as I progress I will always keep my Acromaster close by!

Fred

I'm loving mine (my 2nd) The guerrilla squad had a HOOT with it this past saturday.....Eddie (Elixor220)actually started laughing while doing rolling harrier circles !
2818-900 W/13x6.5 spc on 3S 2200 25c A bit over suggested auw--39oz. Gonna do as you did Fred and put an Omega 103g in
Really enjoyed the air combat @ 114TH Grapvine FLI !

Give us a flight report on how it flies on the Omega with the Xoar. I'm running a torque 2818 900kv and am interested in how they compare. They seem pretty similar. Btw, you might want to reinforce the landing gear, because once those wire gear flex outward, your really likely to get a prop strike. And prop strikes and Xoars don't mix

I'm tired of stumbling through set-ups blindly (controls, thrust, CG etc.) and was wondering if there are any good resources out there for interpreting and setting up 3D planes.

Upright the plane wanted to pitch down. When I rolled it inverted, it pitched up. I trimmed that out with elevator to where it would hold level upright. When I rolled it inverted it took just a little negative elevator to hold altitude. I made a fast pass and pitched it vertical. The plane climbed straight until it starting losing speed then it would fade to the left.

What you don't want is changes in pitch or yaw with throttle movement it will make it very difficult to hold a hover or a prop hang, so trim for staight and level flight at half throttle once established in level flight open the throttle quickly and see what happens, if the aircraft climbs then you have too much down thrust, and visa versa.

If you think your side thrust is out, climb vertically directly into wind this is easiest with the aircraft directly in front of you and going away, and see if the aircraft deviates left or right, trim the rudder until you get a straight climb, land and note the amount of rudder trim you have put in, half that is what you want as side thrust.

If you are holding down elevator in the inverted position then your C of G is too far forward for 3D prop hangs etc, but it will make it very pitch sensitive to move it back to where it is good for 3D so increase the expo to compensate.