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Blood Bowl trivia of the day: The original concept of the petty cash / bank system, unanimously approved by the BBRC for LRB 5 but vetoed by Jarvis, was designed in part to deal with the issue of teams accruing far more gold than they really want to spend. The original version of the rule allowed you to store up to 100k in the bank, but anything in your treasury beyond that amount was petty cash - which adds to your TV. So under this version of the rule you would have incentive to just burn some of your huge treasury away by purchasing inducements, and you would not be penalized for doing so - that money would already be adding to your TV whether you chose to spend it this time or not.

Yeah I'm still mystified by the dropping of the bank rule, it's an elegant halfway house between the current system (which is strongly in favour of teams with high AV and/or regen) and the brutality of LRB4's TR system (where all money counted towards the TR)

On this: Should I be bringing back the team I went on Hiatus with, or a newer, more evil team?

My opinion - I'm guessing GC forgot you already have a developed team. IMHO you should stick with your DElfs and expect to be first choice to be punted up divisions if there is a gap opening higher up...

Applied to D, I'm going to be facing the divisions manager? Corruption afoot!

I can only assume you are referring to me, and if so - then you do me an honour sir, I am but a mere vestigial appendage on our mighty and brave leader, the noble GroovyChainsaw. Also I fix the spreadsheet when it breaks.

Gah - as usual I miss something - as a returning player I should have slotted you into a higher position where someone else was leaving null (jaytee's slot in division 3 would have been ideal). I thought you were rebooting for some reason... I'd prefer it if your dark elves werent murdering folks in division 7 so I'll try to see what I can do (via a weak wifi signal) tonight. There might not be much, but I'll take a quick look ;)

Many years ago, the orcish lands were in terrible peril. There was far too little fighting going on, and far too many pretty flowers growing. To put an end to this dire state of events, a number of heroes banded together from disparate tribes to form Da Blu Moonz, a superorc team that travelled the lands heroically causing chaos and bashing heads.

Once turmoil and strife had properly returned, Da Blu Moonz disappeared with nobody really knowing who they were or where they came from. Occasionally, they would reappear, go on an extremely important mindless rampage, and then vanish once again.

Now, at last, they have emerged from the shadows to challenge the Divisions of Death, and have couragously applied to Division G.

Hello. Whats the current schedule when new teams are getting on board?

The new season is just getting started so you might be able to get on board for this season - it depends how many people drop out or how many more show up. I *think* as it stands there are enough people to fill all the divisions, then one left over, then you would be the second 'spare' player. So if two people drop out, or fail to appear in time to apply to their divisions, Groovy would be able to squeeze you two into slots - or if everyone shows up plus two more players appear, Groovy could make another division for you (there are four players in each division).

Or alternatively, if there are three 'spare', we can usually find someone who's happy to play a filler team for a season to make up the numbers.

Groovy if the coaches down there aren't happy with facing Nullk's mob and you can't find any other options feel free to swap him with my lads in Div 3 (they are only two seasons old after I replaced an early season drop out).

I would reiterate to the guys down there though that TV gaps are largely meaningless in CRP. Ability to leverage inducements is a core skill worth learning.

I think there's a limit to how far inducements get you - if you're playing against a very new team then they just won't bridge the gap enough, but yeah anything up to 400-500 is perfectly bridgeable, gives you a nice set of options depending on the opposition.

I'd accept that on Cyanide as they've left some pretty huge holes in utility by leaving out the stars that people use in favour of the ones no one ever takes (seriously who ever uses Headsplitter or Icepelt on TT?) but not in a proper CRP environment. Now with a fair bit of CRP experience behind us my league is actually looking to nerf inducements. The BBRC's 33%ish target for underdogs seems to have been missed by some margin when coaches are well versed in inducement strategy. In our league underdogs actually have the higher win percentage, and that seems pretty consistent at all stages, from rookie teams taking on the TV2000+ veterans through to the typical gaps in normal high TV league play.