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Alan Dabiri announced that he's leaving his current position as Game Director for Heroes of the Storm and he's moving on to another project at Blizzard.

Alan Dabiri has been Game Director ever since Dustin Browder stepped down in December 2016. He thinks the game is in the right hands right now, as developers continue to deliver interesting new Heroes and events. He's transitioning to a new team within the company. We wish him success in all his future endeavors.

In my 20-plus years at Blizzard, I’ve had the privilege of working on many awesome Blizzard games in roles ranging from software engineer to technical director to game director. Across my many roles and games, my experience working on Heroes of the Storm ranks among the best of my development career. I’ve witnessed Heroes’ evolution from a StarCraft II mod to the amazing game you see today. Heroes’ development has been fueled by the shared excitement of our team and all of you in the community, and the game we’ve built together is the game I play almost every night.

One of the best things about developing Heroes is the fact that this team is not afraid to try new things while always striving to learn and grow. It’s been part of our DNA from the very beginning, and it’s through years of experimentation that we’ve hit our stride both as a development team, and as a game. This is possible because Heroes has an exceptional development team of both Blizzard veterans and fresh faces who are all highly engaged with the game we’re making, and the players we’re making it for.

It’s in this spirit of trying new things that I want to let everyone know that a few months ago, I accepted an opportunity to transition off my role as Heroes’ game director to heed Blizzard’s call and begin a new adventure elsewhere within the company. The game director has always been one part of the overall leadership team that drives Heroes forward and it’s been a privilege to work among some of the best game developers at every level on the team all the way up to our production director, Kaéo Milker. Leaving a team and game that I love is incredibly difficult, but seeing the steady strength, creativity, and commitment that Kaéo and the design, engineering, and art leadership teams consistently bring to Heroes has given me more than enough confidence to make this decision. I trust that the game is in the very best hands and their work these past few months has only reinforced my belief.

They’ve released awesome new heroes like Yrel, Whitemane, Mephisto, and now Mal’Ganis, while building on the themed content drops that let the team do fun things that only Heroes can do. They brought the smackdown (plus my favorite mount, the Luchihuahua!) with Nexomania, finally brought an epic slice of Azeroth into the Nexus with the Alterac Pass Battleground, and joined the Raven Lord’s forces with the Fall of King’s Crest. On top of that, the team has also released awesome reworks like Raynor and Brightwing while adding exciting updates like third ban and Team League improvements. With so many awesome content and feature updates, you can see why I believe that the team has brought us the best year of Heroes of the Storm so far.

And they’re not done yet. Heroes has one of the most passionate and dedicated development teams I’ve had the pleasure of working with, and they have a ton of exciting new content in development. I can’t wait for you all to see what they have in store for the rest of this year and beyond. You can bet that I’ll be right there enjoying it with you as it’s released, too. I’m sure you’ll agree when I say that Heroes is in a great place and I promise that it’s in the hands of the best possible people to continue driving it forward. Kaéo and the Heroes team are people who play almost every night who also happen to get to work on making the game what it is today. With our continued input and support, they’ll keep doing what they do best by making Heroes of the Storm the most awesome game it can possibly be.

I just want to sign off by saying thank you to all of you. I’ve had an incredible time working on this game and seeing you bring the battlegrounds to life every day. I’m so grateful for the enthusiasm you’ve brought to Heroes and all the changes you’ve encouraged us to make. I know the team deeply appreciates the feedback you share, so please keep it coming—and as always, I’ll see you in the Nexus!

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I am not hating, I played a lot of HotS (200+ hours at least) until this Dabiri guy took over. What did we get after that? Faster reconnects, better balancing, better matchmaking? Hell no. We got lootboxes, nerf of stealth heroes, and no love for older heroes in general.

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I am not hating, I played a lot of HotS (200+ hours at least) until this Dabiri guy took over. What did we get after that? Faster reconnects, better balancing, better matchmaking? Hell no. We got lootboxes, nerf of stealth heroes, and no love for older heroes in general.

yeah thats true, all other games are in their worst state atm ...

bfa feels like legion 0.5 if not worse

ow has balancing issues all over the place and with so much stuns and oneshots just not fun to play

hearthstone has a balanced meta but like ow, is just not fun when 50% of the decks are otk ...

but heroes is just enjoyable atm, sure it has his flaws but it seems it gets better every patch

the hero/teamleage changes are bs, but the hero design of the last heroes is just too good

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I’ve plenty playing HOTS for over a year and I’ve really come to enjoy it as a social thing in casual play more than I did playing WoW PVP.

I tried watching an arena stream of WoW and could not get over the string/chains of CC, silence, interrrupt, blind etc. I mean I remember it, I was good at it but wow did it just look so boring, so uninteresting and so CD/global timing as opposed to fun.

Say what you want about team fight combos but it takes a lot more than a macro to win one.

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Blizzard (Source)
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