The virtual I Or A Computer Character¹s Journey through the Cyber space of Dreams

A
computer Player programmes a character to participate in a role play in
virtual space. He calls this character the Shadow. The Shadow is sent
on a long journey into Cyberspace where it is assigned to track down the
true identity of a female character, who has taken the assumed name
Princess. The Player has fallen in love with her and wants to meet the
real woman behind the princess mask. However, the Shadow retains his own
independent will and will no longer suffice with being a shadow. He
wants to take the place of the human being. The Shadow imagines that by
marrying Princess, it can achieve status as a human. Meanwhile it
commits virtual rape against Princess. The Player behind the Shadow in
the virtual room is the person who will eventually have to face charges.
But, in fact, has anything happened apart from a playful, imaginative
exchange of signs on a computer screen? Princess, the rape victim, feels
violated. Her body and mind react violently through an excess of signs.
She accuses the Shadow/Player and demands that he be excluded from the
game in Cyberspace. But the programmed character is still there. It is
not linked to any specific identity.Motion Capture, Blue Screen, 3D AnimationerIt
makes no sense to use new multimedia technologies in a performance if
this does not generate a new dramatic aesthetics. This new aesthetic has
to be the result of a struggle between the old aesthetic of presence
and the multi-dimensional form aesthetic; Motion Capture, Bluescreen, 3D
animations, projection techniques versus the performer's organic
struggle for the here and now in theatre. Projected computer generated
3D worlds, where the human performer on stage is challenged by his/her
own artificial extension as animation fictional character