For those of us who have been here some time, the loss of the Classic Map was a sad day. The invasion of the Shapes was something that not even HG Wells or Arthur Clark had foreseen. From the pit of despondency, an elite squad of mapmakers were thrown together to assemble a replacement, and thus Classic Art was born! (Although Turtle World was almost a strong contender)

The time has finally come for Classic Shapes to be reinvigorated and be given the facelift it so strongly deserves and needs. The mapmaking elite - in consultation with the foundry moderators and lackattack himself - have given the green light for the map-formerly-known-as-world-cities to be revamped as the New Classic Map.

In order to proceed as a full revamp of Classic, there have had to be some changes from the map-formerly-known-as-world-cities. There can be no going back from here - so here's to a brighter, Classic future...

Click image to enlarge.

Last edited by sully800 on Fri Oct 09, 2009 12:21 am, edited 1 time in total.

Okay. I really liked the previous world cities map. It wasn't the same as the board game, but had the same playability. This new version in the same as the board game except it uses city names instead of country names? Am I the only one who thinks this is crazy? Won't we have legal problems again with this? At least with the world cities map, it didn't look like the classic map.

Perhaps it will look different when there are numbers in the circles. But right now the map reminds me of the map in the movie War Games when all the nuclear bombs were going off all over the world. The circles look like explosions and the arc lines seem to be leaping to the next explosion.

Move signature to bottom left corner, and flesh out the face a bit to make it look less like a Cheshire cat

Redo the flags to reflect the new countries (some cities are not represented and some flags probably shouldn't be there any more)

Adjust lines so that they flow better between each city. You will notice that the lines in the World Cities thread were much more fluid, which takes some time to achieve

Adjust the red in the title. I initially liked the light red because it fits well with the pastels of the city line, but a brighter color will go better with the CC logo. Shooting for a middle ground in the next draft.

Please give your comments on city changes ASAP. I'm open for swap suggestions if we can make the connections work, but big changes will be difficult later in the game (ie, once the new flag borders are created I will not want to change them unless there is a VERY good reason). Simple swaps, like Johannesburg vs. Cape Town can be done at any moment since they don't require a flag change or any broad connection changes. Of course we eventually have to settle on the "best" world city for those locales, and much of that discussion took place in the World Cities thread.

As for implementation, I believe the idea is to replace Shapes and Art (and at the same time, World Cities won't be added). I personally wouldn't mind leaving Shapes and Art, since they already exist and probably have a fan case. Historically we haven't kept multiples once a map is revamped, so that decision will lie with the Supreme Turtle.

So this map is going to be THE classic revamp? In that case, some of the countries in Asia are messed up and you should change the connections. Other than that, this looks like a nice substitute! Although, how is this any different than what we were forced to take down? I think the old version (with America in the right) might avoid any legal trouble.

EDIT: Fastposted.

natty_dread wrote:Do ponies have sex?

Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"

The current version (division on the Pacific) was chosen because it will be more recognizable to new players and more familiar to players who knew the original Classic. I know there are several advantages to the Pacific split in terms of cities (America and Oceania get more, for example) but the benefits of having a recognizable and familiar map outweighed the other options.

To be a revamped Classic this is the orientation we must proceed with, I don't think that point can be up for debate.