Last Updated: Thursday, 13 April 2006 02:58
Published Date
Written by WarpSpeed

Source: CryMod.comToday we will officially announce Obsidian Edge II: Theatre of War.
It is another chosen Crysis modification which will work with a pre-SDK
and receives support from Crytek. Below you can find a description of
the project itself:

"If it felt any more real, you'd bleed"

Obsidian
Edge II: "Theatre of War" (working title) is the groundbreaking sequel
to Obsidian Edge being created for Crytek's up coming first person
shooter Crysis. With intense realism as well as new game features never
before seen in a first person shooter - it will forever change the way
you think a first person shooter should be played.

Get ready for
edge-of-your-seat action - You will be required to lead assaults on
enemy held positions, seek out and eliminate hostiles, perform
coordinated missions, and fight for your own survival. In each case you
will need to outfit your squad with the proper weapons and equipment,
carefully plan your actions with your team, and then execute your plan
in order to achieve the objective.

The world of Obsidian Edge is
extremely unforgiving. Be ready to test your nerves, tactics and skill
against opponents who are just as determined to eliminate you as you
are to eliminate them. As your skills sharpen, so do theirs. As your
strategy changes, so does theirs. As your teammates rush in, so do
theirs. As you put them in your crosshairs, they do the same to you.

The Obsidian Edge II (OE2) Mod will include many of the features
first demonstrated in OE1, with additional features to intensify the
gaming experience in quality, size and scope. OE2 is the next logical
evolution of realistic tactical gaming, with features including:

Features Common to all Gameplay Modes

Multiple classes of soldiers, each with unique weapons and abilities.

Weapons, kit selections and ammo load-outs are balanced and realistic.

A customizable weapons system will be implemented.

Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.

Injuries affect player abilities.

Realistic Walk speeds and run speeds.

Realistic damage models and lasting effects.

Multiple unique vehicle types for a new game experience and more intense tactical battles.

Easy start up for new & casual players - get in the action fast!

Multiplayer Gameplay

Maps will range from massive with vehicle support to small with no vehicles.

Several multiplayer game types including: Team Elimination, Protect
the VIP, Team Demolition, Team Domination, and Free For All.

Player lives can be limited from one to infinite server-side.

Full Mapcycle control and other server options facilitates unattended dedicated servers.

Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)

Integrated squad voice communications. (Tentative)

Cooperative Gameplay

Cooperative multiplayer gameplay modes will be available on most of
the multiplayer maps. Play against the AI with your friends.

Other Key Features

Integrated Map Download Feature - Additional maps can be downloaded
and automatically installed without leaving the game itself.

Integrated Server Control Screen - All commands can be routed to
either the local machine (non-dedicated server) or to remote
(dedicated) servers.

===================================================

We have already added some outstanding folks to the team that
produced Obsidian Edge 1, but we are still seeking highly skilled
individuals to work with us in the following roles:

Level designers

Character modeling

Static / Environmental modeling

Texture artists

Animators

We are a mature group looking for mature individuals that work well
in a team setting, and have experience in the role that they are
applying for. Be prepared to share examples of your work, as well as
the amount of time you are willing/able to commit. Signing a
Non-Disclosure Agreement (NDA) with Crytek is required for these
positions.

Visit us at http://www.ObsidianEdge.net and if you are interested in working with us, email This email address is being protected from spambots. You need JavaScript enabled to view it. to discuss the opportunities further.

Keep your eyes open for more detailed information on the unique
gameplay features that will drive forward your gaming experience.