hello,i will inform you about the progress of my next add-on that will import the full geometry of a Future Pinball table to blender (a 3D modeller) in one pass.

the future pinball file specification based on an implementation of LvR - thank you very much for sharing your code - without your code, this add-on were not be possible.

the intention for doing that add-on was to help:- to pre-render pre-lit textures.- to give table devs a better feeling of dimensions on creating & place toys or other stuff like rams or so.

here a first test rendering of a well known table.many things are missing in the rendering, but it looks already great.(i am an idiot in using the Cycles Render Engine of blender - so the rendering took very long time and it still looks very noisy)

i will update the wiki page and add-on from time to time. but it is growing very slowly.

you will need:- blender > 2.68a http://www.blender.org/download/get-blender- download the io_scene_fpx add-on.- open blender and go to "File->User Preferences->Add-Ons"- first enable the MilkShape 3D add-on (type in "ms3d" in the search field and enable it)- than install the io_scene_fpx.zip file (via button on the bottom of the Add-ons panel)- (optional) save as default to make that settings persistent- now you can import the table.

Last edited by beta-tester on Thu Aug 29, 2013 2:20 pm, edited 2 times in total.

francisco666

Post subject: Re: [TOOL] FPT -> Blender Importer - WIP

Posted: Mon Mar 04, 2013 6:51 pm

Joined: Mon Aug 15, 2011 10:02 amPosts: 1706Location: Argentina

Totally amazing.

francisco666

Post subject: Re: [TOOL] FPT -> Blender Importer - WIP

Posted: Fri Mar 08, 2013 2:00 pm

Joined: Mon Aug 15, 2011 10:02 amPosts: 1706Location: Argentina

I could do it with some tables, the most simple ones, but with others I have this error message:

I could do it with some tables, the most simple ones, but with others I have this error message:UnicodeDecodeError: 'utf-8' codec can't decode byte 0xed in position 5: invalid continuation byte

location: <unknown location>:-1

thank you for testing.can you please provide the table names, with that you have the problems?

this issue is not related to the complexity of the table, it is related to the chars that are included in the file.

i changed the decoding to ASCII, as a try to bypass that issue.all un-decodable characters become to an underline '_' now.

current state (2013-03-13):- improved the wires (the caps/poles look better than before)- walls have thickness(i know, these are very tiny steps...)

francisco666

Post subject: Re: [TOOL] FPT -> Blender Importer - WIP

Posted: Wed Mar 13, 2013 9:02 am

Joined: Mon Aug 15, 2011 10:02 amPosts: 1706Location: Argentina

Sure, PM send

francisco666

Post subject: Re: [TOOL] FPT -> Blender Importer - WIP

Posted: Wed Mar 13, 2013 11:48 pm

Joined: Mon Aug 15, 2011 10:02 amPosts: 1706Location: Argentina

New Addon-Fpx-File-io_scene_fpx.zip version import without problems. Thanks.

drakko91

Post subject: Re: [TOOL] FPT -> Blender Importer - WIP

Posted: Thu Mar 14, 2013 5:56 am

Joined: Fri Oct 22, 2010 6:41 pmPosts: 874Location: France

this addon is very promising! after having installed everything, I tried with TOTAN, it works well! awesome!I have great difficulty with the interface of blender, but it easy to export them to my favorite software.I start dreaming that pegs and wall as visible in the futur release, which allows for better repere ... to rebuild, more simply, lampeTOTAN in the right format, for example ...really very promising, congratulation!

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