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It's not "bad," it's just not great. The game's biggest selling point is that there are no cloned move-sets, but in doing so, a lot of the de-cloned move-sets feel half-baked, and as such, a lot of the cast just aren't fun to play as.

The story mode is both better and worse than 7's. Better in that you aren't restricted to a single character per stage, and certain actions can change the outcome of the story. Worse in that the story just isn't told as well as 7. It's not as compelling.

The combat system has needlessly added a Rock/Paper/Scissors element system. Every weapon you get will be either Heaven, Earth, or Man element, where Heaven beats Earth, Earth beats Man, and Man beats Heaven. You carry 2 weapons with you, and can switch between them freely. If your weapon has an advantage against the enemy, then hitting them enough will activate a "Frenzy" attack, where you just mash the attack button to deal as much damage as you can, while the enemy is helpless. If your weapon is at a disadvantage, then the enemy gets super armor, and won't flinch from your attacks (you still deal damage, though). This system was over-all annoying and seemingly only existed to force players to use the weapon switching mechanic.

Weapon attribute building is fun at first, until you realize it's only viable in Chaos-Ultimate to have Slash, Jubilation, Roar, Cyclone, and Velocity on every weapon.

Either Or:

Stage design is inconsistent. Early Jin is pretty bad but latter half picks up. Same feeling with Shu.

AI is odd...most of the time troops are Musou fodder but officers are either the same or they fight back unexpectedly (Guan Suo in the final Jin historical stage for example). Allies have a weird rubber band effect: if enemy morale is higher they can't do s*** while if your side has the higher morale they tear through almost unfairly quickly.