Red is bright, but it's (approximately) just 1/3 of white's brightness. (different wavelengths give different amounts of brightness. green > red > blue). To get around this you mix two of the primary colours.

Also for that reason, when you saturate a colour, you can also get away with darkening it.

So, you all have played L4D, I assume? Well, in case you haven't, look here:http://www.youtube.com/v/FI8MUoMgi8s?version=3&hl=en_US&start=See how scary looking the interior of the hospital is? But, with l4d, you have the knowledge of where everything is. You know to look in the fridge, in a locked door, or whatever. Now, how would you like it if every time you played it, you were completely new. Everything you had done before can't help you now. All of the hospital rooms are different. Well, I plan to make that happen in my game.

Basically, I will have dungeon generation implemented, and use that to make a hospital. There will be very dim lighting, and will always be new to you, since it is randomly generated. Plus, random generation is fun! Also, I plan to make more types of generations. So there will be a level select screen. You can go into:- A hospital- A graveyard- A hotel

And it will randomly make a level for you!

Also, one last thing. The reason that there has been about 0% progress, is because I am making this game funny to hack. I am adding in compatibility for anything living to be able to be controlled by AI, or a controller. Anything living can also use a weapon, or flashlight. Think about the possibilities. I am making it easy to mod by doing this too, with all the flexibility (if anyone wants to mod the code, that is). I also will add in Xtra game modes, where you can be a zombie fighting a horde of humans! Now would'nt that be a great feeling? Or you could be a zombie in a match against a survivor group.

These are a lot of ideas that won't be done for a while. Probably at 1.6 or something. This is just all the ideas that will set this game apart from this. Or this... Or even these.

So what do you all think? I have been working hard on reshaping the framework of the game to work with this, so please, tell me what you want to see happen with the new capabilities of the framework. Whether it be a gamemode, map, or mod idea. Just let me know!

Well, I just wanted to say that this game is not dead, but was put on hold. You see, after the last update, I got stumped by something, and quit for a week (+ around 3-4 months). Then I got started on something called MERCury. When I started, I really was just making a new engine for me to work on for most of my other games. But then, whilst making a demo for it, I realized something. HORDE! HOW LONG HAS IT BEEN!? So I immedietely realized that making the demo some stupid dancing game would be stupid. I should remake Horde in MERCury! It would be so good an idea! I now know so much more than I did when I first started it! So here I am.

Just wanted to update you all (and to make sure I won't have to make a seperate thread).

I am really impressed at my engine though! Back when I was making this, this many zombies would have crashed the game! I feel so proud of all of them, each doing trigonometry to find me, face me, and rock back and forth. My little...

@opiop65I am using my engine, MERCury. It runs surprisingly well, rendering all of those little zombies at 60fps, with all that vector and trig math for each one?! Just, just ... Unfortunately, no shaders (yet ). Not sure if I am too good at shaders... But I might use it for a vignette effect soon. Like I have said on the MERCury thread, the shader class is untested. Need some feedback on it since I am of literally no help with shaders... I just managed to get the Java side of it down, and run a simple color changing shader. No testing with passsing variables from java into shaders though.

Weird part is, no. I am rendering static objects (tiles) using VAO (Vertex Array Object). I figured I would have to make a VBO renderer, but then I just wanted some flexibility, and was lazy. And it works awesome with just that!

I have a question: Why do you even know what Left 4 Dead is like? L4D being a M rated game and you are 13.

Ive been playing L4D for years, prolly since I was 13.Graphic content can be handled differently by different people, some might get scared or break down and cry but others may not be negitvily effected by it. Furthermore playing games (Graphic games) led me into programming, so I would argue they've had a positive effect on me personally.

If your trying to say they're illegal or somthing (for minors), they're not. It is illegal for a vendor to sell a M rated game to a minor, but not for a minor to play M rated games.

Thinking of what I should do for terrain generation. Because let's face it: This game will SUCK if It is just a whole bunch of rocks, grass, debris, etc. on a field filled with zombies. I was thinking up some ideas for terrain generation, and drew up some sample maps that I think I could procedurally generate:

The idea behind this one is to have many houses. Probably the easiest, and weakest design. Just put stashes in some of the houses, and if you are not inside a hut, it will darken the inner tiles.

This type would generate a property. There would be a main house, a yard, and a shed. There will be one stash in the house, and one stash in the shed. If you are not inside the house, it will dim, but the shed will not.

This map type would be a house. There are rooms, hallways, etc. There will be stashes of things around all of the rooms. When you are not inside of a room, tiles will be darkened on the inside.

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