Explore the open world freely, uncover the story, puzzles, and secrets. From the first level, decide where to travel and who to meet. Experience a huge map slowly and freely

Customize gear and skills to overcome difficult enemies. Use experience to improve skill trees and progress in a way you like. Add Gems to gear for improvements. Adjust the party and train Pet Monsters.

With memory weak and drive strong, a young orphan fights, explores, and upgrades to uncover the truth. Inspired by true, personal events.

The game is set in medieval Antillia, the Isle of Seven Cities. The people fear myths of magic, and harshly execute entire families in the fear of witchcraft and sorcery. Estar fears all of it the same, but fears everyone else as well. As the facts of his life are uncovered, his perception may change, and the choices he makes could decide the course of history.

Estar, Player

Orphaned at a young age, Estar finds himself lost in a world full of fear, greed, and suffering. There are others like him, lost and alone, while there are those who have everything, and thirst for more.

He is a Fighter with unusual abilities. Aged 18 at the Start of thee game, He has no real understanding of his abilities or how they cam to be. He specializes using various weapons, and enhances those with magical properties.

As the game progresses, you will uncover his past and unlock his potential. Work with others or use them and leave them for death. Estar is the only locked Party member.

Gloria

Forced to abandon home and live in a small southern outpost, she trains with others who share similar unusual conditions and abilities. Aged 17, She knows little of her abilities, except that they are not widely accepted.

She is a strong White Mage, though with little Wisdom, her spells take time to improve. She is tempted by Black Magic, since common folk assume all magic is Dark anyway.

Stretch Goals

While I can complete the game with only $600, The more money I receive, the more time I can invest into making the game its very best. I'd love to work with a larger team, but most people require greased palms.

At $1000 I will add an immense amount of Art and Music into the game.

I will also add a fun way to grind for experience, such as a classic Zelda style map combat. (does not replace turned based battle scenes)

I will also likely remove the level cap and level enemies with your party, to extend game play.

Unlocks Mini Sketchbook $22 reward!

At $2000 Half the games Art and Music will be original, and tile-sets will be completely original. This will allow the world to appear smooth and not mapped out. Also, I will begin building my team, seeking a Storyboard Writer and a singer.

I will also implement a Sphere Grid or Materia system into the game, similar to those of Final Fantasy.

Unlocks Mini Soundtrack $28 reward!

At $5000 ( My Dream, Lol ) I will use only Original Artwork and Music, and create Manga style cut-scenes. The story will really be alive, and emotional, instrumental songs will feature a beautiful voiced female singer. Not to mention 40 hours of game play.

I will also work on a battle view that shows animated battlers and party members. The Battle system turn counter is surprisingly complex so this is a surprisingly difficult task. Lets make dreams realities!

Unlocks Full Sketchbook $32 and Soundtrack $38 rewards!!

Guaranteed analysis

Here's a detailed list of the minimum stats of the completed game. Current refer to the game in its current, unfinished state. Many items and what not may be removed, however.

These are in no way limits, I love the idea of a huge game, lets make it bigger and better!

Art and Music

Artwork is done entirely by myself, and Music by our musician, Shelton King.

Due to the size of the game, completely original art and music will require the stretch goals to be met, also unlocking sketchbooks and soundtracks as rewards.

A dark theme reflects the story, while the combat and difficulty reflect the harsh time. Music is both instrumental and computer generated, creating a deep, memorable sound.

Artwork retains the hand drawn look while used in the game, allowing the player to feel the memories of the orphan.

At $5000 I will not only do 100% custom Artwork and music, I will employ Manga Style Cinematics and attempt to find a beautiful voiced female singer for music.

About Us

Jonesing Studio is a small team, consisting of myself, the musician, and the tester.

Passion drives each of us to work towards the creation of personal, unique games that are fun and free to play.

Allen Jones (me)

I am the head of Jonesing Studio, I do the concepts, programming, and artwork for the game. I am working on my Computer Science bachelors degree, focusing on programming and development. I use various software such as Autodesk 3DS Max, Unreal Engine, Game Maker Studio, Visual Studio C++, and loads more.

I am excessively passionate about games and their design. A game is a real reflection of the creator and describes experience a way nothing else can. I strive to provide free and fun games

Shelton King

Our musician. Welding both Instrumental and fine software skills, is able to encompass the mood of the game unbelievable well. He did the music for the Promo Video.

Hunter Bullion

Our Tester. Playing games is no joke, especially when you can master them in no time at all. With over 10k Gamer Score on Xbox, The most difficult aspects f the game have been fine tuned to be possible, but only just.

Rewards

The game is going to be very personal, and the best way to do that is to allow feedback. I want you to email me your ideas, and hopefully pledge to the project.

JonesingStudio@gmail.com

Email me to find out how you can be a real part of the game, for free i will consider each idea you send me, and the encourage user involvement.

For only $20+ USD you can create complex features and secrets within the game. You can create an NPC, Easter Egg, Playable Hero, and an entire area.

The best part, get the area creation reward and you create one of everything, even if they're sold out.

Plus, Stretch goals Unlock Better Rewards!

Risks and challenges

With Successful funding, I will have about 20 hours a week to work on the project. More if stretch goals are met. The expected completion is a guess and could be extended. All listed features and software are fully functional already and therefore no real obstacles prevent the games release.

Issues come and go, I'd love to say they won't happen, but I'm sure they will, so Just be sure to check my regular updates to see if an issue has risen, and what steps we are taking to solve it.