As far as SMT games go, Devil Summoner is a pretty radical departure from the norm. While previous games in the series have been turn-based affairs, Devil Summoner opts for a more action-RPG approach. I wasn't entirely convinced I was going to like this going into the game, but at the two hour mark, I can say that it's surprisingly effective. Would I have preferred turn-based? Sure...but I can live with this.

Yeah, I know, it's been awhile since we did a Geeking Out blog. Rest assured it's not because there wasn't enough cool stuff to get all nerdy over-it's just that I've been sidetracked with a lot of crap.

Despite being a "well-informed" gamer who knows what he likes and dislikes about games long before they ever hit retail, I'm as prone as anyone when it comes to getting sucked up into hype. Crackdown, which I first read about eons ago when it was featured on the cover of Game Informer magazine, didn't really interest me much at the time.

Tango was a completely pleasurable experience and well worth the ulcer-inducing parking job I had to pull off in the small lot across the street... I think I had about an inch and a half of clearance between my car in the next, and I exited the vehicle by excluding over to the passenger side and squeezing out. Just barely.

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