Quick Quotes headlines

“[Wii U is] definitely more powerful than Xbox 360 and PlayStation 3. It’s kind of frustrating to see the rumours and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful. I think we were one of the first developers to see the Wii U.” – 5th Cell […]

“Lionhead and the Fable franchise has been left in incredibly capable hands. Fable: The Journey is coming out this year, and when I saw it last it was looking pretty cool and I am sure Lionhead will take Fable to a very bright and interesting future. You can’t help but have thoughts and ideas of […]

“As an artist and producer you want to find other ways to spread your creativity. A game seemed a good way to do that. It’s no less rewarding than getting up on stage and doing a Shakespeare play.” – Actor Warwick Davis at Develop on working with studio Matmi on Pocket Warwick, currently in development.

If last week’s quote from the head of PlayStation software development, Scott Rhode, wasn’t enough to put your mind at ease with regard to highly anticipated and in-no-way-canned Sony title, The Last Guardian, here’s another. This time it’s from the beautiful mind that brought us Ico, Shadow of the Colossus and is helping to (eventually) […]

“I will not give you a detailed update, but I will say one thing and it goes back to innovation and to gamers and to quality. [The Last Guardian] is going to ship when it’s absolutely ready. It’s going to ship at sometime, and it’s going to ship when it’s ready. And I think that’s […]

“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet. I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your […]

“Do I consider myself doing art? Honestly, certainly not. I don’t think I’m doing art. I’m just doing it by passion, and I’m doing what I believe in. If something of what we create today, people still talk about it 50 years from now, then we’ll say, ‘Okay, it was art.’ But that’s really not […]

“They are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Can games make you and […]

“To be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me. Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you […]

“The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don’t go to retail to buy a film. I don’t go to retail to buy music. I don’t go to buy books any more. And I’m certainly not that interested in buying games in shops, myself. If […]

“I’m a level artist so for me, it’s all about the visual quality. I want more creative freedom and more great graphics, that’s what really makes me want to create games. I’m looking for like real-life animations. It’s like pushing the limit again and again, creating bigger and greater stuff. I don’t know when it’s […]

“People on the internet suggest the most boring settings. The three most wanted are WWII, feudal Japan and Egypt. They’re kind of the three worst settings for an AC game. Writer Corey May really wants to do India. I would too. I’d really love to do the Raj.” – Assassin’s Creed 3 creative director Alex […]

“Wii U could be the first real console on which running an MMORPG without compromise is plausible. The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner.” – Funcom developer […]

“Darksiders was a huge risk because it was an old game in a new shell for us and for THQ because it’s a new studio, nobody there had made a console game before and it was a new IP. On paper, to be honest I don’t know why THQ went for it. I mean, the […]

Quick Quotes Latest

“[Wii U is] definitely more powerful than Xbox 360 and PlayStation 3. It’s kind of frustrating to see the rumours and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful. I think we were one of the first developers to see the Wii U.” – 5th Cell […]

“Lionhead and the Fable franchise has been left in incredibly capable hands. Fable: The Journey is coming out this year, and when I saw it last it was looking pretty cool and I am sure Lionhead will take Fable to a very bright and interesting future. You can’t help but have thoughts and ideas of […]

“As an artist and producer you want to find other ways to spread your creativity. A game seemed a good way to do that. It’s no less rewarding than getting up on stage and doing a Shakespeare play.” – Actor Warwick Davis at Develop on working with studio Matmi on Pocket Warwick, currently in development.

If last week’s quote from the head of PlayStation software development, Scott Rhode, wasn’t enough to put your mind at ease with regard to highly anticipated and in-no-way-canned Sony title, The Last Guardian, here’s another. This time it’s from the beautiful mind that brought us Ico, Shadow of the Colossus and is helping to (eventually) […]

“I will not give you a detailed update, but I will say one thing and it goes back to innovation and to gamers and to quality. [The Last Guardian] is going to ship when it’s absolutely ready. It’s going to ship at sometime, and it’s going to ship when it’s ready. And I think that’s […]

“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet. I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your […]

“Do I consider myself doing art? Honestly, certainly not. I don’t think I’m doing art. I’m just doing it by passion, and I’m doing what I believe in. If something of what we create today, people still talk about it 50 years from now, then we’ll say, ‘Okay, it was art.’ But that’s really not […]

“They are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Can games make you and […]

“To be honest, I’m not that interested in technology or the next generation of consoles. If we could continue with PlayStation 3 for another five years it would be fine with me. Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you […]

“The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don’t go to retail to buy a film. I don’t go to retail to buy music. I don’t go to buy books any more. And I’m certainly not that interested in buying games in shops, myself. If […]

“I’m a level artist so for me, it’s all about the visual quality. I want more creative freedom and more great graphics, that’s what really makes me want to create games. I’m looking for like real-life animations. It’s like pushing the limit again and again, creating bigger and greater stuff. I don’t know when it’s […]

“People on the internet suggest the most boring settings. The three most wanted are WWII, feudal Japan and Egypt. They’re kind of the three worst settings for an AC game. Writer Corey May really wants to do India. I would too. I’d really love to do the Raj.” – Assassin’s Creed 3 creative director Alex […]

“Wii U could be the first real console on which running an MMORPG without compromise is plausible. The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner.” – Funcom developer […]

“Darksiders was a huge risk because it was an old game in a new shell for us and for THQ because it’s a new studio, nobody there had made a console game before and it was a new IP. On paper, to be honest I don’t know why THQ went for it. I mean, the […]

“When I was the head of R&D at Capcom, I was in charge of 900 people. Now with these three companies, all of the staff added up, it’s around 30 people, so yes. Easy task. One of the things that I can do now that I couldn’t do at Capcom is I can just jump […]

“Yeah. I did a bit. What I thought I unleashed was a family game. If you’ll stop to consider for a second, what’s the ping pong game? You can’t play ping pong with yourself. It was meant to be played by two people. And we had four-handed ping pong and hockey games early on, also. […]

“Notch is the games industry’s Justin Bieber right now. Let me walk you through this. Justin Bieber has exploded, and Justin Bieber, as much as many want to hate him, is a very talented guy. If you did a Venn diagram of Minecraft fans and Bieber fans, I’ve no idea what that would look like, […]

“Digital TVs are including all of that media stuff. I think the mistake that the console companies are making is not a mistake of their choice – it’s the evolution they have to go through. Once the other media hubs can have games – and I don’t mean Checkers, but things like Call of Duty […]

“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small […]

“I thought turning around the PlayStation business was going to be the toughest challenge of my career, but I guess not. It’s one issue after another. I feel like ‘Holy shit, now what?’ We can’t just continue to be a great purveyor of hardware products, even though some people expect us to do that. We […]

“We’re talking with Sony games now. We are really trying to take it in areas that haven’t been done before and have stayed out of the marketplace because the ideas simply weren’t exciting enough. So while the gaming world is waiting for the KISS games that are going to explode, we’re busy taking the brand […]

“We are disappointed that NCsoft is attempting to mar the launch of TERA. Unfortunately we can’t discuss much publicly due to the sensitivity of legal actions, but we do outright reject the NCsoft claims, and we are going to do everything in our power to defend and protect ourselves. To all our supporters who have […]

“Sometimes you’re stuck in a situation where you can only choose between two really bad outcomes. Looking back I’m not sure what I could have done. We’re changing our QA processes based on this game, and we’re changing the whole model of how we make games with third-parties. We’ve added amendments to existing contracts to […]

“Nintendo, Sony or Microsoft [won't] disappear from the gaming market; quite the opposite. They are now, and will be for many years, a driving force in our market; however, the way they operate will probably evolve into a somewhat different role. I strongly believe the big console makers of today will have a big impact […]

“There is a place for subscription-based games and if you’re going to build a subscription-based game it’s got to be huge in scope. People have to feel that it’s worth paying a subscription fee every month, so the scope of the game has to be much bigger than the free-to-play games. The quality, the polish […]

“It’s big. Really, really big. And perhaps more importantly, it’s incredibly dense. I couldn’t tell you the exact square footage of the overworld map, but I can tell you that it takes over half an hour to sprint at full [speed] across the map, even if you somehow avoid all combat. As for dungeons, there […]

“I understand people may think it is a silly game and even though we put serious work into gameplay too it is difficult to communicate that. Bryce [the main character] doesn’t need to evade or avoid [attacks]. If you get shot, it’s OK. It’s also hard to show this to the audience because it would […]

“Despite the fact that RPGs have made such deep and passionate inroads into the mainstream market, I still feel they are slow-paced, abstract, and awkward. Reckoning reflects my hunger for a faster pace of action and combat drama, and a desire for simpler, easier-to-use interfaces. RPGs are naturally the deepest, longest, and most complicated kinds […]

“We felt it deserved to be bigger than the 4.3 inch screen on PSP. It’s almost as if we settled on five inches in order to really maximise the same impact that we felt when we first saw it. There was a great deal of discussion and we even talked about using a 5.5 inch […]

“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all […]