Requires

Blender 2.67b

Works with

Windows

Mac OSX

Support

The best way to show your support for the tools and tutorials here is to not post the things you make with it on http://www.modthesims.com . Proudly post it on a site that actually has some dignity or start your own site for free.

Changelog

1.60:
[Plugins]
+ Fixes prop load feature for Blender 2.67
+ Load additional morphs than the Fit/Fat/Thin/Special if the BGEO is in the package
1.57:
[Plugins]
+ Continue loading prop if loading the rig fails
1.56:
[Plugins]
+ Fixed bug in texture loader that attempted to read TXTC files as DDS files
1.55a:
[Rigs]
+ Added baby rig buRig.blend
1.55:
+ Fix prop import in Blender 2.65
+ Fix bug where plugins would not export from a2a_soc.blend and others like it
1.54a:
+ Minor update to a2a etc. rigs. They are now in the subfolder multi-rigs to fix relative path issue
1.54:
[Plugins]
+ Removed "Automatic scaling for teen animations" as it didn't work
+ Added button to set morph values
[Rigs]
+ Changed format of all images from .DDS to .PNG (2.64 introduced a "feature" that made dds textures inverted in viewport)
+ Added morph states to meshes
1.53:
[Plugins]
+ Fixed bug in reading/writing of clips that only affected mac users
+ Automatic scaling for teen animations
1.52:
[Plugins]
+ Made change so it can accept CLIP files made in milkshape
+ Fixed bone assignments when loading certain props such as beds and doors
+ Some bugfixes to the way textures are loaded on props/cas parts
1.51:
[Plugins]
+ Fixed bug when mixing LocRot keys with Morphs
+ Fixed bug with importing packages without a NameMap
+ Fixed bug with importing CASPart without a preset _XML
+ Fixed bug with reading CASPart bone assignments written by custom tools
[Rigs]
+ Hid some unused bones
+ Made bones larger on horses and deer
+ Made b__ROOT_bind__ larger
1.5:
[Plugins]
+ Export has rename function built in now.
+ Added support for import/export of pet face slider animations
+ Added panel to control pet face sliders
+ Added panel with import options to load CAS part packages, and Object packages for customizing rigs, and adding custom props to scene
[Rigs]
+ Sim rigs are less spiky, most noticeable change in puRig
+ Added missing pet rigs (clRig,ccRig,chRig,abRig)
+ Added textures to existing pet rigs
+ Split pet rigs into different zip than sim rigs
1.3:
[Plugins]
+ Export fills in interpolated gaps so that every frame doesn't have to be explicitly keyed
+ Poses/Animations should snap into place on import now
[Rigs]
+ Scaled down bone sizes on rigs
+ Fixed tongue textures on rigs
+ Meshes non-selectable by default to avoid accidental clicking(in outliner right-click to re-enable)
+ Meshes parented to the Armature, making them more portable(drag just the armature to reposition entire rig)
+ Added a2a_soc.blend This references existing rig files and combine them for multi-actor animation/pose setups.
1.2a:
+ Added horse rig
1.2:
+ Initial public release

Credits

Huge thanks to Orangemittens for the pictures, guidance and testing, and tutorials ❤

I’m not sure if this is the place to ask for help, and I am really sorry if it isn’t, but I’m hoping somebody could help me please. I’ve downloaded blender, s3pe, I have the rigs, I know how to make poses, but the problem is, is that when I try to save the pose as a sims 3 animation, when I go to file (File>Export) there is no sims 3 animation (.animation) button. I really don’t know where or how to get the sims 3 animation (.animation) button. I really want to make poses for my game, but I can’t :c Please help.x

Do not extract the animation file because if you do, it won’t do you any good. Just put the file on your desktop (or somewhere you’ll be able to find it) for when you need it. [: Hopefully this will help.