Game Jam

Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games. To streamline the pipeline between us and devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2015 […]

Top 3 reasons to join us from past members: Matt Ryan – Sound Designer Electronic Arts Canada ca.linkedin.com/in/mattryansound 1. Efficient: Not only was it efficient for the sound designers to have an effective way of reaching out and working on a lot of awesome games but it also streamlined a pipeline for game devs who would […]

Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games. To streamline the pipeline between us and the devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2014 […]

Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games. To streamline the pipeline between us and the devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2014 […]

“Yanni has artistic talent to burn, and he is relentlessly focussed on getting the details perfect. I worked with him over a number of years and several different projects at Electronic Arts. His audio editing and mixing skills are top notch, and he successfully applied those skills to the dynamic real-time virtual world of the video game, which is all about dealing with the unpredictable. That takes deep knowledge of how to make a good mix and then setting up the controls so that it works well automatically no matter what parts get thrown together. If you want somebody who is intensely dedicated to getting the audio done as well as it can be done, Yanni’s the man.”
Iain Macanulty, Senior ProgrammerElectronic Arts,