Interview With Crytek's Peter Holzapfel

"In the realm of videogames, a simple combination of words can inspire joy, apathy or a series of scoffs. One man’s trash is another man’s treasure, and while “free-to-play” may inspire disgust to some, it’s a whole new realm of possibility for others. Back at E3 I found myself enamored with Warface – a free-to-play MMOFPS from Crytek that showed you don’t need to have a powerful rig to conjure console-standard graphics. The micro-transaction model felt carefully considered and far from a cynical attempt to encourage players to empty their wallets, and the gameplay was simple to become accustomed to and dangerously fun to play, whether competitively or co-operatively"