Veteran fans of the Super Smash Bros. series will know that historically the characters of Zelda and Sheik have functioned as one character since Super Smash Bros. Melee. The same was true of Samus and Zero Suit Samus in Super Smash Bros. Brawl. However, this won’t be the case for the upcoming 3DS and Wii U versions, and now Nintendo has given some insight as to why this is.

Speaking with Famitsu, game director Masahiro Sakurai said the reason for the character separation was due to limitations of the 3DS.