Quick Tips

Use the Help & Game Information sections to get quick tips, all of the game rules and details, as well as the most frequently asked questions about the competition.

Welcome to The Advertiser Nissan SuperCoach

Here you'll find all of the information you'll ever need about playing in the The Advertiser Nissan SuperCoach competition. Get quick tips on how to use each area of the game, read through the detailed game information available here, as well as the Frequently Asked Questions area on the right (where available), providing answers to some of the most popular queries about the competition. You can also always contact us if you have any further questions and feedback.

How to play SuperCoach

The The Advertiser Nissan SuperCoach game is designed to be challenging, but easy to learn. The following section should answer any questions you have about the game.

Take the role of coach and selector and choose the ultimate team from Australia's best footy players. Working within a salary cap, select a squad of 30 players then choose your starting 22 each week.

Each round, the real-life performance of each of your starting 22 players - as assessed by Champion Data - will contribute points to your team total.

You'll also face the challenge of dealing with injuries and loss of form. You'll be able to make up to 30 trades each season, and how you use these will have a major impact on your success.

Full results, detailed statistics, private league standings and other information will appear online within hours of the completion of each round. You'll also find live or end-of match score updates for your team and your league right through the weekend of football.

While success will earn you bragging rights over friends and colleagues, you'll also be in the running for great cash prizes. The highest-scoring SuperCoach team each week will win $3,000 (doubled to $6000 if they are a news network subscriber), with weekly cash prizes for 2nd through to 5th. The overall winner picks up $55,000, with up to $300,000 in cash and prizes to be won over the 2015 The Advertiser Nissan SuperCoach season!

Game FAQs

Q: What is the The Advertiser Nissan SuperCoach competition?A: The Advertiser Nissan SuperCoach is a FREE fun and exciting interactive fantasy competition, the premise being simple. You'll get the opportunity to take part in the The Advertiser Nissan SuperCoach AFL season as Coach and selector by entering your very own squad.

You select real players, and based on their real, actual performances each round, your team scores points according to each of your selected players' stats. Your team is then ranked against your friends/relatives within your own league/s and against players in your state, those that support the same team and everyone else playing in the The Advertiser Nissan SuperCoach competition.

The The Advertiser Nissan SuperCoach competition offers plenty of interactivity. Make the tough decisions as to who plays in your starting line-up and who sits on your bench, trade players, and lots more.

What's new in 2015

Quick Tips

Check out the rule changes and read about all of the all-new features and changes in the 2015 competition;

Keep an eye on all of the 2015 key competition dates.

What's new in 2015

For Season 2015, we have an all-new look-and-feel for your favourite Fantasy AFL competition. While instantly familiar to anyone who has played The Advertiser Nissan SuperCoach in the past, we bring dozens of new features, changes and enhancements to improve your game. Some of the highlights include:

Simplified Registration & Improved Navigation - Quicker than ever to register for a game, with your single registration working on all-new 2015 games and competitions we'll be introducing throughout the year. Enhanced navigation makes it easier to find key information and complete core activities in the game.

SuperCoach Home - View all of your results, activity feed, connections, results and updates from SuperCoach, plus Tipping and related games in our network that you participate in and more, all in the one place. Keep track of all the new games available to play in 2015.

SuperCoach Voice - is the all-new, easy-to-use polling tool making it simple to get advice and tips. Show your expertise by answering other coaches' questions!

SuperCoach Cup - Our new last-man-standing knockout competition sees users who qualify compete against another user until the final round when the overall champion is crowned.

Private Leagues, Groups and Rivalries - In 2015, coaches can take part in as many as 10 leagues - up from five in previous seasons - meaning you can accept all those invites in your inbox. Plus, up to 10 unlimited-size Groups (ranked on total points) and head-to-head Rivalries are back - take on anyone, any round or every round!

Custom Private League sizes - Finding it tough to get 18 mates together? Try our new 10 team leagues, making it even easier to get involved. 10-team leagues kick off from Round 1, with the opportunity to play against everyone twice - and finals series follow.

Responsive Design - Access your team anywhere, anytime with a responsive design that allows you to manage your team from any device. Plus, all-new and improved iPhone and Android apps for iOS and Android.

ON-field and Ruck point changes - There are now three midfield bench slots and just one in the ruck - SuperCoach reflects the way the real game is played. There is now extra reward for ruckmen who can direct hitouts to a team-mate, with effective hitouts only to be awarded points.

Round 22 league Grand Final - the 2015 SuperCoach (18-team) private league season will start in Round 2 and culminate in Round 22, when skill can decide your league champion, not luck.

SuperCoach GOLD - is now even better-integrated into your team, stats view, player research centre, trades centre and more - with new features being added right through the 2015 season!

Player Notes - look out for the latest news and updates on your players with Player Notes, for quick trading and substitution decision-making.

Logging in

Link your account with either or both Facebook and Twitter, and you'll get the benefit of instant sharing, playing against your Facebook contacts and everyone who you follow on Twitter, automatically - plus much more!

Login problems?

Ensure that "cookies" are enabled for your web browser.

If you've forgotten your password, please click on the "Forgot your Password" link in the right column of the landing page (just below the login form). Then follow the on-screen instructions to retrieve and reset your password.

Updating and managing your registration

You can manage various aspects of your registration by logging in and clicking on your profile icon near the top right of your screen - then, simply follow the on-screen instructions.

Registration/login FAQs

Q: How many times can I enter?A: You may only register and enter each of the games ONCE. Anyone found to be registered more
than once, or controlling more than one team in any one game at any stage of the
competition, will face possible disqualification as indicated in the official game rules and terms of use.

Q: I am currently not a resident of Australia. Can I still enter and play?A: You're more than welcome to participate in the games. Due to the nature of the competition and legalities involved with running promotions, only residents of Australia are eligible to win available prizes. Please refer to the competition Terms and Conditions as to who may be eligible to win any prizes.

Q: I've forgotten my password, what can I do?A: Please click on the "Forgot your Password" link in the right column of the landing page (just below the login form). Then follow the on-screen instructions to retrieve and reset your password.

Q: I have a new email address. Can you change my login details?A: You can actually change your login details directly at the The Advertiser Nissan SuperCoach web site. Please click on your profile icon near the top right of screen, then select "My Account" and follow the on-screen instructions to edit your account.

Q: Why can't I change my team name? A: You can only change your team name prior to the start of the next round (after registering). Once the next round is complete, you will no longer be able to change your team name.

Selecting your team

Quick Tips

Select a complete team of 30 players;

You must select your squad based on the player limits for each of the FOUR positions (8 Defenders, 11 Midfielders, 3 Rucks and 8 Forwards);

players listed with two positions can be selected in either of those positions;

You'll need to select your team within the $10,000,000 salary cap.

Select your complete team

Your first task is to select a squad of 30 players who will carry your hopes for season 2015. Remember, you MUST have 30 players in your squad before each round in order to score points.

You'll not score any points if your team is incomplete and you'll not be entered in the public and private league games.

All players are available to all participants.

Selection restrictions

Choosing your squad is easy, but you need to stay within your $10 million salary cap. Each player has a price and it's up to you to decide how you'll spend your player budget.

Your squad also needs to include the right number of players from each position. You can select from any club, but you must have the following player types:

8 x Defenders
11 x Midfielders
3 x Rucks
8 x Forwards

If you exceed your salary cap or choose the wrong number of players in any position, don't worry. SuperCoach will let you know that you've got something wrong and you can adjust your squad accordingly.

You'll just need to make sure that you've selected and entered a complete squad.

Selecting your team FAQs

Q: How many players do I have to start with, and do I need to have that
exact number?A: You MUST select 30 players in order to enter the The Advertiser Nissan SuperCoach competition. From those 30, you'll then be able to choose which 22 are playing and therefore scoring points, as well as up to 4 emergencies from your reserves each round. Your team is already pre-arranged in a starting 22 format (6 Backs, 8 Midfielders, 2 Rucks, 6 Forwards), and you can simply substitute players to ensure your best 22 from your 30 man squad is selected. If you don't modify your team, the same starting line-up of 22 will be entered in the following team. You can edit teams at any time while a team is NOT in progress. You can continue to trade and substitute players, name your Captain/Vice Captain and change Emergency selections right through the round, up until the time of the start of their team's actual match. Players are locked into your team only at the time that their real match has started.

Q: What if I can't find a player in the game?A: You can use to the search box at the top right of the screen on any page to check whether the player is in the game. If you can't find them, please contact us and let us know.

Team editing & trades

Quick Tips

Using the Rolling Lockout system, edit your starting line-up of 22 players prior to the start of, AND right through each round up until your players' actual, individual AFL matches get under way - by making trades, substitutions, starting line-up and Emergency player changes;

You can make unlimited trades on entry, then 2 per round (and 3 in multi-bye rounds 11, 12 and 12), up to a maximum of 30 for the season;

Select up to four emergencies to replace any non-scoring players on your starting
line-up;

Rolling Lockout

You can trade and substitute players, name your Captain/Vice Captain and change Emergency selections right through each round, up until the time of the start of their team's actual match. Players are locked into your team only at the time that their real match has started.

Your team HQ

You can edit your entire team list while a round is not in progress. You may continue to edit players on your squad during the round, up until their respective match has started, at which point they are 'locked in' to your team. You can also view each player's scoring and performance breakdown, in team Analyser view.

You need to select your starting line-up of 22 players (6 Backs, 8 Midfielders, 2 Rucks, 6 Forwards) and name up to 4 emergencies (to compensate for late changes) each round in order to compete.

You can substitute between the correct positions to ensure your best 22 are in your starting line-up.

Substitutions

Click the button to substitute the desired player OUT of your starting 22. Then, select a highlighted replacement from the reserves in the matching position, or from any available dual position player/s with matching positions (if available), to complete your substitution.

Players may be substituted during each round, up until their respective match has started (at which point, they are locked into your team for that round in their spot at the start of their actual match).

DUAL POSITION PLAYER SUBSTITUTIONS - If you have 2 or more players selected in different positions, who were both available for selection in multiple, matching positions (e.g. you have a Defender who is listed as a Defender and Forward, and a Forward who is listed as a Defender and Forward), you're able to switch them around with a simple Substitution. A trade is not required.

If you have eligible dual position players, they will highlight when a Substitution button is clicked for a player (as will your eligible bench players in the same position).

Trades

You can make unlimited trades on your initial team entry. Your team will be locked in and entered at the start of the next upcoming round after you joined.

You'll then be able to trade up to a maximum of TWO players after the conclusion of each round (and a maximum of 3 in Rounds 11, 12 and 13), with a total of 30 trades available for the entire season. Players may also be traded during each round for other available players, up until their respective match has started (at which point, they are locked into your team for that round).

You can also make TWO trades at once (and up to THREE if available, in multi-bye rounds)

It's entirely your decision as to when and how you use your 30 allotted trades.

Trades can be reversed right up until the start of the FIRST match of each round. Once the round and Rolling Lockout is under way, you can no longer reverse any trades.

DUAL POSITION PLAYER TRADES - You'll now have more flexibility with how you trade, by being able to move dual position players within your team during the trading process - without having to have a 'matching' dual position player in the other position. For example, you may:a) elect to trade out a Forward who is not a dual position player.b) If you have a Defender who is also a Forward, you may substitute them into the Forward spot left vacant by the player you elected to trade out.c) You'll now have a vacant Defender spot on your team.d) In effect, you are therefore trading out a Forward for trading in a Defender.

You can make unlimited player moves while trading when a position opens up, to get the perfect trade.

Captain & Vice Captain

Your captain scores double points. You should also select a vice captain, who will score double points ONLY if your captain is a late withdrawal or doesn't play for any reason.

You can change your captain and vice captain as often as you like, prior to the start of the round and during a round and Rolling Lockout, up until the time that your currently selected captain's (or vice captain's) match has started. At this point, your selection is locked in for the round and cannot be changed.

Emergencies

Select up to FOUR emergencies. Emergencies from your reserves list will replace up to four non-scoring players in your starting line-up in matching positions only.

Where there are 2 emergencies are selected in one position and only one of these is required, the lowest scoring emergency will be used.

If no emergency is available for a 0-scoring player in a certain position, you'll not receive any points from that player.

Emergencies scoring 0 will not be considered the 'lowest-scoring' and will not be used.

Emergencies can simply be toggled on or off with a click of the Emergency button.

Emergencies may be changed during each round, up until their respective match has started (at which point, they are locked into your team for that round as a selected Emergency).

"Zero" scoring players

players who are actually named and in the starting 22 for any match AND score a 0 for any reason, will NOT be replaced by an emergency. Their 0 score will also have an effect on their value, being recorded as having played a game.

team & player value

Player pricing will also play a part in team selection and trading strategy, and your overall team value.

Each player's price will vary based on their most current performance from round to round. A rolling average is used to determine how a player's value changes and they must have played at least 3 games in order for their value to increase or decrease.

Your team value is determined based on the overall value of your selected players, plus any leftover amount in your salary cap.

Team editing & trades FAQs

Q: Why do some teams seem to have a larger salary cap/team worth than I do? What is the salary cap?A: Due to the variations in player prices each round, some teams rise in value, and sometimes it appears that they're over the salary cap. Every team starts with exactly the same salary cap value ($10,000,000).

Q: Can I use any of my 30 trades during the league finals if I have some remaining? Do I get more trades during the finals?A: The 30 trades are for the entire season, with a maximum of 2 per round (and up to 3 in multi-bye rounds 11, 12 and 13), right through to and including the league final series, as well as round 23. No additional trades will be awarded specifically for league finals, or for any other reason.

Q: I have selected a player who has since become injured or dropped from the team. Can I replace him?A: You can modify your line-ups from your reserves list at any time while a round is NOT in progress, and during a round up until each of your players' actual AFL match has started (at which time they are locked into your squad). You'll also have a total of 2 trades available to you each round (and up to 3 in multi-bye rounds 8, 9 and 10), with a total of 30 trades allowed for the season.

Q: In the real game, player X has played as a back in the last 3 round of the real competition, yet you have him listed as a centre. Why? Can he be moved?A: Player positions were determined based on the position/s that each player has played in most frequently in the past. Some players can play very versatile roles in any given match/season, therefore these players are selectable in multiple positions (although they can only be selected in ONE position, only ONCE per team).

Q: I have player X my team who is a back and a forward. How come I can only select him as a forward? A: You can usually name a player only in the position that you selected them in. However, if, for example, you have a Forward on your team who is also listed as a Defender AND a Defender who is also listed as a Forward, you may SUBSTITUTE the two between positions, without costing you a trade. Please keep this in mind and select your team accordingly.

Q: I can't substitute a dual position player into their secondary position in my team?A: Dual position players can only be substituted with other dual position players only, as long as both their positions match. For instance, a dual position player listed as a FWD, MID can only be subbed with another player who is also listed as a FWD, MID.

Q: Can a dual position player who I've selected as an emergency cover a secondary position in my team?A: No. Dual position players selected as emergencies can replace the score of players in your team, in the matching position AND ONLY in the position where you have them selected in your team.

Q: A player in my team scored negative points. Is my emergency eligible to replace their score?A: Negative scores are counted as normal towards your team total. Negative scores are also doubled if a player that scores in the negative was selected as your Captain/Vice Captain.

Q: Why didn't my emergency player's points get added to my team?A: Emergency players can replace the score of a non-playing player in your team, in matching positions only, where selected in your team. If a player is a part of the Starting 22 and receives a score of 0 for any reason, they will not be replaced.

Q: How often do player's values change?A: In order for player values to change, a player must have played at least 3 games. Therefore you will see the first player price changes after the first 3 round of play and weekly thereafter.

Q: If a player in my team does not play, does their value change?A: players that don't play do not have their value change. A player must play in order for their value to change.

Q: What is the formula used to determine a player's change in value?A: We do not provide the specific player pricing formula, however it takes a rolling average from the last 3 games that a player has played. They must have scored points in at least 3 games in order for their value to change. This is then compared to their season average from last year and previous performances (upon which the initial price was based on), in order to work out the change.

Leagues Competitions

Quick Tips

Create or join up to TEN public or private mini-leagues of 18 (or, NEW for 2015, private leagues of 10), invite and play against friends, colleagues and/or relatives;

You'll now play 'head-to-head' between rounds 2-18 (or rounds 1-18 for 10-team leagues) and receive 4 points for a win in your league. The Finals Series follow for the Top 8 and 9th-16th during rounds 19-22;

On initial team entry, be sure to field a complete team of 30 players prior to the next upcoming round's lockout in order to join and remain in your league/s;

You can also setup or join up to TEN Private Groups (in addition to your head-to-head leagues) where you can play against an unlimited number of participants, based on total score. Create or join your office or club league - simply click on the "Groups" tab from your Leagues page to get started;

Take on your mates, or just about anyone in the competition with Rivalries – head-to-head, any round, or every round. Propose a rivalry and take them on – head-to-head gameplay is no longer confined to league play. With full rivalry tallies, all season, prove who's best, once and for all.

Link your Facebook and/or Twitter accounts to play against all of your Facebook/Twitter contacts in your very own, 'all-in' Facebook & Twitter Leagues;

The Head-to-Head Leagues competition in detail

Your SuperCoach team will compete against thousands of others in the overall competition, giving you the chance to win cash prizes for topping the weekly ladder and scoring the most points in season 2015.

In addition, you can also create or join, and be a part of up to TEN private or public mini-leagues with your single team entry. Your team will be entered in at least one private or public mini-league, where you'll compete 'head-to-head' against friends and relatives, or a small group of other participants in the competition.

Your league will have its own "fixture", where your team is matched up against other teams in that league each round.

You'll score a WIN and 4 points if you get a higher fantasy score than the team you "play" against (or 2 points for a draw). Your league ladder ranks your team based on your win/loss record and percentage.

The leagues head-to-head competitions get under way from round 2. Everyone in the league plays against each other once from rounds 2 to 18.

rounds 19-22 will comprise of a top 8 finals series, based around the real AFL finals system, to find the overall league premiers. 9th - 16th will also play off for the league's minor premiership. The bottom 2 teams miss out. Note that while leagues conclude at Round 22, the overall competition continues through to Round 23 as usual.

All 10 leagues that you may join will have their own fixture and finals.

Through the Activity Feed, you'll be able to communicate with your league competitors live.

NEW FOR 2015 - Custom size Private Leagues

In addition to playing in traditional 18-team leagues, you can now create (or join) 'private' leagues of 10 teams. 10-team leagues operate in the same way, except:

The league head-to-head competition begins in round 1 and concludes in round 18, followed by finals for the Top 8 over rounds 19-22; and

You'll play against everyone in your league twice.

You can play in up to 10 leagues with any combination of 18-team or 10-team settings.

IMPORTANT - Finalising and confirming League entry & incomplete Leagues

Teams are entered in leagues on a provisional basis. Leagues of 18 (or 10) teams will be formed starting at the round 1 rolling lockout and each round thereafter.

Your team must contain a complete list of 30 players at the upcoming round's rolling lockout in order to remain in your league. Any incomplete teams at the time of rolling lockout will be REMOVED from their league without notice and replaced permanently (applies to private and public leagues).

If you don't have anyone else in your league OR your league has less than 18 (or 10) teams in it prior to the start of any round, then it will be merged with another, or filled with random teams and finalised. Anyone already in your league will remain there.

If joining the game after round 2, your team will still be a part of a league for the remainder of the season, however you won't get the opportunity to play against every other team in your league.

You can leave/change between leagues at any time until your league's first rolling lockout. Once leagues are finalised, you can no longer change, create or join new leagues.

Public Leagues

Creating a public league will allow you to invite anyone you like to your league.

Anyone who joins your league or obtains your unique league code will also have the ability to join and invite
others to this league.

If you selected to join a public league, your entry will be placed in one automatically at the completion of
the next upcoming round, with publishing of results.

Private Leagues

If you create a private league, you'll be the only one who can invite others to this league (via the League
page).

You'll also get the option to create a traditional 18-team league, or a 10-team league.

As 'Administrator', you'll also have the ability to REMOVE teams from your
league.

Anyone joining a Private league is not able to invite others via the league page.

When using the automated league invite form on your league page to send invitations, your
friends/relatives will be provided with a direct link to the registration page, and will be added to your league
automatically upon successful registration.

Unlimited size private Groups

In addition to being able to play in up to ten head-to-head leagues of 18 (or 10), you can create or join up to TEN unlimited size Private Groups.

Create or join your office or club competition where you can have an unlimited number of entrants to compete against, based on total score.

Simply click on the "Groups" tab from your Leagues page to get started, and follow the simple instructions to invite others or share your Group.

Head-to-Head Rivalries

Take on your friends, or just about anyone in the competition - head-to-head, any round, or every round.

Click on the RIVALRIES tab from your Leagues page and simply follow the on-screen instructions to search for any team in the competition - or instantly challenge anyone who is in one of your head-to-head leagues.

You can setup a Rivalry against anyone you like who is also in the competition. On the Rivalries page, you'll be able to keep track of their week-to-week score, whether you won or lost against them, as well as a win/draw/loss tally.

In the right-hand panel, you'll be able to track who has setup a Rivalry against you in the competition, and therefore is tracking your performance. You may add any of these teams to your own Rivalries (creating a confirmed Head-to-Head Rivalry).

You can setup or remove a Rivalry at any stage of the competition.

Setup your Facebook and Twitter leagues

If you have a Facebook and/or Twitter account, you can now link it to your The Advertiser Nissan SuperCoach entry.

In addition to the sharing of your data to your wall/followers, you'll be able to setup your very own Facebook and/or Twitter leagues which are in addition to your regular head-to-head leagues and groups.

You'll be ranked based on overall points against any of your Facebook/Twitter contacts who also play The Advertiser Nissan SuperCoach and have linked their accounts.

In addition, you can automatically invite any of those not playing with a simple wall post or tweet directly from The Advertiser Nissan SuperCoach - or invite them to one of your head-to-head leagues.

Leagues FAQs

Q: How I do create a league where I can compete against my friends?A: You can create a new league from your League page. After accessing your Leagues page, you can click on the 'Create/Join' button to create a new league, or join one that you've been invited to.

Q: How do I enter a new public league?A: To enter a new public league, you will need to create one. On your Leagues page, simply click on the 'Create/Join' button to create a new league. That league will then be merged with other teams after the publishing of the next round's stats.

Q: How do I leave a league?A: On your Leagues page, simply click on the 'leave' button to leave a league. Once your league has been finalised, you will not be able to leave that league. Please note that you must be in at least one league.

Q: I just joined. Why wasn't I added to a league, and where is the option to create one?A: Everyone who signs up to the The Advertiser Nissan SuperCoach competition will be a part of a league. Look for the 'League' link and button in the game menu bar on the left to access your league.

Q: I've found out that all of my friends are in another league. How do I swap leagues so I can play against them? Can you move my team for me?A: If you've been invited into a league by email, then please follow the prompts in the email to join that league. If you have been provided specific league code, then simply click on the 'Create/Join' button and enter the code into the box provided. If you want to leave the league you are currently in, then click on the 'Leave' button and enter the code in the box provided. Please note, if your league was formed prior to the last round, then it would have been finalised and you can no longer change, create or join new leagues.

Q: Can I change the name of the league that I created?A: Your league name can only be changed prior to your league's first lockout, when your league is finalised and confirmed.

Q: The league that I was in is now different, or its name changed... Why?A: We may add teams or merge leagues where they don't attract enough competitors. All care will be taken to ensure that all original teams that you had in your league will still be there, in addition to new ones. Your league name may therefore change based on these movements.

Q: Why have people in my league been replaced with other random teams?A: Leagues are merged at the end of each round. Once a league is merged, no further changes can be made to that league and you can no longer change, create or join new leagues. Any team/s in your league that did not have a complete team selected prior to the start of the last round are replaced with other teams.

Q: Why have I been removed from my league? And why can't I rejoin it?A: If you did not have a complete team selected prior to the start of the last round, then your team would have been replaced with another random, complete team. As leagues are finalised each round, you can no longer join that league. Alternatively, if you were entered in a Private league, the league's creator may have removed your team before the league was finalised.

Q: Why can't I join a new league?A: Leagues are merged and finalised at the end of each round. Once a league is finalised, you can no longer change, create or join new leagues.

Q: Why can't I invite people into my league?A: If you have been invited into a Private League, then only the league's creator has the ability to invite more people into that league from their Leagues page.

Q: Can I remove people from my league?A: If you were the Private League creator, you will have the option to remove people from your league.

Q: My friend wants to join my league but can't, why?A: If your league was created before the last round, then it would have been finalised and unfortunately no further people can enter. If your league has yet to be finalised, then please check that you have provided the correct league code to the person you want to join your league, or that you have entered the correct email address in the invite box in your Leagues page.

Q: It says I can be in up to TEN different leagues, why can't I join any more leagues?A: You can only join up to TEN different leagues prior to the start of the next round after registering. Once your league is finalised at the end of that round, you can no longer change, create or join leagues.

Point Scoring

Quick Tips

You'll score points based on actual player performances from your selected starting 22 line-up and any emergencies if required;

How you'll score points

Your The Advertiser Nissan SuperCoach squad is awarded points based on the real performances of the
real players in each game, throughout the
23 round AFL home-and-away season.

Points scored by your team each round are based on the
performance of the starting line-up of your 22 players for
each round, including up to 4 selected emergencies to replace up to
4 players in your starting 22 in matching positions who don't play
that round.

The remaining players on your reserves list don't score.

Club Byes and 'Best 18' scoring in 2015

There will be three rounds (11, 12 & 13) in 2015 where
six teams will have a bye in each round.

To better-reflect the actual competition, you'll score from your best 18 players only (therefore your Best 18 scores) in any position, from your selected, on-field Starting 22. You'll still need to ensure that your best available players are in your starting 22 line-up.

During these three rounds, you'll simply need to manage your team as you normally would - select, trade and set your Starting 22 with as many 'non-bye' players as possible in your starting 22 line-up. Remember, it's the Best 18 from your Starting 22, and does not include your bench as per any other week.

If you have further available players in any position during these multi-bye rounds, you may set Emergencies for those positions as usual. Emergencies will continue to replace non-starting players in your Starting 22 with the usual rules, in the same position (including any 'bye' player that you may have left in your Starting 22) and their score will only count if it is in your Best 18.

Set a Captain (and Vice Captain) as you normally would for double points. If your Captain's doubled score is NOT in your Best 18 scores, then their points will not count - you simply get your Best 18 scores only. Similarly, if your Captain's doubled-score is NOT in your Best 18 scores, you do NOT automatically receive double points from your Vice Captain - your Vice Captain only receives double points as per any other round, if your Captain does not play for any reason.

To allow for maximum squad management flexibility during the rolling lockout, you'll be able to substitute and trade players who have a bye right through the round - up until the start of the last match (when SuperCoach goes into full lockout).

You'll not receive any points from players
whose team/s have a bye, and don't play in any of the multi-bye
rounds.

Emergency player scoring

Selected emergencies will replace any non-starting player in matching positions
only.

Where there's more than one emergency available in a certain position and only one is required, the lowest
scoring emergency will be used.

If you have a 0 scoring player in a certain position and don't have an emergency
selected in that position, you'll not score any points for that player..

Players who are actually named and in the starting 22 for any match AND score a 0 for
any reason, will NOT be replaced by an emergency. Their 0 score will also have an effect on their value, being
recorded as having played a game.

The Champion Data Difference

Unlike other games, The Advertiser Nissan SuperCoach uses Champion Data's exclusive stats system to assess each
player's contribution to your team. At the end of each match, Champion Data will calculate players' final
ranking and this score will be added to your team's total.

By using Champion Data's comprehensive rankings system of over 50 different stats, player rankings are the most
accurate way to determine how effective a player has been. You can be sure that a high-scoring player is giving
his team maximum value. Unlike other stats systems, Champion Data will not simply award a point for each kick,
mark or handball. For example, while other games will award points for a kick no matter how far it goes or where
it's directed, Champion Data will award zero points for a kick that travels less than 40 meters to a contest.

Instead, teams of trained statisticians will assess the state of the game, the pressure on the player and the
result of a disposal or possession to determine a score for that action. In many cases, players will lose points
for a disposal or action that allows their opponents back into the passage of play.

Occasionally, a minor adjustment may be made to a player's ranking points after SuperCoach results have been
processed. This can occur when field umpires review a game and discover a free kick was credited for or against
the wrong player. These amendments will NOT be included in SuperCoach scoring.

The main ways for your starting 22 to earn points for your SuperCoach team are listed on
the right. Due to the large number of factors affecting scoring, we cannot publish the full system.

Live, End-of-match and final scores

While live and/or end-of-match scoring for your team and your league's
opponents and participants will be available during the round, scores and rankings
are usually updated, confirmed and finalised within a few hours of the last game of
the round.

In certain circumstances, due to the complexities involved in the large number of statistics that are provided
and processed, delays may occur. Please allow up until 3:00pm AEST on the day following the completion of
the round for scores to be processed.

Scores are final once completely processed, at which time the competition will be re-opened
for team editing for the following round.

How Points Are Scored

Stat Description

Points Awarded/Deducted

Effective kick

4 Points

Ineffective kick

0 Points

Clanger kick

-4 Points

Effective Handball

1.5 Points

Ineffective handball

0 Points

Handball clanger

-4 Points

Handball receive

1.5 Point

Hardball get

4.5 Points

Loose-ball get

4.5 Points

Goal

8 Points

Behind

1 Point

Mark uncontested (maintaining possession)

2 Points

Mark contested (maintaining possession)

6 Points

Mark uncontested (from opposition)

4 Points

Mark contested (from opposition)

8 Points

Tackles

4 Points

Free kick for

4 Points

Free kick against

-4 Points

Hitout to Advantage

5 Points

Gather from Hitout

2 Points

Point Scoring FAQs

Q: Why has my score changed after lockout?A: Any live or end-of-game scoring provided during the round should be treated as tentative and indicative only. Once the stats are reviewed at the end of the round, player scores may change slightly when the official results are published.

Q: Why is my score incorrect?A: It's possible you may have made changes to your line-up. Please refer to the 'How your team scored' column to the right of your team, to view your team's scoring breakdown from the past round.

Q: If I have two emergencies selected in the same position who both score, which score is added to my team to replace a non-playing player?A: The lowest scoring emergency is always used. Please note, emergencies that score greater than 0 are only used to replace the score of a non-playing player in your team.

Q: What happens if both my Captain and Vice Captain don't play?A: Unfortunately in this instance, you will miss out on double points for a player in your team. Any emergency covering a non-starting Captain/Vice-Captain does not receive double points.

SuperCoach Cup

Quick Tips

The top-ranked 32,768 entrants based on their Round 5 weekly score who are also News Network Subscriber, will be eligible and
entered into the SuperCoach Cup;

Each week from round 6 (but excluding multi-bye rounds 11, 12 and 13), you'll play head-to-head against
another team, based on the past round's rankings;

Win and you proceed to the next round; lose and
your team is instantly eliminated. Can you make it all the way
to round 23?

What is The SuperCoach Cup?

The SuperCoach Cup is a 'League of Champions' knockout competition, open EXCLUSIVELY to participants who have a digital subscription to one or more of the following websites: www.heraldsun.com.au, www.couriermail.com.au, www.theadvertiser.com.au, www.dailytelegraph.com.au, www.theaustralian.com.au or www.foxsports.com.au.

If you're a News Network Subscriber ranked in the top 32,768 teams based on your round 5 Weekly score, from round 6 your team will be matched up with another team (based on your previous round ranking), and play-off head-to-head.

WIN your match and proceed to the next round - LOSE and it's the end of the road, with your team being eliminated.

How The SuperCoach Cup works

Each eligible entry will receive a ranking based on their weekly team score at the completion of round 5;

Each team in the top 16,384 entries will be matched up against another team in the next 16,384 entries;

In round 6, these teams will be matched up and play 'head-to-head' against one another, the winner being the team that scores the most points for the round;

The winning teams proceed to the next round, losing teams are eliminated and take no further part in the SuperCoach Cup competition;

The process is repeated with all remaining teams for the remainder of the season (except for the multi-bye Rounds 11, 12 and 13, which will be skipped) until there are 2 teams remaining in round 23. The higher-scoring of the two teams in round 23 will be deemed the SuperCoach Cup winner.

The SuperCoach Cup FAQs

Q: How do I know if my team is entered?A: Keep an eye on the SuperCoach Cup competition page. The status of your entry will be provided shortly after results have been processed for round 5. The top-ranked 32,768 teams based on their Round 5 score and ranking who are also News Network Subscribers will compete in the SuperCoach Cup.

Q: How do I know who I'll be playing in the next upcoming round?A: Your opponent is decided based on the rankings from the previous week in the overall competition. Your opponent's team will be announced here around Thursday prior to the upcoming round and you'll be able to view their full team (as of last round) and past record. If you make it to the final 64, a complete fixture of all participating teams will be made available.

Player Research Centre

Quick Tips

The comprehensive The Advertiser Nissan SuperCoach Player Research Centre provides you with all of the AFL player information you'll need to make informed trades and selections;

Check out the Market Watch for an up-to-date list of the most popular and most improved (who's hot) players, as well as those who've dropped in form (who's not);

NEW IN 2015 - Look out for the latest news and updates on your players with Player Notes, for quick trading and substitution decision-making.

All the stats

It's tough to become the ultimate SuperCoach, but use the The Advertiser Nissan SuperCoach Player Research Centre resources wisely and you'll be well on your way.

The The Advertiser Nissan SuperCoach Player Research Centre offers several comprehensive features and facilities that will help you with your initial team selection, as well as further substitution and trading decisions throughout the competition.

Player rankings

Hot streaks are temporary, class is permanent.

Find the season's top players with comprehensive and sortable lists of player stats, data and additional information.

You can view player stats up to any round of the competition, check out their weekly scoring, and filter by club, position, price range and much more.

You can view summarised, standard player rankings, or click on "Stats view" for a comprehensive, sortable list of all stats and fantasy scores used in the competition for each player.

You may add any player to your "watchlist" and keep an eye on their performance from your team page.

Player Profiles

Click on a player's name from anywhere on the web site, or use our extensive player search facility.

Comprehensive in-game statistics summary and graphs for every player in the The Advertiser Nissan SuperCoach, round-by-round.

NEW IN 2015 - Look out for the latest news and updates on your players with Player Notes, for quick trading and substitution decision-making. When there is something important to know about any player, we'll post a brief and to-the-point note to ensure you have all the news and information at hand, without having to read through and filter long news articles.

A note 'indicator' will appear next to each player's listing (anywhere on the web site) to alert you when something new has been posted about a particular player. Click on their name and open the player card to see all available player notes.

Market Watch

Which players are the most-picked in The Advertiser Nissan SuperCoach teams? Market Watch provides a top players listing of the most popular players, as selected by all participants in The Advertiser Nissan SuperCoach.

Who's Hot provides most improved players in the competition, as well as those going through a scoring form slump and need to lift.

You can view the 'Who's Hot' lists sorted for the season-to-date, or the last team only.

Stats Centre FAQs

Q. Can I view the highest-scoring players from a
certain team or in a certain position? Can I see who scored highest in the
last round only?A. You can view players by team, position, price and scores up to any
previously completed round, from the drop-down "Round" menu (near the top of the Player Research page) page. This will display players sorted by
their season-to-date scoring. Activate the Filters to view players only from certain team/s, position/s, price range/s and more. Click on any column heading to re-sort the displayed and filtered list by any available stat.

Q. What is the "MVP Value" score and ranking?A. The MVP (or Most Valuable Player) is updated throughout the season and provides a 'dollar value per point scored' and ranking based on that value. It's worked out by dividing the player's current value by their current average score per Round - therefore giving you their dollar value per point scored each week.

Site Rankings and Leaderboards

Quick Tips

Your single entry is automatically entered in your supported club's league, your state of origin league, as well as the overall competition;

Click on any team name from anywhere on the rankings pages to view their complete and current player line-up, and their performance summary so far for the season.

One game - multiple competitions

How do you rate against the rest of Australia? How do you rate against SuperCoach players from your state or territory? Are you the best SuperCoach amongst those who support your footy team? Which club has the best SuperCoach supporters? Which state is doing best? All your questions answered here.

In addition to the overall competition and league, you'll be entered in a competition and rankings against all other supporters of your club, as well as everyone else playing from your state of origin.

The season 2015 rankings page provides you with the top overall rankings, which you can sort by overall score or the past round only.

You'll also be able to view the top rankings for any club's supporters or state of origin league.

You can check back and view how the overall rankings stood for any previously completed round.

Competing teams

Once the The Advertiser Nissan SuperCoach competition is under way, click on any team name wherever their entry appears throughout the competition (rankings, your mini-Leagues, etc) to see exactly who they had in their squad in previous rounds and how well they are performing.

Supporter vs Supporter, State vs State, League vs League:

There are tables that rank the various clubs and states - based on the average scores of entrants in each of the state and club leagues, you can check out where your state and club is ranked against the rest.

You'll also find a listing of the best performing private and public leagues in the competition.

Rankings FAQs

Q. How do I view the top teams from my state? Can I see who is coming
first in my supported club league?A. Simply select your state from the drop-down menu at the top of the rankings page, or
click on your state in the 'State of Origin Rankings' table. You can do the same for your club's supporters
rankings.

Contact Us

If you have general questions, feedback, or specific
questions and enquiries regarding the games, the The Advertiser Nissan SuperCoach wants
to hear from you! Simply fill in the form below, and we will be sure to respond
within the next 24 hours to all technical-related queries!(Note: If you have a general question, please check our constantly updated
Game Information and Frequently Asked Questions, by following the links above,
to see if it has been answered already).

Your Full Name:

Your Email Address:

Enquiry Type:

Please enter your comments/enquiry
below:

Before you send your query

The The Advertiser Nissan SuperCoach competition receives hundreds of emails on a weekly basis. To
ensure that we can provide the best and quickest possible service to all genuine support queries, please
read through the help & game info section and frequently asked questions sections by clicking on
the links above, to ensure your question has not already been answered.

The Advertiser Nissan SuperCoach - Terms & Conditions

HERALD SUN SUPERCOACH 2015 - TERMS & CONDITIONS

The SuperCoach game ("SuperCoach") is an online fantasy sports community. This web site ("Web Site") and SuperCoach are operated by Vapormedia Virtual Sports, a business unit of Vapormedia Pty Limited ACN 140 989 368 ("Vapormedia"), for The Herald and Weekly Times Pty Limited ACN 004 113 937 ("HWT") and News Limited ACN 007 871 178 in association with News Limited companies publishing newspapers in Victoria, Queensland, Tasmania, South Australia, New South Wales, Western Australia and Northern Territory. By registering and participating, users agree to be bound by these rules and conditions.

1. WHO MAY PLAY

Entry to SuperCoach is open to all residents of Australia. There is no minimum age limit, however any prizes that may be won by an entrant below the age of 18 will be awarded to their parent/legal guardian. The following entrants are welcome, however are not eligible to be awarded any prizes for participation in SuperCoach: (i) employees of, or contractors to, News Limited or any participating News Limited company, game sponsors or any of the agencies involved with this competition, (ii) members of the immediate family of such employees and contractors, and (iii) international participants who are not residents of Australia.

SuperCoach is offered as a free game to all participants.

All entrants and competition winners consent to the publication of their name and suburb of residence but request that their full address not be published, and agree to participate in reasonable promotional activities as requested by News Limited or any participating News Limited company. News Limited reserves the right to limit the number of participants in SuperCoach at any time for any reason.

2. TERM OF COMPETITION

SuperCoach will be conducted during the normal Australian Football League home and away season in 2015 ("AFL Season"). The competition period commences at 12:01AM AEDST on 30/01/15 and ends at 11:59PM AEST on 06/09/15.

3. HOW TO ENTER

To enter, participants must be either:

a registered user or a subscriber/member of the news+ network through any of the following online mastheads www.heraldsun.com.au, www.couriermail.com.au, www.theadvertiser.com.au or www.dailytelegraph.com.au ("news+ network User"); or

a registered user or a subscriber/member of www.foxsports.com.au , www.theaustralian.com.au or www.perthnow.com.au ("non-news+ network User").

As a registered user, subscriber/member you will be bound by the relevant terms and conditions of use (which can be found at the website where you completed your registration).

Only participants who hold a digital subscription to one or more of the following websites: www.heraldsun.com.au, www.couriermail.com.au, www.theadvertiser.com.au, www.dailytelegraph.com.au, www.theaustralian.com.au or www.foxsports.com.au ("news network subscribers") will be eligible to participate in the SuperCoach Cup (see section 5 of these terms and conditions). The value of Weekly Prizes is also different for winners who are news network subscribers (see section 7 of these terms and conditions).

Once a participant is a:

news+ network User, they will be required to complete the online registration form for the competition on any of these web sites: http://supercoach.heraldsun.com.au, http://supercoach.theadvertiser.com.au,http://supercoach.themercury.com.au/, http://supercoach.couriermail.com.au/, http://supercoach.geelongadvertiser.com.au/, http://supercoach.ntnews.com.au; or

non-news+ network User, they will be required to complete the online registration form for the competition on http://supercoach.foxsports.com.au, http://supercoach.perthnow.com.au, or any of the web sites listed above.

There are no charges for registration and all games are absolutely free.

Once registered, participants receive their personalised home page, where they are required to:

(a) Choose a nickname, which is also used as their team name;

(b) Participate in the selection of a SuperCoach side;

(c) Play and maintain the side in accordance with these official rules;

(d) If they were invited to join a private league, enter the appropriate details to join that league (participants may create or join up to 10 private or public leagues with their single registration and team entry). Private leagues may be formed with either 10 SuperCoach teams, or 18 SuperCoach teams. The private league competition begins at the start of round 1 for private leagues with 10 SuperCoach teams and round 2 for private leagues with 18 SuperCoach teams, and runs until round 18.

In an 18 SuperCoach-team private league, each team in that private league will "play" every other team in that league once during the private league competition period. In a 10 SuperCoach-team private league, each team in that private league will "play" every other team in that league twice during the private league competition period. The winner of each head-to-head battle is the team with the most SuperCoach points for that round. Teams will get 4 points for a win, 2 points for a tie and nothing for a loss. Then, during rounds 19-22, the top eight teams in a private league will go head-to-head in a finals series to determine the league Premier. In private leagues with 18 teams, the teams ranked 9th to 16th will also compete in a minor finals series.

Private leagues can be joined in one of four ways: 1) Participants can use the League page on the Web Site to create and name (up to ten) private leagues that other players can be invited to join. The Participant can select whether the private league will have 10 or 18 SuperCoach teams. If there are fewer than the required number teams to form the private league, other teams will be automatically recruited to make up the required number of teams for that private league. Players invited by another participant to join a private league will receive an invitation and link to the registration page for the SuperCoach game and once registered (including as either a news+ network User or a non-news+ network User), will be automatically added to the league. Players who created a SuperCoach league during the 2014 AFL Season will be given the option to send an invitation to the other members of that league to create a new league for the 2015 AFL Season. 2) Participants can accept an invitation from another SuperCoach player to join their private league using the league code that will be sent to them. 3) Participants who elect to do neither of the above will be automatically entered into a 10 or 18-team public league. 4) Participants who have indicated that they were born between the years of 1997 and 2009 (other than participants who reside in New South Wales or the ACT) may also join a specific School Group based on the school that they attend, via an option provided to them during the registration process. These participants must attend (and specify) a primary or secondary school in Australia (other than a primary or secondary school in New South Wales or the ACT). Participants will then be ranked based on their weekly, total and average SuperCoach score against other Participants from their school who are registered in their School Group. The average score for each participating school each round will be calculated for schools with 10 or more participants only, and will be based on the average individual scores of the top 80% of all entries based on the Participants' individual scoring.

Participants can only enter SuperCoach once. Under no circumstances can participants enter two or more teams in SuperCoach. Any entry that fails to provide all required information may be disqualified. HWT and News Limited assume no responsibility for incomplete, late or misdirected entries, or entries received through impermissible or illegitimate channels or for failed, partial or garbled computer transmissions, or for technical failures of any kind. HWT and News Limited reserve the right to disqualify any entrant submitting an entry which is not made in accordance with the terms of these official rules or who does not abide by the Web Site terms and conditions. In order to meet the minimum activity requirements for SuperCoach, participants must access their SuperCoach home page at least once every 30 days. Participants that fail to meet the minimum activity requirements may be disqualified at HWT and News Limited's discretion.

SuperCoach teams are not transferable. Entrants must not purport to or offer to transfer or sell any team.

4. SCORING OF POINTS

Each participant chooses a squad of 30 players according to salary cap and positional restrictions described on this Web Site.

Participants must choose a 30-man squad according to the following positional requirements:

8 defenders

11 midfielders

3 rucks

8 forwards

Each week, participants choose 22 players whose contribution to a participant's SuperCoach score is based on the player's real-life performance in that week's AFL round as assessed by Champion Data Holdings Pty Ltd ACN 090641553.

In addition to the 22 starting players, a participant can choose four emergencies who will not score unless they replace a starting player who did not play that round. If required, an emergency will be added to the starting 22 in the same position as the player he is replacing. If this isn't possible (i. e the position of the emergency doesn't match the position of the selected players who did not play that round), then no emergency score is added and if there are 2 emergencies available in any single position but only one is required, then the lowest scoring of the 2 is added.

Points are only scored by players selected for each game/round. After selecting their starting 22 players, participants must choose a team captain who will score double points for the round. Participants may also choose a vice-captain, who will score double points for the round if the selected captain does not, for any reason, play that round.

In rounds 11, 12 and 13, a participant's score for the round will only be based on the scores of the 18 highest scoring players of their selected starting 22 players (including any emergencies which replace those players). Participants will still be required to select 22 starting players in rounds 11, 12 and 13, and if there are more than 18 scoring payers in their selected 22 players, only the scores of the top 18 scoring players be used to calculate the participant's score for that round.

Players traded during the season do not get their aggregate points added or subtracted to the participant's total. Participants can replace members of their squad via the Trade page of this Web Site. Participants can make up to 30 trades per season with a maximum of 2 trades in any given round except in rounds 11, 12 and 13, when participants may make a maximum of 3 trades per round. Trades must be made prior to the commencement of each player's actual AFL match (as notified on the Web Site) in the upcoming or current round and will be subject to the participant's SuperCoach salary cap.

Player values can be found on the Player Draft, Team, Trade and Statistics pages of the Web Site.

Scores are awarded to each of the 22 players in a participant's SuperCoach starting line-up as follows:

How Points Are Scored

Stat Description

Points Awarded/Deducted

Effective kick

4 Points

Ineffective kick

0 Points

Clanger kick

-4 Points

Effective Handball

1.5 Points

Ineffective handball

0 Points

Handball clanger

-4 Points

Handball receive

1.5 Point

Hardball get

4.5 Points

Loose-ball get

4.5 Points

Goal

8 Points

Behind

1 Point

Mark uncontested (maintaining possession)

2 Points

Mark contested (maintaining possession)

6 Points

Mark uncontested (from opposition)

4 Points

Mark contested (from opposition)

8 Points

Tackles

4 Points

Free kick for

4 Points

Free kick against

-4 Points

Hitout to Advantage

5 Points

Gather from Hitout

2 Points

Players will also score bonus points for effective disposals, marks and other actions performed in critical parts of the ground, late in matches when the scores are close.

Some scores involve an element of judgement by Champion Data. No correspondence will be entered into regarding the allocation of scores.

5. DETERMINATION OF WINNERS

During the competition period winners will be determined as follows:

Weekly Prize Winners - Each week following the completion of all AFL games for that week the 5 participants whose SuperCoach teams have earned the highest number of points for that week will be declared the weekly winners in accordance with the "Weekly Prizes" description in section 7 of these terms and conditions. Weekly prize winners will be determined by Vapormedia at Suite G06 / 838 Collins St, Docklands VIC 3008 at 10:00AM AEST on the day after completion of each round of the AFL football season during the competition period.

Competition Major Prize Winner - At the completion of the AFL season the participant whose SuperCoach team has earned the highest number of points for the entire season will be declared the winner of the Competition Major Prize. The winner of the Competition Major Prize will be determined by Vapormedia at Suite G06 / 838 Collins St, Docklands VIC 3008 at 10:00AM AEST on 07/09/15.

SuperCoach Cup Winner

The SuperCoach Cup Competition will be conducted between round 6 and round 23, but excluding rounds 11, 12 and 13 (each a "SuperCoach Cup Round"). Only participants who are news network subscribers during each of these rounds are eligible to participate in the SuperCoach Cup competition ("SuperCoach Cup Eligible Participants").

At the end of round 5, all SuperCoach Cup Eligible Participants will be ranked based on the total number of points scored by their SuperCoach team during round 5. The top-ranked 32,768 SuperCoach Cup Eligible Participants will then be automatically entered into the SuperCoach Cup (each will be "SuperCoach Cup Player"). In the event that a tie break is necessary to determine the top-ranked 32,768 SuperCoach Cup Eligible Participants then the participant whose SuperCoach team was registered the earliest will win such a tie break.

The SuperCoach Cup competition is a knockout competition. For each SuperCoach Cup Round, each SuperCoach Cup Player will be randomly matched against another SuperCoach Cup Player. Pairs will be selected so that one of the players is from the top 50% of the SuperCoach Cup Players for that SuperCoach Cup Round, and the other is from the other 50% of the SuperCoach Cup Players (based on the rankings from the previous round).

In each pair, the SuperCoach Cup Player that scores the most points for that SuperCoach Cup Round will progress to the next SuperCoach Cup Round. The losing SuperCoach Cup Player will be eliminated from the SuperCoach Cup competition. In the event of a tie, the SuperCoach Cup Player with the higher SuperCoach Cup ranking from the previous round will be win and progress to the next SuperCoach Cup Round.

In the event that there are fewer than the required number of SuperCoach Cup Players for a SuperCoach Cup Round, the SuperCoach Cup Players who are not able to be matched up against another SuperCoach Cup Player will have a "bye" for that SuperCoach Cup Round and will automatically progress to the next SuperCoach Cup Round.

This process will be conducted in each SuperCoach Cup Round until there are only two SuperCoach Cup Players remaining in round 23 of the 2015 AFL Season. The SuperCoach Cup Player that scores the most points for round 23 of the 2015 AFL Season will be the SuperCoach Cup Winner. In the event of a tie, the SuperCoach Cup Player with the higher SuperCoach Cup ranking from the end of round 22 of the 2015 AFL Season will be the SuperCoach Cup Winner.

The SuperCoach Cup Winner will be determined by the Promoter at Suite G06 / 838 Collins St, Docklands VIC 3008 at 10:00AM AEST on 07/09/2015.

School Group Overall Winner - At the completion of the AFL season, the School that achieves the highest aggregate average score per round for the entire season will be declared the overall winner. In order to be eligible for the prize, the school must have at least 10 Participants who are confirmed to attend that school and may be located anywhere in Australia (other than New South Wales or the ACT). The average score for the school each round will be calculated for schools with 10 or more participants only, and will be based on the average individual scores of the top 80% of all entries based on the Participants' individual scoring each round. The School Group Overall Winner will be determined by Vapormedia at Suite G06 / 838 Collins St, Docklands VIC 3008 at 10:00AM AEST on 07/09/15.

Website Prizes - Any participant who submitted their original SuperCoach registration through one of the following websites, and who is a resident of the State/Territory corresponding to the relevant website as set out below (as at 07/09/15 and as determined by News Limited in its sole discretion) ("Eligible Resident"), will be eligible to win a Website Prize:

supercoach.theadvertiser.com.au (South Australian residents);

supercoach.perthnow.com.au (Western Australian residents);

supercoach.ntnews.com.au (Northern Territory residents);

supercoach.geelongadvertiser.com.au (Victorian residents);

supercoach.themercury.com.au (Tasmanian residents); and

supercoach.couriermail.com.au (Queensland residents).

For each of the above websites, the participant whose SuperCoach team has earned the most points overall during the entire season (from all of the participants who registered through that website and who are Eligible Residents in relation to that website) will receive a Website Prize. The Website Prize winners will be determined by Vapormedia at Suite G06 / 838 Collins St, Docklands VIC 3008 at 10:00AM AEST on 07/09/15.

The Promoter's decision is final and no correspondence will be entered into.

6. TIE-BREAKING

Weekly Prizes, Competition Major Prize and Website Prize - In the event of a tie, the participant with the highest average SuperCoach points score per round as displayed on the Web Site will be declared the winner. Should this fail to break the tie for weekly prizes, the participant with the highest overall score will win. Where a tie cannot be resolved by any of the means above, the participant whose SuperCoach team was registered the earliest will win.

SuperCoach Cup – See the "Determination of Winners" section above.

School Group Overall Winner - In the event of a tie in relation to the School Group Overall Winner, the cash element of the School Group Overall Prize will be shared equally between the tied schools and each of the tied schools will receive the football clinic element of the School Group Overall Prize. For example, if two schools are tied with the same highest aggregate average score per round for the entire season, the cash element of the School Group Overall Prize will be divided by two and shared equally by the two schools and each of the two tied schools will receive the football clinic element.

7. PRIZES

Weekly Prizes - Each week following the completion of all AFL games for that week the 5 participants whose SuperCoach teams have earned the highest number of points for that week will be declared weekly winners. The weekly winners will receive the following prizes:

First Place Weekly Prize - $3,000 for the participant with the highest number of points (or $6,000 if the participant is a news network subscriber during that week's AFL round and at the time that the participant is declared the weekly winner);

Second Place Weekly Prize - $1,000 for the participant with the second highest number of points (or $2,000 if the participant is a news network subscriber during that week's AFL round and at the time that the participant is declared the weekly winner);

Third Place Weekly Prize - $500 for the participant with the third highest number of points (or $1000 if the participant is a news network subscriber during that week's AFL round and at the time that the participant is declared the weekly winner);

Fourth Place Weekly Prize - $250 for the participant with the fourth highest number of points (or $500 if the participant is a news network subscriber during that week's AFL round and at the time that the participant is declared the weekly winner); or

Fifth Place Weekly Prize - $250 for the participant with the fifth highest number of points (or $500 if the participant is a news network subscriber during that week's AFL round and at the time that the participant is declared the weekly winner).

The weekly prizes will be awarded for each of the 23 rounds of the AFL season. Participants are only entitled to win the First Place Weekly Prize once during the 2015 AFL season. Where a participant whose SuperCoach team has earned the highest number of points for that week has previously won or been awarded the First Place Weekly Prize, that participant will be awarded the Second Place Weekly Prize and the other Weekly Prizes will be awarded as if that participant had achieved the second highest number of points (and so on, such that a person may only win the First Place Weekly Prize once).

Competition Major Prize - At the completion of the AFL season the participant whose SuperCoach team has earned the highest number of points for the entire season will be declared the winner of the Competition Major Prize. The winner of the Competition Major Prize will receive $50,000, plus $5,000 to be distributed to a local football club of the winner's choice.

School Group Overall Prize - at the completion of the AFL season, the School that achieves the highest aggregate average score per round for the entire season (calculated as described in these rules) will receive $10,000 and a 2 hour football clinic with Shane Crawford or another News Limited football contributor (as determined by News Limited) if the winning school is located outside of Victoria for a maximum of 30 students (as determined by the winning school) at a time and at a location as agreed between News Limited, Shane Crawford (or the other News Limited football contributor, if applicable) and the winning school between 14/09/15 and 27/11/15 (inclusive) or any other such period as agreed between the parties.

Website Prize - For each of the websites specified in the "Website Prizes" section below, the participant whose SuperCoach team has earned the most points overall during the entire season (from all of the participants who registered through that website and who are Eligible Residents in relation to that website) will receive a Website Prize. The Website Prizes are as follows:

the supercoach.theadvertiser.com.au Website Prize is $1,000;

the supercoach.perthnow.com.au Website Prize is $5,000;

the supercoach.themercury.com.au Website Prize is $1,000;

the supercoach.geelongadvertiser.com.au Website Prize is $1,000;

the supercoach.ntnews.com.au Website Prize is $1,000;

the supercoach.couriermail.com.au Website Prize is $1,000.

SuperCoach Cup Overall Prize Winner - The overall SuperCoach Cup Winner at the end of round 23 will win one 2015 model Nissan NP300 Navara together with accessories selected by the Promoter in its sole discretion following consultation with the winner, valued at up to $50,000 (inc GST) in total depending upon the winner's location of residence and the accessories selected. The prize includes colour choice, dealer delivery, 12 months registration, 12 months compulsory third party personal insurance and any other statutory charges and administrative costs. Any and all optional extras will be at the prize winner's expense. Colour of the prize is subject to availability. This prize does not include comprehensive insurance or any other accessories not selected by the Promoter. If the winner of this prize is under the age of 18 years as at the closing date of the promotion, this prize will be awarded to the winner's parent or guardian. The winner or his or her parent or guardian (as the case may be) ("Deemed Winner") is responsible for arranging their attendance at the premises of the dealer nominated by News Limited to collect the vehicle. The Deemed Winner must provide all information and sign all documentation necessary to enable News Limited to register the vehicle in the name of the Deemed Winner prior to collection. To be eligible to claim the vehicle, the Deemed Winner must be capable of obtaining registration of the vehicle in his or her name in accordance with the applicable legislation in the state or territory in which the vehicle is collected. If the Deemed Winner is, through any legal incapacity or otherwise unable to register the vehicle in his or her name then he or she may, notwithstanding any condition set out in these conditions of entry to the contrary, assign the vehicle to another person with legal capacity for the purpose of registration of the vehicle.

All prize items are valued inclusive of GST and HWT and News Limited take no responsibility for any variations in prize values. Where a prize is unavailable for any reason, News Limited may substitute for that prize another item of equal or higher value as determined by News Limited, subject to the approval of the gaming authorities in each state and territory, where required. Any taxes which may be payable as a consequence of a winner receiving a prize are the sole responsibility of the winners. A participant may only receive a maximum of one (1) First Place Weekly Prize during the season.

The total value of all prizes available to be won:

in Western Australia will be up to $350,000 (incl GST);

in each of Victoria, South Australia, Tasmania, Northern Territory and Queensland will be up to $346,000 (incl GST); and

in each of New South Wales and the Australian Capital Territory will be up to $335,000 (incl GST).

8. WINNER NOTIFICATION AND PUBLICATION

Each Weekly Prize winner will be notified by email, using the details provided in their entry, and the name and suburb of the Weekly Prize winner will be published on these Web Sites: http://supercoach.heraldsun.com.au, http://supercoach.theadvertiser.com.au/, http://supercoach.perthnow.com.au, http://supercoach.themercury.com.au/, http://supercoach.couriermail.com.au/, http://supercoach.foxsports.com.au, http://supercoach.geelongadvertiser.com.au, http://supercoach.ntnews.com.au on the next Monday and published in The Australian newspaper on the next Wednesday following the completion of all AFL matches for that round. In the event of a Monday conclusion to the round, the Weekly Prize winners will be published on these web sites on the next Tuesday and published in The Australian newspaper on the next Thursday following the completion of the round.

ROUND

PUBLICATION DATE (WEB SITE)

PUBLICATION DATE (THE AUSTRALIAN)

1

7/04/2015

9/04/2015

2

13/04/2015

15/04/2015

3

20/04/2015

22/04/2015

4

27/04/2015

29/04/2015

5

4/05/2015

6/05/2015

6

11/05/2015

13/05/2015

7

18/05/2015

20/05/2015

8

25/05/2015

27/05/2015

9

1/06/2015

3/06/2015

10

9/06/2015

11/06/2015

11

15/06/2015

17/06/2015

12

22/06/2015

24/06/2015

13

29/06/2015

1/07/2015

14

6/07/2015

8/07/2015

15

13/07/2015

15/07/2015

16

20/07/2015

22/07/2015

17

27/07/2015

29/07/2015

18

3/08/2015

5/08/2015

19

10/08/2015

12/08/2015

20

17/08/2015

19/08/2015

21

24/08/2015

26/08/2015

22

31/08/2015

2/09/2015

23

7/09/2015

9/09/2015

The Competition Major Prize and Website Prize winners will be notified by email, using the details provided in their entry. The name and suburb of the winners of the Competition Major Prize and Website Prize will be announced on the Web Sites above on 07/09/15 and will be published in The Australian newspaper on 09/09/15. HWT and News Limited are not responsible for and shall not be liable for late, lost, misdirected or unsuccessful efforts to notify prize winners.

A representative of the School Group Overall Prize winner will be notified by email, and the name and suburb of the school that is the School Group Overall Prize winner will be announced on the Web Sites above on 07/09/15 and will be published in The Australian newspaper on 09/09/15.

At 10:00AM AEDST on 07/12/15 at Vapormedia, Suite G06 / 838 Collins St, Docklands VIC 3008, News Limited will distribute any prizes that have remained unclaimed to that date. In the event that a Weekly Prize is unclaimed, that Weekly Prize (and any other Weekly Prizes affected by the unclaimed Weekly Prize) will be re-awarded in accordance with the "Weekly Prizes" description in section 7 of these terms and conditions. In the event that the Competition Major Prize is unclaimed, the relevant prize will be awarded to the participant whose SuperCoach team earned the second highest number of points for the entire season (from all Participants in the SuperCoach Competition in the case of the Competition Major Prize). In the event that the SuperCoach Cup prize is unclaimed, the SuperCoach Cup prize will be awarded to the last eliminated SuperCoach Cup Player (and in the event that there is a tie because multiple players were eliminated at the same time, the SuperCoach Cup Player with the highest score from the round in which the tied players were eliminated will be the winner of the SuperCoach Cup Prize). In the event that a Website Prize is unclaimed, the relevant Website Prize will be awarded to the participant whose SuperCoach team earned the second highest number of points for the entire season (from all participants who registered through the relevant website and who are Eligible Residents in relation to that website). Winners' details will be published in The Australian newspaper on 09/12/15.

9. MARKETING AND PROMOTIONAL ACTIVITY

All prize winners must as a condition of being awarded a prize, at News Limited's, or any participating News Limited company's request, participate in any marketing and promotional activity (such as publicity and photography) in relation to winning any prize, free of charge, and consent to News Limited or any participating News Limited company using their name and image in any promotional material.

10. TAX STATEMENT

HWT and News Limited accept no responsibility for any tax implications that may arise from the prize winnings. Independent financial advice should be sought. Where the operation of this competition results in, for GST purposes, supplies being made for non-monetary consideration, entrants agree to follow the Australian Taxation Office's stated view that where the parties are at arm's length, goods and services exchanged are of equal GST inclusive market value.

11. EXCLUSION OF LIABILITY

To the extent permitted by law, HWT, News Limited, any participating News Limited company and Vapormedia are not liable for any loss suffered or sustained to person or property and including, but not limited to, consequential (including economic) loss, by reason of any act or omission, deliberate or negligent, by HWT, News Limited, any participating News Limited company, Vapormedia or their contractors, servants or agents, in connection with the arrangement for supply, or the supply or failure to supply, of any goods or services by any person to entrants or the prize winners. Each winner must sign and return any liability release provided by HWT, News Limited and/or Vapormedia as a condition of any prize being awarded. Failure to return the signed releases will result in the entitlement to the prize being forfeited and the determination of another winner.

Nothing in these official rules affects, nor is intended to affect, any rights a consumer might have which are not able to be excluded under applicable Australian consumer protection laws. To the fullest extent permitted by law, any liability of HWT, News Limited or their contractors, servants or agents for breach of any such rights is limited to the supplying of the relevant goods or services again.

12. GENERAL CONDITIONS

HWT, News Limited, their employees, officers, agents, and its parent companies and subsidiaries, and any participating News Limited company, are not responsible for and shall not be liable for: (i) any condition caused by events beyond the control of HWT, News Limited, or any participating News Limited company that may cause the game to be disrupted or corrupted; (ii) any injuries, losses, or damages of any kind caused by a prize or resulting from acceptance, possession, use, or misuse of a prize, or from participation in the game or downloading material from this Web Site; or (iii) any printing or typographical errors in any materials associated with SuperCoach.

News Limited reserves the right, in its sole discretion, subject to obtaining the permission of the relevant gaming authorities, to cancel or suspend the competition, should virus, bugs, unauthorized human intervention, or other causes beyond the control of News Limited, in its sole opinion, corrupt the administration, security, fairness, integrity, or proper operation of the game or to disqualify any entrant who engages in offensive, illegal or objectionable conduct. News Limited reserves the right in its sole discretion to disqualify any individual who tampers with the entry process.

Participants will be given the option to link their SuperCoach team to their Facebook or Twitter accounts. By choosing to link their SuperCoach team to their Facebook or Twitter accounts, participants accept that details relating to their SuperCoach team and their participation in SuperCoach may be made publicly available via Facebook or Twitter, and may be accessible for the general public to view. Participants will also be given the option to invite their friends to participate in SuperCoach (including in order to compete in private leagues) via Facebook or Twitter. Participants must ensure that they only send invitations to persons who consent to receiving an invitation. News Limited or any participating News Limited company will not be responsible if participants send invitations to any persons who do not consent to receiving an invitation.

The SuperCoach Competition is in no way sponsored, endorsed or administered by, or associated with, Facebook. Entrants are providing their information to News Limited and not to Facebook. Entrants completely release Facebook from any and all liability.

All entries become the property of News Limited. News Limited and HWT collect information about you, including for example your name and contact details which you provide when registering or using our services as well as information from data houses, social media services, our affiliates and other entities you deal or interact with for example by using their services. We collect and use that information to provide you with our goods and services, to promote and improve our goods and services, to process your competition entries, to provide you with targeted advertising based on your online activities, for the purposes described in our Privacy Policy and for any other purposes that we describe at the time of collection. We may disclose your information to our related companies, including those located outside Australia. We may also share your information with other persons or entities who assist us in providing our services or running competitions (including Vapormedia) or with other companies who provide prizes for competitions or reader offers, including those located outside Australia. We or any of our Australian related companies may, directly or through a contractor, contact you by any means (including by SMS or e-mail) in the future to provide you with information and updates relating to SuperCoach (which are generally provided on a weekly basis) or to let you know about goods, services or promotions which may be of interest to you.

The policy also explains that if you do not provide us with information we have requested from you, we may not be able to provide you with the goods and services you require. Where you have entered a competition, we may disclose your personal information to authorities if you are a prize winner or otherwise as required by law. Further information about how we handle personal information, how you can complain about a breach of the Australian Privacy Principles, how we will deal with a complaint of that nature, how you can access or seek correction of your personal information and our contact details can be found in our Privacy Policy at http://www.newscorpaustraliaprivacy.com/.

By accessing and using SuperCoach, you consent to your personal information being used for the purposes set out above.

By marking the "opt-in" boxes on the Website entry form you consent to the storage and use of your personal information by the specified entities for the marketing purposes as set out next to opt-in boxes. If you would like to access the personal information that News Limited holds about you, please write to our Privacy Officer at: privacy@news.com.au, phone +612 9288 3000. Mail can be sent to the Privacy Officer, News Limited, 2 Holt Street, Surry Hills, NSW 2010. You can access the personal information that Vapormedia holds about you by contacting the Vapormedia privacy officer on phone (03) 9077 2981. Mail can be sent to Vapormedia Suite G06 / 838 Collins St, Docklands VIC 3008. Vapormedia's privacy policy is available at http://www.vapormedia.com/?p=privacy. The organisations referred to above may transfer your personal information outside of Australia. If you choose not to provide information, the organisations referred to above may not be able to provide you with services in relation to SuperCoach. The privacy policies of each of the organisations referred to above contain information regarding how you may access and correct the personal information that they hold about you, and how you can complain about how they collect or use that personal information.

The web site ("Web Site") and the SuperCoach game are operated by Vapormedia Virtual Sports, a business unit of Vapormedia Pty Limited ACN 140 989 368 ("Vapormedia"), for The Herald and Weekly Times Pty Limited ACN 004 113 937 ("HWT").

The use of this Web Site is governed by the following terms and conditions, as amended from time to time. By using this Web Site you acknowledge that you have read and understood these terms and conditions and agree to be bound by them. If you do not agree with these terms and conditions (including any amendment to them) you should immediately cease using the Web Site. HWT may modify these terms and conditions without notice. By continuing to use the Web Site after these terms and conditions have been modified, you acknowledge that you have read and understood the modified terms and conditions and agree to be bound by them.

1. ONLINE CONDUCT
The Web Site is intended for personal use only. Users shall use the Web Site for lawful purposes only. Any statement or opinion that a person other than HWT expresses on the Web Site is his or her own and does not represent HWT's views or opinions. You agree that HWT shall be neither responsible nor liable for any statement, or opinion expressed by you or any other person on the Web Site. HWT reserves the right to delete, move or edit content on the Web Site for any reason, at any time.

2. REGISTRATION FOR GAMES
To have access to 'SuperCoach', you must register on the Web Site. When and if you register to become a member, you agree to provide accurate information about yourself as prompted by the appropriate registration form. You acknowledge that if any inaccurate information is provided by you, HWT may terminate your use of the Web Site.
As part of the registration process, you will be asked to select a user name and password. HWT may refuse to grant you a user name that impersonates someone else, is or may be illegal, in which another person may have intellectual property rights, is vulgar or otherwise offensive, may cause confusion, or is already in use by another user of the Web Site, as determined by HWT at its sole discretion.
You are solely responsible for maintaining the confidentiality of your user name and password and for any and all activities that are conducted through your user name on the Web Site.

3. USER PRIVACY
HWT is committed to responsible management of your information and abides by the National Privacy Principles in the Privacy Act 1988 (Cth) with respect to handling of personal information. For further details, click here to view HWT's Privacy Policy.

4. USER INPUT
You grant to HWT a non-exclusive, perpetual and irrevocable royalty free licence to copy, adapt, publish, communicate to the public and otherwise use all or any part of the materials, information or ideas provided directly or indirectly by you through the Web Site ("Information"). You warrant that you are entitled to grant such rights to HWT, and agree to indemnify HWT if any third party takes action against HWT in relation to Information you provide. All Information received from you shall be deemed to be non-confidential.

5. LINKS AND ADVERTISING
The Web Site will contain hyperlinks to third party web sites and/or advertising for third parties' goods and services. HWT neither controls such linked web sites or advertising nor is it liable or responsible for their content. Display of such links or advertising on the Web Site does not imply any endorsement by HWT of such linked web sites or any advertised goods or services. The user is solely responsible for any charges or obligations that may be incurred as a result of any dealings with operators of linked web sites or vendors of advertised products. Other web sites may also have a link to the Web Site posted on their web site. HWT is not responsible for the content, or the actions of any operator, of any such web site.

6. COPYRIGHTS AND TRADEMARKS
The Web Site is subject to copyright under Australian law and, under international treaties, the laws of many other countries. Unless otherwise indicated, the copyright is owned by HWT and/or Vapormedia, which reserve all rights. Except for the direct purpose of viewing, printing, accessing or interacting with the Web Site for your own personal use or as otherwise indicated on the Web Site or in these terms and conditions, you must not reproduce, modify, communicate to the public, adapt, transfer, distribute or store any of the contents of the Web Site, or incorporate any part of the Web Site into another web site without HWT's consent.
The Web Site also includes registered and unregistered trade marks, which are owned by HWT, Vapormedia or other parties. Except to the extent that it is expressly indicated in these terms and conditions to the contrary, your access to or use of this Web Site does not constitute or create a licence or any other right to use the name, trade marks or any other intellectual property of HWT, Vapormedia or any other party whose intellectual property appears on the Web Site.

7. USER INDEMNITY
You agree to defend, indemnify and hold harmless HWT, Vapormedia and their respective affiliates, agents, employees, directors, interest holders, officers and suppliers from any claims, actions, losses, damages, liabilities, judgments, settlements, and other costs and expenses (including legal fees and disbursements) arising out of or relating to: (i) breach of your obligations under these terms and conditions, (ii) the placement by you of a link to the Web Site on any web site or in any e-mail, or (iii) your use of the Web Site or participation in any activities arising from this Web Site, including but not limited to, its online games and competitions. Such indemnity shall include any costs and expenses incurred by HWT or Vapormedia in any actions taken to enforce this indemnity.

8. DISCLAIMER OF WARRANTY; LIMITATION OF LIABILITY
This disclaimer of liability applies to any damages or injury caused by any act or omission of HWT, Vapormedia or any of their respective officers, agents, employees or content providers, any failure of performance, error, omission, interruption, deletion, defect, delay in operation or transmission, computer virus, communication line failure, theft or destruction or unauthorised access to, alteration of, or use of data, whether for breach of contract, tortious behaviour, negligence, or under any other cause of action. You acknowledge that neither HWT, Vapormedia, nor any of their officers, agents, employees or content providers will be liable for any defamatory, offensive or illegal conduct of any user of the Web Site.
You agree that you use the Web Site entirely at your own risk. The Web Site, its content and any related services are provided without express or implied representation or warranty of any kind. HWT and Vapormedia specifically disclaim any and all warranties, including without limitation: (a) any warranties concerning the availability and accuracy of content, information, products or services; and (b) any warranties of merchantability or fitness for a particular purpose.
Notwithstanding anything else in these terms and conditions, where any Act of Parliament implies any term, condition, representation or warranty into these terms and conditions and that Act prohibits exclusion of that term, condition, representation or warranty, then that term, condition, representation or warranty is included. If so, and to the extent permitted by the Act, HWT and Vapormedia's liability for any breach of such term, condition, representation or warranty is limited to the supplying of the relevant goods or services again.
Neither HWT, Vapormedia, nor any of their agents, officers, employees or content providers shall be liable for any direct, indirect, incidental, special, consequential, exemplary or punitive damages arising out of or in connection with your use of the Web Site or your inability to gain access to or use the Web Site or its content.

9. TERMINATION
HWT reserves the right to revise the content of, amend links from, or withdraw access to the Web Site at any time without notice or liability to you. Your membership of the Web Site, your ability to participate in all or certain parts of the Web Site, or your ability to access the Web Site may be terminated at any time without notice, and without any liability to you. Any indemnities given by you and limitations on HWT's or Vapormedia's liability will survive such termination.

10. MISCELLANEOUS
These terms and conditions constitute the entire agreement in relation to your use of the Web Site and supersede all prior or contemporaneous communications and proposals, whether electronic, oral, or written, between you, HWT and/or Vapormedia with respect to the Web Site. If any provision of these terms and conditions is deemed invalid or unenforceable for any reason, such provision shall be deemed superseded by a valid, enforceable provision that most closely matches the intent of the original provision and the remainder of these terms and conditions shall continue in full force and effect.

SuperCoach GOLD - Analyser

Quick Tips

Analyse your team for each player's score and price change projections, consistency rating, break even score and much more;

The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the season;

Make use of the seven Analyser filters to check out the data that is important to you.

How to use the Analyser

The Analyser is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players selected on your squad.

The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the season.

There are many factors that will have an impact on a player's performance - Player
Research strictly applies various calculations based on past trends and
performances to provide you with an indicator of what to expect.

The Analyser generally updates weekly at the completion of each round with all of the latest round data.

Make use of the Analyser's seven filters to check out the data that is important to you.

For example, if you're looking for the player that is least likely to achieve their break even score in round X, click on the filter "BREAK EVEN" and in the table below, click on the "RD X BREAK EVEN %" column header twice (the first click will sort from highest to lowest, the second click will reverse the order).

In addition to your team's projected score for the next round, Analyser will also provide the projected score for your UPCOMING OPPONENT/S, in each of the TEN head-to-head leagues that you may be participating in.

Detailed player profiles

Exclusive to subscribers, the player profile pages provide even more essential data.

Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire season.

View each player's full 2015 AFL fixture, including highest, lowest and average scores against their opponent.

Plus, a full season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.

Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

In-game data

In the right column of the Player Research page, you'll find hourly-updated data right through the week, including in-game data that displays the most traded in and out players in the competition, to get the most current trading trends.

On your team and analyser page, you'll find additional, hourly updated in-game data of the 5 most 'traded-out' players currently on your squad, as well as the 5 most 'traded-in' players who are not currently on your squad.

Trade Wizard FAQs

Q: How do you work out projected scores and projected price changes?A. Projected Scores are calculated using the The Advertiser Nissan SuperCoach's proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores?A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections?A. Very accurate. The Break Even is based around and tied into the comprehensive The Advertiser Nissan SuperCoach player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

SuperCoach GOLD - Trade Wizard

Quick Tips

Use the Trade Wizard to find the best trade options for any player/s on your squad, by using powerful analysis and projection tools;

Select any player/s from your squad and you'll be shown how much cash you have to spend and be presented with a list of ALL available trade options;

Make use of the seven Trade Wizard filters to check out the data that is important to you.

Your Trading Assistant

SuperCoach GOLD Trade Wizard provides you with your own player trading assistant, using the powerful tools to work out the best trade options for your team.

Simply select the player/s that you wish to trade (or simply explore what other options there are before completing a trade), set a few basic requirements, and the Trade Wizard will load in your best available options.

You will be able to reverse your trades and revert your team to the one used in the last completed round from your team page any time before a rolling lockout for an upcoming round is under way.

You can make 2 simultaneous trades (or even 3 trades in Rds 11-13) with new and improved trade functionality.

You can trade a player out from one position and by switching with a Dual Position Player (DPP), you'll be able to trade a player into a totally different position with only one trade.

How to use The Trade Wizard

The Trade Wizard is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players.

The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the season.

There are many factors that will have an impact on a player's performance - Trade Wizard strictly applies various calculations to provide you with an indicator of what to expect.

The Trade Wizard updates weekly at the completion of each round with all of the latest round data.

Make use of Trade Wizard's seven filters to check out the data that is important to you.

Select a player/s from your team or select a player you want to trade into your team. You will then be presented with all available players you can trade.

You will also be presented with a running balance of cash available if you made the trade.

You can make two trades (or 3 trades in Rds 11-13) simultaneously, by selecting two players to trade in or out before you submit your final trade selections.

For example, if you're looking for the player that is expected to increase in price the most in round 3, click on the filter "CASH COWS" and in the table below, click on the "PROJ. RD 3 SCORE" column header. This will sort the results from highest to lowest.

Detailed player profiles

Exclusive to subscribers, the player profile pages provide even more essential data.

Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire season.

View each player's full 2015 AFL fixture, including highest, lowest and average scores against their opponent.

Plus, a full season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.

Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

In-game data

At the bottom of the Trade Wizard page, you'll find hourly-updated data right through the week of The Advertiser Nissan SuperCoach.

In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players

Trade Wizard FAQs

Q: How do you work out projected scores and projected price changes?A. Projected Scores are calculated using the The Advertiser Nissan SuperCoach's proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores?A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections?A. Very accurate. The Break Even is based around and tied into the comprehensive The Advertiser Nissan SuperCoach player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

SuperCoach GOLD - Player Research

Quick Tips

Review any player's stats and projections for the season,
including score and price change projections, consistency rating, break even score and much more;

Use the comprehensive filters (including position, price, selection status, etc) in the navigation menu above the player table to
display your results as required;

Make use of the seven Player Research filters to check out the data that is important to you.

How to use Player Research

Player Research is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players.

The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the season.

There are many factors that will have an impact on a player's performance - Player
Research strictly applies various calculations based on past trends and
performances to provide you with an indicator of what to expect.

Player Research generally updates weekly at the completion of each round with all of the latest round data.

Use the categories (including position, price, selection status, etc) on the left hand side of the page to confine your results as required.

Make use of Player Research's seven filters to check out the data that is important to you.

For example, if you're looking for the player that has the highest 3 Rd projected average, click on the filter "PROJECTIONS" and in the table below, click on the "PROJ. 3 RD AVG." column header to sort the list accordingly.

Detailed player profiles

Exclusive to subscribers, the player profile pages provide even more essential data.

Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire season.

View each player's full 2015 AFL fixture, including highest, lowest and average scores against their opponent.

Plus, a full season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.

Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

In-game data

In the right column of the Player Research page, you'll find hourly-updated data right through the week, including in-game data that displays the most traded in and out players in the competition, to get the most current trading trends.

Trade Wizard FAQs

Q: How do you work out projected scores and projected price changes?A. Projected Scores are calculated using the The Advertiser Nissan SuperCoach's proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores?A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections?A. Very accurate. The Break Even is based around and tied into the comprehensive The Advertiser Nissan SuperCoach player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

SuperCoach GOLD - Filters

Quick Tips

There are seven selectable filter options, providing various analysis and projection data;

You can click on any of the column headers to sort your list, depending on the factors that are most relevant or important to you and your team;

Hover over any of the column headers for quick explanations as to what each column indicates.

Projections

Projections will provide each player's projected score and the average score for the next 3 upcoming rounds.

If the projected score for any of the three rounds is green, it means that the projected score for that particular round is 10% or higher above their 3 round average. Red indicates that it is 10% or more lower.

Cash Cows

Cash Cows provides projected price changes for each player for the next three upcoming rounds and for the season.

To see a round-by-round projected breakdown for the FULL season, click on any player name to view their full player profile and projections.

Break Even

The Break Even score indicates the approximate points that the player will need to score in order to maintain their price at the current level in the next round (i.e. if they score more than this, their value will increase).

You are provided with comprehensive Break Even projections for the next three upcoming rounds.

Projections displayed in green indicate that the BE is below their projected score for that particular round (and therefore their price will likely increase), while red indicates that it is higher, likely resulting in a price decrease.

In addition, you are provided with the probability percentage that the player is likely to achieve or score higher than their projected BE for each of the next three rounds - the closer this is to 100%, the more likely it is that they'll achieve their BE score.

Consistency

Consistency rankings provides a "Consistency Rating" - a standard deviation value that indicates a range within which a player scores.

The lower the "Consistency Rating" number, the more consistent that player's scores have been this season.

A large consistency rating would therefore indicate that the player's scores vary greatly and they are not a consistent performer.

The Consistency ranking also provides the player's projected score range - the points range which their score is likely to fall within, in any given round.

Using these two ratings in combination will provide you with an indication of the player's scoring ability, and how consistent they may be from round-to-round.

Opponents

You are provided with each player's average score from the past few years versus their next three upcoming opponents.

Each player's individual profile page also provides an average versus every club in the competition.

Venue

You are provided with each player's average score from the past few years at each of the next 3 upcoming venues.

Each player's individual profile page also provides an average at every venue in the competition.

Coaches Choice

Coaches Choice provides you with information on the most popular captain selections, their change in ownership since the last round and since the start of the season.

SuperCoach GOLD - Terms & Conditions

SuperCoach GOLD for AFL Terms and Conditions

1. Background

These terms and conditions apply to your subscription for, access to and use of the SuperCoach Gold service ("SuperCoach Gold").

SuperCoach Gold is provided by Vapormedia Virtual Sports, a business unit of Vapormedia Pty Limited ACN 140 989 368 ("Vapormedia"), for The Herald and Weekly Times Pty Limited ACN 004 113 937 ("HWT") and News Limited ACN 007 871 178 in association with News Limited companies publishing newspapers in Victoria, Queensland, Tasmania, South Australia, New South Wales, Western Australia and Northern Territory. By accessing and using SuperCoach Gold, you agree with us to be bound by these terms and conditions.

SuperCoach Gold is available to registered participants of the SuperCoach 2015 game ("Game"). You do not need to subscribe to SuperCoach Gold to play, or win prizes in, the Game.

For the avoidance of doubt, these terms and conditions only apply to your subscription for, access to and use of SuperCoach Gold. Your participation in the Game will continue to be governed by the SuperCoach Official Rules which are available on the Website.

SuperCoach Gold contains information, analysis and prediction tools and other services and content intended to increase your enjoyment of the Game.

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In these terms and conditions:

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We, us, our, means News Limited.

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In order to access SuperCoach Gold you must be a registered participant in the Game and you must either:

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You acknowledge that your subscription application may be rejected for any reason. If your subscription application is accepted, or you are a Subscriber, then (subject to these terms and conditions) we will provide you with access to SuperCoach Gold. SuperCoach Gold will comprise of making available to you via your Game Page, for the Permitted Purpose, the SuperCoach Gold Content including:

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distribute or display any SuperCoach Gold Content on any electronic network or otherwise, including (without limitation) the internet;

alter or change any part of the SuperCoach Gold Content; or

create any derivative works based on the SuperCoach Gold Content.

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Unless provided otherwise in these terms and conditions, your access to SuperCoach Gold will commence on the Subscription Date and will expire upon the earlier of:

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From time to time we may offer free trials of SuperCoach Gold. If you subscribe for a free trial, we will make SuperCoach Gold available to you during the free trial period (as specified in the Subscription Pages). Once the free trial period expires, we will cease providing SuperCoach Gold to you and you will no longer be able to access the SuperCoach Gold Content (unless you become a paid subscriber).

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The subscription fees payable by you for access to SuperCoach Gold are set out in the Subscription Pages. Subject to the provisions below, you may subscribe to SuperCoach Gold on a monthly or Season Pass basis.

Subscribers will be provided with free access to SuperCoach Gold as part of their digital subscription.

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If you subscribe for a Season Pass, we will charge a one off subscription fee (as specified in the Subscription Pages) to your credit card on the Subscription Date, which will entitle you to obtain access to SuperCoach Gold for the entire period between the Subscription Date and the Game Expiry Date.

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If you are a monthly subscriber, you may cancel your subscription by logging into your Subscriber account and submitting to us the cancellation request.

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You acknowledge that you may not cancel a Season Pass subscription.

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We reserve the right, in our sole discretion, to cancel or suspend SuperCoach Gold, should virus, bugs, unauthorized human intervention, or other causes beyond our control, in our sole opinion, corrupt the administration, security, fairness, integrity, or proper operation of SuperCoach Gold or to cease providing access (in our sole discretion) to any individual who tampers with the operation of SuperCoach Gold or the Game.

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