Tiles of virtual space

Developed as a part of ongoing research into light and space, Infinity (Tiles of Virtual Space) is an interactive immersive installation that transforms a finite space into a vast, endless expansion using light and sound. Infinity was premiered at Panorama Festival at The Lab.

Infinity is intended as a space for reflection and self awareness. It is founded in an idea of a technology that is not distracting us from where we are but quite the opposite. Infinity reminds us that we are here, in the present moment, and that every step taken in any direction creates new ripples of light in time, building infinite structures of light that only can be seen by looking a bit further away than our own reflection.

When entering the installation the tiles beneath trigger animations expanding from the individual that move up the wall. By walking in one creates trails of light that get reflected several times in the mirrored four wall structure. It never ends...

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TOUCHDESIGNER>

The interactivity of Infinity was accomplished with 2 Kinect for Windows v1 which were chosen for their near depth mode capability - a must in such tight space. The left and right side depth images were merged into one large image using image stitching techniques and fed into the Blob Tracking TOP. The Blob of each person was analyzed and the channels used to control interactive animation parameters. We isolated areas of the depth image to use as animation triggers when the rate of change in their average color passed a certain point.These animations were then sampled based on the LED locations and the sample data fed into Serial Out CHOPs to teensies running OCTOWS2811 and fastLED.

SOUND

Infitiny is equipped with 4 active monitor speakers mounted on the ceiling and one subwoofer. The audio was created by Jeff Dodson ( http://runsilent.org/ ). Several tracks were created for this project, and the same logic that randomizes the animations also randomizes the sounds being triggered. The sound helps to create “the expanded universe within”.

In the active mode of the installation the audio is triggered at the same time as the animations, but when the installation is in idle mode (OR people are passive, e.g. lying down) it is the audio that drives the visuals. Jeff''s distinctive sounds added a great deal of depth and character to the experience.

The tiles are precisely fabricated with laser-cut double mirror panels that are lined by LED strips, to give an optical illusion of infinite space.

The installation detects the position of human activity which triggers mapped tiles to simultaneously light up and play a sound that ripples dynamically over time, expanding the user to an immersive environment of virtual three dimensional space.

Infinite ( tiles of virtual space)

Concept, Design, Direction.

Gabriel Pulecio

Lead Technologist:

Daniel Schaeffer

Programing:

Daniel Schaeffer

Lucas Morgan

Gabriel Pulecio

Sound Design / Composer

Jeff Dodson

Fabrication:

Structure: Youngbuk

CNC Milling: Gamma NYC

LED Panels: Gabriel Pulecio Studio

Special Thanks:

Marcus Metzger

Grace Jeon

Infinity V2 (Tiles of virtual space ). Teaser 1.

Infinite tiles of virtual space

Developed as a part of an ongoing research on light and space, Infinite Tiles of Virtual Space is an interactive immersive installation that transforms a space into a vast infinite expansion using light and sound.

Tiles are precisely fabricated with laser-cut double mirror panels that are lined by LED strips, to give an optical illusion of infinite space. Each tile is engineered with a transducer that transforms micro vibrations into sound waves making the installation a life-size surround sound wall speaker.

The installation detects the position of human activity which triggers mapped tiles to simultaneously light up and play a sound that ripples dynamically over time, expanding the user to an immersive environment of virtual three dimensional space.

Light Collider

Light Collider is an 8 foot long kinetic interactive installation commissioned by Day for Night, an experiential music and arts festival taking place in Houston, TX December 19-20 of 2015 curated by Alex Czetwertynski.

The rotating sculpture, composed of 240 pieces reacts to its environment. By using controllable LEDs the sculpture refracts and reflects the light projected onto it, breaking it and reforming it onto the white wall.

This Caustic experience is reflected through the body of the sculpture as it rotates as an infinite spiral. A fully interactive sculpture that reacts differently depending on the number of people around it and their positions relative to it. An immersive installation with sound designer Jeff Dodson and micro controllers by technologist Daniel Schaeffer

Saturn Submerged

Saturn Submerged is part of an ongoing series of infinite boxes that creates an expanded infinite space within itself. The sculpture is composed of multiple mirrored surfaces and LEDs, which are fused to create the illusion of infinite depth and imagery. Mirrors include convex domes and walls; LEDs are programmed to continuously change in randomized combinations of almost infinite colors and sequences based on several variables.

Materials: Acrylic mirrors, LEDs, computer.

Measurements: 10"x10"x15"

CONSTELLATIONS I

Comprised of 8 individual elements, this lightbox series is a study of the digital-analog relationship in the creation of original artworks. Each independent constellation of this set is produced by randomizing a seed of a 3-dimensional noise, which results in a unique and irreplicable pattern. This pattern, characteristic to each constellation of the set, is only printed one time. One by one, the constellations are individually hand painted to add a distinct manually applied color pattern, further contributing to the originality of each piece.

Dppler

Dppler is a 360’ interactive installation that utilizes projection mapping techniques and motion tracking to react to its environment. Activation can be simulated by up to 12 users, wherein the sculpture responds with simultaneous 360' audio and video imagery that ripple throughout its surface. Dppler features a multichannel array of vibration transducers, which allow the sculpture to produce its own 360' sound. Seamless motion graphics produced by 3 internal projectors can be triggered by (a) user(s) from any point in the sculpture's immediate surroundings.

FRACTOID 2.1

The second in a series of projection mapped sculptures. Fractoid 2.1 is synched to futuristic beat-machines and operates based off of audience interaction. When certain combinations of keystrokes are entered on the midi controller, the kinetic sculpture has the ability to rotate into different 3 shapes. Full credits listed on the Vimeo page.Collaborative project by artists Gabriel Pulecio and Michael Russek. Sound Design: Sam Pool