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Fear the Boot, RPG Podcast

By FearTheBoot.com

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Description

Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.

* (0:50) Wayne takes his entire party prisoner in a Necessary Evil game. * (2:03) Setting some boundaries on the discussion. Giving the concept of “agency” a clear definition. * (8:19) Keeping it fair and purposeful.

This was a short episode I cut a while back when life got in the way of our regularly-scheduled recordings. I’ve got a full-length one we did a bit later, which I’ll be releasing immediately after this one—meaning, in a matter of minutes or hours.

* (0:28) 1d4Con on April 13th – 15th, 2018. * (2:16) Brodeur GTFO. * (4:42) Some comments on Salt in Wounds. Fear the Boot’s Discord server. * (9:43) Keeping a game fresh during someone’s hiatus, without moving the game forward or leaving it on pa

* (0:49) Fear the Con and its Con Planner site. All our love to Fred. * (2:47) The Salt in Wounds game setting, and why it intrigues Brodeur. * (14:40) Unpacking the human psychology of why we like dark things,

* (0:41) A look back at the Big Board. * (3:37) Lesson prep for a church and how it demonstrates a social concept that applies to gaming. * (7:17) Performance by one versus content by all. * (15:14) Recognizing what’s important to another person.

* (0:28) Fear the Con’s site is ready. * (1:13) Our emails have been fixed, including the confirmation for forum signup. * (8:56) The planned ending for a session of the Actual Play goes awry. * (14:59) Being fair to your players.

* (0:37) Non-player characters that can be used to guide the party. * (2:04) Tying the NPC to the group while avoiding them becoming a GMPC. * (8:14) Needing them all the time is a sign something has gone wrong.

* (1:16) Thanks to Sgt. Dan and Mumswear for the shirts. * (2:33) Thanks to Mark Larson for the Crown Royal bags. * (5:19) A shout-out to Andrew Martin. * (7:33) Brodeur’s two episodes on running a game store can be found here and here.

* (0:18) The Caring Bridge site for Pat. * (1:50) An update on Pat. (As of the episode release, the information is a bit outdated. Pat is now home on hospice care.) * (2:47) Whether to continue a game when a player passes.

* (0:28) The father-daughter podcast, Reading Radio. * (1:57) Brodeur beats the negative association with reading. * (8:35) Wayne doesn’t have access to a computer and decides to go retro. * (12:31) The lingering value of the old way of doing things.

* (0:28) Event signup for Fear the Con 11 is now open. Additional shots at the stretch goals will be coming up in the next few months. * (2:13) Brodeur’s love for minis. The Toy Soldiers video game. Jim McClure’s Satanic Panic.

* (0:36) Chad’s patience. * (1:33) This show will reference episode 13 of the Skies of Glass Actual Play. * (2:41) Characters finding hope in hopelessness. * (6:34) The mixed morality of a group of player-characters.

* (0:29) Dan was a guest on The Greatest Show. You can see the video here or grab an audio version here. * (0:53) Dan was also a guest on the Connections radio show, talking about RPG culture. You can find that episode here.

* (0:29) Brodeur turns a negative episode into a regular one. * (4:52) An end to a long-running D&D campaign. * (6:34) An unexpected finish. Microscope. * (10:20) Balancing player agency against story coherence.

* (0:23) Introducing Beth and Adam. * (1:27) Dan will be on the Connections radio show on Wednesday, November 8th, from 10:30pm – 11:00pm Eastern time. You can find how to tune-in here. * (4:00) Whatever this con is called,

* (1:02) FLASH!, an anthology that includes Dan and several booters. You can get a copy on Amazon. * (2:20) Dan was a guest on The Greatest Show. You can see the video here or grab an audio version here. * (3:32) Playing characters that suck at their j.

* (0:32) Making up reasons for why Wayne couldn’t make it. * (1:45) Brodeur and the Marilith: A Dramatic Reading, coming soon. * (3:29) Trying to win over the group when you have a different plan. Just charge in!

* (0:29) Wayne goes to Washington D.C. * (1:48) Monotonal cities. The public service of preempting nerd rage. * (4:59) The setting has its own story. The Delmar Divide. * (16:47) Whether a city was planned, and how.

* (0:35) Hiccups in the release schedule. * (1:14) Enigma, Transcendentalism, and living in the moment. Or having sex in High School. Finding social and psychological freedom in a roleplaying game. * (7:37) Progression that has only limited impact on g.

* (0:30) Brodeur’s psychiatrist. Unfiltered Brodeur at the negative level. * (4:04) Sacrifice in a roleplaying game. Giving up something you want to make the game better. The D&D Actual Play. * (12:16) What constitutes sacrifice.

* (0:29) Episode 9 of the Skies of Glass Actual Play. * (1:06) Murder versus killing. * (14:03) The power of a personal reaction apart from a character reaction. * (16:45) Doing something in-character that sets back the party but adds to the quality of.

* (0:30) Welcoming George to the show. * (0:52) Fear the Boot’s Actual Plays are now on YouTube. * (2:26) An overview and history of Gen Con. True Dungeon. * (12:46) Spectacle and socialization over product.

* (0:29) Robots having ghosts and facial hair. Brodeur threw GoBots at people. * (9:16) Thanks to Stephen Brown for giving us the name of the show with plant brains driving vehicles: Jayce and the Wheeled Warriors. The toy Dan owned was K.O. Kruiser.

* (0:29) Welcoming Ryan to the show. His Fear the Con game based on Happy Birthday, Robot. * (3:25) Reading the table for emotional effect. * (10:29) Empty space with context. * (18:45) Plot hooks for the PCs, created by the GM instead of the player.

* (0:28) Lighter rules keeping players from second-guessing their choices. * (12:16) Passing notes during an RPG. Its capacity to rob mature players of part of the game. * (16:07) Third person omniscience to set things right.

WARNING: The discussion in the early part of this show is rather crass. If you don’t want to hear that, skip to 7:08. * (0:32) Why we’re on a second take. * (1:23) The pre-recorded Actual Play is now on iTunes, Google Play, Stitcher,

* (0:28) Excuse our mess. We’re heading to see Pat at the hospital because of medical complications, and a dog is sleeping on the recording table. Things will be back to normal next week. SIDE NOTE: The most recent update on Pat’s condition can be f

* (0:29) White whales. * (2:09) What do you want to run but have never had the chance to? * (10:17) What do you want to play but have never had the chance to? * (18:14) What do you want to get published but never have?

* (0:30) The Skies of Glass actual play is now public, and Lookout Radio has gone live. * (1:59) Some restructuring of our Patreon. A live-streaming actual play game is coming soon. * (4:47) Brodeur picks Gunslinger for a gestalt game,

* (1:03) Brodeur was in a frat. He didn’t get paddled, strangely. * (2:51) Ending an ongoing campaign arc. * (8:52) The nature of the ending. What do the players actually want closure on? * (11:48) Pre-planning the beginning and end,

* (0:34) After years of dodging anime, Dan falls in love with One Punch Man. Bill Burr give his take on the show (FAIR WARNING: NSFW language). Antonin Dvorak’s New World Symphony. * (8:01) Two things that could have messed up the feel of One Punch Ma

* (0:24) Dan’s top three card games in a video game. Chad loses it for Gwent. You can sign up for the Fear the Boot Gwent league on the forums. * (9:28) Entertainment that sounds awful in concept but works well in execution. Persona 5.

* (0:28) Chad and Wayne are AWOL. * (1:20) Dan learns a whole lot about Fritz Tornow and Hitler’s dogs. * (4:03) Following up on Brodeur’s lack of combat in his game. * (5:53) Brodeur does everything wrong, but it works.

* (0:27) Catching up on episodes and experimenting with a Skies of Glass actual play. * (2:51) A listener, Steve, asks about keeping characters engaged when their specialty isn’t of any use in a particular scene.

* (0:23) Some more details on Derek’s charity games (low level, mid level, and high level tiers). * (3:04) Time to go bonus episode! The FAST test for stroke. * (5:10) Customers beat down Brodeur, illustrating the reason Dan became a programmer.

* (1:43) Introducing our topic from Lars-Hendrik: Groups that have been abused by their GM. * (4:10) Knowing about the problems prior to the first game versus finding out when the game is in progress. * (8:00) Mending trust through transparency,

* (0:28) Welcoming Zach. * (0:47) Brodeur gets on Facebook and buys a cell phone. * (17:55) Brodeur talks to the kids in a class about game design. After an introduction, they break up into small groups to play some RPGs.

* (0:29) Welcoming Eric. What attracted Karla to Dan. * (3:28) Tabletop roleplaying games as a spectator sport. The showmanship of the Game Master. * (10:59) The most interesting games as a distraction. * (13:00) The attributes of a good GM that also

Customer Reviews

Poignant, Sharp, and Interesting!

by
ds_sp00k

I LOVE this podcast. Dan and his crew are personable, intelligent, and funny. They discuss tabletop gaming in a way that is surprisingly innovative; pulling from many different sources of differing opinions, to bring together a show that's not only bright, but entertaining as well. I recommend it to tabletop gamers of any experience level--heck, I'd even recommend it to people who've never played. Great show!

Entertaining and useful

by
Jim of the Jungle

A thoughful and thought-provoking show about tabletop RPGs, presented in a progressively professional manner by a talented crew of hosts and commentators who present useful ideas for GMs and players alike. Highly recommended!

A great listen

by
renaissancewolf

Their podcast is a very informative look at both the player and GM/DM/Storyteller aspects of gaming. Witty, creative and informative. If you're interested in some good discussions you'll like this podcast.