[RR] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

[RRR] Char (30) If the Defending Pokemon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokemon with that Char counter. (Char counters stay on the Pokemon as long as it's in play.)

Afterburner - Once during your turn (before your attack), you may search your discard pile for a R Energy card and attach it to 1 of your Pokemon. If you do, put 1 damage counter on that Pokemon. This Power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)

Firestarter - Once during your turn (before your attack), you may attach a R Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)

Shady Move - Once during your turn (before your attack), if Typhlosion is your Active Pokemon, you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)

[2P] Burning Ball (60) If Typhlosion has at least 2 R Energy attached to it, the Defending Pokemon is now Burned.

Heat Up - Once during your turn (before you attack), You may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total energy cards attached, you may search your deck for 1 R Energy card and attach it to one of your Benched Pokemon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)

[2RR] Super Singe (50) Flip a coin. If heads, the Defending Pokemon is now Burned.

Heat Up - Once during your turn (before you attack), You may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total energy cards attached, you may search your deck for 1 R Energy card and attach it to one of your Benched Pokemon, if any. Shuffle your deck afterward. This power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)

[2RR] Super Singe (50) Flip a coin. If heads, the Defending Pokemon is now Burned.

Fire Recharge - Once during your turn (before your attack), you may flip a coin. If heads, attach a R Energy card from your discard pile to 1 of your R Pokemon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed.

[RRRR] Flame Burst (60+) Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage.

Fire Boost - When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 R Energy cards and attach them to Typhlosion. Shuffle your deck afterward.

[RRRR] Flame Wheel (80) Discard 3 R Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)

Afterburner - Once during your turn (before your attack), you may search your discard pile for a R Energy card and attach it to 1 of your Pokemon. If you do, put 1 damage counter on that Pokemon. This Power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)

Bursting Up - Once during your turn, when you play Typhlosion ex from your hand to evolve 1 of your Pokemon, count the number of your opponent's Benched Pokemon. You may search your deck for up to that number of R Energy cards and attach them to 1 of your R Pokemon. Shuffle your deck afterward. (Poke-POWER)

[2RR] Kindle (80) Discard an Energy card attach to Typhlosion ex and then discard an Energy card attached to the Defending Pokemon.

[R] Rushing Flames (40x) Discard as many R Energy cards from this Pokemon as you like, then flip that many coins. This attack does 40 damage times the number of heads.

Name

Set Name

Number

Type

HP

Stage

Weakness

Resistance

Retreat Cost

Rarity

Pokemon Power

Attack 1

Attack 2

Attack 3

Attack 4

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