SlackBuilds Repository

DarkPlaces is a gameplay modification and a source port engine based on thecomputer game Quake. It adds enhanced network code, with asynchronous deltacompression, a built in server browser, real-time lighting, and bump mapping.It makes use of the OpenGL Shading Language and supports Ogg Vorbis.

By default the binaries will not be built from source, we will instead usethe supplied binaries. if you wish to build your own binaries from sourcethem pass SOURCE=YES to the build. There is a known issue with Darkplaces sometimes failing to compile if MAKEFLAGS is set higher than -j1. This should only be an issue if you have custom MAKEFLAGS set in your .bash_profile or in sbopkg.conf.

The application launcher will launch the OpenGL version of Quake, howeverif you would prefer it to launch the SDL version then pass SDL=YES to thebuild.

Also the darkplaces game modifications are disabled by default to maintainthat "classic" look of the original quake. To enable the modifications,pass DPMOD=YES to the build.

*NOTE* DarkPlaces is only a game engine modification; you still need theoriginal quake *.pak game files to play quake. See README.SLACKWARE formore information on this and information for adding high resolution textures for people with modern video cards.