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Detailed tier list OB38 Last updated 1 year ago

Couleur2Bronze Unverified User

I am not a formal competitive player, but I do have a pretty solid
understanding of the mechanics and priorities. I suppose SS would
qualify as outright God-tier OP, so I won't put anything in there for
now. This is more for Ranked, as Casual doesn't have the added challenge of pick order. This absence would bring most of the A- and under into the A+ category, as you don't have any priority picks to worry about.

S+ : Fernando is about as close to idiot proof as you
can get. He can babysit the point, he can flank, he can chase, he has
what is arguably the best ult in the game, a crap ton of HP and a
personal shield card if you wish to use it.

S : Counter picks if you don't get cheeky Nando. Makoa
is the next most reliable Front Line, but his kit is more geared
towards offensive play and requires much more subtlety and aim than
Fernando. Drogoz can almost single-handedly control choke points
with his huge accurate burst damage and stay out of harm's way thanks to
his great mobility. He will be mandatory if you want to burn shields
and disperse opponents as fast and efficiently as possible. Also, his
OHK ult comes in handy against unkillable tanks. Androxus is the
best flanker, with a very consistent movement skill (which heals him
with the right card) and a strong hitscan damage. A good Andro will be
an absolute nightmare for any team bursting down Damages effortlessly.

S- : Cassie
has one of the highest damage outputs and is well prepared for any
situation. She can easily escape or outclass most flankers (well, minus
Androxus, with whom she's more on-par depending on who catches who
first). Her ult is insanely strong with good players who can take
advantage of this temporary wallhack. Her CC is mediocre at best, which
puts her a slight notch under Drogoz. Grohk, Mal Damba and Ying
are the three best healers, with different strengths and caveats. Ying
is the power healer, Grohk is the best multi-tank healer with Healing
Rain, focusing on staying power and bodyguard duties, and Mal Damba is
more geared towards point pressure, CC and single target burst heals.

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From there, we can start mixing things up.

A+ : Solid picks to make up for the caveats of your team's initial choices. Viktor
is similar to Drogoz in purpose but with a mediocre escape (even if
it's infinite), which makes him much more vulnerable to flankers
(especially Androxus, who will smash your shit with extreme prejudice on
your every mistake). His kit and ult are otherwise very powerful, and
is a great counter to an airborne Drogoz (hitscan vs projectile, ground
vs air). Bomb King can deliver enormous punishment in skilled
hands, with the best zoning kit in the game hands down (Poppy, Grumpy,
King bombs), and massive damage potential. His stickies are harder to
land however, and his big size and limited mobility make him an easy
target. Pip is a funny one. He's your all-round "odd jobs"
champion, with decent burst heals and mobility, strong damage, reliable
CC, and most of all a devastating ult that can turn the tables in the
middle of a fight.

A : Situational picks, good in some settings, with big downsides in others. Barik
has been hit hard by the nerf stick, so turret lord builds won't carry
you as much. Instead, play around his barricade more to do well. He'll
perform best on maps where turrets can cover the objective and keep
flankers at bay (making his shield more effective), or if your team is
going for a double tank lineup like Makoa/Barik. But with Bulldozer
being a thing, don't get your hopes too high. Buck is definitely far from bad, and you could argue that he could be higher in this list, especially in Casual, thanks to his big health pool and broken regen. But in Ranked, you're simply better off picking Androxus on flanks first (faster
reloads, better ult), a Pip roaming around (extra heals, CC) or a double
Damage comp (more frontline pressure). In short, he's very strong, but there are higher priority picks before him (unless you really, really need a hitscan flank and couldn't pick Andro). Grover's strengths lie in
his ult and his Cripple, which outright blocks movement abilities for an
easy focus of squishies. But his weapon is inconsistent (yet
potentially strong) and his healing is unreliable. The latter is too
easily countered by cauterise, and forces him to expose himself, without
having the survivability skills of Grohk. As for Sha Lin, he is relatively average, with his only outstanding gimmick
being his Planted ability. The latter, along with his 1k damage arrows, are amazing at surprise-melting shields
and non-tanks. Otherwise, he cannot be played as aggressively as a Cassie, requiring instead a more defensive and patient playstyle in the back line. Also, as people wise up, his escape's predictability problem will only get worse. Evie has a
good kit and the best mobility in the game. She can be a real pest in skilled hands. However, her ice block is
lacklustre and somewhat unreliable. Smart opponents simply have to wait for it to end to
finish you off. What is supposed to save your skin ends up putting it in
jeopardy. This would be less of a problem if you didn't also have the
lowest health pool in the game and the highest skill ceiling.

A- : Gimmick picks. You may get away with those maybe a few times if you're lucky. Ruckus
has insane damage and I personally love playing him. But his sustain is poorly implemented, which makes him
unsuitable for pure front line duty where the likelihood of getting
focused is very high. And even if you go for a double FL, Barik offers more utility on some maps like Ice Guard or Fish Market. Do note that he can be more effective on Payload, where the objective is consistently present. He can be summed up as a shootier, slower and
bulkier version of Viktor. If you feel like spicing things up and don't
want to go Vik, you can pick Ruckus. Kinessa is only
useful on some maps where flanking her is either hard or impractical
(Timber Mill, Ice Mine). Otherwise, she's just a free kill for flankers.

B- : Troll picks against
good players who stick together and focus fire. They will slay
disorganised baddies, but so will anything else in this list.