Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline.
All comments and suggestions are welcomed. For more info mail me :)

Tuesday, 12 May 2015

Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client.

More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed!

We'll we thought it was about time that we started to show you what we've been up to with the Red9 ProPack. This first demo is the Animation ReDirector, a powerful tool for doing just that, taking a current animation and non-destructively and dynamically re-directing the animation.
Hope you like it, plenty more to come over the next few months as we gear up to release the new tools pack, we just need to work out the licensing options and the back-end of the code!

Monday, 9 February 2015

Wow, it's been a while since I posted up, hopefully over the next few months we'll be showing a lot more of what we've been up to both with the pro-pack and the consultancy business. We we're recently involved in a number of TV commercials which we should be able to show very soon, one a full performance facial setup for a Toyota commercial so watch this space!

In the mean time, I wanted to talk about language packs and how much interest there may be out there for us shipping Red9 StudioPack in multiple languages?

We were talking to some Chinese clients earlier today and the topic came up again so, I've been busy switching all the menu text over to a mapper file that we can easily replace and get translated. It's basically just a Python module with all the text in it that we import on boot, all we'd have to do to change the language is change the binding.

So, who out there would like to see this, and if so, what languages, would you be interested in helping us translate the mapping file?

About Me

Red9 StudioTools have been born out of frustration at Autodesks reluctancy to add some of these core features and workflows into Maya itself. Why OpenSource, well I want to give something back to the industry as I feel damn sorry for studios without the benefit of a large R&D department to craft pipelines around them. The Studio Pack is designed to speed up a modern animation pipeline.