Thanks for the report, it sounded strange at first that simply having an animation trigger set could cause this, as the code doesn't do anything but that, but it looks like I missed adding an array size check to see if there are any triggers at all, as trying to access a 0 sized array throws an exce...

We did do a poll recently to find out what the most popular species among our patrons are to see which directions we should go, so no worries there, we'll be expanding quite a bit. As for fur, we have our eye on a couple solutions and will be evaluating them in the near future.

Well, point 1 is actually why we needed to spend all that time on the customizer first. It was a hard decision to make given patrons expect decent updates each month, and it unfortunately took longer than expected, but for the very reason stated is why we had to do it, the customizer is how a charac...

Yeah need to get around to fixing that first issue, should be getting to it soon. As for the collision, I dunno, I want out of my way to make it like that because I thought it would reduce any frustrations of ending up inside geometry, but if people would prefer to just have free pathing through obj...