Been working on a texture for a little grate model, first time I've used gimp to make a proper texture and I feel it's one of best the I've made (though that's not particularly difficult considering the general quality of my textures).

Been working on a texture for a little grate model, first time I've used gimp to make a proper texture and I feel it's one of best the I've made (though that's not particularly difficult considering the general quality of my textures).

I suppose I'll ask this here: is there a difference in EP2 textures and Portal 2 textures? I tried using some EP2 textures in Portal 2 but they wouldn't work. If there is a significant difference in the vmt's how hard would it be to switch it over?

The reason I ask is because I would like to use the P2 engine to make maps as the lighting looks really nice.

I suppose I'll ask this here: is there a difference in EP2 textures and Portal 2 textures? I tried using some EP2 textures in Portal 2 but they wouldn't work. If there is a significant difference in the vmt's how hard would it be to switch it over?

The reason I ask is because I would like to use the P2 engine to make maps as the lighting looks really nice.

Portal 2 uses vtf format 7.5. episode 2 uses 7.0-7.4 I believe. there is a batch file somewhere you can use or you can hex edit it.

Posting here because it's (barely) relevant and because I don't want to waste space (by creating a thread) as well as the fact that my development team is severely held back due to lack of custom textures.

In short, we're looking for a texture artist to help with anything from HUD/GUI, 512x512 (or most power of two) map textures, decals and/or skins.

The effort in which a texture artist is required is called Aura. It is a gamemode for the Half-Life 2 modification, Garry's Mod, and it's a medieval/fantasy MORPG (Multiplayer Online Role Playing Game).