I compiled up a heaping helping of PPSSPP for Mac OS X. I also made it into an .app application bundle which is double clickable from within finder. I'll keep it updated every 2 or 3 days with the latest git pulls.

No need to install brew to use this, but you will need to have the SDL.framework from libsdl.org. There are instructions for installation in the SDL dmg.

Update: I also compiled the Qt version of PPSSPP. It has fullscreen and native menus. Unfortunately gamepads do not work. This is considered a very UGLY compile, so use at your own risk. You can download from the below link.

To play full screen with the Mac OS X version of ppssppsdl just have to go to the folder with ppssppsdl. Right click ppssppsdl and choose "Show Package Contents". Then open folder "Contents" and open folder "MacOS". You'll find another ppssppsdl. Drag it to terminal and add --fullscreen

(07-20-2014 03:19 PM)kylez Wrote: To play full screen with the Mac OS X version of ppssppsdl just have to go to the folder with ppssppsdl. Right click ppssppsdl and choose "Show Package Contents". Then open folder "Contents" and open folder "MacOS". You'll find another ppssppsdl. Drag it to terminal and add --fullscreen

That is awesome to know. When I try to go fullscreen via the in-game option the screen goes blue and funky. AND locks up my machine's display server.

(07-20-2014 03:56 PM)Henrik Wrote: slavezeo, feel free to post instructions on how you did the packaged app build here, so that we can improve the process and make official mac builds.

Sure thing, Henrik.

I have a janky script I wrote to build it every day. It basically builds PPSSPPSDL the same way angelXwind does. It then copies the binaries to a pre-made .app folder and makes a .dmg of it for distribution. Like i said, it's really jacked up but it works quite well.

I'll zip up and attach the script I wrote. It's mostly hardcoded to use the directory structure on my machine so it'll need to be edited.