Disney Television Animation Is Exploring Real-Time Rendering With ‘Baymax Dreams’

We’ve devoted a lot of editorial space to real-time rendering in the past year, because in our opinion it’s one of the truly game-changing technologies of modern animation.

The technology has already been incorporated into the pipeline of animated features films, television series, and short films, so it’s hardly a secret, but still, it’s worth paying attention to the fact that Disney is now exploring the possibilities of the tech.

Disney Television Animation collaborated with Unity to create Baymax Dreams, three episodic animated shorts inspired by the television series Big Hero 6 The Series. The video below explains what they’re doing:

Baymax Dreams is directed by Simon J. Smith with Disney Television Animation’s creative oversight and a crew of 15 Unity team members. The project was created over 6 months using Unity 2018.2. It runs in real time at 30fps in 1080p using a GeForce GTX 1080Ti.