Save slots, eh?If you can, please put no limit to the amount of save slots.We're no longer using memory cards, and the save file manager is easily accessible this time around.Why not let us keep as many saves as we can store?

You have no idea how much work it is to switch around save files in Zelda when you want to keep more than 3 saves.The Wii won't let you keep multiple save files of the same kind on neither the Wii nor the SD card, so you need to juggle a lot (wii-sd-pc) to avoid overwriting.

Zelda is a significantly longer game than an episode of SBCG4AP. Anyway, as I said, that's just how it's playing out in a Photoshop mockup on my computer right now As we start playtesting the game, we'll see how often people feel they need/want to save over the course of an episode. When playing a Sam & Max episode, I usually only have one or two incedental saves throughout the game, from when I'm at a part I like. Other than that, all of my copies of the game have the Autosave slot, as well as my main game progress. That's only two to four saves... it's not like Zelda, or like Day of the Tentacle or something, where you feel the need to back up your game in 80 spots or keep bookmarks of your progress as you go. Anyway, we'll see!