The Snowfox is the first above-water vehicle in the Subnautica universe. Travel quickly over land, all without touching the ground! The Snowfox can be upgraded with a jump module (coming soon), and comes with a speed boost ability built in. Build a Snowfox Hoverpad (with power) to craft the Snowfox and customize it however you like!

Snow Stalkers

A new beast appears on land in the latest update. A deadly creature with long claws and a powerful charge, Snow Stalkers are aggressive and best avoided. Especially when they are with their offspring!

Glacial Basin

Beautiful no matter the weather, the new Glacial Basin biome is home to an array of creatures including the Snow Stalker. Teeming with icy nooks to explore, this biome has a lot to uncover.

Chelicerate

Lurking in the new Purple Vents biome, the Chelicerate is a Leviathan-class creature with a nasty bite. Not much is known about this massive monster of the water.

The Seatruck is a modular Underwater Utility Vehicle. Start by building a cab, then add and remove modules based on your mission requirements. Each additional module slows the Seatruck down. A reversing camera is included as standard. In an emergency, you can detach all modules and escape quickly.

Lurking within the new Deep Twisty Bridges biome, the Squidshark is a serious threat. Its tentacles can ensnare even the most agile diver. Shark teeth and a powerful bite cause great damage.

Seamonkey

An ocean trickster, the Seamonkey will actively seek to steal your kit and swim off with it. Follow them back to their nests and you might find other valuable things they have collected.

Deep Twisty Bridges

Deep Twisty Bridges is a dark, red-accented region with depths exceeding 200 meters. Look out - Some of the plant life is not passive, and might ensnare you in the depths.

Thermal Spires

Rockpunchers and Bonesharks roam between these pointed ocean stacks.

Cargo Transfer Launchpad

Explore a richly detailed island, home to the Cargo Transfer Launchpad. Black sandy beaches, thermal pools, snow-dusted cliffs and intricate caves await you. At the peak, you will find a new Cargo Transfer Base along with attendant rocket launchpad.

A small update has been released! This update is not a major feature release. It contains some bug fixes and improvements, and tries to fix some (but not all!) of the issues your feedback revealed after Below Zero release.

This update also serves to test our new triple-store build deployment system. This system sends the update to each of the Epic, Discord, and Steam stores at the same time. We want to make sure it is working properly before we release a major feature update.

Please keep sending us your feedback! We'd love to hear from you in the in-game feedback system (press F8 while playing), on our forums[http//subnautica+forums], or in our Discord chat[discord.gg]. Below Zero is still full of bugs, but with your continued feedback we will whittle them away during Early Access.

Subnautica: Below Zero is now available in Early Access! Set one year after the original Subnautica, Below Zero challenges you to survive a disaster at an alien research station on Planet 4546B.

This frozen underwater adventure is a work in progress. As we did with Subnautica, we are building Below Zero out in the open. With your help, we will craft a worthy follow up to the original game.

Below Zero is full of bugs, runs poorly, and includes only a small portion of our planned features. It's also a game we're excited about. If you join us, we think you might enjoy this journey through Early Access.

If you would like to wait until the game is finished, please sign up to our Development Newsletter[unknownworlds.com]. We'll let you know as soon as the game is done!

You are invited to a special Subnautica livestream event[unknownworlds.com]! Please join us on January 30th, 6PM UTC as we premiere the Below Zero Early Access Trailer and launch Early Access on the Steam store.

Below Zero is not finished. It is full of bugs. It lacks polish, runs poorly, and is missing features. We are offering Early Access not because we want your money, but because we want your feedback. We make better games when we make them with you.