About this mod

Meem0's severely underrated mod finally converted. Allows you to outfit ALL NPCs with ANY equipment you wish. Simply awesome. I guarantee you will love it! Skyrim is frankly unplayable without it. Updated from form 43 to 44 with SE's CK. No compatibility issues AFAIK. Verified in SSE Edit and thoroughly tested with the heftiest possible LO.

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Credits and distribution permission

Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

Thanks to Meem0 for granting permissions!

File credits

All credit for this mod goes to Meem0 as he is the original author. As per the permission guidelines set forth on his page any request for assets/permissions should go solely through the original author - https://www.nexusmods.com/skyrim/users/6900229The permissions for my conversion are set to the same as the original's but please note: I AM NOT THE ORIGINAL CREATOR SO PLEASE DON'T ASK ME FOR PERMISSIONS, ASK Meem0! Use the link above ^_^(If you want help to convert files to SE feel free to shoot me a PM - I learned from the best).Thank you and enjoy :)

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version 1.03

*Version 1.0.3:
Fixes a bug where replacing every piece of an NPC's default outfit causes him to re-equip the entire default outfit. There is still a very obscure way to trigger this bug, but it is a very minor problem for being so unlikley to reproduce. See the known issues / FAQ.

*Version 1.0.2:
Fixed NPCs overriding your gear with their default outfits upon being reloaded. Now, when you override a piece of their default outfit, it gets removed from and readded to their inventory, so that it's no longer an outfit item.

(Please excuse the image quality, the pictures are from the Oldrim page - I'll upload new SE ones in time. Meanwhile please share your screenshots! :D)The original mod page is right here. If you enjoy the mod (who am I kidding, how could anyone not), kindly endorse it and give it a vote to get this amazing asset out to as many players as possible. While you're at it, please also give Meem0 & his original some very much deserved love.

PS: if you've ever wondered wtf happened to all the female & children giants in Skyrim, check out my other SE conversion Giant Families SE - it makes the game so much more immersive to no longer have only adult male giants around all the time! :D

Gift armor or weapons to any NPC for them to immediately equip. Features a Speech-based persuade dialogue option to begin outfitting (optional).

﻿Do you have tons of armor mods, and wish you could see them in the world more often?Ever wanted to gear up those guards so they'd stand a better chance against Vampire attacks?Then Outfit NPCs is for you!

Outfit NPCs lets you gift armor or weapons to any NPC for them to immediatelyequip. Outfitting is initiated through dialogue using a persuade check(which can be disabled); if you're friends with the NPC, you don't needto persuade them.

- Toggle Outfitter power adds or removes the Outfitter effect- While the Outfitter effect is active, a dialogue option for outfitting should appear- You have to persuade NPCs to let you outfit them ("Why don't you put on these items...? (Persuade)")- The chance to succeed the persuade is based on your Speech, but also has a random component. This is configurable in the MCM, including making it always succeed.- Failing the persuade check gives you the Anxiety effect for 15 minutes (configurable), which prevents you from attempting an outfit persuade on any NPC while it lasts.- If you're friends with the NPC you don't have to persuade them ("I have some gear for you to wear.")- By default, outfitting uses the gift menu, which means everything is one-way; you can't get your gear back. You can change this in the MCM.

RequirementsSKSESkyUI for the MCM; other MCM mods would work I guess.

Known issues / FAQDo outfits persist across game exit / leaving the area?Yes! (Tell me if they don't!)

This isn't working with my follower!There are already plenty of follower mods out there that let you customize follower outfits, so Outfit NPCs is not intended to be used for followers.I use Amazing Follower Tweaks, which lets you set a standard outfit, as well as one to wear in cities and at home. (Note from SlyWolfe: I use Immersive AFT SE and find this mod so useful and efficient that I barely even touch IAFT's outfit management system. That being said the mods work very well together).Known issue as of 1.0.3:If you:a) have not yet fully overridden an NPC's default outfitb) equip an old piece of their default outfit that you previously overrodec) equip the NPC with items that override the remaining pieces of their default outfit (except the one you reequipped in b)Then the NPC will equip their full default outfit over whatever you gave them.It's a pretty small problem, since none of your items get destroyed, and it requires giving them pieces of their default outfit (probably not too common on its own) before having replaced all of their original outfit, so I don't think it will happen that often. I will think abouthow to fix it though.Currently the only fix I know would involve clearing their outfit and reequipping it when you begin outfitting them,which causes a brief flash where all their gear is unequipped, which I really don't like.Dialogue doesn't show up!Try saving and reloading your game.

NPCs are changing their weapons! / NPCs change weapons when I add a piece ofarmor after giving them a weapon! / <some other wonky weapon / shield / arrow behaviour>Yeah, it turns out NPCs do try to choose the best weapon, unlike armor. However, they only update their weapon upon entering combat, or something else like having their inventory updated (i.e. equipping another item). For now you'll just have to work around it, sorry. Try the Full inventory access mode in the MCM for full control when messing around with this.

I can't outfit children!It's because children can't wear most "normal" gear - it ends up just unequipping what they're wearing, and sometimes messes with their hair. I started to add a "allow outfitting children" option, but it required alot of extra logic in the scripts, so that's on hold for now.

Why do I have to persuade people to give them free armor?!?!https://i.imgur.com/e7LxFeo.pngMCM options

Balance tweaks

Persuade chance modifier: Affects the chance to pass the persuade check. 1 means you're guaranteed to succeed at any Speech level, so set it to 1 if you don't like the persuade chance. Look at the the Persuade chance calculator totest out values.If you're curious, the formula is Probability = (Speech/100 - 1)^3 + 2 * ModifierThis is what the curve looks like with the default of Modifier = 0.525.Increasing the Modifier shifts the curve up, and vice-versa.

Anxiety duration: Controls the length of the Anxiety debuff (see the Feature overview)

Full inventory access mode: This makes outfitting use the normal inventory menu instead of the giftmenu. This means you can take items back if you want, but unfortunately basically allows free pickpocketing. Use it only if you're disciplined!Also, it might have slightly odd behavior, particularly when removing items. I may make some fixes.

Speech advances per day: The number of times per day you'll get Speech experience from a successful outfit persuade. I've got it set to 1 by default because of how easy it is.

Unlimited Speech advances per day: Remove the limit on Speech advances per day.

Outfitting ability

Toggle Outfitter Power: Adds or removes the Toggle Outfitter power

Enable NPC outfitting: Adds or removes the Outfitter effect (i.e. same as using the Toggle Outfitter power in-game)

Persuade chance calculator

Persuade success chance shows the probability of passing the persuade check using the current Persuade chance modifier and the Test Speech level. Note that Test Speech level doesn't actually affect your speech level, it just feeds the value into the calculator.