File credits

Donation Points system

Version 1.0.2

Fixed an error when attempting to use the import feature without any existing mods installed.

Version 1.0.1

Added X4: Foundations to the supported games array.

Version 1.0.0

Vortex will now give the workshop mod a consistent ID, so if you import the same workshop mod again it'll overwrite the original.

Added a new column to the import table to show if you've already imported the mod before.

Added some help text to the bottom of the cleanup stage to allow you to manually open your Steam Workshop directory if you get stuck.

Version 0.1.0

Initial Release!

This extension is currently in beta and may include bugs. Please report any problems you encounter. I have only tested this with Steam Workshop for Skyrim 2011.

You can select which mods to import, then you will be prompted to unsubscribe from the workshop versions before the process completes. Vortex will offer you handy buttons to open each workshop page. If for some reason Steam falls out of whack and doesn't uninstall the mods properly you will need to manually delete the files from your workshop folder.

Once mods have been import to Vortex they will no longer be updated when the Steam Workshop entry updates. You also cannot reinstall the mods as no archive is created (possible improvement).

I've gone all in with games, just to see how robust it is. Remember, this is very much a beta extension. Currently supports importing from:﻿['skyrim', 'ahatintime', 'enderal', 'darkestdungeon', 'dawnofman', 'divinityoriginalsin2', 'divinityoriginalsin2definitiveedition', 'faleanniversary', 'galacticcivilisations3', 'kenshi', 'kerbalspaceprogram', 'legendofgrimrock', 'mbwarband', 'neverwinternightsenhancededition', 'oxygennotincluded', 'payday2', 'pillarsofeternity2deadfire', 'portal2', 'prisonarchitect', 'rimworld', 'x4foundations' ];