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I think we need to accept that Command and Conquer has died. It's gone, there will never be a new one most likely. It's sad because they're such incredible games, but hey, **** happens. Unless EA loses rights to the titles somehow and someone else picks up Westwood and tells them to make a new real C&C game instead of the most recent crap.

Unless EA loses rights to the titles somehow and someone else picks up Westwood and tells them to make a new real C&C game instead of the most recent crap.

A company as big as EA don't just "loose" or give up rights to properties they own. And no one else can "pick up" Westwood. Westwood is nothing but a brand name owned by EA. Again, the article I linked to above explains things in more detail.

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Go make a petition to bring back Westwood like many before you, it may work this time

I highly doubt that will work as I have seen many of them being closed before they reach their goal.

I guess it’s a really long investigation.

Yeah right. What could they possibly be investigating?

One unconfirmed story that crossed my path in November 2013 ..... a very high corporate source within EA stated that Command & Conquer would be “shelved” for about 3 years while its future is determined

Where did you hear that? And this might be unlikely because they would be focusing on their other titles but if this is true we might hear something sooner or later.

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Bottom line is, EA doesn't know what to do with C&C. (They don't know how to make it as or more successful as the past ones, or anywhere near that bar.)

They know:

1. TT was a failure

(Will they learn from the event? Will they finally realize the dysfunctional management was to blame, and to not try to turn a half-baked product into a full cake because you stamp a fancy title on it? Wil they learn to unlock the dev team’s potential, not breath down their knecks?)

2. There is still a dedicated market for C&C.

(Evidence by Tib Alliances,Grey goo, remaining community effort, which includes C&C mods making it to #2 & #3 in mod of the year 2015.)

The thing is, all those games, all those franchises have a publisher or dev team that has been around since the beginning, and have key people who know the lore, know the mechanics, know the franchise, know the community like the back of their hand. EA doesn't have or only has a few people who could say that about C&C.

C&C is a franchise, is a brand name. There are expectations, and extremely high bars set.

This means, in order to go after that bar, that level of execution you need a solid vision, solid team, and solid management.

EA says they want passion, but when passion meets business, there is always going to be some give and take. Unfortunately, EA is too far on the business end, they kill the passion.

Having a vision means you take risks, means you go out and say, this is how I think it should be, and maybe it's not what we all thought, maybe it won't make huge bucks, maybe it will fail hard, but I believe it ought to be this way, and I have made it so, for yall to see. (I know it will succeed, maybe not just by the measure of profit.)

That takes guts, that takes throwing the #s and hard data aside sometimes to pursue the vision.

Vision > Purpose> Structure> Passion> Community

The keys to true creation, to building greatness.

EA will only make a successful C&C if they can foster all of those things.

RTS is a huge investment. Time, money, skill.

Half baking it won't work. Throwing money at it won't work.

_________________________________

Think of it like this:

1.you're drilling for underground Tiberium

2. You fire or piss off most of the drill operators, by being an abusive manager.

3.The remaining find out your skimming off the top of their wages, and resent you.

4. You’re still paying them well, but they don't want to or can't work in such harsh conditions, at such a reduced workforce.

5. You and the remaining team decide to go find an iron mind instead, much less hazardous, but less profitable, and a bit common.

6. You put perimeter mines and defenses around the Tiberium Drill, to guard your investment.

7. 3 years pass, all the while you look for qualified people who will operate the tib drill. Meanwhile plopping out iron like no buddy’s business.

8. But this is a specialized skill, hard to find, and expensive to contract.

9. The profit margin is known, and is huge, but you can't find enough people to operate it for you.

10. You sit and wait till the right people come along, for the right price, who know how to mine the Tiberium. All the while you contemplate your past actions, will you learn from your mistakes? Will you be a fairer manager? or will you remain in your old ways, expecting others to bend to your will and conditions, if they want the chance at the vein of riches you can offer?

The Irony is, if you don't learn, and change, this cycle will repeat itself until maybe one day you realized 20 years have passed, and all you have done is lost the time, and robbed the market and economy of the Tiberium’s potential value and growth.

Maybe others will come upon a different field, and beat you to it?

Maybe others will mine in secret, in the night?

Maybe it takes you so long, that all the parties interested in Tiberium die off, and your stuck trying to market it to the next generation?

Or maybe the Tiberium will decay after so long, and all those who once valued it no longer care for its tainted wealth after you finally get it all together?

_______________________

Despite the possibilities, we the community will wait, act, and persist….

RTS is dead. Grey Goo and Act of Aggression flopped, Dawn of War III is only known to have base building, but whether it will be a true sequel to the first game remains to be seen. StarCraft II has had its final expansion, Legacy of the Void, released last autumn (when you obviously weren't paying attention) and all that is made now are post-release patches and side-story mini-campaigns.

RTS is a huge investment. Time, money, skill.

A proper RTS is easy to envision, which is why there were so many RTS titles at the start of the millennium. An FPS is even easier to make, yet today we have all those Calls of Duty and Battlefields running around watering the genre down.

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1. Well maybe so, I'm not as tapped in to the current RTS market as I should be. The others aside, Startcraft will always have a deticated base of Blizzard SESS poolers, it's just how the Bliz Community is, very in crowd, loyal to a fault, and a bit dumb to non Blizzard related facts and lore.

Just cuz there were many failures on the development end, doesn't mean the market and the community has moved on from the genre, moved away maybe, but not "on".

Sleep

Eat

****

Starcraft/ any Bliz game

2. *Facepalm*

Yes, an RTS is easy to envision, but hard as hell to fully plan and execute. (There's a big difference between making a plan to do something, and doing it to the end.

Did you seriously say an RTS is easier to make then an FPS?

FPS games are common, because they easy as hell to make, RTS games are less common since they take a hell of a long time to make.

I'm talking about 3D of course.

I honestly know nothing about 2D game development....

Please dude, don't insult me by trying to say a 3D RTS is easier to make and shorter to make than a 3D FPS.

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I agree with Plokite. RTS is a dead genre. If one game (StarCraft) can take majority of this gaming branch, it's a apparent example of dead RTS genre. Nothing can challenge Blizzard game. I can't recall any other game other than TT, which tried to stand in line with SC. Yeah, it failed, but if i recall correctly it's the only other triple-A RTS game, which stand against mere copy of Wh40k (SC was based on Wh40k, but due to Games Workshop licensing issues, they had to made some changes).

C&C IP is too big to be sold, but on the other hand it doesn't maintain any foreseeable profits to make new game with C&C in title.

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I agree with TaxOwlbear, but I think it goes even further than that; all genres are only as dead as game companies allow them to be. People will play what games are made as long as they are actually worth playing. No one plays games that aren't made.

A series can be properly "killed", where no one will buy it anymore because its reputation is in the toilet. But a "dead" genre is only one in which nobody is currently putting out quality material, and can be resurrected at any time. Therefore, I think a genre being "asleep" might be more accurate than calling it "dead".

The C&C series could be dead (though I disagree), but the RTS genre is only dead until someone makes a good RTS.