Let's not get all communist on plaruim. They are in business to make money (yes, YOUR money and MY money). the 'free' game idea is obviously a lure, a gimmick. Players that do not coin are only there for the enjoyment of the coiners. Coiners are plariums customers, not free players. The trick is to keep the game interesting while finding reason for players to spend more and more.

To some extent it matters what the court where Plarium is based says about contracts in general and virtual currency, but legal arguments facing currency and contracts in most nations go back to quid pro quo and compensation. Wiping value out is actually not something they can do and expect to be invulnerable hiding behind a negative option TOS and EULA. Because you cant play unless you agree, its a level of duress and Plarium must assume a responsibility to give you SOMETHING for your money.

However, I would say good luck in bringing your action in a manner that will be worth it longterm.

I think its much better to appeal to Plarium in the non confrontational manner that whats healthy for MOST of their players is HEALTHY for them, and this will surely HURT those players and so long term hurt Plarium.

I for one will hope they see the flaw in the plan from this perspective. Then at least they might in the interests of serving themselves mitigate some of what is about to happen.

Let's not get all communist on plaruim. They are in business to make money (yes, YOUR money and MY money). the 'free' game idea is obviously a lure, a gimmick. Players that do not coin are only there for the enjoyment of the coiners. Coiners are plariums customers, not free players. The trick is to keep the game interesting while finding reason for players to spend more and more.

Its a bit beyond that. This game with only top coiners wont be the same game. Beyond entertainment your population IS in part the game. It will be a different game without the free players, let alone that those that remain will face a different reality.

Secondly, if you talk to people about their history here, some of the large coiners will tell you they tried this game because it was free and that they never intended to buy drachma but somehow it happened later (I did). Further some of the modest coiners became major coiners BECAUSE of the intrinsic value. Free players make your drachma per perceived value GREATER. Hence, less relevance of free players = less new coiners, and less apparent value of that coin.

I respect they are doing this for money. Most people discussing here would agree its acceptable that Plarium runs this game on a for profit model. There are a few over entitled wing nuts but anyone Ive seen so far with constructive criticism Ive thusfar seen falls in the accepting set.

I propose to you that not only are they doing that wrong, but that it will actively CHEAPEN their game and hurt their bottom line. There is FAR more value possible in keeping the free player relevant than marginalizing them.

I fully respect Plarium try to make money. It is a business and yes they actually SHOULD target to make money. No objections there....

However all of us are the consumers or their product or service wich is what we pay for. Others more others less depends and is free choise. But as consumers we also hold the right to be or not be happy with what is offered to us. The issue isn't if Plarium has the right to change the rules. Of course they do. No objection whatsoever there either. The real issue is to keep this beeing fun. To keep this beeing also a game in wich strategy, good gameplay and skills count for something. I dont think anyone doubts that money gives a big bonus to a player. And thats perfectly allright. It should. But these changes in the agreements (not the higher lvl's but the addition of defensive value to offensive troops and massive change in proportions and battle results)

With this changes in the agreements and their effect in proportions of troops offence / defence values.... the game is done. There will be no way for a smaller guy to outbest a stronger enemy. You know.... when Barcelona plays against for example Rostof. We all know whats gonna happen. 8 out of 10 times they will win with a big score if not massive. 1 time it might end with Barcelona hammer their goalkeeper but the ball simply don't want to end up in the net. But maybe 1 out of 10 times... just maybe... the little team will do everything right, will have a good gameplan... and will execute this gameplan 101% correctly with discipline and commitment. And that together with the fact that maybe on that day the stronger team , Barcelona will underestimate them... and will not play that good as it could... that 1 time out of 10 Rostof might actually manage to win. And that 1 small opportunity.... that 1 out of 10 times or out of 20 times is what makes everybody from Barcelona fans to simple soccer fans pay their ticket or watch the game on tv. And that is what makes soccer the king of sports! Otherwise nonone would ever bother. We wouldnt even need to let the game be played. We could simply say Barcelona drafts against Rostof. Barcelona = 550 mill worth , Rostof = 10 mill worth , no need to waste time and go to the field.... Barcelona wins and lets draft the next pair.... what you actually do right now is to say : We forbid Rostof to win. Even if they try they need to win with 3 - 0 otherwise it wont count. You forbid them to even dream to do it...

I bet ya if they did that Champions League would be dead within season 1. Plarium is supposed to be a company for hardcore gamers.

I quote from Plarium official site:

OUR GAMES

Plarium is dedicated to creating outstanding mobile and social experiences for hardcore gamers worldwide. With over 250 million registered users, we’re proud to be consistently ranked among the world’s top hardcore game developers. Our games offer richly-detailed production values, immersive stories, committed player communities, and action-packed strategic gameplay. Which world is right for you?

You are as you say the champions league of online gaming. I have no reason to doubt that. Protect your product and make it better. From your own words right above you are now trying to remove the words experiences , commited player communities and strategic gameplay. You should try read your statement above without these few words in it.

I would like to hear 1 hardcore player state that he puts no value in good strategic play. That he puts no value to the better skilled player be able to win over a worse player with a bigger army. Personally i doubt you will find 1 real hardcore gamer in the whole gaming society to back such a statement....

i was merely pointing out, that plairum could do it (retratracting a little change for the benefit of all) if they want a compromsie with players, something i see they dont want, when none has come here to say anything, such a disrespect t us players/comsumers of its product says a lot....

I am liking Total War Battles Kingdom more and more....it combines building/managing your city with battles. you have much more control of troops during battles. I am trying to learn the troops/units and how to use the different tools per unit during battle.

I am liking Total War Battles Kingdom more and more....it combines building/managing your city with battles. you have much more control of troops during battles. I am trying to learn the troops/units and how to use the different tools per unit during battle.

its pretty fun.

^ I'm gonna have a look at that game.

Well plarium have just about balanced new agreements anyway...gave offense over inflated defence statistics, and defence over inflated offense stastistics, mount peltast and legate have almost as high attack bonus increase as agemas and mac cavalry have for def increase, pretty pointless in screwing up one side when you can even it out and do both. I thought the point of off/def units was so they stood out greatly at their troop type values with the opposite stats being weak, now they are becoming just different alround units with a mixture of stats, not really proper offense or defence troop as such anymore.

BTW, wasn't there a topic on this forum about a year ago(can't find it cos search function doesnt work, lol), which Bas Leonidas suggested an idea from devs or whatever to increase offense troop defence stats. It got shot down by replies, because some numbers suggested were going to give offense units a better defence than it's opposite unit type counterpart. I guess they still wanted to roll with the changes later on even though players were against initial suggestion.

Give us a break plarium...sketches introduced, then generals, now this double whammy of agreements and ampitheatre. It's you that tell us to be patient, but you keep adding layers to the cake.

Final gripe, I remember when you bought extra artisans and they were permanent, but now if you want extra agreement thing, it has to be bought in package and only temp for 7 days, which is not very useful considering time each new agreement takes!

2) You will be able to upgrade Defensive stats for Offensive Units and vice versa. It means more space for strategic movements and less risk for your Offense to be caught and lost in unfair battle.

3) Only active players will receive this opportunity. The Defensive Units of players that are not playing the game anymore, but protecting other players or strategic sites will no longer be competitive.

I can only agree with everyone here. I joined recently (45 days ago) after playing a similar game for 5+ years and they shut down the server eventually. At first I really like it, building your city, learning the mechanics etc..

But even in those 45 days there have been so many updates, some visible some not, that it has become extremely annoying. The persian positions are now just a scam and the stats of those new agreements are just crazy, what is the point of having off and def specific troops anymore when one just need to up all the agreements to make off troops be as efficient as def troops in defense..

just plain stupid from Plarium. The game is already slow with all the scripts and flash running that it took away some fun already. Probably time to start looking again for a new game! Suggestions welcome, I did not come alone..

Like every other game, Sparta is no different, it is not free a game (only to register), it is a pay to win game...

I personally like updates, because it means they are doing something with the game, but this time you plarium freeks totally copied stuff from a GOW (game of war), which is the worst game I have ever seen, I mean it's a freekin' phone game...

Copy stuff from that kind of a game it's just insulting our intelligence. WW (Wallet warriors) always had advantage, but somehow I don't see even them like this new ''update''... It's more of a joke than update...

Some1 wrote, and i agree with that, there is no point in having deff and off troops any more, and that was the point of the game in the start.

Game developers should stop for a second and do some slapping on their own faces, because you are looking more and more ridiculous, but we all have a choice to play or not, to pay or not and to bitch or not about updates. I guess we all see our opinion here...

If game developers read this (which i doubt, because they only have eyes for their wallet, they should see what happened to Dark Orbit. In the start there was thousands of ships all over the maps, and after the many bs updates, suddenly you need to fly around for hours to just see at least 1 player) ...

That's why I play AA (America's army), it is all free, you cannot buy nothing for that game, and pure gaming skill needed, but it's a fps game, not strategy...

So just to sum my impression on all this that you updated for last 6-7 months. Here's an idea for you jokers that cannot put a decent update: put pokemons on the map, and make us all search them, when we find all pokemons, like 50 - 100 millions of them, our troops get a free trip to disneyland. Maybe that will bring you more players, because your ideas of updates are no better than what i wrote here, and just embarrassing.

2) You will be able to upgrade Defensive stats for Offensive Units and vice versa. It means more space for strategic movements and less risk for your Offense to be caught and lost in unfair battle.

3) Only active players will receive this opportunity. The Defensive Units of players that are not playing the game anymore, but protecting other players or strategic sites will no longer be competitive.

4) Only the last 2 levels will require a special Resource.

5) You can get this Resource in Tournaments.

Would that be in the EPIC or LEGENDARY valued tournaments ???

Sure.

Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium

2) You will be able to upgrade Defensive stats for Offensive Units and vice versa. It means more space for strategic movements and less risk for your Offense to be caught and lost in unfair battle.

3) Only active players will receive this opportunity. The Defensive Units of players that are not playing the game anymore, but protecting other players or strategic sites will no longer be competitive.

4) Only the last 2 levels will require a special Resource.

5) You can get this Resource in Tournaments.

Would that be in the EPIC or LEGENDARY valued tournaments ???

Sure.

after all said on here from many senior players about how they feel about these updates this is the total response from plarium I do think the loonies are running the asylum with this company

Ok let me give an example to explain exactly what is going on and let me clarify that the issue isnt the new building (amphitheater) or the new lvls on the agreements but the change in troops proportional values and results of battle aka especially the increase of defensive value for offensive troops wich has no point besides making this game a money trap and pointless for the smaller players try face an opponent with good strategy and skilled gameplay.

Numbers will be kept round in this as otherwise calculations would be too complex and confuse people more then they would make them understand the real issue.

Player A attacks. Now we all know ( i hope) algorithm works proportional so in case that Player B pulls out his defence he is outnumbered 5 to 1. Result will be aproximatelly 80 to 85% kill for player A with about 15 to 20% loses. I dont think i need to point out that that is not the best strategy Player B could or should follow.

Now Player B desides to play a different plan. Before changes with them beeing on same lvl of agreements. No matter if it would be lvl 20 or lvl 32 as long as those new lvl's wouldnt mess with the proportions (aka increase the defense value of offensive troops etc...)

He strategizes (it is a strategy game or not???) and tryes to catch Player A offense to counterstrike it with his own. That move is not easy and lets also keep in mind Player A has allready many items to avoid that and shield himself from such a counter. (auto hider, full protection after his attack finished etc etc....)

Now before the proportions change this would go like this:

On a mixed offense troops defense value of the offense is about 1/15 of its offensive value (dependign on how many high troops in it)

So player B hits the 50 mill offense with his 10 mill. He outnumbers his enemy 10/3,5 at best this time.so rougly 3/1. Result is this:

Player B will kill at least 35 mill of his enemy and lose about 2,5 mill. If this happens in Players A city he will get 50% of his loses back for free ( i assume all money players have infirmary max out) so about 17,5 mill and will have 15 + 17,5 = 32,5 mill offense while player B will be at about 7,5 mill offense after it. Pretty clear who won and why as even if outnumbered he played a much better strategy and did a risky skilled move.Lets not forget if Player A plays correctly and pulls his defense player B is done. So Player A even if stronger played really bad as his moves were full of mistakes.

Lets see what happens with the new agreements ( i repeat not the lvls put the proportional changes with adding way bigger defensive value to the offensive units)

Player B hits the 50 mill offence of Player A with his 10 mill. only now the 50 mill defend about at 1/4 of their offensive value at least.

Player A loses the fight as the defensive value still enough to outnumber him. He probably will lose about 5,5 mill of his offence and kill about 16 to 17 mill of his enemy offense. Again if thats in Players A city he will get half of it back so result after battle is Player B is left with 4,5 mill offence and player A has 33 + 8,5 = 41,5 mill after this fight. Now Player B took a big risk , performed really good and still went out really bad from that battle while PLayer A did everything wrong and got shielded from the new changes.

Same way this whole new "idea" works on pantheon or capital wars. We all know that the strategic way to play would be to try catch the launcher of coalition strikes to them and try neutralize the offence in the city prior to launch. Now this cant really be done and even if it will result in heavy loses for the side that try's it and actually plays right in strategic manner. May i remind here that strategy is to achieve the maximum possible result by taking the minimum possible damage to your own strength. Even in real war that is how it goes.

Now plarium desides to take out the strategy part. Saying , no matter if you play strategic or smart or skilled. We deside the bigger spender will always win and you cant do anything about it. I mean allready it was far from easy to counter an opponent that was buying way more. But to make it nearly impossible to do it really puts out any strategic aspekt from this game. No skills requiered , no plan , no patience for the right moment or mistake from the enemy....

Now Alyona , you still dont understand what is going on or what we dont like about this new update???? Do i need to point out that every strategy game player actually wants to feel the pleasure of a good strategic plan turn out to be a success??? Do i need to point out that true gamers actually dont find it that satisfying to hammer a weak opponent but to bring in victory against a bigger one that looks for trouble???

Vodkaonice , you sure now you like the new changes???

To say it clear and loud: This is a change to shield of the bigger spender , make it impossible for a smaller player to really consider stand up to a stronger opponent and in end effect only ment to make players spend even more money on this. Like its not expencive enough allready as it is.... THIS IS NO STRATEGY GAME ANYMORE AFTER THIS.

Also mark that if the outnumber ratio between the 2 players is bigger it gets even worse for the smaller player. At least before that he could still hope to find a way and bring in a victory against a stronger enemy that bully him.... Sure he would not whipe him out but at least he could teach him a little (painfull) lesson.... Now that is made impossible. The only way to win is to caclulate how much his enemy spent and deposit more then that to Plarium. now if thats not pay to win what is??? May i remind us all it is a game???

End effect will be all our friends and teammembers that dont spend huge amounts on this but only do moderate buys will be sooner or later chased out of the game as it will be pointless for them to try face a heavy or simply heavier spender. That is what we protest and try to act against in here. Do you really think you will make more money if only the big spenders stay on this map??? I give you my prediction... this map will soon be a sahara like place .... and when this happens it will also get way too borring for the biggest spenders too... Or do you really think they gonna enjoy pay you a few thousands every time they battle eachother over a dead map????

This money trap only works cause it is based on the sunk cost effect and i would strongly suggest you read about it if you do not know what it is...

Plarium has absolute control over all Virtual Currency and Virtual Goods and at any time has the right to change the value, modify and/or eliminate any Virtual Currency and Virtual Goods as it sees fit and without any liability.

*SNIP*

No they have not. They may write it in the terms of use, but what they forget is that players life in a 'rule of law'. So you may always ask a courtroom to decide about it.

That is of course a bridge no one wish or is able to cross. Because the main explanation they have for it ' it's only a game'. For Plarium Games, this is not a game, it's big business

And the most problems they have with me, is that I'm gonna cross that bridge.

And I shall not face the community manager in that courtroom, and not just1 lawyer from Plarium Games,but they shall have a bataljon of lawyers ready for that case.

To give you an example; they've banned me for months on the forum, and I only wrote on that forum that I would use my rights. There own rules says they can only ban you for 3 days. So what about the rest of that time that they had banned me ?

Did they changed their 'terms of use' yet ? Yes they did, now they also informed the players /users with the gamecompany ID, what was not before.

Because that was actually what I wrote; " we need to have acces to that company" but we didn't had it before. With that company ID number,we have now

Look at it in the past, many tried to have it on facebook, but could never achieved that Plarium Games has to be correct with the players/customers. You have to have them in a courtroom to start to act correctly. That's the only place where they can't hide

I self doesn't care how many changes they put in the game, for me the biggest issue is the Persian Positions what is PvE !

And Plarium Games may read it, actually they have to, because they wrote me already in an e-mail that this is the channel they read and follow. There's none of them that shall write now that I may not use my rights. Because that would be already the second biggest mistake they use against me. And they shall not even ban me anymore for it, that I wrote this message on the forum.

Shall I give a second example ? Let's do it

I self in real life running 2 non - profit company's. I work with the most difficult cityzens in my country, foreigners or asylum seekers. People that moved to my country to have a better life or runned away from their own country because of war or violations from human rights. I also have volunteers in my 2 company's. I have also acces, not only to my own gouvernement from my own country, but also to the European gouvernement. I have to follow all the rules and requirements, not only to proof I help these people but also that it is worthy because they are also humans as all the rest of us.

And you Plarium Games , as a profit - organisation can proclame over here that you don't have to follow any rules or any regulations and also can have volunteers like moderators ? And even some moderators like moderator That Bloke that can write any insults to other people on your forum ? Without Plarium Games take any actions or responsibility for it ? Even you pay them a weekly fee of free drachma's ? So let's start with the first action about . All your moderators gonna have to pay taxes. What is only fair, they work for Plarium Games.

Ok let me give an example to explain exactly what is going on and let me clarify that the issue isnt the new building (amphitheater) or the new lvls on the agreements but the change in troops proportional result aka especially the increase of defensive value for offensive troops wich has no point besides making this game a money trap and pointless for the smaller players try face an opponent with good strategy and skilled gameplay.

Numbers will be kept round in this as otherwise calculations would be too complex and confuse people more then they would make them understand the real issue.

Player A attacks. Now we all know ( i hope) algorithm works proportional so in case that Player B pulls out his defence he is outnumbered 5 to 1. Result will be aproximatelly 80 to 85% kill for player A with about 15 to 20% loses. I dont think i need to point out that that is not the best strategy Player B could or should follow.

Now Player B desides to play a different plan. Before changes with them beeing on same lvl of agreements. No matter if it would be lvl 20 or lvl 32 as long as those new lvl's wouldnt mess with the proportions (aka increase the defense value of offensive troops etc...)

He strategizes (it is a strategy game or not???) and tryes to catch Player A offense to counterstrike it with his own. That move is not easy and lets also keep in mind Player A has allready many items to avoid that and shield himself from such a counter. (auto hider, full protection after his attack finished etc etc....)

Now before the proportions change this would go like this:

On a mixed offense troops defense value of the offense is about 1/15 of its offensive value (dependign on how many high troops in it)

So player B hits the 50 mill offense with his 10 mill. He outnumbers his enemy 10/3,5 at best this time.so rougly 3/1. Result is this:

Player B will kill at least 35 mill of his enemy and lose about 2,5 mill. If this happens in Players A city he will get 50% of his loses back for free ( i assume all money players have infirmary max out) so about 17,5 mill and will have 15 + 17,5 = 32,5 mill offense while player B will be at about 7,5 mill offense after it. Pretty clear who won and why as even if outnumbered he played a much better strategy and did a risky skilled move.Lets not forget if Player A plays correctly and pulls his defense player B is done. So Player A even if stronger played really bad as his moves were full of mistakes.

Lets see what happens with the new agreements ( i repeat not the lvls put the proportional changes with adding way bigger defensive value to the offensive units)

Player B hits the 50 mill offence of Player A with his 10 mill. only now the 50 mill defend about at 1/4 of their offensive value at least.

Player A loses the fight as the defensive value still enough to outnumber him. He probably will lose about 5,5 mill of his offence and kill about 16 to 17 mill of his enemy offense. Again if thats in Players A city he will get half of it back so result after battle is Player B is left with 4,5 mill offence and player A has 33 + 8,5 = 41,5 mill after this fight. Now Player B took a big risk , performed really good and still went out really bad from that battle while PLayer A did everything wrong and got shielded from the new changes.

Same way this whole new "idea" works on pantheon or capital wars. We all know that the strategic way to play would be to try catch the launcher of coalition strikes to them and try neutralize the offence in the city prior to launch. Now this cant really be done and even if it will result in haevy loses for the side that try's it and actually plays right in strategic manner. May i remind here that strategy is to achieve the maximum possible result by taking the minimum possible damage to your own strength. Even in real war that is how it goes.

Now plarium desides to take out the strategy part. Saying , no matter if you play strategic or smart or skilled. We deside the bigger spender will always win and you cant do anything about it. I mean allready it was far from easy to counter an opponent that was buying way more. But to make it nearly impossible to do it really puts out any strategic aspekt from this game. No skills requiered , no plan , no patience for the right moment or mistake from the enemy....

Now Alyona , you still dont understand what is going on or what we dont like about this new update???? Do i need to point out that every strategy game player actually wants to feel the pleasure of a good strategic plan turn out to be a success??? Do i need to point out that true gamers actually dont find it that satisfying to hammer a weak opponent but to bring in victory against a bigger one that looks for trouble???

Vodkaonice , you sure now you like the new changes???

To say it clear and loud: This is a change to shield of the bigger spender , make it impossible for a smaller player to really consider stand up to a stronger opponent and in end effect only ment to make players spend even more money on this. Like its not expencive enough allready as it is.... THIS IS NO STRATEGY GAME ANYMORE AFTER THIS.

Also mark that if the outnumber ratio between the 2 players is bigger it gets even worse for the smaller player. At least before that he could still hope to find a way and bring in a victory against a stronger enemy that bully him.... Sure he would not whipe him out but at least he could teach him a little (painfull) lesson.... Now that is made impossible. The only way to win is to caclulate how much his enemy spent and deposit more then that to Plarium. now if thats not pay to win what is??? May i remind us all it is a game???

End effect will be all our friends and teammembers that dont spend huge amounts on this but only do moderate buys will be sooner or later chased out of the game as it will be pointless for them to try face a heavy or simply heavier spender. That is what we protest and try to act against in here. Do you really think you will make more money if only the big spenders stay on this map??? I give you my prediction... this map will soon be a sahara like place .... and when this happens it will also get way too borring for the biggest spenders too... Or do you really think they gonna enjoy pay you a few thousands every time they battle eachother over a dead map????

This money trap only works cause it is based on the sunk cost effect and i would strongly suggest you read about it if you do not know what it is...

I agree with your analysis. It is clear that it is the end of any strategical planning in the game. I am still waiting for a proper reply from either the community manager or the developers. Also, allow me to repeat myself, since they do not listen to words we can go to actions. At first we can end all wars, challenges and grudges. All coalitions will have universal truce for a certain period of time (e.g 2 weeks). Then I bet that we will have a proper response to our matter.