STAR WARS BATTLEFRONT II: THE WAR IS JUST BEGINNING

It's been an eventful few months for Star Wars™ fans, hasn't it? Star Wars™ : The Last Jedi ™ swept into theaters, and millions of players lived out their Star Wars fantasies in Star Wars™ Battlefront™ II. With the release of The Last Jedi Season, the Resistance's brave freedom fighters and the First Order's imposing stormtroopers engaged in desperate showdowns on Crait over 156 million times, while X-wings and TIE fighters chased each other through the skies above D’Qar.
Together, you completed over 10 million quests for your factions. 58% of you chose to join Captain Phasma and the First Order, while 42% fought alongside Finn and the Resistance.

And to quote Luke Skywalker on the salt-covered plains of Crait, “the war is just beginning.” The most recent update added Iden's TIE/LN fighter as a hero starfighter and incorporated the Crait map into Blast Mode. The next few months are packed with massive additions to Star Wars Battlefront II.

We're working on a revamped progression system. Your feedback has been essential here, and we are preparing significant changes to progression that will address many of the things we've seen players asking for. We'll be sharing more details about these changes in March.
A game mode called Jetpack Cargo is coming in February. Two teams of eight players equipped with jet packs compete in Jetpack Cargo, a frantic, fast-paced way to play. This mode will only be available for a limited time, so don’t miss it.
A new Season is coming soon. We’ve learned a lot from the first season of content for Star Wars Battlefront II, and we're integrating those insights into our plans moving forward. We know you’re waiting for details on what’s coming in the next season, and we’ll have more to tell you soon.
Our goal has always been to create the best possible experience taking into account the feedback of our fans to continue to evolve and grow Star Wars Battlefront II.

On behalf of everyone on the Star Wars Battlefront II team, may the Force™ be with you, and we will see you on the battlefront!

Replies

All of these things sound amazing; I can't wait! The game has been such a blast so far, and I am absolutely stoked to see what comes next.

"We're working on a revamped progression system." - This part has me and I'm sure other players super excited. This has been my only gripe so far, and it's great to know that the developers are working on it. I'll definitely be sticking around for the long haul in this one.

Cant wait for the new progression system! But please dice and EA, do it right! Do not revamp the system and leave plays who already have countless hours in the game left unsatisfied. Let's say you decide to rework the credit system and how much crafting parts it cost in order to gain an epic card. For our example, let's assume you go from 480 parts to create and epic card to only 300 or something along those lines. If you do that, you should allow players who have already spent a ton of crafting parts getting those hard earned epic cards to get a refund of the difference for each epic card they have already bought. In this example if I have already bought 10 epics, I would receive 480-300 crafting parts times 10. So 180*10, I'd get 1800 crafting parts to then spend on 6 more epics. This would be a great way in my opinion to not PO the loyal players that stuck through all the controversy in the game. Thanks for reading this and thanks for listening to your players. We appreciate the news you guys put out a ton as it gives us hope. And that's the one thing this galaxy needs

Explain to me why I should be excited about these things when you have offered next to no information about them, aside from that they are quite a while away?

Yay, another two months (likely three of more if they aren't releasing any information until some time in March) of putting up with this abysmal progression system that was designed and approved by people that should not be in charge of making decisions for a video game (i'd prefer to state it differently, but that's the polite version). Then again, I suppose we should count ourselves blesses that EA/DICE have indirectly admitted that the current progression system is utter filth. Then again, given that the same people are likely in charge that approved the current one, I'm not all that hopeful. Though, if they were to announce that those managers have been replaced...now that would get me excited and filled with hope.

Yay, another season at some undetermined point in the future because we currently have so much cool and interesting content to keep us occupied with. Whoops, my bad, I actually made an assumption there - I apologise. I shouldn't have assumed that we can even get into a game that's not a dead lobby.

I can hardly contain my excitement at this lack of any real update and lack of in depth data provided provided about the first season. Frankly, the limited stats would have been more interesting DURING the season, not after it. Because you know, no one actually likes to know how they're going in a 'team' game during the actual game, right?

I actually would like some chicken and dumplings to go with my whine. Otherwise: your team has done a brilliant job at recovering/salvaging this beautiful Star Wars universe.
"It's too late to save me" - Vader would say to the progression system - but we'll welcome any good will. And, most of us will keep laser-blasting our lives away - regardless of the losses in crates. Well done!

News, but no news....
They are saying a lot of words, but don't tell anything.

Just giving numbers and statistics.
Changing progression system. Small tweaks or a lot of dev work is also changing progessions system. And sharing information in March, it still can mean it takes month after that.
Without any information about the change it's still a lot of words. It's just a simple PR/marketing trick to give the community a tiny non information to make the community happy. "We are busy for you" About what? that they are busy? You don't know what their doing. Even their communication they are saying that there lisining. It say enough that they even have to write it and how marketing text it is!

Jetpack Cargo sounds fun. But a typical small adjustment what will be played a couple of times (exceptions are always there). And just a limited time..... again a small thing., but it could be fun.

New season coming soon. How could the PR men even write this down. it's almost for weeks on the website it's coming soon. What does it even mean. Nothing again.... Everybody knows it's coming soon. So again a lot of words but no new information.

So just like i started.....
New with a lot of PR value to make the community happy, because they "communicate", but in the end they say and give nothing.

@Sledgehammer70 Battlefront II is amazing, and I'm having an absolute blast with it, but please don't forget about expanding Arcade. It needs online co-op functionality, support for all multiplayer maps and game modes as well as support for AI Special Units, Heroes and Hero Ships.

Also, it's not right the PC version is missing split-screen functionality and Versus. PC players are having to pay the same price as the console versions for a version that has less features and content. This is so wrong. PC players want split-screen and Versus, too.

There's also the problem of not having Private Match support, and 1P/cockpit & 3P views available for everything - Heroes, Special Units, Turrets, Armor, Artillery, Speeders, etc. Please make this happen.

The Last Jedi Season was fantastic. I'm loving the new content, and I can't wait to see what you guys have in store. Thank you guys for all your hard work. Keep it up!

@Sledgehammer70 Battlefront II is amazing, and I'm having an absolute blast with it, but please don't forget about expanding Arcade. It needs online co-op functionality, support for all multiplayer maps and game modes as well as support for AI Special Units, Heroes and Hero Ships.

Also, it's not right the PC version is missing split-screen functionality and Versus. PC players are having to pay the same price as the console versions for a version that has less features and content. This is so wrong. PC players want split-screen and Versus, too.

There's also the problem of not having Private Match support, and 1P/cockpit & 3P views available for everything - Heroes, Special Units, Turrets, Armor, Artillery, Speeders, etc. Please make this happen.

The Last Jedi Season was fantastic. I'm loving the new content, and I can't wait to see what you guys have in store. Thank you guys for all your hard work. Keep it up!

YES. We need GA and SA in arcade. I need to be able to fulfill my star wars fantasies even when there is no one else playing game, or when I just want to relax and play it the way I want to play it. That type of sandbox is what made Battlefront legendary to begin with.

@Sledgehammer70 Battlefront II is amazing, and I'm having an absolute blast with it, but please don't forget about expanding Arcade. It needs online co-op functionality, support for all multiplayer maps and game modes as well as support for AI Special Units, Heroes and Hero Ships.

Also, it's not right the PC version is missing split-screen functionality and Versus. PC players are having to pay the same price as the console versions for a version that has less features and content. This is so wrong. PC players want split-screen and Versus, too.

There's also the problem of not having Private Match support, and 1P/cockpit & 3P views available for everything - Heroes, Special Units, Turrets, Armor, Artillery, Speeders, etc. Please make this happen.

The Last Jedi Season was fantastic. I'm loving the new content, and I can't wait to see what you guys have in store. Thank you guys for all your hard work. Keep it up!

YES. We need GA and SA in arcade. I need to be able to fulfill my star wars fantasies even when there is no one else playing game, or when I just want to relax and play it the way I want to play it. That type of sandbox is what made Battlefront legendary to begin with.

Those mode also need split screen and hero AI.

I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.

I am honestly dissapointed beyond belief at the inability of EA/Dice to understand what the community wants and their lack of direct communication. For weeks, all we've gotten is reply after reply of non-committal answers to our questions in anticipation of the next season and additional content. The borderline-arrogance that they display to expect the community to pat the devs on the back for revamping the progression system and prioritizing it over season 2 is an utter joke. It's a problem that was their fault from the beginning and the fact that they are delaying future dlc to fix it feels like a slap in the face to the current player base and an identical feel to the first Battlefront game, which needs no reminder to the fatal flaws it possessed as a marketable game. For EA to have discussed Battlefront 2 last year and claim that there would be often and continuous dlc feels like a lie now and adds to their already low reputation within the gaming community. The next week or two will tell us a lot about the longevity that this game will possess and whether the Battlefront community cares enough to stick around to see the "soon" to come additional content.

I am honestly dissapointed beyond belief at the inability of EA/Dice to understand what the community wants and their lack of direct communication. For weeks, all we've gotten is reply after reply of non-committal answers to our questions in anticipation of the next season and additional content. The borderline-arrogance that they display to expect the community to pat the devs on the back for revamping the progression system and prioritizing it over season 2 is an utter joke. It's a problem that was their fault from the beginning and the fact that they are delaying future dlc to fix it feels like a slap in the face to the current player base and an identical feel to the first Battlefront game, which needs no reminder to the fatal flaws it possessed as a marketable game. For EA to have discussed Battlefront 2 last year and claim that there would be often and continuous dlc feels like a lie now and adds to their already low reputation within the gaming community. The next week or two will tell us a lot about the longevity that this game will possess and whether the Battlefront community cares enough to stick around to see the "soon" to come additional content.

Very well written. I agree with all of it. I will stick with this game for good because I am committed to unlocking everything (using online if I have to) and enjoying this game with people in split screen. The game has won me over but the customer service certainly has not.

I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.

Hey man, thanks for the update! I don't even know all the stress you guys are having to go through but I tip my hat to ya for slowly but surely giving us AWESOME stuff over time! I just can't wait for Grievous! Yay! Btw don't you dare nerf Bossk like a foam bullet! Lol but seriously Sledge, thanks!

Yessss, please don't MANipulate the Bossk! If anything - send him to the Resistance side (with a jet-pack and electric whip) to help with a flying Sidious and Boba Fett. I want Lord Sidious to die a horrible death - with grenades blasting out of his eye sockets and electric bolts splitting his a$$ in half.
Or, you could just nerf the dude and take away the chain execution junk. Luke and his sister are a joke against these fools.

No offence, but honestly I don't like the overall Star Wars' vision. Wherever I am I see demand for Clone Wars, but it's worldwidely ignored. Even Spin off films as well as in game DLCs are focused mostly on original trilogy era and I have no idea why, but back to game now. BF2 seriously needs a huge Clone Wars DLC. There are tons of various soldiers, locations, jedis and siths to choose from so please mind this direction, thanks.
Would be also cool if you let us choose which "era" we want to play. I don't know if I am lucky, but whatever game mode I play I am mostly put into sequel era and I only want to play prequel ones.

There is absolutely no way to enjoy this game at this point - unless you CHEAT (which turns a real Fan of SW shooters into a loser). The hacks and the ridiculous progression are just the tip....honest players are getting slaughtered....teams are stacked on one side and horribly balanced. I've given this all the time I can. So, I'll see you in 10 years when you get this right. V/R lost customer for a very long time.

There is absolutely no way to enjoy this game at this point - unless you CHEAT (which turns a real Fan of SW shooters into a loser). The hacks and the ridiculous progression are just the tip....honest players are getting slaughtered....teams are stacked on one side and horribly balanced. I've given this all the time I can. So, I'll see you in 10 years when you get this right. V/R lost customer for a very long time.

Honestly I play this game a lot I am a honest player I have no problem being placed among the best player during the maps and I never had a issue with that I think a lot of people confuse good players as cheaters I mean this game is fast as ***** and if you are good at it and play against noob team you can pretty much destroy half of them. Also talking about noob teams that's the issue that pretty much every multiplayer game has and it is not a problem just for Battlefront II in any words just rejoin and hopefully you will have luck to join a better team. But yeah some of the weapons are not balanced very well for example Blurrg which can kill pretty much every basic class in 2 hits but again that's not cheating and seeing how developers updating the game I am pretty sure this issue will be fixed soon.

To end this if you don't completely sucks in the game you will have a great time you just have to get used to it how fast it is.

There is absolutely no way to enjoy this game at this point - unless you CHEAT (which turns a real Fan of SW shooters into a loser). The hacks and the ridiculous progression are just the tip....honest players are getting slaughtered....teams are stacked on one side and horribly balanced. I've given this all the time I can. So, I'll see you in 10 years when you get this right. V/R lost customer for a very long time.

I play this game a lot I am a honest player and I don't have a problem being place among the best players during the matches I think the issue is that players pretty commonly confuse good player as cheaters I mean the game is fast as ***** and if you are good at it and plays against the noob team you don't have a problem with destroying half of them but that's not cheating. Although talking about the noob teams I think that's the issue a lot of multiplayer games have and its a issue that can't never be properly fixed due the huge variety of how players actually plays the game. In other words just rejoin and hopefully you will join a better team. But yeah balancing... some of the weapons are not properly balanced for example the Blurrg which can kill pretty much every basic class in 2 hits but to see how developers updating the game the issue will be hopefully fixed soon

There is absolutely no way to enjoy this game at this point - unless you CHEAT (which turns a real Fan of SW shooters into a loser). The hacks and the ridiculous progression are just the tip....honest players are getting slaughtered....teams are stacked on one side and horribly balanced. I've given this all the time I can. So, I'll see you in 10 years when you get this right. V/R lost customer for a very long time.

I play this game a lot I am a honest player and I don't have a problem being place among the best players during the matches I think the issue is that players pretty commonly confuse good player as cheaters I mean the game is fast as **** and if you are good at it and plays against the noob team you don't have a problem with destroying half of them but that's not cheating. Although talking about the noob teams I think that's the issue a lot of multiplayer games have and its a issue that can't never be properly fixed due the huge variety of how players actually plays the game. In other words just rejoin and hopefully you will join a better team. But yeah balancing... some of the weapons are not properly balanced for example the Blurrg which can kill pretty much every basic class in 2 hits but to see how developers updating the game the issue will be hopefully fixed soon

well f*ck me but I though I accidentally deleted my first comment so I tried to rewrite it now there are 2 similar comments from me. F*ck. Wish I could delete my posts

There is absolutely no way to enjoy this game at this point - unless you CHEAT (which turns a real Fan of SW shooters into a loser). The hacks and the ridiculous progression are just the tip....honest players are getting slaughtered....teams are stacked on one side and horribly balanced. I've given this all the time I can. So, I'll see you in 10 years when you get this right. V/R lost customer for a very long time.

Yup. The balance system is terrible and there are a good amount of cheaters in this game. However, what are we ever going to be able to do about it? Unless we are somehow ever able to play private games... If they had player managed dedicated servers with admins, then the cheating problem would be a lot less.

I like the update that you put into motion and am extremely excited for the new season that you guys are coming up with. My suggestion, along with a majority of players of Battlefront 2, is to add more Clone Wars content, such as Geonosis and a controllable LAAT.
I hope you add more maps in the future.

I know its a-lot but I know will greatly contribute to the BATTLEFRONT experience and make it such a EVEN GREATER game. I feel like the game vastly improves from the previous battefront but is missing A HEAP of content. I hope the development team would consider the following improvements:

On the old Star Wars battlefront 2 original star wars music would play along with the game when you were in a match so I would like to see that as well in the update for example if you play on Kashyyyk music from movie episode 3 should to play as well to remind you of the movie or if mustafar music from Anakin and Obi-Wan's battle should be added.

Honestly I play this game a lot I am a honest player I have no problem being placed among the best player...I think a lot of people confuse good players as cheaters...play against noob team you can pretty much destroy half of them. Also talking about noob teams that's the issue that pretty much every multiplayer game

I've actually been out here since Nov19th. Noob team I can deal with - but people who have no interest in completing the objectives are worst than noob (Farmers). The progression system is strongly tied to the objectives - and no matter what - I still see tons of people standing at the doorway shooting at another doorway / or 10 snipers trying to kill noobs players that you could throw a rock at. The game is fun when your team (any team) goes for the objectives. 10 people who rush a hacker is 10 winners. And, yes I understand new people get confused - I play other stuff - but dxxxxxxmn.

I do often find a 'rockin team' - destroying the sh$t out of the other side - because they understand the objective.

I think it's important to update the game at least every two months, with new content! It would be nice to deepen the discourse, clones, which are currently those with less content (implement heroes, iconic vehicles such as AT-TE and insert planets like Geonosis and Utapau).
In addition it would be nice to have a war between cruisers in Starfighter Assault, perhaps recreating what they did with the old Battlefront 2!

And here is the problem: a good team that plays the objective, often does not get a lot points/credits - but more important - the round is over too fast.
very often i have been in those games and i always find it sad, when this happens.

And here is the problem: a good team that plays the objective, often does not get a lot points/credits - but more important - the round is over too fast.
very often i have been in those games and i always find it sad, when this happens.

this part should be balanced... some how...

The balance IMO should be that match victory / number of objectives won/lost should be the primary factor for the rewards. As they say to the victor go the spoils. This would motivate people to say on objective and reward people who play the objective and play it well.

The potential problem with this is always losing the objectives would be demoralizing and cause players to leave the game disappointed. It also gives pre-made teams of a good players a who actually communicate (since for some dumb reason this game has no voice chat for an objective based game...) and MASSIVE advantage against your average random player.

Some fixes for that are:
- Put premades againist premades and randoms againist randoms as much as possible.
- Good team randomization after rounds (which was horrible at launch but they tried a change, I haven't seen massive improvements yet)
- Figuring out a good way to skill balance teams (very hard to do and I've seen very few games get this right.

Teams are very unbalanced. This needs fixing. When one team substantially destroys the other team you can expect the next three or four games are going to go exactly the same way there's no way that that should continue to happen. Maybe once, when the map flips but then teams need a good reshuffle. Kills are too overvalued. Playing the objective is far too undervalued. That is where the imbalance comes in. Tweak both and fix the matchmaking and this will improve the game for everyone. BF1 did this better.

While I'm at it - retweak some of your recent nerfs. I don't understand why you see a class or hero that is is too strong and reduce it to almost useless... how about a happy medium? Example: Heavy supercharged sentry too powerful? Sure. Cut its duration to a third? Ludicrous. Especially when it is so grinding hard to craft a favorite. This is just common sense. This game has made some serious missteps, it doesn't make a lot of sense aggravating the support it still has with these kind of poorly conceived ideas. How about less impactful changes more often?

The cost of crafting is too high. You will lose a lot of support if you wait another month plus to fix that. And whatever you do to fix progression keep in mind the players that stuck with you before you burn those bridges too. If you do anything that undermines all the hard work these players have put into grinding already you will see a mass exodus of galactic proportions.

Last thought for now... it's great that we will get a cool new mode in February... why would you tell us or even make it for a limited time? Defies logic. If it's good, we would want to keep it. If it's not, why have it all? Fix something else instead. That is like saying here is a new map... or class for a limited time. Just unclear why it would be limited.

Honestly I play this game a lot I am a honest player I have no problem being placed among the best player...I think a lot of people confuse good players as cheaters...play against noob team you can pretty much destroy half of them. Also talking about noob teams that's the issue that pretty much every multiplayer game

I've actually been out here since Nov19th. Noob team I can deal with - but people who have no interest in completing the objectives are worst than noob (Farmers). The progression system is strongly tied to the objectives - and no matter what - I still see tons of people standing at the doorway shooting at another doorway / or 10 snipers trying to kill noobs players that you could throw a rock at. The game is fun when your team (any team) goes for the objectives. 10 people who rush a hacker is 10 winners. And, yes I understand new people get confused - I play other stuff - but dxxxxxxmn.

I do often find a 'rockin team' - destroying the sh$t out of the other side - because they understand the objective.

I think, in your second paragraph, you may have meant "the progression system is NOT strongly tied to the objective..."

If that is the case, I strongly agree. It is far easier and quicker to progress by disregarding the objective and "farming" easy kills then it is to play the objective. Nothing against farming at a key chokepoint to kill two birds with one stone. What happens though is simply ignoring the team objective in favor of a kill count is rewarded and playing the objective is far too underweighted. A combination of both is always better but the current balance is very off. It is particularly bad in Starfighter Assault.

I think, in your second paragraph, you may have meant "the progression system is NOT strongly tied to the objective..."

If that is the case, I strongly agree. It is far easier and quicker to progress by disregarding the objective and "farming" easy kills then it is to play the objective.

No Lord Wraith,
I follow the objectives (jumping in turrets, ion shots to the walkers, planting bombs) - the opposition will naturally try to kill me a thousand times. I don't need to farm for them; I push a button - the whole network will arrive at my location (then use a disruptor or acid / die / come back/ die...). The Noobs need to see this madness - so we can all have a moment to sit back and farm. Or, the Noobs will stand at the doorways in terror with you.