Download Persistent Kingdoms

Hello, we're a small team that played PW together for years. Around two and a half years ago we founded a server on PW. The server has been up since that point, having its ups and downs. Recently, a poll was made on whether we should make a custom PW mod. The community responded positively so we decided to start working on the Persistent Kingdoms mod.

Persistent Kingdoms Features

Persistent Kingdoms is a mod based on Persistent World. It was never our intention to completely change the original version, but simply improve it and give the mod a fresh spark to reignite the interest of the multiplayer M&B Warband community. Most if not all of the PK features were developed based on communities requests and wishes.

New Armours & Weapons

55+ new body pieces added.

40+ new helmets added.

8 new gloves added.

14 new boots added.

4 new horses added.

25 new weapons added.

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New Scene Props

New teleport doors have been added that enable people to teleport through them with horses.

Looting gear from drop containers from the ground (name of the dropper, instance id).

Equipment logs when logging in and logging out.

Kicking/outlawing from faction.

Looking into carts (instance id).

Capturing castles (castle name, capturer, faction name).

Reveal money pouch to nearby players or to one player.

Connect/disconnect logs.

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Bug Fixes

A bug where freeze walls remain in place after a player logs out has been removed.

Relogging as lord in PW made you lose all the data on keys & announcers. Not anymore.

Arrows&bolts can no longer prevent chests/tp doors from being used.

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Miscellaneous

Default wars have been removed.

Default spawn gear has been removed.

Arrows & bolts are now a craftable resource. Advanced arrows & bolts now also have smaller quivers.

Commit suicide option.

Poll cooldown has been introduced after a poll succeeds or fails.

Confirmation required when joining commoners in the “death” screen.

Mute instruments option.

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Persistent Kingdoms Videos

Credits

We would like to thank the creators and developers of the Open Source Project packs that were used to create and improve our mod. Making the mod from scrap would require an immense amount of time and additional human resources. We would also like to thank all the people that volunterally helped us during the development phase.