ZBrush Digital Sculpting Human Anatomy

9780470450260

0470450266

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Summary

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style.

A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin.

Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Author Biography

Taking into account that many of today's digital artists particularly 3D character animators lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Table of Contents

Blocking in the Mesh

Gesture and Masses

The Head and Neck

The Torso

The Arms

The Pelvis and Legs

The Hands and Feet

Remeshing

Texturing

Costuming

Table of Contents provided by Publisher. All Rights Reserved.

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Customer Reviews

Best book for ZBrush users of All levelsAugust 4, 2011

by Ronald

This textbook does a great job of covering the many aspects of human anatomy and sculpting the figure. It's great for digital sculptors and traditional sculptors alike. The included video tutorials are a great compliment to the book and are filled with tons of helpful tips and techniques. I highly recommend it to any artist looking to gain more knowledge of anatomy and sculpting.

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