Indiana Jones Swings Onto Next-Gen Consoles

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Is PlayStation 2 one of them? In any event, The Collective should do justice to the classic hero.

By IGN Staff

Today, LucasArts announced that The Collective, presently engaged in developing Buffy the Vampire Slayer for Xbox and PC, will use its proprietary engine technology to develop the next Indiana Jones adventure for next-generation consoles and PC. No console or console was specified in the announcement. When contacted, LucasArts representatives indicated that negotiations regarding the game's ultimate destination were not at a stage where announcements in that regard could be made. All versions of the game are slated to ship in fall 2002.

The new Indiana Jones game, whatever platform it ends up on, is to be an all-new Indy adventure, with a story and setting not seen in any of his other film or game outings. The game engine is based on The Collective's own proprietary work, likely the same technology used by Buffy at present, enabling more dynamic fighting and puzzle elements.

"Similar to LucasArts' collaborations with other premier game studios, The Collective bring considerable technological and development expertise that, in this case, will greatly benefit one of our most important brands, Indiana Jones," says LucasArts' President, Simon Jeffery. "The Collective's efforts on the highly anticipated game Buffy The Vampire Slayer( were a key component in determining this relationship. The two companies together will bring new and compelling elements to Indiana Jones that will ensure a deeply engaging and fun game play experience.

"My partners and I have admired LucasArts and their commitment to quality and innovation since the early 8-bit days and we are thrilled at this opportunity to bring Indiana Jones to life on next generation consoles and PC," says Doug Hare, vice president of production for The Collective.

Expect further Indy updates as they become available, especially if the game makes a permanent home on PlayStation 2.