Madness of Deathwing Strategy, Loot, Discussions

A warped mass of molten hatred and unfathomable power, this formless, mindless horror cannot be stopped. Whatever was left of Neltharion the Earth-Warder is long gone, his mind and soul corrupted and devoured by his Old God masters. All this monstrous being desires is destruction, annihilation, and the end of all things.

Originally Posted by MMO-Champion

Stage One: The Final Assault
Deathwing assaults his enemies as long as he is attached to the platforms by his twisted limbs.

Assault Aspect - Deathwing begins to search for his next enemy to assault. Deathwing will assault the platform with the largest number of players present on it that one of his limbs is still grasping onto.

Cataclysm - Deathwing attempts to finish the job he started by bringing forth a second Cataclysm, inflicting 1500000 Fire damage to all enemies.

Elementium Blast - If the Elementium Bolt reaches its destination, the bolt inflicts 468000 Fire damage to all players and an additional 468000 Fire damage every 5.2 sec until players destroy the Elementium Bolt. The initial damage decreases the further the player stands from the targeted location

Corrupting Parasite - A Corrupting Parasite inflicts increasing Shadow damage periodically. When Corrupting Parasite's duration ends, the parasite detaches from the player and causes a Parasitic Backlash. This inflicts 250000 Fire damage to players within 10 yards of the host.

Corrupting Parasite - After the Corrupting Parasite's duration ends, the parasite detaches from the host.

Aspects
The great aspects assist in the fight against Deathwing. Each aspect will channel Expose Weakness on their respective Limb Tentacle when Deathwing begins to cast Cataclysm, increasing the damage done to the Tentacle by 100%. Additionally each aspect will begin to channel Concentration after it's respective tentacle is destroyed, preventing them from assisting the players with their presence and their special powers. When Phase two begins all of the aspects will resume assisting the champions.

Time Zone - Nozdormu forms a Time Zone at the target location, causing the Elementium Meteor to lapse in time, decreasing its travel speed dramatically when entering the Time Zone. Additionally any enemy creatures within the Time Zone have their attack speed decreased by 50%. In Heroic Difficulty the Time Zone slows the effects of Corrupting Parasite.

Ysera

Ysera's Presence - The Presence of the great aspect Ysera increases healing done by 20%.

Dreaming - The Presence of the great aspect Ysera allows players to enter the Dream, decreasing damage taken by 50% for 2.5 sec.

Kalecgos

Kalecgos' Presence - The Presence of the great aspect Kalecgos increases damage dealt by 20%.

Spell-Weaving - The Presence of the great aspect Kalecgos causes attacks and abilities to cause Spellweaving. Spellweaving inflicts 20000 Arcane damage to enemies within 6 yards, excluding the target.

Thrall

Carrying Winds - The Carrying Winds will take players to the adjacent platform. The Carrying Winds increase your move speed by 60% for 10 sec. This effect stacks.

Lololol when will you people learn no one gives two craps about being first? :3

On-Topic: EXTREMELY disappointing after the most craptastic expansion that had a total runtime of about 18 months (Expecting MoP to be out around May-July). Honestly I thought they'd put a lot of time into the last boss, but eh. I guess not At least the other bosses do look interesting and fun :P

PS: Why is Nozdormu the only NON "Great" aspect? All the others are "Great" aspects, but he isn't

Last edited by Polarthief; 2011-11-22 at 06:26 AM.

Uses the same signature for over a year, just randomly gets infracted for it recently.
Placeholder signature is placeholder and will hopefully make me finish my shit.
Oh yeah, I'm a Druid and stuff.
I also made a spreadsheet for the Order Hall.

On-Topic: EXTREMELY disappointing after the most craptastic expansion that had a total runtime of about 18 months (Expecting MoP to be out around May-July). Honestly I thought they'd put a lot of time into the last boss, but eh. I guess not At least the other bosses do look interesting and fun :P

Lololol when will you people learn no one gives two craps about being first? :3

On-Topic: EXTREMELY disappointing after the most craptastic expansion that had a total runtime of about 18 months (Expecting MoP to be out around May-July). Honestly I thought they'd put a lot of time into the last boss, but eh. I guess not At least the other bosses do look interesting and fun :P

PS: Why is Nozdormu the only NON "Great" aspect? All the others are "Great" aspects, but he isn't

It is normal mode. Normal modes aren't supposed to be hard. Not to mention it's still being tweaked.

Lololol when will you people learn no one gives two craps about being first? :3

On-Topic: EXTREMELY disappointing after the most craptastic expansion that had a total runtime of about 18 months (Expecting MoP to be out around May-July). Honestly I thought they'd put a lot of time into the last boss, but eh. I guess not At least the other bosses do look interesting and fun :P

PS: Why is Nozdormu the only NON "Great" aspect? All the others are "Great" aspects, but he isn't

From my own experiences looking at the video above. That was LFR mode. Largely a walkover if your raidgroup is remotely competent.
Normal will be challenging and heroic will be a monstrous monster of all monsters

I tried this on the PTR using the FailFinder and it was quite fun. But the mechanics don't seem that complex compared to - for example - Ragnaros, considering this is the last boss of the expansion. But yeah it probably seemed simple because it was the LFR and it was the PTR. Cool encounter, though.

My Gaming Setup | WoW Paladin (retired)"This is not a dress. This is a sacred robe of the ancient psychedelic monks."

Disappointed they put a simple tank and spank fight as the final boss. Once you work out/read-on-forums the best kill order, what else is there to do, other than heal up some damage and use raid cooldowns correctly? There is no situational awareness or adaptation required at all. It goes completely against Blizzard's tradition of making endbosses dense multi-phase encounters.

I'm extremely disappointed with the look of the encounter, I really hope there is a lot more to do come release.

When I read the blue post preview about how you'll be fighting an arm on one platform, then jump and fight a tentacle on another platform, etc. I expected there to be mechanics that warranted you fighting and moving about as individual teams to various platforms at various times based on mechanics. This is quite unfortunately done like this:
1. Kill Deathwing
2. Kill tentacle
3. Kill Deathwing
4. Move Platforms
5. Repeat steps 1-4 (4 times total)
6. Move to Head
7. Kill Head
8. Kill Adds
9. Kill Head

I'm extremely disappointed with the look of the encounter, I really hope there is a lot more to do come release.

Having tested it on the PTR I can safely say that you wont be disappointed when you actually play it. It's just one of those fights that isn't super impressive to watch. Though it is technically a seperate encounter, consider that the spine of Deathwing IS part of the final battle with Deathwing.

What's great about Madness (I have the Destroyer's End title on PTR) is the fact that it can be done tons of different ways. Picking your own poison for which aspects get taken out (and the infinite number of possibilities there are for handling the heroic version) not to mention the fact that BOTH Deathwing encounters are very unique, they are just awesome feeling fights.

I enjoyed Firelands despite its short length and wonky tuning, and the very jarring nerf, but I haven't been "pumped" for a raid zone in quite a while, and this one, due to its unorthodox design, has succeeded at doing that. I can't wait to get into the heroics.

Souldrinker is the tank loot. If you're a warrior or pally that is. Personally I love it when blizzard puts in weapons that have effects like that. Back in Wrath I loved my mace from heroic Prof simply because of that constant buff it applied. I miss the good ole days of the defense stat. =\