I have to disagree with a lot of what's been said. To say that winning for villagers is easy and all it requires is working together and juggling multiple professions in order to successfully hunt wolf during day, that's not realistic. Theirs only a handful of players on this server even good enoug...

I can say with confidence that the name randomizer is indeed a good feature. After playing several games and speaking with other players, I fully accept its necessity and I'm glad it exists. Just shows the importance of playing many, many games

shieldbreaker wrote:I don't see any reason that culling unfill animals should quadruple in XP instantly. Probably best to just make the xp scale to the mana instead of having it be binary and have xp in general scale to game duration.

shieldbreaker, I'd like to point out that I make it a goal of mine to play every version thoroughly before making any changes. Changes over the last few years have been adding up to make the werewolf significantly stronger and make the villagers more mortal. I will say that I'm quite happy with the ...

Please note that the alleged acts of evil committed by Jesse James are being investigated thoroughly. Rest assured that appropriate punishments shall be dealt if (when) sufficient evidence is found to convict him of wrongdoing.

It looks like for the most part everything is OK brewing certainly could use some experience for making the potions and maybe gold I'm not sure if they can be sold for money I didn't check Brewing traditionally was incredibly profitable, though currently I believe only Jasmine Tea turns a profit (I...

Thank you for this, I've neglected looking into experience rates. Brewing could definitely benefit from experience and hunting and fishing could use some variable adjustments. The problem with variable crop exp is that they all grow at roughly the same speed, otherwise the skill would just be pay la...

The villager maximum health cap will be reduced in the future. I'm in a very eager mood to patch imbalances, so if this is truly imbalanced we should soon know. The werewolf is incredibly potent and doesn't really need the scarecrow to survive and demolish, but you're right, if the villager is too h...

Patch v1.27.07 Released: 8-12-17 Amended: 8-12-17 Wow! I think this is the quickest update we've ever released. This is another quick-fixer like 1.27.06, so here's the outline of what's changed: Animals ⋅ Collared/captured animals will now receive the benefits of Scarecrow (thanks to Astr...

Thank you for your observations! I played a game as werewolf in a FH, but didn't have anywhere near that minion count by night 4 or 5. Granted, I was focused specifically on killing villagers and juicy zombies. Have you seen any shift in profession prioritization? (Excluding mining of course which m...

Is it possible that this was just lag? Sometimes FBot has some rather intense lag depending where you are. Personally, what you described sounds exactly like what happens to me when I enable !nolag mode. Let us know if this happens again.