Issue: Error in Android MEM measure in FPS Monitor

MEM calculated from FPSMonitor in Android games is obliviously wrong. Issue regarding the used method that return only Java consumed memory. Not sure about changes passing from legacy to non-legacy framework but I've corrected values making an extension get these Java side values:Debug.getNativeHeapAllocatedSize();Debug.getNativeHeapSize();Debug.getNativeHeapFreeSize();

In plaf/haxe/lib/console/1,00/com/nmefermmmtools/debug/Stats.hx the memory value is set to "System.totalMemory * 0.000000954". On C++ platforms (including mobile), System.totalMemory gets the value from "__global__.__hxcpp_gc_used_bytes()", and that gets into C++ code so I didn't bother looking deeper than that.