Wasteland Bar Fight Released Globally! Wasteland Bar Fight have finally been made available globally, except a few chosen Asian countries due to localization.

Wasteland Bar Fight Released on Google Play globally!

We have finally opened up our Google Play availability for the Wasteland Bar Fight Release to include all countries except a chosen few Asian countries, due to localization needs. So if you have an Android device, head on over to Google Play, install the game; it’s 100% free with interstitial ads now and then, and do tell us what you think in a review while you leave a rating!

Some players have reported that their Android device’s back button won’t open the quit dialogue, so we added a Quit button on the Main Menu. Also some players have reported that they only get an error when trying to install the game. It seems it has to do with installing games to external storage, so we have now changed it so it no longer force install on external SD when it’s available.

And last, but certainly not least, we have uploaded a brand new trailer with updated gameplay footage from Wasteland Bar Fight on YouTube. Check it out below and do subscribe to our channel!

On that note, as we mentioned in our last post we also were part of their Very Big Indie Pitch with Corp Wars. I managed to make all of the judges raise their eyebrows with my pitch and some have even inquired about Corp Wars after the pitch, which tells us that we’re definitely unto something here 😀

We need to decided on the names of our Wasteland Bar Fighters, but can’t decide so therefore we ask your opinion!Give your vote or leave a suggestion below.

Naming our Wasteland Bar Fighters

We have been discussing back and forth between ourselves on what we should call our Wasteland Bar Fighters; our protagonists that is. Personally I prefer Guy & Gal since that fits perfectly with the theme of the game, in my opinion that is. Ståle, our Art Director, suggests that we give them real names instead to make them more identifiable within the Corp Wars setting, which again might make it easier to refer to them in our future Corp Wars games.

Since we’re unable to come to a conclusion in-house, we decided to ask you! So head on below and vote for your favorite and we’ll (probably) go for whichever gets the most votes!

Vote below!

So now’s your chance to make a difference! Vote below on which pair of names you would like to see for our Wasteland Bar Fighters. If you don’t like any of them, feel free to leave a suggestion as a comment instead!

If you’re into the Cyberpunk sound, make sure to check out the excellent Cyberpunk pieces “InGame”, “Bad Android” and “Boss Fight”. While all you fellow metal heads out there might appreciate “Wasteland Warlords I & II” with their trashy metal riffs.

Also, while you’re listening to the Wasteland Bar Fight OST, remember to check out our Wasteland Bar Fight landing page to join our open beta for Android and iOS!

NOTE! We’re not currently using all of these tracks in the current version of Wasteland Bar Fight, but we’re including them all since they’ve all been part of the soundtrack at one time.

In other news!

Wasteland Bar Fight

We’re currently working on a new game play video with the new look. So keep an eye open and we will update you both here and on our Social Media channels when it’s live on YouTube. Meanwhile, you can check out our old game play video if you haven’t already, so you can compare when the time comes!

Oh and any comments you might have on the soundtrack or Wasteland Bar Fight generally are more than welcome!

This is the world of Corp Wars:

Our future is their past. The seeds of our civilization survived by the actions of its destroyers. Much has changed. The Nommo Empire holds most of Africa – ruled by an elite class of techno-shamen who call upon spirits of the past to teach them the secrets of the universe.

An industrial giant resides in the largest open mine on earth. Kyburgh, the last megacity, home of unscrupulous corporations whose tentacles of aquisition crawl from that hole in the ground to grab as much of the outside world it can and drag it into the pits of Kyburgh.

Scattered across the world are self-sufficient survivalist city-states. Enklaves are remnants of business-owned territory, government safe-houses and the fortresses of armies cut off from their superiors. They are tough, leading strict lives and commonly sacrifice themselves for the greater good of their hive.

Outcasts and tribeless wanderers gather in the wastelands, forming scavenging gangs. Sometimes these settle down to form new tribes and villages. Some times they murder and pillage their way across the land like a plague of locusts. They’re the wastelanders, or wasters. Bandits, robbers, thieves and murderers of a desperate and ruthless kind.

The previous Corporate Cavalry unit for the Siege had three-section arms. The purpose of this unit is to carry a heavy weapon usually requiring a stationary gun post. Its primary application is as a mobile, anti-infantry support weapon. This version has slaved robotic arms like Masamune Shirow’s landmates, but set closer to the wearer’s shoulders and rather than copying the wearer’s arm movements, it assists in carrying and aiming – this is a semi-automated system that learns from its user. If you compare their surfaces, there are more synthetic muscles and fiber-based armour on this one.

The change came from combining the sketches of the hardsuit snipers with the research that went into the previous CAV unit.

One great thing with preproduction on the Siege (our next project) is that we get a few concepts down on how things will look in our backdrop setting, Corp Wars. These are a Heavy and Light mech with a large hardsuit at the bottom. Making sure these are (fairly) realistic and also animate well is important, which is why figuring out how they’d work in real life, mechanically, is important. The “Corp CAV Sitter” has an outlined guideline for how it gets up from the ground and the hardsuit’s movements were analysed before it was fully fleshed out.

This is concept art and not finalised. I am especially thinking of redoing the arms on Tier 3 sniper hardsuits. As they are supposed to fire real high caliber guns, they need robotic arm assistance. But I’ll have to make them more wide-shouldered as you might understand from the test. Or make the wearer’s uhand fit into the elbow joint. Come back later and see, why don’t ya? 🙂

“I want to run away.” The statement was swept away between the crumbling concrete blocks of their massive fortress city. “What?” Juna didn’t bother to look up, kept looking at her card, sliding her thumb across its self-lit screen to read another page. Of what, Rik didn’t know. He leaned further out of the signal tower’s balcony . Smelt the wind. Hot air, from the suncell roofs. The whirring noise of churning windscrews heard over the whistling wind.

“Drafting’s soon. I’m going to run away with a trade convoy. Dress up like a waster and hide in their carts, maybe bribe a merchant.” He heard her scoff despite the wind. “Bribe with what? You’ve got nothing they want. They sit in the walled marketplace while they load up on portables and potables, then rip us privates off for souvenirs and go on their way. “

“I’ve got beatboxing skills. Some caravans bring travelling performers.” Rik frowned at her laugh. “I’ve got some Kredits. Bartered from some merchants some time ago.” “Kredits? How many?” He turned away from her stare.

“Twelve. And some coppers. They’re worth their metal, you know.” “Pff.” Juna got back to reading. Somewhere below, a lorry called out a warning that it was backing up.

“Anything’s got to be better than this. I won’t be drafted for the good jobs. You know that. Who wants to be a farmer scraping dirt in the hanging gardens? The militia earn more…” “Come on,” Juna barks at him. “Soldiers are paid well, but are all assholes. You don’t want to be more of an asshole, do you?”

“I’m too daft to be an engineer. I can’t weld shit and I don’t want to die in a construction accident.” Juna laughed at him. “Nobody can weld shit. The useless people like you are sent to the archives. Lots of sorting that the AI can’t be bothered to do, you know.” He groaned. She got up, pointing at him with her Card. “And you don’t know anything about the world outside. Everything you know is in your Card. When you leave across that hill, your Card is dead.” “No.” “Yes. No energy fields, no wireless signal. Dead Card.” Her look didn’t give him any more confidence. “You really should pay attention in Engineering class. Though you might be a little late for that, with drafting coming up.”