Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your feedback NOW, not later. ;)
We're just a two-person team at MindWalker Games, and Sentinels has been a labor of love for the past 5 years. And while we're happy with the progress that we've made, we want to work together with the community as we continue development. We don't want to be a 'my way or the highway' developer - this game is being made for you, after all. You should have a say in it!”

Approximately how long will this game be in Early Access?

“We’re aiming for the 2nd quarter of 2018.”

How is the full version planned to differ from the Early Access version?

“More levels, structures, weapon mods, enemies… more everything! There'll also be a much better tutorial, and of course a few metric tons of polish.
You'll also notice a lack of EA-only features in the fully released game… because everyone who joins up early will unlock a bunch of exclusive stuff that no one else will.”

What is the current state of the Early Access version?

Dad jokes aside, it’s stable and the framerate is pretty good. We have most of the core mechanics we want in there, and people seem to be having fun.
There’s a lot to learn in this game - but we’ve been working on this for so long, we sometimes can’t see the forest for the trees. Having new eyeballs are helpful, so you can tell us what’s well explained, and what’s… slightly less so.
Oh, and there are bugs... that's an exciting metagame we added just for Early Access players. :)”

Will the game be priced differently during and after Early Access?

“Yes, early access players are receiving a hefty discount (as well as 7 karma points and a virtual hug). It will likely double before release, so now's a good time to get it!”

How are you planning on involving the Community in your development process?

“We want the community as involved as possible, this game is for you guys! You can find us on twitter, indiedb, and facebook; other than needing sleep on rare occasions, we’re always accessible and want to hear what you have to say.”

Buy Sentinels

October 2

The creeps have just gotten a lot more dangerous. Watch out for attacks in the latest update of Sentinels!

We've added a lot of new features this time around, and we're eager to see what you think. We wanted FPS mode to feel more exciting and engaging, give you more to do - and a little something to fear.

Some enemies will now attack you under certain conditions. Watch out for detectors - they have cones of light that will target you when in FPS mode, and cause all enemies around you to attack. Stay on your guard!When you're spotted or detected, you will be unable to leave FPS mode until the timer runs out.Enemies that can attack will have blue lasers emenating from them. If you boop them or you're spotted, they will turn red and begin to attack you.Some of the smaller planes will now swarm you and attack you exclusively if you get too close. We've given you a shield to help you deal with the new threats - hold S to activate your shield using the S key. You can catch the bullets on your shield, then release to unleash the energy back onto your opponents. If you find yourself surrounded, use the mobile gun platform to get to a distant turret before they overwhelm you!

We're still working on tuning passes, and want to get everything ironed out before we update the tutorial levels accordingly.

We also added in the first of hopefully many EA-only perks - under options, you'll see a founders only section. There you can choose between multiple explosions to spice up your gameplay a little :) Enjoy, and we'll be adding in more as time goes on - personally I want to add in pumpkin loot crates... we'll see. Or maybe bat explosions!

There have been a multitude of little changes and improvements this time around, and your feedback will be infinitely helpful as we work on getting this build live. Let us know what you think!

June 21

This is an exciting marker for us - we've made a lot of progress since entering Early Access! In addition to all the fun new things here, we've added in the mobile gun platform, new enemies, new guns, marauders, strike forces, and enemy support... not to mention new levels, new encounters, and so much more since last February. We've come so far, and we can't wait to see how far we'll go!

As said in the beta, we're working on adding EA-only perks for you guys. Currently working on gun skins, unique voicelines, and confetti explosions, among other things. We'll keep you updated, and let us know what else you want to see!

I know a lot of people are hesitant to buy early access titles, but if lack of development is your concern, let me allay your fears as best I can. Yes, there's just two of us here, but we're dedicated to this game - you can look back over the posts to see evidence of the steady updates. We'll see it through to completion, and we'd love to have you along for the ride. :)

*whew* that was a lot! Spiel is over, patch notes for the latest build is below. And there's also a playthrough here for you, so you can see all this fun stuff in action!

We've added an awesome new feature called chrono mode - slowmo activated by pressing shift while in the mobile gun platform. This is a limited resource designated by a blue energy bar - it will regenerate whenever not actively being used.

We've also added a perch, which will place you high over the action and allow you to survey the action below in slow motion. You can freely activate commander specials (hotkeys 1, 2, and 3) and activatable structures while perching, but shooting will disengage you from the perch.

Strategic energy usage has always been important, but it felt bad when you ran out of energy after a hard battle and couldn't even shoot. Along with some other energy changes, secondary (sniper) weapons will now fire even if out of energy. Your increased energy regeneration won't kick in until you stop firing, but this way you can shoot those little guys trying to escape instead of just staring helplessly.

Some fun graphics changes are in too! We updated the fog effect and really like how it turned out - we'll be iterating more, but give Sierras and Into the Pit a visit for the best examples. A proper entrance and exit teleporter has been added as well.

Orbital laser now has a much more visible presence - before, things could sneak by you and it wasn't always obvious when or where the creeps were getting bugzapped. Now the laser will start hitting earlier, and it clearly represented in a deluge of lava melting all creeps in its path. This functions as a bit of an alarm system as well - if you see it activating, you can quickly go over and knock out some of the creeps before the orbital laser reaches them, saving you valuable charge power.

Killstreaks have also been vastly improved - a little badge icon will now show up on every creep killed once your killstreak begins, and the bar will reset after every 10 kills, allowing you to extend your streak. The longer your streak, the more points and orbital laser charge you get, so keep an eye out for those groups and keep your killstreaks up!

Reviews

“Sentinels swoops in and flips everything we thought we knew about tower defense onto its proverbial head. Build your defense & step into the battle with FPS features for deeper and meaningful gameplay”Redonkulous Gaming

“A successful combination of tower defense and FPS in one bottle. Good graphics, nice gameplay and an unusual mix of genres makes this game special.”GGCurator

About This Game

Sentinels: Tower Defense with a Twist!

The heroic protectors known as Sentinels have been called back into action! This isn't your typical tower defense - Not only will you build turrets and other defenses, you'll be jumping into first person mode and taking bad guys down yourself!

Using the unique skills of Sam, Kat, and Frank, you'll lay waste to the seemingly endless horde. Deploy powerful automated towers, upgrade them to devastating Elite towers, and watch the mayhem. When that doesn’t quite cut it, jump into FPS mode and activate the mobile gun platform - you'll become a deadly projectile as you move between structures, smashing any enemy that dares cross your path. To round out your lethal arsenal, place manually activated structures and rain down meteors and acid attacks. With an ever-expanding roster of levels, face off against 5 powerful enemy commanders, each with their own unique powers and buffs. From stealth to speed to heavy armor, you'll find yourself challenged every step of the way.

Mobile gun platform: boop, fly, kill

Ever been really, really mad at a creep that snuck past your defenses? As in, wanna smash-it-into-a-building mad? We hear you. With the mobile gun platform, you can do just that. When in FPS mode, press spacebar at any time to launch forward and throw creeps into buildings, walls, and even each other. Besides masquerading as a battering ram, you can use the platform to move to any structure on the map, booping creeps out of the way as you go. You can also activate meteor storms, cold snaps, and commander specials without ever leaving the comfort of your cockpit.

Enemies and bosses with dangerous abilities

These creeps really want to destroy the world, and they do *not* appreciate your interference. They'll try everything they can do to sneak past your defenses, strengthen themselves against your attacks, or even attack you directly. Commanders like Guise will grant her forces stealth and allow them to sneak past your automated defenses uncontested. Brick and Aegis will keep their forces stocked up on armor and shields. But beware of Angel most of all - her icy artillery will freeze everything it touches, shutting down your turrets in a flash!

Weapon modifiers: Make the ultimate creep-killing machine

As you advance in the game, more and more weapon modifiers will become available. You have your typical mods like decrease reload time, increase magazine size... but that's just the start. With advanced mods, you can start massively boosting strength of crit damage, or increase energy cost for a massive power boost. Some mods will help you against specific enemies, giving your weapons shield breaking or armor piercing abilities. The more you level up, the more mods you unlock, and even more are going to be added. The sky's the limit!