Your subscription will automatically renew, billing your credit card $19 each month. You may cancel by logging into your SpeedTree store account. You may cancel at any time during the month and your subscription will continue running until the end of the month.

Internet connection and 64-bit system required.

Cost is $19 USD per month. No royalties, per-title or per-platform fees apply.

We are at present selling the Modeler in one-month increments only. No multi-month or permanent licenses are available. The Modeler will cease to operate at the end of your one-month term, but any trees you create in the Modeler will continue to function properly in Lumberyard. Your trees and plants will not expire.

Upon purchase, you will receive access to a download link to the product, which will function for 30 days from the time of purchase, regardless of when you install or actually start using the SpeedTree Modeler.

If you wish to distribute models you make with this application, a separate agreement with IDV, Inc. is required. Please contact us at lumberyard@speedtree.com for details.

Trees and plants created in the SpeedTree Modeler will operate only in Lumberyard. Trees and plants cannot be exported as meshes or used in any other engine, rendering system, or modeling toolset.

SpeedTree for Lumberyard Subscription is intended for Lumberyard users only.

Frequently Asked Questions

How Does It Work?

Free Export Only Mode

SpeedTree 8 for Lumberyard can open SpeedTree files (.SPM) and export them to Amazon Lumberyard as .CGF files. It’s important to note that SpeedTree for Lumberyard will not export meshes outside of the .CGF format and is incompatible with other game engines, including CRYENGINE..

Using the SpeedTree Modeler is a three step process:

Create or purchase a SpeedTree model. Whether you use models from our library or create one from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM ) and the textures and component meshes (.OBJ, .FBX) associated with it.

Export the model as a .CGF. SpeedTree models are exported directly into your Lumberyard project. Once they’ve been exported into the project, the asset processor will recognize the .CGF file and process it accordingly. SpeedTrees can be exported with up to three LODs with vertex painted colors for wind added procedurally. Once you’ve opened the model in your scene, you will need to change the bending value to >0 in order to see wind effects.

Place models in your scene. Once imported, SpeedTree models can be placed or painted like any other static mesh.