7/31/06 – Site
updated.New NPCs
listed in Faces of Lathuria.Uploaded stats and write-ups for Llanwre
and Rockarth.New forums
opened to public.

9/12/06 – King Lylemuth profile and stats added to Faces of Lathuria.

6/08/07 – Several
pictures and FeldanHardrefen
profile added to Face of Lathuria.

8/10/07 – Map of
Lathuria posted for viewing and download.

Gaming News

7/29/06 – News has reached the
webmistress that Guardians of Order, the publisher of
BESM, is going out of business.No word
yet on whether or not the BESM titles or BESM 3rd edition will be
picked up by other gaming companies.The
GoO website is still up and running on the web, but
they are no longer taking web orders through their store there and no orders
are being filled.

5/26/07 - BESM Third
Edition has long-since hit the shelves! Another company seems to have rescued
it from the depths of banckruptcy hell. What does
that mean for Spellweavers, you ask? Well, in short, it means very little. This
site will continue to be geared toward the Revised Second Edition of BESM,
although if anyone wanted to do Third Edition upgrades of the characters and
send them to me, I would not be adverse to posting
them. For the moment, however, I will continue to focus on the previous
edition, since the Second Edition being out of print allows for slightly more
freedom in posting game stats. Not only that, but I'm a one-GM show, so the
extra work would just be too much.

5/26/07 - I'm afraid
I've been somewhat lax in keeping this section up to date. I'll try to
summarize. During an adventure wherein the heroes worked to rescue some
kidnapped Centaurs, they found themselves at odds with a powerful Demon named Kirkal. But, as Charon informed
the group, Kirkal was no ordinary Demon; he has been
attempting to seize power from the Demon King Kellimain
for some time, now, and is searching for a source of power to help him do just
that. The heroes soon learned that Kirkal may have
found that source of power in the form of an ancient magic book that he could
not open. He thought that he could use a blood sacrifice of innocent Centaurs
to coax it open. Luckily, our heroes were there to put a stop to that plan and
nab the book from him. But this pleased Kirkal none
at all and the heroes were forced to flee. The four heroes soon found
themselves in a small town west of the Odricanriver about mid-way between Maice
and Xellas. There, a grand tournament was being held
which had put the town on the map for the very first time. The game was
Fireball, a four-way free-for-all based around knocking a ball of fire through
the walls of your opponents' fortresses. The heroes managed to get into a bar
fight with the four contenders, knocking them all silly. Just then, who should
show up but the tournament's patrons; Giara the Elven
Knight of Earth and Quonus the Angel Knight of
Protection. They drafted the heroes into replacing the game's contestants. In
an upset victory, Deanna won the match and the cloak of flying that was its
prize. Meanwhile, Giara and Quonus
both learned of the group's recent strife with Kirkal
and the mysterious book. The very next night, the heroes were awoken by the Elf
and the Angel and were told to flee. It seems that Kirkal
managed to find out where they went and was after them. Giara
led them to the entrance of a dungeon said to be so vast that it extended all
the way to the city of Quinlann. The heroes entered
as Giara held off Kirkal
and sealed the entrance. After crawling through the dungeon for a few days, the
heroes learned that it did not extend all the way to Quinlann
and ended up just coming back out where they went in. Luckily for them, enough
time had passed that Kirkal had moved on to find them
further along their path. The heroes then continued southward by raft on the Odrican river. Before they could get too far, though, they
were attacked by some sort of water monster. Their raft was smashed and they
were stranded on an island in the middle of the river which was populated by
Kobalds. The monster, which they called the Water Hydra, had had the Kobalds
trapped on the island for countless generations. The heroes went on a short
quest to find a spell that would defeat it. They succeeded in their own, unique
way and got set to move on. Their companion, Kug-Kug,
however decided to stay behind with his own kind. A few days of travel down the
river saw the heroes reach the city of Xellas. There,
they found wanted posters of all four of them, citing theft. They managed to
evade the city guard with the help of FeldanHardrefen who had been sent by Lyssa Greymalkin to find out
what the deal was with them. It became evident through their conversation that
the Order of the Lamp is interested in whatever source of power Kirkal is interested in. The wanted posters also indicated
the Demons and the Guild of Wizards are as well. The heroes, it seemed, found
themselves in the middle of a scramble for this book they had; a book which, it
turned out, once belonged to the founder of the Guild of Wizards. And that was
where the last session left off on 6/19. Hopefully, I'll keep up with this a
little better, now...

Convention News

5/26/07 - Hold on to
your shorts, Madison! Geek-Kon is comin' at'cha!
This Anime, Sci-Fi, and Gaming convention is going to be held on the University
of Wisconsin campus on October 6th and 7th and, best of all, admission to the
convention is absolutely free! If you're interested in attending, you can find
out more at their website, here. And
that's not all! I'll be running a pre-generated adventure on Sunday at Geek-Kon that will advance the overall timeline of Lathuria and
the story of Spellweavers. Space will be limited, so be sure to get there and
sign up for it early!