Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.

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The Numenera corebook is the main rulebook. It’s a 416-page hardcover with color art, some of which we’ve previewed for you. This book gives you all the rules of the game as well as the Ninth World setting, GM advice, and even some adventures to get you started. We’re taking the lessons that I learned creating Ptolus and applying them here, so if you liked the way that book was presented and organized, you’re going to like this book.

The Newest Numenera Release Lets You Take the Campaign Wherever You Want!

A Cypher System campaign of Victorian horror?
High fantasy?
Espionage?
Galaxy-spanning space opera?

Soon, any of those will be as easy as running Numenera or The Strange. The Cypher System Rulebook is the next big corebook release from Monte Cook Games, and it’s coming in the summer of 2015!
Now Numenera fans will be able to take their game to any genre they like. The Cypher System Rulebook gives them loads of ... (vollständige Beschreibung)

There have been eight previous worlds. Each world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, reengineered their bodies, and mastered form and essence.

Explore the vast, fascinating, and unique setting of Numenera—the Ninth World. Gather your friends, open this box, and begin playing right away! The game is easy to learn and f... (vollständige Beschreibung)

Just like it sounds, this is a guidebook aimed at players. It’s short–only 64 pages–and includes only material for the corebook. In other words, there’s nothing in the Player’s Guide that isn’t in the corebook. It’s very useful, because there’s no need to hand a new player a 416-page rulebook to get them started. It has only the material that a player needs to get a feel for the game and the setting, and to create a character. More or less, it’s a distilled version of the first three sections of... (vollständige Beschreibung)

Ferocious, terrifying, or just plain weird, the Ninth World Bestiary features more than 140 creatures and characters to unleash upon your Numenera campaign. Additionally, the Ninth World Bestiary includes comprehensive information on the complex far-future, post apocalyptic ecology of Numenera, as well as Ninth World parasites, transdimensional creatures, mechanical automatons, extraterrestrials, and loads and loads of monsters.

The namesake of the entire game line, the "numenera" are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table!

In addition to new descriptors and foci, Character Options offers new mutations, visitant races, esotaries, fighting moves, and tricks of the trade for the Numenera RPG. Character Options also introduces entirely new kinds of descriptors, expanding the concept to include a character's origin and negative traits, along with new rules for customizing characters, switching descriptors and foci, and more.

The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This book details and expands upon the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants and conflicts, in whole or in part, into your campaign. Maybe even become a castoff or e... (vollständige Beschreibung)

Looking for an incredible new recursion for your game of The Strange—or to bring godlike powers into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your game.

Gods of the Fall uses the Cypher System—the same “game engine” that underlies both Numenera and The Strange. Although the settings different, they share fundamental mechanics: task diffculties are rated from 1 to... (vollständige Beschreibung)

The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World
Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or create your own, using the Numenera Ruin Mapping Engine to create ancient sites large or small, with all the wonder and weirdness you expect in the Ninth World setting.
Run an entire campaign around the Jade Col... (vollständige Beschreibung)

Players love new options for their characters. This followup to the very popular Numenera Character Options contains over 50 new foci and descriptors, including location-based and racial descriptors. But players will be especially excited about two entire new types—the glint and the seeker. They’re the first new types ever added to the game, making this a real must-have for players!
• It’s a character book. What can we say—they sell!
• Introduces the first new types (the Cypher System equivale... (vollständige Beschreibung)

The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of the Numenera setting are no different, and the Ninth World Bestiary 2 gives you 170 new ones to populate your campaign, with additional details about the Ninth World's complex far-future, post-apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, extraterrestrials, and loads and loads of creatures for characters to face and fight ar... (vollständige Beschreibung)

The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.
From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guide... (vollständige Beschreibung)

The Gods are Dead - Now It's Your Turn! There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods are gone, but their works remain - scattered and broken. The world struggles under the yoke of murder, slavery, an... (vollständige Beschreibung)

Numenera’s Ninth World setting is Earth—a billion years in the future. The eight previous worlds that spanned the millennia reached beyond Earth, spreading their civilization through our solar system, our galaxy, and even other dimensions. Now your campaign can follow in their footsteps!
Into the Night expands the setting of Numenera even beyond the new territories unveiled in the hugely successful Ninth World Guidebook. Visit locations in Earth’s orbit, on the moon, on Mars, and around distant... (vollständige Beschreibung)

What Wonders Lie Beneath the Waves?
The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins? Secrets? Treasures? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to le... (vollständige Beschreibung)

The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can you even begin to cope with such radically different worlds? Explore them and find out!

Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up.

Where will your Cypher System campaign take you? A world of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? Expanded Worlds builds on the genre rules and advice in the Cypher System Rulebook, with specific sections on post-apocalyptic, mythological, fairytale, historical, childhood, noir, and hard sci-fi games.

The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story—run them (in any order) as a mini-campaign, or ignore the frame story and use them as standalone adventures. They give gaming groups a taste of the fantastic Numenera setting and showcase the narrative structure of the game and its evocative world.
The terrifying Devil’s Spine graft will claim a life, and the clock is ticking. Removing it will send the characters to the depths of the Mechanized Tomb, into... (vollständige Beschreibung)

What’s the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play - one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn't require any more time for the GM than it does for the players?

Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. This is a must... (vollständige Beschreibung)

Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.

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Vurt: The Tabletop Roleplaying Game is an RPG based on the visionary and hallucinatory science fiction of author Jeff Noon (winner of the Arthur C. Clarke award). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they're no mere fantasies. These worlds- and all the wonders and horrors they contain - are as real, and every b... (vollständige Beschreibung)

Glaive is one of the character types in Numenera that can be chosen during character creation.
Glaives are the warriors of the Ninth World. Glaives can wear heavy armor and wield massive weapons, or they can fight with light weapons and armor so they can move quickly.

Tall and angular, the varjellen would never be confused with humans. They have a violet-red hue to their flesh; bulbous, yellow-cast, contralateral eyes; a tall, thin crest atop their head; and a broad chest with two limblike structures that open a cavity within their chest. This cavity protects their heart and provides them access to it and other internal organs. Humans have likened a varjellens chest to a cage with doors that can open and close. The varjellen call this protected cavity their c... (vollständige Beschreibung)