Awesome, Kale!Is there a way to build a MAME with the improvements coming from your user directories (saturn_cdblock, etc.) for testing purposes?I can test more games and give you feedback of how the changes are affecting different games

"A user interface is like a joke. If you have to explain it, it's not that good."

Well, I guess there are many bugs nobody ever reported, since for the driver with the "Not Working" status little video bugs are expectable. Like the problem in Exhumed, which runs fine, but all the shadows are replaced with smilies (some ingame debug feature triggered by incorrect emulation?):

Well, I guess there are many bugs nobody ever reported, since for the driver with the "Not Working" status little video bugs are expectable. Like the problem in Exhumed, which runs fine, but all the shadows are replaced with smilies (some ingame debug feature triggered by incorrect emulation?):

I'd guess they're shadow sprites which end up ignoring the actual colour values and just shadowing pixels, the fact they appear as faces was probably just the developers having a bit of fun. If proper mixing was implemented it would probably look fine.

while cleaning up a bit the input handling in the driver I thought I could add something nice...

technically you can even start with 10 players, but MAME does only support up to 8 sets of controls to be mapped... so that P9 and P10 inputs end up overlapping P1 and P2maybe we could extend the input set now that we have something requiring a 9th and 10th players

oh, well, no problem. we are late to the party anyway, given that most people willing to play with it was already using SSF

I still have to dig a bit more around the actual way SMPC reads multitap controllers though, because if it checks the controller presence it does not have enough registers to carry all the bits and it is not fully clear to me ATM if this just means that controllers are read through multiple 32-register accesses or what... maybe I will poke Kale about it too