GDW RPG Monster Manual

The idea is, to give all GDW RPGs a common, interchangeable base, that will work for all systems. The base system is a slightly altered Cepheus engine, with a few addons from other RPG systems. So, no matter if you want to play Space:1889 or Twilight:2000, or Traveller, it’s all here.

I will add more monsters and adversaries over time, so watch for Updates.

This one is a kind of a “Monster Manual”. It uses the basic attributes of STRENGTH, DEXTERITY, ENDURANCE and INTELLIGENCE, and Armor, Move and Reach.

In addition I added an optional hit location table, with blow through values (the maximal number of damage a body part can take, before the projectile leaves the body, eg. no instant kill by a shot in the arm.) Added to that a graphic wound display, to cross out damage.

Finally a damage table that already takes all the modifiers into account, just roll the number of dice, deduct armor and you get the damage result.

And finally a descriptive text of the beastie…

This is mostly based on GURPS material, then recalculated to fit to Traveller.