Please make sure you run it in debug mode, and if unexpected behaviour occurs, to send me the text file. Run it with the following command:

java -jar <path to your jar>/RealTraffic.jar debug > debug.txt

This will write the output into the file debug.txt. Send me that file to balt at inside.net.

New features- The colour scheme of the "radar" screen can be changed, there are three schemes to choose from. At some point that will be customisable. v2...- The window location, size, zoom level and color scheme are stored in the ini file. Press "save" when you have a setting that you like and it'll start up loading them.- The aircraft labels now show your distance from the traffic. This should make it easier to identify whether the scale on your ND should even display it.- It now loads and displays traffic even if the aircraft is stationary. I.e. you can sit in the middle of the runway and see landing traffic coming at you. Load the Sydney departure situ (outside our curfew hours of course) and see stuff coming your way.- There are now two range rings, making it somewhat more obvious how far you can see...- I have modified the traffic update frequency to 5 seconds, twice as fast as before. Maybe that makes a difference for those who still have traffic problems.- longitude selection for the traffic is now within an equidistant scale to 3 degrees at the equator, e.g. it's scaled by 1/cos(lat).- Traffic now shows a trend vector, length determined by ground speed, direction by direction of flight.

Important things to note- If you don't have TFC selected for the ND, the traffic will not show up.

thanks for this! Very useful to discover that PSX will throw exceptions to the command line when they do occur, I could have found this myself earlier. I'll test my plugins against running PSX from the command line in the future!

It's fixed now, version 1.0.10 is up and always has a trailing semicolon on the velocity and traffic strings.

Hopefully this solves the mystery of the disappearing traffic. I'm also upping the refresh to 10s again, 5s puts unnecessary load on the traffic servers.

@OmniAtlas: Yes, that is likely a doable option, just a flag, I'm filtering out ground traffic at the moment. The proper way to fix this is to use the UDP messages that show ALL the traffic in the area, not just the 7 nearest ones. I've told Garry how to use that, not sure if/when he will have time to implement that.

@Nico: I just tried with FSX and I can't see any traffic. The VisualTraffic addon doesn't display anything at all in the GUI, I'm assuming it should display which traffics it is transmitting to FSX/P3D in the list 1-7 in the GUI that is empty.

You're right that every 9 seconds it looks as if it quickly displays some traffic. I don't know why it would go away if the data doesn't change. I thought PSX interpolates from the data I inject. It certainly does so on the TCAS display.

@Robert: Fedex and UPS use ADS-B for self separation at some of their hubs, allowing much closer spacing than regular radar guidance. Perhaps time you started practising that to fit inbetween traffic...

Other than that, it's about time you lot started treating PSX like a real sim. No crashes allowed, treat it like the real thing!

@Robert: Fedex and UPS use ADS-B for self separation at some of their hubs, allowing much closer spacing than regular radar guidance. Perhaps time you started practising that to fit inbetween traffic...

No we dont (I'm at FDX). However, the FAA did go to RECAT here in KMEM which does permit closer separation, ADS-B is not required.

interesting to hear. I was at CTI in Memphis 11 or so years ago with Alan Mullen's team working on a HF training platform. He told me they were trialling reduced separation based on self-separation using ADS-B. But now that you're saying you're not, the only reference I can find to that is indeed from a MIT thesis in 2005... so likely that never came to fruition. Surprising!

I am only getting the "flash" of traffic every 9 seconds on FSX (actually P3D).I haven't tried the ATC program, but now we have a live TCAS feed, and hopefully a continuous FSX feed, it would interesting to have it..

What fascinating new addons are being developed for PSX. Hardy has made it so easy for good ideas to become reality! I am away from home but will be able to investigate how TrafficPSX could complete the picture (so to speak) in a few weeks.