Comments

Unexpected Results is not good! It's in all of these tempo mage decks, but it feels so bad to start with it in your hand. it's essentially a dead card til like turn 6 when you can use celestial emissary and even then - 6 mana for 2 random 4 mana minions isn't that helpful.

After looking at stats- HSReplay stats back this up so far- Tempo mage decks with it included have a lower winrate than without it, and it is the lowest WR card in the whole deck. Making it even worse- WR DROPS when the card is actually played. Only 41% win rate when it's played.

Crafted 2 on day one because it was in all the decklists. Feelsbadman. Save yourselves.

Meh... doesn't excite me. It's a decent card in a deck that naturally plays spell power but you wouldn't build around this card. As of now there's no spell power mage so my guess is this is pretty bad unless there's a ridiculous number of good spell power cards for a tempo mage then you jam this card in that deck.

On a more serious note, given that the Cost is given in an actual number (2) and the amount of minions is not (two), I would wager that the Cost is what is upgraded. So two 3-cost minions if you have +1 spell damage.

Vex Crow sees play in Tempo Mage, and its 3/3 body is worth about 2.5 mana. If you can get one or two spell damage buffs down, this is probably more valuable than the crow. I could easily imagine Unexpected Results seeing play (maybe just as a one-of) in a Tempo Mage deck.

HS Replay data suggests that it's still showing up in Tempo Mage decks, but to your point, I haven't seen very many Mages of any sort on ladder lately. I guess my point is more that Vex Crow was good enough to see play in a meta where Tempo Mage worked, so I think this could see similar levels of play.

When I wanted to see more Spell Damage synergy for Hearthstone, this wasn't what I had in mind. May be useful in certain decks but as it stands a few extra 2-4 cost minions might be nice but easily taken care of.