I'm skeptical on this idea. If I go offline will my graphics take a huge dive on performance? And the article is indicating that Respawn said Xbox One will be better than the PC version. What if I have 4 way SLI Titans? Will the Xbox One version be any better via cloud??? I'll be amazed if cloud computing turns my Xbox One into a geforce Titan.

Its bullsh!t and they know it, why dont they go into some technical detail as to how this is true? cuz they know as soon as they do technical people will rip them a new a$$hole and point out how thats not so. So instead they just spew the PR line. And anybody who cant see this is a fanboy moron. What are they gonna say when the game comes out for the PS4?

And p.s. they probably dont even mean graphically but rather some stupid feature

The question shouldn't be if it makes games better, the question should be is it worth it? Is it worth making games always-online to take advantage of? Cause yes, thats exactly what cloud gaming means, a caveat people seem to largely be ignoring. Not 24 hour check in. Always-on. My opinion? Not worth it. I'd rather have local gaming that looks great then streamed gaming that looks slightly better.

Theoretically they would take a dive. I say in theory because every decent expert outside MS Corp is stating that it will not function for years. The few things that could be handled such as background AI routines, well, lack of that computing will destroy your title to a much greater degree than poor graphics.

If they even get that running and required I can only imagine the uproar when games appear with "Requires a Constant Internet Connection" on the label"

However many people are throwing the BS flag on the AI routines on cloud citing the horsepower from the Xbone required to pull down and integrate the AI outweighs the benefit.

If cloud computing for local integration were the future Sony already has a more viable platform in place with Gaikai.

People think of cloud computing in very general terms, but it is more the infrastructure of the software that makes it happen. How do you make such power available, what feature and how is integrated with other things.

It's like XBL vs PSN, when PSN was in it's infancy it certainly wasn't close to what MS had at the time. Took Sony years to get close to feature parity, but even then it still wasn't comparable in many areas.

My point being, capable is one thing, as good is another.

I'm really looking forward to these cloud based games come to fruition. Finally we are making leaps beyond the fixed hardware in the box.

Great explanation. I think cloud base computations are the future but the latency and bandwith to support such is not ready for mass market. If your game requires the cloud for computations, and you live in areas that do not support high levels of bandwith, you will be out of luck. I think thus kind of tecbwill be relevant in the next few years when connectivity becomes better. Right now playing black ops 2 on comcast highest speed still presents issues. Time will tell when cloud based computing will become the norm.

But now that the Xb1 is not always online how can these statements be accurate if you play the game offline? Then this crushes their plans with cloud gaming if the majority of potential XB1 purchasers want to play offline. On the other hand what we should see is that if normally when you take current gen into consideration when your playing multiplayer online games like BF4 and MW/COD their graphics become downgraded because of bandwith and texture issues but with cloud this will not be the case and they should use that as their selling point instead of acting like the Messiah of gaming.

Microsoft's reversal on the "Always Connected" requirement PROVES that their "Cloud Vision" was NOTHING but BUZZWORDS.

Microsoft was just trying to fool people into thinking they actually made something revolutionary when they actually haven't. Sony and all the now anti-Xbox One DRM supporters called Microsoft's bluff.

Sure SOME games can require a persistent online connection on the box and claim it is because they use cloud features that are required to play the game, but now that the persistent online connection is not mandatory it's mandatory for them to put it on the box, which subsequently reduces the amount of people they could possibly sell the game to and also situations where people are returning/selling the game because their internet connection is non-existent (aka they didn't read the f-ing box) or not up to snuff.

Microsoft has done very little to win anyone back. They have drastically lost the trust of many of their XBOX consumers (I personally know a few) that still refuse to buy the Xbox One because of how they were treated. At least when Sony was being pompous you were still getting a good product; Microsoft just came off as a pure prick with how they have handled this whole situation and this situation is one that a simple "sorry" will never fix.

The issue with cloud computing as we will see this gen is bandwidth and also what it can actually do. It cant do what people think it can do. Its okay saying it can make the xbox one twice as powerful as the ps4 in theory but in reality it cannot render everything using the cloud only certain lighting etc when it comes to graphics. Plus to make the cloud really pump out the power needed to put out extra graphics on millions of consoles would put out some serious server stress costing Microsoft some serious money for servers you think those servers they talked about would be enough? Hell no!

There okay for online matchmaking but for the cloud computing people are thinking about they would need millions of servers if everybody really wanted the power of 2 ps4s.

I reckon cloud computing this generation will be used for gimmicks like in forza with the AI so Respawn are in 5 words "talking out of their asses" Also remember PC and PS4 has cloud in fact PC probably has the biggest cloud on the planet.

The idea of cloud computing was instituted by MS for one reason and one reason only.

The PS4 specs.

Cloud computing was originally designed for a single purpose and that was to provide and enforce DRM. When Sony made the specs of the PS4 available in February, too late for MS to alter their hardware design, MS latched onto the idea of selling the cloud as a way to compensate for the lower performance of the Xbox.

Turn 10 discussed the AI being provided by the cloud. Just what type of AI do you get offline? Experts, not salespeople and corporate moutpieces have examined the idea of cloud computing, which is very different from game streaming, and found it to be nonsense and in todays environment little more than a flight of fancy.

The link provided by MariaHelFutura is but one of many expert articles that debunk yet another attempt by MS to be less than truthful with potential buyers of the Xbox. All of which would have been unnecessary had they built a console free from DRM that focused on gaming first.

I think is very bizzar for Respawn to be saying this since they didn't show mind-blowing graphics or gameplay. Don't get me wrong, the game looks good, but I can't understand why they would have felt the need to make a game in this fashion, if there is actually anything to these claims to begin with.

I also think its crazy that they would have this game be only compatible with Windows 8 and to only be available on Games for Windows Live. Even stranger is why EA wouldn't have wanted that game to bolster their own Origin service. None of this makes any sense. Its almost like Respawn doesn't want to sell very many copies of the game.

Notive they had not said it will look better, but that PC won't be as nice... I'm guessing this is not going to have anything to do with graphics, but that Cloud will be used to bigger multiplayer. Maybe something good like using the extra dedicated servers to apply some persistant features, maybe something lame like having 100s of players on Xbox One while they limit the number of player on their PC servers, hence making it "better on Xbox".

It could really be anything, but I'm guessing it's not graphics related because that's the area which will benefit the least out of distributed computing.

Yes bluex, if you go off it will be different. But gamers have a voice, you won, industry lost, bad day for everyone.... People actually thought they were smart.... Sure DRM was not perfect, but the rest of what xboxone offered is revolutionary to the industry.... Well done people.....

It wont be, notice how nobody is coming out and saying that their game is going to have to change because of it. It was all PR talk from ms, and the 24hr check in was just to kept tabs on you, to make sure you aint cheating them (DRM)

I'm speculating but.. Single player games that take advantage of the cloud like Quantum Break will most likely still require an internet connection and will have to make that message very clear on the retail box. Obviously, TitanFall was an online only game anyway so that won't be affected.

There will also still be always online games, like Ubis games (The Division, The Crew, and rumoured Watchdogs and AC4) which are not cloud powered but you'll have to be connected online even when playing the single player game on both PS4 and X1. These are the types of games that people should be more concerned by.

Most likely, the cloud with be used for games that you need to play online anyway! TitanFall is an online ONLY game. I'm sure more games will be like that, and that's fine by me! Not all games will use the cloud, but the ones that do will benefit greatly..

We have had multiple game developers come out saying that the cloud helped with their games. They have used it in different ways and have had nothing but praise. Plenty of people have given breakdowns of how it can and will be used.

In contrast we had ONE indie dev that has been gunning for MS that has not developed one thing for it says the cloud is bs and doesn't even explain why and its taken as law with you fanboys.

Games have been using cloud computing before now, it's just that MS has made a system to fully exploit the power of it and built a network around it.

There is no reason to believe everything said about the cloud working is not 100% true.

The cloud is very versatile, I have tried to explain to sony fanboys a thousand times over that the use of the cloud is not dependent on internet speed. There are some very far of methods of using the cloud that would depend on speed but we are far from that. Something like the cloud processing graphics itself is far off but that is only one way out of a thousand to use it.

Remember any processing offloaded to the cloud means more local processing power available so while the cloud wouldn't be directly processing graphics it would benefit the graphics by leaving more processing power for them in the console itself.

The devs or techy articles that sony fans talk about, none of them has worked with the MS cloud system at all. Every developer that has had nothing but praise. I understand since it makes the Ps4 a weaker system you have to fight tooth and nail and completely ignore facts. The Ps4 will have nice games too you don't have to be ashamed if you like playstation so go ahead and like it. It doesn't have to be the best to be enjoyed.

Elite you are truly clueless. Also, you've flip flopped a great deal since just before E3, which is hilarious. Your technical knowledge is plain hideous. PS4 fans won't be ashamed to play on their console of choice. They have chosen the most powerful console afterall, aided by a group of developers arguably regarded as the best in the business. Manufactured by someone who doesn't ditch a machine when a new one is about to land. How has your 360 gaming been this year? Looking forward to what's hitting the 360 over the holidays? But hey, you keep your head stuck up MS @rse, it suits you.

hold up so now that xbox one isn't so connected will the cloud features still be the same? and what the heck are the cloud features how about explaining yourself to potential consumers MS?

don't get me wrong cloud gaming is where sony and MS want to go but how about explaining some of how its gonna work, because all we hear is its gonna be great and will be able to do this or that and every time they talk its more confusing than before

most games on pc look and run better than their console versions so let's see

"What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely" they also say at best they can do is some lighting maybe some slight particle effects but even then it will be laggy as hell.....

Teh Cloud is a futuristic term being thrown about a lot by MS to Lol, Cloud our minds and give us the impression that the X1 will somehow be made more powerful through it.

I am sure it will offer some sort of advantages to both consoles since they both have their own version of it. Only difference is MS has been pushing the " Cloud makes the X1 3X more powerful " BS.

To put it in simple terms, it's like saying each X1 blessed by the pope and therefore somehow more powerful. Or its like saying the X1's CPU is powered by Quantum Mechanics or Nano Machines. Means nothing,but sounds very cool !

All that cloud bs was jus that... Bs... Micro and every paid upfront developer was talking this up like it was a major game changer. With a always internet and 300k servers games will benefit from a supercharged Xb1... Now I guess it really was just a bluff. Lol at Respawn. But how if all xb1's sold wont all be connected as planned. Am I missing something. I thought that always connected was the whole grounds for cloud. We all heard the pr talk about cloud now all of a sudden Msoft is on a whole different page. We are gonna kill a key feature that suppose to make all our mumbo jumbo sound good. They killed Drm because they didnt wanna lose sales. Now they are saying they are listening lol... nope they lookn at that bank statement. Somebody was finna lose their job.

I get so Irritated by CONSOLE DEVS making stupid comments about their games cause they are LOCKED into some Exclusive Deal.

Titanfall could be made SUPERIOR on the PC even with XboxOne Cloud but the DEVS are just programming purely for Xbox1 and porting over to PC LIKE they ALWAYS do.

PC has Nvidia's GRID CLoud service for a while now plus the PC has ALWAYS had Dedicated Servers to perform Cloud services if needed but of course using OLD tech (Xbox360 has prevented respawn from learning anything for a long time)

I can't wait for Titanfall to release and for PC MODDERS to make TITANFALL PC the SUPERIOR Version and shut RESPAWN UP.

Also, Remember That Microsoft and Google are the only companies that have a true Cloud. I chuckled when I read the Sony prez said they have cloud features like M$'s - If you work in networking/developing and you keep abreast of the latest PC tech then you know having a state of the art cloud is difficult and have the know how comparable to Google or M$ is even more difficult

Ok, first and foremost , this is my first post on n4g and decided it to be so after seeing so many unbelievable xbox one fanboys on here ranting about how the gamer community has destroyed the potential of xbox one. Let me start of by kindly stating the obvious-YOU ARE A MORON! Now…let me explain why. You seem to have this fetish with “always online”, “digital game sharing”, and “cloud gaming”. Ok, that is fine. But what isn’t fine is doing so by compromising consumer rights. There is a reason why in today digital society, we still use snail mail postal service, we still use fax machines, and we still buy larger and larger hard drives for the home. It is because, despite the novelty of having things quickly sent to us digitally and optimally, there is and ALWAYS WILL BE a need for a tangible product (yes…even entertainment products) to be in the hands of the actualy consumer both for allowing free discretion over one’s ownership and also to allow the legacy of games to be always accessible and of value in many MANY years to come. Imagine if the first NES had DRM. You think your games you bought 25 years ago would be as easy to play as just popping a cartridge in? NO! Daddy Microsoft wanted to tell you when and where you could play and if Daddy ever abandoned you, ….well here’s a big “FUCK YOU” and deal with it. Now here’s the most frustrating part about the DRM supporters. They are supporting DRM for reasons that do not even have to be related to the restriction incased within the supposed DRM the glorify. Allow me to explain; You moan and bitch now because your narcissistic ass wants to be able to share games digitally without going to someones house, and you’re willing to do this selfishly at the cost of giving up ur true ownership of a game. Well what you fail to realize is Microsoft didn’t need always online or a 24 check for that! They could of created an OPTIONAL way to allow gamers to share to friends digitally (or even allow you to play remotely on another xbox) by simply giving the OPTION to connect to the internet and freeze your current system from playing a game to allow sharing of it to another. As far as cloud based processing is concerned, that could have been optional too for developers to allow in games to either be utilized or not from a simple on/off in the option screen. This would allow both internet people and non internet people the OPTION of still playing. Microsoft is stating they are dropping things previously mentioned for their console, but WHY!??? The real reason isn’t because of the change In policy. They just didn’t implement it right from the start. THESE should have been optional and worked around the convetional rule that people will and ALWAYS will want physical forms of medium. Not to have some douchebag greedy corp hold the rights to something I buy. Something u xbone fanboys simply don’t get because you’re too arrogant to think about the horrible and illegal precedent it would make for the gamer. Oh and you dont need to disc swap already with the 360. Its called digital download you retard and its been around for years already. Only difference is we can currently play the damn thing offline!!!

PS- I play my 360 more than my ps3, but guess whows making the switch next gen 

LOLOL cloud computing is just a new buzz word or phrase for the uninformed gamers! its like blast processing was for the genesis during the 16bit era, cloud computing is no where near the level it needs to be to make a impact on game performance, or should i say that the internet and broad band infrastructure in not at the right level for cloud computing to be effective the way Microsoft is marketing it! anyone with a brain cell would know this after researching it for just 5 minutes! its a buzz word, marketing jargon that has no relevance for us gamers, at least not yet in any meaningful way! sorry but its true, any xbox fan boys believing in it making a difference are kidding themselves!