(01-01-2013 08:37 PM)MAX3400 Wrote: Scroll cannot be measured accurately; some mice scroll a few pixels per scroll, others do a page per scroll and then there is the supplier-software and/or OS-settings as well.

I meant that it should be measured as number of scroll 'ticks', as in how many times you scroll up or down, not as a distance. Since games can use scroll up/down as keybinds, it shouldn't be hard to implement this way.

That is easy to say but the operating system API's don't allow you get get the number of scroll ticks. That would mean you have to get into the low level raw hardware events, which is something we really don't want to do. We would have to implement this for Windows, Linux and Mac and make sure it works for USB, PS/2, Bluetooth and whatever comes after.