Got this list from Sinda for tips and tricks and stuff like that.That is what i changed:

increase the cost of true strike to 10 tpDone

review the mountains outside of moraby docks and the exits from inside to not cliping into the mountainsMade all the same mountains

the bridge at south west of moraby docks must be unnaccesible?Can now. But nothing todo yet over the bridge

made the limit break gauge reset in every boss (after leviathan), but make the gauge increase more fast but in only in that fightCan't do that.

reduce to 5 mp the cost of esunaDone

give different speed to each memberWill see later if i will do that.

empty the limit break gauge after use any kind of levelI see the point. But the plug in does not support that. Maybe ballance it more out so lvl2 is better then 2x lvl1 limit break.

give hitbox to the trees with ¿apples? and other stuff in middle la nosceaApples done, trees will be annoying if all are.

increase the attack of minotaur to a similar level of the impDid put is same as Imp.

add a fixed image to a battles inside dungeonDone

reduce the magic defense of imp, and keep the physical defense (its perfect)from 70 to 50M.def. A.def stays on 70

fix to 3 turns the effect of refreshDid set it on 5 to 10 turns. With 5%mp a tick. (it was 7 to 10 with 25% MP).Also did lower the TP cost from 50 to 25.

slighty increase the amount of exp of new members up to level 10 (or reduce the necesary xp to level up), example sinda and forwardChanged it when they join you (only the story related ones). They are instand lvl10 (sinda will be lvl5)

reduce the max hp around 150-250 to imp, spriggan and pukDid lower there HP a bit. But not that low.

syphon strike should have a special effect? if its the case, nothing happenNothing special here. Just extra dmg is done.

>>>>>>>>>> CANT EXIT FROM DUNGEON AFTER GUARD BATTLE<<<<<<<< (i recommend add a escape portal)Looking into this now. If have to walk back or port almost right to the cage.