Re: Cataclysm Stat & System Changes

Originally Posted by Kryptiki

-Armor Mitigation Balancing: Personally, like one of the above posters, I would much rather wear plate than cloth when having an axe swung at me. I do strongly feel that the damage mitigation provided by heavier armor should remain as is. Cloth/Leather/Mail wearers have, generally, plenty of ways to inflate their damage reduction and the stamina buff should more than even the playing field.

Well cloth armor can be infused with magic, which turns every weapon swung at you into... cotton candy! Cloth armor > Plate armor > Axe.

Re: Cataclysm Stat & System Changes

Originally Posted by dazline

Naa your just ignorant. Has nothing at all to do with "weapon skill". The game as of right now is "vast" as in alot of shit to experience. So lets say to fully explore and explain wow as it is today, it would take a whole novel yes? or so it would seem to someone half new. After this it will be a picture book 3 pages long.

I liked how wow covered so many areas of ideas. Ah, trainers, factions, currency, economy... stuff like that. It makes no sense to cut this stuff down when it was already not only simple but only added to a gaming experience. Like i said afew posts ago, i feel bad for anyone that starts playing when this goes. leveling up late that night because i get a new rank of a bad ass spell was incentive. Now im going to enjoy leveling because why?

But seriously, I rather like the changes. The part about adding new spells along the way to make up for not having to go back to train sounds titillating. Spirit change is welcome, I missed there being a difference between "healing" and "dps" gear. And the arpen and def changes aren't even that bad. Seems as though certain classes have way too many "caps" to juggle around, and until they hit all of them, they really aren't that effective. Ap and Sp changes remind me of wc3, all I have to say about that.

Overall, I'm cool with cata. Moreso the fact that we get new skills/spells/talents, rather than the changes to gear...which are big in their own right, but really...who cares? Easier itemization is easier. (and with that new tradeskill, no more dkpbombing on a sidegrade because there's 50 other pieces that are almost completely identical with 1 or 2 better stat differences)

Re: Cataclysm Stat & System Changes

Originally Posted by Deviltry

Well cloth armor can be infused with magic, which turns every weapon swung at you into... cotton candy! Cloth armor > Plate armor > Axe.

That is my point, exactly. Cloth armor, in and of itself, does not need to have a substantial amount of physical damage mitigation. All things being equal, with nothing but physical armor to protect a body, plate should be about three to four times as effective (well, that's my opinion anyway).

Re: Cataclysm Stat & System Changes

Originally Posted by Zargzak

World of Retardcraft.

For those who never remembered number 540 we remove defence.
For those who never remembered where to learn polearms, we remove weapon skills.
For those who never remembered where class trainer is and can't understand what RankWatch whispers to them, we removed spell ranks.
And of course, for those tanks who can't decide should they gem stamina or dodge, we reduce stamina on tank gear so we would all gem stamina.

Now we finally make this game so ridiculously easy, every imbecile can look smart.
And, see, how many people in these 10 pages are exalted with changes. Probably had hard time remembering 540 defence...

World of Bettercraft

For those who are starting the game as a tank, can level as a tank/don't have to worry about a stat we remove defense and tack it onto stances
For those who don't feel like spending 1g and 2 hours leveling a weapon skill, we removed weapon skills
Those who don't want to leave their training spot/farming spot/questing spot or spend gold on spell ranks, we removed that, butcha still have to go learn the spells initially.
And those tanks who don't know what to stack in gems, stack stam, and reforge for parry, block, or dodge, depending on your taste.

Now the game doesn't require you to do a google of "What's the best gem to stack as a "insert class/spec here""

"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)

Re: Cataclysm Stat & System Changes

To people complaining about healing: when they say spamming is bad, they mean spamming ONE spell. Getting rid of spam healing does not mean heal, then wait 3 GCDs, then heal again. It means healing every GCD, but having to decide whether you want to use the quick small heal, the big slow efficient one, the HoT, etc.

Most of the other inane assumptions people are whining about others have addressed, so I'll let those go. I have to say, however, it seems like many of the people posting this nonsense assume that the Blizz dev staff are morons who don't know what they're doing. Might I recommend keeping in mind that these same people built the game you've loved so far, that they know the bigger plans and picture, and that perhaps... just perhaps... they know something about what works when it comes to game design?

[edit] Oh, and for those that haven't noticed, you gain roughly 1 or 2 new rank 1 spells every other level, so you're not losing your reason for training. You're just losing that annoying "crap, now my frost mage's frost bolt is garbage compared to his fireball for the next four levels." [/edit]

Re: Cataclysm Stat & System Changes

Very interesting changes.

Will the game become more easy or difficult? Only time will tell, as stats are not the only thing that will determine the game difficulty. According to me, it will stay the same, with some theory crafting made easier with the removal of most ridiculous stats in game like arp. But we don't know how complicated mastery will end up as it will be used by every class.

Also people who are thinking everyone will have the same hp pool should read the post again. They want hp pools to be closer rather plate wearers running with 30%-35% more hp then others. Most probably every class will have 5%-15% hp difference, which is needed.

One thing that bugs me is the change to how tanks will become crit immune by stance/presence/aura/bear change. This will mean if a tank dies in a raid, any of the plate dps or druid will change form and tank stuff? I did not understand this change personally, would like anyone who understand it better to explain please

Originally Posted by Culnar

Sometimes people act like blizzard is their friend who betrayed them and now they're pissed!

Originally Posted by Vulpei

Actually the backlash from pandas is because alot of the people didn't grow up.

Re: Cataclysm Stat & System Changes

WOOOT no more inane spreadsheets to work through everytime i get a new item, or blizz change stats somewhere. Seriously i spend more time looking over spreadsheets than playing the game with the way things currently stand (possibly due to being able to look at spreadsheets at work instead of playing wow ... but my point still stands :P)

As a tank, these changes are awesome ... at least in my opinion, im sure there are more ppl screaming "OMGWTFBLIZZ NO CHANGEZ WAHHH!!!111oneeleven!" ...

Re: Cataclysm Stat & System Changes

Originally Posted by Kryptiki

That is my point, exactly. Cloth armor, in and of itself, does not need to have a substantial amount of physical damage mitigation. All things being equal, with nothing but physical armor to protect a body, plate should be about three to four times as effective (well, that's my opinion anyway).

I know what you mean. I think it might be a bit harder for a melee to kill a caster with this that it can already be, since not only can most casters manage to get away from a melee with movement spells(blink, demonic teleport, etc) and snares(frost nova), once a melee gets to the caster, their physical damage is going to be reduced by cloth armor also(And then you gotta consider caster shield spells, too)? Doesn't seem to be quite right to me. So far though, that's probably the only stat issue I have with the changes. Also, plate melee vs leather/mail melee... I thought their higher amounts of dodge from agility were what their mitigation was against plate?

EDIT: Forgot to throw in, this is only considering that the shrunken difference between armor types isn't going to be as significant as I'm reading into it.

Re: Cataclysm Stat & System Changes

They said Ele Shamans and Moonkins would use Spirit instead of Hit (really lazy change imo), but what about casters and shadow priests?

I disagree. This will allow healers/dps hybrids to become more versatile like they should've been. No more,
"we need another dps/healers. Can you do that?"
"lol no I need more dps/healer gear."

And, for the record, my main used to be a resto druid. It was the biggest bitch to get a boomkin set. I would have to wait for 24 other people to get geared before I could have a shot. I cleared the raid content... why can't I have fun in different specs?

Anyhow, my question is why Shadow Priests aren't included in this spirit-hit conversion.

Re: Cataclysm Stat & System Changes

I did not understand this change personally, would like anyone who understand it better to explain please

Under the new system, all stats will be useful the more you have - just like crit is now. However, tanks must be un-crit'able and the only way to do that was to hit 535/540 in defense. So instead of saying, "you must get defense to 540 and then take stats you like," you can now say, "take what stats you like." This just makes it a lot easier to guarantee you're at the right defense score at any level without having to calculate it and constantly balance the stat at each level. In short, it just makes gearing tanks (especially at levels 1 - 80) less annoying.

Re: Cataclysm Stat & System Changes

tbh when reading threw this it only seems wow just got that much retard friendly, now instead of deciding what gear you want you will prety much be limited to what was "designed" for you.

With the removal of stats and literally smushing everything together it just seems abit dumb. The only thing left in wrath was making gear choices now its prety much set out for you...

sure there will be stat changing and crap but honestly half this stuff seems really dumb.

What choices? Most use spreadsheets and similar things to decide gear. Don't try to act like you actually do any of the thinking.

Originally Posted by lawladino

Good to see this game can still be dumbed down. Dont think me or any of my friends will be renewing. Bring out SC2 already!

You're stupid. Good riddance.

Originally Posted by Zargzak

World of Retardcraft.

For those who never remembered number 540 we remove defence.

Yeah, because keeping your defense above 540 was very hard.

The only thing defense does is make tanks a lot more tedious to gear up at lower levels of gear.

Originally Posted by dazline

lazy ass hats holy shit. weapon skill was what? one swing per lvl till you like within 50 lvls to cap? oh no thats so hard!

its your own fualt you didnt buy a a green 2h with a less than 2 sec attack speed to cut down maybe 30 seconds of the whole 5 minutes it takes? qq

Hours of ah playing/ farming to go fly afew % faster, yet 5 minutes to lvl a new weapon is just unbearable!

Stop embarassing yourself. Weapon skill didn't make sense. Just going out to hit mobs for 2 hours (or more, that's what it takes for 1-400, the last points take a long time).
It wasn't interesting gameplay, it was stupid gameplay.