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Hiii folks! Since I'm not very good at staying in touch with the community (both through rA and social media platforms), I thought I should create a Discord channel because that's where I tend to be most active.

Hey all. I'll be on a cruise until October 20th, so messages sent through the communication platforms that I use (Skype, Discord, rAthena, FB, e-mail) will likely be answered with severe delay. My apologies in advance and thank you for your patience!

View File
Endless Cellar - Map Package (+ Script)
Hey all!
Maybe you still remember the Endless Cellar (#1, #2) maps I showcased a while ago. It has been available on my own site for a good year already, but only recently I was able to get the rAthena Endless Cellar script (converted by Alayne) working with my custom map cords, so I thought I might as well release it here - after asking for Alayne's permission, of course!
Information / Specifications:
//====================================================================================================================
//= Endless Cellar
//==== Credits =======================================================================================================
//= Chilly
//= Saithis
//= Alayne
//= Najara (custom maps + appropriate cord changes)
//==== Version =======================================================================================================
//= 1.0
//===== Compatible With ==============================================================================================
//= rAthena SVN
//==== Description ===================================================================================================
//= A custom sequel to Endless Cellar containing almost all the monsters that were not in the original Cellar.
//= This version has 100 floors total, with bosses on every 5 floors and eventually a final (near impossible) boss-floor.
//= This Endless Cellar goes down-ward instead of up-ward, unlike Endless Tower.
//===== Configuration =================================================================================
//= * For spawn changes, locate npc/(custom/)Endless_Cellar.txt:
areamonster instance_mapname([email protected]$),8,8,42,12,"Fabre",1007,20,strnpcinfo(3)+"::OnMobDead";
//= Everything below that part is responsible for the monsters. Please ensure the "set 'EC_Mobs'" value corresponds.
//= * To change instance duration, refer to db/(import/)instance_db.txt and change '14400'.
//====================================================================================================================
//= Known Issues =====================================================================================================
//= * Arc Pori Pori (GM Menu) is functional but a slight bit wonky.
//==== Important Notes ===============================================================================================
//= * You're paying for the maps, not the script. The script included is just a plus. Please don't contact me for script support.
//= * Some monster spawn are RE monsters, if you're running Pre-RE please change accordingly or the script will bug out.
//= * Remember to patch the map files in your mapcache.dat.
//= * Those that have purchased my EC maps in the past (that did not yet include a script), you may contact me to get it this changed
// cords version completely free of charge. My only requirement is proof of the purchase.
//==== Changelog =====================================================================================================
//= 1.0 First Release
Enjoy. ♥
Submitter
Najara
Submitted
07/30/2018
Category
Maps & 3D Resources
Video
Content Author
See 'Credits'.

Hey all!
Maybe you still remember the Endless Cellar (#1, #2) maps I showcased a while ago. It has been available on my own site for a good year already, but only recently I was able to get the rAthena Endless Cellar script (converted by Alayne) working with my custom map cords, so I thought I might as well release it here - after asking for Alayne's permission, of course!
Information / Specifications:
//====================================================================================================================
//= Endless Cellar
//==== Credits =======================================================================================================
//= Chilly
//= Saithis
//= Alayne
//= Najara (custom maps + appropriate cord changes)
//==== Version =======================================================================================================
//= 1.0
//===== Compatible With ==============================================================================================
//= rAthena SVN
//==== Description ===================================================================================================
//= A custom sequel to Endless Cellar containing almost all the monsters that were not in the original Cellar.
//= This version has 100 floors total, with bosses on every 5 floors and eventually a final (near impossible) boss-floor.
//= This Endless Cellar goes down-ward instead of up-ward, unlike Endless Tower.
//===== Configuration =================================================================================
//= * For spawn changes, locate npc/(custom/)Endless_Cellar.txt:
areamonster instance_mapname([email protected]$),8,8,42,12,"Fabre",1007,20,strnpcinfo(3)+"::OnMobDead";
//= Everything below that part is responsible for the monsters. Please ensure the "set 'EC_Mobs'" value corresponds.
//= * To change instance duration, refer to db/(import/)instance_db.txt and change '14400'.
//====================================================================================================================
//= Known Issues =====================================================================================================
//= * Arc Pori Pori (GM Menu) is functional but a slight bit wonky.
//==== Important Notes ===============================================================================================
//= * You're paying for the maps, not the script. The script included is just a plus. Please don't contact me for script support.
//= * Some monster spawn are RE monsters, if you're running Pre-RE please change accordingly or the script will bug out.
//= * Remember to patch the map files in your mapcache.dat.
//= * Those that have purchased my EC maps in the past (that did not yet include a script), you may contact me to get it this changed
// cords version completely free of charge. My only requirement is proof of the purchase.
//==== Changelog =====================================================================================================
//= 1.0 First Release
Enjoy. ♥

Also known as cutins and renders, many of them already exists. You can find them in (r)data.grf under the following path:
data/texture/À¯ÀúÀÎÅÍÆäÀÌ½º/illust
In order to incorporate them in a script, you'll need to add something like cutin "filename",position;
More information can be found here.
Good luck~

I like them all, each in their own way.
However, since we have to make a choice; The first entry of @fTakano caught my attention the most, followed by the first entry of @Narutekz.
Best of luck to all participants.

Nice! I like your new map!
Let's start with the good stuff - You're exploring different styles of textures. Well done because the outcome is surprisingly appealing and adds a good portion of variation to your map. Other than that, you're also appearing to be playing more with heights (in the walkable/player-accessible area) and that's good to see.
Now, possible points of attention - some spots seem to contain a lot of models, whereas other spaces are left quite empty, you could try to measure a little more in this. Then there is water; right now your water is not giving the wavey effect that *I think* you're trying to create. You could change the amplitude and phase settings in Windows>Water to achieve a more desirable result. Last but not least is model sizing, if you increase (or decrease for that matter) the size of a certain model too much it'll become blurry (i.e the fountain in your 11th image), you're probably better off reducing it's size, or replace it for another fountain that's a little bit larger by default.
All in all, definitely keep it up! You're doing a good job!

For larger text you can simply diff your client with the increased font size patch.
As for the other issue, are you referring to the question marks instead of special characters? I'll be honest, I've never ran a server before using a language other than English but I found this link that may point you in the right direction.

If you search through npcidentity.lub, you'll find that ID 2800 belongs to Horn's sprite. You should change your custom ID to something that does not yet exist. My own lub is rather outdated so I'm not able to give you an exact free/unused ID, but I'm *guessing* some should be free in the range of 3500.
Once you've changed the ID, search for JT_MONSTER_LAST in the same file and increase it to a higher value (i.e 3600). After, adjust your mob_db to correspond with the new ID.
Your jobname.lub looks fine and if I'm not mistaken, jobidentity.lub need not even be edited. Good luck!