Does the mouse in the maze think:“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?Does it? I think not. I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.It knows all routes lead to the same end.You know it, too.... [click here for more]

Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others... [click here for more]

Strain is a hardcore survival horror system.Difficult. Unforgiving. Brutal.
Designed to challenge players in all aspects. Your success is up to you.
Struggle against stress, doom, psychosis, blood loss, and permanent injuries. Customize your game with aberrant character traits for unique races and alien species, mechanically deep character advancement options, equipment... [click here for more]

A small RPG about friendship.
The character you generate is the person sitting across from you, a dear friend or your partner perhaps. Take their best skills and battle the challenges and evils of the world as them, with them doing the same as you, use your bond to assist each other, and use your friends skills to support the party at large.
Mirror is a one-page RPG designed for one-shots with... [click here for more]

See Core Product here
Hide mission-critical intel from operatives!
This is a game master's screen for the Covert Ops role-playing game (see Core Product). It is presented in a 6-page layout to be printed landscape and inserted into sleeve-based universal GM screen systems such as those sold elsewhere. Alternatively, you can print on project paper (the printable self-adhesive paper available at... [click here for more]

The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king.
This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world.
Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going.
This is followed... [click here for more]

Are your players upping their game? Now up yours!
Take a deep dive into the crafting the mission for your players with The Demon Hunting Manual A771: An Impractical Guide to Mission Planning. Expanding on the "5 Minutes to Mayhem" and "60 Minutes to Mayhem" sections of the Demon Hunters: A Comedy of Terrors corebook, this manual will help you get specific, get organized,... [click here for more]

". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done."
- Christopher Dolunt (Author of Savage Worlds: Rippers)
". . . I like that it's a very light touch on the existing skills and action system. Very... [click here for more]

The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]

The graveyard is cold and still. Bright moonlight deepens the shadows. The silence is disturbed by a throaty moan. Breaking through the soft, recently packed earth, a claw extends, sharp and grasping. A sickly sweet stench rises with the corpse. Desperate hunger is etched on it cadaverous faceÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬ÂÂa... [click here for more]

The best evolving resource for the Act Ten Director! This special release through Drive Thru RPG, the Directors resource, Will give you access to all these features:
Evolving documentation. With every source book that comes out in the Act Ten first edition line, this document, as well as the included Directors Screen files will be updated to stay current.
Free updates! This product will always... [click here for more]

Revealed at last – the secrets to gamemastering the Possibility Wars and running the realms of Torg. Learn what unique challenges lie in wait for gamemasters in each realm and how you can overcome them. Get useful tips on how to run adventures and track the success or failure of the High Lords in your campaign, and much more:
• Sections on each of the realms with gamemastering tips... [click here for more]

It is now 2017, one hundred years since the United States entered the First World War on the side of the Allies in one of the most unnecessary and wasteful wars ever fought.
The research required almost got in the way of the game system, with diagrams and illustrations. Consequently after system, with diagrams and illustrations. Consequently after many rewrites it was decided to create one book as... [click here for more]

NOTE: This is the EVP Overseer (GM) edition and is made specifically for the person running the EVP game. Included in the download:
- the complete Overseer special edition of EVP, with exclusive information for the Overseer's eyes only.
- a free copy of EVP Player edition, with an accompanying license allowing the buyer of this file to download up to eight copies for players in his group (i.e.... [click here for more]

Gunwave is a tabletop role-playing system using giant robots. The rules strike a balance between speed and rich tactical options, in a simplification of elements from D&D and World of Darkness in an attempt to capture the fast-moving fun of an anime mecha series.
In Gunwave, you play with a pilot character and a mecha.
Each pilot character... [click here for more]

The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn... [click here for more]

The fifth and final installment in White Wolf's Storyteller Series! A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth. Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations. Half-human, half-fae,... [click here for more]

Secrets That Should Not Be Told
The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.
Here's the Flip Side of Magic
This companion... [click here for more]

Fold, Spindle and Mutilate
Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
The Power to Change Mage is Yours
More than just Storytelling advice and rules... [click here for more]

"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host... [click here for more]

A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more]

Exodus Wasteland Bestiary Format: PDF (98 pages b/w) The Wasteland Bestiary is a stand-alone OGL product to be used in conjunction with the Exodus d20 Survivor's Guide or Exodus OGL Survivor's Guide. The Bestiary details common animals and other wasteland terrors that survived the Exodus through adaptation, evolution, and mutation. A fully customizable creature build system (similar to the Custom... [click here for more]

"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop... [click here for more]

The Exodus Overseer's Guide is the Game Master's Guide for running the Exodus Post-Apocalyptic RPG game. The rules within are designed to alter the Apocalyptic experience into a hoard of different Apocalyptic scenarios as well as teach how to be the Overseer. Many rules from the d20/Modern OGL document have been updated to fit into an apocalyptic setting along with new or expanded... [click here for more]

Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more]

A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world.... [click here for more]

Witch Girls adventures is back and better than ever! With new rules, more powerful Cliques and awesome new magic and abilities the original dram-Diaries game receives an upgrade with Witch Girls: Respelled. So Dust off your Witch Girls Rule books, gather your friends and get ready to enter a magical world once again. ... [click here for more]

Become an Anima.
Break The Doubt and cast off its oppressive influence. Unlock the power of your dreams, and make magic real. See the waking world with a Dreamer's eyes and uncover the mystic denizens that live shoulder to shoulder with the rest of humanity. Places of myth, artifacts of power - Learn all you can and be ready to face your own nightmares. Reavers will hunt you, The... [click here for more]

Scenario Teaser
In a future where Earth has been forgotten, a small crew of pirates struggles to keep flying on the edge of known space. They are a cutthroat band of vultures and opportunists. Some want a promotion by any means necessary. Others want to get rich and get out. The captain just wants to keep them all in line. And half the galaxy wants the whole lot dead. An interstellar... [click here for more]

Scenario Teaser
1898, New York City. Workers take to the streets to fight for their rights. Gangs vie for territory while corruption runs rampant among police and politicians. Newspapers indulge in yellow journalism as the Spanish-American War rages on in the Caribbean. Blair Sheridan, owner of Elmwood Cotton Mill, holds a public meeting to ease concerns after part of the Mill... [click here for more]

Mystic China™For use with Ninjas & Superspies™
China as you never envisioned it! Ancient magic, martial arts masters, supernatural predators, and the dark underworld of mystic China as you have never dreamed.
14 new Chinese Martial Arts.Mudra – the power to deflect any attack.More Atemi, Chi, Katas, Zenjoriki, and other mystic abilities.Over... [click here for more]

Quick-Reference Cards for the GMA Decks!
Note: If you wish to purchase the Print on Demand Instruction Cards to keep with your deck, be sure to combine your order of this product with the deck itself, or order two or more copies of the Instruction Cards! This mini-set is only six cards, and DriveThru will not print orders that small individually.
The GameMaster's Apprentice decks... [click here for more]

Scenario Teaser
Over 200 years ago, the town of Thrush Hollow was home to Tabitha Primrose, now known as a powerful witch. Legend has it that she haunts the town's residents to this day, placated only by the annual lock-in tradition done at her former home. This year is turning out to be different. Her calling card, a bloody feather, has been found all over town. Hemlock has... [click here for more]

The Sundered Epoch: Generations (SEG) is a role-playing game designed to emulate an “action hero” style of fiction. It is a universal system designed to be as flexible as you are.
An era of conflict; an age of turmoil – a Sundered Epoch.
This is the Narrator's screen with notes on everything you need to run a typical game.
Visit our website www.SunderedEpoch.org to get more... [click here for more]

“Every species can smell its own extinction. The last ones left won't have a pretty time with it. In ten years, maybe less, the human race will just be a bedtime story for their children. A myth, nothing more.”
- John Trent, In the Mouth of MadnessDie Screaming is a love letter to horror cinema of the last three decades. Every game of Die Screaming... [click here for more]

Scenario Teaser
GoatCam is a charitable organization, which puts cameras on goats. Its donors are philanthropists and animal lovers, who pay a lot of money to see what those goats are up to. They gather tonight on the Infinite Jest, a luxury cruise liner somewhere in the Atlantic Ocean. It is 2015, the Year of the Goat (or was it the Sheep?) and more funds must be raised for those... [click here for more]

Modern Monks is a retro-clone inspired RPG with a focus on martial arts in the modern day. It is designed to be similar to the second edition of one of the world' s most famous fantasy role playing games. Modern Monks is equally suited to gritty realism or campaigns based on the fantastic moves and adventures found in street fighting video games and anime.
This virtual boxed set contains the 240... [click here for more]

Portraits is a card-based role-playing game designed to be printed, then run from your home or any other venue with multiple rooms. Invitations and stationery templates are provided, along with guidelines for event planning, decorations, signage for the rooms, suggested helpful other items to use, and what to do for cancellations and other changes.This... [click here for more]

Portraits is a card-based role-playing game designed to be printed, then run from your home or any other venue with multiple rooms. The second set includes the Host Guidelines, 8 more Characters, their cards and Abilities, plus some useful Item cards. It is recommended to print the cards on card stock for durability. The second plotline centers around an endless... [click here for more]

Portraits is a card-based role-playing game designed to be printed, then run from your home or any other venue with multiple rooms. The third set includes the Host Guidelines, 8 more Characters, their Cards and Abilities, plus some useful Item Cards. It is recommended to print cards on card stock for durability. The final plotline centers around a virulent disease that has been lost by the... [click here for more]

Portraits is a card-based role-playing game designed to be printed, then run from your home or any other venue with multiple rooms. The fourth and final set includes the Host Guidelines, 8 extra Characters, their Cards and Abilities, plus some useful Item Cards. It is recommended to print cards on card stock for durability. This last set is designed to create challenges for the other plotlines;... [click here for more]

Portraits is a card-based role-playing game designed to be printed, then run from your home or any other venue with multiple rooms. Invitations and stationery templates are provided, along with guidelines for event planning, decorations, signage for the rooms, suggested helpful other items to use, and what to do for cancellations and other changes. This set includes the Host and Participant... [click here for more]

S.I.T.R.E.P is a lightweight, accessible RPG system intended for groups with less time for more in-depth systems, for those GMs looking for a simple yet complex generic RPG system to use for their next game or for introducing new players to the hobby. This system is d10-based and uses a single d10 for resolving everything along with accessible math that doesn't require massive lookup tables or deep... [click here for more]

Part of Core Product Click here!
This is the softcover version of the GMs Operations Manual only.
This softcover book contains the full contents of the Covert Ops GM's Operations Manual - more than 100 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all... [click here for more]

This bundle contains the titles below, in the formats listed by each.Afterpeak Adventures 1: Shadows in the City Regular price: $1.00 Bundle price: $0.57 Format: Watermarked PDF
You thought you were going to have a nice relaxing evening at the tavern. Then out of nowhere an injured man came crashing through the door. Before you knew it a figure in... [click here for more]