Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.

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When a spectating player is assigned to a player through script the Spectating value in the IUser instance still returns true, futhermore the spectating message does not disappear and no death message/ sound is thrown when the player dies.

So, this is the common minor glitch for me as i always start the sentenses from a capital letter. Sometime when i type in chat (i use SHIFT to type the first letter big instead of CAPS) i drop my weapoon as i hold the drop key (mine is SHIFT), and that's 40% why i lose all the time....

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After internal discussions we will change the logic to the following:
When opening the menu, scoreboard or chat all your player input will be stopped. You won't be moving off ledges or automatically drop your weapons - it also means you will stop movement in jumps and everything that comes with...

If you swing with a melee weapon and break it with that swing, you can pick up a makeshift weapon and have it out in that same swing. Your animation is also reset to its first frame, so you can lock yourself in the swing animation with enough makeshift weapons around.
Here's some video evidence:

Server Status - Memory usage:
n/a: instance superfighter deluxe#7 does not exist in the specified category
or
n/a: instance superfighter deluxe#8 does not exist in the specified category

It works sometimes but then after a while all server shows up this message regardless official...

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Memory usage fixed after Beta 1.0.2c.
The memory tracker is using windows monitors and I though you only had to access the correct one once but I guess windows is recreating them from time to time. It turns out the monitors use some sort of global reusable identifiers. Closing any one server can...

Self-explaining title. That's a problem that have been disturbing me for a long time. When you're setting something in the menu, like your keybinds, or the server stuff: When a new round starts the menu window will close automatically and you will lose everything that you did. It may be by design,...

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Certainly not by design. Just something we have missed. Fixed after Beta v1.0.2c.

If RunSpeedModifier is above 1,4 and the player is running while he's drawing a weapon, the animation will be restarted.

Map example

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Fixed after Beta 1.0.2c.
The idea was that the sprint should be a visual-only animation but turned out to block certain actions like drawing your weapon, entering throwing mode, hip fire, reloading and more. So the sprint animation will only show as long as you're not doing anything else but...

If a revolute joint is targeting to a tile that is welded with others by a weld joint the latter will disable all connections between tiles, this only happens if the revolute joint has the motor enabled with a speed value greater than zero, the more the value is hight the less the time the...

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Fixed after Beta v1.0.2c.
Thanks for the report and demo map.

The only way to work around it right now is to re-create the weldJoint in the ScriptAPI once you remove something. Remove the old weldJoint and create a completely new weldJoint. It should work.
You can also limit yourself to not having...

If you quickly sheathe your weapon after realoding, you do an unintentional grab. I use the same key for reloading and grabbing, by the way. However, I guarantee that I had already released the R key (grab and reload) before I pressed Q (sheathe)

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This is pretty much by design. See it as you're aborting the reload to perform the grab.
You can keybind every action to the same key in SFD - nothing prevents you - but you will get unexpected results from doing that. Like climbing down + jump from ladders to the same key. I don't know the actual...

When I log in to some servers, people are using notepad to make a bug in the chat, and this is much worse when the host is not connected

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We will keep it simple and replace new lines with space.

I think many developers struggle with this. Just because a bug is well known among players doesn't mean the developers even have heard about it. The developers often have one official communication channel (This forum for example) that...

Everytime i try to luanch up sfd at this new update which is (beta 1.0.2) ethier from the luancher or the other one, when it loads up everything , it crashes , but before i think i can see some kind of text says Mythologic interactive ..... i don't know it's just...

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The crash will be fixed in the next version of the game (After Beta v.1.0.2). (Music will still be disabled though as the crash is just an indication that music can't be played!).

Basically, whenever I host, the scoreboard resets to zero for every player. I've noticed it happen when I change maps sometimes, but not every time.
I haven't found the exact cause yet.
This is annoying, since I can't keep track of the MVP and stuff.
I think this bug came with the Beta.
Help...

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The entire score system broke after beta 1.0.0 sometimes it seems you get score when you shouldn't get and vice versa.
Part of this problem it's already been reported here and here .

During normal gameplay, I found myself unable to drop though thin platforms. At first I believed the issue was due to key binding, but I discovered I am able to go up and down ladders as if my down key was working normally. Any action associated with the down key, (which I have currently set to s )...

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I can confirm that the tutorial shows the wrong keybinding on several places where crouching should be prompted. By default they are the same key. Changing it for the next update.

As you can see, what the person riding the rocket sees is different than what the others see. I don't know if the person is supposed to explode when they hit the molotov, but the teleporting is obviously a bug.

I need 250% scaling as my screen is 4k. The dedicated server are missing a few options when running in scaling mode. It works for like 2 days then it just stop working afterwards. Running the program in compatibility low resolution mode doesn't help as it's the scaling mode causing the issue....

I'm having problems when hosting Zombie Nightmare.
All my last 3 matches crashed at some point,at different levels (levels 9,7 and 27 if I recall).
-It always happened during the loading screen between 2 levels,so my guess is that it has to do with the randomization of the map,but I know next to...

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A fresh install of NET framework seems to have worked,thanks.
I'm not really sure about it,since the crash has always occurred at random levels,I'll post again if something happens.

Hello.
When that one update disabled the messages like running method 'mymethod()' I felt happy because it made using the console much easier. But I've been noticing this problem that calling Game.WriteToConsole() does show only script: , but not the message it should show. I think that that update...