The unavoidable tournament series bogged down in June 2017 due to life events. Actually the data is still duly collected and available (thanks for GFX). If you want it, look here: viewtopic.php?f=25&t=564&start=20#p11204 . My VPS server handling it will be up still for some months (likely until summer 2018) then I will see. The problem is that the unavoidable tournaments require some computation and I have to setup again the infrastructure to compute it.

In the meanwhile, as follow up of this discussion: viewtopic.php?f=2&t=1380 , I realized that the stats page allows the possibility to do a season score based on activity and strength. Actually this season score would have been less meaningful before alpha 12, as there were only active deployments and strong opponents may have missed each other altogether. Instead since the advent of ghosts it is ensured that whoever plays will meet sooner or later all the available opponents in his league. Therefore tournaments like "direct fights" can still be done but can be approximated without heavy calculations by the player scores themselves.

In short the following tournament, given the new matchmaking in alpha 12 and the existing official stats page, would have been possible since mid february 2018 (though it is quite in line with alpha 13). I realized it only now. It would be possible to reconstruct the various data thanks to the data linked above but it is quite intensive so I will defer it for the moment. We do what we can we the data that we have from now (2018-05-28 ) on.

For this reason the other unavoidable tournaments will stay still inactive (they can be updated at least up to alpha 12) while I try to keep up this at least manually, if not with little automation.

Score computing algorithm- The score is computed checking a period of one week that terminates on Sunday.- Pick the latest matches of all "high score" players that played in the period (actually if someone plays more than the number of matches in the "latest matches" it is a problem). Note that emphasis is given to active deployments.- compute the 20th best score achieved in the given period. That is, one should have at least an activity of 20 games.- compute the ranking.

Hall of fame- earlier tournaments (direct fights and so on) may be completed up to alpha 12 if there is time.

- previous weeks-- See previous unavoidable tournaments pre alpha 12 and pre ghosts. I may decide to not update them up to alpha 12 and consider them historical, keeping this unavoidable tournament as the (actual) main reference until a better tournament is devised.

Auto inactive deployment added to the game

- week 2018-02-05 2018-02-11. 20th best score alpha 12 (first week of the version with ghosts and random maps)

I change the week from Sunday to Sunday to Friday to Friday as it is easier to follow. Especially if some players play a lot (mumpsimus in this case). At the end doesn't matter much because the base is still one week long (except this one that is 2 days shorter).

(check the meta thread). Are tournaments based on the ranked matches, therefore unavoidable if someone plays.

Direct fights, XP, best score, streaks were active between January 2017 and June 2017, then I could not compute them anymore (I hope to complete them, at least computing them until January 2018). Recently I realize that a simpler statistic - thanks to the existence of inactive deployments - the 20th best score, could be used as a new unavoidable tournament.

They are an attempt to give another metric of "success" instead of using only the leaderboard. The first one, direct fights, was born because the top player at the time deployed really a little in moments were other strong players were inactive, therefore a better metric than the leaderboard was needed.

Reconstructed an indirect value for the 20th best score, although using mostly ghost matches due to partial data in the collected dump (see viewtopic.php?f=25&t=564&start=20#p16314 . This might be fixed later if the overlord finds time to grant me the data)

Reconstructed an indirect value for the 20th best score, although using mostly ghost matches due to partial data in the collected dump. This might be fixed later as ghosts reflects partially the activity of players (while they do reflect the score, more or less)

Reconstructed an indirect value for the 20th best score, although using mostly ghost matches due to partial data in the collected dump. This might be fixed later as ghosts reflects partially the activity of players (while they do reflect the score, more or less)