Welcome to the PS3 Demo of Syndicate, Coming to PSN Today

Syndicate, as you probably know by now, is an FPS set in the classic universe first established by Bullfrog in 1993. We have taken all the great story elements from the original game – the setting, the mood, the agents and above all the chips – and transferred into a much faster-paced and visceral game. Syndicate is not just your average FPS, though. We did this by creating a gameplay mechanic called “Breaching,” which effectively simulates an agent using his embedded military-grade DART 6 chip to interact with other chips in the world – whether they are located inside objects or human beings.

But it’s not all about the chips. No FPS can do without providing the player with an arsenal of bad-ass weapons, and we had access to some excellent examples to work with from the original games, fortified with some ideas of our own. You will find the usual suspects like sniper rifles, assault rifles and pistols, although you shouldn’t expect them to be anything like you are used to from contemporary shooters. Some of the upgrades you are able to get will transform these seemingly standard weapons into something else entirely: Alternate fire modes that turn an assault rifle into a sniper rifle and cover-penetrating ammunition are just two of the many upgrades you can bestow upon your favorite weapon. Upgrades aside, there are also some new and futuristic weapons that are a ton of fun to handle. The Gauss Gun can lock on to select a particular enemy and then bend bullets to take him out while you are behind cover. Or simply pick up the COIL rifle and reduce those pesky snipers to a pile of ash. The choice is yours!

In co-op play there are a slew of weapons to choose from as you play the game, and all of them can be upgraded in multiple ways. We have designed our research and upgrade system in such a way that the choice is always with you as a player. It will be you who decides what upgrades your Syndicate’s scientists will research, so you won’t be stuck with upgrades for weapons you rarely use. You might not be a CEO, but you certainly are in charge in this game.

But enough about the game overview, I am here to talk more about the Demo for Syndicate!

We here at Starbreeze have chosen Western Europe, the first of the co-op campaign missions, to feature in this demo. This level has quite a lot of significance to us and was one of the first maps we built and completed.

Western Europe is based on the same map from the original game and we have taken great care in bringing it back to life in our re-imagining of the game. Players familiar with the old map will no doubt recognize the flow and general layout, but we have also added quite a few new details, not least of which are the iconic light towers.

The story of the co-op campaign sees you, the players, involved in brutal and ruthless corporate warfare taking place across the globe in 2069. As a new Agent of Wulf Western – a new corporate outfit on the rise – it is up to you and your friends to take on rival Syndicates on their own ground, eliminating their personnel, stealing their tech, and taking over their market share.

In the demo you’ll be challenging Cayman Global; they have established a military outpost in Western Europe that is threatening your own Syndicate’s expansion in the region. This is of course not acceptable, and it’s time to take action.

We have designed the mission in such a way that new players will have a chance to get used to the unique and different mechanics that Syndicate has to offer. These mechanics are all linked to the DART 6 chip your Agent has lodged in his brain. With the use of this chip, you can access the “dataverse.” You can manipulate mechanisms, weapons and even other human beings that are chipped in a multitude of ways. We call this interaction a “Breach.”

The very basic function of your DART chip allows you to heal (breach) your team member. If healing comes too late, you can also reboot them if they go down. This was really our core mechanic for the co-op game and it helped us create a game that firmly centers on team play. It also allowed us to create a challenging game which, particularly on Hard and Expert modes, will provide countless hours of gameplay. The normal mode of the mission is intended to be fun and engaging for everyone, but once you master breaching and have moved on to utilize your available breach applications – software upgrades with different functions for your DART chip – then we definitely recommend checking out the harder difficulty settings!

When we set out to create Syndicate, we wanted to create a fast-paced, visceral gaming experience that would put the player right at the core of the brutal and merciless world of the original Syndicate. We had a massive advantage in the fact that today’s technology can deliver this experience in a lot more realistic way than was possible 18 years ago.

It was clear to us from the start that Syndicate would come to PS3. Apart from the obvious technical advantages, the fact that PS3 owners can play Syndicate co-op for free on PSN was a major draw for us. We certainly hope that many people will take advantage of this possibility because the best way to find out what Syndicate truly is about is to pick up a controller and dive into the co-op demo later today!

All of us at Starbreeze hope you enjoy the game as much as we do. And who knows, you might be joining up with one of us soon to make sure Wulf Western gains total market dominance!

Well I wasn’t aware starbreeze were developing this, and I heard good things from the developers who made Darkness. I was going to purchase this game due to a good deal on amazon but after hearing this I actually can’t wait. Normally i’m not a big demo kind of guy considering I feel it spoils the main game for me as a gamer and youtuber who likes to make blind playthroughs but someone wanted to play the demo with me so I’ll try it out if it’s only based on the coop missions(separate to main story) later. :)

How does the co-op leveling system work? Is it XP-based? If so, how is that balanced between the players? It wouldn’t be a very fun co-op experience if one player took all of the kills and XP during a level.

@Brandon_2535: Yes the ranking up is XP based. That experience also feeds into your research progress for both weapon upgrades and application upgrades (you don’t have to choose between the 2 either). If you are not good at shooting, there is plenty of ways of getting points. As mentioned in my blog, a core mechanic for us from day 1 was healing/rebooting. And you get plenty of points for that. So if you are new to the game, or just want to chill in the back – keep your team mates alive, take out some guys with a long range weapon, or simply breach grenades etc. – it all feeds into your score!

hope that explains it a bit more in detail!

If any of you guys have any questions let me know – keep in mind though there is a 9 hour time difference and i’ll be sleeping when you have dinner :)

@Obiwan_Timobi: there are 4 tracks (i think) in total which feature original Syndicate soundtrack remixes! You can have them for free if you go to http://www.facebook.com/Syndicate and “like” the game there. My favourite is actually the Flux Pavillion remix – it’s a bit more measured i think!

@dmanjj2: we are taking aboard all feedback and are a looking at all the data coming in (big plus of having an online co-op demo) – so rest assured we have not gone on holiday yet here at Starbreeze!

Great to hear you guys are enjoying the demo – it’s always a big moment when you release “your baby” into the world!