Mr. Jago

GTA:3D Mod. Striving to bring back the way it used to be, step by step.

Grand Theft Auto 3D is a team effort to bring GTA 3 back to its earliest stages. The mod has been built from the ground up to be as carefully-constructed as possible, and uses a combination of in-game leftovers, HD texture sources, and handmade assets to recreate DMA's original vision.

Release 1 will use the debug mission script by default and will serve as a test bed for future updates. No missions have been created and it's not recommended to play through vanilla III with the mod enabled.

Sergiu

Yeah, I'm actually quite sorry I couldn't get some samples of the unposted content tonight (to bring it here, right).
I've been kinda busy. So excuse the 'half-assery'.

Edit: I've added a map showing what's done so far. This project is in an early stage in its course. The only things completely done so far are pedestrians, vehicles, timecycle. The rest is WIP (that includes map, environment/effects/looks etc).

Mr. Jago

"Completely redone Portland island (using reference pictures and renders). Only this island will be featured."

seems like it

I guess its because the most we saw of the other islands were pretty much wireframe shots and nothing else until the game was almost done, you'd probably have to do a lot of guesswork just to make something decent out of it

Sergiu

"Completely redone Portland island (using reference pictures and renders). Only this island will be featured."

seems like it

I guess its because the most we saw of the other islands were pretty much wireframe shots and nothing else until the game was almost done, you'd probably have to do a lot of guesswork just to make something decent out of it

That and complete focus on it. Literally. There'll be some guess work here and there, especially in Saint's Mark, we only know about 5 buildings (the way they looked) there from a far away shot/render of the island. The actual main feature of this mod is the map so far, since that'll be pretty amazing, pedestrians/vehicles/effects are quite 'meh' but yet, still interesting.

'Cartoonish graphics' are deeply implied there as they would make for a core feature although they won't be in the initial release as that is something left to figure out (we can't do it on our own powers right now). ENB does a messy job with GTA 3, believe me. Not worth it.

Sergiu

But we will have the Alpha Roads, which Edi found one texture in files

Indeed. That's a base feature as well, nothing too big though. One of the 'unmentioned design changes'. I kept it simple in the OP.
I mean, nobody likes long topics, especially if they're on mobile. Hellish experience. That being said, there's much more to this mod that mentioned above.

Sergiu

Yea
I'm looking foward on more screenies
Also, did you seen the new Diablo gangsta on Skype?

Yeah, I'll use that in the renders as well with the Asian woman, Zs, Claude, beta P_man2 and a few others I can't think about right now. We should discuss this kind of stuff further on Skype, I'll be on later.

Although the feedback wasn't as major as expected, it's well enough to make us continue work. Too bad I've made the topic so early. It could've had more if I would've done it later. Still, it's something usual, nobody's gonna care about a project that's not anything 'sure' to themselves yet. But hey-ho, I hope it'll go better as we post more content each week.