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The 6th through 8th generations of Intel® Core™ processors (codenamed Skylake and Kaby Lake) incorporate a powerful new graphics processing unit—the Intel® Processor Graphics Gen9. These processors are fully capable of meeting the high-end computing and graphical performance needs of both mobile platforms and premium desktop gaming systems.This guide highlights new features of the graphics hardware architecture of Intel® Processor Graphics Gen9 and provides expert tips and best practices to consider when leveraging their capabilities. The document also provides guidance and direction on how to get better performance from Intel® Processor Graphics using the latest graphical APIs.Read more...

Intel® Graphics Control Panel Now Configures Game Settings Automatically

Age of Empires*: Definitive Edition Launch Driver

Final Fantasy XII*: The Zodiac Age HD Launch Driver

Intel is introducing a new feature with the ability to automatically configure game settings for Intel Graphics on 6th Gen Processors or higher (including systems with 8th Gen Core Processors with Radeon RX Vega M Graphics). Look for the ‘Gaming icon’ in the Graphics Control Panel. This feature is still in beta so game availability and functionality is limited. Stay tuned for future improvements and more games coming soon!

Get ready to take back the world, the battle is building! Play as well as They Are Billions*, Lost Sphear*, OK KO: Let’s Play Heroes*, Subnautica*, Legrand Legacy*: Tale of the Fatebounds, and Dragon Ball* FighterZ on processors with Intel® HD Graphics 620 or better.

* For the 3.0 branch, please note: * The Windows XP/2003/2003R2 support for VLC is now on a best-effort basis: it should work, but not without limitations. libVLC support for Windows XP is deprecated. You _really_ should upgrade to a more modern Windows version! * Windows Vista (all versions) without Platform Upgrade is not supported. * 64bit version of VLC for Windows is recommended. * Linux support requires now a kernel newer than 2.6.26. * Mac OS X 10.6 support is now removed. You need OS X 10.7.

Core: * Support network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and rewrite the parsing of the media files and inputs * Support keystores: fetch and store passwords securely (sic!) for common protocols (HTTP, SMB, SFTP, FTP, RTSP ...) * Autodetect external audio tracks (ac3, m4a, aac, dts...) similar to subtitles * Support HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD * Support for 12bits codec and extended colorspaces (HDR) * Support output renderers, like ChromeCast * VLC now assumes vlcrc config file is in UTF-8 * Support portable version of Windows build (create a "portable/" folder) * Support wayland surface type * Allow to start the video paused on the first frame * Refactor preparsing input * EPG rework: table and single event updates, now using network time * Refactor and fix subtitles es selection. Demuxers can now override es category single only or multiple es behavior * Support for 360 video and audio, including viewpoint modification * Support for ambisonic audio and more than 8 audio channels * Support subtitles size live adjustments

Access: * New NFS access module using libnfs * New SMB access module using libdsm * Adaptive streaming: * Rewrite MPEG-DASH (Dynamic Adaptive Streaming over HTTP) support, including MPEG2TS and ISOBMFF profiles * Support HDS (Http Dynamic Streaming) from Adobe (f4m, f4v, etc.) * Large rework of the Smooth Streaming module * Replaced httplive stream filter with new HLS demuxer, replaced smooth stream filter with new Smooth demuxer, both using unified adaptive module * Support HLSv4-7, including MP4 and raw muxing and ID3 tags * Support decompression and extraction through libarchive (tar, zip, rar...) * New HTTP/TLS access module for HTTP 2.0 support * Improvements of cookie handling (share cookies between playlist items, domain / path matching, Secure cookies) * Support DVB-T2 on Windows BDA * Support depayloading Opus from RTP * New UPnP access module, to list directories without infinite recursions * SMB/FTP/SFTP accesses can list directories * Support sftp username and passwords options in URL, and key authentication * New WASAPI audio capture module on Windows * New "concat" access module for concatenating byte streams * Named pipes and device nodes are no longer included in directory listings by default. Use --list-special-files to include them back. * Support for timeout in UDP input --udp-timeout=<seconds> * New SAT>IP access module, to receive DVB-S via IP networks * Improvements on DVB scanning * BluRay module can open ISO over network and has full BD-J support * Support for DVD ISO over network * New SRT access module using libsrt

Hardware Decoder: * Support HEVC hardware decoding on Windows, using DxVA2 and D3D11 * Support hardware decoding using Direct3D11, including GPU-zerocopy mode, and hardware filtering, for deinterlace and adjust * DxVA2 GPU-zerocopy for hardware decoding and displaying on Windows, and support for hardware filtering, for deinterlace and adjust * Support HEVC hardware decoding using OMX and MediaCodec (Android) * Use MediaCodec via NDK native API after Android Lollipop * Support MPEG-2, VC1/WMV3 on Android using MediaCodec * OMX GPU-zerocopy support for decoding and display on Android using OpenMax IL * Support 4:4:4 and 4:2:2 chroma samplings with VDPAU hw acceleration * Important VAAPI improvements for 10bits, HEVC, direct-rendering support * Support VP9 and WMV3 decoding using OMX and performance improvements * Important improvements for the MMAL decoder and output for rPI and rPI2 * New hardware accelerated decoder for OS X and and iOS based on Video Toolbox supporting H.263, H.264/MPEG-4 AVC, H.265/HEVC, MPEG-4 Part 2, and DV

Audio output: * Complete rewrite of the AudioTrack Android module, it is now the default module for Android. It now supports HDMI/SPDIF passthrough for AC3/DTS/EAC3, 5.1/7.1 channels and float output, depending on the Android version. * Add Tizen audio module * HDMI/SPDIF pass-through support for WASAPI (AC3/DTS/DTSHD/EAC3/TRUEHD) * Support EAC3 and TRUEHD pass-through for PulseAudio * Important rework of the AudioUnit modules to share more code between iOS and macOS * Support Ambisonics audio with viewpoint changes

Text renderer: * CTL support through Harfbuzz in the Freetype module * New font fallback algorithm on most platforms * More conforming EIA608 captions layout and aspect ratio * More styles support for TTML, WebVTT and 708

Qt interface: * Batch convert support * It is now possible to specify 'stop-time' in Convert/Save dialog

Skins2: * Support key accelerators

libVLC: * Add libvlc_media_new_callbacks for custom input byte streams * Add libvlc_audio_output_device_enum to enumerate devices of current aout * Split of libvlc_media_discoverer_new_from_name into libvlc_media_discoverer_new, libvlc_media_discoverer_start and libvlc_media_discoverer_stop This allows to attach media events between create and start * Add libvlc_media_get_codec_description to get a human readable description of a codec * Add libvlc_MediaListEndReached Event to get notified when a media list reached the end * Add libvlc_media_list_player_get_media_player to get the media player instance of a list player * Add libvlc_media_parse_with_options that uses a flag to specify parse options * Add libvlc_audio_output_device_get to get the currently selected audio output device identifier (if there is one available) * Add libvlc_media_get_type to get the type of the media * Add libvlc_media_player_get_full_title_descriptions to get full title info of the media and +libvlc_title_descriptions_release to match it * Add libvlc_media_player_get_full_chapter_descriptions to get full chapter info of the media and libvlc_chapter_descriptions_release to match it * Deprecate libvlc_video_get_title_description, libvlc_video_get_chapter_description, libvlc_media_player_get_agl, libvlc_media_player_set_agl * Add libvlc_media_player_set_android_context to integrate in an Android surface * Add a new libvlc dialog API to forward dialogs requests to the applications: libvlc_dialog_set_context, libvlc_dialog_get_context, libvlc_dialog_set_callbacks, libvlc_dialog_dismiss, libvlc_dialog_post_action, libvlc_dialog_post_login * Add libvlc_media_discoverer_list_get|release to list the media discoverers * Add libvlc_media_slaves_add, libvlc_media_slaves_clear libvlc_media_slaves_get, libvlc_media_slaves_release to add and get slaves from a libvlc_media * Add libvlc_media_player_(get|set)_role to set the media role * Add libvlc_media_player_add_slave to replace libvlc_video_set_subtitle_file, working with MRL and supporting also audio slaves * Add vlc_epg_event_(New|Delete|Duplicate), vlc_epg_AddEvent, vlc_epg_Duplicate and removes vlc_epg_Merge

Logging * Support for the SystemD Journal * Use --syslog and --syslog-debug command line options to include debug messages in syslog. With --syslog, errors and warnings will be sent only. * New Android module for logging

Problem: During application development you may find yourself looking at a crash report with an attached crash dump - unfortunately there's no guarantee you'll have the same driver installed on your local system as is used in the dump (typically this happens when crash dumps come from QA or end users who are using a different driver), and so you may find yourself unable to accurately resolve the call-stack contained within the dump - a necessary component in figuring out what the bug actually is (and therefore fixing it).

Solution: Point your debugger at our driver symbol server, http://driver-symbols.nvidia.com/. This is typically done in Visual Studio using the symbol settings menu.

Our driver symbol server can serve you NVIDIA driver binaries from any driver release within the previous 3 years (at the time of writing this article), and includes all the binaries we distribute in our release driver package -- so whether you're developing for DirectX 11, DirectX 12, OpenGL, Vulkan or CUDA and more, you should be covered!

Please note, we are only hosting the driver binaries, no PDBs will be distributed on this server.

According to PCGH you can enable a glitchy free mode by hammering the steering. I edited KeyConfig.ini so you just need to hold space button, when the people leave the car.[KeyConfig] MOVE_DOWN=Space,Down JUMP=S

You can also use custom resolutions, minimum would be 64x64 without crashing... Command line options for ffxv.exe

Fixed a regression introduced in 390.12 that prevented displays from working normally when running multiple X screens with emulated overlays.

Fixed a regression introduced in 390.12 that caused occasional hangs and hard lockup messages in the system log when screen transformations are in use.

Added new application profile settings, "EGLVisibleDGPUDevices" and "EGLVisibleTegraDevices", to control which discrete and Tegra GPU devices, respectively, may be enumerated by EGL. See the "Application Profiles" appendix of the driver README for more details.

Corrected the SONAME of the copy of the libnvidia-egl-wayland library included in the .run installer package to libnvidia-egl-wayland.so.1. The SONAME had previously been versioned incorrectly with the full version number of the library.

Updated nvidia.ko to veto the ACPI_VIDEO_NOTIFY_PROBE event on kernels that allow the handler for this event to be overridden, to improve interaction between the NVIDIA driver and acpi_video on display hotplug events.

Updated the SLI Mosaic layout page in the nvidia-settings control panel to support topologies with up to 32 displays.

Fixed a bug that prevented Xinerama Info from being handled properly in SLI or Base Mosaic layouts with more than 24 displays.

Updated the X driver's composition pipeline (used for rotation, warp and blend, transformation matrices, etc) to also support stereo.

Added an OpenGL stereo preview feature to the screen page in nvidia-settings.

Fixed a bug where GetTexSubImage() would read incorrect data into a pixel buffer object when supplied with a target of GL_TEXTURE_1D_ARRAY and a non-zero yoffset value.

Added support for generic active stereo with in-band DisplayPort signaling. The X configuration option "InbandStereoSignaling" is deprecated in favor of this stereo mode. See "Appendix B. X Config Options" in the README for more information.

Our new GeForce Game Ready driver is optimized for Kingdom Come: Deliverance and Metal Gear Survive, adds NVIDIA Ansel support to Black Desert Online, and adds ShadowPlay Highlights support to War Thunder. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.