"Hello, sis!
I hope this letter finds you well, and with some free time on your hands, because we’ve got something of a problem. It’s to do with father.
Seems that he might have had something to do with Sandpoint’s recent troubles with the goblins, and I didn’t want to bring the matter to the
authorities because we both know he’d just weasel his way out of it. You’ve got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves. Knock twice and then three times more and then once more at the delivery entrance and I’ll let you in.

In any case, I don’t have to impress upon you the delicate nature of this request. If news got out, you know these local rubes would assume
that you and I were in on the whole thing too, don’t you? They’ve got no honor at all around these parts. I still don’t understand how you can stand to stay here.

Anyway, don’t tell anyone about this. There are other complications as well, ones I’d rather talk to you in person about tonight. Don’t be late.

So I guess we go back to the glass works.So the shady looking building really had shady things going on in it, color me unsurprised. Do we have someone in the group that can act as face man/woman to deal with social situations gather information etc? I found the last several posts after the surprise mob that showed up around the glass works to be fairly painful. If we don't have someone to take care of those types of situations we may find things more difficult in the future when the checks get even higher. I plan to continue putting points in Intimidate. I may branch out to other social skills if we need it. Wanted to know how the rest of the group felt about this?

"Should we .. talk to Sheriff first? Think I bout spent all me 'hero capital' if we end up tickin off the locals again...."
I can start putting points in Diplo .. 9 Cha, but I can spare the skill points, and it is a class skill

we could share the load across the group for social interactions but Tug as the nonthreatening face man sounds hilarious. On a unrelated note, I don't seem to be able to add anything to the map. The settings may need to be adjusted.I certainly feel the Glassworks should be looked into hopefully we can find out more about what is going on. Jonas makes his way to the Glassworks with the group to bust in through the front door if necessary.

we could share the load across the group for social interactions but Tug as the nonthreatening face man sounds hilarious. On a unrelated note, I don't seem to be able to add anything to the map. The settings may need to be adjusted.I certainly feel the Glassworks should be looked into hopefully we can find out more about what is going on. Jonas makes his way to the Glassworks with the group to bust in through the front door if necessary.

On the way to the Glassworks, Etohya suggests to her companions, "Perhaps we should go in through one of the side doors we found... it might help to be discrete before we know exactly what's going on in there."

Sounds fine to me. Jonas follows after the others to the rear door and places his ear to the door to see if he can hear anything before trying to enter. Set my character at the rear door near A18.
Perception 1d20 + 1 ⇒ (10) + 1 = 11

Tug's eyes roll in the back of his head, he chants briefly, one finger twitches ... a second later he returns to "normal". "Gramps Jimbli wishes to guide you ... and called you a wimp, but don't you be worryin' bout that now." Tug pokes Jonas.

A long furnace burns along the southeast wall of this equally long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade.

The bodies of the eight murdered staffers lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains.

Propped up in a chair in the central alcove and encased in thick runny sheets of hardened glass, is a man who appears to be Ameiko's father.

Jonas seems to be slow on the up take as everyone else rushes to the fight he recovers though and follows Tug and Kirri into the room finding a good target he casts his spell and sends a ray of freezing cold to his target. I will move into the room and cast ray of frost at the goblin in line with tug
Ray of Frost(T) 1d20 + 3 ⇒ (14) + 3 = 171d3 ⇒ 1

Jonas summons power to his blade a moment before taking a swing at one of the advancing goblins in front of him his thrust goes wide of its mark as the goblin ducks under the blow. Jonas gives ground to cast Daze on the following goblin.
swift action to use arcane pool granting a +1 magical bonus to my sword. attack as a full round action using a 5 foot step before casting the Daze spell using spell combat. Will mark the potentially dazed goblin with a lightning bolt.
Rapier(R) 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (6) + 2 = 8

"Plenty for everyone! Haha!" Tug swings the ball around a couple times to get momentum going, then brings an overhead smash down to squish the goblin to his left.. but misses terribly .. "Bah! Had you!"

Etohya grab Tug and step out of the room. Hold the door if you can I have a spell that will incapacitate most of them but they have to be bunched up.A 5 foot step back would place you out of area of effect and I could use color spray to cover the whole area assuming they give chase. If you can pull Tug out of the room even better so they can't cut him down.