When they introduced afrits and elementals way back, i hunted em a bit, but didnt spend much time dwelling on how it worked.

I left daoc for a few years, and then came back.

Now i tried to read around on the net about how it works, but cant make sense of it...

If you go directly for normal red-con afrits, are they soloable by say, savage+bot, or do you need to focus em? How tough are master afrits? Whats this thing i read about 'weakened afrits', is that something that spawns after you kill elementals? Is it random or spawning after a set number of elemental-kills?

Elementals: Kill them, they spawn 2 Weakened Afrits, which are blue and run at full speed as soon as they are spawned. They are immune to root, snare, and mez, but can be stunned. The elementals themselves, plus the Weakened Afrits can drop essence of an afrit and random ToA loot from most of the named mobs in ToA.

Afrit: They're doable with a melee DPS and bot, but your bot is going to get A LOT of aggro, so try to keep it at max distance, which is hard since the Afrit will run around liek a retard trying to kite you while spawning yellow con weapons that aggro random people on the Afrti's aggro list. She will also drop treasure chests ont he ground, which will explode with a PBAE effect five seconds after they're dropped.

Master Afrit: These need at least 3 or 4 people, and are best done with a focus character, ignore them if all you've got is a Savage and bot.

Combine 5 essence of an afrit to create a reformed essence, which you can turn into the purple guy for loot at a rate of 1, 3, or 5 reformed essences.

The easiest method of farming these is with an archer. If you want to maximize,
use a caster with stun. For example, on Alb, I used my Cabby to kill stuff, and
cleric to stun. I just alt+tabbed and that way I could kill both weakened afrits
99% of the time. You should be fine with savage+bot.

Ideally, one or both of the toons you bring will be salvagers! This is really the
whole point, imo. You get a crapload of RoG drops + occasional unique drop that
might be worth something (most aren't). If you are able to kill both blue afrits
every time you kill an elemental, it should take between 20-40 minutes to fill
packs on both toons - depending on competition for elemental spawns.

I'd stay away from red afrits. They're not worth it unless you can kill fairly quickly.
Too much aggro to worry about, and if you die, thats a lot of lost time. Your overall
take will be much higher if you stick to the elementals - they die easy, and afrits die
super easy. Consistent kills > having to port back and rebuff because you died.

In addition to the essences and RoG salvage, you can also get atlantean glass caches, that
are 100 glass ea. They usually drop 2 at a time. Check your unique items that drop, some
are worth good plats (zahur's ring, for example).

For time invested, farming afrits is the best method of getting some cash in your pocket quickly
if you don't already have 50p+.

The easiest method of farming these is with an archer. If you want to maximize,
use a caster with stun. For example, on Alb, I used my Cabby to kill stuff, and
cleric to stun. I just alt+tabbed and that way I could kill both weakened afrits
99% of the time. You should be fine with savage+bot.

Ideally, one or both of the toons you bring will be salvagers! This is really the
whole point, imo. You get a crapload of RoG drops + occasional unique drop that
might be worth something (most aren't). If you are able to kill both blue afrits
every time you kill an elemental, it should take between 20-40 minutes to fill
packs on both toons - depending on competition for elemental spawns.

I'd stay away from red afrits. They're not worth it unless you can kill fairly quickly.
Too much aggro to worry about, and if you die, thats a lot of lost time. Your overall
take will be much higher if you stick to the elementals - they die easy, and afrits die
super easy. Consistent kills > having to port back and rebuff because you died.

In addition to the essences and RoG salvage, you can also get atlantean glass caches, that
are 100 glass ea. They usually drop 2 at a time. Check your unique items that drop, some
are worth good plats (zahur's ring, for example).

For time invested, farming afrits is the best method of getting some cash in your pocket quickly
if you don't already have 50p+.

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Both my toons are salvagers, so that's fix'd. I dont mind chasing weakened afrits, unless ill keep missing out double kills, THAT im afraid of doing I have a feeling ill only get 1 afrit per elemental killed, and thats a bummer. Guessing i might finish lvling my hunter just to be able to do them properly Is the red afrits killable solo with archer? Or did i missread it?

if your bot has stun, savage should rip through the weakened afrits np. The trick is, they run in different directions, the same direction, sometimes there can be los issues, etc. Stun fixes that a lot.

Archers can kill red afrits, but it takes about 10m each. You CS, SS, SS, then sprint away and re-stealth. Rinse repeat. If you get them to 40%, they just run from you, and you can often fire 5-7 shots instead of three before he spawns the artifact weapon ghost things. It drops some RoG, about 30 glass, and 3 essences, iirc.

You can still make bank if you only kill 1 weakened afrit that pops. I recently farmed with a 48 ranger and found it relaxing and somewhat therapeutic to just run one toon and have it be so easy. the 48 ranger also killed the red (grape to me) afrits with the above method. between the elemental you kill, which drops loot, and the one afrit, you still fill up
fast enough.

And just for the record, 99% of the jewelry you get is useless - it sells for 4g if you sell it to an NPC. Here's a tip tho:

Check the stats, and if the bonus level is 39 or less, or 24 or less, and it seems like a nice item, it might be worth 100g, 250, or more to the Thid/Molvik crowd. Its a niche, but since the RoG bonus nerf, its harder for them to get ToA bonuses and such, especially in thid. It adds up if you have the CM space.

Some really nice tips there Morgash .. Ill add, on alb, i can kill all 3 types of afrits with a sorc/cabby and bot, but its not easy .. i usually stick to the blue/red ones .. but it is great gold and salvage if you want to put the time into it

I did a ton of red Afrits with a Light Mentalist and a bot. It worked really well in some sense, in that I wouldn't really die. But in another way it was a total pain in the ass. Just about every fight was pretty much retarded. If you get no resists then you can nuke down the Afrit to 50% or less with one stun nuke plus a bit of time if takes to get to you, then I just stuck a Salamander pet on it as I ran in circles on my Mentalist, trying to heal 100% of the time through a ton of agro on my bot, but somehow in the end, it all worked out about 99% of the time. It helped that my Ment could also throw in a heal once in a while.

Anyways, the weakened Afrits are what pop out when you kill one of the OJ Afrits. Killing both of these will get you essentially 3 times the drops, so its very important that you kill them. The problem of course is that you can't root or mez them and they run damn fast. You really gotta rely on a casted stun, which maybe would be a problem with a Savage and a Shaman.

I never got much into the Purple con ones, I think maybe they're best with ML9 pets, but I dunno if you can do them with a tank or not.

I think a few times I did the same kind of thing on a Mana Eldritch, just stun and try to pbae it down to 30%, but if the red con Afrit resists about 6-7 times in a row, you're in for a really long and boring fight.

The other thing is, I don't know how much it is worth it to farm these guys anymore, since dragon gear is quite cheap on all realms. Zahur's ring is always very rare and you could potentially find one of these from the Afrits. But.. I don't think the updated ML10 stuff can drop from the Afrits? Or can they? Cuz if they can then I better get out there.

i always laugh at people running around killing afrits with a bot stuck to their ass..

smiter can down the oj/red mob and two blues with out a problem.

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Indeed! What's the lowest RR you think a smiter can do this consistently? Seemed to me that unless you have some passives to boost your damage and casting speed, its harder than it sounds.

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not really... once you have killed the oj/red mob...

you just stun the two blue cons and nuke one down, turn to the other and nuke it down... you just want to be close enough, because they run as soon as they spawn and if u kill the mob at max range and they run away from you you cant get them both... so as you kill the mob, get closer before you get in final nuke and than target blue, stun.. target next blue stun/smite, turn back to first one and nuke down...

because they are blue, you are going to do decent damage to them being low rr, and to help on the oj/red wear a focal myth for less chance of resists.

ive been farming afrits in typhon's reach, (best loop) and usually have 5 reforming orbs and a couple hundred arcanium bars in 20 odd minutes... usually drop all rog cloth/remains/other slots and only keep the metal salvage and expensive stuff like zahur bracer/rings bracer of snows...

ive seen a cabby and bot take a master afrit by cystral titan and ml9 pet taking the red mobs etc.. also seen a sorc do it with a sally pet.

The other thing is, I don't know how much it is worth it to farm these guys anymore, since dragon gear is quite cheap on all realms. Zahur's ring is always very rare and you could potentially find one of these from the Afrits. But.. I don't think the updated ML10 stuff can drop from the Afrits? Or can they? Cuz if they can then I better get out there.

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ML10 stuff wont drop from Afrits. And while there aren't really any major expensive items to be farmed from them or at least none that I can think of, you can still make decent plats by putting it on merchant, salvaging etc. especially if you are new to the realm and are stuck finding ways to make some money.

For storage issues, don't forget that if you are Champion Level 10, you can buy a Vault Summoning stone from an NPC in the Kings' throne room. Get one for each of your toons and then when your backpacks are full (after salvaging useless items), summon a Personal Vault from ONE toon and have each toon throw all the loot in there to empty your packpacks.

With a 60 minute recast timer on the Personal Vault Summoning Stone, you can do this every 30 minutes on a duo, just in time to have a full packpack!

The other thing is, I don't know how much it is worth it to farm these guys anymore, since dragon gear is quite cheap on all realms. Zahur's ring is always very rare and you could potentially find one of these from the Afrits. But.. I don't think the updated ML10 stuff can drop from the Afrits? Or can they? Cuz if they can then I better get out there.

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ML10 stuff wont drop from Afrits. And while there aren't really any major expensive items to be farmed from them or at least none that I can think of, you can still make decent plats by putting it on merchant, salvaging etc. especially if you are new to the realm and are stuck finding ways to make some money.

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yeah its definitely not a bad way to make cash especially with someone who can salvage. I think I remember making about 10p an hour or something along those lines, unless I got some good item drops. But back then you could sell a Ring of the Torrent or Cyclone bracer for a few plat, same with Stardrop, and those showed up fairly often.

On mid I do the red Afrits and the oj/red Elementals very easily with my BA spec BD and Healer haste bot. I use CL buffs for for the bd which is fine for specs since the dps is mostly the pets and dots, spec line pet buffs and bases from the bot with haste and red celerity it is quite quick.

The odd thing about the coding is that the Afrits never aggro the healer. The dancing weapons from the Afrit is annoying but easily manageable with bot heals. For the blue pops after killing the Elementals i kill one wit the bd and sicc the pets on the other.

Chanter/Druid/ELD or Light Ment. Run up and put the (ML9) pet on him for added damage but you're caster is going to drag agro. Nuke until you draw weapon agro and then alt+tab to the other caster and rinse/repeat. You can use the pet the pet to peal some of the weapons off you or the druid but shouldn't take more than 2-3 minutes, 4 at a stretch. There's a loop in 'Land of Atum' of about 6-7, if you're the only one out there you can pretty much constantly run and pull. If another group is out there you'll have some down time. More than that, move to another area.

They might have changed the grape afrits and tactic so take my advice with a grain of salt plz.

I farmed it with shambot and sm/sally. ml9 ability as well. pretty easy once u get it down. Have bot/sm stay at in decent range and send ml9 sally in and attack 1 of the 3 dudes standing next to the master afrit. You HAVE to switch sallys aggro between the 3 for 2 reasons. To keep aggro because sham will be healing a bit and as well it's very nice to keep them about the same health. Another biggie is to make sure u have cure poison because the mob puts a nasty dot on you sally. Now initally u were close enough to the mobs to c their health bars. Very important that when the last of the little 3 dudes dies u put sally on stay and u and bot get outta dodge fast. pan camera back and sick sally on boss asap otherwise u get auto aggro. Once sally has aggro u and bot stuck to you get in max range to cast your damage shield buff on pet. Keep moving in until u can finally cast it on pet, but no closer. This way you wont get turned into a lion thing and wont get aggro as well. Then just watch for roaming mobs and make sure to heal pet, cast cure poison on pet, and keep damage buff up.

They might have changed the grape afrits and tactic so take my advice with a grain of salt plz.

I farmed it with shambot and sm/sally. ml9 ability as well. pretty easy once u get it down. Have bot/sm stay at in decent range and send ml9 sally in and attack 1 of the 3 dudes standing next to the master afrit. You HAVE to switch sallys aggro between the 3 for 2 reasons. To keep aggro because sham will be healing a bit and as well it's very nice to keep them about the same health. Another biggie is to make sure u have cure poison because the mob puts a nasty dot on you sally. Now initally u were close enough to the mobs to c their health bars. Very important that when the last of the little 3 dudes dies u put sally on stay and u and bot get outta dodge fast. pan camera back and sick sally on boss asap otherwise u get auto aggro. Once sally has aggro u and bot stuck to you get in max range to cast your damage shield buff on pet. Keep moving in until u can finally cast it on pet, but no closer. This way you wont get turned into a lion thing and wont get aggro as well. Then just watch for roaming mobs and make sure to heal pet, cast cure poison on pet, and keep damage buff up.

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Or you can use a CT to gather up the agro and kill one by one, this way means you don't feel like you are in a benny hill chase sequence. Something else that I used that might be helpful to newbies is to set a groundtarget with the healing toon so you can stay at max range for healing and curing poison. Apart from that it's easy with ml9 sally, even easier in mid as the SM can have focus shield as well.

lol. For the record ToA is pretty damn easy now, its probably around what it should be. Had to level a bunch of Arties on my Hero last night, it took about 2 hours with a Hero and a Bot killing oj mobs in Sheeroe Hills. They all level at the same speed now pretty much, and get about 7-10% XP per kill, depending, well obviously on the experience you get per kill, so depends where you fight (xp bonus), camp bonus, and rested bonus. Hero's are certainly not anywhere near the fastest way to take down an OJ mob, so if instead I was using a VW, Ranger, or Vamp, or simply got into a ML9 focus caster group, it would go really really fast.

Actually you dont farm afrits for toa related stuff: just for plat. Farming afrits won't get you directly the stuff you need for ML's/artis, but it will pad ur bank account to buy BP/glass from someone who can do it for you.

If you have temp'd rvr toons though they can just farm BP in rvr and get any toa stuff you need.

I started farming some Afrits again so let me give some people some good pieces of advice.

First thing I did was level up metalworking by both my Mentalist and Druid, it probably took about 4-5 hours or so, but you can dual log in windowed mode fairly efficiently by moving the windows so they are not quite on top of eachother and keeping each qbar visible. If you are starting from scratch, take metalworking up to 300-500, then AC, WC, and Fletching up to 100-150, this is the fastest way to get metalworking up to about 900, which is approximately what you will want. Actually my Druid is 900+, but my Mentalist is only ~720, sometimes when salvaging on the mentalist I don't get the full amount of arcanite metal bars, on the other hand sometimes I do, so you might be ok only taking metalworking up to 600-700, but its best to go to 900. Once you are 900, you'll get to 1000+ when you trinket the metal bars you've acquired (so as to double the coin you get from selling them back to the merchants). Of course it also would not hurt to have someone who is maxed out in clothworking and leatherworking, but most of the drops are metal so you can salvage quite a bit just with metalworking.

Now here are some tips on killing the Afrits (not Master Afrits, not elementals, the purple con ones in between). The reason they are annoying is because they spawn animated artifacts which will eventually get on your caster and interrupt the heck out of them. However, is rare that both my Druid and Mentalist are being attacked at the same time, so I never end up dying, at least one of them can heal. I did this a few times on an Eldritch as well, and it wasn't so bad but I had to burn some insta's on my Druid, so I don't know how well it would work in the long run.

Here's the basic strategy. The afrit will run around and drop little rune bound chests onto the ground, which after 2 seconds disappear, and then a bunch of animated artifacts spawn and start to attack you. But you can avoid this by killing the rune bound chests very quickly. The best way to do so is to constantly attack the Afrit with an AoE damage spell, so that if you are hitting it every 2 seconds, you should constantly be killing the rune bound chests. I've killed Afrits like this where I don't even need my bot at all, and it takes 45 seconds max, but this has a lot to do with luck. Because the Afrit every so often will stop running in circles and come to attack the person who is attacking it. At this point, while it is attacking me I get ready to quickcast a spell, and as soon as it stops attacking me, I try to quickcast the AoEDD to kill the rune bound chest that will spawn behind it. But this just doesn't work 100% of the time. I usually get the Afrit down to 60-70% by stun nuking and then AoEDD'ing while it runs away for a while, and then comes to hit me. After that I just sit there trying to cast through 4-5 animated artifacts, while throwing in heals on my Druid. Sometimes the artifacts just keep coming and coming and coming, and its an annoying 5 minute fight while my salamander pet very slowly takes down the Afrit with me throwing in a quickcasted DoT once in a while, or once in a while landing a DD through all of the interrupts. If the Afrit is too close to you, you will get hit by the explosion of the rune bound chest when it disappears. So if you have artifacts on you, run a little bit away from the Afrit, so that when the artifacts disappear you can start to spam AoEDD again before the next chest explodes and you get a bunch more artifacts on you. Also place the Druid about 1000 units away from the Mentalist, its just good common sense, you want to have warning before you're about to get interrupted, and you don't want to get hit by the explosions.

If you don't want to read the above (well too late now, isn't it?), then basically all it comes down to is stun, nuke, nuke... and then once the stun wears off, AoEDD to kill the chests so that you don't get any animated artifacts attacking you.

Now, that's not all there is to it, because somewhere in the middle of all this, a red con 'Confuesd Afrit' will spawn out of nowhere and then disappear in about 6-7 seconds. Killing it before it disappears will give you another random drop of loot. Unfortunately, this isn't so much about skill as it is about luck. The Confused Afrits resist a lot but they get hit for a lot of damage and don't have much HP. In other words, sometimes I can kill them in 3 casts, other times I can cast 9 times and then they dissapear without me getting the loot. But of course, casting 3 or 9 times its completely dependent on whether or not the Afrit or the animated artifacts are attacking you, that's why its got a bit to do with luck. However, the Mentalist has a cool little tool for this, its the RR5 ability, as I just found out it works in PvE as well, and now it is insta cast which is great. Sometimes when the Confused Afrit pops, I can hit my RR5 so that the Afrit and all the artifacts within 150 radius will no longer be able to see me, and then i can free cast on the Confused Afrit, but even this doesn't always work. Perhaps on Alb you'd be fine because a Smite Cleric could take it down no problem, probably a Shaman could do the same, but not on a Druid, it's quite a shame that the only form of DPS is a baseline DoT.

The other very important thing is to get a Focal Mythirian. I just bought an Average Focal Mythirian for about 1p in housing, it increases the damage on my DD from about 350 to exactly 480 each time just by wearing the Mythirian. Mind you I still run out of power before dropping the Afrit completely since i'm spamming the AoEDD which is less damage and more power consumption, so bring a long some potions and a GPM to switch in when needed as well. I also respecced my Mentalist to have WP VIII and some other passives, which obviously helps quite a bit.

That's pretty much all you need to know. I don't have an Enchanter but I think this would probably work well with an ML9 pet, since it would probably hit for a ton more damage than the Salamander Pet (which is like 100 dmg per swing).

Also I salvage everything on the field, which saves a lot of time because they don't always respawn quite fast enough. I also realized that sometimes the Elementals will respawn very fast (sometimes once you salvage one or two items they respawn and you can kill them again). After about 2 hours, I had maybe 12 reforming energies (which sell for approximately 750g a piece on Hib, about 600 arcanite metal bars (which will yield 3p), and maybe about 1000 units of glass. Well I don't think the amount of plat you make is very impressive, but I don't really know of a good way to get plat on my own, seeing as the only expensive items these days are from ML10.

Yeah, suppressive (aoe) fire is the best weapon against the medium afrits. My own little farming crew (3 accounts, 2 computers) is two light enchanters and a nature druid. That is the best combination I can think of. Druid has ML9 pet with group heal procs, enchanters both have ML9 pets and aoe damage. An added benefit of having three pets is that half the animated artifacts are aimed at the pets.

just curious, how much do the ML9 pets usually hit for? I bet you can drop the Afrits in about a minute like that? Do you ever kill the Master Afrits? Oh, and how much plat do you make in an hour or so, including salvaging?

I've tried elementals with a ranger, but can't get either of the weakened afrits. How can I at least get one of them? I can always get one with a vamp, and I seem to kill faster with the vamp too, but I'd love to utilize my ranger for some PVe farming.

just curious, how much do the ML9 pets usually hit for? I bet you can drop the Afrits in about a minute like that? Do you ever kill the Master Afrits? Oh, and how much plat do you make in an hour or so, including salvaging?

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Enchanter ML9 pets hit for 250-400 (not including crits) compared to around 100 without ML9. The Afrit can be killed in less than 30 seconds like this (including the confused Afrit) but usually I slow down the nuking to allow the confused Afrit to spawn I just nuke when chests are spawned which is easy to predict. I never bother with Master Afrits, the medium Afrits are so much easier. No idea how much plat I make. It's not *that* much more than an effective soloer doing elementals I reckon. The key is to find a good loop.

Whare are you all doing with the reformed energies? I've turned in 11 of them for one phoenix loot and two zahur's, but looking at the prices of all the toa stuff it seems like zahur's ring is the most expensive item you can get, but it's only 11p right now. At 1.8p for a chance at zahur (some reformed energies for 600g on alb) I'm not sure you could get enough rings to really break even.

I turn mine in, I was looking for a specific item (not to sell). Now that I have given up hope on that item and moved on to complete the template I was working on without it, I will still do elementals and salvage the metal and then just randomly try for goodies.

Whare are you all doing with the reformed energies? I've turned in 11 of them for one phoenix loot and two zahur's, but looking at the prices of all the toa stuff it seems like zahur's ring is the most expensive item you can get, but it's only 11p right now. At 1.8p for a chance at zahur (some reformed energies for 600g on alb) I'm not sure you could get enough rings to really break even.

Do you all just sell the reformed on your merchant?

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I just sell them on my merchant, 3 reforming energies for about 2-2.5 plat. I don't know who's buying them but they always sell pretty quickly, maybe once in a while there's a specific person looking for an item, but from my experience in turning them in to look for specific items (especially Zahur's ring), well you could lose an awful lot of plat and come out with a bunch of Zahur's Useless Hammers or Mauler Bracers.

I'm a little disappointed though, I think they've made some things in the game too easy to get now, and as a result, its hard to make decent plat. The Afrits are ok, at maybe 5-7 an hour if your decent at it, but that's not a whole lot. For example, wish they would have implemented Glass before allowing BPs to purchase ML's and Artifacts, and then making them tradeable. Reason is, some people enjoy farming things for plat especially in ToA, while other people want to stay as far away from ToA as possible. This is fine, but now you can buy an artifact for essentially 1 plat, yet it seems I'd have a hard time farming 10000 + glass per hour to make good money out of it, but maybe I just don't have the right setup, I haven't done much glass farming.

I've yet to figure out how to do Afrits with a Ment/Bot. I managed to kill one, but have died about 10 times trying to do it again. I have a Light Ment, RR3, 46L/28M spec, with a decent suit, power pool, 10 casting, damage, range, etc etc.

I charm a 53 salamander, buff it up and try to position the bot, out of group so it can throw heals on the Ment or Pet as needed. Most of the time the yellow weps just beat the Ment down or the Afrit itself comes and kills the Ment.

Should I group the bot? Or stick the bot to the Ment to stay in heal range? I am doing it with 2 laptops, so I don't have to alt-tab, but I just can't figure it out.

Same thing with a Ranger, I tried a couple times, and I don't see how you can kill an Afrit if you have to plunk a few arrows and run away. I also haven't figured out how to kill an elemental and at least 1 weakened afrit with the Ranger.

I've never ungrouped the bot before, I don't know what effect that would have. Like I said before, it's very rare that the animated artifacts attack both your mentalist and your bot at the same time (when they are grouped), and since a Mentalist has backup heals, this should make it pretty hard to die. So this is why after you stun nuke, you start to use aeDD on the Afrit, so that it kills the chests right away and you don't get artifacts. But you will most likely get interrupted in one way or another, and then you'll be covered in the animated artifacts, when this happens I just switch to the Druid and spam heals. They take down the Mentalist pretty fast when there are 4-5 of them, so you gotta constantly throw heals on the Ment. Try to cast DoT's with either quickcast, or right through the interrupts to get the Afrit down fast, while continuing to heal on the Druid. You may or may not have another chance at stun nuking, depends if you get that 3 second where there are no artifacts in the battle.

I position the Druid at least 1000 units away from the Mentalist, and I don't do a whole lot of moving during the fight. This is just so that if the Afrit is attacking the Ment, and randomly sends an animated artifact to the Druid, I'll at least have some warning about it. And also so that the Druid doesn't get hit by the explosion of the Rune Bound chest. Keep in mind, the Artifacts don't have any hate list, and don't act like normal mobs, once they attack the Mentalist they will never switch to the Druid no matter how much you heal, same thing goes for the Afrit.

It helps to be CL10. The focal Mythirian helps a lot no the Mentalist, I also have a Greater Mythirian of Power on both the Ment and the Druid, I never even have to use FoP on the Druid. However, I have 3 items with power charges on the Mentalist, and I usually end up using about 1 per fight.

How would i do this with sm+bot (34dark/41summ), also, is healer or shaman prefered? Im thinking celerity is cool with an ml9-(possibly jugg)-sally, how fast does it wreck the afrit, and do i bother with the weapons? And how much kiting/running around is it to be done with a caster that does not aoe-nuke (as ive seen lots people here say its easiest done, to break chests..)

How would i do this with sm+bot (34dark/41summ), also, is healer or shaman prefered?

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I've been doing them the last few days with that spec and Wild Minion 6. For the regular Afrits, just put your pet on him, nuke until you get weapon aggro, and heal as appropriate with your Shaman; any time you don't have aggro, nuke some more. Your ML9 will chew threw him in about 90 seconds, 2 minutes tops.

For the greater Afrits, throw up ML9 and damage shield, let the pet chew up the Bound Atlanteans and watch for the Motivator to spawn, when it does put the pet on it and then back on the Atlanteans. The phase with the Atlanteans is kind of heal intensive, but use the smallest ones you can until they're dead. Once they're dead reposition to the maximum distance you can, put the damage shield back up, and sleep through the rest of the fight. Make sure you clear the DoT every time it is applied to the pet, it makes the Master Afrit hit harder and does massive damage. Stay at maximum distance, if you're too close when he shifts to lion form he'll summon a lion and sick it on you.

How would i do this with sm+bot (34dark/41summ), also, is healer or shaman prefered?

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I've been doing them the last few days with that spec and Wild Minion 6. For the regular Afrits, just put your pet on him, nuke until you get weapon aggro, and heal as appropriate with your Shaman; any time you don't have aggro, nuke some more. Your ML9 will chew threw him in about 90 seconds, 2 minutes tops.

For the greater Afrits, throw up ML9 and damage shield, let the pet chew up the Bound Atlanteans and watch for the Motivator to spawn, when it does put the pet on it and then back on the Atlanteans. The phase with the Atlanteans is kind of heal intensive, but use the smallest ones you can until they're dead. Once they're dead reposition to the maximum distance you can, put the damage shield back up, and sleep through the rest of the fight. Make sure you clear the DoT every time it is applied to the pet, it makes the Master Afrit hit harder and does massive damage. Stay at maximum distance, if you're too close when he shifts to lion form he'll summon a lion and sick it on you.

How would i do this with sm+bot (34dark/41summ), also, is healer or shaman prefered? Im thinking celerity is cool with an ml9-(possibly jugg)-sally, how fast does it wreck the afrit, and do i bother with the weapons? And how much kiting/running around is it to be done with a caster that does not aoe-nuke (as ive seen lots people here say its easiest done, to break chests..)

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That's pretty much the PvE SM spec. I prefer shammy as it gives you spec buffs and can throw a dot on the afrit which while kinda gimp with no cave spec if you have some WP on shammy it can do ok dmg. I haven't tried healer but one advantage healer would have apart from celerity would be the stunning factor, on alb I stun the weapons on bot and they vanish before stun wears off. Personally I don't kite run around unless its to get closer to the afrit, just stand there heal with bot as needed if using shammy try to get a crit dot on mob, if healer just stun the weapons. Having extra toon makes it even easier with more options but SM+bot is fine.

Oh, do the weapons despawn after a certain time, even if not killed? Im guessing i wont be spending time killing them, so i thought id be FILLED with weapons once the afrit dies. If i just chuck the pet on the afrit and then stay on the healer stunning shit away like mad, i think i'll be fine

I find it (in theory) a good thing to use healer, since you get specbuffs for your pet w/ summ-spec anyhow. But then again, healer/sm will be without specs. So idk yet! Im gonna have both at the ready anyway

Also, if all you want to do is hunt down elementals and regular Afrits, not the Greater Afrits, charm a Gorgon Maiden instead of a Salamander; they don't tank hits as well but they do a buttload more damage when ML9 is active.

Also, if all you want to do is hunt down elementals and regular Afrits, not the Greater Afrits, charm a Gorgon Maiden instead of a Salamander; they don't tank hits as well but they do a buttload more damage when ML9 is active.