POWERSETS(Note: The Amulet of Anubis and the Cloak of Destiny may be used either by Nabu or Kent Nelson. When Kent Nelson dons the Helm of Fate, Nabu assumes control of his body, and is only able to use his own Affiliations, Distinctions, and Specialties)

Amulet of Anubis: Mystical Senses d10SFX – Call for Consultation. Spend 1 PP to call upon the spirit of a previous holder of the mantle of Doctor Fate. You may use this consultation to discern a secret of magic that your predecessor knew in life to add a d6 to your pool and step-up the effect die when creating magically-based assets or resources with the Mystic specialty.Limit – Gear. Shutdown Amulet of Anubis and gain 1 PP. Activate an opportunity to recover.

Helm of Fate: Dimensional Travel d12, Mystic Blast d10, Master Sorcery d12, Mystic Resistance d10, Psychic Resistance d10, Telepathy d10, Teleportation d10SFX – Area Effect. Mystic Blast & Master Sorcery can target multiple opponents. For each additional target after the first, add a d6 and keep 1 extra effect die.SFX – Let the Light Prevail! Spend 1 PP to step-up or double Mystic Blast. Shutdown Mystic Blast afterwards. Activate an opportunity or participate in a transition scene to recover.SFX – Kent Nelson is in there… somewhere. Spend 1 PP to use an Affiliation die or
Distinction that Kent Nelson can use.SFX – Only the Chosen May Wear the Helm. Any character who is not Kent Nelson that attempts to don the Helm of Fate immediately takes d12 Emotional Stress. If this causes any Trauma, that character will need long-term psychiatric care to function normally again.Limit – Gear. Shutdown Helm of Fate and gain 1 PP. Activate an opportunity to recover.Limit – Nelson is gone, only Fate remains… Take d6 or step-up Emotional Stress when Nabu is reminded that Kent Nelson is a good man whose body is being used as a vehicle by a disembodied Lord of Order.

Ours can be a… “difficult” relationship…
1 xp when Kent Nelson or Nabu discuss the relationship he has with the other.
3 xp when an argument errupts between Nabu and Kent Nelson.
10 xp when Kent Nelson decides to give-up the power of the Helm of Nabu once and for all to gain control over his life, or concedes that Nabu’s mission is paramount and agrees to be his vessel for as long as he needs it.

Stemming the Tide of Chaos
1 xp when (either as Kent Nelson or Nabu) you explain the nature of the war between Order and Chaos on the earthly plane to someone.
3 xp when you defeat an Agent of a Lord of Chaos.
10 xp when (as Nabu) you put a stop to the plans of a Lord of Chaos and banish that entity from the earthly plane, or (as Nelson) when you determine that the war between Order and Chaos is a futile one and allow the Lord of Chaos to remain on the earthly plane.

Bio:

“Fool, your sorcerous power pales in comparison to that of a Lord of Order! LETTHELIGHTPREVAIL!!”