The issue between WINE and Parallels has been solved. "On July 2nd, Parallels sent the modified sources to me (Stefan Dosinger). I looked at them, and they are functionally mostly unmodified, except of some changes to get wined3d to compile on Windows(nameless unions, and similar things). What is yet to be verified is if these are the sources used to build the libs shipped in Parallels Desktop for Mac."