Comentários

Comentado por Theyos

This is one of the bread-and-butter spells for a Paladin, and one of the few baseline abilities that provide an 'on demand' effect for Paladins. Very cheap mana cost, but only because it requires a more expensive Seal buff to use it. All Judgements cause damage (from '3.0' onward) and have a debuff effect.

Judgement has had different appearences over the patches:At game launch up until 1.9 most Judgements had the 'Faerie Fire' effect over the head of the target when used, and the debuff caused lasted 30 seconds.In the 1.9 Paldin revamp the Judgement animation was changed to a subtle holy 'pop', much like the Vindication talent proc, non damaging Judgements were made irresistible (as in cannot be resisted), and were made to last 10 seconds, refreshing on each melee hit the Paladin lands.In 2.0 and 'The Burning Crusade' the Judgement animation was changed again to a large 'holy hammer' that descends on the target and makes the 'Smite' sound. The duration the debuffs last was also increased to 20 seconds. Crusader Strike was also added which refreshed all Judgements on a target, regardless of whether the striking Paladin had cast them or not.

Most recently, in the upcoming 3.0 and associated 'Wrath of the Lich King' expansion, the entire Seal and Judgement system gets another massive overhaul. Judgement has been split into three separate spells, Judgements of Light, Wisdom and Justice, which share the same 10 second cooldown as original Judgement and apply their respective debuffs regardless of the seal currently active, though a Seal is still required to use them.Global cooldown was made to affect the spell as judgements no longer required resealing after every use, and judgements were made to use ranged attack rules for terms of crit and hit, this coupled with the damage component in all judgements means that some are no longer completely irresistable, though the casting Paladin's melee hits still refresh the debuff duration. Crusader Strike was also changed to no longer refresh other Paladin's Judgements on the target.Finally, in relation to animations, the three new judgements have been colour coded, Light retains the gold hammer colour of the old 2.0 Judgement, Wisdom appears blue, and Justice appears red.

Comentado por asenchi

The above post is very good. I'd like to add that Crusader Strike (41pt Retribution in patch 2.0) extends the duration of the judgements on targets. Also that using Judgement at the the right time is very good for burst dmg. If you are a paladin this should be on your main hotbar and used (depending on the Seal) every time it is up.

Comentado por qhiiyr

Judgement is disconnected from the global coolddown. It does not activate it and can be used during it.

Comentado por Caffi

One thing to note:

This requires 5% of BASE mana, meaning that if you have armor with int stats, this does not count against the mana cost of this spell.It is probably better to say that the mana cost increases with your level.

Comentado por helmers

From my experience with 'Judgement'.When playing a retribution paladin, it accounts for around 20% of your DPS (with talents). When playing a holy paladin, it is more, around 40% (depending on how aggressively you use Consecration). When playing Protection it is less, around 10%.

It is probably the one spell you will cast the most, and spending 8 talent points in retribution to lower the CD on it are points well spent.

Judgement will not trigger the global cooldown, which means that you can make a macro to judge/cast a new seal instantly.

Crusader Strike will refresh ALL judgements on a target, so in theory you can have two healers dropping JoW/JoL, and a retribution paladin with JoC, and he could keep them all up with his Crusader Strike.

Comentado por Athene

nvm I might have been a bit tired:p

Comentado por littlidabbi

Judgements:

Judgement of Wisdom: Spells and attacks against target have a chance to restore 2% base mana.

Judgement of Light: Spells and attacks against target have a chance to restore health.

Judgement of Justice: Target cannot be feared and will not run away in fear. Rank 2 also limits movement speed to 100%(Not counted as a movement impairing effect, trinkets and forms dont dispell it)

Comentado por Denrok

I know this will sound nooby but what does Judgement actualy do? it doesnt give a description and i dont play as paladin, yet.

Comentado por mrgummage

Comentado por Michelozzo

Anyone know if the three new judgement spells are on seperae CDs or would they more then likely all share one?

Think about it if they didn't, with the new judgement range improving holy talent and holy shock, a holydin could chain together a long chain of insta cast holy damage like some kind of crazy armored mage.

You know, I think I answered my own question...

Comentado por CKaz

Keep in mind they also added GCD's to Judgement(s), but I agree - it's also likely same cooldown timer

Comentado por bleu

Since the new separated Judgement spells no longer consume the Seal buff... does this mean that Judgement also no longer requires that a Seal buff is present at all? (wishful thinking)

Comentado por CKaz

Still need a Seal to Judge - and that Seal will still effect Judging damage, just not the utility

Comentado por Joltadin

After reading the tooltip over a few times, I noticed something.

Nowhere in there does it say melee attacks refresh the judgement effect. Not very important, but it'll mean continuously keeping up a seal will be even more important.

Comentado por Elonne

Comentado por Carighan

Comentado por moenbase

Something appears to be bugged in this judgement. I'm getting healed for 106 health, not the 200+ it shows in the tooltip.I have more then 400 healing bonus.

Comentado por Felborn

Doesn't eat the seal anymore. :)

Comentado por Tazini

It would appear that currently, the threat generated by the heal of this spell, is confered to the Judgeing paladin. Therefore, when 18 Dps are healing themselves for 130 every 4 seconds, you gain roughly 40 Tps per person.

This has resulted in significant increases in Paladin Tps for high AoE bosses, as well as minor problems for boss fights where global threat generation is a problem (Such as Morogrim and the Murlocs).

In my experiments, I have been able to get well over a thousand Threat per Second from favorable circumstances for this spell.

Comentado por Jonti

I think these comments need to be checked and cleaned up a bit since patch 3.0.2 went live.

Judgements do now activate the GCD, and as far as I can tell, nothing except re-judging refreshes the judgment debuff timer anymore. Without a new judgement the deduff will vanish after 20sec no matter how many times you hit, or use crusader strike on the target.

Comentado por Avitar

The damage caused by this is added to the damage caused by the judged seal?

Comentado por 7598462153

One strange thing I've noticed is that even if the damage portion of the judgement misses, the debuff itself is still applied.

Edit: This is a glitch, and was fixed in 3.0.3.

Comentado por murlocos

sry if this was alrdy asked but do party/raid members also benefit from the effect when applied to a mob?

Comentado por URanu5

Yes raid members gain health from hitting the target or targets the judgement affects, if your ret and have the shortened CD on ur Judgements its easier for u (but also pointless if ur a good party member) to Judge multiple targets with a judgement on one target then switching targets, waiting for CD, then hitting the other target.

Comentado por TyrionFarseer

Does anyone know if Beacon of Light copies the JoL heal?

Comentado por durenas

I feel I ought to point out that melee hits no longer refresh judgement.

Comentado por illepic

Beacon of Light does NOT take into account the healing done by JoL.

Comentado por illepic

Old, see below for the 3.2 update to Judgement of Light

To clarify the oft-asked question of:

"Should the Holy or Retribution paladins use Judgement of Light on a boss?"

The answer is, in short, Retribution Paladins. The coefficients for the heal on Judgement of Light are equal for SPH (spell power) and AP (attack power). Both are 0.10.

However, at this point in gearing and progression in Wrath (3.0.3, December 9th 2008) retribution paladins have much more AP than Holy paladins have spell power. As an example, I have about 2k spell power and our raiding ret paladin has about 3k attack power. His JoLs proc for about 50% more healing than mine.

Basically, take into consideration, between all your pallys, who has the highest AP or SP. Take the highest number and let that guy judge light.

UPDATE 7/15/2009: In patch 3.2 (as of the Test Realm) the Judgement of Light proc is now based on the attacker's health:

Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.

In other words: In 3.2 if I have 10,000 health and I swing at the boss, I will be healed for 200 regardless of who judged Light. Now the assignment of Light judging is no longer "Make the ret pally do it" but more along the lines of "Give it to the player(s) who(m) are most likely to keep it up."

Comentado por onsevennine

i'm still not sure, could someone clarify something for me, say i have SoC up, casting this judgement will apply the debuff effect of SoL AND deal JoC damage on my target?

if this is so, then what good is the original judgement?

Comentado por jaksen93

Thats right. And by the way, the old judgement is terminated, killed, shot down, removed, and destroyed. Doesn't exist anymore.

Comentado por Nurinet

What good is it? You basically get a free JoL effect while doing damage from JoC. And your SoC will stay up.

Comentado por Nurinet

As of 12/30/2008 this judgement seems bugged to me. Using it will often result it in double or even triple proccing its heal, even(especially, it would seem) if it's the first time it's been judged on the target.

Comentado por Oriossis

Only after looking at my lastest raid's WWS did I realise how powerful this is for a holy pally. On Patchwerk, our holy pally did 34% of his healing with JoL, that quite a lot for not casting anything.

Comentado por Heckler

The tooltip for this debuff clearly states only "melee attacks," however both Spell attacks and Melee attacks will proc the heal.

Comentado por Rabus

This has been changed in 3.0: the judgements are now on GC.

Comentado por Ultros

Question:

If my seal is fe seal of righteousness, and i putted talent points in Seals of the pure... Does it increase the damage done from that seals judgement, while the tooltip doens't say this, It would be logical since the judgement is still related to the seal.. can anybody clearify this, because i'm getting kind of confused.

Comentado por 7598462153

Crusader Strike no longer resets the duration of Seal debuffs (change made in 3.0, I believe.)

Comentado por Nixxen

With patch 3.0.8, JoL no longer gives extra threat. Because JoL scales equally with attack power and spell power, ret pallies should be judging it, followed by prot pallies. Holy paladins are the last choice to apply judgement of light since they have the lowest amount of attack power + spell power.

I'm not sure why his comment got rated down - He speaks the truth people...JoL do in fact no longer give threat from the raid healing it does.

Also, considering(as an example) a decent retri paladin has 3.5k AP unbuffed.With the Sheath of Light talent he will have 1050 SP.The healing mechanics of JoL being (in patch 3.0.8) would mean each heal when procced would heal for = = 455.

Now take a holy paladin with 2k SP and 500 AP.The formula still being this would be = = .That's about half of what a retri judgement would heal for.In addition, a holy paladin only need to judge atleast once a minute to keep up his Judgement of the Pure - as opposed to a retri, in just about every case, would have judgement as a part of his normal spell rotation - Making sure to keep the debuff active at any time.

Even a prot paladin would in most cases have more SP+AP than a holy paladin have SP+AP, but not by much. A decent geared prot paladin would have around 2.5-2.7k AP and around 700SP. The math being as always: = = 320. Slightly higher than the holy paladin example - but as i said, not by much.

The optimal judgement priority with all three specs in the raid is:Retri - JoLProt - JoWHoly - JoW (or JoJ - but most mobs only run at 100% speed either way)

Comentado por varj

How much does it heal, at level80, as a Holypaladin?

Comentado por heero139

judgement of light isnt factoring in spell power from sheath of light at all in live or in the 3.1 ptr. this lowers the amount healed by retribution paladins by a considerable amount. i have no idea if this is intended behavior, but with retribution's large amounts of AP compared to holy's spell power, and due to the fact that the judgement scales off both equally, generally ret's JoL will still outheal holy's even with this bug.

Comentado por Daretocarebear

Comentado por Rattja

There is currently a bug with this one, which causes everything to trigger the heal effect right after it is judged. I have had up to 4 procs in 1 sec, and it clearly procs off first the Judgement, then the melee swing, then the added damage from the seal, and sometimes (if I get hit) the retribution aura.This happens only on the first swing, and after that only seem to proc off the normal melee swings.

Comentado por Dracodin

Question for Tankadins that watch their mana:Do the healing procs off JoL cause Spiritual Attunement to proc? I haven't really looked, but it would be nice to know.

Comentado por Truffles

I'm judging this in raids with my 2,1k spellpower healadin. One thing I noticed when in VoA, is that at first I saw a ton of 400-500 numbers flying around, and after a while this was increased to 900-1000. I don't understand how it could jump so high in healing, or why it did. Could it be it somehow stacks with paladins? Like how ignite used to stack for different mages.

Comentado por blupache

Now that JoL no longer provides threat, what Nixxen is saying is completely accurate but I'd make one significant change...

Retri = JoLHoly = JoWProt = JoJ

Retri will virtually always provide a better JoL effect. If there are no Retri then it should be Prot, who'll virtually always be better than a Holy. Judgement of Wisdom isn't based off any of the casting paladin's stats, so it really doesn't matter who casts it.

However Prot really, really need to maintain their judgement with 100% uptime due to Judgements of the Just - attack speed reduction is prettymuch the highest physical damage mitigation move a tank can do. And in my experience, uninformed/undiscipled paladins will virtually always use JoL/JoW cos "it does good stuff"... this means that:

- Nowadays Prot are generally better off using the judgement that no gung-ho idiot will ever use (JoJ)- You really, really need to drill into your raid that *only* the best geared Retri pally uses JoL, and everyone else completely takes it off their action bar

Edit.. cunnjohn: No, I'm not saying that Judgement of Justice is required to proc Judgements of the Just. I *am* saying that the tankadin's judgement needs to be maintained for Judgements of the Just to be maintained. Hence the advantage to a tankadin using a judgement that no other spec will typically choose to use in a PVE environment. Aside from the bonus effects of the judgement itself, all specs have a reason to judge - retri judges for damage, prot judges to maintain judgements of the just with 100% uptime, holy judges a minimum of once per minute so as to trigger their spell haste effect (Judgements of the Pure).

Comentado por mojobomb

In theory this is all fine, but most good ret pallies will prefer to use martyr/blood seal and judgements.

Their job is to maximize DPS, and they can generate much more damage with martyr/blood. The lost difference in JoL healing isn't significant, unless you have really awful healers.

But bottom line, you should always discuss with the other pallies and assign judgements to compliment play styles.

Comentado por turkey

...most good ret pallies will prefer to use martyr/blood seal and judgements

I don't think anyone is here is making an argument against which seal to use. The comments are focused on which of the three judgments is preferred.

Comentado por eros5656

hahahahaha, welcome to 3.0. it makes me sad that the comment above mine will soon be purged and no future wowhead-ers will be able to laugh at it.

Comentado por Chaga

It definitely is bugged at the moment.Ret Paladins are currently doing 9-10k hps in 25 man Ulduar.Expect a hotfix very soon.

Comentado por TCHJ3K

That's hardly a "bug" - Ret pallies with sick amounts of AP (and, with Sheath of Light, a nice chunk of SP as well) will of course judge Light so that everyone attacking them gains lots of health back, which counts as healing for the pally that put the judgement up.

It's never going to do the job of "proper" healing, it just helps keep everyone topped up and take some pressure off of the main healers. Any healer who actually complains about not having to try and keep an entire raid alive need to stop watching the healing meters. Or perhaps they'd just prefer that the entire raid is disadvantaged just to protect their precious egos?

Comentado por lovelywaz

New PTR (3.2) notes:

Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.

I think it will be more balanced with % of the hp. Tanks will get more benefit than getting healed by a fixed amount.

Comentado por ApocalypseAP

Too bad 2% of a tank's buffed HP is less than what a 3200+ base AP retribution paladin healed for (with raid buffs on).

It's a nerf.

EDIT: added the raid buffs part.

Comentado por Zhaoan

most likely, the ret pally judged light which overwrote yours.

Comentado por Thels

For 3.1: Keep in mind that Healers have talents that increase the range of JoL and JoW, but not JoJ. Healers also do want to judge something, because other talents boost their stats right after judging. Since you don't want healers to JoL, they should get JoW, leaving JoJ to the protection paladins.

If you have multiple retribution paladins, all retri paladins except the one (two in case of deaths?) with the best stats should JoW as well.

For 3.2: Prot pallies should judge wisdom. Everyone else should judge light (or the other way around, but this will be more what people are used to).

Comentado por joshreppe

So does the healing from this being judged count as threat when im tanking? And does it trigger spritual attunement?

Comentado por Dewolf

No they reduced or removed threat from the JoL and SoL healing Procs several patches back. Pretty sure they removed it altogether, if not it has been significantly reduced.

As to spiritual attunement , no we don't get mana from the healing proc of Judgment of Light or Seal of Light. Our own Self heals or healing procs on items far as i can tell will not work with spiritual attunement either. If anyone knows of a item this works with, please let me know.

For this new version of JoL , i am looking forward to see how well this scales with HP and Talents.

Comentado por JKWood

As of patch 3.2, all the comments above about ret paladins needing to judge this are null and void. This no longer scales with spellpower and attack power, and instead heals a flat 2% of the attacker's maximum health. This or wisdom should be judged by any Holy paladins in the group, as it allows judgement from 40 yards, and gives the haste buff from Judgements of the Pure.

Comentado por Tapuki

Is it me or since 3.2 has the hammer appeared from a different angle? It seems like it comes from behind me now, when I'm sure it used to come from above.

Comentado por Monday

I've noticed it comes in from behind you in some places and above in some places, just depends where you are.

Comentado por zappo

That depends on how your raid is coordinated. A holy paladin is basically required to judge for Judgments of the Pure, however the uptime is typically not that great. JoP only requires a judgment once a minute to keep it's buff up, and quite often it's hard to spare a GCD to even judge all that often.

So to make a long story short this would probably be something to coordinate with your raid leader. In my guild the healers judge light since healing is typically left up to the healers. Besides which the 2% chance of a heal will typically not break the bank if it's not up. By contrast the other paladin specs are basically required to judge. They usually have much better uptime, and wisdom typically works better for them.

Also, don't overlook the healing done by Judgment of the Light. It can heal unlimited targets, and acts much like a HoT for melee. Some times it feels like it's not worth the GCD, but if you keep it up and go over the logs, it can do a surprising amount of healing over the course of a fight.

Comentado por Darkanion734

A horde character can benefit from an alliance paladins healing from this spell.

Comentado por DesuDesu

I'm pretty sure I know the answer but, if there are multiple Paladins in the raid, do their Judgement of Lights stack? As in a possibility of someone being healed by multiple JoLs? Because I could have sworn that they overwrite each other.

Comentado por Evilprofesor

The only thing that is about judgement and stacks on target is JoL,JoW and JoJ.If another Paladin uses JoL it will overwrite it same for other 2.

Comentado por blupache

Besides which the 2% chance of a heal will typically not break the bank if it's not up.

In large portions of ICC failing to have JoL up is just flat out bad. Within my guild I see combatlog after combatlog with JoL from a prot paladin doing 4000+ hps on boss fights thanks to the frequent mass raid damage in that instance.

Mana-using DPS will find JoW convenient but shouldn't need it, and JoJ is definitely a nice bonus for arcane mages due to Torment the Weak, but given that JoL basically provides a free extra healer it should always be your first choice for 100% uptime.

Comentado por EmmaRobinson

Does JoL have a cooldown on the healing effect? like it will only heal a target once every 2 seconds or so? if not then for leveling purposes for a protection paladin a quick 1 handed weapon (under 2.0) would be great with the Rekoning talent hitting twice every swing and possibly healing twice aswell. I would realy like to know since im currently leveling a AoE prot pally and all that extra healing if i swapped to a quicker weapon would be realy useful!

Comentado por archmiffo

I believe I have seen this effect since vanilla (for other spells of course, but with the same animation). I just assumed it depends on how the model was buildt, that the hammer is angled and directed toward a hotspot in the models bounding box, and since the hotspot has data of angles (to let the mob face the right way and such) I thought that explanation sounded reasonable.

Dunno if its correct though. Just my assumptions.

Comentado por Keelerak

So, in cata, there will be only 1 judgement again?

Comentado por mak484

Yes. Judgement of the Light and of Justice have been combined into one effect, and Judgement of Wisdom has had its effect removed. Blizzard claims mana isn't as important as it needs to be, therefore they will be removing some of the ways players restore mana. Edit: It appears that Seal of Wisdom and Seal of Light have been combined into Seal of Insight. It still seems that Judgement of Wisdom is gone, though.

Overall, a good change. It was always frustrating having 3 different Judgements to choose from, now we no longer have to choose. Cheers!

Comentado por Vorselia

They don't stack DesuDesu. They just overwrite each other now i believe since different paladins can't have different strength JoL's anymore

Comentado por palademon

I don't know if any of you mentioned this, the damage caused by the Judgements is changed depending on the seal used.

Comentado por Derren

Comentado por Aaro

Yes, but the new judgment system depends on what Seal you have active. So you would need the Seal of Justice active on your Pally.

Comentado por Kanegasi

Actually, ANYTHING attacking something under the effect of a judgement will receive it's proc. This includes partied, non-partied, opposite faction, npcs, and even other mobs attacking the target. JoL makes escort quests a little easier since most of the time, you can't directly heal the escortee.

Comentado por Kanegasi

In regards to Darkmoon Card: Crusade, shouldn't a judgement proc the spellpower? I attempted to use the card as Holy to build spellpower as a fight went on, but it proc'd the attack power instead. I thought judgements were spells. I know Crusader Strike and Divine Storm are considered melee...

Comentado por Htipiti

In patch 4.0.1 the differing Judgements (Light, Wisdom, Justice) have been removed and once again there is just a single Judgement (as it used to be in the beginning). However one of the major changes to Judgement is that it no longer places a "heal-on-hit" debuff on the target.

You never noticed how much that was healing you during your quest farming until it's gone.

Comentado por Verdick

Am I missing something and/or being dumb? Judging now does not put any kind of debuff on the target, at least for Holy, correct? So, why does the T8/9 holy 2-piece bonus still increase the duration of our judgments?

Comentado por Kaylthas

Only noobs lvl'd with those seals, and only scrubs tanked with them as well.

Do not be mistaken, the Judgement heal removal was a nerf.

Thankfully we got Word of Glory now or we'd be seriously #$%^ed.

Comentado por guatafu

Unlike most spells you don't need to be facing the target to cast this.

Comentado por Metaxo

Anyone else surprised by the questionable spelling choice? 'Judgement' is a valid spelling, but only in UK and Australian English; and even in the UK, formal or traditional texts continue to use 'judgment' (e.g., Bible, legal docs). The spelling is always 'judgment' in US English and most often in Canadian English as well. Since the game seems to be in US English, and in US English 'judgement' is a straight-up misspelling (yeah, you could probably find examples of it, but it definitely wouldn't slip past any self-respecting newspaper editor), this seems like a mistake to me, unless Blizzard is into mixing US and UK English haphazardly, wikipedia style.

Okay, I realize no one cares. If I were a stronger person, I would have been able to fight the urge to post about a typo in a video game.

Comentado por Tontel

Edit: As for the reason I came here, does this still use melee hit%? I saw no real confirmation, post-cata. Oh, dear. Brackets are hard.

Edit2: Testing commencing...

We all have weaknesses - mine appears to be oversimiplication (and generalization!).

Comentado por Metaxo

I like the video, Tontel. I'm acquainted with the concepts of hyper-correction and descriptive rather than prescriptive language. I prefer descriptive lexicography, like most people do today. But my case was descriptive -- Blizzard's use is anomalous in context. That may change with time, if their spelling takes off in American English (I don't quite agree with the oversimplification 'English is English,' although I think you're making a fair point). I can deal with it, I just couldn't resist mentioning it, and hopefully you can forgive me.

As for your real question ... I don't know anything about wow :(

Comentado por Ellearan

I have a question about this spell post cata... does judgement really give mana back anymore? I know it USED to, however if I go by the spell details, it now only does damage with no mana regen mentioned. If it does still give mana back, can someone tell me WHERE it says this? Thank you.

Comentado por Ellearan

THANK YOU so much! It's been my understanding that I could do better to just do basic melee damage (where possible) without having to waste precious mana while I heal. You have no idea how many pally's still think that that spell in particular still gives mana back in holy spec.

Comentado por CrusaderFelbane

Blizz, how could you spell judgment wrong...Thanks for the correction, Serf. I always thought it could only be spelled one way, at least that what MS Word thinks...Instead of downrating the comment that led to a little bit of learning, I've decided to uprate your comment! I mean, who would've thought of something like that!

Comentado por Badunkadunk

I believe in 4.2 Blizzard changed attacks to auto target and to begin harming... which hurts if you spam judgement cause you're now grabbing far off mobs in dungeons by accident. I know that just means spammers need to be cautious.

But more so, does anyone know of a successful macro that can eliminate something like /startattack which seems to be on our attacks now, without clearing your current target?

Comentado por Species3259

I just had a conversation with a GM regarding this 'spell' because i noticed that i could actually miss with my Judgement although i have the passive Sheath of Light as a retri.

It seems that mechanical wise the 'ranged' melee hit cap is used for this spell.The same mechanic applies to the ability Hammer of Wrath.

Comentado por Helvira

In response to Metaxo's comment, "In patch 4.0.1 the differing Judgements (Light, Wisdom, Justice) have been removed and once again there is just a single Judgement (as it used to be in the beginning). However one of the major changes to Judgement is that it no longer places a "heal-on-hit" debuff on the target."

Just to let you know though, it's not gone, you just have to use Seal of Insight, as it gives you hp AND mana back.

Comentado por Ronark

Looks as if the name was nerfed in Mists of Pandaria.

Comentado por Efstratia

it's level 5 now

Why people downrated? you obtain it at level 5, not 3 as wowhead says.

Comentado por Shredsmore

Am I missing something here? Why does it say on the paladin class changes and on the "Core abilities" tab in the spellbook that judgment generates a charge of holy power, when, at least for me, it does not?

Comentado por Lordplatypus

Probably the most modified spell.

Comentado por Bogdanov89

Just to point out that having any seal active on yourself is required to cast Judgment, but it's effects/damage are always the same regardless of what seal you have active.

So you get the same Judgment no matter which seal you use.

Comentado por herumor

Using this will apply one stack of Censure to the target, even from range, while using Seal of Truth.

Comentado por hypnoticbob

The tool-tip of this ability states that it will hit the primary target as well as two additional targets. However, this is only stated until the Paladin reaches level 10, when the Retribution specialization is made official. The tool-tip then states that only one additional target will be hit. It's worth noting, from my tests at least, that the tool-tip appears to be wrong prior to level 10. It never appears to hit more than one additional target.

Comentado por Maelchav

I wish Judgment still had the old falling-hammer animation instead of the current Legion one where it looks like you're hurling a rock at your foe.

Comentado por Niculove

Omg I just noticed when making a macro that it's not Judgement but it's Judgment! O_O Rly?