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Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother, King Magni.

Muradin is a sturdy and durable Warrior, with a very agressive gameplay style with hard engage initiations. His kit features a lot of disruption, with reliable slows and stuns. He also counts on his trait, Second Wind, to give him bonus health regeneration outside of combat. Because of this, he excels at skirmishes by going in and out of combat at ease thanks to his great mobility, something rare for a Warrior.

Overall, Muradin fits in most team compositions given his fantastic versatility and adaptability; he can be built as either a Main Tank to maximize his durability, or as a Bruiser, to allow him to become a dangerous duelist.

Exceptional crowd control with Stormbolt and Thunderclap, which are both fantastic pressure tools, allowing Muradin to stick to his opponents.

Dwarf Toss is a great mobility maneuver that allows Muradin to reposition himself, wheter to dive inside the enemy backline, to flee from a dangerous situation, or to provide protection to his team by leaping in front of dangerous skillshots to soak their damage.

Second Wind provides Muradin with one of the best self-sustains in the game, as he can simply retreat to safety and have his health to quickly replenish.

Muradin can take a beating, so don’t be afraid to ruffle a few feathers. Dwarf Toss outputs damage when Muradin lands. Feel free to use the ability as a way to engage opponents.

Haymaker is great for knocking opponents away from your squishy teammates, like Valla or Tyrande. Feel free to use Haymaker as a means of buying teammates more time around tributes.

Muradin’s Combat Trait, Second Wind, can be instrumental in a long team fight around the shrines on Dragon Shire. Dish out your damage, walk away, allow Second Wind to activate, then dive back in for the killing blow!

The frequency of Muradin’s Stuns can interrupt Defense Matrix and Boosters, reducing D.Va’s ability to make an impact during team fights.

Muradin brings pretty much everything to the table that Ragnaros doesn’t want in an opponent - a Movement Speed Slow, Attack Speed Slow, Stun, and potential huge knockback in Haymaker. Muradin has no problem making sure that Ragnaros doesn’t get to stick on the targets that he wants to kill, as well as enabling his team to get the jump on Ragnaros should he ever be even slightly out of position.

Muradin was conceived within the first two years of the game's development.[1]

In the 2010 Blizzard DotA mod, Muradin had great resilience and had a short range attack. He benefited from strength items.[2] As a unit, his abilities bore resemblance to those of the Warcraft III mountain king, though his model was a modification of the marauder from StarCraft II.[3]

According to Muradin's lore in this version, after a night of heavy drinking, Muradin awoke to find himself on a transport ship headed for Mar Sara. He subsequently began questing for the right combination of beer that would return him to Ironforge.[2]

As of December 2014, the development team felt that Muradin was being overshadowed by other warrior heroes.[4]