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WHAT'S NEW IN UNITY 2018.3

This is the latest version of Unity at the time 2018 and there are lots of features which are added in unity so let's get started.

THE ISOMETRIC 2D TILEMAPS.

PREFAB WORKFLOWS.

MEMORY PROFILING.

Nvidia PhysX 3.4.

.NET 4.X.

UPDATE TERRAIN SYSTEM.

HDRP IMPROVEMENTS.

1. THE ISOMETRIC 2D TILEMAPS.

A Small introduction for the isometric tile map is different way of making perspective an isometric object has all three dimensions drawn at the same length rather than shortening them depending on the position of the observer this is an art style after used for both 3d and 2d games and now it can easily used in the tile map system you can simply create your art symmetric tile and start painting with them and the tile map render is capable of doing per tile sorting which opens the possibility of having your character walk behind building trees or objects.

2. PREFAB WORKFLOWS.

Now the prefab workflows which is latest in 2018.3. I have try in the preview build and i must say it is a promising update which I was looking forward and unity has some demo on there site so if u are interested so u can check it out.

3. MEMORY PROFILING.

Now they had add new tool to the profiler Memory Profiling as the name suggests this tool is to make it lot easier to understand what’s happening with memory in your game the current profiler already show a summary allocations for an asset but the new memory profiler gives the possibility to break down each allocation which greatly helps optimize memory usage.

4. Nvidia PhysX 3.4.

Unity is upgrading from Nvidia PhysX 3.3 to 3.4 the upgrade speeds up operations such as RAYCASTING, SHAPE SWEEPING and MESH COOKING yo run up to twice as fast which is a lot it also improves support for detecting collisions with fast rotating objects and adds enhanced determinism.

5 .NET 4.X

The default scripting run time is now is for X Y net 3.5 runtime has deprecated and support for it will soon be dropped on top of theproject which has the targeting the .NET 4.X scripting runtime we’ll also be able to use the open-source ruslan compiler this mean we have the access to the latest C sharp 7.2 language features and that compilation time will be reduced.

6. UPDATE TERRAIN SYSTEM

The update terrain system has new UI and tools themselves are fairly minimal some of the painting modes and setting are organized a bit differently however I’ve heard that bigger changes are coming in new 2019.1 of unity.

7. HDRP IMPROVEMENTS

Improvements to the Hd render pipeline one of the main one is the mesh decals which are just really handy and we have new shader to play around with these stack with shader.

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