The first goal for any character is gaining experience. Only through the advancement of levels can a character ever hope to move ahead with other type of advancement, be it rank, fame, gil, or crafting. Each time a character defeats a monster that is deemed challenging by the game, the character will gain experience. The more difficult the creature is in comparison, the more experience that is awarded for its defeat. At the same time, each time a character is defeated, whether by a monster or by other means such as poison or other spells that kill slowly, the character loses experience. Some spells which raise a character from the unconscious state return some of the lost experience, but never the full amount. The more powerful the resurrection magic, the more experience is returned. To start, I'll list the table showing the levels of advancement with the experience each level requires. The table will also show total experience earned to that point and experience lost from defeat, and experience lost from defeat if raised with resurrection magics.

Lvl

Exp

Total Exp

Exp Loss

Mog Exp Loss

Reraise Exp Loss

Raise I Exp Loss

Raise II Exp Loss

Raise III Exp Loss

1

0

0

0

0

0

0

0

0

2

500

500

0

0

0

0

0

0

3

750

1,250

0

0

0

0

0

0

4

1,000

2,250

125

113

94

94

94

94

5

1,250

3,500

150

135

113

113

113

113

6

1,500

5,000

175

158

131

131

131

131

7

1,750

6,750

200

180

150

150

150

150

8

2,000

8,750

220

198

165

165

165

165

9

2,200

10,950

240

216

180

180

180

180

10

2,400

13,350

260

234

195

195

195

195

11

2,600

15,950

280

272

210

210

210

210

12

2,800

18,750

300

270

225

225

225

225

13

3,000

21,750

320

288

240

240

240

240

14

3,200

24,950

340

306

255

255

255

255

15

3,400

28,350

360

324

270

270

270

270

16

3,600

31,950

380

342

285

285

285

285

17

3,800

35,750

400

360

300

300

300

300

18

4,000

39,750

420

378

315

315

315

315

19

4,200

43,950

440

396

330

330

330

330

20

4,400

48,350

460

414

345

345

345

345

21

4,600

52,950

480

432

360

360

360

360

22

4,800

57,750

500

450

375

375

375

375

23

5,000

62,750

510

459

383

383

383

383

24

5,100

67,850

520

468

390

390

390

390

25

5,200

73,050

416

375

312

312

312

312

26

5,300

78,350

424

382

318

318

318

318

27

5,400

83,750

432

389

324

324

324

324

28

5,500

89,250

440

396

330

330

330

330

29

5,600

94,850

448

404

336

336

336

336

30

5,700

100,550

456

411

342

342

342

342

31

5,800

106,350

464

418

348

348

348

348

32

5,900

112,250

472

425

354

354

354

354

33

6,000

118,250

480

432

360

360

360

360

34

6,100

124,350

488

440

366

366

366

366

35

6,200

130,550

496

445

372

372

372

372

36

6,300

136,850

504

454

378

378

378

378

37

6,400

143,250

512

461

384

384

384

384

38

6,500

149,750

520

468

390

390

390

390

39

6,600

156,350

528

476

396

396

396

396

40

6,700

163,050

536

483

402

402

402

402

41

6,800

169,850

544

490

408

408

408

408

42

6,900

176,750

552

497

414

414

414

414

43

7,000

183,750

560

504

420

420

420

420

44

7,100

190,850

568

512

426

426

426

426

45

7,200

198,050

576

519

432

432

432

432

46

7,300

205,350

584

526

438

438

438

438

47

7,400

212,750

592

533

444

444

444

444

48

7,500

220,250

600

540

450

450

450

450

49

7,600

227,850

608

548

456

456

456

456

50

7,700

235,550

616

555

462

462

462

462

51

8,000

243,550

624

462

468

468

156

63

52

9,200

252,750

800

720

600

600

200

80

53

10,400

263,150

880

792

660

660

220

88

54

11,600

274,750

1,040

936

780

780

260

104

55

12,800

287,550

1,280

1,152

960

960

320

128

56

14,000

301,550

1,600

1,440

1,200

1,200

400

160

57

15,200

316,750

1,600

1,440

1,200

1,200

400

160

58

16,400

333,150

1,600

1,440

1,200

1,200

400

160

59

17,600

350,750

1,600

1,440

1,200

1,200

400

160

60

18,800

369,550

1,600

1,440

1,200

1,200

400

160

61

20,000

389,550

2,400

2,160

1,800

1,800

600

240

62

21,500

411,050

2,400

2,160

1,800

1,800

600

240

63

23,000

434,050

2,400

2,160

1,800

1,800

600

240

64

24,500

458,550

2,400

2,160

1,800

1,800

600

240

65

26,000

484,550

2,400

2,160

1,800

1,800

600

240

66

27,500

512,050

2,400

2,160

1,800

1,800

600

240

67

29,000

541,050

2,400

2,160

1,800

1,800

600

240

68

30,500

571,550

2,400

2,160

1,800

1,800

600

240

69

32,000

603,550

2,400

2,160

1,800

1,800

600

240

70

34,000

637,550

2,400

2,160

1,800

1,800

600

240

71

36,000

673,550

2,400

2,160

1,800

1,800

600

240

72

38,000

711,550

2,400

2,160

1,800

1,800

600

240

73

40,000

751,550

2,400

2,160

1,800

1,800

600

240

74

42,000

793,550

2,400

2,160

1,800

1,800

600

240

75

44,000

837,550

2,400

2,160

1,800

1,800

600

240

76

44,000

968,350

-

-

-

-

-

-

Exp Loss is the experience loss for returning to the home point after K. O.

Mog Exp Loss is the experience loss for returning to the home point if Moghancement : Experience is in place

Raise II & III only have an exp return bonus on characters level 50 or higher

After seeing the experience chart, one realizes that players have a long way to go to max out a job's level, especially if character death factor in. Next, the player needs to understand about gaining experience. There are many nuances to understanding experience gain, such as what kind experience is gained for solo combat, party combat, or in skill chains. Each will be discussed in some detail, followed by tables and formulas to help understand.

The first type of experience to learn about is solo experience. This experience is gained by a character when they are alone, either not in a party or in a party but none of the members are in the same zone. It is base experience, with little in the way of multipliers. One point to be clear on is that the game bases its experience on fights conned (check) as Even Match, with the amount of 100 Exp. That is not to say that an 'Even Match' even is an even match. In order for a creature to be considered an 'Even Match', it must be 2 levels higher than the character. When you carry this down the line, you can con (check) a creature that may say it is easier than it actually is, and some 'Decent Challenge' monsters might offer more of a challenge than some characters can stand. The table for experience gain at different challenge levels is defined below. Please note the table is listed on the Even Match basis of level difference, not the actual level difference.

Level 1-10

Level 11-20

Level 21-30

Level 31-35

Level Diff

Con

Exp

Level Diff

Con

Exp

Level Diff

Con

Exp

Level Diff

Con

Exp

-

-

-

-

-

-

-

-

-

9

IT

600

8

IT

600

8

IT

600

8

IT

600

8

IT

550

7

IT

550

7

IT

550

7

IT

550

7

IT

500

6

IT

450

6

IT

450

6

IT

450

6

IT

450

5

VT

350

5

VT

350

5

VT

350

5

VT

400

4

T

200

4

T

200

4

T

200

4

VT

300

3

T

160

3

T

160

3

T

160

3

T

200

2

T

140

2

T

140

2

T

140

2

T

150

1

T

120

1

T

120

1

T

120

1

T

125

0

EM

100

0

EM

100

0

EM

100

0

EM

100

-1

DC

72

-1

DC

72

-1

DC

72

-1

DC

72

-2

DC

50

-2

DC

50

-2

DC

50

-2

DC

61

-3

EP

36

-3

EP

36

-3

EP

43

-3

DC

50

-4

EP

25

-4

EP

25

-4

EP

36

-4

EP

43

-5

EP

18

-5

EP

21

-5

EP

25

-5

EP

36

-6

EP

15

-6

EP

18

-6

EP

21

-6

EP

25

-7

W*

12

-7

W*

15

-7

EP

18

-7

EP

21

-

-

-

-8

W*

12

-8

EP

15

-8

EP

18

-

-

-

-

-

-

-9

W*

12

-9

EP

15

-

-

-

-

-

-

-

-

-

-10

W*

12

Level 36-40

Level 41-45

Level 46-50

Level 51-55

Level Diff

Con

Exp

Level Diff

Con

Exp

Level Diff

Con

Exp

Level Diff

Con

Exp

-

-

-

-

-

-

-

-

-

10

IT

600

9

IT

600

9

IT

600

9

IT

600

9

IT

530

8

IT

550

8

IT

550

8

IT

535

8

IT

480

7

IT

500

7

IT

500

7

IT

470

7

IT

430

6

IT

450

6

IT

450

6

IT

400

6

VT

370

5

VT

400

5

VT

400

5

VT

340

5

VT

310

4

VT

300

4

VT

300

4

VT

270

4

VT

240

3

T

200

3

T

200

3

T

200

3

T

200

2

T

150

2

T

150

2

T

150

2

T

150

1

T

125

1

T

125

1

T

125

1

T

125

0

EM

100

0

EM

100

0

EM

100

0

EM

100

-1

DC

86

-1

DC

86

-1

DC

86

-1

DC

86

-2

DC

72

-2

DC

72

-2

DC

72

-2

DC

72

-3

DC

50

-3

DC

61

-3

DC

61

-3

DC

61

-4

EP

43

-4

DC

50

-4

DC

50

-4

DC

50

-5

EP

36

-5

EP

43

-5

EP

43

-5

EP

43

-6

EP

25

-6

EP

36

-6

EP

36

-6

EP

36

-7

EP

21

-7

EP

25

-7

EP

30

-7

EP

30

-8

EP

18

-8

EP

21

-8

EP

25

-8

EP

25

-9

EP

15

-9

EP

18

-9

EP

21

-9

EP

23

-10

W*

12

-10

EP

15

-10

EP

18

-10

EP

21

-

-

-

-11

W*

12

-11

W*

15

-11

EP

18

-

-

-

-

-

-

-12

W*

12

-12

W*

15

-

-

-

-

-

-

-

-

-

-13

W*

12

Level 56-60

Level 61-65

Level 66-70

Level 71-75

Level Diff

Con

Exp

Level Diff

Con

Exp

Level Diff

Con

Exp

Level Diff

Con

Exp

14

-

-

13

-

-

13

-

-

12

IT

575

12

-

-

12

-

-

11

IT

580

11

IT

515

11

-

-

11

-

-

10

IT

530

10

IT

480

10

-

-

10

-

-

9

IT

480

9

IT

440

9

-

-

9

-

-

8

IT

430

8

IT

400

8

-

-

8

-

-

7

VT

380

7

VT

360

7

-

-

7

-

-

6

VT

330

6

VT

320

6

-

-

6

-

-

5

VT

280

5

VT

280

5

-

-

5

-

-

4

VT

240

4

VT

240

4

-

-

4

-

-

3

T

200

3

T

200

3

-

-

3

-

-

2

T

160

2

T

160

2

-

-

2

-

-

1

T

130

1

T

130

1

-

-

1

-

-

0

EM

100

0

EM

100

0

EM

100

0

EM

100

-1

DC

86

-1

DC

86

-1

DC

86

-1

-

-

-2

DC

72

-2

DC

72

-2

DC

72

-2

-

-

-3

DC

61

-3

DC

61

-3

DC

61

-3

-

-

-4

DC

50

-4

DC

50

-4

DC

50

-4

-

-

-5

EP

43

-5

EP

43

-5

EP

43

-5

-

-

-6

EP

36

-6

EP

36

-6

EP

36

-6

-

-

-7

EP

30

-7

EP

32

-7

EP

32

-7

-

-

-8

EP

25

-8

EP

28

-8

EP

28

-8

-

-

-9

EP

23

-9

EP

25

-9

EP

25

-9

-

-

-10

EP

21

-10

EP

23

-10

EP

23

-10

-

-

-11

EP

18

-11

EP

21

-11

EP

21

-11

-

-

-12

W*

16

-12

W*

18

-12

W*

20

-12

-

-

-13

W*

14

-13

W*

16

-13

W*

18

-13

-

-

-14

W*

12

-14

W*

14

-14

W*

16

-14

-

-

-15

W*

12

-15

W*

14

-15

-

-

-16

W*

12

-16

-

-

-17

-

-

Do not mistake this chart to mean that at any level, ever facing a monster can bring in more than 200 exp(Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55). 200 Exp is the maximum amount of experience a character can ever get from one fight regardless of its difficulty. The experience totals listed above that go beyond 200 Exp are for the multiplications necessary to make party experience. However, there is one way to get extra experience from a fight, sometimes in excess of 200 Exp. That method is Chaining Experience. Exp Chains are created whenever a character or party defeats a monster which is conned as Even Match or harder within a certain amount of time of defeating another creature which was conned as Even Match or tougher. In essence, the player gets a bonus for chaining difficult creatures. The experience for Exp Chain never exceeds 300 Exp (Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55), regardless of how many Exp chains are completed in a row or how difficult the creatures in the chain are, however. Below is a chart showing the levels of an Exp Chain, the time to defeat (and that is to defeat, not just engage) the next monster in the chain, and the experience multiplier for the chain.

Chain
#

Multiplier

Highest Member's Level

1-10

11-20

21-30

31-40

41-50

51-60

61-70

1

1.2

50 sec

100 sec

150 sec

200 sec

250 sec

300 sec

350 sec

2

1.25

40 sec

80 sec

120 sec

160 sec

200 sec

240 sec

280 sec

3

1.3

30 sec

60 sec

90 sec

120 sec

150 sec

180 sec

210 sec

4

1.4

20 sec

40 sec

60 sec

80 sec

100 sec

120 sec

140 sec

5+

1.5

10 sec

20 sec

30 sec

40 sec

50 sec

60 sec

70 sec

As a character levels higher and higher, the amount of experience earned decreases, level difference seems to make less and less impact. Time to complete an exp chain increases, but at that point the time required to defeat a monster also goes up. It balances out that each character gets less and less experience, while requiring more and more to level. This makes leveling a job past level 50 an arduous task, and beyond 60 only for the steadfast. Of course, by the time you get to that point, you will have to eventually join a party, so let's give a minute to party experience.

Experience in a party works very similar to experience solo, as the more difficult the fight becomes, the more experience is earned for the fight. At the same time, however, because there are more players contributing to the fight, the monsters become easier to defeat, so less experience is earned than if the character were to solo for experience. On the following table, take the experience modifier and multiply it by the experience based according to the highest level member of the party, then divide by the number of members in the party to get the final experience awarded. In the formulas, always round down, as no fractions of experience are awarded. (For experience in an alliance, experience is always multiplied times 1.85 and divided by the number of members) Again, no member can ever get more than 200 exp. for one battle (Note: Rule Change in place allows for exp up to 350 for a single battle and up to 525 from chain exp, but only after reaching level 55).

1

2

3

4

5

6

7

8

...

17

18

1.0

1.2

1.35

1.6

1.85

2.1

1.85

1.85

1.85

1.85

1.85

A disorganized party can make experience gain messy as well, because other factors take play as well, such as penalties to experience for level difference, as well as the difficulty for base experience being based off of cons of Even Match to the highest level character in the party. This may not seem like much for a party of all the same level characters with one team member much lower than the others, but can be crippling for a party of all members the same level with one team member much higher than the others. Fights in a disorganized experience party can be very difficult fights with little or no experience gain.

The formula for experience gained when there is a level difference in the party is either one of the following. The first formula is if there is a level 51 or greater level member of the party, or if the level difference in the party is 8 levels or more. The second formula should apply to all other cases. The first of the two formulas always takes precedence if the two conditions (level 51+ or 8 levels of difference) apply.

(Experience gained) = (Experience based on the highest level member of the group) * (team member multiplier) * (Level of highest level member of the group) / (your level)

Ex. 38 exp= 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party) * 51 ( for the highest level team member is a level 51 ) / 46 (your level at the time)

Ex. 52 exp = 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party ) * 30 ( for the highest level team member is a level 30 ) / 20 ( your level at the time )

(Experience gained) = (Experience based on the highest level member of the group) * (team member multiplier) * (Experience required to level by the highest level member of the group) / (your experience required to level)

Ex. 41 exp = 100 ( experience for an Even Match to the highest level member of the group ) * 2.1 / 6 ( the team member multiplier for a 6 member party ) * 5400 ( for the experience to next level if highest level team member is a level 24 ) / 4600 ( your experience to next level at the time if level 20 )

As you can see with the examples, it doesn't pay to be in an experience party with higher level characters, but the closer you are to the highest level character in the group, the closer to maximum experience you gain.

In addition to penalties for parties, there are other forms of penalties to experience. The known experience penalties are listed for those below.

Beastmaster in control of a beast at the end of combat = (Experience total) * 0.7

Ninja 2-hr Mijin Gakire (Experience Loss) = 0

When any party member calls for help, regardless of where they are, if they are within the zone, any monster currently engaged by the party yields no items and 0 exp