The Minor Gods: Greek

The Minor Gods: Greek

All enemy humans in the area get transmuted into pigs, which can then be slaughtered for food. Doesn't affect heroes or Myth Units. Best used against an army of normal units that invades your city, as you can then slaughter and eat the resulting pigs. Also works just fine as an offensive Power, but it's more difficult to recover the pigs.

Land Myth Unit: Nemean Lion

A tough melee Myth Unit, with a special attack that damages all enemies in the area.

Technologies:

Roar of Orthus

Upgrades the Nemean Lion with extra pierce and hack armor

Golden Apples

Villagers accrue favor 15% faster

Divine Blood

Villagers move and build faster, and can carry 10 more resources

Apollo

God Power: Underworld Passage

Creates a tunnel between any two points on the map. Units entering one end of the tunnel instantly jump to the other end of the tunnel. Unlike the Egyptian "Shifting Sands" God Power (Ptah), the Underworld Passage can be used again; at least until the passage is destroyed.

Land Myth Unit: Manticore

The Manticore is a ranged myth unit that is good against archers. Its attack spreads out when it hits the ground, damaging nearby enemies.

Technologies:

Sun Ray

Improves the attacks of Archers, Centaurs and Manticores

Oracle

Increase all units and buildings line of sight quite a bit

Temple of Healing

Temples will now heal nearby units.

Ares

God Power: Pestilence

Drop a pestilence near an enemy building, and it will be unable to produce new units ? even a Town Center couldn't build a villager. Very similar to Hermes's "Ceasefire" power, except that it can be targeted on a specific area. This way you can prevent your enemy from building new troops while you still can.

Land

Myth Unit: Cyclops

A tough fighter of a Myth Unit. For its special attack, the Cyclops hurls an enemy soldier to his death.

Earthquakes tear buildings to shreds, but barely harm units at all. Great for knocking down walls and barracks.

Land

Myth Unit: ChimeraThe Chimera is all about attack, as it doesn't have much armor. It does, however, have a special fire attack that is useable on multiple enemies.

Technologies:

Flames of Typhon

Upgrades Chimeras to get +30% attack, +20% more hit points and its special attack does more damage

Plague Arrows

Improves Archers attack

Trierarch Upgrades Triremes armor

Athena

God Power: RestorationHeals your units in a certain area. The healing is not instantaneous, so a unit that is nearly dead and getting hit will probably die before the healing can help it.

Land Myth Unit: Minotaur

Not much can go toe-to-toe with a Minotaur. They're big, mean and smack things away forty feet as easy as kicking a ball.

Technologies:

Aegis Shield

Infantry get +10% pierce armor

Sarissa

Hoplites get +20% hack armor

Labyrinth

Upgrades Minotaurs, they cost less food and have nearly 50% more hit points

Dionysus

God Power: Bronze

Changes the flesh of your units (and your allies' units) to Bronzeskin, giving them improved armor for the duration of the spell. Myth units and Heroes cannot be bronzed, but ships can be. Generally the best way to make an inferior army win the day.

Land Myth Unit: Hydra

One of the most powerful land units in the game. As the Hydra kills opponents, it grows heads. Each head increases its attack by 1X. So, a Hydra with 2 heads would do double damage; 3 heads would do triple, etc. A good way to prepare a Hydra for war would be to have it attack animals and undefended objects (like Obelisks and abandoned drop off points) to gain new heads.

Sea Myth Unit: Scylla

Literally a swimming Hydra.

Technologies:

Thracian Horses

All cavalry units get 20% more hit points

Anastrophe

Upgrades Pentekonters with 20% more attack, as well as move and train faster

Bacchanalia

Every unit gets about 5% more hit points

Hephaestus

God Power: Plenty

Drops Hephaestus's mighty vault of Plenty anywhere you want. Every few seconds the vault gives its owner 10 free Food, Wood and Gold. Although the Vault cannot be destroyed, it can be seized, so guard it well.

Land Myth Unit: Colossus

High armor, hit points and attack vs buildings make the Colossus a slow moving but unstoppable siege weapon. The Colossus can regain HP by eating trees and gold mines.

Technologies:

Forge of Olympus

Armory technologies are 25% cheaper

Weapon of the Titans

Colossus gets a better attack

Hand of Talos

Upgrades the Colossus hit points by 100

Shoulder of Talos

Upgrades the Colossus hit points by 200, and its hack armor by 20%

Hera

God Power: Lightning Storm

Blasts an area with a lightning storm. Similar in range of effect to Thoth's Meteor power, but nowhere near as destructive. I enjoy dropping this one on villagers more than on enemy troops.

Land Myth Unit: Medusa

Medusa would be a normal archer, except that when her special attack bar fills up, she can turn anything around her to stone.

Sea Myth Unit: Carcinos

A great big crab.

Technologies:

Face of the Gorgon

Upgrades your Medusa's hit points by 33%

Monstrous Rage

Upgrades Myth Units attacks by 25%

Athenian Wall

Upgrades the hit points of all buildings and walls

Hermes

God Power: CeasefireCeases all hostilities everywhere on the map. No one can even build military buildings while this god power is in effect. Very useful if you're getting killed, but without the ability to generate new military units and buildings, you could just be delaying the inevitable.