Posts By kormyen

This week we are showing dual wielding. Its been half finished for a long time, and we decided to get it done! The most difficult part (that needed playtesting) was nailing the controls for pickup and drop for dual wielding left hand and right hand separately, as well as pickup and drop for double handed single weapon. Trying to get a balance of “easy to use” and not TOO awkward but with enough fidelity to be able to do what you want… sounds easy!

A sneak peek at our experimental work in progress Octopus monster! Danny created this to be driven by physics, and includes weapon cleaving and dismemberment. Fun to play around with at the moment, but still lots to work out :D.

This week we have added cleaving – seen in the videos. It feels pretty awesome to use and seems to give some feeling of material and… realness to wooden things and flesh.

We also added a dash ability – you can see the players dashing in the videos too. Its added another layer of depth to the combat for us – can be used both offensively and defensively. Each moment is a bit more intense when you know another player could dash in range at any moment.

Oh! And there are scraping and sliding sounds for weapons.
We have started work on AI, but for now that stays secret…

MELBOURNE

Melbourne is beautiful. Nice architecture, people, street art. The developer community is really good. It seems well supported, big and well organized.

We were crazy busy. We were up around 7am each day (unheard of) and back at 11pm to 1am. Five full days of conferences in total across six days, going out to bars with devs / organizers / press afterwards each night, and one day of frantic organizing in between. Very little sleep.

…brutal face-smashing gameplay with a colourful art style that sees the guts of your opponents splattered across the floor in swatches of technicoloured pixels, Swordy promises to be mad fun.Lucy O'Brien, IGN

Hint at rather than describe the game world.
No disappointing answers.
Wonder and mystery is more interesting than disappointing answers.
Let the audience fill in the gaps.
Don’t answer everything. Be abstract.