DISCLAIMER: THE PICTURES DEPICTED HERE CONTAIN PLACEHOLDER ARTWORK AND ICONOGRAPHY FOR THE GAME AND ARE NOT 100% INDICATIVE OF THE FINAL PRODUCT!

Anybody who loves roleplaying and dungeon crawling knows what the biggest drawback is when trying to get people together for one of these experiences: time.
You’ve all got school, jobs, other things that come in the way, the DM has to constantly work on the story, your character advancement is pending, this is the second session and you still haven’t thought up a proper backstory… sometimes you’d just like to sit down, roll some dice, kill some baddies, and run away with treasure.

Two words: Postcard Dungeons.

What designer Joseph Limbaugh proposes with this game is a series of three dungeons through which 2-6 players have to crawl in around 30-45 minutes. Sound good enough? It gets better. The system used here is simple (just roll some d6s) and uses dice to represent three character staples of fantasy roleplaying (thief, wizard, fighter) that have to overcome a series of obstacles and make choices based upon which they will reach the end goal of every delve: shiny, precious treasure! Each roll is just as important as taking advantage of the characters’ innate abilities and making sure you’re having them face the right obstacles along the way!

To us it sounds like this is an awesome filler game with just enough theme blended into the mechanisms to make sense that you’re struggling to beat a dungeon, and enough of a think-tank feel to it to have you scratching your head and not just randomly assign dice around.
Playtesting of the product has been going on for a while now, and you can see an evolution of it on the main KS page, with its initial idea blossoming into the neat concept it is presented as today.

There’s also a print-and-play being offered for backers, so we encourage you to go in, have a look, and decide whether this will fit your particular group or not, but we’re betting anybody would benefit from having it in their collection whenever waiting around for the perennial late-show to make it to the session or even within the campaigns themselves.

You’d need more than a postcard to list out all the possibilities this one holds!