Free Magic Ball, Cuboid & Mahjong Tales: Ancient Wisdom PS3 Themes

Hey, everyone – Michael Robinson here, Director of Communications for Creat Studios. We wanted to give you all a heads-up that we here at Creat, along with our partner in crime, TikGames, have been hard at work on some outrageously good Add-On content for Magic Ball, Cuboid, and Mahjong Tales: Ancient Wisdom. Booster Packs will be available soon and will include tons of new levels, additional themes, level editors, more trophies, and lots of other exciting gaming goodness! So be on the lookout for those Booster Packs, and producers from Creat and Tik will be coming atcha soon with more juicy details with some action-packed blog posts here.

But in the meantime, as a token of our appreciation for the tremendous response we have received from our recent releases on PSN, and since we are in such a giving mood, I’m happy to announce the release of FREE Themes for your PS3 available tomorrow on the PlayStation Store! So, instead of starring mindlessly into some wacky swirling color mass on your XMB, why not be the envy of all your family and friends by downloading a FREE Theme from one of your favorite Creat/Tik PSN games? How can you go wrong? Check out some screenshots for the Themes below, and remember, friends don’t let friends have boring XMBs!

Kelly likes when people grab her roast beef, conveniently sold at her restaurant on the north shore, as well as the Jordan\’s Furtniture location in Natick — neither of which are close to me in Canton :-(

Regarding your question about the relation between Cuboid and Bloxorz — Cuboid was developed under an exclusive license by TikGames, for all platforms. It should be noted, however, that a lot of new content was created specifically for the PSN version including a Level Editor, all-new levels, new art, and new audio. Hope that clears things up!

Wow! That might be the nicest thing anyone has ever said to me! I mean, I\’m not even giving anything away, other than the commplimentary themes, available tomorrow on the PSN, and you\’re still showing me that kind of love? Thank you, kindly.

Cuboid has been receiving pretty universal critical acclaim, actually. In fact, as I stated before, IGN gave it a 9 out of 10, and said, \”It (Cuboid) really is a fantastic puzzler, and something I think belongs on every PS3. Yep, every one.\”

Hey Michael, I was talking about the entry that “Olga Sokolova” posted in the blog a while ago, a lot of “GEEKS” reply to her after seeing the video, that the game did’t look good and started to ask the very typical questions..”does it have trophies?”

Well, I got Magic Ball, but not Cuboid or Mah Jong. I’m not a Mahjong fan in generl and without a demo Cuboid was a touch pricey at $9.99 for something that I knew nothing about. You will have to excuse me if I don’t trust professional reviewers. I’m not saying they are unprofessional or anything, I just don’t always agree, so I ignore them.

I did get Magic Ball because I immediately recognized the Breakout gameplay style. All I’m missing is an Atari paddle.

Thanks so much for your support! And as I said above, stay tuned for news about our future releases in 2009. Okay, here\’s a hint: we\’re moving a bit out of our \’casual games\’ comfort zone and will be bringing the PSN universe some pretty exciting stuff!

Cuboid was my favorite. For one, I like puzzle games and two, I like the visual style. Definitely downloading that Cuboid theme. And yes anxiously awaiting the expansion. My brain still hurts from the first levels.

I appreciate that you’re actually replying to questions, but the one you seem to be avoiding is the “demo” possibilities for your games. I simply can’t afford to take chances with games that may be too hard for me (Especially cuboid… I played the online flash versions of the game many months ago, and it seemed pretty hard in later levels).

I just have to have a demo guys, there is no way around it (Until Sony begins giving refunds to unhappy buyers on PSN).

Please respond to this. The demo would only have to be one level for each game… no biggie.

Hey, for the record, I avoid lots of questions! Seriously, for casual games like the ones we currently have out there, we feel that the trailers (aka videos) are extremely accurate representations of what you will get for gameplay. We just don\’t feel that demos are necessary for casual games like these. Our future releases of non-casual games will almost certainly have demos. I know it\’s not what you want to hear, but that\’s our position at this point. Thanks for your comment!