A Sundered World: More Character Stuff Preview 5

Previous A Sundered World: More Character Stuff updates have focused on new ideas for moves (like moves that require race and class combinations) and several races, like the ishim, cthon, and kytheran. For this preview, I'm going to shake things up by talking about vehicles, specifically enthollows and jotuncases.

The high concept for enthollows and jotuncases is essentially fantasy power armor, crafted and utilized respectively by the Summer and Winter Courts. They're usually employed against the fomorians lurking within the Wanderer, but are sometimes used in skirmishes between the Courts.

Enthollows are plant-like (an illustration of one can be found on page 354 of A Sundered World), and require a thoughtroot implant in order to pilot (though dryads could feasibly control one made from her tree). Jotuncases are the bones of giants encased in blocks of black ice (an illustration of one can be found directly beneath this text), and can be controlled using a bone mask or crown, or necromantic magic.

Since Dungeon World doesn't have any rules for mounts or vehicles, we originally just slapped a price and load on them and left it at that. While writing this supplement, however, I realized that I wanted to expand on them; after all, we provided actual mechanics, guidelines, and moves for ships (without unnecessarily deviating from Dungeon World's mechanics to boot).

Similar to ships in A Sundered World, vehicles have Armor and hit points. Unlike ships, they don't have their own set of universal moves: you can use whatever moves the GM feels appropriate (and some moves might have different results, or be automatically successful), but some of your stats are modified while in use. For example, here's one of the jotuncases:

Warrior Class Jotuncase

You gain the huge, reach, and freezing tags

Your STR and CON becomes +3

Your DEX becomes +0

A warrior class jotuncase has 24 hp and 2 armor. When its hp is reduced to 0, it no longer functions (and the bound soul used to animate it might escape). Warriors normally wield black ice ogreswords or axes (d10+7 damage, forceful, 1 piercing, freezing), but sometimes they are equipped with cold iron ogreswords or axes (+cold iron).

We've assembled a kind of public alpha document for FrankenFourth, which you can see and comment on here. It contains enough information (races, classes, monsters, etc) to play for at least the first three levels, though you could pretty easily bullshit at least a few more beyond that point.