[3.3] Experimental - Support With Teeth

Please feel free to critique this build as viciously as you feel it deserves.

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When 3.2 was being spoiled, one Ascendancy notable stood out to me as being possibly the most powerful notable of all.

Harmony of Purpose.

This node does two things.

First, it grants charges you gain to all party members that are nearby, mirroring the Conduit node from the normal tree.

Secondly, it grants a 10% chance on hitting an enemy to grant a charge of a random type to yourself.

Having played with Doedre's Elixir in Harbinger league, I knew how powerful near-permanently having maximum charges of all charge types can be, especially combined with a Conduit effect that grants those benefits to your whole party.

While an individual party member might be specced into power charges and reliably has 7 while in maps, that same ally will gain something tangible from the 3 frenzies and 3 endurances you can supply.

The combination got me thinking - how much do I need to sacrifice (compared to a pure damage build), in order to personally sustain max charges and to grant them to my entire party?

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3.2 provided no solutions. Harmony of Purpose requires hits, and the skills that hit lots of monsters did not fit any Guardian playstyle.

Trust me, I tried. I experimented with Kinetic Blast - Volley - Greater Multiple Projectiles, and while I scored lots of hits and fed charges to everyone, this came at the expense of being the best possible support.

I also experimented with a super-defensive Cyclone - Life Gain On Hit setup, and was too close to enemies for my personal HP.

My personal damage was derisory (15 minute white map clears) and so I was just a bad support.

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Then 3.3 buffed Arc.

Arc can now hit over a dozen enemies per 800ms cast, and Vaal Arc can hit dozens. Plus, these are not the scratches of Volley-Kinetic Blast-GMP; these hits do real damage. Enough to realistically kill monsters.

And so, the Support With Teeth concept is being revived. It takes a traditional self-cast Arc tree, but sacrifices all of the (significant) goodstuff in the Elementalist tree, eschewing them and Heralds in favour of Guardian defensive nodes and Auras.

Path of Building Link:

Level 90, assumes underwhelming gear (6L Inpulsa's is an aspirational item; the build can function with a Tabula, or a 5L ES armor piece)

You'll notice all other gear is purely defensive rare items, with the exception of the Prism Guardian shield. This shield is to be used in party play only - where you will reserve life to cast Wrath and Discipline when not expecting chaos damage, and just Discipline when expecting to suffer chaos.

In higher tier maps, when playing a support role, it is expected that you would replace Inpulsa's with Shavronne's Wrappings to protect yourself from chaos damage, which would allow you to provide all relevant auras.