While neither confirming nor denying the authenticity of the recent batch of screenshots purportedly from DOOM 4, id Software's Matthew Hooper took to Twitter to say that these are not representative of the game, saying: "Those images have nothing to do with what you're gonna see in Doom4. When we officially show things you'll see awesome." Thanks VG247.

Don't blame the tech since you obviously have no idea how it works and why it's needed. Doom 4 WILL use MegaTextures since this is idTech 5 they're using. The problem is not MegaTextures (virtual texturing) but the extreme amount of compression used for the consoles. Virtual texturing is the only and best way to have unique texutring everywhere and higher resolution/texture detail than would otherwise be possible due to hardware constraints. But the consoles screwed that up due to the disk media.

Isn't this problem that MegaTextures need to be compressed heavily on consoles? In that case, and I think this was ItBurn's point, isn't this going to happen again (and again and again until consoles ship with AAG 4GB+ VRAM)?

Exactly, it will be the same story all over again, no doubt about it. Not to mention, id has yet to prove they can offer innovative gameplay.

I finally played Rage on a friend's computer and was bored to tears at how repetitive it felt. It's the same feeling I had when playing Borderlands solo for the 2nd time (mind you I loved that game in coop).

I never even finished Doom 3. I got to the very last area and just stopped because I realized just how bored I was with it. It was just monster closets, monster closets, and a few more monster closets. Doom 1 & 2 could get away with that because it was new and still exciting at the time, plus it had far more interesting level and atmosphere design.

I personally don't think id has made a good game since Quake II, and I'm not sure they know how to anymore. Sure Quake III was fun for MP, but Unreal Tournament had it beat IMO.