After my client had chosen his favorite pose, I added a base to my bust and began my polishing pass.

Lighting/Shading/Rendering

For my presentation I used a typical portrait light setup. A key light to cast shadows, a rim/back light and a simple fill light (Fig.17).

Fig. 17

From ZBrush's Standard Materials section, I chose the SkinShade4 material. I started to change the Specular and Cavity colors. My idea was to give the presentation a really soft look. Therefore I also lowered the Specular value and adjusted the Specular Curve. Fig.18 shows you the difference between the two materials.

Fig. 18

To render the final image I used ZBrush's Best Preview Render (BPR). As you can see in Fig.19, Shadows and AO were enabled, and Details had a value of 2. Under the BPR Filters I chose Filter/Glow with the blending mode set to Lighten, activated the Floor Grid, and increased the Rays and Res values.

Fig.19

Compositing

Compositing was done in Photoshop, where I combined the different layers with different blending modes (Fig.20).

(ID: 182666, pid: 0) Christian on Wed, 20 February 2013 9:57am He guys!
Thanks for all of the kind words.I really appreciate it!
@Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/
the other mat's did it by myself.