Divinity: Original Sin Patch v1.0.107 Introduces UI Scaling And More

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Divinity: Original Sin got a patch released for it which according to Larian, brings some bug fixes and UI scaling.

The studio went on a break after the release of Divinity: Original Sin and are now back with this update v1.0.107 to their game .

Information about the game’s update was posted on Steam community which is as follows:

Introduced UI scaling

Fixed translations of the journal, level names and secrets

Fix for corrupted packed files

Fixed the modding menu

Fixed Henchman XP issue when hiring

Fixed status icons being empty when a character is charmed

Fixed issues when characters stopped following each other

Fixed crash when closing trade before icons are loaded

Fixed invulnerable status of death knights being reapplied after save/load

Minimap moved back to top layer

Fixed rare crash when resurrecting

Fixed Henchmen changing visual after save/load

Fixed race condition with cooperative dialogs

Improved memory footprint on win32

Fixed enemy portrait targeting with special arrows

Editor fixes

AI grid generation fix

It’s now easier to add new scripts

Fixed a number of crashes

Improved error reporting when there’s an issue with file copying

Remove Perforce status icons if you don’t have perforce

For those of you who are not aware about the game, it is an isometric single player and multiplayer RPG with tactical turn-based combat and its story revolves around two hunters who devote their lives to ridding a mysterious energy known as Source from the world of Rivelon.

So if you are into that sort of stuff, you can grab a copy of the game via Steam. The game is available for the price of $39.99.