[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅1̲̅] Ok, to start off, you need to know what tuning part you want to add. Is it a spoiler? is it a roof? after knowing what part you want to add, you need to use the following table to determine the name of the dff and txd

*= any alphabetical letter you wish to use, a maximum of 3 (three) letters can be used with each * (star), no special characters allowed (!@#$%....etc)(to guide you throughout this tutorial i will be adding a spoiler; spl_a_bod_a. all referances to this part will be shown in brackets "( )" )

after you have chosen the appropriate name, its time to move on to the next step.

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅2̲̅] Add the .dff and .txd file to your GTA3.IMG archive using any IMG Editor.

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅3̲̅] open veh_mods.ide located in data\maps\veh_mods\veh_mods.ide using notepad and scroll down untill you see the following entries:

add a new line under "1193, rbmp_lr_t2, tornado, 100, 4096" and a new entry, it should be shown in the following format:

Code:

next ide entry (1194), model name (spl_a_bod_a), txd name [vehicle.txd can be used, just remove the ".txd" from the entry] (spl_a_bod_a), draw distance [i recomend you copy it from a similar part] (70), unknown flag system [this is yet unknown, so we recomend you copy one from a similar part] (0)

save and exit.

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅4̲̅] open shopping.dat located in data\ using notepad and scroll down untill you see the follwing line:

model name (spl_a_bod_a)GXT name (entry name we are going to add later in american.gxt)repect 0 (can be between 0 and 100) sexy 0 (can be between 0 and 100) price # (how much does it cost to buy this part in dollars ($))

save but DO NOT close shopping.dat just yet, we need to decide what mod shop you wish the tuning part to show up in, if you want it to show up at:

Transfender: go to step 5a and skip 5b and 5cWheel Arch Angels:go to step 5b and skip 5a and 5cLoco Low:go to step 5c and skip 5a and 5b

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅5̲̅a̲̅] scroll down in shopping.dat untill you see the following lines:

Code:

section carmod1 # Normal Carstype CarModsitem bnt_b_sc_l

and add a new line above "item bnt_b_sc_l" using the following format:

Code:

item modelname (item spl_a_bod_a)

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅5̲̅b̲̅] scroll down in shopping.dat untill you see the following lines:

Code:

section carmod2 # Lowriderstype CarModsitem bnt_b_sc_l

and add a new line above "item bnt_b_sc_l" using the following format:

Code:

item modelname (item spl_a_bod_a)

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅5̲̅c̲̅] scroll down in shopping.dat untill you see the following lines:

Code:

section carmod3 # Street Racerstype CarModsitem bnt_b_sc_l

and add a new line above "item bnt_b_sc_l" using the following format:

Code:

item modelname (item spl_a_bod_a)

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅6̲̅] open american.gxt using any gxt editor (GTA: San Andreas GXT Editor) and click on Entry --> Add then follow these steps, use the GXT name you used in shopping.dat as [Entry name] and the name you wish to be displayed in the tuning shop as [Value]now save and exit

[̲̅S̲̅t̲̅e̲̅p̲̅ ̲̅7̲̅] open carmods.dat located in data\ using notepad and add the model name (spl_a_bod_a) infront of the car you wish to have the tuning part (make sure it has the correct dummies)

Special Thanks To:XSB - for helping me out through this whole tutorial and teaching me a few things

Copyright 2005-2008 Aboodilatif, all rights reserved, you may not place this tutorial on your site/blog/forum/space without my expressed permission, you may not use any part of this tutorial without my expressed permission. PERIOD

First of all thanks for the useful tutorial although I have been doing this long before the tutorial was out. However I am here to share some of my own experiences with adding mod parts. Realize the last parameter in veh_mods.ide, for example, 0, 2101248, 2097152 and 4096. You can add as many mod parts as you want that have its last parameter 0 or 2097152, but you can only add one (1) mod part ending with 4096 or 2101248 (2 in Gostown). Anything more than one crashes the game. If anyone has already solved the mystery of why this happens, please do share your experience here as I would like to add more front and rear bumpers. From what I have experienced after so long, the last parameters 4096 and 2101248 are mod parts that have damage models (All front and rear bumpers and a number of spoilers) while 0 and 2097152 are mod parts without any damage models (all side skirts, all transfender spoilers, Flash and Stratum spoilers , all roofs, all exhaust tips, NOS bottles, fog lights, and of cause wheels!).

Conclusion: It is possible to add any number of mod parts including wheels but ironically, only up to 1 extra front bumper OR rear bumper OR rear spoiler with damage models (2 in Gostown Paradise).

I was quite disappointed to find out I could not add as many front or rear bumpers I want to though. :/ hopefully someone finds out the limit to crack.

Dude.. you are wrong. I've added about 5 new bodykits once, so its not really true.Something might be bad with your game,or you used Limit Adjuster in a wrong way.

Wow ok, I might be wrong, but can you please show me your veh_mods.ide entries of the bumpers you added? I wanna see what parameters they use at the end. By the way I tried it on a fresh new install before and all I can add is 1. And is there anything I have to do in Limit Adjuster to add more (I use Sacky's Limit Adjuster 7.5 if you wanna know)? Thx if you can help, it is interesting to find out you have added 5, now im seeing some light in solving my problem here.

I've been desperately looking for this!!! Thanks a lot guys, I'm definetly gonna try it out btw is it possible to add a fully tuneable car without replacing the WAA or LocoLow ones? Or is there a limit on the number of parts that can be added?

I read that 1208 is the max, but I don't know if, after 1208 you can use other numbers, and, when I added new bumbers, I had to remove the grop01 dummy and the damaged model, and leave only the undamaged model, because the game crashed....

I'm looking for a way to add more tuning parts for cars since there's a lot of tunable cars being released now and not enough tuning slots... So what I'd like to know is how to add parts without crashing the game. I've tried to add an entirely new tunable car (replaces the ZR-350) with its own parts but didn't have any success as the game crashed upon loading. XSB mentioned that using the Limit Adjuster could help, but I don't know how to use it to be able to increase the amount of tuning parts in the game. Can anyone help me with this?

@axel: I dont think there really is a limit, or maybe i have not hit the limit yet, i have used ids of different ranges, one of them was even as high as 3136, lol... About front and rear bumpers crashing, that was part of my discovery too, check my post no.8. Seems that front and rear bumpers and certain spoilers with damage model causes crashes however you can add as many wheels, transfender spoilers, roof scoops, hood scoops, lights and side skirts as you want. I added up to 1 front bumper only (2 for gostown 6) and anything more than that crashes my game, but not other mod parts, i have added a few of them to date.

@Zpectre: I have the same thoughts as you man thats what motivated me to experiment in depth adding mod parts and this is what i have found out so far. So for now we can enjoy having more transfender spoilers and rims but i guess we will have to wait till someone figures out how to add more front and rear bumpers.

i donno how old this topic is so.. im just gonna reply anyways.i donno how many ppl this will work for. its a simple thing. seeing as i have a folder tree set up so if i overmod and haveta reinstall its set up thru scripts usin SparkCS, and i have all tuners modded, i realised most of the mods dont use all the kits, so alls i did to get past the bodykit thing, was open veh_ mods.ide, notepad, and my backup folder.and hit CTRL+F and searched for all the body kit parts, whatever DIDNT pop up in the results, i put in notepad. all in all i found about 27 with 99.9% of the SA cars are replaced, only one that isnt is sadlsh*t cus i donno where to find the handling line, (its mixed with sadlers, aint it . ) now i replaced some cars (viper with 3bodykits found here actually, love the car , 350z with 2 bodykits. RX-8 with 2 bodykits, and DB9 with 2 bodykits), with tunable versions. all working 100% and now im up to about 20 tuners maybe more.. and about 7 lowriders.. and none have overlapping parts also, thanks for the guide added like 11 new spoilers now and about 4 tires . can anyone reccommend some good high poly cars and/or tires and/or anything that looks good in enbseries i love how far SA modding has come..

hi dough, can you explain to us in detail how to do this? 20 tuners wtf! thats cool! i only have 5 tuners so far. You managed to get all 20 working with bodykits? man I thank you so much if you can make it a little more clear on how to do it.

basicly alls i did is, as for some cars i only have 1 front bumper and it replaces the whole kit, and some i only have 1 front and 1 rear, but for each standard moddable car has 2 kits.so what i did, is, before i started modding, i kept a record in a backup folder, of every file i replaced, and set it up so alls i had 2 do was click the .bat and it would reinstall the working modded version without having to go through adding each file one by one, (i used sparkCS.exe to use the scripts and Printfolders to create the scripts for it (Printfolders is a prog that will print every file in a particular folder, into a .txt, this prog is very useful if u use my method for modding, seeing as they add up rather fast my script replaces 14773 files and totals 1.77gb (i use SRT3 and i kinda overmod a lil) its the reason i started usin spark after about 120 files.its also useful if you wanna know what all u used for tuning parts. if you use a similar method, or know what u modded so far, this is all u gotta do1.) VERY important, START KEEPING TRACK OF WHAT U MOD! 2.) open veh_mods.ide, and scroll to the bottom (standard 1193) (do this mostly cuz its where the bodykit parts are, they start at about 1148. minimize it.3.) open your backup folder, and hit CTRL+F4.) now for the fun part, (quite obvious actually) switch back to veh_mods.dat and copy all the names that appear containing fbmp_ or rbmp_ one by one into the search box in your backup folder. for what appears "sorry. no results were found" or whatever, open notepad and copy it in it, thats a free body part you can mod.when i did this i found quite a few that were unused even in carmods.dat cuz i had most cars replaced with kooler ones .5.) open the folder for that car and bodykits you wanna add, rename it to one of the free ones (should line up fbmp_ original to fbmp_ modded).6.) bring up veh_mods.dat yet again. hit CTRL+F yet again (this time to find a body part)and search for the one you wanna switch, replace the second name to the name your replacing, for example: i replaced1178, rbmp_lr_rem2, remingtn, 100, 2101248with 1178, rbmp_lr_rem2, banshee, 100, 2101248cuz rbmp_lr_rem2 was my second bodykit for the corvette cus i couldnt replace jester, i had a 350z with 2 kits on that xD.7.) open the readme for the car your adding, and replace the old bodykit names with the new ones, ex: rbmp_c_j got replaced to rbmp_lr_rem2.8.) THIS IS ONLY NEEDED IF YOU HAPPEN TO BE REPLACING A LowRider/street racer PART WITH A PART FOR A STREET RACER/TRANSFENDER/LOWRIDERopen shopping.dat search for the body part (im using rbmp_lr_rem2 as example again )and it should pop up similar to item rbmp_lr_rem2ctrl+X on that line (remove it) and paste it at the top in the street racer/normal cars section or the corosponding car section.9.) save it all and close it, and if you didnt already, add the newly named parts to the gta3.img. and make sure u copy the corrected carmods line to carmods.dat 10.) start san andreas and test it

i did this and it really helped me out i could post pics of every car with bodykits for u if u like, id upload my mod as a TC, but then i mite get flamed as a theif or sumthin cuz i lost all the orig readmes xD (had them all saved in a rar and i cant find the rar no more i think my sis deleted it xD) so i cant ask the authors for permission cuz i dont remember all the authors names xDalso, when i did this i was ONE file short, (1 front bumper for the corvette, the last car i added), so i added it as 1203:P

*EDIT* sorry about the length, its REALLY not that defficult at all. i didnt think it would be that long, u just said be a lil clearer...

*EDIT2*some parts will allow you to replace them with kit parts (fbmp/rbmp) ive found a handful so far, ill post a list when i get a full 1 (im testing as many as i think have the possibility)and i know some of u r sayin "yea rite..." but think, did u edit the veh_mods.dat and the shopping.dat, AND the main.scm? keep in mind it isnt really as simple as cut n paste..

and also, yet again (SORRY!)best way to free up parts is download the lowrider car pack (looks good in ENB, and they only replace 1 part for a full bodykit )

i donno how old this topic is so.. im just gonna reply anyways.i donno how many ppl this will work for. its a simple thing. seeing as i have a folder tree set up so if i overmod and haveta reinstall its set up thru scripts usin SparkCS, and i have all tuners modded, i realised most of the mods dont use all the kits, so alls i did to get past the bodykit thing, was open veh_ mods.ide, notepad, and my backup folder.and hit CTRL+F and searched for all the body kit parts, whatever DIDNT pop up in the results, i put in notepad. all in all i found about 27 with 99.9% of the SA cars are replaced, only one that isnt is sadlsh*t cus i donno where to find the handling line, (its mixed with sadlers, aint it . ) now i replaced some cars (viper with 3bodykits found here actually, love the car , 350z with 2 bodykits. RX-8 with 2 bodykits, and DB9 with 2 bodykits), with tunable versions. all working 100% and now im up to about 20 tuners maybe more.. and about 7 lowriders.. and none have overlapping parts also, thanks for the guide added like 11 new spoilers now and about 4 tires . can anyone reccommend some good high poly cars and/or tires and/or anything that looks good in enbseries i love how far SA modding has come..

To change the handling line to the sadls**t, you have to raplace the handling line of a car that is not present in the game, like the "blista", the "yardie"

It's called Tiburon :nah: and nobody converts one as the Toyota Celica

btw for wut you are sorry ?

cuz i dont really leave 2 many small posts xD

axel wrote:

dough wrote:

i donno how old this topic is so.. im just gonna reply anyways.i donno how many ppl this will work for. its a simple thing. seeing as i have a folder tree set up so if i overmod and haveta reinstall its set up thru scripts usin SparkCS, and i have all tuners modded, i realised most of the mods dont use all the kits, so alls i did to get past the bodykit thing, was open veh_ mods.ide, notepad, and my backup folder.and hit CTRL+F and searched for all the body kit parts, whatever DIDNT pop up in the results, i put in notepad. all in all i found about 27 with 99.9% of the SA cars are replaced, only one that isnt is sadlsh*t cus i donno where to find the handling line, (its mixed with sadlers, aint it . ) now i replaced some cars (viper with 3bodykits found here actually, love the car , 350z with 2 bodykits. RX-8 with 2 bodykits, and DB9 with 2 bodykits), with tunable versions. all working 100% and now im up to about 20 tuners maybe more.. and about 7 lowriders.. and none have overlapping parts also, thanks for the guide added like 11 new spoilers now and about 4 tires . can anyone reccommend some good high poly cars and/or tires and/or anything that looks good in enbseries i love how far SA modding has come..

To change the handling line to the sadls**t, you have to raplace the handling line of a car that is not present in the game, like the "blista", the "yardie"