Sins of a Generation is a full conversion mod for Sins Rebellion. Currently with multiple models ready for the initial development and finally, release of the mod, we are short on hands with this. So, as of now, we are recruiting. Join today! Send Me and Faced a PM to join!

looks lovely i must say But i don't like the wing on the bottom under what looks to be an antena
will you elaborate on its defensive and offensive capabilitys like hangar capacity weapon damage fire time if possible and speed?

It will probably be carrying 15 fighters (5 squads, 3 in each). It has 2 AA guns to fend of fighters, but it will rely more on it's fighters to protect it. Basically, it's more of an anti-ship Titan. Those Heavy Cannons have 4 barrels on them, but their cool-down will be more usual cannons. for example its light cannons will have a very short cool-down, but will cause less damage. They will probably be best for frigates. Whereas the Heavy's will be better suited to fight cruisers and Capitals, as they would easily wipe out a frigate with 1 barrage. It pretty much a brick of ship, being able to take hard hits, but also being able to deal them as well. It'll be very slow though, so it would be best to have multiple ships surrounding it.

It looks pretty good. But honestly here. It feels this ship is extremely top heavy without even a hint of decent armament below the top deck. Feels like anyone with good positioning would wreck the thing even if this is just SoaSE. Also it may just be me, but the mountings you put turrets on feels rather flimsy. It could be just be personal taste I prefer big heavy guns on large ships to be in somewhat armored blisters/emplacements rather than cylindrical mounts if you have the space for it.

The general model looks awesome in my opinion but in terms of guns they just don't look so threatening for something that big when compared to other titans like the ragnarov(Or whatever the massive gun titan is)even for what seems to be a carrier based titan off what you said.

We haven't actually sorted out what each ship will do, but i guess i should have also mentioned the 2 massive cannons that lead forward from the engines. They're basically energy projectors. But they more disable ships, not destroy them. that's what the cannons are for. But i might change the models for the cannons to make them look more fierce.