The Ramsbrucks are an ancient Marcher
family, tracing their lineage (they say) directly back to to days of the
rebellion in Dawn. Of moderate size and power, their lands incorporated
a few sheep-infested rocky outcroppings on the border of the Bregas and
the Mourn, giving way to fenland good only for fishing and growing
flax. As a house they have a consistent tradition of breeding Cambion,
and in the last few centuries developed a reputation for being
inward-looking and somewhat paranoid, particularly towards other
lineages. When the Mourn was lost, the then Steward Alfred of Ramsbruck
lost both his children and the majority of yeomen of his household, all
of whom has answered the nation's call to arms. With an empty keep and
no prospect of the lands being farmed, he took the unexpected (though
pragmatic) step of opening his doors to the refugees from the Mourn who
had lost their lands and families. Although many came, most were either
children or the elderly, and there simply were not enough hands to work
much of the land, and due to this (and several crippling losses of herds
to Feni), House Ramsbruck's holdings have been dwindling in recent
years and the grazing pushed Northwest by other households. The majority
of farms are now between the village of Greywater and the border of the
Empire, and you are as likely to find a member of House Ramsbruck
tending a herb garden or panning for precious metal in the Fens as you
are to find one herding sheep. However, as that generation of children
has grown and Alfred Ramsbruck retired to a monastery, the long, hard
process of reclaiming the Ramsbruck Household's wealth and status has
begun.

Name – House Ramsbruck Territory - Bregasland Livery colours – Red & BluePlaying someone who has lost their home to barbarians? Come join House Ramsbruck!

Concept:
27 years ago, Mournwold was declared lost. Ramsbruck is a sheepfarming
household made up of survivors/refugees from the Mourn and the
landowners (in Bregasland) who took them in. Characters could have lost
family members or simply fled from their holdings - most will have been
young children when they fled, or born in Bregasland to displaced
Mournwolders. They could have started anew as fishermen/whatever or be
obsessed with taking back their homes. Or they could be Bregaslanders
from smaller houses (sworn to Ramsbruck) who gave employment to the
people fleeing the Mourn and now treat them as family.

This is
a very flexible group with room for pretty much any character/subgroup
concept. We currently have fighters, bards, physicks and traders so the group will
support people who want to be well-travelled and get a lot of game
outside the group as well as internal group roleplay.

Style of
play: totally egalitarian/democratic, lots of music, child-friendly but
not expecting you to limit your roleplay, hopefully IC cooking and
eating.