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This is a discussion forum Paradox Interactive and Paradox Development StudioenTue, 03 Mar 2015 19:55:09 GMTvBulletin60http://forum.paradoxplaza.com/forum/images/misc/rss.pngParadox Interactive Forumshttp://forum.paradoxplaza.com/forum/
Gradual Administrative Efficiency increase over 3-32 administrative tech.http://forum.paradoxplaza.com/forum/showthread.php?840100-Gradual-Administrative-Efficiency-increase-over-3-32-administrative-tech.&goto=newpost
Tue, 03 Mar 2015 19:52:43 GMTI have just found a mod which does something similar and it stroke me as brilliant idea.

Current administrative efficiency bonuses - providing giant help in fighting OE and gaining provinces for warscore - are weird in their sudden appearance at tech 22, 26, 29. Wouldn't it be better if they were introduced gradually, with every adm tech providing small AE bonus? Or every few techs a little jump?

So at tech 22 AE is still 25% but it is slowly gained between techs 5-22 reflecting slow improvement in bureaucracy of post-feudal regimes; conincidentally tech 22 is constitution. Afterwards, in the age of Englightenment, absolutism and enlightened absolutism, the AE quickly jumps to 75% at tech 27.

This means conquests are a bit easier and more gradual, not super slow before tech 22 and super massive afterwards. Meanwhile it remains balanced.
]]>EUIV: SuggestionsKrajzenhttp://forum.paradoxplaza.com/forum/showthread.php?840100-Gradual-Administrative-Efficiency-increase-over-3-32-administrative-tech.The death of a nationhttp://forum.paradoxplaza.com/forum/showthread.php?840099-The-death-of-a-nation&goto=newpost
Tue, 03 Mar 2015 19:43:57 GMT furniture, for example, to use all that timber, and also shipyards, for which I build fabric factories). I subsidized the factories for a long time, because they kept failing if I didn't. That makes sense at the start, but even later on, lots of factories went bankrupt, including the ones that had to use the plentiful timber. Taxes on the rich were low, sometimes at 0%, for most of the game. Tariffs were around 25% for a while, then I also lowered that to 0% later on except when I needed an injection of money.
I also didn't get many craftsmen. By 1910, about 5% of my nation were craftsmen, smaller than every other noteworthy power, and about equal to even my own sphereling Sokoto. This despite about 30-35% of my nation being of the Nordic cultures. I'm not sure why this happened since I encouraged craftsmen for like half the game with most of my NFs, before switching to encouraging capitalists and hoping for more success there.
My industrial score around 1890 was 132, compared to Russia which was in the 190s, and of course the UK had something in the thousands. By that point, there were plenty of investors doing private projects (factories, railroads alike), and they were fairly successful a few times, but I guess they just didn't build enough factories, maybe because of the lack of craftsmen. I'm pretty sure that's not particularly good, even with Scandinavia's low population.
Things started to go south from 1892, when the Great War erupted. I had aligned with the Russian Empire (giving up de facto on reclaiming Finland, although I still had the cores), and France was another ally, fighting against a freshly formed Germany, Austria, the Ottomans and the UK. I joined with Russia because I was afraid that the Germans would pursue Schleswig-Holstein and wanted to break them. (In fact, the Germans, possibly as Prussia, tried to take the province once, but then the Russians offered to ally me. Russia took Ost- and Westpreußen from Germany during two wars, one of them being this one.) The war swung around pretty radically. First Russia started to collapse, but then they recovered, and our alliance occupied literally all of Austria, and almost all of Germany and the Ottoman Empire. But the UK also defeated France, and then turned around pretty much the whole war. Eventually, the war ended with only a Great War capitulation around 1900.
Now here comes the other problem. My military was smashed enough at the end that an Anarcho-Liberal cabal took over. At first, I was like "okay, that's fun, let's try it", even though I lost my small sphere and had to rebuild it, which I actually managed to do fully (Netherlands, Sokoto, parts of South America). However, what actually followed was a gruesome 20-year civil war that's still not over. Communists and Jacobins keep rising up, the former pretty much ruling my colonies, the latter bothering my mainland more. Also, it's apparently a very destructive war. I ended the Great War with a population of around 4.4M. Now, it's around 1920, and I have 2M (the population ratios changed, everyone is apparently dying or fleeing). The rebels seem impossible to defeat permanently, I am completely unable to reform myself, and now fascist Germany jumped me and took Schleswig-Holstein (this time I had both the UK and Russia, but they couldn't win the war for me, nor did they try very hard). I guess that Germany will stop bothering me now, but I'm also no longer a Great Power, am about to lose my sphere and my best hope seems to be surrendering to the Jacobins and hoping that democracy will solve some problems. Still, there's not much left to do.
Any comments on how I could have done better industrializing, or if it's even possible to defeat such a persistent rebel resistance? The Jacobins were much weaker, the Communists have a membership fluctuating between 500k and 1M (used to be comparatively more when my population was higher), and no matter how many I killed, they just wouldn't stop.]]>Hi!

I've played my first game of Victoria 2 (HOD) with Sweden. I had watched a couple videos and done the tutorial so things started fairly well. I sphered Denmark, formed Scandinavia and unsuccessfully tried to take over Finland a few times when I could get involved in other wars. Then I got a small colonial empire stretching roughly from Ghana to the Congos, stretching out from formerly Danish Ghana. Germany stayed disunited well into the 1880s, as Austria won lots of wars against Prussia but was itself unable to form any sort of Germany, which helped me avoid losing Schleswig-Holstein.

However, things then started to go wrong, and I'm essentially here to ask about some advice for future games to avoid the same fate that Scandinavia suffered. One thing is that my industry never really succeeded. At the start, I was mostly building the factories myself, trying to exploit the natural resources of Sweden (lumber mills -> furniture, for example, to use all that timber, and also shipyards, for which I build fabric factories). I subsidized the factories for a long time, because they kept failing if I didn't. That makes sense at the start, but even later on, lots of factories went bankrupt, including the ones that had to use the plentiful timber. Taxes on the rich were low, sometimes at 0%, for most of the game. Tariffs were around 25% for a while, then I also lowered that to 0% later on except when I needed an injection of money.

I also didn't get many craftsmen. By 1910, about 5% of my nation were craftsmen, smaller than every other noteworthy power, and about equal to even my own sphereling Sokoto. This despite about 30-35% of my nation being of the Nordic cultures. I'm not sure why this happened since I encouraged craftsmen for like half the game with most of my NFs, before switching to encouraging capitalists and hoping for more success there.

My industrial score around 1890 was 132, compared to Russia which was in the 190s, and of course the UK had something in the thousands. By that point, there were plenty of investors doing private projects (factories, railroads alike), and they were fairly successful a few times, but I guess they just didn't build enough factories, maybe because of the lack of craftsmen. I'm pretty sure that's not particularly good, even with Scandinavia's low population.

Things started to go south from 1892, when the Great War erupted. I had aligned with the Russian Empire (giving up de facto on reclaiming Finland, although I still had the cores), and France was another ally, fighting against a freshly formed Germany, Austria, the Ottomans and the UK. I joined with Russia because I was afraid that the Germans would pursue Schleswig-Holstein and wanted to break them. (In fact, the Germans, possibly as Prussia, tried to take the province once, but then the Russians offered to ally me. Russia took Ost- and Westpreußen from Germany during two wars, one of them being this one.) The war swung around pretty radically. First Russia started to collapse, but then they recovered, and our alliance occupied literally all of Austria, and almost all of Germany and the Ottoman Empire. But the UK also defeated France, and then turned around pretty much the whole war. Eventually, the war ended with only a Great War capitulation around 1900.

Now here comes the other problem. My military was smashed enough at the end that an Anarcho-Liberal cabal took over. At first, I was like "okay, that's fun, let's try it", even though I lost my small sphere and had to rebuild it, which I actually managed to do fully (Netherlands, Sokoto, parts of South America). However, what actually followed was a gruesome 20-year civil war that's still not over. Communists and Jacobins keep rising up, the former pretty much ruling my colonies, the latter bothering my mainland more. Also, it's apparently a very destructive war. I ended the Great War with a population of around 4.4M. Now, it's around 1920, and I have 2M (the population ratios changed, everyone is apparently dying or fleeing). The rebels seem impossible to defeat permanently, I am completely unable to reform myself, and now fascist Germany jumped me and took Schleswig-Holstein (this time I had both the UK and Russia, but they couldn't win the war for me, nor did they try very hard). I guess that Germany will stop bothering me now, but I'm also no longer a Great Power, am about to lose my sphere and my best hope seems to be surrendering to the Jacobins and hoping that democracy will solve some problems. Still, there's not much left to do.

Any comments on how I could have done better industrializing, or if it's even possible to defeat such a persistent rebel resistance? The Jacobins were much weaker, the Communists have a membership fluctuating between 500k and 1M (used to be comparatively more when my population was higher), and no matter how many I killed, they just wouldn't stop.
]]>Victoria 2Battle bunnyhttp://forum.paradoxplaza.com/forum/showthread.php?840099-The-death-of-a-nationQuestion Re Spawn of Satan.http://forum.paradoxplaza.com/forum/showthread.php?840098-Question-Re-Spawn-of-Satan.&goto=newpost
Tue, 03 Mar 2015 19:43:27 GMTCan ai Rulers get it?
Also, if your ruler has an adult married heir, can your heir get the Spawn of Satan Event?Can ai Rulers get it?

Also, if your ruler has an adult married heir, can your heir get the Spawn of Satan Event?
]]>Crusader Kings IIvandeverehttp://forum.paradoxplaza.com/forum/showthread.php?840098-Question-Re-Spawn-of-Satan.What is Sips up to lol?http://forum.paradoxplaza.com/forum/showthread.php?840097-What-is-Sips-up-to-lol&goto=newpost
Tue, 03 Mar 2015 19:43:22 GMTHe is intrigued by this "roundabout" concept and wants to try one out right away. So he promptly deletes all the roads feeding into it and places his own - which of course then generates the normal intersection rules along with pedestrian crossings. And he has no idea he has just completely wrecked it as a roundabout lololol!
]]>Cities: SkylinesInge Joneshttp://forum.paradoxplaza.com/forum/showthread.php?840097-What-is-Sips-up-to-lolWhy does Aquileia have all those cores?http://forum.paradoxplaza.com/forum/showthread.php?840096-Why-does-Aquileia-have-all-those-cores&goto=newpost
Tue, 03 Mar 2015 19:36:30 GMTSo, we've gone from Aquileia having no cores, to having cores on Friuli, Gorz and Treviso. Which is really excessive, seeing as Aquileia only controlled Friuli.
]]>Europa Universalis IVLysistratahttp://forum.paradoxplaza.com/forum/showthread.php?840096-Why-does-Aquileia-have-all-those-coresNevermindhttp://forum.paradoxplaza.com/forum/showthread.php?840094-Nevermind&goto=newpost
Tue, 03 Mar 2015 19:19:32 GMTI've found another thread that had the same issue.
]]>Forum Help / Issues / RulesBattle bunnyhttp://forum.paradoxplaza.com/forum/showthread.php?840094-NevermindHelp! How do I change County capital?http://forum.paradoxplaza.com/forum/showthread.php?840092-Help!-How-do-I-change-County-capital&goto=newpost
Tue, 03 Mar 2015 18:56:59 GMTI've somehow manged to make a city the Capital of one of my counties (how? dunno) and I'd like to know how to switch it back to a barony...

thanks for the help
]]>Crusader Kings IIThe Guruhttp://forum.paradoxplaza.com/forum/showthread.php?840092-Help!-How-do-I-change-County-capitalAutomated naval exploration could be better than it is, Conquistadors are much betterhttp://forum.paradoxplaza.com/forum/showthread.php?840091-Automated-naval-exploration-could-be-better-than-it-is-Conquistadors-are-much-better&goto=newpost
Tue, 03 Mar 2015 18:56:15 GMTI was excited about the automated exploration feature, but it turned out to be very underwhelming for me. Manual exploration came back, which is great, but automated naval could be a great feature if it worked better.

It'll probably never entirely remove the fact humans are better at it in the early game when naval range is low, but once we're past that, I was envisioning something like how the Conquistadors searching for the Cities work. Click on a button - ONCE - and forget about it.

The exploring fleet would seek out any white square of sea or unexplored coastline in range and navigate around it until it was explored, basically. Returning to port any time there are serious risks of losing ships, or if manually cancelled.

Instead, we have this system with a huge list of locations, which I need to read the tooltips of to even know which is which (and my knowledge of geography is above average), and once you do find the right one, the fleet will simply go there once on a very short trip and return to port. Trying to explore everything with this method would take ten times longer than manually exploring and using patrols and shift.

While I dont expect Paradox to throw out their work, they could add, at the top, next to the Circumvention option, a 'Free exploration' that basically make that fleet explore all it can within range. I assume that can't be too hard, given the AIs already do it. It would be leagues ahead of scrolling down that list for every short trip.
]]>Europa Universalis IVAleriashttp://forum.paradoxplaza.com/forum/showthread.php?840091-Automated-naval-exploration-could-be-better-than-it-is-Conquistadors-are-much-betterBits and bobshttp://forum.paradoxplaza.com/forum/showthread.php?840089-Bits-and-bobs&goto=newpost
Tue, 03 Mar 2015 18:49:24 GMT1. Is there an increase for players rulers dying earlier, my last 3 rulers have died in their 30's which is annoying for having regents and trying to get shit done ;)
(not complaining just wondering!)

2. 20+ attempts to assassinate a guy who I had over 200% chance of success on... was weird....

3. Italy became the holy roman empire didn't realize that happens!

4. When do the crusades kick in? Rome has been taken by the Byzantines and would be handy if they were kicked out of Europe.
]]>Crusader Kings IITheIronKinghttp://forum.paradoxplaza.com/forum/showthread.php?840089-Bits-and-bobsHad Fun Again, But...http://forum.paradoxplaza.com/forum/showthread.php?840088-Had-Fun-Again-But...&goto=newpost
Tue, 03 Mar 2015 18:25:22 GMTStarted a game as Brittany 1066 start with a custom ruler who was a grey eminence and lustful. I managed to get my son to inherit Leon and my Grandson won the 1st Crusade that popped up in the game and became King of Jerusalem. He just died recently and I was immediately DoWed by the Seljuks or Sunni Caliph and my alliance with the Byzantines also died along with my elective Leon Kingdom which went to my brother. IN hindsight elective may not have been the best choice but I figured it was better than gravelkind. My primary title is primogeniture so the 4th King is actually the 3rd kings grandson as his son died early.
I may actually lose this war anyway although I have 2 holy orders as vassals but my king died at the wrong time with depleted levies and the 2 holy orders. If things go pear shaped back to Spain and Brittany le sigh.Started a game as Brittany 1066 start with a custom ruler who was a grey eminence and lustful. I managed to get my son to inherit Leon and my Grandson won the 1st Crusade that popped up in the game and became King of Jerusalem. He just died recently and I was immediately DoWed by the Seljuks or Sunni Caliph and my alliance with the Byzantines also died along with my elective Leon Kingdom which went to my brother. IN hindsight elective may not have been the best choice but I figured it was better than gravelkind. My primary title is primogeniture so the 4th King is actually the 3rd kings grandson as his son died early.

I may actually lose this war anyway although I have 2 holy orders as vassals but my king died at the wrong time with depleted levies and the 2 holy orders. If things go pear shaped back to Spain and Brittany le sigh.
]]>Crusader Kings IIZardnaarhttp://forum.paradoxplaza.com/forum/showthread.php?840088-Had-Fun-Again-But...traffic issue on todays live stream (with TotallyMoo and Quill18)http://forum.paradoxplaza.com/forum/showthread.php?840087-traffic-issue-on-todays-live-stream-(with-TotallyMoo-and-Quill18)&goto=newpost
Tue, 03 Mar 2015 18:24:30 GMTi just watched the stream from Quill18 and there was this issue when he created the ramps from the highway (the time TotallyMoo was also online).
There was a six-lane oneway-road from the two ramps into the industry zone.
as the cars and trucks changed to the right lane a few meters before the first crossing, the got stuck into each other horribly.
i think it was because they change from both direction exact at the same amount of meters before the crossing.
maybe someone has made a video from this livestream to show or TotallyMoo remembers this, as they were talking about this issue for a few minutes.
many thanks for this fix.i just watched the stream from Quill18 and there was this issue when he created the ramps from the highway (the time TotallyMoo was also online).
There was a six-lane oneway-road from the two ramps into the industry zone.

as the cars and trucks changed to the right lane a few meters before the first crossing, the got stuck into each other horribly.
i think it was because they change from both direction exact at the same amount of meters before the crossing.

maybe someone has made a video from this livestream to show or TotallyMoo remembers this, as they were talking about this issue for a few minutes.

But perhaps you could implement a diplomatic thing where you can pledge a certain number of your troops to another nation if they are attacked.

Similar to an alliance, but that nation gets control of the troops as they normally would. (so unless you break the treaty, if you get attacked its kinda tough luck which adds a level of strategy to it).

I imagine it would give a opinion bonus as well based on number of troops relative to the nation receiving them.

I've been reading a book about Prussia and I noticed that a lot of the coalitions that formed against it were things like France pledging to send 24k soldiers if Prussia attacked Austria etc.

Just a thought.

Krypteia
]]>Europa Universalis IVsskrypteiahttp://forum.paradoxplaza.com/forum/showthread.php?840085-Pledging-troopsAI refusing to colonize in custom setuphttp://forum.paradoxplaza.com/forum/showthread.php?840084-AI-refusing-to-colonize-in-custom-setup&goto=newpost
Tue, 03 Mar 2015 18:22:52 GMTUsing custom setup I made 32 small(2-3 provinces) Merchant Republic scattered in different centers of trade all over the world. The problem is, none of these nations colonize, which sort of makes the entire premise of small Merchant Republics colonizing the world pointless. After several decades, the AI had not colonized even a single province. I assume this is related to the AI not wanting to colonize if it causes a budget deficit, but because of this they will never actually expand.

I can't be the only one who wanted to try playing with 32 tiny nations in custom setup, so does anybody have a fix for this? :)
]]>Europa Universalis IVGRFenrirhttp://forum.paradoxplaza.com/forum/showthread.php?840084-AI-refusing-to-colonize-in-custom-setupPatch notes for release day version?http://forum.paradoxplaza.com/forum/showthread.php?840083-Patch-notes-for-release-day-version&goto=newpost
Tue, 03 Mar 2015 18:22:21 GMTWill there be a patch notes for release day that will show the changes since this pre-release version that we're all watching on YouTube/Twitch?
]]>Cities: SkylinesTimFisherhttp://forum.paradoxplaza.com/forum/showthread.php?840083-Patch-notes-for-release-day-versionLevy Suggestions: Rally Points and Released Levieshttp://forum.paradoxplaza.com/forum/showthread.php?840082-Levy-Suggestions-Rally-Points-and-Released-Levies&goto=newpost
Tue, 03 Mar 2015 18:14:10 GMTI'm sure I'm not the only one who feels that starting a war in CK2 can become very repetitive and fiddly, particularly with a widespread demesne and many vassals. Often you will need to load dozens of separate armies on dozens of separate fleets, and that's after marching them to the coast from landlocked provinces.
Raising local liege levies closer to the action goes some way toward solving this, although it promotes gamey (but not entirely unrealistic) practices like granting powerful vassals single provinces far from their de jure lands.
Also, fighting uprisings and smaller enemy realms can become a rather tedious game of whack-a-mole. Arguably that's kind of WAD and what the game is about when you're a continent-spanning empire, but I do believe less frustration and tedium can only help the popularity of our dear CK2.

To address these issues, I'd like to propose two changes to the current levy mechanics:1) Rally points
Rather than the "Raise personal/vassal levies" buttons just popping up the units in their source provinces, I would like to be able to choose a province to rally to. The affected levies would then be raised in their home province under AI control and start marching toward the rally point, using the local lieges' ships if any are available.
Once the troops arrive at the rally point (potentially opting for adjacent provinces if the rally target's supply limit is too low) they come under the player's control and can be used as normal.
For one thing, as I hinted before, I think this would alleviate the repetitiveness of gathering your levies. The trade-off is that the AI-controlled marching armies may be soft targets for the enemy, so micro-managing players may still want to manually control their movement.
For another, from a role-playing perspective, I personally think this feels more like how a feudal ruler would handle things; sending messengers to all lords of the realm to gather in force on the fields of Provence, to crush the heretic Cathars for God, King and country! etc. etc.

2) "Released" levies
I've noticed in my imperial games that my vassals become rather good at handling rebels and raiders in their own domains, given time to build their troops. However, as far as I recall it's impossible to join their civil wars as their liege. I would love to have the option to grant my vassal temporary use of the levies he is required by law to put at my disposal, "releasing" them to the vassal's control.
As I imagine it, the vassal would then act very much as a tribal vassal as long as he has the levies on loan - fighting his own wars or mine with his entire troop strength, controlled by the AI, until the war ends.
It might feel a bit like a cheat to use tribal mechanics in a post-tribal realm ... but I think that could be counterbalanced by making "released" levies prioritize protecting the vassal's own lands; for instance he might abandon your crusade in Andalusia to go home to Oriel and fight off viking raiders.
Effectively this could work somewhat like autonomous rebel suppression in EUIV.

With these changes I think players like me, who enjoy the strategy of planning and fighting wars but not so much the logistics of getting the troops to the field, could get more enjoyment out of the game. I wouldn't mind having these automation functions tied to certain laws and technologies.
Does anyone have similar ideas? Thoughts? Opinions? Arguments?
]]>Crusader Kings II - SuggestionsColZiminhttp://forum.paradoxplaza.com/forum/showthread.php?840082-Levy-Suggestions-Rally-Points-and-Released-Levies