Out-of-sector simulation
"We'll be adding some more means for better control of which sectors will actually get updated on multiplayer servers. For now, sectors with lots of stuff will have a higher priority."

Sectors with player and alliance content are updated while the player is not inside the sector

Default amount of updated sectors per player on multiplayer is 6 (the sector the player is in, plus 5)

This value can be configured in the server.ini settings and will be a lot higher for singleplayer

If a player has property in more than 6 sectors, this happens:

Each sector will have a priority score

The 5 sectors with the highest scores will be updated

The score in the sectors is 3 for each player station, plus 1 for each player ship

Steam Workshop

Steam Workshop integration for ship and station models is complete

Saved ship plans can now be uploaded to the Steam Workshop

Subscribe to ship plans on the Steam Workshop

Gameplay

Added a new flight recorder block

Flight recorders will mark the death location of the ship on the map

Flight recorders will only work if they're *still on the ship* when the ship is destroyed

Trading posts always have dedicated cargo storage

Added licenses for stolen, dangerous and illegal cargo transportation

Added multiple mirror planes in building mode

Removed randomized building mode

Implemented whole ship modification

Scaling entire ships

Upgrading the material of entire ships

Rotating entire ships

Added selective block modification

All but one material or block type are faded out

Added a search field on the galaxy map

Turret factories sell a random, more expensive selection of the goods they require for building turrets

New Turret: Pulse Cannon

Pulse Cannons shoot ionized projectiles that have a very high chance of penetrating shields

Added respawning of resource-asteroids in sectors with large asteroid fields (will only be in effect for new sectors)

Added experimental backwards compatibility for saves created in the beta branch

A backup of the sector file will be created before converting, so no data will be lost if the conversion fails

Please report conversion errors in the forum or via the bugtracker so we can fix them!

Independent turrets now get their targets assigned by the server and no longer search them on the client

Mining and Salvaging AI commands now no longer continue when there was a player entering the ship

Balancing
"We're currently working on making shields less powerful, and one of the means to do that will be adding more weapons that are strong against shields, such as pulse cannons. But we also felt that plasma cannons didn't have the impact on shields that they were supposed to have, so we upped their damage to shields."