Thank you for asking. Yes, I'm writing the dialog for a new visual novel now. I hope to have it released before summer. I don't reveal any plot information about works in progress, as there's always a chance I may decide to abandon the project (it happens).

You can find information and links to almost all of my work by using the Advanced search function here at the lagoon.Search for author fleet, in the first topic of posts, in the All sexy games section of the forums.

fleet, I've just found a few moments to look at this. I think it has been mentioned to you before, like with Shark's games, when a person makes a poor choice, could you find a way to back trace to a point prior to where the error was made? I realise that you have the save/load feature, you have certain variables in place which control the route that the story is taking, so can you not introduce a set of "labels" such that, eg, April is upset because Brad chose to date one of the other girls, and the read is transported back to the choices to either try to date the other girl or ask neither?

I've enjoyed what I was reading and seeing, but .... it is frustrating to have to go all the way back to Page 1!

Squeeky wrote:fleet, I've just found a few moments to look at this. I think it has been mentioned to you before, like with Shark's games, when a person makes a poor choice, could you find a way to back trace to a point prior to where the error was made? I realise that you have the save/load feature, you have certain variables in place which control the route that the story is taking, so can you not introduce a set of "labels" such that, eg, April is upset because Brad chose to date one of the other girls, and the read is transported back to the choices to either try to date the other girl or ask neither?

I've enjoyed what I was reading and seeing, but .... it is frustrating to have to go all the way back to Page 1!

Thanks for the feedback. I might do what you suggested on future games.

I'm very surprised that you played and didn't do any saves. I put the save/load feature on almost every page to prevent a player from having to restart when he makes a 'wrong' decision.

I strongly recommended that you save fat every menu screen in my VNs.

I'll tell you a hidden feature that will speed up replays on this game (it's NOT in any others).

In the very first scene, where Brad is talking with the 'Older Man' (Professor Thoreau), if you click on Brad's head, you will jump to the scene right before Brad thinks about asking one of the girls out.

As to the "Saves", it's not a feature that I tend to use, although I did do it once. I've guess, because I'm not a "big" gamer, I tend to use such features as a place to reset should I leave the game for a reason.

As a mac user, I am very pleased to see that you have had some of your games converted to be mac compatible. Just finished this one; have tried three others. The story was quite good, and the art excellent; will be looking forward to more.

As a mac user, I am very pleased to see that you have had some of your games converted to be mac compatible. Just finished this one; have tried three others. The story was quite good, and the art excellent; will be looking forward to more.

philip

Thanks, kexter here at the lagoon is the genius who did the conversions from xml to html.