Need Arch to confirm on whether that helm would actually count as armor. And you may need it regardless, Rory, if you're drawing fire as well (you took some bad damage youserlf, btw). I can set the cannon as my dodge target and get some more evasion against it. Once it fires, Javan should be clear.

Can Kolson set up a heal as a reactionary in case one of us gets downed?

EDIT: Also, that emplacement has to have a blind spot once you get close enough. I can draw more than the cannon's fire for the rest of Javan's run. Heck, if i could enter the tower from below, we could set up a pincer assault of sorts. Or die.

Well, if there are two soldiers in the room, i can usually just hit one with the other. That's my default maneuver, actually. I didn't put all that effort into Improved Grapple for nothing. I still can't dual-wield people, like Bonebreaker, but you know, small steps.

I'm all for not doing a suicide run at a well-guarded artillery emplacement, but just letting you know.

*sigh* When I return from this battle, I'm going to get married to the mayor's daughter of that town I saved way back then. I'm going to become a Fast Food baron, lose everything, and then buy myself a personal airship. And then when Fallout happens in Dereth, I'm going to wander around, removing the good teeth from evil men and delivering them to denture makers and become known as the 'Tooth Fairy'.

We kinda don't have other options besides cower in the corner and hope it goes away. I've lost characters with plans with way higher chances of success because the dice said 'Screw you', so might as well not always take the safest route.

Which is why I'm still a go. Higaide doesn't need to come along, I just need that cannon to fire before Javan make a run for it, since it takes time for it to fire again. That way, I just need to avoid 1504721138 guys firing at him. Hopefully I can pull a Gwydo in those turns.

Why not. All you have to do is elude the guards in front of you, a twofold surveillance system, and everything else she set up to monitor you that you don't even know about, as she watches your every move from who-knows-where.

I'm going to pause the main event for the moment because we're getting a bit further away from the intended format of this reboot. That and I have no idea what you guys are trying to accomplish anymore hah.

So. Feel free to decide what your entire party's full actions are for the next foreseeable few events then let me know and I'll tell you how those go. Oh and, uh, Javan what's your max HP?

After checking the earlier OOC posts, Javan should have a smoke bomb with him, so let's make use of it.

Javan's next actions are going to be like this:1. Javan waits for cannon fire to go off, and making sure he's away from Higaide, as he already should be.2. Throws a smoke bomb and makes his run for it. If the winds in the area are moderate, he's going to try and aim for the square he's going to stop in the open at the end of his second turn running. Strong winds will make him aim at the first turn's square instead.3. Beeline to his target, and Jump into whoever is at the cannon.

Javan has 100 HP, 30 AC, Dodge, 11 Reflex... for now I think that's all the information that is needed.

We're trying to get rid of that cannon. Soon as we get rid of that thing, they'll have to start shooting. Loss of morale, forcing the objective of regaining functionality of the cannon, increase in the necessary manpower to repel our attack, etc. The "losing" of the fake attack can also serve as an adequate distraction for Zeiss, given that we make it seem like they're surrounded and losing, but in order for us to have a chance at that, we need to bring down the cannon.

Bringing down that cannon is the required next step towards giving Zeiss the distraction he needs, and living.

Javan has already decided to use a smokebomb to draw the cannonfire. Kolson is heading for the horses. Their speed is 60', so if we want to have a better chance of avoiding ranged attacks and commuting to different vantage points for our fake attack, I suggest you and I do the same, K.

Wow... So somehow Javan survives getting in... yay for recklessness. Note to self: Do that less often.

Arch, I'm going to say Javan used his granite armor's daily use of healing 20% of all damage in the turn he got hit by 92 damage. That should healed 18 HP, bringing him to a total of 21 HP now, which is still low, but better than 3.

Next actions is: disable the cannon directly, ignoring the cannoneers unless they attack him. Javan's Sense Weakness should allow him to ignore 5 DR unless it's of Typeless kind, making it slightly easier. Preferred way to deal with the cannons will be destroying the cannon's base.

Rrrright. I'm going to go ahead and say right now that after one action of attacking the base of the cannon you realize that's going to take a lot longer to do then you'd like. While the surviving cannoneers are screaming at the top of their lungs (in Serpent) and summoning guards who can fight up there.