Empowered Gems

Empowered Water Gem for the Boomeranger. Big Bomb becomes a Bawk-Bomb. It still sticks to surfaces and explodes in the same area, but also spawns several chickens that attack enemies for a brief duration. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Chloromancer. Spawning a Leafy Lasher or Blooming Pollinator has a chance to spawn a Green Gatling. It grows very quickly and unleashes a rapid stream of projectiles at enemies. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Dino Tamer. Increases the duration of the ultimate ability, 'Summon Dino Mount.' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.' Only one such Gem may be socketed at a time.

Empowered Water Gem for the Ice Sage. Ice Crash now fires a fan of icicle projectiles, which apply a stacking snare. When an icicle hits an enemy with a full stack of snare effects, it spawns a nova of ice shards from the enemy. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Knight. Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Neon Ninja. Thrown shuriken are larger and have a wider effect area, pierce enemies, and apply the Stasis Blade effect. Three ring shuriken deal additional damage and bonus critical damage. Only one such Gem may be socketed at a time.

Empowered Water Gem for any class. Taking damage has a chance to spawn a ring of projectiles, applying damage-over-time to enemies based on your max health. Only one such Gem may be socketed at a time.

Empowered Water Gem for any class. Taking damage has a chance to spawn a ring of projectiles, applying damage-over-time to enemies based on your max health. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Shadow Hunter. Basic attack becomes a rapid-fire stream of arrows. Dealing damage to a shadow-marked enemy consumes the mark and triggers an explosion. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Fae Trickster. For a short time the Fae becomes immune to damage, has increased movement speed and a free Blink decoy is spawned. This gem activates when the Fae Trickster is low on health. This gem has a cooldown. Only one such Gem may be socketed at a time.

Empowered Water Gem for the Fae Trickster. Blink decoys are no longer immobile; they close on enemies and explode on contact, dealing damage and stunning enemies. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Boomeranger. Big Bomb becomes a Bawk-Bomb. It still sticks to surfaces and explodes in the same area, but also spawns several chickens that attack enemies for a brief duration. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Chloromancer. Spawning a Leafy Lasher or Blooming Pollinator has a chance to spawn a Green Gatling. It grows very quickly and unleashes a rapid stream of nutritious projectiles at enemies. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Dino Tamer. Increases the duration of the ultimate ability, 'Summon Dino Mount.' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.' Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Ice Sage. Ice Crash now fires a fan of icicle projectiles, which apply a stacking snare. When an icicle hits an enemy with a full stack of snare effects, it spawns a nova of ice shards from the enemy. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Knight. Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Neon Ninja. Thrown shuriken are larger and have a wider effect area, pierce enemies, and apply the Stasis Blade effect. Three ring shuriken deal additional damage and bonus critical damage. Only one such Gem may be socketed at a time.

Empowered Fire Gem for Shadow Hunter. Basic attack becomes a rapid-fire stream of arrows. Dealing damage to a shadow-marked enemy consumes the mark and triggers an explosion. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Fae Trickster. For a short time the Fae becomes immune to damage, has increased movement speed and a free Blink decoy is spawned. This gem activates when the Fae Trickster is low on health. This gem has a cooldown. Only one such Gem may be socketed at a time.

Empowered Fire Gem for the Fae Trickster. Blink decoys are no longer immobile; they close on enemies and explode on contact, dealing damage and stunning enemies. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Boomeranger. Big Bomb becomes a Bawk-Bomb. It still sticks to surfaces and explodes in the same area, but also spawns several chickens that attack enemies for a brief duration. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Chloromancer. Spawning a Leafy Lasher or Blooming Pollinator has a chance to spawn a Green Gatling. It grows very quickly and unleashes a rapid stream of nutritious projectiles at enemies. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Dino Tamer. Increases the duration of the ultimate ability, 'Summon Dino Mount.' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.' Only one such Gem may be socketed at a time.

Empowered Air Gem for the Ice Sage. Ice Crash now fires a fan of icicle projectiles, which apply a stacking snare. When an icicle hits an enemy with a full stack of snare effects, it spawns a nova of ice shards from the enemy. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Knight. Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Neon Ninja. Thrown shuriken are larger and have a wider effect area, pierce enemies, and apply the Stasis Blade effect. Three ring shuriken deal additional damage and bonus critical damage. Only one such Gem may be socketed at a time.

Empowered Air Gem for Shadow Hunter. Basic attack becomes a rapid-fire stream of arrows. Dealing damage to a shadow-marked enemy consumes the mark and triggers an explosion. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Fae Trickster. For a short time the Fae becomes immune to damage, has increased movement speed and a free Blink decoy is spawned. This gem activates when the Fae Trickster is low on health. This gem has a cooldown. Only one such Gem may be socketed at a time.

Empowered Air Gem for the Fae Trickster. Blink decoys are no longer immobile; they close on enemies and explode on contact, dealing damage and stunning enemies. Only one such Gem may be socketed at a time.