both would be good…
Double xp would be very useful for everyone, either for new or old players.
Double quest points event is very important for new players to catch up to the old ones and give them a chance to compete.

Gold isn’t that beneficial in this game, so i suggest adding modifications to it which can be bought with either gold or crystals. There should also be some modifications you get automatically by achieving requirements which i’ll elaborate below. ( all the numbers are up to the DEVs ):-

7- PREMIUMENHANCER: buying this will allow using 15 stones of each attribute on a single card.
Price: 200k gold or 50 crystals.

8- PREMIUMHEROCHANGING: buying this will allow the old hero to stay as a normal epic unit and the new hero will be considered the one who fills energy and action points after leveling up.
Price: 1m gold or 150 crystals.

Modifications that occur after achieving the requirements:-

1- HARDMODE: this will allow playing the game on hard mode which yields double the points and gives better loot.
Requirements: you must complete the game ( which is after completing 5-8 now ).

2- TRADEACCESS: earning this will allow using the trade system.
Requirements: reaching 100k gold saved ( as well as reaching lvl 40, what comes first will do ).

I hope you add an ULTRAVIP ( whatever you wanna call it ) option where we can change the ‘hero’ status to another one with nothing lost.

What do you mean by ‘hero’ status?
I mean that the old hero will stay as a normal epic unit and the new hero will be considered the one who fills energy and action points after leveling up.

Benefit: Selecting this option will neither give anything ( no charms or anything ) nor will take away anything from you ( except crystals ). It will just give you the option to choose another lvl 1 hero.

I’ve been a fan of your games since the first epic wars, and i would’ve bought all the expansions if there were for them. but the concept of forcing people to buy a mean to play the game is pretty much messed up.

This isn’t the only game in Kongregate, and Kongregate isn’t the only place to play games. This is not a good way to compete with other games.

IF you don’t consider this and think it’s gonna ruin the whole system then give us something to do when we neither can quest ( energy ) nor raid ( action ), and there are some suggestions in this forum hopefully you’ll consider.

Quests should take a fixed amount of energy at the start, as simple as that. So when you go on a quest, let’s say you have to pay 10 energy, if you die or leave the quest even after 1 round you’ll still lose the 10 energy. But that’s all you have to pay for it.

I think it would be better if the energy system worked like that, i don’t wanna get stuck in the middle of a quest with no energy.

The game’s current energy system might be profitable, but it won’t be as profitable on the long run and people will abandon you if they have to wait every time they wanna play.

I hope you consider this, and i hope people will support/criticize the idea.

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