Why is my immigration so low? It originally capped out at ~22k, then I taxed everyone out of the city and let it regrow, it got to ~25k before stopping again, at which point I demolished the only bridge out of the city. This seems to have stopped people from leaving, but I still get very few people entering.What am I doing wrong, /cgb/?

>>120699675The type of floor tile do have an impact on happiness. Not only that but in the latter game when your craters are good enough, you should replace every piece of furniture so that they are high q for an even bigger mood boost

>>120735001No worries. I'm trying to keep both /cbg/ and /tg/ alive. I understand why /tg/ would die, but I'm seriously surprised with /cbg/. It's a game where the user's creativity is all that matters. It shouldn't die this often. All you have to do to keep the thread alive is post your city, which is the entire premise of the game. And it's not like we're lacking posters or anything like that.

>Recently start playing cause this game was on sale for the halloween sale (Not sure why but I'm not complaining)>current city is the largest I've ever had after a few trial-and-error failures.>Notice that one way streets and anything above two lanes absolutely fuck traffic six ways until sunday>Entire game is just trying to work around the retarded traffic AI>My entire city is just highways leading straight into two lane roads>Everything is slowly becoming more and more fucked>Can't fix it without just going absolutely ballistic with the roads

How the fuck do you guys manage traffic so easily with different road types?

>>120762056I think taxes were causing the problem, though the effect took really long to show up. I had my taxes at 11% for maybe 30 minutes before they showed up, and they disappeared a few minutes after I lowered them back to 9%.

>>120758126I'm >>120706448 and my lack of traffic is mostly down to have no industry at all.That might also be what's causing my low immigration, come to think of it. Anyone else using just office and commercial have this sort of problem?

>>120774616You mean Deluxe right? Deluxe comes with the base game and Rush Hour. I'm pretty sure it's the only way you can buy it unless you're downloading it. In which case download the Deluxe Edition.

>>120797929That industry air pollution effect is ugly as shit, and it's not even realistic. If all you had was a sea of industry for miles and miles then okay, but a block of it turning the sky brown? Retarded.

>>120798009whats the removal mod called? i was looking for it myself, but ive got pirate.

and yeah it is ugly and nonsensical, but then again the art direction of this game is obliviously visibly shit. ( really, though, ive always disliked the static comic-perky-disney render animation style they went with ) only now that theyve added afterdark and are leaning towards the old stylization of citiesxl im actually enjoying the style of the game.

>>120758126Different road types work just fine without mods. Key is not to overuse the larger roads and proper hierarchy. Highways with few interchanges feeding into 4 or 6 lane roads, which in turn have limited amount of intersections to 2 lane streets. This is not a hard rule. You might need to build some exceptional things for extreme traffic areas like industrial area entry points.

I usually connect only every third or second block to the large roads, it works really well.

One way roads are a trap, you really need to plan well to get any benefit from them. Roundabouts and industrial area traffic tridents are the best uses.

>>120812834it's a courtyard farm thing. It used to be fully open but I added the arms that partially enclose it for security purposes. The blood of my enemies waters the crops as my minigun turrets cut them down.

>>120822146I make big, nice looking sleeping rooms and put them all there. Beds count as walking spaces, so they don't affect negatively the room size. They do get a negative bonus because they share the room, but fuck it. It's just -5.

It's hilarious how little money industry produces. The industrial are in >>120827012 has four cargo stations, a few of the bigger police and fire stations each, and a fuckload of road, and only produces 12k per week.

>>120848979what kills you anon?A strategy to defend yourself better is to force enemys to walk over sandbags, they won't be able to shoot on them but you can still hit them, just make sure they cannot get in cover behind them>>120848424comfy, what's the empty red room for?>>120848813it's in high demand, that was my first base where I activily butchered invadersmaybe it spooks them

>>120850037getting some good sniper rifles is also really good, since they have a bigger range than other weapons including mechanoids>>120850178you should try to put up a buffer room for your refrigerator rooms, since the temperature equalizes a little bit every time a door gets openedthicker walls help too

>>120851570>hey btw any idea if eating frozen food has an impact on colonists? I see no point in trying to refrigerate the food if soPrepared food can only last so long before it spoils when not refrigerated but if you feel like you consume it fast enough, there shouldn't be a problem.

I've just noticed that each time a building upgrades, it consumes 1 tool, so I've stopped the ascension of every building in the area. How do I get more tools? In 1404 I could simply buy them using my ship, but I don't have any here. And I can't build all the infrastructure necessary to produce my own tools yet.

>>120924134>How do I get more tools?If you sail out you'll find NPC arks, those sell you tools. In fact your map shows you already found them, go look at those blue green grey and pink dots. You can also buy from other players docks, or set your dock to buy from traders.

>>120928076Anno is a fucking pain on hard because of the AI. In all versions playing with high level AI is a landgrabbing hell where you better tech up before you find yourself unable to settle any good islands.

>>120930060Just 4 ramps ending into a single 4 lane road can be enough. The capacity doesn't need to be amazing if you build more than one or two highway connections. I'm not so sure if it is even possible to handle an entire city with just one highway connection.