Click on the picture to hear a compilation of game sound effects I made for various projects. The sounds were created using a combination of my own recorded samples, processed library samples, my (heavily processed) voice and synthesizer elements.

The philosophy of this game is ‘play’ in its purest form. Remember when you were a kid, making up games and rules all the time? That’s what Autopret is about. Do whatever you want, and have fun doing it. Set goals for yourself and your friends. You’ll be the judge.

My task was to do the sound design for the game, creating ambiences, impact sounds, interface sounds, car engines etc. Fun Fact; The car engines aren’t made up of regular car engine sounds. Instead I edited, combined and tweaked sounds like leaf blowers, sowing machines, chain saws, washing machines and more, to get the playful engine sounds that go well with the visual art style.

GRIM is an ambitious free to play first person shooter project made by More Polygons, using the Unreal 3 engine .This game strives to set an example of what small teams can offer the game industry on a AAA-quality level.

All sound effects in the game were designed and created by me including gunshots, environmental sounds, explosions, interface, footsteps etc.

- Sound design; creating sound effects using Pro Tools, and implementing them into Vanguards own game engine, “Blue”. My work included programming my own sound objects to create a believable ambient world, interface sounds, destruction events and some enemy sounds.

- Music editing; Creating seamless looping music files and incorporate them in the engine, cueing them in the game at key points in the levels.