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June 15 Update
Good to get back to this tonight. I got a bit more done.
Objective: Player dies when he falls off the clouds. (complete)
Pretty easy, but I still needed to refer to a tutorial to get it right.
Objective: A cloud section vanishes when the player moves off of it. (complete)
This took me a while to get because I had to figure it out on my own. Super rewarding to get it working! I'm not sure if I'll end up using it in the final game, but I want to playtest the idea anyway. I got stuck in two places. First, I wasn't sure how to structure this in Unity. I ended up putting box collider triggers on the cloud sections, and used OnTriggerExit2D on a script on the cloud sections. I got close quickly, but it took me another 45 minutes to get it working because there are a lot of OnSomethingSomething variations, and apparently the 2D distinction is super important. Who knew.
Next up, I think I'm going to try to get the other cloud vanishing mechanics in the game: standing too long on a particular section, and jumping onto a section (jumping will also have a chance to add a section above and to either side of the player). I have ideas now on how I can do these, but it's shaky ground.

Thanks, phill! I think he'll look less naked on the legs when I add a background, but I'm happy with him.
And yeah, I'm liking Aseprite quite a bit. I'm just figuring out many of the features, but it's intuitive and logical.

June 14 Update
Bad news good news.
Bad news is I got sidetracked by an endless day at real work. It's midnight here and I'm just finishing up. So no progress today.
Good news is a four-day super busy trip scheduled for June 21-24 got canceled, so I should have a large chunk of time to work on this the last few days of the jam. Booya.
Back at it tomorrow.

June 13 Update
Objective: Player Running Animation (complete)
I'd only used two-frame sprite animations that were provided in the Unity tutorials I've done so far, so for this I wanted to see if I could create an 8-frame running animation in Aseprite, then import into Unity and get it to work correctly with player movement.
The animations took longer to draw than I thought they would, and I think they could still be a lot better. The back leg in particular looks a bit goofy to me. But I'm happy that it somewhat looks like a person running. Importing them into Unity and getting them to match up correctly with movement went smoothly with the help of some handy dandy tutorials from a Udemy course I have. I only had one hitch, where I accidentally created an extra animation transition that I didn't notice. That caused nothing to work and led to a few minutes of trouble-shooting.
Objective: Player Jumping Animation (complete)
I was thinking I'd need to create a separate jumping animation drawing, but one of the running frames seems to work nicely for the jumping too, so I just stuck that in and went with that.
With the glitches fixed and the animation in, I think I can call movement done and move on to the next task.
Up next: Not sure...
Maybe... Player can "win" a level by reaching an exit point.
Or... Start working on getting the clouds to disappear with various player actions. I have little clue how to do this yet.

June 12 Update
Game has been upgraded to "man-like thing walking and jumping on cloud-like thing. kind of"
Few kinks to work out...
Edit: Okay, I got the sticking to the sides of the clouds thing worked out by adding a material to the cloud, and I got the guy to stop being able to jump again repeatedly while being in the air.
Next up tomorrow: Animation for the character: Running, Jumping, and maybe an Idle animation. Fun with Aesprite!

June 10 & June 11 Update
As anticipated, work was super busy these past two days. No progress made on my wizardjam game. My game is still "man-like thing standing on cloud-like thing". The good news is that I'm past the super busy part of work and can get back to work on this tonight. Next goals are player movement.