Tetris Effect and PS VR go
together like ham and eggs.
It’s the perfect pairing of tech
and game design. Don’t have
a headset? You can still join in
but you’re missing out on the
definitive way to play. [Issue#157, p.92]

It seems war does change
things after all. If you’re
expecting this release to be
Fallout 5, then yes, you’ll be
disappointed. Approach with
an open mind, and you may be
nicely surprised. [Issue#157, p.94]

The Quiet Man is a once-in-a-generation
terrible game
mired by technical and racial
issues, pretentious ideas, and
poor execution. It’s an ineffable
game that fails to land any
of its posy punches. That it
merely exists… now that is
something to cry over. [Issue#157, p.97]

A formulaic adventure lifted
by some fantastic design, then
brought down to Earth by bugs
and technical limitations. Still,
there’s great fun to be had in
Darksiders III if you can overlook
its shortfalls. [Issue#157, p.86]

The fundamental gameplay couldn’t be
simpler, and the dialogue is terrible… but it’s
good. There’s a staggering 170 characters
to unlock, and you’ll soon find favourites.
With an enormous amount of content, online
and offline co-op (if you can
find other players; I couldn’t),
and some cool-looking moves,
it’s a shallow but entrancing
adventure. [Issue#157, p.88]

Puzzles are clever, if occasionally finicky
and for a long time you’ll wonder where it’s
going. But when it finally shows its hand,
The Missing becomes a heartfelt tale about
identity, and the contortions we go through
as we work out who we really
are. Grab the Krispy Kremes
and settle in with one of 2018’s
most distinctive, memorable
adventures. [Issue#156, p.86]

You really need to be ready for some
cleverly placed jump scares. Having to
survive and investigate makes Death Mark
more akin to Zero Escape than Steins;Gate.
All of this, plus the beautifully gruesome
artwork, clever dialogue, and a classical
soundtrack that sends shivers
up your spine, creates a visual
novel experience you won’t easily
forget. It’s unlike any horror
visual novel before it. [Issue#156, p.86]

A lot of love has gone into this
game. Jokes and nuggets of DC
lore are scattered throughout –
they’re glittering little studs of
care and attention. Sadly, they
don’t build into such a wonderful
whole. [Issue#156, p.84]

Pulpy fun that writhes in its
take on Lovecraftian lore. Call Of
Cthulhu is a Hammer Horror-like
cult classic in the making that
overcomes its shortfalls to offer
an RPG you’ll stick with through
its many endings. [Issue#156, p.92]

With no campaign to test your trigger finger, the trio of a safe (albeit polished) battle royale, waning multiplayer, and rotting
Zombies make BLOPS4 feel like a relic next to a post-Forsaken Destiny 2. [Issue#156, p.94]

With limited-time elusive targets being added over time, and user-created hits, Hitman 2 is a platform that should have more to come. What’s here is superb but we’re already asking “what’s next?” [Issue#156, p.80]

No open world game makes you feel as physically present as Red Dead Redemption 2. It’s a treat to inhabit. The story might feel a bit linear, but you’ll want to see it through, and your own journey awaits besides, over the open plains. [Issue#156, p.78]

A consistently strong
introduction to the Diaz
brothers and their plight. We
only want the best for them but
know full well things are going
to get worse over the course of
the season. [Issue#155, p.88]