Some cell-based vox experimentsI want to show u 1 experement with cell-b algorythm. This method a very good to make ur work more faster and more interesting.I created my pistol vox base from 3 images what i made from vectors in CorelDraw.

Try increasing "softness degree" value in sketch Tool ,maybe it you will like it

Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

And for Andrew:Thx about blur info, i will add it to my little manual.I have some interest stuff with "cell-b and solid geometry modeling" materials by one japan 3d arch engeneer.You may see if u interested some=) I will glad if u find it usefull!PDFs.rar1.27MB244 downloads

Hey,nice gun here! Wouldnt want to get blasted by that!
If you want ,you can try to go in surface mode (cube icon in voxel layer)
and test the smooth brush there with low value,
It is a brush that can smooth and flatten without destroying your sculpting.
It's like a very gentle flatten that understands where surface ends.
Im sure you will like it as I can see you are gifted with freeform biomechanical design.

Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"