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John Carmack Leaves id Software

Since 1991, John Carmack and id Software have been synonymous. For better or for worse, this is no longer true as the famous graphics and game programmer has officially quit his job as id Software Lead Programmer.

"John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio," said id studio director Tim Willits.

For the last five years, John used to split his time between id Software and his aerospace startup company, Armadillo Aerospace. Additionally, he became Oculus Rift's CTO last August. At the time he tweeted that his "time division is now Oculus over Id over Armadillo. Busy busy busy!"

"John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects," noted Willits. "We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well."

This was never a big secret. Carmack only ever bothered with video games to fund his rocket ships. Id software has been nothing but a flop since the first Doom & Carmack has really contributed nothing of value since then. I hope what he's doing now leads to something worthwhile. Rocket ships sure are a good idea, but I don't think he's much of a player in the space tourism game so who knows? At the very least, maybe Id will make some decent games for a change. Like maybe something good for the time it comes out in, instead of rip-offs or previous IPs that might've been solid 10 years before.

Carmack is just going where the money is considering that id software comes out with a game every 10 years. Maybe now id games will come out faster now that Carmack is gone. Lets hope so. In any case good luck Carmack , maybe you will be able to produce things faster in your new jobs.

No fun, if he leaves the id tech department it will be a major hit to tech 6. I might be wrong but it appears that this team of his implements the industry standards and he is the one pushing one to three new or revolutionary methods per engine. I hope he comes back for tech 6 as usual. Has the best texturing tools and movie class dynamic animation. They actually began to use it on a minimal scale on Rage and it was awesome. That robot in Doom 3 was the only one to use his methods and on very limited terrains. You can see how applied it is with the robots in Rage.

If your women is an awkward pedantic ***** who needs constant attention and is high maintenance then yes I could see the similarities.
Thankfully my wife is more like a console - easy to get along with and actually fun to be around :-)