2. Be patient. It takes a lot of time to create something really worth playing and a even more to make the whole map an experience.

3. You call your map "Labyrinth" - it is none. It's just a few rooms strung together. :( Try sketching a few areas before starting the editor, try to develop some ideas. Build traps, interesting views, change the texture from room to room, give these rooms some lights to make them feel "real".

4. As many of us mentioned again - play some good maps. Look what you like there. Fire up the editor and check how the mapper has achieved what you liked. Try to create something similiar yourself.

5. And please use someplace else to upload your files (Google Drive, Amazon or something like this). Nobody likes to see popups without ends just to download a 10 KB file.

I can imagine that you want to create something special, but you have to learn a lot....

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Can you read? Of course I don't like your map. It's more or less an example of how NOT to build a Doom-level.

Alright, I'm gonna be a not-so-quiet-reader here, and tell you that the way you dish out feedback is less than ideal. I thought I was being pretty blunt with my feedback at times, but holy shit dude, you're much too rude. It's nice you wanna help and all, but imagine somebody who just started mapping, and wanted to share their first ever stuff reads this... Do you seriously think that's gonna encourage anybody to contribute anything new? Get a grip, will ya?

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Alright, I'm gonna be a not-so-quiet-reader here, and tell you that the way you dish out feedback is less than ideal. I thought I was being pretty blunt with my feedback at times, but holy shit dude, you're much too rude. It's nice you wanna help and all, but imagine somebody who just started mapping, and wanted to share their first ever stuff reads this... Do you seriously think that's gonna encourage anybody to contribute anything new? Get a grip, will ya?

Probably you should read the whole thread. I tried to be constructive in my first post, but instead of taking this into account and perhaps ask for some more detailled tipps Super-Mario asked if I liked his map.

As in his first post he ignores ANY kind of help or critizism offered by anyone, but still offers us more "awesome" work with almost no progress (and in two similiar threads).

And BTW I'm always open to help new mappers (just check my other posts), but when somebody behaves totally ignorant I will always draw the more blunt weapons.

As we say in German:

"Leichte Schläge auf den Hinterkopf erhöhen das Denkvermögen!"
(Roughly translated)
Small hits on the back side of the head, highten the ability to think!

And yes, my sarcasm is feared since the early days of the doom community but mostly there is a reason for it. :)

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Probably you should read the whole thread. I tried to be constructive in my first post, but instead of taking this into account and perhaps ask for some more detailled tipps Super-Mario asked if I liked his map.

Believe it or not, I did read your first post, which is why I gave you credit where it was due, and said that "it's nice that you wanna help". Having said that, I don't care how people are being encouraged to think harder where you live, but I suggest you practise what you preach and see if it works for you. You have no idea who the other person is, or how old they are, or if there are any language barriers involved, so I don't think there is a base for any mental gymnastics here to justify snapping at somebody like you did.

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This is an impressive Labyrinth. :) Exactly the kind of thing I wanted to make when starting mapping in the mid-nineties, but the dreaded visplane-error stopped my creativity in it's heels. :)

What you see is only half of it. That pyramid to the right in the first shot is only the halfway point of the Labyrinth
Full of collapsing floors, spike and lava pits and ambush points... ;)
There is also a marked path through it that prevents you getting lost... if you're observant enough to notice it ;)