Well, that would be a pretty interesting idea to completely and fully combine a Dungeon/Quest creation studio with the player studio for objects/armor/set pieces/characters etc.

Would definitely be a sandbox in terms of "player created content" but you wouldn't really be able to do it open-world without very, very, very strict controls and quality checks if you don't want it to become Second Life: Everquest Edition.

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The themepark vs. sandbox discussion is as old as the UO vs. EQ discussion. And it was one arguement to seperate both design patterns.. but basicly it may even go back to MUDs.. but i dont know 100%.

EQ is the traditional Themepark, and back then as WoW was released, WoW was labeled an EQ clone for a reason.

And in contrary to a sandbox you cant build up/destroy stuff in the persistent environment. In a themepark everything remains the same.. the spot of goblins will be a spot of goblins now and a year later.

WoW was nothing like EQ, did you play EQ?

WoW is completely based on quest progression, EQ is completely based on grind progression.

Everquest had almost no quests, WoW is chock full of quests.

WOW allows you to solo on every class, EQ allows you to only solo on very few select classes.

WoW is completely on rails, EQ opens up a whole world with many choices the minute you leave your starting city.

WoW guides you to every zone, EQ didn't tell you where to go whatsoever.

WoW doesn't used static camps like EQ does.

People who claim EQ is like WoW never played EQ1, you can stop pretending.

Did WoW take some elements of EQ? Sure, is WoW comparable to EQ in terms of gameplay? No, not at all.

Vanguard is the only game I know that cames somewhat close to EQ but it's still miles from what EQ is like, WoW is a different game altogether.

And since when do you need to be able to destroy things for a game to qualify as a sandbox.

I don't care if you want to say EQ is a sandbox or a themepark, but stop comparing EQ and WoW like they are similar games, they were and are completely different games, anyone who says they are clones has never played EQ.

Ok.. and from a today standpoint is correct.

But lets look from another standpoint. Take UO and EQ as two games from the first generation. And lets put in WoW as third game.

So, if you compare those three games. What do you think was WoW influenced most?

And just to name a few similarities:

- Level progression. You start with level 1 and go further to level 2, as will go the mobs to higher levels.

And i could go on with this list. Point is, the development team from WoW took a lot from EQ in the very basics of game design, how a mmorpg have to be. Of course, they expanded on it, casualized on it and so on. But they were going the EQ route of world and game design. Not the UO route of things. And in the very basics, this is the difference between Themepark and Sandbox game design.

Ok, from a standpoint from now. Almost every game(or lets just say every game) is build up like EQ in the basics. You got different levels, you got different gears for different levels, you got different zones for different levels. All that basic stuff.

You can even take that down to the old DikuMUD System, form which EQ was based of. And here a link for your to read more about it, if you are interested.

And no offense intended. And of course if you look at it from now.. EQ and WoW is extremely different, with the added Quests and Quest Hubs and instances and all that shit. But the basics remain the same.

Edit/PS: And yes.. i played EQ. Or better, i tested it. Because tried it twice(EQ Vanilla, Release and a few month later), and both time never played very long, i couldnt stand it, and returned to UO. DAoC was the first themepark, which catched me a little bit longer. And even in DAoC i stopped playing with lvl18, and started 6month later again to hold out for 2 years, because the good RvR system. Lvl1-lvl50 from DAoC were seriously EQish at least in my mind. ;)

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how do you know smedley is lying his lips are moving. While i realize he has a job because he has made a lot of money for his company on titles real gamers don't care about, what is the last thing SOE did that was actually worth playing,,,,,...

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Originally posted by FearumSo when this one fails, what excuse will sandbox fans blame it on?

They will say it wasn't a real sandbox like always. whatever that means.

That will happen if they take a game based on ThemePark, throw in some sandbox concepts, and then call it a sandbox. An MMORPG has to be fundamentally be designed as a sandbox to be a sandbox. You can turn a sandbox into a themepark, just add some quest hubs and remove all of any sandbox elements such as being able to create houses etc. But to turn a themepark into sandbox is not possible short of redesigning the world.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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We're about to see if a AAA developer can 'do a sandbox right'. AAA Sandbox, the fabled land of myth.

The results may (or may not) be: Careful what you wish for.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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well one thing is for sure good old smed has got the impact he hoped for..18 pages of replies so far..not bad advertisment for the game..secondly i dont think sony will be so stupid has to screw this one up..its their last chance or his head will be on the block for sure...i for one am looking forward to this game.lets hope it turns out ok.

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Originally posted by bunnyhopperSounds too good to be true and given it's SOE we are talking about here, it probably is too good to be true.

When it comes to EQ SOE and Smed don't fuck about, nothing is to good for their first MMO child. Look how many expansions EQ has had since 1999 and still has a team working on the game now, nope EQ is safe in SOE and Smeds hands.

They will put all their might behind EQNext, i for one am seriously excited, perhaps this time i really will be returning home unlike EQ2.

Smeds post must be taken with a grain of salt (make that a salt quarry), but I too am very hopfull that someone in the industry F I N A L L Y gets it. As for EQ1 being a themepark, this may be partly true today; but at launch it was not; lots of quests did exist but they were hard to find, understand, complete, and the rewards were paltry.

keeping fingers crossed that $oe finally gets it.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.In F2P I think it's more a case of the game's trying to play the player's. -laserit

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Originally posted by JeroKane

Originally posted by Ripostethis

Originally posted by DavisFlight

Originally posted by RipostethisNot enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.

Haha what? How did you reach this conclusion?

Not enough funding? SoE is one of the most successful MMO companies out there. They had the funds to develop Planetside 2's engine from scratch (and it is an AMAZING engine). And how will it be like sandbox? GW2 is the opposite of a sanbox.

And why does sandbox mean PvP? SWG was PvE oriented, as was Asheron's Call.

Christ.

I know the guy who is an accountant for SOE. They had their budget cut by $10 million for EQ2 next. Original budget was somewhere around $25 million, cut down to <$15 million and had to lay off a bunch of developers.

And GW2 is a Sandbox mmo, there is only one major quest line, everything else is from live events, and you roaming the world to find more. They mentioned it will be more based on PVP, and less on PVE. It's going to be a game focusing more so on open world pvp, and less focused on quest lines like the previous 2 Everquests were.

WoW and Everquest 2 are theme park mmos. This is supposed to be a "reimaging" of the Everquest franchise, and they are saying all this fancy talk because the budget isn't there for Everquest like it was before.

And so is GW2 a themepark. Come on now. Just because they abandoned the questsystem and replaced it with someone even more boring and repetitive, doesn't make it a themepark.

GW2 is a strict class / level based progression game! That alone goes against the very definition of sandbox!

GW2 is all things to everyone because the fanboys say so.

I thought everyone knew that.

If the Internet proves anything, it's that nerds would have been bullies in real life if they'd had the muscles.

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Smedley knows better than anyone what SWG was and what happened to it, and what the market is saturated with. This is a smart move, and it is going to pay off. Others will be heading the same way.

Honestly I am ecstatic that the Sandbox age is finally upon us. My only complaint is that they did not see this pattern sooner and devote to this design since day 1. At least they are getting it right. I can't wait.

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Despite the understandable skepticism towards SOE, I am awed and wowed. I would assume Smed would by now not say such a thing, if it were entirely untrue. How much of a sandbox it is remains to be seen. I hope it is a healthy mix of the best of things. A pure sandbox a la Ultima would in our days not really work IMO. But many strong sandbox elements would be cool to see, and I especially miss the world of Everquest.

EQ2 and SWG were the two MMOs I spent the longest time in, by far, and Planetside II seems to be quite good for people who like that sort of MMOs, too. So I make a small leap of faith and for now give them the benefit of doubt.

If that even halfway plays out well, hats off.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

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EQ wasn't a Sandbox and definetly wasn't a Themepark.
It was just EQ, a MMO prototype.
The original EQ was as far as possible from a Themepark, it didn't have a single feature which could associate it with a Themepark.
The gameplay was player focused like in Sandboxes, but it didn't have any Sanbox feature either.
But it felt like a Sandbox because of its freedom and because it was community driven.