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As a fledgling graduate student in media studies, much of my time is spent doing readings and work for class. Much of this involves catching up on the literature and history of the field, learning about related disciplines and media,…

You might have heard of the rapidly growing trend of escape room games. In escape rooms groups of 3-8 players voluntarily get locked into a physical room. These live-action team-based games offer a variety of fascinating insights into game and level design, player cultures, business models, and technologies. We would like to enrich the discussion by asking how these games could be played in a competitive tournament style – as a (e)sport.