When you say the d-pad doesn’t work it sort of gives the impression the developers just arbitrarily didn’t allow the d-pad to be used. But there are 4 powers that are mapped to the d-pad buttons, so they really didn’t have enough buttons to give that option. That seems like it could be more clear in your review. I’ll admit to forgetting and trying to use the d pad quite a few times while I played, but the alternative would have been more touchscreen controls, which I would not have liked. I feel like they offered the best control scheme given the amount of buttons they had to work with.

I was super hyped about SR, as Super Metroid is my favorite game of all time. I thought SR was really well done and "a proper sequel " is a great description. I also struggled with the controls as sometimes I needed to use/hold the analog stick, a face button, and both shoulder buttons at the same time. That's probably standard stuff for modern players, but as a retro gamer, it just was too much for me.

I could have done without the precision firing and Melee stuff.

As excited as I was, I quit halfway through. But I agree with the B+ score. if there ever another console to play it on, I'll try it again.

This game is fine, but I'm in Area 6 now and I find it gets a little bit boring and tedious. I mean, it plays fine, but the 'sense of progression' isn't really there for me. It just feel like I'm doing all the same stuff over and over again.