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New Super Mario Bros. U

Release date: November 18, 2012.

Released on: Wii U.

While Nintendo has the concept of time and even 2D Mario taken the last few years, none of these retro revival has recovered the quality of its predecessor. Instead of developing their own development of Super Mario Bros. 3 and Super Mario World, Mario series of successful new formulas watered to the point where it was good but not as great as his legacy. Escape in other words, brightness formulas NES and SNES modern equipment of the Nintendo.

New Super Mario Bros model changes U. Although not necessarily new iconic hero of Nintendo manages to capture the feeling of adventure, without fear that many of us felt when we were kids. More importantly, the game contains a large amount of challenge, both in its story mode and beyond. This game has clearly developed by a team regarding loving Super Mario World, as well as those of us who grew up with him. If it was not for the weak graphics and game audio, as well as the return of irritating inflatable chaotic multiplayer, this game could compete with some of the services 2D Nintendo.

For many of us, Super Mario World has changed the Mushroom Kingdom numbered stages, something more organic. The term "world" I have never felt more appropriate. New Super Mario Bros. is the first game return U 2D Mario, not only with this approach, but it subtly to the next level. The vast overworld, transparent, not only at home at the required levels, castles and palaces, but also items that can be picked up from the ground, enemies roaming, which must be overcome, secrets, and even some other way boss fights that her in own context occur without order platforms. Why Nintendo never abandoned this approach seems all the more surprising now that he's back.

The imaginative approach to the world above is just the beginning of great design in New Mario is U. The game starts slowly, some of the first steps as simple assumption that you would for anything that comes greater to be awarded. However, going to grow the game of complexity, with design, exploration and many hidden secrets invite updates Overworld subtle as you, the game progress of new enemies, power-ups and threats that arise continuously along classical ideas in perfect balance to NES SNES old adventures remember without a feeling of freshness.

The difficulty feels good, so you keep moving at a reasonable pace, while the killing., A large number of times on the way Never run out of life, but if you're like me, you have not lost enough to feel that we are required, however. If that's not enough, is the collection of All-Star Game pieces surely improve their skills - and it is certainly a reward for it. Finding this balance sought new Mario games in the past. No one was particularly difficult. None of them, as if they had nothing to gain but a routine trip back to 2D Mario, domesticated to all audiences, regardless of the players who wanted to test their skills. What is most impressive is Mario U, that although his story is so much a part of this challenge, Nintendo chose to do more. They created a separate challenge mode. And will kick ass.

Challenge mode breaks the traditional Mario experience and really test the determination and skill of the player. He was put on narrow platforms with enemies to launch projectiles at you, see how long you can survive. It requires you to go through an entire level without killing an enemy - or should not touch the ground. That even some of the simplest tasks of the controller to overthrow frustration - and then immediately try to his part again - that's exactly what you need the Mario series. In some aspects, the shadow of the story mode, and it would be interesting to see whether Nintendo a way to less conventional ideas such as these can be found in your main quest work. Diversity would be more than welcome.

New Super Mario Bros U has two critical errors techniques. His audio and visual creations are not as bold as his contemporaries, is only the minimum expectations Mario HD. Wii U is a powerful and should be able to create a number of impressive platform, with layers and layers of depth, great lighting and particle effects, and a soundtrack of world class. Mario U feels like it's just reached the minimum in one of these areas. New Mario Wii improvements is directly on the surface, but it is not at a time when Rayman legends enough. Mario G has moments of brilliance graphics - especially in the later worlds, and a raised level with Van Gogh's "Starry Night" - but they only reinforce this difference. This is not a game ugly. Just stop memorable.

The same is true for them, where much of the music of the game looks like a retread of the past. Mario known issues are certainly present, and you are as good as ever, but the routine, the general theme of "New Mario is back - causing the highlights Koopas and Goombas a break in mid-l step dance. Such as pictures, nothing is really bad. It just does not reach the standard set by his predecessors. Since some of the brilliance in the latest 3D games include Mario, Nintendo's frustrating not try the same thing here. Mario games are known for their music. This should always be the case.

Wii brought several players from the Mushroom Kingdom, but many players are intimidated by the chaos-format four players. Jump to the same problems here, many of the characters, and try to run through a neighborhood, only leads to more deaths, no more fun. And there is certainly no reason to get more than one player are present - anything that can be done alone. Add place fifth participant as someone who blocks with GamePad can not help. Players bounce off each other like pinball and death bonuses and keep the temporary suspension of action for everyone. Families and friends can enjoy the madness for a while, but if at some point someone is really trying to accomplish something is, do not play with other really an option.