If you have any questions about the game, feel free to ask them here. Hopefully, I or someone else can answer your question. But before we get to any of that, I’m gonna drop a whole bunch of knowledge on you. There is a lot here but it's almost all basic game mechanics. Now a couple of things I say might come off harsh, but that’s because I’m adamant about something (see the Multiplayer section). There will also be times where I say, “generally,” or, “in most cases.” These mean exactly what they sound like. Not all the time, but most of the time. There might be some things that I meant to check in the game and edit, but forgot to. In the online section, “everyone welcome” got changed to “anyone is welcome” in the new game. There might be some other name errors and if you see one let me know. Everything here is something I’ve seen too many rookies misunderstand or mistakes about.

This information is not comprehensive, there’s still plenty I won’t talk about, but the topics covered will include:
Basic Mechanics
Armor
Weapons
Singleplayer
Multiplayer
The Charm System

Newcomers should definitely read everything, but the most important things are probably Multiplayer and the Charm System.

This guy’s videos explain a lot, albeit a little fast. He also shows things in practice.

Couple more bits of information. When asking questions, do try to show some humility and have a willingness to learn. Many times I have tried to help people and got a response of, “Shut the **** up you elitist jerk! I know what I’m doing!” Trust me, they had no freaking clue what they were doing. As a result, me and many other veterans tend not to help people unless they ask for help and don’t act like their the greatest hunter ever. Otherwise, we end up wasting our time

Also, there are couple things that aren’t in the game on release and require updates for them. Keyboard and voice chat get an update day 1, but a merging of the North American and European servers plus off tv play will come in April. Should these things have already been there from the beginning? Yes. But considering what the localization team and MH fanbase had to do to get these things added, you need to be a little appreciative that we have them at all, since these things weren’t originally going to be in the game. Trust me, the fanbase caused one hell of an uproar to get the server merge and off-tv play. We don’t want to hear “Lazy crapcom!” at this point. We are tired and want to play the dang game.

I’m probably gonna get second place for longest post on this forum but spoilers should help keep this neat. Now let’s Begin.

Basic Mechanics and Tips---------------------------------

Spoiler

The first thing I need to tell you is to HOARD ITEMS! Don’t just sell something because you don’t have a use for it right now. I don’t care if you have 50 jaggi scales, at some point you will need more. The only items that can be sold or discarded immediately are insect husks and garbage. They have no use in the game.

Moving on, the health bar is the green bar at the top of the screen during the hunt. Get hit, it goes down; use a potion, it goes up. It is technically at 100 points without boosts, but meals (more on that later) and armor skills can boost it to 150 points. The number of points you have only matters when talking about certain armor skills, but we’ll get to that later in the armor section.

The yellow bar under your health bar is your stamina. It also starts at 100. Many things will drain your stamina, such as sprinting, dodging, blocking attacks, charging a hammer, etc. Your stamina will recover if it’s not being used. Your maximum amount of stamina is primarily increased by consuming steaks, rations, and energy drinks during the hunt. Over time, your maximum stamina will deplete during the hunt, so you should always have something on hand so you don’t get too low.

A useful bit of info is how to make well done steaks. What you need is at least one raw meat (by quest rewards or carving it off a monster), and either a BBQ spit or Double BBQ Spit. Select your BBQ spit to begin cooking. Pressing A at any time will stop you from cooking. Depending on how long you cook will determine what you get. It goes: raw meat > rare steak > Well done steak > burnt meat. Raw meat is useless; rare steak restores a small amount of stamina; well done steaks restore a moderate amount of stamina; and burnt meat will either restore or remove a small amount of stamina. What you want is a well done steak. You can tell what you will get by its color while cooking, but here’s the short version: within a second after the music stops, the meat will get darker, press A to get a well done steak now. If it gets darker again, you will get a burnt steak. I suggest practicing this.

The oxygen gauge is the gauge under the timer on the left side of the screen. This depletes as you spend time underwater, and can only be replenished from bubble streams underwater, by going to the surface, or using certain items. Once it depletes fully, your health will start to drop quickly.

Some hunting zones have extreme heat or cold. Extreme heat will deplete your health, and the cold will make your maximum stamina deplete sooner. In these areas, you need to use a cool drink and hot drink respectively to overcome these effects. There are also armor skills that negate these conditions.

Dodging can be the most useful mechanic in the game, but it’s hard to use. During a normal dodge, you are granted invincibility for 1/5 of a second starting when your character begins to dodge. There are armor skills that increase this to 1/3 sec and 2/5 sec respectively. Something else you should know is if you are in the same area as a monster and run in any direction but towards a monster, you will enter panic run mode. You will run faster, but lose stamina faster. While panic running, hitting the B button will do what is known as the “panic dive” or “superman dive.” This grants you invincibility for over a second and can save your life on many occasions if you know how to use it.

Gathering is one of the most fundamental points in the game. You’ll know where you can gather if a symbol appears above your head with an “A” in it. There are four main types of gathering:
1) Regular gathering: this includes mushroom spots and under hives. No items required for this kind of gathering
2) Mining: requires a pickaxe. This is done at specially colored rocks typically found in caves.
3) Bug catching: you a need a bugnet for this and it occurs at any place you see a butterfly flying
4) Fishing: For this you need bait (worm, goldenfish bait, frog) and certain bait is better for certain fish. Done at very specific fishing points. One example is area 10 of the deserted island. Head to the shore and follow it right all the way till you see some fish in the water. Go to the edge to fish

There’s also a special kind of gathering known as carving. It doesn’t require any items, but can only be done on slain monsters. Also, it isn’t affected by armor skills like gathering+1, but is affected by carving skills.

Armor-----------------------------------------------------

Spoiler

There are two main concerns for armors: defense and resistances. Defense is for physical damage (like a stomp or tail swipe) and resistance is for elemental damage (like a fireball or waterblast). Generally speaking, defense is more important. There are cases where resistance becomes a determining factor. There is a monster that is covered in lava armor and its signature move is a heat laser. Having -30 Fire resistance WILL screw you over in that case.

Alright, the part you have been waiting for, ARMOR SKILLS! Every armor set has what we call “skills.” In the demo, the skills they gave you were Health+50 (increases health gauge by 50 points), autotracker (marks the monster on the map), and cold cancel (negate the cold of the tundra). I don’t think there is a single armor set that comes with these 3 skills. Your average armor set will have 3 good skills and 1 bad skill. The basic leather comes with Gather+1 (increases how many time you can gather in one spot), Speed gathering (increases gathering speed), and Spirit’s whim (decreases the likelihood of pickaxes and bugnets breaking). To activate an armor skill, you need a minimum of ten points towards the skill. The leather headgear adds 1, 2, and 2 points respectively to those skills. Just wearing the headgear will not activate any skills.

To see what skills you have activated and get a description, go to your menu, click on status, and head to last page. On the right is a table showing how many points you have towards what skills, and on the left is a column that tells you what skills you have activated. If that column is empty you have no armor skills. There are some skills where more points yield more powerful skills. Ten points towards Attack yields Attack up Small, 15 is Attack up Medium, and 20 is Attack up large. 13 points is still attack up small, 17 is still just medium, and anything over 20 is still Large. Some skills only have an activation at 10 points, others 10 and 15, and a few at 10, 15, and 20. There is no skill that activates at over 20 points.

On your armor are slots. Slots can be filled with what is known as decorations or jewels. Decorations can give more points towards skill. Got attack up medium? Five attack+1 jewels will make that attack up large. However, decorations must be forged like armor and weapons using items and monster parts.

Let’s talk about Blights. There are five types of blight: Fireblight, waterblight, iceblight, thunderblight, and dragonblight. Fire drains your health, water slows stamina recovery, ice speeds stamina depletion, thunder increases the chance of your hunter getting stunned, and dragon will give your weapon a huge negative affinity (more on that in the weapon section) and also removes the element or status your weapon has. All blights can be removed by a nulberry or waiting it out. Of special mention is fireblight. Think. What were told to do in kindergarten if on fire? Just roll. It’s that simple. Three rolls on dry land, one roll in ankle deep water, or diving into the water will remove this blight. Using nulberries is pointless with this one. You’d be surprised how few people know that. There’s also one more blight called slimeblight. Once afflicted, you have a small amount of time to remove it before your hunter explodes. Removing it is done simply by rolling.

Next would be statuses. The main ones are: paralysis, sleep, stun, and poison. Paralysis leaves you helpless to multiple attacks, sleep will make the next hit done to you do greatly increased damage, stun is similar to paralysis but is removed after one hit, and poison simply drains your health. Para, sleep and stun can typically be removed through rotating the left control stick or mashing the x button, while poison requires an item like an antidote to remove. Before your hunter falls asleep, using an energy drink will prevent you from falling asleep. Lastly, sleep and stun can be cured by small hits from other hunters, while paralysis requires a hit that sends you flying.

Weapons----------------------------------------------

Spoiler

First we will talk about raw damage. This is the damage done simply by virtue of it being a weapon. This is generally the most important factor when choosing which weapon within a weapon class to use. If you have two greatswords, and one has higher raw, you would choose that one, assuming all other things constant.

There are two types of raw damage: slash and smash damage. Slash is what you need to cut off a tail. All melee weapons but hammer and hunting horn can do slash damage. This means those two weapons CAN’T cut tails. Those two weapons do specialize in smash damage. Hitting a monster everywhere but its head with smash damage will cause the monster to fatigue faster. Hitting a monster on the head will eventually KO it, letting you get free hits while it flails on the ground. You have to have smash damage to KO a monster or make it fatigue faster. The sword and shield has a shield bash that I have great success in knocking monsters out with, and there are a couple other weapons that have a way of doing this.

Next on the list is your element. You have fire, water, ice, lightning, and dragon elements at your disposal. Note that you cannot inflict blights on monsters, this is simply damage being done directly. Most monster’s weaknesses are straightforward, but some aren’t. To see what monsters are weak to, go here and click on the monster you want to view: http://monsterhunter.../MH3U:_Monsters
The closer your weapon’s raw and element damage are to each other, the more of a concern element damage is.

Now for status. First off, status doesn’t appear on every hit, unlike elements. The three main ones you inflict are paralysis, sleep, and poison. Statuses are inflicted after a certain number of points is achieved towards that status. In other words, you have to hit with a status a certain number of times to activate it. When paralyzed, a monster won’t move giving you time to freely attack it without retaliation. Sleep will put it to sleep, and the first thing to hit it and wake it will do dramatically increased damage. Poison will simply drain the monsters health.

Most importantly is sharpness. This only affects melee weapons and not bowguns or bows. Your weapon sharpness affects where you can attack a monster without bouncing, and how much damage you do. The levels of sharpness from worst to best are:
Red>Orange>Yellow>Green>Blue>White>Purple
When attacking, your sharpness will decrease for every attack and eventually will go down a level. There is a small blade in the upper left corner of the screen that flashes what color of sharpness you are at. Going to the equipment page in the menu will let you see how much of each level you have. The more you have of one level, the more attacks it will take before your sharpness decreases. The skill Sharpness+1 will generally boost your sharpness by one level, and Razor Sharp will approximately halve the rate at which your sharpness decreases. My rule of thumb during a hunt is that I don’t sharpen until I’ve gone down two levels. However, if going down one level means I can’t attack a monster anywhere without bouncing, I will sharpen immediately.

Bowguns instead have to worry about what ammo and how much of it they bring, while bows only worry about arrow coatings. While these sound simple, they’re not, and those weapons are only recommended for experienced players.

Lastly, affinity. A weapon’s affinity is the chance that a weapon will do more damage if affinity is positive, and less damage if the affinity is negative. A weapon with 10% affinity means I have a 10% chance of doing 1.25x damage, while -10% means a 10% chance of doing 0.75x damage.

One final note that people don’t seem to realize is that every one of your attacks does a different amount of damage. Don’t think that getting more hits in means more damage. An example would be pressing “+” to do the lance stampede (or as I call it, the noob charge). Each single hit does much less than an upward stab. Only use that move when you can get a lot of hits in, otherwise, you will be doing less and leave yourself open to attack.

Singleplayer-----------------------------------------

Spoiler

Singleplayer is where you start out. Welcome to Moga Village. The main things to talk about here are: Freehunt mode, The Farm, the Fishing Boats, and Cha-Cha and Kayamba

Freehunt mode is the first place you go to outside the village. Basically, you can run around the island and hunt to your heart’s content. As you beat monster’s in the regular quests, they will be added to the list of monster that can appear during freehunt mode. The first monster or two that spawns can be found out by talking to Junior and checking the Moga forecast. After killing those two monsters, what spawns next is completely random. Dying out here has no consequences whatsoever, so feel free to go nuts and hunt and gather whatever you want. Each monster slain out here nets you resource points used by the village, so it’s a good idea to go hunting here every once in a while.

Next on the list is the farm. In the farm, you can place certain items in and by using resource points, the farm will produce multiples of it based on how upgraded the farm is. In the beginning, the farm will only have one farm hand, but two more will join during the singleplayer campaign. Depending on how many returns they can give you will decide how many cycles it takes for the farm to finish. One cycle takes half a day in game to complete. In the beginning, giving the farm an herb will generate 3 herbs in return. This will take three cycles. In other words, give an herb, go do three quests or go do some freehunting three times, and then collect your return. After fully upgrading the farm, it’s possible to get 100 herbs back in ten cycles. My personal recommendation is that once the farm can replicate honey, have at least one farm hand generating honey at all times. Combining honey with potions will yield mega potions, the most useful and one of the least expensive items in the game.

Now for the fishing fleet. About an hour in you will gain access to this part. Like the farm, you have to use resource points to send them out. Don’t worry too much right now about getting them upgraded, but I believe the second fishing spot is where you will want to send them the most. Here you can get scatterfish, which will be used to make the most powerful bombs in the game, and thus very useful for an advanced hunting tactic later. Don’t be afraid to send them other places too.

Now for Cha-Cha and Kayamba, aka your cannon fodder. To be honest, their primary use is to draw the monster attention away from you every once in a while. They can wear different masks that give them different abilities, and can be equipped with different skills. You can give them a status effect, but even with both having the same status, it may only happen once during a hunt. I personally just give them skills that keep them on the field more such as recovery boost, defense boost, and guard boost. You can do whatever you want with them really.

Multiplayer------------------------------------------

Spoiler

Welcome to Port Tanzia! Here you can play with other people. In multiplayer, you have more stores to buy things from. As such, there are more items that can be bought or traded for instead of having to make or gather them. You can access your farm and fishing fleet by taliking to Neko in the marina, but unlike Moga Village there is no freehunt mode. Be warned, the monsters in these quests are stronger, as they are designed to be fought in groups.

When online, you can either join or start a room. If you make a room, you can either name it something custom or use preset names. Here are some tips to help you. These might seem like common sense, but trust me, they’re not…

1) If the name is “skilled players only”, don’t go in unless you are actually good. Especially on rooms with a target monster. If a room is called “Lagiacrus – Skilled Players only” I couldn’t care less if you have the world record for Agnaktor, if you get your butt kicked by lagi on a regular basis, don’t come in. Find an “anyone is welcome” room, cause this one means business.
2) If a room has a target monster, don’t come in expecting to do anything else. I have been in too many rooms where some idiot comes in and says “this monster pls” and it’s not even what we are hunting. They then get offended when I tell them we aren’t here for that monster. Well what’d you expect? That we were going to drop what we were doing and bow to your whim?
3) If a room doesn’t have a target, it’s pretty much anything goes. Whatever the group can do and agree on

4) "Arena Quests" generally means quests given out by the other quest receptionist. These quests require you to use preset armor and items

5) "Event Quest Players" means doing downloadable event quests. These must be obtained by choosing "DLC" from the main menu and downloading them

Alright, now you’re in a room, you’ve bought what you need, and looked around. Now let’s get to the hunt!

To post a quest, go up to the counter and accept a quest just like you do offline. You are now the “Quest Poster”. The other people can now join your quest by going to the bulletin board and accepting the quest. When they are ready, they should head to the departure gate and hit A to signify that they are ready. When you post or join a quest, you can’t go back to your box and change equipment unless you cancel the quest at the counter. If the poster cancels, everyone cancels. Also, while in the “Ready” state, you can’t do anything else besides using the chat box. Press A again to get out of this state to change items. Once everyone is ready, the quest poster must go to the gate to initiate the quest. When you initiate, only those in the “Ready” state will go with. Everyone else will be left behind, so make sure everyone is ready before starting.

When starting a quest, make sure everyone gets their fair share of stuff from the item box. Additionally if there aren't enough whetstones to go around, they should go in priority of who needs them the most. If you're a greatsword user surrounded by dual blade and sword and shield users, don't even look at the mini whetstones, they need them more.

During a quest, you should make sure not to interrupt your teammates. Almost every weapon has a move that will either launch a teammate, or send them flying across the ground. While you can’t damage your teammates with your weapons, it’s very rude to constantly interrupt others. I’ve heard people try to make the excuse, “Well my weapon does more damage.” You know what would do even more damage? If we both attacked it instead of just you. The only time I consider it okay is if a hammer uses their superpound on a monster’s head. KO’ing a monster is basically a hammer’s duty, though there are exceptions to this rule, such as when a greatsword user is about to land a level 3 charge. Just be careful and considerate of your comrades.

One more thing to note is that you still have the three death limit as in singlplayer, and these deaths are shared amongst the group. If three people die once each, quest failed. One person dies three times, quest failed. And every other combination.

The Charm System---------------------------------

Spoiler

Let me make one thing very clear: I have added this section for informational purposes only. The following is the one and only legitimate complaint about the game. Do not make a fuss about it in this thread. If you need more explanation or help, message me, but don’t bring it up here. I’m serious, if this thread descends into chaos because of this I will do everything in my power to have it closed. If you are one of those people who don’t care about making specialized armor sets for hunts and is happy with just your armor’s positive skills, you won’t care too much. I was hoping this would get fixed for the localization, but reports so far indicate it has not. Are we clear? Good.

Here’s what you need to know first.

While mining, you might get what we call “charms.” During the quest, these do nothing, but at the end they get appraised and turned into talismans. An example of a talisman is one you get near the beginning of the game, when equipped, it grants you the skill autoguard. You can only equip one talisman at a time, and what points they add to what skills, as well as how many slots for decorations they have, varies with each talisman.

There are things known as charm tables in MH3U, 17 in total. When you select new game, you are automatically put into one of the tables, depending on an algorithm based on the time and date. Each table has different combinations of charms you can get. 12 of these tables are fine, but 5 of them are what you might call “cursed.” The 12 good ones (Tables 1-10, 13, and 14) each have 21,600 possible charm combinations. As long as you are in one of these, you should be fine. The 5 cursed ones (11, 12, 15, 16, and 17) have either 216 or 800 combinations, and the selection within those numbers is terrible. Also, one of the tables makes it unable to obtain one specific item whose only use is to make a single piece of a semi-useful armor set. I don’t know exactly which cursed table though. The following link will tell you what the cream of the crop per table is, and how to land on a specific table:http://www.club1kjho...ut-charm-tables

Honestly, as long as you don’t land in a cursed one, don’t worry about it.

Now then, you probably want to check if you got on the right table. Here’s how. The following link will take you to a program that lets you check which charm table you are in.http://mhvuze.de/3ucharm/fishEN/

Basically, you play the game until you can send out the fishing boats. You then have them go to the first available destination (moga coast) multiple times and then input what they return with into the table. Each row corresponds to the rewards you got every time you sent them.

In the link, I would put 1) into row 1, 2) into row 2, and 3) into row 3. Then press "send". This will take you to the Japanese page for what it calculated, but all you need to do is look at the bottom table. Each row will have o's and x's. What you need to look for is what table is the only one with all o's as that will be what table you are in. In this example, I got T4. It might take longer than three boat runs to narrow it down, just make sure you don't input the same rewards multiple times.

I hope this helped.

Well you read everything. This will make you a better hunter than 90% of rookies just starting out. Here’s a reward for your reading. Some Orchestrated music from the game and one funny video!

Great stuff! Thanks. Maybe we can ask questions with numbers. So that its clear what answers you are actually answering.

1) I played the demo for around 10 hours. Tried most weapons but found that the ranged weapons like bows and guns are a bit too slow for me right now. Same thing goes for the Big Sword.
I did best with the Double Sword and Long Sword, but somehow the Hammer really suprised me. As a beginner this weapon is quitte easy to master. Would you advice starting with the hammer too or are there any advice against it?

2) is there a defending option for the hammer, could not find any.

What the world needs is more geniuses with humility, there are so few of us left

Great stuff! Thanks. Maybe we can ask questions with numbers. So that its clear what answers you are actually answering.

1) I played the demo for around 10 hours. Tried most weapons but found that the ranged weapons like bows and guns are a bit too slow for me right now. Same thing goes for the Big Sword.
I did best with the Double Sword and Long Sword, but somehow the Hammer really suprised me. As a beginner this weapon is quitte easy to master. Would you advice starting with the hammer too or are there any advice against it?

2) is there a defending option for the hammer, could not find any.

1) Most weapons are fine to start off with if you take to them. The only ones I wouldn't recommend in the beginning are the long range weapons as they are expensive and require a better knowledge of the game to use effectively. The main attack you should be aware of is the superpound. Hold R to charge your hammer. There are 3 levels of the charge attack with the supperpound being the lvl 3. At full charge, release R without any directional input from the control stick to do the superpound. This move is great for KO'ing monsters by smacking them in the head. Google "hammer flowchart" for a typical hunt for a hammer user. It's surprisingly effective to do that (minus the part about posting to youtube).

Question: Would you enjoy the game even if you have never played a monster hunter game before ?

If you are worried about story, there's hardly any in monster hunter. There's no plot to catch up on. When it comes to gameplay, it depends how much time you have to invest and get better. It plays differently from every other game I've ever played, and will feel slow and clunky at first. Also, there's no true camera lock on. It might sound crazy but it's for the best that there's not. If you want to get into the series I recommend looking up how to videos and reading my initial post here. There's a lot to learn, and it makes it hard for some people. MH3U is probably the best game to introduce yourself to the series. There's a fair bit more handholding in the beginning compared to others in the series. If you do put in the time to get into the game, it will eventually hook you and be immensely satisfying taking down some of these beasts.

That was a really nice bit of info man. I have a noob's question though. Do you think it is an ok strategy to grab the game on 3DS first and grind single player for a while before getting the Wii U version and going online with my character or is it better to just go right online from the start on the Wii U? I'm only going to get one version for now, and think that since you cannot play offscreen on Wii U that I may have more time for the 3DS version as far as grinding goes.

That was a really nice bit of info man. I have a noob's question though. Do you think it is an ok strategy to grab the game on 3DS first and grind single player for a while before getting the Wii U version and going online with my character or is it better to just go right online from the start on the Wii U? I'm only going to get one version for now, and think that since you cannot play offscreen on Wii U that I may have more time for the 3DS version as far as grinding goes.

The app that's supposed to be able to let you transfer your save files isn't out right now, and I'm not sure when it will be released. I would recommend wii u version unless you know you will have a lot of time outside of the house to play. However, if your new, do not go online until you have at least beaten great jaggi so you have a handle on the basics.

The app that's supposed to be able to let you transfer your save files isn't out right now, and I'm not sure when it will be released. I would recommend wii u version unless you know you will have a lot of time outside of the house to play. However, if your new, do not go online until you have at least beaten great jaggi so you have a handle on the basics.

Right now, I don't think there's a best way to make money, aside from doing whatever quest has the highest payout that's available to you. I just don't recommend selling monster parts right now. You never know what you'll need later.

I asked this question in the other thread but I shouldve asked here. I have the 3ds version right now but will be getting the Wii U version shortly. How does it work to transfer data from the 3ds to the Wii U? Also where do u download the transfer app at?

I asked this question in the other thread but I shouldve asked here. I have the 3ds version right now but will be getting the Wii U version shortly. How does it work to transfer data from the 3ds to the Wii U? Also where do u download the transfer app at?

The tranfer app is in the eshop for the 3ds. It's a little hard to find, I think I found it in the new releases section. FYI the wii u version doesn't need to download a seperate app as there's an option in the first menu for game transfer. Basically you need to open both the wii u game and 3ds transfer app to do the transfer. The menus are pretty simple to follow.

All right, I need help with something. Is there an indicator to tell if someone is out on a quest in multiplayer? I've looked and looked and see no way of telling whether someone is on a quest.

Is anyone else having some ugly FPS problems? (Frames per second)
Mine keeps acting kinda... well, yeah. It's really disappointing too, I feel like I've wasted my money on the wrong version. The 3DS version apparently has smoother frames, which is weird, considering the Wii U is more powerful and the Wii U version still uses SD textures for the most part.

Is anyone else having some ugly FPS problems? (Frames per second)
Mine keeps acting kinda... well, yeah. It's really disappointing too, I feel like I've wasted my money on the wrong version. The 3DS version apparently has smoother frames, which is weird, considering the Wii U is more powerful and the Wii U version still uses SD textures for the most part.

The only time I notice a problem in framerate is area 5 of the deserted Island, especially when there's a lot going on. I downloaded it on my Wii U, but I doubt that would make a difference. Anyone alse have any problems or fixes?

The only time I notice a problem in framerate is area 5 of the deserted Island, especially when there's a lot going on. I downloaded it on my Wii U, but I doubt that would make a difference. Anyone alse have any problems or fixes?

Turns out it's a problem with my TV, or at least I think so. Runs smooth on my gamepad, and I've been searching for an answer only for people to say it's a problem with certain TVs (not sure which ones)
Haven't had the chance to test it out on any other TVs.

Turns out it's a problem with my TV, or at least I think so. Runs smooth on my gamepad, and I've been searching for an answer only for people to say it's a problem with certain TVs (not sure which ones)
Haven't had the chance to test it out on any other TVs.

have you tried turning off lag inducing tv features like noise reduction, or does it have a 'gaming mode'?