El Pit wrote on Nov 2, 2017, 06:12:If there were not pirates and/or cheaters, there would not be DRM and "anti-tamper solutions". Thank the pirates and cheaters, this is who you should point your fingers at. Action: stealing, reaction: DRM et al. It started with code wheels and has evolved into partially horrible DRM (e.g. Starforce). In the end: nobody wins.

How about sources for your claims, buddy?

Oh, how I was waiting for exactly this answer. And here we have the guy who had to spring the trap!

Proof? How about this experiment: I hope you live in a big city (like the internet is one very, very huge city). You leave your door open and tell websites to announce this on the web (like Pirate Bay announcese "Hey, don't pay, just take it for free!") and leave your house open for 24 hours after the announcement. Leave the house. Meanwhile, I will leave my house, too, but will lock it up. And in 24 hours, please come here again and tell me how the experiment worked for you. You can use your neighbour's computer to do this, by the way, because I got a feeling that some things will have been stolen (oops, "pirated") from your home. How about that, "buddy"? Got the balls to try this and tell us then again about your own "proof" (experience) how this worked for you? LOL!

The naivete of thinking that the theft of a tangible object is anything like virtual theft... With one, you actually LOSE the item, with the other, you only lose the possibility of potentially selling it. If you cant understand this difference, you shouldnt even be debating this issue.

You have to pay attention to what Ubisoft is saying here, because what they say is crafted to insure zero chance of blame.

What they are basically saying is this:

The DRM in no way keeps you from running at a solid 30 FPS.

Which is 100% true.

The DRM seems to only keep people from running at a consistent rate ABOVE 30 FPS, such as a steady 60 FPS. But since they are only ensuring 30 fps, then no, the anti-tamper solution in no way hinders that performance.

There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

The first game was a lot of fun, but it felt like a Corvette that never went above 45 mph.

They really need to put in the features, functionality and customization that players have been asking for in the current game. Leaving all that out would make the sequel not much more than an over priced DLC.

Takes over failed game project - Duke Nukem... game bombsTakes over failed game project Aliens Col Mariness... game bombsTries to jump into the moba and FPS genre at the same time with Battleborn... cant compete with the bigger games and bombsHaving not learned their lesson with Battleborn... they try again with their 1v1 project.

Meanwhile... Borderlands fans are like, "Um, gearbox, we have money, if you want it... just sayin"