2.0 beta:
* Datamined the new spells for all classes. Level estimates are not as accurate as they were before because Blizzard changed the spells to scale with level. Still announces the classes near you tho :)

1.10:
* Targeting enemies by clicking is gone. This feature required Secure buttons to be used for the names, which also causes taints when the addon tried to move the names up in combat.
* Adjusted the addon to use correct class-tables for spells instead of going through 4600+ lines of data. This dropped EnemyScanner memory use by 50%!

1.9:
* Database for spells and abilities is now almost double the size of v1.8! Over 4600 spells listed makes the addon more accurate! :)
* Added mouseover tooltip for the units listed. Anyone fancy ganking fiskers?

1.8:
* Clicking names out of combat targets them. You are welcome. :)

1.7:
* No longer displays double names in battlegrounds.

1.6:
* EnemyScanner is now disabled in Sanctuaries.

1.5:
* Fixed the line 338 error.
* Modified the scanning to work with testmode / out of dalaran.

1.4:
* Let's actually check if the addon is updating when we mouseover people.
* Don't add mouseovered players in the list while you are in Dalaran (unless testmode is on).

1.3:
* EnemyScanner now *REALLY* catches all the hostile actions around you! (There was a bad bug).
* Player colors are now always taken from GetPlayerInfoByGUID(unit).
* Mouseovering hostile players now adds them in the list, if you have it enabled. Default is Disabled. Use '/enemyscanner addmouseover' if you want to enable it.
* Added slashcommand '/enemyscanner dbclean' that will remove old, useless data from Database.

1.2:
* Added support for new api: GetPlayerInfoByGUID(unit). This will make the addon catch the classes of hostile players from every spell they cast. Level will be displayed as zero when this happens (unless greater level is already known).
* Added option to toggle a new feature "Flash" on/off. The addon will flash the edges of screen if you have empty anchor and unit is detected. ( /enemyscanner flash )

1.1:
* Resets previous Database because of the new saving format.
* Data will be saved per Server now instead of all in one.
* Mouseovering hostile players will also save their info, and also updates the existing level.
* Lowlevels are cleared at logout now instead of using timer to do it.
* Hostile unit data will be kept for 7 days (default), if you don't meet them again, they are removed at logout.

Originally posted by georgectr I think I haven't been clear on what I meant. Enemyscanner already lists whoever is in combat log. In order to target the enemy found by enemyscanner we would have to write
/target xxxx
in the console. There is a similar functionality in the Carbonite Addon, which lists the enemies found based on combat log and simply clicking on one of the names lets you choose that character. the reason Im not using that addon is that it's huge and there are many more things, I just want to find the enemies around me when I'm exploring.

Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.
(This feature requires changing the lines to "/target name", which cannot be done in combat)

Originally posted by mikma Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.

I think I haven't been clear on what I meant. Enemyscanner already lists whoever is in combat log. In order to target the enemy found by enemyscanner we would have to write
/target xxxx
in the console. There is a similar functionality in the Carbonite Addon, which lists the enemies found based on combat log and simply clicking on one of the names lets you choose that character. the reason Im not using that addon is that it's huge and there are many more things, I just want to find the enemies around me when I'm exploring.

Originally posted by moonshade Noticed the other day w/ the previous version that it pops the error below when an enemy is detected, but nvr displays any enemy information. Also did it when i moused over an enemy. Using default settings.
Question: Does the anchor have to be displayed to display enemies?

Disabled completely for now.

The newest version should work just fine. If it doesn't, "/script EnemyScannerDB = nil" and then "/reload".

Noticed the other day w/ the previous version that it pops the error below when an enemy is detected, but nvr displays any enemy information. Also did it when i moused over an enemy. Using default settings.
Question: Does the anchor have to be displayed to display enemies?

Disabled completely for now.

Originally posted by mikma That's really odd. I'll see what's going on with a new char as soon as I'm done reinstalling my WoW.

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