This week’s issue showcases a whopping sixteen new games in development, in all genres and styles. Catching up on the craziness I missed in the past couple weeks, I’ve been through a lot of emotions. I was amazed by the gloomy environment art of Aliceffekt’s iOS adventure game Hiversaires, intrigued by Red Rover‘s mysterious screenshots of looming space stations, excited by the thought of becoming a jousting knight in Pixelry… and strangely aroused by the pixelated sexual content of minimalist pulp adventure game After the Comet.

Also, the 16-bit style action adventure game Anodyne has finally been released – check out its 32 page long forum thread to know everything about its development, from early concept art to completion.

Would you look at all the colors in this week’s issue? In it, we explore the dark corridors of spaceships filled with evil robots in Steam Marines, jump around Another Castle in our brand new jetpack, swim in the crazy seas of Geisha Novia, and skulk creepily in a foggy forest in Stealth Vampire.

This week, game makers are still working hard on the Sports game making competition, and the list of participants keeps growing. We now have incredibly wide variety in the competition: strategy football (or “Footbrawl”), cake fighting, parkour platforming, rabbits and bees (sic)…

We’re also quite intrigued by some non-sports games on the forums, like Fran Bow, a brutally dark point and click adventure, and Papers, Please, described by its designer as a “dystopian document thriller”.