"The life of the President depends on you! Are you sure you want to quit? "

[4. Undo]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <undo succeeded>

"Due to some mysterious bump in time-space continuum, you find yourself in the exact situation you were just a minute ago.[if the creature is present][/p][silent c][one of]'Talk about Deus ex Machina,[c] [the creature] remarks.[or][The creature] digs a portable karaoke set from its bag and sings: [italic type]'If I could turn back time...'[roman type] It then puts the machine back in the bag.[or][c]You do know that whatever you do, you can't really get stuck?[c] [the creature] remarks.[or][c]No reason to get that dramatic,' [the creature] says. 'It's just UNDO.'[at random][end if][/p][bracket]Previous turn undone.[close bracket][/n]"

LibMsg <undo failed>

"'Undo' failed. [bracket]Not all interpreters provide it.[close bracket][/n][if the creature is present][/n][c]Let's see, I may have a [italic type]real[roman type] interpreter somewhere here...' [the creature] says and digs through its bag. [c]Nope. Sold the last one in 1987.'[/n]"

LibMsg <undo not provided>

"[bracket]Your interpreter does not provide 'undo'. Sorry![close bracket][/n][if the creature is present][/n][c]Let's see, I think I have a [italic type]real[roman type] interpreter somewhere here...' [the creature] says and digs through its bag. [c]Nope. Sold the last one in 1987.'[/n]"

[7. Syntax errors]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <command not understood>

"That command is too complex.[/n]"

LibMsg <command partly understood>

"That command is too complex; you might want to try to just "

LibMsg <command badly ended>

"The command's last part was too complex.[/n]"

LibMsg <command cut short>

"(Since something dramatic has happened, your list of commands has been cut short.)[/n]"

LibMsg <number not understood>

"That number was not understood.[/n]"

LibMsg <cannot begin at comma>

"You can't begin a command with a comma.[/n]"

LibMsg <extra words before comma>

"To command someone, try 'x, do this' or 'ask x to do this'.[/n]"

[8. Illegal commands]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <unknown object>

"There's no such thing here now.[/n]"

LibMsg <object not held>

"You need to take it first.[/n]"

LibMsg <unknown verb>

"That verb is not available.[if the cell is dark][one of][or][paragraph break][italic type](If you're not sure what to do, type HELP.)[roman type][or][stopping][end if][/n]"

LibMsg <verb cannot have inanimate object>

"You can only do that to a living thing.[/n]"

LibMsg <noun needed>

"The noun part was missing from that command.[/n]"

LibMsg <something more substantial needed>

"You can't do that to insubstantial things.[/n]"

[9. Multiple Objects]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <no objects available>

"You seem to be holding just about everything there is to take in the cell[if a bulky handled thing is in the cell]. Except [the list of bulky handled things in the cell], which [end if][if the number of bulky handled things in the cell > 1 or a random bulky handled thing in the cell is plural-named]are[otherwise if the number of bulky handled things in the cell is 1]is[end if][if a bulky handled thing is in the cell] so bulky they have to be picked up separately[end if].[/n]"

[13. Pronouns]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <pronoun not set>

"At there moment that pronoun doesn't seem to refer to anything."

[14. Commanding People]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <person ignores command>

"[The main object] refuses.[/n]"

[17. Transcripts]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <end of transcript>

"End of transcript.[if the creature is present][/p]'Can I get a copy of that transcript so I can check that it doesn't twist my words? No? Well, you'll be hearing from my lawyer,' [the creature] says and crosses its hands.[/n]"

[19. Darkness]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <dark description>

"The moonlight isn't sufficient enough for that.[/n]"

[20. Take]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <cannot take yourself>

"Alas, you are not Baron von Münchhausen.[/n]"

LibMsg <cannot take component parts>

"You can't pry [it-them of the noun] loose.[/n]"

LibMsg <cannot reach within closed containers>

"[The main object] isn't open.[/n]"

LibMsg <cannot take scenery>

"[Cap that-those of the noun] [is-are of the noun] not something you would carry around.[/n]"

LibMsg <cannot take something fixed>

"[Cap that-those of the noun] [is-are of the noun] not something you would carry around.[/n]"

[23. Insert]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <cannot insert something not held>

"You need to take [the main object] before you can put [it-them of the noun] into something else.[/n]"

LibMsg <cannot insert into something not a container>

"[Cap that-those of the noun] [is-are of the noun] not something you could put stuff into.[if the creature is present][one of][paragraph break][c]Hey, watch those stranded prepositions,' [the creature] points out.[or][stopping][end if][/n]"

LibMsg <cannot insert something into itself>

"It's not a Klein bottle.[/n]"

[26. Put on]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <cannot put something not held>

"You need to be take [the main object] before you can put [it-them of the noun] on top of something else."

LibMsg <cannot put something on it-self>

"[if the noun is not handled]You can't put something on top of itself.[otherwise if the creature is not present]You try for a good while, but you don't seem to get that idea to work.[otherwise]You try for a good while, but you don't seem to get that idea to work.[one of][paragraph break][question intelligence] [the creature] wonders.[or][stopping][end if][/n]"

LibMsg <cannot put onto something not a supporter>

"Putting things on [the main object] would probably not get you any closer to escaping.[/n]"

"[if the noun is plural-named]They don't[otherwise]It doesn't[end if] make a sound.[/n]"

[43. Touching]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <report player touching things>

"It feels like [a main object].[/n]"

[48. Rhetorical Commands]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <block saying yes>

"[if the guard is in the cell][g]OK THEN,' the guard roars.[otherwise if the creature is present][silent c][The creature] gives you a thumbs-up and a grin.[otherwise]Nobody asked a question.[end if][/n]"

LibMsg <block saying no>

"[if the guard is in the cell][g]RIGHT-O,' the guard roars.[otherwise if the creature is present][silent c][The creature] gives you a quizzical look.[otherwise]Nobody asked a question.[end if][/n]"

"That's unsettable.[if the creature is present][paragraph break][c]Is that even a word?' [the creature] wonders.[end if][/n]"

LibMsg <block tying>

"You can't attach them together.[/n]"

LibMsg <report player squeezing>

"That wouldn't solve anything.[/n]"

LibMsg <block throwing at>

"That wouldn't solve anything.[/n]"

LibMsg <throw at inanimate object>

"That wouldn't solve anything.[/n]"

LibMsg <block jumping>

"You jump up and down.[if the creature is present and the player is naked][paragraph break][c][one of]Oh dear god. Please don't do that again[or]That's just too disturbing[stopping],' [the creature] says.[end if][/n]"

LibMsg <block cutting>

"[if the player can see the nail scissors]Cutting [that-those of the noun] wouldn't solve anything.[otherwise]You don't have anything to cut with.[end if][/n]"

[51. Push, Pull, Turn]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <report player pushing>

"That wouldn't solve anything.[/n]"

LibMsg <report player pulling>

"That wouldn't solve anything.[/n]"

LibMsg <report player turning>

"That wouldn't solve anything.[/n]"

LibMsg <cannot push something fixed in place>

"That wouldn't solve anything.[/n]"

LibMsg <cannot pull something fixed in place>

"That wouldn't solve anything.[/n]"

LibMsg <cannot turn something fixed in place>

"That wouldn't solve anything.[/n]"

LibMsg <cannot push scenery>

"That wouldn't solve anything.[/n]"

LibMsg <cannot pull scenery>

"That wouldn't solve anything.[/n]"

LibMsg <cannot turn scenery>

"That wouldn't solve anything.[/n]"

LibMsg <cannot push people>

"That wouldn't solve anything.[/n]"

LibMsg <cannot pull people>

"That wouldn't solve anything.[/n]"

LibMsg <cannot turn people>

"That wouldn't solve anything.[/n]"

[53. Mental Actions]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <block thinking>

"You think as hard as you can, but nothing particular comes to mind.[/n][if the creature is present][line break][one of][c]I'm not at all that surprised,' [the creature] says.[or][c]Looking for a hint, eh?' [the creature] says.[or][c]Don't force it. It's not something that comes naturally to all people,' [the creature] says.[at random][/n][end if]"

[54. Sleep And Waiting]

Table of custom library messages (continued)

Message Id

Message Text

LibMsg <block sleeping>

"Now is not the time to sleep! And there's no bed here, either.[/n]"

LibMsg <block waking up>

"If this were a dream, at this point you would have already awakened and on your way to the laundry room.[/n]"

LibMsg <report player waiting>

"You wait for a while.[if the creature is present and a random chance of 1 in 10 succeeds][paragraph break][c]Booooring,' [the creature] says and yawns.[end if][/n]"