FELT - OUR SHIP

I feel BG is not suitable for the song, songs from FELT are usually nostalgic or mysterious in both music and lyrics. so more like scenery BGs would fit well like people had in their FELT maps, current bg is for sweet song I think lol.

remove the .osb file if you got no sb on this map.

[Lunatic]

00:37:385 (1) - I thought you wouldn't like putting finish for nothing from music as a result. although no hitsound also feels empty so w/e.

00:47:177 (7) - how about a finish, for the tiny cymbal.

00:54:052 (3) - add a finish or whistle, this also needs some emphasis imo.

01:04:260 (1,1) - finish to them?

01:06:968 (1) - finish as the music provides the cymbal, and it's nice to emphasize the single slider. this goes same to 02:26:968 (1) - / 03:40:302 - the 3rd one is up to you since it'll be overlapping with whistle so you might dislike it.

01:14:260 (1) - soft finish instead, normal finish is too heavy here, I hear it not really fitting. you still could change only the finish sound by using additions which can be instantly setting with CTRL + E. there's an exception like 01:27:593 (1) -, I can hear this fitting best on normal, but 01:30:927 (1) - this. you can give a try to reconsider them.

01:33:843 (3) - whistle on the tail? maybe its obvious the reason why.

01:39:677 (3,4) - put something different with you've done in this part, as the sound is also different. I would add a finish on the tail of the slider, and it feels enough here so leave the circle as is.

01:53:427 (5) - whistle on the tail for the vocals, since there's a space in 1/1 between the next slider, whistle chimes well I think.

02:00:302 (1) - since the guitar sound at 02:00:510 is as strong as the red tick, a circle at red tick and 1/2 slider at white tick is the best way to map here in my opinion. https://osu.ppy.sh/ss/4537607

02:06:968 (5) - finish?

02:13:843 (6) - ^

02:23:843 (7) - I think this placed wrong, 02:23:843 (7,8) - this jump should've had the same angle as 02:23:010 (3,4) - so it would be very consistent jumps.

02:53:843 (3) - finish on the tail, if you liked it you can decrease the volume by 20% for it so this is not really loud.

03:18:427 (4) - finish on the head, you did at 03:15:093 (5) -

03:20:510 (6) - I would replace finish instead because of the cymbal is here, whistle is really off to me.

03:21:760 (4) - 03:25:093 (4) - same as ^^ I see 75% of this pattern in the part had no finishes though I would like finishes.

03:45:718 (1) - you could find better pattern not stacking at the slider tail. https://osu.ppy.sh/ss/4537513 this is what I would do here while keeping your pattern as possible. as there's the finish sound, making larger jump is allowed and it flows better imo.

Sorry there's bunch of hitsounding stuff because I don't really understand the way how you've done it. I felt there's a lack of finishes so pointed them out. also one more thing I have to say, you really spammed patterns that a jump in 1/4, well idk how it called like 01:10:823 (7,1) - you really should mix another pattern into them. people getting to spam this pattern in every maps nowadays but I call it bad mapping so I wish you to consider rearrange them with patterns. I leave examples for it, https://osu.ppy.sh/ss/4537670, https://osu.ppy.sh/ss/4537677; I guess the first one fits to the song very well so can you give it a try at least

[Hard]

01:48:635 (3) - add one more reverse here, vocals are still continue plus in slow part consistent rhythm is more enjoyable in playing. 01:55:302 (3) - this is exception because no vocal at 01:55:510 -, but I still feel better in consistent rhythm so.

03:14:052 (5) - I disagree this jump because this is not like obvious for what to emphasize, I would move this in x1.1 from 03:13:635 (4) - so 03:14:260 (1) - is still emphasized well. 03:13:218 (3) - tbh I wanted you to adjust this to lower distance as well.

03:40:510 (5) - this doesn't look nice.

[Normal]

wow now it's allowed to map in 1/4 in easiest difficulty?! also I feel so many 1/2s in this difficulty. nothing else here.

I feel BG is not suitable for the song, songs from FELT are usually nostalgic or mysterious in both music and lyrics. so more like scenery BGs would fit well like people had in their FELT maps, current bg is for sweet song I think lol. The only relevant scenery BG I could find was the album art which is poor resolution, so leave until I find a better one.

remove the .osb file if you got no sb on this map. should be fixed?

[Lunatic]

00:37:385 (1) - I thought you wouldn't like putting finish for nothing from music as a result. although no hitsound also feels empty so w/e. basically your second comment

00:47:177 (7) - how about a finish, for the tiny cymbal. fixed

00:54:052 (3) - add a finish or whistle, this also needs some emphasis imo. I'd rather leave the emphasis on the downbeat

01:04:260 (1,1) - finish to them? added

01:06:968 (1) - finish as the music provides the cymbal, and it's nice to emphasize the single slider. this goes same to 02:26:968 (1) - / 03:40:302 - the 3rd one is up to you since it'll be overlapping with whistle so you might dislike it. added for first two spots

01:14:260 (1) - soft finish instead, normal finish is too heavy here, I hear it not really fitting. you still could change only the finish sound by using additions which can be instantly setting with CTRL + E. there's an exception like 01:27:593 (1) -, I can hear this fitting best on normal, but 01:30:927 (1) - this. you can give a try to reconsider them. fixed all

01:39:677 (3,4) - put something different with you've done in this part, as the sound is also different. I would add a finish on the tail of the slider, and it feels enough here so leave the circle as is.

01:53:427 (5) - whistle on the tail for the vocals, since there's a space in 1/1 between the next slider, whistle chimes well I think. fixed all above

02:00:302 (1) - since the guitar sound at 02:00:510 is as strong as the red tick, a circle at red tick and 1/2 slider at white tick is the best way to map here in my opinion. https://osu.ppy.sh/ss/4537607The guitar is one continuous sound, so leave as is

02:06:968 (5) - finish? fixed

02:13:843 (6) - ^ not here though, I don't hear anything

02:23:843 (7) - I think this placed wrong, 02:23:843 (7,8) - this jump should've had the same angle as 02:23:010 (3,4) - so it would be very consistent jumps. different since I think the vocals are stronger here

02:53:843 (3) - finish on the tail, if you liked it you can decrease the volume by 20% for it so this is not really loud. added for first kiai as well

03:18:427 (4) - finish on the head, you did at 03:15:093 (5) - for some reason I don't like it as much here

03:20:510 (6) - I would replace finish instead because of the cymbal is here, whistle is really off to me. fixed

03:21:760 (4) - 03:25:093 (4) - same as ^^ I see 75% of this pattern in the part had no finishes though I would like finishes. I think I fixed all

03:45:718 (1) - you could find better pattern not stacking at the slider tail. https://osu.ppy.sh/ss/4537513 this is what I would do here while keeping your pattern as possible. as there's the finish sound, making larger jump is allowed and it flows better imo. I feel your suggestion is too big of a jump. If more people comment on it, I will change the pattern instead.

Sorry there's bunch of hitsounding stuff because I don't really understand the way how you've done it. I felt there's a lack of finishes so pointed them out.it is good because I don't know how to hitsound well also one more thing I have to say, you really spammed patterns that a jump in 1/4, well idk how it called like 01:10:823 (7,1) - you really should mix another pattern into them. people getting to spam this pattern in every maps nowadays but I call it bad mapping so I wish you to consider rearrange them with patterns. I leave examples for it, https://osu.ppy.sh/ss/4537670, https://osu.ppy.sh/ss/4537677; I guess the first one fits to the song very well so can you give it a try at least I used this pattern to help emphasize the drums on the blue ticks, and the slider leniency makes the spacing feel smaller than it actually is. I would rather leave them this way, but I will get more opinions on this since I am a relatively new mapper.

[Hard]

01:48:635 (3) - add one more reverse here, vocals are still continue plus in slow part consistent rhythm is more enjoyable in playing. 01:55:302 (3) - this is exception because no vocal at 01:55:510 -, but I still feel better in consistent rhythm so. I keep changing these back and forth I'll go back to adding repeats on both for now...

03:14:052 (5) - I disagree this jump because this is not like obvious for what to emphasize, I would move this in x1.1 from 03:13:635 (4) - so 03:14:260 (1) - is still emphasized well. 03:13:218 (3) - tbh I wanted you to adjust this to lower distance as well. there are drums at every 1/2 beat and I feel the general song intensity here justifies the jumps between each note

03:40:510 (5) - this doesn't look nice. fixed

[Normal]

wow now it's allowed to map in 1/4 in easiest difficulty?! they're only on repeats so I think it's ok also I feel so many 1/2s in this difficulty. maybe I should get my difficulty spread checked... nothing else here.

M4M reply ~i think the normal dont have any strong issues to be mentioned except some 1/4s in it but i think it is fine! pm me if you really needs some nazi stuffs xD

[Hard]00:42:385 - this vocal is worth to catch00:50:718 (7) - wrong ds00:50:510 (6,1) - blanket here ?01:37:802 - same reason as lunatic03:58:010 (2,3) - suggest this to move 1/2 beat earlier and add a circle at 03:58:635 - so it expresses the vocal and the instrument at the same time

[Lunatic]00:31:552 (4) - maybe tilt the tail a bit to the right would look nicer imo00:52:593 - add a circle here ? i dont think its good to ignore this strong sound00:53:427 - here as well01:03:010 (2) - tilt the tail a bit to the right also so it would be heading to the next object (just a bit not directly heading to the (3) , so the angle would look symmetry with 01:02:593 (1) - 01:37:802 - add a circle here , should be the same as 01:36:135 (2) - 01:45:718 (6) - add a break after02:07:593 (1) - ctrl+g this would flow better imo02:15:614 (6) - barely hear anything here ..03:20:927 (1) - ctrl g would work better than me , the slider head does have a really strong beat , deserves a higher spacing and the flow would work great at your current placing03:25:718 (5) - suggest you to put a circle on every red tick until here 03:27:385 - since this sounds are nice to catch03:42:802 (2) - move this left a few grids so it looks align with 03:44:260 (1) -

M4M reply ~i think the normal dont have any strong issues to be mentioned except some 1/4s in it but i think it is fine! pm me if you really needs some nazi stuffs xD Hmm, other people have commented on the 1/4s as well, so I decided to add an easy diff to help out the spread

[Hard]00:42:385 - this vocal is worth to catch leave these breaks for now to help spread00:50:718 (7) - wrong ds intentional, but I guess it didn't work, fixed00:50:510 (6,1) - blanket here ? bad flow and blanketing 00:52:177 (5) - instead01:37:802 - same reason as lunatic no, drums are different here. you just can't hear it because hitsounds follow perfectly03:58:010 (2,3) - suggest this to move 1/2 beat earlier and add a circle at 03:58:635 - so it expresses the vocal and the instrument at the same time I prioritize drums here (snare->bass->snare->bass so 2 1/2 sliders)

[Lunatic]00:31:552 (4) - maybe tilt the tail a bit to the right would look nicer imo fixed?00:52:593 - add a circle here ? i dont think its good to ignore this strong sound ehh, I don't think it's a strong sound00:53:427 - here as well ^01:03:010 (2) - tilt the tail a bit to the right also so it would be heading to the next object (just a bit not directly heading to the (3) , so the angle would look symmetry with 01:02:593 (1) - adjusted slightly, but symmetry ruins the flow too much01:37:802 - add a circle here , should be the same as 01:36:135 (2) - see hard01:45:718 (6) - add a break after will think about this02:07:593 (1) - ctrl+g this would flow better imo emphasize downbeat and 1/1 rhythm with sharp angle here, since spacing isn't enough02:15:614 (6) - barely hear anything here .. there's a bass drum if you listen without hitsounds03:20:927 (1) - ctrl g would work better than me , the slider head does have a really strong beat , deserves a higher spacing and the flow would work great at your current placing I think that will make spacing too big though, I will get more opinions on this03:25:718 (5) - suggest you to put a circle on every red tick until here 03:27:385 - since this sounds are nice to catch mapping to electronic instrument in the previous section, so I think the break is appropriate here03:42:802 (2) - move this left a few grids so it looks align with 03:44:260 (1) - I want 03:42:593 (1,2) - to roughly be same angle as 03:42:177 (6) - so no change for now

00:47:593 (1) - minor, but i don't see the need for the middle slider point. It's very very barely a curve. Why not just a line?01:47:593 (1) - curve can be improved so it doesn't look as sharp; fiddle with the first four points excluding the slider start:

02:24:260 (1) - change this so the curve part comes before the line part? This way you can try to blanket the end of (4)03:00:927 (1,2) - very good

[Normal]

00:53:635 (5,1) - since it's before a break, I think this would look better if these were perfectly in line01:47:593 (1) - (Nazi) Slider curve been be ever so slightly improved by moving the fourth point up and to the left. I'm happy at x:198 y:2702:10:718 (6,1) - awkward flow from (6) to (1). ctrl+j on both (1) and (2)?02:48:218 (2,3) - ugly overlap, move (3) up?03:18:427 (2) - improve by moving the point after the anchor slightly left

[Hard]

00:29:052 - vocals warrant a note here00:35:718 - ^ this one would be easier to add lol00:42:385 - ^00:49:052 - ^00:53:010 (3,1) - don't think these should be stacked because of the very recent 1/4 stack. just space this and the rest of the pattern out01:06:135 (3) - would play better and emphasize better like this:

02:00:302 (1) - this slider misses the guitar pitch at 02:00:510 - 02:09:052 - missing beat02:37:802 (2,3) - ooooooooooo02:47:177 (6,1) - make a blanket?02:51:760 (3,1) - don't think this should be a stack; feels like I should move here03:56:760 (3,4) - just make (4) a ctrl+h+j version of (3)?

[Lunatic]

00:29:468 (2) - feels like this should be spaced more; stack on previous (6)?01:06:135 (3) - I think this should be facing the opposite direction (ctrl+j)01:15:302 (6) - make this slider point in the direction of the following stream?01:55:614 (5) - consider ctrl+g02:00:302 (1) - as in hard, this slider skips over that guitar pitch02:13:427 (5) - two circles instead? so I can click on the beat it ends on03:46:656 (4) - this should have a clap, not a whistle03:57:593 (1,2) - aaaaaaaaaaaa this kills the momentum maybe add a note at 03:57:802 - ? Can be stacked under (7) for some back and forth maybe04:00:510 (2) - didn't voice this in the other difficulties but because this one's the insane: the vocal is on the blue tick. try this rhythm?:

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I feel like there's a few similarities between our styles. So naturally, I really like this map lol. You modded my full marathon, which means I owe you another mod. If you ever remember this when you map your next map, feel free to forum PM me. \:D/

00:47:593 (1) - minor, but i don't see the need for the middle slider point. It's very very barely a curve. Why not just a line? i was trying other shapes and forgot to remove the point lol, fixed01:47:593 (1) - curve can be improved so it doesn't look as sharp; fiddle with the first four points excluding the slider start: fixed02:24:260 (1) - change this so the curve part comes before the line part? This way you can try to blanket the end of (4) keep for now, straight line gives sharper angle which I want for emphasis03:00:927 (1,2) - very good <3

[Normal]

00:53:635 (5,1) - since it's before a break, I think this would look better if these were perfectly in line sure01:47:593 (1) - (Nazi) Slider curve been be ever so slightly improved by moving the fourth point up and to the left. I'm happy at x:198 y:27 I like it flatter on top lol02:10:718 (6,1) - awkward flow from (6) to (1). ctrl+j on both (1) and (2)? did ctrl+j on (1) and blanketed (2) instead02:48:218 (2,3) - ugly overlap, move (3) up doesn't flow as well then :/03:18:427 (2) - improve by moving the point after the anchor slightly left fixed

[Hard]

00:29:052 - vocals warrant a note here let me think about these. I intentionally left them out since 1) I mainly follow drums, 2) I want to make this easier than the kiai sections, and 3) mapping them might make it to hard for normal players that are trying to move to next difficulty, so leave for now.00:35:718 - ^ this one would be easier to add lol00:42:385 - ^00:49:052 - ^00:53:010 (3,1) - don't think these should be stacked because of the very recent 1/4 stack. just space this and the rest of the pattern out mmm...yeah, fixed01:06:135 (3) - would play better and emphasize better like this: If more people comment on it I will change, but I like sliders moving in the same direction since the guitar sounds identical in both places, kinda like how I did it at 01:04:260 (1,2,1,2) -

02:00:302 (1) - this slider misses the guitar pitch at 02:00:510 - I tried changing the slider shape but didn't like it. Leave for now until I can think of something better02:09:052 - missing beat same reason as before02:37:802 (2,3) - ooooooooooo I'm pretty proud of this one02:47:177 (6,1) - make a blanket? I tried before and it ruined flow02:51:760 (3,1) - don't think this should be a stack; feels like I should move here fixed03:56:760 (3,4) - just make (4) a ctrl+h+j version of (3)? couldn't fix it without ruining flow :/

[Lunatic]

00:29:468 (2) - feels like this should be spaced more; stack on previous (6)? sharp angle is good enough imo and I want to ease people into the song01:06:135 (3) - I think this should be facing the opposite direction (ctrl+j) same reason as hard01:15:302 (6) - make this slider point in the direction of the following stream? I like to angle sliders differently from streams for emphasis, but I'll consider this one01:55:614 (5) - consider ctrl+g doesn't flow as well, I tried overlapping with 01:55:927 (1) - instead so it isn't as awkward to read (hopefully)02:00:302 (1) - as in hard, this slider skips over that guitar pitch same comment02:13:427 (5) - two circles instead? so I can click on the beat it ends on I'll think about this03:46:656 (4) - this should have a clap, not a whistle oh, good catch. also fixed all the other similar spots03:57:593 (1,2) - aaaaaaaaaaaa this kills the momentum maybe add a note at 03:57:802 - ? Can be stacked under (7) for some back and forth maybe it's the same rhythm as all the other kiai sections lol. I think this one might feel strange to you because the spacing between 03:57:385 (7,1) - isn't as large as in the other two kiai sections. Leave for now since I'm lazy, but I'll increase spacing and change the pattern instead if someone else comments on it.04:00:510 (2) - didn't voice this in the other difficulties but because this one's the insane: the vocal is on the blue tick. try this rhythm?: keep since the song intensity basically goes to zero here and I don't want to make it anymore dense than a slider

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I feel like there's a few similarities between our styles. So naturally, I really like this map lol. Didn't notice, but maybe that's why I like your map as wellYou modded my full marathon, which means I owe you another mod. If you ever remember this when you map your next map, feel free to forum PM me. \:D/ Haha, I think you modded more than enough since the total draining time of my mapset is ~12 min, but I'll keep that in mind :p

Lunatic

AR8.5 seems very high for how you've mapped this song. I think 8's just fine.

00:39:052 (7,1) - Change to a 1/2 slider to fit with how you emphasize the vocals at 00:37:385 (1) - .00:39:989 (5,6) - Changing this into a kick slider fits much better imo01:06:968 (1) - aa why didn't you make this a triple? This slider is really underwhelming ;w;01:48:635 (4,5) - This plays like a 3/4 gap because it's just a kick slider. It feels really weak right now because the distance is the same as regular 1/2 stuff. Though really I think you should just change 01:48:635 (4) - into doubles because it fits better with the vocals (and you use doubles at 01:50:302 (5,6) - too). But if you want to keep it as a kick slider, increase the spacing of the next note for better pacing. Same applies to 01:55:302 (4) - and any other kick sliders followed by a blue tick note.

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Hard

00:31:343 (2,3,4,5) - Hmm, maybe you don't want to introduce triples the same time you introduce the first true 1/2 singletap, it's a bit spikey. Try making 00:30:927 (1,2) - into a 1/1 slider.

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Normal

01:45:302 (3,4) - Maybe keep this along the same curve as the slider so it feels like the song's trailing off, such a sharp angle doesn't fit imo03:14:260 (1,2) - Maybe stack these because a 3/2 gap hasn't happened at all in this diff yet.

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aa this song is so great owo can I maybe try for gd? Though this set seems pretty close to rank atm so maybe not lolGood luck!

Lunatic

AR8.5 seems very high for how you've mapped this song. I think 8's just fine. I think a lot of people will complain if it's too different from the usual AR9 everyone is accustomed to, so I feel 8.5 is a good balance

00:39:052 (7,1) - Change to a 1/2 slider to fit with how you emphasize the vocals at 00:37:385 (1) - . I want to let the drum beat at 00:39:260 (1) - be clickable00:39:989 (5,6) - Changing this into a kick slider fits much better imo hmm...kickslider might feel too intense, but I'll try it out now and see what people say 01:06:968 (1) - aa why didn't you make this a triple? This slider is really underwhelming ;w; :/ calm before the kiai pls just let me have this01:48:635 (4,5) - This plays like a 3/4 gap because it's just a kick slider. It feels really weak right now because the distance is the same as regular 1/2 stuff. Though really I think you should just change 01:48:635 (4) - into doubles because it fits better with the vocals (and you use doubles at 01:50:302 (5,6) - too). But if you want to keep it as a kick slider, increase the spacing of the next note for better pacing. Same applies to 01:55:302 (4) - and any other kick sliders followed by a blue tick note. I wanted to lower the note density in this section, so I slightly increased the spacing instead

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Hard

00:31:343 (2,3,4,5) - Hmm, maybe you don't want to introduce triples the same time you introduce the first true 1/2 singletap, it's a bit spikey. Try making 00:30:927 (1,2) - into a 1/1 slider. there's a 1/2 rhythm at 00:29:677 (2,3) - and the two 1/1 sliders after the triplet gives players time to recover. If this feels like a spike to a player, they're probably not even gonna make it past the first kiai lol

---

Normal

01:45:302 (3,4) - Maybe keep this along the same curve as the slider so it feels like the song's trailing off, such a sharp angle doesn't fit imo I feel the drums here give an extra burst of intensity, but I'll change it if more people suggest that.03:14:260 (1,2) - Maybe stack these because a 3/2 gap hasn't happened at all in this diff yet. I think this would make it even harder to read because of all the overlaps that would happen :/

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aa this song is so great owo can I maybe try for gd? Though this set seems pretty close to rank atm so maybe not lolif only you asked a week ago when I was looking for an easy GD T.T at this point, I'm rather reluctant to take GDs, so sorry about that!Good luck! thanks for the mod!

[Hard]01:15:718 (4,1) - these are too close and maybe too unusual for the difficulty maybe two circles instead of 01:15:718 (4) - , or make the gap a bit bigger increased gap01:32:385 (1,3) - one vocal sound, 01:32:802 (2,1) - another vocal sound, three of them are on the same place, implying different sounds from the music. this is represented by 01:32:385 (1,3) - being closer together than 01:32:802 (2) - and 01:33:635 (1,2) - is stacked because I want to kill the intensity here01:40:302 (4,5) - different hat sounds, same circle position ok, unstacked01:55:614 - 01:55:823 - might wanna place notes here, maybe sliders somehow, but this might be too hard for the pace and difficulty itself.03:18:323 - 03:19:989 - 03:21:656 - 03:23:323 - 03:24:989 - 03:44:989 - 03:48:323 - 03:51:656 - 03:53:010 - 03:54:156 - missed drum note, im guessing on purpose yeah don't want to make this too difficult. there's enough triples as is for a hard diff already[Lunatic]00:31:968 - 00:37:593 - beat note under slider, I like when everything is on-beat mapped, maybe you like to emphasise somewhere else more. I will consider these, probably will change the first one later. 00:47:073 - 00:50:406 - circle here, maybe? don't hear drum sounds, so no01:06:968 - triplet or something, maybe 01:06:968 - to 01:07:073 - slider, and 01:07:177 - to 01:07:385 - smaller 01:06:968 (1) - ? Since other modders have commented on this, will change01:28:218 (3,4,5) - CTRL + J, because it stars counter intuitively to 01:28:010 (2) - I personally hate when someone does this. sorry, but this is done to provide sharper flow to 01:28:427 (5) - which adds intended emphasis 01:55:510 - a circle here would fit I think the vocal skips this beat and it's similar to 01:48:635 (4,5) - 02:48:218 (3,4,5) - same thing as before, but not really bad, you might even ignore this keep for same reason as above02:53:843 (3) - maybe a backslider, since there's a vocal note in the middle? I think that's represented well enough by the slider shapeNothing else to say, a really solid map.Cheers & good luck with ranking it! thanks for the mod!

00:37:385 (1) - Would sound better if you place it on the downbeat right after. It's a really strong beat, and I understand you want to map the vocal, but it doesn't even start right at the red tick, so it feels a bit awkward to catch this slider

00:50:927 (1,2) - Same, you should switch the note and the slider in the timeline. The slider isn't catchy right now, I could fely it right away on testplay.

00:54:677 - Remove greenline (same for other diffs)

01:03:010 (2) - Stack the end at the top of 01:02:177 (5) - would look better

01:07:177 (1) - You could extend it to next blue tick! Players and mappers are used to this rhythm, I think it sounds cool. Same goes for other parts like this.

02:44:677 (2) - Just a simple suggestion. What about copy/paste this slider 02:44:260 (1) - CTRL+G+H to make your pattern look symmetric?

00:37:385 (1) - Would sound better if you place it on the downbeat right after. It's a really strong beat, and I understand you want to map the vocal, but it doesn't even start right at the red tick, so it feels a bit awkward to catch this slider mmm, ok fixed

00:50:927 (1,2) - Same, you should switch the note and the slider in the timeline. The slider isn't catchy right now, I could fely it right away on testplay. ? this one I think is ok

00:54:677 - Remove greenline (same for other diffs) fixed

01:03:010 (2) - Stack the end at the top of 01:02:177 (5) - would look better leave for now since that would be too big of a jump imo

01:07:177 (1) - You could extend it to next blue tick! Players and mappers are used to this rhythm, I think it sounds cool. Same goes for other parts like this. good point! I think this was the feel I was going for but didn't know how to do it

02:44:677 (2) - Just a simple suggestion. What about copy/paste this slider 02:44:260 (1) - CTRL+G+H to make your pattern look symmetric? fixed

01:14:260 (7,1) - I think a gap after a triple (especially when it's stacked as you did) is a really hard technique for a hard diff (even insane tbh) Hmm...don't think it's that bad. I will ask for some other playtests to see if this is a problem.

01:17:802 (2) - Would sound better at the previous white tick will get more opinions on this

01:33:218 (3,1,2) - Stack might be hard to read imo should be ok with NC

01:53:010 (2) - incline it a bit fixed

02:10:718 (7) - Spacing problem within the same pattern, right? was trying something else, but I guess it didn't work. fixed

03:46:343 (2) - ^ this one I think is ok to give emphasis to triplet

[Normal]

01:13:010 (6) - Spacing error woops, fixed

01:47:593 (1,2) - Nice slider draw >< thanks

Be careful with your spacing on hard diff. Your sliders draw on lower diffs are really cool (I'm soo bad at it ><)Really nice set! Glad I found it xD thanks for modding!

02:05:927 (3,4,5) - I prefer form the circle and start point of the slider with "straight line" (like "/") diagonal than curving did something similar

[Hard]

00:34:260 (1) - if you want to tidy blanket it with 00:33:427 (4) - how about move your end point slider to x:64 y:224 didn't adjust endpoint since it's part of trangle, but I adjusted the sliderbody so it looks more like a blanket

[Insane]

Can't find any problem

There's much less unique draw slider from 03:14:260 (1) - till 03:25:718 (4) - separate from other diffs ran out of creativity x.x actually, I tried to start out with simple slider and slowly grow in complexity for this diff

Though that late stacked beat looks a little annoying >.< ?

Overall, it's really a decent map, i like your map patternAnd i'll shot a star for you

01:06:135 (3) - Since they're just vocals, using a Finish don't fits at all, I highly suggest you to remove this one (Just the finish)

01:43:010 (4) - Compared to your others Slider, I think this NEED look like this(fits with the drums)

01:44:677 (2) - Make it curve maybee (?

01:59:260 (2) - I would like to remove this, IMO, Feels better after it. the reason the only sound there is the vocal, but the vocal isn't there, (is in 01:59:104 maybe? I hope so) This really feels like a ghost note

03:07:177 (5) - Maybe change this to two circles, since the vocal is Uh-Ah-Uh-Ah (?

Okay Good luck with all! Nice map and Congratulations! You're incredible :3 Since osu! is full of mappers who like to do just one or two diffs and complete the spread with GD, Also, you mapped a song of 4 minutes, Very well !

00:53:635 (4) - Since this is an Easy I would like to change this to a a couple 3/2 gaps should be ok, and I feel this one is justified because of the vocal and drum that hit on the red tick

01:00:927 (1) - Add a finish at the start of the Slider fixed

01:02:593 (3) - Remove the finish ^

01:06:135 (3) - Since they're just vocals, using a Finish don't fits at all, I highly suggest you to remove this one (Just the finish) Not sure about this one, since I want to really emphasize these notes. I'll change if more people suggest

01:43:010 (4) - Compared to your others Slider, I think this NEED look like this(fits with the drums) changed as suggested

01:59:260 (2) - I would like to remove this, IMO, Feels better after it. the reason the only sound there is the vocal, but the vocal isn't there, (is in 01:59:104 maybe? I hope so) This really feels like a ghost note mmm...true, but it feels too empty without it and it does the same thing as 01:57:177 (3) -

02:18:843 (2) - Remove whistle (? it's just to give more feedback to the player, so keep

Normal

00:53:635 (5) - NC due the last slider ends in a blue stick (? I had NC before, but I prefer how it is now since it's the end of a section

02:43:427 (5) - Change this to Thisprefer my way better, since I want stronger emphasis on the triplet

04:00:510 (2) - Hm. Maybe with the S.V. Change would fit better if you remove the NC from 04:00:302 (1) and add the NC to this slider. NC pattern is consistent with previous kiai sections, and I think players should be good enough to catch the SV change since it's the last note

Lunatic

00:38:427 (5) - Can you avoid the overlap? I tried and couldn't get it to work w/o ruining flow :/ at least the players won't really see it

00:53:635 (1) - This isn't perfect in the same position of the end of the previos slider. You don't have why to make it perfect but still xD it's offset for readability, but fixed stack

01:55:614 (5) - Ctrl+G it's a little strange, I admit, but current way flows better from 01:55:302 (4) -

03:07:177 (5) - Maybe change this to two circles, since the vocal is Uh-Ah-Uh-Ah (? I tried before, but then I couldn't proper emphasize the drums. I'll keep trying a few things

Okay Good luck with all! Nice map and Congratulations! You're incredible :3 Since osu! is full of mappers who like to do just one or two diffs and complete the spread with GD, Also, you mapped a song of 4 minutes, Very well ! It's not too bad if you like the song a lot <3 Thanks for modding!

01:14:052 (5) - From This point on the flow just loses me. The pause 01:14:468 kinda makes it feel empty when you could have had a 1/2 slider at 01:14:260 (7) , but now that I think about its probs k. The biggest problem I have is you have a 1/4 slider at 01:15:718 (4) but didnt choose to map any other blue ticks . The sound at 01:15:823 is a lot more faint than 01:15:406 yet this wasnt mapped. I think it just sounds a bit weird that you drum hitsounds , mapped pretty much mostly the drums then threw in the faintest blue tick in there ( I cant hear an drums on the blue tick).

01:14:052 (5) - From This point on the flow just loses me. The pause 01:14:468 kinda makes it feel empty when you could have had a 1/2 slider at 01:14:260 (7) , but now that I think about its probs k. The biggest problem I have is you have a 1/4 slider at 01:15:718 (4) but didnt choose to map any other blue ticks . The sound at 01:15:823 is a lot more faint than 01:15:406 yet this wasnt mapped. I think it just sounds a bit weird that you drum hitsounds , mapped pretty much mostly the drums then threw in the faintest blue tick in there ( I cant hear an drums on the blue tick). I wanted to increase the note density here, but I don't think it worked out very well. Replaced the kicksliders with notes instead.

01:17:593 (1,2) - I really think you should ctrl g these fixed

Thats all I could find, I hope this mod was useful in anyway. GL! thanks!