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Last week we finally nailed down the art style for Faction Overlord. It is (intentionally) completely different from what we were working with so far. Our choice was based on both artistic and technical considerations i.e. how to best visualise the game in a way which fits our theme yet still allowing us to manipulate graphics in real time as we would like to.

The visuals will be based on geometric art. Something similar to canonical polygons, but allowing for multiple steps to be taken in the same direction. Essentially shapes laid out on a uniform grid with straight edges at 90 and 45 degree angles, which would look something like the images below.