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Here's your chance to take part in the creative process of Movement of the People Dance Company. Please join us in our online global survey!

We are looking to compile information for an upcoming piece of choreography. The two question survey is for women of all ages from all corners of the globe, and takes no more than 5 minutes to complete. Answers will be kept completely confidential. This piece is intended to be both an exploration of womanhood and a therapeutic process for all of those involved.

A spectacular collision of dance and technology, TRUE reveals a shocking wonderland where time, space and gravity defy assumption.
Details on the fascinating technical aspect of this show, for all you techies out there...

* Myoelectric sensors attached to the performers’ bodies are synched to, and even controlled by, the performers’ actions.
* Digitally controlled LED technology enables instant color changes and high-speed synchronization.
* For sound, oscillators are attached to metal scaffoldings which shake in synch with the music and performance.

does anyone know anything about the jumping frames dance on camera festival in hong kong? i just received notice that i was accepted but not sure about the quality of the festival, size, etc. will it be worth it me to travel there?

inetdance Japan had performance on 30th May, at Shibuya,Tokyo.
In this performance Ruby danced with avators in Second Life.
inetD@ance act.1
Image Clip on Youtube: http://jp.youtube.com/watch?v=1jFV0laJgyY

The following Project is from Japan.
This project is awarded by FILE,Electronic Language International Festival

http://mapping.jp/archi/2008/04/file-electronic-language-inter.html

“Archidemo” -Architecture in Metaverse

Experimental demonstration and research
for the possibility of the architecture and environmental design in Metaverse

Hidenori Watanave

1.Introduction

"Archidemo" is experimental demonstration and research for the
possibility of the architecture and environmental design in Metaverse(=
the virtual-world). All the activities were done on NikkeiBP and NikkeiBP
way SIM in Second Life. (Aug.01/2007~Jan.09/2008). To expand the
possibility of "Architecture in Metaverse" that was the concept besides
"Imitation of the Physical world", various demonstrations that used LSL
(Linden Script Language) were developed by a lot of creators.

In "Archidemo", the field crossing collaboration was achieved. Trial of In-
world (=in the virtual-space) photograph exhibition by photographer and
metaverse-architect, installation of media art, scientific visualization, trial
of realization of world of Sci-Fi novel, chatbot space, workshop by
student, and so on.

They discussed in In-world, and generated the collaboration by the
participant who did not have acquaintance in the real-world. It includes
works of "unpredictable” collaboration in the real world. For example,
"Architect × Sci-Fi novelist", "Architect × Cognitive scientist", and "Largescale architectural-act by the student from three different actual cities",
etc.

3.Contents Oriented Space

I advocate "Contents oriented space" that is new concept and design
method of space.

In Architecture in Metaverse, the following points are requested
"Contents of architecture" can be recognized visually, and be accessed
directly from the outside of architecture. "Wall and ceiling" that obstructs
the view and restrains the action is essentially unnecessary.

Instead of wall and ceiling, “Navigation” composes an architectural
space. People can do flighting, walking, and teleporting and “landing on
the contents”, in Metaverse . Just like in the WEB space.

This concept is called “Contents oriented space”. It was used for design-
work in "Archidemo". Moreover, it became a feature equipped also in
design-works having been constructed by the member who did not have
the advance knowledge.

4. Translating real space into virtual space
In “Archidemo”, there were a lot of architectural experiments that used
photograph and movie of a real-space as a “material” of the construction
of a virtual-space.

"Wall and ceiling" is unnecessary in Architecture in Metaverse,
as being described in the preceding chapter. In a word, It is not effective
reproduction that even if the construction of the real world is reproduced
by Realistic 3-D modeling.

As an alternative idea, There is very effective method - composing the
space with “Navigation” by using “Material” from the real-world. The
program ties the photograph and Movie.

This is a method of reproducing not "Shape" but "Experience". It can be
paraphrase of "Translating the real-space into the virtual-space".

5.Future Observation

We found the method of constructing and composing the Architecture in
Metaverse through "Archidemo". Now, The experiment of "Translating
virtual space into real space" by using the GIS is progressing.

And the architectural design competition of Metaverse was held by
Nikkei Architecture (~Jan.10/2008). The result is scheduled to be
announced in March 2008.

This project started based on Second Life, because which is the best
virtual-world service available in the present market. But, This is also a
concept which can extend to the general Metaverses.

From now on, we want to extend our concept toward an infinite
possibility of the human interface between real space and virtual space,
and make both worlds more close to each other.

Moreover, this project offers to extend the power of web3D in familiar
way with its contents creators. There is a market where the tools and the
creators have already existed enough, so the future is beside you.