Got some new trees (Douglas Fir, one with needles; conifer), and adjusted the silhouette for the Red Alder (deciduous, has leaves) as well. General adjustments to materials, colors, lighting, on a variety of things in the scene as well so things go together in a more coherent manner.

@RexM: looking good, you might want to make the smooth the transition to ground a little bit with the trees though to avoid that polys-clipping-polys look; crysis makes good use of this with vertex painting afaik. Quick paintover:

Got some new trees (Douglas Fir, one with needles; conifer), and adjusted the silhouette for the Red Alder (deciduous, has leaves) as well. General adjustments to materials, colors, lighting, on a variety of things in the scene as well so things go together in a more coherent manner.
[amazing natrual vistas and foliage]

I made Quake 3 today
got some collision bugs on the level where shit doesn't wanna hit
and I just started implementing the railgun, but since I wanted to be able to say that I did it in one day, I settled for the railgun just spawning a halo where it hits for now, so now rail inbetween it (haven't figured out a way to do that yet)..

I made Quake 3 today
got some collision bugs on the level where shit doesn't wanna hit
and I just started implementing the railgun, but since I wanted to be able to say that I did it in one day, I settled for the railgun just spawning a halo where it hits for now, so now rail inbetween it (haven't figured out a way to do that yet)..

Hey guys.
I look at the WIP thread a lot but have never posted anything so I'd thought I'd share a character I'm halfway through sculpting. I plan on putting it into a UDK environment.
Still have to work on the head, hands, feet and back.

@rexM no worries. Moss is another great way to hide the seams (especially if you use that layered volume trick that's been used for fur for years - I think there was a writeup on it being used in a recent crysis for moss on logs). Will be keen to see the next iteration!

@butt_sahib: I like it - the fur on the legs looks a bit choppy and plastic-y though. Really like how the stick and his face turned out though. Would be interested to see these guys presented from a dota-like perspective.

Great work as usual guys!

Played more with IBL and cycles, this time with a more interesting and believable tumbler and a wooden side table. Took a few tries to get lighting I was happy with but worked out pretty nicely imo. Might do a series of pieces featuring beverages as it's nice downtime work, benefits a lot from a path traced render and I've often got some reference on hand, haha.