Arkham Horror : LCG

A Phantom of Truth
Arkham Horror: The Card Game
The Path to Carcosa
"He was a slender man, and his face was as white as his coat was black."
–Robert W. Chambers, In the Court of the Dragon
Months after The Yellow King played at the Ward Theatre,
your investigation into the strange events surrounding the play has left
you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils.
Now, as you wonder what to make of everything you've seen, where do
you go for answers—even as your world's tilting into madness?
The answer: Paris.
In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game,
you and your fellow investigators make your way across the Atlantic.
Tormented every night by vivid dreams of an alien world—with black
stars, twin suns, shattered moons, and twisted spires—you decide not to
grapple with your Doubts and Convictions
in Arkham, but to pursue the play’s director, Nigel Engram, and
whatever he might tell you about the sinister truths that lie behind the
play.
With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

A Thousand Shapes of Horror
Arkham Horror: The Card Game
The Dream-Eaters
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game!
After half of your team has seemingly become trapped in the Dreamlands,
you decide to force your way into the realm in your physical body
instead of traveling there in your sleep. This method comes with plenty
of dangers, but it will hopefully prevent you from becoming trapped
yourself. But if you wish to enter the Dreamlands, you must first find a
key.
A Thousand Shapes of Horror is Scenario 2–B of “The Web of
Dreams” campaign. This scenario can be played on its own in Standalone
Mode or combined with the other expansions in The Dream-Eaters cycle
to form either a larger four-part or eight-part campaign. Inspired by
H. P. Lovecraft’s classic short story “The Unnamable,” this adventure
takes you to the most haunted corners of Arkham, where the veil between
realm is drawn thin and even the most rational mind may be forced to
confront the possibility of a world beyond the one we know. Do you have
the composure to hold onto your sanity and save your friends, or will
ineffable terrors tear your mind apart?
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Before the Black Throne
Arkham Horror: The Card Game
The Circle Undone
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
After your battle to close the rips in reality in In the Clutches of Chaos,
you have left your city and your world behind, traveling an impossible
distance, and yet you are still many leagues from the nighted throne
where your ultimate foe stirs. As you are chased by your fate across the
cosmos, you may be forced to bring “empty space” into play, losing the
top card of your deck as you place it facedown to embody the seemingly
infinite space that divides you from the rest of humanity. This is not a
location, it cannot be entered or investigated, and the only way to
reclaim your lost card is to fill the empty space with a Cosmos
location. These impossible places, drawn from the new Cosmos deck, do
not have set places they must connect to. Rather, each Cosmos card has a
connecting instruction you must obey in order to place it. Torn from
all you know, it may be easy to surrender to the existential dread, but
even if all you can do is delay the inevitable, the battle is not over
yet!
This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Carnevale of Horrors
Arkham Horror: The Card Game
Standalone Adventures
"And He shall put on the semblance of men, the
waxen mask and the robe that hides, and come down from the world of
Seven Suns to mock…"
–H.P. Lovecraft, Whisperer in Darkness
The sixty-two card, standalone scenario in Carnevale of Horrors
transports you to a city of masks and mysteries. While revelers throng
the streets of Venice, masked conspirators advance their sinister
agendas, shadows envelop the city, and something terrible rises from the
lagoon…
Also playable as a "side-story" that can be added to your ongoing Arkham Horror: The Card Game campaign, Carnevale of Horrors
challenges you and your fellow investigators to move swiftly among the
masked revelers parading the streets of Venice in order to unravel a
dreadful conspiracy. But while the day's festival begins with music,
mirth, and merriment, it quickly spirals into abject horror… The sun
vanishes, and screams erupt throughout the city. You want to save as
many innocents as you can, but everyone is wearing masks. Who are the
villains, and who are the victims? You must race to identify and
confront the cultists, lest they and their sacrifices summon a being of
unfathomable malice!
Carnevale of Horrors comes with all the act, agenda,
location, and encounter cards that you need to enjoy its adventure.
Additionally, five player cards—one ally and four Mask assets—enrich your campaign experience after you complete your investigations in Venice.
This is not a standalone expansion. It requires a copy of the Arkham Horror: The Card Game Core Set to play. This expansion is made available via FFG’s in-house manufacturing.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Curse of the Rougarou
Arkham Horror: The Card Game
Standalone Adventures
"…The headline was sensationalist. Three killings in nine days were
enough to spook a town, sure. But you doubt all of New Orleans is
gripped by terror, or even knows about the killings. Still, something
piqued your interest."
–Curse of the Rougarou
When one reporter's sensational news about a series of savage
killings fails to make its way into the Arkham Advertiser, your friend
at that establishment decides to contact you, nonetheless, deeming the
reports the sort of thing that might suit your eccentric curiosities.
She's right, of course, and when you head to Northside Station to book
your ticket for New Orleans, you can't possibly imagine the full shape
of the horrors that await you…
Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou
sends you along a bone-chilling hunt through New Orleans and the bayous
of southern Louisiana. Its 62 cards come with all the rules, locations,
act, agenda, and encounter cards that you'll need to immerse yourself
in a mystery full of malign spirits, murderous beasts, and other
hazards—some natural and some decidedly unnatural.
Additionally, the adventure comes with rules for adding it to your
campaign as a "side-story," complete with an asset you might earn, and a
Curse you might suffer.
This is not a standalone expansion. It requires a copy of the Arkham Horror: The Card Game Core Set to play. This expansion is made available via FFG’s in-house manufacturing.Arkham Horror: The Card Game is a cooperative Living Card Game® set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Dark Side of the Moon
Arkham Horror: The Card Game
The Dream-Eaters
Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game!
After the man who may hold the key to escaping the Dreamlands is taken
by dangerous Corsairs, you follow to a dead world where danger is
waiting around around every corner.
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest”
campaign. This scenario can be played on its own in Standalone Mode or
combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath,
the investigators in the Dreamlands are drawn even further from the
world of the waking than they could have ever thought when Virgil Gray
is taken to the cold, distant moon and you have no choice but to follow
in the hopes of rescuing him. The silence of the place is deafening.
There is no wind whistling through the air, no chirping of birds, no
idle sound of any kind. And around every corner, some maddening creature
is keeping a close watch over their domain. You must remain even
quieter in order to stay hidden long enough to find Virgil and escape
without raising the alarm.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

For the Greater Good
Arkham Horror: The Card Game
The Circle Undone
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Following the events of The Wages of Sin, you are disturbed
to learn that there have been even more strange sightings in Arkham and
worse, several more people have disappeared. You need help.Your
relationship with the Order of the Silver Twilight cannot continue to
balance on the edge of a knife. You must decide whether you will place
your trust in them or count them among your enemies, and this decision
will shape your adventure moving forward, determining your ties to the
Lodge and which areas of the manor you will have access to.
At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke
the boundary between player factions by introducing player cards
like that belonged to multiple classes. Now, as your investigators
continue to gain experience from their research into Arkham’s secret
history, you will have the chance to upgrade these cards into more
powerful versions that fit into classic, single-class categories. Each
version of these upgraded cards feature distinct art pieces and
abilities that play into the core focuses of their classes, growing with
your investigators as their search for answers continue.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Guardians of the Abyss
Arkham Horror: The Card Game
Standalone Adventures
Witness the day of reckoning with the Guardians of the Abyss Scenario Pack for Arkham Horror: The Card Game! Called to Cairo to unravel a medical mystery, this pack throws you into the action of the linked scenarios, The Eternal Slumber and The Night’s Usurper,
first featured at Gen Con and Arkham Nights 2018, respectively. With 78
beautifully illustrated cards to immerse you in the peril of an
investigation that takes you to the deserts of Egypt and beyond, this
pack challenges you to determine fact from fiction, wakefulness from
dream, and sanity from madness. Step into a realm beyond your
imagination and stop an ancient prophecy from coming to pass!Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Heart of the Elders
Arkham Horror: The Card Game
The Forgotten Age
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Following the events of The Boundary Beyond, you and your
team of investigators head deep into the jungles of southern Mexico in
search of an ancient, forgotten cavern. After several days of trekking
through the jungle, you find what you believe to be the entrance of the
cave, but something is not right. Six pillars surround the cavern,
carved with strange symbols. Are they a warning? A lock? You must
investigate this further, but time is running short. Your supplies are
already starting to run low and countless eyes watch you from the
shadows of the trees. What secrets are they trying to protect?
This Mythos Pack features an immersive two-part scenario that takes
you on an adventure both above and below the Earth. Immediatley forced
to face the consequences of your choices, you shape the scenario as you
go, determining which dangers you face and which allies you rely upon.
Isolated from the rest of civilization, who can you trust?
This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play. Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

In the Clutches of Chaos
Arkham Horror: The Card Game
The Circle Undone
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
After your fateful investigation in Union and Disillusion,
the state of the city continues to decay. Breaches in reality begin to
rip through the fabric of the Earth, and a faint melody of discordant
pipes can be heard throughout the streets of Arkham. Frightened citizens
have sealed themselves in their homes, yet you continue to patrol the
streets, desperate for some solution to end the chaos.
In In the Clutches of Chaos, doom does not accrue at the
usual rate. Instead, breaches are made at various locations, marked by
resource tokens. When enough breaches have been made a single location,
an incursion occurs. An incursion adds doom to its location and causes
the breaches to spread, opening rifts in reality at connecting
locations. Your goal is to prevent incursions by removing the breaches
that cause them, but this can only be done by activating the action
abilities on each location. If you do not maintain control over the
breaches, you may soon find yourself overwhelmed with Arkham falling
into madness. You cannot allow that to happen!
This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game!
After forcing your way through the veil that divides the world of the
waking from that of sleep, you must navigate the cavernous Underworld,
encountering ghouls and gugs, in the hopes of finding your way to the
world above and reuniting with the rest of your team.
Point of No Return is Scenario 3–B of “The Web of Dreams”
campaign, which follows the path of the investigators left behind to
handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror,
you have finally reached the Dreamlands, but it is not as you expected.
No wondrous lands or fabulous cities greet you; merely the dark, barren
realm of the Underworld. Perhaps those who brought stories of the
Dreamlands to Arkham had never ventured this far underground, or perhaps
this place can only be found by those who force their way in. Either
way, you are now hopelessly alone in a realm you have never heard of,
and the only way out is through.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.

Return to the Night of the Zealot
Arkham Horror: The Card Game
You swore that you would never go back. Yet like a snake eating its
own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files,
providing a stable foundation from which you built you investigations
into the unknown and the unknowable. Now, you are invited to return home
and begin a new challenge worthy of your expertise.
Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign
with 46 new Encounter cards and 20 new Player Cards. Additionally, this
expansion includes a premium box and 18 divider cards to hold your
entire Night of the Zealot campaign.
This is not a standalone product. A copy of Arkham Horror: The Card Game Core Set is required to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Arkham Horror LCG - Return to the Dunwich Legacy Upgrade Expansion
You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led from the decrepit streets of Dunwich to the infamous Clover Club and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more.
Return to the Dunwich Legacy invites you to re-open your old cases and experience the first full-length campaign for Arkham Horror: The Card Game with fresh eyes as you encounter new challenges and new surprises. Across this expansion’s 81 new scenario cards and 23 new player cards, you’ll explore new locations, face more ghastly treacheries, and enhance your investigator’s abilities as you face even more unspeakable terrors. Finally, Return to the Dunwich Legacy also features a premium box and thirty-two divider cards to conveniently store your complete campaign in one place.

Madness returns for an encore performance in the Return to the Path
to Carcosa upgrade expansion for Arkham Horror: The Card Game! You
thought the final curtain had closed on your dealings with The King in
Yellow. The cursed theater production that came to Arkham all the way
from Paris quickly became the talk of the town, but its dark history of
disappearances, suicides, and madness drove you to investigate deeper.
Now, The King in Yellow has gained a new legion of followers and you
can newly experience the entire The Path to Carcosa campaign with
all-new scenario, location, and encounter cards designed to add new
surprises and challenges. This premium box can store your entire
campaign, along with divider cards marked for each encounter set in The
Path to Carcosa cycle. Finally, this expansion contains new player cards
that increase the customization options to better prepare you to face
the evils ahead. So don your fine clothes or tattered mantel and ready
your mind for a new realm of madness. The show must go on!
This is not a standalone product. A copy of the Arkham Horror: The
Card Game Core Set and The Path to Carcosa deluxe expansion is required
to play.

Shattered Aeons
Arkham Horror: The Card Game
The Forgotten Age
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
In The Forgotten Age, you journeyed to the darkest corners
of Central America in search of a lost Aztec city-state. What you found
during your expedition may be the greatest scientific discover of the
age, but it could also be the Earth's undoing.
Throughout The Forgotten Age cycle, you have tried to set
your mistakes to right, chasing answers about the mysterious artifact
your uncovered and those who pursue it. Retracing your path south, you
have uncovered secrets that threaten your entire understanding of the
world, of time, and of humanity's place in the universe. Now, the last
and greatest of your questions will be answered in Shattered Aeons.
But be wary- mere mortals may not be meant to gain such knowledge and
the truths you seek may destroy what little remains of your sanity.
This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play. Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

The Boundary Beyond
Arkham Horror: The Card Game
The Forgotten Age
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.
As the thread pulls, the weave unravels. Following the events of Threads of Fate,
you are driven from Arkham to Mexico City to find answers about an
enigmatic relic and those who pursue it. After a seemingly endless
string of failures, it appears the trail has gone cold. But on the very
day you are ready to return home, something is wrong—the city has
altered. Silver lightning crackles in the sky overhead, and the earth
rumbles below your feet. Monstrous entities float just below the clouds
and the architecture looks more like something out of a history book
than modern Mexico.
The Boundary Beyond scenario skews your idea of reality as
the city shifts around you. By using the Explore action to investigate
different locations, you may find that time has become destabilized as
Modern locations are replaced with Ancient ones. You must discover a way
to restore the proper timeline before the city and your fate become
completely unalterable. Will you be able to return, or will you become
lost in time?
This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Arkham Horror: The Card Game
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream."
–H. P. Lovecraft, The Shadow Out of Time
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness!
You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
Meanwhile, each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world… The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
Contents:
239 Cards (5 Investigator Cards, 5 Mini Cards, 110 Scenario Cards, 119 Player Cards) ,
149 Tokens (30 Resource Tokens, 44 Chaos Tokens, 18 Horror Tokens, 27 Damage Tokens, 30 Clue/Doom Tokens) ,
1 Campaign Guide ,
1 Learn to Play Book &
1 Rules Reference Guide.
Ages: 14+ | Players: 1 - 2 | Playtime: 60 - 120 minutes

The City of Archives
Arkham Horror: The Card Game
The Forgotten Age
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Following the events of Heart of the Elders, you and your
team of investigators have journeyed deep into a series of caverns where
a new world lays hidden from the outside world. Strange creatures that
cannot be of this world have seemingly lived beneath the shell of the
Earth for centuries. They are horrifying to look upon, but are they
dangerous? Now within their domain, it may be best to go along with
whatever they want, but how much can you trust them, and what might your
naïveté cost you?
This Mythos Pack features a new mechanic that makes playing this
scenario an out-of-body experience, as well as new player cards to
customize your investigators' decks.
This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

The Depths of Yoth
Arkham Horror: The Card Game
The Forgotten Age
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Following the events of The City of Archives, your team of
investigators find yourselves trapped deep in the of the Earth and the
only way out is...down. Your mission to protect humanity continues, but
the threats to your life increase with each level of the descent. There
is no telling what monsters have grown in these dark caverns and now
pursue your team, but you cannot look back, or you are surely lost.
This Mythos Pack features new player cards to customize your
investigators' decks and treacherous encounter cards to immerse you in
the peril of your investigation.
This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.Arkham Horror: The Card Game is a cooperative Living Card Game set
amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry
to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

The Dream-Eaters
Arkham Horror: The Card Game
The Dream-Eaters
In light slumber he descended the seventy steps to
the cavern of flame and talked of this design to the bearded priests
Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads
and vowed it would be the death of his soul.
– H. P. Lovecraft, "The Dream-Quest of Unknown Kadath"
There is a hidden realm outside the world of the waking: a realm of
wonder, imagination, and nightmares. After occult author Virgil Gray
writes about his adventures in these “Dreamlands,” you decide to set
forth and learn the truth for yourself. What is real, and what is
fiction? And what secrets await in the dark, forbidden places beyond the
gates of sleep?
The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game.
In this expansion, 1–4 players take on the roles of either a group of
investigators venturing into the Dreamlands or their companions who have
been left in the waking world. This expansion contains the first two
scenarios of The Dream-Eaters cycle; one scenario for each of these two
groups. This expansion also contains new investigator and player cards
that increase the customization options for the game.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.