Demo Pokémon: Scrolls of Destiny

I have been working on this game for quite some time now, even though the maps I have completed might suggest otherwise. I have made one previous fan game that I really only released to close family and friends in order to really get a feel for making fan games and the inner workings of Pokémon Essentials and RPG Maker XP. I feel that I have a little bit more confidence with these programs now, so I decided to undertake the development of this game.

A quick disclaimer: I am by no means anywhere close to the level of experience and skill that some other people on this site possess, but I am still rather proud of how everything is turning out.

You can check out some information on the game here or at pokemonsod.weebly.com. I would greatly appreciate it if anyone playing would report bugs and issues with the game to me!

I've put a lot of work into game so far, but I still have a lot to go! I would love to hear your thoughts and opinions!

Pokémon: Scrolls of Destiny takes place in the Mythos Region, a land enveloped in ancient customs and tradition. The player chooses between playing as the male protagonist (Alec) and the female protagonist (Mia). Custom naming is also available, if so chosen.

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A major story event happens soon after starting the game, so I want to attempt to avoid any spoilers. You quickly learn that your mother is dead, and your brother is out on a journey of his own. These happenings are not explained to the player, as it is assumed that the character knows what is going on, but you as the player are meant to find things out in due time.

Essentially, you set out on a journey much like other Pokémon games with a goal in mind: becoming the Champion of Mythos. However, in Mythos, the way this is achieved is slightly different than other regions. Instead of collecting badges, the pathway to the Elite Four must literally be "unlocked." Standing in the way of the Elite Four are nine large doors. Collectively, they are known as "The Jewel Doors." Throughout Mythos, the player will battle trainers known as "Jewel Keepers." Jewel Keepers are not found in traditional "gyms," but rather, in their own personalized arenas. When the player beats a Jewel Keeper in battle, they are awarded with a Jewel Key. Each one of the Jewel Doors corresponds to a Jewel Key, and can only be opened by using the Jewel Key on the door. Another fun twist is that each Jewel Keeper specializes in not one, but TWO Pokémon types, giving complete type coverage across nine Jewel Keepers.
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The Jewel Keys:
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This is the main basis for the protagonist's journey--or so they thought. Throughout the events of the game, the plot becomes more dynamic. Over time, the protagonist is introduced to a dark and foreboding group known as the Order of Shadows. Later on, the protagonist is introduced to another group, known as the Alva Council. Throughout the storyline (and without giving away too many spoilers), the protagonist begins to realize that his/her journey is much more important than he/she initially realized. The Scrolls of Destiny are introduced to the character, which detail certain events that are destined to unfold involving the Order of Shadows, the Alva Council, and themselves. Is it possible that your journey is not one of pure chance? Could your actions not only bring you closer with your Pokémon, but also play a role in saving an entire region? Could you be from the fabled "Family of Destiny?"

This game promises to have several surprises and rich story points throughout the experience!
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Fakemon​

Pokémon: Scrolls of Destiny contains 180 brand-new Fakemon, developed and designed by the small team of myself, my girlfriend, and some other close family members and friends. There will be no real Pokémon in the game, only the 180 Fakemon. I have created the final appearances for all 180 Fakemon personally, with nothing but perseverance and Windows Paint. While I completely understand that they are NOT the most wonderful Fakemon sprites in existence by a long shot, I am actually rather proud of the turnout with such little experience. Without further adieu, here are the starters of the Mythos Region:
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I also wanted to include some other Fakemon images that I am rather proud of. Pokémon: Scrolls of Destiny promises to have a full range of different kinds of Fakemon, some cute... ​

...and others quite threatening in appearance!
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Again, I understand that the artwork is not the best, but another redeeming factor is that I am planning on making the battle backgrounds using the same type of format/artwork. This, along with there being no real Pokémon in the game, seems to make all the artwork look not too bad. I definitely think it's a different/unique style!
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Unique and Exciting Region
Mythos is home to a unique map that will often require back-tracking to uncover new events that were previously unavailable. The map may seem linear in a sense, but playthrough will often take the player to different paths or previous locations with new twists.

Here is an image of the region map:

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A unique feature of the Mythos region are the geological landmarks. Three large mountains tower over the region: Opulent Peak, Desolate Peak, and Glacial Peak. Each mountain has it's own unique characteristics and side-stories. They even will play into the main storyline. In the center of the region lies Spirit Lake, a tranquil, yet ominous location. These are just some of the prominent landmarks, among other (smaller) important locations. The player will encounter these landmarks several times throughout the game.
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Move Tutors​

The only other somewhat unique feature that I care to mention here are the move tutors that I am implementing into the game. For each Pokémon type, there is a corresponding move tutor. Instead of shards, the player will have to pay the move tutor in special tokens for the moves that they can teach. As there are different tutors for each type, there are different tokens for each type and tutor as well, corresponding to a color. For example, bringing the grass move tutor a certain amount of green tokens will allow you to learn one of his grass type moves. There is no other way in the game to learn the moves that they are able to teach. An extra special move tutor in the game is the fairy type tutor. He will offer the player the opportunity to learn 6 different all-new fairy type moves, created by myself. Once again, this will be the only method of access for these moves.​

This game will be released in installments, and the first one is currently available for demo and download!

I actually also have a website for the game, which can be found by going to:
pokemonsod.weebly.com

I've been doing my best to diligently track the resources that I'm using to make sure I give proper credit. I may be adding to the credits list as I continue to work on the game and use resources that I find, but for what I have completed now, here is my credits list.

HUGE credit to Pokémon Essentials and all those involved with it's development. It has been an invaluable part to this project and many others.

NOTE: All of the following usernames are from DeviantArt, as this is where I have found the tilesets and resources that I have used so far. I'm not sure if they have accounts on Relic Castle or not.

Wow, this looks like a really creative and promising project!! I'm excited to see more on it - it's already easy to see how dedicated you are to it, which is awesome and gives me high hopes for the future!!

Some of the things that stand out to me the most:

> I dunno if everyone will agree, but I actually really like that your protagonist has enough of a backstory that the player is figuring things out about them, and it goes hand in hand with the benefit that exposition isn't awkwardly shoved on the player all at once. (If you know you want the player to learn gradually about the family and all - "These happenings are not explained to the player, as it is assumed that the character knows what is going on, but you as the player are meant to find things out in due time." - that means your intro isn't frontloaded with excessive backstory infodumps and it all comes into play naturally! That's good to keep the player from being overly slowed down at the beginning.)

> I love the concept for the Jewel Keepers! It seems like you're doing something like Sun and Moon - giving the Gym system a fresh coat of paint that's more personal to your region and ultimately still builds up to the traditional Elite Four. I really enjoyed what Sun and Moon did there (with the Trials) and it had a heck of a lot more character than ordinary Gyms, so the fact that you're doing something like that and making it original to your game is going to make the experience really enjoyable and unique!!

> The Scrolls of Destiny themselves are an interesting concept - I know not everyone likes predestined heroes/"chosen one" plots, but it feels like a more magical plot and gives it a different sense of scale - like a coming of age and "fulfillment" plot, not just saving the world! I also love that there's some doubt involved (you don't know, at least at first, if the scrolls mean you or not) and that you start your journey before you even know about the scrolls, because it takes away the obligation from it - it's less "well, this scroll says I'm going to do this, so I'm going to do this?" and brings a really... adventurous, almost kiddish excitement to it (kiddish in the best way, not like "how childish" but "wide-eyed optimism and a thirst for adventure!"), like "WOW, I went on this journey for an adventure, and it turns out that there's this prophecy - I wonder if I could do this! Am I special?" And then when the plot picks up and starts to be serious, it's with a sense of belonging ("I can do this" and "I'm wanted for this role") rather than obligation ("because the prophecy said so!"), which I think gets around most of the issues people take with predestined stories, right?

> I'm really impressed that you've finished all 180 Fakemon!! I've been working on my game for a long time and still only have around 2/3 of my Fakemon done, haha - that shows real dedication!! I think, of the ones you've posted, my favorites are the bunny and the anglerfish (who knows? maybe I'll be an Electric-type specialist! XP), and the sheep (Fire-type, right?) is totally my choice of starter!!

> I have one last thing to say... I absolutely love that you're making your own battle backgrounds so that your sprites fit in!! It is so common that people will create new Pokémon, but they'll look really out-of-place because they're mixed with official graphics... Making the entire scene - backgrounds and Fakemon (and canon Pokémon in games that do have them) all together - is the best way to keep everything looking cohesive and fitting together, and you've pulled that off well! Maybe you're right that they're not the most perfect mimicry of the official style, but I applaud you for not just saying "well, they're my own style" but going the extra mile and actually changing the backgrounds to match!!

All in all, I'm really excited for your game and it looks like it's going to be a fun adventure, so you have at least one follower right here!! C:

> I dunno if everyone will agree, but I actually really like that your protagonist has enough of a backstory that the player is figuring things out about them, and it goes hand in hand with the benefit that exposition isn't awkwardly shoved on the player all at once. (If you know you want the player to learn gradually about the family and all - "These happenings are not explained to the player, as it is assumed that the character knows what is going on, but you as the player are meant to find things out in due time." - that means your intro isn't frontloaded with excessive backstory infodumps and it all comes into play naturally! That's good to keep the player from being overly slowed down at the beginning.)

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This is exactly what I was trying to avoid! I thought it would be more fun to keep the actual player in suspense. For example, your dad says something along the lines of "I wish your mother was here to see this, she would be so proud." Hopefully causing the player to think, "Wait...what happened to my mom?!" Which, obviously, you will find out eventually.

> I love the concept for the Jewel Keepers! It seems like you're doing something like Sun and Moon - giving the Gym system a fresh coat of paint that's more personal to your region and ultimately still builds up to the traditional Elite Four. I really enjoyed what Sun and Moon did there (with the Trials) and it had a heck of a lot more character than ordinary Gyms, so the fact that you're doing something like that and making it original to your game is going to make the experience really enjoyable and unique!!

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Thank you! My thought process was that the gym concept was getting over-used. Like you mentioned, I LOVED Sun and Moon's fresh twist. To me, I just wanted something practical. I found myself thinking, why are we collecting these badges..? I get that they are signs of achievement, but they did nothing themselves. That's where the idea for a practical "key" was born.

> The Scrolls of Destiny themselves are an interesting concept - I know not everyone likes predestined heroes/"chosen one" plots, but it feels like a more magical plot and gives it a different sense of scale - like a coming of age and "fulfillment" plot, not just saving the world! I also love that there's some doubt involved (you don't know, at least at first, if the scrolls mean you or not) and that you start your journey before you even know about the scrolls, because it takes away the obligation from it - it's less "well, this scroll says I'm going to do this, so I'm going to do this?" and brings a really... adventurous, almost kiddish excitement to it (kiddish in the best way, not like "how childish" but "wide-eyed optimism and a thirst for adventure!"), like "WOW, I went on this journey for an adventure, and it turns out that there's this prophecy - I wonder if I could do this! Am I special?" And then when the plot picks up and starts to be serious, it's with a sense of belonging ("I can do this" and "I'm wanted for this role") rather than obligation ("because the prophecy said so!"), which I think gets around most of the issues people take with predestined stories, right?

Click to expand...

Once again, this logic is exactly why I want to lay out the storyline to become increasingly dynamic as you playthrough. I'm really hoping that it will add to the experience to make players feel connected to what they thought was a regular Pokémon journey, but turns out to be more of a fulfillment of prophecy.

> I'm really impressed that you've finished all 180 Fakemon!! I've been working on my game for a long time and still only have around 2/3 of my Fakemon done, haha - that shows real dedication!! I think, of the ones you've posted, my favorites are the bunny and the anglerfish (who knows? maybe I'll be an Electric-type specialist! XP), and the sheep (Fire-type, right?) is totally my choice of starter!!

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I must admit, I have been recovering from surgery on my ankle lately, so that has given me quite a bit of free time. That being said, I have been working on concepts, artwork, and implementation for Fakemon for probably about a year now. It all started with some doodles of ideas where I thought, "Why isn't there a Pokémon like this??" You aren't alone in liking the anglerfish, by the way! He's been a fan favorite since his first design from everyone that I've shown. Just to give you a little more on it, it's name is Cerravolt, dark/electric type.

> I have one last thing to say... I absolutely love that you're making your own battle backgrounds so that your sprites fit in!! It is so common that people will create new Pokémon, but they'll look really out-of-place because they're mixed with official graphics... Making the entire scene - backgrounds and Fakemon (and canon Pokémon in games that do have them) all together - is the best way to keep everything looking cohesive and fitting together, and you've pulled that off well! Maybe you're right that they're not the most perfect mimicry of the official style, but I applaud you for not just saying "well, they're my own style" but going the extra mile and actually changing the backgrounds to match!!

Click to expand...

Honestly, I was pretty nervous to post about this game because of the artwork of the Fakemon. I thought people might just think they look bad, since I've seen some on this site that really look awesome, and mimic the style of canon Pokémon. I'm so relieved that you like how it all looks together! I knew that I had to do SOMETHING to make everything look a bit more cohesive.

All in all, I'm really excited for your game and it looks like it's going to be a fun adventure, so you have at least one follower right here!! C:

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Thank you so much for all the positive feedback! You really boosted my spirits about this game!! Like I mentioned, it's the first public announcement of any kind, so it's awesome to hear that it looks good to someone. Much appreciated!

I would greatly appreciate it if anyone playing would report any bugs to me and provide some feedback! Thanks!

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i cant play the game there is error in it there window poping out wroten in it the following words script spirte window 218 ruintime error occured filname is nil fix this error quickly since if not iwont be able to play the game and say what ithink about it

The intro seems neat, but the professor's introduction puzzles me. It doesn't quite make sense to wake up from a dream and then have a professor describe your world, ask for your name, and then vanish.

The custom music is really nice, but it makes the default music in battle that much more disappointing. I'm sure that'll be changed later, though!

Having the townspeople call you by name and talk about day-to-day life was a nice touch, it felt like there was a bit of life in the characters rather than just cardboard NPCs that you usually see!

I love items being seen as actual items in the overworld, it's a great touch in fangames that I'm surprised canon games haven't done!

Tembusu's murder is definitely an interesting twist, but the aftermath kinda undoes the surprise. Just after the spooky music and ominous message, we get a brief "an ambulance arrived and carried the body away" message and we're brought back to cheery music and the setting just as it was before. Even with the dialogue, it feels hard to believe that it happened.

Perhaps this is being nitpicky, but why do the lab staff instantly consider the player a trainer? They only have one Pokemon in their party, and that's on loan. It's not shocking to think that they would want help given the recent events, but I think it would make more sense for them to ask for help because they see the player's helpful nature (given that they're already on an errand for their dad) rather than assume a level of skill with Pokemon that isn't there.

The family connection to Tembusu is a very interesting one, but it kinda comes out of the blue-the first news to Dad is about the professor, even though he didn't say anything about him beforehand and we were supposed to go to the post office?

As before, the player's father is kinda assuming a lot of the player. The jump from "you got a Pokemon as a gift" to "you must want to become a trainer and go on this journey like everyone else (that starts in a secret place)" is a bit confusing. I think that, given the theme of fate, it would make sense to have the player's father insisting that the gift was a sign that they were destined to follow in their parent's footsteps, rather than assuming it was what they wanted.

The level curve is a bit of a toughie-with no battles outside of wild Pokemon until the first Jewel Keeper's trainers, and having your Dad take back his, it's easy to be at a disadvantage. (probably didn't help that I only had Tackle, which triggered Cute Charm)

fix this error quickly since if not iwont be able to play the game and say what ithink about it

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It's a little impolite to tell people to fix something fast for you, especially considering that it's only an error on your end and can't be fixed through updawg changing the game. (If my experience with Uranium errors is anything to go on, it probably just needs to be redownloaded, since it says a filename is nil)

The intro seems neat, but the professor's introduction puzzles me. It doesn't quite make sense to wake up from a dream and then have a professor describe your world, ask for your name, and then vanish.

The custom music is really nice, but it makes the default music in battle that much more disappointing. I'm sure that'll be changed later, though!

Having the townspeople call you by name and talk about day-to-day life was a nice touch, it felt like there was a bit of life in the characters rather than just cardboard NPCs that you usually see!

I love items being seen as actual items in the overworld, it's a great touch in fangames that I'm surprised canon games haven't done!

Tembusu's murder is definitely an interesting twist, but the aftermath kinda undoes the surprise. Just after the spooky music and ominous message, we get a brief "an ambulance arrived and carried the body away" message and we're brought back to cheery music and the setting just as it was before. Even with the dialogue, it feels hard to believe that it happened.

Perhaps this is being nitpicky, but why do the lab staff instantly consider the player a trainer? They only have one Pokemon in their party, and that's on loan. It's not shocking to think that they would want help given the recent events, but I think it would make more sense for them to ask for help because they see the player's helpful nature (given that they're already on an errand for their dad) rather than assume a level of skill with Pokemon that isn't there.

The family connection to Tembusu is a very interesting one, but it kinda comes out of the blue-the first news to Dad is about the professor, even though he didn't say anything about him beforehand and we were supposed to go to the post office?

As before, the player's father is kinda assuming a lot of the player. The jump from "you got a Pokemon as a gift" to "you must want to become a trainer and go on this journey like everyone else (that starts in a secret place)" is a bit confusing. I think that, given the theme of fate, it would make sense to have the player's father insisting that the gift was a sign that they were destined to follow in their parent's footsteps, rather than assuming it was what they wanted.

The level curve is a bit of a toughie-with no battles outside of wild Pokemon until the first Jewel Keeper's trainers, and having your Dad take back his, it's easy to be at a disadvantage. (probably didn't help that I only had Tackle, which triggered Cute Charm)

It's a little impolite to tell people to fix something fast for you, especially considering that it's only an error on your end and can't be fixed through updawg changing the game. (If my experience with Uranium errors is anything to go on, it probably just needs to be redownloaded, since it says a filename is nil)

Click to expand...

sorry if iwas impolite i will try redownload now i hop you understand i waited so long until i could to play thisis why i felt disapoitmant and stres------------------------

The intro seems neat, but the professor's introduction puzzles me. It doesn't quite make sense to wake up from a dream and then have a professor describe your world, ask for your name, and then vanish.

The custom music is really nice, but it makes the default music in battle that much more disappointing. I'm sure that'll be changed later, though!

Having the townspeople call you by name and talk about day-to-day life was a nice touch, it felt like there was a bit of life in the characters rather than just cardboard NPCs that you usually see!

I love items being seen as actual items in the overworld, it's a great touch in fangames that I'm surprised canon games haven't done!

Tembusu's murder is definitely an interesting twist, but the aftermath kinda undoes the surprise. Just after the spooky music and ominous message, we get a brief "an ambulance arrived and carried the body away" message and we're brought back to cheery music and the setting just as it was before. Even with the dialogue, it feels hard to believe that it happened.

Perhaps this is being nitpicky, but why do the lab staff instantly consider the player a trainer? They only have one Pokemon in their party, and that's on loan. It's not shocking to think that they would want help given the recent events, but I think it would make more sense for them to ask for help because they see the player's helpful nature (given that they're already on an errand for their dad) rather than assume a level of skill with Pokemon that isn't there.

The family connection to Tembusu is a very interesting one, but it kinda comes out of the blue-the first news to Dad is about the professor, even though he didn't say anything about him beforehand and we were supposed to go to the post office?

As before, the player's father is kinda assuming a lot of the player. The jump from "you got a Pokemon as a gift" to "you must want to become a trainer and go on this journey like everyone else (that starts in a secret place)" is a bit confusing. I think that, given the theme of fate, it would make sense to have the player's father insisting that the gift was a sign that they were destined to follow in their parent's footsteps, rather than assuming it was what they wanted.

The level curve is a bit of a toughie-with no battles outside of wild Pokemon until the first Jewel Keeper's trainers, and having your Dad take back his, it's easy to be at a disadvantage. (probably didn't help that I only had Tackle, which triggered Cute Charm)

It's a little impolite to tell people to fix something fast for you, especially considering that it's only an error on your end and can't be fixed through updawg changing the game. (If my experience with Uranium errors is anything to go on, it probably just needs to be redownloaded, since it says a filename is nil)

Click to expand...

OK I tried to download the game again but still the same window keep to appearing to me when I am pressing space bar and the game in the intro screen it happening

what iseen after its done is there things thats missing i am usaly using win rar maybe what i am using extarecting is not good

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Thank you so much for your interest in the game! I hope we can get it working for you.

You shouldn't have to pull apart any of the files. When you download it, it'll all come as one cohesive zipped file. My suggestion is that you drag that zipped file to your desktop. Then, right click and select to "Extract All" (it might say "Extract Here.") Then, open the folder that was extracted. The only thing you should have to do from here is press the file called "Game.exe" That should start the game up. Let me know if you're still having errors!------------------------

The intro seems neat, but the professor's introduction puzzles me. It doesn't quite make sense to wake up from a dream and then have a professor describe your world, ask for your name, and then vanish.

The custom music is really nice, but it makes the default music in battle that much more disappointing. I'm sure that'll be changed later, though!

Having the townspeople call you by name and talk about day-to-day life was a nice touch, it felt like there was a bit of life in the characters rather than just cardboard NPCs that you usually see!

I love items being seen as actual items in the overworld, it's a great touch in fangames that I'm surprised canon games haven't done!

Tembusu's murder is definitely an interesting twist, but the aftermath kinda undoes the surprise. Just after the spooky music and ominous message, we get a brief "an ambulance arrived and carried the body away" message and we're brought back to cheery music and the setting just as it was before. Even with the dialogue, it feels hard to believe that it happened.

Perhaps this is being nitpicky, but why do the lab staff instantly consider the player a trainer? They only have one Pokemon in their party, and that's on loan. It's not shocking to think that they would want help given the recent events, but I think it would make more sense for them to ask for help because they see the player's helpful nature (given that they're already on an errand for their dad) rather than assume a level of skill with Pokemon that isn't there.

The family connection to Tembusu is a very interesting one, but it kinda comes out of the blue-the first news to Dad is about the professor, even though he didn't say anything about him beforehand and we were supposed to go to the post office?

As before, the player's father is kinda assuming a lot of the player. The jump from "you got a Pokemon as a gift" to "you must want to become a trainer and go on this journey like everyone else (that starts in a secret place)" is a bit confusing. I think that, given the theme of fate, it would make sense to have the player's father insisting that the gift was a sign that they were destined to follow in their parent's footsteps, rather than assuming it was what they wanted.

The level curve is a bit of a toughie-with no battles outside of wild Pokemon until the first Jewel Keeper's trainers, and having your Dad take back his, it's easy to be at a disadvantage. (probably didn't help that I only had Tackle, which triggered Cute Charm)

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First of all, THANK YOU for all of the feedback! I sincerely appreciate all of it. I was so excited to see that someone was actually playing the game! I'll do my best to respond to your feedback here:

I never really thought of the stark contrast in the introduction with the professor. I'll look into some ways to make the introduction a little more unique to my game, since I definitely want to keep the dream part.

I definitely will consider looking into other music for battling. I didn't think of this either!

Regarding Tembusu's murder and the scene after, I definitely agree with you that it returns to normal a little too fast. I was worried about this, because I obviously need the game to return to "normal" at some point so that you can get back home, but it does happen a little too fast. I'll work on that scene!

Regarding a few of your points, I'll definitely look into changing some dialogue and story line points to make it more cohesive (like how the starter is given to you and how your Dad reacts). The story line is intended to be one of the major draws for Scrolls of Destiny, so I want it to be engaging and exciting as much as possible!

The leveling right away is a bit tough, I'll agree to that. I'll most likely alter the levels of the first Jewel Keeper arena to be more realistic with where trainers likely are with their leveling.

Again, thank you so much. I really appreciate all this feedback and will take all of your points into consideration!

Hey after the game did not work it begin to working to me few days ago and I captured pretty much any pokemon. even the pokemon that was wrote area unknown in their pokedex pages still searching for sparklit in the game and I am started training part of the pokemon I chught does the little red panda pokemon evolving ? I am interested since I got even the pokemon from the trades by the way why babanda is offered to get two trades its offered in the for beeble and in and in the place of third jwele keeper for pepa you should change this

Hey after the game did not work it begin to working to me few days ago and I captured pretty much any pokemon. even the pokemon that was wrote area unknown in their pokedex pages still searching for sparklit in the game and I am started training part of the pokemon I chught does the little red panda pokemon evolving ? I am interested since I got even the pokemon from the trades by the way why babanda is offered to get two trades its offered in the for beeble and in and in the place of third jwele keeper for pepa you should change this

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Thanks for playing the game, and I'm glad you are enjoying catching the fakemon! Yes, Babanda actually will end up evolving twice. I don't believe Sparkit is available anywhere in the first installment that I have out right now - sorry! By the time the whole game is finished, there will be a way to catch all of them, so no worries! I did not even realize that I made two NPC's trade a Babanda, thank you for pointing that out! I will be sure to fix it.

Sorry to anyone following this game for the lack of work recently. I've been extremely busy with two jobs and school, so I just wanted to pop in quickly and say that I have not forgotten about the game, it's just been a struggle trying to find time to work on it! Thanks for any support!

I want to ask if sparkit evolving? since this fakemon seems like the real pokemon like pikachu I want to ask since I want it in my team in the next version

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Yes, Sparkit does have one evolution! He should be a powerful electric type to have on your team! If you want more specific information on his evolution (typing, name, picture) let me know and I can message it to you. Just don't want to include any spoilers in case anyone wants to be surprised :)

Hello again to anyone following progress on this game! Once again, I apologize for lack of progress. I've run into quite a span of time where I haven't made much progress.

HOWEVER...I do have an update!

I have begun the process of integrating 5 more fakemon into the game, bumping the total number up to 185. These 5 new fakemon will be similar to fossil pokemon. One evolution line comes from the mysteriously warm palm fossil, and another comes from the frigid fang fossil. One of these ancient fossil fakemon is different than the others, and will require a little more work to obtain. Legends say that it hoardes precious jewels deep in its underground dwellings...

Stay tuned! Hopefully I'll find time to start more frequent work on the game.