World of Warcraft version more and more frequent changes

Whenever you update a version of the player hand equipment from the top fell to the ordinary level. How many players can withstand this frustration, continue tackling a new copy of the pursuit will soon be the most powerful equipment depreciation? With the changes in the World of Warcraft version more and more frequently, the the replica equipment level are increasingly high requirements. Only improve the equipment level, in order to have the opportunity to experience a new copy of the enhancement of the mechanical loading of the process is painful. The Pandaren version three Raid: Magic Valley, the heart of fear, Yongchun station. Level demand is about 496-504. The next version, the basic random copy of Minimum Level probably need 502.

Once the new version is updated, the players spent a few months time to get the equipment will quickly depreciate. The equipment will be conditions also declined sharply. Not to mention those who spent countless time and effort and money to get the orange epic equipment, new equipment is too strong attributes cause these epic equipment becomes tasteless. Orange equipment, players journey hardships get in the new version immediately become a popular and dependable, and become the player's backpack expensive and exquisite style furnishings. Level rapid increases mean skyrocketing property. Panda among the blood of most of the players are more than 30 million, and this figure is about 50 times the blood volume of the tank in the 1960s. Due to the online continuation scalability and life longer and longer than the stand-alone game, game companies have to go through digit growth to allow players to intuitively feel that they become more powerful and richer.

The only way to let players willing to invest time and financial resources. But on the other hand, excessive expansion, greatly undermined the balance of the game, so players become numb to the concept of digital tired. At the same time, each player is to spend money to enjoy the game, naturally unwilling to disturb by others and discrimination. The emergence of random team system but deepened the contradictions between the players continued to enlarge the shortcomings of human nature. Portion of conscientiously dozen players do not get rewarded for their own pay and deeply uneven, another part of the players there is the opportunity for doing nothing. This result, so that the new players do not have the opportunity to learn; while the older players in the group of ordinary normal difficulty raid Level enough, after the experience was not enough new pit, will be even more exclusive with the novice with the game. Instant is high expectations train newcomers Association, and not what the actual mechanism, to reward or culture teach and novice guild. Society's function is too restrictive. Whenever you update a version of the player hand equipment from the top fell to the ordinary level. How many players can withstand this frustration, continue tackling a new copy of the pursuit will soon be the most powerful equipment depreciation?