10/25/13

AMAZE - 10 - Some Gameplay Improvements

Well, I've made some good progress. After all of those engine updates, I spent a while making some more game-related updates.

Here, you can also see the graphical bits that I redid

First, I started implementing a basic equipment system, beginning with doors and keys. This change also allowed me to make solid objects in general, so I can now do some fun things like invisible walls. The box in the gui now shows whatever piece of equipment is being held, and the bar next to it represents either how much charge is left or how many of it you've got(depends on the item). Above it, I added a lives counter. To test it, I also added the ability for objects to kill you. If you die, the level will reset with one life missing, and you'll also keep the points you've gained during that level(I might change this). If you run out, the game resets. Next on the list, I'm going to work on proper animation support, and try to upgrade the player's graphics a bit. Following that, I'll make a couple of nicer-looking fonts and finish the top bar.

Also, the final project for my graphics programming class has been announced. I'll probably be finishing Space Douchebag for it, so you might not see too much AMAZE progress for a while.