After an agonizingly slow Monday, Tuesday picks up the pace with another patch for the PTR. The legendary's stats are finally datamined, over fifty new items are in our database (including more tier previews), and we've got a lot of spell changes to show you as well.

New Icons

Spell Changes

Classes

: Strike the target for 180% weapon damage plus (180 / 100 * AP * 10 / 100). Only usable while in Blood Presence, or for 10 sec after the Death Knight dodges or parries. This attack cannot be dodged, blocked, or parried, and causes a high amount of threat.

: Each time you deal a non-periodic critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, absorbing physical damage equal to 35% of your attack power for 10 sec.

Talents and Specialization

: When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 15%, and reduces the mana cost by 10%. This effect is refreshed and amplified when you move, stackingstacks up to 3 times Effect lasts for 3 sec.and lasts 3 sec. While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

: When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 30%, and reduces the mana cost by 20%. This effect is refreshed and amplified when you move, stackingstacks up to 3 times Effect lasts for 3 sec.and lasts 3 sec. While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

Astral Showers: When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 45%, and reduces the mana cost by 30%. This effect is refreshed and amplified when you move, stackingstacks up to 3 times Effect lasts for 3 sec.and lasts 3 sec. While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Amani Power: An Amani Bear Cub sometimes comes to your aid when dealing damage to enemies. or healing allies. Only active while you remain within Zul'Aman.

Aura of Dread: Surrounds the caster in an evil aura that deals 942 to 1057 Shadow damage per second to all enemies within 7 yards of the caster. In addtion, these targets will take 5% more Shadow damage for 5 sec. This effect stakcsstacks up to 200 times.

: When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 15%, and reduces the mana cost by 10%. This effect is refreshed and amplified when you move, stackingstacks up to 3 times Effect lasts for 3 sec.and lasts 3 sec. While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

: When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 30%, and reduces the mana cost by 20%. This effect is refreshed and amplified when you move, stackingstacks up to 3 times Effect lasts for 3 sec.and lasts 3 sec. While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

: When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 45%, and reduces the mana cost by 30%. This effect is refreshed and amplified when you move, stackingstacks up to 3 times Effect lasts for 3 sec.and lasts 3 sec. While you are under the effect of Lunar Shower, Moonfire generates 8 Solar Energy and Sunfire generates 8 Lunar Energy.

Savage Defense: Each time you deal a non-periodic critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, absorbing physical damage equal to 35% of your attack power for 10 sec.

Shadow Blast: Builds up a large charge of dark energy before slamming into the ground, dealing 23562 to 26437 Shadow damage to all enemies within 35 yards of the ground location, knocking them back.

: Builds up a large charge of dark energy before slamming into the ground, dealing 23562 to 26437 Shadow damage to all enemies within 35 yards of the ground location, knocking them back.

Stay of Execution: Absorbs up to 25800 damage for 30 sec, but once the absorb expires 20% of incoming damage, up to 170950. After the effect ends, you take 8% of the damage absorbed every 3 sec for 12 sec.2 sec for 20 sec. Lasts 30 sec.

Stay of Execution: Absorbs up to 29125 damage for 30 sec, but once the absorb expires 20% of incoming damage, up to 204060. After the effect ends, you take 8% of the damage absorbed every 3 sec for 12 sec.2 sec for 20 sec. Lasts 30 sec.

Comments

Comment by Azrile

on 2011/05/10 13:28:04

my first thought was that was a pretty significant nerf to bear tanks, but it just means your shield will ignore magic damage but still have 10 seconds to absorb physical damage later. For very few fights will this change made any difference.

Comment by Coldkil

on 2011/05/10 13:30:24

Going to bash F5 through the desk for updates :)

Comment by jynxycat

on 2011/05/10 13:30:59

It's not really a nerf, SD was physical damage to begin with, and when they changed it, it was left as all damage. This is putting it in line with other tanks, especially Dks.

Comment by Ashelia

on 2011/05/10 13:32:05

We are getting the maps done now, just so people know our next update =) Should be very soon...

Comment by Porcell

on 2011/05/10 13:33:54

Nice fix on the Stay of Execution. Much better than before.

Comment by Treskol

on 2011/05/10 13:37:10

The legendary's stats are finally datamined and we've got a lot of spell changes to show you. Keep coming back as we'll have more throughout the hour.