Dominance Games / Politics: The marketplace of need.

Dominance Games / Politics

The age of the cultural tyranny of the droll majority. The information age, a boon to all manners great and small for breaking the strangleholds of information, misinformation, disinformation held by the access holders and coy dupes of power elites that had rammed the noise of certainty down the throats of all.

Now, come a courtin’ and offering the world the much needed chance to exchange good dim information and well intentioned half baked ideas for bad dim information and bad

Moments of sanctity of idea and deference to cultural wants, the moments of grand miasmas and journeys from fact to idea, analysis to critique have been spread upon the breads of bleached sustenance with the jellies and jams of weak nourishment and hidden craft.

The wide eyed and the vain, the chosen and the smug, the irredeemably lazy and the loud all are together co-mingled, all smart enough together to set agendas, facilitate meaning, understand that which may be important to survival, free movement, free thought, power, abuse of power, sham.

The wide eyed and the vain, the chosen and the smug, the irredeemably lazy and the loud, the selfless and the selfish are all the writers, editors, preachers, proselytizers of the fine art world of thin fabric and faded color. The cloths of their spinning are cloths wide and sparse, cloth covering all in the protective fabric of base consensus. Tools of unpracticed craftsmanship and scant care work mean and well in the marketplace of need.