My name is Michel Sabbagh and I'm a game writer/designer from Montreal, Quebec who's currently working for Bethesda Softworks as a Quality Assurance Tester.

I regularly pen articles that have been featured on various reputed websites such as Gamasutra, Kotaku, Destructoid and Kill Screen that cover several topics such as the effective structure of a tense survival horror gaming experience, the craft of solid storytelling in video games and the multifaceted structure of open-world video games. Additionally, I interned at Bethesda Softworks as a QA Tester during my college years and was credited for my work on Skyrim: Special Edition.

My academic works also garnered attention from game developers such as Monolith Productions who were impressed with my thesis on the influence of Japanese culture in Western-made first-person shooters, and I was named a Gold Winner for my paper on Thief: The Dark Project as part of the 2017 GDC Game Narrative Review Competition. Other achievements include having won the 2015 Worcester Game Pile’s Lightning Pitch Contest with a panel of jurors that include professional game developers such as Trevor Stricker and Ichiro Lambe, and penning two visual novels, “Make Love Not Politics” and “Streams of Nurture”.

"Creativity is recombinant, and the more inspiration designers take in, the more they have to draw from and the higher the chances they'll produce something with a distinct perspective." - Craig Hubbard, game designer/writer