If you have not downloaded 1.2 yet, a fixed version has been released on all mirrors which fully incorporates 1.201's fixes, so you will not need to download this patch. You can download that on our website and on Moddb.

Good to see updates coming so fast.Small question : As still did not had a pleasure to even try out the new release - Do I understand corectly that changes to Gen Challange is only to regain acesibility to play them ? No changes on bugged AI behavior when have experienced all these years yet?

Hi all, Firstly would really like to thank Hunter, GeneralCamo and the team. I only just saw the release but cant download at moment, time for work soon.I read through the change log and looks cool.If I can add a few points, not to be ungrateful of course, if it wasn't for you guys, I wouldn't have this game to play (I play quite a lot, have many videos on youtube, so im happy with whatever you guys do).

1. Have the hot keys been updated? I can't remember all of them now, but I remember, GLA hot key for CAPTURE and CAMO upgrade had the same keys,also the Infantry General, Lotus and Siege soldiers have the same key.

2. Salvage doesn't have the junk repair as it comes free, but I think it would be better to keep it in the scrap yard and give it as free purchased, as it has happened to me whilst playing with friends, if they surrender (and they are my allies) or I capture the supply centre and build up, then I don't have the junk repair upgrade and cant purchase it.

3. The Super weapon Humvee, its already an expensive unit compared to the rest, but I think the upgrade for it should be the same as the other USA, the TOW missile from the factory, so it doesn't make it them super expensive, rather than buying it for each Humvee and adding the cost up.3b. Also maybe if they can choose between the 2 weapons once upgraded, rather than just having to keep one, would pay off for being expensive?

4. I always wanted to be able to use the flash bang automatically in ZH, once you select it on an infantry then you have to choose the gun mode again but it wont fire flash bang and if you choose flash bang it wont shoot the gun, you cant make it automatic again, if there was a 3rd option, for the rangers, to use 1. only gun, 2. only flash bang and 3. use both?

5. A really big thing I thought would make the game better in ZH, would have been if allied teams could somehow give each other money, (I make maps and I have made this possible through scripts in some of my maps), maybe if friendly supply trucks could have an option to take from allied supply centres, or just an option from the Command Centre, to give money, or a special unit that flies to the other command centre/supply centre.

6. Salvage scrap yard, sometimes making this too close to the edge of the map, means you can't collect the salvage dropped by the scrap yard, if perhaps you could way point it? 6b And perhaps the salvage could be placed at a distance or across the map via a small flying unit which can be shot done, so its a risk.

7. I don't know if this is good, but I thought a super cool unit which might work, would be a flying hijacker for stealth??? so it can hijack helicopters, (maybe even planes?).

8. I noticed the Armour burton has been edited, shooting through terrain would be an extra advantage? as its still a normal "gun" just like normal infantry and snipers have, maybe that shouldn't be? and the fact of it being able to target direct units is cool, but many times its had its advantage of just shooting the unit before eve though you target the one behind. Just what I thought and some of my friends who I play with but its still cool this way. I understand why the enforcer has been stopped from transporting but that was something super cool, never had a crash with it whilst we played. Perhaps if it has an option to go stealthed, then get to its destination and become unstealthed? so same thing really.

9. Are ships going to be added to shockwave? would be nice.

Anyways, these were just my thoughts, not being ungrateful, perhaps a few might help and others are just ideas.

1. Have the hot keys been updated? I can't remember all of them now, but I remember, GLA hot key for CAPTURE and CAMO upgrade had the same keys,also the Infantry General, Lotus and Siege soldiers have the same key.

2. Salvage doesn't have the junk repair as it comes free, but I think it would be better to keep it in the scrap yard and give it as free purchased, as it has happened to me whilst playing with friends, if they surrender (and they are my allies) or I capture the supply centre and build up, then I don't have the junk repair upgrade and cant purchase it.

3. The Super weapon Humvee, its already an expensive unit compared to the rest, but I think the upgrade for it should be the same as the other USA, the TOW missile from the factory, so it doesn't make it them super expensive, rather than buying it for each Humvee and adding the cost up.3b. Also maybe if they can choose between the 2 weapons once upgraded, rather than just having to keep one, would pay off for being expensive?

4. I always wanted to be able to use the flash bang automatically in ZH, once you select it on an infantry then you have to choose the gun mode again but it wont fire flash bang and if you choose flash bang it wont shoot the gun, you cant make it automatic again, if there was a 3rd option, for the rangers, to use 1. only gun, 2. only flash bang and 3. use both?

5. A really big thing I thought would make the game better in ZH, would have been if allied teams could somehow give each other money, (I make maps and I have made this possible through scripts in some of my maps), maybe if friendly supply trucks could have an option to take from allied supply centres, or just an option from the Command Centre, to give money, or a special unit that flies to the other command centre/supply centre.

6. Salvage scrap yard, sometimes making this too close to the edge of the map, means you can't collect the salvage dropped by the scrap yard, if perhaps you could way point it? 6b And perhaps the salvage could be placed at a distance or across the map via a small flying unit which can be shot done, so its a risk.

7. I don't know if this is good, but I thought a super cool unit which might work, would be a flying hijacker for stealth??? so it can hijack helicopters, (maybe even planes?).

8. I noticed the Armour burton has been edited, shooting through terrain would be an extra advantage? as its still a normal "gun" just like normal infantry and snipers have, maybe that shouldn't be? and the fact of it being able to target direct units is cool, but many times its had its advantage of just shooting the unit before eve though you target the one behind. Just what I thought and some of my friends who I play with but its still cool this way. I understand why the enforcer has been stopped from transporting but that was something super cool, never had a crash with it whilst we played. Perhaps if it has an option to go stealthed, then get to its destination and become unstealthed? so same thing really.

9. Are ships going to be added to shockwave? would be nice.

The-One/Jundiyy

1. Infantry Gen's Lotus is already fixed internally. Other issues will also be fixed, if possible.2. This is true for various upgrades. Not unfixable, but time-consuming to implement.3. Suggestions are not allowed, read the rules.4. Automatic flash-bang grenades are an oversight by EA, not a feature, and should not be supported.5. Money-sharing won't happen; it's not wanted to artificially keep players in the game when they obviously messed up their gameplay with mismanagement.6. Just build your Scrap Yards further away from the map edge. Plus, you can rotate structures, try it.7. See answer #3. I suggest you look out for rusty spoons from now on.8. See answer #3. Yep, run away from any rusty spoons you see.9. No.

1. Infantry Gen's Lotus is already fixed internally. Other issues will also be fixed, if possible.2. This is true for various upgrades. Not unfixable, but time-consuming to implement.3. Suggestions are not allowed, read the rules.4. Automatic flash-bang grenades are an oversight by EA, not a feature, and should not be supported.5. Money-sharing won't happen; it's not wanted to artificially keep players in the game when they obviously messed up their gameplay with mismanagement.6. Just build your Scrap Yards further away from the map edge. Plus, you can rotate structures, try it.7. See answer #3. I suggest you look out for rusty spoons from now on.8. See answer #3. Yep, run away from any rusty spoons you see.9. No.

Ah ok, sorry if I said something wrong, didn't know you cant suggest and should have read the rules.I didn't get the part of "rusty spoons"?Never tried the scrap yard rotating thing, but yea will do thanks.

any plans for gameranger support ? i still see many players there, and they probalby dont want to / cant play on swr net Now 1.2 is not functioning properly because of new launcher, maybe some special shw_gr.exe file only for gameranger?

any plans for gameranger support ? i still see many players there, and they probalby dont want to / cant play on swr net Now 1.2 is not functioning properly because of new launcher, maybe some special shw_gr.exe file only for gameranger?

First of guys great work!i played this mod awhile ago when it started and just come back to generals and very happy to see your still updating it!!

i must say i dont know if just me but once thing that always bothered me is still there after all this time....the AI dont build on your armies....i like to fight big teams of AI on random but most of the time they dont build so i have to assign them the old teams to fight.

please sort this out guys i really would love to fight the AI with the awesome teams..