by Chris Billowsin Think (Games)0 commentstags: Definitions
So what does Play mean? We all know you can play a game. But you can also play a song, play a movie, or be in a play. Its a verb “to engage in activity for enjoyment and recreation rather than a serious or practical purpose”, and a noun “an activity engaged in for enjoyment and recreation, especially by children”. Yet, we use the word in more playful ways. When you play a movie, everyone knows that you are not playing it like you would a game of Minecraft. You play a song, play in a band, play a sport, or play on a person’s emotions. A person can play a Vine adventure but also play an Online Battle Arena. That’s why we need to relax when it comes to defining what ‘Play’ means. To play a game requires different skills and senses depending on the game. There are lots of ways to Play, so that’s why we have lots of different kinds of games. Play is not work, yet some games demand such a high level of effort and skill, they will demand more investment than some less demanding paid work. So go ahead and play. Just don’t forget […]

by Chris Billowsin Think (Games)0 commentstags: Adventure 2600
Dear Mr. Robinette, What follows is an open letter to you from my blog to thank you for your pioneering masterpiece, Adventure (1979). It is in response to your GDC presentation that you delivered earlier this year. While you admitted that Will Crowther’s Adventure (1977) inspired you, what you created was a 90 degree game that took the industry in new directions. The amazing thing about Adventure was it was a simulation that provided a dynamic, emergent narrative. You touched on the following accomplishments in your presentation: Yes, Adventure was the first action adventure game. Yes, Adventure pioneered technology to help create the first comic superhero game Superman (1979). Yes, Adventure won an Arcade award, and Superman, that used your technology also won a Arcade award the same year. Yes, Adventure contained the first ever Easter Egg and sent a F-U message to corporate cronies who treated developers like faceless factory workers. These are all things to be in awe of, but what made me so in love with Adventure was that it was primarily a simulation. Not a tedious simulation where making a wrong move would crash your Flight Simulator. It was a fantasy quest simulation with items, dragons, […]