Hustle Step - Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokemon. This power can't be used if Bellossom is affected by a Special Condition. (Poke-POWER)

[1G] Dance 'til Dawn (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Bellossom is now Asleep.

Fellowship - Bellossom can use the attacks of all Oddish, Gloom, Vileplume, Vileplume ex, or other Bellossom you have in play as its own. (You still need all the necessary Energy to use each attack.) (Poke-BODY)

[1W] Aqua Flower (40) During your opponent's next turn, Bellossom has no Weakness.

[G] Green Dance - Search your deck for up to 2 G Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any G Pokemon into your hand, you may switch Bellossom with 1 of your Benched Pokemon.

[3] Full Bloom (50+) If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.

Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Bellossom is affected by a Special Condition. (Poke-POWER)

[G] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.

Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. (Poke-POWER)

[1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads.

Flower Supplement - Once during your turn (before your attack), if you have any Basic Energy cards in your hand, you may flip a coin. If heads, attach 1 of those Energy cards to 1 of your Benched Pokemon, if any. You can't use this power if Bellossom is affected by a Special Condition. (Poke-POWER)

[1GG] Knife Leaf (30x) Flip 3 coins. This attack does 30 damage times the number of heads.

[1G] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

[1G] Cling (20) After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokemon. If Gloom has fewer damage counters than that, remove all of them.

[2G] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.

[1G] Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep.

[1GG] Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage.

[1] Hide - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish.

[GG] Absorb (20) Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them.

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