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In 1 collection by Brandybuck

Cosmetic Armor and Weapons

12 items

Description

"This was our land. We were here first. Then the Nords came and put chains on us." -- The King in Rags

Eschewing the craftsmanship of other factions, the Madmen of the Reach resort to primitve yet effective gear in their insurgency against Nord rule. Now you can craft Forsworn armor and weapons, in multiple smithing tiers. Crafting will require appropriate perks and materials. The armor set counts as matched for the Matching Set perk.

Multiple tiers means you can keep the same gear appearance from leather quality all the way to dragon quality.

Note that the base Forsworn gear is the same the existing gear in the game, but is now made craftable. The base Forsworn Arrow is very weak (less than iron arrows), but kept here for completeness. It does not require a perk to craft.

The tempering of the default Forsworn weapons was changed from Steel to Refined Moonstone. They are still considered Steel weapons however. I did not want to change that aspect of them to avoid potential problems.

Forsworn weapon crafting will require Large Antlers as components. These have been added to apothecary vendor lists since they were left out.

Superior Forsworn weapons are slightly stronger than Ebony in quality, but require the Dragon Armor perk to craft, so that smithing can focus on the light armor side of the perk tree. They require Dragon Bones for crafting.

Please let me know of any problems you find with this mod so that I can fix them. Also please rate this mod up if you like it. Thank you.

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Version 1.1
- Added cloth versions of armor

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This mod released under the Creative Common CC BY license. Users may share, copy, and redistribute the mod in any medium or format, for any purpose, even commercially. You must give appropriate credit, provide a link to the license, and indicate if changes were made.

The smithing in Skyrim makes no sense to begin with, both in terms of weight and cost. To make an arrow you need a wooden shaft, a tiny arrowhead, and leather strip to tie it on. (I could have also required feathers, but they are exceedingly rare). One ingot of moonstone or malachite for 60 arrows seems reasonable. Unlike armor or weapons, ammo gets used up. The materials to fletch arrows should be significantly less then to craft the bow the fires them.

Perhaps I'll lower the price, but I won't lower the count or increase the materials.

I have a recipe of forsworn arrows that requires a leather strip and firewood and produces 60 arrows.I think this is the mod that adds that recipe. If so, the recipe should be removed.A leather strip is too cheap, and with speechcraft higher than 60 or something you can sell them for 1gold each, turning them into an unlimited source of income. They also skyrocket your blacksmithing skill.

If not removed, the recipe should produce 24 arrows and require at least a leather, not a leather strip.