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Minor adjustments for testing purposes. Group->Map voting didn't seem to do a whole lot and throwing up a new map group to get feedback on those maps and the group itself.

Turned Group->Map tier voting back off in favor of just normal map voting. Didn't seem to effect much other than certain categories being barely voted on.

Added a temporary mapgroup called "Vintage Maps" with a map invote of 1, so least one map of this group will always show up on the vote list. For more information please read this topic.

Turned off post group exclusion and turned on on map prefix exclusion due to the above mapgroup testing. Should work very similarly without having to use groups for gametype cooldowns and mostly just to make it easier to implement the temporary group.

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koth_switcheroo_b2 [VINTAGE] -- By demand from today's play testing and through some map entity tinkering, the cap time on this map has been reduced to 2 for the server. Two what, you say? I have no idea, but it's down to that. It's not 1 -- Garbage Day levels of cap time, but 2. So yeah; play it again and see how you guys feel about it now, since the vote could've gone either way earlier. Open to tweaking this value with more playtesting.

Heavy emphasis that the change was made server-side and not on the downloaded map itself, so you won't be seeing this kind of cap speed on this map on other servers.

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Made a minor change to UMC to now have a runoff vote if none of the maps voted on are below 40%. If none of the maps voted on have 40% or more of the vote a second vote will be called on between the top three maps. The winner of that vote will be the map selected for the next map and the runnoff vote is only done once.

Updated displayed names for map votes. Instead of stuff like cp_well, pl_cactuscanyon, and koth_moonshine_rc, it will now be displayed in votes as "Well (CP, Stock)", "Cactus Canyon (Payload, Beta)" and "Moonshine (KOTH)", respectively. Naming conventions are as follows:

Game modes: Attack / Defend are "CP"; Steel and similar maps are also currently tagged as "CP". Linear Control Point maps are "nCP", where n is the number of control points (e.g., "Oil Field (3CP)", "Croissant (5CP)", "Goldrock Gulch (7CP)"). Domination maps such as Standin are labeled as "nCP Domination". King of the Hill is labeled "KOTH". Other recognized game modes are labeled with their full names: "Payload", "Payload Race", and "Arena". Custom game modes include things like "Tug-of-War Payload" and "A/D CTF".

Map types: Official Valve maps are labeled as being "Stock", official Beta maps are labeled as "Beta", and custom maps have no special tag. Version numbers are not listed unless we are running multiple versions of the map, which is the case with Toy Fort.

Vintage maps are still tagged as "[VINTAGE]" while we continue to prune the map list.

Proper map names are used when possible, such as "Badwater Basin" and "Eyeaduct" instead of "Badwater" and "Viaduct Event".

I also just patched up the nomination plugin to sort by display name instead of map name, so if there's any problems with nomination, blame me.