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Principles of learning activity

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Principles of Learning Simulation “ I am a Scientist”

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The principles of Learning 1. Active involvement -  In active learning information is not delivered to students , rather the student creates it. 2. Patterns of Connection  Students “ make meaning" through learning situations.

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The principles of Learning 3. Informal Learning  This refers to learning which , though not accidental, was not an outlined aim of the teacher. 4. Direct Experience  Students are aactively involved in creating their own patterns and connections in a real context

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The principles of Learning 5. Reflection  Students are able to internalise what they have learnt and to apply their own relevance to their experience. 6. Compelling Situation  Students see or try to avoid havign first hand experience with the hazards which may occure if outline protocols are not followed.

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The principles of Learning 7. Frequent Feed Back  Involves incentive as well as giving corrections to reinforce what has been learnt. 8. Enjoyable setting.  This involves creating an environment and learning situation where students are comfortable learning.

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1. Active Involvement  Students choose which experiment they want to do.  They gather their equipment and are in charge of the execution of the experiment

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2. Patterns of Connection  Students make meaning of what they have been taught in theory through this practical experiment  Students use class notes as the guide to conduct the experiment  Practical makes the theory more meaningful

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3. Informal Learning Hey why is yours pink and mine is  Students will learn from yellow ? their peers as they work in groups  Students learn team work , critical thinking, job ethics as they take on the role of a scientist in the lab . eg. They wear lab coat and a name tag as a scientist would

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5. Reflection  Students through reflection are able to write discussions and conclusions after the experiment is complete.  Students verify if what was taught matches with what happened during the experiemnt.