1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
4, basic tactics were enough: I avoided enemy attacks during nighttime and sent some spearman to the north, to distract the wolves a bit. Only leveling up didn't worked as well as I wanted it to due to bad luck, when Methor often killed enemy units, instead of just weakening them.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Others mentioned it before, if the enemy says: "Burn", I expect, that the village is destroyed.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
6, nothing extraordinary, a decent beginning.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more gold for the enemy leader.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

1) Some advice about using (im more used to Horsemen but soon realized I didn't have the budget), so 1) using the spearmen was a surprise to me 2) I didn't know what to do when they leveled up.
2) This is surprisingly hard for a first scenario when you consider how easy most the scenarios are. It seems easier than HTT on normal and I was going to suggest bumping the label to Novice.
3) Some indication that

Spoiler:

you lose access to your humans for most of the campaign after a set point

would have been nice.....

santosis wrote:(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
6 - Tough for a first scenario, but certainly not impossible. I recruited only one keep's worth of units (one cavalry, one mage, 4 spearmen). I lost my mage and my cavalry, and leveled my hero and one spearman.

(3) How clear did you find the scenario objectives?
Kill jerkface. Got it.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I thought the master could have talked more to his student.

(5) What were your major challenges in meeting the objectives of the scenario?
Keeping my hero alive against healthy numbers.

I left two spearmen in my castle to protect the flank (they killed two wolf riders), and sent the rest of my troops to hold the river. I advanced during the day.

I finished in turn 21/24, so time was tight. I will carry 112 gold over into the next scenario.

(6) How fun do you think the scenario is? (1-10)
8 - Quite a fun puzzle to protect a weak hero against level ones. I would say its quite well balanced.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Many restarts to survive the first great wave of wolf-riders.

1) What difficulty levels have you played the scenario on?
Medium, wesnoth 1.9.14
(2) How difficult did you find the scenario? (1-10)
1. I charged the enemy leader with 4 horsemen; he came out of his keep to kill one of them, and the other 3 charged. Beat it in 4 turns.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
As interresting as it could be, I guess.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make the leader less suicidal
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Haven't taken a look at it.

Normal 1.10.2
Difficulty: 2
Objectives: 100% clear
Dialogue: Pretty good. The part about upcoming war is ominous, i imagine that goblin riders are probably sent as scouting parties to decide which villages are going to need to be strong-armed by the larger orcs.
Challenges: Deciding when it was time for Delf to stop recruiting and join the fight.
Fun: 7
Changes: none
Reloading: none

A little dull dialog, but nice scenario. Actually burning villages would just encourage bad strategy, I would change the goblin dialog instead. I maximized XP extraction (ceding a lot of villages to get more enemies), got over 100 xp to two mages and delfador, 1 swordsman and another experienced spearman.

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Milking xp.

(6) How fun do you think the scenario is? (1-10)
6/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
You could make it a tad harder. Maybe less villages right next your keep. It's still a good starter scenario though.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)

2

Content Feedback wrote:(3) How clear did you find the scenario objectives?

Clear

Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear

Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?

Wolves speed allow them to attack units from any angle, thus getting several wolves attacking on the same unit.

Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)

5

Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?

More gold to Grogor-Tuk.

Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Four out of ten. Easy enough, but with enough challenge to punish you for big mistakes.

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Not all that interesting, to be honest, just a standard "Orc attacks, drive him off" kind of scenario. It works for a simple introduction, though, so no real complaints with that. It was a little odd when the orcs didn't burn any villages, considering their dialog.

(5) What were your major challenges in meeting the objectives of the scenario?

None, really. Distributing XP where I most needed it was a challenge, but no moreso than on any other scenario.

(6) How fun do you think the scenario is? (1-10)

Six out of ten. It's pretty simplistic, but that's fine for an opening scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Letting the orcs burn villages would have been a nice touch, and gone with the dialog.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Classic campaign start, I like it. But especially I like how the questions are asked - how come orcs are in the kingdom of Wesnoth? They're mostly north of the Great River and when they cross it, they remain mostly by the river, not deep into the heart of Wesnoth

(5) What were your major challenges in meeting the objectives of the scenario?

- None to think

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None to think

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Wesnoth 1.12, medium difficulty.
I was surprised at how hard it was, I had to reload a lot of the time.
The full campaign seems build on the premises that one won't get much gold to transfer to next scenario; that can be an interesting take but it makes the first scenarios uneasy when you start to be in the red...