Need for Speed: ProStreet Discussion

Message Board for XBox 360 version

is it juz me or is EA forcing gamers in ProStreet not to have the Kings' vinyls & decals... i mean, if i create a new blueprint for the drift king's rx-7, everything is gone from performance to vinlys... bummer...

Understeer is when you hit smth with the front end of your car. Oversteer is when you hit smth with the rear end of your car. Horsepower is how fast you hit the wall. Torque is how much you move the wall.

Well, at least they're consistent, everything else about this game seems to be a let down too. There really is nothing ground breaking about this game, it's just another racing game. Forza is the king of simulations and is way better than this and the old NFS games are the king of unrealistic racing. This just doesn't do anything special.

I don't want a big car, particularly. I have no need for acreage, and I don't like the fuel bills. But I don't want a small one because they're all like supermarket own-brand cola: weedy imitations of the real thing - Jeremy Clarkson

Understeer is when you hit smth with the front end of your car. Oversteer is when you hit smth with the rear end of your car. Horsepower is how fast you hit the wall. Torque is how much you move the wall.

Pretty impressive that you pulled that off, I find making such intricate designs boring so I never bother with vinyls.

I don't want a big car, particularly. I have no need for acreage, and I don't like the fuel bills. But I don't want a small one because they're all like supermarket own-brand cola: weedy imitations of the real thing - Jeremy Clarkson

I don't want a big car, particularly. I have no need for acreage, and I don't like the fuel bills. But I don't want a small one because they're all like supermarket own-brand cola: weedy imitations of the real thing - Jeremy Clarkson