is a painter who began to explore Digital Media in the mid 1980s on an Amiga computer. He exhibited his first Digital Prints in 1989 and continues to work in both traditional and electronic mediums. He has exhibited digital and traditional works on a national level.
Wright's digital work was included in "Computer Graphics World" 25th Anniversary Retrospective January 2002.

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His work appears in "The Computer in the Visual Arts" by Anne Morgan Spalter of Brown University, published by Addison Wesley . His digital works are also published in Linda Jacobs' book Cyberarts: Exploring Art & Technology, Computer Graphics World, Wired, Micro Publishing News and Computer Graphics & Applications. He and his work have been featured on Agent X, Television Tokyo. Wright contributed a profile to "Computer Graphics Companion" edited by Jeffrey McConnell and published by Palgrave in 2002.

Wright was one of the featured artists at "ACM 1:Beyond Cyberspace" in San Jose in March 2001. He was also featured at "CyberArts X" and "The Impact of YLEM: 20 Years of Art, Science and Technology" both in San Francisco 2001. Howard Fox, curator of modern art for the Los Angeles County Museum of Art has called Wright's digital work, "Down and dirty, with underlying tension" . Elizabeth A.T. Smith, former curator at the Los Angeles Museum of Modern Art, called Wrights work, "Powerful, Evocative, an equally charged carrier of meaning about memory, time and transformation." Wright's digital work is represented by the Spectra Digital Arts Gallery in New York City.

Wright is currently an associate professor in the Digital Media and Liberal Studies Programs at Otis College of Art and Design in Los Angeles. He is the recipient of the Otis Award of Excellence in Arts Education. Wright also instructs on a regular basis for the art departments of California State Universities at Los Angeles and Dominguez Hills, the Los Angeles County Museum of Art, and DH Institute of Media Arts. Wright is the current Art Gallery Chair for ACM Siggraph 2003 in San Diego, and has formally served on the ACM Siggraph Art Gallery & Education Committees as a juror and the Siggraph Traveling Exhibition Committee. Wright is Senior Advisor to w3art, the award-winning online service for fine artists, created by Los Angeles artist Jon Peterson in 1995.
http://www.w3art.com/index.html

"My work looks to represent the spiritual force behind surface appearances using the binary code gleaned from a dualistic philosophy by Leibniz in the 17th century. I believe that there are keys to the understanding of nature, the universe, and woman/mans place in it. The balance between Yin and Yang and binary math is no coincident. I believe fractals are also a key to the 'Grand Design'. I choose to see the Universal in, as they say in Zen, “the thousand and one things around us.” I’m continually in a state of awe at our place in the universal scheme of things. My work attempts to reflect that awe."

"I choose to work with video imagery at low resolution due to the familiar sense of the “TV Eye” that permeates our culture. I make the video artifacing integral to the work. I usually have an idea but it’s most likely to be a vague idea, which gives me the freedom to find unexpected depth, and layered meaning in the work. I don’t seek, I find. It’s really a question of perception in the sense that all visual art starts with the eye. A visual Artist spends their life developing their unique visual eye/view of the world. The computer is the perfect post modern tool/medium, allowing one to explore/ create images, that are soft deconstructed information, layered, appropriated, multi dimensional almost as fast as one thinks. The changes in the image over time are represented as artifacts. The most challenging aspect of creating digital images is making sure that the art will transcend the hardware and software. I would like people to respond to the image not how it was created."

" I'm not computer literate in classic sense of programing. I'm computer literate in the current sense of a user. I use the computer as an artistic tool, similar to a brush, to realize, explore and create imagery that has continued to interest me as an artist throughout my professional career, water, light, relationships, family and the portrait as representing mans struggle for spiritual freedom. I see the digital image as soft and as deconstructed information. I see the output process much like printmaking. My computer work revolves around the notion that anyone should have access to the technology. Many artists throughout the history of art have used the technology of their time to assist in the creative act."

"My feeling is that most effective computer art will transcend the hardware and software. I have come to think of art as information and language. I see the computer as an information machine, a medium machine, a communication machine, and a structure machine capable of generating its own language. The computer speaks universal Boolian breaking down all traditional cultural barriers. The convergence of communication, video, cable/satellite and computer technologies will continue to shrink the world in which we live. New forms of expression will arise from these developments not to replace traditional media but to add to the possibilities available to the artist. In that context my work makes a cultural and artistic statement that speaks to our time in history and beyond."