Resist weapon 12+: When an attack that targets this creature is made with a physical weapon, the attacker must roll a natural 12+ on the attack roll or it only deals half damage. Damage from other sources, such as spells, are treated as normal. Magic weapon ignore this.

Medium Iron Dragon

1st level troop [DRAGON]
Initiative: +4

Claws and bite +5 vs. AC (2 attacks)—2 damageNatural even hit: The iron dragon can make a cold breath attack as a free action.

[Special trigger]C: Cold breath +5 vs. PD (1d3 nearby enemies)—1 cold damageNatural 18+: The target is dazed until the end of its next turn.Natural even hit: The target wearing heavy armor suffer from magnetic armor as an ongoing effect.

Resist cold 12+: When a cold attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC 16PD 15MD 11HP 27

Nastier Specials[Special Trigger]Magnetic Armor: The target’s armor attracts metal, making it easier to be hit. The armor itself grants all attacks from metallic sources, such as swords, axes, and any attack from a metallic dragon, a +2 bonus. A hard save end this effect.