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'Firefall' Expected To Launch In December, Beta Test Scheduled

Firefall is a team-based action shooter that thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay.

In a recent interview, Red 5 Studios founder Mark Kern revealed, and later confirmed, that Firefall is scheduled for launch in December 2011, with a beta expected prior to that.

Firefall paints a beautifully devastating vision of Earth, 200 years in the future. The promise of a new clean energy source, Crystite, leads to the disastrous arrival of the Melding, a hostile energy storm that engulfs most of our home planet. Earth’s surviving humans must band together in the eye of the Melding storm to save our species. Unfortunately, a new danger emerges as a bloodthirsty race known as The Chosen threatens humanity’s survival.

Players will protect the Earth through the use of high-tech battleframes, which can be customized extensively to unlock the power of Firefall’s class-based combat. Battleframes allow players to specialize in their favorite style of play, while giving them the flexibility to swap and trade their way to new configurations on-the-fly. Whether you enjoy supporting your team, aggressively assaulting an enemy position, or sneaking behind enemy lines, there is a battleframe for you.

Firefall will feature a free-to-play model that allows players to experience every detail of the vibrant world without having to pay a penny. Updates to the game, dynamic world events, and other content will also be offered without a price tag, while a marketplace will allow fans to purchase optional enhancements.

Designed to give developers and animators unprecedented creative control, morpheme saves time and resources with the real-time, graphical authoring and previewing of in-game animation.

“The team at Red 5 Studios has one of the strongest pedigrees in the industry,” said Christian Staack, VP Worldwide Sales at NaturalMotion. “We are delighted that we could play a part in the development of Firefall with Morpheme. This is certainly one to watch out for in 2011.”

“In Firefall, we are creating a futuristic and fantastical world, but believability remains a priority,” said Mark Kern, Founder and CEO of Red 5 Studios. “If you cut corners when it comes to animation, you are betraying the vision of your game. Morpheme lets us meet our high standards of quality while maintaining a very efficient pipeline.”