- Now let's take a look at rotating objects…in Rhino 5 for Mac.…This is another fundamental modeling skill…that you'll need for just about every project.…We can rotate a few different ways in Rhino,…using the Rotate or Rotate 3-D commands,…as well as using the Gumball.…I've got an example object here that will rotate,…so let's take a look at the Rotate command first.…This command rotates around one of the orthogonal axes,…either X, Y, or Z,…and we can find it under the Transform menu,…so go ahead and click Rotate,…and select my object,…click Done,…then we'll pick a Center of rotation…and depending on where I place this point,…I'll get different effects on where the rotation ends up.…

For now, I'll just set the Center of rotation…at the world origin, so right at zero.…Then we're prompted either for an Angle…or a reference point,…so we can do the rotation visually through the viewport,…or if we know a specific rotation we'd like to make,…we could just type that number…right into the command prompt.…For now, I'm just going to click anywhere along this X axis,…

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Released

12/9/2015

Rhino for Mac is here. While it doesn't have the exact same features as its Windows counterpart, Rhino for Mac offers a compelling 3D modeling experience for designers who prefer to work in the Mac environment. This short course covers the key differences between the Mac and Windows versions, basic interface navigation, 3D modeling, lighting, and rendering. Author Chris Reilly builds from viewing models to creating complex geometry from simple points and curves to extruding solid objects for 3D printing. No prior experience with Rhino is required! Simply start watching to get up and running with this powerful 3D modeling software.