Hi guys! I was wondering if it was possible to make a seasons system (winter, summer, spring, fall, that stuff)? I'm making a survival game and I was wondering if I could do that and how? Maybe a variable for the current season?

Hey InvaderX. The timing system that wretchedshark proposed is a must before trying to do any other season-based systems. I'd suggest figuring out a scale; like every so many minutes in-game equals a day or whatever.

For season effects, there might be some opengl effects that could be useful for creating lighting; or maybe have some different sprites, like leafless trees for autumn.

Sounds cool, btw; I've been jotting notes and brainstorming with a buddy over a survival game inspired by Les Stroud. :)

@InvaderX - it all depends on your game really, is it slow days or fast days or meant to be shortened. a lot of that stuff seems to be best figured out through trial and error.

for example if you make food scarce in the winter (or something) then try setting your game to play so you have to play a whole how many months of winter and see if you get bored/frustrated/etc by the time it takes to go even partway through it.

@wretchedshark@Space ApeOkay so I got something going, but how do I check if the day variable is a multiple of 11? Because there are going to be 11 days in a month in game. Since days are infinite, it would be a hassle to do every multiple of 11 :/