The captured movements can be assigned to hands and fingers of 3D characters or assigned to different properties of any object (for example the movement of eyes and mouth of a character, the color and transparency of an object's material, ...)

Hand Capture plugin creates a character hierarchy that is compatible with MotionBuilder's character mapping. It also supports characterization with a single click, so there is no need to manually retarget the animation of hands and fingers to 3D characters.

In addition, Hand Capture plugin exposes grab strength and pinch strength of left and right hands to MotionBuilder. Animators can use relation constraint and connect output values of these properties to input plugs of other animation nodes in the scene.

Hand Capture plugin also supports recording of the animation, for saving it to the disk or using as a "Take" inside MotionBuilder.

For installing the program you should run setup.exe and select the root folder of Autodesk MotionBuilder 2016 as installation path (Autodesk MotionBuilder should be already installed on your computer).

Hi Navid, where is the troubleshooting section you mentioned below? I'm having some issues with retargeting via HIK, and wanted to look at your troubleshooting suggestions before I bothered you with my questions. Thanks!

Your plugin looks really cool! I'd love to try it but I cannot seem to get it to display in Assets - Devices. I have installed numerous times and related dlls from your plugin appear to be installed in the correct place under bin/x64/plugins.