This feature ,as you call it, Honored Mule has done Harmless? even more harm than good for it reveals that not only are you losing the tournament to Valar but you are losing the debate in this thread also.

I can't believe that you would be so crassly conceited as to come into the forum and try, by use of chicanery and spin, to justify subertefuge in a tournament. This is first time I have ever seen an elephant blunder into a trap of his own making.

The fact is that Harmless, for all their misplaced self regard, have lost this tournament to a better alliance. You and the vituperative Kumomoto should have the good grace to admit it ... but tellingly you do not. Even now, in this thread, Kumo looks to twist the words of Azreil so that he can pick a fight.

You both failed and Harmless? failed. The Order of the Valar were the better allaince and now it is clear to the community that they are the most honourable alliance.

I haven't read all the posts, but what I am gathering is that Harmless is using the game the way it is designed currently. Bravo.

At the same time I am rooting for VALAR as I am tired of seeing H? at the top of everything.

What I've read so far is exactly how I understood the game to work and makes sense for spawning. If I send at a few, just enough troops, I want that square to stay the same and not become a horde. However if someone else beats me there, then I may still lose everything. I think this needs to stay that way since travel times can be so long.

Originally, they did respawn on a schedule regardless of incoming and it caused enough issues that they changed it.

it reveals that not only are you losing the tournament to Valar but you are losing the debate in this thread also.

Troll alert? I heard you weren't even part of VALAR anymore after falling out with their leadership.

But anyways mr smart guy. I'm pretty sure you can tell that H? and every other alliance in Illy are losing the tournament by looking at the leaderboard. That's the only reason we needed to try different tactics in the first place.

The only spin and propoganda here is coming from yourself. The directors of H? have already wished VALAR an entertaining finale to the tournament and assured everyone that no grudges will be held afterwards but I guess you carefully choose not to read those bits.

However you look at the numbers Harmless has, again, performed outstandingly.

At the commencement of the tournament (and for its majority) H? had almost exactly FIFTY (50) members. HALF VALAR's number and the top spot is still to come down to the wire. Removing VALAR's top player would relegate VALAR to second place. Removing Harmless's top FOUR players and we would STILL hold second place. Removing VALAR's top THREE players would relegate VALAR to THIRD place.

Harmless has performed competitively above its weight and in an Honourable fashion as the Devs AND the MAJORITY of neutral commentators have stated quite clearly.

I have to say I have no objection to sending large armies to occupy NPC squares for time poor players and I applaud H? for being clever with the use of diplomats, however I belive that the GM's should have removed the diplomat feature shortly after it was discovered as it doesn't make much sense.

Can you explain to me how the diplomat exploit works and what it does?

The use of diplomats to "pin" NPC army camps and NPC animal groups to their current place has been ruled as NOT an exploit, at least for the time being.

How it works is very simple.

For instance, you send one basic scout (for its slower speed) to "scout" the composition of a NPC spawn, then before that one arrives you send another one, and then another one and so on and so forth until you get bored of sending scouts.The effect is that the NPC spawn will never just vanish from the spot, but will keep being there as long as there's even a single diplomatic unit bearing down on its location.If you do that with "undesirable" NPC spawns (army groups, legions of animals, etc) everywhere around a target city, that city's armies will have a more difficult time finding decently-sized NPC animal groups to hunt for XP and/or tournament body parts, and it will get increasingly difficult as more and more of the squares get occupied by large NPC animal groups or NPC army camps.

Again, this TACTIC has been deemed to NOT be an exploit.

Whether or not the mechanics of this particular tactic will be deemed either unbalanced or undesirable and therefore either be altered or outright removed in some nearer or farther future is unknown for now, and the consequences of any such alteration would need to be carefully weighed before any changes are made.

I was merely repeating and clarifying what the official ruling said, and explaining how it's done, nothing more, nothing less.I have expressed my personal, unofficial views on the matter on page two of this thread.

You both failed and Harmless? failed. The Order of the Valar were the better allaince and now it is clear to the community that they are the most honourable alliance.

At the commencement of the tournament (and for its majority) H? had almost exactly FIFTY (50) members. HALF VALAR's number and the top spot is still to come down to the wire. Removing VALAR's top player would relegate VALAR to second place. Removing Harmless's top FOUR players and we would STILL hold second place. Removing VALAR's top THREE players would relegate VALAR to THIRD place.

I think LoJ puts the situation very well. I congratulate Valar for winning this tournament, but it's clearly because of a few select members, not because Valar is a better alliance as a whole. Give us a tournament of the same type as the first one, and I think H? will clearly be in front again :)

By the way, I'm not in any way trying to insult Valar, merely stating a fact. And I'm not a member of Harmless?, so I'm not partial to them either.

Selissa
Proud member of Curse of the Wolves

I'm an angel, honest! The horns are just there to keep the halo straight!

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