I love all the positioning and flow so time to mostly just double check the hitsounds ;o

Checking based off the general patterns you appear to be following and seeing if combos are missing hitsounds here and there.So the reasoning for 90% of these is "it's in the other analogous spots of surrounding bars, but not here, and the song sounds the sameish in both"Although admittedly I am pretty bad at double checking hitsounds but I'll try to help as much I can \qvq/

Consider adding "pilot" to tags cause the song says it so often that's how I at least remembered it by / started thinking that was the song title whoops.

00:16:595 (2) - The reverse is on a vocal that goes "p-p", and I think it would just be better if you added a note on a stable vocal instead of a repetitve one. I'd go with a rhythm like this.

00:25:812 - How about adding a note here? Because I personally find it weird that you'd emphasise the sound here in Hard and skip the vocal ending that's on the red tick, so it'd be nice if you could also apply this in Hard. https://puu.sh/x6MTR.jpg

00:06:836 - I'd add a note here because the vocal here was emphasised in Normal, and I feel like leaving this feels empty.

00:29:065 (5,1) - Jumps like these could be really unexpected, since this almost looks like a 1/2 (well, at this jump to be exact 00:31:956 -). I'd stack jumps which are similar to 1/2 spacings to avoid confusion.

00:16:595 (2) - The reverse is on a vocal that goes "p-p", and I think it would just be better if you added a note on a stable vocal instead of a repetitve one. I'd go with a rhythm like this. Good point, applied

00:25:812 - How about adding a note here? Because I personally find it weird that you'd emphasise the sound here in Hard and skip the vocal ending that's on the red tick, so it'd be nice if you could also apply this in Hard. https://puu.sh/x6MTR.jpgI've extended the slider instead, I believe that keeping it simple is a better way

00:58:522 (1,2,1,2) - Would be nice if these were unstacked as the lyrics are different and there's an NC, it would give a better emphasisation to both "lighting starts" and "shooting starts". Same at 02:35:390 (1,2,1,2) - and 03:10:089 (1,2,1,2) -. True that, moved things around to match the idea better

00:06:836 - I'd add a note here because the vocal here was emphasised in Normal, and I feel like leaving this feels empty. Sure

00:29:065 (5,1) - Jumps like these could be really unexpected, since this almost looks like a 1/2 (well, at this jump to be exact 00:31:956 -). I'd stack jumps which are similar to 1/2 spacings to avoid confusion. I feel like I've made it easier for players by keeping the thing consistent, so it should work just fine.

00:29:787 (2) - Chnge that for a simple circle on 00:29:968 - , the rhytmh is quite dense already, I don't think using more 1/4 would help a newbie here. Also making vocal not clickable would be a crime since you mainly do that. Same for 00:35:571 (2) - / 00:44:245 (2) - / 00:47:137 (2) - (and same on 2nd half of the song like 02:10:992 (2) - ). The whole idea with 00:35:028 (1,2) - is to show the way drums kick in and change the whole rhythm. It is highlighted with New Combos which also give some extra HP, so I believe it does work well. As for 1/4s, they are basically treated as 1/2s, and I believe that it works in a way that is still acceptable for a difficulty I am going here for.

01:31:775 (2,3,4) - The pattern seems really cluttered making it a bit hard to read. I would space them a bit more for the sake of readability. Okay, let's make it more readable

02:05:028 (1) - I would skip the blue tic for the 2nd vocal beat on 02:05:390 - who works better and avoid a random 1/4 slider. the drums do that cool 1/4 thing, besides, the BPM is like really low.

Love :

00:06:113 - Did you forget to map smth here ? Because even the Normal have one. A slider starting from 00:05:932 - and ending at 00:06:474 - would be cool. I added a circle, I still want to keep some gaps to make the rhythm a bit more matching the gaps I feel in the song

02:05:751 - Did you really copy pasta that section ? I'm quite sad you know because that's not cool and feel like you're lazy to map it ;w; In this case I'd say it's justified to keep things basic and simplistic to match what the song does here. Besides, the sounds are practically repeating themselves, so yeah, I'd say it works in this case.