Posts Tagged ‘Avalanche’

It’s… a funny old day. Big stuff, big response, not entirely sure how to feel about it all, no clue what happens next. Personally, I’m going to try and take my mind off it. This first glimpse at the don’t worry about a thing mayhem of Just Cause 3 [official site] is probably an OK way to do that, for a few seconds at least.Read the rest of this entry »

Hi, I hope you’re all well. I wanted to get in touch to make a few requests about Just Cause 3.

Obviously you’re deep into development now, but with no fixed release date, I’m also sure there are many months left to go. So I hope I’m not too late with my requests. After I begged and begged and begged and begged that you not let the game get in the way of the fun during the run-up to Just Cause 2, you let the game get in the way of the fun in Just Cause 2, so it seems imperative that I get in touch now.

We don’t often post about screenshot releases, because there’s always a trailer that shows more, with less of likelihood of each frame having been doctored in Photoshop before release. Just Cause is the kind of series though where half the fun comes from how pretty it looks and the other half comes from tethering guards to rockets and standing astride vehicles as they launch over cliffs. These Just Cause 3 screenshots show a bit of both – and are obviously carefully posed – but I like to look at them.

Maybe you will also enjoy looking at them? You can click to make each one bigger.

Just Cause 2 is a game about gravity and grappling hooks. It’s what happens when Grand Theft Auto and Far Cry hook up, and make Saints Row the godfather to their bastard child. The child is baptised in a font of flame that is kicked out of a helicopter and parachutes onto the burning wing of a plane that is tethered to a lorry that is driving off a cliff while somebody stands on its roof adopting a surfer pose while shooting rockets at the moon.

A sequel has just been announced. I sincerely hope I can fire my grappling hook into the moon and swing it at my enemies like a big ol’ wrecking ball. Details below.

There’s an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. I’m sure of it. Quite frankly, it’s the one puzzle piece that was always missing – from Just Cause 2, from plane surfing’s never-ending fight to be recognized as an Olympic sport, from life. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Thus, Faction Wars. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. Underneath it all, Just Cause 2’s screaming barbed wire eagle heart still pounds away, but I think it’s safe to say that this is no longer just Just Cause.

When is a launch trailer not a launch trailer? That’s right, kids, when the game isn’t due out for another couple of weeks. That’s the awkward situation Renegops has thrust us into: It has just came out on the consoles, but isn’t going to be gracing the PC with it’s presence until later on this month. Still, we’ve got pretty moving pictures to keep ourselves entertained in the meantime: Read the rest of this entry »