Name: Kar'eese Var'kasiAge: 65Species: Photos (http://www.gamingsteve.com/blab/index.php?topic=15755.0)Role: Veteran Soldier/AdvisorBio: Kar'eese was a Photos soldier who was severely wounded in the Great War with the Zeront, and was placed inside an Artificial Body Unit, or ABU. Despite being 65, due to being inside an ABU for almost 30 years, his mind is still very sharp. He did not stop serving, and over time became a very grizzled veteran before being honorably discharged. He now serves aboard the Astral Veil as an elite soldier, as well as advising the Captain should he seek a second opinion.Traits/Abilities:Artificial Body Unit: His ABU makes him almost as a small vehicle, able to soak massive amounts of damage and return it in kind.

Modular Weapons His ABU's modular arm hardpoints allow him to take pretty much any weapon the mission calls for.

So before we officially start, does Keno want to take the villain role? If not I can give it a try.

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Quote from: The Evil Overlords Handbook

30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Name: PaNi/LuKa/ShisTanAge: 35 Human Development, 39 Human Years, 28.5 TMU YEarsSpecies: TMURole: Captain for first arcBio: Partner is crime with LeNig/FeTe/ZuChu. The first captain and founder of the Astral Veil, but he will not be captain next arc through undisclosed means.Traits/Abilities: Leadership

Name: Barada-daraAge: Non-applicable for her speciesSpecies: Dususan. The Dususan are an aggregate lifeform, each “individual,” or D-ri, contributes to the “whole,” called an Aggregate-person or A-person for short. A whole for the most part thinks and feels that same as other complete forms of life, with the exception that all parts are treated equally. Each A-person is made up at minimum of 25 D-ri, with additional D-ri being used to supplement it with knowledge gained from the “lifetimes” of other A-people. An A-person can shoose which D-ri can get what information, and as such, after and A-person is broken up by whatever means, these specialty D-ri are saught for the knowledge that they contain, and the information is then copied onto another D-ri within an A-person. Sometime, a bit of personality can be imposed onto a D-ri that isn't one of the 25 “core” D-ri. This can sometimes cause personality problems, sometimes resulting in madness that is not immediately manifest. In the older times, Dususan moved around by combining in the same way they do with eachother to an animal, with further D-ri attaching themselves to that, enabling them to be mobile when they otherwise could not be. In modern times, they are suited with robotic bodies that they can control in the same exact way.Role: EmployerBio: Barada-dara is a Dususan scientist. She is an A-person made up of 209 D-ri with 36 core D-ri. The D-ri that make her up are in fact stolen from the A-bodies of dead or killed A-people, specifically scientists, philosophers, linguists, mathematicians and anthropologists. Her goals are not all that pretty. The enemy of the Dususan, the Milika, are getting ready to attach the Dususan homeworld in a traditional fashion. However, her goal is to create a small amount of strange matter and release it onto Ju, and the Milika have the necessary research, but they would never use that as a means of warfare. She needs the research to complete her own. The Dususan gopvernment has declared her a renegade, both for this goal and the theft of important D-ri. She has escaped to PanSuiMan/RokNanHal/ShatPaFoo, the TMU planet. To get the research, she has sought the captain of the mercenary ship Astral Veil to infiltrate the Milika Research Station Prngn deep inside wild space.Traits/Abilities: Extreme intelligence from all the stolen D-ri, flying robotic bodyStill not done, I have the ship laid and planned out based on what I have seen of mercenary ships in media, and because I like maps. I also have a couple of pre-arc PMs I need to send out, so you know very, very roughly my plan as it pertains to you. But don't worry, you still are going to have a lot of freedoms.

"The Devex xhel xah Xor, or "[The] Servant[s] of the Light", are a race of polymorphous trans-biological beings originating from their extensively cyber-formed home planet of Xedah, meaning "Field[s of Pasture]".

Almost everything about the Devex's past, especially the origin of their race, is constantly shrouded in a thick veil of mystery. All evidence suggest that this is a deliberate act on their part. As for what reasons, only time can tell..."

--Excerpt from the introductory article of the Devex Section of the Kosmosis Fauna Codex

Role: Electronic Warfare Specialist

Bio: Xaros' earliest memory is of him being discovered by a small group of pirates on a barren planet somewhere in the outer rim. He does not recall how he got there, nor does he even know exactly how long his body has been trapped in the large canister of nanopaste that contained him when he was first found and recovered.

Not knowing anything other than his name, as well as an innately high level of aptitude in the field of electronics, the pirates took him in as one of their own, primarily for his usefulness as a potential electronic warfare specialist.

Two years prior to joining the Astral Veil, Xaros' group had a fierce encounter with local security forces, resulting in massive losses and the eventual disbandment of the organization. The survivors decided to go their separate ways, with Xaros hopping from system to system until finally landing a somewhat stable job under Captain PaNi/LuKa/ShisTan.

Despite having made most of his known life as a pirate, Xaros wields a pleasantly surprising level of refinement in his words and actions. He owes this primarily to the outer rim pirates' greater air of professional compared to the inner rim's, though it might also have something to do with his mostly forgotten past.

Wherever Xaros goes, he carries with him the canister of nanopaste where he was originally discovered in. It is, to his knowledge, the only device that can sustain his continued existence via converting raw materials into additional nanopaste with which to replenish his energy and restock his body's own stores of nanopaste. As such, Xaros' canister is currently integrated with the Astral Veil's crew accommodations.

Traits and Abilities:

General Racial Traits - all traits natural to Devex, but with markedly inferior healing, sleep tolerance, night vision, polarized vision and spectrum vision for someone of his class and species.

Magnetizable - sufficiently strong magnetic field can pull body in when not actively resisting.

Not true colors, obviously. And there's a third engine behind the picture I didn't feel like drawing.

The Astral Veil us a ship commanded by Captain PaNi/LuKa/ShisTan, and as such is a combination of TMU design along with input from several other species, acquired through various methods, such as the Milika, Humans, and Xonians. The engines are of TMU military design, whilst the computer is human, the weapons are stolen from the Milika (and given their trading are also indeed Vykusi in origin ultimately), and the hull is Xonian alloys. The personnel themselves are from all over.

Scale:1 square=1 meter

To the right and at the top is the bridge of the ship. On the right of the bridge is the tactical station, and to the left is ops. The rectangle in the very front is the helm, situated underneath a window (the curve). The big room to the left of the corridor behind the bridge is the captains quarters. It, and the quarters across the hall for the #1, are filled with water for the comfort of the TMU who live there. The quarters behind that is the ones for the chief engineer, and the one to the furthest back is the quarters for the Xaros (undesigned because I didn't know what he would have in there).

To the left and one floor down is the engineering deck. To the back are the three stations used to monitor the status of the engines. Outside of that room and in the middle is Ozzy's computer core, with wiring connecting it to the four Atom Breaker turrets. To the front of the ship are the various other stations you can imagine are necessary to maintain, like life support, power distribution, etc.

The next floor down are the crew, soldier, and junior officers' bunks. To the front of the ship is the mess hall. To the right of the ship is the soldier bunks with a room of water for water based lifeforms. In the lower right is where the Vrin mecha is stored. Om the left is the crew and junior officer bunks, and a single room for their employer if (s)he wishes to join them for whatever reason. The bunks are variously sized for the various shapes of the species therein.

The bottom two decks, which are not shown, are the cargo bays and generators. Ozzy's cargo loader is stored down here.

Yeah, PN/LK/ST stole them off of a few Milika cargo vessels years before, but they're ultimately of Vykusi origin. They look small, but they can vaporize a small ship near instantly. As Ozzy, it will be your job to make sure that they hit, as you're the targeting system.

Also, most of you guys won't be on the ship to start with, the job is so tough the Captain will seek you out where ever you may be when this starts, possibly on your home planets, or maybe some backwater outpost. In retrospect, how about you tell ME where you'll be when this starts (except for you Galactic, we already have you), and then I can make the first post.

So does the captain meet everyone in a separate place? Or maybe he recruits us all from a spot we have all gathered conveniently at?

All I know is, I want a cantina scene...

Logged

Quote from: The Evil Overlords Handbook

30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Either he's already a crew member at the start, or he's probably job-hunting on a semi-backwater planet or station.

If the latter, maybe it's the same place the captain usually goes to in order to find new recruits, kinda like what Jack does in Tortuga.

As for the quarters, if there isn't a centralized armory, I'm guessing Xaros' room is primarily filled with stuff regularly used by people in his field, as well as a drawer for some clothes and some valuables. His canister pretty much takes the place of his bed.