I finally finished the first part of my game. I really like it to this point…
I worked to a point in the story where I can’t progress any further until there are more options for me to create the next part. There’s still a lot of work to do until it’s finished, but I guess I have to wait for an update of the engine…

Here’s the story:

Lill is an orphan living in an Orphanage in the Forest! One day Mrs Fye, the Mistress of the Orphanage, calls her, to tell her that her Birthday Present was taken by a cat and she has to find it! Lill starts to search the cat – and eventually gets involved into something bigger than just a search for some cat…!

This looks amazing so far! There’s a little problem on the west forest with the trees, you might wanna fix that. ( I have OCD) I like the design outside but the Orphanage looks a bit empty. :/ I love the maze part! Although I still couldn’t find the fairy on the maze after restarting the game! Argh!

I’ve got some logging in issues right now… Something’s up with my Flash version or whatever… I can’t type in the “@” symbol when I wanna log in with my email adress… :/
But I’ll see to it as soon as I am able to run the client again!

Although I still couldn’t find the fairy on the maze after restarting the game! Argh!

Well after you talked to the scarecrow, you’ve got to search for the home of the fairy! There might be a clue… ^^

If you want to take a look at what happens next, click in the map menu on ‘level1’… I’m still in developement though!
But I recommend that you first solve all the riddles of the first part – because else you won’t be able to follow the story properly!

Thanks. And I already planned much more of the story; battles aso. I can’t continue right now, since there would have to be a battle and multiple-actor-battle system! And some more features… But believe me if say it will get much more exciting, regarding the story…!

I thought about a bs like the one in SoM (Secret of Mana)…
Here’s a passage of Wikipedia about the battle system of SoM:

“Located at the bottom of the screen is a power bar, a gauge that determines the amount of damage done to an enemy when attacking. Swinging a weapon causes the gauge to empty and then quickly recharge, allowing that character to attack at full strength. The party wields eight different types of weaponry: sword, spear, bow, axe, boomerang, glove, whip, and javelin. All weapons can be upgraded eight times, and repeated use of a weapon increases its skill level to a maximum of eight, unlocking a new special attack with each level. […]”
“The player can choose to control each of the characters at any time; whichever character is currently selected, the other two companions are controlled via artificial intelligence. […]”

I have been making some good progress since I first published ‘A Lill’ Girls Tale’! I added a whole new town and characters. But the most difficult thing is always the design of the maps! I needed hours for each map! I hope all this work was worth it…

If you want to play the new part of the game, just click in the map list on ‘level1’. I’ll fix this as soon as there is the option to teleport the player inside of an event page! When that is the case, I’ll post a threat for the 2nd Demo where I will explain more.