Doctor Priaa00:04:956 (5,7) - ill just link this one blanket and then recommend that you check all of your blankets so that the blanket mod is over and done with00:10:074 (2,3) - placed on the wrong times. to be consistent with what you've been mapping, 00:10:074 (2) - should start 00:10:162 - here instead, listen on 25% if it helps. after fixing the rhythm, you should increase the distance between 00:09:897 (1,2) - so that the timing change is more obvious. also (depending on how you decide to fix the rhythm here), i recommend you use the same rhythm here as well 00:07:250 - .00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - keep your NCs consistent. considering that this song is entirely 4/4 timing, there is no reason you should have 6 1/4 elements in a grouping - i.e, 00:19:074 (1,2,3,4,5,6) - (rhythmically thats 3 measures instead of 2, and this isn't 3/4 timing as previously mentioned)On the same point, because these are currently being rhythmically grouped incorrectly, maybe group the sliders differently so that it's more obvious that there is a new measure? like this screen shot https://puu.sh/vnn4B/208549148d.png , notice how the elements show clear organization of rhythm both visually and functionally.00:33:191 (4,6) - unnecessary clutter01:31:956 - starting in this section, i think the spacing between objects is overemphasized. take 01:33:368 (1,2) - for example, there is as much distance between these two notes as there are here 00:57:368 (3,4) - , even though the elements mapped in 01:31:956 - this section are much much more subtle. in the first place, 01:33:368 (1,2) - are notes used as stepping stones to keep the rhythm and are not actually emphasizing any one musical element in particular, so they should really be toned down especially considering the context of spacing from the previous section (which is much more intense)01:52:162 (8,9) - i like the idea but again, the spacing is over emphasized for similar reasons as listed above. also, the slider should end here: 01:52:868 - so that 01:53:132 (10) - can begin on a downbeat, not an off beat02:07:779 (1,2,3,4) - to be clearer that this rhythm is different than 02:07:074 (1,2,3) - this type of rhythm, use a different distance spacing. it can easily be confused that 02:07:779 (1,2) - will follow the same rhythm as 02:07:074 (1,2) - because the distance between objects are very similar.02:28:956 (1,1,1,1) - these are all on heavy down beats (you even hitsounded them that way), imo they should get more cursor attention than they are currently receiving02:35:309 (1,2,3,1,2,3) - again, the rhythm should not be broken up into 6/8 when the rhythm for 2 measures is 8/8 (4/4 rhythm)

POST MOD EDIT: 05:34:603 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - what you did here is a perfect example of what i said here 00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) -

ok that should be plenty enough for now, i have to cut this mod short since i have to go to class now, rip :C feel free to message me if something was unclear or you need help / guidance.

also i see that you're blowing a lot of kds on this map, which i recommend that you stop doing (not because the map is bad, that's not at all what im saying) but star priority only matters up until a certain point. past that point, throwing more kds at a map is like beating a dead horse ( t/509382 this is one of the many examples of what i mean). i recommend you save your kds and spend it on things you want to get loved. 1 godlike mod does more to a map than 1 kds does, just an opinion c:

good effort, keep going!

also i see that you're blowing a lot of kds on this map, which i recommend that you stop doing (not because the map is bad, that's not at all what im saying) but star priority only matters up until a certain point. past that point, throwing more kds at a map is like beating a dead horse ( t/509382 this is one of the many examples of what i mean). i recommend you save your kds and spend it on things you want to get loved. 1 godlike mod does more to a map than 1 kds does, just an opinion c:

I have stopped doing this already since i got my map on 2nd page of WIP/Help, but thanks for noticing :3

00:04:956 (5,7) - ill just link this one blanket and then recommend that you check all of your blankets so that the blanket mod is over and done with

I think, i fixed it.---00:10:074 (2,3) - placed on the wrong times. to be consistent with what you've been mapping, 00:10:074 (2) - should start 00:10:162 - here instead, listen on 25% if it helps. after fixing the rhythm, you should increase the distance between 00:09:897 (1,2) - so that the timing change is more obvious. also (depending on how you decide to fix the rhythm here), i recommend you use the same rhythm here as well 00:07:250 - .

Replaced with tripple.---00:18:368 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - keep your NCs consistent. considering that this song is entirely 4/4 timing, there is no reason you should have 6 1/4 elements in a grouping - i.e, 00:19:074 (1,2,3,4,5,6) - (rhythmically thats 3 measures instead of 2, and this isn't 3/4 timing as previously mentioned)On the same point, because these are currently being rhythmically grouped incorrectly, maybe group the sliders differently so that it's more obvious that there is a new measure? like this screen shot https://puu.sh/vnn4B/208549148d.png , notice how the elements show clear organization of rhythm both visually and functionally.

I will just divide combos like that 00:18:368 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - to make pattern emphasiswhen 00:18:368 (1,2,3,4,5,6) - becomes to different slider pattern 00:19:426 (1,2,3,4) - which is going to another different slider pattern 00:20:132 (1,2,3,4,5,6) -

---00:33:191 (4,6) - unnecessary clutter

Oh, i just noticed that. Fixed.---01:31:956 - starting in this section, i think the spacing between objects is overemphasized. take 01:33:368 (1,2) - for example, there is as much distance between these two notes as there are here 00:57:368 (3,4) - , even though the elements mapped in 01:31:956 - this section are much much more subtle. in the first place, 01:33:368 (1,2) - are notes used as stepping stones to keep the rhythm and are not actually emphasizing any one musical element in particular, so they should really be toned down especially considering the context of spacing from the previous section (which is much more intense)

I will just decrease spacing between some notes.---01:52:162 (8,9) - i like the idea but again, the spacing is over emphasized for similar reasons as listed above. also, the slider should end here: 01:52:868 - so that 01:53:132 (10) - can begin on a downbeat, not an off beat

WAIT A MINUTE. I did not fix this before upload? WHAAAAAAAT!?---02:28:956 (1,1,1,1) - these are all on heavy down beats (you even hitsounded them that way), imo they should get more cursor attention than they are currently receiving

Fixed.---02:35:309 (1,2,3,1,2,3) - again, the rhythm should not be broken up into 6/8 when the rhythm for 2 measures is 8/8 (4/4 rhythm)

Fixed.---Anyways, thanks for you very very big and very very important mod! <3

you should also figure the same part that I didn't mention and consider a tweak

00:18:015 (7,1) - I dislike the idea of antispacing here, consider giving it more gap?

I don't know how i didn't fix this before, but thanks for noticing.---00:21:015 (4,1) - ^

It's okay here, but i'll think about making changes.---00:45:897 (1,2,3,4) - since it's a repeating synth, clap is not necessary here. Also, consider making the spacing lower to emphasize the repeat?

Here's an emphasis for sound, nothing to change. Moved 00:46:250 (3) - a bit upper.---01:00:015 (1) - the idea of starting a new pattern here is too sudden. It would be wise to stick with the previous pattern, especially since you go back to the previous pattern on 01:02:838 (1) -

Previous sound for previous pattern is going to background, i don't think i should change anything here.---01:03:544 (1,2,3,4,5,6,7,8) - If you want to toy around here, you can try gradual SV increase along with gradual big spacing. It's fun, trust me.

About the overlaps 00:02:132 (5,1) -/00:11:838 (4,2) – generally speaking you really want to avoid objects overlapping each other. It’s not that it can’t happen, but when you make objects overlap, it can’t be randomly done and must be consistent with some sort of idea that you applied to go along with the song. Example consider this rhythm here 00:01:427 (1,2,3,4,5,6,7,1) – and how it was done afterwards 00:04:250 (1,2,3,4,5,6,7,1) – and you will realize that 00:04:956 (5,1) – has nothing to do with what you have done before, leading the overlap to look like a sloppy done pattern.Other examples of it; 00:26:838 (1,3) - /00:27:897 (4,7) -/ overlapped while the next section didn’t 00:30:015 (1,2,3,4,5,6,7,8,9,1) - .

Great pattern really liked this one here 01:00:015 (1,2,3,4,1,2,3,4,1,2,3) -

I don’t know if this was intended to be a star pattern 01:08:132 (2,3,4,5,6,1) – but visually it’s off. You can use the ctrol+shift+d tool to make the star equally distant on this objects 01:08:132 (2,3,4,5,6) – and make 01:09:191 (1) – spaced a bit more for emphasis.

Making this rhythms different 01:43:779 (3,4) -/01:45:191 (1,2,3) – was a bit inconsistent without a bigger reason as far as I could see on this section

I’m really not sure what the 1/8 here is, but it’s totally acceptable because of the little background electro noise there. But make sure to hitsound that properly because it sounds really off with the song currently.

About the overlaps 00:02:132 (5,1) -/00:11:838 (4,2) – generally speaking you really want to avoid objects overlapping each other. It’s not that it can’t happen, but when you make objects overlap, it can’t be randomly done and must be consistent with some sort of idea that you applied to go along with the song. Example consider this rhythm here 00:01:427 (1,2,3,4,5,6,7,1) – and how it was done afterwards 00:04:250 (1,2,3,4,5,6,7,1) – and you will realize that 00:04:956 (5,1) – has nothing to do with what you have done before, leading the overlap to look like a sloppy done pattern.Other examples of it; 00:26:838 (1,3) - /00:27:897 (4,7) -/ overlapped while the next section didn’t 00:30:015 (1,2,3,4,5,6,7,8,9,1) - .

Great pattern really liked this one here 01:00:015 (1,2,3,4,1,2,3,4,1,2,3) -

I don’t know if this was intended to be a star pattern 01:08:132 (2,3,4,5,6,1) – but visually it’s off. You can use the ctrol+shift+d tool to make the star equally distant on this objects 01:08:132 (2,3,4,5,6) – and make 01:09:191 (1) – spaced a bit more for emphasis.

Making this rhythms different 01:43:779 (3,4) -/01:45:191 (1,2,3) – was a bit inconsistent without a bigger reason as far as I could see on this section

I’m really not sure what the 1/8 here is, but it’s totally acceptable because of the little background electro noise there. But make sure to hitsound that properly because it sounds really off with the song currently.

GL

About the overlaps 00:02:132 (5,1) -/00:11:838 (4,2) – generally speaking you really want to avoid objects overlapping each other. It’s not that it can’t happen, but when you make objects overlap, it can’t be randomly done and must be consistent with some sort of idea that you applied to go along with the song. Example consider this rhythm here 00:01:427 (1,2,3,4,5,6,7,1) – and how it was done afterwards 00:04:250 (1,2,3,4,5,6,7,1) – and you will realize that 00:04:956 (5,1) – has nothing to do with what you have done before, leading the overlap to look like a sloppy done pattern.Other examples of it; 00:26:838 (1,3) - /00:27:897 (4,7) -/ overlapped while the next section didn’t 00:30:015 (1,2,3,4,5,6,7,8,9,1) - .

I feel some sarcasm here, should i fix it or not? It looks ok.---I don’t know if this was intended to be a star pattern 01:08:132 (2,3,4,5,6,1) – but visually it’s off. You can use the ctrol+shift+d tool to make the star equally distant on this objects 01:08:132 (2,3,4,5,6) – and make 01:09:191 (1) – spaced a bit more for emphasis.

Fixed spacing for 01:09:191 (1) –---Making this rhythms different 01:43:779 (3,4) -/01:45:191 (1,2,3) – was a bit inconsistent without a bigger reason as far as I could see on this section

If you're not sarcastic, thanks~ :3---I’m really not sure what the 1/8 here is, but it’s totally acceptable because of the little background electro noise there. But make sure to hitsound that properly because it sounds really off with the song currently.

mod00:04:250 (1,2,3) - this doesnt flow very well because you have sharp angle from slidershape to the 2 circles. 00:02:838 (1,2,3) - for example flows better00:05:662 (1,2,3) - why you suddenly stack them? i think the music doesnt change so theres no reason to change your patterning that much. you constantly stack this now, i think you should decide if you want to stack the circles or make DS between them because the sounds you represent stac the same00:07:074 (1) - this sound is very special and emphasized but in your map it doesnt stand out really much imo.. a flow change/interruption with a DS icnrease would work great here http://puu.sh/vElUj/e80e79713e.jpg00:12:015 (1) - you really should increase the spacing before and atfer the slider because you increase the slider velocity. the cursor movement gets rapidly faster in the slider so the movement before and after should be adjusted in a similar movement speed00:21:015 (4,1) - increase the spacing between the slider and the stream. its currently missleading because the player thinks it is snapped more closely on the timeline. but its a 1/2 gap between. id suggest something around 1.5x00:21:544 (1,2,3,4,1,2,3,4,1,2,3,4) - i dont actually think that the intensity in the music is dropping like you mapping it with the decreasing distance snap. the music stays pretty much the same over the whole stream so i would make even DS accordingly00:22:603 (1) - decrease the volume of this drastically, you represent a holding sound with it and the beats of this sldier are way too noisy so you dont actually hear the sound in the music

be aware of slight overlaps or very closely spaced objects like for example 00:26:838 (1,3) - 00:23:132 (2,1) - 00:18:015 (7,2) - 00:13:427 (1,2,3,1) - 00:02:132 (5,1) - and so on... because they make your map look unstructured and messy if you dont use overlaps in an intended way. i see this really often in your map so yea... maybe consider avoiding them or make the overlap clear and intended (with an actual concept)

00:29:309 (1,2) - this flows really bad, you see how the flow of the slider tends in a very different direction than the next circle is. in addition to that its a reverse slider, that means that the player acutally follows the slidershape more closely than a non-reverse slider, that fact makes the flow even worse. be aware of flow errors like that because they destroy a pleasant cursor movement00:48:721 (1,2,3) - even ds please00:54:368 (1,2,3) - ^ all 1/4's with even sounds should have even ds aswell. its not enough to place them only with your eye you should take advantage of the DS numbers and use the distance snap tool00:51:544 (1,2,3,4,1) - look, this is really good pattern for intended overlaps. if you polish it like http://puu.sh/vEmCR/e4b04fce7e.jpg then it looks very strucutred and intended. try to make use of such more often01:03:544 - from that spot on the music gets much more intense, but you keep mapping 1/2 sliders. i think circles would fit more the intensity of the song01:07:074 (1,2,3,4,1,2,3,4) - same as you first stream i pointed out: i dont really think the music changes in the stream, the sounds are even so theres no need to change the intensity in your map. at leats not that much like u did here02:38:131 (1,2) - this looks like its 1/4 snapped but its not. (again tho i dont think the increasing ds stream fits here)02:50:485 (4,1) - visual spacing is too low compared to 02:50:132 (1,2) - , looks visually same but its differently snapped on timeline, so increase this spacing

yea.. i think the suggestions i point out get repeated nowyou should really try to make more patterns in your map, like for example the one picture i showed you. with the huge amount of unintended overlaps make the map lack in structure.I hope you could make use of my mod!

mod00:04:250 (1,2,3) - this doesnt flow very well because you have sharp angle from slidershape to the 2 circles. 00:02:838 (1,2,3) - for example flows better00:05:662 (1,2,3) - why you suddenly stack them? i think the music doesnt change so theres no reason to change your patterning that much. you constantly stack this now, i think you should decide if you want to stack the circles or make DS between them because the sounds you represent stac the same00:07:074 (1) - this sound is very special and emphasized but in your map it doesnt stand out really much imo.. a flow change/interruption with a DS icnrease would work great here http://puu.sh/vElUj/e80e79713e.jpg00:12:015 (1) - you really should increase the spacing before and atfer the slider because you increase the slider velocity. the cursor movement gets rapidly faster in the slider so the movement before and after should be adjusted in a similar movement speed00:21:015 (4,1) - increase the spacing between the slider and the stream. its currently missleading because the player thinks it is snapped more closely on the timeline. but its a 1/2 gap between. id suggest something around 1.5x00:21:544 (1,2,3,4,1,2,3,4,1,2,3,4) - i dont actually think that the intensity in the music is dropping like you mapping it with the decreasing distance snap. the music stays pretty much the same over the whole stream so i would make even DS accordingly00:22:603 (1) - decrease the volume of this drastically, you represent a holding sound with it and the beats of this sldier are way too noisy so you dont actually hear the sound in the music

be aware of slight overlaps or very closely spaced objects like for example 00:26:838 (1,3) - 00:23:132 (2,1) - 00:18:015 (7,2) - 00:13:427 (1,2,3,1) - 00:02:132 (5,1) - and so on... because they make your map look unstructured and messy if you dont use overlaps in an intended way. i see this really often in your map so yea... maybe consider avoiding them or make the overlap clear and intended (with an actual concept)

00:29:309 (1,2) - this flows really bad, you see how the flow of the slider tends in a very different direction than the next circle is. in addition to that its a reverse slider, that means that the player acutally follows the slidershape more closely than a non-reverse slider, that fact makes the flow even worse. be aware of flow errors like that because they destroy a pleasant cursor movement00:48:721 (1,2,3) - even ds please00:54:368 (1,2,3) - ^ all 1/4's with even sounds should have even ds aswell. its not enough to place them only with your eye you should take advantage of the DS numbers and use the distance snap tool00:51:544 (1,2,3,4,1) - look, this is really good pattern for intended overlaps. if you polish it like http://puu.sh/vEmCR/e4b04fce7e.jpg then it looks very strucutred and intended. try to make use of such more often01:03:544 - from that spot on the music gets much more intense, but you keep mapping 1/2 sliders. i think circles would fit more the intensity of the song01:07:074 (1,2,3,4,1,2,3,4) - same as you first stream i pointed out: i dont really think the music changes in the stream, the sounds are even so theres no need to change the intensity in your map. at leats not that much like u did here02:38:131 (1,2) - this looks like its 1/4 snapped but its not. (again tho i dont think the increasing ds stream fits here)02:50:485 (4,1) - visual spacing is too low compared to 02:50:132 (1,2) - , looks visually same but its differently snapped on timeline, so increase this spacing

yea.. i think the suggestions i point out get repeated nowyou should really try to make more patterns in your map, like for example the one picture i showed you. with the huge amount of unintended overlaps make the map lack in structure.I hope you could make use of my mod!

good luck with the map :3

00:04:250 (1,2,3) - this doesnt flow very well because you have sharp angle from slidershape to the 2 circles. 00:02:838 (1,2,3) - for example flows better

I guess i fixed it.---00:05:662 (1,2,3) - why you suddenly stack them? i think the music doesnt change so theres no reason to change your patterning that much. you constantly stack this now, i think you should decide if you want to stack the circles or make DS between them because the sounds you represent stac the same

I did it because of consistent spacing between 00:06:015 (3,4,5) - , but if you think i need apply some changes here, i will do.---00:07:074 (1) - this sound is very special and emphasized but in your map it doesnt stand out really much imo.. a flow change/interruption with a DS icnrease would work great here http://puu.sh/vElUj/e80e79713e.jpg

I don't actually think, that i need change something here. To emphasize this sound i have added whistle and clap.---00:12:015 (1) - you really should increase the spacing before and atfer the slider because you increase the slider velocity. the cursor movement gets rapidly faster in the slider so the movement before and after should be adjusted in a similar movement speed

Fixed---00:21:015 (4,1) - increase the spacing between the slider and the stream. its currently missleading because the player thinks it is snapped more closely on the timeline. but its a 1/2 gap between. id suggest something around 1.5x

Fixed. 1.4x is better tbh, also reworked note placement.---00:21:544 (1,2,3,4,1,2,3,4,1,2,3,4) - i dont actually think that the intensity in the music is dropping like you mapping it with the decreasing distance snap. the music stays pretty much the same over the whole stream so i would make even DS accordingly

I was thinking about this all the time. Increased spacing on 00:21:897 (1,2,3,4,1,2,3,4) - ---00:22:603 (1) - decrease the volume of this drastically, you represent a holding sound with it and the beats of this sldier are way too noisy so you dont actually hear the sound in the music

Fixed.---be aware of slight overlaps or very closely spaced objects like for example 00:26:838 (1,3) - 00:23:132 (2,1) - 00:18:015 (7,2) - 00:13:427 (1,2,3,1) - 00:02:132 (5,1) - and so on... because they make your map look unstructured and messy if you dont use overlaps in an intended way. i see this really often in your map so yea... maybe consider avoiding them or make the overlap clear and intended (with an actual concept)

Fixed everything.---00:29:309 (1,2) - this flows really bad, you see how the flow of the slider tends in a very different direction than the next circle is. in addition to that its a reverse slider, that means that the player acutally follows the slidershape more closely than a non-reverse slider, that fact makes the flow even worse. be aware of flow errors like that because they destroy a pleasant cursor movement

The only thing i can do is make reverse slider straight to bring neutrality for cursor movement and flow---00:48:721 (1,2,3) - even ds please

Fixed.---00:54:368 (1,2,3) - ^ all 1/4's with even sounds should have even ds aswell. its not enough to place them only with your eye you should take advantage of the DS numbers and use the distance snap tool

Fixed.---00:51:544 (1,2,3,4,1) - look, this is really good pattern for intended overlaps. if you polish it like http://puu.sh/vEmCR/e4b04fce7e.jpg then it looks very strucutred and intended. try to make use of such more often

Fixed.---01:03:544 - from that spot on the music gets much more intense, but you keep mapping 1/2 sliders. i think circles would fit more the intensity of the song

Naah, both options does fit well, but i will keep it without any changes.---01:07:074 (1,2,3,4,1,2,3,4) - same as you first stream i pointed out: i dont really think the music changes in the stream, the sounds are even so theres no need to change the intensity in your map. at leats not that much like u did here