I gave up with localStorage and webStorage. When I closed game and play again, system did not remember some global variables. I tried normal Save and Load and it looks fine. But is this works for mobile? Mean I places save game in the end of layout and load when user click "start game".

It all depends on what you want to save, if you want to save the full state of the game you use the implemented save/load function, if you want to save certain things like score or stars then you use local storage because the save/load system does not support that.

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