Wolves in Wolf's Clothing

Armour

A Character’s Armour subtracts from incoming damage. Whenever a character takes points of damage, they are reduced by an amount equal to the defender’s Amour rating. This can prevent damage from occurring, even when the attacker has scored a hit.

The downside of armour is it slows a character’s movements. Most armour subtracts its armour rating from the wearers speed and defence. Improvised or poor quality armours may have more than this.

Worn armour also requires a degree of physical Strength to wear without further penalties. Generally, the Strength requirement of armour is double its armour rating. Wearing armour with less Strength than the requirement gives a -1 to most physical checks for each point under.