Building a Graphics Debugger

Implementation Sketch

Building a graphics debugger entails a number of software engineering and algorithmic challenges. This sketch shows which are fundamental to the task and which are simply quirks of today's systems. It discusses the implementation details underlying the SIGGRAPH 2005 Paper: A Relational Debugging Engine for the Graphics Pipeline.

Nathani3l Duca
Johns Hopkins University
duca (at) jhu.edu

Jonathan Cohen
Johns Hopkins University

GPU-Accelerated Iterated Function Systems

This sketch describes GPUflame, an application that generates high-quality
renderings of iterated function system fractals using GPU hardware to accelerate both the computation and display of the final images.