Ok, I managed to start the game by opening a console at the gamedata directory -> wine cmd.exe then typing classic_online.bat in the command line.I can only report that the game runs fine until I attempt to join a server - then "invalid account certificate" error pops up... wine 1.0.1 & xubuntu with xfce 4.

This time I tried Tribes 2 on Pardus 2011, with wine version 1.3.23. This time it couldn't even get through the login screen: it says that I'm not running the patched exe. But I obviously do run that, since it clearly shows the TribesNext logo above the login panel. I have both winetricks and gecko installed...On the other hand, Solo&LAN works just fine. And since I can connect to a server by IP (insert key) or by marking them as favourites, even from lan game mode I can connect to servers like GoonHaven, right?

I have not been able to run Tribes 2 in WINE at all for months, any version that even allowed Ruby to work properly. It merely locked up at some point in execution however I will look into this myself momentarily.

Edit:On my LUbuntu 12.10 AMD64 machine, running WINE 1.5 it had indeed worked. Audio performed as it should (it did not work on the older versions of WINE you're supposed to be using it with) however I seem to be having segfaults randomly which I'm looking into now.

The problem may be related to how threading is working as shortly after the console mentions about switching from multi-threaded mode to apartment threaded mode a segfault is raised and I get a wait timed out error in lock.c.

On my LUbuntu 12.10 AMD64 machine, running WINE 1.5 it had indeed worked. Audio performed as it should (it did not work on the older versions of WINE you're supposed to be using it with) however I seem to be having segfaults randomly which I'm looking into now.

The problem may be related to how threading is working as shortly after the console mentions about switching from multi-threaded mode to apartment threaded mode a segfault is raised and I get a wait timed out error in lock.c.

On my LUbuntu 12.10 AMD64 machine, running WINE 1.5 it had indeed worked. Audio performed as it should (it did not work on the older versions of WINE you're supposed to be using it with) however I seem to be having segfaults randomly which I'm looking into now.

The problem may be related to how threading is working as shortly after the console mentions about switching from multi-threaded mode to apartment threaded mode a segfault is raised and I get a wait timed out error in lock.c.