Title: Transcript & Sketches from a Medieval Design Session Context: There are no new design problems under the sun. Synopsis: All of the experts will tell you that product design is a relatively new discipline within the scope of the

Title: The Most Important Design Lessons Of 2014 Context: What better way to prepare for the new year then by rehashing the old one. Design article retrospective people! Synopsis: Infographics lie. Apple designers aren’t the best. You should always get

Title: Bridging the Physical-Digital Divide: For UX Context: It’s the “internet of things” not the “internet of software”. Synopsis: Crappy and meaningless software (or the more colloquial: “apps”) are fine. Really they are. They cost almost nothing to make, you

Title: Ergonomics for Interaction Designers: Parts 1-3 Context: Human factors isn’t just for industrial designers anymore. Synopsis: Designing and building digital products has traditionally spared interactive user experience professionals from the considerations that the designers of 3D objects had to

A Word From Our Blogger

This bloggish-type content-curationy website thingy is one of several digital info-repositories managed by a certain Mark Congiusta. That's me. I like user experience and occasionally other stuff. When the mood strikes I'll post the odd ends of online things that tickle my curiosity here for you to ignore in your own time. Questions, comments, and complaints can be sent to me at interactivemark@gmail.com. No one is responsible for the nonsense contained herein but myself. (As if there are loads of other people clamoring to take credit.) Thanks for visiting.