Breeding

Locations

Where to catch Nosepass in Pokemon Ruby, Sapphire, and Emerald

Moves

Abilities

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Level-up Moves

Lv.

Move

Type

Class

Pow.

PP

Acc.

Effect

1

Tackle

50

35

100%

Inflicts regular damage with no additional effect.

7

Harden

--

30

--

Raises the user's Defense by one stage.

13

Rock Throw

50

15

90%

Inflicts regular damage with no additional effect.

16

Block

--

5

--

Prevents the target from leaving battle.

22

Thunder Wave

--

20

100%

Paralyzes the target.

28

Rock Slide

75

10

90%

Has a 30% chance to make the target flinch.

31

Sandstorm

--

10

--

Changes the weather to a sandstorm for five turns.

37

Rest

--

10

--

User sleeps for two turns, completely healing itself.

43

Zap Cannon

120

5

50%

Has a 100% chance to paralyze the target.

46

Lock-on

--

5

--

Ensures that the user's next move will hit the target.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM12

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM24

Thunderbolt

95

15

100%

Has a 10% chance to paralyze the target.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM26

Earthquake

100

10

100%

Inflicts regular damage and can hit Dig users.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM34

Shock Wave

60

20

--

Never misses.

TM37

Sandstorm

--

10

--

Changes the weather to a sandstorm for five turns.

TM39

Rock Tomb

50

10

80%

Has a 100% chance to lower the target's Speed by one stage.

TM41

Torment

--

15

100%

Prevents the target from using the same move twice in a row.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM43

Secret Power

70

20

100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

HM6

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

30

170 - 264

170 - 264

170 - 264

Attack

45

85 - 170

95 - 189

104 - 207

Defense

135

247 - 332

275 - 369

302 - 405

Sp. Attack

45

85 - 170

95 - 189

104 - 207

Sp. Defense

90

166 - 251

185 - 279

203 - 306

Speed

30

58 - 143

65 - 159

71 - 174

TOTAL

375

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

108

1,000,000

255

70

Defense: 1 point

Damage Taken

0.5x

2x

0.5x

0.5x

2x

1x

1x

1x

2x

0.5x

2x

2x

1x

1x

1x

1x

1x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Flavortext

Black 2

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

If two of these meet, they cannot get too close because their noses repel each other.

SoulSilver

Ruby

NOSEPASS's magnetic nose is always pointed to the north. If two of these Pokemon meet, they cannot turntheir faces to each other when they are close because their magnetic noses repel one another.

Sapphire

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north.However, close observation has revealed that the Pokemon actually moves by a little over 3/8 of an inch every year.

Emerald

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

FireRed

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.