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Chun's parents were common unfortunates; peasants from an outlying village of Xian that lost everything but their lives to a Shou raid. Realizing they couldn't feed themselves, much less a child, they begged and pleaded until a monk of the Dancing Cockerel sect agreed to take Chun in to raise as a monk. For the young man, this turned out to be a very good thing. Thriving beneath the beneficent gaze of the small, crumbling temple and its amicable adherents, Chun became a temple dancer by the time he was eight and a warrior-monk by the time he was fifteen. Now, he searches for his parents and material fortune, attempting to pay forward the blessings Heaven heaped on him in his youth.

Mindful: A mystic will notice details such as slight differences in air currents or designs of a room, suggesting secret doors, or the faintest whispers in a loud room. This gives the mystic a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.

Meditative Focus:
All mystics are able to enter a state of meditative focus in which their body and mind act with hyperawareness. Entering into focus does not require an action. While in focus, the mystic gains a +1 bonus to armor class, attack throws, proficiency throws, saving throws, and initiative rolls. A mystic’s meditative focus lasts for 1 turn (10 minutes). As the mystic’s mind expands, so does his ability to maintain their focus. Mystic can go into focus once per day per level of experience