ZitatSquad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, teamplay, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay.

It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.

With a final total of 41,000 votes over ten days, Squad reached #1 on Steam Greenlight in under 72 hours. Squad underwent over a year of development as of March 2015 before revealed on Greenlight. Squad also underwent a successful Kickstarter Campaign in June 2015 landing Squad nearly CAD$434,805 backed by 4458 backers, far exceeding our goal of CAD$184,000. Since its release on Steam in December 2015, Squad is currently owned by over 217,000 users, with a daily average player base of 1000 players. Squad is riding the wave of significant advances in the Unreal Engine 4 in the last year, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade.

Squad ultimately is a thinking man's game, played out as a large scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad currently had a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad's code and asset base.

5. Februar 2018 - Release v10 ALPHA:New animation system? Check. Bipods? Check.Climbing and vaulting? Check.
ALPHA TEN IS FINALLY HERE FOR GOOD? A BIG OLD CHECK! It's time! It's here! The wait is over and we're exceedingly proud to announce the release of Squad Alpha 10 -- and ready to get back on the machineguns.
(Please reset your appdata in the game settings if you run into trouble with the new build!)>> Changelog v10 ALPHA <<