Last term we ran a workshop around Augmented reality. We started with QR codes, which are a form of augmented reality as they trigger links from the real to the virtual, adding meaningful contextual digital information. Participants took part in an information quest using QR codes that provided clues which they had to use to search for particular items online and physically. They then created their own QR codes to resources using the Kaywa QR code generator. All the resources for QR codes can be found at Get started with QR codes and learning.

Next we discussed the use of augmented reality ideas to extend learning such as those ofHelen Papiigiannis where she uses AR with a book "Who's Afraid of Bugs" creating this magical experience where spiders and other insects come alive in the book via augmented technology. We also took a look at a contemporary marketing use of AR by Volkswagon.

Participants experimented with using Augmented Reality Apps that have already constructed augmented contexts such as String and a maths focused App called Fetch! Lunch Rush. Fetch Lunch Rush is a good introduction to primary students on using Augmented reality. Using preprinted pieces (link supplied in App) you scan the pieces to see the augmented information. which connect with a maths equation they have been asked to solve.

Finally participants created their own augmented reality with picture books as the trigger using the Aurasma App. They were able to add a digital layer of information to the picture books and share this with the other participants. Aurasma even allows users to setup their own AR channels that students could subscribe to.