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Quoted from "Pheozero"

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ViperFTW: HEY LOOK
ViperFTW: AN ALIEN LASER FISH THE SIZE OF THE SUN
ViperFTW: I WANT TO SWAT IT WITH MY COMICLY LARGE SWORD
ViperFTW: WITH
ViperFTW: THIS
ViperFTW: AS
ViperFTW: MY
ViperFTW: FUUUUCKING SOUNDTRACK DDD

My main grudge about BF4 map design is lack of natural and crafted cover.
Must admit verticality can be a good thing if there are multiple ways to access these rooftops. (don't like the ones you can only get from parachuting, meaning you're almost unkillable)

Edit: Is he seriously considering Bazzar the best designed map ?? next he'll tell us that metro is perfect ! (to make it clear, my favorite map was Caspian)

My main grudge about BF4 map design is lack of natural and crafted cover.
Must admit verticality can be a good thing if there are multiple ways to access these rooftops. (don't like the ones you can only get from parachuting, meaning you're almost unkillable)

Edit: Is he seriously considering Bazzar the best designed map ?? next he'll tell us that metro is perfect ! (to make it clear, my favorite map was Caspian)

Bazzar was filled with glitch spots and generally felt like a CS copy... Of course he loved it

Basically what he explains is that he has no fucking clue what a battlefield is or how you improvise solutions. All he can do is learn one single thing. walk here, shoot there. Rinse and repeat.

TL;DR he's a fucking simpleton who should still be playing CS which has evolved as much as a rock would the past 15 years.

There's a slight point though, BF4 maps are far too open and lacking in cover, or too cluttered like floodzone where the enemy is just fucking everywhere. You're always exposed no matter where you go And although they had more vertical gameplay they failed to make paths to them, such as shanghai being plagued with rooftops you can't get to. But levelcap just whines about that he doesn't know where the enemy is so he can't instantly shoot them, which is the whole fucking point of battlefield -.-'

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(14:06:57) Riesig: I should stop now. People might get sig material again

This post has been edited 3 times, last edit by "Aenonar" (Jul 31st 2014, 9:34pm)