Organizational information

Faction(s)

Subteam(s)

Media information

First comic appearance

Zap has a reputation for maintaining his composure even under heavy fire. He has to, he works with explosives. His particular specialty involves anti-armor and anti-tank weapons and a second specialty as the demolitions man. He may have a fun-loving attitude and a keen sense of humor but Zap is one of the most professional soldiers in the Joe Team. The man is inspirational to new recruits.

Contents

Fiction

Comics

A Real American Hero continuity

Marvel Comics continuity

Zap provided firepower support in the Burkhart rescue mission. Once Cobra has retreated and the Joe Team finds out that the enemy base is rigged to blow up, Zap finds his limited flying skills with helicopters tested once more.[1] His expertise in demolitions came in very handy when a radical survivalist activated the timer to a bomb of nuclear nature. He worked together with Grunt in disabling it.[2]

Devil's Due Comics continuity

G.I. Joe Reloaded

Animated continuity

Sunbow animated series

Zap was on hand in the base to witness Cobra use the M.A.S.S. to abduct several world leaders on air. When the Duke was found alive and well, he was there to greet his commander.[3]

During the recovery of pieces of the fractured Cobra Weather Dominator weapon, Zap was assigned guard duty at G.I. JOE headquarters to protect the hydromaster component. Unfortunately, the Cobra ninja Storm Shadow stole the part back.

Zap was later part of a unit sent by Colonel Sharp to stop inner city gang members from harassing a mayoral candidate and intimidating potential voters. His team later discovered that Cobra was using the youth gangs to gain public sympathy, and thus electoral votes, for the harassed politician who himself had been actively conspiring with Cobra.

When Flint, Lady Jaye, Airtight, Dusty, Alpine and Bazooka were trapped into a danger-filled Cobra fortress known as the "Fun House", Zap's explosives expertise were called up to demolish thickly armored steel doors that prevented the team from rescuing their six comrades. After numerous attempts, Zap succeeded in breaching the entrance with high-explosive charges, just minutes before the entire base self-destructed.

The Comic Pack that came included with Zap also included Snake-Eyes, Grunt and a copy of G.I. Joe #4. The Zap action figure that came with this pack is designed to look reminiscent of his appearance in the comicbook.