I didn't realize they made a solo mode for a two player game...seems... like wasted r&d.

Actually, the two player game (Duelosaur) is amazing and I really wanted to play it solo, so I created an AI for it. Didnt really take away Ian's time too much. He already had Duel pretty much dialed in so he just had to tweak the solo mode. I pretty much had a solid AI foundation. So no time was wasted. Plus, from the Duelosaur solo mode, the new Dinosaur solo mode was spawned. So it was actually very good research time.

Check out my board game instructional videos on my YouTube channel: "The Game Explainer".

I've only tried the new solo AI from Totally Liquid. The B4S1C scenario is way too easy; I beat it twice by at least 50 points, even with all difficult solo cards (Medium Game Objectives). So I moved on to the next scenario in the campaign, PL4NN3R. I drew the Threat Die Plot Twist, which made things extra challenging. I chose a Blueprint card with all Herbivores to keep my security lower, but the AI also wanted 2 Herbivores, so I couldn't get a dino that I wanted until round 3. I made a good comeback, but lost by about 19 points. I also played this scenario with all difficult solo cards.

So, the solo AI in Totally Liquid seems to have some teeth. You can make it even harder by using Long Game Objectives.