Ramblings, observations, and lessons of a man who started curious, turned pirate, and is fully in love with water and sailing upon it. These are the records of a scoundrel who lives for wooden boats, music, rum, ale, and all things shiny.

BLUE LOU LOGAN: THE ROGUE'S CHOICE FOR PRESIDENT

Saturday, September 29, 2012

﻿﻿﻿Many, many lunar cycles ago, back in the days when Cherry Coke was "new," The Police were still together, and video arcades echoed with "Elf is about to die," I was, yes, a Dungeons and Dragons geek. I had the dice, I had the Manuals, I had the Terry Brooks novels. It was not at all the only thing I did, nor by any means was it my only kind of geekiness, but it filled a gap. Star Wars was over (we thought), Star Trek: The Next Generation had not yet aired, and Dr. Jones was stuck in India with the annoying Willie Scott. OK, people, you've got the years narrowed down, right? In that time between Wookiees and Klingons, orcs and dragons served nicely for an early teen for whom modern reality just couldn't compare to the wonders of imagined realms. Times have changed. I'm still a geek. Now I carry a "real" cutlass instead of a "pretend" +3 short sword. What I didn't know until recently is that D&D also contains a philosophical treatise that gives a very interesting map of human behavior and a sort of chart that could be applied, well, to at least fictional piracy. A few months ago, I found this, which I urge you all to entertain--dare I say enlighten--yourselves with:

In the simplest possible terms, alignment is one of the variables in creating and using a roleplaying character. A character may, for example, have a "race" of dwarf or human and "class" of fighter or cleric. These variables in turn set parameters for abilities such as strength and constitution whose numeric values (this is where the famous 20-sided die comes in) are used in game play. This is a very nutshell version of game mechanics that will be intimately familiar to anyone who has actually played. Yet if strength, for instance, is quantified, alignment introduces something far more qualitative: perspective and behavior. In 1974, Gary Gygax, the inventor of D&D, gave only three possibilities: Law, Neutrality, and Chaos. Law was essentially synonymous with good, and Chaos was the same as evil. In fantasy, those two poles would be fairly obvious--Sauron bad, Aragorn good. It got more interesting a few years later when Gygax developed Advanced Dungeons & Dragons (AD&D, which is what I played). Ethics and morality were separated into two crossing axes. Good and Evil were now the poles of morality, Law and Chaos were the poles of ethics, and true "Neutral" was where the axes crossed. Thus, a character could of one of nine alignments (chart and links borrowed from Wikipedia):

Considering and distinguishing morals and ethics is one of the long-standing debates in philosophy. I considered much the same in my blog "Ethics of a Sinking Lifeboat," in which I discussed the debate between "natural law," essentially the conflation of ethics and morality by thinkers like Aristotle and Socrates, and "positive law," the laws of man as defined by Thomas Hobbes. From the perspective of AD&D alignment, morality could be defined as the value an individual places on his fellow beings. A Good character strives to be constructive and helpful to others, while an Evil character would be destructive and harmful; Good is heroic, Evil is villainous. Ethics, on the other hand, is the value an individual places on the structure/system created by his fellow beings, i.e. "law." A Lawful character not only follows the rules but will fight to protect them. A Chaotic character discards the rulebook and disregards the standards, acting instead on the basis of their own personal code and believing that it is the right of everyone else to do the same. Neutrality, in the case of either ethics or morality, implies that these judgments don't come as a rule into play (literally or figuratively); he, she, or it will decide simply as specific circumstances require for survival. Defining ethics and morality in this way is more or less in line with modern understanding. In a succinct article at DailyWritingTips.com, Mark Nichol writes, "One lives according to one’s morals but adheres to one’s ethics while doing so. Morals are the tools by which one lives, and ethics constitute the manual that codifies them." Fact is, for me, the idea that ethics and morality are different, that good and lawful are not to be confused, is axiomatic. So I was thus pleased with the results of my test. As far as I can tell, this description comes directly from AD&D canon...

Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Robin Hood: not just a hero, a philosophy

Yep, that's me, or at least I like to think so. Easydamus.com is a thorough, well-made site on AD&D alignments that also contains a long but rewarding What D&D Character Am I? test. The site quotes Gygax: "To the chaotic good individual, freedom and independence are as important to life and happiness. The ethos views this freedom as the only means by which each creature can achieve true satisfaction and happiness." This philosophy was hardly invented by Gygax. He has credited the inspiration for the alignment system to, among others, fantasy/SF author Michael Moorcock, a self-described anarchist. I have often said to friends that I live be one rule--Do whatever you want, as long as it doesn't prevent anyone else from doing whatever they want. This standpoint was codified by a favorite philosopher of mine, John Stuart Mill, one of the original "liberals," or what would more likely now be called libertarianism. In his 1859 essay "On Liberty," Mill famously wrote:

The object of this Essay is to assert one very simple principle, as entitled to govern absolutely the dealings of society with the individual in the way of compulsion and control, whether the means used be physical force in the form of legal penalties, or the moral coercion of public opinion. That principle is, that the sole end for which mankind are warranted, individually or collectively, in interfering with the liberty of action of any of their number, is self-protection. That the only purpose for which power can be rightfully exercised over any member of a civilized community, against his will, is to prevent harm to others.

The last, italicized bit has come to be known as the Harm Principle. To those of a certain bent (myself included), it's also the Wiccan Rede: "An it harm none, do what ye will."

I usually do.

An easy and common means to explain alignment is to exemplify the types with well-known fictional characters. Indeed, it has become an Internet meme to create alignment charts for popular universes, from Star Wars to The Walking Dead. Robin Hood, Batman, and Han Solo are often used as examples of Chaotic Good, all of which suit me just fine. The single character, however, that hits the nail on the head for me is Captain Mal Reynolds on Firefly, truly a man with his own code, a man that fought against the "meddling" Alliance and maintains a very, very strong anti-authoritarian stance, a man that will fight for his crew and his boat, a man that may push a stranger off the Mule but will put a bullet in the man's head before he suffers at the hands of the Reavers. This brings to mind other captains. Captain Jack Aubrey is nothing if not Lawful Good, not only upholding Navy and country but also jumping into the sea to rescue officer and deckhand alike. Captain Jack Sparrow would be Chaotic Neutral: The Pirate Code itself is, with due irony, an embodiment of lawlessness as law, while wicked Jack's most singular skill is to look after (seemingly) no one but himself. Captain Barbossa, however, points out the subjective nature of the alignment system and, indeed, of morality and ethics themselves. As a pirate, Barbossa would be against law or at least a criminal, and thus Chaotic, yet within the pirate community he often cites the Code, which could make him Lawful. Whether he is Good or Evil is even more vague; he is certainly the destructive villain in Curse of the Black Pearl, but is he a good guy or a bad guy after his resurrection? Perhaps Barbossa put the whole topic of alignment best: "The Code is more what you'd call 'guidelines' than actual rules."

All of this is, of course, an exercise in geekiness. But isn't that the point? Can't geekiness be not only an identity but also a means to exploring identity and big questions? Suit yourself, go, be free, it's the Chaotic Good way. But, in true geeky fashion, do post a comment if you take the test!

Tuesday, September 25, 2012

The ninth book of Patrick O'Brian'sAubrey-Maturin series takes its title from Shakespeare's Henry VI, Part 2: "Smooth runnes the Water, where the Brooke is deepe/And in his simple shew he harbours Treason." This is possibly the origin of the saying 'still waters run deep'--Someone who is calm probably has a lot more going on under the surface. In the context of the book, this could be either Stephen Maturin or Jack Aubrey, who have intertwining troubles on and off the Mediterranean isle of Malta. (SPOILER alert.) The Surprise begins the novel unrepaired and abandoned in the port of Valletta and ends the novel threatened with being sold out of the Navy or even broken up. In between are not one but two failed missions, the most central of which sees Aubrey, his friend, and his crew marching across parched desert sands in Egypt to the dangerous waters of the Red Sea in pursuit of a treasure-laden galley. Both missions are diplomatic in origin, which is, of course, Maturin's milieu, but underlying both the diplomacy and the failure of each assignment is the fact that the French have compromised British intelligence in Malta. Maturin must thus maneuver with his wits and keep his cool, which is not always easy for the pensive doctor.

Before proceeding, I want to take a little time to describe the methodology behind these summaries. It must seem odd to some to watch me reading a novel but all the while jotting notes in the margins. These notes try to capture major names, plot points, locations, and flavor. When I'm done with the book, I use these to summarize one chapter per blog paragraph. I have found that there are other study guides out there to O'Brian's works, but my goal is not Cliff Notes: I'm not making a cheat sheet or a quick means to know the book without reading it. My objective is to give existing readers a hyperlinked review, seeing as his novels are so packed with dialogue and detail that it can be easy to lose the larger plot. I also hope to tease the uninitiated into the O'Brian universe.

I must also give credit where it is due. One of the particular joys and challenges of the books is geography. Not only are there a lot of places, but also it can be very hard to figure out exactly where O'Brian is talking about or even if the locations or real, fictitious, or somewhere in between. Since I like to get it right and add links to the places in Aubrey and Maturin's travels, I am indebted to Dean King's atlas and guide, Harbors and High Seas, which offers maps and answers to (some) geographical mysteries. Since illustrations can take the dryness out of any piece of writing, I take time to add pictures representative of the ships, places and events O'Brian and I are writing about. As this is historical fiction, a modern photograph, in my opinion, just wouldn't fit. So I try to use nothing but paintings and period paintings when I can, captioning the title and artist. I must also give thanks to all of the online galleries I have Googled and borrowed from.

(1) The city of Valletta on the island of Malta is a pretty sight to all but those unfortunate officers of the Royal Navy who are stranded in port without ships to command. This melancholy group includes Capt. Jack Aubrey, who has not one but two vessels in dock--the worn-out 74-gun Worcester, nearly sunk in a storm serving with the blockade of Toulon, and Aubrey's dear frigate Surprise, damaged in battle with two Turkish ships. Yet, on this day, Aubrey is cheerful and boisterous, not only because his longtime shipmate Thomas Pullings has just received his captain's commission, but also because he can show off the chelengk on his hat, a prize from his recent successful mission in the Ionian Islands. In a far more sanguine mood in Dr. Stephen Maturin, who sees chaotic Malta--which was not long ago under French control--as the perfect place for British information to be leaked to Napoleon's intelligence networks. Indeed, Maturin's and Aubrey's very moves are being tracked by the French agent Lesueur. Furthermore, Lesueur has forced a woman into his service named Laura Fielding, a Neopolitan whose husband, a Naval lieutenant, was captured and imprisoned at Bitche. As an instructor of Italian to the local British officers, she is well-placed to gather intelligence, and Lesueur has planned specifically to have Fielding use Aubrey as a means to approach Maturin. Further complicating matters are two of Aubrey's old foes: Rear Admiral Harte, who has just ended a term as temporary Commander in Chief, and Andrew Wray, Second Secretary of the Admiralty, who has recently arrived in Malta to deal with corruption. That night, Aubrey takes his violin to Fielding's little garden house. He discovers that her big Illyrian mastiff, Ponto, has fallen in a water cistern. He tries to rescue the dog but falls into the cistern himself.

Sunday, September 16, 2012

Dear readers! No, I was not trapped in the Locker. I, was, however, trapped in something just about as bad, namely Overlake Hospital. About a month ago, I was at work and started getting progressively worse pain in my abdomen and lower back. One trip to Urgent Care, and I was diagnosed with diverticulitis--essentially, something got stuck in my colon and decided to go outwards, creating a sort of inflamed, infected internal hernia. Two days later and several antibiotic pills later, I was worse not better, went back to Urgent Care, and was given a hospital room about midnight. For the next week, I was in a bed, tethered to an IV, poked and bled and woken at all hours, and somewhere between a Dilaudid-induced haze and extreme discomfort. At least I had Zanne. Then I was released and spent a while on the sofa eating bland food and dealing with Short-Term Disability. I am better, and I have a new understanding (respect, Pauline) of medical incarceration. This blog was started before all of the calamity. I am happy to get back to happier topics...and a classic.

The 1678 original

Most pirate fans know that the go-to book for the buccaneer era is Alexander Exquemelin’s The Buccaneers of America, originally published in Dutch as De Americaensche Zee-Roovers in 1678. Typical of historical accounts this old, the history of the book and its author are complicated and full of questions. Is it Exquemelin, Esquemeling, Exquemeling, or Oexmelin? That Exquemelin was a real person can safely be assumed, and his accounts can be verified by other sources, but who he was is total conjecture. It seems likely, based on the available evidence, that he was from Harfleur and that he was a Huguenot, his religion driving him from France and to indenture himself to the French West India Company and sail to the Caribbean. Regardless of holes in his biography, it’s clear that Exquemelin is the real deal: Exquemelin landed in Tortuga in 1666, and three years later, once free, he joined the buccaneers. He sailed with, most notably, none other than the most famous buccaneer of all, Henry Morgan, probably as barber surgeon. Later, in Amsterdam, at about the same time he was writing the book, he qualified professionally as a surgeon; does that make Exquemelin the pirate Maturin?

The modern Dover edition

I have used Exquemelin as a reference book but until recently had never just sat down and read it all the way through. I thus want to consider The Buccaneers of America as a whole, not as a collection of the tales of Morgan, Rock Brasiliano, etc. Through a combination of detailed historical account, amateur ethnology, and natural history, Exquemelin portrays a wild place populated by brutal men. The author's own style is direct, but to me it is unclear whether it is detached or, in fact, unsympathetic. Exquemelin and his buccaneers are not romantic, tho' they are colorful. Most importantly, these earliest pirates of the Caribbean are bloody players on a colonial frontier in which men regularly killed each other for religion, country, gold, and simply to survive.

Says I...

"Blue Lou Logan" is my character, a fictional exile from 1715 Scotland turned pirate of the Caribbean. Lou is a real exile from the University of Washington Ethnomusicology program turned "Pirate Lou" at Seattle's Center for Wooden Boats. In between the fantasy and the reality is an ever-growing romance for working on real boats, learning real maritime history, brewing real ale and singing real shanties. This is the journey of "Lou," Lou, trusty companion "Keelhaul" Zanne, and not-so-little "Button" Bev. Join the crew, grab some grog and hold on tight, with both hands if you please...there be squalls ahead.