Anyone happen to speedmap for Doom that could give some tips? I've been trying to give it a go for a while but I have an issue where after a bit I just flat out lose steam and never get anything playable done before time is up.

Anyone have any tips or general rules of thumb for map geometry and layout? I think I've come to the conclusion that I burn out on my maps often due to them feeling really flat and not all that interesting; it's disheartening.

I think I fucked up though and will need to change the exit room's theme from "marble" to "techbase"- or something. Don't think I'm ready to use the marble as a primary theme yet (E2M5 is mostly marble with skintek and redwall/1s) and am not yet sure what to do with E2M4. Guess I'll just wing it again as I always do.

Hey, I have a very important question for you all. Well, it's at least important for me.Is there any way to stay on top of compatibility for mods while still having a toaster computer? I have reached a very unfortunate impasse in the wake of the introduction of ZScript, and I demand a costless solution.

I remember reading a thread on the QZDoom board where a developer of the port said they weren't interested in creating legacy versions because they "didn't want to optimize for 640x480 screens" or something. This angers me. What do you think?