Episode 3 - Colour Cycling

October 1st, 2017
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31 mins 1 sec

About this Episode

This is the story of illustrator Mark Ferrari, whose artwork was so good it forced Lucasfilm Games to figure out how to make a graphics technique called dithering compress to fit on floppy disks — in the process winning awards and triggering the use of dither in the wider games industry — and who pioneered the use of two background illustration tricks that gave the illusion of animation. He became world-renowned for his colour cycling and palette shifting techniques, which could be used to make a single computer illustration appear alive.

You can see a collection of Mark's artwork — including his coloured pencil illustrations as well as his computer graphics — at his website markferrari.com.

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