Game Design

The next version of President Forever 2012, v. 1.1.8, will be released at the end of this week (probably on Sep. 15th). It will contain save-load, an initial help file, and a couple other features. This will be the first official release. After that, we will continue to update the game, probably on a weekly basis, up until the election. Thanks for your interest, support, and feedback up to this point!

President Forever 2012 v. 1.1.7 has been released. This release features offers (Non-Aggression Pacts, Veep offers, Endorsements between players, and Withdrawals from the campaign), as well as adding more Republican Veep options (including Rep. Paul Ryan), among other things.

What we’re working on next:

A button to set Surrogates to automatic, among other things.

Note: computer player AI is not complete. This results in computer players not focusing on the optimal states, and so on.

Right now, v. 1.1.7 of President Forever 2012 is being worked on. This will include offers between players (including the ability of computer players to leave the election), and an expanded number of veep options for the Republicans side. This is being held up by some subtle bugs, but should be released soon. We’re looking at an official release of 2012 in late August or early September. The game will then continue to be updated until the election. Thanks for your patience!

President Forever 2012 Beta v. 1.1.6 has been released. Instead of adding a turn multiplier to speed up the game between primaries and general election, a ‘Fast Forward’ feature has been added instead. Let us know what you think – the obvious advantage is that it is simple, the disadvantage that you lose some control of what happens to the campaign in between. We’re still evaluating this feature.

What we’re working on next:

Offers, including Non-Aggression Pacts, Veep offers, Endorsements between players, and Withdrawals from the campaign (this is useful in particular for primaries). Once this is implemented, you’ll be able to get other candidates out of the election by negotiation, among other things.

Note: computer player AI is not complete. This results in computer players not focusing on the optimal states, and so on.

Just a quick note: President Forever 2012’s next update will be in early July. It will then continue to be updated at roughly weekly or bi-weekly intervals, probably right up until September.

We will be adding to the current scenario, adding other scenarios, and adding features, while fine-tuning gameplay, the computer AI, and the user interface.

Official release will probably happen in August.

Thanks everyone for your feedback so far! I’m looking forward to making this game better.

A few specifics in response to common questions: yes, we will be adding population totals for primary results (beyond the percentages that are currently displayed), and yes, we will be adding a way to change the number of days per turn, to speed up the middle part of the game.

For those who want to pre-order the game and also try out the Beta, you can do so here. (Note: for Windows.)

This an early Beta release. This is a way to offer people who have pre-ordered a sneak peek into the game, as well as an opportunity for them to offer feedback on features they think would be useful, awesome, and so on, if incorporated into the game.