Yet another character, this time a shadow-fairy warrior to again further evaluate melee in Chengband 0.0.38.

After losing a very promising shadow-fairy samurai to a bad blood curse, I was a bit frustrated when I rolled this character, and I went even quicker than my usual blitz style. Needless to say, the rewards were definitely worth the risks.

The defining attribute of shadow-fairies is Stealth. They get more intrinsic stealth than every other race, and the big bonus is that they can NEVER aggravate. As I hate aggravate with absolute passion, this is a massive attraction of playing shadow-fairies if I want to use artifacts that cause aggravation. Instead of aggravating, their stealth is reduced in half, which is quite a hit. Other tradeoffs are very low HD, and vulnerability to light attacks.

Goemon didn't cooperate by dropping his katana, so I had to fight in the dragon caves a bit longer before I came across a vault that had a certain 5d4 bastard sword. After stealthing my way around the swirly vault (and spending a few turns adjacent to a sleeping Caine, yikes!), I nabbed it and ran. This is probably the first time in any *band ever that I'm actually using Calris, and it sure carved up Fafner and Itangast real nice and quickly.

Now where is that Terror Mask...?

On 4.7.2011 08:46 kingvictory2003 wrote:Getting gear deep in Angband once I bled the dragon caves pretty dry was like pulling teeth without the slightest anesthesia.

The lucky break came when I smashed a great wyrm of balance (without shard resist, mind you), and it dropped the blessed Jewel.

I may try to finish this before long, as soon as I get enough scrolls of *destruction*. My healing and gear is otherwise adequate for an encounter with the big J.