Yeah, actually our quest spawned two shiny FOEs for me. Ended up getting my level 22 guys to 24 in two battles. Quest was nice and I got congratulations from a man named "Greene Shield". Hm, what looks like a green shield...?

Just unlocked the RPGFan quest. It says I should be level 24, but my level 22 guys are going to rock this!

Level 22 already?! I'm slacking. What team are you running? My guys are level 11 currently and my team is Fortress/Nightseeker/Medic in the front and Sniper/Runemaster in the back. When I unlock it,I'm retiring my Runemaster into an Arcanist and subclassing with Runemaster.

Just unlocked the RPGFan quest. It says I should be level 24, but my level 22 guys are going to rock this!

Level 22 already?! I'm slacking. What team are you running? My guys are level 11 currently and my team is Fortress/Nightseeker/Medic in the front and Sniper/Runemaster in the back. When I unlock it,I'm retiring my Runemaster into an Arcanist and subclassing with Runemaster.

I should note that I'm playing on Casual because I don't have the time to grind for two hours then lose all of that progress because I get critical'd, so my progress is going to be quicker than someone playing on normal.

I'm actually running without a healer, with pretty much my Fortress doing nothing but healing himself.

Front: Landsknecht-Nightseeker-FortressBack: Sniper/Runemaster

I like all of my guys but my sniper. The binding stuff hasn't been particularly effective or useful thus far. I'd swap him out for a Medic, but then I'd have to grind him up.

Edit: I'm digging EO4 much more than any other entry in the series I've played. Casual mode is great, and I don't feel like I'm lost looking for objectives like I do in many other dungeon crawlers.

I'm finding my Sniper to be invaluable at the moment with her binding abilities. She's saved me with leg and arm binds in some FOE battles so far. Plus, she's useful for taking out enemies hiding in the back row before they have a chance to make it to the front.

Same here. I'm finding this is the best entry in the series so far. Then again, each subsequent game in the series seems to be better than the last. I'm liking the return to more basic classes. While I liked Etrian Odyssey 3, some of class ideas and skills were a lot to handle and plan out.

Boy, I'm so jelaous. My game has been shipped, even a few days before release, but I still have no idea how long it should take to arrive here. So, as I wait I'm still playing tthe demo.

So, you guys with the full game, would you think it is better to grind for some money (in the demo) or there is sometning else I should be doing that would be more productive once my game arrives?

I read some page son gamefaqs about the pookas but I just can't seem to understand how they move, how to throw food at them or anything. All I know is they drop an item that increases your stats.

As for party, my main is Landsknecht/fortress/nightseeker in front and sniper/healer in the back.It is doing fine in the dungeon but I feel like the nightseeker isn't being all that usefull to me, at least to my playstyle. I'll probably use two Landsknecht or add in a Dancer.

Damn, I'm only in the second area with my infrequent playing. Looking forward to the review, though!

What's everyone's party composition? I'm current running with Land / Fort / Dancer in the front and Night / Medic in the back. The Nightblade is 10 levels behind everyone else, though, but once he's caught up he'll be switching with the Fortress. My plan is basically to take advantage of links and chasers and multiple hits/attacks to do ridiculous damage with the front line while the Fortress draws the ire of enemies and protects everyone as much as possible and the Medic heals. It's been working out fairly well already, even with my very unfinished party.

For now I'm using Land/Rune, Fort/Dancer, Night/Bushi, Arcanist/Medic, Sniper/Arcanist

Later on I may turn my Sniper into more of a physical/link beast with Sniper/Dancer, but for now my Sniper is used primarily for Criticals, ignoring enemy defense, Binds, and Chase Binds while my Arcanist helps the Night land status effects and assists the Sniper with Chase Binds.

Unfortunately, I've noticed this game has the same issue as the other EOs. That is - after the first stratum or two it becomes much easier. The difficulty just doesn't remain consistent and you get stronger much more quickly than your enemies and the area "tricks" do. I'm glad they did away with the Royal/Prince/Princess from EO3 though, it was just ridiculously unbalanced.

People have been complaining that this game is far easier than the other games in the series. I don't really see it that way; I see it as the game being more balanced and fans being more experienced with the game itself. Does everyone remember how broken Immunize was in EO1? The game was near impossible without it.

Eh, I find EO to be a pretty easy for a game/series in this genre in general and I'd consider it a nice entry point because of that. I'm not sure if I agree with 4 being the easiest overall during the beginning, but later on it might well be simply because every class becomes powerful very quickly.

Phew, took down the second Stratum boss today. I'm loving it so far, though the hardest part of these games for me ends up being unable to use all the classes at once. :P I want an Arcanist now that I've unlocked them but I've grown really fond of my

Landshneckt Dancer NightseekerRunemaster Medic

team.

EDIT: Also, am I close to getting subclasses yet? That might ease some of my woes. Though it brings up an all different set.