The panel was hosted by comedy and video game podcast The Indoor Kids' Kumail Nanjiani and Emily V. Gordon and featured Borderlands 2 writer Anthony Burch, Borderlands Franchise Director Matthew Armstrong, Telltale President Kevin Bruner, and designer Harrison Pink. The panel was titled, "Two Sides to Every Story - Tales from the Borderlands Unveiled at SXSW."

Polygon attended the panel and has reported on some of details offered about what continues to be a secretive project. The two characters seen during the game's announcement are named Rhys and Fiona, and neither are vault hunters, like the player characters of Borderlands and Borderlands 2. Rhys is a Hyperion company man (seen above on the left), and Fiona is a con-artist. The game takes place on Pandora, and is told from the perspective of the two characters relating memories, and their facts will conflict. The game follows the decision making structure of Telltale's previous games, but will have a comedic tone. Telltale also promises there will be shooting in the game, but as the developers said when the game was first revealed, it will be done in a Telltale way.

For more details, including a screenshot from the game, head over to Polygon.

Our TakeTales from the Borderlands still seems like an odd team-up from two disparate developers. One developer has seen success making serious dramas with contemplative moral choices. The other has seen success with a comedic, often goofy action shooter where the only choice you encounter is which gun to keep and which to sell. Despite the strange crossover, it seems like it has potential to work. Borderland's Pandora is an interesting world with interesting characters, and Telltale has made humorous games in the past. I'm curious to see how the project comes together.