Embark on a journey in mystical world of the Nile, the desert, ancient gods and fight your way through towards a life in eternity. It is the beginning of a fascinating civilisation. It is the time when its foundations are being set and you have the opportunity to choose your role in new world.

Whether you are happy with a peaceful life of a farmer or a merchant or you crave more power, be it political or military as the good or bad guy, Ancient Kemet welcomes you to help build up a world – world with its own mysteries, beauty, stories.

Discover Ancient Kemet, meet other fellow players, discover old secrets, follow enthralling quests, set on journeys full of adventure, improve your skill in ancient crafts, trade, build your business. Work on your game character, your reputation with cities and gods, acquire your own house and a lot more.

PVPPlayer vs player world of online game Ancient Kemet is based on mastery of skill and character. Even with a lower level, if you have the prowess, you have the chance to defeat a player with higher level. Special PVP quest lines, intricate networks of favours with gods and cities. Defend your city and raid others.

Screenshots

Game developmentAncient Kemet is currently under development. There are three of us, progammer, graphic artist, and webmaster.Some development screenshot logs as the game engine was developed

Sneak peek - Ur'Bak the guardian of Seth's temple

Thousands rumors were said about the ancient god battle between Horus and Seth,we all know that once Seth was defeated nobody have seen him since then,but recent discoveries in the Red land may lead to worries.

@heezel do avoid creating multiple threads for the same project/game, did notice you had some extra images in your second thread so copied those over to your original thread so you don't loose your replies.

Anyway really cool looking project, just curious, you using one of the java game engines? or is it mostly written from scratch using something like an opengl binding?

@heezel do avoid creating multiple threads for the same project/game, anyway noticed you had some extra images in your new thread so copied those over to your original thread so you don't loose your replies.

Anyway really cool looking project, just curious you using some java game engine? or is it mostly written from scratch using something like an opengl binding?

Well, it's based on my own game engine which i started like 2 years ago, rendering triangles , so yes it's pure Java with LWJGL.

Would restrict your audience that would buy your game...American parents are getting worse but a lot of them still don't approve of blood and gore in games like this. If you try it, really try not to overdo it.

If there were gore, as I said, you would have to make it a toggle-able option.

It actually wouldn't even need to be gore, but just some recognition of a player being hit would give a bit of impact to the combat, since the video doesn't showcase any game audio, he probably already has a hitting noise in there, which is good enough, but I think a visual indicator of a successful strike is also necessary, it could be a spark looking particle from a successful block, or it could be a particle puff (of red or brown/grey) just to indicate that a player was hit.

My suggestion was taking it to an extreme though. Because personally I think it would work well in contrast to the cute Chibi art style.

I still think that even blood drops being flicked across the ground would be a subtle, but effective indicator of a successful hit.

Either way, with, or without blood/gore the game looks awesome and I can't wait to play it (nor can my girlfriend from her reaction when I showed it to her).

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