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Even though they're quite different from one another, but ironically successively in the same tech tree ship branch, I've enjoyed Ogenvoi (233 battles) and Udaloi at lot. Now that I've promoted that captain to Grozovoi, I need to train up a pair of skilled captains to backfill those two boats.

//Everything is contingent on how CVs, and AA get balanced out and where the subsequent meta lands. Until that happens nothing is certain about what I'll do going forward.

WG has moved toward much great transparency but I think they still haven't caught onto the value of maintaining a certain level of certainty for the player base looking forward.

The ships listed below showed a statistical lag among the ships of their tier and class. Taking into account the individual characteristics of each of them, we made a number of balance edits that increase their efficiency.

Japanese battleship Izumo, tier IX:

Sigma has been increased from 1.8 to 2.0.
The battleship will become more potent in battle by increasing the accuracy of the guns, which will compensate for the specific arrangement of the main battery.

Japanese battleship Kii, tier VIII:

Main Battery reload time reduced from 31 to 30 seconds;
The torp stats have been changed:
Range has been increased from 6 to 10 km;
Speed has been reduced from 63 to 62 kn;
Maximum damage has been increased from 14 600 to 17 233.
Thus, the battleship will have more opportunities for the use of its torpedo tubes, which will no longer be a 'last ditch' weapon, the use of which required to players to expose the broadside of the ship to enemy fire because of the restricted launch angles.

Japanese battleship Nagato, tier VII:

Main Battery reload time reduced from 32 to 30 seconds.
Reduced reloading time will emphasize the role of Nagato as a battleship with good maneuverability and a small number of accurate guns, at the cost of armour protection.

American battleship Colorado, tier VII:

Sigma has been increased from 1.9 to 2.0.
The new Sigma will distinguish the battleship as a slow ship, with decent maneuverability, good armor and a small number of accurate guns.

French battleship Dunkerque, tier VI:

Main Battery reload time reduced from 28 to 26 seconds.
Reducing the reload time will compensate for the small caliber, making the battleship better balanced with other battleships on the tier VI.

British battleship Hood, tier VII:

Sigma has been increased from 1.9 to 2.0;
AP fuse delay increased from 0.015 to 0.033 seconds
Due to the new fuse timings, armor-piercing shells will detonate more often in the citadel of the armored ships, but will result in more overpenetrations of lightly armored targets.

French destroyer Aigle, tier VI:

Torpedo range has been increased from 7 to 8 km;
Increasing the range of the torpedoes will grant the French destroyer a larger window within which to launch torpedoes whilst remaining unspotted by the enemy, and will allow for more opportunities in battle to strike battleships.

American destroyer Mahan, tier VII:

Main Battery reload time reduced from 4 to 3.3 seconds.
Despite the fact that the destroyer has one of the best damage per minute statistics at her tier, the specific ballistics of guns often does not allow this ship to realize this advantage when engaged with other destroyers. The new parameter, though it won't change the features of the main battery ballistics, will significantly increase the efficiency in combat with enemy destroyers at close range.

American destroyer Sims, tier VII:

The base torp stats have been changed:
Range has been increased from 5.5 to 7 km;
The alternative torp stats have been changed:
Range has been increased from 9.2 to 10.5 km;
Maximum damage has been increased from 8500 to 9667.
Reload time been increased from 72 to 76 seconds.
Changing the characteristics of the base and alternative torpedoes emphasizes the difference between the two styles of gameplay available to Sims:

'High Risk, High Reward' game from torpedoes with a short range and good speed, causing a lot of damage;
comparatively safe option with a greater distance to the enemy, but with less damage and low speed torpedoes.

Soviet destroyers Ognevoi, tier VIII and Udaloi, tier IX:

"Repair Party" consumable has been added to the extra slot:
Number of charges: 1 (Repair Party I) and 2 (Repair Party II);
Reload time: 120 (Repair Party I) and 80 (Repair Party II) seconds;
Duration: 28 seconds.
The efficiency 0,5% of HP per second

Soviet destroyer Kiev, tier VIII:

"Repair Party" consumable has been added to slot with ‎"Smoke Generator":
Number of charges: 1 (Repair Party I) and 2 (Repair Party II);
Reload time: 120 (Repair Party I) and 80 (Repair Party II) seconds;
Duration: 28 seconds.
The efficiency 0,5% of HP per second
Adding the consumable "Repair Party" will allow for more effective fights with enemy destroyers and make the progression to tier X in this line more logical.

Please note that the information in the Development Blog is preliminary.

ST. Balance changes.

In update 0.8.0, fire duration on certain large cruisers has been increased from 45 to 60 seconds. This change is systemic and affects the following ships: Kronstadt, Stalingrad, Azuma and Alaska.

The excellent armor of these large cruisers created an excessive advantage in survival during long battles. With the correct positioning of the ships, the only way to deal a lot of damage to them is through setting fires. Increasing the time required to extinguish the fire for these cruisers will improve their balance compared to conventional cruisers, keeping their distinctive features: high damage from the main battery salvo, good armored citadel and large amount of hit points.

I know, right? Various parts of me are dancing with joy at that, and the improvements to Sims, Aigle, and Hood. Dunk's is ok, however I don't feel she really needed it, and I don't have the other ships anymore. But, I may just buy them back, now.