I'm having difficulties implementing multi-touch panning with hammer.js. Panning events are only fired with single pointers. If I try to drag with two fingers it does not fire until I release at least ...

I have implemented a custom panning along X direction by translating view along X axis. This is working perfectly in every devices except Samsung Galaxy S4. In this device, after panning a specific ...

I am using reveal controller in my app. But I don't wan't to reveal side controller in a particular case, so I did this while loading that view-
self.revealController.recognizesPanningOnFrontView = ...

I have got a d3 example where panning on the x axis results in accelerated panning. That is, when I hold the left button down and move the pointer, the data pans in a non-linear way. This is probably ...

I wanted to add a zoom/pan feature to a canvas. I have the zooming working fine, but I'm having issues with the panning. The closest I got was being able to pan with extreme shaking of the canvas and ...

I have been trying to modify the WinRT XAML Toolkit to enable panning for charts.
For this example I have an area series chart and only x-axis panning.
The idea is to modify the style of the x-axis ...

Related to this question: 'Make custom overlay clickable (Google Maps API 3)' and related also to my comment in the same question (posted here to give it more visibility and because I think is other ...

I have a map. I want a user to be able to zoom and pan the map. Imagine Google Maps, but instead of being infinitely pannable, the map is a square (it doesn't wrap around again if you go past the edge ...

I have a very easy application in both AS3 and C++ (for mobile version) which shows a map of New York and allows the user to pan, zoom and receive information boxes when clicking on an attraction on ...

Is there a way to zoom on the cursor point using this code? I can't get my head around to doing it. The canvas zooms but it only zooms in and out from the top left corner.
var previousMousePosition = ...

I'm having a hard time to pan a view of a gameObject in Unity3d. I'm new to scripting and I'm trying to develop an AR (Augmented Reality) application for Android.
I need to have a gameObject (e.g. a ...

First of all, I have seen similar questions here, but I didn't find the answers I was looking for (or maybe I didn't understand the solution).
Ok, now to the question -
I have a QLabel, whose size and ...

I have mapView and I programatically handle the touch events.
The problem is: if the mapview is ZoomOut to its maximum, the panning is quite small and slow, and conforming the mapView is ZoomIn, the ...

In Highcharts / Highstock (I'm currently using Highstock v1.3.10), you can enable pinch to zoom, however this also enables panning.
This means you cannot disable panning and have zoom only.
Basically ...

I am trying to make the following camera panning js script, to work as it should, meaning panning the camera left and right. What I have accomplished till now, is to move camera only left and back to ...

I would like to use the iPhone's motion sensors to detect what kind of camera movement the user is doing while recording a video. For instance, if he's staying still on a subject, or if he's doing a ...

I am trying to implement zoomable and panable image in winforms ,
the problem is my calculations always to seem off without the autoscroll ,and the image is always getting out of the boundaries and ...

I am working on an application in unity, which uses a top down view of a table. I can "Pan/Truck" over this table by a single touch point, dragging it over the screen.
I want to move my camera, and ...

I tried to use jquery imgNote plugin for one of my container zoom project. It works fine. It also zooms by mouse-wheel. many of the laptops doesnot have the scroller options, So i need buttons to help ...

I want to achieve 'Panning' in svg while 'dragging' an element in particular direction.
Let say i select an element and start 'dragging' it upward untill it reached top of screen, now my svg should ...

I'm trying to figure out how to get openAL to pan in 2D (by manipulating the 3D positioning). Ideally I want to achieve panning such that the Left or Right channel can be fully engaged with the other ...