Posts tagged kings-quest

Phoenix Online Studios announced that the second chapter of its Activision-approved(ish) free King's Quest game, The Silver Lining, will be released next month. In a post on the game's site, Phoenix's Cesar Bittar notes some of the improvements that have been made based on feedback from those who pl...

After shutting down Phoenix Online Studios' lovingly crafted King's Quest fan project due to a licensing conflict back in February, it seems Activision has reconsidered its position. According to the indie developer's blog, Activision has rescinded its cease and desist, and has granted the studio a...

Here's the real reason Activision doesn't want you to play this fan-made sequel to the legendary King's Quest series: It caught a whiff of money. Rather than working out a deal with with the developer, Activision sent it a cease and desist, even after a deal had been worked out with Vivendi Univers...

After successfully fighting a cease and desist order by Vivendi Universal five years ago, the unofficial continuation to the King's Quest series has been shut down for good. In 2005, fans successfully convinced Vivendi to allow the indie team behind The Silver Lining to continue development, thanks...

Since the addition of Activision (by which we mean Sierra) titles to its catalogue of classic PC games, Good Old Games has become one of the most worthwhile game retailers online. This week, another Sierra adventure game makes its way into the shop, with an announcement of more -- two wildly differe...

When filling the ranks at his game development brainchild, 38 Studios, it makes sense that MMO-fan Curt Schilling would look to his pastime of choice. The company announced that it has hired former Blizzard UI maestro, Irena Pereira, as 38 Studios' senior UI designer, bringing her interface grindin...

var digg_url = 'http://digg.com/pc_games/Activision_won_t_publish_Sierra_legacy_titles'; When we heard that Sierra was divesting itself of much of Vivendi/Sierra's portfolio post-merger, most of us on staff were worried about what it meant for interesting upcoming titles like Brutal Legend or Gh...

It seems like every time we hear about a new title, the first thing we hear is an announcement about what engine or dev tools its developers will use. This time, Sierra has licensed the BigWorld Suite, parts of which are also used in Cheyenne Mountain Entertainment's Stargate Worlds and John Romero'...