We are currently running Operation Trebuchet Altis Liberation with ACE and are looking for new people to join us.
Our Unit is semi serious, and is open to anyone who knows the basics of the game and is over 16. We are more than happy to teach more advanced stuff.
We are certainly not as serious as some units, but we enjoy a degree of authenticity/realism and love joking around. I.E no required "Yes/No Sir's"
Our goal is to capture the entire island for the UNSC from insurgent forces who have taken over.
No Griefers tolerated at all.
Once this Liberation is complete we will likely move onto another map and start over or possibly do some self contained missions.
If enough people are interested and enjoy it, we can hopefully expand into doing larger operations/events for the growing Unit
The more people who are interested, the more we can do.
If you are interested or want more info, please reply or message me.

Hi guys,
So, I'm a little confused now. What should I run to get the best available WW2 experience in ArmA 3? There are a ton of mods and micro-mods that add WW2 units, maps and what not, but what is the winners combo? How do Iron Front for ArmA 3 LITE (IFA3 LITE) relate to IFA3 Liberation ? How does Faces of War relate to the two? Or any of the others?
What do you run if you want to have a compatible mod set that works with a good amount of WW2 missions without need to re-setup the dedicated server every time you change the mission?
It was so easy with OFP when you only needed FDFmod 1.3 and 1.4 B-)
Thanks, appreciate the time you spent answering my silly questions.

[SP/MP] OPFOR KP Liberation - Project Opfor / RHS
Changes Made
After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction.
So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes. We have used Project opfor as part of the base gear that will be used by the other factions.
-Playable OPFOR faction. RHS AFRF (VDV/MSV)
-Changed BLUFOR faction. Project OPFOR (Islamic State)
-Changed GUER faction. Project OPFOR (Sahrani)
-Changed the enemy marker colours to blue.
-Changed spawn point marker to match OPFOR faction.
-The friendly side is now OPFOR.
-Added a extra tutorial page to help people.
-OPFOR Medical vehicles changes.
-Changed all factions to match new sides.
-Fixed exploding choppers on the Ship.
This mission will support other mods. If there is demmand a public server can be setup.
Overview of the mission
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.
- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.
Statistics / Different on each map
Capitals: 10
Cities: 68
Military: 26
Factories: 24
Radiotower: 22
Total Sectors: 147
Below you can look though the maps in the steam workshop.
OPFOR Chernarus KP Liberation :
OPFOR Altis KP Liberation :
OPFOR Sahrani KP Liberation :
More still to come.
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Understanding Markers
Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks.
Cities: Generally small to medium-sized cities.
Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target!
Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets.
Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications.
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Credits:
-Creator: Zbug
-Primary Editor: Wyqer
-Secondary Editor: Luacs - Cross over
This mission is under the Arma Public Licence (APL)

Hi there, me and my brother have been working on an Unofficial and complete overhaul of Wyqers kp_liberation using the Unsung mod and Nam map, if you find it intresting please subscribe and send some feedback for us and your thoughts on what to improve or change.
Link to mission file: https://steamcommunity.com/sharedfiles/filedetails/?id=1379488064

We would like to invite as much player as we can to play on Friday night a nice round of KP Liberation Lythium. If you like to join, follow the link https://docs.google.com/document/d/1fJgAnm_2tILiGXrbw-gTXnNfLrEuRkK8zgKsUPZDP7k/edit?usp=sharing

The Dogs of War,
are a small but growing unit of mature players, who seek for a semi-realistic mil-sim experience. Our missions are carefully designed by our founder and constantly fine-tuned and developed as we make our path through them.
We play at the moment KP Liberation Lythium, because we all love that a lot.
Right now we are about 8-10 regulars and we are looking for you if you:
- Enjoy ARMA3
- own ARMA3 and all DLC
- are able to participate in game nights once a week (GMT +1)
- are a communicative person
- be respectful
What we bring:
- self-made missions. All members of the unit are heartily invited to bring their ideas for future missions and feedback to the current mission.
- own TeamSpeak Server
- own dedicated Root server
- Amazon S3 mod host server (as well as a formidable sync-tool, that automates mod setup and keeps the mods used up to date)
- our servers are all based in Germany.
- it`s fine if you are already a member of another unit or clan. We will not ask you to be exclusive. The more experience and networking, the better.
- We encourage the use of our Discord group and our clansweb page.
hooah!
Feel free to send us your application.
After an application is sent, you'll go straight to a Trial Member status. That will stay for a month. After that, we look together if you and we fit.
We like to play like a Mil-Sim. But with the needed portion of fun.
if you like please join on Friday night to our public event. all necessary information you can find here: https://docs.google.com/document/d/1fJgAnm_2tILiGXrbw-gTXnNfLrEuRkK8zgKsUPZDP7k/edit?usp=sharing

Continued Realistic Enhancements of the already great [GREUH] Liberation.
Latest Version: v1.01 (July 5th)
Download from GitHub: Download
Previous releases: Download
Steam Mods: Steam Collection
3cb BAF Mods: Download
Overview
Another small nation has fallen to enemy forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island.
Experience a massive CTI campaign with numerous settlements, cities, factories, ammo dumps, ambushes, static defenses, airfields and more, across the entire island,
Use the older [GREUH] logistics where taking sectors increases your supplies automatically,
Intelligence is never 100%, some sectors will not show up on the map until captured,
Cooperate with other players, with a commander role and recruit-able AI troops to fill the gaps,
Build your customized unit with troops and vehicles using available supplies,
Build the FOB of your dreams with an in-game "what you see is what you get" system,
Fight aggressive and cunning hostile forces who react and adapt to your actions,
Watch the Enemy Fire Teams and Squads react to your fire and counter it tactically,
Come under fire from sporadic and sometimes not so sporadic deadly mortar fire, static mg's and more,
Learn that every window is a threat thanks to the enhanced custom urban combat AI,
Experience house to house fighting to clear out built up areas,
Accomplish meaningful secondary objectives that will benefit your progression,
Never lose your progress with the built-in server-side save system.
Our Presets and missions are crafted with care and tested to make sure you won't encounter problems. We spend a lot of time researching the presets and custom missions we make to be as authentic as ARMA and the addons we may use allows us.
Bug reports - Issue Tracker
If you encounter a bug and want it looked into, you should be providing:
SERVER LOGS (rpt files),
Client logs (rpt files - one is fine, more is better),
Headless client(s) logs, if applicable,
Version of the mission you've been using,
Modifications you've made to the original mission files, if any,
Mods you're using, if any,
Screenshots showing the issue, if applicable,
Reproduction steps, if applicable.
The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help!
Contributors
"SCUD" for continued help trying to retrain my brain how to work with ARMA scripts and the Database Integration test we pulled off in record time that actually worked in [WarFighter] Liberation.
"Luker", Col. J.C. and other members of the US Military and friends of ours for brainstorming sessions about logistics past, present, and the theoretical future.
Clarkey for the use of one of his great scripts, modified by BI Forum users.
FFAA Mod Team for great addons and videos showcasing their amazing work.
RHS Mod Team for their flawless addons that help us all enjoy current world content.
3cb BAF Mod Team for their untouchable in excellence addons that inspired us to take up Liberation again.
Psychobastard for his great scripts and taking the time to jab my eye out when I missed the obvious.
Gemini for the use as a learning tool and integration of his great scripts from OPEX into Liberation.
Reyhard for the permission to use and modify existing script from RHS.
Wyqer and Applejakerie for their continued development of KP_Liberation, great config changes, and the inspiration of working on Liberation once again.
The fantastic and smarter than us, the guys at [GREUH] for creating and extending Liberation.
Most of all, XTremeZ and the members of his community for testing, advice, hosting, inspiration, and friendship from our years in ARMA and long before.
[WarFighter] Development Team:
ChiefOwens - Developer
"SCUD" - Developer, Database Integration
constance68w - Lead Map Designer
"Luker" - Military Aircraft, Navy Adviser
Col. J.C. - Logistics Adviser
Looking For Help - Scripter
Looking For Help - Animator/Artist
Testing Team:
XTremeZ
ChiefOwens
Frigid
Cybersol
Recoil
Dathnic
Nurics
Lorkus
Niee
Pen
Tycho
Disclaimer and License:
Current Release Information:
* We recommend a dedicated server to experience the most out of Liberation.

Looking for players who want to do COOP missions, like Liberation, Invade and Annex, and CTI. we run our own server, have a dedicated group of people who love to play Arma. We do play other games too, were not Arma 100% of the time, but if you're looking for a fun group to play with that tries to be Mil Sim at heart. hit us up on our group page 321st Special Tactics Squadron page on Steam, or me personally at Papa Bear 321st.

Hello Bohemia,
Over the last week I have been working on the KillaPotatoes Liberation Gamemode made available here:
I am using the most current edition of v9.60 and converted the mission to allow for both a Vietnam and Halo based missions.
Vietnam:
Halo:
Each mission profile is set to be persistant and challenging with all mods required on the steam workshop page posted and links on how to get mods. I don't have access to a dedicated server of my own but I have tested the missions as best I could through LAN hosting. Please take a look at them and let me know what you guys think and if there are any bugs/glitches with the mission.
*DISCLAIMER: I am in no way a member of the KP Community nor any of the mod communities who created such awesome modifications for ARMA. All rights go to the appropriate owners and I do not claim ownership of anything other than the basis of just porting of the information. Let me know if there are any issues that must be addressed via PM please. Thank you*

Hello all! Here is my official release of the KillahPotatoe Liberation game mode with the UNSUNG Echo Release that is now available on steam. Please give it a try and let me know what you guys think! http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142
I have other Liberation mods up on steam as well so take a look at them as well. Let me know if there are any issues or glitches that need to be addressed.
*ADVISED: with the UNSUNG Echo release there is a little glitch going on with my previous UNSUNG liberation on Cao Bong and is only playable with the UNSUNG Delta release. I will be working to update that one to reflect the new Echo update soon*
I will also be posting some of my own regular missions to the workshop over the next few weeks so keep on the lookout for those as well.
Once again a big shout out to both the UNSUNG and KillahPotatoe Mod teams for providing amazing content for the community and I look forward to working with them and their updates.

Hello all! Here is a pure UNSUNG Echo update liberation mod on the map Da Krong! This is literally just a UNSUNG mod mission that you can load up in either the editor or your public/private server to enjoy. Again please let me know if there are any issues that need to be addressed. *ADVISE: This does not include ACE at all. If you would like to variations with ACE Enabled, I will upload copies of the missions to the public*
Thank you and I look forward to hearing from you all.
http://steamcommunity.com/sharedfiles/filedetails/?id=1195582852

I am opening " liberation Zombie " MP server.
I would like to avoid using ai gun armed vehicle seat on the server.
Is there a way?
In a simple way
Is there any way to have ai get off automatically when sitting in a firearm seat?
Armed Vehicles AI shooters kill zombies too.
I would like the shooter to automatically drop it.
plz T_T
sorry. google transfer use

We at HitCorp International been around the OFP/ARMA scene for a while and have always been a fan of somewhat dynamic Island-wide missions open to the public, utilising realism and radio mods and not much else to keep it open to as many people as possible while also avoiding the modern ARMA3 problem of friendlies appearing in nonsensical clothing and shouting "bang" at the enemy with empty hands.
Our group is fairly relaxed but enjoys team play and supporting other groups and players, so we feel this is a good place for people and groups to practise playing with ACE as well as communicating with outside individuals and groups during operations without having to download a lot of mods to make sure you see everybody right. We have a small number of public regulars as well as our group who frequent the server, any time from GMT afternoon to GMT early-hours, and hope to play with more.
The mission is relatively stock Liberation on Altis for now, but we're slowly customising it to our tastes and may start a Tanoa version if enough of our regulars have Apex. We regulate our permissions system based on proven trust of players, so please don't expect to be building attack aircraft and flying around as soon as you connect.
Mods Required by Client:
CBA_A3
ACE3
Mods Optional for Client:
Task Force Radio (Requires TeamSpeak3 and plugin setup)
ARMA3 Enhanced Movement
ADR-97 Weapon Pack
Server-Side Mods:
Advanced Sling Loading
Advanced Rappelling
Advanced Urban Rappelling
Advanced Towing
Teamspeak IP: HitCorp-Intl.Co.Uk
TFR and non-TFR Channels provided.
Special thanks to Oliver Masters, our supervisor who handles ARMA3 server operation and contributes the largest portion of, and sometimes all, operating costs for this particular server.
Hope to see you in the field!

We have started up a liberation server on Taviana ported by Myself and Nocturnal.
Custom scripts as well as a neat spawn zone!
Come check us out! Features:
Sling Loading
Fuel Script(You actually now have to refuel!)
AI Spawning script(Para dropping AI from a helo!)
Custom Spawning Area
Lots of mods
Mods all included in the build menu Teamspeak: 81.102.219.151 Mods: https://docs.google.com/document/d/1gqK5i1ysvVYu_Kz2UiZy1GjhiC0AIbHmySX-4BV_EW4/edit# Server IP: 81.102.219.151
Scar

Hello all,
I am posting here for some brainstorming ideas as well as get user feedback on how others think i should proceed.
I am wanting to create a mission that is basically a global sandbox. I have used liberation as a base before and it works well and I like the concept. However I like the random and dynamicness of ALiVE feeling more like a large scale operation. My problem that I am running into is I am not sure if there is a way to combine liberation and ALiVE together. Here is what exactly I am looking to do.
I would like to create a mission that is playable on 2 or possibly 3 sides.
I want to include unit spawning and FOBs like liberation.
I like the dynamic AI of ALiVE and the ALiVE profiler.
I like the battle tracking of ALiVE.
I would like to create a system (similar to high command) that would let me spawn AI units to my squad, take them to where I need them and fortify them, leave the squad and allow ALiVE to take them over and profile them.
My overall goal is to create a mission that you basically start with bare minimum resources with bare minimum control of the map, the player then must build up their defenses and fortifications utilizing player spawn FOBs, vehicles, and AI, the ALiVE (or similar) profiler would defend and reinforce units but not attack objectives. I like the idea of having to capture objectives for more resources to spawn units however it is not essential to me as one player would be limited to a 9 - 12 man squad thus they would not be over powered anyway. I am not sure the best way to achieve this so if anyone has any recommendations I would be greatful. Thank you!