Recent Comments

I do have a hard time understanding the economy behind humble-bundles.
5 - 10 games get to share around 1 - 2 million dollars.http://en.m.wikipedia.org/wiki/List_of_Humble_Bundles
That would make around $400,000 - $100,000 per game.
If you sell a game on eshop for $10 you only have to sell 10,000 - 40,000 copies to get same amount of money. That is about 1 - 4 ‰ (per mille) of the WiiU owners.
(Disregarding all aspect of fees, taxes and other economic things involved)

@YorumiYes it is a problem when Nintendo has to be reminded by their stockholders to use the gamepad - that is why we will see Captain Toad, Mario Maker, Kirby, Mario vs Donkey Kong, as well as Starfox cockpit screen, Devil's Third map editor, extended use of gamepad for Xenoblade and Splatoon. Probably something will be made for Zelda too.http://www.nintendo.co.jp/ir/en/library/events/140130/index.html#s09

Because I like the "Monster Hunter", I like the character of Airou. (Female / 24 years old / construction and civil engineering)

● 3 people fifth largest Atlas ...... (4.1%)
· Can or "Persona 3" and "Persona 4" is great. (Female / 25 years old / organizations, public corporations and government agencies)

● 2 people # 6 Sony Computer Entertainment ...... (2.7%)
Game where you can enjoy an in-depth story, such as "Soul Sacrifice" is also an action game from many genres. (Female / 30 years old / medical and welfare)

The 16 million 3DS and 3 million PSV software sales generates half of all smartphones software sales? Could surprisingly not find how many smartphones there are in Japan, but I guess +200 millions.
That could not be considered as the smartphones dominate.
It seems the whole gaming market is quite bad.

Bayonetta is playable with only touchscreen!http://www.youtube.com/watch?v=OAHup4CXF9E12 minutes in.If such a complex game can be played with one hand there will soon be other following on smartphones and tablets!

WTF!It's a TOUCH based game and I can only play it on my PC (without touchscreen) with mouse buttons? Doesn't work on the iPad, doesn't work on the Wii U!Why release a demo that doesn't work on the platform it is going to be released on?

Sales of Assassin's Creed seems to have peaked with AC III (even though Black Flag was a better game), Splinter Cell has peaked a long time ago, Just Dance peaked on the Wii, Prince of Persia peaked on the PS2, Rayman has peaked, Rayman Legends was a disaster on all platforms.Far Cry may still grow stronger.It is up to Watchdogs and the Crew to reinvent Ubisoft.

One more calculation: Renegade Kid budgeted that to develop Cult County for Steam (PC, Mac & Linux), Xbox One, PlayStation 4, PlayStation 3, PS Vita, Wii U, and Nintendo 3DS they needed $580 000 over 12 months. That is $48 000 a month. There are at least three people working at renegade Kid. (Categorized under Cartoon Motion Picture Production. Our records show it was established in 2007 and incorporated in Texas. Current estimates show this company has an annual revenue of 120000 and employs a staff of approximately 2. Google it!)
They have not specified how much the different platforms cost but for a Xbox360 port they need an additional $40 000 ($3 333 a month for a year).

Popup Dungeon consists of three people (family). They want $80 000 over two years to develop the game for PC, Mac, and Linux. That is $3 333 a month that have to support at least two of the family members, one is working a paid job. "My dream is to make her dream a reality — to let her work 10-12 hours, 7 days a week like we do, but on something that makes her proud, happy, and takes full advantage of her talents. And hopefully, we'll be able to afford a home of our own after Popup Dungeon's release, so we can raise a family."They only want $10 000 more to make a Wii U port. That is about three months of extra work.I hope they make it trough these two years with the money they get from kickstarter.

@JaxonHLooking at these budget it seems they calculate a Wii U port to be difficult.For the development of Source for PS4/XOne/PC they want $50 000 over a period of 15 months (that's only $3 333 a month). To make the Wii U port they want additional $25 000, with simultaneous release. That means if you got one person working 15 months to do the game it requires one person working 7½ month to port it to Wii U. Hover is planned for PC/Mac/Linux, XboxOne/PS4. They need $38 000 over 12 months ($3 166 a month). To make the Wii U port they want an additional $20 000, with simultaneous release.

First of all it is shocking to see how little pay they get for the development. Hopefully they will get some more when the game is ready. Secondly it is intriguing to see how much work they calculate the Wii U port requires.

@element187The reason is probably more that iOS has a lot of "shovelware" that competes with " good" indie games. To sell a good game at "full" prize there you need a lot of hype. On Wii U everyone is starved for games at all so it is easier to charge more.

The conclusion for me is that if I wait a month or two I can buy the game for half the starting prize.

@Raylax So you are left handed? Interesting, cause I have often ponderd if it makes any difference what side controllers are. Is it your understanding that it does not matter much.After all we do not use our most flexible and fast fingers to push buttons, we use the big slow ol' thumb to do the precission work.

Nintendo! How about making it possible to watch game-clips on the Wii U gamepad, remember that you have a perfectly good web browser in your new console. "You need to have Adobe Flash player to view this content". Did the marketing people really forget that Wii U does not support Flash?
The same goes for the 3DS, Why can I not see promotion for 3D games in 3D?

Nintendo are the masters of mini- and micro-games. Why not put all of Mario Party, Wii Party, Wario Ware, Nintendoland, Brain Age, Nintendogs, Chibi-robo, Game & Watch and Elite Beat Agents on mobiles. That would be easy money and would not compromise any vital franchises.

An "attach ratio" of ten games during a consoles lifetime is generally considerd as good. With only one and a half year on the market Wii U has allready enough critically acclaimed first and second party games to let everyone achieve this ratio. And still the biggest first party games are still to come. It may not be sufficient for boys between 15 and 30 and that is what all these dicussions are all about.