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I'm a long time reader of RPS blog but have just recently registered at the forum because of a post I wanted to make. Turns out I have to make 10 posts before I can open a thread. Now, you tell me it's going to be hidden unless approved by a moderator but that moderators dont even check every thread? That large posts get swallowed completely?

I'm a long time reader of RPS blog but have just recently registered at the forum because of a post I wanted to make. Turns out I have to make 10 posts before I can open a thread. Now, you tell me it's going to be hidden unless approved by a moderator but that moderators dont even check every thread? That large posts get swallowed completely?

It's very unfortunate that for legitimate posters such as yourself there is a bit of a wall to get over, however the sheer volume of spam that was going on called for measures. It seemed they just went a bit too far with it.

I have 38 posts, 39 with this one and the thread I posed on the PC game projects is yet to show up after three (was it two?) days of my posting it. It is about our latest game's IndieGoGo campaign, I hope a moderator notices it in the next 29 days before the campaign ends.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

The spam was getting really annoying, so I appreciate that steps have been taken to reduce it. Even if it frustrates some posters (who only have to wait, nothing was deleted) it's still a good thing.

I'm afraid that's not the case. I drafted a longish post on The Walking Dead that never saw the light of day. No explanation where it went, or whether it was actually modded out for some reason. I'd given up on this thread but others have kicked it into life.

"We had to apologise for him with our set. They were still booing him when we were on" - David St Hubbins

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

While I don't quite share John's extraordinary level of negativity to this, I must admit that it's really hard to be enthralled by a demo that only shows the game (or experience) being done <I>badly</I>.

From the control pad movement/aiming, to the ludicrous positions the player and AI take up to engage the enemy and also show the whites of their well rendered eyes, the overall experience is lacking.

I want to feel realism, not a Michael Bay movie. The thrill IS in the execution of a plan, the tactics. Things just blowing up isn't enough, it's never been enough.

I guess the thing about pooping out the same EXPLOSIONS LULZ!!11! experience every generation is that you have a whole new batch of 16 year olds to sell them to.

That all said, I'd still probably be interested in getting this if it was cursed with Origin. Oh well.

NEW POST: Couldn't see the old one - RPS comment system is really unreliable...

So, I think the auto-spam filter is blocking it because I mention Johns name in the opening paragraph (which is admittedly a little like the common spam ones). I have two posts I've attempted which have gone into the Great Internet Beyond and are unlikely to be corrected manually (i cant see them, so cant change them).

I made a 'placeholder' post (which worked), then I pasted my real post into it and saved, however once again the spam filter cracked the shits and blocked it.

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."