ATLANTIS ARTICLES

March 3, 2009 - 1982 was one of the biggest years in videogames -- and it's also the one that lead right into the great crash. This is the year of the Vectrex and Atari 5200, the Colecovision and Commodore 64. Arcade were filled with weirdness like Joust, Q*Bert, and Pengo. We thrilled to "Starcade" and the small screen and "TRON" on the silver screen. This week's RetroCity tracks the highlights of 1982 and features a story about auditioning for "Starcade" by IGN Wireless contributor George Roush. The episode ends with a short talk about retrogaming with Colin Moriarty of IGN Guides.

September 11, 2008 - IGN Retro's recently asked readers to vote for their favorite Imagic Atari 2600. Imagic was one of the top third-party publisher/developers for the console. Its games were easily identifiable by their silver boxes and pinched-end cartridges. Imagic is also responsible for some of the top sellers on the 2600, such as Demon Attack and Atlantis. Here were your votes for the best of Imagic's catalog.

August 26, 2008 - The Atari 2600 was not without software. The first mainstream videogame console sold over 30 million units on the strength of both its newness and the breadth of its game library, which numbered in the hundreds... as in, several hundreds. But the rush to publish games for the Atari 2600 was also the system's greatest weakness, as consumer confidence in the Atari 2600 -- and the entire industry -- was severely damaged by scores of high-profile bad games.
Still, many Atari 2600 games catapulted to the top of sales charts via strong word-of-mouth or smart advertising, moving over a million copies. The best-selling Atari 2600 cartridge sold approximately 7 million copies, something many modern bestsellers cannot even accomplish. This list details the top 10 Atari 2600 bestsellers, going by available market research from the early eighties. There was no NPD back then, so many of these game sales are based on internal figures recalled by figures within the industry or on the few published figures, such as two of the most high-profile flops in the history of videogames.