"We need to investigate alternative techniques so that we can directly tell our OPCODE plugin that we are dealing with a heightmap (through the terraformer system) and avoid the need to generate a big triangle mesh. This task involves finding out a proper API and interfaces to deal with this program since now CS uses iPolygonMesh to communicate to the CD plugin. Backwards compatibility also has to be ensured here."

Sounds like a camera hightmap collsion I studied from lingo a while back.