I ran into this problem in a session I had earlier today. My characters were going through a dungeon and after a fairly lengthy fight with a person who lived there, they decided they would question ...

Here's the issue: some of the players in my group tend to be pragmatic...a little too pragmatic. They are the type who'll figure out the most efficient and cleanest way to take care of any problems, ...

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...

What Happened
Tonight, one of my players began the session pretty drunk. That's not the problem I need help with; it hasn't happened before, and if it becomes a thing then I can deal with that. But I ...

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...

Lately, in one of my campaigns, I've been having problems with a character who everyone agrees is acting out of alignment. Everyone, that is, but him. The problem, of course, is that he's playing a ...

When I design adventures, I often come up with situations where the NPCs could realistically thwart the PCs quickly by sounding an alarm. This is especially common in science fiction settings, where ...

I DM'd my first game recently, I'm pretty happy with how it turned out, and most of the group were pretty lax about the quality of it all, so it all went fairly smoothly.
However, there is one thing ...

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...

Occasionally one of my PC's wanders off and gets himself into a battle he simply cannot win. I know the player wants to play out the battle to see if they can somehow pull it out, but it's boring for ...

OK, we started a new campaign yesterday and I really want to take quality feedback from my players. When I ask, "How was it? Do you like it?", I generally get some vague answers like "It was good, I ...

I'm thinking of starting my own campaign with a few of my friends with me as DM, primarily because I wasn't extremely impressed with the campaign my friend was DMing. When I started thinking about the ...

I am currently running a campaign which is still in its early stages, and I plan to introduce a recurring villain. However, if the villain is always the main "big bad" behind every session and he gets ...

Some games come with a predisposition toward the characters having military rank. This is typically an element of the setting material, and is intended to aid immersion, and produce interesting social ...

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...

Is it advisable to run a campaign where the GM occasionally rotates to be a regular player while a player becomes the GM? I've seen some mentions of this strategy to prevent the GM from getting burned ...

I have been DMing a game for a group of friends. In between two sessions, which ended with them facing a few enemy NPCs, I realized that these intelligent opponents had a very good way to kill one of ...

Right now, the group that I GM for is very, very tactical-combat focused. To some extent, we may as well be playing a dungeon crawl board game for all the role-play we manage.
Now, in and of itself ...

I have other players read out information from my dyslexic player's character sheets when necessary, and I use non-verbal visual aids whenever possible. I generally give out copies of any important ...

I'm currently running a 6 person World of Darkness campaign, which is heavily social based. 5 of the players I am happy with, but one of them keeps doing stupid things, such as pushing himself to the ...

Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...

Recently, my players and I got kind of bored with the fact that Pathfinder relies heavily on magic items than martial prowess for fighting classes. I realize and accept the fact that spellcasters are ...

I recently started running a DnD 4e campaign of my own. My goal was to make it an ethical dilemma for the players, to really give them a chance to play a game where character/personality based choices ...

As I prepare for a campaign to run, I realize that several of the things I want to do in this campaign may be shortcut by mind reading and telepathy. Unfortunately, many of the solutions to defending ...

I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my ...