This is gonna be amazing for work. Got an office to myself alot of the time and usually end up watching the clock for the last hour or so of my shift. Nintendo not lying about working on QoL stuff, heh.

Once again, I think Nintendo shot themselves in the foot with 3rd party as I expect that this system will be under-powered for current gen games. It seems Nintendo doesn't understand that it's not just about 1st party if they really want to be the market leader again. I do think the system and concept are very cool though.

I don't think that Nintendo is directly competing against Sony and Microsoft with this, and they WILL be the leader of the handheld market (just like they are today).

Technology has come to a point that merging handheld and traditional home console lines is perfectly reasonable, especially given Nintendo's strategy in recent years.

Hell, I'm all for a 100% first party system at this point. I've spent far more hours on the WiiU than on the 'bone and PS4 combined this generation.

Pretty much all of my third party gaming is done on the PC. With the gap between console and PC power larger than ever, I'm really having a hard time justifying to myself a reason why I should even bother with XTWO and PS5.

To set your unique account name. It's unclear as of now whether the account name will be displayed publicly or not, but it's better to be safe I guess. Minimum six character limit because Nintendo doesn't give a fuck.

I played it for about 90 minutes. Fell off the tower, now I have this annoying R.I.P. marker on the map. I hate games that track deaths. After 90 minutes, I can honestly say that Horizon was better, in my opinion. That game... Shew. It started off all tropey and shit (shunned plucky girl gonna prove all them uppity tribe people wrong!), and took the hardest right since Metal Gear Solid into one of the most remarkable stories I've ever witnessed. Maybe Zelda will blow me away when comparing shrines to the rather simplistic Cauldrons of HZD.

I played it for about 90 minutes. Fell off the tower, now I have this annoying R.I.P. marker on the map. I hate games that track deaths. After 90 minutes, I can honestly say that Horizon was better, in my opinion. That game... Shew. It started off all tropey and shit (shunned plucky girl gonna prove all them uppity tribe people wrong!), and took the hardest right since Metal Gear Solid into one of the most remarkable stories I've ever witnessed. Maybe Zelda will blow me away when comparing shrines to the rather simplistic Cauldrons of HZD.

Different games though I see the comparison. Though if I had to compare the two I would side with you and say Horizon is better.

I played it for about 90 minutes. Fell off the tower, now I have this annoying R.I.P. marker on the map. I hate games that track deaths.

To address this point, it is only temporary - and it shows only your most recent death (as far as I can tell, the game only keeps track of your most recent death). In some situations it was actually kind of nice, especially before I had unveiled the entire map.

I hate played my way through Zelda. Found all shrines, got the iconic Zelda look going into the final fight with the Hylian Shield, Master Sword. I don't understand why this was everyone's GotY. You had to be in menus every couple of minutes. Whether it was for sword breaking, bow, shield... Changing your clothes to match the temperature. Gathering ingredients. Throw em in a pot. Sit through the same damn animation whether it was your first dish or your thousandth and first dish. The game was only FUN when exploring or the 30 seconds of fighting dangerous monsters between hitting the context menu after your latest weapon broke.

Zelda wasn't the best game of 2017, hell it wasn't even the best Switch game of 2017.

Got the full ending, took that shit game out of my Switch, put in Mario Odyssey, and discovered fun again. Seriously, Mario is the antithesis of everything the new Zelda is. Namely, fun.

Nothing wrong with menus in an RPG! I think it could have used more robust/custom sorting features but otherwise I didn't have an issue with it. I know a lot of people did not like the durability system, but I thought it was great. It makes you think about how you approach encounters (especially early game and in Master Mode), and whether or not it's really even worth engaging in the first place. In normal mode, by the time you made it to endgame, you are flush with high durability weapons + the Hylian Shield (and can easily farm more) so if you really want to go balls out all of the time there is nothing really stopping you from doing so.

There is some tedium involved with ingredient gathering and cooking, but then, I still play MMOs, so obviously I don't mind that aspect so much. It's kind of a nice break from the combat and exploration, I think. For me, it really struck the perfect balance between all three major elements of a quintessential RPG (gathering/crafting/inventory and equipment management, exploration, and combat).