Contents

Attributes

Strengths

Very high jumps and double jumps.

Can wall jump.

Very fast attacks overall.

Excellent combo ability.

High falling speed. This helps Falco due to his proficiency in the air.

Many attacks have multi-hit properties, increasing his combo potential, as most of these can be ground cancelled, allowing Falco to string attacks together without knocking the opponent away with the final hit.

Many of his attacks can auto-cancel in short hops.

Great horizontal and vertical recoveries, with Falco Phantasm and Fire Bird, respectively. Falco Phantasm can be used twice in the air, greatly increasing his horizontal recovery.

Has a projectile, Blaster, which inflicts considerable hit-stun, having a great poke potential.

Falco Phantasm can be used to quickly get in and out of combat and it can Meteor Smash airborne opponents.

Reflector has good range when kicked and has very low startup lag, being very useful as a surprise attack and it can also trip opponents.

Forward Aerial ("landing" hitbox), Down Aerial (when sweetspotted) and Falco Phantasm (if hits enemies in the air) can Meteor Smash if they connect at the right moment.

Weaknesses

Light weight makes him easy to launch.

Considerably slow running speed, which hinders direct approaches.

Many of his best attacks have sweetspots close to his body, which forces Falco to get closer to his opponents when finishing them off.

Predictable recovery.

Falco Phantasm has no hitbox in Falco himself; rather in the after-image after him.

Fire Bird is quite slow and easy to intercept as a recovery and it has very low priority, not being reliable enough to be used offensively.

Reflector can be reflected, since it is considered a projectile.

Summary

Changes from SSBWU/3DS

Attributes

Falco's design has been updated to match his appearance in Star Fox Zero.

Ground Attacks

Falco's jab finisher has been changed from an outwards wing swipe to an axe kick.

Falco was among the fighters summoned to the cliffside to fight an army of Master Hands.

During the opening cutscene, Falco was present when Galeem unleashed his beams of light. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

Falco is unlocked in the space area of the World of Light on the planet resembling Titania, a callback to the Star Fox games where Fox recruits a teammate on said planet if they were shot down in certain levels. The player must have Slippy Toad or ROB 64 spirit to ride the Great Fox to navigate this sector. Then, the player must defeat the Starship Mario and the Aparoid spirits to access his unlock stage.