Lawesome: Rage Shows Off The Authority

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It doesn’t seem right, watching two of the calmest developers you will ever lay eyes on talk about a game called Rage, but that’s exactly what you’ll find after the jump. Apparently intercepted on their way to a bikram yoga class, these two were happy to spend plenty of time answering questions about The Authority, the corporate future-bastards you’ll be fighting in Rage alongside all those grubby mutants. I’m not sure, but I think this game looks prettier every time they release footage of it.
Mind you, mutants graduating into flashy super-soldiers is a not uncommon pairing in post-apocalyptic games. The most recent example would be Bulletstorm, I suppose.

probably because all we have seen is the game being played with a controller, and the menus are all console based, and the combat seems easy as all hell, and because none of the NPCs have a shred of the personality that they did in the early concept videos, and because in the last few years since the game was virtually ready to ship under the EA partners title it has somehow lost almost all of it’s shine.

… so, essentially, your not thrilled because the game now reeks of “Bethesda.”

Yes I’m the same. I think it’s because it feels rather recycled. Turrets are shamelessly recycled. All of the weapons feel exactly the same as other games before. Vehicles have been done before extensively. All of which is very similar to borderlands. The enemies feel a bit generic and the same as most of the other stodgy ID shooters. And other than weapons, enemies and vehicles, it doesn’t look like there’s a whole lot else to this game.

It does seem a bit bland on first look, but ID got a penchant for doing things right- i still enjoyed Doom 3 and Raven´s Quake 4 a lot, even tho there wasn´t much striking originality.
Their games just ooze of a special atmospheric brutality, and level design keeps you on your toes.
I´ts more like they´re packing the Finesse these days, albeit not the Revolution.

That’s the… I guess it’s not really a problem, but let’s call it one. That’s the problem I’ve always had with id. They’re always behind. They’re really good at making engines and levels and such, and because they’re an old company populated by old designers, they’re great craftsmen. John Carmack is one of the best programmers I’ve ever heard of. However, they’re so careful and meticulous about their games that they just end up behind the times. Imagine this being shown in… say… 2007 or 2008, when Bioshock and Borderlands and the like were just coming into existence. This would’ve fit perfectly.

Now it just feels tired and generic. Yeah, it’s going to be polished as hell. id games always are. But it’s too late. Everyone’s sick of this stuff.

I don’t know how to feel about this. It looks very similar to Borderlands. It looks like it has the potential to be brilliant, and it sure does look pretty, but if it was just Borderlands with better graphics (i.e. a bland story, huge numbers of repetitive bland respawning enemies) then I’d be really disappointed.

the combat is what makes me thing of borderlands, for all the dodging and hiding that goes on in these videos the character easily has got enough speed and HP simply run up to every single enemy and pop them in the head with the shotgun while circle strafing faster than they can rotate.

that and how the environment had got virtually no physical reaction to massive explosions and 20ft mutants running into dilapidated cars.

On their way to a “sitting” or “cleaning” would have fitted better with “two of the calmest developers”, meditation is the yoga of the mind, so it would make more sense. However this doesn’t apply if they were indeed on their way to a yoga session, and not only a pure invention for the sake of the story’s needs.

Good job though as usual, all of the articles are exceptionally well written… except…. for… the… mhh.. the.. ah… typos..

ID didn’t become one of the greatest developers of all time by following what everyone else was doing. They became one of the greatest by doing the stuff that everyone else would do later. I want to like this game but it just looks like all the other rooty tooty point and shootys.

Perhaps I’ll make a few thinly veiled threats to torrent it, that’ll serve them right for not being so psychic they know exactly how I want the game be like and making a game that really just a rip-off of Space Invaders!

Someone really should hire Warren Ellis to do more storylines for games. And then possibly keep extra funds on hand to pay for the increasing amounts of mind-altering drugs required to keep him in a relatively harmless state. What with him being a savage little pygmy-man who lays eggs in the chests of his victims and everything.

I’ve not seen one person stick up for this game on the interweb, so I guess I’ll have to step up to the plate.

This looks fucking awesome. The combat looks fluid and slick, the visuals are beautiful, the enemies are varied and interesting (and overtly id-looking) and it’s made by id, who in my opinion have never made a bad game. These guys make fast-paced shooters with great controls, and they do it better than any other developer. Day 1 purchase.

I’m almost in complete agreement with you (I thought Doom 3 was pretty poor); everything I’ve seen of this makes it look like great fun. I’m sure there will be better games this year but this is the one I’m looking forward to the most at the moment. It just looks tight.

The game does look good for what it is. I think that it’s important to keep in context the fact that it’s not Borderlands 2 and isn’t trying to be. That said, while the rest of the arsenal looks good, that shotgun looks mighty disappointing. Kind of like the one in the original Quake. That crossbow-looking thing looks like the kind of weapon I want to be firing though.