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Topic: Focus #1 -- The Berserker (Read 12945 times)

Another thing is Ice Shield. Yes it looks very strong and most case you only need to put 10 pts in. According to my own test, 100% is not 100% to every monster. It may refer to those below player's level. i.e. I go to DK hub and use lv 10 Ice shield, and I still get ranged kill sometime. (although very few)Suggestion on this is not actually nerf this skill too much. Maybe Salan can consider to make a new affixes can somehow ignore reflect like those which can ignore the block. Ice shield reflection damage can trigger blood hunger, which is not bad but need to be taken into discussion.

Some skills bypass iceshield and its not like 100%, it is 100%. You are permanent immune to ranger attacks and its not enough, they die (pretty fast) by attacking you!

I of course mean the should-be-immune skills. In vanilla TL2, there is some very weak level difference punishment. Weak but does actually exist.Like slow and immo resistance, even I get them 100% I was still be immo or slow sometimes.

There is a build based on savage rush (SR) and shadow burst (SB) in China. We call it Parkour build. Although the DPS is low comparing to a lot of other build, this build provides a much safer way to kill boss. And I think it's not hard to put some other main-stream skill in, since it just need this 2 skill as its core.

SR is high mobility and almost immune to melee and all the ground damage, i.e. a lot of dragon skill, fire ground, traps etc. In fact if you are operating smooth enough, you can just turn the boss around, make boss do no offense. Credit here on Chinese player Wingsofslavery. Video link: http://v.youku.com/v_show/id_XNTgxMjM3ODMy.html?f=18396154

SB is extremely powerful as a heal skill when it's lv 15 (max 5 target each up to 12% health = 60% hp).

I have no idea why people think wolfpack do low damage. Maybe due to the old version? It is low at lv1 0% wdps+ some flat damage, but each lv it gains 5% wdps growing. At lv 15, you do 7 wolves per cast, each 70% wdps, and it can be spammed, with homing and spell/DOT/shred armor/blood hunger triggering. The only weakness is early game way too low and no charge being built.

The mechanics of reflect in itself is very limited. Not all range attacks can be reflected and there is no clear rule in what can and what cant. Below is take from runic's forum:

What qualifies as a “missile” for purposes of missile reflect? There are no fixed rules; every projectile needs to be considered sui generis. Some of the most surprising test results are that Deathflingers’ (Sturmbeorn) spears are not “missiles,” but the possessed Guardian who sometimes charges you during the Act I boss fight is a “missile.” Here is a far-from-complete list of projectiles that I happen to consider important:

Can NOT be reflectedDeathcap’s “purple piss of doom”Varkolyn Hurler’s poison molotov cocktail (rather unexpected since you can reflect the Ratlin Lobber’s molotov cocktail)Vyrax’s flame breathGoblin Foreman’s bombsEverything the Artifacer doesEverything the War Titan does

There is a build based on savage rush (SR) and shadow burst (SB) in China. We call it Parkour build. Although the DPS is low comparing to a lot of other build, this build provides a much safer way to kill boss. And I think it's not hard to put some other main-stream skill in, since it just need this 2 skill as its core.

SR is high mobility and almost immune to melee and all the ground damage, i.e. a lot of dragon skill, fire ground, traps etc. In fact if you are operating smooth enough, you can just turn the boss around, make boss do no offense. Credit here on Chinese player Wingsofslavery. Video link: http://v.youku.com/v_show/id_XNTgxMjM3ODMy.html?f=18396154

SB is extremely powerful as a heal skill when it's lv 15 (max 5 target each up to 12% health = 60% hp).

We need more of such crazy builds . This is what makes such games fun. Finding that weird ass build that no one thought possible.

Salan, maby can you replay on wich skills you gonna try to balance and make individual messages for them. So that we can focus more on those skills. I think, we pretty much explored all skills and builds here.

People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

I think the first few have gone well, I will start looking at the next set for berserker

Ice shield and shatter will both be updated in the next patch, still considering frenzy.

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People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

Rampage (should really work with ranged weapons too and some skills to a lesser extent)+X duration per levelX% chance of proccing on crits

Rage Retaliation*small* aoe damage

Red Wolf35-50% of the times it procs, ACTUAL red wolves (red versions of the summon) are manifested to attack enemies. (We don't want wolves flying all over the place though)Duration = Y or until they hit an enemyLimit of 2 at a time obviously(Was SO dissapointed when I first grabbed this skill thinking actual Wolves were going to appear)

People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

what other skills can we 'improve' that has fallen behind. done a few nerfs, time to throw a bone for something thats not working up to par.

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People motivate themselves, and are inspired by others.--- I love making FUN encounters, the ones that make you scream with terror, and remember them forever! ---**more awesome then an awesome possum**

Then there's thematic and creativity changes also...Like poison that should be removed from Embermage completelyMy personal aspiration would be to have 2 'prismatic' skills per Embermage tree.And the Outlander has potential of being split into 3, even 4 classes; Gunslinger, Hunter (Poison, Bows/Crossbows), Ninja/Assassin/Melee/Glaive user, Witchdoctor (Shadow/purple skills) The latter about the Outlander might get heavy resistance however.