In this video we'll be taking a look at the other unity pro feature, IK targeting. …For those of you not yet familiar with the term IK, or inverse kinematics, it's …the process of positioning an IK chain, like an arm, but moving the end effector, …usually the wrist or palm. Instead of using FK, forward kinematics, …to rotate each joint into position individually. …Unity Pro allows us to access foot and hand IK and if you search for avatar in …the scripting hill you'll see a bunch of other options as well.…

We'll be testing with the hand .Let's start by saving the current scene and …renaming it the IK test. File > Save Scene As, make sure I get …into my Scenes folder, and we're going to name this one IKA test. …And we don't need the coconut or the coconut dropper so I'm going to delete those. …And we may have left the race state to three, so let's make sure we check And …make sure that it's not, okay. Make sure we set it to zero cause we're …going to want him to walk in this scene. In fact we're going to want him to walk …

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6/14/2013

Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.