All posts in category Fungus

Today I thought I’d share a little bit about one of my main current projects, The Second Age of Sorcery. It has quite the meandering story, and still might take me places I’ve never been. So pull up a chair and get ready for story time!

Last time, I discussed the design goals that have guided my latest project, a drafting board game about fungus releasing spores from a pile of rotting logs (tentatively called Fungus). Today I’ll describe how those goals have helped shape the game through the iterative design process.

A few months ago I discussed the many games I’ve been working on since Corporate America went to the printers. I’m happy to tell you that Fungus (still looking for a real name) is one of the games that made the cut! Today I want to discuss the design goals I have for Fungus. I’m […]