a11599 Wrote:So it does work for you correctly? Eden is in feature freeze so I doubt it will get in, but I can still try to submit a pull to see what others are thinking about it.

I support this
Using it since Sunday, works like a charm, and this will increase the lifetime ot my remote batteries (options => Audio => Audio delay => ....)
And as long as there is no side-effects for people who don't need it (or are ignoring that they do )...

hey just so everyone knows, i applyed this patch to the AudioEngine branch and it WORKS!!! i really didnt think it would but it still works as the 24htz oos bug is still present in AudioEngine although many said it was to fix it. but this patch is a good work around if anyone wants to try it checkout my github git://github.com/Albinoman887/xbmc.git then git checkout master+AE+AVDelay (wont actually be pushed for a few mins)

disregard previous post, i figured it out, using the diff patch no longer worked but merging your commit in directly did the trick i'm asuming because i was using a diff patch and the code base had changed too much. now it seems to be working as it should, thanks

Is there anyone playing back 24fps material without needing to adjust the delay? If there is, fine. If there isn't, I really think this should make it into heaven. It is a bug, why not fixing it? Definitely not a feature request.