SINCE IDEA GAMES

A german software development studio located in Hamburg, Germany. We develop apps and games for all platforms with a strong focus on innovations and state of the art technology. Augmented and Virtual Reality are just two ways, of always being two steps ahead in creating fresh and exciting new user experiences. To achieve our goals, we unite a wide variety and years of experience in 3D Visualization, Software and Game Development inhouse. With short distances between departments and a flat hierarchy, we offer fast, flexible and effective solutions, using new and classical techniques alike.

SERVICES

We develop for all platforms, such as Android, IOS, HTML5, Windows and Consoles, Augmented and Virtual Reality, using primarily Unreal Engine 4 and Unity 5

2D ART

With a modern understanding in art, our 2D Designers make best use of the newest in technology, to create concepts and textures for Advertisements, User Interfaces, 2D Animations and more.

3D ART

With some of the best technology the industry has to offer, our 3D Artists bring every concept to life, by creating and animating any object, character and even full blown environments.

DESIGN

With their know-how and advisory, our designers help to develope the clients' ideas into polished and great products tailored to perfectly fit the users' needs.

PROGRAMMING

Our programmers are skilled in many programming languages like C ++, C #, Java Script, and Python and experienced in Game Development, AI, Big Data and Web Development. They are always excited to solve new and interesting challenges.

VIDEO

Making use of the latest technology, our video pipeline offeres high quality renderings, trailer and film production as well as filming, video editing, post production, visual effects and more.

AUDIO

Our Audio Engineers provide high quality music, whether with Jazz, Pop, or Metal Elements, as well as Sound Design and even complete symphonies, specifially tailored to the need of every product.

CORPORATE HISTORY

The majority of our team members met about three years ago while studying. We quickly realized that we harmonize perfectly as a team, all keep track of similar goals, and that studying itself doesn’t provide us enough important practice. Therefore we used the time appart study to gain practical experience with several smaller projects. While the study trained us as generalists, it was possible for each team member to specialize in its preferences by the own projects. Even back then, we all knew that we wanted to build up something on our own.

We gained our first experiences not only through small team projects, but also by taking part in weekend competitions (Game Jams). After studying, we started the development of our first official game Ad Exitum. At the same time, we have begun to accept commissioned work to fund our licenses and office. In June 2015, we finally moved into our first office. At the same time Since Idea Games was officially established.

We are keen to work with newest techniques and developments early on, and don’t shy away from it. So we have shifted our focus in from Unity to Unreal Engine 4 in April 2014, and experimented early on with Augmented Reality and Virtual Reality. This accumulated know-how allows us to now make important design decisions, which for example help preventing Motion Sickness in Virtual Reality applications.

In addition to the experiment at all levels, especially the close cooperation and contact to the customer and the community is very important to us. The feedback not only gives us the ability to optimize each project, but we reflect it onto future projects, which helps us to be able to develop faster and more customer-oriented.