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I always expected it to perform very well and it will push the switch like no other game this year. Both in Japan and also in the rest of the world. It will also be the first Handheld Mario Kart since 2011, it will hit very hard in Japan.

I'm getting the news from a lot of pro-PlayStation Twitter feeds, but it seems Atelier & Nights of Azure were a bit of a disappointment on Steam so far too.
Will wait and see if a better source comes up.

That both left at the same time is definitely no coincidence. I wonder if that means the disbanding of the Bamco team. Always found that setup a bit weird, it's pretty much the only instance where part of a Nintendo 1st-party studio was hired to develop a game for a 3rd-party publisher. Of course, that's because Monolith used to belong to Bamco, but still a pretty interesting tidbit.

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.

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That both left at the same time is definitely no coincidence. I wonder if that means the disbanding of the Bamco team. Always found that setup a bit weird, it's pretty much the only instance where part of a Nintendo 1st-party studio was hired to develop a game for a 3rd-party publisher. Of course, that's because Monolith used to belong to Bamco, but still a pretty interesting tidbit.

Brownie Brown used to do that as well before being restructured and renamed. And that Bamco team at Monolith Soft was a really odd coincidence as Morizumi and Ishitani apparently both moved from Bandai's Banpresto to Namco's Monolith Soft way before the actual Bamco merger.

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Looks like the demo is working as intended then. Still wondering why they even waited that long to release one. Guess they expected word of mouth to carry sales.

That both left at the same time is definitely no coincidence. I wonder if that means the disbanding of the Bamco team. Always found that setup a bit weird, it's pretty much the only instance where part of a Nintendo 1st-party studio was hired to develop a game for a 3rd-party publisher. Of course, that's because Monolith used to belong to Bamco, but still a pretty interesting tidbit.

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Brownie Brown used to do that as well before being restructured and renamed. And that Bamco team at Monolith Soft was a really odd coincidence as Morizumi and Ishitani apparently both moved from Bandai's Banpresto to Namco's Monolith Soft way before the actual Bamco merger.

My memory isn't that great now, but I recall that back when Monolithsoft was under Namco, the SRW staffers were specifically pouched because Namco wanted to make Namco x Capcom, and they wanted experienced staff who had done such a crossover SRPG before.

Yeah, seems alright for me as well, for some late niche ports on Steam.
If it's just some people saying "it's a failure, should have stayed PS exclusive!", then obviously there's no point discussing it yet.

He's a pretty swell guy in my books anyway.

Brownie Brown used to do that as well before being restructured and renamed. And that Bamco team at Monolith Soft was a really odd coincidence as Morizumi and Ishitani apparently both moved from Bandai's Banpresto to Namco's Monolith Soft way before the actual Bamco merger.

The weirdest part about Morizumi games is that they were all produced and co-developed by Banpresto as well. So he left Banpresto to continue making games with them through Monolith, and for the most part he's the connection Monolith had to these projects.

My memory isn't that great now, but I recall that back when Monolithsoft was under Namco, the SRW staffers were specifically pouched because Namco wanted to make Namco x Capcom, and they wanted experienced staff who had done such a crossover SRPG before.

Pretty sure it applies to all his games. Namco x Capcom and SRW OG Saga for sure. I think Project x Zone too but didn't look at the credits too closely. Were they really poached though? I thought they were still with Branpresto.

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Wonder how many countries had the Snipperclips/Joycon bundle - personally that's how I got my copy. In any case Nintendo has to be extremely pleased with the performance of the game - toping digital charts weeks after it's release.
Zelda's performance being the highest in Japan digitally just goes to show that supply might have been lacking and people might have been buying Zelda and 1 2 Switch digitally due to shortages. In any case I'd be interested if Nintendo provides some details about digital adoption rate towards the end of April for their Fiscal Year Earnings Release.