rFactor 2 v1.382 released

ISI has just release a new build of the new rFactor 2 racing simulation.

Downloads:LiteBuild:DemoBuild:ContentBuild: have also released a update for their famous Loch Drummond track:Loch Drummond:

Tim Wheatley wrote …(See: )If not installing fresh, and noticing any backwards movement in performance or visuals, consider having rFactor2 recreate shaders by deleting all files in \Documents\rFactor2\UserData\Log\CBash. Tracks will load slower first time after doing it, as files are recreated.

The ISI Official Servers should be ready for you to use with B382, or close to being so.

Click on “Continue reading” to read the release notes.\n\n\n\nBuild Notes:

FEATURES:————————Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion.Switched replay compression to low by default; the PLR file option \”Compress Replay\” now goes from 0-4 rather than 0-1. This takes less than half the time to write out at the end of a session (which is the source of the delay after long sessions), and typically uses only about 5-10% more space. If the delay is still annoying, consider turning off compression completely.Changed the way tire compounds are reported in the results file.

BUG FIXES / OPTIMIZATIONS:————————Fixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.Fixed the problem where replays would slow down in the middle if they were really long.Fixed issue with some \”virtual\” vehicles not loading the their skinFixed issue where cars in series that don't allow refueling would not fill up their tanks at the beginning of qualifying with enough fuel to run all the allowed qualifying laps.Fixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.Fixed other HUDs not showing up in HUD selection gizmo in cases where you currently have a mod selected with it's own included HUD.Fixed issue where loose car skins would not reload when hitting the \”reload\” button from the tuning page.Fixed a crash in Dev Mode from deleting a spinner gizmo & then moving to another page with a spinner.Fixed \”A.I. cars not in private test day list after creating second test day\” bug.Fixed bug that prevented latest AI learning mode from working when practice was the only session selected.Fixed massive frame rate hit on car selection list page.Fixed trackside camera tracking rate which would act jerky in cases of fluctuating framerate.minor improvements to AI robustness when dealing with a track with unusual characteristics\”¦.(very long space between waypoints)Attempted workaround for a problem where people sometimes lose keyboard input due to Windows not sending a message that rF2 has regained focus.Fixed loose skin bug where identically named skins belonging to different cars all looked the same.Fixed shadows not displaying properly in replay mode

Build 342 rrbin files are not compatible with this build (not intended, don’t delete them yet, might be compatible with next build).Some reports of slow responsiveness in garage menu, usually with nearby AI.Possible connection between personalized skins and new collision prediction effectiveness.Some car reflection issue caused by tracks (as seen with our new C6R).

awesome – thanks for the fix! Great program – takes our new members about 2 weeks to appreciate it… “why can’t we do it the old way”. But after a sync or two, they see the benefit 🙂 Especially good for people who miss a few weeks… so hard to figure out “what did I miss?”. Now with SimSync PRO – who cares – it handles it for you! Good stuff!

One more year we are glad to get SimSync services, the best tool for ours simracers,
easy and quick install mods, skins, tracks and anything you want.
No mismatches since SimSync Arrived to our league!!!!
Thank you for this great tool.
Tonga Guardia – PSR founder, admin and driver
visit us at http://www.proyectosimracer.com.ar/