Are you in support of this idea?

Remember is not a skill but rather a command that allows you to change what you see when a given person performs an action, or is referenced by someone else.This is purely a convenience command to help the player and no one but staff will see your nicknames. You can still access the sdesc by looking at the person directly.

Be nice if each use would append to a special journal entry.For reviewing the sdesc of people who aren't around currently/anymore.

Last edited by cfelch on Wed Jan 07, 2015 8:26 am, edited 1 time in total.

Imo, I'd rather not see this, and like Hawkwind says, most clients will allow you to set triggers to replace any set of text with whatever you want. I've never used it though, so I'm not familiar with how it works.

“If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.”

There are MUDs out there that have 'Remember' options and you can either choose to use it as a player or choose not to. I don't think its fair to make a totality of it either way. For those who want and those who don't. Options are amazing. Considering what I have to keep track of between multiple games, my personal life, my job, whatever - having a tiny option that helps me would be ungodly helpful. Why? Because my PC shouldn't have ten thousand things running around her brain that makes her forget a name from a week ago or a month ago considering there are not -that- many people to keep track of in Utterby. It is not in her character or my IC plan that she have some bizarre brain fart like that. Its wholly -my- bad, not her's. Some of you guys totally take notes and have a spreadsheet. Awesome. I deal with spreadsheets at work so I'd rather set them on fire than keep track of one at home to be able to play a game. Give me a tiny lazy-factor tool any day.

Post Script - I would totally use my client for this but I have no idea how to. Derp.

I'm beginning to dislike how many people diss an idea, for the sake of dissing it. It's stupid. It's pointless. They don't even think.

"Oh this idea is dumb, I don't want to see it."

If the idea isn't completely changing an entire system, who the hell are you to judge what should and shouldn't be put in?

Remember is a basic command that keeps tracked of who is what shortdesc. It's a fun option, it's a good option, it can be a hilarious option if you're silly about how you remember people.

It gives those short-descs an identity. A name. Something to know them by without having to remember, or keep track of it with paper, or in the journal command (Though the Journal Command is a good way of keeping track, but to each their own)

It's an option. It's not saying "YOU. YES YOU. USE THIS COMMAND BECAUSE IT'S HERE." It's saying, "Hey, dude-bro, this command's here if you want to use it." Not to mention, it would be a HUGE boon to our blind players.

FFS stop with the dissing simple things like this.

I have two forces by my sideOne's the truth and one's a lieWhich one's which I cannot tellThis enigma is my hell

Yeah most of us don't know how to do it clientside. Not like it needs to get done right away, if the staff chooses to do it, but I think it would be easier for everyone to just have the command. Can't be too difficult since most muds have it.

That is breaking the IC/OOC line though.Just because you the player forget, doesn't mean your character would have.Sure, it can make an entertaining scene now and then.But the issue is that text strings just don't trigger the facial recognition software in our heads.

Become a staff member and you can always see character names. I don't have any plans on adding the remember command. This has been discussed many times before in old soi and it was always shot down for various reasons.

The greatest enemy to propaganda or even counter-propaganda is open, unadulterated channels of free opinion.

Bones wrote:My advice? A lot of we players did this in the past. Journal up a list of contacts you've made in game. Sdescs/aliases for them. easy enough.

That's an adequate work around. I could offer up a copy/paste zmud/cmud script for anyone that wants to be able to have something niftier client side. Cfelch is already doing that. Providing a workaround ("Use journal. Take notes. Use Cfelch's script.") is not an adequate or appropriate response to "Why don't we implement this feature?"

EltanimRas wrote:There are a few minor pros and cons either way, but I suspect the real reason we don't have this is just to preserve the traditional RPI 'feel' of the game.

While I suspect this may be the primary reason behind staff reluctance on this - another may be 'I've got better things to do with my coding resources' - but I don't think it's a particularly good reason.

Anyone who feels that this interface feature doesn't suit their playstyle/preferences can choose not to make use of it. Like ANSI color.

Personally, I don't see any good reason why, given sufficient resources, something that gives the game a more accessible interface should not be implemented. We may not have the time and resources to do it right this instant - but that does not mean that the idea itself is flawed.

For each character I play, I make a notepad file "Characters So-and-so Knows" then I put in their sdescs and names and sometimes add notes. While playing, I pull up the notepad file and make judgements on what the character remembers.

“If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.”

Melkor wrote:For each character I play, I make a notepad file "Characters So-and-so Knows" then I put in their sdescs and names and sometimes add notes. While playing, I pull up the notepad file and make judgements on what the character remembers.

Eugene wrote:Just keep a Notepad file.

This is what to do. Back in the old days, I just used pen and paper. I know, I can hear the gasps now.

“If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.”