Umm......... i know this g-game isnt very p-popular and all b-but! those of us w-who DO really l-love this game wish for u n-nice peoples of NISA to even just consider creating a s-sequel. *bows politely* Please! this was a wonderful game! the s-storyline was incredbile and ended on a note t-that suggested a continuation! i understand that the main f-factor that made this game so u-unpopular was the battle system. that can be changed! but, otherwise, even people who didnt much like playing the game admitted to liking the unique storyline. PLEASE NISA PEOPLES! PLEASE CONSIDER A SEQUEL! the battle system can be changed to one that more players will like, and if more players like this feature, AND the amazing storyline then this game will definately sell! PLEASE!!----------------------------------------------------------------------------------------------------------- ok, ok. i get it. T.T this post is a complete waste of space. im really truly sorry for wasting the time of all who have even bothered to look at it. Thank u for reading.

Last edited by animangapyogirl on Wed Jul 27, 2011 2:56 pm, edited 1 time in total.

Tred carefully on the path ahead for thou art crunchy and good with ketchup.

'Don't hold back, Let it go Rise against and lose control Numb the pain, Let it flow Brace yourself and lose control'

I think what he meant to say was "your support is really cool, however NISA only localizes/publishes games and any decisions to actually create a title would be entirely in the hands of the Japanese developers."

I liked A Witch's Tale for the music and characters and the story. But the gameplay suuuuucks. The battle system, mostly. Front-view turn-based with nothing more to it (oh sure you can draw a symbol to unleash the mega spells, but it's terribly easy and might as well not be there). Plus the entire game requires the stylus, you cannot use the D-pad or buttons at all. Why you have to use a stylus just to select menu options or move around, I have no idea. Plus there's evidence of its former action-rpgness in there -- the destructible objects that are nothing more than a minor nuisance... and possibly the stylus use. Honestly, HitMaker should have left it an action-rpg, it would have been interesting then.

HitMaker's pretty much dead, though, so sequel is probably out of the question. If only NIS were the actual developers, they would have come up with better gameplay AND it might not be left for dead on a cliff.

I think what he meant to say was "your support is really cool, however NISA only localizes/publishes games and any decisions to actually create a title would be entirely in the hands of the Japanese developers."

oh! 0.0 i...i didnt realize. im sorry! (u think my support is cool??)

Tred carefully on the path ahead for thou art crunchy and good with ketchup.

'Don't hold back, Let it go Rise against and lose control Numb the pain, Let it flow Brace yourself and lose control'