Update: Keiji Inafune's successful Mighty No. 9 Kickstarter has broken the $2 million mark, ensuring that new Boss Rush mode will be in the game.

Of more interest, the game's console stretch goal, which would add PlayStation 3, Xbox 360, and Wii U versions of the game, is $2.2 million. Given that the Kickstarter has 20 days to go, that seems very likely.

At the launch of the Mighty No. 9 Kickstarter, the stretch goal for PlayStation 3, Xbox 360, and Wii U versions of the game was $2,500,000, but it has now been lowered to $2,200,000. This change also eliminated some of the mysterious undefined stretch goals.

Our TakeMighty No. 9's console release seems like a sure thing at this point, which is fantastic news. As excited as I was to hear about the creator of Mega Man making a new Mega Man-like game, I was disappointed to hear about its PC exclusivity. I really want to play the game on my television with a controller with as little effort as possible, and with these new relaxed stretch goals, it seems like there's a good chance that this will happen.