FINAL STAGES

The MISERY development team is glad to announce that we are moving into the
completion stages of MISERY version 2.0.
This means that we are pretty much settling with the presented features
and start finalizing the files for these and soon wrap things up. But this is still alot of work.
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ETRThe estimated time of release is now set to September. - - - - - - - - -
WHY IS THIS TAKING SO LONG?Well, it's not. Truth be told we are a very productive team and development
is faster than most mod productions out there.
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But we have the implementation (and completion) of New Ordnanceand Armory Mod at hand.
They each carry a large portion of interesting content. Armory Mod and New Ordnance
combined in MISERY is going to result in the most impressive NPC diversity
ever seen in a mod. Do I even dare to say that this is going to be the best NPC diversity
for any FPS game? I think I do. And even with a deep Stalker lore and a-life logic behind it all!
The person who is going to do this huge puzzle of a merge is gameplay designer trojanuch.
If this endevour (along with all the others) doesn't place trojanuch on a throne
as 'Master of Stalker NPC Diversity' I don't know what can.
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But quality takes time and the team examines and polishes every piece
of the huge puzzle to make sure that it is all quality work that is pleasing on the eye.
I.e. the 3 USS specializations are handling weapons differently so we are actually
composing more than 600 unique weapon configuration profiles.
In addition we would like all of this to be free of bugs and glitches which requires
tons of beta testing. But even that the team is going to handle well with hardcore
members that focus solely on this aspect.
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ARTIFICIAL INTELLIGENCEAs I have received quite a few questions regarding the AI of the mod
I have updated the FAQ for this. With trojanuch and alundaio optimizing the scripts
on this matter it should be obvious that NPC intelligence is improved in several
ways and will present itself as close to bug free in MISERY version 2.0 as it possibly can.
But rest assured that every Stalker mod is likely to have its
oddities and strange behaviour from time to time.- - - - - - - - -

ATMOSFEAR3 FALLOUTSThe team has decided to implement this fine and popular work of CrommCruac
into the concept of MISERY version 2.0.
This is mainly due to the fact that this generates more dangerous aspect
to be cautious about. So it adds to the difficulty of the mod which is a good thing.- - - - - - - - -

TEXTURE OPTIMIZATIONRecently the team optimized hundreds of basic textures to reduce lag and boost
FPS in MISERY. Our testing result shows a boost in FPS of 10-15% with DX10 so it is
worth downloading the heavy pack yourself if you need such boost. It's all savegame
compatible and there is no visual quality loss. Find the Texture optimization pack here.
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STALKER ARTWORKSeveral people have requested HIres/wallpaper versions of some of my Stalker artwork.
So I added this to the FAQ. Some time ago I used to upload such formats but I soon
realized that the more images I provided the more were requested for. So I've settled for
an approach of 'what you see is what you get'. Not because I don't want to share but
because my time for my beloved Stalker modding is limited. But we never know what the
future holds do we.
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THE MISERY DEVELOPMENT TEAMIn case you are interested the [active] MISERY development team is:
N.Aaroe, trojanuch, CrommCruac, _xXxTWiST3DxXx_, alundaio, [TZP]Loner1,
BioShocker, David.m.e., Simbalime, ScarabParamit and Sowexly.
We are supported by Magnefy, 0800 and other cool people.
See Q12 in the FAQ for more credits