Finally something from fantasy to FC. Generally good job. An interesting idea for magic, but was hoping for a little more, but still for me the best magic system to FC I've ever seen. Paladin and several other professions are very interestingly done. Optional Rules also interesting. I read the rules with my friend, I would give 9/10. I'm going to buy a pdf, in my opinion definitely worth it.

Dillard ROctober 21, 2016 10:39 pm UTC

PURCHASER

I know you are going to hate me...one more question. Under Spell Slots you say that you divide free refresh by 2 round up and therefore a starting magic user has 3 spell slots. However, under Character Creation it says you only start with 2 refresh. That means that a starting magic user can only have 1 spell slot. Also you have a few example spells. I don't understand how you went from the difficulties describe on page 147 to say...Animate Dead. Animate Dead has a listed difficulty of Average (1). Yet it affects a zone, its duration can be extended (more than one scene), its effects can be enhanced (stronger undead), it has a duration of one scene. The difficulties listed don't cover extending a spell or enhancing the spell. However, zone sized spells should have a +2 difficulty (usable only by magic users with Great or above skill), and duration of one scene is +2 difficulty. So by your description on page 147 this spell should by +4 difficulty (Great or higher skill necessary) at a minimum plus whatever other...See more difficulties apply for the enhancements.

Travis COctober 23, 2016 8:22 pm UTC

PUBLISHER

We seem to be missing something I meant to mention in the Magic section - namely, that if you're using a spell slots system, a magic user character might give up some of their starting talent slots for additional refresh instead. Thus, the starting magic user having three spell slots.

On Animate Dead - note that with a casting roll of Average, the spell will only animate a single corpse. With a Great result, you could get as many as four corpses animated. However, although it's not explicitly listed as a limitation, the spell is, of course, limited to being useful when there are available corpses. Thus, for this spell, the "area of effect" is as much a limitation as an enhancement - unless a character goes to lengths to get a large number of corpses into a single zone, the one-zone area is likely to be a limit for a caster with high Magic.

Traditionally, D&D's "animate dead" spell is permanent; the zombies created last until destroyed. We decided that a scene seemed...See more more reasonable as the base, with the option to re-invoke the spell to keep the zombies going.

It's important to remember that the guidelines are guidelines. They're not meant to be used as a set of step-by-step rules to generate spell difficulties. In the case of our Animate Dead, we wanted it to be easy to create a single zombie, especially since the zombies created are quite weak. On the other hand, we didn't want to create a whole set of animation spells, D&D-style -- part of the appeal of using Fate Core instead of the d20 System is the greater flexibility.

On the other hand, a single point on 4dF is much more significant than a single point on 1d20 in d20. This makes creating spells in Aperita Arcana for Fate Core more of a judgment call. I decided to err on the side of making animating a single corpse easy, but it so that multiple castings and special situations would be needed to get a horde of zombies.

A further note - the number of corpses that can be animated with the AA version of Animate Dead is limited by the rank of the mage's Magic. Thus, a starting magic-user with Good (3) magic can only animate 3 corpses at a time. This is another built-in limitation of the spell that reduces the difficulty.

Dillard ROctober 04, 2016 10:19 pm UTC

PURCHASER

Could you explain the skill scaffold In AA? On p21 you say you have to take one class skill at Good, others at any other level you desire. I don't see where it says take a racial skill at Good (or any other level). So how do your example PCs all start with 2 Good level skills, 3 Fair etc.?

Travis COctober 23, 2016 8:21 pm UTC

PUBLISHER

The starting skill scaffold should look like this:

Good: 2 skills
Fair: 3 skills
Average: 4 skills

You take one class skill at Good. Depending on class, you may be required to take the other at Good as well. Racial skills aren't required to be taken, unless otherwise specified for that particular race - you treat them as if they were a secondary class skill for you, even if your class normally can't take that skill.

Dillard ROctober 02, 2016 6:58 pm UTC

PURCHASER

Under Brwsmhain Precision Flyer that they can get through a door or window that is half their wingspan. In the racial description you say their wingspan is 15 feet. So do they have a hard time walking/flying through regular doors? :P You may want to reconsider rewording this one if you get a chance.

Travis COctober 23, 2016 8:13 pm UTC

PUBLISHER

That should be understood as "while flying". And yes, they *do* have a hard time flying through regular doors... but not walking, since their wings are folded up when doing so.

Daniel GMay 27, 2016 12:17 am UTC

PURCHASER

I was wondering what parts were released under the Open Game Licence or Creative Commons licence. Thanks.

Travis COctober 23, 2016 8:19 pm UTC

PUBLISHER

We haven't had a chance to produce an SRD, but you can consider that you can use all the individual stunts freely, along with the new skills introduced. The weapon and armor descriptions and their supporting material, everything in the magic chapter, the gods with the exception of the Tathirian ones, the monsters and magic items, are all open content as well.

We specifically exclude the names of our races: the Blauwnder, Brwsmhain, Equosi, Erdeschaufeln, Huruk, Informis, Kheiron, Korban, Lannix, Mosi, and Yisisir. You can, of course, use "half-centaur", "crow-man", or other equivalents - just don't use those names.

Jeff WJune 17, 2015 10:00 pm UTC

PURCHASER

I realize that this is 'powered by' Fate Core but is it a Complete game in and of itself or does it also require a copy of Fate Core to play?

Travis CJune 18, 2015 4:10 pm UTC

PUBLISHER

You'll need a copy of Fate Core. Core is pay-what-you-want, though, so that shouldn't be an obstacle to anyone!

Heavens,
if you cherish your eyes , don't buy it. If you want some inspiration for Fantasy Races and Classes to implement into Fate and complicate your game ...
its a good source for that ... oh god , but those crappy pictures ... and no backgro [...]

A good adaption of the FATE-Core system that has being adapted into the Fantasy genre. From what I've read it hangs together well and has the feel of the older style fantasy like AD&D. The magic system is open-ended allowing spell casters some vers [...]

If your group likes the ideas of FATE Core but just wishes there was a bit more crunch for them to delve into, then this is the product for you. Just as advertised, it presents a lot of elements that should be familiar to any experienced Dungeons & [...]

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