Contents

Introduction

Crude Idea of the weapon.

Hey everyone! This is an idea I've had for a new Champion coming from the depths of Zaun. The idea is for a female champion that has a sort of design like the creature in the cinematic for Ekko. So a mask with chems pumping through the body, sort of massive looking person. The design of the weapon is a sort of two handed battle axe. It would be a double blade but one would be much larger than the other and the head would be connected by gears. This comes into play with her Q as she literally throws the weapon head at her enemies.

I really like this idea and would like to improve upon it, if you have any suggestions to the abilities and fine tuning of numbers please let me know!

Abilities

Eject Grey Posion

RANGE: 400

static cooldown:16 - 8 (based on level)

After Valcurie casts an basic ability her exo suit ejects Grey Gas into the area around her that lasts 8 seconds, afflicting all enemies around her with Grey Poisoning for 3 seconds. Enemies affected with Grey Poisoning take 8 - 59 (based on level)magic damage per second.

Grey Poisoning will refresh its duration if the enemy stays near Valcurie when this is active.

When an Valcurie attacks an enemy afflicted with Grey Poisoning she will heal for 4.5 - 7% (based on level) of her max health.

Active:Valcurie throws the head of her axe to the target location (sticks to terrain hit) dealing physical damage to all enemies it passes through.

Damage: 80 / 120 / 160 / 200 / 240 (+ 75% bonus AD)

The axe head remains at the target location until Valcurie walks over it or moves too far away. Whilst the axe head is detached, Valcurie has 15% bonus Attack Speed and 10% reduced Attack Damage, as well as being able to cast Magnetize Cogwheel

Cogwheel Axe will go on cooldown once the axe head is returned

Magnetize Cogwheel

RANGE: 900

COST: 5% current health

COOLDOWN: 20 / 18 / 16 / 14 / 12

Speed:1500

Active: The axe head charges up and after 1.5 seconds returns to Valcurie, dealing magic damage to all enemies it passes through.

Damage: 80 / 140 / 200 / 260 / 320 (+ 60% AP)

If Magnetize Cogwheel is blocked from returning the Axe Head to Valcurie, the axe head will remain detached and Magnetize Cogwheel will have 50% of its cooldown refunded.

Enemies that continue to attack Valcurie whilst this is active will refresh the duration of the debuff.

Spells cast against Valcurie do not trigger this effect.

Cogwheel Axe

RANGE:850 / 1200

COST: 4% current health

COOLDOWN: 6

Speed:1000

Active:Valcurie throws the head of her axe to the target location (sticks to terrain hit) dealing physical damage to all enemies it passes through.

Damage: 80 / 120 / 160 / 200 / 240 (+ 75% bonus AD)

The axe head remains at the target location until Valcurie walks over it or moves too far away. Whilst the axe head is detached, Valcurie has 20% bonus Attack Speed and 20% reduced Attack Damage, as well as being able to cast Return Cogwheel

Corrosive Torment does not deal damage and thus will not apply any spell effects.

Corrosive Torment can taunt over terrain

Grey-nade Armlauncher

RANGE:1150 / 275 / 300

SPEED: 850

COOLDOWN: 6

Recharge Time:20 / 17.5 / 15

Passive: Valcurie stores a Grey-nade periodically, up to 3 at once.

Active: Valcurie fires a Grey-ade at a target location that explodes on impact, dealing magic damage and releasing a deadly smog cloud. All enemies caught in the cloud have their Attack and Movement Speed slowed and they take bonus damage from all sources.