The author did not have a space hopper, and thus would have led a severely deprived childhood if a friend had not possessed two for some reason. These were mostly used for a game in which two space hopper armed combatants would stand on the (low) garden wall and try to knock one another off by swing...

At the time of writing I'm concentrating mainly on the Characters and Combat sections, though there is a certain amount of 'this causes that' requiring an addition elsewhere. Odd bits in the Characters section require an addition to Psionics, for example. I'm not sure when the manuscript will be del...

I have always assumed that there was some lag between a change in thrust and the compensation of the internal gravity field. Short, but noticable. Also, internal gravity creates, well, gravitational attraction towards the floor (or ceiling), it does not cancel inertia any more than real gravity does...

I have basically been told to Write All The Things. There will be more Trojan Reaches material, and more Spinward Marches, and more Infinite Horizons. And you want the Solomani Rim? That could happen. Also more ref's briefings. Just keep buying them, and I'll keep writing. MJD re-releases? Could hap...

The Motherlode setting is only a small corner of the greater universe, of course. However, it is big enough to be a sandbox for the players and has natural constraints imposed by the difficulty of getting anywhere else without a high-jump ship. So it's a place where travellers can find their feet an...

Around 45,000 years ago, a race we now refer to as the Benefactors came to Earth. They were dying out, and sought someone to pass the torch of their knowledge to. They built a small colony on Earth, but then realised that the coming glaciation would eradicate all traces of them and perhaps even of u...

The variable nature of jump timings is an important part of the setting. It is connected to come other phenomena including areas where jump is more difficult or where jumps take an excessively long time. The discovery of jumpspace currents and trenches has implications for astronavigation which are ...

The Motherlode star system lies at the end of a Jump-3 chain of worlds jutting out into the emptiness of the Prospect Deep. Its three habitable worlds orbiting two stars represent a rare find, and this is perhaps why humans and aliens seem to be drawn to the system. Or perhaps there is some other re...

Infinite Horizons is set around 700 years from now. The prevailing technological level of most human states is 10-12, making Jump-3 the cutting edge of interstellar navigation. Humans are by far the most common intelligent species in what is (not surprisingly perhaps) known as Human Space, but starf...