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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In Early Access we can see the community's favourite levels, features, characters, and their biggest concerns, then focus on those.
Would you like more Level Workshop support? More official weapons? A character workshop? Let us know!”

Approximately how long will this game be in Early Access?

“Until mid-2015”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, less bugs, and will be free to play locally. Everyone who buys the game during Early Access will keep all functionality they have in the game.

The free version of SpeedRunners is available now on Steam! Search for SpeedRunners Party Mode!”

What is the current state of the Early Access version?

“Gameplay features are all in and set! Play online or local multiplayer, single-player, and check out 10,000 created levels in the user-level workshop!
We're improving network code, fleshing out the leagues and progression system, working on redesigning the UI, adding more playable characters, and a lot more!”

Will the game be priced differently during and after Early Access?

“The final game will cost more or less the same, and local multiplayer is out there officially for free.
We do intend to sell character skin packs.”

How are you planning on involving the Community in your development process?

“We read EVERYTHING that comes in! Everyone in the office is active on the forums, and chats to fans in Steam messenger all the time. Your reviews and comments and messages come up in conversation every day.”

March 31

After months of research and numerous heated debates amongst the SpeedRunners team, the biggest update in the game’s history goes live today, altering the visual design to give the experience a more pixel-art feel.

More and more indie titles these days are going down the pixel-art route. It’s widely believed that this is down to the reduced costs of producing pixel-art — but new research discovered by tinyBuild suggests that the average consumer is more likely to purchase a game if it is presented in this style.

Working with experts at the University of Oxford*, tinyBuild has determined that pixel-art games sell roughly 15 times better than other art styles. New ground-breaking statistics show that the perceived size of the pixels in a game directly correlates with the amount of enjoyment a player receives.

With this in mind, we have been painstakingly working day and night to provide the players, and our fans, with the visual style they never realized they wanted. SpeedRunners has been completely revamped to satisfy the pixel-art movement, and the pixel-art update is now live for all players.

Note that there is no way to revert back to the original art style — we’ve thrown all that gloss and finish into a bin marked “stupid” and it’s never coming back. We’re now in the process of pixelating all of our other games too, and any third-party partners who resist will be immediately dropped.

Gert-Jan Stolk, SpeedRunners designer extraordinaire and the main driving force behind this move, explains, “SpeedRunners was getting too mainstream. Now it feels like an actual indie game I could sit down and play at Starbucks.”

We cannot wait to see your positive reactions to our new direction for SpeedRunners, and tinyBuild as a whole.

We’ve also determined, again thanks to research from the University of Oxford**, that all players prefer free-to-play games over paid games, so we’re currently in the process of injecting as many in-app purchases into our games as possible. You can expect to see those popping up (literally!) very soon.

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New music by TeknoAXE

Important - we are aware of that on some newer machines retro text rendering is causing issues and are working on fixing this

About This Game

In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.

SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to knock them off screen.

Key Features

4 Player Competitive Platforming!

Keep up with the fastest player in-game, or fall offscreen and get eliminated!

Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies!

Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!

Bots enabled - play on your own with several AI opponents. Or put them into matches with other people!

A tutorial teaches you how to play

Controller compatible (and recommended!)

9 unique maps!

Unique game modifiers

A character named Unic!

Full blown level editor!

What to expect in the final game

Head onto the forum and help us decide what will be the final game! Expect more maps, characters, items and game modes.

If you play with people that are much higher rank than you, just do it. Don't rage. You will learn the tricks quite a LOT faster than you would playing with people the same rank as you! With enough practise, you'll be ace.

You may find that people say it's impossible to play with over 80 ping, but it IS possible! You just need to time some things earlier & predict where they're going to be.

Recent update made it harder to find lobbies (playing with 200 ping isn't that bad, come on). It's when a ping is unstable which ruins the play.

This game is a great way to hone in your platforming skills. The people you will compete against are always going to beat you, but that's fine, because you're only going to get better! This game is for HARDCORE PLATFORMERS though, so I would not reccomend it for people into the FPS genre (unless you also play platformers, in which case go nuts). Overall a very great game.

Run, jump, swing, dodge, rinse and repeat, one day you will delte the need to run, then the need to jump, and finally the need to dodge, leaving you just swing through the entire level to victory. (Try the party demo to get a feel of the game).

The community is rad, The music is fitting, the weapons are awesome, the animations are really well made, and the experiences you get within each match are completely amazing, epic, hilarious, and not to mention clever.

That game are very funny but the crashers and game bugs ♥♥♥♥s the gameplay and the ranked math, the game closes randomly, and you get affected with the high ping of the others players and that gets a opportunity to her win and you get's literally ♥♥♥♥ed, i have 6gb of ram and the games get some lag's in game, it's early acess but i not expected this type of things happen.

Speedrunners is easily one of my favorite multiplayer games. Think 'Mario Kart if it was a platformer' or 'Smash Bros if it was a racing game'. The gameplay is super addictive once you get a handle on the controls (supposedly it's easier with a gamepad/controller, but I like the keyboard controls fine), and the community is pretty nice for the most part. My advice for new players would be to try out the origins mode in addition to the tutorial: it allows for instruction/practice on individual game mechanics as well giving some backstory on the game (even if it's pretty basic).

The workshop is super cool too. It's really interesting getting to see the creative and challenging level designs made by other players.

While it mixes up the playstyle of Super Meat Bot, it also adds the speed of a racing game, the power-ups of any mario kart game and the grapple hook mechanism similar to the Just Cause series.

The main plot of the game is cool, while there's a lot of main characters, there's still 2 Youtuber packs (which I find waaay unescessary to have, since they're only reskins and the players have no audio or anything, it's just visual), there's hidden characters too, while you can play as Wolf from PAYDAY 2 and as a potato.

The game can be played up to 4 players, on an online match, or you can play with bots, choosing one of the three difficulties: Easy, medium or hard.

Even that the game is competitive and smooth, it doesn't and won't lack the sense of fun. Just like in Mount Your Friends, if it wasn't by the hanging dongs and the nude characters, the game would be totally focused on the competitiviness it has, while in SpeedRunners, the game has a gayish character with a pink unicorn costume, and another character with a big red ball head with a star on it, symbolizing the comunism.

The game has a nice plot, by first sight, since it involves all of an hero world where you need to save scientists from bombs.

The local co-op is what really makes this game epic. As long as you have at least one person, (up to 4 players) you and your friends will learn how competitive you really are. With laughs, swears, curses, and treats, and mild hootin and hollerin you will grow closer. The concept of messing your friends up to get ahead of them is amazing, and like i said, it really brings out your competitive side. This game is so much fun, i reccomend. 9/10. Would be 10/10 but the online matchmaking is kinda poor. Random people can rejoin the same game they just left due to the "rank" system. So just FYI.

If you have friends buy this game with them and play it. If you don't have friends, go make some just so you can play this game!

Really nice gameplay and new maps constantly made.Better played with friends instead of random matchmakingYou basically run around a 2D track and use random powerups and boosts (think mariokart but 2d) and do ninja style grappling hooks on ceilings.Best music to play with is high BPM techno style stuff or otherwise known as happy hardcore