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The name of the file is e4fix.wad or E4fix.wad
The only place i found the file these days is the one included in this package.
https://forum.zdoom.org/viewtopic.php?f=43&t=34942&sid=3da26109b32e258029b5f4da25bc55f8
It should work with other ports.

Since you fixed some menu graphics... I noticed M_NMARE have some wierd brown pixels that look like they don't belong there.
So i sugest a fix like this one:
Feel free to use it, if you see fit.
And while i'm here... Thank you for your patches!

This is a little package with patches/fixes/improvements/oddities i did through the years to make my personal perfect versions of Doom.
(In the same vein of those that fixes E4 secrets... or align the sprites etc...)
These are for Zdoom, but feel free to edit them for your engine of choice without prompt. Same with sharing around.
Download
It includes:
3do_plutonia.deh - A Dehacked that helps you load the music tracks from 3do.pk3 (The amazing soundrack of the 3do version of Doom) with Plutonia's Iwad.
3do_plutsmoosh.pk3 - The same as the above, but for the Plutonia version of Wadsmoosh.
chex2zfix.wad - Makes Zdoom load Chex's pwad Chex2.wad correctly (Name levels, enemy movement and names, etc...)
doomuto1.wad - It changes any version of Doom.wad to the first version of doom ever released. I just made it to satisfy my curiosity.
e1m10.wad - Adds a fixed version of e1m10 from the xbox version of doom to Doom.wad with a new proper but conservative secret exit. (Now compatible with Wadsmoosh)
e4par.deh - A Dehacked with the oficial times for Episode 4 of Ultimate Doom. (I wonder why these weren't included with Zdoom in the first place...)
force3ep.pk3 - Forces to only show the 3 original episodes of Doom.wad, made for map replacements that only change these episodes (ex: Doom the Way id Did)
hexdd_musicfix.pk3 - a sndinfo to fix the music in Hexen: Deathkings of the Dark Citadel, since the only comercial release available nowadays is bugged and DOS patchers aren't exactly fun to use in modern OSes (I also wonder why these weren't fixed within Zdoom too...)
linkep_d1.wad - It conects the 3 original episodes of Doom in a smooth way that doesn't feel like cheating.
map33.wad - Adds a fixed version of map33 from the xbox version of doom2 to Doom2.wad with a little better but conservative secret exit. (To use in Doom2f.wad, set language to "fr".)
nervefix.wad - Basically is "what if the devs of Doom III BFG actually cared" fix for nerve.wad. It gives a better presentation based on the 360 version with it's secrets fixed. (It also should be compatible with the wadsmoosh version and most Master Levels compilations)
simplehud_hacx_iwad.wad - a simple but nice fullscreen hud for the iwad versions of HACX.
xdth_fixed.wad - It included a propelly aligned and adapted version of the console gib animation for doomguy's face in the hud. As an extra it also have a simple but but nice fullscreen hud
xdth_fixed_free.wad - Same as the above but for Freedoom.

The follow up to my previous translation...
One of the best TC ever, snubbed in the latest Cacoawards, is now available in Portuguese!
The amazing "Rise of the Wool Ball" by MSPaintR0cks / WatchDaToast, sequel of "Shadow of the Wool Ball"
This sequel is an amazing improvement comparing with it's predecessor and since most of it's assets regarding text, strings and enemy sound cues are almost the same... Might as well translate everything! (With the "ok" of the author, of course...) And for some reason you want to translate to your own language you already got something to work with.
Download it here! (v1.3112)
Download it here! (v1.311)
Download it here! (v1.310)
Just unpack it into an empty directory, open "Rise Of The Wool Ball.bat" and you're good to go! It will set it up nicely without any kind of hassle.
Feel free to share it!
The most important files here are:
- ROTWB_b.wad - From a user prespective this is the exactly same v1.3 wad file that MSPaintR0cks created and distributed in english but under the hood it was adapted to make my work on the translation more easy and confortable. (I also fixed one or two minor bugs in E3M6, so minor that you probabbly didn't noticed in the first place...)
- rotwb-ptg.wad - This is where it is my real work... It includes new text, new characters for the font used by the game, new voices and new graphics totally in Portuguese!
If you want to play these files separately, mind the load order and make sure you set zdoom's language to "ptg"!

One of the best TC ever is now available in Portuguese
The amazing "Shadow of the Wool Ball" by MSPaintR0cks!
This project started when i got curious on how well Zdoom handled other languages. At first i thought it would be a nice idea to translate Doom to my native language as a personal project, but when i played the Wool Ball series i instantly fell in love with it's solid gameplay and lighthearted but fun atmosphere.
With the OK from the author, i decided to make that one the object of work and if this somehow makes the day of one or two kids who don't understand english yet, i'll consider it a job well done.
Download it here! (v1.312)
Download it here! (v1.311)
Just unpack it into an empty directory, open "ShadowOfTheWoolBall.bat" and you're good to go!
Feel free to share it!
The most important files here are:
- ShadowOfTheWoolBall_B.wad - From a user prespective this is the exactly same v1.3 wad file that MSPaintR0cks created and distributed but under the hood it was adapted to make my work on the translation more easy and confortable. And i thought that it's possible some people might get interested on doing it for their own native language, so that part of the work is already done ^^ yay!
- sotwb-ptg.wad - This is where it is my real work, it includes new text, new characters (as in letters silly), new voices and new graphics totally in Portuguese!
If you want to play these files separately, mind the load order and make sure you set zdoom's language to "ptg"!

Oh yes, the wall it's the same, it doesn't show on automap and it doesn't count to the secret tally. I really wanted to keep it very contained.
My MAP02 one is only a switch behind a risable door, for that same reason, it doesn't give much room to imagination.
I advise anyone who want to do something of the sort to not mess much with it.
Off-Topic, Here's the HUD
http://www.mediafire.com/file/f4j1gbt6rsr2ke8/xdth_fixed.wad
http://www.mediafire.com/file/3lx5upftzzeyj9s/xdth_fixed_free.wad (For Freedoom)
http://www.mediafire.com/file/1v6gzna1sa9hu6r/xdth_fixed_valiant.wad (For Valiant)
It's hardly anything special, i just added some lines of code to the default one to my liking and the exploding face from the console games. So feel free to share it.

I did my own secret exit for my personal use. (E1M1)
http://imgur.com/xxtPrN7
Frankly the original one was rather bland, something that shoudn't have been on a comercial product.
I sugest you doing something like that on your project.

Oh man, i played the first Doom RPG and Orcs & Elves on my old Nokia years ago.
Kinda missed them. Thanks for making this not only for us to replay them, but to help these works not to be lost in time.
You guys showed little bits of everything, have you already got an idea of which game will be released first?