LONG BLOG

So we have been working for the past month with a great concept artist, Vincent Morin, who has had the difficult task of translating our vision of the game into beautiful artworks that are to be used to create 3D models.

Since many people around us wonder how he came up with these designs, I thought I would walk you through the design process for one of the characters.

If you are interested in the creative process that goes into character art, then read on!

It all began with a general idea on our side: we define what the general look of a character should be, talk about influences, what kind of game play will be associated with him, etc. We then started to assemble different images from across the web that reminded us of that character and created a form of mood board.

So there you have it, this is how Vincent managed to go from a general idea to a bad ass armor, conveying exactly what we had in mind. It takes a great artist to manage to understand crazy French people, and translate that into art.

If you want to see a high res version of the character, check out our media page at www.braincandy.fr/media/

We have now started modeling and we should have stuff to show you in the weeks to come.

LOOK WHO CAME:

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Sorry for the extra step!

About Brain Candyone of us since 3:48 AM on 04.20.2010

My Name is Alexandre, I am co-founder of Brain Candy and this is my personal dev/rant/random/QQ blog.

Brain Candy is an independent games studio from Paris, France and was founded by 3 industry passionates.

We strive to create great products for the gamer crowd and will always listen to the public's feedback, whether it is positive or negative (we'll just smack you in the face if we don't like what you're saying).

We hope you will enjoy interacting with us as much as we enjoy making games for you!

Some of my favorite games are:

XCom
The Half Life franchise
Final Fantasy 3/6 and Tactics
Wipeout 3 and HD
Secret of Mana
Fallout 1/2