This client-based PC game is a bold mix of genres never mixed up like this before. It all started with a combination of casual strategy, adventure, puzzles, and hidden objects in the original Totem Tribe. With this new installment we are adding RPG elements into the mix, making strategy elements more serious, and finally bringing all of this into a massively multiplayer persistent game world. Sounds crazy enough? Read on!

MMO Strategy with a Story?

Who said that MMO strategy does not need a compelling story? Reincarnate yourself on the distant planet Teya in the role of a mysterious hero summoned from another time. You will face the tyrannous God-Emperors, and in the middle of confronting them you will find out about the lurking threat to existence of the whole of humanity. But remember, things are not what they look like in the first place.

Strong Multiplayer and PVP

If you like to play hardcore - there will be rich multiplayer and PvP options at your disposal. You can start with confronting weaker neighbors in order to put a levy on them and end up in the big Alliance fighting for territory, or even a Coalition of Alliances that strives for world domination. Defensive Alliances are also possible, where players could join together and coordinate defenses to make their questing easier.

Elaborated World Map and Topography

Topography is very important in Totem Tribe II - there are rivers and hills, seas and mountains, forests and lakes, and they are not just for scenery - all of them play an important role in the overall strategy. Building the town by the water will allow you to build boats and ships to access naval trade, transportation, and warfare. Different places on the map have different resources, towns near the mountains produce more stone while towns near the forest produce more lumber and so on. There are dozens of unique resources like silk, horses, or aluminum that are nice to have in your country. Finally - when you start the game you choose in what climate zone would you like to begin - ranging from arctic tundra to equatorial desert. The world map is covered with fog initially and needs to be explored first.

Conquer the Skies and the Sea

But the gameplay is not limited to land. Later in the game you can build naval and aerial units. Sea trade is different than land trade - you can barter only with other port cities, but you can do so in much higher volume. You can also drop a landing party to the places unreachable by foot.

With aerial stuff available even later, you can build units from scouting Air Balloons to the heavy Helicopters, from Biplanes to the futuristic Flying Saucers! Oh, and don't forget Nukes!