Overgrow: Once per day, a Mungo can enter a Rage growing in size and might. In this rage, they can tell friend from foe and may perform a feat of great strength. 1 min
Kingdom Skill

Moonglow Kingdom: Recoup time is halved down to 5 minutes. Can not go below 5 Minutes.

Mungo – Your origin is unique to other Mungo in that you are born from a newly formed Gravemind hidden close to Port Harmony. While your demeanor and personality can be whatever you choose it to be, your knowledge of the world and how things work in it are minimal. You will know how to speak common as well as Mungo[telepathy with other Mungo] and have knowledge of day to day things such as mimicking eating as other humanoids do to fit in.

As with other Mungo though you are innately magical and your link to the land is powerful. You have a deep belief in something all Mungo refer to as the Great One. Your biggest drive is attaining knowledge of things you don’t know outlined by what type of Mungo you are. When you die, you may regrow from the soil after depositing your knowledge into the Grave Mind you are born from.

Makeup: Mongu have mushroom caps instead of hair and simple facial features with earthen hue skin color that contrast their cap/crown colors.

Buttons have round caps small caps simple coloring on the tops with spots.

Takis have elaborately bright colored caps which can be any shape of naturally occurring fungi

Sentinels have wide/flat or pointed caps which can be textured and usually consist of one to two earth tone color tops

Note: A submitted backstory along with plot approval is needed to play this race.

“We are blessed by she who is wisest, and most kind. With her gifts we are guided by the memories of our ancestors, so that each new generation is free to explore and seek out new wonders, and through her example, we give of ourselves to teach those who who are in most need of our wisdom.”

Pa-co, wandering Mungo Shaman

The mushroom-like people known as the Mungo have their own customs and beliefs that differentiate them from other cultures almost as much as their physical characteristics. Most of their customs revolve around the preservation of memory, and the reverence around an entity they call the “Great One”. Upon first questioning a Mungo about the nature of this “Great One”, most Mungo would simply state that she is the life-bringer, and be satisfied at the answer they have given you, as if the conversation was over. The more detailed answer, is that the Mungo believe that this Great One is responsible for all life, everywhere. From a single blade of grass to the grandest war beasts, the Great One gave of herself to grant the miracle of life.

According to the Mungo, it is through the Great One that the Mungo were given the ability to store their knowledge in the Grave Minds, so that it could be used to avoid catastrophes in the future. With this wealth of knowledge, the Mungo have discerned subtle harmonies between living things, and have taken on a guardianship of their natural surroundings, and their closest allies, the Saurin, whom they seem to view as pupils. They attribute all these things to the gifts of the Great One, and believe it is her will that the Mungo continue on this path of natural stewardship.

Attributes of the Mungo Faith

– The respect for natural life, and the belief in reincarnation of one’s life force. The Mungo believe that physical death is a force that exists as part of the natural world, much like the wind, and prepare for it without fear.

– The respect for the wisdom of one’s ancestors. The belief that knowledge is sacred, and to be used to protect those under your care.

– Ceremonies to honor the Great One most often take the form of teaching someone a lesson in something they do not know. For most Mungo this involves meditation at the Grave Mind, but when non-Mungo have been included (such as the Saurin), the Mungo vocally teach their pupil in a soft, almost parental fashion.