Adventurers Guild

An organised play campaign by Adventurers Guild Melbourne

Ring of the Ram

Description:

Property: The ring has 3 charges. You can expend up to 3 charges at a time when you use the ring. As an action, you can use the ring to attack a creature within 50 feet of you. When you do so, you can expend up to 3 charges from the ring. The ring produces a ram’s head made of force and makes its attack roll with a +7 bonus to hit. On a hit, for each charge you expended, the target takes 1d6 force damage and is pushed back 5 feet. You can also use the ring to break a door within 50 feet of you. Again, you can expend up to 3 charges from the ring. The ring makes a Strength check to break the door. It has a Strength bonus equal to 5 + 1 per charge expended. The ring regains all of its expended charges each day at dawn.