Weekend Reading: Tales from Journal Land

So first it was Hurricane Sandy. That swept through and knocked out my power for 8 days - I even lost cell service for 4. Then, the day after power returned we had another storm sweep through that dumped 6" of heavy wet snow with high winds and took out our power again - thankfully less than a day. But still, it's been pretty rough around here near the Jersey Shore the last two weeks! Things are finally starting to return to normal, for me at least, so here's the past week of journal entries. Hopefully you've been keeping up with your favorites while I've been incapacitated

Archer Alec Devlog - HabitueGames's latest update on Archer Alec covers a new biome and monster. He also highlights his musician and reminds about Archer Alec's IndieDB page

Black-Rook's Journal - Black-Rook updates on his latest completed task for his classic RPG project and shows off the resulting HUD

Lotus - Indie Rpg Engine - Arthur Souza has a minor update to the project he uploaded that contains a small prototype to test out his game engine. You can download it to check it out and give him some feedback

Beals Software - Programmer16 has the latest version of The Mysterious Life Of Aaron James up for download

/* Why you crying? */ - JTippetts decided to whip up a Breakout clone for fun using Lua and Love2D so if you're into similar language/library you can download the source code to check it out

kseh's blog - kseh is starting a new project, and explains the idea behind the RPG as well as providing a video of work so far

r1ckparker's Journal - r1ckparker teases that his game is near release and shows off some concept and unused artwork

Wilhelm's Journal - Wilhelm van Huyssteen has a new video up for his MMORPG Strife, new additons to the game and a new additon to his family as well. Congrats!

Corporation-States - polyfrag found a programmer and artist to work with him on Corporation States, and has switched back to an older and simpler design for the game

Game Dev Stuffs

Not dead... - phantom says: "In all my years of programming, both professionally and as a hobby, there is one truth I've learnt over the years which stands above all overs: Most people can't design software for shit." Discuss?

Hannah Wood's Producer Journal - hwood3 takes a good look at gender disparity issues in production roles in the games industry, covering some common producer qualities from both a male and female standpoint