this thumb is for the soundtrack. paniq, you rule!
the demo has nice scenes and it's moments, but just can't stand against the massiveness of the other demos in the compo. at another party it probably would've won.

This multicolored spike ball ruined my eyes.
One or two nice effects ruined by a poor direction and some ugly modelling.
And the music was one of these boring demotrack I bet are made from presets and already made drumloops.

As you may see, this is a "0.9.3 PARTY" version, and it's not finished yet. It was made under a high time pressure and limited resources (see "nah-visage-party.nfo").

Some scenes may look not so good, because they are not finished yet. We will deliver final version with improvements.

You may blame me for a coder-colors, coder-cameras, coder-design and coder-ideas ;). I wanted this to be something more than just a 3d scene player. But, maybe I should just stick to a 3d engine improvements. Btw; this is my first PC demo for Nah-Kolor. I would like to thank friends from NAH and Paniq/FR^Neuro for a support!

Thanks for thumbing this up, it keeps us motivated! This was a warm up, and it gave me some valuable experiences. You may expect more and better NAH demos in the future :).

nice take on the soundtrack, and nice take on the models, even though the plastic-reference is more than obvious.
not so nice take on the not-fitting coder-colors that sprout out inbetween all the time. i miss nah-kolor. =)

I like the contrasted white and primary colour scheme. Mainly that eerie white colour scheme suits my taste very well. I love the mystery in the music and I cant help but love those demoish objects floating in centre screen. I know this isnt technically difficult but it was still its wonderful. I really like the "300" ball.
But no thumb up as your shaders dont work on ati - I'll wait for the final. If you want some help getting it running on ATi, I'm sure magic knows where to find me.

Quite an enjoyable demo. For some reason I liked the multicolor-blob, made for a nice contrast with those muted colours. Like auld2 said, the "spartan-ball" looked great and paniq's tune was good, too.
I'm keeping my fingers crossed for a final, though - some scenes looked unfinished indeed. But your engine shows a lot of promise...

Excellent (yet previously released) soundtrack from paniq. Some of the objects were cool-ish, I liked the shield-and-spear-sphere for instance. But the demo has no story, visual connection or sense... Doesn't go anywhere