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Binary packages built by this source

This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains modules to interface with the existing system GLX or
DRI2 drivers to provide OpenGL via EGL. The libegl1-mesa-drivers package
provides drivers to provide hardware-accelerated OpenGL|ES and OpenVG support.

This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the debugging symbols for the EGL library.

This package contains the development environment required for compiling
programs against EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package provides the development environment for compiling programs
against the EGL library.

This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the drivers required for hardware accelerated rendering
of EGL-based graphics libraries, such as OpenGL|ES and OpenVG.

This package contains the EGL native platform graphics interface library.
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES and OpenVG.
.
This package contains the debugging symbols for the drivers required for
hardware accelerated rendering of EGL-based graphics libraries.

This package contains the GBM buffer management library. It provides a
mechanism for allocating buffers for graphics rendering tied to Mesa.
.
GBM is intended to be used as a native platform for EGL on drm or openwfd.
.
This package provides the development environment for compiling programs
against the GBM library.

This package contains the GBM buffer management library. It provides a
mechanism for allocating buffers for graphics rendering tied to Mesa.
.
GBM is intended to be used as a native platform for EGL on drm or openwfd.

This package contains the GBM buffer management library. It provides a
mechanism for allocating buffers for graphics rendering tied to Mesa.
.
GBM is intended to be used as a native platform for EGL on drm or openwfd.
.
This package contains the debugging symbols for the GBM library.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package includes headers and static libraries for compiling
programs with Mesa.
.
For a complete description of Mesa, please look at the libgl1-mesa-swx11
package.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
The tdfx DRI module needs libglide3 to enable direct rendering.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the DRI modules.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct and indirect rendering. The drivers
in this package may provide more features than the drivers in the
libgl1-mesa-dri at the cost of less stability.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the extra DRI modules.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the modules themselves: these can be found
in the libgl1-mesa-dri package.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.

This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the modules themselves: these can be found
in the libgl1-mesa-dri package.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the GL library with GLX and DRI
capabilities.

Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.

Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
.
This package contains debugging symbols for the software rasterization GL
library.

This package provides the development environment required for
compiling programs with Mesa. For a complete description of Mesa,
please look at the libgl1-mesa-swx11 package.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-dev.

The Mesa GL API module is responsible for dispatching all the gl*
functions. It is intended to be mainly used by both the libgles1-mesa
and libgles2-mesa packages.
.
This package contains debugging symbols for the GL API library.

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 1.x provides an API for fixed-function hardware.

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 1.x provides an API for fixed-function hardware.
.
This package contains the debugging symbols for the libGLESv1_CM library.

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 1.x provides an API for fixed-function hardware.
.
This package provides a development environment for building programs using
the OpenGL|ES 1.x APIs.

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 2.x provides an API for programmable hardware including vertex
and fragment shaders.

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 2.x provides an API for programmable hardware including vertex
and fragment shaders.
.
This package contains the debugging symbols for the libGLESv2 library.

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
.
OpenGL|ES 2.x provides an API for programmable hardware including vertex
and fragment shaders.
.
This package provides a development environment for building applications
using the OpenGL|ES 2.x APIs.

GLU offers simple interfaces for building mipmaps; checking for the
presence of extensions in the OpenGL (or other libraries which follow
the same conventions for advertising extensions); drawing
piecewise-linear curves, NURBS, quadrics and other primitives
(including, but not limited to, teapots); tesselating surfaces; setting
up projection matrices and unprojecting screen coordinates to world
coordinates.
.
On Linux, this library is also known as libGLU or libGLU.so.1.
.
This package provides the SGI implementation of GLU shipped with the
Mesa package (ergo the "-mesa" suffix).

OSmesa is a Mesa extension that allows programs to render to an
off-screen buffer using the OpenGL API without having to create a
rendering context on an X Server. It uses a pure software renderer.
.
This package provides both 16-bit and 32-bit versions of the off-screen
renderer which do not require external libraries to work.