Videocards - NVIDIA GeForce Drivers Section In this section you can discuss everything GeForce driver related. GeForce ForceWare and GeForce Exerience drivers are for NVIDIA Quadro and all GeForce based videocards.

The new GeForce 310.70 drivers are now available to download. The culmination of our recent beta releases, these WHQL-candidate drivers improve performance by up to 37% in the year's most popular games, add TXAA support to Call of Duty: Black Ops II and Assassin's Creed III, make Sparse Grid Supersampling easier to use, get your system ready for the latest releases, including Far Cry 3, Hitman: Absolution and Planetside 2, and resolve key issues, like shadow flickering in Assassin's Creed III.

Complete details about every change and feature can be found on GeForce.com.

If you have any feedback please leave a comment in this thread, and if you have a technical issue please report the problem directly to ManuelG via the NVIDIA Display Driver Feedback Form. This will allow us to file bugs and work on any issues immediately.

Assassin’s Creed 3: Shadow flickering resolved.
Battlefield 3: The game should no longer crash to desktop with the message “bf3.exe stopped working” on GeForce 500 and 600 series GPUs.
Call of Duty: Black Ops 2: “Driver not responding” error should no longer occur on the GeForce GTX 570 and GTX 580 during the second half of the first level of the game, when the helicopter is shot by a rocket.
Hitman: Absolution: “Driver Not Responding” error should no longer occur when playing the game on a GeForce GTX 650 Ti with Global Illumination and Tessellation enabled.
Final Fantasy XIV Online: "DirectX device was lost" crash should no longer occur on GeForce GTX 680 systems.
GeForce GTX 690: Quad SLI GeForce GTX 690 systems should no longer lock-up when playing games in Surround.

Release 310 drivers introduce power-optimizing enhancements. As a result of these
enhancements, you may notice that GPU core clock speeds are different with this driver.
For example, the GPU core clock might be faster when the GPU is in idle mode than in
previous drivers. Or you may notice higher GPU core clock speeds after closing or
opening certain games than in previous drivers.
This is because the reported GPU core clock frequency is no longer correlated to GPU
power-saving states. Instead of lowering the GPU core clock frequency, the hardware and
software use other methods to put the GPU into a low power state when the GPU is idle
or in response to changing application requirements. This ensures optimum power use
while continuing to provide high graphics performance.

Mobile users should read this thoroughly and file a bug report if they actually experience an attestable higher power consumption.