Rainbow Six Siege seasonal and monthly rank distribution. Find out the percentage of players by rank in each season and learn the true value of your skill.

What influences the rank

Ubisoft shared detailed information on what affects our rank:

The skill rank is regional based. The real value of a rank can vary from region to region. If we move to another place in the world, we will have to play the placement games again.

Only victories matter. R6S is a team game, so only winning or losing a match can change your rank. You score, individual performance, and KDA do not influence the rank or the points gained.

Abandoning the game counts as a loss. The system considers any leave for AFK, vote-kick, or rage-quit a defeat. Instead, if the teams are booted out of the game due to server issues, the match doesn’t count and there is no skill adjustment.

Uncertainty. The game estimates your skill, so based on the uncertainty level you might get more or less points by winning or losing a match. Even if you win a game with a friend at your same rank, you may gain a different amount of points.

Hard reset. At the end of each season there is a hard reset. Your new rank will depend completely on the new 10 placement matches, and won’t be influenced by the past one.

The rank distribution

Ubisoft doesn’t share official and updated data on the rank distribution, but fortunately there are many third party websites that collect info from their users. Of course, the statistics displayed in this article don't include the whole R6 population because each website can only access the data of the users using their service.

Data until August 2018

I analyzed all the websites available, and finally I concluded that R6DB is the most reliable one due to the huge number of visitors.

Notes:

All regions included.

Only data from the PC game. The distribution on console is very similar.

The percentages in the monthly ranks are different because they also consider the unranked players. Instead, the values in the seasonal ones exclude them.

Data from September 2018

R6DB closed on August 20th, but a few weeks later a reliable substitute took its place: R6Tab. We will use it from now on.

Notes:

All regions included.

Only data from the PC game. The distribution on console is very similar.

It doesn’t show the exact number of players per rank, but only their percentage.

I will update the data monthly, so we will have an idea on how the rank distribution evolves over time, and if there is any change.

From November 2018 to January 2019

There are no changes. I believe that the statistical tool updates the data periodically, so we can’t expect fresh data monthly anymore.

October 2018

The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe it.

Rank

Players%

Rank

Players%

Copper 4

0,79%

Silver 2

2,67%

Copper 3

0,28%

Silver 1

3,26%

Copper 2

0,37%

Gold 4

8,06%

Copper 1

0,47%

Gold 3

9,03%

Bronze 4

0,63%

Gold 2

8,42%

Bronze 3

0,84%

Gold 1

6,62%

Bronze 2

1,07%

Platinum 3

8,35%

Bronze 1

1,48%

Platinum 2

2,99%

Silver 4

1,78%

Platinum 1

1,22%

Silver 3

2,33%

Diamond

1,16%

Summarizing the data

Copper: 1,91%

Bronze: 4,02%

Silver: 10,04%

Gold: 32,13%

Platinum: 13,72%

Diamond: 1,16%

Unranked players: 38,17%

The average ranked player is a high Gold 3. Honestly, the current distribution feels very strange as the skill difference among Gold players is shocking.

Only a minor amount of players drops below Silver. The vast majority is situated between Silver and Platinum. Somehow, Copper 4 is a sort of container for the least skilled players in the game.

There is a massive difference between Gold and Platinum. Considering how the matchmaking works, to go beyond Gold you must really prove your worth.

Diamonds are the elite. Ubisoft already confirmed that there isn’t a set number of Diamond players. To reach this rank you must master the game.

I think that the current distribution is acceptable, but the percentage of population ranked at Gold is excessive, and the entire low ranked area might require an overhaul.

Do not forget that the Rainbow Six Siege ranked system is still in beta and that the developers are actively working on it. As you can see from the successive graphs, there are huge differences between the first and the second year.

September 2018

Rank

Players%

Rank

Players%

Copper 4

0,56%

Silver 2

2,30%

Copper 3

0,19%

Silver 1

2,94%

Copper 2

0,27%

Gold 4

7,45%

Copper 1

0,35%

Gold 3

8,75%

Bronze 4

0,47%

Gold 2

8,17%

Bronze 3

0,66%

Gold 1

6,25%

Bronze 2

0,84%

Platinum 3

7,46%

Bronze 1

1,22%

Platinum 2

2,58%

Silver 4

1,46%

Platinum 1

1,01%

Silver 3

1,96%

Diamond

0,89%

September data from both PC and consoles.

Distribution

Copper: 1,37%

Bronze: 3,19%

Silver: 8,66%

Gold: 30,62%

Platinum: 11,05%

Diamond: 0,89%

Unranked players: 44,23%

Note

R6DB has been shut down on August 20th, so starting from this month we are using R6Tab as our source of data. This change might explain partly the variations in the rank distribution, but do not overlook that the new season started recently, and this factor is surely influencing the stats.

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.