The Pact Commander's guild formed at Eir Stegalkin's funeral from their friends who helped fight Mordremoth and Scarlet.

Aurene - Glint's second scion, she is a crystal dragon born of Kralkatorrik's lineage. She flew off after helping the Commander slay Balthazar.

Canach - A former sylvari criminal who was vacationing in Amnoon after being released from a long-term imprisonment and later serving under Lady Anise. He had been hanging out in the Amnoon casino, and had placed a rather large wager on the Commander defeating Kralkatorrik.

Kasmeer Meade - A human noble mesmer who helped stop Balthazar, Mordremoth and Scarlet. She reunited with her lover, Marjory, during the celebration of Balthazar's defeat.

Marjory Delaqua - A Canthan necromancer. She was heavily injured by Balthazar when he dropped his Lazarus disguise, but recovered well enough to travel to Amnoon shortly after Balthazar's defeat.

Rox - A charr ranger who had been accompanying Braham up north to fight Jormag. She is a gladium, as her former warband was killed in a mining accident.

Taimi - A young asura who uses a golem to move around due to her degenerative disease. Her trusty golem Scruffy was recently rebuilt, though it still has some bugs. She used to be a ward of Zojja's, but is currently independent as Zojja is still healing from her time in a Blighting Pod. She has planted a communicator in the Commander's backpack so she can always be in touch.

Kralkatorrik - The Elder Crystal Dragon, who has become far more powerful after he consumed the magic from Balthazar's death; he's flown throughout Kourna, continuing the Dragonbrand and spreading his influence as far as Amnoon and Istan.

Palawa Joko - The Scourge of Vabbi, and the Eternal King who conquered all the territory south of the Crystal Desert after the events of Nightfall. Was last seen left imprisoned in the Domain of the Lost by Balthazar's magic.

Blish - An asura of the Inquest, brother of Gorrik and old friend of Taimi, who knows something of Joko's plans.

Braham Eirsson - The son of Eir Stegalkin, he formed a guild full of norn to fight Jormag up north and called this new guild "Destiny's Edge". He's always ready to argue with the Commander.

Gorrik - An asura of the Inquest, brother of Blish and old friend of Taimi, who knows something of Joko's plans.

Shadows Agent Kito - A member of the Order of Shadows, a splinter group from the Order of Whispers. He and his Order have been helping the members of Dragon's Watch fight against Balthazar and Palawa Joko.

During the return of Mad King Thorn after the death of Balthazar, two strange occurrences appeared alongside the addition of new Lunatic Courtiers: Palawa Joko's Awakened could be seen in small groups along the coast of the Sea of Sorrows and the Mire Sea. According to Brigadier General Kernel, these forces were sent after someone "kicked up a fuss" in Elona and Joko sent them in retaliation, however Kernel also noted that Joko was refusing to send the bulk of his army in such an attack.

With Mad King's Day ending, strange Mysterious Skeletons began to appear near places close to the Underworld, and various priests of Grenth had heard callings from a red lady bringing them there. These priests were all found dead, killed by necromatic powers and axe wounds.

Kralkatorrik is on the loose and Aurene is missing. But before you can deal with your dragon problems, Amnoon needs your help.

— In game description

Soon after Balthazar's defeat and the celebratory party afterwards, the Commander met up with Taimi and Rytlock at a small dolyak ranch a short distance away from Amnoon. After "borrowing" some of Joko's Awakened army to fight Balthazar, the Commander has tried to stay away from Elonian cities. Marjory and Kasmeer had gone off to monitor Kralkatorrik's actions, but he had just been sitting on a mountain cliff since his battle with the fallen god. However, the conversation is cut short as a Brandstorm erupts over Amnoon, despite Kralkatorrik's absence. Rytlock and the Commander rush towards Amnoon to help as many of its citizens as they can and slay as many Branded as they could. They were too late to save several citizens, including Deputy Qais. After the Brandstorm passed, Aurene - now an adolescent dragon - landed and gave the assembled allies a vision of a far away city and a huge army of Awakened. Agent Kito pointed out that the city seemed to be Fahranur, the First City, which was located in Istan. The Commander headed to the docks and boarded a ship to sail to the southern isle.

Once on Istan, the Commander headed to the Astralarium in search of Sunspear allies. The Astralarium is a sanctuary of knowledge, holding books from a time before Joko and his revisionist histories, but it is regularly assaulted by Awakened troops to disrupt their studies and toss the literature out onto the lawn. After demonstrating that they were no friend to Joko, the Commander was allowed into the secret base under the Astralarium, accessible only through a certain book that activates a portal down. Unfortunately, the Sunspears were unable to help as their leader, Spearmarshal Zaeim, was out trying to liberate Champion's Dawn from Awakened control.

At Champion's Dawn, two priests inform the Commander that Zaeim had been captured by corsairs. However, one of the former leaders of that corsair crew, Margrid the Sly, had lost an old coin. Returning it to the leader, Sayida the Sly, would probably earn a favor from her. It was being held by a particularly rebellious Awakened soldier in a cave to the south of the city, one that had always been nice to the children of the village.

The Commander defeated the Awakened Sunspear Champion, and headed to the corsair camp with coin in hand. Out there, the Commander ran into the same man who had arranged for travel to Istan back in Amnoon, and warned of the bounty on the Commander's head. He negotiated a parlay with the crew, in order to meet with the captain. Sayida was eager to turn the Commander in for the bounty, but reconsidered after seeing the coin. Sadly, Sayida had already turned Zaeim in for the bounty not an hour before. However, she had a plan to turn the Commander over for the bounty, but not before a special grog was prepared from ingredients found around the area. Agent Kito showed up, promising to provide his own help to the plan, along with Sayida. The Commander agreed, saying that the bounty up front would be a down payment, and the coin would only be turned over after the Commander successfully escapes.

At the Mordant Crescent hall, Agent Kito and his troops are nowhere to be seen, and Sayida's men were having trouble keeping the barrels of grog lifted, so they enacted the plan without the Order of Shadows. Just as the Commander is being surrendered, Taimi calls for the Commander through the communicator. The Warden of the hall knocks the Commander out, placing them in the cell next to Spearmarshal Zaeim. After the guard passes out, the Commander breaks out of the cell and frees Zaeim. The two of them sneak their way past all the Awakened guards until they reach a hidden bookcase. The Warden has the communicator, and Taimi is constantly calling out, clearly frightened of something. With Sayida and her men's help, the Warden is slain. The Commander learns that Taimi had been taken by Joko, who managed to escape from the Underworld, and is using her to exact revenge.

Sunspear recruits help the Commander and Zaeim escape the compound and head to the First City, with Rytlock and Canach joining shortly afterwards. The ancient city had lots of hazards, from the wildlife to Awakened soldiers and even old traps to prove as trials. Some of these pitfalls are surpassed with the aid of their mounts, and even Branded minions fighting the Awakened help the small party reach their destination. After a while, they find several asura corpses, all dressed in Inquest garb; it seems they had made a lab somewhere in Fahranur, despite the belief that all asura had been chased out ages ago. As soon as Canach tried to set an explosive to get past a bone wall, the Inquest corpses rose up, turned into Awakened servents, soon followed by a large Awakened Canid. After a lengthy battle, Canach's explosives go off, but it set off an avalanche. Luckily, the Commander and friends were shielded by Braham. He and Rox had been investigating the waves of undead that have started to attack Tyria, coming through asura gate portals with no gate on the other side.

Reunited with old friends, Dragon's Watch and allies destroyed the Inquest gates and continued on through the ancient city until they reached a gate hub, guarded by an asuran wall. A security recording confirmed that both Taimi and Joko had been there, and Taimi had reluctantly help open the gate under threat of being turned into an Awakened herself. As soon as the gate opened, however, a large wave of Awakened assaulted the team; only the Commander and Braham continued to the central platform, where Taimi had been locked inside her golem, and Awakened Inquest informed the Commander that he had declared war on them and their allies. Scruffy 2.0 then started to attack on its own, as it removed all the air from the cockpit. The Commander and Braham manage to save Taimi and destroy all the gates in the room at the same time. However, the Inquest's unknown research and the threat of Joko loomed over them like a dark shadow.

Dessa has unlocked a fractal focusing on Palawa Joko's conquering of the Elona region. You play from the perspective of the newly formed Mordant Crescent, with your character taking the form of an Elonian Human and former Sunspear. You participate in the assault of a village defended by Sunspears. The Sunspears here are led by Warden Amala. After an initial confrontation, Amala "kills" the party. The players are then revived as strengthened Awakened. The players hunt down the remaining sandbinders protecting the village's temple. The players and Joko's minions launch a joint assault on the Sunspears remaining in the temple. They succeed in defeating Amala. Joko tells Amala to join him. She refuses and he kills and Awakens her. Then he orders her to kill her former allies and the remaining survivors. The player can encounter her again in the standard timeline within the Living World Season 4 story-line and while attacking the Mordant Crescent Great Hall.

Investigation into the priests of Grenth's deaths led to Scholar Glenna discovering a newly opened portal to the Underworld at Reaper's Gate. Entering through, she and a group of raiders had discovered the Ice Wastes undersiege by none other than Dhuum himself. The red lady which had called upon the mortal priests was Desmina, who was leading the defenses against the former god of death. More priests were found dead within the Underworld, having managed to pass through portals as well but unable to stand up to Dhuum's minions.

When found, Desmina had been separated from her body, which was now controlled by Dhuum's own forces to assault those she had fought to protect. With the raider's assistance, Desmina was able to recover her body and lead them to the Hall of Judgment, and directed them to slaying four of Dhuum's greatest minions in the area to empower three statues of Grenth. Among these chief minions was King Frozenwind, another loyal servant of Grenth who had been twisted into Dhuum's servitude. With the three statues activated, Desmina was able to break the barrier around the Hall of Judgment and called upon the aid of the Seven Reapers. The raiders, Reapers, and Desmina then attempted to perform the age-old ritual to reimprison Dhuum, however Desmina had altered the ritual unbeknownst to the Reapers, sacrificing them and making the raiders stand in their place. With the altered ritual completed, Desmina was confident that Dhuum was resealed forever, and implied that she would take over the Underworld, remaining faithful to Grenth.

With the asura gates at Fahranur activated, Palawa Joko began to send his armies to invade Central Tyria. The Fahranur lab's quick destruction should have ended the threat, however portals continued to open outside the largest six cities in the region, and Awakened flooded through. Defended by local forces, and assisted by the Commander and adventurers, the invasion forces were pushed back. Famous individuals were present defending their homes, including Sigfast and Skarti Knutsson, Exemplar Kerida, Captain Magnus the Bloody-Handed, the Gear warband, Ridhais, and Peacemaker Ninn.

Upon the first invasions thwarted, Peacemaker Ninn requested the aid of the Pact Commander in creating a device to track the invasions. Utilizing a resonance tuner, an etheric tank, and a gate alchemeter, Ninn and the Commander created a Phasic Distortion Reader capable of predicting portal locations. The Commander kept the prototype, while Ninn sent the blueprints to the Peacemakers for mass production.

A scientist in the mysterious Inquest facility known as Rata Primus appears to hold the key to stopping Palawa Joko's vengeful invasion of Tyria, but infiltrating the enemy's stronghold will prove challenging.

— In game description

Kito sent a letter to the Commander with news on a possible lead. Taimi confirms the lead, and found a scientist in the Inquest that might be able to figure out just what Joko is after. The Commander headed off to Lifeblood Waterhole to meet Kito, with Rox and Braham arriving shortly thereafter. There was apparently a hidden Inquest base behind a waterfall, and the Commander would intercept a Specimen Collector Golem in order to sneak in and find the scientist, Blish, who Taimi knew back in college. Rox and Braham posed as specimen, and thus had to go through a delousing and cleanliness process while the Commander sneaked past Inquest drones to avoid alerting the Inquest sentries. At the end of the lab, a large directory tied to an asura gate revealed that Blish was in Rata Primus. A portal couldn't be opened directly into Rata Primus, but a lab nearby.

Once in this new lab, The Commander, Rox and Braham threw off all pretense of stealth and began systematically searching the lab for signs of the brother. Gorrik, Blish's younger brother, had sent out a distress message that Awakened were attacking Rata Primus. Along the way, the group met a charr who was being experimented on by the Inquest. We later learn her name is Boticca, and she is from a nearby village. Her clan call themselves the Olmakhan, a group who split off from the charr shortly after Kalla led the rebellion against the Flame Legion. The Olmakhan live very differently from the charr of the Black Citadel, preferring to be peaceful, raising their children in families instead of fahrars, and specializing in nature magic and sand effigies. Not long after Boticca returned to the village, the Inquest led an assault. The Commander and Braham focused on protecting a group of cubs who were far from the main village before joining the fight in the village elders' chamber. A massive golem killed Elder Narn.

Assessing the situation on the Sandswept Isles, the Commander went to scout around Rata Primus while Braham and Rox helped to guard the village. A brief meeting with Aurene offered an aerial view around the massive cube, and even a communication dish. A panel in one of the side labs had a recording of Gorrik's emergency message out about the Awakened and how they are both trapped inside. The Commander asked Taimi to call Sayida to bring her airship in to assault the cube; Taimi would see if she could tag along on the ride. Some of the surrounding labs, however, were creating a protective shield, preventing Sayida from getting close. After sabotaging three labs, everything was ready to enter Rata Primus.

Rox and the Olmakhan soldiers led a distracting ground assault on Rata Primus while the Commander and Braham performed a strike assault from Sayida's airship. Boticca and four other stormcallers aided by conjuring a storm that took out the defensive turrets. Inside, the lab was in chaos. Only the golems remained, and they were behaving erratically. After exploring three labs and obtaining security codes, the Commander learned that Gorrik had most likely sabotaged an asura gate to hinder Joko's progress, and barricaded himself in his lab with Blish. Down below, Awakened were already swarming the facility, with some of the Inquest Awakened themselves. Reaching Gorrik's lab, we find him safe but his brother to, although he was a golem now. The Commander and Braham decide to keep this secret from Taimi for now, feeling it best for her to learn the truth in person. The reunion is short-lived, though, as Joko managed to break into a highly secure lab and steal all the research the Inquest had been doing on the Scarab Plague (which is really more of a pestilence...). The Commander managed to catch up to Joko in the gate hub. Joko has apparently changed his ways, and rather than taunting and torturing the Commander with this failure, decided to have Commander Lonai kill off the nuisances before they had a chance to interfere more. During the fight, the asura gate activates and sucks Lonai, Braham and the Commander through. The fighting continues as they reach Divinity's Reach outside the circus tent, Mount Maelstrom while a lava monster attacks, and Frostgorge Sound while the Claw of Jormag rages on. Just before Lonai can be killed, the portal sucks up the three one last time to send them to a desolate rock amid a starry sky, seemingly far from Tyria. There, Lonai is killed for good in a place where Joko cannot raise her again, and the two ponder life on this strange, barren rock. Luckily, Blish reestablishes contact and is able to pull the two back to the Sandswept Isles.

With the destruction of Rata Primus' gate network, the Awakened invasions had slowed to a crawl. Surprisingly, however, they did not stop. Peacemaker Ninn requested further assistance from the Pact Commander in investigating the matter, suspecting that the destruction of the gate network has caused a malfunction, and suggested looking for Awakened in new locations. The Commander eventually found these Awakened on the isles of Southsun Cove. Upon investigating rumors and reports of locals in the area, the Commander eventually found device wreckage from Rata Primus and brought it to Ninn. After studying the debris for a day, Ninn compiled and filed a report on his findings.

Based on his research, Ninn concluded that there were a number of Awakened in transit when the gate network's entry point was destroyed. With no entry point or stable exit point, everything in transit was obliterated, however, a phenomena caused their remnants to be trapped within an interstitial state. This, in turn, is creating fractal-like copies of the Awakened that were in transit and killed, and will continue to repeatedly appear over the course of a few years until the anomaly fades.

Meanwhile, a travelling krewe of holo-news journalists have appeared in Southsun Cove, covering the Awakened invasions as well as asking a survey about people's favorite pet.

As the Scarab Plague threatens the Free City of Amnoon, Joko's plans are revealed in all their horrific splendor. Put an end to them.

— In game description

Gorrik had done some experiments and learned that the Scarab Plague only affects humans. However, after he talks about his experiments in public, and injects himself with the pestilence to prove it, he got all his possessions confiscated and himself locked in quarantine. The Commander, at Taimi's urging, shows up to his trial and pleads on his behalf, getting him released. The Commander, Taimi and Gorrik head to the docks to retrieve all of Gorrik's gear, including Blish who had been deactivated. Near the gear, Lord Faren greets the Commander, saying how Logan, as the new Marshall of the Pact, is sending a boat full of supplies to Amnoon to help relief efforts in the city. However, Joko had already released the Plague on the boat. The Commander dispatches the Plague and its Awakened victims, only for Joko to mockingly invite the Commander to come to Gandara, the Moon Fortress for "part 2" of his production.

Taimi recommends going to the Tomb of the Primeval Kings to get advice from the old Kings, since they had lived through the Scarab Plague themselves. After learning that Joko finally had the genuine article in his possession and was ready to release it on the world, Nahlah and Dahlah agree to lend their ghost army to fighting against the tyrant. They also reveal that they can smell the death on the Commander, meaning that the Scarabs will not find a suitable host in one who was once dead. Taimi and Blish prepare a small portal outside the Primeval Tomb, using the tech taken from Rata Primus, but Blish's golem arm accidentally falls through the portal.

On the other side of the portal, the Commander used Blish's severed arm to cloak and sneakily clear out all the Awakened in the nearby town to turn it into a new base in Kourna. Scouting out further, the main threats seem to be from the south and west, so Canach joins the Commander and brings with him both portable explosives and seeds that will quickly grow to make a giant vine wall. Once the base is secured, the army is sent through the rift, one group at a time. The entire army consists of Primeval ghosts, Olmakhan charr, Amnoon volunteers, Sunspear warriors and sylvari Vinemenders, along with Blish, Gorrik, Taimi, Braham and the Commander.

There are various tasks in Kourna that need to be completed before the Commander can assault the Moon Fortress. The insect Gorrik had been growing under his skin grew into a fairly large roller beetle that could be used as a new type of mount. A village north of the base had scarab eggs growing over the crops, and needed to be burned to prevent it from spreading further; it seems a loyalist in the village was following Joko's orders to spread the Scarab Plague. A heket tribe - Elonian hylek - to the east of the camp offer to help if their hunters could be returned, so that they can continue to feed themselves. Far to the south, a corsair ship crashed on the shore, but they are still able to send supplies to the main camp via catapults, backed up by non-humans and ghosts. After all that, Lord Faren got some crucial information to the front lines, risking being infected and getting seriously injured in the process.

Canach went on ahead to blow up the guard towers by Gendara's main entrance, while the Commander and the troops push across the bridge. Canach places an explosive on the door while the rest of the troops fight Awakened assaulting them from behind. When the door is finally blown open, third-generation troops start filing out from the breech. The door breech is barred briefly while the ghosts get ready to fight against the horde. Meanwhile, Braham leaps down and finds another way into the fortress: an entryway through the sewers. Progressing on this route, there are various traps lining the path. Braham finds a corpse that looks exactly like the Commander, then a few more. A signet ring, however, reveals this to merely be an illusion. Pushing back up the path, the Commander has to leap through various traps until reaching the Contaminarium. Near the end, Beastmarshall Oluwa Eranko protects the last room, thanking the Commander for the great victory fighting at the Grand Bazaar against Balthazar, but since Joko wills her to kill the Commander, she must obey.

As the Beastmarshall falls, the Commander heads into the Contaminarium, but falls into a trap. Joko taunts the Commander for a while, but Braham pushes the Commander out, getting trapped instead. Joko continues to mock the Commander for needing a friend to sacrifice himself to go on before fighting the Commander. He even offers the compliment that the Commander is a worthy rival. After a long battle, including vanishing for a while, summoning various protectors, activating traps, and flooding the room with the plague, Joko finally falls. When he does, the Awakened nearby seem stunned, unable to act without Joko's constant commands. However, this excitement is a bit too early, as Joko rises from where he fell and traps both the Commander and Braham. He proceeds to monologue, mocking the Commander about how easy it was to claim credit for the other's victory, and how the world will celebrate after Joko finally ends the menace. However, at the climax of the speech, Aurene lunges upon Joko and proceeds to eat its body. Palawa Joko is finally defeated, releasing a surge of energy, but nearly every ally except Gorrik is repulsed by the scene; Gorrik is merely interested in the new plague specimens.

Palawa Joko is gone for good, and Elona can finally begin to rebuild. But when a leadership summit in Jahai is unexpectedly interrupted, Elona finds itself at the center of yet another crisis.

— In game description

With its former leader defeated, Elona has 4 major groups interested in driving the fate of Elona from here on out. At the Fortress of Jahai, a conference is held with the Sunspears, the Order of Shadows, the Mordant Crescent, and the Free Awakened (Awakened freed from Joko's control and leading their own path). Talks were going well until Aurene crashed the conference literally by falling asleep in the main hall. Taimi calls for the Commander, who is Aurene's champion, to come and comfort her enough to leave the conference. Braham leads the way south into the Jahai Bluffs through a secret passage. Once Aurene is escorted away, the conference is about to resume until Archon Iberu plots a double-cross, having various Mordant Crescent cut off the exits from the room. Luckily, Koss appears and defeats Iberu. Then another disturbance arrives: the Shatterer has come back, and is attacking all those nearby. The Commander helps escort the various delegations out, then goes through the Fortress to rescue as many Free Awakened as possible from being killed again or Branded. On the other side of the Fortress, the Shatterer flies through a giant rift, a tear in reality leading into the Mists. Kralkatorrik has moved into the Mists, and has even knocked down General Almorra's airship.

Scattered around the Jahai Bluffs, a number of disturbances has changed the landscape. There was a replica Tower of Orr, with an eternal battle between Orrians and Flame Legion soldiers; a large field straight out of the Maguuma Jungle, complete with chak; and a strange cave with otherworldly mushrooms, that give strange visions from those who breathe in the spores too deeply. These disturbances are related to Kralkatorrik's meddling, and linked to creatures like the Branded Riftstalker. A nearby village had been the victim of the Brand just moments after the conference was disrupted, but then Braham managed to find survivors of this event. They had managed to hide in a stable carved out of solid rock, thick enough to prevent the Brand from penetrating it. This causes Koss to remember about a location nearby that the Sunspears used to use that was also deep underground.

Koss and his distant descendant, Kossan, lead Braham and the Commander deep into the former Sunspear sanctuary. The bad news is that the place had been overtaken by spiders, but the good news is that they are not Branded, despite the base being squarely in the Brand. The central flame is lit, intending to bring light and safety back to the cave, but the sticky webs have prevented Kormir's fire from reaching the other sconces. The spiders and their broodmother are killed after a fierce battle, just as refugees start to file into the cave. However, a rift had just opened up outside of the newly redubbed Sun's Refuge, threatening all within. The Commander and Braham go off to fight off the Branded invaders, and are shortly aided by Eir Stegalkin, Braham's mother, and Snaff, former member of Destiny's Edge who died after Kralkatorrik's first flight. They had come bearing a message for Aurene: it is time for her to kill Kralkatorrik and take his place as an Elder Dragon. However, Aurene receives her own vision: multiple visions of various allies fighting with her against the Elder Dragon in various locations. And yet, they all end the same: with Aurene dying. Upset by this, the dragon flies off and out into the open skies.

Watching the allied dragon fly off worries many of the refugees, but Blish assures them all that he has a plan. He thinks that he could build a tracker that he could use to track Kralkatorrik's movements through the rifts, if only he had a huge magical item, like perhaps Balthazar's Sword. Various Priory members have already been searching for it and plotted a flight path for where it should have landed after the god's defeat. However, a sniper had beaten the Priory scouts in finding it and stole it away to a nearby fort. The Commander goes in to retrieve it, and finds that the sniper priestess seems very familiar, but could not remember from where. Eventually, the priestess accepts defeat and throws herself at the Commander's feet, prepared to be kill. The Commander, however, shows remarkable kindness and spares her, only looking to retrieve the sword. The priestess, Zafirah, is humbled by this gesture. However, Blish notes that the sword seems to be unpowered. Rytlock is asked to use Sohothin to reignite the sword, which acts as if it had a mind of its own. However, everything was now in place for a journey into the Mists, to feed Kralkatorrik the laced bait.

Within the Mists, a mighty battle rages on, as Glint helps lead soldiers against the Branded there. Blish sets to work on putting the tracking device on the sword, while the Commander protects him. After several minutes of work, though, Blish tells the Commander to leave, as he still needs to make some final adjustments. This, however, was a lie. Blish instead sacrificed his golem body to be the power source for the tracker. He says his goodbyes to the Commander, and asks that Dragon's Watch no longer kept any secrets from each other. He says this, because Taimi had neglected to tell that her condition has come back, affecting her worse than ever, and she has an expiry date coming up soon.

But in the final moments of grieving, who should appear but Caithe, having much to tell the Commander.

Section-stub. This key section of the article is incomplete. You can help the Guild Wars 2 Wiki by expanding it. Reason: Details of raid events

Zommoros has extended an invitation to explorers to venture inside the mystic forge. Once adventurers answer the call, Zommoros presents a contract filled with disclaimers in order to give his tour. Glenna signs it on the adventurers' behalf. Leading deeper into the forge, a fire djinn called Qadim reveals himself with a huge construct and reveals the true reason the invitation was extended: the adventurers are Zommoros's champions, fighting against Qadim's challenges for the fate of the forge.

Logging into the game between the two dates listed would unlock the related episode for free (as opposed to buying it in the Gem Store). You can unlock the episodes even if you do not own Path of Fire, but you must have the expansion in order to play them. The dates are as follows: