While announcing his imminent hiring at Space Industries to work on Star Citizen, a visibly intoxicated Derek Smart let slip that he and Peter Molyneux have been consulting on Half-Life 3 for several months:

"Yeah, Gabe asked Pete and me to go over some HL3 designs. We were both up for it, but Pete was deep into his lawsuit against Blizzard over software patents that they used without license in Diablo 3 so he started a little later than I did."

After tossing back the rest of his drink, Mr. Smart launched into a tirade against unnamed "ugly bitch whores" in the gaming media who had reviewed his most recent title poorly and stopped responding to his Facebook messages after receiving unsolicited photographs of his genitals.

"You don't really know what #gamergate is about until something like this happens to you!" claimed Smart, before smashing his empty on the floor and leaving the room.

Prez wrote on Apr 13, 2013, 23:01:When devs pick and choose what pertinent info about the development/licensing/production they are going to share with publishers (even about potential licensing deals like the one with Microsoft owning the license to the one they wished to make), they run the risk of damaging that relationship.

The fact that Microsoft owns the rights to digital Shadowrun games is public knowledge. The fact that Harebrained Schemes does not own but is licensing these rights was stated at 1:53 in the initial Kickstarter pitch video. Anyone familiar with the history of Shadowrun should have already been well aware of it, however. The reason HBS didn't go into the licensing details is because the license does not come directly from Microsoft but by way of the Smith & Tinker deal.

Anyway, there might be a few misguided people who pledged solely because they wanted to see more DRM-free games on the market, but how this game would be made available to non-backers is not something that was specified at any time during the Kickstarter. These people should have done their homework before pledging.

Uh, he didn't just direct the Evil Dead movies. Sam Rami also directed another little movie that a few people watched: "Spider-Man"

The first "good" video game movie has already been made: I submit that Resident Evil was a "good zombie movie". Not great, but it satisfied the minimum requirements to be considered "good" within the genre. Faint praise, but with the utter lack of "good" in any other movie based on a video game it's kind of a big deal.

That was made clear long ago by the postmortem on Gamasutra in which the project lead pretty much bragged about cutting out anything that might confuse the console crowd.

We were making a game that wasn't taking the initial user experience into account, and we weren't thinking enough about how to make it accessible to a wide variety of players.

The spec of BioShock changed so much over the course of development that we spent the majority of the time making the wrong game- an extremely deep game, and at times an interesting one, but it was not a groundbreaking game that would appeal to a wide audience.

If you had told me in 1995 that someday I would be playing SF2 in a web browser I wouldn't have believed you. Even more recently I would have been pretty skeptical (although more due to licensing than technical reasons).

That's the kind of shit that has ruined PC gaming, so I think I'll pass on his PC-evangelism.

No wonder the list is so weak. "PCs ape consoles in emulation"? Really? Good thing console developers invented emulation so that PC users had something to make crude copies of using sticks and leaves. Too bad the PC can never aspire to the awesome emulation capabilities of the consoles...

Nice write-up on Silent Hill 2. I've always found SH2 to be a hard game to write coherently about due to the industrial grade mind-fuckery that is dished out both to the characters and the player. I remember even starting to think that the bad voice acting was thoroughly intentional.