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Hey everyone! My name is Luxeøn, or Drew. I am a Diamond mid/support main on the NA server and my specialty is Lux! I'm also the mid laner for my University's Varsity League of Legends Team and have been playing collegiate for two years! I've been playing this game since S2, picked Lux up at around S3, and have fallen in love with her and have mained her since then (I have 1.2m mastery on her so im pretty dedicated hahaha)! I am on the top Lux's here and the Lux enthusiasts here
Below is my other guides and my first Lux montage if you're interested!

I know I keep talking about streaming and I really want to SO bad, but I was on my University's Varsity team and was also studying abroad in France. However, I am going to try streaming this Spring so stay tuned!: twitch.tv/luxeontv

To start off with this guide, I want to share that this guide is just a guidance! I discuss the runes/information that I feel is BEST for Lux and what I personally prefer/take/buy. However, I know people do have preferences, so feel free to tweak some of the stuff (for example, you can take a different secondary tree than what I recommend if you feel like it!). If you want to discuss if any runes/items/anything that isn't on my guide, feel free to DM me on here, comment on this guide, or even add me on League if you're on the NA server! I'm glad to help you decide what runes to take or even a bit more information on specific matchups or anything like that if you want! Feel free to give it a + if it helped you in anyway or you liked it as well ^.^
With this being said, let's get started!!

Pros

Cons

Easy to learn

E can take farm/push when you want to freeze

Lots of Utility

Fully skillshot oriented with easily dodgeable abilities

Great Teamfighter

Easy Counterplay:, , , , , etc)

E & R gives vision

Long Cooldowns

Can shield the WHOLE team

Squishy with no mobility

Can play both a supportive role or be able to dish out a lot of damage

Mana Issues

PRIMARY

♢ Arcane Comet is great since Lux is a great poking support and comet helps her do just that! This is especially great in lanes with other ADC's like Ashe or Varus who poke along with you. Summon Aery is good if you prefer having a bit more on your shield- it is less poke damage but
does give a more supportive side rather than comet.

♢ Manaflow Band is great because Lux has higher mana costs in general, making this rune very valuable, especially later on in extended fights! Plus, it kinda rewards you for poking in lane early on by getting those stacks!

♢ Transcendence is preferred because you want to reach max CDR as soon as you can, and this rune helps you do that! Or if you're going full AP, you want to build damage items, so this rune helps you get to 40% without having to buy cooldown reduction. Plus, any excess CDR gets converted to AP, which is huge in our shielding build where all we do is buy cooldown reduction items! Absolute Focus is an alternative if you want that extra early poke & damage since Transcendence doesn't give you the 10% until level 10 and you don't get extra AP from it until you have over 40%! Do remember that absolute focus only works if you're above 70% health though!

♢ Scorch is the first choice here just because Lux will be poking with comet and this adds some extra oomph to your poke! HOWEVER, if you're in a lane where you aren't able to constantly poke and proc scorch (you have a vayne and they have a sivir and they'll just keep pushing you to your tower), take Gathering Storm! Gathering is great since you won't be able to poke and proc scorch, but can get some more AP going into the mid game and only scales from there! Basically, scorch for early game poking, GS for mid-late.

♢ You take double adaptive AP since you want a little more damage on your abilities early to poke more and then take armor since most of the damage is usually from the ADC. Feel free to take the scaling CDR rune if it's a lane where you won't poke or do much and want the scaling CDR instead (or you're building more of an AP build with little CDR items and need this scaling CDR), and swap the armor out for magic resist if it's a double AP lane or if its a lane like Vayne/Brand where brand will be doing all of the damage.

SECONDARY

♢ Cosmic Insight is a great support rune in general, but it works wonders on Lux! It not only gives you 5%CDR at level 1, but it makes your CDR cap 45% instead of 40%!♢ Magical Footwear is amazing on supports beause 300g is a lot for support, so this rune makes it to where you don't have to worry about buying tier 1 boots and can use that 300g toward another item. plus the 10 extra MS is nice since Lux is so slow. Don't take this rune if you need early boots!♢ Biscuit Delivery is a great alternative if you don't take magical footwear because since you're going to be poking and skirmishing quite a bit in lane, and this rune is great for the lane sustain. It also increases your mana cap, which is great since Lux's mana costs are decently high!

SECONDARY

♢ Relentless Hunter is a great support rune in general because it helps get you back to lane faster, to objectives or teamfights faster, plus you are also running around trying to ward and this helps since Lux is SO slow! Plus, I'm not a personal fan of mobi boots and this is basically just a replacement of that, except you don't have to buy them or worry about needing another boot like if you had to buy mobis.♢ Zombie Ward is taken here because you're looking to clear out wards and this rewards you with AP and a free ward where they warded! You don't get any stacks early really though, so if you do want an earlier game warding rune, feel free to take Ghost Poro, I just think this rune is strong on supports.♢ Cheap Shot is a great alt if you don't want zombie ward/you want a little more aggression/damage from your poke. This rune + comet + scorch means quite a bit of extra poke coming from Lux. Plus, cheap shot works on your E slow and your Q, it does true damage, and it only has a 4s CD!

Primary

Secondary

GUARDIAN

When is this a good rune to take? Guardian is the defensive rune you take vs those really hard matchups, where you're looking to protect your ADC and survive, rather than poke them out. I take domination secondary because relentless is a great support rune since you might look to roam or you want the extra movement speed to walk around to ward or get to objectives faster, and I pair this with zombie ward since it not only rewards you for clearing vision, but it also gives you some adaptive AP too! However, feel free to swap out your secondary runes if you have a different preference (ex: Cosmic Insight & Magical Footwear/ Biscuit Delivery from Inspiration or Transcendence & Manaflow Band) from Sorcery

Primary

Secondary

AFTERSHOCK

When is this a good rune to take? This rune page is really only going to be taken vs those REALLY hard engaging matchups, where you just need to save yourself (especially when your ADC has movement to escape but you dont- they're going to look to engage on you!). They're looking to CC you with their adc or team following up with more engage, and this rune helps stop that. If you do get hooked or stunned, you are able to Q them (or any champion) and you get a huge amount of magic resist and armor for 2.5s, which can save your life! I take domination secondary because relentless is a great support rune since you might look to roam or you want the extra movement speed to walk around to ward or get to objectives faster, and I pair this with zombie ward since it not only rewards you for clearing vision, but it also gives you some adaptive AP too! However, feel free to swap out your secondary runes if you have a different preference (ex: Cosmic Insight & Magical Footwear/ Biscuit Delivery from Inspiration or Transcendence & Manaflow Band from Sorcery)

Primary

Secondary

GLACIAL AUGMENT

When is this a good rune to take? This rune page is great if your team is lacking in utility and you want to provide a LOT of extra slows along with your abilities, or it's great if you are against specific matchups (best example here is Kalista since slows basically shut her down), or just if you preference it! The idea here is to go Hextech GLP-800 > tier 2 boots somewhere in here > Twin Shadows. After that, it really depends how the game is going! You can choose to get more AP items or you can even start to build support items, it just depends on how the game is going and what you need! The idea with this build is that you're going to be using your hextech GLP and Twin Shadows on enemies, and glacial augment will slow them by A LOT on top of the slow they already deal! Ingenious Hunter comes into play here because it reduces your active items by up to 40% (45% with cosmic insight!), meaning you can use these two items twice as much and be able to almost constantly slow enemies! Do remember that glacial augment does have a small cooldown within each unit, so you want to try to space out when you use your GLP and when you use twin shadows. If you use them both on the same two enemies at the same time, you won't be able to get the full effect from these items. I put cheap shot here just because you're going to be able to proc it a whole lot more with this build, but feel free to take another rune like Zombie Ward or Taste of Blood if you prefer!

Primary

Secondary

DARK HARVEST

When is this a good rune to take? This build is a little bit... different and I originally wasn't going to include it in the other runes section, BUT I think it's important to put it. This rune isn't normally the best because a lot of games can be a quick 20-30 minute game, and this rune takes about that long to start working. However, this rune is really great into certain nontraditional kill lanes (double mages bot, for example) where you are going to be constantly getting stacks and being extra aggressive, or it's good in lower elos. Lower elos fight A LOT, meaning you can get stacks just fine. Remember to only take this rune if you know you are going to be able to get a lot of stacks early on and are able to snowball from there. I also normally don't take this rune unless I'm going AP support, since these runes are primarily for damage and don't help if you're going support. For secondary runes, I put manaflow band here since you aren't the mid laner, so unless you kill someone with blue buff or your mid laner is someone who doesn't really need blue and your jungler is generous enough to give it to you, it's highly unlikely that you're going to have it. Manaflow band makes it to where you can keep your poke/burst up in extended fights. I tie it with transcendence because you want to buy high AP damage items like Rabadon's or Morellos, so you won't be wanting to normally tap into that defensive cooldown reduction item until later on. Transcendence helps you have that extra CDR you might be missing or might need! However, as always, feel free to swap these secondary runes out if you prefer different ones.

♢

Flash
YOU SHOULD TAKE THIS 100% OF THE TIME!! Flash gives you so many opportunities to either escape, catch up to a champion, dodge abilities, and more. There isn't any situation where you should not take flash

♢

Ignite
I take ignite in a lot of my games because Lux does pretty well at keeping pressure in lane, and using her zoning/damage/poke with ignite to score kills or knock out the enemy laners and get them behind is key. It also is extremely important because the ADC (or support sometimes) takes Heal, the ADC will have lifesteal, as well as a support like Nami having healing in their kit, and igniting the enemy means heal is 40% less effective. I take this in all matchups unless I need a situational summoner spell below!

♢

Exhaust
Exhaust is a good summoner spell when dueling in lane with the other ADC or if their team has someone scary like a Rengar or Zed that can one shot your ADC. I only take this spell in cases where I don't think I can save my ADC and I need exhaust to save them.

♢

Heal
You basically only take heal if your ADC isn't taking this spell and is taking like a cleanse/barrier/tp instead. I personally like heal since you buy shield power, which makes the heal even stronger. *Please remember that this rune is great but if your adc does take like a tp BUT they have a lot of healing on their team (raka), you still should take ignite).

Light BindingRoots and damages two enemies.
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.

Prismatic BarrierShields yourself and your allies with Lux's wand on the way out and back.
ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.

Lucent SingularitySlows and damages enemies in an AOE bubble.
ACTIVE: Lux sends an anomaly of twisted light to the target area for up to 5 seconds, Slow icon slowing enemies inside and granting a 600 radius Sight icon vision around it. Lucent Singularity can be recast at no delay.

RECAST: Lux detonates Lucent Singularity early. If recast while in flight, the ability will detonate on arrival.

The slow lingers for 1 second after leaving the area. Enemies hit by Lucent Singularity are slowed for 1 second.

Final SparkLux fires a laser that deals damage to anything in her path.
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area. Final Spark triggers and refreshes Illumination if the enemy was damaged by Lux's other abilities.

Now, let's look closer into her abilities:

Illumination (Passive)

Level Up: PassiveCOST: 0COOLDOWN: 0

Lux's damaging abilities mark an enemy for 6 seconds, and Lux can auto or use Final Spark to proc it for extra damage. Her ultimate procs AND resets the passive.

The goal here is to try to proc your passive after using your abilities by auto attacking the champion. You want to try to auto attack (if possible) in between your damaging abilities, that way you can get the full possible damage by procing her passive 2-3 times. Do NOT run at an enemy trying to proc it, it isn't worth it sometimes and can result in a really bad trade or even death. Remember that your ultimate does proc AND reset your passive, meaning unless you are sniping them from far away or something, if you're doing a combo, you should try to have your passive on them from your other spells before you ult, that way your ult procs the passive for more damage, and then reapplies it!!

You normally max this last as Lux support since you want to max the shield and the cooldown is decently short before maxing it, but max this second if you're going full AP for more damage

You can take Q at level 1 if there is any invading happening or if you feel you will need it. Otherwise, E is normally better. Always try to Q two enemies if possible! If enemies do see you don't have your Q up, they will try to engage on you since they know you're vulnerable without it, so when you use it and it's down, try to be a bit more passive until it's back up

Prismatic Barrier (W)

Level Up: 3/8/10/12/13COST: 60COOLDOWN: 14/13/12/11/10

I max this second but I do max it first in situations where I think I need it.

Depending on the game/my build, there's a lot of options for when to max this... sometimes I put 3 points in E first so I have poke and damage in lane before leveling W fully, or I max this first if I want to be a fully shield support (or max it last if you're going full AP carry Lux). Also feel free to take this at level 2 instead of 3 if you think they are going to all in and need the shield to soak damage up. Always shield allies when possible and don't just throw it out randomly, aim specifically for allies, even if you are the one getting hit!

Lucent Singularity (E)

Level Up: 1/4/5/7/9COST: 70/80/90/100/110COOLDOWN: 10/9.5/9/8.5/8

Max this first since it gives AOE damage and good poke, as well as good zoning capabilities and vision!

I normally take this at level 1 but you can take another spell if you think it will be more beneficial. I really just love poking with E and then going for an all in at level 2, but that can't always happen. I max E first normally since Lux is good at poking the enemies out of lane, but sometimes that can't happen, so feel free to max W first if needed.

Final Spark (R)

Level Up: 6/11/16COST: 100COOLDOWN: 80/60/40

Always max this when you can, it greatly increases the damage and reduces the cooldown!!

I always get this at levels 6/11/16! The goal here for Lux support is to burst the enemy down to little, so your ADC can clean up, or using it to score a kill from someone who thought they escaped. It also can be used to try to steal dragons/barons! Also remember that this is a short cooldown ultimate so don't be afraid to use it!!

♢ This is a common harass technique used in lane, but is also going to be used out of lane as well. Notice how I throw my E and then instantly auto! Your auto takes a second to hit the enemy since the missile speed is decently slow, meaning you can then press E again for it to pop and your auto will hit right after, aka it will still proc your passive since the E did hit first! It's very quick and you're looking to poke with this (do be careful if you are in auto range though, vs certain matchups, you may only be able to throw an E and thats it!). This is also a good zoning technique. When you throw your E out and it hits them, they will be more cautious because they do not want you to auto them and proc the passive. Use this to your advantage- but know your bounds as well. Do not try to auto them if they are able to throw their spells back or else you lost the trade and this can even get you killed if they have CC as well.

♢
The combo also works the same if you do: Light Binding➛ Lucent Singularity➛Auto➛POP Lucent Singularity➛Auto, as I did in the second part of this video. This is going to be another combo that will be used for trades, especially before level 6.PLEASE WATCH OUT WHO YOU USE THIS ON! You use this to trade but you don't want to aimlessly walk up to a Nautilus or else he can hook and CC you and you can die! Another cool trick to this combo in lane is to q a minion that is in front of the enemy adc or support (dont kill it unless you have to since you're the support and shouldn't be killing minions) and the q hits two people, so it should hit the enemy behind the minion too! This is a good way to catch someone off guard since they'll think the binding hit the minion, but then it will hit them too!

♢ This clearly shows the standard way of bursting an enemy down. When using this combo, I press QER and then press your E again as your ultimate is channeling (I usually press my E like 5 times just in case LOL)! I use this combo when I am far away and want to burst someone from far away and not get autos in because either I am too far away or I don't want to get close in case they retaliate!

♢ This combo is going to be used frequently- when you are close enough to an enemy to auto them. The idea here is to Q them and then auto them really fast to get the passive proc off, and then E>R instantly after. Pop your E as you're ulting so your ult will trigger the second passive proc, and then auto them after you're done ulting for the third proc! This is an extremely important combo since it maximizes your FULL damage potential (aka getting all 3 passive procs on your spells), but it also requires you to be in auto attack range of the enemy. You don't want to use this combo when you are far away or else you will have to walk up to them to auto them after Q'ing and then by the time you use your E and R, they will not be in the binding anymore and can dodge it. This is especially important if they have Mercury's Treads since they will get out of your binding early, so you need to throw your spells out before they do so!

♢ I used this combo on a scuttle since dummy's dont move, it looks a little awkward but hopefully you can still see the combo! This combo can be a bit tricky since it has its ups and downs. Some ups about this combo is that you get all 3 procs off and it maximizes your FULL damage AND utility! You can either pop your E immediately after ulting, or you can use your E as a slow to auto them a couple more times and for your ADC/allies to catch up to them if they aren’t dead already. If you do that, you still want to pop the E when they’re at the very edge of your E so your damage still goes through! I like this combo too because I usually slow them for a bit, and then they realize they're stuck in the slow, and they either have to waste their flash to flash away, or if they don't have flash, they have to completely walk out of the slow, giving my allies a chance to catch up and kill them. It's a great combo but you want to make sure to look at the situation. Will your E damage kill them and you NEED to pop it to kill them or else they can use an ability and escape? For example, you use your combo on a Malphite, but then you don’t pop your E and auto him to kill him, he can either then choose to ult/flash away, or he can even retaliate back on you (unless you have allies nearby, then he will probably just try to dash away/over a wall). Only use this when you think you can't kill them without the extra autos from your passive, you know they can't retaliate or escape, and/or you need your allies to catch up to them to kill them!

♢ The idea here is to throw your Q to bind them and then throw the E at the edge of their feet, like in the gif. This makes it to where Leona would have to walk through the whole circle to even get to me, and by then, I have escaped because she is constantly slowed. Notice how I popped my E right when she was about to run off of it. This made the spell 100% effective. Not only did I have the slow to escape, but I popped it right before she ran off of it so the damage went off as well. You can use this when you are getting chased/need to escape. Depending on where you are running from, if it's a choke point where they have to walk through to keep chasing you, you can always throw your E there too instead of at them directly.

♢ This combo is great if you want a really quick burst OR as you see in the second part of the gif, you can steal dragons or any objectives with it! Putting your E with your R late game actually out damages smite (if you're going full AP, your E>R might do more damage even mid game, depending on how much AP you have/the junglers level!), meaning more potential to steal the baron/dragons! I also use this combo when something like an Unstoppable Force from Malphite is used in teamfights because E>R is VERY quick and you will be able to follow up his knock up with a ton of AoE damage. The trick is to throw out your E very quickly and then use your ultimate immediately after, and pop your E in the middle of you ulting (I basically E>R and then spam my E key until I see it pop lol but you can just press it twice and it'll pop right when it lands). Not only will you do tons of AOE damage to multiple targets but remember that your ultimate procs your passive! Popping your E before the ultimate fully channels will give you your maximum damage since your ult procs and refreshes your passive!

♢ As you can see in this video, I showed you that if you're not in range for a Q and you see a good opportunity to bind two important carries in a teamfight or see some other type of opportunity, you are able to q>flash in order to get into range. The goal here is to see that pressing Q first and THEN flashing is more ideal because it is faster and it gives the enemy less time to react. You want to Q first because Lux takes a second before throwing out her Q, so you want to start up the animation and then flash. When you flash IMMEDIATELY after, the game will take the range indicator as where you FLASHED at, not where you were when you first pressed Q, and that is how I was able to get in range by using flash. Flashing and then pressing Q still works, but it gives your enemies more time to react (flash away, use a dash spell to dodge it, etc). Do note that you need to flash IMMEDIATELY after pressing Q- if you wait too long then it will not register your flash in time and the Q range will go from where you were when you pressed Q, not where your flashed position was. This is also a great combo to use for those important picks, but also do realize that you are flashing INTO two people who are ONLY binded, meaning they can still auto and use spells. You only want to look for this if youre AP and you know you can just QER and kill both of them without them retaliating, or if you are support and your team is right there with you. If you die, but your team kills BOTH carry's, its 250% worth it. I don't use this combo TOO often, but it is really helpful in teamfights or even in lane if the jungler/mid laner is coming to gank! I recommend practicing this in the practice tool in order to get familiar with how the combo works before using it in games, but it's an insanely FUN and useful combo!! The Q>flash double bind and then following up with E and R and getting a double kill feels reaaaaallly nice!!

♢ Were going to look for Spellthief's in a lot of our games because Lux is fairly good at poking in lane and it rewards us for poking! I also really like that it gives mana regen, whereas, relic shield gives health regen. It's minimal but it gives 100% mana regen when it's fully stacked, which really helps Lux since were buying mana regen and not mana items specifically. Also, when you buy Athene's, that mana regen also gets converted into AP, meaning you'll get 20 more AP from taking this item!

♢ Relic is a little more of a defensive starting item. It'll give some health and health regen, and you can auto attack minions under 30% to kill them for your ally. I like to take this into lanes where I know I won't be able to poke a lot since we will be pushed under our tower all game or we just won't have ANY pressure early on where I can't get any gold from spellthiefs, and we can get our income much easier with this item. You normally want to try to auto attack cannons & melee minions since they give more gold, so you can stack your support item a lot faster!!

First Back

♢ 125G If you were forced to recall early or died early on, grab one (or two if you have the gold) of these that will build into one of your support items with a Refillable Potion and a Control Ward!

♢ 900G This item is great since it's the AP part of Athene's Unholy Grail. It gives some AP and CDR, which can help push a lead in lane and you can cast your spells a bit more often.

♢ 800G This is a more defensive option (with mana regen!) instead of fiendish codex to get your Athene's Unholy Grail. The MR helps out if they have an AP or enchanter support since they dish out magic damage!

♢ 850G If you're going Ardent Censer first instead of Athenes and want a more offensive option, aether wisp is such a great and effective buy! If you're the opposite, where you're going more defensive but are getting ardent first, Forbidden Idol is great since it gives you CDR and shield power for your shield, as well as mana regen!

♢ 300G Boots are great if you think you need early movement speed vs matchups like Brand/Morgana where you need to dodge their important AOE/CC spells! Depending on how much more gold you have, you can pair it with another item above or an item that builds into those items above, like an Amplifying Tome. Remember to get a Control Ward and feel free to get a Refillable Potion if you need it as well!

♢ 1300G If you're going AP, you are looking to get that Luden's Echo ASAP! You normally won't have enough gold for this unless you were in lane for a long time and got some kills and a lot of gold from your support item, so buying smaller items from it like an Amplifying Tome and a Sapphire Crystal plus a control ward is a very good first back!

♢ 150G I can't fathom how important sustain is, especially in bot lane. It's important since it can help you survive in all ins, it can help you recover from poke lanes, and it's just overall great. Sometimes if you're taking Biscuit Delivery, those can do the job along with the two health pots you buy at the beginning of the game, but having sustain to stay in lane with your ADC is so important because you need to be there so you don't lose too much XP and you are able to get more opportunities to stack up your support item as well.

♢ 75G Last but not least, NO EXCEPTIONS, buy one EVERY BACK!! Mid-late, I ALWAYS have two in my inventory. Everyone on your team should also be buying one!! Vision is extremely important and having a control ward means one less place the jungler can gank you from, it gives your team better vision control of the map since control wards are limited to 1 per person, and it's incredibly important for objectives since it keeps the vision from the enemy team as well.

Boots

-OR-

-OR-

-OR-

Sorcerer's Shoes > MAGIC PENETRATION
Magic Pen is important if you're going either more AP based or full AP Lux support! I also personally buy these if I am snowballing quite a bit even as a shielding support because if you keep pushing your advantage, you can win and close out games much faster.

Mercury's Treads > TENACITY/MR
I honestly get these quite a bit as a support since they're incredibly important if the enemies have a lot of CC. They're especially important in lanes like Leona & Ashe, where you NEED the tenacity to survive over anything else.

Ionian Boots of Lucidity > CDR/SS
These boots are great if you don't need the damage from Sorcs or the defensive boots since it reduces your summoner spells by quite a bit (very helpful to have flash up more or have your ignite/exhaust/heal up as well)! On top of that, if you took Transcendence, these boots are great for the early CDR and then can help gear towards that extra AP you get from Transcendence!

Ninja Tabi > ARMOR
These are normally bought if they have high threats who use auto attacks as their main source of damage since the passive is so nice, and the armor helps since most auto attack champions do physical damage! I don't get these a lot since they're very situational, but they're also very important to get if needed!

Core Items

Support/Shielding Core Items

♢Athene's Unholy Grail: This item works GREAT on Lux since she doesn't have any healing in her kit, but this item makes her shield be able to HEAL allies! We normally look to rush this first since the shield + heal combo is really strong, plus it gives pretty decent stats! I also love this item because you're buying mana regen items, and this item makes extra mana regen turn into AP! This means with my standard build of Spellthiefs, Athenes, Ardent, Redemption, & Shurelyas, this item's passive will give a total of 100 EXTRA AP!!

♢Ardent Censer: Lux imo is the best user for this item because she can shield all four allies every 10-6ish seconds and apply this item to them! When you shield allies, it gives them and yourself attack speed and damage on hit for 6 seconds (late game, you can basically always have this on your allies!). Plus, the AP and MS are really nice for Lux, on top of a bit more mana regen and CDR! I get this item after Athene's normally, but feel free to rush it first if your ADC is someone like Kaisa/Kog, where the attack speed is going to do a lot more for them than a bit of a heal from Athenes! This is rare but if you don't have an ADC (Ex: Heimer bot) and your team can't use the attack speed well, dont buy this item at all!!

♢Redemption: This item is really strong and can really change the events of a teamfight with the group heal it gives. It also works when you're dead, which can be really nice if the enemies for some reason try to jump on you- you're still able to assist your team! Feel free to get this item before Ardent if your team doesn't need Ardent or if your ADC isn't doing very well and you want a group heal to help the rest of your team instead.

Full AP Support Items

♢Luden's Echo: This is going to be your core and first item on Lux AP support since it gives you a ton of mana, cooldown reduction, AP, and some extra burst! As I mention in the cheat sheet at the top of the page, this will be interchangeable with Hextech GLP-800. Look at the situation. Is your team full of poke and you guys are looking to poke a lot before fights start? Take Ludens! Is there that one carry that you need to try to burst down? Take GLP! They're both great items with different purposes. You never really buy another item before this, but if you do need a defensive item or a Morellonomicon very early on in the game, feel free to just get a lost chapter, get that item you need, and then finish this item.

♢Rabadon's Deathcap: This item is really expensive, especially for a support, but it really is Lux's bread and butter item. Her AP scalings are high (100% on her ultimate!), meaning the extra AP you get from this just adds to your burst. Plus, you are going AP, but her shield has an AP ratio too, so it also makes your shield a bit stronger as well! I try to rush this after Luden's but remember to get a defensive/situational item before if needed.

♢Void Staff: Since you're going AP, this item is VERY important! Enemies have natural MR scaling and many items that gives MR, meaning you need this item to shred their MR so your spells do more damage! The ONLY time you wouldn't get this item is if they all don't have any MR because maybe your team is fully AD besides you, but that's very rare. I try to get this item after Rabadon's but get it earlier if you need it, or later if you need a more important item like Morellos to stop their healing!

Situational Items

Support/Shielding Situational Items

♢Shurelya's Reverie: I love this item as a last item because we already have 20% shielding from Ardent + Redemption's passive, and this makes 30%, which is insane since Lux's shield is already so strong! Plus, this gives really good stats and the active is actually kinda nice since late game, one teamfight can mean a game and giving movement speed to engage/disengage a fight is super strong. It's a great item but I don't recommend getting it until last item since the other items are more important!

♢Locket of the Iron Solari: I normally prefer the tank to get this item if it's necessary since the shield scales off of bonus health and Lux gets literally no bonus health besides redemption. However, that's not always possible and you do have good shielding power, so this item is needed if they have a lot of upfront burst that you need to shield you and your allies FAST with that your W shield won't shield them in time for (Orianna R for example), or high burst that your shield won't be able to soak up all of the damage from (Velkoz ult). It's very situational and you don't really get it too often, but it's important!

♢Mikael's Crucible: This is an item you either normally want to rush first item ONLY IF NEEDED, or you can also get it second to last or last item if you have a hypercarry that you need to protect CC from. It's another really situational item that you normally don't get because Athene's is more important and the two items counter each other a bit. HOWEVER, it is totally OKAY to get both if needed! When you get both, it just disables the harmony passive, which gives you health regen equal to your mana regen, which is definitely worth giving up if you can save your ADC!

♢Twin Shadows: This item isn't a bad last item if you're looking to catch someone out with the slow, plus you can use it in areas where your team doesn't have much vision in order to see where the team is. It also gives movement speed, which is insanely helpful since Lux is so slow! You usually see this in more AP or glacial builds, but its still an overall good item!

Full AP Situational Items

♢Morellonomicon: This item is going to be incredibly important if the enemies have a lot of healing. It also gives magic pen, which helps Lux even more with her burst, so it's an overall great item! I try to always include this in my build but since you are a support and have the support item, you have technically 4 spots left, with three being core items. However, if they have A LOT of healing and you do need a defensive item, replace Rabadon's unless they all have under ~100MR, then replace Void.

♢Zhonya's Hourglass:Zhonya's is a great defensive item if you need it when going AP since the active can save your life from just about anything, it can help eliminate an important spell like Death Mark in a teamfight, or it can buy time while your team is able to fight or reposition, plus the armor is nice to have!

♢Banshee's Veil: This is the Zhonyas counterpart, where you get this item if they primarily push out magic damage, or they have an important engaging spell like Enchanted Crystal Arrow or Rocket Grab.

♢Mejai's Soulstealer: Lux is one of the few people that can buy this item and get away with it. It is a very high risk high reward item, so don't buy it every game- if they have a lot of gap closers/people that can kill or assassinate you, your team is not doing well, or you aren't playing your best. You don't want to waste 1400G that can be geared toward other items. However, this item gives you the opportunity to snowball off of 1400 gold, which is INSANE, especially when you're a support who doesn't get as good of an income as other laners! I like to personally buy a dark seal early and then if I find myself having 8-10 stacks since my team is doing great, I'll upgrade it!

Sample Builds

These are just sample solid builds that I frequently use, but PLEASE REALIZE THAT each game is based on WHAT YOU MAY NEED IN THAT MOMENT, so don't just copy a sample build and use it every game! Rearrange or switch out items as needed! If you need help deciding specific items, reread above!

When do I use this build? This is my personal favourite build for Lux support and I use this build in most of my games due to it being a really solid shielding/healing build as a support. I like to get Athenes first, Ardent, Redemption, and then Shurelya's last, HOWEVER, if you have an ADC like Kogmaw/Kaisa who uses Ardent and needs it early, you have an ADC that is fed and will carry, or the whole rest of your team can take advantage of Ardent Censer, feel free to get Ardent first. On the other hand, get redemption before Ardent if your ADC isn't doing very well and you want a group heal to support the rest of your team rather than your ADC who needs time to catch up. As for Shurelya's being the last item, I like it because it provides more utility and offers even more shielding power on top of a nice active that's great in teamfights, but it can easily be switched out for any of the alternative options depending on how the game is going and what you may need. Feel free to swap your boots out for sorcs if you're ahead early and want to keep that pressure/damage, mercs for tenacity/mr, or tabis for ad/auto attack based teams!

Items

1/2 Damage, 1/2 Support

Pros: Has a supportive role that can still dish out some damage + has healing reductionCons: Less damage than just going full ap/less healing & shielding than the normal build

When do I use this build? This is just a random example build of how Lux is able to build support items, and yet still get some damage items as well! My guide is very either full AP or full support, so I wanted to show that you can absolutely do both! Feel free to swap items in and out with this build based on the game/what items you need or want! Another popular one that a lot of pros do is athenes>morellos, and then build either more AP or more supportive items after that, depending on how the game is going! I also really like this becase morellos is basically always in this build and most teams have some type of healing, whether that be from a champion themselves who can self heal or heal allies, or from runes/items! This makes it to where Lux can do damage, be a support, but also "support" in the sense that she's weakening their healing as well!

Items

AP with Ardent

Pros: Great with AD ally comps, where you can dish out a ton of magic damage while giving attack speed to your AD alliesCons: Pretty expensive, not very supportiveWhen do I use this build? This build is really common when you want to go very AP based since your team does mostly AD damage. You get Ardent since your shield can apply the attack speed on everyone, which is amazing into these AD comps since they look to auto a lot, yet your team has a ton of magic damage coming from you. Feel free to change your last two items to whatever might be needed in the game, or feel free to even get more supportive items as your last two items if you really wish.

Items

Full AP Lux

Pros: LOTS of damage, can be a potential carryCons: No utility whatsoever, no defensive item, lack of support role, very expensive for a support

When do I use this build? I really like this build in games where I know we can poke out and get ahead in lane (Ashe, Varus, etc) and I can snowball from there, or if I don't want to rely on my ADC or teams damage and go ahead and just do the damage myself. Sometimes I can get my Luden's faster than the mid laner can! This is even better if your team is all AD and your team needs AP damage or your team has someone like Karma mid or Ivern jungle who can act as the more supportive role.

Items

Glacial Augment Build

Pros: You're able to dish out a lot of damage, while still being able to provide more utility with the massive slows from this rune/build Cons: It provides utility, but no extra supportive items or shield/healing within the comp

When do I use this build? This build is great either into certain matchups (Kalista, looking at you), into teams where you need the slows and utility to slow and shut their team down (ex: Yasuo, Kass), or your team is lacking in utility/CC and you're able to provide it using this build. I go Rabadon's/Void as my last two items just because I want to go full damage, but feel free to substitute any other recommended item (Morellos for healing reduction, Zhonyas for survivability, etc).

When to Pick Lux?

1. Look who you are up against

Seeing who the enemies pick, as Lux struggles vs a lot of matchups with mobility or engaging tank supports, and especially with mobile ADC's who can dodge her spells, whereas, she does good vs squishy enchanters or immobile adc's/supports where she can poke them out and burst them.. Lux also has some good lockdown from her binding, good zoning tools, and some good poke in lane. If the enemy ADC doesn't have a strong laning phase or is immobile, make their laning phase worse by choosing Lux!

2. Look at what your teammates are choosing

If your teammates are choosing a lot of AD champions, Lux works well since she does have quite a bit of magic damage she can shell out. Lux also works well with teams that rely on attack speed (Kayle, Tryn, etc) because she can apply Ardent to the whole team. Lux does well vs poke comps as well since with Athene's, she can poke and heal people back up. She also works with wombo combo teams since she can provide AOE spells to assist in the combo. If your ADC is choosing someone Lux doesn't work well with, or your allies choose champions Lux doesn't fit into very well, consider if it's worth going Lux!

3. Your own capabilities

As you play Lux more and more, you will really get a feel for her. Once you start learning to master her, some of these counters won't be actual 'counters' to you anymore. That Leona who counters you hard won't be as hard of a counter as you learn how to position and carry as Lux. You will learn how to poke effectively or get away with autoing in lane without taking any damage in lane. Just keep practicing her! Normals are about testing your limits, figure out Lux's limits, capabilities, & positioning, and you'll become hopefully a better Lux than me ;)

ADC Synergy

9/10

Enchanted Crystal Lux

This lane is going to consist of applying a lot of pressure by poking. When you guys are level 6, it's very easy to kill the ADC with her ultimate and your combo! This CAN be a lane where you rush Ardent instead of Athene's since Ashe relies on autos to proc her passive/Blade of the Ruined King is USUALLY her first item so giving her attack speed for more damage from the botrk passive + Ardent passive, or to get her passive up faster is key! If she is going Essence Reaver before botrk, feel free to get Athenes first! You both are immobile, but using your wards and Ashe's E, you guys should be safe from ganks unless you get caught out or are too far up.

9/10

Light Snap Trap

This lane is VERY lane dominant! Caitlyn can follow up your bind with her traps (or vice versa), which do a LOT of damage, and you guys have very good poking abilities because of her Q and natural auto range. You can even cheese at level 2 and Q>E the support/adc and have caitlyn put a trap down when you bind for an easy level 2 kill. Also, if you guys need to push a lane fast, E the back minions so she can Q them and kill them!

4/10

Final Delivery

Corki is more common in mid lane now, but he is still an ADC. He doesn't have any cool combos to go with yours, nor synergy. It can still go well in the end since he can match your burst damage, but he doesn't apply a lot of early pressure or damage. He does mostly AP damage, however, so the enemies might get magic resist early!

7/10

League of Luuux... I mean

He does some pretty MASSIVE damage. You and him both have good "burst", as you can burst while he autos them to death, and you both have ultimates if they are able to flash/get away with low health. HOWEVER, communicate with your Draven at the beginning of the game because he can mess up your combo if he E's them- it'll knock them to the side and your laser will miss, so watch out and communicate that! Also, I know sometimes you have to take the kill or else you won't get the kill/he will die/etc, but this is a lane where it's even more important to let him get the kill since he gets extra gold from it, and a fed draven early on is a MILLION times more scary than a fed Lux, even if you're going full AP!

9/10

The Real Bot Lane Couple... I mean... Trueshot Barrage!

Sorry Xayah and Rakan... Or is Lux just the cover up for Taric? Haha, these two work really well together, even though Ezreal's early game isn't that good! When Lux uses her combo, Ezreal should ult and follow up with his spells as well. He is really good if they pick a Thresh/Blitz because you just stand behind him and have him use his E to get out of the pulls (or just dodge the pull altogether, but you know, **** happens). Remember to push the wave and go back with him when he has enough gold so he can buy his tear and start stacking!

10/10

Lux.. Two.. Three.. Four..

Maybe this matchup isn't exactly worth a 10/10, maybe 9/10, and I'm probably being a bit biased since it's one of my favorite lanes, but it is a very good lane! Your kit matches SO well with his! He can follow up your bind with his, or vice versa. He can poke with his Q. He should use his traps around the river area so if someone does try to gank, they'll have to run over his traps and you guys can get out safely. The only negative to this is that you both are immobile, but that's most ADC's! If you guys need to push, E the backwave. This allows him to use his Dancing Grenade to get all 3 minions! This works really well in lane too since the enemies stand near the backline, so a lot of times, his fourth dancing grenade actually hits the enemy! This is a lane where you PROBABLY don't need Ardent Censer until later on in the game if the rest of your team can use it too because attack speed only gives Jhin a bit more AD and movement speed from his passive, which is only helpful later on in the game!

7/10

Super Mega Death Laser!!

Lux works really well with Jinx because they can both poke and have range, and she can follow up your bind with her chompers! Careful though, she's pretty squishy and has no mobility unless her passive triggers, so if she gets caught out, she might be dead! This is another lane rushing Ardent on isn't bad if you guys get ahead early!

5/10

Rendering Light

Kalista isn't the BEST with Lux because Kalista kinda requires someone to peel for her (she works best with tanky supports), and throwing a Lux into the enemy team is not the best idea lol. However, it still isn't bad!! Her ultimate does knock them up and then push you back a little bit from them, so it's really not terrible in those 2v2 fights, especially if you're not vs a CC support who could just jump on you. Plus, she can use her ultimate to help you escape if they do jump on you! Lux is able to proc her W passive really well and you guys can apply some good pressure together!

5/10

Bio-Arcane Barrier

This lane works well since Kog can get a ton of range from his W, his Q reduces their armor and mr aka you both do more damage, and he can poke with you with his ultimate!! He is immobile though and he works best with someone like Lulu, but Lux is still a good ally to have. Rush Ardent IMMEDIATELY in this matchup!

7/10

The Lightslingers

This lane should be another lane dominance because of how strong Lucian can be early on. He has mobility with his double auto between his spells, and your binding helps him set that up. You guys have tons of poke and your ultimates go fairly well together. He isn't the best scaler like some other adcs but you're looking to dominate lane and finish out the game fast!

8/10

Light Bullets

MF is actually really good with Lux because they both have really strong poking potential with Lux's E and her Q. When you guys get level 6, that's when the fun begins! If you and your MF have the same strategy, you can E the backwave (and the ADC hopefully), and then MF can use her Double Up at the same time to kill the minion and have the second bounce hit the ADC, which should bring the ADC down to at least half health. However, communicate this with your ADC, don't just throw E's out. In teamfights, if she's getting ready to ult, throw out your E but DONT POP IT! You want to slow the enemies so when she ults, they will be stuck in your slow and her bullets will hit them more!

3/10

Light Boomerang

I put this rating as really low because Sivir's ultimate does basically nothing for Lux. It can be used to help them get away since they are both immobile, but they don't really have much synergy besides Sivir being able to throw her boomerang when Lux gets a binding. Plus, Sivir can push the wave herself, so Lux doesn't really help with that either. However, sivir is great about pushing them into the tower and then you can poke and get free $$ while they try to last hit, so that's a plus!

5/10

Explosive Light

Tristana and Lux don't have any cool combos, but they're okay together! Tristana does naturally push and Lux can create a lot of pressure, and Tristana can bomb the tower or if you land your bind, she can follow up! She just does normally better with tank supports, but the Ardent does help her A LOT late game since she scales SO well! Peeling for her late game is key to winning!

3/10

Lux and Pray

Twitch is ok with Lux because if you bind one or two, they should be dead with his ultimate later on, but the issue is how TERRIBLE his laning is. He gets good range that matches with yours,but he gets DUMPSTERED in lane by any aggressive ADC and needs to somehow survive to mid-late before doing anything, so watch out.

9/10

Final Corruption

Varus works very well with Lux!! They both have poke range, and his ultimate with her combo is SO good. You guys also have a decent escape with your double bind and his ultimate, if 3 are chasing you. Varus also does percentage damage, which can be really helpful vs those early tank supports, and your poke together is pretty strong. He also has a anti-healing ability with his E that applies grevious wounds so you guys also do well vs healing comps. Overall it's a really strong lane! Also, watch what he is building! If he is going attack speed, then feel free to get ardent first, but if he is only going comet/lethality, you don't really need ardent, or at least not in your first couple items.

4/10

Light Hunter

Vayne doesn’t have a good lane in general, so Lux does help a bit because she can zone while Vayne farms. However, Lux and Vayne don’t have any fun combos they can do together and if the enemy team has an aggressive lane, it won't be a fun laning phase. Just peeling for Vayne so she can shred their team late game is key.

8/10

Light Feathers

Lux can set up the bind or Xayah or vice versa, making this a pretty good combo. Xayah also gets some range when she uses abilities, which if you get a bind, she can pull her feathers back to her and bind them yet again! Overall, it’s a pretty dang good matchup and it’s even better if there is an enemy Rakan support 😉

7/10

Void Light

Lux and Kai'sa are decent in the bot lane together. Lux can help Kai'sa push and they both have good burst potential. You're normally looking to rush Ardent here first because she requires her getting those procs off, so giving her attack speed with her E makes her do so easily, and she can dish out a TON of damage!

A-K ADC Matchups

Difficulty:

★

Ashe: The Frost Archer

♢ Watch what she builds! In lane, she might buy a vampiric scepter to build into blade of the ruined king first item, in order to have a lot of lifesteal to soak up the poke you're doing, or later on down the road, she might get a QSS. React accordingly!

♢ Tracking her ultimate cooldown is the most important part of this lane. She is going to try to use it to engage, but if you keep your distance, it can be easily sidestepped for flashed out of. Remember that if you are very close to her and she ults you, the stun isn't that long! The stun increases based on distance.

♢ Always make sure you and your ADC are hiding behind minions- her Volley can do some serious poking damage if you aren't careful.

♢ Remember that every auto of hers slows, so she will use those slows to kite.

♢ It's common that higher elo adc's take cleanse in this matchup so if they do, feel free to take heal if you want/don't need ignite depending on their support.

Difficulty:

★★

Caitlyn: The Sheriff of Piltover

♢ Caits are always looking to put her traps in bushes so watch out, those traps do A LOT of damage when she gets even just a BF sword.

♢ She will look to try to poke with her Q and try to auto you every seventh auto! Either back off a bit so she's forced to use her seventh shot on a minion instead, or if she is trying to get extra aggressive, observe the situation. Can you possibly use your shield to soak up some damage from her headshot, Q her so she takes minion damage on top of the damage you and your ADC can put out, and win the trade? Or will the support CC you and you may die? Press your advantages and punish her for making mistakes like that, if possible!

♢ Remember that you or an ally can block the caitlyn ult if needed!!

♢ Remember that she can use her net in order to dodge skillshots or to get away, so keep this in mind when fighting her!

Difficulty:

★★

Corki: The Daring Bombardier

♢ Remember that Corki does MOSTLY magic damage (his autos do 80% magical and his spells are all magic damage), so if he is becoming an issue, you and your team should be building magic resist against him, not armor!

♢ Also remember that he has the same auto attack range as you, but his R will be the only reason he can poke or out damage you unless you do get close!

♢ His W can unfortunately be used to either dodge your spells or buffer your Q, so watch closely! If you do hit him with a binding, make sure he didn't buffer it before trying to combo him, or else your spells will miss since his W moved him to a different location! Also make sure to watch this when fighting him too. He can easily use his W to dodge your binding, so be more careful when trying to bind him in this matchup!

♢ You and your allies will be able to hear when he has his package, but make sure to ping when he does! He may try to gank another lane or come to your lane and double kill you guys since the package can do a lot of damage! Also remember that the package dash DOESN'T count as his W dash, meaning he can use his W to dash again right after he uses his package dash!

Difficulty:

★★★

Draven: The Glorious Executioner

♢ This matchup is a pretty dang hard matchup unless you're able to shut him down, and is even more scary if he has either an enchanter like Nami who can heal and buff his auto attacks, or a tank who can CC you to death while he autos you to death. In this matchup, not dying to him is EXTRA important since he can snowball very hard since his Q buffs his autos and his passive gives him gold for kills. Ask your jungler for an early gank if possible, that way you guys can shut him down early and then keep pressure so he can't snowball at all.

♢ When poking him, watch his movements. He is going to be moving to the location of where his axe is going to bounce, so throw your spells there! He will be forced to either take the damage to keep his axe, or dodge it and miss his axe. A lot of his damage comes from these axes so when it's down, that's when you guys have more leeway to fight him.

♢ His ultimate is global, but either he can command it to come back to him, or it will automatically do it after hitting a champion! Watch out, if it does hit you on the way going, try to dodge it on the way back!

♢ Remember that every time he catches an axe, he can use his Blood Rush, which gives him both movement speed and attack speed. This is his kiting ability- aka why having him not catch his axes is VERY important. Keep your distance, pressure him from afar, and punish him when he misses axes!

Difficulty:

★★

Ezreal: The Prodigal Explorer

♢ This matchup is all about pushing ezreal into the turret constantly and then poking him down under the tower. His early game is pretty weak, meaning keeping your lane pushed, punishing him for his early game, and then being able to get early dragons for free, tons of gold and plates, and closing the game out early if possible.

♢ Something else to note is on your first back, unless you killed them, keep the ezreal in lane AS long as possible! He will have to either choose to stay in the lane as long as you guys do, or he will back, to which you can then push the wave and back, and he will miss a whole minion wave. It's a win win since either you delay his tear as long as possible or he misses a whole wave. Of course this doesn't exactly work if he has teleport, but if he doesn't, its a very strong strat!

♢ When you go to throw a binding, watch out. He can use his Arcane Shift to dodge your spells, or he will still get hit by your binding, but he can buffer it so he dashes away! Either try to wait a small second when you hit your bind to do the rest of your combo, or try to bait it out before using your spells, if possible.

♢ If he ever does use his E to jump in, that's the time to try to bind and all in on him!!

Difficulty:

★★

Jhin, the Virtuoso

♢ Always stay back when he has his fourth shot from Whisper. He will try to get aggressive and auto you. Some Jhins do get cocky and will walk in front of minions to get that fourth shot. In that case, use your shield to shield yourself or your ADC from his fourth shot and bind him. When you bind him, he will take a lot of minion damage and you will win the trade, especially early on when his fourth shot doesn't do that much damage.

♢ Make sure to keep an eye out for his [Dancing Grenade]]! He will try to kill the minions with it and then bounce it to you or your ADC. If this does happen, make sure to shield the damage and watch out, he may use his Deadly Flourish as some follow up damage that will bind you!

♢ He is pretty immobile and the only movement he gets is from critical strikes, and his fourth shot, meaning early game he is especially slow. Bind and burst him down!♢ If he does use his ultimate, look at the situation. Is a tank nearby that you guys can hide behind? Is your ADC low and you can block the shots? Are you alone and need to change the movement of your character so his shots miss? Analyze the situation and figure out whats best!

Difficulty:

★

Jinx: The Loose Cannon

♢ Watch for when she uses her Switcheroo!. She will switch to her fishbones to poke due to the range and splash damage! Also watch out when you are around minions, she can auto them and if you are close, the splash damage can hit you as well.

♢ Make sure you side step her Zap!. It has a good AD scaling and can really hurt, plus it does slow, meaning she can weave in another auto or two for even more poke!

♢ Also remember to walk around her Flame Chompers!. Getting stuck on these during ganks and such can be troublesome (you can flash over them but be careful you don't flash on top of them).♢ She is extremely immobile and only gets movement when she kills turrets/inhibs/epic monsters, meaning she is very easy to burst down! She does have a lot of range, but Lux's range can usually get to her!

Difficulty:

★★

Kai'sa: Daughter of the Void

♢ This matchup is actually pretty easy in lane since she takes a bit to scale and is useless if she doesn't scale, but is also a serious threat if she is able to get ahead/scale! Being extra aggressive and shutting her down early is key.

♢ The cool thing about Kai'sa is she can go AP attack speed or AD. Watch what she builds and build/adapt accordingly.

♢ Remember to dodge her W at all costs, especially if she's going AP! She does a lot of damage, it'll reduce the cooldown by 70% if she has enough AP, and she can dash to you from far away with her ultimate if this happens!

Difficulty:

★

Kalista: The Spear of Vengeance

♢ First and foremost, I usually take glacial augment (read in the runes section for more info on what runes to go & what to buy) in this specific matchup, unless another rune is more needed. Kalista gets absolutely WRECKED by anything slowing her from her passive. Your E does slow but she can just hop out of it, so using glacial to auto her and then put your E down completely shuts her down. Remember, once you have her slowed for good, feel free to then keep your E on her for even more slows, and pop it when she's on the outer edge of it so it still does damage.

♢ Watch out for when Kalista has her spears on minions, as she can then auto you or you ADC and use her Rend- and if she kills the minion with rend (as well as doing damage to you), the cooldown will be reset and the mana cost will be refunded! Or, she might put all of her stacks on a minion, and then if she q's the minion and KILLS it, all of those stacks will go onto the next enemy in range. Don't be behind those minions because she can transfer those stacks to you, rend you, and it will do a TON of damage!

♢ If you think she is the main damage dealer or they have a scary assasin with her team, feel free to take exhaust instead of ignite. Exhaust is a bit overkill but it slows her EVEN more in lane, and then you can use exhaust to save your ADC from that rengar jungle or zed mid later on. However, ignite is still #1 and is very important especially since she does build lifesteal and is even more important if she has a healing support.

Difficulty:

★★★

Kog'Maw: The Mouth of the Abyss

♢ This matchup is either not bad at all, or literally the worst matchup ever, but it depends on one thing- if they have a lulu. Lulu can shield kog, save him from your burst with his ultimate, & give him a TON of attack speed, and your shield isn't strong enough. The only way you really win this lane is with a very aggressive early game like Lucian and a lot of jungle pressure. However, without her, he's not nearly as scary because he's immobile and decently squishy!

♢ If possible, try to dodge his Caustic Spittle. It reduces your magic resist and armor for a brief period, making you more vulnerable.

♢ Also watch for when he uses his Bio-Arcane Barrage. When it's off cooldown, that's the time to initiate since it will be on cooldown and that makes up most of his damage. He gets range from it so be careful as he will use this to try to poke you or your ally with autos. If this happens, try to soak up the damage for your ally or yourself with your shield and then try to poke back when you aren't in range of his auto anymore.

L-Z ADC Matchups

Difficulty:

★★★★

Lucian: The Purifier

♢ This matchup isn't too bad if you also have a strong ADC, but if you have a very weak ADC early on, Lucian can abuse that and completely dominate the lane. In these instances, you just need to be passive and help your ADC farm to get to mid game where your ADC will then outscale him!

♢ Usually you want to wait until Lucian makes the first move before throwing your binding out, as he can dash and dodge your binding!

♢ Besides his ultimate later on, he doesn't scale nearly close as well as other champions, so try to kill his early game by either being able to create pressure, or just by not giving him a chance to snowball so he won't be fully effective all game.

Difficulty:

★★★

Miss Fortune: The Bounty Hunter

♢ This matchup is ALL about not standing near minions she can Q bounce onto. Unfortunately, if your ADC doesn't pay attention to this, the most you can do is try to shield some of the damage, but you should always be aware of it!

♢ This matchup is a little bit harder as well since her W passive makes it to where she is very fast, meaning it's very hard to hit your spells on her unless it's down.

♢ Making sure to get out of her ult as fast as you can is key. Unfortunately, Lux doesn't have any hard CC to stop her ultimate but she does stand still when she ults, making her vulnerable (making her an easy combo if you aren't in her ultimate or you know you have the health to take some damage and the power to kill her with your spells for you AP Lux support players). Locket of the Iron Solari is actually really good against her if you are going full support, redemption to heal your team back up (make sure to redemption a bit out of the ultimate so your team will be able to run away into the heal), and your shield can help soak up someof the damage. Make sure to tell a teammate to hold off a CC spell for when she ults!

Difficulty:

★★★

Sivir: The Battle Mistress

♢ This matchup can be a bit tricky since she can use her spellshield to block your poke and she can push you and your adc into the tower if your adc doesn't have good waveclear. You really want to poke her when her spellshield is down and look to engage on her when she doesn't have it. It's even better if your adc can get the spellshield, so you can use your full rotation on her. Just remember to try to get her spellshield before binding her if at all possible!

♢ Unless you can somehow can poke the support down, this is usually a relic shield game, especially if your adc isnt able to farm under tower. Sivir pushes you guys into the tower and you can't really poke her out, meaning your gold income needs to come from somewhere, and relic makes this happen.

♢ Always be careful if they have a really engaging team, as sivir makes this 10x worse. Her ultimate is very strong and with champions like Kled, you guys might be in trouble.

Difficulty:

★★

Tristana: The Yordle Gunner

♢ Be careful when standing next to low health allied minions so you won't take the damage from her Explosive Charge passive!

♢ Watch out when you use your Light Binding, as Tristana can use her Rocket Jump to jump away. She is similar to Ezreal with his dash- She might get hit with your binding but if she casts it before the binding hits, she will still jump, which could mess you up if you use your combo on her. I always just wait a second after landing my binding to use my other spells to ensure she is rooted (she can't jump once she is rooted until after the root affect goes away).

♢ Do remember that if she puts her bomb on you, disengage until it blows up. It does more damage the more autos she puts on it, up to four, meaning you don't want her to auto you while its on you! She can also use it on turrets and it blows up, so watch out if you're near a turret!

Difficulty:

★

Twitch: The Plague Rat

♢ Pressure him as much as possible early on! His early game is trash but he scales really well, so you want to keep him shut down!

♢ Remember that he can't be seen through control wards when stealthed but he can be seen if he is too close to you! Always try to watch where he is on the map, especially when teamfights roll around! The red trinket will also reveal his shadow, but you mostly just have to wait for him to unstealth.

♢ Despite him being able to dish a lot of damage in teamfights, he's VERY immobile, so binding him and your team jumping and bursting him is key since he's so easy to kill!

Difficulty:

★★

Varus: The Arrow of Retribution

♢ Varus has good range with his abilities, but not his auto attacks. His abilities also have relatively high cooldowns early on so punish him for his cooldowns.

♢ Try not to stand or have your ADC stand in his Hail of Arrows. It puts grevious wounds on the target, which makes healing reduced by 40%. Same goes with when you have Athene's Unholy Grail- unless your teammate needs your shield or they will die or will take too much damage, try to wait until the grevious wounds is off to heal them.

♢ Feel free to have your ADC take Cleanse in this matchup and you take heal/stay ignite if you feel you guys will need it!

Difficulty:

★

Vayne: The Night Hunter

♢ Vayne is going to be another matchup you want to punish her HARD early on. Unfortunately, she can roll out of your spells with her Q but if you push her under tower, she will be forced to use her q to kill minions so you can poke her then!

♢ Remember to not be near walls! She can condemn you, which will push you into a wall and you will get stunned!

♢ Vayne's usually try to farm sidewaves so you want to try to force the 4v5 and keep pressure all game so vayne isn't able to scale up!

Difficulty:

★★

Xayah: The Rebel

♢ Watch where Xayah's feathers are. As long as she can't pull them back with her Bladecaller she cant do much poking damage in lane.

♢ Watch out when using your combo, as Xayah can use her Featherstorm WHILE being binded, meaning she can completely dodge your E and ultimate. Especially later on in the game, not using your R when you know she has R can be great because if you Q>E, she might ult out of caution, meaning you can kill her after!

♢ Later on, if Xayah gets to you, she will be able to kill you very fast. Just always try to keep her binded and use your E slow as a CC tool for her and have your team jump on her or bait out her ultimate so she is left with no mobility or escapes (besides the usual flash).

A-K Support Matchups (Visuals WIP)

Difficulty:

★★

Alistar: The Minotaur

♢ This is a matchup where you can decide if using a situational rune is needed. Alistar requires being in range to go in, so using comet to poke from afar is usually the best option. HOWEVER, that doesn't always work out since it also depends on if your ADC is strong early or if they need that extra protection early so they can scale. If the enemy adc very strong early ADC like Caitlyn/Lucian or an adc with sustain, you might need to swap if your ADC is immobile or weak early. Does your ADC have great escape like Ezreal? Take aftershock since Ali knows he can't combo Ez so he will be looking at you and you need to survive. Do you have an immobile ADC they're looking to CC and burst? Guardian works great here.

♢ With this matchup, you HAVE to get level 2 before or at the same time as them. A lot of Ali's will look to flash> Pulverize to knock you or the ADC up, and then throw one of you towards the enemy minions/turret with his Headbutt, where the adc and him can finish you off with their damage and ignite. Don't let this happen! Or if it does and you have a really strong ADC like Lucoan, you guys are level 2, fight back!

♢ When Ali is using his Trample, try not to stand around him, as he needs to be near an enemy to gain stacks and WILL stun you when he has it up.

♢ The main strategy here is to look at the situation. Did Alistar try to go in but the ADC is pretty far away? Damage the Ali as much as you can with your ADC and punish him hard for going in! Otherwise, in actual fights, you usually 'ignore' him. His job is to CC the target and be a meat shield while his ADC is able to dish out all of the damage. He can delay a lot of damage and CC from the damage reduction from his ultimate. The goal here is for you and your ADC to turn onto the enemy ADC and combo/burst them!

♢ If he is becoming an issue for your ADC, remind them to maybe buy a QSS. That item cleanses all effects, including knock ups, and with your peel and that item, your ADC has a better chance of surviving. Do remember that if you do choose to buy a Mikaels, it will NOT cleanse the knock up- only the stun.

Difficulty:

★

Bard: The Wandering Caretaker

♢ This is going to be a lane where you just want to keep the constant pressure and poke. Bard's usually going to either take electrocute so he can Q>auto you to proc it, or he will take guardian, which is great since poke counters guardian!

♢ He is usually looking to do the same thing we can do with our binding, q a minion and hit the enemy behind it. Watch out for this, as this plus his auto damage after does a lot! Also try not to be right behind your ADC either, as it's very easy for him to q and stun both of you!

♢ He can have some pretty crazy engage or disengage with his ultimate, so make sure to not stay super grouped up and try to get him to panic ult!

♢ Also the other general rule of thumb is normally DONT chase him through his portals. Unless he just used his Q, he is going to Q you right when you go through the portal and he will be able to get away. You are able to bind him before he gets into it or you can hit him through it too if you have good aim ;)

♢ He usually looks to walk around the map to get his chimes so make sure to call mia when needed in case he roams mid, and use when he isn't in lane like that to your advantage! Just be careful, he can always portal him and his allies in through a wall!

Difficulty:

★★

Blitzcrank: The Great Steam Golem

♢ In this matchup, I prefer comet, just because his engage isn't nearly as strong as the other tank supports and you're able to poke them out pretty easy, plus his hook is a very long cooldown if he misses, so this is the perfect time to be able to apply a lot of pressure. However, if you feel you will need it, take the situational rune! Guardian is great if your ADC is immobile and can't get out of the Blitz Q, or Aftershock works since if you do get pulled, you can quickly Q and get a ton of resistances so they can't burst you down.

♢ ALWAYS group at level 1 because most teams use Blitzcrank's Rocket Grab to try to get first blood. Group up to stop this and get your first blood with your team since Lux's Q is a great level 1 cheese! OR the Blitz will try to steal the buff/mess it up from the jungler, so pull the blue out from it's original position before helping the jungler attack it.

♢ If Blitz is able to run up to you and use his Power Fist BEFORE even using his grab, you are TOO close. If he does try to run at you guys, you can bind him and make sure to sidestep it last second!

♢ As a normally general rule vs tank supports in general, if you or your ADC do get hooked, you're still just looking to burst the ADC down. Blitzcrank will have his aftershock plus his passive, meaning it will take quite a while to kill him! Kill the ADC first and kill him right after!♢ If you are going AP, depending on their team, Banshee's Veil is a great item vs him since he is looking to engage and look for a pick with his grab in teamfights!

Difficulty:

★★

Brand: The Burning Vengeance

♢ This is a comet lane 100%- you need to keep up in poke and pressure him back. He does a lottttt of damage, but you have the range and he is pretty squishy!

♢ The main poke from him is just his Pillar of Flame. You and your ADC dodging this is KEY to winning this lane. If it is going to hit, make sure you shield to soak up some of the damage!

♢ Remember that his ultimate needs to bounce off of something, so you want to stay away from your ADC when he ults and make sure to use your shield to soak up the damage, especially from the afterburn from his passive.

♢ Locket of the Iron Solari is a pretty good item vs this guy if you guys need it- as I state above, I prefer the tank to get it but feel free to get it like last item if needed.

Difficulty:

★★

Braum: The Heart of the Freljord

♢ Comet is the norm for this lane but feel free to take guardian if they're doing something like Lucian/Braum and you feel you need to help your ADC survive.

♢ Careful for his Unbreakable- it can completely block a spell, INCLUDING Final Spark. I try to wait until he uses this spell to fully engage on the ADC at level 6+.

♢ Try to poke him out when he gets too close or is out of position, and try to dodge his Winter's Bite, since that is his only form of poke.

♢ The biggest thing in this lane is to A. always aim for the ADC while making sure you only use your spells when you are able and Braum can't block it, and B. not allowing braum and his ADC to get the stacks for a stun. Your job is to peel for the ADC and make sure their ADC can't get in because Braum relies on his ADC to do anything.

Difficulty:

★★

Janna: The Storm's Fury

♢ Comet is great here since this is a poke vs poke lane and that's what you're looking to do!

♢ This lane is really all about who can poke/trade better. You should be using your shield to soak up any W damage she tries to inflict, as she will shield your E damage as well. If she is walking up, feel free to Q her and try to burst her!

♢ Do remember that you can't stop Janna ult yourself, so hopefully either someone on your team can, or you guys can just burst janna/whoever before Janna can save them with her ultimate.

♢ Something else to keep aware of is what she is maxing. If she's maxing W with comet, her shield is a really long cooldown early game and with no levels in it, meaning you're able to apply a lot more pressure. You want to look for q's and be able to q>auto>e>auto with your ADC because her shield won't soak up any of the damage, and even if she's maxing W, your shield negates a lot of it and you win trades. If she is maxing E, that's fine too, you just poke to get spellthiefs if you took it and peel for your ADC!

Difficulty:

★★

Karma: The Enlightened One

♢ This is going to be another poking lane where comet fits best.

♢ She is looking to just R>Q poke every time it's up. When you know her R is on cooldown, this should be your chance to engage.

♢ If you guys are engaging when she has R, watch what she uses. If you are trying to all in on her,she can Mantra/ Focused Resolve, which heals her for both instances of her W cast. If you're looking to burst her, make sure to ignite her so this heal will be diminished! You can even walk out of the second portion of it if possible so she doesn't get the second heal.

♢ Remember that her E does give movement speed and her ultimate E is VERY strong in teamfights, so always looking to all in or engage when she doesn't have her ultimate is key.

L-S Support Matchups (visuals WIP)

Leona: Leona is a tank who has very good peel for her ADC and does a good amount of damage for a support too. This is a hard counter to Lux since she is so tanky and has incredible CC/engage.

How to counter Leona:» Always make sure to be well aways from her. Learn her E range and stay back unless she has recently used it. Also remember to poke her down if she's getting too aggressive. I see a lot of Leona's get aggro, but their ADC just wants to farm, so she could get too aggressive and could take some good hits from you and your ADC.» When Leona jumps on you or your ADC, make sure to throw out your shield and then jump on the ADC.» Try to stay passively aggressive in this lane- stay passive and try to be further towards your turret but also don't be scared to auto/poke/whatever you need to do.

Lulu: Lulu is a shieldy support who can be a little difficult for Lux due to how well she can shield/peel for her ADC, but is still very vulnerable.

How to counter Lulu:» Lulu will try to poke by putting her Help, Pix! on a minion, and then throwing out her Glitterlance. If this is the case, it puts her shield on cooldown, so get aggressive and poke them out!!» Remember that Lulu's Wild Growth can stop your combo in its tracks- so this matchup is really important to try to get both in a binding and use your combo- she can only save one!» Remember that she does have Whimsy, which she can polymorph you into an animal. She usually does this early in the fighting stage, so shield your ally and save your spells for the middle of the skirmish- her shield will probably be gone and they won't have any slows/CC to stop you from using your spells and securing the kill.

Morgana: Morgana is a good support because of her Black Shield but is still an easy counter for Lux altogether.

How to counter Morgana:» Every time Morgana uses her Black Shield, that is the time to initiate. It has a long cooldown early on, meaning your poke or your Light Binding wont be shielded!» If she tries to get close and ult, try to get out of range and walk the opposite way from your ADC. She will have to choose between keeping the latch on you or your ADC. If she keeps it on you, your ADC should be able to keep throwing out damage. If she keeps it on your ADC, right when your ADC gets stunned, they should be lined up. Use your spells on both of them! Even if she uses her black shield on one person, you will still kill the other.

Nami: Nami can be a problem for Lux but most of the time isn't, and also has mana issues if she is having to use her heal a lot, so use that to your advantage.

How to counter Nami:» Try to use your poking spells AFTER Ebb and Flow. Most Nami's will use it on themselves at full health and then use it to poke, which could be a waste.» Watch where her Aqua Prison is- dodging this spell is key to victory.» She is insanely squishy and only has one healing spell, so right when she uses it, feel free to go all in.

Nautilus: Naut is a hard counter considering he is a tank with a lot of CC and a shield, but can still be countered!

How to counter Nautilus:» In lane, he's going to be looking for hooks for engage. Make sure to stand behind minions and dodge the hook! This is the key to winning this lane!» If he does hook you or the ADC, make sure to try to get a double bind! If you're 6, feel free to all in the ADC.» Feel free to take aftershock in this matchup if you aren't confident!» Make sure to respect his long CC chains and range from his ultimate. One hook can mean a dead Lux (or ADC)! Also remember that his ultimate is point and click, and he can follow up with a hook, so careful not to get baited by this by trying to flash the ultimate because he is going to just hook you after.» Just like any other hook champion, make sure to dictate the situation. If they're level 3 and can't all in you, you can go ahead and take the hook if you can't dodge it, but if you know they're setting up for a gank or they're 6 and kill, FLASH the hook! If you don't get hooked, there's nothing further he can do except use his flash to maybe try to ult you, which isn't very likely. TDLR: be smart with your flash because in all of the hook matchups, it's 10x more important.

Rakan: Rakan is a very good support due to his engage capabilities, but also his healing/shielding capabilities. However, she shouldn't be too much of a problem in a 2v2 matchup but could be a problem later on with his strong ultimate.

How to counter Rakan:» Always try to dodge his Gleaming Quill- it has a short range but will heal him and his ADC.» Most Rakan's make the mistake of using their Battle Dance twice in a row- use this to your advantage. A good rakan should know to not use their battle dance again until after the shield has been broken, so the second time they dash, it will put another shield on the ADC.

Shen: Shen is a very hard counter, especially when it comes to bot lane. This is a very unfavourable matchup, but if it happens, he can still be countered.

How to counter Shen:» Shen is a hard matchup in the bot lane because he is tanky AND can avoid auto attacks for him AND allies for a brief period using his Spirit's Refuge, which can be unfavourable. Try to back off and then reengage when this is on cooldown, if possible. Most Shens will use it when you harass him in lane, so try to be aggressive and bait it out so you can do some serious damage.» If you see a Shen ulting another lane, try to Light Binding him right before he teleports. Your binding will stop his teleport. The laner still got the shield, but it prevents Shen from teleporting and possibly taunting/help kill your allies.

Sona: Sona can be both an easy and a difficult matchup. She has a heal and a shield in one spell, meaning she can deny your poke a bit, but her shield isn't too strong and she is VERY squishy!

How to counter Sona:» Sona is a very easy counter to Lux due to Sona having really bad mana problems and being so squishy. Poke her and her ADC out of lane!!» Sona's engage with her ultimate is still really good, so be careful about that. Your E>auto does more damage than her Q>auto, and she will be greedy just to get that Q>auto off, so feel free to use your binding and E on her. Most of the time, your ADC will follow and she will have to flash away or be killed.

Soraka: Soraka can be a difficult matchup later on due to the excess healing, but still is a favourable matchup in lane! Putting her behind is key.

How to counter Soraka:» Soraka is very fragile and if she is caught out, she WILL die. I always take Ignite in this matchup to ensure no one is healing away from my teammates and I.» In teamfights, try to catch 1-2 people with your combo. The Soraka should ult and then won't have her ult for the teamfight.» I like to get a Morellonomicon in this matchup if my mid laner maybe doesn't or can't get Morellos, even if I am going utility support, because the grevious wounds really does help out and you need a mage who will have it. However, if your mid laner and ADC have the grevious wounds then you don't need to get it! Remember to remind your ADC to get a Executioner's Calling ASAP to stop Soraka in her tracks!

T-Z Support Matchups (Visuals WIP)

Tahm Kench: Tahm is actually a decent hard counter to Lux but the strategy is to still do what you need to do vs a tank!

How to counter Tahm Kench:» Always make sure to aim for the ADC and not him unless you want to auto/poke in lane. He is very tanky and can heal back some of the damage you dish out.» Watch for when he uses his Devour, as he eats his ally and can use that to negate your combo. I like to poke/burst right after he uses it so he can't save his ADC.

Taric: Taric is a healing/shielding tank that can win fights with his ultimate, but has a lot of drawbacks. Lux does well against him.

How to counter Taric:» Poke poke poke. Taric can heal and shield a bit but he uses mana frequently and having to heal him and his ADC a lot can make him really mana hungry.» Remember to try to fully burst if you can, his ultimate Cosmic Radiance can turn fights, but it takes a couple seconds to go through!» Always remember to use your combo on the ADC and not him!

Thresh: Thresh is tank support who gives really reliable CC and peel, plus he has a shield that can save allies if they're caught out! People see him as a really hard counter for Lux but he isn't too hard once you figure out how to play against him.

How to counter Thresh:» Always try to be more aggressive when he misses his Death Sentence. It has a higher cooldown early on, like Blitz, and it's a good window of opportunity to get spells and autos out.» Never let him walk to close to you, as he will use Flay and then use his other CC spells on you. Keep distance, if possible.» Always remember to use your combo on the ADC and not him!» You CAN flash over The Box if needed, that way you don't get the mega slow from it!

Vel'Koz: Vel is actually a decent counter to Lux because he can dish out some serious damage, but he is squishy and gives no shields/utility to teamfights.

How to counter Vel'Koz:» Watching where his Plasma Fission goes is key because he will level this spell up and dodging it is half his damage.» Unfortunately Lux doesn't have hard CC to stop his ult, but he is squishy to try to burst him down with your ADC if possible!» his Tectonic Disruption only takes a sidestep but is CRUCIAL! If you get hit by this, he will do tons of damage plus some true damage which can make his ultimate stronger. Locket later on can be really useful against him if he becomes any type of threat in teamfights.

Xerath: X is a really good counter to Lux because he dishes out way more poke than Lux does with insanely low cooldowns. He is squishy so use that to your advantage.

How to counter Xerath:» First and foremost is if possible, try not to let him auto you. He gets more mana from his Mana Surge if he autos a champion vs a minion.» Try to poke as much as you can- he is all poke but you have good all in. He does have good zoning tools, so sidestepping his abilities and counterattacking is key.» He does have damage but has no shields or utility (besides his stun/slow)o use this to your advantage- he is very vulnerable if he uses his CC.» I like Athene's Unholy Grail in this matchup a lot for the MR and healing his poke up! Or, AP Lux works well since you can then one shot him and/or the ADC.

Yuumi: Yuumi is a new cute cat support who offers a lot of utility, but still is no match for our lady of luminosity!!

How to counter Yuumi:» Yuumi's only poke is her Q so as long as you and your ADC don't get hit by it, she doesn't offer any other damage. Do remember that she can redirect her Q if she is attached to someone so watch out! Use your W on yourself/your ADC to soak up the damage if one if you are going to get hit!» I suggest trying to normally ignore Yuumi. You don't want to try to poke Yuumi down just for her to heal and/or get attached and inside of her ADC and become untargetable. Kill the ADC and Yuumi is basically useless. If Yuumi is ever alone, you should be able to burst her really fast.» Also do remember that she is able to attach to an ally to become untargetable WHILE she is ulting, and is also able to use her heal in the middle of her ulting. It takes 3 out of the seven hits for a stun so be aware of that as well!

Zilean: Zilean offers a really good ultimate and decent utility, but can still be countered pretty easily.

How to counter Zilean:» If his Time Bomb gets thrown on your or your ADC, your shield can negate it's damage. If you have it on your head, watch out, he may throw another and stun you!» If possible, try to rush level 6 before them and all in. Zilean won't have his Chronoshift to save himself or his ADC.» Early on he is INSANELY squishy, so poke him down with E and then look for a pick with Q to kill him or get summoner spells.

Zyra: Zyra is a really aggressive mage support that offers tons of damage in lane and a good teamfight ultimate. She is, however, isn't a hard counter for lux due to her being insanely squishy and is immobile.

How to counter Zyra:» She is so so squishy, poke her out of lane and burst her down!!» Always shield the ADC when Zyra uses spells because the plants will still do tons of damage. Either help your ADC kill the plants or walk away from them until they die.» If she can be a problem, Locket is a really good counter to her. Zyra builds full damage so you/your mid laner/anyone really can kill her crazy fast.

♢Early Game:
First and foremost, make sure to leash your jungler if they need it, and then head to lane. When walking to lane, you need to watch out for two things right off the bat!! One, see if the bot lane shows early. If they didn't leash their jungler, they will be able to push the wave and get level 2 before you guys do, and you need to be careful when this happens because they can try to all in on you level 2! Second, if they don't show immediately, still watch out! They could possibly still not need to leash their jungler (Shaco, Ivern, etc) and could cheese in the bush you guys have to walk through to get. It might be a good idea in these certain instances to take the "longer way" (blue side is wrap around and pass the golems, red side is walk through the tri and past your turret to get there) unless you think you and your ADC have a stronger level 1. Now that you've made it to lane, you're looking to push to level 2 at the same time or even before them so you have the advantage (level 2 will be all of the first wave and then the first three melee minions). WATCH OUT if their support is someone like Thresh who will take relic shield to push faster and then can get level 2 and try to all in on you and the ADC! You should try to push the wave level 1 by hitting your E by poking, but also hitting the minions (and autoing the minions if needed). Once you're safe from that, look to poke with E, auto when you can, and skirmish/all in when you can by landing Q's!

♢Dragons/Roaming:
First drake spawns at 5 minutes into the game. If you and your ADC have the advantage, you guys want to either push the wave and head over there with your jungler in order to secure the first dragon. If you and/or your ADC need to buy or get health/mana before the dragon, back about 45 seconds before you guys are ready for the dragon and then come back and push the wave. This applies to all dragons, not just the first one! If you guys don't have the advantage and your jungler is on the other side of the map, see if you can maybe just ward it, or even try to ward it a bit before! They might still get the dragon (unless the jungler doesn't have smite and maybe you can steal it!), but this gives your jungler the vision to see where the other jungler is, meaning your jungler can then either invade his jungle and take XP/farm from him, or they can do the rift herald in exchange for the dragon! As far as roaming goes, Lux isn't the BEST roamer compared to other engager roamer supports, but she can still make a difference. If your laner isn't in lane and something is happening mid, or you know you can kill the mid laner with your own mid laner, feel free to do so! Or you can even just run through the jungle, throw your ultimate real fast to help, and then run back to lane!

♢Mid/Late Game:
Mid-late game, your main job as a support and as Lux is a couple things: Shield all allies in fights if possible, use your utility to bind and slow enemies in fights (keep your E down for the slow if they're running away/towards your team), use your ultimate for good AOE damage, and be able to ward/clear out wards, especially near objectives. With wards, you want to look and see where your team is going to be. Is a dragon coming up? Ward botside and try to ward into their jungle, if possible. You might need to ask your jungler/anyone else to go with you so you guys can sweep and set up vision. Is a dragon not up but a baron is about to be? Use all your vision topside and then either 5 man topside, or your top laner will probably be botside keeping pressure while you guys keep pressure top. If they all go towards your top laner, you guys are able to either push and get turrets/inhibitors, or even do baron (inhib>baron in basically all cases). If they try to all in on you guys, either your top laner will tp and you guys can 5v5 it out, or you guys may die but you should stall as long as you can so your top laner can get the turret/inhibitor! With all of this, warding is EXTREMELY important to know where the enemies are and what their gameplan is, and you using your utility and AOE damage to help and turn teamfights is incredibly important!

♢Teamfights:
Teamfights normally depend on what your team comp looks like vs theirs. Do they have a crazy wombo combo? You guys probably don't want to group as 5 and want to create pressure elsewhere instead. Does your team have a crazy wombo? Prepare to use your ultimate when they wombo and shield them as you guys fight. Is your team a pick comp? Stay behind the tanks but always look for a Q or if your team CC's a target, you can follow that up with your bind! If you are going full AP, watch their carry's and combo them when you have a chance! You normally want to stay near your ADC and try to kite for them, but sometimes you might have to stay further behind or a bit farther ahead. Use your active items like redemption, poke with E so you can shield allies in order to heal them with Athene's, and destroy those teamfights so you can get good objectives or even win the game!

Thank you soooo much for reading my guide and I hope it helped!! Go out there and show everyone how Lux support should be played and I wish you luck <3

-Luxeøn

✧ I would like to thank my trusty friend I like doggos for reading my guide and listening to me talk about my guides constantly for what looks/is best!

✧ I would also like to thank JhoiJhoi for both recommending me to make a seperate Lux support guide so I can put more information on it, as well as her amazing guide over making guides. Without that guide, I wouldn't have half the guides I do!

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[*]5/4/2018: Published Guide
[*]5/8/2018: Made a lot of edits, including color scheme, runes, fixed errors and cheat sheet.
[*]11/20/2018: Updated a lot of things! Will continue to update for tomorrows patch
[*]11/25/2018: Updated to current patch with MOSTLY everything, just need to add dark harvest in there!
[*]02/25/2018: Updated to current patch :)
[*]3/28/2020: SOOO many beautiful visual updates with a lot of other updates as well ! Looks so much better and v proud, it only took like 20+ hours LOL