Munich added to map Certain rebellious aircraft will have their triggers fixed. (Rebellious to me, the designer ) IJN Carrier Air Goups (basically Tacs) will be much better at fighting naval forces, but IJN Str Bombers will be weakened in this regard. Suitable deterrants to invading Asiatic Russia after conquering to the Urals. A more aggressive UK in regards to 1938 diplomacy: if you invade too much stuff, someone's gonna get angry. That means that a March 1939 invasion of Czechoslovakia won't always work out to be the safest option. More action in South America - the US will defend its interests there, and actions in Europe could result in a pro-German uprising. Brazil's declaration of war in Sept 1942 will be added to the game. Certain hexes that were forgotten in many of the beligerent zones will now be added, rather than remaining random neutral regions.If you find any other issues with v1.0, let me know as soon as you find them!

In addition, the foundations will be laid for the Allied scenario, though this won't be included in 1.1

Akkula wrote:
Dont worry, give people time to play the mod. I would wait even weeks to receive some feedback posts

Best regards.
Akkula.

I'm a bit puzzled about that simply because normally my other mods (Kaiserschlacht in particular) would only get a couple of downloads on day 1 but still a heap of posts. This time it was a heap of downloads and a couple of posts.

Changelist can be found in the library or about three posts above this.

If you are using the Nazi Flag add-on, you will NOT need to redownload the add-on. It is still compatible with v1.1. However, you will need to download v1.1's files in order to play the updated version.

I hope to see some AARs appearing soon (that means you, GeneralWerner )

JimmyC wrote:I will get to this at some point, but need to finish Battlefield Europe first. If I enjoy it then for sure i will write an AAR.

I've noticed that things are looking quite brutal in BFE. Hope you enjoy this one as well, and I'm looking forward to reports from the front.

- BNC

Haha, yes. Although its my 2nd playthrough and i therefore have the benefit of hindsight, because i decided on different strategic objectives i am facing some difficulties. Although i expect that the difficulty will ratch up a notch with the Normandy landings.

Back to your mod though - my concern is that with some of the auxillary units removed, it will remove a lot of the flavor of the game and make it somewhat dull. I can't tell as i havent played it yet, but it seems there are many different kinds of naval vessels available (more than normal). So is this more focused on naval combat, rather than land combat?