The documentation of VC++ brings an example on how to set a timer in order to have it call a static method. What if I need to have it call a non-static one Of course, just deleting the keyword "static" didn't work...

Einar's question is highly relevant. The answer perhaps is that the sample is in the Platform SDK documentation, not in the VC documentation. Perhaps it is a sample using MFC and if so then it helps to know that.

I am not sure what timer is being used in the sample, so that is another reason it helps to know what the sample is. It is however nearly certain that it is not possible for the timer callback to be a non-static member function, since C++ calls non-static member functions in a manner that essentially cannot be done using other languages. Einar provided details in another thread somewhere. Windows might be written in C++ but even if it is, it must interface in a manner that works for non-C++ languages.

If the sample is using SetTimer, then the callback is very limited. It will work better to use the WM_TIMER message.

But searching again for it, i also found this one and now I'm a bit confused... how do I choose beetween system.timers and system.threading.timers

Thank you.

MSDN briefly notes on the difference between the two:

System.Threading.Timer is a simple, lightweight timer that uses callback methods and is served by thread pool threads. It is not recommended for use with Windows Forms, because its callbacks do not occur on the user interface thread. System.Windows.Forms.Timer is a better choice for use with Windows Forms. For server-based timer functionality, you might consider using System.Timers.Timer, which raises events and has additional features.

Both can be used with static an non-static callback functions. In the latter case, you must of course make sure that the function is called on an instance of a class.

Modifying the example from System.Timers.Timer, to work on a non-static function, can be done such as:

// cli.cpp : main project file.

#using <system.dll>

using namespace System;using namespace System::Timers;

public ref class Timer1{public: void Demo() { // Normally, the timer is declared at the class level, so // that it doesn't go out of scope when the method ends. // In this example, the timer is needed only while Demo // is executing. However, KeepAlive must be used at the // end of Demo, to prevent the JIT compiler from allowing // aggressive garbage collection to occur before Demo // ends. System::Timers::Timer^ aTimer = gcnew System::Timers::Timer;

// Originally: aTimer->Elapsed += gcnew ElapsedEventHandler( Timer1::OnTimedEvent ); // Changed to work on a non-static member function, given an instance pointer "this" // for the callback to be run on the current object. aTimer->Elapsed += gcnew ElapsedEventHandler( this, &Timer1::OnTimedEvent );