Getting The Bugs Out of Gen 5

Hey guys. I saw that one fellow’s Dragon thread, and while Bug type ‘mons might not be quite as important metagame-wise, I still wanted to make a topic to discuss what we might be getting from my favorite type in Gen 5.

What a cool design! Too bad it has such crappy stats, lol. 60/89/69 defenses assure it probably isn’t going to be doing much with Poison Point, and 90/112 attack/speed means it isn’t hurting much at all. It does get Baton Pass there, so maybe it’ll be Agility or SD passing in NU.

I’m sure you all know them by heart, but just for comparison Scizor’s stats are 70/130/100/55/80/65. So it’s basically a much slower, slightly more defensive version. Maybe it’ll find a niche somewhere?

Here’s one everyone was excited about. And look, it got Bug Buzz after all! I can imagine some really great low OU/high UU sets coming out of this guy. 97 Sp. Atk isn’t great, but Choice Specs Thunders (thanks to compound eyes) have to leave a dent in something. Maybe it’ll get that Electric U-turn move as well?

Oh man, that base speed is something else. I can see this guy being a great scout, especially on Rain Dance teams because it’ll be immune to Paralysis. A bit concerned with that Defense though... Priority moves are going to HURT.

Here’s the one I’m most interested in. Since I can freely spin away Stealth Rock now, I think this guy might just have a chance. He might not have the same qualities as the chandelier (60/55/90/145/90/80), but he is decently fast and pretty bulky too! In addition, that move he learns at level 100? [M552]: Special Fire PP: 10 Power: 80 / Accuracy: 100 Effect: May increase user's Special Attack by 1 stage. Cool.

New Bug Moves:[M476]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: Whenever an opposing PokÈmon uses an attack with a target of "single non-user" or "single opposing PokÈmon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.[M483]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: [E122][M522]: Special Bug PP: 20 Power: 30 / Accuracy: 100 Effect: May decrease opponent's Special Attack by 1 stage.[M537]: Physical Bug PP: 20 Power: 65 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.

Uh, yeah, these seem pretty useless. I do wonder what 483 does though… Anyone know where I can see what the effects do (like [E122])?

Anyways, I hope this doesn't seem like too much just for Bug types, but I thought we could discuss possible competitive roles the new guys might have in the metagame. How do you think Bug will do Offensively vs. Defensively in Gen 5?

Uh, yeah, these seem pretty useless. I do wonder what 483 does though… Anyone know where I can see what the effects do (like [E122])?

Click to expand...

I believe it's "Raises user's Special Attack, Special Defense and Speed". A cool move for all the forgotten butterfly/moth Pokemon and, surprisingly, Doreida.

Also, Denchura's moveset is really cool. He, thank god, gets Bug Buzz but he also gets a really cool combo of "Eleci-Ball"*, Agility, and Thunder Wave. He could combine that with Swarm, Substitute, and a Petaya Berry and run a set similar to Empoleon.

*Eleci-Ball is a special Electric-type move that increases in power the faster you are than the opponent.

I remember trying Mono-Bug on an alt one time and it pissed me off how badly they were ripped by Steel types. Urugamosu could be the one mon to change that...IF you could find a way around that 4x SR weak.

Insekuta looks solid with a Choice Scarf. Bug/Steel resistances and those good defenses make it not too hard to switch into something, then Download gives you an outstanding attack or special attack stat to run a mixed set off of. You even have Selfdestruct for cleanup!

I cannot wait to try out Shubarugo in Trick Room. 135 Atk/20 Spe are pretty much perfect stats for Trick Room sweeping, in conjunction with the essential Ghost/Dark resistances a Trick Room team needs. I know exactly what my first competitive 5th gen team is going to be.

Insekuta is probably broken as fuck, js. Aianto will be top-tier OU probably due to Hustle 109 base Atk; it's really just down to its movepool to determine its effectiveness.

Hahakurimo could be solid UU with those stats, but the typing is... eh, it could be better.

At first, in one of my posts, ignorant of the new changes in the game, I insulted the Fire/Bug moth's worth as a pokemon. Now, no longer naive, I see the truth about why it is so powerful.
Many people seem to miss the fact that it carries Butterfly Dance, a move that raises special attack, Special Defense, and Speed. That, along with the fact that spinning is potentially unblockable, makes the Fire/Bug a clear OU in my mind. Consider the following sets:
Fire/Bug , Swarm
Butterfly Dance
Substitute/Roost
Bug Buzz
-Filler Attack
Butterfly Dance up. Substitute gets down your HP so swarm, a dream world ability, activates. Roost is so that you can beat Blissey or any special wall 1 on 1.

Now, considering the pokemon again, I feel that we are now very afraid that there is no priority rock move (is there?), for without priority against this, it can easily gain +3s in a turn and sweep with gargantuan stats and fantastic coverage.

The main weakness, barring stealth rock, would be that new item or ability that turns non-attacking moves into priority. That is absolutely insane--Fast Taunts, Fast Spores, Fast WHIRLWINDS?? Well, I don't think so, but it does not change the fact that the moth is a hell of a lot more powerful that I first assumed.

So from what I've read, Agirudaa gets Spikes and Toxic Spikes, as well as that Fighting "Explosion" move. He might be too frail to set up entry hazards, but he is definietly fast enough (and has a high enough HP) to do some damage with that second move.

I noticed Pendora got Spikes/T-Spikes as well. That alone might help it make it into UU.

Please please please let it get Gyro Ball. Coming off of base 20 speed and 135 attack, it'll be blasting away at the opposition with 225 Base Power. Under Trick Room, there'll be nothing to stop it from OHKO'ing all the base 100s and 108s.