Infernal Threesome

Deep in the bowels of the Scout’s Journey design folder, the NPC factions finally solidified. Some stupid ideas (reggae music, Star Wars battle droids) were cut and a bunch of “special” chars were moved into the Tribal faction, which (I believe I mentioned earlier) got a slight redesign to be, well, more believably tribal and less trashy. Their symbol is a simple stylized rising sun, which represents hope – they were conquered by the Order faction and driven into hiding.

The new Order symbol is inspired by a shepherd’s staff, albeit a more brutal looking version. (No, I don’t hate Christians, I just think that particular symbolism is a very double edged sword.) The Order expect to rule all other races, and they’re modeled on a Spanish Inquisition from the future, so I found this fitting.

The Herd symbol is unchanged from Remake Quake. I might give it a work over to match the more stylized look.

There is a fourth group in the game, but they’re animals more than anything and they don’t care about picking sides. I think three is a good number, and more manageable.

I expect to use these symbols all throughout the game. And yeah, the Star-Eater is more than a little inspired by Quake’s Lovecraftian tendencies. I bet he is Shub-Niggurath’s best buddy! (Perhaps, and this is an ‘insider’, he is even the fabled Wizard…)