Summary: The kingdom of Il Paraonde is the largest city on the western coast on the continent of Gjof. The capital city resides directly at the mouth of the river Kykr Vatn that springs from beneath the Cradled Mountains of Alfheimr. From the it stretches for almost a hundred miles north and south of the river Kykr Vatn with the over 12 fleets of ships varying from trade ships, fishing ships, a naval fleet, and ships for diplomatic convoys. The main port also has a dock specifically for the White Cloud Republic.This dock is where the ships headed to the new world are, and where those who are traveling to the new frontier will gather before setting sail.
The Kingdom itself is run by a council of wealthy merchants whose main concern is the health, wealth, and safety of the kingdom and all its citizens. The wealth and prosperity of the city has birthed some of the most accomplished and respected schools on the continent. These schools range from music and the arts to diplomacy and business; As such, many travel from around the world to learn at these schools and to enjoy the rich and diverse cultural atmosphere the port kingdom attracts. It is the city where dreams come true. Where a person can come with nothing and become rich.
After writing up the Alfar Pact they have gathered emissaries from around the kingdoms to discuss plans to set sail to a new continent across the great western sea. They hope to establish a new settlement for the benefit of all the kingdoms.

Costuming: The Kingdom of Il Paraonde is a tropical paradise where its citizen’s dress in bright flowing garments. Many of the cultural dress from around the many different kingdoms can be found here but with the flair and bright coloring that Il Paraonde is known for.

Council of 7 titled Dux are elected by the Confederation Leaders Merchant Society of Il Paraonde
Who runs the kingdom:
The Council of Merchants
The council rules in favor of what is best for the people and cities that are a part of the Merchant Society or Paraonde
Economic Status:

The kingdom of IL Paraonde is one of the most culturally diverse kingdoms on the Western Continent. It holds treaties and trade agreements with almost every kingdom on the Western Continent. They possess the means by which to travel to the East Continent as well as the sea charts and coordinates.
Main Resource:

The Nation relies on the bounty of the sea as well as their ability and access to trade with all of those that are a part of the Merchant Society of Paraonde
Religion:

The Nation of IL Paraonde allows the worship of any gods
Geographical Zone:

Port city on the east most coast of the West Continent.
Race(s) that established this kingdom:

Humans, Djinn, and Alfar
Races that live in the kingdom:

Almost every race can be found to live with in the kingdom of IL Paraonde
Reason for sending Colonists:

IL Paraonde is one of the first nations to sign the pact to explore the eastern continent. The city of IL Paraonde provided the maps and coordinates to the White Republic ships as part of the pact.
Political Allies:

Alfheimr– Their greatest ally and part of the original founders who helped established the city when the war of separation happened.
White Cloud Republic – Paid shipping fleets, sea monster slayers, and escorts to the New Continent.
All Cities/Nations that are a part of the Merchant Society of Paraonde
Summary:

The kingdom of Il Paraonde is the largest city on the western coast on the continent of Gjof. The capital city resides directly at the mouth of the river Kykr Vatn that springs from beneath the Cradled Mountains of Alfheimr. From there it stretches for almost a hundred miles north and south of the river Kykr Vatn with over 12 fleets of ships varying from trade ships, fishing ships, a naval fleet, and ships for diplomatic convoys. The main port also has a dock specifically for the White Cloud Republic. This dock is where the ships headed to the new world are, and where those who are traveling to the new frontier will gather before setting sail.
The Kingdom itself is run by a council of wealthy merchants whose main concern is the health, wealth, and safety of the kingdom and all its citizens. The wealth and prosperity of the city has birthed some of the most accomplished and respected schools on the continent. These schools range from music and the arts to diplomacy and business; As such, many travel from around the world to learn at these schools and to enjoy the rich and diverse cultural atmosphere the port kingdom attracts. It is the city where dreams come true. Where a person can come with nothing and become rich.
Costuming:

The Kingdom of Il Paraonde is a tropical paradise where its citizen’s dress in bright flowing garments. Many of the cultural dress from around the many different kingdoms can be found here but with the flair and bright coloring that Il Paraonde is known for.
History:

The History of Il Paraonde is not a very long one, though it is one of triumph and freedom. It was during the time of The War of Separation and The Great Purge that the kingdom of Il Paraonde was formed. Made up of the eastern cities of Zenith that fled and fought against Zenith. While originally formed by humans many others wishing to start a life far from the corruption and anti magic laws joined their cause and now live within the culturally diverse kingdom.
Factions:

Confederations of Merchantry

If there is way to make money in Il Paraonde then a Confederation exists for it.
Players are allowed to create their own faction as well family organization that sells goods or performs special services in Il Paraonde. All created factions must be approved by staff.
The Condotierri

A confederation of local mercenary guilds as well as any mercenary guilds that choose to operate within Il Paraonde’s lands. The majority of them are honorable guilds who are very choosy in their contracts yet considered some of the finest in the world. They look down upon such mercenaries as the Iron Guard, however, do allow them representation of the Condotierri. The current representative to the Council of Merchants is
The Explorer’s Society of Il Paraonde – Captains di Avventura

An organization of explorers, scholars, archaeologists and cartographers. Their mission is to chart and explore the world. They are often hired by people to do survey work, explore newly discovered tombs and more. It is oft rumored that the spymaster’s guild the Web of Ragno exists within using the Explorer’s Society as a front.
One of the most well known guild is The Wanderfoot Expedition company which is one of the most profitable and successful group that’s a part of the Explorer’s Society. This is why they were chosen as the first of the explorer guilds to venture to the new continent.