Skies of Arcadia Legends Walkthrough :

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Walkthrough - FAQ/Walkthrough

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Skies of Arcadia Legends
FAQ/Walkthrough
Version 1.12
Copyright 2009-2010 Michael Penna
ins1ghtful.gfaqs[at]gmail[dot]com
* To find the section you are looking for, hit CTRL+F and copy and paste the
relevant section, listed within the table of contents, into the search bar
(e.g. "0.1.1 Villages & Dungeons").
Table of Contents
0 Preliminaries
0.1 Controls
0.1.1 Villages & Dungeons
0.1.1.1 Normal View
0.1.1.2 1st Person Perspective
0.1.2 World Map
0.1.3 Normal Battles
0.1.4 Ship Battles
0.2 Advice & Tips
1 Walkthrough
1.1 Alfonso's Ship
1.2 Mid Ocean
1.3 Pirate Isle
1.4 Shrine Island
1.5 Pirate Isle
1.6 Mid Ocean
1.7 Sailors' Island
1.8 Mid Ocean
1.9 Lower City Valua
1.10 Catacombs
1.11 Upper City Valua
1.12 Pirate Isle
1.13 Mid Ocean
1.14 Nasr / Mid Ocean
1.15 Maramba
1.16 Temple of Pyrynn
1.17 (optional) Piastol and Rupee
1.18 South Ocean
1.19 Ixa'taka
1.20 Horteka
1.21 King's Hideout
1.22 Moon Stone Mountain
1.23 Rixis
1.24 North Ocean
1.25 Maw of Tartas
1.26 Deserted Island
1.27 Nasrad
1.28 Deserted Island
1.29 Nasrad
1.30 Daccat's Island
1.31 Nasrad
1.32 Grand Fortress
1.33 Delphinus
1.34 Sailors' Island
1.35 (optional) After Delphinus
1.36 Nasrad
1.37 Crescent Isle
1.38 (optional) Before Esparanza
1.39 Esparanza
1.40 The Dark Rift
1.41 Frontier Lands
1.42 Yafutoma
1.43 Mount Kazai
1.44 Yafutoma
1.45 Tenkou Island
1.46 (optional) After Yafutoma
1.47 Crescent Isle
1.48 (optional) Clearing Your Name
1.49 Ruins of Ice
1.50 Crescent Isle
1.51 (optional) Above & Below The Clouds
1.52 Maw of Tartas
1.53 Dangral Island
1.54 (optional) Piastol and Daikokuya
1.55 Crescent Isle
1.56 The Vortex
1.57 Crescent Isle
1.58 Great Silver Shrine
1.59 Dangral Island
1.60 Crescent Isle
1.61 The Hydra
1.62 Soltis
2 Side Quests
2.1 Discoveries
2.2 Moonfish
2.3 Chams
2.3.1 Locations
2.3.2 Cupil Chart
2.4 The Four Giant Monsters
2.5 Kabal Skewer
2.6 The Three Secrets
3 Swashbuckler Rating
3.1 Introduction
3.2 Normal Ratings
3.3 Special Ratings
4 Moon Stones
4.1 Attribute Effectiveness
4.2 Magic Spells
4.2.1 Green
4.2.2 Red
4.2.3 Purple
4.2.4 Blue
4.2.5 Yellow
4.2.6 Silver
5 Super Moves
5.1 Vyse
5.2 Aika
5.3 Fina
5.4 Drachma
5.5 Gilder
5.6 Enrique
6 Bosses
6.1 Storyline
6.2 Optional
6.2.1 Piastol
6.2.2 Wanted Battles
6.2.3 Elcian
7 Battle Modes
7.1 Normal
7.1.1 Battle Commands
7.1.2 Status Abnormality
7.2 Ship
7.2.1 Battle Commands
7.2.2 Battle Grid
8 Crew
9 Frequently Asked Questions
10 Acknowledgments
11 Version History
12 Legal
-------------------------------------------------------------------------------
--- 0 PRELIMINARIES ---
-------------------------------------------------------------------------------
0.1 CONTROLS
----------------------------------------
0.1.1 VILLAGES & DUNGEONS
Section 0.1.1.2 refers to the view in which Vyse looks through his eye lens.
0.1.1.1 NORMAL VIEW
Control Stick or + Control Pad
- Move the player character.
"A" Button
- Inspect for Items/Talk to people/Enter selection/Read next
line of text.
"B" Button
- Cancel.
"C" Stick
- Rotate camera angle.
"L" & "R" Buttons
- Press simultaneously to reset camera position.
"X" Button
- Display Status Menu Screen.
"Y" Button
- Change viewpoint to 1st person perspective.
"Z" Button or START/PAUSE
- Show/hide Mini Map.
0.1.1.2 1ST PERSON PERSPECTIVE
Control Stick or + Control Pad
- Change view angle.
"A" Button
- Catch Moon Fish.
"B" Button
- Not used.
"C" Stick
- Not used.
"L" & "R" Buttons
- Not used.
"X" Button
- Not used.
"Y" Button
- Revert viewpoint to Normal View.
"Z" Button or START/PAUSE
- Show/hide Mini Map.
0.1.2 WORLD MAP
Control Stick
- Move player's ship.
+ Control Pad
- Change camera angle.
"A" Button
- Inspect for items/Talk to other ship/Enter villages or
dungeons/Enter selection/Read next line of text.
"B" Button
- Cancel.
"L" Button or "C" Stick down
- Descend.
"R" Button or "C" Stick up
- Ascend.
"X" Button
- Display Status Menu Screen.
"Y" Button
- Display map.
"Z" Button or START/PAUSE
- Display Menu.
0.1.3 NORMAL BATTLES
Control Stick or + Control Pad
- Select command/Move cursor/Select target.
"A" Button
- Enter selection.
"B" Button
- Cancel.
"C" Stick
- Rotate camera angle.
"L" & "R" Buttons
- Press simultaneously to reset camera position.
"X" Button
- Open Status Screen of the party members/Display descriptions
of items and magic.
"Y" Button
- Change Color Attribute of the weapon.
"Z" Button or START/PAUSE
- Cancel animation of player's Super Move (only when pressed
within the first few seconds).
0.1.4 SHIP BATTLES
Control Stick or + Control Pad
- Select command/Move cursor/Select target.
"A" Button
- Enter selection.
"B" Button
- Cancel.
"C" Stick
- Not used.
"L" & "R" Buttons
- Not used.
"X" Button
- Display descriptions of items, magic, and crews.
"Y" Button
- Not used.
"Z" Button or START/PAUSE
- Not used.
0.2 ADVICE & TIPS
----------------------------------------
o Do not run from battles under any circumstances; doing so will worsen your
Swashbuckler rating.
o Use weapon attributes to your advantage; doing so will increase the damage
you deliver and decrease the damage you sustain. View the Attribute
Effectiveness section for more information.
o Items don't drain spirit points which are better used for Super Moves, and
they do not get blocked by Aika's Delta Shield S-move; use them, and stock up
on several.
o Use Aika's S-moves to clear out large groups of enemies early on.
o Learn Green magic first. The majority of the spells learned from other colors
are offensive in nature, and your spirit points are better used for other
purposes.
o Follow the optional sections of the walkthrough for various reasons explained
at the beginning of the walkthrough section.
-------------------------------------------------------------------------------
--- 1 WALKTHROUGH ---
-------------------------------------------------------------------------------
NOTE: There are several "optional" parts included within the walkthrough. The
points at which these optional sections are included in the guide are
often the earliest or most convenient times to complete the tasks
therein. Generally, these tasks include wanted battles, getting
additional crew members, and cluing you in as to when you can find
several out-of-the-way Discoveries. Some of these tasks can be considered
difficult, so just keep in mind that all of the material can be found
within its respective section of the FAQ.
__ 1.1 ALFONSO'S SHIP
* Treasure Checklist *
[] Sacri Crystal "1"
[] Sacri Crystal "2"
[] 50 Gold
[] Magic Droplet "2"
Your first confrontation is an introductory battle against two soldiers;
standard attacks will suffice. Upon gaining control, open the nearby chest for
[SACRI CRYSTAL "1"]. Head through the corridor and Alfonso will sic four guards
on you, each of whom will fall to one standard attack. Head around the railing
until you find a treasure chest in the NE corner of the room containing [SACRI
CRYSTAL "2"]. Ascend either stairway on the opposite side of the room. Work
your way around the railings toward Alfonso and he will leave the room
following a quick one-sided conversation. Afterward, head to the SE corner of
the room for yet another treasure chest; this one contains [50 Gold]. Travel
over to the door Alfonso just walked through. Before opening the door, turn off
the switch to its side if you wish to avoid further random encounters.
In the newly entered room there is a save point, a treasure chest containing
[MAGIC DROPLET "2"], and your next destination to the NE. You will find a
ladder upon reaching the outside of Alfonso's ship; descend it and utilize
Aika's magic (Sacri) if either character is in desperate need of HP. Open the
door at the bottom of the ladder and watch the scene.
*** BOSS: ANTONIO ***
Items: Moonberry "1"
Antonio's Thunder of Fury attack is dangerous as it can deal approximately 200
points of damage to either one of your characters. If you are running low on
HP, use a Sacri Crystal or cast Sacri with Aika if you are comfortable using
the necessary amount of spirit points. To defeat Antonio, use standard attacks
and Vyse's Cutlass Fury S-move, should you accumulate enough spirit points.
After the battle with Antonio, you will be aboard The Albatross. The girl will
introduce herself as Fina; choose "That's a great name" when prompted. Climb
the ladder past Luke and have a word with Dyne, the man in blue. Report to
Briggs, the man at the helm, to continue.
___ 1.2 MID OCEAN
Dyne will ask you if you have any questions. When you are prepared, head S.
Although Pirate Isle is your destination, you can locate Discovery 1 on the
small, lone island you will encounter straight ahead. When your compass starts
spinning rapidly, press A; this is the method by which discoveries can be
acquired. Listen to what Dyne has to say and then proceed further S. When the
sky rift to the NE clears up, advance E to the first island in sight.
__ 1.3 PIRATE ISLE
* Treasure Checklist *
[] 150 Gold
[] Sacri Crystal "3"
[] Moonberry "1"
[] Sacri Crystal "3"
[] Magic Droplet "2"
Pirate Isle's underground port houses an armory and an item shop, but it is
unnecessary to purchase anything at either store. The quickest way to reach
Dyne's office is to head to the furthest SW portion of the area and scale the
pole. Move E and then N along the narrow walkway until you reach a small
building; enter. Select "Sit quietly and listen" when prompted. In the SE
corner of Dyne's office is a bookcase; analyze it, head down the ladder,
and obtain [150 Gold] from the treasure chest. Afterward, leave Dyne's office
and go back to the pole that you mounted earlier. Instead of descending it,
head S past Luke and through the door.
After a quick chat, Aika will hurry to her house to freshen up. When you attain
control, head to the middle of the village and talk to Alan, the child wearing
turquoise; tell him "Sure you can be a sailor!" In the garden to NW there is a
chest containing [SACRI CRYSTAL "3"]. In the SE of town there is a stone
tablet; examine it and collect [MOONBERRY "1"] within. In front of the house
with the save point, Vyse's house, is a ladder. Atop the lookout is [SACRI
CRYSTAL "3"]. Decline the ladder and head E and S past the windmill to arrive
at a small island. Next to Briggs is a treasure chest which contains [MAGIC
DROPLET "2"].
N of Vyse's house is a dojo; enter it and speak with Borris and Timmus for
informative lessons regarding combat tactics, weapons, magic and Super Moves.
Afterward, inspect the handkerchief on the wall of Aika's residence (the house
in the NE of the village) for a brief scene. If you talk to Jimmy, the brown-
haired boy in the middle of town, you can play a game of hide-and-seek with the
kids. If you find them all, they will tell you about the hidden passage behind
the bookcase in Dyne's office. Of course, you already found the treasure
located therein.
Finally, enter Vyse's residence. After the scene, head over to the lookout.
Afterward, descend the ladder to the first floor of the house and have a word
with Vyse's mother for [SACRES CRYSTAL "2"]. Next, speak with Dyne, who will
give you a Purple Moon Stone. Exit the house and make your way to the island on
which Briggs resides. Depart for Shrine Island, the island N of Pirate Isle,
via the wooden airship.
__ 1.4 SHRINE ISLAND
* Treasure Checklist *
[] Sacri Crystal "2"
[] Moonberry "1"
[] Sacres Crystal "2"
Head N across the walkway and enter the door. Inside, the group will see the
Moon Stone. When asked what to do, pick either option. There is only one
direction in which to progress, so go through the door at the end of the path.
Once outside, activate the crystal and open the treasure chest to the E for
[SACRI CRYSTAL "2"]. Go through the door you last exited. As you make your way
down the path, the rings on its inner-rim will automatically trigger. Leave
through the door at the bottom. Eventually, you will reach a ladder; decline it
and go through the next door along the path. Once inside the shrine, progress E
to the end of the footpath in order to light all of the rings. Enter the door
you first come across while backtracking and locate [MOONBERRY "1"].
Back inside, walk up the stairs to the end of the path, ensuring that the last
ring gets lit. Enter the door you last passed, then continue on. Light the
nearby rings and open the chest for [SACRES CRYSTAL "2"]. Through the next door
and down the ladder is a save point and yet another door; heal/save and
proceed. After a quick scene, prepare for battle.
*** BOSS: SENTINEL ***
Items: Moonberry "1"
This boss's combo of Target Search/Blaster can prove to be deadly. When it uses
Target Search, it - as its title suggests - searches for a target. On its next
turn, Sentinel will use Blaster, its most powerful move. After the turn on
which it uses Target Search, be sure to guard with both Aika and Vyse. You may
have acquired the red magic skill, Increm, by now. If so, use it on Vyse when
you gather enough spirit points. Aika does very little damage with her standard
attack, and her Alpha Storm S-move takes up vital spirit points which can be
better utilized with Vyse's Cutlass Fury. Therefore, it is recommended that
Aika uses focus on every turn that she isn't guarding against Blaster or
healing the party with Sacri (don't hesitate to use healing crystals if she
is at a shortage of MP).
After the rather lengthy scene, depart for Pirate Isle.
__ 1.5 PIRATE ISLE
Your destination is the underground port, which can be found behind the
residence in the W. Enter Dyne's office and speak with Vyse's mother. Choose
"Try and save everyone!" when given the option. Travel over to your airship
once you regain control. Before departing, tell Lindsi, the girl in the dress,
"Sure, I promise."
__ 1.6 MID OCEAN
NE of Shrine Island, visibility becomes low and a scene will trigger. During
it, you will be presented with a question, to which the correct answer is
"Retreat!" Another scene will ensue.
Your captain demands that you fetch the two supply boxes from the storage room.
Once your job is completed, you will be given the role of helmsman of the
Little Jack. Additionally, Drachma will join your party and allow you to use
his Blue Moon Stone. I recommend assigning Drachma's weapon either the Green
or the Red attribute: Blue magic spells just aren't that useful at this point
in the game.
Go NE through the rock structure. On the opposite side of the structure, Doc
will give Vyse a moon lens. With it, you can find Moonfish to feed Maria's
bird. Fly back to Pirate Isle, get Moonfish #1 (view the Moonfish section if
you need help), and then bring it to Doc (view the Moonfish section for
information on rewards). After finding Discovery 2, dock your ship at Sailors'
Island, the island with the lighthouse.
__ 1.7 SAILORS' ISLAND
* Treasure Checklist *
[] Repair Kit "3"
[] 200 Gold
Once Drachma leaves your party, head N to the Sailors' Guild and sell
information on both of your discoveries. Beside the Sailors' Guild is a
treasure chest behind a small tree; acquire [REPAIR KIT "3"]. Also, be sure to
grab Moonfish #2, located next to the tavern. The Ship Parts store is the NW-
most building. Inside, hear what the merchant has to say.
A lighthouse is located on the SW portion of the island. After climbing up the
ladder inside, adjust your camera view until you see a red balloon just outside
one of the lighthouse's windows; attain [NOTE IN A BOTTLE]. At Roscoe's
Weapons, purchase the following: Sky Cutlass, Hook Hand, and a Sailor Uniform
for Aika.
Across from Roscoe's Weapons is the inn. Once inside, head upstairs and enter
the room containing the bed with blue covers; grab [200 Gold] within. While
you're here, exit to the balcony and catch Moonfish #3. If you need to re-stock
your inventory, Bonita's Items can be found directly N of Roscoe's Weapons.
Finally, have a word with Drachma at the pub. When asked how you want to
explain it, choose "Beat around the bush." Once the conversation is over, head
to the Sailors' Guild and speak with the Guildmaster. During the scene, you
will be asked what you wish to do. Respond with "We accept your offer!" Before
departing, check out the Wanted List at the guild, and be sure to equip Drachma
with the Hook Hand.
__ 1.8 MID OCEAN
Doc should be sailing near Sailors' Island. Once you find his ship, give him
your Moonfish. You should have two Moonfish to give to him, so after the scene,
be sure to talk to him again. Travel E along the stone reef to reach Nasr.
*** WANTED BATTLE: Baltor the Black Bearded ***
Items: Captain's Stripe "1", Bomb "1"
View the Ship Battles section of the guide and familiarize yourself with the
controls. You found three Repair Kits at Sailors' Island, so use them if Aika's
MP gets depleted from using healing spells. To maximize offensive damage,
assign Vyse and Drachma your Main and Standard Cannons. When Baltor attempts to
maneuver his ship behind yours, choose "Try to get behind him instead" to give
yourself an edge. Unleash your offense on him afterward and he will go down
quickly.
After the battle, you will receive [CAPTAIN'S STRIPE "1"]; access your Items
menu and be sure to use it. Afterward, proceed to Nasrad to receive your prize.
Next, head over to the Sailors' Guild at Sailors' Island and collect the bounty
for defeating Baltor the Black Bearded: [1,000 Gold]. Now, go directly N of
Sailors' Island until you are approached by a Valuan Patrol Ship.
__ 1.9 LOWER CITY VALUA
* Treasure Checklist *
[] Sacres Crystal "2"
[] Moonberry "1"
Drachma will meet up with you at the inn. Before heading there, go W and then
S. When you encounter a fork, take the S path and then ascend the nearby ramp.
Enter the first door you arrive at and talk to the Arms Distributor. Here,
purchase a Valuarang, as well as a Valuan Armor for Drachma. There is also an
Item Distributor in this building, so buy what you need. In particular, I
suggest buying a decent stock of Curia Crystals. Back outside, descend the ramp
and proceed W to the wall at the other end of the walkway; you will see a
dumpster to your N. Ignore the footpath to the W and head NE into a passage.
Continue through the passage until you encounter a treasure chest containing
[SACRES CRYSTAL "2"].
Go to the area to the W of the dumpster that you ignored earlier, at which you
will encounter a young boy. After hearing what he has to say, ride the elevator
behind him and, upon disembarking, walk into the inn ahead. Speak to the
Innkeeper and choose to stay the night. During the scene, opt to sneak into the
Coliseum ("Let's sneak into the Coliseum!"). When you regain control, jump
left, left again, and then down to catch the eavesdropper who will drop [SACRI
CRYSTAL "1"] in his haste. Trail him to the end of the course for a scene.
NE of the inn is a stairway; ascend it and follow the path until you spot a
bunch of oil drums to your N. The upstairs of the house on the other side
contains [MOONBERRY "1"]. After obtaining it, pass through the assembly of
barrels again and progress W to a manhole.
__ 1.10 CATACOMBS
* Treasure Checklist *
[] Pyri Box "1"
[] Curia Crystal "3"
[] Assassin Blade "1"
[] Heavy Armor "1"
[] Magic Droplet "4"
[] Sacri Crystal "4"
NOTE: Before leaving the Catacombs, try to attain a Mace Hand for Drachma. This
arm-attachment is extremely powerful, but it has one drawback: very low
accuracy. Because you can switch weapons during battle by accessing your
Items menu, equip the Mace Hand on Drachma whenever you are about to use
one of his offensive S-moves. S-moves, regardless of the equipped
weapon's effect on your accuracy, will always hit the target. However,
S-moves are affected by the Attack power of the equipped weapon, making
the Mace Hand a great tool for a decent chunk of the game. Mind Stealer
enemies, found exclusively in the Catacombs, have a very small chance of
dropping the weapon.
The Catacombs is one of two areas that contains an enemy that can drop a
Mace Hand. It is by no means necessary to obtain one, and it can be quite
the headache to find one, but it is nonetheless a very powerful weapon at
this stage of the game. Also, if you have a spare Moonberry, use it on
Drachma so he can learn his powerful Tackle S-move.
Follow the pathway until you reach a fork. There, head E and down stairway to
two chests: one contains [PYRI BOX "1"]; the other, [CURIA CRYSTAL "3"]. Back
at the fork, go S until you reach another fork. This time, continue S and open
both treasure chests for [ASSASSIN BLADE "1"] and [HEAVY ARMOR "1"]; equip both
on Vyse unless you picked up the Flame Mantle from Doc, in which case, give the
Heavy Armor to Drachma. Recede to the fork and take the other path this time.
Traverse the long deteriorated pathway and follow it along until you reach a
save point; heal/save and advance E.
*** BOSS: Bleigock ***
Items: Vidal Seed "1"
This boss has the power to poison your party with its Poisonous Bile attack;
counter the poison with the Curia Crystals you picked up earlier. Build up your
spirit points with Vyse and Drachma as Aika casts Increm. If Drachma has
Tackle, use Increm on him and have Vyse focus or use standard attacks
throughout the battle. If Drachma does not have his Tackle S-move, Increm Vyse
and have him execute Cutlass Fury. If Drachma has Spirit Charge, use it as
opposed to guarding or focusing. To summarize, Aika is your healer and Vyse or
Drachma is your main attacker depending on which S-moves you have.
Having defeated Bleigock, backtrack to the save point and heal/save. Once
prepared, approach the ladder behind where the boss was and select "Break into
the Coliseum!"
*** BOSS: Executioner ***
Items: Electri Box "1"
The Executioner's cohorts, the two Spell Wardens, will likely Increm the
Executioner before you can defeat them. Regardless, make taking out the two
Spell Wardens your first priority. If they cast Drilnos, use Curia Crystals on
the affected characters. Two rounds of standard attacks should be more than
enough for both of them. The Executioner is dangerous due to its lethal Tackle
attack; have both Aika and Vyse guard. Avoid attacking the Executioner with
standard attacks in case it counters and follows up with Tackle.
Fortunately, its Sonic Wave attack and its Electres spell are nothing to worry
about. The Executioner has few HP in comparison to Bleigock, so take your time
and build up your spirit points, healing your party with whichever character
can take a dealing of the boss's Tackle attack. A few Strengthened Drachma
Tackles will be more than the boss can withstand.
Double back to the save point and pass through the secret passageway behind
Marco. Have a word with Dyne, and when Aika asks what you should do, choose "We
have to go save Fina!" After receiving a gift from Dyne and before heading S,
grab [MAGIC DROPLET "4"] and [SACRI CRYSTAL "4"] from the treasure chests in
the NE corner of the room.
Proceed S along the footpath until you reach a ladder to your E; climb it,
follow the path to another ladder, and exit the Catacombs.
__ 1.11 UPPER CITY VALUA
There is a save point directly S of where you exited the Catacombs. Once
everything is in order, head E from the save point for a scene.
Make your way to the front of the rail car, disposing of any enemies you
encounter. When the man appears, continue your rush to the front of the
locomotive.
*** BOSS: (2) Royal Guard ***
Items: Magic Droplet "10"
Have Aika cast Increm on Vyse and concentrate your attacks on one Royal Guard
at a time (they can use Sacri). Feel free to have Aika attack because every bit
of damage helps. Heal when necessary and use Cutlass Fury upon gaining enough
spirit points.
Say "Never!" when prompted. After the scene, you are presented with yet another
battle.
*** SHIP BATTLE: Valuan Cruiser ***
Items: Repair Kit "1"
Utilize the Little Jack's newly equipped Harpoon Cannon upon accumulating
sufficient spirit points. You should be able to fire it if you make use of the
Focus command throughout the first round.
After the battle, watch the outcome.
__ 1.12 PIRATE ISLE
Select "Leave everything to us!" After the scene, capture the nearby Moonfish
(#4) and go to the underground port. There, locate Cham #1 and, if you wish,
report to Dyne and Vyse's mother before leaving.
__ 1.13 MID OCEAN
View the Discoveries section to find Discoveries 3 and 4. Afterward, visit
Shrine Island and find Cham #2 (refer to the Chams section if you need
assistance). Visit Doc and feed Maria's bird your newly captured Moonfish to
retrieve your reward(s). From Sailors' Island, sail E to the desert region.
__ 1.14 NASR / MID OCEAN
NOTE: Azbeth enemies are capable of casting Eterni, a sudden death spell. To
counter this, have Aika use Delta Shield. If you don't have Delta
Shield, make killing Azbeth enemies a top priority.
In Nasr there lay a small village on a large island covered with torches. Avoid
docking there for now and pinpoint Discoveries 5 through 9, 65 and 66. Once
those are located, briefly revert to Mid Ocean and locate Discovery 76; unearth
that and the rest of your new Discoveries at the Sailors' Guild at Sailors'
Island.
While there, the Guildmaster will hand over [BLACK SPOT]. You can face the
Angel of Death at this time, but because you will be better prepared in the
future, abstain from fighting her at this moment. Before leaving Sailors'
Island, buy at least three Crystales Boxes from the Mystery Merchant at the
inn. If the Mystery Merchant does not appear, exit and re-enter Sailors' Island
until he does. Also, purchase a 3" Cannon from the Ship Parts store and equip
it to the Little Jack. Finally, make sure to grab Cham #3 within the
lighthouse. All preliminaries aside, dock at the small village in Nasr that you
were told to previously ignore.
__ 1.15 MARAMBA
* Treasure Checklist *
[] Magic Droplet "3"
[] Nasr Combat Mail "1"
[] Slipara Box "1"
[] 300 Gold
[] Moonberry "1"
[] Excavation Arm "1"
[] Gem of Fluidity "1"
NOTE: If you did not encounter the Mystery Merchant at Sailors' Island, it is
possible to encounter him here.
Enter the building to the E and speak with both the Guildmaster and the Ship
Parts dealer. Afterward, catch Moonfish #5 beside the Nasr merchant ship at
the pier. Work your way up the stairs at the S part of the area and head
through the double doors. To your S is the inn; find Cham #4 on the second
level, snatch [MAGIC DROPLET "3"], and exit. I suggest buying the following at
Quemal's Weapons, the NW-most structure in town: Nasr Cutlass, Agile Robe (for
Fina). Re-stock your supply at Vala's Item Shop to the NE and rent a Dhabu from
the Trainer at the SE of the village; disembark first at the building adjacent
to the fence to your W. Here, find [NASR COMBAT MAIL "1"] on the first floor;
equip it on Aika. Next, find [SLIPARA BOX "1"] and a Moonfish (#6) atop
Quemal's Weapons.
Make your way back to the fence and cross the desert to reach the opposite side
of town. Dismount the Dhabu at the SE building, head around the pots, and
attain [300 Gold]. Get off the Dhabu via the NE part of this little region.
Climb down the ladder at the NW to arrive at the underground access. Through
the many turns you will encounter a fork; head W, N past a gate, around a turn
and up a ladder. Take [MOONBERRY "1"] from the treasure chest and backtrack to
the fork. There, move N past a gate and a button and head around three turns
until you encounter another button; press it and go E, N to a wall and W to a
treasure chest. Open the chest for [EXCAVATION ARM "1"]. Recede to the E gate
with a chest behind it.
Turn S to a button; push it and shift W past the gate. Take the second path to
yet another button, ignoring the first S path which leads to a dead-end. After
pressing the button, advance N and then E at the fork to reach [GEM OF FLUIDITY
"1"] at the end of the path. Turn E past the gate beyond the button you last
pressed to confront an additional button; lift it from its pushed position and
move along to another button; raise this button from its pushed position as
well. After doing so, continue along the sole walkway and exit the maze at the
S portion of the area.
Inside the building to the SE is a dancer; talk to her and select "Hehe...
Okay, I'll stop staring." during the scene. Return to the inn and stay the
night. After a good night's sleep, scurry to the dock and partake in a
conversation with Bellena. Answer her with "We'll do it!" and assume control of
her ship. Explore the desert territory to the E of Maramba and dock at the
Temple of Pyrynn.
__ 1.16 TEMPLE OF PYRYNN
* Treasure Checklist *
[] 527 Gold
[] Ancient Robe "1"
[] Sacres Crystal "3"
[] Dancing Arc "1"
[] 774 Gold
[] Moonberry "1"
[] Magic Droplet "5"
[] Rune of Ill Omen "1"
NOTE: Many of the treasure chests here require you to bypass three Magma Tiki
enemies before gaining access to the actual treasure. Due to the
inferiority of Vyse's magic and the fact that you may not have a decent
Purple spell at this time, put those Crystales Boxes to use.
Once inside, ride the barrel to the other side of the room and take the other
barrel back a bit to gain access to the room to the W. Reveal the contents of
the treasure chest at the end of the path for [527 Gold]. Backtrack to the
previous room and head to the N opening. Your next objective is to dodge
boulders in the room further ahead. When a boulder falls, follow it down the
footpath and veer E to an alcove. Upon grabbing Moonfish #7 along the walkway,
move onward to [ANCIENT ROBE "1"] (consider equipping Fina with this).
Allow a boulder to pass you before proceeding S beyond a hole and into another
puzzle room. Secure both side barrels and then cross them with the central
barrel to gain access to the room ahead. The first treasure chest you will come
across contains [SACRES CRYSTAL "3"]. Progress E to another chest sheltering
[DANCING ARC "1"]. After equipping Aika with her new weapon, proceed N twice
for [774 Gold]. Regress S and then go W twice to arrive at a new puzzle.
Roll the nearest blue barrel two spaces along its pathway and fasten the
nearest red barrel in its respective pit. Fill in the existing squares with the
leftover cylinders. Sprint down the footpath in the proceeding area and, to
avoid the forthcoming boulder, quickly take refuge in either nook; one contains
Cham #5; the other, a treasure chest enclosing [MOONBERRY "1"]. Like the last
time, wait for a boulder to roll by you before advancing. Within the lava-
congested area ahead is a treasure chest; locate it and gather [MAGIC DROPLET
"5"]. In the next section of the temple, avoid the switch to your N and take
the path to the E. Eventually, you will spot a treasure chest to the far N; a
new type of enemy guards this one.
*** ZIVILYN BANE ***
Items: Icyl Seed "1"
NOTE: This type of enemy resides only in treasure chests. Due to its strength
in contrast to regular enemies, the chests it guards will always enclose
a secret type of item. Although the valuables this enemy guards are
one-of-a-kind, they serve no actual purpose and should be sold.
His Burst attack inflicts an area, dealing about 700 points of damage per
character. Assign Vyse the Purple or the Blue attribute and employ Cutlass Fury
upon rallying enough spirit points.
After grabbing [RUNE OF ILL OMEN "1"], go down the nearby stairway to the
temple's last puzzle. Roll the NE cylinder over a lowered barrier and into its
pit. Next, move the NW drum into its square. The W cask has only one crevasse
in which to fit, so position it inside. The only blue barrel remaining is the
one to the N; ride it to the opposite end and drop it into the hole. Complete
the puzzle and press the aforementioned switch. Now that the previously
restricted area is accessible, catch Moonfish #8 along the way to the save
point and heal/save before opening the door. Inside, approach the swirling
lava.
*** BOSS: Rokwyrm ***
Items: Riselem Box "1"
If you have surplus Crystales Boxes, use them here. Increm Vyse and build up
enough spirit points to use Cutlass Fury. Volcanic Blast can deal more than 600
points of damage to Fina, so be sure to keep her HP at an adequate level. If a
party member becomes petrified by Cinder Storm, use a Curia Crystal on him or
her immediately as the boss may follow up with additional Cinder Storms.
Proceed beyond the boss's carcass, obtain your reward up ahead, and exit the
temple. Outside, save your game and confront Bellena. Enjoy the lengthy scene
before progressing in the guide.
*** SHIP BATTLE: Recumen ***
Utilize your secondary cannon on the turn before and during the occasion of a
red square. Also during the occurrence of a red square, use one of your main
cannons. Doing this will knock Recumen off balance, making it impossible for it
to damage you. Focus (or heal, if necessary) on turns that are not relevant to
making the aforesaid strategy succeed. The Harpoon Cannon alone is powerful
enough to throw Recumen off balance, so the usage of the 3" Cannon is
unnecessary when the Harpoon Cannon becomes available. Select "Retreat and
regroup." when you are given the option.
Back on the Little Jack, say "You mean, attack Belleza's ship?" for a
Swashbuckler boost.
*** SHIP BATTLE: Lynx ***
Items: Captain's Stripe "1", Magic Cannon "1", 3" Blaster "1"
It is imperative that you keep your HP gauge full in this battle as Belleza
will sometimes fire three cannons on one turn. If you need to restore 4000 HP,
use any spare Repair Kits before casting Sacri. Make sure the benefits of
Increm are maintained on the Little Jack because it is the only means by which
you can increase your ship's defense at this time. Healing and using the Guard
command at random intervals can often save the Little Jack from being destroyed
considering Belleza's tendency to slip you unexpected firepower.
During the onslaught you will be presented with a couple of questions. The
first decision will barely impact her strategy. However, bringing the Little
Jack to a complete stop gives you the opportunity to use the Harpoon Cannon.
Using that circumstance to fire the Harpoon Cannon will annihilate - or nearly
annihilate - Belleza's ship.
Utilize [CAPTAIN'S STRIPE] and replace the Little Jack's 3" Cannon with your
new 3" Blaster. Skip ahead to the South Ocean section if you don't wish to do
the optional stuff just ahead. It is a good time to do these things, however,
as they yield great rewards.
1.17 (OPTIONAL) PIASTOL AND RUPEE
----------------------------------------
Your next order of business is to meet up with the Angel of Death. Purchase a
Ceramic Armor for Drachma at the weapon shop in Maramba. Also, buy some Glyphs
of Might from the item shop before leaving. Stay the night at Sailors' Island
and be sure to drop off your new Moonfish to Maria on the way. Stop by Bonita's
Items while you are at Sailors' Island and purchase about twenty of each item.
Don't leave without first checking your equipment. Afterward, sail W and save
before approaching the airship with purple sails.
*** BOSS: Piastol ***
Use a Glyph of Might on Drachma instead of Increm so Aika can use Delta Shield
every round to prevent instant death from Eterni. Fina will be obliterated by
Tempest Dance, so ensure that she maintains a defensive position throughout the
entire engagement. Dispose of Death Hound first because it has fewer HP and
will aid Piastol as long as it is alive. Have Vyse use healing crystals on the
party when necessary. The only character who can survive two dealings of
Tempest Dance at this time without wasting a turn to use Guard is Drachma, so
if Vyse is injured, have Drachma take up healing duty.
Rest at the Sailors' Island Inn and set out to Maramba. Save your game and
confront the large man wearing boxing gloves at the pier.
*** WANTED BATTLE: Rupee of the Larso Clan ***
Items: Captain's Hat "1", Paranta Seed "1"
In terms of magic, Rupee can cast Increm, Sacri, Pyrum, Drilnos and Panika. The
latter two spells can become quite the nuisance, so it is best to have Aika use
Delta Shield every turn. As has been the case, Drachma will be your damage
dealer (use a Glyph of Might on him from the get-go), and Vyse your healer.
When Barta uses Legendary Charge, he will use Legendary Punch - a powerful
single target attack - on his following turn. Drachma will shrug this attack
off, so keep him hammering away at Barta with Tackle (use the Purple or Blue
element). No one else really wants to eat one of those punches, so have them
defend (including Aika). Use a Curia Crystal on whoever gets Fatigued by
Barta's Legendary Fire.
If Rupee decides to cast one of his annoying spells on turns during which Aika
is defending, just use Curia Crystals. It may take quite a few Tackles to
defeat Barta, but it is the safest route. Once Barta falls, Rupee won't be able
to cause you any harm as long as Aika uses Delta Shield every round.
Equip [CAPTAIN'S HAT] on Vyse for a major boost in attack power. There are many
new parts available at Dak's Ship Parts, but just purchase a Steel Deck to
equip to the Little Jack. Also, don't forget to claim the bounty before heading
out SW of Maramba to reach South Ocean.
__ 1.18 SOUTH OCEAN
NOTE: Graver enemies are found here, and they possess a wicked Silver spell
known as Eternum. Eternum is the most advanced form of the instant death
spells and will kill a single target unless he or she has equipment that
features protection from instant death. If you encounter this enemy, have
Aika use Delta Shield every turn until its presence is eliminated.
Before exiting to the far W, locate Discoveries 10, 11 and 67. After battles
you will be blown to the E, making your trek across the ocean more difficult.
To counter this, pause immediately after an encounter, fix your joystick in the
correct position, and continue along your course.
__ 1.19 IXA'TAKA
Upon arriving at the region, you will be awarded Discovery 12. Make your way N,
investigating the territory for Discoveries 13-15, 17, 18, 68 and 69. Floating
around the N part of the area is a black market ship parts dealer. Purchase all
of the upgrades on the first page from The Black Market, as well as ten Deluxe
Kits. The ship doubles as a guild, so sell your Discovery information at The
Dark Guild and head to the NE part of Ixa'taka where you will find Horteka, a
small village on a large island, shrouded in trees.
__ 1.20 HORTEKA
* Treasure Checklist *
[] Sacri Box "1"
[] Moonberry "1"
[] Paranta Seed "1"
[] Sacri Crystal "25"
Climb down the nearby ladder and scale the long pole. The hut is empty, so
slide down the slope and climb the ladder in the next structure. In the circle
surrounded by torches, ascend the small ramp and lift the door to encounter a
treasure chest that contains [SACRI BOX "1"]. Back in the torch room, mount the
ladder and exit the door to the NE. Capture Moonfish #9, descend the slide, and
escalade a familiar ladder. The merchants in the hut to the N will not service
you, so incline the ramp behind the shack and make your way up another beam.
Take the gondola to [MOONBERRY "1"]. Double back to the bottom of the pole and
decline the adjacent ladder. Meet up with the Elder in the distinguished hut
beyond the tunnel.
Scale the nearby ladders and let the man along the cliff show you his amazing
ability. Empty the container for [PARANTA SEED "1"]. On the opposite end of the
overhang lies a Moonfish. Catch Moonfish #10 and backtrack to the merchant hut;
its inhabitants will now service you. I suggest buying the following from
Puck's War Shop: Hunter's Sword, Hunting Arc, and two Golden Armors. Restock
your inventory at Kiski's Items if you need to, and then go through the
underpass in the NW of town, grabbing Cham #6 along the way. Board the wrecked
vessel and speak to the male on what appears to be the deck. Snatch [SACRI
CRYSTAL "25"] at the stern, and then leave the village. Travel N to the King's
Hideout.
__ 1.21 KING'S HIDEOUT
Approach the hut.
*** SHIP BATTLE: Chameleon ***
Items: Captain's Stripe "1", B-Type Cannon "1"
His Flame Cannon is not as damaging as Drachma claims it is. Build up spirit
points, focus firepower on your C! turns, and fire the Harpoon Cannon when it
becomes available.
Use [CAPTAIN'S STRIPE] and enter the hideout. Choose "Let's break into the Moon
Stone Mines!" when Aika asks what your party should do. Pick up Cham #7 in the
silver pot and set out to SW Ixa'taka, where you will find Moon Stone Mountain.
__ 1.22 MOON STONE MOUNTAIN
* Treasure Checklist *
[] Curia Crystal "4"
[] 800 Gold
[] Zaal Seed "1"
[] 3" Blaster "1"
[] De Loco Drill "1"
[] De Loco Mail "1"
[] Moonberry "1"
[] Glyph of Might "4"
[] Glyph of Speed "4"
[] Healing Salve "2"
NOTE: There is a small chance that Digger enemies will drop a Mace Hand. Moon
Stone Mountain is the second (and last) area in which you can obtain one.
Upon entering the mine, step on the switch. In the next room, near the large
blue shutter to your W, is Cham #8. The Ixa'takan Slave to the S of the fork up
ahead will give you some advice: a circle is not necessarily an indication of
the correct way. If you see a mining cart below, it will lead back to the room
in which he is completing his labor. Note also that, in the first few areas,
the X squares are safe squares. Go N at the crossway and past the trapdoor
room. Further ahead is a similar room; cross the X squares and proceed to a
much larger area.
Take the left pathway and nab Cham #9 on the other end of the middle hatch.
Progress W, and be sure to snatch [CURIA CRYSTAL "4"] and [800 Gold] in the
rooms along your way to a spacious area with searchlights. The trapdoor nearest
the serpent insignia on the wall is your next destination. Upon falling
through, plunge through the middle hatch. Enter the dungeon up ahead and speak
with the man inside.
Utilize the elevator and investigate the nearest dungeon for [ZAAL SEED "1"].
Ignore the searchlight room while advancing and take the S path down a series
of ramps. The first dungeon contains [3" BLASTER "1"]. Disregard the dungeon up
ahead and proceed to a zone where you will find Moonfish #11 and [DE LOCO DRILL
"1"]. Equip Drachma, backtrack to the junction, and enter the searchlight room.
Drop through the nearest trapdoor and go through the E trapdoor for [DE LOCO
MAIL "1"]. Upon equipping Vyse, take the sole hatch back to the Ixa'takan
Slave. Make your way to the first large area where you found Cham #9. Descend
the ramps to your S and ride the elevator to a treasure chest containing
[MOONBERRY "1"]. Begin your expedition to the searchlight room past the
elevator Centime first operated (refer to paragraphs two and three of this
section for guidance).
Once there, ignore the trapdoor, go through a corridor, and enter the elevator.
Traverse the steel walkway to reach a room with four doors. Defeat the four
enemies and open every dungeon aside from the NE one for [GLYPH OF MIGHT "4"],
[GLYPH OF SPEED "4"], and [HEALING SALVE "2"]. Talk to the person inside of the
NE dungeon and continue E until you encounter a save point. Heal your party
members, save your game, and proceed through the entrance.
*** BOSS: Antonio 2 ***
Items: Moonberry "1"
It still has its Thunder of Fury attack, but it is not much to worry about.
Build up your spirit, keep Sacres Crystals handy, and this one will be over
quickly.
Follow along the path to meet up with a familiar face. Upon making your escape,
head back to the wrecked ship Hans was aboard in Horteka, where at Centime will
give you [TWIN PROPELLERS "1"]. Now, make your way back to the King's Hideout.