The thing shit GaaS is that the code base needs to target rapid response. i bet there's so much legacy code in halo that every little tweak or change takes forever to implement.

hopefully with h6 they are taking their time, in part to make sure that their tools can allow for iteration without so much delay.

i always said that community tools, not gameplay innovation has been the lifeforce of halos growth.

CE was all about splitscreen and lan

H2 revolutionized xbl and matchmaking

H3 brought forge and theater

The franchise grew despite mechanically regressing.

then after that, innovation around community stalled and regressed. they started altering gameplay, when really they should have been becoming more reactive to how the community wanted to consume halo. this is why the Reach's contempt for esports is so mystifying. then fast forward to now: we can't even talk in a lobby or party up with recent players.

in today's market, maintaining that community is all about constant engagement & instant response. this is another reason by why think the "Social hub" of H6 needs to be modeled after Social media practices- take what people are doing in forge and in custom games and instantly add that to the MM experience- no red tape.

the ideas that are trending in the community need to be front and center at all times. the tech HAS to be in place for this to happen. Sea of Theives is being built around that concept.

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It's off-putting because 343 as whole doesn't understand they didn't just inherit a franchise. They didn't even just inherit this community. They inherited years of frustration in which Bungie didn't give a rat's ass about us. It may seem unfair and off-putting that you have to deal with our frustrations that didn't even begin with you, but think of it like this. If 343's first reaction to our blunt attitudes is to disappear and not speak to us, you're just doing same thing that Bungie did to cause the frustration you so dislike dealing with in the first place.

I don't doubt it's tough being a game developer. I also don't doubt that it's tough dealing with this community. I can tell you right now, we've been tired for a long time. To the point where a lot of us can't even filter our anger out of our criticisms properly. So I get it. We're difficult. But we're only difficult because we've never had a consistent dialogue with the main developer of Halo and it's not because WE didn't try. If 343 is more concerned with the tone of our criticisms rather than the actual criticisms themselves, then they still don't get it.

I can't promise you that we'll be nice every time we criticize 343's vision of Halo. Just like you can't promise us that anything we say will enact change. But if you're able to stick around, then you'd be the first. So, I welcome you.

I think your sentiment is completely understandable. And trust me, I don't expect folks to always just "be nice" - shit can get frustrating (just as much on the "inside" as well actually) for sure, and I think that in so many cases both "sides" can stand to build a good bit more empathy for the other, which always goes a long way.

We just want someone to be there for us. We have literally never - not once - had that for a period longer than a couple months, give or take.

If you were to listen to Josh Holmes, or Frank O'Connor, or someone like Luke Smith before them, you would get the impression that we are a stubborn, juvenile community who routinely likes to take their oddball and go home with it.

Some of this also just has to deal with the nature of movement within the studio; it's pretty common for folks to be moving positions or have roles and responsibilities change internally, creating a situation where they can't necessarily interact outside like they used to. Obviously communicating those things better can be super helpful, but sometimes it's just easier than you think for stuff to fall by the wayside unintentionally but understandably.

Also, I think this community is absolutely a valuable resource, as do several folks around here. And really, every community corner has their "take their Oddball and go home" people (I like that one lol) - I interact pretty heavily with lore/narrative-focused communities, so uh... yeah, trust me, you guys aren't the only ones who can be... interesting to deal with ;-)

Interacting with the community on a large scale at the places they reside, and implementing community suggestions is vital to the success of a game.

I could go on for days. Put community first, and the fans will come.

Hey, preaching to the choir, brother. Literally any Community Team in some ways exists to champion these ideals, so no argument from me there. But there is a natural push/pull that's understandable. It's like designing a car, there is always that tug of war between artists and engineers, both with completely valid - but often conflicting - priorities.

The thing shit GaaS is that the code base needs to target rapid response. i bet there's so much legacy code in halo that every little tweak or change takes forever to implement.

So much this, and it's a very astute thing to recognize. "Monument to all your sins" is often a very apt way to describe Halo's codebase lol. God bless the folks who try and work within its confines and push to evolve it.

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343 (and generally a lot of devs) sadly have the same relationship an adult has with children. The "Oh that's great that you think that but the adults are in the room". It creates bad blood and lots of negative emotions on both sides. We're all just people who grew up playing a game that we love and we hate to see it how it is nowadays.

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Also, I think this community is absolutely a valuable resource, as do several folks around here. And really, every community corner has their "take their Oddball and go home" people (I like that one lol) - I interact pretty heavily with lore/narrative-focused communities, so uh... yeah, trust me, you guys aren't the only ones who can be... interesting to deal with ;-)

So how do you feel about black undersuits?

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Some of this also just has to deal with the nature of movement within the studio; it's pretty common for folks to be moving positions or have roles and responsibilities change internally, creating a situation where they can't necessarily interact outside like they used to. Obviously communicating those things better can be super helpful, but sometimes it's just easier than you think for stuff to fall by the wayside unintentionally but understandably.

Also, I think this community is absolutely a valuable resource, as do several folks around here. And really, every community corner has their "take their Oddball and go home" people (I like that one lol) - I interact pretty heavily with lore/narrative-focused communities, so uh... yeah, trust me, you guys aren't the only ones who can be... interesting to deal with ;-)

Well, I hope you can find the gumption to stick around. That would make you very unique.

This community has a lot of love to give. Trust me, we've been storing it up with mo outlet for almost a decade.

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@GrimBrother One, if you want to be an INSTANT rock star to this community, find out what they did to the aiming mechanics between the beta and the full release.

You don't have to promise us you'll change it. We know you can't do that. Just tell us what the heck happened, and you will be God around here.

I do remember a post from someone at 343 saying the auto aim was dialed down one notch during the beta. If auto aim is a 4 now, it was a 3 during the beta. And yes I understand there are a lot more mechanics to aiming than just the magnetism.

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Kinda sucks how there's no reason for AMs to be playing for the next couple months or so. I know HCS has improved a shit ton in the last few months but I wish we were at the point where we always knew at least roughly what is happening in the league 6 months in advance.

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Kinda sucks how there's no reason for AMs to be playing for the next couple months or so. I know HCS has improved a shit ton in the last few months but I wish we were at the point where we always knew at least roughly what is happening in the league 6 months in advance.

Regionals is an Open event if I am not mistaken.

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Kinda sucks how there's no reason for AMs to be playing for the next couple months or so. I know HCS has improved a shit ton in the last few months but I wish we were at the point where we always knew at least roughly what is happening in the league 6 months in advance.

there's 3 open LANs in the next 2 months (non HCS but still)

Gamers for Giving is always an AMAZING event, i think turnout will be good for that one

i'm gonna be pretty pissed if they don't announce the next HCS season at worlds (again)

there is literally no better time, but then again I understand that things are always much more complicated than they seem and there's a lot of $ involved so they might not have anything to announce right away

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This has been your daily "How Many Subs Does Ninja Have Again?" broadcast.

Tune in tomorrow for more of the same.

While we're at it, lets do another update as well. Our ex-Halo pro just broke into the top 5 most followed Twitch channels. And as far as I'm aware, Twitch prime-juiced aside, he is now the most subbed to channel outside of Geek & Sundry.