The new Far Away Land books are coming together, the world and the universe is expanding, new creatures are being born, and the high seas are being made tangible. Most of the work on FAL in these past few weeks has focused on the final proofreads of the books and completing Seas of FAL. That's what I'm going to talk about today.

Seas of FAL will include the following...

50 Creature entries - about 30 of which are unique to Seas of FAL, all of these will have silhouette comparisons and loot drop notes.

Ship Builder - simple rules for building custom ships for both PCs and NPCs.

Sea Animals include a list of animals found in the seas.

Sea plants includes a list of plants (and their uses) found in the seas.

Weapons and Equipment specific to ships and aquatic themes

New spells and magic items - this includes about 35 new water/sea themed spells and about 25 new magic items with water/sea themes. Of these items are included magic items for ships as well.

Lore of the Seas - this includes NPCs and Places of note and further expands the world and peoples of FAL.

Tons of charts for randomly creating everything from crew attitudes to place descriptions to weather. There is an entire section that gives players and GMs tons adventure ideas and random generators for quick ideas.

Stories of the seas - these will be pieces of short fiction detailing some sea tales.

Ridiculous amounts of new artwork with sea themes.

There's more than this but this is the main content to be featured in the book. Some of this will be unlockable as stretch goals during the Kickstarter. However, we will be setting the goals so that the content can be fairly easily unlocked.

In the coming weeks I will be going over some of the rules and philosophies behind Seas of FAL. The basic goal was to make a badass sea rpg set in Far Away Land, to make naval combat fast and cinematic, to make ship and crew creation simple and flexible with additional options for more crunch.