Final Fantasy X-2 Walkthrough :

This walkthrough for Final Fantasy X-2 [Playstation 2] has been posted at 25 Aug 2010 by lopao_grand14 and is called "Alchemist Mix List Guide/FAQ". If walkthrough is usable don't forgot thumbs up lopao_grand14 and share this with your freinds. And most important we have 71 other walkthroughs for Final Fantasy X-2, read them all!

Walkthrough - Alchemist Mix List Guide/FAQ

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Name of game: Final Fantasy X-2 (for NTSC-J, NTSC-US and PAL versions)
Type of guide: In-depth Mix list Guide / FAQ
Platform: Playstation 2
Version: Ayane, released on 16th February 2008
Author: Damir Kolar (Split Infinity)
Copyrighted to: (c) 2003 Damir Kolar - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
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01.) LEGAL INFORMATION
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This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.
*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://faqs.ign.com
- http://www.squareuniverse.com
- http://www.rpgdreamers.com
- http://www.ffslo.tk
- http://www.rpgclassics.com
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02.) TABLE OF CONTENTS
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If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. Type in the word
you're looking for and you should be taken to it immediately. This is much
faster that scrolling thru entire guide.
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SECTION NUMBER AND NAME | WHAT IS IT ABOUT?
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01.) Legal information | Copyright protection and legal info.
02.) Table of Contents | Sections of this guide.
03.) Latest Updates | Read what was added in last update.
04.) Introduction | Just some small rambling from me...
05.) Abbreviations | What do abbreviated words stand for...?
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06.) Read this first! | Absolutely vital info you need to know!
07.) Mix List | All the items, all the combos.
08.) HP Recovery Key | Bits of info regarding HP recovery.
09.) Status Recovery Key | Bits of info regarding status recovery.
10.) Status Inflicting Key | Bits of info regarding status inflicting.
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11.) Past Revisions | History of this guide resides here...
12.) Credits | All who contributed... Thank you!
13.) Contact Info | Find out how to reach me.
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03.) LATEST UPDATES
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- Ayane Version (16th February 2008)
# Some beauty touches.
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04.) INTRODUCTION
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Hello! My name is Damir Kolar and I welcome you to my second of Final Fantasy
X-2 projects. This time I will cover an interesting aspect of FFX-2 - it's the
mix list of all 68 items you can have fun with in the game. What is the reason
for creation of this guide?
If you have your girls as alchemists, you'll notice that they have a command
which allows them to mix together any two items for an unknown effect. I've
taken care of that 'unknown effect' stuff by this here guide you're reading.
Concealed within are charts which will show you which two items are combined
together and what is the result you'll get.
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05.) ABBREVIATIONS
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I will use certain abbreviations a lot. They're as follows...
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1 E ----------------------- one enemy | 1 G ------------------------ one girl
ACCU ----------------------- accuracy | ACCU down ----- ACCU stat decreased**
ACCU up -------- ACCU stat increased* | AGL ------------------ agility, speed
ALL E ------------------- all enemies | ALL G --------------------- all girls
AP ------------------- Ability points | BDL -------------- Break Damage Limit
BHL ------------------ Break HP Limit | chr ---------------- single character
chrs ------------ multiple characters | CTIM ------------------ charging time
DEF ---------------- physical defense | DEF down ------- DEF stat decreased**
DEF up ---------- DEF stat increased* | DSP ---------------------- dressphere
EVA ------------------------- evasion | EVA down ------- EVA stat decreased**
EVA up ---------- EVA stat increased* | EXP --------------- Experience points
FH ----------------------- fire hit/s | GG --------------------- Garment Grid
GH -------------------- gravity hit/s | HH ----------------------- holy hit/s
HP ----------------------- Hit points | IH ------------------------ ice hit/s
KO ----- knocked out, unable to fight | KO-ed G ---------- knocked out girl/s
LH ------------------ lightning hit/s | LUCK --------------------------- luck
LUCK down ----- LUCK stat decreased** | LUCK up -------- LUCK stat increased*
MAG --------------------- magic power | MAG down ------- MAG stat decreased**
MAG up ---------- MAG stat increased* | MDEF ------------------ magic defense
MDEF down ----- MDEF stat decreased** | MDEF up -------- MDEF stat increased*
mgd -------------------- magic damage | MP --------------------- Magic points
NEGSE -------- negative status effect | phd ----------------- physical damage
POSSE -------- positive status effect | RAN ------------------ random enemies
std ------------- special type damage | STR ------- strength, attacking power
STR down ------- STR stat decreased** | STR up ---------- STR stat increased*
VS --------------------------- versus | WH ---------------------- water hit/s
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* - These seven statuses have positive stacking effect. They can be stacked 10
times for achieving maximum effect.
** - These seven statuses have negative stacking effect. They can be stacked
10 times for achieving maximum effect.
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06.) READ THIS FIRST!
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Main issues addressed in this section are:
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What is Mix? ----------------------------------------------------------- A001
How do I get access to it? --------------------------------------------- A002
What do I need besides DSP? -------------------------------------------- A003
Are there any limitations? --------------------------------------------- A004
Can you share some tips? ----------------------------------------------- A005
How can I recover more than 9999 HP to my girls? ----------------------- A006
How will I know if certain mix recovers more than 9999 HP? ------------- A007
How can I recover more than 999 MP to my girls? ------------------------ A008
How can I inflict more than 9999 damage to my enemies in single hit? --- A009
How do I actually perform a Mix? --------------------------------------- A010
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WHAT IS MIX? - A001
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In short, Mix allows you to combine two items from your inventory for a myriad
of effects.
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HOW DO I GET ACCESS TO IT? - A002
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Mix command is available to alchemist DSP - right, so you need to know where
to find alchemist DSP? When you have time in CH1, visit Mushroom road and find
Clasko here. Complete the mission 'Foggy Fiend Frenzy!', then find him near
save point. Let him board Celsius by saying 'The more, the merrier!'. In CH2
visit Mi'ihen and capture the chocobo for Calli. Again visit Mi'ihen and get
both Calli and Clasko onboard. Doing so makes Calm Lands in CH2 a hotspot.
Complete 'Clean Sweep' quest and alchemist DSP is yours!
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WHAT DO I NEED BESIDES DSP? - A003
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You must be in possession of at least two items (can be two units of same
item). If you have only one item, Mix command cannot be performed. For
information on how to obtain items necessary to perform mixes you'll have to
look elsewhere. This guide you're reading deals only with combinations of
items and their results.
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ARE THERE ANY LIMITATIONS? - A004
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Aside from amount of possible combinations (there's 4624 total combos), there
aren't any limitations. Well, you can run out of items in the long run, if
that counts.:)
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CAN YOU SHARE SOME TIPS? - A005
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Not much, but here's some anyway:
1. Remember this: *None* of user's statistics and *none* of target's
statistics influence the damage done by any damage dealing mix. It doesn't
matter if Rikku's STR is 50 or 255 at the time she uses mix of two Fire Gems -
damage inflicted by each hit *will always be the same*. It doesn't matter if
target's MDEF is 1 or 255 - target suffers fixed amount of damage. In bold:
NOTHING AFFECTS DAMAGE DONE AND HP/MP RECOVERED CONSIDERING MIXES! Exception
to this is found below in point 2.
2. Mixes can be divided in three categories:
- RECOVERY MIX : This is a mix that directly aids your party, either by
recovering HP, clearing off various NEGSE or providing
helpful POSSE to turn tide of battle in your favor.
- PHYSICAL ATTACK MIX: This is a mix with following attack properties - it is
counted as physical attack and often carries NEGSE,
which are induced upon the target when damage is
given. While such mix is not affected by user's /
target's statistics, it is affected if target is under
protect status - in this case damage done is halved.
All of physical attack mixes have a chance for scoring
critical, ie double damage.
- MAGICAL ATTACK MIX : This is a mix with following attack properties - it is
counted as magical attack, and often carries elemental
properties, these being fire, ice, lightning, water,
holy and gravity. There's 'hidden' 7th elemental type,
called non-elemental type - this one is not affected
by any type of element properties. Magical attack mix
often carries NEGSE, which are induced upon the target
when damage is given.
3. All elemental mixes (fire, ice, lightning, water, holy and gravity) are
affected by target's corresponding element affinities, so be careful of what
you're trying to conjure up. If you don't understand what I mean, here's how
you should interpret information provided.
- WEAKNESS: Normally fire based mixes deal 200 damage per hit to target
enemy. But let's say Coyote is weak to fire damage. In this case
each hit of fire based mix would deal double damage to Coyote -
400 damage!
- STRONG : Normally fire based mixes deal 200 damage per hit to target
enemy. But let's say Coyote is strong to fire damage. In this
case each hit of fire based mix would deal 50% less damage to
Coyote - 100 damage!
- NULLIFY : Normally fire based mixes deal 200 damage per hit to target
enemy. But let's say Coyote is immune to fire damage. In this
case each hit of fire based mix would deal zero (0) damage to
Coyote - *no* damage!
- ABSORB : Normally fire based mixes deal 200 damage per hit to target
enemy. But let's say Coyote absorbs fire damage as HP recovery.
In this case each hit of fire based mix would restore 200 HP to
Coyote.
So know your enemies before you try sending them to their doom! Otherwise it
may very well be other way around.
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HOW CAN I RECOVER MORE THAN 9999 HP TO MY GIRLS? - A006
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So your girls have around 50000 HP and you're in dire need of healing huge
amounts of HP when in critical condition? I'm here to help you with this
small, but annoying matter.
1. As a base, *you need Break Damage Limit*. Without it there's no way ever to
recover more than 9999 HP at once. If you don't have BDL, maximum amount of HP
you will be able to recover is 9999 HP. When in doubt, read previous sentence
again. BDL comes in three ways: on SDSP (useless in this case), on Enterprise
acc, and is granted as an effect of equipping Higher Power or The End GG.
2. BDL allows healing for a maximum amount of 99999 HP. This is the highest
amount you will be able to heal and there's no way to go past that mark.
Anyone trying to convince you otherwise is wrong.
3. Of course, for your girls to have more than 9999 HP, you need to equip them
with something that has Break HP Limit ability. Without BHL, MAX HP girls can
have is 9999.
4. Alchemist has an ability which allows her to recover twice as much HP and
MP when using recovery items. This applies *only to Item command*! HP and MP
recovered as result of a mix *is not affected* by that ability. Meaning a
combo of two Potions will always recover 1000 HP to one girl.
5. One and only way to tamper with effects of mixes is an ability which allows
girls' actions to always deal 9999 damage or recover 9999 HP if user's HP is
in critical condition, called SOS ???? and available on Cat Nip. So a combo of
two Potions would restore 9999 HP to one girl in this case. Be advised that
only HP recovery and damage are affected, while MP recovery stays the same.
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HOW WILL I KNOW IF CERTAIN MIX CAN RECOVER MORE THAN 9999 HP? - A007
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1. Rather than having this listed for every separate mix result, I'll include
a short notice. It will be listed after the description of mix effect, like in
this following example:
2. Example: HI-POTION & X-POTION = all girls recover up to 9999 HP (BDL+BHL)
3. Explanation:
Let's discuss how to read this sucker. You're looking at combo of Hi-Potion
and X-Potion. Following '=' sign is explanation of what does mix do when used.
In this case 'all girls can recover up to 9999 HP'. But look, there's a
'(BDL+BHL)' sign at the very end of description. What does this mean?
It means that if you're in possession of BDL ability for user and BHL ability
for target, this mix combination can RECOVER MORE THAN 9999 HP, up to a
maximum of 99999 HP.
4. There are also mix combinations which restore up to 9999 HP, but there's no
way for those to recover more than 9999 HP, even with BDL being used.
REMEMBER, NO WAY!
5. Then we have mixes that revive girls if they are KO-ed. Maximum amount of
HP that is restored by this type of mixes is 9999 HP and there's no way to
heal more than 9999 HP.
6. For conclusion:
ALL RECOVERY MIXES* THAT HAVE '(BDL+BHL)' MARK AT THE END OF ENTRY, CAN
RECOVER MORE THAN 9999 HP IF USER HAS BREAK DAMAGE LIMIT ABILITY AND TARGET
HAS BREAK HP LIMIT ABILITY. IF THERE IS NO MARK AT THE END OF SUCH ENTRY,
MAXIMUM HP RESTORED IS 9999 HP.
* note: Recovery type mixes are all mixes that have word 'recover' in their
descriptions (in case they recover HP), have word 'lifted' in their
descriptions (in case they nullify NEGSE) or have word 'POSSE' in their
descriptions (in case they induce positive status effects)
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HOW CAN I RECOVER MORE THAN 999 MP TO MY GIRLS? - A008
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1. In few words - you can't. There's no way for you to ever recover say 2500
MP by means of Mix command. Maximum amount you can restore is 1998 MP if using
Elixir or Megalixir with alchemist's ability to double recovery item effects.
For Mix command this limit is 999 MP or lower, never 1000 MP or more.
2. Your girls can have an amount of MAX MP, which equals or is less than 999
MP. There is no Break MP Limit ability, meaning you can never have more than
999 MP.
3. For conclusion:
THERE IS NO MP RECOVERY MIX* THAT RESTORES MORE THAN 999 MP. THERE IS NO WAY
TO RESTORE MORE THAN 999 MP (lonely exception provided above). MAXIMUM AMOUNT
OF MP YOU CAN RESTORE BY MIXING IS 999 MP.
* note: Even if mix's description may get you to think otherwise, trust me.
Maximum amount of MP restored by the mix that baffles you is 999. It isn't
1000 or more, never.
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HOW CAN I INFLICT MORE THAN 9999 DAMAGE TO MY ENEMIES IN SINGLE HIT? - A009
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1. THERE IS NO WAY FOR ANY OF DAMAGE DEALING MIXES TO DEAL MORE THAN 9999
DAMAGE IN SINGLE HIT. Highest damage you will be able to inflict in single hit
is 9999 damage. When in doubt, please re-read previous sentence again.
2. Knowing that, also know that the maximum % based damage gravity based mixes
can do is 9999 damage in single hit. There's NO WAY to have gravity based
mixes inflict more than 9999 damage! When in doubt, re-read previous sentence
again.
3. And finally, alchemist's AAB which usually allow her to inflict double
damage when using elemental items thru Item command, DO NOT AFFECT OUTCOMES OF
DAMAGE DEALING MIXES.
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HOW DO I ACTUALLY PERFORM A MIX? - A010
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1. Blimey, I forget the most important thing. To start, you must fulfill these
requirements: you must have at least two items in your stock, you must be in
possession of alchemist DSP and you must have one of the girls wear it.
2. When in battle, have your alchemist put the pointer at Mix command and
punch X to access submenu of all available items.
3. You'll notice that the arrow pointer has a small yellow number '1'
plastered over it. What does that mean? It means that you're prompted to
select first, ie primary ingredient for the mix. Take your time to choose
first ingredient and confirm by pressing X. You will see arrow pointer with
'1' start flashing rapidly.
4. Another arrow pointer, this one with small yellow number '2' on it, will
appear. You're now prompted to select second, ie secondary ingredient for the
mix. Take your time again, select second ingredient, confirm by pressing X.
5. Now every target on the battlefield will be targeted by lots of arrows. Mix
you're about to conjure up can affect either one enemy, all enemies, one girl,
two girls, three girls, but *never* everybody! Press X one final time.
6. Alchemist girl now enters CTIM phase. When it's finished, mix is unleashed.
Wonder about the outcome? Look below for complete details.
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07.) MIX LIST
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Main issues addressed in this section are:
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Mix Mechanics (Author: Terence Fergusson) ------------------------------ Z001
'Order No.' search engine ---------------------------------------------- Z002
Example of using 'Order No.' search engine ----------------------------- Z003
'CODE' search engine --------------------------------------------------- Z004
Example of using 'CODE' search engine ---------------------------------- Z005
Mini-TOC with two search engines --------------------------------------- Z006
Mix results' names and explanations ------------------------------------ Z007
Mix list --------------------------------------------------------------- NONE
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MIX MECHANICS (AUTHOR: TERENCE FERGUSSON) - Z001
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Each item in the game has two statistics: a Group, and a Priority.
The main Groups are (named by me): Healing, Phoenix, Curative, Status, Damage,
Fire, Ice, Lightning, Water, Gravity, Holy, Stamina and Mana. There are
additional groups, but they're not as important and can't be worked out as
easily. For the sake of argument, we shall define the 'lesser' Groups as:
Haste, Curtain, Star Curtain, Spring, Hero Drink, Dispel, Dark Matter.
The Priorities are just a number from 1 to 4. Priority 1 is the highest, 4 is
the lowest.
Now for the list of items first before we continue:
Pri Group
Potion 4 Healing
Hi-Potion 3 Healing
X-Potion 2 Healing
Mega-Potion 2 Healing
Ether 3 Healing
Turbo Ether 2 Healing
Phoenix Down 4 Phoenix
Mega Phoenix 3 Phoenix
Elixir 2 Healing
Megalixir 1 Healing
Antidote 4 Curative
Soft 4 Curative
Eye Drops 4 Curative
Echo Screen 4 Curative
Holy Water 4 Holy
Remedy 3 Curative
Budget Grenade 4 Damage
Grenade 3 Damage
S-Bomb 3 Damage
M-Bomb 3 Damage
L-Bomb 2 Damage
Sleep Grenade 3 Status
Silence Grenade 3 Status
Dark Grenade 3 Status
Petrify Grenade 3 Status
Bomb Fragment 4 Fire
Bomb Core 3 Fire
Fire Gem 2 Fire
Antarctic Wind 4 Ice
Arctic Wind 3 Ice
Ice Gem 2 Ice
Electro Marble 4 Lightning
Lightning Marble 3 Lightning
Lightning Gem 2 Lightning
Fish Scale 4 Water
Dragon Scale 3 Water
Water Gem 2 Water
Shadow Gem 3 Gravity
Shining Gem 2 Damage
Blessed Gem 2 Holy
Supreme Gem 1 Damage
Poison Fang 4 Status
Silver Hourglass 3 Status
Gold Hourglass 2 Status
Candle of Life 4 Status
Farplane Shadow 3 Status
Dark Matter 1 DarkMatter
Chocobo Feather 3 Haste
Chocobo Wing 1 Haste
Lunar Curtain 3 Curtain
Light Curtain 3 Curtain
Star Curtain 3 StarCurtain
Healing Spring 2 Healing
Mana Spring 4 Spring
Stamina Spring 4 Spring
Soul Spring 3 Spring
Dispel Tonic 2 Dispel
Stamina Tablet 2 Stamina
Mana Tablet 2 Mana
Stamina Tonic 1 Stamina
Mana Tonic 1 Mana
Twin Stars 2 Gravity
Three Stars 2 Gravity
Hero Drink 4 HeroDrink
Gysahl Greens 3 Healing
Sylkis Greens 3 Healing
Mimett Greens 3 Healing
Pahsana Greens 3 Healing
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Right. Now with that defined, we can get to the rules.
First, we need to define some standard results. They are divided into Effect
Groups. Here are the main ones, which you're likely most familiar with.
Interestingly enough, they are again grouped by Priority:
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[Phys-Damage] | Sunburst | Cluster Bomb | Potato Masher | Pineapple
[Fire-Damage] | Burning Soul | Burning Soul | Firestorm | Heat Blaster
[Ice.-Damage] | Winter Storm | Winter Storm | Icefall | Snow Flurry
[Lit.-Damage] | Lightning Bolt| Lightning Bolt| RollingThunder| Thunderbolt
[Wtr.-Damage] | Tidal Wave | Tidal Wave | Flash Flood | Waterfall
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[Holy-Damage] | White Hole | White Hole | Archangel | Archangel
[Grav-Damage] | Black Hole | Black Hole | Nega Burst | Nega Burst
[Phys-Status] |Hazardous Shell|Hazardous Shell| Blaster Mine | Blaster Mine
[Fire-Status] | Abaddon Flame | Abaddon Flame | Brimstone | Brimstone
[Ice.-Status] | Krysta | Krysta | Black Ice | Black Ice
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[Lit.-Status] | Thunderblast | Thunderblast | Electroshock | Electroshock
[Wtr.-Status] | Dark Rain | Dark Rain | AquaToxin | Aqua Toxin
[Grav-Status] | Grand Slam | Grand Slam | Tallboy | Tallboy
[Revive.-Eff] |Fantasy Phoenix| Final Phoenix | Final Phoenix | Mega Phoenix
[Healing.Eff] | Final Elixir | Ultra Potion | Mega-Potion | Hi-Potion
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[Remedy.-Eff] | ------------- | ------------- | Panacea | Remedy
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Priority 1 effects are to the left, while lower Priority ones are to the
right. I've left blank Mix Results that cannot be determined (you'll see why
in a moment).
There are other effects, obviously, but these are the standard ones we'll use
again and again. The rest are unique to particular groups.
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Anyways.
As you're aware, when you select Mix, you must pick two items. You also know
that order matters. Let's look at that first.
When you pick an item, the game doesn't care what that item is. All it takes
is the Group it belongs to and the Priority of the result. The Priority is the
most important thing that we get to look at first.
The Priority of both items are compared. Whichever has the highest goes into
the High Priority slot. Whichever has the lowest goes into the Low Priority
slot. However, if both items have the same Priority, then the *FIRST* item you
picked automatically goes into High Priority, leaving Low Priority for the
second item. Finally, we remember the highest Priority of the two items,
because this dictates which result in an Effect Group we get.
Finally, we come to the rules. The rules are divided up by the High Priority
group first, and then the Low Priority group is checked to see which result
within the High Priority group you get. Here are all the rules: