Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With online multiplayer and precise strategic decisions being at the core of The Wall, it is essential that this game is developed with the feedback of the community. New content will be added with the end-user in mind. Like any developer, we want to make the game as enjoyable and balanced as possible.”

Approximately how long will this game be in Early Access?

“The Wall is a passion-filled project that will be updated and improved as often as possible. With that said, it should leave Early Access within 1 - 1.5 years of its initial release, after more content has been added and more things balanced.”

How is the full version planned to differ from the Early Access version?

“Every update will bring The Wall closer to its final release. As of now, the core of the game is set in stone. The full version, however, will include an array of new weapons, structures, maps, etc. that will cater to all play styles. In addition to major game improvements / additions, the game will include Steam integration, like achievements, trading cards, etc. Check out the roadmap on our website for our goals!”

What is the current state of the Early Access version?

“Having undergone over a year of development and hundreds of hours of play testing by ourselves and the community, The Wall is in a very stable state, but will continue to be improved upon with its full release in mind. The Wall currently has a variety of weapons, items, and skills for players to use during matches, five unique maps, and two casual game modes: co-op and versus mode. Our plan is to expand on all of these categories in terms of quality and content.”

Will the game be priced differently during and after Early Access?

“Prices are expected to raise slightly as more features are added and the work to maintain the project increases.”

How are you planning on involving the Community in your development process?

“We actively seek community feedback. We will spend much time looking through reviews, comments, etc. to ensure the community will be satisfied with the final product and interact with the community directly through Steam and third-party platforms (such as Reddit, Instagram, etc.).”

Buy The Wall

December 13

The XMas Update, 1.6.4, contains more content, huge bug fixes, and optimizations, and starting Friday all newcomers can try the game free!

Ballistic ShieldThe ballistic shield has been introduced into the game as a tier 2 weapon. The shield can be used to rush enemy defenses or sneak out of dangerous engagements.

ElevatorsThe introduction of elevators has changed the game for base-building. Create complex forts or even gain early-game advantages by peering over your enemies.

XMas SpiritTo honor the festive month, all maps are now winter-themed, complete with lights, ornaments, and presents!

OtherThe networking has received yet another revamp. All OS' should be able to connect smoothly and quickly and receive no hiccups during matches. A major bug that was fixed was unstable clients actually causing servers to freeze. The new networking solution now operates asynchronously and is much smoother!

November 29

With the release of Alpha 1.4.0 comes a brand new networking system for The Wall along with other changes to the general flow of the game's infrastructure.

Networking OverhaulThe Switch from UNet to Mirror

The long-requested reconnect feature demanded a complete overhaul of all networking functionality in The Wall. Because Unity is deprecating UNet I decided to bite the bullet and switch the entire project over to Mirror, using the Telepathy network transport layer. Mirror is both faster and more reliable than UNet so matches should be more stable and feel more responsive.

Reconnecting to MatchesThe Most Important Button Ever Made

This feature is the most intense feature I have worked on in the entire life of the project. Along with stripping all scripts of the old UNet systems, all server and client logic had to be reconfigured for reconnecting to matches.

New Skills SystemTactical and Intuitive

Skills themselves are not being redone (though they do need some balancing, looking at you "Grit"), but rather the way they are selected and brought into matches. As opposed to loading them into your hotbar before matches, you can now select up to nine to bring into match lobbies. During the planning phase in the pre-game lobby, you can now coordinate with your teammates to narrow down your selection of skills to bring into the actual match.

Improved Custom MatchesQuickly Organize Matches

Custom matchmaking has received some love, with the new match browser being introduced and the ability for match hosts to set their lobbies as public or private.

About This Game

The Wall is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.

One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. The wall, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.

The Wall offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.

With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, The Wall is a satisfying change from the mass of fast-paced, yet dull, online FPS games.

Every single battle in The Wall will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.

The Wall's economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.

One of the main features of The Wall is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.