Collector Ship part 2

Proceed past the computer terminal when you're done, grabbing heavy weapon ammunition out of the crate on your right en route (you should have gotten to select a special weapon to add to your arsenal at this point -- choose wisely!). Near that, you can also grab some Element Zero. Eventually, you'll reach a more wide-open space with more of those creepy pods the Collectors use for their nefarious deeds. A nearby ramp will allow you to proceed up to a higher tier in the ship. As you go, be sure to hit up the computer terminal on your right, which will give you a healthy dose of credits for your wallet. Then, continue forward (wrapping around to your left and back the way you came is a waste of time, so don't bother). We're sure you have an itchy trigger finger by this point, but rest assured that, for the time being, no Collectors (or other hostiles) are anywhere near you. When you reach the end of the current path you're on, hit the next computer terminal up for an armor upgrade, and then proceed to your left.

You'll be walking up another ramp now, working your way higher and higher through the ship. And yet, still no sign of the Collectors, or anyone else still amongst the living, for that matter. As the ramp moves upward, you'll come to a wide-open chamber, full of more pods than could possibly be filled by all human colonies strewn around the galaxy. Naturally, this seems more and more like a trap, and if that was your instinct all along, then you'll end up being right. This ship tailed the old Normandy, as Joker lets you know, so this has to be far more than a coincidence. Right?

After walking a ways through this wide-open chamber, you'll come across another alien-like computer terminal. Once examined, another cutscene will take place, and this is where things will finally get interesting, and a little more active as well. As Shepard examines the terminal, he begins a data dump to the Normandy that Joker and EDI begin to analyze. But just as the Normandy begins to get the bulk of the data, their computer terminals shut down. Is this some sort of Collector virus? Well, one way or another, it's quickly realized that this is one big trap, a huge ruse. The platform your team is currently standing atop levitates into the air and begins to shoot around, knocking your teammates down. When you finally regain control following this topsy-turvy cutscene, you'll be in for a fight with the Collectors. Finally.

The battle with the Collectors here is going to be one of the most difficult fights you've faced so far in the game, hands down. Platforms similar to the one you're one will begin to come towards your location from all sides. Each of these platforms contains plenty of Collector enemies, including the powerful Harbingers that are extremely difficult to bring down even in the best of circumstances... and these certainly aren't the best of circumstances. Most of the platforms attach themselves to yours (and then subsequent platforms), but at slightly raised angles, meaning that the Collectors will almost always have advantageous positions over you. Get ready to use liberal amounts of Medi-Gel here, because chances are, you're going to need it.