Of course I know who you are!! Don’t you remember me? You helped my family get away from Cape Sorrow.

Haha, it was lucky you came, Dad was about to go crazy. Sadly we never got to make a raft like grandma would’ve wanted us to.

Thanks anyway, though.

Hey listen, I’ve got this awesome game on my GEMO. Have you played on a GEMO before?

You haven’t?! It’s the latest thing in gaming. Gaming Emulator Music Optimizer is what it means, could you get a cooler name?! You can listen to music, be online, and play games. You can do loads of stuff.

Hmm, I had it in my pocket a moment ago… Oh, of course! I left it here on the farm when grandpa wanted us to leave on the boat.

I just need to find it first and then I can show you, okay?

Hmm? You wanna help? Cool! Do you see my smile right now? Thanks so much!

Objectives: Help Madison look for her GEMO.

Rewards: 25 Jorvik Shillings, 15 XP

Reputation: 10 with South Hoof

Search around the farm for the GEMO. When you can’t find it, return to Madison.

You couldn’t find it either?

Sigh.

I really wanted to show you my awesome game!

Quest completed

______________

Agent & Commander

Haha, look at that! One of the hens has got my GEMO machine by its headphones and is dragging it around after itself. Haha, that looks pretty funny.

Hey, we need to catch it though!

Mission: HenCatch starts… NOW!

Agent Rita, oh, do you wanna be called Agent Rita? Is that okay? You can be Agent Rita and I’ll be Commander! That sounds cool.

Haha, okay. Our goal is to capture the hen… Samara! She’s working for a secret evil organization.

Our aim here is to recapture the valuable object that Samara has stolen which has the power to destroy the entire planet!

Agent Rita, your mission is to sneak up to Samara and attempt to take back the magic GEMO. I’ll make sure she doesn’t escape, because if she does, hope could be gone for all mankind.

Okay Agent Rita, are you ready to save the world?

Let’s do this!

Objectives: Catch the hen, then give the GEMO back to Madison.

Rewards: 30 Jorvik Shillings, 20 XP

Reputation: 20 with South Hoof

This quest may be difficult!

It works exactly like catching chickens on the Sunfield farm.

Dismount your horse and chase after the hen on foot. It is best if you hold the cursor slightly above your character’s head, and click continuously as you get to the chicken. If you do not catch her, she will run away and disappear to another location on the farm.

Return to Madison when you have caught the hen and recovered the GEMO machine.

Haha!!

You caught it! Oh wow, my stomach hurts after all the laughing! Haha! We need to do this again sometime hahahaha!!

Quest completed

______________

GEMO Surgery

Oh! Seems that Samara the hen’s little runaround with my GEMO has broken it a bit… I can’t get it to switch on! Stupid chicken!

You want to try fixing it, you say? Wow! Are you like Queen of All Knowledge or something?! Haha!

I know you can’t promise you’ll fix it, but it’s super nice of you to offer to take a look at it. Let’s imagine the whole thing is surgery and you’re gonna operate on the GEMO!

You’re master surgeon Rita! And I’m your doctor’s assistant! We’ve just received GEMO into the emergency unit, a being that’s ended up with some terrible injuries.

Come on Doctor Rita! We can do this!

Objectives: Try to help Madison fix her GEMO.

Rewards: 35 Jorvik Shillings, 25 XP

Reputation: 25 with South Hoof

Dismount your horse and use the screwdriver on the GEMO. This will begin a minigame to fix the GEMO machine. There will be a long bar with an arrow moving back and forth above it. Click when the arrow is over the highlighted green section of the bar. Complete all of the levels to finish your attempt at repairing the machine.

It didn’t work?

Oh no. A moment’s silence for GEMO. You fought right up to the end, little guy. Farewell.

Don’t be sad, Rita!

I have another idea on how we could fix GEMO.

Quest completed

______________

The Wizard in the Invisible Valley

Like I said, I think I have an idea of how we can save my GEMO.

There’s a wizard who lives in an invisible valley! There’s only one person who’s ever been there, and that’s me!

Okay, well he’s not exactly a wizard. Haha. It’s one of my best friends who lives there. He’s a hermit, he hides away from everyone and keeps to himself, but he’s great at building and repairing things. He’s even great with horses!

He’ll definitely be able to fix my GEMO.

I’d love to have come with you to see him, but I’ve promised my grandma I’d help out at the lighthouse now.

Sigh.

But I’ll tell you how to get there.

You see far off over there, there’s a really big tree… Ride towards that.

When you’re almost there, head left towards the edge of the cliffs. Keeps your eye out for a path that leads down towards the beach, which is where he lives.

I think you’ll find it pretty easily. Say hello to him from me.

Seeya later Rita! Today was fun! Thanks!

Objectives: Follow Madison’s description and find the Hermit.

Rewards: 15 Jorvik Shillings, 20 XP

Reputation: 20 with South Hoof

Off to see the hermit tech wizard!

Huh?! Who’s there?! What do you want?!

Quest completed

______________

How Do I Know You Are What You Say You Are?

Eh…

…

…

Yeah yeah, I heard what your name was, I just don’t want to talk to you.

…

…

Eh…?

So Madison sent you, you say? Suuuure, okay, whatever you say.

…

Eh… Leave me alone.

Sigh.

Okay, well let’s see. What kind of evidence do you have that it’s really Madison who sent you?

GEMO? Well how do I know you haven’t stolen it?

…I’m not getting rid of you, am I?

Let’s look at it this way: I can see you’ve got a horse there. If you can answer my questions about horses, then I might be able to believe you.

Objectives: Answer the Hermit’s questions.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: 5 with Hermit on the Heath

His questions are easy to answer if you remember that a dalmatian is not a breed of horse, horses have hooves for feet, and a foal is a baby horse.

Hmm, so you know a fair bit about horses.

Quest completed

______________

I’ll Only Talk to Your Horse

I still don’t want to talk to you.

…

But you knew the answers to my questions.

…

Eh…

What’s the name of that horse of yours?

Summerblaze, eh? Well, that’s a nice name.

Umm…

I’ll look at that GEMO machine that you say is Madison’s if you can prove to me that you’re a true rider. You might have just got lucky with those questions.

If you can complete my racetrack before the time runs out, then I’ll be convinced you’re telling the truth. Otherwise I shan’t speak any further with you. In that case, I’ll only talk to your horse. Okay?

Eh… So you’re accepting the challenge? Huhmmm… Brave.

Objectives: Ride the Hermit’s race as fast as you can.

Rewards: 40 Jorvik Shillings, 35 XP, 75 Horse XP

Reputation: 10 with Hermit on the Heath

Complete the hermit’s beach race to prove yourself worthy to him. Though will it be enough?

Well knock me down with a feather! What a display! What an outstanding riding technique!

Quest completed

______________

GEMO in Repair

That, Rita, was incredible! Truly unbelievable! Where did you learn to ride like that? I must say I’m impressed! Very impressed indeed.

…

Eh…

GEMO, yes.

Umm… It could take a while, so you can leave now.

…

Why? Why are you asking if you can help me?

…

If I’m not going to be rid of you, then you can try fixing that trough over there.

Objectives: Help the hermit repair his trough, then talk to him afterwards.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: 5 with Hermit on the Heath

Dismount your horse to use the repair tools on the water trough next to the house, then tell the hermit when you are finished.

You repaired the trough?! Well knock me down with a feather!

Quest completed

______________

The Handy Rider

That was a quick repair. A good rider as well as handy!

Eh…

…

Are you sure you fixed it?

Can you pour water into it without the water running out of it?

…

Eh… Where is there some water?

Umm…

You can get water from the pump. Here, you can fill this bucket up with water.

Objectives: Fill the trough with water, then talk to the Hermit.

Rewards: 15 Jorvik Shillings, 10 XP

Reputation: 5 with Hermit on the Heath

Dismount your horse and place the bucket under the pump. Fill the bucket with water, then take it to the trough. When you have filled the trough, return to the hermit.

Hmm. Seems as though you’ve done a good job with the trough.

Quest completed

______________

If I Don’t Help, Who Will?

Hmm, well if there was nothing else, then you can leave. I’ll look at the GEMO for Madison.

…

Why are you still here?

…

Yes, well I heard your question about why I own a trough but I didn’t really didn’t really know why I should answer you.

…

Hmm. Well you’ve no doubt seen that there are wild horses here.

The climate here on South Hoof isn’t what you would call ideal for my four-legged friends. The horses here live a life full of hardship which is why I do all I can to help them. If I don’t help, who will?

You want to help? You’re also fond of the wild horses here? Hmm, well yes, you can help I suppose.

…

Eh…

I need to… I have to… Oh, you can just go and tidy up the carrot patch if you have to help. I need to be alone now.

Objectives: Tidy up the Hermit’s carrot patch, then talk to him.

Rewards: 25 Jorvik Shillings, 20 XP

Reputation: 10 with Hermit on the Heath

Dismount your horse and use the clippers to remove the weeds from the carrot patch. Return to the hermit when you are finished.

Well knock me down with a feather! That was fast! You’re faster than a horse who’s…

…Thanks.

Quest completed

______________

Lunch Boxes for Horses

Umm…

…

If you can help me help the wild horses some more?

You want to help?

…

Eh…

You see, I usually leave food out for the horses so that it’s easier for them to get by here. Like I told you, life isn’t easy for wild horses in these parts. The strong winds make it very hard for anything to grow here, everything just blows away.

…

Eh…

My question to you is… Um… Will you go and place out boxes of food for the horses?

You will?

Eh… Thanks.

Objectives: Place out food for the wild horses.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: 5 with Hermit on the Heath

Ride up on the cliff and place out all the food boxes, then return to the hermit.

Did it go well? Did everything look okay? Nothing strange took place?

Quest completed

______________

The True Bond

I thought I could hear the horses neighing worriedly through the wind. But as long as you didn’t see anything strange…

Eh…

I’ve just completed a new racetrack that I’d like to challenge you on. It went well for you on that last track, but I’d like to see if you can manage this one as well. You can’t cheat this time in any case… If you managed to cheat with the last one, you certainly won’t be able to with this one, since I’ve just made it.

Um… Let me see the true bond between you and Summerblaze.

Eh!

So are you ready to take on the challenge? Ready beyond doubt? You’re a brave one, I must say.

Objectives: Ride the Hermit’s race as fast as you can.

Rewards: 50 Jorvik Shillings, 40 XP, 125 Horse XP

Reputation: 15 with Hermit on the Heath

This race is a bit trickier and runs up and around the primeval tree in the middle of the stone circle. Speak to the hermit when you have completed the race.

Knock me down with a feather! You’re a fine rider. It’s impossible to ride as well as you do if you don’t speak the horse’s language.

Quest completed

______________

Until Next Time

We must speak further about your riding technique, Rita! I loved it, it was like you were flying in the saddle with Summerblaze.

…

Eh…

I’ll fix Madison’s machine, I’m really quite technical even if you wouldn’t think it to look at me.

Eh…

…

She can get it back next time she’s here. If you want to compete more on the racetrack, you’re welcome to come back. I can keep time while you ride the tracks. But now I have to do other things…

Objectives: Talk to the hermit.

Rewards: 5 Jorvik Shillings, 5 XP, Brown Fishing Hat

Reputation: 5 with Hermit on the Heath

Looks like we’ve won him over, if just a tiny bit.

I can’t be bothered with you anymore, so you’ll have to leave. I need to… Umm… I have to count all the carrots…

Goodbye.

Quest completed

Return to the Hermit when you are Friendly with Hermit on the Heath

A Quest of Trust

Eh…

You’ve made a good impression with me, I have to say. You’ve worked well with horses, even Summerblaze on the racetrack.

…

If you’re interested, you’re welcome to adopt one of these lovely wild horses. They’ve chosen to live here on the my farm because they feel like life out on South Hoof is too hard. Unfortunately, I simply don’t have room for them all though.

…

Eh…

So if you’d like to make a home for one of these Welsh ponies, then I’m sure they’d be very happy. The price I take for the adoption is all money that goes to a good cause.

Objectives: Talk to the Hermit.

Rewards: 5 Jorvik Shillings, 5 XP

Reputation: 5 with Hermit on the Heath

Finally have won his full trust!

The money I earn from selling the Welsh ponies goes towards me helping more horses.