Players customize their characters in The Dark Eye by assigning persistent Advantages and Disadvantages that affect their game play and interaction with the fantasy world Aventuria.

These game reference cards present a handy, colorful reference for each possible Advantage or Disadvantage they can refer to easily and consistently during play! No need to flip through the Core Rules to find the specific data - it's right on the Advantages & Disadvantages card!

Contains:• 104 cards

Wydanie w języku angielskim.

Produkty powiązane

orrifying and deadly monsters lurk in the forests, swamps, and jungles of Aventuria. To creatures such as these, heroes are little more than food, and whoever gets too close may fall prey to venomous fangs, razor-sharp claws, or worse...

As heroes of The Dark Eye, you constantly face new adventures and gain precious experience, which improves your skills. You also gain riches and come to possess valuable artifacts and other pieces of equipment. You meet numerous friends and foes on your journeys...

Blessed One characters in The Dark Eye learn different liturgical chants and ceremonies to invoke the powers of their gods. These game reference cards present a handy, colorful reference for each possible liturgical chant and ceremony that they can refer to...

Wizard characters in The Dark Eye learn different magical spells and rituals. These game reference cards present a handy, colorful reference for each possible spell and ritual that they can refer to easily and consistently during play! No need to flip through the...

"The Vampire of Havena" is a solo adventure that lets you dive into the action when other players are not available. Every chapter presents new challenges, and you will need to muster all of your abilities if you wish to escape with your skin intact! ...

The Core Rules presents all of The Dark Eye’s refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever greater challenges. To get started, all you need is pen and paper, dice, and this book...

The Core Rules presents all of The Dark Eye’s refined, time-tested game system. Character experience earns additional skills, new spells, and special fighting styles to face ever greater challenges. To get started, all you need is pen and paper, dice, and this book...

This adventure for The Dark Eye is especially well suited for beginning heroes and GMs. It contains detailed descriptions of locations, NPCs, and the plots and challenges your heroes must face, and also includes maps and useful handouts...

This adventure for The Dark Eye RPG contains detailed descriptions of the city of Arivor before and after the catastrophe, and includes NPCs, maps, floor plans, a timeline of events, and challenging encounters - everything your players need to participate ...

Explore the many facets of The Dark Eye with the Aventuria Almanac, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other...

This first adventure in the Theater Knights Campaign introduces important characters, races, and power blocks, and sets the stage for new developments in the history of Bornland and the legendary military Order...

The Game Master's Screen includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns—everything you need to add vivid and ...

This exciting anthology presents three ready-to-play adventures all about fire-breathing dragons and cunning brigands. In Late Mail, a mysterious message from the past draws the heroes into someone else’s story about brigands, treachery, and a fabulous...