Author
Topic: Hack ideas: for those without the skill but with all the ideas. (Read 705506 times)

It could be good to hack Solbrain/Shatterhand. And make good level design. Not hard. And remove the super suit. It's too overpowered.

I think that game has not good level design. Or at parts it's just bad and annoying. Also need to make design with having drones use in mind. Drones are amazing thing in that game but levels are not designed to make sense for interesting drones use.

I'd like to see someone add auto naming to Final Fantasy II and III for the NES/Famicom for the official character names. Also I'd like to see someone make updated sprites for FFIII that use the characters from the DS version. Sure it might be a lot considering each character has their own look for each job, and might take up a lot of space, but if Chaos Rush's translation could be compressed, their might be enough room to fit on an actual cart.

This probably sounds dumb, but would it be possible through hacking to split up the Super Mario All Stars games into single games? It'd likely have to lose the save feature but the original games didn't have those to begin with.

The only reason I want this is because I've got a modded SNES Classic Edition and I'd kinda like the separate box art up there on the UI. It looks nice.

Splitting games for consoles without a file system (basically anything that is not on CD/DVD/floppy or DS or newer) is very annoying to do, sometimes incredibly annoying.Most people then opt to make autoboot patches and thus force a game like that to boot a given sub game. Don't know about this specific game but it is similar enough between all games and systems (find the commands that the given menu launches the selection with and inject that somewhere that is happens automatically).I don't know that I would give it to a beginner as a hack to do as you are going to have to get your hands dirty with assembly, and narrowing things down can be tricky (don't know if the SNES has one of those log all used functions/branches thing* like some of the NES ones). Not to mention you might not be able to jump right to it at the start of the game.

*the idea being you get somewhere in the game, start the logger, do everything but the thing you want to do and then tell it to drop everything there and note the one thing you do next (which is obviously launch the thing you want in this case).

Some come the other way and remove the options from the given selection menu screens but it is similarly tricky.

If it is only a play thing it is functionally identical, if you are hacking the game sometimes people kick the other game(s) in the head to gain the space back but that is a different matter.

Might be worth having a look for such autoboot patches too. It is a popular enough franchise and game within it that someone might have already done there.

With the new and excelent patch for Super Ghousl'n Ghosts that removes slowdown and censorship, I don't know if it those would be possible:

- Remove slowdown and censorship in Super Castlevania IV, but keep an option to have the original US title screen, which I think it's a lot better than the japanese one, and without that ketchup blood.

- Make a Special Edition of Earthworm Jim 1 & 2 adding some of the best details of the Snes version: missing backgrounds, missing effects if possible, etc. Also KEEP just one level of Puppy Love in EWJ2!

- A patch for Dynamite Headdy US with the japanese difficult level.

- A patch for the Streets of Rage 3 title screen instead of Bare Knuckle 3.

- A patch for Thunderforce IV EU to remove the music slowdown if possible.

- A patch for Vampire Killer JP to have the US title screen and the changes of Eric Lecarde.

That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.

It IS a real translation. Sure, the FDS version has slightly different audio, but the NES music is very good anyway. Given the huge work that went into Bizqwit's patch (not just translation), it makes the FDS version pretty redundant. Castlevania 3, on the other hand, DOES include better audio.

EDIT: I just listened to FDS and NES back-to-back. NES wins, hands down.

With the new and excelent patch for Super Ghousl'n Ghosts that removes slowdown and censorship, I don't know if it those would be possible:

- Remove slowdown and censorship in Super Castlevania IV, but keep an option to have the original US title screen, which I think it's a lot better than the japanese one, and without that ketchup blood.

- Make a Special Edition of Earthworm Jim 1 & 2 adding some of the best details of the Snes version: missing backgrounds, missing effects if possible, etc. Also KEEP just one level of Puppy Love in EWJ2!

- A patch for Dynamite Headdy US with the japanese difficult level.

- A patch for the Streets of Rage 3 title screen instead of Bare Knuckle 3.

- A patch for Thunderforce IV EU to remove the music slowdown if possible.

- A patch for Vampire Killer JP to have the US title screen and the changes of Eric Lecarde.

I hacked the GBA exclusive features into the SNES version of Mario, if you're interested.