[Source]
Ryuuko no Ken 2 / Shinsekai Gakkyou Zatsugidan
Pony Canyon / Scitron PCCB-00144 Feb 18, 1994
(Corroborated by its entry in 2012-04-22
version of the BridgeM1 List Pack)
Generated using M1 0.7.9a1 (modded by Valley
Bell).
The second game in the Art of Fighting series
improves on the visuals and gameplay of the
original game significantly; now things aren't
as clunky as last time. You can play everyone
this time; they all have full move sets;
everyone has their own dialogue when facing
each other; and there's even a secret opponent,
a young Geese Howard (from Fatal Fury), who you
can fight only if you finish the game without
losing a round. As if to compensate, though,
the AI is so relentless that few people will
make it even halfway through without pumping in
quarters, and even fewer will make it to Geese.
If you can get a friend to play it with you,
though, it just might be a blast.
The soundtrack is miles above the first game's,
too. Not only are the samples of higher quality
than the previous game's, the compositions are,
too. There's some information I'll need to
share about it:
* The music is credited to "YAMAPY 1," "JOJOUHA
KITAPY," "MARIKO," and "YASSUN." We know who
three of these people are: YAMAPY 1 is
Yasumasa Yamada, JOJOUHA KITAPY is Yoshihiko
Kitamura, and YASSUN is Yasuhiro Naka. We do
not, however, know who MARIKO is. Anyone who
knows who she is should let us know!
* Moreover, while MARIKO and Naka are each
credited for one song, Kitamura is credited
for five songs... but we don't know which
ones they are. For now, he is credited
alongside Yamada in the tags for the rest of
the soundtrack.
* In a Japanese Twitter message from last year
(https://twitter.com/yashio_z80/status/
195366780900884480), Yasuhiro Naka revealed
that Yasumasa Yamada (referred to as
YAMAPY-1) composed the music that plays over
the Neo Geo logo! I have thus tagged it with
his name, and all future Neo Geo VGM packs
I make will credit him for it as well.
* The bonus stages, surprisingly enough,
mostly use ambient music. Vgmlpfnd could not
find the loops for any of these tracks, so
I found them the "old fashioned" way by
recording WAVs of them and looking at the
sample numbers in Audacity. Yes, the bird
tweet track played in the Spirit Training
stage ("Nature") really does last for a full
minute before looping.
* I used the track title translations found on
VGMdb.net, except in some cases where I felt
a different translation meant the same thing
but sounded better ("The Horse and I" as
opposed to ("Horse and Me"), or when their
translation is clearly in error (the VGMdb
tracklist mistranslates "100 Man Kumite" as
"100 Wooden Man," when "Kumite" refers to a
specific concept in karate).
* The loop point for "Kiss for Geese -Cyber
Edit-" is placed later than where vgmlpfnd
says it is, because otherwise, the last
note of the lead will get abruptly cut off.
Enjoy!