Well, this project is pretty much dead now. Some of the goals of the
project proved impossible in the windows world. Dynamic loading c++
modules seems impossible until Microsoft updates their load-time
linking. Last check it still didn't exist in WinXP :(.

Anyhow it's been fun. Some of the last prolix .exe's are on the
http://newds.zefga.net site
under the downloads.

Prolix is a binary chat bot framework for use on various
gaming networks such as
bnetd,
mybnet,
fsgs, and
battle.net.
Prolix itself is not designed to be a "bot" per say, but is
rather a framework for bots. Prolix allows you to "hot load"
other bots as the program is running, thus allowing you greater
flexibility, as well as the ability to upgrade bot modules
without disconnecting.

Prolix can ran on a variety of operating systems, mainly
Linux, FreeBSD, and now Win32. Prolix
should generally work on other unix variants such as
Darwin(Mac OSX), and BSDI.

Prolix comes in several forms, a gui(or gtk) version, a console
version, or as a daemon.

Mini-FAQ

What is Prolix written in?

Prolix is written in c++, and uses some of the more advanced
c++ topics such as polymorphism, templates, exceptions, stl,
and modular loading - so make sure you have a fairly recent
compiler if you are trying to compile it.

Is there a Windows version?

Yes, look under the files section. It is still higly developmental
and problematic, but is fairly functional now.

Is Prolix the same as zDSBot3?

No. Prolix is based on a lot of concept-work from zDSBot3,
but is in fact completly different. Very little code from
zDSBot3 was used in Prolix. Prolix is modular and threaded,
where zDSBot3 was not.