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Nov 29, 2011

RBC just rolled out new myFinancialTracker, which seems to be very close to mint.com. I loved mint.com's ability to show all your bank accounts and assets at one place, but my concern was having all my account info in their database.

RBC's new myFinancial Tracker says:

myFinanceTracker now gives you complete control of your finances by letting you view all your accounts in one place.

Link your RBC Royal Bank mortgage, investments and loans.

Link accounts you have at other financial institutions.

Even add assets or liabilities not linked to a financial institution like a loan from a family member or the equity in your house.

See? Now it's same as mint.com, so if you are a RBC customer, why don't you give it a try?

Nov 16, 2011

We presented this approximation code as part of our KGC 2011 presentation. Let me just show the code for those people who don't want to read the whole presentation. I've also mentioned this to Wolfgang Engel during KGC 2011 because our previous Oren-Nayar code was from his wiki book.

The best part of this approximation code is that we eliminated the texture look-up, which turned out to be bottleneck for us. It is not mathematically correct, but worked fine for our game, Warhammer 40,000: Space Marine.

After I presented The Rendering Tech of Warhammer 40,000: Space Marine at KGC 2011 with my co-worker, Dr. Daniel Barrero, I was curious what the audience thinks about our presentation. So, here I compiled all the feedback I was able to find on the net. All feedback is pretty positive so far.

Google Translation: I've heard a lot of graphics related primarily lecture, were many there are quite a good speech. From lectures to explain the new technology commercially available in the game of how to apply it was fine for the information. Especially Warhammer lecture. Gangchu ... tires screech (the following article for more information.)

My Translation: I attended mostly graphics-related presentations and a lot of them were pretty good. Some explained actual theory, and the other explained how to apply those to commercial games. Especially, I highly recommend Warhammer 40K lecture. (Will post more about this in another post later)

Google Translation: kgc 1 Day 2 through Day Warhammer Space Marines lay seksyeokyi rendering technology like Is not the best seminars. In particular, "We do not care anymore mathematical verification, only if you're rukman're done with it," the story takes an infinite gonggam ㅋ ㅋ ㅋ

My Translation: Among the lectures presented on 1st and 2nd day of KGC 2011, I think the best one was The Rendering Tech of Warhammer 40,000: Space Marine. Especially, I completely agree with what they said during the presentation: "We are not really Nazi about mathematical correctness. If it looks right to artists, that's the end of the story".

Google Translation: ... Internationally renowned game developers, and which came gangyeonhae (client programmers dream of such a person with anyone!), Hit the top in the front seat asleep, is not it displaced ... (yeah, Warhammer 40K Space Marines sitting in front of the left-rendering technology, you two clowns gangyeonttae ) received gift bags from outside, is not disturbed singgyeong pposirakgeorimyeonseo ...

My Translation: ... While famous foreign game developers, who any client programmers would look up to, were presenting, some stupid students were dozing at the first row. Yes I'm talking about you two who were sitting at the very front in the Rendering Tech of Warhammer 40,000: Space Marine presentation. Also some students annoyed me by making noise from the gift wrapping paper ...

Google Translation: Hi I am Pope, who is a respected game developers ㅇ ㅇ f. .... At first I got interested in game development popeunim search of information on a blog that covers some of North America, game companies look for employment and have learned a comment dalmyeonseo minutes hadaga eccentric communication. Have you participated in twelve lectures last year for letting KGC KGC Did not participate in this year was rubbish ....( ㅇ ㅇ Programming f. .. Then I want to go but do not overlap and ㅋ ㅋ SAT OTL) I tremble at the cursor in front of others like you Pope announced, but something or willing to talk ...

My Translation: Pope, the game programmer I respect, is presenting at KGC 2011. I did get to know him while reading and replying to his blog posts on being a game developer in North America. (Although I'm not a good programmer yet, I wish I could attend his presentation. But I have to take SAT test that day.. -shrugs-)... In the future, I hope to present something in front of people confidently just like Pope.

Google Translation: Daniel and Kim Pope berino relrikenteoteinmeonteu senior graphics programmer programmer co-speakers out there. Both the soldier in the field of game engine and game graphics.

My Translation: Also Daniel Barrero (Graphics Programmer) and Pope Kim (Senior Graphics Programmer) from Relic Entertainment are co-presenting at KGC 2011. Both are the masters of Game Engines and Computer Graphics.