July 29, 2008 - It was not easy to be a SEGA Saturn fan. Almost every success of the 16-bit blockbuster Genesis was undone through a series of poor decisions, from marketing to treatment of third-party publishers. The botched surprise launch. The prohibitive pricing. Those horrid game cases. It was almost as if SEGA wanted to lose the generation to the then-upstart PlayStation. And it did, crushed under Sony's brilliant selling power that reintroduced games to a mainstream audience that had largely ignored vids since the fall of the Atari 2600 -- and the entire industry -- in 1984. The Nintendo 64 also outpaced the Saturn by a large margin, thanks to incredible games like Super Mario 64 and Ocarina of Time.