To become an administrator you are required to have made enough contributions to the wiki and in a somewhat short amount of time. A promotion may then be viable once the rest of the staff has discussed about it.

As an administrator, you basically just obtain certain editing tools, the ability to delete pages and rollback questionable contributions, block users, and protect/unprotect pages.

However, as you can see, the wiki has not seen much activity lately, and vandalism is also far and between to really be considered an issue, so I'm not sure if we are currently in need of another administrator on the site.

Due to external reasons, I'll not be able to focus much on tending the wiki anymore, but I'll try to contact the rest of the staff and see what they think.

The point of that note on Final Guard is that Aria has an informal class of weapons that deal damage in a slightly abnormal way: as I explained on the page for Hit / Strike, most fist and hammer weapons have no attribute set to them at all, and so no enemy in the game resists or is immune to them. This is different to cut / sword, which is a weapon attribtute and which Final Guards do have resistance to.

Hi! First, I wanna thank you for all your contributions to the wiki, I see there have been a lot!

Beyond that I always like to know about people's names, I wonder if yours is made to fit the gothic nature of Castlevania, is a religious reference, a family name, or maybe a reference to something else, like the motorworks shoppe. :)

Yes, we are aware of this problem. It seems it has to do with how Fandom™ handles animated GIFs when used as thumbnails, and unfortunately there's not much we can do, other than report it.

The problem originated about a year ago. It appears that GIFs are preferred to be used for thumbnails in pages that have them. If you know of some code we could add to fix this issue, please let us know.

Hi LaVey. My main account is QHRvRICdalurIA. You blocked me the other day for a full year because of changing the page for a weapon to a template talk page. This was not intended vandalism. I was trying the function out and didn't quite know how to get it back, not wanting to cause further harm. I am sincerely sorry for the trouble and request perhaps being unbanned?

You moved the Tyrfing page to a template talk page named "coitus"; while I can understand how any user could commit such an innocent mistake, the fact that you typed a word like that can be interpreted as immature behavior or just plain vandalism. As you can see, we had to recreate the whole page to fix all harm done.

On another note, sockpuppeting is strictly forbidden here. I have reviewed your previous edits, however, and they seem to be in good will, and since the block did not allow you to post on your own message wall to explain what had happened, then I believe the best option is to unblock your former account, but this one will be blocked indefinitely.

Thank you. And yes, the "coitus" thing was immature of me, could've done something less idiotic. I apologize for that also. My first time trying to use that feature, and it's quite clear that's something I should avoid in the future

Thank you for the second chance. I promise you won't see anything like that again

I discovered something lately. Order of Ecclesia's in game glyph guide lists the wrong damage for each glyph. I got all the glyphs equipped on a level 1 Shanoa with no stat boosting gear on Normal difficulty, and sure enough they're all different from the in game list. Can I update the correct values on the wiki? I ask this because I'm not sure if it's ok to contradict the in game resource even if it's wrong.

Yeah here are some examples. Confodere is listed as dealing 6 base damage but in Normal mode, it does 4 damage to a Skeleton(that has 0 physical resistance) and if you check the stat screen when Shanoa is level 1, sure enough it shows 4 ATK. Ditto with the Hasta, it's shown as doing 9 base damage but using a cheat code to grant it to level 1 Shanoa and hitting skeletons with it deals 6 damage, which is also listed in the stat screen. I can confirm that the cheat code isn't screwing anything up, same thing is observed with the Confodere you get normally after all.

I believe it would be better to leave the data as it is. I have just reviewed the numbers you mentioned and perhaps the difference between the stats listed in the game and the actual damage dealt could be the result of another variant we are currently overseeing. Probably, since skeletons are weak to Strike, that may have something to do in the calculation and that's why the final result is 4 damage dealt at the beginning of the game instead of 6.

Because you removed the table header, all "edit" links that point to the template, those that pointed to the proper section of the Quest page, and also its category.

If you want to add something, especially on an item or enemy data template, please be careful not to end up messing up the rest of the page, as your error will duplicate in all those pages that use them throughout the wiki.