Since his departure from Infinity Ward, were he served for several years as Call of Duty's Creative Strategist and a lightning rod for passionate CoD fans, the eyes of 365,000 Twitter followers have been waiting for news of what the vocal developer might be up to with his new studio Robotoki.

Now that project has been revealed by Game Informer, as a zombie survival game that aims to focus on the survivalist psychology aspect of the genre and targeted at next-gen consoles, PC, mobile and tablets with a 2015 launch goal.

In a new interview with Game Informer, Bowling says the core objective behind Human Element is survival. “Their greatest strength is the fear that [zombies] instill in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive," he said.

Human Element ‘s character creation system allows players to choose between three different character classes, Action, Intelligence, and Stealth, and three different identities, Survive Alone, Survive with a Partner, and Survive with a Young Child.

“How you choose to start in the world will determine how you can engage and impacts the scenarios you will be presented with on a physical and morality level.”

That's all the details we have for now, with more expected in GI's upcoming print edition, but as the game is still at least three years out, it looks like Robotoki intend to be incredibly transparent on the development process so we'll no doubt be hearing a lot more about this one as things progress.