Hi, is there anyway to have these skins in the default single player game? I'm tired of playing with the "Brick" skin.

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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care
-Iron Maiden

Sorry Dr Abdul but you are at least one year late. The MMP project has been abandoned since August 2012.Murkz made the announcement that the team had decided to drop it since nobody was playing that sim and they were working on other projects I44 for Arma 2 .....

With T34 vs Tiger not having any work on it for 6 months and the fact that we are all really enjoying beta testing the new I44 beta build, MMP development has come to an end. It has been a great ride and we have met and made many new friends along the way.

For us as a team, we are still together and are doing all we can, from a tanking aspect to help I44 become as good a tank simulation as possible.

So good luck to all, our forum will remain and we hope to see you all playing i44 on its upcoming patch release.

Until then, thank you for your support and best wishes for the future.

Been involved with TvT since it was being developed by the Russian devs originally.

As with all Tank Sims, like Panzer Elite, Steel Fury, M1TankPlatoon (etc I could go on) TvT was pushed out before it was finished. The original game had not even reached a stable beta platform when it was released. The problem is us tankies are a very small bunch and if we do not do it ourselves it wont get done.

The upshot was, it was full of bugs did not work, myself and a few other PanzerUnity fellows took it upon ourselves to stabilise it and improve it for MMP 7 which we did and we released it. (in memory of Monkwarrior)

After a long spell I have dusted it off again and started modding it again.

Just doing it for the fun of it, the driving physics are nearly spot on, the engine has a few bugs like random tree placement across clients in MP and no occlusion, which I am steadily working on in the back ground.

Other shortfalls we should all be aware of is that TvT is only coded for 32 bit technology. If we could get the source code we could upgrade it. but the source code is lost in Russia somewhere, I tried to get it but got nowhere.

So there we have a a stillborn tank sim that only has some of the elements us hard core tankies like. Mp is what I like and have turned my limited coding skills to improving the experience in TVT and expanding it where I can.

I do have knowledge of how tank models work in the engine and are more than happy to the share the knowledge, so feel free to ask and I will share all that I have.

Played this similar one in on a ZX spectrum in the mid-80s - 'Rommel's Revenge' - loved 'YOU HAVE BEEN ZAPPED!'

Anyway good luck with the project, tho multiplayer is not for me. The exceptionally poor AI, complete lack of platoon command or interaction and the small mission sets, mean I just dabble in T34 -v- Tiger and concentrate on SF+STA or even PE+PE3 or +PP2x. Still as you say, T34 -v- Tiger is technically very good at simulating the operation of an individual tank and it certainly represents important crew drills like target indication rather nicely....