Borric convinces the others to sleep closer to the wall of rock and Nathan believes it will be easier to mask the group's presence with less area for his illusion to cover.

And so Borric, Nathan, and Sylvain bed down while Zelena takes the first watch. As the night progresses the wind picks up and whistles around the peaks. Dark clouds roll in making the dim light dimmer still though the gnome can see well enough. The clouds begin dropping hail and the quiet patter of the ice pellets against the stone is very lulling. Suddenly Zelena realizes that the sound of the hail has changed and taken on a more metallic tone. Looking about she sees a dwarf in plates of armor has stepped onto the stone bridge and stopped. The dwarf's head is tilted as if listening for something...

OOC:

Combat: Round One. Zelena is up. Everyone else is sleeping.
(Thanks for the heads up on your absence, PM. We'll wait as needed. Have a good time!)

Combat Information

The little bit of hail that has fallen is not enough to affect terrain.

Seeing the dwarf the gnome crouches low and watches the dwarf. She raises her crossbow...

Should the dwarf start to move the gnome will call out, trying to make her voice sound more deep and haughty, "Halt! Stay where you are and state your intentions! Come closer and we will protect ourselves!"((bluff 1d20+11=27 ))

Zelena casts her thoughts back over the climb up the mountain. She can think of no place that the armored dwarf could have come from, no branching of the trail, no tower seen that could house warriors. No place except inside Khuldun itself.

Crouched as she is, the dwarf seems to look right past Zelena as it scans the ledge and while Zelena isn't totally certain it isn't a duergar the unholy red gleam of the creature's eyes indicate it is something more than just a dwarf, whatever its cultural group.

Though it doesn't seem to see Zelena its gaze does stop and linger on the three sleeping along the ledge's wall. Even before it raises the large two-handed axe clasped in its gauntlet-clad hands Zelena is convinced the thing has mischief on its mind...

Seeing an intent that she does not like Zelena reveals her position by yelling to wake the others, "Enemy at the bridge! Enemy at the bridge!" She then calls upon her arcane powers... a slick sludge of a brownish goo forms between her companions and the dwarf.

What type of action is waking up? i.e., can the rest of us do anything other than waking this round?

That's a good question. Searching the rules I didn't find anything except the rules under Sleep which obviously accounts for effects that aren't applicable here. Considering someone is yelling not too far away you won't be failing your Perception check. I'm inclined to say waking up is a move action but with the lack of other rules stating one way or the other, perhaps it should be a free action. Any of you have other thoughts/arguments for it one way or the other?

Not too helpful... But if you think about it, once awake, you are awake. It is taking the actions after that take time. I would suggest, that waking up is something like a swift or immediate action. It takes a small bit of time.

From D&D 4E

Take this for what it is... from D&D 4E (p.263 Players Handbook))

Sleeping and Waking Up

"...When you’re asleep, you’re unconscious (see “Conditions,” page 277). You wake up if you take damage or if you make a successful Perception check (with a –5 penalty) to hear sounds of danger. An ally can wake you up by shaking you (a standard action) or by shouting (a free action)."

UNCONSCIOUS condition is listed as (p.277)
✦ You’re helpless.
✦ You take a –5 penalty to all defenses.
✦ You can’t take actions.
✦ You fall prone, if possible.
✦ You can’t flank an enemy

Thanks, Songdragon, that is helpful. I'm ruling waking to be a 'No Action'. The perception is reactive, the DC is low enough that everyone can make it with taking 10, so you wake, are prone, and have your full actions you can take.

Hearing the gnome's warnings, Syl wakes from his nap, and pulls himself to his feet. He sees the dwarf coming toward the group, and uses one of his trusty magicks on Borric. "Wake up and smash this fellow, Borric!"