Any tower built inside the dome gets boosted with various attributes determined by the player. Five dome support towers can be constructed next to the dome. A slow effect tower (blue) that slows down any creature entering the radius of the dome, a damage-over-time effect tower (red) that damages any creature entering the radius of the dome, range increase (green) to any of the towers constructed within the dome, fire rate increase (yellow) to any of the towers constructed within the dome and finally damage increase (purple) to any of the towers constructed within the radius of the dome.

Blue and red effects creeps inside the Dome while purple, yellow and green apply to the tower strengths.

The Dome generates an aura in a given radius and depending on the towers you construct next to it the effects generated by this aura will update. There are 5 tower types you can construct next to the dome.

You can only construct one dome per map, making the placement of the dome a crucial step for better map control.

The dome slowdown tower is a slow effect that slows down any creature entering the radius of the dome.

You can only construct one dome slow support tower per map.

The dome damage over time tower damages any creature entering the radius of the dome.

You can only construct one dome damage over time tower per map.

The dome damage tower increases the damage of any tower that is constructed within the radius of the dome.

You can only construct one dome damage tower per map.

The dome fire rate tower increases the fire rate of any tower that is constructed within the radius of the dome.

You can only construct one dome fire rate tower per map.

The dome range tower increases the range of any tower that is constructed within the radius of the dome.