Wednesday, October 06, 2004

SURVIVOR is a 3rd-person Disaster Survival Game designed for all platforms (PC and consoles). Anyone who likes to know how it feels being aboard the Titanic after she hit the iceberg, could go for a try.

Enjoy GTA - like player freedom and experience the most dramatic disasters of the 20 - 21th century in independent game episodes.

7 comments:

At what point in time is the bad taste line drawn? ie is recreating the 2001 WTC attacks any more distasteful than recreating 1999 Hurrican Andrew? And is that in turn any more distasteful than recreating the sinking of the Titanic?

There's been a similarish argument re shooters recently - WWII is considered fair game, Iraq less so. There are a number of FPS games which are quite clearly based on Iraq but are in some fictional middle east country. No such beating around the bush with WWII - you can shoot Germans till the Kühe come home.

It's a hard line to draw. But if it comes down to offending living relatives we would all be playing Napoleonic musket based FPS. Which would be shit. Although aliens are fair game, at least until we actually meet some, so rocket launchers will still be available.

That one is definitely on the wrong side of the line though. But as you said in the original post it's so far on the bad taste side that it will guarantee lots of media coverage. Manhunter, GTA et al certainly didn't suffer from negative press. I really can't see them being crass enough to actually include a WTC level though because as you say it's only just happened and is still raw. But just the announcement of it's inclusion at this stage will do the desired trick in terms of publicity.

I can't see there being much gameplay in the Hiroshima level. The only winning strategy is to arrange to be a few hundred miles away when the bomb drops. Unless there are power up pills that can make you outrun a nuclear firestorm.

BTW if anyone is having problems commenting try IE. FF is just taking me (and bhell13) to the login screen and no further.

As I said... I think there's a dif between wars/battles and civillian disasters, which is why WW2 is more "fair game". Again, the concept of a game where you are in a WW2 Nazi Concentration Camp would still be pretty taboo...

I had the same thought on Hiroshima, btw. I can't see a strategy there. In fact, I can't see much of a strategy for any of them that would make interesting gameplay.

Let's ignore 9/11's utter tastelessness for a second... you're sitting in an office, the plane hits... you... run downstairs? Take an elevator?

So far I don't see any compelling game-play there...

At least GTA was somewhat controversial but had a good game behind it. Manhunter was pretty meh... and this, I suspect, will be pants. (but then, reading the side, it sounds like a concept they're looking for a company to write and publish it...)

That's one thing about Rome: TW -- there's definitely no immediate family still around to complain, AND it's a top game to boot!