Render Collective is an Architectural 3D Vuisualisation Company producing high end photorealistic 3D photorealistic stills, animations and virtual reality experiences. The main tools for staff are 3DS Max and wither VRay or Corona as a rendering engine.
To scale the studio, rather than expanding a local hardware renderfarm we have decided to setup a flexible system using a new product by Thinkb...

make a 3D model of an empty, wooden one storey summer house with 3 rooms, kitchen and WC.
3ds max must be used.
do NOT use any external 3rd party plugins.
portfolio is required, do NOT send me unrelated jobs you've done, like graphic design or websites or you will be eliminated.
in your comment first provide answer to this question; ninety three divided by three equals. so that i know you...

use n-gram transition probabilities to both generate and analyze text. The class Ngrams implements
many useful helper functions and comes with some processed ngrams that you can use. More details will be provided once you accept the problem. It has to be coded in Python.

use n-gram transition probabilities to both generate and analyze text. The class Ngrams implements
many useful helper functions and comes with some processed ngrams that you can use. More details will be provided once you accept the problem. It has to be coded in Python.

use n-gram transition probabilities to both generate and analyze text. The class Ngrams implements
many useful helper functions and comes with some processed ngrams that you can use. More details will be provided once you accept the problem. It has to be coded in Python.

Hello,
I'm trying to promote my artwork and looking for someone to do a lot of renders for me. I have over 400 pieces of large photography artwork to showcase in bedrooms, hallways, living rooms and office spaces.
I'm looking for someone to do the work in 3DMAX ONLY with vray or Corona render.
These should be realistic scenes of a interior room with large windows on one side, wood...

Need to do a low poly models of a game characters (art attached)
Requirements: low poly : tris - <10000
Retopolgy UV mapping
Texturing humanoid Rigging (The model will be animated via mocap, so correct humanoid rigging is very important)
T-pose The model will be used in mobile game (Unity engine).