I played through a few single player missions in the campaign but never multiplayer. I got a bit frustrated after the 3rd or 4th mission though and never got back to it. I'm hopeful the DLC and patch helps the difficulty. I emailed Blue patch notes the other day but he didn't post (probably since it was from an unconfirmed message board post):

==> Adding a new map : « Mecklenburg ».==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».==> New game lobby interface (multi & skirmish).==> Better visibility of the number of people in the ranked games.==> Major tuning patch (see below).

BUG FIXING :

==> Fixing a cause causing a crash when a game host leave the lobby.==> Fixing a cause causing a crash when using custom flares.==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight …

TUNING :

• GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.=> All flamethrowers are now able to auto fire.=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.

• PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.=> Price of the Soviet PT-71 decreased from 35$ to 30$.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :* T-62M-V* T-64A & T-64B* T-72A

=> The following ATGMs' AP value is increased :* Falanga from AP 10 to 12.* Fleyta from AP 10 to 12.* Malyutka from AP 10 to 11.* Malyutka-M from AP 10 to 11.* Malyutka-P from AP 10 to 12.* Bastion from AP 10 to 12.* Sheksna from AP 10 to 12.* Kobra from AP 11 to 13.* Svir from AP 11 to 14.* Refleks from AP 11 to 15.* Fagot from AP 10 to 11.* Konkurs from AP 10 to 12.* Konkurs-M from AP 11 to 14.* Kokon from AP 11 to 14.* Ataka V from AP 11 to 14.

• NATO :

=> Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).=> Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).

=> Size of the British FV102 Striker changed from "Small" to "Normal".=> Speed and maniability of the SwingFire increased.

And if someone isn't playing SimCity Social, it means they aren't a potential customer for Diamonds, the in-game uber-currency that can turn your real money into anything from building permits to time-saving "accelerations" to the "Simoleans" needed to build most everything in the city. That's right, if you want more money in SimCity Social, you don't have to worry about calibrating your tax rate or even waiting for your existing buildings to produce more. You just have to spend real money to make fake money.

Seriously? I saw a comment about that in another thread from earlier and just thought it was someone being a smartass. Too bad there's not an offline mode or they could just lock new purchases to offline mode for 72 hours...that makes too much sense though.