2D Game Development with LibGDX

Building Cross Platform Mobile Games

About This Course

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.

Why Take This?

You already know that making and playing games is the most fun you can have with a computer, but if you need more convincing, you should know that over the last decade, mobile gaming has grown into a huge market. It's full of opportunities for independent game developers, or for people looking to join established gaming studios.
If you want the skills to turn your game ideas into reality, or get ready to jump into professional game development, this is the course for you.

Prerequisites and Requirements

This course assumes basic proficiency with Java, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.
Proficiency with Git and Android Studio is helpful, but not required.
To brush up on these skills, consider taking [Intro to Java Programming](https://www.udacity.com/course/intro-to-java-programming--cs046), and [How to Install Android Studio](https://www.udacity.com/course/how-to-install-android-studio--ud808).

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.