yeah max level had to be raised. yes we do understand what you are saying. we know that mod and CoMa's have no idea what Playa is coming up with next.what is not being understood is that going by past results no long term planning is being done with updates. tower once 100 levels are cleared just about useless other then having to spend gold on companions and use old epics on them . they are a very minimal help at this point (they cant be used in twister and shadow easteros needs more then them and underworld help to finish)

I know some ppl like fortress and underworld but other then something to do both only have a couple things going for it in regards to helping the main thing in the game your toon. (fortress-gold, exp and gems) (underworld -gold exp and the crit bonus)

Pets I was nvr a fan but at least they helped out our toon and wow yeah playa added something to make ppl max them all out ( minor patch IMO) once all maxed dead feature.

of all patches I think only easteros, shadow world , tower and twister were fully good patches. catapult complete fail, pets I give 6 of 10 stars, fortress a 3 of 10 and underworld a 1 of 10. they are added no taking them back now. But what needs to be done with them is either fix (catapult which has been asked for from almost day 1.) or add more content that helps our toon. (pets, fortress and underworld).

of all patches I think only easteros, shadow world , tower and twister were fully good patches. catapult complete fail, pets I give 6 of 10 stars, fortress a 3 of 10 and underworld a 1 of 10. they are added no taking them back now. But what needs to be done with them is either fix (catapult which has been asked for from almost day 1.) or add more content that helps our toon. (pets, fortress and underworld).

I will agree with everything that you said and also support that catapult its a joke, because the randomness of it its annoying and you can lose a fight easily because of it, tower is dead for 75% of the players, twister to be finished is a dream for almost 60% of the non-shroomers ( because they can't afford to gather a lot of gold for stats, better epics and xp ), shadow world a dream for all of the players, because the companions are useless at this point ( for me, i can't beat level 5 in shadow easteros, the mage ), underworld it was something ok, something fresh to do, but the hype vanished with the actual gameplay and with the buildings and units that are useless, i don't need to point them again, its obvious, fortress its also a dead end, gem mine is the only thing that you really need and its the most helpful, academy is low-powered, we expected more from it at level 20, and the pets, after completing them, they will become asta a dead end, removing the fruits from the game it will be waste of 'future improvement', the best option is to use them on the toon with adding one stat, but revamping them with low drop from missions and keeping the drop from fights and abawuwu. Overall, some changed need to be done, in the best way for high level players and low players, for shroomers and non-shroomers to keep a balance and attract more players, because some servers are dying, and thats not good, creating a lot of international servers its not the best idea when you let the old one dying, especially when you have dedicated players on them and who will be alone in the future at this rate. Im gonna come with a special trade about what playa can do about this, because some of my ideas where put into the game and Im proud of it like gold mine in underworld and the 0.5% bonus from a 100 pet

WwwAlthough my character is not that good (only 1 year old), I can already imagine that by the end of 2018 I may have some things done: tower is already completed, I will have every pet unlocked still in this year, same to single portal and dungeon 14, almost finishing shadow dungeon 13, Underworld will be maxed out in a couple of months and I expect to finish the fortress in early 2019.

Two good advices I can give you: first of all, forget the shadow-theme for once. We understand the shadow dungeons but shadow guild is completely nonsense. Nobody liked it, we dont get any major reward by doing it and the best guilds in the world are stuck in raid 95 (still 55 to go).
And about the servers fusion, dont throw that idea away , please! Thats the only reason I made an account in a nacional server and everyday I regret that decision because there is no competition at all. I may be able to get top50 this year on a server opened in 2010, and thats the most active server of my country!

I really hope to get some new content for mid-late accounts (beginning at level 300-350), otherwise new accounts will keep catching up the oldest accounts because of the amount of new content they have.

Maybe we will finally get somekind of completely new dungeons (dungeonS, not dungeon) that could take 1-2 years to be completed?

EDIT- I understand that some content may have an end. And im cool with that. But dont implement HoF if thats the case. Will become useless.

Since the March/April update will focus on guilds, here you have some minor-suggestions to implement on the next big update of this year (if you like them )

- Change the max. gold per mission (we have the 10M barrier for some years now, maybe is time to move on?)
- Improve the shadow-guilds' rewards (the xp we get is nonsense, comparing with how hard raids actually are.) I'd suggest either gold or some guild % bonus
- Change the xp curve once again: it received a great feedback when the devs changed it in 2016, so I think that mid-late 2018 would be nice to change it (if not, maybe in early 2019).
- Change blacksmith costs (not sure about this tho, I don't quite understand if it was made to take 1-2 years saving crystals so we could use them on items in order to max them all, or the costs are just way too expensive)
- Find a way to correct Pets and Underworld HoF (no need to change fortress' HoF). Once everyone gets their pet at level 100 and a lot of people become able to defeat top1 in underworld, it makes no sense to keep those Hall of Fames since there won't be anything different from player to player in order to compete with each other.
- New content: i'd love to see some kind of dungeon-type content directed to players (individual). Some years ago I suggested a new 9-dungeons-system (but not shadow, please!) where players could unlock each dungeon with a key but they'd have to achieve something in the game in order to get a key (for example, you have to finish twister to get the key of the last dungeon). The requirements to unlock each key should be directed to high-end accounts (+380/+400) so that only these accounts could enjoy this new content. Not only is a new way to get xp, gold and epics, but you also have the opportunity to "revive" the first 9 dungeons that you probably finished years ago
The further you move on in those dungeons, the harder it gets to find each key. For example: (I agree that some of these are quite hard so feel free to give your opinion!)
Key 1: 90 pets acquired (let's start with sth easy)
Key 2: Tower done
Key 3: Dungeon 13 Shadow completed
Key 4: Solo Portal completed
Key 5: Easteros completed
Key 6: Underworld completed
Key 7: Fortress completed
Key 8: Max aura
Key 9: Twister completed
I didn't mentioned any kind of guild-requirement since that would be hard in inactive servers.
- Something about server fusion / migration. There's just too many servers inactive to play in.

Since the March/April update will focus on guilds, here you have some minor-suggestions to implement on the next big update of this year (if you like them )

- Change the max. gold per mission (we have the 10M barrier for some years now, maybe is time to move on?)
- Improve the shadow-guilds' rewards (the xp we get is nonsense, comparing with how hard raids actually are.) I'd suggest either gold or some guild % bonus
- Change the xp curve once again: it received a great feedback when the devs changed it in 2016, so I think that mid-late 2018 would be nice to change it (if not, maybe in early 2019).
- Change blacksmith costs (not sure about this tho, I don't quite understand if it was made to take 1-2 years saving crystals so we could use them on items in order to max them all, or the costs are just way too expensive)
- Find a way to correct Pets and Underworld HoF (no need to change fortress' HoF). Once everyone gets their pet at level 100 and a lot of people become able to defeat top1 in underworld, it makes no sense to keep those Hall of Fames since there won't be anything different from player to player in order to compete with each other.
- New content: i'd love to see some kind of dungeon-type content directed to players (individual). Some years ago I suggested a new 9-dungeons-system (but not shadow, please!) where players could unlock each dungeon with a key but they'd have to achieve something in the game in order to get a key (for example, you have to finish twister to get the key of the last dungeon). The requirements to unlock each key should be directed to high-end accounts (+380/+400) so that only these accounts could enjoy this new content. Not only is a new way to get xp, gold and epics, but you also have the opportunity to "revive" the first 9 dungeons that you probably finished years ago
The further you move on in those dungeons, the harder it gets to find each key. For example: (I agree that some of these are quite hard so feel free to give your opinion!)
Key 1: 90 pets acquired (let's start with sth easy)
Key 2: Tower done
Key 3: Dungeon 13 Shadow completed
Key 4: Solo Portal completed
Key 5: Easteros completed
Key 6: Underworld completed
Key 7: Fortress completed
Key 8: Max aura
Key 9: Twister completed
I didn't mentioned any kind of guild-requirement since that would be hard in inactive servers.
- Something about server fusion / migration. There's just too many servers inactive to play in.

This are all good ideas to introduce in the game and, beside them, im gonna come with more good stuff that people voted in the past and we really need in-game :

Pet fruits :

We all talked about this in the last period of 'what will happen when someone reach the maximum at them ?', we understood that they will be removed from the game code, but a better idea is to keep them, get rid of them only from tavern drop and receive them from pet fights and roulette, for consuming this for 1 stat. A lot of players came up with this idea, i support it and its not overpowered with that drop that i suggested.

New achievements :

I know, another achievements ? Yes, because i don't like number 60, i prefer 100, btw, please, no guild achievements, because some servers are dead and will be impossible for some of players to get them. Last summer i created a poll about this and a lot of players wanted some new achievements, at least we can get 500 stats from them in this way, if we will get 100. I'm gonna post here the list with some of the achievements that i suggested then :
1. Die with honor - Reach x personal honor ( even that you had, lets say, 400k honor, you lost 200k because you went inactive, and got back 400k,it will be calculated like 600k honor gained )
2. Mastering Fighting Skillz - Win x duels lifetime (from the old medal)
3. Stingy or Big Collector - Collect x gold lifetime (from the old medal)
4. Guardian of the City - Work x hours as a city guard (from the old medal)
5. The Clearer or Explorer - Defeat 200 dungeons (from the old medal, kind of)
6. Missionary - Complete x quests (from the old medal)
7. Familist - Invite 10 friends to play (from the old medal)
8. True Rider - Ride the same mount for 30 days
9. A patient man - Collect x quicksand glasses
10. Philosopher - Collect x amount of XP lifetime
11. Drunk man - Spend x beers lifetime
12. Discipline - Spend x gold on stats
13. Pet Fighter - Win x fights with the pets
14. Don`t have a cat, have a lion ! - Upgrade x pets to level 100
15. Vendor - Sell x items
16. Somethin don`t smell good - Reach level x at the toilet
17. Three of a kind - Play on each platform (browser, phone, steam)
18. Everything is shiny - Gems in all equipped items on companions
19. Roulette Player - Win every prize at Abawuwu`s place
20. The Boss of Easteros Returns ! - Defeat Shadow Easteros
21. No Lifer - Spend x hours in quests
22. An impatient man - Spend x quicksand glasses
23. Day Off - Don`t make any quests for 1 day
24. Potion addicted - Have, at least, one same potion for x days
25. Loyalty for the royalty - Stay in the same guild for x days
26. Insomnia - Do all your quests on night ( this means only the first bar, without adding shrooms )
27. The wall of shields - Defend your guild from 15 attacks
28. Conqueror - Win 15 guild attacks
29. A point and click game - Reach x clicks in-game ( counted only on clickable things )
30. Hi! My name is... - Don`t change your name for 90 days
31. Damage Dealer - Do x damage in guild portal
32. Hater - Beat the same player 25 times ( to be fair, the difference must be maximum 50 levels between )
33. Look, they float ! - Collect the floating crystal 10 days in a row ( to give them a purpose )
34. Stable man - Own, for once, every mount ( the mount that was or it still is, the fox, don`t count )
35. The Recycler - Dismantle x items at the blacksmith
36. You really love upgrading, right ? - Do x upgrades to your items
37. Cross Dresser - Play the same toon for 60 days as a male or 60 days as a female
38. Loser - Lose x battles ( counted from guild fights/defences, fortress attacks/defences, arenas, guild/personal portal, pets, dungeons )
39. Endless War - Attack the same guild 10 times and win
40. Collect'Em All, fo' real - Collect all 99 previous achievements

The last one and the most important one, in my opinion, adding a battle system, like an arena, where 3 players, from the same server, but it doesn't matter from which guild, can join in and compete against other players from other servers. Its gonna be like a big royal rumble or a big battle for points with several attacks per day. To be kinda fair for everybody, every position will fight the other position, with this, i mean, if im on the first position in the team, x on the second and y on the third, i will fight only the first from the other team, if i win we get, as a team, 1-0. Then the second will fight the second one, lets say they win, its 1-1, and the last, third one with the third one, 2-1 for one of the team winning in this way the battle and gaining points or going further in the battle.