I did an atmosphere test for the morning when you first go outside. Let me know what you guys think. You can see his breath in Unity! I also tweaked the additive lights for the last time and am very happy with how they turned out.

Firstly, happy late new year! Let's hope it turns out to be a better year. Secondly, I wrote a new blog post about TIE and the various outdoor environments you'll find yourself in, as well as how I go about creating them. You can take a look here.

Your games are dissimilar enough beyond that initial premise for it to count merely as inspiration, though (and frankly, neither of you were really first ). Haha. Either way, this is bringing my way more than one game~experience of the sort that is appealing to me. The more, the merrier!

Thank you, did a write-up for screenshot saturday over on reddit, also showcasing the new song, as well as the start to finish process for the morning levels. You can see my first pitiful cloud attempts!

So this is a build starting from your home to the outside scene. You must be dressed for work in order to use the door interaction at the end of the house. It's a little rough around the edges (there being no wall collision the glaring issue due too my code and some of Unity's physics settings), but there is plenty to look at...

I've made quite a few changes to the morning environment since I've last shown the game as well.

Enjoy, feedback welcome, for a more in-depth look at this build and what Jeremy and I have put into it thus far, see the new blog post on our website!

***Note the box at the upper right hand corner of the screenshot, that button takes web-player in and out of full-screen (but an appropriate full-screen without artifacts and crumby resolution). Spam clicking it makes it disappear so take your time with it, and use only that button to navigate in and out of full-screen mode, as pressing the default ESC make's the button vanish as well. This is only for web-player.