A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.

Recent Reviews:

Very Positive
(173)
- 92% of the 173 user reviews in the last 30 days are positive.

All Reviews:

Very Positive
(3,428)
- 86% of the 3,428 user reviews for this game are positive.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”

Skimmers much stronger, but move in smaller groups. Made the ambushes work properly

Increased chance of death re-balance (I'm trying to make people die more):

Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated) blood regenerates 33% faster (so recovery times are the same)

Untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed

Injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage

KO time slightly reduced

AI panel options kept on import game

No corpse flies or smell on dead robots

Fixes

Fixed ragdolls not colliding with foliage rocks

Fixed a bug where the overhead attack sometimes went undetected and got through a characters defences

October 13

Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.

0.97.4

Increased chance of death re-balance (I'm trying to make people die more):

Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)

blood regenerates 33% faster (so recovery times are the same)

untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed

injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage

KO time slightly reduced

Small content tweaks and additions to the new map area:

Added a thing to Darkfinger

Added a different thing to Sinkuun

Added something awesome to the Deadlands

Skimmers much stronger, but move in smaller groups. Made the ambushes work properly

Inventory shift right-click now transfers entire item stack

Tweaks to some armour values

Fixed the animal feeder having a tiny capacity

Fixed slave traders busting down your door to steal your slaves

Fixed a bunch of pathfinder bugs that were making characters stop mid-journey

Stopped animal limbs from going ragdoll, cus it looked stupid

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)

Reviews

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."– Rock Paper Shotgun

About This Game

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.