March 28

Hello there! This update is not big but still very important because it finally brings Spanish language to the game and also fixes a few nasty bugs which could affect your gaming experience.

SPANISH LOCALIZATION

Yes, we finally did it. It is a shame it took a great deal of time and we didn't manage to make it on the release but it's finally here. We hope all Spanish gamers will enjoy our game and will be pleased with translation.

We are still working to fix minor issues in localization and will definitely update it. Please, let us know if something's wrong. And have a good time in the world of Terminum.

ENGLISH LOCALIZATION

After the release we received a lot of complains about English localization, but since that we managed to significantly improve the localization during regular updates. And today we publish the final update for English text (at least, we do hope it is final) and hope you will be pleased with our work.

Thanks to everyone for sharing feedback.

CONSOLE RELEASES

They are 100% ready, but keep in mind that it takes time to make physical copies. Approximately, Ash of Gods will hit PS4, XBOX and Switch in the end of summer.

FIXES

Fixed a bug when two musical tracks played in the same time since Ursus

Fixed a bug when the game skipped a conversation between Blance (aka Hopper Rouly) and his companions after Thorn Brenin's execution

Fixed a bug with empty shop and team management in Ursus

Fixed a bug with pop-up windows on global map: closing a pop-up window with a mouse click to map do not blocked the map anymore.

Fixed a fight in Unda's house, now it doesn't last forever.

IMPORTANT:

If your game loading low on WIndows (more than a minute), please, delete devtodev folder. You can dind it here: Users\<YOUR PROFILE NAME>\AppData\LocalLow\AurumDust LLC\Ash of Gods.

If your game crashing during the battle at Unda's, switch to OpenGL.

If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

-force-glcore

There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.

Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.

If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:

-force-glcore

Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

Please, write an honest review about the game. Your support will help us to bring more players. Thank you.

March 4

Hey, folks! We haven't posted anything this year, so I reckon it is time to tell you what we are up to at the moment and make a few announcements.

SPANISH LOCALIZATION

As you may know, a lot of players asked us for Spanish localization but unfortunately there were a lot of troubles with it. Anyways, I am happy to inform that Spanish is finally almost ready, we are integrating in to the game at the moment and it will be released approximately in 2-4 weeks among with a few nasty bug fixes.

We will also publish another update for English localization.

PS4, XBOX, SWITCH RELEASE

As you also may know, we were going to release Ash of Gods on consoles from the very beginning. And that's finally happening. Everything is already set, and we are going to start final QA in the middle of March.

Approximately, all console versions will become available on PS4, XBOX and Switch in the end of Q2 2019.

ASH OF GODS ON MOBILE

We are also going to port Ash of Gods: Redemption to mobile devices (iOS / Android) as it was promised during our Kickstarter campaign but due to the lack of experience in developing mobile games and considering it will be rather difficult to transfer such a big game to small screens with the very first attempt we decided to create Ash of Gods: Tactics first to learn some basics.

ASH OF GODS: TACTICS

Well, if you were wondering about screenshots in this article, it is time to tell you that this is a brand new Ash of Gods' game, the one I mentioned above, Ash of Gods: Tactics:

https://youtu.be/L4E6DkdvcSQThe idea was simple. We decided to create a small exclusive mobile title using some assets from the original project to learn more about developing mobile games. This knowledge is necessary because we'd like to transfer Ash of Gods: Redemption to mobile devices as good as it possible.

Tactics is a small prequel to Redemption with completely different gameplay, based on cards. We wanted to adapt the new project for mobiles, that's why its combat is pretty simple (though, the game is probably semi-hardcore) and battles take 5 minutes tops.

What do you need to do? You have two decks of cards: characters' deck and a deck with spells and items. Every turn you can use one card from each deck. Basically, you choose a character and place him on any of three lanes you have, then use an item or a spell on him or any other characters presented on the battlefield. Your turn ends and characters make their moves based on their stats. Your goal is to defeat your opponent's hero reducing his health to zero.

At the moment we are in closed alpha testing but planning to release the game in a few months, its technical launch is planned in April. When it is released, we are going to port AoG: Redemption to mobile devices as it was promised.

Feel free to ask any questions and, of course, let us know what you think. Thanks a lot for your support.

Digital Deluxe Edition

Digital Deluxe version of Ash of Gods: Redemption includes the game and full content of Digital Art and Original Soundtrack DLCs:

60-pages art book with stunning hand-drawn concept art

Digital original soundtrack written by Adam Skorupa, a famous composer of The Witcher series

Digital comic book, 24 pages telling the story of Thorn Brenin long before the Reaping

Print-ready A2 digital poster

HD-quality map of Terminium in various languages

HD-quality desktop wallpapers

About This Game

Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.

GAMEPLAY

Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.

Ash of Gods’ storyline is constantly evolving in response to players’ choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.

Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.

WHAT MAKES ASH OF GODS UNIQUE

Decisions with Major Impacts

Every decision, whether on or off the battlefield, has the capacity to alter the course of events and the fate of your party with major repercussions. But, even the death of your leader is not the end of your journey.

No Random Dice Rolls

There are no dice throws to determine chance-to-hit or the force of a blow. In Ash of Gods, true tacticians must master the skills of their classes and harness the powers granted by their limited supplies of cards, or suffer the consequences.

AI that Adapts to You

Ash of Gods’ AI adapts to your style of play to ensure a consistently challenging experience with no room for cheap tactics or invincible team builds.

PvP Multiplayer

Challenge other players and compete for a spot on the leaderboards. Unlock new characters, upgrades, and cards to customize your tactics even further.

Rewards for Risk

Expend your own HP for a last-ditch attack. Go into battle with a smaller team to get better cards and quicker rounds. Take the shorter, but more dangerous route to save on resources. Ash of Gods rewards those willing to take the risks.