Michael Heron (@drmichaelheron) writing in response to the feedback he receives regarding the ways in which Meeple Like Us explore socio-economic issues of accessibility in boardgames. He positions boardgames as cultural products that are not ‘free of politics’ and stresses the importance of re-considering accessibility & inclusion in design as ways to ensure that non-dominant positions (of ethnicity, socio-economic status, gender and physical ability) are not unwittingly excluded through false assumptions.

Brandon Rollins (@BrandonGameDev) writing on the role of accessibility in the board game community. He highlights Physical Accessibility, Mental Accessibility & Social Accessibility as important areas for consideration for designers and players.

Erin Ryan (@Super_EMarie) writing on her statistical analysis of the Top 100 games on BoardGameGeek between 2009-2016 – from The Cardboard Republic. She finds that you are “more likely to see a sheep on the cover of a board game box that you are to see a group of women”.