viewtopic.php?p=492101#p492101
I found this post. If this is easy to fix, can you explain a little more? Where are these lines. FNEI and Helmod mods have the same problems. Maybe I can fix a few lines myself?

viewtopic.php?p=492101#p492101
I found this post. If this is easy to fix, can you explain a little more? Where are these lines. FNEI and Helmod mods have the same problems. Maybe I can fix a few lines myself?

Thanks for the quick update.

you're basically looking for an entry of type = "custom-input", and then need to change the line consuming to wither "all" or "none" as it says in that topic.

In both effected bob's mods, these were in the file data.lua, in other mods, they could pretty much be in any .lua file. If it's not in data.lua itself, look at the files listed in the require lines.

Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

I'd filter it to *.lua, the program I use to do things like this will mess up png files and the like if the data just so happens to have a string of bytes that form the same data as the words you're searching for.

Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

viewtopic.php?p=492101#p492101
I found this post. If this is easy to fix, can you explain a little more? Where are these lines. FNEI and Helmod mods have the same problems. Maybe I can fix a few lines myself?

Thanks for the quick update.

you're basically looking for an entry of type = "custom-input", and then need to change the line consuming to wither "all" or "none" as it says in that topic.

In both effected bob's mods, these were in the file data.lua, in other mods, they could pretty much be in any .lua file. If it's not in data.lua itself, look at the files listed in the require lines.

Technically, "all" should become "game-only", as there's a functional difference between that and none. (though, if those are the only two options now, shouldn't it be more of a true/false option than "game-only" and "none"?)

game-only overrides base game functionality of a button, none does not.

But it's a good addition to the mod's list.

Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Is there not an option to disable the different barreling recipes? I would like to only have barrels.

Currently, there is no option for that, but other people have mentioned it as an issue previously, so I do have a note to look into that already.

Removing the canister for ferric chloride and fuel should be easy enough because that's just an override in bobplates (MCI) to change the graphics and item used, but the bottles are a bit harder, they use a custom version of the auto-barrel script, half-hardcoded in the library mod. I'd either need to re-write it, or do the opposite of what I do with the canisters, over-write their crafting category, graphics and items after they've been created.

Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Just a small update to classes. The GUI didn't look right after the 0.18.27 update, so I made a few changes to it.

Classes 0.18.7:
Changed table style to fix spacing issues with 0.18.27 update.
Added a check to make sure the global table for a player exists in the on_init (and on_configuration_changed) function.
Added information about the current character to the Avatar GUI.

Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.