China's Tencent wins on lockdown gaming boom

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HONG KONG (Reuters) - High demand for video games during COVID-19 lockdowns buoyed Tencent Holdings' first-quarter revenue and profits, with blockbuster games PlayerUnknown's Battlegrounds Mobile and Honor of Kings helping it beat forecasts. The Chinese company's video games business, which generates more than a third of its revenue, saw growth of 31% to 37.30 billion yuan (4.27 billion..