The next iteration of DayZ is closer than ever and the a potential release on experimental branch in the next days/weeks means it’s time to make recap of everything we know so far. In November 2016, B. Hicks explained the dev team was splitted into two groups: one small team of five/six people working on 0.62 and the rest going on the Beta Milestone (0.63).

Very early, 0.62 update was announced as a overhaul of Chernarus’s visual fidelity which won’t affect the gameplay part (player controller or animations). The massive improvement will be making forests & environment look more real. To summarize, it includes: Trees, grass, ferns, plants, plains and roads. The team managed to roughly double vegetation object count (~2.6 millions vegetation objects), add 8 new forest surface textures and developed a technology allowing them to randomize the variety of vegetation but also trees colorization. The update also aim for a better “feeling” as the wind and weather will have direct effect the environment. Here is a list of changes: