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I bought the game about 2 weeks ago. I never played beta or Guild wars so I was totally new to this game.

I first thought when i logged into the game and started playing that this is everything I was ever looking for and its free. Then I hit level 11 or 12 and completed all my tasks in the first area. When I moved to the new area I was disappointed I felt as if its the same thing all over again as the first zone. So I logged out and have just not had any ambition to log in. In fact I started looking something else to play.

What am I missing? Is this really how each zone is the same thing over and over? Maybe i just dont get it or something.

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Not sure what you would expect really. In general an MMO with provide a core game mechanics structure and a progression structure and let you wander the world looking for things to do. Generally speaking the things you can do include helping people or do work for people (quests), gathering resources from local wildlife/monsters and natural resources (crafting) or just heading out and seeing what there is to see (exploring). Mixed in you may get social things to do, mostly freeform with others (such as chatting in global or locally) or things slightly more pre-defined (dungeons or events).

Not sure exactly what you were expecting. Mobs are the same, they just get tougher, the mechanics are they same, they just apply to different things, the challenge remains relative...There are very few games that don't deviate from this and even the bigest game in the world (according to some, they are incorrect, but in terms of popular MMO) WOW is exactly the same.

GW2 does do things slightly different in terms of events and no real quests to do except for helping people with things they want to do (hearts) but it is still the usualy structure of most MMO's out there.

The only game I cna really think of that does things different is The Secret World but that requires people to put in more effor tthen a lot of people seem capable of or wanting to do. But except for TSW I cannot really think of a popular fantasy MMO that doesn't now follow the WOW formula more or less.

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I am not sure if this is a legit poster or a troll given the low post count but on the assumption that it's legit:

Each zone leads to several other zones. In each zone you will have 'hearts' (local quests) to do and most can be completed in more than way. Some ways are very benign - go collect scraps for the war effort and some are very martial - go kill for revenge. Hearts can be done 1 time per character

In addition to the hearts there are are Dynamic Events (DEs). These trigger by some other event/course of action (frequently talking to an NPC with an orange globe looking thing over his/her head will start one that often leads to another and so on). DEs can be p repeated as often as they pop.

This is the process - New zone, new hearts. Do DE's. Once you hit the level 70 - 80 Orrian zones there are no more hearts. Just vast open wastelands of undead. DEs pop but no hard and fast heart/quests. (There are normal quests zones that have hearts 60-65, 65-70, 70-80 etc). The storyline quests push you toward the Orrian sections.

The storyline is 'your' personal story quest which you can do or you can skill. Some of the storylines are pretty good, some are more bland.

Then you have sPvP and WvW PvP. As the OP was talking PvE, that is another story for another day.

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Well, you forgot collision detection. open world PvP (harder to balance, make fun than boosting everyone and pit them in a single place), combat that has impact, skill usage that matters, no invulnerability button or siilar cheap tricks, extremely fun to play healing etc etc.

Also less problems with the combat in PvP, no ability delays when in big crowds (or abilities not working at all in extreme cases) and no invisibility across the board to fix ability delays and lag related issues.

But as you said it's a personal preference. Just don't be surprised that some people would have preferred Tera's combat model in GW2.

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Each time I read "better combat in Tera", I can't help chuckling... most skills that root you, only one weapon per class, oh yeah, awesome.

Well too each his own, I guess...

yea same.. Tera combat was fun for about 20 levels then lost its appeal.. WAY to few choices.. with traits, multiple weapons, runes, sigils and utility skills I'm changing up my playstyle every couple of levels in GW2.. just getting more into sPVP now and really enjoying my warrior.. put together a nice build that counters those pesky backstabbing thieves:)

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Errrm nope, same old stuff i was doing 10 years ago but dressed better.

Oh and one more thing , helping farmers do all there lame shit is a dull as is sounds.

I really dont get what all the fuss is about

Yep. Because that is the whole game. Exactly! I mean they really meshed the entire game into those 12 levels you did. Everything you did in those whopping 12 levels is the entire game up to 80...

Now that I am done with my sarcasm my point is you haven't even seen most of the game. I thought it would be a bit dull too after those first handful of levels but as I progressed the events got more diverse and some were rather adrenaline rushing like fending off the centaur with the Seraph after taking their camp until there are just too many centaurs and the Seraph yells 'Retreat!' and if you don't you'll get your butt handed to you in the swarm. Then turning around and trying to take the camp back.

Yeah...that's just helping the farmers and the like and same ol' dull stuff. Those 12 levels of yours told the whole story!

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Errrm nope, same old stuff i was doing 10 years ago but dressed better.

Oh and one more thing , helping farmers do all there lame shit is a dull as is sounds.

I really dont get what all the fuss is about

The "fuss" is about that the heart quests which are a classical type of quests to help people from other mmos to make the transition to the DEs, can be accomplished in 3 to 4 different ways each cause the npc gives you 3 to 4 different possibilities so you can pick what you would like to do from them and finish this quest that way.

Unlike other mmos that if you don't go kill these 10 trees (terra), go back and deliver the quest, then go kill 20 trees and run the whole way back again (there are even quests with 40 to 80 kills?).

On the top of that you just need to be in the area the quest is reaching in GW2 and finish it without talking to a npc ever or just plain ignore these heart quests and go level through gathering materials, exploration, crafting, WvsWvsW which means you have total freedom of choice and that's something other mmos just doesn't offer you no matter how you put it.

Most of all since in other mmos even if you skipped these go kill 10 tree quests and try to level a other way, at the end of the day you will have to go back and do them or you won't be able to progress in the game.

In GW2 you CAN do them to complete a area but you don't have to if you don't care about it.

I leveled with my ranger from level 2 to 15 by simply exploring through the areas and charming pets without having ever touched a enemy.

Even if you complete the skill challenges, POIs, Waypoints and Hearts, all areas still have hidden areas like underground areas, jumping puzzles, mini dungeons you can find and explore for goodies.

Additionaly your daily and monthly quests are just tasks you can check under your characters achievements which also give you goodies when you complete them as you go.

No need to run to a certain NPC or Area to do them, cause your dailies count no matter where you are on the world and you can even complete them with different characters like:

- I don't wanna go to a other area with my main to find other types of enemies for my daily so I'm login in with my other character and kill a few other type of enemies in his area.

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What you're missing is the rest of the game. You just barely got your weapons swapping. You've barely unlocked one Utility skill and you've completed 1 area. Doesn't sound like much.

The different things they have in the different areas are: Different landscape, different NPCs with different Hearts, different Mobs and DEs, and some have Dungeons (once you hit 30 and beyond).

There are also different jumping puzzles and chests to find in pretty much every zone.

But....if you're looking for a game that has different things in each zone, like different combat, different styles of questing, different laws of in game physics, good luck. I've never heard of a game like that.