October 6, 2008: Development Meetings

Once a week -- sometimes more -- the dev team sits down to discuss our current projects and upcoming games. Many of these discussions involve new Munchkin supplements, which shouldn't surprise anyone, but we also spend quite a bit of time on completely new games. What I love most about these meetings is the interaction between the dev team members. Randy, for example, always looks for ways to break the game, while Steve looks for ways to better tie the theme to the mechanics (and sometimes toss out a mechanic in favor of a more thematic mechanic). I think Will's in the meetings just to argue with me and tell me when my ideas are bad. I would be upset with him if he wasn't right a lot of the time.