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[REQUEST] Archery is underpowered [UPDATED: 1/13]

1/13 Update -- Archery changes will still be made with Update 2.5, and we will wait on sending any additional feedback to XL until after Bloodsong's launch. Again, while we normally stay away from offering feedback on class balance changes, we will keep our eye on this one and continue to let XL know the community's opinions on NA/EU balance.

Description: Many players have commented that they feel Archery is currently in an underpowered state.

Status: Trion normally does not push or champion class balance changes to XL. Their team possesses members of staff who only handle class and statistical balance, putting them in a better place to measure balance than our team.

However, we have discussed the community's feelings regarding Archery to them, and they have informed us that there are changes coming to Archery in Update 2.5. Currently, we are scheduled to receive Update 2.5 in late January.

Trion will not be making additional changes to the class balance beyond XL's modifications. The current class changes the KR region received will be the same changes we will receive.

maybe u should think a bit about what archery is. basically it is the fight from a distance. if u (have to) use melee or magic skills, then u r no archer. considering this, then archery is underpowered as fk compared to melee and magic classes. u may go count urself if u want. while melee and magic classes have more then a dozen attack skills in 3 skill trees, there r just 9 ranged attack skills in 2 skill trees for archers. and if u also consider that for an archer moving is essentially for surviving, u can shorten the list of attack skills down to 6. furthermore, archers basically have no cc or counter-cc so they r helpless in a melee cc-combo or a nearly endless cc from a magic user that gives him enough time to cast his hardhitting spells. archery doesnt need a little tweak or buff every here and there. it needs a complete rework.

Archery skills will reduce Block/Evasion by 0.5% for every shot negated WHILE feral mark is active - Cap 15%.
Trip from Feral Explosion (30 stacks) increased from 1.5s to 2s.

Originally Posted by Khrolan

You're right when you say that the class doesn't have the 1.0 impact it used to. Truth be told a chosen class is only a small representation of a player's sphere of influence. What is lacking in combat ability can absolutely be made up for with social savvy.
-Khro

#SaveArchery - When "social savvy" is a Producer's response in how to fix Archery.

You know what would help archery a bunch? Re-adding the Synthesis system for every costume in the game, opening up new stat items and playstyles through increased speed, penetration, and pvp stats that a player can work towards upgrading and obtaining.

You know what would help archery a bunch? Re-adding the Synthesis system for every costume in the game, opening up new stat items and playstyles through increased speed, penetration, and pvp stats that a player can work towards upgrading and obtaining.

This is the real nub. Archers are affected by the lack of costume stats which only exists in Trions version. XL bases class balance based on their version which includes these stats. Ergo Trion themselves have unbalanced the classes with their decision to remove all costume stats.

This is the real nub. Archers are affected by the lack of costume stats which only exists in Trions version. XL bases class balance based on their version which includes these stats. Ergo Trion themselves have unbalanced the classes with their decision to remove all costume stats.

That is a bit off they did not remove costume buffs for just archery it was a crossed the board. you can say custom buffs would make archery better but it would make every class better so it's rather mute. You can also argue by the same token the trion added animation locks that Korea does not have and because they do not have it they do not balance the classes around it. Yet when they did patch in the Korean version most people had a fit and demanded it be changed back.

Description: Many players have commented that they feel Archery is currently in an underpowered state.

Status: Trion normally does not push or champion class balance changes to XL. Their team possesses members of staff who only handle class and statistical balance, putting them in a better place to measure balance than our team.

However, we have discussed the community's feelings regarding Archery to them, and they have informed us that there are changes coming to Archery in Update 2.5. Currently, we are scheduled to receive Update 2.5 in late January.

Trion will not be making additional changes to the class balance beyond XL's modifications. The current class changes the KR region received will be the same changes we will receive.

most people get that you guys can make class changes like that. But what you want to know from some one who discussed the class with xlgames is WHY? There has been multiplay changes to the class since open beta and no one has ever bothered to explain why. You guys have discussed the class with xlgames so tell us what they intend for it archetype and mechanic's wise.

the ballence issue with archery in the NA version of the game will unfortunately continue to be an issue until trion and XL games realize that removing stats from costumes does NOT effect all classes equally.

missing 800 armor penetration is devestating to archers right now at the upper echelons of play. mele on the other hand notices the loss of this armor penetration less so for a couple of reasons:
1) mele has 2k armor pen on critical hits anyhow thanks to battlerage passive
2) mele classes have access to spears, which are very powerful (actually overpowered) in that their proc is to ignore 100% of armor for next hit.

in fact, shields at upper levels with their "bonus" +defense on equip that got added in a while back, would seem to be ballenced entirely around the assumption that archers and mele ARE running this defense penetration.

due to the lack of this however, light armor classes are too easily able to mitigate damage by equiping a shield and getting a high amount of PDef. Archers should be able to penetrate their PDef to a significant degree and deal decent damage to them. instead shields and indeed PDef on cloth reduces far too much damage due to the lack of this stat.

until they enable people to access the missing stats, archery will remain underpowered in our version of the game especially as people approach higher and higher gear scores

That is a bit off they did not remove costume buffs for just archery it was a crossed the board. you can say custom buffs would make archery better but it would make every class better so it's rather mute. You can also argue by the same token the trion added animation locks that Korea does not have and because they do not have it they do not balance the classes around it. Yet when they did patch in the Korean version most people had a fit and demanded it be changed back.

see my post above, this idea that "loss of costume stats effects everyone equally" is a myth that needs to be dispelled and quickly so that we can move on to the next question: how to fix it.

I agree trion should NOT have significant ballance differences from other regions, instead the answer to ballance lies in getting the stats of characters in our region as close as possible to the korean version.

if you look at the stats on the costumes there are definatly classes, builds, and strats that benefit much more than others.

Personally don't see why they need additional changes. Archery was overpowered, was then over tuned down and is now (well, in 2.5) back to *normal*. The days of ArcheryAge are gone guys, no more killing Abolishers before they reach you.