Stonebank - Soldier [Osu|CatchTheBeat|OsuMania]

After playing every diffs from the collab to the top i came to the conclusion that the ARs are too high and do not offer the best spread, they just don't fit the bpm imo. Here's what i would do personally, take these as suggestions

Colonel : 8.8

Brigadier : 9

General : 9.2

Marshal : 9.3Doing this would make the spread more even as right now General and Marshal use both the same AR. Also please, remember that it's one thing to make everything more comfortable to read but it's another to make it too easy to read because that makes the map less fun

[Spîcy's Marshal]

00:12:747 (2) - NC here because of the SV change and remove it here 00:13:092 (1) - to not make it spammy

00:13:781 (1,2,3,1) - Distance here is kinda large, on its own I think it could be fine but you did 00:17:230 (5,6) - this after while it's a bit stronger and has vocal support, i'd suggest reducing the distance of the first one a bit

00:26:023 (1) - Remove NC here and NC 00:26:195 (3) - here instead to make it consistent with the rest of the map because from this point you NC'd on each downbeat

00:44:126 (3,4) - Distance feels really large here, it feels like the song is going down, halving the spacing would make it better imo

00:51:368 (2,1,1,2,1) - Turn these into 1/4 sliders because there are sounds on the blue ticks

00:53:005 - Missing a sound here again

00:58:954 (4) - Shorten this by 1/4 and add a note because there's a sound on the three ticks

01:01:540 (1) - Stack this properly on top of 01:01:626 (2) -

01:05:936 (1,2,1) - These are wrongly snap unless i'm mistaken, it's not 1/3 it really feels like 1/4 do this instead, also i'd NC 01:06:195 (2) - this one too to make the polarity change more comfortable to read

01:18:264 (1) - Instead of putting a 1/1 slider, i'd use 2 circles with a 1/1 gap between them to the second one emphasizes the stop better

01:59:126 (2,3) - Eh there's no beat whatsoever remove both of these

02:11:195 (2) - The stream here is fine as it is but i feel like you could gradually increase the spacing, especially 02:12:401 (1) - here, i feel like this could use some more movement

02:16:454 (1) - You should spread this one just a tiny bit to make it different from 02:18:264 (2,3) - because it's a different gap. Also NC here 02:16:540 (2) - instead

03:03:781 (3) - You're missing sounds here, i'd suggest using two 1/4 sliders because there are sounds on the blue ticks

03:04:730 - Missing a sound here again, add a note also there's a 1/8 beat between 03:04:557 (6) - and 03:04:643 (7) - but it's fine to undermap, just wanted to say it

Be careful to map every single beats in the song when you map an extra

[CyberX's General]

This diff uses a looooot of NC spams even if they're necessary because of the SV changes but to an extend where it actually affects the HP drain a lot, i'd suggest removing some NCs and SV changes because right now the diff is pretty much passable by everyone even if you mash your way through it. It's also pretty bad because the map has almost no followpoints, it is an issue

00:16:885 (3) - I think NCing here would be fine even if it's not a downbeat, it's a different measure from the previous part

00:17:919 (1) - The extended slider doesn't work here, you skip the snare 00:18:264 - here and also what you did artificially makes this a quad while it's a triple and it gives wrong feedback, shorten the slider by a 1/4 tick

00:19:299 (6) - NC here for consistency

00:33:954 (1) - Remove NC here, it's unnecessary spammy

00:33:954 (1,2,3) - Same as top diff, these could use some hitsounds

00:52:919 (4) - The NC here is unnecessary

01:01:195 (1,2,3,4) - Same as before, this is a triple and not a quad, same fix

01:01:885 (1) - This NC is totally unnecessary

The rest would just be repeating myself over and over, honestly your mapping style is really interesting, I know the RC does stipulate that SV changes must have an NC on them for readability and it means that it contrasts with the rest of the NCing pattern to make it more readable, if you NC spam everything then it's as if there were no NCs at all

[Brigadier]

00:11:023 (1) - Eh this is the first diff on which i see a spinner here, i'd remove it to make the start consistent with the rest of the set

00:33:954 (2,3,4) - Same as the hardest diff, these could use some hitsounds

00:41:368 (1,2,3) - Spacing gap is a bit harsh here imo, i'd suggest you put 2 at a more constant DS between 1 and 3

00:53:781 (1,2,3,4,5,6,7,8,9,10,11,12) - Combo here is kinda long since probably anything else in the map has a combo shorter than 10, how about, just for the sake of aesthetics NCing 00:54:126 (5,9) - both of these, it wouldn't affect playability at all

01:15:850 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

01:17:747 (2,3) - Try this rhythm instead http://puu.sh/rZd68/295e3e337f.jpg there is a stream here and i feel like having a circle 01:18:264 - here emphasizes the stop better

02:27:230 (5) - NC here for the SV change

02:55:505 (2,3,4,5,6) - This doesn't look very neat imo, i think going for a simple straight stream would look more clean

02:56:540 (1,2,3,4) - The rhythm here feels kinda sloppy, the reverse arrow on 1 makes 2's placement on the time line offbeat while the strong beats are on the white ticks, try this instead http://puu.sh/rZehy/c8e39153f6.jpg

00:30:333 (5) - Hmm doesn't make much sense to me to comeback to NCing every 2 measures especially since it's a build up so yeah, NC hereI won't point out the NCs more unless it's something different but you should just NC every measure even more during kiais

01:17:574 (1,2) - NC on 2 instead

02:14:299 (1) - Remove NC here to make it consistent with the next pattern

03:08:609 (5) - Just a circle here should be fine

This diff is pretty clean, just the NCing choice is kinda questionnable to me

0.png55372456_p0_master1200.jpg55647411_p0.jpganime-fantasy-war-line-1920x10801.jpganime-fantasy-war-line-1920x1080pulse.jpgbar.pngBeatglow.pngblackbg.jpgCircle of Lightx.pngGlow2.pngLyric B.pngLyricA.pnglyricC.pngLyricD.pngLyricE.pngLyricF.pngLyricG.pngLyricH.pngLyricI.pngLyricJ.pngLyricY.pngmovin like a s.pngmovin like.pngmovin.pngRing(1).png

[Plaudible's Cadet]

00:31:022 (4) - unsnapped

00:44:816 (4,1) - DS

01:44:816 - pretty sure i dont have to introduce about the so thing called DS for this section and if u think u will get it ranked because its intentional , u r wrong

02:34:816 (4,1) - 02:43:092 (4,1) - DS ~ if u r thinking that u can increase DS to emphasize special beats then let me tell u that its not allowed in easy difficulty

[Second Lieutenant]

00:17:919 (1,2) - thats a pretty weird ass flow

00:39:988 (1,2) - aaa p l s .idk how to explain but its obvious that this is not really a nice thing for nobs

00:44:126 (1,1) - the recovery time isnt enough for a normal diff

00:52:402 (4,1) - DS

00:59:643 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - thats a really long chain , i mean REALLY FKING LONG . consider splitting it in half or even 3 parts if possible

01:05:161 (1,1) - Low af recovery time

02:46:195 (1) - u dont need this ncwill still need some rhythm improvement here since there are quite alot of sounds that arent being represented as they are supposed to be atleast its better than easy ww

[Lily's Captain]

The ar is kinda op actually, change to 7.5 or smthng

00:36:195 - tbh the sound here is same as 00:35:850 - and 00:35:505 - so u could use 1/2 slider here aswell just like u did at 00:49:988 (6) - same goes for 00:46:539 (5,6,7) -

00:47:919 (10,1) - Not-very-well stacked thingies

00:55:678 - doesnt really matter if u r following the melody or vocals Since there are both of them here , the vocal as well as a hihat so i dont think this should be ignored

01:11:023 (5,6) - For what reason did u totally double the DS? there is no need for that , there is no emphasized sound in the bg or anthng that u need to add extra spacing for

LeeSinOrAfk wrote:

Hey there, M4M from my queue as we agreed

[General]

After playing every diffs from the collab to the top i came to the conclusion that the ARs are too high and do not offer the best spread, they just don't fit the bpm imo. Here's what i would do personally, take these as suggestions

Colonel : 8.8 seems too low for an insnane tbh

Brigadier : 9 Yep

General : 9.2 Gonna let Cyber and Spicy decide on this

Marshal : 9.3Doing this would make the spread more even as right now General and Marshal use both the same AR. Also please, remember that it's one thing to make everything more comfortable to read but it's another to make it too easy to read because that makes the map less fun

[Brigadier]

00:11:023 (1) - Eh this is the first diff on which i see a spinner here, i'd remove it to make the start consistent with the rest of the set Nah the spinner's justified here imo

00:33:954 (2,3,4) - Same as the hardest diff, these could use some hitsounds Hm I don't what hitsound though

00:41:368 (1,2,3) - Spacing gap is a bit harsh here imo, i'd suggest you put 2 at a more constant DS between 1 and 3 Fixed

00:42:057 (4) - Not a fan of the rhythm here, try doing thisDisagree, it's clearly a single sound

00:53:781 (1,2,3,4,5,6,7,8,9,10,11,12) - Combo here is kinda long since probably anything else in the map has a combo shorter than 10, how about, just for the sake of aesthetics NCing 00:54:126 (5,9) - both of these, it wouldn't affect playability at all Personally think it's fine as is, the other parts with same rhythm have the same NC pattern

01:15:850 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ same

01:17:747 (2,3) - Try this rhythm instead http://puu.sh/rZd68/295e3e337f.jpg there is a stream here and i feel like having a circle 01:18:264 - here emphasizes the stop better Nah I'm mapping the vocal here

02:27:230 (5) - NC here for the SV change Yessir

02:55:505 (2,3,4,5,6) - This doesn't look very neat imo, i think going for a simple straight stream would look more clean Did a slight curve instead

02:56:540 (1,2,3,4) - The rhythm here feels kinda sloppy, the reverse arrow on 1 makes 2's placement on the time line offbeat while the strong beats are on the white ticks, try this instead http://puu.sh/rZehy/c8e39153f6.jpgNo I like this one as it is

00:30:333 (5) - Hmm doesn't make much sense to me to comeback to NCing every 2 measures especially since it's a build up so yeah, NC hereI won't point out the NCs more unless it's something different but you should just NC every measure even more during kiais Agreed

01:17:574 (1,2) - NC on 2 instead Removed NC entirely

02:14:299 (1) - Remove NC here to make it consistent with the next pattern Fixed

03:08:609 (5) - Just a circle here should be fine Kepping it to stay consistent with 01:18:264 (4) -

This diff is pretty clean, just the NCing choice is kinda questionnable to me

DeRandom Otaku wrote:

00:39:988 (1,2) - aaa p l s .idk how to explain but its obvious that this is not really a nice thing for nobs Fixed

00:44:126 (1,1) - the recovery time isnt enough for a normal diff Sexy slider instead of spinner works

00:52:402 (4,1) - DS Fixed

00:59:643 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - thats a really long chain , i mean REALLY FKING LONG . consider splitting it in half or even 3 parts if possible No I think this fits best

01:05:161 (1,1) - Low af recovery time shorter spinner

02:46:195 (1) - u dont need this nc Yeah I guess ^^will still need some rhythm improvement here since there are quite alot of sounds that arent being represented as they are supposed to be atleast its better than easy wwSheesh this is hard to map on low SR x)

For M4MI already modded this before, but your map has changed a lot since thenNote: I'm very new at modding mania, so feel free to ignore any suggestions if you want

Spicy's NM

Maybe you should increase the HP a bit

Also, I think this is too easy to be an NM, maybe change it to EZ?

00:44:514 (44514|0) - this is on a yellow tick

01:42:919 (102919|3) - I don't think you need 3 notes for an easy diff, I'm really not sure though, it's just something I don't usually see

02:24:816 (144816|0) - Maybe you should add another note here or do the same thing as here 00:33:781 (33781|0,34126|1,34471|2)

This difficulty just seems a little bland, maybe change some patterns instead of doing the same thing but flip it on the second 'kiai'(there isn't an actual kiai part tho)

Spicy's HD

00:01:368 (1368|0,1368|2) - This doesn't need to be so slow

00:14:126 (14126|0) - You changed the speed at the wrong time and I feel like this should all be x1.00

00:14:471 (14471|2) - maybe add a note here?

00:37:919 (37919|0) - add note with this?*

00:46:195 (46195|2) - add note with this too*

00:56:195 (56195|2,56195|0,56540|1,56540|3) - speed change should be here, not a full bar after

01:02:402 (62402|3,62402|2) - missing a note on the white tick in between these

02:25:505 (145505|0) - add notes to parts like these*

* maybe add all these notes or remove the one here 00:35:161 (35161|0) - It's a pretty strong sound imo, maybe you should add a note to all of those sounds, instead of removing the first one, but I'm way more inexperienced than you, so you might not want to change it unless you 100% agree

The speed changes are kinda confusing weird to playI probably would've added more if i could pass this :/

Lily's Captain

00:40:678 (2,3,4,5,6,7) - Too hard to read for a hard diff

00:44:471 (1) - There's a sound in here

00:47:574 (8,9,10) - There should be an NC on one of these notes

02:27:230 (1,2) - not lining up correctly

02:34:816 (1) - There's a sound in the middle of this

02:48:954 (5) - ugly slider and spacing error?

02:56:885 (1) - sound in the middle of this

03:00:161 (2) - I don't really hear anything at the end of this, maybe it shouldn't be a reverse slider

DeRandom Otaku wrote:

01:44:816 - pretty sure i dont have to introduce about the so thing called DS for this section and if u think u will get it ranked because its intentional , u r wrong snep

02:34:816 (4,1) - 02:43:092 (4,1) - DS ~ if u r thinking that u can increase DS to emphasize special beats then let me tell u that its not allowed in easy difficulty honestly thinkign back, i was just too lazy and couldnt care enough to snap it LOLhonestly i shitmapped this like 2 months ago when my maps were still gahbage, looking back this is cringe af. genuinely considering remapping, we'll see depending on future mods. ye.

00:31:712 (1) - I think there should be a hit circle after that just to keep the flow of the song going, especially for an easy diff. no sound there

_orange wrote:

All the difficulties I didn't mod are too perfect Really hope this gets ranked, gl!

Thanks a lot m8 and thanks for the mod ^^

TheSlimeMan wrote:

From my queue! Sorry I was late!This was really difficult! For the most part, the map is very close to complete in my opinon. Thanks

01:04:816 (1) - Doesn't need to have an NC Prefer keeping it, it's a strong beat, big white tick and all02:01:368 (1) - ^ Same as above02:45:850 (5) - Could be better if it was changed to a hit circle? Nah I'd be missing the "a" in "Like a soldier"

01:46:023 (3,4) - maybe have those lead up to that slider? Tried fiddling around with that idea but can't find anything that is better than what I have, also for below01:57:057 (3,4) - ^

It would be beneficial to list who was collabing on the diff name, such as [TheSlimeMan x OtherPerson's Colonel] imo (unless it would be a super long diff name if more than 2 people are collabing) Done!

I found nothing wrong with any of the other diffs. Have a nice day <3 Thanks for the mod ^^

Plaudible wrote:

Hi~Mod from my queue~:3I'm not good at modding extreme difficult diffs so I just try my best, sorry if my mod is no help to you ;w;

[Spicy's Marshal]

00:13:092 (1,1) - These two nc are not necessary imo, since you seem only add nc to the long white tick in this part except these two. Better remove the nc for consistency.

00:50:678 (1) - hmm I personally think it's not a good choice to make a 1/1 slider here, cuz there's a long white line on the slider tail, which should be emphasized by using a note imo. So why not use a similar pattern like 01:12:747 (1,1) - ?

00:53:781 (3) - Well the 1st kiai part could stop here, and next kiai start from 00:56:540 (1) - .

02:44:126 (3) - Same as the above ^

03:07:574 (6) - Add nc here?Totally a really awesome diff. Great job!

[CyberX's General]

※ Personally thinking there's a nc spam problem in this diff, especially in the kiai part (like 00:34:471 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ). That really confuse most players, I think few people can read a map full of 1,1,1,1...So I strongly recoomended to remove some of the nc according to the rhythm changing of the song. You don't need to add nc everytime you change the sv, unless players have confusions to read without nc or the sv changing is quite intense. Take part of the 1st kiai for instance:

00:34:816 (1) -

00:35:333 (1,1) -

00:36:195 (1) -

00:36:712 (1,1) -

00:37:574 (1) -

00:38:954 (1) -

00:39:471 (1) -

00:40:850 (1,1,1) - , add nc in 00:41:368 (2) -

00:43:264 (1,1,1,1,1) -

00:44:816 (1) -

00:23:092 - Add a note here? Really obvious sound here.

00:47:574 (1,1) - This jump is too big imo. Decrease it to 5~5.5x would be better.

00:53:092 (5) - Just a suggestion. Why not use a slow slider here? That would fit the music better imo.

00:53:092 (5,1) - Same as the suggestion below in 01:15:161 (5,1) -

00:55:850 (3,4,5,6) - hmm I think using two 1/8 reverse sliders would fit the music better. Just like what Spicy did in his diff.

00:58:609 - Well this downbeat is quite heavy hear that shouldn't be ignored. Replace a note in 00:58:436 - then add a 3/4 slider in 00:58:609 (1) - would be a better choice imo.

00:59:988 - And here as well ^ Try fix like this:

01:00:161 (1) - Shorten this slider to 1/1, the drum sound is actually on the red tick 01:00:505 - .

01:15:161 (5,1) - Well it's quite empty if you put nothing in this part. Actually if you add a 1/2 reverse slider in 01:15:333 - , that will make a quite effective transition between the vocal part and non-vocal part.

01:18:609 (7) - Better add note here as well.

02:02:747 - Break start here

02:28:781 (1,1) - This jump is Hella big imo. And I feel the flow is a bit strange in 02:28:264 (1,1,1,1,1) - . So better do some changes for the angle of the sliders.

Pretty challenging mapping style, I love it~ Though it still need a lot of work to do to this diff. Better find more mods for this diff.

[Brigadier]

00:45:161 (5) - Add nc here

00:39:643 (5) - Add nc here as well. It could be easier to read.

00:50:678 (5) - ^

00:52:919 (3) - A little suggestion. Why not use a slider same with 00:52:574 (2) - here? It fits the music well imo.

00:58:954 (4) - Add nc here.

00:58:954 (4,5) - This jump is tOoOoOoOoOo sudden and big for players to response. Nerf it a bit plz :<

01:01:712 (7) - nc here

01:12:747 (5) - ^ , and many more nc issues. Please check by yourself and fixed them

Also I think the kiai part from 00:56:540 - to 01:07:057 - is much too tough compared to what you did in other kiai parts. Even the last kiai part is easier than this part. That's quite unbalanced imo; Consider to nerf this part a bit plz, some jumps are really too big.

[Ora and Lazy's Colonel]

00:21:885 (5) - nc?

00:52:919 (8) - Better shorten this to 1/2 slider and add a note in 00:53:264 - . The sound in 00:53:092 - is quite obvious.

01:15:850 (5) - nc

02:43:264 (8) - Same with 00:52:919 (8) -

03:04:816 (5) - nc?

03:07:230 (5,2) - stack

Okay so much for this~ I guess there won't be too many problems in the lower diffs so I just mod these four diffs. Totally nice song and very creative mapping style. Just need some more mods to make it better~

Streliteela wrote:

00:39:643 (5) - Add nc here as well. It could be easier to read. Nah, prefer it w/o

00:50:678 (5) - ^ Nah

00:52:919 (3) - A little suggestion. Why not use a slider same with 00:52:574 (2) - here? It fits the music well imo. I changed it differently :3

00:58:954 (4) - Add nc here. ya

00:58:954 (4,5) - This jump is tOoOoOoOoOo sudden and big for players to response. Nerf it a bit plz :< No I think this section is good with spacing

01:01:712 (7) - nc here ya

01:12:747 (5) - ^ , and many more nc issues. Please check by yourself and fixed them I like my NC patterns though, don't want to change it tbh

Also I think the kiai part from 00:56:540 - to 01:07:057 - is much too tough compared to what you did in other kiai parts. Even the last kiai part is easier than this part. That's quite unbalanced imo; Consider to nerf this part a bit plz, some jumps are really too big. I personally feel like this is the most intense part of the song anyways, so I think it's ok like this. It's about as hard as 02:46:885 - 02:57:919 -

[Ora and Lazy's Colonel]

00:21:885 (5) - nc? Don't see why

00:52:919 (8) - Better shorten this to 1/2 slider and add a note in 00:53:264 - . The sound in 00:53:092 - is quite obvious. It's done consistenly in the map to highlight the sound at 00:52:919 - more than the clap sound

01:15:850 (5) - nc yep

02:43:264 (8) - Same with 00:52:919 (8) - Staying consistent

03:04:816 (5) - nc? Not needed imo

03:07:230 (5,2) - stack Fixed

Okay so much for this~ I guess there won't be too many problems in the lower diffs so I just mod these four diffs. Totally nice song and very creative mapping style. Just need some more mods to make it better~ Thanks a lot

_orange wrote:

00:34:471 (1) - really don't think you need all these NCs, maybe only NC on bigger SV changes? will think about it

00:41:195 (1,2,3) - why circles now? applying slowing effect

00:36:885 (1,1,1) - could blanket..? its blanketed

02:30:678 (1,2,3,4,1) - rip why?

02:57:574 (1,1) - slight blanket error

All the difficulties I didn't mod are too perfect Really hope this gets ranked, gl!

Streliteela wrote:

Hi~Mod from my queue~:3I'm not good at modding extreme difficult diffs so I just try my best, sorry if my mod is no help to you ;w;

[CyberX's General]

※ Personally thinking there's a nc spam problem in this diff, especially in the kiai part (like 00:34:471 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ). That really confuse most players, I think few people can read a map full of 1,1,1,1...So I strongly recoomended to remove some of the nc according to the rhythm changing of the song. You don't need to add nc everytime you change the sv, unless players have confusions to read without nc or the sv changing is quite intense. Take part of the 1st kiai for instance: will think about it later

00:34:816 (1) -

00:35:333 (1,1) -

00:36:195 (1) -

00:36:712 (1,1) -

00:37:574 (1) -

00:38:954 (1) -

00:39:471 (1) -

00:40:850 (1,1,1) - , add nc in 00:41:368 (2) -

00:43:264 (1,1,1,1,1) -

00:44:816 (1) -

00:23:092 - Add a note here? Really obvious sound here.

00:47:574 (1,1) - This jump is too big imo. Decrease it to 5~5.5x would be better. prefer it this way

00:53:092 (5) - Just a suggestion. Why not use a slow slider here? That would fit the music better imo. its just your preference

00:53:092 (5,1) - Same as the suggestion below in 01:15:161 (5,1) - same answer

00:55:850 (3,4,5,6) - hmm I think using two 1/8 reverse sliders would fit the music better. Just like what Spicy did in his diff. overmap

00:58:609 - Well this downbeat is quite heavy hear that shouldn't be ignored. Replace a note in 00:58:436 - then add a 3/4 slider in 00:58:609 (1) - would be a better choice imo.

00:59:988 - And here as well ^ Try fix like this:

01:00:161 (1) - Shorten this slider to 1/1, the drum sound is actually on the red tick 01:00:505 - . nope, it end completely at blue tick

01:15:161 (5,1) - Well it's quite empty if you put nothing in this part. Actually if you add a 1/2 reverse slider in 01:15:333 - , that will make a quite effective transition between the vocal part and non-vocal part. just want to make player to have more rest

01:18:609 (7) - Better add note here as well.

02:02:747 - Break start here

02:28:781 (1,1) - This jump is Hella big imo. And I feel the flow is a bit strange in 02:28:264 (1,1,1,1,1) - . So better do some changes for the angle of the sliders.

02:43:436 (5,1) - Same as the suggestion in 01:15:161 (5,1) -

02:46:195 (3,4,5,6) - Same as 00:55:850 (3,4,5,6) - same answer

03:04:557 (2) - Miss a note?

03:05:505 (5,1) - Same as the suggestion in 01:15:161 (5,1) - same answer

03:08:092 (2,1,2,3,1) - Flow is quite weird. Consider to change the angle of 03:08:264 (1,2,3) - nah its a straight flow, nothing wrong with it

Pretty challenging mapping style, I love it~ Though it still need a lot of work to do to this diff. Better find more mods for this diff.

LeeSinOrAfk wrote:

[*]Marshal : 9.3 Sure why not. If I see difficulty in readability on some parts tho I will change back.

[Spîcy's Marshal]

00:12:747 (2) - NC here because of the SV change and remove it here 00:13:092 (1) - to not make it spammy Sorry keeping it this way for the sake of consistency in combo changes.

00:13:781 (1,2,3,1) - Distance here is kinda large, on its own I think it could be fine but you did 00:17:230 (5,6) - this after while it's a bit stronger and has vocal support, i'd suggest reducing the distance of the first one a bit Applied.

00:26:023 (1) - Remove NC here and NC 00:26:195 (3) - here instead to make it consistent with the rest of the map because from this point you NC'd on each downbeat Fair enough.

00:33:954 (2,3,4) - No hitsounds here? D: Also, i'd personally give this more spacing and a sharper angle because 1/2 snares Applied acute angles, will see about hitsound.

01:05:936 (1,2,1) - These are wrongly snap unless i'm mistaken, it's not 1/3 it really feels like 1/4 do this instead, also i'd NC 01:06:195 (2) - this one too to make the polarity change more comfortable to read Didn't change snap, changed NC tho.

01:18:264 (1) - Instead of putting a 1/1 slider, i'd use 2 circles with a 1/1 gap between them to the second one emphasizes the stop better Leaving it as it plays pretty well and priotitizes the vocal sound rather than the full stop with then comes shortly after.

01:59:126 (2,3) - Eh there's no beat whatsoever remove both of these

02:11:195 (2) - The stream here is fine as it is but i feel like you could gradually increase the spacing, especially 02:12:401 (1) - here, i feel like this could use some more movement

02:16:454 (1) - You should spread this one just a tiny bit to make it different from 02:18:264 (2,3) - because it's a different gap. Also NC here 02:16:540 (2) - instead Spread not applied, but NC applied!

03:03:781 (3) - You're missing sounds here, i'd suggest using two 1/4 sliders because there are sounds on the blue ticks Sorry, same section, not changing ^^

03:04:730 - Missing a sound here again, add a note also there's a 1/8 beat between 03:04:557 (6) - and 03:04:643 (7) - but it's fine to undermap, just wanted to say it Same as above.

Be careful to map every single beats in the song when you map an extra

Modded 4 diffs as promised. Hope this helped

Good luck!

Streliteela wrote:

Hi~Mod from my queue~:3I'm not good at modding extreme difficult diffs so I just try my best, sorry if my mod is no help to you ;w;

[Spicy's Marshal]

00:13:092 (1,1) - These two nc are not necessary imo, since you seem only add nc to the long white tick in this part except these two. Better remove the nc for consistency. Applied, thanks.

00:50:678 (1) - hmm I personally think it's not a good choice to make a 1/1 slider here, cuz there's a long white line on the slider tail, which should be emphasized by using a note imo. So why not use a similar pattern like 01:12:747 (1,1) - ? Good point, but I'll get some more opinions before I start working on a kinda fix, thanks tho

Okay so much for this~ I guess there won't be too many problems in the lower diffs so I just mod these four diffs. Totally nice song and very creative mapping style. Just need some more mods to make it better~

Good luck~:3

_orange wrote:

For M4MI already modded this before, but your map has changed a lot since thenNote: I'm very new at modding mania, so feel free to ignore any suggestions if you want

Spicy's NM

Maybe you should increase the HP a bit Changed to 3.5

Also, I think this is too easy to be an NM, maybe change it to EZ? Eh, I think this is ok for NM. If more people point out I'll change.

00:44:514 (44514|0) - this is on a yellow tick Good catch, fix.

01:42:919 (102919|3) - I don't think you need 3 notes for an easy diff, I'm really not sure though, it's just something I don't usually see Changed.

02:24:816 (144816|0) - Maybe you should add another note here or do the same thing as here 00:33:781 (33781|0,34126|1,34471|2) aight did that for now.

This difficulty just seems a little bland, maybe change some patterns instead of doing the same thing but flip it on the second 'kiai'(there isn't an actual kiai part tho) Sorry, I'm not too experienced mapping mania! Will remap if more people tell me about it being too boring ^^

Spicy's HD

00:01:368 (1368|0,1368|2) - This doesn't need to be so slow Changed somewhat.

00:14:126 (14126|0) - You changed the speed at the wrong time and I feel like this should all be x1.00 Fair enough.

00:56:195 (56195|2,56195|0,56540|1,56540|3) - speed change should be here, not a full bar after True

01:02:402 (62402|3,62402|2) - missing a note on the white tick in between these Fair enough.

02:25:505 (145505|0) - add notes to parts like these* Yeah

* maybe add all these notes or remove the one here 00:35:161 (35161|0) - Nah did the other one.It's a pretty strong sound imo, maybe you should add a note to all of those sounds, instead of removing the first one, but I'm way more inexperienced than you, so you might not want to change it unless you 100% agree

The speed changes are kinda confusing weird to play I'll see if other people find this confusing as well, thanks for pointing out.I probably would've added more if i could pass this :/

All the difficulties I didn't mod are too perfect Really hope this gets ranked, gl!

THANKS everyone for mods, really helped me out here! Have a great week and gl with your mapsets as well!

Did an IRC mod, fixed few minor aesthetic things and some rhythm concerns in Second Lieutenant.

02:21 *Electoz is editing [http://osu.ppy.sh/b/1094147 Stonebank - Soldier [Second Lieutenant]]02:22 Electoz: I assume this is Normal, yes?02:22 lazyboy007: yes02:23 Electoz: 00:12:402 (1,2,3,1,2,3,1,2) - why this part is lacking of hitsounds zz02:24 Electoz: 00:17:919 (1,2) - flows pretty bad, you're forcing players to go back in the direction they just played with 00:17:919 (1) - 02:24 lazyboy007: I didn't put any hitsounds on that part on any diffs because the volume of the drums is very low02:24 Electoz: less complicated flow would be like placing 00:18:954 (2) - below 00:17:919 (1) - 02:24 Electoz: but not putting any hitsounds is not really a good idea imo02:25 lazyboy007: would rotating 1 by 45 degrees also do it?02:25 Electoz: like, if you think the volume is very low02:25 Electoz: you could just do the hitsounds02:25 Electoz: and decrease the volume from green lines02:25 lazyboy007: yeah I might do that then02:25 Electoz: gimme the pic02:25 lazyboy007: but that'd be on all diffs02:25 lazyboy007: ok02:26 lazyboy007: https://osu.ppy.sh/ss/649799102:26 lazyboy007: or even 15 degrees more02:26 lazyboy007: anticlockwise02:27 Electoz: I would make it like http://puu.sh/s7sRn/ab7fd69512.jpg02:27 Electoz: up to you tho02:27 Electoz: in the pic I also moved 00:16:885 (3) - a bit to the right02:27 lazyboy007: oh I like that better ye02:27 Electoz: so 00:17:919 (1) - won't get offscreen02:28 Electoz: 00:29:299 (2,2) - doesn't look really aesthetically appealing02:28 Electoz: if you're blanketing something don't make it too dense02:28 Electoz: or cramped02:29 Electoz: in this case the blanket looks really cramp cuz you're following DS02:29 Electoz: so you could either just unblanket them02:29 Electoz: or02:30 Electoz: move 00:30:333 (1) - down a bit so you get a less cramped blanket like http://puu.sh/s7sYS/efadaa0483.jpg02:30 Electoz: in the pic they aren't perfectly blanketed but you get the general idea02:30 lazyboy007: ok taking the second option then02:30 lazyboy007: I like it better02:32 Electoz: 00:44:126 (1,2) - a pixel overlap I guess02:32 Electoz: normally people would take this opportunity to blanket these02:32 Electoz: 00:44:126 (1) - by making the shape on this blanketable with 00:45:505 (2) - 02:32 Electoz: but yeah that would took time and pretty complicated so you might decide that later I guess02:33 lazyboy007: no I'm doing it now actually02:33 lazyboy007: I think I know how02:34 lazyboy007: https://osu.ppy.sh/ss/649809202:34 lazyboy007: this02:34 lazyboy007: I just didn't think of blanketting them02:34 lazyboy007: may need a tiny bit of polish02:35 lazyboy007: 00:58:609 (6) - is missing a clap I just noticed02:35 Electoz: 01:40:678 - oo this part02:35 Electoz: cool02:35 Electoz: oh yeah that thing you do in the pic would do too02:36 lazyboy007: ^_^02:36 Electoz: 02:34:471 (1) - eh really edgy choice of putting a spinner here02:36 Electoz: cuz the recovery time is not really sufficient02:36 Electoz: slider instead would do the job02:36 lazyboy007: oh that should actually be like 00:44:126 (1) -02:37 lazyboy007: same sound02:37 lazyboy007: that's my bad02:38 Electoz: 02:46:885 (1,2,3) - 02:48:608 (5,6,7) - looks really cramped imo02:38 Electoz: personally I would recommend to rework the placements on 02:46:885 (1,2,3,4,5,6,7) -02:38 Electoz: so you won't get near of screen with 02:48:608 (5,6,7) - 02:39 Electoz: 02:46:885 (1,3) - as for this, the reverse arrow is somewhat misleading for the players02:39 Electoz: not a major issue but should be avoided02:40 lazyboy007: ok I will move those02:40 Electoz: 03:06:712 (2,2) - looks cramped too02:40 Electoz: this one just placing 03:07:919 (2) - above 03:07:574 (1) - would do fine02:40 lazyboy007: ye02:42 Electoz: 00:23:436 - 02:13:781 - my main concern in this diff are these parts02:42 Electoz: kinda dense for normal02:42 Electoz: well not kinda, really dense02:43 lazyboy007: I will try and remap both sections you mentioned02:43 Electoz: np02:43 lazyboy007: I was hesitant about them02:43 Electoz: on those parts02:43 lazyboy007: but modders never mentionned it02:43 Electoz: just nerf the rhythms02:43 Electoz: not necessarily need to remap02:43 lazyboy007: ok :)02:44 Electoz: you used rhythms consecutively without having a break whatsoever so yeah02:44 Electoz: try having a gap between rhythms in Normal02:44 lazyboy007: ok I get what you mean I think ^^02:45 lazyboy007: I am not used to mapping normal tbh

[Brigadier]something I'm seeing a lot here is objects spaced too awkwardly close to each other, esp. kick sliders in relation to other objects. consider kick sliders as typical circles, since players only need to click the heads, and place them like you would place a circles instead of a slider.besides that, it's mostly aesthetic stuff

00:25:161 (2) - move to the left a bit so it doesn't touch 00:24:471 (5) -

Crowie wrote:

[General]maybe put all the sb elements in a folder for better organization? -.- Can't manage to contact the storyboarder right now D: Once i manage to do so I will tell him, thanks

[Brigadier]something I'm seeing a lot here is objects spaced too awkwardly close to each other, esp. kick sliders in relation to other objects. consider kick sliders as typical circles, since players only need to click the heads, and place them like you would place a circles instead of a slider. Trying to create uncomfortable flow with some kicksliders, it's on purpose ^^besides that, it's mostly aesthetic stuff

00:25:161 (2) - move to the left a bit so it doesn't touch 00:24:471 (5) - Fixed

02:44:730 (6,7) - the active beats are on the red and white ticks, so these shouldn't be started on blue ticks. make (6) a circle, move (7) to the white tick, and add a circle on the next red tick Fixed

18:28 Phyloukz: i even think i can rank lovelss world faster than the other mapset18:29 lazyboy007: loveless world is good18:29 lazyboy007: :318:30 Phyloukz: it got 1000 time sbetter after axarious mod18:30 lazyboy007: if you can rank it I wouldn't be surprised18:30 lazyboy007: acarious modded it?18:30 lazyboy007: :o18:30 lazyboy007: nice18:30 Phyloukz: yea from #modreqs18:30 Phyloukz: xD18:30 Phyloukz: i was suprised too18:30 lazyboy007: nice18:30 lazyboy007: :D18:30 Phyloukz: i think it still needs a ton of polsihing18:31 lazyboy007: so does soldier tbh18:31 lazyboy007: mainly my brigadier diff18:33 Phyloukz: do you want mke to m od your map instead of my GD? xD18:33 Phyloukz: i feel kinda bad18:33 Phyloukz: for waiting you so long and now you dont even have anything from me18:34 lazyboy007: sure18:34 lazyboy007: if you want to18:34 Phyloukz: which diffs need most modding?18:34 Phyloukz: i can best mod easier diffs18:34 lazyboy007: brigadier and lilyanna's tbh18:34 Phyloukz: okay18:35 lazyboy007: you can mod others if you prefer18:35 lazyboy007: and I think lilyana's is being remapped18:36 Phyloukz: do you know any good hitsound people?18:36 lazyboy007: umm18:37 Phyloukz: customs18:37 lazyboy007: goldenwolf is good18:37 lazyboy007: but i doubt he'd help you18:37 Phyloukz: zz18:37 Phyloukz: ok18:37 lazyboy007: try it18:37 lazyboy007: but idk ;P18:37 lazyboy007: other than that no18:37 Phyloukz: id request my map to someone18:37 Phyloukz: because18:37 Phyloukz: yea18:37 Phyloukz: fuck hitsounding18:40 Phyloukz: wow18:40 Phyloukz: 01:01:195 (3,4,5,6,1) - 18:40 Phyloukz: at the brigadier18:40 Phyloukz: diff18:40 Phyloukz: this is so awkward18:42 lazyboy007: I have lots of awk things in brigadier tbh18:42 lazyboy007: which is why when I ask for mods I always ask to focus on brigadier18:42 lazyboy007: it's clunky18:42 Phyloukz: just ctrl + h it18:42 Phyloukz: and blanket 01:01:195 (3,2) - and youre good :D18:43 Phyloukz: 01:04:299 (4,5,6,7) - same awkward thing i guess18:43 lazyboy007: you want to irc mod it?18:43 Phyloukz: uh18:43 Phyloukz: have you got time?18:43 lazyboy007: ye18:43 Phyloukz: okay18:43 Phyloukz: then lets do it :D18:43 Phyloukz: never irc before x318:43 lazyboy007: ^^18:44 lazyboy007: I fixed both places you mentionned18:45 Phyloukz: 01:11:712 (1,2) - each slider has a different sound so its not that neat to have both sliders the same18:45 Phyloukz: maybe blanket 01:11:540 (5,2) - so the slider is different from 01:11:712 (1) - 18:46 lazyboy007: hm 1,2 have a very similar sound tho18:46 lazyboy007: 2 has the kick added18:46 Phyloukz: yea but that makes it very different imo18:46 Phyloukz: but yea thats just minor18:46 Phyloukz: and more personal preference18:46 lazyboy007: I did move 2 to blanket with 5 tho18:46 lazyboy007: ^^18:47 Phyloukz: i think you can add a bit spacing between 01:16:195 (5,6) - and 01:16:712 (9,10) - 18:48 lazyboy007: I could but that was on purpose18:48 lazyboy007: I like it like that ^^18:48 Phyloukz: currently it has really awkward flow18:49 lazyboy007: well if I separate it I'd make it 3 fully separate streams18:49 lazyboy007: I'd remove the sliders18:49 lazyboy007: or make them kicksliders18:49 Phyloukz: yes that would also look better because current aesthetic there is personally meh18:49 lazyboy007: 02:44:126 -18:49 lazyboy007: similar to here18:50 Phyloukz: 01:16:626 (8,9,10) - and this flow change is awkward that is what i meant18:50 Phyloukz: yeah i like that more18:50 Phyloukz: :D18:50 Phyloukz: but yea18:50 Phyloukz: ur map18:51 lazyboy007: ^^18:51 lazyboy007: I changed it18:51 Phyloukz: 02:23:092 (5,6,7,8) - id add a slight shape downwards to make it flow better18:51 Phyloukz: or make 02:22:747 (1,2,3,4,5) - less sharp angle18:52 lazyboy007: hm I like that stream doe haha18:52 lazyboy007: Imma rotate the last 4 notes 10 degrees down18:53 lazyboy007: angle becomes wider18:53 Phyloukz: http://puu.sh/s8zDc/223fade4a1.jpg with a slight shape at 02:32:402 (4) - after the red anchor you can make it flow better to 02:33:092 (1) - 18:53 lazyboy007: oh18:53 lazyboy007: yeah looks nicer18:54 Phyloukz: 02:38:264 (5) - NC cuz of vc change? idk i got told that i have to do this xD18:55 lazyboy007: well some bn told me that you SHOULD18:55 lazyboy007: not have to18:55 lazyboy007: and you only really have to when 2 sliders look very similar18:55 lazyboy007: but w/ different SV18:55 lazyboy007: and here I guess it can be said18:55 lazyboy007: so ye18:55 lazyboy007: I'll NC18:55 lazyboy007: :318:55 Phyloukz: 02:27:230 (1) - here u did it too18:55 Phyloukz: ok :D18:56 Phyloukz: maybe NC at 02:44:644 (6,9) - to seperate them18:57 lazyboy007: hm I get that a lot but I honetsly prefer not NCîng those18:58 Phyloukz: 02:47:230 (2,5,6,7) - this overlap is meh, i dont think it looks good18:58 lazyboy007: oh I never noticed that18:58 Phyloukz: also 02:47:574 (3,4) - is questionable i think u know why18:58 lazyboy007: fixed the 2,5,6,718:58 Phyloukz: since 02:47:574 (3) - is 1/4 slider id not recommend that18:59 lazyboy007: hm I like the 3,4 part though18:59 Phyloukz: 02:48:178 (1,2) - i think u can add more spacing here18:59 Phyloukz: since its also a huge space at the timeline18:59 lazyboy007: I could18:59 lazyboy007: I will19:01 lazyboy007: ye fixed I found a nice spot for it19:01 lazyboy007: ^^19:01 Phyloukz: 02:49:988 (2,3,4) - maybe increase those sliders to the bluetick to fit the song better19:01 Phyloukz: at the red ticks there isnt a really noticable sound so it wouldnt be that bad to skip them19:02 lazyboy007: ye agree19:02 Phyloukz: swap NC's19:02 Phyloukz: 02:53:609 (4,1) - 19:02 lazyboy007: hmm I'll actually remove NC altogether there19:03 Phyloukz: yea 02:53:609 (4,1,2) - should defintely be not seperated with nc's19:03 Phyloukz: 03:00:678 (1,2) - i think you didnt intend to overlap them19:04 lazyboy007: no didn't lol19:04 lazyboy007: this map is so unpolished19:04 lazyboy007: .-.19:05 lazyboy007: fixed19:05 Phyloukz: lieutnant is also your diff isnt it?19:05 lazyboy007: ye19:05 Phyloukz: so i take a look there then i have to go :D19:05 lazyboy007: umm brb mom calling19:06 lazyboy007: oke19:06 lazyboy007: I may not have time to finish the irc mod19:06 lazyboy007: T_T19:06 lazyboy007: I still have a few minutes19:06 lazyboy007: if you want just leave the Lieutenant19:06 lazyboy007: Electoz irc modded it19:06 lazyboy007: and he said it was almost good to go19:06 lazyboy007: just19:07 lazyboy007: 00:23:436 -19:07 Phyloukz: 00:23:436 (1,2,3,1,2,3,1,2,3,1,2,3,1) - this is constantly 1/2 snapping althouigh you have just sliders its a bit hard for normal imo19:07 lazyboy007: this was too dense19:07 Phyloukz: hm ok19:07 lazyboy007: lol19:07 lazyboy007: 02:13:781 -19:07 lazyboy007: same here he said19:07 lazyboy007: the rest is good ^^19:07 lazyboy007: thanks for checking though19:07 Phyloukz: you can nerf it with putting a circle on erach downbeat19:07 lazyboy007: don't forget to post the log on the forum19:07 lazyboy007: for kudosu19:07 Phyloukz: ok19:07 lazyboy007: I will nerf it ye19:08 lazyboy007: and I know how I think

Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.✓= I checked this point and everything is okay.✕= I didn't check this point because I think it doesn't need checking.✫= I checked this point but something needs fixing (explained in the mod)

The difficulty settings needs to be more balanced as well as the mapset overall:- http://puu.sh/saZcB/ec8921e337.png Some of the settings for chronological difficulty level increase don't make sense. That's Captain til Brigardier from left to right.- In addition to the above, Captain, which is a Hard-Insane by the looks of it, does cause a big jump from Normal to Insane and the Hard to Insane difficulty increase is not big either. A easier Hard would be recommendable. This should be looked into.

To all mappers: I saw some SV changes without NC indication on some difficulties. Add them where necessary for better readability. To CyberX: 00:37:919 (1,1,1,1) - sliders like those that are clickslider don't need NC SV change indication because the cursor doesn't move and the end is within range of the sliderstart and sliderball circle.

CC1 and CC2 are too close together in shade. Make them have a bit more colour difference. It's needed for the SV changes so they are clearly discernible. You could also swap CCs to fix that. For example http://puu.sh/sb1ah/3fc901b885.jpg the SV change is not readable enough in the heat of moment.

02:02:402 - Starting the break here on all difficulties would suit better musically.

Ending the KIAI at 00:51:023 - and starting again at 00:56:540 - would fit better to the music.

Brigadier[]

Rhythm & Pattern:

01:46:540 - 01:57:574 - A long slider here would fit to the vocals in the background. Feels a bit empty right now with just the circles. http://puu.sh/sb0Ic/03d3b6bbe5.jpg

01:50:850 - 01:55:333 - Here is another slightly discernible drum sound that should be mapped with a circle imo

Spacing:

00:25:678 (4,5,6,1) - Spacing of the 1/4 is absolutely not readable here due to the 1/2 spacing that you used before that. Besides, the jump is way to big for a triple and probably wouldn't play good either. http://puu.sh/sb053/b6382a775f.jpg 00:28:436 (4,5,6) - Makes a bit more sense since 1/4 is closer but is still too far apart for my taste. Same here 00:58:954 (1,2,1) - this might be an Extra but it's not one of the hardest so the spacing should still be somewhat appropriately chosen. That's almost a cross-screen sliderjump for 1/4. Same 01:01:712 (1,2,1) -

02:29:816 (4,5,6) - 02:40:850 (4,5,6) - They need to be closer together. They all are 1/4 and yet 02:29:816 (4,5) - is spaced apart while 02:29:988 (5,6) - isn't. Makes it really hard to read. Would be beneficial to gameplay as well once they are closer together.

02:41:195 (6,1,2) - That's nonsense to use larger spacing for 1/4 and then smaller for 1/2. I would've read the 1/2 pattern as another stream tbh. It's not readable. http://puu.sh/sb1nj/b0a52777bf.jpg

03:04:385 (7,8) - 03:05:247 (3,4) - This kind of arrangement / overlap is not common in this difficulty. Use this kind of overlap to match with the rest of the map 03:04:039 (5,6) -

Overall[]

Lots of general stuff that needs fixing and overall on your difficulty; its flow and aesthetics is suprisingly nice and you put thought into pattern arrangement but the difficulty lacks consistency on CP and mostly wrong usage of spacing which makes reading the patterns partially too hard. Try to think of that on future maps as well. Good luck ~

Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks

[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color][img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color][img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:

Lots of unsnapped objects throughout the mapset. Went through all of my diffs and fixed

The difficulty settings needs to be more balanced as well as the mapset overall:- http://puu.sh/saZcB/ec8921e337.png Some of the settings for chronological difficulty level increase don't make sense. That's Captain til Brigardier from left to right. Fixed Major, had the wrong values there for some reason. And I don't think cs really matters in that respect, there are a few ranked maps where the highest diff has lower cs than the diffs below ^^- In addition to the above, Captain, which is a Hard-Insane by the looks of it, does cause a big jump from Normal to Insane and the Hard to Insane difficulty increase is not big either. A easier Hard would be recommendable. This should be looked into. Lily's map is being nerfed :p

To all mappers: I saw some SV changes without NC indication on some difficulties. Add them where necessary for better readability. To CyberX: 00:37:919 (1,1,1,1) - sliders like those that are clickslider don't need NC SV change indication because the cursor doesn't move and the end is within range of the sliderstart and sliderball circle. Leaving that to each mapper then ^^

CC1 and CC2 are too close together in shade. Make them have a bit more colour difference. It's needed for the SV changes so they are clearly discernible. You could also swap CCs to fix that. For example http://puu.sh/sb1ah/3fc901b885.jpg the SV change is not readable enough in the heat of moment. removed CC2

02:02:402 - Starting the break here on all difficulties would suit better musically. Not going to do this on my diffs, feel the sound here is too weak

Ending the KIAI at 00:51:023 - and starting again at 00:56:540 - would fit better to the music. Why not ^^

Brigadier[]

Rhythm & Pattern:

01:46:540 - 01:57:574 - A long slider here would fit to the vocals in the background. Feels a bit empty right now with just the circles. http://puu.sh/sb0Ic/03d3b6bbe5.jpgDon't understand this there already is a long slider on those spots?

01:50:850 - 01:55:333 - Here is another slightly discernible drum sound that should be mapped with a circle imo I noticed but decided not to map it, it's too weak imo

Spacing:

00:25:678 (4,5,6,1) - Spacing of the 1/4 is absolutely not readable here due to the 1/2 spacing that you used before that. Besides, the jump is way to big for a triple and probably wouldn't play good either. http://puu.sh/sb053/b6382a775f.jpg 00:28:436 (4,5,6) - Makes a bit more sense since 1/4 is closer but is still too far apart for my taste. Same here 00:58:954 (1,2,1) - this might be an Extra but it's not one of the hardest so the spacing should still be somewhat appropriately chosen. That's almost a cross-screen sliderjump for 1/4. Same 01:01:712 (1,2,1) - Fixed the first one to be the same as the second one and reduced spacing on the other 2

02:29:816 (4,5,6) - 02:40:850 (4,5,6) - They need to be closer together. They all are 1/4 and yet 02:29:816 (4,5) - is spaced apart while 02:29:988 (5,6) - isn't. Makes it really hard to read. Would be beneficial to gameplay as well once they are closer together. Did it on purpose, some earlier mod suggested I put the 5,6 with this rhythm in uncormfortable spots, since the rhythm is off a bit (aggressive sound and all) and I really liked the idea, so keeping it

02:41:195 (6,1,2) - That's nonsense to use larger spacing for 1/4 and then smaller for 1/2. I would've read the 1/2 pattern as another stream tbh. It's not readable. http://puu.sh/sb1nj/b0a52777bf.jpgConsidering 6 is a kickslider it plays like a normal hitcircle, and that jump really is not huge :p Plus it makes sense to me for the next part to be low in spacing as the tension drops a lot

03:04:385 (7,8) - 03:05:247 (3,4) - This kind of arrangement / overlap is not common in this difficulty. Use this kind of overlap to match with the rest of the map 03:04:039 (5,6) -

I used it here and there, think it's ok to keep

Overall[]

Lots of general stuff that needs fixing and overall on your difficulty; it's flow and aesthetics is suprisingly nice and you put thought into pattern arrangmenet but the difficulty lacks consistency on CP and mostly wrong usage of spacing which makes reading the patterns partially too hard. Try to think of that on future maps as well. Good luck ~ Thanks :3

Additional Feedback

What I liked:VERY in depth mod, lots of effort pointed out some really good pointsWhat I disliked: Trying too much to make the map readable, whereas reading is in my opinion something skilled players should be able to do :3 most testplayers sightread my map and honestly, making maps too easy to read is boring What you could improve: Less focus on reading, that's really it your mod was really great, thanks again