Archive for January, 2007

The focus has really been on the renderer and texture manager over the last couple of weeks, and it’s starting to look almost like the real thing. Texture handling should now be feature complete with the exception of bumpmaping, and there’s only one known rendering bug at this point (as opposed to unimplemented features, of which there are still a handful).
Oh, and M2 should be released sometime in the next couple of weeks, for anyone hanging out for it ^_^.Changes

Fix cache settings/ram not being saved in save state, related fix for BSC state

Fixed a whole passel of texture/render issues, and another game now runs more or less correctly all the way through the title movies to the start. It’s not playable though yet, and it has some nasty (non-renderer) in-game graphics glitches.

I’ve started fiddling with actual games for testing purposes, and following the changes in the last couple of weeks I now have a couple that will actually run and be somewhat playable. Now admittedly they still have graphics errors, no sound, and they’re rather slow, but it’s still a big leap from where we were even 2 months ago (where nothing would even start).

Changes:

Fixed 2 crash bugs in texcache

Fixed final tile on the screen not actually being rendered (fencepost error)