The following is a GCW FAQ that has been created by nebaf in the official boards. You can check the original post here. I backed up the FAQ because of the board migration next week. If you are nebaf and want me to change or remove this, please contact me.

I made a few updates to the FAQ, mainly concerning the GCW points and the GCW rewards since nebaf doesnt update his FAQ anymore.

Note: This FAQ/Guide is still a work in progress... but it's getting there

If you notice anything is missing, is poorly worded, incorrect or if you have any questions feel free to post them here and they be will addressed ASAP.

Thanks!

Table of Contents

Frequently Asked Questions

Joining a Faction

Recruiter Locations

GCW Armor and Weapons

GCW Armor

Crafted Armor

Crusader Armor

Factional Special Ops Officer Armor

GCW Weapons

Player Bases

PvE Base Info

SF Base Info

Vulnerability Timer Info

Destroying a Factional Base

Professions Needed

Steps to Destroy a Base

Base Defenses

Planetary Base Caps

GCW per Base

GCW Ranks and Decay

Faction Rewards and Costs

Factional Abilities

Static GCW Bases

Locations

Stims

Time Needed for Advancemnet

Restuss

Imperial Missions

Rebel Missions

The Emperor's Hand

The Corvette

The GCW Point System

The Rebel Theme Park

The Imperial Theme Park

Luke and Vader Missions

Cries of Alderaan Act III

Links/References

Frequently Asked Questions

Why isn.t my progress updating?

Currently your GCW progress updates weekly on Thursday at 11 AM PST. You will not see your progress update in real time as you earn GCW.

How far will I progress this week?

Unfortunately, you don.t know how far you will progress until the rank update. However, a player made calculate can be found here

***Warning: The table below is based upon a player made formula, results may be different ingame***

*Note: PvP hotspots vary from server to server. The above are the most likely locations you'll find PvP on all servers. Be sure to check your galaxy forums and the player event schedule for addition PvP locations and events.

Can I gain a full rank in one week?

Generally speaking, you can gain a rank a week up until Lieutenant, where after that it will be impossible to progress to the next rank within a week.

The most you can reasonably expect to progress in one week:

Rank 1 to Rank 2 ~ 150% +

Rank 2 to Rank 3 ~ 120% +

Rank 3 to Rank 4 ~ 110% +

Rank 4 to Rank 5 ~ 105% +

Rank 5 to Rank 6 ~ 100% +

Rank 6 to Rank 7 ~ 95%

Rank 7 to Rank 8 ~ 55%

Rank 8 to Rank 9 ~ 50%

Rank 9 to Rank 10 ~ 45%

Rank 10 to Rank 11 ~ 40%

Rank 11 to Rank 12 ~ 35%

*Note: Some of these values may be very inaccurate and will vary depending on how much GCW you earned. This is just to give you a rough idea as to how far you can progess in a week.

What is a TEF?

TEF stands for "Temporary Enemy Flag". A TEF is placed on you anytime you attack a player or NPC of the opposing faction. It prevents you from entering both public and private player structures. However, you can still enter non player structures such as starports while you have a TEF. TEFs usually last a couple minutes.

Why can't I place my factional base?

You must be either combatant or SF to place a factional base. Furthermore, each planet has a cap on the number of bases it can hold. This cap is the total of Imperial and Rebel bases combined. You are also limited to 3 bases per character. Only three bases can be in the same 1000m area.

Do my "old" faction base deeds work?

There actually is no "old" base. All base deeds will work the same way regardless of how old they are.

What is this diminishing returns formula?

The current formula used for calculating your progress each week is known as a diminishing returns formula. As the amount of points you gain increases, they will have less of an impact on your progress. For example, if you earned 10,000 GCW points in one week, the first 1,000 points earned would progress you 10%. The last 1,000 points would only progress you an additional 1% as opposed to 10% due to diminishing returns.

What's so special about Restuss?

Restuss is a unique PvP battleground introduced as high level content for players. In additional to PvP, it hosts a variety of PvE quests which are rewarded with commendations. Commendations can be turned in for special factional armor and weapons.

Are faction points still useful?

Rebel and Imperial faction points now function is much the same was as any other faction points function. They are used to determine how an NPC may react to you.

What are commendations used for?

Commendations are rewarded after completing various factional quests in Restuss. These commendations are used to "buy" rewards from the commendations officer which include special factional armor and weapons.

Where can I get factional armor?

There are 3 sets of both Imperial and Rebel armor that you can purchased from an armorsmith on your server. These suits cannot be purchased from a recruiter and only a master armorsmith can obtain the schematics from a recruiter.

Factional Special Ops Officer Armor - Can be purchased from a factional recruiter at rank 9 and 10.

Joining a Faction

In order to join a faction you must either visit a recruiter or a pilot trainer. Converse with them and they will allow you to join their faction.

Recruiters can be found in some non player cities and POIs.

Imperial Recruiters

In front of the Bestine Starport

Talus Imperial Outpost

Imperial Outpost (POI) on Lok

Imperial Base on Restuss

Nashal

Theed

Kor Vella

Dantooine Imperial Outpost

Keren Cantina

Rebel Recruiters

Anchorhead

Dearic Cantina

Rebel Base on Restuss

Rebel Outpost, Rori

Coronet

Outside the Starport in Moenia, Naboo

If you decide to switch factions, you will have to wait 5 days (120 hours) before you can join the opposing faction.

To resign from your current faction you must speak to a recruiter. It will take 5 minutes for you resignation to be complete.

GCW Armor and Weapons

There are a total of 6 crafted factional armor suits, three for Rebels and three for Imperials. To obtain a suit use your galaxies trade forum to find an Armorsmith or locate a vendor selling these suits using vendor search.

Rebel Armor

Rebel Assault Armor (Assault)

Rebel Battle Armor (Battle)

Rebel Marine Armor (Recon)

Imperial Armor

Shock Trooper Armor (Assault)

Storm Trooper Armor (Battle)

Scout Trooper Armor (Recon)

Crusader Armor . This armor can be purchased with commendations that are awarded for completing quests in Restuss. You can also purchase commendations from other players. The commendation officers can be found at the following locations: (4777, 5789) for the Rebel Officer and (5976, 5642) for the Imperial Officer.

Crusader Armor Boots

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 500 Commendations

Crusader Armor Belt

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 300 Commendations

Crusader Armor Gloves

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 300 Commendations

Crusader Armor Bracers

5496 Kinetic | 5496 Energy | 5496 Elemental

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 500 Commendations

Crusader Armor Biceps

5496 Kinetic | 5496 Energy | 5496 Elemental

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 500 Commendations

Crusader Armor Helmet

5496 Kinetic | 5496 Energy | 5496 Elemental

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 800 Commendations

Crusader Armor Leggings

5496 Kinetic | 5496 Energy | 5496 Elemental

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 800 Commendations

Crusader Armor Chest Plate

5496 Kinetic | 5496 Energy | 5496 Elemental

+18 Constitution | +6 Luck | +12 Precision | +12 Strength

Level 75 Required

Cost . 1000 Commendations

Factional Special Ops Officer Armor - Factional armor granted at the ranks of Major and Lt.Colonel/Commander. Talk to a faction recruiter to obtain a set, costs and stats are outlined below.

Spec Ops Armor Boots

+23 Constitution | +11 Luck | +17 Precision

Level 75 Required

Cost - 112,500 Credits*

Must be Major to purchase

Spec Ops Armor Belt

+23 Constitution | +11 Luck | +17 Precision

Level 75 Required

Cost - 120,000 Credits*

Must be Major to purchase

Spec Ops Armor Gloves

+23 Constitution | +11 Luck | +17 Precision

Level 75 Required

Cost - 120,000 Credits*

Must be Lt. Colonel/Commander to purchase

Spec Ops Armor Chestplate

+23 Constitution | +11 Luck | +17 Precision

5664 Kinetic | 5664 Energy | 5664 Elemental

Level 75 Required

Cost - 225,000 Credits*

Must be Lt. Colonel/Commander to purchase

Spec Ops Armor Helmet

+23 Constitution | +11 Luck | +17 Precision

5664 Kinetic | 5664 Energy | 5664 Elemental

Level 75 Required

Cost - 150,000 Credits*

Must be Lt. Colonel/Commander to purchase

Spec Ops Armor Leggings

+23 Constitution | +11 Luck | +17 Precision

5664 Kinetic | 5664 Energy | 5664 Elemental

Level 75 Required

Cost - 135,000 Credits*

Must be Major to purchase

Spec Ops Armor Bicep

+23 Constitution | +11 Luck | +17 Precision

5664 Kinetic | 5664 Energy | 5664 Elemental

Level 75 Required

Cost - 120,000 Credits*

Must be Lt. Colonel/Commander to purchase

Spec Ops Armor Bracer

+23 Constitution | +11 Luck | +17 Precision

5664 Kinetic | 5664 Energy | 5664 Elemental

Level 75 Required

Cost - 120,000 Credits*

Must be Lt. Colonel/Commander to purchase

*Note: Cost varies depending on planetary standing/species. This is the base cost for a human.

Factional Weapons

The following weapons can be purchased with commendations from your factions commendations officer located in Restuss.

CM Dead Bolt Pistol

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 290-450

Attach Speed: 0.4

Base DPS: 925

Elemental Damage Type: Cold

Range: 0-35m

CM Frag Storm Heavy Shotgun

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 800-1300

Attack Speed: 1.0

Base DPS: 1050

Elemental Type: Heat

Elemental Damage: 50

Range: 0-64m

CM Reaper Sniper Rifle

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 560-960

Attack Speed: 0.8

Base DPS: 950

Elemental Type: Cold

Elemental Damage: 20

Range: 0-64m

Crusader M-XIII Pistol

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 270-510

Attack Speed: 0.4

Base DPS: 975

Range: 0-35m

Crusader M-XIII Carbine

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 415-755

Attack Speed: 0.6

Base DPS: 874

Range: 0-50m

Crusader M-XIV Rifle

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 530-1030

Attack Speed: 0.8

Base DPS: 975

Range: 0-64m

Crusader M-XX Heavy Rifle

Level 75

+5 Constitution

+10 Precision

Damage Type: Energy

Damage: 800-1300

Attack Speed: 1.0

Base DPS: 1050

Range: 0-64m

Crusader Templar Sword

Level 75

+5 Constitution

+10 Precision

Damage Type: Kinetic

Damage: 750-1350

Attack Speed: 1.0

Base DPS: 1050

Range: 0-5m

Nova Edge Sword

Level 75

+5 Constitution

+10 Precision

Damage Type: Kinetic

Damage: 600-1500

Attack Speed: 1.0

Base DPS: 1050

Range: 0-5m

Player Bases

Player bases can be obtained either from factional recruiters, through loot drops or are granted as rewards for completing quests obtained from Vader or Luke Skywalker. The bases can be placed anywhere normal player structures are placed, and do not require lots. A total of three bases can be placed per character.

PvE Bases

Mines and turrets can be added

Always Vulnerable

Countdown cannot be stopped

Attackable by SF and Combatant players

SF Bases

Only mines can be added. Currently cannot have turrets

Have specific vulnerability times

Countdown can be stopped

Attackable by SF players only.

Vulnerability Timers

SF bases have what's known as a vulnerability timer, which is a three hour time period where the bases is vulnerable to destruction.

When a SF base isn't vulnerable, none of the terminals required for base destruction will exist. These terminals appear only when the base is vulnerable.

You can also check to see if a base is vulnerable via the planetary map. Vulnerable SF bases will have a sun icon next to them, and base that is not vulnerable will have a crescent moon next to them.

Note: This applies to SF bases only. PvE bases are always vulnerable and always have a crescent moon icon.

SF bases are vulnerable 3 hours every 2 days.

A base will be vulnerable if the timer is between:

3 Days, 21 Hours, 0 Minutes and 3 Days, 23 Hours, 59 Minutes

1 Day, 21 Hours, 0 Minutes and 1 Day, 23 Hours, 59 Minutes

Destroying a Base

Professions Needed to Destroy Bases:

Medic

Bounty Hunter

Officer

Commando

Smuggler

To destroy a base a series of 5 terminals must be sliced. Once all five terminals are sliced the base will go into a 10 minute countdown. The procedure is as follows:

Jam the Uplink Terminal . You must be a bounty hunter. To jam this terminal you need to select a bandwidth between 1 and 10. As you choose numbers you will be told if you need to go higher or lower. After the correct bandwidth is chosen, you must choose a channel. To find the channel you repeat the same process you used to find the correct bandwith.*

Slice the Security Terminal . You must be a smuggler to slice this terminal. To slice the terminal simple summon the radial menu and hit slice.

DNA Sequence the Override Terminal . You must be a medic to use this terminal. This is definitely the most challenging terminal to use. There is a total of 23 letters displayed that need to be matched with letters from the sample string. The letter A needs to be matched with the letter T and vice versa. The letter C needs to be matched with the letter G and vice versa.

Switch Alignment of the Power Regulator . You must be a commando to use this terminal. Your goal is to get all the switches to an off position. To accomplish this you will need to flip the various switches which will in turn flip one or more switches.

Active Overload at the Primary Terminal . You must be an officer to use this terminal. To activate the overload terminal simply select activate overload from the radial menu.

Countdown Initiated . The base will blow up after 10 minutes. If you're destroying a SF base you will need to guard the base from the opposing factional who has the ability to abort the countdown. If countdown is aborted, the officer will need to activate the overload again.

*Note: All terminals must be sliced in order.

**Note: Some bases are occasionally bugged and may be missing one or more terminals. If you base is missing a terminal, don't worry! Just move onto the next terminal.

***Note: If you are attempting to slice a SF base and none of the terminals are present, then the base is not vulnerable.

Base Defenses

Turrets . Can be donated to PvE bases only

Dish Turrets (Small and Large)

Block Turrets (Small, Medium and Large)

Tower Turrets (Small, Medium and Large)

Mines . Can be donated to both PvE and SF bases.

DRX-55 Mine

SR-88 Mine

XG Mine

*Note: Crafted mines can no longer be donated to factional bases. Neither can the old minefield deeds.

Planetary Base Caps. Each planet has a limit to the number of bases that can be placed on it. This cap is based on the number of both Imperial and Rebel bases.

Number of bases per planet - ?

GCW Points per Base:

Forward Outpost - 200

SF Forward Outpost - 400

Field Hospital - 600

SF Field Hospital - 900

Tactical Center - 1200

SF Tactical Center - 1600

Detachment Headquarters - 2000

SF Detachment Headquarters - 2400

*Note: You must be within 100m of the base in order to receive credit. You have to be at least combatant to receive credit.

GCW Ranks and Decay

GCW Ranks

Rank 1 (Private/Private)

Rank 2 (Lance Corporal/Trooper)

Rank 3 (Corporal/High Trooper)

Rank 4 (Sergeant/Sergeant)

Rank 5 (Master Sergeant/Senior Sergeant)

Rank 6 (Sergeant Major/Sergeant Major)

Rank 7 (Lieutenant/Lieutenant)

Rank 8 (Captain/Captain)

Rank 9 (Major/Major)

Rank 10 (Lt. Colonel/Commander)

Rank 11 (Colonel/Colonel)

Rank 12 (General/General)

Rank Decay

Once you reach the officer ranks (Lieutenant and above)

Failure to meet the requirement for rank decay will result is lost progress towards general.

Your progress will decay by no more than 40% per week

The farthest you can be demoted to is 99% progress towards Lieutenant.

Amount of GCW Needed to Counter Decay:

Ranks 1-6 - No decay

Rank 7 (Lieutenant/Lieutenant) - 7,500

Rank 8 (Captain/Captain) - 8,200

Rank 9 (Major/Major) - 9,000

Rank 10 (Lt. Colonel/Commander) - 10,200

Rank 11 (Colonel/Colonel) - 12,000

Rank 12 (General/General) - 15,000

Factional Rewards

*All Costs are in credits.

**Costs will vary depending on your planets GCW score, with the lowest possible costs being one-third of the costs listed below.

Retaliation:After years in the battlefield, your mind has instinctively learned to suppress pain by immediately counter-attacking your enemies. As you are wounded, so shall they be wounded.

Granted at: Rank 7 (Lieutenant/Lieutenant)

Duration: 2 Minutes

Recharge: 10 Minutes

Description: A proc effect where you have the chance to attack the enemy back each time you are damaged. Usually about 200-300 damage.

*Note: Does not work with heavy weapons

Adrenaline Rush:Through countless battles, fear has hardened you for combat allowing you use an adrenaline rush to your advantage. Your combat skills are quickened in the face of danger.

Granted at: Rank 8 (Captain/Captain)

Duration: 2 Minutes

Recharge: 5 Minutes (Note: This is on the same timer as Unstoppable)

Description: Reactive action heal - Your action has the chance to be healed for 560 with each hit.

Unstoppable:Your body has become so used to pain and wounds that you ignore all but the most severe. When other solders would be on their knees begging for mercy, you will fight on...unstoppable.

Granted at: Rank 9 (Major/Major)

Duration: 2 Minutes

Recharge: 10 Minutes (Note: This is on the same timer are Adrenaline Rush)

Description: Reactive health heal - Your health has the chance to be healed for 950 with each hit

Last Man Standing:Seasoned by many battles, you alone have been the deciding factor between victory and defeat. Pushing yourself beyond the abilities of common soldiers, you are destined to be the last person standing.

Granted at: Rank 10 (Lt. Colonel/Commander)

Duration: 5 Minutes

Recharge: 10 Minutes

Description: You recieve a 7500 heal upon incapacitation followed by a short buff where you recieve 100% avoidance for 5 seconds.

Legendary Warrior:Soldiers and warriors throughout your faction recognize you as a legend. Your presence on the battlefield will dramatically boost the morale and combat abilities of those around you.

Imperial Airstrike:Your high rank in the Imperial army gives you the authority to call down a TIE Bomber to attack your enemies.*

Granted at Rank 12 (General)

Rebel Airstrike:Your high rank in the Rebel Alliance gives you the authority to call down an X-Wing to attack your enemies.*

Granted at Rank 12 (General)

*Note: These abilities cannot be used indoors.

Static GCW Bases

There are currently three static PvP bases which can be found at the following locations:

Coriella (4772, -5233)

Talus (-4938, -3107)

Naboo (1019, -1508)

Stims

You efforts for defending these static bases are rewarded with stims. The longer you hold the base, the better the stims you can purchase will be. All stims are no trade. You can hold only one type of each stim at a time.

Military Critical Reactive Stim Injector - This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death.

A - Attempts to heal for 800 Health at time of death and increases defense for a short time - 30 Minutes - CL 55 Required

B - Attempts to heal for 1600 Health at time of death and increases defense for a short time - 30 Minutes - CL 60 Required

Rallying Banner - (CL 75) This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability. Rallying banner gives a buff to your surrounding players depending on your profession. They are placed as banners on the ground and are static for 3 mins. The banner has 10 uses and can be placed every three minutes. Buffs refresh everytime you go near the banner.

In late June, the city Restuss located on Rori was revamped into a PvP zone, where players can battle the opposing faction and complete missions to earn commendations. Commendations can be exchanged for a variety of of weapons as well as armor.

Each faction has their own base, located shortly outside Restuss. The Rebel base is located at about (4800, 5800) and the Imperial base is located at about (6000, 5600). You can obtain missions from the various NPCs located at these bases, as well converse with the Commendations Officer to obtain you Restuss Armor or Weapons. Each base also has a cloner.

All the Restuss missions are repeatable and are outlined below:

Imperial Missions

Space Strike, Part II

Starting NPC: Lieutenant Wulf (5908, 5517) Description: The Empire needs to make sure they have control of the space above Rori before they move in capital ships and reinforcements. You have been ordered to assist by destroying Rebel military ships in the Corellia system.

Reward:

1500 XP

50 Imperial Faction Points

1 Imperial Commendations

Lord of War, Part II

Starting NPC: Lieutenant Pofko (5908, 5572) Description: Full-scale war demands armaments, and Lieutenant Pofko has ordered you to create a rocket launcher for the Imperial Army.

Reward:

3000 XP

50 Imperial Faction Points

2 Imperial Commendations

Mine Wars, Part II

Starting NPC: Lieutenant Wholding (5965, 5532) Description: The Empire needs raw materials to complete theor base in Restuss. They have ordered you to supply them with 250 units of organometallic gas from Deep Space.

Reward:

4000 XP

50 Imperial Faction Points

2 Imperial Commendations

Disrupting Enemy Reinforcements, Part II (Level 55)

Starting NPC: Lieutenant Gregor (5957, 5658) Description: The Rebels are trying to reinforce their army in Restuss with their elite troopers. Hunt down and kill 5 Rebel Commandos before they reach Restuss. Note: Only enemies designated exactly as "Rebel Commando" will count toward mission completion.

Reward:

3000 XP

50 Imperial Faction Points

1 Imperial Commendation

Secure Restuss, Boss [Group] (Level 90)*

Starting NPC: Captain Okto (5994, 5647) Description: The Empire needs to make sure that the Rebels don't get their hands on any leftovers from the failed experiment in Restuss. One of the most important leaders of the Rebel rabble is a Captain Vrinko. Your orders are to eliminate this dangerous individual. You have been provided with a waypoint to the building that the Rebel leader is hiding in. Imperial elite troopers are standing by to pump in gas to the building to drive him out. The coward will most likely send out his troops first though so be prepared for a battle.

Rewards:

6000 XP

50 Imperial Faction Points

8 Imperial Commendations

Antenna Destruction (Level 80)*

Starting NPC: Captain Okto (5994, 5647) Description: The Imperial Army has placed antennae around Restuss, to coordinate their troops and spy on the Alliance. Your orders are to destroy one of these antennas.

Rewards:

5000 XP

50 Imperial Faction Points

2 Imperial Commendations

*Note: You must choose one of the two missions. Secure Restuss, Boss and Antenna Destruction cannot be taken at the same time.

Secure Restuss, Elite [Group] Level 85

Starting NPC: Captain Roth (5966, 5747) Description: The Empire needs to make sure that the Rebels don't get their hands on any leftovers from the failed experiment in Restuss. The Rebel scum has enlisted some of their 'finest' soldiers for their dirty business. Your orders are to eliminate 5 of these Rebel 'Elite' Commandos.

Reward:

5000 XP

50 Imperial Faction Points

4 Imperial Commendations

Secure Restuss (Level 80)

Starting NPC: Captain Roth (5966, 5647) Description: The Empire needs to make sure that the Rebels don't get their hands on any leftovers from the failed experiment in Restuss. Your orders are to defeat 20 Rebel soldiers in Restuss, to help restore control of the city.

Reward:

5000 XP

50 Imperial Faction Points

2 Imperial commendations

Stolen Property (Level 80)

Starting NPC: Captain Exov (5970, 5635) Description: The Rebels have captured sensor arrays that the Empire has placed around Restuss. Your orders are to recapture one of them.

Reward:

5000 XP

50 Imperial Faction Points

4 Imperial Commendations

Rebel Supply Convoy (Level 80)**

Starting NPC: Captain Exov (5970, 5635) Description: The Rebels are moving supplies back and forth between their troops in Restuss and their base. Your orders are to ambush the convoy and steal at least three of their supply crates, then return to Captain Exov.

Reward:

5000 XP

50 Imperial Faction Points

6 Imperial Commendations

**Note: You must complete the Stolen Property mission to unlock this mission.

Rebel Missions

Space Attack, Part II

Starting NPC: Lieutenant Grollo (4779,5888) Description: The Empire is calling in backup TIE fighters from the Yavin system to gain superiority in the Corellia system. The Alliance have tasked you with crippling them before they even reach Coriellia. Destroy 15 Tie fighters in the Yavin System.

Reward:

3000 XP

50 Rebel Faction

1 Rebel Commendation

Illegal Arms, Part II

Starting NPC: Lieutenant Ingri (4835,5809) Description: The Alliance is steeping-up the war effort in Restuss and needs more weapons. Lieutenant Ingri has asked you to make a rocket launcher for the cause

Reward:

3000 XP

50 Rebel Faction

2 Rebel Commendations

Building a War, Part II

Starting NPC: Lieutenant Romer (4722, 5870) Description: The Alliance needs raw materials for completing the military base on Rori. They have asked you to supply them with 250 units of organometallic gas from Deep Space.

Reward:

4000 XP

50 Rebel Faction

2 Rebel Commendations

On the Offense, Part II (Level 55)

Starting NPC: Lieutenant Olvog (4781, 5772) Description: The Empire is bringing their Dark Troopers to assist in Restuss. Hunt them down and deafeat them before they even reach Restuss. Note: Only enemies designated exactly as .Dark Trooper. will count towards mission completion.

Reward:

3000 XP

50 Rebel Faction

1 Rebel Commendations

Total War, Boss [Group] (Level 90)*

Starting NPC: Captain Voldez (4780, 5769) Description: The Alliance needs to secure any remains of the Imperial research in Restuss. One of the key officers behind the madness in Restuss is Admiral Grot. The Alliance is tasking you with the extremely difficult mission of eliminating him. Alliance spies have located him and you have been provided with a waypoint to the building where he.s at. Rebel commandos wll assist you by using gas to drive out the Admirial from the building

Rewards:

6000 XP

50 Rebel Faction

8 Rebel Commendations

Antennae Sabotage (Level 80)*

Starting NPC: Captain Voldez (4780, 5769) Description: The Imperial Army has placed antennae around Restuss, to coordinate their troops and spy on the Alliance. Your orders are to destroy one of these antennas.

Rewards:

5000 XP

50 Rebel Faction

4 Rebel Commendations

*Note: You must choose one of the two missions. Total War, Boss and Antennae Sabotage cannot be taken at the same time.

Total War, Elite [Group] Level 85

Starting NPC: Captain Redding (4772, 5786) Description: The Alliance needs to secure any remains of the Imperial research in Restuss. The Imperial Army has brought in some of their most skilled soldiers, Urban Assault Dark Troopers. Your task is to quell this high threat by eleiminating 5 of them.

Reward:

5000 XP

50 Rebel Faction

4 Rebel Commendations

Total War (Level 80)

Starting NPC: Captain Redding (4772, 5786) Description: The Alliance needs to secure any remains of the Imperial research in Restuss. You.ve been tasked with aiding in securing the city by defeating 20 Imperial soldiers.

Reward:

5000 XP

50 Rebel Faction

2 Rebel Commendations

Turning the Tables (Level 80)

Starting NPC: Captain Klork (4793, 5764) Description: The Empire has set up sensor arrays around Restuss to help their search for research data. The Alliance wants you to capture on of these so that they can use them for the same thing.

Reward:

5000 XP

50 Rebel Factional

4 Rebel Commendations

Ambush! (Level 80)**

Starting NPC: Captain Klork (4793, 5764) Description: The Imperial Army is moving research material that they have collected from the rubble of Restuss to their base. The Alliance wants you to ambush the convoy and steal the research material.

Reward:

5000 XP

50 Rebel Factional

6 Rebel Commendations

**Note: You must complete the Turning the Tables mission to unlock this mission.

The Emperor's Hand

The Emperor's Hand is a unique NPC that spawns near the destroyed Restuss Starport. If you're fortunate to survive the fight, examine her corpse and you will receive a schematic for a special Jedi Lightsaber Hilt called the Jinsu Hilt. The Emperor's Hand is on a 3 to 8 hour spawn timer.

The Corvette

The Corvette is a high level instance which takes somewhere out in space aboard a Coriellan Corvette. There are three types of missions which can be completed for each faction: a destroy mission, an assasination mission and a rescue mission. For the destroy mission your goal is to blow up the corvette by choosing specific settings on a couple terminals. For the assasination mission you must kill a high level officer. For the rescue mission you must rescue two prisoners.

It is possible to solo the Corvette although you benefit by taking a group with you as you will complete it fast. Once you board the Corvette you will have 60 minutes to complete your mission, after which time you will be ejected.

The Corvette is also a great place to earn GCW points. Each run yields about 500 points and with a full group can be completed in as little as 10-15 minutes. If every person in your group has a ticket you can do 8 runs in less than 2 hours which would yield about 4000 GCW points.

Rebel Missions

*You must be Combatant or SF in order to start the mission to get the ticket and to board the Corvette.

The Galactic Civil War Point System is based off of planetary control points you can earn via killing opposing NPCs and declared players. Each planet has it's own unique planetary control standing. The planets which planetary control points can be scored on are: Tatooine, Lok, Dantooine, Coriella, Talus, Naboo and Rori.

To Score Planetary Control Points:

Kill a declared player of the opposing faction. One point will be awarded after the player is killed.

Kill 25 NPCs belonging to the opposing faction. You must be special forces in order to gain credit.

The scores on each planet will decay at an hourly rate, so you must stay active in order to maintain a high planetary standing.

To check the Planetary Control Score:

Speak to a recruiter to find out the planetary standing on a specific planet

Rewards for Controlling a Planet

Cheaper factional rewards - Items can be purchased from a recruiter at a cheaper price depending on the ratio of the Rebel Score to Imperial Score and vice versa. The faction with the higher score will recieve items at a discounted price of up to one third the "base" cost of items.

Factional NPCs of the faction which has the higher planetary score will occupy non faction aligned cities on that planet. The NPCs will increase in difficulty if as the ratio increases.

Faction Aligned Cities

Anchorhead, Tatooine (Rebel)

Vreni Island, Coriella (Rebel)

Moenia, Naboo (Rebel)

Bestine, Tatooine (Imperial)

Bela Vistal, Coriella (Imperial)

Dee'ja Peak, Naboo (Imperial)

The Rebel Theme Park

The Rebel Theme Park is a long series of delivery, escort and assasination missions that take place on Coriella, Lok, Dantooine and finally Yavin4. After completing each set of missions you will be rewarded with factional items, faction points, credits as well as a badge after completing the final mission.

The Rebel Theme Park is recommend for players level 25 and higher. You must be a Rebel combatant or special forces in order to do these missions.

The Imperial Theme Park is a long series of delivery, escort and assasination missions that take place near the Emperor's Retreat on Naboo. After completing each set of missions you will be rewarded with factional items, faction points, credits as well as a badge after completing the final mission.

The Imperial Theme Park is recommend for players level 25 and higher. You must be an Imperial combatant or special forces in order to do these missions.

Go to the Contact Caravan Leader Waypoint, which should be nearby and talk to the NPC.

Answer 1: Yes. I'm here to make the repairs.

" You have been given a broken grav unit." Bring up the radial menu on the repair kit and choose repair. "You have repaired the 100 GU Grav Unit."

Talk to the NPC again.

Answer 1: Yes, here it is.

"You have been given a data disk."

Go back to the Rebel Coordinator and they will send you to go and speak to the Rebel Tactical Officer in the nearby Guildhall.

Answer 1: I'd be happy to help.

Your target has been located on Endor (or Yavin IV, Endor, Lok or Dathomir).

Again, you are given a random advanced planet and the waypoint 8190, 8190. You should see 7 NPC's in and around a small building. After you kill them, enter the building. In the back room is a drum with Alderaan Flora. After looting the flora, click on the Data Terminal and set it to Self-Destruct.

You have 30 seconds to exit the building...

Return to the Tactical Officer and converse with him. You should recieve 50 Rebel FP for each flower you drag onto the Tactical Officer. It looks like you can now do the previous mission as many times as you want, and each time you hand him flora he will award you with faction. Now return to the Rebel Coordinator and converse.

Answer 1: I'm up for anything.

You should get a waypoint either on Dathomir, Endor, Yavin IV or Lok. Upon arriving, you will see Princess Leia and a few other Rebel NPC's around a camp. Converse with Princess Leia.

Answer 1: What's going on? Answer 2: What is the enemy doing?

You are given a nearby waypoint called "Protect Research Facility". The bases should be at one of the following places: Lok (-4753, 3516), Dantooine (6877, 2253), Endor (4021, 2970), Dathomir (-48, 86) or Yavin 4 (-4238, 2277). At the waypoint is a large building surrounded by 8 Rebel NPC's. You must defend the base from 3 waves of Storm troopers.