We’ve already seen 1.5 GHz dual core Krait (MSM8960/MSM8260A/MSM8660A) performance before and talked about it in the HTC One X (AT&T) review, and the USA SGS3 review. For the most part, what we see with the HTC One S variants is largely the same as what we saw with a number of other dual core Krait based devices. Recall that MSM8960, MSM8660A, and MSM8260A differ only in baseband and thus what air interfaces are supported. The only big difference between the devices we've seen based on that SoC so far is RAM, and again the HTC One S includes 1 GB of LPDDR2.

If you’re looking for a detailed comparison to the International SGS3 with Exynos 4412, I've finally had a chance to play with one and we will be doing a more direct comparison with Tegra 3, Exynos 4412, and dual core Krait shortly. I've tossed in the numbers from the International SGS3 for comparison already.

For now, however, let's talk about the HTC One S.

JavaScript Performance

Measuring JavaScript performance is just one component of overall web browsing performance, but it’s the most mature in terms of something we can benchmark. Sunspider 0.9.1 is quite possibly the most well known of these JavaScript tests, and a regular staple of our testing suite:

There's an obvious grouping of 1.5 GHz dual core Krait devices around 1500 ms. What spread there is between devices is primarily a function of whatever tweaks OEMs have made to the stock browser's V8 JavaScript engine.

Next up is Browsermark, which is another primarily JavaScript benchmark, with a few other measures. I'm told there are future versions planned which target HTML5 canvas performance.

Again there's an obvious clump of dual core Krait devices. The International SGS3 pulls way ahead here for some reason.

Next up is Vellamo, which is a Qualcomm benchmark developed originally for OEMs to use and optimize their browser performance with, and later released for general use. It’s a regular member of our test suite and includes both JavaScript tests and scrolling tests that stress the display composition and hardware acceleration in an Android WebView.

Unsurprisingly the Qualcomm based devices do well in their own benchmark. All of the devices that score above 2000 feel very smooth browsing around in the stock browser and WebView. For the most part, choppy translation and zoom is a thing of the past on Android 4.x.

Low Level FP Performance

Linpack isn’t a great indication of overall smartphone performance, but it is a good test of the floating point capabilities of the CPUs in these SoCs. ARM has steadily been improving FP performance for the past few generations but we’re going to see a big jump to Krait/A15. As most client smartphone workloads are integer based and those that are FP heavy end up relying on the GPU, an advantage here doesn’t tell us much today (particularly because Linpack isn’t running native code but rather atop Dalvik) other than how speedy the FPUs are. There’s a new port of Linpack which runs using native code which we’ll be trying out in the big performance comparison piece.

I'm becoming more and more dissatisfied with this GreeneComputing build of Linpack, and given the availability of some alternatives which are implemented natively as opposed to atop Dalvik, will probably move away from it very soon.

BaseMark OS

Rightware’s BaseMark OS is a general purpose benchmark designed to better simulate overall Android performance. It includes a heavily threaded benchmark, file IO tests, and compression/decompression tasks that all contribute to its overall score. This benchmark is pretty much the closest thing we have to a system benchmark for Android at this point, and is very close to achieving the same level of adoption that a few other big industry benchmarks have.

GPU Performance - GLBenchmark 2.1

As we wait for actual 3D gaming benchmarks to make their way into Android (and hopefully cross platform) games, we must rely on synthetic tests designed to simulate 3D game performance as best as possible. We start with GLBenchmark, one of the better Android GPU tests on the market today. There are two benchmarks, Egypt and Pro, and each is run in two modes: native screen resolution and offscreen (vsync disabled) at 720p. The latter is more useful for apples to apples comparisons as everything is rendering the same number of pixels, whereas performance in the onscreen tests is determined by the screen resolution of the device along with the performance of its GPU.

As a reminder, only the offscreen tests take place with vsync turned off, which is why you see devices with 720p displays posting different results on versus off screen where vsync is off. Part of the deal in getting Krait to market as quickly as possible required that Qualcomm pair the CPU with an older GPU, in this case the Adreno 225 instead of the newer Adreno 3xx offerings due out later this year in SoCs like MSM8960 Pro or the quad core Krait APQ8064. As a result, you can see the SGS2 with Exynos 4210 and the SGX543MP2 in the iPhone 4S pull ahead in some tests. Obviously the on-screen test isn’t a totally fair comparison because of the inherent difference in resolution - the One S is qHD.

Basemark ES 2.0 V1

These two tests we run at WVGA on the device. Basemark ES 2.0 is definitely starting to show its age, as Hoverjet is at vsync essentially the whole time, and Taiji is nearly there as well. Qualcomm appears to be using ES 2.0 as an optimization target, so I wouldn’t put too much faith in the ES 2.0 results.

On my SGS2, I enabled wifi-calling and limited radio to edge speed(10k/s), I can go through 2 days with normal usage at no problem.Android device got the power but doesn't mean you need to run it at maximum speed all the time. I run at "slower" speed most of the time, and ramp up the speed only when I "needed".

e.g. How fast can your car drive at? How fast do you normally drive at?Reply

I have recently recommended this phone to my mother, which she also bought. Initially I also thought the screen would be a huge let down, but after viewing it in real life I was pretty impressed. Sense 4 gave a good impression and the sleek feeling compared the Motorola Razr Maxx makes this phone, in my opinion, the best within its size range. Reply

The "Display Mate" website advises NOT to set a black background on OLED screens:

"Because of differential aging, setting your wallpaper to all Black is most likely a bad idea because the fixed arrangement of Home Screen icons may eventually affect screen uniformity, so ghost images of the icons might become noticeable."

I suppose it depends on what tradeoff you're willing to make. If you go through phones like I do, you'll be onto the next device long before aging effects start to burn in (and remember, it's also a function of what brightness you're driving, too).

Nice review Brian, looks like a good phone. It's still a bit too big for my liking, I have the SE Xperia Ray and it (for me) is almost the perfect size. I'd love to see Samsong, HTC, LG etc come out with a sub 4" screen sized phone with a good high resolution.Size isn't everything you know?!?!

As for battery life, the 4s is thicker than this phone and alot that are out there so will have a bigger capacity battery. It also has a less powerful CPU/GPU than the newr phones to cope with.Reply

For this SIM-only plan "(the magical $30/mo prepaid one with unlimited SMS, 5 GB of full speed data, and 100 minutes)", can 'anyone' (not a major tech site journalist) get the SIM through T-Mobile site or Wal-Mart without buying one of the matching phones?Reply