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A new update has been released! This one comes with traps, new placeables and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.

Click here[blog.conanexiles.com]to read the latest Dev Blog for this week's patch! In it, we explain more about the new placeables and traps.

Patch changelog:

TLDR

NEW CONTENT: Added several new placeables to existing feats (see below)

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A new update has been released! This one includes the anticipated climbing mechanic, exploit fixes, map icons, and much more. Please restart your games and update your servers to make sure you're on the latest version. SeeHERE[blog.conanexiles.com]for our official blog post on this update

UPDATE #28 FOR CONAN EXILES IS OUT NOW! Learn more on www.conanexiles.com Update #28 introduces the climbing system, allowing you to scale buildings, city walls, trees, and even mountains!

TL;DR

Added new climbing mechanic- You can climb any surface as long as you have enough stamina available. If the player gets hit while climbing he will fall. You can build items that improve you climbing abilities.

Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly/ spiders in the cave no longer get spawned instantly after the player kills them.

Reptile hide should now be harvestable with daggers.

The stack size for meat has been increased to 20, previously was 10.

We've fixed multiple environment collisions, where the player was able to build inside the cliffs

You can no longer exploit the Thralls by placing them inside placeables

We've reduced the amount of XP required to level up by 20%.

Balance and Gameplay Fixes

Player can now place building blocks underwater

Balanced the damage dealt by explosive jars; this means that far objects hit by the explosion will take higher damage than before

Reptile hide should now be harvestable with daggers

Machines that require burnable fuel now accept branches as fuel

The stack size for meat has been increased to 20, previously was 10.

Gruel now weights 0,1 instead of 0,3

Being over encumbered will now allow movement at a limited movement speed. It still applies stamina penalties based on the amount of encumbrance.

Changed the amount of XP given to the player when discovering a new location; the more you explored the more you get

Fixed some of the issues related with player state after logging off

Explosive Jars no longer requires a level 30 feat to learn

Arrows now cause shields to lose durability when hit

Added double tap to initiate a dodge action

Fixed exploit where a player could glitch through walls by using a specific console command.

Using armor no longer dampens the players fall damage.

We've made changes to the recopies for the Abysmal Sword and Abysmal Dagger

Abysmal Fangs now have a higher drop rate than before

Stonebrick gate and Gateway items no longer can be crafted instantaneously.

Players now get XP by discovering new locations on the map.

We've reduced the amount of XP required to level up by 20%.

We've improved the camera when using the bow

General Bug Fixes and Improvements

Broken highway no longer triggers multiple times for all the players on the server

Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly; spiders in the cave no longer get spawned instantly after the player kills them.

Fixed an issue where sometimes rotating the building placement would give an invalid placement message

Bug fixes and improvements with peaceable objects

Added new map icons for vista, ruins and player corpse.

The map now gets populated with the locations that the player discovers

Player no longer gets blocked in crouched mode after taking damaged while crouched

Fixed various audio issues: some sounds wouldn't trigger, or trigger the wrong sound.

Added option to change or remove the player crosshair/dot.

Added new visual pop-ups to inform players of new discovered locations

Fixed an issue where player could not build attached foundation down a slope

Fixed an issue where a foundation could not be placed in front of a door frame.

Fixed an issue where sometimes recreating a new character would start the game close to the river.

Fixed issue where sometimes NPCs were not able to run.

NPCs and player nametags are shown when getting close to them

Fixed certain emotes that would not trigger correctly while in first-person mode.

Changed the crouch mechanic: now the player has the option to toggle it instead of pressing crouch button constantly.

Added a new visual effect when the player gets hit while using the inventory.

Fixed a small issue where a player in some instances could walk underwater.

The revert countdown timer in the settings screen can now be dismissed with the ESC key without affecting the desired selection.

Fixed an issue where Yog could fly above a Tier 3 shrine’s shield and destroy it.

Players can no longer get unlimited orbs by splitting them within containers

Upgrading the Shrines no longer creates a zone where the player cannot build.

The elevator now has a maximum vertical distance that it can be built

We've fixed multiple environment collisions, where the player was able to build inside the cliffs

Fixed an issue where sometimes the player could make the altars float in the air

You can no longer exploit the Thralls by placing them inside placeables.

Poisonous Spider attack now has poisoned projectiles that stack on hit.

Yog avatar no longer gets stuck while performing dive attack

Fixed an issue where sometimes the "This Land is already Claimed" would overlap with the stats, preventing the player from clicking on attributes to raise them.

Fixed the issues with the triangle foundation placement system.

Fixed an issue where the single player server wouldn't save the settings made during the game hosting section.

We've fixed an issue where sometimes during the logging process the player might fall through the world.

Cinematics

Fixed issues with some cinematics not triggering.

Server Settings

Fixed some issues where a player could be killed while offline.

Added an option to set the maximum ping allowed for a player to be able to connect to the server

Fixed the issue where the "Disconnecting from Server" dialog wouldn't disappear when returning to main menu.

Text and Localization

Small text fixes and corrections

Visual Improvements

We've made improvements to some emote animations while in crouch mode.

Fixed an issue where sometimes the blood splatter on the character wouldn't disappear

New particle effects for the altars, so that the player could spot them faster.

We've implemented high quality icons for different type of locations that the player can discover.

We've changed some of the icons in order to better reflect the actual items.

We've improved the look and the feel of the map, you can also zoom in and out now.

You can now get more information from a map icon by simply hovering the mouse pointer over it.

We've fixed the issue where the player could not scroll in the Clan Roster page

Small visual touches were made to the main menu interface.

Known Issues

If you experience graphical artifacts or crashes when running the game at non-standard resolutions then change your resolution from the main menu when starting the game

If running the game in borderless fullscreen mode on a multi-monitor setup, the game client may default to the same screen always. Switch to fullscreen or windowed mode instead

The mountaineer NPC who teaches you to craft climbing gear has no audio or voice. This is part of his backstory -he is a mute!

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Shake the sand from your boots and grab your fur coat: you can now travel north! With this update, we are introducing an entire new region for you to discover and enjoy, making the game bigger and better than before.

Check out the Frozen North launch trailer and our Dev BlogHere[blog.conanexiles.com].

This frosty biome comes with new types of weather such as rain and snow if you want to escape the scorching sun and sandstorms. Beware, however, that with our newly implemented temperature system, you will need to be prepared for both! Be sure you have ample heavy clothing to warm yourself in the mountains, and light clothing in the desert. We have over 20 new dye colors as well, so you can travel in stlye or sport your clan's colors.

Along with armor, you will also need to be well armed. Be on the lookout for new types of weapons and weapon materials like star metal. A new region means new monsters and wildlife including wolves, bears, frost giants, mammoths, and many more!

Further protect yourself from the elements and dangers by building your shelter with new resources such as black ice. Take note that the type of matieral you use is important for which environment you're building in! Building has been made easier by learning building pieces in tiers, rather than individually. After completing your structure, you can select new furniture and items to decorate your home with such as ice boxes, stoves, and other machines to help you survive. Outdoors, you can place beehives and fishing traps to gain honey and oil.

If you're in need of more supplies or looking for more action, you can enter the newest dungeons like the Abandoned Keep; make sure you are prepared for what awaits you at the end. This update also includes the new avatar, Ymir: Lord of Storm and War. Take control and decimate villiages and forts with his mighty battle-axe! We don't want to spoil everything there is to see in this update, so bundle up and head on out!

Important Patch Notes

If you are an admin you can use CTRL- RMB on the map screen to teleport to that location

Fixed an instance where placing doors or elevators was impossible.

Fixed a problem with thrall placement and intersection with wall

Grass/foliage is no longer missing in certain areas

Thralls are no longer invisible while on a station

Non-guild members can now interact with chairs and benches

You can no longer prevent fall damage when logging out.

Dancer thralls no longer show as "bad entry" when picked up.

Raised shields now correctly prevent damage from NPCs.

Consumables now display spoil times

Fixed an instance where crashing occurs when taking a thrall out of a station

Adjusted spider ranged attacks

Adjusted spider respawn rates

T3 Set temple base now stays the same size as a T2 to prevent space issues

Fixed an instance where T3 Mitra Altars were floating above ground

Known locations of floating rocks have been fixed.BUT:if anyone notices any others please let us know the location!

Machines now correctly stop using fuel when the last object is crafted.

You can no longer loot things that should not have loot.

Fixed instances where thralls have missing armor/limbs.

You now gain XP from repairing

Radius of claimed land has been reduced.

Adjusted decay rate for T1 buildings

Fixed an issue with looting containers on official Blitz servers.

Adjusted sounds of footsteps and impacts

Hand torch now has sound

Adjusted collision with Mitra fountain statue

Fixed cases where UI didn't disappear when in vanity mode

Fixed instance where some food would not decay

Filled in inescapable hole in The Black Keep

Some cases where NPCs would spawn underwater has been updated

Placeables no longer stick to your mouse when there is no more of that type to be placed.

Losing connection to a server now kicks you back to the main menu

Humanoid NPC difficulty level has been adjusted

Bindings now correctly showon Thrall feet

Adjusted loot and items from drops

Crosshair aim for the bow is no longer offset

Fixed an issue where killing certain exile NPCs would crash a server.

In addition to these patch notes, we have over 2,000 changes made to the game, many to do with the new expansion. We aren't able to list each and every one of them out, but these should make for a better playing experience.

Known Issues

While building the building piece brush can snap to a building at an inverted rotation from what is intended. Snapping to another location will fix this for now. This will be fixed in the next patch

Investigating issues with being able to remove the crude wooden bowls when placed.

Some thralls have crafting station bonuses that are too small to be interesting. This will be changed and updated during the upcoming thrall revamp.

When you log in to the game, there are cases where you may have missing body pieces or hair, reequipping your armor pieces should fix this

While building, the building piece brush can stay at the location you just placed a building piece.

If you pick Ymir as your god in character creation, the Ymir T1 feat is not unlocked. This will be fixed in the first patch

Thralls will attack any knocked NPCs who you are dragging back to base. This will be fixed in the first patch. Workaround: Put your thralls into containers or far away when capturing new NPCs

The new machines (Fluid Press etc) display the old diagram for camp fire. We are working on a fix

Inside of new T2 buildings (Insulated wooden wall) has a flickering texture problem. We are currently investigating a fix.

Inside of new T3 building (black ice-reinforced wall) has a flickering texture problem. We are currently investigating a fix.

If you climb or sprint after fighting using the new weapons (star metal, black ice, cimmerian hardened steel), you may stop dealing damage. Workaround is to unequip and reequip the weapons after climbing/sprinting to deal damage again. We are working on a fix.

Some types of undead in the new biome may deal incorrect damage. We are working on a fix.

Hotfix (17.08.2017)

A new patch is out! This will fix up Ymir and some other gameplay issues. This particular patch was made before release of the recent expansion so it doesn't focus on optimization. We are still looking into crashes some players are reporting as well as certain servers that seem to be disappearing from the server list. For now, we are manually fixing them. We'll focus on fixing bugs as well as issues from feedback on this last update for the future patches!

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We have released a new patch, which introduces the first new changes to the sprinting and wielding system. There are also fixes for several big issues players have reported to us recently (like keyboard bindings).

Here are the full patch notes for this update:

Sprinting and wielding improvements:

Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.

Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads).

If you are in the air when you stop sprinting, you will autowield when you land.You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won't try to autowield when you land.

Attacking while sprinting autowields now.

Pressing the wield/sheathe button while sprinting stops sprinting (and wields).Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint.

Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won't be able to sprint unless you've unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don't get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:

You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.

You can hold down block to keep blocking after you recover from a knockback/hit confirm.

No more having to press the block button again after getting hit.

This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.

If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.

Dodge is now allowed during wield animations.

Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn't working during the wield action because you couldn't see it playing a wield anim (your shield was playing it instead of your sword).

Other fixes:

Glass Flasks can now be filled at all water sources

Fixed a problem where you cannot rebind mouse buttons in the Keybinding section

Text input for message of the day is now easier to use both on PC and Xbox

Removed log spam for creatures failing to spawn

Fixed a client crash related to blueprint dependencies

Explosive jars are now gone from all loot tables, both chests and NPCs

Fixed a problem with loss of recipes/recipes going invisible. "Lost" recipes are returned to recipes window.

Explosive jars should no longer drop as loot from NPCs and chests

Exploding Imps now drop Explosive Glands again

Explosive Jars now perish after 24 hours. This is a temporary change (see below)

Dragonpowder now perishes after 30 minutes

You will now only get Tar when dismantling Explosive Jars

Added missing crafting station images

The Crude Wooden Bowl can now be interacted with properly.

We now show Attributes description when one of the buttons is selected with a controller.

Highland wine can now be crafted correctly

Fixed an instance where you would incorrectly equip previously equipped weapons.

Fixed inventory latency/freeze

Switching weapons in midair should now work again

Known issues:

The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.

Some types of undead deal incorrect damage. This will be fixed soon

Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted

We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked

Selecting dye with the mouse doesn't appear to work. Using hotkeys (G then Enter) after selecting a piece of clothing will make the dye menu appear

Crafting Glass Flasks makes the crafting machine stop after each completed flask, requiring you to turn it back on. A workaround is putting to molds in the machine

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Hey! It's time to update. We've released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game.

This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.

See below for the full change log:

TL;DR

Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)

A map marker will now point to where you died

PvP death notifications should now appear when a player logs back in after being killed offline

Arrows can now be picked up by players after they've hit something unless they break on impact

When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.

Thrall specialty recipes should now be in the recipe slots, not the Thrall slot

Fur can now be made into leather in a tannery

The screen edge effect for temperature (de)buffs have been modified to be less intrusive

Doors and gates will now close automatically after about 30 seconds

The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).

Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
Dragonpowder and Explosive Jars no longer have decay timers

Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

[b1]Temperature system changes[/b]

The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature

Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person

Undead creatures should now do damage properly

Fixed some wrong spawn entries which spammed the logs

Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

Dragon Hatchlings (both red and green), Green Dragon and Crocodile

Boss should now be tougher and drop correct resources

Thrall specialty recipes should now be in the recipe slots, not the Thrall slot

When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.

It should no longer be possible to do damage with an Avatar once the summoning duration has ended

Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior

Black Ice is now a required ingredient in repairs for Black Ice recipes

Reduced the weight of hardened steel armor and the Silent legion set

Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder

Reduced the amount of berries required for Berry juice

Made it possible to place Shellfish traps in shallow water

Fixed root motion attacks on Death Knights, Crocodiles, Wild Boars and so forth. This change will make the monsters use their attacks properly and also not teleport at the end of the attacks

Loot specific to The Frozen North should now be available in loot chests in that area

Ice + Glassflask in a campfire will now make a filled Water flask

Thirst will now automatically replenish itself to 100% when first submerged in water

Minor tweak to loot tables to add bolts.

The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)

Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected

Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 Sandstone fences now have the correct material costs

UPDATE #31 FOR CONAN EXILES IS OUT NOW! Learn more on www.conanexiles.com You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots...

You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots of new placeables in a new workbench, repair weapons and armor more easily with new repair kits and enjoy improved inventory management and user interface.

EXPLOIT FIX:It's no longer possible to increase your movement speed using a Set Antidote

NEW CONTENT:Added thrall inventories so you can equip armor and weapons!

NEW CONTENT:Added ability to reposition already deployed thralls

NEW CONTENT:Added ability to have thralls follow players [max 1 at a time]

NEW CONTENT:Added repair kits for both weapons and armor

NEW CONTENT:Added monster/animal ecology - animals and monsters should now attack each other out in the wild

NEW CONTENT:Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!

NEW CONTENT:Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station.

General Bug Fixes and Improvements

Fixed a bug where logging out and back in would give players more encumberance and additional items

Fixed an issue where scorpion corpses couldn't be harvested for resources

Water breathing potion should no longer deal damage to players

Thralls should no longer have white hair

Thralls should now attack enemies again

Players can no longer dismantle Blacksmith benches belonging to NPCs

Map markers should no longer disappear after closing and re-opening the game

Fixed a crash bug when placement brushes interact with large destroyed meshes

Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have

Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station

Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away

Totems can now be learned by interacting with the totem outside the Frost Dungeon

Improvements on creatures with charge attacks

Optimized building piece placement and snapping

Removed message telling players they learned a non-existent emote

Addes assets for aquilonian medium armor set

Updated barbarian heavy armor assets

Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun

The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades"

Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%

Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood

Dogs of the Desert werehyena corpses can now be carved up for resources

Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)

The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6

Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time

Combinde the Rugstitcher and Carpetmaker feats into one

Combined the different Stygian Banner feats into one

Moved some feats around to even out the rate at which players gain new recipes early on

Added new cat variations (jaguar, tiger, white tiger)

Added baby animals

Mead now requires Plant Fibers instead of Ale as part of it's recipe

Adjusted building blocker volumes / splines to prevent players from building

in places where they are not supposed to build

Bedshaper and Cushioner feats have been combined into one feat

Increased shield durability

Projectiles now have a 50% chance to break on impact.

Admin panel now lets you set your level directly, and the Experience is set correctly

Hardened Steel armor should now give cold-protection, not heat-protection

Reduced rate of Branch and Bark drop from trees

Hoar-Frost Hatchet now harvests 3-4 wood at a time

Creatures can no longer see through walls

Audiovisual Improvements

Dancer thralls should no longer be moaning after being placed in the world

Optimized all in-game assets

Text on top of the carousel no longer gets cut off in non-wide screen resolutions

Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds

Recreated LODs, imported manually as auto generated LODs become corrupted due to low resolution of model.

Closed up areas of the map players shouldn't be able to access

Added support for different pickup animations

Minor sound optimization and fixes

Animation optimizations

Fixed Inventory background appearing on top of the carousel menu

Fixed ambush pose for Rocknose so it's more hidden under ground

Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry

Visual improvements to carousel GUI

Fixed camera collision when dragging unconscious thralls

Various map marker corrections

Deleted old obsolete cinematics

The inventory GUI should no longer resize when selecting items with long names

Fixed the temperature gauges to be more acurate to the new temperature values

Added headbutt attack to the dragon, and fixed an issue wuith the skeleton

Character meshes updated in preparation for facial animation

Ghost optimizations

Potential fix for elevators not making sounds

Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces

Widow type spiders now have increased damage but decreased health

The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same

Shellfish traps and fish traps no longer sounds like they're on fire

Beehives no longer play campfire sounds

Fixed various grammar errors fixed in the journey events table

The projectile for the thrown Yoggite spear is no longer the kushite spear

The recipe books spread out across the world now have texts.

The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller

Crafting Stations no longer show all player recipes

Localization

Imported back up translation files to populate the translation for newly added items (with identical text as previous items)

Various translation fixes

Known issues

Thralls placed in the world will end up being naked after patching

Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)

An animation glitch might occurr if you move weapons from thrall to thrall.

Restarting the multiplayer server/local game should clear this

Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game

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Hotfix 20.12.2018
20 DECEMBER - COMMUNITY MANAGER (JENS ERIK)
We've patched a hotfix to take care of some lingering issues that remained after Update 32 last week. This will be the last patch we release before Christmas.

Please restart your Steam client to make sure you have the latest version of the game.

Patch notes
Fixed a bug where players could create floating buildings by stacking Wall Palisades and dismantling the bottom piece
Sitting in a chair should no longer remove the UI. Happy chatting, roleplayers!
It should no longer be possible to place hatch doors in mid air
Upgraded items should no longer disappear when you try to apply a second upgrade kit
Item upgrades should no longer disappear after logging out
Fixed a visual bug where weapons on weapon racks would disappear
Dropping a repair kit onto a weapon in your hotbar should now repair the item
Tools repaired with a kit should now be able to harvest resources again
Our blacksmiths have reforged all swords so swinging them should now sound like normal
Birds in the riverlands have been calmed down so the sound of their song won't loop constantly

Known issues
When interacting with a loot bag, and changing the item filter in said loot bag, the game will freeze when removing the final item if you're removing items one at a time. This also happens when using "Take All". We're working on a hotfix for this.

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Hey all! A quick hotfix to fix and adjust some things. The community letter will be out later today so keep an eye on that for info on what's to come. Have a good Wednesday!

Patch Notes

NPC bodies will despawn faster.

Fixed an issue where using the torch would make the area around you too bright to other players.

Fall damage has been reduced.

Removed winter loading screen and changed it back to the default

Temperature system improvement: Fixed a bug where character temperature changes would be permanently modified when weather changes occur in game. This could lead to heatstroke in cold areas or frostbite in warm areas when trying to counteract the temperature system

Fixed a bug where changing the filter on a loot bag/container, and removing items would freeze the game at the last item.

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Conan Exiles has finally launched! We started early access with a world map of just 15 squared kilometers. Now at full launch we've expanded to a full 40! This includes the vast dry desert, lush swamp to the east, the neutral city of Sepermeru and the gaseous Salt Lake to the west, and the molten volcano and frozen, snowy lands to the north. Whether you're a returning player or a new one, you're going to have a lot to discover in the new biomes. This includes deep and dark dungeons with treasures, forgotten ruins, monstrous creatures, and more we don't want to spoil.

Please note

Some of these fixes and changes (like the healing rebalance) has yet to make it to console. We're working on getting this in as soon as possible, probably by the end of the week or early next week. Generally all three versions of the game are up to parity in terms of content.

** Derketo **

Now that launch day is here an entirely new religion will be made available to players. Derketo is the goddess of fertility and death, whose followers engage in sexualized and sometimes lethal rituals. Her dual nature makes her avatar a sight to behold: one half appearing as a beautiful woman, her body in the prime of life, while the other half is a rotting corpse and degenerated corpse.

Followers of Derketo will be able to craft a special knife, Derketo's Kiss, that extracts unfulfilled desires from fallen enemies. These Slivers of the Unfulfilled can be used to turn deadly poisons into sweet honey, or when combined with insects, made into potions that will heal wounds and enhance the endurance of whoever drinks it. As their religious devotion grows, followers of Derketo can learn how to transmute vines into bread or oil into blood, before finally learning how to make the powerful Lusttaker, a sword touched by Derketo herself.

Volcano

Towering over the Frozen North lies the mighty volcano, with molten fury pouring across jet-black slopes. Those who dare challenge the crag can harness the power of Obsidian and discover a mysterious cult worshiping an unknown, ancient power. Within the volcano itself, explore the ominous light emanating from the Well of Skelos - those who brave its depths will be rewarded handsomely. Just beware the searing hot temperatures - who knows what ancient secrets lurk within! The volcano and its encounters are balanced for the most powerful of warriors to explore.

Swamp(o)

Follow the big river east and you will find the swamp. This huge new area offers deep jungles, wet marshes and a sunny coastline filled with pirates. You can build well-protected castles or even entire cities up in the massive trees of the swamp.

There are many new monsters to fight in the swamp and lots of places to explore, from the Pagoda of Boundless Lusts to Jamilia’s Liberty, a massive beached ship which the Black Hand pirates have made their home. There is also the Forgotten City of Xel-ha, the ruins of an ancient Lemurian city being devoured by the encroaching jungle and the Palace of the Witch Queen dungeon. The swamp has been made for characters between level 20 and 40.

• Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

• Thralls should no longer fall under the ground while being dragged in singleplayer/co-op

• Regeneration from healing potions now breaks on taking damage

• Bandage healing now breaks on movement

• Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier

The Purge

• Placeables should take same amount of damage as building pieces from players and NPCs

• PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.

• The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins

• New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively

• Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)

• Also fixes issue where poison was affected by armor penetration of the weapon that caused it

• Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target

• Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)

• Added support for force-checking .pak files after a major game update

• Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.

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Patch Notes for Live (15.05.2018)
15 MAJ - COMMUNITY MANAGER (NICOLE V)
Hey all! Thank you so much for your continued feedback and reports. We will continue to roll out patch for all platforms to improve the game. Fixes include:

Redshell plugin removed
Server browser: PvP-F now shows as PvE-C
Fixed a crash in character creation
Fixed a problem where health went back to max after taking damage
Fixed auto-lock and dodging sometimes happening on the spot
Blunted Javelin no longer does concussion damage in melee (only throwing)
Elixirs and some other buffs no longer get cancelled as if they were healing buffs
Fixed a crash caused by lootbags
Fixed a crash that could happen when building near destroyed placeables
Fixed a crash in the decay system

In addition, South American servers #1976, #1986, #1996 have been moved to a new data center with better hardware successfully and are back up.

IMPORTANT:

This is a message for everyone who has had issues with their servers having really long loading times and respawns taking several minutes. This is especially an issue for servers running on machines without an SSD.

We have discovered an issue with the unconscious bodies that are loaded on a server restart. It is causing heavy load on the game database.

If you are having these issues, we suggest you turn off the unconscious bodies by adding the following to your servers ServerSettings.ini
LogoutCharactersRemainInTheWorld=False

We will be turning this off for all our official servers until a patch with a fix is ready. At which point we will remind you to turn it back on.

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To start with, you may notice these notes aren’t as long as the ones recently pushed on TestLive. This is because the branch on TestLive requires a little more testing due to the changes and fixes made. However, we did want to roll out the AFK system and crash fixes before the weekend. So here we are!

Notes:
Localization fixes - text spills are now fixed for several item descriptions
Various crash fixes
Introduced the new AFK system - players will be kicked after 30 mins of inactivity
Server admins can use the following server settings for the AFK kicker:

KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody.
If set to 0, the system should be off.

KickAFKTime = 2700 (integer value, in seconds). X is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk

In addition to rolling out new and various servers, this AFK system should help with freeing up space to those who want to get on a particular server. Please don’t hesitate to give us feedback on this or anything else you see! After further testing has been done, we’ll roll out another patch with the other fixes from TestLive. We also plan on releasing the parity patch for Xbox and PS4 late next week.

This is a quick PC Live Hotfix to address some issues/leftovers from the big Friday Patch.
ETA for this patch is around 3pm Oslo time which is around 2 hours from posting these notes.
Upgraded to new version of BattlEye with improved hack detection
For modders: Refactored placement validation for some building modules to improve compatibility between building mods. This means, for the future, it should be easier for different mods to work together without interfering which each other.
Fixed crafting progression being lost/reset on server restart (this includes Thrall progress resetting inside the wheel of pain).
Thanks for your ongoing feedback and bug reports!

This week we’re celebrating the one-year anniversary of the full release of Conan Exiles. To mark the occasion, we’re rolling out the Anniversary Update! This update has been available on our Testlive branch for a couple of weeks and now we’re finally ready to roll it out to the live branch.

This free update adds a whole new dungeon to the game, a new mini-dungeon, new types of pets, and a full revamp of several NPC settlements and cities. This revamp includes population changes, new bosses, and new loot and rewards for those of you brave enough to challenge these new foes.

Thank you community for your continued support and your feedback and suggestions. Most of these changes and additions stem directly from your input! And as always, all this new content is free and available to everyone that owns the main game!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

The Sunken City

The Watcher above be vigilant, the Captain below be ready. The Redeemer will tear the veil of time asunder and escape their prison. When they come, blood will flow. When they come, blood will flow.

Something beckons from deep below the waves. Something trapped. Something ancient. Will you allow this ancient evil to be released, or will you resist the pull of the deep?

The Sunken City is a brand-new dungeon intended for high-level players to test their mettle against the corrupting evil that lurks within. You travel to the city via a boat found in Dagon’s Embrace, and upon arrival a strange and mysterious voice starts echoing through your head. It is the voice of Dagon, the Deep One, who is trying to tear through the membrane of reality and unleash an age of horror on the known world.

New pets!

You can now tame Frost Giants and scorpions. There’s also a new Feat, “Witch Doctor”, which lets you summon Wights and skeletons to your side!

Complete revamp of major capitals

Sepermeru, New Asagarth, The Summoning Place and the Volcano have been re-worked and re-populated adding new NPCs and bosses, along new rewards and loot for those brave enough to challenge these new locations.

New dungeon - The Sunken City!

Total revamp of Sepermeru, New Asagarth, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.

New unlockable pets!

Tons of UI fixes.

Additional exploit fixes and balance passes.

Fixed a server crash relating to explosives being applied on large bases.

Fixed an issue where performance would drop when using sliders in the settings menu.

Optimized the Sunken City dungeon.

Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.

Fixed an exploit regarding undermeshing.

Fixed a duplication issue related to baby pets.

Tweaked the threshold range for input spam.

The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.

The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.

Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.

The Population for the Darfari Capital (“The Summoning Place”) has been adjusted and new bosses and recipes can now be obtained from there.

The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.

It should now be possible to place ceilings connected to doorframes even if they have a door in them.

Fixed an issue where placeables would lose stability after server restart.

It is now possible to harvest Elephant pets for the correct items.

Fluid press now correctly processes the Elephant Carcass.

Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes.

Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials.

Fixed an issue where the Decorative skull required the wrong repair-materials.

Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.

Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be).

Two-Handed Hammer attacks now have a much easier time hitting humanoid targets.

Two-Handed Hammers now have hyper-armor through light attacks.

Daggers now have hyper-armor on heavy attacks.

It is no longer possible to attempt to “double-poison” the already poisoned Venom-Infused weapons.

NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas.

Thralls wielding two-handed swords and hammers should now be able to properly perform combos.

NPCs are now affected by cripple.

Pets/Thralls should no longer follow a player that has been kicked out of a clan.

Pets should no longer have their starving animations and effects.

Lions now use the correct stats when in combat.

Giant Snakes will now apply poison on attacks.

Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly).

Unstable Skeletons can now only be hit once before it explodes into a miasma of gas.

Higher level scorpion pets no longer drop the Skeleton key.

Caravan Elephants can now be harvested

Undead pets can now be harvested.

Fixed an issue with the purge where the same purge would keep attacking all the time.

Downloadable Content GUI will no longer persist after joining a session if not discarded before.

Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller.

Fixed an issue where it was not possible to center the map while using a controller.

Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server.

Pets should no longer log hunger to the event log.

Players can now properly access the Level sorting options in the server sorting with controllers and keyboards.

Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater.

Warning message displayed when recreating character is now correctly translated.

Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys.

Fixed some missing translations.

Chests should now retain their locked/unlocked status properly on restart.

Armor linings and paddings are now all sorted correctly while using the armor selection filter.

Players are now able to navigate through the Player List using a controller.

Fixed an issue where expiration timers would desync.

Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only).

Fixed an issue where one Turanian Statue had 0 hitpoints when placed.

Fixed an issue where the Turanian sloping walls had switched icons.

Fixed an issue where it was possible to use blank unicode characters in the clan name and player name to mess around with the chat system.

Trello Report Board

We have a public bug tracking boardhere50! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum posthere4.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access theTestLive servers through our old method

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