- Everything is based on Power; models have a Power stat that basically determines how many actions they can perform each turn, it can be used to move, attack or overcharge attacks/abilities. Movement is done in inches.

- Attacks come in Physical, Engery, Mental and Supernatural types, stuff like Laser or Freeze are additional effects, and interact with weaknesses and resistances. Attacks also come in 3 types, unlimited availability, once per turn and once per game. Basic mechanic is 2D8 vs Defence, you can Overcharge for 1 Power to add 1D8 to the roll. Doubles are Crits and do +1 Damage

- Non-combat powers such as healing and boosts are in as Active and Reactive powers, used in your turn and the enemy turn respectively.

- Damage is tracked on an Endurance bar, models on low health have a chance to become Knocked Out, models that lose all their health are removed from play.

- Finally, and this is literally the best thing ever, terrain is fully interactive; the stronger the character, the bigger the objects that you can throw at your enemies and smash through, Friendly and enemy models can also be thrown!

You know, I was just thinking about their larger scale models that they originally started producing, and in 70 mm they already have Captain Marvel, Ghost Knight, Phoenix, Sabertooth, Black Cat, and Red Skull...

Of those I already own Harley and might want to pick up Riddler and Scarecrow at some point. It won't be too bad ordering from KM directly personally although I prefer my discount but it's not great for non European players.

Thinking about it, the Adam West Batman being there means we're unlikely to get the rest of '66.

I'm hoping Wave 2 brings us some villains. It's all well and good to have the heroes fight amongst themselves for a bit (that is par for the course, after all, especially with this year's film slate! ), but we need some nefariousness in here! Fingers crossed for a Brotherhood Of Mutants team with Magneto, Toad, Juggernaut/Blob and Mystique!

Apparently Hendybadger on the Pressganger blog I liked above is doing a piece on factions and team structure tomorrow, but if Drazz can answer sooner then so much the better! I'm hoping it'll be fairly 'free' on who works with who, so I can put Spidey and Wolverine in my Avengers or team up Loki and Doom...

I'm speculating here, but I think characters will be limited to certain groups in some way, whether Good vs. Bad or team membership is unknown right now.

I do think we're going to see a move away from the BMG ranks of Leader, Sidekick, Free Agent and Henchmen. I think characters will have a level, and therefore a band will have a certain level limit to build toward.

We have already seen from Tales that levels will range from 4 to 20. Thanos at the top and Black Widow at 4?

Nah, Thanos will be 19. They'll be saving 20 for Squirrel Girl. I wonder what the 'standard' level limit will be? It was mentioned that the standard team size is 4-7 models, so assuming a mid point of 5, and a mid Level of 12, that'd be a limit of 60-ish.

It does sound like the gameplay here might be a lot simpler than BMG, and that sounds quite appealing actually, BMG is great but if this is a little more streamlined, perhaps less in-depth then that could help it a lot.

Every character in the game will be assigned a power level, not sure if people are restricted to their own teams or not, I'd assume so, so say for instance Black Widow is a 5 or 6, someone like Hulk is a 20

Knight Models is not that bad in terms of shipping models in a timely manner, but shipping charges for international orders are always expensive right now. In the past, they used to have a free shipping threshold, but I don't know if there is one since the new webstore.

Basically, everyone has a Faction and Alignment. Factions at launch are Superhuman, Mutant and Cosmic correlating to the 3 initial teams. Alignments are as you might expect, Hero, Villain and Neutral. Some have dual factions, for example Wolverine is Hero, Superhuman/Mutant, while Colossus is only Hero, Mutant. Can repeat characters, but not individuals (eg you can have Miles Morales and Peter Parker both as Spidey, but not Iron Man and Hulkbuster as both are Stark). Power limits for games are 30-50, there are levels given as an example, but it mentions those might not be final or even correct.

Since there's supposedly going to be starter and a blister released for each Faction in Feb, I imagine we'll see Groot to complete the GotG, Hulk perhaps as the extra Avenger... not sure who they could put in as a 5th X-man... I'd like to see Jean Grey or Storm, to complete the classic lineup.

Jean, Storm, Beast, or Ice Man are the 4 candidates I would say are logical.. I would prefer Beast if we're being honest but I would suspect Storm. Jean has been dead in the comics for a long while so they might steer clear for someone more in line with modern continuity.

Siygess wrote:Actually Jean and Hulk make sense if they are going to have the highest level heroes in Blisters. Isn't (wasn't) Jean with the Phoenix Force a cosmic level character?

Well, by that logic, Cyclops, Colossus, Emma Frost, Namor, and Magick should be cosmic level too since they were all vessels for the Phoenix force. Jean being dead has a current power level of 0. Hope was the intended vessel for the Phoenix and I think she's still alive though sans Phoenix. If they're going for the strongest X-men still living, Iceman is an omega level mutant as I believe is Storm. Colossus with the power of the Cyttorak is also pretty crazy on the power levels. Emma Frost was also strong enough to shut down Professor X (I believe that was during Messiah Complex). Shadowcat actually JUST became a cosmic being with Black Vortex (I believe she is still that way), Archangel is the only one who can actually kill Apocalypse (or at least that's how one writer framed it).

My point is that the power levels are both changing based on the whims of the writers/events and relative. I would also debate that neither Groot nor Hulk are the most powerful members of their teams, only possibly the strongest physically. If they're going for all out power levels and they have the full Marvel universe at their disposal, Hyperion is likely the strongest Avenger and Adam Warlock is most likely the strongest Guardian of the Galaxy. I don't think either of those are coming any time soon but I'm just trying to frame perspective on this from a comic nerd's standpoint. I think those two are the oddballs out because of the size of the models. Physically, Armor is probably the only X-man whose that big and that's really just her outer armor and not actual physical size. EDIT: Correction, Scarlett Witch is the most powerful Avenger and the most powerful mutant. Not sure how I forgot about that..

I should think that games of marvel supers would run along the lines of everyday hero activities. Rough and tumble but without everyone being massively engaged. No hitting the 'big red button' or burning themselves at both ends to eke out just that bit more power to save the world. Certainly serious but not 'end of arc' 'series finale' serious.

Think you might be confusing Hyperion (who is basically Superman) with Sentry (who is also basically Superman, but absolutely terrified of using his full power as he is mentally unstable and has a nasty habit of killing people when he loses control). Though admittedly I'm not as up to date with Marvel as I am with DC these days, so I could be wrong myself.

My only experience with him is from an Avengers cartoon on Netflix, he talked his way onto the Avengers team but then tried to take over and impose what was effectively martial law on the planet because he could and he knew best... I don't thunk he really had to post traumatic stress disorder, but he was just really bent.

Hyperion and Thor became really close friends. He had an "adjustment period" though where he learned how to be a hero. Thor and Hyperion went hunting after the Beyonders in a somewhat recent event.. it was pretty epic.
And yes.. he's very Supermanish..

That..sounds pretty awesome. All of this comic talk has me considering that marvel subscription thing... So many neat stories I seem to have missed out on. Of course that would get expensive combined with these fancy models...

MLaw wrote:If they're going for all out power levels and they have the full Marvel universe at their disposal, Hyperion is likely the strongest Avenger

Argument about the strongest character in the Marvel Universe; Superman wins.

Paradigm wrote:Sentry (who is also basically Superman, but absolutely terrified of using his full power as he is mentally unstable and has a nasty habit of killing people when he loses control). Though admittedly I'm not as up to date with Marvel as I am with DC these days, so I could be wrong myself.

Well, he's had the same power level as Jean Grey, for a few years. (Edit: seems like it was a comic book death. But nobody cared enough to notice.)

What about the Blue Marvel? The most powerful hero... that nobody cared enough to notice.

MLaw wrote:Hyperion and Thor became really close friends. He had an "adjustment period" though where he learned how to be a hero.

Was that the 'bad' Hyperion? I lose track of how many there are, flitting between dimensions.

Getting somewhat back on topic... when did Rogue last have that look in the comics? The 90's?

Automatically Appended Next Post: Got another piece of rules info from Hendybadger, Power is allocated point by point as you go, rather than like in BMG where you allocate everything at the start of the Turn. So whereas in BMG you might put points into Attack then end up with no targets, in MUMG, you spend points as and when you need it.

Good point MLaw and thanks for the education. But rather than thinking about the characters as they exist in the current (and I guess sometimes parallel) continuity, I think Knight models are probably going to pick X-Men characters as they were in the late 80s / early 90s, with an initial Averagers roster entirely inspired by the MCU.. which is how those characters tend to be 'remembered' in popular culture by people who haven't had much exposure to Marvel (in the same way that many Marvel video games, cartoons and I guess the movies keep retelling more or less the same arcs from that time period rather than focusing on new stuff). That said, I'm sure that Marvel offers the same - if not better - opportunities as Batman when it comes having different versions of the same character so I think we will all be pretty happy with the choices available to us in 18 months or so..

Automatically Appended Next Post: Looking at it a bit more, I like the look of it. The visual-based format and keyword interactions and such should get around the worst of KM's translation issues (though the wording on Bodyguard is clunky; it's obvious what they mean, but it's not well-written), and it looks pretty neat too. Lots to take in, but I guess the symbols mean that once you've learned them, you can tell at a glance easily enough.

inmygravenimage wrote:Ah, Tech Specs!
I'm still really understand unsure about this. Game balance in full super power games is always an issue.

If they're smart, the objectives will be more based on strategy than power levels. They "could" tailor the mechanics so that it's hard to defeat moderate level heroes and higher and more about playing the objectives or scenarios. For example.. in the Infinity Gauntlet story.. Thanos wasn't killed, he was beaten strategically (though.. the writing had something to do). Just a thought.

Yeah, it's been said that the missions are objective-based, which should do a lot to mitigate powerful enemies just like it does in BMG (I regularly play with all-hero lists, and it's great fun but always an uphill struggle to keep up on VPs from turn to turn against lists with bodies to just sit and score).

On the subject of power levels and such, it occurred to me the other day that we're getting a box and a blister next month for each faction, not each alignment.... Since they already have the minis, I'm wondering if the blisters might in fact be villain counterparts to the hero boxes. Thanos to match the Guardians, Magneto to face the X-men, Loki to fight the Avengers... Could be a good way to get some traditional hero vs villain setups going out of the door, rather than just a month or two of the only options being hero fights.

Paradigm wrote:Yeah, it's been said that the missions are objective-based, which should do a lot to mitigate powerful enemies just like it does in BMG (I regularly play with all-hero lists, and it's great fun but always an uphill struggle to keep up on VPs from turn to turn against lists with bodies to just sit and score).

On the subject of power levels and such, it occurred to me the other day that we're getting a box and a blister next month for each faction, not each alignment.... Since they already have the minis, I'm wondering if the blisters might in fact be villain counterparts to the hero boxes. Thanos to match the Guardians, Magneto to face the X-men, Loki to fight the Avengers... Could be a good way to get some traditional hero vs villain setups going out of the door, rather than just a month or two of the only options being hero fights.

That was my assumption as well either a large fig character like Hulk for Avengers or a villain. I tend to think more it will be the villain since Collasus is announced already to be in the X Men pack.

Guardians full set pic:
Some info on the page about their abilities, though they're pretty much what you'd expect; Rocket shoots, Gamora stealths, Starlord zips around running interference and Drax hits things.

Yeah, he looks like he'd be way too tall and Gamora is tiny unless that's just perspective. I definitely think I'll be passing on this set, luckily the X-men look great, and assuming the Avengers get the existing minis plus that Black Widow we've seen, that should be a fantastic set too.

I like the characters but no so much that set. Avengers or bust at this point. Do we know who yet? Not familiar with their existing range. Seems like you *need* cap/Tony/Thor so that with widow is my guess?

Hulk too big obvs, and surely not widow *and* hawkeye in the starter?

I'd say something about wasp and gi/ant man since, y'know, founding members and all that...but they seem to kinda get the short end a lot.

Widow we know for the Avengers, Stark and Thor have appeared in promo material as the original minis so they're safe bets; they have a Cap, so the smart money's on him for the starter set, either the old mini or a new one (personally, I'd love to see a new one, the old one is all right but a bit 'classic' for my tastes and the pose is a bit awkward).

I'd love to see Ant Man and The Wasp, no idea how they'd do them though. 6mm minis?

Does he always get mega tall? I figured something hulk sized would get the idea across, or even s bit taller since obviously not as bulky. Regardless, I don't see it happening, I don't think they're as popular of characters as the rest anyway.

Oh for things I'd like to have ooln the x-men side... Nightcrawler and uhh... Is shadowcat the one that phases through stuff? Teleport and ignore terrain sound fun to play

Oooh. So that I could buy. Widow is a bit *too* objectified but what are you gonna do? Thor is awesome, Ironman's striking a decent pose, and I like that Cap...even if it looks like he's fighting a giant all the time.

Yeah Cap sometimes uses guns. Not as a point of habit but there are modern comics (and even a scene in Avengers) where the current mission required he pick up a gun for a minute. There was a graphic novel where they raided a base (I think Hydra but coulda been AIM) and he was packing heat from the go. Anyway.. just thought I'd throw that in. USAgent packs heat on the regular and when Punisher tried being Cap, he packed heat. I "think" Bucky-cap had a pistol as well.

I missed it or it hasn't been discussed.. are vehicles going to be involved? A quinjet is a big equalizer for Widow and Hawkeye. Wolverine loves motorcycles, and Cyclops likes to blast Backstreet Boys from his import racer.. That said.. I think vehicles would be complicated but as supplemental rules they could be neat.

Finally, I checked the first post and I don't see mention of a release date. Has there been any word?

Vehicle rules? I hope so! That way my custom character will be able to drive her '68 Shelby around! You are right though - the introduction of vehicles where they will help with combat or objective grabbing will be a great way to bump up the utility of lower points cost characters.

If having Black Widow and Cap race around the map and disbaling terminals is as significant to victory as having Thor and Iron Man blow stuff up then I think that will go a long way to addressing the power level differences.

Sort of traditional Cap does not use firearms often; he's supposed to be the defender of America and therefore not an aggressor Since the invention of the Ultimate Avengers and that universe, its been changed a bit. But, generally no.

No clue on vehicles. If I'm predicting, I think there will not be vehicle rules in the base game. An expansion at some point might bring them in, much like what is happening in the Batman game with the introduction of the Batmobile and expanding ruleset.

Release date is not yet known either. I would guess in the next month for at least prerelease. One known issue in the cards. they're still in development, primarily for appearance.

Well that's the question. Black Widow and Hawkeye get to hang with actual supers on the basis that mad skillz are at least equivalent to low level super powers. So if BW is 4 and Cap is 7.. hm. I guess I will be aiming for 5 or 6 then.

Looking at the points thus far, I'm going to go out on a limb and say that 6-10 is going to be the average range for people that are good at one thing. Cap and Drax might be great fighters, but a little Leadership aside on Cap#s part they're only fighters, Rocket and Stark are shooters first and foremost. Someone like Thor break through to the higher levels on the basis that he can fly, fight up close with Miljnor and at range with the lightning, and presumably take a lot of punishment as well. With that in mind, I think it'll work out something like this:

6-10: Superhumans who are good at one thing, or middle-of-the-road at a couple. Cap, Wolverine, maybe Spidey, Starlord ect

11-15: Superhumans with multiple strengths, or that are exceptional at one thing. Thor, Hulk, Doctor Doom, Magneto, Loki, Ultron ect

16-20: God-tier characters. Thanos, Annihilus, Odin ect.

Just my guess, which came about mainly from wondering where the DC characters could fit in all of this. Superman at 15 would be my guess, Wonder Woman at 12, Batman at 7, Flash at 10, Green Lantern at 7, Martian Manhunter at 14, Hawk Girl at 6, I reckon.

Yeah, I just wrote a post on the KM forums about how no matter how they handle it, there are going to be people unhappy with how the rules don't match up to 'their' version of the character, simply as for most of these guys their abilities and strengths fluctuate so wildly. Just look at 70s comic Superman to the comparatively weak Man of Steel version, or probably one of the more extreme examples, how in Age of Ultron Scarlet Witch can throw energy and mind-whammy people, in the comics she can blow up the universe and contain the Phoenix Force.

Thus, what they really need to concentrate on is getting a consistent power level. Don't give us movie Wolverine if we're getting comic Magneto, or MCU Loki against comic Thor.

Cap is trained in espionage, stealth, technical skills, has enhanced strength, endurance, a near photographic memory, and is a tactician on par with Reed Richards and Victor Von Doom and many galactic leaders. He has used his shield as a ranged weapon to take down a quinjet (CA:TWS), and has had iterations that include an energy based shield. Running, his top speed is 55-60 mph.
Primarily no, he's not a ranged character but he throws his shield almost as often as he holds it in the movies, shows, and some of the 90s stories.

I haven't looked at the cards yet but Cap isn't just a crossfit guy with an unbreakable (it's not unbreakable) shield.

In the Marvel Heroes video game they have him play as a hybrid. He's a tank, mild ranged, team buffer, that fights like a brawler.

A lot of people don't understand how talented Cap is and for a tabletop game, it's not always easy to translate these types of things. Instead, he and other characters get watered down and crammed into an archetype. For instance, did you know the hulk has been reported to be able to achieve running speeds of approx. 500 mph? I don't think we'll see that in any games but that and his ability to jump several miles per leap are things that tend to get diluted out of his talents for games.
Don't get me started on Thor's variable power levels. Odinforce Thor that took Galactus down vs Thor who got beat up by Absorbing Man.

Switching gears..
I had forgotten that BMG was adding the Batmobile. That makes the notion of vehicles in this game seem a bit more plausible. That's a good thing I suppose since some characters are defined by their vehicles (Ghost Rider, Kang, MODOK, Ant-Man kind of, Silver Surfer, etc).

I'd have a harder time resisting this if the sculpts were better.
Knight seems to be firmly in the pre plastic Malifaux camp of sub par sculpts (in the context of boutique metals/ resins) with a strong IP and excellent paint jobs doing the heavy lifting.

plastictrees wrote:I'd have a harder time resisting this if the sculpts were better.
Knight seems to be firmly in the pre plastic Malifaux camp of sub par sculpts (in the context of boutique metals/ resins) with a strong IP and excellent paint jobs doing the heavy lifting.

Agreed!

The miniature quality is very hit or miss on what we've seen so far - hard to believe that they'd let some of these clunkers pass QC...

Are we talking miniature sculpts or castings? In general I have no problems with the sculpts. The castings have had issues, though the ones I've gotten overt the last 4-5 months have been significantly better than those from a year and more ago.

Groot for the GotG is a no-brainer. Hulk for the Avengers they do already have a model for, though they could surprise us (and if they do, I want Captain Marvel or The Vision!). X-men could get... hmmm, they don't really have any 'big guys'. But if they need a powerhouse, my money's on Jean, Storm or Charles (though as I mentioned before, he's going to be massively hard to balance).

Any pics yet? Looking forward to Panther, will probably pass on Deadpool as I just don't like the character (though I can definitely see why they've done him now), if I can use Nova with the Avengers (he has been a member at various points in time) I'll probably grab him.

Hah, that's brilliant! Though Stark has the short end of the stick there, must be easier to build a Hulkbuster suit by hand than put a Drop Pod together!

Must say, I'm starting to get really excited for this game. Not only for the minis, which are (mostly) awesome, but because all the info we've had so far in rules sounds great too. There's so much scope with the setting, and so far everything looks like it'll make the most of that.

I do think KM need to step up their communication, though; when all the info for a major IP game is coming from a blog and chatter on a Facebook group (they seem to have abandoned the Forums for the most part) it's hardly marketing. This game could be a hit given Marvel is currently more popular than it's ever been (well, the films are, the comics have possibly gone off the rails a little, but it's more in the public consciousness than ever ).

Well, they have confirmed that dual-faction minis are a thing. Wolverine is Avengers/X-men, I'm wondering if Nova might be Avengers/Guardians, maybe Panther could be Avengers/X-men given his marriage to Storm... but somehow I doubt Deadpool will be hanging out with The Avengers any time soon!

GrimDork wrote:Only Tony Stark can attach a drop pod wing after he's already built the base.

So the way those blisters are listed, no love for deadpool and avengers? He was totally a member of the team for 5 minutes that one time, just ask Tony.

X-men also put him in a uniform once, after they knocked him out. It caused him to vomit. He then appropriated an old Jean Grey uniform to wear into battle. Her green blouse with yellow mask. Yeah. That one. The one she wore on the Krakoa mission.

I'm just saying... Surely he could be on both teams he's a merc after all.

Failing that... None of the starters works for me, I'll just have to find a way to stick Spidey and Deadpool on the same team and be done with it. Or to recreate the Thunderbolts. I'm not a huge red hulk/Electra fan but punisher , Thomson Venom, and deadpool made that team worth it.

GrimDork wrote:I'm just saying... Surely he could be on both teams he's a merc after all.

Failing that... None of the starters works for me, I'll just have to find a way to stick Spidey and Deadpool on the same team and be done with it. Or to recreate the Thunderbolts. I'm not a huge red hulk/Electra fan but punisher , Thomson Venom, and deadpool made that team worth it.

If you want some of the single minis, I'd grab them sooner rather than later, I imagine they'll be disappearing pretty quickly and not re-released for a while. I'm assuming the cards will be free online like all their other stuff, as and when they get around to releasing them (I'd like to think they'd release the cards for all existing minis at once on release, then I'd definitely be grabbing a villain or two as well, but they didn't with Spiderman so I wouldn't bet on it here).

He did that to save Tony's soul from uhhh... Whoever that demon was, not mephisto but a lackey. Totally an avenger at heart. Just don't mind the control rods in the ocean

Thanks for the info Para, but I don't usually buy stuff from people who make their products hard to purchase. I've got such a backlog I'll be waiting to see if the rules and health of the post release game justify the cost.

I get the sense that KM kinda struggle understanding the whole internet marketing thing in general.

For example, there's no way that "hero-builder" and "critskillpeople" (including The Official Batman Living Rulebook) should be on separate websites, for example. - CritsKillPeople's articles could very well be part of a news site or something.

I think you're right Compel. From what I know of Knight Models, they don't seem to have any marketing-background guy, for better or worse. They formed as a pair of sculptor that wanted to do their own favorite models. Even saved for years so they could afford to buy a couple IP's--Star Wars and Lord of the Rings.

But, again from my limited knowledge, never really brought in much of a business side to the business. Quality control, costumer communication, and international distribution are some of their key issues, but have not been too significant to date because of the limited size of their customer base. Might have to change soon.

I just wish Panther had some kind of detailing on the suit. Subtle seams, armour plates, whatever.

This is concept art for the upcoming film version, there's a very clear pattern and texture to the suit:

Spoiler:

whereas the KM one just looks like they added boots, a face mask and a necklace onto a basic body that you'd use to sculpt over... Could be the paintjob, but if the model was decent he'd be an instant buy, as it is, I'll likely just get Nova and house-rule him into the Avengers, or pick up some of the older minis with the money I save and do up house rules for them instead.

I have no doubt Groot is coming as well as the Hulk which we know is already made. I just thought it strange that Colossus was included in the first wave. I am getting the impression a couple of the larger miniatures will be available later and it would have made sense to include Colossus this way as well.

There's just not a lot going on there. Deadpool is definitely the best of those three, and he's been available for a while afaik.
Nova and Black Panther just look like characters from a generic super hero TTG or board game.
If they don't want to be adding detail to the costumes then they need to be doing something interesting with the poses, involving some sculpted effects.
These are super heroes, they should be pretty spectacular. These poses should be left for AIM and HYDRA grunts.

People have been using Heroclix for BMG proxies for a fair while now, so it's reasonably close. To be fair, though, KM's scale is a bit all over the place, so you're probably going to find as much difference between their own stuff as KM minis and Heroclix. I wouldn't worry, though, it all falls into the 'close enough' category really.

Clix tend to run a little bigger than typical 28mm, so its probably just right. Depending on the artist, a lot of supers very pretty widely in size anyway, so should be pretty effective. Definitely a good option if you wanna play marvel superheroes more than you want to paint them.

Really looking foward to this I resisted the batman game for so long but I don't think I will be able to resist this one. I am quite suprised that the models in the spiderman range haven't been added to the marvel game list yet.

I imagine they will be in one form or another pretty soon, currently all the Spiderman stuff is only available from KM at the moment, which is not going down well at all, like a lot of the SMG release. There's lots of talk of it being half-baked and now completely ignored at the expense of MUMG, and while I do think one month without releases is a little too soon to be saying a game has been abandoned, I did say at the time that there were signs the release half-hearted, seems like more people are coming around to that way of thinking now. Communication from KM has been patchy at best; something as simple as 'more SMG is coming, just not right now' would set a lot of people's minds at rest, I think, as would reversing the baffling decision to keep it all from retailers.

Which to get back to the original question, does give them scope to release Spidey and Goblin and Venom et al as MUMG models without cannibalising their own sales, perhaps that was the reasoning behind the decision to keep SMG exclusive...

It does seem like a strange decision to have Spiderman-related stuff cordoned off into a separate game. You can't even argue that it's a power level issue, if they're putting characters like Black Widow into the Marvel game.

TheWaspinator wrote:It does seem like a strange decision to have Spiderman-related stuff cordoned off into a separate game. You can't even argue that it's a power level issue, if they're putting characters like Black Widow into the Marvel game.

I think it's a one-way power issue. Any heroes in SMG can go up (which is why I'm disappointed they haven't released stat cards for Daredevil, Spidey or Punisher to add to an Avengers team) but most MUMG characters can't really go down to SMG, Thor and Drax and Nova would simply be too powerful, anyone above about Level 8 and/or with some kind of energy-based ranged attack+flying wouldn't really work, I don't think.

As for splitting it off, it seems to me like they came up with the idea of a Marvel version of Batman, then pretty much ported it over in just about the laziest way they could; some existing minis, a handful of mostly poor new ones, some very poor rules writing/translating and it's still missing things like Equipment Lists for the gangs and such. I wonder if the MUMG game was rushed out as some kind of 'damage limitation' scheme, as they seem to be handling it very differently (lots of previews, acting on feedback such as the card colours, releasing it to retailers, even a pre-order discount if you do go direct). Has to be said, over on the BMG forums it's not having that effect at all, though, many people are taking it to mean that SMG has basically been written off and will never be completed now KM have the 'new shiny' to work on and sell. Not sure I agree with this, it's only been a month after all, but the sentiment is there. A lot of people seem to be moving away from KM after last year's (probably Arkham Knight fuelled) boost to BMG, because of the handling of the SMG release, the ongoing QC issues, the price rise last year and the vanishing of pretty much all KM presence from the forum itself...A shame, really, as BMG is still one of the best games out there.

Click on 'Product Data Sheet just above the price. That takes you to an image of the cards.

As far as Black Panther goes, I think I have a plan... Take the Catman mini that was released last month, trim down the claws, GS over the exposed jaw and paint it black. Should look the part , and is a much more dynamic and interesting model.

As for splitting it off, it seems to me like they came up with the idea of a Marvel version of Batman, then pretty much ported it over in just about the laziest way they could; some existing minis, a handful of mostly poor new ones, some very poor rules writing/translating and it's still missing things like Equipment Lists for the gangs and such. I wonder if the MUMG game was rushed out as some kind of 'damage limitation' scheme, as they seem to be handling it very differently (lots of previews, acting on feedback such as the card colours, releasing it to retailers, even a pre-order discount if you do go direct). Has to be said, over on the BMG forums it's not having that effect at all, though, many people are taking it to mean that SMG has basically been written off and will never be completed now KM have the 'new shiny' to work on and sell. Not sure I agree with this, it's only been a month after all, but the sentiment is there. A lot of people seem to be moving away from KM after last year's (probably Arkham Knight fuelled) boost to BMG, because of the handling of the SMG release, the ongoing QC issues, the price rise last year and the vanishing of pretty much all KM presence from the forum itself...A shame, really, as BMG is still one of the best games out there.

I think they will continue with the SMG game, while I agree they should have moved forward with it before starting the MUMG I don't think it means the MUMG is rushed or going to be a flop. I like the revisions they did with the cards but I noticed the old cards mirrored some of the design concepts used for other current Marvel products such as dice masters and were not strictly a KM design flop IMO. I also think it's way too early to say the rules are half baked. I was surprised that the rulebook was 36 pages in reading the release info. Not that a large number of rules is a good thing but 36 pages means lots of content we haven't seen yet. For a small company that has created a miniature game that has done fairly well they do not seem to get much credit/support lately IMO. I'm very excited to dig into this game and ordering was easy direct and my savings with the pre order discount balanced off my shipping charges so now it's just a matter of waiting until it arrives.

To clarify, I am not one of the ones that thinks MUMG is in any way a bad thing, I've been waiting for this game pretty much since I first saw Iron Man in 2008, and everything we've seen so far (apart from a couple of bad or uninspiring minis, only Panther and Starlord really) looks fantastic; I can't wait to see the full rules and get playing, and I really am looking forward to seeing where the game goes!

A lot of the Spiderman rules did seem pretty poorly thought out to me, as if there was something we weren't being told (for instance, the fact SMG games are set for 500 Rep, something that only appeared on Hendybadger's blog and was not mentioned at all in the official rules add-on) or something missing. I am reasonably confident that as and when KM get back to SMG, it will become a lot more clear and the issues that are there will be resolved; the Direct Only sales approach is going to hinder the SMG, there's no two ways about that (when it's BMG/MUMG that you can pick up locally and often at a discount, or SMG full-price plus shipping plus possible customs fees/delays direct from KM, you need to be a massive Spidey-fan to pick the latter! )

I am still wholly on board with KM. BMG remains one of the best games I've played, and I can't wait to get going with MUMG, but they have made a few missteps recently and from what I see on the forums in particular, it is hurting them as players are put off.

Honestly I feel said my peace on the FB forums but I still think the release schedule is pretty messy and shiny syndrome-esque.

With BMG we still need to see three gangs: Freeze and Organised Crime and Lexcorp. We need to see More gangs needing support, such as Ivy needing a lot more plants, Black Mask needs a few more Henchmen and Court need a few more characters, CW Arrow needs the rest of his gang, etc. Instead we get more Joker and Bats releases, heck we have started getting more and more Meta-humans which whilst I like the idea of Joker, penguin and Dent sitting around a table like in the episode "Almost Got 'Em" talking about their encounters and such, I feel like I'm constantly questioning KM release schedule as more of a shiny syndrome atmosphere rather than something that looks more.. Well.. Organised.

Why do we need more Meta-humans like Hawkgirl and Cyborg when there other more Gotham orientated metas such as Manbat and such that would feel a lot more at home. In addition why did the Bat need more stuff when his current focus was the Bat-Family. Sons of Gotham from Frank Millers works would have a felt a lot more at home than the likes of Cyborg and Hawkgirl imo.

To top it off there is meant to be an expansion in the works but there has not been anything announced yet and rules are starting to clutter as more new generic rules are introduced only on specific cards such as the 'Supernatural' trait and the 'Magic' trait.

I'm not saying KM doesn't have a release schedule but I am getting slightly irritated that we hare having new games batted towards us when the one that they have thats atm, the most supported just needed a little bit of polishing off before just adding a load on in the form of new games.

Oh YES! A) expansions in general are most welcome, b) even though Arrow is really going off the rails a bit at the moment (in my opinion), there's still a ton of great material and characters in the show to use! Bring it on, and KM, don't screw this one up!

Paradigm wrote:On an unrelated note, has there been anything official about MUMG being pushed back again? Last I looked, most places were saying 11th March, now most are listing the 17th as the shipping date.

Nothing official but one of the people who seem to know stuff said that it was going to be delayed for about 2 weeks on the 2nd of March on the facebook group. Some other people are saying the got shipping dispatch messages from KM today.

In the show, Flash is very toned down, I think BMG can certainly accommodate that version of him. He's moving at Mach 2 rather than near light speed, and doesn't have full control over the more abstract elements of his powers, and factors such as BMG's constant darkness and objective-based gameplay should balance him a bit as well.

Well if you guys think it'll work out then cool. He still ought to get to finish his round in any location on the board he wants, and to have taken his actions at any other location on the board while getting there

Yeah, he's fast, that's kind of his thing! The comparison was simply to point out how the show is toned down compared to the comic version that can run literally faster than those around him can think, can observe everything in the instant that it happens, can run along a beam of light, so on and so forth.

Thing is, he's still no tougher than your average human, and has very little fight training. One bullet is going to seriously cripple him, so if you can get a hit and do some damage, he can't take much punishment. I'd say Endurance 6 tops, maybe even 5? Strength is going to be significant simply because of the speed, but he'll likely only do 1 Stun per hit. so he's hardly taking out a model a turn even with 5 or 6 Attack (which is going to leave him pretty immobile if he puts the WP into maxing it, so you can then pile in on him).

He can also only be in one place at once, and I'd expect some kind of 'straight line only, no obstacles' limit to any super-speed moves he gets. Combine that with the fact that the 150-rep barrier has been well and truly busted now between BMG and SMG, and I am certain he can work. Hell, make him 220-odd Rep if you need to, then him and TV Arrow are a crew unto themselves.

drazz wrote:Batman MIniature Game expansion announced today. Looks like the CW is coming to town!

Is it just me, or does this cover remind anyone else of a young adult fiction novel? It looks like something that used to appear in the monthly book order forms back in elementary school, lol. Definitely excited for it, though, all the same.

It does kind of have that look, or even paranormal/romance/urban fantasy. Except neither one of them is actively showing abs, or is an almost-too-sexy-lady. But something about the layout and colors...I agree.

N52 Flash and Black Flash minis... So awesome! Wonder if they'll be pre-order minis with the book (like Alfred and Red Hood Joker with the main book) or a general release... Need that Flash either way, though!

My Marvel minis came in as well, all awesome! Thor in particular is an excellent sculpt and very weighty.

Anyone from Knight models actually on here. Due to their somewhat awful moderators on their "official" facebook pages and knight themselves ignoring me I cant sort out getting my marvel stuff fixed as I didn't pay for damaged goods and if they refuse to sort it due to their hissy fit I don't see why I should suffer. Obviously I don't want to have to get authorities etc involved but if need be I will

I expect the team lists will simply be a specific pool of models you can pick from, not something that requires you to take every member. I imagine it'll basically be in place to get you around the Sidekick/Free Agent limits.

Off topic, my x-men stuff came in. Somehow I had a full extra Deadpool body in his pack. No extra arms though. Just an extra body.

My colossus is missing a leg even though he's meant to be one piece, my x counters are in bits and my template has a huge crack in it where it joins together making it only usable if I don't put it together . Hoping it gets fixed sharpish.

As for this new book for batman I am interested especially in suicide squad. Movie versions could well be interesting

If anybody ends up with a spare set of arms (but no body) for their Deadpool, send em my way! $5 for em, plus the $0.45 it'll take to mail em. Just PM me. Also, if you just plain don't want the arms (for whatever conversion reasons). I'd be happy having a classic Deadpool costume, and an X-Force or X-Men costume. Possibly X-men so he's a legit part of the team.

I'm hoping with an entire book, we'll see a fair expansion of models. I know it doesn't say anything about it, but Lexcorp is a part of the book, too. So, yeah, hopefully we'll see a more expanded TV DC Universe. Even more Gotham characters perhaps?

In theory it shouldn't be too bad, and the board size could always be increased for the larger game types that include the vehicles. That, or there could be some mechanics for exiting the board and coming back on, as per 40k's flyers. I'm interested to see what we get, Batmobiles are a given, probably the SWAT van, maybe one of the smaller tanks/drones from Arkham Knight... Kind of want motorbikes for Arrow/Arsenal/Nightwing/Batgirl as they tend to use them pretty frequently, and there could be some awesome awesome models if the Batpod is anything to go by.

Might be an idea to take the wishlisting/speculation down to the general thread before we all get too carried away and derail the actual news thread. I could probably go for hours just on Flash/Arrow mini wishlists, but this probably isn't the best place.

My wishlist for a new batman book is consolidated statlines so that they can all be listed in the book plus a blank card that can be copied and filled out for gaming purposes. Cards with minis are nice but it ties their hands when making errata. Plus a lot of miniatures come with crummy older designed cards.

Henshini wrote:My wishlist for a new batman book is consolidated statlines so that they can all be listed in the book plus a blank card that can be copied and filled out for gaming purposes. Cards with minis are nice but it ties their hands when making errata. Plus a lot of miniatures come with crummy older designed cards.

I prefer the WarmaHordes and Malifaux style of "the miniatures have cards, but it's also in the book". It's basically the best of both worlds.

I think I'll be very disappointed if we don't get an armoured Batman in the next few months! Though I can see them waiting until they do the DC equivalent of the Marvel game, so they have a 'new' Batman to release with that rather than repacking a BMG one.

Looks interesting, I was expecting him to cost a lot more but those stats seem fair and I'm intrigued to see what these Speed Force counters/powers are (I'm guessing a separate pool of action points for the folks who run real fast). Sightly annoyed that he's not got Affiliate/Affinity Green Arrow, but this is the N52 Flash so maybe we'll get a CW version for the Arrow crew...

On the other hand, 400 Rep gets you AK Bats, Cyborg and Flash, so go Justice League!

I didn't see that show but it reminds me a *lot* of the batman animated series that they seem to be working from. Probably going to be one of those things you'd get out of nostalgia if you liked the show more than for its actual quality. It does seem to have more or less nailed the art style I remember from the batman show.

Green Arrow is in the new Batman: Brave and Bold series, but he's clean shaven in it and rocks a different outfit. And his Arrow Car is appropriately cheesy, much in the same vein as the toy shown above.

Death By Monkeys wrote:Green Arrow is in the new Batman: Brave and Bold series, but he's clean shaven in it and rocks a different outfit. And his Arrow Car is appropriately cheesy, much in the same vein as the toy shown above.

The new Batman: Brave and the Bold series ... that ended it's run 5 years ago.

And do they really only have Batman, Catwoman and Harley in the animated lineup so far? Seems weird we'd get Green Arrow before say the Joker, or Robin or whatnot. I really hope they flesh out the animated line with full gangs and stuff. I'd be so all over that. BTAS is very near and dear to my heart.

That gorgeous limited eition of 500 flash book is only available from knight models online store. I ordered from them a year ago with normal,shipping costs. I swe they want 22 euros to ship a 160 page book! Wow, ouch, in the usa you can ship books media mail for cheap.

Almost 70 euros for the book that will sell from miniature market for $35... damn limited edition stuff. I passed on the red hood joker, won't do that again :(

455_PWR wrote:That gorgeous limited eition of 500 flash book is only available from knight models online store. I ordered from them a year ago with normal,shipping costs. I swe they want 22 euros to ship a 160 page book! Wow, ouch, in the usa you can ship books media mail for cheap.

Almost 70 euros for the book that will sell from miniature market for $35... damn limited edition stuff. I passed on the red hood joker, won't do that again :(

According to some of the Spaniards on the Corvus Belli forums, the shipping costs are because of a non-compete law that courier services in Spain have to abide by. They cannot set prices below what the government's postal service charges.

455_PWR wrote:That gorgeous limited eition of 500 flash book is only available from knight models online store. I ordered from them a year ago with normal,shipping costs. I swe they want 22 euros to ship a 160 page book! Wow, ouch, in the usa you can ship books media mail for cheap.

Almost 70 euros for the book that will sell from miniature market for $35... damn limited edition stuff. I passed on the red hood joker, won't do that again :(

According to some of the Spaniards on the Corvus Belli forums, the shipping costs are because of a non-compete law that courier services in Spain have to abide by. They cannot set prices below what the government's postal service charges.

Companies can't compete with the government? I think they have that backwards...

There's a lot there so I won't copy it all over, but the short version is that a Speedster gets Speed Force points up to their Speedster value at the start of a round, these are used to use abilities that then last for the rest of the round. There's your basic super speed, and then some more fun stuff like doubling or tripling your number of Attacks, disarming enemies, phasing through matter or even moving to anywhere on the board (though currently only Flash can do that, Zoom can't get enough Speed Force tokens).

The pool of tokens is set at 10, so if both sides have Speedsters, they will potentially slow each other down which is brilliant, straight out of the comics!

I don't know, the fact that you can take only two Speed Force powers in a turn, and only if you are Flash as Dr. Zoom (and likely other speed force models) can only take 1, does not make them break the game. If there was no limit, and you could Fast Combo, Muscle Growth, and Super Speed a couple of times, that would be pretty hard core.

I like the addition to the game. And I'm picturing more such additions, like say, a Magic Force and powers that will come from that (looking at you Zatanna).

Indeed, they can do a whole load of stuff but only be really good at one thing at a time. If they're punching a load they're not running all over the place, if they're healing they're not hitting ect.

When you consider that most other models in the 120-30 Rep range tend to be very good all rounders (Batman, comic Deathstroke, Cyborg, Black Manta) or very, very good at one thing (Arrow, Grundy, Clayface), so really Flash and Zoom aren't too far out.

I was having the same thought about other 'forces', a Magic Force and the introduction of the likes of Constantine, Zatanna, Baron Ryder, Damien Darkh ect would be awesome.

Also interested in know if its ANY version of the character. Catwoman and Ivy already have two versions each. Its a fairly large list of options, but still pretty limited in playability as just a list, I think.

drazz wrote:Also interested in know if its ANY version of the character. Catwoman and Ivy already have two versions each. Its a fairly large list of options, but still pretty limited in playability as just a list, I think.

I'm just glad I can finally play the 'Big 3' Birds of Prey (Bartgirl, Canary, Huntress) at 200 Rep without needed to fudge the Free Agent limit. Being able to add in Ivy, Strix and Katana in as well is neat going forward for a N52-based team.

Kanluwen wrote:According to some of the Spaniards on the Corvus Belli forums, the shipping costs are because of a non-compete law that courier services in Spain have to abide by. They cannot set prices below what the government's postal service charges.

No, it's because the US is the only place you can ship a 2 pound book for peanuts. Everywhere else in the world, it's weight not content that you pay for. It's why I in Canada can't sell books to people in the States, I no one will pay $20 shipping for a $10 book. US tax payers threw $5B at the USPS so you all could get cheap postage for your heavy books.

BACK ON TOPIC...

Is this book to bring the Batman game in line with the Marvel one--so you don't have to play mooks but just heroes?

Is this book to bring the Batman game in line with the Marvel one--so you don't have to play mooks but just heroes?

Iain.

Not really. While this does make a selection of all-character teams available, the game mechanics are remaining exactly the same, the Marvel system (as in the Marvel Universe game as opposed to the Spider-man one) is entirely different in every way. both in scope (there are no henchmen of any kind, at least at this stage) and design. This book is purely an expansion for the basic Batman game to introduce Speedsters, Vehicles, Team rules and a few slight changes to pre-game stuff and objectives, it's not changing anything about crew selection or anything else for the most part, just adding to it.

Currently, there is no way to make the Birds have any more than 5 models. The cheapest we have right now is Animated Batgirl (47), Animated Catwoman (50), Strix (61), Huntress (66), and Canary (69). This is just under 300, so that's not bad for a 300 band. But there's nothing to do to take it to 350.

Automatically Appended Next Post: New Batman and Joker Equipment charts. Batman has all the cool toys.

Some cool stuff there. The +1 Ammo for a Sidekick is nice (mostly for Red Hood or Gordon, shame it's not available to Free Agents as Huntress would love it!), and being able to hand out MkII Bat Armour is decent if you find yourself with some funding left over (as I often do, going Hero heavy). In fact, the options for Sidekicks, Leaders and FAs to have a few ways to spend leftover Rep and funding is a good move, means that you can use up those resources when you're playing an all-character crew that ends up a few Rep/$ off.

Titans have 18 models available, though the list I have seen is VERY blurry. But, it looks like it includes at least these as-yet-unreleased models:
Bushido, Starfire, Superboy, Supergirl, Tempest and Wonder Girl.
Certainly there are other unreleased models in that list, but I can't make out all the names, and I'm not familiar enough with the Titans to guess at them.

Automatically Appended Next Post: ...and Scandal, stryx, Catman, and Black Alice are part of the secret six

Yes, but the list of models from the new expansion has a list of 21. Most of them not yet released models from KM.

I wouldn't know...living in the U.s. means we get KM stuff...eventually...but not now. I am still waiting on my pre-order from a U.S. Brick and Mortar.

Automatically Appended Next Post: Looks like Tales removed their post with all the spoilers.
classic KM move...why create hype...

Automatically Appended Next Post: ...and a little research seems to show the release has been "delayed" and will hit sometime in the next week or two...
I think KM is trying to be the worst communicator in the industry.

To be perfectly honest, Knight pretty much made sure the Spidey game was dead on arrival. The inability to get hold of it outside their own site (and thus forcing you to pay international shipping), the inflated prices and a frankly poor selection of initial minis (in both quality and variety).

The Marvel Universe game is definitely going to get a following, it got a big initial release, a few more last month in a release wave that was very heavy on the DC stuff with the Flarrow book, and I expect at least a couple more blisters for it this month.

I can't decide whether I'd rather have Knight Models get the 3 initial Marvel factions all up to 50 points, or whether I'd rather they release more factions at the 36 point mark.

The game is at a pretty weird state this month, with Avengers at 50 (if you buy the X-Men starter), Guardians at 47 (what are you going to do with 3 points? Howard the Duck?) and X-Men lagging behind at 43.

I say get some villains out! I find the game plays fine at 30-40, it's not like some games where you absolutely need to have a minimum amount of stuff to get a good game (I've actually had good fun pooling the X-men and Avengers sets and playing Winner Stays On 1v1s, you lose, you pick a new hero from the pool and keep a running total of wins for each player, game ends when you've both used all the heroes, or a set number of rounds have been played).

While I fully support a 3 point Howard The Duck, I'd rather see a couple of bad guy sets. Ronan, Nebula, The Other and the cyborg miniboss guy from GotG as a Guardians villain set, Magneto, Witch, Quicksilver and Mystique in a Brotherhood of Mutants set, Red Skull, Zola, Crossbones and Winter Soldier for Hydra... Those would also add some heroes as well, as the Twins and Winter Soldier (maybe even Nebula) would be multi faction minis.

It was during the 80's when they really got into him being a Survivor, and went into his past of being a NAZI hunter and how he lost both his families. That and they established Xavier as his best friend in the world, so while they are arch enemies, they are still the closest friend each other has in the world

There are no rules for specific vehicles in the book.
Portions of the already spoilered Batmobile card are shown, and the sample pics are of the Batmobile & swat van.

The team rules are pretty much pick from the list.
Normal rep & $ apply, though free agent/sidekick limits don't.
General henchmen are not available unless they are on the list themselves (Sinister Six's Parademon perhaps? I didn't recognize any Henchman on the lists)

And the teams themselves have special rules as well- Suicide Squad starts exploding if they fall behind on VP

Secret 6: Catman, AO Bane, Black Alice, Chesire, Deadshot, Harley, King Shark, Mad Hatter, Parademon, Ragdoll, Scandal Savage & Strix. They have a few special strategies, give vps if villains take them out, and gain teamwork 2/All if 6 or less in the crew.

And I worked out that Teen Titans lets you do Team Robin at just under 300 points

Cool stuff! Surprised at the lack of a larger set this month, but not complaining! Vish looks amazing, as do Nightcrawler and Starfire. I don't much like Hawkeye's head but other than that he's fine. Kid Flash I need to see more of as it's kind of hard to tell what's going on with his pose.

Still waiting on gambit. Marvel game is pretty much dead. These 3 (lol) releases don't help it. Knight are just shooting themselves in the foot. Batman game is average at best but obviously their money maker. Marvel line could bring in way more than batman if KM could actually bother their ass to do something with it (hint actually bothering with it)

I think you're confusing the Spider-man game and the wider Marvel Universe one. The former only got one release back in January, the latter has had releases every month since it's been out,6 in the first month, 2 last month (April was very DC heavy) and now only one less than DC this month (and arguably better models). Not sure what else you were expecting?

I don't think its been a bad run for the Marvel game. Its been monthly releases since it came out, and all three of the teams have had at least two new releases.

It could definitely benefit from some new teams coming out, for sure, especially bringing in the bad guy teams. Brotherhood of mutants, Brotherhood of Evil, I-don't-know-who-else to fight the good guys. I think its a definite must and I would hope its on the short list of things to get out. (Considering they already have released Magneto, Venom, and Thanos before the game was released, I think its fair to say that the bad guys will be coming.)

And, don't get me started on the Spider-Man Game. No idea why that was even a thing at this point.

Marvels only had the initial releases out. Gambit and the laughable Groot ain't even hit shelves yet. So far the initial 3 boxes a repack and two other singles is all they've managed in 4,5 months.
Hey if you're happy good for you. Some of us ain't though. Its been an awful system they have. Aye batman has been out longer but marvel already had models. Even if they gave hulk, doom, magneto etc downloadable rules it would have been fine. They need to stop releasing single figures and get more team packs together. Its fine if you like avengers currently but gotg and x men are behind the curve (still no gambit or the thing) wont hold my breath nightcrawler will be out on time either.
They need to sort it out. At least think sensibly about releases. They could easily do batman one month marvel the next. That easy and would garner them some peace as currently its not good enough. A month of marvel releases, a month of batman releases and job done. Knight communication is utter trash as well. They wont even talk to shops that are expecting stock. It needs to change.
If you're a km fan I guess they can do no wrong but in reality they are (don't tell anyone on their official km pages though as you'll get kicked out without warning. Apparently constructive criticism gets a hitler like reaction)

OK, I'll admit, I'm a fan of the comic lines. (Grew up with Marvel and respect the Batman universe.) So, anyone that is doing a good job of making a tabletop game, which I have been waiting for for decades, I'm going to support.

I most definitely think that KM has a lot of growing and learning to do in order to have great success. Their lack of communication about nearly everything and their inability to make an impact into the US market are my may two complaints. (And, no, appearantly you cannot bring up such things at their "official fan page" without being berated and thrown out.)

All that said, the Marvel game was announced on Feb 12, almost exactly three months ago. In that time they have produced 3 starters, with rulebooks, and at least three new releases to support those starters each month. 20 models in three months, above and beyond what they are doing with Batman.

Infinity has not released 20 models in the past three months. WWX. Privateer Press. GW. Expectations seem a bit high.

Again, KM have some serious issues to figure out. Communication and delivery being two key issues, and big ones at that. But to say that they are not progressing their games at a good pace is a bit spurious.

Agreed. They do need to sort out their communication (being supported by.supporting fan sites like ACL, ToaTS and CKP is great, but that should not be the closest to official communication you get!) and maybe clear up their release schedule a bit (the last two months have both had releases pushed back by a week or two, I'd be fine with them taking a month off if it meant they could then get back to regular release dates each month).

But all in all, they're doing a good job. QA and casting quality is improving, the games themselves are great fun and the volume of releases is very impressive, on par or surpassing many more well known/larger companies.

GrimDork wrote:So widow is level 4 but hawkeye is 6? Maybe he's cooler in the comics, but I didn't figure he had those kinda chops.

Lot of interesting stuff, teen titans batman game could be fun.

Nightcrawler is quite powerful, believe it or not. Despite being a decent guy in the main story, in Age of Apocalypse he has shown that he can teleport peoples' body parts off. Black Widow would have a hard time beating him if he teleported behind her and 'ported her head off her shoulders. And he's a helluva swordsman in CC too, plus far more agile than she could ever hope to be.

Oh, and he can (and frequently does) go drinking with Wolverine. No mean feat, in and of itself.

GrimDork wrote:So widow is level 4 but hawkeye is 6? Maybe he's cooler in the comics, but I didn't figure he had those kinda chops.

I imagine it simply the array of arrows and thus ranged damage he can put out, in practical terms simply more dangerous than Widow (who game wise is very much a backup character to someone like Cap or Logan, she can finish a model they've weakened, or block someone from attacking them, but isn't starting and finishing any fights by herself). Hawkeye looks like he could reliably put damage on characters without taking much in return except from dedicated ranged fighters like Stark or Rocket.

Yeah I think it's just DPS/versatility. Hawkeye has 4 or 5 attacks with different types which is a big deal if the defenses work anything like pokemon do, all Nightcrawler has is two basic attacks. And then vision has more hit points or whatever and his various attacks have consistently higher damage. I mean the stats for nightcrawler for his level look ok vs the same for hawkeye. I guess that's just not how I had them ranked in my head.

I must say, the thing I find most appealing about Nightcrawler is his ability to BAMF someone else across the board once per game... Nice way to get Colossus into the thick of things early on. The fact he can teleport anywhere on the board as many times as he likes is also handy, makes him a great pointscorer or hit-and-run player.

I'm interested to see how Vish plays, he seems to be able to deal damage at the same sort of range as Thor (though thankfully without the Push 'bowling ball' ability!), but his defences are on the whole much lower, apart from Mental.

Motograter wrote:Still waiting on gambit. Marvel game is pretty much dead. These 3 (lol) releases don't help it. Knight are just shooting themselves in the foot. Batman game is average at best but obviously their money maker. Marvel line could bring in way more than batman if KM could actually bother their ass to do something with it (hint actually bothering with it)

it's worse in the U.S. even though they have "increased" distribution there are 2 stores within 100 miles that have some stock..and one of those only has a few Marvel models.
KM desperately need to increase their resources if they want to grow. They need some kind of media relations person...and some actual Americans on their team to help with that Market.

Happy for the releases, just in our area Marvel is at a standstill. I love the game, but ive had my fill of civil war type games for now. It needs badguys to terribly bad no one is playing it here until then.

The rules also have major issues that KM is doing a pretty piss poor job at addressing. As in not at all.

There is basically the rulebook there. Someone made a quick reference guide that's honestly the rulebook. The investment to play is only 40 bucks, which gives the rulebook so I cant complain its not free online. Models are nice and what I did was just rebase my Avengers movie heroclix on scenic bases after buying the guardians so I have 2 forces. The plus to all this is the cards are free online so you save realistically just use repainted heroclix and you cant tell. Its what I did for Groot, and will proably do for this batch of new releases.

str00dles1 wrote:Happy for the releases, just in our area Marvel is at a standstill. I love the game, but ive had my fill of civil war type games for now. It needs badguys to terribly bad no one is playing it here until then.

The rules also have major issues that KM is doing a pretty piss poor job at addressing. As in not at all.

There is basically the rulebook there. Someone made a quick reference guide that's honestly the rulebook. The investment to play is only 40 bucks, which gives the rulebook so I cant complain its not free online. Models are nice and what I did was just rebase my Avengers movie heroclix on scenic bases after buying the guardians so I have 2 forces. The plus to all this is the cards are free online so you save realistically just use repainted heroclix and you cant tell. Its what I did for Groot, and will proably do for this batch of new releases.

I was one of the "founders" of that board...I pushed for it on the Marvel Facebook page and posted tons of stuff...until I ran afoul of the Moderators...i.e. brought up some concerns about KM's lack of communication and their Lack of support for BMG in the U.S.
I was perma Banned from the FB pages and the BMG board...quit the Marvel board in frustration. The new FB page which is not connected to KM has a much more mature moderator and is a great group of people.