Here's an update of my entry into the Urban Category of Allegorithmic's Procedural Material contest. So far I've added some additional detail to the base concrete, a new moss generator, and an old gum generator. I'm really happy with the way the old gum turned out. It really pops when the light hits it, as it has a slightly different roughness value than the concrete, grout, and moss. The moss still needs some work. I want the colors to appear a bit dirtier, as they would be in nature.

There are some really fantastic entries so far done by many of the community's great artists, which has got me pumped to up my game as much as I can before November 8th. I am learning so much every day working on this challenge! Up next I will create a Japanese Yen coin generator, and a fine dirt and pebbles generator, and a twigs Generator, a cigarette butt generator, the vision impaired rubber tiles, some small plants to be placed in the mossy areas to add visual interest, and a dried up leaf generator. In the rules, it says you can use small bitmaps for things like coins, so I hope I don't flex to far outside the rules.

I fear I am beginning to appear like a crazy person. Lately, on my daily walk abouts, I often find myself starring at the ground and taking photographs, extrapolating how to reconstruct what I see in Substance Designer. The Japanese locals here must think I'm a crazy foreigner!