Temporary Boosts

In other Fire Emblem games, stat boosts are pretty straightforward to apply since they generally fall into two simple rules:

Permanent and temporary boosts from consumable items (e.g. Seraph Robe, Pure Water) cannot exceed the character’s maximum stats and do not stack with each other.

Temporary boosts from equipped items (eg. legendary weapons) can exceed a character’s maximum stat and can stack with each other.

However Awakening mixes things up slightly as all temporary boosts can now exceed a character’s maximum stats and, more importantly, they may stack with each other. This allows characters to obtain a combined stat boost of over 30 in a stat, if you try hard enough…

List of Temporary Boosts

Notes: Unless stated, each type of stat boost can stack with different stat boosts, but not itself. E.g. Rally Strength stacks with Rally Spectrum, but doesn’t stack with another Rally Strength.