Skill Levels

We are first and foremost a SOCIAL company. Bar Sports are as SOCIAL as it gets! Yea there are some folks who are competitive no matter the game but the overall feel of the league is play hard, party harder!

Team Sizes

Bar Sports teams average 8 players and we play a mix of sports that require different amounts of players but 8 can play in ALL of them 🙂

Roster Management

We allow individuals, small groups and teams to all join our leagues. DC Fray reserves the right to add additional players to ANY team that is under the official roster size for the league. During registration, captains can pick up free agents or mark their group as ready to merge via commish. After registration closes DC Fray goes through and finalizes rosters by placing free agents, merging groups and deleting unpaid players. Being a promoted team does not mean you may not receive additional players.

Our roster sizes tend to allow for more players as our goal is to avoid forfeits at all costs. 1. They are LAME. and 2. It’s not fair to the other teams in the league who expect to play each week if a smaller team cannot field a team week to week. Free agent teams (merged small groups or all FAs made into teams) tend to have larger rosters as the players typically do not know one another and everyone’s schedule varies week to week.

Bar Sports consist of a variety of games played in the bar. The history of Bar sports can be traced back to early Roman tavern days. Throughout its history, certain games have grown to become obvious favorites like skeeball, shuffleboard, cornhole, darts, beer pong and others. Sometimes games such as these have the unique ability to invite good friendly competition as the game heightens. It is a great way to socialize, have fun, drink and be merry!

Bar sports rules

First and foremost all DC Fray leagues are 50% Social and 50% Sport. We do have officials; however, we expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. DC Fray wants everyone to have a fun and be social while enjoying a great sport. DC Fray will do whatever they can to make sure all players are having fun.

General

Team Sizes and Roster

DC Fray is proud to relieve captains of the burden of paying for full teams. While captains and players are able to prepay for additional players and or full teams, it is not a requirement for participation in our leagues. We welcome individual player payments.

We are also proud to welcome those who do not have a full team (small groups and free agents) to participate in our league.

Our primary mission is to make it easier for people to have fun and get involved with social sports and these policies help accomplish that goal.

Because of these policies, all registrations are on a first come first serve basis and any roster that does not reach our standard size (based on each sport) is eligible to receive free agents and or small group by the league. Rosters made up of primarily free agents and or a collection of small groups may field more players than the standard roster size. This policy is in place to help ensure free agent teams are able to consistently field teams each week.

1. DC Fray Cornhole has no roster requirements for male to female ratios. A team may be all male, all women, or any combination of the two (2).

2. To secure your team on the season schedule you must have at least four (4) paid roster members.

3. DC Fray withholds the right to place other small groups and free agents onto your team to balance rosters. DC Fray will not place any additional players that would cause a team roster to exceed eight (8) players.

4. Groups of 2-3 or free agents will be placed with other teams or merged with other small groups to create a full roster.

5. Playoff Eligibility: teams that notch 2 or more forfeits during the regular season will not be eligible for the playoffs.

6. During the playoffs, teams may not use subs and may only use players on their roster.

Setup

1. For outdoor play two (2) boxes shall be set up such that their fronts face each other and their hole centers are thirty (30) feet apart.

2. For indoor play two (2) boxes shall be set up such that their fronts face each other and their hole centers are twenty-six (26) feet apart.

3. The front of the box has constituted the foot foul line.

Gameplay

1. Two (2) teams of 4-6 people, shall play. Teams will form pairs amongst their players. Partners shall stand at opposite boxes on the same side, from the perspective of a third person, and face each other, so there is no advantage given to one team.

2. Each team shall have four (4) bags of one color.

3. All eight (8) bags begin at one end.

4. A coin flip shall determine who has honors in round one.

5. One of the partners on the team who has honors shall begin play by throwing a bag at the opposite box.

6. A player may throw from anywhere behind the foot foul line.

7. The game continues by alternating throws between the two (2) opponent players until all eight (8) bags have been thrown.

8. If a bag hits the ground then bounces up onto the board, that bag shall be taken off the playing surface.

9. The next frame starts when the other player on the team, which has honors, throws their first bag.

10. The game continues until sixteen (16) frames have been thrown.

Fouls

1. A foul occurs when any of the following happens :

A. A player’s foot goes past the foot foul line, termed a foot foul.

B. A player goes out of turn. The player who caused the foul loses the throw when the foul occurred and the bag shall be removed if it landed on the playing surface.

Scoring

1. The score shall be taken after all bags have been thrown for a frame. In League play teams DO NOT subtract scores but instead each run their own tally.

2. Points shall be given as follows :

A. Three (3) points for a bag that goes through the hole.

B. One (1) point for a bag that is on the playing surface.

C. One (1) point for a bag that is hanging into the hole.

D. One (1) point for a bag that is hanging off the edge but not touching the ground.

E. Zero (0) points for a bag that is on the playing surface, but also touching the ground.

F. Zero (0) points for a bag that is hanging off the front edge and is resting on a bag that is on the ground, unless the bag on the ground can be removed without making the hanging bag fall to the ground, then one point is given.

3. Each team is given a frame score according to section.

4. A perfect score would be four (4) “holes” or twelve (12) points.

5. The team who wins the frame is given honors to throw first in the next round.

A. If both teams have the same round score then the game score stays the same and honors stays with the team who had it the previous round.

The winner of the game is the team with the most points earned through the sixteen (16) frames.

First and foremost all DC Fray leagues are 50% Social and 50% Sport. We do have hosts; however, we expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. DC Fray wants everyone to have a fun and be social while enjoying a great sport. DC Fray will do whatever they can to make sure all players are having fun.

Teams

1. Groups must have at least 8 rollers on their roster to be elevated to Team status, however, the league reserves the right to place free agent rollers on teams with fewer than 12 rollers. 12 rollers are the max number of players able to compete during a single match. It is encouraging that teams have 12-15 rollers on their roster for the times when individuals are unable to attend.

2. Each team will have a captain, who will be the official representative to the league and will be responsible for communicating messages from the league. A co-captain is also highly encouraged.

3. Players must be registered (and paid in full) to play and to be counted towards a group’s Team status.

Game Play

1. A match will consist of two teams rolling 12 regular frames and one specialty frame. Each frame is one full game with 9 rolled balls. Every team member present and able to play must roll at least one full frame (9 balls) unless more than 12 players are present.

2. Each team must have a minimum of 4 rollers per game. No player may roll more than 3 frames in any given game. If only two or three players show they may play but their score will be capped at their best 6 or 9 frames respectively.

3. Teams will roll on the same lane throughout the match. If teams wish to choose their lane prior to the start of a match Captains or a designated player will play Rock Paper Scissors for the choice of lane.

4. Every ball must be rolled while standing with both feet on the ground and located behind the machines (i.e., no rolling from the side of the lane) Violating this rule will result in a score of zero for balls rolled during the infraction.

5. Any shot thrown while observing the previous rules and counted by the machine (including Bank shots) are permitted.

6. Balls that fail to enter the scoring zone and roll or otherwise return to the thrower are able to be re-thrown.

Scoring

Skeeball scores presented on the machines screen will be divided by 10 (the zero dropped) to simplify scoring.

Each Roller will roll one full frame (9 balls) as their contribution to their team’s score.

If Players are unhappy with their first score they may choose to roll the 2nd frame, however if a second game is rolled the score from that game will count even if it is lower than the original roll.

If a player chooses to roll the second frame they must first wait for their opponent to finish their first frame. At this point, they may announce “I’m rolling again” and may proceed to begin their 2nd game.

Players choosing to roll the second frame must choose to do so BEFORE the 3rd ball is rolled by their opponent if they too opted for a 2nd frame. Rollers may NOT wait for their opponent to finish their 2nd game before attempting to roll their own 2nd game.

Frame scores will be divided by 10 for addition purposes, and the team with the highest combination of their 12 frames will be the winner.

Spirit Points: Teams have the ability to win extra points based on creating an organized cheer.

100 Points: Teams that create a cheer using their opponents name as inspiration (either in a supportive nature or tongue in cheek) will win 100 points.

50 Points: Teams that create a cheer using their own team name or otherwise supporting themselves without mention of the opposing team will win 50 points.

Time limit & other details: Spirit cheers must be completed before the 10th frame concludes. Teams may not excessively hold up the progress of the game to compile a cheer at the last moment. Additionally, teams are only eligible for either the 50 or 100 additional bonus points. Both teams are able to win these points IE both teams can cheer for the other team and can win 100 spirit points. Note: As with all scores in Skeeball we drop the zero from points awarded – This means that 100 would be 10 and 50 would be 5 in this application.

5. After the 6th frame of each match, a mystery round will be played. The mystery round will result in a score of “10″ for the winning team and “0″ for the losing team. The following specialty rounds are selected and played at the discretion of the host.

A. Speed: Both teams will present one roller who will each begin to throw their balls at the command of the host. The first player to roll all of their balls and have the machine flash game over or for their score to flash will be considered the winner.

B. Relay: Each member of the team present will roll one of the 9 balls. If less than 9 players are present the team will rotate through their players in the same order as they began the frame. (I.E Rollers Bob, Jane, Jack, Kelly, will continue in the same order until all 9 balls are rolled) The team with the highest score wins that round.

C. Speed Relay: Using the above relay rules the winning team will be decided not by the total score but by the first team to have their machine count all 9 balls rolled and the game to be declared over, indicated by the flashing score or the Game Over message.

D.Blind Folded: One roller will be blindfolded and led to the machine where they will roll one full frame (9 balls). Teammates may assistance through verbal direction but are not allowed to physically aid the blinded folded roller. The top score between the two teams wins the round.

E.Skee-off: Teams choose one roller from the opposing team to compete against the player the opponents have chosen from their team. The roller with the highest score after a single round of 9 balls wins a bonus 100 points for their team.

ALTERNATE Social Skeeball Rules

A match will consist of two teams playing a best of Nine (9) series (the first team to win 5 games wins the match). Teams will roll at the same time.

Groups must have at least 6 rollers on their roster to be elevated to Team status, however, the league reserves the right to place free agent rollers on teams with fewer than 12 rollers.

Each team must have a minimum of 3 rollers per game. No player may roll more than 3 balls in any given game.

Teams will roll on the same lane throughout the match. If teams wish to choose their lane prior to the start of a match Captains or a designated player will play Rock Paper Scissors (best of three) for the choice of lane.

Every ball must be rolled while standing with both feet on the ground and located behind the machines (i.e., no rolling from the side of the lane) Violating this rule will result in a score of zero for balls rolled during the infraction.

Any shot thrown while observing the previous rules and counted by the machine (including Bank shots) are permitted.

Balls that fail to enter the scoring zone and roll or otherwise return to the thrower are able to be re-thrown.

Each team will have one (1) mulligan. You will be able to re-roll one round and one round only and that must be decided following that round and not after the game has been completed. 1) If the one team starts their mulligan the other team will have till before the first team’s second roller rolls the 4th ball to decide if they want their Mulligan.

Scoring or Machine Malfunctions

1. Players are advised that the league plays on a variety ages, models, and styles, of machines and that scoring errors, are an inescapable aspect of the game. When a scoring error is made it is the responsibility of the witnessing party to IMMEDIATELY bring the scoring error to the attention of the other team and host. If both captains are able to agree upon the alternation of the score to fix the machine error the game may continue. If captains are unable to agree then the host will make a judgment ruling given the testimony of the captains and their personal knowledge of the machines. The ruling will be in the form of a score alteration and will be considered FINAL. Scoring errors do NOT result in rerolls or voids of frames.

Awards & Trophies

1. At the end of each Skeeson Teams will be ranked based on games won and total score. There will be a postseason tournament for the league to crown a champion!

2.At the end of each skeeson Individuals will be invited to compete in a High Roller tournament. The winner of this tournament will be given the designation of “High Roller” for that skeeson.

3. Additional prizes and trophies may be given.

Sportsmanship

1. Teams & Rollers are encouraged to introduce themselves to their opponents prior to the start of each frame.

2. Teams are encouraged to “line up” after their match and shake hands, give high fives, or otherwise congratulate their rivals.

3. Skeeball is considered a game for the civilized and friendly. While healthy competition is encouraged, any player deemed to be acting in an unsportsmanlike manner will be warned on their first instance, removed from the game on their second (and their score fore-fitted) and finally removed from the league on their 3rd infraction. Examples of unacceptable conduct include excessive badgering of players (to include cursing, shouting or heckling) and or excessively rude conduct to other bar patrons or bar staff. League Reps will have the final decision on any issues regarding enforcement of this rule.

1. Groups of 2-3 players will be elevated to team status. The league will match up any free agents or groups of less than four to form teams. No more than four players will be grouped together when merged by the league without permission from the hosting team. Teams may have more players as alternates on their team to avoid forfeits and for use as Subs. For all teams, a minimum of two players must be present to play in order to avoid a forfeit. In addition, if four or more players show up it is the discretion of the captain to rotate players into gameplay.

2. Each team will have a captain, who will be the official representative to the league and will be responsible for communicating messages from the league. A co-captain is also highly encouraged.

A. While phone numbers are an option for regular players, all captains must ensure that their profiles have an accurate phone number listed. This is used during urgent communications between the league and captains and will never be shared with third parties.

3. The season schedule will be posted on your player portal. Teams should reference the schedule to plan for their scheduled match and to connect with their opposing teams.

4. Players must be registered (and paid in full) to play and to be counted towards a group’s Team Status.

Game Play

1. Upon arrival, captains will connect with their opponents. To ensure that the shuffleboard games are compact by the bar and to easily find opponents players are required to wear their Shuffleboard team shirts.

2. If there are no other teams playing play can begin immediately.

3. If the tables are occupied by other league teams captains will write their team names on the waiting list (white or chalk board provided by the bar) or verbally place themselves in line by speaking to the team currently playing.

4. Captains will print off score sheets from the website prior to arrival. They will be responsible for score keeping. If there is a dispute in score keeping, and it cannot be settled, captains and their teams will leave the area of play. Once all games of regular play have been completed the teams with disputes will re-enter the area of play and hold a rematch. Teams will then submit scores for their rematch to the league organizer through email.

6. Gameplay will run until one team reaches 21 points or 30 minutes elapses. Whichever occurs first.

7. “Hangers” those pucks hang over the back edge of the board will be scored as 4 points. Pucks hanging over the side edges do not count as hangers.

Play Offs

1. Standing in the league will be determined by wins and losses. The top teams (depending on league size) will play a single elimination tournament that is held during the end of season party.

Sportsmanship:

1. Teams are encouraged to introduce themselves at the start of their games. Competitors are also encouraged to shake hands afterward.

2. While competition is encouraged, players should remain civilized and friendly at all times. Any player deemed to be acting in an unsportsmanlike manner can be reported to DC Fray by players or bar staff. After receiving one report of unsportsmanlike behavior, a warning will be given. After a second report, the player will be suspended from one game. After a third report, the player will be removed from the league. Examples of unsportsmanlike behavior excessive badgering of players (cussing, shouting, heckling, etc.), excessively rude conduct to other bar patrons or bar staff, and/or cheating. League Reps will have the final decision on any issues regarding enforcement of this rule.

Bar sports

Registration dues vary by location and night. DC Bar Sports strives to keep dues low while still providing a quality experience for our members. Most leagues range in cost from $35 – $49. This fee covers insurance, court costs , equipment, player t-shirts, parties, prizes, recruiting, and the tons of other DC Fray events that we will be hosting throughout the year. You definitely get your money’s worth!

Each league gets at least 6 organized nights of games, playoffs (if applicable), league shirts, and league-wide parties where you’ll get to meet literally hundreds and hundreds of other players. You’ll also have access to all our other non-bar sports related events, shindigs and parties throughout the year. Please note, DC Fray does not issue refunds.

You simply show up at the bar for your scheduled games, you and your teammates play your opponents in multiple sports for 15 min or 30 mins a game depending on the style and then everyone hangs out at the bar for food, drinks, and partying! Best part? You can play beer in hand! It’s a ridiculously easy formula that’s seriously fun! Game times vary by location but weekday leagues are run in the evening anywhere from 6pm to 10pm

Not at all! Bar sports are the definition of SOCIAL sports that is a great way to meet new people! As with any sort of game there are those that are more competitive than others and them we say, “It’s just bar sports! Grab a beer and hangout!”

Cornhole

Registration dues vary by location and night. Capital Cornhole strives to keep dues low while still providing a quality experience for our members. Most leagues range in cost from $35 – $54. This fee covers insurance, court costs , equipment, player t-shirts, parties, prizes, recruiting, and the tons of other DC Fray events that we will be hosting throughout the year. You definitely get your money’s worth!

Each league gets at least 6 organized nights of games, playoffs (if applicable), league shirts, and league-wide parties where you’ll get to meet literally hundreds and hundreds of other players. You’ll also have access to all our other non-cornhole related events, shindigs and parties throughout the year. Please note, DC Fray does not issue refunds.

Not at all! Cornhole is a chill tailgate sport that is a great way to meet new people! As with any sort of game there are those that are more competitive than others and them we say, “It’s just cornhole! Grab a beer and hangout!”

You simply show up at the courts for your scheduled games, you and your teammates play your opponents for about 25-45 minutes depending on the league and then everyone heads on over to the nearby sponsor bar for food, drinks, and partying! Teams generally have two games a night. Please make sure to read our social cornhole rules before signing up. It’s a ridiculously easy formula that’s seriously fun! Game times vary by location but weekday leagues are run in the evening anywhere from 6pm to 10pm.

Skeeball

Registration dues vary by location and night. DC Skee strives to keep dues low while still providing a quality experience for our members. Most leagues range in cost from $35 – $49. This fee covers insurance, court costs , equipment, player t-shirts, parties, prizes, recruiting, and the tons of other DC Fray events that we will be hosting throughout the year. You definitely get your money’s worth!

Each league gets at least 6 organized nights of games, playoffs (if applicable), league shirts, and league-wide parties where you’ll get to meet literally hundreds and hundreds of other players. You’ll also have access to all our other non-skee related events, shindigs and parties throughout the year. Please note, DC Fray does not issue refunds.

You simply show up at the bar for your scheduled games, you and your teammates play your opponents for 15 min or 30 mins a game depending on the style and then everyone hangs out at the bar for food, drinks, and partying! Best part? You can play beer in hand! It’s a ridiculously easy formula that’s seriously fun! Game times vary by location but weekday leagues are run in the evening anywhere from 6pm to 10pm

Not at all! Skeeball is a chill bar sport that is a great way to meet new people! As with any sort of game there are those that are more competitive than others and them we say, “It’s just skeeball! Grab a beer and hangout!”

Shuffleboard

Registration dues vary by location and night. Cap Shuffle strives to keep dues low while still providing a quality experience for our members. Most leagues range in cost from $35 – $49. This fee covers insurance, court costs , equipment, player t-shirts, parties, prizes, recruiting, and the tons of other DC Fray events that we will be hosting throughout the year. You definitely get your money’s worth!

Each league gets at least 6 organized nights of games, playoffs (if applicable), league shirts, and league-wide parties where you’ll get to meet literally hundreds and hundreds of other players. You’ll also have access to all our other non-shuffle related events, shindigs and parties throughout the year. Please note, DC Fray does not issue refunds.

You simply show up at the bar for your scheduled games, you and your teammates play your opponents for at least one 30 minute game depending on the style and then everyone hangs out at the bar for food, drinks, and partying! Best part? You can play beer in hand! It’s a ridiculously easy formula that’s seriously fun! Game times vary by location but weekday leagues are run in the evening anywhere from 6pm to 10pm

Not at all! Shuffleboard is a chill bar sport that is a great way to meet new people! As with any sort of game there are those that are more competitive than others and them we say, “It’s just shuffleboard! Grab a beer and hangout!”

General

DC Fray operates a lot like the sports leagues of your youth. Our goal is to connect people and to play more often! Our leagues are 6-8 weeks long with a final championship tournament and end of season party, though we also host one time events as well. From softball, to league parties, to scavenger hunts, DC Fray. organizes the events so all you have to do is show up and have fun!

DC Fray understands that for most people joining a sports team is about hanging out with your friends, having a good time and meeting some new people. We strive to keep the games fair and stress free so you can do just that… socialize and have a good time!

You simply show up at the courts/fields/bar for your scheduled games, you and your teammates play your opponents for about 30-60 minutes and then everyone heads on over to the nearby sponsor bar for food, drinks, and partying! It’s a ridiculously easy formula that’s seriously fun!

Times:Depending on the location and day, weekday games are played between 6:00 and 11:30 pm. Weekend games can be anytime during the day or evening. Please check your specific league page for more details.

All players must be at least 21. Why? Because playing your game is only a small part of it. A large part of the fun happens at the bars after the games are done! Most players are between 23 and 31 years old and 60% are female.

Since the beginning, DC Fray has always been more about meeting people, playing a fun game and socializing afterward at the bar. A few players are naturally more competitive than others but don’t worry, 95% of DC Fray is NOT competitive.

As we have grown we have begun to offer divisions for different skill levels for select sports BUT every league we offer is inherently SOCIAL, in that we are all out there to have a good time and meet new people!

Registration dues vary by location,night and sport. DC Fray strives to keep dues low while still providing a quality experience for our members. Most leagues range in cost from $25 – $70. This fee covers insurance, field permits, equipment, player t-shirts, parties, prizes, recruiting, staffing at every league and the tons of other DC Fray events that we will be hosting throughout the year. You definitely get your money’s worth!

Each league typically gets at least 6 organized nights of games and tomfoolery, andleague-wide parties where you’ll get to meet literally hundreds and hundreds of other players. You’ll also have access to all our other league related events, shindigs and parties throughout the year.

Your ringleader simply forms a new group during the registration process. Once they’re registered, everyone then registers under that group / team. Easy Peasy! Doesn’t matter how small your group is, we’ll keep your buddies together when we merge and finalize teams after registration is closed. Start telling your buddies to sign up now!

*DC Fray reserves the right to put independent players on your group / team. Please check out our Roster Table to see average team size for leagues*

Absolutely! A large majority of DC Fray players sign up as independents or in smaller groups. Once registration for a division is closed, we merge all free agents and small groups into bigger teams, as space is available. Right off the bat, you’ll get to meet new people from your team alone, not to mention all the other players from the other teams as the season plays out! DC Frayis the EASIEST way to meet people and make new friends!

Lots of people join DC Fray for different reasons and sometimes you may find yourself on a team that you just don’t mesh with. No worries, shoot your league commissioner an email and we will find you a new home!

We make the final call a few hours before the games the day of, but for the most part, we usually play through a light drizzle. Any lightening in the area and games are cancelled. At permitted locations that call to cancel is made by the operating DPR. We usually build one or more weeks of make up days in case of weather. If a league has multiple cancellations game MAY NOT be able to be made up. Call the Weather Hotline to check the status of your games: 202-290-1969 option 1.

DC Fray has a no refund policy. Often our rosters have limited space and last minute cancellations hinder our ability to properly plan and organize the season and our leagues as well as the costs that have already been incurred by the league.

If you are unable to participate after completing the registration process we are able to transfer your registration to a future season!

To register select your desired day and location. Make sure to read through the season info before signing up (dates,location,etc). Click through the links and you will be guided through the process. If you have any questions email us at [email protected]

If you would like to prepay for other players or for an entire team you have the option to do so when registering! Once you are on commish and at the option to “Choose Your Destiny” there will be an option to Prepay for Others. Simply enter the number of additional people you are paying for, create a prepaid code and your total cost should update next to the box. Provide your created prepaid code to your players to use when they go to register for the season to mark their registration as paid.

Some of our divisions now offer an option to prepay for a full team! When you are creating a team/group you can select to “Prepay for a Team” just under the prepay for others option. The total for payment should be reflected on the right-hand side of the screen. Complete the rest of the registration prompts and proceed to the payment screen. When you pay for a full team you are paying for a team spot in the league and a specific number of roster spots. Your teammates still need to register for the season and apply your prepaid code! If you would like additional players you can add additional roster spots at time of checkout or after the purchase.

If you have a corporate company team or want to bring a very large group of rotating players, please email [email protected] to talk about corporate programs!

Yes, we do offer the option to pay as a team. Since our registration is individually based the team rate is based on our Roster Table for an official roster size X the registration cost. For steps on how to pay for a team during the registration process please check the FAQ above.

Every player must be a registered member on the roster. We do not allow subs/walk-ups/whomever to play with us without being a registered DC Fray player. Certain leagues CAN use subs as long as that person is registered in the same division.

*Corporate,Veteran or other groups please email [email protected] to find out about possible groups rates.*

Second Offense: Loss of game and staff reserves the right to remove team from playoffs.

Third Offense: Potential Removal from the league, at the discretion of league commissioners.

Any team that forfeits more than once also forfeits any guarantee or right to a certain number of guaranteed games.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office, at 202-290-1969, so as to help us notify your opponent.

Teams have until ten minutes past the designated start time to field a full squad (minimum numbers of players required to play according to the rules). Refer to rules regarding gender policies(batting ratios, female designated football plays, etc). Anything less then the minimum must be approved by the staff and opposing team.

First… are you sure you don’t know them or that they aren’t a friend of a friend? Once you’ve checked there it likely means free agents or another small group has been merged onto your team. When groups do not reach full team size we merge groups and free agents together to fill out rosters.

To learn more about our how the roster management and group / free agent mergers work check out our full roster management page here!

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Details

Join DC Fray Bar Sports for another awesome season at The Barking Dog in Bethesda. Players play BOTH cornhole and skeeball in this league - two sports means twice the fun. AWW YEAH!

We started with bar sport leagues and still believe this is the BEST WAY to have some social fun and meet a TON of people in the area!

Players score 6-7 weeks of games with final tournament, an end of season party with FREE beer, sweet player swag and the hook up on food and drink specials at our sponsor bar Barking Dog.

Players receive with an end of season tournament the week following the final regular season game.

Games will be held on Wednesday's, beginning April 12th! This division is always a blast and we expect that to continue this Winter!

Are YOU ready to join?!?

We recommend 6-8 players but you are free to build your own roster as long as you have at least 4 tossers on your roster (alternates are needed to prevent forfeits!) For more information on how Cornhole and Skeeball are played check out the detailed rules page.

*Bar Sports teams average 8 players per team, please take that in to consideration when forming your group/team. DC Fray does not offer refunds.*