On the subject of Elder Scrolls ... quite a bit in Skyrim, actually, but at the moment the lack of a dual cast/attack button and the way the most irritating npcs always seem to be the ones you can't kill stand out.

On MMOs in general, the community. I love how expansive the worlds can be but there are usually just too many toxic elements in my experience, and often not enough reasonably competent players who aren't toxic to actually play through the way the game was intended.

Mass Effect 2 forcing my Sole Survivor Shepard to work with the Illusive Man the whole game, then just walk away for six months to let him screw everyone over later. Also the way it pretty much gutted the RPG elements from the series and dumbed down the powers and equipment customization.

Classic Mario, I think it was one of the first ones.. The one where they were blocks, old Nintendo school one. One of the final levels were impossible to cross unless you were 'large' otherwise you would die from attempting the jump. I made a picture of the jump proportions a long time ago as well as the stage and lava, green is Luigi and the red is Mario.

Mario is Rig

And all seriousness, that is the jump equations. I only crossed it once, but that was with Mario in his 'large' state and after dying I came to find being small isn't going to cut it and you couldn't get a big powerup around that stage prior to the jump, since it started just there.

Design Team Member A: "Hey! Lets map all the important stuff in 3rd person shooters to a single button!"DTM B: "Yeah, we can map "Open/Close, Pick Up, Interact, Take Cover and Revive Teamate" all to the A button! What could possibly go wrong?!"BTM C: "BRILLIANT!"

Loading times, anything unskippable (tutorials, cutscenes, anything that the developers force the players to sit through even if they don't want to), elements placed in the game simply to make it more time-consuming, or to stretch it out, quests or missions where you just have to do the same stuff over and over, fetch 100 of this item, go get 50 of that... It drives me nuts!

This, pretty much. I was trudging my way through Shadowrun Returns at a good pace up until the story told me I did something that I know I didn't do - that I explicitly avoided doing, in fact - which pretty much killed my interest in finishing the story.

Design Team Member A: "Hey! Lets map all the important stuff in 3rd person shooters to a single button!"DTM B: "Yeah, we can map "Open/Close, Pick Up, Interact, Take Cover and Revive Teamate" all to the A button! What could possibly go wrong?!"BTM C: "BRILLIANT!"

When AI scales with you in strength in a lazy way. An example of this is from a game I love but wish it would be done smarter:

In Samurai Warriors 2: Empires (or any Empires game I've played by KOEI, for that matter) let's say you invade a region and take it. Then your officers level to from 1 to about 4. Which is great until you discover that enemy officers suddenly jump up to your level on the next turn. Even if they did nothing at all.

When AI scales with you in strength in a lazy way. An example of this is from a game I love but wish it would be done smarter:

In Samurai Warriors 2: Empires (or any Empires game I've played by KOEI, for that matter) let's say you invade a region and take it. Then your officers level to from 1 to about 4. Which is great until you discover that enemy officers suddenly jump up to your level on the next turn. Even if they did nothing at all.

I am unsure on that in the latest Samurai Empires.. 6 or 5 I think? Think it may be 6, but whichever the recent one is, the enemies seemed to scale different or level on their own. I went in one place and got RAPED by a high level General. And that was on a default 'normal' setting. This too, mind you, was a 1x1 fight, as you know some generals like to team up on you. Think it may of been Lian Bo or whatever his name is, but damn he was beast.

Edit: It may be up to Empires 7, I dunno, to lazeh to hook PS3 up to check. ;/