Amalthia Tratyn:

Name: Amalthia
True Name: Amalthia Tratyn
Alignment: Unprincipled (Good / Selfish)
Hit Points: 44 S.D.C. (Physical): 55
Attributes: I.Q.: 19 (+5%), M.E.: 13, M.A.: 11, P.S.: 25 (+10),
P.P.: 22 (+4), P.E.: 24 (+18%/+5), P.B.: 24 (70%), Spd.: 25
Weight: 154 lbs (69.85 kg) Height: 5 feet 11 inch (1.85
meters)
Age: 44 years Race: Elf Sex: Female P.P.E.:
21
Disposition:Amalthia is extremely fun loving and enjoys life. Some elves can be
morose and lament the loss of their ancient culture but she has no real
time for that. As well, some performers stop enjoying their own performance
but this is not the case with Amalthia. She truly loves to perform. She
also likes to compete with other performers but only in a fun loving type
of way. The elven acrobat never really takes herself too seriously and
loves to joke as well. Her jokes are usually light hearted and not extremely
cutting on anyone. She has little interests in the area of politics and
has little grievance against any specific groups.
As well, she has never been a stickler for following rules and she
considers following her heart to be most important. Those who feel one
must follow the rules, she considers q bit on the stuffy side at the mildest
and royal pains in the butt at worst. She does have her own code where
she will never betray a friend. She will keep her word to those she considers
important. As well, she loves children although she is in no way ready
to have a family. She is not against finding love although she must chose
when and where and not have anyone try to force it on her. It is one of
the few things, other than protecting her own life, which she will react
violently for. Even though she likes to have fun, she never has been an
elf who got a lot of enjoyment from drinking spirits.
O.C.C.: Acrobat Experience Level: Fourth (4)
Combat Skill: Hand to Hand; Basic and Boxing
Attacks per Melee: Six (6)
Bonuses, Combat: Critical Strike: Natural 20 Knock Out: Natural
20 Bonuses: Damage: +10, Strike: +4, Parry: +8, Dodge: +8 [+12 with
Back Flip], Initiative: +1, Roll with Punch, Fall, or Impact: +9, Pull
Punch: +2 Kick Attacks: Snap Kick (1D6), Karate (2D6). Also has
Body Flip / Throw.
Bonus; Save: Lethal Poison [14] +5, Non-Lethal Poison [16] +5,
Harmful Drugs [15] +5, Insanity [12] +0, Psionics [12] +0, Magic [12] +1,
Horror Factor [Varies] +0
Psionics:Minor, I.S.P.: 34 Additional Per Level: +1D6
I.S.P. Psionic Abilities Known:Physical: Summon Inner Strength
(4), Telekinetic Leap (8)
Special Abilities:Racial - Elf: 90 feet (27.4 meters)
Night Vision, +1 attack with bows, and +2% to Wilderness Skills
O. C. C. Skills:Communication: Sign Language (+5%) 50%,
Physical: Acrobatics (+25%), Climb / Scale Walls (+10%) 70% / 65%,
Hand to Hand: Basic, Technical: Language: Elvish / Dragonese [Native]
98%, Language: Northern (+15%) 75%, Language: Southern (+15%) 75%, Language:
Western (+15%) 75%, Rope Work (+15%) 65%,
Weapon Proficiencies:
W.P. Grappling Hook (+1 [+5] Strike / +1 [+5] Entangle), W.P. Sword (+2
[+6] Strike / +2 [+10] Parry / +1 [+5] Throw)
O. C. C. Related Skills:Domestic: Dance [Professional]
60%, Sing [Professional] 60%, Physical: Juggling (+10%) 65%, Prowl
(+10%) 55%, Technical: Literacy: Southern [Gained at Third Level]
(+5%) 45%, Literacy: Western [Gained at Third Level] (+5%) 45%, Lore: Demon
and Monster (+5%) 55%
Secondary Skills:Physical: Athletics, Boxing, Running
[Gained at Fourth Level], Wilderness: Wilderness Survival [Gained
at Second Level] (+2%) 47%, Weapon Proficiencies: W.P. Archery -
Short Bow (+2 [+6] Strike / +1 [+9] Parry / 5 Attacks), W.P. Shield (+1
[+5] Strike / +2 [+10] Parry), W.P. Paired Weapon - Sword and Shield
Racial & Background (Entertainer) Skills:Physical:
Gymnastics (+6%), Tumbling (+6%) 61% / 51% / 51%, Palming (+4%) 44%, Science:
Mathematics - Basic (+20%) 85%, Technical: Language: Eastern (+20%)
80%, Language: Faerie Speak (+4%) 64%, Literacy: Eastern (+20%) 70%, Literacy:
Elvish / Dragonese [Native] (98%)
Skills From Acrobatics & Gymnastics: Sense of Balance (+25%)
85%, Walk Tightrope or High Wire (+25%) 69%,Work Parallel Bars & Rings
(+6%) 50%
Appearance:Amalthia is quite slender although is on the short side for an elf
although quite tall when compared to most human women. Her figure is extremely
athletic having very little excess fat with slim hips and her chest, while
feminine, is slim as well. Her skin is quite pale and she has almost sky
blue eyes. She has pale golden hair which hangs down to the small of her
back which she usually wears in a slightly tussled style. She is incredibly
attractive with a wide lips and a slim nose. It is a face which needs little
in the way of cosmetics.
She usually wears lightweight outfits designed for free movements as
well as being designed for showmanship. She prefers silk over most other
materials and likes tunics which are sleeveless and have open collars.
One of her favorite ones is white on the right side and blue on the left.
As well, she likes to wear silk boots which come up to her knees. She also
likes to add silk gloves to the outfit which come up to almost her shoulders.
Both the boots and gloves are often red to contrast with the tunic. Often
she wears a red silk head hand to keep her long hair from her eyes, especially
when performing stunts. She usually wears a bracer on her left arm and
when she wears her sabre, she usually wears it on her back.
Magical Weapons:Bracer Weapons - Shield: Weight: 5.5 lbs (2.5 kg) Damage: 1D4+3
(1D4+11 with Strength)
Appears to be a simple silver bracer with the design of a shield before
it is activated. When activated, a shield replaces the bracer. Bonuses:
+3 to Damage (Included Above), +1 (+2) to Initiative, +1 (+6) to Strike,
and +1 (+11) to Parry.
Enchantments: Indestructible and Blinding
Flash (Three times daily, equal to the spell of the same name)
Magical Elven Warsabre (Magical Saber / Katana): Weight: 4.0
lbs (1.8 kg) Length: 3.9 feet (1.2 meters)
Damage: 4D6+8 (4D6+18 Including Strength) Rolls for Critical Strike
are reduced by two - She needs a Natural 18, 19, or 20 with the sword instead
of a natural 20
Weapon is equal to high quality Dwarven construction, +2 (+8) to strike,
+3 (+13) to parry, +4 to damage, +2 (+3) Initiative, Enchantments:
Additional Damage (1D6), Indestructible, and Super Sharpness (+4 Damage).
Silver Bow: Weight: 1.8 lbs (0.8 kg) Length: 3.3 feet (1 m)
when extended
Enchanted so that when activated, bow extends but contracts to only
around a foot (basically just the handle) when not activated. When activated,
the bow staves simply extend. Bow adjusts for the shooter’s strength. Damage:
3D6+10 (with Strength) Range: 1,800 feet (550 m).Bonuses: +2 (+8) to Strike.
Enchantments: Additional Damage (1D6 - Arrows glow when fired),
Indestructible, and Transforms.
Non-Magical Weapons of Note:24 Elven Quality Arrows (+3 Strike and +3 to Damage)
Armor of Note: None, uses ring of Ironhide
Other Equipment:Magical Items:2 Belt Pouches with Dimensional Pocket: Will hold up to 30 lbs
worth of items each. Made permanent with permanency runes.
Cloak of Guises: It is a full length cloak that will turn into
any set of clothing limited only in the color. In color, it can only change
through different shades within the same color. Since this one is blue,
it can turn anywhere from light blue to an extremely dark blue which is
almost black,
Ring of Ironhide: Confers a natural A.R. Rating of 16 on the
wearer. Any strikes below the magical A.R. bounce off harmlessly.
Shoes of Dancing: Red Silk Shoes. Shoes give a dance skill of
60% (even with no skill) or +10% to dance skill while worn. If the wearer
already has the dance skill, the ability to Dance is considered to be at
professional level.
Normal:Clothing: Traveling clothing (2 Sets), Performance Clothing
(Silk - 2 Sets), Boots, Gloves, Cloak, and Leather Belt.
Containers: Leather Backpack, Waterskin (One Gallon), Quiver
(24 Arrow Capacity), and War Sabre Scabbard.
Field Equipment: Bedroll, One Man Tent, Sharpening Stone, Copper
Silverware Set.
Lighting: Tinderbox, Candle Lantern, and 8 Long Burning Candles.
Provisions: 2 weeks Trail Rations
Miscellaneous: Makeup and Feminine Items, Birth Herbs, Silver
Comb and Brush, Soap.
Jewelry, Gems, and Valuables: 5,500 Gold, 100,000 Gold worth
of precious Gems, and 250,000 Gold worth in various Jewelry.

Amalthia's History:

Not all that many elves are in the entertainment areas but those that
are can be extremely skilled. Many of them have centuries of experience,
far beyond the lifespan on any human. This knowledge can even be carried
across generations. Amalthia's parents were entertainers with stories brought
down from generations before that they entertainers from before the great
Elven nation collapsed.

There are several traveling entertainer troupes who travel all over
the Palladium World. Amalthia's mother was an acrobat while her father
was a minstrel. The troupe mostly traveled in the Eastern Territories although
they also sometimes drifted south into the Timero Kingdom. It was a mixture
of humans and a small number of Elves in the troupe and there was even
a Changeling actor in the troupe with the ability to completely change
form making for the most incredible performances. The troupe protected
the Changeling and was one of the few places where there was safety for
a member of the race.

Many other members of the troupe had families as well. As a relatively
large troupe, they could protect themselves surprisingly well. Amalthia
had a single older sister as well as a pair of younger brothers. The children,
human and elves, grew up together although the human children grew up much
faster than any of the elven children. Her parents made sure that she was
properly educated while growing up including the ability to read and write
in Elven and several other languages.

From an early age, Amalthia loved to watch her mother perform as an
acrobat and began to mimic her mother. An extremely intelligent child,
she quickly picked up the basics and had the makings of an incredible acrobat
just like her mother. Her own prowess was extraordinary and dancing came
naturally as well. Her father could play multiple musical instrument incredibly
well, she never picked that skill up but had an excellent singing voice
which she further refined.

She discovered she had psychic abilities with one further assisting
her performance abilities. She could boost her own ability to leap through
the use of her mind, enabling her to leap much further than she could otherwise.
A second ability was that she could pull from psychic resources to work
as if she was still fresh even when she was actually almost exhausted.

Amalthia became a performer in the troupe at an incredibly young age,
only in her early thirties, and stayed with the troupe for several years.
Slowly, she came to the realization that her own performances with her
mothers performance were actually distracting from the other acrobats.
Her mother is still quite young, not much over a hundred years old and
both her and her mother were incredibly beautiful. As well, there were
simple too many acrobats in the troupe. As well, there was a certain yearning
to see what she could do on her own. As a result, she decided to become
independent. There was a tearful goodby between Amalthia and her mother,
father, sister, and two brothers. She vowed that she would return one day.

Off on her own, she went. An Elven acrobat was quite a novelty especially
in the smaller villages she often went to. Many of the places she went
to simply did not have enough people to support a full sized troupe wandering
through. The pay in many cases was modest and she did have to struggle
a bit at time. Still, occasionally a noble would pay quite handsomely.

There were a few cases where she was almost caught by bandits but her
skills were capable in making her disappear from their traps. Sometimes,
when traveling through more dangerous areas she would combine with others
such as merchant groups for better protection. As well, she was not a bad
fighter, specializing in the use of a shield and a sword. She has fought
bandits several times when there was no ability to escape. As well, she
had to contend with the lecherous advances of several nobles and wealthy
merchants. Her climbing skills came incredibly useful with escaping them.

Several times, she tried her hand at adventuring with her skills as
an acrobat being extremely useful with them as well. She trekked into the
wilderness with several groups and was able to find a few small troves
in ancient ruins. In one of these, she found an ancient elven sabre which
she made hers. As well, she was able to find one of the extremely rare
elven silver short bows which retracts to be extremely combat when not
active. The treasure when combined with the gold she had earned as a performer
also enabled her to purchase a number of other magic items and have a small
treasury of her own.