Some of you may be wondering what is the current status of Gamer Footprint? Development is live and well! In fact, there is a slightly functional proof of concept available to test at https://www.gamerfootprint.com. I have also bought the domain www.gamrfp.com but this domain doesn't have any SSL configured yet. I mainly bought it for a shorter domain.

Please do note that the website is rapidly changing with new features several times a week and I sometimes have to clear out the database when my domain model changes or I find bugs that cause duplicate data. Therefore, the site is not 100% stable yet. I'm working very hard on making the user experience enjoyable. Some features that have been implemented are:

User profiles

The profiles are very basic right now, but I plan to implement a full timeline-like profile that includes a gamer's events such as played games or achievements/trophies

Your avatar is currently pulled from Gravatar and if you don't have a Gravatar, you should get one! It's a very nice service to have the same avatar across multiple websites. If no Gravatar can be found for your account email, it will display a generic image in place of your avatar.

If you have entered a PlayStation Network and/or an Xbox LIVE account, your profile will show your current presence on PlayStation Network and Xbox LIVE

Your information is safe and secured and transmitted over SSL. You only have to login once for your PSN or Xbox LIVE accounts. We don't store any passwords for accounts on our servers. I'm working on providing a method for not requiring account credentials, but you won't be able to send messages. If messaging your Xbox LIVE or PSN friends from a PC is important, you'll need to enter your account credentials.

Xbox LIVE games and achievements (Xbox One games and challenges support to come soon!)

These APIs have not yet been made public, but they should be available very soon. I will post documentation on how to request an API key and API endpoints for PSN and Xbox LIVE. I will not provide a data API for Steam since Valve provides their own and I don't want to use up my daily requests to the API with a wrapper API. There might be a way to let developers aggregate everything from all supported game networks (including Steam), but it would involve providing individual Valve issued API keys and I don't want to do that as it might be against their terms of service.

Planned features:

PlayStation Network games and trophies

The core for interfacing with PSN has been finished, but I have yet to write the data access layer and data persistence layer for this part