- Batching is another terrific way…to reduce the amount of data being shown in the game…at a particular time.…What batching does is register instances of prefabs,…declare them once and then simply reference back…versus redrawing it every time.…I'll take a look in my player settings under batching…choosing Edit and Project Settings…and here under Player.…In the PlayerSettings I'll roll up Icon…and take a look under Other Settings.…What we can see in here is that by default…Static and Dynamic Batching are checked.…

What this let's us do then…is dynamically batch our prefabs.…The cool thing is it's on by default.…We don't necessarily have to do anything with it,…but we need to be aware of it…in how we construct our game.…What this means then in Static Batching…is that objects that are prefabs brought in…and instance are batched,…and again we declare it once and then reference back to it.…Dynamic Batching looks at what we're seeing,…takes out and respects the occlusion culling.…What we can also do is go down and optimize in our meshes.…

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Author

Released

6/24/2015

Unity is one of the most popular game engines for mobile and desktop games and real-time simulations. In this course, author Adam Crespi reviews techniques used in Unity game development and introduces the basics of level design, lighting with the Enlighten engine, materials, and animation. First, learn how to import models and textures from programs like 3ds Max and Maya, set up game objects, apply materials, and add animation to bring the game to life. Then Adam explores how to implement realistic lighting, and add finishing touches such as particles, effects, and audio. The end result is a sample game with a lush environment, fully animated objects, and some basic interactive gameplay.

Topics include:

Setting up the project

Creating a player controller

Importing assets, including models, audio, and textures

Generating colliders

Creating prefabs

Applying materials

Creating animation

Designing a basic game level

Lighting the level

Creating particle systems

Adding audio

Building the game for desktop or mobile deployment

Skill Level Beginner

6h 47m

Duration

588,984

Views

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Q: I can't open the exercise files. What's the .7Z extension?

A: The .7Z extension is for a 7-Zip file. 7-Zip is an
open-source file compression standard that is similar to ZIP,
but it has a much better compression rate in certain situations. For the
exercise files in this course, using a standard .ZIP file would have
added more than 6 GB to the download size, so we opted for a more
efficient format.

To extract the .7Z file, you'll need some free software. If you visit 7-zip.org, you can find free, open-source software for Windows. For Mac users, please see kekaosx.com to
download Keka, a free application that can do the same. For those with
software security policies in place, Keka is also available in the Mac App Store for $1.99.

For additional information, please see the "Exercise files" video in the Introduction chapter of this course.