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All Posts by Capn23

1. If you are just in this game for PvE, you will be disappointed. The PvE isn't anything new. They improves upon WAR's public quest system (and when population settles down they'll be better), but that's about it.

2. The graphics are actually very good and my average system handled them very well. I was really impressed with the detail and uniqueness of the terrain and structures and how smoothly my computer handled all the flashes and bangs.

3. I'm an RPer, so I tend to have the mentality of "do it myself" by which I mean I try to make my own fun. Honestly, if you want some fun then you are going to have to go make it a little bit. If you don't like the mindlessness of rifts, get your own group together with guildmates and friends, then take on rifts that the zerg isn't focusing on. If you are bored waiting for warfronts, go do some duels or go out into the world and make some PvP happen. Hunting down lone questers is always fun :P

4. For a fresh game right out of the gate...I have not encounter any bugs. It is so clean in that respect

Just some food for thought. I really think this is a game with potential, especially on the PvP front. The classes are fun and interesting, the combat is smooth, and world PvP has a point. Also, the whole rift idea lends itself to endless expansion.

My first RP character was an emo Elf Paladin hellbent on desroying an evil vampire assassin guild from the inside, but falling in love with one of the vampires and eventually accepting the guild.

It was the stupidest RP character...ever...but I had so much freakin fun. I just can't seem to find that anymore. The last time I really enjoyed RP was when I created a character that was a dragon hunter and went around bonking whelps on the head and insisting that they leave Silvermoon.

Let me just say, if you let your character get too real and too serious, you'll lose the magic. If you log on and aren't having fun with your character, you need to make him fun. For the longest time now I have been saying to myself "If I just make a serious RP character and get in a good guild and...blahblahblah" yah...no. YOU have to make the RP. Always remember that. Very rarely will you have RP made for you. Just have fun with it and play a character that YOU enjoy. If you let others dictate your enjoyment, you'll mope around Stormwind unhappy, bored, and not having fun.

To be honest, Im pretty sure youre looking for Age of Conan. Again, yadda yadda yadda, the game is VASTLY improved since launch. Thats the buzz, and I can tell you that its true. So if youve played it already, banish your previous notions and give it a shot.

The PVP is dynamic and fun, and most importantly: It happens everywhere

Jump on Cimmeria and come enjoy some good world PVP :)

I tried that, lagged to hell.

It's not the games fault. I played it perfectly smooth. Turn down the graphics and mess with it a bit. Other than AoC, I wouldn't know what to tell you.

Yah...and most MMOs out today are soloable all the way up to level cap. I'm not disappointed that I'm getting what I expected.

There are NPC parties so you don't have to group.

There is ONE companion. However, they are in the process of making ways to reward those who group.

The game focuses around a scripted, linear, cinematic story, so it all has to take place in instances.

You kinda forgot the whole choice thing, but whatever. I mean, choices that alter the story is something we see in every MMO these days, right? And how does it have to take place in an instance? They've said that around 90% of the game is open world. I think you're exaggerating a bit.

Sounds pretty single player to me, maybe grab some real life friends. Then probably a raid instance or something tacked on to make it seem "massive".

All that we've been presented with so far is story stuff, world stuff, and class stuff but not a whole lot about the game mechanics. I think you should be a little less judgemental. We don't have the nitty gritty details yet, so all you're going on is one big assumption. I'm sure you know all about those who assume and such. We haven't seen crafting, we haven't seen raiding and dungeons, we haven't seen PvP, we haven't seen the systems in place that promote community. It's too early to make a judgement call.

Like I said...listen to some DarthHater podcasts. Very informative.

Bioware has made the same kind of game for 20 years.

Very linear RPGs.

Why would SWTOR be any different? And of course its instanced, how else is it going to be crafted to the player and have cinematics if its not in an instance?

Blizzard made the same kind of RTS up until WoW.

Why would WoW be differe-...owait...

From what we have seen so far, player cinematics have occured when interacting with NPCs. I think what happens is you sort of go into a parallel world where the NPCs interact on your screen, but no one else sees them doing it. All they see is you standing there talking to the NPCs, like you would see someone get a quest in WoW or AoC or Warhammer or LotRO or Fallen Earth or Vanguard or EQ2...etc. *WARNING* This is just the impression I got from doing research. This, too, hasn't been fleshed out and given tons of detail.

Yah...and most MMOs out today are soloable all the way up to level cap. I'm not disappointed that I'm getting what I expected.

There are NPC parties so you don't have to group.

There is ONE companion. However, they are in the process of making ways to reward those who group.

The game focuses around a scripted, linear, cinematic story, so it all has to take place in instances.

You kinda forgot the whole choice thing, but whatever. I mean, choices that alter the story is something we see in every MMO these days, right? And how does it have to take place in an instance? They've said that around 90% of the game is open world. I think you're exaggerating a bit.

Sounds pretty single player to me, maybe grab some real life friends. Then probably a raid instance or something tacked on to make it seem "massive".

All that we've been presented with so far is story stuff, world stuff, and class stuff but not a whole lot about the game mechanics. I think you should be a little less judgemental. We don't have the nitty gritty details yet, so all you're going on is one big assumption. I'm sure you know all about those who assume and such. We haven't seen crafting, we haven't seen raiding and dungeons, we haven't seen PvP, we haven't seen the systems in place that promote community. It's too early to make a judgement call.