What Skyrim Looks Like When You’re Running 100 Mods At Once

Kotaku - My copy of Skyrim would usually fall over once I started running more than, say, 8-10 mods at once. So I've got no idea how modder Unreal has managed to get around 100 mods running at once. I'm just going to assume sorcery.

ENB's blur effect NEVER looked good. I always hated it. Even when I was getting 30+ FPS the blur made the game feel like it was 15FPS trying to feign 30fps. It hurt my eyes and did nothing for the game.

I guess Vorontsov just likes adding in blur for testing purposes, but it has yet to have any "real-world" purpose in improving the visual quality or gameplay immersion for any game.

If you're implying that mods that enhance graphics tend to cripple frame rates, that's not necessarily true. Some definitely do, but then again some in-game options built into games like ubersampling in The Witcher 2 show very modest benefits yet can easily cut the frame rate in half. On the other hand, some of the mods I've used with Skyrim have dramatically improved the visuals at a very modest performance cost.

100 demanding mods of course is going to be rough, but I don't have a problem running Skyrim with some decent mods with a single card.

don't get your hopes up with bethesda always get their games on PC otherwise avoid buying them at launch and take extra caution if you are buying ps3 version. hopefully with the next gen the incompetent developers over at bethesda maybe able to make a game that would actually work. it is really unfortunate that this is the case since i like the elder scrolls.

PCs will in about 5-6 years though as standard. A top range PC could just about do it now with huge overclocks. So a gamer PC in about 2 years could do this. Thats just after the launch of PS4 and Xbox 720 PC graphics could potentially be this good.

I love the way Unreal's Skyrim looks and the ENB is stellar as well. Part of what sets Unreal apart though is personal enb settings tweaks and does extra mod work on top of it to perfect the desired look.

Granted not all textures are unique but Unreal is willing to put in time to alter some bases (grass was last I know about).

A lot most of the mods wont have too bad of an impact, but the grass setup will probably slaughter most machines, Idk. $1000 machine would probably handle it pretty good,, keeping in mind skyrims pretty un optimized.

Granted the screenshots are amazing, this isn't playable. I currently run 130 mods at once, 70+ bring graphics, enb effects and HD textures. Its not as beautiful, but it is playable on 1080 ultra settings, rarely dipping to 30 FPS with a stock GTX 680m, yes I'm using a laptop.