Players have had enough beta testing time to start putting together some new builds, most of them largely enabled by special orange text effects on the Reaper of Souls Legendary items. Those effects are partially random (there are hundreds of the effects, but which ones can spawn on which particular legendary items seems to be limited) and some of the best bonuses don’t seem that amazing, but when used wisely they are very build changing.

This is a topic Xanth will probably tackle in a column at some point, but a fan brought up the issue of tackling Reaper of Souls Hardcore from the start vs. some initial playtime in softcore to get the hang of the new system and changes and difficulty levels, and got some Blueage on the bandwagon.

Players have found a bug in the console in both Xbox and PS3. The +100 Vitality partial set bonus from Blackthorn’s Set remains on your character permanently each time you log out while wearing two items from the set. Thus players in that gear can continually increase their vitality with no apparent upper limit. It seems to be just the +Vit on the BK set; other players in the thread have tried the same thing with various other sets and their bonuses do not remain.

A collection of short Blue replies on various essential questions about the new patch and Diablo 3 in general. First up, you’d do well to check the compiled list of known issues, as I’ve seen numerous comments about things listed thereon. That list doesn’t include “no itemization fixes” (other than the Murlocket being removed) since those aren’t in this patch:

Word from early testers of Diablo 3 v1.08 is that the increased experience gain from Monster Power is no longer additive, but multiplicative. This change is enabling players to pull in massive experience gain on higher levels of Monster Power, as some early testers have noted:

Diablo 3 Patch 1.07 Analysis time! Patch v1.07 went live on the realms earlier today, with PvP enabled, lots of new crafting recipes, some big buffs to the Monk and Wizard classes, and more. I played a few games this evening and here’s a report on the big changes to items, new crafting recipes, economy issues, and a general overview of what’s new and different.