Ballistick is an homage to the stick figure flash videos of the early 2000’s. It combines tactical realism and over-the-top violence to capture the absurdity of the era. The player will navigate multiple planes of two dimensional combat as they gun their way to the objective. Be sure to take cover when the gun runs dry, because a reload isn't just a click away. Each action of the reload sequence requires input from the player, from pulling out magazines to chambering rounds. The player will even have to pump shotguns and pull the pin out of grenades. Ballistick is reexamining the way we design gun mechanics. So keep your head down, and stick it to 'em.

In the second episode of our bi-weekly developer diary, Art Director Bennett Tyler, walks you though exactly how we get the stick figures to die so gruesomely in our tactical side-scroller, Ballistick. If you have any experience with Adobe Flash you will be able to follow along quite easily, but for those who don't, here is your chance to see the other side of game development. It may not be as glorious as you think.

2D animation entails painstaking work as each frame has to be crafted nearly entirely by hand (though Flash helps a bit with this of course!). Check out our video below and be sure to tune in every other week to learn more about how Ballistick is being developed.

it is an interesting game, I liked the concept of it. However you need to change the cover system because it reacts really bad sometimes and maybe add some sort of recoil so you cant spam your pistol that much.
The idea is really nice. I know it is just a proof of concept so it needs alot of tweaking, but you are going in the right direction.
Keep it up!

Thanks for the feedback! There is a recoil system but it's probably not set high enough because you're definitely right, you can easily kill guys in cover by just spamming the pistol. Perhaps a random recoil before the gun fires so the first shot isn't always 100% accurate.