This level is called Dragon’s Breath, and it is
a Bombing Run type of map. The whole map is the lair of a dragon, and she has
mistaken the Bombing Run ball as one of her eggs. She sleeps at the top of the
lair in a cove with the eggs protected by her wings.

Players navigate a series of towers, lava-rock
platforms, and jump pads to get to the ball in order to score points in the
ring at the enemy base. My role in this map again was to model and unwrap many
of the major structures, such as pillars, rocks, walls, and ceilings. I again
did the custom skybox render. At the final for the class this map was favored
by the players over the other group’s map.