Bilgewater

Firstly, the champion vote. Overwhelming voted in was Renekton, who will now fight for Bilgewater. Nasus, as Renekton’s nemesis, will be available to pick for any faction if Bilgewater picks Renekton in that match, as the “Free” nemesis champion category.

Actual Research Gain: Base=20. 20*2=40. 40+64+262-10=356.

The Moonstone is now 35.6% done. Now in Beta Stage

Industry Progression:

Bilgewater: 50×2 = 100+0 = 100+254 = 354×2->% = 70.8%

Commerce Spending:

Bilgewater has elected to spend its 44 commerce on Research and hire mercenaries(Total Poll Votes: 63)

Research: 22*3=66. 66+356=422. The Moonstone is now 42.2% done.

Mercenaries: 22*2 (Bilgewater has a two for one deal). 44 Strength has been added to Bilgewater. Bilgewater has 13 strength added to its Nyrothian military standing which is now 18.

[Edit by CCT: Bilgewater gets a 50% kickback/discount, rather than hiring twice as many mercs. So it recruited 22 Strength of mercs. This adds 7 Strength to its forces on Nyroth, bringing its total there to 12: still a bit weak, but significantly stronger.]

Espionage Activities:

Bilgewater has elected to do counter espionage activities.(Total Poll Votes: 43)

They will roll against Freljord and Ionia’s attempts this time around. They will only roll the counter espionage if the faction succeeds on either roll.

The Frejlord(Ruled by Queen Ashe)

Industry Progression:

Freljord: 60×2 = 120+38 = 158+292 = 450×2->% = 90%

Commerce Spending:

Freljord has elected to spend its 28 commerce it on industry and Research(Total Poll Votes: 25)

Industry: 14*5=70. The Freljord has finished Plantation Establishment. They now have a foothold on the island and are gain money and food. Exact details and a vote for the next industry project should be out sometime before Monday.

Research: 14*3=42. 426+42=468. Frostgem mines is now 46.8% done.

Espionage Activities:

The Freljord has elected to Mudrack secrets on Bilgewater.(Total Poll Votes) If they succeed, they will create 1d3 3d10 secrets. Their chances are 30% to succeed, 90% to be caught. If caught, they will lose 5 favor and roll on the sanctions table.

Bilgewater will have a 30% chance to expose the faction, and a 20% chance to prevent success in addition to Ionia’s roll due to counterespionage. These rolls supersede all other rolls.

Additionally, Bilgewater gets to make two counter-espionage rolls which it has a 55% chance to succeed: one to thwart the enemy mission, and one to expose the enemy agent. For each roll, if the defender’s margin of success is more than double the enemy’s margin of success, the enemy fails the roll. (Critical success and failure rules apply. If both sides score a crit, the side that rolled better wins; in case of a true tie, the defender wins.)

Freljord mission success roll(30%): 10. CriticalFailure.Barbarians are not very adept at shaking down pirates. They just go into the sea.

Freljord evasion success roll(10%): 17. Failure. Barbarians are not very good being conspicuous.

Danger Roll: 43. Hypothermia was common as people went out in skimpy costumes at the onset of winter.

Ionia

Actual Research Gain: Base=60. 60*2=120. 120-6+422+24=560.

The Kinkou is now 56% done.

Industry Progression:

Ionia: 50×2 = 100+48 = 148+111 = 259×2->% = 51.8%

Commerce Spending:

Ionia has elected to spend its 33 commerce on Research and Politicking.(Total Poll Votes: 20)

Research Gain: 16*3=48. 560+48=608. The Kinkou is now 60.8% done. Now in Gamma Stage.

Favor Gain: 17 Favor gained.

Espionage Activities:

Ionia has elected to Steal Research from Bilgewater.(Total Poll Votes: 17) If they succeed, they will gain 60 research next week. Their chances are 50% to succeed, 50% to be caught. If caught, they will lose 10 favor and roll on the sanctions table.

Bilgewater will have a 30% chance to expose the faction, and a 20% chance to prevent success in addition to Ionia’s roll due to counterespionage. These rolls supersede all other rolls.

Additionally, Bilgewater gets to make two counter-espionage rolls which it has a 55% chance to succeed: one to thwart the enemy mission, and one to expose the enemy agent. For each roll, if the defender’s margin of success is more than double the enemy’s margin of success, the enemy fails the roll. (Critical success and failure rules apply. If both sides score a crit, the side that rolled better wins; in case of a true tie, the defender wins.)

Ionian mission success roll: 55. Success. They have managed to steal some documents soaked with rum.

Danger Roll: 89. Scientist now confused why terror train did not appear on Halloween. Some speculate it to be on a day off.

Shurima

Azir was on a business trip to Zaun to discuss the Solar Codex and various territorial dealings. However, upon seeing the warp gate, he felt an inexplicable urge to dress up in grey. The viewers who say Azir’s costume said he was as grand as the cosmos.

That cause more problems that it solves, seeing as how it’s forcing a team to give away a pick, force them into that pick regardless of the enemy team, is hard to remember for pickups, isn’t enforceable in pickups, and would just lead to awkward situations when a team doesn’t agree to it. Additionally, this opens up the potential to troll because 4/5 players could go “We aren’t picking Renekton” then the fifth picks it.

Furthermore,
A) the situation is only possible with Bilgewater on purple side which has an inherent disadvantage.
B) Most players aren’t going to make that kind of effort so that their last pick is Renekton IF they want him.
C) You talk about the strategy of picking in faction games, this basically removes all aspects of that.
D) Nemesis system should primarily be a potential benefit to the opposing team not a detriment to the picking team which the above system does.

You’re right, it’s too complicated. I’ll revert it for now, but if people start being dicks and lastpicking Renekton all the time, we might have to revisit this.

I think what it comes down to is: there are good aspects of conditional Champion picks, and there are problematic aspects as well. Until now, I’ve barred conditional picks because of those problematic aspects. But it’s time to give it a chance. My initial thought was to try to dampen those problematic aspects. Seeing how tangled that gets, however, I agree that to start with we need to just let it play out naturally and see how it goes.

Stigma: How awful the international community considers this kind of action. Measured in terms of how much Favor is lost. A faction that gets caught conducting espionage operations will lose the specified amount of Favor, then make a Sanctions check.