Team Bonus Consumables

Team Bonus Consumables are consumables that grant Energy, Health, Shield, or Ammo bonuses to nearby teammates in varying amounts. Market versions supply small amounts of each bonus with a pulse of energy, over the course of a short period. Blueprints for the market versions cost 500, and the blueprints can be reused. Clan versions supply around twice as much of each bonus with each pulse, but also cost more resources to build and must be researched before replicating.

They replaced standard Ammo boxes, Team Heals, and personal health restoring items, giving them an overall lower bonus but also granting them to nearby teammates. Some bonuses are essential in Nightmare Mode as Energy drain can be temporarily countered using these bonuses. Click on the name of the consumable to take you to the individual page for resource requirements and other notes.

Consider using clan versions instead of regular versions if they are available to you.

These are special high-cost blueprints that will make ten of each consumable instead of just one at a time. Based at a very steep 250,000‍ 250,000 each, Bulk Production is both more efficient, reducing the resource costs, and in terms of interaction needed with the Foundry interface. This blueprint is reusable.

Users may choose these over regular consumables as they consume Nano Spores instead of Ferrite, which is more commonly obtained.

Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity. Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.