People can defend the wonky TA physics all they want. At the end of the day whether you favored T1, or T2. Both games allowed for the extreme maximum in movement control and jetting. Excellent momentum (classic for T2). Neither one of them had chase issues. They had a higher intensity threshold compared to TV/TA. The chase skirmishes in TA are nowwhere near as exciting as they are in T1/T2. That's one of the best parts about the high level of play in Tribes.

I don't disagree. T1 is still the fastest and most high-flying shooter in existence and will likely never be matched. That said, chasing is still possible in T:A. It's just harder.

As for arbitrary restrictions, I agree. I don't like speed caps or class-based loadout restrictions or giant barriers around the battlefield or two-weapon limits or unlockables. Some of the design choices were very clearly based on their microtransaction business model. However, being a F2P multiplayer game, they do have the ability to make significant changes to the game's mechanics. Although the game pales in comparison to T1, I still think it's pretty fun and more interesting than all the generic military shooter drivel we see these days. I'm hoping they'll continue to tweak the game and make it more like T1.

This comment was edited on May 18, 2012, 03:52.

Subject

OptionalMessage

Login

Email Password Remember Me

If you don't already have a Blue's News user account, you can
sign up here.
Forgotten your password? Click here.