I'm working on a NES-inspired adventure game called Alwa's Awakening. It's main inspiration is Battle Of Olympus but also newer games like the Trine series. I'm the Game Designer and we're a team of four people currently working on the game. None of us work full time with this, we only work late nights and on weekends. This game actually started out as a real NES game but my Assembly buddy left the team this winter. So I decided to move on and use Unity as the game engine because my skills in Assembly is too limited to program a full game. The dream of making a real NES game is still alive though.

I wanted to show the game to you guys and get your feedback. Although we're using modern development tools the NES feeling is still really important to me and getting it to play and feel like a real NES game is something we're really going for. We're currently developing with Wii U as our target platform but If I were to find a talented enough Assembly programmer I would love to do a NES version as well. Large parts of the game of course has to be re-designed (such as the aspect ratio etc.) but we're trying to stay within the NES restrictions as much as we can. I would love to get your feedback on my project so please comment on the graphics, design and how true NES this look etc.

We're currently developing with Wii U as our target platform but If I were to find a talented enough Assembly programmer I would love to do a NES version as well.

I'm not privy to Nintendo's contracts. But given what happened with Brian Provinciano and Retro City Rampage, I highly doubt that Nintendo would approve of simultaneous licensed and unlicensed development for its platforms.

We're currently developing with Wii U as our target platform but If I were to find a talented enough Assembly programmer I would love to do a NES version as well.

I'm not privy to Nintendo's contracts. But given what happened with Brian Provinciano and Retro City Rampage, I highly doubt that Nintendo would approve of simultaneous licensed and unlicensed development for its platforms.

Yeah. I know. I was thinking one would make a unlicensed NES release first and after that approach big N and show them the game. They'll never allow a simultaneous release. But yeah, good feedback. Did copyright issues stop Brian Provinciano? I wasn't aware of that.

Yeah, I'm pretty sure Nintendo wouldn't want to do that. I guess though if Yacht Club Games approached them with Shovel Knight they might consider it. Being how huge success they've had. Interesting question...

You might end up having to choose one or the other. Become a licensed developer for Wii U or become an unlicensed developer for NES, but not both. This would mean that your "modern" version would end up on one or more of PlayStation Vita, PC, and Android.

Nintendo states on WarioWorld.com that it also wants its developers to be financially stable companies. You might have to ship a few titles on PC or Android to prove this to Nintendo.

tepples wrote:You might end up having to choose one or the other. Become a licensed developer for Wii U or become an unlicensed developer for NES, but not both. This would mean that your "modern" version would end up on one or more of PlayStation Vita, PC, and Android.

Nintendo states on WarioWorld.com that it also wants its developers to be financially stable companies. You might have to ship a few titles on PC or Android to prove this to Nintendo.

Yeah, we'll see what happens in the future. I'm quite confident I can get the game out eventually being how friendly Nintendo are to indies nowadays. But you never know, it's still their decision yeah.

tepples wrote:Nintendo states on WarioWorld.com that it also wants its developers to be financially stable companies. You might have to ship a few titles on PC or Android to prove this to Nintendo.

Is that an official website? I've never heard of it before... I guess Nintendo wants to keep it hidden to keep people from creating bogus accounts and stuff. It's a little strange that the game would be named after the GC game Wario World though. (I think it's a pretty good game and I've noticed that it's made by Treasure (the same Treasure as Gunstar Heroes?) but the game is incredibly short, even if you find everything like I did. Sorry to get off topic...)

Oh, I noticed that you are using more than 4 different color palettes for the BG. That's obviously going to have to change in order to be on the NES.

We're currently developing with Wii U as our target platform but If I were to find a talented enough Assembly programmer I would love to do a NES version as well.

I'm not privy to Nintendo's contracts. But given what happened with Brian Provinciano and Retro City Rampage, I highly doubt that Nintendo would approve of simultaneous licensed and unlicensed development for its platforms.

Nintendooh wrote:I would love to do a NES version as well. Large parts of the game of course has to be re-designed (such as the aspect ratio etc.) but we're trying to stay within the NES restrictions as much as we can.

In the video, all of the rooms appear to be static. You could easily turn this into a 2-screen wide room on the NES with very simple scrolling. (I ended up doing this in my own NES project.) There's not really any need to change the designed rooms, unless being able to see something on the opposite side of the room without moving toward that side is important.