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DM's Rule

The instructions are in the description here. Unfortunately due to me having to redo my entire AI, and to still have problems with it, until I figured out that I forgot to switch an X with an Y, I didn't get all the nice things I wanted to add to it. But it is still a game and still runable.

-STORY-
You are a DM. A hero (F) walks through your part of the woods and you decide to interrupt his quest by sending your minions (E) after him. Stop him before he reaches his goal.

-INSTRUCTIONS-
Use your mouse to place his goal anywhere you wish, that's on the grid. Then place your minions with your mouse as well, use your Left Mouse Button to place the goal and minion. After your last minion (5 minions total) the hero will spawn, be careful, this hero has the ability to randomly kill one of your minions at the start. Use your Left Mouse Button to control your minions by pushing the arrow keys on the side of the screen. You can move your minion by clicking the move then arrow keys in which direction you wish to send it. You can attack by clicking the attack button and clicking an arrow to choose which direction. Caution, you can only do one attack per minion and when you decide to do an attack you can't move that minion until the next go. Click end turn to move to the last minion, or if you are at the last one, then it will be the hero's turn. The hero is so quick that your turn will come up very soon after clicking end turn on your last minion, watch what minion you are on.

I have an aversion to installing. I think a lot of people do, or should. I know you don't want to mess with my computer, but the fact is, installers mess with computers. Is there any way to make an installerless version with whatever stuff you're using?

The hero's health never seems to go down, and since there's no graphical or text indicators of what's going on, I lost interest in playing pretty quickly. It's a great idea, though. I love using a GM as a bad guy.

And surpy, he may simply not want to install the game. There are 950 games; if they all had to be installed...

Interesting. I think it would have been awesome if you added some audio, but the thing that brought this one down was the control scheme. Lots of potential, but you have to remember to fine-tune controls.

Surpy, I saw one of the comments above about the "no suitable graphics card" above and noted that you used XNA. If you haven't heard of this error before, it has to do with profiles in XNA; there is a Hi-Def profile (selected by default) that gives you more features but requires a DirectX 11 (I believe) device, and a "Reach" profile that works with DirectX 9 compatible devices. You can make this change to the project by right clicking on the project and selecting properties. Doing so will open the game up to more players.

I felt that the game was a pretty good idea, but it seemed you laked the time to really make it what you wanted - I'd like to see a post compo version. perhaps with some visual and sound cues for attacks and misses. also so music - I can't say much I was missing some music as well.

I really appreciate all the feed back! I am currently working on a post compo version of the game. It will include more sound and graphical ques. Some things more down the road I wish to add are: difficult terrain, more heroes, more minions, more customization, traps, and more!

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

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