Tag: Dungeons and Dragons

Dungeons and Dragons (D&D) is a leading fantasy tabletop roleplaying game. D&D’s influence for fantasy and current pop culture is vital. D&D was previously published by TSR and today Wizards of the Coast.

Creating a fantasy roleplaying game adventure is both easy and daunting, and you need to prepare smart to get the best results. This post is about organizing your ideas for excellent results with minimal effort.

Creating a new character for a roleplaying game is one of the highlights of the game. You both get to create a new alter ego – good or bad – for yourself, and enjoy figuring out the character’s relation to the other characters.

This post is not about creating the characters themselves – your system of choice will explain that – this post is about making the characters fit in the story. There are many things to consider, for players and game masters alike, so let’s get started. Continue reading “Create Roleplaying Game Characters”

How do you create names and languages for your fantasy people and places? Do you make a unique creation, base it loosely on earth, or try to find some middle ground? How do you mold random names and phrases into something consistent?

There are two ways of doing this: Hire a linguist and get it right, or you can fake it. This post is about faking it. Being an amateur hack is just fine for a world builder, as long as you are consistent.

First I will remind you of some basics, then ponder some design goals, before I lay out how I currently do this, and finally, I’ll use my own experiences as an example to fix things when you have already started, but regret your initial name choices.

Creating new roleplaying game campaigns requires three decisions: create characters, pick a setting, and pick a story or at least a theme. You can do this in any order you like, or all at once. I’ll discuss one possible way to do this in the following post.

Outlining is the most exciting stage of creating a roleplaying game campaign for me. The group collectively picks a theme and hook. I create a possible ending for the campaign, then bullet-point three acts, where most of the first act focuses on resolving semi-random character background. The middle part should be dark and disastrous, and usually, fall into place quickly last.

You need an area to start the adventure if you want to run a fantasy roleplaying campaign. You can spend hundreds of hours creating your world and drawing your maps, but at some point, you want to get started with your game. Or perhaps skip the hundreds of hours, and start right away? Continue reading “Creating Fantasy Roleplaying Game Starting Areas”