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Payne Effects 3 Mod created by The Silver - Updated to version 1.5 - Lots of bugs fixed and new unique features - Please READ THE USEFUL TIPS below before playing!

I created this mod to enhance the original feel of the game without loosing the Max Payne signature.
The purpose of the mod is always to make Max Payne 2 more realistic and tactical, but at the same time to give a dramatic and cinematographic feel to the shootouts.

I can surely say that this version 3 is totally new, with lot of key features that will drammatically improve the original gameplay, and also with new spectacular unique effects.

Here are a few USEFUL TIPS before playing:

To play this mod properly be sure to have a pretty decent pc (and highest settings)

Disarm an enemy to heal yourself a bit (the closer you are the more you heal)

Tap the Crouch key or perform a Slide move to a wall to enter the Cover stance

Jump when shooting to perform the Slide moves (only forward have slowmotion)

Shoot when jumping to perform a Flying slide Kick (can knock down enemies)

Perform a Knife kill to gain the "Eagle Eye" secondary weapon (the old "Action")

To use the "Eagle Eye" weapon simply keep the secondary shoot key pressed

Don't use bullettime when performing the "Eagle Eye" move to avoid boring slowdowns

You have to do nothing to enter Rage mode, simply shoot while in deep bt

VIDEO MEMORY ERROR FIX:
According to the Original Max Payne 2 Readme if you encounter a "video memory error" just
write -developer and -disable3dpreloads in the Target section of the shortcut proprieties.
It must look like this: "C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developer -disable3dpreloads

SPECIAL CHEAT CODE:
Using the usual cheat "coder" you will have all the weapons and unlimited ammo for everything except the Eagle Eye.
If you want also unlimited Eagle Eye ammo use the alternative cheat code "codex".

v1.5 Changelog:

Merged mods Boiling, Mona The Assassin and Max Payne Chronicles in the new Expansions menu, I kept them as much original as I could, so aside from the additions of my mod they are exactly as they were before, with their menu, their game modes, their original credits etc

Added new various BulletTime music, very generic and not distracting, not too repetitive but also not too particular so they can fit every situation and BT usage

New G36C reload animation, inspired by the CoD FAL reload anim

New DesertEagle single reload animation, basicly a two handed version of the beretta speed reload

Realistic GrenadeLauncher safe feature, like the real life 40mm grenades they explode only after a few meters from the launcher, so for example if you are facing a wall and you shoot the grenade will "break" bouncing from it like if you shot just a big metal shell without exploding anymore, obviously a big metal shell shot at over 70 feets per second will still kill even if it doesn't explodes

Magazines reload skin items, when reloading you will see max correctly pulling out a new magazine in his hand and putting it in the gun

New Shellshock effect for explosions, you get stunned for a few moments, sounds are muffled, beep in your hears, dirth texture on screen etc like in modern games

Fixed shotguns pellets particle emission position

Fixed keyframes on Fast Reload beretta anim

Fixed dualsided bulletholes where needed

Redone Senator Gate dead textures, with better colors and bulletholes

Redone AnnieFinn dead textures, with beaten, just shot and dead textures version

Reduced shotgun screen blood for more coherent hit feedback

Fixed brain particles, no stuttering particle anim anymore

Fixed shotgun headshot wall decal

Fixed disabled bullettime during cutescenes

Removed friendly BulletTime bonuses

Fixed Striker ammobox texture

Fixed BlackOps Boss headshot

Lot of other various fixes

v1.4 Changelog:

New UPDATED Animated Skins Deaths (I made this v2, thanks to evolvercobra and Fr0z3n for v1)

When I use Adrenaline my inventory goes blank and if I pick up a weapon before everything comes back - my whole inventory dissapears and only the picked up weapon and some secondaries remain.
The same for adrenaline syringes - if I pick up any while blank - they will be gone when things come back (it will be as if I didn't pick them up).

Is there a way to avoid this issue or should I just continue to be cautious in these moments?
P.S. It's not a major issue but it puzzles me

When the adrenaline animation finish the inventory should ALWAYS go back to the state that it was before, if it doesn't than it's a bug.
I made that the inventory is saved before the adrenaline shot and then all your weapons are removed for the entire duration of the animation, when the anim ends your inventory is restored.
I had to do this becouse it's the only way to prevent the player from shooting during the adrenaline injection, since this would cause way more bugs than this temporary absence of your weapons.

yeah i understand the mechanism now..
but what about the part that i mentioned?

quote:
if I pick up a weapon before everything (inventory) comes back - my whole inventory dissapears (flushed out) and only the picked up weapon (tested on AK47, G36, Remington, M4) and some secondaries (usually Melee, Molotov, Disarm) remain.
Meaning the inventory doesn't seem to load back properly

This happens ALL the times? Becouse I tried to recreate this bug many times, but to me the inventory always returned properly.
Maybe try doing a few tests in various situations, so I will have more informations about what causes the bug. ;)

Nope, definitely not all times - I'll have to look into this matter more %)
Got it once today: Pt3Ch4, when I took out three commandos at the balcony, used adrenaline and slid off the garbage bins under the balcony - my inventory did not reappear

i really love this mod . This is my favorite mod . The only problem i have is that i really like this song but i don't know the title .
Can you please tell me what's the title of This payne effects 3 music in the menu ?

Ok guys I understood the problem with the download, blame the new GameFront download country BAN, basically if you don't live in one of their "loved" countries they will prevent you from downloading from their servers, here's the news: Moddb.com

As you can see this bunch of ******** almost deliberately cut out a shitload of users preventing them from enjoying all these free mods and stuff, this is why I've uploaded my Payne Efefcts 3 Mod v1.5 FINAL FULL on a free filesharing site, so if you can't download directly from ModDB please download from my DROPBOX LINK BELOW instead of GameFront.

Hello there, Silver. I really want to play this cool MOD!!! but there's a little problem. because of some reason I can't download any file from the internet which is larger than 450 MegaBytes and I won't be able to play Max Payne 2 after 1 week :( so, could you please try to make the MOD a little smaller? I mean can you upload just the simple MOD file with v1.5 improvements and without other MODs merged with it? (keep the boiling mod if possible) I have PE3's previous version installed in my pc (v1.4) & I think the MOD is just plain AWESOME and probably the best MOD for Max Payne 2! That's why I want to play it's final version before removing Max Payne 2 from my pc.
Looking forward to your (positive) reply.

Then ask someone to download it for you, it's 700mb not really so huge, aside of that I can't help you, because I can't create personal customized versions of the mod for obvious reasons, and because a patch would be useless, the changes are so big and deep that it would be almost as big as the whole mod, sorry.