Not really. I just don't like the new direction this series has gone. That's all.

The first game was a cinematic set piece showcase. The second game looks like a brutal stealth game. Who knows? Maybe the third game will be an actual Tomb Raider game.

I guess you could say that I miss the puzzles, the platforming that doesn't hold your hand, the unobtrusive HUD, the creative, inspired, and well implemented level design, and a hundred other things that make Tomb Raider what it is in my mind.

But I would like to state that despite my negative feelings towards the reboot series and it's direction - the first game played very well. I've played through it once on PC and once on the PS4. It IS a good game, but for all the wrong reasons. It's certainly an above average Uncharted clone. It's kind of ironic how Tomb Raider is now far closer to what Uncharted was, than Uncharted was to being Tomb Raider.

Then again, I've always disliked the way they handled Lara in the TR'13 reboot. A game about 'survival' and showing the evolution of Lara Croft becoming a strong female lead is made superfluous when you never felt like you were struggling to survive and completely negates the fact that Lara Croft was ALWAYS a strong female lead from the very beginning, and it didn't need to shove it down our throats to tell us either.

Ultimately, while I do believe TROTR will be a better game than the first, and yes, it'll likely have actual Tomb Raiding that isn't relegated to optional rooms that grant you optional treasure and salvage parts to upgrade weapons that are already powerful enough as it is, it's 'grounded' approach will reflect in it's level design. Something that I have always felt the first few games in the series excelled at, and never quite got the recognition it deserved. It wasn't always 'realistic', but it didn't need to be. Levels were made to play to the strengths of the games mechanics. It all worked together. I just don't feel the same level of creativity or cleverness in the way these new games are designed.

But anyway, this is just one mans opinion. I just wanted to take the time out to explain my reasoning for disliking the style of these newer games. If that makes me a 'troll', then so be it.

Clearly you didn't read my post entirely. I'm VERY familiar with the series history and have been playing them since 1996. Of course Tomb Raider came before Uncharted. All I was alluding to was the fact that at time of Uncharted's release, people often claimed it was a Tomb Raider clone, when in fact the newer TR game was more like Uncharted than Uncharted was Tomb Raider. Make sense?

There was nothing 'survival' or 'hunting' related about Tomb Raider (2013) gameplay. They had you hunt a deer near the beginning of the game. Something that was never again mentioned or bought into the core gameplay. It was a superfluous mechanic that never properly developed. You never had to 'survive'. I was always well equipped with plenty of ammo to handle any situation. The weapon upgrades, I felt, were unnecessary. It wasn't a challenging game in the slightest. And as this was all done through arbitrary menu systems, coupled with the HUD constantly telling me "+5 EXP HEADSHOT!" and the like, it really killed the immersion for me. Something that the original games handled excellently. In TR1 (1996) you felt alone and isolated. There was absolutely no HUD besides a small health bar and ammo counter in the corners of the screen. Nothing obtrusive. It had very little music. Often times, all you'd hear is your own footsteps. It's primitive visuals didn't stop the game from being extremely atmospheric and immersive.

You label Uncharted as being "...just a man slaughtering action adventure game" but really, that's exactly what TR'13 was. And from the gameplay we've seen so far, even more so in this upcoming installment. That's precisely what it is. I'm not saying it's BAD, I'm just saying it's absolutely nothing like what the original games foundation was built upon - and for that reason, I cannot get excited for this game. Kudos to those who can though.

You do have a point. I liked the platforming and puzzles in the old games too and now this is more of a stealth, action adventure. The last one had very little of what made Laura famous and this one looks to be more of the same. Still looks good but I think I'll pass.

Direct feed does this justice. Liking everything I'm seeing from the game so far. I like how we're starting to see Lara come into her own with just the few videos they've shown us. Definitely looking forward to see how her character progresses throughout Rise of the Tomb Raider.

I only bought the reboot of Tomb Raider after it was released on current gen consoles (partly due to hearing it was amazing and partly due to the game drought of the time) but I really didn't like it. Faaaar too much combat for my liking, this looks about the same. Not trying to get involved in some fanboy war nonsense, I'm sure it's great for people who like pure adrenaline pumping action but for my personal tastes I'd much rather it have gone back to being mainly a puzzle game.

Slightly off topic but where the hell ARE all our puzzle games these days? We get a few slow arty mystery games sure but we need another Portal or Quantum Conundrum.