Black Ops 2 Zombie Mode Weapons, Upgrades, Perks and Power Ups Guide

When it comes to zombies, weapons and armory are crucial for survival. Which weapon or equipment you use will greatly affect your strategy and will decide how long you will survive among the undead. Yes, if you have the idea that what weapon/equipment is beneficial in different situations (their pros and cons), you will have a tactical advantage contributing towards your objectives or survival.

In the following guide, I am going to describe the weapons you can use in the zombie mode of Black Ops 2 so that you can devise your strategies accordingly.

Note: The Pack a Punch weapons are marked to differentiate.

Black Ops 2 Zombies – Assault Rifles

M8A1At the start of the zombies’ mode, you will come across this assault rifle a lot. The weapon has a four round burst which can be fired in quick succession. In the earlier stages, you can take easy headshots using this rifle and collect points faster as you get more points for a head-shot than a normal hit.

Magazine Size – 32 Rounds

Damage – Medium

Range – Medium

Recoil – Low

SMRThe SMR rifle has the highest damage among all the available assault rifles. The semi-automatic rifle can prove quite effective in the first 10 round of zombies showdown.

Magazine Size – 20 Rounds

Damage – High

Range – High

Recoil – High

Type 25Type 25 assault rifle is suited to those who don’t like to have high recoil. The fully automatic rifle has a high fire rate with descent damage.

Magazine Size – 30 Rounds

Damage – Medium

Range – Medium

Recoil – Medium

M14The semi-automatic weapon works like a shotgun which is quite effective for short to medium-range encounters. You get to fire eight rounds in a single magazine. The weapon will cost you 500 points.

Magazine Size – 8 Rounds

Damage – High

Range – High

Recoil – High

Mnesia (PaP)The semi automatic assault rifle is quite damaging, but its 16 rounds magazine can be a problem.

Magazine Size – 16 Rounds

Damage – Very High

Range – High

Recoil – Medium

Galil A fully automatic assault rifle with a 35 rounds magazine which can come handy to deal with groups of the undead.

Magazine Size – 35 Rounds

Damage – Medium

Range – High

Recoil – Low

Lamenation (PaP)The Lamenation assault rifle is similar in function to that of Galil except for the fact that it has slightly better damage than the former.

Magazine Size – 35 Rounds

Damage – Medium/High

Range – Medium

Recoil – Low

M16The famous M16 is there with its accurate three round burst. The lower recoil of the weapon can help you target zombies with more accuracy.

Magazine Size – 30 Rounds

Damage – Medium

Range – Medium

Recoil – Low

Skullcrusher (PaP)You can use the Skullcrusher to take out zombies at range. The weapon isn’t quite useful when you are playing alone as you will mostly find yourself surrounded by the zombies.

Magazine Size – 30 Rounds

Damage – Medium

Range – High

Recoil – Medium

MTARAnother assault rifle variant with some impressive damage. The fully automatic rifle can be useful in keeping zombies at bay even after ten rounds.

Magazine Size – 30 Rounds

Damage – Medium

Range – High

Recoil – Medium

FN FALAlthough the weapon has gotten better damage and range, its smaller magazine can be a problem in crowded areas.

Magazine Size – 20 Rounds

Damage – High

Range – High

Recoil – Medium

EPC WINAnother 3 round burst variant which is almost equivalent to M16 when it comes to accuracy. Each magazine carries 30 rounds.

Magazine Size – 30 Rounds

Damage – High

Range – High

Recoil – Medium

Black Ops 2 Zombies – Submachine Guns

Chicom CQBThe weapon has three round burst but the its high cyclic fire rate can make the burst quite effective at a short range.

Magazine Size – 40 Rounds

Damage – Low

Range – Low

Recoil – Low

Skorpion EVO 3This Skorpion variant has the highest rate of fire in the category. Use it at a short range as at distance, you won’t be able to target zombies accurately.

Fire Mode – Fully Automatic

Magazine Size – 20 Rounds

Damage – Medium

Range – Low

Recoil – Medium

MP5A common SMG which you will be using often in different maps. The weapon has a balanced blend of accuracy, fire rate and damage. Range is the shortcoming like all other SMGs but when zombies go crazy, the range factor becomes non-existent.

Magazine Size – 30 Rounds

Damage – Medium

Range – Low

Recoil – Medium

AK74uIf you are looking for high fire power, I will recommend this weapon. A couple of well-placed shots can get rid of the zombie who is at medium to a short range.

Magazine Size: 30 Rounds

Damage: Moderate

Range: Low

Recoil: Moderate

AK74fu2This AK74 variant has a better range and damage than the other partner in the group. Both the weapons work great in slaying off zombies faster.

Magazine Size – 30 Rounds

Damage – High

Range – Medium

Recoil – Medium

Black Ops 2 – Light Machine Guns

HAMRThe fully automatic LMG gets the fire rate reduced over time and becomes more accurate. A descent weapon to stick to on higher levels.

Magazine Size – 100 Rounds

Damage – High

Range – Medium

Recoil – Medium to low

RPDJust another LMG which you can use to sprinkle bullets on the zombies blindly. You have got 100 rounds in each magazine.

Magazine Size – 100 Rounds

Damage – High

Range – Moderate

Recoil – Moderate

COD: Black Ops 2 – Sniper Rifles

DSR-50It’s a bolt-action sniper rifle which can be fun to use in early rounds, but you can’t stick to it longer.

Fire Mode – Bolt Action

Magazine Size – 5 Rounds

Damage – Very High

Range – Infinite

Recoil – Low

COD: Black Ops 2 – Shotguns

OlympiaThe double barrel shotgun I love to stick to at least in the first five rounds. Carefully placed shots will get you one kill in one hit.

Magazine Size – 2 Rounds

Damage – High

Range – Low

Recoil – Low

HadesThe shotgun will set zombies on fire. You need to watch out though as they can go crazy while being burnt.

Magazine Size – 2 Rounds

Damage – Very High

Range – Medium

Recoil – Low

M1216It’s a fully automatic shotgun with a re-chamber after every four rounds. Like other shotguns, you will have to stay up close to zombies if you want to exploit its full potential.

Magazine Size – 16 Rounds

Damage – High

Range – Low

Recoil – Medium

Saiga 12 – The semi-automatic shotgun is quite similar to that of M1216, but with a smaller magazine and the fact that it’s not fully automatic.

Magazine Size – 10 Rounds

Damage – High

Range – Low

Recoil – Medium

R-870 MCSIt’s a pump-action shotgun which deals very high damage. Most zombies will die in one shot.

Magazine Size – 8 Rounds

Damage – Very High

Range – Low

Recoil – Moderate

COD:Black Ops 2 – Handguns

M1911The semi-automatic pistol isn’t the stronger option, but if you have nothing, it can save your ass. At higher levels, you won’t be seeing much of it.

Magazine Size – 8 Rounds

Damage – Low

Range – Low

Recoil – Low

Mustang and SallyThe pistol has got very high damage and can work like a shotgun when it comes to damaging. So if you find one, you should change your M1911.

Magazine Size – 6 Rounds

Damage – Very High

Range – High

Recoil – Low

ExecutionerThe semi-automatic pistol fires 28 gauge shotgun shells and has the potential to take out zombies with a single hit.

Magazine Size – 6 Rounds

Damage – High

Range – Low

Recoil – High

KAP-40The fully automatic pistol has a medium damage capacity, and every magazine gets you 12 rounds.

Magazine Size – 12 Rounds

Damage – Moderate

Range – Low

Recoil – Low

PythonAnother semi-automatic high damaging pistol which can be useful in early rounds.

Magazine Size – 6 Rounds

Damage – Very High

Range – Low

Recoil – High

CobraThe semi-automatic pistol has a magazine of 12 rounds with a very high damage per shot.

Magazine Size – 12 Rounds

Damage – Very High

Range – Medium

Recoil – High

B23RIt’s a three round burst pistol with quite an impressive fire rate and medium recoil.

Fire Mode – 3 Round Burst

Magazine Size – 15 Rounds

Damage – Moderate

Range – Moderate

Recoil – Moderate

Five-SeveNAlthough the weapon has a higher range, the damage can be a set back. The semi-automatic pistol has 20 rounds per magazine.

Magazine Size – 20 Rounds

Damage – Low

Range – Moderate

Recoil – Low

COD: Black Ops 2 Launchers/Explosives

RPGThe rocket-propelled grenade can be a useful tool with zombies in a group cluttered together. It may sound like a devastating weapon, but its accuracy is a big issue.

Magazine Size – 1 Rocket

Damage – Very High

Range – Moderate

Recoil – Low

War MachineThe War Machine has a six round magazine of grenades. The weapon is semi-automatic, which can be used to clear an area crawling with zombies. Just fire the six rounds in all directions and wait in a corner.

Magazine Size – 6 Grenades

Damage – Very High

Range – Medium

Recoil – Low

Dystopian DestroyerIt’s an even more damage launcher than the war machine. It has a six grenade magazine which can be used to create havoc.

Magazine Size – 6 Grenades

Damage – Extremely High

Range – Moderate

Recoil – Low

GrenadeI don’t think that I need to describe the function of a simple grenade. Whenever you are out of ammo or both your weapons need reload, just run across the map a bit and when most of the zombies are following you, you can use the grenade to do collective damage. This will give you time to reload and get back in action.

COD: Black Ops 2 – Special Weapons

Ballistic KnifeYou can throw this knife to the target, and it usually gets you a confirmed kill.

Magazine Size – 1 Blade

Damage – High

Range – High

Recoil – Low

The Krauss RefibrillatorIts fire mode is like a spring launch. Basically, it’s a melee weapon that can do some hefty damage.

Magazine Size – 1 Blade

Damage – High

Range – High

Recoil – Low

COD: Black Ops 2 – Wonder Weapons

Ray GunThe best weapon to stick to in any situation. The fully automatic weapon fires green circles with their radium being increased with distance. Its damage is quite impressive, and each magazine has 20 rounds for you.

Fire Mode: Fully Automatic

Magazine Size: 20 Rounds

Damage: Extremely high

Range: Infinite

Recoil: Low

Porter’s X2 Ray Gun A better variant of the original Ray gun. If you get your hands on it, don’t dare to lose it.

Magazine Size – 40 Rounds

Damage – Extremely High

Range – Infinite

Recoil – Low

COD: Black Ops 2 – Perks

Along with different types of weapons, there are some perks that can help you survive in the fight against the zombies. You may find them expensive, but their use cannot be ignored. Following Perks have been in included in Black Ops 2 zombies:

Speed Cola (Dinner)If you drink this cola from the machine, it will speed up (repairing windows, reload, etc.) your character, which can be helpful in restoring distance between you and zombies at a faster rate.

Cost. 3000 Points

Quick Revive (Bus Station)You can revive yourself, and revive time for other players is reduced three times.

Cost. 500 Points

Double Tap Root Beer (Farm, Barn)The fire rate of the weapons you are carrying is doubled.

Tombstone PerkGives you back the perks and the weapons you had before death.

Cost. 2000 Points

COD: Black Ops 2 Pack-a-Punch and Upgraded Weapons

Just like the predecessor, the Pack-a-Punch machine is back which you can use to upgrade your weapons. The machine is located in the town (in the bank). Once you are in the power house below, you need to place the turbine near the green lightening door.

Head further down to the location of PaP in the bank. Craft it using the map there and after that, you can use it for different purposes.

How to activate Pack-a-Punch Machine Step by Step

Turn on the power.

Shoot the first bank door with any ray gun or explosive in the town to open it.

Shoot the second door behind that door with ray gun or explosive.

Use the turbine at the green lightning door in the power room.

It will open a hatch in the bank vault where other green lightning bolt was.

Find stool, battery, and a pack-a-punch shell in the new area.

Build them on a workbench.

Profit

Your turbine might die before you get back to the town. If it happens, you will put up another one. Easy way is to get your friend place a turbine there while you are waiting at the vault in the bank.

Pack-a-Punch Weapon Upgrades

Pistols

M1911: Mustang and sally

Python: Cobra

Five-seven: Ultra

Dual-wield Five-seven: Ultra & Violet

B23R(Gun on bus): B34R

Ray gun: Porter’s X2 Ray gun

Executioner: Voice of Justice

Kap-40: Karmic Atom Perforator-4000

SMG’s

MP5: MP115 Kollider

Chicom CQB: Chicom Cataclysmic Quadruple Burst

AK74U: AK47-FU-2

Assault Rifles

SMR: SM1L3R

MTAR: Malevolent Taxonomic Anodized Redeemer

Type 25: Strain 25

M8A1: Micro Aerator

M16: Skullcrusher

MK14: Mnesia

Galil: Lamentation

LMG’s

HAMR: SLDG-HAMR

RPD: Relativistic Punishment Device

Snipers

DSR 50: dead Specimen Reactor 5000

Baretta M82A1: Macro Annihilator

Shotguns

Olympia: Hades

R-870 MCS: Refitted-870 Mechanical Cranium Sequencer

M1216: Mesmerizer

SAIGA-12(S12): Synthetic Dozen

Launchers

RPG: Rocket Propelled Grievance

War Machine: dystopic Demolisher

Special

Ballistic knife: Krauss defibrillator

COD: Black Ops 2 Zombies Power Ups

Max Ammo Excluding the current magazine, the Max Ammo power up refills players’ ammo to the maximum.

Double PointsThe power up rewards double the normal points for each hit/action. The power up will last for 30 seconds.

NukeFloating Bomb, glowing. If you pick it up, it blows all zombies in the map but doesn’t end the round.

Insta KillIt’s a one-hit-kill power up. Use your knife or pistol, save ammo of your primary weapon with insta kill activated as it makes every lame weapon lethal anyway.

CarpenterIt will repair all the broken windows instantly.

Still a work-in-progress. We will update this guide tomorrow at night with the final changes.