@LordOfTheFish- Gotta do what you can to keep these boards alive bro. Seeing as there isn't anything new to start a thread with, may as well expand on some old but slightly interesting ones until something new leaks out.

British By Birth. English By The Grace Of GodDulce et Decorum Est Pro Patria Mori Let Mercy Come

You play as a no-name grunt, fighting no name grunts in the Star Wars Universe. Do you know how many games exist that have you playing as a Jedi and pwning? Almost all. Why can't the other aspects of the universe be depicted in a reasonably interesting way. Hell, Republic Commando was so popular that it got a book trilogy.

Other games show Jedi in a far more interesting light rather than "hold down the attack button and kill people by walking into them". Force Unleashed and KOTOR are particularly spectacular examples, and in BF2 especially they stand out and dominate far too easily, to the point that it feels more like I'm waiting to take my turn as Darth Maul, rather than concentrating or caring about learning to play properly.

As for non-jedi heros, they're amusing, but they're not interesting enough to really make a difference compared to getting the elite weapons(and I'm discounting General Asthma in this argument) and they're more fanservice than anything IMHO.

What I really want to see is the K.I.S.S principle taken to a logical conclusion: make a game indepth not by adding complication, but by making the individual classes all the more satisfying to play as.

You play as a no-name grunt, fighting no name grunts in the Star Wars Universe. Do you know how many games exist that have you playing as a Jedi and pwning? Almost all. Why can't the other aspects of the universe be depicted in a reasonably interesting way. Hell, Republic Commando was so popular that it got a book trilogy.

Other games show Jedi in a far more interesting light rather than "hold down the attack button and kill people by walking into them". Force Unleashed and KOTOR are particularly spectacular examples, and in BF2 especially they stand out and dominate far too easily, to the point that it feels more like I'm waiting to take my turn as Darth Maul, rather than concentrating or caring about learning to play properly.

As for non-jedi heros, they're amusing, but they're not interesting enough to really make a difference compared to getting the elite weapons(and I'm discounting General Asthma in this argument) and they're more fanservice than anything IMHO.

What I really want to see is the K.I.S.S principle taken to a logical conclusion: make a game indepth not by adding complication, but by making the individual classes all the more satisfying to play as.

Water gets shallow, why would it have to be in only deep water? What if a land level had an area where you fought underwater.

That would be nice if that happened, actually. Because I can see if it's solely underwater, things can get empty and a bit boring in the long run, like the space battles from BF II. So I like that idea of land and water combined. But maybe underwater there would be only a couple of CP's, so that the battle would be balanced instead of people focusing solely on land only...or water only.

The only problem with this is that the clones, empire, and rebel factions cant breath underwater, and I doubt the droids could function that well. They would need to design a new unit with a breath mask that could play on both water and land terrains.

Yeah, some Unit that could. And I wouldn't suggest they make vehicles for traversing underwater. If they do that then the place shouldn’t be at all that large. If one side is larger than the other, one side will attract more attention either way.

This is why the game needs other playing kinds.
Mon Calamari and Gungans can breath under water or at least stay under much longer then humans. Underwater playing would make a great escape when someone is chasing you.
There are many underwater vehicles also but most of them are not Empire or Republic ships.
I'm for it but we might need a cool under water battle in the Clone Wars or something to show us some weapons to fight with.