Capcom/Characters/Mega Man

Contents

Main Characters

Character

Details

Weakness

Mega Man

Basically an improved version of his Mega Man 2: The Power Fighters appearance. His Special Weapons can be customized, being able to carry up to eight weapons. Alternate skins include his Super Smash Bros and Mega Man Megamix appearance.

Basically an improved version of his Marvel vs. Capcom appearance. Unlocked by finishing the game with the similar Mega Man (Super), being able to change weapons with Eddie, the weapons obtained from him being customizable like the default Mega Man (having the MvC ones by default).

None

Mega Man (Smash)

The Super Smash Bros. version. Unlocked by finishing the game with the default Mega Man.

None

Rock

Mega Kick. Mega Upper. Rock shows he can fight even without the Mega Buster, although he is weaker than other versions, relying on dodges and combos.

Basically an improved version of his Mega Man 2: The Power Fighters appearance, plus shield.

Piercing attacks (specially Spikes): Damage +10%

Break Man

Stronger version of Proto Man unlocked by finishing the game with him. Can't use Special Weapons.

Bass

Basically an improved version of his Mega Man 2: The Power Fighters and Mega Man & Bass appearance. Can use Special Weapons.

Bass (Super)

Bass with Treble and his moves from the Mega Man 7 versus mode. Can't equip Special Weapons other than the ones on his default moveset.

Duo

Basically an improved version of his Mega Man 2: The Power Fighters and Mega Man 8 appearances. Gives and takes more damage against Evil Energy. Can use Special Weapons.

Element: Evil

Duo (original)

Duo's original form, unlocked by completing the game with him. His stats are so high that he is not available in all multiplayer options except for "Free for All". Has "Rubber Band AI", meaning that when he respawns he will become much harder if defeated under 50 seconds and didn't manage to hit opponents more than 30 times in total. Alternate colors are Quartet from Archie Comics and the new body he got on Earth. His "Earth body" is an alternate skin, but slightly different so players can tell who is who when fighting Duo.

Element: Evil

Evil Robot

Basically an evil conterpart of the original Duo, having many similarities.

Element: Holy

Roll

Basically an improved version of her Mega Man Powered Up (including all skins, minus MM8) and Tatsunoko vs. Capcom appearance. Additional skins are her RockBoard and Battle & Chase appearances. Can't use Special Weapons.

Spikes

Roll (Mega Man 8)

Basically an improved version of her Marvel vs Capcom appearance. Like Mega Man (Hyper), can use Special Weapons with Eddie.

Spikes

Dr. Light

Dr. Light with Ryu's moveset, but with lower stats. Instead of a Shinku Hadoken, he summons Gamma to attack. He can also assist Machine type Mega Man characters by gradually recovering their health (one character at a time). Can also recover other Machine type characters like Reploids and Variant Armors, but the recovery speed is slower. Alternate skins are his RockBoard and Mega Man X (normal and karate) appearances.

Dr. Wily

Dr. Wily starts inside his UFO. His special has him summon one of his Wily Machines to attach the UFO and temporarily control it, the attacks depending on the machine he is using. Is defenseless outside the UFO, but he can repain Machine type characters like Dr. Light. Alternate skins are his Super Adventure Rockman and Mega Man Megamix appearances.

Dr. Wily (Soccer Suit)

Dr. Wily with his robotic suit from Mega Man's Soccer. His kicks are quite powerful.

Auto

Mega Man 8 showed that he can fight too. His gameplay resembles Frank West from Marvel vs. Capcom, using things like a bazooka, Screws, fans, and Met helmets. In his Super Combos he uses his half-track and Big Eddie.

Dr. Cossack

Starts inside a flying version of the Cossack Catcher. Is defenseless outside the Cossack Catcher, but he can repain Machine type characters like Dr. Light.

Kalinka

Support character that calls her father to gradually recover Machine type allies like Dr. Light, and can call her father's robots (only one at a time, with a cooldown period to summon again) to temporarily support her, like Skull Man using Skull Barrier to protect her and Bright Man using Flash Stopper to stop nearby enemies. Stats are very low.

Sniper Joe

Weak character that appears as a common enemy.

Met

Weak character that appears as a common enemy. Not available in multiplayer modes, except for "Free for All".

Rush

Support character. Can only equip Rush type items, except for the Jet Adaptor, Power Adaptor, and Super Adaptor. Can't be used in multiplayer modes, except for "Free for All".

Eddie

Support character. Can't be used in multiplayer modes, except for "Free for All".

Beat

Support character. Can only equip Beat, Beat Call, and Beat (Barrier). Can't be used in multiplayer modes, except for "Free for All".

Tango

Support character. Can't be used in multiplayer modes, except for "Free for All".

Reggae

Support character. Can't be used in multiplayer modes, except for "Free for All".

Mega Man / Mega Man Powered Up

Their gameplay is similar to their Mega Man Powered Up appearances.

Character

Details

Weakness

Cut Man

Basically an improved version of his Power Fighters appearance.

Guts Man

Strong but slow. Basically an improved version of his Power Fighters appearance.

Ice Man

Basically an improved version of his Power Battle appearance.

Bomb Man

Fire Man

Elec Man

Basically an improved version of his Power Fighters appearance.

Time Man

Oil Man

Weak but fast.

Yellow Devil

Can't be used in multiplayer modes, except for "Free for All".

Copy Robot

Works like Shadow or Marionette from the Darkstalkers series.

Mega Man 2

Character

Details

Weakness

Metal Man

Air Man

Basically an improved version of his Power Fighters appearance.

Bubble Man

Basically an improved version of his Power Fighters appearance.

Quick Man

Basically an improved version of his Power Fighters appearance.

Clrash Man

Basically an improved version of his Power Battle appearance.

Flash Man

Heat Man

Basically an improved version of his Power Fighters appearance.

Element: Water

Wood Man

Basically an improved version of his Power Fighters appearance.

Element: Fire

Mecha Dragon

Basically an improved version of his Power Fighters appearance. Can't be used in multiplayer modes, except for "Free for All".

Mega Man 5

Zoning character with low defense. His special has Water Wave hitting multiple times, similar to Seena's special from Ragnagard.

Stone Man

Basically an improvement of his Power Fighters version.

Gyro Man

Basically an improvement of his Power Fighters version.

Star Man

Charge Man

Napalm Man

Basically an improvement of his Power Fighters version. Zoning character with good stats, but his weakness causes heavy damage to him.

Crystal Man

Good at dodging attacks, and his attacks are hard to avoid due to having high priority. On the hardest settings, he can read the buttons pressed by the player. His stats are average, having good speed and slightly low defense.

Dark Man 1

Water Wave and Beat

Dark Man 2

Beat

Dark Man 3

Zoning character.

Beat

Dark Man 4

The strongest Mega Man 5 character, with all stats being high. The only downsides is that there is a small delay when starting his attacks, being difficult to make combos and leaving him open for attacks.

Beat

Mega Man 6

Character

Details

Weakness

Blizzard Man

Centaur Man

Basically an improvement of his Power Fighters version.

Flame Man

Knight Man

Plant Man

Basically an improvement of his Power Fighters version.

Tomahawk Man

Wind Man

Yamato Man

Mega Man 7

Character

Details

Weakness

Freeze Man

Junk Man

Burst Man

Cloud Man

Slash Man

Spring Man

Shade Man

Turbo Man

Mad Grinder

Mega Man 8

Character

Details

Weakness

Tengu Man

Astro Man

Sword Man

Clown Man

Search Man

Frost Man

Grenade Man

Aqua Man

Mega Man & Bass

Character

Details

Weakness

Dynamo Man

Cold Man

Ground Man

Pirate Man

Burner Man

Magic Man

King

High stats and Rubber Band AI. Super Combo is Jet King Robo.

Mega Man 9

Character

Details

Weakness

Concrete Man

Tornado Man

Splash Woman

Plug Man

Jewel Man

Hornet Man

Magma Man

Galaxy Man

Mega Man 10

Character

Details

Weakness

Blade Man

Pump Man

Commando Man

Chill Man

Sheep Man

Strike Man

Nitro Man

Solar Man

"Mega Man World"

Character

Details

Weakness

Enker

Quint

Starts with Sakugarne.

Punk

Ballade

Buster Rod G

Mega Water S

Hyper Storm H

Stardroids

Character

Details

Weakness

Terra

Mercury

Venus

Mars

Jupiter

Saturn

Uranus

Pluto

Neptune

Sunstar

Not available in multiplayer modes, except "Free for All".

Sunstar (Sleepy)

For multiplayer modes. Sunstar is sleepy and doesn't fell like using all his power. Victory pose has him awakening.

Rockman & Forte: Mirai Kara no Chousensha

Character

Details

Weakness

DLC

Mega Man DLC Pack

Character

Details

Weakness

Ra Thor

Powerful Boss type character with Rubber Band AI.

Element: Electricty

New Yellow Devil

Very powerful Boss type character with Rubber Band AI. Banned in multiplayer modes, except "Free for All".

None

Ra Moon

Powerful Boss type character with Rubber Band AI. Banned in multiplayer modes, except "Free for All".

None

Fan

What does he even do? There isn't much gameplay footage of Rockman Strategy in the web... Is he even available in the game? I know he is in the opening and has sprites, but never even heard anywhere how he is unlocked in the game.

...

The Rockman Strategy characters. As mentioned in Fan above, won't work on their movesets without gameplay footage.

Mayor

Assist character with very low stats, but the effects of HP and MP recoveries double when used on him, and he gains four times more money than other characters. His special moves gives random items like Rush Search and summons police officers and security to assist him. His Super Combo is named "Key to the City", which he takes a large key to use as a blunt weapon. He can pass the key to one ally, and the key gives the user some boosts (to be decided). The key disappears after a while, only one can be present at a time, and can only be used up to three times per match.

Mega Manga DLC Pack

Character

Details

Pack

Proto Man (casual)

Based on Proto Man's appearance without armor in Mega Man Megamix, Rockman: Yomigaeru Blues, and the Archie Comics. Can't use Special Weapons.

Evil Light

An evil version of Dr. Light that summons six robots to assist him. In his Super Combos he uses his Light Machine or summons all the six robots at the same time.Attacks: Roll Whip, Rush Burner, Eddie Bomb, Beat Beam, Danger Screw, Mega Buster (hold for Charge Shot). Alternate skin is the fake Dr. Light from Mega Man 9.

Wily Man

Dr. Wily with a moveset similar to Mega Man and Bass. His Super Combo is Magical Dash, which "summons" Gamerizer.

Wily Proto Man

Alternate version of Proto Man that is stronger and faster, but with lower defense, without his shield, and unable to use Special Weapons. He attacks with two charged busters in his Super Combo.

Karate 003

A robot that knows karate.

Mengo

Assist character with low stats. He is basically an alternate (and humorous) version of Kalinka, summoning Wily to gradually repair robots or one of Wily's robot to assist him, like Wood Man using Leaf Shield and Flash Man using Time Stopper.

Control Robot

Packs quite a punch. His Super Combo summons an army of robots to attack.

Archie Mega Man DLC Pack

Dr. Light with Proto Man's helmet and a makeshift buster that can paralyze enemies. Also has Proto Man's supporting him in his special moves.

Blues

Proto Man before becoming Proto Man. Basically the same as Proto Man, but without the shield and can't use Special Weapons. Loses 5 HP and 10 MP every 5 seconds.

Quake Woman

Gameplay-wise is basically a female Drill Man, but with some differences. Her Super Combo for example has hew causing a landslide instead of going underground.

Dr. Lalinde

Assist character that can do repairs like Dr. Light, being faster when repairing Quake Woman or Vesper Woman. She can summon Tempo, Quake Woman, Vesper Woman, and Break Man.

Federal Agents

Roslyn Krantz and Gilbert D. Stern work in a similar way to Ice Climbers from Super Smash Bros., but can be switched like Zelda/Sheik and the Pokémon Trainer's Pokémon in Super Smash Bros. Brawl. The one you start with is random. Krantz is faster but weaker, while Gil is stronger but slower.

Emerald Spears

A member of the Emerald Spears. Instead of alternate colors it has alternate skins that include Harvey, Theo, Simone, and other members.

Xander

Xander Payne with the ability to use Genesis Portals. Skins include Emerald Spears attire, winter clothes, and prison clothes.

Mr. X

Dr. Wily? Since when he can open portals like Yukari Yakumo? His Super Combo summons a bunch of X Foundation members that attack for him while he talks with Madam Y.

Dr. Shou

Using his Time Skimmer he "accidentally" summons things like the cavemen from Super Adventure Rockman, the main characters from Knights of the Round, and the planes from 19XX. His Super Combo gives the targets an acid trip like the one Light had in the last issue, causing Mind and Time type damage and giving them the Paralyze and "Gradual HP Loss" status.

Vesper Woman

Hornet Man clone. Alternate skins include Hornet Man's early designs.

Ocean Man

Actually an original character based on Splash Woman's early designs. Gameplay is similar to Splash Woman's.

Archie Sonic & Mega Man DLC Pack

Same as Mega Man, but he becomes Super Armor Mega Man with his Super Combo, gaining new abilities and becoming extremely powerful. The transformation lasts for 25 seconds.

Super Armor Mega Man

Same as Mega Man (Chaos Control), but he starts transformed. The transformation also lasts longer, 100 seconds. Can't be used in multiplayer modes, except for the "Free for All" mode.

Evil Doctors

Assist character. Drs. Wily and Eggman work together like the "Federal Agents" from the first pack. Their stats are very low, but they can gradually heal Machine type characters, recovering more HP (and also MP) than other Mega Man assist characters, and they can recover two characters at a time instead of one.

Their Super Combo is Egg-Wily Uppity Robot Scrambler Cannon. It hits everything in front of them, including enemies and allies, making them unable to use Machine type abilities and items and paralyzing Machine type characters. While it doesn't cause damage, it can be used to gain time to repair allies or charge their Super Gauge. It has a cooldown period, requiring 30 seconds (and a Super Gauge bar) to be used again.

Their lv.2 Super Combo is Egg-Wily Machine X, and the lv.3 Super Combo summons the Wily Egg to cause massive damage to the surroundings.

Tails Man

Rose Woman

Knuckles Man

Shadow Man (Roboticized Master)

Silver Man

Blaze Woman

Charmy Man

Espio Man

Vector Man (Roboticized Master)

Rouge Woman

Sonic Man (Roboticized Master)

M'egga Man

Big Man

Comedy Chimp Man

Chaos Devil

Boss type character with high stats. Can't be used in multiplayer modes, except for the "Free for All" mode.