;-------------------------------- ; Now y * screen width is in eax. Now, just add _CurX. But, again remember that _CurX is relative ; to the current character count, not byte count. Because there are two bytes per character, we ; have to multiply _CurX by 2 first, then add it to our screen width * y. ;--------------------------------

;-------------------------------; ; Get current position ; ;-------------------------------;

; Here, _CurX and _CurY are relitave to the current position on screen, not in memory. ; That is, we don't need to worry about the byte alignment we do when displaying characters, ; so just follow the forumla: location = _CurX + _CurY * COLS

;************************************************;; Reads a series of sectors; CX=>Number of sectors to read; AX=>Starting sector; ES:EBX=>Buffer to read to;************************************************;