Funny unimportant bug: If you have knockback and use the reflex (doublestrike) potion, you will knock the enemy through two walls in a row.

You should've seen the priceless look on my face when I discovered this - I was a warlord ready to hit Aequitas in the venture cave, right next to a big wall clump with an unexplored middle. I got to lvl 10 for max MW corrosion, got my hp low to get the bonus, drank mana to get the bonus, drank the doublestrike to get double damage and downed a Whoopaz on top of all that for good measure. Then i hit the bastard and - he dissapeared!

I was like - O.O ! I've overdone it! I koncked the poor sod right out of existance! How do I get the throphy now?

I was showing this game to my nephew recently, and ran across the following:

If you surrender from the first tutorial level, you're left on a blank kingdom with no Go Adventuring button and nothing else to click on. You can click the Last Run button, if you notice it and know what it does.

If you die in the first tutorial level and elect to go to the Basic Tutorial and then surrender from there, not even the Last Run button will save you.

Lujo wrote:Funny unimportant bug: If you have knockback and use the reflex (doublestrike) potion, you will knock the enemy through two walls in a row.

Oh wow, I'd actually weigh up keeping that one in.

fall_ark wrote:

Lujo wrote:Assasin Gold Bug - Not sure if bugged, but the Assasin boss in the Assasin gold Challenge has lifesteal 40%, but he lifesteals me for hundreds and hundreds of hitpoints. I did descend at lvl1 just to check it out, but still. That cant be right.

Enemy lifesteal is changed to their life percentage in the last update.

Kind of a Oops moment for bosses, I guess...

I think it'll serve to adequately increase the challenges for one or two bosses, though I have a vague suspicion that it'll send Vicious Blahblah out of control ... although that said, he IS Vicious.

Hi, I just went to the menu in a dungeon to look for a save current dungeon progress option (there is none, obviously, but I hope one is added -- even a 1-time/impermanent save would be good). While in there, I clicked "back to game" and my guy instantly jumped to the tile under that menu option.

1) Gaan'Telet unity crash again. Gnome Bloodmage at Horatio. Had about a milion boons and effects going though, but it seemed to crash at a random moment. Might have something to do with dodge...

And another one on 9th floor with Bandits.

2) Gaan'Telet Bloodmage - TT poison doesn't seem to work on Sand Trolls, and hasn't worked on Horatio after a Reflex potion Dodge and whoopaz hit. Any number of things might be involved, lifesteal, burning, corrosion...

3) Bloodopowa - seems to go on and of at weird times, it's a bit unclear how exactly it works.

4) Smaller levels in Gaan'Telet seem to spawn small walled off sections. This has happened before with the stairs spawning in them on the Sand Troll TT level. I've had this happen on the Sand Troll level and Mysterea Level.

5) Eastern thundra spawned a large (4X4 or 5X5) square walled off section with a monster, a bit of wall and a powerup inside on a PQI run. I whish I took a screenshot, it was really strange. Probably the new level layout needs tweaking.