Latest works

Ben Roach

This project is my recreation of Dark Souls 3 in Unreal Engine 4. I picked an area that interested me and I modeled, textured, and did all the lighting in the level.
While playing this game I have continuously been amazed by the detail and style of the environment artwork. I realize that they do this through clever use of efficient modular assets.
My goal was to create this with abo...

Profile information

After finishing my formal game development studies in Canberra, Australia I engaged in internships, mod projects, and freelance work until I was lucky enough to land a position in Tokyo, Japan working on both games and movies.

Within months I was promoted to team leader for Props & Environmental art. This position exposed me to many different types of projects ranging from high-poly cinematic characters to real-time environment assets. This has allowed me to learn a wide range of skills but, more importantly, it has helped me find my true passion.

This experience working on both games and movies (and therefore gaining experience with the different processes involved in both) has granted me my own unique workflow, style, and broad scope of capability, allowing me to achieve a fantastic result.