Re: Revised Warhammer QuestWell, I think the most frequent change/house rule people use is the Experience System. If this was brought in, there would also have to be hard rules on how the warriors made money without a guarenteed income per Monster head.

Re: Revised Warhammer QuestI think that Warriors shouldn't be able to advance past about level 5 just in the World's Edge Mountains (generic setting). As I have never personally got past there it doesn't make much difference to me, but it makes sense for advanceing warriors to have to head off to Lustria, Norsca, Araby or whatever. First off all, they'd end up with so many enemies in one place, that they'd have to keep moving. Secondly, anyone who survives to some level of deadliness in the Old World presumerably has the attention of some God or other, and will end up smiting evil with great smitingness somewhere.

Hmm, not sure where all of the above came from, really.

Anyway, I think Techpriest did start on a 2nd Edition, but didn't get very far. He had the makings of a Character customerisation system: Humans, Elves, Dwarfs, Ogres and Halflings, as I recall.
I know that John K came up with a thing for the customIcantspellthisizations of characters when you start out.
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Re: Revised Warhammer QuestI'd give the base fighter classes MORE skills and the Wizards far LESS spells. As a matter of fact, the Wizard as presented in the box set cannot even exist in the Warhammer World. The human brain is not supposed to be able to perceive all 8 of the colors of magic without going insane. In fact, the Wizard is technically a Chaos Mage, as he is obviously drawing tapping straight into the source of the Winds of Magic.

To put it shorter - the magic system is effed up.

(I'm working on this for myself, but V E R Y slowly, and I'm not trying to make v2.0)

--- "Mine is a high art. I wound with cruelty those who would harm me." - Archillicus

As a matter of fact, the Wizard as presented in the box set cannot even exist in the Warhammer World. The human brain is not supposed to be able to perceive all 8 of the colors of magic without going insane. In fact, the Wizard is technically a Chaos Mage, as he is obviously drawing tapping straight into the source of the Winds of Magic.

I always imagined the Wizards using Battle Magic and never really reaching the level of Color Magic.

Re: Revised Warhammer QuestThings for Version2
These are actual rules and game mechanics that could do with updating etc
(this doesn't mean that I am going to write it!! )

~Experience
~New/Improved Levelling System
~Changes in the way some of the Special Abilities work- Poison/Plague/Magic/Gang Up
~Rewrite of the Wizard and Magic Rules more along the lines of the other mage characters
~Rethink of armour rules

That's four to think about. I have messed about with some the last two (as have others before me). The Wizard rules are the most difficult, as there is a large body of magic spells that need to be converted to another system.