Downloadable Content For This Game

July 27

'Albatross' rank in Puzzle Attack mode, a way to view a moved hero piece's previous position in a turn and more advance Gigachess ahead :)

GIGACHESS V1.20 CHANGELOG

The new rank of 'Albatross' is available in Puzzle Attack mode for any stage completed 3 turns under par

Right-clicking on a moved hero piece now displays a graphic on the square where the hero piece originated from in that turn

A highlight effect now appears on damaged Blockades when the Blockade grid is up to better indicate that they can be repaired

When Pawn attack ranges are set to visible, the effect now features a cycling pulse to make dangerous squares more apparent

The animation speed of the Hyper pulse effect has been slowed down a touch and the animation speed of the Queen-up pulse now matches that of the Hyper pulse

The Par value for Puzzle Attack stage 36 is now 6 (down from 8)

A bug where turn counting in Endless mode's performance grading could get thrown off when playing with the Spawncycle mutator enabled fixed

The order of the final two Tutorial stages have been flipped, so now the Curse stage precedes the Shieldguard stage (and the Shieldguard stage features a Cursed Pawn to test Curse removal via a Shieldguard with)

A bug where a couple of squares in the middle of the board could flash with an All-Clear fixed

A bug where the Viper Pawn downgrade flash effect wouldn't appear upon party demise fixed

Added later via quiet patch (Aug 3, 2018 @ 9:02am)

The flash animation of the turn advance button after waiting in a turn is now disabled in all game modes

A few sprite layering bugs corrected where effects could be drawn below the turn advance button

A bug in Tutorial mode where the Viper Pawn downgrade effect would play over certain Pawns at the very start of a stage fixed

June 25

A change to the perks received from protecting threatened pieces + revised colour coding of Pawns step Gigachess forward :)

GIGACHESS V1.19 CHANGELOG

A tweak to the rules governing Shieldguards makes it easier to clear Curses from the board, so now every time a Shieldguard point is earned, any Curse present on a Pawn is wiped out (this previously only happened every 3 Shieldguard points where it was paired up with the Viper Pawn downgrade)

The category names displayed on Endless mode's performance grading screen will now only change colour if the category's score is "good" (green) or "bad" (red)

A bug where a Blockade's Stock counter (accessible by right-clicking on a Blockade) would refuse to display immediately after viewing a hero piece's ID tooltip fixed

A bug where it was possible to blindly place Blockades and other Power-ups onto the board through the Help slides fixed

A bug where quickloading a saved Endless game with the Spawncycle mutator enabled could incorrectly set the Hyper threshold fixed

Assorted optimization tweaks have reduced CPU usage by ~10%

Added later via quiet patch (Jul 12, 2018 @ 1:04pm)

A bug where loading quicksaves and autosaves in Endless mode could restore incorrect SP values fixed

A bug where completing a stage in Puzzle Attack mode on Easy difficulty 3 below Par would display the standard 'Par' icon on the level selector fixed

A bug in Puzzle Attack mode where rewinding/resetting a stage and click-undoing a hero piece that had previously received a Queen-up could incorrectly reapply Queen-up status fixed

Some changes made to gamepad detection to expand compatibility with more models of USB gamepad

A bug in Puzzle Attack mode where restoring a captured hero piece through use of the Step Back / Rewind button would place it in a bugged state where click-undo on that piece could be exploited to erase Pawns from the board fixed

The pink and blue palettes previously used for both Pawns and Viper Pawns have been regrouped, so now Pawns are always pink and Viper Pawns are always blue

A bug where playing stage 47 of Puzzle Attack mode would have a greyed out Blockade icon present in the HUD despite there being no SP provided for that difficulty fixed

A bug in Knight's Dungeon where the tile touch overlay had stopped displaying on square 8,4 fixed

A bug in Knight's Dungeon where 2-Knight stages could start counting from 2 instead of 1 when viewing a Knight's move history fixed

About This Game

Gigachess is a puzzle board hero defense. With your custom party of Knights, Rooks and Bishops, defend against the relentless waves of enemy Pawns running a blitz for the board's bottom. The seemingly unbreakable formations and constant downward march of your foe transform chess from slow burn to tactical rush in this deeply addictive single-player remix of turn-based strategy's ultimate grandmaster.

How long can you survive the Pawn onslaught?

GIGACHESS v1.20 FEATURES

Endless mode with randomly generated waves and a choice of 4 difficulty levels for a perpetual Pawn menace (now with Autosaves, Hyper states & Mutators!)