I spent a looong time making a chart because I thought the various random events (like Krumit the Frail or training at the Dojo) were area-specific. Turns out they weren’t, but it could add a level of strategy if they were.

That's a very interesting idea, having area specific events such as "remove two cards for free or for cheap," or "gain some special equipment," would be very interesting and definitely add complexity to route planning.

QoS has very interesting combos and deck builds but I am not sure how she fairs in higher demon levels. QoS usually takes a few turns to set up before she can get her curses rolling, and those turns are when she is extremely vulnerable. The normal Rose has heal spells to sustain her but QoS does not have access to healing apart from Shadow Burn. Unlike minions, curses do not deny turns and therefore QoS needs to actually survive hits long enough for curses to proc, which I find difficult when enemies can hit really hard each turn. Devil's bargain is pretty powerful early on but gets worse later, which as you mentioned is a big problem for prolonged boss fight since curses don't stick around and is used up once it is drawn. I would suggest having 1 meditate and 1 devil's bargain to start out and give QoS hamstring or something that can help her survive a bit longer so she can unleash her curses. Maybe I am just unlucky with my encounters or is bad at the game, but even with enfeeble, it doesnt stop alot of the spell tempo decks like salamandra.

Can you explain further what you mean by problematic in this case? I am just playing the regular version of the game which I got recently, not the beta. Does problematic mean it gets worse over time, or that it's increasingly overpowered over time?

This game can be very tempting. I ask myself these questions whenever I feel tempted to iap, and I would say it has worked pretty well (~1400 days niap).
1. Does x dollars guarantee xxx?
2. Does x make my game better/more fun to play? If it doesnt add to how much I already enjoy the game, it's not worth it.
3. If I look back in a year, would I see myself regretting the iap?
In the end, I think I constantly remind myself what the money is turned into if I iap, which is a few zeros and ones on GH's server. I often read articles of people who were sinking loads of money and thought who would ever sink money to virtual assets and it works because I would realized I was just about to do it. Hope this helps.

Does anyone know if there is a website like MAL that allows you to follow manga you like and notify you when a new volume releases? I am looking back at some of the manga I use to read a few years ago and realized they have released several volumes. Thanks in advance.

It updates when there's a new english chapter put out, it's all self reported so there's generally a good 30min-1hr delay between chapter going up and baka being updated, volume is series specific and Japanese release only from what I can see, and not all series have volume because they are done mostly or purely through magazine raws I believe.

Interesting build. I had the same problem with eviscerate when I was making the spiderbite deck. It seemed a little excessive at first and a waste of a turn, but poison was hard to stack and only hits once per enemy turn so eviscerate actually helped bring down the enemy faster before they have a chance to attack. Would be interested if there were a bleed version of spiderbite to make a purely bleed based deck.

I want to give a huge shoutout to /u/tinyrodent who's done an amazing job of debugging my messy code and implementing a bunch of the fixes in this release! Finding time to work on both Meteorfall and my new game at the same time has been a struggle, and @tinyrodent's help is a big part of what made this update possible.

Start by upgrading Smite, and getting rid of Holy Strike and Shadow Pact. Shadowburn is good at level 3, and Hana's Protection is worth upgrading too. Drain Essence or Summon Wraith can help slow enemies down so they don't one-shot you. Keeping spells charged is really hard for Rose, only strategy I have is to find a Mind's Eye.

Do you use Magic Dance? I find it to be really hard to have Magic Dance work reliably with spell charge. I usually throw out Heal and replace it with a greater heal later in the game, helps alot against enemies stacking poison or bleed.

I think I have played more games in Rose Demon III than the total of games combined to get past Demon V on all the other characters. And every game with her, I just feel miserable. Nothing seems to work, I'm always too low on HP and get one shotd, or my spells are always without charges, or my damage output is too low. Sometimes I have to skip most of the monsters just in hope of reaching the boss with enough spell charges... I don't get it, how can you people win games with her????

I hate to be another person asking about twitter clients, but I just want to find a twitter client that can filter my timeline by image. I use twitter largely for art being able to remove all the clutter in the timeline is a pretty big deal for me. Are there any twitter clients that allow you to do this?
Much Thanks!

Yep, the most common decks for Mischief is to shave off any cards that arent stab and eviscerate, maybe pocketpick and a few boots and/or scythe. You get quite a bit of damage from stab poisons but focus on upgrading eviscerate first and unload the extra cards.

I tried to make a deck that is at least semi-infinite using poison and it turned out ok. I was able to load 57 poison on the lich but missed the screenshot when he died. Ravage is pretty good in this build since you almost always get a turn back so I was actually debating on kick eviscerate but kept it just in case as an emergency button. Pretty fun deck but I dont see this working on harder difficulties just because poison damage only procs at the start and there really isnt anything stopping them from rushing you down. This is also super weak to Acid unless you kill the enemy before the poison hits you.

Got pretty lucky with my cards for this run. Rose has a lot of "spend a spell charge to do very little" cards, so Mind's Eye is a big help in keeping those charged so they don't cost actions.

I think Drain Essence was a good help too - reducing enemy stamina can stop them from doing big combos. Rose can heal through moderate damage, so you just need to stop enemies from killing her in one turn.

Picked up Puppet Master near the end. It's dead weight for most fights, but it sure feels good to hand the lich's wraiths back to him :)

Lean decks usually try and cycle through and get winter winds in order to limit the number of wraiths that gets sent into your deck. I found 2 winter winds work pretty well for a lean deck. Nice to see someone clear V with an interesting deck.

Huh. I had two winter winds at level III once; I didn’t find it particularly effective. How does it slow down the wraiths exactly? The slow doesn’t stack and winter winds don’t affect the cycle of your own deck, right?

Winter wind slows down the number of Wraiths being added to your deck by limited how many moves the lich can make on his turn. If you deck is lean enough to proc either one of them every turn, you are less likely to get Wraiths shuffled in.

I finished my SOP that pretty much looks like a template molded to answer the 4 questions, but someone told me it would be better to talk about yourself and what makes you unique since people from JET will be reading through loads of the "template" SOPs. How concerned should I be if my SOP just looks like another "template" tailored to fit the mold? I was pretty happy with the final draft but now Im doubting myself.

That has been my problem as well. Dealing damage seems to be the issue, healing doesnt provide a shield to tank extra hits or give you the means to kill the demons quickly. Its so easy to get rushed down with card combos that give them time. Rose doesnt gain reliable access to minions so you cant stop enemies for rushing you down (I also dont get enough minion cards to be able to have a reliable turn denial). Even smite at lv 3 only does around 15 damage so with the inflated hp pool it seems pretty impossible if you want to end a fight quickly. Im sure slothwerks is working on buffing Rose but for now, Im gonna wait on Rose getting a little stronger before going for the Demon clears.

There are also events like refusing the clones and merchants buying off your cards that help reduce the deck size. For Mischief, you can abuse pickpocket to get ungodly amounts of gold to temple off the deck. Pretty much just getting stars to align in order to pull it off.

I'm currently trying to win Demon V with Mischief, I usually keep Pickpocket on my deck for the free hourglass + coin (and it helps a lot if you get it turn 1 versus the bosses). I never tried to delay the kills trying to use the Pickpocket many times during a fight, I don't know if I could survive. Have you tried something like that?

I have managed to get my first infinity deck with Bruno on no demons mode with triple gut punch double charge and block. I think I never try and delay kills unless Im in the early game for Mischief demon runs. Usually I upgrade eviscerate to lv 3 and save up the coins for temples. Otherwise its pretty luck dependent to get super lean decks. Its pretty tempting to go for stab lv 2 but if you are going lean, save up the coins for a temple and pray for the spider/dojo events for coins and merchant/clone events to take away cards you dont want.

I think its pretty much based on what luck level the puc is at. The higher the level, the better they are (generally). I personally prefer green nadeko because she is pretty useful for clearing a bunch of quests.

I really enjoy the poison and bleed mechanic. It would be interesting if we had a character that forces you to play a deck exclusive poison and bleed cards. I think as of right now, having 4 stam cost for poison really doesnt justify playing it in any meaningful capacity even with the time back. The closest right now would be Mischief, but I find myself taking stabs more since they cost less and deals damage right away. Maybe we can have a playable version of a witch lady or something cute and spooky in the spirit of Halloween!
Also maybe add new skins for the playable characters or cards that could be bought with optional iap for those who want to help out with the game development. Keep up the fantastic work!

I have been attempting to use Greybeard but never seem to be able to make it far into the game (usually dont make it to the second boss). My strategy is usually get rid of the lighting storm and fireball x2 and then prioritize chests to get minds eye. I usually upgrade sap mana and arcane first to get more damage/mana regen but Im not sure how well this works as opposed to upgrading ice bolts. I try build using ice bolts and winter winds but I find Greybeard really lacks the damage to burst the hard hitting enemies and terrible bulk often die to a few unlucky intimidate/skull bash/reckless. Maybe I should focus on upgrading the ice bolts first? I feel like greybeard is a strong character but im just not sure why I never make it far. Mana shields are also wayy too rare.

Greybeard is definitely tough to win with. See my recent post for an eventual success.

I agree with getting rid of lighting storm (useless) and fireballs (barely OK). Sap mana is great at level 3, upgrade that if you need more mana generation, and pick up any new ones you can find. I started leaning towards prioritising Ice over Arcane Shock. Ice is the only reliable damage-reduction Greybeard has, and he needs it because there's no way he's beating mid-late game enemies quickly.

Mana Shield is unhelpfully rare, and also gets unhelpfully torn through by Dispel Magic and Skull Bash. When I eventually beat Demon-5 it was without Mana Shield.

My early priority is usually to improve spell recharge by raising Meditate I to II, and upgrading Sap Mana to III. I'll try to pick up a Staff and upgrade it to III as well. It's not so important to remove a lot of cards, but I will try to add at least two Winter Winds, and definitely take Mana Shield if available, plus either Mind's Eye or Magic Dance.

I found staff to be terrible for the most part. Does it provide a significant boost to damage at lv 3? Does it stack with itself like the sword? I dont like fire spells because it gets walled too hard by sunglasses, same with arcane as well, which is why I tend to only keep 1 copy of arcane and load up with ice spells. Do you upgrade winter winds? I think I might be a little too aggressive with the chests, but its often easy to justify even for the 5 gold. I should probably focus on upgrading the deck more than removing I guess.

I find Rose hard as well because there arent really any hard hitting cards like charge for Bruno and eviscerate for Mischief. Maybe there could be some balance to her play style, which I found to be an inferior version of Muldrof without denying turns and large shields. I try and have smites as the damage dealing cards and other than that, having minds eye would improve your chances greatly.

Disclaimer: I do not specialize in elementary level education but I think some of the ideas from secondary can still be applied.
I think before you do anything else, try and learn about the kids as much as you can. Talk to them individually (or maybe have them write something) and find out what they might be interested in. If possible, have them talk about what they think about English, what are some of their goals, do they care/not care about learning English... When you say they are restless, do they engage with you? When you prompt a question to the group, do you have anyone responding? How are they responding? Do they try to be disruptive or are they indifferent? In order to come up with ways to engage your students, you need to learn about your students. I understand that students in grade 6 can often be difficult to manage, but you mentioned how this doesn't happen in other elementary schools you work at. Have you asked the teachers in other schools how they deal with attention problems?
I have not worked with grade 6 Japanese students but maybe you could try and engage them with popular music (that is appropriate and relevant to your lessons). Looking at the grammatical structures/vocab in the lyrics. It is difficult to tell what is going wrong or right with your games without more information but my suggestion would be to be clear with your goals and expectations with the students. Have discussions or connect your lesson with the games so your games are not completely irrelevant to the lesson.
TL;DR: find out what your kids want to do, and work with their interests.

Update: Got Mulford to III. Relied heavily on u/Jum1ku's great Muldorf Card Guide. The deck/build he recommends (especially with Skeleton Party spam) is mostly defensive/delaying;

Build up Bone Armour

Deny enemy turns with Skeleton Party

Whittle down damage with Wraiths/Golems/Skeleton

And here are general strategic tips:

On Demon I it was possible to do a Drain Essence/Harvest deck getting enemy down to 0 stamina. On II and above you take too much damage, so playing defensively and denying turns work better. With 2-3 Skeleton Parties the opponent's deck gets to 10+ minions easily.

The biggest problem with playing defensively is time and lack of damage potential; you'll be safe but you take a long time to kill anything. Uberlich got to 3 out of 5 dooms before the minion spam got going. Plus, Poison will kill you if it stacks -- and the mobs who cast poison against you will be able to stack it up to 7+ poison. Remember, it does 7>6>5>4>3>2>1 = 28 damage. While you may be denying him further turns, you will die more quickly from poison.

Acid trap will kill you if you're not careful. (Well designed counter card, u/slothwerks!)

Bleed becomes less effective with minion spam; if they never get a turn, the stacks pile up unused, and if they get a turn they'll hit you for 10+ damage and only take 3. The closest comparison is to a control/denial deck in Magic.

The problem I have with Muldorf is how strong Mind's eye is. It's so easy to recharge the skeli party with minds eye so you can keep spamming it. I find myself having to just grind the lv1 choice cards for the tome or minds eye just so I know I have a chance at winning. Maybe minds up should have a higher chance of showing up in chests for the characters with magic cards. The other thing how rare the tome is. Maybe the tome can be one the cards offered randomly during level up.

We need a leader board tallying how many of these ads students/faculty found and removed. We can turn this into a campus wide scavenger hunt.
EDIT: we can even assign scores for the size, 10x for large ones and 1x for small ones.

I want to again echo the sentiment of others who have commented. There is only one version of the quadratic formula, you need only know the one on the left in your image, as it is equivalent to the one on the right when the quadratic becomes 2b', instead of b. There is no point in having the formula on the right other than to confuse you, this book or material is silly.