#32: 3 / Operation I-Go: Air OffensiveAcitvation: Any HQ.
Logistic Value: 4
Conditions: Only air units may be activated.
Air Shuttle: The Japanese gain a +1 die roll modification during air-naval combat if the battle is within 6 hexes of an inactive Japanese CV or CVL naval unit.

#17: 2 / China AirliftHump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game.
Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield.
Remove from play if used as an event.

#66: 2 / WAR IN EUROPE: Major Allied VictoryIncrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn:
1942: 1
1943: 2
1944: 3
1945: 3
Remove from play if used as an event.

I didn't intend to roll twice, but appears I did. Just use the first roll. No file.

250

1/20/2019 12:31:00 PM

Jan-Apr 1943

Japanese

Message

Paul, I am confused. Why did you do two rolls for ground? Writing "brit ground can't hit. jap ground needs 3+" means to me that you do just one roll, cause the Brits can't hit anyway, especially since u did exactly that with the a/n combat one roll earlier.

Don't get me wrong. I don't think u did that on purpose but with thisbeing a tournament game, we should be more consistent: We should do two rolls each time, except if we say that one os automatic and the order is normally attacker first.

249

1/20/2019 11:20:00 AM

Jan-Apr 1943

Allies

Draw Extra Strategy card

Message from Allies:Archerfish reward.

248

1/20/2019 11:20:00 AM

Jan-Apr 1943

Allies

Message

Kongo flips. no file.

247

1/20/2019 11:19:00 AM

Jan-Apr 1943

Allies

Die roll request

Request: 10-sided die x 1

1

Message from Allies:vs Kongo miss on 8+

246

1/20/2019 11:19:00 AM

Jan-Apr 1943

Allies

Play Strategy card as Event

#68: 1 / Submarine Attack: Archerfish sinks ShinanoPlay during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of:
0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit).
8-9: No Effect.
Draw one Strategy Card.
Remove from play if used as an event.

#68: 1 / Submarine Attack: Archerfish sinks ShinanoPlay during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of:
0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit).
8-9: No Effect.
Draw one Strategy Card.
Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:Archerfish takes a shot at Hiei....

224

1/18/2019 1:23:00 AM

Jan-Apr 1943

Japanese

Play Strategy card as Event

#77: 3 / Fuel Shortage: Japanese re-deploy fleetDue to fuel shortages the Japanese player may move the Combined Fleet HQ and up to 4 naval units of any type from their current location to any port hex which is within 3 hexes of a resource space. The movement of the HQ and naval units may not enter an unneutralized Allied air ZOI.

#62: 2 / Kamikaze AttackPlay prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed.
Draw One Strategy Card.
Remove from play if used as an event.

#3: 1 / Prime Minister Curtin2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit.
Remove from play if used as an event.

#42: 3 / Ichi-Go: China OffensiveMove the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately.
Remove from play if use as an event.

#75: 1 / Submarine AttackPlay during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of:
0-4: Allies lose one naval step (Japanese choice; can eliminate a unit).
5-9: No Effect.
Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:

202

1/14/2019 1:19:00 AM

Jan-Apr 1943

Japanese

Message

no surprise.

201

1/14/2019 1:17:00 AM

Jan-Apr 1943

Japanese

Die roll request

Request: 10-sided die x 1

5

Message from Japanese:reaction

200

1/13/2019 3:55:00 PM

Jan-Apr 1943

Allies

Change Japanese Divisions Available in China

From 10 to 8

199

1/13/2019 3:48:00 PM

Jan-Apr 1943

Allies

Message

FR - an adjust. Send 1M from Attu to Marcus instead. I forgot to adjust ASP earlier so this will be 2/4. no file.

198

1/13/2019 3:16:00 PM

Jan-Apr 1943

Allies

Message

looks like you're not the only one having transcription issues. Damn code room!

#69: 3 / S-Day: Invasion of LuzonActivate: Any HQ.
Logistic Value: 8 if SW Pac HQ, for all others: 6
Bonus: If the 11th Airborne Division is on an airfield, not activated, with ANY in supply US air unit, the 11th Airborne division can be placed on any unoccupied hex that is not in an unneutralized Japanese air ZOI and is within the extended range/normal LRB (including B29) range of the air unit that it is stacked with.

#55: 3 / WAR IN EUROPE: Major Axis VictoryDecrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn:
1942: 3
1943: 2
1944: 1
1945: No Effect
Remove from play if used as an event.

I messed up a bit again. I did the wrong order, I should have written 12 vs 9, since you are the attacker. I expected my die to be the first, so I keep the 3 for my attack and the 7 for ur attack. So attack succeeds without losses.

179

1/11/2019 12:54:00 AM

Sep-Dec 1942

Japanese

Die roll request

Request: 10-sided die x 2

37

Message from Japanese:ground battle at attu 9(+3) vs 12(+2)

178

1/11/2019 12:52:00 AM

Sep-Dec 1942

Japanese

Die roll request

Request: 10-sided die x 1

8

Message from Japanese:reaction roll

177

1/10/2019 6:31:00 PM

Sep-Dec 1942

Allies

Play Strategy card as Operations

#25: 1 / Operation Lilliput: Buna, New Guinea OffensiveActivate: SW HQ only.
Logistic Value: 3
Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules).
US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive.

#45: 3 / Operation Sho-GoActivation: Any HQ.
Logistic Value: 5 if Combined Fleet HQ, otherwise: 4.
Intelligence: Intercept.
Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle.
Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:interceptSorry I had realized this morning that I can't draw any more cards, so had decided to play this instead.

Message from Japanese:I was also at first surprised that so many games are already finished, but some maybe did not have any real experience with this game or not enough time to go through with it.

rolling for special reaction at Koepang

165

1/9/2019 7:56:00 AM

Sep-Dec 1942

Allies

Message

Yes, I'm getting greedy. Trying to atone for your riposte in the Marianas which I didn't foresee at all.

Did you see that six games have concluded already? I wouldn't have thought it possible to lose by turn 4 A lot of concessions as well. Unfortunately for you, I'm not sure I would recognize a hopeless situation if it was slapping me in the face... ;)

no file.

164

1/9/2019 7:56:00 AM

Sep-Dec 1942

Allies

Message

Yes, I'm getting greedy. Trying to atone for your riposte in the Marianas which I didn't foresee at all.

Did you see that six games have concluded already? I wouldn't have thought it possible to lose by turn 4 A lot of concessions as well. Unfortunately for you, I'm not sure I would recognize a hopeless situation if it was slapping me in the face... ;)

no file.

163

1/9/2019 1:21:00 AM

Sep-Dec 1942

Japanese

Message

Yes, the ASP is expended.

Question: Are you attacking Makassar? So Battle Hex A is 2620?

162

1/8/2019 6:28:00 PM

Sep-Dec 1942

Allies

Play Strategy card as Event

#35: 2 / Operation Ash: Vella Lavella InvasionActivate: Anzac HQ only.
Logistic Value: 2
Intelligence: Surprise Attack.
Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.