Planned Maintainance - on return to Arduin:
Bag of Holding for sage
New ring of before [gold left there - rebuy when available]
can check with YN question if is ready ?? - only survived Howling Tower because of double-success (2 rings).

11:34, Today: Garek rolled 62 using 1d100. New ring of before purchased in PCs absence (60%).
No...though 'almost', so in another week should be a 'yes'.

Starting to need to think about more security for castle ?

This message was last edited by the GM at 02:05, Tue 26 June 2018.

Garek GM, 274 postsTue 26 Jun 2018at 02:19

msg #2

15 Death Hart

Specific stuff that would be useful:
Techno-items: in case of magic nullification.
Ideally: a magic detector that's technological in nature, shouldn't trigger a response the way a 'detect magic' would. So: is there a civilization where both exist, which could create a tech-based magic detector/analyzer.
Known worlds in RPG stuff: ? SW might be able to [weird science; -2 penalty]
-obviously would be a world where both would exist and tech especially is fairly advanced.

Techno magic detector.
Either a) tech is super advanced or b) incentives, technos and wizards on a war footing.
Find an advanced tech culture where PCs are welcome - visited one high-tech space station before:
12:01, Today: Garek rolled 38 using 1d100. Likelihood item available on station visited b4 (15%). -no.

basically: would be computer-assisted: magical radiations from assorted sources scanned. Variation in existing radiation detected, and compared vs. catalogue.
Can PCs specify where they wouldn't be in danger ? Every planet involves some sort of risk.

Planet that's 'at war' -potentially is better, since can liberate one without paying.
-rather than war, may have 'witch detectors' (in use by mainly tech empire).
Why would witches be banned ?- like China, dangerous and can't be regulated centrally - individual powers.

PCs - seeing if can get into an abandoned ship with a 'magic detector'. Portal opens; vacuum.
Space suits advisable..wings a problem. Check who has a vac suit.

That IS something that we can literally buy from the friendly space station. Check.
Garek - really needs to go because this needs an examiner.
Could temporarily borrow 2 bags of holding, one over each wing, in order to fit into a convenional suit.
Gets fitted as someone with shoulder 'humps'...turning a female suit torso backwards :)

The gray scavver is very much like the other three basic groups of scavvers (brown, night and void) in that they are shark like creatures of wildspace, dominated by a single huge, shark like eye at the leading edge of the head, and a wide, sweeping mouth.
The gray scavvers are the smallest and the least dangerous of the lot, though they travel in large packs. The appearance of grays in a ship's air envelope is usually dangerous only because the grays will be using (and fouling) the air at a rate equivalent to an additional man per scavver. Usually a well-armed party can drive off gray scavvers. The meat of gray scavvers is drab, but nutritious for those on long voyages.

Combat: The scavvers are built along the lines of minimum effort – they are little more than gullets with enough brains to point them selves in the right direction.

Flight (Ex): A Scavver's body is naturally buoyant. This buoyancy allows it to fly as per the spell, as a movement action, at a speed of 30 feet for gray and brown scavvers, and 50 feet for void and night scavvers. This buoyancy also grants it a permanent feather fall effect with personal range.

Suspend Bodily Functions (Ex): In deep space, all scavvers can shut down their basic body functions, so that they require no air or food for long, periods of time. In this fashion they drift until their paths collide with a passing ship or a solar body.

In the Spheres
Most scavvers (including the gray scavver) travel in packs and are found trailing ships, asteroids, and gargantuan or larger creatures, along the plane of gravity, waiting for a free meal. Unless repelled, they will follow a ship until a better or larger target presents itself. Many large cities, like the Rock of Bral, have a permanent scavver crew whose job is to kill scavvers that come onto the rock from arriving ships. The scavver crew is usually made up of ship captains and crews guilty of bringing these creatures in.
The scavvers tend to avoid large planets, since flying against gravity is too much work. They are found in every known sphere in the phlogiston as well.

Note - roll for 'monsters apparent' would be for first gate attempt (when notices there's no atmosphere)
2nd attempt later - can roll again for if present.

13:31, Today: Garek rolled 74 using 1d100. Monsters apparent on 2nd gate attempt (30%). - no
13:31, Today: Garek rolled 96 using 1d100. monsters present in hold (50%). - no.
-none here; may be elsewhere.
Likely explanation - energy (heat) still being put out by drive ? So mainly in a rear compartment.
May also prefer going in/out of the hold produced by the mine.

14:29, Today: Garek rolled 93 using 1d100. presence of secondary attacks (d100).
-does just hole ship, can't also release secondary robots or whatever.
Drive reactivation - would be firmly embedded.
Presume its drive shut off by AI, or it would be out of propellant ?

14:31, Today: Garek rolled 50 using 1d100. Drive shut off earlier by AI (41%).
'Has AI' - lower result is better so result of 41% gives a roll of 60 or less for functioning.

14:37, Today: Garek rolled 12 using 1d20. Garek Int check (16 or less).
'its responding to our presence'
-mine doesn't trigger initially, just when YN question used - consequently is reacting to magic being used. Int checks across party
14:41, Today: Garek rolled 9 using 1d20. Antaeus Int check. [off a 23..]
PCs realize its responding to their using magic..
'there's your magic detector'.
Harcourt - can survive about half an hour in vacuum, but limited time here.
The magic detector a) doesn't fit through a portal and b) is trying to kill them.

YN questions used: 2.
PCs beating a retreat with a portal.

Potential to retry: would take a week or use up a Plane Shift scroll.
Still has problems of a) size of the object b) its murderous nature.
Potential it could hit a planet while travelling ? - realistically pretty unlikely unless the universe is very different [fantasy physics]. Could also hit additional mines (may be less likely given drive 'dormant' now).

This message was last edited by the GM at 05:42, Tue 26 June 2018.

Garek GM, 283 postsTue 26 Jun 2018at 05:45

msg #10

15 Death Hart

may be able to dissasemble the mine and find just the mechanism that detects magic - likely to take some time (a day) - if can hack up casing would speed up.
If could de-power, potential to get around it firing while trying to do so. Will eventually run out of propellant.

PCs: probably overall feeling a bit meh on this horrible death project, currently.
It does fill in another strategic hole in the party's defenses, though.

15:59, Today: Garek rolled 16 using 1d100. Does that universe actually have man-portable analyzers?(33%). [YN question from coin]
Compromise: rather than going back to try to disarm a death machine, loot its components, and try to reprogram in a foreign language, go back to same universe and try to find the tech in a more useable version.

This message was last edited by the GM at 06:31, Tue 26 June 2018.

Garek GM, 284 postsTue 26 Jun 2018at 06:46

msg #11

15 Death Hart

Stupid questions [can ask 5/day free with the Time Piece, resetting; more with a Str cost]

Uninvolved planets - could be on magic side or tech side (or a third side).
Planets uninvolved are some sort of 'neutral' planets - wouldn't turn over PCs (as per question) but also these are embargoed by the Tech Alliance - technology forbidden there.
Or if there are magic planets that are uninvolved, technology is forbidden.

16:13, Today: Garek rolled 56 using 1d100. Magic planets forbidding technology (50%).
Negative; 'neutral' planets don't have access to higher technology. Successfully restricting, somehow (00 = basically not found there at all).
Going to T&T world to party for a week. Then, going to open portal to one of the neutral planets to 'check out' the situation.

Garek GM, 285 postsTue 26 Jun 2018at 06:47

msg #12

15 Death Hart

16:16, Today: Garek rolled 25 using 1d100. degree of civilization (lower = more urban say 15% city).
Near (ish) to a small city.

PCs talking to locals and getting info on scenario - names (Tech Alliance, ? Magic). History of conflict. PCs - would not be arrested (at least not here).
Embassy present for magic kingdoms or tech kingdoms - would have in capital [random city here]

-can learn names of other planets in this cluster. (Could go there...takes 2 portals with planar travel; or, can go conventional way - ships would be the default).
-closer ties as tech alliance is larger? 'no neutral planets' result - also suggests that all the magic planets are directly engaged. Hence, Tech winning (despite disadvantage of not having magic).

-unrequited love for older, unattractive woman.
Must be the telepathy; can see 'inner beauty'
Vs their assuming he's a freak. And/or Lynn not helping.

Detectors - 00 result would mean these are restricted somehow. Obviously; if used to detect e.g. magic-using spies, then don't want the Nexus to obtain these since that would let them develop counter-spells to block them.

Historical basis - how would half-elves get started as a race?? Planet here, must be colonized (by both). Likely: humans originally a servitor race of the elves, multiplanetary empire; led to half-elves on this planet while on others humans that uprose were crushed.
Human empire is evil, however - vengeance combined with independence.

This message was last edited by the GM at 00:41, Fri 29 June 2018.

Garek GM, 288 postsMon 2 Jul 2018at 07:12

msg #15

15 Death Hart

Should we *actually* go back to plan A: retrieve the space mine and attempt to get its AI/detector out. [Potential to - despite size, put in dimensional pocket and then somehow 'jack in' to the AI system; question being whether pocket itself would generate magic 'interference' - is fairly strong magic but of a specific type.

This message was last edited by the GM at 07:15, Mon 02 July 2018.

Garek GM, 289 postsMon 2 Jul 2018at 07:17

msg #16

15 Death Hart

16:46, Today: Garek rolled 73 using 1d100. Mine - since has detector - has sensor relay? [30%].
[seeing if, since has analyzer, works to broadcast details of magic detected after attacking]

16:49, Today: Garek rolled 93 using 1d100. Degree war is through (d100%).
-can literally ask this with YN questions over a week..

16:51, Today: Garek rolled 80 using 1d100. war duration (d100 years).
[assume interplanetary wars likely to last a long time so up to a century]
7% of 80 years = 5.6 years remaining.

Win/loss - would be decision point major enough to represent a universe 'split' event.
So, there's a parallel universe where the Nexus is winning.
20:09, Today: Garek rolled 91 using 1d100. Win for humans due to magic detector tech (25%).
-extreme no.

20:09, Today: Garek rolled 34 using 1d80. Nearest universe - point where war goes other way.
(40 years before present day, before halfway point)

20:10, Today: Garek rolled 14 using 1d100. Other universe even has magic detectors (50%).
Nearly extreme yes: similar levels of technology/same in most respects.
May be an 'old' technology as far as the war is concerned.

20:11, Today: Garek rolled 96 using 1d100. likelihood they're under similar security levels (50%).
-Extreme no.
-As '00' is maximum, these would be at a much lower security level.
-this is also more probably given that if losing, are likely to have less control over events.

War same duration in both universes? Not necessarily. Split in other universe would be likely to have caused war to end sooner (this is a more 'natural' result given the Nexus' slight advantage in size).
20:18, Today: Garek rolled 45 using 1d100. War ending sooner (70%).
-explains why tech 'declassified'; no longer would exist to classify.
25/70 = finishing about 10 years earlier i.e. approximately 5 years ago.

This message was last edited by the GM at 10:50, Mon 02 July 2018.

Garek GM, 291 postsMon 2 Jul 2018at 10:52

msg #18

15 Death Hart

Other universe - likelihood of a tech ban on human worlds.
20:21, Today: Garek rolled 35 using 1d100. Likelihood of a tech ban on human worlds (50%).
yes, but probably still available (to non-humans) at a price.

20:22, Today: Garek rolled 35 using 1d100. half-elf planet still neutral (65%).
-so probably not part of the Nexus.

Using Portal ability to cross over to alternate universe. Can get details of a Nexus space station (that might exist)? Or can just go to half-elf world.

11:00, Today: Garek rolled 71 using 1d100. Are magic analyzers buyable on the alt. half-elf world (PC question)? - No.
11:00, Today: Garek rolled 71 using 1d100. Are magic analyzers buyable on the alt. half-elf world (PC question)?
11:01, Today: Garek rolled 83 using 1d100. Can PCs get details of an old Nexus base that still exists (90%).
11:01, Today: Garek rolled 100 using 1d100. Does the base still exist in other universe (60%).

Another base details - now 50%.
11:10, Today: Garek rolled 93 using 1d100. Second old base that may still exist.
Nope: unsure of any other bases that would exist.
Best option would be: to proceed to either Nexus planet or Tech Alliance planet (these may be destroyed, or enslaved). Nexus planets likely to have some tech; tech alliance planets likely to be bad places to go.

This message was last edited by the GM at 01:42, Tue 03 July 2018.

Garek GM, 292 postsTue 3 Jul 2018at 01:45

msg #19

15 Death Hart

11:13, Today: Garek rolled 15 using 1d100. Ship found in this universe exists (50%).
(PC question)
Lowered % to base 10% (also destroyed) plus 40% chance of it never being built due to time divergence 40 years ago. Almost 'extreme yes'.

What the hey. Recharged, so portal into the Nexus ship they went to the destroyed version of, in the other universe.
-Whole party going.

This message was last edited by the GM at 01:46, Tue 03 July 2018.

Garek GM, 293 postsTue 3 Jul 2018at 01:48

msg #20

15 Death Hart

Deciding: best to not discuss that they came from another universe where Tech Alliance is winning, and the other version of this ship and so on. Explain they are travellers from another universe, and would you like some money ?

11:22, Today: Garek rolled 94 using 1d100. Ship currently on a job (70%).

OOps! - retcon - ship not currently in space.
Currently in dock, on a space station ?
Capable of landing on planets?
11:23, Today: Garek rolled 14 using 1d100. Can land on planets (75%).
11:24, Today: Garek rolled 88 using 1d100. docked at a planet (50%).

Could go down to the planet; or, wait here.
Regulations applying regardless of Charisma check ?? Presumably not guilty of a crime so couldn't be imprisoned, though no ID papers etc. Authorities notified?

Worried about being detained/utilized by government - speak to dwarf on the ship they tried to beam onto? For cash, willing to take party somewhere else - he would know of a place and be willing to take there.