So, to jump right in, I made this page due to a previous topic I had started on the official RPG Maker Forums. It was the feedback gained within both that thread and private messages that prompted me to launch thisâ€¦ To give a brief idea of that topic, it was regarding a potential kick-starter campaign for â€˜mini-game packsâ€™ for RPG Maker. Anyway, the most popular â€˜mini-gameâ€™ idea from the ones described in that topic was my for a Highly Customizable Trading Card Game. First of all, just to ensure you understand exactly what this topic is discussing; 1 - A Fully Customizable Trading Card Game system, containing numerous scripts and resources (visual and audio) for use in RPG Maker Vx Ace (possibly with older/future maker support) 2 - A Fun, Family Friendly, Trading Card Game featuring all the â€˜big namesâ€™ from the RPG Maker Series. This includes fan favorites such as Eric, Ralph, Slime and of course, the main player â€“ Dekita. This would be available as a FREE GAME to everyone; however, an unencrypted version of the game will also be supplied with the TCG Script & Resources Pack. This system can be used solely as a mini-game within a project, but it is also retains enough features to be used as the sole focus of a game. The features of this system would include such things as;
More detailed information can be found by following this link.
This system can be used solely as a mini-game within a project, but it is also retains enough features to be used as the sole focus of a game. The features of this system would include such things as;
Animated Cards : (cards && card images move) Various Card Types : (creature, equip, spells, field mods, enhance, more) Card Rarity / Grade : (common, uncommon, rare, ultra rare, more) Various Card Packs : (numerous cards packs offering various types of cards) Card Condition : (card deteriorates over time is mistreated) Optimized â€˜card creationâ€™ System : (numerous methods to ensure performance and quality is kept) Card && Deck Inventories : (dedicated scenes for viewing obtained cards and decks) Multiple Card Decks : (player can hold more than one deck at a time) Card Shop : (buy/sell cards, packs, items and general merchandise) Card Trade : (trade cards between NPCâ€™s and save files) Card Auction : (buy/sell cards/packs/item at an â€˜auction houseâ€™) Card Craft : (dedicated scene for crafting new cards) Card Enhance : (use unwanted cards to enhance your favorite cards) Card Dueling : (have in game card battles with rules changing each match) Dueling Tournaments : (multiple possible tournaments to participate in) TCG Player : (dedicated classes for storing data related to player activities etc..)
Obviously, all aspects of the script system will be as customizable as possible. All cards, environments, scenes (window position, layout, etc..), player information and settings would all be fully customizable by the developer via simple (and fully documented) script customization sections. This means you can easily make each scene look fully unique to your project. You retain full control over all images & information shown as well as how each scene flows. Additionally, most of (if not all) the features would be optional, so things like â€˜card conditionâ€™ does not have to be included in your own in-game CCG/TCG.
More detailed information on the game can be found by following this link.
MahÅ no kÄdo is the name that will be given to the small (2-4 hour story) game that will be made alongside the Trading Card Game Scripts & Resource Pack. This game will come in two forms, encrypted and unencrypted. The unencrypted version will be supplied with the resource pack as a means of providing the user (of the resources) an adequate documentation with physical examples on how to set things up.
The encrypted version, will be freely distributed as a means of providing people with a product to play and thus, see the system in action. The game story is highly subject to change as any kickstarter reward tiers will likely be for backers to design features or even be featured themselves within the game.
As it currently stands, the main story will revolve around a young student named Dekita. The main goal of this game will be somewhat cliche (Become the best card battler in school whilst obtaining as many cards as possible). As well as featuring all aspects of the TCG detailed above, there will also be frequent appearances from popular names from the RPG Maker program itself. This includes fan favorites such as Ralph, Ulrika, Oscar, Eric, Rick and of course, the all important Slime!
During school your character will pass time via participating in various card duels (card battles) and once you become good enough, tournaments. Other means of passing time include things such as Shopping, Trading cards and of course, meeting fun, quirky and sometimes outrageous characters.
Alternatively, you could always attend classes and actually learn a thing or two about card dueling. There are many secrets to be found that can only be learned via completing the hardest of tests. Sometimes these tests will be of the mind, sometimes they will be more practical and will involve the protagonist battling their way to victory.
More detailed information can be found by following the link below; http://dekitarpg.wordpress.com/tcg-mnk/
Also : If you really like this idea, feel free to hit that like button (over there >>) and show some love

I already have a script for popups when gold items are gained. Found HERE.
I updated the script to allow for showing custom popups. Simply use the script call...
n = "Coolness"
i = 994 # Icon
h = 0 # Icon hue
c = Text_Color::Gold
v = 20 # Value to show
$game_temp.custom_pop.set(n,i,h,c,v)
Enjoy
You could also do things like...
n = $game_variables[5]
i = $game_variables[6]
h = $game_switches[5] ? 180 : 0
c = Text_Color::Gold
v = $game_actor.unique_info
$game_temp.custom_pop.set(n,i,h,c,v)
I will probably do another update when my own ABS is in a better condition. As I have breakable equipment this would be useful
feel free to continue suggestions
Edit:
The unique script call data was actually something I meant to do, as I am going to update the Effect Block portion of my core script - so that you can create popups when random things happen - for example, player gains a badge (via badge script), Player does something (via actor control script) and some other things...

This does seem to be the prevailing opinion
yea, you could use it as a means of distributing stats, a means of gaining gold, a means of game progression, a means of player restricting...
Pretty usefull
Also, thanks for the kind comments.

lol that is exactly why i wrote it. For my badges script to use.
No it doesnt use variables. It creates a new variable which is used when you gain / lose gold. you can access this via simple script calls.