Implants and Augmentations

Secondary Heart: Contributes to the Unnatural Strength and Toughness Traits.Ossmodula: Contributes to the Unnatural Toughness TraitBiscopea: Contributes to the Unnatural Strength TraitHaemastamen: Contributes to the Unnatural Strength and Toughness Traits.Larraman’s Organ: If suffering Blood Loss, has only a 5% chance to die per round (rather than the normal 10%).Catalepsean Node: Suffers no penalty to Perception-based Tests when awake for long periods of timePreomnor: Contributes to the Resistance: Toxins TalentOmophagea: By devouring a portion of an enemy, a Space Marine can gain access to certain information from the foe’s memories.Multi-Lung: Grants the Amphibious TraitOcculobe: Grants the Heightened Senses: Sight TraitLyman’s Ear: Grants the Heightened Senses: Hearing TraitSus-An Membrane: The Space Marine may voluntarily enter a state of suspended animation. While in this state, his wounds neither heal nor deteriorate.Melanchromic Organ: Contributes to the Unnatural Toughness Trait, and also provides Rad Resistance 500.Oolitic Kidney: Contributes to the Resistance: Toxins TraitNeuroglottis: Contributes to the Resistance: Toxins TraitMucranoid: Contributes to the Resistance: Heat and Cold TraitsBetcher’s Gland: The Space Marine may spit acid. This acts as a ranged weapon with the following profile: (Range: 3m, Damage: 1d5, Pen 4, Toxic). If 3 or more successes are rolled on the Attack Test, the target is also blinded for 1d5 Rounds (if applicable).Progenoid Gland: These are the glands that turn a regular human into a Space Marine. They have no in-game effect (having been required to add all other bionics to the Space Marine, but no longer serving any function).Black Carapace: Grants total control over the Space Marine’s power armor. Although he has the size Hulking, enemies gain no bonus to hit him. Additionally, it provides 2 AP on the torso.

Wargear

Name

Class

Damage

Type

Pen

Range

ROF

Clip

Reload

Notes

Daemonblade

MEL

2d10 + 5

R

6

Melee

NA

NA

NA

Force Weapon, DaemonWeapon: Mutating

Astartes Boltpistol

Pistol

2d10 + 5

X

5

30m

S/2/-

8

1 Round

Tearing

Astartes Heavy Bolter

Heavy

2d10 + 10

X

6

150m

//10

NA

NA

Tearing, Warp Weapon

Heresy-Era Mk. IV Astartes Power Armor (Chaos Armor)

Auto-Senses: Dark Sight, Heightened Senses: Sight/Hearing +10, Immune to Flash/Photon effects, may make a Called Shot as a Half-Action

Osmotic Gill Life Sustainer: Environmental seal for as long as it is powered (which is forever).