Recent community posts

Good catch!File and directory names are case sensitive on Linux in general, so if this helped it's a simple typo that the dev didn't notice on Windows (because that's not case sensitive for the most part).

Same here, makes the options useless. The bug reporter bugged out as well. I've only played a couple minutes before I gave up, but considering the issues and lack of polish I hope that this is somehow an early version, pre-alpha as it says somewhere, and not the one that's going to release in less than two weeks.

I really like it so far. The art style reminds me of Toonstruck, the music is nice and the writing is really good.

I've had a few font rendering issues and the 'z' in your font is really hard to recognize.

For narrating it's a bit awkward when the dialog line doesn't quite match what you selected. I think I had a case where it wasn't said at all and a couple cases where it was different or expanded. I don't think it's much of a deal though (except maybe the one case where Maria didn't say anything).

Oh, and I also prefer to read in my own speed, whether narrating or not, so I rather have click-to-advance dialogues than self-running ones. You can see the trouble I had in the intro :]

And that's pretty much all I could think of. I have a vague idea where the story may be going and I'm looking forward to playing more :]

One suggestion: don't make the tutorial mandatory. Local storage may no longer be there when a user returns and then he is forced to play the tutorial again. I don't see a good reason to make the tutorial mandatory.

some people know me as Sir_Diealotalot on twitch (twitch.tv/sir_diealotalot). I'm mostly a programmer but I also dabble in pixel art. I like to DIY (DIM?) and will do the jam on my own this time around. Löve (love2d.org) is my engine of choice and I do everything using free software on Linux.

My inspiration this time around is a new feature in Löve, microphone input. What's more versatile than the human voice? I'm working on a simple voice controlled ball game. The additional restriction imposed is that I take under 48 hours. Most game jams I take part in are 48-72 hours, so this is a bit of practice for those as well as a way to get to know the new audio features in löve.