An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

Buy Mars: War Logs

Packages that include this game

Buy RPGs by Spiders Studios

Recommended By Curators

"Great if you're looking for a Bioware-style decision making fix. Companions and dialog choices, with multiple narrative paths to take."

About This Game

An Intense Cyberpunk Rpg On the Red Planet!

Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

In the middle of this struggle, play as Roy, a renegade with multiple talents who finds himself dragged in an epic story where every choice counts. Develop your character and your combat style by choosing among many skills and perks: melee, ranged combat, stealth, or the devastating Technomants powers.

Craft armors and weapons, recruit companions to help you in your quest, and plunge in a thrilling adventure offering a huge variety of quests. In dynamic, real-time combat, face formidable opponents and the most fearsome creatures of Mars. The fate of all colonies of Mars now lies in your hands…

I recommend this game simply because its different and interesting. Yet I am somewhat disappointed with it. There is so so so much potential for story of this game but it just misses its mark. I think with a better budget and studio and with perhaps a different name, this game could have been huge. The plot/story starts off really well is so very interesting but this drops off rather quickly. It's still interesting, but the depth drops and the plot starts to feel somewhat half formed, before dropping out completely with a sudden ending. It feels like there needs to be a sequel, to fully round things up.

This may seem like a criticism rather than a recommendation, but I want people to play it and see exactly what I mean about the beautiful artwork, interesting concept and huge potential for this game despite the misgivings. Just grab it on sale and give it a go and see how this game makes you feel!

I wanted to like this game, I really did. But oh god, it's so repetitive.

You'll just run through short, narrow hallways and fight groups of 4-5 respawning enemies that all fight the same way. You'll also always fight the same way, because there's only one weapon type in the whole game.

The odd thing is how the tutorial is the best part of the game. It manages to present an interesting setting, a decent plot & characters and create illusion of freedom, with some big areas and the promise of a lot of new things to unlock. But sadly, those never come, and any motivation the characters had vanishes.

If you own this already, really I recommend playing the first 2-3 hours. If not, just avoid the whole game.

Mars, War Logs is a budget RPG. Has all the elements of an rpg (character development, central story with a hero protagonist, etc), except for the extremely linear level design and exploration. The world is divided into hubs, each with 3 or 4 linear maps with repetitive design and art - and this is the one and major drawback of the game.

Otherwise the story is decent, with few branching quests, but with a strong separation between following a tyrant or a peaceful path. The characters are also believable and have a fair developed background with a few options for romance.

Game runs well with no bugs to report. Graphics are average (think last gen console level) but the combat mechanics are solid and the gameplay is fluid.

I recommend the game for player looking for a ~12h RPG with no grand expectation. You will definitely derive enjoyment from the game.

Personally, I found this game very under-rated. I thoroughly enjoyed it. The combat system was fun to use and adapt to and can make your character look like a total badass if you've got it down, or a blind 10 year old waving a stick if you don't. Hell, maybe you're even a badass blind 10 year old with a stick. In any event, I found the combat very satisfying. As for characters, Roy (The protagonist) was great. I loved the way he sounds, his word choice no matter what option you choose, and just the way he lookes (having a main character with heterochromia just looks cool). I also liked the other characters and how you can influence them and converse. And as far as weaponry goes, you get a huge selection of makeshift, modifiable weapons and explosives. I can see why some people might have less praise for this game than myself though, it isn't a typical game like many of us are used to. It's not like any shooter here, and not even that similar to other RPGs like Fallout or The Elder Scrolls. Nonetheless, I would recommend this game to anyone looking for a good game with a good story, unique combat, and well rounded (and yet somewhat mysterious) characters.

Interesting little gem from developer Spiders. Nothing too deep and some strange design choices are a few setbacks. But the game has enough charm with its setting and an interesting enough story to keep a player involved for its 15 hour campaign.

"Mars: War logs" is a great game in genral, and with some great factors leading me to give this game a good rating. But with its great upside, it has noticeble downsides with it. I will explain the pros and cons of the game

Pros:

- Enriching, diverse and great combat system- Fitting music soundtrack- Great storyline of missions, places and different attitudes in the people you meet- Great Upgrade/ salvage system within the world. - Nice volley of powers, tools and attacks during fights to keep the battle interesting

Cons:- The voice acting in the game is by far laughable. - Dialogue and writing is just not well done

Besides those 2 things in cons, which are some of the worst ive seen in single player games, it doesnt take away alot of the fun out of the game. I definitelly recommend this game.( 7/10 )

I really want to like the game as I think its one of those rough gems out there. But the repetitions, corridor like levels and back and forth quest frustrates me.

Although steam says I played it for 12 hours, Im only halfway thru the game as I always fall asleep while playing this. I dont know if I will ever finish it but as of right now I have other games more enjoyable to play.

From the first two hours of this game i can see its flaws. The voice acting isnt that great and the word arent in sync with the character's lip movement. The combat is solid, it isnt the best but it does the job. The story is basic and the skill tree and leveling up system is good. AI is pretty good but the cutscenes arent that great. This game isnt a normal RPG its different because of the 3 main things- Combat, Renegade, and Technomancy (I honestly prefer Combat and Technomancy but thats just my opinion) you can level up these 3 skills and it important because each one changes your gameplay experience.

At first, I bought this game with other during a summer sale, then I left it aside: This autumn 2014, there was so many expected releases that I prefere to play other things, like blockbusters and big-prod games. When after their release some of those 'most-expected' games appeared to be expansive slot machines without real next gen innovation. I opened my list of old 'to-do games' and went to Mars.

What I discovered there on Mars was not a 'game of the year', but remain for me an honest and original RPG, at a good price.

+ atmosphere = music, sound effects, artwork, dialogs, light and dust animations, levels and background are coming very well together. The game managed to get you the taste of this rusty Mars of Bradbury or mad-max like post-apocalyptic background.+ scenario = Mars is an abandoned colony from an Earth who failed the terraforming and simply left his colonists/workers behind to die in the dust. Technology became religion (Mars of 40k), water became more valuable than gold and oil put together, and mutants are both superstitious slaves and relics of a mysterious first 'war'.. The main/side quests are making good illustrations of a rich background, unfortunatly without special revelations on it. (budget limitation?*)+ Characters/dialog: morphing, voice casting, etc.: all NPC and allies have a particular personality, story and place in the scenario. Funny choices and dialogs. The bad reputation gives you some nice situation of intimidation.+ RPG Inventory= which is not as complex or labyrinthic like in other RPGs (which are mostly fantasy RPGs and not SF), but fun and easy to explore and try out. + Scavenger/upgrade system: original and well designed+ Combat system: not perfect, but I get the feeling of table RPGs when you have to think about all your stuff and upgrades and levels.

- *like it was explained on the forum, they don't had enough money to expand the game like they wanted in the first place. Yes, there are too few bosses or real cinematics, some bonus like artworks to gain with achievements, and the separate Epilogues could had been more 'customised'. But the game remain coherent. - FOV: especially in fights and some maps, you have to choose carefully the place/corner of the map who you want to fight, otherwise your characters can disapear from the screen and get kicked by invisible enemies. (there is already a fix from the dev in the forum to modify the FOV)- too easy: especially with bad reputation (when you kill the wounded): you get intimidation which is nice, but also very quickly all the best upgrades for weapons and material (Difficulty=normal). - not very long (3 chapters) but can be replayed with a lot of side quests.

IMHO:- if you like SF, RPGs and Mars, get curious and build your own opinion

The minuses: - sometimes your character reacts in a way that you wouldn't have chosen if you had had a choice

I played this game on the easy setting, 'cause I wasn't super interested in the combat. I did enjoy the advancement system, though, and every time I felt that I was getting bored with the location, I could get moved to a new one. I had a really good time playing this and would definitely recommend it.

The game is too short. It's a little shallow but has a good story and interesting characters. I would love to see a bigger version with more options in a sequel. The Sci-Fi reality is really immersive and the world ideas are great.

Despite many negative reviews from critics, and despite some flaws, for the most part I enjoyed this game and thought it was solid. The story takes place in a gritty, dystopian, almost post-apoc setting and spans 3 chapters. There are a lot of sidequests and character interactions, and the game tends to alternate between big open areas and linear levels, which in my opinion provided a nice change pace.

Perhaps what I liked the most was the levelling and the combat. The fighting was incredibly fun, a little awkward at first, but easy to get used to. And the customization of your weapon and armour is great. You get to find various tools and crafting parts that you can use on your gear to give it additional bonuses of your choice. The levelling had 3 different mastery trees - combat, renegade (support abilities like healing and stealth), and technomancy (electrical powers). The levelling happened very frequently, which was great too, since you didn't have to wait for ages to get to the skills you've had your eyes on.

The story and setting are pretty interesting. I personally found chapters 1 and 2 to be brilliant, but chapter 3 fell flat on its face. It almost felt as though the game was rushed at the end. What was most interesting perhaps is how at the end of chapter 2 you get a choice of split paths to join one of the 2 factions, which changes some things in chapter 3, but ultimately you end up visiting the exact same locations regardless of which faction you go with. The premise of split paths for the final chapter is fantastic, but the execution resulted in a diluted experience. Going with the Resistance at least was a half-decent attempt at a conclusion that presented some more moral choices down the line. But going with the general felt like it was added into the game at the very last minute just for the sake of having this split path feature.

The game also had 3 romance options in it, but this too felt rather lacking and devoid of much dialogue. A few other NPCs felt like they should've gotten more screen time than they actually did, like the bounty hunter friend of the main character. But apart from that, most characters were rather interesting.

Overall I'd recommend this game. It's a decent sci-fi cyberpunk RPG and I was immersed for the duration of playing it, even going as far as trying out both story paths for its somewhat disappointing conclusion.

If you like steampunk if you not "crysis_generation_kid" aka don't care so much about graphics try it when it will be on sale. For me that were nice few hours with nostalgia about time when HL2 and Riddick come out and it were kind of wow.

Like all RPGs by Spiders Studios, you will at first be impressed with how good it looks for a title by such a small company. After you play it, you will realize that that is really all it has going for it.

While it does do a good job of getting you interested in the story, it seems to quickly lose focus of said story and then make you feel like you're just being dragged along. My other huge complaint is the combat which is really just the same repetitive scenario over and over again where you get attacked by several mobs, blind one, counter the attack of the next, beat on the third, run from any others and slowly kill off a group one at a time. That or find the infinite serum exploit unintentionally and use it to craft a ton of grenades and breeze through the game. They say the reputation makes a difference but it honestly has such a tiny impact on it that you might as well just go good for the store discount.

Pros:Looks good at firstStory-drivenUpgrading armor and weapons changes their appearance

Cons:Boring and repetitive combatStealth is almost worthlessStory falls apartCrafting is very very limitedOne gun in the whole game with no upgradesAll enemies behave identically.

On the surface, and after a first impression, this game does not seem to stand out all that magnificently. However, it is still a very well put together game and fun to play, once you get the hang of it. Lots of good elements from other games of the past, reminds me in many ways of Knights of the Old Republic. Not an 'open-world' game but you still have some freedom to poke around in the corners a little bit, and there is more to do than strictly follow the story. This game also had more RPG depth than I had anticipated. There is quite a vast skill tree and many different approaches to how one plays the game. In addition there is a good variety of equipments, many of which can be modified in various ways to become more powerful.

The story and the writing itself is not exactly too wild or interesting, but it isn't overly shallow or lacking either. And once you get a little ways into the game the combat picks up quite a bit too. Overall this game is a great game to buy and to play, perhaps not one to buy at full price but still one to consider and definitely worth the cost

I'm happy that i decided to try out this game, although it had mixed reviews.I recommend this game, as i wasn't bored with it at all during my playtime. This game is pretty much a standard action rpg, designed with consoles in mind. Story is pretty nice, characters are interesting, but the setting is great. I really loved the brown, postapocalyptic Mars landscapes. You have customization of your weapon/armor, you can craft various things and advance your skills in three trees (pretty much stealth, craft / melee / magic). The game itself is pretty linear, there is no open world, and most of the locations are narrow, so if you expect open world gameplay, pass on the game.What i really loved is the amount of time the playthrough takes: 15 hours. It is ideal in my opinion, the game does not get boring and does not end too quickly.The game is not ideal at all, as every aspect of it lacks something (limited options of crafting, skills, choices etc.), but it does not make it a bad game.

So, if you don't like corridor like levels, lack of open world and a bit limited options, pass on the game.However, if you don't mind these things, want a game that will take you about 15 hours and love the setting, try it out, i recommend it.

I just finished playing through the game and found it to be overall an enjoyable experience. It is a Spiders game so you should go into it knowing what you're getting. If you were a fan of their other RPGs (Of Orcs and Men, Game Of Thrones, etc) then you'll probably be able to overlook the simple combat and weird mechanics. The Mars setting is unique for a game of this type, and the game is overall competent enough. The voice acting was terrible but that comes with the Spiders brand as well. The story was decent and had a solid conclusion with two separate endings creating two different final chapters. The world building and the Technomancer idea is unique enough that it's worth checking out but be aware the gameplay is a little janky. Hopefully their followup "Technomancer" will fix some of the gameplay hiccups and give this universe the game it deserves.