AuthorTopic: minimizing the amount of tree pop-in (Read 4445 times)

Is there any particular setting or combination of settings that would help distant trees render with less visible pop-in?

I noticed setting the textures to 1080p greatly helps with this, but the performance cost is way too high. And I'm okay with how terrain geometry fades in because its often only mildly noticeable, but tree rendering really stands out when going from "bare mountainside to suddenly, TREES EVERYWHERE".

Would reducing the amount/density of trees help? Like render way less trees, but render them further kind of thing? Are there any other combinations of settings I should be aware of?

There is a tree quality setting, but it's not of much help here because the trees are tied to a particular terrain level that must exist, so it depends on the terrain quality. Usually 720p suffices though.

There's not much else that can be done about it at the moment, unless the internal mechanism is changed.

This is unrelated, but I figure since I have your attention I should bring it forward.I've noticed that during UFO flight the speed can get pushed into negative values, and without an OSD, it can be frustrating to bring back to normal. Is there any way we could potentially get an OSD for the current speed value, and possibly the ability to map speed up + speed down to the scroll wheel?

I had a problem the other night where after slowing down a whole bunch in UFO mode, my speed seemed to be "stuck" at 0, and no amount of mashing speed up would get me going again, even after restarting the engine. I ended up taking a look at world.cfg, and changing the value of "ufo-speed" from a negative value (-200something), back to a positive one- which solved the problem.

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