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Trying Out AMD's Radeon Gallium3D LLVM Compiler

04-30-2012, 10:40 AM

Phoronix: Trying Out AMD's Radeon Gallium3D LLVM Compiler

Last week the R600 LLVM compiler was hooked up for AMD's open-source Gallium3D driver. This LLVM shader compiler is important particularly for OpenCL enablement within the open-source Radeon Linux graphics driver, but still there is some ways to go before that code is ready for production use.

Comment

So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?

I haven't looked at that part of the code yet, but it sounds like the texture code hasn't actually been plugged in/written yet, not because it's broken. At least that's what I remember from previous articles and commit messages about this compiler/backend.