October 10, 2012, 2:42 pm
Though they both use a blade, the difference between an editor and a barber is that if a barber cuts too much hair there’s no going back - whereas if an editor does, not all is lost. While every frame that make film or video matters, the difference between great story telling and not so great is in where we cut. Though it may seem invisible, where we cut is defined by a single frame.

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August 14, 2018, 12:32 pm
No matter how often they get resoaked, the blood on America's hands have never fully been washed clean, and Spike Lee's BLACKKkLANSMAN, a meta-period piece that proves the horrors of the past indiscreetly seep their way into the national horrors of the present, accentuates this to frighteningly startling effect.

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August 14, 2018, 9:29 am
13 visual effects vendors collaborated to make 18 digital characters for Avengers: Infinity War, and Josh Brolin‘s villainous Thanos is the most important of them all. The entire movie hinges on that performance, and if you don’t buy him as a living, breathing character, Marvel would have had their own Steppenwolf problem to deal with.

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August 14, 2018, 9:29 am
In addition to working on feature films, several animation studios have over the years dived into animated shorts, often as platforms for new directors to gain experience and also to test out new animation tools and techniques on a smaller production.

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August 14, 2018, 6:10 am
Dan, Alan and Julian discuss whether Mac users should be afraid of making the switch over to PCs and Windows? They answer your questions, share community feedback, and their finds of the week.

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August 14, 2018, 6:08 am
This is Allan McKay. Welcome to Episode 153! I’m speaking with Ryan Connolly from Film Riot, the director of a new short film BALLiSTIC, as well as other films. This is going to be a killer Episode.

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August 14, 2018, 6:06 am
The Morning Watch is a recurring feature that highlights a handful of noteworthy videos from around the web. They could be video essays, fanmade productions, featurettes, short films, hilarious sketches, or just anything that has to do with our favorite movies and TV shows.

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August 14, 2018, 6:06 am
Autodesk has updated its online documentation to list the new features coming up in Maya 2018.4 and Maya LT 2018.4, the next versions of its 3D rendering and animation software.

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August 14, 2018, 6:05 am
NVIDIA took advantage of SIGGRAPH to announce with great pomp its new architecture, Turing. Jensen Huang, the group's CEO, described it as nothing more than a breakthrough in the industry in 10 years. For him, we had not seen such a technological change since the arrival of CUDA in 2006.

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August 14, 2018, 6:05 am
VANCOUVER -- NVIDIA has announced its first Turing architecture-based GPUs, revolutionizing the work of 50 million designers and artists by enabling them to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.