Alpha 17 Experimental B233 bug reporting thread

Hey Survivalist,
We’ve just released Alpha 17 Experimental B233 and could really use your help finding the last remaining big issues.
If you’ve played B231 or other builds from our previous experimental posts see the fixes below for more info.

As always TFP is interested in all constructive criticism and feedback, but what we're really looking for in this thread are the following:

Show stopping game play bugs (Hopefully with reproduction steps)

Crashes (Try and get reproduction steps and post your output_log.txt files - usually found here: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\output_log.txt - directly in your forum post. Note: You will find all output_logs time stamped there, even from old games. You can also attach your zipped up crash dump file too.)

Chunk Generation Bugs. People please give us the coordinates of where they were in the world when they run into a chunk generation error plus the game seed. Copy and pasting the error alone and the output log is not sufficient to help with a fix.

Additionally, you can post balance and feedback in the current Dev diary.We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.

Here's how to opt in and play the latest experimental branch.

Open your steam client.
1. Click on Games/View Games Library
2. Right click ‘7 Days to Die’ and select properties
3. From the new popup dialogue box select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ latest_experimental

The game will then update and download the latest experimental build Alpha 17 Experimental

Switching back to the latest main stable build is as easy as repeating steps 1-4 and on step 4 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest stable build.

your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.

also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
If you use the f3 feature no need for cords in the screen shot as they are in that info.

A17 b233

Changed

Increased zombie Jog and Run speeds slightly

Biomes now generated by xml settings again

Repair kits are crafted with mechanical parts instead of forged iron

Players use up less food

The blunderbuss is easier to craft

Anvils cost more than a single tool to make

Bullet casings & lead tips require a tool and die set in the forge to craft. They are unlocked with tier 1 of science

Tool and die sets are a little more common at traders

Localization of tool and die set to indicate it is used to craft munitions

Models atlas has a higher streaming priority, hopefully will not render blurry so often

Increased several material XP values

Fixed

AI paths going around low edge blockers that could be walked over

Other players disappear when looking up

Red tea does not apply its buff

Vehicle key bindings do not save after game exit/restart

NRE on trying to bind mousewheel on any UI control

RWG floating poi issues

RWG floating/half floating POIs

POI's are floating or partially floating in RWG and unstable

Downtown POIs not spawning

Position of trader changes when declining quest offers

Not able to start building in prefab manager

Quality items bought from the trader have missing or inconsistent mod slots

Health is random value on respawn

Sometimes you die on the dedi and get a forced respawn only to die again

Zombies continue to attack when stunned (ResetAnimations)

Crawlers and spiders standing after ragdoll ends

Known Issues:

NRE when ragdoll is triggered (by force or sometimes when hit by vehicle as host (restart game to fix the issue)

Your game settings have been reset!

In some scenarios double swing may still occur

Tool damage localization is different than actual value

Trader Jen has a deep voice

No lights on vehicles

Repair material not refunded when repair was canceled

Ammo count of nail gun goes broke, when equipped with full auto receiver

Trader Rekt is nicer than usual

Some achievements can not be obtained at the moment

Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not

Scrapping items in crafting queue while re-logging may go lost

Re-logging when crafting usable items are in the crafting queue may have negative side effects

Crafting speed bonus does not properly apply to workstations

Clipping into blocks to see through terrain

Vultures play their fly animation when dead for clients

Shotgun driver loses sound on 4x4 after a while

Workstation tools do not refresh the recipe list when the tools are installed

Can use torch and flaming arrows as light underwater

Clothing items should be removed and swapped out manually or risk deleting them

Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.

RWG preview tool localization

Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)

Mining helmet light doesn't show for other players

Client molotovs thrown down from an edge not working as good as Host

Hatches don't always open on the first try

Player model jumps forward of the player camera when accessing an auto turret inventory

Turrets will not target self when set to do so

LCB icon is still shown when LCB has been destroyed by another player

All LMB clicks count as changing vehicle steering controls after dismounting a vehicle

Player can consume any consumable while mounted in vehicle but will not get the buff/debuff

Flames don't move with zombie ragdolls

Resolution does not always save when >1080p options are available

Old game saves are corrupting recipes.xml in updated builds

Burning shaft mod flame effect can transfer to other items on the toolbelt

Collapsed building sleepers will respawn in the air when a player reloads chunk

Some rare cases of floating POIs in RWG

RWG may have dirt filled lakes/rivers

Self medicated is not working properly. Not being able to purchase perk is intended.

Did you wipe old saves? no
Did you start a new game? no
Did you validate your files? yes
Are you using any mods? no
EAC on or off ? EAC is on

Status: NEW

Bug Description: when you step into or get damaged by the spinning blade traps, before you die, you become invulnreble and the console spits out infinite errors

Reproduce steps:step into a spinning blade trap, and just wait

1)
2)
3)

Actual result: not dying and continues errors

Expected result: getting chopped to pieces
[i cant seem to get the images on here, pastebin doesnt seem to accept images either, and i CANT put the output log onto pastebin, its too big, and im not paying for pro]

Thank you, verified and reported, took me a few trys before it actually happened.-Hated

Did you wipe old saves? no
Did you start a new game? no
Did you validate your files? yes
Are you using any mods? no
EAC on or off ? EAC is on

Status: NEW

Bug Description: when you step into or get damaged by the spinning blade traps, before you die, you become invulnreble and the console spits out infinite errors

Reproduce steps:step into a spinning blade trap, and just wait

1)
2)
3)

Actual result: not dying and continues errors

Expected result: getting chopped to pieces
[i cant seem to get the images on here, pastebin doesnt seem to accept images either, and i CANT put the output log onto pastebin, its too big, and im not paying for pro]

We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.

Did you wipe old saves? (yes/No) NO
Did you start a new game? (Yes/No) YES
Did you validate your files? (Yes/No) YES
Are you using any mods? (yes/No) NO
EAC on or off ? OFF

Status: NEW

Problem:
Starting a new Game afte the latest Update (1,2GB). Day 1 and walking through the desert. while im Walking suddenly there was a Radiated Area or what that mean and i Die o.O? i run backwards out of "the Area" , cause i didnt see anyhting on the Map or in the Game ( grafik change or Information) and the PlayerMenu says to me, 1H Radiated.

regards

Slave

RWG Radiation borders will be addressed at a later date. - Schwanz9000

Has anyone else been losing their vehicles during gameplay? I'm not sure if it's a bug or what. Running a dedicated MP server. Server has had 0 mods, completely wiped game folder with fresh install every build, and no saves since we have to start over at level 1 from the server wipe. Since B198 all player vehicles (bikes, minibikes, 4x4, motorcycles, gyro's) disappear. Sometimes showing up on the compass, then disappearing altogether upon log out and back in. Other times, just flat disappearing. LE will show the coordinates when it's still on the compass. Usually at some extremely high 1k number ****, 1026, **** for example.