Lol, seriously, that's the only game I'm looking forward to... For NOW.

Pretty much this ....plus GTAV

Other than that:
Witcher 3 - although I'm skeptical that they may have bitten off more tha\n they can chew.
Dreamfall Chapters
Dying Light
Killing Floor 2
Project CARS
The Evil Within
Shadow of Mordor looks pretty impressive
Evolve
Dragon Age Inquisition
Arkham Knight

Im waiting on dragon age 3, witcher 3, alien isolation and evil within. since im a big fan of RPG's and horror games. I could probbabley add some more games, but these are the ones that im waiting the moust.

This year: GTA V and Dragon Age: Inquisition then The Witcher 3 early next year. I think that's just about it. Most other multiformat games I have pre-ordered for my PS4, including Assassin's Creed: Unity, FIFA 15 and Alien: Isolation.

Mainly Batman Arkham Knight, The Witcher 3, GTAV, Dead Rising 3 to see the 'next-gen' specification standard for GPUs running these games on Ultra at 60fps, 1080p.

Since those are also being released on the PS4 and XBO, it will be very interesting to see how well they run on the PC.

So far, the PC has had some very iffy quality multiformat games including Watch_Dogs and Call of Duty: Ghosts which don't run as well as they should, even on end high hardware. Even Wolfenstein: The New Order has framerate issues and/or screen tearing due to not supporting driver triple buffering (it causes glitches if you force it) or full v-sync (it uses adaptive v-sync which tears below the refresh rate of the display). The developers have never fixed though sadly.

Those are all 64-bit games as well, which is what we PC gamers have been crying out for for years (and that in itself is cruelly ironic!). I'm a bit concerned that other games that are developed around the unified memory of the PS4 and XBO will also suffer from optimisation issues and that is why I've pre-ordered some of those games for the consoles and not PC.

Even Wolfenstein: The New Order has framerate issues and/or screen tearing due to not supporting driver triple buffering (it causes glitches if you force it) or full v-sync (it uses adaptive v-sync which tears below the refresh rate of the display). The developers have never fixed though sadly.

This doesn't happen to me, I force vsync through NVCP and it stays locked to 60 fps with no tearing.