I agree with you umbers & Abacusmaster! - Edit: umbers, I found out why no one uses outrage: 1. You can only use outrage for 2-3 turns. 2. You get confused and trapped (cannot switch out) after that. & 3. That can be disadvantageous because then the opponent will have a chance to easily kill off Mega Kangaskhan.

20 Answers

3 votes

I agree with one of the elemental punches being needed. Sing is too inaccurate, and therefore, Focus Punch is virtually useless. Kangaskhan's moveset has great direction, but isn't pulled off well enough, because Sing's accuracy butchers it.

Unless it had STAB, of course. On a Pokemon like Pelipper, who wouldn't get STAB from Return (102), but STAB from Aerial Ace (90), then yes. Even a 2x weakness would be stronger (Pelipper's Return 102 < 180 Pelipper's STAB 2x Aerial Ace [Power would be 360 against Heracross).

STAB is the most important part of a moveset. Even a resisted attack may still be stronger than others because of STAB.

When it all comes down to it, Bro, it's all just numbers and math.

EDIT: For Kangaskhan, yes. It's the only time when Aerial Ace would be a choice over Return.

Fake Out is just a nice move, free damage, and it gets STAB with Kangaskhan. Scrappy allows it to even hit Ghost types. However, it isn't a move to use for STAB attacking, which is where Double-Edge comes in. Drain Punch provides type coverage, mainly against Steel and Rock types. It can also hit Ghost types thanks to Scrappy. Sucker Punch is mainly just there for priority, but it can also be used to take down Ghost types if Scrappy is disabled by something such as Gastro Acid. Life Orb gives your attacks more power. You have nice bulk, and good attack with the EVs, and since you'll likely be using priority, there is really no need for Speed.

I have been using Kangaskhan for a while now, and I really like it, it has a number of uses, but it makes for a really good bulky stall attacker, like a poor man's Toxicroak. The set I have had most success with is this:

Kangaskhan (F) @ Muscle Band

Trait: Scrappy

EVs: 212 HP / 248 Atk / 24 Def / 24 SDef

Adamant Nature (+Atk, -SAtk)

Return
Drain Punch
Sucker Punch
Substitute

Basically, the idea is to get 101 Subs that can't be taken out in one shot by Seismic Toss, then recover with Drain Punch. Return is for it's STAB and Sucker Punch is good synergy with Subs, as the opponent is going to try to knock down the sub to use toxic etc. Sucker Punch also serves as a great Priority attack when dealing with the new wave of bulky Psychic and Ghost types. This set up is mostly for dealing with walls like Chansey, Frillish, Spritomb, etc. Muscle Band adds damage to attacks, and subsequently recovery with Drain Punch. Leftovers is also viable, but I play with Item Clauses allot, and leftovers isn't a requirement.

Return (STAB damage, 16 types of coverage)
Fake-Out (For the first turn it gets sent out, you can mega evolve and apply your mega stats so that your speed and attack damage increases)
Earthquake (Coverage for the Steel and Rock that you can't cover with Return)
Sucker Punch (Priority move and helps dealing with the Gengars and any other Ghost/Psychics you find)

Note that since Mega Kangaskhan attacks twice with each move, I'd say this it's going to be one of the new OU's.

Well, this is just my moveset anyway :D.

Edit: Okay, so while battling random people online, I've noticed a few things:

1) A bunch of these people love using Yveltal/Xerneas.
2) Be prepared to sacrifice a wall to keep Kangaskhan safe from harm.

Anyway, with those two legendaries, I tend to Fake out either one and then swap to a SDef wall like my Goodra or Sylveon (This is mainly for Yveltal). If Xerneas was to kill one of them, I already gave it some Fake out damage. The next turn Kangaskhan appears would give it the second Fake out and then a Return for the finishing blow. Yveltal is nothing special against Sylveon so there isn't much to worry about (Dem Oblivion Wing users).

Also, went up against a couple Mega Garchomps as well. Two Fake outs and a Return will kill it (using this speed set, you'll be faster than a 92 base speed Mega Garchomp). You also survive earthquakes from this badboy. I haven't seen an outrage Garchomp in mega yet, but I hope to test the damage out for that shortly.

I just used this guy in a couple of OU battles at PS and it's doing alright. Scrappy lets it hit Aegislash and the other ghosts pretty hard. EV's are set up for all-purpose bulk. Return is almost a Double Edge without recoil on max happiness for a hard hitting move to spam. Earthquake is Earthquake, need I say more? I personally like Ice Punch though it's a matter of preference on the elemental punches. Drain Punch is for lasting a little longer and Knock Off is for taking out items.

Classic EndureReversal. Mega Kanga's pretty slow compared to a lot of other Pokemon, so try for Tailwind support. Its bulk allows it to take a hit and get off a Power-Up Punch. Endure the next turn and Reversal away.

This guy hits scary hard with Choice band over 430 Attack stat! Return paired with Scrappy hits everything but Steel and Rock for neutral coverage. Outrage makes a nearly unstoppable force out of this giant Kangaroo. Earthquake removes the threat of Steel and Rock types. Thunder-punch gets rid of all those Water and Flying types that are so common in RU.

Return is STAB and has Neutral coverage over 15 Types thanks to Scrappy. Sucker-punch is Priority. Earthquake is coverage over Steel and Rock (the 2 that resist Return). Drain-punch is Coverage and healing, this is actually good paired with Leichi-berry as you can heal after the boost takes effect.

Kangaskan being a Normal type can be taught many moves so it has a great movepool which can help it cover its weakness to Fighting.
-Aerial Ace (great against fighting types)
- Dizzy punch ( really good move for higher level Kangaskhans )
-Crunch ( great for ghost types and physic types)
-Outrage ( great for those tricky to beat Dragon types that can be a threat)

Well, due that every time that kangaskhan attacks he attacks again, power-up punch is a great choice. Fake out works nice to break throught sturdy, sucker punch is against ghost types, and dizzy punch is to stop the enemy from attacking.

Return: High power, High accuracy, STAB
Earthquake: is it even a question?
Crush claw: Chance to lower defense, STAB
Power up Punch: This is where Mega Kangaskhan comes in, hits twice, atk boost for each hit, use for massive sweeping potential