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Anyway I got the Ace tanker badge for the B1, facing a bunch Tier IV light tank noobs who have no idea what the B1 weakspots are helped a lot. Did 1400 damage and killed 8 tanks.

Still hate the B1.

well the shell cost 1030 a shot i think.... plus tank repair.

Next game not bad either, but on PantherII 59% win ratio!
31k profit on this game. Cheaper ammo and less shots fired. I think i was carrying the team on Ferdi with 21 shots fire. Many was just to track for arty.

- Spähpanzer Kette (respectively its prototype called RU251) will be introduced, according to SerB it will be introduced before the Leopard 1 prototype as tier 8 LT (as for how the branch will look: "You'll see") (SS: interesting, it could end up being a combined branch). RU251 won't have the 90mm Bord K gun.

I sold most of my tier 9s to afford tier 10s, back when I was active in clan wars and tier 10 vehicles were highly valued.

Out of all the tier 9s, I'm missing the T54E1, 704, ST-I, VK4502 Ausf. B, T-54, Centurion MK 7/1, and the new Chinese tanks. I also missed the Lorraine because I had the Bat Chat while it was tier 9 and never played the Lorraine 40T. I had the M26 Pershing, IS-4, Bat Chat 25T, and T34 when they were still tier 9s.

I was a Battletech player, so 40K mostly stayed "that other game" until the art style seemed to start creepingintoBT. And then I got a little more irritated with it. Or maybe just at some of the artists hired for Battletech.

Though I gotta give a tiny bit of credit for trying to do something with the Tsar Tank.

In other minor personal news, I free-XPed enough so that when I buy the KV-1 it'll have the second turret and the 57mm gun ready to go. I think the Churchill III has spoiled me for slow buildings with rapid-fire weapons. Or it was good practice.

I was a Battletech player, so 40K mostly stayed "that other game" until the art style seemed to start creepingintoBT. And then I got a little more irritated with it. Or maybe just at some of the artists hired for Battletech.

I still remember the days when Macross machines were considered legal...

- SerB considers the winrate of a player to be the indicator of that player's skill (It's official! )
- SerB confirmed the fact that when the arty branches are prolonged to tier 10, various arty branches will have new machines inserted on various tiers (SS: eg logically, it's not sure T7 will go to T9 and T8 to T10 automatically)
- 15vs15 companies won't be cancelled according to SerB, they make a great training ground for the CWs
- looks like the Fog of War won't be in randoms after all
- the devs don't introduce a bigger number of low-tier premiums into the game (despite having them prepared in advance) because sometimes, the vehicle designed to be premiums are used to "patch up" the holes in regular trees and to supplement upcoming branches
- it's not totally excluded for 3 branches of the same class to exist in one tree
- the spare tracks mounted on hulls/turrets of the ingame vehicles do not count as armor
- the 59-16 Chinese LT has an autoloader on its top gun. At the same time it can mount a rammer. The rammer reduceds the autoloader loading time, not time between shots - and it's not a bug
- tier 10 TD's have lower MM weight than tier 10 heavies
- Q: "Do you plan to improve the premium account by allowing to buy shorter period premium account?" A: "Yes, we are currently thinking about allowing the player to buy one second and one milisecond premium"