tag:blogger.com,1999:blog-5462978744516866472.post1540677085982910142..comments2018-05-24T11:15:43.010-05:00Comments on Troll Racials are Overpowered: You're so predictable, bad guyKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5462978744516866472.post-69434062588459140052010-05-04T17:39:02.991-05:002010-05-04T17:39:02.991-05:00@Nefernet: The fight threw out the concept of aggr...@Nefernet: The fight threw out the concept of aggro, which I&#39;ll talk about tomorrow, but it&#39;s the foundation of current WoW PvE design: without aggro there are no tanks, healers, or DPS, because no one can safely specialize as fully as we currently do. In PvP we still talk of healers and DPS and CC, but they go for resilience and health and attempt to still control who is under fire.<br /><br />@Ama: That might be the ideal of what I&#39;m thinking of: &#39;random&#39;, but not so totally unpredictable, or so powerful, that the raid will be killed by luck.<br /><br />@Angelique: It is fortunate the blessing of protection can be dispelled!<br /><br />@Iapetes: That&#39;s more or less what you said before. As I said now, and before, abilities wouldn&#39;t be perfectly random either in timing or choice, certain abilities might trigger CDs on others or certain excessively easy or harmful combinations would be blocked.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-89692800777732716772010-05-04T13:33:16.411-05:002010-05-04T13:33:16.411-05:00I dont remember saying that, but I can&#39;t disag...I dont remember saying that, but I can&#39;t disagree with myself. the amount of randomness you&#39;re talking about requires a fight to be easy. Otherwise you just get people winning encounters because they got lucky with the mechanics, and wiping for no other reason than because they got unlucky. That&#39;s not really good design.<br /><br />It&#39;s one thing to have a few random abilities on predictable timers, like Twins. Quite another to have a table of random abilities that get used at completely random times throughout the boss fight.Iapeteshttps://www.blogger.com/profile/17093402423461845675noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-85270882556867037922010-05-04T09:12:12.923-05:002010-05-04T09:12:12.923-05:00We could also look back to some bosses in Vanilla ...We could also look back to some bosses in Vanilla WoW. I remember Chromaggus the Two-Headed Dog, who would have a different mechanic each lockout out of a possible 5(?), and Nefarion who summoned 2 types of Dragonkin colors, which would also be random each raid lockout. Neffy also had the ability where he &quot;breaks&quot; a class, but it was random in which order, and when he would do it. (mages sheeping everyone so you had a full zoo walking/crwaling/hopping around, hunter&#39;s bows getting broken, rogues stuck in front of the boss, warriors stuck in berserker stance, good times!)Angeliquehttps://www.blogger.com/profile/15336562606906128643noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-3003303463358559002010-05-04T09:03:17.284-05:002010-05-04T09:03:17.284-05:00If we&#39;re talking about randomness in encounter...If we&#39;re talking about randomness in encounters, my favorite has to be from Hex Lord Malacrass in ZA. Randomly taking some of one classes abilities for a period of time is genius and made the encounter different every time. I for one, would love to see more of this.Amahttp://loveandwarinazeroth.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-4946333368031891132010-05-04T08:32:48.268-05:002010-05-04T08:32:48.268-05:00They have already put some random in a &quot;boss&...They have already put some random in a &quot;boss&quot; : Faction Champions.<br />People didn&#39;t like this fight mostly because of the changes in aggro mechanics and randomness of the encounter... Sad.Nefernethttp://krasuskronicles.wordpress.com/noreply@blogger.com