Needless to say, it has gotten me REALLY excited. However, upon installing the plugin and numbering my textures in a similar fashion, all I have managed to accomplish is to have almost half of my hi-res textures disappear, and absolutely no multiple textures appear for the face I was trying to mod.

Does this only work for background images? If I could get this to work I would be beyond happy.

Hi I've been trying to use this plugin with Project 64. I downloaded a Zelda Majora's Mask texture and got it working except when the game starts (after the Dawn of the First Day thing) it says Project64.exe has stopped working. There is another plugin I've used but there are some fps issues with that one.

i also use project 64, but from what i can see this plugin only seems to work with 1964 i've just been using mudlord rice 6.1.4
there are a few glitches but it works. if anyone has a fix for 1964 video R93 hit us up!

@kanpuu, is there any errors spewed out by Rice Video?
@lost_seraph, ill try and get the problems with it fixed up as soon as i have the motivation and time to do so.

Also just test it on rev 95 first, http://code.google.com/p/emu-1964/do...name=1964Video (REV 95(.zip
From what ive noticed the render sometimes doesnt seem to create itself, aka getting the "... is null" error.
Im going to try and clean up the hires texture loading code soon and fix up bugs with it and bloated code.

thanks death droid - I hope you haven't started anything yet though, b/c I don't think my problem with the plugin is just with hi res textures. At first I thought it was since the texture loading screen comes up and only after does it crash, but now with the hi res off I still get the same thing. I load Zelda MM and I immediately get 'Project64 has stopped working'