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State of the Game: August 31st, 2017

08/31/2017 12:00 PM

Agents, incoming State of the Game transmission:

During the last State of the Game, Community Developer Yannick Banchereau sat down with Community Developer Hamish Bode to discuss some internal miscommunication regarding mask rewards associated with Global Event #1.

This week, Petter, Hamish, and Yannick were joined by Creative Director Terry Spier and Lead Designer Keith Evans from Red Storm Entertainment to talk upcoming Update 1.8 content and leaderboard changes.

If you missed the stream you check out the VoD below. If you currently are on the go, don’t worry! We’ve got you covered as well, take a listen to our Podcast Recap.

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Today’s maintenance resolved some issues where players would not receive retroactive commendations.

We do have a fix for the RPM glitch, and the patch is awaiting deployment. If players do exploit this glitch, action will be taken against them.

A final patch will be implemented before Update 1.8 launches.

We have a client-side fix for the marksman rifle-jamming bug. We are aware of a visual bug at the recalibration station in which players can see the five and six piece bonuses for Classified Gear. While we understand the excitement around these gear sets, remember that these are still under development and the numbers may change.

The next Global Event will be Assault, but no date has been confirmed yet. Remember that Global Events were never designed to run back to back, but rather once a month. For Assault, we may be looking at a one/two week delay while rewards are fixed.

Again, if you missed the information regarding update 1.8, be sure to view the VOD above. West Side Pier is the new map expansion that consists of two zones. With new challenges and dynamic content, players will find WSP plays very differently from pre-1.8 PvE content.

As the new PvE mode, Resistance is a highly replayable horde-mode activity available for both casual players and our most-dedicated fans.

The new PvP mode—Skirmish—is a dedicated 4v4 game mode without enemy AI. Players will find less running and more fighting here, with a heavy emphasis on combat.

Update 1.8 will also introduce a number of balancing changes, one of which being changes to hip-fire. Weapon balances will also be introduced alongside new exotic weapons. A rework to the rogue-system is also on the way, making both sides of each encounter more rewarding. D-Tech will also play a significant role in Update 1.8.

A 1.8 PTS has been confirmed, but we have no further release date details at this time.

Based on community feedback, masks are now tied to Commendations for Global Events going forward. Leaderboards will still see some use, with the top-placing players rewarded with Classified Caches based on their placements at the end of each event.

Masks from the previous Outbreak Global Event are still on their way, and so players should expect to see their rewards at the end of this week/early next week.

We have an event this weekend! Extra rewards dropping from named bosses will be granted starting midnight UTC on Friday, September 1. Taking Labor Day into account, the event will extend to 7 AM UTC Tuesday, September 5. Keep in mind that Classified Gear will not be included in the extra drop rewards.

As always, be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division.

This week, Petter and Yannick provided an update on the connectivity issues players have been experiencing In the last couple of days, announced the extension of the ongoing Global Event and showcased a couple of recent community creations.