Everything an Adventurer need brought right to you, wherever you happen to be. From darkest dungeon to the fringes of the Far Realm, Aurora's will be there for all your buying and selling needs!

We here at Aurora's realize that the best customers are living customers, so as a special service to you, all our representatives are trained to assist in combat situations via the expedient application of a complementary Fire Blast Concoction, guaranteed to ruin your enemy's day!

This perfect replica of a raven´s skull is carved from rare, red-tinted, bloodcrystal. In spite of its deathly imagery, this wondrous item was actually crafted to ward off impeding doom.

A porting of the life force of anyone holding this item will be siphoned off and stored within the crystal causing it to glow with an eerie red light. At need, the stored life force can be called forth to help fen off the hand of death.

The Helm of Bruenor Battlehammer was created by the Throne of the Dwarven Gods to thank you for your assitance. It hums with the power of Moradin.

Activating the helm, will cause a spectral copy of the Throne of the Dwarven Gods to appear and increase the defenses of you allies nearby. It will also slow the movement of your enemies, especially Demons.

The Sigil of the Controller embodies the spirit of the most elite Control Wizards. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Control Wizards.

Mastery of ice and arcane forces is granted by this artifact, enabling the wielder to summon these powers to fling away enemies and freeze them in place.

The Sigil of the Devoted embodies the spirit of the most divinely favored Devoted Clerics. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Devoted Clerics.

Wielders of this artifact are filled with divine power with facilitates healing and aids in smiting enemies.

The Sigil of the Great Weapon embodies the spirit of the most elite Great Weapon Fighters. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Great Weapon Fighters.

This sigil will call forth the spirit of a mighty Great Weapon Fighter of bygone days to strike down your foes. It is also rumored to imbue the wielder with unstoppable force in combat.

The Sigil of the Guardian embodies the spirit of the most elite Guardian Fighters. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Guardian Fighters.

Equipping this sigil protects the wielder from many attacks. Activating it will allow the user to shrug off even the most powerful blows.

The Sigil of the Hunter embodies the spirit of the most elite Hunter Rangers. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Hunter Rangers.

The wielder of this sigil can call forth the thorns of Silvanus and the arrows of Solonor Thelandira to pierce their enemies.

The Sigil of the Hunter embodies the spirit of the most elite Warlocks. It can be used only by those who have reached the ultimate level of ability in that class or those who have gained great favor in the eye of their benefactor.

The wielder of this sigil candrain (sic) the life force of enemies, gaining it for themselves.

The Sigil of the Trickster embodies the spirit of the most elite Trickster Rogues. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Trickster Rogues.

This sigil enables the wielder to teleport near target and launch a spray of ghostly daggers.

Tiamat's Orb of Majesty is a powerful treasure infused with the Dark Queen´s power.

This mysterious orb originates from Tiamat's Lair, where the Dark Queen revel in the supplication of her subjects. The fearsome aura emitted from the orb channels Tiamat´s arrogant, dominating presence into a ferocious cry of vengeance.

The Bedine tribes of sandy Anauroch know Elah'zad to be a holy place. According to their legends, the secret oasis was once the home of the moon but was made into a prison for Eldath, goddess of peace and solace, by their jealous and wrathful sun god, At'ar. The waters of Elah'zad were not only a life giving drink in the desert but also held miraculous healing power.

Now, with the Netherese returned, the desert of Anauroch has all but vanished and with it the nomadic life of the Bedine. The location of Elah'zad – if it still exists – is lost, but vials of its healing waters remain and still retain their magic. When worn close to the flesh, a philter of the waters of Elah'zad have amazing healing properties.

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