Report 2

A lot of things happened in the last 4 months, but we still don’t have
anything to release officially.
However, we wrote this article because we want to tell you as much as
we can say at the moment.

WiiWare version:
The master data for NOA and NOE was handed to our publisher, Nicalis.
After that, we haven’t received any reports.
So, we have no idea when the release date is determined.

PC version:
We have almost finished developing it.
Debuggers are in the middle of testing.
In the meantime, we are discussing where and how to sell it.
Off course, PC version is being released overseas.

For the future:
We are not only a developer but also a publisher in WiiWare Japanese version.
That is why we could make statements freely and quickly.
We will be able to talk about the PC version freely.
So, we will reply comments about PC version as many as possible.
We are sorry for keeping fans waiting such a long time, and thanks for
your encouragement forever.
We promise to do our best to deliver LA-MULANA ASAP.
Thank you again for your patience.

P.S.
NIGORO members are not good at speaking except Japanese, even so we
work hard to make statement in English. Sorry if that sounds funny!

Comments

*sighs* Well, as long as it sees a proper remastered release international, I suppose I can’t complain TOO much. Long, long ago, on a computer oddly enough, more powerful than the one I now write this comment on… While I still say take what time is needed to ensure a quality product… Is it too hypocritical of me to confess that patience is starting to wear thin while waiting for this to come to pass? I intend naught but support, but… Just can’t help but feel more than a little frustrated at this news, I must admit.

I am both happy and sad about these news…
Sad because of the Wiiware version we will never play, but happy about the PC version we will play.
I want to ask something… Could you consider making a PSN version of La-Mulana ? I don’t know why, but I think it would be very good for the PSVita. I could easily pay 20$+ for it.

Now that the game is confirmed to not be coming out on WiiWare internationally, I ask that the PC version be made available to not just Windows PCs. I have been waiting for a long time for this game, and I want to be able to play the new version on my Linux box.

I hope that the WiiWare (Jap) version [wad file] will be fan translated as soon as possible ! – I will not survive another Wii cancellation after this : http://en.wikipedia.org/wiki/Bonk:_Brink_of_Extinction
For the PC version – Steam is ONLY solution as You can read through the other comments here – nothing gonna stop You to release La Mulana there.

As I understand it, Nicalis cancelled the game…without consulting with Nigoro first. Putting aside the feelings of hurt and blame, it is important that Nigoro puts together an solid plan for the PC version of the game.

1 – Publishing: Should the developers self-publish, or find another publisher? I personally think that Carpe Fulgur should publish La-Mulana, as they seem to have an unblemished record, and I feel Nigoro should have someone who can natively handle negotiations with English-speaking parties.

2 – Distribution: In my opinion, Nigoro should have as many digital distributors to sell their games through. The biggest players, such as Steam, Gamer’s Gate, GameStop Impulse, and Good Old Games should be good places to get started.

3 – Advertising: Nigoro should send review copies of La-Mulana to various internet reviewers and sites so that word of mouth can be spread around. I think that WorthPlaying, RPGFan, AngryJoe, RetroWare TV, 16-bit Gems, Angry Videogame Nerd, Extra Credits, and many others would be worth sending an copy to. While not all would be receptive or positive in their reviews, I think that this would still help generate sales of the game.

4 – Sales: I am not sure what price for La-Mulana would be acceptable, but I think that Nigoro should look into getting La-Mulana into the Humble Indie Bundle program at some point, so that people can become more aware of La-Mulana and Nigoro. With indie games, word of mouth is very important.

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