The OpenMW team is proud to announce the release of version 0.14.0! This release precedes Morrowind’s 10th Anniversary by 2 days! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings many notable features, including terrain and water rendering! A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found here.

Please note:

There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.

There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X

Changelog:

Fix for meshes rendering with the wrong orientation

Fix for better grabbing of small objects

Fix to enable toggling of collision rendering

Updates to be compatible with Ogre 1.8.0 RC1

Fix for Wireframe mode applying to HUD and Console

Fix for terrain crashing when moving away from predefined cells

Fix to allow OS X Launcher to handle spaces in the binary path

Fix to support TGA textures

Fix to support wireframe mode in water

Added water rendering

Added terrain rendering

Added ability to render Path Grid

Added Factions support

Added Local Map

Added Compass/Mini-Map

Added Clothing/Armour redering

Added Window Pinning

Added Auto-Equip.

Added support for containers tracking changes to their contents

Added several NPC Dialogue Window improvements

Added backend for a game settings manager

Added backend for a Spell List and selected spell

Added backend for NPC holstered/drawn state

Added a Morrowind.ini Importer (not yet included in the binary packages)

Tools

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. You can watch short video-faq or read detailed information on our FAQ page. OpenMW is an attempt to remake the Morrowind - brilliant role playing game. We're trying to remade Morrowind using open source tools and libraries. You won't need any Morrowind patches, because OpenMW will fix most common Morrowind engine bugs. It's worth to mention that OpenMW is open source Morrowind engine remake which allow much greater modability: change game rules, create new spell effects, etc. through scripting. With OpenMW you will be able to run Morrowind overhaul mods, texture replacers and much more like with original engine.