Sid Meier's Civilization VI

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In 1 collection by JNR

JNR's Rebalanced Climate Change Collection

12 items

Description

Rebalanced Climate Change is an overhaul mod which tweaks various aspects of the climate system introduced with the Gathering Storm expansion. Climate change is no longer something that happens quickly and goes by without notable damages. Instead, it will take more CO2 emissions until the effects appear. But when they hit, they hit hard. More coastland will flood. Storms will become more frequent and violent. And you really start to wish those Flood Barriers weren't so expensive with all that flooding around and you desperately scramble to get rid of your power plants. Rebalanced Climate Change got you covered in those cases as well.

This is a bundle of several smaller mods which are available individually as well, with various options. See below for details. This mod as well as all of its components as individual downloads require Gathering Storm, of course.

Features

Global temperature rises only half as fast.

More tiles get flooded from Climate Change (75% setting).

Nuclear Power and uranium-powered units produce only a quarter of their previous CO2.

Storms (Hurricanes, Sandstorms) give yield bonuses less often to account for their more frequent appearances.

Sandstorms and Blizzards less deadly to improve balance for civs in tundra and desert. Hurricanes more deadly.

Flood Barriers more expensive to build, but cost no longer scales with number of floodable tiles. This keeps their cost in check with the changes to the number of floodable tiles. Cost still scales with global sea level. Purchase cost for Flood Barriers tripled to avoid too big of an advantage from Valletta's suzerain bonus.

Power Plants running on Coal, Oil, or Uranium can be decommissioned.

Download Individual Components

For those who wish to prefer some customization or want to opt out of certain features because they are already using another mod for it, the components are available individually as well (underlined components are included in the Complete Edition):

Rebalanced Flood Barrier Cost: Flood Barrier cost no longer scales with the number of floodable tiles in the city, but has a higher base cost and is much more expensive to purchase directly

Recommended addition (not included in the Complete Edition): Renewable Energy ComplexityThis mod provides additional features to renewable energy, including the ability to transfer renewable energy between cities.

Compatibility

Warning:These mods do stack with each other. Example: "100% Slower Climate Change" (twice as slow) and "200% Slower Climate Change" (three times as low) together will together make climate change appear six times slower. This effect happens with mods from other authors as well, so use with caution. Especially mods making the game slower in general (e.g. "8 Ages of Pace") already slow down climate change. In these cases I recommend not tweaking the number further with mods from this collection unless you have experienced some matches with the mod and want to slow it down even further. Rule of thumb: Don't use two mods which do the same thing.

Aside from that, there are no compatibility issues on a technical level. However, some mods may be redudant with this mod and either one might get overwritten.

it is working, but unfortunately the system seems to be truly random. Which means that among the many players playing this game, something like your case is rather likely to happen for *someone*, even with this mod which only reduces the chance but doesn't eliminate it completely.

It is CTD when it AI turn. Sorry I didn't specify that. My "debugging" approach was look in Database.log for the lates Error, then check if that also occur in Modding.log at the same timestamp. And it did.But i didn't know that this silly game didn't updated the logs on crashes.

Firaxis Crash reports pops up, but I didn't send, because of my modding. But can i find that report somewhere?

Again; thank you for helping me understand. Now I shall test the game with RandomEvents_StormTweaks.xml active. Silly game; great mod! :D

@ChristMartin so it's an ingame error? Then the database error you listed earlier doesn't seem to be connected to it, since an error there would cause a crash on loading. Is it a CTD? If so, there are usually no logfiles created, making it hard to identify the error.

For now I just had time for a quick text search with AstroGrep. No other mods in my 289070-folder are using "RandomEventType", "RANDOM_EVENT" or "DamageType" in their files. And by going back 10 rounds, and tested (doing mostly the same stuff) It crashed. Then i went back to the same auto-save, and tested with the file RandomEvents_StormTweaks.xml disabled in your modinfo. After a few rounds new weather events occurred (could be coincident?) and I passed my crash point, even by doing the same stuff.