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CONFIRMED CHANGES IN NEXT PATCH!

This is a compiled list of what I feel are the most influential/noticeable changes that are coming to BF4 in the upcoming patch – coming to all platforms – changes which you should prepare yourself for! It is by NO means a fully detailed list, that would be doing disrespect to the sheer mind-boggling amount of work that devs have put into CTE. I have left out many small details. In case I have missed anything major, feel free to point it out

Use Ctrl+F to find something specific since this post is so huge e.g. checking if your favorite gun is getting changed.

Note: Old/vanilla stats are in (brackets).

**********************************************************************************************************************************************Netcode improvements
After heavy testing, tweaking and more testing a number of changes have been made to make the netcode feel tighter and more responsive compared to vanilla. Full technical details are not listed here, but be rest assured devs (and CTE testers) put a lot of work into this.

Hit-markers
Hit markers have received a revamp to give much feedback of how much damage you’re doing to the enemy (3 different sizes). Also if you land the killing bullet on the enemy, the last hitmarker will flash the enemy’s team color to give you instant confirmation of your kill.

UI and Advanced settings
A large number of advanced settings have been added to gameplay options allowing players to adjust UI/HUD elements, transparency, scaling, aiming sensitivities (uniform soldier aiming), etc.

Revive triage
Displays a timer to show how long dead players will be reviable.

Rush
The Rush game mode has been MASSIVELY revamped on almost every map, changes include M-COM placements, vehicle/spawns, map layout, etc. People will need to play this mode to fully appreciate the changes!

Jets
Added 3P/rear camera and adjustments to targeting reticle.

Visual Recoil
Visual recoil has been greatly reduced, in many cases eliminated. Full technical details are not covered here.

Weapon sights
Almost all optics have seen small changes to visual design. For the few guns that faced alignment issues, optics have now been properly centered.

Soldier movement
Movement is now closer to what it was in BF3. Running start-up acceleration has been increased.

3P flinching
Soldiers should no longer “lurch” all over the place when shot, this effect has been reduced. Head flinching animation has been greatly reduced.

Bullet colission fixes (i.e. invisible walls)
A number of changes have been made to correct this issue on many maps. Full details in CTE. However I believe there is still a fair amount of work to be done here.