EDIT: To answer my own question, yes they do. The "images" though don't seem to need to be in an init block, however. And I'm wondering if there's an easier way to deal with the Ren'Py version number - thought there was a variable somewhere that holds that information? Dunno if it's possible without having to build the game for distribution, though, and it doesn't seem to be absolute (more for backwards compatibility purposes than anything else).

Sslaxx wrote:And I'm wondering if there's an easier way to deal with the Ren'Py version number - thought there was a variable somewhere that holds that information? Dunno if it's possible without having to build the game for distribution, though, and it doesn't seem to be absolute (more for backwards compatibility purposes than anything else).

I was wondering about the same thing. Yeah there's probably(?) a way to read the Ren'Py version number somehow. If anyone knows how, a fix to the code would be appreciated. It's a bit of an overkill, but programmers are lazy like that. And it would be one less thing to worry about when building a new distribution.

If anyone's interested, i modified this a little (the text will show right after "the end" and there are some effect improvements too.) it's really just an ugly hack that extends the time of the "The End" screen to make up for the duration the text doesn't show up for the most part, but i also added a few missing dissolve effects.

I'm wondering about a cleaner way to make the scrolling text show up faster though and not making it start off-screen... hmm... but this'll do for now i guess.

The original post had a 5 where that x is. The longer your credits are, the higher that x will have to be. Basically, that x determines where on the y-axis your credits block will begin, so if they're too long and the x is too short, they will start inside the screen.

For my credits, I had to set it to 8. The higher the number, the longer they will take to start showing up.

Thank you for the reply! As you see, my question was posted almost one year ago XDD I solved with a little prodding and testing and a bit of help from the Discord channel. But it's cool to keep a written solution here, so people who come with a problem can find their answer.

Thank you for the reply! As you see, my question was posted almost one year ago XDD I solved with a little prodding and testing and a bit of help from the Discord channel. But it's cool to keep a written solution here, so people who come with a problem can find their answer.

Yeah I figured, but it doesn't hurt to leave it there.

Also, do you know a way to make the credits unskippable? Because as it is now, clicking will send you directly to the title screen :/