Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their dreams of ruling one of the great realms of Tamriel and leading their dynasty through it's various eras and challenges. While still effectively a Work-In-Progress Project, Elder Kings still offers one of the biggest gameplay experiences available for a released CK2 mod!

IMPORTANT: PLEASE DOWNLOAD THE QUICKFIX FOR 0.1.3a HERE TO MAKE THE MOD PLAYABLE WITH CK2 1.102 Ck2.knuddelwuddel.net

Changelog
- [Added] Many more religious icons.
- [Added] 2 new rebel types; Bandit Rebels and "Warlord" Rebels.
- [Added] Temporary "failsafe" in case personality events don't fire for children.
- [Added] "Guilds", based on the Varangian Guard from TOG but with an Elder Kings twist.
- [Added] Events to Court Mage "Root out Cabals".
- [Added] Mer "Pregnancy" system to better control their propogation.
- [Fix] Minor title autoassigner spamming the same jobs or handing out more than one. (This is the second or third time it's been fixed, it just keeps breaking every other patch!)
- [Fix] Dunmer Great Houses shouldn't plot for independence.
- [Fix] Cabals should now start properly appearing.
- [Fix] Senchal not de jure switching/destroying on forming Elsweyr.
- [Fix] Keeps having more than one tech trigger has been removed.
- [Fix] Grand Hunt should now be available again.
- [Fix] Warlord CB is now functional again and works as intended.
- [Fix] Various Capital locations were set wrongly in many titles or were missing, these have now been corrected.
- [Fix] Map positions were off, causing fleets to disappear into space.
- [Fix] Court Priest not healing properly.
- [Fix] Indefinite heretic stronghold bug.
- [Fix] Marriage maintenance events (hopefully Argonian concubines of Argonians won't get the interracial incompatible trait anymore).
- [Tweak] Slightly reduced warscore from battles.
- [Tweak] Imperial Legion modifier now scales every 200 years.
- [Tweak] Added "completely_controls" to de jure assimilation.
- [Tweak] Warlord Suppression will now removed the Warlord trait if the Warlord has it.
- [Tweak] Holding setup according to internal plan for Argonia, Morrowind, Vvardenfell, Elsweyr, Pyandonea, Summerset Isle and Yokuda has been implemented.
- [Tweak] Warlord CB no longer requires OR = {} traits. NOT = {} traits are still checked for.
- [Tweak] Ayleid/Dwemer ruins will now provide a random tech bonus instead of a modifier (due to changes in the tech system in 1.10)
- [Removed] Malak religion, rolled into into the base Malacath religion.

Score only updates when your current dynastic leader dies, his score is calculated and added to it. It only updates on dynasty leaders death, and displays the score of past leaders, sort of like a "Your ancestors did this, DO BETTER!"

Great mod, but I have a question. My kingdom keeps getting hit by "infestation" events, giants, skeaver, bandits, etc. Can you get rid of these, or do you have to wait until they just go away? Also, what factors determine whether infestation events will trigger?

Going over your demesne limit will increase the chance of infestations appearing, as will being at war, having "Cabals" in your provinces, having low stewardship skill. Having "bad" traits such as slothful, absent minded etc will also increase the chance of them.
Conversely having a high stewardship skill, being within your demesne limit (or even under it), having good traits like diligent will decrease the chance.

0.1.3a of the mod is intended for CK2 1.101. Paradox released CK2 1.102 yesterday, but due to the shear number of changes we've been working on a complete 0.1.3b/0.1.4 won't be released just yet. In the interim you can download a "quickfix" for 0.1.3a which should make the mod playable on 1.101 here: Ck2.knuddelwuddel.net

i'm on a pc, i got it to install but the graphics are entirely wrong, the ocean near morrowind, summerset isles, and the imperial isle looks like land and every map mode except terrain shows up as dark gray/black. it's so messed up it's unplayable, which sucks because this is my dream mod as an elder scrolls fan.

Hey JRP, awesome work with the mod, it gave me a lot more nerdgasms than the ASOIAF mod did (don't get me wrong, that's brilliant too). However, I would like to report a problem during gameplay in this particular mod - it always crashes when I try to click on the "Court" tab in my character's menu. I have installed the fix since I'm running 1.02 and the game doesn't seem to crash in any other particular moment, so far. Any ideas, kind sir?

OK, I see that now. I got all the DLC's working, the game is up to date and the only issue I have is that issue with the court and allies. Whenever I click on either of those, the game crashes. Other than that, everything is good. Although the events kinda spam you, don't know if that is intentional.