Planet keys and Minicons (as a gimmick) are the two I find most annoying. I think it's a bad idea to include a small, superfluous accessory to activate a figure's features. I guess I dislike Headmasters and Powermasters for the same reason. Don't get me wrong, I like Minicons, but I don't like having to plug them into another transformer to activate its weapons.

Also, RID Scourge, you should be banned for blasphemy against ball-joints. If I wasn't so lazy, I'd make a mark of shame avatar and stick you with it right now.

Yeah. I just kinda went with anything tha annoyed me in general about tfs. Damn ball joints are always popping off. Wouldn't mind popping it back on if it were a rare occurrance, but when it happens every time I transform a figure and it's the exact same part that gets annoying.

Ball joints here and there are good for articulation of course, but sometimes it can be overdone when they are on lots of joints that aren't used for robot-mode articulation. I like a nice and neat "fold, fold, twist, fold...done" type of transformation. With a bunch of ball joints you are more likely to get a step "now line up part exactly with this other part, carefully, if you don't get it exactly right you will have gaps in your almode..."

I have to agree with Starfield. Sometimes, too many ball joints can absolutely ruin a figure. Though, off the top of my head, i can't think of any. However Bendy Prime comes to mind for some strange reason.

Quote:

Originally Posted by Sir Auros

Don't get me wrong, I like Minicons, but I don't like having to plug them into another transformer to activate its weapons.