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I noticed that many Unity users are now exporting a standalone version for Linux. This is great news, because otherwise I coulndn’t try their games, as there is no Unity Web player for Linux

However I’m not being able to run most of these standalone executables, and I was wondering if other Linux LDers are having similar issues. The most common symptom is that the game just fails to start without any error messages, or displays the screen size/depth selection window and exits right after that.

I guess this could be related to the target architecture – I have a 64bit version of Fedora 19, and the exported games seem to be for 32bit, but I don’t know if there’s a log file somewhere that might give some insight about what’s going on.

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on Friday, December 27th, 2013 at 3:38 pm and is filed under LD #28.
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5 Responses to “Problems running Unity Linux standalones”

for me the linux versions work on 64 Bit Linux Mint (Ubuntu). I have the propriertary NVidia driver installed. I don’t know how much experience you have in Linux but maybe some of these ideas will help.

it might be the display driver. Try glxinfo from the console to get more information on the driver.

If it’s not the driver it might be that you have to install 32 Bit Libraries (I think you have to do this on Ubuntu, for example for using wine).

One opportunity to get logging output in linux is to start files from terminal. You can also use pipes (>) to redirect output to a file.

Unity has separate exports for 32 and 64 bit architecture on Linux, but also has a way to export both versions in one package. My guess is that the 64-bit exports should work for you, but people just aren’t exporting for that purpose. My game has both versions in the Linux package, if you want to test if that is the case.

I’d love to hear if my game works on Fedora. I exported both version but I was not sure if it even works. I heard the Mac version didn’t work, unfortunately I can’t try either one of them because I’m stuck with Windows for the time being.