Description

Qeynos is one of the largest cities in all of Norrath, and one of the
two large coastal cities run by the humans. The docks of the city provide
trade from Qeynos to the high human city of Erudin, as well as to other
areas along the coast. The Guards of Qeynos command posts throughout the
surrounding terrain, providing protection to travellers as far away the
the Plains of Karana. Most of the major guilds are present in this town,
and it is the home of the Clanhouse of the Silent Fist. There is a seamy
underbelly to this city, like other port cities, and rumors of corruption
and smuggling as well as unsavory street dwellers are a part of everyday
life here. There are many (some say too many) drinking establishments
within the high walls of the city.

Surrounding Areas

The Gates of Qeynos are a bustle of activity. Many young explorers practice
their weapon skills on the sewer creatures that inhabit the area, as well
as on the Klikniks, which have an as yet undiscovered hive near the city
of Qeynos. More dangerous creatures are fended off by the city guard,
and the gnolls from nearby Blackburrow occasionally make assaults on the
gates.

Further from the gates are the Hills of Qeynos, an area jointly patrolled
by Guards of Qeynos and the rangers and druids of Surefall Glade. These
hills are more dangerous to the traveller, and wild animals roam freely.
Haunted ruins dot the landscape, and the hideous entrance to the dark
hole of Blackburrow juts out of the cliff face here.

Travelling To and From
Qeynos

Qeynos is a major hub of travel on the western coast of Norrath. It is
the only major port which receives regular traffic from Erudin, our human
brothers to the west. A great deal of mystical knowledge is gained through
this alliance. We are separated from our barbarian brothers in the northlands
by the savage gnolls of Blackburrow, but many of them battle their way
through to see the lands south of their home. We maintain a strong alliance
with the rangers and druids of Surefall Glade, though they prefer to stay
clear of our streets and buildings.

To the east, however, lies vast uncharted territory. The human city of
Freeport might as well lie on the sun as on our very continent, for no
traveller has managed to create an ocean route to that port, and overland
travel either takes the traveller through the savage swamps of the ogres
and trolls or through the Plains of Karana and lands further to the east,
which are populated by bandits and giants, as well as other creatures
that defy description. Our City Guard maintains posts in the Plains of
Karana, but they are scattered and only extend into the western edge of
this vast area.

Local Color

Places

There are four main pubs in town, Lion's Mane Tavern, Mermaid's Lure,
Fish's Ale, and Crow's Pub and Casino. This list is roughly in order of
decreasing politeness of the inhabitants. The Lion's Mane is an average
quality pub, serving drinks in an amiable atmosphere, relatively close
to the docks. Mermaid's Lure is directly on the docks, sports an aquatic
decor (including odor) and the crowd that goes along with it. Fish's Ale
is near the docks, and draws a clientele similar to Crow's, but is better
kept. Crow's, despite being next to the sanctity of the Silent Fist Clan
and their reflecting pool, sports the most unsavory of crowds. None of
them would even speak to me other than to call me scum the last time I
was there. The only redeeming point about the place is that you can brew
your own alcohol in the back, but I personally wouldn't, who knows if
they clean that thing.

The Wind Spirit's Song is my personal place, being the home to the League
of Antonican Bards, the songs and poems that drift out the door entice
me to return home whenever I find myself singing to an unenlightened crowd.

The Grounds of Fate provide entertainment of the bloody sort, where warriors
vie against monsters captured by the guards to the cries of fans. Truly
gruesome.

People

There are many odd people in town, some of which you should hold onto
your purse more tightly around. In fact, it's wisest to hold onto your
purse until proven otherwise. One such individual who I speak with often
is Merkes Tabolet, who can be found roaming the docks trading in his speciality
(which happens to be everything). His goods are very handy, and he's an
interesting soul, but I don't open my purse in front of him, if you get
my meaning...

Also, Qeynos is the home to a number of rude individuals, people who
everyone seems to either dislike or ignore. They take this personally
however, and will attack those around them, and the guards don't get involved
in such fights, so they are best avoided by weaker adventurers.