Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.
Dusk. Derufin gets -1 Willpower
Midnight. Derufin gets -2 Willpower
If Derufin leaves play, the players lose the game.

When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's Willpower is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"

When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game).
Midnight. Groping Horror gains surge.

When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Midnight. This effect cannot be canceled.

Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker, that enemy loses the Spectral keyword until the end of the phase."

While Tarlang's Next is the active location, it gains, "Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engaged all enemies in the staging area."

Setup: Make Tarlang's Next the active location. Set Derufin, The Lord of the Dead, The Stone of Erech, and the 3 Night objectives aside, out of play. Shuffle the encounter deck. Place Eventide into play, next to the current quest.

When Revealed: Reveal 1 encounter card per player, adding them to the staging area.
Players cannot defeat this stage while Tarlang's Next is in play.

When Revealed: Starting with the first player, each player searches the encounter deck and discard pile for 1 Oathbreaker enemy, reveals it, and adds it to the staging area. Add the Lord of the Dead to the staging area.
Shuffle the encounter deck.

Midnight. Battle (Characters use their Attack instead of Willpower when questing.)
Players cannot place progress on this stage unless they control Derufin.
If the players defeat this stage, they have escaped the Blackroot Vale with Derufin and won the game.

Immune to player card effects. X is twice the number of players in the game.
While The Stone of Erech is that active location, characters with less than 2 Willpower cannot ready.
Travel: Exhaust each character with less than 2 Willpower.

When Revealed: Make Vale of Shadows the active location. If another location is currently active, return it to the staging area.
Dusk. Vale of Shadows gets +2 quest points.
Midnight. Vale of Shadows gets +4 quest points.