Posted
by
EditorDavid
on Saturday May 06, 2017 @03:59PM
from the successful-shareware dept.

Slashdot reader martiniturbide writes: For those who lived the console emulator and retrogaming boom on the late 90's there is this interesting article about the story of NESticle posted at Motherboard. NESticle was a Nintendo Entertainment System (NES) console emulator that had a huge success in the early internet era and helped to start the emulation scene. The author of the story, Ernie Smith, also posted an extra second part of the story...
NESticle was "the product of a talented programmer who designed a hit shareware game while he was still in high school," according to the article, which credits the 1997 emulator with popularizing now-standard emulator features like movie recording and save states, as well as user modifications. Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga. Leave a comment if you're a fan of classic game emulators -- or if you just want to share your own fond memories of that late-'90s emulation scene.

Sure, if you're talking about the 486 in general. A specific model of the 486 is an alphanumeric soup (DX, SL, SX, DX2, DX-S, DX-S2, etc.). I largely skipped the 486 processor and went Pentium for custom PC builds.

Same here. I grew up on a 486 DX2, which was the sweet spot for the golden age of PC/MS-DOS gaming. I played lots of games that are now considered classics on that machine. Those years with Doom, Ultima 7/8, TIE Fighter, Command and Conquer, Warcraft... were the years that defined me as a gamer.

I joined Slashdot at a relatively young age (this is my second account). It's posts like these that make me realize I'm slowly becoming one of those old farts that post stuff from ages long past on the Internet...:-/

Was it the name that tipped you off, or was it the disembodied cock-and-balls dripping blood that was used as a cursor? Because personally, I was a teenager, and the name was just sorta "tee-hee", but that mouse cursor... yikes.

[...] the disembodied cock-and-balls dripping blood that was used as a cursor?

I came across a shareware game that had a disembodied cock-and-balls cursor with a cock ring that went up and down.
I immediately deleted the game. It was even an adults-only game.

Because personally, I was a teenager, and the name was just sorta "tee-hee", but that mouse cursor... yikes.

When I worked as a lead tester at Accolade/Infogrames/Atari (same company, different owners, multiple personality disorder), I found a black-and-white picture of someone's dick in a game. Just so happened that the CEO and the developer were both standing behind me when I made that discovery. The dick in question belonged to a pro

It was a disembodied hand, and it was markedly inferior to Carmageddon's mouse cursor. It was also a disembodied hand, but if you moved it quickly, it would cause blood droplets to fly all over the screen.

TIE Fighter was amazing. Absolutely amazing. That game turned me from "kinda liking Star Wars" to a total Star Wars fanboy; I ended up reading several of the novels because of characters introduced in that game that were taken from those novels.

They really need to come up with a new starfighter based combat simulator, and do it right. Unfortunately the only thing I trust EA to do right (they hold the Star Wars license) is abuse and burn out developers.

There's some really interesting (non-Star Wars) stuff out now (Eve: Valkyrie [steampowered.com], House of the Dying Sun [steampowered.com]) that are even available on VR. And if you haven't tried VR yet, I'd strongly encourage you to check it out. It is an absolutely incredible experience, one of those things you just cannot describe to someone they have to try it themselves.

There was also a PS1 emulator called Bleem in the late 90s (Windows 95/98 era).

They've come a long way since, back in the day I could barely get one to work and required sometimes hardware and software hacks as well as the original disks to make them work and were often slower than the console. Now they're prepackaged and you can download ISOs and ROMs anywhere.

Bleem was junk. It was the first attempt at going beyond perfect emulation (which already existed in the Connectix Virtual Game Station). There was always "one more bug" that needed worked out, and it never quite worked right

Many games that were fun to play but are no longer available live on because of emulators. Dodging missiles and avoiding getting eaten in Space Invaders, spinning the controller like mad to shoot tube climbers in Tempest or dodging and fighting robots while saving humans in Robotron all were part of teh early gaming experience and cost many millions of quarters to be put into arcade slots. While popular ones get redone and reissued, many others would simply disappear which is a shame from ahistorical sense of how gaming has changed and showing that games can be quite fun and engaging even with simple 8 bit graphics. Games like Moon Cresta, Pipe Dream, Zaxxon, Gauntlet, Tank, Battlezone, and a host of others are as playable and enjoyable today as they were when they were in the arcades. Perhaps game companies will realize the importance of early gaming to the history of gaming and put some effort into making emulators work with them so they can be enjoyed and studied even as VR and other technologies bring new experiences to gaming.

Many games that were fun to play but are no longer available live on because of emulators.

You can say that again! I'm a huge emulation fan! I still use ePSXe to play Final Fantasy 7 from time to time, MameUI64 for arcade, Fusion (I think it used to be called Kega?) for SMS/Genesis, ZSNES for SNES and FCEUX for NES. I keep going to back to my old favorites:

Bleem! was a really cool PSx emulator, and the graphics actually looked better. Often game textures were higher res in the files, but the PSx couldn't display them. Your PC could, however, and many games looked far better on the PC.

I bough several copies of Bleem! in order to throw money at them, while they would face the inevitable lawsuit from Sony. They did, and they were financially crushed under the legal boot when Sony eventually brought it to bear. Never even went to court.

Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga.

I've just now completing sweet ass retro gaming setup intended for one 7 y.o. child and his father and only NES games. I've used Raspberry Pi Zero W +original case (with red accent) +two 8bitdo zero control (also with red accents). Running retropie. The hardest part was finding matching white Mini-HDMI to HDMI cable.:) Everything costing less then $40. I guess this will give somebody lots of fun.

Virtually no NES emulator ever got the "bleep" menu noise in Final Fantasy right. That was literally my yardstick for choosing NES emulators. 90% of them sounded like a robot trying to fart quietly.

Given the level of technology we have today, no NES emulator should exist unless it can be cycle-accurate. The SNES has a cycle-accurate emulator which results in an emulator that pretty much works with every game. The only problem is cycle-accurate emulation takes a lot of CPU, limiting us to around PSX levels o

Previous to this, the Amiga was the emulator platform of choice -- which I guess sort of limited the audience for emulation in the U.S. Emulators on the Amiga used all sorts of trickery to get performance improvements (and was mostly focused on emulating 8/16-bit micros, rather than consoles).

Still, I remember being amazed at what emulators could do with the brute force of post-Pentium x86 systems. I guess that's what was really needed for an era of pervasive and accurate emulation of such a wide array of