New Vampire: The Masquerade – Bloodlines 2 clan revealed

Entitled the Brujah, Hardsuit describes the clan thus: “The Brujah have never been a large part of the Seattle Kindred community, but when they do show up to a party, they make their presence known immediately. Many of the Seattle Brujah are leftovers from failed Anarch movements in the past century, most choosing to remain unaffiliated or loosely affiliated with the city’s political factions – or at least, they like to claim that.

“Generally, Brujah gather at a “bash”, which can be loosely summed up as a sort of fight club for the undead. They use these events to assert their physical superiority to the rest of the clans and to celebrate the raw power of their bloodline. That’s not to say they don’t invite other clans to enter, but it’s rare that any but the Brujah dominate the bash. The champions of these fights are rumoured to make good money hiring themselves out as muscle for anyone who can afford them. Supposedly, business is booming in Seattle these nights.”

The Brujah join another Vampire: The Masquerade Bloodlines 2 clan which Hardsuit and Paradox have already detailed – the thinbloods: “Despite being permitted in the city, many thinbloods don’t survive very long. With little understanding of what they are or the rules of Kindred society, they face a struggle to simply exist in a city carved up by established political factions. Many are killed when they pose a threat to the Masquerade. A few find work as grunts and runners for the less scrupulous denizens of Seattle. It’s not unheard of for a thinblood to gain enough respect to earn a more prominent role in a faction, but they are rarely shown the same respect or legal standing a full-blood clan member enjoys.”

Hardsuit has also revealed some of the Disciplines that the Brujah will be able to learn, bringing various powers – namely Potence: “The signature Discipline of the Brujah imbues their undead bodies with the pinnacle of raw Kindred strength. Nobody underestimates the strength of a Brujah twice,” and Celerity: “Some Kindred strike faster, dodge quicker, and escape more nimbly than any mortal creature could hope to. They use Celerity, the Discipline of pushing their bodies’ speed beyond all limits.”

Steve Boxer has been writing about videogames since the early 1990s. His first console was an Atari VCS, and he misspent most of his youth in the 1980s in the arcades. As well as for Green Man Gaming, he can be found writing for The Guardian, Empire, TechRadar and Pocket-Lint. He’s currently having trouble deciding whether his favourite console is his Xbox One X or his Switch, and plays a wide range of games, but especially RPGs (he loves a good JRPG) action-adventure titles, shooters of all descriptions and driving games. Follow him here.