Team-Ups are nice, new toons are better, but new content is best.

This game has improved by leaps and bounds over where it was upon release. Let's face it, everything is better. Everything. We'll pretend Tokengate never happened. :) But what hasn't improved much is the actual stuff to do.

We're almost a year into it and we have received one additional story chapter. I know people will say 'We got MM and Xdef, as well as PvP!' Correct, but we had Limbo which was removed, so with the addition of MM and Xdef that's a veritable wash. And I have one person in my entire guild who plays PvP. Most of us don't go near it and pretty much everyone I associate with in-game or here don't either. Face it, Xdef and MM are nice for a little while, but that gets boring very quickly. Especially if you're there to farm and nothing worthwhile is dropping. But that's another discussion. You can only run the current story line so many times with so many toons before it stops being fun and starts being a mandatory chore.

Terminals? 3 new added in almost a year, one very recently. But those are still rehashes of story mode. And there isn't a great deal to do with Cube Shards atm. I have almost 300 and not much to do with them. I can get more Mk 1 Fortune Cards but I have all the boosts I'll ever need. :P

We've had StarkTech, Bronx Zoo and Raids teased to us several months ago. Some as far back as last October. That's 7 months and still no sign of them. When you tease something that's 'coming soon', you have to actually make sure that item is in fact coming soon. Otherwise, you've whetted the appetites of your consumer base only to not have them made available, which irritates your customers. Remember back in the 90's when you'd read about the latest comic book coming out from Advance, and it would end up being 4 months late? What happened? You got angry, canceled your pre-order and didn't buy the book when it did come out.

Don't get me wrong - I still dig the game and expect to keep playing for a while. But I'm finding it harder and harder to come up with reasons to do so. Gaz is giving us some freebies for logging on - that's cool. But it concerns me when they start to feel like they need to give us something extra to get us to log on. That's kind of a bad sign IMO.

Getting new toons, costumes and goodies to buy is nice, but it's far more important to the future of this game to get new things to do.

I have been saying this for awhile. The new items and slots are nice, but I'm starting to feel like those are being pushed out to distract from the lack of content. I know new content takes time, and that's fine, but there are an awful lot of new item classes (insignias, rings, legendaries, Uru, cosmic, unique) since Asgard launched.

Most new content/features we've seen have been very "cheaply" developed. By which I don't mean it didn't cost money, but by which I mean there wasn't much thought put into it intellectually.

Heroic/Superheroic? AFFIXES! MULTIPLIERS!

New Terminals? STORYMODE INSTANCES! WITH AFFIXES! AND MULTIPLIERS!

X-Def? ENDLESS WAVES! WITH MULTIPLIERS!

Midtown Manhattan? Well I'll be honest, this is pretty much the best thing content-wise they've brought out since launch.

Cosmic Terminals? POWER COSMIC AFFIX! AND BIGGER MULTIPLIERS!

Cosmic Prestige? ANOTHER LEVEL GRIND! WITH EXTREMELY LOW MULTIPLIERS!

I think this "deja vu" feeling everyone's getting is stemming hugely from what I'm discribing. Try challenging yourself as a development team to create content that doesn't rely on affixes or multipliers. Think of what would be fun first, and what would be "balanced" afterwards.

I get the feeling some of these things literally take 3 minutes of brainstorming (Cosmic Prestige, Kurse/Jugg/Kingpin Terminals which are basically copy-paste) and while it's not a bad thing to add content that isn't super thought-out every once in a while, frankly it's all we've been getting the last year and it's getting kind of old. The quality of heroes and now team-ups seems to go up while the content itself is stagnating at a really boring level. It's the content that'll keep us playing, not the amount of characters we can stroll through content with.

Maybe it's just me but I see a ton of similarity between the tile sets. For instance the AIM map is nearly identical to taskmaster. The only difference is the textures and the layout. There are many rooms that have the same exact structural layout too.

I myself was never into pvp of any sort, so I'm not the demo that this is for. I do think the Hela ring is super handy in PvE though. Just did enough to get 25 coins and and it was dreadful enough that I dout I'll ever try for a level 60 ring. Really don't feel this game needs pvp at all, but that's a whole can of worms that'll derail the thread.

Honestly I don't have any problems MM, x-def,or holo-sim besides some mob tweaking.

Terms will come out the most for awhile till they don't have anymore assets to recycle (Malekith Please) , then they will switch to those one-offs I'm guessing. They do need more stuff for shards, maybe opening up the other mark cards.

Not sure about Starktec. I mean it kinda seems the tech is more or less done, so what could be the problem? Maybe they are worried about to much power creep or they are waiting to put it out at the exact same time as the item review.

Story is moving kinda slow. I'm guessing it's a casualty of multitasking.
Lots and lots of assets to make (voice,comic, mobs, levels) , I also feel like the new chap kinda got stalled to fit the marketing timeframe of the villain pack.

I can see why raids are taking a good while. From what has been hinted at, sound like tons of new tech is needed.

::Extra credit::

It could be me ,but also feel costumes take longer than they should.

With all that going on I'm willing to bet team-up will be more of a bi-monthly thing.

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I'd say once the 52 and item reviews are over, new stuff will come out quicker as well.

I have only been playing the game for 2 months now with a mere 60 hours play, but I must admit the end of "Story Mode" hit me a LOT sooner than I'd anticipated. I did expect trips to Wakanda, to the Shi'ar and Skrull and Kree empires, to the Negative Zone, to Limbo (which I now know was a location within the game?), possibly to Atlantis or to the Sanctum Sanctorum.. to all over the place, really.

Don't get me wrong, I love the game to bits, and there are a bunch of things I haven't even begun to look into yet, but in terms of missions/bosses/story levels? I was a little taken aback. Perhaps I'm expecting too much after the incredible amount of content level-wise in Marvel Ultimate Alliance? That game had everything.

I just want to say that the game lost quite a bit of its luster for me once I achieved pretty much everything I possibly could on my 2 favorite heroes. There is nothing else I can do on my DD or my Rocket, they have pretty much perfect gear. I still enjoy leveling other heroes but I have no desire to gear all of them out knowing that after I do that they'll just end up like my 'mains'.

There needs to be content besides PvP that gives an incentive to play a fully geared-out character. Hopefully raids and the Galactic/paragon system or whatever it's called achieve this.

Now lets look at your favorite B2P game, or MMO and see how long it took them to come out with NEW content like Area's and such.

Ohhh whats that? 6 months? Why...is there a theme there?

Bottom Line it takes month and month to do brand new content/area. So its good to have them reuse the resources they have to make band aid type content. Also you think Gazillion has some type of huge staff that and EA or Activision would have they dont as of now but hopefully in the future. So it will take them a bit longer. If your bored take a break and return when new content comes along

When they put Asgard out thought they where going to do a nine realms kind of thing

Could have had a script put in with Heimdall saying "Warrior choose your destination but choose a path both brave but true for the rewards are greatest the further in the realms you go but so is the difficulty of you returning unharmed now choose your destination".

Yeah, it's definitely in a lull at the moment, at least for the folks here since the beginning. Partially because we're spoiled at the speed upfront. A lot of that was to fix broken stuff, though. Creating new material is a lot more time-consuming.

Personally, I have a feeling the 'Bada$$ Galactic Paragon' system will go a long ways in bringing up/bringing back the playability for us old-timers. Give me that and/or achievements and I'm a happy drooling monkey again.

Personally I like playing story-mode better than anything else, but once you get to level 60 it's over as you only have Chap 9 that (maybe) fits level 60 content, but even so isn't on par in terms of loot and XP (for legendaries) with Cosmic Terminals, X-Def, etc.

I like the terminals and challenges, but they are very repetitive.

Being able to enter the story mode at level 60, picking any random chapter and map to start off and then just go in any direction killing stuff, would be great in my opinion.

Now lets look at your favorite B2P game, or MMO and see how long it took them to come out with NEW content like Area's and such.

Ohhh whats that? 6 months? Why...is there a theme there?

Bottom Line it takes month and month to do brand new content/area. So its good to have them reuse the resources they have to make band aid type content. Also you think Gazillion has some type of huge staff that and EA or Activision would have they dont as of now but hopefully in the future. So it will take them a bit longer. If your bored take a break and return when new content comes along

You've missed the point I'm afraid. They're adding new stuff all the time. Just not stuff of substance. Also, why announce something as coming soon and get people's hopes up only to just delay it ad infinitum? Better to say nothing until you're certain it will release soon.

no you missed the point, and didn't read. Most game companies take 6 months to release brand new content.

If you have Gazillions snails pace then hit the bricks and come back when they offer what you want, or go become a millionaire and invest in the company so they can release it as fast as you want the content

All online games live or die on new content,that's why games such as EvE Online is still going after 11 years and its numbers continue to rise or why World of Tanks commands 70+ million accounts.It is because they constantly add new content/maps every 2 to 4 months.

I am in the same position as some of the posters here.Currently going cosmic on Loki and i really CBA if i am being honest and i find myself playing other games.

Actually, someone posted here a couple of weeks ago that Gazillion actually DOES have a bigger staff than you'd think. Perhaps not on the scale of EA/Activision but they have less games to maintain so it's safe to assume that even an EA game would only have a similar staff working on it if it had the same scope MH did.

That said, we know new content is taking a long time, but @BabylonPaladin‌ made an excellent point in saying that there's no use in teasing content if it's not going to be released soon-ish. Many people here have been waiting on Raids, Starktech, the last parts of the Asgard content, Bronx Zoo, ... for almost half a year.

Comparing to other B2P games or MMO's, I feel you're not really getting much traction with your arguments either. Guild Wars 2 has brought out content at a steady pace AND actually has amazing endgame content so it doesn't even NEED to bring out new content. I've spent months optimizing my gear for my 80s by going to low level zones to kill world bosses since the loot drops for your toon's level, not the zone level. This is an amazing way to get more veteran players to rediscover "noob zones". They also have arguably the best PvP of any MMO out there, and the WvW mode is also very popular. They also have horribly difficult dungeons for people with top-end gear.

WoW, the other big MMO, brings out a new expansion every 18 months. While this doesn't seem like much compared to what MH is pouring out on a monthly basis, let's take a look at the scope of both games. Can you get to max level in a day in WoW? Does MH have this many minigames? Every WoW expansion only increases how many ways there are to quite literally waste your time in-game, and while Blizzard isn't known for their frequent patches, the content they bring out is usually very crisp and for the most part bug-free.

TOR has released two digital expansions since launch with another one rapidly approaching. Since the Asgard patch in MH, they've added an entirely new feature (the galactic starfighter PvP) which was a wonderful breeze of fresh air to the game and they've announced a Housing digital expansion coming. While their F2P model is a cash grab (it's still EA), that's not what this discussion is about.

Our latest story content was released in December. That was the patch we finally got to fight Loki. Since then, we've gotten nothing. That's almost four months. While this isn't so long in itself, the thing is Gazillion told us the Asgard content would be rolling out "in four pieces, one piece every month" leading up to our first raid. We've gotten two pieces of the story content since, and everytime the raids are brought up, they're "8-12 weeks away". That's another two or three months. The first Asgard patch we got, literally had 30 minutes of story content if you did the side missions. The only reason why it lasted as long as it did was the Asgard unlocking event. The second content patch had even less story content going for it, with an open zone (Lower Asgard) and an instance leading up to two boss fights (Malekith, Loki).

We know content takes a long time to develop, especially new and fresh content. But there's been promises made from Gazillion, and things were said by them that simply have not happened yet and probably won't happen for the first couple of months. I feel like many people on these forums are getting to the point where we feel like it's our prerogative to respectfully wake Gazillion up and tell them to re-assess their development priorities. I could do for a month without a new character or team-up if it meant I got to do something new with all my other 30 toons.

TOR is backed by EA, and admitted they cut corners on their digital content. But its expected with thier punishing FTP model.

Guildwars also had a bigger company and like most they held content from release so they can release it later to give them time to make newer content.

Not only does new content take awhile for Gaz to do, you have to take in account the Marvel approval process. People really under estimate that but Look at Black Widow, Team Ups and Fire and Ice. They will push stuff back if its not what they want. So you have to add time there.

New Toons pay the bills....However I wish they would take a month off and Catch up on the 52's but thats life, and it wont happen that way...anyways Im done here. You can continue you complaint thread disguised as feedback