No, on previous version (I forgot because I overwritted it) I had to add .exe extension to the only one ffmpeg32 file (became ffmpeg32.exe). The size is different from current dist which contains both 32 and 64 bit versions.

I just spend the past 2 and a half hours reading all of this...Please excuse my stupidity, but how would you implement this in a preexisting java program? I am not a creator, I am a modder. I want to add an intro clip to the game I'm modifying... Would I drop the jars in the bin folder, where the other jars(like game.jar and lwjgl.jar and natives etc.) are? Please help... and don't be prejudiced, I'm not here because I already know how to do everything, it's because I want to LEARN from you guys... and if you don't want to help me, PLEASE don't ignore me, just leave a message saying that you're ignoring me...

Thank you in advance,forresthopkinsa

Well you gotta understand the code. Its not hard but if you cannot program at all...

I have a feature request, can you add a feature so I can set the ffmpeg location where the binaries are? Currently its hard coded

EDIT : One more request. If there is no audio in the video it currently throws an error as it tries to use a null InputStream in the AudioStream (line 52, in Movie.java). Can you add some provisions for this scenario?

The only part of the library that is blocking now is glTexImage2D, which is about 2.2ms per 1920x1080 frame - which can be offloaded to a PBO, but only really matters if you have more to do than rendering that video.

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