Max Speed: Maximum SpeedHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: AccelerationDetermines how fast the ship gains speed. Deceleration: DecelerationDetermines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn RateThe Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn RateThe Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning AccelerationThis shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning DecelerationShips gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best PointThe wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back.

SHIP

Capacity: CapacityHow many units of cargo the ship can hold. O.S. Visibility: Open Sea VisibilityHow far away other ships will spot you on the open sea. O.S. Spotting: Open Sea SpottingIncreases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: CrewThe maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target TrackingReduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships.

19.893.935.0013.628.5210.5812.3390

8035.70.05515

6 ( Small)1 0

LEVEL (SIZE): Level and SizeThe level required to use this ship, and the size of the hull. DURABILITY: DurabilityThe number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance ValueAmount of doubloons you will receive for this ship if she is sunk or scuttled.

HEALTH HealthThe ship's Health stats show how much damage it can sustain.

OFF OffenseOffensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items.

0.00.00.00.00.00.0

DEF DefenseDefensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items.

43.043.043.043.043.00.0

RES ResistanceResistance is a percentage reduction in the damage you take.

0.00.00.00.00.0-

BATTERIES BatteriesThe guns on your ship are divided into batteries. Guns within a single battery are identical and are controlled as a group.

Type Quantity & WeightThis shows number and size of the guns in the battery. Heavier guns do more damage, have longer range and penetrate armor better. Lighter guns reload faster and are better at dealing sustained damage against unarmored targets.

Reload ReloadThe time it takes to reload the entire battery of guns, in seconds.

History

Jamaican Sloops were slightly different to Bermuda Sloops, the most obvious difference being that these ships were built on the shores of Jamaica. Their beams were narrower than the ocean-going Bermuda sloops, and they carried gaff rig, where Bermuda sloops might carry either gaff or Bermuda rig. The keel for Jamaican sloops would usually be between 50–75 feet, but could be built longer. They usually had a speed of around 12 knots, which is equivalent to about 13 mph. The sloops were built near the shore and usually out of cedar trees, since these were very resistant to rot, grew very fast and tall, and had a taste displeasing to animals. One of the reasons why Jamaican sloops were built out of cedar, and not oak, was because of the specific properties of cedar. The oak that would normally be used would rot in about 10 years, while cedar would last for close to 30, and was considerably lighter than oak, as well. The change in weight also made the ships made of cedar faster and more able to maneuver quickly.

Since piracy was a significant threat in Caribbean waters, merchants sought ships that could outrun pursuers. Ironically, that same speed and maneuverability made them highly prized and even more targeted by the pirates they were designed to avoid.

When the ship had to be careened, pirates needed a safe haven on which to ground the ship. Sloops were well suited for this because they were able to sail in shallow areas where larger ships would either run aground or be unable to sail through at all. These shallow waters also provided protection from many of the naval ships of the English, which tended to be larger and required deep water to sail safely.

Strategy and Use

The Jamaica is notable for its speed. Though it has a small hold, speed alone makes it a useful freight ship because expensive cargo is well protected - the Jamaica can outrun most trouble. The fore-and-aft rigging makes her particularly good at angles closer to the wind. If you end up having to fight, then weak gunnery and armour will put her at a disadvantage. The only saving grace then is manouverability, allowing the captain of a sloop to turn quickly to keep guns and armour facing the enemy.