I'm a little embarrassed to admit how much I like the Surface RT. I wasn't expecting a lot when I ordered it, but after a day of use, I realized this was more than Yet Another Gadget. It might represent a brave new world of laptop design. How can you not love a laptop that lets you touch Zardoz...

Minecraft has passed one million sales. At €14.95 a pop. For an alpha version. Bloody hell. So tweeted my friend and ex-boss Pete Morrish (who also wrote this). Minecraft is a game that makes industry heads spin. Its developer is on the way to becoming a superstar, it’s generating huge sales f...

As far as I'm concerned, you can never be too rich, too thin, or have too much screen space. By "screen", I mean not just large monitors, but multiple large monitors. I've been evangelizing multiple monitors since the dark days of Windows Millennium Edition: Multiple Monitors and Productivity...

Little update: There's a solution called ATI SurroundView that allows to have three (or four) monitors connected with no problem. The hardware requirements are:
- A mainboard with SurroudView support and an integrated video card
- A Radeon graphics card in PCI-E slot.
The point of SurroundView is the possibility of using both graphics cards at once (while usually you can only use either), which basically allows you to plug 2 monitors into onboard GPU and another 2 into the card.
I have bought a cheap Gigabyte mainboard when assembling my current PC and found this solution accidentally. Just recently I had the possibility to test it and it works flawlessly! I'm really thankful for AMD/ATI for making triple-head support work out-of-the-box for me, with the only work on my side required being a simple option in BIOS.

In multiple monitors and productivity, I proposed three LCD panels as the standard developer desktop configuration. The only thing holding us back was price, and the minor inconvenience of obtaining a second video card to drive the third monitor. I recently upgraded my home system to match my ...