Ray Muzyka (BioWare) Q&A at GameSpy

The Joint CEO of the acclaimed Canadian development studio answers several questions about its past and future.

By IGN Staff

In a fairly brief query session that appears to have taken place at E3 several weeks ago, the first question asks him to name the company's three biggest accomplishments:

First, I think we've created a great place to work. We have a very low turnover rate -- three percent over the last ten years. We were able to hire excellent people and create a place where they love to work.

I'm also really proud of the community we've fostered. We have 1.9-million people that subscribe to our newsletter and voluntarily ask us for more information about games. We expect to have two million by the end of July. I feel very fortunate that so many people like our games enough to do that.

Another thing I would mention is that we were very fortunate to have some great publishing partnerships. From publishing Baldur's Gate with Interplay to Knights of Old Republic with LucasArts, and now Jade Empire with Microsoft, we've been very lucky.

BioWare's current projects include the last of the above for Xbox, the recently introduced Dragon Age for PC and a third one that has yet to be announced, - Jonric