[release]
[h2]About The Addon:[/h2]
Carter Addon Pack is a Garry's Mod Addon, with all kinds of stargate items like: weapons, gates, ships, models, tools and more. Its still in progress and we are doing our best to make it look good. It contains over +50 great sent's, tools and models which takes more than 4GB of svn data (2GB on HDD).
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[release][h2]IMPORTANT:[/h2]
aVoN Stargate Pack is NO NEEDED to use CAP!!!
Stargate Group System is INCLUDED in CAP!!!
[/release]

-- Be sure to have correctly installed Carter Pack - move cap and cap_resources folder into addons folder of your GMod.
-- Be sure to have correctly installed WireMod .
-- Read the thread carefully, latest post and first post. If something isn't working, it will be mentioned there.
-- Delete all stargate related folders in your Addons folder in your Gmod directory. Make sure all SVN revision files are removed as well.
-- Reinstall Avon's stargate pack and the other stargate packs from SVN, then reinstall the Carter Pack. If the problem continues, read on.
-- Remove any recently installed addons, then add them in one by one, checking after each installation to see if the problem returns. If the problem continues, read on.
-- Remove all addons. Remove Gmod. Reinstall Gmod. Start from scratch.
-- Ask here, why it's not working.

Ok i got a problem. so i installed CAP and when i start a single or multiplayer game the gate dissapears when the game starts and it dose not allow me to spawn anything related to the CAP. I have completly removed GMOD and reinstalled i have re downloaded CAP and wire mod i have tryed playing it with only CAP and wire mod in my addons and nothing seems to work. Anyone know how to fix this???

I have just realised that the CAP also breaks all of my other addons. When i have CAP in my addons i can not spawn any entities or use any weapons and i can not use any tools other than the default GMOD tools.

It's an project I started few months ago and suspended because of opinion of few people. Realistic F302 with stering only with WSAD + Arrow keys, no mouse at all, just like in Battlefield 2. But someone said it won't be fancy as mouse stering is easy so it's no longer under developing. I felt like I should share it with you guys.

It's an project I started few months ago and suspended because of opinion of few people. Realistic F302 with stering only with WSAD + Arrow keys, no mouse at all, just like in Battlefield 2. But someone said it won't be fancy as mouse stering is easy so it's no longer under developing. I felt like I should share it with you guys.

Well it's not exacly a jet hud, but I think it better fit stargate style. It would just need compas and target locking (that was damn hard and I had no idea how to do that) + a bit better flight physic, like random wind turbulences etc.

Hooray new thread! Is there a video tutorial on how to setup the new supergates? I know there was something about having to connect a black hole or something? My point is the supergate doesn't like connecting to the resource nodes or anything and I can't get power to the gate. Can anyone help me out please?

HonorGuard, If you have LS/RD 3 then just put a balck hole near Supergate. If you don't have that, you can dial without black hole.
Keep in mind that now you can only dial Supergate-Supergate. To make connection like Small gate - SUpergate, you need to cause an wormhole jump.

TheEyes, what?
If there is an DHD near gate, then gates are powered from it. Otherwise they are taking power from closest blackhole or other power sources, like connected ZPM or other such stuff. Also an Goauld Remote Dialing Device provide power.

TheEyes, what?
If there is an DHD near gate, then gates are powered from it. Otherwise they are taking power from closest blackhole or other power sources, like connected ZPM or other such stuff. Also an Goauld Remote Dialing Device provide power.

I tried without a DHD, and just going up to the gate to dial it, and it added an energy unit to my storage devices.

HonorGuard, If you have LS/RD 3 then just put a balck hole near Supergate. If you don't have that, you can dial without black hole.
Keep in mind that now you can only dial Supergate-Supergate. To make connection like Small gate - SUpergate, you need to cause an wormhole jump.

I've done that, but the dialing supergate just flickers and makes a fail sound. There's no connection or dialing animation. I haven't been able to use the supergate since the update a while that gave us Model clipping for the gates. I'll post a video tomorrow if you need me to. I'd do it tonight before I go to bed but gmod is being stupid right now.