This thread is an index for suggestions that purport to reduce the alleged problems of missed turns. Please note that the official status of many of these suggestions is REJECTED. There have been many users with many different ideas about how to best deal with missed turns. Thus far, nearly all of them have been officially rejected for various reasons. If you must post your idea on how or why any such feature should be implemented, we ask you to first read the various types of ideas and the history of those ideas that have been suggested before. Feel free to continue the discussion in the appropriate thread, or if your idea is truly unique, post a new topic. Please post in this thread or inform a moderator if you find another thread that should be indexed here. Thank you. --agentcom

OK looking at all the above, I have a slightly different approach which I think may work, I hope you agreeIf you miss your turn after your 24 hours you would not still get the defferred troops on your next turn.However, if there were a button to allow you to skip your turn this would not keep the game waiting for 24hrs and you would not be penalised as sometimes there is a tactical advantage in skipping a turn.Thoughts??

Major accident wrote:OK looking at all the above, I have a slightly different approach which I think may work, I hope you agreeIf you miss your turn after your 24 hours you would not still get the defferred troops on your next turn.However, if there were a button to allow you to skip your turn this would not keep the game waiting for 24hrs and you would not be penalised as sometimes there is a tactical advantage in skipping a turn.Thoughts??

This index already contains a link to that very suggestion. If you would like to discuss a particular suggestion, please go to the appropriate thread. Thanks.