10 meet every Monday ,two big tables 15/20/28mm…meet at one house w/ thousands of books and between all of us we have ,close to 80.000 painted figs…we have figs that have not seen the table in 20 years..i hate to think of fire….

10The Maine Historical Wargamers Association is a great bunch of gamers. Most of our members are in Maine, but now include members from New Hampshire, Massachusetts, and Connecticut.

We host five game days per year, as well as what might now be the largest miniatures convention in New England, which is Huzzah! Members also host games in their homes throughout the year, and we just had a great Holiday Party which was very graciously hosted by one of our founding members and his wife.

We can be found on Facebook (Maine Historical Wargamers Association and Huzzah! discussion groups) as well as on the web for our club page and the Huzzah convention page.

8Small but passionate club, meets at my house where I have dedicated game space. We have a "fully painted" rule that always results in impressive games.We have room to grow, though, which is why I didn't give us a 10.

Fox Valley Miniature Gamers with a very informal structure. Play most weeks, sometimes twice a week like this one. Very open to games and systems ("If you plan it, I will play"). Nothing is perfect, so call it a 9.8.

3 on a good day. They put on lots of events but then don't bother to show. It's free but announcing something and then being late(over 2 hours), then not bothering to call or not there at all is extremely bad form.

Our club is a mixed blessing, our own clubhouse 100+ members, fully stocked bar, kitchen, dozens of gaming tables, club owned tiles and scenery and a dazzling variety of games and styles from miniatures to board wargames, eurogames, RPG's and more. We even have a historical battlefield right on our doorstep. And we're probably the only wargame club who managed to attract more attention than a real life medieval tournament reenactment.

The Tin Soldiers of Antwerp has been around for 25 years in 2018 and most of the core of players is still with us, despite anything.

We also face the difficulty of being a wargaming club with their own clubhouse that needs constant upkeep, a job most professional builders simply sneer at, and it's up to us all-thumbed amateurs to pick up the slack, sometimes with great results, sometimes with mixed results. Yeah, you learn to avoid the crazy floorboards and breaking out the buckets when it rains to catch the water dripping down is almost second nature by now.

I sometimes have to pinch myself and remember than what we have is pretty much wargaming walhalla. Yes there is quite a bit of tears, toil and sweat involved to keep it running.

What we have is priceless. I'm prejudiced because we are almost off the scale, we are damn lucky to have such opportunities and to top it all off we also run a pretty darn nifty wargames show.

I rank it a solid 8/10, doing great, would be greater if we could get rid of some of headaches.

I'm with Staines Wargamers and I'll give them a solid 8/10….I'd better be careful because a couple of them are members of TMP and I don't want to fall foul of the club.

On the positive side it's friendly and that's the one thing I think all clubs should strive for. I'm done with surly wargamers who grunt and sneer at anything they don't like and who treat noobs with disdain. So the atmosphere is really good.

It's also a club that will play anything. There's not a lot of rules snobbery at Staines (we all have our bugbear games but, surprisingly, we tend to agree on which rules we don't like). Even with some games which members don't particularly like, they'll play along occasionally (take one for the team) with a minimum of grumbling. Some players write their own rules.

The downsides are a) we're a small club. About 3 games per evening and around 20 members with a regular attendance of about 8-10. That helps with the friendliness but it also means that if there are only 2 games and 10 people then we have to cram everyone in because it's not nice being a bystander (unless you choose to be).

and b), they keep adding house rules to Black Powder and it's starting to get annoying. The first couple of rules changes I could agree on but now, on top of a revised turn order, command rolls and distance modification they've decided that 6 figures per stand on a reduced frontage is the way to go. Just leave it alone! It's fine without the constant rules fiddling…it seems like a new quick reference card is issued every game.

Don't go there very much … save to buy some paint, etc.That I can't get at Hobby Lobby, etc., As it is in a hobby shop. However, I've been invited to play with them a number of times. They do seem like some good guys …