Actually, this SOC unintentionally allows players to hit run-speed with any character, so we can use Run-on-water areas for tails.
OK, the SOC is just about finished except for one glitch that I don't think I'll be able to fix. As the character performs tricks they gain a solid flow of rings, unfortunately you strangely have to be hit before you can perform tricks, so you might want to add a mine or something to the begenning of each level. Anyway, every character needs to have glide, with a fast ability speed. They perform tricks by double jumping. I'll make some invisible spin springs to put at the end of fake ramps (Stairs whatever). The second special ability frame is the trick frame. So name every frame for the tricks PLAYV, or whatever you have in place of PLAY. The game strangely seems to take multiple lumps with the same name, as an animation cycle.

Are you kidding? No offense meant, but Sonic is, and always is about speed. Mariokart Races have a speed of 34, so that's at least the minimum. If the speed is too much for you, have the tracks have longer straight-aways so that you keep the speed with more response time.

sonic riders WAS slow, sonic team over exagerated the speed, obviously, it looks like your walking backwards at 20 miles an hour, but that doesnt make sense
it should be like 2 miles an hour, or 5 mi/hr

Actually, this SOC unintentionally allows players to hit run-speed with any character, so we can use Run-on-water areas for tails.
OK, the SOC is just about finished except for one glitch that I don't think I'll be able to fix. As the character performs tricks they gain a solid flow of rings, unfortunately you strangely have to be hit before you can perform tricks, so you might want to add a mine or something to the begenning of each level. Anyway, every character needs to have glide, with a fast ability speed. They perform tricks by double jumping. I'll make some invisible spin springs to put at the end of fake ramps (Stairs whatever). The second special ability frame is the trick frame. So name every frame for the tricks PLAYV, or whatever you have in place of PLAY. The game strangely seems to take multiple lumps with the same name, as an animation cycle.