I realize that there must be other topics on this but I'm just creating this thread so people can expreses their views in one thread instead of going to other threads. After seeing and hearing about the latest patch 1.1 I think they can surely make better improvements. Would I like to see, as usual, is some space maps and improve the existing maps by making them larger. Take Hoth for example, make the map a little larger in length and width. My reasons are: it doesen't really seem to be more like the movies it's still very fun but air speeders don't really have enough room to manoveur also, I think they should make the bases a little further apart the imperials can easily storm the rebel base. And I would rather that the shield generator be straight ahead rather than making a huge curve. I would also like to see new gametypes. CTF maps in SWBF are really good for this game type. Assault maps like camino are really good for this too and the other standard ones which are good. I would also like to see some space maps. I would alos like to see that you can pick up weapons and drop your own weapon. Perhaps more vehicles like the ones in the BF1942 MOD Galactic conquest. and there is more but I'll like to see some of yours. please this thread is open to any idea. Hey maybe we can get the Dev team to look at this

1. remove the online FPS caps
2. special units number limits so only few people can choose the Jettrooper on some maps (Kamino for example) at the same time.
3. bigger flyareas like psychodelics bespin unbound
4. Admin remote control (not that i need it but lot of people want it

And 2 things not for the next patch but should be released immediatly:
Linux server software
and the damn SDK!

- SDK! I'm not much of a modder myself, but this game has the potential to really take off if they get some tools in the hands of the community.

- Some way of dealing with vehicle spawn camping. Best idea that I've heard is if the CP isn't contested, you spawn in immune to damage *and stun* for several seconds. Even with the immunity, its too easy to sit in a vehicle stun then kill.

- The demo I consider less important. I mean if you really want to try the game out, you can go down to blockbuster, rent a PS2 and the game and see if you like it.

- I'd love to see the Galactic Conquests SP game expanded into multiplayer. Clans could spend weeks going back and forth against each other. Sounds like a ton of fun.

- The SDK! I know I already said it, but its important! Without new levels, new ways to play, and other innovations the game will wither on the vine. Modern games rely on the communities around them, and SWBF has tons of fans eager to get into the guts of it.

- New levels would be nice. I'd love to see a total space battle map, or something inside the Death Star. (Or they could just release an SDK and we can roll our own...)

Why is a demo so important? I always wonder why people would want a demo that doesn't allow you to fully experience the game but to each his own.

I think the most important thing we need in the next patch is mod tools, hands down. This game really is acheing for new maps and with the competition such as Half Life 2, Halo, and the upcoming KOTOR 2, the game needs something to compete. I have all but stopped playing because i have all these other games that are out now, but once the tools are released, i'll be back full time.

I think the other things needed are better netcode for the fps cap removal and an auto update so that when playing online, like bf vietnam which forces you to update for maximum player potential.

Other things i would change would be a wider selection of sounds for guns and environments. I think the gun souds can get a little monotonous at times so a little variation here and there would help the immersion factor a bit. Maybe those unfinished vehicles can be implemented as well for mappers and modders. I would really like to see a death star or a star destroyer such as the executor. Also smaller star destroyers and rebel calamari cruisers would be nice for space maps. It might be asking too much as the work it would take to get these into the game would be a serious chore. However, I envision a map where you can have a star destroyer and cruiser in a land/air map at around a high but low altitude (500 feet) which would serve as bases for the teams but you could also launch ships such as xwings and tie fighters. The the land based battle would be on an island or something. Hmmmmm............

For Endor I would like to see that when you llook up there will be the second death star make some capital ships stand out and see red and green laser going back in forth and once in a while the death star will shoot it's turbo laser. As for Hoth I would like to see the ion cannon shoot into space once in a while and also seeing a couple of x-wings and a medium transport leave Hot in the same direction from where the ion cannon is. This is just what I think that will make these two maps look cooler

Well for starters, get this game working for multiplayer. I don't know how the f people are playing online but I've reinstalled the game 3 times now with all the patches and then just the 1.11 patch and the game will not work period. I am pissed since I payed $50 for a game that doesn't work worth crap. I've tried various ports on my router, I've even used tcpview to see which ports need to be opened and then opened them, I've tried plugging my comp straight into my cable modem. It doesn't work and I'd like the new patch to address this problem. It's probably the main issue with many people who aren't able to even play online. THAT's ALL WE CARE ABOUT! GET IT TO PLAY ONLINE!!!!!!!!!!!

Remove the FPS cap in multiplayer. It is rediculous that gamers sink serious money to buy good hardware for their online gaming experience but are crippled by the multiplayer FPS cap!

FPS have been decopuled from game tick rates since the very first online multiplayer games existed. What is the justification for the FPS cap?

Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

1. replace the terrible player models/weapons
2. add more reaslitic laser bolts and add decals.
3. improve the maps overall graphics.
4. change the death animations to be more realistic.
5. make vehicles better in terms of speed, handeling and modeling
6 increase the map headrooms and sizes.
7 make the gameplay more reaslitic by having better hit boxes ie why do you have to spray them like a water pistol just to kill someone. One feels exhausted after a game cus uve killed 10 enemies and shot your pistol/rilfe 500 times.
8. make maps more fun/interesting by having more choke points and strategies etc instead of having what seems like a free for all.

i thnk there should b a map set in the 1st death star wit like the garbage monster
also there should b a pure star fighter map wit only landing platforms
nd also the cps wouldnt b capturable, just a team death match
i thnk there should b a battle pn a rebel transport leaving hoth or on the transport leaha was on.
i thnk u should b able 2 use the big droid tranports 2
o nd a battle in the big droid command place that anican flew in2

i thnk there should b a map set in the 1st death star wit like the garbage monster
also there should b a pure star fighter map wit only landing platforms
nd also the cps wouldnt b capturable, just a team death match
i thnk there should b a battle pn a rebel transport leaving hoth or on the transport leaha was on.
i thnk u should b able 2 use the big droid tranports 2
o nd a battle in the big droid command place that anican flew in2

i thnk there should b a map set in the 1st death star wit like the garbage monster
also there should b a pure star fighter map wit only landing platforms
nd also the cps wouldnt b capturable, just a team death match
i thnk there should b a battle pn a rebel transport leaving hoth or on the transport leaha was on.
i thnk u should b able 2 use the big droid tranports 2
o nd a battle in the big droid command place that anican flew in2

One thing that bothered me about this release was the absence of the Death Star bomb run. I realize it may not fit the game real well but it was always a centerpiece of the movie. I am sure most would have wanted to replay it on the game. Anyone have any ideas?

Michael

The greatest deception men suffer is from their own opinions.
-- Leonardo da Vinci

Everyone is entitled to their opinion...and I think (es)jubjub has some great ideas for the game to improve it. (es)jubjub's suggestions would make for a more interesting game experience.

I can live with the game the way it is...I didn't say it was "all that." Sure I'd like to see improvements like everyone else but I don't expect perfection the first round.

What we need is gamers to communicate with the companies to keep making games like GB...but demand better each time.

I am a big fan of Battlestar Galactica. They released a game this last year and it is poor. I don't expect them to ever release another game for the XBOX due to the poor demand. I was really dissapointed with Galactica. But Star Wars won't have that problem IMHO. Economics drives this industry....what do you think about that?

Michael

The greatest deception men suffer is from their own opinions.
-- Leonardo da Vinci

find a friend and favourites menu
a favourites menu in the server selection panel would be nice also a find a friend feature where you can list your friends and it displays which server they are playing on

ability to select which side you want to play on
this would be a nice feature also to be able to switch sides whilst playing

more voice commands
like battlefield 1942 where you can press buttons and it radios commands and requests to your teammates, it would also be nice if whilst it does this it could identify you to your teammates on the map

Would like to see a standalone patch that equalizes the sides so that the players teammates ai become as good as the opponent ai. Its annoying to see my men just standing around getting themselves killed, while the opposing teams soldiers run around pointing their guns and pulling the triggers. I realize it would not be as challenging but there are better ways to create a challenge, like lopsided battles using less reinforcements for one side, or better embattlements or vehicles for one side. Then the player could take command of the less fortunate side and lead them to victory.