Pokémon: X & Y Guide

Battle Maison

The Battle Maison is a facility similar to the Battle Towers and the Battle Subways from the previous games. The premise of playing here is to get a very long battling streak against trainers: using only one team, no items from the bag, and with healings between each battle, you need to get as far as possible.

In doing so, you earn BP to exchange for numerous valuable items. This is much harder than it sounds! The facility itself is found in Kiloude City after beating the game: it is the gold mansion in the center of the town. If you go further within to the battling area, you can speak with the receptionist to begin battle.

Like in the past, there are a number of restrictions, also shared by Lumiose's Battle Institute.

**Flat Battles:** All battles will be Flat Battles. That is to say, Pokémon not at Level 50 are made to be Level 50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.)

**Duplication:** Hold items (beyond having no items) and Pokémon species may not be repeated.

**Quantities:** For Single Battles, you need three Pokémon; for Double and Rotation, you need four; and for Triple, you need six. If you use Multi Battles (you and someone against two others; the other may be human or AI), you only need two, but the battle format will be Double Battle.

After each battle win, you'll earn some BP (Battle Points) . BP is used to buy items at the exchange in the entrance of the Maison. The BP earned will increase significantly as time goes on.

For the most part, Trainers in the Battle Maison are completely random, except at the 20- and 50-win marks, at which point you'll battle an unique trainer according to the battle rules. Due to this chaotic nature, you will definitely want to construct a team well-fitted to fight any type of Pokémon.

Pokémon with huge move varieties, such as Lapras or Blaziken or Lucario or Charizard or Noivern or Dragonite, will be absolutely key to your survival. Hopefully you've gathered enough TMs and HMs throughout the Kalos region to modify some Pokémon to your needs.

During your challenge, you are allowed to interrupt it or save. Interrupting your challenge, unlike previous generations, is okay. Now you can take breaks to do Wi-Fi battles or whatever. It's a notable feature to series veterans ... and a welcome one! Your streak will end, however, if you lose a battle or opt to change battle types.

BP Exchange (Left Lady)

Item Name

Cost

Effect

Ability Capsule

200BP

Switches a Pokémon's two abilities (if it has two)

Absorb Bulb

32BP

If the holder is hit by a Water-type move, Special Attack goes up

Air Balloon

48BP

Makes the Pokémon immune to Ground-type moves until hit (which destroys the item)

Assault Vest

48BP

Raises Special Defense, but prevents status moves from being used

Bright Powder

48BP

Lowers the foes' accuracy

Calcium

2BP

Increases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall)

Carbos

2BP

Increases Speed EVs by 10 (up to 100 Speed or 510 overall)

Cell Battery

32BP

If the holder is hit with an Electric-type move, its Attack rises

Choice Band

48BP

Increases Attack, but only allows one move to be used

Item Name

Cost

Effect

Choice Specs

48BP

Raises Special Attack, but only allows one move to be used

Dubious Disc

32BP

Evolves Porygon2 into Porygon-Z when held during a trade

Electirizer

32BP

Evolves Electabuzz into Electivire when helding during a trade

Eject Button

32BP

If the holder is attacked, it switches with another Pokémon in your party

Flame Orb

16BP

Burns the holder: best used with moves (i.e. Fling) that make the opponent hold it

Focus Band

48BP

The holder may survive an attack that would otherwise KO it; it will have just 1 HP

Focus Sash

48BP

If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left

HP Up

2BP

Increases HP EVs by 10 (up to 100 HP or 510 overall)

Iron

2BP

Increases Defense EVs by 10 (up to 100 Defense or 510 overall)

Item Name

Cost

Effect

Iron Ball

48BP

Lowers Speed and negates Flying-type and Levitate designations

Life Orb

48BP

The power of moves is increased, but the holder also loses HP with each move

Magmarizer

32BP

Evolves Magmar into Magmortar when held during a trade

Muscle Band

48BP

Increases the power of Physical-class moves

Power Anklet

16BP

Doubles EV growth in Speed while lowering Speed in battle

Power Band

16BP

Doubles EV growth in Special Defense while lowering Speed in battle

Power Belt

16BP

Doubles EV growth in Defense while lowering Speed in battle

Power Bracer

16BP

Doubles EV growth in Attack while lowering Speed in battle

Power Herb

32BP

Lets a move that needs to charge be used immediately, but lowers the user's Happiness

Power Lens

16BP

Doubles EV growth in Special Attack while lowering Speed in battle

Item Name

Cost

Effect

Power Weight

16BP

Doubles EV growth in Max HP while lowering Speed in battle

Protector

32BP

Evolves Rhydon into Rhyperior when held during a trade

Protein

2BP

Increases Attack EVs by 10 (up to 100 Attack or 510 overall)

Rare Candy

48BP

Causes an instant level-up, if the Pokémon is under Level 100

Razor Claw

48BP

Increases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up at night.

Razor Fang

48BP

Makes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night.

Reaper Cloth

32BP

Evolves Dusclops into Dusknoir when held during a trade.

Red Card

32BP

If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters

Ring Target

32BP

Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy

Sachet

32BP

Evolves Spritzee into Aromatisse when held during a trade

Item Name

Cost

Effect

Safety Goggles

48BP

The holder will not be affected by Hail, Sandstorm, or the various Powders

Scope Lens

48BP

Increases the holder's critical-hit ratio

Toxic Orb

16BP

Badly Poisons the holder

Up-Grade

32BP

Evolves Porygon into Porygon2 if held during a trade

Weakness Policy

32BP

If the holder is hit super effectively; then its Attack and Special Attack both rise sharply