Exclusive to GTA5-Mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided.

DO NOT BOTHER CONTACTING ME ABOUT HOSTING THE MOD ON YOUR SITE. IT'S AN AUTOMATIC NO.

---DESCRIPTION---
I'm sure everyone who has played GTA V has realized how broken and anti-fun the police can be. This is a mod that attempts to solve all the problems with them while going a little further and enhancing their spawns, the crime and witness system and lots more.

---FEATURES---
-Most crimes (or all of them if you're using the optional file) will now require people to have to call the police on you. This means stealth is now possible, stop them dialing 9-11 and you can kill without worry.
-Stealth in general has been improved. Silencers will reduce the chance of people hearing your gunshots, people won't have super human hearing and sight and stealth melee kills are very under the radar.
-Overhauled all enemy AI to be less accurate and skillful. Gunfights will be a lot more enjoyable without being too easy, enemy accuracy scales with the type of NPC. GANG/POLICE/SWAT/ARMY and whether they are in a helicopter, rolling, running or if their target is driving at high speed.
-One star means one police patrol. It works that way in real life, they don't go all in at the drop of a phone call.
-Female police, lots of new enforcement spawns including the police bike, buffalo, intruder, stanier, army mesas, barracks and crusaders, cargobob, savage and many many more.
-Realistic and enhanced cop responses at each level with the progression [POLICE - POLICE - SWAT - FIB - ARMY]
-No Army version with FIB at 5 stars [POLICE - POLICE - POLICE - SWAT - FIB]
-Increases time at wanted levels. Takes more cop killings to go up a star. (Vanilla threshold version also available)
-Reduces the time it takes to lose cops when hiding (Vanilla time version also available)
-Stops animals reporting crime (Serious)
-Better police weapon loadouts thanks to Yard1
-Police helicopters will now take two minutes (at least) to respawn after being destroyed
-Police will no longer know where you are automatically and will only move towards your last seen position. All helicopters and the army will move towards where you are still but are not magicians, you can still hide.
-NPCs will take longer to dial 9-11
-Police will prefer to take cover and flank rather than rush at you. SWAT, Army and Gang members will still rush your position.
-Hidden evasion timers will now kick in even if the players vehicle is not moving.
-Lots of optional files and options including: Police on street, less aggressive npcs, vanilla thresholds and evasion timers and more.
-Police now require direct line of sight and will prefer to spawn near your last known position
-Tweaks to vehicle speeds of enforcement to balance the above changes

---INSTALLATION---
1. Navigate to "Grand Theft Auto V\update\update.rpf" Make a backup of this whole file somewhere safe.
2. Using OpenIV, enable Edit Mode navigate to "update.rpf\common\data\ai" and drag and drop combatbehaviour.meta, pedaccuracy.meta, witnessinformation.meta, loadouts.meta, crimes.meta and crimeinformation.meta
3. Using OpenIV, navigate to "update.rpf\common\data\" Drag and drop dispatch.meta, navcapabilities.meta & pedperception.meta
4. Using OpenIV, navigate to "update.rpf\common\data\levels\gta5\". Drag and drop vehicles.meta
5. Using OpenIV, naviagate to "update.rpf\x64\data\tune" Drag and drop dispatchtuning.ymt, wantedtuning.ymt and generaltasks.ymt
6. See the readmes in some of the optional file folders for information on installing those.

---TROUBLESHOOTING / FAQ---
If you get "Corrupt Game Data" error on startup. Ensure you have OpenIV.asi installed, it will prompt you to install it when you enable edit mode. If you have it and still have the error, restore your backup of update.rpf and try again.

If the mod isn't working. Check that everything is installed properly. Modified files will be shown as just "Compressed;" while untouched vanilla files are shown as "Compressed;Encrypted". Vanilla files that are restored from backups will be shown as just "Compressed;" however.

If you're crashing, you have done something wrong. Restore your backup of update.rpf and try again. Also sometimes OpenIV can corrupt the archive in my experience.

The files are not already present in update.rpf??!!!! Yes this is true, they are in other rpf archives. But guess what, update.rpf overwrites them and having them in this file is needed. Just add the new files.

Why am I getting a wanted level in some missions for just shooting a weapon? A: I have no f*cking idea, ask Rockstar. For some reason enabling phone calls for crimes does this, so I can't fix it... Have a trainer installed and turn on never wanted temporarily to get around this.

Can I go online without being banned? Nope.jpg

---ABOUT THE OPTIONAL FILES---
Overwrite the original files with your choice if it's a replacement/alternative version. See the readme.txt in the folders of files that need explanation

Default version, found when you first open the file. It has Army, tweaked times at wanted levels, tweaked evasion times, proper stealth, crime and witness systems etc.

No Army Version: Same as standard version but replaces Army with the FIB at 5 stars, Swat is moved to 4 star. Overwrite the main files with this.

Vanilla Evasion Times: Same as standard version but with the vanilla hidden evasion times.

Vanilla Wanted Thresholds: Same as standard version but wit the vanilla wanted thresholds (times per wanted level by chaos/cop killing etc).

Less Aggressive People & Police: This file will allow you to stand near people for 20-35 seconds depending if you're in front of them or behind
Police will also have a 25% chance of not being bothered by you and you stand a tiny bit closer to them. Loitering in vehicle will now take 30-35 seconds to get a reaction from police.

Police on the streets: Adds police driving around an on foot. You have a higher chance of seeing them in poor and gang occupied neighborhoods. Make sure you increase the vehicle variety beyond max in your INI file.

Explosions Must Be Reported: This file will make explosions and destroying vehicles/aircraft having to be reported for you to be wanted.
In testing it was found that people don't usually call the police for these crimes, this is why it's optional.

Homeless and Tramps won't have phones: This file should remove phones from homeless people and tramps, preventing them from dialing the police on you. It needs testing because I had to do some guessing with this one.

---ABOUT STORY MODE---
Some users have reported issues with police being alerted when you fire in the Civil Border Patrol S&F Mission. I'm not Rockstar, so I can't fix it sadly.

You can still complete the mission by chasing them, but you won't be able to get gold. If you use a trainer, you can disable wanted levels temporarily to get around this.

---CONFLICTS---
-Conflicts with Refined Weapons and Gunplay's AI Changes "combatbehaviour.meta". Otherwise works fine, I recommend using mine over his with this mod due to it being balanced around my changes.
-Works with PlasticTangerines Tank and Lazer spawning ASIs. If you his dispatch file you will just have regular police spawning up until 5 stars and not have the evasion timer tweaks etc.
-Better Police Spawning, Army at 5 stars dispatch file.
-Anything that edits the AI skills, loadouts, crime and witness information.
-Cops on the beat mod. I have my own popcycle.dat included. Mine has less police. Use his if you want more police on the street and patrols in the country.
-Better Gang Loadouts. Use the compatible version, located with the download.
-Conflicts with GTA Realism police changes. I have included his new tweaks including police jumping walls/entering property, I recommend using my files for the conflicting files and his for the rest due to his amazing changes throughout the mod.

---PERMISSIONS---
You may do what you want, HOWEVER Do not reupload, or mirror this file without making edits and changes. If you do reupload a non edited mirror, you're stealing. Also ensure you credit all who contributed to this mod. Please feel free to make patches for your mods without asking me.

---CREDITS---
Better Police Weapon Loadouts by Yard1
Original dispatch file from Better Wanted Level System Police Spawning by Yard1.
Tweaks, balances, crime, witness stuff and the rest by BobJaneTMart
Thanks to the community for feedback and suggestions
Thanks to OpenIV team for making this all possible
Thanks to mkeezay30 for help with getting police to jump fences, stun guns at 1 star optional file and some other general AI tweaks

-Increased how much crime it takes to gain a star.
-Reduced the time it takes to lose cops when hiding. Depending on current wanted level, goes from 30 seconds for 1 star - 72 seconds for 5.
-Added Realistic crime witness distance. Peds can hear explosions further away while gunshots are a little closer and car jackings are even closer.
-Stops animals reporting crime, now you can stealth kill in the desert without worry.
-Balances amount of cops per star.
-Integrated Better Wanted Level System Police Spawning by Yard1
-Integrated Army Spawning by PlasticTangerine
-Packaged Tanks spawning at 5 stars as per PlasticTangerines permissions.
-Tweaks to all enforcement AI strength.
-Added Annihilator to 4 star wanted level.

v1.3
-Most crimes will now require pedestrians to have to call the police. Explosions, fire and moltovs will alert cops quickly.
-Tweaked cop accuracy slightly and increased their spawns at higher stars.
-Tweaked gang members accuracy and skill. They are now slightly under cops in skill and accuracy.
-Added swat to 3 star, FIB to 4 and made extensive tweaks to general spawning.
-Grunts/Private military are now slightly less skilled than the Army.
-Reduced the distance stealth crimes can be heard
-Reduced the distance punching someone can be heard
-Integrated Better Wanted Level System Police Spawning 2.20 as a base and tweaked it extensively. branching off and won't be updated from now on to his versions.
-Slightly increased wanted level radius at all stars
-Tweaked hidden evasion times
-Increased delay between crimes and cops being alerted.
-Reduced distance peds can hear suppressed gun crime
-Integrated v2.0 of Better Police Weapon Loadouts by Yard1. Tweaked the combat MG for soldiers.
-Changed ammo of Soliders combat MG to 1000 and turned off infinite ammo for just that gun.
-Added FIB roadblocks to 4 stars
-Four stars tweaked, now mostly FIB with occasional cops.
-Tweaked how many cops you can kill per wanted level star.
-Extensive tweaks to the level of cops at each wanted level.
-Other stuff I forgot.

v1.3.1
-Reduced time it takes to get to four stars slightly
-Fixed army truck road blocks not spawning
-Tweaked swat amount at 3 stars
-Tweaked police amount at 3 stars
-Fixed getting stars when no one had seen the crime

v1.36
-Removed PopCycle.dat by default because it was changing the balance and spamming cops everywhere. I'll make a proper one at a later time. I have included an optional WIP version which has little cops in cars but none on foot yet.
-Slightly improved police AI. Car chases were a little too easy.
-Tweaks to 3, 4 and 5 stars.
-Slightly increased chance of seeing female police.
-Increased time it takes to lose cops at 1 star by 5 seconds.
-Slightly increased time it takes to lose cops at 2 stars.
-Fixed peds not getting spooked and calling 9/11 if you only killed one person.
-Added vanilla hidden evasion timer version.

v1.361
-Fixed guns being heard at a long distance when suppressed
-Possibly fixed people not calling police if you only killed one person in stealth mode or with melee
-Possibly fixed AI accuracy not being reduced
-Tweaks to police viewcones
-Tweaks to police spawn distance
-Reduced NOOSE at 3 stars. Full force will only come in at 4 stars now.

v1.362
-Fixed police being too dumb

v1.37
-Updated "Police on streets" optional file, now has on foot police and has been improved overall.
-Added vanilla thresholds version (Time per wanted level via cop killings etc)
-Added "Less Aggressive People and Police" optional file. You can stand near police and people for longer before they get angry, police now have a 25% chance of not becoming aggressive.
-Extensive tweaks to enemy AI. Car chases should be improved, accuracy tweaked when player is moving and other things.
-Fixed Army not spawning when you killed a lot of them at 5 stars. Had to remove FIB @ 5* to fix
-Fixed empty police vehicles in the country when police women spawned at 4 stars. Had to remove police women @ 4* to fix
-Fixed empty FIB vehicles spawning in "No Army Version" at 5*. Had to remove occasional police spawns to fix.
-Fixed empty FIB vehicles spawning in standard version at 4*. Had to remove occasional police spawns to fix.
-Reduced 5 star Army and FIB amount depending on version. Reduced to 12 from 14 in Army version and 15 to 13 in No Army Version.
-General polish throughout the whole mod.
-Removed "Pick and Choose" version and replaced it with a readme on partial installation.

v1.372
-Police helicopters will now take a minimum of two minutes to respawn after being destroyed.
-Improved installation instructions
-Added troubleshooting to readme and description

v1.4
-Added police transporter driving at 2 stars onwards
-Added cargobob to 5 stars
-Added swat roadblocks to 3 stars
-Added military mesa to 5 stars
-Added barracks driving at 5 stars
-Added riot van to NOOSE at 4 stars
-Added Army Dingy at 5 stars
-Added Swat NPCs to boats at 4 stars
-Added Car + Truck roadblock at 5 stars
-Added Mesa to roadblocks at 5 stars
-Added Homeless and Tramps won't have phones optional file [bETA]
-Re-added police bike to only spawn at 2 & 3 stars when in the country.
-Now fully compatible with Military Enhancement Project by Yard1
-Changed wantedtuning evasion timers to match the values in dispatch, should fix the randomness.
-Enabled fuel for helicopters at 4 stars, they take twice as long as 3 star ones to run out of fuel.
-Increased time it takes people to make phonecalls
-Police will now only travel towards your last seen position and now require line of sight
-Police will no longer charge and will prefer to take cover, SWAT Army and Gang members will still charge your position
-Police can no longer see vertically at a ridiculous distance
-Police can now jump fences and are generally smarter while not being OP
-Reduced time it takes to get from 3 to 4 stars a little
-Removed hidden evasion not kicking in if your vehicle is not going a certain speed
-General improvements to all AI: gang, army, security & police
-General fixes and tidy up in dispatch.meta
-Tweaks to crime hearing distance, stealth kills can only be heard 1 yard now. Explosions 100 and gun shots 75.
-Tweaks to 3 star police amount
-Tweaks to all enforcement vehicle speed due to the line of site requirement
-Slightly reduced police spawn delay
-Slightly reduced "sense" range of police, swat and army
-Fixed police spawning at FIB roadblocks
-Overhauled documentation throughout the file and added detailed information to the partial installation readme

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The_XXI
33

The_XXI 33

So, the mod is awesome, I got chased on foot by a very fast cop and damn that was the best thing because he really wasn't giving up.

BUT, it caused me many crashes. Mostly when I want to enter a car, wanted or not. Which is weird since nothing affects cars here.

Anyway, there's something you may need to work on, the automatic wanted status when more than one people see a crime. There should be a mechanic where when a crime occurs, if the witnesses die within a certain amount of time or before one of them pulls a phone out, the wanted status shouln't come up. Do you see what I mean ? It's the one feature we need, complete realistic crime/witness system.

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Camo69
33

Camo69 33

So, the mod is awesome, I got chased on foot by a very fast cop and damn that was the best thing because he really wasn't giving up.

BUT, it caused me many crashes. Mostly when I want to enter a car, wanted or not. Which is weird since nothing affects cars here.

Anyway, there's something you may need to work on, the automatic wanted status when more than one people see a crime. There should be a mechanic where when a crime occurs, if the witnesses die within a certain amount of time or before one of them pulls a phone out, the wanted status shouln't come up. Do you see what I mean ? It's the one feature we need, complete realistic crime/witness system.

That's odd, I haven't had a single crash. Did you rebuild update.rpf?

For the request, probably will have to be scripted. I'm not the person for that haha

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The_XXI
33

The_XXI 33

Yup, pretty weird. I don't understand really. I'll do cross tests to see if the original holds (and I do believe it did but I may have installed something else that causes the crash). Cause dude, this is THE mod I always wanted and needed for this game. My wish is for a completely realistic witness, call, crime report, investigation, kind of sh*t, so I'll do all the testing I can on my part.

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Jax765
188

Jax765 188

Very nice, I look forward to trying this out. One question, does this reduce the respawning rate of police helicopters?

BTW, you say that you integrated the Better Wanted Level System mod, but it's missing some stuff like FIB agents (the unmarked cars are driven by normal cops). Will they be added in the next update? Also female cops never seem to have armor, is this a bug, or does the vanilla game just not have those models?

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Deathdime89
147

Deathdime89 147

This looks awesome so far. My question would pertain to the actual act of proper police etiquette. Would there be anyway to have the cops actually begin doing their jobs correctly (Start by attempting to arrest, then using non-lethal force for 1 star, taser per say if user resists)? sh*t's like Ferguson up in Los Santos.

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lolleroz
214

lolleroz 214

This looks awesome so far. My question would pertain to the actual act of proper police etiquette. Would there be anyway to have the cops actually begin doing their jobs correctly (Start by attempting to arrest, then using non-lethal force for 1 star, taser per say if user resists)? sh*t's like Ferguson up in Los Santos.

While I would like to see that as well, the cops are a pretty much realistic of LAPD, no offence.....just watch some videos, eg: shooting a homeless man cause he was sleeping in wilderness.

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Full_Metal_Wolf
3

Full_Metal_Wolf 3

This looks awesome so far. My question would pertain to the actual act of proper police etiquette. Would there be anyway to have the cops actually begin doing their jobs correctly (Start by attempting to arrest, then using non-lethal force for 1 star, taser per say if user resists)? sh*t's like Ferguson up in Los Santos.

To be fair to the game, that's kind of the point of GTA's cops. They're meant to be a horribly-realistic depiction of the kind of overzealous, "bad cop" types that have caused so many problems in places like Los Angeles, Ferguson, and Baltimore. While not all cops are like that,(In fact, most aren't.) Rockstar made the cops, especially in GTA V, like that as part of the cruel satire that they're known for. You're meant to hate the cops in this game, and feel like they're overstepping their bounds and breaking their own codes. Making the cops actually follow procedure and play by the rules would take so much away from the experience. Heck, listen to the lines the cops shout out while they're chasing or fighting you; these are most definitely not the kind of people you actually want protecting and serving you. They're trigger-happy nutjobs that aren't much better than the criminals they try to stop. Realistic police would require new lines and such, to reflect that the cops are no longer completely insane.

Furthermore, how would you even make sure that the cops actually follow protocol? Real-life police officers in the USA aren't allowed to even pull out their gun unless they have reason to believe that someone's life is in danger. This means they couldn't just go to a carjacking or a fistfight and hop out of the cruiser with their guns drawn. They're told not to aim their gun at anyone unless they intend to shoot them, and they do that right off the bat in this game, even if you're standing completely still without a weapon in your hand, or with just a hammer. Real cops that aren't complete assholes don't pull their gun on someone standing still, holding a carpenter's tool and not actually menacing anyone with it.

Then there's the whole thing where the cops in GTA V will happily shoot you in the back. Real cops are, again, not allowed to do this. They're also trained not to take a shot unless they're absolutely certain that they can hit their target, and even more importantly, NEVER in an environment in which civilians can be hit. Think of how many times the cops in GTA V endanger the lives of every civilian on a given street simply because you were running away from them. Doing that in real life would get that officer some time off at very least, and possibly criminal charges depending on what an investigation reveals. That's not even taking into account that they not only endangered the lives of so many civilians, but that they also shot at someone that had their back to them and was running. Running in itself is not a criminal offense, and doesn't actually fall under "resisting arrest." Resisting arrest is when you resist in a manner that can injure the officer attempting to arrest. When you see a thug running away from the cops, getting tackled, and then getting put in the squad car on a video, he's not going to get charged for resisting arrest if that's the extent of his attempt to resist, and the cops are actually following the rules. Furthermore, civilians have a right to resist what they feel is an unlawful arrest, so long as they don't endanger the officers or anyone else in the process. Reckless driving does fall under that, but running? Not so much.

TL;DR, making the cops act in an even remotely realistic manner would require a massive overhaul of every aspect of the police AI, because right now their behavior is downright psychopathic compared to what actual cops have drilled into their brains from day one.

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The_XXI
33

The_XXI 33

Another thing, I just shot a hiker in the leg with a silencer in the middle of nowhere and the police spawn. There's clearly a mechanic that states that witnessing a crime without calling the cops can suffice to grant a wanted level to the player.

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Camo69
33

Camo69 33

I'm trying to find where the game keeps the severity of crimes. No luck yet. So won't be able to make 2 star last longer yet.

Cops shouldn't spawn with the army. Since they are taking over the situation and would order the police etc to back off.

@ Solal21

I think I have found a solution to make stealth killing better. I put "Must inform law enforcement" tags on stealth and suppressed kills. So if you don't let them call the phone, you're good. Coming in v1.3

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Camo69
33

Camo69 33

As for Helis, I haven't been able to find the setting in the game files for it unfortunately. It's pretty confusing digging deep in the AI files. Maybe they are not even there, who knows. I'll keep looking....

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The_XXI
33

The_XXI 33

About the silenced and long distance sniper shots, witnesses of a crime seem to know where the bullet came from, whether you're in their sight or not, I'll have to do more tests but yeah. Rouglhy we'd need something like a limit around the player that states that past this limit, any silenced long distance shot remains completely anonymous, the police should of course investigate if someone calls, but I think the wanted status shouldn't occur, police shouldn't know where you are when someone gets silently killed from far away.

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The_XXI
33

The_XXI 33

I tested it through and through. The "wait for 911 call to trigger wanted level" mechanic seems to be fully in place, problem is, the trigger doesn't begin when the phone is out in the hand and near the ear of the ped, the trigger starts when the ped is virtually taking the action to call 911, whether there's an animation for it or not. So even if we prevent a ped from reaching his phone, the call has already been virtually made.

This causes, in a witnessed crime, to ALWAYS end up wanted, but with a delay for the wanted level to show up.

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lolleroz
214

lolleroz 214

This is quite literally the best PATCH for the game, it shouldn't be called a mod but an unofficial P A T C H, because that's what it does, it fixes what bunch of retards in Rockstar couldn't get done right despite multiple updates. Thank you.

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Wheatley
1,288

Wheatley 1,288

What happens if Rockstar release a new update and package it into update.rpf? Do they just swap individual files or do they actually replace the entire update.rpf when they push a new update through the launcher?

Would the mod break if Rockstar releases a patch (Other than break optimization tenfold)?

Edited May 11, 2015 by Wheatley

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nkjellman
1,638

nkjellman 1,638

This is quite literally the best PATCH for the game, it shouldn't be called a mod but an unofficial P A T C H, because that's what it does, it fixes what bunch of retards in Rockstar couldn't get done right despite multiple updates. Thank you.

I hear you there. Add this on the list of other mods that improve and fix this game:

-Open all interiors.

-GTA IV like vehicle deformation.

-Increased shadow box size.

-Unobtainable vehicles spawn in SP.

-Heist vehicles spawn in SP.

-Driveable trains.

-Leave engine running like in GTA IV.

-Save last vehicles the player was driving.

-And finally this. Fixing the AI.

Now all I need is:

-A proper way to get to North Yankton

-Working lifts at the construction site.

-Working JB 700.

-A custom character creator for SP. (Make a GTA Online character and save it for use in SP)

-A non downgraded GTA Online (gonna have to wait for NTA).

-Heist features in SP. (Yacht, aircraft carrier, etc...)

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lolleroz
214

lolleroz 214

This is quite literally the best PATCH for the game, it shouldn't be called a mod but an unofficial P A T C H, because that's what it does, it fixes what bunch of retards in Rockstar couldn't get done right despite multiple updates. Thank you.

I hear you there. Add this on the list of other mods that improve and fix this game:

-Open all interiors.

-GTA IV like vehicle deformation.

-Increased shadow box size.

-Unobtainable vehicles spawn in SP.

-Heist vehicles spawn in SP.

-Driveable trains.

-Leave engine running like in GTA IV.

-Save last vehicles the player was driving.

-And finally this. Fixing the AI.

Yeah, those mods should be bunched up in a bundle and released as a community patch, because they make the game how it should've been in the first place.

By the way I just had a full blown-out shootout in Grove Street without getting a wanted level - normally I'd get 3 stars without anyone calling the police. OP, gotta love you for this mod.