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Outside of Deceit you'll find a note from Raven, who says she was trying to find you in the dungeon.

As you exit you'll be accosted by an indignant armed gentleman who says you stole his family-heirloom dagger. Once you get him calmed down a bit, you'll find his name is Duncan and he was told by a mage in Moonglow that you were responsible for the theft.

The heart of your adventures in Moonglow will be your various meetings with Tydus, the head mage. Tydus controls access to the Oracle and you must talk to the Oracle before you can cleanse the Shrine.

Tydus' price for access to the Oracle is a staff, which he says is kept in a cave in the south of the island. That turns out to be a red herring&#151;there's a bit of miscellaneous treasure and in a wrecked ship nearby is a unique magic item called the Arms of the Magi. When you return, Tydus has you try again, this time at a cave in the north of the island.

This cave is guarded by a demon named Randolas. This entity claims that Tydus sent you here just so you could be killed by the demon, but instead he offers you a highly suspect choice. If you strip off all of your weapons and enter, the demon will give you the Heartstone. Taking the Heartstone will allow him to escape. In return, he will leave you unharmed and in possession of Tydus' Heartstone, the source of his power. Surprisingly enough, Randolas' bargain is genuine. If you take him up on it, you'll escape a fight you can't win.

When you reunite Duncan with his lost dagger, he'll offer you some training. As you're wandering in Moonglow, an annoying child named Leeland will beg you to get first his father, then his mother out of danger. Both calls prove to be hoaxes. The boy is a pest, but stick with him. Answering the third call will lead you to a meeting with his father, a scholar named Joshua. Joshua's lost journal can shed important light on your whole quest. It's in a shack near the lighthouse.

The Heartstone is the source of Tydus' power in Moonglow and with it, you can force him to let you in to see the Oracle. He reveals the Lycaeum and an airship. The airship carries you to the remains of the Lycaeum, where you speak to the Oracle and look through the telescopes at night to receive the Mantra. Now you only need the Sigil to finish this leg of the quest. A flirtatious woman named Batista says she can hook you up with it, but only if you bring her a magical shield last seen in the possession of your old companion Mariah.

At Mariah's house, you find the shield in her basement and, if you can solve its puzzle, it's yours. There are two hidden side rooms in the basement, each with a pressure plate. Place a barrel on each pressure plate to take the shield. If you didn't kill Mariah at your last meeting, she'll be there to greet you. She has no objection to you taking the shield and she'll also teach you the extremely useful Restoration ritual.

Trade the shield to Batista for the Sigil. You can now cleanse the shrine. Once the Shrine is cleansed, Raven's waiting at the docks. She returns your Backpack as a peace offering. Forgiving her right away is good for your Karma.