Oculus 1.12 Release Notes

You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.

You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.

Bug-fixes:

Improved Oculus Home

Fixed issue with the appearance of Oculus Home on first launch.

Improved tracking quality with Oculus Rift and Touch.

Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.

Improved support for Unity content.

Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.

Comments

Edit:What i particularly like about these release notes is the detail around why it didnt work previously. This is the type of detail that should be included with every change.

For my work i have to document all the changes i do and their related impact, these are then used not only in release notes but also in my yearly appraisals (nothing motivates people more than wage increases) Maybe you could put that idea forward at your next round table.

One thing that isnt mentioned is 4 sensors, according to the beta testers the laggy hands has been fixed, do you have any input on that?If so then thats the sort of stuff that should be in the notes.

Either way, fantastic to see them posted in line with the software roll out

This is my forum signature.There are many others like it, but this is mine.

""Fixed several issues causing height and position to move while in VR.
These issues were side effects of improvements made to recalibration in
1.11, especially in cases where one sensor was particularly far away.""

BRILLIANT! I would have been the perfect beta tester. Thanks, can't wait to try out!

@Adinsx12 the first Alpha version they released was 1.12.0.346311 (1.12.0.346311) and on Saturday / Sunday they released 1.12.0.347528 (1.12.0.347531). So possibly the Saturday / Sunday version is the Beta that they have released today for everyone.

Ok, for me so far so good after around 2 1/2h of playing, with around 2h of Arizona Sunshine played for the first time as 360 degrees (3 sensors) by turning in real life. It wasn't wanted as I always stay front facing, but here I forgive which side I was and that was good.

I had only one glitch, a big one, at the middle of my session : Guardian, the World and my hand touching guardian on my right side started to move, or slide, smoothly up and down, they did that 2 or 3 times and in around 5 seconds (from start of glitch) it fixed by itself. I was facing my front right sensor. Not a big deal, day and night with 1.11.

This apart it was perfect! good, thanks Oculus Team!

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

yea really hope they can nail down the software issues down for everyone because i know that, beyond wanting to use our $800+ product, we want to be able to support oculus with what they are doing to be pioneers in the vr market! Very rarely does something like VR come along and really set a new bar entirely as far as an entertainment medium goes. Nothing quite like it once you experience it. No matter which VR platform your using, im sure we all were equally "wowed" the first time we tried the technology, whether it was with the Vive, Rift, Gear VR, or any of the oculus precursors, we want to believe that this technology is worth the investment (and all the bumps in the road it may take for the technology to get to a state where it truly shines for everyone)