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Thursday, 23 May 2013

Hi everybody, with only 48 hours left before the completion of the IndieGoGo campaign there is a lot of (hectic) energy in the team!
The big news is that we've announced our cosplay competition which
we will be holding at PAX Australia. If you come to our booth and have
your photo taken you can enter the competition for best Wander character
or best non-Wander character. The Wander team are all coming dressed
as Wander characters so we hope anyone attending PAX Australia will get
involved. So far we have Razer announced as a prize sponsor and will
be announcing other sponsors soon. Winners will of course win a copy of
Wander as well! The categories we are currently contemplating are:
- Best Wander Group
- Best Wander Individual
- Best Non-Wander Group
- Best Non Wander Individual
- Crowd Choice
For the crowd choice we are planning to post the pictures to our
Twitter and Facebook pages and which ever one gets the most
likes/retweets/favourites wins. We'd love some feedback about the
format. People can enter on multiple days if they cosplay on multiple
days. We will be giving out the prizes from the booth. Wander's PAX
Australia booth is in the Australian Indie Pavilion.

Visually the game is continuing to improve with not only new shaders
and textures for the rocks but additions to level designs including
new places to explore. As always, we're finding it's the small details
in game that are continuing to develop the beautifully rich landscape
which then hopefully translates into a more immersive experience for
you guys - and not just visually either. This past week our audio team
has been hard at work adding character sounds and our composer, Justin
is working on more beautiful music for Wander. Anjay has been doing
tons of modelling so the underwater areas will soon have beautiful
coral reefs to explore. We're really excited to have the support of
marine biologist and ecologist, Kat, helping out to make the nature in
our world with floating islands as realistic as possible. Our game
designers have been busy tuning the game mechanics and the next alpha
release will have a huge amount of new stuff. Our alpha testers have
been testing the collaborative spice collection and we've now fixed a
lot of the bugs they have found. We're really excited to see them using
all their new found spice on the new character powers. We will be
showing some videos of these very soon.