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This mod is fixing beta leftovers, which they were left in the game.
It was made on the occasion of the one year anniversary of the Beta Leftovers Fix - SA.
Changelog:
- Added final BF Injection and final Sentinel textures in Joey's Garage,
- Added black color to the Chopper and Predator,
- Changed Mafia Sentinel and Enforcer wrecks colors at the beginning of the game,
- Changed vehicles at the Ghost Town.
- Updated Badfellas post﻿er,
- Updated Gasoline LOD.
- Added in-game Banshee to the cutscene,
- Changed Taxi at the Mean Street Taxis ad.
Download link
Like a mods like that? Check out VC and SA version.

Quality Content is a collection of high quality UI textures mainly useful for 16:9 monitors.
Background, Menu and a bunch of other stuff have been completely REMADE or simply remastered (where possible).
List of REMADE/remastered content:
LOADSC0-25.txd - Complete
SPLASH1-3.txd - Complete
MENU.TXD- Partial.
FONTS.TXD- Partial.
HUD.TXD - Partial.
Screenshots:
Default - Remastered/REMADE.
As addition, a plugin that works with Widescreen fix, in order to lock the menu to 16:9, mainly useful for users who have a larger aspect ratio.
Screen taken at 21:9:
Download:
Version 1.0 - 03.02.2019
Here
Addon for Widescreen Fix:
Here

GTA3 Parked Car Editor
Version: 1.1.0
Release date: 29 October 2018
What is it? This tool allows you to edit the parked car generators in a GTA3 savegame. You can control the car that spawns, it's location, color, and more! You can even transfer parked car generators between saves!
Supported Saves The tool has been tested with saves created by the following platforms:
Android
iOS
PlayStation 2
Windows
Xbox
If you have trouble loading a savegame, don't hesitate to contact me about it!
System Requirements .NET Framework 4.5.2 or newer (included in all editions of Windows 10)
Credits Program written by W. Hampson (a.k.a. thehambone).
Special thanks to GTAKid667 for providing feedback and support during development, as well as the Idaho icon!
Download
MediaFire
GitHub
GTAGarage (coming soon)
Change Log
1.1.0
Build: 538 Released: 29 October 2018
Notes
Added support for Japanese and Australian saves.
Added Options menu
Skip Block Size Checks - Disables some sanity checks when loading a file. Use this if you are sure the file you want to load is a GTA3 savedata file, but you keep seeing the "Incorrect number of bytes read" error.
1.0.0
Build: 516 Released: 29 August 2018
Notes
Initial release.
Copyright (C) 2018 W. Hampson. All rights reserved.

Features
Comparisons
Supported game versions
gta3.exe v1.0.
gta3.exe v1.1.
gta3.exe v1.1 Steam.
Installation
Just copy IIIParticleEx.asi, IIIParticleEx.ini and ParticleEx folder to your scripts directory
UAL is required to run the mod.
debugmenu is recomended.
For Steam version only
For modloader only
2dfx
changelog
Download

Want blue cones like in the mobile version? Here you go! This mod changes the old, red, texture for the traffic cone to a blue one similar to the Mobile version (it's not from the Mobile, just preety close, if you want the closest just download Version 2)
This took me a lot thought, lol. Because i couldn't find the perfect color.
Yes, this works for San Andreas too, you need to extract redwhite_stripe with Magic.TXD and put it in the dyncones.txd (thanks to KKJJ for finding this)
So, here's how it looks like!
Version 1
Download it here
Version 2 (even closer to the Mobile version)
Download it here

The Empire State Building in GTA III is extremely ugly, does not look anything like its real or HD Universe counterparts. Also, it has an incomplete collision and a terrible LOD model. I decided to improve it without changing the game original atmosphere. Almost all the textures are from the original model. In addition, I've put time controlled objects for night lights on the windows and decorative lights on the highest floors and antenna.
Modloader and Limit Adjuster required.
Download
Extra Colors:
Download
Just replace the .txd file.

The Starting Point.
Note: The following text is actually a direct narration of Mr.Mike. This is a modification for any of the GTA games,to bring our 2D,8-bit quality weapon icons in high quality.As our own resources are not modifiable into better quality ones and installed on the GBA,I decided to contact this Vercetti guy on making the weapon icons.I also saw a post in which he promised a member on releasing the HQ Weapon icons.I waited for nearly 3 years and after seeing no progress,decided to contact this guy. You can install his icons on any of the GTA games(not on 2D universe and in GTA Advance,of course.).There are totally 15 icons in this mod,plus one additional icon for Molotov cocktail as he was in doubt on designing the icon. While you think about the similarities between original and the duplicate(This mod),you may notice some differences.It is mainly because of our world,in which everything is 8-bit,including me. Here are the links for downloading the mod.If you support the mod,don't forget to press "Like This" button.Otherwise,Vinnie might rise from death again. AdvanceHQWIcons.zip | Mediafire | GTAGarage

Classic Axis is a modification for "GTA: III" and "GTA: Vice City" that aims to bring a better visual camera behavior to the game with features
that can be found in "GTA: San Andreas" and " GTA: Liberty City Stories" all this only to improve the end user gameplay experience.
Features:
Possibility to walk in 4 directions.
Possibility to move camera both while "on foot" and "in a vehicle".
Manual/Auto aiming the way "GTA: San Andreas" does it.
And much more...
Video:
Download:
Version 2.0 - To be announced.
Soon
Version 1.6 - 03.11.2017
Here
Old versions:

Hello everybody!
To avoid making long detours in this area I added a road between the one to the airport on one hand and the one to the Wichita gardens Porter tunnel entry.
I also added some ramps in the snaking road and to the northwest towers.
http://www.gtagarage.com/mods/show.php?id=28908
.

Compared to other versions, this is not just an old texture passed through filters, And the newly created scanned texture from the original game map.
-HD quality -high accuracy -right notation -more details -the tunnels are indicated separately and are clearly visible Bonus: radar for maps mods
Download

This mod includes almost all (if not all) GTA III HUD icons and load screens (not splash screens, I recommend the ones from dingleman's Natural HD Textures) in full 4K HD.
All radar and weapon icons have been redrawn in 4096x496, as well as the sniper rifle crosshair, regular crosshair, rocket launcher crosshair, the radar disc, and the pager. Load screens have been remastered from the PS2 version in 3840x2160 (there is some stretching, but I myself think it looks more natural rather than the narrow characters in the originals). Weapon icons come in full grayscale or the PS2 color. Comes with one extra load screen made from scratch by me to replace a duplicate.
Comparison images (since the forum won't let me upload images):
Fist
Ammu-Nation radar
Pager
This does not come with any TXDs, as not everyone will want the full 4K quality (I don't even keep them 4K). I suggest you use Magic.TXD to pack them and lower the resolution if you like (I lower the load screens to 1920x1080, and all icons to 1024x1024).
Enjoy, and let me know what you think!
GTAGarage link: http://www.gtagarage.com/mods/show.php?id=28659
EDIT: Until I can get it on GTAGarage, you can download it here: https://drive.google.com/open?id=0B9Ayg6y_YxC2TDMxQVktQXR2MUU EDIT 2: Google Drive link no longer works. Mod is being uploaded to GTAGarage right now. Updated phone icons from included.
Radar icons for the payphones donated by DimZet13. Bonus pack includes HD font1 and pager font, as well as alternate Ammu-Nation radar icons, also donated by DimZet13. Much appreciated donation.
Safehouse radar icon updated. Redrawn, styled a bit differently. No longer blurry. Updated file being uploaded now.
EDIT: In my stupidity, I neglected to mention that YOEL_44's HD pager from here was used as a base to create mine, and had heavy influence on it. I apologize for neglecting to mention it before, it slipped my mind, Great work to him, and credit to many others for inspiring my new HUD and icons. I can't remember all the names (I no longer even have GTA 3 installed) but I know that yojo's HD radar icons were used as a base to create mine, as well.
EDIT: All weapon icons completely redone, weapon icons v2 is awaiting approval on the GTAGarage page!

Wrote a little script today to edit train tracks or flight paths (same thing really) of gta III:
It also handles camera definitions (train.dat), see my post below.
http://aap.papnet.eu/gta/3dsmax/gtatracks.ms
Put into 3ds max' startup directory and open the rollout from the maxscript panel.
You can add train stations by putting the distances in the edit box and click "add stations" with the track spline selected. When you click "info", the default (hardcoded) train stops are printed to the maxscript listener for copy and paste convenience.
The stops are imported as dummies as children of the spline object. On export all objects that are children of that spline are printed as distance values as used by III in the maxscript listener.
Have fun.
EDIT: Maybe you want to know how to actually edit the train stations:
The calls to CTrain::ReadAndInterpretTrackFile at 54F035 (el-train) and 54F06D (subway) have as arguments the number of stations and the station distances on the path measuring from the first path node.
float StationDist[3] at 602284
float StationDist_S[4] at 602290
Moving and removing stations is easy. Just change the distance value and (optionally) decrease the number of distances in the function call. Adding stations might need increasing of arrays.

Introduction
Exclusive Bang is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. The built-in cheats "BANGBANGBANG" for GTA III and "BIGBANG" for Vice City blow up all vehicles but they could be better if they did not blow up your own vehicle. With this mod, type "BIGBANG" in GTA III or "BANGBANGBANG" in Vice City to blow up all vehicles except the one you are currently in.
Installation for GTA III
Download the mod for GTA III at GTAGarage.
Download CLEO for GTA III at http://cleo.li/.
From the CLEO download, copy III.CLEO.asi into GTA III's folder.
If CLEO.asi already exists in the folder, you must delete that file.
From this mod download, place the CLEO folder containing SEBang.cs into GTA III's folder.
This mod has been tested only on III v1.00 US.
Installation for Vice City
Download the mod for Vice City at GTAGarage.
Download CLEO for Vice City at http://cleo.li/.
From the CLEO download, copy VC.CLEO.asi into Vice City's folder.
If CLEO.asi already exists in the folder, you must delete that file.
From this mod download, place the CLEO folder containing SEBang.cs into Vice City's folder.
This mod has been tested only on VC v1.00 US.
Source for GTA III
Source for Vice City
Thanks to AmanSin001 for the initial idea.

Introduction
Jump and Fly is a modification for Grand Theft Auto III and Grand Theft Auto: Vice City utilizing the CLEO Library. It allows you to continue jumping while airborne, effectively allowing you to travel through the air. Type "JUMPANDFLY" to toggle this effect on or off.
Installation for GTA III
Download the mod for GTA III at GTAGarage.
Download CLEO for GTA III at http://cleo.li/.
From the CLEO download, copy III.CLEO.asi into GTA III's folder.
If CLEO.asi already exists in the folder, you must delete that file.
From this mod download, place the CLEO folder containing SEJump.cs into GTA III's folder.
This mod has been tested only on III v1.00 US.
Installation for Vice City
Download the mod for Vice City at GTAGarage.
Download CLEO for Vice City at http://cleo.li/.
From the CLEO download, copy VC.CLEO.asi into Vice City's folder.
If CLEO.asi already exists in the folder, you must delete that file.
From this mod download, place the CLEO folder containing SEJump.cs into Vice City's folder.
This mod has been tested only on VC v1.00 US.
Video
Source

I took Toni's LCS head, used his GTA3 texture and put it on Luigi's body (also removed the tie and retextured it). I think he looks pretty lore-friendly, I like it share your opinions.
Issues: his mouth doesn't move in cutscenes...
Link: http://www.mediafire.com/file/krh9c7125w0cf2r/LCS_Toni_III.zip

Welcome to my III Era Modding Workshop. Listed here are the Mods I've made for III Era Games. While I do most of the work, provide appropriate credits to people whose work has been used. Most of my Mods are GTA III based and are Cars, Small Texture Mods or Script Mods. I hope you guys will like them. Also, the mods are linked to their GTAGarage Pages. Feel free to leave feedback on the same.
+ Cartel Crusher (WIP) Thanks for the feedback everyone. Was working on the Cartel Cruiser earlier and started messing with a few data. Now, I present the Cartel Crusher. It's a sort of Monster Truck version of the Cruiser. Can easily maneuver over other vehicles and less prone to over turning. Improved the wheelbase and suspension to make it more like a Monster Truck. You can easily slide a vehicle under it without any issues.
+ Improved GTA III Script This Script modification is a collection of script improvements that I did for easier gameplay and allowing some perks early in game which can come in handy.
Max Player Health is 250 now.
Sentinel in Give Me Liberty
El Burro Missions Available at start
Porter Tunnel open after Luigi's Girls
Callahan Bridge open after Luigi's Girls
Subway open after Luigi's Girls
King Courtney's Missions available after Luigi's Girls
The Leone Mafia no longer will attack you after Sayonara Salvatore
The Uptown Yardies no longer will attack you after Kingdom Come
BF Injection is now parked at Hepburn Heights
Landstalker is now available around Portland like the Stories
Changed some executive and richfamily car spawns
Changed Parked Car Locations around Portland
+ Screenshots
+ Download: GTAGarage
+ Toni's LCS Safe House in Portland Converted Toni's LCS Portland Safehouse. The construction crane had to be hidden in the blue hell. Download at GTAGarage.
+ Other Modifications for GTA III
Rainy & Dark Weather: This mod modifies the GTAIII timecycle to be a darker and Rainy one. The sky remains more dark till morning.
GTA LCS Thunderrodd: This is a simple conversion of the LCS Vehicle Thunderrodd to GTA III.
GTA LCS Kuruma: This is a simple conversion of the LCS Vehicle Kuruma to GTA III.
GTA III Unlocked Script: This mod that allows a user to complete all missions in any order, just after Luigi's Girls. You can basically access all the islands as well.
Beta Cops Model: A simple Cop model from the Beta Edition of GTA III. This is a small texture replacement that adds mustached cop models in game.
Beta Gang Cars: This mod sets the Gang Members to drive the cars meant to be used while GTA III was still in Beta Phase. Attached below is a list of what vehicles each gang drives.
SA Misc Sounds: This mod changes the misc sounds to SA sounds. Like pickup, click sounds. Just replace the files in audio folder.
IV Mission Complete Sound: This changes the mission complete sound to the one of IV. Just copy the file to the audio folder.
Fed Ex Rumpo: This is a simple conversion of the Fed Ex Van to GTA III.
GTA IV Loadscreen: This is changes the boring blue loadscreen to a colorful and new IV style loadscreen.
DHL Van: This is a simple conversion of the DHL Van to GTA III.
Better Weapon Sounds: With this mod you can change the boring low quality sounds to high quality ones.
VC Admiral: The mods brings the Admiral car from Vice City to III. It replaces the Kuruma.
VC Sabre: This mods brings the Sabre car from Vice City to III. It replaces the Manana.
VC Topfun Van: This is a simple conversion of the VC Topfun to GTA III.
VC Voodoo: This is a simple conversion of the VC Voodoo to GTA III. This mod will replace Yardie Lobo.
VC Washington: This is a simple conversion of the VC Washington to GTA III. Replaces Blista.
VC Comet: The mods brings the Comet car from Vice City to III. It replaces the Bobcat.
San Andreas Car Colors: This mod changes the car colors of the GTA III Cars to be similar to their San Andreas Counterparts.
Thanks to for the Logo, @Jinx. & @Blue for the encouragement.

'sup. I was bored so I decided to alter the original GTA3 rampages to be more or less the same as the LCS ones. Some weapons from LCS didn't appear in III so I had to use some placeholders but all of them can be completed. The locations are nearly identical to the LCS ones, I couldn't get the coords to match them exactly. Sadly, you have to start a new game to play these but if you're bored and you wanna start a new game, why not? I'm also thinking about making a mod that would replace the guns with their LCS counterparts in most cases, but we shall see. Here are some pictures:
Link: http://www.mediafire.com/file/83be1f27c7782xk/LCSRampages.zip
Special thanks to ermaccer for giving me the script to set up the coords!