We've got a new campaign coming up that I am DMing, but the party is interesting. There is a half-minotaur paladin of the Red Knight, a fire-genasi Disciple of the Phoenix, and a catfolk bard/rogue. I didn't realize how strange the group was until I just typed it up.

you needed to type that out to see how strange it was? Its very odd. Good luck to them getting a room at the inn.

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.

We've got a new campaign coming up that I am DMing, but the party is interesting. There is a half-minotaur paladin of the Red Knight, a fire-genasi Disciple of the Phoenix, and a catfolk bard/rogue. I didn't realize how strange the group was until I just typed it up.

you needed to type that out to see how strange it was? Its very odd. Good luck to them getting a room at the inn.

Weird huh? As they each talked to me about their characters (and reading sirreus' 52 page backstory for his half-minotaur) they made so much sense individually it just didn't "click" that this was a strange group.

War to slay, not to fight long and glorious.Aermhar of the TangletreesYear of the Hooded Falcon

quote:Originally posted by XysmaWeird huh? As they each talked to me about their characters (and reading sirreus' 52 page backstory for his half-minotaur) they made so much sense individually it just didn't "click" that this was a strange group.

We both fell into the same trap, it seems. I even helped them create their bios...As long as the group works well together and can stand getting hunted by mobs from time to time, there shouldn't be a problem.

Well you can see the axe as an NPC who is constantly with the party members. The axe has it own goals and motives and the players have to remind that he is no ordinary axe. He has special powers that he can manifest when he desires it. The axe is played by myself the game master. :)

Yesterday I also got fantastic news. My cousin jarno, who played Emnarii Nickelbick and left the group because of his studies is back again. He will take a new player character because the party moved to far from where they left Emnarii. I'm happy he is back again :)

Drakar (Player) - NE Male Human Fighter 3/Rogue 2; going towards assassin (the cleric is unaware of this and his alignment at this time, although recent actions are making her question his motivations)

Marius Eli-Torith Harkonnen (Player) - N Male Human Rogue 3/Wizard 2; he was going for Arcane Trickster, but recently died and is now thinking of playing a Blood Magus

The Chosen is the one who's been around for the longest. The Harper would be on par in time spent, but he was away for a while, and it was ruled that he'd been promoted and spent quite some time doing Harper business (thus he was boosted slightly and received the Master Harper levels when he rejoined). The Knight of the Weave is the newest character (would have arrived about when the rest of them got to... level 12?). The Druid and Triadic Knight are roughly equal. The levels aren't really indicative of everything, though, since they've been subject to a few rituals and such, including Wish spells.

They're just arriving in Cormyr now, following the trail of a number of Harper murders.

Dwarven Cleric 12 of Moradin ( Me, Currently trapped in Chad Nessad)Human Fighter 13, Consort of a Succubus, Sold His Soul for a +2 Brilliant Energy Axiomatic Bastard Sword ( Also trapped in Chad Nessad, by my side)Halfling Rogue 12/Shadowdancer 2 (Currently under effects of Polymorph Any Object( due to being violated by a Aboleth... that hurt), also in the underdark, looking for the 2 above suckers who failed their reflex saves...)Human Paladin 12 of Heironeous ( Also in the underdark, worrying about the fate of the world and his own arse)

Grimnar and Grimnor are twins with the Thunder Twin feat. Shrapna is their older and more devout brother who is the leader of the brothers. They were named the "Trigon Brigade" during the wars with King Obould and hail from Citidel Adbar. They have since left Adbar, renouncing their loyalty after the Nations of the North signed a treaty with Obould allowing him to establish his Kingdom, something they feel is truly wrong. They joined up with Kaeverik and Donan recently.

The Nogginknocker brothers? *chuckles* Now there's a name that's truly Salvatorian.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."--Richard Greene (letter to Time)

Well I will be starting a new group in 3 weeks that should become interesting.

I will be running the Northern Journey with lots of in-between scenarios, using the new pathfinder slow xp chart. The group will start in waterdeep at a in owned and operated by the previous group who are now lvl 15 and taking a break.

Anyway the family dwarf clans theme seems to be in at the moment because there is actually a grop og dwarf triplets in the mix.I play with dreamdwarf being a blessing/curse that can affect all dwarfs so the dreamdwarf is the sister of the 2 shield dwarfs.

The group played together for the past 3 years and I look very much forward to GM them(switched with the ast GM who is now the Dwarf rogue). I'll make an attempt at writing up the group adventures and posting them here for those who are interested in other groups exploits.

Sure you can see through a Ghost. Guess I'm the exeption to that rule.

Lul (surname? complicated), male without alignment kamerel Warrior (not fighter, more like swordsage, some psionic talents), heretical member of the Transcendent order, drug addict (entheogens), dual(?) personality, has a spine made of pure force (in one adventure was removed cause some horrible spirit creature was ''hooked'' on his chakras)

Wilhem (no last name) (CG Human Rogue 3, former kitchen worker in Ironwoods Castle, able to win the prize as biggest coward, having used have the time in battle as of yet sitting in a corner hoping that the enimies didn't discover him, and fleeing from a traped door which we knew we had the right key for)

also going to have a cleric in the party but the player haven't been around yet so he isn't intoduced

what happened to the queen? she's much more hysterical than usualShe's a women, it happens once a month

As a joke I introduced our party for a king once in the beginning of our campaign, as A-Team, an for some reason it just stuck. People now know us a A-Team... which is a little corny especialy as it was never ment to be called that...

But as we never came up with a better name, our DM has used it ever sinse... So A-Team it is...

As a joke I introduced our party for a king once in the beginning of our campaign, as A-Team, an for some reason it just stuck. People now know us a A-Team... which is a little corny especialy as it was never ment to be called that...

But as we never came up with a better name, our DM has used it ever sinse... So A-Team it is...

Whose on the A-Team?

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.

As a joke I introduced our party for a king once in the beginning of our campaign, as A-Team, an for some reason it just stuck. People now know us a A-Team... which is a little corny especialy as it was never ment to be called that...

But as we never came up with a better name, our DM has used it ever sinse... So A-Team it is...

Whose on the A-Team?

I'd rather know who fills the positions of Hannibal, Face, Murdock, and BA Baracus.

We filled the possitions like this. I was the wizard, and because I was so inteligent, I took the role as Hannibal.

We had a rogue in the group at that time, who was face, because of disguise. Our now, fighter/cleric started of as fighter so natural he became BA. (Human 5'1" and always grumpy) He he... Then we had an archer who was always like doing these stupid and weird things.. Murduck... And we also had a Paladin... who was a knight, who always rode on his horse... so we also had "Knight Rider" (Name of horse= KITT) And every time he charged on his horse we played the theme song from the series... I was GREAT!!!

The Nogginknocker brothers? *chuckles* Now there's a name that's truly Salvatorian.

Very true

When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.

The party I'm currently in is based in the North, specifically in Silverymoon. We don't have a name, but we've been calling ourselves the Knights of Silver (Yes, we realize the city guard is called that already) due to the fact that we've constantly been involved with saving The North or Silverymoon in particular since we got here. Some of our adventures have been fighting a Balor and his minions - on the Abyss - for the Sword of Ages, facing off with a drow ruling house and their invading army, fighting a newly formed dracolich to prevent Sammaster of the Cult of the Dragon from being resurrected, facing Set himself and banishing him to his home plane, but not before he sends us to Sigil. We just left the Outlands of Sigil after taking place in one of the biggest battles any of us have ever heard of, let alone taken part in. Anyway, here is the party.

Raxx was a monster that had a spell cast on him that had his Int raised to 12 and is now Chaotic Good. He loves to eat live chickens; feather and all. Beren is a bitter but talented thief/mage on the run for killing his former guild master. Jayselle is a gorgeous half elf of 21 years who lives her life for Sune and happens to have some mental powers as well. Jindall is an almost decrepitly old high elf who used to be a fighter but inadvertently drank an aging potion that aged him 500 years. He took up magic as he couldn't lift his sword or don his armor anymore and is quite bitter about it. He constantly berates Raxx on his lack of fighting style and Jayselle about how she's just a child and knows nothing, etc, etc. We have some interesting role playing let me tell you.

First of all, hey guys :P I'm new around here, but so far it's a great place.

At the moment I'm playing a solo campaign, but to make up with it I've got characters coming out the windows (seven that I actually have stats for, so far). We're playing with the knowledge of all the campaign settings, so a few are Realms, some are Mystara, some Dragonlance, etc...

The "active" characters are combined my characters and my DM's... These ones are just mine, and I usually only have two at a time in a fighting party with another two of my DM's. Colt is the main heroine, so it just comes down to rotating the rest of them around her to keep their levels about the same. Luckily, the DM is always open for new characters since it's just the two of us, or else I think he'd have capped the amount I'm allowed to have by now...

Shadow-Walker, aka Walker, aka "The One-Hit-Point Wonder"Started his career as an adventuring rogue (removing traps, scouting, etc --no thieving). Along the way, the party had an ugly run-in with a bunch of Banites who had stolen a relic from a local church of Torm. Impressed with his scrappiness, a paladin in the temple offered to train Walker in more noble ways of battling evil. Quests were assigned, monsters were fought, and he became a dual-classed character. After reaching 6th level paladin, moral quandries started popping up, and his bardic companion kind of talked him out of his paladinhood, reminding him that he used to be able to decide for himself what could be done and what needed to be done in the fight against evil. With some regrets, Walker took the easy way out one time too many and renounced his strict code of honor, becoming a fighter thereafter. However, he still remains lawful good and faithful to Torm.

Last adventure we had together, we had a guest DM... and I think I ruined him. He had an adventure set up where we started out on our way toward Waterdeep from Elturel. Several days into our trip, we were ambushed and robbed by Cult of the Dragon members who then beat us and left us for dead (allowing the DM to start us into his new adventure without equipment as he'd planned). Instead, without healing and with no more than 6 hit points each, we were nudged into heading back to Elturel. The bounty hunter refused to leave her magical daggers behind and Walker was determined to see some justice done. The bard was on board for finding the bad guys since it would make a great story (turns out he was right).

The bounty hunter was able to track the cultists back to their nearby lair, a well-fortified house on a cliff, surrounded by a wall and plenty of traps. Walker volunteered to scout inside being both stealthy and healthiest of the bunch. Deciding that the trapped areas would be too slow and visible under the watchful eye of three guard towers, he circled around and climbed up the cliffside in the rain --suffering penalties for wetness and injury* (which was tacked on as an added measure to deter the foolhardy plan). Reaching the top, he stealthily reached the top of the watchtower and dispatched the guard inside while unarmed. (This prompted a decision to start studying unarmed combat specialization with the next available weapon prof. slot which we never got around to). Taking the guard's short sword and dagger, he climbed back down and into the courtyard. He managed to sneak up on a pair of guard dogs and backstabbed one to death, then took 3 points of damage from the other's bite before he killed it. The brief commotion and dead dogs led to a search of the area, but Walker made his hide checks again and again. At one point, the DM decided that my dice might be too lucky and asked me to start rolling his... the exceptional rolls kept coming and I snuck into the house, past guards (keeping track of how many and what they were armed with for later), and avoided traps and alarms all the while. Searching several rooms, Walker found their treasure chamber... their stolen equipment and treasure taken from others along the road in similar fashion. A successful saving throw had him taking only half damage from a gas trap he'd failed to notice. Now, with one hit point left, he heard guards rushing toward the room. He found his invisible sword (+1, becomes briefly visible when it strikes --nothing else) and killed the half dozen guards he'd passed on his way through the house. He gathered up everyone's gear and used dust of disappearance the elf had in her belt pouch, then made his escape silently out the front door and back to his awaiting companions. A handful of healing potions were available, everyone got one and Walker got two. We stormed the compound and took the cultists by surprise even though they knew trouble was wandering about.

A practically naked rogue/fighter saved the day with only but a hit point left. Most of the game session was taken up by watching me slip in and retrieve our equipment, but no one felt left out... rather it became a cheering session all the way. My bold victories inspired the others and we attacked heedless of danger, almost losing one (the wizard) in the process. Then, we nearly crapped our pants when we charged through a basement doorway to an underground cavern where we saw a wizard standing next to a skeletal dragon. The dragon lifted its head at the wizard's beckoning, and we were offered a chance to flee. We took it only to later (after the game was over) find out the dragon hadn't yet been turned to unlife, but rather the wizard had an illusion spell handy.

The DM didn't want to kill us, he just wanted to scare us away because he'd improvised the whole thing and just didn't know what to do next. When asked what he had planned for next week, he said he didn't know... his original adventure plan required us starting without equipment and that was shot to hell. He asked for a couple weeks to come up with something else, but we never got back to it.

Sheer dumb luck is fun.

Some people are like a slinky... not good for much, but when you push them down the stairs, it makes you smile.