One involves some gem usage, and believed to be tool-assisted, but four others are confirmed. It's enough of an issue that Capcom on Friday informed fans the game's development team is looking at a patch solution.

Super-user Maximillian put together this compilation video above that breaks down each infinite and assesses its impact on the game's balance. These are the four discovered:

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• Kazuya: Maximilian calls this one the easiest to perform and given that it is with a character in all editions, it's the worst of the bunch. However, only works against a third of the roster, mostly the larger characters.

• Kuro: Discovered by Desk, this one is the easiest to perform but, unlike Kazuya, Kuro is also console exclusive character and this the infinite probably won't be seen in tournament play. But it definitely sucks to deal with it online. It involves hitting a medium punch off of a tag switch, and if you pull that off, you can land medium punches.

• Xiayou: The one-frame link between the attacks makes this not a practical infinite, but it exists.

• Pac-Man: The hardest of all. But Pac-Man is a console exclusive character, which means this shouldn't be much of an issue in tournaments.

Additionally, some infinites have been discovered for Steve, but they appear to involve speed gems and tool assists. You may see them here on Shoryuken.

"The dev team is also already working on solutions to the infinite combos currently making the rounds on YouTube," Capcom said Friday on its Capcom-Unity blog, "and will have them patched up once these other updates are out the door."