The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in
games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is
exactly the resource you would want. Find even secrets on our page: F1 Racing Simulation

F1 Racing Simulation Cheats

F1 Racing Simulation
Easy pole position:
-------------------
Stay in the pit lane during the race qualification.
This will result in a qualifying time of 00:00:000.
GameTips
--------
For extra speed in qualifying, take advantage of the
"qualifying engine" option provided in the garage menu.
Selecting a high RPM redline will give more speed and
acceleration at the expense of reliability. Be sure to
switch back before the race.
Keep your brakes applied on the start line until the
red lights go out. The car has a bad habit of rolling forward
on some circuits and bringing a false start violation down on
you.
F1 cars have extraordinarily powerful brakes and this is
accurately modeled in F1RS. You can brake much deeper for
most corners than you might think, so practice, practice,
practice.
Hitch a ride with one of the faster computer cars
(Schumacher and Alesi are always good bets) by hitting
the Page Up or Page Down key and then by closely studying
their driving techniques. Valuable gearing setups and braking
points can be learned this way.
The best method of improving the problem of poor frame
rate at the start of races (when the screen is crowded with
other cars) on a lower-end machine is to reduce the number
of competitors. Halving the number of competitors from 21 to
11 can increase the fps on a P133 by a huge margin. (Switching
off the replay is also effective.)
If you're holding on to pole position by a narrow margin,
you can be a real poor sport about it and go park your car out
on the middle of the track. You won't be towed away and the
computer-driven cars will lift off their throttles enough to
cost them half a second per lap as they maneuver around you.
(I could've sworn I saw Berger give me the finger.)