Enchantment (4)

Maybeboard

Creature (2)

Instant (1)

Land (1)

Sorcery (1)

Description

This idea is simple, pay sweet fuck all at your local game store to pick up these singles then get yourself a super early advantage in board state, you unleash creatures which while you can't block with them, you aren't blocking anyway, you just want your opponent to panic and try blocking, but you have tricks to deal with that.

So, you want more details? Fine. Pray to whatever deity you worship that a mountain and/or swamp are in your opening hand alongside a Rakdos Cackler, because at the $2 for the entire deck price range a 2/2 for 1 mana of either color is a godsend, like I mentioned before, this is an unleash deck, play the creatures and unleash them, in the example of
Rakdos Cackler
a fantastic opening move would be mountain,
Rakdos Cackler
that's been unleashed, you now have a 2/2 and pass to your opponent, turn 2, play literally any land, even a guild gate and drop Consuming Fervor onto the cackler swing in for 5 damage if the enemy has nothing in play, or Shock anything they may have put into play with toughness 2 or less so you can't be blocked, blocking is for chumps after all.

Now your unleash creatures aren't the most cost effective mana-wise but if you look at them as just creatures that enter with 1/1 counters since you aren't blocking anyway they suddenly become fantastic, then you have tricks to give yourself that little edge to end the game,
Brute Strength
when your opponent decides to block, and suddenly that trade results in damage still happening. More fun tricks include using
Hellhole Flailer
as a cheap effective 4/3 for 3, and when you need a way to end the game, hit him with
Brute Strength
or Consuming Fervor to pump him up to something like 7-10 power depending on how many pumps you use on him and then popping his ability for instant 7-10 burn damage.

Using the might that is
Mugging
can end a game, as can
Seismic Stomp
, imagine for a moment if you will, your opponent is on the ropes and is obviously planning to block since you can deal enough damage to end the game this turn and has say, 2 units on the ground and a powerful flying creature,
Seismic Stomp
followed up by the
Mugging
your opponent can't block this turn, swing for game.

Looking at individual cards, Shock is absolutely garbage when Lightning Bolt exists, but this deck also costs about $2 not counting basic lands, same can be said about a lot of cards, heck even the
Rakdos Cackler
is just a worse Goblin Guide, but all in all it's a plain and simple aggro deck that wins quick, puts down a ton of pressure and once again I cannot stress this enough, most likely costs less than the change in your pocket (as of the time of creation), but even though it's not the greatest you do still have some sweet cards that'll perform really well if you also play against people who have jobs that don't pay enough for $200 decks like the
Rakdos Drake
, I mean it's a 2/3 flying for 3 mana, that's pretty darn good, and
Thrill-Kill Assassin
, I mean he's a freaking 2/3 deathtouch for 2 mana, that's pretty godly at this budget level. Also let's not forget the most fun way to surprise your opponent to end the game at a moments notice,
Act of Treason
, that's a nice Ulamog's Crusher you got there pal, let's see how effective it realy is in combat!

Also another little tidbit here, the
Brute Strength
and also the Consuming Fervor do tend to be dead draws being that this is supposed to be a creature focused deck, I recommend taking em out for another mountain and to try and get some decent cost-effective creatures, I myself had some Combat Celebrants lying around that work nicely really any low cost creature will work, even say
Forerunner of Slaughter
and maybe some decent draw power like
Browbeat
or Read the Bones.

So as per some recommendations, I've added
Shambling Remains
as he's a sweet cost effective creature, honorable mentions go to Bump in the Night, I personally don't use it as I prefer to use shock as a method to kill creatures rather than players but if you like burn damage make the swap.
Auger Spree
is also pretty good, but I couldn't justify the slot in here since none of your creatures are actually durable enough to survive it making it essentially 3 cost 4 damage to a creature, but since Flame Slash exists I don't recommend it unless you make an edit that includes a creature with at least 5 toughness for some reason. If you want to slot in a creature with haste to surprise your opponent because exava isn't enough for you, don't use
Rakdos Shred-Freak
,
Spike Jester
is much better in here that 1 extra power may just be the win or enough extra damage to take out the enemy blocker. I like to play all of my permanents in the post-combat main phase so my opponents don't know if I'm saving the mana for combat tricks, if you don't play that way or are taking out some instants find yourself some room for
Emberstrike Duo
, unfortunately for me even though they're a pretty sweet cheap aggro piece they don't work with the way I play so I can't justify slotting them in, they will remain in the maybe-board.

May 10, 2017
10:32 p.m.

Was looking to try an aggro deck with red since all I've played so far has been bg deathtouch and ramp decks. This looks super fun, and only cost me $11 (after buying lightning bolts instead of shock). Cheers man, hopefully I surprise my friends tomorrow lol

May 20, 2017
8:34 p.m.

Cooperlogan, you're evil, and I like it.if you like dumb stuff like that, I like to use Kari Zev's Expertise and have it cast Fling for free.Either way, collateral damage is definitely hitting the maybeboard.

Sorcery (10)

Instant (3)

1x Brute&emsp13;Strength

2x Shock

Land (19)

4x Bloodfell&emsp13;Caves

9x Mountain

6x Swamp

Enchantment (4)

1x Consuming&emsp13;Fervor

3x Madcap&emsp13;Skills

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