Originally Posted by Ghostcrawler &quot
(Blue Tracker / Official Forums)

The New Spellbook
We know from feedback and from testing that dividing spells among 3 tabs felt arbitrary to a lot of players. Some players didn't even realize they had access to some spells. The current design has all of your class spells in alphabetical order, with the exception that active abilities (those you can drag to your bar) come before passive abilities. We would consider a design where the passives are mixed in with the actives. (The general tab is for anything that isn't related to your class, such as racial abilities and things like riding.)

We've seen some ideas from players that we should attempt to categorize class abilities further, such as offensive vs. defensive, or buffs vs. heals, but worry that it would be very challenging to come up with a single organizational scheme that is intuitive to most of our players. I think it's like one of those deals where everyone organizes their hard drive, desktop or email inbox differently. Some people have tons of little categories that make sense to them (key point) and some keep everything in one big bucket. There isn't a one-size fits all scheme that works.

So much fail in this response. There's nothing wrong with staying with the current spellbook. Blizzard thinks it's trying to help new players, but all they'll end up doing is hurting them.

Originally Posted by Ghostcrawler &quot
(Blue Tracker / Official Forums)

The New Spellbook
We know from feedback and from testing that dividing spells among 3 tabs felt arbitrary to a lot of players. Some players didn't even realize they had access to some spells. The current design has all of your class spells in alphabetical order, with the exception that active abilities (those you can drag to your bar) come before passive abilities. We would consider a design where the passives are mixed in with the actives. (The general tab is for anything that isn't related to your class, such as racial abilities and things like riding.)

We've seen some ideas from players that we should attempt to categorize class abilities further, such as offensive vs. defensive, or buffs vs. heals, but worry that it would be very challenging to come up with a single organizational scheme that is intuitive to most of our players. I think it's like one of those deals where everyone organizes their hard drive, desktop or email inbox differently. Some people have tons of little categories that make sense to them (key point) and some keep everything in one big bucket. There isn't a one-size fits all scheme that works.

So much fail in this response. There's nothing wrong with staying with the current spellbook. Blizzard thinks it's trying to help new players, but all they'll end up doing is hurting them.

Not to mention there is no reason at all to not allow players to customize the spellbook (and all other parts of the UI) according to their own tastes. Without having to always resort to 3rd party mods that is.

Last edited by Calamari; 2012-06-05 at 06:07 PM.

Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs..

We already knew the PTR is up, this does nothing to tell us WHEN it opens.

"Oh, who does my hair? You might have heard of my stylist. It's called the Void!"
"No matter how much you plead I will not sprout tentacles or turn into a giant eyeball. Well, I might. But not because you asked!"

Originally Posted by Ghostcrawler &quot
(Blue Tracker / Official Forums)

The New Spellbook
We know from feedback and from testing that dividing spells among 3 tabs felt arbitrary to a lot of players. Some players didn't even realize they had access to some spells. The current design has all of your class spells in alphabetical order, with the exception that active abilities (those you can drag to your bar) come before passive abilities. We would consider a design where the passives are mixed in with the actives. (The general tab is for anything that isn't related to your class, such as racial abilities and things like riding.)

We've seen some ideas from players that we should attempt to categorize class abilities further, such as offensive vs. defensive, or buffs vs. heals, but worry that it would be very challenging to come up with a single organizational scheme that is intuitive to most of our players. I think it's like one of those deals where everyone organizes their hard drive, desktop or email inbox differently. Some people have tons of little categories that make sense to them (key point) and some keep everything in one big bucket. There isn't a one-size fits all scheme that works.

So much fail in this response. There's nothing wrong with staying with the current spellbook. Blizzard thinks it's trying to help new players, but all they'll end up doing is hurting them.

Honestly, of all the changes to complain about. Switching the spellbooks to display all your spells in one tab is not a major change, especially since they're changing it so that your spell pool will differ greatly depending on spec.

They could add sorting options, sure. A dropdown menu, perhaps, or a search box, just like the profession windows have.