As we announced in the Engineering Complex dev blog in October, the upcoming release on December 13th will remove the ability to deploy new Outposts and Outpost Upgrades in New Eden. This is a small first step in the long-term plan to gradually replace these legacy structures with newer Upwell technology. Any Outposts and Outpost upgrades deployed/installed before the December 13th downtime will continue to operate as normal and will not have any bonuses or functionality removed at this time.

As part of this release we are also ending the NPC market seeding of Outpost Construction Platform blueprints, Outpost Improvement Platforms and Outpost Upgrade Platforms, and it will no longer be possible to build new Outpost Construction Platforms. Any remaining blueprints and items in these groups that are not consumed before the December 13th downtime will be eligible for a form of reimbursement in the future. More information about this reimbursement plan will be provided at a later date.

If you or your alliance plans to deploy a new outpost or outpost upgrade, we urge you to do so before December 13th.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

also question - willw e fly concord ships ever? afaik i watched youtube and there will be frig cruiser and concord bs give away. what are requirements to acquire one and will be there other method to gain access to these sweet ships?

Posted - 2016.12.07 16:10:08 -
[6] - Quote
Would you please fix the game before you do anything else with the new structures? The industry window is currently utterly unusable because loading the tab Facilities in particular takes ages (longer than a freighter warp through a 50 AU system) and gets stuck often, loading contracts takes ages as well and the market is still sluggish.

You still cannot remotely contract or remotely sell things in a citadel. You still have not fixed the issue with citadel access courier traps.

Get to work on these issues before you progress with your structures plan!

Would you please fix the game before you do anything else with the new structures? The industry window is currently utterly unusable because loading the tab Facilities in particular takes ages (longer than a freighter warp through a 50 AU system) and gets stuck often, loading contracts takes ages as well and the market is still sluggish.

You still cannot remotely contract or remotely sell things in a citadel. You still have not fixed the issue with citadel access courier traps.

Get to work on these issues before you progress with your structures plan!

The issues you're describing are all near the top of our priority list and we're working on getting them fixed asap.

The ending of new outpost deployments doesn't slow down work on those features and actually frees up more resources for fixing structure bugs and adding missing functionality.

the upcoming release on December 13th will remove the ability to deploy new Outposts and Outpost Upgrades in New Eden.

Why now? There are a bunch of things, that are currently only available in/through the current Outposts, including, but not limited to:

Insurence

Repairing of Items (in case you don't have a ship to fit the module to, e.g. repairing of capital modules is impossible if you don't own a capital)

Amarr Outposts are still the only way to get bonuses to system cost index multipliers.

With the removal of the ability to deploy new outposts now, you also remove the ability "get" those things, if you don't already own an outpost. Wouldn't it be more practical to take that away from us once there is already some sort of replacement for it instead of now?

the upcoming release on December 13th will remove the ability to deploy new Outposts and Outpost Upgrades in New Eden.

Why now? There are a bunch of things, that are currently only available in/through the current Outposts, including, but not limited to:

Insurence

Repairing of Items (in case you don't have a ship to fit the module to, e.g. repairing of capital modules is impossible if you don't own a capital)

Amarr Outposts are still the only way to get bonuses to system cost index multipliers.

With the removal of the ability to deploy new outposts now, you also remove the ability "get" those things, if you don't already own an outpost. Wouldn't it be more practical to take that away from us once there is already some sort of replacement for it instead of now?

I wholly agree. this seems kinda like putting the cart before the horse here. unless those missing pieces are to be released at the same time.

Correct me if I'm wrong, but surely POS's should be the first to go? these things are obsolete.

(then again they could be the same damned thing and im just being ********)

LOL POS's are not obsolete at all.

Things POS's can do that Citadels can't:

1. Protect a super or titan - Except for the case of a spy or idiot in charge of the pos password/awox and the 300 Billion killmail known as a keepstar, POS's are the safest place to put a titan or super.

Why? - You can still be bumped off of a citadel. This along with the promised warp changes are two things that have not been address or even mentioned by CCP in a while.

2. Moon Mine - This I think is getting replaced in the next major expansion though.

3. Anchor cyno jammers, jump bridges, etc. No mention when these are coming to citadels.

POS's will still be mandatory until the items in number 1 are addressed.

Would you please fix the game before you do anything else with the new structures? The industry window is currently utterly unusable because loading the tab Facilities in particular takes ages (longer than a freighter warp through a 50 AU system) and gets stuck often, loading contracts takes ages as well and the market is still sluggish.

You still cannot remotely contract or remotely sell things in a citadel. You still have not fixed the issue with citadel access courier traps.

On the subject of industry window issues, once you have more than a handful of blueprints you find that

* the search box freezes the entire UI for several seconds, * the search box will sometimes load the search result result and then immediately load in a different set of blueprints which overwrite the search results.* the order that the facilities are shown in the drop-down box is apparently random, or at least inexplicable* there is no way to see the output hangar of a job, or change it after the job has been initiated* clicking on a job activity sometimes doesn't respond, as if waiting for a server response...

Correct me if I'm wrong, but surely POS's should be the first to go? these things are obsolete.

(then again they could be the same damned thing and im just being ********)

LOL POS's are not obsolete at all.

Things POS's can do that Citadels can't:

1. Protect a super or titan - Except for the case of a spy or idiot in charge of the pos password/awox and the 300 Billion killmail known as a keepstar, POS's are the safest place to put a titan or super.

Why? - You can still be bumped off of a citadel. This along with the promised warp changes are two things that have not been address or even mentioned by CCP in a while.

2. Moon Mine - This I think is getting replaced in the next major expansion though.

3. Anchor cyno jammers, jump bridges, etc. No mention when these are coming to citadels.

POS's will still be mandatory until the items in number 1 are addressed.

Ehhh. A keepstar should be in the budget of any alliance fielding Titans, really. 2 and 3 are the important points, here.

As we announced in the Engineering Complex dev blog in October, the upcoming release on December 13th will remove the ability to deploy new Outposts and Outpost Upgrades in New Eden. This is a small first step in the long-term plan to gradually replace these legacy structures with newer Upwell technology. Any Outposts and Outpost upgrades deployed/installed before the December 13th downtime will continue to operate as normal and will not have any bonuses or functionality removed at this time.

As part of this release we are also ending the NPC market seeding of Outpost Construction Platform blueprints, Outpost Improvement Platforms and Outpost Upgrade Platforms, and it will no longer be possible to build new Outpost Construction Platforms. Any remaining blueprints and items in these groups that are not consumed before the December 13th downtime will be eligible for a form of reimbursement in the future. More information about this reimbursement plan will be provided at a later date.

If you or your alliance plans to deploy a new outpost or outpost upgrade, we urge you to do so before December 13th.

Posted - 2016.12.07 17:25:46 -
[19] - Quote
So in plain words ? is it your not allowing new POS's is that what an outpost is.....or do you mean citadel? what are you phasing out . Using words like Outpost in content that doesn't use it is not helpful for us players we have simple names and acronyms for all that fancy stuff.Are you just wanting to replace stations with new citadel stuff? I get it the ME/TE complexes help with ME/TE for the bpo/bpcs used. but what are you replacing? what are you shying away from,other than legacy stuff.

So in plain words ? is it your not allowing new POS's is that what an outpost is.....or do you mean citadel? what are you phasing out . Using words like Outpost in content that doesn't use it is not helpful for us players we have simple names and acronyms for all that fancy stuff.Are you just wanting to replace stations with new citadel stuff? I get it the ME/TE complexes help with ME/TE for the bpo/bpcs used. but what are you replacing? what are you shying away from,other than legacy stuff.

Nope not pos's, their talking the stations players can deploy in sov space ie player owned stations = outposts.nothing to do with POSs

Correct me if I'm wrong, but surely POS's should be the first to go? these things are obsolete.

(then again they could be the same damned thing and im just being ********)

LOL POS's are not obsolete at all.

Things POS's can do that Citadels can't:

1. Protect a super or titan - Except for the case of a spy or idiot in charge of the pos password/awox and the 300 Billion killmail known as a keepstar, POS's are the safest place to put a titan or super.

Why? - You can still be bumped off of a citadel. This along with the promised warp changes are two things that have not been address or even mentioned by CCP in a while.

2. Moon Mine - This I think is getting replaced in the next major expansion though.

3. Anchor cyno jammers, jump bridges, etc. No mention when these are coming to citadels.

POS's will still be mandatory until the items in number 1 are addressed.

So in plain words ? is it your not allowing new POS's is that what an outpost is.....or do you mean citadel? what are you phasing out . Using words like Outpost in content that doesn't use it is not helpful for us players we have simple names and acronyms for all that fancy stuff.Are you just wanting to replace stations with new citadel stuff? I get it the ME/TE complexes help with ME/TE for the bpo/bpcs used. but what are you replacing? what are you shying away from,other than legacy stuff.

There is a structure called an Outpost. That is the structure they're referring to.

Posted - 2016.12.07 18:41:42 -
[28] - Quote
CCP Fozzie, while you are removing some obsolete gear, can you take a look at SBU's ? The NPC buy orders have run their course. I think you once proposed to convert all existing SBU's and their BPO's into TCU's.

Ehhh. A keepstar should be in the budget of any alliance fielding Titans, really. 2 and 3 are the important points, here.

In the grand scheme, I would probably agree with you. However, the simple fact is that the game does need to consider smaller groups as well. A large group should be able to push someone's sandcastle over, and they could do this by bubbling a POS (assuming null).

However, at the end of the day, there are other groups who use titans simply for bridging or small ops. Requiring a 300B investment (that will more than likely never even anchor) is sort of a bit of a stretch. Yes Eve is hard and not suppose to be easy, but that may be pushing the idea a bit.

Right now, it is easy to get a titan or super off an undock. It is called a dread bomb (a variation on the old pos bowling mechanic that was banned by CCP and then made impossible by changing cyno rules).

Drop a ton of caps on top of it to bump it at a huge rate of speed and kill it.

So simply put, even with keepstars in the game, CCP has basically re implemented a mechanic that they banned in the first place.

Yes, you can say that if someone wants to be safe, they should just log off the toon, but ANY game mechanic that basically forces a player to log or keep playing needs to be looked at to determine if it is acceptable. In this case, I do not think so.

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