The Inner World – A 2D-Point’n’Click Adventure Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world?

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The Inner World – A 2D-Point’n’Click Adventure

Robert is a novice, a bit clueless, but with a heart of gold. He lives a peaceful life as a court musician in Asposia's largest wind monastery. Contrary to the laws of physics, Asposia is an enormous, hollow space surrounded by an infinite expanse of earth. The world's air is provided through three wind fountains, but as one wind fountain after the other petered out and the wind gods came to Asposia, all of the sudden Robert found him in the middle of a whirlwind.

Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world? And what are Laura´s secret intentions…?

Features, Features, Features!

This is where The Inner World shows what it means to be lavishly with tons of content waiting for you:

Screamingly funny dialogues!

Numerous tricky puzzles!

A handmade world fully drawn with love and devotion invites you to discover countless details (at least 325!).

A patented multi-level hint system enables everyone to finish the game!

A wonderful comforting atmosphere!

Eye-pampering backgrounds in non-stereoscopic handmade 2D (!) – going up against all current graphic trends!

Five spectacular chapters!

A story with more twists than any Asposian nose!

Stunning cartoon-like animations!

The most epic soundtrack since the origin of Asposia as well as professional voice overs – even lip sync!

Lots of cut scenes! Optional hotspots!

... And of course: Robert, the very-very-very-VERY-last hope for Asposia!

This game was a solid point-and-click adventure. Good story and the puzzles were clever. I played this with my son and he enjoyed it as well even if some of the humor was over his head. The graphic style of the game is pretty cool. I think there could have been more flute-nose puzzles but overall it was fun.

This game is a gem of point-and-click adventures. The hand-crafted backgrounds of the world really give the whole game a great personality (even if the character art was a bit too simple for the beautiful scenery). The storyline is creative and engaging enough that I couldn't stop playing and made it through the game in about 8-9 hours over three days. Currently playing through it for the achievements and making sure I find all the clever jokes buried inside.

The Inner World was a lot of fun. I do love me some point-and-cklick adventures and this one was sure to fufill my every need. I would have loved the game to be a bit longer but hey, you cant have everything so I wont complain to much. The scenery and characters was spot on and I can see both adults and younger kids loving this game. Some parts of the game was tricky and others real easy, I think it was balanced in how hard and easy it was.

Oh, I cannot recommend this game enough. It was such a lovely adventure, I wish it was at least twice as long! The dialogue never stops being funny, and you'll want to say "Awhh, Robeeeert"...and pat little Robert on the head every time his clueless behaviour makes you chuckle. And you will laugh. A lot. Puzzles are not incredibly hard, and the hint system provides you with enough info if, for example, you're actually missing an object (oh, pixel hunting :) ). The story is good, the characters are hilarious with great voice-acting, and Robert... well, he's just a sweet little boy who goes on an adventure! I'm hoping for a sequel actually, only cause I loved the main character so very much!

I absolutely adored this game. The story and puzzles kept me engaged the whole way through, the humor was generally amusing, and the graphics are lovely. The game manages to convey a setting both grim and whimsical at the same time. The main character, Robert, is very endearing and a breath of fresh air in a genre seemingly dominated by sarcastic, cynical protagonists. He just makes you want to hug him. The puzzles generally felt logical but not overly straightforward, making you think outside the box. Goofy scenarios and imaginative settings are both positives, as well. I was very satisfied with every aspect of this game and especially impressed that it's the developer's first effort.

This was a big surprise for me. I bought the Humble Bundle mostly for VVVVVV and I enjoyed this a lot.It's really charming, has a pretty decent storyline, good puzzles, lovable characters, amazing voice-acting... good in general. Kinda short, but the 6 hours I put into it before finishing it was worth it. Every second. I loved it.I even loved it so much I re-played it just to 100% it.

A funny and inventive game. I recommend this for people with kids. It has a good story, and each and every character has their own personality. Tons of puzzles that need an inventive mind. Pretty good music.

The gameplay is standard point'n'clicking: You can either inspect (a magnifying glass), pick up (a hand), or interact (gears) with hotspots. Left-clicking brings up a "radial menu" with the inspect option on left and either interact or pick up option on right. This seems a bit clunky and wasteful considering right-clicking serves no purpose. You open the inventory by moving the cursor to the lower end of the screen and use items via the radial menu or dragging'n'dropping.

Graphics of the milieus in this game are top-notch. For some reason the developer decided to put less effort into character art, and they generally look like they were drawn in MS Paint. After the initial shock this didn't bother me personally, but as someone rightfully pointed out it makes the characters seem a bit disconnected from the surroundings. Animation is satisfactory.

Sound is good, and the naivety of the protagonist is quite cutely presented by the voice actor. Rest of the cast is up to par as well. There was one character in the game whose voice I couldn't bear, but it sort of suited him anyhow. Music is mostly ambient and forgettable.

The story and atmosphere are moody. Don't let the cute exterior fool you, there are some dark elements in the story and characters. Some of it felt borderline psychotic and rather morbid, which I enjoyed. Predictably, attempts at humor are made, but I only found myself chuckling a few times, so it was mostly a miss in my case. Dialogue was for most part pretty standard stuff compared to other point'n'click adventures, at times good, and on a few occasions a bit too lengthy. The world is imaginative and the game has a lot of personality, and the characters were generally likeable and/or relatable on some level. Writing felt a bit rushed toward the end, but I felt the story came to a closure.

Puzzles are of varying quality. They mostly felt logical, and some of them were quite clever, but sometimes I felt like things were set up badly and I needed to do things in some arbitrary order or fashion to achieve the end result although I had already figured out a/the logic. There is a help system if you get stuck.

The game spans five chapters and progression happens within constraints of a handful of [scrollable] screens at a time, restricting problem-solving to a rather narrow area and assets. This means less exploration and more fiddling with objects and talking to characters.

Technically, the game had one small annoyance: Sometimes when you'd interact with an object or trigger an event there is a noticeable pause before the character responds, similar to how older games used to stall for a few seconds to load an audio file from CD-ROM. It is annoying enough to warrant a mention here, but doesn't come close to affecting my opinion of the game on the whole.

The main complaint - as often is the case with these games - is that I wish the game was lengthier. I could have gone on for full 10 chapters at a slightly slower tempo or (preferably) with a more branching storyline. In any case, if there ever is a sequel I will definitely be getting it to see what more is going on in Asposia.

I fell in love with this game as soon as I laid my eyes on the intro cutscene: so cute, so lovely, and so funny. Unfortunately my heart was broken not too long after.

The good: main character is lovable and a great vehicle for humor; great artwork; original, quirky setting; adorable critters with criminally too little screentime, like Peck, and the Gorfs have a welcome Adams-esque touch; the voicework solid and the music very nice, although the wind theme is oddly reminiscent of Oldboy's waltz (not complaining); the built-in hint system is extensive (luckily!).

The bad: I'd be hard pressed to name another recent adventure game so badly affected by moon logic: the gameplay hardly ever takes off, probably an attempt to squeeze length out of the assets. It's a mobile port, mostly workable, but leaving a room/location brings up a loading screen which is unbelievably slow, like the transitions in the UI. The story is functional at best, giving most characters some sort of motive, but is ultimately weak. Playing as Laura, in Chapter 2, she's just so whingy! The animations are far from smooth and the cutscenes often are lacking in detail. The translation, by virtue of being generally of good quality, makes the dozen or so non sequiturs stand out.

Recommended? tough call. On one side, it would have maybe worked better as a short animated film, for (too) much of my playing time I just wished I had watched a Let's Play instead. That's how miserable the puzzles made me.

OTOH these folks clearly have talent, and I'd like them to make more games.

A very fun game about a little "Flutenose" named Robert.The game has a lot of humor in it and the puzzles are clever.But after you finished the game it's nothing more to do and you now all the puzzles so that's pretty sad.So here's my advice: after you finished the game, just wait until you forgotten all the puzzles(a month or something) and then you can play it again.

Clever riddles, good synchronisation, beautiful hand drawn animations and a charming soundtrack. The characters are likeable and the story is intresting! Highly recommended for adventure fans of all ages! I'm so glad I found this gem! I'm really satisfied with this game and will keep an eye on the developers! Highly recommend!

The Inner World is a nice and nostalgic point-and-click adventure. Its strength points are a fine gameplay, nice characters, an original setting and wonderful moments of pure humor: some dialogues will really make you roll laughing. Faced some async issues between video and speech in cinematics - this won't affect your game experience, anyway. Recommended for those who want to have a break from all those frantic games.

I enjoyed this game so much! I loved it's quirky charcters and rich story. It was lighthearted and funny despite the dark undertones present throughout the entire story. The art style contributed to those charcteristics perfectly. I love point and click adventure games already and this one made it to my favorites list for sure. As far as the gameplay goes... the more you click the more you know... I feel like there was unending dialogue for everything you clicked on. So the more you want to know about the story just keep clicking. They really put a lot of effort into the charcters. As far as solving the different scenarios you come across the developers added a useful hint section within the game to help you if you get stuck. Enjoy!

Wow... I don't know what to say... I made it to chapter 2 and then had to Alt+F4 it to end this misery.

I bought this game because people said it would be funny and cleverly written and just an all over nice Adventure Game. Now, after forcing myself through about 2 hours of this game, I sit here and can't believe I wasted a money on something that is rated positive.

I don't even know where to start.

Let's begin with the positives

+ Nice graphics with a vector style look+ Good voice actors were used in the making of this thing. The game sounds quite great.

That's it. I can not say anything else positive. It may find a few moments as the game continues, but I can not see myself sitting there getting more and more annoyed.

Now, what are my issues with this:

- First and foremost the Game is still buggy. It came out in September 2013 and it still has problems. The first time I played it, I was stuck the same moment I entered the game. So I had to uninstall and re-install the game to get it to work. Once I got to chapter two, the game was stuck in loading screen and I had to restart it again.

- Funny? People keep saying the game is funny. How is this game funny? I can't decide what's worse. The flat jokes or the incredible boring dialogues as well as sexist jokes along the way which are probably funny if you are 12 years old. Pseudo-funny sidecharacters make it even more unbearable.

- The dialogues are not only not funny but also unnecessarily long and unimportant as well as non informative.

- The main character is so annoyingly stupid that it makes me want to beat him.

- Granted I did not see many puzzles and the ones I saw were okay. I guess some of them can be quite tricky, but it's not all too bad if you are used to adventure and puzzle games.

- Random non-fitting noises. I don't know how it is in the rest of the game, but in the first chapter I was already bugged out by asking myself... WHY is there a continous "page turning" sound in the middle of the street where nobody reads a book or does something with books and WYH is there a register checkout sound near the jail?!

- The story seems to be incredible weak. It has no tension, nothing exciting and even when it is supposed to have a adventorous turn, it ends in a boring loading screen which is so annoyingly long, that I ended up watching a video while waiting. The script of this Game is just as boring as the jokes...

I watched one of the most popular German Streamers play this game and even then I could not find the humor in it. Where he was laughing, I was continously facepalming myself and forwarding because even watching it was unbearable.

I think if you are around an age class (real age or mental age) of 8-15 you might find this game funny.

As modern point and click adventure games go, this one is fairly decent. It's not a mind-blowing experience by any means, but it's definitely not bad either. You play as a guy named Robert who finds himself thrust into a quest to save the world (naturally). Robert is a very naive and unassuming sort of fella, so a lot of the plot and humor centers around his clueless innocence. The story and dialogue is fairly good for the most part, in turns charming, funny and dark. The voice acting is hit or miss, though - mostly it is decent, but a few lines here and there are inexplicably bad (wrong pronunciations, improper emphasis of words, etc). Mechanically, the game also has its ups and downs. Being a point and click game, you would think that the pointing and clicking would be spot-on, but that's not always the case. Sometimes you can't click on things that you should be able to click (though it usually fixes itself in a second or two). Additionally, half of the achievements don't seem to be working properly. However, the developers have started to release patches to fix some of these problems, so a lot of these things may not be issues in the future. Regardless, none of these faults are deal breakers by any means, anyways.

The puzzles are fairly standard in adventure game terms. You basically just go around talking to people, picking up objects, and using those objects (or combinations thereof) to solve puzzles and progress further. Thankfully, none of the solutions are overly ridiculous or unintuitive (as is the case with many adventure games), though you will need to really think some stuff through from time to time. Apparently there is also a help system in place if you need it (which I didn't even realize until after finishing the game), so you probably won't ever get stuck for long, if you even get stuck at all. The game is divided into 5 chapters, each of which consists of a self-contained series of puzzles that take place on 3 or 4 "screens". Playtime is probably around 7-8 hours or so, give or take. So keep that in mind in terms of how much you are willing to pay. All in all, the game is pretty good. As I said earlier, it is nothing mind-blowing for the genre, but it's a nice experience while it lasts. Probably the worst thing I could say about it (aside from the minor glitches noted above) is that the pacing is very slow. The dialogue in particular seems like it takes foreeeeeeeever sometimes, especially with a main character who is so low-key and slow. The pace may test your patience at times. But if you don't mind that and are into classic adventure games, this is probably worth a look at some point. I would probably recommend waiting for a sale, though, unless you are hardcore into adventure games and need something new to play now.

A quirky cartoonish adventure game in the classic adventure game style.

Backgrounds are lovely, Character Art is cartoonish but nice. Voice Acting is great and generally Sound is good. Writing is interesting and the dialogue is delightfully "oddball".

Keep in mind the bizarre nature of the puzzles will require equally bizarre solutions. "Pixel hunt" & "Item Clutter" is never really an issue (hold Spacebar for hotspots). So yeah, you can brute force your way through quite a bit. The hint system is good because it will give you clues (more specific each subsequent time when used on the same puzzle), and doesn't just hand out answers.

This is a quality game at a reasonable price. What isn't to love about this?

I've played the first 2 deponia series and also Broken Age. Now onto the inner world and i found this game so much more enjoyable than the deponia series. I also preferred this game over broken age. Eventhough broken age has better graphics and illusration but I was more captivated in this game than broken age. I guess its cause broken age has more of a serious tone? Inner world was funnier and quirkier, therefore i never found any part of the game boring.

The storyline is good, i enjoyed clicking on all the speech bubbles to hear more about the story. Puzzles were logical and understandable not weird and random (unlike some other puzzle games where u randomly just put things together hoping it'll work) Illustration is simple yet attractive, alot of different scenes. The game lasted quite long hence i felt like it was value for money. Overall, if u like funny, cute adventure games with a cute storyline (and cute characters! e.g. gorf & tumblemouse!) then try out this game! i rly enjoyed it!!

The Inner World is a classic-style hand-drawn Adventure game for PC & Mac. Solve plenty of challenging puzzles with Robert and Laura in the twisted world of Asposia. Experience an atmospheric and humorous story full of bizarre characters.

This formidably executed and nicely narrated adventure game approaches with its visuals and its wonderful characters all generations, marvels old and young and offers exciting amusement.