A missing preview point which I would recommend placing at 03:14:407 -

Audio being 192 kbps higher

And lastly the tags are mixed up fix them

Together

00:51:907 (5) - Hmm NC here? Since its a pretty distinct sound and also kind of a start of a stream pattern

03:12:692 (5) - ^ but over here is more on the intensity of sound that is going higher here

01:26:192 (4) - You're kind of missing important sounds here which are the vocals imo so I would suggest to atleast make this a reverse slider and copy paste 01:25:764 (3) - and stack it to 01:25:549 (2) - if you agree with me here

01:31:549 (4,1) - this was mapped without a triple but this 01:33:264 (5,6,1) - is? they're basically the same sounds here but its kind of inconsistent on what it is right now so i suggest to map it as a triple and stack it with 01:31:764 (1) - and since 01:31:549 (4) - is sort of a sharp loud sound here then it would be perfect to map this with sort of sharp flow as well if you take my suggestion here.

Boss' rain

00:12:478 (1) - I think this is sort of a little too unexpected to play when its literally at the end on the grid so I think moving this to x:439 would be more acceptable imo

00:24:907 (1,2,3,4,5) - kind of underemphazied that you just made this as a simple reverse slider so I would suggest to redo the pattern and make it like this for some consistency of pattern on 00:25:549 (1,2,3,4,5,6) - and somehow plays kinda better with it imo

00:26:192 (7,8) - I think the anti-flow here should be a little more stronger here since its basically almost at the end of an intense section here so i would suggest to atleast make the sliders here be a bit vertical in between, sort of like this and let 8 have atleast 1.75x ds between 7

00:38:621 (5,6,7,8,9) - This pretty much deserves an h-dash to be honest since the piano sound you mapped here is really loud and distinct but its just a dash which would kind of make it underemphasized as a stream imo i recommend move this to x:161 if you agree with me in this case.

00:39:157 (1,2) - And if you took my suggestion above then move this to x:173

01:43:549 (6,7,1) - The slider over here can really be overshot easily since the h-dash here is kind of too strong imo so I suggest that you make 01:43:764 (1) - a curved slider and move it to x:240 so it would feel more intuitive to play in this case since the section here isnt that intense to give that strong of an h-dash

03:00:907 (7) - Feels underwhelming to imo since this is the pattern where it will close another intense section here but you just left this with a simple dash so i would suggest that you make this into a h-dash into so that it will give the player a satifying feeling of finishing a pattern on the end of an intense section here

03:24:692 (6) - Imo would play better if you slightly slant this a little bit since it plays awkward as a stacked slider here

JeirYagtama wrote:

00:12:478 (1) - I think this is sort of a little too unexpected to play when its literally at the end on the grid so I think moving this to x:439 would be more acceptable imo moved in a bit

00:24:907 (1,2,3,4,5) - kind of underemphazied that you just made this as a simple reverse slider so I would suggest to redo the pattern and make it like this for some consistency of pattern on 00:25:549 (1,2,3,4,5,6) - and somehow plays kinda better with it imo 4x repeats are a common stream pattern, although I didn't use too many on this diff.

00:26:192 (7,8) - I think the anti-flow here should be a little more stronger here since its basically almost at the end of an intense section here so i would suggest to atleast make the sliders here be a bit vertical in between, sort of like this and let 8 have atleast 1.75x ds between 7 aesthetics + sliders are visually different, but mainly keeping for aesthetics

00:38:621 (5,6,7,8,9) - This pretty much deserves an h-dash to be honest since the piano sound you mapped here is really loud and distinct but its just a dash which would kind of make it underemphasized as a stream imo i recommend move this to x:161 if you agree with me in this case. My mapping style is focused on only having hyperdashes for the most important sounds such as downbeats and finishes. This sound is a lot less intense than 00:40:335 (1) - , so having both as hypers doesn't work for me.

01:43:549 (6,7,1) - The slider over here can really be overshot easily since the h-dash here is kind of too strong imo so I suggest that you make 01:43:764 (1) - a curved slider and move it to x:240 so it would feel more intuitive to play in this case since the section here isnt that intense to give that strong of an h-dash applied

03:00:907 (7) - Feels underwhelming to imo since this is the pattern where it will close another intense section here but you just left this with a simple dash so i would suggest that you make this into a h-dash into so that it will give the player a satifying feeling of finishing a pattern on the end of an intense section here Song intensity completely drops here, so I contrasted this by changing spacing. Motion is identical to a hyperdash, so plays fine

03:24:692 (6) - Imo would play better if you slightly slant this a little bit since it plays awkward as a stacked slider here fixed

[Together]00:14:942 (2) - Its more distanced than 00:12:907 (1,2,1,2,3,4,3,4,3,4,1,2)It also could be better if you only put more distance if its repeat slider, like 00:13:549 (3,4,3,4,3,4) - it applies to this 00:16:978 (3,4,3,4)00:35:835 (2,3) - Hm.. even if you wanted to emphasize the piano, you was following the lyrics, so it's confusing, could be a bit overdone with that sudden rhythm change following00:46:978 (5,1) - I thik it can be more emphasized01:03:585 (4,5,6,1) - is not this a bit overdone pared to the previous parts and the following? 01:44:407 (2) - you could replace by 2 circles since downbeat is in the lyric and haves more volume, consider making it clickeable02:45:478 (1,2) - why nc02:53:621 (1,2) - ^03:20:621 (4,5) - is real near this, try more distance

Uta's Normal>00:03:264 - this could be blanketed better00:24:907 (3) - it would be better to just blanket this, even if it wasn't your intention, it looks more like a failed attempt01:24:478 (1) - could be blanketed better01:25:764 (3) - could be blanketed around 01:24:478 (1) - to look better01:33:478 (5) - could be blanketed better03:25:764 (3) - adding a curve to this slider to tilt into the slider head would match the consistency of previous patterns you showed up until now

Hard>03:22:335 (3) - the orientation of this could be better to flow more smoothly into 03:22:764 (5) - like this

Together>00:24:692 (4,1) - I think this angle for entering the stream feels a bit too forced , in general I think 00:24:264 (2,3,4,1) - is some pretty harsh horizontal movement, because those sliders play similarly like held circles. but this is like the insane diff so I guess this can pass for being fine, just a little tweak on the stream entrance would be better02:04:978 (2) - does this need this much spacing?02:04:978 (2,2) - may cause note locking if left in this position, I would horizontally flip the reverse slider, looks better imo and safe way to avoid locking issues02:18:049 (1) - I would suggest cutting this slider to a 1/4 slider and starting the stream on the red tick, blue tick streams throw people off

00:17:621 (5,6) - this makes weird halt here, try making (5) more horizontal and (6) on the left side of (5) sliderend

00:24:907 (1,2) - this also makes a weird halt, I think making it more "(" will be better

00:54:907 (3,4,5,6) - same as above, it doesn't feel very nice to play. I suggest (4) a horizontal slider, (5) on the left side of (4) sliderend and flip (6) horizontally then move to x:80

01:01:764 (3,4) - this can be more spacious

01:10:978 (6,1) - I think (1) can be more horizontal as (6) is a hyper -- hyper following with a vertical slider would make a sudden stop which ruins the flow

01:19:656 (8,1) - same as above

01:37:549 (3,4) - this can be more movable too

02:07:228 (4) - more horizontal would be more suitable too

02:19:335 (7,8) - ^^

02:22:335 (3,4,5,6) - a slight zig-zag pattern would suits the downbeat more

02:28:335 (1,2,3,4,5,6,7,8,9,10,11) - This is only a suggestion //you can ignore this if you want to keep the way it is, I think (1) should be at x:372 and 02:28:478 (2,3,4,5,6,7,8,9,10,11) - should be placed in circle with (2) starting around x:228 then move the next streams following the changes Like This? (I will look like this while playing)

02:29:192 (1,2,3,1,2,3,4,5,6,7,8,9) - I think jumps on every three notes is a little bit off, I suggest making a jumps every four notes instead

02:53:621 (7) - 02:59:835 - I think the "Ike" part should be more spacious or even hyperdash //might be better than a walking streams

That's all from me, your map looks cool! I enjoyed playing, modding, listening, etc. It's only that some hypers are too sudden. Otherwise, it flows and follow the song perfectly!

00:12:907 (27) - Would make this a finisher because it's not only the beginning of the song kind of but also there's a cymbal.00:19:335 (52,53,54) - Would work better as k's cause it's a snare pattern in the song.00:24:264 - This is a very large difficulty spike for a part of the song that is meant to be calming down into this quieter section.00:32:835 (19) - It's not a sin, in fact, it's probably needed, to delete this note to have a break here, since muzus still should have 1/2 breaks every now and then. Also this doesn't sound like it's mapped to anything in particular in the first place.00:37:549 (33) - Same with this note, you're mapping to that background guitar part that you had never mapped to before so it seems random.00:39:049 - This is too busy for a calm section of the music, I recommend changing it to d k ddd k d k.00:40:335 (47) - Also make this K since it's a drastic change in the instrumentation and also there's cymbal.00:43:121 - / 00:49:978 - Don't see why this needs to be here or what it's supposed to represent, two 1/2 d's will have the same effect without the unnecessary added difficulty, and it will also put emphasis on the vocals you're mapping with the k's.01:18:049 (99) - This should be a D, and to make it appropriate I would remove the triple and just make 01:17:835 (98) - a k instead.01:19:764 (105) - To match the D above this should also be a K, cause cymbal.01:21:478 - In this area you may want to remove some triples in order to use appropriate finishers, I think the finishers represent the music more efficiently at this level than a triple.01:46:764 (40) - Ik you don't map every snare his as k, but this is so exposed you probably should.03:31:871 - delet dis.69% xd

Oni

00:41:514 (71) - This isn't in the music anywhere, and the beat it's before does not need any emphasis, so delete.01:27:049 (184) - This doesn't need a finisher.01:26:514 (181) - All of the pickups like this are sacrificing not mapping the vocal (something important) for mapping the little background hihats (not important). I recommend you map to the voice like in the muzu for this section instead of doing some awkward improv stuff.01:58:335 (40) - Again, this has no reason to be a finisher.01:59:192 (46) - But this should be a finisher, usually the first beat of every 4, 8 or 16 bars is finished.02:31:657 (37,38,39) - 1/8 doesn't really have any place in a 4* oni imo, it would throw people off too much for something that could be represented just fine with kdk.03:31:871 - delet dis.

Nifty wrote:

hi

Muzukashii

00:12:907 (27) - Would make this a finisher because it's not only the beginning of the song kind of but also there's a cymbal.00:19:335 (52,53,54) - Would work better as k's cause it's a snare pattern in the song. i am using d / k for pitch here not drum relevance00:24:264 - This is a very large difficulty spike for a part of the song that is meant to be calming down into this quieter section. simplified a bit. but this piano is pretty loud lol00:32:835 (19) - It's not a sin, in fact, it's probably needed, to delete this note to have a break here, since muzus still should have 1/2 breaks every now and then. Also this doesn't sound like it's mapped to anything in particular in the first place.00:37:549 (33) - Same with this note, you're mapping to that background guitar part that you had never mapped to before so it seems random. 00:39:049 - This is too busy for a calm section of the music, I recommend changing it to d k ddd k d k. disagree, the piano thing is the same as up there.00:40:335 (47) - Also make this K since it's a drastic change in the instrumentation and also there's cymbal. 00:43:121 - / 00:49:978 - Don't see why this needs to be here or what it's supposed to represent, two 1/2 d's will have the same effect without the unnecessary added difficulty, and it will also put emphasis on the vocals you're mapping with the k's. yea but theres a piano thing there that sticks out a lot imo.01:18:049 (99) - This should be a D, and to make it appropriate I would remove the triple and just make 01:17:835 (98) - a k instead. i don't use a finisher at the other place in this kiai that is the same. i think this is fine~01:19:764 (105) - To match the D above this should also be a K, cause cymbal. 01:21:478 - In this area you may want to remove some triples in order to use appropriate finishers, I think the finishers represent the music more efficiently at this level than a triple. yea but i dont like finishers tbh. i dont want to say its my style but.. its my style. i think triples represent the song fine.01:46:764 (40) - Ik you don't map every snare his as k, but this is so exposed you probably should. 03:31:871 - delet dis. no.69% xd

Oni

00:41:514 (71) - This isn't in the music anywhere, and the beat it's before does not need any emphasis, so delete. actually there's a buzzing sound-- ok but for real a 1/1 gap there just seems weird as hell. i dont think 3/4 creates emphasis per se, since it's a double, but filling it in is nice.01:27:049 (184) - This doesn't need a finisher. 01:26:514 (181) - All of the pickups like this are sacrificing not mapping the vocal (something important) for mapping the little background hihats (not important). I recommend you map to the voice like in the muzu for this section instead of doing some awkward improv stuff. but i dont want to map the vocals.. this stuff highlights the unique point of this song which is 3/4 based rhythm.01:58:335 (40) - Again, this has no reason to be a finisher. 01:59:192 (46) - But this should be a finisher, usually the first beat of every 4, 8 or 16 bars is finished.02:31:657 (37,38,39) - 1/8 doesn't really have any place in a 4* oni imo, it would throw people off too much for something that could be represented just fine with kdk.03:31:871 - delet dis.

00:17:621 (5,6) - this makes weird halt here, try making (5) more horizontal and (6) on the left side of (5) sliderend I like the way this pattern works tbh

00:24:907 (1,2) - this also makes a weird halt, I think making it more "(" will be better 4x repeats are pretty common on some maps, I don't really have an issue with flow stops in my style

00:54:907 (3,4,5,6) - same as above, it doesn't feel very nice to play. I suggest (4) a horizontal slider, (5) on the left side of (4) sliderend and flip (6) horizontally then move to x:80 this plays identical to a 5 note stream

01:01:764 (3,4) - this can be more spacious it's the same pattern as before

01:10:978 (6,1) - I think (1) can be more horizontal as (6) is a hyper -- hyper following with a vertical slider would make a sudden stop which ruins the flow vertical sliders don't kill flow, at all.

01:19:656 (8,1) - same as above

01:37:549 (3,4) - this can be more movable too I put this pattern in on purpose to emphasise a slowdown

02:07:228 (4) - more horizontal would be more suitable too I used less movement because normally this kind of pattern is awkward, lowering spacing makes it readable

02:19:335 (7,8) - ^^

02:22:335 (3,4,5,6) - a slight zig-zag pattern would suits the downbeat more this isn't a downbeat lol

02:28:335 (1,2,3,4,5,6,7,8,9,10,11) - This is only a suggestion //you can ignore this if you want to keep the way it is, I think (1) should be at x:372 and 02:28:478 (2,3,4,5,6,7,8,9,10,11) - should be placed in circle with (2) starting around x:228 then move the next streams following the changes Like This? (I will look like this while playing) uh prefer pattern as is lol

02:29:192 (1,2,3,1,2,3,4,5,6,7,8,9) - I think jumps on every three notes is a little bit off, I suggest making a jumps every four notes instead this small part is in 1/6, not 1/4. When using 1/6, patterns change every 3, not every 4.

02:53:621 (7) - 02:59:835 - I think the "Ike" part should be more spacious or even hyperdash //might be better than a walking streams Doing it to keep consistency, using a new pattern is also emphasising it

That's all from me, your map looks cool! I enjoyed playing, modding, listening, etc. It's only that some hypers are too sudden. Otherwise, it flows and follow the song perfectly!

Lafayla wrote:

Uta's Normal>00:03:264 - this could be blanketed better there is no blanket now00:24:907 (3) - it would be better to just blanket this, even if it wasn't your intention, it looks more like a failed attempt the structure has changed so there is no need to blanket this01:24:478 (1) - could be blanketed better ye01:25:764 (3) - could be blanketed around 01:24:478 (1) - to look better again i change the structure01:33:478 (5) - could be blanketed better 03:25:764 (3) - adding a curve to this slider to tilt into the slider head would match the consistency of previous patterns you showed up until now added a curve and blanket this

03:28:335 (1) mmm...maybe you can add 1 note here, other in 03:30:049 and 03:31:764 and the spinner could be in 03:31:871 and finish in 03:38:621 i notice this refer to kibb's map but gd end point isnt really suppose to follow other diff

okay lissel complained about the reverse slider rhtyhm here and for me its not a big deal

Lissel wrote:

Well, I can't do much here, Great Map!!! For me this is a useless mod, because is a mapset of a Expert (BN) I would like to contribute an easy diff for this beatmap

[General]

Your mp3 file exceeds the 192kbps which is unrankable, replace it with one that is atleast 128kbps and less than 192kbps.

[Hard]

00:02:621 (2) if you want: move to x:128 y:128 (i guess you will say no) not bad but i think the overlap is cool

00:23:192 (1) - 1/2 slider? nothing really on the 1/2 to map tho

02:06:050 (timing) the Aimod says "The kiai is not adjusted" fix it yep

02:31:764 (1,2,3) maybe you can try to make these sliders more comfortable it purposely breaks flow for emphasis on the drums here

03:11:192 (1) - 1/2 slider? the guitar is on 3/4

[To finish This]the Rules was:

If you are a Expert Mapper, will be to hard mod your Beatmap

Was a honor be your ModderIf it was a useless mod, don't give kds

JeirYagtama wrote:

Requested by Boss Sinnoh

General

Hmmm there is free kds that I am seeing on ai mod that is:

Background Image being more larger than it should be

A missing preview point which I would recommend placing at 03:14:407 -

Audio being 192 kbps higher

And lastly the tags are mixed up fix them fix all that stuff today

Together

00:51:907 (5) - Hmm NC here? Since its a pretty distinct sound and also kind of a start of a stream patternsure

03:12:692 (5) - ^ but over here is more on the intensity of sound that is going higher herek

01:26:192 (4) - You're kind of missing important sounds here which are the vocals imo so I would suggest to atleast make this a reverse slider and copy paste 01:25:764 (3) - and stack it to 01:25:549 (2) - if you agree with me herefor this section i decided to follow piano lines instead, i think skipping some vocals just makes that distinction better

01:31:549 (4,1) - this was mapped without a triple but this 01:33:264 (5,6,1) - is? they're basically the same sounds here but its kind of inconsistent on what it is right now so i suggest to map it as a triple and stack it with 01:31:764 (1) - and since 01:31:549 (4) - is sort of a sharp loud sound here then it would be perfect to map this with sort of sharp flow as well if you take my suggestion here.01:31:599 - 01:31:814 - the double drum here works out better with a jump while the other doesn't have one so its a triple

gl~

Lifdrasir wrote:

[Together]00:14:942 (2) - Its more distanced than 00:12:907 (1,2,1,2,3,4,3,4,3,4,1,2) doesn't really make a different tbhIt also could be better if you only put more distance if its repeat slider, like 00:13:549 (3,4,3,4,3,4) - it applies to this 00:16:978 (3,4,3,4)00:35:835 (2,3) - Hm.. even if you wanted to emphasize the piano, you was following the lyrics, so it's confusing, could be a bit overdone with that sudden rhythm change following i don't really follow vocals anyway :S00:46:978 (5,1) - I thik it can be more emphasized01:03:585 (4,5,6,1) - is not this a bit overdone pared to the previous parts and the following? what do you mean o-o? isnt it building up to more intense parts?01:44:407 (2) - you could replace by 2 circles since downbeat is in the lyric and haves more volume, consider making it clickeable02:45:478 (1,2) - why nc want some distinction going into the stream,02:53:621 (1,2) - ^ highlight kicksliders03:20:621 (4,5) - is real near this, try more distance a bit

Well thats all, I hope it was usefulGl

Lafayla wrote:

Hello :3~~from my queue

Uta's Normal>00:03:264 - this could be blanketed better00:24:907 (3) - it would be better to just blanket this, even if it wasn't your intention, it looks more like a failed attempt01:24:478 (1) - could be blanketed better01:25:764 (3) - could be blanketed around 01:24:478 (1) - to look better01:33:478 (5) - could be blanketed better03:25:764 (3) - adding a curve to this slider to tilt into the slider head would match the consistency of previous patterns you showed up until now

Hard>03:22:335 (3) - the orientation of this could be better to flow more smoothly into 03:22:764 (5) - like thisdoesn't really matter, i prefer the visuals

Together>00:24:692 (4,1) - I think this angle for entering the stream feels a bit too forced , in general I think 00:24:264 (2,3,4,1) - is some pretty harsh horizontal movement, because those sliders play similarly like held circles. but this is like the insane diff so I guess this can pass for being fine, just a little tweak on the stream entrance would be better did some rotating 02:04:978 (2) - does this need this much spacing? nerfed a bit i guess02:04:978 (2,2) - may cause note locking if left in this position, I would horizontally flip the reverse slider, looks better imo and safe way to avoid locking issues m i just moved it a bit to the right, i don't really see how flipping it helps 02:18:049 (1) - I would suggest cutting this slider to a 1/4 slider and starting the stream on the red tick, blue tick streams throw people off i use alot of these in the map, i think its ok

from my m4m queue (request as Naotoshi)[Nao's Muzukashii]recommend 00:35:564 (27) - d and 00:36:957 (32) - to k cuz follow the piano sound00:40:171 (47,48) - I will used k D here for my habit, you can ignore this XD00:59:242 (23) - d (increase with previous part)00:59:671 (24) - k (try to follow your mapping logic, if you change the (23) I will recommend to change this to k)01:15:635 (87,88) - I think about all kind of this pattern 2mins, finally I decide to point it out orz... I think it's too hard to player in Muzukashii tho it really exist the couple beat, you can ignore this, I just want to saying my feeling XD01:26:242 (133,134,135,136,137,138,139) - feel kinda odd cuz you used many 3/4 rhythm previous. ((I mean you followed the vocal at 01:24:957 (130,131,132,133,134,135) - but I can't find the drum or something you following at 01:26:885 (136,137,138,139) -01:33:957 (162) - ^ same issue here02:11:242 (143,144,145) - I prefer to make it k___d_k to follow pitch

well, I think too many 3/4 and couple beat in this level so it's kinda hard in muzu, maybe I'm too old to Taiko community... whatever XD

[Naocari's Oni]01:23:028 (165,166,167) - ,01:59:028 (44,45,46) - , 02:02:456 (64,65,66) - ,02:16:171 (31,32,33) - recommend avoid use the D/K at triple beat end tho it's not unrankable.01:26:457 - add note to make pattern steady. (I know you follow the hi-hat sound but it's kinda hard to get the beat, you can also skip this btw because it's just some opinion of mine XD)01:27:849 - ^01:29:242 - ^01:33:314 - ^... etc (I will skip to point out other same issue in this part)01:50:992 (309) - I know you want to make change for both part but I will used d here to increase 01:50:135 (303,304) - how about you thinking

spboxer3 wrote:

from my m4m queue (request as Naotoshi)[Nao's Muzukashii]recommend 00:35:564 (27) - d and 00:36:957 (32) - to k cuz follow the piano sound ys00:40:171 (47,48) - I will used k D here for my habit, you can ignore this XD mm but i think this makes more emphasis with K00:59:242 (23) - d (increase with previous part) 00:59:671 (24) - k (try to follow your mapping logic, if you change the (23) I will recommend to change this to k) yes, good suggestions01:15:635 (87,88) - I think about all kind of this pattern 2mins, finally I decide to point it out orz... I think it's too hard to player in Muzukashii tho it really exist the couple beat, you can ignore this, I just want to saying my feeling XD i am nt ure about these, i will get more opinion. 01:26:242 (133,134,135,136,137,138,139) - feel kinda odd cuz you used many 3/4 rhythm previous. ((I mean you followed the vocal at 01:24:957 (130,131,132,133,134,135) - but I can't find the drum or something you following at 01:26:885 (136,137,138,139) - yes, fixed. but01:33:957 (162) - ^ same issue here this one is on piano. not sure if 3/4 is better there but idk..02:11:242 (143,144,145) - I prefer to make it k___d_k to follow pitch

well, I think too many 3/4 and couple beat in this level so it's kinda hard in muzu, maybe I'm too old to Taiko community... whatever XD probably is lol, i am not experienced at making taiko spreads...

[Naocari's Oni]01:23:028 (165,166,167) - ,01:59:028 (44,45,46) - , 02:02:456 (64,65,66) - ,02:16:171 (31,32,33) - recommend avoid use the D/K at triple beat end tho it's not unrankable. low bpm anyway, i think it's ok. its my stylexdd01:26:457 - add note to make pattern steady. (I know you follow the hi-hat sound but it's kinda hard to get the beat, you can also skip this btw because it's just some opinion of mine XD) i added some. but catching the 3/4 nature of the song is nice imo 01:27:849 - ^01:29:242 - ^01:33:314 - ^... etc (I will skip to point out other same issue in this part)01:50:992 (309) - I know you want to make change for both part but I will used d here to increase 01:50:135 (303,304) - how about you thinking sounds good.feel free to pm/irc if you have problem with my mod :3good luck XD

00:02:671 (1) - shoulndt this one end 1/4 beat erlier. nothing on the white tick.

00:03:314 - wierd to not map anything the vocal here. imo would map the vocals instead of piano and just have a 1/1 repeat here.

00:07:599 (2) - imo would have this point a bit to the left.

00:10:171 (4,5) - imo would increase spacing here so time/distance is simmilar to that of 00:09:528 (3,4) -

00:39:099 (9) - if there isnt something wrong with the map on my end (offset was completely when i first went to mod, so had to re dl) i think piano actualy hits a bit later. maybe on the 1/8 after (which is wierd) just check it out.

00:38:564 (4,5,6,7,8,1,2,3,4,5,6,7,8,9) - timing issues aside feel like you should have a small jump between sections of the stream: 00:38:564 (4,5) -

00:39:099 (9,1) - and 00:39:849 (5,6) -

00:55:599 (6) - maybe a bit too anti-flow? point it a bit less to the left.

01:07:814 (1,2) - feels a bit awkward to play.

01:09:314 (5) - bit to much anti-flow again imo. Tilt a bit more upwards.

01:10:171 (3,4) - also feels awkward to play.

01:41:885 (6) - pointing it out for the last time, maybe more later in map but you get my idea and either agree or dissagree, i think a these sliders make for a bit too much anti-flow.

01:50:671 (1) - imo would tilt this more to the left, to reduce the need to tap-dash.

02:24:849 (3,1) - imo would have 1 on something like x:420 to make it stand out more than the faint sound on 3.

02:48:207 (4,5) - should'nt there be a small jump here to emphasize the strong vocal?

02:49:920 (4,5) - ^

02:51:742 (4,5) - ^

02:52:599 (3,4) - ^

02:54:420 (4,5,6) - and 02:55:277 (4,5,6) - also needs some jumps imo (02:56:992 (4,5,6) - has hypers but those two don't even have jumps)

Divine Cake wrote:

00:02:671 (1) - shoulndt this one end 1/4 beat erlier. nothing on the white tick. Using 1/1 sliders makes it clear I'm following instrument, not vocal

00:03:314 - wierd to not map anything the vocal here. imo would map the vocals instead of piano and just have a 1/1 repeat here. not following vocal

00:07:599 (2) - imo would have this point a bit to the left. sure

00:10:171 (4,5) - imo would increase spacing here so time/distance is simmilar to that of 00:09:528 (3,4) - song intensity is decreasing, so I used lower spacing

00:39:099 (9) - if there isnt something wrong with the map on my end (offset was completely when i first went to mod, so had to re dl) i think piano actualy hits a bit later. maybe on the 1/8 after (which is wierd) just check it out. The piano isn''t 100% perfect, but I'm just following 1/4 to simplify rhythm. see here

00:38:564 (4,5,6,7,8,1,2,3,4,5,6,7,8,9) - timing issues aside feel like you should have a small jump between sections of the stream: 00:38:564 (4,5) - no jumps on streams are cool

00:39:099 (9,1) - and 00:39:849 (5,6) -

00:55:599 (6) - maybe a bit too anti-flow? point it a bit less to the left. sure

01:07:814 (1,2) - feels a bit awkward to play. seems fine

01:09:314 (5) - bit to much anti-flow again imo. Tilt a bit more upwards. sure

01:10:171 (3,4) - also feels awkward to play. my playstyle is really low on using tap dashes, so it's really natural for my playstyle I'm mapping the map I want to play though

01:41:885 (6) - pointing it out for the last time, maybe more later in map but you get my idea and either agree or dissagree, i think a these sliders make for a bit too much anti-flow. it was the last one lol

01:50:671 (1) - imo would tilt this more to the left, to reduce the need to tap-dash. didn't have it too left so it's' clear you have to go back

02:24:849 (3,1) - imo would have 1 on something like x:420 to make it stand out more than the faint sound on 3. Distance is used to emphasise

02:48:207 (4,5) - should'nt there be a small jump here to emphasize the strong vocal? I changed from circles to sliders to emphasise vocal, not using hypers on long streams looks really cool

02:49:920 (4,5) - ^

02:51:742 (4,5) - ^

02:52:599 (3,4) - ^

02:54:420 (4,5,6) - and 02:55:277 (4,5,6) - also needs some jumps imo (02:56:992 (4,5,6) - has hypers but those two don't even have jumps) 02:57:099 (5,6) - The drums on these are much stronger

the jump of this stream feels a bit uncomfortable imo - may turn this to about -5 degree and bring it up some would help

01:37:599 (3) - I believe this should have more emphasis in the spacing since it stronger than the previous notes here 01:37:171 (1,2) - and even has a finish along with it so it shouldn't be the same

Normal

01:24:957 - comparing this start to this start 01:38:671 - the 1st section is a more dense but at the same time calmer than the other 1 (may just be me though) - I saw removing a few notes from the 1st section or add a few mores note on the 2nd section since its not that long (for consistent - you probably want to do this to the other time as well 00:40:385 - )