I'm in the beta- it's basically identical to the first SC in terms of mechanics and strategy. What really sucks is how nothing has changed about rushing except the fact people can do it faster more now than ever. Literally every match you get rushed, and if you like to Turtle this GAME IS NOT TURTLE FRIENDLY.

TBH though, how do you improve perfection? Starcraft, and more importantly Brood War, was so well balanced that it is still the preminent RTS to this date in my humble opinion. If it was perfect the first time around, why mess around with the game mechanics the second time? It's all downhill if you start messing with the game mechanics on such a perfect game.

I just don't understand why people say that 'Oh, it's not that much different to the original'. Wasn't the original awesome? If so, then this would be in the same category, no?

Familiarity is a strength, sometimes. The necessity (debatable of course) for a sequel in these cases comes from refinements (rather than large changes), updated graphics and in some cases, an opportunity to tell a new story.

Familiarity is a strength, sometimes. The necessity (debatable of course) for a sequel in these cases comes from refinements (rather than large changes), updated graphics and in some cases, an opportunity to tell a new story.

That's personally how I see it. It gives a chance to expand on the storyline already laid down in the original, whilst giving us the multiplayer gameplay that we all know and love.

Oh you may be right, but what I'm saying is that I do not see how it took them this long to make the game, from what I've seen.

Personally I'd prefer them keeping more the same then trying anything new, but they haven't really refined the game play all that much have they? They haven't even brought in hardly any new units (from what I've seen.)

I mean you don't want to pull an EA and wreck your beloved rts franchise by fundamentally changing the game and simplifying it, or make a new fps sequel to a beloved strategy game like 2K is doing, but over the span of 10 years I would have thought that Blizzard would have changed more stuff.

What really sucks is how nothing has changed about rushing except the fact people can do it faster more now than ever. Literally every match you get rushed, and if you like to Turtle this GAME IS NOT TURTLE FRIENDLY.

Obviously, if you sit in your base doing nothing, people are going to take advantage of that. Starcraft is a game about countering your opponent, not sitting in your base for 15 minutes. If I see sometime skipping out on unit production for a faster economy boost, I'm going to pressure him with early units.

I'm also in the beta at the moment and think this game is going to be *bleep*ing amazing when released. Although, i do have a couple of gripes.

@Walnuts - Our idea of perfection changes when technology itself advances at such a rapid pace, some people may have called Starcraft the perfect RTS like 5-10 years ago, but now i wouldnt be so sure.

@AznLiquid - I dont think you would call it "doing nothing" seeing as people that do this are trying to fast tech to the higher tiers as quickly as possible. Its a strategy, its not "doing nothing". I can see why people are annoyed that its harder to do in this due to the fact that base defence is pretty shocking.

@Walnuts - Our idea of perfection changes when technology itself advances at such a rapid pace, some people may have called Starcraft the perfect RTS like 5-10 years ago, but now i wouldnt be so sure.

The balance is as close as perfect as you can get with a 3-race RTS, which is what he was referring to. Even with all the fancy graphics and advanced AI of recent times, no RTS comes close to Brood War in that regard. Balance is one of the most important elements of any RTS game. Why do you think that even after 12 years, BW still has 20,000+ online at any given moment, and is the only game in the world with an established professional scene?

quote DarkLordAkuma

@AznLiquid - I dont think you would call it "doing nothing" seeing as people that do this are trying to fast tech to the higher tiers as quickly as possible. Its a strategy, its not "doing nothing". I can see why people are annoyed that its harder to do in this due to the fact that base defence is pretty shocking.

Sitting in your base, not even sending a scout while trying to tech to better units without building anything else, is not a viable strategy, you're practically doing nothing. Why should they be annoyed just because they can't adapt to other people? That's the whole point of strategy games, you're supposed to have a good outline of a build in your head, and adjust it according to whatever your opponent is doing.