Contents

Introduction

Byakuya can leave his spider webs on the screen. The opponent gets caught in webs by touching them.

Byakuya is an agile fighter that specializes in aerial based play, setting up his web traps and waiting for his opponent to get caught in one to go in for the kill, akin to a spider.

On the ground, Byakuya dominates the mid-range. At mid-range 2B is his go to poke as it hits low, covers a great amount of space, and makes for a great combo starter. He also has access to his command normal 3C which if charged can double as an anti-air and an overhead. At close range, while still very much a threat, the use of his specials at this range can leave him open for punishment if the opponent is ready for the opening.

Formerly a unique trait of Gordeau's, Byakuya also has the ability to drain the GRD of an opponent. Should an opponent dispel Byakuya's webs or get captured in one, they are instantly robbed a portion of their GRD gauge while gaining a portion of it himself. Through a combination of this trait and his ever aggressive playstyle, Byakuya is able to go entire rounds being the only one with Vorpal Status and never running short on meter.

Byakuya does sit with the weakness of being one of the few characters in the game without a projectile or long range option of some kind bar his webs, also being susceptible to projectiles when laying out his webs. As he also lacks a true reversal of any kind outside of Veil Off and his Infinite Worth EXS, if Byakuya is the one being pressured, it can be a bit difficult to escape without knowledge of the opponent's strings.

In the end, Byakuya is a very straightforward type of character whose primary strength lies in smart and proper usage of his web traps and his various movement options. While not packing the long reach of most of the rest of the cast, his ability to close the gap and punish off of even full screen web captures is second to none.

Move List

Normal Moves

Input

Damage

Guard

Cancel

180

Stand/Crouch

SP/JC/EX/CS

Forward-inward horizontal swipe with one of his blades.

Input

Damage

Guard

Cancel

150

Stand/Crouch

SP/JC/EX/CS

Small crouching inward sweep swipe. Can be rapid-fired.

Input

Damage

Guard

Cancel

450

Stand/Crouch

SP/JC/EX/CS

Thrusts all his blades out at once while crossing his legs in a lean forward.

Input

Damage

Guard

Cancel

490

Crouch

SP/JC/EX/CS

Slashes down with three of his blades onto the ground like claws.

Input

Damage

Guard

Cancel

Dash

650

Crouch

SP/EX/CS

Mid range slide with the claws at his feet

Input

Damage

Guard

Cancel

690

Stand/Crouch

SP/JC/EX/CS

Stabs forward with all blades at once as they are stretched out. One of his more powerful pokes, which only functions more as a horizontal one due to the tip's hitbox.

Input

Damage

Guard

Cancel

620

Crouch

SP/JC/EX/CS

Leans forward to gesture his following hand to send half of his blade set at a slight upward angle to sweep the opponent. Allows for knockdowns into combos.

Input

Damage

Guard

Cancel

Dash

1228

Stand/Crouch

SP/EX/CS

Fires forward while halting to a stop, his blades in a continuous barrage forward for multiple hits. Can wallslam.

Input

Damage

Guard

Cancel

j.

140

Stand

SP/CS

Downward thrust with one of his blades.

Input

Damage

Guard

Cancel

j.

440

Stand

SP/CS

Surrounds himself like a wheel and strikes with all his blades at once briefly around himself. A cross-up tool.

Input

Damage

Guard

Cancel

j.

590

Stand

SP/CS

A midair version of his 5C, only aimed downward.

Throw

Input

Damage

Guard

Cancel

+

1450

Unblockable

Uncancelable

Skewers the opponent with 3 of his blades and slams them down onto the ground while doing so. Holding the Back direction during the throw makes Byakuya lightly toss the opponent in the air behind him just after the slam.

Force Function

Input

English Name

Japanese Name

Damage

Guard

Cancel

+ (Hold to charge)

Can I Leave This Gadget Over Here? (Just kidding)

この辺に仕掛けておこうかな? (なーんてね)

898 (898)

Stand

CS

Plants false web and attacks with claws in the false web's location. Uncharged version hits in front of Byakuya while charging moves it a bit farther away. Hits overhead and crumples on hit.

Command Normals

Input

Damage

Guard

Cancel

(Hold to charge)

620 (898)

Crouch (Stand)

SP/JC/EX/CS (SP/EX/CS)

Upward angled anti-air attack using his spread claws that also hits low. Charging increases the range and exchanges the low property of the attack with an overhead property.

Input

Damage

Guard

Cancel

j. (Hold to charge)

610 (1125)

Stand/Crouch (Stand/Crouch)

SP/CS (SP/CS)

Spins his blades in a sphere around him. Chargeable version has a slight upward momentum increase, an increase in range, and knocks the opponent into the air.

Special Moves

Input

English Name

Japanese Name

Damage

Guard

Cancel

//

How Shall I Cook You?

どう料理しよう?

453 (/ w/o follow-ups) 1420 (/ with follow-ups) 1920 ( Version)

Stand/Crouch/Air*

SP/EX/CS**

Byakuya spins and swirls his claws around him as he gestures his leading hand. A version keeps the opponent grounded while B launches. Can be cancelled into his "Should I leave it around here?". C version is an extended super version of his 236A series. Cancelable into "Should I Leave It Around Here?"

*Final hit of EX version is Air Unblockable**Only CS available for EX version, and only on hit.

Input

English Name

Japanese Name

Damage

Guard

Cancel

// (during How Shall I Cook You?)

Maybe Minced?

微塵切りがいいかな?

660 (Unscaled)

Stand/Crouch/Air

SP/EX/CS

Follow-up move. Jumps and spins his blades even more, then lands again. If B version of "How Shall I Cook You?" is used, Byakuya will jump slightly higher. Cancelable into "Should I Leave It Around Here?"

Input

English Name

Japanese Name

Damage

Guard

Cancel

// (during "Maybe Minced?")

Or Perhaps Torn Limb From Limb?

それとも八つ裂き?

920 (Unscaled)

Stand/Crouch/Air*

EX/CS

Third follow-up. Swirls the blades forward in a small vortex and finishes with a gesture that brings the blades back and slams the opponent to the ground.

*Final hit is Air Unblockable

Input

English Name

Japanese Name

Damage

Guard

Cancel

//Air OK

Can I Leave This Gadget Over Here?

この辺に仕掛けておこうかな?

898

Stand/Crouch/Air

SP/CS

Byakuya jumps up and sets a spider web in the air. A sets it up close, B mid distance and C far away. Performing this move in the air has Byakuya hop forward slightly if not followed-up with anything.

Placed webs can be dispelled by any B/C strength attacks, certain projectiles, and by hitting Byakuya which will erase all the webs at once.

Input

English Name

Japanese Name

Damage

Guard

Cancel

// (during "Can I Leave This Gadget Over Here?")

No Point in Running

逃げてもムダさ

SP

Follow-up. Byakuya does an airdash to the location of the web placed by "Should I Leave It Around Here?"

Input

English Name

Japanese Name

Damage

Guard

Cancel

/// (during "No Point In Running")

Hey There, Caught You

ほーら、 捕まえた

Varies*

Varies*

CS

Followup to "No Point in Running".

The A version is equivalent to his j.C, however it knocks down on hit.

*Damage: 680 | Guard: Stand/Crouch

The B version is a downward thrust that also knocks down on hit.

*Damage: 898 | Guard: Stand/Air

The C version covers Byakuya with his blades, causing a wallbounce in the direction Byakuya is moving.

*Damage: 898 | Guard: Stand/Crouch/Air

D version: Byakuya places a web on the ground underneath his current location.

*Damage: 898 | Guard: Stand/Crouch

Input

English Name

Japanese Name

Damage

Guard

Cancel

Almost Ripe For Eating Eh?

そろそろ食べ頃かな?

898 ( Version 1315)

Unblockable

Byakuya turns invisible and dashes forward, leaving a web on the ground as he passes. Should the opponent be close enough, the move becomes an unblockable command grab.

A is a quick starting short dash, with the B version being slightly longer ranged with a longer start-up. The EX version moves the same distance as the B version, however if the opponent is close enough they become trapped in a bundle of webs, akin to Carmine's EX "Rise Up!". C version can connect against knocked down opponents.

Despite turning invisible, no versions of this move carry any sort of invincibility.

Infinite Worth

Input

English Name

Japanese Name

Damage

Guard

Cancel

Become a Part of Me

僕の一部になりなよ

3150

Unblockable

*Usable With 200% EXS or during Veil Off

Byakuya throws his blades on the ground in front of him forming an unblockable spinning ring formation. Should the opponent touch the ring, they are trapped in a cocoon and stabbed repeatedly with his claws.

Infinite Worth EXS

Input

English Name

Japanese Name

Damage

Guard

Cancel

+++

Endless Nightmare

終わらない悪夢

3614

Stand/Crouch/Air

Usable when your own health is under 30%

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.