Sword of the Stars II: Lords of Winter Update Released

Product Update - Valve

2011年12月1日

r18221b------

*** This update hasn't been tested extensively on old save games. ***

Critical Fixes:+ Improved turn times, especially for games with a large number of systems or players.+ Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships.+ Fixed a crash the could occur when issuing orders to a ship with no crew.+ Fixed a crash when entering combat with a beam-equipped planet.+ Fixed an rare crash when entering combat that could be caused by destroyed turrets.+ Fixed a combat AI crash related to ship formations.+ Fixed a potential lock-up at the end of combat.+ Initial pass at Diplomacy mechanics and interface.+ Treaty and Declare War options are now available in the diplomacy screen.

Other Fixes:+ Fixed minor issues with the players list in the lobby.+ Fixed a server browser issue where more players than the max allowable would be displayed for a game.+ Fixed known issues with combat AI not detecting enemy ships.+ Fixed known issues where AI controlled ships could get stuck navigating around planets.+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.+ Combat AI will now attempt to lead targets when in pursuit instead of lagging behind.+ Fixed minor issues with the Von Neumann Collector AI.+ Fixed an issue that was preventing combat AI from listening to defense objectives.+ Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets.+ Protean AI will now engage multiple targets.+ Scattered AI task groups will now attempt to regroup when they get too scattered.+ Civilian ships will now attempt to evade enemies unless they are the only ships left in combat.+ Randomized AI patrol directions.+ Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat.+ Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret.+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)+ Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing.+ Fixed an issue where destroyed ship sections were coming into combat with modules and weapons.+ Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update.+ Fixed the issue where the steam overlay was not available in many cases.+ Ships now drop out of overthrust when they reach their destination.+ Ships awaiting docking of riders will now slow to 50% speed during the process.+ Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust.+ Fixed a number of log file spam issues.+ The System Killer will no longer run into stations.+ Fixed bug where design name would be different than default if no name was entered.+ Restricted prototypes to their own build orders.+ Changed design display style and added delete buttons to items.+ Made fleet summary button disable on end turn.+ Added fleet summary dialog.+ Added skills to initial admirals.+ Added tooltips to admiral traits in admiral manager.+ Removed preferred fleet icon from various places where it should not show up.+ Ship prototypes are now class-specific.+ Constrained drone turret arcs.+ Ballistic weapons now only collide with deflectors and graviton shields.+ Energy weapons now only collide with disruptor and meson shields.+ Increased costs of technologies by about 20-30% in general.+ Many minor tweaks to weapons.+ Various minor weapon and ship section art fixes.+ A loading screen is thrown up when transitioning back to the main menu.+ Drone designs no longer get random faction names.+ Fixed build order removal.+ Locust menaces are now implemented.+ Fixed an issue where muzzle node scaling was doing odd things to weapon effects.+ Fixed an issue where some beams were firing backwards due to negative scaling factors.+ Fixed an issue where idle animations were not playing in the weapon test screen.+ Fixed an issue where ricochects were no longer occurring.+ Fixed missing module icona and descriptions.+ Added module information display classes+ Fixed bug in battle manager when entering with both your own and enemy colonies in the system+ Added module information display to build screen + Introduced new color scheme for build items.+ Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.

Other Changes:+ By popular request, a SotS1 Human avatar makes it's return.+ Added turret viewing filters to the design screen.+ Rotation of the ship in the design screen is now constrained to a single axis.+ Added more obvious differentiation between prototyped and non prototyped designs.+ Added color coding to admiral trait display in admiral manager.+ Diamond icons now show up for ships at a distance in combat.+ It is now possible to configure options for ship sections in the design screen.+ Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself.+ Added tutorial pop-up for Diplomacy screen.+ It is now possible to scrap ships by clicking the trash can icons.+ Selected design weapons are now displayed in the build screen.+ Improved module selection in the design screen.+ Added new star map: Jax.

Key known issues:- Default options are not being enforced in the design screen.- Scrapping ships does not yet yield bonuses.- AI is not assigning design options correctly.- When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns.- The game is not allowing alien habitation modules to be constructed even after encountering other players.