Carrara 8.5 Tutorial Video - Instant Digital Download

Details

This Carrara Training Video is a Digital Downloadable Product.

Do you want instant high quality practical training on Carrara without having to pay for shipping or wait for delivery? Then the digital download option is just what you need. For Carrara users who prefer to own a physical copy of this training product.

In this Carrara 8.5 training video, expert author Phil Wilkes introduces you to the updated version of this well respected 3D modeling software package from DAZ 3D. This training course is designed for the complete beginner, meaning no prior Carrara experience is needed.

You will start by touring the user interface, and then move into learning to work with objects and Poser/DAZ content. Phil teaches you about working with cameras, creating lighting effects, rendering, primitives, shaders, and hair. He shows you how to animate, replicate, and use Puppeteer. You will learn about bullet physics, creating and editing a particle system, and various types of modeling. Once you have learned how to use the tools within Carrara, Phil will show you how to put it all together to create amazing images. This training course will teach you about the new features in this latest version, including new light icons, using the Genesis character presets, and improvements made to the sequencer, keyframing, and animation tools.

By the completion of this video based training course, you will have the knowledge and ability to create your own environments and animate your own figures. Working files are included, allowing you to follow along with the author throughout the lessons.

Add-ons for this product.

What's Included and Features

01. Basics And Getting Around

0101 Introduction

0102 Loading A Preset Scene

0103 The Carrara Rooms

0104 The Screen Layout

0105 Moving Around In 3D Space

0106 Window Views And Layouts

0107 2D Vs. 3D Views

02. Working With Objects

0201 Loading An Object

0202 Loading A Primitive

0203 Moving, Scaling And Rotating

0204 Collision Detection

0205 Parenting And Grouping

0206 Duplicating

0207 Moving The Hot Point

0208 Adding A Shader

0209 Saving An Object

0210 Modifiers

0211 Numerics And Constraints

03. Working With Poser/Daz Content

0301 Adding A Runtime

0302 Loading A Figure

0303 Adding Clothes And Poses

0304 Posing The Figure

0305 Using Point At

04. Cameras, Lighting And Scene Effects

0401 Adding A Camera

0402 Pointing Cameras

0403 Saving A Camera Position

0404 Types Of Lighting Part 1

0405 Types Of Lighting Part 2

0406 Types Of Lights

0407 Anything Glows

0408 Light Effects

0409 Global Illumination

0410 God Rays and Sun Beams

0411 Skies And Atmospheres

0412 Backgrounds

0413 Black Eyes Syndrome

0414 Backdrops

0415 Indoor Indirect Lighting

0416 New Lighting Option

05. Rendering

0501 Types Of Rendering

0502 Render Options Part 1

0503 Render Options Part 2

0504 Render Size

0505 Multipass Rendering

0506 Batch Rendering

0507 Depth of Field

06. Primitives

0601 Basic Primitives

0602 Terrains

0603 Plants

0604 Multi-leaf Objects

0605 Edit Tree Shape

0606 Clouds

0607 Fire, Fountains And Fog

0608 Ocean

0609 Text

07. Shaders

0701 Shader Channels

0702 Shader Texture Types

0703 Shader Layers

0704 Terrain Shaders

0705 Displacement

0706 Shaders For Daz & Poser Figures

0707 Shaders For Indirect Lighting

0708 Shadow Catchers

0709 Using Normal Maps

08. Hair

0801 Hair Basics

0802 Hair Tools

0803 Hair Shaders

0804 Human Hair Part 1

0805 Human Hair Part 2

0806 Human Hair Part 3

0807 Strays For Added Realism In Hair

09. Replicators

0901 Grid Replicator Part 1

0902 Grid Replicator Part 2

0903 Surface Replicators

0904 Greebles

0905 Cityscape Scene

0906 Using Distribution Maps - Path Through A Forest

10. Animating

1001 Types Of Animation

1002 Keyframe Animation

1003 Tweeners

1004 Physics Animation

1005 Figure Animation And Bones

1006 Figure Animation - Extra

1007 Non-Linear Animation

1008 Converting An Existing Animation Into A Clip

1009 Animating Shaders And Other Properties

11. Puppeteer

1101 Puppeteer Basics

1102 Using Puppeteer For Character Animation

1103 Optimizing Puppeteer

12. Bullet Physics & Soft Body

1201 Bullet Physics Basics

1202 Bullet Physics - Knocking Down Blocks

1203 Physics Motion With Constraints

1204 Soft Body And Cloth Basics

1205 Soft Body Attach - Animating A Flag

13. Particles

1301 Creating A Particle System

1302 Editing A Particle System

14. 3D Painting

1401 3D Painting Basics

1402 3D Paint Projects

1403 Displacement Painting

15. Modeling

1501 Spline Modeler

1502 Vertex Modeler

1503 Extruding

1504 Booleans And Cuts

1505 Surface Tools

1506 Edge Tools

1507 Metaball Modeling

1508 Organic Modeling

1509 Creating Your Own Morphs

1510 Vertex Editing In A Posed Position

16. Postworking The Final Image

1601 Levels And Fixing Artifacts

1602 Liquify Filter

1603 Filters

1604 Thumbnails

17. Putting It All Together To Create Great Images

1701 Landscape Scene

1702 Fantasy Scene

1703 Modeling Spaceship

1704 Animation Scene

1705 About The Author

18. Updates For Carrara 8.5

1801 The Genesis Figure And DUF Files

1802 Using Genesis Character Presets

1803 Using The Parameter Panel

1804 Subdivision Levels

1805 AutoFit And Fit To

1806 Genesis Skeleton Visibility

1807 Smart Content And The Content Management System - CMS

1808 Memorize, Restore And Zero Figures

1809 New Light Icons

1810 Multi-Layer Elements In Shaders

1811 Improvements To The Sequencer, Keyframing And Animation Tools

Notes

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