Hey guys, I spent a long time trying to find a nVidia profile that would allow Ambient Occlusion on Dungeon Siege III and I finally found it, and just wanted to share it with you. Some profiles would apply the AO algorithm, but they were adding a white glow to the corners intead of a black one, and it was very very funny, like an "inverse" AO.
This is done through nVidia Inspector!

tbh with ya...AO in the game from what I can tell is completely bugged how you have it.

Why? I can see shadows and what not now from that stuff threw textures and other things like fog when im not sposed to...so 1 way or another your method is still pretty flawed...imho it basecally ruins the atmosphere...

tbh with ya...AO in the game from what I can tell is completely bugged how you have it.

Why? I can see shadows and what not now from that stuff threw textures and other things like fog when im not sposed to...so 1 way or another your method is still pretty flawed...imho it basecally ruins the atmosphere...

---Stixsmaster

That's how AO is applied through drivers in every game. You'll always see it through the fog, but I like it, and in caves it adds a lot to the game!