Chivalry: Medieval Warfare patched

In this update the server browser has been given a complete makeover, connection issues have been resolved, balance tweaks, improved weapon unlock and bug fixes and polish. The full list of fixes, and it’s a lengthy one, are as follows:

Release Patch 1 Changelist.
11/22/2012
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Free-for-All
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– Players have different colors.
– No longer uses the wave spawning found in other game modes.

Team Deathmatch
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– A team always has 80 resources regardless of the number of players in the game.

Gameplay
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– Added a delay to forward spawn.
– Burning turns off HP regeneration.
– Firepots destroy pavises caught in the burn radius.
– Autobalance changed to be a LIFO system.
– Autobalance no longer happens in the last two minutes.
– F10 now has a 5 second delay.
– Jump and dodge now have a 0.2 second cooldown.
– Feinting takes actual time (when you feint it’ll take some time before you reach the idle state again and can swing again).
– Can no longer kick and jump simultaneously.
– Defender spawn increased by 3 seconds (should help on BG cart, HS Treb 3 and Stoneshill king objectives).
– Kicking no longer takes an additional miss penalty.
– Missing with 2-handed weapons costs 20 stamina instead of 10.
– Flinch if hit in idle.
– Throwing a javelin stops your sprint.

Bug Fixes
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– Fixed issue where sometimes UDK.exe would not close properly.
– Fixed issue where weather particles would be rotated weird.
– Fixed issue where max players would get reset over a map change when game ends (when using ?maxplayers).
– Fixed issue where ballista could fire two bolts.
– Fixed issue where you would regen health when sprinting
– Fixed the “Jack Baldy exploit” [enabling/disabling sprint super fast]
– Fixed issue where the javelin had a super slow reload.
– Default to windowed mode to avoid invalid-resolution issues.
– Fixed issue where switching weapons would break some weapons.
– Fixed sisue with javelin getting stuck.
– Fixed pawn shrinking on siege weapon.
– Fixed arms going weird when getting off ballista
– Fixed issue where Mason Kite Shield showing up as an Agathian shield on a player’s back.
– Fixed issue where the signal fire would start after being extinguished.
– Fixed issue where players would be kicked off their current server when Steam has a temporary issue.
– Fixed issue where firepot would not disappear off your screen sometimes.
– Fixed faulty message telling players to ‘Press’ instead of ‘Hold’ the signal fire.
– Fixed issue where you could extinguish the signal fire when you don’t have to.
– Fixed issue where the siege weapon would not display the team properly in the kill indicator.
– Fixed issue where throwing the javelin would display a shield instead of the javelin kill indicator and would not count towards javelin unlocks.
– Fixed issue where decapitated and head crushed players are making death cry and death gurgle sounds.
– Fixed issue where team kills would count towards weapon unlocks.
– Fixed issue where your attacks would not properly perform tracers once you exit a siege weapon.
– Fixed weird animation bug where combo would appear on other side at tiems.
– Fixed issues surrounding the king objective.
– Fixed issue where fire particle on pyre does not always play and where Stoneshill and Battlegrounds burnables were not being consistently hit.
– Fixed an issue where man-at-arms did a tpose when killed while dodging.
– Fixed an issue where having a dagger with a shield caused players to tpose when flinched.
– Fixed issue where hitting an object and being deflected wasn’t displaying for other players in the game.
– Fixed issue where javelin overhead would behave like a shove instead of using tracers.
– Fixed issue with javelin rapid-fire.
– Fixed issue where torch would try to switch back to primary even if the primary weapon is out of ammo.
– Fixed issue where shield would be attached on death.

Crash Fixes
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– Disabled MLAA in the defaul system settings which was causing some people to crash (i.e Geforce 7000 series)
– Fixed crashes related to world cleanup.