There's mine been working on it for maybe two hours now. It's still rough I didn't clean it up yet and I'm not too sure about the colors. I want to do a longer animation for him, but I'm not sure If I will have time to do it.

This what I got so far:
Dont get confused both images are separated.
Should I change the palette or something. I am asking because I working on it on my laptop and the colour lighting is different.
Good work everybody!
@artistictiger Thanks :)
@TrojanMonkey I dont really mind about the theme of the monster, since after all its from your imagination, you can do w/e design you want your monster to have. :P

@LB: Do I detect some Octoad&Friends stylistic influences?That second one looks great btw. First is a little strange, maybe cause he's leaning back a bit and I dunno what his hands are doing.

But I love the posture and cloak on the second.

@Spherical Ice: It seems like you're uncertain of the volumes of the grass. Is the top flat? You need to pick a solid light source and decide how the lights will hit the planes of the creature. inventive design though.

Yes cure, I was greatly inspired by this picture of yours(I should of mention). :P
I will try to fix it, I am not really sure what you meant, but I will see what can I do about it.
Thanks for telling me also.

I was (very much) inspired by this piece, I totally love that style so I tried to make use of it :)
The colors are prone to change, as I'd say the contrast between the mining hat and his head is not optimal.

@Chibiwing, you can always try to use irregular pixel 'chunks' and apply some basic shading to them to get decent-looking ground. You can also do what I often do and make tiles and expand upon the tiled ground :)

Thank you so much for the feedback, Tarius! That was kind of what I figured... The only problem is that I have trouble drawing irregular and randon things, like a pebble strewn ground or the surface of the ocean. Hopefully your tile method helps with that. I've never worked that way, so is there and advice or tips you can give on tile usage?

I would have never guessed that that was a hard hat, so yeah, I think you might want to adjust the palette just a little. I think you should at least complete the digging down project-wait, never mind; I don't need anymore of your awesome work to compete with. XO

1. 'shift-G' to get to the Grid properties. Set desired grid (tile!) size, uncheck snap and check show.
2. draw some tiles! :D
3. press 'g' (grid snap turn ON!) and then 'b' (brush grab mode!)
4. grab a tile!
5. after you grab a tile with 'b' you can proceed to apply it somewhere! (also pay attention to your 'transparent' color- you set it with right-clicking on the color within the palette)
6. repeat grabbing and tiling :D
7. press 'delete' to reset the brush to default, press 'g' to turn grid snap off, and edit the tiled stuff manually!

Useful all-purpose tiling stuff/advice/whatever:

-make tiles for 'bare' land and a few 'special' tiles containing pebbles and/or stuff- your terrain will consist of the 'bare' tiles with 'specials' adding diversity
-tiles can be very small, 4x4 or even 2x2 pixels, depending on the size of the overall piece, and the desired level of detail!
-you can form 'supertiles' consisting of several basic tiles, for easier terrain construction.

I'm new to the PixelJoint... and challenges (of course :P).
I'm... well, late. xD But this sounds so fun.
I've made a quick sketch. I'm thinking big and beefy, with claws for digging. (Legs just for stability, short and hard to move, but useful for leverage.) Tiny head. Ummm, yeah. I'm going to finalize some line-art and see if I can get this colorfilled within the next few hours (after the promissed bick-ride to my sister). I want to try to get this in before the contest ends. Needless to say, I'm not even going to attempt animating.
I'm not sure if I want to keep this leg shape... I may mess around with it, but keep the same basic idea behind it.
(Ahh, I talked a lot! I'm nervous!)

I use GraphicsGale, but I downloaded Grafx2 to see what you were talking about; @p@ So different. It'll take me awhile to learn that program if I choose to try, but I'll definitely consider it. The feedback you gave me was useful *writes it all down*, and I'll be keeping it in mind. : )

Now, which of these three should I submit?

I originally just did the negative for fun, but then it looked really awesome; is it all in my head? o_o

using dithering to create the effect of large flat areas of a new color isnt really neccesary unless youre under heavy color count restrictions (and even though youre limited to 16 I dont think the dithering is nessecary). You might also want to use dithering to imply texture, but in that case youll need to increase the contrast (which you might want to do anyways) as I could not even tell it was dithered until I zoomed in. Heres an edit:yours is on the left, the right is my edit which takes out the dithering. At 1x on my moniter they both look almost exactly the same, which basically means the dithering isnt serving a purpose.

The foot look out of perspective too. The toes should be pointing towards us, not going straight down, which makes him appear to be floating.

I also noticed you tried to AA the claws into the background. Generally solid color backgrounds arent accepted into the gallery unless they serve a purpose (especially white backgrounds), and your AA right now doesnt seem to have enough purpose to warrent the background right now. For that reason AA around the outside of sprites is ussually left out for work in the gallery here unless it is blending the sprite into a background. If you go with a transparent background youll want to get rid of any AA around the outside.

@r1k
I have a problem with dithering. xD I do it way too often.
I redid the shading and dinked with the toes. I also shortened/changed the claws a bit so that it's less jagged looking. I feel like he's still blah. ;n; (I made his mouth glow too, haha.)

why is one leg higher than the other?also, the legs don't look connected to the body. In my edit, I bumped up the saturation (palette is rather dull) and improved the contrast in the palette so the values weren't so close together. tip: never dither if you have a color in your palette that works just fine in that spot.

@cure You're awesome. Ummm, I re-did the legs and /think/ I bumped up the contrast. It might need some more contrast though, which I can dink with again. Added texture because I had too much fun clicking and erasing and adding and click-click-clicking.

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