Sunday, September 20, 2009

We continue our article series on weapon feats with the first cycle of feats for paragon tier. The feats presented today are more oriented towards utility, and many bring something unique to the playstyle of a weapon. For the damage-dealing lovers, the following installment will have the more offensive paragon feats.

On the table below, the feats marked with a '*' are unchanged from the core books, whereas those with a '+' are revisions of existing feats. The rest of them are brand new.

Axe ChargeRequirement: 11th level, Str 17, Con 13Benefit: When you charge with an axe, you can choose to use an at-will melee weapon attack instead of a basic attack. If you do, you don't gain the +1 bonus to hit for charging.

Sweeping FlailRequirement: 11th level, Str 15, Dex 15Benefit: When you make a weapon attack with a flail, if the attack has 2 or more targets, you gain a +1 bonus to the attack roll.(Feat updated from PHB version, changed effect)

Flying HammerRequirement: 11th level, Con 17Benefit: While you wield a hammer, if it does not have the heavy thrown property, you treat it as having heavy thrown, and a range of 0/3. Otherwise, you gain a +3 bonus to damage rolls of ranged weapon attacks with the hammer.

Vicious SlashRequirement: 11th level, Dex 17Benefit: When you make an encounter or daily weapon attack power with a light blade, you add a +2 bonus to the damage roll for each [W] after the first.

Dazing MaceRequirement: Con 17Benefit: When you score a critical hit on a weapon attack with a mace, you daze your target.

Shattering PickRequirement: 11th level, Str 17Benefit: When you score a critical hit on a weapon attack with a pick, you can choose one square occupied by the target or adjacent to it. That square becomes difficult terrain until the end of the encoutner.

Polearm GambleRequirement: 11th level, Str 15, Wis 15Benefit: When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you become dazed until the beginning of your next turn.(Feat updated from PHB version, increased penalty)

Harrying SpearRequirement: 11th level, Dex 17Benefit: While you are wielding a spear with reach, as long as you aren't adjacent to any enemy you treat squares adjacent to you as your own, for the purposes of flanking.

Opportunist SweepRequirement: 11th level, Wis 15Benefit: When you hit with an opportunity attack with a staff, you can knock the target prone instead of dealing damage with the attack.