Unreal Engine 4: Elemental Demo

Unreal Technology introduces Unreal Engine 4 with the short film Elemental, a real-time demo showing what the new engine is capable of. Check it out inside in 1080p plus high resolution screens.Update: Features walkthrough video added.

Introducing Unreal Engine 4

The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4’s new architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas.

Artists and designers can bring their visions to life directly in game without programmer assistance via the new Unreal Kismet. This offers programmers the freedom to focus on core gameplay features and sophisticated systems. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool Highlights

• Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.

• After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.

• The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.

• Live Kismet Debugging enables you to interactively visualize the flow of gameplay code while testing your game.

• Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.

• View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.

• Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.

Posted by INDIGOIf you think this isn't impressive then you don't understand what you are seeing.

What i am seeing is a everything except an impressive NEXT-GEN demo.
Everything i heard from the walk trough of the demo from the developer is somewhat interesting ,butit ,http://forums.gametrailers.com/thread/unreal-engin... and read the post of Norguard. Same way i see it.

Posted by Optimusv2I personally think we'll have better graphics than this next gen.

The big jumps are pretty much where I expected them to be. The techniques in creating the art for the visuals are pretty much the same as the current generation, so things like textures, normals, and all that other stuff will not be a significant jump. The jump will be in the dynamics. Particle systems, cloth simulations, physics and animations etc. All of these are heavily CPU dependant. I expect next gen systems to pack some fairly nice CPU architecture in there. People got their knickers in a twist when reported GPU specs were of a mid tier level that currently exists for the PC. I really don't think the GPU will be as important as the system memory, caching and CPU capabilities. The pretties are guaranteed anyway. It's all the combined systems and technologies that will dazzle.

But sadly the Luminous demo was running on two 690's while this runs on one 680 :(

Are you sure about that? Two 690s? That is absolutely obsene..cant have been very well optimized...that is way beyond what next gen systems will harness..actually it is way beyond what most PC folks will have for the next 3 or 4 years...

Posted by catfishAre you sure about that? Two 690s? That is absolutely obsene..cant have been very well optimized...that is way beyond what next gen systems will harness..actually it is way beyond what most PC folks will have for the next 3 or 4 years...

yea on gametrailers they compared the real time demo to a cg version and it looked the same. That's why I said it was aimed at PS5 and Xbox 1080 in the Luminous thread :P

GriftGFX
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