"It is a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time," meint Nilsson im Interview.

"Anything can happen in AllDrive. That's the key innovation with this game. You don't have single-player, co-op or multiplayer. It just happens seamlessly."

"I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario."

"So in this case we've prioritised the gameplay, because we think 30fps is giving a satisfactory experience"

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