2 years after the Xbox release, we finally get our hands on
the PC version. The main additions here being multiplayer and "improved" resolutions.
So have Gearbox gone ahead and made the best possible conversion of the Xbox's
best title?

Halo, the best selling game on Xbox, makes its
highly anticipated move to the PC, courtesy of Bungie and Gearbox Software.
Halo, enhanced for play on the PC, contains all of the action-packed combat
and thrilling gameplay that made the title a smash hit for video game fans everywhere.
Armed with a brand new arsenal of weapons and vehicles, Halo delivers challenges
and surprises, as well as intense online multiplayer competition exclusively
for the PC, including new multiplayer maps.

Rich sci-fi experience.

Halo transports you into a science fiction universe fresh out of a Hollywood
movie, with a detailed, twisting storyline, complex characters and cunning
enemies.

Vehicle- and foot-based action.

Tackle missions any way you choose, be it storming an enemy base or taking
the wheel or gunnery position in a variety of powerful vehicles. Vehicles
range from stolen Covenant flyers to human tanks and more.

Intense online multiplayer shootouts.

Take the battle online with gamers from all over the world in a variety of
individual and team based games such as Capture the Flag, Death Match, Oddball,
King of the Hill, Race, and more. Includes brand new multiplayer maps in addition
to all the classic originals.

Huge weapon variety.

Crush enemies with a vast array of human or Covenant weaponry, ranging from
the stealthy semiautomatic pistols and Needler to the fierce Rocket Launcher
and Fuel Rod Gun.

Incredible mission variety.

Fight the Covenant in a variety of missions as you uncover the dark secrets
of Halo: attack outposts, raid underground labs for advanced technology, rescue
fallen comrades, steal alien vehicles and weaponry, and snipe at enemy forces.

Indoor and outdoor combat.

Fights are seamless in Halo’s ultrarealistic indoor and outdoor environments.
Hunt the Covenant continuously in a variety of single-player and multiplayer
battles continuously.

Optimized for the PC.

With the precision of mouse and keyboard support, play Halo like never before.
Exploit high-end graphic cards with Halo in 1,600x1,200 resolution.

Dolby 5.1 compatible.

Enemy troops yell out the front speakers, while friendly troops yell assistance
from the side. Hear bullets fired from behind you and watch them strike targets
ahead in total surround sound.

Gameplay

Review Quotes

"Now
remembering that Halo is 2 years old graphically it has stood the stand
of time better than most games release back in 2001 have done. There are
times it does look dated though, especially with the human character
graphics and the framerate, no matter what PC setup you seem to have
does not do well."

There are not many changes to Halo on the PC, which is in
some ways good – but when you consider the game is now 2 years old, it is starting
to show its age.

Once you begin the campaign the game begins with a great intro
sequence which is all done via the in-game engine. Once the intro has finished
and your character is released from his cryo tube to help the fight against
the alien menace one of the other friendly characters from the game begins to
lead you through the controls. These range from using the top left directional
pad to move around to using the bottom right directional pad to look around,
there are a load of other controls such as duck, reload etc. It only took a
short amount of time to learn how to use the controller at its best, and I can
say right now that the controls are excellent and easy to use.

You play most of Halo in first person mode just like any other
First Person Shooter like Quake or Half Life. With Halo this means lots and
lots of enemies coming at you at one time, which reminded me of the good old
days of Doom on the PC. During the game you can pick up all kinds of weapons
ranging from plain old pistols to alien weapons that can fire shards of glass
at your enemies.

In Halo you can only carry two weapons at a time, during the
game you tend to make up your own mind about which weapons you like to carry
around with you at all times. Picking up a new weapon is easy, all you have
to do is walk over it and then hold down the correct button on your keyboard
and it then replaces the weapon you were holding in your hand at the time, it
is a very simple system that works really well.

During the game you get to ride different vehicles from the
excellent warthog jeep to flying ships. This is where Halo distinguishes itself
from other first person shooters; the way you switch to driving vehicles is
done so well it is easy to drive them. They are basically controlled in the
same way that you control your character in the first person part of halo, one
stick for acceleration/reverse the other for the direction. The Jeep and ships
were easy to control on the gamepad with the Xbox, and thankfully everything
works just as well here with the mouse and keyboard.

Now don’t get me wrong, I found Halo on the Xbox to be a fantastic
experience, perhaps due to the fact that it was on my large TV, with great sound,
friends around playing multiplayer. Now on the PC, the game feels too much like
any other First Person Shooter – albeit a very good one which has a lot of style
and the only one that makes good use of the fact that people can’t carry more
than two weapons at a time. There are also the problems cropping up here that
were already a problem in the Xbox version, the fact that it can get quite repetitive
in the later levels and that there are not enough different aliens to come up
against.

Multiplayer

Review
Quotes

"Once
you begin the campaign the game begins with a great intro sequence which
is all done via the in-game engine. Once the intro has finished and your
character is released from his cryo tube to help the fight against the
alien menace one of the other friendly characters from the game begins
to lead you through the controls."

Now then, this is where the main changes to Halo have been
made; you finally get the chance to play the game over the internet. Now on
the Xbox, multiplayer on split-screen and over linked up Xboxes was great. One
major omission has occurred in the port over from the Xbox – there is no longer
any cooperative play which was one of the best parts of the multiplayer game
on the console.

As for what is new – we have six new maps, a few new weapons
and a couple of new gameplay modes such as changes in the Assault mode and the
chance to fly the banshee. Like the Xbox version, you can create your own games
from scratch. The six new maps are pretty good too, the best one being based
on the Silent Cartographer level (which is the brilliant beach assault stages
in the Single Player mode).

The net code seems good too, although the problem with the
frame-rate that crops up in the Single Player mode too also shows its face in
the multiplayer game, which is a disappointment when you consider how much more
advanced PC’s are compared to the Xbox.

Graphics

Now remembering that Halo is 2 years old graphically
it has stood the stand of time better than most games release back in 2001 have
done. There are times it does look dated though, especially with the human character
graphics and the framerate, no matter what PC setup you seem to have does not
do well. This is the real let down with Halo on the PC, when you consider the
fact that the game is running on better hardware both processor and graphic-wise,
you expect to be able to run the game in a resolution above 800*600 at a good
frame rate, well Halo doesn't - although excuses are likely to come along, Halo
won't run at 30 FPS on most PC's that would expect it to. The only
times when the game runs as smooth as it should be seems to be during the
outdoor levels.

So enough about the poor frame rate. As I mentioned
earlier, although the game is 2 years old, there are parts that still look very
good, but sadly the game still tends to look better on the Xbox on a large TV
than it does on the PC, although running it on a good TFT monitor really does
show off some of the great colors and designs in the game, which are the saving
grace here. Now I don't know why it seems to look better on my TV than it
does on the PC, the easiest thing to notice are parts which show computer
displays or holographic images, these do look far better on a TV via the
Xbox.

I guess most of the complaints
(apart from the dire frame rate) here are due to the fact that we have had
games like Unreal Tournament 2003 released (2004 version on the way looking
even better), and we will soon have Doom 3, Half Life 2 and the excellent
looking Max Payne released next month and Halo does not stand up so well
against these titles. If Gearbox can fix the frame rate problems soon so
people can play in the higher resolutions we expected to play in, then my
views might change.

Sound & Music

One of the best parts of Halo
on the Xbox was the sound. This is the same with the PC version, especially
if you have say a 5.1 setup, the sound is almost perfect. All of the voice
work from the original game is here and some of it sounds better on the PC
than it did do on the Xbox and the music is just as good as it was two years
ago.

It saddens me to say this, but
Halo on the PC isn't all I hoped it would be. While the gameplay is as good
as it was two years ago, graphically it hasn't held up so well on the PC,
mostly due to the poor frame rate and also due to some lower quality
textures being used. Sound-wise I can't really fault it - especially if you
have a multi-speaker setup. So gameplay is still almost as good as it was
two years ago, graphics are ok, sound is
excellent and the multiplayer levels are really good - but overall it's a
little bit of a letdown on the PC. If you already have the Xbox version and
don't really want to give the online multiplayer side a go, then stick with
what you have as all you'll get here are slower frame rates.