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ArmA 2: Combined Operations - We have our own server

Originally Posted by Anthile

The average ARPS session plays like a mix of Apocalypse Now, Four Lions and Arrested Development.

People of the Shotgun, let us play this manshooter together!

Arma 2 is in the grand style of the original Operation Flashpoint. At the core, it's an infantry simulator with huge draw distances and no loading between areas. However, it's also possible to drive tanks, pilot jets, crash choppers and plan glorious artillery barrages.

The RPS group is NOT a MilSim community, or even particularly strict. You won't be shot for failing to salute, moving slightly out of formation, or having to go change the nappies of your newborn. Many of our missions feature revive scripts so that an unlucky wing hit doesn't leave you sitting on your thumbs for several hours.

We do ask that you play politely and maturely and respect the fun of others. In exchange, we'll take some bullets for you.

Originally Posted by harakka

New people, attention!
Are you interested in ArmA2 multiplayer but feel discouraged by whatever reason? Read this encourago-post, and be encouraged.

I started playing ArmA2 a few months ago thanks to the RPS Arma people, and wrote about my newbie experiences elsewhere. Imma copypaste some of it here, to encourage you to join us.

ArmA2 can appear a scary game for new people. It's portrayed as a simulator, and it has so much stuff! Tens of weapons with various attachments, tons of vehicles, aircraft, terminology, abbreviations... All seemingly different, all with their own quirks, not to mention all the quirks in the engine and the various gamemodes and missions.

Enemies are often just a few, hard-to-distinguish pixels on the screen, and you can die after getting shot once. I still remember how confusing and unapproachable it all felt from a distance when I started.

Hot tip: You don't need to know most of this stuff to enjoy the game.The necessary skills to play ArmA2 online with us goes something like this:

Walking

Shooting

Listening to and trying to do what your fireteam leader (FTL) tells you

Asking questions

That's it. Seriously, if you have done the infantry tutorials, you're golden. Everything else you can learn as you go, just by the magical power of asking questions and trying things. The missions we play always have a place for bog-standard riflemen, who don't need to know how to do anything special. You have an FTL and teammates who know the game and can help with any problems.

This also applies to Tactical Tuesdays (every Tuesday around 19:30 UK time) and Folk Sunday sessions (look for posts by comrade Fer [[ed: or the details at the bottom of this post]]). I heartily recommend both events to new people, as all you're expected to do, is to try to do as you're told. In return you get a glimpse of what ArmA2 can be at its best.

You may also feel that your skill / experience level is not adequate, and fear that you can potentially ruin other peoples' fun by sucking at the game. Good news: that's not how it works. ArmA2 is not a frag contest, and we are not a serious group of milsimmers. This is not Serious Business. We don't expect you to make ArmA2 your second day job. We don't play to win, we play to have fun. And sometimes the best fun is to die horribly.

Any questions? Read the first post of this thread, and if questions persist post here, or ask in the RPS Steam chat.

I'd love to come and play! I am new to the whole online of ArmA2 though (played a lot of singleplayer though). I used to play OpFlash online back in the day but it's hard to remember how to act! Look forward to joining you if will accept a newbie.

I'd love to come and play! I am new to the whole online of ArmA2 though (played a lot of singleplayer though). I used to play OpFlash online back in the day but it's hard to remember how to act! Look forward to joining you if will accept a newbie.

Many people state the reason they have not played much arma to be that they;

a) Had no one sensible to play with

b) Were put off by the learning curve.

For all the jokes and jibes enjoyment of the mission comes first and you can always get a good mission with the ARPS community. Secondly we have a wide range of experience with regards to ArmA so it makes it a perfect place to learn, don't bother worrying about playing the single player, get used to the basic controls then jump on with us.

It should probably also be said that we do ask you to exercise a mild amount of restraint on voice chat when the play count is high, lots of people talking does not help much.

The Third International Fighting Brigade of Takistan in the name of Che Guevara (aka Folk) welcomes all RPS comrades to the struggle for a socialist agrarian utopia in Takistan. Minimal ArmA2 experience is necessary, and you won't need any addons - just a copy of Combined Operations. More missions in a Folk session will be non-respawn, but they also tend to be quite short so nobody spends too long being dead.

All you really need to understand is this: the man with the tractor drives, the one without follows. When the man with the tractor is shot in the face, the one without takes the wheel.

What American RPSers are interested in playing regularly? I know that for me (living at -6 GMT) it's hard to play with all the regular players on weekday evenings. How many are interested in setting up North American-friendly play times too?

For all the jokes and jibes enjoyment of the mission comes first and you can always get a good mission with the ARPS community. Secondly we have a wide range of experience with regards to ArmA so it makes it a perfect place to learn, don't bother worrying about playing the single player, get used to the basic controls then jump on with us.

As someone who only has a few weeks of play under his belt, having jumped right into ARPS after doing about 2 missions from the single player game, I can confirm this.

I also recommend setting up a firing range using the mission editor so you can get used to the ranges and that. It's dead easy, all drop down menus and no scripting or anything needed. Just set up tonnes of friendly infantry and vehicles at various ranges, a player controllable infantry person nearby, and a load of weapon crates. Play around to your heart's content, and you'll soon get a feel for the common weapon types, how many shots you can get off accurately, and what ranges to shoot at. This will do wonders for your confidence in multiplayer, as you can then simply follow the group round and still get an occasional kill, even if the bigger picture isn't clear yet.