Zbrush Character Modeling for The Last of Us

Zbrush Character Modeling for The Last of Us – Naughty Dog

Video featuring Michael Knowland, Bradford Smith and Frank Tzeng from Naughty Dog. Incredible team that brought us the hit game, “The Last of Us”.

Michael demonstrated his approach to sculpting realistic cloth for games. Next up, Brad took us into the realm of environment props with a demonstration on tiling-textures for production. Some of the key features used in his workflow include ZRemesher and Micro-Mesh. Last up for the evening was Frank with a showcase of his methods for sculpting realistic human faces.

In depth presentations of typical workflows in the lives of production artists at Naughty Dog. If you’re looking to take your sculptures to higher levels of realism, you won’t want to miss this opportunity to watch these industry pros in action.

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