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All right, then. The total on Push's attack is 24, and Hound 1's Knockback resistance is 9, so it goes flying back... well, into the nearest wall. The wall is stone, so its 5 Toughness is the lesser of the two values for determining Knockback damage... and it also falls under Hound 1's Impervious total, so it bounces off.

Hound 2, likewise, is dealing with a Knockback of 6, and will also bounce off the nearby wall like a Ping-Pong ball. Cannonade will merely lie supine due to still being Stunned.

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That's an 18, which means the Hound is now Staggered. It is also still Stunned -- which Cannonade is not, despite my flagrant copy-and-paste-roster above -- which means it's his turn to attack. He hits on a 20, so the Hound needs to make a DC23 Toughness save... and does. Ah, well.