The "Reign of Vampirism" deck unleashes the night's fiercest undead predators on your opponents. The key card in your deck is Captivating Vampire, which lets you gain control of your opponent's creature if you have five Vampires to tap. Your first task is to find that card. If you don't draw it naturally, use your first Diabolic Tutor to find Captivating Vampire. Viscera Seer's ability can get you closer to one of those two cards--but try not sacrifice any of your Vampires to pay for it! Instead use Reassembling Skeleton, which can keep coming back to be sacrificed again and again.

The other piece of the puzzle is having four other Vampires so that you can start stealing your opponent's creatures. Avoid trading Vampires for other creatures in combat. Nature's Spiral and Rise from the Grave can give any of your creatures a second lease on life, but try to save them to bring back Vampire cards. Once you've assembled your team, it won't be long before your opponent's best threats are all Vampires on your side of the table.

You can use other Magic 2011 cards to improve your "Reign of Vampirism" deck. If you have trouble with opponents who play white, Black Knight's protection from white ability is exactly what you want. Nantuko Shade starts out as a 2/1 creature for two mana, but its size is limited only by how much black mana you have. Finally, Grave Titan is a 6/6 creature for six mana that creates two 2/2 black Zombie tokens when it enters the battlefield and every time it attacks. Few opponents can withstand both the Titan itself and the horde of Zombies it creates.