oUF BossBars

It includes Boss HP as a %, Boss Mana/Power bar, Boss's Target, and Boss's PowerBarAlt value as a % (for Onyxia, etc.). Additionally, it'll also show a Boss Cast Bar over the Boss HP whenever a cast begins.

This addon is compatible with oUF 1.5.8 and above.

Changes in 1.02:
I removed the oUF core from the addon, as the latest release by Haste has everything this addon needs. Secondly, I created a media folder to store the textures in instead of relying on the sharedmedia addon.

Originally posted by kameelyan They way oUF works is that it hides any bars that are Blizzard bars as long as there is a "spawned" bar in some addon. It's possible that something in the oUF core is causing this to happen, but no where in this addon is it specifically referencing the player's power bar alt frame/bar.

if you take a look at altpowerbar.lua in the oUF core, it does seem to hide the frame if there is an 'altpowerbar' spawned in the layout. the workaround for this is to have either a separate addon for a custom alternate power bar (as the CustomPlayerPowerBarAlt addon) or to have a separate ouf layout that spawns the altpowerbar for the player unit.

Originally posted by kirafishy I move the bossbars by oUF_MovableFrames and don't edit oUF_BossBars.lua.
when I disabled oUF_BossBars or deleted "alt power bar part" in the lua file, my own PowerBarAlt appeared again.
the addon "CustomPlayerPowerBarAlt" creates an own PlayerPowerBarAlt frame instead of the original one and i can see it. Maybe the original frame is hidden by some code.
I tested it at The Maw of Madness in Twilight Highland

They way oUF works is that it hides any bars that are Blizzard bars as long as there is a "spawned" bar in some addon. It's possible that something in the oUF core is causing this to happen, but no where in this addon is it specifically referencing the player's power bar alt frame/bar.

Originally posted by kameelyan I'm not having any issue with this. Are you sure you didn't leave one instance of the bossbars referencing "player" as you were moving it around? That would cause what you're describing.

I move the bossbars by oUF_MovableFrames and don't edit oUF_BossBars.lua.
when I disabled oUF_BossBars or deleted "alt power bar part" in the lua file, my own PowerBarAlt appeared again.
the addon "CustomPlayerPowerBarAlt" creates an own PlayerPowerBarAlt frame instead of the original one and i can see it. Maybe the original frame is hidden by some code.
I tested it at The Maw of Madness in Twilight Highland

Originally posted by kirafishy hp percent text don't refresh until you target them

Thanks, I'm aware of this. I'm still not sure if it's a product of this addon, or the latest version of oUF. I'll be looking into this sometime this week, as long as work let's me off my chains at some point.