Matshock wrote on Jun 18, 2012, 13:42:It's pretty easy to tell- you can't even take very long range shots from a good, concealed position without instantly being spotted by either the person you took a shot at or someone you swept with your "pointer" near the person you took a shot at. It's especially bad with vehicles and their large hit boxes.

Then all they have to do is only use their aimbots when they've got a clearly doable shot otherwise. Like ASeven said- it's easy to do subtly.

Tribes Ascend is still pretty good though, I think the first aimbots made an appearance a few weeks ago but were quickly squashed.

Aimbots shouldn't even be possible in T:A. Even after the last patch nerfed the bullet weapons, they're still obnoxious as hell. They're all capable of dealing damage outside of the distance at which any of the slow-projectile weapons are effective (because bullets are harder to evade). They should spread out more with time as they're fired, but I'm not sure that they do. They have had their overall spread increased slightly and damage decreased slightly, but I still get chewed up by techs when I'm trying to mortar spam the enemy base and have no way of responding to them. Haven't had anyone Falcon the hell out of me when playing Pathfinder, so that's something.

It was a guy with a Juggernaut/LMG. I'd evade in any direction/jink/etc at any speed and get clipped down even at longer ranges and minimal exposure to his vision (like a hill between us). He also never left the ground.

Now that you mention it I wonder if it was a complete bot. Once I just started avoiding him/it I didn't have any troubles.

Anyhow, I haven't seen it since the last patch.

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