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Hey, finally another carma release, nice work Tosh. Does it come with extra features? Water in the bowl is a flipped mesh? Glass of the bowl looks convincing too, as if it has thickness. How did you do that?

Offtopic: It feels like I haven't spoken to you guys in ages! I'll be sure to check into ICR a bit more

Ok C2 release of Beroc's Iron Horse. I still had the max scene from back then (more than 10 years damn). I split the big textures into smaller ones and remapped the model. Setup funky suspensions, look ok half the time.Still don't understand how/why C2 allows some materials to be hidden via CAMERA_TURN_OFF_MATERIALS and some just won't work.

Going to put it in C1 while I'm at it (unless the textures look bad with the C1 palette).

It's at RR2000 etc.

Razor: the 'C2 lost bits' will be included somehow in the next Vanilla C2 pack thing.

Harmalarm: No extra features for the Goldfingered sadly, kinda rushed the release. The 'neck' was supposed to be articulated (fake) via shear groove or something. Glass bowl, water and white part of eyes are flipped indeed. The thickness of the bowl is a bit visible because there's a space between the glass and the water, and the kind of reflective texture on the glass works quite well IMO.

What an awesome monster truck. Guess it has been riping these 10 years for someone to finally digest it. Love the texture work too. Tires look awesome and the van itself looks very crispy. Nice coop guys

@tosh: I have had issues with the cam-turn-off materials too. Never got them to fully work in all situations. It seemed like an unfinished/buggy feature to me.

Yeah The running cow sequence from MOO.PIX will be mapped on a quad inside the wheel. Too bad we can't use yLollipop properly with cars as it would have turned into a proper sprite!Other idea is to mimic the Quake hud as the cockpit view

Heh! Well it was more of a test to see how feasible it was to update the C1 textures using their mobile version counterpart, and if it was worth it.I'm not sure it is a success in the end as the original textures were even sharper in their details (cfr. eagle mk1 and ed's jet textures) and also because it takes quite some time for something that might be not that noticeable ingame. So I don't know.Some other cars like the Suppressor or the Twister really need updated textures but the mobile textures might not be the best base (they don't restore the 'radiation' sticker either on Twister's skin for example).