- Fixed a problem with the "Chapter Six: The Culling" human campaign map that was preventing it from loading.- Fixed an issue that allowed JASS functions to return incorrect values under certain conditions.- Fixed an issue that caused the TriggerEvaluate native to return incorrect values under certain conditions.- Fixed a minor memory leak when using GroupEnum natives.- Fixed a crash when using the CreateImage native on PPC Mac.- Updated Mac World Editor to work with recent JASS changes.

- Increased max map file size from 4 MB to 8 MB.- Added the ability to store hashtable handles in a hashtable.- Added GetSpellTargetX and GetSpellTargetY natives.- Added a new base handle type â€œAgentâ€ of which many types now extend from.- Added a SaveAgentHandle native which can be used for saving most handle types.- Added a JASS optimization dealing with global variable change events.

FIXES

- Fixed a few false positives caused by the "return bug" fix.- Fixed a crash related to hashtable reference counting.- â€œShadowingâ€ global variables with local variables no longer is possible.- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).

- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder.- The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.- Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation.- Added an option to always show unit and building health bars.- You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals.- Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.

- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.- A cooldown exploit with potions has been fixed.- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.- An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.- Fixed DotA-specific sound effects on Intel Macs.- Fixed sound falloff on Intel Macs. Distant sounds should now still be audible.

- The game now runs natively on both PowerPC-based and Intel-based Macs.- Player can now view frames per second using the "/fps" chat command.

FIXES

- Fixed a timing problem with the game on PCs with dual-core CPUs.- Fixed a crash that could occur with the Frost Breath ability.- Fixed a crash that could happen in multiplayer games.- Fixed an exploit that could happen in multiplayer games.

Important Note on Patching for Mac Players: The file layout inside thegame folder is changed significantly by Patch 1.21. As a result, in orderto be able to install the Frozen Throne expansion from CD, you mustinstall Reign of Chaos first, then install Frozen Throne from CD, and thenpatch to version 1.21, in that order. If you patch to v1.21 and thenattempt to install Frozen Throne after that, it will not installcorrectly.

- (2)Echo Isles - Added ranged creep to expansion goldmines. - Replaced both Fountains of Health with Mercenary camps and changed the creep composition so that they're not all piercing attack. - Replaced the mana fountain with a Market Place and changed the level 3 perm item drops to level 3 charged items. - Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.

- (2)Tirisfal Glade - Added a tavern to each side of the map, reduced the level of the creep that guard the Mercenary buildings as well as the level of the items they drop, and reduced two Orange creep camps and level of the item drops.

- (4)Turtle Rock - Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.

- (4)Broken Shard - Replaced the 4 center orange camps with 4 green camps. - Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants. - Increased the Orange camp levels near each start location and added an additional item to each of those camps.

- (4)Hellfire - Reduced the creep level on the two middle Red creep camps. - Reduced the creep level on the East and West Goblin Laboratory creep camps.

- (4)Stonecold Mountain - All creep with the ability to possess units have been removed from this map.

- (4)Lost Temple - Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.

- (6)Sunrock Cove - Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play. - Lowered the goldmine creep camp from Red to Green - Pushed Blue's West ramp further from its start location.

- (6)Typhoon - Fixed Red and Teal start locations to be closer to the goldmines like the other start locations.

- (6)Silverpine Forest - Removed the Tavern from all start locations - Can now path across the center of the map, added a Tavern to the center of the map. - Reduced the Item and creep levels of the 4 Red camps in the center of the map. - The 6 center goldmines have been reduced in difficulty of creep camps.

- (6)Dragonblight - The two center creep camps have been pushed away from pathable area to prevent accidental attacks. - The players alliance settings have been changed to favor 2v2.

- (6)Moonglade New Map File - Two center creep camps and buildings have been removed. - Added two taverns to the center of the map. - Opened up all chokepoints - Added some trees to all start locations to help harvesting.

- (6)Everfrost - Added a few trees to Yellow and Teal start locations to ensure lumber harvesting balance. - Added ground Anti-Air units to the East and West Red creep camps.

Orc- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession. - Ensnare duration reduced from 15 seconds to 12 seconds.- Batrider hit points reduced to 325 from 400.

Night Elf- Tree of Life build time increased to 120 seconds from 110 seconds.

- Fixed a problem that prevented selection sounds from playing when units were drag-selected.- Fixed a problem that caused Gargoyles to become stuck in Stone Form.- Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.- Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.- Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.- Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.- Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.- Fixed the visibility of the Flamestrike de-buff icon.- Fixed a problem with Defend not absorbing Piercing splash damage.- Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.- Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.- Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.- Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.- Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.- Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.- Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.- Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

MAPS

- (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead- Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral- Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.- Breath of Fire initial damage reduced to 65/125/170 from 65/130/175. - Tornado mana cost has been reduced to 200 mana from 250 mana.- Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.- Lava Spawns now require 15 attacks to replicate, up from 14.- Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.- Summon Hawk mana cost increased to 50 mana from 35 mana.- Pocket factory hit points increased to 300/450/600 by level from 300/400/500.- Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items- Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been added to the game. For further information on these exciting new Heroes and a listing of their abilities, visit http://www.battle.net/war3 .- A "Profile" button has been added to the Battle.net toolbar. You can now look at your profile from the Battle.net news page without ever entering chat.- Replays now display their version number in the Replay selection screen.- Designating a new clan chieftain now includes a confirmation dialogue.- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt, (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom, (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

FIXES

- Fixed a problem with Burning Oil that caused the effect to not be created when buildings were attacked directly.- Fixed a problem that caused some instant spells cast after a targeted spell to execute before the targeted spell.- Fixed problems with the Melee AI when it attempted to use certain instant spells.- Fixed a problem with Morphing units re-executing commands that were interrupted by the morph timer expiring.- Fixed an exploit that would allow players to track enemy units under the fog of war with queued move commands.- Fixed a problem with units following enemy units and never proceeding to the next order when they moved underneath the fog.- Fixed a problem with Envenomed Spears wearing off too early if the affected unit was also affected by Slow Poison or the Orb of Venom.- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire Lord.- Fixed the armor upgrade values for Human, Orc, and Undead shops.- Fixed a problem preventing Phased Faerie Dragons from teleporting.- Fixed an issue with Faerie Dragons that could cause them to become unresponsive to most commands if you Phase Shifted just as the unit was attacking something.- Fixed Doom so that the spell now has a maximum creep level.- Fixed an issue that caused Crypt Fiends to deactivate Web when they unburrowed.- Fixed a problem with Cleaving Attack that would prevent it from working when Orbs were equipped.- Fixed an issue with Cleaving Attack that would cause Thorns Aura to reflect damage on targets that took splash damage.- Fixed an issue that could cause the Orb of Annihilation's splash damage to ignore armor.- Fixed a problem that could cause Metamorphosis to cancel the effects of a Staff of Teleportation.- Fixed Devour such that devoured units now give experience to the owner of the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.- Fixed rally points such that friendly units will no longer cancel rally orders to Heroes that teleport, Blink, or Mirror Image.- Fixed illusions so they now get correct damage, armor, life, and mana bonuses consistent with the original units.- Fixed an issue with morphed units that could cause them to cost food when revived by Animated Dead if they had died in their morphed form.- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it now correctly displays Wind Walk's backstab damage.- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to become invisible after they finished channeling the spell. Prior to this fix, the Blood Mage would become visible for as long as damage was taking place, despite the fact that he was no longer casting the spell.- Fixed upgrading buildings such that they now receive the correct hit point bonus from the Masonry upgrade.- Fixed a problem that could cause manually cast arrow abilities to occasionally fail.- Fixed racial shops so they no longer block line of sight.- Fixed multiple units' casting the same spell so they now distribute the load more efficiently.- Fixed creeps so that missile spells no longer wake them when launched. Instead, the creeps now wake when a spell hits.- Fixed channeling units so they will auto-queue orders issued to the entire selection except for Stop and Hide. Orders issued to the selected subgroup will break channeling (so you can teleport out of the area while channeling). - Fixed units in the middle of a non-channeling spell such that they will now auto-queue all orders until the spell is complete.- Fixed Hero icons so their order is now consistent throughout the game.- Fixed replay speeds so they can once again be changed while the replay is paused.

MAPS

Expansion - Frozen Throne- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent items.- (4)Twisted Meadows - Added some trees near the south Mercenary Camp to prevent mercenary purchase without engaging the creeps. Also added some trees to prevent item purchase from Goblin Merchant without engaging creep camp.- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying creep camps from both sides of the map, then altered the creep camp guarding the remaining Dragon Roost. Rebalanced most of the creep camps to be more player friendly.- (6)Monsoon - Added some trees near the water line to prevent units from moving behind them.- (6)Typhoon - Added some trees near the expansion gold mines to prevent the creeps from harassing players when they pass by. Added some trees to start locations and moved bottom middle start location closer to trees to help with initial harvesting.- (6)Upper Kingdom - The two center creep camps that are guarding gold mines have been pushed back from common pathing areas.- (8)Mur'gul Oasis - Center creeps pushed further back away from common pathing areas through the middle.- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

General- Haunted and Entangled Gold Mines are now indicated on the minimap.- The experience bonus for having a single Hero and owning a tier-2 or tier-3 town hall has been increased to +15%/+30% from +10%/+20%.- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and Breath of Frost no longer damage a targeted friendly unit.- Default autocast spells (like Abolish Magic or Bloodlust) that require research will now have autocast enabled when the research completes.- Arrow abilities set to autocast now override Orb effects.- Repairing an upgrading building now uses the repair time and cost of the original building.- Harvesting, building, and repairing workers are the only units left behind by a teleport.- Hexed and polymorphed units now have the same statistics as the normal units except for movement speed and the model. Previously, these abilities were changing the armor type and hit point regeneration type.- Constructing Peasants are now included in group selections. A constructing Peasant will automatically queue all orders unless it is the only unit selected, or until it receives a Stop order.- Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.- Damage-capped AOE spells now have a seperate cap for friendly, enemy, and neutral units.- Enemy units now take damage from Lightning Shielded illusions.- If a unit is rallied to a unit/Hero that dies, the rallied unit will now continue to move towards the last spot the rally target occupied.

Human- Defend has been reworked. Piercing damage is still reduced by 50%, and there is now an additional 30% chance that a defending Footman will reflect unit attacks back on the source for full damage. Piercing damage building attacks have a 30% chance to do no damage.- Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all levels, down from 5/3/1 seconds.- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.- Siphon Mana has been reworked. It now transfers mana from an enemy to the Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana can push the Blood Mage's mana up to as much as twice its normal maximum value, though mana gained in this way drains off rapidly if not used. - Blood Mage attack speed increased by 30%. - Flame Strike damage cap set to the equivalent of 6 targets, up from 5. - Knight hit points increased to 835 from 800. - Arcane Towers now deal 20 bonus damage per attack to summoned units.- Divine Shield can no longer be deactivated.- Phoenixes no longer regenerate life from a Fountain of Health.

Undead- Death Knight base armor reduced to 3 from 4. - Banshee attack range increased to 600 from 500.- Units raised by Animate Dead are now invulnerable to dispels as well as damage.- Destroyers no longer regenerate mana from a Fountain of Mana.- Unsummoning an upgraded building now provides resources for the original building in addition to the cost of the upgrade (before it was just the cost of the upgrade).- The Nerubian Towers' frost attacks now properly affect magic-immune units.- Devour Magic now dispels the owl summoned by Sentinel, but does not give mana to the Destroyer.- Since we have corrected the splash damage bug with Destroyers, we have reverted Destroyers to their old 1.14 statistics. Destroyers now have mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled, down from 150. Note that Devour Magic no longer gives health or mana when a player devours friendly buffs.

Orc- Wind Walk now allows the Blademaster to walk through units.- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.- Unstable Concoction primary target damage increased to 600 from 550.- Chain Lightning will now jump to sleeping targets if the primary target is also asleep.- Tauren Chieftain base Intelligence increased to 15 from 14. - Troll Batrider build time increased from 25 to 28. - Experience granted for killing the Spirit Wolves summoned by the spell Feral Spirit increased by approximately 40%.- Spirit Link can now be used to affect illusions.- Spirit Walkers now appear before Raiders and Kodo Beasts in the group selection.- Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf- Abolish Magic no longer auto-dispels hero spells.- Abolish Magic no longer removes positive buffs on friendlies or negative buffs on enemies when manually cast (it already did this for autocast).- Rejuvination can now target magic immune units.- Faerie Fire armor debuff reduced to 4 from 5.- Archer hit points increased to 245 from 240. - Faerie Dragon damage increased to 14-16 from 13-14.- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but level-3 Entangling Roots damage increased to 25 per second from 15 per second.- Ancient Protector's attack now uses a homing missile.- The Huntress' bouncing attacks will no longer bounce back to the initial target.- Shadow Strike is no longer removed by Banish.- Taunt now affects only the 10 closest units. It is also now disabled by Banish.

Items- Targeting an unwalkable location with a Scroll of Town Portal will now try to place units as close to that location as possible. If no valid location can be found, the units will be teleported to an area around the town hall.- All Orbs now affect magic-immune units.- Orb of Corruption debuff can no longer be dispelled.- Orb of Fire now deals Spell damage instead of Magic damage. - Mechanical Critters are no longer displayed on the minimap.- Mechanical Critters no longer teleport with you.- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16 replays cannot be viewed with the 1.17 version of Warcraft III). Custom save games will not load from version 1.16.

Undead- Destroyer negative mana regeneration increased to -6/sec from -3/sec.- Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per dispelled unit.- Orb of Annihilation mana cost increased to 50 from 25.- Orb of Annihilation had a splash damage that was dealing full damage to all targets instead of full damage to the primary target, and reduced damage to nearby targets. This discrepancy has been fixed and the orb now deals damage identical to the functionality in patch 1.14.

- A new Neutral Hero, the Goblin Tinker, has been added to the game. For further information on this strange new Hero and a listing of his abilities, visit http://www.battle.net/war3 .- The matchmaking system has been significantly updated. New accounts should more quickly begin playing against opponents of equivalent skill level.- Clan ladders are now functional. Games against ranked players will now contribute to your clan's ranking on the ladder. - Clan information is now displayed in your player profile, including your clan name, tag, ladder ranking, and more.- Display of channel moderators has changed.- Ladder information is now more clearly separated in your user profile.- Free For All (FFA) games are now anonymous. Account names and player levels will no longer be displayed to other participants. Other players will be displayed as "Player X", where X is the number of the player in the game.- Added an on/off button for the "Alt" formation toggle functionality to the Options --> Gameplay menu. The option is "On" by default.- Added a "Worker Selection" button that appears beneath the construction progress indicator for Night Elf and Orc buildings. This allows Orc and Night Elf players to re-select workers that are currently constructing a building and give them additional way-pointed orders.- Added the ability for users to double-click replay files (*.w3g files) from system directories. Doing so will automatically launch the game and load the appropriate replay.- Buff and debuff icons (not including auras) now flash when their duration has 10 or fewer seconds remaining.- Buff icons will display in the tooltip when a group-selected unit is highlighted in the info panel.

FIXES

- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck inside permanently.- Fixed a problem where water elementals that died during Mass Teleport were not being properly removed from the game.- Fixed an issue that caused hit point bars not to show up properly for some teams when viewing replays.- Fixed an issue that caused the Anti-magic Shell art to display incorrectly on Crypt Fiends after they unburrow.- Fixed a problem where a Scroll of Town Portal could be wasted if the targeted town hall was destroyed before the spell completed. The Hero now retains the Scroll if the spell doesn't complete.- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible and Shadowmelded units to improperly attack and reveal themselves when the ability was activated.- Fixed an issue with the "Observers on Defeat" functionality that caused units not to be displayed on the minimap.- Fixed a problem with the Pandaren Brewmaster that caused incorrect regeneration of health and mana while his ultimate was active.- Fixed a problem with Spell Steal and Polymorph that could turn a ground unit into a Flying Sheep.- Fixed an issue that could cause the Web and Ensnare graphics to display improperly.- Fixed a problem that caused the Inferno stun damage to not be applied to magic-immune units in The Frozen Throne. All ultimates should ignore magic immunity.- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly other spells) should work the same way as Charm.- Fixed an issue with Metamorphosis which prevented some Orb effects from working while the Demon Hunter was in his altered form.- Fixed a problem with the Scroll of Town Portal which did not allow Heroes to regenerate the appropriate hit points and mana while the spell was being cast.- Fixed the accidentally inflated hit point regeneration rate on the Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to the standard .25 hit points per second.- Fixed Shockwave's damage radius to 125.- Fixed Orb items to now cause the proper damage versus air for melee Heroes.- Fixed an issue with Militia in which units ordered "Back to Work" could change back into Militia when arriving back at the town hall.- Fixed Breath of Fire's damage area to more accurately represent a cone area of effect, rather than a line.- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons. - Fixed the Blight generated by the Sacrificial Skull such that a non-Undead building placed on top of the Blight will not remove the Blight when it finishes construction. Detonate, Dispel Magic, and Disenchant correctly dispel this Blight.- Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical".- Fixed Lightning Shield so that if two units with Lightning Shields overlap each other, they both correctly take damage.- Fixed an issue that allowed an ally that did not have Shared Control to Uproot and command your Ancient of Wonders. Allied players without Shared Control should only be able to purchase items from the building.- Fixed a problem with item-summoned units which would cause them to leave corpses and spawn units from Black Arrow.- Fixed an issue with Animate Dead which in some cases caused the spell to transfer the unit upgrades to the new owner.- Fixed an issue that prevented players from way-pointing the Faerie Dragon's Mana Flare ability.

MAPS

Expansion - Frozen Throne- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary creep camps are better suited to drop a level-4 charged item.- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to level-5 item. Increased level of power up.- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one competition.- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep strength for Goblin Merchant. Goblin Laboratories are harder to purchase from without engaging creeps.- (4)TurtleRock - Added some trees to the south Goblin Merchant area to prevent the player from making purchases from the building without engaging the creeps that guard the building. Changed several creep drops to help with game flow.- (6)DemonsCrossing - Fixed alliance settings.- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave doodad.- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a conflicting ability hotkey that has been fixed. Brilliance Aura and Frost Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description now correctly states that it adds +3 to all Hero attributes.

Classic - Reign of Chaos- (2)Plunder Isle - Added some trees to the north and south location near the Goblin Merchant to prevent the player from making purchases without engaging the creep guarding the building. Cleared some room around the Goblin Merchant to prevent Archer cheese.

BALANCE CHANGES

Human- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.- Mass Teleport cooldown increased to 20 seconds from 15 seconds.- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.- Bash % chance to hit increased by 5% across all levels.- Slow mana cost increased to 50 from 40.- Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.- Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed.- Scout Towers can be repaired twice as fast as before.

Undead- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes.- Animate Dead mana cost reduced to 175 from 250.- Death Coil cooldown increased to 6 seconds from 5 seconds.- The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%.- Anti-magic Shell mana cost reduced to 75 from 100.- Anti-magic Shell correctly allows self-targeting now.- Devour Magic cooldown reduced to 7 seconds from 8 seconds.- Ziggurat armor reduced to 1 from 5.- Abomination hit points increased to 1175 from 1080.- Obsidian Statue hit points reduced to 550 from 700.- Frost Wyrm build time reduced to 65 seconds from 80 seconds.- Boneyard build time reduced to 70 seconds from 80 seconds.- Necromancer build time reduced to 24 seconds from 30 seconds.- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds.- Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds.- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations.- Possession damage multiplier reduced to 166% from 225%.

Orc- Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125.- Feral Spirit cooldown increased from 25 to 30.- Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target.- Liquid Fire damage reduced to 8 per second down from 15 per second.- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.- Troll Headhunter build time reduced to 20 seconds from 22 seconds.- Spirit Walker build time reduced to 38 from 42.- Blademaster speed increased to 320 from 300.- Wind Walk bonus damage increased to 50/85/120 from 50/75/100- Watch Tower build time increased to 60 seconds from 55 seconds.

Night Elf- Chimaera movement speed reduced to 250 from 270.- Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error.- Mana Flare splash damage no longer harms units that lack a mana pool.- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and Moonwell mana regeneration scaled proportionally.- Force of Nature casting range increased to 800 from 700.- Faerie Fire mana cost increased to 45 from 35.

Neutral Units and Heroes- Dark Ranger starting Agility increased to 21 from 19.- Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/120/175 from 50/100/150 to compensate for this change. - Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125.- Drain Life damage increased to 25/40/55 per second from 20/35/50.- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.- Tornado can now cyclone a particular unit more often once every 22 seconds, down from once every 30 seconds. - Tornado speed increased to 75 from 60. - Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall.- Neutral Hero lumber cost increased to 135 from 100.- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must now be within 450 distance units, down from 600 distance units. Note that this change does not affect racial shops.

Items- Boots of Speed now cost 250 gold, up from 150 gold. They are not available until the first nightfall, and are now considered a level-3 permanent item, up from level 2. - Talisman of the Wild is now a level-5 charged item, up from 4.- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item.- Wand of Lightning Shield reduced to 2 charges from 3.- Orb of Venom poison damage increased to 9 per second from 7 per second.- Orb of Fire cost reduced to 275 gold from 300 gold.- Staff of Preservation cooldown increased to 30 seconds from 15 seconds.

Miscellaneous- All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.- Hero spell resistance increased to 30% reduction from 25% reduction.

General- Custom abilities are now disabled properly via the Ability Properties dialog.- Object Properties dialogs now properly load facing angles between 270-360 degrees.- Fixed a crash that could occur when modifying very long Game Interface text fields.

Object Editor- Import/Export menu items now properly update text for Buffs/Effects tab.- Warnings about resetting objects now appropriately refer to the current tab.- Maximum value of "Data - Maximum Creep Level" has been increased in order to work with some abilities (Devour, Possession, Item Command).- Ability "Item Attack Corruption Bonus" now has the correct data fields.- Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields.- Fixed some abilities that did not recognize non-default buffs and/or effects.- (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer crash the editor.

NOTES: Replays are incompatible between major game revisions (1.14 replayscannot be viewed with the 1.15 version of Warcraft III). Custom save games will not load from version 1.14.

- Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game.- Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked.- Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons.- Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy.- Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability.- Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently.- Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times.- Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness.- Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched.

Neutral Units and Heroes- Nerubian Webspinners now cost 200/35/3, up from 175/25/2.- Stampede damage reduced from 80 per beast to 60 per beast.- The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds.- Summoned Treants no longer give large gold bounties.

NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III).

We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including:

- Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch.- Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch.- If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch.- When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch.- If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch.- If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch.- The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch.* Any other confirmed issues that we can fix in time for the release of the 1.14 patch.

Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined.

We appreciate the community's patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.

- Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items.- Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games.

MAPS

Expansion - Frozen Throne- (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5.- (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops.- (4)Paradise Island - Creeps are less likely to aggro passing units.- (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines.- (4)Devil's Cauldron - Lowered the total level of 4 creep camps.- (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep.- (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and moved it to the other easy creep camps further from the player's base.- (4)Lost Temple - Adjusted creep camps and item drops.- (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added a green-sized camp in place of the orange camp.- (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern.- (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now.- (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns.- (6)Stranglethorn Vale - Expansion creeps are a bit easier now.- (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home.- (8)Friends - Changed drop item classification from 'any' level-6 items to 'charged' level-6 items.- (8)Feralas - Removed some creep camps to help the flow of the game.- (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map.- (8)Mur'gul Oasis - Added another 1500 gold to the starting locations.- (8)Deathknell - Removed the center creep camp and neutral building.- (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them from being nuked at the start of the game.- (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being nuked at the start of the game.- (8)Battleground - Moved 12 o'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game.

Classic - Reign of Chaos- (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location.- (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air.

BALANCE CHANGES

Human- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively.- Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles.- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave.- Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.- Human towers now gain 2 armor per masonry upgrade, up from 1.- Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)).- Siphon Mana maximum range reduced to 800 from 850.- Flying Machine hit points increased to 200 from 175.- Holy Light mana cost reduced to 65 from 75.

Undead- Web upgrade cost increased to 150/150 from 75/75.- Spirit Touch now restores 3 mana per casting, down from 4.- Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200.- Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150.

Orc- Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12.- Level-1 Spirit Wolves now move at speed 320, down from speed 350.- Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.- Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link.- Stasis Trap area of effect reduced to 400 from 500.- Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games.

- Fixed an issue where players were able to ally with opponents when alliances were locked ("share hack").- A gold exploit with buildings has been fixed.- Widescreen (stretched) resolutions should now be available in the Video options.- Scroll of Town Portal will no longer be consumed when casting fails when used at the same time that your Hero is Hexed.- You can now purchase items from shops while Hexed.- Hex will no longer extend the duration of Metamorphosis.- Hex will no longer disable mana or health regeneration of Heroes.- Wisps Detonate ability will no longer drain mana from Heroes while under the effects of Potion of Invulnerability.- Warcraft III will now write its registry keys on launch.