several bugs in the screenshot code were fixed; standalone screenshots were not saved correctly in D3D mode, and used with Amiga Forever raw screenshots were missing screen areas due to faulty initialization of the internal clipping areas

fixed screen area mismatch when Amiga Forever region/size settings are both set to auto; auto clipping is still not supported

CPU instruction fixes:

fixed a signed bug in 64-bit division

minor timing adjustment for btst

CIA event counter changes according to documentation

the project files were updated to Visual Studio 2017

Please see the included file ChangeLog.txt for a full list of changes, including minor bug fixes which are not listed above.

Petter has been working for quite a while now on what we call RDB support. That development happens in a separate branch on GitHub, which is a way for us to develop and test new features separately from the main emulator releases. We try out new features in branches, and once they seem to work ok we merge them into the main emulator branch from which we build releases.

So that feature cannot be tested in the recently released version, but there are tests going on at our end and in that test version it is already possible to boot from a HDD with Kickstart 1.3.

It is still a work in progress though, so sadly I cannot tell you anything definitive regarding a timeline.

I habe deletet all, sorry, but i have bootet up the the Workbench 3.1 Install disk and cant move the mouse on the amiga side, only mouse move that was possible was with keyboard. In the Prefs was all allrigt with the Ports for mouse.

I like WinFellow, its simplicity and the fact it runs fast on old pcs. I test it from time to time.

It seems that it doesn't like the way Blitz Basic handle sprites. Everything I compile with Blitz Basic has either thrashed sprites, artifacts, straps, wrong colors, flickering or invisible sprites while on real Amiga and WinUAE they are displayed correctly.

It seems that it doesn't like the way Blitz Basic handle sprites. [...]
Would you look into this? I could send you examples.

Hi Cobe,

improving this area is already on our todo list; there has been an ongoing effort to implement a more exact graphics emulation for some time now, but it is sadly still a work in progress and not ready yet for testing. Display of sprites in certain scenarios is heavily impacted by this. It never hurts to have an additional test case though, so thanks for letting us know!

Oh, nice to see WinFellow is alive and kicking. Never really used it but think I have to try it now. Fellow was my prefered emu when it came to that or uae, but after "win" was added I got stuck on WinUAE.

Will be interesting to try it out now. And again. Nice to see you're alive