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Build Guide by glanis

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Masteries

Offense:
10

Defense:
0

Utility:
20

ok this is fairly rough but i find i go fairly well with this build,

first thing clarity is really handy early game your mana pool is really low for quite some time so its hard to harras with concussion grenade so this just allows you to last a lil bit longer, until atleast you get your archangels staff.
also teleport is also hand you have really low movement so running back from buying new items can take awhile, i figured that because heimer is such a good def player that you should be fine to tele out without worry of loosing too much ground

your probably wondering why ive left ulti tell level 10 well its mainly because i find it quite useless, well until later on atleast, i find that my mid game doesnt really start to level 10 just allows you to sit in your lane and farm up for some extra cash,

mid game i will usually start my push with concussion grenade at tower base its really handy in keeping enemy champs at bay when your minions are at tower also does some nice damage to the tower,

anyway late game is the same stick with the group just blockade yourself up right near their towers and push with your grenade and rockets

not too much in playing heimer, but really people dont realise you cant do **** all until you have yourself an archangels staff to help with your mana pool

first build quite easy to get and very effective
with second build takes awhile to get but defs worth it over 1k conc gren