I'm not much into games like what Mobile Frame Zero is (Just not into board game like things), but I love Legos. When I saw all of that the last time you brought it up I just had to go and try making one of my own, as I really loved all the mecha designs for the game (Your wonderful line art not excluded, ).

Shori wrote:I'm not much into games like what Mobile Frame Zero is (Just not into board game like things), but I love Legos. When I saw all of that the last time you brought it up I just had to go and try making one of my own, as I really loved all the mecha designs for the game (Your wonderful line art not excluded, ).

The first one's a demi-shell for my sci-fi setting; haven't really worked on the description yet. Second & third one are for a fantasy setting (giant robots are a given) that I'm working on. Second is intended to be a human-sized, magically-powered automaton controlled by supernatural forces, third is heavy armor for a pikeman, designed for maximum protection when set to 'receive cavalry.'

The first one's a demi-shell for my sci-fi setting; haven't really worked on the description yet. Second & third one are for a fantasy setting (giant robots are a given) that I'm working on. Second is intended to be a human-sized, magically-powered automaton controlled by supernatural forces, third is heavy armor for a pikeman, designed for maximum protection when set to 'receive cavalry.'

This: Awesome, I love the walker, absolutely love it. Why: it's so simple, like a basic machine I could see, like a chariot given legs for better maneuvering, or a people who lost their horses for some reason and had to develop new means of travel. Most fantasy mecha I see mixing medieval go for twisted, strange designs that look half organic and very unappealing, with almost always a quirky weapon that passes for cannons, and bizarre spikes are a given.

The setting's basically a world, with a much greater surface area than Earth's, where magic functions and certain energetic chemical reactions don't. The basic theories behind magic use are relatively well-understood, and as such, finds acceptance & even common use in most civilizations. In addition, there is a general awareness of concepts such as the germ theory of disease, double-entry bookkeeping, the scientific method, machine tools, etc.

However, the world's habitable areas are separated & divided up by so-called 'Harshlands,' large regions characterized by inhospitable terrain, extreme weather conditions and a plethora of savage beasts (often of unusually large size and strange powers).

The development of the 'manaburner,' a spheroid mechanism which functions as a magical engine, along with the application of the Law of Association & its sublaws, contrived to produce humanoid mecha. A side-effect of the magical processes involved is the formation of a human-shaped protective field surrounding the mecha, which is actually a reflection of the aura generated by certain living beings. This field functions as, among other things, a kind of 'momentum sink' which permits the mecha to function more smoothly & effectively by reducing or eliminating movement-related inertia and momentum. It also protects against ranged attacks & projectiles both magical & mundane. However, it does not protect against melee attacks from something that is generating a similar aura or protective field--two fields that intersect merge to form a single, larger field with both field generators within, much like two droplets of water combining into a larger one.

With such machines, regular contact was established & maintained between the various polities of the world. While travel through the Harshlands, whether in large or small numbers, is still dangerous, at least the odds aren't as suicidal anymore (usually, anyways).