A year and change since the game went live, connectivity issues still persist

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Courtesy of CNET News.com, we learn that WoW's been having some server issues. Which is nothing the players haven't known (and suffered) from day one, simply by playing the game day in and day out.

Why is this news you say? I suppose not because these server and connectivity issues exist. After all, technology is iffy, and there will be glitches. Unfortunately, the last big content patch made things worse, and that brought the issue to the forefront. The question on most players' minds is, "Why does this keep happening?"

Blizzard is rather quiet (surprise) and that does tend to drive some players mad. Is it a problem with server load? Is it merely a connectivity issue? Has WoW grown to be too big for its own infrastructure? Those are valid questions on their own, but the bigger one to answer would still be one about the game's maturity: Why do these issues persist, more than a year after release?

A large chunk of the playerbase believes, and rightly so perhaps, that more than a year has passed and these kinks still haven't been ironed out. Ample time to fix things, yet there's been very little actual improvement. In fact, if you're brave enough to check our very own WoW review from over a year ago these server and connectivity issues are mentioned even back then, along with Blizzard's quite stoic stance when it comes to communicating with their playerbase. Plus ça change, plus c'est la même chose...

It's no easy feat to accomodate six million players. But then again, what's the point of having six milliion players if half of them are going to be ticked off any given day because they can't connect or keep a reasonably lag-free experience for more than an hour? Ah, WoW, how we love to hate you and hate to love you...