While trying to do the L2 quest on my naturalist after getting the item you need to bring down the quest's boss, I got the "it's after one in the morning and the galleria shops are closed" dialog every time I tried to go there. According to my game's clock, it was 11:20 PM. Here's a screenshot.

I tried debuffing and trying again to no avail. I'll try again after rollover.

I too had a similar problem on character named Rueala. Time 4:56 am. Bedtime 7 am. Turns left 27. Try and patrol and I get the "Can't Fight, Gotta Work" screen. However, when I went to the hero's guild, I qualified for the overnighter badge. So not sure how that would happen.

_________________The Goddess works in mysterious ways, like a healing shiv. This might sting.

While trying to do the L2 quest on my naturalist after getting the item you need to bring down the quest's boss, I got the "it's after one in the morning and the galleria shops are closed" dialog every time I tried to go there. According to my game's clock, it was 11:20 PM. Here's a screenshot.

I tried debuffing and trying again to no avail. I'll try again after rollover.

Rueby wrote:

I too had a similar problem on character named Rueala. Time 4:56 am. Bedtime 7 am. Turns left 27. Try and patrol and I get the "Can't Fight, Gotta Work" screen. However, when I went to the hero's guild, I qualified for the overnighter badge. So not sure how that would happen.

It appears that the game clock has been moved by two hours, but the galleria quest has not been updated to reflect this, or something. Rueby, you started fighting crime at 5pm, it all adds up.

Joined: Thu Sep 06, 2007 10:56 pmPosts: 1466Location: Berkeley when at school, San Diego when at home

After some number of lines or time (I'm not sure which...I'll have to count), chat just simply freezes. No new responses are shown. I have yet to test me entering some text, but reentering chat works. Is this an automatic chat refresh timer doing its magic?

This isn't directed specifically at you Magininja, just as a general comment. I really don't need any more "chat is broken" messages. It's known that it's broken in about every which way, and it comes up dozens of times every day.I, myself, on every instance, affirm that chat is in alpha and is a complete mess every time I have a chance. More examples aren't gonna help me any. As soon as the game stops having major gamebreaking issues, I will fix it.

Update on the + 1 ()It happened again, but it seems that it only happens when fiends are the first things I fight after logging in.If I go fight somewhere else, then come back, they will have normal + elemental damage. I have tried this with a few logging ins and outs.

Not really sure where to put this but it is trivial to write a greasemonkey script to replace your name in chat to whatever you fancy. Not particularly exploitable but could be used to impersonate an admin or something? Maybe something to consider when building the new chat?

I'm not entirely sure what you mean by verify. But I don't want to just spoon-feed you the answer, nor do I want to set a precedent of having everyone send me their entire character profile every times something unexpected happens. I really believe exploring is supposed to be part of the fun--the whole point of creating this world is so people can explore it, and it would defeat my goals if I just said, "Yeah, give me your stats and I'll tell you every detail."

In your shoes, this is what I would do. Generally the best approach is the scientific one. For instance, eliminate variables by unequipping items and shaking off effects unless you're sure you know what's going on. See what happens. If there are effects that you can't shake off, adventure for a few turns until they disappear and see if anything changes. If there are skills that you have which you don't know what they do, click on the skill name in the character sheet to get a description. They're not detailed, but they're pretty suggestive.

There's also the research angle: ask around a few other people. Or check the wiki for what information is known about these things. Of course the information in either of those places is only as good as the scientific research done by others, so the most reliable method is the scientific one.

I'm not looking for spoilers. I just didn't know if there was somewhere that showed effects that the character is currently suffering from - but I suppose, since you said "Those things never get displayed" in the previous message, that somewhat answers my question.

Oh, sorry, I misunderstood. Any "effect" you have shows in the lower left, with the buffs. For instance, you might get "the sweats" from drinking Guatemalan pepperjuice, or get "needs stitches" by being beaten up. The effect itself always shows up.

What doesn't show in most cases is the additional HP/PP gain or drain. If you have something that gives 2 PP/turn, it doesn't say it on screen, you just get it in addition to the normal course of events.

Buffs won't show up until you've loaded a page in the main frame that can process them. Not sure if that's being minsconstrued as needing to get a message or not. But messages only trigger on a few top-level pages, whereas buffs ought to load on just about every page in the game, with a few exceptions. Neither chat nor the fight page (I think) count though, so if you're chatting/fighting and not going anywhere else, the buff will be delayed. Could that be it?

Joined: Thu Sep 06, 2007 10:56 pmPosts: 1466Location: Berkeley when at school, San Diego when at home

Ryme wrote:

I'm not entirely sure what you mean by verify. But I don't want to just spoon-feed you the answer, nor do I want to set a precedent of having everyone send me their entire character profile every times something unexpected happens. I really believe exploring is supposed to be part of the fun--the whole point of creating this world is so people can explore it, and it would defeat my goals if I just said, "Yeah, give me your stats and I'll tell you every detail."

In your shoes, this is what I would do. Generally the best approach is the scientific one. For instance, eliminate variables by unequipping items and shaking off effects unless you're sure you know what's going on. See what happens. If there are effects that you can't shake off, adventure for a few turns until they disappear and see if anything changes. If there are skills that you have which you don't know what they do, click on the skill name in the character sheet to get a description. They're not detailed, but they're pretty suggestive.

There's also the research angle: ask around a few other people. Or check the wiki for what information is known about these things. Of course the information in either of those places is only as good as the scientific research done by others, so the most reliable method is the scientific one.

QFT. All of you newbies are so spoiled. Go play the god damned game a bit. That's the point. It saddens me that people are asking others where to adventure. Go find out for youself. It's so much more rewarding than spoiling yourself every time. That's the lesson I learned in KoL.