And to sum up the year, we're now proud to announce that Legend of Grimrock has sold over 600.000 copies! We would've been happy with just one tenth of the sales numbers, so needless to say we're very happy and the future of our company is secured for a long time.But great success doesn't mean we haven't lost our passion for making great games. So, what's next, you might ask. We thought we could share with you a glimpse of some new exiting things we've been working on. But beware, this is only the tip of the iceberg. Enjoy!

Originally Posted by rjshae
It looks fantastic. Still not sure how I feel about the retro play style though.

The game accomplished what it set out to do, but I personally got tired of the Nintendo-like "puzzles", and the combat where moving around in a square was the best way to win. Otherwise, going toe-2-toe was usually suicide.

Originally Posted by Fargol
The game accomplished what it set out to do, but I personally got tired of the Nintendo-like "puzzles", and the combat where moving around in a square was the best way to win. Otherwise, going toe-2-toe was usually suicide.

But, it was fun up to around level 5 or 6.

Exactly. At level 6 I felt like I had seem enough and could not force myself to get further. It was good but after the sixth it was just meh…

Originally Posted by Fluent
I can't believe this game sold 600,000 copies. Unreal. I had no idea that style of game was so in demand. I thought at best it was a niche product. Shows what I know about PC gaming.

Graphics Fluent, graphics and LoG have really pretty graphics. I'm not sure if a sequel/expansion would be as popular because some people might not have liked LoG that much despite paying $4 for it on Steam sales.

Originally Posted by azarhal
Graphics Fluent, graphics and LoG have really pretty graphics. I'm not sure if a sequel/expansion would be as popular because some people might not have liked LoG that much despite paying $4 for it on Steam sales.

Fantastic to hear - an indie game, requires more than two brain cells to play, sells at levels approaching AAA. There is hope for RPGs after all?

That said, I hated the last boss - really left a bad taste in my mouth. The thousands of stupid critters blocking escape squares, and the random pits made it a 100 reload thing till you're lucky. Disappointed me more than Barret in DE:HR…

Very welcome news indeed, thanks for posting. Definitely one of my most enjoyed games of last year. Looking forward to see what Almost Human will come up with next to help enhance the genre further into the future.