I'm upgrading the severity of this bug to "5 - Blocker" because it will prevent players who play LoW over a network from finishing the campaign. It appears they would be forced to abandon / proceed separately, with no possible workaround.

As we discussed on irc, on the face of it it seems like the server could easily be hacked to allow games with more players but on review it seems a real fix would require changes of client-side code as well.

When advancing form scenario 13 to scenario 14 the server rejects the scenario with the message "This server does not support games with more than 9 sides. Game aborted".
As a result the Non host client wait forever for the next scenario, And the host waits forever for a valid random seed.
There are 3 different problems i think:
1) Low scenario14 has too many sides / server should accept more sides
2) The server doesn't send a 'reject' package back. instead if just sends nothing
3) the abort button in the "Waiting for next scenario" dialog doesn't work

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