Windows XP

want to attract you to versions 6.025 and higher. All of them have the feature of anisotropy forcing in Direct3D, described in the corresponding feature. As Radeon does (though ambiguously) support anisotropic filtering, I recommend you to pay attention to the article concerning this feature.

Some versions demonstrate problems with refresh rate setting. Known treatments are described at Radeon2.ru. In the forum you can also read about problems users of various ATI cards face with various drivers.

As there are no real application using Pixel Shaders 1.4. So, below are some demonstrations of one of water realization methods based on Pixel Shaders 1.4. you may compare these shots with X-Isle's water in the GeForce3 section, for example.

Pity again, but it's still impossible to demonstrate this technology at work on examples of games or demos. The same X-Isle uses NVIDIA cards specificial OpenGL extensions disabling this demo on non-GeForce cards. Certainly, the above demo was made with PS 1.4, so it works with RADEON 8500 only. You can also pay attention to the new 3DMark2001 SE with pixel shaders v1.4 test. Read more about it in the Gigabyte MAYA RADEON 8500 review.

Nevertheless, these technics allow to create masterpieces of 3D-graphics:

As you know, RADEON 8500 supports the very interesting feature and advantage - N-Patches (TruForm). All details are in our
R200 analysis and in mentioned RADEON 8500 review. Screenshots below demonstrate TruForm capabilities for creating a detailed human face.