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Armored Core 3: Silent Line Walkthrough

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Why should you use this FAQ?
+To beat missions your first time through
+To get ALL the hidden parts
+To beat the arena your first time through
+To see a checklist of all the parts
+To see ALL the parts
What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.
NOTE! This guide is no where next to done yet!
Armored Core 3 Silent Line
Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Walk Through
-Arena
-Extra Arena
-Enemies
-Shop/Checklist
-Parts
-Ending
-Credits
-Copyright
Version history
6.0 Finished the FAQ.
4.1 Did the first half of the E ranks.
4.0 Added how to get OPI abilities.
3.0 Completed the shop/checklist
2.0 Did 13 missions... All 49 are done.
1.3 Did 3 missions... 36 are done in all.
1.2 Did 13 missions... 33 are done in all.
1.1 Did some missions, did 15 missions... 20 are done in all.
1.0 All parts are done intro and most of the shop/checklist. I also got
5 missions done, but will do much more.
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~Intro...
This is a walkthrough for Armored Core 3: Silent Line. I will tell you
how to beat missions, and find some parts (I'll try and find all of
them...)
I wrote this guide for mainly helping with the harder missions.
If you need to know controls, open that thing called an instruction
manual.
S Rank Tips...
Aww S ranks. S ranks in Armored Core 3 are there for nothing but
bragging rights. But if you are having trouble with them, here are a
couple little tips.
Any ways, S ranks are gotten by being good. They are not that hard to
get, if you do enough trail and error, but I will still point you in
the right direction. S ranks are determined by a couple of things;
1 The amount of damage you take
2 The amount of money you gain (lowers if you get a lot of deductions)
3 The amount of time it takes you to complete the mission
4 The amount of enemies you killed
5 How many times you recharge your energy gauge
6 Accuracy
7 No consorts
The main set up you can use for basic and easy missions is just a plain
Karasawa design. (Many people hate this head and you should of beaten
the game before you try and get all S ranks)
Head VEN
Core NER
Arms REX
Legs ORC
Booster FLEET
FCS ROA
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R KARASAWA
Arm Unit L MOONLIGHT
Op Parts S-scr, E/scr, L/trn, Sp/e++, and any other one of your choice
Also, even thought I don't mention it, Use Shields, Side shields, and
more defense and cheaper parts. This will lower your repair bill and
keep your AP high too.
(As of now, I assume you can find part names without the "CWM" at the
front of it)
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~Walk Through...
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F) Read the Intro and the beginning of this part.
--1st Layer: District 2
-Raven Test
-Defend Testing Grounds
-Secure Trene City
-Defend the Arena
-End Employee Standoff
-End Employee Rebellion
-Destroy Escaping MT
-Escort Transport
--3rd Layer: Industrial Research
-Secure the Mine
-Defend Personnel Convey
-Destroy Kisaragi Forces
-Defend Naire Bridge
-Destroy Naire Bridge
-Rescue the Survey Team
-Investigate Water Swells
-Safeguard Water Supply
-Mt Training Exercise
-Destroy Computer
--3rd Layer: District 1
-Eliminate Intruders
-Safeguard Alloy Sample
-Eliminate Infiltrators
-Destroy the AC
-Defend Monorail
--1st Layer: Nature Area
-Eliminate Bombers
-Attack Mirage Forces
-Destroy Massive MT
-Defend Water Processors
-Prevent Capsule Theft
-Recover Ship Cargo
-Defend Helicopter Crew
-Destroy Massive Weapon
--1st Layer: Special Research
-Defend Ruglen Laboratory
-Eradicate Life Forms
-Destroy Germ Canisters
-Protect Crest Convoy
-Disable Radar Equipment
-Destroy Gun Emplacements
-Recover Data Capsules
-Distract Union Defenses
--2nd Layer: Waste Disposal
-Bomb Disarmament
-Disable Pulse Generators
-Defend Crest HQ
-Disable Security System
-Assault Crest Facility
--4th Layer: Energy Production
-Defend Energy Reactor
-Investigate Magna Ruins
-Steal the Access Program
-Infiltrate Rehito Lab
--Layered Hub
-Infiltrate Layered Hub
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In this part I will tell you several things. First off, the mission
briefings and rewards. Then I will tell you strait forward how to beat
it. If it is a hard mission I will give you a set up for it. Then I
will list the hidden parts for that mission and a set if needed for it.
By the way, I will be making a lot of references to the other AC games
for who played them (it helps sometimes...).
One more important thing. You may notice I use VEN, REX, NER, and ORC a
lot. Those are just my choices most of the time. If you are better with
Quads, go for it. I mainly use Ven for the map and features, Rex for
good blading (I love the swing and 120 energy supply), Ner since it's
lightweight, and the Orc for a nice load/lazy leg. Oh yeah, if you
can't get some of the parts I mention, just use crappier ones. I mainly
put together AC sets ups for hidden parts, as the game isn't too too
hard.
Want some tips?
-Always save before every mission.
-Use energy weapons at first so you can get a lot of credits.
-Some missions have alt. Mission at the end of them. I would recommend
you have a fully loaded AC before taking these.
-Heat and heat weapons only really work in the arena.
-Missiles are a great way to run your money into a hole.
-Read my guide and get lots of sleep.
-Even with a perfect setup, you still need to have some talent.
-If you have trouble with regular enemies, look at the enemy section.
-USE a laser blade for ALL mission your first time through. I assume
you have the heaviest blade you can carry and that you have one in the
first place.
(Stars in dictate difficulty in levels and getting hidden parts. Parts
that can be found by a pick up are rated as if you just looked blindly
(FAQless) for them. {1-10})
I will list here the list of missions I took in order. These will be
the easy ones most likely.
This is the path I took. (Look at the walkthrough for that level)
First I did the training mission, have fun.
You should now check you mail and screw around with the painting
options. Save too.
Then Sell your legs and your entire arm + back units except for the
laser blade. Now if you want good Credits, Buy the CLB-44-AKS Reverse
joint legs and the MWG-KP/150 Pulse rifle for the right hand.
I would then pick "End Employee Standoff" With no dodging skills at
all; you SHOULD be able to get 15866, if not higher. Your total should
be 20566. I sold my generator and boosters. Buy the CBT-01-UN$ boosters
and the KGP-ZS4 Gen, this should help a lot.
I then pick the mission "Secure the Mine." Even if you if you destroy
tons of equipment and lost a hefty you should get at least 10575. You
should have 15141. You should now try out new legs, arms, and what
ever. But I'll stick with the RJs just for now. I didn't have enough
cash to buy anything with the recommended cash, so head to the next
mission.
You are now stuck with Defend Arena, by now you should know how to play
and conserve ammo. I will stop babying you and let you decide what to
buy from now on.
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~1st Layer: District 2
~Raven Test **
Requester: Global Cortex
Advanced: 0
Upon Success: 0
Briefing:
"We here at GLOBAL CORTEX are responsible for testing AC pilots hoping
to become Ravens."
"The testing involves actual combat, and in this case, you must defeat
a SMALL FORCE occupying positions in THE CITY."
"What we're looking for, are pilots able to think on their feet and
adjust quickly to changing conditions. Good luck."
Walkthrough:
If this is the starting mission why did I give it two stars? Well this
is the hardest raven test in my opinion. First off, you have your
starting AC. Next you can leave the area, this is a killer. But you do
get a consort for free, Apple Boy.
You start off in the city and will remain there. All you have to do is
kill 8 weak MTs. I would try out all 3 weapons on them. 3 blading, 3
for the rifle, and 2 for the missiles.
If you go fast however, 3 back up bazooka MTs appear out of a
transport. This is not part of the mission, as the instructor will tell
you. These are still easy and will not hurt you too much. Why? Because
you have to be good to get them to appear in the first place.
So what can you do that's fun in the first mission? Kill apple boy :P
Hidden Parts:
None
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~Defend Testing Grounds ****
Requester: Global Cortex
Advanced: 0
Upon Success: 18000
Briefing:
"Recently, GLOBAL CORTEX has been the target of repeated attacks
perpetrated by an unknown organization."
"Their activities tapered off after several back-to-back failures, but
have resumed again in earnest since acquiring a new source of financial
support."
"According to sources we will not disclose, they intend to infiltrate a
STEALTH BOMBER into ADAN CITY and disrupt SCHEDULED TESET EXERCISES."
"If the attacks succeeds, our reputation is ruined. Destroy the bomber
before it reaches the testing grounds."
Walkthrough:
Remember the training mission? Well now you have to protect some one
else's test.
The first part is drawn out. All you have to do for a while is kill
hovering rail gun MTs (which are easy since they get stuck on
buildings) and helicopters, which will be annoying.
After a little while a count down will start, 1 minute until the bomber
is in range. At 20 seconds, a cut scene appears. Now the bomb will
actually be in range.
Once the bomber comes you need to kill it quick. You need to take a
long-range weapon, or good boosters. Either way, it doesn't attack you
back, so it shouldn't be too hard to kill. By the way, it IS big.
You get 500 for each Heli and 1500 for each mobile MT.
Hidden Parts:
None
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~Secure Trene City ****
Requester: Mirage
Advanced: 0
Upon Success: 0
Briefing:
"A contingent of armed units have violated our jurisdiction and entered
TRENE CITY by FORCE. We're sending you there to root them out."
"Your presence is required as Trene's normal defense detachment is away
on joint training exercises with counterparts from Crest industry. The
invaders obviously took advantage of this."
"We speculate that the intruders are somehow tied to Crest industry,
but lacks proof. No matter, they will be dealt with as we see fit."
"We've assigned an AC to work with you on this mission and we'll
compensate both of you based on the number of enemy units each
destroys."
Walkthrough:
This mission takes place in a city. You automatically get Fanatic/Red
Eye as your consort. These are two ways you can do this mission. You
can actually work together, or you can turn on her. If you turn on her,
you'll get credits for it and be able to kill more MTs. I would start
hitting her at the end so you're fighting her alone.
Any ways, this walkthrough is as if you don't attack her. The first
part is just about 8 flying MTs. They are annoying but aren't hard if
you know how to unload.
Once they are all dead, 4 more will come along with 3 stealth MTs. You
should just blade the stealth MTs but watch you don't hit Red Eye
(Yet...). Once there is about one MT left, you should start attacking
Red Eye if you want an easy 10000.
Hidden Parts:
None
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~Defend the Arena **
Requester: Global Cortex
Advanced: 0
Upon Success: 0
Briefing:
"Information has come to light regarding a possible terrorist attack on
GLOBAL CORTEX interests. The INSTIGATORS have yet to be revealed, but
there is no mistaking their intentions."
"As far as we know, they plan to disable one of out ARENA FACILITIES
and force the cancellation of an upcoming match. Stand by on scene and
make sure the attack does not succeed."
"An overwhelming show of force must be brought to beat so that our
response isn't misinterpreted. Hostilities against Global Cortex are
not tolerated and will be dealt with accordingly."
"Due to our stance on this matter, your reward will be determined by
the number of enemy units destroyed."
Walkthrough:
If you ever played in the arena stage in the arena... You would know
what this level looks like. Equip radar for this one.
You start in the middle and every so often MTs will come out of the
little doors.
When the larger ones come out, over boost toward them and blade them
before they even get the chance to react. The small ones should just be
shot.
Half way through Gaidoz/Guernice comes out and tries to help. For the
most part, he just steals your credits. You can kill him, but it gives
no real bonus nor does he get taken out of the arena. This mission is
very hard to lose at.
Hidden Parts:
None
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~End Employee Standoff *
Requester: Crest
Advanced: 0
Upon Success: 11000
Briefing:
"A group of employees, unhappy about our decision to shutdown the ZIDEN
WEAPONS FACTORY, have taken over control."
"They're modified the FACTORY'S MTS for combat and are using them to
keep the demolition team at bay. Remove them from the premises
immediately."
"Closing the factory was a difficult decision, but had to be done in
order to accommodate the need for more housing. Every day we are
delayed is costing huge sums of money."
"We're sending you in to end the standoff and get the project back on
track. Eliminate all targets in the factory."
Walkthrough:
This is a basic eliminate mission. If you remember the VERY first
mission from the VERY first Armored Core, this mission shouldn't be
hard in any way.
This mission is easy so you don't need a consort at all, as you'll get
more money to play with in the end. You have to go against 7 MTs.
This mission has two big rooms and is easily swept up. That is all.
Hidden Parts:
None
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~End Employee Rebellion **
Requester: Crest
Advanced: 0
Upon Success: 15000
Briefing:
"The FACTORY we had you clear out the other day has been reoccupied.
Apparently, the REBELLION spread further than we thought."
"Those holding it are threatening to release a deadly NERVE TOXIN if
the factory's closure isn't halted. The deadline to meet their demands
is soon approaching."
"Their resolve leads us to believe that one of the other corporations
is manipulating the situation. A peaceful resolution is probably out of
the question."
"Your objective is twofold: disable the nerve gas generators and
eliminate all forces occupying the factory."
Walkthrough:
This mission takes place in the same place as the above mission. It is
still easy. You have 3:30 to shut down all the gas containers.
You'll probably take a cheap hit right from the beginning. Boost back
behind the pole and get some air. Try and hide from the battle MT and
kill the workers. Once done with the battle MT boost over to the
container and it circle. (77.7%) Then in the next arena, kill the MTs
and hit the container. (55.5%) You don't need to, but hit the switch
and go down the elevator.
Now take a ride down it and kill all the ceiling guns. (33.3%)
This next area is almost the same has before, just mop up the rest of
the MTs and hit two more containers. (00.0%)
Hidden Parts:
None
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~Destroy Escaping MT **
Requester: Crest
Advanced: 0
Upon Success: 12000
Briefing:
"We just discovered that someone infiltrated a mole into one of OUR
RESEARCH LABS."
"We allowed him to move about freely, hoping that he might reveal his
true purpose, but he picked up the tail and made off in one of out
MTS."
"Our security force was sent out after him, but the MT's mobility, in
addition to outside INTERFERENCE, have frustrated their efforts."
"If he makes it to the neighboring sector, pursuit will be all but
impossible. Stop him before he escapes."
Walkthrough:
This mission takes place in a tunnel/highway. It is not hard, but you
should take either a very light AC with fast boosters or the lightest
over boost core you can buy.
Ok, right when this mission starts, you can see the MT. Chase It down,
but wait a while to kill it (Not TOO long, just in like 6 seconds after
you catch up). Once killed, another MT will come out way ahead. The
first one is a decoy. Just do the same to him as they are both the same
MT.
Killing those other battle MTs doesn't get any thing extra, so don't
bother killing them.
Hidden Parts:
None
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~Escort Transport **
Requester: Kisaragi
Advanced: 5000
Upon Success: 10000
Briefing:
"A bomb has been planted on one of our TRANSPORT vehicles traveling the
A-24 SUPERHIGHWAY."
"The bomb is designed to explode if the transport decelerates, so we'll
have to defuse it on the fly."
"We're clearing the highway and redirecting the transport to a remote
area, but a contingent of ENEMY UNITS has taken up positions along the
route."
"Please ensure that the transport reaches our BOMB DISPOSAL TEAM
without incident. They'll take care of matters from there."
"Be aware that if the transport comes into contact with anything, the
bomb may explode."
Walkthrough:
Ever watch that movie Speed? Well this mission is just like it. You
must watch a transport down a highway and kill everything in the way.
Go a head of it and kill the MTs. Then shoot the derbies on the ground.
It helps to use a shotgun or a machine gun. You can just run into the
cars and buses.
Don't run into the truck either... or run out of bounds.
Hidden Parts:
None
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~3rd Layer: Industrial Research
~Secure the Mine *
Requester: Mirage
Advanced: 0
Upon Success: 11000
Briefing:
"We'd like you to execute an attack on THE GRAN MINING FACILITY.
Kisaragi has played a leading role in the mine's operation and just
recently uncovered a rich vein of RARE METAL ORE."
"Needless to say, the ore has considerable value and we're unwilling to
allow Kisaragi to corner the market."
"After consultation with other corporations, it was decided that the
mine's resources are to be equally distributed and that we, Mirage,
will take over its day-to-day operations."
"However, although Kisaragi agreed to this, they continue to mine the
ore and are in clear violation of the arrangement that was settled
upon."
"We want to avoid damage to the mine and its assets, but all Kisaragi
personnel are to be removed from THE FACILITY."
Walkthrough:
This mission takes play in doors. There is 21 MTs, all of which are
easy to kill. There is a catch; you can't break any equipment because
it will cost you money. Get used to this mission, you come back two
more times. You also don't need a consort.
Start by opening the door. Kill the first three guard MTs then follow
back to the end, three more are there behind a pipe. NEVER shoot
across, rather down the tunnel so you don't break anything. (71.4%)
Now take the left door and process. When you first enter this room
there is two battle MTs. You should blade them to save equipment. Then
just pick of the other ones by jumping and swaying back and forth from
the pipe. (38.0%)
Head back to the first room and go strait through the door on the other
side. Blade the guard MT in inside the little hallway and head out.
(33.3%) Now just do the same for this room, only with three guard MTs
at the front of the door. (00.0%)
Hidden Parts:
None
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~Defend Personnel Convey ****
Requester: Mirage
Advanced: 0
Upon Success: 0
Briefing:
"On account of your hard work, control of THR GRAN MINING FACILITY has
been secured. Kisaragi is incensed by this and has forth a concerted
effort by this and has put forth a concerted effort to interfere with
our operations."
"They know the mine's layout better than our people, and as it stands,
we are hard pressed to halt their disruptive activities."
"Plans are underway for a structural refurbishing of the mine, which
necessitates the removal of all personal. We believe Kisaragi intends
to attack the convoy escorting workers out of the mine."
"We'd like you to watch over THE CONVOY. You'll be compensated
depending on the number of units that make it out safely. Please see
that they do."
Walkthrough:
This mission just has a bunch of respawning MTs that will try and rape
your Convoys. This mission starts off with a bunch of MTs already out.
KILL THEM FAST! Once they are done, 2 MTs will come out at a time. They
come out of the 2 doors farthest away from you. You can get by this
mission with a lot of mistakes.
If you do well in this mission, you can do a bonus mission "Destroy the
AC" you can do it, It's really easy.
Hidden Parts:
RMR-ICICLE (Radiator) ********
You must beat this mission with out any of your guys chunking. Use a
machine gun (1000, you can use the 500 if you KNOW how to blade), and
strong blade, and the HUESO legs. Bum rush and kill the first set of
MTs at all costs. Once they are done with and you have no enemies wait
at the second door from the escape point. This way the respawn in the
last two doors which are farther away from the convoys. Overboost once
you see them appear on the Radar, then go in the hole and blade it. If
one leaves the hole, machine gun it.
You can use the KARASAWA in this mission and it will be even easier
(One hit kills with the OP parts on). But that is after you beat the
game.
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~Destroy Kisaragi Forces *******
Requester: Crest
Advanced: 0
Upon Success: 46000
Briefing:
"It appears that the RENMANTS OF KISARAGI'S FORCES are gathering at the
GRAN MINE FACILITY."
"Having them all in one location is preferable to tracking them down
individually. We must not let this opportunity pass us by."
"Our only problem is assembling a force in time to deal a decisive
blow."
"So as not to miss this change, we've opted to employ a Raven. You will
be accompanied by ANOTHER AC to insure that the mission is a success."
Walkthrough:
Ok this mission can go in two ways.
If you wait: If you wait for Street Enemy got in, you'll have to fight
a bunch of Combat MTs. This is the easier way if you have A LOT of
strong weapons with high ammo. The second part is empty. If you take
this route, then you'll walk in on a fight.
If you go: If you go ahead, you'll be in inside and have to fight a bit
more MTs. There is two rooms full of New Battle MTs and suicide Bombs.
They aren't that hard, and this part is easier if you have rapid-fire
weapons. I would blade all the MTs in here and shoot all the missiles.
If you choose this route, you'll start the next fight and get back up.
Either way you choose you'll have to fight Claizen/Insomnia. He has
MORE AP than he does in the arena. What out for the cheap mid rocket
after cut scenes. His machine gun is strong so don't think you can beat
him in a damage race with average weapons.
Hidden Parts:
None
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~Defend Naire Bridge **
Requester: Mirage
Advanced: 0
Upon Success: 13000
Briefing:
"NAIRE BRIDGE, a work in progress, has been seized by forces
threatening to destroy it unless construction ceases immediately."
"The project is one of great importance, literally bridging the gap
that has impeded trade between the two neighboring districts."
"Those holding the bridge are thought to be part of a smuggling ring
that has benefited from the situation."
"The smugglers disguised themselves as bridge workers and commandeered
THEIR MTS. The bridge's construction must not be delayed, eliminate
those holding it."
Walkthrough:
Open the door and immediately kill the worker MT and power suits.
(62.5%) Now either fly or walk on the beam. Any ways take the right one
and be prepared to kill two crane MTs. (Make sure you don't stick
around if you land on the left side). (37.5%) Now jump to the other
side and kill the other crane. You can kill this Crane by waiting a
while and touching the broken part of the bridge and letting it fall.
(25.0%) If you are still using a pulse rifle, you can just kill the
last two MTs from far away to finish the mission. (00.0%)
Hidden Parts:
CHD-04-YIV (Head) **
Before crossing the bridge, look under where you came out of the door.
Right where the door way is you can spot a flat looking whitish part.
Now go to the gap and fly to it, this will take a good gen and eff.
boost. Now fly back and finish the mission.
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~Destroy Naire Bridge **
Requester: Kisaragi
Advanced: 0
Upon Success: 11000
Briefing:
"The target of the operation is NAIRE BRIDGE."
"Mirage's rapid completion of the project earned it the gratitude of
local residents. We want the bridge destroyed in such a way that Mirage
is blamed and their reputation ruined."
"Set the DEMOLITION CHARGES at the specified locations. Be quick about
it, as we want people to suspect negligence on Mirage's part, not an
act of sabotage."
"Also, if civilian casualties can be incorporated into the plan, so
much the better. We'll pay extra for destroying the MONORAILS that
traverse the bridge."
Walkthrough:
This mission takes place on the bridge again. You should just ignore
all the enemies as you only have 2 minutes and 20 seconds to do this.
This mission is pretty easy. Killing a monorail earns you 6000 extra
credits.
Hidden Parts:
KWG-HZL30 (Left arm spread howitzer) ***
You must destroy the two monorails that travel during the mission. I
would suggest taking small rockets or something else strong. I would
suggest placing all the charges on one side then jumping to the other
side and placing one more charge. Then kill the train as it comes out.
After that work your way done and kill the other train. You get this
part in the mail
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~Rescue the Survey Team ***
Requester: Kisaragi
Advanced: 0
Upon Success: 14000
Briefing:
"The SURVEY TEAM we infiltrated into MIRAGE's research facility was
discovered and is currently trapped."
"They're doing what they can to hold out, but the odds aren't in their
favor. Enter the facility and help them escape."
"MIRAGE'S FORCES will do their best to destroy the survey team, make
sure they fail."
Walkthrough:
This mission takes place in a sewer. This mission is a very easy
protect mission.
First off run ALL the way down the hallway to the right. Kill all the
Hovering MTs on the way. There should be about 6. Now hit the switch.
Once you hit the door, overboost in there if you have an OB core. Then
kill the hovering MT and one battle MT. Then over boost back to the
powersuit. Along the way, kill the hovering MTs, but they shouldn't be
a big threat. Stay with them because 3 doors open up along the way and
each have to battle MTs. These should be bladed.
Don't forget about the last suit, and there is two hovering MTs at the
end.
Hidden Parts:
MEBT-OX/MB (Booster extension) ******
While going down the first hallway for the first time. Look at the left
and inside the LAST drain hole. You should find the part far back in
it. It's little and blue.
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~Investigate Water Swells *******
Requester: Kisaragi
Advanced: 0
Upon Success: 45000
Briefing:
"Our sensors are registering unusual swells in the SEWAGE SYSTEM's
water levels. As far as can be determined. It's not the result of rival
corporate activity."
"We can only assume then that a system malfunction is to blame.
Nothing like this has ever happened before."
"In any case, we've lost contact with the RESEARCH TEAM sent to
investigate. We need to know what is happening as soon as possible."
"Find out what's going on and report back. You have permission to
eliminate any who attempt to INTERFERE."
Walkthrough:
This mission takes place in a sewer. Take a Bio Sensor and the HECTO
rockets.
The enemies in this stage are spiders. They aren't little either. They
keep coming too, so you shouldn't really bother killing them. So over
boost down the sewer and turn up. Hit the switch and head back down the
other door switch. Once you are inside a HUGE spider will be there.
It is on the ceiling and can take a lot of damage. But it is big and
can be killed with rockets easily. There is just one hard part. This is
actually very strong and can stun you very easily with its electrical
beams. It takes 12 HECTO large rockets to kill it.
Hidden Parts:
None
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~Safeguard Water Supply ****
Requester: Mirage
Advanced: 0
Upon Success: 20000
Briefing:
"BARREL DAM has been seized. The perpetrators insist that we comply
with their demand to reduce our weapons production output if we want
them to relinquish control."
"In an attempt to force our hand, they're threatening to release a
canister of DEADLY POISON INTO THE WATER SUPPLY."
"The forces holding the dam are composed of HELICOPTERS and SMALL MTS.
Neither pose a threat in limited numbers, but there are enough of each
to be cause for concern."
"They're executed the plan quite cleverly, but there is no way we can
meet their demand. This is where you come in."
"While we play for time, you must enter the dam and disable the
canister before our deception is revealed. Do not fail us, Raven."
Walkthrough:
This mission takes place on the dam. First off, don't bother killing
the helicopters, they are unlimited in number. You can't fall off the
dam either.
First, from right where you begin, drop down into the foot hole. Follow
the hallway and kill the two small MTs. Hit the switch and then leave.
If you land on the second one, you'll notice the locked door is open.
You still can't fully go in however so move on to the 4th platform. You
should ignore the 3rd one. Once inside, kill the two small MTs and two
guns. Then hit the switch.
Once that is done return to the second ledge. Once there, kill the gun
right when you land. Follow the hallway to the right and hit the
switch, all the while killing two more little MTs.
Then follow back and enter the new area with the drained water. The MT
is the last one here. In the big room there is two guns, but you can
just skip them. Go in the little hole and come back out and kill the
two next guns. Once done with that, fly up to the top and hit circle on
the target.
Hidden Parts:
MWR-M/45 **
Go east on the dam and look at the think protruding in the middle.
Behind it (from looking at the front of the dam) is the hidden part.
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~Mt Training Exercise *
Requester: Kisaragi
Advanced: 0
Upon Success: 0
Briefing:
"We'd like you to participate in a training exercise with OUR TROOPS.
Their MTs have been outfitted with new missile launchers that need to
be tested in a live fire situation."
"You'll play the role of a target for their attacks, avoid as many of
the missiles launchers as possible. A bonus is available depending upon
your performance"
"Equip your AC however you feel appropriate, but under no circumstance
are you to return fire. Destroying any of the MTs will reflect
negativity on your income report."
Walkthrough:
Easy to beat... You can't really die... Unless you jump out of
bounce... Or fail because you killed all five of them... If you want
the strat for this mission... Look to the hidden part down below.
Hidden Parts:
KWM-AD-50 (Dual extra ammo) **********
You have to get through this mission without getting hit once. So do
you want the skill-less way? Equip the 15 shot EMC pods (inside), The
CROW stealth, and dual 40 add on ammo packs. The STO core helps too.
First, pop up your stealth. Then look up. LOOK AT THE CLOCK! The
stealth isn't necessary but helps. Now just launch out an ECM pod above
you're head every 8 seconds. That is all.
NOTE! It helps to side step a little too launch another one. Why? One
to prepare it faster. Two, to not hit your on ECM pod with another one.
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~Destroy Computer ***
Requester: Mirage
Advanced: 0
Upon Success: 42000
Briefing:
"We'd like you to execute an attack on one of CREST'S ASSEMBLY PLANTS."
"The one we have in mind is fully automated and controlled by a
COMPUTER housed deep within. If the computer is destroyed, the plant
ceases to function."
"Due to recent UNION upheavals, Crest's defenses are widely dispersed,
making this a perfect opportunity to catch them off guard."
"Once the computer is destroyed, vacate the plant immediately, as it's
quite possible they could react quickly enough to trap you inside."
"Again, your objective is to bring the plant to a grinding halt, but we
will also reward you for any damage inflicted on the facility. You have
free rein."
Walkthrough:
This is one of my favorite missions. You can destroy ANYTHING you want,
and get money for it. This mission isn't hard; you just need to destroy
the computer at the end. However you get points for destroying a bunch
of things.
Gun Battery: 500
Guard Mt: 500 (The ones that fly)
Guard MT: 300
Container: 500
Fuel Tank: 800
Assembler: 1500
Supply Truck: 1000
Tank: 1500
Any ways, you start off going down an elevator. You can kill a bunch of
weak enemies in this part. The belts have nice trucks to be killed,
destroy everything you want then move on. The next room has three gun
batteries, kill them and blade all the boxes. Head on. This next room
as a bunch of respawning MTs. You can kill all of them, but it takes
awhile (I think they stop when you complete the main objective).
Destroy all you please in this room (including the boxes) and head out.
In the next hallway, take out the gun and go in the next room, destroy
the boxes again and kill 3 easy MTs. Another hallway to go down with 4
guns lined up. If you choose, an overboost will be a good idea. Another
production room is up ahead, do the same has before.
In this next hallway, the left leads to just another way to get more
money. But if you are just going for time, ignore it. Go down the next
hallway and see 4 more guns. In this part, there is another belt, now
with tanks. I would kill the computer (just a head) and come back here
and just unload on everything.
Any ways keep going. The computer is in a door, just blade it once.
This will tell you to go back, so do that. By the way, it makes a nice
red glow everywhere.
Hidden Parts:
None
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~3rd Layer: District 1
~Eliminate Intruders ****
Requester: Crest
Advanced: 5000
Upon Success: 17000
Briefing:
"Raven, we need your help to carry out a classified mission in Sector
513."
"MANY PORTIONS OF THIS AREA were damaged in a series of EARTHQUAKES a
few years back. It has been deserted since and access is strictly
prohibited, even now."
"However, someone seems to be ignoring this fact as there are signs of
activity everywhere. We donft (Yes that's there typo) know what might
be going on, but whatever it is, it stops now."
"The INTRUDERS are in Sector 513 as we speak, get over there as quickly
as possible and make sure none of them leave."
"You're being permitted access to the area for this mission only. Good
luck."
Walkthrough:
You first start this mission in an in-closed building area. Right from
the start, there are two tanks and a power suit. Kill them. (75.0%)
Then turn in and kill another power suit. When you get to the fork,
take the left (North). (66.6%)
Now you should be in a larger section after you follow the path. Kill
two more power suits. (50.0%)
Now once you turn in again there should be a cut scene with an AC
coming down and more enemies. The Ac is Doral/Crossback and will get
taken out of the arena when you kill him. Any ways finish up those
enemies. (27.7%) Now follow into the gap and kill the rest of the
normal enemies. (05.5%)
Now just kill this AC. He uses one of the weakest weapons in the game
and he also gets stuck on the walls a lot. He isn't that hard to kill
with just a blade either. He also used recoil with his machine gun and
can't hit for piss. (00.0%)
Hidden Parts:
None
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~Safeguard Alloy Sample ***
Requester: Crest
Advanced: 10000
Upon Success: 20000
Briefing:
"We're looking for an escort to accompany one of OUR TRANSPORTS through
SECTOR 517."
"The transport is carrying a sample of a NEW ALLOY. The material is a
breakthrough for weapons related development and should generate
enormous profits once it goes into mass production."
"Which is just as will, since the development costs were prohibitive.
The alloy sample must not be intercepted on its way to out lab."
"Defend the transport at all costs and make sure the sample reaches the
lab."
Walkthrough:
You must protect the truck at all cost. You can cheese this mission and
kill the truck yourself and just bring the sample right to the
building. But that makes you lose out of a part and will make you lose
4000 Credits. Take a light AC and don't step on too many cars. DO NOT
KILL ANY MONORAILS.
Ok, first follow the path, and go ahead of the transport. Kill the four
bazooka MTs with your blade. (66.6%) You should be good for a while
now. Once you see the big door, there is one more bazooka MT, kill it
however you prefer. (58.3%) Then the truck will get to the door. Go in
and wait for the other one to open.
Once through the door, Shadow Age/Grinder will over boost down a big
highway and start a fight with you. At this point take a left and kill
all the bazooka MTs from here to the end. (08.3%) It is your choice if
you want to kill Grinder or not. Well he's not that hard at all, so why
not try? (00.0%) Once done with him the truck should arrive at the
target and the mission will be over.
Hidden Parts:
CEBT-HEX ***
All you have to do, is let the part make to the main building in the
truck. So,
-Don't travel too far ahead, the truck will die automatically
-Blading the bazooka MTs is the way to go
-Don't care about your AP
-I'm sure Grinder doesn't even attack the truck, so leave him be.
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~Eliminate Infiltrators *
Requester: Kisaragi
Advanced: 0
Upon Success: 15000
Briefing:
"We've just encountered a security breach involving the computer system
at OUR WEAPONS DEVELOPMENT FACILITY. The hackers involved got away
before they could be apprehended."
"They're using MTS to make their escape and are currently holed up in
the D-1 block of the PARKING STRUCTURE."
"We're employing MULTIPLE RAVENS for this mission. Any information the
hackers were able to get their hands on must be intercepted. Make sure
none of them escape."
Walkthrough:
This mission is in a parking lot, the same low roof one that is in the
arena. The faster you go the better time bonus you get.
You start in a little side hallway, go down it and enter the door.
There are two types of MTs in this room. Guard and Ceiling MTs. If you
kill all the ceiling MTS you can go on ahead. Any ways, these enemies
are both weak and easy to kill. If you shoot those electrical beams,
the power will go out. Once you're kill all the MTs head out (81.8%)
The next room is the same, just more MTs. (50.0%)
The room after that is the same, with even more. (22.7%)
The next is different. Your consort comes out. He can clean this room
by himself. You should help him though. Avoiding his friendly fire is
harder than the enemies are. (00.0%)
Hidden Parts:
None
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~Destroy the AC ***
Requester: Mirage
Advanced: 0
Upon Success: 32000
Briefing:
"One of our research labs has been attacked. While preoccupied with
fending off the assault, an AC infiltrate the lab and made off with A
PROTOTYPE CHIPSET. Their plan worked flawlessly."
"Once we realized our error, a team was dispatched to intercept the AC.
They're engaged in combat with IT now, but probably aren't capable of
taking it down."
"Catch up to them as quickly as you can. There's no need to recover the
chipset, just make sure that both it and the AC are destroyed. Good
luck."
Walkthrough:
This mission is taken place in a tunnel. It originally is opened up
from a bonus mission in "Defend Personal Convoy."
This is the easiest VS AC mission. You can even kill this guy in one
hit... (Tank + Strong blade)
Any ways follow the path until you can see yourself going out of the
area. Once there, turn in and you'll see the AC in a little room. He is
Chain Impact/Valiant from the arena. IF you are having trouble killing
him, try and get him stuck in that little hallway.
On the way there, every AC you kill earns you a bonus on your credit
slab. DO NOT KILL any monorails, they don't like that.
Hidden Parts:
None
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~Defend Monorail **
Requester: Mirage
Advanced: 0
Upon Success: 15000
Briefing:
"AN ATTACK has been launched on our research lab. Thankfully, security
forces detected the breach early and were able to get all key employees
aboard the monorail and out of harms way."
"But for some reason, power to the monorail has been cut and IT'S just
sitting on THE TRACKS. The employees onboard are integral to our
research efforts and must be protected."
"The security team is focused on restoring power and safeguarding the
lab. Protect the monorail until the power is brought back online."
Walkthrough:
This gets my vote as the games lamest mission protect mission. All you
have to do it save the monorail from a few slow ass MTs. This mission
takes place in a tunnel. It's funny... you can have a consort.
3 start off in the north.
After that, 3 will be south.
The next wave will have 2 on each side.
Then it'll finish off with 1 on each side.
Hidden Parts:
None
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~1st Layer: Nature Area
~Eliminate Bombers ***
Requester: Kisaragi
Advanced: 0
Upon Success: 28000
Briefing:
"Early warning sensors have detected TWO CREST BOMBERS closing on one
of our research labs."
"Unfortunately, weather conditions around AVALON HILL delayed their
acquisition. We must act immediately if we hope to intercept them."
"A SQUADRON OF FIGHTER PLANES are flying escort, these are secondary
targets, concentrate on the bombers."
Walkthrough:
This mission is bonus mission in the first place. It takes in the
desert.
Ok, start off by killing the first set of 3 planes.
Once they are dead, the bomber should appear in the Southwest. Kill it
then await the next bomber.
The next bomber should appear in the southeast (I'm sure of it)
These bombers easy and in the wide open. Ignore the planes.
Hidden Parts:
KES-ES/MIRROR (Left arm shield) ***
Do the mission "Defend Water Processors" and do this as a bonus
mission.
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~Attack Mirage Forces *****
Requester: Kisaragi
Advanced: 0
Upon Success: 25000
Briefing:
"A long-term campaign aimed at manipulating MIRAGE is about to payoff.
They're sending forces directly into the trap we've laid for them at
AVALON HILL."
"The terrain around Avalon Hill is wide open and offers little cover. A
maneuverable AC capable of enduring prolonged combat is required."
"This is a prime opportunity to catch Mirage unaware and deal a
decisive blow."
"Given the number of units they've dispatched to the area, a SUPPLY
VEHICLE will be on hand to restock your weapon stored as needed."
Walkthrough:
This mission takes place in the middle of a desert. I would suggest
taking something with high ammo.
Any ways, all you have to do is keep killing enemies. Simple? It
actually is, if you know how to fight well. Tanks will get hit a lot of
times... There is only up to 8 MTs on the screen at once. They also
kill each other.
If you run out of ammo, go to the truck and hit circle.
I *think* it is better to kill the little MTs first, as they take less
ammo to dispatch. I kill 30 enemies in my go.
Hidden Parts:
None
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~Destroy Massive MT **********
Requester: Union
Advanced: 0
Upon Success: 100000
Briefing:
"Our long-range scanners have acquired a MASSIVE TARGET moving through
Sector 720. Given its current heading, we believe that a nearby ENERGY
REACTOR is in imminent danger."
"Unleashing something of this magnitude can only be the work if The
Controller. Whatever its intentions, the situation looks grim."
"Regardless, we can't just give in. Destroy the target at all costs!"
Walkthrough: Get ready. This is a mission were you fight the biggest
single thing in the whole AC series. This mission takes place in a
desert you probably seen a million times over. Take Royal Mist if you
are killing both parts. Take Scylla or Regina is you just want it dead.
PLEASE NOTE! You WILL miss out on a VERY good part if you use a
consort.
The Massive Mt:
This is a HUGE MT. The biggest MT EVER! IT is also a high speed hover
MT too. It is big, so its speed shouldn't matter. You don't even need a
FCS to kill it. Why? It is that big. Any of these weapons work good
(Equip the longest range FCS, you shouldn't miss at all up close with a
Narrow & Deep any ways): Sniper rifles, Rockets (HECTOS!), Any type of
heavy cannon, Machine gun arms (on ALT), bazooka arms (On ALT) and
BLADES! (Too bad you can't get the Moonlight before this mission). 19
Hectos is the best way to kill it, but there are only 18 in a pack. But
don't forget you must also be aware of its attacks.
Pod Missiles: Its most common attack. Other than dodging, THE only
things that can protect you are the Crow (Stealth) and Decoys. You
SHOULD fear this attack, it's only 20 missiles per launch, at mid
range.
Plasma Cannon: This is VERY accurate and rarely misses. It shoots two
pink lasers from its "eyes" and does a lot of damage.
Dual Titans: These are it large missiles. Touch these and DIE! No joke,
you'll take anywhere from 500-6000 damage from these. But he CAN kill
him self with these.
You should try and keep him behind the downed ship. This way you can
attack him without fear. You should try your hardest to keep it past
600 range (Look at the sight lock). Once it is damaged a tad, it will
split in two...
The Massive Dingy:
This looks like a 20X bigger version of what a hovering set of un-set-
up'd grenade launchers. Guess what it only uses? GRENADES! This thing
fires VERY accurate grenades. Not only that it can do it at very long
range. You do not need to kill this you first time through, but you
need to for an OP-Intensify ability. The DM24/1 + R/24 will kill it out
right (Dual missiles + X2 relation missiles). The LQ/35 works good too,
just wait for a double lock. Make sure you don't follow it out of
bounds and aim at the very tip of it. ALWAYS now where this MT is! This
is what makes this mission hard, and annoying. This MT can kill the Big
one, and visa versa.
Figure out and match up some of those parts you like and then try it
out. If you want cannons, use a tank with an over boost core.
Hidden Parts:
MLB-MOONLIGHT (Left arm laser blade) *
Complete the mission with out the use of a consort. Once you know how
to kill the massive MT, This should be easy.
CBT-FLEET (Boosters) **********
Turn north west right from the start. Once you turn that way, boost
over the hill and into the crescent. Once inside of it, you should be
out of the area, if not that's where the part is. It is REALLY little.
If you still need help, hit select and look at the ground that way.
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~Defend Water Processors *****
Requester: Kisaragi
Advanced: 0
Upon Success: 24000
Briefing:
"Someone is systematically destroying our WATER PROCESSING FACILITIES
in Sector 714."
"A number of individual processing plants have already sustained heavy
damage."
"We've deployed units to protect those that remain intact, but it still
isn't enough. We need a Raven to intervene immediately."
"Take up position at the facility and make sure that no more of the
processing plants are damaged."
"That is all Raven, good luck."
Walkthrough:
First off, this is a water mission, so equip hovering legs. If you
tried this mission before and you died, take a consort.
As you start, you must kill couple of Helicopters. Once you kill about
five of them, Aster/Megalo comes out. He is a hover too and will be
annoying. He doesn't attack the targets, only you. It's your choice if
you want to kill him or not.
After he comes out, more helicopters and under water MTs will come out.
Worry about the copters first, has the water MTs will stay
underwater...
If you go fast and kill Megelo, you'll get offered a bonus mission.
This will bring you to "Eliminate Bombers" This choice is up to you.
Hidden Parts:
MWI-DD/20 (Inside decoys) **
Turn right about 90 degrees from the start and look at the pipeline.
Jump/hover over it and turn south, you'll see the part lying there.
KES-ES/MIRROR (Left arm shield) ***
Accept the bonus mission and complete it.
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~Prevent Capsule Theft ****
Requester: Crest
Advanced: 0
Upon Success: 32000
Briefing:
"One of our transports helicopters was seized along with cargo onboard.
Attempted were made to force it down, but we ended up having to shoot
it out of the sky."
"Some of the helicopter's PAYLOAD fell undamaged into the AVIA GULF.
The recovery team sent to retrieve the capsules still hasn't located
them."
"They did report sighting OTHER UNITS in the vicinity though. These are
most likely associates of the hijackers trying to secure whatever they
can."
"Please head to the Avia Gulf and keep the capsules from falling into
the wrong hands."
Walkthrough:
First off, take hover legs, so you can float on the water.
Once you're are in that water, you only have to kill the aqua MTs. They
"swim" to the defensive targets and carry off with them. This mission
should hardly scratch you. Don't kill the fighter jets either, there's
no point in that.
If a capsule gets grabbed, just kill the MT.
If you do well in this mission, you can have a stab at "Defend
Helicopter Crew" as a bonus mission. It's not a hard mission, but if
you need the credits, go for it.
Hidden Parts:
None
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~Recover Ship Cargo ****
Requester: Mirage
Advanced: 0
Upon Success: 31000
Briefing:
"Our Arctic research vessel, OSTRICA, experienced fatal hull failure
after an onboard mishap. The ice floes are crushing the vessel and she
is slowly sinking into the depths."
"The ship's crew evacuated, but there wasn't enough time to offload all
the cargo. The most important of which, A CAPSULE, remains onboard."
"We sent a recovery team to retrieve it, but the ship's predicament and
the fact that THE SECURITY SYSTEM is still going operational, thwarted
their efforts."
"It's not clear how long the ship will remain afloat, but an attempt
must be made to retrieve the capsule."
"We'll also pay additional fees for destroying any of the less
important CARGO still onboard. It's unlikely any of it will ever fall
into the wrong hands, but we don't like taking chances."
Walkthrough:
I would suggest taking a light weight AC with a good mapping head
(Hueso + Ven). Any ways, this mission takes place in a large ship. Once
in the mission for a bit, water starts to pure out and a time starts,
so you must not fool around. I would use the 002 boosters for this
mission, if you suck at flying.
Start by dropping down the shaft (you must shoot the lock.). Once down,
go through the hallway and fall down again. Once there, to the east lie
a couple of boxes to destroy if you want more money. But go west, kill
the two hovering security MT. (80.0%) Now fall down again and look
down. You can see two more security MTs. Kill them and go east. (59.9%)
Fall down another shaft and kill two more MTs one is in the shaft
themselves. (40.0%)
Now fall down another shaft. Ignore the first hole, as it is a recess
to get up again. Go in the second one, the bottom just leads to more
boxes. Once in there, kill two more MTs. (20.0%) Head forward and kill
two more MTs in the next big room. (00.0%). Maintain the same height
when going through this room and enter the hole in the walk right
across from it.
OK, this is the half way point. Once you fall down, follow the path and
open the door. You should stop killing enemies in this next part, has
there is too many. Any ways keep following doors until you get to a
bigger room. :::::Go in the left door and follow it to the end. Keep
going, once in the big room, enter another hallway. In the next room,
look in all the corners for the hidden part::::: Now go back to the
bigger room. Turn to the left and go in there (go strait if you choose
to ignore the hidden part). You'll come to a room with a wall right in
front of you, ignore the enemies and dash to the left a tad. You'll see
the door. Go in it. Follow this LONG hallway all the way to the end.
Once you open this door, hit circle on the target.
Now just follow the same way, and exit. If you have a mapping head this
should be easy. Or, just take a peak at the maps. On your way out,
there is a one of a kind security MTs that will appear.
Top map: Side view (A wall is see through)
-- < -Start
[]
[]
[]
[]
[][][][][]
[]
[]
[]
W ================ ====
================ ====
=--=
[]
[]
[]
Drop point, this connects to the other map- >()
Hidden Parts:
MWG-SBZ/24 (Right arm spread bazooka) ***
Follow the part emoted by the ":::::::::::" to get to the right spot.
Or take a look at the map. The part is in one of the corners of that
room.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Defend Helicopter Crew ****
Requester: Crest
Advanced: 0
Upon Success: 40000
Briefing:
"The helicopter that we dispatched to recover the capsules came under
fire and went down nearby."
"The CREW survived, but they're planned down on a MARINE PLATFORM. It's
only a matter of time before they're overrun."
"Protect the crew until backup arrives."
Walkthrough:
This mission takes place on a marine base. You could use hover legs but
they are not needed. This is a bonus mission for "Prevent Capsule
Theft." You also have to out last a 2:43 time limit.
All this mission is, is that you protect the PowerSuits from aqua MTs
and helicopters. It is that hard and I never failed this mission. Just
don't fall in due to all the falling beams.
Every little thing you pick up will give you 1000 bucks. There is about
11 of them around, but don't forget that protecting is the main point.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Destroy Massive Weapon ********
Requester: Mirage
Advanced: 0
Upon Success: 80000
Briefing:
"A MASSIVE WEAPON believed to be under the influence of The Controller
made an unexpected appearance today. We've never seen anything like
it."
"It's a single unit that is neither AC not MT, but obviously something
of great power. The best our forces have managed is to keep it
contained and away from THE CITY."
"The target is currently sealed off in SECTION 732, an abandoned city
district submerged when an earthquake shattered its retaining bulkhead.
Take care around the water."
Walkthrough:
VERY HARD MISSION! Make sure you saved. Make sure you take a hover
design as well. Hire Joker if you need hell.
This Weapon is Big and can dive. Here are all of its attacks.
Grenades: It uses these above water only, it will use 4 mid damaging
grenades and stun you.
Orbits: It will use this right when it goes under water. For these, you
should just take the hits if you are risking you life exposing
yourself.
Vertical missiles: He uses them when he is under water as well, hover
under the thing you start on to block all of these.
This thing doesn't have very high AP, but it's more than any other MT
you've seen so far. You can only hit it when it is above water. Rockets
work VERY well against it.
Use the starting platform protection (while hovering under it) all the
time. DO NOT dash out of control, you might go out of bounds.
Use this AC if you have trouble with this mission.
Head VEN (Or your choice)
Core NER (Ditto)
Arms SOL (Not sure why, they just felt right)
Legs QUAIL (For not falling in {You can use any Hover})
Booster ---
FCS (The lowest weight/drain one you can get)
Generator ROZ
Radiator CR10 (Or your choice)
Inside ---
Extension ---
Back Unit R TM/60 (Incase you suck at aiming)
Back Unit L HECTO (This will kill it alone)
Arm Unit R ---
Arm Unit L ---
Op Parts SCREENS and anything you want.
Hidden Parts:
KWB-MARS (Right arm parrying blade) ********
Go forward. Fall into the water, then hover back toward the platform.
You'll see it on a beam. You don't need to hover but it is easy.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~1st Layer: Special Research
~Defend Ruglen Laboratory ******
Requester: Crest
Advanced: 0
Upon Success: 34000
Briefing:
"Raven! RUGLEN LABORATORIES is being overrun by MIRAGE FORCES. We need
immediate assistance."
"Their attack seems to be focused on lab sector A. We've sent the BULK
OF OUR SECURITY FORCE and a Raven to reinforce the area, but they're
being overpowered."
"We need you to buy us time while key research materials are moved out
of harm's way. The invaders needn't be destroyed, but you must keep
them occupied."
Walkthrough:
This mission takes place in a lab. First off... You have two people on
your side. You should try and keep them alive.
Any ways, you start in a hallway. Got through all the doors until you
get to the room with enemies. There is 4 ball MTs. To kill them, wait
till they open up. Then shoot to kill and save ammo. (20.0%)
Now in the next room... You must fight a Controller AC.
You got two choices.
Run or fight.
If you choose to fight, he's not that hard of an AC. Small grenade
launcher and exceed orbits are what he uses.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Eradicate Life Forms **
Requester: Crest
Advanced: 0
Upon Success: 26000
Briefing:
"RUGLEN LAB is under attack by LIFE FORMS OF UNKNOWN ORIGIN. Immediate
backup is requested."
"We've tried to clear them out ourselves, but our weapons haven't had
any noticeable effect."
"All means of access are sealed, so their numbers shouldn't increase.
Now we just have to figure out a way to deal with the ones already
inside."
"Our researchers are analyzing them for any weaknesses, we'll notify
you once we know."
Walkthrough:
This mission takes place in the same Ruglen lab. This time you must
kill biological weapons. Now these things may look small and cute, but
they pack a little pulse rifle and have TONS OF DEFENSE! By the way, I
wasn't joking, a single one of these things as about as much AP as you
do.
So you can try and have fun killing them or you can chill out till they
find a weakness. Then they tell you to blow up acid containers. This
will make them weak as all hell. If you destroy all of them, not only
does the air turn pretty colors, but also the weakest machine gun
bullet will kill one of them. IF you are doing this mission this way,
you'll have to go to the end, blowing up containers then back track and
mop up things.
Hidden Parts:
CEEC-01-XSP2 (Extension radiator) ***
To get this part, you must kill all of the bio weapons with out using
any acid. How do you do this? Well first here is two set-ups. One is if
you haven't beaten the game and the other is if you have.
The first one is of course the worse one.
Head VEN (For the bio sensor)
Core GRP (For the EO)
Arms REE (For the E supply)
Legs TRIDENT (For the E DEF and blade poke)
Booster ---
FCS (The cheapest one)
Generator (The cheapest one)
Radiator (The cheapest one)
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L 2551
Op Parts E/scr,
This should be enough. Note, you can use any part you really want for
the "the cheapest one" but you might not have the cash, so be thrifty.
This next one should make this mission a lot easier.
Head VEN
Core GRP
Arms REE
Legs TRIDENT
Booster ---
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L MOONLIGHT
Op Parts E/SCR E-LAP
These is no really skill involved. Just sit there and hit circle. Hold
in left or right to blade again quicker.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Destroy Germ Canisters ***
Requester: Kisaragi
Advanced: 0
Upon Success: 36000
Briefing:
"Your services are required to resolve a problem concerning CREST'S
BIOENGINEERING LAB. The facility is actually a cover for their ongoing
research into germ warfare."
"From what we've uncovered, the toxin in question is at an early stage
of development and can only survive when sealed in
PROTECTIVECANISTERS."
"However, once fully developed, the toxin will be virtually
indestructible. We must act now while it's vulnerable. Destroy all germ
toxin canisters within the facility."
"We'd also like to cripple the LAB'S OPERATING CAPABILITIES. Destroy
whatever you can, but remember that the germ canisters take priority."
"Once the alarm is triggered, the canisters retract into protective
housing and all lab doors are sealed. You must act quickly."
Walkthrough:
This mission takes place in that same old lab. You must destroy 6 tubes
in each room and then exit. The doors close, so don't fool around.
Rockets will get this mission done fast but you won't get a bunch of
extra credits. NOTE: Just because the time is not at zero, does not
mean the doors cannot close.
Any ways, Walk into the first room, the timer will start at 5 minutes.
Kill all the tubes. It's your choice if you want to kill the EMC MT
first; no lock ons will actually help you. Destroy all you want and
head out. (82.6%) Now the next room is the same theme only harder
enemies. You can snipe the EMC MT before you even get effected. (65.2%)
Do the same in the next room. (43.3%) This next room is the same
still... Only there is a MT in the hallway to the next room. (21.7%)
This next room is the last, there is 3 combat MTs in here too. Once
done head out to the exit. (00.0%)
Hidden Parts:
KWX-OC-22 (Dual back orbit cannon) ****
Simply just kill all the enemies. If you need help just follow the %
from up top.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Protect Crest Convoy *****
Requester: Crest
Advanced: 0
Upon Success: 42000
Briefing:
"MIRAGE forces have launched a full blown assault on Crest's MAIN
INTELLIGENCE HUB."
"The facility serves as a vital resource pool and archive for our most
closely guarded secrets."
"Due to the attack, all facility resources are being relocated until
the situation can be brought under control."
"Your mission is to guard the CONVOY moving materials out of the
facility. Their safe passage through the battle is of the utmost
importance."
Walkthrough:
This mission would have been sooo much harder if you needed to protect
all of the convoys... But you can win with just one left. This mission
takes place in a snowy valley. IF you want a consort, take Breman/Multi
Box.
This mission is strait forward, don't leave them by themselves. DO NOT
let a MT sit down, their linear cannon will rip through those convoys.
Watch your radar and make sure you take out the sitting ones first.
Take lots of ammo so you don't have to be picky with your blade and end
up missing.
Once you kill a couple of MTs, fighter jets come. These aren't that
effective since the convoys are in a ditch. Don't worry, they don't
have to travel far either.
Hidden Parts:
MRL-SS/SPHERE (Back unit radar) **********
Fly up to the top part to the east. Once there look for dish. The part
is sitting up between the dish and the building.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Disable Radar Equipment *****
Requester: Mirage
Advanced: 0
Upon Success: 31000
Briefing:
"Our software engineers have been hard at work putting the finishing
touches on a computer program designed to provide us with direct access
to The Controller."
"However, CREST found out about the project and attacked the facility
housing equipment required to run the program."
"Fortunately the attack was foiled and the program secured, but our
facility was damaged beyond repair. We need access to an alternate
location."
"CREST OPERATES A SIMILAR FACILITY and we intend, with your help, to
capture it for out purposes. Head to the site and disable all RADAR
equipment in the surrounding area."
"Once the radar dishes are taken out, our main attack force can enter
the facility undetected. Good luck."
Walkthrough:
This mission is taken place in a snowy area. You should not bother with
ANY enemies at all. They keep coming back and slow you down. Kill the 3
up top and the last two at bottom, it's not really hard. Once you kill
them all, you should head inside.
This next part is the hard part. You must fight Back Breaker/Castor and
Flare-Up/Dynamo.
-Blade Castor (The tank) but watch out for his.
-ALWAYS pay attention to Dynamo's missiles.
-Go up top if you need a breather.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Destroy Gun Emplacements ****
Requester: Crest
Advanced: 0
Upon Success: 35000
Briefing:
"After much interrogation, the UNION operative that we detained gave us
the location of their HEADQUARTERS. It's in Sector 614."
"Union is the group responsible for plans to overthrow The Controller
and other account recent acts of subversion. Their activities cannot
continue unchecked."
"Sector 614 is a conservation area lush with VEGETATION. According to
our scouts, Union uses this cover to conceal a number of LARGE GUN
EMPLACEMENTS."
"A massive frontal assault would be suicide, while a small, mobile
force stands a good chance of entering undetected and taking out the
gun emplacements."
"This will be a dangerous mission, take care."
Walkthrough:
This mission takes place in a dense forest. All you have to do is kill
5 guns. They are actually strong. Take something long range and this
mission will be cake.
Start of by killing the most eastern gun (don't cross the river) once
that one is done, cross the river and kill the 3 on that side. Then go
back across the river to the west and kill the last. Those stealth MTs
will piss you off no doubt. By the way, getting hit by a grenade will
tell you where the guns are.
If you go quickly, you can excess a bonus mission, which will lead you
to "Distract Union Defenses"
I would take a consort if going for the bonus mission.
Hidden Parts:
MWG-KARASAWA (Right arm laser rifle) ******
You must complete the bonus mission. I would strongly suggest using a
tank and a consort.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Recover Data Capsules ****
Requester: Crest
Advanced: 0
Upon Success: 32000
Briefing:
"One of our advanced teams attacked and destroyed a UNION TRANSPORT
HELICOPTER during a scouting mission is Sector 615."
"While searching the wreckage they discovered a DATA CAPSULE containing
intriguing information relating to Union activities."
"The scout team only recovered the one capsule, but claim there are
still others scattered about. Head to the area and find the rest before
Union does."
"So you know, Sector 615 is OVERGROWN WITH THICK VEGETATION and
visibility there is poor, even under the best conditions."
"Keep a sharp lookout, Raven."
Walkthrough:
This mission takes place in a jungle.
Once you land (and see a great view of your AC) start moving. If you
have a head with map and area, hit select to find the right way.
Overboost to the capsules if necessary. Once you are next to them, hit
circle. The enemies don't need to be killed, but kill all the guns you
see, as they don't respawn like the other MT.
Once you have all four of them, your pick up will radio in. He will
tell you that he can't find you just yet. Wait a little bit and kill
all the MTs that are close to you. The mission is automatically over
once the transport comes down.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Distract Union Defenses ******
Requester: Crest
Advanced: 0
Upon Success: 45000
Briefing:
"We've located a UNION stronghold in the ALBA MOOR. Preparations are
underway to wipe it out."
"We'll begin the assault with a BARRAGE OF LONG-RANGE MISSILES,
followed by a massive ground offensive."
"In order to succeed, the launch vehicles need time to get into
position and unleash their payload."
"Keep the STRONGHOLD'S DEFENSES occupied until the launch vehicles are
ready to strike, once they do, our ground forces will take over."
Walkthrough:
This mission takes place in a forest and is the bonus mission for
"Destroy Gun Emplacements" This mission requires either good dodging
and fast killing or high defense. If you don't care about S ranking
this mission take a consort. You have to wait 5 minutes with fighter
jets and mobile MTs.
Any ways, if you use this strategy, you won't need a consort. You can
use a mid weight too. Use the XCB/75 laser rifle with a 550+ FCS and
all the E++ OP part. But yourself in the southwest corner and wait till
all the planes come to you. You should not get hit at all or run out of
ammo. The little MTs should only be seen once or twice, but they take
two hits to kill. Don't worry if a plane passes you, they usually won't
hit you from behind the out of bounds line. Just focus when you se a
purple blip on your radar (If you are using the VEN head you don't need
an OP part). Once the time is use, the rescue point should be right
were you are then the mission is done.
Hidden Parts:
MWG-KARASAWA (Right arm laser rifle) ******
You must complete this as a bonus mission. I would strongly suggest
using a tank and a consort.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~2nd Layer: Waste Disposal
~Bomb Disarmament **
Requester: Crest
Advanced: 0
Upon Success: 30000
Briefing:
"Irrefutable evidence, uncovered by one of our spies, points to UNION
as the group behind recent uprisings. They've even gone so far as to
claim that The Controller is malfunctioning."
"It has also come to our attention that Kisaragi is secretly backing
these efforts. Clearly they hoped that Union's activities would
unbalanced us to the point where they could stop in and take control."
"
Union's next move involves a plot to disrupt the WASTE DISPOSAL NETWORK
beneath the city through an extensive BOMBING campaign."
"We're deploying our force to guard likely targets. Your responsibility
is the removal of any bombs placed in and around the smelting
facility."
"Take down any who get in the way. Good luck."
Walkthrough:
This mission takes place in a blast furnace basically. EQUIP HOVERS!
This way you can't fall into the fire. There is a time limit in this
mission too, so don't fool around. A good radiator will help, too.
There is two ways to do this mission.
Easy way: Just disarm all the bombs. Two are at the ends of conveyer
belts. The other to is above. One is on the wall; another is on a
pillar. Ignore everything and go fast. Easy S rank, too.
Hard Way: Kill all the enemies with disarming the bombs. After you kill
two hovering MTs, Strasbourg/Volcano will come out. He uses hover legs,
so the fire won't kill him. He's not that hard nor uses full auto on
his machine gun. It may take a while to kill him however.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Disable Pulse Generators *****
Requester: Mirage
Advanced: 0
Upon Success: 51000
Briefing:
"After some investigation, it appears CREST is responsible for the
placement of numerous ELECTROMAGNETIC PULSE GENERATORS in nearby
VENTILATION DUCTS."
"Ever since they began operating, one of our facilities adjacent to the
ducts has experienced repeated system outages."
"The devices were supposedly put in place to deter Controller FORCES
for entering the ducts, However we have doubts as to how effective they
might be in accomplishing this."
"Enter the ducts and disable all devices. The electromagnetic pulses
they release are harmful, so move quickly."
Walkthrough:
First I would drop down to the bottom and hit circle on the first
Generator. Kill things is you please. Then fly in the next highest
door. Go down the shaft and look up. Shoot the 4 vents then hit the
generator. You're done with the top. If you didn't kill the enemies out
there you can shoot 4 more vents to get out of the higher door. Once
out, you can overboost right to the next door across the duct. Once you
shut down the last gen, Twinhead-B/Patriot will come out of the bottom.
Follow this path down and you'll be in a new shaft. I would snipe some
enemies first. Then drop down and kill Twinhead, and shut down the
generator. She isn't hard, but a lot harder than in the arena itself.
Now if you have a mapping head, hit select to see where the final
target is. Fly up there and shoot the 4 vents leading up again. Then
boost forward and the mission will be over.
Hidden Parts:
MEST-MX/CROW (Extension stealth) ***
Before hitting the final Generator, boost up the hole in the ceiling.
Take a left to see it lying down.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Defend Crest HQ *****
Requester: Crest
Advanced: 0
Upon Success: 56000
Briefing:
"CONTROLLER FORCES have commenced an attack on Sector 422. Our
headquarters is based in the area and must be protected at all cost."
"They're advancing in groups or two or three, which is hampering our
efforts to drive them back."
"Our biggest concern is the VENTILATION DUCT, enemy units are bypassing
the defenses there with surprising ease."
"Please head to the ventilation duct and hold them off. Don't let a
single unit get by, or all is lost."
Walkthrough:
This is a very frustrating mission. You should use a lightweight, low
drain AC with no energy weapons.
Fly up to the top and wait a little bit. Then fly toward a pack of
three until they start firing. Once they open, then hit them. They
should die a lot faster.
This mission is over if a single one touches the top. Toward the end, 9
will be coming at you (3 and 3 and 3). All your energy is brought back
after a cut scene.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Disable Security System ***
Requester: Union
Advanced: 0
Upon Success: 51000
Briefing:
"Plans are underway to enter CREST'S CENTRAL DATA STORAGE FACILITY and
hack into the computers there. Unfortunately, the facility boasts a
formidable SECURITY SYSTEM."
"The mission's success depends entirely on whether or not this system
can be disabled. Make you way to THE HEART OF THE FACILITY and shut it
down."
"Once accomplished, the hackers and their escorts will take care of the
rest."
"Be careful moving about, one false step and it could be your lazy.
Good luck."
Walkthrough:
This mission takes place indoors. It has a bunch of scattered red beams
all over. If you touch one, guns will pop out and shoot at you. They
hurt, but COULD be killed. A mobile AC is needed. I will break these up
in rooms.
Start by entering the first room. Land on the conveyer belt and shoot
out the MT and the bar in the middle of the air. Then fly all the way
across. (90.1%)
In S-04, hold in the boost button WITH OUT touching the directional
pad. Then fly to the end. Then wait till the next bar goes up. Do the
same and reach the end of the room. (78.4%)
In S-10, First kill the MT and then try and boost lightly through the
hole. This one is hard to do. (70.5%)
In the hallway after S-10, wait till all the beams are at the wall, but
overboost both they actually get there. (68.6%)
In S-17, start off by killing all the MTs. Then run between the two
beams on the ground and boost up to the belt. Make sure you are in the
middle and fall down in the narrow part. The rest is easy; just do what
you would usually do. (45.0%)
In the next hallway, run along the left side and wait for the beams to
cross over. Make a break for it once they stop. Then just hold in the
boost button and carefully fly over the lower beam. (35.2%)
In S-31, Kill all the MTs, then try and squeeze between the two beams
that are farthest apart. Once in the middle you can almost jump through
the next one. (13.7%)
The next hallway is a joke; you don't need my help for this one.
(09.8%)
In S-00, kill the MT then just boost in and hit circle on the target.
(00.0%)
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Assault Crest Facility **
Requester: Union
Advanced: 0
Upon Success: 51000
Briefing:
"Preparations are underway for a full-scale assault on CREST'S DATA
STORAGE FACILITY."
"The facility is WELL GUARDED against intruders and we expect to
encounter heavy resistance in the form of both fixed and mobile
security measures."
"Our goal is to neutralize both and safeguard the facility for a
follow-up investigation."
"Your object is twofold: Destroy THE GENERATORS that power the security
system, and eliminate all MT patrols."
"We've employed multiple Ravens and plan to attack on two fronts."
"This mission will be a joint effort between Union and Mirage forces.
We expect all participants to carry out their orders as instructed.
That is all."
Walkthrough:
This mission is easy, because you can do very little and still complete
it. There is actually a lot of Ravens in this mission and will complete
it for you. You'll lose out on money at the end though. I well mention
the name of the room you are in all the time. I would take at least the
003 blade with me...
Start off by going strait through the door [E-30]. Follow the path and
go in the door [E-31]. Kill the two multi purpose MTs and the security
MT. (89.6%) Now go in the newly opened door. In this hallway kill two
gun batteries. (82.7%) Now go in the next door. Kill 1 multi MT, 2
hovering ones, and 4 guns [E-33]. (58.6%) Now head back to that hall
way and go the other way. In the next room, kill a close range MT [N-
40]. (55.1%) Now head down to the next door. Go in side to see Flying
Fix/Flag getting raped by some MTs [N-41]. Kill two guns and two close
range MTs. (41.3%) If I were me, I would kill Fix, to take her out of
the arena :). Now head down another hallway and open the door [W-07].
This room is almost the same as E-33. (31.0%)
Now head down a ramp and kill two more MTs. (24.1%) Then go through the
next empty room [S-30]. In the next hallway, kill a close range MT.
(20.6%). In the next room, Twinhead-W/Animal should die [S-31]. I never
once saved him. Kill two more MTs and two hovering ones. (06.8%) Now in
the next hallway, kill the rest of the enemies. (00.0%) The generators
are in the next room [C-00]. Destroy them to finish the mission.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~4th Layer: Energy Production
~Defend Energy Reactor ********
Requester: Union
Advanced: 0
Upon Success: 67000
Briefing:
"Raven, CONTROLLER FORCES have succeeded in occupying the ENERGY
REACTOR."
"Their objective is unclear, but if the reactor is destroyed it will
set off a chain reaction causing extension damage throughout the city."
"To make matters worse, the facility's security system has been
activated. In order to reach the core, you'll have to bypass both GUN
EMPLACEMENTS and ENERGY SHIELDS."
"We're running out of time. Good luck."
Walkthrough:
This mission looks like it takes place in the cannon of a big gun and
is similar to the "Justice" mission all the way back in AC1. Bring the
HECTO large rockets and your favorite AC killing weapon.
You are in little sections. You'll be stopped by gates. Once the gate
is down, move up and hide in the little crack... why? Because a HUGE
plasma chunk is coming your way. Once you are out, little guns will be
shooting at you.
If you brought the HECTOS like I said, it might take as little as two
of them from the second gate. Aim up just a tad so you hit it in the
middle.
No matter where you are when you destroy the middle thing, you'll enter
the core. On the other side of the core is a Controller quad AC. It has
plasma cannon arms, a pulse rifle on the back, and the mid sized EO
core. Don't get close, try and keep him on the other side. If you
brought a strong right arm weapon (or back cannon if you are using a
quad/tank) play peek-a-boo with it. Just don't hit the reactor too
much. You might kind of end the game...
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Investigate Magna Ruins *********
Requester: Mirage
Advanced: 55000
Upon Success: 0
Briefing:
"Disruptions caused by THE CONTROLLER forces are on the rise. If they
continue, we may have no choice but to launch an attack on The
Controller itself."
"Unsubstantiated rumors indicate the existence of a passage, somewhere
in THE HEART OF MAGNA RUINS, that leads directly to The Controller."
"An advance team already searched the area, but uncovered nothing. We'd
like you to take another look. If the passage exists, it may be just
what we need."
"Also, we've hired an escort to provide BACK UP. Please work together."
Walkthrough:
This mission takes place in the ruins level. You get Huntress/Rouge as
a consort. KILL HER! She turns on you. Any ways this mission isn't that
hard strategy wise. Kill a couple stealth MTs and then Fanfare/Intrepid
will show up. Just kill him like you would in the arena.
If you didn't kill Huntress, she's turn on you now.
A grenade launcher on tank legs can help you with Fanfare. Take lots of
ammo too.
Another way to beat Fanfare is to run him out of ammo.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Steal the Access Program **
Requester: Crest
Advanced: 0
Upon Success: 49000
Briefing:
"Raven, we want you to break into REHITO LABORATORY and steal the
access program Mirage is developing there."
"Their reckless attempts to manipulate The Controller will not be
tolerated."
"Extensive security measures are in place throughout the lab, so
advance with care."
Walkthrough:
This is an indoor mission. So don't take missiles...
Any ways, this mission is really easy for when it is offered. Boost to
the first door, you should notice that your FCS is having trouble. This
is because of the annoying little POD MTs. You should take them out
first.
The first room should immediately greet you with MTs, kill them all,
they don't hurt. (87.8%) The next big room should have 3 MTs in it; you
can have fun blading them all. (78.7%) The next hallway has a fork in
it, you can go left or right. Right heads to a useless room, but I went
there just to kill the MTs. Then go left, and go down the right side of
this next hallway. POD MTs like hide in little niches. This hallway is
big and you'll kill a lot of guard MTs (12.1%) Down the ramp open the
door, kill the 4 guns on the ceiling and hit the switch. Once you do
that back up MTs should arrive. Now all you have to do is leave.
(09.0%) Go back to the beginning and kill what you want to. One more
thing, lasers have appeared. If you took an over boost core, this
shouldn't be a problem.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Infiltrate Rehito Lab ********
Requester: Union
Advanced: 0
Upon Success: 52000
Briefing:
"Both Crest and Mirage continue to believe that The CONTROLLER'S
FUNCTIONS should be preserved. They refuse to see the warning signs."
"Our resources are stretched to the limit as it stands, but someone
needs to take action. The only avenue left to us is rending The
Controller inoperative."
"The location of The Controller's core is stored on a mainframe in
Mirage's Rehito Laboratory. Past attempts to retrieve this information
have all ended in failure."
"In order to gain access to the mainframe, you must retrieve THREE CODE
KEYS and then enter them into their RESPECTIVE TERMINALS."
"Failure is not an option. You must procure information detailing the
core's location."
Walkthrough:
This is an indoor mission. I would take an OB core and back rockets.
You start in a hallway, move forward. In this room kill the two quad
MTs, if you think you might have a bad time in this mission you can
skip most enemies. (92.0%) Now just follow the path and until you get
to lasers. (56.0%) You should overboost to the middle left. This should
take about 200 AP off you if done right. Go down the ramp and kill the
two MTs in the next room. (47.9%) Just ahead is the first control
panel. Hitting this will turn off the lasers as well. Once done, return
to the area right before the lasers and go in the door. Once down KILL
these two MTs. (40.0%) Once in, wait in the hallway to kill a MT or
two. (31.9%) Hit the switch and move on to the next door. Run door the
ramp and blade all the Guard MTs. (20.0%) The next room is guarded by a
single combat MT, kill it and hit the switch. (15.9%) Head back to the
middle room again and go strait. Kill the MT and enter all the key
codes. (11.9%) Now go in the newly unlocked door to the west. Kill the
MTs and hit the final switch. (3.9%)
Once you step back into the next room Nocture/Zine steps out, you must
kill him. DO NOT GO CLOSE. He has a shotgun and a MOONLIGHT. IF you
have trouble with him, practice on him on the arena. Once done, head
out from where you began. Kill things if they get in your way.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Layered Hub
~Infiltrate Layered Hub *******
Requester: Union
Advanced: 150000
Upon Success: 0
Briefing:
"Analysis of the data acquired form Mirage is complete, it revealed the
location of The CONTROLLER'S CORE. We're sending you in to destroy it."
"Have we made the right decision? We don't know. We can't say why The
Controller malfunctioned in the first place."
"All we can do now is hope."
"Good luck to you Raven."
Walkthrough:
This is an easy final mission so don't sweat it. You do need something
with half good boosting and some firepower. You CAN just drop all your
weapons and skip the whole part, but I would have fun.
Start by opening the door. There is 4 ball MTs, do what you want with
them. If you took a middleweight's arm (SOL) and a midweight leg; you
can kill these MTs when closed with one swipe of the moonlight. Then
once in the next door, you'll be in a room very similar to the final
mission in AC1. You have to boost all the way up it, but the pillars
will shoot back at you. You can destroy these even though they don't
show up on the radar. I would just drop all my weapons and fly up to
the top. Once there follow the hallway to the door and start an
Overboost. Right when the down is open, fly to the most left door. In
this little hallway, recharge your energy. In the next room are more
pillars. Overboost right through the whole thing.
In the next part, go through the door and touch the elevator. Then fly
back and watch it go down. If you take it with you, you'll have to
fight ball MTs. Once it is at the bottom, prepare for a fight.
There is a two on two AC fight in this next room. They both have weak
boosters, and crappy turn skip. Almost anything works; they aren't hard
at all. Just don't blade the big one, then get repelled by his shield
then take a grenade in the mouth. Any ways, they will jump and fall
right back in front of you.
Once done with these, enter the big door. Oh my god, there it is! Gawk
at it for a while. Then fly up to where it says target, kill it
(blading works the best). Land in the little area it makes then blade
it again if you have one. There you beat the game.
Hidden Parts:
None
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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~Arena
--Adieu/Sky Dancer
--Wake Up/Echo Head
--Strasbourg/Volcano
--Twinhead-B/Patriot
--Snakewood/Gateway
--Cascade/Signal
--Gaidoz/Guernica
--Vice/Firefly
--Twinhead-W/Animal
-Arena Break 1
--Pylon/Tower of Wind
--Back Breaker/Castor
--Fixer/Einhander
--Chain Impact/Valiant
--Aster/Megalo
--Yellow Boat/Apathy
--Suburban King/Ghast
--Doral/Crossback
--Flare-Up/Dynamo
--Hard Edge/Revival
--Fragile/Night Flyer
--Sweet Sweeper/Varna
--Bison/Gauntlet
--Claizen/Insomnia
--Comeback/Joker
-Arena Break 2
--Thunder House/Battlefield
--Barchetta/Karma
--Ox/Parthenon
--Shadow Age/Grinder
--Bad Brain/Pincer
--Milky Way/Niche
--Trafalgar/D. Trigger
--Hostile/Atomic Pod
--Trooper/Viper
--Street Enemy/Static Man
--Midas/Semilat
--Fanatic/Red Eye
--Bremen/Multi Box
--Impulse/Stallion
--Faust/Magnus
-Arena Break 3
--Cypress/Shade
--Flying Fix/Flag
--Nocturne/Zine
--Valkyrie/Swift
--Caller/Harlequin
--Intrepid/Fanfare
--Grand Chief/Hammer
-Arena Break 4
--Royal Mist/Kaiser
--BB/Tyrant
--Ace/Arcadia
-Arena Break 5
--Brass/Cool Head
--Bilbo/Green Witch
--Paranoia/Ice Walls
--Paradox/Zak
--Pass Ahead/Progenitor
--Ducks/Ingot
--Endymion/Sympathy
--Apple Boy/Esperanza
--Regina/Echidna
--Cold Heart/The Sun
--Huntress/Rouge
--Scylla/Delta
--Spartan/Tempest
--Castdown/Browser
--Sandoval/Bataille
--Hozumi/Eysen
--Tsukuyo/Sarashina
--Kalchas/Coral Sky
--Asylum/Gigantes
--Vector/Hypnos
--Terra/Spectrum
--Exile/Painkiller
The arena is a place were you can fight in to get money, and most
importantly, parts. This is been in AC1PP to today (excluding AC2aa)
and is a one on one fight to the... death, sort of. Although I am
giving you really easy ways to kill these Acs, I would rather you
experiment with different weapons.
****VERY IMPORTANT**** M= Must kill, O= Optional
Killing Acs in missions add your %. If you see an AC in a mission, kill
it. If you need help on them, practice on them in here.
Strasbourg/Volcano is in the mission "Bomb Disarmament" O
Twinhead-B/Patriot is in the mission "Disable Pulse Generators" O
Twinhead-W/Animal is in the mission "Assault Crest Facility" O
Back Breaker/Castor is in the mission "Disable Radar Equipment" O
Chain Impact/Valiant is in the mission "Destroy the AC" M
Aster/Megalo is in the mission "Defend Water Processors" O
Doral/Crossback is in the mission "Eliminate Intruders" M
Flare-Up/Dynamo is in the mission "Disable Radar Equipment" O
Claizen/Insomnia is in the mission "Destroy Kisaragi Forces" M
Shadow Age/Grinder is in the mission "Safeguard Alloy Sample" O
Fanatic/Red Eye is in the mission "Secure Trene City" O
Flying Fix/Flag is in the mission "Assault Crest Facility" O
Nocturne/Zine is in the mission "Infiltrate Rehito Lab" M
Intrepid/Fanfare is in the mission "Investigate Magna Ruins" M
Huntress/Rouge is in the mission "Investigate Magna Ruins" M
Here are some tips for overall fighting in the arena.
-Don't be afraid to get close and out turn your enemy
-If you use top strat too much, don't be afraid to run and dodge
-Heat and heat weapons are only effective in the arena
-There is no use cost in the arena, so use all those costly parts
-If one arena doesn't work, try another (I assume you are in the arena)
-Again, stars mean difficulty (Based on letter rank)
-If one of my set ups don't work, make one up!
-If you destroy an AC in a mission, he or she gets taken out
-Taken out Acs come back after you beat the game and arena
-Once an AC gets taken out, a new one will join
-Read all the arena breaks
-Don't just play in the arena, if you follow my way exactly, you will
have a lot less parts to use so go out and rise your rank!
-You should try new weapons; machine guns are just cheap in the
beginning so I tend to love them
For an easier time with Armored Core 3, you should play through the
arena as much as possible for money and parts.
So you start with the basic AC. Immediately sell off all of your
weapons except for the blade (By pressing square in the shop.) You
should have 40700 credits. Go to the shop and buy the 500 shot machine
gun. You should have about 11700 credits left. Go into the arena and
fight the first guy.
PLEASE READ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I mention using a Machine gun through this whole guide, but seriously
try out other weapons. I just use machine guns for a simple sake. Just
don't change weapons TOO much. (I prefer shotguns...)
As of now, your AC should look like this.
Head ATE
Core STO
Arms XB
Legs EDF
Booster UNI
FCS ST-2
Generator ROV6
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L LS-1551
Op Parts ---
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Adieu/Sky Dancer (E-9) *
He has little experience, and it is painfully evident in every respect.
His AC is poorly equipped, and would stand almost no chance at the
Arena's higher levels. He's garnered a small fan base given his
willingness to try, but harsh lessons await.
Head ATE
Core STO
Arms XB
Legs SRVT
Booster UNI
FCS ST-1
Generator ROV6
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L AD-10
Arm Unit R RF-200
Arm Unit L LS-1551
Op Parts ?
To beat him, just shoot him! Really he is that easy. You can seriously
just stand there and shoot him and you'll win in a damage race. Try out
your blade as well. You win 1500 credits from this fight and two back
weapon missile launchers (Check your mail!). Sell those, your boosters,
and your generator. Buy the OX/002 boosters and the ROZ generator. You
should have 3700 Credits left.
As of now, your AC should look like this.
Head ATE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L LS-1551
Op Parts ---
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Wake Up/Echo Head (E-8) *
An Arena pilot of great skill once, he's had nothing but losses ever
since a certain traumatic event. He claims to have put it behind him,
but there is no doubt that he still struggles with the aftereffects.
Most wonder if he can bounce back.
Head OVE
Core NER
Arms REX
Legs ROG
Booster UNI
FCS ST-1
Generator Z54
Radiator SA44
Inside ---
Extension ---
Back Unit R S40-1
Back Unit L 009
Arm Unit R HG/100
Arm Unit L LS-1551
Op Parts ?
This guy is also very easy. He'll get about one weak missile off, but
that should be any trouble. Then his hand gun. It is very weak and he
doesn't aim right. Not only that, he doesn't boost at all. You can just
walk around him, but you should practice how to dodge.
You get 2000 Credits for winning. This is just enough to buy just about
nothing. You should have 5700 in total.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Strasbourg/Volcano (E-7) **
A true hothead, all he can think about once an opponent is in his
sights, is to engage. He sometimes gets so caught up in the action, he
will actually stop in place and fire blind. He has no respect for those
afraid to take a little beating.
Head 004
Core ORCA
Arms SOL
Legs QUAIL
Booster ---
FCS ST-12
Generator ROZ
Radiator ICICLE
Inside ---
Extension ---
Back Unit R DM24/1
Back Unit L A102
Arm Unit R MG/1000
Arm Unit L LS-2551
Op Parts ?
Funny, his text says he's a hothead, yet he uses recoil with his
machine gun. He also can't hit for crap with his 3 round bursts. I
never seen him use his blade and I seen him his missiles once. He's
also a big target, so have fun.
This AC is also in the mission "Bomb Disarmament" and adds to your
percent.
You get 2500 for winning, that's 8200 total.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Twinhead-B/Patriot (E-6) **
Twinhead-W's older sister. She usually fights alongside her brother in
the role of main attack element, and in doing so, diverts attention
away from his presence. Their difference in rank has ruffled her
feathers a bit.
Head ATE
Core ORCA
Arms ALS
Legs EDGE
Booster 002
FCS ST-1
Generator VE905
Radiator SA77
Inside ---
Extension ---
Back Unit R S42/6
Back Unit L RE/111
Arm Unit R KP/150
Arm Unit L SOL
Op Parts ?
She may seem hard at first, and will be harder at long range. But once
in close, she'll start totally missing you with her projectile
blade/wave.
She is in the mission "Disable Pulse Generators" killing her adds to
your percent.
You get 3000 more credits, you have 11200 in total, you can buy
something new is you want. But I'm sticking to the same AC. (PS, try
new weapons.)
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Snakewood/Gateway (E-5) ****
He avoids being pulled into the more risky close-range battles, and for
the most part only engages when a comfortable buffer exists between him
and his opponent. Since his AC lacks offensive strength, his fights can
be long-drain-out affairs.
Head YIV
Core GRP
Arms SOL
Legs FLUID
Booster 002
FCS ST-1
Generator VE905
Radiator CR14
Inside ---
Extension SILENT
Back Unit R ---
Back Unit L AD/20
Arm Unit R HM-60
Arm Unit L LS-1551
Op Parts ?
This is the first guy that will most likely kill you if you screw
around and don't like to boost. His missiles are weak and are easy to
avoid (he does have a lot of them however). But the killer thing is his
EO. This will do about 1000 damage for a complete hit (2X500=1000) Any
ways, engage him at longer range if you have trouble dodging. If you
are still having trouble, go to the structure stage.
You get 3500 Credits.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Cascade/Signal (E-4) ******
A former street racer, he savors the rush experienced when he turns on
his AC's over boost functions. Rarely stationary at any point during
combat, he constantly jets to and fro around the Arena. He is quick to
abandon battles where he feels outmatched.
Head CRUST
Core IKS
Arms ALS
Legs 066
Booster MARE
FCS ST-1
Generator ROV6
Radiator CR10
Inside ---
Extension
Back Unit R S50
Back Unit L A10
Arm Unit R RF/220
Arm Unit L HZL50
Op Parts ?
This guy has very high armor for his speed. He also uses very cheap
weapons, but doesn't abuse the howitzer. Either way, this guy is hard
to take down if you still didn't learn how to boost and side step yet.
Too bad his generator sucks...
You get 4000 Credits.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Gaidoz/Guernica (E-3) *****
He relies heavily on his AC's weapon arms to carry him to victory. A
bit over the top, he is flashy and popular. Many feel that his limited
repertoire is best suited for combat with members of the Arena's lower
echelon and wouldn't cut it higher up.
Head VEN
Core 002
Arms FIN
Legs SOLID
Booster E9
FCS ST-1
Generator ROZ
Radiator SA44
Inside ---
Extension ---
Back Unit R S60-10
Back Unit L SPHERE
Arm Unit R ---
Arm Unit L ---
Op Parts ?
This AC is hard, only if you don't know how to tell what weapons he has
on. If he's using his spread lasers, boost away. If he is using his
missiles, dash in close to him at an angle.
This AC is in the mission "Defend the Arena" but killing him in there
doesn't even contribute to taking him out of the arena, let alone a n
increase in percent.
Your get 4500.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Vice/Firefly (E-2) ***
While he has no defining traits in either his AC setup or combat style,
he pilots a well rounded unit and adapts easily to various battlefield
conditions. His fights are usually uneventful, but every once in awhile
he puts on a good show/
Head TIE
Core STO
Arms XBI
Legs MSGR
Booster MARE
FCS ST-1
Generator VE905
Radiator SA77
Inside ---
Extension ---
Back Unit R S60-10
Back Unit L A102
Arm Unit R GS-72
Arm Unit L LS/003
Op Parts ?
This AC is a heavy weight with a shotgun, that's not that bright... Any
ways, he doesn't have any clue on what the word "effective range" is.
This means he will snipe you this is shotgun and miss a lot. His
missiles are the same as the above guy.
You get 5000 Credits for winning this fight. You also get some happy
mail from Royal Mist.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Twinhead-W/Animal (E-1) ***
Younger brother of Twinhead-B, he is most often accompanied by his
sister when participating in missions. His role in this deadly duo is
as a closer, stepping in at the last possible moment to finish the job.
He enjoys combat and show a lot of potential.
Head 005
Core 002
Arms REX
Legs KNOT
Booster MARE
FCS ST-1
Generator VE905
Radiator CR11
Inside ---
Extension MB
Back Unit R DM-32-1
Back Unit L DM-32-1
Arm Unit R KP/100
Arm Unit L ES/001
Op Parts ?
He could have been hard, but he doesn't use his back missile launchers
a lot at all. Thus he is stuck with his weak ass KP. Just stay close
and have fun.
He is in the mission "Assault Crest Facility" he is on your side. He
usually dies by himself and gets taken out of the arena. I'm not sure
if this adds percent.
You get 5500 credits from winning.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Arena Break 1
To get to fight more people in the arena, you have to do more missions.
I will tell you the best missions to do and assume you got some of my
reward. (I'm sure getting S ranks in missions helps either way I'll
list what I got)
Oh yeah, if you want to go out and buy more weapons for your back, go
right a head. A radar would be nice as well.
My AC looks like this for S ranking missions.
Head ATE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-1
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R KP/150
Arm Unit L LS-1551
Op Parts ---
Do "End Employee Standoff" speed is important in this S rank.
Do "Secure the Mine" accuracy is a big factor.
Do "Defend the Arena" don't take too much damage.
This should give you a D rank.
I assume you now know the basics of the game if this is your first time
playing.
You should know how to...
-Dodge some shoots
-Boost and shoot at the same time
-Look up and down
-How range effects targeting
I'm not going to baby you any more and tell you mostly what to buy, you
should be on your feet now. I am still going to use machine guns and
other things. I would seriously recommend buying new arms, head, and
maybe legs.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Pylon/Tower of Wind (D-15) ***
A rather unusual character, this Raven is afraid of heights, and it is
only when he's piloting an AC that the fear is suppressed. Once
strapped in, he takes to the skies and is a skilled aerial combatant.
Piloting technique makes up for his AC's shortcomings.
Head ATE
Core NER
Arms REX
Legs AKS
Booster DRAKE
FCS EMA
Generator ZSV
Radiator SA44
Inside ---
Extension MB
Back Unit R TM/60
Back Unit L RE/111
Arm Unit R XCW/90
Arm Unit L LS-2551
Op Parts ?
If you are in the arena stage, you should see three rockets heading
your way right from the get go. Other than that, he likes to jump
around a lot and miss with his laser rifle. He doesn't even abuse his
boosters, which let you fly for a long time.
You get 6000 credits, mail from Fixer, and a new crappy generator. Sell
the gen, the ROZ is better.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Back Breaker/Castor (D-14) *
A prudent pilot, his goal in each battle is to get behind his foe
thereby gaining the upper hand. Unfortunately, this tactic requires
mobility and conflicts with his preference for tread-based leg parts.
Unwilling to change, he struggles to advanced.
Head 008
Core ORCA
Arms REE
Legs MLKS
Booster ---
FCS ST-6
Generator ROZ
Radiator SA44
Inside ---
Extension XSP2
Back Unit R XP/80
Back Unit L XP/80
Arm Unit R RF-160
Arm Unit L LS/003
Op Parts ?
This AC pilot is stupid. He could have been better if he only have on
pulse cannon... Any ways, stay close to him and try and out run
him/turn him. He is a very weak tank and you should miss.
He is in the mission "Disable Radar Equipment" killing him will add you
your percent and take him out of the arena.
You get 6500 Credits.
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~Fixer/Einhander (D-13) ********
His innate understanding of AC warfare tactics and strategies surpasses
that of any other pilot, but his own record is surprisingly
inconsistent. Were he to apply himself, most believe the Arena's best.
Head 004
Core GRP
Arms EAS
Legs ORC
Booster 002
FCS ND-2
Generator VE905
Radiator ICICLE
Inside ---
Extension ---
Back Unit R GM14-1
Back Unit L MM16-1
Arm Unit R HG-80
Arm Unit L MOONLIGHT
Op Parts ?
If you remember AC2, this guy is the Werehound. He is hard, ONLY if you
can't dodge well. His multi missiles will wear you down. His Hand gun
will stun you if you don't boost. But if you have any dodging skills,
he is using a Small lock box with a hand gun... He does have a high DEF
too. Other than that, he doesn't use his Moonlight at all nor his Eos.
You get 7000 Credits.
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~Chain Impact/Valiant (D-12) ******
A stickler in his ways, he equips only high-speed, solid shell weapons.
There is nothing fancy with regard to his combat style, but if he is
able to draw and hold a bead on an opponent, they're in trouble.
Head RACHIS
Core NER
Arms 0204
Legs SEV
Booster MARE
FCS ROA
Generator ZS4
Radiator CR11
Inside ---
Extension ---
Back Unit R CNG-300
Back Unit L CNG-300
Arm Unit R ---
Arm Unit L ---
Op Parts ?
This guy is hard if you don't boost. You can even just side step his
machine guns. His chain guns WILL hurt you. If you boost they will not
bother you too much, as he will bounce up and have to re aim every once
and a while. He also as low DEF and low AP. Even still, don't go for a
damage race with him, or stand still.
This AC is in the mission "Destroy the AC" and will add to your
percent.
You get 7500 Credits.
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~Aster/Megalo (D-11) ***
Excels at both close and midrange battles, taking advantage of his AC's
nobility to keep opponents off balance. The Sniper rifle he equips was
chosen for its speed, not range. He uses it only when a target is
locked and the hit assured.
Head YIV
Core OCRA
Arms GALE
Legs MAK
Booster ---
FCS ROA
Generator VE905
Radiator CR10
Inside NM-40
Extension OX/EB
Back Unit R TM/60
Back Unit L S50
Arm Unit R SRF/60
Arm Unit L LS-2551
Op Parts ?
This guy isn't a real big challenge. All of his rockets should be easy
to avoid. He rarely uses his laser blade. He isn't half bad with the
sniper rifle either, he just doesn't fly with it.
He is in the mission "Defend Water Processors" and killing him will
take him out and add to your percent.
You get 8000 Credits.
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~Yellow Boat/Apathy (D-10) ****
An optimist, her combat strategy incorporates very little in the way of
proven tactics and she relies almost solely on luck to best the
competition. Her AC is designed for looks and the random part layout
makes it hard to anticipate her moves.
Head OVE
Core STO
Arms REX
Legs ORC
Booster 002
FCS ST-6
Generator ROZ
Radiator SA44
Inside ---
Extension AS40
Back Unit R A10
Back Unit L LQ/35
Arm Unit R BZ-50
Arm Unit L MOONLIGHT
Op Parts ?
She can be hard or easy. The reason she sucks is because she as to
kneel for her back cannon. If not, DO NOT GET CLOSE. Unless you know
what you are doing. A bazooka to the face with the how's your mamma
moonlight slash will do a lot of damage. So don't get close.
She is in the mission "Assault Crest Facility" but doesn't die, nor do
you even see her.
Your get 8500 Credits and some mail from Crest. You get the FCS VREX-
WS-1. You should use this if you are using a machine gun still.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Suburban King/Ghast (D-9) ****
Quick on his feet, this pilot takes full advantage of the speed and
handling provided by his AC's hovering ability to set an exhausting
battle tempo. His short-range shotgun produces damage far greater than
most expect.
Head CRUST
Core NER
Arms MARTE
Legs QUAIL
Booster ---
FCS WS-3
Generator VE905
Radiator SA44
Inside ---
Extension AS40
Back Unit R S42/6
Back Unit L VM36-4
Arm Unit R GS/54
Arm Unit L HZL50
Op Parts ?
The only thing you really have to worry about is his energy shotgun.
Just don't get close to him. He is a big target like most hovers so
gunning him down at long range shouldn't hurt.
You get 9000 credits from winning this fight.
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~Doral/Crossback (D-8) **
He whittles down opponents using his AC's wide array of weapons in
combination with effective hit-and-run tactics, included among his AC's
arsenal is a mine dispenser for setting traps and a machine gun to keep
the pressure on.
Head 005
Core ORCA
Arms EAS
Legs EDGE
Booster E9
FCS ST-12
Generator VE905
Radiator SA44
Inside MD/40
Extension AM40
Back Unit R S50
Back Unit L A10
Arm Unit R MG/350
Arm Unit L ES-0101
Op Parts ?
This AC is only intimidating. He makes way to many sacrifices for those
inside mines that blow. His machine gun will do very little. He
actually uses his EO, but that can be sidestepped or boosted away from.
He has low armor and is slow. You can also make him kill himself with
mines.
He is in the mission "Eliminate Intruders" this will add to your
percent on take him out of the arena.
You get 9500 Credits for winning.
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~Flare-Up/Dynamo (D-7) ****
His combat style is rather simple and integrates basic, reliable
strategies with a single weapon type. He prefers to equip his AC with
weapon arms and is quite adept at forcing opponents to follow that pace
he sets. His tactics are predictable, but sound.
Head VEN
Core IKS
Arms DHM68/04
Legs NMU
Booster MARE
FCS ST-1
Generator ZS4
Radiator SA44
Inside FM-30
Extension R20
Back Unit R ---
Back Unit L ---
Arm Unit R AD-50
Arm Unit L AD-50
Op Parts ?
Although this AC is hard for a new comer, he only has one real weapon
(His mines are ass). His missiles are strong if you don't know how to
deal with them by now. Just know how to dodge them, sway one way, then
at the last second, go the opposite way. If you need help, use a anti
missile extension or decoys.
He is also in the mission "Disable Radar Equipment" the with
Backbreaker.
You get 10000 Credits for winning.
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~Hard Edge/Revival (D-6) ***
A pilot with exceptional skill, but very much in need of a few lucky
breaks. The handful of fights he's won aren't enough to pay for
upgrades, but the tough losses are only making him a better pilot.
He'll do fine once his luck turns.
Head TIE
Core STO
Arms SOL
Legs REM
Booster ---
FCS ST-1
Generator ZS4
Radiator CR11
Inside ---
Extension ---
Back Unit R S42/6
Back Unit L S42/6
Arm Unit R MG/350
Arm Unit L LS-1551
Op Parts ?
This AC is weak and will actually charge quiet often. His missiles are
weak and aren't that scary. His machine gun is weak too.
You get 11000 Credits.
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~Fragile/Night Flyer (D-5) ****
This AC unit is designed to be as light and maneuverable as possible.
The pilot takes great pride in his ability to keep opponents off
balance. Regrettably, the AC has serious part conflicts and as a
result, it suffers energy consumption problems.
Head SKYEYE
Core ORCA
Arms REX
Legs 005
Booster DRAKE
FCS ROA
Generator ROZ
Radiator SA44
Inside ---
Extension ---
Back Unit R XP/75
Back Unit L XP/75
Arm Unit R RF-160
Arm Unit L LS/003
Op Parts ?
You need to know how to dodge to beat him. His rifle will usually stun
the hell out of you. This will get annoying, but you can just over
boost out of it. His back weapons are rapid fire, so they can hurt if
you don't move fast.
He is in the mission "Defend Ruglen Laboratory" but is on your side. He
will get taken out of the arena but I don't think you get a increase in
percent.
You get 12000 for winning.
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~Sweet Sweeper/Varna (D-4) ******
Relies on fancy footwork and precision fire to get things done. Meshing
his combat style with a lightweight AC was a no-brainer, but its lack
of armor plating has cost him many battles. He trains constantly to
compensate for this.
Head OVE
Core NER
Arms POWER
Legs HUESO
Booster OX/E9
FCS WS-1
GeneratorVE905
Radiator SA44
Inside ---
Extension OX/MB
Back Unit R S40-1
Back Unit L S40-1
Arm Unit R ---
Arm Unit L ---
Op Parts ?
This AC is strong! Those arms he has can kill tons. His design would
have been better with better boosters... Any ways, he is easy if you
know how to dodge, as he can only use one thing at a time and boost
really slow for a lightweight.
You get 13000 Credits.
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~Bison/Gauntlet (D-3) **
Known fir his spectacular over boost charges, which are accompanied by
constant volleys from both arm weapons. The pursuit missiles mounted on
the back of his AC serve him well and though some claim he is just
lucky, his actions prove otherwise.
Head SKYEYE
Core IKS
Arms CASK
Legs DETA
Booster ---
FCS ROA
Generator ROZ
Radiator KD99
Inside ---
Extension Aegis
Back Unit R LANZER
Back Unit L LANZER
Arm Unit R MG/350
Arm Unit L HZL30
Op Parts ?
This AC has about the highest DEF in the Arena. To bad he also has VERY
weak weapons and a back weapon that doesn't need to be on a tank in the
first place. Other than that, when he uses a pursuit missile, over
boost away from them.
You get 14000 Credits
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~Claizen/Insomnia (D-2) *****
Born in the working class slums, he recently lost everything after his
city sector was deemed unfit for habitation and closed. He typifies the
average, blue-collar citizen trying to eke out a living under corporate
oppression.
Head 003
Core STO
Arms SOL
Legs NMU
Booster MARE
FCS WS-1
Generator ROZ
Radiator KD99
Inside FM-30
Extension OX/EB
Back Unit R RE/111
Back Unit L M/45
Arm Unit R MG-500
Arm Unit L SOL
Op Parts ?
This guy has a lot of weapons. But his machine gun should be your only
problem. There is nothing fancy you need to know about this fight, just
kill him.
He is also in the mission "Destroy Kisaragi Forces" you must kill him
in there.
You get 14500 credits from this fight.
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~Comeback/Joker (D-1) **
A slow starter, it's not often that he finds his rhythm before the tide
turns against him. Every now and then though, something clicks and he's
able to regain lost ground. He's earned a loyal following by keeping
spectators on edge.
Head RACHIS
Core NER
Arms EAS
Legs MAK
Booster ---
FCS WS-3
Generator ROZ
Radiator CR14
Inside ---
Extension ---
Back Unit R TM/60
Back Unit L M24/2
Arm Unit R HR-66
Arm Unit L LS-2551
Op Parts ?
This AC is a sad excuse for the top of the D ranks. He is 2/4 rockets.
His missiles aren't much of a problem either.
PS low DEF and Ap too.
You get 15000 Credits from this fight.
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~Arena Break 2
To get to fight more people in the arena, you have to do more missions.
I will tell you the best missions to do and assume you got some of my
reward.
Buy your favorite energy weapons. This time add in optional parts,
since you can afford them now. Again, I'm S ranking these missions.
Do "Escort Transport" this one is easy to S rank.
Do "Defend Naire Bridge" they and get the secret part too.
This will bring you to the C rank.
From this point on I assume
-You can accurately aim, with machine guns and howitzers alike
-You know how to manage your energy well
-You know how to avoid hard landing
-You can avidly sidestep/dash/hop/shoot/lookup or down at the same time
-You know how to use decoys
Also I I'm not going to tell you what to buy from now on before a
fight. Rather, I give you a set up if you have trouble.
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~Thunder House/Battlefield (C-15) ***
He takes great pleasure in using his AC's linear cannon to demolish
those that challenge him. When Unleashed, the weapon rains down damage
and peals of thunder echo across the Arena. He's made rapid advances,
but many still question his skill.
Head VEN
Core NER
Arms GALE
Legs EDGE
Booster 002
FCS ROA
Generator VE905
Radiator CR11
Inside ---
Extension AS40
Back Unit R LIC-10
Back Unit L LIC-10
Arm Unit R RF/220
Arm Unit L LS/003
Op Parts OP-INTENSIFY
At first he will use his strong linear cannon. Dodge these at all
costs. Once he uses about 4 or 5, he'll switch to his rifle. Then you
shouldn't worry too much about dodging. He has low DEF and AP. He is
also the first opponent that uses OPI.
You get 16000 Credits for killing him and a 12 shot right arm grenade
launcher.
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~Barchetta/Karma (C-14) ***
The polish and grace of his combat style make him wildly popular with
the Arena's female fans. He and Midas were close once, but grew apart
after her Arena career took off. Whenever her name is mentioned, he
ruminates about days gone by.
Head 004
Core IKS
Arms DC-03
Legs SHUT
Booster ---
FCS ND-2
Generator ZSV
Radiator KD99
Inside ---
Extension AM40
Back Unit R GNL-15
Back Unit L GNL-15
Arm Unit R ---
Arm Unit L ---
Op Parts ?
He is a noob killer... You can engage him in two ways.
At long range: At long range you can dodge his grenades like cake.
He'll shoot them at max distance too.
At close range: Since he is a tank, you can fight him at close range
and easily out turn him. He does over boost very often, but that should
only make over heating him easier. Blading him should be fun.
You get 17000 Credits.
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~Ox/Parthenon (C-13) **
An itchy trigger finger, limited ammo reserves, and target acquisition
issues leave most wondering how this pilot ever got as far as he has.
He's made improvements to his AC's ammunition stores, but the
underlying problems remain.
Head ATE
Core GRP
Arms DBZ-48
Legs ROG
Booster MARE
FCS ND-8
Generator ND-8
Radiator CR10
Inside ---
Extension ---
Back Unit R AD-50
Back Unit L AD-50
Arm Unit R ---
Arm Unit L ---
Op Parts ?
This AC is way too easy for it to be here. He has NO AMMO... Just stand
back and dodge him for a while, nothing too hard.
You get 19000 for winning this fight.
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~Shadow Age/Grinder (C-12) *
A close-range combatant who disregards all damage inflicted on his AC
as he blind rushes the enemy. More often that not, his opponents falter
just long enough, that their fate is sealed then and there. Most pilots
go out of their way to avoid Grinder.
Head CRUST
Core STO
Arms SOL
Legs SRVT
Booster MARE
FCS WS-3
Generator ZSV
Radiator ICICLE
Inside ---
Extension ---
Back Unit R S80
Back Unit L S80
Arm Unit R SBROX
Arm Unit L ES-0001
Op Parts ?
This guy is easy as all hell. With no locks at all and a parrying
blade. If you got this far, you should wonder how he did.
This AC is in the mission "Safeguard Alloy Sample" killing him will
take him out of the arena and add to your percent.
You get 21000 Credits.
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~Bad Brain/Pincer (C-11) **
Prefers using weapons like flame throwers and napalm to ravage an
opponent's AC. One of his favorite ploys is to full unsuspecting pilots
into believing he's made a fatal error, only to realize too late that
they've been setup.
Head 004
Core ORCA
Arms MARTE
Legs 004
Booster 002
FCS ROA
Generator VE905
Radiator SA44
Inside NM-40
Extension AEGIS
Back Unit R S40-1
Back Unit L VM36-4
Arm Unit R XCG/20
Arm Unit L FTL450
Op Parts ?
This AC has a lot of weapons on it. Once it has his Verts out, boost
close to his left side. Other than that, his plasma cannon is strong.
You get 23000 credits for winning.
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~Milky Way/Niche (C-10) **
Striking good looks and phenomenal combat skill have earned her a fan
base rivaling that of any other Arena pilot. She values their
encouragement, and repays them with memorable performances every time
she steps into the Arena.
Head TIE
Core ORCA
Arms MARTE
Legs SS/1001
Booster 002
FCS ST-6
Generator VE903
Radiator SA44
Inside ---
Extension R/24
Back Unit R S42/6
Back Unit L S42/6
Arm Unit R HG/100
Arm Unit L LS/003
Op Parts ?
This AC is easy. If you really have trouble, use something with any
missiles DEF. Other than that, her hand gun isn't going to kill you.
You get 25000 Credits for winning the battle.
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~Trafalgar/D. Trigger (C-9) ***
He joined the Arena with a single purpose, locate the Raven who
betrayed him and mete out his own brand of justice. The plan was set in
motion shortly after learning that his quarry retreated to the
sanctuary of the Arena, complete with a new identity.
Head 003
Core ORCA
Arms 10-XB
Legs VOLAR
Booster MARE
FCS WS-1
Generator ZSV
Radiator KD99
Inside ---
Extension A/50
Back Unit R TM/60
Back Unit L RE/111
Arm Unit R GS-72
Arm Unit L HZL30
Op Parts ?
Another slow shotgun user... just engage him at long range and then
attack. Simple as that.
You get 27000 Credits for winning this fight.
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~Hostile/Atomic Pod (C-8) ***
Short-tempered and headstrong, Hostile rushes into battle with weapons
blazing in the hopes of claiming quick, decisive victories. This lack
of restraint carries over to all aspects of his life and he is usually
trying to escape one predicament after another.
Head TIE
Core NER
Arms DS48-01
Legs REM
Booster ---
FCS WS-1
Generator VE905
Radiator CR14
Inside ---
Extension R/20
Back Unit R M/45
Back Unit L M/45
Arm Unit R ---
Arm Unit L ---
Op Parts ?
This AC is furious in the beginning with his relations and all, but
once after they are gone, he becomes easy. This AC has very low AP and
DEF.
You get 30000 Credits.
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~Trooper/Viper (C-7) ****
Utilizing his AC's mobility to great effect, he runs rings around
opponents, patiently waiting for an opportunity to strike. He worries
constantly about the well-being of his daughter, who ran away hoping to
become a mercenary herself.
Head ATE
Core STO
Arms EAS
Legs ILC
Booster MARE
FCS WS-1
Generator VE905
Radiator SA77
Inside RC/30
Extension AS40
Back Unit R MM/009
Back Unit L GNS-15
Arm Unit R KP/150
Arm Unit L TLS/SOL
Op Parts ?
His grenade launcher should be the only thing that matters in this
fight. His crap ass KP is weak, it's almost sad that he got this far
with that POS. Any ways, nothing special needed to win this time.
You get 30000 Credits for victory.
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~Street Enemy/Static Man (C-6) **
Discontent with his impoverished upbringing, this pilot immersed
himself in the criminal underworld, eventually rising to a position of
wealth. He accepts missions based solely on their monetary value and
greed rules his every waking hour.
Head SKYEYE
Core NER
Arms REE
Legs ORDER
Booster 002
FCS ST-1
Generator VE905
Radiator CR14
Inside -
Extension OX/EB
Back Unit R S50
Back Unit L M24/2
Arm Unit R RF-160
Arm Unit L LS-2551
Op Parts ?
Sure he can actually dodge a little bit, but he has no kill power. If
you got this far, this is just a speed bump.
You get 33000 for winning.
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~Midas/Semilat (C-5) **
Named after a legendary king who turned everything that he touched into
gold, the pilot refers to her AC's close-range cannons as the King's
right hand. In this case, what they touch turns to scrap, not gold. She
and Barchetta were close once.
Head RACHIS
Core GRP
Arms ALS
Legs TRIDENT
Booster ---
FCS WS-1
Generator ZSV
Radiator KD99
Inside ---
Extension MALUM
Back Unit R XP/75
Back Unit L IR./20
Arm Unit R GR-12
Arm Unit L ES/MIRROR
Op Parts ?
Hmm, slow tank + EO core? Well it sucks to tell you the truth. Any
ways, just try and stay behind this AC, you don't even need to boost if
you use a light weight.
You get 35000 and the OP-E-LAI OP part for winning.
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~Fanatic/Red Eye (C-4) ****
With her icy one-eyed stare and distinct red eye patch, this AC's pilot
makes quite a first impression. She never works alone when taking on
mission assignments and while not a superb pilot, her skill level can
safely be rated as above average.
Head YIV
Core 002
Arms MARTE
Legs ROG
Booster FLEET
FCS WS-1
Generator VE905
Radiator SA44
Inside ---
Extension SS/1441
Back Unit R SLU-64
Back Unit L MM/009
Arm Unit R MG-500
Arm Unit L ES/001
Op Parts ?
Don't go up close to this AC, you'll get hit hard with her slug gun.
Take this fight to long range, she won't keep up with you... She uses
high drain parts, the highest drain booster, and dual energy shields...
Every time she uses her long reload time slug gun, try and strike her
with your blade.
She is also in the mission "Secure Trene City" I'm not sure if killing
her gives you percent, but it does take her out of the arena and give
you extra money, so you should kill her any ways.
You get 38000 for beating her.
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~Bremen/Multi Box (C-3) *******
Decked out in a full complement of missile launchers, this AC was built
specifically for long-range combat. The pilot hates close contact, and
prefers to strike from a distance. Most consider him a coward and he is
known to have heavy trigger finger.
Head VEN
Core ORCA
Arms DVG36-01
Legs 004
Booster MARE
FCS ND-2
Generator VE905
Radiator SA44
Inside ---
Extension R/24
Back Unit R VM36-4
Back Unit L MM16/1
Arm Unit R ---
Arm Unit L ---
Op Parts ?
Before starting this fight, take Decoys or any other missile Defense.
This AC just uses missiles. Multi missiles are hard to dodge, but don't
do too much damage in the first place. Verts should be easier to dodge
at close range. His arms should warrant you to use decoys. After he is
out of both his arms and relations he is a lot easier. If you need
help, stay in the arena so his torps can ground out or in the parking
lot to limit most of his array. (Going to the parking lot is creap)
You get 41000 credits for winning this fight.
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~Impulse/Stallion (C-2) **
A young pilot often referred to as Arena's Breeze. His most cherished
possession is a white-gold belt buckle that belonged to his father,
also a Raven. His close-in combat style emulates his father's and he
his liked by the spectators.
Head 008
Core STO
Arms SOL
Legs MSGR
Booster FLLET
FCS ST-1
Generator ROZ
Radiator CR14
Inside ---
Extension TB-UNS
Back Unit R HECTO
Back Unit L MM16/1
Arm Unit R MARS
Arm Unit L HZL50
Op Parts ?
If you get killed by this AC, you need to go back and practice playing
on Adieu. Other than his multi missiles, nothing on this AC should hit
you that much, especially his parrying blade. He does over boost a lot
but he is still an easy kill.
You get 44000 for winning.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Faust/Magnus (C-1) *****
Nicknamed, The Sorcerer, he has an unsetting habit of disappearing into
thin air after combat. He prefers to launch attacks while airborne and
though his AC may look delicate, opponents underestimate it at their
own peril.
Head 003
Core NER
Arms REX
Legs SOLID
Booster 002
FCS WS-3
Generator ROZ
Radiator CR10
Inside ---
Extension HEX
Back Unit R VM36-4
Back Unit L RE/111
Arm Unit R BZ-50
Arm Unit L TLS/SOL
Op Parts ?
His bazooka is the only thing on him that should worry you. To counter
this, just don't get close.
You get 47000 credits for winning this fight.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Arena Break 3
Do "End Employee Rebellion" This one is easy.
Do "Rescue the Survey Team" This one is also easy find the secret part.
Do "Destroy Escaping MT" This is also easy.
Do "Safeguard Water Supply" Get the hidden part (This ones harder to S)
Do "Eliminate Infiltrators" This one is easy, kill all the enemies.
This should being you to B rank.
Ok I'm going to start back up with the arena. I'll assume you know how
to build a good AC by yourself. ALL the arena opponents from here on
use OP-I with ALL the OP parts also on. Yes it is cheating.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Cypress/Shade (B-7) ********
Steadfast in his belief that The Controller must be preserved, he pays
his respects prior to every match. His AC is composed of an
amalgamation of Crest equipment, making it well-balanced and suited to
a variety of combat styles.
Head SKYEYE
Core STO
Arms SOL
Legs MAK
Booster ---
FCS WS-1
Generator ROZ
Radiator CR14
Inside ---
Extension AM40
Back Unit R CNG-300
Back Unit L CNG-300
Arm Unit R HG-80
Arm Unit L LS-2551
Op Parts OP-INTENSIFY
This is the ultimate noob killer. If you don't know how to dodge, you
will die. Chain guns are just that cheap with OPI. But if you are on a
light weight, you can dodge them easily. There is nothing else that can
really help you with this AC. He does have the games biggest spoiler
and appears in the expansion, so you better fight him, and prefect this
fighting style against him.
You get 50000 Credits for beating him. You also get a 64 shot slug gun
in the mail.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Flying Fix/Flag (B-6) ***
Having spent a number of years working as an AC mechanic, she finally
decided that the time had come to pilot one of her own. Al too familiar
with the danger of Arena combat, she operates a heavily armored AC and
prefers to fight from mid-range.
Head YIV
Core IKS
Arms ALS
Legs D3TA
Booster ---
FCS ST-12
Generator ROZ
Radiator KD99
Inside DD/20
Extension TB-UNS
Back Unit R SLU-64
Back Unit L SLU-64
Arm Unit R SBZ/24
Arm Unit L FTL450
Op Parts OP-INTENSIFY
This tank is all close range. It is not that great. Any ways, she likes
to use her decoys in 4-6 round burst :)
She is in the mission "Assault Crest Facility" Killing her doesn't add
to your Percent, but it takes her out of the arena.
You get 60000 for winning.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Nocturne/Zine (B-5) *****
He prefers close range combat and is adept with the blade. A favorite
tactic makes use of his core's over boost function to gain ground on an
opponent, whereupon his fury is unleashed. He is quick to anger,
especially if stuck by another's blade.
Head 008
Core NER
Arms EAS
Legs 066
Booster FLEET
FCS WS-1
Generator VE905
Radiator CR10
Inside ---
Extension AS40
Back Unit R TM/60
Back Unit L TM/60
Arm Unit R GS-56
Arm Unit L MOONLIGHT
Op Parts OP-INTENSIFY
This AC would have been harder if he actually used his shotgun at close
range. Other than that, you should know how to dodge triple rockets buy
now. Oh yeah, don't get close to him.
He also appears in the mission "Infiltrate Rehito Lab" you need to kill
him and do the mission any ways.
You get 80000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Valkyrie/Swift (B-4) *******
A highly skilled sniper with rock steady aim, once she's acquired her
target it's rare that they escape her withering attacks. Outside of the
Arena she's known for her pleasant and friendly demeanor, but once a
match starts, it's down to business.
Head OVE
Core ORCA
Arms EAS
Legs FKST
Booster MARE
FCS WS-1
Generator VE905
Radiator CR10
Inside ---
Extension CROW
Back Unit R S50
Back Unit L S50
Arm Unit R SRF-80
Arm Unit L LS-1551
Op Parts OP-INTENSIFY
This AC uses stealth. Once she uses it, run away from her, since you
can't lock on to her. She is weak however, so she can't really abuse
the hell out of stealth. Either way, get used to either aiming up high
or flying, she likes to fly up high. Her rockets are nothing, but her
sniper rifles are hard to avoid.
If you still need help, pick the AB factory and lock on to her so she
uses her stealth first behind the wall.
Your get 100000 credits and a comment from her for winning.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Caller/Harlequin (B-3) ***
He thrives on delivering a dramatic coup de grace at the end of each
match and views AC combat as an intricate and deadly art form. He is
most content when both opponents fight at 100% and the battle takes on
a life of its own.
Head TIE
Core NER
Arms 0204
Legs KNOT
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension AS40
Back Unit R LQ/35
Back Unit L LQ/35
Arm Unit R ---
Arm Unit L ---
Op Parts OP-INTENSIFY
This AC is way too easy for the B ranks. I think you can manage this
one on your own.
You get 150000 credits.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Intrepid/Fanfare (B-2) ***
Perfectly happy to wait out his opponents, Fanfare's AC is built to
take whatever they can dish out and them some. He wins matches by never
panicking and waiting until the other pilots slips up before moving in
for the kill. The tactic serves him well.
Head VEN
Core IKS
Arms SOL
Legs STIFF
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension TB-UNS
Back Unit R HECTO
Back Unit L GM-14-1
Arm Unit R HR-66
Arm Unit L HZL30
Op Parts OP-INTENSIFY
Another AC that uses rockets a lot. This AC is easy, but has high DEF.
Just fight at longer range and dodge everything. His ground missiles
will kill you a little, but not the whole way, so don't worry about
decoys too much.
He is also in the mission "Investigate Magna Ruins" you must kill him.
You get 300000 Credits for killing him.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Grand Chief/Hammer (B-1) ********
This Raven is a firm believer in a well-armored AC equipped with heavy
weaponry. His unit is able to withstand a great deal of punishment and
meshes well with his combat style, which is to bring a daunting amount
of firepower to bear as fast as possible.
Head CRUST
Core IKS
Arms DHM68/04
Legs MLKS
Booster ---
FCS ND-8
Generator ROZ
Radiator SA44
Inside ---
Extension TERRIER
Back Unit R TITAN
Back Unit L MM16/1
Arm Unit R ---
Arm Unit L ---
Op Parts OP-INTENSIFY
This AC is hard, but has a very big weakness, he only uses missiles.
Decoys and more missile DEF will rape this AC. Make sure you avoid the
big slow missiles by all chances. If you need more help, try the
Parking garage, he is crippled in there. IF you are in the arena, a
machine gun is good to knock his slow flying ass out of the air.
You get 400000 Credits for winning.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Arena Break 4
Do "Destroy Naire Bridge" try and get the part.
Do "Eliminate Intruders" this will take out Doral and add another.
Do "Defend Personal Convoy" Don't take the extra mission and don't
bother with the part if you miss it.
Do "Attack Mirage Forces" Don't too many hits.
Do "MT Training Exercise" ...
Do "Defend Ruglen Laboratory" Don't worry about your consorts.
Do "Eradicate Life Forms"
This will get you to Rank A.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Royal Mist/Kaiser (A-3) *********
A rare mission participant, his efforts are directed solely toward
improving his standing in the Arena. The AC he pilots is designed to
adapt to changing battle conditions, and does so effectively. His
rivals are never given a moments pause.
Head RACHIS
Core GRP
Arms SOL
Legs VOLAR
Booster FLEET
FCS ND-8
Generator ROZ
Radiator KD99
Inside ---
Extension R20
Back Unit R DM-32-1
Back Unit L DM-32-1
Arm Unit R GS-56
Arm Unit L HZL30
Op Parts OP-INTENSIFY
This is a heavy weight AC. Take decoys if you doubt your missile
dodging skills. Once he is out of missiles, ground boost away from him.
His shotgun is strong, but he doesn't use it at close range. His EO is
also very strong, so watch out for that. If you need help with weapon
choices, try a bazooka, they will stun him and shouldn't be hard to hit
him with, as he boosts right toward you like an idiot.
You get 500000 credits and the MAK hover legs for winning. You also get
hate mail from Royal Mist.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~BB/Tyrant (A-2) *
Even among the A ranked Ravens he's known for being extremely
aggressive. He believes in taking the fight to a high pitch right from
the get go, in order to bring his opponents to their knees and ensure
victory. He's not above cheating to accomplish this.
Head YIV
Core NER
Arms REX
Legs NMU
Booster FLEET
FCS WS-1
Generator VE905
Radiator CR10
Inside ---
Extension AS40
Back Unit R TM/60
Back Unit L GNL-15
Arm Unit R SBZ/24
Arm Unit L LS-2551
Op Parts OP-INTENSIFY
This AC sucks and is even overweight. If you die now, I don't know what
to tell you. He doesn't even use is grenade launcher too much. Yes I
did kill him before with the HUESO + MG500 without even boosting. (Got
hit once)
You get 700000 credits and mail from Ace.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Ace/Arcadia (A-1) **********
He earned the top position after defeating BB, who was long considered
the Arena' best. He strives for perfection and never lost a single
match during his rise through the ranks. For now, he trains rigorously
and awaits the next challenger.
Head SKYEYE
Core NER
Arms SOL
Legs SNSK
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension SILENT
Back Unit R CNG-300
Back Unit L GNS-15
Arm Unit R SRF/60
Arm Unit L MOONLIGHT
Op Parts OP-INTENSIFY
First off, he is hard. In the beginning in the match, he'll use 2-5
grenades, try your hardest to dodge them. Once that is over, he'll
switch to his chain gun. Avoid these, and don't stop. If you remember
Cypress, this should just be a little bit harder than him. But once he
starts with his sniper rifle, you should start fighting back. You
should learn the rhythm of reload speed of his rifle, then jump right
when it comes out. As with Valk, learn to hit flying targets.
You get 1200000 credits for winning this fight, grenade launcher arms,
and you in the top rank.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Arena Break 5
Now all you have to do is beat the game, once you do that, you will get
mail informing you to kill Exile and then more Acs will be added to the
Arena roster.
Most of these enemies are sadly easy, especially for when you fight
them.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Brass/Cool Head (E-11) *
An exceptional pilot, he's well versed in ground combat tactics and it
shows. He puts his AC's mobility to good use, always presenting a
difficult target, and is more than happy to trade fire with his
opponents while on the move.
Head CRUST
Core NER
Arms EAS
Legs KNOT
Booster 002
FCS ROA
Generator ROZ
Radiator SA44
Inside ---
Extension ---
Back Unit R A10
Back Unit L SLU-64
Arm Unit R MG/1000
Arm Unit L FTL450
Op Parts ?
He would have been two stars, but he uses recoil...
You win 1500 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Bilbo/Green Witch (E-12) *
A Raven with a green thumb, as well as a real love for nature. She
donates most of her winnings to the underground botany project in
support of her favorite cause. Her AC design equips energy weapons to
the exclusion of all others.
Head 005
Core ORCA
Arms SOL
Legs EGA
Booster ---
FCS ROA
Generator VE905
Radiator SA77
Inside ---
Extension ---
Back Unit R A102
Back Unit L IR./20
Arm Unit R KP/100
Arm Unit L LS-1551
Op Parts ?
With weak weapons and the ability to fire back weapons without moving,
she sucks.
Win: 5000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Paranoia/Ice Walls (E-13) **
A former street actor, he's taken the show on the road and now performs
only for his Arena fans. Winning isn't important to him, it's the
spectacle of it. He views Paradox, who has a similar background, as a
rival.
Head VEN
Core 002
Arms POWER
Legs ORC
Booster OX/E9
FCS EMA
Generator ROZ
Radiator CR14
Inside ---
Extension SILENT
Back Unit R OC-22
Back Unit L OC-22
Arm Unit R ---
Arm Unit L ---
Op Parts ?
Another AC you can beat without boosting...
Win: 6000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Paradox/Zak (E-14) *
A former street magician, he's taken the show on the road and now
performs only for his Arena fans. Winning isn't important to him, it's
the spectacle of it. He views Paranoia, who has a similar background,
as a rival.
Head VEN
Core STO
Arms FIN
Legs SRVT
Booster 002
FCS EMA
Generator ROZ
Radiator CR14
Inside ---
Extension MALUM
Back Unit R STRING
Back Unit L STRING
Arm Unit R ---
Arm Unit L ---
Op Parts ?
His back weapons look sexy, but he still has to kneel. Easy fight.
You'll often find him just boosting around.
Win: 7000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Pass Ahead/Progenitor (E-15) *
He loves new toys, as any who have seen his AC can tell. To him,
performance and compatibility are secondary issues and this stance has
been his downfall more than once, Other Ravens watch him closely to
find out which parts hold promise.
Head RACHIS
Core GRP
Arms SOL
Legs 004
Booster 002
FCS ST-12
Generator ZS4
Radiator ICICLE
Inside RC/30
Extension HEX
Back Unit R GM14-1
Back Unit L OC/15
Arm Unit R SBRO1
Arm Unit L HZL30
Op Parts ?
He sucks, too many weapons that don't have any purpose alone either.
Win: 8000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Ducks/Ingot (E-16) **
This pilot changes occupations like some people change their socks.
He's always on the lookout for more money and accepts missions based
only on their reward. He refuses to use shell weapons which, as we all
know, cost money.
Head TIE
Core ORCA
Arms MARTE
Legs 004
Booster 002
FCS EMA
Generator ROZ
Radiator KD99
Inside ---
Extension MALUM
Back Unit R XP/80
Back Unit L XP/80
Arm Unit R XCG/20
Arm Unit L SOL
Op Parts ?
Another idiot AC that knows how to kneel.
Win: 9000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Endymion/Sympathy (E-17) **
He's the descendant of a noble knight, but all proof that could
corroborate this claim has long since been lost. His mother labors
tirelessly to restore the family name and Endymion became a Raven to
help bankroll he efforts.
Head OVE
Core NER
Arms MARTE
Legs HUESO
Booster 002
FCS WS-1
Generator VE905
Radiator SA44
Inside ---
Extension OX/MB
Back Unit R S40-1
Back Unit L A10
Arm Unit R SRF-80
Arm Unit L LS-1551
Op Parts ?
Weak light weight, nothing hard.
Win: 10000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Apple Boy/Esperanza (E-18) ***
New to the Raven fold, his AC sports a very rudimentary setup. He
prefers head-to-head battle with as little fooling around as possible.
He's an honest man, but his abilities remain in doubt. Becoming a Raven
has been a lifelong ambition.
Head ATE
Core STO
Arms MHL
Legs SNSK
Booster 002
FCS ST-6
Generator VE905
Radiator CR14
Inside ---
Extension TERRIER
Back Unit R VM36-1
Back Unit L RE/111
Arm Unit R RF/220
Arm Unit L LS/003
Op Parts ?
Every one loves Apple Boy... Too bad he's not that great in the Arena.
Win: 11000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Regina/Echidna (E-19) ***
An aggressive combatant who pilots an AC with a variety of high power
weaponry. She likes to put on showy battles, but her AC's limited
ammunition stores mean that they have to be concluded quickly. Her
father is also a Raven.
Head TIE
Core ORCA
Arms EAS
Legs ORC
Booster 002
FCS ND-8
Generator ZS4
Radiator CR14
Inside ---
Extension TB-UNS
Back Unit R TM/60
Back Unit L TM/60
Arm Unit R GR-12
Arm Unit L LS-2551
Op Parts ?
She could have been good, but the pilot has no idea what she's doing.
Win: 12000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Cold Heart/The Sun (E-20) *
Formerly an MT pilot working for Crest, his journey to becomes a Raven
has been both long and arduous. He is still getting accustomed to
piloting an AC, and instincts are top-notch. He is expected to do well.
Head YIV
Core NER
Arms DBZ-48
Legs SOLID
Booster 002
FCS ANA
Generator VE905
Radiator CR14
Inside ---
Extension OX/EB
Back Unit R HECTO
Back Unit L A10
Arm Unit R ---
Arm Unit L ---
Op Parts ?
Very low ammo. Common sense to how to beat him.
Win: 20000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Huntress/Rouge (E-21) *
She hasn't been a Raven for long, but her mission success rate is
impeccable and she's in high demand because of this. The grateful
recipient of many corporate sponsored gifts, she takes to new equipment
with a fervor.
Head 008
Core ORCA
Arms GALE
Legs 066
Booster 002
FCS ANA
Generator VE905
Radiator CR14
Inside ---
Extension A/50
Back Unit R SPHERE
Back Unit L OC/15
Arm Unit R XCW/90
Arm Unit L LS/003
Op Parts ?
She know nothing about AC piloting either. Try the RF/220 on her and
watch her dance :)
She is also in the mission "Investigate Magna Ruins" you must kill her
any ways.
Win: 21000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Scylla/Delta (E-22) **
At first glance, he appears to be just another trigger happy, machine
gun newbie, but his decision to go with shell-based weapons was
deliberate in order to offset the energy consumption of his AC's leg
selection. He's calm under pressure and assertive.
Head 004
Core STO
Arms 0204
Legs ROG
Booster MARE
FCS WS-3
Generator ROZ
Radiator KD99
Inside ---
Extension AEGIS
Back Unit R CNG-300
Back Unit L CNG-300
Arm Unit R ---
Arm Unit L ---
Op Parts ?
Look at the section for chain impact. There, done.
Win: 22000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Spartan/Tempest (E-23) ***
The pursuit missiles mounted on his AC's shoulders are more for show
than anything else and his opponent's time is better spent worrying
about what he intends to do with the machine gun. His AC is heavily
armored and therefore slow.
Head RACHIS
Core IKS
Arms NIX
Legs SHUT
Booster ---
FCS WS-1
Generator ZSV
Radiator KD99
Inside ---
Extension AEGIS
Back Unit R LANZER
Back Unit L LANZER
Arm Unit R MG-500
Arm Unit L HZL30
Op Parts ?
Look at Bison's section, this guy it just slightly harder.
Win: 23000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Castdown/Browser (E-24) *****
As an ex-fighter pilot, old habits are hard to break, and he still
prefers taking to the air and filling the sky with swarms of missiles.
But like all fighter jocks, he's brash, which usually gets him in
trouble when cornered.
Head 004
Core 004
Arms XB
Legs STIFF
Booster 002
FCS ST-6
Generator VE905
Radiator ICICLE
Inside ---
Extension R20
Back Unit R VM20/1
Back Unit L VM20/1
Arm Unit R SBZ/24
Arm Unit L ES-0101
Op Parts ?
Think of him as a weaker Royal Mist and BB hybrid without the OPI.
Win: 24000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Sandoval/Bataille (E-25) ***
A tank nut, he's truly saddened that more pilots don't take advantage
of what he considers to be the best leg parts available. He became a
Raven in order to prove that a tread-based AC can hold hold its own as
well as any other.
Head SKYEYE
Core GRP
Arms DBZ-48
Legs SHUT
Booster ---
FCS ST-12
Generator ZSV
Radiator KD99
Inside ---
Extension MALUM
Back Unit R LQ/35
Back Unit L IR./20
Arm Unit R ---
Arm Unit L ---
Op Parts ?
This isn't even a real tank nut, he uses weapon arms... He doesn't use
an OB so just get behind him and shoot/blade him. Another AC you can
kill without boosting.
Win: 26000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Hozumi/Eysen (E-26) *
The teamwork between he and his disciple, Tsukuyo, is the stuff of
legend. There isn't a single Raven who looks forward to going up
against both, no matter who they're partnered with, Hozumi retired, but
returned to the Arena to guide Tsukuyo.
Head YIV
Core NER
Arms GALE
Legs PETAL
Booster ---
FCS WS-3
Generator VE905
Radiator SA77
Inside ---
Extension TB-UNS
Back Unit R S50
Back Unit L A102
Arm Unit R SBROX
Arm Unit L HZL30
Op Parts ?
Ha hahahhahahah hahahah, the stuff of legend? This is turn the arena's
fastest AC with no locks possible, it's sad, really.
Win: 28000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Tsukuyo/Sarashina (E-27)
The amazing teamwork between Tsukuyo and his mentor, Hozumi, is well-
know and they remain undefeated in multi-AC combat. Tsukuyo joined the
Arena at Hozumi's request, to keep his skills honed and up-to-date. So
far the practice is paying off.
Head OVE
Core IKS
Arms CASK
Legs D3TA
Booster ---
FCS ROA
Generator ZSV
Radiator KD99
Inside FM-30
Extension R/24
Back Unit R GNL-15
Back Unit L VM36-4
Arm Unit R HR-66
Arm Unit L HZL30
Op Parts ?
Almost hard, but he doesn't take full advantage of his tank. He'll
often use verts at the absolute wrong-est time possible. Same goes for
the hand rockets. It's funny how it says they unbeatable even though
they are cake in the extra arena and aren't in rank 1...
Win: 30000 Credits
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Kalchas/Coral Sky (E-28) *
A rare bread, Kalchas attacks almost exclusively with blade weapons.
Because of this, his victory rate isn't high, but his unit does boast
one of the most impressive flight duration of any AC in the Arena. He's
a loner and keeps to himself.
Head 008
Core NER
Arms REX
Legs FKST
Booster DRAKE
FCS WS-1
Generator VE905
Radiator SA44
Inside EM/10
Extension TB-UNS
Back Unit R A10
Back Unit L A10
Arm Unit R MARS
Arm Unit L MOONLIGHT
Op Parts INTENSIFY
I love the arena lies, many of the top ranked Acs can stay in the air
forever too. This AC's pilot is good, his AC is just crap. Dual radars,
why? They don't fool me for wings. He just uses blades, have fun.
Win: 60000 Credits
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~Asylum/Gigantes (E-29) *****
His AC is a product of the school of thought that the best defense is a
good offense. He likes to get in close and unleash a flurry of attacks
on his opponents. Anyone familiar with his strategy usually hopes not
to experience it a second time.
Head CRUST
Core GRP
Arms DC-03
Legs SS/RS
Booster 002
FCS ST-12
Generator ZSV
Radiator KD99
Inside ---
Extension R20
Back Unit R DM-32-1
Back Unit L DM-32-1
Arm Unit R ---
Arm Unit L ---
Op Parts ?
Another weaker Royal Mist. He doesn't know how to shoot up close.
Win: 80000 Credits.
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~Vector/Hypnos (E-30) *
When effectively combined with his AC's other weapons, the large
missiles mounted on the shoulders are capable of wreaking absolute
havoc. He definitely has a flashy side, but his AC design is all about
taking down the competition.
Head 004
Core NER
Arms EAS
Legs NMU
Booster 002
FCS ND-2
Generator Z54
Radiator CR10
Inside ---
Extension ---
Back Unit R TITAN
Back Unit L TITAN
Arm Unit R HG-80
Arm Unit L HZL50
Op Parts ?
This AC is a joke. He's overweight too. You don't need my help on this
one if you have gotten this far.
Win: 100000 Credits
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~Terra/Spectrum (E-31) **********
His accuracy is something to behold, and the AC he pilots is designed
to maximize his use of right-hand weapons. The tactics he employs are
exceedingly simple in their nature, but are devastating when executed
with such fine precision and skill.
Head VEN
Core NER
Arms EAS
Legs ORC
Booster FLEET
FCS WS-3
Generator ROZ
Radiator SA44
Inside ---
Extension AS40
Back Unit R ---
Back Unit L ---
Arm Unit R KARASAWA
Arm Unit L LS-2551
Op Parts INTENSIFY
In my opinion, the hardest AC in the game. His weapon, if you never
heard of it before, is the Karasawa. It is strong and powerful. There
is a way to beat him with little work at all.
Head 003
Core IKS
Arms RE/GG
Legs ORC
Booster 002 OR FLEET
FCS WS-3
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Your favorite arm weapon. (RF/220)
Arm Unit L Ditto
Op Parts E/SCR, STAB, BRK, TRN, and any other one you want.
With this way, you only have to dodge about 20 shots. Only focus on
dodging until he runs out of ammo. Use this way only if you really need
help.
Win: 500000 Credits
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~Exile/Painkiller (E-32) ********
He's fought on many battle-fields and destroyed countless Ravens.
Stories of him cracking open opponent's ACs in mere seconds are used to
frighten new pilots. No one know his background, but most claim he is
even better than Ace.
Head 003
Core ORCA
Arms EAS
Legs PETAL
Booster ---
FCS WS-1
Generator ZS4
Radiator CR10
Inside ---
Extension CROW
Back Unit R ---
Back Unit L ---
Arm Unit R MG/1000
Arm Unit L MOONLIGHT
Op Parts INTENSIFY
This Ac is suppose to be the hardest in the game. He has TOO many flaws
to be the best. First off, his whole strategy is based around his
stealth. By just waiting it out, he is simple. He AC also is very weak
in DEF and his machine gun can be easily dodge. He is hard if you don't
see his moonlight coming. Use this AC if you need help, but he really
isn't that hard.
Head CRUST
Core IKS
Arms CASK
Legs SS/RS
Booster 002 OR FLEET
FCS WS-3
Generator ROZ
Radiator CR10 OR KD99
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Your favorite arm weapon. (RF/220)
Arm Unit L Ditto
Op Parts S-SCR, E/SCR. STAB, BRK, TRN, and any other one you want.
Just boost away and don't got close, you should be able to beat him
with over 5000 AP with ease. A D3ta tank would get ripped by his
Blade...
Win: 1500000 Credits. Now go buy out the shop!
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~Extra Arena...
The extra arena is a 2 on 2 arena. This is not that hard, and can be a
lot easier if you know what to do.
Since this is mainly everything you done so far, I will only give a
couple tips.
-To end the match fast, just go for the team leader.
-You may not want to use a light weight.
-Royal Mist is your friend.
-If you want cheese, go in the abandoned (cheese) factory.
-In the AF, try and cut one off.
-The leader is listed first.
I will list the two Acs and why they are paired up that way. I will
tell you the rewards.
Rank 24
Adieu/Sky Dancer
Apple Boy/Esperanza
Win: 2500
Why: They are both crappy and use mostly the starting parts.
Rank 23
Strasbourg/Volcano
Wake Up/Echo Head
Win: 3500
Why: Both are low rank.
Rank 22
Twinhead-W/Animal
Twinhead-B/Patriot
Win: 4000
Why: Both are siblings.
Rank 21
Chain Impact/Valiant
Bilbo/Green Witch
Win: 5500
Why: Both use totally different weapon types...
Rank 20
Paranoia/Ice Walls
Paradox/Zak
Win: 7000
Why: Rivals, plus there emblems match up.
Rank 19
Suburban King/Ghast
Cascade/Signal
Win: 9000
Why: I'm not sure why.
Rank 18
Flare-Up/Dynamo
Back Breaker/Castor
Win: 10500
Why: They are in that mission together.
Rank 17
Hard Edge/Revival
Pass Ahead/Progenitor
Win: 12000
Why: I'm not sure why.
Rank 16
Fragile/Night Flyer
Cold Heart/The Sun
Win: 14000
Why: They are in that mission together.
Rank 15
Bison/ Gauntlet
Spartan/Tempest
Win: 16000
Why: They both are tanks and look alike.
Rank 14
Shadow Age/Grinder
Kalchas/Coral Sky
Win: 19000
Why: They are both bladers.
Rank 13
Bad Brain/Pincer
Thunder House/Battlefield
Win: 23000
Why: They both use a strong energy weapon.
Rank 12
Trooper /Viper
Regina/Echidna
Win: 27000
Why: They are father and daughter.
Rank 11
Street Enemy/Static Man
Claizen/Insomnia
Win: 32000
Why: They are both in that mission together.
Rank 10
Midas/Semilat
Barchetta/Karma
Win: 40000
Why: They were close once (boy + girl)
Rank 9
Fanatic/Red Eye
Milky Way/Niche
Win: 50000
Why: Both are female I suppose...
Rank 8
Hozumi/Eysen
Tsukuyo/Sarashina
Win: 60000
Why: Teacher and student.
Rank 7
Faust/Magnus
Fixer/Einhander
Win: 80000
Why: I'm not sure why.
Rank 6
Cypress /Shade
Huntress/Rouge
Win: 150000
Why: Both work for the controller.
Rank 5
Caller/Harlequin
Comeback/Joker
Win: 400000
Why: Both are jesters.
Rank 4
Intrepid/Fanfare
Trafalgar/D. Trigger
Win: 500000
Why: Both are close range heavies.
Rank 3
Grand Chief/Hammer
Flying Fix/Flag
Win: 600000
Why: Both are high ranking tanks.
Rank 2
Royal Mist/Kaiser
Valkyrie/Swift
Win: 800000
Why: Both are high rank.
Rank 1
Ace/Arcadia
BB/Tyrant
Win: 1500000
Why: They are the two highest ranked Acs.
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~Enemies...
This section will review all the enemies I seen in the game and how to
deal with them. Please note I will sometimes make up names for them. I
will also try and list all the missions I see them in. Stars denote
difficulty, threat, and the average problem factor, remember these are
on a MT scale... (1- 10)
--Battle MT **
These are sort of a weak reverse joint MTs. All they have are a weak
rifle. These are also not fast, so they are very easy to blade. They
die in one hit with the starting blade.
Found in...
Raven Test
Secure the Mine
Destroy Escaping MT
--Heavy Bazooka MT ****
These are larger MTs. They have a bazooka, that is annoying as it stuns
you. But these things are slow and can hardly move at all. What makes
them different you say? They have a solid shield. To counter this, just
hit them from anywhere else.
Round in...
Raven Test
Attack Mirage Forces
Safeguard Alloy Sample
Defend Monorail
--Worker MT **
These have low AP, slow speed, and a weak easy to avoid rocket. These
look like that thing from Aliens (TM? or a C?). Any ways, these are
easy. These are originally from AC1
Found in...
End Employee Standoff
Defend Naire Bridge
End Employee Rebellion
--Crane MT **
Another easy enemy returning from AC1. These are actually cranes with
modified with lasers. These are also weak. They turn slow and are very
easy to blade.
Found in...
End Employee Standoff
Defend Naire Bridge
--Guard MT *
Seen in a couple of missions, these are, without a doubt, the easiest
MTs in the game. They are little and cute (yes, cute!) and are bound to
the ground. They just have a weak little machine gun to boot and can
take little damage. Everything from handguns and laser blades work on
these things.
Found in...
Secure the Mine
Destroy Computer
Eliminate Infiltrators
Steal the Access Program
Infiltrate Rehito Lab
--Assault MT ***
These MTs are mid sized and armed. At long range they shoot two
missiles. At close range they have two weak chain guns. Although the
chain gun is weak, it is hard to blade without taking damage.
Found in...
Defend the Arena
End Employee Rebellion
Escort Transport
Rescue the Survey Team
Destroy Naire Bridge
Assault Crest Facility
--Mini Car MT **
These are about one of the smallest MTs. They are VERY low to the
ground thus hard to blade. All they have is a rocket and they are easy
to kill as they are really weak.
Found in...
Defend the Arena
Safeguard Water Supply
--Power suits **
An another odd enemy. These are groups of 3 very little MTs that fly
together. They are slow, have low AP, and are weak. At long range they
shot missiles. At close they just do a pink pulse rifle ordeal.
Found in...
Defend Naire Bridge
Rescue the Survey Team
Eliminate Intruders
Defend Helicopter Crew
--Gun Battery **
Probably the most expected and most common and unchanged enemy in the
whole series. They can be on walls, ceilings, and on turrets. They
range from machine guns to laser cannons. Just shot them with any hard
hitting weapon, and they die!
Found in...
End Employee Rebellion
Safeguard Water Supply
Recover Ship Cargo
Assault Crest Facility
Destroy Computer
Destroy Gun Emplacements
Disable Pulse Generators
Disable Radar Equipment
Defend Crest HQ
Defend Energy Reactor
Infiltrate Layered Hub
Recover Data Capsules
Disable Security System
Steal the Access Program
--Helicopter ***
A very slow moving heli. What to know the sad part? Stronger models
appear in real life. These are really easy to take out as they go slow
and fly right toward you. They can use rockets but aren't really a
threat. Also when very close, they have a weak machine gun.
Found in...
Defend Testing Grounds
Safeguard Water Supply
Defend Water Processors
Defend Helicopter Crew
Disable Radar Equipment
--Mobile MT ******
VERY ANNOYING! These are also fast and powerful. In my opinion, these
are the strongest MT for its size. How to kill it though? Simply just
shoot it :) They have low AP.
Found in...
Defend Testing Grounds
Recover Data Capsules
Distract Union Defenses
--Bomber **
This is TONED DOWN SO MUCH since Ac2aa! In AC2aa, the bomber was just
about the hardest non boss enemy. In this game, all it does is fly. If
you have a good AC with boosters you can chase it. If you have a sniper
rifle or a long range weapon, this will also be cake.
Found in...
Defend Testing Grounds
Eliminate Bombers
--Quad Missile MT ***
These are just sliding MTs with missiles, nothing you never seen
before.
Found in...
Defend Personnel Convey
--Hover MT **
This is a hovering and small MT with a fan on the top. This looks just
like a "Cypher" from MGS2 (Copyright of Konami). They have a weak pulse
rifle and can take little damage, they also hardly move.
Found in...
Escort Transport
Rescue the Survey Team
--Back boost Hovering MT ****
These are rare enemies that are about the same height as an AC. They
have weak pulse rifles and weak armor. So what makes them different
than the other hovering MTs? Well they actually move, dash, and change
height. Vertical missiles are launched at mid range too. They also look
like certain boss from Armored Core Master of Arena. They also look
like they have the WAKE back boosters on... (You'll know what I meant
if you played the expansion)
Found in...
Destroy Escaping MT
Destroy Naire Bridge
Bomb Disarmament
--Tank **
Hmm, why is FROM still bringing back these tanks? I prefer to use a
light weight's arm/leg's blade to kill them. All they do is shoot
rockets at you.
Found in...
Eliminate Intruders
Destroy Computer
--Ceiling MT **
They act like a mobile gun turret. With a weak laser rifle and, as
always, low AP. They do control gate locks though.
Found in...
Eliminate Infiltrators
--Fighter Jet ***
These are fighter planes that exist even today. They just shoot
missiles and take very little to knock down. Only shoot the jet if
flying toward, away, or " || " to you.
Found in...
Prevent Capsule Theft
Eliminate Bombers
Protect Crest Convoy
Distract Union Defenses
--Boat MT **
What's harder than a weak MT on land? One on the sea. These are easy to
kill and only shoot one weak missile. They do, however, steal.
Found in...
Prevent Capsule Theft
--High Speed MT ***
Very annoying MT indeed. All they do is roam around shooting their
lasers. They also like to miss and hit themselves.
Found in...
Attack Mirage Forces
--Ball MT ***
Small hovering ball shaped MTs. They have TONS of DEF when not
attacking. So attack them when they open. When they open you'll deal a
lot more damage. They shoot a weak laser.
Found in...
Defend Ruglen Laboratory
Defend Crest HQ
Infiltrate Layered Hub
--Biological Weapon ***
These are cute little life forms. They have six legs and crawl slow.
Other than there pulse rifle, they don't do anything else. They do have
VERY high DEF. You can low this by using acid in the level you fight
these things in. Without the acid, a need blade on a tank should get
the job done.
Found in...
Eradicate Life Forms
--Spider ***
These are eight legged organisms. They can take a fair amount of damage
and use a weak but accurate laser rifle.
Found in...
Investigate Water Swells
--Hovering security MT ***
This is almost the same has the other hovering MT. Only this one has a
laser rifle and moves faster. At long range, they have a bazooka type
weapon.
Found in...
Recover Ship Cargo
Destroy Computer
Destroy Germ Canisters
Disable Security System
--Pod/mine Dispensing MT ****
These have to be the funniest MTs in the whole game. Too bad they are
only in like one mission... Any ways, they are like a single power
suit, but they keep popping out floating mines (Very unrealistic). They
only take about one hit to kill but their mines come in a lot of
numbers and hurt.
Found in...
Recover Ship Cargo
--Hovering Security MT ***
They are like before... Only different looking.
Found in...
Destroy the AC
Assault Crest Facility
Disable Pulse Generators
--Combat MT **********
Very veritable MT. They have a strong shotgun and a laser blade. They
also have missiles. Not only that, they boost, jump, and fly. These are
very hard to kill with out getting hit.
Found in...
Assault Crest Facility
Destroy Germ Canisters
Destroy Kisaragi Forces
Infiltrate Rehito Lab
--Pod/EMC MT *
This thing doesn't attack and dies in about one hit from anything. It
does however just screw up your lock on ability.
Found in...
Destroy Germ Canisters
Steal the Access Program
--Aqua MT ****
This MT will actually dive underwater. While under water it will
launcher dual vertical missiles and cannot be damaged at all. When
above water, it will shoot rockets.
Found in...
Defend Water Processors
Defend Helicopter Crew
--Stealth MT *****
This is a very unique MT. It will disappear and you'll not be able to
lock on to it at all. You can kill see it, but not as well. Other wise,
they are just a beefier version of the assault MT.
Found in...
Destroy Gun Emplacements
Secure Trene City
Eliminate Infiltrators
Investigate Magna Ruins
--High Mobile Aerial MT *********
This is a very fast MT. They fly fast and use a weak rifle. But if they
land, they can use a very powerful Linear Cannon. This is big and fast
too. They do have to land however.
Found in...
Secure Trene City
Protect Crest Convoy
--Advanced Battle MT ***
This just looks like a manta ray that dashes. It has a weak assault
rifle type weapon.
Found in...
Destroy Kisaragi Forces
Disable Radar Equipment
--Suicide Bomb *
These are bombs that track you just to blow up. They die in one hit but
can hurt.
Found in...
Destroy Kisaragi Forces
Disable Radar Equipment
--Quad MT ***
They have 4 legs and slide the old fashion way. All they have is a
pulse rifle.
Found in...
Destroy the AC
Steal the Access Program
Infiltrate Rehito Lab
--Controller Forces **
These are the little MTs that fly around in the last level. You never
have to kill a single one, but they are beyond the fastest MT in the
game.
Found in...
Infiltrate Layered Hub
--Spider Queen ***********************
This is the giant spider version of the other spiders. It is on the
ceiling and can take a lot of damage. But it is big and can be killed
with rockets easily. There is just one hard part. This is actually very
strong and can stun you very easily with its electrical beams. It is
best to circle it and sidestep. It takes 12 HECTO large rockets to kill
it.
Found in...
Investigate Water Swells
--Massive Weapon *********************************
This Weapon is Big and can dive. Here are all of its attacks.
Grenades: It uses these above water only, it will use 4 mid damaging
grenades and stun you.
Orbits: It will use this right when it goes under water. For these, you
should just take the hits if you are risking you life exposing
yourself.
Vertical missiles: He uses them when he is under water as well, hover
under the thing you start on to block all of these.
This thing doesn't have very high AP, but it's more than any other MT
you've seen so far. You can only hit it when it is above water. Rockets
work VERY well against it.
Found in...
Destroy Massive Weapon
--The Massive Dingy ***************************
This looks like a 20X bigger version of what a hovering set of un-set-
up'd grenade launchers. Guess what it only uses? GRENADES! This thing
fires VERY accurate grenades. Not only that it can do it at very long
range. You do not need to kill this you first time through, but you
need to for an OP-Intensify ability. The DM24/1 + R/24 will kill it out
right (Dual missiles + X2 relation missiles). The LQ/35 works good too,
just wait for a double lock. Make sure you don't follow it out of
bounds and aim at the very tip of it. ALWAYS now where this MT is! This
is what makes this mission hard, and annoying. This MT can kill the Big
one, and visa versa.
Found in...
Destroy Massive MT
--The Massive Mt: *****************************************************
This is a HUGE MT. The biggest MT EVER! IT is also a high speed hover
MT too. It is big, so its speed shouldn't matter. You don't even need a
FCS to kill it. Why? It is that big. Any of these weapons work good
(Equip the longest range FCS, you shouldn't miss at all up close with a
Narrow & Deep any ways): Sniper rifles, Rockets (HECTOS!), Any type of
heavy cannon, Machine gun arms (on ALT), bazooka arms (On ALT) and
BLADES! (Too bad you can't get the Moonlight before this mission). 19
Hectos is the best way to kill it, but there are only 18 in a pack. But
don't forget, you must also be aware of its attacks.
Pod Missiles: Its most common attack. Other than dodging, THE only
things that can protect you are the Crow (Stealth) and Decoys. You
SHOULD fear this attack, it's only 20 missiles per launch, at mid
range.
Plasma Cannon: This is VERY accurate and rarely misses. It shoots two
pink lasers from its "eyes" and does a lot of damage.
Dual Titans: These are it large missiles. Touch these and DIE! No joke,
you'll take anywhere from 500-6000 damage from these. But he CAN kill
him self with these.
You should try and keep him behind the downed ship. This way you can
attack him without fear. You should try your hardest to keep it past
600 range (Look at the sight lock). Once it is damaged a tad, it will
split in two...
Found in...
Destroy Massive MT
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~Shop/Checklist
This is a list of parts. It also serves as a shop guide. The shop part
of this guide is if you started in Silent Line and didn't load up.
-Five boxes ([][][][][]), means you either start with the part or it is
in the shop from the beginning of the game.
-10 boxes mean you have to get corporation points to unlock them. To
get these points, just do missions for that corp. These are easy to
get, just beat all the missions and this should work.
-15 boxes means this is received as a prize in the arena. Just beat the
whole arena and this shouldn't be a problem.
-20 Boxes means this part is either found in a mission or given as a
reward after the mission (whether it is in the mail or not)
HEAD------------------------------------------------------------------
CHD-01-ATE [][][][][]
MHD-MM/003 [][][][][]
CHD-04-YIV [][][][][][][][][][][][][][][][][][][][]
MHD-RE/005 [][][][][]
MHD-RE/008 [][][][][]
CHD-06-OVE [][][][][]
CHD-02-TIE [][][][][]
MHD-MM/004 [][][][][]
CHD-SKYEYE [][][][][]
MHD-SS/CRUST [][][][][]
MHD-MX/RACHIS [][][][][]
CHD-07-VEN [][][][][]
CORE------------------------------------------------------------------
CCM-00-STO [][][][][]
MCM-MX/002 [][][][][][][][][][]
CCL-OI-NER [][][][][]
MCL-SS/ORCA [][][][][]
CCH-OV-IKS [][][][][]
MCH-MX/GRP [][][][][]
ARMS------------------------------------------------------------------
CAM-10-XB [][][][][]
CAM-11-SOL [][][][][]
MAM-MX/REE [][][][][]
MAM-SS/ALS [][][][][]
CAM-01-MHL [][][][][]
CAL-44-EAS [][][][][][][][][][]
MAL-GALE [][][][][]
MAL-RE/REX [][][][][]
CAL-MARTE [][][][][]
CAH-22-NIX [][][][][]
MAH-RE/GG [][][][][]
CAH-23-XBI [][][][][]
MAH-SS/CASK [][][][][]
CAW-DMG-0204 [][][][][]
CAW-DS48-01 [][][][][]
MAW-DHM68/04 [][][][][]
CAW-DVG36-01 [][][][][]
CAW-DBZ-48 [][][][][]
CAW-DC-03 [][][][][][][][][][][][][][][]
CAW-DHZ-36 [][][][][]
MAW-DLC/POWER [][][][][]
MAW-DSL/FIN [][][][][]
LEGS------------------------------------------------------------------
CLM-01-EDF [][][][][]
MLM-MM/ORDER [][][][][]
CLM-02-SNSK [][][][][]
MLM-SS/ORC [][][][][]
MLM-MX/066 [][][][][]
CLM-03-SRVT [][][][][]
CLL-01-FKST [][][][][]
MLL-SS/1001 [][][][][]
MLL-MX/EDGE [][][][][]
CLL-HUESO [][][][][]
CLH-XV-MSGR [][][][][]
CLH-STIFF [][][][][]
MLH-MX/VOLAR [][][][][][][][][][][][][][][][][][][][]
MLH-SS/RS [][][][][]
CLB-44-AKS [][][][][]
MLB-SS/FLUID [][][][][]
CLB-SOLID [][][][][]
CLB-33-NMU [][][][][]
MLB-MX/004 [][][][][]
MLF-RE/005 [][][][][]
MLF-MX/KNOT [][][][][]
CLF-DS-SEV [][][][][]
CLF-D1-ILC [][][][][]
CLF-D2-ROG [][][][][][][][][][]
CLC-03-MLKS [][][][][]
CLC-SHUT [][][][][]
MLC-RE/3003 [][][][][]
MLC-TRIDENT [][][][][]
CLC-D3TA [][][][][]
MLR-RE/EGA [][][][][]
MLR-MX/QUAIL [][][][][]
MLR-SS/REM [][][][][]
MLR-MM/PETAL [][][][][][][][][][]
CLR-00-MAK [][][][][][][][][][][][][][][]
BOOSTER---------------------------------------------------------------
CBT-00-UN1 [][][][][]
CBT-01-UN4 [][][][][]
MBT-OX/002 [][][][][]
MBT-OX/E9 [][][][][]
CBT-FLEET [][][][][][][][][][][][][][][][][][][][]
MBT-NI/MARE [][][][][]
CBT-DRAKE [][][][][]
FCS-------------------------------------------------------------------
VREX-ST-2 [][][][][]
AOX-F/ST-6 [][][][][]
VREX-ST-12 [][][][][]
VREX-WS-1 [][][][][][][][][][][][][][][]
AOX-X/WS-3 [][][][][]
AOX-ANA [][][][][]
VREX-ND-2 [][][][][]
VREX-F/ND-8 [][][][][]
PLS-EMA [][][][][]
PLS-ROA [][][][][]
GENERATOR-------------------------------------------------------------
CGP-ROV6 [][][][][]
CGP-ROV10 [][][][][]
MGP-VE8 [][][][][]
KGP-ZS4 [][][][][]
MGP-VE905 [][][][][][][][][][][][][][][]
CGP-ROZ [][][][][]
KGP-ZSV [][][][][]
RADIATOR--------------------------------------------------------------
RIX-CR10 [][][][][]
RIX-CR11 [][][][][]
RMR-SA44 [][][][][]
RMR-SA77 [][][][][]
RIX-CR14 [][][][][]
RMR-ICICLE [][][][][][][][][][][][][][][][][][][][]
RGI-KD99 [][][][][]
INSIDE----------------------------------------------------------------
CWI-BO-20 [][][][][]
CWI-FM-50 [][][][][]
CWI-FM-30 [][][][][]
MWI-MD/40 [][][][][]
CWI-NM-40 [][][][][]
MWI-RC/30 [][][][][]
MWI-DD/10 [][][][][]
MWI-DD/20 [][][][][][][][][][][][][][][][][][][][]
MWI-EM/15 [][][][][]
KWI-EM/10 [][][][][]
CWI-DM-32 [][][][][]
KWI-DM/30 [][][][][]
EXTENSION-------------------------------------------------------------
MEBT-OX/EB [][][][][]
KEBT-TB-UN5 [][][][][]
MEBT-OX/MB [][][][][][][][][][][][][][][][][][][][]
CEBT-HEX [][][][][][][][][][][][][][][][][][][][]
MWEM-R/24 [][][][][]
CWEM-R/20 [][][][][]
KWEM-TERRIER [][][][][]
CWEM-AS40 [][][][][]
CWEM-AM40 [][][][][]
MWEM-A/50 [][][][][]
KWEL-SILENT [][][][][]
MES-SS/1441 [][][][][]
KES-AEGIS [][][][][]
MEST-MX/CROW [][][][][][][][][][][][][][][][][][][][]
CEEC-00-XSP [][][][][]
CEEC-01-XSP2 [][][][][][][][][][][][][][][][][][][][]
KEEP-MALUM [][][][][]
BACK UNIT-------------------------------------------------------------
CWM-S40-1 [][][][][]
MWM-S42/6 [][][][][]
CWM-S60-10 [][][][][][][][][][][][][][][]
MWM-S60/12 [][][][][]
MWM-M24/2 [][][][][]
CWM-M36-4 [][][][][]
CWM-VM36-4 [][][][][]
MWM-DM24/1 [][][][][]
MWM-MM16/1 [][][][][]
CWM-GM14-1 [][][][][]
CWM-TITAN [][][][][]
CWR-S50 [][][][][]
CWR-S80 [][][][][]
CWR-M30 [][][][][]
MWR-M/45 [][][][][][][][][][][][][][][][][][][][]
MWR-TM/60 [][][][][]
CWR-HECTOS [][][][][]
CWC-CNG-300 [][][][][]
CWC-SLU-64 [][][][][][][][][][][][][][][]
CWC-GNS-15 [][][][][]
CWC-GNL-15 [][][][][]
MWC-IR./20 [][][][][]
MWC-LQ/35 [][][][][]
MWC-XP/80 [][][][][]
MWC-XP/75 [][][][][]
MWC-OC/15 [][][][][]
CM-AD-10 [][][][][]
MM-AD/20 [][][][][]
CRU-A10 [][][][][]
CRU-A102 [][][][][]
MRL-MM/009 [][][][][]
MRL-RE/111 [][][][][]
MRL-SS/SPHERE [][][][][][][][][][][][][][][][][][][][]
MWX-VM20/1 [][][][][]
CWX-DM-32-1 [][][][][]
MWX-LANZAR [][][][][]
CWX-LIC-10 [][][][][][][][][][]
MWX-MX/STRING [][][][][][][][][][]
MWX-OC-22 [][][][][][][][][][][][][][][][][][][][]
KWM-AD-50 [][][][][][][][][][][][][][][][][][][][]
ARM UNIT R------------------------------------------------------------
CWG-RF-200 [][][][][]
MWG-RF/220 [][][][][]
CWG-RF-160 [][][][][]
CWG-SRF-80 [][][][][]
MWG-SRF/60 [][][][][]
MWG-MG/350 [][][][][]
CWG-MG-500 [][][][][]
MWG-MG/1000 [][][][][]
CWG-HG-80 [][][][][]
MWG-HG/100 [][][][][]
CWG-BZ-50 [][][][][]
CWG-BZ-30 [][][][][]
MWG-SBZ/24 [][][][][][][][][][][][][][][][][][][][]
CWG-GS-72 [][][][][]
CWG-GS-56 [][][][][]
MWG-GS/54 [][][][][]
CWGG-HM-60 [][][][][]
CWGG-HR-66 [][][][][]
CWGG-GR-12 [][][][][][][][][][][][][][][]
MWG-KP/150 [][][][][]
MWG-KP/100 [][][][][]
MWG-XCW/90 [][][][][]
MWG-XCB/75 [][][][][][][][][][]
MWG-KARASAWA [][][][][][][][][][][][][][][][][][][][]
MWGG-XCG/20 [][][][][][][][][][]
KWB-SBR0X [][][][][]
KWB-SBR01 [][][][][]
KWB-MARS [][][][][][][][][][][][][][][][][][][][]
Left Arm Weapons------------------------------------------------------
CLB-LS-1551 [][][][][]
MLB-LS/003 [][][][][]
CLB-LS-2551 [][][][][]
KLB-TLS/SOL [][][][][]
MLB-MOONLIGHT [][][][][][][][][][][][][][][][][][][][]
KWG-HZL50 [][][][][]
KWG-HZL30 [][][][][][][][][][][][][][][][][][][][]
KWG-FTL450 [][][][][]
CES-ES-0001 [][][][][]
CES-ES-0101 [][][][][]
MES-ES/011 [][][][][]
KES-ES/MIRROR [][][][][][][][][][][][][][][][][][][][]
OPTIONAL PARTS--------------------------------------------------------
OP-S-SCR [][][][][]
OP-E/SCR [][][][][]
OP-S/STAB [][][][][]
OP-E/CND [][][][][]
OP-ECMP [][][][][]
OP-L/AXL [][][][][]
OP-LFCS++ [][][][][]
OP-L/BRK [][][][][]
OP-L/TRN [][][][][]
OP-E-LAI [][][][][][][][][][][][][][][]
OP-E-LAP [][][][][][][][][][]
OP-SP/E++ [][][][][]
OP-E/RTE [][][][][]
OP-TQ/CE [][][][][]
OP-M/AW [][][][][]
OP-INTENSIFY [][][][][][][][][][]
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
######################################################################
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#######==####==####==####==####==####==#######==#######==#############
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#######==##########==####==####==##==#########==#############==#######
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######################################################################
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Parts...(Put a "~" in front of what ever you put in the find, to Find
hold in "control" and press F)
-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Hover legs ------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Radiators -------------------------Radiator
-Offensive Inside Weapons ----------Inside
-Defensive Inside Weapons ----------Inside
-Auxiliary Booster Extensions ------Extension
-Relation Missile Extensions -------Extension
-Anti Missile Extensions -----------Extension
-Side Shield Extensions ------------Extension
-Miscellaneous Extensions ----------Extension
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit General Magazines -------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Shot Guns -------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Parrying Blades -------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Left Arm Guns ---------------------Arm Unit L
-Shields ---------------------------Arm Unit L
-Optional Parts --------------------Optional Parts
This section will tell you a lot about the parts. I will list important
things about the part type and then a note about the part it's self. A
number of stars will be on the part, rating its effectiveness. These
are things I added in myself. The rating is just my opinion of the
part, note that I prefer light weight.
Note: My personal note
BUO: Best used on/with, these are just tips (--- means it does really
stick out that much to be on a certain AC or it is mentioned intro to
the parts of a certain type.)
Found: Where the part is found
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#######==#####==####==##########==####==####==#===######==############
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~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other
little things. For the most part, a Head's defense is usually not going
to be the deciding factor in a big fight, but it can help.
The heads stats
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Computer Type: The heads performance level.
Computer Voice: The gender, has no real point.
System recovery: How fast you get rid of system errors.
Map type: When you press select in missions, how good it is.
Bio Sensor: Can it lock on to Bio weapons?
ECM canceler: Can it counter electric counter measures?
Radar function: Does this head have radar?
Radar range: How far the Radar goes.
Radar type: What the Radar looks like.
Scanning interval: The radar's refresh rate.
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
CHD-01-ATE ***
Manufacturer: Crest Ind.
Price: 15000
Weight: 120
Energy drain: 350
Armor points: 780
Def. Shell: 154
Def. Energy: 149
Cooling: 204
Computer Type: Rough
Computer Voice: Female
System recovery: Mid
Map type: No memory
Bio Sensor: Provided
ECM canceler: None
Radar function: None
Radar range: None
Radar type: None
Scanning interval: None
Text: Stable, well balanced head part.
Note: Other than being the lightest head, nothing else is good about
it.
BUO: The starting AC or the Lightest
Found: You start with it.
MHD-MM/003 ********
Manufacturer: Mirage
Price: 43500
Weight: 141
Energy drain: 657
Armor points: 892
Def. Shell: 165
Def. Energy: 232
Cooling: 25
Computer Type: Standard
Computer Voice: Male
System recovery: Mid
Map type: No memory
Bio Sensor: None
ECM canceler: Provided
Radar function: Provided
Radar range: 490
Radar type: Standard
Scanning interval: 80
Next: Head part with good energy defense.
Note: AKA The bucket head, this is the head the Controller Acs use in
AC3. This head has the best E def in AC3. Supposedly this head has the
best blade tracking. This head also has a scary eye!
BUO: A blader or a VS E weaponer
Found in: Shop
CHD-04-YIV ****
Manufacturer: Chest Ind.
Price: 28000
Weight: 135
Energy drain: 243
Armor points: 865
Def. Shell: 201
Def. Energy: 165
Cooling: 449
Computer Type: Standard
Computer Voice: Female
System recovery: Mid
Map type: Area&place name
Bio Sensor: none
ECM canceler: none
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none
Text: Good overall performance, no radar.
Note: I can't find anything good about this part that makes it stand
out... But from a back view with the IKS core, you look headless.
BUO: ---
Found: Found hidden in "Defend Naire Bridge" look at the FAQ.
MHD-RE/005 *********
Manufacturer: Mirage
Price: 22500
Weight: 234
Energy drain: 216
Armor points: 1000
Def. Shell: 196
Def. Energy: 172
Cooling: 388
Computer Type: Detailed
Computer Voice: Male
System recovery: High
Map type: No memory
Bio Sensor: none
ECM canceler: none
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none
Text: Close-range, basic performance model.
Note: This is without a doubt the best head to use in the arena if you
have a back radar (or cheese with OPI). It's good because of it has the
lowest drain I believe and has the highest AP. Its only bad part is
that it sucks by itself.
BUO: A OPI or when you want the highest AP.
Found: Shop
MHD-RE/008 *****
Manufacturer: Mirage
Price: 59000
Weight: 187
Energy drain: 439
Armor points: 911
Def. Shell: 192
Def. Energy: 149
Cooling: 164
Computer Type: Rough
Computer Voice: Female
System recovery: High
Map type: No memory
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 290
Radar type: standard
Scanning interval: 74
Text: Improved version of the MHD-RE/005
Note: I never really used this part.
BUO: ---
Found: Shop
CHD-06-OVE **
Manufacturer: Crest Ind.
Price: 67200
Weight: 166
Energy drain: 374
Armor points: 803
Def. Shell: 129
Def. Energy: 132
Cooling: 505
Computer Type: Rough
Computer Voice: Male
System recovery: high
Map type: area&place name
Bio Sensor: none
ECM canceler: provided
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none
Text: Exceptional heat-defense and cooling
Note: ILL! This head sucks, looks ugly too. I guess if your little
brother loves heat weapons it has some purpose
BUO: VS heat
Found: Shop
CHD-02-TIE *******
Manufacturer: Crest Ind.
Price: 29500
Weight: 156
Energy drain: 457
Armor points: 788
Def. Shell: 141
Def. Energy: 154
Cooling: 58
Computer Type: standard
Computer Voice: female
System recovery: mid
Map type: area&place name
Bio Sensor: none
ECM canceler: provided
Radar function: provided
Radar range: 440
Radar type: standard
Scanning interval: 48
Text: Improved version of the CHD-01-ATE
Note: My used to be favorite head. There is nothing bad or too good
about it.
BUO: ---
Found: Shop
MHD-MM/004 *
Manufacturer: Mirage
Price: 64100
Weight: 255
Energy drain: 333
Armor points: 956
Def. Shell: 133
Def. Energy: 146
Cooling: 25
Computer Type: standard
Computer Voice: male
System recovery: mid
Map type: no memory
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 540
Radar type: standard
Scanning interval: 30
Text: Good multipurpose functionality.
Note: This is just a filler up head. There is no point in using this
head. There is cheaper heads that weight less and that do better and
more things. By the way, the part is ugly :)
BUO: A joke AC
Found: Shop
CHD-SKYEYE ********
Manufacturer: Crest Ind.
Price: 41000
Weight: 148
Energy drain: 534
Armor points: 840
Def. Shell: 177
Def. Energy: 153
Cooling: 100
Computer Type: detailed
Computer Voice: female
System recovery: high
Map type: area&place name
Bio Sensor: none
ECM canceler: none
Radar function: provided
Radar range: 360
Radar type: standard
Scanning interval: 65
Text: Highly stable Crest masterpiece.
Note: This is a very good head for the arena and all. It does lack some
features but is still very good
BUO: ---
Found: Shop
MHD-SS/CRUST ******
Manufacturer: Mirage
Price: 33800
Weight: 378
Energy drain: 711
Armor points: 956
Def. Shell: 246
Def. Energy: 208
Cooling: 242
Computer Type: rough
Computer Voice: male
System recovery: low
Map type: no memory
Bio Sensor: none
ECM canceler: provided
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none
Text: Heavy armor, superior defense model.
Note: Despite its lack of any functions and high E drain and weight, it
does have very good armor.
BUO: A heavy weight
Found: Shop
MHD-MX/RACHIS ********
Manufacturer: Mirage
Price: 54000
Weight: 353
Energy drain: 277
Armor points: 975
Def. Shell: 160
Def. Energy: 190
Cooling: 80
Computer Type: detailed
Computer Voice: female
System recovery: high
Map type: area&place name
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 560
Radar type: standard
Scanning interval: 56
Text: Highly stable Mirage masterpiece.
Note: This is a very good head. Its bad point it its weight...
BUO: ---
Found: Shop
CHD-07-VEN **********
Manufacturer: Crest Ind.
Price: 53200
Weight: 145
Energy drain: 865
Armor points: 692
Def. Shell: 104
Def. Energy: 202
Cooling: 122
Computer Type: detailed
Computer Voice: male
System recovery: high
Map type: area&place name
Bio Sensor: provided
ECM canceler: provided
Radar function: provided
Radar range: 940
Radar type: standard
Scanning interval: 15
Text: Multi-function, radar equipped model.
Note: This is without a doubt my favorite head in AC... From the Radar,
to WAKS and now VEN. This head has every function in the game and
light. Is you can get around its piss poor AP, then it's great. This
part has very high drain, but gets lowered in the expansion "Silent
Line: Armored Core"
BUO: Missions
Found: Shop
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~Cores...
Cores are the "core" of your AC. The core stores your generator,
booster, FCSs, Radiators, and optional parts. There is two types off
cores.
Over boosting: This lets you boost extremely fast. (OB)
Exceed Orbit: These are little firing pods the track down and kill on
there own. (EO)
The (OB) core stats
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Maximum Weight: The amount of weight the core can carry.
VS MG Response: The angle and ability of the AMS
VS MG Range: The range of the anti missile system (AMS)
Option Slots: The amount of optional parts that can be used
Core type: EO or BO
OB power: Boost power of the OB
OB energy drain: The amount of drain from OB ing
Discharge heat: The amount of heat generated when you OB
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
The (EO) core stats
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Maximum Weight: The amount of weight the core can carry.
Option Slots: The amount of optional parts that can be used
Core type: EO or BO
EO attack power: How strong one shot is
EO number of ammo: The number of ammo in the EO
EO ammo type: solid or energy
EO ammo heat: How hot a shot is
EO reload time: How long it takes to shoot again
EO range: How far the shoot travels
Discharge heat: How much heat you get when you pop them out.
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
CCM-00-STO *****
Manufacturer: Crest Ind.
Price: 61000
Weight: 1105
Energy drain: 1043
Armor points: 2820
Def. Shell: 580
Def. Energy: 505
Cooling: 368
Maximum Weight: 3558
VS MG Response: 55
VS MG Range: 125
Option Slots: 12
Core type: OB
OB power: 2670
OB energy drain: 9600
Discharge heat: 1200
Text: Crest's general purpose core model.
Note: The basic core, nothing to good or bad.
BUO: A starting AC
Found: You start with this part.
MCM-MX/002 *********
Manufacturer: Mirage
Price: 80000
Weight: 1016
Energy drain: 1100
Armor points: 2643
Def. Shell: 530
Def. Energy: 560
Cooling: 444
Maximum Weight: 3302
Option Slots: 16
Core type: EO
EO attack power: 450
EO number of ammo: 50
EO ammo type: energy
EO ammo heat: 12
EO reload time: 30
EO usage drain: 2800
EO range: 850
Discharge heat: 146
Text: Mirage's standard, high AP model.
Note: Very good core, well balanced in everything. It has a medium
recharge rate and in packs of 10. It shots green energy lasers.
BUO: Anything without a blade
Found: Shop
CCL-OI-NER **********
Manufacturer: Crest Ind.
Price: 88000
Weight: 788
Energy drain: 1310
Armor points: 2320
Def. Shell: 491
Def. Energy: 428
Cooling: 356
Maximum Weight: 3141
VS MG Response: 48
VS MG Range: 100
Option Slots: 14
Core type: OB
OB power: 3000
OB energy drain: 10140
Discharge heat: 980
Text: Powerful OB thrust, but lacks defense.
Note: This is my favorite Core. It is also the lightest core. In the
expansion, this loses some AP and Shell Defense.
BUO: A lightweight.
Found: Shop
MCL-SS/ORCA ******
Manufacturer: Mirage
Price: 114000
Weight: 890
Energy drain: 1553
Armor points: 2150
Def. Shell: 470
Def. Energy: 466
Cooling: 273
Maximum Weight: 3024
Option Slots: 20
Core type: EO
EO attack power: 123
EO number of ammo: 100
EO ammo type: energy
EO ammo heat: 8
EO reload time: 5
EO usage drain: 884
EO range: 300
Discharge heat: 85
Text: Many option slots and very expandable.
Note: This part does seem bad on paper, and it really is, this gets
better in the expansion. Not only that, it has tons an OP slots. Its EO
shot is a single energy machine gun that recharges about 1 per second.
BUO: On a lightweight with energy weapons.
Found: Shop
CCH-OV-IKS *******
Manufacturer: Crest Ind.
Price: 139000
Weight: 1502
Energy drain: 879
Armor points: 3166
Def. Shell: 664
Def. Energy: 610
Cooling: 733
Maximum Weight: 4077
VS MG Response: 38
VS MG Range: 150
Option Slots: 10
Core type: OB
OB power: 2300
OB energy drain: 8000
Discharge heat: 1810
Text: Provides exceptional AP and DEF
Note: The most AP core in the game. It is also very heavy. The lack of
a big optional options make this core a little worse.
BUO: On a heavily armored AC or tank
Found: Shop
MCH-MX/GRP *******
Manufacturer: Mirage
Price: 72000
Weight: 1378
Energy drain: 992
Armor points: 3003
Def. Shell: 630
Def. Energy: 543
Cooling: 407
Maximum Weight: 3813
Option Slots: 8
Core type: EO
EO attack power: 1450
EO number of ammo: 15
EO ammo type: energy
EO ammo heat: 18
EO reload time: 122
EO usage drain: 5450
EO range: 570
Discharge heat: 142
Text: Heavy model stressing AP and DEF.
Note: Very good in EO attack. They recharge all in one bulk. They shot
dual plasma rounds, that look just like the karasawa's beams
BUO: when you're just to lazy to press square.
Found: Shop
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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I
mostly never worry about arms unless I blade or need armor. So I
usually just use light ones...
The Arm stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Energy Supply: This is a major factor in blade damage.
Recoil Control: Determines recoil (mainly machine guns)
Reaction Speed: The arms speed to you blading.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CAM-10-XB ***
Manufacturer: Crest Ind.
Price: 15500
Weight: 1228
Energy drain: 1006
Armor Points: 1670
Def. Shell: 356
Def. Energy: 342
Cooling: 245
Energy Supply: 85
Recoil Control: 279
Reaction Speed: 600
Text: Standard model. Heavy but stable.
Note: Too heavy for its usefulness
BUO: A newbie
Found: You start with this part
CAM-11-SOL ********
Manufacturer: Crest Ind.
Price: 19000
Weight: 1054
Energy drain: 877
Armor Points: 1635
Def. Shell: 332
Def. Energy: 328
Cooling: 95
Energy Supply: 105
Recoil Control: 284
Reaction Speed: 700
Text: Lighter version of the CAM-10-XB.
Note: These are just above average in everything
BUO: When it can fit
Found: Shop
MAM-MX/REE ******
Manufacturer: Mirage
Price: 23000
Weight: 1400
Energy drain: 1510
Armor Points: 1743
Def. Shell: 305
Def. Energy: 453
Cooling: 114
Energy Supply: 130
Recoil Control: 280
Reaction Speed: 400
Text: High AP and energy defense model.
Note: Very high E supply and E defs, but they fall short because of E
drain and weight...
BUO: When you want to kill in one blade strike
Found: Shop
MAM-SS/ALS ******
Manufacturer: Mirage
Price: 37000
Weight: 1307
Energy drain: 1210
Armor Points: 1564
Def. Shell: 358
Def. Energy: 374
Cooling: 299
Energy Supply: 110
Recoil Control: 276
Reaction Speed: 700
Text: Highly stable Mirage masterpiece.
Note: ---
BUO: ---
Found: Shop
CAM-01-MHL
Manufacturer: Crest Ind.
Price: 30000
Weight: 1243
Energy drain: 974
Armor Points: 1780
Def. Shell: 433
Def. Energy: 239
Cooling: 354
Energy Supply: 100
Recoil Control: 330
Reaction Speed: 500
Text: Close-range, high shell DEF model.
Note: ---
BUO: ---
Found: Shop
CAL-44-EAS *********
Manufacturer: Crest Ind.
Price: 28000
Weight: 714
Energy drain: 1222
Armor Points: 1490
Def. Shell: 288
Def. Energy: 276
Cooling: 282
Energy Supply: 100
Recoil Control: 300
Reaction Speed: 600
Text: Lightest arm part. Very mobile.
Note: One of my favorite arm parts. A must use on lights
BUO: A lightweight, or when you are over weight.
Found: Shop
MAL-GALE *********
Manufacturer: Mirage
Price: 36800
Weight: 853
Energy drain: 940
Armor Points: 1602
Def. Shell: 229
Def. Energy: 402
Cooling: 549
Energy Supply: 90
Recoil Control: 285
Reaction Speed: 600
Text: Top notch energy defense and cooling.
Note: Overall great arms for its weight, just sucks for blading.
BUO: When you need high DEF but on a light
Found: Shop
MAL-RE/REX **********
Manufacturer: Mirage
Price: 39000
Weight: 895
Energy drain: 682
Armor Points: 1654
Def. Shell: 201
Def. Energy: 194
Cooling: 245
Energy Supply: 120
Recoil Control: 274
Reaction Speed: 500
Text: High AP offsets low DEF ratings.
Note: IMO the best arms, good for blades and the lowest E drain
BUO: With an expert
Found: Shop
CAL-MARTE ***
Manufacturer: Crest Ind.
Price: 56000
Weight: 914
Energy drain: 857
Armor Points: 1550
Def. Shell: 304
Def. Energy: 293
Cooling: 120
Energy Supply: 95
Recoil Control: 288
Reaction Speed: 1400
Text: Crest's answer to Mirage's MAL-RE/REX
Note: I just don't like these arms, THEY SUCK FOR BLADES!
BUO: with inside weapons and if you like a slow blade
Found: Shop
CAH-22-NIX *******
Manufacturer: Crest Ind.
Price: 39500
Weight: 1612
Energy drain: 1258
Armor Points: 1835
Def. Shell: 475
Def. Energy: 360
Cooling: 102
Energy Supply: 110
Recoil Control: 295
Reaction Speed: 700
Text: Stable, high defense arm model.
Note: The lightest of the heavy weight.
BUO: When you just want to squeeze a little more on.
Found: Shop
MAH-RE/GG ********
Manufacturer: Mirage
Price: 54400
Weight: 1788
Energy drain: 1299
Armor Points: 1920
Def. Shell: 482
Def. Energy: 518
Cooling: 715
Energy Supply: 100
Recoil Control: 330
Reaction Speed: 600
Text: Close-range, heat resistant model.
Note: VERY high DEF
BUO: heavy weight
Found: Shop
CAH-23-XBI *****
Manufacturer: Crest Ind.
Price: 34000
Weight: 1726
Energy drain: 1274
Armor Points: 1880
Def. Shell: 515
Def. Energy: 409
Cooling: 337
Energy Supply: 90
Recoil Control: 330
Reaction Speed: 600
Text: Highly stable Crest masterpiece.
Note: I don't see why you would wear this over the GG
BUO: Heavy
Found: Shop
MAH-SS/CASK *********
Manufacturer: Mirage
Price: 42100
Weight: 2120
Energy drain: 1415
Armor Points: 1990
Def. Shell: 654
Def. Energy: 488
Cooling: 165
Energy Supply: 125
Recoil Control: 300
Reaction Speed: 800
Text: Provides excellent AP and defense.
Note: Hmm, highest DEF, good E supply, and doesn't interfere with back
parts? WOW! Only it weight a lot.
BUO: D3TA
Found: Shop
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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them
selves. They come in many flavors. WARNING these arms do not have
defensive points. I'm not going to describe that stats in this part,
they are way to different from part to part. If you want to know what
something means go look at the other weapons.
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CAW-DMG-0204 **
Manufacturer: Crest Ind.
Price: 48000
Type: Machine gun
Weight: 1180
Energy drain: 74
Armor Points: 690
Cooling: 536
Weapon Lock: wide & shallow
Attack Power: 200:200
Ammo Heat: 56:56
Range: 440:440
Maximum Lock: 1:1
Reload Time: 10:6
Number of Ammo: 360
Ammo Type: Solid
Ammo Price: 58
Usage Drain: -:-
Text: Variable firing rate machine gun.
Note: These suck, bad! They can't hit for crap
BUO: when making the lowest AP AC
Found: Shop
CAW-DS48-01 ******
Manufacturer: Crest Ind.
Price: 57000
Type: Small missile
Weight: 730
Energy drain: 420
Armor Points: 940
Cooling: 233
Weapon Lock: standard
Attack Power: 780:780
Ammo Heat: 10:10
Range: 450:450
Maximum Lock: 1:1
Reload Time: 41:41
Number of Ammo: 48
Ammo Type: solid
Ammo Price: 260
Usage Drain: -:-
Text: Variable launch missile model
Note: These aren't that great. Shoot 2 or 4!
BUO: A crappy missile AC
Found: Shop
MAW-DHM68/04 **********
Manufacturer: Mirage
Price: 68100
Type: Small missile
Weight: 1275
Energy drain: 377
Armor Points: 1202
Cooling: 411
Weapon Lock: standard
Attack Power: 520:780
Ammo Heat: 640:186
Range: 510:510
Maximum Lock: 4:4
Reload Time: 46:46
Number of Ammo: 68
Ammo Type: solid
Ammo Price: 130
Usage Drain: -:-
Text: Toggle missile type: heat/small
Note: These are great, keep them on Small, since you'll usually
overheat them any ways, especially with relations.
BUO: Any all missile AC
Found: Shop
CAW-DVG36-01 ****
Manufacturer: Crest Ind.
Price: 84000
Type: Low or high trajectory missiles
Weight: 1714
Energy drain: 532
Armor Points: 834
Cooling: 365
Weapon Lock: standard
Attack Power: 780:780
Ammo Heat: 145:145
Range: 600:600
Maximum Lock: 1:1
Reload Time: 84:84
Number of Ammo: 36
Ammo Type: solid
Ammo Price: 1125
Usage Drain: -:-
Text: Toggle missile type: vertical/torpedo.
Note: These have too little ammo, the low ones are better.
BUO: A confusing Missiles AC
Found: Shop
CAW-DBZ-48 *****
Manufacturer: Crest Ind.
Price: 96300
Type: Bazooka
Weight: 1560
Energy drain: 99
Armor Points: 1550
Cooling: 257
Weapon Lock: narrow & deep
Attack Power: 1500:1500
Ammo Heat: 320:320
Range: 760:760
Maximum Lock: 1:1
Reload Time: 45:45
Number of Ammo: 48
Ammo Type: solid
Ammo Price: 200
Usage Drain: -:-
Text: Toggle bazooka: no. of rounds fired.
Note: Either shoot two, or 4 spread. Very power fully up close.
BUO: A jouster
Found: Shop
CAW-DC-03 *******
Manufacturer: Crest Ind.
Price: 88000
Type: Grenade launcher
Weight: 1830
Energy drain: 233
Armor Points: 910
Cooling: 98
Weapon Lock: narrow & deep
Attack Power: 3400:3400
Ammo Heat: 742:742
Range: 1147:1147
Maximum Lock: 1:1
Reload Time: 180:110
Number of Ammo: 20
Ammo Type: solid
Ammo Price: 1750
Usage Drain: -:-
Text: Toggle cannon: firing style.
Note: Shot one or two, very strong.
BUO: A hyper sniper.
Found: Defeat Ace/Arcadia in the arena (A-1)
CAW-DHZ-36 *
Manufacturer: Crest Ind.
Price: 52500
Type: Howitzer
Weight: 1700
Energy drain: 136
Armor Points: 1210
Cooling: 66
Weapon Lock: none
Attack Power: 410:1050
Ammo Heat: 278:606
Range: 900:900
Maximum Lock: -:-
Reload Time: 74:74
Number of Ammo: 80
Ammo Type: solid
Ammo Price: 340
Usage Drain: -:-
Text: Toggle howitzer: no. of rounds fired.
Note: They suck! Don't use these, go away!
BUO: Under a kick me sign
Found: Shop
MAW-DLC/POWER ******
Manufacturer: Mirage
Price: 82200
Type: Laser cannon
Weight: 1666
Energy drain: 604
Armor Points: 888
Cooling: 338
Weapon Lock: narrow & deep
Attack Power: 2335:1240
Ammo Heat: 24:24
Range: 415:415
Maximum Lock: 1:1
Reload Time: 74:47
Number of Ammo: 48
Ammo Type: energy
Ammo Price: -
Usage Drain: 6800:2400
Text: Toggle laser cannon: shot strength.
Note: The strong shot is a lot strong but drains a lot! They are way
way tuned down since AC1
BUO: ---
Found: Shop
MAW-DSL/FIN *******
Manufacturer: Mirage
Price: 53300
Type: Spread laser
Weight: 1093
Energy drain: 611
Armor Points: 1090
Cooling: 657
Weapon Lock: Special
Attack Power: 160:300
Ammo Heat: 10:10
Range: 200:350
Maximum Lock: 1:1
Reload Time: 10:28
Number of Ammo: 180
Ammo Type: energy
Ammo Price: -
Usage Drain: 1200:1500
Text: Toggle spread laser: rounds fired.
Note: VERY FAST KILLING! They just suck for missions and drain a lot.
BUO: tank killer
Found: Shop
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~Midweight Humanoid legs...
These are the standard legs in AC.
-Mid speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions
The mid weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CLM-01-EDF ******
Manufacturer: Crest Ind.
Price: 25000
Maximum weight: 4905
Weight: 1888
Energy drain: 1844
Stationary Drain: 560
Armor points: 3050
Def. Shell: 502
Def. Energy: 494
Cooling: 354
Moving Ability: 280
Turing Speed: 118
Jump Function: Provided
Braking ability: 100
Landing stability: 1007
Defensive stability: 900
Text: Inexpensive, standard leg model.
Note: Just not the best in anything
BUO: The starting AC
Found: You start with these
MLM-MM/ORDER *******
Manufacturer: Mirage
Price: 29500
Maximum Weight: 5097
Weight: 1994
Energy drain: 1725
Stationary Drain: 642
Armor points: 3238
Def. Shell: 556
Def. Energy: 529
Cooling: 402
Moving Ability: 277
Turing Speed: 115
Jump Function: Provided
Braking ability: 92
Landing stability: 1018
Defensive stability: 1106
Text: Model competing with the CLM-01-EDF
Note: Don't know why, but it has four pipes sticking out of it...
BUO: ---
Found: Shop
CLM-02-SNSK ********
Manufacturer: Crest Ind.
Price: 45600
Maximum Weight: 5252
Weight: 2309
Energy drain: 1864
Stationary Drain: 690
Armor points: 3386
Def. Shell: 580
Def. Energy: 543
Cooling: 485
Moving Ability: 275
Turing Speed: 110
Jump Function: Provided
Braking ability: 110
Landing stability: 1221
Defensive stability: 1320
Text: Highly stable Crest masterpiece.
Note: ---
BUO: ---
Found: Shop
MLM-SS/ORC *******
Manufacturer: Mirage
Price: 49000
Maximum Weight: 5384
Weight: 2555
Energy drain: 2850
Stationary Drain: 1352
Armor points: 3500
Def. Shell: 501
Def. Energy: 666
Cooling: 783
Moving Ability: 267
Turing Speed: 114
Jump Function: Provided
Braking ability: 110
Landing stability: 1200
Defensive stability: 1200
Text: Emphasizes energy defense and cooling.
Note: High load cap and the once highest E def is only pasted by its
energy drain.
BUO: Vs Anti SAWA or with one (This was my S ranker legs for AC3)
Found: Shop
MLM-MX/066 ********
Manufacturer: Mirage
Price: 30300
Maximum Weight: 4982
Weight: 1872
Energy drain: 2644
Stationary Drain: 735
Armor points: 3405
Def. Shell: 520
Def. Energy: 524
Cooling: 590
Moving Ability: 275
Turing Speed: 120
Jump Function: Provided
Braking ability: 100
Landing stability: 1000
Defensive stability: 1187
Text: High mobility leg model.
Note: Very light for a mid. Lighter than some light weights
BUO: instead of the EDGE
Found: Shop
CLM-03-SRVT *********
Manufacturer: Crest Ind.
Price: 35000
Maximum Weight: 5193
Weight: 2403
Energy drain: 1620
Stationary Drain: 650
Armor points: 3624
Def. Shell: 688
Def. Energy: 405
Cooling: 302
Moving Ability: 270
Turing Speed: 112
Jump Function: Provided
Braking ability: 108
Landing stability: 1700
Defensive stability: 1612
Text: Leg model stressing shell defense.
Note: Very good legs. If you can, I would try and squeeze on these legs
if you got the weight.
BUO: ---
Found: Shop
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~Lightweight Humanoid legs...
These are the all around fastest legs in AC.
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions
The light weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CLL-01-FKST *******
Manufacturer: Crest Ind.
Price: 72000
Maximum Weight: 4377
Weight: 1675
Energy drain: 2894
Stationary Drain: 838
Armor points: 2855
Def. Shell: 500
Def. Energy: 482
Cooling: 783
Moving Ability: 425
Turing Speed: 110
Jump Function: Provided
Braking ability: 94
Landing stability: 1057
Defensive stability: 865
Text: Good mobility combined with decent AP.
Note: Light weight that can hold the SAWA!
BUO: ---
Found: Shop
MLL-SS/1001 *******
Manufacturer: Mirage
Price: 54000
Maximum Weight: 4232
Weight: 1790
Energy drain: 2446
Stationary Drain: 907
Armor points: 3029
Def. Shell: 447
Def. Energy: 503
Cooling: 894
Moving Ability: 436
Turing Speed: 119
Jump Function: Provided
Braking ability: 88
Landing stability: 854
Defensive stability: 670
Text: Part competitor of the CLL-01-FKST.
Note: Not sure why, but this part has good cooling.
BUO: ---
Found: Shop
MLL-MX/EDGE ****
Manufacturer: Mirage
Price: 110000
Maximum Weight: 4609
Weight: 1892
Energy drain: 3056
Stationary Drain: 583
Armor points: 2216
Def. Shell: 422
Def. Energy: 462
Cooling: 333
Moving Ability: 445
Turing Speed: 120
Jump Function: Provided
Braking ability: 90
Landing stability: 1032
Defensive stability: 847
Text: Long-range, mid-load capacity model.
Note: Great in AC1 were weight didn't matter, but they just suck. They
do have one of the highest E drains in the game and very fragile.
BUO: On a fashion model
Found: Shop
CLL-HUESO **********
Manufacturer: Crest Ind.
Price: 35800
Maximum Weight: 3989
Weight: 1500
Energy drain: 2346
Stationary Drain: 627
Armor points: 2793
Def. Shell: 504
Def. Energy: 412
Cooling: 644
Moving Ability: 452
Turing Speed: 145
Jump Function: Provided
Braking ability: 140
Landing stability: 674
Defensive stability: 593
Text: Lighter prototype of the CLL-01-FKST
Note: The lightest legs in the game, and also have the lowest load cap
in the game. Don't get used to these, they get slower in turning and
get almost 100 S DEF raped off in silent line.
BUO: A speed demon with one gun.
Found: Shop
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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost.
-Low speed
-High load
-High armor
-Low air speed
-Cannon restrictions
The Heavy weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
I'm just telling you this, I never really ever used a staple heavy
weight biped, thus I'm not going to rate and give notes.
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CLH-XV-MSGR ---
Manufacturer: Crest Ind.
Price: 31000
Maximum Weight: 6184
Weight: 2777
Energy drain: 2010
Stationary Drain: 672
Armor points: 3540
Def. Shell: 679
Def. Energy: 567
Cooling: 666
Moving Ability: 160
Turing Speed: 110
Jump Function: Provided
Braking ability: 100
Landing stability: 2150
Defensive stability: 2520
Text: Good close-in model. Inexpensive.
Note: ---
BUO: ---
Found: Shop
CLH-STIFF ---
Manufacturer: Crest Ind.
Price: 75000
Maximum Weight: 6422
Weight: 3064
Energy drain: 2124
Stationary Drain: 972
Armor points: 3602
Def. Shell: 654
Def. Energy: 582
Cooling: 1010
Moving Ability: 155
Turing Speed: 107
Jump Function: Provided
Braking ability: 140
Landing stability: 3133
Defensive stability: 1480
Text: High load capacity and good cooling.
Note: ---
BUO: ---
Found: Shop
MLH-MX/VOLAR ---
Manufacturer: Mirage
Price: 44600
Maximum Weight: 6909
Weight: 3146
Energy drain: 2200
Stationary Drain: 864
Armor points: 3710
Def. Shell: 703
Def. Energy: 600
Cooling: 584
Moving Ability: 151
Turing Speed: 109
Jump Function: Provided
Braking ability: 118
Landing stability: 2953
Defensive stability: 2744
Text: Highly stable Mirage masterpiece.
Note: ---
BUO: ---
Found: Get this from doing good in the 1st Raven Test.
MLH-SS/RS ---
Manufacturer: Mirage
Price: 64200
Maximum Weight: 7501
Weight: 3478
Energy drain: 2410
Stationary Drain: 1112
Armor points: 3800
Def. Shell: 756
Def. Energy: 630
Cooling: 366
Moving Ability: 148
Turing Speed: 106
Jump Function: Provided
Braking ability: 125
Landing stability: 3245
Defensive stability: 3008
Text: Best two-leg armor and load capacity.
Note: ---
BUO: ---
Found: Shop
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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to
get two more spots. (The second one is the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions
The Reverse Joint leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
I'm just telling you this, I never really ever used a RJ, thus I'm not
going to rate and give notes.
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CLB-44-AKS ---
Manufacturer: Crest Ind.
Price: 17000
Maximum Weight: 4613
Weight: 2180
Energy drain: 1412
Stationary Drain: 198
Armor points: 3095
Def. Shell: 527
Def. Energy: 451
Cooling: 204
Moving Ability: 304
Turing Speed: 114
Jump Function: Provided
Braking ability: 105
Landing stability: 1888
Defensive stability: 1688
Text: Standard reverse-joint leg model.
Note: ---
BUO: ---
Found: Shop
MLB-SS/FLUID ---
Manufacturer: Mirage
Price: 32200
Maximum Weight: 5082
Weight: 2510
Energy drain: 1456
Stationary Drain: 372
Armor points: 3320
Def. Shell: 590
Def. Energy: 468
Cooling: 150
Moving Ability: 322
Turing Speed: 122
Jump Function: Provided
Braking ability: 89
Landing stability: 2160
Defensive stability: 1756
Text: Well-balanced CLB-44-AKS.
Note: ---
BUO: ---
Found: Shop
CLB-SOLID ---
Manufacturer: Crest Ind.
Price: 21100
Maximum Weight: 4816
Weight: 2090
Energy drain: 1685
Stationary Drain: 484
Armor points: 2940
Def. Shell: 472
Def. Energy: 446
Cooling: 716
Moving Ability: 328
Turing Speed: 130
Jump Function: Provided
Braking ability: 115
Landing stability: 1804
Defensive stability: 1765
Text: Lightest reverse-joint leg model.
Note: ---
BUO: ---
Found: Shop
CLB-33-NMU ---
Manufacturer: Crest Ind.
Price: 45000
Maximum Weight: 5782
Weight: 2777
Energy drain: 1515
Stationary Drain: 340
Armor points: 3500
Def. Shell: 622
Def. Energy: 525
Cooling: 289
Moving Ability: 223
Turing Speed: 110
Jump Function: Provided
Braking ability: 108
Landing stability: 2800
Defensive stability: 2870
Text: Enhanced version of the CLB-SOLID.
Note: ---
BUO: ---
Found: Shop
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~Quadruped legs...
These legs actually come in all sizes, but are too low in number to get
more spots. These are averaged
-High speed
-Low-mid load
-Mid-high armor
-Mid air speed
-Cannon restrictions only when flying < - Good!
The Quadruped leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
I'm just telling you this, I do use quads, but I only used like two
legs. I am a good/avid quad user but I still can't compare them.
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MLF-RE/005 ---
Manufacturer: Mirage
Price: 37000
Maximum Weight: 4116
Weight: 2150
Energy drain: 2910
Stationary Drain: 1340
Armor points: 2855
Def. Shell: 553
Def. Energy: 604
Cooling: 1210
Moving Ability: 479
Turing Speed: 136
Jump Function: Provided
Braking ability: 124
Landing stability: 2245
Defensive stability: 1077
Text: Standard, highly mobile quadruped.
Note: ---
BUO: ---
Found: Shop
MLF-MX/KNOT ---
Manufacturer: Mirage
Price: 44200
Maximum Weight: 5197
Weight: 2400
Energy drain: 3058
Stationary Drain: 1145
Armor points: 3150
Def. Shell: 476
Def. Energy: 554
Cooling: 1324
Moving Ability: 425
Turing Speed: 129
Jump Function: Provided
Braking ability: 124
Landing stability: 2618
Defensive stability: 1243
Text: Enhanced version of the MLF-RE/005
Note: ---
BUO: ---
Found: Shop
CLF-DS-SEV ---
Manufacturer: Crest Ind.
Price: 69000
Maximum Weight: 4554
Weight: 1890
Energy drain: 3325
Stationary Drain: 1020
Armor points: 2576
Def. Shell: 428
Def. Energy: 624
Cooling: 1502
Moving Ability: 489
Turing Speed: 120
Jump Function: Provided
Braking ability: 117
Landing stability: 2648
Defensive stability: 2450
Text: Lightweight, emphasizing mobility.
Note: ---
BUO: ---
Found: Shop
CLF-D1-ILC ---
Manufacturer: Crest Ind.
Price: 55000
Maximum Weight: 5012
Weight: 2573
Energy drain: 4010
Stationary Drain: 1583
Armor points: 3386
Def. Shell: 524
Def. Energy: 498
Cooling: 1633
Moving Ability: 437
Turing Speed: 124
Jump Function: Provided
Braking ability: 110
Landing stability: 2080
Defensive stability: 1840
Text: Best cooling of all quadrupeds.
Note: Best cooling of all LEGS!.
BUO: ---
Found: Shop
CLF-D2-ROG ---
Manufacturer: Crest Ind.
Price: 82700
Maximum Weight: 5366
Weight: 2880
Energy drain: 3699
Stationary Drain: 1820
Armor points: 3402
Def. Shell: 604
Def. Energy: 552
Cooling: 1050
Moving Ability: 396
Turing Speed: 118
Jump Function: Provided
Braking ability: 123
Landing stability: 2400
Defensive stability: 2046
Text: An well-armored, heavy-load quadruped.
Note: ---
BUO: ---
Found: Shop
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~Tank legs...
These are the heavy load/strong DEF legs of AC.
-Very low speed
-High load
-High armor
-Low air speed
-No cannon restrictions
The tank leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CLC-03-MLKS ******
Manufacturer: Crest Ind.
Price: 15000
Maximum Weight: 6880
Weight: 4100
Energy drain: 978
Stationary Drain: 300
Armor points: 3800
Def. Shell: 770
Def. Energy: 503
Cooling: 603
Moving Ability: 255
Turing Speed: 127
Jump Function: None
Braking ability: 311
Landing stability: 4015
Defensive stability: 4025
Text: Low mobility, but balanced overall.
Note: ---
BUO: ---
Found: Shop
CLC-SHUT ********
Manufacturer: Crest Ind.
Price: 25500
Maximum Weight: 7375
Weight: 3027
Energy drain: 1115
Stationary Drain: 329
Armor points: 3735
Def. Shell: 740
Def. Energy: 541
Cooling: 404
Moving Ability: 273
Turing Speed: 122
Jump Function: None
Braking ability: 300
Landing stability: 4520
Defensive stability: 4435
Text: Low energy drain for a tank model.
Note: ---
BUO: ---
Found: Shop
MLC-RE/3003 ****
Manufacturer: Mirage
Price: 36000
Maximum Weight: 5415
Weight: 2922
Energy drain: 3120
Stationary Drain: 2320
Armor points: 3640
Def. Shell: 666
Def. Energy: 615
Cooling: 576
Moving Ability: 300
Turing Speed: 140
Jump Function: None
Braking ability: 255
Landing stability: 630
Defensive stability: 941
Text: Respectable DEF ratings and mobile.
Note: Would be good, but low load. Very high drain.
BUO: Blader tank
Found: Shop
MLC-TRIDENT ********
Manufacturer: Mirage
Price: 57000
Maximum Weight: 7860
Weight: 3055
Energy drain: 2888
Stationary Drain: 920
Armor points: 3727
Def. Shell: 688
Def. Energy: 645
Cooling: 1303
Moving Ability: 290
Turing Speed: 136
Jump Function: None
Braking ability: 280
Landing stability: 3020
Defensive stability: 1630
Text: Excellent cooling and load ratings.
Note: ---
BUO: ---
Found: Shop
CLC-D3TA **********
Manufacturer: Crest Ind.
Price: 68000
Maximum Weight: 8600
Weight: 3620
Energy drain: 2600
Stationary Drain: 1315
Armor points: 3843
Def. Shell: 800
Def. Energy: 633
Cooling: 894
Moving Ability: 250
Turing Speed: 117
Jump Function: None
Braking ability: 388
Landing stability: 4942
Defensive stability: 5100
Text: Best tank model AP and load capacity.
Note: HIGH shell def, HIGH load, and AP... HIGHEST!
BUO: A dreadfully durable machine
Found: Shop
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~Hover legs...
Not only do there have the highest ground boosting, you can't fall into
water with them... Too bad there is no real water missions. Each hover
leg has a build in booster. I will list the max speed of each leg.
(First is normal/air, the second is dashing)
-Very high speed
-low load
-low armor
-Low air speed
-Cannon restrictions
The Hover leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs 'walking' speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MLR-RE/EGA ---
Manufacturer: Mirage
Price: 47600
Maximum Weight: 4801
Weight: 1945
Energy drain: 2540
Stationary Drain: 2703
Armor points: 3560
Def. Shell: 480
Def. Energy: 455
Cooling: 1524
Moving Ability: 615 (264/499)
Turing Speed: 129
Jump Function: None
Braking ability: 104
Landing stability: 740
Defensive stability: 1322
Text: Well-suited for long, mobile battles.
Note: ---
BUO: ---
Found: Shop
MLR-MX/QUAIL
Manufacturer: Mirage
Price: 20500
Maximum Weight: 4494
Weight: 1600
Energy drain: 1320
Stationary Drain: 1477
Armor points: 3075
Def. Shell: 424
Def. Energy: 402
Cooling: 555
Moving Ability: 520 (231/526)
Turing Speed: 145
Jump Function: None
Braking ability: 102
Landing stability: 684
Defensive stability: 997
Text: Highly mobile, hover leg model.
Note: ---
BUO: ---
Found: Shop
MLR-SS/REM ---
Manufacturer: Mirage
Price: 39000
Maximum Weight: 5276
Weight: 2520
Energy drain: 1656
Stationary Drain: 1907
Armor points: 2560
Def. Shell: 522
Def. Energy: 424
Cooling: 592
Moving Ability: 532 (235/537)
Turing Speed: 133
Jump Function: None
Braking ability: 216
Landing stability: 817
Defensive stability: 1100
Text: Respectable speed and load capacity.
Note: ---
BUO: ---
Found: Shop
MLR-MM/PETAL ---
Manufacturer: Mirage
Price: 87000
Maximum Weight: 3944
Weight: 1660
Energy drain: 2064
Stationary Drain: 1220
Armor points: 3122
Def. Shell: 356
Def. Energy: 393
Cooling: 793
Moving Ability: 681 (287/594)
Turing Speed: 125
Jump Function: None
Braking ability: 94
Landing stability: 1094
Defensive stability: 1135
Text: Exceptionally fast, good mobility.
Note: ---
BUO: ---
Found: Shop
CLR-00-MAK ---
Manufacturer: Crest Ind.
Price: 58000
Maximum Weight: 4999
Weight: 2114
Energy drain: 1823
Stationary Drain: 1665
Armor points: 3203
Def. Shell: 505
Def. Energy: 439
Cooling: 965
Moving Ability: 633 (270/537)
Turing Speed: 121
Jump Function: None
Braking ability: 132
Landing stability: 908
Defensive stability: 1407
Text: A fine example of Crest workmanship.
Note: ---
BUO: ---
Found: Get into the A ranks in the arena.
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~Boosters...
Boosters are the things that let you dash and fly. Just remember,
Boosters and your weight affect flying and dashing, not mobility.
The booster stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Boost Power: How strong the boost is.
Charge Drain: How much this drains your energy bar.
Efficiency: Basically how far you can go with a boost. By dividing the
drain into the boost power. (Note, this isn't listed)
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CBT-00-UN1 *
Manufacturer: Crest Ind.
Price: 11000
Weight: 200
Energy drain: 27
Boost Power: 9800
Charge Drain: 4340
Efficiency: 2.258064516
Text: Carryover from early AC development.
Note: The suck, bad. REAL bad.
BUO: When you start out.
Found: You start with this.
CBT-O1-UN4 **
Manufacturer: Crest Ind.
Price: 13500
Weight: 164
Energy drain: 35
Boost Power: 13000
Charge Drain: 4420
Efficiency: 2.941176471
Text: Enhanced version of the CBT-00-UN1.
Note: Has no point, it's only good when you are poor.
BUO: ---
Found: Shop
MBT-OX/002 *********
Manufacturer: Mirage
Price: 45000
Weight: 230
Energy drain: 30
Boost Power: 17300
Charge Drain: 4600
Efficiency: 3.760869565
Text: Promising new Mirage booster unit.
Note: Very eff. Not that bad on speed either.
BUO: The flying quads!
Found: Shop
MBT-OX/E9 *****
Manufacturer: Mirage
Price: 31700
Weight: 185
Energy drain: 37
Boost Power: 14800
Charge Drain: 3500
Efficiency: 4.228571429
Text: Efficient for long duration battles.
Note: True you can get places with the least amount of energy, but
you'll take a long time getting there.
BUO: When you like to fly forever! With ease...
Found: Shop
CBT-FLEET **********
Manufacturer: Crest Ind.
Price: 44000
Weight: 355
Energy drain: 40
Boost Power: 19900
Charge Drain: 6990
Efficiency: 2.84624177
Text: Boost power allows for quick movement.
Note: The fastest boosters. Not that great when your surplus energy is
low.
BUO: Without energy weapons.
Found: Found hidden in "Destroy Massive MT" look at the FAQ.
MBT-NI/MARE *********
Manufacturer: Mirage
Price: 82800
Weight: 300
Energy drain: 85
Boost Power: 18300
Charge Drain: 5350
Efficiency: 3.420560748
Text: Highly stable Mirage masterpiece.
Note: Very fast and eff.
BUO: Any thing too drainy for the fleet.
Found: Shop
CBT-DRAKE **
Manufacturer: Crest Ind.
Price: 51000
Weight: 177
Energy drain: 38
Boost Power: 7100
Charge Drain: 2900
Efficiency: 2.448275862
Text: A good choice for aerial combatants.
Note: These are only better than the starting boosters. They literally
go THAT slow. They are only good for when you need to dash/boost for a
long time...
BUO: If you suck at flying.
Found: Shop
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~Firing Control Systems...
These are the things that affect your lock box. There is no BEST FCS,
but some are better than others are. Most of the time it all depends on
the weapons and/or level you are playing in.
Pick the best FCS for you fighting style. These are the Lock Types.
Standard: No real things that stand out. Best used with rifles,
missiles, and when you have multiple weapons.
Wide and Shallow: Use if you are using close range weapon and if you
like close range al together. These have the worst range but biggest
lock box. Best used with shotguns, machine guns, and bazookas.
Narrow and Deep: Use if you like to stay far away and snipe. These have
VERY small lock boxes and suck with things like machine guns. These
have the best range. These are best used with sniper rifles and long
range plasma rifles. Missiles are also a good choice.
Lengthway: Use this if you have trouble looking up and down, or can
keep things in your lock box better on a Y axis. A good choice when up
against small flying enemies or in hallways.
Sideway: These In my opinion are the best type. Since AC's turn slower
than they look up and down, these can be used to get to a target
faster. These are also good if you like to ground boost. These actually
suck in hallways, especially when there is multiple ceiling gun
turrets.
The FCS stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Lock Type: Which on of the 5 from above.
Target: How many targets can you fire missiles at.
Maximum Lock: The max amount of lock ons you can get with missiles.
Lock Speed: The speed of a missile lock on.
Sight Range: The max amount of distance this FCS can still lock on to.
Precision: How accurate the FCS is, I believe this affects double locks
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
Even though I said it's all a matter of what you are using, I'm still
going to give them stars.
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VREX-ST-2 ***
Manufacturer: Crest Ind.
Price: 10000
Weight: 14
Energy drain: 22
Lock Type: Standard
Target: Single
Maximum Lock: 2
Lock Speed: 37
Sight Range: 338
Precision: 8
Text: Two locks max, single target.
Note: Not that it's bad, almost every FCS is better in so many more
ways.
BUO: Until more FCS's become available.
Found: You start with this part
AOX-F/ST-6 ********
Manufacturer: Mirage
Price: 22800
Weight: 14
Energy drain: 24
Lock Type: Standard
Target: Multi
Maximum Lock: 6
Lock Speed: 35
Sight Range: 461
Precision: 8
Text: Enhanced VREX-ST-2, six locks max.
Note: The most well rounded FCS in my opinion.
BUO: Any thing that doesn't need a certain FCS.
Found: Shop
VREX-ST-12 *****
Manufacturer: Crest Ind.
Price: 16800
Weight: 16
Energy drain: 24
Lock Type: Standard
Target: Multi
Maximum Lock: 12
Lock Speed: 46
Sight Range: 550
Precision: 6
Text: Twelve locks max, multi-target.
Note: VERY SLOW! The only FCS that can shoot all of the "MWM-S60/12"
BUO: With the MWM-S60/12 or with the Karasawa (Same range)
Found: Shop
VREX-WS-1 ********
Manufacturer: Crest Ind.
Price: 20400
Weight: 8
Energy drain: 12
Lock Type: Wide & Shallow
Target: Single
Maximum Lock: 1
Lock Speed: 33
Sight Range: 287
Precision: 8
Text: One lock max, single target.
Note: The short lock range, but with the biggest lock box.
BUO: ONLY a close range AC, and with a blade.
Found: Defeat Yellow Boat/Apathy in the arena at rank D-10.
AOX-X/WS-3 *********
Manufacturer: Mirage
Price: 35400
Weight: 10
Energy drain: 19
Lock Type: Wide & Shallow
Target: Single
Maximum Lock: 3
Lock Speed: 38
Sight Range: 326
Precision: 8
Text: Three locks max, single target.
Note: Just like the above, only a reasonable lock range.
BUO: Ditto the WS-1
Found: Shop
AOX-ANA *******
Manufacturer: Mirage
Price: 72000
Weight: 21
Energy drain: 85
Lock Type: Wide & Shallow
Target: Multi
Maximum Lock: 6
Lock Speed: 38
Sight Range: 407
Precision: 6
Text: Six locks max, multi-target.
Note: I never really used this FCS, but has the range of a standard
BUO: ---
Found: Shop
VREX-ND-2 ******
Manufacturer: Crest Ind.
Price: 88000
Weight: 18
Energy drain: 75
Lock Type: Narrow & Deep
Target: Single
Maximum Lock: 2
Lock Speed: 31
Sight Range: 1145
Precision: 6
Text: Two locks max, longest sight range.
Note: True it is the longest. But its lock box is way too small and
there is no need to long on that far away.
BUO: A purely sniper.
Found: Shop
VREX-F/ND-8 ********
Manufacturer: Crest Ind.
Price: 119000
Weight: 22
Energy drain: 55
Lock Type: Narrow & Deep
Target: Single
Maximum Lock: 8
Lock Speed: 26
Sight Range: 751
Precision: 4
Text: Eight locks max, revised VREX-ND-2.
Note: The best sniper rifle FCS and the best choice for missiles in my
opinion.
BUO: A sniper or with multi locking missiles.
Found: Shop
PLS-EMA ********
Manufacturer: Kisaragi
Price: 47000
Weight: 10
Energy drain: 19
Lock Type: Lengthway
Target: Multi
Maximum Lock: 4
Lock Speed: 41
Sight Range: 481
Precision: 8
Text: Four locks max, vertical lock type.
Note: Good basics, but the lock box is a little hard to get used to.
BUO: If your L2 and R2 buttons are broke.
Found: Shop
PLS-ROA *********
Manufacturer: Kisaragi
Price: 53000
Weight: 18
Energy drain: 37
Lock Type: Sideway
Target: Multi
Maximum Lock: 10
Lock Speed: 40
Sight Range: 481
Precision: 8
Text: Ten locks max, horizontal lock type.
Note: Same with the EMA, only a better lock box.
BUO: ---
Found: Shop
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~Generators...
Generators are the things that power your Acs up. Try and use low drain
part as it will make your energy refresh faster.
The generators stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy Output: The max amount of charge for the gen.
Maximum Charge: The un-condensed size of the energy bar.
Redzone: The size of the red part of the energy bar.
Calorific Value: This actually affects your cool a lot!
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CGP-ROV6 *
Manufacturer: Crest Ind.
Price: 19500
Weight: 300
Energy Output: 6000
Maximum Charge: 28000
Redzone: 6800
Calorific Value: 1920
Text: Low capacity and has a wide red zone.
Note: Very cappyish. It actually excels in ass!
BUO: Until you sell that napalm howitzer.
Found: You start with this part
CGP-ROV10 **
Manufacturer: Crest Ind.
Price: 23500
Weight: 240
Energy Output: 6560
Maximum Charge: 38000
Redzone: 4000
Calorific Value: 2900
Text: Improved version of the CGP-ROV10
Note: Another sucky filler part.
BUO: When you have 4000 spare credits from the start.
Found: Shop
MGP-VE8 ***
Manufacturer: Mirage
Price: 32000
Weight: 284
Energy Output: 6800
Maximum Charge: 33000
Redzone: 5300
Calorific Value: 3892
Text: Competing product with the CGP-ROV6.
Note: Same as the above part...
BUO: ---
Found: Shop
KGP-ZS4 *****
Manufacturer: Kisaragi
Price: 33000
Weight: 238
Energy Output: 7700
Maximum Charge: 33000
Redzone: 4000
Calorific Value: 4777
Text: A solidly designed Kisaragi model.
Note: A light weight gen that will get you buy.
BUO: When the ROZ still isn't in.
Found: Shop
MGP-VE905 *******
Manufacturer: Mirage
Price: 49000
Weight: 348
Energy Output: 9943
Maximum Charge: 34000
Redzone: 3000
Calorific Value: 3760
Text: Respectable output and a quality part.
Note: This is another alternative to the ROZ
BUO: ---
Found: Get into the D ranks in the arena.
CGP-ROZ **********
Manufacturer: Crest Ind.
Price: 54000
Weight: 450
Energy Output: 10500
Maximum Charge: 42000
Redzone: 2200
Calorific Value: 3914
Text: A model designed for Heavy ACs.
Note: The best gen. True it says heavy, but you should ALWAYS have this
on before you even start to make a design. This will also give you the
best refresh.
BUO: Anything, really.
Found: Shop
KGP-ZSV ********
Manufacturer: Kisaragi
Price: 66000
Weight: 398
Energy Output: 8900
Maximum Charge: 48000
Redzone: 3300
Calorific Value: 5200
Text: Revised version of the KGP-Z54.
Note: A good choice instead of the ROZ, again.
BUO: When you're just 50 WP over weight.
Found: Shop
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~Radiators...
These are the things that cool down your AC when it over heats. I
generally never even need a big radiator, but it can help.
The radiator stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Cooling: How fast your heat meter goes back down.
Forced Cooling: How fast your meter goes down once overheated.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
Please note I cannot effectively rate these, as I tend to use the CR10
in almost every one of my designs, thus I'm going to say it's the best.
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RIX-CR10 ---
Manufacturer: Crest Ind.
Price: 13700
Weight: 125
Energy drain: 124
Cooling: 5000
Forced: 5000
Text: Not rated very well, but light.
Note: This is my favorite Rad, it's the lightest and the least
drainest. I don't fear heat that much :)
BUO: Any one of my designs.
Found: You start with this part.
RIX-CR11 ---
Manufacturer: Crest Ind.
Price: 16800
Weight: 238
Energy drain: 125
Cooling: 6700
Forced: 5200
Text: Standard model for general use.
Note: Never used this part.
BUO: ---
Found: Shop
RMR-SA44 ---
Manufacturer: Mirage
Price: 27000
Weight: 153
Energy drain: 194
Cooling: 6702
Forced: 5955
Text: Competing product with the RIX-CR11.
Note: This is actually VERY good for a weight/cooling ratio.
BUO: Anything but a heavy weight, really.
Found: Shop
RMR-SA77 ---
Manufacturer: Mirage
Price: 34500
Weight: 376
Energy drain: 288
Cooling: 6990
Forced: 10200
Text: Standard model. Good forced cooling.
Note: I guess it's good, too heavy for me.
BUO: ---
Found: Shop
RIX-CR14 ---
Manufacturer: Crest Ind.
Price: 65000
Weight: 325
Energy drain: 354
Cooling: 8254
Forced: 8450
Text: Balanced cooling and forced cooling.
Note: Never used this...
BUO: ---
Found: Shop
RMR-ICICLE ---
Manufacturer: Mirage
Price: 56000
Weight: 292
Energy drain: 486
Cooling: 7700
Forced: 9800
Text: Mirage's flagship model, very stable.
Note: Very good cooling for its weight, but high drain.
BUO: ---
Found: Reward given in "Escort Personnel Convoy" look at the FAQ.
RGI-KD99 ---
Manufacturer: Kisaragi
Price: 74900
Weight: 542
Energy drain: 376
Cooling: 11520
Forced: 11300
Text: Geared toward heavy AC designs.
Note: The best rad. for cooling also the heaviest.
BUO: A tank.
Found: Shop
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~Offensive Inside Weapons...
These are the offensive weapons that are stored inside your arms.
Generally I think they suck for missions and arena alike, if you never
use rockets.
Most of them can be used well with a blader. They alternate arms (Left,
right, and left) when you shoot and have no lock on.
The Offensive Inside Weapons stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Reload Time: The weapons rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWI-BO-20 **
Manufacturer: Crest Ind.
Price: 13400
Type: Bomb Dispenser
Weight: 233
Energy drain: 85
Attack Power: 680
Ammo Heat: 188
Range: 750
Maximum Lock: -
Reload Time: 150
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 240
Text: Releases devastating contact bomblets.
Note: These suck. They are just about the hardest weapon to hit with.
They do however cause damage and may serve some use in missions.
BUO: ---
Found: Shop
CWI-FM-50 **
Manufacturer: Crest Ind.
Price: 42800
Type: Floating Mine
Weight: 536
Energy drain: 190
Attack Power: 1420
Ammo Heat: 263
Range: -
Maximum Lock: -
Reload Time: 90
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 320
Text: Dispenses floating contact mines.
Note: Found to use, but they are too weak to be worth it.
BUO: For fun
Found: Shop
CWI-FM-30 *
Manufacturer: Crest Ind.
Price: 51000
Type: Floating Mine
Weight: 384
Energy drain: 220
Attack Power: 880
Ammo Heat: 457
Range: -
Maximum Lock: -
Reload Time: 100
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 436
Text: Dispenses mobile, floating mines.
Note: WAY too weak, it's hard to even kill yourself with these.
BUO: ---
Found: Shop
MWI-MD/40 ******
Manufacturer:
Price:
Type:
Weight:
Energy drain:
Attack Power:
Ammo Heat:
Range:
Maximum Lock: -
Reload Time:
Number of Ammo:
Ammo Type: Solid
Ammo Price:
Text:
Note: Very strong close range damage, weak ass damage when actually
laid out.
BUO: A blader.
Found: Shop
CWI-NM-40 ********
Manufacturer: Crest Ind.
Price: 64000
Type: Napalm Rocket
Weight: 396
Energy drain: 285
Attack Power: 135
Ammo Heat: 672
Range: 435
Maximum Lock: -
Reload Time: 64
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 100
Text: Rockets that set targets on fire.
Note: Very good against high DEF units and instantly over heats
anything.
BUO: A heater.
Found: Shop
MWI-RC/30 ********
Manufacturer: Mirage
Price: 54000
Type: ECM Rocket
Weight: 242
Energy drain: 85
Attack Power: 220
Ammo Heat: 8
Range: 435
Maximum Lock: -
Reload Time: 60
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 720
Text: Disrupt an enemy's lock-on capability.
Note: Funny, great against machine gun users; puts a blue electric web
on enemies.
BUO: A blader.
Found: Shop
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~Defensive Inside Weapons...
These are the defensive weapons that are stored inside your arms.
Generally I think they suck for missions but are great for the arena.
All of these weapons float where ever you shot them.
The Defensive Inside Weapons stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Range: How far the "pod" is effective.
Reload Time: The weapons rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MWI-DD/10 **********
Manufacturer: Mirage
Price: 12700
Type: Decoy Dispenser
Weight: 101
Energy drain: 110
Range: 20
Reload Time: 30
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 140
Text: Decoys that attract enemy missiles.
Note: Very lightweight and should be on every no AMS core design.
BUO: too many cores
Found: Shop
MWI-DD/20 **********
Manufacturer: Mirage
Price: 25900
Type: Decoy Dispenser
Weight: 162
Energy drain: 180
Range: 20
Reload Time: 30
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 140
Text: Decoy dispenser with added storage.
Note: These are just more ammo "deeks."
BUO: ---
Found: Found hidden in "Defend Water Processors" look at the FAQ.
MWI-EM/15 ***
Manufacturer: Mirage
Price: 44000
Type: ECM Maker
Weight: 295
Energy drain: 240
Range: 20
Reload Time: 45
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 435
Text: ECM pods that disrupt enemy lock-ons.
Note: These stop missiles from being locked on to you, but you have to
stay next to the pod. These aren't that great as decoys, as decoy will
not only protect you, but get rid of the missiles.
BUO: Never
Found: Shop
KWI-EM/10 *****
Manufacturer: Kisaragi
Price: 113000
Type: ECM Maker
Weight: 425
Energy drain: 330
Range: 40
Reload Time: 45
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 435
Text: ECM pods with a wider effective range.
Note: Best ECM in range, just a bit to heavy.
BUO: A sub for the CROW
Found: Shop
CWI-DM-32 *
Manufacturer: Crest Ind.
Price: 18000
Type: Dummy Maker
Weight: 143
Energy drain: 160
Range: 20
Reload Time: 45
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 210
Text: Dispenses radar duping decoys.
Note: These are useless against the AI and against any real AC player.
Especially if they don't equip radar.
BUO: When screwing with your friend's radar
Found: Shop
KWI-DM/30 **
Manufacturer: Kisaragi
Price: 32000
Type: Dummy Maker
Weight: 223
Energy drain: 180
Range: -
Reload Time: 45
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 210
Text: Dispenses mobile radar duping decoys.
Note: Same as above, only they move.
BUO: When toying with you friend's radar
Found: Shop
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~Auxiliary Booster Extensions...
These are just extra boosters for your AC. Unless you know what you are
doing, these should be kept of, as these are not noobie friendly.
The Auxiliary booster extension's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of booster this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Boost Power: How much kick the booster has.
Charge Drain: When used, this is how much energy it takes to use.
Reload Time: How fast you can use the part again.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MEBT-OX/EB ****
Manufacturer: Mirage
Price: 17900
Type: Back Booster
Weight: 140
Energy drain: 243
Boost Power: 18000
Charge Drain: 6200
Reload Time: 108
Text: Auxiliary booster for quick retreats.
Note: Not that useful in every day AC use.
BUO: Blader Vs blader
Found: Found hidden in "Rescue Survey Team" look at the FAQ.
KEBT-TB-UN5 **********
Manufacturer: Kisaragi
Price: 14500
Type: Turn Booster
Weight: 166
Energy drain: 257
Boost Power: 16000
Charge Drain: 4920
Reload Time: 110
Text: Auxiliary booster for quick turns.
Note: Very GOOD! A must for tanks and bladers alike. This turns your AC
about 90 degrees in the way you were turning.
BUO: A flanker.
Found: Shop
MEBT-OX/MB *****
Manufacturer: Mirage
Price: 24000
Type: Multi Booster
Weight: 152
Energy drain: 258
Boost Power: 17000
Charge Drain: 5400
Reload Time: 94
Text: Multi-directional auxiliary booster.
Note: Not that useful. Where ever you are facing, that's were you'll go
a little quicker.
BUO: The daring!
Found: Shop
CEBT-HEX *
Manufacturer: Crest Ind.
Price: 36800
Type: Hover Booster
Weight: 188
Energy drain: 376
Boost Power: 22000
Charge Drain: 2600
Reload Time: 150
Text: Provides mid-air hovering capability.
Note: These suck. First off, when you're in air, wherever you activate
them, you'll bounce back up in the air. If you keep them on too long,
you'll charge.
BUO: ---
Found: Reward given in "Safeguard Alloy Sample" look at the FAQ.
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~Relation Missile Extensions
Once activated, relation missiles will launch out extra missiles. This
can turn any single shot small missile into a powerful quick launch.
They only work with other missiles and orbits.
The relation missile extensions...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the missile can travel.
Maximum Launch: The amount of missiles that "relate" per launch.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MWEM-R/24 *********
Manufacturer: Mirage
Price: 65000
Type: Relation Missile
Weight: 289
Energy drain: 184
Attack Power: 780
Ammo Heat: 145
Range: 500
Maximum Launch: 2
Reload Time: 70
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 240
Usage Drain: -
Text: Interlocks with back-mounted missiles.
Note: Very good for its weight, longest range too.
BUO: With the DM24/1 or S40-1
Found: Shop
CWEM-R/20 *******
Manufacturer: Crest Ind.
Price: 88900
Type: Relation Missile
Weight: 368
Energy drain: 252
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Launch: 4
Reload Time: 90
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 380
Usage Drain: -
Text: Interlocking support missiles.
Note: Good but outdated.
BUO: VM20-1 and other low ammo missiles
Found: Shop
KWEM-TERRIER ********
Manufacturer: Kisaragi
Price: 130000
Type: Relation Missile
Weight: 399
Energy drain: 327
Attack Power: 780
Ammo Heat: 145
Range: 400
Maximum Launch: 4
Reload Time: 80
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 490
Usage Drain: -
Text: Vertical launch support missiles.
Note: The same as the R/20 only they go up.
BUO: A tricky missiler.
Found: Shop
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~Anti Missile Extensions
These are what I call "lazy" missile defense. They are more reliable
than core AMS's but they also had weight. In every aspect I think
Decoys are better, as long as you know how to change to them fast
enough. These parts should all be used when you don't have an AMS on
your core.
The Anti Missile Extensions stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Range: How far the extensions can knock down missiles from.
Vs MG Response: How well it is at knocking down missiles.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWEM-AS40 ******
Manufacturer: Crest Ind.
Price: 27700
Type: Anti Missile
Weight: 164
Energy drain: 130
Range: 200
Vs MG Response: 48
Reload Time: 10
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 102
Usage Drain: -
Text: Automatic missile intercept system.
Note: Ok for the weight. There is better.
BUO: ---
Found: Shop
CWEM-AM40 ********
Manufacturer: Crest Ind.
Price: 40900
Type: Anti Missile
Weight: 227
Energy drain: 164
Range: 230
Vs MG Response: 60
Reload Time: 10
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 136
Usage Drain: -
Text: Enhanced missile intercept system.
Note: Just better than the last, for obvious reasons.
BUO: ---
Found: Shop
MWEM-A/50 **********
Manufacturer: Mirage
Price: 49000
Type: Anti Missile
Weight: 312
Energy drain: 117
Range: 250
Vs MG Response: 68
Reload Time: 15
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 160
Usage Drain: -
Text: Missile intercept system, Added ammo.
Note: Better than all the other, mostly because of Ammo.
BUO: ---
Found: Shop
KWEL-SILENT *******
Manufacturer: Kisaragi
Price: 31200
Type: Anti Missile
Weight: 197
Energy drain: 380
Range: 300
Vs MG Response: 75
Reload Time: 15
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2200
Text: Energy based missile intercept system.
Note: True it has good intercepting skills, it just has low ammo.
BUO: ---
Found: Shop
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~Side Shield Extensions...
These are basically extra armor mounted on the side of your AC.
The Side Shield Extension's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of extension this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Shield DEF Shell: How much added shell def this extension adds.
Shield DEF Energy: How much added energy def it gives.
Shield Coverage: The shield's size.
Cooling: The added heat defense.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MES-SS/1441 *****
Manufacturer: Mirage
Price: 49000
Type: Side Shield
Weight: 132
Energy drain: 222
Shield DEF Shell: 106
Shield DEF Energy: 213
Shield Coverage: 50
Cooling: 110
Usage Drain: 1340
Text: Added shielding, increases defense.
Note: Best if you don't like your energy gone in a flash.
BUO: ---
Found: Shop
KES-AEGIS ******
Manufacturer: Kisaragi
Price: 58300
Type: Side Shield
Weight: 188
Energy drain: 132
Shield DEF Shell: 171
Shield DEF Energy: 278
Shield Coverage: 42
Cooling: 284
Usage Drain: 303
Text: Enhanced shielding, better defense.
Note: The best in extra E DEF, just drains too fast.
BUO: ---
Found: Shop
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~Miscellaneous Extensions
These for the most part, are extensions that help recover certain
things. Most aren't needed on staple Acs.
The stats are VERY different on these parts so I will have to just tell
you about them all the long way.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
MEST-MX/CROW **********
Manufacturer: Mirage
Price: 42000
Type: Stealth
Weight: 602
Energy drain: 999
Duration: 480
Reload Time: 240
Usage Limit: 5
Usage Drain: 12
Text: Jam enemy radar and lock-on function.
Note: These are top of the line cheap parts. This lets you have about
10 seconds of freedom! Despite their high drain and weight.
BUO: A sniper/light weight.
Found: Found hidden in "Disable Pulse Generators" look at the FAQ.
CEEC-00-XSP *
Manufacturer: Crest Ind.
Price: 36000
Type: Energy Cooler
Weight: 173
Energy drain: 199
Forced Cooling: 20000
Reload Time: 144
Usage Limit: 2
Usage Drain: 12
Text: Auxiliary radiator for emergency use.
Note: These aren't that great. They just cool you down faster. These
are good in only a very few places.
BUO: Vs heat.
Found: Shop
CEEC-01-XSP2 *
Manufacturer: Crest Ind.
Price: 44000
Type: Energy Cooler
Weight: 304
Energy drain: 236
Forced Cooling: 20000
Reload Time: 144
Usage Limit: 3
Usage Drain: 12
Text: Enhanced CEEC-01-XSP2
Note: These suck, for 130+ weight you get one more use.
BUO: Never
Found: Reward given in "Eradicate Lifeforms" look at the FAQ.
KEEP-MALUM *****
Manufacturer: Kisaragi
Price: 120000
Type: Energy Pack
Weight: 270
Energy drain: 155
Recover Energy: 30000
Reload Time: 244
Usage Limit: 2
Usage Drain: 12
Text: Provides emergency energy recovery.
Note: Although good, you really shouldn't really on these. Only two
little uses.
BUO: With the FIN.
Found: Shop
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~Back Unit Missiles...
These are the back weapon missiles. Missiles are different from most
weapons. To use missiles, you have to keep your lock box on the target
for some time. Some missiles can lock you on more than once, even up to
12. Missiles are most effected by FCS's. FCS's affect the lock speed,
the number of max locks, and if they can lock on to more than one
target.
Missiles are also very different in trajectory, I will try and list all
of them, so don't just look at stats (EX. A TITAN may be the strongest
missile, but is far from the best in most cases)
The back unit missile's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of missile this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the missile can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
CWM-S40-1 ********
Manufacturer: Crest Ind.
Price: 17500
Type: Small Missile
Weight: 245
Energy drain: 245
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 1
Reload Time: 48
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock one.
Note: Very good for its weight. You can stick this on just to use cheap
weight extensions. The missiles launch strait forward.
BUO: With any extensions.
Found: You start with this part
MWM-S42/6 *******
Manufacturer: Mirage
Price: 23000
Type: Small Missile
Weight: 337
Energy drain: 320
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 6
Reload Time: 48
Number of Ammo: 42
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock six.
Note: I never really saw the point of using this for extra locks since
small missiles are so week. The missiles launch strait forward.
BUO:
Found: Shop
CWM-S60-10 *****
Manufacturer: Crest Ind.
Price: 29500
Type: Small Missile
Weight: 469
Energy drain: 351
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 10
Reload Time: 48
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock ten.
Note: Bad for it's weight, it's rare you need 10 locks. The missiles
arcs a bit at the top and is less accurate than the other small
missiles.
BUO: ---
Found: Beat Adieu/Sky Dancer at Rank E-9
MWM-S60/12 **
Manufacturer: Mirage
Price: 37600
Type: Small Missile
Weight: 577
Energy drain: 546
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 12
Reload Time: 48
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock twelve.
Note: There is no point for these missiles. Two much weight and you'll
never need 12 locks. The missiles also fly in random directions out of
the missiles launcher.
BUO: Fire work show with the R20
Found: Shop
MWM-M24/2 *****
Manufacturer: Mirage
Price: 35600
Type: Middle Missile
Weight: 494
Energy drain: 270
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 500
Maximum Lock: 2
Reload Time: 60
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 250
Usage Drain: -
Text: Mid-size missiles, max lock two.
Note: Straitly shoot. I would rather use small missiles + extensions.
BUO: ---
Found: Shop
CWM-M36-4 *
Manufacturer: Crest Ind.
Price: 43000
Type: Middle Missile
Weight: 721
Energy drain: 203
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 500
Maximum Lock: 4
Reload Time: 60
Number of Ammo: 36
Ammo Type: Solid
Ammo Price: 250
Usage Drain: -
Text: Mid-size missiles, max lock four.
Note: These blow. For there weight they are not worst it. They are also
hard to hit with and are ONLY long range. These shoot out like a half
assed Vert.
BUO: ---
Found: Shop
CWM-VM36-4 *******
Manufacturer: Crest Ind.
Price: 76000
Type: Middle Missile
Weight: 645
Energy drain: 314
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 450
Maximum Lock: 4
Reload Time: 64
Number of Ammo: 36
Ammo Type: Solid
Ammo Price: 450
Usage Drain: -
Text: Mid-size vertical missile launcher.
Note: Hard to dodge, only because you must look up. Fun to use behind
objects.
BUO: ---
Found: Shop
MWM-DM24/1 *******
Manufacturer: Mirage
Price: 64000
Type: Dual Missile
Weight: 600
Energy drain: 472
Weapon Lock: Standard
Attack Power: 850
Ammo Heat: 310
Range: 450
Maximum Lock: 1
Reload Time: 78
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 300
Usage Drain: -
Text: Launched two missiles per lock-on.
Note: Good damage and good heat. But it has low ammo and is not good
standing alone. There launch in twos, both aside from each other.
BUO: With the R/24
Found: Shop
MWM-MM16/1 *****
Manufacturer: Mirage
Price: 43500
Type: Multi Missile
Weight: 705
Energy drain: 318
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 600
Maximum Lock: 1
Reload Time: 78
Number of Ammo: 16
Ammo Type: Solid
Ammo Price: 1050
Usage Drain: -
Text: Multi-warhead missile launcher.
Note: Not enough kill power at all. These are still hard to full dodge,
but still lack a little punch. These start has 1 missiles then spilt
into 4 in a cross formation.
BUO: Getting rid of extension AMS'
Found: Shop
CWM-GM14-1 ****
Manufacturer: Crest Ind.
Price: 69000
Type: Ground Missile
Weight: 722
Energy drain: 302
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 1
Reload Time: 78
Number of Ammo: 14
Ammo Type: Solid
Ammo Price: 850
Usage Drain: -
Text: Launched low trajectory missiles.
Note: Very weak just like the multi missiles. Not only that, they
ground out way too much. They start off as a pod then spilt into 4
missiles aside from each other.
BUO: ---
Found: Shop
CWM-TITAN **
Manufacturer: Crest Ind.
Price: 109600
Type: Large Missile
Weight: 1520
Energy drain: 418
Weapon Lock: Standard
Attack Power: 6800
Ammo Heat: 1730
Range: 290
Maximum Lock: 1
Reload Time: 255
Number of Ammo: 4
Ammo Type: Solid
Ammo Price: 3500
Usage Drain: -
Text: Carries four high-explosive missiles.
Note: These are the strongest single weapons in AC. But they are also
the slowest missiles. They instantly overheat and deal tons of damage.
They home VERY well but can also be led into the ground easily.
BUO: TITAN BLADING!
Found: Shop
MWX-VM20/1 ********* (Note, this doesn't belong here, but is this type)
Manufacturer: Mirage
Price: 107500
Type: Vertical Missiles
Weight: 920
Energy drain: 495
Weapon Lock: Standard
Attack Power: 1100
Ammo Heat: 280
Range: 450
Maximum Lock: 1
Reload Time: 66
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 920
Usage Drain: -
Text: Dual vertical missile launchers.
Note: Very cheap parts. These are not only better than normal missiles,
but they are stronger also. These should be used fast and dropped.
BUO: These are great with the R/20
Found: Shop
CWX-DM-32-1 ****** (Note, this doesn't belong here, but is this type)
Manufacturer: Crest Ind.
Price: 90000
Type: Dual Missile
Weight: 1160
Energy drain: 633
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 310
Range: 550
Maximum Lock: 1
Reload Time: 72
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Fires four missile per lock-ons.
Note: Good, but it may not be enough.
BUO: With the R/20
Found: Shop
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~Back Unit Rockets...
Rockets are very strong. They also come out very fast and come in a lot
of ammo. So what balances these weapons? The lack of a true lock. All
you get it 3 || red lines to aim with. Rocket take a lot of skill to
use effectively. Rockets are also a good choice for bipeds and reverse
joints has you don't need to kneel with them and can provide a kick
just like a grenades launcher.
The back unit rocket's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of rocket this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is. Rockets really have none
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the rockets can travel.
Maximum Lock: The max lock, rockets have none.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWR-S50 ******
Manufacturer: Crest Ind.
Price: 15500
Type: Small Rocket
Weight: 221
Energy drain: 8
Weapon Lock: Narrow & Deep
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 36
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 98
Usage Drain: -
Text: Small rockets, fifty rounds.
Note: Not really worth a hit I think, but light weight and fitable on
nearly anything.
BUO: ---
Found: Shop
CWR-S80 *****
Manufacturer: Crest Ind.
Price: 27000
Type: Small Rocket
Weight: 657
Energy drain: 6
Weapon Lock: Narrow & Deep
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 36
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 98
Usage Drain: -
Text: Small rockets, eighty rounds.
Note: Heavy but a lot of ammo.
BUO: ---
Found: Shop
CWR-M30 *****
Manufacturer: Crest Ind.
Price: 34000
Type: Middle Rocket
Weight: 390
Energy drain:
Weapon Lock: Narrow & Deep
Attack Power: 1520
Ammo Heat: 350
Range: 800
Maximum Lock: -
Reload Time: 48
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 150
Usage Drain: -
Text: Mid-size rockets, thirty rounds.
Note: Decent for the weight.
BUO: ---
Found: Shop
MWR-M/45 *******
Manufacturer: Mirage.
Price: 39000
Type: Middle Rocket
Weight: 568
Energy drain: 18
Weapon Lock: Narrow & Deep
Attack Power: 1520
Ammo Heat: 350
Range: 800
Maximum Lock: -
Reload Time: 48
Number of Ammo: 45
Ammo Type: Solid
Ammo Price: 150
Usage Drain: -
Text: Mid-size rockets, forty five rounds.
Note: Very good for it's weight.
BUO: ---
Found: Found hidden in "Safeguard Water Supply" look at the FAQ.
MWR-TM/60 *****
Manufacturer: Mirage
Price: 46000
Type: Triple Rocket
Weight: 625
Energy drain: 22
Weapon Lock: Narrow & Deep
Attack Power: 820
Ammo Heat: 162
Range: 885
Maximum Lock: -
Reload Time: 60
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 378
Usage Drain: -
Text: Fires three small rockets at once.
Note: Easy to hit with, weights a little too much.
BUO: ---
Found: Shop
CWR-HECTOS **********
Manufacturer: Crest Ind.
Price: 107800
Type: Large Rocket
Weight: 830
Energy drain: 18
Weapon Lock: Narrow & Deep
Attack Power: 3200
Ammo Heat: 635
Range: 900
Maximum Lock: -
Reload Time: 60
Number of Ammo: 18
Ammo Type: Solid
Ammo Price: 442
Usage Drain: -
Text: Large rockets, eighteen rounds.
Note: VERY STRONG! Only suffers from what all rockets suffer from.
BUO: Instead of a grenade launcher.
Found: Shop
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~Back Unit Cannons...
Back unit cannons are all very different from each other. They include
chain guns, grenade launchers, and strong energy cannons. I'll try and
explain these as best I can, remember they are very diverse.
NOTE!
All but the two last orbit cannons (which are really missiles when you
think about it) has a thing call "Cannon restrictions." If you are not
using a beefed up OP-I (which you should refrain), this could mean a
world of difference.
-All humanoid, reverse joint, and hover legs must kneel in order to use
these cannons. Over boosting can help you get up from a crouch if you
do decide to use these weapon with these legs.
-Quads cannot fly and use cannons, but can use them when touching the
ground. These are using the best choice for most back weapons, for
speed.
-Tanks can fly and do not have any restrictions at all, making them a
very good choice.
The back unit cannon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
I'm ranking each part as if it's on a good set of legs, EI no kneeling.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
CWC-CNG-300 **********
Manufacturer: Crest Ind.
Price: 33000
Type: Chain Gun
Weight: 602
Energy drain: 10
Weapon Lock: Special
Attack Power: 328
Ammo Heat: 50
Range: 500
Maximum Lock: 1
Reload Time: 6
Number of Ammo: 300
Ammo Type: Solid
Ammo Price: 55
Usage Drain: -
Text: Rapid fire chain gun.
Note: One of the most fast killing constant weapon. It has more than
enough ammo and isn't all that heavy any more.
BUO: A quad
Found: Shop
CWC-SLU-64 ******
Manufacturer: Crest Ind.
Price: 48000
Type: Slug Gun
Weight: 1310
Energy drain: 6
Weapon Lock: Special
Attack Power: 193
Ammo Heat: 60
Range: 750
Maximum Lock: 1
Reload Time: 143
Number of Ammo: 64
Ammo Type: Solid
Ammo Price: 160
Usage Drain: -
Text: Spread-shot slug gun.
Note: Very good in close range, plus you'll probably over heat them
with one good shot. By the way you'll most likely never run out of ammo
with this.
BUO: Here's the kicker... It's too heavy usually for a quad, and tanks
will have a hard time getting close. Better have an overboost.
Found: Get in the B ranks in the arena.
CWC-GNS-15 *******
Manufacturer: Crest Ind.
Price: 64400
Type: Grenade Launcher
Weight: 742
Energy drain: 6
Weapon Lock: Narrow & Deep
Attack Power: 2400
Ammo Heat: 950
Range: 1000
Maximum Lock: 1
Reload Time: 76
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 665
Usage Drain: -
Text: Shoulder-mounted grenade launcher.
Note: A lightweight grenade launcher, making it worth less per hit...
BUO: A quad.
Found: Shop
CWC-GNL-15 **********
Manufacturer: Crest Ind.
Price: 76200
Type: Grenade Launcher
Weight: 1054
Energy drain: 8
Weapon Lock: Narrow & Deep
Attack Power: 3550
Ammo Heat: 1220
Range: 1000
Maximum Lock: 1
Reload Time: 92
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 950
Usage Drain: -
Text: Fires devastating grenade rounds.
Note: The AC weapon. I don't have to tell you why.
BUO: A Tank.
Found: Shop
MWC-IR./20 ******
Manufacturer: Mirage
Price: 130000
Type: Plasma Cannon
Weight: 988
Energy drain: 804
Weapon Lock: Narrow & Deep
Attack Power: 3000
Ammo Heat: 24
Range: 800
Maximum Lock: 1
Reload Time: 115
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: -
Usage Drain: 7300
Text: High power plasma cannon.
Note: Like a grenade launcher, minus the heat. It's better for missions
though.
BUO: A low drain tank.
Found: Shop
MWC-LQ/35 ********
Manufacturer: Mirage
Price: 78500
Type: Laser Cannon
Weight: 852
Energy drain: 405
Weapon Lock: Narrow & Deep
Attack Power: 2055
Ammo Heat: 32
Range: 900
Maximum Lock: 1
Reload Time: 68
Number of Ammo: 35
Ammo Type: Energy
Ammo Price: -
Usage Drain: 5100
Text: Shoulder-mounted laser cannon.
Note: Very easy to hit with. Great for missions too. It has enough kill
power to take down most Acs.
BUO: A tank.
Found: Shop
CWX-LIC-10 ******* (Note, this doesn't belong here, but is this type)
Manufacturer: Crest Ind.
Price: 90000
Type: Linear Cannon
Weight: 1292
Energy drain: 965
Weapon Lock: Narrow & Deep
Attack Power: 5820
Ammo Heat: 58
Range: 1200
Maximum Lock: 1
Reload Time: 136
Number of Ammo: 10
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9400
Text: Extremely powerful linear cannon.
Note: One of the strongest one shot weapons in the game. It is almost a
law to use this the E++.
BUO: ---
Found: Shop
MWX-MX/STRING **** (Note, this doesn't belong here, but is this type)
Manufacturer: Mirage
Price: 77700
Type: Quartet Cannon
Weight: 1556
Energy drain: 875
Weapon Lock: Special
Attack Power: 720
Ammo Heat: 23
Range: 750
Maximum Lock: 1
Reload Time: 96
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2770
Text: Four barrel energy cannon.
Note: This is a little ok as a part, but the LIC 10 is still a little
better. Don't get used to this part, has in silent line it gets 1/4 of
that shots.
BUO: 4 fake wings!
Found: Shop
MWC-XP/80 *****
Manufacturer: Mirage
Price: 82200
Type: Pulse Cannon
Weight: 382
Energy drain: 918
Weapon Lock: Narrow & Deep
Attack Power: 1180
Ammo Heat: 12
Range: 800
Maximum Lock: 1
Reload Time: 24
Number of Ammo: 80
Ammo Type: Energy
Ammo Price: -
Usage Drain: 4800
Text: Pulse cannon stressing ammo storage.
Note: This part is a fallen god. It is still pretty good with all the
OP parts, it just drains you energy too quick. The part its self is
drainy however.
BUO: Some thing with low drain.
Found: Shop
MWC-XP/75 **
Manufacturer: Mirage
Price: 105000
Type: Pulse Cannon
Weight: 305
Energy drain: 495
Weapon Lock: Narrow & Deep
Attack Power: 780
Ammo Heat: 12
Range: 800
Maximum Lock: 1
Reload Time: 18
Number of Ammo: 75
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3500
Text: Rapid-fire pulse cannon.
Note: Well not only is each hit weak, you'll end up with no energy in
no time.
BUO: With Malum/Elix
Found: Shop
MWC-OC/15 ***
Manufacturer: Mirage
Price: 88000
Type: Orbit Cannon
Weight: 527
Energy drain: 495
Weapon Lock: Special
Attack Power: 145
Ammo Heat: 6
Range: 500
Maximum Lock: 3
Reload Time: 160
Number of Ammo: 15
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1600
Text: Releases independent weapon pods.
Note: Weak little lasers that will follow down your opponent and fly at
him till they die. These are the only back cannons you do not have to
kneel for. These also are missiles and should be in the missiles
section. I don't know how these are 100% energy based.
BUO: With R/20
Found: Shop
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~Back Unit General Magazines...
These are just extra ammo units in the game. These are usually needed
if you prefer using just one weapon. If you're using a tank it's
usually better just to use another weapon, but this can be good...
Since things like the Karasawa and finger...
Keep in mind, this adds to your Insides, Extensions, and Left arm
weapons as well.
The magazines stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Function Add Ammo: How much of a percent this ammo pack gives you.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CM-AD-10 *****
Manufacturer: Crest Ind.
Price: 55000
Type: General Magazine
Weight: 366
Energy drain: 5
Function Add Ammo: 10
Text: Increases ammo storage by ten percent.
Note: It's the lightest, but it doesn't give too much more ammo.
BUO: ---
Found: Shop
MM-AD/20 ******
Manufacturer: Mirage
Price: 73000
Type: General Magazine
Weight: 488
Energy drain: 8
Function Add Ammo: 20
Text: Increases ammo storage by 20 percent.
Note: The average ammo pack.
BUO: ---
Found: Shop
KWM-AD-50 **** (Note, this doesn't belong here, but is this type)
Manufacturer: Kisaragi
Price: 59000
Type: General Magazine
Weight: 1408
Energy drain: 24
Function Ass Ammo: 50
Text: Increases ammo storage by 50 percent.
Note: ---
BUO: ---
Found: Reward given in "MT Training Exercise" look at the FAQ.
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~Back Unit Radars...
Back radar is just radar itself. True they are better than the heads
radar, but they take up a back slot and weight something. The Scanning
is perfect on radars unlike heads, which actually have a refresh rate.
If both your head and radar are on, the radar on the back is the one
used. Equipping two Radars is pointless, unless you want fake wings.
The back radar's stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Type: What kind of part this is.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Radar range: How far the Radar can search.
Radar type: What the Radar looks like.
Scanning interval: The radar's refresh rate.
ECM Counter: Can it counter electric counter measures?
Noise Counter: Can it cancel certain noises?
Missile Sensor: Can it make missiles appear on your radar? (pink dots)
Bio Sensor: Can it lock on to Bio weapons?
Stealth Sensor: Can this detect stealth using targets? (Still no lock)
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
I have NEVER used a back radar in my whole life, except for the 3
qualifying missions in AC history. Thus I can't rate these at all.
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CRU-A10 ---
Manufacturer: Crest Ind.
Price: 12100
Type: RADAR
Weight: 125
Energy drain: 199
Radar range: 700
Radar type: Standard
Scanning interval: -
ECM Counter: None
Noise Counter: None
Missile Sensor: None
Bio Sensor: None
Stealth Sensor: None
Text: Standard shoulder-mounted radar.
Note: ---
BUO: ---
Found: You start with this part
CRU-A102 ---
Manufacturer: Crest Ind.
Price: 15000
Type: RADAR
Weight: 167
Energy drain: 266
Radar range: 630
Radar type: Circle
Scanning interval: -
ECM Counter: None
Noise Counter: None
Missile Sensor: Provided
Bio Sensor: Provided
Stealth Sensor: None
Text: Bio-sensor equipped shoulder radar.
Note: ---
BUO: ---
Found: Shop
MRL-MM/009 ---
Manufacturer: Mirage
Price: 21000
Type: RADAR
Weight: 223
Energy drain: 393
Radar range: 780
Radar type: Octagon
Scanning interval: -
ECM Counter: None
Noise Counter: None
Missile Sensor: None
Bio Sensor: Provided
Stealth Sensor: None
Text: Mid-range search radar.
Note: ---
BUO: ---
Found: Shop
MRL-RE/111 ---
Manufacturer: Mirage
Price: 28000
Type: RADAR
Weight: 254
Energy drain: 456
Radar range: 890
Radar type: Circle
Scanning interval: -
ECM Counter: None
Noise Counter: None
Missile Sensor: None
Bio Sensor: Provided
Stealth Sensor: Provided
Text: High performance shoulder radar.
Note: ---
BUO: ---
Found: Shop
MRL-SS/SPHERE ---
Manufacturer: Mirage
Price: 42000
Type: RADAR
Weight: 354
Energy drain: 542
Radar range: 1160
Radar type: Octagon
Scanning interval: -
ECM Counter: Provided
Noise Counter: Provided
Missile Sensor: Provided
Bio Sensor: Provided
Stealth Sensor: Provided
Text: Top of the line radar model.
Note: ---
BUO: ---
Found: Found hidden in "Protect Crest Convoy" look at the FAQ.
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~Dual Back Weapons...
These are just back weapons so big, they take up both back weapon
slots.
They are very different and aren't even grouped together, except that
they both take up both slots.
MWX-VM20/1 *********
Manufacturer: Mirage
Price: 107500
Type: Vertical Missiles
Weight: 920
Energy drain: 495
Weapon Lock: Standard
Attack Power: 1100
Ammo Heat: 280
Range: 450
Maximum Lock: 1
Reload Time: 66
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 920
Usage Drain: -
Text: Dual vertical missile launchers.
Note: Very cheap parts. These are not only better than normal missiles,
but they are stronger also. These should be used fast and dropped.
BUO: These are great with the R/20
Found: Shop
CWX-DM-32-1 ******
Manufacturer: Crest Ind.
Price: 90000
Type: Dual Missile
Weight: 1160
Energy drain: 633
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 310
Range: 550
Maximum Lock: 1
Reload Time: 72
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Fires four missile per lock-ons.
Note: Good, but it may not be enough.
BUO: With the R/20
Found: Shop
MWX-LANZAR *******
Manufacturer: Mirage
Price: 135000
Type: Pursuit Missile
Weight: 1480
Energy drain: 545
Weapon Lock: Standard (None)
Attack Power: 680
Ammo Heat: 180
Range: 600
Maximum Lock: -
Reload Time: 200
Number of Ammo: 4
Ammo Type: Solid
Ammo Price: 1520
Usage Drain: -
Text: Dual pursuit missile launchers.
Note: These actually suck if you use them the right way. But if you hit
with the pod, you'll do tons of damage plus tons of heat.
BUO: In the cross arena.
Found: Shop
CWX-LIC-10 *******
Manufacturer: Crest Ind.
Price: 90000
Type: Linear Cannon
Weight: 1292
Energy drain: 965
Weapon Lock: Narrow & Deep
Attack Power: 5820
Ammo Heat: 58
Range: 1200
Maximum Lock: 1
Reload Time: 136
Number of Ammo: 10
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9400
Text: Extremely powerful linear cannon.
Note: One of the strongest one shot weapons in the game. It is almost a
law to use this the E++.
BUO: ---
Found: Shop
MWX-MX/STRING ****
Manufacturer: Mirage
Price: 77700
Type: Quartet Cannon
Weight: 1556
Energy drain: 875
Weapon Lock: Special
Attack Power: 720
Ammo Heat: 23
Range: 750
Maximum Lock: 1
Reload Time: 96
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2770
Text: Four barrel energy cannon.
Note: This is a little ok as a part, but the LIC 10 is still a little
better. Don't get used to this part, has in silent line it gets 1/4 of
that shots.
BUO: 4 fake wings!
Found: Shop
MWX-OC-22 ***
Manufacturer: Kisaragi
Price: 64000
Type: Orbit Cannon
Weight: 1117
Energy drain: 920
Weapon Lock: Special (None)
Attack Power: 285
Ammo Heat: 6
Range: 420
Maximum Lock: -
Reload Time: 240
Number of Ammo: 22
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1600
Text: Releases two independent weapon pods.
Note: Not only is this have a crap reload time, the pods do not move.
This weapon is only good versus the AI
BUO: ---
Found: Reward given in "Destroy Germ Canisters" look at the FAQ.
KWM-AD-50 ****
Manufacturer: Kisaragi
Price: 59000
Type: General Magazine
Weight: 1408
Energy drain: 24
Function Ass Ammo: 50
Text: Increases ammo storage by 50 percent.
Note: ---
BUO: ---
Found: Reward given in "MT Training Exercise" look at the FAQ.
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~Rifles...
Rifles are broken up into 2 main types. Regular rifles, with mid range,
power, reload... basically the most average weapon. Or Sniper Rifles,
long range and high power, only down side is its little lock box.
Rifles are average in the arena and missions alike.
The right arm rifle's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWG-RF-200 **
Manufacturer: Crest Ind.
Price: 11100
Type: Rifle
Weight: 405
Energy drain: 6
Weapon Lock: Wide & Shallow
Attack Power: 215
Ammo Heat: 90
Range: 465
Maximum Lock: 1
Reload Time: 25
Number of Ammo: 200
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Standard solid shell rifle.
Note: Nothing good about this rifle and the R/220 is better in almost
every way.
BUO: Humiliating someone.
Found: You start with this
MWG-RF/220 **********
Manufacturer: Mirage
Price: 29000
Type: Rifle
Weight: 325
Energy drain: 8
Weapon Lock: Wide & Shallow
Attack Power: 290
Ammo Heat: 138
Range: 600
Maximum Lock: 1
Reload Time: 26
Number of Ammo: 220
Ammo Type: Solid
Ammo Price: 30
Usage Drain: -
Text: Long-range solid rifle.
Note: One of the cheap weapons for its weight. In my opinion, still the
best rifle.
BUO: ---
Found: Shop
CWG-RF-160 ******
Manufacturer: Crest Ind.
Price: 47300
Type: Rifle
Weight: 505
Energy drain: 10
Weapon Lock: Special
Attack Power: 350
Ammo Heat: 110
Range: 540
Maximum Lock: 1
Reload Time: 30
Number of Ammo: 160
Ammo Type: Solid
Ammo Price: 45
Usage Drain: -
Text: Enhanced attack solid shell rifle.
Note: This would rival the R/220, but it has a high weight and low ammo
cap.
BUO: ---
Found: Shop
CWG-SRF-80 *******
Manufacturer: Crest Ind.
Price: 41200
Type: Sniper Rifle
Weight: 510
Energy drain: 6
Weapon Lock: Narrow & Deep
Attack Power: 788
Ammo Heat: 25
Range: 1200
Maximum Lock: 1
Reload Time: 50
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 50
Usage Drain: -
Text: Longest range sniper rifle.
Note: A decent pick for a sniper, but it's a little weak.
BUO: ---
Found: Shop
MWG-SRF/60 **********
Manufacturer: Mirage
Price: 58000
Type: Sniper Rifle
Weight: 610
Energy drain: 4
Weapon Lock: Narrow & Deep
Attack Power: 995
Ammo Heat: 23
Range: 1000
Maximum Lock: 1
Reload Time: 55
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 100
Usage Drain: -
Text: Sniper rifle emphasizing attack power.
Note: The best all around rifle in my opinion. This should be enough.
BUO: ---
Found: Shop
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~Machine Guns...
Machine guns have gotten one of the biggest boosts from AC2 (Still not
as accurate as in AC1). If you don't know what a machine gun does or
what is used for, you shouldn't be playing this game. They are, of
course, best used with a Wide and Shallow FCS.
The right arm Machine gun's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MWG-MG/350 *****
Manufacturer: Mirage
Price: 15000
Type: Machine Gun
Weight: 370
Energy drain: 4
Weapon Lock: Wide & Shallow
Attack Power: 85
Ammo Heat: 14
Range: 315
Maximum Lock: 1
Reload Time: 3
Number of Ammo: 350
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Rapid-fire machine gun.
Note: The fastest weapon in the game. It is very hard to kill an AC
with this alone thus making it a bit bad.
BUO: ---
Found: Shop
CWG-MG-500 **********
Manufacturer: Crest Ind.
Price: 29000
Type: Machine Gun
Weight: 462
Energy drain: 4
Weapon Lock: Wide & Shallow
Attack Power: 140
Ammo Heat: 10
Range: 300
Maximum Lock: 1
Reload Time: 5
Number of Ammo: 500
Ammo Type: Solid
Ammo Price: 20
Usage Drain: -
Text: Balanced attack power and speed.
Note: Just what it says, not bad in any thing, and it the second
strongest machine gun.
BUO: ---
Found: Shop
MWG-MG/1000 **********
Manufacturer: Mirage
Price: 74500
Type: Machine Gun
Weight: 519
Energy drain: 6
Weapon Lock: Wide & Shallow
Attack Power: 105
Ammo Heat: 12
Range: 390
Maximum Lock: 1
Reload Time: 4
Number of Ammo: 1000
Ammo Type: Solid
Ammo Price: 30
Usage Drain: -
Text: High ammo capacity machine gun.
Note: VERY high ammo, the highest to be in fact. It can cost you a ton
in missions.
BUO: ---
Found: Shop
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~Hand Guns...
These are light and weak weapons. So why use them? They have high stun
and heat damage. I would strongly suggest never using these in
missions.
All handguns are good for allowing for a free blade/left hand weapon/EO
attack.
The right arm hand gun's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWG-HG-80 *****
Manufacturer: Crest Ind.
Price: 19000
Type: Hand Gun
Weight: 146
Energy drain: 20
Weapon Lock: Wide & Shallow
Attack Power: 193
Ammo Heat: 255
Range: 248
Maximum Lock: 1
Reload Time: 20
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 55
Usage Drain: -
Text: Fires high heat rounds, Short-range.
Note: Too little ammo and really low power.
BUO: ---
Found: Shop
MWG-HG/100 *******
Manufacturer: Mirage
Price: 28000
Type: Hand Gun
Weight: 324
Energy drain: 10
Weapon Lock: Wide & Shallow
Attack Power: 272
Ammo Heat: 190
Range: 200
Maximum Lock: 1
Reload Time: 25
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 75
Usage Drain: -
Text: Enhanced solid shell handgun.
Note: The only Hand gun that doesn't totally suck in power.
BUO: ---
Found: Shop
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~Bazookas...
Bazookas are close range weapons that move slow. These are very easy to
dodge and anything but close range. These cause a lot of damage, heat
and stun. Think of them as a bigger hand gun in a way.
I still say they are weak rockets with a lock, and were always similar
to each other in every AC.
The right arm bazooka's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWG-BZ-50 *******
Manufacturer: Crest Ind.
Price: 53000
Type: Bazooka
Weight: 804
Energy drain: 16
Weapon Lock: Special
Attack Power: 1400
Ammo Heat: 576
Range: 435
Maximum Lock: 1
Reload Time: 60
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 161
Usage Drain: -
Text: Powerful solid shell bazooka
Note: It's basic that's all.
BUO: ---
Found: Shop
CWG-BZ-30 **********
Manufacturer: Crest
Price: 7100
Type: Bazooka
Weight: 1010
Energy drain: 18
Weapon Lock: Special
Attack Power: 2240
Ammo Heat: 473
Range: 470
Maximum Lock: 1
Reload Time: 75
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 185
Usage Drain: -
Text: Enhanced CWG-BZ-50
Note: The strongest bazooka, nuff said.
BUO: ---
Found: Shop
MWG-SBZ/24 *****
Manufacturer: Mirage
Price: 44200
Type: Spread Bazooka
Weight: 1230
Energy drain: 22
Weapon Lock: Special
Attack Power: 560
Ammo Heat: 205
Range: 420
Maximum Lock: 1
Reload Time: 58
Number of Ammo: 24
Ammo Type: Solid
Ammo Price: 220
Usage Drain: -
Text: Powerful spread-shot bazooka.
Note: Multi use, close range and do tons of damage or jump in the air
and try and hit the most of the AC.
BUO: ---
Found: Found hidden in "Recover Ship Cargo" look at the FAQ.
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~Shot Guns...
Aww shot guns. First let me tell you these are my favorite class of
weapons. First off shot guns are spread weapons, and are naturally
better up close. Shot guns against hovers is great. Average against all
else except for quads. Quad are to little most of the time to get hit
by a lot of flak. So I would jump up and aim downward.
There is two types of shot guns.
Solid: These are usually stronger hit for hit, but take a while to
reload. They also have over heating on there side.
Energy: These are faster and can get through high shell DEF tanks.
These are also supped up with optional parts. The bad parts are that it
drains your energy and takes up your OP parts slots. Energy shot guns
tend to be more intimidating as well.
The right arm shot gun's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWG-GS-72 *******
Manufacturer: Crest Ind.
Price: 32000
Type: Shot Gun
Weight: 410
Energy drain: 24
Weapon Lock: Standard
Attack Power: 142
Ammo Heat: 25
Range: 405
Maximum Lock: 1
Reload Time: 48
Number of Ammo: 72
Ammo Type: Solid
Ammo Price: 68
Usage Drain: -
Text: Wide-spread shotgun.
Note: Light. Mid strong up close. The shot gun has a dense fire pattern
and allows you to shot at mid and get hits.
BUO: ---
Found: Shop
CWG-GS-56 ********
Manufacturer: Crest Ind.
Price: 64700
Type: Shot Gun
Weight: 533
Energy drain: 32
Weapon Lock: Standard
Attack Power: 188
Ammo Heat: 36
Range: 380
Maximum Lock: 1
Reload Time: 55
Number of Ammo: 56
Ammo Type: Solid
Ammo Price: 82
Usage Drain: -
Text: Powerful double barrel shotgun.
Note: Good strong up close and heat. It just lacks in mid range due to
its wide spread and slow reload.
BUO: ---
Found: Shop
MWG-GS/54 **********
Manufacturer: Mirage
Price: 73000
Type: Shot Gun
Weight: 515
Energy drain: 367
Weapon Lock: Special
Attack Power: 202
Ammo Heat: 4
Range: 420
Maximum Lock: 1
Reload Time: 30
Number of Ammo: 54
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2000
Text: Rapid-fire energy shotgun.
Note: VERY good. Up close with OP parts can rip an AC to nothing in
seconds.
BUO: ---
Found: Shop
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~Miscellaneous...
These are just grouped like this because they are all weapons that came
from some where else... Like the back/left arm.
The right arms special weapon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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CWGG-HM-60 ****
Manufacturer: Crest Ind.
Price: 58200
Type: Hand Missile
Weight: 573
Energy drain: 549
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 600
Maximum Lock: 4
Reload Time: 60
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 140
Usage Drain: -
Text: Fires high-speed missiles.
Note: Good speed, but weak and easily avoided. Just take shoulder
missiles.
BUO: When missiles arms are not your bag.
Found: Shop
CWGG-HR-66 ****
Manufacturer: Crest Ind.
Price: 45000
Type: Hand Rocket
Weight: 758
Energy drain: 15
Weapon Lock: Narrow & Deep (None)
Attack Power: 1500
Ammo Heat: 283
Range: 900
Maximum Lock: -
Reload Time: 46
Number of Ammo: 66
Ammo Type: Solid
Ammo Price: 110
Usage Drain: -
Text: Handheld rocket launcher.
Note: This fires two rockets each time. I don't see the point in hand
rockets since you right arm should be filled up with something better.
Back slots are better for rockets.
BUO: ---
Found: Shop
CWGG-GR-12 ********
Manufacturer: Crest Ind.
Price: 54000
Type: Grenade Rifle
Weight: 1062
Energy drain: 38
Weapon Lock: Narrow & Deep
Attack Power: 3100
Ammo Heat: 920
Range: 780
Maximum Lock: 1
Reload Time: 120
Number of Ammo: 12
Ammo Type: Solid
Ammo Price: 820
Usage Drain: -
Text: Portable high-power grenade launcher.
Note: Good so you don't have to kneel any more! Bipeds can have fun
too!
BUO: ---
Found: Get into the C ranks.
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~Energy Guns...
Energy weapons come in a bunch of sizes. Most are only good for
missions and don't excel to great in the area.
Pulse Rifle: Shots a weak dinky pulse
Laser Rifle: Shots an accurate linear laser.
Plasma Rifle: Shots a very strong beam, energy drain is a major issue.
I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS
The right arm energy weapon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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MWG-KP/150 ***
Manufacturer: Mirage
Price: 44000
Type: Pulse Rifle
Weight: 193
Energy drain: 256
Weapon Lock: Special
Attack Power: 320
Ammo Heat: 4
Range: 465
Maximum Lock: 1
Reload Time: 20
Number of Ammo: 150
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1200
Text: Lightweight pulse rifle.
Note: This is a weak little pink pulse, only half way decent in
missions.
BUO: Pretending to be a little MT
Found: Shop
MWG-KP/100 ***
Manufacturer: Mirage
Price: 63100
Type: Pulse Rifle
Weight: 274
Energy drain: 288
Weapon Lock: Special
Attack Power: 437
Ammo Heat: 6
Range: 540
Maximum Lock: 1
Reload Time: 26
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1700
Text:
Note: Just like above, but it's stronger. It shoots a less accurate
sideways green pulse. Low ammo.
BUO: ---
Found: Shop
MWG-XCW/90 ******
Manufacturer: Mirage
Price: 59000
Type: Laser Rifle
Weight: 542
Energy drain: 398
Weapon Lock: Special
Attack Power: 674
Ammo Heat: 8
Range: 640
Maximum Lock: 1
Reload Time: 50
Number of Ammo: 90
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2800
Text: Standard laser rifle.
Note: Very accurate, Very.
BUO: ---
Found: Shop
MWG-XCB/75 *******
Manufacturer: Mirage
Price: 58000
Type: Laser Rifle
Weight: 683
Energy drain: 311
Weapon Lock: Special
Attack Power: 800
Ammo Heat: 10
Range: 600
Maximum Lock: 1
Reload Time: 50
Number of Ammo: 75
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3800
Text: High-power laser rifle.
Note: Good and accurate. This is basically has the same shot type as
the AC1's Karasawa.
BUO: ---
Found: Reward given in "Defend Ruglen Laboratory" look at the FAQ.
MWG-KARASAWA **********
Manufacturer: Mirage
Price: 88000
Type: Laser Rifle
Weight: 1520
Energy drain: 422
Weapon Lock: Special
Attack Power: 1600
Ammo Heat: 14
Range: 550
Maximum Lock: 1
Reload Time: 55
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3400
Text: The epitome of laser rifle design.
Note: This is without a doubt the best rifle. You'll see why, in
missions and arena alike.
BUO: ---
Found: Reward given in "Destroy Gun Emplacements" look at the FAQ.
MWGG-XCG/20 ******
Manufacturer: Mirage
Price: 120000
Type: Plasma Rifle
Weight: 999
Energy drain: 586
Weapon Lock: Special
Attack Power: 2520
Ammo Heat: 8
Range: 840
Maximum Lock: 1
Reload Time: 60
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9200
Text: Long-range plasma rifle.
Note: Good damage, but low ammo. Heavy as well.
BUO: ---
Found: Shop
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~Parrying Blades...
These are the most hated weapons, why? Because unless you are prefect
with them, they suck. They are good things they have over every other
weapon however...
+Generally low weight
+Durable, hard to break
+Destructible, breaks weapons great
+Strong
+Instant over heat
-Takes up your most important weapon slot
-Not tracking thus hard to hit with
-Ammo limit
-A moonlight will is better in almost every way.
The right arm parrying blade's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Attack Heat: How much heat this gives the enemy AC.
Discharge Heat: How much heat this gives your AC.
Range Rating: How long the "poke" is.
Usage Limit: AKA number of Ammo.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
To be fair, I'm going to rate these within themselves, has I would give
them all one star otherwise.
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KWB-SBR0X **
Manufacturer: Kisaragi
Price: 24000
Type: Blade
Weight: 143
Energy drain: 8
Attack Power: 1550
Attack Heat: 673
Discharge Heat: 88
Range Rating: 7
Usage Limit: 30
Usage Drain: -
Text: Close-in parrying blade.
Note: Suck, not only can it not over heat in one shot, but the risk
getting close is bad for its payoff.
BUO: ---
Found: Shop
KWB-SBR01 ****
Manufacturer: Kisaragi
Price: 38600
Type: Blade
Weight: 238
Energy drain: 13
Attack Power: 2270
Attack Heat: 950
Discharge Heat: 134
Range Rating: 6
Usage Limit: 20
Usage Drain: -
Text: Increase attack power parrying blade.
Note: Just little bit more worth it.
BUO: ---
Found: Shop
KWB-MARS ********
Manufacturer: Kisaragi
Price: 42300
Type: Blade
Weight: 376
Energy drain: 24
Attack Power: 3100
Attack Heat: 1200
Discharge Heat: 362
Range Rating: 5
Usage Limit: 19
Usage Drain: -
Text: Lethal short-range parrying blade.
Note: This is actually worth the effort.
BUO: ---
Found: Found hidden in "Destroy Massive Weapon" look at the FAQ.
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~Laser Blades...
Laser blade, for the most part, have been the same in every AC game.
It's not hard to find the major benefits. Like no usage limit and high
damage. The only bad thing about them are their close range-ness.
The left arm blade's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Attack Heat: How much heat this gives the enemy AC.
Discharge Heat: How much heat this gives your AC.
Range Rating: How long blade is.
Wave Range: The range of the wave that comes out of the blade.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
Note: pressing X right after circle makes A wave. This can only be done
with OP-Intensify equipped.
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CLB-LS-1551 ***
Manufacturer: Crest Ind.
Price: 11000
Type: Laser Blade
Weight: 122
Energy drain: 26
Attack Power: 782
Attack Heat: 5
Discharge Heat: 8
Range Rating: 9
Wave Range: -
Usage Drain: 2050
Text: Lightweight, inexpensive blade.
Note: This is the longest blade from AC3. It's wave is just a orange
thing.
BUO: H1
Found: You start with this part
MLB-LS/003 *****
Manufacturer: Mirage
Price: 29000
Type: Laser Blade
Weight: 188
Energy drain: 40
Attack Power: 970
Attack Heat: 12
Discharge Heat: 6
Range Rating: 8
Wave Range: -
Usage Drain: 1800
Text: Part competitor of the CLB-LS-1551.
Note: This blade is kind of void because of the HALBERD. But is still
one of the best blades when using OP1, has it's wave splits.
BUO: With OPI.
Found: Shop
CLB-LS-2551 *****
Manufacturer: Crest Ind.
Price: 38000
Type: Laser Blade
Weight: 225
Energy drain: 48
Attack Power: 1240
Attack Heat: 22
Discharge Heat: 10
Range Rating: 6
Wave Range: -
Usage Drain: 2640
Text: Laser blade emphasizing speed.
Note: Short, but fast. Not too great and doesn't really stick out as
much as is did in AC3. Its wave is a regular green one.
BUO: ---
Found: Shop
KLB-TLS/SOL ****
Manufacturer: Kisaragi
Price: 50000
Type: Laser Blade
Weight: 250
Energy drain: 71
Attack Power: 1520
Attack Heat: 18
Discharge Heat: 14
Range Rating: -
Wave Range: 700
Usage Drain: 4240
Text: Special energy wave laser blade.
Note: This has no blade at all, but just a non-OPI needed yellow wave.
BUO: When you crave infinite small rockets.
Found: Shop
MLB-MOONLIGHT **********
Manufacturer: Mirage
Price: 55200
Type: Laser Blade
Weight: 502
Energy drain: 100
Attack Power: 2100
Attack Heat: 20
Discharge Heat: 20
Range Rating: 8
Wave Range: -
Usage Drain: 2100
Text: Mirage's top of the line blade.
Note: This has always been the best blade. It's still a little heavy.
It shoots, as always, a blue wave.
BUO: Try with the REE arms, LAP OP, and on Tank legs.
Found: Reward given in "Destroy Massive MT" look at the FAQ.
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~Left Arm Guns...
Left hand guns are just weak toned done left arm one. If you need help
on using them, try the right arms ones first.
There is one key thing, They use the lock on of your equipped weapons
FCS so DO NOT drop all your weapons before using up your left arm
weapon.
Remember, you should pick a strong one shoot weapon, because this is
your "ready" weapons. Like I'm sure you got into those times in other
AC games where you just wish you had your grenade launcher out.
The left arm projectile weapon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs.
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
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KWG-HZL50 ********
Manufacturer: Kisaragi
Price: 35500
Type: Howitzer
Weight: 204
Energy drain: 14
Attack Power: 1250
Ammo Heat: 306
Range: 440
Reload Time: 60
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Left arm equipped howitzer.
Note: Although outdated, this still has really cheap ammo to weight
ratio. This weapon sucks VS anything light.
BUO: ---
Found: Shop
KWG-HZL30 ****
Manufacturer: Kisaragi
Price: 43000
Type: Spread Howitzer
Weight: 283
Energy drain: 14
Attack Power: 485
Ammo Heat: 278
Range: 505
Reload Time: 94
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Spread-shot howitzer.
Note: This is a bad weapon. It doesn't spread till after shot so there
is no up close bonus rather a penalty.
BUO: ---
Found: Reward given in "Destroy Naire Bridge" look at the FAQ.
KWG-FTL450 *******
Manufacturer: Kisaragi
Price: 54200
Type: Flame thrower
Weight: 355
Energy drain: 8
Attack Power: 235
Ammo Heat: 195
Range: 96
Reload Time: 3
Number of Ammo: 450
Ammo Type: Solid
Ammo Price: 10
Usage Drain: -
Text: Close-range flamethrower.
Note: This flamer-thrower actually moves, great for up close.
BUO: A True flamer!
Found: Shop
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~Shields...
These are shields you can hold up with you press in circle. Please note
that it is a toggle, so you don't have to hold them in.
The left arm shield's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of part this is.
Weight: How much it weighs.
Energy drain: How much it drains.
Shield DEF Shell: How much added shell def this extension adds.
Shield DEF Energy: How much added energy def it gives.
Shield Coverage: The shield's size.
Discharge Heat: How much heat is given when used.
Cooling: The added heat defense.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.
Please note, I never used energy so I can't only fairly describe them.
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CES-ES-0001 ---
Manufacturer: Crest Ind.
Price: 11500
Type: Energy Shield
Weight: 133
Energy drain: 18
Shield DEF Shell: 200
Shield DEF Energy: 198
Shield Coverage: 73
Discharge Heat: 10
Cooling: 396
Usage Drain: 1600
Text: Defense enhancing energy shield.
Note: ---
BUO: ---
Found: Shop
CES-ES-0101 ---
Manufacturer: Crest Ind.
Price: 16400
Type: Energy Shield
Weight: 180
Energy drain: 45
Shield DEF Shell: 304
Shield DEF Energy: 284
Shield Coverage: 73
Discharge Heat: 8
Cooling: 600
Usage Drain: 2080
Text: Enhanced CES-ES-0001 energy shield
Note: ---
BUO: ---
Found: Shop
MES-ES/011 ---
Manufacturer: Mirage
Price: 29000
Type: Energy Shield
Weight: 224
Energy drain: 75
Shield DEF Shell: 430
Shield DEF Energy: 205
Shield Coverage: 82
Discharge Heat: 6
Cooling: 283
Usage Drain: 2425
Text: Superb shell defense and coverage.
Note: ---
BUO: ---
Found: Shop
KES-ES/MIRROR ---
Manufacturer: Kisaragi
Price: 35000
Type: Energy Shield
Weight: 350
Energy drain: 129
Shield DEF Shell: 420
Shield DEF Energy: 470
Shield Coverage: 71
Discharge Heat: 10
Cooling: 450
Usage Drain: 2280
Text: Kisaragi design masterpiece.
Note: ---
BUO: ---
Found: Reward given in "Defend Water Processors" look at the FAQ.
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~Optional Parts...
These are part you can equip that give you an instant boost.
The core you use will tell you how many you can equip, they are all
very different.
The optional part's stats...
Manufacture: Who makes the part
Price: How much this part costs
Slots: How much slots this part takes,
Text: What it says about the part
Note: My personal note
BUO: Best used on...
Found: How to get this part.
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OP-S-SCR **********
Manufacturer: Mirage
Price: 24000
Slots: 2
Text: Reduces shell-based damage
Note: ---
BUO: Anything that moves
Found: Shop
OP-E/SCR **********
Manufacturer: Crest Ind.
Price: 28000
Slots: 1
Text: Reduces energy-based damage.
Note: ---
BUO: Anything that still moves.
Found: Shop
OP-S/STAB ********
Manufacturer: Crest Ind.
Price: 23000
Slots: 1
Text: Reduces impact shock when hit.
Note: ---
BUO: Anything with two legs.
Found: Shop
OP-E/CND *****
Manufacturer: Crest Ind.
Price: 21000
Slots: 4
Text: Increases generator capacity.
Note: ---
BUO: With just energy weapons.
Found: Shop
OP-ECMP *****
Manufacturer: Kisaragi
Price: 19000
Slots: 3
Text: Emits pulse to disable lock-ons.
Note: ---
BUO: Vs anything with 4 or more lock ons.
Found: Shop
OP-L/AXL **********
Manufacturer: Crest Ind.
Price: 26000
Slots: 2
Text: Reduces lock-ons times.
Note: ---
BUO: With missiles
Found: Shop
OP-LFCS++ ********
Manufacturer: Crest Ind.
Price: 24000
Slots: 6
Text: Enlarges the sight lock.
Note: ---
BUO: With a Narrow & Deep
Found: Shop
OP-L/BRK ********
Manufacturer: Mirage
Price: 30000
Slots: 1
Text: Improves braking.
Note: Gets a good grade for being one slot.
BUO: With jousting.
Found: Shop
OP-L/TRN *********
Manufacturer: Mirage
Price: 41000
Slots: 4
Text: Improves turning speed.
Note: ---
BUO: Close range fighters
Found: Shop
OP-E-LAI **
Manufacturer: Crest Ind.
Price: 38000
Slots: 3
Text: Improves energy shield coverage.
Note: ---
BUO: When you actually but a lot into your shields.
Found: Defeat the AC at rank C-5 (Midas/Semilat)
OP-E-LAP ****
Manufacturer: Kisaragi
Price: 74000
Slots: 6
Text: Strengthens laser blade attacks.
Note: Not that great for it's slot number.
BUO: When blades are ONLY used.
Found: Shop
OP-SP/E++ **********
Manufacturer: Crest Ind.
Price: 45000
Slots: 3
Text: Increase energy weapon power.
Note: ---
BUO: A must on anything with energy weapons.
Found: Shop
OP-E/RTE *********
Manufacturer: Crest Ind.
Price: 45000
Slots: 1
Text: Improves fire rate of energy weapons.
Note: ---
BUO: With non-drainy energy weapons.
Found: Shop
OP-TQ/CE *******
Manufacturer: Crest Ind.
Price: 45000
Slots: 5
Text: Reduces energy use when firing.
Note: Too many slots, but good if you like to fly.
BUO: With drainy energy weapons.
Found: Shop
OP-M/AW ***
Manufacturer: Mirage
Price: 10000
Slots: 1
Text: Adds missile display to the radar.
Note: If you are using the VEN, you don't need this.
BUO: ---
Found: Shop
OP-INTENSIFY ***********
Manufacturer: Kisaragi
Price: 0
Slots: ?
Text: ???
Note: Ok here is the all time cheapest part. This is also called OP-I.
This adds abilities that must be gained. You must equip this part and
kill certain things. This part also uses up all of the OP slots.
BUO: A PLUS monkey.
Found: Beat the game. This will be added to the shop.
Here are the upgrades and their missions, etc...
(OPI must be equipped)
Added various sensor functions *****
This adds thinks like bio sensors and stuff.
In the mission "Eliminate Intruders" kill Crossback.
Enhanced missile interception capability ***
This makes you AMS better...
In the mission "Defend Water Processors" kill Megalo
Enhanced turning performance *********
Self explanatory.
In the mission "Bomb Disarmament" kill Strasbourg.
Improved targeting accuracy ***
I really can't see the difference...
In the mission "Defend Ruglen Laboratory" kill the AC.
Added blade wave capability *********
By pressing X while blading, you can shoot out a wave.
In the mission "Destroy Massive Weapon" kill the weapon.
Enhanced cooling performance ********
Double cooling.
In the mission "Destroy Massive MT" kill the MT.
Enhanced cannon operation performance **********
No more kneeling for back cannons.
In the mission "Destroy Massive MT" kill the MT and the smaller one.
Added radar functions ********
This lets you have radar with out equipping any. Scanning interval = 0
Beat Thunder House/Battlefield in the arena.
Enhanced booster performance **********
This let's you boost for a longer time.
Beat Ace/Arcadia in the arena.
Increased blade range. *******
50% more reach to your blades.
Beat Exile/Painkiller in the arena.
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~Ending...
If you have a question, feel free to ask me about it on the message
board, I'm sure to be there. You may also Instant message me at IWBDK
on aim. My Email is iwbdk@hotmail.com Oh yeah, Please rate :) I
actually prefer Emailing now.
~Credits...
Thank you Mom for putting up with me
And thanks to CjayC for a great site!
~Copyright...
No one can use this FAQ with out my permission. GameFAQs is the only
site allowed to use this FAQ. If you would like to "use" it, IM me
ONLY!!!!!!! This document is...
Copyright 2003 Brian David Kacaba