Designed by Dmitry Sovetov, Cuber is a short but cute and enjoyable physicspuzzle that will test your construction skills to the limit.

All you must do is keep the smiling little green ball from falling off the screen. To do this, construct something from the available materials and then let the little ball drop. You are limited only by your imagination and your budget. Yes, just like in the real world, you have a budget, and each of the available building materials (blocks, plates, and iron bars to hold them all together) has a particular cost. And similarly, each material, especially the iron bar, has a certain amount of weight it can take before breaking. So build wisely.

As the levels progress, the difficulty grows exponentially. Soon it will not be enough to keep the happy little ball from falling to its death. Red zones appear in some levels that the ball should never touch. Green zones pop up where the ball has to end up to complete the level. And the real fun begins when the green zones appear above your little smiley face and you need to have a good grasp of levers and pulleys to move the little guy upwards against gravity.

With a lovely, zen-like music playing in the background, Cuber is an almost meditative experience. However, if it begins to bother you, Cuber has thoughtfully supplied a mute button. Is it fun to play? Most definitely. Is it frustrating? It can be, and extremely so. When you begin to construct some intricate, towering machine and think, yeah, it's perfect, only to watch it shatter under the weight, well, that can be a little annoying. And some of the very highest levels require a lot of imagination and ability to predict movement and stress loads, balance and strength. Still, Cuber is a great example of casual gameplay. If you walk away you can pick up at the level you left off without having to work your way back up. A handy feature if you want to play in extremely small blocks of time, or if you want to walk away before frustration drives you mad.

So sit back, relax, fire up Cuber and see how good you really are at physics. And fun.

hmm...
Somethings wrong with the physics as its not deterministic. Had me baffled on level 4. The bars kept breaking. I checked my idea with the solutions and it was identical. Only after two reloads of the game it worked. Then I tried to pass the level again just to check, and it didn't work again.

I'm having the same issue on level 4. My solution is identical to the recommended one, and the construction shatters as soon as the ball hits it. I tried adding cross struts to various points, but all I was able to do was change WHERE the thing breaks. I even tried only connecting the center box; same thing. I suggest that the physical stress limits written into the program are poorly chosen.

I don't think it's *that* bad. However, the flaws are significant enough to make it not work. Firstly is the put-things-through-each-other-explosion - it shouldn't permit that build in the first place. The most irritating one, for me, is that it fails you if any of the pieces fall off the screen, not just the ball.

Nice idea per se, nothing new or original but not beaten to death either, but the pointless extra clicking because only about every other click registers is the ultimate punishment for anyone with RSI. The picky positioning of the clicks, not being able to tell which tool is selected in the first place and the solutions working or failing at random don't help much.

All that pales in the face of the fact that I rated it three stars by accident, though.

This game is full of glitches. On level 3 I pressed start and the ball won't fall, then nothing else worked and I had to reload. And now I just had a metal bar that won't stop following my cursor and stick to the anchor thingy. Fix them, and I might come back.

Stop posting games with such ridiculously unplayable or bug-ridden mechanics, OR at least explain how to get around same in your review... and I'll stop leaving such snarky comments about it, deal?

Can't resize plates (or anything else, for that matter), at all. No amount of clicking, dragging, praying, or arbitrary messing about reveals how it is done. If it's that difficult to figure out, why isn't it in the review (or described in-game, for that matter, but one is a JIG thing and one is for the developer, of course)?.

This game is good in theory but has too many bugs...phantom tools that don't reset after you choose them. Also, having to go back to the start menu if all your tools fall to the bottom is a pain in the rear.

Hmm, not keen. Way too many glitches. It's a pity, because the basic game concept is excellent in the vein of Fantastic Contraption; but the glitching interface and the way links randomly disconnect is just a recipe for frustration. (I don't think the iron bars falling off is anything as deliberate as breaking under weight: I think it's just glitchy connections, because I usually see it when I try to build triangles for rigidity.)

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