Capsule (#blogtober 17)

Capsule might be a contender for peak game of #blogtober. Atmosphere (literally), tension, and an actual story conveyed by recovered emails rather than garish cutscenes, uncanny valley facial animation, and terrible dialog.

You have to get your capsule to the next waypoint without running out of oxygen or power because bad things happen when you run out of either.

Your only help is a sonar ping that will (slowly) identify what’s around you.

And your only context is the recovered emails you find at each waypoint.

It’s amazing how involving it gets after a while given how low-key everything is but I guess that’s plot-driven indie storytelling vs spectacle AAA games. Puts me mildly in mind of SCP Foundation…