A not so good example:Simple keying like this::gives results like this: but change the keys positions: and you get more like this: They're the same value and type of keys, but just placed differently. Can you see the difference?. Its very subtle, but it defineatly has a more fluid motion? I need lots and lots and lots more learning and practice.

This is a cool little lesson in animation. The slight lag between when the upper arms accelerate and the lower arms and hands react in the second example looks more relaxed or "natural" because that is how animals usually move.

No it doesn't. "Can set and edit rotation keys" is not enough to qualify for good FK. You don't get a choice between Eulers and quaternions, you don't get constraints, bone translation or variable-length keyframe handles—you don't get much of anything at the stage that Anim8or is at now.

No it doesn't. "Can set and edit rotation keys" is not enough to qualify for good FK. You don't get a choice between Eulers and quaternions, you don't get constraints, bone translation or variable-length keyframe handles—you don't get much of anything at the stage that Anim8or is at now.

Room for improvement, but good enough to experiment and learn the basics of keyframing, timing, etc.

Need the occasional Diversion when 'Deeper' needs a break. Have had animation and animated gifs on my mind today, and christmas pressys, so put this together this afternoon. Froyds Xmas gift from hell. I don't know whats in the box, but it doesn't like to be moved. Takes more than a stubborn xmas gift to upset Froyd tho. Could go over it a few more times, but had enough for now. Was just a diversion..

Have been away for a while, finally able to spend more time with anim8or, and the progressing IK. I looked around a bit for some decent humanoid joint limits, decided to just make my own, suitable for anim8or. These limits, below, are working out pretty well so far for Froyds rig, but may need tweaking for other rigs. (?). Help yourself. --Updated 01 10 2016---