Stratics Veteran

How about making player pets impossible to attack players, to remove the serious greater dragon pvp problem. I am shocked no one has mentioned that yet. I like seeing your ideas that you have posted but I don't think they are what Siege needs. I bet you would be surpised to find out the removal of tamer pvp would do. I know a lot of people would return.

A few things that would help balance PVP on Siege... and other shards IMO

-You should not be able to stealth while in animal form.

-Make it so that trapped boxes do 5x damage if you are under the effects of paralyze.

- Evil omen should not work with the spell paralyze.

- If you are detected you should not be able to hide again for 6 seconds kinda like the dismount timer.

Click to expand...

Devs or anybody with any say please disregard this guy's posts. His guild has been getting owned of late by my guild filled with noob stealthers who really suck. He can't compete anymore because his win at all cost friends are leaving the guild so he needs ways to nerf us because he can't swarm us with numbers anymore. He is hoping WE get nerfed because all the lousy pvpers in his guild are stealthers anyway so it won't hurt HIM. He wants it like the old days when a naked mage could slaughter anybody with a wep with ease.

He does not want to have to learn how to deal with stealthers, for him it is easier to cry for a nerf because well he just doesn't have the numbers to "be good" anymore. Its sad when the "best" pvpers on the shard have to come and cry to the devs to make him better. Sad day indeed.

Ok I was being sarcastic, he is no where near the best. The best pvpers on the shard just kill you and let others come cry to the boards like little girls who dropped their lollipop in the mud.

Your joking .. right? After reading what you placed as item 1. I play a ninja stealther archer
and you want to nerf me even more that i've already been? why? Sounds like to me you cry a lot, mate.
As for the evil / para .... yes i agree that is an over powered combo.

Stratics Veteran

Sounds pretty good except since I like to play a stealther I'd rather see you not be able to hide or smoke bomb in animal form. In other words you would have to be in human/elf form to hide start stealthing then you can transform. Yes I played a stealther when you had to count your steps and it sucked, being able to travel arround in animal form is just to good to give up and would help put a end to players in wolf form running outta screen and smoke bombing away...

The 6 seconds on being able to hide again is fine as well as long as it isn't attached to passive detect. If somebody uses the skill to detect you then you shouldn't be able to smoke bomb right away.

Stratics Veteran

How about we make players be choosey about which skills they have by
limiting the distribution of Skill points by this table:

1. Only one Skill has 120.0 points and all others capped at 75.0 points.
2. Two Skills has 115.0 points and all others capped at 70.0 points.
3. Three Skills has 110.0 points and all others capped at 65.0 points.
4. Four Skills has 105.0 points and all others capped at 60.0 points.
5. Five Skills has 100.0 points and all others capped at 55.0 points.
6. Six Skills has 95.0 points and all others capped at 50.0 points.
7. Seven Skills has 90.0 points and all others capped at 45.0 points.
8. Eight Skills has 85.0 points and all others capped at 40.0 points.
9. Nine Skills has 80.0 points and all others capped at 0.0 points.

This includes items skill boosting! Items boosting above the highest skill value
will supress other Skills in point value temporarily
from next highest skill value. So, a 10+ ring pushes 120.0 skill upto 130.0
will cause the next highest skill go down by 10.0.
Clearly, selection of items with skill points will push one skill up and the
rest downward point by point.

Stratics VeteranStratics Legend

How about we make players be choosey about which skills they have by
limiting the distribution of Skill points by this table:

1. Only one Skill has 120.0 points and all others capped at 75.0 points.
2. Two Skills has 115.0 points and all others capped at 70.0 points.
3. Three Skills has 110.0 points and all others capped at 65.0 points.
4. Four Skills has 105.0 points and all others capped at 60.0 points.
5. Five Skills has 100.0 points and all others capped at 55.0 points.
6. Six Skills has 95.0 points and all others capped at 50.0 points.
7. Seven Skills has 90.0 points and all others capped at 45.0 points.
8. Eight Skills has 85.0 points and all others capped at 40.0 points.
9. Nine Skills has 80.0 points and all others capped at 0.0 points.

This includes items skill boosting! Items boosting above the highest skill value
will supress other Skills in point value temporarily
from next highest skill value. So, a 10+ ring pushes 120.0 skill upto 130.0
will cause the next highest skill go down by 10.0.
Clearly, selection of items with skill points will push one skill up and the
rest downward point by point.

Stratics Veteran

Suppose you already have six Skills at 120.0 earned points.
You select option 1. Then you select which skill will be 120.0 points and the other
five skills will temporarily supressed to 75.0 points, not counting items.
Later you need a different skill distribution... then you select option 3.
You select three skills at 110.0 points and the others three are supressed to 65.0 points.
You will be allowed to change this during the game once a minute.

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