Currently playing My Player mode (I know it's not called that) in Madden 17 as a QB for the Texans. My god the strategies & tactics learning curve for football is so steep compared to basketball. Thank god for the Skills Trainer.

Yeah my philosophy is short and medium passes since that's all the Texans' trash O-line really gives me time for. I prefer running the ball too; I've actually played two seasons with Green Bay with a RB I created and won offense MVP both seasons. What difficulty do you play on?

Axel. wrote:Yeah my philosophy is short and medium passes since that's all the Texans' trash O-line really gives me time for. I prefer running the ball too; I've actually played two seasons with Green Bay with a RB I created and won offense MVP both seasons. What difficulty do you play on?

benji wrote:i stayed in the plane until it forced me out just to see what happens if you stay in it...then immediately deployed my parachute and held down so i was taking ages to hover down at lowest possible speed

by the time i landed the number was already down to 65, eventually the blue wall of energy passed me by because the zone was way on the entire other side of the map

but! then i found a motorcycle and was bookin it, and this point i was just flyin to the center of the zone like screw all of ya'll as people took pot shots at me and dudes were fightin each other in places they'd never make it to the zone in time on foot, as i just flew past through the middle of em

then i got to just past the center of the zone and there was a big ol house with all the doors closed! and i was like jackpot! they'll come to me!

as i got off the motorcycle i hadn't come to a complete stop and died from "falling"

#11

benji wrote:my only kill so far was this guy hidin prone in this guard shack thing, but his rifle barrel was sticking out clipping through the door and i could see down on him from the windows of it...so i went around went prone myself like five feet from the door, lined up my shot so it was on his barrel, set the rifle to full-auto and just unloaded through the door

regarding the blue wall of energy and some other stuff basically how the game works is this:

everyone is dropped on the island with nothing but basic clothing (t-shirt, underwear, maybe a hat you've unlocked, etc.), you scavenge for clothing, armor, weapons, first aid, etc.

at intervals as people are killed or die a timer starts, this creates a "play area" which is a circle in a location somewhere on the map, then a countdown starts, you should get close to this area before time runs out

after the first time, a blue circle starts outside the inner circle, this closes in on the "play area" if it passes you, you start taking small damage per second, BUT as you'll generally die from just a few shots this can be important later

as more players die, the game contracts the play area circle to be smaller and smaller and repeats the cycle of countdowns and blue walls of energy for those outside the zone

in the one game giant bomb played, the circle had contracted to its near smallest size with 45 of the hundred people who start a match still alive which led to chaos that could be heard outside as jeff hid in a bedroom lol

when you die you can immediately start a new match, you don't have to sit and watch everyone else, infact right now you can't unless they're on your squad or duo (and your view and stuff is limited to theirs so that teammates who are dead can't help theirs too much, Giant Bomb video shows this pretty well especially since Vinny almost always dies first)

Although the game is entirely new built off of Unreal Engine 4, the reason "playerunknown" is in the title is that he was the creator of an ARMA 3 mod that led to this. As such, the game has a lot of that realistic ARMA-ness to how you can maneuver around the world (i.e. no double jumping and mantling over crap), how everything you have is shown on you, how distances play a part in combat encounters, how its weapons work (bullet drop, accuracy, etc.; in that first twitch video is a Korean guy counting off the actual distance to fire a sniper rifle at someone miles away) compared to something like Battlefield where weapons stay the same and lean on t he side of fun over realism.

That said, they are adding more and more stuff all the time, and they are having some fun with it. For example, they added a frying pan due to requests as a melee weapon. But it hangs over your butt when not equipped and reflects bullets. Since it's cast iron this is actually fairly realistic with some funny butt protection added in as it's the only thing in the game that gives you butt protection right now iirc. (And yes, you can, in theory use it like a lightsaber and reflect shots, but every clip I've seen this does not end well for the guy trying it.)

Received the 2013 reboot of Tomb Raider and the Borderlands Handsome collection for my birthday. Both games are pretty cool so far, even if I can't get past Deadlift in the Borderlands Pre-Sequel.

I also picked up a second hand copy of Catherine with a bit of birthday money. It always made WhatCulture and WatchMojo lists for strange games, so I was pretty curious. It definitely lives up to the hype, as it's probably the strangest game I've played so far. In saying that, it's a pretty fun game - albeit frustrating at times when you get stuck on certain puzzles.

JaoSming wrote:It's definitely worth a look right now, as it's $20 in early access on PC, but in a few months they're planning to release the "full version" for $40 on PC and PS4. At least you can refund with Steam if it's not your thing.

The gameplay is quirky, but once I got used to it I've been having a lot of fun. It's timing based. So it's really easy to whiff on striking moves if the sprites aren't lined up right. Grapples are done automatically by walking into each other, and once you lock up you input a command ASAP, because neither guy "controls" the grapple. Later in the match there is a "breathe" button you need to use to keep your guy from getting winded.

Ended up picking it up. Striking is definitely kind of clunky, with a lot of strikes seeming to clip right through the opponent, but there's definitely potential there. I know the series is highly regarded, and this Early Access version seems pretty solid as it is, so it should turn out pretty good in the end.

I love one of the guides, saying if you are just starting out to simply not strike at all. I've gotten used to it though, so I just strike when I know I can land it rather than use it as a transitional move like in other games.

I spent the weekend getting nearly 600 CAWs. This is how I setup my promotions/stables (all neutral)

WWE - I think my roster is 100% accounted for except for a few NXT guys and UK people I forgot/don't care about.RAW, Smackdown, NXT, 205 Live, Cruiserweights, UK

Indies - I never appreciated how much talent WWE has until I did this, jeeeez. These had more holes in the rosters.GFW, ROH, Lucha Underground, PWG, NJPW

I watched a random 32-person MMA tournament with Andre the Giant winning, and then setup titles for the WWE promotions and then one per Indies and Legends. So, without a career mode, I just load up, pick a random title, champion is CPU, and choose a random person in that promotion to play as (press Start to choose a random wrestler in the stable screen).

But yeah, after getting used to it, I understand why the series has been so highly regarded. Getting 100% on a match evaluation felt like a major accomplishment for me.

Don't expect too much out of the first game graphics-wise. It's very dated. I just got past the tutorial stage and the first village yesterday. During my first playthrough, I still haven't figured out how to use the potions, and still haven't got my initial armor replaced. I just tanked my way through.

Dommy73 wrote:To be fair I think there are only 6 decisions that are imported to Witcher 3.

Honestly the first game was what kept me away from the series. Then I heard that the second game was really good so I thought "fine, I'll try again".After I finished the first game I felt the story was fine, the gameplay really didn't fit with me well.Then I booted up the second game and I was hooked.

So essentially, the first Witcher game is like the first season of Blackadder.

Initial impressions: not much of a graphical upgrade from the last game. Animations and menus are much more refined in Mass Effect 3. Oh well, I'm still a sucker for the series. I think it will grow on me.

Oh shiiiiite. This game is bad. A lot of the facial expressions and overall animations are laughable and outright stupid looking. It really takes away from the experience. I don't know whether to laugh or be angry. This looks like a beta product. Here I thought the patches made it better.

Oh shiiiiite. This game is bad. A lot of the facial expressions and overall animations are laughable and outright stupid looking. It really takes away from the experience. I don't know whether to laugh or be angry. This looks like a beta product. Here I thought the patches made it better.

Assuming that you're playing the fully updated version of the game, it actually used to look even worse than that at first, believe or not.Because I'm also a sucker for the series, I ended up doing two full playthroughs of the game, and it certainly some good stuff going for it, but it's very obviously a step below what Bioware has given us in the past (which is not too surprising given the many development issues they've apparently had). The fact that there won't even be any DLCs doesn't help their cause either, which is too bad, that might have been a way to redeem the game a little.

I still think it's not that bad, it could have been a good game if it wasn't titled "Mass Effect." But then again, it sucks that they used their B team (or even their C team) to develop their primary franchise.

And also, it's a shame that they announced last week that there will be nofuture DLC,especially for that ambiguous ending about the missing Quarian ark-- which they also announced that it would be addressed in books and comics.

Fuck Bioware, fuck EA. My only hope for the franchise to become good again is when Casey Hudson and Drew Karpshyn step back into development and with EA hands-off the development cycle.

Even though this was labelled as some as "glorified DLC", I think The Lost Legacy is a great game in its own right. I love the dynamic between Chloe and Nadine, and I really like how they converse with each other during the driving parts.

Life is Strange: Before the Storm

Downloaded it less than 13 hours ago and I've already completed the first episode. I was a huge fan of the original season, and I think I'm going to be into this one as well. It's not perfect. There are a few cringey lines of dialogue, lack of subtlety (eg: saying "that guy is a dick" after they did something dickish), and it's a bit jarring at first hearing Chloe voiced by someone who isn't Ashly Burch. But in saying all that, the compelling story is still there and I'm looking forward to the upcoming installments.

Also, it seems to be a game that has a fairly attainable Platinum trophy.

Dark Souls III

Because apparently I'm a masochist who likes to swear at his television repeatedly. Seriously though, after getting into Bloodborne, I have a great appreciation for the Souls series now, and 3 has been a lot of fun. I'm a little stuck at the moment, though, which makes it hard to play for any length of time.

I played LIS when it was a free giveaway and thought the story was pretty decent. Wasn't as powerful as some make iT out to be but I definitely dug the time travel (I'm a sucker for time travel) and the mystery.They got a different girl to voice Chloe?

BTW, in the original, did you get different endings for making different choices throughout the game? Or is it only based off your last choice? I don't like how telltale games pretend you can change the story but the two paths always come back together so it doesn't even matter

They had to go with a "non-union" option for Chloe, because apparently there was a strike in the Screen Actor's Guild during the making of the game. You can check out the article here.

I can't say for certain, but I think the ending in the first game is based off the last choice, while the other decisions tend to influence how you interact with other characters. I think that was actually a big criticism of the ending of LIS. While I enjoy the Telltale games, I do agree with your criticism about choices not particularly shaping the outcome of the game. I guess I just like how the Telltale games tell their stories and it's something that I don't particularly mind. Games from Quantic Dream - especially Heavy Rain and Beyond: Two Souls - seem to be shaped by decisions a lot more. That said, those games probably have a lot more work go into them as well.

Heavy Rain was so sick. 16 different endings. I actually got everyone killed my first play through and was confused by the ending. the game had seemed a bit short, but i love that's when you die, you die and there's no resetting/replaying of the game. It just continues on seamlessly.

Beyond was probably not as fun a game as Heavy Rain but probably a better story. I can't wait for Detroit. That game is going to be epic

You got everyone killed? That's kind of amazing. I played through the game twice and only managed to get one person killed (her name alludes me at this time, but I failed to save her when the car was sinking. She wasn't a playable character, though, so I'm not sure it counts.). I also like the idea of perma-death in those games. It really adds weight to the decisions you make.

I think I liked Beyond a little more because the mechanics made more sense and they were more purposeful. In Heavy Rain, it seems like a lot was put in there just to test out the control innovations (eg: shaving Ethan). Also, you can't really go wrong with Willem Dafoe.

I'm looking forward to Detroit as well, although, it's hard for me to get too excited about a game that doesn't have a confirmed release date. I think Mass Effect: Andromeda kind of crushed my spirit in that regard

Yeah I liked Ellen Page in Beyond. She was such a high profile hiring that The Last of Us, which was developed around the same time, basically copied and used her likeness for Ellie lol

Her performance was so good, it was a unique experience for me. I've never been so sucked into a female character's story before. It got to the point where the dude asks her to go behind the building and I thought "I might get raped" and as a guy I've never thought that before

Played a bunch of New Vegas, and finally played Lonesome Road, which was... okay. Kind of burnt on the slow pace, so I think I'll "shelve" (it's a digital copy) that one for a while.

Also been playing lots of Madden 18. Played through the Longshot mode last night. Basically a four hour football-themed Telltale Games wannabe. I enjoyed it though. Nothing like the myCareer mode because you don't actually get to play in the NFL. Also been playing my franchise with the Seahawks. 10-4 right now. Finally figured out how to play defense against the CPU to a certain extent, but it's the same cycle of frustration and excitement that it is every year. Pretty fun though.

Yeah, I think I would have appreciated Ulysses more if I had played the DLC in 2011 when I was more interested in the story. I recall Dead Money being the hardest DLC, but this one had a couple challenging parts. My 3-STR 3-END character had a tough time on the road with the deathclaws. And those Stealth Boy rocket launcher ghouls definitely killed me a few times.. Luckily that idiot Ulysses fell for my 90-Speech check and helped me fight off the ghouls and didn't mind me bombing the Legion...

I imagine there would be some disconnect if it's been a while since you played through New Vegas and felt connected to the story. Dead Money is more challenging with the initial lack of equipment and the explosive collars that will be set off by the speakers, but Lonesome Road is tough in its own right. The Tunnellers can be brutal.

Lonesome Road is probably my favorite DLC for New Vegas, particularly with the mods I have installed that just make it all the more enjoyable. Away from New Vegas, I've picked up Dark Souls 3 again and defeated the optional Dark Eater Midr boss. It was more of a trial n' error cut short, because I summoned someone who know exactly what to do. Normally I like to dodge everything to learn the attack animations first, but oh well.

Definitely a boss I wouldn't mind repeatedly fighting alone or with others. Probably my favorite boss in the game, but my favorite for the soulsborne series is still Ludwig (has something to do with the soundtrack ha-ha).

About a year ago, this indie game called Not A Hero was a free PS Plus game. It looked kinda interesting, but I never played it until the other day when I decided to download a bunch of PS Plus games. Man, am I glad I did.

It's a 2-D shooter with rudimentary graphics from the makers of OlliOlli. It has a wacky story (made all the more charming by it taking place in Britain) and simple, but challenging gameplay. I can't put it down... It's a little frustrating at times, but the stages are so short, that "just one more" turns into a dozen more attempts.. And there are several different characters to choose from, each with their own pros and cons. Though I tend to use the same one for every level.

It's not mind-blowing, but if you like indie games or old school 2D shooters, maybe give it a look. Especially if you claimed it off PS+ back when it was on there.