When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it.

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Shut up Q.

As much as I like Q and his witty comments, he has now started telling me how to do the puzzles as soon as I get to them. I have had to turn his volume to zero and turn subtitles off. It was getting to be like a crossword puzzle with the answers filled in...

I tried to like this game, I really did. I love physics based sandbox stuff, and the wacky presentation also appealed to me. However, a physics based game needs to have good physics to begin with, which Quantum Conundrum certainly doesn't - player occassionally gets stuck on flat surfaces, objects behave weirdly, etc. Then, you need tight controls if the puzzles are not only cerebral but require some skill - failed again.I liked the basic idea with the four special dimensions, the visuals are nice, and the narration is mostly funny. However, even if the puzzle design was perfect, the issues with the controls and the physics would make the game very difficult (or impossible) to enjoy. And, unfortunately, 30-40% of the puzzles are just repetitive drivel - while the rest contain a few touches of genius. After three hours of playing, I can't recommend this game - I may go forward with it for a while, but I wouldn't buy it again. Too bad :(

While at first this game is charming and fun, it quickly gets boring. You find yourself at the point where you wish it was finished so you could get to the ending sooner. I love complex puzzles, but the puzzles in the game were not really challenging, as much as they were annoying. This is due to the wierd physics and control issues that are constantly happening. I remember many times where I would input controls and the game would not respond the way it should. I also felt like the mouse control itself was clunky, in the sense that I didn't feel like anything was smooth when moving.

The art work is great in the game, yet gets very repetitive, very quickly. You see the same safe, box, books and atmosphere throughout the whole entire game. The only thing that changes are some of the pictures on the wall and of course the puzzle from room to room.

The music is fantastic, it is one reason I continued to play through the game. The narrator can also be very funny and when you die, clever comments come up.

I got 3/4 of the way through the game and honestly decided to stop playing. Maybe one day I'll get back to it, but I wanted an ending and the game was just rehashing the same things over and over, most of these things being frustrating.

After looking up the ending on YouTube, I feel disappointed in the story of the game as well. The conclusion does not fully wrap up, nor does it make me want more (like a good game should).

So I do not recommend this game, unless you can get it really cheap (like I did) and you want to play a little bit to pass the time, so that you can mess around with the different dimensions.

I was looking forward for this game when I knew that Kim Swift, involved in the development of Valve's Portal, worked on this game too. It seemed whimsical and fun.Unfortunately it actually feels empty and flat. It's like a compilation of discarded gameplay ideas for Portal. Fun, sure enough, but detachted from meaning or context. I was expecting greater character interaction than portal had (judging by the cover), but Ike just stands there on some levels and does nothing but look angry from time to time. The end of the game is a complete letdown: the guy on the cover (the player's uncle) isn't ever seen but as a silluette at the very end. Paintings of his ancestors on the walls give more interaction than him. The final "boss" fight is too easy too.The humour might be the best part of this game. The way how things, like the paintings change when you use the special powers, the backstory given for all the characters and how they made fun of popular book titles to fit particle physics somehow is all very well thought out.

Summing up, It's a fun game but not one you'd like to repeat. DAMN YOU SQUARE ENIX!

Overall, I must say that this game type has potential. The concept of interdimensional shift to solve puzzles is quite original. As expected of Kim Swift, one of the developers of the famous Portal series. No game, however, is perfect. First of all, [spoi...