Abstract

In the early 1990s, the very term ‘digital’ was novel. Yet over the past several decades it is apparent that applications and innovations in e-mail, the Internet, mobile media, complex data systems and computational practice, video games and networking software have become an essential and dynamic part of contemporary art and culture. Increasingly, research in new media (and ‘newer’ new media) interprets the arrival of these emergent forms, addressing the sometimes unexpected social, cultural and aesthetic uses and implications of developing digital technologies and interfaces.