I have no idea what I'm doing but when I use this mod I get a ''Fatal: Index 1, Size: 1.'' error. I'm using the exact same mods that I used for version 0.7.1a (and it worked then) so I don't know what the conflicting mod is if any.

I have no idea what I'm doing but when I use this mod I get a ''Fatal: Index 1, Size: 1.'' error. I'm using the exact same mods that I used for version 0.7.1a (and it worked then) so I don't know what the conflicting mod is if any.

Hey dude, sorry for the late reply - not sure howI missed this - would you mind listing your mods used?

I'd love to fix this if it's at my end but I can't recreate the issue here.

Pushing out a new version because I've been messing about with it for so long - got it to a reasonable point - but now I want to go and play with Exigency.

Approximate changelist:

- Rebalanced following recent tournament. Current focus has been to shift credit-cost in line to normalise fleets. Heavy impact to the PACK fleet; not so much to the rest.- Added custom sounds to all non-missile weapons.- More work on the systems in an attempt to make Breh'inni, Canis, Ursulo more interesting places to be.- Added number of new illustrations and portraits (still need to put some work in on these).- Nerfed The Grapes (a bit weaker but approximately as powerful on a shot-for-shot basis, but fire far less often).

Probably some other stuff. I forgot to count.

Version checker might be broke for a short while; as dropbox took away the functionality of the Public Drive and I'll have to decide how I want to replace that in the long term.

Appreciate any feedback! Especially if things are broke! The Dropbox thing has been a little disruptive with the OP, as well, but I'll need to try and find time soon to sort it out.

Mind adding dialogue with station commanders so u can hire ASP to bring u information (update ur comms) -or- bring u supplies -or- bring u fuel while ur out in the boondocks?Maybe add an ASP 'AAA' service? if the player pays ASP: change the distress call icon and dispatch an ASP tanker when the distress call is clicked?

Maybe add an ASP 'AAA' service? if the player pays ASP: change the distress call icon and dispatch an ASP tanker when the distress call is clicked?

That's a kinda cool idea.

I'd suggest a new ability rather than disabling the existing one, though, since making distress calls sometimes has nothing to do with calling someone for assistance. Making distress calls can also be used to lure pirates and/or to lure prey, after all. Calling A.S.P. Autofactory Association is less likely to be used for other than its intended purpose.

I'm still trying to play through the new game and get a feel for where this all fits in, but something like this could work (would probably have to 'handwave' some hyperspace communications to an affiliated fleet that just happens to be 3 days away and not 30, but yeah, why not something like this).

I am also going to be a bit careful with the way it all fits together, don't want to rush out a 'compatibility' update just yet - as the enlarged sphere of civilisation and the exploration mechanics are something I've been waiting for; and tie in with all the lore of PACK / JP specifically so now seems like a good time to try and take advantage and not just drop a couple of extra systems in where it doesn't make much sense.

Having said that; would definitely look to push out a simple update once Nex hits with a proper procgen mode; due to the obvious difference between a random Nex game and 'Corvus-mode' and the lack of any sort of conflict there.

You could say that ASP fleets pass along information back to HQ and then determine if it's worth taking the request for fuel, since the player is most likely going to be requesting fuel in some far-off places. That's just a lore-wise explanation anyway.