So as to not clutter up the actual game thread, I figured I would start an OOC thread. Now that we are officially getting started, and with the addition of tons of new races, I am possibly rethinking some of my character design. After writing the backstory and reading it through a few times, it would seem that Josiah likely is a mechanic of some sort first off, with a dash of combat thrown in. Thoughts on if we will be ok with only one combat focused character?

Honestly, I suggest doing whatever seems the most fun. I'm sure Turtle can adjust for party composition. Being slightly competent is probably good, though. That's one reason I went with a Smuggler instead of a Trader, so I could have a combat skill in-class.

Working on my background. I think I have the basic idea figured out and should post it later (I'm not an uber-SW-fan, so figuring out the lore side of things isn't trivial).

Hey Turtle, are we assuming the characters will know each other? Does one of the characters own the ship? How do we choose equipment?

Honestly, I suggest doing whatever seems the most fun. I'm sure Turtle can adjust for party composition. Being slightly competent is probably good, though. That's one reason I went with a Smuggler instead of a Trader, so I could have a combat skill in-class.

Working on my background. I think I have the basic idea figured out and should post it later (I'm not an uber-SW-fan, so figuring out the lore side of things isn't trivial).

Hey Turtle, are we assuming the characters will know each other? Does one of the characters own the ship? How do we choose equipment?

While I know you were likely joking about the Jawa...I was considering Josiah being either a Jawa or a Sluissi which would fit the mechanic feel I have.

One thing I am trying to weigh is the difference between ability scores (characteristics) and skills...how different is rolling a pool of say 4 ability dice (4 agility) versus say a pool of 3 dice that are 1 ability and 2 proficiency (3 agility, 2 ranged light). By improving agility, while expensive it improves all skills associated with agility.

We're assuming all characters know each other. How well you know each other will be developed over time.

The ship is currently co-owned by you and Misguided, with Arkon owning the larger stake. Of course, this assumes the ship is fully paid off, which it is not.

If you have the book, you start out with 500 credits to buy equipment, as per the usual rules. By taking on more obligations you can get extra money to spend. I think it was 5 points more obligation for another 1,000 credits, or +10 obligation for 2,500 more credits. But, I will make use of those obligations.

Usually the 5 point 1,000 credit option is good enough to get you a decent weapon and some cheap starting equipment.

So looking at the current characters, it looks like we could use a bit more muscle, and computer skills...unfortunately it looks like we can have one or the other, but not both.

So I have come up with the following:

Josiah - Human Bounty Hunter Gadgeteer with an additional specialization in either Outlaw Tech or Slicing, which would get us computer skills.

Josiah was born and raised on Balmorra where his father and mother worked in an imperial factory building AT-STs. Being around the factories, Josiah took special interest in tinkering with any mechanical device he could get his hands on, be it spare protocol droids, blasters, shock gloves or broken down computer terminals in the city dump. When Josiah was old enough he took a job at the local factory working as a millwright, keeping all of the equipment in good repair. Unfortunately one fateful day while tinkering with a discarded holo-messenger Josiah unlocked a message that detailed plans of a the Tenloss crime syndicate to intercept a shipment of AT-STs that were heading off-world in order to reverse engineer them to develop a superior rival vehicle. Unknown at the time, unlocking the hidden message triggered a homing beacon signal to be sent back the leaders of the Tenloss Syndicate. Josiah took the holo-messenger with him, none the wiser.

Four nights later while working his typically uneventful night shift Josiah was set upon by 3 vicious looking trandoshan. No match for the three mercenaries, Josiah was quickly incapacitated and bound with a fairly rudimentary set of binders for transport. As Josiah came too, he overheard the trandoshan talking, picking up bits and pieces about the Tenloss crime syndicate, a missing holo-messenger and a bounty that the trandoshan were planning on cashing in. Thankfully for Josiah, part of his standard gear as an after hours security guard was a set of binders very similar to the set he found himself currently bound with, and he was able to quickly pick the lock to free himself. With a little quick thinking, Josiah was able to sabotage a nearby protocol droid to provide a distraction for his escape...Knowing that he couldn't go back home and put his parents in danger, Josiah secured transport off-world by offering his services as a mechanic to a spice trader who he encountered at the space port. Josiah has been on the run from the bounty and the Tenloss syndicate ever since.

Tho was born Tho Ma’Dro, but no longer uses her family or clan affiliation.

After she was asked to transport a freighter from Ryloth to the Inner Rim, Tho discovered there were Twi’leks hidden on board by Black Sun. Tho fled to Tatooine with the ship, set the Twi’leks free, then destroyed the freighter, making it look like an accident. Since then, she’s been reluctant to stay in one place for too long, taking whatever jobs she can in order to get by.

If it is discovered Tho still lives, the rest of her family might be endangered. She hopes to eventually become a legitimate trader and return to her family, but she’ll have to find a way to settle things with Black Sun first. Considering she doesn’t even know whose slaves she set free, that could be difficult.

Ok, my character has been updated based off of the new species available, and molded to better fit my backstory, as such he is now a Technician --> Mechanic who will eventually pick up a specialization in Bounty Hunter Gadgeteer I think.

Punisher, if you wanted I could go through character creation with you on Skype or Vent or what not, since I have the book.

I ended up ordering the book from Amazon. It will be here Thursday.. Not looking to roll a character for the forum game yet. Gonna just observe for now to make sure it's something I can commit to.. Haven't done a non-computer RPG in a LONG time..Besides, not too sure our priorities would sync.... I mean really. you guys are worried about some ships distress signal? What about the poor dead Wookie in the vents!

Punisher, if you wanted I could go through character creation with you on Skype or Vent or what not, since I have the book.

I ended up ordering the book from Amazon. It will be here Thursday.. Not looking to roll a character for the forum game yet. Gonna just observe for now to make sure it's something I can commit to.. Haven't done a non-computer RPG in a LONG time..Besides, not too sure our priorities would sync.... I mean really. you guys are worried about some ships distress signal? What about the poor dead Wookie in the vents!

I think they're more concerned with what kind of loot they can conveniently "rescue" from the other ship. They don't have to tell anyone about the extra stuff when they unceremoniously drop them at some backwater space station hospital.

I think they're more concerned with what kind of loot they can conveniently "rescue" from the other ship. They don't have to tell anyone about the extra stuff when they unceremoniously drop them at some backwater space station hospital.

Got my book yesterday and oh boy is it thick! Even if I never play, it's a nice looking book...Any suggestions on where to start/flip through or is this a cover to cover thing?

I started off with the paper insert that gives a nice introduction, and then I dove in to the dice mechanics and character creation. After that I read up on the galaxy in chapter 10. Now I am going back through and reading more cover to cover.

Please please please...anyone out there interested in Star Wars roleplaying come join us! This is a very narrative system and is a lot of fun, but we need some "redshirts"! (I know I just crossed some unwritten boundary that will result in my shunning...)

I could be very interested in joining very soon. I ordered the book (plus all the other stuff available via coolstuffinc). It should be arriving Monday. I will want to read through a little bit, then maybe join?

You're welcome to join, and any new players can just be dropped in to fill the spots of the currently nameless and faceless crewmembers accompanying Tho and Josiah. The more the merrier, and the format lends itself to larger groups and even splitting up where necessary.