Troq Bashar, Well-meaning Beast

He has a good heart and he means well. He's not the sharpest guy though, so he gets confused sometimes. He likes having smart friends so his brawn and their brains can team up to do some smashing, which Troq really enjoys.

Troq comes from the Golden Plains, and like many regions these days, the area is in an economic slump due to Flagstone's mining and resource collection operations. This led Troq to seek his fortune elsewhere. Troq isn't exactly the most loyal beast, so wherever he can find the best deal is where he'll go. For the moment, that's as a Flagstone footsoldier but Zane will eventually lure him away with bribes of Giant Growth potions. Troq loves to be big and strong.

Giant Growth - Whenever you block an attack or Joker, attach your block card to your character card, or discard it if two cards are already attached. Your normal attacks and normal throws do +1 damage for each attached card. (You still draw a card from blocking, as usual.)

2*: Overpower - After combat cards are revealed, if you played a Lockjaw Bite (King) you may discard this card to make your Lockjaw Bite beat all normal attacks, but you still take damage from the opponent's normal attack.

T*: Battle Readiness - After the draw phase, you may discard this card to return any black card numbered from 2 to 10 from your discard pile to your hand.

1.4 -> 1.5

Innate Modified:

Giant Growth - Whenever you block an attack, next turn you don't draw during the draw phase and your black normal attacks deal +4 damage each that turn.

1.5 -> 1.7

Ability Modified:

10*: Battle Readiness - After the draw phase, you may discard this card to return any black card numbered from 2 to 9 from your discard pile to your hand.

Giant Growth - Whenever you block an attack, attach your block card to your character card, or discard it if three cards are already attached. Your attacks do +2 damage for each attached card. (You still draw a card from blocking, as usual.)

Ability Modified:

T*: War Stomp - After the draw phase, if you are not knocked down you may discard this card to knock the opponent down and draw a card.

Ability Replaced:

A*: Beast Unleashed - You can only perform the Beast Unleashed throw if you have three block cards attached to your character card. When Beast Unleashed deals damage, return your attached block cards to your hand.

Giant Growth - Whenever you block an attack, attach your block card to your character card, or discard it if two cards are already attached. Your attacks do +2 damage for each attached card. (You still draw a card from blocking, as usual.)

Jack Modified: Bull Rush: 8(2) damage --> 7(2) damage

Queen Modified: 10(2) damage --> 9(2) damage

Ace Modified

Beast Unleashed: AA, +A, 20+11 damage --> AAA, 40 damage

Ability Modified:

AAA*: Beast Unleashed - You can only perform the Beast Unleashed throw if you have two block cards attached to your character card. When you attempt Beast Unleashed, return your attached block cards to your hand.

3.6 -> 4.0

Ability Removed:

2*: Overpower

Ability Added:

K*: Overpower - This throw beats normal attacks, but you still take damage from the opponent's normal attack.

4.0 -> 4.1

Innate Modified:

Giant Growth - Whenever you block an attack, attach your block card to your character card, or discard it if two cards are already attached. Your normal attacks do +2 damage for each attached card. (You still draw a card from blocking, as usual.)

4.1 -> 4.3

Ability Modified:

K*: Overpower - "This throw beats normal attacks with speed 5.0 or faster, but you still take damage from the opponent's normal attack."

New gamewide rule: Healing cannot go above max life. (This is correct flavor for fighting games, but more importantly, necessary for Yomi 2v2 mode to work.)

4.3 -> 4.4

Innate Modified:

Giant Growth - Whenever you block an attack, attach your block card to your character card, or discard it if two cards are already attached. Your normal attacks and normal throws do +2 damage for each attached card. (You still draw a card from blocking, as usual.)

4.4 -> 5.0

Innate Reworded - "Defense Mastery" innate no longer has parentheses around its description.

5.0 -> Released

King throw and ability are called "Lockhorn Skewer" instead of Lockjaw Bite.

Abilities Reworded:

​10*: War Stomp - [Draw phase] If you are not knocked down, knock the opponent down and draw a card.