More bones can follow, if you put them into the code aswell like above.

Then make bones and skin them on your model, when the bones end on the height of the edges its the best, make sure the bones are fitting the model, so.
Name the bones like you want, but implement them into : " $jigglebone "_HERE_" "

More bones can follow, if you put them into the code aswell like above.

Then make bones and skin them on your model, when the bones end on the height of the edges its the best, make sure the bones are fitting the model, so.
Name the bones like you want, but implement them into : " $jigglebone "_HERE_" "

I've been working on this Gunslinger Replacement all day and it's Almost Done, I just Need someone (Because I'm to lazy) to Add a Hand for me and Maybe make a UV Map
If this for some reason gets in-game Whoever Helps me out will get some credit

I've been working on this Gunslinger Replacement all day and it's Almost Done, I just Need someone (Because I'm to lazy) to Add a Hand for me.
If this for some reason gets in-game Whoever Helps me out will get some credit

this cap was supposed to go along with the Collegian's Camisole
but on the premise of scouts hair being absolutly fucking horrible to work with I'm not sure if I should finish it.
but seriously valve why is scouts hair so fucking awful

I've been working on this Gunslinger Replacement all day and it's Almost Done, I just Need someone (Because I'm to lazy) to Add a Hand for me.
If this for some reason gets in-game Whoever Helps me out will get some credit

You think if I went and found all the community fixes and updated community items on the workshop and sent them in an email to Valve all nice and organized, if it would be worth the time?

If you could properly credit them and obtain permission (or just SAY you obtained permission, fuck the police), I'd say it would be worth your time. Is that Burton guy you're always talking to back on TF2 or did you get a new super secret inside connection?