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Title : Halls of Death I (Episode of deathmatch wads)
Filename : hallspro.wad
Author : Jan Ignatius, Osku Salerma
Email Address : osku@muncca.fi
Description : These levels are designed especially for
deathmatch. They're great fun at even two
players games, but with a LOT of playtesting
we have found out that the more players you
have, the more fun :)
Note : We completely re-made level one, and finetuned
the others as well.
Also modified sounds and graphics, and
added a working extract.bat that you can
use to insert the sounds used in this
episode to doom.wad.
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|If you have any of these, delete them, they're old: |
| -halls.wad, halls2.wad, halls2-[1-9].wad, hallsALL.wad |
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Additional Credits to : Raphael Quinet, Colin Reed, for making deu and
bsp.
Jari Lanteri, for converting the music on
levels e1m3 and e1m9. And all the other
music authors, whose midi files we picked
out of a large midi-collection. We also
changed them a bit to make them sound better
on GUS. (Note: I don't have a gus and I don't
even intend to get one. Osku :))
* Play Information *
Episode and Level # : E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
Single Player : Yes ( If you use idspispopd to exit and iddqd
( to survive, and idkfa to get ammo ;-) )
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : All
Level-specific notes:
E1M4: There IS a way to exit on your own, but it's too hard for you to
figure out :) The first one to mail us a demo showing how he/she does it
gets his/her name on the next release of Halls of Death :)
Also, the first one to walk thru a certain doorway to a specific
direction gets teleported to a place where there is a lot of goodies
around. Including BFG. BUT, only one person can get there, and then it's
gone forever..
E1M2: The only weapons on medium/hard difficulty level are chaingun and
shotgun. At easy level, there's also a rocket launcher included.
E1M8: This level is actually a co-operative level, but we decided to
include it anyway :) You can still play it in deathmatch, though, it's
just not as good in deathmatch as in co-op.
E1M9: To exit press the button behind the plasma, and three areas (
secret lifts :)) will go down, and you must jump down with them to the
maze, where you will find the exit switch. )
* Construction *
Base : All new levels by us..
Editor(s) used : DEU 5.1-DEU GCC 5.2
Known Bugs : None that we know of, but let us know if you
find any.
Time : Half a year. That makes about 4320 hours.
Note: We have kept a few breaks :)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You may distribute this file in any electronic format (BBS, Diskette,
CD, MD, etc) as long as you include this file intact, and haven't touched
the zip file.
YOU MAY NOT INCLUDE ANYTHING FOUND IN THIS WAD IN ANYTHING ELSE. YOU
CAN'T TAKE THE SOUNDS, GRAPHICS, DEMOS, OR LEVELS, OR ANYTHING ELSE, AND
DISTRIBUTE THEM SEPARATELY. WE'LL SUE YOU IF YOU DO SO!
* Disclaimer *
Halls of Death I is supplied as is. The authors disclaim all
warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any
purpose. The authors assume no liability for damages, direct or
consequential, which may result from the use of Halls of Death I.
In plain English, this means that you use this wad on your own risk.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
Official BBS distribution site: Game Palace BBS (305)587-4258
Email us your comments about this level. We like having lots of mail :)