Fans have been unsure about how much of Visceral Games’ cancelled Star Wars project would make its way into Motive Studio’s open-world iteration, but recent comments by the studio’s general manager suggest the answer is: quite a lot.

Game Informer recently sat down with Motive GM Jade Raymond to discuss the developer’s upcoming Star Wars project. Following the cancellation of Visceral Games’ linear-focused attempt with the property—codenamed Ragtag and headed by renowned Uncharted creative director Amy Hennig—and its transfer over to Motive, it was unclear what assets would be repurposed for the studio’s open-world title. When asked about this, Raymond revealed that Motive’s goal is to “[make] sure [they] use all that.”

“I don’t know how much we’re saying about that stuff, but the goal is… We have three terabytes of Star Wars artwork, which is crazy, and there is a lot of really good work there,” Raymond said. “When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and really cool characters that had been created. So, there’s the goal of making sure we use all that.”

Raymond also discussed the team that was spearheading the open-world Star Wars project, which many fans were skeptical of given their more sports-focused work history. According to Raymond, several core members of the team were already involved with the project prior to the transfer, providing a basis to build from. Additionally, the studio is made up of individuals from all corners of the industry, with experience in series like Need For Speed and Skate, as well as in open-world games like Sleeping Dogs and Prototype.

About Nick Plessas

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Loading...

444504

Characters from Visceral shelved Star Wars game could live on

Motive's open-world Star Wars game may have more in common with Visceral's cancelled project than we expected.

Fans have been unsure about how much of Visceral Games’ cancelled Star Wars project would make its way into Motive Studio’s open-world iteration, but recent comments by the studio’s general manager suggest the answer is: quite a lot.

Game Informer recently sat down with Motive GM Jade Raymond to discuss the developer’s upcoming Star Wars project. Following the cancellation of Visceral Games’ linear-focused attempt with the property—codenamed Ragtag and headed by renowned Uncharted creative director Amy Hennig—and its transfer over to Motive, it was unclear what assets would be repurposed for the studio’s open-world title. When asked about this, Raymond revealed that Motive’s goal is to “[make] sure [they] use all that.”

“I don’t know how much we’re saying about that stuff, but the goal is… We have three terabytes of Star Wars artwork, which is crazy, and there is a lot of really good work there,” Raymond said. “When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and really cool characters that had been created. So, there’s the goal of making sure we use all that.”

Raymond also discussed the team that was spearheading the open-world Star Wars project, which many fans were skeptical of given their more sports-focused work history. According to Raymond, several core members of the team were already involved with the project prior to the transfer, providing a basis to build from. Additionally, the studio is made up of individuals from all corners of the industry, with experience in series like Need For Speed and Skate, as well as in open-world games like Sleeping Dogs and Prototype.

About Nick Plessas

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808