Elder Sign: Omens is a digital version of the popular board game by Fantasy Flight Games. Build a team of unique investigators and fight to keep an all-powerful Ancient One from invading our world! Explore museums, oceans, deserts and more for the arcane Elder Signs that will help seal the Ancient One away.

Buy Elder Sign: Omens

Reviews

“The presentation here, like most of Fantasy Flight’s productions, is beyond top notch.”
4.5/5 – Gamezebo

About This Game

Elder Sign: Omens is a digital version of the popular board game by Fantasy Flight Games. Build a team of unique investigators and fight to keep an all-powerful Ancient One from invading our world! Explore museums, oceans, deserts and more for the arcane Elder Signs that will help seal the Ancient One away.

Greenlit by the Steam community, the award-winning mobile game Elder Sign: Omens is now available for Steam. This package includes all of the content from the mobile game including the premium paid expansion content.

Key Features

All downloadable expansion content included in a single package

Over 30 different investigators, each with their own unique ability

Over 200 adventures spread across the world

7 Different Ancient Ones with varying degrees of difficulty

System Requirements

Windows

Mac OS X

SteamOS + Linux

Minimum:

OS: Windows® XP SP3

Processor: 1.5 Ghz Dual Core Processor

Memory: 1 GB RAM

Graphics: 2.0 Pixel Shader w/ 256 MB of VRAM

DirectX: Version 9.0

Hard Drive: 2 GB available space

Minimum:

OS: OS X Snow Leopard (10.6.8) or better

Processor: 1.5 Ghz Dual Core Processor

Memory: 1 GB RAM

Graphics: 2.0 Pixel Shader Compatible w/ 256 MB of VRAM

Hard Drive: 2 GB available space

Minimum:

OS: Ubuntu 12.04 or 13.10

Processor: 1.5 Ghz Dual Core Processor

Memory: 1 GB RAM

Graphics: 2.0 pixel shader compatible w/ 256 MB of VRAM

Hard Drive: 2 GB available space

Additional Notes: Linux support is considered beta. Some features may not function properly (such as Fullscreen).

A surprisingly decent game that is perfect for some short term casual play, Elder Sign: Omens appears based off a boardgame, but has made a fairly good transition into a video game. The player takes control of four investigators and chooses who they will be dealing with, with each adventure having their own opponents with their own effects on the game. At first, you'll find easy tasks to do in your home museum. Later adventures expand past the museum, letting you go to other locations as well as giving you entirely new tasks. These adventures can be played in any order as well.

While I can not say I know the original boardgame, it does appear to have been four player. It seemed odd at first that they would turn it into a singleplayer game then, but after some playing I can safely say that the four investigators only barely interact with eachother, so instead of four players each playing a fourth of a game, they instead have one player playing the whole thing. Controls are not awful either, as one would expect from a boardgame made into a video game.

If you do not like random chance, this may not be something for you. The entire game exists of smaller adventures, in which you get what are essentially dice and need to match dice with the situation's requirements to pass. You may be lucky and complete a difficult quest in one try, or you may spend 3 turns failing at one of the simplest ones. Luckily, you have items and investigator special powers that will help you get through them. In the end, you will always have an element of random chance in it, but even then, it's a pretty good way to spend some time during slow periods.

And, of course, Lovecraft. The adventures have plenty of flavour to them and seem to be pretty close to how one would play through a Call of Cthulhu game, although clearly with less pen and paper roleplaying stuff and with more singleplayer set-in-stone stories that you can progress through.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Be sure to keep him that way, it would be a shame if he woke. Humanity probably wouldn't like it. And you're probably part of humanity.

I owned tabletop game Elder Sign before I bought this one and to tell the true, I wish for this one, but also I was not sure, if it is a good idea. Tabletop Elder Sign is definitely the weakest of the franchise of Arkham Horror games (mostly, because it is so simple to win, that I lost once in a twenty games - but it get better with expansion) and the only thing I look forward was atmospheric music and simple handling.I get both and far more! This game is much harder than the Tabletop version and also offer a quests and story lines out of museum. Of course, only with adequate Ancient one, but I do not think, that is any true problem. Atmosphere of the game is great, Ancient ones are much more diverse than in a tabletop version, the game is very simple to understood jet hard to win and thanks to cinematic sequences you have a good feeling from winning or loosing.I recommend this to anybody who like good atmosphere of Lovecraftian horror and simple, jet not so easy tabletop games.

It's great and not that dificult people keep saying. Now I want the physical edition! It would be great if they add multiplayer! It's the kind of game that you'll never unistall from steam folder and will keep you coming back again and again.

What's the Game Aboout: Choose a card, roll dice to match the card's symbols. If all symbols match your dice you collect the card's reward(s). Do this to accumulate items, trophies, and Elder Signs. Collect enough "Elder Signs" before the "Elder God" ie Boss collects his needed "Doom" tokens and you win the game.

Game Jargon + Translation: -Unique Cards - (Generally) give you an extra Red Die to roll -Common Cards - (Generally) give you an extra Yellow Die to roll -Spell Cards - (Generally) lock your dice so you aren't forced to reroll them -Clues - Reroll as many dice as you want -Trophies - In game currency used for replenishing Sanity/Stamina meter, or buying Items including Elder Signs

That's the entire game, add to this each investigator has their own little spin which gives them specific advantages over others, and monsters get spawned to add to the amount of symbols to match, and you canfigure out the rest (if there is anything left).

Is the game fun? It's essentially themed singleplayer yahtzee. So if you like the sound of that then yeah sure it's fun, but don't expect much else.

I've never played the board game version of this, but I am a board game fan, so I took to this game pretty quickly. Great fun, played it with my girlfriend, we both played two different characters (though this game is not technically multiplayer). This game is hard, perhaps thats why it really gives me "roguelike" feels while playing. I really enjoyed it overall, I'd recommened it to friends looking to kill time. Unfortunately it being single player I feel the game loses some of the charm and fun that it would have as a board game played with friends.

A almost perfect digital version of the board game. It is very RNG, but that what makes it an intense experience. Either you win against the dark gods or you lose horrible and 99% of the time thats what you are gonna do. I would like to see an online multiplayer because playing with other makes it so you are not gonna die alone and just to make it a bit more "fun", make it so you can choose ancient one at random.

I like this game both digital and physical and this just scratched the board game itch. Have fun dying.

I almost did not recommend this game for two reasons: there is no multiplayer and zero achievements. However, single player is still entertaining and playable, for now. Also consider that the iPad/tablet version cost $5.99 (last I checked). I played the iPad version which cost me that much and only inluded Yig, Tsathoggua and Azathoth. The other Ancient Ones—Hastur, Cthulhu, Nyarlathotep and Ithaqua—were separate expansions that each came with a $2.99 price tag ($11.96 total plus the initial purchase comes out to $17.95...buying it on Steam with ALL content is amost $3 cheaper).

Still, the game in its current state would appear, to many, as lacking in replay value. A future expansion/update to add multiplayer and achievements is needed.

I bought it although my favourite board game of the franchise is Arkham Horror.

First impressions are positive: the game looks nice, loading of the screens is fast and smooth, and graphics of characters common with Arkham Horror are nice and shown in quite high resolution.

Second impression is mixed: the game is hard, and tutorial is really crappy. It said that drawing of the tokens is random, but it doesn't explain that the tokens are actually d6 dice, so in the beggining you have no idea what the odds are. Also I think that it didn't explain, that blocking of the dice by monters, etc. is global, so removing these blocks are usually do-or-die decisions.

Now that I have come to understand the rules better I am extremely happy with the game, and must admit, that it gives exactly the same kind of thrill as much more complicated Arkham Horror. Plus setting up the game doesn't take hours as in tabetop version ;)

This game is hard. Like, even the easiest Old One will kill you multiple times before you finally win your first game. But when you do, it feels like you've actually suceeded against the impossible odds that face humanity in any good Mythos game. I highly recomend it and it makes a great time killer when you are just wanting to unwind. And remember. Just like in Dwarf Fortress, Losing Is Fun!

For $15 this game find itself in a hard spot between those adventurous enough to spend some disposable cash to try new things and those who want a guaranteed good game. If this game ever goes on sale for $10 or less, I think that many people would be satisfied.

This game is essentially a solo-player board game. You can play it with friends, but being huddled around a computer isn't exactly the most satisfying experience for playing a board game. So play it solo or at most with one partner. If you want to play with four people, buy the board game. Now it may sound rather unappealing having only one player control all of the characters, however this allows that single player to develop strategies that some parties would not be able to come across easily.

This game is surprisingly deep and is very replayable. I will admit that I had thought that playing and completing each board once would be it, however my 51+ hours thus far in this game will say otherwise. Each character brings enough to the table for the player to enjoy mixing things up. The more difficult boards also bring a great deal of variety as there are multiple stages to these campaigns. The more difficult campaigns also do have small variations for example, the Dark Phaoroh board has two final bosses that you can face.

In a way, this game is like a rogue-like adeventure game. If rogue-likes are up your alley, this game may be able to satisfy your preferences.

The game is difficult at start, but as the player is able to better strategize, the game becomes more manageable. The only difficult part of the game that the player cannot exactly control is the randomness of the glyph (dice) rolls. In this game, the player can somewhat control the random factor with items but complete control is impossible. This may be a put-off for some players as RNG isn't exactly appealing for the masses. However, good strategy will prevail over the RNG factors.

This board game is based on the Cthullu mythos which may be appealing for some players. For those looking for story here, well, it's a board game and you can't really expect any story. The game does come with snippets and references to Lovecraft's writings. If you have read Lovecraft's writings, you may be amused to recognize some quotes that are in the game.

This game retains its touch interface gameplay which can somewhat be a hindrance on the PC. Worry not though, it's still easy to navigate however it would have been nice to see better optimization for screen space usage and actually have tooltips. If you are one a Windows 8 PC with touch capability, then you'll find the retention of touch interface to be nice however the screen space usage issue still stands.

This game is a nice one to play while traveling as its a low pressure game and good for casual playtime. So putting this on your laptop/Windows 8 tablet is fairly nice. This game also features a save (only one save though) so if you are ever interrupted, you can always come back to your game later. One disappointing thing is that this game does not seem to work with Steam's cloud save. So as a player who uses a desktop and a Windows 8 tablet, it's unfortunate to see that my progress isn't saved on both devices.

I must warn you that this game is excessively power hungry. It's rather surprising seeing a game with low PC requirements hog so much power. This game also starts making my desktop fans whirl which also leads me to believe that optimization, in general, isn't there. It would be nice if the developer can better optimize the game for the PC so that it doesn't drain so much power. Expect to plug in your laptop/tablet after one round. I can even run the game, Dark Souls, for twice as long which is rather ridiculous. With this, it's hard to suggest this as an on-the-go game for your laptop/windows tablet.

This is a hard game. And that's okay, because you shouldn't be able to minigun Hastur to death.

This is a random game. And that's okay, because it's based on a board game which revolved entirely around random dice mechanics, whose primary mode of human interaction was the ability to learn how to manipulate that chaos into something approximating success.

This is a port of a handheld title. And that's also okay, because Steam is an entirely new audience with an entirely different pricing system, and paying $15 for something on the iPad probably qualifies a person for involuntary institutionalization, even without the intervention of Hastur in the proceedings.

Really, it's a nice reproduction. Sure, I can easily pick out a handful of complaints - there's nothing new, for example, which is a thing you have to consider when rereleasing an older IP. There's the philosophical ickiness inherent in selling a game birthed in what is inherently a social medium for single-player enjoyment, though that, too, can be argued as a means for board gamers to enjoy their favorite products without the necessity of trying to wrangle four separate schedules and convince people to help you lose at a piece of cardboard.

Should you buy it? Well, it actually depends. I did, and I paid full price for it, and I'm satisfied. Single-player board games do scratch an itch of mine; I like the original product, and like the idea of being able to play it whenever I bloody well please. Furthermore, I want to support the notion of board games going online, with (most of) the bells and whistles inherent in PC gaming. It's an untapped market, and it'll bring people into the hobby I love.

If any of those reasons sound familiar, then please, be my guest. If none do, then it might help to wait for a sale. It'll wait. Be chill. You can minigun Hastur any time y-

wait, what's that noiseeverything's gone strangelight in the dark light is the darksomething's coming through the window what isskin feels strange flesh is the familyeyes being windows to thesomething's coming through the windowsomething's comingsomething's coming

It's a Lovcraftian cthulhu mythos single player dice game produced by Fantasy Flight Games. Now if you know board games you'll have just gotten interested cause these guys are the bomb when it comes to table top gaming. They make Arkham Horror, Battle Star Galatica, Relic and several dozen more awesome games.

The game play looks complicated to start with (shame there are no tool tips), but soon it feels natural and you zip through turns. There is an element of chance, as you roll dice, but careful use of investigator's abilities and items lets you stack things in your favour. There are Lovcraftian chalanges, evil books, evil libraries no evil libraians :( and naturally portholes to other dimensions. Suceed at these you get prizes, fail and bad things happen (monsters, injury, madness and the destruction of the world.) It's hard as nails latter on, though how hard it is depends very much on the investigators strength and weaknesses. I highly recommend taking a random selection as this makes the game both more challenging and more replayable.

The PC version contains all the DLC from the tablet versions, basically extra boards and new ancient Lovcraftian beasties. This make for a game that will last 10 or so hours on a speed run through, but it has excellent re-playability if this is your genre. It's also a port from ISOs. Like most ports it has its share of porting problems; game assets are up-scaled rather than true HD so they can look a little blurry at 1080p, menus needlessly cover up other menus and there are no tool tips.

Overall I recommend this to anyone who's into the cthulhu mythos and/or board games. The game play is excellent, but single player only and tablet port problems can irritate.

Game is solid... Has a little steep of a learning curve. After you get the hang of the basic strategies and team composition etc. youll be golden. Still enjoying this title. Love Fantasy Flights tabletop games and this is a great adaptation. I do wish it would have a multiplayer component. but that is for another day.

This is a decent adaptation of the board game where a group of four investigators try to stop the Lovecraftian older gods from awakening by solving tasks. Some planning and strategy is involved, on top of a lot of dice rolling. If you are looking for an awesome gameplay example (of the board game), check Wil Wheaton's show Tabletop on YouTube: http://www.youtube.com/watch?v=Jh4nSpV2n4k

But be warned, the game can be tough as nails. Actually winning a game is more of a rarity than a guaranteed success.

Though this game is very hard and often your chance of winning is determined by pure luck/misfortune, this game is worth playing; especially, if you are a fan of Ctulhu Mythos and Fantasy Flight Games. Board game experience without wasting your time on card shuffling and dice rolling. You can play this game both alone or in hotseat up to 4 players in one team.

It has unlockable content, too, which adds extra motivation for taking up the challenge of sealing away more difficult Elder Ones.

This game could be less expensive, in my opinion. But, on the other hand, 14 EUR is about the same you pay buying the portable version on iOS or Android with all the expansions. Also, at least in my country, you would pay around 28 EUR for the actual board game, which is almost the same. https://www.youtube.com/watch?v=Jh4nSpV2n4k

I played this game for quite a while. And I like it - yeah it gives the table-top some computer conversion and this is fun to play. The great old ones are tough to beat and you need some good strategies, but those strategies also might fail.

Since this game has some random element as most tabletops or card games, you can either fail through bad luck or by using the wrong *ahem* investigator on the wrong playground. I just hope that there will be some expansions for the game, since there are still a lot of great old ones missing ...

Tabletop fans will love this game, most other players might get hit at the head because of the many trial and error experiences this game might offer. But on the other hand, not all games can be won. I managed to beat Yig and Tsathoggua, and the last one with very much effort - so yeah, I beat them but I didn't master the game. I like this insecurity, sometimes dice will get locked... which of course even offers more suspense and frustration at the same time.

Always keep the special abillities of your investigators in mind - it will give the edge you need to get your foe down.

This game was clearly designed with the intent of creating a single-player analog of the insanely popular (and complicated) board game "Arkham Horror" -- and it does so very well. Those familiar with the game will recognize the old ones and investigators re-envisioned here, and it really does capture much of the fun of playing Arkham Horror without the crippling setup time, all the fiddly bits, or the need to find 3+ other people to play with you. Game is relatively easy to learn (even though the tutorial is substantial I was through it and playing quickly) but as the saying goes, difficult to master. "Adventures" are resolved by drawing a certain number of "glyphs" which can be manipulated by items, abilities, and other things obtained in game. If you are looking for twitch action or a complex RPG, look elsewhere -- if you are looking for an occult horror boardgame-esque puzzle and stategic challenge, this may scratch that itch for you. I am thoroughly enjoying it. May not be the best thing for folks who aren't already fans of Arkham Horror though.

With its haunting music and beautiful artwork the game draw's you into the Cthulhu Mythos. But be warned this game can be hard but not to the point of frustration. When your fearless party expire to death or insanity, it makes you want to jump back in and take the fight to the old one's. The aim of the game is pick four investigators and use these heroes to thwart the Old Ones plans. Each of the investigators start with some form of benefit and with the right combination you have a good chance to succeed. The game is easy to pickup and play and highly recommend it for Cthulhu buffs.

I haven't felt this insane since Dark Corners of the Earth, it's like I am actually stabbing these Deep Ones for real.This game would make a great party game for when you decide that all of you have had way too much to drink and begin realising that maybe watersports isn't such a bad kink, you whoop this out and before you know you'll be splicing each other's stomachs up and start bathing on the entrails of your friends, and summon Elder Things for cheap tentacle porn.

And that's when your mother walks in the room and asks if you and your friends want refreshments.