I was wondering whether any of you have are tried to create some SID-type sounds on the P12. I'm into 80's (Nu-)Synthwave and would like to try to add some Commodore 64 grit, but where to start, where to start..

I am not a 8bit specialist at all... but I guess, from my videogame past, that these are some things you should try:

- Use the Bit reducer function in the character section to achieve true 8bit grit.
- Use a lot of square waves with semi-fast lfo's affecting the pitch
- Add a bit of drive to get even more grit
- Maybe use FM to get special effects, swooshes and general percussion weirdness.

Thanks... The grit has turned out to be the easy part with the bit reducer and some feedback.

Tonight I tried to use a fast LFO on the LPF to get multiple squares through gating. The next step would be to modulate the pitch to get those characteristic 3- or 4-note bursts, either using the arp or LFO's I suppose.

FM is complete new territory for me, but I will sure try to find out how to get some percussion and fx out of it.