Roccityroller: all hail, for here i am, thy master
Roccityroller: and unto my people i say, let there be eight wheels
Roccityroller: and replay editors
Roccityroller: and thus it was written, all of skatefluckit came to thy roccity and asked "what for ist 'realistic' thy lord"
Roccityroller: and thy lord responded, "my people, get drunk and have fun, for thus is the rollerblade"
Roccityroller: and the people rejoiced and provided the roccity with gifts of alcohol and illicit drugs

The full size pad works for the ramp..
what does that mean? Haha
I'm lost can't get this shit going

The ground pads come in three different sizes. The Ramp droppable I was using fits inside of the biggest one, you can see it in the pictures. Other droppables fit into smaller pads, and some (the slide, for example) only fit inside the Mega objects.

can use any prop then ? seems like a lot of work for one rail but if u could figure out how to put them in outher objects like stairs then u hit the jackpot LOL

As far as I know, yes, all props will work. Some of course will be more glitchy than others, but this could be worked around by constraining movement with more ground pads. I only got to dick around for about an hour before class, but tonight I'll put in some work and get some ideas flowing.

Messed around a bit trying to polish my efforts, using two droppables in one pad and constraining all movement.
Like the stock manual pad but wish it was a little thinner?
Blown-out view from the top with pad removed
bottom view

Messed around a bit trying to polish my efforts, using two droppables in one pad and constraining all movement.
Like the stock manual pad but wish it was a little thinner?
Blown-out view from the top with pad removed
bottom view

As far as I know, yes, all props will work. Some of course will be more glitchy than others, but this could be worked around by constraining movement with more ground pads. I only got to dick around for about an hour before class, but tonight I'll put in some work and get some ideas flowing.

I got it thanks Briden
if anyone else gets lost like I did
the picture with the street ramp under the dropable is another option
you can use a pad or the street ramp for PAD1
Made a few things.. I may put a few of these ideas into my solo..
So fun.. gives the editor a new light

also.. you must move your cursor inside of the pad to highlight the object when flipping it with the pads.

i got a tip and a question . first the tip if u put anouther pad beside the prop, it will stay in good and tight and right where u want it for when u flip the pad over for the rail to merge through . Next my question, could someone post a pic of how to do the basketball hoop ive been having a problem with that . And when i try to use some of the props they fall threw no matter what ?

i got a tip and a question . first the tip if u put anouther pad beside the prop, it will stay in good and tight and right where u want it for when u flip the pad over for the rail to merge through . Next my question, could someone post a pic of how to do the basketball hoop ive been having a problem with that . And when i try to use some of the props they fall threw no matter what ?

like so i could use without the wood mega pad ? trying to build a basketball court for an elementary school im building

The basketball hoop was one of the tougher ones, but it's all just a matter of breaking it down to what needs to be constrained. In this case, I constrained movement in all 4 directions as it tended to tip after the drop. Here's a picture of what the hoop looked like, before the flip, with the enveloping piece removed to show full detail. PS: The enveloping piece I used for this was the middle-height Vert ground pad.

The final height of the hoop is determined by the position of the upper-right pad, as it stops the base of the hoop after everything gets flipped. Moving it higher would end up with a higher hoop, and vice versa. Hope this helps.

The basketball hoop was one of the tougher ones, but it's all just a matter of breaking it down to what needs to be constrained. In this case, I constrained movement in all 4 directions as it tended to tip after the drop. Here's a picture of what the hoop looked like, before the flip, with the enveloping piece removed to show full detail. PS: The enveloping piece I used for this was the middle-height Vert ground pad.

The final height of the hoop is determined by the position of the upper-right pad, as it stops the base of the hoop after everything gets flipped. Moving it higher would end up with a higher hoop, and vice versa. Hope this helps.

Thanks u so much it was pissing me off i thought i could only use the wood mega pad could u post a couple more pics like side views and maybee it elavted much appreciated THANKS BRIDEN the only outher problem is my park is starting to earthquake in one spot ( On a side wall out of all places lol at least it wont effect the park or the skateable stuff ) but im going to put in work and save it

Thanks u so much it was pissing me off i thought i could only use the wood mega pad could u post a couple more pics like side views and maybee it elavted much appreciated THANKS BRIDEN the only outher problem is my park is starting to earthquake in one spot ( On a side wall out of all places lol at least it wont effect the park or the skateable stuff ) but im going to put in work and save it

Just out of curiosity does something like this increase the chances of your game glitching and causing earthquakes and ghost pads to occur? It just looks like something that would do that sort of thing.

Yeah, I mentioned it a few posts back. Where are you getting confused with the basketball hoop though?

Originally Posted by Ohmidineffect

Just out of curiosity does something like this increase the chances of your game glitching and causing earthquakes and ghost pads to occur? It just looks like something that would do that sort of thing.

The more you constrain movement, the less glitching/quaking. Ghost pads can happen to any elevated ground piece though, I haven't had it worse with this than in any other park where it happened.

hey just open an existing park make an object use it and save it as something else..
This game is all about glitches it's not like we don't manipulate the engine every time we play
just do it.. you're fine.

The graphite one to the left is the University sign flipped and tiled. The white tile is spillway planters flipped. The weird pattern one is hotel planter flipped and tiled. unfortunately that's the only way they seem to want to fit together :/

oh and the guy that made 512 warehouse is a legend. using the rusted roofing of team HQ as a roof for a warehouse is a good idea.

I have a park I made and didn't finish kind've like a plaza thing with tiled banks..
used the dlc roof top pieces for that, they are white and look tiled as well..
link them upside down for floor, right side up for banks.

Yeah confusing at first.. but once you get it going the idea is really simple..
I've been messing with a few ideas and I may make a little 5n1 at a little park..
low grind perfect popless rails and a nice custom bank that registers manual spins
This opened doors again.. this game wont die.

I have a park I made and didn't finish kind've like a plaza thing with tiled banks..
used the dlc roof top pieces for that, they are white and look tiled as well..
link them upside down for floor, right side up for banks.

Aha I made a little warehouse TF tonight using a flipped port carverton market sign (if i rememember, the underside is nice and dark but has texture) along with the underside of an electric box for walls. the boxes have nice detail on them that looks quite clean with some scuffs and fits in well if you put plain colours on them!

holy carp i love you briden, just made some hella epic shit, by the way, for the guys who are running out of space in their parks you can remove pad 1, but you cant move it afterwards or itll fall into the ground

I wondered how to sink objects! I've been messing around in a park lately with sinking plywood and letting half of it come up to make small wooden plywood ramps that you can actually roll onto without needing to do a little ollie hop