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Re: ±±Custom Jutsu Submission±±

ResubmittingSummoning Animal: ArmadilloScroll Owner: RojuOther Users who have signed contract: None yetSummoning Boss if existing: Not yetOther Summoning Animals tied to contract: None as of yetDescription and Background:

Habitat and anatomy
Armadillos are small to medium-sized mammals. The smallest species, the pink fairy armadillo, is roughly chipmunk-sized at 85 g (3.0 oz) and 11 cm (4.3 in) in total length. The largest species, the giant armadillo, can be the size of a small pig, weigh up to 60 kg (150 lb) and be over 150 cm (39 in) long. They are prolific diggers. Many species use their sharp claws to dig for food, such as grubs, and to dig dens. The nine-banded armadillo prefers to build burrows in moist soil near the creeks, streams, and arroyos around which it lives and feeds. The diets of different armadillo species vary, but consist mainly of insects, grubs, and other invertebrates. Some species, however, feed almost entirely on ants and termites.

Paws of a hairy and a giant armadillo
In common with other xenarthrans, armadillos in general, have low body temperatures (33–36°C) and basal metabolic rates (from 40–60% of that expected in placental mammals of their mass). This is particularly true of types that specialize in using termites as their primary food source.
The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. Most species have rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur.
This armor-like skin appears to be the main defense of many armadillos, although most escape predators by fleeing (often into thorny patches, from which their armor protects them) or digging to safety. Only the South American three-banded armadillos (Tolypeutes) rely heavily on their armor for protection. When threatened by a predator, Tolypeutes species frequently roll up into a ball. Other armadillo species cannot roll up because they have too many plates. The North American nine-banded armadillo tends to jump straight in the air when surprised, and consequently often collides with the undercarriage or fenders of passing vehicles.
Armadillos have short legs, but can move quite quickly, and have the ability to remain under water for as long as six minutes. Because of the density of its armor, an armadillo will sink in water unless it swallows air, inflating its stomach to twice normal size and raising its buoyancy above that of water, allowing it to swim across narrow streams and ditches.
Armadillos have very poor eyesight, and use their keen sense of smell to hunt. They use their claws for digging and finding food, as well as for making their homes in burrows. They dig their burrows with their claws, making only a single corridor the width of the animal's body. They have five clawed toes on their hindfeet, and three to five toes with heavy digging claws on their forefeet. Armadillos have a large number of cheek teeth, which are not divided into premolars and molars, but usually have incisors or canines.

tattoo of the contract will recieve the armadillo mark.Removed anything to do with ability's as stated it goes on the summons made.

~Declined~ Where is the quote to the post i checked?

Kuchiyose no Jutsu: Arumajiro Kokuou: Baulder| Summoning Technique: Armadillo Kingl: Baulder
Rank: S
Type: Summoning
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Baulder is summoned using the normal summoning handsigns. Baulder is about 5 meters tall and 10 meters long. His skin is covered in a thick layer of armor shell for protection. There are spikes right above each of his legs and spikes going down his back which are made of the same material as his shell. Are used for gaining traction while rolling. Each spike is 1/4 meter long. He can't run very fast but he can roll up into a ball and roll around at around 50 km per hour. He can only use earth type jutsu that do not require handseals. He has sharp claws that he uses for digging underground and coming back up. He also has a ball at the end of his tail with small studs all over it that he can swing around and whack people with. He can float in water by holding his breath but cannot swim.
*Must have signed Armadillo contract to summon
*Can only be summoned twice per battle
*Must wait 4 turns before summoning again

~Pending~ After the contract is approved i'll give it a look.

(Raiton: Hiryū Gekizoku Shinten Raihō) Lighting Style: heaven shaking lightning cannon
Type: Attack
Rank: forbidden*
Range: Long range only
Chakra: 30
Damage: 60
Description: The user will start off by doing 3 handseals.. *A Huge lightning bolt will be shot down from behind the opponent. This Lightning bolt (If struck by it) can cause serious damage, the purpose of the lightning bolt is *to cause damage but is very dangerous to the user. The diameter of the bolt is the same as a fully grown redwood tree which is 25 feet in diameter the core if the lightning bolt is the main power point and out from the core the bolt get's lighter and less potent as the main focus point is a straight center line.
think of this diameter as e earth's core there is a core the center point of this diameter the strongest point which is a 0-9foot diameter which if hit by this the user will explode from the concentration of raiton. then the outer core which is about half the power of the inside core. But has a greater reach than the inside core the reach of this core is 10-19 feet which the effects of being in range of the outer core are that you receive extreme burns which limit you movements from moving easily from the pain. Than there is the mantle or the outside of the lightning bolt which is basically strong enough to knock an opponent down. So even if the enemy dodges up to 20-25 feet radius he will still be knocked down.
Diagram of the lightning cores:http://www.google.ca/search?q=earth+...6CobMgwRxE97M:
Note: cores of the attack have been labelled properly for effects*
Note: Cant use Lightning Above C rank for 3 turns*
Note: The bolt can only be shot at long range . Effects will only be as stated if enemy is hit at long range. If the enemy is hit while moving into mid range the enemy suffer's a deadly blow.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Ouacus

(Suiton: Mizu seiun) - Water Release : Water NebulaType: SupplementaryRank: A-RankRange: Short - LongChakra: 30Damage: 60Description: After concentrating their chakra into the water and doing the handseals: Ram → Tiger → Boar, the user creates two columns of water, which rotate around each other and forms a helix that pushes the opponent with huge force, causing massive damage.

Notes:
- Water source is required
- Can only hit a single opponent
- Can only be use 3 times in a battle
- Can only be taught by OuacusPicture of jutsu:

___________________________
✘ Declined ✘ Where are the columns of water made exactly, the opposite sides of the opponent's direction? in front of the opponent? you have to specify that exactly in the technique's description itself, also remove that "huge force" thing.

(Futon: Eariaru Fōze ) - Wind Release : Aerial PhoseType: SupplementaryRank: B-RankRange: ShortChakra: 20Damage: 40Description: After doing the Hare → Dog handseals, swinging both of his/her hands in a circular motion around himself/herself, they then release a sphere of wind which starts from around their body and tears apart surrounding obstacles and damages the opponents which are within range. Its also blows away any incoming projectiles and weaker jutsu.

Notes:
- Can only be use 3 times in a battle
- Can only be taught by OuacusPicture of jutsu:

(Futon: Tenchi Bankai) - Wind Release : Spinning Dist of Heaven and EarthType: SupplementaryRank: C-RankRange: ShortChakra: 15Damage: 30Description: COncentrating their chakra into either hand, the user will slam his/her hand onto the ground sending their chakra out of their hand. A pillar of their chakra will then rise up into the sky, clearing it up if there are clouds. Because of that, Any form of weather which comes from clouds is momentarily stopped while the clouds form once again.

Notes:
- The weather change lasts for 4 turns
- Can only be use 3 times in a battle
- Can only be taught by Ouacus
- It can also be used with a weapon instead of the user's handPicture of jutsu:

[IMG]http://images2.wikia.nocookie.net/__cb20100624130636/dgrayman/images/1/10/Wood_seal.png
The pillar is not red though[/IMG]

_________________________
✘ Declined ✘ I get what your trying to do, but it can't be done like that, someone could just overpower your technique making the clouds gather again, it's short ranged, meaning it extends 5 meters yet you say it rises to the sky? you can't keep the whether changed for 4 turns, i don't get why is this technique required when you can just shoot wind at the clouds and blow them away with the wind, there's no need for this.

Resubmitting
_____________(Suiton: Mizu seiun) - Water Release : Water NebulaType: SupplementaryRank: A-RankRange: Short - LongChakra: 30Damage: 60Description: After concentrating their chakra into the water and doing the handseals: Ram → Tiger → Boar, the user creates two columns of water that appear on either side of the opponent, and rotate around each other and forms a helix that pushes the opponent.

Notes:
- Water source is required
- Can only hit a single opponent
- Can only be use 3 times in a battle
- Can only be taught by OuacusPicture of jutsu:

~Declined~ If the water columns are made to the opponent's sides, where exactly do they push him to? against each other? this has to be clarified in the description.

Re: ±±Custom Jutsu Submission±±

(Kyuuzou Maguma Golem) Katon/Doton Explosive Magma GolemType: AttackRank: A RankRange: Short-midChakra: 30 Chakra Damage: 60Description: The user stomps his feet and forms a statue(golem 10-15 meters tall) out of the earth/crust in front of him. The user then focuses his fire chakra into the golem and by focusing more chakra causes it to move towards the opponent or just stand still. (Only moves for as long as the user is focusing chakra into it.) Then after performing 2 handseals, the golem would explode sending chunks of heated rock(magma at the opponent)
Note: Can only be tuaght by Gecko

~Declined~ This is a Lava Release technique not a Earth/Fire one, heating the earth doesn't necessarily have to form Lava "magma" it forms when Rock is greatly heated, also looks like a rip off of Mathias's Blazing Earth Release CE to me.

(Kadou Kiri) Suiton/Fuuton Vortex MistType: SupplementaryRank: C RankRange: Short-MidChakra: 15 ChakraDamage: N/ADescription: The user creates a thick between the opponent and himself. Then after channeling more chakra into the mist and performing a single handseal. The user would inhale the mist back towards himself causing the opponent to be sucked into the mist.
Note: Can only be taught by Gecko
Note: Can be used with pre-exisisting mist

~Declined~ "The user creates a thick between the opponent and himself" what O.o

Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Kuika) - Summoning Technique: Kuika

Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Kuika is the Boss of the Opossums. He is the size of Danzo's summon Baku, and is brown and yellow in color. He has strong claws and teeth, able to pierce with ease through the most varied materials, as well as a prehensile tail that is as strong as a snake summon. Kuika has the ability to use Fire Release jutsus up to the user's rank and knowledge. He can also harden and expand his hairs to attack the enemy. His fur is resistent to Fire jutsus up to B-rank.
Notes:
- Must have signed Opossum Contract.
- Can only summon Kuika once per battle.
- Stays on the field during 3 rounds.
- No other Opossum shall be in the field while Kuika is summoned.

~Declined~ Up to Baku's summoning size is a no, it's way too big. no resistance against elemental techniques, Up to S-rank Fire techniques is the extent of what i'm going to allow a summon to use.

(Opossamu Tategami Okotta) - Opossum Raging Mane
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra: 30
Damage: 60
Description: A summoned Opossum can harden and extend their hairs (like Jiraiya) to attack the enemy or to defend against a technique/weapon.
Notes:
- Must have signed Opossum Contract.

~Declined~ Rip off of Jiraiya's hair related techniques, that's exclusive only to Jiraiya.

Re: ±±Custom Jutsu Submission±±

(SuiRaiton Hijutsu: Posaidon Seiryoku) Secret Water-Lightning Release: Poseidon ForceRank: SType: OffensiveRange: LongChakra: 40Damage: 80Description: The user stands out on a large body of water and holds his hands out to the side and sends a mass amount of chakra into the water threw his feet and cause 10 large pillars of spiraling water to erupt out of the water, and collide high above the users head and form into a gigantic sphere. The user will then proceed to jump high into the air and without grabbing the sphere, they will then channel a mass quantity of their raiton chakra into the sphere perfectly mixing both the suiton and raiton elements, and they will either proceed to slam or throw the sphere into the opponent. The sphere will explode either on contact or will carry the opponent away then proceed to explode.Note: Can only be used onceNote: Can only be used by Zanji or taught by Zanji.Note: Cannot use Water or Lightning techniques S-Rank or higher for the next 2 turns.Note: Is unaffected by an opponents Explosion or Implosion Techniques that affect Lightning or Water Techniques. Due to the user mixing a mass quantity of his own chakra into the technique, and the mixture of elements.Note: Can only use 2 techniques per turn for the next 2 turns.Note: This technique is fully capable of completely draining a medium sized lake within the turn.Note: The opponent would be unable to stop this with a regular earth technique due to the elemental combination used to make this.Note: The regular size of this technique is roughly the size of the Wind and Fire Blast Technique, and it's explosive power is just as slightly larger than a Wind Release: Rasenshuriken. When it has drained a large lake (2 turns) it is 3x it's regular size, as well as its explosion. It's damage does NOT increase, only its blast radius, and size.

||Approved|| Trying to get around Izuna's and Hells' Implosion/Explosion techniques, eh?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Dānte

(Katon: Kaen Bōrei Mōdo) – Fire Release: Blaze Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body, the user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank, like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan, this also makes the user capable of performing Fire techniques with one less handseal than they originally require, and able to change the solid aspect of the fire techniques at will, meaning if he utilizes a Fire technique that causes a physical effect, he can make it like a regular decompressed fire and if he used a normal fire technique he can cause it to cause a physical effect, like smashing through earth and other solid objects like how the Fire Release: Great Dragon Fire technique works, the user is capable of doing the compression and decompression of the fire techniques as a result of his chakra usage for each technique, so if he compresses more chakra into the fire he would make it have a more solid aspect by compressing the flames together however this doesn't increase the power of the fire technique, the only power boost they get is the rank which is the initial effect of the technique, maintaining this technique is rather difficult and require vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns.

______________
±± Declined ±± A few notes: no handseal alteration, no physical characteristics alteration. Also, no boost in damage for F-Ranks or you'll die since the backfire of a f-rank would also hurt you much more. Also, please use more periods. Your description is big and its clear but hard to read. Rest seems...okaish.

(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.

______________
±± Approved ±±

Originally Posted by Dānte

(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previous has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to enter Sage Mode, the constant amount of natural chakra that's transferred into the user allows him to maintain Sage Mode for a limited amount of time, normally the user has 2 Seals that has large natural chakra stored into them, by using this technique the user is incapable of entering Sage Mode again after the natural chakra in the seals run out, only a seal can be active at a time, both cannot be active and apply the user with natural chakra at the same time, when switching to the other seal that has natural chakra stored inside of it, the user has to post this technique once more, counting towards his 3 move count per turn, each seal can only be used once per battle, by sacrificing one of the seals, it allows the user to summon Shima and Fukasaku the toad sages without having to wait a turn in order to summon them, by using the mass of natural chakra present in the seal to summon them instead, by doing this it scarifies one of the seals, leaving the user with one seal left, however when used for summoning the toad sages, the same seal cannot be used to enter Sage mode, he has to use the other seal in order to do so.
Note: Each Seal allows the user to maintain Sage Mode activated for 3 turns.

(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.

(Kuchiyose: Nepuchun) – Summoning Technique: Neptune
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Neptune is one of Hatake Kakashi's Ninken summons, however unlike his normal ninken pack, Neptune is a fighting type Ninken. he is quite a large ninken, approximately 1/4 the size of Gamabunta, he has thick white fur and dark yellow eyes. Like all Ninken, Neptune has a strong sense of smell, comparable to that of Pakkun, and is capable of using Water Release techniques up to A-rank and below without having to use a handseal in order to perform them, his water affinity is the perfect match of Kakashi's lightning Release affinity, making them capable of doing various combination attacks with one another, other than that, Neptune has two unique abilities to himself, which is when he slams his right leg onto the ground sending water chakra underneath his opponent, he is able to call forth a large amount of water that resembles a dog's head rising out of the ground beneath his opponent in an attempt to bite him with the water's strong fangs, this head is at the size of the Fire Release: Great Blaze Ball technique and is considered a Mid ranged S-rank Water Release technique, however in order to use it, Neptune has to have a physical contact with the ground in order to cause the dog's head to rise out of the ground beneath the opponent's direction, this technique is called "The Water's Fang".
Note: Can only be summoned by Hatake Kakashi.
Note: Can only be summoned once.
Note: Lasts for 4 turns.
Note: The Water's Fang technique can be used twice and counts as a move.

Re: ±±Custom Jutsu Submission±±

Originally Posted by LonelyAssassin

[Sourukyaribā] ~ SoulCaliburType : Weapon Rank : ForbiddenRange : Short Chakra : 50Damage : 90Description :
Soul Calibur is a fairly long sword, but still only a short range weapon. It is Easily Handled with one hand and the user is capable to multitask with the other hand whilst wielding this blade in the other.

Chakra can be easily concentrated into it as the sword allows the user to. Making it able to cut through objects such as thing metal e.g Kunai, Shuriken and other weapons that also have Chakra concentrated through it, unless the opposing weapon is at the same rank and has chakra concentrated through it, this weapon cannot cut through it.

Soulcalibur is not able to cut through or block the rest of the elements not listed on that list.
Soulcalibur can strengthen most elemental attacks by the user by + 20 damage though Soulcalibur must be in contact with this technique until it hits the opponent, if it is out of contact with the technique before it hits the opponent it doesn't add on the extra damage.

Restrictions

SoulCalibur is especially weak against Fire so cannot block or cut through any of these techniques and will force itself away from any kind of fire and if attacked by fire and hit by it, it become unusable for 4 posts
(-80 Damage)

Summoning Animal : FisherScroll Owner : LonelyAssassinOther Users who have signed the contract : N/ASummoning Boss if existing : N/AOther Summoning Animals Tied to contract : N/ADescription: Fisher are usually dark brown in color. Males oftentimes have a lighter grizzled coloration on the face, head and over the shoulders. The longer guard hairs in the fur are 1 1/2 to 2 inches on the body and 1/2 inch longer on the tail. The fur on males is much coarser than on the females and both are darkest on tail and legs. Two small, white patches of fur are found in the front armpit areas.

Fisher have 38 teeth. Five toes register in fisher tracks and the inside toes are smaller and placed behind the other four. The fisher cannot retract it's claws and they are usually dulled somewhat by constant contact with the ground and rocks.
~Approved~

Summoning Technique: Buck the Weasel Boss (Kōatsu itachibosu)
Rank: S
Type: Supplementary / Attack
Range: N/A
Chakra Cost: 50
Damage points: N/A (+30 when with dagger)
Description:
Buck was a small furry weasel that had a long body, tail and a set of short limbs. His long body was flexible and versatile for any survival situation.
He is no bigger than 75cm
Blood is swiped across the tattoo of the weasel contract signers on the users body to summon Buck.
He comes with smoke bombs and a small dagger (in pic) he can use up to A Rank Earth jutsu's with handseals and is a little skilled in Taijutsu (C-Rank)

-Can only be summoned once per battle
-Can only be on the battlefield for 5 turns
-Weasel Summoning can only be taught by LonelyAssassin
Buck : __________________________
✘ Declined ✘ What do you mean by his body is flexiable and versatile for any survival situation? that needs to be removed, and for the love of god make your description like other people, use periods and commas don't leave a line after every little sentence it's confusing and makes it look unorganized, reduce times to be on the battle field to 4 instead of 5, i'll leave Taijutsu, but define that he's only able to use normal strong fist Taijutsu up to C-rank, and no NB Taijutsu techniques, and no EIG techniques.

Summoning Technique: Buck the Fisher Boss (Kōatsu itachibosu)
Rank: S
Type: Supplementary / Attack
Range: N/A
Chakra Cost: 50
Damage points: N/A (+30 when with dagger)
Description:
Buck was a small furry Fisher that had a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eyepatch to show superiority and has smoke bombs. Buck is able to use up to A-Rank Earth Release with Handseals. He can only use normal strong fist Taijutsu up to C-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human.

-Can only be summoned once per battle-Can only be on the battlefield for 4 turns
-Fisher Summoning can only be taught by LonelyAssassin
Buck :

~Approved~

-----
Taken out the Versatile and felixiblity in description, lowered amount of times on battlefield and added Taijutsu Restrictions.-Resubmitting Buck-
-----
-New Submissions-
Summoning Technique : Triad the Water Lurker
Rank : A
Type : Supplementary/ Attack
Range : N/A
Chakra Points : 40
Damage Points : N/A
Description :
This fisher is white and can stand up like most. He is a water user and is quite short compared to buck, he is only 50cm of height and has a longer snout than buck, he is also seen with a red bow tie to show his superiority to most Fishers, he also has smoke bombs. triad can use up to A-Rank Water Release with handseals. He is very fast and can match the speed of a human.
-Can only be summoned once per battle
-Can only be on the battlefield for 4 turns

~Approved~

(Sonikkusukuryūdoraibā)Sonic Screwdriver
Rank : A
Type : Weapon
Range : Short - Mid
Chakra Points : N/A
Damage Points : N/ADescription :
The Sonic Screwdriver is a tool that was given to the Doctor as his role as a timelord in the Narutoverse. It isn't much of a weapon, just a tool really given to all timelords of the narutoverse, each of them being unique. This is the 11th Doctor's. It has a unknown power use as it's core and a button that is pressed to activate it's abilities. It can also be twisted to set it's different abilities.Abilities

Setting 1 : This allows the sonic screwdriver to detect sources of chakra, so it bleeps louder when an there is an oncoming chakra source or if you are proceeding to a chakra source. It helps if you are blinded by a technique, it allows the User (whilst blinded) to detect any techniques that may surprise attack him.

Setting 2 : This Technique allows the User to get out of Genjutsu, once the button is pressed, it is on at all times waiting until the user is in a genjutsu and it sends a shock through the User that gets him out of it.
-Can only get out of Rank-A and below Genjutsu
-Does +10 Damage to user

Setting 3 : On this setting the User has to be close to a clone of some kind, the Sonic screwdriver is aimed at the clone, and if it is a clone it is stunned and in the next turn it explodes violently. The clone cannot be dispersed once it has been Stunned.

-Can change setting only once per turn.
-Can only be wielded by the Doctor.

~Declined~ No chakra detecting weapons, no genjutsu breaking weapons, have been made many times before, that third setting is just ridiculous

Description and Background:
Cuttlefish belong to the same class as squids, and octopi, but are extremlely different and should not be considered the same. Cuttlefish have 8 arms and two tentacles, covered in suckers. They have odd, W shaped eyes.Their bodies are soft, except for their small beak and the cuttlebone, a hollow bone that helps with buoyancy. Cuttlefish are very intelligent, and are said to be smarter than monkeys.

Cuttlefish have 3 hearts, green blood, and are instantly able to change their coloring, which is one of their defensive tactics. Other defensive tactics are that they can change the texture of their skin, squirt ink, jet away from predators, and hide within very small areas. It is known as the smartest of all invertebrate and is able to see backwards. Also, not only do they reflect colors, they are able to merge almost completely with the seafloor.

They have a fin all the way around their body instead of tail fins, which help them to move very quickly. These animals are stealthy, and can help in escapes, but can also serve as a good defensive or offensive summon, serving many purposes.

(This next photo is an octopus but was the only one i could find, but still serves the same idea to offer a visual aid)

~Leaving for Scorps~

______________
±± Pending ±± Animal is ok but you need to add a few lines explaining how will they be summoned on dry land...how can this work in Narutoverse? You need to take into account your summoning a sea creature into dry land and you need to, in your contract submission, explain to us how it will survive in the normal enviroment.

Summoning Animal: Common Cuttlefish
Scroll Owner: Dkdankong

Other Users who have signed contract: None

Summoning Boss if existing: None yet

Other Summoning Animals tied to contract: None yet

Description and Background:
Cuttlefish belong to the same class as squids, and octopi, but are extremlely different and should not be considered the same. Cuttlefish have 8 arms and two tentacles, covered in suckers. They have odd, W shaped eyes.Their bodies are soft, except for their small beak and the cuttlebone, a hollow bone that helps with buoyancy. Cuttlefish are very intelligent, and are said to be smarter than monkeys.

Cuttlefish have 3 hearts, green blood, and are instantly able to change their coloring, which is one of their defensive tactics. Other defensive tactics are that they can change the texture of their skin, squirt ink, jet away from predators, and hide within very small areas. It is known as the smartest of all invertebrate and is able to see backwards. Also, not only do they reflect colors, they are able to merge almost completely with the seafloor.

They have a fin all the way around their body instead of tail fins, which help them to move very quickly. These animals are stealthy, and can help in escapes, but can also serve as a good defensive or offensive summon, serving many purposes.

All cuttlefish must be summoned either into a natural body of water, or into a body of water created by the user.

(This next photo is an octopus but was the only one i could find, but still serves the same idea to offer a visual aid)

~Approved~ removed that the area the boss summoned at will transform into a small lake of water, that's to be mentioned in the boss summon's technique description.

Re: ±±Custom Jutsu Submission±±

(Suiton:Chouseki matsuro) Water Style: Tides of fate
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user will start off by doing 2 handseals, Once the user does that a huge tidal wave will rush behind the user. Right before the tidal wave hits the user they will whistle causing the tidal wave to lift into the air and come crashing down onto the opponent.
Note: No Water jutsu the same turn.
Note: No water jutsu above S rank the next turn.
Note: Can be used twice.

~Declined~ Similar techniques exist.

1:07

______________________________

(Katon:kaen pa-ji) Fire Style: Flame Purge
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user will do 2 handseals and create 6 meter blades made from burning fire from behind them. The swords will then rotate in a circle in the air behind the user. At the users command the swords will then point towards the enemy from behind the user. Once that's done the user will then point his hands at the enemy and the swords will then quickly launch towards the enemy. Once the Fire swords come in contact it lets of an explosion. The user is able to control up to 3 swords if they want.
Note: Controlling up to 3 swords counts as another move.
Note: No A-Rank or above fire in the same or next turn.
Note: Can only use once.

~Declined~ How are the swords made exactly? Fire can't be materialized in the air, it has to be a medium to release the fire, like your mouth, body, the earth etc, and remove the colored.

2:07

______________________________

(Fuuton: howaido uindo) Wind Style: White Whirl
Type:Attack/Defense
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user will gather huge amounts of wind chakra from around his body causing massive winds to rotate around him. Once done he will then Jump up and twirl his body around, causing the winds to form a massive tornado while the user is in the center of it. The tornado has cutting abilities enough to cut B rank and below earth with incredible suction winds drawing everything within short range into the tornado.The tornado can travel up to mid range or can defend against attacks. The tornado can be stopped if the user so please, but this jutsu also puts the user in incredible risk since the user is in the jutsu itself and it makes the user vulnerable to fire.
Note: Can only use twice.
Note: Cant use A Rank or Above wind in the same turn.

~Declined~ If you form a tornado around yourself that has cutting abilities it will hurt you, and not going to allow protection techniques that surround you from all sides, whether it's used for attacking or defending.

Re: ±±Custom Jutsu Submission±±

Lightning Style: Thunder-God Dragon's Claw (Raiton: Kaminari no shin ryū no tsumeType: Attack/DefenseRank: ARange: Short-MidChakra: 30 (+10 per turn)Damage: 60Description: The user makes 4 hand-seal; Dog--Rabbit--Rat--Dragon. Then the user raises his dominant hand to the air and a large cluster of bright yellow chakra appears around him/her.(in any direction the user wishes as long as it's in short-range) The cluster of chakra combine to create a giant claw of thunder. The hand is about 7m tall and can be controlled by the user telepathically. It moves just like a regular claw. Even though the claw is made of lightning chakra it's concentrated enough to have a physical prescience and can be used to hit and break objects. Also the claw shocks and electrocutes whatever it comes in contact with except the user since the user is giving away the same chakra.
*The claw can be dispersed anytime by the user but can only be kept for a max. of 4 turns
*The user is unable to use S-rank or above lightning jutsu while the claw is active
*Picture:

~Declined~ Thunder is simply sound, it isn't lightning, and no to the colored, also i'm not getting how it's released exactly, does it come out of the sky? or out of your body? mention how long it's active if not dispersed.

Water Style: Anti-Thunder (Sution: Anchi sandā)Type: SupplementryRank: SRange: AllChakra: 40Damage: 0Description: After making 3 hand-seals the user charges his chakra into any part of his body. Then he touches that part of his body to a water jutsu he/she has used. The water creating the water jutsu gets denser and a bit slipperier. The water turns into a special oil which is a very good insulator. The effected water jutsu cannot be charged with Raiton jutsu(or it's variations such as storm or black lightning) and it gains a single rank advantage against Raiton(the rank advantage doesn't apply to variations such as storm or black lightning). The purpose of this jutsu is to boost other water jutsu and not give the opponent a chance to use water's conductive properties to cause damage. The user has to be in contact with the water jutsu to use this.(contact is only necessary for a moment)

~Declined~ Huh O_o that doesn't make sense, you can't turn water into oil, oil can only be used by toads, and oil-like water techniques can only be used by Second Mizukage, you can't use water chakra to change the properties of water.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Serpent

(Genjutsu: Fukai Shin'en) Illusion Technique: Drowning Abyss
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: N/A
Description: The user will make a single handseal and focus their chakra to disrupt the opponent's chakra flow, this in turn causes the opponent to be caught in this Genjutsu that will make the opponent think that they are deep underwater with high pressure. This makes it so the opponent is unable to move and causes them to hold their breath. Because of the water, the opponent will not use Raiton as they will think that they will electrocute themselves. This not only paralyzes them, but also suffocates them if they do not release the Genjutsu.Notes:
-Suffocation takes 2 turns
-Paralyzing lasts 2 turnsUser Notes:
-Can only be used twice per battle
-Requires a 4 turn cool down
-Upon first usage, user cannot use Genjutsu for 2 turns
-Upon second usage, user cannot use Genjutsu for the rest of Battle
-Can only be taught by Serpent_____________________
✘ Declined ✘ Ok you guys don't get something about genjutsu, you don't write how the opponent is going to react to the genjutsu, you only mention what the user experiences in it, so in this he experiences deep water surrounding him with high pressure that makes him unable to move, the core idea is fine, but you can't say that it will make them hold their breath, or that they won't use lightning, like i said you only mention what happens when the genjutsu is induced not how the opponent reacts the only genjutsu that's capable of controlling how your opponent reacts to the genjutsu or more like "hypnotizes" your opponent is Sharingan genjutsu that's why it's banned to be submitted in CJs, they won't suffocate in reality they will merely lose consciousness or take mental damage if they suffocate in the genjutsu, so the description should be reworked, include 2 more handseals and reduce it to A-rank, it's not complex to be S-ranked.

(Genjutsu: Fukai Shin'en) Illusion Technique: Drowning Abyss
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a single handseal and focus their chakra to disrupt the opponent's chakra flow, this in turn causes the opponent to be caught in this Genjutsu that will make the opponent think that they are deep underwater with high pressure allowing this Genjutsu to bind the opponent making them unable to move.Notes:
-Paralyzing lasts 2 turns
-Can only be used twice per battle
-Requires a 4 turn cool down-Cannot use Genjutsu Next turn
-Can only be taught by Serpent

~Approved~

=============New Submissions:
=============

(Kchuysei: Kokuou Yochi) Summoning: Earth Sage
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Kokuou Yochi, Earth Master of the Eels. She is the Size of a basic Kyodaija. Yochi has the unique ability to manipulate Earth. Being able to form A-Ranked Spikes, Spears and other forms of attack via Doton, he can also form Domes, Walls and other forms of defense using earth. Being a master of the Earth Element, Yochi is able to maneuver the earth around her in order to "Swim" through the ground as if it was water leaving behind no disfigured earth and thous does not disrupt the earth when underground, She is well know for her ability to swim in swamps with ease. Because of her size, he is able to hold 1 person within her mouth. this proves as a suggestible defense underground. Although being the only land based Eel, Yochi is still able to swim in water like normal, however this causes her to lose the medium needed in order to use Earth Techniques. (cannot perform standard earth techniques)Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Doton counts as a move.
-Must sign Eel Contract.
-Does Not require a Water Source

~Declined~ The colored are too broad, this means she can pretty much perform any kind of earth constructs no matter the size or shape which i'm not going to allow, the abilities you want her to use is similar to Mcknockout's Greater Earth Release Technique as well.

(Dorukun Katana) The Dollmaster's Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A (+10 Ranton | +5 Kenjutsu)
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the Clan admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his thought slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found his his workshop under his home. it is not known why the Dollmaster was assassinated. Later, after the creation of Kumogakure, the remaining Dollmaster's Dolls where collected and put on display in a museum, his sword was placed as his most regarded piece of work and held as his clansmen's most prize treasure Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra, allowing for stronger use of his clans KG, Storm Release.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmasters eye for detail, this blade is razor sharp allowing for slightly stronger use of Kenjutsu.
-This blade is made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.Restriction Notes:
-Can only be used by a Member of the Storm Clans
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
-Must be at least S-class Ninja Rank to wield.
-Must have training in Kenjutsu to wield.

±± Approved ±± Like the concept of the blade. However, you should keep the image of the blade next to this weapon because some may not understand the shape of the blade itself.

=======For This:
=======

(Dorukun Katana) The Dollmaster's Blade
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.
-Must be at least S-class Ninja Rank to wield.
-Must have training in Kenjutsu to wield.

||Approved|| In spite of the droll and clearly contrived justifications for certain abilities. See the bold and colored. :p

Re: ±±Custom Jutsu Submission±±

Mu****on: Kaze Sutairu no Konchuu (Bug Arts: Wind Style Insects)Type: SupplementaryRank: All (Aburame techniques and Wind nature Techniques of every Rank)Range: N/AChakra: N/ADamage: N/ADescription: These are bugs of a new breed having the ability to produce and use wind techniques, they are the same size as regular aburame destruction bugs. They were originally put through tests to become immune to wind techniques but after so many trials and errors they begun to show attributes of wind, they inherited a green marking on their back and begun using wind release being. The bugs produce wind chakra at all times, when flying the wind nature chakra surrounds their wings and they become more sharp and can cut human flesh with ease, The bugs are faster than regular destruction bugs can cut through wind nature techniques if used correctly.
Note: Must be posted that user is using these bugs at the beggining of the fight.
Note: Must be an aburame to use, cannot be wielded by nano bug bios.
Note: Can be used with all aburame techniques
Note: When a clone is made of these bugs the clone can use wind-nature jutsu that the users rank allows.
Note: Can only be taught by Rohasu.||Declined|| Destruction Bugs using S-rank wind techniques on their own?Seriously?

Fuuton: Handan no Rixyuutsume(Wind Release: Dragons Claw of Judgement)Type: AttackRank: A-RankRange: Short-LongChakra: 30Damage: 60Description: The user will perform the dragon hand seal then release their wind chakra into the air and form it into 3 swords the user will then shoot them up into the sky to the point were they are not visible, the user will then gather wind chakra onto the three sword to form Claw made of 3-Blades, the user will then direct the claw towards the opponent hitting the opponent causing devastating damage and making a 3' crater appear.
Note: Can only be taught by Rohasu

Re: ±±Custom Jutsu Submission±±

(Raiton: Seiteki Na Hashira) Lightning Release: Static PillarType: Supplementary Rank: A-rankRange: Short-MidChakra: 40Damage: N/ADescription:
The user performs two hand seals and releases raiton chakra. A small raiton pillar protrudes from the ground. This pillar is able to absorb or reflect raiton jutsu up to A-rank. This jutsu can only absorb or reflect raiton jutsu within mid distance of the pillar itself.

Can only absorb or reflect up to A-Rank raiton jutsu

Only lasts two turns

Can only be used 3 times per battle

Can only be taught by Link

~Declined~ Elemental redirection/absorption related techniques will not be approved anymore, has been attempted countless times in every elemental nature.

(Raiton: Seidenki No Houden) Lightning Release: Static DischargeType: Offensive Rank:A-RankRange:Short-midChakra: 40Damage: (Depends on jutsu absorbed)Description:
The user releases raiton chakra which activates the pillar, the pillar instantly draws in all raiton justu within mid distance and reflects it almost instantly.

Can only be used when Static Pillar is active

Can only reflect up to A-Rank

Can only reflect jutsu to the distance of mid (even if it reflects long range jutsu)

Can only be used 2 times per activation of the pillar

All moves reflected loose 10 damage points

Can only be taught by Link

(Raiton: Seiteki No Miryoku) Lightning Release: Static AttractionType: Defensive Rank:A-RankRange:short-midChakra:40Damage: N/ADescription:
The user releases raiton chakra which activates the pillar, the pillar then absorbs all raiton jutsu up to A-rank within mid range.

Re: ±±Custom Jutsu Submission±±

(Mockingbird: Riteraru Ese) Mockingbird Technique: Literal Mock.
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: With this technique Mockingbirds use there natural ability to mock in order to use the last jutsu the opponent used against them.
-Can only be used to copy B-rank and below techniques-
-Once used the user cannot mock jutsu of any other element for the remainder of the battle-
-Can only be used thrice per battle-
-Can only be used by a summoned Mockingbird.-

~Declined~ Copying techniques is an ability of the Sharingan, it's not going to be allowed, don't resubmit.

(Mockingbird: Butsuriteki Ese) Mockingbird Technique: Physical Mock
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Using their natural abilities this technique allows Mockingbirds to shapeshift into any shape (being or object) that has been seen throughout the battle, in essence creating a clone of anything.
-Cannot become an element-
-Once transformed the bird can change back instantly at any time-
-Changing back does not count as 1/3 jutsu in that turn-
-This is done through use of the transformation jutsu-
-Can only be used Twice per battle-

~Declined~ If it's done through the transformation technique, why do you need this technique for? the transformation technique can already do all that. simply pm me and i could add this as a passive ability of the contract summons, meaning any summon of the contract can use the transformation technique to change it's shape.

(Mockingbird: O-dio Ese) Mockingbird Technique: Auditory Mock
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: With this technique Mockingbirds are able to mimic human voices pitch perfectly in order to confuse opponents as to the whereabouts or number of their opponents.
-To mimic opponents voice they must have spoken previously in the fight.-
-Mockingbirds can memorize voices for up to one week-
-Bird does not have to be present when the opponent is speaking-

~Declined~ I'm fine with the technique, but some things your gonna have to consider, the second "restriction" doesn't really work in our RP, we don't measure these things with "weeks" but with battles instead, you can simply say that the mockingbird can replicate any voice he witnesses throughout the battle the summon witnessed the voice in, that last restriction that is colored is really weird, if the summon doesn't witness the voice, how is he capable of replicating it?

Re: ±±Custom Jutsu Submission±±

Summoning animal: WolvesScroll owner: Uchiha ZakoOther users who have signed: None yet.Summoning boss {If existing}: None yet.Other summoning animals tied to contract: None yetDescription and background: These summoning wolves are rare to their kind, usually wolves fight in packs these wolves prefer battle alone alongside th summoner and/or their master, They are the apex predators of their kind, so they could not easily be found around the forests for they are a danger to all that has not tamed them. These wolves wander the deepest darkest parts of the forest all by themselves afraid of nothing and nobody.

- Contract can only be signed with: Uchiha Zako
- Wolves can only be summoned near or in a forest, or nearby mountains and on top of them.

Re: ±±Custom Jutsu Submission±±

I have been given permission by RP mods to "update" the Elemental Dragon's summoning's so they each have their own summoning technique, and uniqueness. and since apparently we need to post the link to where the contract was approved....I don't have permission to see that post as it is in a mod only section. So here is a link to it in the approved Custom summons thread.....

(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire DragonRank: SType: Offensive/Defensive/SupplementaryRange: ShortChakra: 40Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.

Note: Can only be summoned Once per fightNote: Can only stay on the field for 4 turnsNote: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based TechniquesNote: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.Note: Is very capable of flight. Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him. Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

(Kuchiyose no Jutsu: Elemento Ryuujin: Posaidra Furui SuiRyuujin) Summoning Technique: Elemental Dragon: Poseidra, the Ancient Water DragonRank: SType: Offensive/Defensive/SupplementaryChakra: 40Damage: N/A (+40 if physically hit from this summon, +10 to water based techniques used by this summon)Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a wingless Dragon standing around the summoner. Poseidra is 15 meters tall to it's shoulders, and is roughly 45 meters from head to tail. Poseidra along with the Lightning Dragon, are the same size. making them the second largest Elemental Dragons. Poseidra is incapable of flight due to having no wings, but is the fastest Dragon in and under water. Being the Water Elemental Dragon, Poseidra is immune to all Water Based attacks, and is able to use every water technique the summoner is able to use. Poseidra is perfectly capable of speaking.

Note: Can only be summoned Once per fightNote: Can only stay on the field for 5 turnsNote: Can only use Custom Water Techniques 1 time, and Basic Water Techniques 3 times.Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Water Dragons part of the Elemental Dragon Contract.Note: As being Immune to all Water based techniques, Poseidra is very weak to Earth & Lightning based technique, and is exceptionally strong to Fire based techniques.Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him. Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

Re: ±±Custom Jutsu Submission±±

(Chanpurū kendō: Kao sumasshā)- Champloo Kendo: Face SmasherType: AttackRank: ARange: ShortChakra: 30Damage: 60Description:
After Taking the patient Champloo Kendo stance the Users will rush their opponent as they get into range the user will drop to the ground performing a leg sweep on the oppoent as the leg sweep is completed the user will lean back while remaining low to the ground and will place both their hands on the ground bringing their legs straight up in the air the user will charge both their feet with chakra and then while in the handstand will lean their body towards the opponent dropping both feet onto their opponents head driving their head into the ground due to the force and extra damage from the chakra

Restrictions

• Can only be taught by Hìmurā
• Must have completed Champloo Kendo Training and be named a master of the style
• can not use any other Champloo Kendo Technquies in the same turn

(Kaze rirīsu: Coy no sakana no Sworm)- Wind Release: Sworm of the Coy FishType: AttackRank: SRange: Short - LongChakra: 40Damage: 80Description:
The user will begin by gathering gathering up Wind chakra into their mouth as they gather up the chakra the user will do three handsigns and exhale the chakra and by using shape Transformation the user will shape the wind chakra into five Medium sized Sphere of wind shaped like coy fish the Coy fish will sworn on to the opponent greatly damaging him

Restrictions

• Can only be taught by Hìmurā
• the user can not use A rank and above Wind technquies for 1 completely turn
• can only be used 2 per match

Resubmitting

Originally Posted by Hìmurā

Hyouton: Kyodaina kōri no koi no sakana) Ice Release: Giant Ice Koy Fish [/B] Type: Attack / DefenseRank:SRange: LongChakra:40Damage:80 ( 20 to self )Description:
The user will Release a Very Large amount of Chakra into the air after releasing the chakra they will Use Shape Manipulation And Nature Transformation to turn the chakra into a Koy Fish made of Ice the Koy Fish is about 10 times the size of the user. When the Koy Fish is created it can be released in any direction the user choosen but it can not be redirected [COLOR="#B22222"]after its released it attacks the User with great speed or acts as a defense againist anything its capable of blocking The Koy Fish is made 10 meters from the opponent

Note: Can only be used once per battle
Note: Can not use any A rank or Above Ice Release Technqiues after using this Technique for 2 turns
Note: Can only be taught by Kenshin…

~Declined~ see the bold, trying to get yourself killed? lol, how would it be made 10 meters in front of the opponent if you are 5 meters in front of him? just mention that it comes out of the ground or from your body, because this reference isn't good enough.

Hyouton: Kyodaina kōri no koi no sakana) Ice Release: Giant Ice Koy Fish Type: Attack / DefenseRank:SRange: LongChakra:40Damage:80 ( 20 to self )Description:
The user will Release a Very Large amount of Chakra into the air after releasing the chakra they will Use Shape Manipulation And Nature Transformation to turn the chakra into a Koy Fish made of Ice the Koy Fish is about 10 times the size of the user. When the Koy Fish is created it can be released in any direction the user choosen but it can not be redirected after its released it attacks the Opponent with great speed or acts as a defense againist anything its capable of blocking The Koy Fish is made from the users body

Note: Can only be used once per battle
Note: Can not use any A rank or Above Ice Release Technqiues after using this Technique for 2 turns
Note: Can only be taught by Kenshin…

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Broly-

Gurēsushēbingu: Shaving GraceType: WeaponRank: SRange: ShortChakra: 40Damage: N/a (various amounts depending on where hit)Description: The Shaving Grace is a pair of gauntlets that are connected by 2 black armbands to the user's arm on the palm side and sharp golden spikes made out of a strong and resistant chakra metal going down the other. The spikes go from the start of the users forearm and continues down to each individual finger, so as not to disrupt handseals. The spikes are connected to a flexible material with the parts that go down the fingers also having small bands on the palm side so that they move with the users fingers. The Shaving Grace works by utilizing the high vibration used to make lightning chakra and channeling it into the gauntlets. This makes the gauntlets vibrate at a high rate, making the spikes on them function similar to a chainsaw when used, much like samehada, who shaves instead of cuts. Due to this the user is able to painfully tear and rip the flesh from an opponent upon contact and even shred normal metal objects due to the the immense shredding power given. Since a large amount of lightning is channeled into the gauntlets to achieve this, the gauntlets each have the cutting power of A rank lightning When activated the gauntlets make a sound similar to a chainsaw and due to the vibration the users handseals are slowed if they are activated while doing handseals.

-Can activate only 2 times per turn.-Can only be used twice per turn for Taijutsu purposes (directly against an opponent and not a jutsu)
-Can only cut through a jutsu once per turn-Can only be used by Broly and those he allows-Shaving effects can only be used 3 times before needing a 2 turn cooldown-In order to maintain control of the strong vibrations the user must have mastered basic taijutsu

Added everything you wanted and cleared up the chakra metal issue

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±± Declined ±± Remove the useless restriction of mastery over taijutsu. Its just a filler. Second, you don't seem to understand how a chainsaw works. I suggest you look it up. Has nothing to do with vibrations but movement. Second, if you have spikes in your palm, regardless of how you want it to seem, you can't do hanseals. Not all at least. The restrictions I bolded either don't make sense as a whole (some contradict eachother) or are simply are badly written and explained. What happens if you do a palm strike with no chakra on an enemy? Or a punch? Comparisson with samhada? It doesn't make sense because, again, the chainsaw reference throws the rest out of the window in terms of logic. Still a long way to go until its approvable.

Fuuton:Zetsubō no kaze:Wind Release: Breeze Of DesperationType: Attack/SupplementaryRank: BRange:Short-MidChakra: 20Damage: 40 (+15 in conjuction with fire techs)
Description: This jutsu is best used in conjuction with a fire jutsu. The user make the tiger handseal. As the tiger handseal is made wind will form directly around the fire jutsu similar to Wave of inspiration and water techs. The only difference is as the wind circulates around the fire, the fire will become stronger due to the wind empowering it. If not used with a fire tech the wind will be released from the mouth as a circular wind breeze. Enough to call minor scratches but not major damage.

-Can only be used 4 times per battle
-Can only be taught by -Broly-

Did what you said, clarified the technique

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±± Declined ±± Yet what you added makes no sense. If you want wind to form around the fire, you need to explain how it happens and limit it. What if its a fire technique that happens around your opponent? Its clear what you want from the technique but your description doesn't come even close to explaining in a suficienet manner how you achieve it.

Doton: Daiyamondodarasupēji no daiyamondokattā no datto wa da teidan no atarimae o okonaimasu Earth Style: Diamond dallas page's diamond cutter dat does da ding dude duh Type: OffensiveRank: SRange: Short-LongChakra: 40Damage: 80
Description: What can be seen as turning Moving Earth Core into an offensive technique, the user stomps their foot on the ground and makes the ground move down, up to 8m at high speeds, enough to make the opponent lose balance like "Moving Earth Core". Then as the opponent goes downward the user claps his hands and makes the walls around the hole close in at the same high speeds, crushing the opponent. The hole can be up to 8x8x8 meters in terms of size.

-Can only be used twice per battle
-No S rank and above earth for the turn after this jutsu is used
-Can only be taught by Broly

Gurēsushēbingu: Shaving GraceType: WeaponRank: SRange: ShortChakra: 40Damage: N/a (various amounts depending on where hit)Description: The Shaving Grace is a pair of gauntlets that are connected by 2 black armbands to the user's arm on the palm side and sharp golden spikes made out of a strong and resistant chakra metal going down the other. The spikes start at the users forearm and surround it all the way down to the wrist and continues down to each individual finger however there are no spikes on the palm side of the hand, so as not to disrupt handseals. The spikes are connected to a flexible material with the parts that go down the fingers having small bands on the palm side so that they move with the users fingers. The Shaving Grace works by utilizing the high vibration used to make lightning chakra and channeling it into the gauntlets. This makes the gauntlets vibrate at a high rate with the high vibrations of the spikes moving back and forth making them function similar to a chainsaw when used.Due to this the user is able to painfully tear and rip the flesh from an opponent upon contact and even shred normal metal objects due to the the immense shredding power given. Since a large amount of lightning is channeled into the gauntlets to achieve this, the gauntlets each have the cutting power and chakra of A rank lightning. When activated the gauntlets make a sound similar to a chainsaw and due to the vibration the users handseals are slowed if they are activated while doing handseals.

-Can activate only 2 times per turn.
- Can only activate in order to perform taijutsu (not cutting a jutsu and only striking an opponents flesh) twice per turn.
- Can only cut through a jutsu once per turn, meaning that the user can either strike an opponent with the chainsaw function twice in one turn or he can strike the opponent with the chainsaw function once and cut through a jutsu once in the same turn or only do one of those options in a single turn if need be- If the opponent is hit with a non chakra infused strike he simply gets hit with a spiked gauntlet-Can only be used by Broly and those he allows
-Shaving effects can only be used 3 times before needing a 2 turn cooldown

Hopefully cleared everything up and did as you asked, bolded the changes

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±± Declined ±± Each gautlet -Rank doesn't mean that combined they are S-Rank. Also the restriction about using it against a technique and in taijutsu and what not is compeltely and utterly confusing. Fix it. You say you can only activate them twice...then only once and in the end you can shave people 3 times... >_> Get your ideas straight.

Fuuton:Zetsubō no kaze:Wind Release: Breeze Of DesperationType: Attack/SupplementaryRank: BRange:Short-MidChakra: 20Damage: 40 (+15 in conjuction with fire techs)
Description: This jutsu is best used in conjuction with a fire jutsu. The user make the tiger handseal. As the tiger handseal is made the user focuses wind chakra around the fire, creating wind that will form directly around the fire jutsu. As the wind circulates around the fire, the fire will become stronger due to the wind empowering it. If not used with a fire tech the wind will be released from the mouth as a circular wind breeze. Enough to cause minor scratches but not major damage.

-Can only be used 4 times per battle
-Can only be taught by -Broly-
-If used on a fire that surrounds the enemy the wind will simply surround the outer layer of the fire, empowering it but not forming around the enemy

Did as you asked, Bolded changes, fixed some grammar

______________
±± Declined ±± Yeah, you wanted to use it like i feared. DNR.

Burorī wa kemonodesu Broly is a beastType: SupplementaryRank: ARange: Short-LongChakra: 30Damage: n/aDescription: In the manga it has been shown that a large amount of chakra pressure is able to move things around, shake rooms, etc as well as the fact that focusing chakra to your feet while running makes you move alot faster since your pushing off the ground harder with the chakra. This technique combines these two principles and pinpoint chakra control by having the user focus alot of raw chakra behind them and using it to push them forward very fast in any given direction. The user can keep this up for as much distance as he wants as long as he has the chakra to do so. Due to the immense chakra control and pressure needed to do this the user may only use one other move in the turn this is used.

-Can be tracked by a 2t sharingan and above or an S ranked and above Byakugan user
- This will look like a blur to a 1t sharingan user
-The user will dissappear from the view naked eye (like what lee did against gaara in the chuunin exams)
-User may only use one other technique the turn this is used
-Can only be taught by Broly

Re: ±±Custom Jutsu Submission±±

(Sono Toko Kae Kaze) The Ever Changing WindType: WeaponRank: ARange: ShortChakra: 35 (15 when switching lengths)Damage: 70Description: This unique weapon, belongs to the those of the wind specialty. The sword is made especially to absorb wind chakra, and put out the most effects the more wind chakra is put into it. The sword’s main ability is to change is length. The sword has the ability to switch in-between 3 lengths, one at a standard katana length, long sword length (6 and a half feet) for more reach and precision cutting with its thinner structure and its buster form/length (5 feet) and is as thick as Zabuza’s Headchopper meant for power striking. The sword is created to absorbed wind chakra and hide (the blade at the users will) of the sword no matter what the form the sword is in, in a coat of wind/air which refracts and distorts light to make it transparent. The coat efficiently hides the sword from the opponent, thus making it harder for the opponent to defend properly and only the hilt can be seen. Also since the sword it imbued with wind chakra, the user can manipulate it to enhance the cutting capabilities, letting it cut through substances easier and cleaner. The user can also manipulate the chakra to create a strong B-rank gust of wind with cutting power by slashing the sword and blasting the wind at will.
-Must have wind specialty
-Must know wind to A-rank
-The user can not switch sword lengths while attacking but takes time to focus
-B rank gusts, count as one of the three moves.
-Only Taught By The Jinchuurki Uchiha

~Declined~ No chakra infusable swords are allowed, no length alteration CW will be approved anymore, and incorrect chakra and damage info.

(Katon:Hidama Burikka) Fire Style: Fireball FlickerType:OffenseRank: ARange: Mid-Long Chakra: 35 (45,if used with two hands) Damage: 45 (55,if used with two hands) Description: The user concentrates his Katon chakra on the top of five fingers tips and creates a flickering ball of flame. The user can launch the balls of fire, from his finger tips as small orbs that travel almost slowly thorugh the air in a peculiar pattern. Then on the user's command the fireballs expands to the size of large fireballs that then take off through the air at a fast pace. And converge on the opponet severly burrning them from several directions.
-Knowing Katon to A Rank
-Only Taught by The Jinchuurki Uchiha

~Declined~ Incorrect chakra and damage info, and similar techniques exist.

(Fuuton:Shuriken Funkei) Wind Style: Shuriken DecapitationType: OffensiveRank:A Range: Mid-RangeChakra:30 Damage:60 Description: The user raps there fingers in flexable metal wire, and attaches one shuriken to each of their ten fingers, and then concentrates their fuuton chakra into them. The user then throws all shuriken simultaneously, and manipulates the wires to wrap around the opponets mid section (neck to waist). Then with the shuriken wires wraped around the opponent the user pulls all the shuriken back, leading them to tear into the body of the enemy from ten angles. Cutting their arms off due to the increased cutting power of the shuriken.

~Declined~ Rip off of the Sharingan Windmill Triple Blade technique apart from the cutting part.

Re: ±±Custom Jutsu Submission±±

Liquid Steel (Rikiddo Koutestu)
Type: Weapon
Rank: S
Range: Short- Mid
Chakra: 40
Damage: 80
Description: A special and unique material created back in the time of the Sage of Six Paths. At first glance, it looks simply like metalic, silver liquid. But, after the wielder infuses their chakra, the liquid seemingly comes to life. By infusing their steel chakra into the liquid, the user can then use shape manipulation to form the liquid into any shape they can imagine (blades, staff, shield). The user can also use their steel chakra to solidify the liquid to the point it is harder than steel. Also, by using their chakra, the user can make the liquid float in mid-air and can control the weapon at a distance up to mid-range. The Liquid is carried in a Medium sized steel Flask worn on the users back. Inside is enough Liquid steel to wrap around an entire average sized human.

Some examples of what it looks like, and how it looks when being used.

Liquid Copy (Rikiddo Genkou)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: By imbuing their chakra, the user makes their liquid steel take on the form of the themselves, becoming literally a clone. The clone can use all steel based jutsu that the user can do. Also, the clone can liquify itself and float in mid-air via the user in mid-range of them. Not only that, but the clone can make parts of itself morph into blades, or shields to attack and defend itself. Since essentially , the clone is still the weapon itself.

example of what the clone looks like:

Steel Release: Steel Wave devastation ( Koutetsu Shuuha Tensei )
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses their steel chakra. By spreading their focused Steel chakra across the ground, the caster then uses the steel's earth properties to transform the earth around them into steel, allowing the user to make large pieces of steel to rise out of the ground. The user controls the large pieces of the steel and can use them to entangle the opponent, or can cause several of the steel pieces to come rushing at the opponent, crushing them. The scale of the jutsu is so large, that it can trap large summon animals, and can impale them with several of the steel beams, and can easily overpower any earthen defense. Not only is this jutsu used as a way to attack, it can also be used to defend against large scale attacks, or to allow the user to create safer environment for themselves.