IIRC, it's just with [option] tags under [menu_button] if you want to set them up from the dialog config. The actual C++ implementation uses a vector of configs... not sure if that was ever exposed to Lua.

I had an [modification] which had this as its description= defined, hovering mouse cursor over the addon during game creation caused client to become unresponsive, suppose it was simply too long to be displayed in a tooltip. I can reproduce that. For now all I can recommend is a shorter tooltip. :P

No problem If you're interested in working on completing the Finnish translation, we always welcome the extra help. There's also a Finnish channel on our Discord server if you want to chat with other players in Finnish.

The language menu only displays languages with 80% or more non-campaign text translated. Finnish is only 56% complete. We figured it was a bit misleading to display languages with a large number of untranslated strings.

I don't think this is a bug, no. I don't even think the old behavior is something we explicitly set. I'm also not even sure if using the old fullscreen method (which we don't want, for various reasons) would restore the behavior.

If you *really* want to go to the desktop, you can either use a second desktop, or click the "show desktop" notch in the bottom right of the screen (far right of the taskbar). Or just play in windowed mode.