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Review From Wade Clarke

About Eamon, From Eamon Remastered's Author Keith Dechant

Far away, at the dead center of the Milky Way, is the planet Eamon. It doesn't orbit any suns, two great suns orbit it! The shifting pull from these great bodies bring strange forces to bear upon this planet; twisting light, tides, even the laws of science itself! Strange things happen on Planet Eamon, and the citizens must always be adaptable, for things are rarely what they seem, and quite often not the same as they were from one day to the next!

Eamon is played through characters who are members of the famous Free Adventurer's Guild. Free Adventurers are men and women who have dared to seek their fortune in the marvelous world of shifting laws and time. Players will often find their characters fighting terrible monsters such as orcs, trolls, and dragons, and claiming various riches and treasure as their own. However, Planet Eamon is bound by no laws of time or space. Anything can happen once an adventure has been started. At any random time, a character could end up facing such varied opponents as Billy the Kid or Darth Vader!

Eamon HistoryEamon is a text adventure game with RPG elements. The original game was written for the Apple ][ by Donald Brown, circa 1980.

Eamon is notable for its modular design, allowing the same player character to explore many different adventures. Over the years, many authors contributed hundreds of adventures to the Eamon universe.

In the 1990s came Eamon Deluxe by Frank Black, a port of the Eamon system to MS-DOS, with a number of enhancements. Frank's work is the basis for this web conversion.

How does Eamon remember my character?Any characters you create are stored within your web browser, using a feature called "local storage." This makes it simple to get started, because you don't have to create an account or log in. It does, however, mean that your characters don't transfer between computers, or between different browsers on the same computer.

What technology is Eamon built on?"Classic" Eamon was written in Applesoft BASIC. Eamon Deluxe is also written in BASIC and requires an MS-DOS emulator such as DOSBox.

At the time when Classic Eamon was created, BASIC was the default language that every programmer knew. When I decided to undertake this conversion, it made sense to again choose a language programmers in the 2010s are familiar with. Thus, I ported the game logic to JavaScript. Specifically, this system runs TypeScript and Angular. This has the benefit of keeping the entire game engine within the browser, making the system very fast. The adventure data is stored in a MySQL database with a Django back end.

Yaaaaye! now I can finally play.They say you can't transfer between browsers, but I wonder if that's really true, if the cookie doesn't have computer or IP specific info, than can't you just copy it over?

This... -- Is CNN'.Well Ted, it sure looks like there's been uh, quite a bit of violence around here"aaoh, that violence was terrible'!"Yeah it was, pretty bad.

You know I'd really like to know where frank got to.He was really supportive.Eamon was going strong, eventually frank was going to try to make an eamon based linux distro where you would be able to play eamon and maybe do other things.Heck eamonos.But he suddenly dropped off the grid.

[wow] this is awesome indeed! I have been missing edx ever since I got windows 10 and wondering what to do. I was hoping the talking dosbox project might help with edx but again I'm not sure what has happened to Frank Black as crashmaster said.

I hope he's okay, in 2012-14 Edx development was going strong, more adventures got ported, you'll even find some of my reviews from me in edx news letters, but then Frank Black dropped off the map. I did get a mail from him in 2016 apologizing for his absence but though I replied he didn't get back to me.

Either way this looks like a great project. The only thing I'm sorry about currently is that a lot of the Edx tweaks don't seem to have made it into eamon Remastered. Particularly, the extended version of the Text main hall which included a lot of options for using the gold you gained from progressive adventures to expand your character doesn't seem to be there.

this is a shame, since otherwise there aren't really ways to increase your hardiness, agility and charisma other than by cheating in a few adventures.

Also, I wonder if some of the adventures like the Jim Jacobson ones are the originals, or have Frank blacks additions from Edx.

Then again on the plus side, there are several Eamon adventures here that I've not played beforee and weren't available in edx such as curse of the hellblade and cliffs of fire, which is good, it's also really awesome to be able to play Eamon on my windows 10 machine.

This will definitely be getting a db page soon, and I look forward to seeing more Eamon adventures ported across, since to say I've been a huge Eamon fan ever since I first discovered Eamon deluxe in 2008, I haven't played that much of Eamon catalogue, which is a shame.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see, Our souls with high music ringing; O men! It must ever be That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

, you can read up on everything of course, including at least 4 new games which were added in July of this year, and any others we all have missed over the last few months.)

The biggest highlight however, I will quote from the Eamon Remastered News page. Enjoy the read!

Saved Games and Facebook Login!

May 13, 2018

It's been a long time coming, but Eamon Remastered is excited to announce two big new features: Saved Games and transferring characters across multiple browsers with Facebook Login!

Since the initial launch of Eamon Remastered a year ago, Eamon Remastered has only supported storing your characters within your browser. Now, with the new Facebook Login feature, you can log in with Facebook across your various computers and browsers. Your characters will be linked to your Facebook account and will be available on other computers and browsers, as long as you log in with the same Facebook account. To log in, just go to the character list page and you will see login instructions.

Also, the most asked for feature from Classic Eamon and Eamon Deluxe has come to Eamon Remastered. You can now save your game at any time during game play by using the SAVE command, and you can restore a saved game using the RESTORE command. There are ten saved game slots, which can each have a short name to remind you of the point in the game where you saved.

If your character dies during an adventure, you will now be prompted to restore a saved game instead of having to start the adventure all over.

Also, during a long adventure, you can save your game and close your browser window. The next time you visit and load the same character, Eamon will see that your character was out on an adventure and will prompt you to restore a saved game.

Note that saved games for the current adventure are deleted when you finish the adventure and return to the main hall. This works the same way that it did in Eamon Deluxe, and is mostly just there to avoid confusion. (Otherwise, if you restored a 3-month-old saved game, you would see a 3-month-old version of your character, and returning to the main hall would overwrite any progress you made since then.)

I'm the author of Eamon Remastered. I'm happy to see people interested in playing it. I'll put the extra main hall features on my to-do list, though it might be a month or two before I get to adding them.

For those who were wondering, I ported many of the adventures from Eamon Deluxe. That includes Frank's enhancements on some of the adventures like Cave of the Mind. I also tweaked a few things about a couple other adventures, like renaming the guards in the Abductor's Quarters and giving them some personality. Most of the adventures, however, are fairly close to the Apple II originals. As much as was practical, anyway. There were some visual and sound effects on the Apple that are not 100% reproducible in a web browser. I also fixed typos and broken room connections when I found them.

Assault on the Clone Master is a special case. Even though I'm personally fond of the original version, many of the reviewers seem to find it a bit dull. So, I decided to give it a complete rewrite and re-imagined it with a steampunk theme. There are a few nods to the original, but mostly it's a completely new adventure with fancier special effects.

If you're looking to increase your character's stats, there are a few adventures where you can do so without cheating. The Magic Kingdom, Devil's Dungeon, and Temple of Ngurct each have magic items that can do the trick. You can also get a Charisma increase (or decrease) in the Black Castle of Nagog, depending on how successful you are at completing the quest.

I'm happy to answer any other questions, even the likes of "how did you get the game data off the Apple II?"