Deus Ex: Human Revolution - Preview @ PC Gamer

Jon Jacques-Belletête is infiltrating a warehouse. Jon is Human Revolution’s art director, and his version of Adam Jensen is augmented up to the synthetic eyeballs. Augmentations give skills – from x-ray vision to the ability to punch clean through a wall and snap a man’s neck in one fluid motion – and they’re gained through ‘praxis’ points. Jon’s Adam has more praxis than he’s supposed to at this point in the game, letting him take a two pronged approach to the mission.

There’s a trio of gang members relaxing in front of the warehouse. They’re augmented too, but their exposed gold-and-chrome robo-arms lack the style of Adam’s matte black guns. Jon should punch them for their gaudy fashion sense – and he could. But he doesn’t. Instead, he talks to their leader, securing a weapon modification for his tranquiliser rifle. Purchasing the mod doesn’t automatically weld it to your rifle. To do that, Jon needs to dip into his inventory. It’s a comforting sight for Deus Ex devotees: it uses the same grid system the first game did, where each item takes up blocks of space depending on its physical size. Jon selects the weapon mod, clicks ‘combine’, and attaches it to his rifle. He pauses on the screen for a moment, resisting the urge to spend five minutes arranging his toys into neat little corners.