A simple Minecraft-esque 2D platform game.The storyline (if I had to give it one) centers on you, a circle, lost in an alien world of squares.In order to escape you must make your way through 30 levels fighting bosses and hardcore parkouring along the way.

The game idea is cool, i really liked the youtube vídeo. Anyway, I had a problem, sometimes when i'm stuck between the blocks, if i hold UP+LEFT or UP+RIGHT the ball pass through the blocks and go insane through the level (in level 1 it happened). Another thing, i think it's consuming too much CPU for a "simple" game, in level 1 for example is about 25% on my core i5 2.6 GHZ. Maybe a problem with the gameloop.

Yes and No. I first tried with particles, sound and textures ON and after i tried setting all OFF. I've got the same problem. Another thing, i don't know if it is purposeful, but if i fall and die in level 1 level 0, the game let me go to the level 2 level 1.

Epic graphics, awesome particle effects. Great game!Just shows that you don't (necessarily) need amazing graphics for it to be a good game. This actually reminds me of Mario as well as a cell phone(old) game also called bounce. Very nice overall.

I've made a few changes and fixes. I'm uploading a new, light-weight version that does not include textures.The new version has a more efficient algorithm for updating blocks so large level sizes can be supported.Basically, I just divided the world into columns (chunks). Only those columns that are onscreen or affected by certain events get updated.After a world (ArrayList<Block>) is loaded from a level file, the following method is called to process the world into columns (ArrayList<Block>[]):

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