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Hi Wichu I heard that you're working on the D/P moves project(modify the moves.txt) so are you going to edit the pokemon.txt as well? just feel a little bit weird if you implement all those D/P moves but no Pokemon can use them.

I tried what you said, but still.
~It will not save ANY location names I place on the new maps (Or the Old ones now)
~When I use fly the game STILL crashes and returns this error:
Exception: ArgumentError
Message: wrong number of arguments(0 for 1)
PokemonRegionMap:271:in `pbStartScene'
PokemonRegionMap:271:in `pbStartFlyScreen'
PokemonScreen:1260:in `pbPokemonScreen'
PokemonScreen:1230:in `each'
PokemonScreen:1230:in `pbPokemonScreen'
PokemonScreen:1182:in `loop'
PokemonScreen:1416:in `pbPokemonScreen'
PokemonMenu:150:in `pbStartPokemonMenu'
PokemonMenu:149:in `pbFadeOutIn'
PokemonMenu:149:in `pbStartPokemonMenu

Hey guys, I need some help on a few things with my game I'm making. First, sometimes when I lay out a map, when I go into gameplay, I can walk ontop of things that are supposed to be solid, like rocks, Pokeballs, ect. Is there a coding to fix this, or am I just putting it in the wrong layer?

Also, on my maps I've set up different songs to play by using the BGM option in the Map Properties, but sometimes they won't play or you'll hear the beginning for a second and then it'll fade away...would it fix the problem if I used a code to play the music? If so, what's the code?

Sup Dudes? i was just wondering if anyone new a good place to get custom and unique buildings for my upcomming game: Pokèmon-Dawn of the Dinosaurs, also dose anyone know where i can get the frames for an explision animation to put over a building if it gets "Blowen up" so to speak...

Thanks in advance!

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An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...

@Ash: Go into the database of RMXP and go to tileset.
put an "X" on all the things you can't wlak over. don't put Xs on dorrs though.
\this will solve your walking problem.
idk about the BGM.

@JJMcay: uh... you could, make the buildings? or go to the pixel art section. look from there.
youll probably run across something if you look long enough.
spriters resurce has pokemon animations if thats what you wanna use for the explosion. im sure thats in there too.

I downloaded the 7/1/08 version of Pokemon Essentials and I had trouble opening the rpgxpoj file that comes with pokestarter zip. The first time I opened it, I got an error saying that "actor data cannot be found". I read pe's notes and saw something that said to change this file in notepad to rpgxp1.01 or rpgxp1.00 if it doesn't open. I changed the file to rpgxp1.01 but when I open the file again notepad opens up with "Rpgxp1.01" on it.

Has anyone had this problem? Is there something I'm doing wrong? Oh and I'm using Vista btw.

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Pokemon Weather is now being made with RPGmakerXP. We're making a lot of progress but we could still use your help to push our project even further!

Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!

Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!

Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?

Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?

ok, i had this error a looonng time ago and it never realy got fixed,l but i was on the RMXP site looking for the RTP when i saw there were patches. so i was wondering if poccil had the patches installed when he made the kit and would the fact that i dont have thoses patches be the problem.

Here is a pic of the error in action:

=====================================================================================ALL help is appreciated! thanks for any help!

__________________

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An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...

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