0x44c is supposed to be the resource type for BAH. I've never seen a BAH file nor do I know anything about its file format or what it could be used for. The only mention of it (that I remember) comes from the game executable itself. Maybe it's a remnant from an earlier Infinity Engine development stage.

0x44c is supposed to be the resource type for BAH. I've never seen a BAH file nor do I know anything about its file format or what it could be used for. The only mention of it (that I remember) comes from the game executable itself. Maybe it's a remnant from an earlier Infinity Engine development stage.

bah is supposed to be some image format (related to bam) in the old engine, but i never seen any example for it.

This intrigues me greatly. Is the engine code to use such a file implemented enough to be functional? Avenger, could you rummage around in the source code to back out the file format like was done for VEF by Ascension64? That file format was (IIRC) completely unused until Ascension64's discovery of it, but turned out to be quite powerful and useful (if still under utilized).

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

The .bah format is removed from the EE. But from what i see, it was bam without bitmaps (bam header).

In the same vein (although presumably with a bit different implementation) as tilesets and their headers being stored separately? I find it hard to imagine why this type of thing would have been done in the first place. My only guess is that it resulted in fewer computational steps for the images to be send to the graphics card, or otherwise facilitated marginally faster rendering of the graphics?

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"