How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out

Undergraduate and postgraduate courses in High Performance Graphics and Games Engineering will include focus on use of Vulkan and DX12, as well as training in VFX, such as cloth, fur and hair modelling, and crowd simulation