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Product Description

Product Description

Explore action-packed battlefields and wipe out waves of enemies with outrageous weapons. Classic Ratchet & Clank gameplay returns with a base-defense twist, including competitive and co-op cross-play for the PS3 and PS Vita.

From the Manufacturer

Ratchet & Clank: Full Frontal Assault

Ratchet, Clank, and Captain Qwark embark on their newest adventure in Ratchet & Clank: Full Frontal Assault. Packed with replay value, the game features online / split-screen co-op and online competitive modes.

This fun-sized adventure offers a campaign you can play single-player or in co-op (split screen or online). It’s classic Ratchet & Clank gameplay with a base defense twist. Even after you play it once, you’ll want to try again to improve your scores and times.

On top of the campaign, Ratchet & Clank: Full Frontal Assault has a multiplayer mode that you can play 1v1 or 2v2. And, for those of you who also own a PlayStation Vita system, the game supports cross-buy, cross-save, and competitive multiplayer cross-play. If you purchase Ratchet & Clank: Full Frontal Assault for the PS3 system, you’ll be able to download the PS Vita version at no additional cost.

It’s Time to Call In the Q-Force!

Captain Qwark has had his ups and downs, but no one can deny his success in founding the Q-Force with Ratchet and Clank, an elite team of heroes that managed to end the evil plans of Dr. Nefarious.

But now the Q-Force has a brand new enemy to face – an enemy with a nasty surprise planned for Captain Qwark. Can the Q-Force foil this plot and save Qwark, not to mention the entire universe, from total anarchy?

Key Features

Classic third-person co-op action: work together with a friend, playing as Ratchet, Clank, or Captain Qwark

Confront an alien army across six different levels: defend your base against invasions with out-of-this-world weapons and gadgets

Play again and again: loads of upgrades, extra character skins, and unlockable content will keep you coming back for more

I am one of Insomniac's biggest fans (I even carved Ratchet and Clank jack o'lanterns for them a few years back), and RC is my favorite franchise of all time. Yet, I cannot rubber stamp any game with a lombax in it... and unfortunately, "Full Frontal Assault" (FFA) is a bit of a disappointment for this lifelong fan (although still enjoyable).

This game is fun, don't get me wrong. If you're an RC fan, it's well worth picking it up and checking it out. It's only $20, and the fact that you can play it on two consoles (PS3 AND Vita) makes it an incredible value. Qwark is here for his usual comic relief (and as a playable character!), and you just might love the different style of play, with its emphasis on turrets, mines, and resource management. If you're a tower defense fan, you should definitely check it out, as FFA provides a unique (and rather frantic) twist on the genre. But I do have some qualms with the title, which are as follows...

Admittedly, I can't be too harsh on FFA, since it was marketed as a tower defense game, and it only costs $20. Yet, this does not quite feel like an RC game... it's fun at times, but there is something off about it, and the running back and forth between my base to defend it creates a sense of anxiety that is completely at odds with the sense of wonderment and carefree exploration that RC games generally instill within me. Other things have been subtly altered as well, such as minor control button changes, and a slightly "fuzzy" graphical approach that does not look as sharp as the "Future" series (perhaps compromise was utilized to make it run on the Vita?). The story is minimal, and does not live up to the high standards established by previous RC entries.

Therefore, many RC fans, like me, will feel somewhat disappointed with FFA. As for gamers who are new to the series, I'm afraid that they might get the impression that FFA is what the RC series is typically like, and this is not accurate.

It's been three full years since RC fans have received the next installment in Ratchet and Clank's adventures ("A Crack in Time" was 2009). At best, we might get one next year, which would mean a minimum of four full years between titles. I'm not counting "All 4 One", because it was not a traditional RC game. Perhaps I was spoiled by the days of the PS2, when we were treated to a new, full fledged RC adventure every fall.

I truly hope that Insomniac gets back into supporting the RC adventures, and can give us new installments on a regular basis. I hope the lombax and robot don't go the way of other mascots, and simply release one spin off after the next. Insomniac has one of the greatest platforming formulas in the history of gaming, yet they seem to be reluctant to utilize it as of late, as they dabble in other projects. I can only hope they're working on something truly spectacular for next year... perhaps even a new RC adventure for the PS4... "IN-SOM-NI-AC we trust!"Read more ›

I've played every R&C game and bought Full Frontal Assault on the first day that it came out.

The game is different from other R&C games but very interesting. You still collect bolts but use them to buy up defense turrets and mines to protect your base rather than to buy up weapons. You still get weapons that upgrade based on the number of enemies you've killed with them. You face an open world with "weapons drop boxes" and gold bolts scattered throughout the world. Every time you collect one of the weapons drop boxes, then you get a new weapon and the next wave of enemies is unleashed on your base. So you can control the pace of the onslaught if you want to explore and build up defenses by not collecting the weapons boxes.

The game is short. The time frame for earning the first time-bonus medal for planet 1 (Markazia) is 21 minutes. I spent 60 minutes smashing every tree/box/enemy in the place... Another medal offered for completing the level in under 13:30 minutes. Another medal offered for completing the level in under 10 minutes. To collect all time-bonus medals takes less than 73.5 minutes of game play: 10 minutes on Markazia, 15 minutes on Ebaro, 23 minutes on Proteus VII, and 22:30 minutes on Ebaro Snow Storm. You can only hit those time markers after playing through the levels to build up the weapons though. Still--all-in it's way less than 10 hours of game play without the online component.

Complaints:1) the system for switching weapons is annoying because the game doesn't pause when you press the weapon select button. If you want to scan the weapon types for the weapon with the most ammo, then you either have to walk away from enemies while doing it or get hit. Pretty annoying, though I assume this is related to training you for the competitive play mode where you actions can't pause the actions of another live player.2) the map system that tracks where the enemies are in relation to you doesn't zoom out far enough. You hear "Your base is under attack," teleport back to your base, and then don't know which way to go to defend your base because the enemies--while still approaching the base--are still too far from you to show up on your radar. I don't want to wait for the baddies to come to me, I want to go get those guys to build up my weapon experience points rather than rely on my placed turrets.

For $20 the game is definitely worth it if you plan on committing to the online competitive play. If you're not an online gamer, then I'd just rent the game and spend one night playing it through.Read more ›

The game is very fun with a friend and offers split screen co-op which is awesome. The game boils down to tower-defense pretty much with a Ratchet and Clank spin on things which is nice. You control Ratchet or Clank or Quark and protect your base with a variety of weapons from previous titles including Mr Zurkon (yeesss) and erect turrets and other defenses to help you.

The game is smooth, runs well and while not incredibly long or really as adventurous as other full Ratchet games, this game was still a pleasure to play especially with a friend. I'm not really into competitive multiplayer so I never played that to be honest, from what I saw it players battle for control points.

It's a pretty game and works really nicely on the PS3, however the Vita...

PS VITA VERSION INCLUDED review=============The Vita version you get free with this is a MASSIVE let down, despite it's numerous delayed releases the game in the end was incredibly poor yet still large on the card (around 2GB). The textures are blocky and nasty, the framerate is low and choppy, on top of that you can see the seams down character models.I'm stumped how this port was let out, things only made more dubious when you look at the PSN and find it to have a 4.6/5 star rating. There was no Q.A. for this game, they booted it out unfinished despite the delays and it's not worth buying it for this.==================If you're going to buy this game, do NOT buy it for the excuse you get it on the Vita as well, it was a massive let down and was not enjoyable to play and takes up a sizable amount on your Vita memory card.