We live in a myopic age. Our culture is obsessed with short term gains - r&d labs get their funding cut, ceo's care only about meeting next quarter's expectations, and politicians ignore renovating our country's infrastructure. We all have access to information, media, and news at our fingertips. Grocery store checkout aisles are filled with tabloids, newspapers are locked in metal boxes with coin slots, but what does it matter since both publication types are owned by media conglomerates who value attractive headlines over hard, investigative news reporting? Remember when The Discovery Channel and the History Channel had factual documentaries and didn't rely on Pawn Stars and Honey BooBoo, and did not have to lower their standards for a wider demographic?

Look here, Barbara. The loss of a child is pretty damn near one of the worst things any parent can - ever - experience. I've seen it often in this chop shop of a hospital, and whether you stick around or move elsewhere - and believe you me, I wish for that every way-hay-HAY-king moment I'm next to you - you're bound to encounter it in your career as well.

But Barbara, you won't have any clue how to help them. Until you've actually lost one of your own crotch spawn and lived to witness it - I swear to God, you may be inept but I wouldn't wish this upon you either - there is no way you can even hope to offer one iota of relief to their grieving parents. Every word that comes out won't be right, no sentiment will ever be enough, to them you are just the rookie who lost the World Series for the home team.

What kills me the most is watching kids die from something we can fix. Parents who can't afford advanced treatments to save a child from an aggressive cancer or staph infection are one thing, but when I watch a kid die while she was waiting on the transplant list for a bone marrow or liver or kidney it makes me want to punch Kelso right in the face. These parents didn't do anything wrong, they took proper care of their kids - fed them the right meals, worked hard to support them and provide them the education and gave them lots of love. And after all that hard work, dedication, and sacrifice, they gave their child to us and ask us to heal them, and in spite of being the God that I am I can't get a healthy organ if bureaucratic protocol decides otherwise.

So here's what you can do, newbie: with enough convincing that child's body parts can do some good. Dry your tears, blow your nose, wipe that ugly mascara dripping off your face, grab a pair of balls - I don't care whoms - and convince those parents to sign over the right to their kids' organs. With enough luck, Ghandi and his dudebros can yank 'em out in time and ship them to patients who really need them.

And that's the point I'm trying to make. If you can't make them feel better about having lost a child, then by God, newbie, try to make another family happy by saving theirs. And then maybe, just maybe, when you wake up the next morning you can find the courage to endure another work shift.

It's been said that the characters in Parks and Rec are exaggerations of their actors' personalities and traits. For instance, Nick Offerman really does work with wood as a second job. Aziz Ansari is hip and cool in real life.

"Marxist alienation" is one way to put it. Sociologists have terms for a similar phenomenon: mechanical society and organic society.

Pre-Industrial era we were mostly a mechanical society and had ownership over one trade: a farmer farmed his land, a shoe cobbler made shoes, a carpenter made all the wood things, etc. Post-Industrial era we became an organic society, where one person's role focused on one particular aspect of a trade. You didn't make a whole shoe, you nailed the sole on. You don't make the whole Twinkie, you inspect the Twinkies for damage and make sure the consumer gets a good deal.

The best example is Henry Ford's factory line: the car moved from one part of the factory to the other, and the workers added the same part to each car in every location. It's monotonous, but it allowed Ford to produce lots of cars in a consistent manner. Cars weren't developed in the pre-Industrial eras, so the "mechanic society" equivalent for automobiles are hobbyists: they'll build and install every part to their own car from a kit, and then they'll keep it for themselves or sell it.

It is true, though, that Karl Marx's works anticipated the potential exploitation and dominance of the worker class, and that monotonous labor is one way of keeping them down.

As software becomes more complex and has more features, more people need to work on it, and while the list of their responsibilities might stay the same, they have less influence on the entire product, and their work has more influence on different parts of the software (and as a result, more people need to approve your changes). As a result, it's harder to get things done. It's a weird thing.

And in Gen IV attacks could be physically-based or Specially-based, meaning that there could be (Fighting, Flying, Normal, etc) type moves whose damage is based on a Pokémon's Special Attack, and there could be (Grass, Fire, Psychic, etc.) type moves whose damage is based on a Pokémon's physical Attack value!

I recommend throwing out your laptop and unplugging your damn television, Sharla. Now honestly, I yearn - yearn - for the days when the only addiction I had to worry about from my interns was porn on the internet, but it seems like nowadays everybody is binge watching their favorite shows thanks to Amazon, or Netflix, or Hulu, or whatever the hell that japanese cartoon site is called.

Crunchyroll?

Dear God, Sharla, I'd have been fine without that particular shart of useless knowledge, but here I am again exasperated by your ability to surprise me with the most mundane of facts when you can't so much as remember the most frequent endocrinological disorders and their treatments.

So let me tell you again: this. I-i-i-ssss. A. Hospital! A place where sick people are brought to be healed, and certainly not by television junkies looking for their next binge. They are here seeking professional medical assistance and services, which means if those unfortunate bastards end up with you as their on-call attendee they sure as hell better pray to God almighty they don't hear some mundane reference to Seinfeld or Cheers before you announce to them they have kidney failure.

I loved this video, but it was disappointing knowing that nobody understood how the PSN or XBL systems worked. Everybody knows you have to be aware of your competition if you want to succeed in the market. Even though Nintendo does things differently from a business and design standpoint, there should be room for acknowledging comparable networking and design systems.

Network programming is an entirely different beast than programming for a single machine (or even a single machine with a remote touch pad), and unfortunately it does not sound like Nintendo even knew any of that. Coming from Silicon Valley, at least two-thirds of our engineers know a bit about network programming - even the fundamentals. I hope they are smart enough to find software engineers who know how to do this for the NX.

It's something I've encountered in government contract work: you're just one small cog in a big machine. The reason I stayed and kept going was because I loved my teammates and the challenges fed my curiosity and appetite for problem solving.

I think a lot of people in game development saw Shigeru Miyamoto, John Romero, and Will Wright and said "I want to be that guy," but you know what? Only Miyamoto is still at his first company, which is Nintendo.

The problem with game development - unlike forward facing software like an operating system, a word processor, or even Adobe software or a website - is that the player will see almost everything you do, and that body of work is a summation of every line of code, every design decision, every pixel-perfect texture you make. If someone makes a decision that goes into a game, a lot of people are going to see it - for better or worse. It's a thrill when a lot of it is your work, but it can feel terrible when it's not, it's at the level of an existential crisis - why am I even doing what I'm doing?

Having said that, some people like being one deckhand on a big ship. To them, they're not cogs in a machine, constrained to a single position doing one single activity. They're crew members on the Starship Enterprise. That's not insignificant. Another way to see it: cameramen are part of a tv show, so is makeup, lighting, decorating, etc. They don't own the whole show, they own their part of it. And they love it. Sure, they don't get the kind of attention the cast members get, but so what? They love what they do.

So there's two sides to this. The article's writer didn't like being up in management. He wanted to get his hands dirty on a lot of things and have lots of control over lots of features, good for him! But I doubt everybody feels that way.

For all you non programmer types, a library is a "catalogue" of various procedures that allow you to do a lot of important things essential for good software. Sometimes it's components for user-interfaces, sometimes it's for physics, touch screens, network capabilities, sound, animation, or lots of other cool, complex stuff. If you play PC games you might have heard of DirectX. Well, that's a whole package of libraries for graphics programming, and each new version has the latest graphics capabilities.

Now, why is this so important, you might ask? Well, that's complicated. To eli5, each comsole uses unique cpu's, graphics processors, RAM, etc., and they all have these little quirks and tricks engineers can take advantage of to do some really complex stuff. Nintendo knows all these quirks and tricks because they designed the console, but developers outside of the company would need lots of time to figure out all that stuff and how to use it properly. Nintendo could make libraries to exploit all these things, but they would need to know what these devs want to make in order to build these libraries. The general manager is saying they want to provide more support to developers to make sure lots of games can be released on their platforms by making it easier to program.

Yeah that was the hardest ending to get. You had to beat Lavos at the very beginning of the game via a Gate in the transporter on the righthand side in the Millennial fair. You only had Crono and Marle.

The existential, identity seeking generation. That's what it is. A continuation of the Tyler Durden monologue- byproducts of a lifestyle obsession, no purpose, no place.

That's the true Millennial.

The problem is society provides many useless ways for people to define themselves: by the brand/style of clothing they wear, by what car they drive, by the kind of movies they watch, by the kind of food they eat, their leisure activities (sports, video games, etc.), by their field of study/college major, by their job/career/vocation, by pseudo psychology (Myers-Briggs was invented by a mother-daughter team with no psychology background), by astrology, etc.

To me The Doctor is a good example of how we should approach our identity. Even throughout his regenerations he still maintains the same core values. They way he dresses, his demeanor, the way he decorates the TARDIS, the companions he travels with, all these things change. And that's perfectly fine. It happens to all of us. So long as those varying components of our lives don't contradict the values we hold in our hearts, and we acknowledge those values - we don't deny them or compromise them - then we will be fine.

There have always been techies, and there's nothing wrong with that. The new breed of techies, though, have swallowed five different kinds of Kool-Aid and live in lead-lined bubbles.

Me? I hate the way it's getting. Santa Clara Valley is boring with some patches of fun stuff and lots of hiking. It's also the one county in the nation where college educated men outnumber college educated women, and everyone flocks to hip, gorgeous San Francisco.

San Francisco is becoming a snooty city, and I mean fucking Beverly Hills snooty, but with a sense of self-importance that you'd find in NGO's or religious organizations. It's like everybody's exposure to Steve Jobs is his posthumous press coverage and they idolize that one-third of him. They want to be that one-third Steve Jobs when they grow up, the problem therein being that they never grew up in the first place.

Honestly, most of these people don't care about providing services to people. They want to make killer apps that change the world.There is a tremendous difference between those two ideas. They'll never genuinely care about what they are giving people, or about the people in their market. If they did, they'd pay Uber and Lyft drivers full-time salaries, hire qualified engineers over the age of forty, and hire more Americans (the dirty secret: companies hire foreigners because they do not pay as much in taxes). Oh, and they would also hire more black engineers and entrepreneurs.

Everyone forgets how maddening commutes have become in the Bay Area. It's typical to travel 20+ miles to your place of work - typically via highway - and 2 or more hours of your day would be spent commuting.

I'm not saying we need less housing, I'm rather saying there needs to be an improvement in infrastructure to go with the necessary increase in housing. I'm not talking about mere Roads, either! Trains, police, water, gas, electricity, all of this and more will have to be improved upon if we all want a Bay Area where we can live peacefully. Housing is an answer that will lead to another, bigger problem down the road.

I only suggested consistency between the systems - i.e., a username, not an ID Code. That's the background stuff, and any new features Nintendo wants can be built off of that infrastructure, which they did and are doing.

I love the way that Nintendo has designed multiplayer experiences. It's so damn different from other studios and they do it well. We need more of that!

On the other hand, when people are trying to relate to you how they want a set of rules and mechanics to work via XBox Live, PSN, etc., and no member of your team understands, then the ability to communicate features is going to be extremely difficult. It's a give and take: sure, keeping away from other peoples' machines makes it easier to come up with original ideas (lack of pre-conceived notions of what network play can do), but on the other hand you lose a portion of your ability to communicate with other developers.