Follow Fextralife

Search Results

Illusory Walls are secret passages hidden through Dark Souls and Dark Souls Remastered, that can be opened by hitting them with any damage or, in most cases, rolling into them. Once the secret entrance is revealed, a distinct sound effect is played, and the player is free to continue through the previously walled area into special sections or to uncover special items.

Some illusory walls in the Artorias of the Abyss DLC require a specific light source to be revealed and produce a rythmic sound when standing nearby. Illusory Walls access to additional items or sometimes even entire areas such as The Great Hollow and Ash Lake or a place where you can unlock a summon for the Boss Fight with Manus.

Check out the Secrets page for further information on other hidden mechanics.

Following the main path the player will encounter a fork, going right leads to a large mob of Humanity Phantoms while going left will reveal that the floor is illusory.

Continuing from where the player lands after falling through the floor, a younger Alvina will lead the player to another wall before disappearing. This is in fact an illusory wall leading to her trapped friend.

On a walkway (that faces the first mimic in the Oolacile Township area) connected to the two-floor structure occupied by Oolacile Sorcerers that contains the sorcery Dark Orb which is connected to the main 'strip' of Oolacile Township to the right (accessible by taking the path where an NPC invades). The wall is 'unlocked' by a light source as alluded to by the developer message close by.

In the large multifloored building on the lower level of the township. Go up the stairs to the top floor until the path dead ends at a stone brick wall. Using a light source will reveal a narrow doorway leading to a chest.

In the underground area, accessed through either climbing down the well or the ladder near the sealed front-gate, is a series of narrow caves filled with various flat-stone walls that are all actually illusory.

After exiting the tar pit filled with Titanite Demons, at the corpse hanging over a ledge leading to the start of the level is an illusory wall leading to the roof. Unusually, this one can only be opened by hitting it. Rolling into it doesn't work.

In the passage outside the room containing the Large Divine Ember is an illusory wall that leads to Patches and the first bonfire in the area. This acts as the exit to the pit that Patches kicks unsuspecting individuals down.