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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle~Approved~

(Genjutsu - Svengali) - Sevengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengaliNote: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.Approved, added extra parts in bold

(Kuchiyose - kashakutaku ) - Summoning: Torture table
Type: Attack
Rank: S rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.

Note: Useable once
Note: Target must be distracted
Note: User cant use elemental jutsu while concerntrating on this jutsu.~Approved~

(Sennin naito) - Sage knight
Type: Attack/Deffence/Summoning
Rank: S rank
Range: Short
Chakra Cost:
Damage Points: 60 per hit
Description: The user will perform 3 required handseals performing a special summoning jutsu. Where the use completes the summoning, in a puff of smoke the great Sage Knight armour will be summoned around the user along with he Sage Sword and Sage Sheild. This special armour is a dark shade of blue, simalar to that of the sky at night. The armour is made from a special chakra metal that is only breakable by S rank jutsu. The armour is shown as below and is controlled through the users chakra. The wings can be used for flight. The wind can be used as a sheild but if they are used this way, they will be destroyed by and A rank attack or above. The armour is strong against earth, wind and water as the metal will just absorb the impact. The armour is weak to fire due to melting it and heating it up and burning the user on the inside. In the armour the user is vulnerable to lightning jutsu. All abilities are boosted by one rank in sage mode. When this armour is summoned so is the sage sword and sheild:

Sage sword

This is the legendary sword that has been passed down from each sage master to the next. It was forged in the ancient sage fires in the toad villages by the first sage mode user himself. Due to it being a sage sword, the user can channel fire wind and lighting chakra into the sword but only one at a time. This swords combat attacks are that of B rank unless you infuse an element into it, then they become an A rank strike. If you are in sage mode, the attack power is increase by one rank.

Sage sheild

The sage sheild is a ancient sheild that was forged at the same time as the sage sword and armour. It is capable of stopp B ranks and below and can stop 2 A ranks and 1 S rank attack. All these abilities are boosted in sage mode by one rank.

Note: Can only be used once
Note: Cannon use genjutsu or clones while in the armour
Note: Cannot use jutsu that require handseals while weilding the sheild and sword.

~Declined~ do not resubmit, OP much O_o

(Sennin Dangan) - Sage art bullets
Type: Attack
Rank: Forbidden
Range: Short-long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.

Re: ♦ Custom Jutsu Submission ♦

Katon: Kasai X (Katon: Fire X)
Type: Offence
Range:Mid
Rank: A
Chakra cost: 30
Damage: 60
Description:The user 1. makes 2 hand seals and then he starts gathering up a huge amount of katon chakra in his palms and as he collects enought of the katon chakra he releases it creating a quite big amount of fire in his palms, and then he uses the fire to create a big X shaped fire which he will push forwards at high speed, if it clashes against any other fire jutsu this jutsu will explode destroying ewerything what is close to it.
Notes:
~Can only be tought by me.
~Usable 4 times a battle.
~No other lightning jutsus the same move as this jutsu was used.Declined, do not resubmit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Katon: Kasai Shishi)Katon:Fire Lion
Typeffence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.~Approved~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cutom weapon:

(Youton: Youton Katan)Youton: Lava sword
Rank: A
Type: Offence/Defence
Range:Short
Chakra cost:30
Damage Points: /
Dectription: This is a sword which has a special affinity to the lava chakra and, its made of 2 parts, the 1st part is made out of lava stones, and the other is made of a metal that gets lava qualities when infused with youton chakra which burns everything it touches. To make full the 2nd part of the sword the user has to chanel some lava chakra in the sword to makes the blade liquid lava, alltough the liquid lava can be hardened if needed.

Notes:
~Can only be only used by sisko
~The Hard part of the sword can only be weaked by high concentrated lightning jutsus and the liquid lava part only by very strong water.

~Approved~ edited bits

(Youton:Youton Yaiba)Youton: Lava blade
Rank: A
Type: Offence/Defence
Range:Short-Long
Chakra cost:30
Damage Points: 60
Descrition: The user chanels a big amount of lava chakra in the Lava Swords Liquid part, and then he rapidly moves the sword to release a big lava blade which is weak to strong water and can collect wind jutsus on its way. After the user fieres the blade from the sword he can't fill the liquid part of the sword for the next 2 turns.
Notes:
~Can only be used by sisko
~You have to have the lava sword to use this jutsu
~Usable 4 times per battle~Declined~ saying that it's weak against strong water is extremely vague not to mention not needed and lava isn't necessarily weak against wind, it might even be the opposit

Re: ♦ Custom Jutsu Submission ♦

(Chakra Zesei ) -Chakra correction
Rank: S
Type: defense
Range: N/A
Chakra Cost:40
Damage points: N/A
Description: The user focuses and compresses the chakra in their thumb,then poke theirselves with it,thus sending in a wave of chakra into their body to correct their chakra flow, if previously disturbed.
-Must be a hyuuga clan member
-3 times per battleApproved

(futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of his/her leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to his/her leg.
-Useable 3 times per battle
-No A-rank wind next turnApproved

(Takopo:Tako Feisu Han ) - Octupus
art: Octupus face illusion
Rank: S
Type: deffence/Offense
Range: short/mid
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the
user to instantly gain an octupus like
face but scarying,disgusting and
terrifying.A look, at it by the foe would
put them under an illusion,leaving
them unable to move their whole
body cos of the horifying face and
they can feel cold water running down
their head and shoulder.
-Last for 1 turn and twice per battle
-Must be able to summon Octupus.Declined, to fishy tell me how u turn ur head into that of an octopuss and if its part the genjutsu if so add that into the description

(Takopo:Tako Houshou ) - octupus art
ctupus sing
Rank: S
Type: offense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user takes a deep
breath and starts making an
extremely loud,iritating noise much
like one made by an octupus.once
heard by the foe,he/she's entire
muscles would be paralyzed thus
restricting their movement as long as
they keep hearing the noise.
-while this jutsu is active the user can't
use any other type of jutsu because of
the concentration needed.
Lasts for 1 turn and only twice per
battle.
Must be able to summon octupus.

Declined, how can this cause damage if its paralyzing only

also next time u submit do not do in the same format its annoying to read

Type: SummoningRank: SRange: N/AChakra Cost: 40Damage Points: N/ADescription: After biting the thumb user slams his fist on the ground or anywhere as such and summons the oldest and the leader of the ringtails master shifu. Master shifu is a ringtail of the size of Gamabunta as all ringtails are Master shifu is not as strong physically but he overcomes this disadvantage by wielding a strong and indestructible staff over which he has untold control.Also Master Shifu is extremely quick making it harder for taijutsu user to land a punch on him. Master shifu knows 3 elements though he is proficient in the use of wind and fire he uses the third element lightning only to channel it through his staff.He is also good at using his ringed tail in order to protect him against taijutsu attacks. He always has a long cord of grass in his mouth and wears long black robes he acts old and tired beforehand only to enter the battle and show an unparalleled vigour.
-can be summoned twice in the battle
-remains on the field for 6 turns
-uses fire and wind element upto S rank.
-knows the lightening element only enough to channel Raiton chakra through his staff.
-no other ringtail summon can remain on the battle field with shifu.

Type:Roman"]SummoningRank: ARange: N/AChakra Cost: 30Damage Points: N/ADescription: These two seto and geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. Also they attach to my body while Seto attaches to my hand turning into three 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu. These two are similar in size to normal ringtails.
-These two stay on the field untill the user needs them
-There moves to steal from an enemy and to form the talon and vest will be counted as a jutsu which i will post here as well

Type: NinjutsuRank: ARange: Short-MidChakra Cost: 30Damage Points: N/ADescription: They attach to my body while Seto attaches to my hand turning into 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu.
-Seto is a wind user thus in the talon form he allows me to use wind jutsu upto A rank without handseals
-Geto is a earth style user he forms a steel cover to my body that protects me from jutsus upto B rank and prevents sharp weapons from affecting me.
-Steel cover is not affected by lightening like normal earth jutsus
-kept in the activated state until the two seto and geto are on the field.
-cannot be used in the same turn as robinhood style summoning
-can only be used after the two twins seto and geto have been summoned.

This is what seto forms into but just one not a pair (just like monkey king enma turns into a giant staff for hiruzen)

Type: SummoningRank:A Range:Short-LongChakra Cost: 30Damage Points: N/ADescription: This type of summoning summons the two twins Seto and Geto in such a way that while seto is summoned around the opponents body he moves with unreal speed around the enemy's body and then bites the opponents hand that is holding a weapon releasing venom and causing the opponent to drop the weapon also he takes away any weapon the opponent might possess as the opponent drops his weapon or Seto removes them from his body then he quickly tags the weapon and then Geto summons the tagged weapons to there Ringtails village of Sonaya thus depriving the opponent of weapons and then Geto reappears on the battlefield
-Can be used only once in a battle
-cannot use any other summon in that turn
-cannot use the weapon combo in the same turn
-once they return to the village the weapon reappears on the battle field.

Type: SummoningRank:A Range:ShortChakra Cost: 30Damage Points: N/ADescription: In this summoning the user bites the thumb of the hand and then slams them onto the ground.This summons a Female ringtail greta. Greta is a ringtail known for her ability of using her tail to surround herself and one other person and protect him from damage. Greta has a size a little more than what a normal human has. When summoned Greta will instantly surround the summoner and herself by her huge tailed forming a protective cocoon while putting her legs into the ground this creates a path for the electricity to directly flow into the earth preventing the user from any kind of electrical damage.

-Works against upto S rank lightening jutsu (Especially kirin)
-Works against upto A rank wind jutsus
-Works against upto B rank water jutsus
-Fire is a weakness since it damages the summon
-can be summoned 4 times in a battle. But once used to protect against an S rank raiton jutsu it cannot be summoned again in the same battle no matter the number of times it was already summoned.

All the above jutsus can only be learned from Bansho tenin.Declined over limit seriously you make it harder on yourself first the coding problem now over limit submittion >_>

I am looking at the stars. They are so far away, all we ever see of stars is their old photographs.

The very existence offlame-throwers proves thatsome time, somewhere, someonesaid to themselves, You know,I want to set those peopleover there on fire, but I'mjust not close enough to getthe job done.

Re: ♦ Custom Jutsu Submission ♦

(Genjutsu:Vijon Zetsumei ) - Illussion technique: vision of death
Rank: S
Type: deffence
Range: short/mid
Chakra Cost: 40
Damage Points: 80
Description: This technique requires an eye contact with the foe.whereby instantly giving him/her a vision of his/her own bloody death,however the target is completely struck in fear, rendered motionless,unable to move a muscle,not even able to talk,the seconds he/she begins to have the vision.
-useable twice and lasts for öne turn
-No A rank genjutsu and above next turn
-target stays paralyzed for that 1 turn Declined, to similar to an already existing technique

(Genjutsu:Kaihou Omoi ) - Illussion technique: open mind
Rank: S
Type: deffence
Range: mid/long
Chakra Cost: 40
Damage Points: N/A
Description: The user casts an illusion on the target,that forces him to mumor anything he has in mind momentarily, to the hearing of the user.The target would doubt what had just happened,because the jutsu lasts for only a second.This technique is usually used by village gate guards to interogate any suspicious target without violence.
-twice per battle .
-lasts for a second.

(Genjutsu: Nakigoe Meido ) - Illussion technique: cry of the underworld
Rank: S
Type: defence/offense
Range: mid/long
Chakra Cost: 40
Damage Points: 80
Description: The user casts an illusion on the foe and he instantly starts hearing extremely loud devilish screamings,which leads to bleading in the nose and ears. Immediately the screaming start he/she would be rendered half mad,causing a mental breakdown thus immobilizing his whole body,as he is still being tormented by the screamings.
-lasts for 1 turn and twice per battle
-No A ranked genjutsu and above next turn.Declined, do not resubmit

If someone wants to learn this contract, they will obtain tattoo on their left hand or left shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females

Type: SummoningRank: ForbiddenRange: Short-LongChakra Cost: 120Damage Points: Depends on used jutsuDescription:
Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It´s green feathers can reflect light and theoretically it can blind opponent(s). It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

*Can only be used once per Battle*
*Can be forced to be summoned back to it´s land if hit by 160 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

Type: SummoningRank: SRange: Short-LongChakra Cost: 40Damage Points: Depends on used jutsuDescription:
Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother, but it can use beam of water which is of an A-rank suiton technique. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

*Is personnal summon of Migualon J.J., which means that only he can summon her*
*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

Type: SummoningRank: DRange: Short-LongChakra Cost: 20Damage Points: N/ADescribtion:
Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot it´s feathers which regenerate back. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.

*Can only be summoned 4 times per Battle*
*Can only stay in battle for 5 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*

Type: SummoningRank: ARange: Short-LongChakra Cost: 40Damage Points: Depends on used jutsuDescription:
Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

(Gin No Tokei No Kaze) - Silver Watch Of Wind

Type: WeaponRank: ForbiddenRange: CloseChakra Cost: 60 (+20 more for each blocked jutsus chakra cost)Damage Points: N/ADescribtion:
The silver pocket watch made from special kind of silver which has the ability to increase users wind jutsus´s power, these watch cannot be destroyed by anything as well as they are very light, the owner doesn´t have to make hand seals for wind jutsus. These watches have one big disadvantage which is that in order to use lightning jutsus, the user has to give 20 more chakra. These watch even got ability to stop opponents jutsu with barrier to which the user must give +20 price of the blocked jutsu.

*Barrier can only be used 2 times per battle*
*Barrier costs +20 chakra of blocked jutsu*
*Barrier can block only jutsus of A-rank and below*
*Barrier is considered as 1 of the 3 jutsus per move*
*Increases strength of wind jutsus by 30*
*Increases cost of all lightning jutsus by 20*
*User doesn´t have to make hand seals in order to use wind jutsus*
*Cannot be destroyed by anything*
*Can only be wielded by Migualon J.J.*

If those Silver Watch are too OP than feel free to remove that barrier.

My watch are replacing this Custom Weapon if are approved

(Kusabana Hebun, Toppyoushimonai Hone) - Flower Heaven, Crazy Bone
Type: Weapon
Rank: S-rank
Range: Close
Chakra Cost: 40( additional 20 chakra more if charged by chakra/elements chakra)
Damage Points: N/A
Description: They are a pair of huge, heavily-curved, black Chinese scimitars with silver edges. They both have the same size. The hilt of each sword is in dark blue color and at the end there are long red tassels. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines. The wielder (me) himself sais that he is using one for fast speed attacks and another one for strength based attacks. Despite their appearance, they are not heavier than the usual katanas.

Can be only used by Migualon J.J.
These swords are indestructible (doesn´t mean it can cut everything)
These swords can be charged by chakra/element chakra(only fuuton and raiton) to increase the power
These weapons stays on the user's belt all the time
The sword can cut through B-rank and below Fuuton Techniques if it´s infused with chakra (depending on the opponent's jutsu)
If other person touches the weapon, it will instantly paralyze them for 1 turn
Each sword can be charged with different chakra (one with fuuton and the other one with raiton)

Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: The Smoking Mirror
(Kuchiyose no Jutsu: Mira-Kitsuen)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 45 (-10 per turn)
Damage: N/A (+10 to Smoke techniques)
Description: The Smoking Mirror or Obsidian Mirror is a legendary item from Jaguar lore that is a personal item of the Jaguar God, Tezcatlipoca. Legends say it gave its owner the ability to see all, though thats not entirely true. The mirror has two abilities. First, it emits a dense smoke that covers the battlefield by constantly converting its wielder's chakra into smoke. This smoke is denser and heavier than normal smoke and is in constant production meaning if it gets blown away it will be recreated. The second ability is that the mirror allows the user to track the opponent's movement by tracking their chakra. Once summoned the mirror latches on to the user's back. This smoke can be used for any smoke related techniques and boosts the power of those techniques.
Note: Lasts four turns once summoned.
Note: Can only be summoned once per battle.
Note: Adds +10 to all Smoke techniques.
Note: Can only be summoned by someone who is capable of summoning Tezcatlipoca.~Approved~ though edited bits

Smoke Technique: Propulsion
(Kemuriton: Suishin)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user releases a jet of smoke from their wrist launcher(s) that propels them in a desired direction.
Note: Can only be used by a smoke user with wrist launchers.
Note: Can only be used 3 times per battle.Approved

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Kirabi

Suiton| Shinsui - [Water Release| Flood]Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent.

~Declined, requires restrictions~

Raiton| Okami Kunrin Shindou - [Lightning Release| Overlord Reign Impact]Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: While in mid-air the user throws 3 bolts of lightning into the ground at the enemy that stay dormant, then by focusing his chakra on his hand, the user comes down with a mighty fist, punching the ground causing the lightning to burst forth through the ground destroying everything in the vicinity.

~Declined, same applies for this technique requires some restrictions~

Raiton| Mystic Seal - The seal spreads out underneath the opponent spreading to just under mid-range and glows for three seconds before bolts of lightning then come from the ground and pin the opponent down. from the outer edges of the glyph then burst raiton energy lifting the opponent into the air which then condense into balls of light which then shoot out interconnecting beams of Raiton, further damaging the opponent.

Doton| Ruinous Seal - the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, which after the seals create a nigh inescapable barrier. Which, then masses of earth get uplifted and thrown violently around at the opponent.

Fuuton| Fleeting Seal - the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, which afterwards creates a vacuum of slicing wind, cutting the opponent numerous times.

Suiton| Diffusional Seal -the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, afterwards large water balls exit from the edges of the glyph and crash into the opponent sending them into the air, which then a torrent of rapidly spinning water traps the opponent in a bubble of water and slams them back down into the ground dealing the finishing blow.

Katon| Raging Seal - the seal spreads out and glows for 3 seconds just under mid-range creating a glyph, afterwards the glyph creates a mass of small explosions damaging and distracting the opponent as pillars of fire come up from the outer edges of the glyph rising them into the air and then the whole glyph explodes causing damage.

-[The user loses the ability to use the respective seals element for two turns afterwards.]
-[Only one seal may be used at any given time. ]
-[Each seal is only usable once]

~Declined, do not resubmit~

Juinjutsu| Bakushin - [Cursed Seal Technique| Blast Heart]Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: In Cursed Mark level two, the user focuses a mass of Chakra into his chest and by manipulating the flesh in his chest, that chakra burst forth about 10 tendrils attacking everything within range, with a great rapidness that only 3tomoe Sharingan can hope to avoid, but in return the technique causes a large strain on the user's heart, briefly stunning him for about 5seconds.
(Usable Once)

~Declined op, make some further restrictions for me to consider it being approved~

Juinjutsu| Kenran Hayoku - [Cursed Seal Technique| Brilliant Cataclysm]Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: While in Cursed Mark level 2, the user condense chakra into a spear in his hand, throwing it in the air. When it comes back down a turn later it hits the ground, then chakra fills a large circular area, bursting forth through the ground as raw chakra, damaging opponent[s] and/or the user depending on who is in range of the technique.
(Usable Once)

~Declined, Again needs some restrictions~

Old Submissions

Suiton| Shinsui - [Water Release| Flood]Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent.
(Only 3 Waves may form at any given time.)
Note: Can only be used 3 times. ~Approved~

Juinjutsu| Bakushin - [Cursed Seal Technique| Blast Heart]Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: In Cursed Mark level two, the user focuses a mass of Chakra into his chest and by manipulating the flesh in his chest, that chakra burst forth about 10 tendrils attacking everything within range, with a great rapidness that only 3tomoe Sharingan can hope to avoid, but in return the technique causes a large strain on the user's heart, briefly stunning him for about 5seconds, and reverting him back to his initial state, drained of chakra unable to do any technique above B-Rank for two turns.
(Usable Once)~Approved~

Juinjutsu| Kenran Hayoku - [Cursed Seal Technique| Brilliant Cataclysm]Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: While in Cursed Mark level 2, the user condense chakra into a spear in his hand, throwing it in the air. When it comes back down a turn later it hits the ground, then chakra fills a large circular area, bursting forth through the ground as raw chakra, damaging opponent[s] and/or the user depending on who is in range of the technique. This though needs a great deal of chakra thereby taking the user out of his Curse Mark mode, and unable to preform anything above B-Rank for two turns afterwards.
(Usable Once)~Approved~
New Submissions:

Ama no Murakumo no Tsurugi - Sword of the Gathering Clouds of HeavenRank: S
Type: Attack/Defense/Supplementary
Range: Short
Chakra: 40 (Per Shift)
Damage: 80 (+20 to Speed & Power in Defense Form)
Description:This weapon is was once revered as the parent to the Kusanagi blade, as from this blade Kusanagi was forged. Murakumo (or Gathering Clouds)'s form is that of a huge sword that can transform into armor; Murakumo was made and Kumo and has been passed down from Kage to Kage though the generation's. Now in the hand of the 4th Raikage, Murakumo is very reactive to Raiton, due to many of the Kage's first nature primarily being the Lightning Element. In Sword form, the weapon is rather huge but due to the immense strength of the Raikage he swings it like a normal sword and can use many of Kumo's kenjutsu with the weapon. In defense form, the weapon breaks apart at will, and coats the Raikage in a sleek, but powerful armor, that although has less attack power, provides a great defense, being able to withstand the power of 3 S-rank or below technique.
[Sword Form]

~Declined~ first and for all it's a weapon itself, so no damage. Second how can speed be + 20? On top of that it's an armour, it would have the complete opposite effect. Then what do you mean with reactive to raiton? As last it can withsthand 3 S-rank jutsu's as in you just could just stand there doing nothing and still survive? Yeah right, not to mention that the armour might survive, but you certainly not considering not everything is covered + the shock of the attack, however I doubt that was your intention

Kuchiyose| Doton| Akumutsuken Rendan - Summoning Technique| Earth Release| Hellish Dog BarrageRank: S
Type: Attack
Range: Short - Long
Chakra: 40
Damage: 80
Descrription: Much like the (Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique. The user first pulls out a scroll and marks his blood with it, this scroll though is rather large and must be reversed summoned or carried by the user into battle. Then, after the user slams the end onto the ground a paw-print is stamped into the ground and the scroll disappears. A few moments later, Cerberus the boss summon of the Nin-dogs of Mount Fang, appears below the opponent, thus chomping down and crushing anything in its path, before he disappears.
[Usable Once and no S rank earth techniques the following turn]~Approved~

Re: ♦ Custom Jutsu Submission ♦

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

Approved

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

(Yes, i was inspired by Alucard, if this is approved he is automatically allowed to use it.)

Approved

Haruku henkan (The Hulk Transformation)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it active)
Damage points: N/A
Description: This technique allows the user to greatly increase their physical abilities, by using their anger and adrenaline to fuel their muscles. This technique requires for the user to be a master of Taijutsu. By showing very deep rage and using ones Taijutsu experience and knowledge of one’s own body to continuously tricking the brain into releasing adrenaline into the body, the user will become what is known as The Hulk. The user’s skin will become green due to the adrenaline infused chakra coursing through the body, and he will grow to double his normal size in a matter of seconds. The Hulk possesses an incredible level of physical ability. His capacity for physical strength is potentially limitless, due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk has a high resistance to physical damage nearly regardless of the cause, and has also shown resistance to extreme temperatures. The Hulk also has superhuman endurance. The Hulk can ignore almost any strain on his body and is able to ignore pain. The Hulk is little more than an animal; he can use all Taijutsu but is reduced to an almost primal state. This technique is irreversible until the specified turns have passed, but when the user returns to his original state, he is left completely exhausted and unable to battle any further. Not only that, this technique has a toll, it is so powerful that it costs some of the users very life force to use.
Notes:
• Lasts for 5 turns.
• The user cannot use Ninjutsu Genjutsu Summonings or clones while this is active and for the rest of the battle.
• The user is immune to all Genjutsu except MS techniques, since this technique reduces the user to an almost primal state, therefore his brain will function differently and be much harder for Genjutsu to affect.
• This technique shortens the user’s life.
• All clones of the user’s creation will be destroyed when this technique is activated, since it will cause a great imbalance in his chakra system.
• The user will become considerably slower due to the bulky mass involved with this technique.
• When this technique ends the user will be unable to use ANY techniques or move at all for the rest of the battle.
• Can only be used once.
• Can only be taught by Leeroy G. Zero

Declined, oped bold section needs sorting out it basically means it can withstand near nuff every technique in existance as almost all cause physical damage -_-

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Akisha

Lightning Release: Lightning Forest of Zews = (Raiton: Rai Hayashi no Zews)
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage Points: 90
Description: The User slams his hands on the ground causing a giant forest of tall Lightning spikes to burst up from the ground covering the entire field in Lightning spears. pretty much like the Kaguya’s fifth final dance form. The spears extend even through the underground making it impossible to hide underground.

Can only be used once per battle.

No A or S rank Lightning techniques for the next 2 turns.

No S rank techniques of any kind for the next turn.

The user takes 20 damage due to the large use of Raiton chakra.

Can only be used by Akisha.

Declined, do not submit

Lightnign Release: Lightning Spike Fall = (Raiton: Rai Supaiku Botsuraku)
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage points: 90
Description: The user will points his hands at the sky sending Raiton chakra in seconds. As a result a rain of deadly 5m spikes will Rain down onto the opponent like rain. After the spikes are released from the sky the user can perform a single hand seal and some of the spikes will explode, releasing electricity that numbs the opponent on contact. However if this is used in short range, the user will be numbed too.

Can only be used once per battle

No S or A rank techniques for the next 2 turns.

No S rank or above techniques for the next turn.

The user will take 15 damage, 20 if the hand seal part is used. A clone will die after using this technique.

Can only be taught by Akisha

Declined, oped

Wolverine Mode: Stage 2 = (Kuzuri Modo: dankai 2)
Type: Offense/Defense/Supplementary
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: This second stage of the wolverine mode is way faster than the first one. The user performs a single hand seal and by covering his whole body in Wolverine chakra he can enter this 2nd stage. The senses of smell and hearing are increased dramatically – the user can locate his opponent’s location very easily and can know the kind of chakra nature is using against him (like lightning for example). The speed also increases and it can reach up to the speed or Rock Lee without his weights. Strength is increased up to Raikage’s level without the ration armor. Claws are formed and they are extremely sharp. Of course this mode has his disadvantages too. After the use of it, the user’s chakra will be limited for only 5 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles. Also his reactions (after the use of the mode) will be slower and the speed will be limited too.

Lasts for 5 turns.

Can only be used/taught by Akisha

Once per battle.

Decline, not restricted enough

Wolverine Arts: Wolverine Shape-shifting = (Kuzuri Gijutsu: Kuzuri no Tatazumai- Shifuto)
Type: Supplementary/Defense/Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage points: 90
Description: After performing a row of 3 hand seals, the user gains the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely (when the user has chakra) or if he has been drained out of chakra and see the full moon (like almost no chakra at all). When the user shape-shifts as a wolverine he loses his mind and can’t recognize his friends, comrades or enemies. The user gains superhuman strength and speed (like Raikage with his raiton armor) and senses, far beyond those of both wolves and men, or any kind of sensor, Inzuka clan member or ninja dog. Yet there are great disadvantages of this shape-shifting The user will only be able to use techniques that require only less than 8 hand seals no more.. After the use of the shifting, the user wont be able to use any chakra at all and his muscules will be weak and his movements will be limited.

Lasts for 4 turns and after they pass, the user can’t use chakra and can’t move much.

Only Akisha can use/teach this.

Only 3 S rank techniques during this mode and only 1-2 forbidden.

Once per battle

Declined, do not resubmit

Wolverine Arts: Wolverine’s Fur = Kuzuri Gijutsu: Kuzuri no Ke
Type: Deffense/Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will cover his body in wolverine chakra and will create dense fur appear all over his body. The fur is very hard and can defend against some strong taijutsu and kenjutsu attacks (up to A rank but only those that doesn’t include lightning chakra) The Fur can also protect the user completely from one elemental technique, but the technique must be of A rank (no more). The other effect of the technique is that the user can extend his fur and attack from multiple directions, pretty much like Jiraya’s hair style techniques. The fur can be very flexible and in the same time as hard as a rock and as light as a feather. It can also extend through the underground and attack from multiple directions.

Lasts for 3 turns

Only 2 times per battle.

No other wolverine techniques for the next tunr (after the use of this)

Only Akisha can teach/use this

i dont quite get the bold part

P.S For the last 3 CJs I have signed the wolverine summoning contract...

Lightnign Release: Lightning Spike Fall = (Raiton: Rai Supaiku Botsuraku)
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage points: 90
Description: The user will first perform a row of 6 hand seals and then he will point his hands at the sky sending Raiton chakra. As a result a rain of deadly 5m spikes will Rain down onto the opponent like rain. The spikes are very hard and will go even through the underground, making it impossible to hide underneath the ground. The spikes are so sharp that will pierce through the human body with ease.
• Can only be used once per battle
• No S or A rank Raiton techniques for the next 2 turns.
• No S rank or above techniques for the next turn.
• The user will take 20 damage because of the large amount of chakra that the technique requires.
• Can only be taught by AkishaSorry declined do not resubmit, similar jutsu exists in kumogakure and just found out

Wolverine Mode: Stage 2 = (Kuzuri Modo: dankai 2)
Type: Offense/Defense/Supplementary
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: This second stage of the wolverine mode is way faster than the first one. It requires the user to be very calm and most important not in panic. The user performs a row of 4 hand seals and by covering his whole body in Wolverine chakra he can enter this 2nd stage. The senses of smell and hearing are increased dramatically – the user can locate his opponent’s location very easily and can know the kind of chakra nature is using against him (like lightning or fire for example for example). The speed also increases and it can reach up to the speed or Rock Lee without his weights. Strength is increased up to Raikage’s level without the ration armor. While in this form no genjutsu up to A rank (including A) won’t work on the user because of the wolverine chakra that blocks the disruption of the chakra flow.
• Lasts for 4 turns.
• Can only be used/taught by Akisha
• Once per battle.
• After the use of this mode, the user’s chakra will be limited for only 3 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles.
• Tis reactions of the user (after the use of the mode) will be much slower and he won’t be able to have that much time to react.
• The speed after use is also limited – the user won’t be able to run, and if he tries to walk it would be very slow.
• No S rank techniques or above at the first turn after the mode is over.Approved

Wolverine Arts: Wolverine’s Fur = Kuzuri Gijutsu: Kuzuri no Ke
Type: Deffense/Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will perform 2 hand seals and cover his body in wolverine chakra and will create dense fur that will quickly appear all over his body. The fur is very hard and can defend against some strong taijutsu and kenjutsu attacks (up to A rank but only those that doesn’t include lightning chakra). While the Wolverine’s Fur is activated the user will can use it to defend against 1 elemental technique up to A rank. The other effect of the technique is that the user can extend his fur and attack from multiple directions, pretty much like Jiraya’s hair style techniques. The fur can be very flexible and in the same time as hard as a rock and as light as a feather. It can also extend through the underground and attack from multiple directions.
• Lasts for 3 turns
• Only 2 times per battle.
• No other wolverine techniques for the next turn (after the use of this)
• Only Akisha can teach/use this
• No S rank techniques or above at the first turn after this jutsu is over.Approved

(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battleApproved, next time state that i am giving it to you so people understand that i am otherwise they will think your submitting a exact copy of mine

(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battleApproved, next time state that i am giving it to you so people understand that i am otherwise they will think your submitting a exact copy of mine

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by KeotsuEclipse

Still discussing the Columbidae - will resubmit in the future after further meditation.

(Bushidō) Way of the Samurai
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: N/A (See description)
Damage: Zero
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. Shinobi also quickly learned the power behind the spiritual armor and stole the technique. However, while it did indeed grant them protection, it was not without its consequences.

*Once used, this technique is irreversible.
*Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
*Shinobi who use this technique lose their KG and the ability to use Ninjutsu and Genjutsu, leaving only Taijutus and Kenjutsu.

~Declined~ the shinobi parts are fine, though you need a restriction for when a samurai uses it. I mean now it's like when a samurai uses it the opponents attacks are permanently reduced dramatically without any real drawbacks for the samurai. So for samurai there should be placed a time restriction or something.

I think I fixed what you were talking about. I reworded it some, and I also reduced the 50% total to the amounts in the original Bushido (50 for physical, 25 for energy). I also boosted the chakra cost to 400, which is 1/3 of a Sannin's total chakra. Shinobi are under the same restrictions as they have been.

If I misunderstood, sorry. =/ If you mean that even the 50% for physical in the original technique is to high still, I can reduce it to 25% as well. >.< Sorry.

(Bushidō) Way of the Samurai
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: N/A (See description)
Damage: Zero
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. Shinobi also quickly learned the power behind the spiritual armor and stole the technique. However, while it did indeed grant them protection, it was not without its consequences.

*Once used, this technique is irreversible.
*This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end.
*Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
*Shinobi who use this technique lose their KG and the ability to use Ninjutsu and Genjutsu, leaving only Taijutus and Kenjutsu.

Added an algorithm in an attempt to give the jutsu a type of limit to how long it can be active. o_o I can change the formula if it's not large enough.~Approved~ though changd the formula, now it should be able to explain the origin of life withstand 10 S-ranked jutsu's

New submissions:

(Jikoku-Derei Jutsu- Raiton: Sumaito)Time Delay Technique- Raiton: Smite
Rank: A
Type: Offense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: After forming three handseals, the last of which is a special seal made by forming a circle with both hands, the user will focus their Raiton chakra into the sky. Then, after any point afterwards, the user can call the lightning bolt down to strike at the opponent – the chakra in the sky pools itself wherever the user directs it, until the bolt is fired.

*Only useable three times.
*In the turn the handseals are made, the chakra cost is paid and this jutsu counts against that turn’s 3 jutsu limit. However, if the user decides to drop the lightning bolt at a later time, it does not count against the user’s jutsu limit for that turn (due to having already been counted in the turn the handseals where made), though the opponent must treat it as a jutsu.

(Jikoku-Derei Jutsu- Doton: Kubomi) Time Delay Technique- Doton: Sinkhole
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: After forming three handseals, the last of which is a special seal made by forming a circle with both hands, the user will focus their Doton chakra into the ground. Then, after any point afterwards, the user can cause a giant hole to fall out from underneath the opponent’s feet instantly, like a real sinkhole; the radius of this hole extends to mid-range, and the opponent is at the circle’s center. The hole is also mid-range deep, and has spikes at the bottom. The earth that is being displaced by this jutsu is compacted by the chakra to fortify the walls of the jutsu so that the hole does not instantly collapse – after a few seconds, though, the chakra no longer forties the edges, and the hole will collapse inward, trapping anyone inside.

*Only useable three times.
*In the turn the handseals are made, the chakra cost is paid and this jutsu counts against that turn’s 3 jutsu limit. However, if the user decides to open the hole at a later time, it does not count against the user’s jutsu limit for that turn (due to having already been counted in the turn the handseals where made), though the opponent must treat it as a jutsu.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Shin-Akira

(Kuchiyose no Jutsu: Sabinago)- Locust Summoning: Sabinago

Type: Attack/Defense/Supplementary
Rank: C-S
Range: Short-Mid
Chakra Cost: 15 (+10 for every rank above C)
Damage: 30 (+20 for every rank above C)
Description: The user bites his thumb and wipes the blood on a special tattoo located on his neck before holding out his hands to summon the Sabinago, plague of the desert. (# summoned: C=50 B=100 A=150 S=200) They are a swarm of durable, yellow locusts each 1 ft in length that have an affinity for the fire element and, like all locusts, swiftly eat almost anything when they are hungry. They can produce flame from their bodies that can cause devestating damage if they are in a large swarm. Doing so does not harm them and they take damage from fire jutsu as though it was one rank less powerful. As they fly, their speed is the same as Lee without his weights on. They can be summoned a distance from the user up to mid-range.
-Can be summoned twice per battle
-Lasts up to 4 turns
-No locust summonings next turn
-Must have signed the locust contract

~Declined, remove the speed of rock lee without gates, they cant move that fast and also give a rank to thier fire ability and limit it as well as having i count towards one your 3 moves ~

Resubmitting:

(Kuchiyose no Jutsu: Sabinago)- Locust Summoning: Sabinago

Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 every turn)
Damage: 80
Description: The user bites his thumb and wipes the blood on a special tattoo located on his neck before holding out his hands to summon the Sabinago, plague of the desert. They are a swarm of durable locusts numbering in hundreds each 1 ft in length that have an affinity for the fire element and, like all locusts, swiftly eat almost anything when they are hungry. They communicate using telepathy but order for the user to communicate with them too, he must be in contact with one of them. They are capable of burrowing through the ground and producing A-rank flame from their bodies that does not harm them but can reduce their surroundings to ashes. Fire created by the locusts can be manipulated by them into various shapes but they must be nearby. The locusts can also be summoned a distance from the user up to mid-range, their tough shells make them immune to damage from D-rank techniques, and they take damage from an opponent's fire jutsu as though it was one rank less powerful.
-Can be summoned twice per battle
-Lasts up to 4 turns
-The locusts can produce flame 3 times per battle counting as one of the user's moves
-No locust summonings next turn
-Must have signed the locust contract owned by Shin-Akira

Declined, i told you to remove the gate speed and count a technique as one your three and you edit it to include more stuff and allow it to travel underground without it counting as one your moves, i dont think so

New:

(Genjutsu :Mattaku kyōfu)-Illusion Technique: Stark Fear

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The opponent is placed under a genjutsu where the person he fears most appears next to him and lifts him by the throat which cuts off his airways and prevents his jaw from opening. The target's body starts to become limp as he struggles and his vision fades to black, leading to unconsiousness.
-Usable 2 times per battle
-Target stays unconcious for one turn after
-Can only be taught by Shin-Akira

Approved

(Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.
-Can only be taught by Shin-Akira

Approved

(Raiton: Ningen Denchi)- Lightning Release: Human Battery

Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40 (+20 to A rank lightning and below)
Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy.
-Usable 4 times per battle
-No earth or wind jutsu while the charge is present
-Can only be taught by Shin-Akira

Approved

(Inago no Ashi)-Locust Legs

Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The structure of the user's legs becomes like a grasshopper's, greatly increasing his leg strength and durability. The user will be able to jump very high and far at high speed. If he gets close to an opponent he can strike him with a fast barrage of devestating kicks capable of breaking bones. Someone seeing the user jump will think he has dissapeared and may become visible for and instant if he touches the ground again. The user can reach a target mid range from him in 1.8 seconds. 3 tomoe sharingan can track the user's speed.
-Usable twice per battle
-Lasts for 3 turns
-Only 2 jutsu may be used for the next 2 turns
-Must have signed the locust contract owned by Shin-Akira

Name: (Shinzō burēka ) Heart Breaker
Type: Weapon
Rank: A
Range: close-Mid
Chakra Cost: 30 (For every time to attempt to break armor)
Damage Points: N/A
Description: The Heart Breaker is an axe created by a great blacksmith, its purpose was to destroy any type of armor that stands in its way, due to this the axe is not sharp at all. Rather it's technique, besides breaking armor, is to also break bones. The creator decided that because the size would not benefit any small users as himself, he decided to make it of a material composed of particles that mimics the user's weight. Its weight is the same as the user, meaning the bigger the user is, the heavier it gets. Its size is about 1.5 meters, the material of this weapon is unknown.
Note: Breaks any common armor, bronze, silver, iron, etc.
Note: Breaks from D rank jutsus to A rank jutsus armors with 2 successful hits, it can once destroy a jutsu armour of S-rank if hit 5 times
Note: Using the weapon in 2 consecutive turns, it breaks, and cannot be use until next battle.
Note: Only Daruny may use it, unless killed and stolen. ~Approved~ edited bits

Custom Jutsu:

Type: Suplementary
Rank: C
Range: Mid
Chakra Cost: 20
Damage Points: N/A
Description: While the user is falling from a free fall, he/she gathers wind chakra to his lungs and before hitting the ground at a stable hight, performs this jutsu that breaks the free fall for him/her to land safely.
Note: If the person has an extra weight, like the opponent holding user on free fall, this jutsu does not work due to 2+ weight on the user.

Declined, can be done through various techniques that arent just wind element

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After the necessary hand seals the user slams his/her hands on the ground, this channels the chakra down to the earth, solidifying the ground under him/her. If a person is trapped within the earth, or is hiding, the person would be stuck underground until the user of the jutsu lifts his/her hand from the ground or runs out of chakra.

Re: ♦ Custom Jutsu Submission ♦

(Shuryou Gigei|Torakkingu)-Hunting Technique|Tracking
Type:Supplementary
Rank:A
Range:Short-long
Chakra Cost:30
Damage Points:N/A
Description: the user sends a burst of chakra throughout the ground.The user has to stay completely still o they can focus it through the ground. This creates 360 degree radius around the user till long range. As long as the opponent is or in the ground and moving the vibrations on the ground caused by the opponents movement the user will know where the opponent is.
(Can only be taught be Karin)
(The move lasts only 15 seconds)
(Can be used 2 times per battle)Approved

(Shuryou Gigei|Genjutsu|Esa)- Hunting Technique|Illusion Technique|Baiting
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user casts a genjutsu on the opponent. The opponent sees what he or she desires which baits them into a spiked snare set up by the user that tears the flesh of the opponents skin if they struggle to much.
(can only be taught by Karin)
(can only be used twice per battle)Approved

| (Ninpou|Haizen Shuriken)- Ninja Art|Torrential Shuriken |
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into their hands then slam them together. This releases a strong breeze towards the opponent. the user then uses chakra shape manipulation to manipulate the chakra in the breeze. the chakra then shapes into mini chakra shurikens that are very hard to see unless you have sharingan or byakugan. The breeze makes contact with the opponent slicing them up. Once the wind passes by the chakra shuriken disperse.
(Can only be taught by Karin)

Declined, being that only doujutsu may see it , the technique would require some form of restriction

Re: ♦ Custom Jutsu Submission ♦

English Name:water style: hurrcaine water drop

Japanese Name:
Type: (Attack
Rank: a rank
Range: long
Chakra Cost: 70
Damage Points:100
Description: its a huge massive hurrican surronds the person and it let out dangerous spikes of water comming down on you and then afther spikes hits you the hurricane drag you with it. the hurricane will lets of out huge amount of water while inside the hurricane and causeing to spin upside down.
Reason its will good to get around a defense

Declined, do not resubmit and before you go submitting new techniques learn and take a look at other peoples and such for example A rank doesnt have 70 chakra cost or 100 damage points doing this only wastes our time

Re: ♦ Custom Jutsu Submission ♦

Sorry man, But I already own the vulture kinds contract, you can't have the condors because they are simply mine, and no, I can't teach it to you because I am full.

Now for my submit:

– Lion – Shishi

Rank: S
Type: Defense/Supplementary/Offensive
Range: N/A
Chakra: 40
Damage points: N/A
Description: Lion is a four-legged puppet whos weapon assortment consists of having a mane that is full of needles and wire strands that can be used for a multitude of tactics. Lion has blades for teeth and claws as well as spines along his back that can be shot like missiles at airborne targets. On the side of his head are to flap compartments that open up to activating the S ranked chakra shield once per battle for defence. From the mouth he can release kunai, explosive kunai, smoke bombs and flash bangs. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

-Can only be used once per battle.
-Owned by -Takai-.

– Worm – Wa – Mu

Rank: S
Type: Defense/Supplementary/Offensive
Range: N/A
Chakra: 40
Damage points: N/A
Description: Worm is a pretty large puppet with multiple segmented body parts standing at 8ft tall on the top of the head he has a ring of spiked needles that can be shot all around. He is an offensive style offering the user a means of attacking at long distance from release of weapons or defensive tactics. His weapon assortment consists of having blades hidden in each ring segment so he can coil around a target and protrude the blades to stab them. He can release a multitude of weapons kunai, explosive kunai, smoke bombs and flash bangs from his mouth. His tail consists is similar to the style of Hiruku’s tail that can be used to stab or slash targets. He is able to dig underground creating tunnels behind him for various effects by charging it with wind chakra, to act as a strategic deployment for other techniques or movement. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

-Can only be used once per battle.
-Owned by -takai-

– Meerkat – Miakyatto

Rank: B
Type: Defense/Supplementary/Offensive
Range: N/A
Chakra: 25
Damage points: N/A
Description: Meerkat is a smallish styled duo puppet that has a small attachment that removes itself on deployment and holds a mechanism that allows the user to see what the Meerkat can as it’s a primary role of recon. It’s small and very fast but holds still some small assortment of weapons being able to release several smoke bombs and flash bangs and makabushi for halting the enemy aswell as being loaded within the inner sections explosive notes that will cause the puppet to become a bomb that can be used to explode releasing several kunai in all directions for added affect.

-Can only be used once per battle.
-Owned by -Takai-.

- Toad - Gama

Rank: A
Type: Defense/Supplementary/Offensive
Range: N/A
Chakra: 30
Damage points: N/A
Description: Toad is a Medium Large Toad like puppet who has set of plated armour on the front and back to help with defensive measures. He has a projectile tongue that can be shot with a mace on the end to cause blunt force damage and can then explode shooting several blades in all directions for short distance to harm those in the area. Toad also is capable of opening a compartment on his chest to activate a chakra shield. From his back opens a compartment that allows the user to jump inside but also above is a small compartment that holds missile cartridges that release smoke bombs near impact but the missiles themselves don’t hold any damage as the shell releases leaving smoke bombs. He can release from his mouth kunai, needles, explosive needles, smoke bombs and flash bangs. His last weapon is a water jet equivalent to C rank and maximum of 3 times held in a scroll hidden in his body that is able to send him. All segments that make the body have a hidden blade in them so the user can disassemble the puppet to then reveal multiple bladed segments to attack the enemy.

Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: To summon Gamatakai, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasura, the hell bringer* toad. Gamasura is as large as Gamaken, he has a nature affinity for fire element using fire jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his iron fangs using skills and his ability to use the same techniques Gamakichi.

-Can only be used once per battle.
- no other toads can be summoned at the same time. *even though I think its extremely unfair and wrong, since Pervy had his toads much stronger and without adding a similar rule to any of them*

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Alucard

5. Fūjin no Ken| Wind God's Swords

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: +15 to any wind technique based on these swords or kenjutsu.
Description: These are swords with a simple and clean format. The only distinctive feature on them it's a long length of thin wire mirroring thread, tied to the base of its hilt the user can use for some techniques.

Although of a simple design, these type of swords possess some unique and useful abilities:

They have to ability to compress the wind around them and release it on impact, which means they can create small shock waves on impact. This gives the user an advantage during a kenjutsu fight, as when the opponent tries to block an attack of the user, the shock wave produced by the sword can send the opponent back, unbalance him or simply bounce his sword back creating an opening for the user to attack.

If the opponent grabs any of these swords, they will react by releasing a small but slicing gust of wind around the hilt, injuring the opponent's hand and forcing him to drop them.

The user can flow his wind chakra through the swords to increase their piercing and cutting ability. (+5 chakra each time is used)

The user possesses tattoos on his wrists which allow him to summon many more of these swords, as on this fighting style, the user is more likely to throw them from long range at the opponent in order to hit him with the shock waves and then proceed with another attack.

*Techniques based on these swords can only have wind chakra nature.
*No other summons for the following 3 turns
*Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.

~Declined~ change the bolded part, restrict it to one or two swords or something, custom weapons are not weapon arsenals.

Fūjin no Ken| Wind God's Swords

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: +15 to any wind technique based on these swords or kenjutsu.
Description: These are two swords, which the user carries on his back, with a simple and clean format. The only distinctive feature on them it's a long length of thin wire mirroring thread, tied to the base of its hilt the user can use for some techniques.

Although of a simple design, these type of swords possess some unique and useful abilities:

They have to ability to compress the wind around them and release it on impact, which means they can create small shock waves on impact. This gives the user an advantage during a kenjutsu fight, as when the opponent tries to block an attack of the user, the shock wave produced by the sword can send the opponent back, unbalance him or simply bounce his sword back creating an opening for the user to attack.

If the opponent grabs any of these swords, they will react by releasing a small but slicing gust of wind around the hilt, injuring the opponent's hand and forcing him to drop them.

The user can flow his wind chakra through the swords to increase their piercing and cutting ability. (+5 chakra each time is used)

*Techniques based on these swords can only have wind chakra nature.
*No other summons for the following 3 turns as soon as any of the sword's abilities is used
*Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.

Re: ♦ Custom Jutsu Submission ♦

Type Supplementary
Rank: A
Chakra Cost:60
Damage Points: N/A
Description: By drawing blood on both hands, and slamming them down, the user summons the two twin Peregrine Falcons Kazuko, and Kiriko, the sons of Tomoko, who are known for their excellent teamwork. The two brothers, being iwins, exactly the same size, (10 feet long, 35 foot wingspan). The both of them specialize in collaboration jutsu, and share the same abilities. They can both use up to B rank wind jutsu, as well as shedding their feathers, which can act as explosives detonated by whoever has shed them. By nature, their feathers are succeptable to Fire based attacks.

-Characteristics-
One of the things Peregrine Falcons are known for are their incredible speed, being able to move at speeds reaching up to 200 mph. The Peregrine Falcons are the fastest bird species on the planet.

~Leave the field after 6 turns
~If hit by 2 C Rank, or 1 B rank attack, they leave the field
~Can only shed 4 times per battle
~If one sheds there feathers, that Flacon is unable to use jutsu in the same turn
~Must have signed the Peregrine Falcon contract with Ruiz..
~Can only be taught by Ruiz..

Approved, note their speed only comes in their diving manouver not general flying

(Kuchioyse Peregrine Taka: Tomoko) Peregrine Falcon Summoning: Tomoko

Type Supplementary
Rank:S
Chakra Cost:80
Damage Points:N/A
Description: Tomoko is the father of Kazuko, and Kiriko, as well as the boss of the Peregrine Falcons. Tomoko is noticeably bigger than his two sons (16 feet long, and a 45 foot wingspan) Being the leader of the Falcons, he is also the strongest one. He has complete Mastery over the wind element, and is also capable of shedding his feathers and using them as explosives. Although Tomoko is much stronger than his sons, he still shares the same weakness to fire.

~Can only shed feathers 3 times per battle
~Stays on the field for 5 turns
~If hit by 2 b rank/1 A rank, he leaves the field.
~Must have signed Peregrine Falcon contract with Ruiz..
~Can only be taught by Ruiz..

Re: ♦ Custom Jutsu Submission ♦

(Buki Kurōn Gijutsu)-Weapon Clone Technique
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After stringing together a number of wires and shuriken around a ball of explosive tags, the user channels chakra into the frame of weapons to create a Shadow Clone around the weapons, with the ball of explosive tags around it's heart. This clone acts exactly as a Shadow Clone, except when it gets hit, instead of simply going 'poof', the explosive ball ignits, sending a barrage of weapons in all directions, the clone ceasing to exist in the aftermath.

Note:~Stringing together the weapons with wire counts as one of the jutsu for that turn, making the user only able to use one other jutsu in the same turn they make this clone.

(Kyōyū Dorīmu)-Dream Sharing
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A unique genjutsu where the user makes physical contact with his opponent, and puts both of them asleep, sending them both into a dream (this creates a new terrain populated by the opponents suboncious that the user may choose and manipulate). The user is aware of being inside of a dream, whereas his opponent is not (dreams seem real while you're in them. It's only after you wake us you realize something was odd. Even the new terrain won't set off ones opponent, as your memory is somewhat fogged while in a dream). While inside the dream, the laws of physics can be ignored, and even controled if one realizes that they are dreaming. When in a dream, if you die, you wake up, and your actual body isn't harmed, whereas if you merely harm your opponent, not aiming to kill, they will actually feel the pain.
Unfortunatly, while in a dream, the user will be hunted by his opponents subconsious mind, which get's more aggressive each turn (as it's the opponents subconcious, they have no control over it whatsoever). If the user remains in the dream for more than five turns, at the end of his opponents sixth turn, he will be utterly surrounded by armed men bent on killing him. At the end of the users sixth turn, the user will be killed by his opponents subconcious, no questions asked.
When going into a dream, all clones that both the user and his opponent had made are dispelled, as while you're sleeping you cannot control your chakra to feed your clones or control your clones at all. While in a dream, jutsu require no chakra (your opponent may be think they are moulding chakra, when they aren't, because that's the way dreams are; you think you're running while you're really lying still), and you have an unlimited ammount of projectiles (kunai, shuriken, ect.).
Just as in normal genjutsu, the opponent can realize that they're sleeping, and can control the dream just as the user can (they still cannot control their subconcious) or kill themselves to wake up. If one person in a dream wakes up, both people are taken out of the dream. Just like in (Genjutsu: Kokohin) Illusion Technique: False Surrounding, the dreams can be doubled over, creating a dream within a dream, so if the opponent wakes up, they'll believe that they're in the real world, while still being in a dream. The opponents subconcious travels with them, and will not touch either person sleeping inside of a dream.

Note: ~Can only be used twice per battle (not including making a dream inside a dream).
~When going into the dream, the user and his opponent will start at mid-range from each other.
~To survive five-six turns, the user must kill their opponents person-formed subconcious constantly throughout their fifth and sixth turns.
~The user's opponent will always make the first move in the dream (meaning this must be the last jutsu used in the users turn, and it must be the last thing they do in their turn otherwise).
~The opponents subconcious varies in power. It'll have genin rank people-forms, all the way up to one rank above their own people-formations. No subconcious form will have a Kekkei Genkai (regardless if the opponent has one himself).
~As the subconcious knows that it has created many human-forms, the human-forms don't bother to defend themselves; only attack the user.
~The more the user manipulates the laws of physics, the quicker the opponents subconcious becomes agressive.
~Manipulating the laws of physics counts as one of the three moves per turn (can be used in a row as many times as the user pleases, and it counts as one jutsu).
~When the user and his opponent wake up, whoevers turn it was is over and the fight resumes on the users opponents turn.
~The 'three jutsu per turn' still applies in the dream.
~As this jutsu dispells all clones, a clone cannot use it, and clones cannot be used inside the dream.

(Sēfudorīmu)-Dream Safe
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: While in a dream created by Kyōyū Dorīmu, the user creates a hidden, heavy duty safe, indestructable with the only way to get in being a three number combination, consisting of any number from zero to sixty. When a safe or safe-like object is placed in a dream, the mind automatically fills it with secrets. The user knows the location to the safe, and the opponent knows the combination, which is made up of the first three numbers that come to his head when questioned about it (if the opponent somehow finds the safe before the user can find the opponent, the comination is any three numbers the opponent wants). If the user get's the combination and gets the files in the safe, when he wakes up, he can counter his opponents next move knowing the whole move before it happens.

Note:~Can only be used one time per level of dream.
~This is an exception to the rule where Kyōyū Dorīmu must be the last jutsu of your turn, and can be used the moment the dream is created.
~This jutsu requires chakra, whereas normal jutsu inside Kyōyū Dorīmu do not.

(Sakusei Dorīmu)-Dream Creation
Type: Supplementary/Defence
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The exact opposite of Hakai Dorīmu, while in a dream created by Kyōyū Dorīmu, the user can create anything they want with this jutsu; be it a weapon, or a shield, or a hallway, ect. Due to the contruction of dreams, the spontaneous appearance is not considered odd to those who don't know it's a dream.

Note:~As this jutsu is used in a dream, it requires no handseals.
~This jutsu requires chakra, whereas normal jutsu inside Kyōyū Dorīmu do not.
~When this jutsu is used, the user cannot manipulate the laws of physics in the same turn.
~Can only be used once per turn.
~Can be used as many times during the battle as the user wishes, but only in one level of a dream (if it is used in the first level of a dream, and then the user creates another level, when the user and his oppoent wake up, this jutsu still cannot be used).
~Cannot create clones or other people.

(Hakai dorīmu)-Dream Destruction
Type: Supplementary/Defence
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The exact opposite of Sakusei Dorīmu, while in a dream created by Kyōyū Dorīmu, the user can destroy anything they want with this jutsu; be it a weapon, or a shield, or a hallway, ect. Due to the contruction of dreams, the spontaneous disappearance is not considered odd to those who don't know it's a dream.

Note:~As this jutsu is used in a dream, it requires no handseals.
~This jutsu requires chakra, whereas normal jutsu inside Kyōyū Dorīmu do not.
~When this jutsu is used, the user cannot manipulate the laws of physics in the same turn.
~Can only be used once per turn.
~Can be used as many times during the battle as the user wishes, but only in one level of a dream (if it is used in the first level of a dream, and then the user creates another level, when the user and his oppoent wake up, this jutsu still cannot be used).
~If the user destroys a part of the landscape, the landscape around it is sealed up as if it were never there.
~Cannot destroy the opponents subconcious or the opponent themselves. The user must kill them with jutsu or weapons.

~All Declined~ Do not resubmit without spell checking and change this to a CE

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Tauburn-

(Myou Yakke)- Chakra Coat

Rank: A
Type: Defence
Range: N/A
Chakra Cost:40
Damage points: N/A
Description: The user molds up huge amount of chakra within their body then channels it out through all 361 chakra points to form a blunt coat of chakra covering their whole body.This chakra coat enables the user to walk on sticky materials, spikes and also a good defense against chakra base attacks.
-can only be used by a hyuuga clan member
- only twice per battle
- the coat last for two turns.

give better clarification of what rank it can defend against

(Yubi Funsha)- Chakra Finger Jet

Rank: A
Type: Attack
Range: short -mid
Chakra Cost:40
Damage points: 80
Description: The user compresses the chakra in their fingers and shoot them out in form of jet that travels at great speed and are capable of cutting through concreat.
-Must be a hyuuga clan member
-3 times per battle

Declined, incorrect chakra points for rank

(Mittsu Semento)- 8 Trigrams Chakra Cement

Rank: S
Type: defence
Range: long
Chakra Cost:40
Damage points:
Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu and this also serves as a senseing technique.
-This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
-useable only by a hyuuga member
-the chakra cement lasts for 5 turns and once per battle.

Declined, remove the sensory ability

Resubmits

(Myou Yakke)- Chakra Coat

Rank: A
Type: Defence
Range: N/A
Chakra Cost:40
Damage points: N/A
Description: The user molds up huge amount of chakra within their body then channels it out through all 361 chakra points to form a blunt coat of chakra covering their whole body.This chakra coat enables the user to walk on sticky materials, spikes and also a good defense against chakra base attacks(A ranks).
-can only be used by a hyuuga clan member
- only twice per battle
- the coat last for 3 turns.

~Approved~

(Yubi Funsha)- Chakra Finger Jet

Rank: A
Type: Attack
Range: short -mid
Chakra Cost:30
Damage points: 60
Description: The user compresses the chakra in their fingers and shoot them out in form of jet that travels at great speed and are capable of cutting through concreat.
-Must be a hyuuga clan member
-3 times per battle

~Approved~

(Mittsu Semento)- 8 Trigrams Chakra Cement

Rank: S
Type: defence
Range: long
Chakra Cost: 40
Damage points: N/A
Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu .
-This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
-useable only by a hyuuga member
-the chakra cement lasts for 5 turns and once per battle.

~Approved~

New ones

(Hyouton: Kiregire Fuyu)- Ice: Shards of Winter

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will Focus their wind chakra into their lungs and release water chakra from the palm of their hand, then blow out the focuesed wind chakra causeing the water chakra to freeze then is shot outward towards the opponent in a < formation (or buckshot formation if that makes better since).
Note: Can only be used 4 times per battle.
Note: Only -Tauburn can teach this jutsu.

~Approved~

(Hyouton: Touketsu Makai)- Ice: Frozen Hell

Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: N/A
Description: Freezing the water vapor in the air into ice, the user will create a barrier of ice around himself and his opponent within a piller of ice closeing off any chance to get away also covering the ground in ice. The piller is about 45 meters wide from side to side, and as it goes up the from the inside the piller begins to form into a cone shape over the fighters, while the outside is still the same in a piller like shape.
Note: Can only be once once per battle, once used only if the user can release it, or if he the user dies.
Note: Fire does not effect the ice unless its a higher rank that this jutsu.
Note: Only -Tauburn- can teach this jutsu
(i put mid-long for the range because i wasnt sure)