Got some mixed feelings about the hawk casting something instead of melee attacks. On one hand I'm very happy things like target switching aren't much of an issue. But I don't know how I feel about some stationary turret you can't move. I think that will be more of an annoyance when I'm killing rares and trying to pull said rare away from regular mobs so I don't have to kill everything near it. But that's outside raids anyway.

Quite disappointed how low the PPM both effects have though. Looks like we won't see the bonuses that often, and this becomes even more of a problem if the pet procs when a boss goes immune or something.

According to the post the thunderhawk will only despawn after it has casted all 5 lightning bolts. So I guess you won't lose the damage unless if a phase transitions or something else happens.

I really REALLY dislike the 4 piece. It's like here, let's give you 3 more arcane shots in a minute! The 2 PC would be 80k - 120k without factoring in BM's mastery.
112k - 168k with 40% mastery and that is without critting (presuming it can crit). Seems like the 2 PC can give more damage than the 4 PC >.>.

Of course if the thunderhawk can't crit then all this information is useless. With a 21 ilvl ranged weapon increase that would put the shots at ~40k-80k, so you'd only be getting 5k-10k more which would about tie it if the thunderhawk can crit.

The wording of the post seems a bit weird imo.

Originally Posted by Ghostcrawler

will always cast 5x Lightning Bolts for 16k to 24k Nature damage.

It doesn't say that you can crit or not but it will always cast it for 16k-24k nature damage. Meaning that it can't crit. Hopefully that's not true.

According to the post the thunderhawk will only despawn after it has casted all 5 lightning bolts. So I guess you won't lose the damage unless if a phase transitions or something else happens.

Of course, alright I jumped ship too soon. If that's the case it's pretty much guaranteed damage which is great.

About it critting or not, these type of set bonuses are usually worded the same and are still able to crit. I'm fairly confident it will be able to crit. Then again, I'm just assuming here.

Originally Posted by Troyster

So if thats true then it will skyrocket Survival's Aoe even more when its already too powerful.

Since it's on the real PPM system it wouldn't make Survival that much stronger when AoEing. It works like Wild Quiver, every Multi-Shot hit has an individual chance to proc the lightning arrow like Tehstool explained. You are only going to see a somewhat fixed amount of procs. It will benefit Survival more because it's buffed by the mastery but not enough to make Survival's AoE completely out of control. Not more than it already is, at least.

[/QUOTE]Since it's on the real PPM system it wouldn't make Survival that much stronger when AoEing. It works like Wild Quiver, every Multi-Shot hit has an individual chance to proc the lightning arrow like Tehstool explained. You are only going to see so a somewhat fixed amount of procs. It will benefit Survival more because it's buffed by the mastery but not enough to make Survival's AoE completely out of control. Not more than it already is, at least.[/QUOTE]
Yeah now i understand Thanks for the clarification.

---------- Post added 2013-01-11 at 11:23 AM ----------

So by that logic 4 pcs seems to be weak and in the end it might end up being weaker than 2pc which is quite bad.

I'm very sure that the hawks damage cast can crit. But I have a bad feeling about, how they will fuck the cast up, using spell crit chance Nevertheless the spell should inherit spell damage taken debuff, crit chance boni and all other stuff of potential scaling.

Long time since I looked in to guardian mechanics, they could have also have haste breakpoints where they actually gain attacks. Could be potentially the greatest push regarding MM!

The 4pc is very mehh with only a 3rppm mechanic, hope they will buff this up completly!

I'm willing to bet it's simply ''Using Stampede with 5 Triceratops pets looks really cool'' instead of actually giving some sort of benefit. Maybe that's for the best anyway, forcing all Hunters to walk around with 5 Triceratops pets might not make many people very happy. It sure wouldn't make my stable slots very happy.

I'm willing to bet it's simply ''Using Stampede with 5 Triceratops pets looks really cool'' instead of actually giving some sort of benefit. Maybe that's for the best anyway, forcing all Hunters to walk around with 5 Triceratops pets might not make many people very happy. It sure wouldn't make my stable slots very happy.

Honestly, I hope it's that. Because having to channel a spell reflect in a raid is a pretty big dps loss. Especially if for some stupid reason they want you to have your stampede pets cast it too.

Edit: wow my bad! I meant to post that first post in the dire horn thread XD

Now, this PPM thing being affected by haste. The 4 set is 3 PPM. How much haste would we need to increase that to 4? Or rather, at what rate does the PPM increase with haste?

Yeah, I'm usually good with those. I saw that thing with the info on the 2 piece.

Originally Posted by Blizzard Entertainment

It calculates the difference in time since the last chance to proc. It uses that time to determine the chance for that event to trigger a proc.
For example, if you have 22% Haste, it was 1.4sec since the last chance to proc, and you’ve got Windsong, then the chance to proc is 2(ppm) * 1.22(haste) * 1.4(time since last chance) / 60 (sec per min) = 5.693%