Decades ago a great wall of ice appeared to the East and West of The Continent, cutting it off from the outside world. This caused an additional fifth season to occur in the year, known as Tempest where wild winds, savage storms and wicked winters would take its toll on sentient beings.

The people survived however, putting aside their differences and strengthened relations across many countries. No major wars have occurred since this period. A golden age blossomed and the medieval ages looked about to end…

That was until The Continent started sinking. The sea claimed many coastal cities and towns, many migrated inwards, famine and disorder was on the rise. The Kingdom of Albania, being an island nation, suffered especially. Its ruler, Queen Erith, has thus declared a Fellowship for any skilled person to take part in. A quest to save the known world from destruction. A journey in which you are interested in…

-So Sunken is a Medieval-Fantasy Roleplay where you create a character who joins the Fellowship in order to stop the Continent from sinking. You will create a character from several races, backgrounds, classes and skills, and travel the lands either alone, with allies or with certain factions. You'll take part in quests, disputes, marriages, wars, games and more as an open world evolves with your decisions.

Gameplay will be heavily based on dialogue, travelling, decision making, equipment organisation, tactical battles and colourful character display. It'll be along the lines of PG-15 roughly, with violence, language, dark themes and sometimes crude humour.

If you wish to take part, just leave a post here and I'll send details and a character creation sheet along with it. Once enough people have joined, we'll progress through PM and Chatstep similar to how Vio's current Roleplay is going. I'll then post the story so far on a separate thread. If you have questions, feel free to post below!

I hope you will find this as fun as I do!

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FAQ (Check this for questions you have first before asking me)

How does combat and dialogue work?

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Social wise it's about figuring a character out and determining their interests vs. Yours, with bonus points to playing a colourful but not overpowered character. Most quests will be determined on how you interact and respond to NPCs; solving arguments, offering deals, negotiating rewards, etc. Notably if you gain favour with certain factions, they might give you access to unique equipment and offers...

Combat wise it's about tactics; say you go up against a heavily armoured knight but you're weak in combat, thus it'd be smarter to tire the enemy out by blocking and dodging, then attack when they're vulnerable from exhaustion.This will be down through action and response. When combat is engaged, one individual will engage in an action, in which the other individual responds. Depending on their choice and stats, an outcome will result either in damage, counter-attacking, or something else. Thus combat is more focused on determining what the weakness of your foe is and thus exploiting it.

How does the Health System work?

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Your character will have one of the several statuses listed from high health to low; Vigorous, Normal, Wounded, Severely Injured, Passed Out, and Deceased.All characters will start at Normal. Damage will reduce this and can be gained through combat or certain events. Taking damage to an armoured part of the body will earn you a Graze Token. If you get three Graze Tokens or take damage to an unarmored body part, you'll go down a level in Health Status.The Vigorous status is a sort of boost to a character's health that can only be gained at Normal status and through Potions, Visiting a Brothel, Eating a Feast (with no damage modifiers), or certain other special events.To cure a Graze, you must either eat a snack for one Graze or a Meal for two Grazes, or rest in a tavern, brothel or medical facility.The wounded status is similar to normal, but the difference is that you're bleeding with an open wound. When outside of combat, you'll need to stop the bleeding- otherwise travelling to a new location will give you a Graze Token. To get back to Normal Status, you must eat a Hearty Meal, use a potion or rest at a tavern or medical facility.The Severely Injured status is similar to wounded, but it will also halve your combat stats, impede movement and make you vulnerable in combat. To get back to normal status, you must visit a medical facility or specialist.The Passed out status means you can't do anything. A player, NPC or even a wild animal can do what they want with you, leaving your fate in their hands.Deceased status means the character is no longer playable.

How does travel and food work?

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In each player's equipment they'll have an amount of ration units. To travel around the map, they need a certain amount of ration units for the length of travel. Depending on their skills and the party they are travelling with, the consumption of rations can change.A player and basic NPCs consume 1 unit of rations each for ten miles.Soldiers, skilled NPCs and wounded people consume 2 units for ten miles.Nobility and royalty consume 3 units for ten miles.You can't travel unless you have the required amount of rations. Certain events can change the ration consumption, such as weather, transportation, enemies, and such. Ask the Gamemaster just before you travel to see how much rations you might consume.

How does the stats system work?

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Stats are more a representaiton of character rather than being used as part of a system. If a situation happens relating to a stat, your score will be considered into how the situation affects you but it's not strictly hard-coded.

The overall map is split into several stages. The player's overall goal is to progress to the next stage to get closer to the End Quest. This is achieved by completing certain main quest plot lines that will allow access to the next stage. An example of the First Stage (Unfinished):

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What Races are available to play as?

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Human-Plain and simple, you are a human of varying height, ethnicity, sexuality, gender, and shape.

Neko-Around five foot in height, Neko's are viewed as second class citizens by society. Their tolerance to diseases means they can be unknowing hosts to plagues. Their short life spans make them useless in academic fields. Their mating behaviours cause over population problems. They are notoriously dexterous and quick thinking however, making them turn to crime as career. They all have animal ears and tails, but vary in fur colour and density.

Cog M7-Invented in the Southern Merchant Republics, Cogs are mechanical beings inhabited with the souls of newborns. Once emotionally mature, they can serve physically demanding roles that humans can't fulfil. M7's are the most common design, though are being phased out by M8s. M7s are very similar to humans, but more durable, though they can be paralysed by rain or water, and need special crystals to power themselves.

Gypi-Under four foot in height, these winged creatures resemble pixies. They are very mysterious beings who specialise in magic and administration, though are very fragile and arrogant in their work. They often believe in specialising in only one thing on their life and look down on other races. Their spells often require sacrifices to work...

What are things that I should not do?

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When starting combat or currently attacking in combat, do not write an action which doesn't allow another individual to respond;"I shall charge and thrust my dagger into the neck of my opponent."Because you're assuming the weapon automatically hit the opponent, it takes away control from them and the Game Master. Instead it's better to write "I will charge and prepare to stab my dagger towards the neck of my opponent." From this it allows everyone and the Game Master to assess the situation and stats, whilst letting the opponent respond. They can try to dodge but if the Game Master determines they fail that, you thus proceed and wound the opponent.

Don't be too overpowered. The Game Masters respond better to characters who are colourful and willing to act flawed, rather than characters who try to act perfect and above everyone else.

How do NPCs and Party Member work?

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Throughout the Roleplay, most people you'll encounter will be other Players or NPCs. Players can communicate to one another freely, though how open they are with their information may be end up being used against them! The players Low and Abe have chosen to keep their identities hidden, so if you wish to contact them, message through me instead.NPCs can be interacted with like other players, though they'll most likely stick to their own routine (A bartender will stay in a bar, a guard will stay at his assigned location, etc.). You can talk, gain information, possibly recieve quests, and fight (Though if it's unwarranted, you risk your status as a Fellowship member, once that's gone then you'll be hunted by all factions!). Some NPCs will be more important than others; this will be obvious from their involvement in the story though you can ask a Gamemaster is you're unsure. Certain NPCs can become Party Members under unique conditions such as; marriage, payment, quests, or association with certain factions or ideologies. Once an NPC or another Player joins your party, you can travel around and have their involvment in your quests, though their methods are up to the Gamemaster (It might not be wise to bring a pickpocket to a fistfight!).

What if a Player is in my party, but he's inactive?

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Due to different timezones and lives outside of MR, there is a chance this could happen. Therefore when merging into a party with another player, you should consider whether to trust other players to use your character or put the character in standby mode.

How does magic work?

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Magic can only be used by the Gypi race. Essentially magic in this world falls into two categories; manipulation and conversion. Manipulating is the moving of a substance that a Gypi has trained in (A Gypi trained in the fire element can move and shape it about to their benefit), this causes a great strain on their bodies and minds, thus causing the player to recieve a graze token.Conversion is how a Gypi can make their substance appear. This allows them to adapt to situations where their substance might be helpful (Creating a fire to burn a ship or water to put out a fire). Doing this requires them to have something to convert- since the magic Gypi uses doesn't make matter appear, but only converts it. A fire user would convert wood into a massive fireball, a water user would convert the moisture in a plant into a wave of water. Doing this will give the player a graze token.

Id love to join, would I be able to make a sort of guild? I had an idea for a Nekko run mafia La Cosa Nekko Nostra (Our Neko Thing) a sort of parody of the sicillian mafia, theyd have a base on an outlying island where nekko can feel safe and would run a variety of black market things. Would there also be variations of these races, and would you accept applications for more races?

Character Dante Gato AlghieriRace: NekkoClass: Scout/ explorer

Exiled from his homeland "Isola del Gatto" (Italian for the island of cats/ Nekko, which they themselves call gatto) Dante travels the world on a quest to make it out of the prison of icewalls as well as to break the curse that was placed on his people a thousand years ago. . He is currently in the marshes of Albania determined to make it to Tierra del Inferni (Land of Hell, basically the end of the earth in the south) though currently broke, without equiptment and food.

Sorry if that is too much but I would like to be a part of this this sounds awesome

I think we have enough players to get going! All we need now is for some folks to finish sending me their character details (Fortis and Mafio) and everyone else to finish their beginning scene! I can only begin once everyone has finished their beginning scene