Robe (SLASH'EM)

In SLASH'EM, robes in general are fairly different from their vanilla cousins. Firstly, they are no longer cloaks, but instead fill the body armor slot. Lighter even than leather armor, they do not interfere with spellcasting (as all other armors do in SLASH'EM, even dragon scale mail) or a monk's melee abilities or AC bonus (but will remove a doppelganger's AC bonus). Secondly, there are now magic robes, and all robes have a randomized appearance. Lastly, no robe provides any magic cancellation.

The randomized appearances for robes are red, orange, green and blue robes.

Robe of protection

A robe of protection has a considerably higher base AC than other robes, but confers no special abilities. Its chief use is that it provides a decent amount of AC and does not interfere with spellcasting or a monk's martial arts abilities. Most characters will prefer a good mithril suit or dragon scale mail, but a monk or an early wizard might find one of these robes desirable.

Robe of weakness

A robe of weakness is not a desirable item to wear: it sets your strength to 3. Its effect will cancel if combined with gauntlets of power.

Strategy

Unfortunately, it is not possible to distinguish these robes from robes of power or protection through price identification. Moreover, these robes are usually generated cursed, so trying on random base-cost 50 robes is not a good idea. In general, one should use an altar to identify cursed robes to avoid these; 3 strength is a major handicap.

If you can get one that is not cursed, you can use it to make exercise of strength more effective.