The process is supposed to be pretty much identical, but I followed the tutorial to the letter and the overview isn't working. The radar remains black.

I forced CS:GO into 1280x1024
I disabled all hud elements
I set cl_leveloverviewmarker to 1024
I made sure nothing was past the red line
I made sure the whole map could be seen
I took the screenshot
I cropped it to 1024x1024 with GIMP and exported as TGA
I created the vtf and vmt files with VTFEdit and replace map name, scale, pos_x and pos_y
I placed the files in the right folders according to the tutorial

Don't have photoshop. Just GIMP and GIMP doesn't appear to have .dds support

EDIT: Gimp has a plugin for dds files. I have the radar working, but the position of off by quite a bit. Sitting on spawn on CT side, but the radar shows me near the middle of the map

And if they can't be pakrated how would I get these to players automatically?

EDIT2: Thanks for the help. I restarted the whole process from scratch and it's working perfectly. I've uploaded an updated archive with all files in the proper directory structure. Check it out http://gamebanana.com/csgo/maps/168739

And for server owners (if pakrat'ing doesn't work yet). Here is a plugin that will download the files from the fastdl server for each map. (Its for loading screens and stuff as well, but you can probably edit and recompile if you want)

Ok, hopefully I wrote it down all correctly :P I did get it working myself.

Idk if anyone can help me or what but I don't see any info on the plugin in the post. "And for server owners (if pakrat'ing doesn't work yet). Here is a plugin that will download the files from the fastdl server for each map. (Its for loading screens and stuff as well, but you can probably edit and recompile if you want)" what plugin?