The "a" is not showing up anywhere. Not sure if this would influence that, but the matrixMode, is in GL_MODELVIEW and I am using gluLookAt(); to make it appear that the camera is moving around a 3D world.

and the viewport is set to glViewport(0, 0, w, h); with the perspective set to gluPerspective(90.0, aspectRatio, 0.1, 20.0);.
Where w=1280, h=800, and aspectRatio=1.6

Any help would be appreciated thank you.

therealremi

01-13-2007, 11:46 AM

I'm not sure it matters but you draw a 2D bitmap in a 3D mode, maybe you should switch to ortho mode.