A vengeful brobarian sets off to avenge his homeland against evil terrorist threats brewing in distant lands. A brute force, sword wielding hurricane of destruction and grunting.
YAAAAURNG!!

BROCHETE!

Sporting the manliest moustache to ever sprout on a weathered face, Brochete brings a swarthy murderous intent, the dead eyes of a killer, and more knives than a cutlery department at Walmart. Create a suicide bomber kebab for an all-American barbecue.

HELICOPTER MEGABOSS

Dropping a carpet of death while levelling floor by floor, building by building, to bring you down.

And by the way, its bullet proof.

ONLINE MULTIPLAYER!

So, it's finally here.
Kinda.

This is the first big test of the system and there will be a LOT of improvements (read "growing pains") to come. Our team of handsome networking engineers of one man with a rapidly developing beard is working non stop on bug reports.

We'll keep you updated on patches, please bear with us!

AND MORE!

New City Look
Now in dusky orange and night time blue.
Beware terrorist propaganda on signboards, it may encourage you to question your hard won American values.

Coconuts
Coconuts reportedly kill 150 innocent people a year. We've decided they should be terrorists instead. Also, we enhanced coconut deadliness to ensure it will be more.

Ziplines
They're well lubricated. For impatient, rampaging bros, you can now arrive in the middle of the next mob of terrorists in half the time.

ADDED:
- Helicopter intros. What will eventually be the flying-to-a-new-campaign transition, once there is a level
select screen, appears a couple of times in the main campaign.
- There are now backflips in the game for every bro, but the controls need some more tweaking
FIXED:
- Dredd's rocket that was travelling through walls.
- Bronan and Brochete now carry their special ammo across lives in Deathmatch (like the other bros)
- The Deathmatch helicopter doesn't go through the ground, and now takes damage properly (like it used to)
TWEAKED:
- The graphics and sound for Bro in Black's noisy cricket
- Grenadiers now throw grenades much sooner
- Grenade warning flashes are a little bigger
- Ladders collapse in Deathmatch
- There are more objects that glow in night time scenes
- The slow motion effects on bro deaths in Deathmatch now only happen on the last death
ONLINE MULTIPLAYER:
- More networking stability and intelligence

- IMPORTANT NOTICE: All saves are going to be lost with this update, in preparation for Steam Cloud. We've had to change the way saves are saved for Steam, but the new saving system will be compatible with all future versions so this is a once-off event.
- New competitive mode available: RACE MODE!
- Improved knife climbing animation
- The GR-13 boss gets confused less easily
- No more floating barrels when removing the bottom of a barrel pile
- Gamepads working on OSX now
- Pause screen issue on OSX fixed
- You can now continue on custom levels
- City helicopter boss intro shortened after first time
- New bro types chosen less arbitrarily
- Mr Anderbro hand trails during dashes fixed
- Small improvements to online campaign browser
- New network layer now peer to peer (no more port forwarding issues)

TARGET ACQUIRED: New User-Generated Island Discovered on Remote Corner of the World Map

In a shocking development from the world of Broforce, a mysterious new User-Generated Island has been discovered just off the coast of the World Map. The planet's smartest scienticians have speculated that the newly discovered landmass is quietly being populated with the best, most patriotic user-created missions from Steam Workshop in time for the game’s full launch later next year.

ALIEN PROGRESS!

We were really hoping to have alien ready for you guys for this Dec update, but we are still knee deep in putting it together.

We're working on a whole new environment, with alien enemies and terrain, as well as a big boss for this installment of the game, and it's taking some time to get it all to the place we want it!

We've also had to contend with moving office/house, construction at both the old & new place, saying goodbye to a team member (animator Duncan Greenwood), and the usual perfectionism from our beloved artists (which means everything must be re-done at least 3X before it might be good enough).

Still, the progress we've made is pretty exciting. Have a look below at some of the ideas the artists have been experimenting with:

Just when you thought you'd eradicated all traces of aliens from otherwise liberty-loving soil, reports confirm to the contrary - THE ALIEN INFESTATION IS SPREADING! New areas are being ravaged, and the enemies are evolving!

This update brings you new levels, new enemies and an exhaustive list of bug fixes (with plenty more fixes still pending)...

NEW ENEMIES!

BROODWORMS

Worms erupting from the terrain, spurting facehuggers out their mouths, dripping in acid saliva!

Enemies
* Elevator boss: Issue with camera following boss while player still able to move
* Goliath mech boss freezes when beaten, won't allow player to move on from end screen
* Mook Kopter AI pattern
* Mooks not scared of aliens at close range