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The myth that the Goddess could be resurrected had been whispered on the dying breath of Malami, the last Great Nymph trainer. His faith in her resurrection passed to Cosmo, his wet yet loyal grandson, accompanied by his trusty sidekick Frea, a cheeky and hilarious nymph.

Their quest, if successful, would restore the lands to their former glory. Beauty, passion and creativity would return to the realm, all considered distant memories of a time before she’d passed judgement on the wicked ways of man. Their journey will be filled with battles: they will meet exciting trainers during their quest and recruit some super sexy girls along the way.
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SeaBed is a yuri-themed mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.

All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.

Hayato lived an ordinary life until he wakes up one day with amnesia… and finds himself in a world closer to the video games he plays than the world he remembers.

Fetch quests? Skill points? Respawning after death? It’s all a bit much to accept. A mage named Shiori offers to help him find his way, and with her help, he learns how to fight monsters, perform fetch quests, and put items in a strange metaphysical space called an “inventory.”

Soon he’s ready to take on NPC quests! But the town of Lightshire is in danger from deadly monsters—monsters that can kill you for real. Where did they come from? What is behind the attacks? Hayato and Shiori are determined to find out, and no matter what they encounter—from high-level dungeons to argumentative party members—they won’t stop until they learn the truth.
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One day, all of a sudden, magic came into the world. The existence of magic wasn't a secret known only to a certain few, but was announced by the current government and quickly became common knowledge.

Today, it's an age where magic is used as a resource and has permeated throughout many different fields. A city was founded on Agartha, the island where magic was discovered, and research continues to this day. This is a story about the fates of those who live in this magical world.

Watch as six radically different people find their paths converging...

Mutsumi Haruto, a 9th-Class Caster at the First National Magical Academy. A slightly half-baked boy who can't turn a blind eye to wrongdoing.
Senri, an OutCast. An anonymous inhabitant of the city's nightlife.
Rikudou Asahi, a 9th-class Caster at the Academy. A unique girl facing trials on her way to the Land of Dreams.
Atori Riku, a 10th-Class Caster at the Academy. A CEO's daughter who's not on the same wavelength as her peers.
Kousaki Fiona Annabel, an apprentice sister at the local church. Her smile never goes out.
Noah, the Unknown. A girl spotted on Agartha.

Casters and OutCasts... What fate awaits these two divergent forces?

The miracle of magic which governs the world will shape the fates of those within it.
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A boy trying to find the paradise he once lost arrived in a secluded garden at the end of the world, where he found five girls. Not knowing himself what the result would be, he took out five seeds and distributed them to the girls, driven by a sense of duty and perhaps even the faintest murmurings of something like hope. One by one, the girls planted the seeds they had been entrusted with in the ground around them, waiting for the day when they would bear fruit.

But whether or not this day will come remains to be seen - everything hinges on one final struggle to learn where a true paradise is to be found.

Our story picks up immediately after the events of Grisaia no Meikyuu, with Kazami Yuuji having been detained for suspected involvement with an international terrorist organization, lead by Heath Oslo, that has managed to enter Japan's borders with a devastating new weapon of mass destruction in hand. Meanwhile, at Mihama Academy, the remaining students find themselves with time running out - due to financial issues, the school is set to close within the month. Over the past year, though, the girls of Mihama have finally begun to find their own legs, thanks to Yuuji's involvement - are they really just going to bury their heads in the sand and let the world change around them? And are they really willing to let the man who changed their lives slip away without so much as trying to win him back? As the end of their time at Mihama Academy approaches, Amane, Makina, Sachi, Yumiko, and Michiru find themselves arriving at a single conclusion.

How much a group of students can do in the face of countries and organizations far bigger than any individual could hope to be remains to be seen. In the first place, Yuuji's position is far more complicated than any of them could have imagined, as he finds himself embroiled in an elaborate game of super-political chess revolving around both himself and an inconceivable new system slumbering in the depths of CIRS - a system that Yuuji may have more of a connection to than he thinks. One thing is for certain, though - the girls of Mihama are no longer willing to let the world steal things away from them without at least a bit of resistance first. And with help from a mysterious individual known only as Thanatos, they may just achieve their goal...

The final chapter in the Grisaia series, featuring Prologue De La Grisaia, a prologue set before Yuuji's arrival at Mihama; Blanc Aile no Tane, the overarching story's grand conclusion; a smorgasbord of bonus eroscenes; and an after story to the events of Blanc Aile no Tane.
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After their mother passes away, Kogasaka You and his younger sister, Chinami, pack up and move out of the city back to their hometown of Hibarigasaki to live with their aunt Shino. Before making the move to the city, You spent almost every single day after school playing with a girl up at the town observation lookout; she was You's first true friend. And when she learns of You’s upcoming relocation to the city she becomes very upset…so much so that she makes him promise to her that one-day he must return to Hibarigasaki to marry her. And with a final departure she kisses You on the forehead.

Years later, upon returning to Hibarigasaki, You comes across a now abandoned, fenced-off observatory lookout. It is at this lookout where he encounters a mysterious scythe-wielding girl named Mare who looks strangely like his childhood friend from years past. But as You's life back in his hometown progresses, he is able to makes new friends both in the astronomy club at school and while working at a local restaurant, all while still attempting to seek out his childhood friend. Intrigued, he continues to visit with this mysterious girl at the lookout, but who is she really, and will he ever be to find his childhood friend and make good on his promise?
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