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The newest version of TNW by Kitabatake and Aeroblyctos.

The newest version includes:

New Skill: 'Smoke Out'

Assassins can now make units abandon the targeted building

New Skill: 'Mini Bang'

Boomguys can now plant small explosive barrels

New Building: Camouflage Tent

Camouflage Tents are invisible on the minimap

New Building: Camouflage Bunker

Camouflage Bunkers are invisible on the minimap

New Trading system

Lumber price based on supply and demand

The more players buy wood, the higher the price and vice versa

Minor bug fixes

Hint Panel completely renovated

Turn it on by saying -Hint on

And to those who haven't yet played any of the TNW games:

In this game, each player will start off with a transport ship, king, a few workers, some starting money and many uninhabited islands.

Players will conquer an island, establish a base, build an army, a navy and some defences. And of course start waging war against each other.
It is possible to forge alliances, but in the end, only one player can win. So don't trust your allies, since they will eventually become your enemies. In newer versions, host chooses how many players can win if allied together.

And some features that people might not always notice:

1) You can put units INSIDE buildings (just order the unit to move to building). This is a very good way to protect and hide your king.

2) Towers work ONLY when there are units inside them. Yes, towers don't cost any food and they don't shoot by themselves. You must put a unit inside the tower to make it operational (any unit that can enter the tower can use the tower).

Please comment and if you find any bugs, just PM Kitabatake or Aeroblyctos or just post the bug here and we will fix it.

== UPDATE 4.0d - Map is now UNPROTECTED and open for anyone to edit! ==

This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under...

This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

This map is quite well designed with cool features such as using houses to increase your income, which is used to repersent population, harvesting wood with your workers, and upgrading buildings to advance your culture. You have to use research in order to advance your armaments and what you can use depends on what you have researched. The sea battles seem to be a little lopsided in favor of juggernaughts when I played.

War doesn't occur if nobody starts it. If you want early combat then train some raiders and off you go with your transport ship. Maybe you'll end up gaining some nice pillage profit in the process.

The pace of the game is really up to the players. If everyone decides to peacefully develop their base it is just logical that there will be little action. If you want more action then attack, raid, pillage.

You can now test the game in single player (in case you want to practice and take a look at the units, buildings and upgrades before you play against other players)

Now Player 1 can choose the game settings in the beginning.

Game Settings

Maximum number of winners (1-6)
For example if you choose 3, then the 3 last players alive will win the game.
Note: if the last 3 players are not allied, then the game will continue.

Turn Sea Monster on/off
If set to "ON" then a sea monster will spawn at the center of the map after an hour. It is hard to kill, but if you manage to kill it, you will be rewarded well

Town Halls, Keeps, Castles and Large Castles can shoot enemies (if there is someone inside the building)
All those buildings are able to shoot multiple units at a time, thus preventing players from being rushed to death too easily. Also the guard tower can now shoot multiple targets.