Aeroforged (4e Race)

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This page is incomplete and/or lacking flavor. Reason: Missing history, attitudes and beliefs, and aeroforged adventurers. Roleplaying an Aeroforged should be expanded upon per the preload.

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Living Construct: You are a living construct. As a living construct, you can attach and embed warforged components. You do not eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect your normally.

Unsleeping Watcher: You do not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Aeroforged Mind: You get a +1 racial bonus to your Will defense.

Aeroforged Resilience: When you make a death saving throw, you can take the better result of your die roll or 10.

Designed for Flight: When your aeroforged character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a aeroforged utility power of the same level or lower.

Split S

Aeroforged Racial Power

You descend through the air with a half-turn and a half loop.

Encounter

Immediate Interrupt

Personal

Trigger: An enemy's action causes you to fall, or a flying enemy moves adjacent to you whilst you are flying.

Effect: You shift your speed and land.

Special: If you are required to make a saving throw to avoid falling when forced of an edge, you may voluntarily fail the save in order to use this power.

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Aeroforged are smaller than their earth-bound counterparts, and have a lighter make to accommodate their primary function of flight. Their overall appearance is similar to a common Warforged, but they have methods of flight-- usually thrusters or propellers, magical or mundane-- affixed to strategic points on their bodies, primarily the feet, hips, and shoulders. Also, their bodies are more streamlined to allow them greater aerial mobility.

Aeroforged are experiments, like most other models of warforged. They revel in the open skies, and despise being confined to anywhere underground. Despite this, some become good adventurers, even finding ways to use their aerial superiority underground. Such Aeroforged are rare though, and they are considered by their fellow Aeroforged to be oddballs.

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Aeroforged favor the Ranger, Rogue, and Fighter classes. Three sample Aeroforged adventurers are described below.

82d-6 is an Aeroforged fighter. Its existence has been plagued with questions, which it has tried to ignore. However, its inferiority is beginning to get to it, and it is now seeking answers. It has joined a group of adventurers to help find the answers it seeks, all while keeping its motives hidden.

Fury is an Aeroforged ranger and marksman. While the body itself lacks a gender, it identifies as male, and is prone to overreaction to people referring to him as either genderless or "just a machine". He has, for the past decade, been searching for purpose, and when he heard of a group of adventurers that were attempting to topple the lord of a nearby country, he began his endeavor to assist them.

Sol is an aeroforged rogue. Despite being constructed with a more masculine form, the unit identifies as female. Her comparatively long life has led to her becoming fully sentient, and she has been searching for others like her for the past year.

When your aeroforged character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain an aeroforged utility power of the same level or lower.

Flight Form

Aeroforged Utility 10

You transform into an airworthy form.

At-Will Polymorph

Standard Action

Personal

Effect: You assume the Flight Form stance. Whilst in this stance you have a flight speed of 7 (hover) with a maximum altitude of 5 squares. If you take lightning or thunder damage, the stance ends and you immediately fall. You may end the form as a minor action.