To start us off:
Kimi
4*
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.

Was thinking Tulzi would be much better in a clan like the junkz (like a slightly less threatening 2* than gil (uses might be slighty similar to that waitress in piranhas Ld whatshername) since vortex already has Marty.

opp. support sounds like a fun skill. props on that!
and that crazy duel skill might just be fun to see, though it does screw up the opponent's calculations for the least common denominator in pilling...

I'd say riggs is a better version of what you're trying to get at with woot. Nevertheless, they both really are susceptible to SOA. Not even counting the SOA clans, it's just that SOA seems much more common nowadays...

and i love how firebrand is good but allows lower star -power cards to compete with it.

i love the duel abilities, hopefully it can make the calculations more interesting but i'm still worried about hugo.

Rache
3* Uppers
5/5
Defeat: Recover 2 Life per 3 Pillz
Just an experimental idea. Add two pillz to Rache (15 attack +bonus) and, if you lose, you get 2 Life back.
This honestly isn't as good as a straight Defeat: +Life. Gaining life at a pill cost on a loss just isn't worth it.

Bennie Lad
2* Piranas
7/2
Defeat: Recover 1 Pillz per 3 Life
One-third of damage done to you on the turn you played Bennie Lad is returned in Pillz. 6 Damage=2 Pillz
This is playing with fire, both conceptually and in-play. It's riskier then Defeat: +Pillz and normal pill recovery, but has higher returns. I thought about 2/3 and 1/2, but those are too powerful I think.

And now for a silly card.
Silly Sally Sully
4* Pussycats
4/4
Opp Support: Copy Bonus
Four is the magic number. Get double their bonus against a halfer. Get triple against a 3/4. Get 4X Bonus vs Mono. Face a splash, get nothing. Also, Skeelz, Roots, GHEIST, Piranas, and Nightmare don't care. But 12P against Ulu or OHKO against FPC?

Ah yes, was in a bit of a rush earlier and didn't factor in their clan bonus. IMHO it would work beautifully since even with a half deck it would still mean 7/5.

Nevertheless, i can imagine some possible complications in how opp. support calculates the opponent's deck composition - would take some scripting around and extensive bug testing to make it run smoothly, but not above the realm of possibility.

bennie, rache, and sally seems interesting.
1st off, perhaps defeat: recover 1 pillz per 3 life lost might explain bennie's ability better.
2nd, i kinda like the idea of Rache - makes you gotta pill some rather than ducking it out like marty/bonnie/etc
Lastly, sally (like the other opp. support cards) is really iffy. Love how her power is low tho, making her threat kinda non-existent. However, i can't imagine her copying pussycat's own bonus -> -8 damage, min 1? /omg
and atk clans? -40 atk min. 3 vs uppers, 48 min. 8 vs montana... omg 60 atk for 3 pillz...
perhaps we should stick with 1s (for power and damage) and a max of 4 for atk when we use "support" be it for the players' own deck or for the opponent's

I just wanna say that some clans really need an SoA, like sentinels. I assume that in the near future something like 7/4 SoA would be released, I would hope it would be skeelz (dont like liam THat much)

Now for the fun part where i talk about the abilities.What does it do,you may ask?Well,when a card faces a card with this ability,that card's bonus is switched to that of another clan's during that round. So,for example,if my opponent has a montana and a freaks hand split,if he opens with a freaks card,that card would then instead have the montanas bonus,when playing that freaks card.Obviously useless against mono-clans/rescue,and SOA,but vs nightmare or piranas,it may make the situation better or worse,depending on what your opponent has in his hand.Plus,this as a card will promote mono-use or make for some very creative decks.Gotta love that.