In this sample, the clone of the original model is created, then 'walk' and 'wave' motions combined and used as 'walk' motion.
Both instances motion can be controlled by a user. Use TAB key to switch control between instances.

Same skinned model with animation controlled by a user.
Useful sample for gaming.
This is a Blender model file, exported to Collada Dae file and imported to Cast3d.
With a new import features motion groups ( walk, jump) were extracted into a separate files and attached to character with <include> statement.

User control over the motion is supported with a new navigation utility classes.

This sample demonstrates Skin/Bone animation. It also shows how to create this kind of output with step by step instructions, starting from Blender model file, then export Collada Dae file and finally to Cast3d.

With latest code update few visualization features were introduced. Source code is available for download cast3d_091.zip with samples.
This demo sample is built with Papervision3D 2.0 support, which was also added with latest code.