But this form of positional tracking doesn't work as well as IR tracking it seems.

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"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee

"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee

I've been trying to get hydra positional to work correctly in Outerra but for some reason it isn't. I followed the guidance from that mtbs3d thread, and Opentrack definitely seems to be tracking the hydra's position, but when I launch Outerra it just doesn't work. It seems like my movements barely register with the game at all, and if they do it ends up being a random small movement that doesn't reflect what I did in the real world.

I've tried Opentrack with and without filters. Main tracker is HydraGame Protocol is FreetrackEverything else should be defaultI'm strapping the hydra to my head with the top strap of the Oculus.

Try resetting the origin in OpenTrack. The FreeTrack protocol applies some clamping, and if the position is far off the origin, it may be that no deltas are coming.Another thing is scaling - the protocol provides an arbitrary mapping from real units to a number range, so the default scaling usually needs adjusting.