Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with... [click here for more]

Barbarians of the Aftermath is a setting expansion for the Barbarians of Lemuria RPG, although fans of Post-Apocalyptic fiction will find a good deal that is useful for other systems as well.
With this book you can create any Post-Apocalyptic setting you can imagine; a realistic near future aftermath, a setting filled with all manner of science fantasy weirdness or anything... [click here for more]

The Dungeon AlphabetAn A-to-Z Reference for Classic Dungeon DesignNow updated to the same text as the third printing! This newly expanded version includes 16 additional pages of content, new endsheets, and new interior illustrations!
Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one... [click here for more]

Thicker Than Blood
Underneath the carefully crafted world of the new Earth Government, a sickness festers. The Children of Chaos hide within the mighty Chrysalis Corporation, agents of the end. Intent on bringing back the lost days of terrible old gods, they are a hidden tumor that soon will be too malignant to excise. Only one force has the power and the secrets to fight the enemy within.... [click here for more]

At LAST!!!! Price Reduction!
SORD PF is Here!!!
Finally, the Combat Helper for The Pathfinder Role Playing Game!!! "It's an impressive amount of work and the approach seems good. I like it... It reminds me a little of our original idea of what the Rules Compendium was supposed to be" (Monte Cook, designer 3rd Edition, used with permission). "Put your game to... [click here for more]

BE THE BAD GUY!
The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. Herein is the story of how you burned this insipid paradise to the ground.
It's only fair. They burned you first.
They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders... [click here for more]

Welcome to the City...
The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out.
Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles... [click here for more]

TrollsZine 4 has arrived! The fourth issue of the fan-created magazine for Tunnels and Trolls™
edited by W. Scott Grant and Dan Hembree, has 60 pages of quality content brought to you for absolutely free. This issue includes a solo adventure “Down Time”, a GM adventure “The Wild Woods”, a short story “Turmierre Returns to the Sky”, a new NPC from the world... [click here for more]

A Pathfinder Roleplaying Game compatible adventure for 1st-level PCs by Creighton Broadhurst A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading... [click here for more]

Investigator Weapons for Call of Cthulhu in the Classic era is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents.
Investigator Weapons covers handguns, rifles, shotguns, submachine guns, machine guns, flamethrowers, melee weapons, explosives, and special ammunition; and gathers together all... [click here for more]

A Level 1 Adventure
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of... [click here for more]

Somewhere, It Burns...
The sands of time slip through the hourglass. The New Earth Government mounts a desperate initiative against the Migou’s seat of power. Those that police the ar- cane underground face an invisible foe. The Disciples of the Rapine Storm descend through the ashes to assault the Land Down Under. A deadly plague suddenly grips the citizens of the New Earth Government.... [click here for more]

The World is Ready. Are You?
Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves.
Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.
In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...... [click here for more]

Maps, monsters, traps, treasure, and more...
This supplement for the free Radiance Players Guide contains a wealth of resources to enrich your adventures in Tesla's gilded world of electrotech.
Inside this 212-page game book, you will discover:
Story ideas, campaign concepts, narrative roles, and alternate approaches to running the game.
Over 130 creatures of all types including aberrations,... [click here for more]

King for a Day is a systemless fantasy sandbox campaign written in the style of Lovecraft, with more creep than gore. Set in a traditional anglo-saxon shire, the campaign is an extensive toolkit of people, places, and strange events all culminating in a horrific and unreal finale. With nearly 200 NPCs and dozens of unique locations and stories, King for a Day promises to provide many hours of gaming... [click here for more]

A Level 8 Adventure
Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage... [click here for more]

Ship Book: Pukharra Fast Scout is a supplement to the Mongoose Traveller system which details a 100-ton scout ship. Designed to go fast, this is an ideal vessel for players and NPCs alike.
Although this is designed for the 3rd Imperium setting, it could easily fit in any other.
Features: Detailed description of the layour of the Pukharra Game stats for the ship and the Grandjagoo sealed air raft... [click here for more]

The Adventures Dark and Deep™ Bestiary contains Over 900 monsters in one book, including well over a hundred brand-new monsters, with tons of illustrations.
Need we say more?
The Adventures Dark and Deep™ Bestiary is the third core rulebook for the Adventures Dark and Deep™ game, an expansion and revision... [click here for more]

Here, there be dragons!
Do you need monsters to spice up the coasts, lakes, swamps, or seas of your Pathfinder compatible campaign world? Then look no further!
In addition to all of the aquatic, semiaquatic, and swamp-dwelling creatures that have been presented in previous Alluria Publishing tomes and statistics for representatives of all 30 Cerulean Seas player character races, our team came... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's.
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure!
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow... [click here for more]

A World of Steam and Darkness!
In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of... [click here for more]

This is the book you need to play the Far Away Land Role-Playing Game. This revised version of the Tome of Awesome contains errata and rule revisions along with rules for character creation, world building, creature bestiary, creature creation, magic, weapons, and tons more.
Far Away Land is a world where noknil clones are part of a hive mind, where clown plants hurl terrible jokes... [click here for more]

A Level 1 Adventure
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky,... [click here for more]

The Lune is a multirole ship designed with small groups in mind such as freelancers, agents and adventurers. With decent armour, weapons and engines, she can fulfil a number of roles.
Contains:
A description and guided tour of the vessel
Details of 6 notable ships of the class
3 versions of the Lune with complete deckplans, specification and game sheets
The Gillow Class launch with one variant... [click here for more]

Dungeon Crawl Classics #66.5: Doom of the Savage KingsA Level 1 AdventureAt long last, the first adventure ever published for DCC RPG is now available! This is the updated second printing that was first released at Gary Con 2014. It features a fresh edit and several new pieces of art!
High above the windswept moors and darksome woods, the village of Hirot is under siege.... [click here for more]

During our successful "Deluxe Tunnels & Trolls" kickstarter, as a stretch goal we offered a reprint of the original T&T rules from 1975 if someone would purchase Ken's last original copy for a ridiculous sum of money. Someone did. So here it is. All our wonderful backers for the project got this pdf for free, and you can have it for only $1.95. This is the complete, original rule... [click here for more]

It's all fun and games until someone loses an eye, then it's a critical hit! There are many players and GMs out there who feel most role playing games are already quite lethal enough without adding insult to injury. This is obviously not the way we feel at Critical Hit Publishing. In fact, adding an additional layer of risk and lethality to combat can not only enhance the overall... [click here for more]

A Level 4 Adventure and Campaign Setting
The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death.
Bereft of patron, friend or god, your survival depends on quick... [click here for more]

These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play.
This 28-page, digest-size pdf includes rules... [click here for more]

It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting for any game where modern transhuman science fiction meets classic 70s space opera. Join a salvage mission to steal ancient tech... [click here for more]

The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.... [click here for more]

Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more... [click here for more]

To Celebrate the Andreas' birthday, from now until Nov 30 our core products will be 50% off!Discover the Adorable
In a world of myth and magic, great heroes vanquish terrible monsters and earn a place in legend. But what about the babies left behind? This book is the first exploration of a new kind of adventure, the raising of young monsters to become loyal companions,... [click here for more]

Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes.
What you will find inside:
Background and hooks... [click here for more]

HEROES, ARISE! — New Options for 5th Edition Heroes —
Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns.
But you do not fear these things. You are a hero of Midgard—and by your skill,... [click here for more]

The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and... [click here for more]

Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series!
As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit... [click here for more]

500 Unique Character Creation Questions! System and Genre Agnostic!
5 Questions was designed to help players quickly design a character background by answering five unique character questions on a single sheet of paper. These aren't simple questions like "What is your favorite color?" but rather questions that delve into your character backstory like, "What did your... [click here for more]

THE DREAD OF THIS DESOLATION
The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl,... [click here for more]

Ahoy Lubber!
With PIRATE ADVENTURERS you can provide your players with new player character options for 5th edition to create pirate themed characters. These options can be used to play an entire campaign in a pirate setting, or just to provide a player with more pirate flavored options than provided by core 5th edition materials.
Allow your players to... [click here for more]

The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!
The Black Hack is a fast playing game and the rules can be picked... [click here for more]

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you. Packed with information and new rules... [click here for more]

THE GODS DEMAND A SACRIFICE
In the worlds of fantasy, the gods are mighty, their works are evident to all. The clergy stand between the gods and mortals, receiving the commands of the gods and guiding the prayers of the faithful. Religions and religious sects take many forms. These three domains showcase very different forms of devotion to the gods: the zeal of blood sacrifice, the... [click here for more]

Death Stalks the Shadows!Legendary Hybrids: Kinetic Shinobi is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy... [click here for more]

Start your new campaign here!Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,... [click here for more]

A Horde of New 5th Edition Monsters!
DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire, and become a farmer.”
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it.... [click here for more]

Find Your Doom in the Frozen Wastes!
South, beyond the Empire’s borders, lies a land trapped in ice and snow, a land where people in whom the blood of giants flows, where strange monsters come boiling up from the depths of the earth, spawned by the ichor of gods. It is a place of violence, struggle, and death. It is also a place where heroes are forged on the anvil of adversity. Now... [click here for more]

Explore the Wild Side of New Europa!
From the darkest jungles of Africa to the rooftops of London, animals are everywhere in New Europa. Curious Creatures offers a glimpse into the less civilized side of Castle Falkenstein, drawing out into the light the marvelous, the monstrous, and the mythic for your edification and delight. Brought to you from across the Faerie Veil and written... [click here for more]