One of the new Grand Operations is called Airborne and is part of the Norway Operation. Here, players will be tasked with destroying a group of artillery cannons while a defending team tries to stop this from happening.

The attackers will drop into the battlefield from airplanes, and each player can decide when and where to eject. Once the players lands, they will need to join their squad to locate bombs and destroy enemy defenses.

Defenders will enter the map at the artillery cannons which are still intact. To stop the attackers, defenders will need to place towable weapons, fortifications, or anti-air guns. The team that loses will have a much harder go at things the following day.

DICE also touched more upon Final Stand which comes into play when the two different sides are evenly-matched. This mode is basically a tie-breaker which will determine the winner. This will be a tough fight because ammo will be hard to come by depending upon how the previous day went. And there are no respawns.

64-player Conquest returns with new features included with Battlefield 5. Players will build defenses, and fortify the frontlines using the Fortifications system, towable weaponry, and Squad Reinforcements.

In Breakthrough, at the start of the match, the map is divided into several sectors controlled by the defending team. The attackers’ goal is to take over each sectors one by one in a sequential order. This is accomplished by controlling all available capture points.

Frontlines is described by DICE as a mix of the Conquest, Rush and Battlefield 4’s Obliteration modes. Players on this map will fight over control of one flag objective at a time. Success will unlock the next one and push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives.

Battlefield 5’s Domination is an infantry-focused, scaled-down version of Conquest. Here, the two teams will fight over ownership of multiple objectives. Owning at least half of the flags will cause the enemy team to start losing respawns. If a team controls more than half of the flags, the opposing team will lose respawns even faster.

Finally, there’s Team Deathmatch. It plays just as it sounds: kill as many as you can on the opposing team to ensure victory.