I looked at all the replays but only one of them crashed for me. Didn't see anything that should be causing problems either.

Try and see if there's an active hero all the crashes have in common. Heroes sitting in base doing nothing most likely aren't the cause, so focus on who's actually out fighting and using abilities and stuff.

theboogleman wrote:The thing with fatals is that whatever caused it is hard to see in a replay. If I cast a move which causes a fatal it will fatal when I click not when move finishes(mostly).

If that happened it was just a coincidence. Just ordering a hero to use an ability isn't going to cause a crash.

I agree. That theory explains the why there's such variation in these crashes. Some games are fine, some have one or two people crash, and some have five or six. Interestingly, I haven't seen a 1.23 game yet where EVERYONE crashes.

Only one person crashed after the replays I posted last night.

It isn't a confirmed crash, because the bot log only says "[TCPSOCKET] error (recv) - ECONNABORTED. <Player> has lost the connection (connection error - ECONNABORTED)". It could also be that his internet went dead or something.

10 games of 1.23 have been played on my bot since release and 3 or 4 of those had people crashing in them. Like I said, some were one or two people, while others were more.

I'll post any replays of games where people crash if you think it'll be useful.

It shouldn't be possible for only some of the players to crash unless it's a Mac-related issue we didn't see before because so few Mac users were playing. Otherwise the cause of the crash would have to be in a local block, and we don't have anything that could do that.

What kind of bot is it? You also had a crash in your first game of 1.21, but after that nobody ever reported another one.

I actually experienced two more games where everyone crashed after that first one, but this was out of over 40 games, and I didn't see any triggers in the replays, so I never bothered to report. I can look through the log to figure out which ones they were if you want to see the replays.

At some point I decided to cheese the main, Jean comes over and flares me and the trees (not treants) next to me. Trees are destroyed, I cheese there again a few minutes later and teleport into the area where trees were destroyed. Collission gets all funky and some treants get stuck up in the air. It was as if the trees were still there collission-wise, even though they were destroyed visually. The tornado also persisted for the rest of the game.

Turkey, Merlin and I just found a pretty big fucking bug that might explain a lot of the crashing. If you spam Bloodbath like crazy, people fatal-error out of the game. All you need to do to reproduce this is get into a game with at least one other person on BNet, get even the tiniest bit of blood, and pound B like it's your redheaded stepchild and you came back drunk from the factory.

I know the pieces fit, 'cause I watched them tumble down.No fault, none to blame; it doesn't mean I don't desireTo point the finger, blame the other, watch the temple topple overTo bring the pieces back together, rediscover communication.

We accidentally did it in a 5v5, then retested in a 2v1, then retested again in a 1v1 with the same results. The 1v1 also revealed one person spamming can fatal-error both people out. It would have been a 2v1 but I fatal-errored out on the loading screen. (I didn't crash during the 2v1; delayed reaction much?)

EDIT: Tested an older version, 1.21. Bug exists there as well.

EDIT: 1.19 as well.

I know the pieces fit, 'cause I watched them tumble down.No fault, none to blame; it doesn't mean I don't desireTo point the finger, blame the other, watch the temple topple overTo bring the pieces back together, rediscover communication.

I know it's inelegant, but as a temp fix maybe just disable the ability while the Blood Bath buff is active? Or just for a few seconds after casting so pubs won't pound it? I can't read JASS so I'm afraid I'm not super helpful.

I know the pieces fit, 'cause I watched them tumble down.No fault, none to blame; it doesn't mean I don't desireTo point the finger, blame the other, watch the temple topple overTo bring the pieces back together, rediscover communication.

I got it to crash by tornadoing up to the keep, hitting it once or twice, then pounding B. And Cass got it to crash in single-player, so clearly it's not a multiple-heroes issue.

I know the pieces fit, 'cause I watched them tumble down.No fault, none to blame; it doesn't mean I don't desireTo point the finger, blame the other, watch the temple topple overTo bring the pieces back together, rediscover communication.

Mengde wrote:I know it's inelegant, but as a temp fix maybe just disable the ability while the Blood Bath buff is active? Or just for a few seconds after casting so pubs won't pound it? I can't read JASS so I'm afraid I'm not super helpful.

I'm going to give it a cooldown for now, but I still need to figure out what the actual problem is. It could pop up elsewhere.