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Originally posted by CalmOceansIf I wanted action combat I would play a console game. Tab targeting allows for tactics like crowd control and splitting techniques that simply aren't possible during action zergfests.

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Action combat as long the player is not rooted in place like in Tera.If rooting during combat is in game then I prefer tab targeting but with a fast combat like gw2 or even wow.When I want a slow combat I can always play Heroes of Might and Magic for turn based strategy (to exaggerate a little like so many fans of tab targeting slow combat do in threads like this one)

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i like tab target but also being able to actively dodge so gw2 style basically works best for me

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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Originally posted by Aerowyni like tab target but also being able to actively dodge so gw2 style basically works best for me

i second this.

Action combat (with reticle aim) only works for me if it has gamepad support (in which i agree with other posters that its a console thing more than anything).

EDIT: someone mentioned the rooting in place crap. I agree with him, if theres mobility while casting / fighting i can have fun with action combat as long as the gamepad support is there. But my preference is GW2's combat since it launched.

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Originally posted by Aerowyni like tab target but also being able to actively dodge so gw2 style basically works best for me

i second this.

Action combat (with reticle aim) only works for me if it has gamepad support (in which i agree with other posters that its a console thing more than anything).

yea tera/vindictous style is more enjoyable to me when using my xbox controller(which thankfully they both support) for mouse + kb i like tab target based games a bit more overall.. I do like all styles of combat though just depends how the game implements it and how it "feels" overall to me

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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At first I thought tab-targetting, but then i really thought about it and choose action combat.

Since playing GW2, Tera, NW.... I tried going back to a tab target game... and it was horribly slow un interesting combat.

Then I thought back to may fav game and class.... EQ and the Bard.... sure it was tab target... but playing a bard was like playing an action combat game before there was action combat mmo's. So many thing to do and manage.

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If I wanted action combat I would play a console game with a controller where I could mash buttons.

Tab targeting allows for tactics like crowd control and splitting techniques that simply aren't possible during action zergfests.

Don't be a fool. Action combat can and has just as much tactics, CC and everything else than any other method of combat. It only looks like a button mash to someone who doesn't understand what is happening.

You're letting your ignorance show.

Qirhid, which action combat game are you referring to that uses precision CC and mob splitting?

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Originally posted by fs23otm

So Action Combat is my fav, and I can't go back.

that happens to me but with a different feature, questing progression. After being spoiled (for good) by GW2 dynamics events i cant just go back to a generic, static, yawn inducing questing system. Specially if its a new / upcoming mmo. I already expect new mmos to further improve upon GW2's ideas of dynamic progression.

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Originally posted by rojo6934

Originally posted by fs23otm

So Action Combat is my fav, and I can't go back.

that happens to me but with a different feature, questing progression. After being spoiled (for good) by GW2 dynamics events i cant just go back to a generic, static, yawn inducing questing system. Specially if its a new / upcoming mmo. I already expect new mmos to further improve upon GW2's ideas of dynamic progression.

Then your cookies are really gonna be baked when the devs work out how to do actual dynamic Dynamic Events. :-)

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Originally posted by strangiato2112

I want combat to be interesting and dangerous and reward teamwork.

My favorite combat of all time, you can find it in Dark Souls. Add it to an mmo (without screwing it up just because its mmo balance mirroring jabba jibbies) and ill be there first in line. But again, since its a pc mmo i still prefer GW2's in mmos. Outside of mmos yeah DS has the best one. Meaningful combat.

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If I wanted action combat I would play a console game with a controller where I could mash buttons.

Tab targeting allows for tactics like crowd control and splitting techniques that simply aren't possible during action zergfests.

Don't be a fool. Action combat can and has just as much tactics, CC and everything else than any other method of combat. It only looks like a button mash to someone who doesn't understand what is happening.

You're letting your ignorance show.

What are you even talking about. Show me one game where you need to split a single mob out of a pack of 10 that doesn't use tab targeting.

Show me one.

Explain to me how you would even select a target in a game without targeting....how would that even work??

I've played non-target games like Vindictus, strategy is non-existent in those games, they're button combo mashfests zerg galore solofests and it's a direct result of their console combat style.