REPORTING BUGS: Please report bugs to info@hbs-studios.com. Include the bug in the subject of the email and include as many details about the bug including the steps you took to produce this bug.

Version number in-game is listed inside your PDA----------------------------------------------------------------------------------

Release 1.1.0

New Features, Improvements- Initial Linux Release!- Item use now fires a triggerable event.- Items can have passive status effects that are enabled by holding in inventory.- Items can be set to automatically be used on actor death. (e.g. cast spell on death).- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.- Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.- Mission objective style screen labels can display a bar as well as text to track progress toward goals.- Actors can now have floaties disabled via character sheet flag- Optimized visibility calcs on larger maps- Regions can now be set to displayed in game (to denote feedback to players).- Fixed an issue with hiding some props via trigger.- Add ability to have keypad & keyword input nodes in conversations.- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.- New Hi-Res UI Scaling option.

New Trigger Events- On Item Used- On Store Closed

New Actions- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}- Activate Spawner By Tag- Retain Other Trigger- Wait for Motion to Complete- Interrupt Team Movement- Set Region Visible, Set Region Color- Delete Prop By Proximity To Coordinate With Tag

- Audio should be much less “hitchy” now. - Fixed bug where player's team would still end their turn even after using haste on an ally. - Joysticks/Gamepads/Flight Controls should no longer move the camera. - Fixed bug with dispel magic not always functioning. - Fixed item duplication bug on equip screen. - Fixed sending an event through a trigger in conversation. - Fixed issue with save games being bloated with redundant tag data. - Fixed issue with players sometimes gaining +1 AP when they already had 3 AP. - Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold. - Fixed issue with actors entering fog of war erroneously running super fast. - DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations. - DMS: Fixed prop placement issues in various levels. - DMS: Fixed more typos. - Editor: Editor should now be able to select subscribed content packs as dependencies. - UGC: Fixed bug causing some subscribed content packs from appearing in game. - UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded.

Known Issues - Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix. - Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.

Bug Fixes - Fixed an issue with asset caching and optimization that was causing some users significant stalls and occasional crashes while playing. This update also includes a one-time verification of assets on startup to repair any potential cache issues introduced by prior patch.

New Features, Improvements - SMG: Aimed Shot now uses 4 bullets, down from 6. - SMG: Spray and Pray now uses 6 bullets, down from 8. - SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate. - Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3. - Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges. - Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit. - Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved. - Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12. - Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively. - Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18. - Grenades: Reduced store prices of all grenades. - Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons. - Cyberware purchase screen is now more user friendly. - Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits). - Visual improvements to the summoning grid. - General UI Improvements. - Added additional debugging for finding walkable tiles in debug mode. - Added messaging to alert user when last auto-save occurred. - Black IC is now less lethal. - Added an explanation of how Leylines work in the world of SR:R. - Added a definition of SIN in glossary.

Bug Fixes - Player can no longer sell a currently equipped outfit. - Swapping outfits will now correctly give the correct enhancements. - Player can now equip an outfit if they do not currently have one equipped. - Drones will now retain their Rigging bonus between levels. - Wired reflexes no longer dodge friendly effects. - Spirit death from overwatch no longer causes occasional hardlock - Reduced load times when loading new assets after version update. - First time OSX play will start in windowed mode to work around a crash issue for some users. - Move marker will now be visible over walls. - Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next. - Fixed issue with equip screen item filtering. - Fixed issue with installing upgraded cyberware on individual locations of a pair. - Fixed issue with hiring screen adding incorrect selected runner. - Fixed a slew of typos. - Fixed cases in conversation where attribute or skill checks were applied incorrectly. - Fixed character preview not showing 3D Character in some cases. - Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck. - Fixed various issues with hiring Coyote. - Work around some Steam Workshop upload timeout issues - Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues - We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.