My name is Tom Jackson. I make games.

To celebrate the launch of Scene View FX on the Asset Store, I’ve added a new area to my website labelled “Tools“. Here I’ll add projects that are useful in game development. Starting with my Step Sequencer, Cutscene Editor and Scene View FX. Take a look!

In my quest to make the scene view look as pretty possible, I stumbled across another issue… After lots of development, sometimes you find your scene starts getting cluttered up with gizmos. Having 3D gizmos scaled to a suitable scale really helps but sometimes I just want to explore the scene with nothing in the [...]

Image effects now available in scene view with 1 simple script. Simply add the script to any camera you would like to have the image effects on in your scene view and voila! Enable / Disable the component to toggle the image effects in the scene view. Change properties and see the results in scene [...]

Press SPACE To Generate game ideas. A great tool for inspiration. Sharp Game Ideas is a port I made of “The Game Idea Machine” created by @beeglebug. It was originally designed as a Twitter bot but I wanted ideas on demand and it contained some of the most fun little ideas out of all the [...]

Have a project where you use a lot of PlayerPrefs? This might help you out. A simple Unity editor extension that allows you to view PlayerPrefs for the currently open project in the editor, edit them, and add new ones in a friendly window. The editor should work on Mac and Windows versions of Unity, [...]

Today is an exciting day. Surgeon Simulator 2013 (the result of mine and 3 other chaps from Bossa’s entrance to the Global Game Jam) has been Greenlit by Steam for a full version! Thanks to some phenomenal and totally unexpected support we were greenlit on Steam in just under a month from first submitting our [...]

Another Europa Video! The car physics in my Europa Concept were incredibly basic. I’ve spent a good amount of time refining the vehicle physics for the full game and this is the result. This does away with the built in physics engine in Unity and uses their pacejka tire model implementation instead. It’s good. Really [...]