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Tag: optimisation

This details a project called language_design that I started September 2015 and worked on sporadically ever since. It was written in Scala.

The initial aim was to build a language that mixed aspects of Scala and Erlang. It would be strongly & statically typed, have actors, and be roughly functional. Functional in the sense that immutability was encouraged and functions were used everywhere, but purity wasn’t a big concern.

It had a feature where, given a function fun lines(reader: Reader): List[String] in scope and an r: Reader, you could call r.lines(). The point was to feel like objects (like Java), even the language didn’t have any. That was cool.

Actors would be typed, and could implement interfaces. Actors could only be sent messages it could handle. Example: an actor could implement the Sink[T] interface, handle message Next(item: Int), then be used wherever a actor Sink[T] was needed. Continue reading Programming language experiments