I will say this much to alleviate fears... Torgue's is NOT the next Moxxxi's. I was afraid of that myself.

I hope your right as having an arena battle right at the beginning wasn't a good start for me.

Spoiler: show

The arena battle is fairly low-level, even in PT2. More importantly, once you're on the Torgue Top Five, you're hunting down boss fights. To me, more like Scarlett's. Some barely-memorable bossfights meant to carry you to the end so you can unlock the raid boss.

Dunno if you are just antisocial or something, but it's way easier to just run a public game or get three friends and do it legit. And much more fun. Cause what you described doesn't sound like fun.

I don't agree. I don't think the coop game is actually very good. Every time you clear out an area, you have to waste 15 minutes while everyone inspects shitty white guns.

Play with people who don't feel the need to inspect every single item drop. When I play with my friends, we're NEVER sitting around waiting while people look at equipment. Whites and greens pretty much get ignored.

On another note, though... more importantly than the busted leveling (which includes the Lv30 PT1 cap)... Storage space needs increased yesterday. I'm already nearly tapped out from my main game gun runs and all the Lv50s I squeezed out of Scarlett's. I have about 9 spaces free between backpack and bank, and I've yet to start getting gear from Torgue's.

Ok so after hearing about all the "raid boss" BS I got a couple questions: Is there a seraph token mod out there? I plan on killing each raid boss once and trading that kill for a seraph item assuming I can find such a mod because I didn't buy nor intend on playing an MMO with Borderlands 2. Alternatively, is there a mod that removes the daily limit on raid bosses? I don't mind farming that way. I did it with Crawmerax after all.

What's the drop rate on Torgue Tokens and is the legendary always of Torgue make? Now that it's out I'd be nice to have first hand confirmation on that.

Dunno if you are just antisocial or something, but it's way easier to just run a public game or get three friends and do it legit. And much more fun. Cause what you described doesn't sound like fun.

I don't agree. I don't think the coop game is actually very good. Every time you clear out an area, you have to waste 15 minutes while everyone inspects shitty white guns.

Play with people who don't feel the need to inspect every single item drop. When I play with my friends, we're NEVER sitting around waiting while people look at equipment. Whites and greens pretty much get ignored.

The only time we feel the need to inspect loot is a return to Sanctuary after finishing significant parts of the story. It's easy enough to say most guns you pick up are simply vendor trash.

If I see an interesting weapon that may replace what I'm carrying, I'll switch to that weapon and make an immediate comparison, followed by holding E to replace right then and there.

Not playing with assholes also helps, but that's been the stickler of multiplayer online forever: If you want a really enjoyable coop game, stick to playing with friends. Leave public games to competitive games.

Dunno if you are just antisocial or something, but it's way easier to just run a public game or get three friends and do it legit. And much more fun. Cause what you described doesn't sound like fun.

I don't agree. I don't think the coop game is actually very good. Every time you clear out an area, you have to waste 15 minutes while everyone inspects shitty white guns.

Play with people who don't feel the need to inspect every single item drop. When I play with my friends, we're NEVER sitting around waiting while people look at equipment. Whites and greens pretty much get ignored.

I can't even fathom playing with someone too stupid to understand that "white" is equivalent to "shit" in this game. The game does everything possible to let you know that they are terrible vendor trash, from universally worse stats than even the shittiest green right down to having cruddy muted pallette colors with no special details so they all look the same.

Ok so after hearing about all the "raid boss" BS I got a couple questions: Is there a seraph token mod out there? I plan on killing each raid boss once and trading that kill for a seraph item assuming I can find such a mod because I didn't buy nor intend on playing an MMO with Borderlands 2. Alternatively, is there a mod that removes the daily limit on raid bosses? I don't mind farming that way. I did it with Crawmerax after all.

Good luck with that part. The crystal reward per fight versus crystal cost per item is hilariously ridiculous.

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What's the drop rate on Torgue Tokens and is the legendary always of Torgue make? Now that it's out I'd be nice to have first hand confirmation on that.

Torgue Tokens are about 1 every 1-2 enemies in certain areas once they unlock. ALL items in a Torgue vending machine are of Torgue make, including the Legendary/Item of the Day.

I can't even fathom playing with someone too stupid to understand that "white" is equivalent to "shit" in this game. The game does everything possible to let you know that they are terrible vendor trash, from universally worse stats than even the shittiest green right down to having cruddy muted pallette colors with no special details so they all look the same.

Try that approach when you cross over to PT2. Yeah, whites suck. But if you're Lv45 and you've got a choice between Lv42 Blue gear and Lv45 white gear, the white gear will always be better in that case. Gear leveling is another severely busted component of the game. In BL1, I could use Oranges from PT1 for at least a good five levels, if not ten, into PT2. Now? I need to exchange even orange Lv30s by the time I reach Lv34 enemies...even if I exchange for white.

I do not know if I am ready for a level cap...I would trade that in a heartbeat for more backpack space.

With as difficult as it is to get legendaries, I am not ready to let what I got go. I am sure at level 53 they will all be garbage. I cannot play the new DLC because I have no slots available.

Anyone want to help me boost out a bank character (will return favor) before the nerf is dropped on 360? Figure we can just kill Terra a bunch and run back to sanctuary to buy bank/bag slots.

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Dunno if you are just antisocial or something, but it's way easier to just run a public game or get three friends and do it legit. And much more fun. Cause what you described doesn't sound like fun.

Certain aspects of the game FORCE you to play with others. Which means you have to have friends who also have the DLC and WoW raiding-time on thier hands. We spent about 3 hours trying to kill raid bosses and only have 1/20th the currency needed to get even one seraph. At max I think you can MAYBE if lucky get 16 crystals per day. So 8-10 days to get one item.

So, I just tried Terramorphous solo for the first time. Honestly, I didn't find the fight that hard, but the ability to be knocked off the edge is pretty fucking cheap. It would take probably 20 minutes or so to solo him, but I feel I could do it as a sniper assassin without that mechanic. As it is, in a lot of situations that's pretty unavoidable.

Try that approach when you cross over to PT2. Yeah, whites suck. But if you're Lv45 and you've got a choice between Lv42 Blue gear and Lv45 white gear, the white gear will always be better in that case. Gear leveling is another severely busted component of the game. In BL1, I could use Oranges from PT1 for at least a good five levels, if not ten, into PT2. Now? I need to exchange even orange Lv30s by the time I reach Lv34 enemies...even if I exchange for white.

I do use it in PT2. It works, because I only register stat differences in my brain on greens or better. I don't have to worry about a white outclassing my shit because I'm constantly updating my shit. Stat jumps may be huge going up a couple levels, but whites are universally worse than greens, and greens are almost as common as whites - you'll find them dropping or from chests all the time. I don't bother getting attached to a weapon because something new and cool is always dropping, and I don't bother taking class mods or relics that only affect one type of weapon or one manufacturer. Closest I've come to limiting my arsenal is upping the effects on elemental weapons, which become so prevalent in PT2 that it's never an issue.

So, I just tried Terramorphous solo for the first time. Honestly, I didn't find the fight that hard, but the ability to be knocked off the edge is pretty fucking cheap. It would take probably 20 minutes or so to solo him, but I feel I could do it as a sniper assassin without that mechanic. As it is, in a lot of situations that's pretty unavoidable.

You can probably get all the sniper abilities you want and get down the Bloodshed tree just far enough to get Execute.

When he tosses you in the air, pop Deception and Execute-dash towards him repeatedly to get back on land.

So, I just tried Terramorphous solo for the first time. Honestly, I didn't find the fight that hard, but the ability to be knocked off the edge is pretty fucking cheap. It would take probably 20 minutes or so to solo him, but I feel I could do it as a sniper assassin without that mechanic. As it is, in a lot of situations that's pretty unavoidable.

You can probably get all the sniper abilities you want and get down the Bloodshed tree just far enough to get Execute.

When he tosses you in the air, pop Deception and Execute-dash towards him repeatedly to get back on land.

Yeah, I realize that's a possibility. My point was more that I'm not sure how the other classes will deal with that. I think the fight itself is soloable. I don't think every class has a way to combat the knockback.

Other classes also do not have a spec that supports the use of Law and Order. Which is kind of the requirement for the solo Zero fight. They all could use it, but without the skills to back it up the best they can do is take FOREVER.

It is the only way to really self heal for long stretches consistantly. Terra will at least stop health and ammo, let you run back to the fight. None of the other raid bosses do this.

Sooo...managed to take down Hyperius with a Law and Order Zer0...and TWO Maya's backing me up. Tried moving on to Master Gee, but the "acid pools" really are a Metroid Prime fight...without the benefit of Samus's abilities. Best we managed was 2/3rd health and no shield...but his harpoon salvos versus the unerring ability to mismanage pools proved too much. With the unmoved level cap, I can't help but think we're only going to get 1 level change with the last DLC, so they do all their rebalancing in one go. Of course, all these raid bosses will be set > max level + 2 again. God forbid one of them get easy enough to farm. Randy Pitchford is more obsessed with having raid bosses than a balanced game.

To be honest it was one Maya backing you up and another Maya as a backup to the backup in the event the first backup needed backup.

It got real tough to stay alive. It seemed like it took him longer to absorb the pools the further we got (on my screen it looked like he was dead center for a while but still not absorbing). Eventually the person trying to get him running into the pools is taking so much damage from the pools themselves it was hard to stay alive (I think a Matriarch mod might have been better for self regeneration). It was also tough because the longer you try to get him in one pool the more worms pop out.

I almost wanted to use a Law ans Order just so I could heal some.....that might be the worst-best idea I have had all day.

I think Pichford is more obsessed with keeping the game off GS shelves for as long as possible, so he made that carrot just out of reach enough for us to try it (but hate it the whole time).

I'm gonna need help with Pete the Ultra Invincible. I can get him down to about half his health, but I can't keep my damage up. I might respec into more sniper tree to have bigger crits to see if that helps.

So uh, is Roid damage supposed to be friendly fire? I was playing with Peter and I kept randomly going down. It turned out the bonus granted by his shield being depleted (some sort of roid nova?) was causing me to go down. It had quite a range on it too. A normal nova shield did not damage me.

Also, maybe I just really suck at the game, but once again I'm complaining that no matter how much health I have, it's never enough to survive. 59K HP? Lolz, it's all gone in one hit and oh hey, we ripped through your 32K shield too!

Again, it this stupid feeling of helplessness despite being the max level...

So, reading the wiki, this seems to be a feature, not a bug. That makes it a pain in the ass for coop games, or a Mechromancer with the Sharing is Caring skill, which makes a copy of the shield for Deathtrap...

Yikes, I can't decided if his multispin melee attack would be aboslutely terrible or incredibly awesome with this shield.

So wait, Deathtrap's whirling melee attack could be doing Love Thumper roids and novas on every hit? Whoa. I wonder if it damages Gaige. Even then, with an explosion-resistant Love Thumper, she wouldn't care.

So I really want to try letting that shield copy over to Deathtrap now. Combined with Upshot Robot, this could lead to some really interesting fights to just hang back at let Deathtrap do a large amount of the fighting.

Unfortunately, respeccing for the BFF skill tree while wanting to keep Anarchy means losing out on The Nth Degree, which is has become a very useful skill to me. Sacrifices sacrifices.

That or raise the level cap.

DrPizza wrote:

So wait, Deathtrap's whirling melee attack could be doing Love Thumper roids and novas on every hit? Whoa.

That's exactly what I'm thinking would happen.I need to get to PT2.5 to get this shield.

Anarchy bugs me, because forcing you to give up single shot weapons (including the incredibly useful Infinity pistols) is a bitter pill to swallow. And since the first tier items are split 4/1, meaning you have to have the magazine reduction if you want to use anything other than the bare anarchy skill, that's what you have to do. I do think they should have set a floor of 1, to prevent zero shot weapons.

I'm assuming by single shot you mean guns that start out with an actual magazine size of 1. Cause I've been using "single shot" (low magazine size) shotguns as a way to rapidly build Anarachy for most of my Mechromancer play time. Otherwise, yeah, I got bit by that once. The fact that it's not fixed yet is making me think this is actually being done by design. Which is stupid. But hey, the gun makes a trigger click sound!

What makes it particularly unfair is that it still uses all the ammo in multiple round-per-shot weapons. If you have a rocket launcher that uses 3 rockets per shot, but can only load 2 rockets due to anarchy, it'll still use 3 rockets. The rounding makes you worse off both times.

What makes it particularly unfair is that it still uses all the ammo in multiple round-per-shot weapons. If you have a rocket launcher that uses 3 rockets per shot, but can only load 2 rockets due to anarchy, it'll still use 3 rockets. The rounding makes you worse off both times.

That's how any multi-round per shot weapon works on any character. If the last shot expends more ammo than the magazine has available, it pulls the extra round(s) out of your reserve pool and begins the reload process. In that case, she basically comes out ahead. She gets the reload speed bonus without seeing an effectiveness reduction due to a smaller magazine. She seems built to take advantage of multibarrel weapons that way, what with the accuracy reduction from Anarchy. Put more rounds down range and it's less important when some miss.

I just got a Lv. 50 Law and Order. I just went from teh suck to I AM THE ALPHA AND OMEGA. Oh, you're knocking out stupid amounts of my health? HOW ABOUT I KNOCK YOUR STUPID FACE IN AND TAKE IT BACK. YEAH, WHAT ARE YOU GONNA DO NOW? BLEED ALL OVER ME? GO AHEAD IT ONLY HEALS ME.

Okok, exaggeration, but I already don't feel so weak for being so high level.

Also, think I found a bug: I duplicated my character (simple copy/paste of the save file) to make a Bank character. It turns out if you have more than one character of the same class, the avatar in the lobby does not change if you immediately switch to the second character.

Goddammitsomuch. The new patch resets backpack space to 27 when you quit to the main menu.

They did that a couple patches back (about a week or so ago)

Hmm. It appears then that I haven't played BL2 for more than a week. Which sucks.

But not as much as the backpack reset. I can use several methods to give myself unlimited eridium, seraph tokens, cash, orange weapons, gold keys, blah, blah, but more than 27 slots in my backpack? No. Fucking. Way. Mate. That we just *have* to stomp on in a patch.

Whatever, I can still farm the chest/slots/whatever, it's just a bit slower and more irritating now.

Even if the backpack restriction was reasonable (and I don't think that it is), it makes no fucking sense that the bank holds less shit than you can actually carry around with you at all times. It's an entire room in a building. How does it have less space than the backpack? Why can't I store 300 things in there? I'd have no problems with the backpack space restriction if the bank was able to hold way more items.

So yes, you can pass the Love Thumper to Deathtrap and yes, each melee hit he does will do large-ass friendly fire Roid explosion. It is glorious to watch from afar, but keep it to single player as other characters get caught in the explosion way to easily.

Even if the backpack restriction was reasonable (and I don't think that it is), it makes no fucking sense that the bank holds less shit than you can actually carry around with you at all times. It's an entire room in a building. How does it have less space than the backpack? Why can't I store 300 things in there? I'd have no problems with the backpack space restriction if the bank was able to hold way more items.

physical space and logic seems to have no place in this debate. 27 grenades vs 27 rocket launchers for example. But seriously the bank is way too small.