Description

Santa's stuck in a pile of magical presents! Can you learn how to use his special powers and help him escape in time for Christmas?

A Puzzling Present is a fun and friendly platforming game designed for players of all ages. Play through thirty puzzling levels, running and jumping through the snow to get Santa safely to the exit. Each world gives Santa a new special power to use - from turning gravity upside down, to jumping super high!

30 LEVELS TO PLAY!Guide Santa through three worlds, each with their own special power, and unlock new levels as you go. Run, jump and watch out for that holly!

Bored? Stuck? You can quickly skip levels or unlock everything from the options menu!

HELP WITH SCIENTIFIC RESEARCH!This game was partly designed by ANGELINA, an artificial intelligence research project from Imperial College, London. If you'd like to help us make ANGELINA better at designing games, you can rate levels as you play them and send feedback to us!

If the surveys are annoying you, though, you can easily switch them off - just check the options screen from the main menu.

MORE SURPRISES ON THEIR WAY!We're sure you've all been good this year, so we're planning for some special new content to be released for free around Christmas time.

Keep up to date with us on Twitter at @puzzlingpresent or find out more about the app and the research behind it on our website: http://www.gamesbyangelina.org

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Google Play reviews now use Google+ so it's easier to see opinions from people you care about. New reviews will be publicly linked to your Google+ profile. Your name on previous reviews now appears as "A Google User".

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Not bad The game itself is okay- a handful of levels were actually fun and the superpowers were entertaining. It is certainly an amazing concept and I'm happy to contribute, but at the end of the day it just doesn't compete with human made games. Best suggestions I could make are to have the levels progress in difficulty, knock out some of the near impossible levels, and to stop spawning above the darn spikes!

Nice experiment, but not a fun game The levels were neither challenging nor engaging. I think it's a great research idea to have a computer generate the levels and the rules for a game, however the jury is still out on whether that will produce anything that can keep the player interested.

Unresponsive Controls I liked the idea of contributing to a research-based game, but my button-presses simply didn't register 2/3 of the time. Levels that should have been a breeze were just frustrating.

Not bad The game itself is okay- a handful of levels were actually fun and the superpowers were entertaining. It is certainly an amazing concept and I'm happy to contribute, but at the end of the day it just doesn't compete with human made games. Best suggestions I could make are to have the levels progress in difficulty, knock out some of the near impossible levels, and to stop spawning above the darn spikes!

Nice experiment, but not a fun game The levels were neither challenging nor engaging. I think it's a great research idea to have a computer generate the levels and the rules for a game, however the jury is still out on whether that will produce anything that can keep the player interested.

Unresponsive Controls I liked the idea of contributing to a research-based game, but my button-presses simply didn't register 2/3 of the time. Levels that should have been a breeze were just frustrating.

Interesting concept I heard it was designed by an AI so of course had to try. However its not challenging or complex, and some of the levels start you in a position where you die instantly. Hope to see more from ANGELINA though.

Not too bad No issues with controls. There wasn't really any progression in difficulty but it ran smoothly on the S3. 4 stars for incorporating new concepts in game development and creating something useable. Keep up the good work!

Very interesting While very short, I found the game very charming. The novelty that the game was developed by an AI meant that I needed to give it a try. I'm looking forward to seeing more from ANGELINA!

Not a bad game The game ia pretty easy overall. There are some levels that are impossible to finish or even get going. Take level 1-5 for example...how am i supposed to react quick enough to save myself when you start falling right away???? Other than that not a bad game coming from a computer lol.

Fun, but controls need work This is a fun little holiday themed platformer that is only held back by unresponsive controls. Some of the puzzles are unfair, such as starting you in danger, forcing you to react immediately but not giving you the ability to do so. Still, the levels were designed by a robot and that's neat, so try it for science.

More fun than I expected. I found out about this neat project from the Ars Technica article, as I'm sure some others did as well. I like the idea behind this, and some of the levels were pretty fun. The new abilities kept me engaged, but some of the levels were nonsensically easy or difficult, for instance being dropped right onto a death traps in multiple levels. The game could be improved with less clunky controls (they are awful touch controls) and fewer levels between new abilities, or maybe better difficulty progression with the current format.

Controls Few complaints: - Fun factor is missing - Puzzles do not have much variety. Same concept and difficulty throughout. Rated not very enjoyable on most levels - Graphics are sub par - Doesn't fill screen - CONTROLS ruin the game. They block the character at times, they're unresponsive and are ugly/distracting. To fix this, use double tap as special power, single tap as jump, and use an invisible joystick for left thumb. Overall, impressive that it was designed by AI, but it still needs a lot of development.

Pretty fly for an AI Nice little platforming game with some interesting mechanics. Very impressive seeing as how it was designed entirely by an AI, particularly the special powers the AI invented. Generally the levels are well designed, although occasionally you'd encounter a level that had an extremely simple solution or one that started by dropping you to your death (meaning the first time playing it death was unavoidable and you were forced to restart). I didn't have any trouble with the controls, but they could use a bit of work, I think. Possibly just use an invisible joystick on the left and a couple of invisible buttons on the right (top half of the right side of the screen B, bottom half A, for example). It's not quite a the level of an actual human designer, but it's pretty close and definitely worth checking out.

Not bad, controls and engine need a bit of work This is a pretty impressive project for a game that's supposedly designed by AI. The biggest black eye is the spawning algorithm...this game shouldn't begin a level by dropping the player right above the thorns, and that seems like a simple fix. Controls are a bit of a pain, as the left-right buttons are far too small, and therefore can seem unresponsive. Other than that, this is a really cool project.

Controls My biggest issue is the controls. Like others have already said, they need to be bigger or something. I also don't like having on the screen to where it blocks my view because my thumbs are covering a good chunk of the screen.

Has potential - unresponsive controls hurt the experience The technology behind how this was created is impressive, but the end experience would be so much better if I didn't have to fight the controls on every level. I look forward to trying this again later with hopes this will be resolved.

Great work I am talking to Angelina, of course! Interesting project and game. I think that the "glitch" of the game starting with an action required to survive will work well if the controls are improved, with current controls it was a little aggravating. Maybe just doubling button size would go a long way.

Short and not that great, but fun for what it is It will take you all of about 10 minutes to play thru this whole game, but I thought it was 10 minutes well spent since it contributes to experimental game development. It's sort of fun, but it doesn't compare to "real" games.

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