Episode 1 PTS Patch Notes

New Main Mission: Manning National Zoo
Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.

New Main Mission: Camp White Oak
The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.

New Experience: Expeditions
Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!

New Classified Assignments

Aquarium

Datacentre

Shepherd Reward System – Call for Backup

Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements. An agent who received help will be able to endorse the helping agent.

Raid

Added Discovery Difficulty to the Washington National Airport raid.

Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party.

The Discovery difficulty level of the Raid will not drop the Eagle Bearer. Final loot rewards will be revealed closer to the release of Episode 1.

Exotics

New Exotic: Diamondback Exotic Rifle

Lever action rifle

5 round magazine

100 RPM

Talents:

"Agonizing Bite"

Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.

Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.

"Charged Proxies"

Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills.

Heroic Bosses now drop Exotics

Only exotics that the player is qualified for.

For world drop exotics it requires that the player has the drop previously

For crafted exotics, it requires that the player has the blueprint

The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics

These exotics can be team shared to other players.

Exclusive Exotics, for example the Eagle Bearer from the Washington National Airport, will not be part of the exotic loot pool.

Weapons

New Assault Rifle: Carbine 7

30 round mag

790 RPM

By default rolls with a new talent:

"Overflowing"

Every 3 reloads from empty increases your magazine capacity by 100%

New Light Machine Gun: Stoner LMG

580 RPM

200 Mag capacity

By default rolls with a new talent:

"Overwhelm"

Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds. Max stack is 5.

Shotguns will now do more damage in PvE and less damage in PvP.

Weapon Mods

Added Flashlight attachments for pistols.

Skills

Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.

We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is "giving up" on gear to reach that skill power?

Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a "red" damage build or a "blue" tank build.

To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill Haste works equivalent to speed. So, 100% Skill Haste reduces cooldown by 50%, like a car speeding up by 100% getting to its destination in half the time. This means that the player can invest in more than 100% Haste and still get something back. It also means there's a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills.

To that effect, these are the changes to Skill Haste (formerly Cooldown Reduction):

Increased the amount of Skill Haste gained from utility attribute rolls by an additional 25%

Doubled the amount of Skill Haste provided by all Skill Haste skill mods

Hard caps removed.

All current +Cooldown Reduction on existing gear becomes +Skill Haste, with an increase of 33% to their rolls

Surge Talent - Increased Skill Haste from 10% to 20%

Specialization skill mods (granted from each spec tree)

These now require 0 skill power to run.

Their bonuses are locked to a pretty high roll, making them the best power-to-performance mods in the game.

There are still higher value mods of these types that can be found in the loot pool, however those do have Skillpower requirements.

We have added character templates that allow you to properly test the Skill changes. When creating a new agent it will be equipped accordingly and we're looking forward to hear feedback from players when using these templates and testing out the balance changes mentioned below.

The Carbine 7 and Stoner LMG should now roll their proper talents.

Lowered the base cooldown of the following skills:

Scanner Pulse from 90 seconds to 40.

Remote Pulse 120 to 60

Jammer Pulse 120 to 90

Assault Turret 120 to 60

Incinerator Turret 120 to 90

Sniper Turret 240 to 60

Artillery Turret 240 to 60

Restorer Hive 240 to 90

Stinger Hive 240 to 90

Booster Hive 240 to 90

Burster Firefly 90 to 60

Demolisher Firefly 90 to 60

Explosive Seeker Mine 90 to 60

Cluster Seeker Mine 60 to 40

Mender Seeker Mine 180 to 60

Striker Drone 180 to 60

Bombardier Drone 120 to 60

Fixer Drone 180 to 60

Tactician Drone 180 to 60

Bulwark Shield 240 to 40

Crusader Shield 240 to 40

Deflector Shield 240 to 40

Further Balance changes

Increased base health of all Shields by 15%

Changed the base ammo for sniper turret from 5 to 15 and mortar turret ammo from 4 to 10.

Increased bombardier drone bomb blast radius from 4 to 5 meters.

Changed the shields regeneration to now be percentage based (base 5% hp/s while holstered and 2.5% while deployed).

In order to create threads, posts, and interact with the Ubisoft forums you need to have a Ubisoft account with a verified email address.

Verifying your email address also improves the security of your Ubisoft account, helps us provide you better support, and ensures you don't miss out on exclusive content, newsletters, and other special offers.

The email address for your Ubisoft account is currently:

We have sent you an e-mail to enable you to verify your email address. Please read and follow the instructions provided to complete this process.

If this email address is not valid, or you no longer have access to it, you can update your account details at https://account.ubisoft.com or visit support.ubi.com to open a support ticket.