Elemental: War of Magic - Highlights of AI Work in Pictures

Brad Wardell posts an update on his work with the AI. You'll have to go there to learn more since most of the post is pictures. Here are a few snippets that make some sense without the picutres:

I’ve spent the better part of last week working on the Elemental AI. Without going into too much detail, here are some notes of what has been done and what needs to be done still.

Starting out playing as Relias for the Altar.

One of the things I noticed when I was playing was that after awhile, the monsters become simply fodder for experience and gold. The low level ones just don’t keep up. So I made it so that intelligent monsters (like bandits) will tend to tame/combine up with other monsters into bigger and bigger groups as the game goes on (basically as they find each other).

This resulted in a problem in the game I’m having..

Monsters can and WILL attack and destroy settlements if they think they can do it and if they are lead by an intelligent monster.