Plague - 3.10

Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a whole heap more, all running in real-time.

benedict carter
(benedict)

Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.

In the future Plague will have new features like modifiable â??RPGâ? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.

Current Features:
-Zoom in and out at anytime to see the level â?? no mini map required

Changes

additional sprite art from Sean Lange
made zombie_hive counter decrease when zombie_hives destroyed
fixed creation of remains â?? this crashed python when uninfected humans were killed
added a timer to ai to make sims pick another destination after a few seconds (stops them getting stuck indefinitely)
added comments to sim â??add sight tilesâ? code
(last version, whoops!) made it so that health and ammo â??tick upâ? as you stand over them, no longer instant refills
increased animal burn_max so that zombies and survivors burn for a little longer