Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Stupid Ants

Ants are stupid, they just walk around randomly. Help them collect food by marking a path. Food means more ants, more ants > more food > more ants... You get what I'm saying.

Try to gather 200 ants before the time runs out !

- ants pickup food (berries and sugar)
- if they bring it back to a heap, more ants will come
- create bounding boxes to keep them in a certain area
- use your boxes wisely, sometimes it's better to just let them run arround

-- UPDATE --

Thanks for the comments so far, here's a quick apology on why the game is so short.
I tried to implement different levels so you could get the hang of how the boxes would react and what the better tactics were. But unfortunately I ran out of time leaving the game without levels but with a few bugs. Those bugs are:

- once the food recource is gone all remaining recources (if the ants are still carrying them) won't spawn any new ants.
- when you deselect a tile the collision detection fails horribly and warps ants at the border to an adjacent tile.

For those who are interested, I'll try to upload a fixed and an enhanced version somewhere this weekend.

Interesting mechanic. I think you portrayed the in game ants really well. Their movements were just what I expected in ants. It was hard to tell which box was going to move when you clicked on a square tough.

Interesting concept, and does adhere well to the theme! Only problem is the combination of non-trivial mechanics with the super-fast timer, gets really difficult to understand what is going on. But nice entry overall, and I know how limiting 48 hours are! :)

Interesting idea. For me, though, by far the best tactic was to just remove all the boxes and hope. I got 150+ every time I did that (including winning once out of about five goes), as opposed to no better than 50 by any other tactic. The idea has potential, though!

One thing is clear for me I'm not an ant leader. :)
I dont't totally understand how the bounding boxes mechanics work, sometimes I make grow the ant population over one hundred (180 my best) and others I only got 40.
I like the graphics and the music remembers me old school music 80s arcade so I love it :)
COngratulations.

I like the idea here, but the only way I could figure out how to win was by removing all the boxes. This is a fun concept, and it would be cool to see you explore it a little further. Good work for 48 hours!