Editor's Choice

Gaming has always prioritized the present at the expense of the past. But recent movements in academia and the industry itself have developed unique solutions for preserving our shared gaming history. Rob Zacny looks at how the National Videogame Archive and CD Projekt's Good Old Games are rising to the task.

Some people play videogames to relieve stress. Others play them to kill time. But some players have a more noble goal: to help make the world a better place. Maxwell McGee speaks with The Speed Gamers about their marathon charity efforts.

If you're frustrated at how complex videogame control schemes have become over the last couple decades, imagine how it would feel if you could only play with one hand. Andrew Monkelban explains how disabled gamers have adapted to modern videogame controls, and how the industry could better serve them in the future.

The arcade scene in the United States has been slowly dying for years, but one man is trying to revive it - in his garage. Pat Miller speaks with Albert Carmona about Keystone II, the new Mecca for American Street Fighter players.

Videogames often contain rule sets as complex as those of pen-and-paper RPGs. But sometimes it's more visible than others. Tom Endo explores how developers have changed their approach to communicating the rules of their games.