Reaction Command

The Warp Snipe Reaction Command as it appears in the Xigbar boss battle

A Reaction Command is a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing at certain moments in battle (or occasionally outside of battle), Sora will perform a specific action, which is indicated by the title of the command. These reactions are mostly combat maneuvers that are used to gain the upper hand on enemies, though they are also used to talk to people and open chests, among other interactions.

Occasionally, some Reaction Commands must be completed in order to end the battle. Interestingly enough, almost none of the Reaction Commands require that the player press triangle the moment it appears; in Kingdom Hearts II, the player suffers no penalties by pressing in anticipation until a reaction command is initiated. There are only three commands in the entire game that penalize such action. This contrasts Kingdom Hearts Re:Chain of Memories, wherein if the player presses during a Sleight when the prompt is not available, the Sleight will immediately cancel.

Contents

Used to talk to NPCs.
Sora can talk to his party members at certain points in the game, when they are not moving together with him. Some examples are at the Altar of Naught in The World That Never Was, and when on the Interceptor or the Black Pearl in Port Royal. Certain pieces of dialogue provide hints towards objectives and other future developments (e.g. talking to Chien-Po after clearing all three of Shang's assignments makes him bring up whirlwinds that are later introduced), and can even give the player themselves tips for upcoming battles (e.g. hinting towards weaknesses in a boss or potential reaction command opportunities). Objective locations are marked in red text as supplementary reminders.

Variations of the "Talk" command, such as "Approach" and "Interrogate", initiate story-progressing cutscenes.

Certain reaction commands are available between certain bosses and their respective Nobodies, as such they have been placed in the same categories as the Boss itself.

Reversal

Sora using Reversal.

Sora or Roxas performs a quick 180° clockwise or counterclockwise slide around the Dusk, confusing all Dusks in the area and leaving them open to attack. If Creepers are also in the vicinity, they become confused as well.

Sora grabs an Assassin that is about to self-destruct and throws it into the ground. This destroys the Assassin while dealing damage to nearby enemies and forcing other Assassins to emerge from the ground into the air. All Assassins affected are temporarily left in a dazed and damaged state, visibly seizing up.

Time stops and the area darkens while Sora and the Samurai in question enter unique fighting stances as cherry blossom petal float around them. All of Sora's commands are changed into question marks ("?") for a short period before one of them suddenly changes into "The End". Sora must select "The End" fast enough to slash cleanly through the Samurai and damage surrounding enemies with the delayed explosion. However, if Sora fails to activate the attack in time, the Samurai will slash through Sora himself and deal massive damage.

In Kingdom Hearts II Final Mix, Roxas will initiate a similar duel with Sora using a similar function during their battle. If Sora succeeds, he will knock Roxas high into the air and temporarily steal his Keyblades, having them assist in his own attacks until Roxas has a chance to reclaim them. If Roxas succeeds, Sora receives tremendous damage and knocked into the air.

Begins game in which the player has to hit the menu command O. Three commands change to X and one to O, and they rotate through the menu. If the player selects an X or takes too long, Sora is turned into a card.

Sora grabs a Berserker's or Saïx's Claymore as it carries him into the air. Sora appears to struggle with holding and controlling it, indicated by his shaking and the red and black aura surrounding his head indicating a berserk-like state. The player can then control the weapon with Sora grasping it tightly. Any nearby enemy will be pulled by the weapon not unlike the effect of a Magnet spell. After a short period, the Reaction Command "Eclipse" available.

Eclipse: Sora flips with the stolen claymore, hitting enemies caught and slowly lifting him higher into the air. He may do this two more times before "Magna Storm" becomes available.

Magna Storm: A follow-up command after the use of Eclipse reaction command attack. Sora spins with the weapon wildly, rapidly damaging all enemies caught by the previous attacks. This command also neutralizes Saïx's Berserk state, making it tantamount to progress through the boss battle against him. (Used against: Berserker and Saïx)

Sora grabs one of the Larxene by the wrist and throws her into the air. He then grabs the other, also by the wrist, and spins her around, lifting her up off the floor. He then hurls her at the other as the double falls back down, causing the two to forcibly merge and stunning Larxene for a short time.

Sora leaps back as his Power Level increases to an amount 100 points greater than Lexaeus's (equal if Lexaeus's power is 99999, the maximum). Sora then slides quickly into or behind Lexaeus, slamming him with a massive uppercut using the Keyblade and stunning him for awhile.

Sora knocks Marluxia's scythe out of his hands with the Keyblade into the air. After jumping up and grabbing the scythe, Sora slices Marluxia a few times, knocking him off his feet. Sora then flings the scythe towards Marluxia, damaging him and earning back thirteen countdown numerals (less with each use during the Data fight).

Sora runs at Marluxia, causing him to try to slash at him with a downward strike. Sora jumps over said slash and lands on top of the scythe. He then jumps again, knocks Marluxia into the air with three horizontal strikes, then lands and backswings him away, dealing heavy damage.

After being bound by the Twilight Thorn, Roxas counter an impending punch from the massive Nobody by breaking one arm and one leg free in time and slashing its face.

Used Against: Twilight Thorn

Lunarsault

After being thrown into the air by the Twilight Thorn, Roxas slashes it in the head while coming down avoid getting smacked into the ground.

Used against: Twilight Thorn

Break Raid

After tipping Roxas off the pillar, the Twilight Thorn creates a giant orb in an attempt to catch Roxas in a devastating attack. Roxas counters this by throwing the Keyblade into the orb, causing it to explode and stun it.

Demyx sidesteps towards Sora as if having fun. If Sora hits him, Demyx counters by smacking him with his sitar after a short solo. The Reaction Command allows Sora to use his Keyblade to mimic a microphone while Demyx plays, before ducking under the anticipated attack and smacking him into the air with a backhanded Keyblade hold.

Used against: Demyx's in Hollow Bastion and Demyx's Replica Data

Wild Dance

Sora grabs a Water Form to hits other Forms up to three times. The third time causes him to swing it around his head, attacking surround water forms in the area, before throwing the spinning Form and causing it to draw all other Forms towards it. It can also be used against Demyx during his boss fight himself, forcing him into Sora's attack range. The reaction command is reintroduced during the battle against Armored Xemnas's first form, where it is called "Water Dance".

After blocking an attack from either Xaldin or a Dragoon Nobody, Sora can internalize their Highwind-like attack, allowing him to copy their "Jump" ability to leap into the air and come down onto a foe instantaneously with a downward stab. As Jump replaces the Attack command, Sora cannot perform regular attacks after Learn is used, but can hold up to nine "Jump"s at any given time. Note that Magic can still be used freely.

When Xigbar attempts to snipe Sora with his high-speed bullet, Sora can reflect it back at him with a timed Keyblade swipe, also allowing access to Warp Snipe.

Used against: Xigbar and Xigbar's Replica Data

Warp Snipe (Xigbar)

Sora warps in front of an arrowgun bolt and deflects it back at Xigbar. Can be used three times in succession. This reaction command is used on both Xigbar's high-speed sniper shot as well as his charge blue shot.

Begins game in which the player has to hit the menu command O. Three commands change to X and one to O, and they rotate through the menu. If the player fails, Sora is turned into a card. During the Data Battle, the rotation randomly slows down and speeds up, and never truly slows.

When Luxord uses his final attack, he performs a variation of this at the end, wherein Sora must turn all four commands in the command menu, each individually toggling between O's and X's, into O's. During the Data Battle, the more O's Sora lands, the faster the remaining command slots toggle.

Used against: Luxord and Luxord's Replica Data

Flip

Allows Sora to flip Luxord's assisting cards face-forward, banishing the card while triggering any effect it may have attached to it.

After Saïx launches one of his claymores, or if Sora successfully blocks normal melee attack, Sora grabs Claymore as it carries him into the air. He appears to struggle with holding it, indicated by his shaking and the red and black aura surrounding his head indicating a berserk state. The player can then control the weapon with Sora holding it tightly. After a short period, the Reaction Command becomes available again. Using it again results in Sora flipping with the claymore

Eclipse

Sora, holding Saïx's claymore, flips with the claymore, hitting Saïx if in range. He may do this two times before "Magna Storm" becomes available.

Magna Storm:A follow-up command after the use of Eclipse reaction command attack. Sora spins with the weapon wildly, rapidly hitting Saïx. This command is also tantamount in neutralizing Saïx's Berserk state, and deals massive damage to him otherwise.

When facing a rising block from the skyscrapers, Sora flies and slices through all skyscrapers in his path with three quick slashes. After landing, he looks back and the buildings fall apart.

Used against: Xemnas and the Dragoon Ship in The World That Never Was

Escablade

When the Dragoon Ship attempts to drop buildings on Sora's location, Sora jumps upward and slashes through one of them before leaping forward towards the ship, granting access to the "Skyscraper" reaction command.

Skyscraper: Sora leaps past the rest of the skyscraper blocks, slashing them as he passes by while heading towards the Castle when facing Xemnas in The World That Never Was. The farther he is, the more the reaction command must be used.

Used against: Xemnas and the Dragoon Ship in The World That Never Was

Stunt Dodge

Sora makes a high leap and jumps to the other cannon. This Reaction Command is used to escape the attacks of the cannon and therefore massive damage. If one cannon has already been destroyed, Sora makes a high leap and jumps to the nearby railing to avoid getting caught in its destruction, and jumps back. If Sora fails the Stunt Dodge command when one of the cannons is destroyed, it will result in an immediate Game Over.

Used against: Xemnas and the Dragoon Ship in The World That Never Was

Riding Shot

Sora and Riku lock onto one of the skyscraper blocks and Rikue fastens onto it before Sora bats it towards the Nobody Dragoon Ship, temporarily breaking open the ship's wing shield.

Meteor Rain: In response to the Dragoon Ship slamming and fortifying its shield, Riku executes a 180° slash that breaks the skyscraper block, launching the debris towards the Dragoon Ship, successfully breaking the shield.

Sora forcefully breaks Xemnas's Invitation to Nothingness curse, then rushes up the side of the tower while Xemnas jumps down from the top. (The next action command is determined by how far apart Sora and Xemnas are when the player activates it. If nothing is pressed, Xemnas strikes Sora twice with his blades, before kicking him and finally sending him falling to the ground with another strike.

Clash: Sora and Xemnas pass by without attacking, only glancing at each other, mimicking the action taken by Roxas and Riku during their battle.

Break Through: Sora and Xemnas meet weapons on the skyscraper's screen. Sora the ducks under a swing, blocks another that positions him behind Xemnas, and knocks him away, dealing moderate damage.

Finish: Sora slams his Keyblade into Xemnas's abdomen, before knocking him downward and dashing in pursuit. Xemnas attempts to strike Sora whom is upside-down but nonetheless parallel to him, but both of his attacks are blocked. Sora smacks him in the face with the Keyblade before delivering a two-handed strike that smashes him into the side of the building.

Used against: Xemnas

Defend

When Xemnas kicks Sora's Keyblade out of his hand, Riku throws it towards him and the two block his incoming attack. Defend allows them to narrowly avoid a spinning attack, while failing deals damage to both of them.

Used against: Xemnas

Rescue

After Sora is trapped by Xemnas, Riku leaps up and frees Sora from Xemnas's grip, locking hands. Riku smacks Xemnas twice with his Keyblade's guard, before throwing him away, leaving him stunned as control switches back to Sora.

Used against: Xemnas

Reflect

Sora and Riku using Reflect.

Sora and Riku rapidly deflect the barrage of Ethereal Blades shot by Xemnas. In order to survive the attack, both (Riku) and (Sora) (or in Kingdom Hearts II Final Mix) must be rapidly pressed.

After a Bolt Tower traps Sora with a bolt laser from its antenna, Sora breaks free and reflects the bolt back at it by tapping repeatedly, generating an explosion that damages nearby enemies and breaks the Bolt Tower's antenna, stunning it. Failing the Reaction Command results in Sora getting shocked at rapid intervals.

Sora cranks a Bright Shard (Serenity Shard in Final Mix) and some HP, MP, Munny, and Drive orbs out of a Bulky Vendor, slaying it in the process. It will also have a small chance of dropping an Orichalcum. (available when 100-75% of the Bulky Vendor's HP is left).

Sora cranks a Bright Stone (Serenity Stone in Final Mix) and a moderate amount HP, MP, Munny, and Drive orbs out of a Bulky Vendor, slaying it in the process. It will also have a decent chance of dropping an Orichalcum (available when 74-50% of the Bulky Vendor's HP is left).

Used against: Bulky Vendor

Limited Capsule

Sora cranks a Bright Gem (Serenity Gem in Final Mix) and a hefty amount of HP, MP, Munny, and Drive orbs out of a Bulky Vendor, slaying it in the process. It will also have a moderate chance of dropping an Orichalcum (available when 49-25% of the Bulky Vendor's HP is left).

Used against: Bulky Vendor

Prime Capsule

Sora cranks a Bright Crystal (Serenity Crystal in Final Mix) and a massive amount of HP, MP, Munny, and Drive orbs out of a Bulky Vendor, slaying it in the process. It will also have a great chance of dropping an Orichalcum (available when 24-1% of the Bulky Vendor's HP is left).

Used against: Bulky Vendor

Root Ravager

In response to the Creeper Plant's retaliating root attack, Sora grabs the exposed root and pulls it, uprooting all Creeper Plants in the area and damaging nearby enemies with a shockwave. Failure results in Sora getting tripped by the root.

In response to a Crescendo's attempt to heal itself and its allies, Sora jumps and stomps on it, generating large HP orbs and healing the party instead (The amount of HP restored is equal to Sora's Magic stat multiplied by 30).

In response to a Fortuneteller's attempt to freeze Sora when low on health, Sora takes the timer when it's at 1 and shoots it back (or at his target), causing it to ricochet among some enemies in the vicinity. Failure results in Sora getting frozen for a short period, leaving him vulnerable.

In response to the Lance Soldier's cursed lance going berserk, Sora grabs onto the lance along with the soldier and rides it, hitting all surrounding enemies. The attack finishes by Sora guiding the lance into the ground, damaging the soldier and generating a shockwave that also damages nearby enemies.

After a Large Body or Fat Bandit is knocked into the air by a finisher, reflecting a Fat Bandit's fireballs, or the Kickback reaction command, Sora swings the Keyblade with all his might into it, sending it flying a long way. This can also hit enemies that are at point-blank range from Sora. The Kickback reaction command allows Full Swing to be used even if the Large Body is slain beforehand.

Grand Cross: A few seconds after Rodeo is activated, Lion Sora forces it high into the air, flipping it backwards and causing it to slam headfirst into the ground, destroying its head and generating a massive shockwave. (Used against: Living Bone)

Quick Blade

In response to a Magnum Loader's retaliating, lightning-fast charge, Sora matches its speed to appear behind it and strike it away.

Meteor Strike: Sora physically grabs the Morning Star and slams it into the ground, causing it to bounce and take damage while generating a small shockwave that damages surround enemies. This can be done in succession until Sora is interrupted or the Morning Star itself is slain.

Used against: Morning Star

Wind Dance

In response to a Neoshadow's joint aerial attack, Sora leaps into the air and swings his Keyblade around before spinning it rapidly, damaging all Neoshadows performing the attack as well as any airborne enemies caught.

Countering the blue flame curse that Shamans place on him, Lion Sora leaps forward and widens the distance between him and the enclosing flames. This causes the flames to damage nearby enemies, and if done quickly enough, dispels the flame and causes them to spin rapidly around Sora to deal massive damage to any enemy close to him. Failure results in Sora getting burned by the blue flames.

Countering a Tornado Step's spinning attack, Sora grabs hold of it and rides it with Keyblade extended, damaging enemies while control is given to the player to maneuver about. Sora then sends the Tornado Step away with a spin. There is a glitch where if Sora comes in contact with an upward incline, the reaction command is instantly canceled without finishing. Likewise, Sora and the Tornado Step may float if they reach a downward incline or platform edge.

Sora uses the power of light from the Keyblade to instantly defeat the Gargoyle Warrior or Gargoyle Knight once their Possessor is exposed. Also used against the Thresholder to draw out the real target, a larger Possessor, and against the Shadow Stalker to drive it out of the columns and chandelier.

Firagun allows Sora to counter the Volcanic Lord's body slam attack by catching the Heartless on his Keyblade, before spinning it. A second input sends the Volcanic Lord flying into the Blizzard Lord.

Blizzagun allows Sora to counter the Blizzard Lord's ice breath attack by jumping up and stopping the flow with his Keyblade. A second input sends the Blizzard Lord deflating and flying into the Volcanic Lord.

When the Prison Keeper attempts to swallow Lock, Shock, and/or Barrel to power up, Sora leaps in first and deals a number of blows from inside, stunning the Prison Keeper and leaving it open to attack.

Once the invisible Dark Thorn covers itself when hit with a finisher, Sora leaps up and launches off its back, allowing him to reach the chandelier above and granting access to the Catch reaction command.

Catch: Sora lands on the chandelier, dropping it it the floor and knocking the Dark Thorn away if it is caught, and granting access to the Pendulum Round reaction command. Failure results in Sora missing the chandelier and landing on the floor.

Pendulum Round: Sora swings the chandelier around, hitting the Dark Thorn and forcing it to become visible again. Failure results in the chandelier reclining back to the ceiling. (Used against: Dark Thorn)

Slingshot

After Dark Thorn throws Sora towards a column, Sora uses the momentum to round the pillar and send himself spinning rapidly back in the Dark Thorn's direction, dealing massive damage. Failure results in Sora merely slamming into the column.

Jump!: When the right head attack to bite at Sora, he uses the force from the center head's biting strength to launch himself high into the air by pulling his Keyblade out, dodging the attack and granting access to the Dog Paddle reaction command. Failure results in Sora getting bitten before performing the leap. (Used against: Cerberus)

Dog Paddle: After Sora charges up, he delivers a fast and powerful two-handed downward strike on Cerberus's center head, stunning the beast and leaving it open to attack. Failure results in the attack simply canceling and Sora falling to the ground. (Used against: Cerberus)

Sora responds to Timeless River Pete running around in fright by using the Keyblade to guide him into tripping. During the battle against modern Pete, Sora guides Timeless River Pete into modern Pete to stun him, resulting in Timeless River Pete pointing and laughing.

After the Building Site's scaffolding becomes unstable and launches Sora and enemies into the air, Sora performs a spinning slash with the Keyblade rotating around him like a propeller to damage all enemies caught.

Urninator: Sora bats the urn into the Hydra's back, temporarily stunning the heads and leaving them vulnerable to further attack. Failure results in Sora not delivering the batting swing and falling to the ground. (Used against: Hydra)

Pegasus Run

During the seven-head phase, Sora responds to the Hydra's head slam attacks by jumping on and riding Pegasus to avoid the attack, granting access to a series of Attack reaction commands.

Used against: Hydra

Sora using the Attack reaction command

Attack: Sora slashes at a head while Pegasus flies past, up to seven times. Failure results in the attacks not delivering. (Used against: Hydra)

Vanquish

After one of the Hydra's head's health is depleted, Sora, in a blindingly quick motion, slashes through it. After a small delay, the head is instantly decapitated. Failure to sever a head in time results in the head regaining half of its health. Vanquish must be used to finish the battle, severing all seven heads at once.

After Barbossa attacks Jack Sparrow, Sora helps Jack get back to his senses, allowing Jack to swing Sora around by the hand and strike an assaulting Barbossa into the air and granting access to the Sonic Dive reaction command. Failure results in Jack getting attacked by Barbossa.

Sonic Dive: Sora lands on Jack's shoulders before leaping up and attacking the airborne Barbossa with a single strike with the torso, sending him falling limp to the ground. (Used against: Captain Barbossa)

Land

In response to Barbossa's ferocious combo attack, Sora leaps up and steps on his saber during a stab, granting access to the Reverse Blade reaction command.

Used against: Captain Barbossa

Reverse Blade: After Barbossa pulls out his flintlock pistol with his free hand as Sora reacts by swinging at him, Sora strikes Barbossa with an upward slash to the chin that sends him flying. Failure results in Sora getting shot in the head for massive damage. (Used against: Captain Barbossa)

When in front of a present, Sora can knock it up to Oogie's platform in a golfer-style swing, eventually causing the glass floor to break when enough accumulate. The battle can only progress through the use of this reaction command.

When the Storm Rider dives in towards the party, Sora slides underneath it to dodge the attack, granting access to the Vertigo Toss reaction command. Failure results in the Storm Rider completing its attack, dealing heavy damage to all party members.

Vertigo Toss: Sora strikes and stabs the Storm Rider to interrupt its attack, before a third and final strike launches it high into the sky, wherein it falls to ground behind Sora. This renders the Storm Rider unconscious and vulnerable to further attack. (Used against: Storm Rider)

Hang On

Responding to the Storm Rider attempting to shake Sora off, he grabs hold of one of the spikes on its back. This allows Sora to stay on its back for a longer period of time, and grants access tot he Let Go reaction command. (Used against: Storm Rider)

Let Go: Once the Storm Rider attempts to shock its back spikes, Sora can let go. However, if the Storm Rider does not charge up its electricity, then it will instead perform another aerial maneuver in an attempt to shake Sora off, successfully doing so if Let Go is used. (Used against: Storm Rider)

When the Grim Reaper proceeds to suck up medallions from the chest, Sora grabs hold of its weapon and swings around it, eventually using it to strike the Heartless into the air and knock some medallions out of it, while also granting access to the Loot Launch reaction command.

Loot Launch: In response to the three assisting skulls closing in on him, Sora spins the Grim Reaper's weapon around before launching it at the airborne Grim Reaper, causing a massive amount of medallions to fall to the ground. Failure results in the three skulls ramming into Sora and sending him flying.

Return

Sora dumps any of his on-hand medallions into the chest, and makes the Grim Reaper vulnerable to attack again when all 882 medallions are returned.

After The Experiment breaks off into individual parts, Sora latches onto the main body and throws it in the direction of one of the other parts, damaging it and forcing it back into one piece where it can be damaged again.

When the Groundshaker is in its berserk states and attempts to stampede Lion Sora, Leap allows him to jump over and of the shockwaves its feet produce. Failure results in Sora taking damage.

Used again: Groundshaker

Fend:At the end of the Groundshaker's berserk attack, when it attempts to precisely stomp Sora as he spins into the attacking foot, Fend allows Sora to resist the Heartless's strength. If successful, Sora breaks through its foot and severs the rings connecting the head as he comes down, leaving the Heartless temporarily immobilized and vulnerable to further attack. Failure results in Sora getting smashed by the foot for heavy damage. (Used against: Groundshaker)

Disc Strike: Sora leaps up and bats Sark's disc back at him, dealing damage and stunning him. Failure results in Sora simply not performing the attack and the disc to return to Sark. (Used against: Sark)

High Climb

In response to the augmented Sark summoning a wall to prevent escape, Sora throws his Keyblade up the wall and scales it, granting access to the Needle Dive reaction command.

Charge:Repeatedly tap to refresh the beam's power. Failure to do so at fast enough intervals results in the attack stopping, though can be done to prevent Sora and Tron from getting hit by the inevitable retaliating laser attack. (Used against: Master Control Program)

These are special abilities that can be unlocked for Sora to enable a Reaction Command to "Auto [Name of Form]" when he is at a critical low health level and is in the Command Menu that contains the Drive Command.

Valor

Allows Sora to change to Valor Form when his health is at critical level and 3 Drive Points are available. (Requires "Auto Valor" to be equipped, and Goofy to be in the party and conscious)

Wisdom

Allows Sora to change to Wisdom Form when his health is at critical level and 3 Drive Points are available. (Requires "Auto Wisdom" to be equipped, and Donald to be in the party and conscious.)

Limit (Kingdom Hearts II Final Mix only)

Allows Sora to change to Limit Form when his health is at critical level and 4 Drive Points are available. (Requires "Auto Limit" to be equipped)

Master

Allows Sora to change to Master Form when his health is at critical level and 4 Drive Points are available. (Requires "Auto Master" to be equipped, and two party members to be conscious.)

Final

Allows Sora to change to Final Form when his health is at critical level and 5 Drive Points are available. (Requires "Auto Final" to be equipped, and two party members to be conscious.)

In certain boss battles, when Sora falls and King Mickey comes to his aid, King Mickey can press and hold to activate Charge, which fills up the Drive Gauge at the cost of leaving The King vulnerable. If and when the player fills up the Drive Gauge completely (3 Drive points), Charge is replaced with the Healing Light reaction command.

Healing Light: King Mickey uses the energy that was accumulated to revive Sora with full HP, MP, and Drive Gauges.

Only available when defending the Bailey gate alongside Leon. When Leon takes too much damage and falls, Sora uses the Keyblade to swing around him multiple times in order to help him back on his feet.

Call Over

Only available during escort/protection missions involving Queen Minnie and Timon & Pumbaa. Sora guides them to his location; Minnie to help escort her to the throne room then the throne itself, and Timon & Pumbaa for them to dodge Shenzi, Banzai, & Ed's attacks.

In Birth by Sleep, Reaction Commands only appear during special event battles, usually when the protagonist is fighting alongside another character. Instead of using a separate dedicated button, Reaction Commands simply replace the attack button () when they become available.

Use Transporter: Transports player to and from the Mirage Arena.

Goal: When escorting a character, such as Jaq or Snow White, Goal ends the escorting task, meaning the battle to the goal is over, like a finish line.

Avenger: When party members are hurt, various Avenger commands can be used to attack or defend against nearby enemies with . Includes Avenger Rush, Avenger Save, etc.

White Calm: When Ventus escorts Snow White, cursed trees will attempt to scare her by blowing on her. If she yells, "Help me!", then pressing activates White Calm, allowing Ventus to release a tornado of light picking up enemies to damage and stun them, as well as instantly defeating the cursed trees. This command is identical to Sign of Faith.

Last Dance: While Terra escorts Cinderella to the ballroom, an enemy may attack her. To defend her, Terra can press to block the incoming attack, then to activate Last Dance, where Terra slams his keyblade into the ground, creating a shockwave that takes out the nearby Unversed.

Joint Force: During Ventus' battle with Maleficent, she will attempt an attack that will put Ven to sleep. To avoid it, Ven can press at a circle of light that Flora, Fauna, and Merryweather cast. It requires the player to press buttons in an either clockwise or counterclockwise pattern. If it is executed successfully, Joint Force will activate, causing Ventus to launch an orb of magical light towards Maleficent that stuns and damages her.

Selfless Prince: When Prince Phillip is a party member, he will signal Aqua to come towards him, waving his shield and saying, "Here". At the pres of , Aqua and Prince Phillip lock hands as Aqua is thrown into the air, striking either a platform or Maleficent herself to allow Aqua to jump up. Against Maleficent, Selfless Prince deals damage and gives the player a boost.

Astro Shot/Strike: When Experiment 626 is a party member, he will occasionally hop up and down with a white halo around him. Pressing next to him allows the player character to grab him in a ball shape and throw him at enemies. In the Gantu and Metamorphosis boss battles, it is Astro Strike, but in the Turo Prison Block, it is Astro Shot.

Swing Slash: In the Jellyshade battle in Olympus Coliseum, Hercules will occasionally activate this move. If is pressed, Hercules will pick up and swing Ven around, and the player must spin the control stick clockwise in addition. After it is charged up, the Swing Slash command becomes available, which causes Hercules to throw Ven spinning into the Jellyshade crowd slaying anything on contact. Failure to spin the stick quickly enough ends the move and leaves Hercules dizzied.

Bronco Strike: During the Lucifer boss battle, Lucifer may jump up on to a high piece of furniture and perform a long pounce. If Ven dodges it, he can strike Lucifer and activate a Ride command with . If all the shown buttons are pressed in sequence, Ven can unleash multiple strikes upon Lucifer and stun him.

Turnover: Used in the Cursed Coach battle, Turnover can be used when an attack from the Unversed is blocked. In a flurry of strikes, the player tips the Cursed Coach over and temporarily leaves it vulnerable to attack.

Burst of Faith: When Mickey is a party member, he may occasionally yell, "Let's team up!" This signals the player to get close to Mickey and press . Burst of Faith causes Mickey and Aqua to spin with each other, generating particles of light and light energy that damages nearby enemies. It grants invincibility and is available in the Ventus-Vanitas battle when he uses his charged attack.

Dual Limit: In the final battle against Terra-Xehanort, the guardian may come up and grab Aqua. If so, the player must press repeatedly to break free. If successful, Aqua enters a bright space where Terra is behind the guardian, whom is trying to attack. If Aqua successfully reaches Terra and the player presses , Dual Limit will be activated. Terra and Aqua charge up a powerful light attack, requiring the player to press at the right time to set off an explosion that heavily damages Terra-Xehanort. This command is identical to Trinity Limit.