They have their own subtype field buffing, which is more flavorful within subtype 1 than subtype 2, not to mention dub's auto and there is no way they'd be allying themselves with any of the other subtype 1s, cause you know pirates.

Also, it kinda makes more sense as we move along in the sets and more pirate-themed cards become available, with the exception of MD -pirate- (but hey, MD lycan isn't subtyped lycan either...) The pirate subtype in A2 is removed, despite the fact there's like 20 or so pirate themed cards... And pirates do kinda end up working together in the lore anyway, even if it is only for money

Self proclaimed user of weirdness, one of the few crazy people to actually use a pure sorceress file...

I would argue that Pirates are a race/faction in the sense that they are an groups of smaller societies in the form of crews that partake in piracy that is by far a culture to them by now in addition to making ends meet. Anyways its not like there wouldn't be gathering of pirates since honestly they are humans, and as such they can't live on the sea indefinitely. There's a pirate island out there akin to tortuga or port royal in pirates of the carribean, there has to be >_>

i've had plenty of lore discussions with Jizzu... all of which are summed up as:

Jazzock: listen dammit! this is important!Gabo: nope.

Its a game and i know they "can" do it since its been done before (if forget who but someone got type changed before i'm sure of it) so when horizons sprouts and they can mess with the code better then i see no "reasonable" excuse not to make this happen with respect to the game's mechanics and meta dynamics... lore however... i think is useless and people think i'm wrong for it.

How is it fair that some field oriented cards - sometimes even standalone units - can recieve, beyond the standard insphere and lvl dependent generic support, support from 2 subtypes, sometimes even specific off sphere support, while others can't. And tightly connected also the question appears why subtypes have so different values? Beyond the 4 big nations which is understandable why are some subtypes nothing more but a description for the card while others are garant for strong buffs and a successful integration to a deck (or several decks) as optinon?Or to translate for the card point system fanatics: What is the point value for each subtype and are we even when those values are added the card?

Synergy plays an important role in the game,and its a huge difference whether a card works with 5 or 20 other cards (be it a buff, be it a strategy support or covering weakness and so on). It is a difference because it can impact the adaptability of the card/deck to the environment, which again will impact the viability of your deck (and the value of the used cards in it).

Nobody talks here about a direct buff to pirates, they are pretty decent. This is a discussion about the role and value of subtypes.

Pirates is already nice, only reason they're not more better is because of the existence of return style grimiores in falkow. Diondora, etc.And then pirates already have that spdrainer and spstealer cards..

Idk, maybe balancing team kinda wanna their enemies to hit the pirates at least once to activate the SS card which do 40 damage and -1 sp next turn.