I didn't say anything about how the map looks tho. The thing is, I am fairly sure that maps that are remade to HD need to be recreated from the scratch. Not just use better textures on existing models and replace old assets with HD ones, everything has to modeled again, every elevation change recreated, every bush placed in correct position etc.

Also, this map is not really super early stage, apart from lack of proper textures on the temple (unique assets I think, had to be either bought or created, same with the totems) it's fairly complete. It has proper lightning, particle effects for the "volcano", lots of trees and buildings that are not essential for the gameplay, neither are the totems.

Just seems like a waste of time to me to do this when you're gonna create the whole map again when going HD, unless you plan to put it into the game before. There are however what, 5 new maps and probably even more reworks of current ones that appeared on supertest at some point and we haven't heard about them ever since, so I don't see this map making it into the game before HD maps.

You have no idea what you're on about.

This is a bunch of pre-existing assets like perimeter mountains, trees, and lighting settings arranged on top of a placeholder terrain, painted with placeholder alpha blend for details like the road, and placeholder assets for things they don't already have (like giant pyramid things).

This is precisely how these things are prototyped and made. We've seen similar early map screenshots released over the years, and I vaguely recall some of them making it to supertest in the same state. Virtually every map looks like this at some point or other.

This map has been in development hell for YEARS. I remember seeing pics of it from eons ago. And it's not even anywhere near finished.

WG likes to advertise/leak incomplete features like this even when their barely out of the concept stage. That's because it's a tactic to give their playerbase the illusion that they're actually working on something interesting, something to look forward to so they don't leave the game out of boredom. Every few weeks/months they'll scramble through their "stuff that we've been planning forever but will probably not finish until 5 years from now" list and grab something flashy and then leak it so idiot players will see the "news" and go OH SHINY NEW CONTENT I CAN'T WAIT.

This is a bunch of pre-existing assets like perimeter mountains, trees, and lighting settings arranged on top of a placeholder terrain, painted with placeholder alpha blend for details like the road, and placeholder assets for things they don't already have (like giant pyramid things).

This is precisely how these things are prototyped and made. We've seen similar early map screenshots released over the years, and I vaguely recall some of them making it to supertest in the same state. Virtually every map looks like this at some point or other.

OP should be embarrassed over the thread title, honestly.

I regret nothing XD.

Frankly the map is shit not because of how it looks (altough i find it stupid to see tanks fighting in a volcano for a tiki tiki island) but for how it would play. They think that if a map looks cool it means it is an enjoyable map which is bullshit, for the same reason I am not excited by the HD maps i have seen up to now. If they think they can just slightly touch stupid maps Mountain Pass or broken like Airfield they are wrong.

Cool shiny things are cool for kids, no to me. I want maps that are fun to play.

Tried to nudge a T50 who had 7 kills from killing arty and one hit tanks, off a cliff after the game was over, in a 3/5/7 game where we steam rolled the team and I was running around the map in a Defender. This dude has 900 dpg and 1000 games in a Lowe :/