@@keripikotaku
You need to have some coding technology if you want to use it, or you can hire someone to help you.
(I'm lazy on checking it whenever herc updata)
(Did you see something missing in here? yeap, just add it.)

Preview:
Info: Just like what video show you, winner is who can own EMP when time out, so Attacker need to break EMP to be a new owner, Defender need to protect EMP until time out. Setting:
.sett_totaltime = 180; // total gaming time
.sett_waitenemydelay = 10; // wait for enemy
.sett_opendelay = 10; // wait for game map open
.sett_startdelay = 10; // wait for game start, defender can enter now
.sett_restartdelay = 60; // when EMP is down, how long that setting will restart
.sett_respawnHEARTdelay = 60; // respawn time for obstacle
.sett_respawnBOMBdelay = 60; // respawn time for bomber
.sett_reBOMBdelay = 60; // cd for bomber
Script: Another 1v1 KoE .txt db: mob_avail.txt
2414,1288
2415,1908
2416,1906
mob_db.txt
2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

Info :
After GM active this game, everyone can put their #CASH into the pool,
the more you put into it, the higher chance you will win,
for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance,
if I add another 300p, then it will be 30.769% ( 400/1300 ).
The default setting is GM active or end this game, and tax rate is 5%.
Download :
Script --- lottery.txt
SQL --- http://pastebin.com/E86ETCbf

In this video, you can see I get different bonus on same item (both item-id are 1101) after I change something in database, so you can set what you like on each equipment. Download: code --- randombonus.patch sql --- http://pastebin.com/ais6Tbt9 sample script --- http://pastebin.com/a64JSGv1 How to use: 1. add special command into your item_dbcallfunc "RandomBonusFunc", getuniqueid();
http://i.imgur.com/7kzDdsn.png 2.Modify script to what you like http://i.imgur.com/x1eL0T3.jpg Refer: script4each