Description

Last updated at 4:44, 29 Oct 2016Uploaded at 8:18, 24 Apr 2012

You call yourself a summoner? I'm not impressed. Between your tired old Flame Atronach and that sorry excuse for a corpse you call a zombie, you have the all the variety of the town bard. Maybe that head of yours is better for stopping maces than learning spells? No matter, there are other ways to call upon aid that don't require mana and fancy hand gestures. I sell secrets from a far away land, they can be yours.... for the right price.

These curious weapons appear mundane to the common adventurer, some mages might even detect the faintest trace of magic. However what you see before you are no mere wall ornaments. With the proper spell they will spring to action with a life of their own and defend yours.

Required Reagent - Ceremonial Weapon (corresponding type)

Animated Dagger (up to 2)Base Life - 75

Animated Sword (up to 2)Base Life - 100

Animated WarAxe (up to 2)Base Life - 100

Animated Mace (up to 2)Base Life - 100

Animated Greatsword (only 1)Base Life - 150

Animated BattleAxe (only 1)Base Life - 150

Animated Warhammer (only 1)Base Life - 150

Animated Bow (up to 2)Base Life - 75

Thought by many to be merely campfire tales these ghastly apparitions do in fact exist. They eagerly await the opportunity to rend the flesh from the living.

Required Reagent - Sacrificial Skull

Warrior (up to 2)Weapon - 2 Hand WeaponBase Life - 100

Defender (up to 2)Weapon - 1 Hand Sword, ShieldBase Life - 150

Archer (up to 2)Weapon - BowBase Life - 75

Mage (up to 2)Weapon - Fire Spells, ClawBase Life - 75

Thief (up to 2)Weapon - 1 Hand Sword, BowBase Life - 75

Its thought that the souls of the finest warriors reside in Sovngarde singing songs of glory and drinking mead. Some perhaps, others hunger for battle without end. These souls wait only for your call.

Required Reagent - Sanctified Skull

Warrior (up to 2)Weapon - 2 Hand WeaponBase Life - 100

Berserker (up to 2)Weapon - Dual 1 Hand SwordsBase Life - 100

Defender (up to 2)Weapon - 1 Hand Sword, ShieldBase Life - 150

Archer (up to 2)Weapon - BowBase Life - 75

Mage (up to 2)Weapon - Fire Spells, Ice SpellsBase Life - 75

Thief (up to 2)Weapon - 1 Hand Dagger, BowBase Life - 75

Pets, everybody has had one. Nothing out of the ordinary about that. The question is how many eyes does YOUR pet have, and how sharp are its teeth?

Required Reagent - Animal Treat

Spider (up to 3)Base Life - 50

Pit Spider (up to 2)Base Life - 75

Abyss Spider (only 1)Base Life - 150

Skeever (up to 3)Base Life - 50

Hunting Dog / White Wolf (up to 2)Base Life - 75

Fox (up to 3)Base Life - 50

Sabrecat (only 1)Base Life - 100

Bear (only 1)Base Life - 150

Loyal companions are hard to find and adventuring can be dangerous business. Death need not be the end, the spirits of the wilds are always eager to continue the hunt.

Required Reagent - Sacred Pelt

Spirit Fox (up to 3)Base Life - 50

Spirit Wolf (up to 2) Base Life - 75

Spirit Sabrecat (only 1)Base Life - 100

Spirit Bear (only 1)Base Life - 150

Wisps (summons 3)Base Life - 50

Favored by Necromancers everywhere the Undead are common here in Skyrim, risen from they grave they exist to do your bidding. They may not be fancy but sometimes a sack of meat between you and a blade serves well enough. Even if it does smell.

Required Reagent - Sacrificial Skull

Warrior (up to 2)Weapon - 2 Hand WeaponBase Life - 100

Defender (up to 2)Weapon - 1 Hand Sword, ShieldBase Life - 150

Archer (up to 2)Weapon - BowBase Life - 75

Mage (up to 2)Weapon - Ice Spells, ClawBase Life - 75

Thief (up to 2)Weapon - 1 Hand Sword, BowBase Life - 75

The most basic of all undead, the Skeleton is the first servant of many young grave robbing mages with a fascination with death. Whether planning your revenge on that Nord bully or plotting the overthrow of your local Jarl, the Skeleton will willingly take a blow to the head. At least he doesn't smell.

Required Reagent - Sacrificial Skull

Warrior (up to 2)Weapon - 2 Hand WeaponBase Life - 100

Defender (up to 2)Weapon - 1 Hand Sword, ShieldBase Life - 150

Archer (up to 2)Weapon - BowBase Life - 75

Mage (up to 2)Weapon - Ice Spells, ClawBase Life - 75

Thief (up to 2)Weapon - 1 Hand Sword, BowBase Life - 75

Now that you possess these sinister secrets what else could you want to know? .....I see. Its true I can be hard to find, and I always have use for more coin. This land of yours intrigues me so I think I'll stay awhile, here's where you can find me.

Sinister Merchant replaced with Miara, having grown tired of her mask and Andur's incessant rambling she has started to leave the Hall of the Dead and explore Whiterun.

All Summons how have a Lesser Power version known as "Ability Summons" these spells require no mana, do not raise Conjuration, and do not need to be equipped in hand to use.

Summon life totals adjusted to compensate for level scaling.

***************Version 1.1***************Changed the life values of all summons to be at a set level, giving them more hit points.Big thanks @Alonndo for pointing out a problem I didn't know about!!

Notes: You MUST have the required reagent for the spell you are casting, IF YOU DON'T IT WILL NOT CAST!Weapons and items used by ghosts and skeletons upgrade according to the weapons you would come across in the world.(Animated sword will change from iron>steel>dwarven>etc)

I love seeing my mods in action please feel free to upload any images you take and I will approve them for the user gallery.