Harvest Moon: Magical Melody - Musical Notes FAQ

Harvest Moon Magical Melody
Musical Notes Guide:
by Freyashawk
email: castleenchanted · aol
Last updated on 22 May 2006
Created on 4 April 2006
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This is a simple reference guide dealing with the Musical Notes obtained in
Harvest Moon's Magical Melody. It is intended only for quick reference. A
General Guide that deals with all aspects of Magical Melody is to be found at:
HM Magical Melody Beginner's Tips and Tactics Guide
In fact, there is a brief section in the General Guide that deals with the
Magical Notes, but this little guide expands that information.
This guide is divided into two basic sections. The first section gives every
Musical Note in the sequence in which listed in the Notes page of your Menu
with the brief description and little 'poetic' phrase that accompanies each
note when you obtain it. The second section is more of a walkthrough, giving
hints as to how and when best to obtain the note. In the second section, the
Musical Notes are numbered and organised into sub-sections that deal with the
activity or the nature of each note. In other words, I have listed notes
as 'Basic Action Notes', 'Festival Notes' 'Farming Notes', 'Heart-Level Notes'
and 'Achievement Notes'. I hope this will be helpful to players of Magical
Melody.
Musical Notes
Collecting Musical Notes is only one of the goals in Magical Melody, despite
the name of this Harvest Moon game, and in fact, the primary purpose of the
Notes, which is to bring the Harvest Goddess back to life, is fulfilled when
you obtain only 50 of these Notes. The order in which you collect the notes
has no particular significance. Basically, each note is given for a specific
accomplishment. Some are more important than others in terms of your farm and
your life, but they are equal in terms of their effect on the Harvest Goddess.
There are a couple of different stages with respect to this collection:
When you collect 5 notes and visit the Harvest Goddess, you will experience a
scene wherein these notes combine to create a musical instrument:
Arthur: Congratulations, yeah!
When you collect five notes they become a musical instrument.'
(You leap for joy)
Arthur: They turned into a marimba, yeah!
Carlos: I want you to collect more notes, yeah!
The second 5 notes become a timpani drum.
The third set of 5 notes becomes a harp.
The fourth set of 5 notes becomes a piano.
The fifth set of 5 notes becomes a violin.
The sixth set of 5 notes became a cello.
The seventh set of 5 notes became a flute.
The eighth set of 5 notes became an acoustic guitar.
The ninth set of 5 notes became a trumpet.
After the cello is created, you will receive a red Power Berry from the
Harvest Sprites for your good work in collecting the first 30 notes. Power
Berries increase your Stamina. Thus, collecting 30 Musical Notes should be a
priority in this game.
When you have received 50 notes, return to the Goddess Spring and you will be
surprised by a scene wherein the spell that transformed the Harvest Goddess to
stone is broken and she is restored to her vibrant self. Typically, Natsume
has created a false ending for the game, as the credits will roll and you may
feel disappointed that the game has come to an end. This is not the case,
however, as after this, the Harvest Sprites will tell you to continue to
collect Musical Notes.
There is a reward for having brought the Harvest Goddess back to life. From
this point forward, whenever you visit the Spring, your energy will be fully
restored!
Musical Notes are obtained from various activities. As you can see, they
basically celebrate every major accomplishment as well as individual
characters with whom you form relationships. In a way, the Musical Notes take
the place of the Farming Degree in MFoMT. You will receive a Musical Note
from each bachelor and each eligible girl when you reach a level of 3 hearts
and experience an event. You receive a Musical Note when you attend a
Festival for the first time. Other accomplishments are marked with a Musical
Note.
Some Musical Notes are given for rather bizarre acts, such as standing still
or drinking 10 sodas on a single occasion at the Moonlight Cafe.
N.B. Many Musical Notes are given for shipping a certain quantity of a
specific item. My own advice is to use those items instead to make recipes to
ship at the beginning of the game when you are short on cash. There are other
Musical Notes that you can obtain easily in order to win the Power Berry.
Wait until you have plenty of money before shipping the items that you need to
gain the appropriate Musical Notes. For example, the Shearing Note is
obtained by shipping 10 units of Wool. If you are trying to obtain the large
Rucksack from Martha, you will want to purchase the Yarn Maker as soon as
possible. Having done this, it would be wasteful to ship any Wool. It would
be far more profitable to the Wool into Yarn before shipping it. You
therefore may wish to wait to ship any Wool until later in the game when you
no longer need to worry about obtaining the maximum profit for every item.
Each Musical Note is given with a little philosophical phrase:
First Step Note
Received when you got your pedometer.
It's difficult to take the first step no matter what you are doing. The first
step of life note.
First Shipping Note
Received with your first shipping box shipment.
Lots of deliveries from the first. Happiness of the very first delivery note.
10,000 Steps Note
Received after 10,000 Steps with your pedometer.
You've walked 10,000 Steps. You can walk more than you think you can. A note
of strong feeling.
Cooking Note
Received when you made your first food.
Cooking for the first time.
A note for appreciating the happiness of cooking by yourself.
Island Note
Received when you went to the Island for the first time.
You have arrived on new soil! What can you catch here? A note of excitement
and happiness.
Rock Climber Note
Received the first time you scaled Mt. Moon.
Fierce winds couldn't make you quit. You've reached the top of a steep
cliff. A note giving praise to this honour.
Underground Lake Note
Received at the 100th underground level.
The strength and fortune of reaching the Underground Lake in the cave! A
note of joy for this achievement.
Night Owl Note
Received for staying up until dawn.
Tired from staying up all night. But you like to stay up sometimes. A note
of the sound of night.
Rain Note
Received for working 10 hours non-stop in the rain.
You can hear an upbeat rhythm if you run around in the rain without caring
whether you get wet.
Sun Note
Received for working 10 hours non-stop in the sun.
When you run around in the sun you feel your strength flowing through you. A
bright and cheerful rhythm.
A Stationary Note
Received for no Controller inputs for a long time.
Remaining still for some time, wanting a chance to look at the surroundings.
A quiet note.
Lone Wolf Note.
Received for not talking to any one all day.
Not speaking to anyone for some time, wanting to devote yourself to working
silently. A note that seems a little sad.
Whistle Note
Received for finger whistling 50 times.
Answering the sounds of a whistle, your beloved animals will come to you. A
bright and cheerful note.
Limitation Note
Received for a zero strength.
You failed and fell down, but sometimes that's important in life. A note for
forging ahead though you fall down.
Hustle-and-Bustle Note
Received after meeting 35 villagers.
It's great when you meet people. It takes time to get to know each other, but
a gentle note for coming together.
Poor Note
Received for having 100G or less in the morning.
When you have no money, you fully understand its importance. A note for re-
evaluating the value of money.
Lucky Note
Received for finding more than 1000G from coins.
If you pile up dirt, it becomes a mountain. You'd be happy if money piled up
like this! A note of simple effort.
High Spirit Note
Received for drinking soda 10 times or more.
Bubbles, life's way of relaxation. And sharing among friends. A note for the
refreshing drinks.
Birth of Life Note
The first baby animal is born! The moment when a new life is born. A note
for this deeply moving event.
Owner of Mother Earth Note
Received for owning 10 or more divisions.
Let's put lots of land to really good use. A note for the happiness and duty
of being a landlord.
Snow Note
Received for working 10 hours straight in the snow.
Forgetting the coldness of the day as it snows, you feel cheerful. A note of
running around.
Fodder Note
Received for cutting the grass 20 times.
Brushing Note
Received for grooming livestock 20 times.
Because they are your prized animals, groom them with all your heart. A calm
and considerate note.
Egg Note
Received for 10 eggs shipped.
Thank you, chickens. A delivery filled with gratitude. A note for wonderful
eggs.
Milking Note
Received for 10 milk units shipped.
Thank you, cows. The milk milked with gratitude. A note of calcium.
Shearing Note
Received for 10 wool units shipped.
Thank you, sheep. The wool that was gathered with gratitude. A note for soft
sheep's wool.
Dyeing Note
Received for 1 coloured yarn ball shipped.
Dyeing the wool a pretty colour, and then turning the wool into clothes, so
some one can wear it.
Gem Note
Received for shipping any one gem.
A note of sublime radiance for gems dug up from beneath the ground.
Calling Animals Note
Received for ringing the cow bell 20 times.
The sound of the bell to call the animals. A gentle note that echoes
throughout the village.
Cultivation Note
Received for tilling 100 squares.
Plowing the land, breathing heavily. A note of repeated reserve strength.
Big Eater Note
Received for eating 50 meals.
In order to build up strength, be sure to eat everything on your plate! A
note of thanks for the great meal.
Woodcutter Note
Received for cutting 20 trees or stumps.
Cutting down trees to collect lumber. A note of gratitude for the years it
takes for them to grow.
Cloud Note
Received for working 10 hrs. on a cloudy day.
A cloudy day... A sense of coming rain. A blue feeling. A sense of blessing
for flowers and grass.
Garbage Can Note
Received for throwing away garbage 20 times.
Throw garbage in the garbage can. It's an important rule to protect the
beautiful surroundings.
Weed Note
Received for pulling 100 weeds.
Little by little, every day, your steady efforts bear fruit. A note of avidly
pulling up weeds.
Gardening Note
Received for five flowers blooming at once.
Lets make beautiful scenery with lots of flowers. It will heal the hearts of
people and animals. A gardening note.
Forest Note
Received for planting one tree.
More trees and flowers. Its important for the people, animals and the land.
A note of the fragrance in green forests.
Destruction Note
Received for crushing stones, rocks, stakes, etc.
There are times when making things and breaking things seem to be the same. A
note of strength and destruction.
Diary Note
Received for 30 diary saves.
Sometimes your actions have to be bold or sometimes prudent or discreet. A
note obtained writing in your diary.
Cock-a-Doodle Doo Note
Received for winning the Chicken Contest.
A note of happiness for when the chicken you carefully raised became the best
in the village.
Moo Note
Received for winning the Cow Contest.
A note of happiness for when the cows you carefully raised became the best in
the village.
Baa Note
Received for winning the Sheep Contest.
A note of happiness for when the sheep you carefully raised became the best in
the village.
Horse Race Note
Received for winning the Horse Race.
A note of happiness for when the horses you carefully raised became the best
at the track.
Bow-Wow Note
Received for a dog friendliness level with 3 hearts.
Filled with affection for your trusted companion. Your dog is your best
friend. A note for being friends forever!
Oink-Oink Note
Received for your first Truffle shipment.
The discovery of a special treasure buried underground. How exciting! A note
for the smell of the first truffle.
Fire Prevention Note
Received for putting out your first fire.
When you make a bonfire, clean up completely afterwards! A note of relief and
safety for putting fires out.
Lost Child Note
Received for finding a lost child.
A note praising the courage shown in helping frightened children. You're a
hero.
Mole-Whacking Note
Received for whacking 10 moles.
They show their faces once in a while. Don't let them disturb the peace of
the fields! A note for protecting the fields.
Bluebird Note
Received for getting a Blue Feather.
An item that is needed to propose. It's the symbol of happiness. A note for
the Blue Feather you earned.
Wedding Day Note
Received for holding a wedding.
Your life together starts today. A happy note, hearing the bells ringing
together.
Stork Note
Received for having a baby.
The reward of your love, the happiness of being pregnant with a small life.
Thank you. A happy note.
Baby is Born Note
Received for a baby being born.
The love of two people bring new life into the world. The loud echo of a
baby's crying. A happy note.
You Can Walk Note
Received for your baby's first steps.
A moment of pure happiness as your child stands up for the first time!
A note for this happy memory.
Spring Footsteps Note
Received for attending New Year Festival.
A note of remembrance for seeing the first sunrise of the year with a special
person.
Egg Dish Note
Received for attending the Egg Festival.
Let's make delicious food with eggs. A fun note for the wonderful smell.
Spring Fragrance Note
Received for attending the Flower Festival.
The Flower Festival, held for the Harvest Goddess. A note filled with the
fragrance of flowers.
Blue Sea, White Clouds Note
Received for winning at the Beach Festival.
The Beach Festival to wish for the safety of the sea and good health. A note
played by the blue sea.
Boat Sailing Note
Received for attending the Star Festival.
Setting a small bamboo boat afloat on the river to make a wish. A note of a
special memory for two.
Firefly Flower Note
Received for attending the Firefly Festival.
The Firefly Festival to honour your ancestors. A solemn note floating on the
night sea.
Fireworks Note
Received for attending the Fireworks Festival.
Beautiful fireworks painting the summr night sky. A note of resounding booms.
Moon Viewing Note
Received for attending the Moon Festival.
Viewing the moon and looking up at the sky together. A note of this treasured
memory.
Harvest Note
Received for attending the Harvest Festival.
The joy of a good harvest. A note sending the feeling of thanks to the mother
Earth.
Pumpkin Note
Received for attending the Pumpkin Festival.
Eating pumpkin to make it through the winter in good health. A note for that
warm, fuzzy feeling.
Flame Note
Received for attending the Firefly Festival.
The flame for those who were lost at sea. Somehow peaceful; a note of requiem
for that feeling.
Popular Note
Received for receiving 5 cakes at Thanksgiving.
Sending your friends a piece of cake to show your appreciation. You may get
one too! A note for popularity!
Starlight Note
Received for attending the Starry Night Festival.
A note of remembrance for seeing the most beautiful night sky of the year with
a special person.
New Year's Sunrise Note
Received for seeing the first sunrise of the year.
Spring is already here! Celebrate the new year with a New Year's festival. A
note for refreshing your heart.
Full Bloom Flowers Note
Received for shipping each type of flower and herb.
Treasure Hoard Note
Received for shipping each type of ore.
A note of sublime radiance for gems dug up from beneath the ground.
Animal Kingdom Note
Received for raising barn animals and a chicken.
A note of happiness for buying all the animals for your farm.
Book Note
Received for reading all the books.
A complete set of books at home and at the library. A note to remember
gaining lots of knowledge.
Super Chef Note
Received for collecting 100 or more recipes.
You've gathered a lot of recipes for cooking. You're ready for anything, any
dish at all. A super chef note.
Second House Note
Received for constructing a second home.
A second house. This is every one's wish and life's dream. A note of
happiness for finally getting one.
Expert Angler Note
Received for catching each type of fish.
You've caught all the kinds of fish there are! This is the acclaim of the
true fisherman. A note for the avid angler.
Master Angler Note
Received for catching 100 or more fish.
You've fished everywhere! You've caught all kinds of fish. A note for
catching 100 fish.
Rubber Boots Note
Received for catching 10 pieces of garbage.
It's hardest to catch the one you want... Sometimes it's just like that. A
taking-it-easy note.
Wild Note
Received for a wild animal visiting your home.
A note to remember making contact with wild animals and befriending them.
Art Note
Received by getting a picture and an aging pot.
A piece of art painted on a canvas. A piece of art made from living soil. A
note for both artists.
Very Rich Note
Received when you have more than 100,000G.
Money is not everything, but it's nice to see the result of your hard work. A
note for contemplating the figures.
Flower Girl Note
Received when Nina gives you a present. (Honey)
A farm girl with a love for bright petals. Her smile as bright and cheerful
as the flowers is dazzling.
Explosive Girl Note
Received when Ann gives you a present. (Good Clay)
An inventor brimming with vim and vigour. Unending brightness like the sun,
brightening up every one around you.
Apron Girl Note
Received when Ellen gives you a present. (Char Sashimi: 100G)
A girl who loves animals, loves cooking, and looks sharp with an apron. The
short haircut sure looks cute, too.
Talented Girl Note
Received when Maria gives you a present. (Pickled Cabbage)
A young lady who loves nature and enjoys reading and art. She looks good in
her prim clothes.
Night Moon Note
Received when Eve gives you a present. (Very Berry Soda)
An attractive belle who's cheerful. And those sad eyes she shows sometimes
are attractive, too.
Girl with Glasses Note
Received when Gina gives you a present. (Milkshake)
A nurse whose* reserved, motherly and likes to keep things neat.
If you get sick, she'll take care of you. (Natsume error: should be who's)
Princess Note
Received when Dia gives you a present. (Blueberries)
A young lady who's a little haughty. But she's fainthearted and lonely. You
just can't turn your back on her.
Waitress Note
Received when Katie gives you a present. (Yogurt: 540G)
She dreams of being a master cake maker and falling in love. She's at that
awkward age, though.
Ponytail Note
Received when Gwen gives you a present. (Omelette: 620G)
She likes to ride horses. Good at cooking and draws in customers at the Inn.
And her ponytail looks cute.
Heartfelt Note
Received when Lyla gives you a present. (Wool)
She loves flowers, animals and romance. A young lady who is always smiling
like the spring breeze.
Cowboy Note
Received when Blue gives you a present. (Milk: 140G) (Sapphire Brooch at
5 hearts)
A hard-working young man. But that smile he makes is priceless. Is his hat a
special message?
Social Craftsman Note
Received when Joe gives you a present. (Dace) (Coral Brooch at 5 hearts:
1035G)
An apprentice who sets the mood, he's friendly and upbeat. A beginner angler
who knows his way around carpentry.
Cool Craftsman Note
Received when Kurt gives you a present. (Red herb) (Aquamarine Brooch at 5
hearts)
A quiet and unfreindly apprentice unlike his brother. But he's actually quite
passionate and poetic.
Doctor Note
Received when the Doctor gives you a present. (Purple herb) (Potion at 5
hearts)
A doctor who's tranquil and mellow. But he has a secret fire in his heart.
He is a friendly physician.
Patissier Note
Received when Carl gives you a present. (Pudding: 390G) (Chestnut Pie at 5
hearts: 900G)
An easygoing, optimistic cafe owner. His cakes are the cream of the crop. A
cute guy with a baby face.
Master Pick-Up Artist Note
Received when Dan gives you a present. (Apple Soda: 740G) (Grape Soda at 5
hearts)
He has a love of gambling and girls, but when the time comes, can he quit? A
hot-blooded guy from the sea.
Fisherman Note
Received when Ray gives you a present. (Amago) (Salmon Meuniere at 5
hearts: 610G)
Caught up in a life where fishing is everything. A little bit shy around
girls, but if it's about fishing, he's your man.
Traveler Note
Received when Basil gives you a present. (Limestone) (Orange Heart Perfume
at 5 hearts: 460G)
A somewhat mysterious plant hunter. Searches greenery even in the winter. If
it has to do with plants, he knows it.
Male Note
Received when Bob gives you a present. (Good Egg) (Topaz Brooch at 5 hearts)
A gentle person with strength. A reliable big brother who has a refined sense
about him.
Shy Guy Note
Received when Louis gives you a present. (Silver Ore) (Caffeine at 5 hearts)
A geeky inventor. People might think he's weak, but he is actually nice.
He's just not good with people.
Meek Heart Note
Received when Jamie gives you a present. (Go to the Harvest Goddess when you
have all other Notes.)
He is stubborn and ill-tempered. He often makes you upset, but you feel like
you were able to bond with him a bit.
Order in which you obtain Musical Notes
This is simply a suggestion because there is no time limit with respect to
collection of notes and you can obtain them in any order, but some notes are
easier than others to collect and it may be wise to collect those notes first
in order to obtain the Power Berry.
Basic Action Notes
These are Notes that are obtained for performing very basic actions. They
require little effort and therefore should be the first Notes you collect:
1. First Step Note
Received when you got your pedometer. This is the first note you will obtain
in any case, as it requires only that you take a step.
2. First Shipping Note
Received with your first shipping box shipment. All you need to do is place
one item in the shipping container to receive this note, so it should be one
of the first.
3. Stationary Note
Received for no Controller inputs for a long time. All you need to do for
this note is stand still for a few moments. This should be one of the first
you collect.
4. Lone Wolf Note
Received for not talking to any one all day. Especially at the start of the
game, when you are desperate to make money, it is very easy to spend one day
alone, speaking to no one. You need not even do this deliberately, but it
should be an easy note to obtain.
5. Limitation Note
Received for a zero strength. You obtain this note by fainting and ending up
at the Clinic. This is easy to do at the start of the game when your Stamina
is low and it takes very little to deplete the Energy Bar.
6. Night Owl Note
Received for staying up until dawn. This is another easy note to obtain at
the start of the game, as you may find that you have worked until dawn in the
Moonlight Mine without accomplishing a great deal! This is not recommended as
a general course of action but it is worth doing once at the start to collect
the Note.
7. Sun Note
Received for working 10 hours non-stop in the sun. The Rain Note and the Sun
Note basically are the same, apart from weather requirements. It is not
difficult to stay outside for 10 hours in any type of weather. You must stay
outside, however, for the entire period. Entering a building will mean that
you will not obtain the note.
8. Rain Note
Received for working 10 hours non-stop in the rain. I have listed this one
after the Sun Note only because there is a greater probability that you will
have Fair Weather than Rain in the Spring season. You therefore probably will
be able to collect the Sun Note first. In any event, remember only that you
have to stay outside for 10 hours. Entering any building, including your own
house will disqualify you.
9. Cloud Note
Received for working 10 hrs. on a cloudy day. Like the Sun, Rain and Snow
Notes, this is obtained by staying outside for 10 hours on a cloudy day. You
will find the weather conditions listed on the television's weather channel.
Make certain that you do not enter any building during this period as that
will disqualify you.
10. Snow Note
Received for working 10 hours straight in the snow. I do not think this will
be one of the first 30 notes that you obtain, simply because snow occurs only
during the Winter Season but I am listing this note here as it is one of the
four 'Weather Notes', and the same conditions apply as to the Sun, Rain and
Cloud Notes.
11. Cooking Note
Received when you made your first food. Cooking for the first time. Using a
knife to make sashimi is considered 'cooking'. After catching your first
fish, make it into sashimi to obtain this Note. There are a few fish that
cannot be made into sashimi, but most of them can. It is suggested that you
obtain all cooking implements from the Junk Shop as soon as possible, however,
as this will result in more Magical Notes as well as giving you more food to
restore your energy and increase your income.
12. Gem Note
Received for shipping any one gem. This note is given for shipping any gem,
including a Moonstone, which is not a difficult gem to find in the Moonlight
Mine. It is highly recommended that you spend some time mining from the very
start of the game. It is a great source of income and it will help you 'level
up' your Hammer and Hoe. Using your Hoe, you can find Pontata Root, Good Clay
and coins in the Mines. Pontata root is an excellent source of energy.
Shipping Good Clay will bring Saibara to the village. Coins found in the
ground are not a primary source of income but everything counts at this stage!
There is a Musical Note to be collected when you have found 1000G in the earth
but that probably will not be one of the first 30 that you collect.
13. Poor Note
Received for having 100G or less in the morning. This can be one of the first
notes you obtain or can be obtained much later in the game if you would rather
not use all your money at the start of the game. The catch here is the fact
that you basically cannot ship ANY item if you want to obtain this note. It
is easy enough to spend all the money you have, but to fail to ship anything
means that you will have no money the next day which is when you qualify for
this note. I personally would rather wait until later in the game to obtain
this, when I have met all my basic requirements. It can be easily obtained by
purchasing more properties on a single day later in the game. I am listing it
here, however, because it is very easy to obtain if you are willing to be
broke for an entire day early in the game.
14. Diary Note
Received for 30 diary saves. This is one of the easiest notes to obtain if
you are accustomed to saving frequently. You actually could cheat a little
and simply save your game again and again standing in front of the table on a
single occasion, overwriting your game repeatedly until you obtain the Note.
Frequent saving of the game is recommended, however, simply because you will
be able to quit the game without saving if you make some terrible error,
knowing that you will not lose an entire day's work by doing so!
15. Fire Prevention Note
Received for putting out your first fire. By using the Bonfire Set and then
using the Watering Can afterwards to put out the fire, you will obtain this
Note. The Bonfire Set is a very useful item. When you are fishing and need
energy quickly, simply use the Bonfire Set to cook all your fish. Unprepared
fish cannot be eaten, but fish thrown on the bonfire can. Obviously you will
not be able to do this when it is raining or snowing but at any other time, it
can be very useful. It certainly should be one of the first notes you collect.
16. Big Eater Note
Received for eating 50 meals. Eating a single item counts as a meal. By
eating items frequently to replenish your strength, you can obtain this Note
within the first week of the game. It is not suggested that you eat items
simply in order to collect the Note but it should not take long.
Festival Notes
Many notes are received simply by attending a Festival for the first time.
Obviously as Festivals occur in every Season, some of these Notes cannot be
collected until you reach the Season in which the Festival takes place but I
am listing them all here. As you can see, there are 13 Notes that are given
for nothing more than the act of showing up at a Festival:
17. Spring Footsteps Note
Received for attending New Year Festival. I am listing these Notes in
chronological order, but this one cannot be obtained until the 1st day of your
second year, as you will start the game AFTER the New year Festival in your
first year.
18. Egg Dish Note
Received for attending the Egg Festival. This is the first Festival note
actually that you can receive. Simply go to the Village Square on the day of
the Egg Festival to obtain it.
19. Spring Fragrance Note
Received for attending the Flower Festival. This is the second Festival note
you should be able to obtain simply by attending this Spring Festival,
provided that you have placed one flower in the collection box during the week
preceding the Festival.
20. Boat Sailing Note
Received for attending the Star Festival. Accept the invitation and meet your
partner in the Square to obtain this Note.
21. Firefly Flower Note
Received for attending the Firefly Festival. Here again, you must place an
item in the Collection box during the week preceding the Festival to guarantee
that the Festival will occur. Having done so, simply go to Moonlight Beach
for the Festival to obtain this Note.
22. Fireworks Note
Received for attending the Fireworks Festival. This is another Summer
Festival that takes place at Moonlight Beach. Simply attend in order to
receive the Note.
23. Moon Viewing Note
Received for attending the Moon Festival. Accept the invitation and meet your
partner in the Square to experience this Festival and obtain the Note.
24. Harvest Note
Received for attending the Harvest Festival. Again, you must place at least
one crop in the shipping container in the Square in order to guarantee that
this festival will occur. Having done so, simply go to the Square to attend
the Festival and obtain the Note.
25. Pumpkin Note
Received for attending the Pumpkin Festival. Place one pumpkin in the
shipping container in the Square to guarantee that the Festival will occur.
When you attend for the first time, you will receive both a Note and a Power
Berry!
26. Flame Note
Received for attending the Firefly Festival. You must place one stake in the
collection box in the Square during the week prior to the Festival to
guarantee that this Festival will occur. After doing so, simply go to
Moonlight Beach on the day of the Festival to obtain this Note.
27. Starlight Note
Received for attending the Starry Night Festival. Accept the invitation and
meet your partner in the Square to experience the event and obtain this Note.
28. New Year's Sunrise Note
Received for seeing the first sunrise of the year. Choose a partner and meet
him/her in the Square to experience this event and obtain the Note.
Easy Achievement Notes
29. Super Chef Note
Received for collecting 100 or more recipes. All you need to do to obtain
this Note is to buy all the Cooking Implements at the Junk Shop. You do not
have to obtain the special recipes from characters when they reach 5 hearts to
gain this Note, nor do you need to actually make the dishes. It is the
capacity to make them that counts here.
30. Destruction Note
Received for crushing stones, rocks, stakes, etc. This actually can be one of
the easiest Notes to obtain and only requires that you do a bit of mining. By
smashing rocks in the Moonlight Mine, you will earn this Note quickly. It can
be earned in other ways by using your hammer on rocks outside the Mines but
mining is a profitable and useful activity.
31. Treasure Hoard Note
Received for shipping each type of ore. This is fairly easy to obtain as all
you need to do is ship every ore that is found in the Moonlight Mine as well
as Moonstone. It is not necessary to ship the rare gems from the Lake Mine to
gain this note.
32. Full Bloom Flowers Note
Received for shipping each type of flower and herb. This Note simply requires
that you ship one of every type of flower and herb. You will not be able to
obtain it before Autumn because you need to be able to ship flowers and herbs
available in each season but you should have it before the end of Autumn in
your first year.
33. Animal Kingdom Note
Received for raising barn animals and a chicken. You need a chicken coop, a
barn and one of each type of animal to gain this Note.
Farming Notes
34. Whistle Note
Received for finger whistling 50 times. You can bring your horse, dog or pig
to you by whistling, using the L Button. This is a Note that you can gain
quickly by whistling again and again or gradually in the natural course of
events, depending on how desperate you are for a Note.
35. Calling Animals Note
Received for ringing the cow bell 20 times. You can ring the bell 20 times on
a single occasion actually in order to receive this note. If you are in need
of notes, buy a bell and ring it 20 times inside the barn! On the other hand,
if you enjoy the business of herding your animals in and out of the barn, you
can use it on a daily basis and earn the Note gradually.
36. Egg Note
Received for 10 eggs shipped. You probably will be able to afford a chicken
before you can purchase any livestock so this may be one of your first Farming
Notes. Simply ship 10 eggs to gain it. Any type of egg counts for this
purpose.
37. Fodder Note
Received for cutting the grass 20 times. This is not a difficult note to
obtain but you will need to grow grass in order to be able to cut it. You
either can grow two plots of 3 x 3 squares and cut that twice or you can grow
one plot of 3 x 3 squares and cut it repeatedly to obtain this note.
38. Brushing Note
Received for grooming livestock 20 times. You will need a Brush, purchased at
the Blue Sky Ranch, if you wish to earn this Note. Brushing your livestock
raises their heart levels. It is good to brush an animal every day until
he/she reaches 10 hearts. Hearts are lost when you fail to feed an animal or
leave him/her outside in bad weather but you can lose a heart as well if you
never groom the animal.
39. Milking Note
Received for 10 milk units shipped. The Milking Note is easier to obtain than
the Shearing Note as a cow can be milked daily once she becomes an adult. It
will require only ten days of milking one cow, provided you ship the Milk, to
gain this note.
40. Birth of Life Note
Received for your first baby animal birth. By using the Miracle Potion on one
of your Animals, you will receive this Note when the baby is born.
41. Shearing Note
Received for 10 wool units shipped. I am listing this here, although I
personally recommend waiting until later in the game to obtain this note. A
sheep can be sheared once in a week. At the very least, it will take two and
a half months to obtain this Note if you have only one sheep and ship all the
wool it gives. My own preference, early in the game, is to save the wool
until I can buy a Yarn Maker and then make all the wool into yarn to ship as
yarn is far more valuable than wool. Every player has his/her own
preference, however, and this is not a difficult note to obtain.
42. Dyeing Note
Received for 1 coloured yarn ball shipped. Ideally, you will need a barn, a
Sheep, a Yarn Maker and a Dye Pot to obtain this Note but in fact it is
possible to cheat with this one. You can buy a ball of dyed yarn at the
Hearty Lyla Gift Shop and ship that if you are desperate to obtain this Note.
On the other hand, a Yarn Maker is a good investment and dying your own yarn
can be fun and profitable, especially in the case of Dull Yarn.
43. Gardening Note
Received for five flowers blooming at once. All you need to do is plant one
bag of flower seeds. If you water even 5 squares each day, you will receive
this note when the flowers bloom.
44. Forest Note
Received for planting one tree. All you need to do to receive this note is to
plant a single tree. Planting an orange tree at the start of the Summer
season will give you a Note and it will give you one or two oranges as well
before Autumn.
45. Cultivation Note
Received for tilling 100 squares. This Note simply requires a bit of effort.
A plot is 3 x 3 squares, which equals 9. You have to till almost 10 plots to
obtain this note. To till a plot, you must make certain that the ground is
clear, which means that all weeds and stones must be removed first. In
tilling the land with your hoe, you may find coins as a bonus.
46. Weed Note
Received for pulling 100 weeds. This is another Note that simply requires a
bit of effort. You can earn it as quickly as you like, as long as you have
enough energy to pull weeds. Energy is at a premium at the start of the game
so you will have to decide where to use the small amount of energy you have.
Pulling weeds (which actually means picking them up and throwing them, always
making certain NOT to litter) is a necessity if you wish to till the soil, so
you can earn this Note gradually as you clear more of your land for crops or
you can earn it quickly by destroying every weed on your property before you
ever begin to plant. I recommend a more gradual approach to this note as you
need to make money on a daily basis and pulling weeds is not profitable.
47. Woodcutter Note
Received for cutting 20 trees or stumps. Lumber is a necessity if you wish to
expand your house or build a chicken coop or barn. The only problem as always
is lack of energy and time. If you can cut a few branches each day, you can
earn this Note and acquire lumber for building projects at the same time.
48. Owner of Mother Earth Note
Received for owning 10 or more divisions. I am listing this note here as it
deals with Farming but it is probably one that you will not obtain as early as
some of those that follow in the 'Heart Level' Notes section. It requires the
ownership of 10 lots of property and you will need to have a fair sum of money
to be able to afford to purchase this much land.
Heart Level Notes
When you reach 3 hearts with any eligible girl or bachelor (whatever your
gender), you will receive a visit, a gift and a Musical Note. The following
Notes are given in the order in which they appear in your Notes Menu.
49. Flower Girl Note
Received when Nina gives you a present. Nina is Liz's daughter and she can be
found most often at the Spring Farm. Her gift is Honey.
50. Explosive Girl Note
Received when Ann gives you a present. Ann is Michael's daughter and she can
be found most of the time at the Junk Shop. She loves to explore the mines
and can be found on the ground floor of the Moonlight Mine often. Her gift to
you is Good Clay.
51. Apron Girl Note
Received when Ellen gives you a present. Ellen is Hank's daughter and Blue's
cousin. She can be found most often at the Blue Sky Ranch. Her gift to you
is Char Sashimi, which ships for 100G.
52. Talented Girl Note
Received when Maria gives you a present. Maria is the daughter of Theodore,
mayor of Flower Bud Village. Maria is the local librarian. She can be found
at the Library during opening hours and at the Mayor's house at other times.
Her gift to you is Pickled Cabbage.
53. Night Moon Note
Received when Eve gives you a present. Eve is the granddaughter of Terry and
the niece of Duke, who owns and runs the Moonlight Cafe. She can be found
between 6.00 p.m. and midnight at the Moonlight Cafe. At other times, she can
be found at many of the scenic spots in the village, often by the seashore or
the Lake. Her gift to you is Very Berry Soda.
An attractive belle who's cheerful. And those sad eyes she shows sometimes
are attractive, too.
54. Girl with Glasses Note
Received when Gina gives you a present. Gina moves to Flower Bud Village when
Alex expands his Clinic to include a Sanatorium. She is a nurse who cares for
Dia. She can be found either at the Clinic or the Sanatorium. On Wednesdays,
when the Clinic is shut, you may find her at the Junk Shop. Her gift to you
is a Milkshake.
55. Princess Note
Received when Dia gives you a present. Dia is a troubled young girl who stays
at the Sanatorium. She usually will be either at the Clinic or the upper
floor of the Sanatorium. Sometimes she can be found in the Forest outside the
Workshop. She is very shy and may appear arrogant until you raise her heart
level. Her gift to you is Blueberries.
56. Waitress Note
Received when Katie gives you a present. Katie works at the Cafe Callaway as
a waitress. She can be found outside the Cafe Callaway in the morning before
it opens and inside the Cafe itself during business hours. Her gift to you is
Yogurt, shipping for 540G.
57. Ponytail Note
Received when Gwen gives you a present. Gwen is the cook at the Perch Inn.
She loves horses and often will compete in the Horse Races. She can be found
in the kitchen at the Perch Inn during most hours but will be found often
outside the Workshop between 1.00 p.m. and 5.00 p.m. Her gift to you is an
Omelette with shipping value of 620G.
58. Heartfelt Note
Received when Lyla gives you a present. (Wool) Lyla loves flowers and when
you have shipped flowers, she will open the Hearty Lyla Gift Shop at the
eastern border of Flower Bud Village. Her gift to you is Wool.
59. Cowboy Note
Received when Blue gives you a present. Blue is Hank's nephew and Ellen's
cousin. He works at the Blue Sky Ranch with Bob and can be found there during
the day, either outside in the pasture or in one of the back rooms. He can be
found in the evening at the Moonlight Cafe. His gift to you at 3 hearts is
Milk, shipping at 140G. At 5 hearts, he will give you a Sapphire Brooch.
60. Social Craftsman Note
Received when Joe gives you a present. Joe is Woody's apprentice. He works
with his brother Kurt at the Workshop. He can be found there during opening
hours. As he is a sociable chap, he often can be found at the Cafe Callaway
at lunchtime. On his day off, he likes to fish and can be found near the
river. His gift to you at 3 hearts is Dace. At 5 hearts, he will give you a
Coral Brooch with shipping value of 1035G.
61. Cool Craftsman Note
Received when Kurt gives you a present. Kurt is Woody's apprentice and he
works with his brother Joe at the Workshop. He can be found there during
opening hours. He is quiet and prefers mining to socialising. His gift to
you at 3 hearts is Red Herb and at 5 hearts he will give you an Aquamarine
Brooch.
62. Doctor Note
Received when the Doctor gives you a present. The Doctor is one of the most
serious characters in Flower Bud Village with a passion for health. He can be
found at the Clinic most of the time. On Wednesday, when the Clinic is shut,
he can be found outside or on the ground floor of the Moonlight Mine. His
gift to you is Purple herb. At 5 hearts, he will give you a Potion.
63. Patissier Note
Received when Carl gives you a present. Carl will be found at the Moonlight
Cafe initially, where he works as a waiter. He soon will achieve his ambition
of opening his own Cafe and from that point will be found at the Cafe Callaway
during business hours. His gift to you at 3 hearts is Pudding, shipping for
390G. At 5 hearts, he will give you Chestnut Pie, shipping for 900G.
64. Master Pick-Up Artist Note
Received when Dan gives you a present. Dan is a gambler who, after he is
hired to help at the Vineyard, slowly discovers the joys of working towards a
worthy goal. His gift to you at 3 hearts is Apple Soda, shipping for 740G.
At 5 hearts, he will give you Grape Soda.
65. Fisherman Note
Received when Ray gives you a present. Ray is a professional fisherman with a
television show that airs on Wednesdays. His life quest is the quest for the
King Fish, actually not that difficult to catch if you pay attention to the
clues he gives you. (King Fish, apart from the Jamasquid, can be caught on
the day after it rains.) Ray can be found wandering about the village,
usually near a good fishing spot. He can be found by the lake, the shore of
the sea, near the waterfall or on the Island. Oddly enough, he can be found
outside the Moonlight Mine in the morning. His gift to you when you reach 3
hearts with him is an Amago fish. He will give you Salmon Meuniere, shipping
at a value of 610G when you reach 5 hearts.
66. Traveler Note
Received when Basil gives you a present. Basil is a 'plant hunter'. He
brings flowers and herbs to Lyla after she opens the Hearty Lyla Gift Shop.
He has no permanent address but 'follows the sun' and will leave Flower Bud
Village at the beginning of Winter and return on the 1st of Spring. Basil
can be found in the Forest, by the Lake, in the Mine or on any road. At 3
hearts, he will give you Limestone, the essential ingredient in Fertiliser.
At 5 hearts, he will give you 'Orange Heart Perfume', known also as Orange
Balm, with a shipping value of 460G.
67. Male Note
Received when Bob gives you a present. Bob is Tim's big brother and Tai is
their grandfather. He works at the Blue Sky Ranch and his ambition is to have
his own horse ranch one day. He is quiet and good-natured. Bob can be found
in the pasture at the Blue Sky Ranch during the day. At lunchtime and in the
early afternoon, he can be found either at the Perch Inn or at the Cafe
Callaway. At 3 hearts, he will give you a Good Egg. At 5 hearts, he will
give you a Topaz Brooch.
68. Shy Guy Note
Received when Louis gives you a present. Louis can be a little elusive at the
beginning of the game. He does not have a permanent home in Flower Bud Valley
and can be found only occasionally in the Square or on the ground floor of the
Moonlight Mine. Later, when you have raised his heart level and the Junk Shop
has expanded to include a second floor, Louis will work there with Ann
creating new inventions. He then will be found at the Junk Shop during
business hours, although you still will find him frequently at the Moonlight
Mine both during the day and at night. He is one of the few individuals to be
found at the Moonlight Mine after dark. At 3 hearts, he will give you Silver
Ore. At 5 hearts, he will give you the Medicine known as 'Caffeine'.
Villager Notes:
69. Hustle-and-Bustle Note
Received after meeting 35 villagers. This note is given when you have met 35
villagers. It is required only that you meet them in order to obtain the Note.
70. Popular Note
Received for receiving 5 cakes at Thanksgiving. If you have raised the heart
levels of people in Forget-Me-Not Village and speak to them on the occasion of
Thanksgiving on 12 Winter, you should have no trouble obtaining this note.
Give Cake to as many of your friends as possible.
71. Art Note
Received by getting a picture and an aging pot. I have listed this in this
section because it is friendship with Saibara and Henry that makes it possible
to obtain the picture and the aging pot. The aging pot is a gift from
Saibara when you trigger an event at his studio. The Picture becomes
available at the Hearty Lyla Gift Shop when you attain 5 hearts with Henry,
but if you are patient and continue to raise his heart level, he will give it
to you as a gift.
Animal Notes:
72. Island Note
Received when you went to the Island for the first time. You need at least 1
heart with the Dolphin before he will offer you the option to ride to the
Island. Give the Dolphin fish to raise his heart level, or at least wave to
him from the end of the pier.
73. Bow-Wow Note
Received for a dog friendliness level with 3 hearts. You need not feed your
dog to raise his heart level but make certain to pick him up once each day
74. Wild Note
Received for a wild animal visiting your home. When you have met all the
Animals and reach six hearts with one, you will experience an event wherein
the Animal visits you and you will obtain this Note.
Competition Notes
The following Notes are obtained when you win a Contest for the first time.
75. Blue Sea, White Clouds Note
Received for winning at the Beach Festival. The first time you win the
Swimming Contest at the Beach Festival, you will obtain this Note and a Power
Berry. You can win this contest in your first year. This is a real contest,
and you must touch all four buoys in the pool before any other contestant in
order to win. You will win a Power Berry the first time you win this
Contest. After that, you will win a Prize of Lumber.
76. Cock-a-Doodle Doo Note
Received for winning the Chicken Contest. It is only possible to win this
contest when you have a chicken with a heart level of 9-10. This is not
a 'contest' in the manner of the Chicken Contest in FoMT/MFoMT but simply a
judgement based on heart level.
77. Moo Note
Received for winning the Cow Contest. It is only possible to win this contest
when you have a Cow with a heart level of 9-10.
Again, this is not a real contest, and you will win automatically if your Cow
has a heart level of 9-10. The Cow must be healthy and cannot be pregnant in
order to qualify.
78. Baa Note
Received for winning the Sheep Contest. It is only possible to win this
contest when you have a Sheep with a heart level of 9-10. Like the other
Animal Contests, winning is automatic if you have a Sheep with a heart level
of 9-10. There is another requirement, however. Only a sheep who is
healthy, unshorn and not pregnant is eligible to enter the contest. As a
Sheep can be shorn once each week, make certain that you do NOT shear your
Sheep during the week preceding this Contest.
79. Horse Race Note
Received for winning the Horse Race. There are four different ranks of Horse
Race and you will obtain this Note by winning any of them. Heart level
determines the Rank but training, strategy and luck determine the outcome of
any race. Your best chance of winning any horse race is to have the maximum
number of Training Stars, as 10 stars will fill your Energy Bar completely.
The first time you win the Rank C Horse Race, you will win a Power Berry.
After that, the prize will be 2000G. There is a different prize for winning
each Rank of Horse Race.
Family Life Notes
80. Bluebird Note
Received for getting a Blue Feather. You must have upgraded your First House
to a Level 3 house and have purchased the Large Bed before you will experience
the Blue Feather event. You then must climb to the top of Mt. Moon in order
to claim the Blue Feather and obtain this Musical Note.
81. Wedding Day Note
Received for holding a wedding. Your wedding ordinarily will occur a day
after your marriage proposal is accepted by a bachelor or eligible girl with
heart level of 9-10. You will receive this Note after the wedding event on
Starry Hill.
82. Stork Note
Received for having a baby. If your spouse has a heart level of 10, you will
become pregnant about 20 days after your wedding. You will receive this Note
after the event that announces your pregnancy.
83. Baby is Born Note
Received for a baby being born. Your child will be born about 2 seasons after
the announcement of your pregnancy. After experiencing the birth event, you
will receive this Note.
84. You Can Walk Note
When two seasons have passed since the birth of your child, you will receive
this Note. You will experience an event at the Clinic upon awakening and this
Note will be obtained at the end of the event.
Achievement Notes
85. 10,000 Steps Note
Received after 10,000 Steps with your pedometer. You must have your pedometer
in your rucksack if you wish for your 'step' to be counted. When you have
taken 10,000 Steps with the pedometer in your rucksack, you will receive this
Note.
86. Rubber Boots Note
Received for catching 10 pieces of garbage. This is one of those Notes that
depends upon Luck. If you catch Fish rather than rubbish, it will take some
time to obtain this Note. If, however, you catch rubbish each time you go
fishing, it will not take long.
87. Master Angler Note
Received for catching 100 or more fish. This note is given when you have
caught 100 fish. It does not matter whether or not you have caught 'all kinds
of fish' actually. It simply is a reward for catching 100 fish. The 'Expert
Angler Note' is the reward for catching every kind of fish.
88. Second House Note
Received for constructing a second home. This is obtained by building a new
house at another location and not by upgrading your First House.
89. Rock Climber Note
Received the first time you scaled Mt. Moon. If you climb Mt. Moon at any
point and reach the summit, you will obtain this Musical Note, but many
players prefer to wait until the Blue Feather event when climbing to the top
is a necessity.
90. Underground Lake Note
Received at the 100th underground level. This Note is obtained when you reach
the lowest level of the Lake Mine and find the Underground Lake for the first
time. (You need not catch the Jamasquid to receive this Note.)
91. Lucky Note
Received for finding more than 1000G from coins. This Note is obtained when
the total value of the coins that you have found by using your hoe reaches
1000G. Coins can be found by tilling the soil or by digging in the Mines.
92. High Spirit Note
Received for drinking soda 10 times or more. This is one of the odder Notes
that can be obtained. By drinking 10 sodas at the Moonlight Cafe, you will
receive this note. You will become extremely sleepy each time you drink soda
so be forewarned!
93. Garbage Can Note
Received for throwing away garbage 20 times. You can obtain this note by
throwing away rubbish that you 'catch' when fishing and/ore by throwing weeds
into the rubbish bin.
94. Oink-Oink Note
Received for your first Truffle shipment. When your pig finds his first
truffle and you ship it, you will obtain this Note. If you do not ship the
Truffle, you will not receive the Note, so it may be best to ship the first
truffle that he finds. Incidentally, if you wish to find Truffles, you must
take your pig outside in Autumn. Truffles are found beneath trees. When the
pig is hunting, you will see a question mark above his head. When he finds
something, it will become an exclamation point. He will dig furiously,
uncovering a truffle. Pick it up to collect it, but do so quickly or the pig
will eat it himself!
95. Lost Child Note
Received for finding a lost child. You cannot receive this Note until Meryl
moves into the Paradise Orchard. She and Tim will become lost one night and
you will experience an event wherein you find them and rescue them from the
Wild Dog. It is possible that at least 1 heart is required both with Meryl
and with Tim before this event will be triggered.
96. Mole-Whacking Note
Received for whacking 10 moles. This note depends upon Luck more than
anything else. The appearance of a Mole is entirely random. You cannot whack
a mole that does not appear. If you are fortunate, you will obtain this Note
quickly but if you encounter Moles very seldom, it may be one of the last
Notes that you obtain. Incidentally, if you play this game with the volume
turned down or off, you will not notice the Mole easily. It is the sound that
the mole makes, rather similar to the sound of the wheel of the windmill
turning, that alerts you to the appearance of the Mole in the area. You often
will hear him rather than see him at first.
97. Book Note
Received for reading all books. Books exhibited in the Library change from
season to season. If you make certain to read every book that you find, you
will obtain this Note. Books read at the Library can be accessed from
your 'Bookshelf' or 'Library at home.
98. Expert Angler Note
Received for catching each type of fish. This Note requires that you catch
every variety of fish to be found at every location in Flower Bud Valley,
including the Underground Lake on the lowest level of the Lake Mine.
99. Very Rich Note
Received when you have more than 100,000G. This Note is obtained when your
total reaches 100,000G. It usually is not one of the first Notes that you
will receive but it may not be the last either.
100. Meek Heart Note
You will receive this note when you have all 99 Notes. Actually, it is a Note
from Jamie, given to you in the presence of the Harvest Goddess. You must go
to the Harvest Goddess Spring when you have 99 Notes to experience an event
with the Harvest Goddess and Jamie. The game will not end, however, so there
is no need to delay the visit!
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Here are links to all my specialised reference guides for Magical Melody:
HM Magical Melody Recipe Guide
HM Magical Melody Item Values Guide
HM Magical Melody Characters Guide
HM Magical Melody Guide to Local Businesses
HM Magical Melody Festivals and Birthdays Guide
HM Magical Melody Musical Notes Guide
HM Magical Melody Shipment and Books Guide
HM Magical Melody General Comprehensive Guide
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This guide is the sole property of Freyashawk and permission to publish it in
whole or in part must be given expressly by her.
Permission to publish this guide has been granted solely to IGN.