Holy crap these are awesome and I would work with you if I didn't already have many game projects to work on. Maybe one day though, also you should reply to reviews you get on NG, just so ppl know you've actually read the useful reviews.

Nice! How about a physics-based game kind of like [link] where you choose one of the above characters and cut your way through a huge crowd of monsters/demons/zombies rushing past you? The physics mean they bump you around like [link] and you cold-heartedly kill them to get better armor and weapons and such. Maybe [link] for music?

Though these look like they might be better suited for a platformer. The above game idea might be cool in a chunky pixel [link] style...

Physics-based games are great, though people with the ability to code them properly (or at all) seem to be few and far-between. haha. And the blue guy was originally intended to be the player character. The other two were baddies. I think pixel push + stick invasion and the player going through hordes of enemies slaying them mercilessly is an excellent idea btw.

Thank you. That's an idea I'll probably make myself someday. Though I guess what you're really looking for right now is a game idea that uses just this art and doesn't require a lot more work to finish... I'll keep thinking.

I'm doing well. Busy. I graduated, and I'm working now, at a games startup. I can tell you more about it if you're interested.

Anyway I was thinking a game sort of like [link] because it was pretty successful despite the choppy animation, generic graphics, lack of upgrades and good physics. I'll only have to make a few more sprites and some backgrounds in order to make a game like that.

Hmm. You might try something like Ninja Rinseout [link] a game that I've wanted to make a better version of.

My comments on Ninja Rinseout, from Kongregate:

"I thought this game was really fun! With more polishing, this concept could be a great one. I had some issues with the art. For the most part it was nice – I liked the overall style. The character design was a sloppy mix of Japanese and Chinese cultural influences, which I considered to be a bad thing. If you're going to call it "Ninja" it better be Japanese. But I liked the silhouette style, and it was really cool the way you could go inside the lit up buildings."

"In terms of gameplay, I liked how dying wasn't much of a setback - it was easy and painless to keep retrying, which made it fun. I liked the easy-to-grasp discrete nature of the mechanics, though I think the movement and combat could benefit from being refined and smoothed. If this game could be fleshed out with more layers of gameplay, like more weapons, more complex enemy interactions, and longer or randomly generated levels, it would be really cool. If I ever get the time I'd like to take this concept and run with it, a la Blizzard. Let me know if you mind me stealing the idea. And nice choice with the rain."

What do you think? A better, more interesting combat system, and more polish in general could take this concept somewhere really cool.