Chata - Precious Wing (Movie ver)

theramdans wrote:

You are offline when I get the motivation to mod, so I'll just post it hereIm here for m4m, we agreed on that 2 days ago

First of all there isnt much to say about set, the diffs are clean and really close to rank. These are just personal SuggestionsYou may or may not accept it, tho. Ok lets start

00:53:625 (3) - to follow the vocal better and to emphasize the finish sound on 00:54:750 - , repeat this slider once. For the spinner, start it at 00:54:937 - ; OR 00:55:125 - , resnap the spinnerend as well. i prefer how it as atm because even though there is no sound, the note is still clickable if that makes sense01:06:375 (4,1) - spacing error, sudden low spacing idek how that got there xdthe rest are fine as it is, as I said in my opening^

00:27:750 (6,1) - noticable blanket error, cant look away from it. Wanna fix it? your pick fix00:29:625 (1,3) - same^. fix00:50:250 (6) - try placing it on 224|191 this plays really nice but messes up the pitch relevancy, if more people suggest it then i'll change00:50:437 (7) - try placing it on the lower-right side of the playfield, like somewhere around 128|340 no thank you, that makes the flow going into 1 a bit awkward01:06:750 (4,1) - minor blanket error~ fix01:13:875 (4) - 95|250 it was already there xdthe rest are fine

HB's is fine as it is, nice work

That's all I can say, im not really a good modder but this mod might help youThanks and GL

Shurelia wrote:

00:05:250 (1,1) - looks pretty bad in my opinion. And also it plays quite awkward for me. I suggest to make the yellow (1) as a normal stream. It's only 160 bpm and the stream would be short. Should be okay in a hard diff. I don't really like placing streams in a hard diff,and since this is a 3.1-3.2*,streams shouldn't even be expected,even if its just the beginning

00:20:812 - leaving this empty is kinda not a good idea for me since there's quite a clear sound that you can map at there. 6 notes to tap in a row is a big no xd

00:20:625 (1) - This one is lack of emhpasizing since there's finish on this object yet it moves the same from the previous objects . I highly suggest to create a bit of jump at here so this map could get more fun. Fixed

00:26:250 (9,1,2) - and yes, leaving empty spaces around here would play awkward too. You should re-consider on making this. Will consider

00:41:437 (1) - this too. I suggest you to give these two more space so there'll be a bit of jump around here to emphasize the new sudden change of vocals Not exactly tbh,the vocals don't change much either,its just the intensity of the music gets higher.

00:52:125 (1,1) - I suggest to remove these NCs to follow up the previous NC pattern like you did before. I NCed 00:50:625 (1,1) - ,thats why I wanted to keep the NCs.

01:13:125 (1) - this too. Would be great if you can add more distance. Actually, it's kinda not making any sense if you make these two closer than the others. fixed

01:21:375 (2) - this uuuh.. too hidden for a hard diff imo. You might can try something like this : https://shurelia.s-ul.eu/jjeu40CXIsn't hidden xd but fine,I'll go with example <3

Good luck!

theramdans wrote:

You are offline when I get the motivation to mod, so I'll just post it hereIm here for m4m, we agreed on that 2 days ago

First of all there isnt much to say about set, the diffs are clean and really close to rank. These are just personal SuggestionsYou may or may not accept it, tho. Ok lets start

00:07:125 (1,2) - uh oh very minor blanket error~ Fixed00:08:625 (1,2) - noticable blanket error, wanna fix it? your pick Fixed00:16:875 (3) - put clap with drum addition on the sliderend Fixed00:18:937 (1) - same^ (replace the current sound) Fixed00:21:188 (3) - 242|221Fixed00:23:250 (7) - awkward flow. Better ctrl + H it and place it where it was before Fixed00:29:625 (1) - 335|231 Fixed00:34:125 (5) - 351|259 Fixed00:39:773 (4,5) - noticable blanket error, you better fix it Fixed00:48:187 (2,4,5,6) - minor blanket error not gona Fixed00:52:125 (1) - why no sound on the sliderend? Fixed00:52:687 (2) - ctrl +j and it look better. Dont forget to place it where it was if you do nah01:01:125 (1) - 242|90 Fixed01:08:437 (4,5) - blanket error, you better fix it Fixed01:28:125 (1,2) - minor blanket error, you could fix it if you want Fixedthe rest are just that at some sections, the NCs feel too long, please take a consideration will do

That's all I can say, im not really a good modder but this mod might help youThanks and GL

Shurelia wrote:

00:12:937 (3) - The thing is you usually make a stack on a NC combo so player can read it easily but not at here since it gonna give player quite a surprise and there's that. I suggest to unstack this one. //never heard of that

00:19:500 (5) - this also applies.

00:30:937 (3) - and this , yeah should apply to the other similar stuffs.

00:37:687 (3,4) - Why these two have different HS with 00:25:687 (3,4) - ? It's kinda off for me. Should make it same. //i just copyed hs idk lol

00:32:625 (1,2) - you might want to give these two a sweet blanket!

01:29:625 (4,5) - I think the custom drum clap at here didn't fit well with the music.

01:35:250 (3,4,5,6) - I highly suggest to make these into a normal 1/2 sliders. Since it can be called as diff spike. //whats wrong with diff spikes, its the last notes of the song, some intensity is actually nice

[General]Probably should reduce bitrate of video so map is below 24mb but that's ok

[Taking Flight or hardest diff whatever]

00:13:500 (2,4) - Overlap is here, I don't see much purpose behind it, and you don't seem to have overlaps as a part of your aesthetic scheme (for this section that is). So, you should either remove it, or if you really wanted, you could add more to this section.

00:22:500 (2,1) - Now that a new section has started, it's ok if you keep this consistent. Which you kinda are, but there are some places that you should put some starting from here 00:28:125 (1) - 00:32:625 (1) - pretty much so, just put a few more, will really bring up overall polish level (which is already pretty high tbh)

tbh not much else to point out here. Really nice job of a diff!

[Mochi (mmm) Insane]00:12:375 (3) - This overlap is significantly different from the one you used previously (00:06:375 (4,1) - ) since it goes under the slider, you should change it up so that previous sliders overlap over this slider.

VERY good diff I like it

[Meep's Hard]

00:26:625 (1) - Starting here, you stop putting overlaps like you did, preferably for sake of aesthetics you probably should.

Also very good diff

Also I think I can tell that you are a male person judging from where you placed a lot of the hitcircles :joking:

[Other diffs]Nothinso great job

OK good luck! Pretty good map I would say, probably about time you get some BNs to take a look.

01:19:125 (1) - Nice, but at least you make the curve at the top look more tidier

01:34:125 (1,1,1,1) - I like that you're trying to empress your creativity on this diff, but having 1/2 and 1/1 the same distance might be weird, especially this is a hard level, you can try to align them into a straight line so it indicate the rhythm difference better

[Mochi's Insane]

00:19:500 (2) - Just my opinion though, what about make the triplet later on flows well by adjusting this slider? Although it plays well

00:25:125 (1,2,3) - There's no special sounds that requires major emphasize except 00:25:687 (3) - , comparing to other patterns to this part this one is strangely large, and it seems that you're trying to emphasize both 00:25:500 (2) - and 00:25:687 (3) -

00:26:250 (5) - Try to reduce the jump with 00:26:625 (1) - so 00:26:625 (1) - won't be over emphasized, although it can be emphasize a little bit, this part is still calm that doesn't need to emphasize that much.Actually.... I can't find anything on this diff~

[Taking Flight]

00:13:125 (1,2,3,4) - The overall distance is strangely decreased when compared to 00:12:000 (3,4,5,6,7) - and 00:10:500 (3,4,5,6,7) - , But the music isn't weakening here, and it looks kinda cramped at the top of the screen.

00:22:687 (3,6) - Nazi, but can you at least move 00:23:062 (4,6) - a little bit up so it don't touch together?

00:38:437 (7,8,1,2) - The flow change plays awkwardly even you attempted to reset the flow to make a new part here, Usually players will expect that will give right because they get used to the zigzag pattern at 00:37:875 (4,5,6,7,8,1) - , So i think the better way to separate 00:38:812 (2) - From the pattern without any playability issues, it's better to be like this, But you might need to adjust the pattern afterwards

00:38:812 (2) - How about making this into 2 circles so it makes the flute sound clickable?

01:15:562 (4) - I know you're following the vocals but you missed the important beat on the white tick...

Osuology wrote:

[General]Probably should reduce bitrate of video so map is below 24mb but that's ok i think itll be fine as it still fits under the rc filesize limit, will double check with a bn though

[Taking Flight or hardest diff whatever]

00:13:500 (2,4) - Overlap is here, I don't see much purpose behind it, and you don't seem to have overlaps as a part of your aesthetic scheme (for this section that is). So, you should either remove it, or if you really wanted, you could add more to this section. this is done to make (4) more readable, and since there is a rising build up in pitch in the guitar it's spaced more to show that00:22:500 (2,1) - Now that a new section has started, it's ok if you keep this consistent. Which you kinda are, but there are some places that you should put some starting from here 00:28:125 (1) - 00:32:625 (1) - pretty much so, just put a few more, will really bring up overall polish level (which is already pretty high tbh) these are placed here to follow extended sounds, as if i didn't follow them this entire section would just be 1/2 and extremely boring/linear

tbh not much else to point out here. Really nice job of a diff!

OK good luck! Pretty good map I would say, probably about time you get some BNs to take a look.

KuranteMelodii wrote:

[Taking Flight]

00:13:125 (1,2,3,4) - The overall distance is strangely decreased when compared to 00:12:000 (3,4,5,6,7) - and 00:10:500 (3,4,5,6,7) - , But the music isn't weakening here, and it looks kinda cramped at the top of the screen. i kinda get what you mean here, so i changed 00:14:625 (1) - to make it less cluttered looking, the ds is fine as it is imo

00:22:687 (3,6) - Nazi, but can you at least move 00:23:062 (4,6) - a little bit up so it don't touch together? yes

00:38:437 (7,8,1,2) - The flow change plays awkwardly even you attempted to reset the flow to make a new part here, Usually players will expect that will give right because they get used to the zigzag pattern at 00:37:875 (4,5,6,7,8,1) - , So i think the better way to separate 00:38:812 (2) - From the pattern without any playability issues, it's better to be like this, But you might need to adjust the pattern afterwards

i actually used to have a very similar pattern here before, however i think that this variation is good and gives players something else to think about. i also don't feel it plays that bad tbh

00:38:812 (2) - How about making this into 2 circles so it makes the flute sound clickable? doing this would make the vocal jumps inconsistent with the rest of the section

01:15:562 (4) - I know you're following the vocals but you missed the important beat on the white tick... intentional to add more emphasis on the vocals and stay consistent with the rest of the map

01:36:187 (3,4,5) - Can you make the spacing smaller or make 01:36:187 (3,4) - into a kick slider? It seems it stole the emphasis from 01:36:375 (5,6,7,1) - , which is stronger then those flute sounds maybe, when playing this you there is no speedup in mouse movement when going through the triple into the final jumps so there is equal emphasis between the guitar/crashes. if more people suggest this then i'll change the pattern

00:13:875 (4) - Little tip. If you have sliders that change direction like this 00:13:125 (3,4) - don't put the second slider right after the tail of the first slider, the flow would be pointy http://puu.sh/sVl5B/b8f4aa765a.jpg . Instead, try to make use of slider leniency and put it slightly to the way the second slider facing which is the left in this case, that way, it would flow slightly better that way http://puu.sh/sVl8t/d9fd0e2403.jpg . tl;dr, Move (4) slightly to the left for better flow. This is my personal technique, you may use it if you want, but feel free to ignore.

00:42:750 (3) - I'm kinda concerned because the sound is actually bigger here 00:42:937 than here 00:42:750 so I thought it should be at least covered. But I'm not sure how to... Maybe you could try something like this http://puu.sh/sVljJ/6fcca1bf37.jpg I don't know tho, feel equally weird tbh, lol.

00:47:625 (1,2) - Maybe copy this rhythm 00:46:125 (2) - one more time since the vocal rhythm is still similar as the previous? I mean there's a vocal sound here too 00:48:187 Just trying it won't hurt

00:53:625 (3,1) - I think it's actually fine if you add reverse to (3) and move the spinner 1/2 beat behind. I mean the concern is the break after spinner that must be min 4 beats. I don't know if there any rules about beats before spinner tho. But maybe you better consult it to someone more experienced.

01:07:125 (1,2,3) - I think you'll need a little remake at this part. The sliders don't emphasize the big sound correctly... Try something like this http://puu.sh/sVluY/8e26b8f0e2.jpg or something so. Just make sure the sounds here 01:08:062 01:08:437 are covered.

01:17:625 (3,4) - I think you better make some change in the rhythm here because of the vocal change. Doing something like this 01:20:625 (3,4) - would be pretty nice tho. It keeps thing simple yet indicate a little change.

01:22:125 (1,2) - This part too, similar to the other part, the big sound is not emphasized correctly. Try something like this http://puu.sh/sVlDy/196639be2f.jpg should fit much better.

General thing actually. Maybe you could consider ending the kiai here 01:25:125 because it's the end of the chorus' vocal. The part after that is more like outro.

Small stuffs actually, the rest are pretty nice and solid

[Meep's Hard]

00:06:375 (4,1) - They are somehow almost touching and it bugs me a lot, lol. Try to move (4) a little bit downward because (6) is just at perfect position.

00:42:562 (4) - Maybe you could change this into two circles because the big sound with cymbal is here 00:42:750 and currently it's only emphasized with slider tail... Or maybe if you want to limit the number of notes, you can simply ctrl+g these 00:42:375 (3,4) - but I totally prefer the first because the sound here 00:42:562 is not less big.

00:44:156 actually triplets is more audible here...

01:16:125 (1) - Are you sure you want to ignore the BIG sound here 01:17:625 ? I know you're following vocal, but it's like... VERY big.

Seems fine enough

[Taking Flight]

00:10:875 (5) - Don't you want to emphasize this sound with slider? There's no really sound at 00:11:062 tbh and mapping the big sound and small sound the same way like this 00:10:875 (5,6) - kinda ruin the emphasize imo...

Osuology wrote:

Also I think I can tell that you are a male person judging from where you placed a lot of the hitcircles :joking: u god,i can tell ur killua because you made this comment :joking:

OK good luck! Pretty good map I would say, probably about time you get some BNs to take a look.

[Meep's Hard]

01:19:125 (1) - Nice, but at least you make the curve at the top look more tidier Fixed

01:34:125 (1,1,1,1) - I like that you're trying to empress your creativity on this diff, but having 1/2 and 1/1 the same distance might be weird, especially this is a hard level, you can try to align them into a straight line so it indicate the rhythm difference better Will consider~

00:06:375 (4,1) - They are somehow almost touching and it bugs me a lot, lol. Try to move (4) a little bit downward because (6) is just at perfect position. they aren't even near each other ;w;

00:42:562 (4) - Maybe you could change this into two circles because the big sound with cymbal is here 00:42:750 and currently it's only emphasized with slider tail... Or maybe if you want to limit the number of notes, you can simply ctrl+g these 00:42:375 (3,4) - but I totally prefer the first because the sound here 00:42:562 is not less big. Fixed

00:44:156 actually triplets is more audible here... I know its there,but the main intensity of the song somewhat 'covers' the triple sound,and its not that audible

01:16:125 (1) - Are you sure you want to ignore the BIG sound here 01:17:625 ? I know you're following vocal, but it's like... VERY big. chata's voice is bae,so im keeping it

Seems fine enough

Sorry for bad mod, not really in the mood actually, lolThis map is already good anyway.Good luck ^^Have a star~

00:13:875 (4) - Little tip. If you have sliders that change direction like this 00:13:125 (3,4) - don't put the second slider right after the tail of the first slider, the flow would be pointy http://puu.sh/sVl5B/b8f4aa765a.jpg . Instead, try to make use of slider leniency and put it slightly to the way the second slider facing which is the left in this case, that way, it would flow slightly better that way http://puu.sh/sVl8t/d9fd0e2403.jpg . tl;dr, Move (4) slightly to the left for better flow. This is my personal technique, you may use it if you want, but feel free to ignore. that was where it was meant to be xd, idk how it got there

00:42:750 (3) - I'm kinda concerned because the sound is actually bigger here 00:42:937 than here 00:42:750 so I thought it should be at least covered. But I'm not sure how to... Maybe you could try something like this http://puu.sh/sVljJ/6fcca1bf37.jpg I don't know tho, feel equally weird tbh, lol. i disagree, can you hear the almost gun like sound on the (4)?, thats more important imo

00:47:625 (1,2) - Maybe copy this rhythm 00:46:125 (2) - one more time since the vocal rhythm is still similar as the previous? I mean there's a vocal sound here too 00:48:187 Just trying it won't hurt i think its fine, also if i do this i will either be stuck in the right corner or have poor flow coming into the next section

00:53:625 (3,1) - I think it's actually fine if you add reverse to (3) and move the spinner 1/2 beat behind. I mean the concern is the break after spinner that must be min 4 beats. I don't know if there any rules about beats before spinner tho. But maybe you better consult it to someone more experienced. maybe if more people suggest it, i like the player having to click on the start of the vocal. there is no rule about how soon a spinner can be after a note (1/2 is general consensus for easy diff) but i think making it clickable (even if there is no sound) is more fun for players on this diff

01:07:125 (1,2,3) - I think you'll need a little remake at this part. The sliders don't emphasize the big sound correctly... Try something like this http://puu.sh/sVluY/8e26b8f0e2.jpg or something so. Just make sure the sounds here 01:08:062 01:08:437 are covered. i think having those rhythms there would be really complicated and somewhat unexpected since its in the middle of a chorus, it would emphasise the cymabal/guitar better but at the cost of playability, i think i have a good enough compromise here

01:17:625 (3,4) - I think you better make some change in the rhythm here because of the vocal change. Doing something like this 01:20:625 (3,4) - would be pretty nice tho. It keeps thing simple yet indicate a little change. will consider

01:22:125 (1,2) - This part too, similar to the other part, the big sound is not emphasized correctly. Try something like this http://puu.sh/sVlDy/196639be2f.jpg should fit much better. same as above for the other blue suggestion, i think its too complicated and unexpected. and I think i have a pretty decent emphasis on the notes 01:22:125 (1) - does hit

General thing actually. Maybe you could consider ending the kiai here 01:25:125 because it's the end of the chorus' vocal. The part after that is more like outro. maybe, i kept it on because its a really strong ending

Small stuffs actually, the rest are pretty nice and solid

[Taking Flight]

00:10:875 (5) - Don't you want to emphasize this sound with slider? There's no really sound at 00:11:062 tbh and mapping the big sound and small sound the same way like this 00:10:875 (5,6) - kinda ruin the emphasize imo... i have circle jumps here because there are more crash cymbals in this combo, and guitar keeps rising in pitch and intensity. it would work to have a slider, but i prefer my form of emphasis to yours in this case

01:08:625 (2) - Remove this, similar case as above ^ actually. It's unnecessary and kinda ruin the emphasize. disagree, this emphasises the violins very well with the back and forth movement imo and provides i good build up into the direction change going into the vocals

The rest are pretty much fine

Sorry for bad mod, not really in the mood actually, lolThis map is already good anyway.Good luck ^^Have a star~

Xexxar wrote:

_Meep_ wrote:

Xexxar wrote:

pop quiz guess whos best girl

oh ya the one thats not a route.

And I thought u liked lolis? :mindfuck:

smh

[General]Based on the video used having MoeNovel in the background, I believe the source should be If My Heart Had Wings since either is official metadata. If My Heart Had Wings is MoeNovel's localization of the game and I believe if thats the BG video you're going to use you might as well use that as your source.

[Taking Flight]00:13:125 (1) - slider has a bit of an ugly angle, might want ot bring up the head more.00:18:562 (5,6,7) - move 6-7 up a bit more so it doesnt look so tight?00:37:125 (1) - same here with slider angles00:46:687 (4,7) - angle could be more vertical

[Mochi's Insane]Your diff currently has Kiai Inconsistencies with the others, I would talk to Log Off Now and decide what you want to do for consistency.00:07:125 (1,2) - this pattern is a bit ugly, maybe do something like htis? http://puu.sh/ter7u/deaa297de8.jpg00:41:625 (3,4) - you might want to have a bit more overlap to avoid misreading01:06:937 (5) - ya i rly dont recommend this, control g with 5 and 6. or something and adjust pattern01:08:250 (3,5) - visual overlap can be avoided. 01:36:750 (4) - final beat should be clickable instead of a slider end

[Meep's Hard]Hi mentee!00:07:125 (1,2) - i would avoid the overlap here from the slider bodies, it doesnt really look balanced and looks kind of ugly.00:19:500 (2) - i think you should either give this slider curve or make it more vertical00:34:687 (7) - make this a normal curved slider 01:16:125 (1) - no and 01:19:125 (1) - no. This is less dense than the normal difficulty. You can use a long slider for the beginning of her voice, but it doesnt need to be this long, it feels awkward and out of place with the rest of the difficulty. pls01:34:687 (1,1,1) - overlapping here makes this difficult to read for new players i believe, consider changing this pattern

Xexxar wrote:

smh

[General]Based on the video used having MoeNovel in the background, I believe the source should be If My Heart Had Wings since either is official metadata. If My Heart Had Wings is MoeNovel's localization of the game and I believe if thats the BG video you're going to use you might as well use that as your source. will double check, i thought japanese source > english source was always the case but i think both are fine.

[Taking Flight]00:13:125 (1) - slider has a bit of an ugly angle, might want ot bring up the head more. yup00:18:562 (5,6,7) - move 6-7 up a bit more so it doesnt look so tight? yup00:37:125 (1) - same here with slider angles yup00:46:687 (4,7) - angle could be more vertical yup

Xexxar wrote:

[Meep's Hard]Hi mentee! 00:07:125 (1,2) - i would avoid the overlap here from the slider bodies, it doesnt really look balanced and looks kind of ugly. I don't see a reason to delete this because I've done this many other times in this difficulty,and it's simply aesthetics and looks ok to me XD00:19:500 (2) - i think you should either give this slider curve or make it more vertical Fixed00:34:687 (7) - make this a normal curved slider Fixed01:16:125 (1) - no and 01:19:125 (1) - no. This is less dense than the normal difficulty. You can use a long slider for the beginning of her voice, but it doesnt need to be this long, it feels awkward and out of place with the rest of the difficulty. pls Fixed01:34:687 (1,1,1) - overlapping here makes this difficult to read for new players i believe, consider changing this pattern Fixed