New mode: hard mode- More enemies in each room- Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage- Exit rooms have two minibosses instead of one- Boss floors have minibosses added- No trap doors- Moddable via necrodancer.xml

- Add seeded version of no return mode- Courage: protect against gorgon & water ball attacks- Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it)- Change rat familiar hit direction to point away from the player- Change's harp's diagonal attacks to use diagonal hit direction- Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement- Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled)- Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair- Fortissimole: adjust stage position slightly to give one more row of tiles in arena- Fortissimole: destroying speakers stops spawns from them- Fortissimole: clear more of the stage when battle ends- Fortissimole: destroy floor gold when digging- Fortissimole: enemy spawns have a longer delay before movement

- Make replays work for no return mode, hard mode, and their seeded versions- Give no return mode & hard mode their own leaderboards- Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat- Fix trap door miniboss not working with shrine of sacrifice- Fix shopkeep ghost existence changing which shrine is present- Fix leaderboard select menu to make more sense for story mode, deathless, all chars- Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen- Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war)- Don't spawn grenade charm for dove & eli- Fix horizontal jitter of text in lobby