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Monthly Archives: Wednesday April 23rd, 2014

Many of you have reached out to us and today we would like to come back to you with information on the topic of lag issues.

While small and irregular lags are nothing out of the ordinary in a fast-paced online game, some of you have asked us why you are constantly experiencing (sometimes massive) lags in races against other players and/or bots although everything runs smoothly in training mode.

The answer: So far, all online races are processed by servers in Germany. In training mode, there is no lag because your PC does not communicate with our servers.

So even if you are playing with a local friend or just with bots, all communication is currently being handled by a server in Germany. The further you are away from Germany, the worse your connection will be and the more lag you will experience.

The only solution to this problem is setting up additional servers, in your country or at least close to it. And that is exactly what we plan to do. However, we first have to analyse in which countries Quantum Rush can become popular, because setting up servers in foreign countries is both expensive and time-consuming and our resources are limited.

We are working on additional race tracks and would like to give you some early impressions of one of them today. You will be racing straight through an active volcano!
This will be the next new race track to become available in Quantum Rush, starting from tier 3.

The game guide has all the information on Qoins you need – and you can now access it via the new in-game web browser without leaving the game! One of the upcoming patches will even introduce an automated login for the in-game web browser.

Patch 0.8.1072 brings kill and death announcements and name tags to the races and two new features to the garage area: the in-game web browser, which enables you to access the Quantum Rush website through the game and the bonus shop, where you can purchase boosts and credits. Both are accessible via two new icons in the garage overview.

Naturally, there are lots of other new features and optimisations too, like the extended tooltips for racer attributes and an improved navigation for the racers controlled by the servers.

Important note: the countdown “waiting for players” has been removed to shorten the waiting times before and in between races. If you are looking to get into the same lobby with your friends, please use the chat for coordination.

Last week was exciting and eventful: Not only did Quantum Rush go open beta, but it also launched on Steam Greenlight.

Thank you – all of you – for your feedback and support!

We are proud to have such a great and active community. Each comment, each opinion, every article and video that you have made and published during the past weeks has driven us on to work on new features for Quantum Rush and improve what’s there.

It’s only been a couple of days since Quantum Rush entered its beta phase and already there are more great news.

You asked us to launch Quantum Rush on Steam Greenlight – and we just did!

Now it’s your turn again, it can’t happen without your support:

Say “yes” to Quantum Rush on Steam Greenlight to get the game released on Steam!

See you soon on the racetracks!

The Quantum Rush Team

Hint: If you are looking to participate in races with many other players, try to log in between 19:00 and 21:00 CET! Scheduling online races with other beta testers is now also possible via the Quantum Rush Steam group http://steamcommunity.com/groups/quantumrush.