Peralisc9001 wrote:Eh, you got no clue about card balance. Calling it OP is beyond utter silliness and if that was the case it would be abused in folrart.

See corruption also sux because it's overcosted. That's why people use daggeer instead.

Dagger = autolose if you can't penetrate defense.

I've had units that get dagger'd and survived when a corruption would've killed me off because people were too greedy to spend 1 more sp.

I believe the fact that dire straits get ignored which reflects the mentality of players in folrart.

Most lawtia players ignore the debuff aspect of the sphere. Simply because the sp drain and the dmg aspect of the sphere is more efficient. The debuff aspect helps mainly against bigs and refess, completly useless agains falkow. Is a similar case to the returns dominance in falkow or refess ignoring its control options.

I have to agree with Callonia on this one. Calculating out its value, Def=0 is worth 1sp, 2 more for the single turn engage and the sphere drop is a minimum of +2(+4 if your opponent is dual-sphere). I calculate it should be lvl 5, like he said you should be glad it's lvl 3 and not higher.

Pikeru wrote:I have to agree with Callonia on this one. Calculating out its value, Def=0 is worth 1sp, 2 more for the single turn engage and the sphere drop is a minimum of +2(+4 if your opponent is dual-sphere). I calculate it should be lvl 5, like he said you should be glad it's lvl 3 and not higher.

Pikeru wrote:I have to agree with Callonia on this one. Calculating out its value, Def=0 is worth 1sp, 2 more for the single turn engage and the sphere drop is a minimum of +2(+4 if your opponent is dual-sphere). I calculate it should be lvl 5, like he said you should be glad it's lvl 3 and not higher.

wtf lol

Basic addition, 1+2+2=5. Don't worry, I was in an American public school at one point, so I know as well as anyone they don't teach math. I'll explain it here: a shieldbreak is worth 1sp, according to pretty much every creature with it. Then Soul Bind is a 2sp spell, so far that's 1+2. Lastly, in MTG Sinkhole costs 2 mana and Stone Rain costs 3. I gave large leeway and went with the smaller value, considering there's a huge chance it could turn into 2 Sinkholes/Stone Rains. Thus 1+2+2, this card should be lvl 5 or 6 with everything it does.

Pikeru wrote:I have to agree with Callonia on this one. Calculating out its value, Def=0 is worth 1sp, 2 more for the single turn engage and the sphere drop is a minimum of +2(+4 if your opponent is dual-sphere). I calculate it should be lvl 5, like he said you should be glad it's lvl 3 and not higher.

wtf lol

Basic addition, 1+2+2=5. Don't worry, I was in an American public school at one point, so I know as well as anyone they don't teach math. I'll explain it here: a shieldbreak is worth 1sp, according to pretty much every creature with it. Then Soul Bind is a 2sp spell, so far that's 1+2. Lastly, in MTG Sinkhole costs 2 mana and Stone Rain costs 3. I gave large leeway and went with the smaller value, considering there's a huge chance it could turn into 2 Sinkholes/Stone Rains. Thus 1+2+2, this card should be lvl 5 or 6 with everything it does.

Cause it can't be taught, it's something that's supposed to develop over time. Ironically, it's not common anymore like the name implies. This can be seen by people thinking it's supposed to miraculously be taught in schools.