Memorable Weapon

Stake Gun

Believe it or not, when Painkiller hit store shelves in 2004, the idea of an FPS where you just run around shooting all the bad guys was out of vogue. So far out, in fact, that doing just that felt like something of a breath of fresh air. Painkiller was like Quake and Doom's long-lost demonic cousin, serving up a healthy-sized slice of good, old-fashioned monster slaying by the truckload. Painkiller traded in scripted story events and high concepts for a massive chaingun with an underslung rocket launcher, and endless waves of demons to splatter - a sweet deal that players were more than willing to make.