Move: Born of the Soil The Open Sea - Tell: Scaled arms Move: By Nature Sustained Don't need to eat or drinkMove: Spirit Tongue Understand any animal native to your land or akin to one whose essence you have studiedMove: Shapeshifter turn into any species whose essence you have studied or who lives in your land. 10+ hold 3, 7-9 hold 2, miss hold 1+DM

Bonds:Grond will play an important role in the events to come. I have foreseen it!Grogi can read dwarven runes for me.Theodoric is woefully misinformed about the world; I will teach them all that I can.

Prepare Spells: From the book, to my mind. Takes one hour.Cast a Spell: Succeed on 10+, 7-9 has COSEQUENCESSpell Defense: End any ongoing spell to deflect an oncoming attack, subtract its level from the damageRitual: Draw on a place of power to get **** done

Advanced Moves:

« Last Edit: December 22, 2013, 07:56:50 pm by Neoadept »

Logged

Nefarious? Nearly. Ne’er-do-well? Never! Neither nearly names this narrator. Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Name: Solomon TamLook: Bulky body, so bulky in fact that he was given the nickname Big McLargehuge, although he abhors anyone who calls him that. Glorious mutton chops. Wears the symbol of Lilin, god of mercy.

Alignment: [Good] Endanger yourself to protect someone weaker than you.Race: [Human] When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.

Bonds: Casmus Weaver is a dick, but he can make one fine basket, I'll grant him that.I respect the beliefs of Birch Would but hope they will someday see the true way. Pagan bastard.Grogi Dorfson is a brave soul, I have much to learn from them. Also, his beard is pretty bitchin'.

Lay on Hands (Cha)When you touch someone, skin to skin, and pray for their well-being , roll+CHA. ✴On a 10+ you heal 1d8 damage or remove one disease. ✴On a 7–9, they are healed, but the damage or disease is transferred to you.

ArmoredYou ignore the clumsy tag on armor you wear.

I Am the LawWhen you give an NPC an order based on your divine authority, roll+Cha. ✴On a 7+, they choose one:•Do what you say•Back away cautiously, then flee•Attack you✴On a 10+, you also take +1 forward against them. ✴On a miss, they do as they please and you take -1 forward against them.

QuestWhen you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:•Slay _______, a great blight on the land•Defend _______ from the iniquities that beset them•Discover the truth of _______

Then choose up to two boons:•An unwavering sense of direction to _______.•Invulnerability to _______ (e.g., edged weapons, fire, enchantment, etc.)•A mark of divine authority•Senses that pierce lies•A voice that transcends language•A freedom from hunger, thirst, and sleep

The GM will then tell you what vow or vows is required of you to maintain your blessing:•Honor (forbidden: cowardly tactics and tricks)•Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)•Piety (required: observance of daily holy services)•Valor (forbidden: suffering an evil creature to live)•Truth (forbidden: lies)•Hospitality (required: comfort to those in need, no matter who they are

Hunt and Track (Wis): When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴On a 7+, youfollow the creature’s trail until there’s a significant change in its direction or mode of travel.✴On a 10+, you also choose 1:•Gain a useful bit of information about your quarry, the GM will tell you what•Determine what caused the trail to end

Called Shot: When you attack a defenseless or surprised enemy at range, you can choose to deal yourdamage or name your target and roll+DEX.•Head ✴10+: As 7–9, plus your damage ✴7-9: They do nothing but stand and drool for afew moments.•Arms ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.•Legs ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.

Race: OutsiderYou may be elf, dwarf, halfling, or human, but you and your people are not from around here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.

Bonds: -----------

Gear:Dungeon Rations (4 uses)1Two-Handed Sword2Chainmail (+1 armor)1

Current Load: 4/26

Starting Moves:

Full Plate and Packing Steel: You ignore the clumsy tag on armor you wear.Herculean Appetites: Pure destruction, Mortal pleasuresThe Upper Hand: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.Musclebound: While you wield a weapon it gains the forceful and messy tags.What Are You Waiting For?: When you cry out a challenge to your enemies, roll+Con. ✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. ✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.