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Am I the the only one who wanted Overlord 3? Tbh, I hope AoW3 learns something from overlord and has a more personal approach than the older games. I don't want a bloated grindy campaign, an overwrought multiplayer or "civ: but with magic".

Graphics are quite meh and look like a run-of-the-mill RTS game. But otherwise, I'm excited. I've sent them a mail asking if they're hiring Rob King and Paul Anthony Romero now that they stopped making music for the shipwreck that is Heroes of Might and Magic.

EDIT: no :(

Hi Borsuk, thanks for your kind words and your offer but we already got
some excellent music and audio people signed up for the project.

I'm a really big fan of Warcraft and I dig the entire fantasy outlook.

I usually get turned off by Civilization though, with the long turn times.

But this game also looks very deep and interesting, also love the art and graphics.

Would this game be alright for me? I do not play many 4x games, but I really like the look of this one and I like strategy games in general. I am just worried I will get frustrated if playing the game is as tedious as mid-game or late-game Civilization V.

At the moment, I'm just playing through the elf campaign. It's kind of the first game of its specific ilk I've played, so I'm still learning the ropes. Enjoying it a lot though, sweeping all before me with my army of fairies.

I'm a really big fan of Warcraft and I dig the entire fantasy outlook.

I usually get turned off by Civilization though, with the long turn times.

But this game also looks very deep and interesting, also love the art and graphics.

Would this game be alright for me? I do not play many 4x games, but I really like the look of this one and I like strategy games in general. I am just worried I will get frustrated if playing the game is as tedious as mid-game or late-game Civilization V.

It looks much more interesting than Civ for me though.

It's more Heroes of Might and Magic than Civ, at least thus far (halfway into the second campaign mission). It's way more combat-focused that Civ, and there's a lot less outside of combat to deal with. City building is more traditional RTS than Civ -- there's probably only 20 or so buildings, half being very simple utility buildings and half unlocking unit production.

The combat system is arguably the meat of the game -- it's probably where you'll be spending most of your time. It can be a little micromanagement-y sometimes, I feel, especially in the bigger fights where you might have 20+ units to move per turn, but it's pretty fun regardless.