This week we implemented some “resources” in the environments. As explained in the last update, components needed for crafting can be dropped when your Norns interact with various agents. But sometimes we needed to add some resources : for example, nothing can logically drop wheat in the current state of the game. So we added some wheat plants, this way you will be able to create cookies^^.

We are currently working on a genome issue which may happen when crossing two genomes. It means eggs laid by pregnant Norns may have this problem, and in that case they can’t be hatched. We are working on it.