I never played Ultima: Ascension, but I remember what the Computer Gaming World review said; U: A is a game with wonderful potential crippled by amazing bugginess.

Rebirth is the ZZT equivalent of U: A.

Writing:

Rebirth features a nice attempt at an epic plotline, with the obligatory battle between Science and Magic, but glaring flaws in the writing undermine it. The pacing is good, but the characterization is so-so. The plotline is above average, but the grammar and spelling are often downright painful. In short, the writing is a mixed bag.

Graphics:

Nice. Can't fault the graphics, really.

Gameplay:

The use of a combo system adds vitality to what has become an otherwise stale combat system (walk up to creatures, touch, back off, repeat), and shows immense promise. However, this gimmick, which is also applied pretty well to some puzzles, isn't quite exploited as well as it could be. Also, as ZZT has a bit of a reaction time problem, the controls are more than a little finicky.

The non-combat gameplay, however, is marred by horrendous bugs. Even in the ostensibly fixed version, I ran into a fatal passage error. Attempting to fix the problem, I found that the file's boards were ordered in a confusing enough manner that I ended up viewing most of the remaining game before I corrected the problem. This is not good.

In addition to the killer passage, there were several points at which objects sent messages that were, for some reason, either never received or just misinterpreted. "BAD COMMAND" errors even popped up now and then, which is certainly NOT a good thing.

Several objects referred to one of the characters by the name of another, and the game used two different spellings of the villain's name. This is not something one gets in a polished, FINISHED game.

Overall:

An ambitious example of why thorough beta testing is crucial to a game's playability.

Rebirth is all in all a good ZZT game. Compared to recent releases, it's great. But, in the long run only good.

The first thing that struck me about the game was it's music. It started to sound like it was very good. And it is, sometimes. The music seems to have no direction and takes wierd turns. But it is used properly and is never tedious. The music is used not just to add depth to a scene, but to add an atmosphere, and that's the most you can ask.

The graphics are spot on. Good shading and drawing on buildings andsuch. The forests are a little lack lustre, but I really enjoyed the caves. They even had stagmites. Sadly there were very few art boards.

So the graphics were good and the music was good. What went wrong?

Well, it was partly the gameplay. It might've been easier for those young'uns out there who can remember every Tekken move on the face of the planet (i think there are 2 million?) but it just either didn't translate well into ZZT or i'm just dyslexic. I was able to kill, but mainly avoid, my enemies, but it just didn't lend itself to aiding the rest of the game. The concept is great, don't get me wrong, but having to do diffenrt co-ordinated moves while surrounded on all sides by monsters was confusing. Plus I was never really clear as to what event lead to you using your powers. Probably just missed that though.

The buggy battle system might've been masked as better than it was if you didn't have so many chances to experiment with it. You need to fight, or in my case avoid (another flaw, you could get through a lot of the game with little challange.) a lot of monsters in a lot of areas. This lent to frustration as a dying player could not properly execute his moves whilst surrounded my ten monsters. Well, for this sort of battle system, I would've prefered less monsters with more skill, that way you can have a nice 1 on 2, 1 on 3 battle with creatures that knew their way around the ring making battle a little more interesting.

Next we have the story. Now in this day we are coming short on good RPG stories because all of the easy ones are taken. So it's fair to say that the story is a good spin on some things that have been done before. It's not bad, I enjoy familiarity, total originallity is reallt hard. Look at my games, a zombie game and on based on Wolfestein. But I digress from the topic.

Rebirth, The Uprising is a good game, it really is. There are just a few snags keeping it from being a great one.

How can a terrible collection of games keep your attention and make you giggle? Easy! They're terrible! And everyone likes to laugh at HORRIBLE HORRIBLE things. Even though this game is not much fun, I recommend taking a look at this interesting piece of art.

This game was ok, but not very interesting. The game started on the wrong board and I had to use +Debug to get past the lock. Plus the enemies end up killing each other. It wasn't the worst game I've ever played, but It wasn't very fun. The graphics were simple. The engine was unoriginal, but if you want to play a Kieby game for ZZT this is your only choice.

For the ppl that didn't notice this: This game is a zzt remake of the "Legacy of Kain" series.
I was thinking "Vorador, Vorador. I'v heard that somewhere" and as I'v seen the pillars of nosgoth I remembered of where I'v seen it: Vorador is a leader of vampire group (in Blood Omen 2) and Kain (another vampire) lost his memory as he was beaten by Lord Sarafan and has slept for 200 years. But I'd never think they could make it SOO good! Even the pillars are named "ex: pillar of energy" right and in the right order. This is just brilliant

When I first saw Unreal Arena One thought popped into my head. Unreal Tournament. It's still a pretty good game despite the copy.
Problem with the clips is that you can shoot more than 6 bullets if you shoot fast enough. Sometimes when you shoot the guy it sometimes dosen't do anything. Apart from these it's a nicely done game. Well done.

Considering it was a recent game, I decided to download this game. I played through, and I found some flaws in the game. I will list them below.
1. No Storyline
2. Unlimited ammo engine by keep giving and taking ammo. This results in erratic bullet shooting and a lot of You need ammo messages.
3. As mentioned above, punctuation without spaces.
4. Gameplay was basically shoot and dodge, nothing innovative or original.
5. I looked into the other stuff passage. The blockage that lets you go to the next board didn't disappear. I had to ZAP to get past it.
That's all if you are really bored, this game will entertain you for 5 minutes at the most. But I don't recommend this game.