made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)

fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)

happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)

fixed a collision issue in most of the town layouts

fixed skins on unique zombie hellhounds

ancient monsters now fight each other also

added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)

now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)

now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)

changed PROTOCOL_VERSION to 67

changed game version to 225

randomized physical evidence drop distance some

added house in town burned down print

changed order of how menus and submenus handle mouse input

fixed not getting highlight text on money, points left, help, and close buttons on skills screen

now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)

TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture

1.015-----

fixed NPCs not following through gates (initialization issue of defensive raids feature coming in expansion) (Caal)

Orb of fortune now uses correct level for items like relics (Destro*)

dust of destiny now uses correct level for items like relics (Destro*)

1.014-----

decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)

tripled damage inflation of DOTs

can now switch bags easier

now more skills auto aim to nearest enemy when used

added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)

added a button to only show quests in local area on clan get quest screen (sourdust)

decreased lich attack range from 1000 to 500

improved escape notice text (RobDeLaMorte)

0.924-----

now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)

now wishing wells have a chance to cure all of a clan's plagues and curses

now good avatar spawns in a little sooner (when player is low on health)

now good avatars have a healing aura

fixed status effects on doors not working correctly (Steve)

added normal and spec maps to frost shader

added normal and spec maps to stoneskin shader

improved combat effects

improved Circle of Protection and Circle of Power effects

should no longer give skills that requires a shield to NPCs that can't use a shield (Tuidjy)

removed Poison Arrow skill from Alchemist NPCs (don't have bow skill)

should no longer give skills that require a specific weapon to an NPC that can't use that weapon

now more NPCs turn to ghosts in haunted areas

hopefully fixed NPCs not casting Bravery how they should (Tuidjy)

removed several things from being added to log file so it has less clutter

no longer get extra raid message when resuming game that has ongoing raids

improved target selection of Arcane Swarm some (Tuidjy)

now get out of mana warnings when using skills like Serrated Arrow

no longer add every plague victim to saved log

getNearestFreePosition now snaps to grid point

added a My Town button on world map screen

now only show Main Town button in multiplayer

fixed not showing correct next bonus skill sometimes

changed PROTOCOL_VERSION to 35

made debris fire in pit not selectable

Campfires now labeled as campfires instead of torches (only new entities)

fixed WorldModifierWars translation (Ghost Matter)

fixed ThirdPartyPeaceTreatyXWithY translation (Ghost Matter)

0.908-----

fixed some NPCs trying to raise skeletons and raising various other monsters instead and not having a cap on followers (should also fix some unexplained slow downs and some entities not spawning correctly issues)

natural hate can now be negative (basically meaning it is possible 2 clans will naturally move towards friendship)

added teleport stone

fixed NPCs no longer doing activities (Tuidjy/Forevener)

now get partial immunity for a few minutes from infection when cured (Dyskord)

fixed raised monsters getting added to respawn list and being raised

zombie horrors can no longer be raised from the dead

can now stop adventures with monster clans (Dyskord)

fixed not stopping adventure correctly when adventuring with 2 clans at once