Match History

Battle of Twin Oni! The Tora clan held a strong formation against the Ika on the Eastern front, but a legendary solo assassination run by Ika's Chunin gains them the victory.

Courtyard - Infiltration

DK Crew

VS

Olan's Legion

DK Crew Win

The Tengu gave the DK Crew an explosive start while Olan's Legions used brute force to attempt a comeback. Samurai were running amok in this very close match.

Village - King of the Hill

Shadilay

VS

DK Crew

Shadilay Win

Tanchyo gain high ground and keep the Yamazaru from entering the village center. Zenyo Ryu proves almighty again!

Courtyard - Search

Pumamians

VS

Dynamic Entry

Dynamic Entry Win

Tora's superior firing line advances slowly, thinning out the samurai guard and pesky Ijin. Dynamic Entry holds on long enough to extract with mission critical crates for the win.

Courtyard - Search

DK Crew

VS

Dynamic Entry

Draw

Samurai defeated the Ijin in the courtyard allowing the DK Crew to take advantage of the map. Hana needs time in the healing hut.

Courtyard - Champion

Kikis

VS

Shadilay

Kikis Win

Zenyo Ryu rained down plenty of destruction. But better tactics from Kikis gain them their first win!

Courtyard - Search

Hoochie Mammas

VS

Unknown

Draw

Tanchyo scored early objectives but could not prevent the tanky Yamazaru from reaching a tie game.

Courtyard - King of the Hill

Kikis

VS

Oh! Tako-Club

Draw

Ika were dominating early rounds, but Kitsune Madoushi pulls some amazing plays to tie the game.

Courtyard - King of the Hill

Olan's Legion

VS

Unknown

Unknown Win

Superior zone control from the Ika proved a little too much for Tora, despite Byakko's best attempts to murder the sea-folk.

Courtyard - Infiltration

Dynamic Entry

VS

Kikis

Dynamic Entry Win

Ijin rush ahead in score, only to fall apart late game from the Kitsune's advancing formation. Awa (Kunoichi) from Dynamic Entry is injured for 2 games.

Challenge Board

Dynamic Entry

Austin

Clan Ijin value strength above all else. Composed of leaders who won their positions in hard fought battles of martial prowess, all in Clan Ijin are intense, fierce, and even a bit intolerable of others. This reputation precedes them, as many clans refuse to to travel to their lands out of fear of attack or imprisonment. While the Ijin can be cruel and rancorous, outsiders that can match their mettle with the might of their clan earn the respect of all and are granted the privilege to treat and trade with the clan.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

Zankoku

Chunin

5

4

3

Void

Close Combat Master, Void Mastery, Blood Lust

Tyrant

16

20

Tenshi

Kaiken

5

3

3

Void

Void Mastery

10

12

Tēze

Kaiken

5

3

3

Void

5

12

Ōendan

Madoushi

5

3

3

Void

Void Mastery

Blood Frenzy

7

15

Awa

Kunoichi

7

2

1

Void

Backstab, Nimble, Blood Lust

10

9

Hana

Kunoichi

7

2

1

Void

Backstab, Nimble, Dauntless

8

9

Kinpoge

Kunoichi

8

2

1

Void

Backstab, Nimble, Blood Lust

31

9

Kikis

Noa

Clan Kitsune are the mercurial mystics and and expert herbalists of the hallowed spirit trees of Kagejima. With access to an abundance of herbs and fungi found nowhere else in the world, they create and trade their remedies and poisons for the wares of other clans. Yet, in their cunning, they are keen to keep the most potent and arcane of their creations for themselves. Due to their whimsical and often wayward nature, many of the more stoic clans view the Kitsune as unreliable rogues, but their friends simply see them as wise tricksters.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

Kambei

Chunin

6

4

4

Spirit

Close Combat Mastery, Spirit Mastery

Spirit Power

9

22

?

Kaiken

6

2

3

Spirit

4

10

Teemo

Yajiri

6

2

1

Spirit

Ranged 5 (+1AT), Stealthy, Poison, Leap

15

9

Vixi

Kunoichi

7

1

2

Spirit

Nimble, Sicken

14

8

Kurama

Oni

5

4

3

Spirit

Resilient, Spirit Senses, Spirit Mastery

12

19

Lotus

Madoushi

6

2

3

Spirit

Healing, Spirit Mastery, Fortune

Wanderlust

11

14

Uzumaki

Hero

6

3

3

Spirit

Blink, Close Combat Master, Hero, Resilient

9 Tails

X

18

Olan's Legion

Olivier

Clan Tora are, much like their totem the Tiger, a proud and haughty people, always ready to pounce, taking the initiative or advantage. The Tora find it hard to understand or trust anyone who won’t fight for their ideas or express their emotions with passion. Honor is of extraordinary importance to the Tora, and they pursue it and defend it with the utmost of their fiery passion.

The Tora have applied their fiercely competitive nature to the arena of the mind in the same way that they compete physically. Combined with their mountainous homeland, this inquisitive competitiveness has shaped the Tora into the preeminent smiths and alchemists in all Kagejima. Tora weapons are finely forged and their understanding of alchemical reactions is unsurpassed, leading them to make, not only the first firearms on the island, but the finest as well.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

?

Chunin

5

4

3

Fire

Close Combat Master, Fire Mastery

Pounce

4

20

?

Kaiken

5

3

2

Fire

Fire Mastery

10

10

?

Kaiken

5

3

2

Fire

0

10

?

Yajiri

5

2

1

Fire

Ranged 5 (+2AT), Fire Mastery

8

8

Byakko

Hero

5

4

3

FireEarth

Close Combat, Precision Strike, Regeneration, Resilient, Tora's Claws

Vault

X

24

?

Oni

4

2

5

Fire

Precision Strike, Resilient

4

18

Mae

Kunoichi

8

2

1

Fire

Nimble, Leap

11

9

Shojo

Hero

6

2

2

WaterEarth

Close Combat Master, Nimble, Redirection, Resilient, Ronin

Yopparai, Shrewd Negotiator

X

16/6

Unknown

Elinore

In a land where paranoia and insularism are a way of life, Clan Ika are famous for being even more secretive, cryptic, and distrustful of outsiders than usual. Clan Ika stick to their own families and clan, only taking part in the larger politics and power struggles of Kagejima based on mysterious criteria known only to themselves.

For all these dour stereotypes the Ika are warm and fearsomely protective once their trust has been gained. The ire of the Ika is like the sea, ponderous, but not to be trifled with. They are also renowned throughout the Kingdom of the Moon for brewing the most potent and delicious Sake. Many shinobi claim this powerful drink makes them better fighters.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

?

Chunin

5

3

4

Water

Water Mastery, Close Combat Master, Entangle

Fisherman's Spear

9

21

?

Kaiken

5

2

3

Water

0

9

?

Kaiken

5

2

3

Water

0

9

Akkorokamui

Hero

6

4

3

Water

Close Combat Master, Leap, Entangle

Ika's Anchor, Hero, Resilient

X

23

?

Madoushi

5

2

3

Water

Water Mastery, Drown

Undertow

0

13

?

Yajiri

5

1

2

Water

Ranged 5 (+1AT),
Stealthy

3

7

?

Kunoichi

7

1

2

Water

Nimble

1

8

Oh! Tako-Club

Catalin

In a land where paranoia and insularism are a way of life, Clan Ika are famous for being even more secretive, cryptic, and distrustful of outsiders than usual. Clan Ika stick to their own families and clan, only taking part in the larger politics and power struggles of Kagejima based on mysterious criteria known only to themselves.

For all these dour stereotypes the Ika are warm and fearsomely protective once their trust has been gained. The ire of the Ika is like the sea, ponderous, but not to be trifled with. They are also renowned throughout the Kingdom of the Moon for brewing the most potent and delicious Sake. Many shinobi claim this powerful drink makes them better fighters.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

Sobek

Chunin

5

3

4

Water

Close Combat Master, Water Mastery, Entangle

Fisherman's Spear

8

21

?

Kaiken

5

2

3

Water

2

9

?

Kaiken

5

2

3

Water

0

9

?

Yajiri

5

1

2

Water

Ranged 5 (+1AT), Stealthy

0

7

?

Yajiri

5

1

2

Water

Ranged 5 (+1AT), Stealthy

1

7

Shamu

Oni

5

3

4

Water

Entangle, Ink Attack, Resilient, Surefoot

8

20

?

Oni

5

3

4

Water

Entangle, Ink Attack, Resilient

2

20

Akkorokamui

Hero

6

4

3

Water

Close Combat Master, Entangle, Hero, Leap, Resilient

Ika's Anchor

X

23

Hoochie Mammas

Julian

Clan Tanchyo are the agile, almost ethereal warriors of the great forests of Kagejima. Masters of air, Clan Tanchyo favor bows and arrows to launch powerful, precise ranged attacks that rain down on all who stand in their way. This air affinity clan is an alluring option for archers who employ the bow with artistry, powerful avian warriors, and the clamor and calm that only the wind can bring.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

?

Chunin

6

4

3

Air

Air Mastery, Close Combat Master, Ranged 6

Gust of Heaven

2

23

?

Yajiri

5

1

1

Air

Ranged 5 (+2AT), Knockback

1

7

?

Yajiri

5

1

1

Air

Ranged 5 (+2AT), Knockback

3

7

?

Oni

6

4

3

Air

Resilient, Tanchyo's Wings

6

19

?

Zenyo Ryu

6

4

2

Air

Accurate, Hero, Long Shot, Ranged Master, Ranged 7

Air Dragon's Breath

X

21

?

Madoushi

6

3

2

Air

Air Mastery

Wind Walk

2

16

?

Yajiri

5

1

1

Air

Ranged 5 (+2AT), Knockback

0

7

Unknown

Renaud

Clan Yamazaru are powerful, yet playful warriors that employ a diverse array of weapons and tactics in their quest for the Moon Throne. Capable of enduring great feats of strength, Clan Yamazaru are resilient, nimble and composed, much like the great earth they champion. This earth affinity clan is an enticing option for lovers of practical jokes, fierce monkey warriors, and burying their enemies in the dust of the defeat!

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

?

Chunin

4

4

4

Earth

Close Combat Master, Earth Mastery

Yama Fist

1

20

?

Kunoichi

7

2

2

Earth

Nimble

0

9

?

Kaiken

5

3

3

Earth

4

12

?

Kaiken

5

3

3

Earth

2

12

Monkor

Oni

4

5

4

Earth

Resilient, Yamazaru's Tail

9

20

Son Goku

Hero

7

3

3

Earth

Earth Mastery, Hero, Leap, Resilient

Lucky

X

19

Shadilay

Clarence

Clan Tanchyo are the agile, almost ethereal warriors of the great forests of Kagejima. Masters of air, Clan Tanchyo favor bows and arrows to launch powerful, precise ranged attacks that rain down on all who stand in their way. This air affinity clan is an alluring option for archers who employ the bow with artistry, powerful avian warriors, and the clamor and calm that only the wind can bring.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

Noodle

Chunin

6

4

3

Air

Air Mastery, Close Combat Master, Ranged 6, Sneaky

Wind of Blades

8

23

Toad

Yajiri

5

1

1

Air

Ranged 5 (+2AT), Knockback, Accurate

10

7

?

Yajiri

5

1

1

Air

Ranged 5 (+2AT), Knockback

1

7

Stumpy

Yajiri

5

1

1

Air

Ranged 5 (+2AT), Knockback

1

7

Tank

Oni

6

4

3

Air

Resilient, Tanchyo's Wings, Tough

8

19

Pen Pen

Madoushi

6

3

2

Air

Air Mastery, Vigiliance

Blessing of the Tengu

10

16

Zenyo Ryu

Hero

6

4

2

Air

Accurate, Hero, Long Shot, Ranged Master, Ranged 7

Air Dragon's Breath

X

21

Jorugumo

Ronin

5

2

2

WaterVoid

Emptiness, Entangle, Resilient, Ronin, Water Mastery

Spider Legs, Binding Bride

X

16/5

DK Crew

Bozu

Clan Yamazaru are powerful, yet playful warriors that employ a diverse array of weapons and tactics in their quest for the Moon Throne. Capable of enduring great feats of strength, Clan Yamazaru are resilient, nimble and composed, much like the great earth they champion. This earth affinity clan is an enticing option for lovers of practical jokes, fierce monkey warriors, and burying their enemies in the dust of the defeat!

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

?

Chunin

4

4

4

Earth

Close Combat Master, Earth Mastery

Back Flip

4

20

?

Kaiken

5

3

3

Earth

7

12

Chunky Kong

Kaiken

5

3

3

Earth

Tough

12

12

Diddy Kong

Yajiri

5

1

1

Earth

Ranged 5 (+1AT, Stealthy), Earth Mastery

8

6

Dixie Kong

Kunoichi

7

2

2

Earth

Nimble, Dauntless, Fortune

22

9

?

Madoushi

5

2

3

Earth

Earth Mastery

Mountain Flute

2

13

Tengu

Ronin

8

2

2

AirFire

Combined Attack, Tanchyo's Wings

Wind Gust

X

14/5

Son Goku

Hero

7

3

3

E

Earth Mastery, Hero, Leap, Resilient

Lucky

X

19

Pumamians

Seabass

Clan Tora are, much like their totem the Tiger, a proud and haughty people, always ready to pounce, taking the initiative or advantage. The Tora find it hard to understand or trust anyone who won’t fight for their ideas or express their emotions with passion. Honor is of extraordinary importance to the Tora, and they pursue it and defend it with the utmost of their fiery passion.

The Tora have applied their fiercely competitive nature to the arena of the mind in the same way that they compete physically. Combined with their mountainous homeland, this inquisitive competitiveness has shaped the Tora into the preeminent smiths and alchemists in all Kagejima. Tora weapons are finely forged and their understanding of alchemical reactions is unsurpassed, leading them to make, not only the first firearms on the island, but the finest as well.

Name

Type

MV

AT

DF

Affinity

Keywords

Abilities

XP

KB

Pumaman

Chunin

5

4

3

Fire

Close Combat Master, Fire Mastery, Tora's Claws

Tiger Strike

10

20

Onichan Tong

Oni

4

2

5

Fire

Precision Strike, Resilient

3

18

Onichan Wang

Oni

4

2

5

Fire

Precision Strike, Resilient

4

18

?

Yajiri

5

2

1

Fire

Ranged 5 (+2AT)

4

8

?

Yajiri

5

2

1

Fire

Ranged 5 (+2AT)

3

8

?

Kaiken

5

3

2

Fire

0

10

?

Kaiken

5

3

2

Fire

3

10

House Rules

Tie Game - In the event of a tie, both teams lose. They earn the Koban for a loss but their score sheet is marked "Draw". The Moon Princess accepts only the best!

Self-Injury - If an attacker or defender is forced to self-injure themselves in combat by selecting a detrimental result from their own pool, their opponent is awarded the 'kill'. If the attacker or defender self-injures themselves as a result of their own ability, their opponent does not get credit. There's a fine line between bravery and stupidity.

Poison - Official Ruling - Only one poison check is made/turn, even if the model has X+ stacks.

Moon Card Timing - Unless explicitly stated, the Moon Enhanced half of the card must be played with the same timing/restrictions as the upper half of card.

MV Related Bonus Requirements - In order to benefit from bonus, model must move into new positions with each step. Onward with great momentum!

Stealth Line of Sight - Official Ruling - Stealth models can't assist or force dodges. They still draw LOS to enemies to prevent Stealth action.

Shrines - Official Ruling - Only one affinity test is made when moving into a shrine's influence, regardless of how many affected squares you move/are pushed.

Dodging - One dodge attempt per enemy influenced space, regardless of how many overlapping enemies there are. If check is failed, the model's controller may assign facing before losing it's activation.

Redirection - Offical Ruling - You cannot select the original shooter as a redirect target. The player redirecting will roll dice for the new target. Use the force, Uke!

Search Mission - Crates are placed up to 2 spaces from the center horizontal line dividing the map, more than 2 spaces from any other crate. (2 player mode only.) Add one die per assisting friendly model when searching. Be merciful, oh mighty dice kami!

Samurai Sentries - Samurai do not assist ninjas in combat. Samurai are not affected by Shrines. Samurai may retaliate against attackers in their back influence zone. What they lack in intelligence, they make up in honour.