Description

The Plates Creek is a photogrammetry-based, modular environment asset pack inspired by the peculiarities of certain maritime areas of France's south-west coast. The "plates" are sharp strata making up cliffs or rising from the ground, sometimes stacked together like plate piles. The pack features high-quality, high-resolution photogrammetry-based surfaces of rocks, sand, pebbles as well as several rock, cliff, rock plates, beach wood, sea shell meshes. All the photogrammetry work has been made on the south-west shore by the publisher of this pack. The pack also contains many game-optimized materials (including a landscape material) and functions for clarity and reusability.

Plate and cliff modules materials enable mixing of surfaces, can be used to alternate variations of a same surface to bring variety or break tiling, or to smoothly transition from one surface to another.

Modular materials with many utility functions. Usage of material instances and instances of instances for specialization.

Materials support distance-modulated tesselation and texture tiling for the material to look different when seen from close or far distance.

Some materials support sand vertex painting (R channel) to smoothly blend rocks with the landscape.