east japan is +9 gmt, well tokyo at least. we're currently under this shit system called daylight savings, which would mean we're actually +11 GMT for half the year, and +10 for the other half (we're +11 atm)

i forgot to mention i'm australian, and this naturally comes with 300ms pings to luminaro

east japan is +9 gmt, well tokyo at least. we're currently under this shit system called daylight savings, which would mean we're actually +11 GMT for half the year, and +10 for the other half (we're +11 atm)

i forgot to mention i'm australian, and this naturally comes with 300ms pings to luminaro

the only issue i can think of is getting the first devo in which will take 0.3 seconds, but every following devo will be normal. same for potting, the first pot will probably be 0.3 seconds but following spammed pots will be normal to everyone else as well

high ping = information sent and received takes longer than anyone else with a lower ping.which technically means, you'll experience at least a little bit of lag, even if you have a good computer.

with the situation in woe constantly changing, we cannot afford to have someone even a half second off, as that could mean your death or your target's death.your response time to anything would be slower than anyone else closer to the server host.

Because a high ping will literally make you unable to get a re-devo when needed unless the timing was exact. Like a low ping will hit 3-4 while a high will hit 2, and a lot of dmg can go off in 1 second. Now lets say everything going off on screen is causing server lag, it'll start setting you behind on position you might be moved forward or even just get way less casts off to the point where its 1 per 2.5 seconds and 30k dmg can easily be done in that time. Ping affects potting speed pretty heavily and while you'll have spp you want to be potting with it.

Then I can get into what if your other targets get dispel'd aside from your frontliner now you're constantly focusing both with a high ping dragging everything behind it just doesn't work that well.

EDIT: i'd just like a clarification on the mechanics: if i were to spam devo constantly, wouldn't the packets sent just queue up (i.e, the initial packets will be sent at 0.3seconds subsequent packets following it won't be 0.3 seconds after each other, but rather how fast i press and click)?