This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

Burn wrote:Play every episode until you starting losing battle cubes, then stop and wait for the next episode.Accumulate 500 or so cubes.Give up your life for a week.Stare at your iPad for hours a day burning through those 500 cubes.

DeNA is continuing its month long September to Remember campaign for its entertaining mobile card battle game TRANSFORMERS: LEGENDS that showcases a series of weekly episodes and new content added to the game. Today features the release of the in-game episode called S.O.S. Dinobots! This exciting episode runs through Tuesday, September 17, 2013.

The S.O.S. Dinobots! Storyline

This week on TRANSFORMERS: LEGENDS witness the primal power of the Dinobots versus the agile aerial Seekers.

In the aftermath of the clash between Megatron and Optimus Prime, the Autobots stand with their backs against the wall. With the power vacuum left behind by the clash between Megatron and Optimus Prime and with their hands full trying to protect the innocent humans, the Autobots are struggling to save themselves from disaster.

Without Optimus Prime's leadership and strength in the battle's ensuing chaos, Grimlock believes it's time for him to step up. As he charges into the battle, the Decepticons feel a chill of fear when they hear echoing over the battlefield: "Me Grimlock king!"

The Dinobots’ limited intelligence but incredible strength make for an uncomfortable combination. Optimus Prime considered shutting down the unpredictable Dinobots in the past before they could do harm to themselves or anyone else, but a sudden and devastating Decepticon attack forced him to reconsider. In the following battle the Dinobots prove that they are of immense value for the Autobots. Now the Autobots must call upon the might of the Dinobots once more as only they can change the tide of their desperate battle.

The Decepticons fear the Dinobots for good reasons. Even the powerful Devastator could not stand against the ferocity and sheer stubbornness of the Dinobots.

Will the unpredictable Dinobots save the Autobots? Can the Dinobot's tenacity bring down the Decepticons?

Find out in this week's episode S.O.S. Dinobots!

Other Episode FeaturesRuby Medals continue to be a part of the episode. Play to win Super Rare Swoop, Sludge and Slug or even the Ultra Rare Grimlock. These character cards offer up to a 10x bonus in this episode's battles.

This episode also features the first Ultra Rare Evolution card. Players that get a high position on the Leaderboards can obtain the Ultra Rare Snarl Evolution card.

So I have been playing a little bit of this episode since I saw that it was one of the new leveled formatted episodes. I hadn't had any experience with this format so I figured I'd give it some effort. Let me see if I have this straight:

You use energon nets to trap cards, which gives you the cards and increased rewards. The energon nets are almost entirely useless as they rarely ever work. The game gets harder as you progress, requiring a higher deck power to advance without a bigger investment in battle cubes.

The game advances beyond your deck power well before the cards you trap actually become worth trapping in the first place. Your nets start to dry up because the rewards stop including nets, which is ok because the nets are still utterly useless, but its bad because you don't get extra points, but its good because the cards that you are trapping at this point are still utter garbage.

There is only one single card worth trapping on any battlefield and that would be the evolution boss at the end. You have almost no chance of trapping this card unless you use a power chain, which you get almost none of. And if you do happen to trap this card, you actually need 7 more of the card you have almost no chance of getting to have it officially MTMd or MEMd, as it were.

Is that all about right? I guess the questions are: Besides the evo cards at the end, do the cards ever become worth trapping? How are people getting so many points and not running out of nets if the nets are so freaking useless and rarely ever work?

I get that my deck power isn't big enough to progress too far into the hard tier. But I don't understand how people just aren't flat out running out of resources while still accumulating a massive amount of points. I feel like I'm missing something.

With this new type of episode, I simply run through the first bracket and then give up. Just bank up my battle cubes for the regular style.

I detest this new style, because of all the reasons Joey pointed out. I sat down yesterday to play it and when through the first two brackets capturing NOTHING. Why that may be is because my deck was still set up for the previous episode so it was Decepticon heavy and they apparently don't like trapping their fellow 'Cons. Switched the deck to Autobots and started trapping.

But trapping is still few and far between and down entirely to luck of the draw which makes this episode type more random rather than player effort. (Unless of course you buy chains)

I pulled this little quote off of the TF:L wiki forums. Name of poster is omitted:

As a T1 player right now (6th place) I can tell you that it will be about $150-200 in chains and energon for T1 IF the pace stays the same. (Projected at around 35-40 mil). I personally have 25 chains left and that will get me to around 40 mil which might just barely be enough. Even if I dont hold on, the 3 Grimlock were worth it, sadly no weapons for him.

This is why this game will not change. This person has spent upwards of $200, isn't quite sure if he will even finish in the top 100, and STILL thinks it was worth it for some electronic cards that don't guarantee him anything.

If anybody is on the fence about spending a couple dollars on this game, don't bother unless you are will to spend a couple hundred. It might not even make much of a difference then.

If you were hoping that this game would eventually stop being a money pit at some point, you can stop. With people gleefully throwing their money at Mobage like this joker, Mobage has little incentive to change the way they do business.

It won't do anything, a new player that has not reached level 8 has to enter your code then reach level 8. Once you acquire enough new players at level 8, you get the prizes. Most people are creating fake accounts with the button that doesn't require an email, logging in as a gamer or spark account, entering code, reaching 8, lather rinse repeat. You just have to remember to clear your game data or log out using your mobage account so you can sign in as a new user.

joesaysso wrote:So I have been playing a little bit of this episode since I saw that it was one of the new leveled formatted episodes. I hadn't had any experience with this format so I figured I'd give it some effort. Let me see if I have this straight:

You use energon nets to trap cards, which gives you the cards and increased rewards. The energon nets are almost entirely useless as they rarely ever work. The game gets harder as you progress, requiring a higher deck power to advance without a bigger investment in battle cubes.

The game advances beyond your deck power well before the cards you trap actually become worth trapping in the first place. Your nets start to dry up because the rewards stop including nets, which is ok because the nets are still utterly useless, but its bad because you don't get extra points, but its good because the cards that you are trapping at this point are still utter garbage.

There is only one single card worth trapping on any battlefield and that would be the evolution boss at the end. You have almost no chance of trapping this card unless you use a power chain, which you get almost none of. And if you do happen to trap this card, you actually need 7 more of the card you have almost no chance of getting to have it officially MTMd or MEMd, as it were.

Is that all about right? I guess the questions are: Besides the evo cards at the end, do the cards ever become worth trapping? How are people getting so many points and not running out of nets if the nets are so freaking useless and rarely ever work?

I get that my deck power isn't big enough to progress too far into the hard tier. But I don't understand how people just aren't flat out running out of resources while still accumulating a massive amount of points. I feel like I'm missing something.

Hey man, some of the code guys at tfw2005 pulled the code and the net capture rate for the actual boss cards like thundercracker is only 5%, the small mob cards are 12%, so ya, nets can be pretty useless.

You only need 4 cards to complete the evolution. Max all 4 base cards, evolve 1 and 2 together, then max this card, evolve it with 3, max that new card, evolve with 4, max it and you are at the complete card.

I've kept my word and still not spent any more money, been saving all my resources since June, had almost 1500 energon, 1200 cubes, 8 nets, still didn't place in the top 100, not even close and I've burned through most of my resources. Payers are the winners still.

joesaysso wrote:I pulled this little quote off of the TF:L wiki forums. Name of poster is omitted:

As a T1 player right now (6th place) I can tell you that it will be about $150-200 in chains and energon for T1 IF the pace stays the same. (Projected at around 35-40 mil). I personally have 25 chains left and that will get me to around 40 mil which might just barely be enough. Even if I dont hold on, the 3 Grimlock were worth it, sadly no weapons for him.

This is why this game will not change. This person has spent upwards of $200, isn't quite sure if he will even finish in the top 100, and STILL thinks it was worth it for some electronic cards that don't guarantee him anything.

If anybody is on the fence about spending a couple dollars on this game, don't bother unless you are will to spend a couple hundred. It might not even make much of a difference then.

If you were hoping that this game would eventually stop being a money pit at some point, you can stop. With people gleefully throwing their money at Mobage like this joker, Mobage has little incentive to change the way they do business.

And you know what's worse, all the players I used to know that paid the hundreds every episode to be top 100 quit because they were tired of paying. They were replaced by another set of players that spend over $100 every episode because "now its their chance to shine". The OP vs MEGS event brought back a couple of the other big spenders and they gladly dropped a couple hundred each.

It will never change unless mobage thinks it can get more money, then they'll change to that.

Motto:"no man is safe from this blade i'm packin.. i have dreams where i'm fallin', but as i hit the ground, i wake up laughin'..."

Weapon: Dark Saber Sword

i hate smartphone game apps. you'd wind up spendin more money just tryna to play em than you would buyin and playin a console game, or an mmo like wow or diablo. all of which are much more fulfilling than a phone app. problem is though, is that our phones are always in our hands. always occupying our attention. as long as that's happ'nin, people will be playin these damn apps and dumpin money into em mindlessly. cash is easy to spend when you don't have to see the dollars diminishing.

Thing is though, some phone/tablet games that are free can still be awesome.

Angry Birds - Fun simple game, want the version without ads? Set you back less than $10.

CSR Racing - One of the best damn racing games I've seen. Sure you can drop a weeks worth of wage onto it and get some super fancy cars, but I've been playing it every day for over two months, haven't spent a single cent on it and still actually achieve things.

DeNA continues its busy September for its TRANSFORMERS: LEGENDS mobile card battle game with its first ever Player vs. Player (PvP) episode called The Omega Corps. This exciting episode pits players vs. other players in an all-out free for all, and features characters Omega Supreme, Jetfire, Ratchet and Mirage. This new episode runs through September 24, 2013.

This week on TRANSFORMERS: LEGENDS...

In order to bring order to the chaos that has ensued following the clash of Optimus Prime and Megatron, Omega Supreme arrives with reinforcements – among them is the mighty Jetfire. Will they be able to restore balance between Autobots and Decepticons? Who will emerge victorious in this all-out war between the factions?

You know, for years I've come to this website and blamed the collectors for their insane willingness to pay ridiculous prices for third party market figures, thusly driving prices up even more and ruining that market for people on a budget.

But for some reason to this point with this game, I have given the players a pass and blamed Mobage for the travesty that this game has become. I'm glad that I have seen this video, as it has revealed the truth.

This game has been ruined by the players, plain and simple. I wish I could understand this willingness to part with their money for absolutely nothing in return. But I can't and I never will.

Much like the fact that I resigned myself long ago from ever owning any third party product because I refuse to pay Masterpiece pricing for deluxe or voyager sized figures, I have also resigned myself from playing this game again.

I always knew it was bad with the player spending but I never understood how bad until the last couple days. Once I saw people happily spending hundreds of dollars on something so insignificant, when I saw that deck power for the top players in the last event was over 50K, and now this video, I knew that this game is over for me.

I have uninstalled this game from my phone. I am completely done with it.

joesaysso wrote:This game has been ruined by the players, plain and simple. I wish I could understand this willingness to part with their money for absolutely nothing in return. But I can't and I never will.

Well after watching that video I think it's a case of "HAHA! Look at what I can do because I have money which makes me better than you!"

That's all it is, ego.

I have uninstalled this game from my phone. I am completely done with it.

Oh, naturally. I'm a TF fan and collector first and foremost and a Seibertron loyalist. This is the one and only place that I get my TF news from. I'll be here. I'll probably lurk more though.

monuo_ripts wrote:I've kept my word and still not spent any more money, been saving all my resources since June, had almost 1500 energon, 1200 cubes, 8 nets, still didn't place in the top 100, not even close and I've burned through most of my resources. Payers are the winners still.

Monuo, this is good to hear and a shame to hear all at the same time. I stuck to my guns too. Except that I stopped playing entirely through June, July, and August so I actually didn't build up any resources.

After seeing this video, it's easy to see why you didn't win. I'm honestly floored. I never thought that a person would be willing to spend $900 on this silly game. But the flip side is that it makes the decision to cut ties with the game that much easier.

It's too bad but at least we can say that we played the game when it was good and not as tainted . We had a a pretty fun run, albeit brief, while it lasted.

Interesting. Like I said, I believe that the players have ruined the game. That said, I applaud Mobage for doing this. I doubt I'll ever be a Mobage fan but as we've seen over the last week or so, this game has got to be making money. They have no incentive to do this other than a want to make the game better.....or at least a want to give the impression that they want to make the game better. I doubt whatever they do though, this game will not change from a money grab standpoint.

A few changes could and would bring me back to this game. The ability to trade cards first and foremost along with increased interactivity with your allies immediately behind. I don't mind losing to people who are willing to pay $900. But it would be nice to able to trade with and have REAL teamwork with your allies. A formula that would allow good, old fashioned teamwork to close the gap between the regular players and the big spenders would be fantastic.

Give me the illusion that I have a chance to win. I know that I have no chance to win when people are willing to spend enough money to get a deck full or Class 5 Grimlocks and are running around with 50000K+ deck power. But if it looks like, one in a while, I could get a top prize through teamwork or whatever, I'm likely to keep playing. As long as real-life money is the one and only factor determining who wins and who loses in this game, I can't be bothered with it.

A couple more ideas: I'd like to see a rule where you could only use one of each card in you deck. I think this would accomplish a few things. #1 it would keep decks from getting over powered because of people who would sell an organ to fill their deck full of X10 class 5 cards. Secondly, it would keep all episode card relevant longer because they couldn't be replaced by several of the same X5 raid card. Lastly, it would encourage the trading of double should a trade system become a reality.

I would also like to see a battle system where the roles of the bots have an influence on the battle. Make it worth it to have a medic or a scientist in your deck even though they don't do as much damage. Maybe Ratchet heals a card each turn. Maybe Wheeljack improves one card's weapon for a stronger attack each round.

An "assumed" girl player has been winning the last several events by millions, literally leaving all other players in the dust, her tag was "itsme5712"

The boycotters at the TFL wiki did some digging on her and apparently found out she was spending tons of money on the game to win, but the part that pissed them off the most was she was spending the money at gold farm websites and on ebay getting discount itunes cards, making her money go farther on the purchases.

They write a petition to mobage to ban her account because she has an "unfair" advantage over players (albeit non paying butt hurt boycott players).

Then they go as far as trying to figure out who she is, what her real name is, her real address and email so they can bombard her with hate mail and such.

Mobage closes her account to make the hate zealots happy.

She makes a new account under "war-flower" and proceeds to spend $1000 in the very next episode to guarantee a rank 1 win to rub it in their faces, also, she does this without the discount cards and stuff she was buying.

The nod to the players at the end are the people that were leading the hate charge against her, I believe.

Not many players can understand why the tf wiki boycott group were so angry and butt hurt.

I'm just assuming she has a ton of money and she was being a savvy "coupon" shopper by purchasing itunes cards on discount sites from vendors that buy so many, they already get a discount for distribution.

Motto:"no man is safe from this blade i'm packin.. i have dreams where i'm fallin', but as i hit the ground, i wake up laughin'..."

Weapon: Dark Saber Sword

Lmaooo. i mean, c'mon. what sane man wouldn't? although i have the strange notion that that's not a female. Lol. i refuse to believe there are female transformer fans that fanatical. and if there are, i really need to find out their geographical location.