Image (cc) amorphisss on DeviantArtFae don't seem to feature much in Dungeons and Dragons games (that I have played) and I think it's probably because they're low challenge in combat. But why would faeries, who are essentially physically weak extradimensional magic users, be interested in engaging in combat when they could be playing to their strengths?By their nature, the Fair Folk are otherworldly, capricious, playful, powerful, and broadly disinterested in us and our world unless they can derive some entertainment or gain.Here are my thoughts on how to take advantage of this nature to have fun at the table:The faerie realm (or the Feywild if you insist) is not part of our realm, so have fun with geometry and geography:Faerie roads can join places in our realm with little concern for their true geographical - or even temporal - relationships.A moment in the faerie realm could be years in ours, or vice versa.Things that are small in one realm can be vast in the other.Fae settlements and buildings do not need

Image (cc) Ivy Dawned, on FlickrWay back when, round about 2010, there was something called the RPG blogosphere. It was awesome. It was like some kind of interconnected network of blogs, a web that went worldwide. Then with the increasing uptake of "social media" the blogosphere dwindled - but now it's back I think it's important that we keep it running.CommentWe like comments, that's why we have them enabled. These blogs are public spaces to share thoughts, ideas, and resources and feedback is always welcome; nobody likes to think they're just shouting into The Void. As a bonus, comments on blogs add links back to the author's blog and links mean a) more curious traffic shuttles between them and b) better SEO because it counts as a word of mouth recommendation as far as search engine spiders are concerned. It was part of the original design philosophy and it's why spammers spam and why some blogs have limitations on who can comment, or require moderation.This is a social medium, so let

Festivals can add colour and a change of scene and pace to our games, so grab a set of polyhedrals and let's see what's going on!The d4 - origins:It's ancient, dating back to before the current civilisation began. Perhaps the current rulers are trying to stop it, or perhaps it's important that the people who celebrate it don't die out?It's traditional and has been practiced for generations here. Perhaps the original meaning has been lost, or prophecy states it must run for 100 years?It's new. Perhaps the organisers could do with some help getting things set up, or perhaps someone is trying to make sure it's not a success?Outsiders. It's touring. Perhaps some mischief - or wonder - follows in its wake?The d8 - this festival celebrates or ensures:FertilitySafe passage into the UnderworldSafe return of kinfolk from afarAn historic victory over enemiesA local or mythical beast or heroBountiful harvestProtection from an outside evilThe holy day of a deityThe d10 - festival trappings:The str