A Game Design Rubric

This is a plain english attempt to categorise games, generally board and card games, but with a few tweaks it could cover most types of game.

I don't 100% agree with this, but it's an admirable attempt. There seems to be a feeling that each listing starts with the best possible option on the scale, then works through a sliding progression down to the worst. I'd agree with some scales if that were the case, but in many cases my optimal games sits at the s cond or third highest rung on the ladder... I don't want a game where every choice is just as good, I prefer games where there are tough choices perhaps choosing bigger risks for potentially bigger rewards, or sacrificing short term goals for the long game.

As a method of establishing ground rules for the discussion of games, it's not bad. I might end up referring back to it in later posts. For now, time to have a coffee and do some painting.

Blog Note

This blog is a meander through my interests in and around the world of independent roleplaying. Due to spam bots I authorise people's responses to the posts here, so if your reply doesn't appear straight away, don't get frustrated. You might just need to wait a couple of days for me to log on again. If you're really passionate about your reply, send me an email and I'll make sure that your message gets through.