I'm looking to change the way in which my game uses GameTime to run the game so that I can easily pause the game (elapsedTime = 0) or change how slow/fast the in game elements interact as a scaler of ...

My game has first-person melee combat that is based on directional attacks that are controlled with mouse gestures. For example, a downward slash is most effectively blocked by a shield held up high. ...

I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time.
I ...