I won’t say you cannot setup a midrange value engine with this list though. [[Skullclamp]] [[Hapatra]] [[Vhati I’ll-Dal]] and [[The Rock]] are the best engines in the deck, but the goal is really to leverage the counters to open lanes for Kresh or your infect creatures to get damage in and win that way.

One of the biggest pitfalls is leaning too heavily on that engine, especially if your table is packing adequate creature removal. Kresh is always with investing in, as he can come back and equipments are slow but reliving, but there’s no reanimation so once a creature is dead, it’s dead.

It is not the strongest list and I play it at 6/10 power level tables. It’s tons of fun and I’m always a sucker for a good Voltron deck in an atypical color identity!

I am a huge Voltron fan, and what is sweeter than a commander OTK, by someone’s own commander? Worst case scenario you sacrifice opponents creatures for value and stack up commander damage from Yasova herself.

Surrak is a bucket of fun as well. I have built him with a Primal Surge package, Infect, and just plain beat down, ramping into fatties.

I ran a similar Gonti list to you before I switched to a Chainer list. I would take some of these with a grain of salt and adjust to your meta and play style . I’ll also share a bit about their roles in my deck.

Our group is about an 8/10 and allowed infinite combos that took 3 or more cards to achieve. For context.

I run [[Buried Ruin]] and [[Trading Post]] for artifact recursion. Most of the time I didn’t need it and running the creatures that recurred artifacts felt like that we’re not flexible enough when you didn’t need the recursion.

I ran [[Torment of Hailfire]] as my big X finisher as I felt like it scaled into the late game better than exsanguinate if I didn’t pull off a Gary loop or combo mid game.