Dead Island patch for launch

Buggy horror-action role-player Dead Island will be patched this Friday at launch.

The fix-list, revealed by Destructoid, attends to nearly 40 problems. Everything from game instability, disappearing inventories and inability to finish side-quests are tackled - and plenty more besides.

"I suspect this will be one of those games that will be justifiably mocked by the majority for its many flaws but embraced by a forgiving minority, and passionately defended for its underdog status," wrote Dan Whitehead.

"Neither response will be entirely wrong. Much like gnawing on human flesh, Dead Island's clumsy horror-action role-player is the definition of an acquired taste."

Fixed map synchronization when player joins during map load.

Fixed saving player re-spawn position when playing in co-op mode.

Fixed occasional inability to complete sidequests in Laboratory.

Improved enemy awareness (zombies).

Fixed occasional bug with NPC's hands bend (IK)

Fixed spawning enemies in some quests after joining co-op game.

Fixed showing locations on invisible NPCs.

Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.

Fixed displaying gather rings near some doors.

Fixed enemy reaction to fire.

Fixed enemies' health and stamina bars in co-op.

Fixed filtering of games in lobby.

Volume of pickup's engine has been increased.

Fixed a number of issues causing game instability.

Fixed the switching of maps upon player death.

Fixed enemies unable to reach the player on some arenas.

Thrown items cannot be picked up by co-op players for five minutes.

Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.

Fixed animation glitch when trading with team members.

More than one player can use a ladder at the same time.

Fixed stomping execution animation when target's attacked by a second player.

Fixed the infinite respawning of shooting enemies.

Fixed not hiding menu if players die inside a vehicle.

Fixed item level calculation when playing New Game Plus.

Added information about players requesting pause in co-op.

Fixed A.I. animation glitch after fast-traveling or using a map portal.

Added distinction between quest checkpoints and other types of saves.

Fixed bug causing all inventory to disappear.

Fixed reloading and kicking. After the clip goes in, the reload is a success.

Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".