"The virtual reality and augmented reality industries are growing by leaps and bounds — but finding workers with the right skills can be a challenge." - CNBC report
Virtual and Augmented Reality are poised to revolutionize how we interact with computers, with the world and with each other, and Unity is at the forefront of this technology; an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity. And according to labor market analytics company Burning Glass, "there’s nothing virtual about the jobs in this field. They’re here and now and very real."
In this course, you'll learn how to design, develop, troubleshoot, and publish your own mobile VR applications in Unity for Google Daydream, Gear VR, or Oculus Go devices. Using the very latest techniques recommended by Unity's VR engineers, you'll build a complete VR environment that you can continue to use after the course, while learning to apply best practices in user experience, interaction, teleportation and navigation design for VR. In short, this course will take you from software developer to VR developer.
This is the first of three planned courses in Unity's XR Specialization, which will include a VR Design Fundamentals course as well as a course focused on developing Augmented Reality (AR) applications with Unity.
The course assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices.

De la lección

Module 4 - VR UX with the Unity API

This week, we'll look at user experience and user interaction in VR. We'll learn how to attach objects to the user's headset and controller, and see why certain types of UI don't work as well in VR. In the project work, you'll work with Unity Canvases and you'll wire up code to allow the user to grab an object and move it along with the controller. Then you'll wire up the "puncher" to hit the robots as your final project for the VR Campus, which will be submitted for peer review.