RMVX ACE FEATURES AND DISCUSSION

Discussing the new features and changes in the upcoming RPG Maker VX Ace

RPG Maker VX Ace is the latest in Enterbrain's RPG Maker series expanding on the features of its predecessor, RPG Maker VX. The RPG Maker series gives the user the tools and engine to create their own traditional JRPG but with the latest installments the entire back end of the game is open and written in Ruby so users can change the inner workings of the game or even create their own scripts or use ones created by others to completely overhaul their game into their dream RPG and RPG Maker VX Ace is no exception! RPG Maker VX Ace supports graphical assets in PNG form with alpha channel support, audio files in OGG, MP3, and MIDI format with the capability of setting loop start points for OGGs, and playback of videos in OGV format.

Some of the improvements of Ace over VX are:

The return of unlimited tile sets!

Add a third layer to maps to allow for more tiles stacked on top of each other

Define your own battle algorithms and assign them globally or to specific items and skills without having to use the script editor

Adds a new battle stat: TP. TP is meant to be used akin to the limit break or trance gauges in Final Fantasy 7 and 9 respectively to perform special attacks with the option of redefining how they're used allowing for rage-style skills integrated directly into the editor and other possibilities!

Allow events to bring up the item menu and select an item allowing the player to use an item to interact with events seamlessly

The Ruby interpreter is updated to 1.9 from VX's 1.8.3 which has significant speed improvements in processor intensive tasks

RPG Maker VX Ace has a Japanese release date of December 15th, 2011. Enterbrain has not announced that an English version will be made available in the future.

Max: There's some big changes in the DB. Actors don't have stats, classes have them now. You don't assign what items actors can equip, you assign item types that actors/classes can equip and items get assigned an item type. Skills get their own damage algorithm instead of setting influences. Items have on use effects, equipment can give traits, actors and enemies have six stats instead of four, etc etc.

There's a ton of changes to the DB that will break the old DB. There's also been some big changes to the backend. Script compatibility is dependent on the script but the safe bet is "it won't work without some extra work".

Well I received my copy today and I'm pretty satisfied with ace, the $200 pricetag with shipping wasn't to bad and if you think $90 is bad than wow.. that's pretty cheap for a game engine, as game engines can go from hundreds to thousands of dollars. The pro version of Unity is $1,500.

author=RukiriWell I received my copy today and I'm pretty satisfied with ace, the $200 pricetag with shipping wasn't to bad and if you think $90 is bad than wow.. that's pretty cheap for a game engine, as game engines can go from hundreds to thousands of dollars. The pro version of Unity is $1,500.