ALL OVER that pinball game unless the ball physics are completely ruined

EDIT: Even that EETS game looks interesting though this is the first time I've seen screenies of it.

The PC version of EETS is really good and addictive. It wasn't the hardest game, but it was pretty fun overall. Someone described it as a cross between Lemmings and The Incredible Machine, and that is a pretty good comparison.

Instead of doing double-shots like this why don't they release one game a week so they can guarantee releases for later in the year. I would prefer that to having so many weeks with nothing coming out, and it would give each game a better shot at the spotlight as well as just looking better in their PR not to have gaps like that.

As for these two games, they both look interesting but I'll try out the demos and debate the pricepoint.

I played the Pinball game on partnernet and got quite a bit of enjoyment out of it. I think there were four tables when I played, and two were good while the other two were just ok. I recommend AGENTS, the secret agent table. The generic-ness of the tables causes it to get a little old after a while but I enjoyed it. I'm not a staunch enough pinball aficionado to comment on ball physics but at the time I didn't see any reason to complain.

Nice! I'm really liking the improved pipeline on these games. I realize there is a lot more work that goes in to these games than the Nintendo VC, but seeing multiple releases on it was making me a little jealous. Kudos to the Arcade group. Both of these games look very nice.

Instead of doing double-shots like this why don't they release one game a week so they can guarantee releases for later in the year. I would prefer that to having so many weeks with nothing coming out, and it would give each game a better shot at the spotlight as well as just looking better in their PR not to have gaps like that.

As for these two games, they both look interesting but I'll try out the demos and debate the pricepoint.

Wouldn't having two games come out every week without missing a week be better? Could be they finally have enough in the pipeline to do that. Perhaps not, though.

Instead of doing double-shots like this why don't they release one game a week so they can guarantee releases for later in the year. I would prefer that to having so many weeks with nothing coming out, and it would give each game a better shot at the spotlight as well as just looking better in their PR not to have gaps like that.

As for these two games, they both look interesting but I'll try out the demos and debate the pricepoint.

Wouldn't having two games come out every week without missing a week be better? Could be they finally have enough in the pipeline to do that. Perhaps not, though.

Maybe, if they can reliably release two games every week for the rest of the year and beyond, that would be fabulous. Not going to happen. I'd be very surprised if they can do that into Fall.

I guess I would just be a little bit more conservative with releases after so many missteps in the past. Fans are much less forgiving about missing weeks than they are with "only" getting one title every week, as we have seen around here. Unless that only new game is something like New Rally-X...

Instead of doing double-shots like this why don't they release one game a week so they can guarantee releases for later in the year. I would prefer that to having so many weeks with nothing coming out, and it would give each game a better shot at the spotlight as well as just looking better in their PR not to have gaps like that.

As for these two games, they both look interesting but I'll try out the demos and debate the pricepoint.

Wouldn't having two games come out every week without missing a week be better? Could be they finally have enough in the pipeline to do that. Perhaps not, though.

I agree, they should save some of these, but maybe they were front-loading to prepare for the announcement that a few high-profile games were getting pushed to Fall. Maybe they're just doing this to fill the dog days. If they can keep it up through the summer, and drop off in the fall in the wake of big new titles, I'd be okay with that.

Maybe, if they can reliably release two games every week for the rest of the year and beyond, that would be fabulous. Not going to happen. I'd be very surprised if they can do that into Fall.

I guess I would just be a little bit more conservative with releases after so many missteps in the past. Fans are much less forgiving about missing weeks than they are with "only" getting one title every week, as we have seen around here. Unless that only new game is something like New Rally-X...

There was an issue with this [EETS] working, but the team has fixed it. If you downloaded it and it did not work, please delete it and download it again and you should be good to go. If you purchased it, you can delete it and re-download it again (at no additional cost.)

The pinball game's camera angles aren't winning me over, but every pinball game has its own quirks. I'll keep trying the demo and see if it grows on me more. I think I'm so used to Metroid Pinball, it's hard to adjust.

The pinball game's camera angles aren't winning me over, but every pinball game has its own quirks. I'll keep trying the demo and see if it grows on me more. I think I'm so used to Metroid Pinball, it's hard to adjust.

There are 4-5 different views to choose from. I didn't like the first few but there was one that was just like you're standing at the table and I liked it.

I still have to futz with the cameras on pinball, but it looks and plays like all the good pinball simulations I remember. I just wish the table weren't so generic. And that the Fresh Street Kidz table (or whatever they call it) wasn't such a pain in the ass. I do wish there was a table creation tool. Not for me, so much, but because I know there'd be some great tables coming. Still, I'm looking forward to the official releases that'll undoubtedly come.

Eets is great. It feels a little more cluttered than the PC version, and it's weird that you're limited to only 4 items on screen (unless that changes somehow on future levels, but I'm not sure how they'd do that), but I'm not finding that to be a problem so much. I also tried the Marshmallow Madness game. What a blast! This feels like what I wish Boom Boom Rocket had been (though there's no rhythm involved, so I don't know why I keep thinking that). I only wish you could play it on live. Seems to be a huge mistake that you can't. Hopefully, I can get the wife to give it a go.

I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.

I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.

Agree on both points. The ball does zoom to fast and I wish there was a SLOW option somewhere. Most pinball sims have this. It may affect gamerscore or something, who knows, but I have a hell of a time hitting the upper flipper in time.

Also, spring load is the way to go, but they do seem to be a thing of the past.

I read the Gamespot review, which wasn't especially favorable. One of the gripes they seem to have is with wonky physics and not very believable ball movement. I think they're crazy to the point that I wonder if they're playing an earlier build or something. I really think the designers nailed the ball. It has spin, the speed seems to match how it's hit (I wish it moved a little more slowly, or that I could hit with a little more power sometimes, but it doesn't seem unrealistic at all), the graphics on the ball are sharp and help gameplay with feedback on speed. Really, what are they talking about.

I wish the nudging had a little more finesse as well.

The graphics are bland yet confusing on the tables. That's probably my biggest gripe. Overall, I'm very happy with it and look forward to more tables.

I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.

Agree on both points. The ball does zoom to fast and I wish there was a SLOW option somewhere. Most pinball sims have this. It may affect gamerscore or something, who knows, but I have a hell of a time hitting the upper flipper in time.

Also, spring load is the way to go, but they do seem to be a thing of the past.

I read the Gamespot review, which wasn't especially favorable. One of the gripes they seem to have is with wonky physics and not very believable ball movement. I think they're crazy to the point that I wonder if they're playing an earlier build or something. I really think the designers nailed the ball. It has spin, the speed seems to match how it's hit (I wish it moved a little more slowly, or that I could hit with a little more power sometimes, but it doesn't seem unrealistic at all), the graphics on the ball are sharp and help gameplay with feedback on speed. Really, what are they talking about.

I wish the nudging had a little more finesse as well.

The graphics are bland yet confusing on the tables. That's probably my biggest gripe. Overall, I'm very happy with it and look forward to more tables.

It does seem like the speed is a little fast but once you get used to it seems about right I already scored over 1,000,000 on speed machine.

I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.

Agree on both points. The ball does zoom to fast and I wish there was a SLOW option somewhere. Most pinball sims have this. It may affect gamerscore or something, who knows, but I have a hell of a time hitting the upper flipper in time.

Also, spring load is the way to go, but they do seem to be a thing of the past.

I read the Gamespot review, which wasn't especially favorable. One of the gripes they seem to have is with wonky physics and not very believable ball movement. I think they're crazy to the point that I wonder if they're playing an earlier build or something. I really think the designers nailed the ball. It has spin, the speed seems to match how it's hit (I wish it moved a little more slowly, or that I could hit with a little more power sometimes, but it doesn't seem unrealistic at all), the graphics on the ball are sharp and help gameplay with feedback on speed. Really, what are they talking about.

I wish the nudging had a little more finesse as well.

The graphics are bland yet confusing on the tables. That's probably my biggest gripe. Overall, I'm very happy with it and look forward to more tables.

It does seem like the speed is a little fast but once you get used to it seems about right I already scored over 1,000,000 on speed machine.

1,000,000? I just got my butt whipped by a guy that got 700,000,000+ on Speed

I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.

Agree on both points. The ball does zoom to fast and I wish there was a SLOW option somewhere. Most pinball sims have this. It may affect gamerscore or something, who knows, but I have a hell of a time hitting the upper flipper in time.

Also, spring load is the way to go, but they do seem to be a thing of the past.

I read the Gamespot review, which wasn't especially favorable. One of the gripes they seem to have is with wonky physics and not very believable ball movement. I think they're crazy to the point that I wonder if they're playing an earlier build or something. I really think the designers nailed the ball. It has spin, the speed seems to match how it's hit (I wish it moved a little more slowly, or that I could hit with a little more power sometimes, but it doesn't seem unrealistic at all), the graphics on the ball are sharp and help gameplay with feedback on speed. Really, what are they talking about.

I wish the nudging had a little more finesse as well.

The graphics are bland yet confusing on the tables. That's probably my biggest gripe. Overall, I'm very happy with it and look forward to more tables.

It does seem like the speed is a little fast but once you get used to it seems about right I already scored over 1,000,000 on speed machine.

1,000,000? I just got my butt whipped by a guy that got 700,000,000+ on Speed

I tried out the demo of Pinball FX (only get the Speed Machine table) and I thought it was pretty good but to me it seemed as if the ball was playing just a little bit too fast or something. Nobody else mentioned that, am I the only one who thought this? I also like the old school spring loaded ball launchers, not the "hit a button and blast at full speed" kind.

The ball moving faster than it 'should' is why I didn't end up buying this. Too bad; it looks great.