Do you remember when gamers started playing Rage and discovered the Easter eggs from earlier id games? They included areas from Wolfenstein 3D, Doom, and Quake and went down well with long-time id Software fans.

It seems Bethesda had a similar idea, but not in the form of an Easter egg, and on a much larger scale than Rage’s room and level hidden gems. Either for fun or profit, the Skyrim team has included the environments for both Morrowind and Cyrodiil in an inaccessible part of the world.

The location was discovered by 19-year-old Jesse from Finland who posted his findings on his PPSh-41 Tumblr blog. The area is inaccessible unless you use console commands (No-clip) to bypass the collision block Bethesda put across an otherwise open archway. You can see the archway below:

Its location is in the most south-eastern area of the Skyrim map called Stendarr’s Beacon. Travel north east of the Beacon and you will locate a path between two mountains that leads to the archway above.

Traveling through the archway presents the player with foliage that starts to decrease the further you venture into the unknown territory. Jesse started looking around for anything recognizable and realized he could see Red Mountain in Vvardenfell, which is a part of Morrowind. Further investigation found that the landmass for all of Morrowind and Cyrodiil are present, if unfinished.

The question to ask now is why are these locations present? The fact they can’t be traveled to in-game means Bethesda could be planning to open them up in the future, or they were test areas when Skyrim was being created and the level designers needed some practice with the tools.

I’m sure gamers are hoping Bethesda has plans for these areas and some big DLC content is coming our way that includes them. It seems a bit of a waste otherwise to have included so much additional landmass, doesn’t it?