The long awaited level 7 (Pirates of Blue Seas) and 8 (Graveyard Happy Hour) is here! The two new levels feature new systems and gameplay mechanics such as the invasion system, trade system and storage system. While the the new additions are great, it is still experimental hence they will only be available via the Dev Build in the mean time.

While the details of the feature is premature to discuss openly, I am proud to announce a new feature of Tavern Tycoon - the Champion System. Through this, players should be able sponsor champions of their choosing for various tasks and also use the sponsorship as a marketing tool. Initially, the system will feature three champions (starting from left: Elven Archer, Holy Knight and Assassin) and manage what good things happen when they sign your sponsorship.

We are introducing Dynamic Global Illumination to Tavern Tycoon and it looks awesome! For those of you who are not familiar with this rendering technique, think of it as a visual steroid (no, really). Basically, it renders light bouncing of all objects in the scene simulating how lights work in real life. Few modern AAA titles feature Global Illumination, which often sets the graphics level up a notch from other titles. It is also fully dynamic, so we've been playing…

It is already the last month of the year and we can't believe how fast the year has passed. 2017 is a memorable year for us as we released a game (Tavern Tycoon) and also saw an end (D.U.S.T.). Still much to be learned, we grind our axes for 2018! Afterall, we do want to finish Tavern Tycoon! BTW, we will be closed between December 20th and January 15th, so don't expect any activity during that time. We wish you…