Patch 2.0.6 Now Live

This patch introduces yet more increased drop rates, this time for class specific legendary sets. Yay, more green drops! There are a few welcome buffs for Monks and a huge change in crafting legendary items.

Can’t wait to give this new patch a run and see what drops and craft a few new legendaries and set pieces from the plethora of recipes I have!

ITEMS

The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird’s Finery

Might of the Earth, Thorns of the Invoker, The Shadow’s Mantle, Monkey King’s Garb, Raiment of the Jade Harvester, Vyr’s Amazing Arcana

This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala

Class-Specific Items

Monk

Philosophy

Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.

CRAFTING

Legendary crafting recipes have received several changes:

Philosophy

Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.

Unique crafting materials are no longer required

Legendary crafting materials will no longer drop

Existing Legendary crafting materials will now be grey and have had their sell prices increased