"Like Chess and Magic had a baby!"

Crimson Company is an intense 20-minute duel revolving around the novel concept of board drafting. Players do not bring their own decks but
compete for a common pool of 30 unique sellswords, only four of them being available at a time. Hence every match starts on a level playing field and represents a new and unique challenge.

After buying a card, you immediately play it in one of the three lanes indicated by the three castles in the center of the battlefield. Each card has a strength value and a unique special ability
that can potentially change the course of the game. Your goal is to overcome your opponent's strength in two of the lanes.

One of the deepest skills lies in estimating the value of each card given the current situation. These valuations can change dramatically every single turn depending on what happened.
The mind games when it comes to guessing how valuable your opponent will deem a card are gut-wrenching!