Sorry, let me explain. I haven't heard the term. My graphics team has. As the lead designer on the team, I'm interested in making sure we are getting the most out of our designs, and as this art bible appears to be for graphic design, I'd like to make sure we get the most out of it that is reasonable/effective.

Thanks.

Moltar - "Do you even know how to use that?"

Space Ghost - “Moltar, I have a giant brain that is able to reduce any complex machine into a simple yes or no answer."

An art bible is a reference document where you record art-related decisions you make, so that later you can check and see what you decided and keep things consistent. Common things in an art bible are color palettes, a humanoid proportion reference for the chosen style, character blueprints aka turnarounds, ditto for monsters, collections of reference images or sketches defining architectural style or clothing fashions or vehicles or weapons, etc., a master list of animations needed, a master list of icons needed, a master list of all third-party art assets you are going to use and their licenses, GUI concept art, font concept art if you are making any original fonts, and all other concept art.

Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

An art bible is a reference document where you record art-related decisions you make, so that later you can check and see what you decided and keep things consistent. Common things in an art bible are color palettes, a humanoid proportion reference for the chosen style, character blueprints aka turnarounds, ditto for monsters, collections of reference images or sketches defining architectural style or clothing fashions or vehicles or weapons, etc., a master list of animations needed, a master list of icons needed, a master list of all third-party art assets you are going to use and their licenses, GUI concept art, font concept art if you are making any original fonts, and all other concept art.

Moltar - "Do you even know how to use that?"

Space Ghost - “Moltar, I have a giant brain that is able to reduce any complex machine into a simple yes or no answer."