- Added support for 0.89x party file format (NOTE: this means that this version map editor is no longer compatible with 0.808 or earlier) - Added a number of the new terrain types such as ford and desert - Added the ability to rotate map icons (as now supported in M&B 0.89x+) - Fixed some problems which caused the module.ini file to be saved incorrectly in 0.89x

Note: The map editor still has hard coded textures for each terrain type, so it will not display the correct texture if you modify the actual materials. Override the textures by placing a texture of the same name in your module textures dir should still work however.

Thanks to Armagan and Ipek, Janus for the repository space, Lurb for his work deciphering the BRF format (which is used to display the map icons), and to all you fantastic people who keep amazing me with the maps you create

- Added support for 0.89x party file format (NOTE: this means that this version map editor is no longer compatible with 0.808 or earlier) - Added a number of the new terrain types such as ford and desert - Added the ability to rotate map icons (as now supported in M&B 0.89x+) - Fixed some problems which caused the module.ini file to be saved incorrectly in 0.89x

Note: The map editor still has hard coded textures for each terrain type, so it will not display the correct texture if you modify the actual materials. Override the textures by placing a texture of the same name in your module textures dir should still work however.

Version 0.8.3 - 14/3/2007

- When importing an obj to replace the map, textures are now preserved.

Version 0.8.2 - 6/3/2007

- Fixed a bug with saving module.ini - Fixed a bug that was causing a crash when saving the map (and messing up parties.txt)

The help page has also been slightly updated. I suggest that anyone using the map editor should have a good look over the hotkeys list (most of which do appear when the Map Editor launches):

- Fixes for a number of crashing bugs with welding, deleting faces, cloning faces, smoothing etc

- Fixed some texture problems (with non square textures)

Version 0.7.6 - 18/1/2006

- Fixed borders (north and south were the wrong way round)

- Towns / spawns should be easier to move now (left click to select, right click to move)

- Can now adjust camera speed by dragging a slider (click the little blob in the bottom left corner)

- Double clicking a vertex now selects all vertices in the map

- Added a "weld selected" tool (Ctrl-V as default) that welds all vertices that are within a set radius of another vertex (set the weld radius in settings.cfg)

Version 0.7.5 - 18/1/2006

- Added a minimap

- Minimap has 4 sizes: small, large, fullscreen and minimised.

- Can toggle the minimap with a hotkey (default is spacebar) or by clicking the +/- buttons in the corner.

- Minimap has 2 modes: textured and un-textured

Version 0.7.4 - 17/1/2006

- Added face scaling (like vertex scaling)

- Some more tweaks to shore smoothing (should be less crashing etc)

- Added thinning, to thin selected faces. This is useful for making rivers thinner, (or wider by selecting the terrain around it), as well as creating roads.

- Some GUI changes / additions.

Below is a road created with the new thin tool. The road was created by using a brush size of 2, then double clicking on it to select the whole road, and thinning twice. The texture used was steppe (with desert.dds replaced by dry_grass.dds)

Version 0.7.3b - 12/1/2006

- Updated the shore smoothing tool. It will no longer "twist" the shorelines, so can be used many times on the same shore if needed. It is still recommended that you limit the number of times you use this tool however.

The main feature of this update is the new shore smoothing mode.This should save you a lot of time when making a new map!Note that it also does some optimising to the river edges, as well as adjusting vertices.This tool should only be used once on any section of water!Select the section you wish to smooth in face selection mode, otherwise the whole map will be smoothed. An easy way to smooth a river is to enter face select mode, double click the river, then click the smooth button. The same can be done for an ocean or lake.It is still experimental, so dont complain if your map blows up (always keep backups)

- Pg Up and Pg down now perform the same functions as the scroll wheel, for those who dont have one.

- Added a tool to smooth all shore / river edges. The default key is Ctrl-S, or press the smooth button in face mode.

- Ctrl+Any letter key is now bind-able to any of the functions in the controls list.

- Some key shortcuts have changed, check Menu > Options > Controls

- Changed the popup mode selection menus, hopefully they are now easier to use

Version 0.7.2 - 9/1/2006

- Added heightmap exporting. Keep in mind this is not very accurate, as the map is fully 3d, where a heightmap is only 2d of limited resolution. The exported heightmap will be the same resolution as the current window.

- Added obj exporting. Select the faces you with to export, then select export from the menu.

- Added obj importing. The mesh will currently replace the entire previous mesh.

- Added colour map importing and exporting. Similar to heightmap importing and exporting, it cannot be totally accurate. Any bmp with the suffix -c.bmp will be read as a colour map. With the addition of this feature, it is now possible to somewhat convert a map to a different mesh resolution. Of course some tweaking will still be needed at terrain seems.

Version 0.7.1 - 8/1/2006[/b]

- Added heightmap importing: place any bmps you with to use as a heightmap into editorData/heightmaps. Then use Menu > Import and select the heightmap. Note that only bmps are supported for now. The darker the hue of a pixel the lower the terrain will become. This works on any map, with any size bmp, and will scale to fit the map.

- Fixed y value of location display / copying (it was inverted)

Version 0.7 - 1/1/2006

- Changed font to use M&B font. Looks better, and renders much faster.

- Added an outer border, roughly where the camera can see to when at the very edge of the map.

- When dragging towns in selection mode, they now move to the exact location of the mouse.

- Can now hold 'z' (or another key if you change the key bindings) to display the location the cursor is pointing to.

- When z is released, the location is copied to the clipboard, for easy pasting into python files.

- A number of useability fixes for GUI etc.

Version 0.6.3 - 28/12/2005

- Fixed a problem with renaming towns

- Map Icons are now lit similarly to in game (but not quite the same yet, and still no shadows)

- Fixed some GUI bugs

- Fixed module resource loading. However you must still specify each module resource you wish to check in your resource.txt file in the editorData directory. For example if you have The Last Days mod, and my Map Icon pack for another mod, you can add

Which would check both these files when loading a module, and load the icons if the brf exists for the current module.

- The "+" button in selection mode now adds a new town (but will require you to edit it in the unofficial editor to attach menus etc to it)

Version 0.6.2b - 19/12/2005

- A number of fixes for things that caused crashes with larger maps (and some with any size map)

- Party ids are now not modified by the map editor (however are converted to lowercase if found to be upper case)

- module_info.txt saving is fixed (thanks to Effidian for pointing these 2 out)

Version 0.6.2 - 13/12/2005

- Fixed river shading

- Towns on impassable tiles now get highlighted when saving

- Map Icons are now loaded in a similar way to how they are loaded in game (should be able to show module specific icons now) If using the map editor with a version of M&B before 0.710, make sure you change the load_resource line in editorData/resources.txt to "load_resource = strategy_misc_data"

Version 0.6.1 - 7/12/2005

- Can now drag map borders (camera bounds) when in selection mode

- Added snow and steppe forest

- Added a mode to the water lock settings to allow dragging of ONLY water, old static water dragged shorelines too.

- Fixed some bugs that caused crashes

- Fixed some issues with map icons

Version 0.6 - 6/12/2005

- Added popup lists for all modes that used the number keys for selecting the draw type

- Added some keys you can change (cant change them all yet though)

- Can now double click a face in face mode to select all adjoining faces of the same texture (like fill)

- Shorelines now render lighter than deep water (Hopefully Armagan will do something similar)

- Added an optimise function (don't reccomend using it yet though)

- Added a mode help option that displays help for the currently selected mode (can toggle it on and off)

Features include:- Map viewing- Map height editing- Map texture editing: paint any terrain type over the terrain, including forest to add trees- Adjustable lighting- Automatic blank template generation- 30 brush sizes- Support for mods as well as the Native module in settings.cfg- Town and spawn point editing- Vertex editing on all 3 axis- Map bounds display- Blending like seen in game- Tools to make editing as easy as possible such as level caps and automatic texturing of land.

Please do try it out, it should run on anything Geforce2+, though its not really optimised yet (It works fine on my GF2 and my Radeon 9600xt however)

Thanks to Armagan and Ipek for their hard work, Janus for the repository space, and Drago for pointing out how simple the map format was

Thorgrim

- Added support for 0.89x party file format (NOTE: this means that this version map editor is no longer compatible with 0.808 or earlier) - Added a number of the new terrain types such as ford and desert - Added the ability to rotate map icons (as now supported in M&B 0.89x+) - Fixed some problems which caused the module.ini file to be saved incorrectly in 0.89x

andrega

Hi.. have installed map editor, but the text doesn't appear, only green brackets(where the text should be), so it seems like the map editor can't localize the text/language files?? So could anyone, please, help me with that... What have I done wrong?

thethunderer

Excuse me, I'm doing this mythological viking mod and I'm making the map. Since it was believed that the world was a tree, of course, there would be overhanging branches. Now, can I make some land float or overlap? That would give me more space to make Asgard. Now, my other question is, Can you like flatten the ground and drag it so that the land would be the same level?? Coz if you make an area higher, it would be round, and seems like no way to flatten it. Please reply.