[Catharisis]Overall this map is good, its rare that I can enjoy low maps but this was fun

00:30:102 (1) - this looks funny because of the way the combo is split.. but theres not much we can do about that lol. maybe we can make 00:30:511 (2) - using the same shape so it can match with something

00:30:511 (2,3) - fix blanket if you didnt take the suggestion above

00:42:347 (5,6) - this might get confused as 1/4 timing, maybe try putting them like this http://puu.sh/jKcx5/a40ca46332.jpg (you should also move the slider more to the right or the next stream more to the left!)

01:53:164 (1) - maybe we should split this into two sliders like http://puu.sh/jKcSj/dafedb5b32.jpg because right now this makes the map lose a lot of intensity here. The player only needs to click once over 5 beats... feels weird when i was playing

02:07:858 (6,1) - why is this so close? i cant hear any reason for this.. maybe we can try moving the next combo like this http://puu.sh/jKdo5/1800bdb36d.jpg wrong screenshot here is the right one lol http://puu.sh/jKfX2/fbcb327a70.jpg

02:21:735 (4,5) - maybe put more space between these? remember that playing this is almost the same as playing two single taps so putting them too close feels weird. 03:39:286 (6,1) - like this is good

02:55:409 (1,1) - this spacing should be closer. since the player already has to change angle from the jump to the stream + the large spacing here I think the flow is not so good

02:57:858 (5,6) - try ctrl+g on this, maybe you will like it

03:03:164 (5) - missing a clap here

[Hard]

00:00:715 (1,2,3,4,5,6) - ooh this is really nice shape. but I don't recommend you start the song off with it. Lots of circles + nothing before it to show the beat of the song means many people will hit 100 or miss.

00:24:388 (2,3) - check the spacing here since you were using DS in this section

01:48:470 (1,2) - hmmm I think this might be a confusing pattern since everything else on the map is using small spacing. Sorry I can't think of a ez fix for this though, so just rearrange this section

02:05:817 (6,1) - is the spacing here too small? you can just change the shape of 6 a little

02:14:592 (5) - forgot NC here

03:00:306 (5) - ^

03:00:306 (5) - I think you are also missing some hitsounds here too

04:05:715 - need to put some stuff here so the playtime is the same as insane

eeezzzeee wrote:

Hi, from your M4M request

[Catharisis]Overall this map is good, its rare that I can enjoy low maps but this was fun

00:30:102 (1) - this looks funny because of the way the combo is split.. but theres not much we can do about that lol. maybe we can make 00:30:511 (2) - using the same shape so it can match with something sorry I didn't now really understand

00:30:511 (2,3) - fix blanket if you didnt take the suggestion above fixed i think

00:42:347 (5,6) - this might get confused as 1/4 timing, maybe try putting them like this http://puu.sh/jKcx5/a40ca46332.jpg (you should also move the slider more to the right or the next stream more to the left!) yea sorry about that, fixed

01:53:164 (1) - maybe we should split this into two sliders like http://puu.sh/jKcSj/dafedb5b32.jpg because right now this makes the map lose a lot of intensity here. The player only needs to click once over 5 beats... feels weird when i was playing yea I have thought same thing, but never wanted to change it... so well I think I'll change it

02:07:858 (6,1) - why is this so close? i cant hear any reason for this.. maybe we can try moving the next combo like this http://puu.sh/jKdo5/1800bdb36d.jpg wrong screenshot here is the right one lol http://puu.sh/jKfX2/fbcb327a70.jpgstacked them

02:21:735 (4,5) - maybe put more space between these? remember that playing this is almost the same as playing two single taps so putting them too close feels weird. 03:39:286 (6,1) - like this is good Oh, fixed

02:34:184 (1) - maybe we can shorten this to be a 1/1 slider and then add a circle at 02:34:796 - http://puu.sh/jKdMU/c308907cfe.jpg I think it would fit the song better I like how it is now, imo it fits, but ofc this is only my opinion so I'll remember your idea

02:55:409 (1,1) - this spacing should be closer. since the player already has to change angle from the jump to the stream + the large spacing here I think the flow is not so good yes you are right

02:57:858 (5,6) - try ctrl+g on this, maybe you will like it k, nice nice, changed

00:00:715 (1,2,3,4,5,6) - ooh this is really nice shape. but I don't recommend you start the song off with it. Lots of circles + nothing before it to show the beat of the song means many people will hit 100 or miss. Oh haven't thing about that... changed

00:24:388 (2,3) - check the spacing here since you were using DS in this section yes

01:48:470 (1,2) - hmmm I think this might be a confusing pattern since everything else on the map is using small spacing. Sorry I can't think of a ez fix for this though, so just rearrange this section changed somehow xD

02:05:817 (6,1) - is the spacing here too small? you can just change the shape of 6 a little fixed

02:14:592 (5) - forgot NC here oh f*** x)

03:00:306 (5) - ^ eya

03:00:306 (5) - I think you are also missing some hitsounds here too woops

04:05:715 - need to put some stuff here so the playtime is the same as insane eeh... I don't want to map that part of song in hard diff...

That's all from me.

/me gives star owwow thanks <3

(but theres so many SP already! rank pls)

Thank you for modding! This mod was one of best mods I have ever got! ^^

01:11:327 (5,6,1) - Think of kick-sliders as just circles with a tail. You should have a larger jump from 6>1 for emphasis here, but in stead its a smaller jump than the jump from 5>6 (based on slider-head location).

01:44:592 (6,7,8,1) - 8>1 should be give a jump. Like I said earlier, its best to only consider the slider-head when thinking about kicksliders, and 8>1 isn't very impactful like the jump from 6>7

02:14:592 (1,2,3) - Following the drums and 3/4 rhythm would be more straightforward imo but 1/3 snapping also works here. I think the drums are more significant and straightforward tho. Like, players are morelikely to follow the drums than the piano.

02:32:551 (1,2,3) - Again, emphasis is wrong. 1>2 isn't emphasized in the music so the jump feels random and not mapped to the music (or not mapped as well as it could be).

I feel like i'm repeating myself. Hate to be that guy, but I think i covered a relevant number of issues in your map. Hopefully i explained them well enough that you can apply them to other places in this difficulty.

01:11:327 (5,6,1) - Think of kick-sliders as just circles with a tail. You should have a larger jump from 6>1 for emphasis here, but in stead its a smaller jump than the jump from 5>6 (based on slider-head location). fixed

01:44:592 (6,7,8,1) - 8>1 should be give a jump. Like I said earlier, its best to only consider the slider-head when thinking about kicksliders, and 8>1 isn't very impactful like the jump from 6>7 I hope i understood what you meant D:

02:14:592 (1,2,3) - Following the drums and 3/4 rhythm would be more straightforward imo but 1/3 snapping also works here. I think the drums are more significant and straightforward tho. Like, players are morelikely to follow the drums than the piano. yes

02:32:551 (1,2,3) - Again, emphasis is wrong. 1>2 isn't emphasized in the music so the jump feels random and not mapped to the music (or not mapped as well as it could be). :<<< im bad at mapping T_T

I feel like i'm repeating myself. Hate to be that guy, but I think i covered a relevant number of issues in your map. Hopefully i explained them well enough that you can apply them to other places in this difficulty.

Normal00:15:409 (4,5,6) - that flow from 3->4 could be better and this "half blanket" looks bad imo, how about moving 4 (and following) down to blanket 3? WOuld flow much better and look nicer too00:20:306 (1) - bit left for better flow00:23:164 (7) - rotate end a bit down for better flow00:30:919 (2,3) - add red anchors to them to make them shorter versions of 00:30:102 (1) - , would look better/more consistent00:33:368 (3) - the vocals here are very sdoft and "held" for a long time, I think a longer slider would fit better than a pasue (which would fit if the vocals were "harsher")00:36:633 (2,1) - blanket is a bit off00:43:164 (3,1,2) - ^00:49:286 (5) - bit left00:50:511 (3,4) - that downwards pointing slider suggests a move downwards, but the placement of the next note doesn't support that. I know about using slider leniency etc. but it would be way better if you moved 4 down/left OR make the slider more like this

Lasse wrote:

m4m reply

Normal00:15:409 (4,5,6) - that flow from 3->4 could be better and this "half blanket" looks bad imo, how about moving 4 (and following) down to blanket 3? WOuld flow much better and look nicer too I see no problem with this, but made it flow better00:20:306 (1) - bit left for better flow k00:23:164 (7) - rotate end a bit down for better flow yes00:30:919 (2,3) - add red anchors to them to make them shorter versions of 00:30:102 (1) - , would look better/more consistent well that work00:33:368 (3) - the vocals here are very sdoft and "held" for a long time, I think a longer slider would fit better than a pasue (which would fit if the vocals were "harsher") Yea I agree, but I'm more into spider, sorry00:36:633 (2,1) - blanket is a bit off fixed00:43:164 (3,1,2) - ^ fixed00:49:286 (5) - bit left fixed00:50:511 (3,4) - that downwards pointing slider suggests a move downwards, but the placement of the next note doesn't support that. I know about using slider leniency etc. but it would be way better if you moved 4 down/left OR make the slider more like this Uuh that looks cool, better to add that

00:54:592 (4,5) - same issue again, move 5 right or sth did something similar to fix this01:01:531 (6,7,8) - this angle of movement plays bad here, move 8 to ~235/185 or blanket 01:01:939 (7) - with it eh I don't see the problem :/01:05:613 (5,3,4) - fix blanket It's good already?01:20:511 (2,3) - ^ this too

01:19:898 (1,4,5) - shape of 5 makes for a bad flow I don't see the problem with flowalso there is a reallystron vocal/beat on 01:22:347 so you might want to change that I don't feel like changing those, since I like them as they are01:30:511 same with the vocal

01:23:572 (3,4) - fix blanket kk01:37:041 (2,3,4) - ^ ^

01:48:470 (1) - ctrl+g for better flow yes01:48:062 (7,1,2,3,4) - this might be a little confusing for newer players (which this diff is meant for) I don't think even a new player could miss that because it's stacked. When playing the map, it is very clear, where to go next so I won't change anything.

02:18:674 (3,4,5,6) - flows really weird, mabye move 4 to below/right of 3 and blanket 5 changed other way02:26:021 (2) - bit down I don't see the problem.02:31:327 (2,3,4) - try to keep the angle roughly the same here for both movements ?02:34:184 (1,2,3) - properly blanketing those would look much better okay02:40:306 (7,1) - blanket fix k02:42:347 (4,5) - blanket those? I won't do blanket with these02:45:613 (2,3) - fix blanket yes02:46:429 (3,1) - make sliderend point towards 1 okay02:52:960 (5,1,2) - ^towwards 2 fixed02:59:898 (5,1,2,3) - looks like a failed attempt on a sqaure, move 2 down and 3 down/accordingly or make it a square changed other way03:08:470 (2) - rotate slightly right to fix blanket it's perfect already?03:09:694 (3) - straight sldier owuld fit better here Yea, but it's your opinion, and I like this tiny curvy slider03:17:041 (2,3) - this flow needs some work, ctrl+j 03:17:858 (3,4) - and move them below 2, but that would mean havin much work on the stuff afterwards or maybe sth like this (just an Idea, this can look way better with some work): did somehing like that

03:21:939 (4) - bit left yes03:32:143 (6,7,1,2) - might confuse new players as before ^03:37:858 (5) - rotate end down + 03:39:082 (6) - placement of this looks really random changed it completely again03:41:531 (5) - curve and blanket for 4 better flow nah, it's fine03:44:388 really strong vocal+beat here this is because of good polarity03:48:878 (7,1,2) - make both angles the same hmm maybe not03:53:368 (2,3,4) - make all of the the exact same shape and blanket 03:54:184 (3,4) - and 03:55:817 (1) - too yes03:58:674 (6,1) - fix blanket fixed

Normal-AR 4 is enough i think-Try to avoid using overlaps and stack in your lowest difficulty. Stuff like 00:02:755 (4,5,6,1,2) - or 01:20:511 (2,4) - are pretty much a no-no.-00:01:531 (3) - weird that you used this slider tail for the downbeat in addition to ignore the strong melody at 00:02:143 - -There are some others spots where you use tails to cover these strong beats, such as 01:02:347 (8,1) - or 01:28:470 (7,1) - ,etc. You could easily invert those rhythms to give a better sound.-00:44:796 (1,2) - if (2) was looking towards (1), looks better-00:56:633 (2,3) - you could follow the vocals better and avoid too much 1/2 by doing something like this http://puu.sh/kcL5l/2d4fd1f371.jpg-01:31:735 - kinda weird that you left this vocals empty when your map is based on this.-01:53:164 (4) - sounds better like this http://puu.sh/kcLo6/de03980850.jpg-02:30:102 (2) - just as a circle sound better imo-02:42:347 (4,5) - you could blanket these better, looks bit unpolished as is-03:33:368 (2,3) - the reverse should be here 03:33:572 - , sounds better cuz the vocals being faster-Sometimes you lose the rhythm and start mapping other intruments, even tho rhythms right before are focused on vocals. Like here 02:06:021 (3,4,5) - where vocals are pretty much ignored but right before this, you're mapping them right. Fixing the stuff above should make it more clear.

Hard-The stuff about the rhythms repeats on some spots here too. like 00:47:858 (5,1) - for instance, there's no a good reason to not doing it the other way around.-00:12:143 (1,2,3) - inconsistent ds in noticiable xd-01:05:613 (6,7,1,2,3,4,5,6) - too many circles in a row aaaaa. imo it's better to have 3-4 circles max, specially in these 3 diff set. There are others places, so ya.-01:25:000 (3,4,5) - sudden increased distance looks pretty random to me-01:55:817 (5) - ^i'd say the same, but uh up to you.-02:01:123 (4,5,1) - increasing spacing on 4-5 but decreasing in the strongest beat. Isn't a good idea. You should check other similar spots too, not saying that you should keep 1 distance for the whole map, but randomly changing it doesnt look too well

Catharsis-00:01:531 (4,5) - 00:04:796 (4,5) - the way circle to slider-shape flows isn't too good. Change the slider shape in order to have a better and more natural flow-You should use more distance on strong beats rather than weak ones. For example 00:06:837 (7,1,2,3) - why (1) isn't properly emphasized tho (3) breaks your constant snapping)?. 00:11:531 (5,1,2) - similar happens here. (1) is way too close to the previous object even tho it shouldn't. This happens a lot in the whole map, so you should go over it and recheck these kind of stuff-00:20:102 (4,1,2) - flow between 1 and 2 feels rather forced cuz the previous 1/4 sliders that require more focus.-00:36:327 (5) - pretty much overmap-01:27:858 (3,4) - ctrl g this rhythm. Sounds better that way. same 01:50:715 (3,4) - and others similars. Some offbeats sliders are cool tho, like 02:09:082 (6) - 02:18:878 (6) - where it's clear what you're mapping-04:01:123 (1,2,3,4,5,6,1,2) - you could change some circles to slider cuz this section is pretty much calm, and would make more sense. i think.-The rest is just clean up that you should do. For example try to not overuse different sliders shapes in the same verse or rhythm, like here 00:46:837 (3,4,5) - . Or littles overlaps like 01:03:776 (5,3) - 02:39:490 (2,5) - . Or random noticiable distance changes like here 01:53:164 (1,2) - 02:38:572 (4,1) - 03:26:225 (2,1) - .These kind of things make the map looks unpolished.

Milan- wrote:

bigboobs.jpg

Normal-AR 4 is enough i think ar 5 imo better-Try to avoid using overlaps and stack in your lowest difficulty. Stuff like 00:02:755 (4,5,6,1,2) - or 01:20:511 (2,4) - are pretty much a no-no. kkkk-00:01:531 (3) - weird that you used this slider tail for the downbeat in addition to ignore the strong melody at 00:02:143 - nothing bad in in, changed a bit-There are some others spots where you use tails to cover these strong beats, such as 01:02:347 (8,1) - or 01:28:470 (7,1) - ,etc. You could easily invert those rhythms to give a better sound. yea, changed those places-00:44:796 (1,2) - if (2) was looking towards (1), looks better uu nice :3-00:56:633 (2,3) - you could follow the vocals better and avoid too much 1/2 by doing something like this http://puu.sh/kcL5l/2d4fd1f371.jpghmm I like that, but I like mine too, so I won't change this yet, gonna keep this in mind-01:31:735 - kinda weird that you left this vocals empty when your map is based on this. filled with slider-01:53:164 (4) - sounds better like this http://puu.sh/kcLo6/de03980850.jpgnice nice-02:30:102 (2) - just as a circle sound better imo nah, i like mine more-02:42:347 (4,5) - you could blanket these better, looks bit unpolished as is they are fine-03:33:368 (2,3) - the reverse should be here 03:33:572 - , sounds better cuz the vocals being faster added slider before it to make it sound as you wanted to-Sometimes you lose the rhythm and start mapping other intruments, even tho rhythms right before are focused on vocals. Like here 02:06:021 (3,4,5) - where vocals are pretty much ignored but right before this, you're mapping them right. Fixing the stuff above should make it more clear. Trying to fix those

Hard-The stuff about the rhythms repeats on some spots here too. like 00:47:858 (5,1) - for instance, there's no a good reason to not doing it the other way around. eh?-00:12:143 (1,2,3) - inconsistent ds in noticiable xd woops x)-01:05:613 (6,7,1,2,3,4,5,6) - too many circles in a row aaaaa. imo it's better to have 3-4 circles max, specially in these 3 diff set. There are others places, so ya. oh okay-01:25:000 (3,4,5) - sudden increased distance looks pretty random to me made then smaller-01:55:817 (5) - ^i'd say the same, but uh up to you. made this also smaller jump-02:01:123 (4,5,1) - increasing spacing on 4-5 but decreasing in the strongest beat. Isn't a good idea. You should check other similar spots too, not saying that you should keep 1 distance for the whole map, but randomly changing it doesnt look too well my bad

Catharsis-00:01:531 (4,5) - 00:04:796 (4,5) - the way circle to slider-shape flows isn't too good. Change the slider shape in order to have a better and more natural flow changed them-You should use more distance on strong beats rather than weak ones. For example 00:06:837 (7,1,2,3) - why (1) isn't properly emphasized tho (3) breaks your constant snapping)?. 00:11:531 (5,1,2) - similar happens here. (1) is way too close to the previous object even tho it shouldn't. This happens a lot in the whole map, so you should go over it and recheck these kind of stuff Ah I see, better to check them-00:20:102 (4,1,2) - flow between 1 and 2 feels rather forced cuz the previous 1/4 sliders that require more focus. so nothing to change??-00:36:327 (5) - pretty much overmap ah... changed to other rhythm-01:27:858 (3,4) - ctrl g this rhythm. Sounds better that way. same 01:50:715 (3,4) - and others similars. Some offbeats sliders are cool tho, like 02:09:082 (6) - 02:18:878 (6) - where it's clear what you're mapping yes-04:01:123 (1,2,3,4,5,6,1,2) - you could change some circles to slider cuz this section is pretty much calm, and would make more sense. i think. Ah yes ,ofc-The rest is just clean up that you should do. For example try to not overuse different sliders shapes in the same verse or rhythm, like here 00:46:837 (3,4,5) - . Or littles overlaps like 01:03:776 (5,3) - 02:39:490 (2,5) - . Or random noticiable distance changes like here 01:53:164 (1,2) - 02:38:572 (4,1) - 03:26:225 (2,1) - .These kind of things make the map looks unpolished. I'm going to do my best

not really a fan of the SVs choices. kinda unbalanced well, it's old my, and I want to get it ranked as old map...

M4M as discussed[Catharsis]00:08:062 (4,5) - switch these two, slider first then the hitcircle00:44:796 - stream up to 00:45:204 - or maybe up to 00:45:511 - 00:47:449 (5) - change to triplets?01:19:490 (3,4) - switch these two, hitcircle first then the slider01:46:225 (6) - change this slider to a pattern like this? since the strong beat is on the white tick02:12:347 (5) - ^02:18:674 (5,6) - switch, slider then hitcircle02:32:551 (1,2) - made them 3/4 slider

Setsurei wrote:

M4M as discussed[Catharsis]00:08:062 (4,5) - switch these two, slider first then the hitcircle 00:44:796 - stream up to 00:45:204 - or maybe up to 00:45:511 - maybe, I'll consider this one00:47:449 (5) - change to triplets? It would work, but I'll leave it as it is01:19:490 (3,4) - switch these two, hitcircle first then the slider nah01:46:225 (6) - change this slider to a pattern like this? since the strong beat is on the white tick y02:12:347 (5) - ^ fixed02:18:674 (5,6) - switch, slider then hitcircle Fixed02:32:551 (1,2) - made them 3/4 slider works!

M4M from your queue.Seems like that this map is pretty well modded, can probably just fix some little things...

[Normal]

00:23:164 (7,1) - This isn't a blanket.01:25:613 (1) - Since you map the vocals completely with sliders you should use one here too.01:59:082 (3,4) - Maybe make (3) to a slider?02:04:388 (6) - ^02:08:878 (2,3) - Honestly I would use this pattern here. Sounds better imo.02:37:449 (1,2) - Maybe use 2 sliders here?02:59:490 (4,5,1) - Maybe use a long slider here.03:01:531 (4,5,6) - ^03:17:858 (3) - I don't get why you use this circle here. Theres nothing what makes it fitting. If you don't want to delete it, put it on the red tick, sounds better.

[Hard]

01:09:694 (2) - You should use a triplet here, just for the consistency.02:31:327 (3,4) - I wouldn't make a "jump" here because it's snapped really close.02:37:449 (1,2) - ^03:22:347 (3,4) - ^

I don't understand why you increase the DS sometimes. They appear randomly imo.

Stjpa wrote:

M4M from your queue.Seems like that this map is pretty well modded, can probably just fix some little things...

[Normal]

00:23:164 (7,1) - This isn't a blanket. it's suppose to be ;_;01:25:613 (1) - Since you map the vocals completely with sliders you should use one here too. yes you are right01:59:082 (3,4) - Maybe make (3) to a slider? change to something 02:04:388 (6) - ^ nah02:08:878 (2,3) - Honestly I would use this pattern here. Sounds better imo. I'd prefer my one. I like that idea too02:37:449 (1,2) - Maybe use 2 sliders here? used one02:59:490 (4,5,1) - Maybe use a long slider here. I'll keep mine as it is more rhythmical03:01:531 (4,5,6) - ^ It would make that part bit boring so I didn't put long slider there03:17:858 (3) - I don't get why you use this circle here. Theres nothing what makes it fitting. If you don't want to delete it, put it on the red tick, sounds better. never thought it's odd, but I found it to be it. changed

[Hard]

01:09:694 (2) - You should use a triplet here, just for the consistency. it doesn't really matter as I see it02:31:327 (3,4) - I wouldn't make a "jump" here because it's snapped really close. It would be really confusing if they were really close to each other. 02:37:449 (1,2) - ^ I don't also see problem in these03:22:347 (3,4) - ^ ^

I don't understand why you increase the DS sometimes. They appear randomly imo. I'll try to look them through

[Catharsis]

00:46:837 (3,4) - Weird transition It is part of the form of 00:46:633 (2,3,4,5,6) - it may look bit odd00:47:449 (5,6) - ^ same form as ^01:09:796 (3,4,5,6,7) - ???? it was the mistake... nothing serious D:01:49:286 (4,5,6) - Weird transition no it's not o-o02:38:572 (4,1) - Why this spacing? fixed

This map has overall a really strange flow due the DS changes that appear kind of random.no it's not, this is my "old" mapping style, since this is over 7 months old beatmap.

00:11:327 (4,5) - weird spacing for the pattern, also the angle is a little odd00:14:388 (4,5,6) - I honestly think it would be better for this to stack rather than be moving in the direction towards 00:14:796 (7) 00:20:511 (2) - the strong beat at 00:20:715 which you emphasized with the clap even, it's weak on the slider end, would be better having something start there instead00:36:225 (6,1) - the flow here pales in comparison to what was done earlier on00:40:715 (1) - why NC? Doesn't seem to be a big change in the music, if any at all00:43:164 (1) - finish?00:51:531 (2,3) - swap them slider after circle, having the slider start at 00:51:735 is more appropriate for the strong beat01:05:000 (4,5,6,7) - odd sense of direction here01:07:449 (8) - it's because of sliders like this, I really doubt all those sliders ending on the white line, especially this big white line. Shouldn't this have been NC as well01:34:592 (1,2,3,4,5) - you can straighten this01:38:878 (2,3,4,5) - again odd direction sense02:40:715 (1) - finish03:26:021 (1) - normal clapthe sliders are really too inconsistent, you sometimes start, sometimes end, sometimes use the circles to start on certain points, it's no longer any pattern anymore. Places like 03:29:082 (6) - beats 03:28:878 and 03:29:082 are together while 03:29:286 and 03:29:490 are beats that match up to each other: instead you mash a slider in between them both, making the changing intonation weak. I really am not getting why you try to diversify your sliders so much.

neonat wrote:

Here's a brief look at Carthasis

00:11:327 (4,5) - weird spacing for the pattern, also the angle is a little odd00:14:388 (4,5,6) - I honestly think it would be better for this to stack rather than be moving in the direction towards 00:14:796 (7) 00:20:511 (2) - the strong beat at 00:20:715 which you emphasized with the clap even, it's weak on the slider end, would be better having something start there instead00:36:225 (6,1) - the flow here pales in comparison to what was done earlier on00:40:715 (1) - why NC? Doesn't seem to be a big change in the music, if any at all it's for better readable00:43:164 (1) - finish?00:51:531 (2,3) - swap them slider after circle, having the slider start at 00:51:735 is more appropriate for the strong beat01:05:000 (4,5,6,7) - odd sense of direction here01:07:449 (8) - it's because of sliders like this, I really doubt all those sliders ending on the white line, especially this big white line. Shouldn't this have been NC as well01:34:592 (1,2,3,4,5) - you can straighten this01:38:878 (2,3,4,5) - again odd direction sense02:40:715 (1) - finish03:26:021 (1) - normal clapthe sliders are really too inconsistent, you sometimes start, sometimes end, sometimes use the circles to start on certain points, it's no longer any pattern anymore. Places like 03:29:082 (6) - beats 03:28:878 and 03:29:082 are together while 03:29:286 and 03:29:490 are beats that match up to each other: instead you mash a slider in between them both, making the changing intonation weak. I really am not getting why you try to diversify your sliders so much. I know, I know. Making one kind of sliders is imo boring, but I see, that it is "required" to have one kind of sliders whole map (well not whole but like 75% at least.) I'm too lazy and busy to remap all those slider. I'll try to see what I can do for it.