Jessica has been working on the Kickstarter backer rewards. We've got some neat stuff lined up for pins, T-shirts, coasters, stickers, thank you cards, and posters! (Don't worry, the rest of the rewards are up next!)

Liz has been sketching up levels on a giant drawing pad. There are a lot of gears, and a lot of huge pieces of paper floating around our workspace right now.

David has been creating hazards and obstacles for levels. You'll now have electricity, fire, and explosions to dodge!

Bryson has been moving Axle over to Unity. We are now able to add levels to the game much faster. In addition, this move will make it all the easier for us to release Axle on other platforms once we are ready!

Alex has been polishing up our UI (or user interface) as he moves the game into Unity. He's also been taking those humongous pieces of paper covered in level designs and putting them into the game.

Adam is composing some new awesome pieces for our soundtrack. Get excited for more original electroswing!

Billy bringing all our new assets to life with fancy new sound effects.

In addition to keeping a thorough schedule so we can get Axle to you as quickly and efficiently as possible, Lauren has optimized our gear textures and geometry. Producers are awesomely efficient people.