“The combat and economic systems in Fallen Enchantress have been completely redesigned to offer a more satisfying gameplay experience while streamlining unnecessary aspects from the first game. Combat is now based on the attributes of Initiative, Accuracy, Dodge, Crit Chance, Spell Resistance, and Spell Mastery, which make for a far more complex system than the relatively primitive one in War of Magic, and will allow for deeper combat and gameplay. You'll have to account for your units' encumbrance now as well, which will give them penalties if not managed appropriately. The economy is also much improved, as Stardock has tried to streamline the building process to make it more accessible and less unwieldy by integrating food tiles into housing to take up less space. They've also implemented new features like tax rates, which trade the productivity of your city for money.”

Sins: Rebellion:

“Stardock will be expanding upon SOSE's massive scale with gigantic super star destroyers. In comparison to the new 15-kilometer-long Titans, your regular 1-kilometer star destroyers are going to seem like schooners. “