JSMMO is an Open source 2dMMO engine that used Node.JS, Socket.io, SQLite Databases and more. At the moment there is not much. There is the basics of multiplayer (moving around, login/register * While login’ in if the player does not exist then it creates one, players only show up and/or sent, on the same map), player saving is done in SQLite.

I’ve been working on this for a while plan to finish this one out. Just got done with all the IOS Apps I had planned and have some free time :S

JSMMO

Open source 2dMMO engine made with node/canvas with SQLite DatabaseYou need node.js

It’s still struggling between 30-60 spiking like crazy, especially when it sends/receives data. (e.g. on movement events). On first load it’s on a solid 60fps, but moving once makes it spike rapidly again.