Ok, I know some of you are using 3d with libgdx. Now, I've been trying to figure out opengl with libgdx, and Google has been completely useless.I have a 3d model and I've been trying to figure out how to render it and how to do basic 3d crap, but no useful tutorial exists for this type of thing. There aren't even any useful libgdx tutorials for using GL2.0 and shaders.

Completely unhelpful. There are no useful tutorials that explain using objects, moving objects on the screen, or teach how to properly use shaders. I already know what all those things are, but every "tutorial", if you could even call them that, was useless.

Completely unhelpful. There are no useful tutorials that explain using objects, moving objects on the screen, or teach how to properly use shaders. I already know what all those things are, but every "tutorial", if you could even call them that, was useless.

3D with libgdx is barely documented, I would highly recommend learning lwjgl/some opengl variant because it will allow to work in a very precedented 3d environment as well as heighten your understanding of libgdx, not to mention that stuff learned from one opengl wrapper tends to transfer to others. It's more low level but for 3D it's probably gonna be worth the time.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org