Get Vilmonic!

Testing Scenarios

February 5, 2015

1) blank slate

-goal: record your first impressions
- start a new medium sized game
- record what you do, and any issues you have
- what are your instincts on how to interact?
- how intuitive is the interface?
- how intuitive are the controls?

2) protect the species

-goal:donot let the two species go extinct
- start a new medium sized game
- propagate 3+ members of each species
- separate the different bugs since they donot reproduce near others,
bugs with better perception need more space
- farm fungi as food for bugs, some fungi grow better near the water
- build a fence to help separate the species
- too easy?
- propagate 5 generations of each species
- record what you do, and any issues you have
- what are your instincts on how to interact?
- how intuitive is the interface?
- how intuitive are the controls?

3) build some of everything

-goal: build some of everything
- start a new medium sized game
- build 10+ of every wall/floor/pool
- destroy everything you created
- build some buildings
- use brick walls, windows, floors, pools, fences
- build some crates,
- place them somewhere
- store items in them
- move them
- remove items from them
- destroy them
- dig some rivers
- build one of every tool
- use each tool
- record what you do, and any issues you have
- what are your instincts on how to interact?
- how intuitive is the interface?
- how intuitive are the controls?

4) kill all zombies

-goal: kill all zombies
- start a new large sized game
- build an Axe - attack and kill zombies
- build a FireAxe (red axe)
- attack and kill zombies
- attack and kill zombies with other tools
- known bug:if you die, the dialog that pops up with "restart from last save"is old and does not work, just reload the game
- record what you do, and any issues you have
- what are your instincts on how to interact?
- how intuitive is the interface?
- how intuitive are the controls?

5) farm fungi

-goal1: choose two interesting fungi and propagate them
- start a new medium sized game
-goal2: evolve a bright red fungus
- continue your game
- weed out all fungi in a small area except for those that are closest in color to red
- harvest the surviving fungi and re-plant them
- repeat this until you have a red fungus
- you may have to try different locations, near water, far from water, etc.
-goal3: collect many species of fungi
- continue your game
- pick a bunch of fungi
- store them in your inventory
- store them on the ground
- store them in a crate
- record what you do, and any issues you have
- what are your instincts on how to interact?
- how intuitive is the interface?
- how intuitive are the controls?

6) customize your avatar

-goal: customize your avatar
- start a new medium sized game
- completely change your avatar body
- completely change your avatar colors
- repeat
- record what you do, and any issues you have
- what are your instincts on how to interact?
- how intuitive is the interface?
- how intuitive are the controls?

7) save and restore

- goal: save and restore three different games
- start anew medium sized game
- play fora bit, customize the avatar and world enough that you would recognize it again
- save the game
- start annew game (fromthe toolbar "globe" menu)
- play fora bit, customize the avatar and world enough that you would recognize it again
- donot save, reload the page, the previous game should auto save and reload
- start annew game, save the current one when prompted
- donot save, reload the page
- loadeach saved game, thelastone will be titled "autosave"
- record what you do, andany issues you have
- what are your instincts onhowtointeract?
- how intuitive is the interface?
- how intuitive are the controls?