Hi, don't know whether you guys have any policies on accepting maps by ex-members, but I had an idea, and just spent a bit of my free time making it (good practice if/when I want my own server).

Anyway, here is the code. There is one important thing: I have no clue (yet) as to how to code for moving zones. I see I could have used a settings to spawn them instead of putting it in the map file, but what I intend is for the zones to move from side to side (ontop of each other) and bounce off the opposite walls of the map (if looking down on the map, they bounce on the walls to the left and right of the zones). The map might be a bit small, and the name irrelivant, but you probably get the gist of it. Hope you like it

Oh and I left out a bunch of settings, because I know you guys like to play with them. Have fun, when you get the chance

Owned, hmm but my original idea would be the defender(s) are trying to defend like crazy while their team races to the middle to set up a proper attack/defence of the moving zones. And since they move from side to side, choosing which way to go is a vital tactical decision.

I also have a question, and suggestion:

Q: If I made a nano-penta map, and you liked it, which round would you put it in? Nano does seem to be lacking, while the chico/penta level is very full. Perhaps if you made several penta maps they could take a whole level, but this would probably take a restructure of some other levels.

Suggestion: There are certain levels on CTWF that I feel are slightly less 'crazy' than others, and since there are quite a few less nano levels, perhaps chaing some to nano would solve both problems in one go? For example German Sausage...

hey just a quick question, much appreciated if someone could help me out here.

If I wanted to host a map, I would need to have a website, however the website I used before (geocities) now charges so I can't have one of them. Do you guys know any other that does work, or anywhere else I could do this, thanks

additional. I tried a website called freehostia.com and I had what I thought was an interesting lead.

Edit: with thanks to everyone who gave it a little bit of thought, and thanks to the armagetron resource, both kyle's and ed's maps helped me (since kyle stored an old version of mine and i simply used one of ed's normal maps).