Hey guys, I've been gone for a while. In my absence I have been messing around with making rules for my own microscale vehicle heavy wargame. I tried to make the rules as simple as possible to emphasize an easy to learn and understand game.

If you guys would read the rules and tell me what you think, I would really appreciate it.

The rules aren't technically done, I have a lot more that I need to do.

That list sounds awesome. Your building skills are keen, so I look forward to their representations especially. I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way. Anyway, I'll try and give the rules some thought. No guarantees, but I'll try.

halo 3000 wrote:Is it that obvious that I had 40k on my mind while writing the rules? haha.

Oh, I don't know. Maybe to someone really familiar with 40K. It helped that I a.)already knew you had an interest in 40K and b.)*just* read the sixth ed rulebook, like, 3 or 4 months ago.

I think you should update it... this or I do it, and add heavy tanks and mechs nonsence Still, awesme and simple rules, much easyer than warhammer 40k's tabletop rules. (aand your tanks seems inspired by Leman Russ, and the artillery by Basilik...)