Krull0r wrote:Thanks for your comments this keeps my motivation on this project and shows me that some people are interested in an updated version of Unreal 1 using OldUnreals 227 patch.

the sad part is that it will take a lot of years to finish such a huge project.But one day it will be done and you can discover Unreal again with some new wow effects like the first time where you left the Vortex Rikers and looked up to the sky.

I am also one of those interested (especially after seeing the enhancements you implemented). But also in this topic I'm wondering if it is really worth it. It's going to take years to finish ... will there still be a audience then?? I'll certainly be there, Unreal and UT will be with me untill I die, even if the future operating systems won't support it (I'll keep a PC especially for U and UT so help me G, J or A and other deities)

Yes, it is really time consuming and it will take some years until this will be finished.Building maps for Unreal is one of my favorite hobby.

I always compare my work with a guy who have a model railway platform. Maybe other people will never see the result or the work behind it. Its important for the owner that he has fun in what he is doing.

But my thoughts are also, there is actually no remake of Unreal and this masterpiece was a milestone in game history. Maybe some people will replay the game with this updated version.This project is also a showcase, what Unreal can achive with the 227 Patch.

And If I ever decide to stop working on it, because of some changes in life or what ever. I'll release everything I have in unfinished state.

Lightning Hunter wrote:Awesome! I hope my PC can handle the new detail on top of the HD skins and S3TC textures.

With all standard textures and skins it runs actually fine @ 60+ fps in singleplayer mode with my hardware.For the network play I have to reduce the amount of the effects

I never tried to play with the s3tc textures and your HD skins.I'm also planning to implement your skins into my Packages. The credits goes to you.I'm using some new meshes so the full compatibility is broken.