Annex: Conquer the World

Annex: Conquer the Worldis an anime themed real time strategy game that brings fast paced combat with a diverse arsenal. Play as one of four factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as they struggle for dominance all over the world, competing for a priceless red mineral. The game now contains 4 factions, over 30 tech trees, original maps, and tileset. Built using open source RTS MegaGlest, the focus of the game is multi-player and single-player skirmishes. However there are also scripted scenarios/missions!

The merge between GAE and MG was talked about, but due to the developers contrasting opinions, the merge was called off, and since the two grew even further apart. While most of the Glest community still wishes for a merge, the chance of a merge happening in the near future is very low, if there is any chance at all...

- Unfortunately, I too am not happy with menu, however customization of menu is quite limited in MG atm, but I will see if I can improve it somehow.

- Have you tried The map "2_Longroad"? That one is the largest map I could make 256 x 64 without large amount of lag. I will work on more of that size.

- If it helps try using attack move commands, especially against infantry, and directly click more dangerous individuals.

Something about my self, I'm more of an artist than a coder, which is the reason I chose Megaglest, as it is very easy to mod. I started building Annex to see how far I could push MegaGlest in a new direction. That's why I did not build this on other engines like Spring or WZ2100.

It has some really great artwork, 11/10 for that. Animation and troop characterization is just awesome.
There is also some serious attempt at changing the gameplay of Glest, it isn't always a successful attempt, but there is a lot of work and thought there.

The worst issues of Glest are amplified with its fast paced gameplay:
- you do not get a visual confirmation after attacking an enemy unit. You never know if your troops are gonna attack an unit or move next to it until it is too late
- The menu layout is just as terrible as in Glest. I don't understand why the icons have to be so small and anonimous.
- The dramatic change in perspective calls for a wider zoom and way larger maps.

I wish it was developed on something like the WZ2100 engine (that is way under-rated on my opinion). I don't know about it's technical specs, but I feel all that awesome artwork would have looked so much better there.

PS: Megaglest install is needed only if you run 64bit linux. To copy over binaries and libs.

I know you are a big supporter of the Spring engine, and being it one of the most established FOSS projects I respect that.
I have never played TA and I cannot find any appeal on spring based games. The engine is very mature and its take on the RTS genre doesn't go well with me.
On the other hand, Glest has improved a lot since MegaGlest and GlestAE and we could get some nice surprises from these projects in the future.

Now I'll try Annex out and see if the balance and gameplay is any better than Glest, which lacks a bit in those areas.

2015-03-1702:57:33chaosesqueteamSome guy, Joerg, comes to every place it is mentioned and spreads libel, what can be done against him/her?

2015-03-1702:57:52chaosesqueteamjoergs

2015-03-2313:14:41SuperuserCan someone please approve my update to Red Eclipse? It's showing up on the homepage but the new version number isn't there or the updated download links and project links. It's a bit bizarre

2015-03-3106:33:50chaosesqueteamPeople are now saying game is "worthless" /Because/ ISO Download is provided rather than their desired archive format, Any game made for the love of it rather than placating randoms is "not worth downloading" [url]