It would make more sense if you switched the axes (or flip the curve on its side). With Time as the x axis, you’re saying the amount of extra time needed to be invested from one type of game to the next gets smaller.

http://www.caldwelltanner.tumblr.com Caldy

Dude I totally agree, however, this format represented the best way to display all the data in a compact, readable way. I know it’s a bit of a cheat, but the curve is more of a visual aid then a hard data construct.

Next time I’ll be more careful!

http://www.caldwelltanner.tumblr.com Caldy

So xxxhardcorexxx

http://twitter.com/DrTrunks DrTrunks

What about strategy games?
And the axes are not bad if its on a logarithmic scale, but I know thats what you did from the start!

Hmmmm, not sure what you mean by Action and Adventure games, most games I’d lump under that category I’ve played tend to start getting enjoyable pretty fast, the enjoyment just might kinda fall flat before the end because of repetitiveness.

Remmu

Nice graph, but I think you mean Action Adventure games, not Adventure games. Most adventure games are with a point and click gameplay, which are very easy to pick up and enjoy, like casual games or platformers.