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I do like the fact that the big racials have varying CDs that seem to relate to how "useful" the power actually is. The full HP/MP ones are on 2h CDs for example.

Also, I think the reason for the super long CDs is so they don't make one race epically better for a particular class, so you will actually see people playing based on the appearance of the race and the class you like rather than matching certain classes to certain races.

So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.

Not overly fond of racial abilities with loooooooong cooldowns. It just means I'll never, ever use them, saving them for that perfect moment that never comes.

Agreed entirely, I hope this is changed or one of the things they change in the localization. It doesn't have to be a short cooldown, but more than 10-15 minutes and it's the sort of thing that never gets used.

[edit] Man, Slayers look awesome, that feels like playing Monster Hunter (sans losing 30-50% of your health every time you get hit and having to avoid the boss' posse).

The way the loot system was explained to me is that high grade loot, which is mostly crafting mats, is class specific. Meaning if, for example, a shard of whatever that a Lancer can use to make a new jockstrap drops, a Berserker can't roll up on snatch it from him. He can't pick it up at all. Misc. Drops that anyone can use are given random loot rights to a random party member. Gold, when picked up is evenly distributed among the party members involved in the kill. It sounds like it'll work out, especially in a group of people you know.

So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.

gathering with multiple people stacks. If someone's gathering and you run up and gather as well, then your progress will match their progress and both players end up with the gathered material. Or in this case, the gathered cargo. Good info to have.

Grind isn't so much my issue with the genre as much as how much effort they put into masking the grind and setting up a layered tier of rewards for the amount of work players put in. And that varies from game to game. Korean designed mmos tend to historically lean toward the bare bones amount of gameplay common to the genre meant to attract the type of player who wants to do nothing but smoke cigarettes and mindlessly click on things for hours on end. I think it's a valid concern to have going in.

A good recent case example would be AION before they (relatively) got their shit together (a little too late imo) When the game first released, past level 25 you simply ran out of things to do aside from continuously grind monsters for a piddly amount of experience as the sole means of leveling efficiently. That's the sort of style of gameplay one would expect from a free to play gig and not the sort of experience most have come to expect from something with a subscription fee and initial "box" price going in.

People in the west like to quest from what I've seen. It's still a grind but it's a different style of grind. It's all perception. But that's the sort of gameplay we've come to expect out of the genre over here. And I hope that Blue Hole and En Masse realize these things as they try to market this game to NA and EU regions.

What MMO isnt wailing on F1 for 8 hours a day? If you arent, then you are bad at making macros, thats really what it comes down to.

Quests, exp grinds, dungeons and equipment tiers and such are all things I have no real opinion on. I mean hell, I spent 3 years in one MMO just to get a single item.

I just find any comment about MMO combat being repetitive or boring to be hilarious. Thats all. Though I suppose many probably think otherwise, and want to claim there is some kind of skill involved. I for one know a G15 keyboard can play 90% of MMO fights just as well as a human player can, in many instances better. (That last 10% being ones with positional issues. At which point you just move while your macros cycle.)

I mean more the combat.
What MMO isnt wailing on F1 for 8 hours a day? If you arent, then you are bad at making macros, thats really what it comes down to.
Quests, exp grinds, dungeons and equipment tiers and such are all things I have no real opinion on. I mean hell, I spent 3 years in one MMO just to get a single item.
I just find any comment about MMO combat being repetitive or boring to be hilarious. Thats all. Though I suppose many probably think otherwise, and want to claim there is some kind of skill involved. I for one know a G15 keyboard can play 90% of MMO fights just as well as a human player can, in many instances better. (That last 10% being ones with positional issues. At which point you just move while your macros cycle.)

If your keyboard can macro a Death Knight tank my hat off to it. And by that I mean actually tank, not just cycle through attacks and wipe your team within 15 seconds.

I mean more the combat.
What MMO isnt wailing on F1 for 8 hours a day? If you arent, then you are bad at making macros, thats really what it comes down to.
Quests, exp grinds, dungeons and equipment tiers and such are all things I have no real opinion on. I mean hell, I spent 3 years in one MMO just to get a single item.
I just find any comment about MMO combat being repetitive or boring to be hilarious. Thats all. Though I suppose many probably think otherwise, and want to claim there is some kind of skill involved. I for one know a G15 keyboard can play 90% of MMO fights just as well as a human player can, in many instances better. (That last 10% being ones with positional issues. At which point you just move while your macros cycle.)

If your keyboard can macro a Death Knight tank my hat off to it. And by that I mean actually tank, not just cycle through attacks and wipe your team within 15 seconds.

After looking through several guides (Which I do not know the validity of, but the videos seem to indicate people werent dying.) I dont particularly see how DK tanking is any harder than, say, riftstalker tanking on Rift. It looks a far cry easier than Ninja tanking in FFXI pre-buffing.

Ive never actually played one, though, so now Im curious what makes this such a challenge. Maybe link me a proper not outdated guide?

So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.

Sup everyone! I'd just like to let it be known that myself and 7-8 friends will be starting our own guild (or whatever Tera's iteration of "guild" is called) upon release. All of us are 2-5x rank1 wow arena veterans. As such, the guild will obviously be pvp-centric, with plenty of pve fun thrown in. Just wanted to throw this out there in case any PA fans that are avid PvPers are looking for a home. MMO pvp achievements are not at all required. We'll take anyone who's avid about tearing the opposing team a new one. While the founding members happen to be successful pvpers, everyone has to start somewhere, and any good pvper will tell you it's 75% who you play with, not individual skill. So if you're looking for like-minded pvp loving individuals, shoot me a PM as release date nears, and we'll set you up with a home!

I just find any comment about MMO combat being repetitive or boring to be hilarious. Thats all. Though I suppose many probably think otherwise, and want to claim there is some kind of skill involved. I for one know a G15 keyboard can play 90% of MMO fights just as well as a human player can, in many instances better. (That last 10% being ones with positional issues. At which point you just move while your macros cycle.)

This is the most ridiculous MMO exaggeration I've ever heard.

Sure you can macro the hell out of things in Rift simply because of the way the abilities are laid out and the macro system functions. This works for some DPS classes. You're not macroing healing, tanking, the rest of the DPS in Rift, in WoW, or pretty much any other major MMO and not playing worse than if you just pressed the buttons yourself. I'd go out on a limb to say that if you feel macroing everything into 1 button is the best way to play a MMO, I'm not sure the genre is for you.

Also, Tera cannot possibly hit available beta stages soon enough. I yearn to get my grubby paws on this thing.

Saaaad Saaad news.
1) Game was pushed to "first quarter 2012" They say it's for quality reasons but I think it's a mix of that along with not wanting to go head to head with some of the bigger name games coming out near the end of this year.

Well, hopefully this means some improvements tossed our way that will have been patched into the JP version since. Though, I hear that beta has anti-cheating software- I really hope we're not getting stuck with some GameGuard bullshit. No, GG, using XPadder is not cheating, fuck off!

I think they're using this time to add in a bit more endgame content as well. Last I heard as far as localization and translating was concerned the game is pretty much done. That's why this pushback news confused me

Well, if I'm not entirely mistaken, the localization team/company mentioned in some early interviews that they're not just translating the game, they're making suggestions to the dev team how to make the game more "western-friendly". If they are implementing that stuff, I'd imagine that might contribute to the delay.

What a shame. This is the MMO I'm most looking forward to. We need more MMOs on the market that toss out the tired target & auto attack formula. More action game style gameplay makes even the most tedious grinding incredibly more enjoyable. The phantasy star MMOs are a great example of this.

Is it wrong that I find the gameplay, class and world-design interesting, and feel that I could deal with Korean-grind because of the engaging combat... but end up not really wanting to play this game because of the absurd female armors?