Posts Tagged ‘Mine The Gap’

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I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?

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If you missed days 1 and 2, you’ll find the collected Mine The Gap here. And if you’ve noticed that these screenshots look different, it’s because I’ve installed the Painterly Pack, which gives MineCraft ever-so-slightly grittier visuals. I’ll experiment with a different texture pack tomorrow, too.Read the rest of this entry »

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This week I’m playing indie mega-hit MineCraft. Want to know whether you should be playing MineCraft too? Have a read of my adventures and see whether they (figuratively) set your heart alight. Day 1 can be found here. As for Day 2, it features swordplay, spelunking and strange explosions, plus I accidentally trap myself in a trap of Bond villain proportions.Read the rest of this entry »

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As possibly the biggest PC indie hit in years (despite still being in Alpha), MineCraft demands your attention. What kind of game is it? What makes it special? Maybe you don’t know, and you expect us to tell you. Well, okay.

MineCraft is a building game, essentially. You’re dropped into a randomised, overwhelmingly cuboid world with no goals but continued survival, and you build. Every day this week I’ll be playing a game of MineCraft on the hardest setting and reporting on my progress, giving you not so much a taste of the game but a juicy banquet. It’s probably worth mentioning that I haven’t actually played MineCraft before, either. Dig into the first course right after the jump. It features sheep, flowers, a burial and a dreadful boating accident.Read the rest of this entry »