VectorNet

Before the name VectorNet was chosen, this program was called IMServe and had a default theme.

This was when IMServe was renamed to VectorNet.

This shows the client and server no longer using the plain color scheme.

This shows the VectorNet StealthBot plugin.

This screenshot shows the VectorNet client and the VectorNet StealthBot plugin both connected to the VectorNet server.

This screenshot shows an attempt at implementing the VectorNet protocol in VectorBot.

This is a screenshot of a Tic-Tac-Toe implementation on the VectorNet client. It could be played against another opponent using VectorNet.

This is what the server looks like. It displays the list of users on the right with the count of how many are online.

I once attempted to write a VectorNet server in VB.NET.

This is the main window of the modern client.

This shows all panels of the configuration window.

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VectorNet was a project that I created that allowed channel-based communication. It was the first large-scale and network-based project that I started. The goal was to replicate the channel system on Battle.Net as a stand-alone program. You could connect and join different channels (one at a time) and chat with other people. It had whispering capabilities, basic administration commands, an implementation of Tic-Tac-Toe, and other features. There were different VectorNet implementations done by different people. Most notable were LynxVN by Lynxy and VectorNet Bot by Jd.