It shouldn't be enabled on any map without overlays, but I'll fix it in the next update. There's another bug involving a race condition due to the way I check if a texture exists. If you zoom out of a map before the textures load it can end up showing them over the new map.

I was going to put it in the interface options panel but would you prefer something like shift+clicking the map to cycle through different views?
What's the main reason you switch between views?

Because it looks soooo cool
No I just like to use the satmap everywhere but sometimes I woud need names of small citys and other places that are not seen at the sat map so an button to show the normal with satmap around woud be cool

Here's a couple screenshots of something I've been working on if you think it would be an interesting addition to maps that don't have overlays, maybe just display it while holding down a modifier key..

It's basically a frame that shows the terrain textures under the mouse cursor.

Here's a couple screenshots of something I've been working on if you think it would be an interesting addition to maps that don't have overlays, maybe just display it while holding down a modifier key..
It's basically a frame that shows the terrain textures under the mouse cursor.

I think its a cool thing but I have to be honest - I won't use it I don't think its very usefull.
Also maybe too much for foglight - maybe as extra addon/plugin

Deepholm is not the only map with garbage textures in areas that players aren't meant to get to. Unfortunately I don't particularly want to manually blacklist every map like that, but I don't think there's a better solution.