Star Painters has been a pioneer in game art outsourcing since its inception in 2008. Based in Wuhan,China, we have an experienced management team and a group of creative artists who have received traditional art training and rich global exposure in the interactive entertainment industry.

·Well begun is half done

First of all, you can send us an e-mail describing your project and the services you require, including as detailed technical requirements as possible, such as poly limit, texture size, etc. The more information you provide, the better starting point we can get.

We then rely on a couple of short iterations of Q&A to ensure that we quickly get in line with your vision. With a full understanding of the project, we will estimate the size of the project team and the time it takes, and then write art guidelines.

Art production does not start, until we have made sure that we have gathered the appropriate reference material and our team have understood the art guidelines. We would like to ask feedbacks in the process, and update the art guidelines if we need it.

·Smooth communication

Various communication channels are adopted to ensure that we fully understand the requirements of our clients. During the production, clients' feedbacks are very important for us to maintain high quality. We always give prompt and timely respond to our current and prospective clients

In the production process, team members and leaders discuss with each other frequently and freely to spot any potential deficiencies and make improvement. We have a meeting periodically to review and reflect on the work we have done, exchange the experience and understanding, and provide solutions to each others.

·Rich experience

Every artist believes in 'practice makes perfect'. Rich experience from a large amount of practice has bestowed us with a keen sense and skills to deliver excellent works.

We have worked on various projects, including projects for many renowned game developers, such as cerasus.media, THQ，2K, ngmoco, Virtual Air Guitar, Bugbear Entertainment Oy, Tencent (China), Shanda (NasdaqGS:SNDA), Netease (NasdaqGS: NTES）, Net Dragon (Taiwan).

Different kinds of work in a project are assigned to the most experienced ones respectively.

We are capable of integrating our experience with creativity to achieve the best results.

·Strict quality control

For every project, we try to make specific plans and high standards to follow. At every milestone, our works are checked by 3 levels----team members, team leader, and art director. If the result is not satisfactory, we will try to improve or change our works efficiently to ensure high quality and client satisfaction.

·Geographic advantage and resilient human resources management

Wuhan, where we are located in, is a modern city with a population of 9 million, and more than 30 Universities. We keep really good relationship with those top universities and special training schools so that they are happy to introduce their first-rate graduates to us. Besides, a large amount of artists based in Wuhan are also the human resources we can obtain.

We strongly believe that passion for game art, moral quality and sense of responsibility are necessary temperaments for every one of us. And they have already become a part of our company culture as well as important criterion when recruiting. We love what we do, take the responsibility to do it and strive to make it the best heart and soul.

The level of work that Star Painters produces requires a high level of skill and aptitude. Therefore, we take training very seriously and apply all kinds of resources to make sure our staffs are qualified and at the cutting edge in our industry. And the training will last throughout their entire career.

In our office, all our staff is managed in a relatively relaxed and humanist manner instead of a rigid one. Senior or junior, we are given equal respect and care.