IGNIFER

«Ignifer was a public speaker in the King Equilibrius’ court, and through his mastery the folk of the Southern and Northern Castles were united in spite of their struggle over power as he sung praises to their joint ancestors. After the king had passed away, the master of words was to become the pretenders’ puppet, their mouthpiece of future war – but Ignifer chose to defy their murderous intent and be burnt in a furnace. And now the fiery spirit composes his most impassioned speeches in the world beyond».

Abilities

SCORCHING ARMOR

Type: Attack ability.

The enemy’s armor shall burn red.

Target: any enemy hero affected by Defense Increase anywhere on the field.

Attack Power: 0 base, +2 for each point of Defense on the target.

Cooldown: all Attack Abilities have a cooldown of 1 turn. You can use it to Attack, or spend it to Move the hero into any adjacent free hex.

Note: the target’s Defense will only block one half of the damage dealt by this attack.

MIGHT OF FIRE

Type: Support ability.

The fire boosts those who fight their enemy face-to-face.

Target: any ally Melee hero in an adjacent hex.

Casts Attack Increase: +1 to the hero's attack skill damage.

Cooldown: 3 turns.

QUICKENING FLAME

Type: Support ability.

The flame stirs the blood of those who rush into the fight.

Target: Ignifer or any ally hero in an adjacent hex.

Casts Swiftness: the hero can use its attack ability to make an Attack AND Move this turn.