Saturday, 6 May 2017

Version 0.1.75 release

Sorry once again that this is a day late, I didn't get much time to work on the game this week...

But anyway, here's version 0.1.75! I added internal map support (which took away all the time I set aside for fixing bugs, oops...) as well as adding a tiny new part of the main quest and changing pregnancy mechanics a little.

This release is already a little late as it is, so I won't go on too much, and will simply say that for next week's release (v0.1.78) I'm going to be focusing on fixing bugs and polishing existing content.

Thank you also to everyone for leaving your bug reports and suggestions in the blog's comments (as well as those of you who leave them on TFGamesSite or Fenoxo forums)! You've all been really super helpful!

(Removed Google Drive link due to lack of storage space. If you'd like a copy of this version, and the Mega link isn't working, please contact me! :3)

Lilith's Throne requires the latest version of Java to be installed on your computer. (Unless you're using the .exe version.)

Patch Notes:

Preview version:

Gameplay:

Added: More colours for hair, fur, and eye dying at Kate's shop.

Added: The ability to use transformative potions on random NPCs. (I'll add some reactions to their transformations soon.)

Improved: NPC randomisation:
Attributes are now based on their race. (Combat may be a little harder now...)
Body parts are randomised, based on their race's average.
There's a chance for NPCs to have a fetish (with a small chance of having two). I'll add more fetish interaction content soon!
They now drop a random amount of money, between 10 and 10 + NPCLevel*10.
All clothing and piercings are now fully randomised. (There might be some strange clothing combinations; I'll improve this soon.)

Added: A small chance for random NPCs to be a trap. (I'll add some control over gender ratios in the options for the next version.)

Temporarily added: Innoxia's gift; A demon TF potion.

Added: Vicky now sells random potions as well as weapons.

Harpies now drop perfume or bubblegum lollipops.

Increased the amount of essences enemies drop. (If you still feel like it's too much of a grind to earn essences, please let me know!)

Combat:

Increased base escape chance from 10% to 30%.

Clothing:

Added: Fishnet stockings.

Added: Fishnet top.

Added: Thigh high boots.

Added: Open-front cardigan.

Items:

Added: Mother's Milk. A drink that speeds up pregnancy.

Misc:

Improved: Body descriptions. Both on the selfie page, and for NPCs.

Changed 'save persistent character' mechanics. Now it's a toggle-able option, so you have the option to remove the character and still have sex with them.

Added feedback message to game saves and overwrites.

Spent a long time trying to figure out the memory leak issue, to no avail. (I shall carry on trying!)

Very slightly tweaked chances for clothing to spawn as either jinxed or enchanted.

Added clit size to body description.

Slightly improved leg transformation descriptions.

Bugs:

Fixed issue where asking for pullout in dominant sex would freeze the game.

Fixed issue where Lilaya's non-sex content would be locked if she was pregnant.

If Lilaya is already pregnant, she no longer gets angry if you don't pull out.

Fixed Promiscuity pill not working.

Fixed typos and instances of incorrect gender pronouns.

Fixed some text not rendering in orgasm descriptions.

Fixed inaccurate counts of submissive and dominant sex at the bottom of each NPC's description.

Fixed incorrect gender names for offspring.

Lilaya now no longer asks for you to cum in her.

Minor fixes to some reported dialogue inconsistencies.

Fixed eye recolouring in Kate's shop.

Fixed bug in description when your partner takes their own virginity.

Fixed demons not recognising you after the first encounter.

Post-sex succubus scenes now have the 'explore' option enabled.

Fixed bug where you'd be unable to pick up a stackable object if your inventory was full, even if you were already in possession of an instance of that stackable object.

Fixed bug where selfie leg descriptions were based on arm race.

Kate's inventory will now start sorted, and she will spawn with at least 1 of every piercing type for sale.

Random NPC post-sex descriptions no longer say how exhausted they are if you didn't let them orgasm.

Changed: Pregnancy mechanics are now based on vagina type. (Vagina type now influences the type of female reproductive organs you have.)
Human vagina types will give birth to offspring of whatever race impregnated them, while all other vagina types will give birth to whatever race they are.
This is applicable for both the player and all NPCs.

Added: Breast and ass types for each race. Breast types just alter what kind of milk you're producing, while ass types alter the shape of your asshole. (TF descriptions are very placeholder at the moment.)

Added: Egg-laying pregnancy scenes for when you get Lilaya to resolve your pregnancy if you have a harpy vagina.

Pregnancy stats now track how many children you've fathered, as well as how many you've mothered.

Added weather status effect 'Arcane storm (protected)', for areas in which the arcane storm has no effect.

Increased health, willpower, and stamina calculations from '5*level' to '10*level'. (In an attempt to reduce the amount of 1-shot attacks until I can do some work on the combat balance.)

Other:

Rewrote and improved a lot of vagina transformation descriptions.

Can no longer remove or TF vagina if you're pregnant or possibly pregnant.

Improved some racial encyclopedia entries.

Expanded some pregnancy text to take into account if you have the pregnancy fetish, as well as if you're going to be giving birth to live young or eggs (if you have a harpy vagina).

Added support for internal testicles. (At the moment, only harpies have internal testicles, but I'll add a TF for them soon.)

Bugs:

Fixed some incorrect gender pronouns being used in post-combat scenes.

Fixed 'unbroken virgin' event firing on vagina loss even if you were a virgin.

Fixed parsing bug in Pix's sex scene.

You now have the arcane storm effect applied at the start of the game.

The gender pronouns are based on a character's femininity, not the state of their genitalia. So if they're feminine, they will be referred to using 'girl', 'she', 'her', etc.

That being said, the game doesn't react to femininity transformations properly at the moment. If you transform an NPC from being feminine into being masculine, they'll still be called, for example, 'wolf-girl', and not 'wolf-boy'. This will be fixed for the next version. ^^

Okay... My java was out of date. >< bit easier to find my way around, but some sort of a key or legend to say what's what, or a complete comprehensive map to say "You are here, this is where X location is" is would be nice.

Hello. First things first, thanks for developing and sharing this game, glad my girlfriend suggested it to me. I don't know if I did something wrong, but I find myself unable to load my save file from the previous stable release (v0.1.7, I think): I tried to copy over the whole "data" folder and on the main screen I get a message stating "Incompatible save version!"

Here's a compressed archive of it, in case you might want to have a look - http://filesflash.net/t0xbo9mv

I also tried to export my character, but no dice. At any rate, it's not a hassle for me, I'm just reporting something I found weird.Thanks again for taking the time to develop this. Have a nice day and don't let any naysayer bring you down.

Saves don't work between versions yet. And in order to import a character into a new version, you have to have exported that character in the old one.This can be done from the options menu. Then just make sure to transfer the exported character from the data file for the old version into the data file for the new one.

Tried to do that this morning, as I've later said/replied, but the "Start (Import)" menu wasn't showing my exported character, either.Barring any unforeseen circumstances, I'll be home in three-four hours. Will try to re-download the game+re-install Java.

Hello, thanks for your feedback, and I'm sorry to hear that the export/import feature isn't working for you. :(

I'm going to be trying to implement save-game compatibility in this next version, in order to remove the need for the export/import process. (Although I'll still keep that functionality in the game.)

I'm not sure what could be going wrong at the moment, but if you'd like an easy way to boost a new character back up to where your old one was, you can type "buggy" (without quotation marks) into the game at any time to bring up the debug menu. Just be warned that it interrupts any dialogue that you're in the middle of, so it's best to use it when standing on a neutral tile. ^^

I'll try and find the cause for this import/export problem, thank you for reporting the issue!

Extremely sorry to reply this late (got kept at work longer than expected), but I'm happy to report that I was able to fix the problem, sadly I don't know what has been the cause of it: I've re-downloaded the game and re-installed Java, my character showed up in the Import menu; going to blame my Internet connection, something most likely went wrong with the original download.Sorry for the trouble. :(

Also, I'm probably not going to be much of a "statistic", but I want to say that I played v0.1.7 (and am now playing v.0.1.75) on a computer having the OS Windows Vista Home Basic+Service Pack 2 without compatibility issues of any kind (that I can see, at least).

I have one small fight-related question: is it possible to not take any action at all (spending the turn waiting/simply watching what the opponent will do)? Noticed a few of the "enemies" have a special kind of seduction/tease move, but I don't get to see it before I win by damage/arousal, curiosity killed the cat… And me, too. >.<

I changed the way the pregnancy system works in this version, so now children's race is dependent on their mother's reproductive system (which is tied into vagina transformations). There are a couple of bugs in this new system at the moment, however, so I'll try to get those fixed for this next version.

If you have a human vagina, you'll give birth to the same race as that of whoever impregnated you. I'll try and include a "pregnancy mechanics" page in this next release, to make it a bit clearer as to how pregnancy works.

The secondary effects of enchanting aren't very intuitive at the moment, so I'll try to make them a little more obvious in the UI.

I'm also going to add 'batch crafting' soon, as well as a 'recipe list', in order to make enchanting a little easier for the player. This may get into the next version, but if not, it will be added in the version after that! ^^

As Desu described above, you can change your vagina capacity (as well as many other things) through TF potion crafting.

I'm going to be changing the slut trait, as well as all the others, when I revisit the character creation screen. I'm hoping to get that area of the game completely re-vamped within the next couple of versions. (I'm planning on allowing the player to be very specific when choosing their sexual history.)

Possible bug with the character loader in this new version. My character "appears to others to be a trap", as far as I'm aware traps are men who look feminine, my character is a futanari with a high femininity stat and has a JJ cup size, I don't see how others would assume my character to be a trap on first appearances.

Just found bug that made the "stop sex" button not do anything when dominating a cat girl, don't know what caused it, haven't been able to recreate it, but it forced me to reload my save to get out of it.

I love seeing some progress, the game is great so far and it can only get better. I'd like to leave a few sex gameplay suggestions:

- There should be a 100% dominant sex: Currently, if you choose the dominant sex option, the NPC will strip you off your clothes. I'd love to see some way to prevent that: Either have it baked into the "dominant" perk, or perhaps a new "Have some dominant fun" sex option.-On a similar vein, it could be cool if, either by having the "sadist" perk or that new "dominant sex", you had some kind of "Punish" sex option, similar to "Deny", but not quite the same. Perhaps you could use it just like how the Succubus treats you when you try to choose sex position, or when the NPC tries to strip you off your clothes.

-Is there any chance of switching between dominant and submissive sex mid scene? Or, at least, adding the "Kneel" position to dominant sex.

-Are there any plans for group sex? I have two ideas about how it could work: one could be a simple random chance of another NPC (not necessarily a unique NPC for stats tracking/purposes, it could just be a copy of the NPC you defeated) appearing in the sex scene. For example:

You defeated catboy#Continue/Have some fun/Submit/Invite a bystander(perhaps you can only spot it if you have the observant perk?). Then the bystander could just be a copy of the catboy you just defeated (at least for testing and debugging, that should be easier to code I'm guessing) which would enable threesome sex scenes. Similarly, if you lose/submit, the NPC could "call a friend".

The other option is a bit crazier: Perhaps, after battle end (and during the sex scene) the game could scan for NPCs around the neighbouring areas, and make the NPC living in that area come over and have fun with you. This could (in theory) allow for more than threesomes, all the way to 5 NPCs and the PC. For example, (using the current map for reference): The upper left corner (right next to jungle entrance) is surrounded by two other NPC areas. If you finish a battle (either win or lose) there, the NPCs living in those other 2 areas could (random chance/perk based) take a look and decide to join (or even just stay there looking, that's hot too)

As for how the multiple sex scene could work in terms of stats (filling arousal bar and whatnot), I guess it should be easier and make more sense if the original NPC that lost/win the battle was the one's important for arousal conditions.

Thank you for your detailed feedback, as well as your kind words! I'll respond to each of your suggestions in order:

- I'll be adding an option to block NPC clothing management soon. I'm also going to be adding a 'sex pace' mechanic to the sex scenes soon, which will enable you, through selecting an associated action, to set the pace of sex to 'rough', for if you wanted to be really dominant.

- I'll be expanding the sex-related fetish content soon. Having a 'punish' action sounds like a good idea!

- I'll add the 'kneel' action for when you're the dom for sure. I'm not sure if I'll be able to add the ability to switch between sub and dom mid-sex any time soon, but perhaps at some point in the future I'll add that!

- I'll definitely be adding group sex at some point! I like the sound of both of your suggestions, but your second suggestion sounds particularly fun; I'd definitely like to have a go at implementing that when I get around to adding multi-NPC sex! ^^

We don't want it to be smaller, because you will eventually be able to fill the empty rooms with NPCs you defeat. However, Innoxia will eventually add quick travel buttons for the major locations in Lilaya's house.

I can confirm what James said, in that I'm planning on adding the functionality to move NPCs into those rooms (at some point in the future). Also, due to the fact that Lilaya's house is more of a mansion than a regular house, I wanted to make the in-game map reflect that.

I'm also going to be adding fast-travel buttons to the entrance hall, so you'll be able to instantly teleport up to your room/Lilaya's lab/other rooms instead of having to walk up and down the stairs each time. ^^

I have been dicking around this game for few of hours and here is some critique.Controllable sex scenes are really neat only thing that i would add to them is reactions like horsemorphs liking and commenting horsemorph characters, partners being scared of too large dicks and generally more descriptions for exalple "Jim towered over woflboy" or when characters strength is high enough it would add different description to more force full interactions.Combat is well made and i really enjoy fetish based teasing moves, my only problem was that first few levels were awkward to get as i had to hunt for lv1 characters.Enchantment/essence system is also very nice though it could benefit from a bit more clear explanation and crafting multiple potions is currently tedious.Some form of control over what kind of benefits a clothing and jevelry gives would be nice.Pregnancy is if i understood correctly limited to one baby per pregnancy, it would be awesome fetish fuel if partners virility and fertility scores are high enough sex would lead to multiple babies at once.

I have not seen any mentions of this game on my regular sites apartfrom 8ch, small marketing in future would possibly be beneficial.Here is the thread where i spotted this game, it maybe of interest to you https://8ch.net/hgg/res/83683.html#85066If its not too much to ask could you enable anonymous posting here, due to the nature of this game i don't like using any of my account names.This project seem very promising, i will eagerly wait for future updates.

I'll definitely add some more NPC reactions/interactions based on your (and their) race, body parts, perks, fetishes, attributes, etc. I have a lot of other things to get fixed in the engine before I can fully focus on writing and expanding content, but that's definitely something that I'll add.

Depending on how much I manage to get done in this version, I'm hopefully going to address combat balance in the version after 0.1.78.

I'm going to add 'bulk craft' and 'craft from recipe' options to the enchantment system. I know it can get very tedious having to click through the UI over and over again, so I'll try and get this addressed as soon as I can.

I'm going to add 'clothing enchantments' to the enchantment system, which will give you complete control over what type of enchantments you want to put on your clothing.

The number of children you give birth to should be determined by what race your children are. For example, horse-morphs give birth to one or two children, while demons give birth to a litter of four to eight imps.

Thanks for bringing my attention to the 8ch thread, I'll try and respond to people's comments, suggestions, and bug reports on there as well as over here on the blog.

I'll also turn on the ability to make anonymous posts here on the blog, thanks for the suggestion.

Booted the game for the first time, got through the prologue and the first thing to strike me is that navigating is a huge pain in the ass.

There doesn't seem to be a map (or if there is, it isn't obvious enough for me to find in five-minutes of tinkering) the WASD keys don't seem to map to north/west/south/east as would be standard, and the townhouse that you start the game in is (as far as i can tell) a 50-room maze where 47 of the rooms are identical corridors.

Seriously, finding my way even back to the room where I started seems to be totally impossible.

TLDR: switch the controls so pressing D keeps taking you east, instead of making it take you back the way you just came, and add a big map of all the rooms you've already been in so we can stop running around in circles.