Sonic 3C 0517 discussion

A little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.
The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.
I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable.
"Go!" -> $0EF669 - $0EFCF6
Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFF
I decompressed it using jman's sample decompressor.
Download of decompressed part of 87:http://www.hotshare....564146242f.html
You can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:http://www.hotshare....4817193a60.html

I was about to scream "old'd" to this, since pretty much everyone knows that this is what happens in plain Sonic 3 Final with Super Sonic, but it's a nice find instead because while they fixed this bug in Sonic 3 & Knuckles, this find reveals that it was still present in the game at this point of development.
Now I want to check if the icy spikes in Knuckles' ICZ1 can still hurt Super Sonic, too...

It IS different behavior from the final, though, if I'm understanding it right -- I don't think that the screen can scroll that far with debug in that situation in the final versions. I always took the claim in the above topic with a grain of salt; some bugs can pop up that DO have some interesting ramifications, but anything related to dynamic level events is likely insignificant.

I just got done playing this, and was forced to QUIT after Mushroom Hill 1.

I'd had transformation ability still, and used it to start raping the miniboss. The last hit came as he was on the way to the first tree, and I'd gone even further right, to await the sign. I heard, but never saw it, and when Act 2 came, I finally found it half-buried in the first hill. Knuckles, though, was MIA. Tried re-scrolling him back in, but nothing. I was stuck.

I think if you beat that boss before the screen can scroll over and lock to the right, then the Knuckles cutscene will not play. Apparently, they didn't want Sonic to be TOO fast... This can happen in the final version of S&K too.

A little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable."Go!" -> $0EF669 - $0EFCF6Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFFI decompressed it using jman's sample decompressor.Download of decompressed part of 87:http://www.hotshare.net/file/65490-564146242f.htmlYou can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:http://www.hotshare.net/audio/65495-4817193a60.html

(snip)Special Stage 2 leads you to an unused Super Emerald Stage. Essentially it's just a giant maze, which has no rings by the way, although for some reason you don't get a Perfect. It gives you a Super Emerald. Only Super Emerald stage that's playable in the game I believe.

Push A+Start and reselect it. There are six other special stages, some of them reused in Sonic and Knuckles. Stage 4, for one, is definitely a S&K level.

QUOTE (HPZMan @ Jun 29 2008, 09:14 PM) public/style_images/retro/snapback.pngA little detail, I found the Sonic 2 DAC samples in Sonic 3C Prototype 0517.
The location is $26D100 - $26FFFF and $2ED100 - $2EFFFF.
I've noticed a interesting thing in S3C Prototype 0408, The Sonic 2 DAC samples doesn't exists, but a part of $87 sample is avaliable.
"Go!" -> $0EF669 - $0EFCF6
Part of 87 from Sonic 2 -> $0EFCF7 - $0EFFFF
I decompressed it using jman's sample decompressor.
Download of decompressed part of 87:http://www.hotshare....564146242f.html
You can open it in audio editors as 8-bit unsigned, mono, 11025Hz format. Or you can download it in WAV format:http://www.hotshare....4817193a60.html
Anyone got an updated link?