HeartBurnKid:frepnog: HeartBurnKid: Hell, maybe I should forget the 360 controllers altogether and score a couple of wireless Logitechs.

the biatch is that so many new games simply do not recognize any gamepad that is not the official Xbox pad. That shiat pisses me off. My PC gamepad is an original Xbox controller S modified with a standard USB plug. It works great for the games that will actually SEE the damn thing.

The F310 I use actually supports XInput (can't use it on an Xbox, but you can use it on any PC game that supports Xbox gamepads), and I've seen a wireless version of it (the F710), so that's no worry.

i really hate having to use a goddamn wrapper to use a gamepad. It really sucks that not only do so many games expect the xbox 360 pad but simply won't use a standard pc gamepad without having to futz around with it. I actually applaud when I find a rare game that will just work with the pad I have.

CPUz, eh? I would definitely be interested in more data about my machine...as it is currently spread out across menus in System that disappear when you choose a different window...Dumb query, but when upgrading to Win7, could...could I go 64 instead of the 32 with my current architecture?

frepnog:My PC gamepad is an original Xbox controller S modified with a standard USB plug.

How did you get that to work!?! I have a couple of games id prefer a gamepad for, dont feel like buying a 360 controller, but have modded s controllers that ive never been able to get working with Win7.

croesius:CPUz, eh? I would definitely be interested in more data about my machine...as it is currently spread out across menus in System that disappear when you choose a different window...Dumb query, but when upgrading to Win7, could...could I go 64 instead of the 32 with my current architecture?

Absolutely, an I3 is fully 64bit capable and yah win7/x64 is quite a decent OS for sure. If it turns out the system does have 4GB of memory I'd say that's suitable enough. Similar to your other parts there's better but it'll do for sure.

Cyno01:frepnog: My PC gamepad is an original Xbox controller S modified with a standard USB plug.

How did you get that to work!?! I have a couple of games id prefer a gamepad for, dont feel like buying a 360 controller, but have modded s controllers that ive never been able to get working with Win7.

there are drivers out there. if I were at home I'd be more than glad to send you a link but right now that isn't possible. I run Win7 64.

Cytokine Storm:IT COSTS $4000 TO BUILD A GAMING PC YOU IGNORANT RUBES. Then you are literally chained to a desk, there is NO WAY to plug it into a larger display and even if there was some crazy magic that let you, trying to use a mouse and keyboard on a couch is impossible, they just won't work that far away from the computer desk. Technology just hasn't solved these problems yet.

I'll just stick to the nice and easy to use console.

Using a mouse and keyboard on your couch is awful, not to mention clunky. My nintendo PC that I built sits right next to my 360, but I either use a 360 controller or a classic NES pad. I save the keyboard and mouse for hunching over my desk with spreadsheets or games like minecraft and starcraft (all the crafts I guess) that simply need a mouse to work right.

I built the Xbox 360 wireless adapter right into my gaming rig. It's USB, of course, but the dongle is a permanent fixture with most of the cable bundled inside the case.

As for keyboard/mouse, I generally use a trackball (much easier on a couch) and a wireless keyboard, but I also have an HTPC remote Air Mouse that has a keyboard built into it. It works pretty well when I don't want to type long rants.

Mine doesn't have the Android on the mouse enable button; It's just a picture of a green mouse, instead.

poot_rootbeer:baufan2005: Graphics have jumped greatly but I find that both console and pc games are becoming way too easy. It's almost to the point of if you can't beat a level or certain challenge the ai will do it for you.

Back in the day they didn't measure the scope of a single-player game in terms of hours, because how long it took you to see the ending -- or even whether you'd see it at all -- was a function of how well you had mastered the gameplay.

Sure, Super Mario Bros. may be theoretically beatable in under 5 minutes, but I'm betting as a 10-year-old you spent hours and hours and saw dozens of Game Over screens trying to get past the Hammer Brothers. How many hours long in Super Mario Bros.?