Mario Baseball: Triple Play!/Wario Greats

Wario Greats is a team in the Challenge Mode of Mario Baseball: Triple Play! that is headed by Wario. The Wario Greats team is comprised of characters that originate from the series in which Wario star, namely the Wario Land and WarioWare series. Barring Wario himself, the characters that are apart of this team's roster have never before appeared in a Mario spin-off title. In exhibition mode the team can also be named Wario Gold Diggers, Wario Garlics, and Wario Muscles.

The "Wario Greats" name originates from Wario's large ego and arrogant personality. The "Wario Gold Diggers" team name is a reference to the Wario Land series, in which Wario often hunts for treasure, as well as the fact that Wario has been shown to pick his nose on occasion, which is sometimes referred to as "digging for gold". The "Wario Garlics" team name stems from Wario's great love for garlic, and the "Wario Muscles" team name stems from Wario's strong physique and superhuman strength.

Roster

Wario

A powerful heavy-hitter with surprisingly good stamina.

Star Swing

Star Pitch

Phony Swing: Wario will pull out a large Bob-omb and hit it alongside the ball, causing an explosion to damage the fielders near where the ball will land.

Phony Ball: Wario throws two baseballs - a real one and a fake one - to confuse the batter; the imitation will disappear as it is hit, causing a strike.

Fielding Ability

Laser Beam: No matter his position on the field, Wario throws the baseball to home plate at a tremendous speed.

Mona

This Diamond City student an all-star player whose skills come from her variety of part-time jobs.

Running Ability

Flash Focus: Should Mona win the Close Play, she will take a picture of the baseman with her camera, blinding them with the camera's flash and causing them to miss the ball.

Ashley

This wicked witch-in-training

Fielding Ability

Magical Catch: Using her magical powers, Ashley draws the ball to her from a short distance away, guaranteeing she get a hold of it.

Jimmy T.

This funky dancer's got some great moves and unlimited stamina.

Fielding Ability

Quick Throw: Jimmy T. can throw a ball immediately after he receives it, whereas others need a second to adjust their aim.

Kat

This ninja of Diamond Dojo is incredibly fast, and her stamina far surpasses her sister's.

Fielding Ability

Ball Dash: When Kat carries the ball, she runs at a tremendously high speed.

Ana

Though she's not as fast as her sister, this young ninja's got some secret techniques to use on the field.

Running Ability

Teleport: Should Ana win a Close Play, she will teleport through the baseman and avoid them to get on the base safely.

9-Volt

A game boy with a love for retro games that has an excellent bunting technique.

Fielding Ability

Super Dive: 9-Volt is capable of sliding a much further distance when he dives to catch a falling baseball.

Dr. Crygor

A mad scientist who is not afraid of using some of his gadgets on the field.

Fielding Ability

Gadget Get: Instead of diving, Dr. Crygor can use a tractor beam to retrieve the ball from afar.

Penny

Dr. Crygor's darling granddaughter has the stamina that an idol needs.

Running Ability

Spin Attack: Should Penny win a Close Play, she will spin onto the base and knock any player out of the way, causing them to lose the ball.

Captain Syrup

Wario's treasure hunting rival has some cheeky baseball plays.

Running Ability

Coin Sock'em: Should Captain Syrup win a Close Play, she will throw a heavy bag of coins at the baseman to knock them out of the way and cause them to lose the ball.

Mad Scienstein

A crazy scientist-turned treasure hunter, he's not the most athletic but he knows some forgotten tricks.

Running Ability

Enlarge: Should Mad Scienstein win the Close Play, he will grow to an immense size and knock his opponent over, causing the ball to fly out of their grasp.

Rudy the Clown

This demonic clown has a deep hatred for many things, and baseball is certainly one of them.

Running Ability

Enlarge: Should Rudy win the Close Play, he will grow to an immense size and knock his opponent over, causing the ball to fly out of their grasp.