Version 18.09

General Notes:
• This release marks 2 years since Tamriel_Data was first introduced. As a reminder, Tamriel Rebuilt no longer contains asset files, please download Tamriel_Data version 06 hotfix 01 or later and follow the install instructions. But if you have the 18.07 release installed and working properly, you don't need to do this -- you already have the right Tamriel_Data.

TR_Mainland
• The "An Empress' Ransom" quest has seen a few improvements. In particular, it should now correctly function if the player already has found the required artefact beforehand. Also, various NPCs in this quest should now be correctly enabled/disabled, and the guards should no longer confiscate the player's stolen items during the negotiations.
• Various quests have seen their scripts hardened against an obstinacy of the AITravel instruction. This should prevent scenes from getting stuck if the player rests/waits while the scene is ongoing (specifically, while an NPC is moving somewhere). This is mostly experimental -- we have not checked all of the scenes.
• The "A Deadly Treasure" quest should now be working correctly, even if the player disables the lightning crystal before starting the quest.
• The "A Criminal Lawyer" quest has been fixed in a few places; in particular, Reynant's bounty-fixing service now works.
• In Hadrumnibibi, some inaccessible items have been made accessible, and sleeping is no longer illegal.
• The cursed daedric staff in the Old Ebonheart Mages Guild now works as it was meant to.
• The "Freedom for a Fiend" quest now works correctly in OpenMW.
• The entrance of Balsincag Diamond Mine got swapped with that of an ancestral tomb nearby for logic reasons.
• Nearby, a certain bandit is now harder to access.
• The quests of the Old Ebonheart Fighters Guild cannot be done out of order anymore; this should prevent players from missing a crucial piece of direction. Also, the very first quest of the Guild now includes directions from various NPCs.
• The Necrom Causeway is now traversable by foot again (though it remains to be improved).
• The Briricca Bank dialogue should now correctly work in OpenMW.
• The "fix the mess" mini-quest in "Ebon Tower, Imperial Census Office" has gotten various repairs and improvements.
• Aquilinius in Old Ebonheart now offers training to Blades, as his dialogue suggests.
• The script on the crank in the Old Ebonheart sewers now works as intended.
• Vols Valdri now disappears as expected after an Imperial Legion quest.
• Two items required for a certain Old Ebonheart miniquest have been enchanted so that the player cannot break the quest by enchanting them. A hint has been added for that miniquest.
• The “give orders” topic for the Old Ebonheart Imperial Legion quest now correctly disappears after the quest is finished.
• Fixed Merchant Dispute journal triggering on barrister, added line of dialogue to Vedam Dren.
• Various fixes to "Don't Touch My Gems!" quest.
• A see-through hole in the ceiling of the Ebon Tower sewers has been fixed.
• The ambiguous race of a slave in the "The Slave Trade" quest has been fixed.
• Learning the "task" topic too early can no longer break the Tribunal main quest.
• The "A Mission Failed" Imperial Cult quest should no longer register Elmonder as healed if he isn't.
• A certain cave in the Verulas pass should now be easier to get through even with tall characters; also, the dialogue of the NPCs therein has been revamped completely. The cave may still be moved, removed or repurposed in future updates; do not use it as storage space.
• The "Religious Inquiry" quest in Sailen no longer gets stuck if the player kills the daedroth prematurely.
• Various missing ownerships added (e.g., to items in the Briricca bank, and to locked doors in Vhul).
• Fixed the final EEC quest Merxia not teleporting unless you entered her cell.
• Yggulf the Mute is now actually mute in all circumstances.
• Fixed remaining placeholder books/scrolls not having correct names or text.
• Removed some activator shrines from tombs/interiors that had too many.
• The “training” topic is no longer used for dialogue (as it conflicted with the training functionality); the two responses are now at the “my training” topic.
• The final instances of the odd looking flying dwemer machines (“flying nameless thing”/”dwemer explodo”) have been removed.
• Various typos and floaters fixed, landscape and shading slightly improved, and the occasional awkward dialogue or journal entry rewritten.

TR_Factions
• No changes.

TR_Travels
• No changes.

TR_Preview
• No changes.

TR_OldTravels
• No changes.

Tamriel Rebuilt

Latest Version: build 18.09September 17th, 2018Important Note: As of August 2014, this will be the only Nexus page for downloading Tamriel Rebuilt. All future updates (main and alpha) to the project will be posted on this page. We will not be creating new pages for future releases, as we have switched to a single release stream. Please delete any previous versions of Tamriel Rebuilt (including old alpha versions) prior to installing this latest version which contains both our main and alpha files. More details about this change can be found here.

Important Notice

Since build 16.09, Tamriel Rebuilt no longer contains its own asset file. Instead, you will need to download Tamriel_Data. Please install Tamriel Data_v6.1 when updating to 1809!

Make sure to read the information about Tamriel_Data and register both BSAs in your Morrowind.ini.

Register both Tamriel_Data BSAs! Both PT_Data and TR_Data need to be registered! Both! Not just one! Both!

If you don't update and register both BSAs, you will encounter missing meshes and icons, actor animation class errors, and Morrowind will choke on the error messages and crash.

About the Project

Tamriel Rebuilt is a large fan project for The Elder Scrolls III: Morrowind. When Bethesda Softworks, the developers of the Elder Scrolls series, started designing the game towards the end of the 1990s, the original intent was to include all of the eponymous country's landmass in the game. As it turned out, this was too large a task and the scope was reduced to Morrowind's central volcanic island, Vvardenfell. Even so, the result was an enormous, colorful world that many, in our project and and beyond, still consider one of their most memorable game experiences.

Our aim is to pick up where Bethesda left off: by creating the rest of its mainland, we are building Morrowind as it could have been, in a way thatis truthful to the vision of the original developers. Rather than just providing a game world several times the size of the original, we want that world's vistas, stories and people to be every inch as captivating as its example.

Tamriel Rebuilt is a long-term project. What took a team of paid, full-time developers several years obviously takes a group of volunteers longer. On the other hand we also have the luxury of not being bound by the same temporal and budgetary constraints that a game studio is subject to, which means we are free to undertake some things that would otherwise never become reality.

There is much to be created, much to be expanded and improved upon, and for that we need all the help we can get. If you love Morrowind and its world, if you are interested in the creation of mods or games, or if you just want a creative outlet in a lively online community, consider taking a look at how to join the project.

We hope you enjoy our creation!

-The Tamriel Rebuilt Team

Project StatusAs of September 2018, the latest build of Tamriel Rebuilt is version 18.09, released on the 17th. Tamriel Rebuilt version 18.09 introduces bug fixes to the previous release, titled "Old Ebonheart", which adds Northern Aanthirin with the city of Old Ebonheart and more than 60 quests to TR_Mainland.

Our next releases will mainly focus on more bugfixing, expanding on Old Ebonheart, and the slow drive south and west, through the rest of Aanthirin and towards the regions of Roth-Roryn, Ascadian Bluffs, Thirr Valley, and Deshaan Plains.

Please consult our changelog for a detailed list of changes and fixes. You are encouraged to visit our forums, or social media outlets to keep track of current progress.Support/Questions?