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Attacks of home base have meaning

If a home base is attacked and the armies inside are defeated, the city(s) the user has occupied become unoccupied. If there are no armies in the home base, then defeat is immediate.

Armies in the cites that become unoccupied are not lost. Maybe they could be expelled to the outskirts of those cites, or automaticaly sent back to the user's home base (taking the travel path and time).

Reasonĺs behind above suggestion

- While this would force users to keep resources tied up at their home base, it would also force users who take over large, special cities or lots of small cities to divvy up resources, giving other users a chance when attacking them.

- It would also introduce a new strategy element, as you would be launching and coordinating multiple attacks at once.

- It would also make the home base location more meaningful. Throw your home base in the middle of Europe, and it is easy to attack lots of cities but your home base is also an easy and quick target... keep your home base in the middle of nowhere, plenty of time to prep for attacks but it take times to get anywhere

NO!
Good lord, this is loony! Someone can take out your cities just by taking out your homebase?! Geez, there'd be nowhere to hide your base that'd be good enough!

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noob....

but, if it goes into effect after a reset, then it is different.. never suggested it happens. now...

BUT, the replies have done the trick... I, and I think a lot of other people want meaning when attacking a home base....

by the way, not to tooting my own horn, but the only people who don't like my initial iadea are those who own a ton of sh!t ..... of course they wouldn't like it..

as a side note to the guys who objected, I respect your thoughts....I am a noob.... but I really enjoy this game, and I am trying to learn from you cats..and just trying to help Mickey out... If it is a bad idea, i respecte your thoughts......

I for one think its a great idea, just not as extreme as you put it.. but I do agree if you slaughter a home base you should be able to pillage from that users supplies.. maybe randomly select resouces to steal based on a percentage of what that user has (maybe 10%?).. so if you attack a warlord you get a hell of a lot of Geos/Jewels/Oil/Cotton.. but if you attack a newb you get next-to-nothing This would benefit everyone, but affect the Warlords the most..

This cannot be done...i'll give you a very simple example why not:
Vacations

When one is on vacation now all he could do is hope he doesn't get beaten up too much, but expects he will.
He'll just have to build up from the resources he's gathered in the time he was away. If this idea was to go through, he'd come back from vacation and start as a newbie again.
Bad idea. Leave as it is i'd say.

i'm actually all for the attacking of homebases, but not causing your cities to run empty (i mean wtf?). cause i dont like them untouchables, who have no cities nor armies, but a lot of geo's. I'd like to be able to kill those.