Thanks again to everyone who is playing Clairvoyance, it's awesome to see that you enjoy the game!
We are still very busy getting our other big game project wrapped up so not much will happen with Clairvoyance for a few more months. We still plan on reaching version 1.0 and getting it out on more platforms and stores though, it will just take a little bit more time than we'd really wish.

We think that the most important thing for reaching a bigger audience is getting onto Steam. Thoughts on how we should arrange a Greenlight campaign would be very much appreciated, we have never done that thing and are a little lost when it comes to how to be successful there.

Also, we would like to try to stress test the game by having everyone with the Beta version use it at the same time. We'll try to arrange that some day. Until then - good luck on the battle fields!

We're sorry that things have been kind of silent here lately (except for the people playing, hope you're having a good time!).

We still plan on doing all the things we have talked about, like a tablet version, tournament system, and more. Right now we focus a bit on our other game, 'else { Heart.break() }' though, you can see our progress on that one here: http://postcardsfromdorisburg.tumblr.com

We have a much requested update out today - the possibility to watch matches online. Just go to the activity log and press the link to Clairvoyance TV. You can also link to that page if you want to share the match with other people (all matches have a unique url).

Oh, and the client will be updated very soon with lots of bug fixes and improvements.

Awesome indie game creator Adam Atomic (Canabalt, Gravity Hook, upcoming game Hundreds) has recorded a playthrough where he describes how to play Clairvoyance and what he thinks about the game. It's great - thanks so much Adam!

In this video he challenges Erik, the designer of the game. The outcome? Watch the video :)