onsdag 3 februari 2016

Implementing our own steering to Unity

We also implemented obstacle avoidance by taking advantage of Unitys' built in RayTracing function, the method we used is described in this video, Obstacle Avoidance

Here is a demo on what we have achieved so far

The framerate drops randomly at certain times. This might be the case because our agent model is quite complex and the laptop we ran this on has a weak GPU. For our next iteration we plan on using 2D sprites while in the development stage, to not be limited by our GPU when using even more agents.