Prop that I started making for Polycount's August Environment Challenge. I wanted to challenge myself to try a different technique, and create a fully hand-painted diffuse map based on a high-res sculpt.

After creating the Diffuse map, I moved to Substance Painter to make the Roughness map using some brush-stroke textures combined with the Curvature and AO maps baked from the high-resolution mesh.
Rendered in UE4.