A Crack in Time is perhaps the only game to feature two of Mario and Luigi's voice actors at once: Charles Martinet as Orvus and Marc Grauenote The plumbers in Hotel Mario... you did not expect that, did you? as Mr. Zurkon.

One of the subtitles considered for A Crack in Time was "Clock Blockers". Needless to say, Sony's legal department said "no".

Acting for Two: Jim Ward voices both Captain Qwark and Skrunch the monkey in Up Your Arsenal.

Author Appeal: Insomniac has said that their favorite weapon from the first game was the Glove of Doom/Agents of Doom, which is likely why the weapon returned in UYA and R&C '16, the DJ Bunky/Dan Johnson skins have a stylized version of the AoD head on the shirt, and why moderators on the Insomniac Forums are "Ag3ntz of |)00m".

Executive Meddling: Ratchet was originally going to be brown, but a representative from Sony Japan told Ted Price that they didn't think his look worked, and suggested he be yellow and have stripes on his ears. Ted was aggravated about it at first, but realized the look worked better when somebody did the suggested redesign anyway.

Ratchet was voiced by Mike Kelley in the first game, but was replaced by James Arnold Taylor for Going Commando onwards (though Kelley's voice was used for some of Ratchet's battle grunts up until Quest for Booty and the HD remasters).

The Plumber was originally voiced by Neil Flynn, but was replaced by Jess Harnell after the transfer to PS3. Flynn did return for Secret Agent Clank, however, but only because it was in an alternate continuity.

The Other Marty: Kevin Michael Richardson was originally set to reprise his role as Chairman Drek from the first game for the 2016 film and even recorded dialogue for it. After being replaced with Paul Giamatti, his dialogue was rerecorded with Giamatti's.

The Pete Best: Mikey Kelly played Ratchet in the original game, but James Arnold Taylor has played the role since Going Commando, becoming much more well-known as the voice of Ratchet in the process.

Nolan North as Sigmund, who isn't a confident action hero, but a nervous, nerdy robot.

Urban Legend of Zelda: Every so often, a troll will show up on Ratchet fan forums claiming to have found an Insomniac Museum in a game that doesn't have one. Typically, you would need to do a nearly or outright impossible task to 'find' it, like making it to the end of the bridge that gets blown up in Metropolis in Tools of Destruction. Such claims have died out after A Crack in Time had its museum accessible just for beating Vorselon (or even as a pre-order bonus!).

What Could Have Been: Ratchet went through several different early designs, one of which was even shorter than he already is, and one that was more cat-like. Clank was originally supposed to be three floating spheres, each with an individual personality, but they ultimately decided it would be too difficult to keep the personalities from competing for attention (not to mention they looked aesthetically terrible on Ratchet) so they condensed them all into Clank. There were also some scrapped weapons that didn't make the cut in the original game, most notably a Drill weapon called the Revolverator that was difficult to program and was simply not enjoyable to use (but it makes a cameo in-game as a prop used by a miner), and a Giganto Ray and Shrink-O-Ray weapon that only appeared in promo images for the game; some of these scrapped weapons managed to sneak onto the cover of the original game. The Hydrodisplacer and Hologuise gadgets also had different designs early on. There was also a scrapped Hydra miniboss fight for Pokitaru, which was replaced with Ratchet just fighting the local wildlife on a boat. The most notable cut from the original game was an unnamed "Water Planet", complete with it's own boss battle, as well as a Jetski gadget for that level.

The infamous Thug Leader giant robot fight late in Going Commando was originally going to be a chase sequence, with Ratchet using a speeder while shooting back at the robot while it was chasing them throughout the city, but it was cut due to being out of place in the game, and lacking any strong firepower. There was also a scrapped weapon called the Hound of Doom, and a turret upgrade for the Hydropack called the Gunsled that allowed it to shoot underwater. The Youtube developer commentary for Going Commando revealed that the Rift Inducer weapon was originally planned to debut in this game and not Up Your Arsenal, but they either weren't able to get it working right or it was too overpowered at the time.

Up Your Arsenal was originally going to have racing courses, including one on Florana using the Turbo Slider, but this was cut due to development time constaints, but one of the unfinished tracks can be played via the Insomniac Museum, and a voice clip left in the game makes an offhand mention of the scrapped race course. The Hovership and Turboslider also had substantially different designs early on. There were also two beta Qwark vid-comics that didn't make the cut, but are still playable.

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