For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, tactical shooter. But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and “cinematic” flavor. This campaign aims to see if my theory that real tactical shooters aren’t dead, and that enough people want one to justify the cost of development.

I’ve been in the video game industry working on best in class shooters for ten years now – designing and leading teams creating Tom Clancy games and Halo Reach. Now I’ve struck out and formed a new company for indie game development, Serellan LLC.

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The tac shooter community is a passionate one but it was never larger than UT or Quake during the 1999 to 2004 glory days of tac shooters,...

Relative to the demand for more Call of Duty-alikes, yeah the demand is small, but I believe the number of people who miss the hardcore tactical shooter of the "glory days" you mention isn't at all insignificant. I am thinking it's the relative lack of confidence people are being instilled with by the nature of this particular project is what is keeping it from taking off thus far. Just speculating here of course; suppose it could be that there just aren't enough of us anymore.

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.” - Mahatma Gandhi