Blue Breaker FAQ/Guide
Version 0.9
by Kaze Kiri FX
kazekiri@j-fan.com
You can do whatever you want with this FAQ. I made it so that people can use it. Please
feel free to post, reproduce, print it however you wish. I only ask that you do not try
to take credit for my work. Please do not plagiarize.
Blue Breaker is a copyright of Hunex/Human.
This FAQ is made to work with the following games:
NEC PC-FX - Blue Breaker: ken yori mo hohoemi o (FXNE622 78928701)
Sega Saturn - Blue Breaker: ken yori mo hohoemi o (T-4314G)
Sony Playstation - Blue Breaker: egao no yakusoku (SLPS-01122, SLPM-86646)
The Playstation version has a lot of added scenarios though, which are not covered in
this FAQ.
The information contained within this FAQ is compiled from my personal knowledge and the
following Japanese websites: (some of these are no longer online)
http://www.st.rim.or.jp/~shoda/bb/
http://www2u.biglobe.ne.jp/~comefx99/blue.htm
http://www.fsinet.or.jp/~idlewild/bb/bluebreaker.htm
http://www2e.biglobe.ne.jp/~nako/pc-fx/
This FAQ is not necessarily complete. There are some parts that I have not tested myself,
so I am not exactly sure how they work, but I have done my best to translate from the
Japanese websites in order to provide the correct information and methods for completing
the scenarios. If you find any mistakes or have any questions, please contact me at
kazekiri@j-fan.com
*******************************************************
TABLE OF CONTENTS
*******************************************************
INTRODUCTION
INTRODUCTION TO THE CHARACTERS
- MAIN CHARACTERS
- OTHER CHARACTERS
THE WORLD OF BLUE BREAKER
DAYS OF THE WEEK/PROTECTORS
BEGINNING THE GAME
- CHOOSING A PROTECTOR
- THE BATTLE WITH SASURAI
- THE ADVENTURER'S GUILD
- MENU COMMANDS AT THE GUILD
- BASIC CONTROLS
- THE MAIN FIELD
- BATTLE
- the battle menu
- THE PARTY MENU
- THE CONFIGURATION MENU
FORMING A PARTY
- DECIDING WHICH CHARACTERS TO "GO AFTER"
- MAKING THE PARTY
- PICK A PARTY THAT GETS ALONG
- CHARACTERS' SPECIAL EFFECTS
- AFFECTS WHOLE PARTY
- AFFECTS THAT CHARACTER ONLY
HOW TO PLEASE THE GIRLS
- IMPORTANT TIPS
- OTHER THINGS THAT AFFECT LOVE LEVEL
- LOVE LEVELS
FINDING THE CHARACTERS
WALKTHROUGH OF MAIN EVENTS
CHARACTER EVENTS AND ANIME SEQUENCES
- ASHA
- ANIME SEQUENCES
- OTHER EVENTS
- KARMI
- ANIME SEQUENCES
- OTHER EVENTS
- SARGE
- ANIME SEQUENCES
- OTHER EVENTS
- TURNER
- ANIME SEQUENCES
- OTHER EVENTS
- NARUTA
- ANIME SEQUENCES
- OTHER EVENTS
- HAMMUNE
- ANIME SEQUENCES
- OTHER EVENTS
- MAYA
- ANIME SEQUENCES
- OTHER EVENTS
- YARM
- ANIME SEQUENCES
- OTHER EVENTS
- WISE
- ANIME SEQUENCES
- OTHER EVENTS
- LAMMILE
- ANIME SEQUENCES
- OTHER EVENTS
- REKKA
- ANIME SEQUENCES
- OTHER EVENTS
COOL ITEMS
CODES
PLATFORM DIFFERENCES
- PC-FX
- SEGA SATURN
- SONY PLAYSTATION
- OVERALL CHANGES
- CHANGES TO THE BATTLE SYSTEM
- NEW EVENTS
FAQ
RUMORS AND MYTHS
VERSION HISTORY
*******************************************************
INTRODUCTION
*******************************************************
Welcome to the world of Blue Breaker! This game became a cult hit on the PC-FX system in
Japan. Many non-Japanese players also become attracted to the game because of its
artwork, and may end up buying the game used online. However, I am sure that most of
these players never learn how to actually play the game, and end up saying things like,
"It looks interesting, but I can't figure out how to play it." It is true that it is a
very complicated game, but I think it is actually even more complicated than most would
imagine. Not only is the game in Japanese, but it is so complicated that most Japanese
players have almost as much trouble figuring out the game as non-Japanese do. I think
this is because it is just such a unique game, and isn't driven forward the same way
that normal RPG's are. It is extremely complicated, and there are many things that the
player must think about as he plays through the game, including the feelings of your
party members toward the main character. That's right, this is a "love RPG" - a sort of
hybrid between an RPG and a dating game like Tokimeki Memorial. While you are playing
the game, you will have to pay close attention to the level of how much the female
characters like the main character, which I will refer to as "love level" throughout
this FAQ for lack of a better term.
The most difficult thing about Blue Breaker is its ambiguity. Even though it is very
important that you do everything perfectly, the game gives you very little feedback to
indicate how well you are doing, so you will often end up wondering if you are doing the
right thing, or just wasting your time. In most cases, it will be the latter of the two.
And the game can sometimes really be a bitch and seem like it is trying to mock you or
waste your time. Blue Breaker is probably the cruelest game ever created in that respect.
The other thing that tends to turn players off in regard to Blue Breaker is the
repetitiveness of the game. The majority of the game consists of just walking either
left or right and fighting automatic battles. If you get past both of these things
though, it can be ONE OF THE MOST REWARDING GAMES EVER. Yes, the main action of the game
can seem boring and repetitive, but you need to understand that Blue Breaker's appeal
lies in different places than it does in most typical RPG's like Final Fantasy. The game
is event-driven and the player is given a lot of freedom. The game's fun and challenge
lies in managing everything yourself and finally triggering those rewarding, REWARDING
event sequences, not just progressing the game forward as in a typical RPG. (There is
nothing more satisfying than seeing an event finally trigger. It hardly ever happens
when you think it will.) It WILL take you a long time to master the game and begin to
feel comfortable working your way through and attempting to trigger the events. It took
me about four or five years (no kidding!). I have done absolutely everything within my
power in this FAQ to allow you to learn how to play the game, but you still have a
ridiculously difficult task ahead of you if you plan on learning to play this game. Do
not expect this FAQ to make things easy. There is no FAQ in the world that could
possibly make Blue Breaker into an easy game. Blue Breaker is one of my favorite games,
but it is certainly not for everyone. In fact, there are probably very few people who it
really is for.
I have tried to make this FAQ usable even to those who can't read a bit of Japanese, but
realistically you should AT LEAST be able to read hiragana and katakana if you hope to
have any success at all. If you can't read the names of the characters and places, you
cannot hope to achieve much success in playing the game. At points where the player is
asked to make decisions I have tried to provide instructions for which choices to make,
but I have not been able to provide most of them because I have not actually done all of
these parts since I started writing the FAQ. If you cannot read the decisions, you may
need to load your game if you make an incorrect decision. (Save constantly! Sorry
Playstation people...)
Having said all of that (you have been warned!) I wish you luck. Now go and find the
bride and adventure of your dreams, young blue breaker.
*******************************************************
INTRODUCTION TO THE CHARACTERS
*******************************************************
%%%MAIN CHARACTERS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-Kain: The protagonist. You always have him in your party, and he's the only character
that you have direct control over. If he dies, it's all over. He doesn't have a voice,
because he's supposed to be you, the player.
-Asha: The first girl you'll get to join you in your quest. You begin the game with her
in your party. She's a blue-green haired sorceress from the country of Shine. She seems
to have some kind of past involving Kain, but Kain can't quite remember...
-Karmi: She's an infamous swordswoman from the country of HAIIDO. She has blue hair and
red armor. She's very manly, tough, and confident. She loves to get into fights. She
also has some indirect connection to Kain...
-Sarge: A strange girl who practices voodoo and isn't afraid to use it. She has light
blue hair. Most of the other characters really dislike her.
-Turner: She's a tree sprite from the woodland country of AIRII. She has long yellow
hair and uses a bow and arrows.
-Naruta: A mysterious older girl with straight black hair. She has kind of a cold
attitude, and always treats Kain like a kid. She attacks with a large scythe. When you
first find her, she is surrounded by dead bodies. What can her secret be...
-Hammune: A young wizard's assistant with brown hair. She's a very young girl, about the
same size as Turner. She's not very good at battle, but attempts to hit the enemies with
a staff.
-Maya: A mysterious girl from the country of SHINMA with light blue hair. She is very
polite, and is always thinking of others more than herself. She has some self-esteem
issues. She attacks with a retractable staff.
-Yarm: She's a treasure hunter from the country of SHIBA with short, red hair. She is
extremely quick, and cat-like, and attacks with a small knife. Is she really a "treasure
hunter" or just a common thief?
-Wise: The first secret character of Blue Breaker. She won't join you in your first time
through the game. She is a goddess-like woman with silver hair. She is apparently not
human. In your first through the game, she will be called "???" and will appear
occasionally to give you guidance.
-Lamille: The second secret character of Blue Breaker. She will only join you after a
happy ending with Wise. She is the Golem Master. She will send numerous Golems to fight
against you before she joins you in your quest.
-Rekka: The third secret character of Blue Breaker. She will only join you after a happy
ending with Lamille. She is a mysterious warrior. She doesn't appear at all in the game
before she joins you.
%%%OTHER CHARACTERS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-Deeza: Kain's father. You'll see him at the beginning of the game. He sets Kain off on
a mission to find a bride, giving him only a legendary sword called touga and a
mysterious bracelet, instructing him to place it upon an alter near their home. He
appears at various other times, and he sometimes comes to drag the characters back to
the guild after they've been taken out. He seems to have some sort of past as a famous
warrior, but there are lots of things that he won't share with Kain...
-Inar: A famed warrior from the kingdom of TOORU. He rescues Kain and befriends him at a
certain point in the game. He is somewhat of a rival to Kain. He will appear several
times in the game to help out Kain.
-Level Up Fairie: A weird fairie who will appear sometimes after Kain gets a level up.
She always asks which of the two characters in the party Kain likes better and then
leaves.
-The Four Masters: Four bosses who will frequently appear and attack Kain at random
times on the main field. What is their real purpose, and are they really evil?
--Magic Master: A big scary guy with a cape. You can see his one eye, but no other
facial features.
--Sword Master: Another large guy with a huge sword. His sword is another one of the
legendary swords of the world.
--Golem Master: She is Lamille. See above under "MAIN CHARACTERS". She summons golems to
attack you every time you meet her.
--Undead Master: An extremely evil-looking guy with a skull for a face and hair that
looks like it came off of a dead body. He summons undead beasts to attack you. He has
some connection to Inar...
-Dark Lord: He was revived when Kain placed the bracelet upon the alter at the beginning
of the game. Kain's quest then becomes to defeat the Dark Lord and also find a bride.
There may also be more to this Dark Lord than meets the eye.
-The High Priestess of Shine: Asha studied under her. She also seems to have some sort
of a connection to Deeza.
-KUUMA: An old magician at the country of MAGU. Hammune is his assistant.
-Dragon Lord: A mysterious stone statue of a Dragon at the northeast most point of the
world. He is said to be one of the six Gods of the world.
-Ifrit: An old spirit with fiery hair who lives in a cave. He is the legendary spirit of
fire.
*******************************************************
THE WORLD OF BLUE BREAKER
*******************************************************
The world that Blue Breaker takes place in is called "kokuu no michi", or "the path in
the middle of empty sky". It's a floating word, made up of islands connected by land
bridges. It consists of countries and the intermediate zones that come between those
countries. Below is a brief description of the countries, and where they are located.
There are a few other countries that exist, but I will list only those visible from the
map screen.
-Kain's house: This is where you begin the game. You will become unable to travel back
here until the high priestess of Shine opens the path from Shine to Kain's house.
borders: Shine, RAAWA
-RAAWA: The land of flowers. This is the first country you come to with Asha after
leaving Kain's house.
borders: Kain's house, intermediate zone 1
-Shine: The country of ice. Asha hails from this country. It is famous for its priests
and priestesses.
borders: Kain's house, intermediate zone 1
-HAIIDO: A Kingdom famous for its sword fighters. Karmi hails from this country.
borders: intermediate zone 1, intermediate zone 2
-Rhuin: A country with mysterious rhuins below it. You meet Sarge here.
borders: intermediate zone 1, intermediate zone 3
-MAGU: The country of magic. You meet Hammune and KUUMA here.
borders: intermediate zone 2, intermediate zone 3, intermediate zone 4, the destroyed
country
-AIRII: The tree country where the tree sprites live. Turner hails from this country.
borders: intermediate zone 3, the destroyed country
-The Ice Mountain: A mountain of ice located on the lower-right side of the map. You can
go to this country at any time, but you will need a special item you will acquire later
in the game in order to explore it.
borders: intermediate zone 3
-the destroyed country: A now dark and ruined country with nothing left. There's no
guild here. What is the secret of this now extinct country?
borders: AIRII, MAGU
-SHINMA: A mysterious kingdom of machines, golems, and technology. Maya hails from this
country.
borders: intermediate zone 4
-RUKAANO: The country of volcanoes. When you first come here, you will notice tremors
signaling that the volcano here is about to erupt.
borders: intermediate zone 4, intermediate zone 5
-REKUTAA: The country of water and swamps. The drinking water there is famous.
borders: intermediate zone 4, intermediate zone 5, intermediate zone 6
-the place of the Dragon Lord: This is the land on the upper-right side of the map where
the statue of the Dragon Lord is located.
borders: intermediate zone 6
-SHIBA: The country of mountains. Yarm hails from this country. Located just above TOORU.
borders: intermediate zone 6, intermediate zone 7
-TOORU: The most powerful kingdom in the world. They have a powerful army of knights.
Inar hails from this country. Located just below SHIBA.
borders: intermediate zone 6, intermediate zone 7
-FUROORU: A mysterious kingdom. There is an invisible force field between this country
and intermediate zone 7, so no one can get there.
borders: intermediate zone 7, KUNESU
-KUNESU: The land where the Dark Lord is said to reside.
borders: FUROORU
-DIITA: A tiny piece of land, located just above Shine on the map. There are no land
bridges connecting this country to the rest of the world, so you will need to find
another way to get there.
borders: nothing
*******************************************************
DAYS OF THE WEEK/PROTECTORS
*******************************************************
In the world of Blue Breaker there are six protector gods, and each day of the week is
watched over by one of the six protectors. Each protector also has one element
attributed to it, and thus what magic is most powerful on a particular day is determined.
There is also a seventh day of the week which has no protector. On this day you may use
no magic or special techniques and you can't find any of the points which raise you EP
level. (see the search command under "BASIC CONTROLS, THE MAIN FIELD") Each character in
the game also has a protector that watches over him/her. This determines what kind of
magic they can use and on which days they are the most strong/weak. The protectors/days
of the week are listed below in chronological order.
-NOORISU: protector of light. opposite element: darkness
-TOOREI: protector of fire. opposite element: water
-KOORUDA: protector of water. opposite element: fire
-OUGA: protector of wind. opposite element: earth
-SOGAIA: protector of earth. opposite element: wind
-RODISU: protector of darkness. opposite element: light
*******************************************************
BEGINNING THE GAME
*******************************************************
%%%CHOOSING A PROTECTOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
When you begin a new game, you will immediately be faced by a decision with six choices.
This decision determines who your protector will be. Your answer will determine some of
your status attributes and what magic you begin the game with. It also determines on
which day of the week you will be strongest, and on which day you will be weakest. (see
"DAYS OF THE WEEK" above) When you choose them, they are listed (from top to bottom,
left to right): light, water, earth, fire, wind, darkness. As for status attributes, if
you pick "wind" you will have extra speed, etc. I recommend choosing either wind or fire
for beginners because it will give you a powerful single-enemy attack for defeating the
Four Masters, and you will get a multiple-enemy attack soon enough when you reach level
10 and defeat Wise. For more advanced players, if you want the game to be interesting,
choose darkness, because the technique that you get to start with when you choose
darkness is a technique that you normally get late in the game, and it often has
interesting, unpredictable effects on the enemies. No matter which you pick though, you
will be able to finish the game. Don't worry about it too much. You will also acquire
all of the spells eventually as you progress the game, regardless of which you chose.
%%%THE BATTLE WITH SASURAI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Soon after you choose a protector, Kain's father, Deeza will make you fight a guy named
"SASURAI". You can just watch it and you will automatically win. If you try hard enough
though, you can lose if you want to, in which case Deeza will just make you fight him
again until you win.
%%%THE ADVENTURER'S GUILD%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
After you place the wristband on the altar and revive the Dark Lord, Kain and Asha will
immediately proceed to the adventurer's guild at RAAWA. You will be asked four questions
at the guild. You must answer all of them accurately, or else Asha will get angry and
her love level will probably go down. The first question is whether you want to register
at the guild or not. The top option is "yes", and the bottom is "no". Choose the top
option. The second question is whether you would like to register as a warrior or a
sorcerer. It would be kind of cool if you had a choice, but no matter what, Kain is a
warrior, and you must answer the question accurately. The top option is warrior, the
second is sorcerer. The next question is your protector. Choose the same one you choose
at the very beginning. They appear in the same order again this time, which is (from top
to bottom, left to right): light, water, earth, fire, wind, darkness. Asha will ask the
final question, "What do you plan to do now?". The top option is "Go to defeat the Dark
Lord!". The second is, "Look for a bride." Choose the first option.
---MENU COMMANDS AT THE GUILD--------------------------
*note: Commands are listed in the same order they appear on the menu at the guild. You
must take into account though that the "add party member" and "drop party
member"commands aren't available at the guilds in the intermediate areas. When you enter
a guild at a country, you will say goodbye to your two party members, and you will have
to form a party again. This doesn't happen at the guilds of the intermediate areas.
-"talk": Use this command to talk to your characters. You can talk to any characters who
are at the guild. Try to talk to each character who you are trying to please at least
once every time you visit a guild. This command does not raise the character's love
level, but rather "consummates" the characters' feelings toward Kain. If you don't use
this command, all of your work to please them will have no effect at all. Their love
level isn't officially raised until you use this command. You will know you are making
progress when you hear the character's theme music play after choosing to talk to them.
-"present": You use this command to give presents to the characters. This is NOT used to
give the characters equipment that you want to equip them with. You can do that any time
with the party menu. If you give a character an item that they like, their love level
will rise. If you give them an item they don't want, they will feel insulted and their
love level will drop. Most items, however, are pretty neutral and won't really raise or
drop their love level at all. This command is more or less optional. You really don't
need to use it at all. Even if you give them something they really want, it will only
raise their love level about the same amount as a day of good playing with them in your
party. According to Japanese FAQs I've read, this command should be used only to see the
character's response.
-"add party member": You should usually save your game before selecting this command.
You may have two girls in your party. When you select this command, you will first be
given one character automatically. Every time you form a party, there will be one
character who you must add, and will have to join whether she wants to or not. It goes
in a rotation, so it's not completely random. You can drop her if you must, but she
won't be happy, so don't drop her unless she is a character who you are not trying to
please. After you are automatically given a character, you can choose one more. You may
choose only those characters who are currently at the guild. When you ask a character to
join, there is always some chance that she will agree and some chance she will refuse.
This is random, but if she currently hates you, she will be more likely to refuse, and
if she currently likes you, she will be more likely to agree. If you aren't happy with
your options, you can stay the night and get a new set of characters and a fresh chance
to ask a character who refused to join the day before. If you still aren't happy with
the results, you can load your data from before you started adding characters and start
all over again. It is always possible to get the party you want. (see "HOW TO FORM A
PARTY, MAKING THE PARTY" below for more info)
-"drop party member": If you have someone in your party that you don't want, you can use
this command to remove her. This really upsets the character, so don't use this unless
she is someone whose love level you really don't care about.
-"buy items": You can use this to buy restoration items and equipment. The selection
varies depending on which guild you are at, and how far into the game you are.
-"stay overnight": This is basically the "inn" command. When you use this, it becomes
the next day and restores the HP and EP of Kain and all of the characters, even if they
aren't currently in your party. After your party members have defeated about 7-9 battles
for the day, you need to use this command or they will become upset.
-"diary": This keeps a record of the major events that have taken place up to now. This
is useful if you want to review a recent entry to figure out what you are supposed to do
next. Especially useful if you resume a game after having not played for a long period
of time and don't remember what you were going to do next.
-"party menu" This is the same menu that you can access at any time from the main field,
and from the main screen of every location. See "THE PARTY MENU" below.
-"load": Use this command to load your data.
-"save": Use this command to save your data. You should use this before and after
forming a party for best results.
-"exit guild": Use this command to leave the guild. If you have not yet added any party
members, it will automatically add the mandatory member, and allow you to pick another
before exiting.
%%%BASIC CONTROLS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---THE MAIN FIELD---------------------------------------
-[left/right]: moves party left and right
-[PC-FX: I][Saturn: C][PSX: circle]: Brings up the party menu. This is the same menu
that you can access from the guilds or the main screen at any location. See "THE PARTY
MENU" below.
-[PC-FX: III][Saturn: A][PSX: square)]: search command. When you are walking along and
you suddenly see Kain's body begin to glow, position Kain so that his body is
continuously glowing, and use the search command. This will raise your EP max and
restore your EP to 100%. This command doesn't have any other uses, so you don't need to
go searching around all over the place.
-[PC-FX: VI][Saturn: Z][PSX: triangle]: auto-move command. Press this button while
holding left or right, and Kain will continue to move automatically without having to
press left or right.
-[up]: Press this when standing in front of a chest to open it.
---BATTLE---------------------------------------------
*note: Battles are fought automatically, but you can interrupt any time and take control.
-[PC-FX: I][Saturn: C][PSX: circle]: brings up the battle menu. see below.
-[PC-FX: IV][Saturn: X][PSX: na]: shortcut to Kain's battle menu
-[PC-FX: V][Saturn: Y][PSX: na]: shortcut to the second character's battle menu
-[PC-FX: VI][Saturn: Z][PSX: na]: shortcut to the third character's battle menu
*the battle menu*
-top/left: Kain's battle menu
-top/center: second character's battle menu
-top/right: third character's battle menu
-middle/left: heal command. Use this as a quick command if you want any characters who
have heal magic to heal.
-middle/center: reset. Use this to cancel all commands previously entered.
-middle/right: target: Use this to tell your characters to target a particular enemy.
-bottom/left: special attack command. Use this as a quick command if you want the
characters to use special attacks.
-bottom/center: regular attack command. Use this as a quick command if you want the
characters to use regular attacks.
-bottom/right: run
*note: You should be able to figure out the character's battle menus on your own. In the
PC-FX and Saturn versions, you can use the top three trigger buttons as shortcuts in
these menus too.
%%%THE PARTY MENU%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*note: commands listed in order from top to bottom
-status: view status of a character
-use special technique: You can use a character's special technique if it can be used
out of battle. This is primarily for healing.
-use item: use an item outside of battle
-equip: for equipping and examining new equipment as you find it in your journey.
-config: brings up the configuration menu. See below.
%%%THE CONFIGURATION MENU%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
*note: commands listed in order from top to bottom. This menu may also be accessed from
the title screen.
-voices on/off
-battle voices on/off
-BGM on/off
-voice skip on/off: allows you to skip voices by pressing the button
-window style: select a window style. After you finish the game, some new styles will
become available.
*******************************************************
FORMING A PARTY
*******************************************************
Unlike regular RPGs, when forming a party in Blue Breaker you must take more things into
account than what battle capabilities the characters have. You also must take into
account which characters you want to please, and how well they get along with other
characters.
%%%DECIDING WHICH CHARACTERS TO "GO AFTER"%%%%%%%%%%%%%
Many players just don't know how to begin going about this, but don't worry, you don't
necessarily need to have a "master plan" for the whole game. First, you should begin by
trying to please one character. While doing this, you should also try your best to keep
the other characters you are using as happy as possible. It is possible to get happy
endings for two, three, or maybe even four of the characters in one game, but in the
beginning, you should keep your sights low. You will begin to see which characters are
responding, and you can continue to build their love levels from there.
-You will probably want to try and raise Asha's love level at the very beginning of the
game because this is necessary in order to find Hammune. Even if you aren't trying to
please Asha in the long run, this is probably a good idea. You will still have plenty of
time to begin working on other characters before the game is over. In fact, you can
pretty much get any character to like Kain if you have ten weeks or more.
-After you pick a character to please, you will probably want to try to also please the
character who gets along with her best (see chart below, characters marked as +50%).
Good character combinations to start with are Maya and Sarge, or Karmi and Yarm, or
Turner and Hammune (providing that you can find Hammune). Maya is also usually agreed on
as having the easiest happy ending to get, so you may want to start with Sarge and Maya.
Karmi and Yarm, on the other hand, is an extremely strong party that will make defeating
the battles a cinch. However, their happy endings are a bit more difficult to get than
Maya's.
%%%MAKING THE PARTY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Even if you already know which characters you want, actually making the party at the
guild isn't that simple because you can't just select which characters you want, you
have to ask them to join. Follow these steps to make a party.
1. When you enter a guild where you need to change party members (ie, not a guild at the
intermediate zones), the first thing you should do is save your game. (You may talk to
characters first if you wish.)
2. Select "add member" and see which character automatically gets added. If she is one
of the characters you want, keep her. If she isn't, and you don't mind pissing her off,
you can drop her.
3. If the second character you want is there, ask her to join. If she says no, stay the
night and ask again. If she says no again, load your game. (This is where the
Playstation version can become annoying due to the amount of time it takes to save and
load with the memory cards.) If your character isn't there in the first place, you need
to stay the night and see if she is there the next day, and then you can ask her. If she
says no, load your game. You may want to save your game on the second day when she is
there before you ask her to speed things up.
4. Save your game after you have the party you want and have stayed the night once. This
way, you won't need to make the party again if things go awry and you need to load your
game.
-You can also save your game after step 2 to speed things up if it begins to be tedious.
-If you drop the character that gets automatically added, it will be more difficult to
form a party because you will need to get two characters to agree to join.
-Characters will be more or less willing to join based on their love levels, but no
matter what their love level is, there is always some randomness to it. No matter how
much she hates Kain, there is still some chance she will join, and no matter how much
she loves Kain, there is still some chance she won't join. It is always possible to get
the characters you want, if you just try enough times.
-Don't stay the night more than once. You will need to stay the night anyway when you go
to the guild. (Even if you don't stay the night, it will be the next day after you leave
and go out on the field.) You just use it to give you more opportunities to get who you
want. Don't stay the night more than once though, that's a waste of a day. Besides, you
shouldn't need to anyway.
-Forming a party this way may seem tedious or ridiculous sometimes with all the saving
and loading, but don't give up. Eventually, if you are choosing characters who are on
good terms with Kain, it shouldn't be too hard to get who you want. If you are playing
the Playstation version though, I can understand why you might get frustrated and give
up.
%%%PICK A PARTY THAT GETS ALONG%%%%%%%%%%%%%%%%%%%%%%%%
Another important thing to take into account is how well the two characters in your
party get along. If they get along well, the stats of all the party members will be
increased by 50% or 25%. If they get along badly, the stats will be decreased by 50% or
25%. There are also parties which are neutral and do not change the characters's stats.
You don't have to pick a party that gets along well, oftentimes you won't be able to,
but you will have a much easier time if you do. The following chart shows what effect
each character combination will have on the party's stats. This chart will only display
right if you are using an equally proportioned font and have enough horizontal room for
the whole chart on your screen. You may want to print this chart out and use it as a
handy guide while playing the game.
--------------------------------------------------------------------------------
---------
| Asha| Karmi| Sarge| Turner| Naruta|Hammune| Maya| Yarm|Lamille|
Wise| Rekka|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Asha| | +0%| -25%| +25%| -50%| +25%| +0%| -25%| -50%|
+50%| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Karmi| +0%| | -25%| -25%| +25%| +0%| +0%| +50%| -50%|
+0%| +25%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Sarge| -25%| -25%| | -25%| +25%| -25%| +50%| +0%| +0%|
+0%| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Turner| +25%| -25%| -25%| | -50%| +50%| +25%| -25%| -50%|
+0%| +25%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Naruta| -50%| +25%| +25%| -50%| | -50%| -25%| +0%| +50%|
+0%| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
|Hammune| +25%| +0%| -25%| +50%| -50%| | +0%| -25%| -50%|
+0%| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Maya| +0%| +0%| +50%| +25%| -25%| +0%| | +0%| -25%|
+0%| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Yarm| -25%| +50%| +0%| -25%| +0%| -25%| +0%| | +0%|
+0%| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
|Lamille| -50%| -50%| +0%| -50%| +50%| -50%| -25%| +0%| |
+25%| +50%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Wise| +50%| +0%| +0%| +0%| +0%| +0%| +0%| +0%| +25%|
| +0%|
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------
|-------|
| Rekka| +0%| +25%| +0%| +25%| +0%| +0%| +0%| +0%| +50%|
+0%| |
----------------------------------------------------------------------------------------
---------
-If you pick a party marked as -50%, the love level of the second character will go down
when you add her. Other than that, I don't think that the effects marked on this chart
have anything to do with love level, though I could be wrong. At the very least, having
a party that gets along can have a positive effect on love level by making it easier to
win battles and defeat the Four Masters.
-However, later in the game, you may become unable to group a party marked as +25% or
+50%. If both the characters are on a high love level, they may become jealous of each
other and refuse to work together anymore. This only happens to pairs marked as +25% or
+50%. When this happens, you have no choice but to make a different party. It is still
possible to put these two characters together under special circumstances, for instance,
when the character who automatically joins your party is one of the two and you have
already made a promise to add the other character. You have little control over this
however. This can be a good opportunity, though, to break up the two characters whose
love levels are already high into two separate parties, and try to please two other
characters.
%%%CHARACTERS' SPECIAL EFFECTS%%%%%%%%%%%%%%%%%%%%%%%%%
Each character has two special effects that will affect your party. The first of which
will affect the WHOLE party whenever she is in the party. You can read about these in
Japanese in the game. They are listed in the text box below the character's picture when
you are selecting them in the add/drop character menus. The second special effect
affects only that character. These require a secret command to be viewed in the game. To
do so, you must hold select while toggling to a different character in the add/drop
character menus. You must press and hold it just as you press left or right to view a
different character, and release when that character comes up. (This command is for the
PC-FX version. It may work in the Playstation version.) At any rate, I will list all of
these special effects below.
---AFFECTS WHOLE PARTY---------------------------------
-Asha: As you walk around, the party's HP will be gradually restored.
-Karmi: The attack power of all the characters will be multiplied by 1.5.
-Sarge: When you enter a battle, all of the enemies will have lost a little HP already.
-Turner: As you walk around, the party's EP will be gradually restored.
-Naruta: When you enter a battle, all of the enemies' defense will be lowered a bit.
-Hammune: The magic defense of all the characters will be multiplied by 1.2.
-Maya: Characters will never miss attacks, and critical hits will become more common.
-Yarm: When you beat a battle, the amount of money you receive will be greater.
-Wise: When you beat a battle, the amount of experience you receive will be multiplied
by 1.2.
-Lamille: When you enter a battle, all of the enemies' dexterity will be lowered a bit.
-Rekka: All of the character's defense will be multiplied by 1.3.
---AFFECTS THAT CHARACTER ONLY-------------------------
-Asha: She can automatically revive after death, but only once.
-Karmi: When her HP falls below 10%, her regular attacks will be critical hits at
certain times.
-Sarge: When her HP falls below 10%, her magic power will be doubled at certain times.
-Turner: When her HP falls below 10%, she can't be damaged by special attacks at certain
times.
-Naruta: When her HP falls below 10%, she can't be damaged by regular attacks at certain
times.
-Hammune: When her HP falls below 10%, at a certain time, she may use a special attack
twice in one turn (but only once).
-Maya: When her HP falls below 10%, her special attacks won't use any EP at certain
times.
-Yarm: When her HP falls below 10%, her dexterity will be multiplied by 2.5 at certain
times.
-Wise: She can revive dead party members an unlimited number of times.
-Lamille: When her HP falls below 10%, her attack power will be doubled at certain times.
-Rekka: When her HP falls below 10%, her attack power will be tripled at certain times.
*******************************************************
HOW TO PLEASE THE GIRLS
*******************************************************
It seems that this is where most players have trouble. The game is very ambiguous as to
how exactly you raise their girls' love levels. It's extremely counter-intuitive, even
for most Japanese players. Many Japanese FAQs claim that the girls' love levels will
raise naturally if you play the game normally, but this is bull$@#&. The problem is that
most of us just don't understand what "playing the game normally" means, because Blue
Breaker is such a mysterious and unique game. In the back of the manual, Deeza gives
some tips for how to do this, but even this is very ambiguous and isn't much help. There
are many things that will raise and lower a character's love level, but it seems there
are many important things that most players don't catch on to. These are listed in the
following section, "IMPORTANT TIPS".
%%%IMPORTANT TIPS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-Put the characters whose level you want to raise in your party. Their feelings toward
Kain will not grow unless they are adventuring with him. You may need to sometimes
"force" the game to give you the characters you want (see "FORMING A PARTY" above), but
you must make sure that you have the character(s) whose love level you want to raise in
your party for the majority of your adventure.
-Presents should only be used if you want to see the character's response: Many players
make the mistake of assuming that the present command is very important, and by
continuously showering a character with presents you will win her heart. The "present"
command is more or less optional. You really don't need to use it at all. Even if you
give them something they really want, it will only raise their love level about the same
amount as a day of good playing with them in your party. According to Japanese FAQs I've
read, this command should be used only to see the character's response.
-run from battles as seldom as possible: When you run from battles, the love level of
the characters currently in your party will drop a little. The game makes this unclear
as there seems to be no consequence for running. When I first started playing the game,
I used to run from everything sometimes in order to get where I wanted to go. Little did
I know this was wreaking havoc on my characters' love levels. If possible, don't run
from battles. We who have spent a lot of time playing the game, however, know that it is
sometimes necessary when playing special parts. Running is a much better option than
fighting too many battles and getting the characters REALLY tired and mad. So, you need
to be very careful about that. Running away once or twice during special parts is okay,
but you should never run while moving from country to country. You may want to use a
party of characters whose love levels you don't care about for some parts where you need
to fight too many battles.
-The best number of battles to fight in a day is about 7-9.: If you've played the game
long enough, you know that fighting too many battles in a day severely upsets the
characters, while fighting none also severely upsets them. You probably know that you
want to aim for somewhere in between, but you may not know that there is a "sweet spot"
that will give you optimal results. According to a Japanese FAQ, this optimal number of
battles to fight in a day is about 7-9. You can either turn around before you reach your
destination and take in a few more battles to put you at 7, or if the battles seem to be
thin today, you can move right through the next country and try to take 7-9 battles by
"double-moving", travelling through two fields in one day. Be careful though, because
sometimes, depending on the character and their current standing, 8 or 9 can be one too
many. And yes, fighting a boss or one of the Four Masters DOES count as a battle.
-beat the Four Masters: When you beat one of the Four Masters, the love level of the
girls in your party will raise by a lot. If you lose to them or run away, it will drop.
Try to beat them without allowing the characters who you are trying to please to die.
-don't give orders: When in battle, don't give orders to the girls who you are trying to
please. This includes any commands you select from that characters battle menu, or any
of the commands on the main battle menu that tells all of the characters to do something.
Until that character's love level has been raised sufficiently, don't give them commands.
Let your characters auto battle (most of them usually make decent decisions), and
exercise control only over Kain.
-help her with her problems: If there is a scenario that is of concern to a certain
character, don't shrug it off. Clear the scenario for her, taking her with you if she
chooses. For instance, when the country of AIRII is in trouble and Turner asks you to go
with her, do so (unless of course you don't care about Turner's love level, there are
consequences though for ignoring such things).
- Every girl has her day.: Even if you are doing nothing wrong at all, the characters
will occasionally get in a bad mood and you will see them less happy than they were
before when you talk to them at the guild and add them to your party. Don't worry when
this happens. This doesn't mean that the character's love level has dropped back to
square one or below. It just means they're in a bad mood today, and they should go back
to normal within a day or two. Don't worry, you're still making progress!
-Don't forget to talk to them at the guild.: If you don't talk to your characters at all,
none of the other positive things you've done count for anything. Until you talk to them
at the guild, the positive points you have earned haven't been "consummated" as I like
to put it. This is how you know you're making progress. See "LOVE LEVELS" below. Try to
talk to each character you're trying to please at least once every time you visit a
guild.
%%%OTHER THINGS THAT AFFECT LOVE LEVEL%%%%%%%%%%%%%%%%%
There are a whole lot of other things that affect love level. I'll list a few of them
here.
-"dying" in battle: If any of the characters "die" in battle, they will be back with 1
HP as soon as the battle is over, but they'll blame you for it and their love level will
drop. They'll comment briefly about it after the fight, so you can see their displeasure.
In the case of a boss battle, you won't get this comment, but this does not mean that
her love level has not been affected. If Kain dies, I recommend immediately loading your
data.
-The Level Up Fairie: When the Level Up Fairie comes and asks you which girl you like,
the love level of the one you choose will be raised and the love level of the one you
don't choose will be lowered. It's not very dramatic though, so you shouldn't worry
about it very much.
-Don't group characters who dislike each other together: If you group a combination
marked as -50% in the chart above in "FORMING A PARTY, PICK A PARTY THAT GETS ALONG" the
second character added will express her displeasure, and her love level will go down
drastically. Sometimes, however, the game will automatically form a party that gets
along badly for you. In this case, there is no choice, and the characters don't seem to
mind.
-Dropping characters from the party: If you drop any character from your party at the
guild, her love level will be drastically lowered. Don't do this unless it's necessary,
and it's to a character whose love level you don't care about.
-Presents: Giving presents was discussed briefly in the section above. It has a very
small effect on love level. If you give a character something she wants (and most
characters have very few items they REALLY want), their love level will be raised. If
you give her something she doesn't want at all, it will be lowered. Most items, though,
are neutral, and the character will just take it to be nice, and their love level will
not be changed at all.
-Questions: Whenever a character asks you a question, your answer can have an effect on
her love level. If you understand what she is asking, try to answer in a way that would
please her. If she is clearly displeased with your answer, you may want to load your
game and answer the question over again.
Another important thing to remember is that you can't just start being a jerk to a
character whose love level you have already raised high enough to finish the game. You
can stop deliberately grouping her in your party and trying to raise her love level, and
you can even start giving her orders in battle, but don't start dropping her from the
party and refusing her invitations to join the party again. This will lower her love
level to the point that it may be too low again to get her happy ending. You may have to
re-raise it if you have time.
%%%LOVE LEVELS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
How can you tell just what love level a character is at? That's a tough one. You can
tell generally if they are high or low by their expressions when you talk to them. Each
transition into a higher love level, though, is marked by a special message you will get
when you talk to them at the guild. When you get one of these special messages, the
character's theme music will play. The thresholds into each love level are outlined
below.
*note: Don't confuse these with the character's "level" in the game. That is the
character's fighting level, as in all RPGs. Love level's are a completely separate thing.
-Level 0: The level at which all the characters begin when you first find them.
-Level 1: The girl will ask Kain if it is true that he revived the Dark Lord. (In Asha's
case, the conversation will be a bit different because she already knows about the Dark
Lord.
-Level 2: The girl will tell you her protector.
-Level 3: The girl will ask if it's true that you're searching for a bride.
-Level 4: The girl will give you a present. (Usually "accept" is the top choice.) If you
equip it, the girl will get very excited when she joins your party and sees you wearing
it and it will raise her love level. After that, you can dequip it if you wish.
-Level 5: The girl will say that she has a bad feeling or a strange premonition. At this
point she is at more than a high enough level to finish the game and get a happy ending
(if you've seen all of that girl's anime sequences). If possible, try not to raise them
to the next level. You should halt all attempts to raise her love level at this point.
Level 6 comes extremely quickly after level 5.
-Level 6: When you stay the night at a guild, Kain will have a dream where he sees the
girl saying goodbye to him. The next morning, Wise will inform you that she has died. In
order to revive her, you must go to the guild in Rhuin. There, Wise will tell you to get
an item from the rhuins in order to revive her. Enter the rhuins and find the item. Then
return to the guild at Rhuin and Wise will revive her. She will be returned to love
level 5, but she can't die again at this point. *note: You can't revive a character who
dies by any other means in this way.
*******************************************************
FINDING THE CHARACTERS
*******************************************************
*note: All characters must be activated by talking to them at the guild after you have
met them before you can use them.
-Asha: You begin the game with her
-Karmi: Enter the guild at HAIIDO. If you have already met Sarge, you may need to enter
more than once. You can exit and enter the guild rapidly until the event triggers.
-Sarge: Enter the rhuins at Rhuin. Just before you reach the first elevator, the event
will trigger. If you have already met Karmi, you may need to exit and come back more
than once before the event triggers.
-Turner: You will get a note when you enter the guild at MAGU about going to the country
of AIRII to find the cure to the disease at MAGU. After you have received it, go to
AIRII and the event will trigger.
-Naruta: When you enter the guild at intermediate zone 6, you will receive a note saying
that something is happening in the cave at intermediate zone 6. Enter the cave after you
receive the note. If you have already met Yarm, you may need to come back more than once.
-Hammune: She is the most difficult of the regular characters to find.. First, you will
need to trigger Asha's second anime sequence (see "CHARACTER EVENTS AND ANIME
SEQUENCES"
below). Wise will tell you then to go to MAGU and see a guy named KUUMA. When you arrive
at MAGU, you will be able to enter KUUMA's house. There you will meet her. Most players
won't find this character in their fist play through the game because you need to be
able to get Asha to like you right away at the beginning in order to trigger it.
-Maya: Enter the guild at SHINMA twice. If you have already met Turner, you may need to
enter more than twice. You can exit and enter the guild rapidly until the event triggers.
(Even if you haven't found Turner, you will need to do it at least once.) You will have
a decision. Choose the first option.
-Yarm: Go to the country of SHIBA. You will need to go at least twice before the event
triggers. If you have already met Naruta, you may need to do it more than twice. You can
exit and enter the guild rapidly until the event triggers. If the event still refuses to
trigger. Leave, come back a little later and try again.
-Wise: After you have finished the game once and have a clear data saved, begin the game
again. (In the PC-FX and Saturn versions, you will need to select a data file which has
been used to finish the game. It seems that you may need to have seen one of the
characters endings before you can do it in the PC-FX version.) After Kain reaches level
10, Wise will appear the next time you enter one of the guilds at the intermediate areas,
just like she does the first time you play the game, only this time if you agree to
fight her (the second choice) and win she will join your party.
-Lamille: After you have seen Wise's happy ending and have her voice available in the
"free talk" mode, start a new game. In the PC-FX and Saturn version, make sure you begin
the game using a clear data which has been used to get Wise's ending. (Her face should
appear above the data file, along with a small window that says "CLEAR CHARA!") After
the golem tournament is over, beat her five more times in the randomly occurring battles.
You must have never lost a single fight to her. She will ask you if you intend her to
help her or not. Say that you do, and she will appear to die like usual. Three days
later while walking on the main road, an event will trigger and you will take her back
to the guild. She will stay there to get better for a while. Talk to her three times,
then enter a guild and she will agree to join your party.
-Rekka: After you have seen Lamille's happy ending and have her voice available in the
"free talk"mode, start a new game. Once again, in the PC-FX and Saturn version, you must
use a clear data that has Lamille's face shown in the lineup of "CLEAR CHARA!". You will
meet her the first time you set out on the road between RAAWA and intermediate zone 1.
*******************************************************
WALKTHROUGH OF MAIN EVENTS
*******************************************************
How do you progress the main plot of Blue Breaker? Basically, you just wander around
until you receive notes at the guilds which tell you where you need to go and what you
should be doing. If you can't read Japanese, it will be helpful if you can at least read
katakana. If you can make out a place name in the note, that's probably where you need
to go (ignore the name at the very bottom though since this is always the name of the
country where you receive the note). Besides the many special character-specific events
described in the section below titled "CHARACTER EVENTS AND ANIME SEQUENCES", there is
also a main chain of events that will happen in every game of Blue Breaker. Some of
these are optional, but most are required. Another confusing thing about them is that
they don't always happen in the same order, so this is going to be difficult, but I will
attempt to write a walkthrough for these main events below.
-starting out: At the beginning of the game, you should concentrate on finding all of
the characters, and visiting each country at least once. If an event is supposed to
happen at a country you've never been to, you won't receive the note telling you about
the event until you've been there. You should also make sure you remember to raise your
EP max at every opportunity you get.
-the forcefield at FUROORU: Earlier in the game, if you try to cross from intermediate
zone 7 and FUROORU, you will be stopped by an invisible forcefield. You will also
receive a note about this at the guild of intermediate zone 7. This forcefield won't
disappear until near the end of the game, and you will receive a note when it does, so
don't try to go to FUROORU until the time comes.
-the great tree of AIRII: This event can happen before or after the event below called
"the volcano at RUKAANO". You will receive a note at a guild telling you that the great
tree at AIRII is in trouble. Immediately after you receive it, Turner will appear and
ask you to come with her to AIRII.. The top option is agree, and the bottom is disagree.
Especially if you are trying to please Turner, it will be best to agree to go with her.
If you don't, and you don't bother to go to AIRII and complete the event at all, Inar
will eventually appear and inform you that Turner is dead, and she will not appear in
the game again. Whether you take Turner with you or not, proceed immediately to AIRII
after you receive the note and there will be an extra option open on the main menu at
AIRII at the bottom. Choose this new option, and you will enter the great tree. Defeat
the boss here and Kain will learn a new technique. Go to the guild at AIRII afterward
and you will be rewarded with 8,000 gold.
-the volcano at RUKAANO: When you first visit the country of RUKAANO, you will notice
earthquakes occurring there. Come back there again later and the earthquakes will occur
again. Wise will appear on the screen and tell you that you need to stop the volcano
there from erupting, and how you can stop it. You will have a decision. The top choice
is "Let's get out of here," and the second is "We have to do something..." Choose the
second choice. You must then go to the nearby country of REKUTAA to get the fang of the
water dragon. Go to REKUTAA and there will be a new option available on at the bottom of
the main menu. Choose this bottom option and enter the swamp. There are a lot of battles
in this area, so you will most likely need to run from a few of them in order to prevent
your characters from getting pissed off. When you meet the dragon, you will usually have
to fight him to receive his fang. If Hammune is in your party, you can talk him into
giving it to you without a fight. Once you have the dragon's fang, go back to RUKAANO. A
new option will be open in the menu here. Select this option and enter the volcano, You
will have to fight one of Lamille's golems. Get to the end of the stage and throw the
dragon's fang into the crater. After completing the task, go to the Guild at RUKAANO and
you will be rewarded.
-trouble at Shine: This event normally occurs when you have about 17 weeks left, usually
after the golem tournament ends. You will get a note telling you that the sanctuary at
Shine is being attacked. If you want to get the note sooner, you must go to the guild at
Shine, but it will appear eventually at any guild if you wait long enough. After you
receive the note, you can go to Shine and you will have the option to go to the
sanctuary there. Do so and you will find that there are no monsters there. The head
priestess will inform you that Deeza already came and took care of them. If you have
Asha in your party and her love level is high enough, this event will be different.
After this event the road between Shine and Kain's house will be open again. You can go
back there if you want, but it really doesn't do anything.
-the King of TOORU: You will receive a note telling you that TOORU is under attack. This
note will appear sooner if you go to the guild at HAIIDO, otherwise it will appear
eventually at any guild. If Karmi's love level is high enough, this event will be
different. Go to TOORU and you will have a choice whether to go immediately to the
castle or wait and gather information. (top option=storm castle, bottom option=gather
info) If you choose to gather information, you will have to fight an easy battle of
three guys, and Yarm will sell you a map at the guild afterward. (top choice=buy, bottom
choice=don't buy) If you buy the map from Yarm, you will take an underground route
through the castle. It doesn't really help anything, but it's interesting. Otherwise,
you will enter the castle the normal way, and you will have to fight the King of TOORU.
Inar will come and explain everything afterward.
-the destruction of SHIBA: After the event called "the King of TOORU" has finished, if
you walk on the path from TOORU to intermediate zone 6 or 7, you will see a laser blast
in the background. Go to a guild and there will be a commotion and you will receive a
noted telling about SHIBA's destruction. You won't be able to visit there for the rest
of the game. Maya will ask you to go with her to SHINMA. (top choice=no, bottom
choice=yes) If you choose not to, Inar will come eventually and tell you that Maya has
died and you won't be able to use her for the rest of the game.
-the King of SHINMA: After SHIBA has been destroyed, go to SHINMA and you will be able
to enter the castle there. If you have Maya with you, she will show you a shortcut to
the King's chamber. Otherwise, you will need to fight the Plasma Golem immediately. If
you have Maya with you, you will learn the truth about her identity and you will learn
that the Dragon Lord was the one who destroyed SHIBA and is plotting to destroy SHINMA
with the plasma golem. You will have a choice whether to go to see the Dragon Lord and
try to stop him or not.
-the Dragon Lord: After you have completed the event at SHINMA and decided to go to see
the Dragon Lord, go to the place of the Dragon Lord and you will be able to speak with
him. He will ask if you intend to stop him or not. Contrary to what you would normally
think, you should say that you don't. If you say that you do, you will have to fight him
(and it will be pretty difficult), and the scenario will be over after that. If you
don't you will have to go back to SHINMA to destroy the plasma golem. After you have
done so, you will be rewarded with 15,000 gold if you go to the SHINMA guild. If you
chose not to go with Maya to SHINMA, you may get a message saying that the Dragon Lord
has awakened. You can go to the place of the Dragon Lord and talk to him or fight him if
you want in that case too. If you wait long enough, though, he will go back to sleep.
-touga breaks: This event usually happens when you have about 14 weeks left, but under
certain circumstances it can happen much later than this. It seems that it won't happen
if you have never visited The Ice Mountain. This event leads to the end of the game, so
make sure it doesn't happen too late or you won't be able to finish the game on time. If
it won't trigger, that probably means you haven't completed something or visited a
certain place yet. You may want to try going to the ice mountain if you haven't been
there yet. Anyway, when this event triggers, you will be walking along and suddenly Kain
will stop and say something like, "Sword Master, I know you're there." And the Sword
Master will appear and you will fight him as usually, only this time at the end Kain's
sword will break. When you enter a guild afterward, Wise will tell you that there may be
a way to fix the sword.
-Ifrit: After touga breaks, if you go to the guild at intermediate zone 1, you will get
a note saying that Ifrit has been seen in the cave there lately. Enter the cave and go
to the stone in the middle. Ifrit will appear there. If you have Turner in your party
and her love level is high enough, her second anime sequence is here. Otherwise, Ifrit
will say that he doesn't want to help you and you have to choose to fight him. If you
win, you will receive a ball of fire.
-the ice mountain: After you have received the ball of fire from Ifrit, you can go to
the ice mountain and you will be able to proceed. You will have to defeat the Sword
Master here, and you will meet the Undead Master for the first time. Deeza will come and
save you and he will give you a new sword called meiga.
-the forcefield at FUROORU weakens: Immediately or shortly after you get your new sword,
meiga at the ice mountain, you will get a note telling you that the force field on the
path to FUROORU seems to be weakening every day. You will then be able to proceed to the
country of FUROORU. If you try to proceed then to KUNESU though, you will not be able to
because it is protected by some magic that will immediately take you back to the
beginning of the path from FUROORU to KUNESU as soon as you get to the end.
-FUROORU falls: When you arrive at the guild of FUROORU, you will immediately receive a
note telling about a strange roar coming from under the city. After you exit the guild,
you will immediately have the choice to go check it out. Do so and you will meet the
creature who suspends FUROORU in the air. You will learn that he is dying and can no
longer support the country, so you will need to escape. You will find yourself back
outside on the path back to intermediate zone 7.
-Inar's death: Somewhere around this time, Inar will challenge you to a fight when you
step out onto the main field. He will say that he is in love with the character you are
currently getting along best with, and challenge you, agreeing to give up on her if he
loses. Choose the top option to agree. He'll die afterward. He may randomly appear again
and The Undead Master will make you fight a gray version of him.
-the spirit ring: When you return to intermediate zone 7 after the event at FUROORU, you
will be met by Wise. She will tell you that you need to find an item called the spirit
ring. Then she will disappear before your eyes, and if you had Wise available to play,
she will no longer be playable for the rest of the game. At about this point in the game,
there is an optional event further described below under Yarm's "OTHER EVENTS". You will
also receive a note about the spirit ring at the guild of intermediate zone 7. To find
the spirit ring though, you must go to the cave at intermediate zone 6. Go to the large
stone alter in the middle of the cave and you will be transported to the country of
DIITA (that country just above Shine on the map with no roads leading to it). Be on the
lookout for points to raise your EP max, there are a whole bunch here! There is just one
boss to fight. Defeat it and you will receive the spirit ring.
-using the spirit ring: After you have the spirit ring, you must use it in the three
caves that are filled with running water and have a flat stone with a picture of a
goddess in the middle. The caves are located at intermediate zones 7, 5, and 2. Go to
the flat stone in the middle of the cave and Wise will appear and tell you part of the
story of Kokuu no Michi, the world of Blue Breaker. She will be interrupted by one of
the Four Masters though each time and you will have to fight them. Go to all three caves
and defeat all three of the remaining Four Masters. (Lamille is either dead or has
joined your party by this point so you don't have to fight her.) At the second encounter,
Wise will ask you how many protectors the world has. The answer is 6 (the second choice).
-meiga breaks: After you have used the spirit ring at all three locations and enter back
out onto the main field, you should be attacked soon after by the Sword Master. When you
defeat him, Kain's sword will break again and the Sword Master will reveal that he
himself is a sword and allow Kain to use him. Now you are all prepared to go to KUNESU
to defeat the Dark Lord.
-going to KUNESU: Since FUROORU has fallen there is no longer a path to KUNESU there.
Instead you will need to take another path. Normally, this path will be through the
great tree at AIRII, so go to AIRII and select to enter the great tree (which will be
available again now) and it will lead this time to the country of KUNESU. If, however,
you did not complete the scenario at the great tree earlier, you will need to take a
path from the ice mountain instead. Go to the ice mountain, climb it, and there will be
a bridge to KUNESU in the place where Deeza saved you from the Undead Master. If you
don't go to the right place on time, Kain will suddenly stop on the main field and Wise
will appear and tell him where to go.
-KUNESU: When you arrive at KUNESU, you will immediately be able to go to the place of
the Dark Lord. Here, you will fight the most difficult and experience-giving enemies in
the game. At the end you will fight the Dark Lord who turns out to be the fake Dark Lord.
Your sword will tell you to go to Rhuin.
-Geoad: After defeating the fake Dark Lord at KUNESU, go to Rhuin and enter the rhuins
there. You will be able to open the big door with the sword-shaped keyhole using your
new sword. You will arrive in Geoad, the country of the gods. Here, you will fight the
real Dark Lord. Afterward, you will find that you are in the basement beneath the
sanctuary at Shine. If you go back to the right, you will have the choice to return to
Shine (a very good idea, so you can save your game and have an easier path to the final
battle). First choice="don't return to Shine". Second choice="return to Shine". You will
be able to return to this area any time by selecting the last choice on the main menu at
Shine to fight the final battle.
-the final battle: You will first be confronted by the Magic Master who will restore you
HP/EP for you. Afterward, if there are any characters whose happy ending you are able to
get, you will get a menu with their names on it. Select a character's name if you want
to see her happy ending. Next, you will fight the end boss. There are about three or
four different bosses that you can get at the end of the game. It seems to be determined
by your clear data, and possibly the amount of weeks you took to finish the game, etc.
It may be a tough battle depending on which characters you use, but you can do it. If
you are going to get one of the characters' happy endings, the boss will become easier
near the end.
-saying goodbye: At the ending, you will say goodbye to the two characters who were in
your party when you defeated Dark JII. If you were able to select one of these two
characters' names before the end battle, then you will get their happy ending. Otherwise,
you will have a lukewarm friendly goodbye. Many players will get very frustrated by this
because it is extremely difficult to get happy endings, and you aren't likely to see one
on your first time through the game. The game will be very consoling and tell you that
you'll find a bride next time for sure, but the game is usually a bit too over-confident
about that.
*******************************************************
CHARACTER EVENTS AND ANIME SEQUENCES
*******************************************************
*note: The first anime sequences are found when you first meet the characters, see
"FINDING THE CHARACTERS" above.
*note: The events that are not necessary in order to get that character's happy ending
are listed as [optional]
%%%ASHA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
*note: Asha is the only character who has five anime sequences. Most others only have
three.
-second anime sequence: If you get along well with Asha for about the first three weeks
of the game and continue talking to her and raise her love level to a certain point, the
event will trigger when you enter any guild. It should happen shortly after she and Kain
get in an fight regarding Asha hiding information from Kain. (You talk to her once, she
gets angry and leaves, then you need to talk to her one more time immediately after
before you can use her again.) If you get the note saying that the medicine that was
needed from AIRII has been brought to MAGU, it is NOT too late to trigger this event.
After the anime sequence, Wise will appear and tell you how to bring Asha back to health.
Go to MAGU and enter "KUUMA's house" at the bottom of the menu. You will be faced with a
decision. The top option is to fight KUUMA, and the second option is asking if there is
anything else he can do. Choose the bottom decision. You will then meet Hammune. She
will immediately ask Kain if it is okay to call him "KEE-chan". Tell her it's all right
(second choice). She will automatically join your party the next time you form a party
at the guild. Take Hammune with you to the guild where Asha became sick. Then forget
about Asha for a while and go about your business. Three days later, Asha will be well
and ready to join the party again when you enter any guild. Also, once Asha is back,
Hammune's name will appear in the "talk" menu at the guild. Talk to her and she will
become usable again. If you do any of the above events incorrectly, Asha may die and
become unusable for the rest of the game.
-third anime sequence: If you continue to raise Asha's love level, Kain will eventually
have a dream about Asha when he stays over night at any guild.
-fourth anime sequence: Just like the third, if you continue raising Asha's love level
after you have seen her third anime sequence, Kain will have another dream when he says
over night at any guild.
-fifth anime sequence: After you have seen her fourth anime sequence, continue raising
Asha's love level , eventually when you choose the talk command at the guild, Deeza will
appear instead and tell you that Asha seems strange lately. Agree to go looking for her
by choosing the first option. Go to RAAWA alone, with only Kain in your party and there
will be a fifth option on the main menu at RAAWA. Choose it and you will find Asha there,
along with her fifth anime sequence.
---OTHER EVENTS----------------------------------------
-[optional] the path at Shine: Go to the country of Shine as soon as you leave RAAWA.
Asha will ask if they can use the path from Shine to Kain's house and be rejected. It
seems like a useless event, but it may have something to do with raising Asha's love
level at the beginning of the game.
-[optional] danger at Shine: If you go to the guild at Shine after the golem tournament
has ended, you will get a note telling about the shrine at Shine being attacked by
monsters. If you wait long enough, you will get this note at any guild. Go to the shrine
at Shine (the last choice that will appear on the menu on the main screen at Shine). You
will learn that Deeza came and took care of the monsters before you got there. If you
bring Asha along and her love level is high enough, this event will be different.
-[optional] Asha's pain: Late in the game before fighting Inar, just by selecting "talk"
at the guild, suddenly Inar will appear and tell you that Asha is acting strangely
lately. Talk to Asha afterward.
%%%KARMI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
-second anime sequence: After raising Karmi's love level to a certain level (about level
3), bring her along to the event where you go to the Ice Mountain in order to fix Kain's
sword. You will meet the Sword Master on the mountain. Karmi will ask Kain to allow her
to fight the Sword Master herself. Agree to Karmi's wishes. After Kain gets his new
sword from Deeza, go back to where you left Karmi. You will find her in bad shape.
Defeat the Sword Master. Karmi will leave the party. Three days later, she will appear
at the guild and the event will trigger.
-third anime sequence: After seeing her second anime sequence, continue raising her love
level. When you talk to her at the guild, she will ask you if you like her or not. Say
that you do. Continue raising her love level more after that. Eventually the event will
trigger when you enter a guild. You will need to make one decision. Pick the right one.
---OTHER EVENTS----------------------------------------
-[optional] the attack at TOORU: After you have been to TOORU and the event "danger at
Shine" (under Asha's other events) is over you will get a note telling you about the
trouble at TOORU. You should go to the guild at HAIIDO if you want to get this note
early. If you wait long enough though, it will appear at any guild. This event always
happens, but if Karmi's love level is high enough, the event will be a little bit
different. Take her along to the event at TOORU and some more interesting stuff will
happen.
%%%SARGE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
-second anime sequence: After she has reached a certain love level (about level 3 or 4,
according to Japanese FAQs, you will get a message that tells you when, but I can't
recall ever seeing such a message), form a party of only Sarge and Kain and go out on
the field. The Magic Master should stop you right away when you go out on the field, and
his speech will be different from normal. Defeat him and they will all be swept into a
vortex to Earth. You will need to defeat a boss and the magic Master again using only
Kain, so bring a lot of potions. (I don't know if Sarge will ever come back if you lose.)
After Kain comes back to his world, just go back to your normal routine. Four days later,
while walking around on the main field, a vortex will suddenly open and Sarge will come
out. You'll see her second anime sequence then.
-third anime sequence: Continue raising her love level after you have seen her second
anime sequence. Eventually, the event will trigger when you stay overnight at a guild.
Don't worry, it will trigger eventually if you keep raising her love level.
---OTHER EVENTS----------------------------------------
none
%%%TURNER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
-second anime sequence: After raising her love level to a certain point (about level 3),
take her along to the event where you meet Ifrit in the cave at intermediate zone 1.
Agree to let Turner handle Ifrit by choosing the second option.
-third anime sequence: After seeing her second anime sequence, continue raising her love
level. Eventually, when you try to talk to Turner at the guild, she will say nothing and
go away. After that you will need to talk to Turner twice more using the talk command.
She will run away without saying anything every time. After that, enter a guild that has
Naruta in it. (You will need to have found Naruta and she must be alive in order to
trigger this.) Naruta will tell you about an item called "Annette's flower". Agree to go
looking for it. Go to the end of the cave at RAAWA to find the flower, then enter the
guild and you will be asked if you would like to give the flower to Turner. Give it to
her by selecting the first option and the event will trigger.
---OTHER EVENTS----------------------------------------
-the meaning of Annette's flower: After seeing her third anime sequence, go to a guild
with Naruta in it and the event will trigger.
-the trouble at AIRII: You will receive a note telling about the trouble with the great
tree at AIRII.. Turner will ask you to go with her. (If you don't go with her or at
least go to AIRII alone, she will die.) Choose the top choice to agree to go with her.
When you are on the path between intermediate zone 3 or the destroyed country and AIRII,
the ground will shake and Turner will get really worried. When you arrive at the main
screen at AIRII, the guild keeper will tell you that AIRII doesn't have much time. Enter
the great tree at AIRII (the bottom option on the main screen) and defeat the boss there.
Turner will learn healing magic. If you go to the guild at AIRII afterward, you will
receive 8,000 gold.
%%%NARUTA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
-second anime sequence: After you have raised her love level to a certain point (around
level 2 or 3), bring her along to the event at FUROORU where you meet that big monster
and FUROORU falls. (Yes, it is very late in the game.) After that, continue to raise her
love level and you will eventually get a note telling about a strange winged figure in
the cave at intermediate zone 6. (You may need to go to the guild at intermediate zone 6
to get this.) Naruta will ask you to go there with her. Agree to do so, enter the cave,
and go to the end of it, and the event will trigger.
-third anime sequence: After you have seen her second anime sequence, continue raising
her love level and the event will trigger eventually while you are walking around on the
main field. Naruta will try to leave Kain, make sure you stop her by making the right
decision.
---OTHER EVENTS----------------------------------------
-[optional] the Maya affair: Talk to Naruta after seeing Maya's second anime sequence.
-[optional] the battle at TOORU: If you have Naruta in your party when you go to TOORU
to stop the attack there, she will ask at the main screen there to let her come along
with you. It isn't necessary, but your decision whether to bring her or not will
probably have an effect on her love level.
%%%HAMMUNE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
second anime sequence: After raising her love level to a certain point, the event will
trigger automatically while walking on the main field with Hammune in your party. When
faced with a decision, choose the first option.
third anime sequence: After seeing her second anime sequence, continue raising her love
level. Once she has reached love level 4 and it is the 70th day or after (check the
diary to get an idea of what day it is), and you enter any guild other than those of the
intermediate zones, Hammune will say that she wants to go to the destroyed country to
put flowers on her parents' grave. You must go to the destroyed country and there you
will fight the Undead Master, after which the event will trigger. If you have not yet
met the Undead Master, the event won't trigger. You must wait until you have met the
Undead Master at the ice mountain before you trigger this event. Many players have a lot
of trouble here.
---OTHER EVENTS----------------------------------------
-[optional] the water dragon: When you meet the water dragon at REKUTAA to get his fang
in order to stop the volcano at RUKAANO, usually you will have to fight him in order to
get it. If you have Hammune in your party, you will be able to get it just by talking to
him.
-[optional] The Golem Tournament: The Golem Tournament begins when you have about 20-22
weeks left. Go to the guild at SHINMA and you will get a message about the tournament,
thereafter you will be able to go to the tournament venue by selecting it on the main
menu at SHINMA. Usually, when you try to enter tournament, you won't be allowed to
because you don't have a golem, but if you have Hammune in your party when you go there,
you will see an event here instead. At the venue, make sure you choose the first option
for both choices you have. After that, take Hammune with you to the cave at intermediate
zone 4 where you will get the golem parts at the very end of the cave. (It's not in the
chest.) Bring Hammune with you back to the golem tournament and she will make you a
golem. You will be able to enter the tournament then. It's really not much though. You
just watch it, and you get money at the end. Don't get your hopes up.
-[optional] Kain's house: After you have received the present from Hammune, you will be
able to return to Kain's house any time. You will normally be able to go back there
after the event at Shine, but this is another way to make it possible.
%%%MAYA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
-second anime sequence: After you have raised her love level to a certain point (around
level 3) and stay overnight at a guild, the event will trigger.
-third anime sequence: Continue raising her love level after you have seen the first
anime sequence. After her love level has been raised sufficiently (around level 4) and
you have finished the event at SHINMA where the Magic Master kills the king and you find
out that Maya is the princess, enter a guild at one of the intermediate areas without
Maya in your party. (You may also need to finish the "Dragon Lord" event (below) and
kill the plasma golem afterward before you can remove Maya from your party.)
---OTHER EVENTS----------------------------------------
-the king of SHINMA: After you have seen SHIBA destroyed by the Plasma Golem, go to the
guild and Maya will stop you and ask to go with her to SHINMA. Agree to do so. If you
don't actually see Shiba get destroyed on the main field, a note should appear at a
different guild and Maya will ask you the same question. Go to SHINMA and enter the
castle (the bottom choice on the main screen at SHINMA), and Maya will show you a
shortcut around the plasma golem. You will see the king of SHINMA get killed by the
Magic Master. You will have a decision to go and stop the Dragon Lord from destroying
SHINMA or not. It is optional, but it should help to raise Maya's love level if you do
so.
-[optional] the Dragon Lord: After making the decision to go and stop the Dragon Lord
from destroying SHINMA in the event above, go to the place of the Dragon Lord. The
Dragon Lord will ask you if you are going to try to stop him or not. Contrary to what
you would normally think, you should choose not to try to stop him here. After that, go
back to the castle at SHINMA and defeat the Plasma Golem. Go to the guild at SHINMA
afterward, and receive 15,000 gold!
%%%YARM%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
-second anime sequence: After you have raised her love level to a certain point and stay
the night with Yarm in your party at a guild at an intermediate zone, the event will
trigger.
-third anime sequence: After you have seen her second anime sequence, continue raising
her love level. Eventually, when you talk to her she will tell you the reason why she
wants money so badly. After that, while walking with her in your party on the main field
you will be attacked by bandits. Tell Yarm that you don't want her to die and the event
will trigger.
---OTHER EVENTS----------------------------------------
-[optional] the castle at TOORU: After hearing about the trouble at TOORU and going to
the main screen there, you will have a choice whether to enter the castle immediately or
to gather more information first. If you decide to gather more information first, Yarm
will try to sell you a map at the guild. If you buy it, the event here will be different.
-[optional] the storage room at SHIBA: Near the end of the game (a little bit after
TOORU has fallen), if you go to the guild at intermediate zone 7, Yarm will tell you
about a bracelet she saw in the storage room at SHIBA, agree to go with her to find it
and you will become able to revisit the country of SHIBA after it has been destroyed. Go
there with Yarm, and you will find a bracelet there, and she will throw it away when you
go back out to the main field. Later, the Magic Master will appear and make a follow up
to this event.
%%%WISE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
none
---OTHER EVENTS----------------------------------------
none
%%%LAMILLE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
second anime sequence: After raising her love level to a certain point, talking to her
at the guild will trigger the event. Choose that you do like Lamille.
third anime sequence: After seeing her second anime sequence, continue raising her love
level and the even will eventually trigger when you enter a guild. Choose to protect
Lamille.
---OTHER EVENTS----------------------------------------
none
%%%REKKA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
---ANIME SEQUENCES-------------------------------------
none
---OTHER EVENTS----------------------------------------
none
*******************************************************
COOL ITEMS
*******************************************************
-"seinaru shippo" ("sacred tail"): After finishing the game once, when you step out onto
the path between RAAWA and intermediate zone 1 for the first time, there will be a chest
there containing this item. When you have this item equipped, you will move twice as
quickly on the paths than you do normally. It can help a lot to speed up the more
tedious parts of the game. After using this item for a while, I can no longer stand to
play the game at the normal speed anymore. Of course, this item doesn't increase your
stats at all, so equipping this instead of a stat-increasing item is a trade off, but
advanced players shouldn't mind the extra challenge.
-"seirei no fumi" ("spirit's letter"): If you go to that country that you get to when
you go all the way to the end of the rhuins at Rhuin late in the game, there is a useful
item at the guild there called "seirei no fumi". When you equip this item, your
character will regain EP when healed. (The amount of EP regained is half the amount of
HP regained.) This is extremely useful if you equip Asha with this. Then she can use her
heal-all spell and she will recover the EP used immediately, allowing you to basically
heal the whole party for free.
-"seinaru kazari" ("sacred ornament"): You can't be attacked when you have this equipped.
Good for when you've already given your girls enough battles for one day.
*******************************************************
CODES
*******************************************************
*note: These codes are for the PC-FX version. I am not sure if they will work in either
of the other two versions.
-view extra character special effects: While toggling to a different character in the
add/drop character menus, you must press and hold select just as you press left or right
to view a different character, and release when that character comes up. The text at the
bottom should change.
-begin with all characters: You must have seen all of the characters' endings in order
to do this code. When you turn on the system and you see the PC-FX system screen on
controller 2, hold buttons I, III, IV, and VI and press run to boot the game. Continue
holding until the Hunex logo appears. On the title screen, select "hajime kara" ("begin
a new game"). When it asks if you want to use clear data, select yes and choose a file
that has all the characters' faces at the bottom. When you get to the guild at RAAWA,
all of the characters will be there, and ready to use.
*******************************************************
PLATFORM DIFFERENCES
*******************************************************
Here are listed the major differences between the three different versions of the game.
%%%PC-FX%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is the original (and therefore, best IMO) version of the game. I especially enjoy
the music in this version, although Saturn and Playstation technically have much more
advanced sound capabilities, the music in the PC-FX version just has a certain charm
that has been lost in the other two versions. This game is the standard by which I will
use to judge the other two versions of the game. All of the bugs in the game are pretty
inconsequential, and have never caused me any trouble at all. (I have yet to experience
a single one of them myself.) It's still not quite perfect, though, and one Japanese
page has compiled a list of all the known bugs. That list is translated below:
-When you have Yarm in your party and open a treasure chest, Yarm will walk over to open
the chest instead of Kain (because Yarm loves treasure). If you hit the up key while
she's walking over to get the chest, she will freeze and the game won't continue, and
you will have no choice but to reset.
-Sometimes the "voice off/on" setting in the configuration can suddenly switch to "off"
on its own. If this happens, just switch it back.
-In the final dungeon, just before the last battle, the characters can suddenly turn
into other characters. If this happens though, you can still finish the game and get the
ending of the character it was supposed to be if you want.
-When starting a new game using a clear data file, sometimes the game will begin at
Kain's house with no party members other than Kain. If you go to a guild, Asha is
available. I have never heard of anyone who continued the game long enough after this to
see what happens, but there is some chance that this is not a bug at all, but something
special the programmers threw in. If you reset and try again, however, it should go back
to normal.
-If you clear all the characters and get the final ending while playing using the FX-GA
(an accessory that allows PC-FX games to be played on an NEC PC-9821 computer), the game
will freeze when it is supposed to show the final ending.
%%%SEGA SATURN%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This version, reportedly, has too many bugs to list. Apparently there are several
character endings which are impossible to get in this version due to bugs. Most
importantly, it is impossible to get Wise's ending, and therefore impossible to get
Lamille and Rekka. Most fans consider this version to be completely defective and
unplayable. As one Japanese site so plainly puts it (in English at that), "Saturn
version is treason". Apparently, Human (who translated this game to Saturn and
Playstation) recognized these bugs after they released it, and had a fixed version made
available to people who purchased the game, but you had to actually write to Human to
get it. There are other more conventional differences that I will list below.
-The aspect ratio of the screen has been changed so that there are more lines of
horizontal resolution than the PC-FX or Playstation version have. If you are used to the
PC-FX or Playstation version, the characters will look very skinny in the Saturn version.
They look fine, though, if you haven't seen the other versions, or get used to the
Saturn version.
-The sound during the FMV sequences is of a low sampling rate, and sounds rather bad.
-The music sucks in this version IMP. The Saturn's PCM generator could have been used to
make it much better, but it sounds like they just didn't try. The music is just too soft,
and reminds me of bad elevator music.
%%%SONY PLAYSTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
A huge amount of changes have been made in this version. In fact, Human felt that this
version had so many improvements, it justified changing the subtitle of the game from
"ken yori mo hohoemi o" to "egao no yakusoku". The back of the package boasts "powered-
up character events, items, etc.". It's still basically the same game overall. One
Japanese site had a pretty exhaustive list of the new changes. I will list them below:
---OVERALL CHANGES-------------------------------------
-The anime sequences, save for the opening, are no longer full-screen. They are now
shown in a little box in the middle of the screen with a border around it.
-The sampling rate of the voices is lower than the other two versions, and is a little
irritating if you're used to one of the other versions.
-The music is much improved over the Saturn version somehow.
-Brand new music tracks have been added to the main field and caves, in addition to the
original music. (This was a much needed improvement.)
-Due to the Playstation memory cards, saving and loading your game takes a rather long
amount of time when compared to the other two versions. This is especially annoying
since you need to save and load so much in Blue Breaker. It really sucks when you can't
get the party you want in your first try.
-The Karaoke version of the opening that you get in the other two versions by waiting at
the title screen doesn't exist in this version.
-The option menu has been completely redesigned, and now allows you to view the
characters' facial expressions, change the key configuration, view a list of all the
items you have found with descriptions for each, view each character's profile, and see
information about the character's weapon.
-Some of the prices of the items are different.
-When you open a chest that contains gold in this version, the amounts received are
higher.
-When you open a chest, it stays open and doesn't regenerate into a new chest with an
item in it until the next day, unlike in the other two versions.
-There are some messages that appear and events that happen at different guilds than
they did in the other two versions.
-You can carry more items at once.
-In this version, you can't take the items that the characters come equipped with and
give them to other characters.
-The weapons the girls are using change in the middle of the game.
-Some of the "CHARACTER'S SPECIAL EFFECTS" (see the section above) have been changed a
little.
-There are more events that can happen at the same time.
-Instead of using "clear data" files to store which character endings you have seen,
they are all stored in one main file. (I like it better this way.)
---CHANGES TO THE BATTLE SYSTEM------------------------
-You can now get attacked from both sides at once, making it impossible to retreat from
some battles.
-There are now status ailments: confusion and blind. And there are now enemies that can
use hold attacks.
-Sometimes enemies leave items behind in this version.
-Bosses use more EP-stealing attacks.
-Strangely, sometimes the system will suddenly reset after Kain dies. (bug)
-If one of your characters can bring characters back to life, they will always use it to
bring Kain back immediately if he dies. (This wasn't always true in the other two
versions.)
-The HP of the random Four Masters battles has been made lower.
-There are more special attacks that just don't have any effect on the bosses.
-Sarge, Turner, Naruta, and Wise all have special abilities that have been changed a bit.
-The Level Up Faerie now appears at regular intervals.
---NEW EVENTS-----------------------------------------
-There is a new event that takes place in the rhuins at Rhuin.
-There is a new event that takes place in intermediate zone 6.
-A treasure hunt that takes you all over the world map. This takes a long time, and you
are given very little time to complete it.
-Asha has a new non-anime event.
-Sarge has a new non-anime event.
-Naruta has a new non-anime event.
-Yarm has a new non-anime event.
*******************************************************
FAQ
*******************************************************
-Why can't I use magic?
There is one day in each week which has no protector, and you cannot use magic on this
day.
-How do I raise my EP max?
While walking along, sometimes you will see Kain's body begin to glow for a brief moment.
Go back to where his body began to glow (you can stand right on it, so that he is
continuously glowing, or nearby) and use the search command. The EP max of all of your
characters will be raised, and EP maxed-out. This will even raise the EP maxes of the
characters who aren't currently in your party. There is usually at least one of these
points in every single path. Make sure you keep on the lookout for these whenever you're
exploring a new area. New points may even appear later in the game where there weren't
any before.
-When does the Level Up Faerie appear?
This is different depending on which version you play. In the PC-FX and Saturn versions,
she will appear randomly when Kain gets a level up, but she cannot appear after you
fight a boss, or anytime you have less than two girls in your party. In the Playstation
version, she will appear much more often. She appears after every other level up Kain
gets. If your first level up with two girls in your party is even, she will appear on
even level ups for the rest of the game; if it is odd, she will appear after odd level
ups for the rest of the game. However, in the Playstation version, she will only appear
on the main field, and not in the caves or castles or any other special area. The
restrictions listed for the PC-FX and Saturn versions also apply.
-What happens if the time limit runs out?
When you stay overnight at the guild on the final day, the morning will never come and
the world will end. Basically, Game Over.
-How do I get the characters' happy endings?
You need to have seen all of that character's anime sequences, and her love level must
be high enough. (This is somewhere between level 4 and 5.) Then, you must bring her
along for the end battle. Then, just before the end battle, if one or more of your
characters' love level is high enough, you should get a menu with that character's name
on it. Select it and finish the game. She won't be leaving you at the end anymore. If
the character's name doesn't appear on the menu, then you haven't found all of her anime
sequences, or her love level isn't high enough. You can go outside and try to raise her
love level a little more in the time you have remaining. You won't know if it's high
enough, though, until you go back to the final battle and see the menu. Don't worry,
I've had to do this myself, and it usually works out. In the PC-FX and Saturn versions,
though, it is advisable to finish all your win-able characters using one file because
the clear data is saved in separate files. (You'll see what I mean.) In the case of Wise,
you may know that she leaves your party before the end of the game and can't come along
on the final battle. She is an exception. As long as you've raised her love level high
enough before she leaves your party and go on to finish the game, you should be able to
select her from the menu before the final battle and see her ending. "How high is high
enough?" you may ask. That's a tough question. One Japanese site says that if you've
received a present from her, it should be okay, but I have tested this, and found it to
be untrue. You need to raise it a bit higher than that apparently. You should save a
file before she leaves the party, so you can go back and raise her love level more if
you get to the end of the game and still can't select her in the menu. This part of the
game is a pain in the ass in my opinion. It wastes a lot of time if you go all the way
to the end, just to find her love level isn't high enough yet.
-What is the maximum number of girls I can "win" in one game?
There is no set limit, but I would say anything over four or five is pushing it.
-Are there any other Blue Breaker games?
Yes. They are "Blue Breaker Burst ~hohoemi o anata to~" and "Blue Breaker Burst ~egao no
asu ni~". They are 3D Fighting games for the Playstation featuring the girls from Blue
Breaker. There's also an adventure mode in which you go around the world of kokuu no
michi and fight battles. These games are pretty good in my opinion, and the 3D fighting
is surprisingly, not half bad. This is all there is if you're itching for more
adventures in the world of Blue Breaker, and follow-ups to some of the stories. Please
join me in my quest, writing to Hunex and begging them to make a Blue Breaker 2.
*******************************************************
RUMORS AND MYTHS
*******************************************************
I've heard a few false claims made about Blue Breaker in online discussions and I'd like
to address them here.
claim: "The Saturn version has a new character added."
answer: Not true. If there was a new character, she would most certainly be in the
Playstation version too. Actually, it would be more correct to say that the Saturn
version has two characters taken out because you can't clear the game with Wise, and
therefore you can't get Lamille and Rekka.
claim: "In the Playstation version, the 2-D battles have now been replaced by a new
polygonal battle system."
answer:The battle system is the same as it is in the other two versions. Most likely,
the person who made this claim was confusing the Blue Breaker Burst games with the
regular Blue Breaker game for Playstation, "egao no yakusoku".
claim:"Blue Breaker is an RPG that plays more like a dating simulation than an actual
RPG."
answer: Well, it is true that Blue Breaker doesn't play much like a conventional RPG,
and it does have elements of dating simulations in it. However, I would still say it
plays more like an RPG than a dating simulation. Dating simulations usually only have
menu-based command, and a map if you're lucky. Blue Breaker still has much travelling
and exploring similar to RPGs. Yes, much of the game IS menu-based, but it's still an
RPG in my opinion.
*******************************************************
VERSION HISTORY
*******************************************************
VERSION 1.0 (date)
-Basically the first public version of the FAQ. There are still many things that could
be improved, but I hope someone finds this information helpful for now.
Unpublished work 2003 Kaze Kiri FX