Gamemode:

Location:

Original map:

The map is physically identical to the original map; the only changes are aesthetic.

The map is set during the day rather than at night.

Players first spawn in the 1st defender's spawn, though further down the tunnel that is normally closed off in the original map.

Three Anti-Artillery guns are scattered across the map; above the 3rd attacker's spawn, replacing Mondatta's monument statue, and above the 1st attacker's spawn. The area beneath or beside the AA guns serve as capture points.

The payload is a bomb that stops at the first checkpoint before exploding and creating an opening into the Power Station.

The streets are littered with fire, destruction, and barricades.

Null Sector bots can be seen flying around the map.

Graffiti is replaced by Null Sector taggings and anti-Omnic posters.

Projectiles from the AA guns fill the smoked-filled skies.

The Meridian theater sports different posters on its walls.

The final stage is a pristine reskin version of the Power Station. Note the lack of the Omnic Underworld.

The car in front of the 1st attacker's spawn isn't hovering and has wheels instead.