With the addition of sculpting tools to CINEMA 4D studio, it’s become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools.

Scott Spencer helps you explore form and detailing in your modelling as he creates a demon head. This video accompanies a tutorial in 3D World issue 142, where you-ll find additional context and detail for this project. The scene files for this tutorial are on the disc included with the issue.

In this training series Kent Trammell will take you through the complete process of modeling a creature for production in Blender. He will show you how to take an original piece of concept art and reproduce it in 3D as a production-ready model with clean topology, great details, and ready for texturing, rigging, and animation.