General

Ryzom Forge meeting report - December 17th, 2018

Change in Ryzom team

Tamarea, 20:39 UTC

Let's start with the news from the Ryzom team. My two main roles are to manage the Ryzom team and its projects, as well as to ensure external communication and communication with the players. But for that to happen, it takes time. A lot of time. This means that I must be assisted at maximum by assistants in each team in order to be able to free up time and focus on these two roles. This is resulting in the following changes:

Tykus becomes my assistant on the management side of the Ryzom team. Tykus replaces me as "Support Head"

Jayvaraman becomes my Marketing Assistant

Arionasis assists me with Communication.

Q : Ooops! Yes! Are we still allowed to throw pickaxes on Tykus?A : He knows how to send them back. ;)

News from the Communication/Marketing team (NDA + RF)

Tamarea, 20:45 UTC

Communication

Creation of flyers to visually communicate on future additions (in addition to the detailed text version), to be published on the forum, websites, social networks...

Ryzom Wiki

Zorroargh, 21:07 UTC

Since the last time, I mainly work on categorization of the wikis, so that it fits to various users. Users as well as developers, animators, expect to easily find their documentary spaces, while at the other extreme the players of each language group have their interests that do not necessarily converge. In between, it is worthwhile that game guides and tips are comparable and easily accessible.

The idea is to create four roots:

Encyclopatys for all

Wikipatys, the toolbox of our wikis

Forge

Lore

Encyclopatys presents branches which match the various common interests of the game, as "How to craft?", "Who are the Fyros?", etc. These first branches are the guides for the 5 linguistic wikis, but the small branches and the leaves are the free story of each one. I wrote down this plan which will be achieved in a week or so (my hope). I'm done, and a big thank to Nilstilar

Q : On wiki, we can't upload pictures any. When will the issue be resolved?A : Uploading to Ryzom Commons is working!

Event Launchers

Tamarea, 21:33 UTC

I would now like to introduce you to a new team about to be created: the "Event Launchers" team.

Observation: we currently have a problem: we have scripted OOC events (mini-boss and invasions), a tool to launch them simply (needs only to select and click) but... nobody or almost nobody is therer to launch them.Reason: it is not the role of the actors to launch scripted OOC events, nor the one of the Arkitects who created these events. Result: too few scripted OOC events are launched. Solution: creation of a team (NDA + RF) whose role will be to launch these events: the "Event Launchers" team.

Q : What privileges?A : Event Launchers will be able to run scripts on Atys, but without being able to read them or read other "Atys" scripts.

Q : How to launch these events?A : There is a dedicated tool, very easy to use. There's only need to stay in the game until the mobs spawn.

Q : When to launch these events and which ones?A : There will be a schedule to follow.

Q : Who can apply?A : All members of the Ryzom team (NDA or RF). We will start with the NDAs, while we check that the access and privileges are adequate, but anyone can apply now to Tamarea

Q : NDA is Ryzom Team? A : The Ryzom team is composed of members under NDA and members who are not under NDA. These are commonly referred to as "Ryzom Forge". NDA = Non-disclosure agreement

Q : What makes the difference? Do NDA teamers have more privileges?A : All those who help to improve and develop the game are part of the Ryzom team. They work together on a daily basis, without differentiation, on an equal footing. The only difference is in access: a player who is not under NDA cannot, for example, access the primitives (he must sign an NDA for that). Some teams are entirely under NDA: Support, Animation, Lore. All the others are mixed. This allows players who wish to come and help easily within a team or project.

Q : A whole team to just click a button for some Event that already exist... Sounds like a minor task to dedicate to a special team, doesn't it ? A : From that point of view, yes. But in practice, almost each of us is part of several teams and our time is more than limited. Having dedicated people will therefore be of great help, even if this help is to be casual. The question is a good way for me to make the transition to the next topic: Recruitment.

Recruitment

Tamarea, 21:53 UTC

This week, I would like to highlight the following three teams: Ark, Event and Event Launchers. We pay very well in virtual cookies and coffee! In fact, our best reward is the smiles of the players. It's for them that we're all here! :) The common point between all those of the Ryzom team is that they love this game and have chosen to give a little of their time for it and its community. Some have a lot of time to devote to it, others have very little time, but it doesn't matter. Because all together, step by step, we are making progress. A number of new features and improvements are in progress. But we still have bottlenecks: teams in insufficient supply. And that's where we need recruits.

Ark team (optional NDA): to work on Ark, the tool which allows creation of game content (Pocket Worlds, but also missions, rites, bosses, scripted events, etc.)

Event Launcher (optional NDA): (see above for explanations)

Event team (mandatory NDA): to play as an actor during roleplay events

If any of you would like to apply or simply get more information, please write to Tamarea at tamarea@ryzom.com

Ryzom Projects Infos

Tamarea, 22:13 UTC

Reminder: you can see Roadmap and Calendar on WebIG main page. There is an icon to display the roadmap. I advise you to do it out of game for a better rendering.

Some dates:

Dec 20th: Atysmas patch

Dec 21st - Jan 6th: Atysmas events

Jan 6th: First RP event of 2019

In test / Soon in test:

Atysmas events

New boss (Yubokin)

Guild Islands (step 1)

Ranger Gameplay balance

Excellent tokens

Dynamic Events

Part of Jena's year 2601 patch should have taken place on December 20th, at the same time as Atymas patch, but the time frame will be too short to finish everything and test it correctly, so we prefer to wait until January for the "Jena's year 2601 patch"

Q : Will there be Atymas killeable Trees as part of Atymas events?A : We will not hand over the Trees this year. They will come back next year. ;)

Q : Do you have any clue why Yule pants are broken and if they will be winnable?A : We have to partially redesign it, especially the reward part, and the time frame will be too short for that.

Q : Will Yubokin last only during Atymas or will it be added to the game permanetly? Would it have a different looking or is it just a giant Yubo? A : Yubokin will be a permanent boss on Silan. It will have a boss texture.

Q : What is wrong about Atymas Tree rewards, if you may elaborate on that point?A : Since we created the new Wheel, all "durable" lots go through it. OOC events allow you to win consumables and/or tokens from this Wheel. The prizes that were previously found in loots are now winnable at the Wheel, as well as new prizes.

21:07 UTC : Tamarea clôt la réunion.

Ryzom Forge meeting report – February 4th, 2019

Patch JA 2602 (Tykus)

Tykus

The planned patch has been delayed due to the test server. It was postponed by a week.

Redesign of range weapons (Tykus)

Tykus

The redesign of the range will go into public test mode at the end of the week. We need volunteers to carry out these tests, especially in PVP. For those who are interested in participating in the tests and who do not yet have access to the test server, contact Tamarea.

Q: Will there be a scheduled time, to get the most people around at once?R: We will try to organize in session (several are possible depending on availability), otherwise the tests will not be done in good conditions.

Q: Can beginners participate? Will that be relevant?R: Beginners will also be welcome.

Q: How will we know for the schedule?R: I will propose schedules in the test channel.

To participate to tests on the test server, please contact Tamarea by DM on Rocket-chat.

PVP 2.0 (Tykus)

Tykus

An idea for revising the pvp is currently being studied in the GameDesign team, we are trying to make it a little more dynamic, you will have more news in the coming weeks .

Q: Can you expand more?R: All I can tell you is that it will remain consensual, but the changes will lead players to want to practice it…

Recruitment (Tykus)

Tykus

We are looking for volunteers for the GFX team, in 2D and 3D, if you have the skills and some time, contact Tamarea.We are also looking for CSRs in EN and FR.

For recruitment, please send an email to tamarea@ryzom.com

Miscellanous questions

Q: How fares the marketing plan and all that sort of things?R: External communications have started, we just need some content to communicate on, but it's on the right way.

Q: How goes work on the new inventory search?R: It’s in progress.

Q: Is something planed about economy?R: Not for the moment, but make a proposal on the forum, if you have an idea.

Ryzom Forge meeting report – March 4th, 2019

New servers (Tykus)

Tykus

We decided to change [the servers] (staying at OVH) for cheaper and much more efficient servers, which should considerably improve game performances. It's always ssd stuff.We also acquired a 2nd test server (named Gingo) which [...] will be a mirror of Atys, which will allow us to manage any bugs as closely as possible.Finally, the billing server will also be replaced.All these changes have been validated by Winch Gate and are already underway.

Q: Will recurent billing be impacted?R: No, the billing datas will be moved on the new server.

Q: Support level (OVH one) will remain the same?R: Yes, the same level of support as before.

Range weapons refactoring (Tykus)

Tykus

The shooting tests are entering the 2nd week of testing, we will carry out team tests, for this you need a significant number of players present at each session. We need shooters but also tanks and mages (off and heal). The more numerous we will be, the more effective the tests will be and the closer to reality.

To join the tests (everybody’s welcome even newbies):

Report your availability in channel #t-test, if you already have an access to the test server

If not, contact Tamarea as soon as possible on Rocket-chat or by email to tamarea@ryzom.com

Q: Will it impact current lvl of players?R: No, lvl won't change, only receipes will slightly change and the range weapon strategy.

Q: Will the mass of ammo change?R: Yes, and the space taken too.

PVP 2.0 (Tykus)

Tykus

The first things we will modify/add will be:- the gain of PVP points in PVP primes roots ;- the addition of "Resurrection NPCs" in the arenas (which will allow you to resurrect directly in the arena when you die there. From a PR point of view, they will be healers (resuscitators).

These two amendments are part of a broader plan to reform/refresh the PVP.The whole plan will be implemented over the next few months, in various small patches and not during a large one, […] allowing us to better manage any remaining bugs.

Q: New PVP area?R: Not for the moment, we'll make the one we have more interesting.

Guild Island feedback (Tykus)

Tykus

The guilds islands have been implemented with the latest patch. What do you think about them? What improvements would you like to have in the future? Do you encounter technical problems?

Different questions about the Scenographic Editor.

Tykus

[...]I think a post on the forum would be the best (with a link on wiki tutorial).

Ryzom Forge meeting report - March 18th, 2019

New interface for teleports

Inky (RT) - 20:37 UTC

To introduce this project, i would like to talk about the current teleportation system, which is starting to be old now.

The religious factions are using what we call pacts, imagined as a pearl for Kamis and ticket for Karavan. It allows one player to teleport easily over the world of Atys, by and using the law of the Powers. In Gameplay it is related to having one pact per zone in the inventory. As you know already, when one pact is used a player needs to replace it manually by buying a new pact from an altar. It is approximately 45+ pacts in the bag, and takes 0.2 bulk each pact.

So, here is the original request: https://app.ryzom.com/app_forum/index.php?page=post/view/191858.So players did request a modernized interface, as an answer to this we will provide you an easy to use interface client side. It will act as a container for existant in-bag pacts. Important note: the system is local and without any loading time over network, so it do not rely on ARK (like some players asked). Since it is based on a booklet method one player can also use the old teleportation system. It is elastic enough to be used in a lot of different ways, depending the situation. Alright, to finish, It will have also an auto pacts feature, sort of "click & forget" option allowing a player to buy pact automatically without clicking on the altar every time.

I hope you will be happy with this new system, I will monitor the feedback with care ! :) Any questions?

PS: One more thing, to introduce the new system we will remove the bulk of teleportation pact for everyone.

Q: Same for all factions (Rangers use Kami/Kara TP too)?A:For now we are discussing about it, but Rangers do have already a teleportation system.

Q (to Inky): Kinda of out of topic question, but, who are you?A (by Tamarea):Inky will take care of developing the players' ideas the team will validate. This first idea is therefore the beginning of a long list!

Q: Will this avoid "cheat" TP as we used to have in marauder faction (i.e teleporting on water, while sitting, while being invu, etc.)?A:The system will use mainly the old teleportation code, it only add booklets. So these bugs won't happen.

Q: When will this be available? And for whom? (All users? Patch needed?)A:It's scheduled for JY 2603's patch (around mid-April) and the system is meant to be used by Karavan and Kami factions.

Q: And what about Neutrals?A:We are discussing it, an expansion for neutral is possible but not for now. As you can see in the original request, we want to encourage and provide content addition for Karavaneers and Kamists. But, as said, the old system can still be used by everyone.

Q: Will we retain the pacts acquired before the new system?A:You will retain old pacts, yes - not to mention they will not have any bulk now too.

New servers

Tamarea (RT) - 21:32 UTC

The new "Gingo" test server is installed. It is an Atys mirror, which will be used exclusively for pre-patch tests.

The billing server has just been changed. The switch from the old to the new was smooth, although it caused two days of blocking account creation and subscriptions via WorldPay . Everything has been operational again for a few hours. From now on, account.ryzom.com replaces secure.ryzom.com.

A new storage server has just been purchased, it will be activated soon.

The next server to be changed will be the game server ( Atys).

Finally, we will change the WebIG server.

These new servers (still SSD) are cheaper and much more efficient than the current ones, which should considerably improve game performance.

Press releases and articles

Tamarea (RT) - 21:42 UTC

Several sites have published or built on our latest press release (on the JY 2602 patch) or on our recent publication about the game backstage ("Behind the Scenes"):

Ryzom Forge meeting report – 2019/04/15

Status of the Ryzom Wiki (Zorroargh)

Zorroargh

The merge of the Forge and the Lore is [...] completed. But, as patrolling, I still find some little fails. So, as for now, I'm mostly working on categorization and aesthetics for them to be uniform and to Ryzom universe fit. Among other tasks, I am now answering a demand from Tamarea about Lore and Events: infoboxes for NPC. Contributors are not numerous but they are very active and work on the three original wikis (DE, EN & FR). When I find some time, I personnaly do some little bits of translation into spanish.

[Event] Refugee Days (Tamarea)

Tamarea

The Refugee Day, which began earlier, will end on April 23. It includes two OOC events: a treasure hunt and a small egg hunt, and a roleplay part, which will take place on April 18th. This RP event will highlight a part of Lore around the First Great Swarming, the Exodus and the Refugees, but also the history of the Rangers, directly linked to this part of the history of Atys. The event will continue with an expedition.

Q: Why are there so few eggs which pop?R: There are eggs in each region of the nations (not in the Prime Roots) and they will come back often enough for everyone!

Q: There are different bugs in the small egg hunt (« old » tokens, won items that don’t appear in the special bag,...)R: I just reported the issues to the dev, but we'll have to wait until tomorrow now. (so today!)

Be careful, you won’t win anything if you kill the egg in one shoot. There are also giant eggs all around the surface of Atys for the treasure hunt. One Egg for each region to find and target.

Store user created channels (Store user created channels (dynamic) and restore them. This will prevent the loss of channels at server crash or reboot.)

Next changes to come for 2603 or 2604:

Move Atys on a new server

Move WebIg on a new server

Q: Will that change our fame among the Goo Masters?R: The missions of the Masters of the Goo will help to gain marauder fame.

Q: Will the tribe stay available at least neutral to Karavaneers? How will the fame distribution with the newly aligned MoG look like?R: The Karavan leaves the tribe, which becomes entirely marauder. On the other hand, I no longer have the minimum fame to access it in mind. The best thing will be for you to go and see carefully on the spot.

Recruitment (Tamarea)

Tamarea

We are looking for CSRs, Devs and Graphics members (DE, EN, FR, including CSRs on US time zones).We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators on American time zones).Finally, we are looking for russian and spanish translators and proofreaders.To apply, please contact Tamarea (tamarea@ryzom.com)!

Ryzom Forge meeting report - May 13th, 2019

Improvement of our Wiki documentation

Tamarea 21:57

This is something we need to improve significantly... Both in terms of documentation for Ryzom Forge and for players. Open question about RF documentation: how to add Khaganat documentation in our wikis? (Khaganat and Ryzom Forge are partners, but have different wikis.) We already uploaded a part of it, but it's a lot outdated and the links are dead. I let you think about the RF technical documentation, we'll talk again about it on the forum, on RC or during the next meeting. The second kind of documentation is the one for players: how to have them updated on the wiki with all gameplay changes and new content? Any proposal?

Q: Did you mean Khaganat's documentation is outdated, Tamarea? Or is it ours?A: Our wikis are not compatible, so even if we import them, we don't have their updates. And as their tree structure has changed, our links are dead. And that's a pity, given the richness of their technical documentation

Craftjenn 22:13

I cleaned old stuffs these last years… But I need help (knowledge), as I don't know Atys enough. The dedicated channel will help to correct errors or outdated data.

Faeloe 22:16

Maybe we could organize meetings closed or open to players with only some pages of contribution per session. I think we know enough people to organize ourselves moments to do it.

Tamarea 22:16

There are also wiki pages in other languages. And here we are short of contributors. Those who want to help with Ryzom wikis (and think about the issues) can join the public channel dedicated to the Wiki, which I will create as soon as the meeting is over. Now I let the wiki contributors speak, who will tell you about their publications, or what they want in relation to the wiki. :) Craftjenn has the floor!

Craftjenn 22:30

A pity Zorroargh is not here… I don't have many feed back from readers / users. It's hard to know what is missing, too. As a Ranger, we help lot of youngs, and I was quite fed up to give the same old advices over and over again. I starded contributions because of that… just a note pad, to copy and paste. Then I noticed that the main contributor was of my own Guild. As you (maybe) know, there are six wikis: one for images and five wiki, very differents for each language (mains are EN FR DE), written by different people. Same issue with the forum: as Atys has a very long history, many posts are outdated (especially technical details and spoilers). A part of contributions are free (see the work of Lou Tei-Sang, or some writings as Eleanide's ones), an other part is LORE validated.

Q: Do you have any recent publications to show us?A: Easy: on main page, a link show all recents changes. On the EN wiki (Navigation/Recent changes)

Dorothee 22:46

Jenn and me are working on pages Arionasis, Teeneemai, Tyneetryk's Tears…

Heernis 22:46

My POV I used wiki not often at the beginning. Everything was French and English translation, many articles were bad and german ones didnt exist.

Craftjenn 22:47

I think a begining would be focus on FR and EN. I was as Heernis, reading english stuffs. I thought: I am not the best translator, but I can take some notes (summarize), try to translate, it could help an other French reader

Moniq & Tamarea 22:49

It would be great to get members of all teams involved on the wiki channel. Contributors, translators, proofreaders, lorists, sys-admin, …

At the moment it seems I am alone at writing content for the German part of the wiki. Would be good to involve other german writers. And even if french people use DeepL to translate then put articles in German wiki, it is much better that nothing.

Tamarea 22:53

Good idea to use DeepL for German translations. Otherwise the Germans will have an entire wiki to translate…

Tamarea 22:53

Do other contributors wish to speak?

Eleanide 22:56

At the moment I am updating article about the Wheel, an article whose original was in FR. I don't reveal there all that can be won at the Wheel. To keep suspense. But I try to explain all is worth to know about the Wheel. Here is an example of an article to update :)

Tamarea 23:03

Do other contributors wish to speak?

Nilstilar 23:03

My last contribution: https://fr.wiki.ryzom.com/wiki/Avant-propos. A fine story, written in French by a fellow player, that I'll translate to EN someday. I also contributed to User's Manual, Silan's Missions and Botanical articles.

Q: Another thing about the wiki: It would be great, since there are filters, that articles needing to be proofreading or updating or watewer should be listed somewhere automatically. If there is a list like that please let me know. None of the "Special pages" (bottom of all sites) was like I thought.

Tamarea 23:12

It's time to move on to the next topic, the clock is ticking! Think about joining #pj-ryzom_wiki on RC if you want to help in any way with our wikis!

Ceremony for Arionasis (may 10th)

Tamarea 23:17

I hope that most of those who so wished were able to attend this tribute ceremony. For the record, we just removed the Arionasis banner from the game, which was laying on the ground near Chiang. But Ari, his yubo zig, will remain permanently present (you can pet him). It was very emotional to see everyone present on Silan and to listen to everyone's words… We will publish the report of the ceremony, with pictures, on the forum. But I've seen that contributors have already created articles on the wiki: well done! For info, we have since one year the project of a permanent memorial for all players who passed away (waiting project). Any comment before to move to next topic?

Craftjenn 23:21

On the French wiki, there's a dedicated category for that. I will build the structure for that.

Next patch (JY 2603)

Tamarea 23:27

It is scheduled for May 18th (after midnight CEST). For US, on May 17th after 22:00 UTC.

DeepL ingame translation

Tamarea 23:29

Topic added to the agenda. Internally RRT and RF use a lot of DeepL automatic translator: https://www.deepl.com/translator We use it easily in events, by copy/paste, and I am doing the same right now for this meeting. DeepL translates much better than Google Translation, and this is particularly visible between German and French. We are testing the DeepL app on the test server, in order to use it as an automatic translator on all channels of the game. If it is successful (and it is on the way), we will install it on Atys. Then, there will be an option to enable/disable machine translations. This should greatly help to overcome the language barrier. And also to make events and meetings more comfortable!

Moniq 23:38

I must note that the number of supported languages is limited however.

Tamarea 23:41

DeepL supports more and more languages. In the beginning, there were four, compared to nine now, including the five languages of the game.

Q: With this thing enabled, one will see everything in chats translated? Or will it only translate what one wants to say to chat?A: I suggest you wait until we have it, before asking how it will work. We first test the translation as a whole. Then we will work on the "optional translation" part. The feedback from the testers will then be crucial to "model" this option. So I don't have an answer to that question yet. And of course, we will then improve the "optional translation" according to your own feedback, once DeepL is implemented on Atys. Who wants to know more should ask to go in test team.

Recruitment

Tamarea 23:44

We recruit volunteers in almost all our teams: Ark, Comm-Marketing, Dev, Event, Game-Design, Level-Design, Support, Test, Translation. If you have any questions or are interested in any of these teams, please contact Tamarea on RC or by e-mail at tamarea@ryzom.com. To apply directly: tamarea@ryzom.com

Special Ryzom Forge meeting report - May 23rd, 2019

Tamarea, 19:45 UTC

This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!

Karavan/Kami teleport interface

Inky, 19:54 UTC

We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)

Eleanide 20:00 UTC

I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.

Zorroargh, 20:02 UTC

I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.

Moniq 20:01 UTC

If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.

Inky 20:02 UTC

This is planned in my todo list :) to behave like the current list in the bag, but more condensed.

Q: What's the artifact? A: An interface to use your teleportation system, it is totally optional. It is based on the marauder teleportation system, but without using ARK. It is a mirror of the pacts you own in bag, and act like a bookmark. Interface is client side, so you should not have lag or delay using it.

Q: What are conditions to get and use the teleportation artefact?A: To own and use the artefact you will need +33 Kami or Karavan fame + the rite. The Auto Pact feature works with +33 fame or higher in case of surface altairs and +60 in case of altairs in Prime Roots.

Q: Where do you get the artefact?A: You can get artefact at the 4 religious points on Atys, in Kami or Karavan temple.

Q: I'm at Kami temple, have 100 fame, no one (npc) want to sell artefact to me. What is wrong?A: The artifact allowing to use the new K/K pact interface is finally available at the temples, from a dedicated NPC! (official announcement few hours after the meeting)

Q: If the fame shut down behind the requiered fame, is the auto pact still working? A: No it won't.

Q: Is it possible to lock the windows mode of the interface after a log out? A: It isn't possible yet.

Q: Is there an auto message when it auto buy and when it does not? A: Yes, when you auto-buy new one or about that a teleporation pact was destroyed.

Q: Will the new Kami / Kara TP be same cost as Ranger?A: It is an interface, the system stays the same as before, just the bulk of teleportation pacts was removed.

Q: Is there anything new for Neutrals?A: This is an content addition only for Kami and Karavan (for once). Neutral players still benefits the free bulk :)

Laoviel 20:59 UTC

I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use

Tuffgong 21:00 UTC

I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)

User suggestions

Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.

Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-log

Maiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.

Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/

Channel introduction (welcome messages)

Inky 21:05 UTC

Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?

Luminatrix 21:06 UTC

Around and region are a bit awkwardly worded

Aleeskandaro 21:06 UTC

I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.

Inky 21:07 UTC

Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.

Eleanide 21:08 UTC

In french, the message is okay.

Laoviel 21:14 UTC

(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.

Inky 21:15 UTC

Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)

User suggestions

Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".

Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)

Eleanide 21:13 UTC Using *** would be fine

Aleeskandaro 21:14 UTC(about AROUND) "Learn more about here" (a link)

Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentence

Aleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat window

Figment 21:18 UTC(about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each city

Bubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.

Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter