EQNext: No Tanks? No Trinity?

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One of the hottest topics from the entire EQNext announcement so far has been the news that – like several games before them – EQNext is doing away with the Holy Trinity of Tank, Healer and DPS.

The argument is that EQNext’s advanced AI will completely remove the need for the tank/healer/dps combo, and furthermore that most people don’t like being forced into those roles.

What did the many bloggers watching the announcement think of all that? Read on to find out!

Rohan argues that whilst a more advanced AI can easily negate the Trinity, the problem is that it will also negate the spirit of the fantasy archetypes on which EQNext is based.
Read “Revisiting The Trinity” »

Ald takes a look at the Trinity from a number of games, from EQNext to Final Fantasy XI, and argues in favour of a five-person Trinity: Tank + Healer + DPS + CC + Support.
Read “Trinity!” »

And Belghast writes two fascinating posts on the topic – firstly, pointing out that many tanks actually LIKE tanking, and secondly, looking at the inspirations, archetypes, and role models of the tank…
Read “No Love For Tanks” »
Read “A Tank Is…” »

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