Everybody’s Gone to the Rapture is a story-driven game about the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding.

From developer The Chinese Room – the studio responsible forDear Esther – Rapture is a tale of the way people respond in the face of great adversity. It's a non-linear, open-world experience that pushes innovative interactive storytelling to the next level. It's a story that begins with the end of the world.

The game is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. The game's feel is a combination of the epic and the intimate.

Rapture is all about discovery. You have the freedom to explore wherever you like, visiting areas in an order you define. The choices you make as a player have a direct impact on how you understand the story, and the more you explore and interact, the deeper you are drawn into Rapture’s world.