I am on board with Blood Dragon so long as they don't have another level where you torch a field of weed and your character gets high and shaky while a Skrillex song about getting high blares in the background. Ugh.

I haven't had an issue with the 3DS 3D, but it DOES require you to hold the 3DS pretty still in order to not get it blurred out. If your eyes are constantly focusing and re-focusing, then yeah, that'll get straining.

Try turning the 3D slider to about halfway if it's bothersome? It should increase the viewing angle a bit too.

There's a demo out for "Soul Sacrifice" for the PS Vita, and it's really good fun. It feels like Monster Hunter/Phantasy Star Online with a touch of Dark Souls flavor.

From the demo, the game SEEMS to be limited to simply entering battle arenas and killing what's there (though there's a strong emphasis on resource management). But from the messages in the chat system in the online multiplayer portion, it seems there will be exploration-based missions as well.

It's definitely not for everyone, but I'm hooked and will be getting it. It helps that I'll be able to transfer the savegame from the demo :)

Just got back in town from doing a day trip over to Vancouver to go to a summit/talk thingy with a bunch of indie devs.

Based on the speakers, I have some games to buy. Apparently Skulls of the Shogun came out in January? I really liked what I played of that at PAX last year. Also want to give Horde a try. AI War from Arcen looks to be a neat twist on the standard 4x formula. There are likely others I will remember over the next few days as well.

Remember Project Godus? Peter Molyneux's revival of Populous from 22Cans, which had a very successful Kickstarter run? It's currently in the process of generating a whole lot of very pissed off fans.

In an interview about Curiosity, Molyneux mentioned Godus being free-to-play. He didn't say it directly but the article made it clear that all versions would be, although since then that's been changed to be mobile-only being free-to-play while PC/Mac is standard distribution model. The Kickstarter, however, was for all versions, with backers being assured they'd be the same other than a graphics downgrade on mobile. So if you backed at the 30GBP (sorry, no funny little L-key on my US keyboard) for two copies on iOS or Android, you might be wondering how two copies of a free thing is any kind of reward at all.

I backed for the PC version, so this doesn't effect me. I don't think I'll be backing anything else Molyneux may decide to crowd fund in the future, though.

@James Cunningham: This doesn't have to be as awful as it sounds. Free-to-play models often make you pay to get ahead in the game without having to grind for way too long... If this game works the same, I assume that the people who backed will be getting the no-restrictions version.

Part of the problem is the news has been out since early Friday and nobody at 22Cans is explaining anything. Free-to-play has a very specific set of expectations with it, and it's not unreasonable to expect the freemium version of the game to adhere to that. There's been no word on a non-freemium game for mobile backers, either. The only thing that's been said is a developer post "I think I rather let the design team talk to the subject in a video update as to how that part of the game works in the mobile version of the game. Personally I'm not worried about it." While this meant to sound reassuring, we already knew the developers didn't have a problem with this business model. They need to do some quick talking to explain why mobile backers shouldn't feel screwed, and that hasn't happened yet.

So, the vultures have more or less finished picking at the bones of THQ (pending bankruptcy court approval), and the results are not at all what I was expecting. Gearbox picking up Homeworld to the tune of $1.3 million(!) is by far the biggest 'Are you fucking kidding me?' but then absolutely everything else (except Drawn to Life, which went to 505 Games. Probably not coincidentally, one of 505's Senior Producers used to be heavily involved with Drawn to Life at THQ) going to Nordic for a mere $4.9 million was also completely out of left field.

I'm currently playing it as well and while it remains a good game, it's a step up from the pushover of a game that Shadow Dragon was, while a step down from the older Fire Emblems in terms of gameplay mechanics.

The thing about many Turn based tactics RPGS is for the most part they're all good games, it's just a matter of flavor.

I like Fire Emblem just because of the speed the game can function at(I love Valkyria Chronicles but those missions can get long, which is fine but it can be a hard game to invest time in sometimes) as well as the general mechanics of it which I find requires a bit more strategy than Final Fantasy Tactics, just due to rescues and carries and various upgrades and secrets.

I'm bruteforcing (that is, skipping quests left and right) my way through Assassin's Creed III at the moment. Something about that game just doesn't get me hooked the way AC2 or Brotherhood did. It's huge, it's got lots to do and a lot of nice tricks up it's sleeve, but it just doesn't have that same constant flow to it. Instead, it has spikes of enjoyment. And Connor (also known by his birth name, He Who Speaks Like Wooden Plank) didn't exactly inherit his father's charm.

On a side note, I tried Oculus Rift today. I was skeptical as heck but jeez, VR, you have a new disciple. Putting up an OR-video of people screaming tomorrow, I'll link it here if anyone's curious.