New Pathfinder Adventure Path now available!

An ancient artifact is slowly being reassembled as brave Pathfinder Society agents plumb some of the most notorious ruins of Varisia in our latest Pathfinder Adventure Path volume!

Unlike our other Adventure Paths, Shattered Star assumes that the Rise of the Runelords Adventure Path was completed successfully by a stalwart band of heroes. With "Curse of the Lady's Light," we're working off the assumption that the Curse of the Crimson Throne Adventure Path was completed, for some of the foes that you'll be facing were some of the toughest opponents in that Adventure Path—and they haven't let their skills slack in the years since the events in Korvosa! The monument known as the Lady's Light has served as a lighthouse for thousands of years, shedding its bright lights over Varisian waters in regular intervals. A door sits at the base of the monument, and none have passed its threshold and come back out—but now your group of adventurers must brave it. Getting there is no small matter, for ship-raking shoals prevent any close approach by the sea. The vast expanse of boggy marshes known as the Mushfen must be braved, and the neighbors aren't particularly friendly...

Besides the adventure, Pathfinder Adventure Path #62 also delves into the faith of the god Torag, Forge-Father and head of the dwarven pantheon. Fierce devotion to superior craftsmanship, resolve against destructive and aggressive foes (like the long-time foes of the dwarves, the orcs), spells like firebelly, allies like the bulette Stoneriver, followers of Torag are no pushovers. In addition, you also get "New Professions," part two of the "Light of the Distant Star" Pathfinder Journal penned by Bill Ward, a retrospective on the whereabouts of some of the most notorious Grey Maidens, as well as four new creatures—the tentacled bogwid, razor-mawed bogwiggle, ancient Thassilon sentinels, and the herald of Torag—The Grand Defender!

Check out the rest of the Shattered Star Adventure Path here, and subscribe today to get the Pathfinder Advantage discount and a free PDF when your volume ships!

I have two questions about demons related to the Bestiary. When a demon has the "summon" ability what does the level mean beside the spell-like ability? For example:

1/day - summon(level 3, 1 babau at 40%)

What does level 3 mean?

Also, in v.3.5 there was a book about Demons that discussed demonic possession. It had a rule that demons with the ability to possess a PC (or anything else for that matter) should be considered to be at a CR +2 higher than a normal demon. Are the demons in the Bestiary considered to have this ability or not and if a GM added possession to a demon's abilities should a +2 be added to its CR?

I have two questions about demons related to the Bestiary. When a demon has the "summon" ability what does the level mean beside the spell-like ability? For example:

1/day - summon(level 3, 1 babau at 40%)

What does level 3 mean?

Also, in v.3.5 there was a book about Demons that discussed demonic possession. It had a rule that demons with the ability to possess a PC (or anything else for that matter) should be considered to be at a CR +2 higher than a normal demon. Are the demons in the Bestiary considered to have this ability or not and if a GM added possession to a demon's abilities should a +2 be added to its CR?

Thanks!

The level indicates the effective level of the spell for the purposes of making concentration checks and other times you might need to know the level of the spell.

The demons in the Bestiary are NOT considered to have the ability to possess creatures... or anything else that demons got from 3.5. D&D 3rd/3.5 is compatible with Pathfinder, but it's not assumed at all. If you're interested in seeing our take on how demonic/fiendish possession works in Pathfinder, there's a big article about this in Pathfinder AP #28. Or otherwise, just use shadow demons for all your demonic possession needs, since they're the demons that are best at it.

Gray Maidens are an order of female bodyguards/elite troops raised by Queen Ileosa of Korvosa

Curse of the Crimson Throne spoliers:

They are chosen from very beautiful women, but as part of their initiation they are ritually scarred, and mentally tortured into absolute loyalty. Ileosa is the Big Bad of Crimson Throne, and after the PCs defeat her, the remenants of the order are left to fend for themselves

There's a whole article on Gray Maidens in this volume, introducing them, giving details on their past and current members, and including a role giving you direction on how to play them. For more details on roles, definitely check out Player Companion: Varisia, Birthplace of Legends or Knights of the Inner Sea.