Author Archives: Leon Van Niekerk

This was the first time I’ve ever gone to rAge, despite wanting to for years. In the past I just could not justify the cost of flying up from Cape Town. Sadly we were there on business this year, so I didn’t get to spend as much time checking out… Continued

So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the Humble store on the 7th of October. In addition, we’ve started a Steam Greenlight campaign for the game, so please… Continued

We’re halfway through September already. How weird is that? We’ve been busy with all kinds of things. Francois and Hilgard just came back from Johannesburg, where they spent time at the A MAZE festival hanging out with all kinds of interesting people. Go check out our recent Twitter feed to… Continued

August has been a big month for us. We’ve been very busy in a lot of places and we’ve had some exciting progress on the game development and business fronts. We’ll definitely be doing these monthly round-ups in the future through our mailing list. So go sign up if you… Continued

Over the past weekend we took part in Ludum Dare 30, an international game development sprint that takes place a couple of times a year. Each Ludum Dare has two distinct parts, namely an individual 48-hour competition, and a more relaxed 72-hour jam that also allows working in groups. We’ve… Continued

We just quickly wanted to let you know that one of prototypes, Unseen, is currently part of a sound design challenge over on the MakeGamesSA forums. We’ve opened up our sound system quite a bit for the game, so it’s relatively simple to add new sounds to the game. So… Continued

Over the past few months we have been prototyping like crazy, putting a lot of our game ideas out on the internet in order to get feedback on them from all of you. Thank you for all of the feedback you’ve given us so far, we appreciate it all. While… Continued

Our new prototype of the week, currently codenamed Morpheus, is another interesting mechanical experiment on our part. We wanted to see if it would be possible to automatically generate interesting special abilities and spells for characters in action games. So for example, could we generate hero abilities for characters in… Continued

We’ve got another prototype for you guys to try out today. We’re code naming it Vulcan for now and it involves a determined square swinging around with a ninja rope, smashing evil circles to bits with his trusty battleaxe. Yeah… this one is a bit different. I really like the… Continued

Welcome to our website! If you pay attention you might have noticed that things look a bit different around here. Francois has been hard at work over the last couple of days improving the website. I admit that when he pitched the changes I was a bit unsure, but I’m… Continued