Marvel Super War: Lady Sif Hero Guide

Lady Sif in Marvel Super War is a Fighter with Hard difficulty and is an S Tier Hero.

Lady Sif Stats

Class

Fighter

Difficulty

Hard

DSP

80%

Defense

100%

Mobility

20%

Support

20%

Lady Sif Abilities

Battle Cry (Passive)

Lady Sif accumulates Battle Cry whenever she manages to strike an enemy hero with an ability, boosting her basic attack by 5 (+1*Level) (+5%Bonus Physical Attack) energy damage per Battle Cry up to a maximum of 4. However, Battle Cry only lasts for 8 seconds. Lady Sif unleashes the full power of her Asgardian Swords upon accumulating the maximum amount of Battle Cry, receiving an attack speed boost of 30%/40%/50% (increased at Lv. 6/11).

Warrior’s Sword

Lady Sif flings out Asgardian sword energy in the specified direction while jumping backwards, dealing 145(+85%Bonus Physical Attack) physical damage and a slow of 20% for 2 seconds to the first enemy struck, before recovering all her blades upon landing.

Blades of Asgard

Lady Sif launches an Asgardian sword in the specified direction, dealing 130(+75%Bonus Physical Attack) physical damage to enemies in its path. Her sword drops to the ground after hitting an enemy hero or jungle monster, dealing a further 13(+10%Bonus Physical Attack) physical damage to nearby enemies. Lady Sif stores one Asgardian sword per 8 seconds, up to a max of 2 swords.Lady Sif will recall her swords once they are more than 1300 yards away from her, inflicting a 1-second stun to any enemies in their path.

Sword Pursuit

Lady Sif will rush over to her Asgardian swords based on the order in which she launched them before recovering each sword and dealing 25(+100%Physical Attack) physical damage to nearby enemies. Lady Sif will also be immune to all damage and control effects while sprinting over. This ability will be refreshed when it hits the target.

Asgardian Swordstorm

Lady Sif throws a flying blade in the specified direction, dealing 125(+50%Physical Attack) physical damage and inflicts a 1-second stun to the first enemy hero struck before landing to form a triangular matrix of blades of 3 seconds duration shortly thereafter. This field of blades will deal 250(+100%Physical Attack) physical damage and inflict a 3-second slow of 40% to enemy heroes attempting to pass through it.