NickSCFC wrote:The whole "Let's not bother with VR until we get the holodeck" argument is ridiculous.

Pretty sure that's not what I said.

Of the controllers you mention the only one actually available is Move and it only works with PlayStation devices so unless you want the Morpheus experience you are going to be out of luck there.

At least at the very beginning its unlikely that the vast majority of content is going to be fully integrated with motion controlling devices, while it might not be the perfect solution an Xbox One controller will work with most games.

The point is even a company the size of MS isnt going to pour shitloads of money into VR and AR. Hololens is looking like its going to be amazing on the AR end and tbh i dont think the ps4 or xbone will be able to do VR justice they dont have that sort of power so id rather MS chuck there hat in with Rift and push it with windows 10 and the xbone streaming as well then try and build something which will distract them from hololens

NickSCFC wrote:Every game is compatible? Try catching an object in Tuscany with an Xbox controller

The only thing I can think of that's worse is Samsung's Gear VR solution.

I meant Microsoft can say every Xbox One game is compatible with Oculus. Even if that compatibility only extends to the virtual living room for the majority of games.

I'm not sure why Nick seems to be so against this. It's not like the xbone is powerful enough for a proper Rift VR experience so them doing this rather than nothing isn't a bad thing. You can still use it with your PC and use it properly, it just adds to what it can do.

HSH28 wrote:The controller thing is fine, till we get full body tracking with some kind of feedback and 360 degree treadmills VR is never really going to be what you want it to be anyway. A dual stick controller is a safe bet till something better comes along.

We already have something better though, we have Oculus Touch, Vive controller and PS Move.

The whole "Let's not bother with VR until we get the holodeck" argument is ridiculous.

Playing Tuscany on a DK2 using Razer Hydra motion controls is an experience I'll never forget, everyone needs to try it if they get a chance.

I think if you're wanting to restrict VR to controllers only like the Oculus Touch, you are limiting the possibilities of potential games which could be made for the format.

Touch will be applied in some fantastic ways, mainly in first-person titles, but it won't suit every kind of game. What about a VR 3D platformer for example? How would the Touch controllers benefit a game like that? A standard controller might be more applicable in this case.

I'm also excited about these new input devices and the new kind of experiences which they will provide. If VR is to become the future however, it has to be a flexible format offering a wide variety of games which also pull from well-established genres of the past.

NickSCFC wrote:Playing Tuscany on a DK2 using Razer Hydra motion controls is an experience I'll never forget, everyone needs to try it if they get a chance.

Playing Elite: Dangerous using a Rift with a HOTAS setup is amazing too, as is driving using a Rift and a wheel, or playing Quake II VR with a mouse and keyboard. There's bound to be some amazing full immersion VR experiences using motion controls and free movement, but VR is just as awesome as a way to enhance "tradional" games.

Xbox One Game Streaming Coming to Windows 10 PCs with Oculus Rift on Dec. 12

At Xbox, we’re continuously exploring new ways for you to get the most out of your gaming experiences by providing the choice to play how you want, where you want and with whomever you want. With the launch of Windows 10 and the Xbox app, we first delivered the ability to stream your Xbox One games to your Windows 10 PC over your home network – and now, we’re bringing that experience to life, in partnership with Oculus, completely for free.

Today marks an evolution in our ongoing partnership with Oculus, as Rift owners will be able to stream their Xbox One library to Rift with the new Xbox One Streaming to Oculus Rift app, including fan favorites like “Gears of War 4,” “Forza Horizon 3” and “Halo 5: Guardians,” the biggest sports games, indie darlings, Backward Compatible Xbox 360 games, and more titles coming in 2017. The Xbox One Streaming to Oculus Rift app is available for free in the Oculus Store on Dec. 12.

The new Xbox One Streaming to Oculus Rift app connects to your Xbox One via your home network. Once connected, your console’s video output is streamed to your Rift headset and projected onto a massive screen in your choice of one of three immersive VR environments: “Citadel,” “Retreat” and “Dome.”

With the Xbox One Streaming app, you can play your Xbox One games directly on your Oculus Rift. Connect to your console via the app and watch your games come to life on a huge virtual screen in three immersive virtual theatres. Now you can expand your library of VR games with your favourite Xbox One titles, including Xbox 360 games that are playable on Xbox One. Xbox One Streaming requires your Xbox One console to be connected to the same network as your home PC.