Contributing

Example

forceInstance:true,// <- in order to force instantiation, even without 'new'

init:function(year,make){

this.callSuper()// <- notice how easy it can be!

this.make= make

},

getName:function(){

returnthis.make

}

})

var ford =newCar(1980,'Ford')

console.log(ford.year)

console.log(ford.make)

var bmw =Car(1990,'Bmw')// <- since forceInstance is true, the constructor will be called with new under the hood

Notice the callSuper() method call, which can be used in any class method, and will call the method with the same name found on the super class. It also automatically sends all the arguments, so you don't have to manually do so.

ford.getName()==='Ford'//is true

classy.override('car',{

getName:function(){

returnthis.callOverriden()+', made in '+this.year

}

})

//now

ford.getName()==='Ford, made in 1980'//is true

You can use the class alias in order to easily reference which class you want to extend or override. This also helps you get a reference to your class by

var Car =classy.getClass('car')

var Vehicle =classy.getClass('vehicle')

Aliases

When defining a class, you can specify a string property named alias.

classy keeps a reference to each class based on the specified alias. If no alias is given, one is generated anyway.

Using the alias allows you to reference, extend or override a class by the alias, without the need for an explicit reference to the class.

Example

classy.define({

alias:'shape'

})

classy.define({

alias:'rectangle',

extend:'shape'

})

classy.override('rectangle',{

getArea:function(){/*... */}

})

Notice that when defining the rectangle class, instead of saying we extend the Shape class, by a direct reference, we can use the alias of the Shape class, which is a string.

Whenever an alias is expected, you can use either the alias, or the class itself (in classy.define, classy.override, classy.getClass, etc)

Override and callOverriden

Overriding is simple, just call classy.override with the class alias or the class reference as the first param, and an object with properties to override as a second param.

classy.override(Car,{

getName:function(){

returnthis.callOverriden()+', great car'

}

})

or, if you don't have a reference to the class, but only have the alias

classy.override('car',{

getName:function(){

returnthis.callOverriden()+', great car'

}

})

init as constructor

Use the init method as the constructor

Example

var Animal =classy.define({

//when a new Animal is created, the init method is called

init:function(config){

config = config ||{}

//we simply copy all the keys onto this

Object.keys(config).forEach(function(key){

this[key]= config[key]

},this)

}

})

var Cat =classy.define({

extend: Animal,

alias:'cat',

init:function(){

this.callSuper()

this.sound='meow'

},

getName:function(){

returnthis.name

}

})

var lizzy =newCat({ name:'lizzy'})

You can even extend functions/classes not defined with classy

functionAnimal(sound){

this.sound= sound

}

Animal.prototype.makeSound=function(){

return'I sound like this: '+this.sound

}

var Dog =classy.define({

extend: Animal,

alias:'dog',

init:function(){

this.callSuperWith('bark')//this calls Animal fn

}

})

var dog =newDog()

dog.makeSound()=='I sound like this: bark'// is true

callSuper and callOverriden

Use the callSuper and callOverriden methods to call the super and overriden methods. You don't have to worry about forwarding the arguments, since this is handled automagically for you.

If there is no super or overriden method with the same name you don't have to worry either, since callSuper and callOverriden won't break. they will simply and silently do nothing

Example

//create a shape class

classy.define({

alias:'shape',

getDescription:function(){

returnthis.name

}

})

//create a rectangle class with a width and a height

classy.define({

extend:'shape',

alias:'rectangle',

name:'rectangle',

init:function(size){

this.width=size.width

this.height=size.height

},

getArea:function(){

returnthis.width*this.height

},

setHeight:function(h){this.height= h },

setWidth:function(w){this.width= w }

})

classy.override('rectangle',{

getDescription:function(){

//reimplement the getDescription, but use the overriden implementation as well

return'this is a '+this.callOverriden()

}

})

//create a square class

classy.define({

extend:'rectangle',

alias:'square',

init:function(size){

if(size *1== size){

//the size is a number

size ={ width: size, height: size}

}else{

size.width=size.height

}

this.callSuper()

},

setHeight:function(h){

//callSuper will automatically pass the arguments to Rectangle.setHeight, so h will be forwarded

this.callSuper()//or you could use this.callSuperWith(10) if you want to manually pass parameters

this.setWidth(h)

}

})

You can also use callSuperWith and callOverridenWith to manually pass all parameters

Example

//...

setHeight:function(h){

this.callSuperWith(h*2)

}

//...

Getters and setters

You can use getters and setters on classy defined classes. They even work well with callSuper and callOverriden

var Randomer =classy.define({

min:0,

max:10,

//returns a random float

get random(){

returnMath.random()*(this.max-this.min)+this.min

}

})

Randomer.override({

//returns a random int

get random(){

returnMath.floor(

this.callOverriden()//call overriden method

)

}

})

var r =newRandomer()

r.random// generates a random int between 0 and 10

forceInstance

You may want your classes to be usable without the new operator. Just specify forceInstance: true on the class prototype, and the constructor will be called with new if it hasn't been

Example

var Vehicle =class.define({

forceInstance:true,

init:function(name){

this.name= name

}

})

var v =Vehicle('car')// since 'forceInstance' is true,

//the Vehicle will be called as a constructor under the hood, so new Vehicle('car')

Mixins

Classy offers the ability to mix objects into other objects. At a base level, you can either use simple objects as mixins or you can define mixin classes.

Example

var logger ={

$after:{

log:function(msg){

console.log(msg)

}

}

}

var person ={ firstName:'Bob', lastName:'Johnson'}

classy.mixin(person /* target object */, logger /* mixin */)

in the example above, the person object receives a log function property. Note the usage of $after. Other valid mixin behaviors are $copyIf, $before and $override.

These behaviors determine how mixin properties that are functions are mixed-in when the target object already has those properties.

$copyIf

Any property in the mixin is copied onto the target object only if the target object does not already have a property with the same name

Example

var logger ={

$copyIf:{

isLogger:true,

log:function(msg){console.log(msg)},

greet:function(msg){console.log('hello '+ msg)}

}

}

var person ={

greet:function(msg){

alert('Hi '+ msg)

}

}

classy.mixin(person, logger)

person.greet('Bob')//will alert 'Hi Bob' - so logger.greet is not copied, since it already existed on person

person.log('warning')//will console.log 'warning' - logger.log was copied to person, since person.log was undefined

person.isLogger===true

$before & $after

classy.defineMixin({

alias:'logger',

$before:{

log:function(msg){

console.log(msg)

},

warn:function(warning){

console.warn(warning)

return'!'

}

}

})

var person ={

log:function(msg){alert(msg);return1}

}

classy.mixin(person,'logger')

person.log('hi')===1// will first console.log('hi') and then will alert('hi')

//and will return the return value of the initial person.log implementation

person.warn('hi')==='!'//will console.warn('hi')

In the above example, since log and warn ar copied with a before behavior, first of all classy checks to see if person already has those properties. Since person.log exists, person.log is assigned another function, which calls logger.log before person.log, and returns the result of the initial person.log.
For logger.warn, no such property exists on person, so it is simply assigned to the person.

The behavior of after is similar, with the difference that the mixin function is called after the initial implementation. The result is that of the initial implementation, if one exists.

Notice that logger.warn calls this.callTarget() which means the mixin tries to call the method from the target object that this function has overriden. Since person.warn had an implementation, the logger calls that.

Static properties and $ownClass

You can easily define static properties for classes.

var Widget =classy.define({

statics:{

idSeed:0,

getDescription:function(){

return'A Widget class'

},

getNextId:function(){

returnthis.idSeed++

}

},

init:function(){

this.id=this.$ownClass.getNextId()

}

})

Widget.getDescription()=='A Widget class'// === true

var w =newWidget()

w.id===0

w =newWidget()

w.id===1

On every instance, you can use the $ownClass property in order to get a reference to the class that created the instance.

Building

In order to build a browser version, run npm run build.

This will use browserify to make a one-file browser build, which you can find in dist/classy.js

Testing

After cloning the repo, make sure you npm install.

Then just run npm run test or make.
Make sure you build before you test, since testing is done on a browser build, with karma test runner. To build, npm run build