Garnison value

Is't possible to have the garnisons value decreasing each time a belonging object is killed?
By any kind of aerial/naval/ground force (may be by human players) even if it isn't ~C but ~A or ennemy garnison artillery.

Actually, it seems that only 52_Chief can decrease only the Somewhere value.
Saying that going to Elsewhere 53_Chief kill a Somewhere object, Somewhere value decrease...
Saying that all Somewhere object are killed, 52_Chief and 53_Chief kill Elsewhere objects decreasing Elsewhere value before 53_Chief is ~C at Elsewhere...

Destroying a static object currently reduces the garrison value. Destroying "chief" objects does not (as they are not permanently assigned to a location). Sorry, I don't plan to change that any time soon.

You wrote:"Destroying a static object currently reduces the garrison value."

There are no problems with the Chief columns.
But, about the static objects killed, I'm sorry, Sir, but it doesn't works.
In dogfight mode, when the static objects linked to a location are killed, the garnison value doesn't decrease.
Here is an example:

Okay, I see the issue. Static objects that are in the campaign template (and therefore in the static object file) will reduce troop strength when destroyed, but the temporary ones created for the front lines will not.