NAME

gl_compileboxmask - compress a masked bitmap

SYNOPSIS

#include<vgagl.h>voidgl_compileboxmask(intw,inth,void*sdp,void*ddp);

DESCRIPTION

Convert the rectangular masked bitmap of size (w, h) at sdp to a
compressed format that allows faster drawing, which is stored at ddp.
Allocating w * h bytes for the compiled version is usually enough; an
upper limit should be (w + 2) * h.
Compiled bitmaps are only supported in linear 256 color modes.

AUTHOR

This manual page was edited by Michael Weller <eowmob@exp-math.uni-
essen.de>. The exact source of the referenced demo as well as of the
original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.