Activities

Games and simulations - straightforward yet effective ways to demonstrate how a disease spreads through a populatio, why it eventually terminates, and the effect of immunisation

Standing Disease - a straight-forward whole class game which models the rate of spread of a disease in a simple way

26 Card Epidemic - a game for individuals or small groups which provides a more complex model of the rate of spread of a disease, including its termination

Network Disease - a whole class game which models the effects of social groupings on the spread of a disease

Counter Plague - a game for individuals or small groups which allows the rate of infection to be varied

e-Counter Plague - four online simulations which model the spread of a disease within a school class or between two classes, and which also (in Plus versions) enable investigation of the effects of recovery from the disease and the effects of immunisation