Sonic Adventure **** sucks!

I was just playing it in the Dreamcast Collection, i got the collection because i don't play Sonic Adventure ever since my Dreamcast died, and at that time, i thought this game was the tits, but then i decided to play it again...

I swear this game looked amazing back in the 90's, but holy ****, if i knew it was such a broken mess with the worst camera i've ever had to deal with in a video game, i wouldn't even bother getting this crap, this is Sonic 06 level of shitness.

I was just playing it in the Dreamcast Collection, i got the collection because i don't play Sonic Adventure ever since my Dreamcast died, and at that time, i thought this game was the tits, but then i decided to play it again...

I swear this game looked amazing back in the 90's, but holy ****, if i knew it was such a broken mess with the worst camera i've ever had to deal with in a video game, i wouldn't even bother getting this crap, this is Sonic 06 level of shitness.

I just hate it when nostalgia betrays me like this.

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You do realize you're playing a poorly ported version right?

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Lol, as if any other version is better enough to care... They still have crappy controls, a horrible camera, and fairly poor level design, even by standards of games nearly a decade ago. It was pretty good for its time. That's about it.

I was just playing it in the Dreamcast Collection, i got the collection because i don't play Sonic Adventure ever since my Dreamcast died, and at that time, i thought this game was the tits, but then i decided to play it again...

I swear this game looked amazing back in the 90's, but holy ****, if i knew it was such a broken mess with the worst camera i've ever had to deal with in a video game, i wouldn't even bother getting this crap, this is Sonic 06 level of shitness.

I just hate it when nostalgia betrays me like this.

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You do realize you're playing a poorly ported version right?

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Lol, as if any other version is better enough to care... They still have crappy controls, a horrible camera, and fairly poor level design, even by standards of games nearly a decade ago. It was pretty good for its time. That's about it.

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Actually, I have both the gamecube version(the version I played as a child) and the PS3 version. I did a comparison and the camera in the PS3 version is MILES better than in the Gamecube version. Still annoying, but at least bearable. It's actually not that much worse than some other late 90's games(although it's made worse because Sonic's speed makes the issue more prevalent). Also, maybe I've just gotten good at the game, but I have never had any problems with the controls. And the level design is possibly the best out of any 3d Sonic game lol.

Lol, as if any other version is better enough to care... They still have crappy controls, a horrible camera, and fairly poor level design, even by standards of games nearly a decade ago. It was pretty good for its time. That's about it.

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Actually, I have both the gamecube version(the version I played as a child) and the PS3 version. I did a comparison and the camera in the PS3 version is MILES better than in the Gamecube version. Still annoying, but at least bearable. It's actually not that much worse than some other late 90's games(although it's made worse because Sonic's speed makes the issue more prevalent). Also, maybe I've just gotten good at the game, but I have never had any problems with the controls. And the level design is possibly the best out of any 3d Sonic game lol.

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Yeah, you have points, but it does seem like you're indeed letting your ability with the game get in the way a bit. The level design is significantly worse than Unleashed and Generations, and a decent amount worse than Adventure 2. The question you have to ask is: "How would someone who'd never played this, fare in each level?"

Most of the time -particularly later on- it wouldn't be pretty. The levels in Unleashed and such may not present much challenge, but they don't get in your way. Sega forgot that with Adventure, opting to hope people wouldn't have a problem with their highly untested, crazy designs. In the attempt to make things intricate, they forgot to make most of the designs fast and complete. A lot of things that should always work right, instill fear into the heart of the player. You can see the difference in Adventure 2, and how they went WAY backwards in Heroes.

As for the camera, yes most cameras from that day weren't that fantastic, but in conjunction with the often unfinished levels, it can prove to be a significantly worse problem. And as you said, bieng a Sonic game only makes it worse.

I don't think Adventure sucks, and I still enjoy the nostalgia factor. But he game itself is a mess of unfinished ideas really. We were just used to crap 3D games back then, which is why RPG's thrived; they don't have to succumb to the problems 3D environments create.

Yeah, you have points, but it does seem like you're indeed letting your ability with the game get in the way a bit. The level design is significantly worse than Unleashed and Generations, and a decent amount worse than Adventure 2. The question you have to ask is: "How would someone who'd never played this, fare in each level?"

Most of the time -particularly later on- it wouldn't be pretty. The levels in Unleashed and such may not present much challenge, but they don't get in your way. Sega forgot that with Adventure, opting to hope people wouldn't have a problem with their highly untested, crazy designs. In the attempt to make things intricate, they forgot to make most of the designs fast and complete. A lot of things that should always work right, instill fear into the heart of the player. You can see the difference in Adventure 2, and how they went WAY backwards in Heroes.

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You have a point with Generations, but the level design in Adventure is, to me at least, superior to SA2 and SU. Yes, the level design in some later levels of Adventure can throw you off, but that's mostly due to the camera not being able to keep up. With a proper camera, the more intricate level design would probably work better than the linear level design in SA2 and SU. Why do you think the Genesis games are worshipped and the Rush games are derided as inferior?

Also, look at Generations. It has more complex level design similar to Adventure, but it works because the game has a proper camera. However, the game doesn't have the same sense of momentum and control that Adventure had(again, maybe the sense of control is just my skill level at it), which is why I think Adventure would actually beat it out if it had a proper camera.

SA2's level design is virtually identical to SA. The big deciding difference is that the mechanics behind it work better. You rarely get hung up on cheap glitches and problems. It's about the small things. Like for example, the range of 'magnetism' when you get near a rail is slightly longer on 2, creating less frustration when you're trying a more risky maneuver. You almost never fall through the rail because you don't hit it right, or pass by it because you shoot in a direction you weren't aiming at. Both the Dreamcast, and the GameCube versions of 1 have that problem, and judging by the way ports of games are usually done, it's doubtful that they fixed it in other versions; and the talk here says that it just got worse.

Using that same example for Unleashed, they changed the mechanic entirely. You now have an even longer magnetism, and they placed the rails in smarter places, ensuring that this change won't get in the way. And then they simply made it so that you press a single button to switch rails. Some might think they're too 'hardcore' and such simplicity is lame. But in reality, it completely eliminates almost any chance that you'll fall off due to mechanics issues. All of this makes for a faster, smoother, more flowing experience.

My point is, when you die in Unleashed and Generations, it's nearly always entirely your fault. That's not the case in SA1. They forsake a good base in exchange for more creative level design. In other words, they skipped the most important step in making a good game. The mechanics didn't even work well for their time (though they weren't as horrible then as they are now). Liking the actual level styling and ideas used is subjective, as it's an opinion. But the base of the gameplay on newer Sonic games is much better, and now that they have it, they can build better levels than ever before. Obviously the new games still have problems, like the fact that half of the New Sonic levels in Generations are still in 2D. And don't get me started on the travesty that is Sonic 4 (they needed to take the idea behind MegaMan's 9 and 10; go original). But they're headed in the right direction, toward making Sonic actually just as fun in 3D as in 2D.

I was just playing it in the Dreamcast Collection, i got the collection because i don't play Sonic Adventure ever since my Dreamcast died, and at that time, i thought this game was the tits, but then i decided to play it again...

I swear this game looked amazing back in the 90's, but holy ****, if i knew it was such a broken mess with the worst camera i've ever had to deal with in a video game, i wouldn't even bother getting this crap, this is Sonic 06 level of shitness.

I just hate it when nostalgia betrays me like this.

Click to expand...

You do realize you're playing a poorly ported version right?

Click to expand...

Lol, as if any other version is better enough to care... They still have crappy controls, a horrible camera, and fairly poor level design, even by standards of games nearly a decade ago. It was pretty good for its time. That's about it.

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Well, pretty much this. Again, i didn't see any reviewer blaming the port, most of them said the game aged poorly/is flawed, even IGN's own review said that, and i couldn't agree more.

I was just playing it in the Dreamcast Collection, i got the collection because i don't play Sonic Adventure ever since my Dreamcast died, and at that time, i thought this game was the tits, but then i decided to play it again...

I swear this game looked amazing back in the 90's, but holy ****, if i knew it was such a broken mess with the worst camera i've ever had to deal with in a video game, i wouldn't even bother getting this crap, this is Sonic 06 level of shitness.

You are all IDIOTS
SA1>SA2 Clearly
Better Gameplay....less linear level design....Sonic doesnt run like he's on crack etc.
SA2 also starts making the levels realistic which fucking sucks
Also the controls do not suck its just the analog being very pressure sensitive...SA1 has the best controls/physics out of any 3D Sonic game you noobs
Go and watch this vids for more detail on how good SA1 is and how its better then SA2

I was just watching those reviews the other day, and I still disagree with them. While I do enjoy SA1, I felt that SA2 was more polished altogether. Even though the "traditional Sonic gameplay" was divided into three parts, the parts that were there were vastly improved since the first game.

This is just my opinion though. I completely understand why some people may prefer the first over the second.

More Polished=/=Better
They had to rush the 1st one
But if you ask me which of those games I'd replay it'd be SA1
SA2 apart from like City Escape,Green Forest and Final Rush all the other levels BLOW
Knuckles Gameplay if anything just became more of a headache
And Tails EXCUSE FUCKING ME.Tails SA2 Gameplay is HORRIBLE compared to his SA1 style
I mean...Tails in a Mech....WTF
The whole concept was better in SA1 then in SA2
If they ever make SA3....I hope they're inspired in SA1 more then in SA2
Though I would drop the Emerald Hunting and Tails Racing and just have Tails and Knuckles play similar to Sonic with their unique abilities
SA2 is just bland
SA1 was ok....but I could do without the alternate gameplay styles

More Polished=/=Better
They had to rush the 1st one
But if you ask me which of those games I'd replay it'd be SA1
SA2 apart from like City Escape,Green Forest and Final Rush all the other levels BLOW
Knuckles Gameplay if anything just became more of a headache
And Tails EXCUSE ******* ME.Tails SA2 Gameplay is HORRIBLE compared to his SA1 style
I mean...Tails in a Mech....WTF
The whole concept was better in SA1 then in SA2
If they ever make SA3....I hope they're inspired in SA1 more then in SA2
Though I would drop the Emerald Hunting and Tails Racing and just have Tails and Knuckles play similar to Sonic with their unique abilities
SA2 is just bland
SA1 was ok....but I could do without the alternate gameplay styles

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While everything you said is true, the camera in SA really is frustrating. It's a shame too, because if it had a proper camera it would probably be the best Sonic game out there. Maybe if Wii U is successful enough, we can finally get a properly polished version ported over.

You are all IDIOTS
SA1>SA2 Clearly
Better Gameplay....less linear level design....Sonic doesnt run like he's on crack etc.
SA2 also starts making the levels realistic which ******* sucks
Also the controls do not suck its just the analog being very pressure sensitive...SA1 has the best controls/physics out of any 3D Sonic game you noobs
Go and watch this vids for more detail on how good SA1 is and how its better then SA2

I dont know what you people are talking about,I know many of you will call ma a kid,cuz thats what I am,im only 11,but i love old games,from any era,and I think there isn't a bad main series(or portable series),except Flickies,acctualy that was a big step to 3d,but not for sonics franchise,but for Flickies,i love SADX,I think graphics and I think gameplay is awsome,this will be a perfect sonic game,if there weren't big levels.I must say,that I like 8 bit,16 bit,Dreamcast,modern,any main sonic game.

I dont know what you people are talking about,I know many of you will call ma a kid,cuz thats what I am,im only 11,but i love old games,from any era,and I think there isn't a bad main series(or portable series),except Flickies,acctualy that was a big step to 3d,but not for sonics franchise,but for Flickies,i love SADX,I think graphics and I think gameplay is awsome,this will be a perfect sonic game,if there weren't big levels.I must say,that I like 8 bit,16 bit,Dreamcast,modern,any main sonic game.

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I'm gonna try and be level with you, and not talk down to you (assuming you really are a kid). This, and your post about Sonic 06 are somewhat irrelevant. You can like any game until the cows come home, and enjoy it all you want. Heck, I really like Sonic 06 to (though I like it more as an experiment that can be studied to learn more about bad game design), but that doesn't make 06 good. It is still arguably the most poorly made triple-A title to ever exist.

That's one thing people often don't understand, especially when they're young. Liking something, and said something being of high quality do NOT go hand in hand. Just because you like it, doesn't make it good. And just because it's well made, doesn't mean you'll like it. You have to look at the goals of the developers, and see how well they reached them.

Any way you slice it, Adventure doesn't hold up in most areas anymore. Graphically it can be painful, the story is laughable and full of holes. The voice acting is bad, because the dialogue is atrocious. Some of the level designs are broken. Some of the characters aren't well balanced, and can even be totally pointless. It just doesn't hold up. I can still enjoy it, but it was only a good game in its time. It's not now.

That doesn't mean it can't be good. Ideas aren't inherently good or bad; that depends on how they're used and combine. Adventure had some great ideas. So if Sega announced a complete Adventure remake tomorrow, they could indeed make it a good or even great game out of most of the same exact ideas. But as of now, it's pretty broken.

Not every game is well made, and you have to understand that, or you'll never truly appreciate good games when you're playing them. As you get older (again, assuming you are actually a kid), it'll become increasingly difficult to be okay with wading through the crappy parts of games. And that's when you'll begin to understand that it's not all sugar and lollipops.

Super Mario 64 is the worst game ever! It didn't hold up at all!
But seriously, get the disc version of SADX PC. It's less glitchy than SA on Dreamcast Collection. Or it could be just me (I'm a 2000s kid)

Wow, After recently replaying the adventure games, I can definitely say they are the epitome of overrated games. Sa1 is 50% bad and Sa2 is 67% bad with the rest being either okay at best (sa1) or very mediocre (sa2)

Sa2 took sa1's formula and made it worse by:
1. Dumbing down sonic sections by making them into more automated linear levels
2. Bloating the size of treasure hunting levels AND nerfing the radar
3. And changing the ratio of the portions that belong in the franchise and the portions that do not from 50/50 to 33/67

SA1, by your definition, has the same good/bad ratio as SA2: 33/67. Honestly, playing as Amy was anything but great. She had 3 slow-paced stages featuring yours truly ZERO. Fun incarnate.
The only characters that played anything like what I expected from a SONIC game were Sonic and Tails.
Wait, scratch that. Even Knuckles was okay. Yeah, searching for emmarowds certainly wasn't necessary, but at least he could climb and glide like he did in Sonic 3.

I thought I could make some fond memories with this game. Oh how dumb I was for paying to get the directors cut. let me list the issues I had with this so called "gem"

-Clipping through floors and walls
-messed up camera
-Annoying missions that serve no purpose but to get a pretty little trophy on your wall after you've drained our sanity
-The "A Level" missions which will make you scream in anger and rage
-The ugly reminder that there was a show based on this
-Big the Cat's F***ING levels (Ones after the main story. I smashed my controller from the amount of unadulterated rage)
-glitched gameplay
-using power-ups that make you run like you're a toddler on speed
-having to replay a level again and again to fail from poor luck

This game is the devils toy. Do not buy it unless want to see how angry you can get yourself trying to beat the game and possibly destroy a few brain cells and controllers in the process.

I thought I could make some fond memories with this game. Oh how dumb I was for paying to get the directors cut. let me list the issues I had with this so called "gem"

-Clipping through floors and walls
-messed up camera
-Annoying missions that serve no purpose but to get a pretty little trophy on your wall after you've drained our sanity
-The "A Level" missions which will make you scream in anger and rage
-The ugly reminder that there was a show based on this
-Big the Cat's F***ING levels (Ones after the main story. I smashed my controller from the amount of unadulterated rage)
-glitched gameplay
-using power-ups that make you run like you're a toddler on speed
-having to replay a level again and again to fail from poor luck

This game is the devils toy. Do not buy it unless want to see how angry you can get yourself trying to beat the game and possibly destroy a few brain cells and controllers in the process.