The younger online campaign of my world, starting in northern Europe; campaign started in late 2016.

Saturday, March 25, 2017

All Goes Sideways ~ Round 7

The snuffling beast beyond the door lets out a snuffling roar, not as loud as before. There's some pressing against the door, but it does not seem to be an attempt to throw its body against the door as the beast did once.

The frogs seem to have no feeling at all about their one dead companion or even the damage they've sustained. It is plain to the party now that these humanoids are rabid and will have to be put down to make them stop.

The one in 0908 is free to attack Lothar this round. It hits AC 1 with the second, claw, causing 3 damage to the ranger, hardly coming close to stunning. With it's horns, however, it does even better: hitting AC 0 and causing 5 damage. This one will stun, as Lothar's hit points are reduced to 18 after the first hit: Lothar keeps his feet but falls back into 0910, somewhat bruised.

Being that the humanoid is a frog, it uses 2 AP to "hop" three hexes into 1011, the same move that was seen in an earlier round, engaging both Pandred and Embla. Thankfully, it has no attacks left.

At the same time, the creature in 0811, again, attacks Engelhart. It's first attack, a claw, strikes the Cleric (hitting AC 5), causing 2 damage. By my count, Engelhart is down 6 hit points already from 19 (correct me, please, if I'm in error), and 2 points will not stun). The creature screams in rage, missing with its other claw. However, for once it hits Engelhart with its horn (also hitting AC 5), causing an ungodly six damage. This tosses the cleric back into 1012, definitely stunned this time.

This creature has been trying to get into the hallway since the beginning of the combat: now it hops between Bergthora and Engelhart, ending in 1013 (it started from an non-melee hex, once it booted back the cleric). It seems intent on running down the hall, towards the cage. Bergthora is the only one conceivably able to hit it.

Lothar, please have her further impede the frog's progress with her move. If it cuts the cage's rope with a claw and strands us down here with the large beast breaking down the door, we might be done for.

Other than that, got to say that this fight is quickly turning out to be more challenging than antecipated. A volley of missiles could have really made a difference.

[There's no special reason to be absolutely certain these creatures would have become active; if you set yourself up to storm Iwo Jima with every combat, you could tie yourself with knots.

This was just bad luck. The one creature on Engelhart had a benefit of looking harmless because it missed a lot and was in turn missed. A spear thrown at it or another party member giving some time to make sure it got hit and knocked down a bit could also have really made a difference.

The system is just like this. It allows a fair latitude for the flow of the combat to change direction like this. But I think you guys have this]

[Alexis, I think we have this one in the bag as well, but only because my party mates roll ungodly well to balance my own poor rolls and there are three (four, really) of them to one of me - by this I mean we got lucky, starting right with the initiative roll, this was a downright perilous fight that could have taken a nose dive. Take this as a thumbs up, I like close fights!].

That is an extremely dangerous action on Bergthora's part. I'm going to have to roll a morale check for that. 2d6+3, one for the bless and 2 for being close enough to Embla. I roll and 11 and Bergthora acts in preparation to sacrifice her life (for herself; she didn't need the bonus).