CNC3

The Last Ore Chasm is my first map for C&C 3 and coincidentally my first map using World Builder. The last RTS map I created was back in the original Red Alert days, so it's been a while. The theme of the map is inspired by the last mission of the GDI SP scenario and is thus a Red Zone chock full of ore chasmy goodness. :] As far as the gameplay goes, I directly opposed the direction that most of the official maps took. Rather than open everything up and allow for "limitless possibilities" (as the WB manual suggests) I chose to tighten everything up and create a few key chokepoints to govern gameplay. Hopefully this will quash the rabid tank rushing strat that is so prevalent.