Update: @borgdog standardized the Bally kickarm with his Gottlieb and the standard plastic one so that they all scale and function the same way and are interchangeable in a script. See download for more details.

I also find that learning the behaviors of a missed ramp shot can be very important. Take BSD for example. A shot that only goes halfway up the left Castle Lock ramp is going straight down the middle every time (at least if you have lightning flippers). A hard nudge to the right as the ball heads back down…[Read more]

Mesh for Bally EM kick arm. ZIP includes a baked texture but will work with any vertical metal texture.
Scale should be 100,100,100. Z position should be approx -20.
Thanks to Borgdog for tweaks and testing.

Oh, and my sling arm is not quite the right one for that table either looking at that picture. I don’t have one of that shape, not sure if I’ve noticed one in other tables either, maybe @bord has one? but it should replace the slingshot sling arm primitives as well, which may need to be scripted differently depending on pivot point etc… hmmm let m…[Read more]

Visually there shouldn’t be a kicker cup there on a Sea Ray, though I suppose it will be covered by a plastic. It should be a metal slingshot arm that is triggered by the rollover. (I’ve been studying my Bally EMs lately for a project)

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