Symbol: A piece of dust crystal formed by merging the four basic elements of dust and a white spot in the center. The main color for the symbol is A deep shade of blue.

Occupation: Beacon Academy first year student

Appearance: He is 183 cm tall and weighs 55 kg. He has long hands and a face with rather yellowish skin. He usually sports short pants and blue T-shirts. He also sports a pair of navy-colored plastic framed glasses and a rather tall nose, a mouth just bigger than one of his black eyes and black hair that covers his forehead. His figure is slender and neck is a bit tall.

History: The family of his lived for generations in the Mountain Glenn.Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.Living so close to Vale, they kept regular contact with them and have a friendly relationship with them. When Vale decided to expand into there, they were appointed as head advisors naturally. With prominent knowledge, family battle skills leading into success and exclusive rights to developing the cities they quickly rised to the tops of Vale society. Catalina's childhood was comprised mainly of running wild in the mountains, devising routes to avoid or trapping grimm, and observing natural phenomenon and combine them with knowledge gained when he occasionally go to school. Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured. Hiding and observing Grimm developed his thinking ability and tactical skills as well as a scientific mind. But when they rose to the high classes, he had to join the balls, the dinners and stuff. And the notorious wager duels. As a result, he was obliged to practice melee combat and devise ways to improve current materials to create new types of dust.

Until the Grimm outbreak came. He rallied the local hunters(him not noticing this is simply because of him being a Glenn rather than because of his ability or charisma), fought bravely and sniped the Grimms threatening civilians.Despite the wealth stored not being depleted by investing all their business into mountain Glenn, their family legacy may be losing to time... So he enrolled into Beacon Academy to become a scientist and a huntsman while hoping to repopulate Mountain Glenn and extend the legacy into the history. On the entrance exam, the academic test and live combat were passed with flying colors but the sparring with the current students was a big struggle.

Personality: From the days of observing wildlife, he concluded that no particular person is right or wrong and neither is a particular morality. He didn't hold a grudge to almost anything, not even the creatures of Grimm(readily destroying them if needed nonetheless), but if anyone tries to assert his own value into someone else then his Berserk button is hit. Hard. Especially Faunus-Human discrimination in both ways.This has developed into what we've seen during the events of Rustled Feathers: gender equality, and equality in general. His idea of equality is approximately: Male to Female abuse is obviously not ok, and so isn't Female to Male abuse. You either play both for laughs or play neither. Same-gender abuse is also counted for that matter. He's aware of the difference in equality and equity: his idea is definitely on the equality side, everyone gets treated more or less equally and not everyone getting access to the same thing. It would be fair to him to say give a poorer family more money only if you also ensure that the less poor still end up with more(how much more doesn't matter that much) because they started with more. If everyone gets the same end result it would just sound like the heat death of the universe to him, but whether or not this is sound varies.He also dislikes social etiquette(specifically ones emphasizing what to do instead of why he does that) and manner but usually exercise self-restraints when in representing the family. He also follows through all the procedures and sportsmanship when in combat, because he thinks sportsmanship is valuable but etiquette is nothing but a hassle.He has a heavier rooting the underdog mentality than usual because he is tired from all the people being misunderstood and/or framed in fiction and real life. This is shown when he argued on Nathan's behalf even before his match in recovery ward. Otherwise he is lazy and hands off, not feeling like working until the last moment i.e. student syndrome.He likes arts like performing arts, music, and mathematics. Catalina's observation also gives him the idea of how terrible it is to end one's life and will take measure not to cause it.Finally, he prefers being alone but if there are companions that can be with him, he will treat them with utmost devotion.

Aura and Semblance: He has a slightly smaller pool of aura than others. Catalina Glenn's Aura colour is Deepish Blue.He didn't actually name his Semblance, but people around gave it the nickname 'Aurashift' and he picked it up. The semblance is an extension of his Aura that manifests exclusively as up to two long wires, one in each hand of Catalina. They originate from his palm and is as flexible as real steel cables.

The length and thickness of the wires work on a volume reserve. He has exactly 5000 cubic centimeters of it at any time, formed into at most two wires of arbitrary thickness as he sees fit, but they have to be Prisms when completely straight. That means technically blanket-like objects is not out of the question. This volume is consumed when he creates a construct and can be manually dismissed at any time but without refunding any used volume. They regenerate fully when Catalina has a rest of 2 hours or more.

The Semblance-created wires can do whatever a mundane steel wire does including conducting electricity, be tied into knots, round people up and such, but is made of protective Aura. Like protective Aura, they take damage when hit or otherwise come into harm and unlike weapon Aura, they can be harmed and eventually destroyed given enough damage. Specifically they will take 10% of Catalina's Aura equivalent before disintegrating, without refunding any used volume for that construct, and is fully functional until that. Catalina can launch the wires at around 50 m/s, more in line with arrows and less with bullets.

Combat Behavior: Despite processing tactical skills, he also likes to do the work himself, partly due to difficulty to describe plans as good as in his mind. But he will remain calm the whole way, or just hiding and picking people off, which he is obviously good at. And when he's in melee preferably having weakened his target by shots, he will hit hard and hit fast, hoping he can finish the fight before getting hit too much, but he is only medicore at it. He doesn't like to teamwork very much either, but that's changing as he is in a team. If he ever loses his weapon, he will have to rely on attacking with the semblance, which can not put up enough of a fight on its own and still is significantly weaker than if he uses just his hammer.

+Expert marksmanship as expected as a sniper+Very versatile semblance+Tactical skills

Average strength, speed, skill at melee

-Low firepower for gunfights-Bad at hand to hand combat-Slightly lower than average aura-Difficulty with describing plans-Slightly reluctant to teamwork

WEAPON

Name: The primary form is named Got' eem and the secondary Take that!.

Primary Form: A sniper rifle, with long(and sharp in the end as bayonet) silenced barrel and a large chunk of recoil absorber to allow semi-automatic fire. Catalina can fire once every 2 seconds at a stationery target. The magazines can store 20 or less shots before having to reload. It also have a sight with adjustable magnifing and rangefinding capabilities.

Secondary Form: The magazine and the sight moves into the recoil absorber which has the barrel sticking through to from an eye of a sledgehammer. It has exhausts on all directions and the original bullet barrel to either use as a blowtorch, propel swings, or light the whole thing up in general for looks and imitation.

Dust Functions: Dust are used as ammunition serving various purpose, including high impact/explosive rounds for breaking aura, customized stimpack shots for healing, shocking dust rounds to stun, freezing and heating rounds and such. Powdered dust are used for and exhausting to flamethrow.

5 cartridges of shock rounds that shock the target for 10 seconds making their body twitch enough to throw off aiming.

5 cartridges each of heating and freezing rounds that burns or freezes anything flammable/freezeble in a 1 meter radius.

A single repulsion crystal that is strong enough to knock Ursai around.It can be used to propel a shot or a swing or shot to knock things away.

Four small boxes each containing powdered forms of a basic dust type. They can be infused into his aura, but anything above 75% of a box in total is an explosion waiting to happen. The other use is to be poured into the head and then fired. They have a 10 meter radius.Fire and air dust can also propel swings.

Anymore items brought would proportionally hinder his movement. And all of this is stored in his toolbox weared on his back so if you're able to rupture that enough... It would go as well for him as an flamethrower operator with the same treatment.

History:It's a combination of the best form Mountain Glenn's, including the weapon's cast, the optical sight, the design and the forging are all from and in Mountain Glenn. It was thought up before the grey war ended, researched through the Faunus civil rights war came into fruition on our generation thanks to efforts throughout the house. Catalina inherited it because he's the only one into combat.After the Vytal Festival Tournament and a few battles Cat realized that his previous rounds are too weak for a sniper rifle and bought some new stronger rounds to increase his firepower.

Upkeep:This is the most limiting part of the weapon. To repair, the components must be freshly created and replaced in the peculiar environment only provided in the caves of Mountain Glenn. The dust can be wholebought, though refining still takes a lot of time to finish the rounds for use. Especially with the fall of cities there, obtaining them become more and more dangerous and time consuming.

Name: (none)

Form:A toolbox that contains a pickaxe, a shovel and ab axe. Their handles are all half a meter long, about as long as from his elbow to his wrist. It is also used for storing ammo and other dust.

History: Catalina brings them along in his days in the mountains, usually to improvise traps for grimms, help mining dust and such. In days where he lives in a city and when not combating grimm, he leaves the tools behind as they severely restrict his mobility.

Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured.

However if too much dust are present in the aura field than it might explode spectacularly upon impact usually knocking him out or worse.

The strength of the aura surface won't be changed either unless amplified by a high concentration of dust(but he does remember the risk of getting blown up).

The taxation on his mind from complex shape shiftings is no small business either. The best analogy is as he puts it, 'Controlling like 10 limbs when your mind is suited to use 4'. He may have to remain still for this purpose, and usually utilizing it in melee fight for more the a single encounter, while giving him a great edge, can either hinder his prowess for the rest of the fight, leaving him defenseless for anywhere from a few seconds to half a minute, or straight up passing out from the strain. He is actively searching for courses to remedy and to recover faster.

Detailed a bit on the limits of the semblance.Also, will I be able to enter the Vytal festival tournament at all?

Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.

Alright, added some family legacy. I guess having enough numbers to fend off Grimm now make sense...?

While I cringed a tiny bit (jokes) when looking at the name of the weapon, everything else seems to be in order. Approved (2/2), so now you needn't ask Dr. Gustave for entry into the Vytal Festival, considering the fact your character is approved anyways.

Symbol: A piece of dust crystal formed by merging the four basic elements of dust and a white spot in the center. The main color for the symbol is Catalina blue.

Occupation: Beacon Academy first year student

Appearance: He is 183 cm tall and weighs 55 kg. He has long hands, and a face with rather yellowish skin. He usually sports short pants and blue T-shirts.

History: The family of his lived for generations in the Mountain Glenn.Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.Living so close to Vale, they kept regular contact with them and have a friendly relationship with them. When Vale decided to expand into there, they were appointed as head advisors naturally. With prominent knowledge, family battle skills leading into success and exclusive rights to developing the cities they quickly rised to the tops of Vale society. Catalina's childhood was comprised mainly of running wild in the mountains, devising routes to avoid or trapping grimm, and observing natural phenomenon and combine them with knowledge gained when he occasionally go to school. Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured. Hiding and observing Grimm developed his thinking ability and tactical skills as well as scientific mind. But when they rose to the high classes, he had to join the balls, the dinners and stuff. And the notorious wager duels. As a result, he was obliged to practice melee combat and devise ways to improve current materials to create new types of dust.

Until the grimm outbreak came. He rallied the local hunters, fought bravely and sniped the grimms threatening civilians. It earned him the urban legend of 'grimm sharpshooter'.Despite the the wealth stored not being depleted by investing all their business into mountain Glenn, their family legacy may be losing to time... So he enrolled into Beacon Academy to become a scientist and a huntsman while hoping to repopulate Mountain Glenn and extend the legacy into the history. On the entrance exam, the academic test and live combat were passed with flying colors but the sparring with the current students was a big struggle.

Personality: From the days of observing wildlife, he concluded that no particular person is right or wrong and so is a particular morality. He didn't hold a grudge to almost anything, not even the creatures of grimm(readily destroying them if needed nonetheless), but if anyone tries to assert his own value into someone else then his Berserk button is hit. Hard. Especially Faunus-Human discrimination in both ways.He also dislikes social etiquette and manner but usually exercise self restraintants when in representing the family. He also follow through all the procedures and sportsmanship when in combat. He likes arts like performing arts, music and mathematics. Catalina's observation also gives him the idea of how terrible it is to end one's life and will take measure not to cause it.Finally, he prefers being alone but if there are companions that can be with him, he will treat them with utmost devotion.

Aura and Semblance: His aura is weakened by the lack of faith or even a strong value, but being to manifestation of one's own soul, thinking about metaphysics, philosophy and chemistry and such actually more than makes up of it. Catalina Glenn's Aura colour is, of course, Catalina Blue.He didn't actually name his Semblance, but people around gave it the nickname 'aurashift' and he picked it up. The semblance control how the field of aura is projected around his body in what shape. He can trap his target in it, use it like a long lance to stop charging enemies, or shape it like Zerohanded weapons. He can also infuse the aura with dust to amplify the maximum surface area without making him instantly collapsing of fatigue and giving him that dust property, electrifying the aura, camouflage or create gas bubbles safe for breathing. However if too much dust are present in the aura field than it might explode spectacularly upon impact usually knocking him out or worse.

The strength of the aura surface won't be changed either unless amplified by a high concentration of dust(but he does remember the risk of getting blown up).

The taxation on his mind from complex shape shiftings is no small business either. The best analogy is as he puts it, 'Controlling like 10 limbs when your mind is suited to use 4'. He may have to remain still for this purpose, and usually utilizing it in melee fight for more the a single encounter, while giving him a great edge, can either hinder his prowess for the rest of the fight, leaving him defenseless for anywhere from a few seconds to half a minute, or straight up passing out from the strain. He is actively searching for courses to remedy and to recover faster.

If his emotions is to ever get too unstable, his aura will also get unstable shapeshiftings, which could endanger himself and his surroundings.

Combat Behavior: Despite processing tactical skills, he also likes to do the work himself, partly due to difficulty to describe plans as good as in his mind. But he will remain calm the whole way, or just hiding and picking people off. And thus when he's in melee, he will hit hard and hit fast, hoping he can finish the fight before getting hiy too much, placing all of the aura in in strength and agility. He doesn't like to teamwork very much either.

WEAPON

Name: The primary form is named Got' eem and the secondary Take that!.

Primary Form: A sniper rifle, with long(and sharp in the end as bayonet) silenced barrel and a large chunk of recoil absorber to allow automatic fire. The cartridge can store 20 or less shots before having to reload. It also have a sight with adjustable magnifing and rangefinding capabilities.

Secondary Form: The cartridge and the sight moves into the recoil absorber which has the barrel sticking through to from an eye of a sledgehammer. It has exhausts on all directions and the original bullet barrel to either use as a blowtorch, propel swings, or light the whole thing up in general for looks and imitation.

Dust Functions: Dust are used as ammunition serving various purpose, including high impact/explosive rounds for breaking aura, customized stimpack shots for healing, shocking dust rounds to stun, freezing and heating rounds and such. Powdered dust are used for weapon camouflaging and the exhausting to flamethrow.

History: It's a combination of the best form Mountain Glenn's, including the weapon's cast, the optical sight, the design and the forging are all from and in Mountain Glenn. It was thought up before the grey war ended, researched through the Faunus civil rights war came into fruition on our generation thanks to efforts throughout the house. Catalina inherited it because he's the only one into combat.

Upkeep: this is the most limiting part of the weapon. To repair, the components must be freshly created and replaced in the peculiar environment only provided in the caves of Mountain Glenn. The dust can be wholebought, though refining still takes a lot of time to finish the rounds for use. Especially with the fall of cities there, obtaining them become more and more dangerous and time consuming.

Unless otherwise specified in the very first post possible, he carries the following amount of dust:

2 cartridges of explosive dust rounds that damages 2% of an average aura over 2 meters radius

1 cartridge of piercing rounds that damages decrease by 0.3% per centimeter of coverage and does 3% aura damage at most.

5 rounds of shock rounds that hit for 1% aura and shock the target for 15 seconds.

5 rounds of stimpack shots that remedies pain, small injuries(anything that doesn't leave a scar) and other abnormal status, and help regenerate aura at 1% per second for 5 seconds.

5 rounds each of heating and freezing rounds that burns or freezes anything flammable/freezeble in a 1 meter radius. Neither burning nor freezing will damage any aura.

A single repulsion crystal that is strong enough to knock Ursai around.It can be used to propel a shot and hit twice as hard, shot to knock things around harming 5% aura and some fall damage, or make a hammer swing 1.5 times faster.

Four small boxes each containing powdered forms of a basic dust type. They can be infused into his aura, but anything above 75% of a box in total is an explosion waiting to happen. The other use is to be poured into the head and then fired. They have a 10 meter radius.Fire and air dust can also propel swings by a factor of [1+(air=0.4, fire=0.6)(amount of dust relative to a single box)]

Anymore items brought would proportionally hinder his movement. And all of this is stored in his toolbox weared on his back so if you're able to rupture that enough... It would go as well for him as an flamethrower operator with the same treatment.

Name: (none)

Form:A toolbox that contains a pickaxe, a shovel and ab axe. Their handles are all half a meter long, about as long as from his elbow to his wrist. It is also used for storing ammo and other dust.

History: Catalina brings them along in his days in the mountains, usually to improvise traps for grimms, help mining dust and such. In days where he lives in a city and when not combating grimm, he leaves the tools behind as they severely restrict his mobility.

Symbol: A piece of dust crystal formed by merging the four basic elements of dust and a white spot in the center. The main color for the symbol is Catalina blue.

Occupation: Beacon Academy first year student

Appearance: He is 183 cm tall and weighs 55 kg. He has long hands, and a face with rather yellowish skin. He usually sports short pants and blue T-shirts.

History: The family of his lived for generations in the Mountain Glenn.Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.Living so close to Vale, they kept regular contact with them and have a friendly relationship with them. When Vale decided to expand into there, they were appointed as head advisors naturally. With prominent knowledge, family battle skills leading into success and exclusive rights to developing the cities they quickly rised to the tops of Vale society. Catalina's childhood was comprised mainly of running wild in the mountains, devising routes to avoid or trapping grimm, and observing natural phenomenon and combine them with knowledge gained when he occasionally go to school. Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured. Hiding and observing Grimm developed his thinking ability and tactical skills as well as scientific mind. But when they rose to the high classes, he had to join the balls, the dinners and stuff. And the notorious wager duels. As a result, he was obliged to practice melee combat and devise ways to improve current materials to create new types of dust.

Until the grimm outbreak came. He rallied the local hunters, fought bravely and sniped the grimms threatening civilians. It earned him the urban legend of 'grimm sharpshooter'.Despite the the wealth stored not being depleted by investing all their business into mountain Glenn, their family legacy may be losing to time... So he enrolled into Beacon Academy to become a scientist and a huntsman while hoping to repopulate Mountain Glenn and extend the legacy into the history. On the entrance exam, the academic test and live combat were passed with flying colors but the sparring with the current students was a big struggle.

Personality: From the days of observing wildlife, he concluded that no particular person is right or wrong and so is a particular morality. He didn't hold a grudge to almost anything, not even the creatures of grimm(readily destroying them if needed nonetheless), but if anyone tries to assert his own value into someone else then his Berserk button is hit. Hard. Especially Faunus-Human discrimination in both ways.He also dislikes social etiquette and manner but usually exercise self restraintants when in representing the family. He also follow through all the procedures and sportsmanship when in combat. He likes arts like performing arts, music and mathematics. Catalina's observation also gives him the idea of how terrible it is to end one's life and will take measure not to cause it.Finally, he prefers being alone but if there are companions that can be with him, he will treat them with utmost devotion.

Aura and Semblance: His aura is weakened by the lack of faith or even a strong value, but being to manifestation of one's own soul, thinking about metaphysics, philosophy and chemistry and such actually more than makes up of it. Catalina Glenn's Aura colour is, of course, Catalina Blue.He didn't actually name his Semblance, but people around gave it the nickname 'aurashift' and he picked it up. The semblance control how the field of aura is projected around his body in what shape. He can trap his target in it, use it like a long lance to stop charging enemies, or shape it like Zerohanded weapons. He can also infuse the aura with dust to amplify the maximum surface area without making him instantly collapsing of fatigue and giving him that dust property, electrifying the aura, camouflage or create gas bubbles safe for breathing. However if too much dust are present in the aura field than it might explode spectacularly upon impact usually knocking him out or worse.

The strength of the aura surface won't be changed either unless amplified by a high concentration of dust(but he does remember the risk of getting blown up).

The taxation on his mind from complex shape shiftings is no small business either. The best analogy is as he puts it, 'Controlling like 10 limbs when your mind is suited to use 4'. He may have to remain still for this purpose, and usually utilizing it in melee fight for more the a single encounter, while giving him a great edge, can either hinder his prowess for the rest of the fight, leaving him defenseless for anywhere from a few seconds to half a minute, or straight up passing out from the strain. He is actively searching for courses to remedy and to recover faster.

If his emotions is to ever get too unstable, his aura will also get unstable shapeshiftings, which could endanger himself and his surroundings.

Combat Behavior: Despite processing tactical skills, he also likes to do the work himself, partly due to difficulty to describe plans as good as in his mind. But he will remain calm the whole way, or just hiding and picking people off. And thus when he's in melee, he will hit hard and hit fast, hoping he can finish the fight before getting hiy too much, placing all of the aura in in strength and agility. He doesn't like to teamwork very much either.

WEAPON

Name: The primary form is named Got' eem and the secondary Take that!.

Primary Form: A sniper rifle, with long(and sharp in the end as bayonet) silenced barrel and a large chunk of recoil absorber to allow automatic fire. The cartridge can store 20 or less shots before having to reload. It also have a sight with adjustable magnifing and rangefinding capabilities.

Secondary Form: The cartridge and the sight moves into the recoil absorber which has the barrel sticking through to from an eye of a sledgehammer. It has exhausts on all directions and the original bullet barrel to either use as a blowtorch, propel swings, or light the whole thing up in general for looks and imitation.

Dust Functions: Dust are used as ammunition serving various purpose, including high impact/explosive rounds for breaking aura, customized stimpack shots for healing, shocking dust rounds to stun, freezing and heating rounds and such. Powdered dust are used for weapon camouflaging and the exhausting to flamethrow.

Unless otherwise specified in the very first post possible, he carries the following amount of dust:[spoiler]

2 cartridges of explosive dust rounds that damages 2% of an average aura over 2 meters radius

1 cartridge of piercing rounds that damages decrease by 0.3% per centimeter of coverage and does 3% aura damage at most.

5 rounds of shock rounds that hit for 1% aura and shock the target for 15 seconds.

5 rounds of stimpack shots that remedies pain, small injuries(anything that doesn't leave a scar) and other abnormal status, and help regenerate aura at 1% per second for 5 seconds.

5 rounds each of heating and freezing rounds that burns or freezes anything flammable/freezeble in a 1 meter radius. Neither burning nor freezing will damage any aura.

A single repulsion crystal that is strong enough to knock Ursai around.It can be used to propel a shot and hit twice as hard, shot to knock things around harming 5% aura and some fall damage, or make a hammer swing 1.5 times faster.

Four small boxes each containing powdered forms of a basic dust type. They can be infused into his aura, but anything above 75% of a box in total is an explosion waiting to happen. The other use is to be poured into the head and then fired. They have a 10 meter radius.Fire and air dust can also propel swings by a factor of [1+(air=0.4, fire=0.6)(amount of dust relative to a single box)]

Anymore items brought would proportionally hinder his movement. And all of this is stored in his toolbox weared on his back so if you're able to rupture that enough... It would go as well for him as an flamethrower operator with the same treatment.

History:It's a combination of the best form Mountain Glenn's, including the weapon's cast, the optical sight, the design and the forging are all from and in Mountain Glenn. It was thought up before the grey war ended, researched through the Faunus civil rights war came into fruition on our generation thanks to efforts throughout the house. Catalina inherited it because he's the only one into combat.

Upkeep:This is the most limiting part of the weapon. To repair, the components must be freshly created and replaced in the peculiar environment only provided in the caves of Mountain Glenn. The dust can be wholebought, though refining still takes a lot of time to finish the rounds for use. Especially with the fall of cities there, obtaining them become more and more dangerous and time consuming.

Name: (none)

Form:A toolbox that contains a pickaxe, a shovel and ab axe. Their handles are all half a meter long, about as long as from his elbow to his wrist. It is also used for storing ammo and other dust.

History: Catalina brings them along in his days in the mountains, usually to improvise traps for grimms, help mining dust and such. In days where he lives in a city and when not combating grimm, he leaves the tools behind as they severely restrict his mobility.

5 rounds of stimpack shots that remedies pain, small injuries(anything that doesn't leave a scar) and other abnormal status, and help regenerate aura at 1% per second for 5 seconds.

This won't work for two reasons: First, as far as we know, you can't artificially regenerate aura. Second, the ability to purposefully regenerate aura for yourself or others is technically considered a semblance ability, which is also a no go for you since he already has a semblance.

What about stimpack rounds that doesn't regenerate aura? But for now I'll remove it and add it back if it's allowed.Edit: But you can't stimpack without puncturing the skin which can't happen with aura... Removed the stimpack completely.