PaperSevenhttps://www.paperseven.com
Developing the art of 3D interactionTue, 12 Jun 2018 11:45:45 +0000en-UShourly1Excuse Me, Is That Seat Taken?https://www.paperseven.com/excuse-me-is-that-seat-taken/
https://www.paperseven.com/excuse-me-is-that-seat-taken/#respondMon, 05 Nov 2012 14:57:32 +0000https://www.paperseven.com/?p=423Are you interested in working on a 3D mobile/web game for a prestigious publisher? Here at PaperSeven we have a couple of new and exciting opportunities, for a Games Programmer and a Character Modeller / Animator.

If they seem up your street, drop us a mail on jobs@paperseven.com with your covering letter and CV and/or showreel.

Games Programmer
Working as part of a creative team you will have responsibility for diverse aspects of the game design and implementation. We are a small studio, meaning everyone’s input is valuable and essential to our creative process. This is a 4 month contract with opportunities for additional contract work, or full-time employment, after project completion.

You’ll need a good degree in either art or science; an excellent knowledge of C# or similar languages; strong maths skills; great programming instincts and a love of creativity; and a passion for games and gaming.

Experience of Unity3D would be a bonus, as would demonstrable games programming experience, and a knowledge of high-end art creation packages such as Maya and Modo.

Character Modeller / Animator
We’re also looking for an experienced 3D Character Modeller and in-game Animator (preferably in Maya). The game we’re working on is heavily character-led and based on well-known characters, so we’re looking for someone who can really bring them to life. The role is available on either a fixed term in-house basis or a freelance remote basis, depending on both preference and the level of experience. We’re looking for someone who could work with us until Spring 2013.

Thanking you!

]]>https://www.paperseven.com/excuse-me-is-that-seat-taken/feed/0Wordplay for Nokiahttps://www.paperseven.com/wordplay-for-nokia/
https://www.paperseven.com/wordplay-for-nokia/#respondFri, 16 Mar 2012 15:08:11 +0000https://www.paperseven.com/?p=405We recently teamed up with renowned design agency Build to develop an app for their ‘Wordplay’ project for Nokia. It’ll be available to download on the Windows Marketplace very soon!

It was a great project to work on. Build produced some fantastic illustrations, and a beautiful 60 second animation. And because we’re suckers for great stationery we love the postcards printed for the campaign too!

Wordplay explores language and the written word – phrases that are familiar, funny, silly and thoughtful–things. Thirteen localised versions of the Dalton Maag designed Nokia Pure font that may inspire you to learn a new language, or to discover places, both near and far.

]]>https://www.paperseven.com/wordplay-for-nokia/feed/0The Raspberry – for a Blackberry Generationhttps://www.paperseven.com/the-raspberry-for-a-blackberry-generation/
https://www.paperseven.com/the-raspberry-for-a-blackberry-generation/#respondMon, 12 Mar 2012 15:03:34 +0000https://www.paperseven.com/?p=387Unofficially titled the BBC Micro 2.0, the Raspberry Pi went on sale recently and promptly crashed the servers of the distributors who were selling them – demand got to 700 enquiries a second at one point!

The ideal behind the little machine is to try and and stimulate kids to get involved in programming by making a computer that is designed to be programmed – just like the BBC Micro in the 1980s.

Having grown up with the BBC Micro it’s great to see this generation of kids having the same opportunities to explore programming easily – and cheaply.

At only £22 it’s quite a neat bit of kit with a 700 MHz Arm11 processor, a GPU and 256MB of RAM. But no case – which seems a bit stingy – we would have paid at least an extra pound for one of those. It doesn’t even need a power supply, taking all of the juice it needs from its USB port. Nice.

The machine comes with a version of BBC BASIC for users to start programming with right away.

10 PRINT “PAPERSEVEN ARE SKILL”
20 GOTO 10
RUN

It’ll be interesting to see whether the demand goes beyond the nostalgic parents and can really reach out to the tech-savvy kids of today.

]]>https://www.paperseven.com/the-raspberry-for-a-blackberry-generation/feed/0Hello World!https://www.paperseven.com/hello-world-2/
https://www.paperseven.com/hello-world-2/#respondFri, 24 Feb 2012 16:31:43 +0000https://www.paperseven.com/?p=312Today we’re launching our new website – so why not have a look around. You’ll see we rather do love a polaroid in the office!

We’ve been working on the site in-between projects, so it’s taken a bit longer than planned, but we definitely think it’s worth the wait. We hope you agree!

]]>https://www.paperseven.com/hello-world-2/feed/0AR Hots Uphttps://www.paperseven.com/ar-hots-up/
https://www.paperseven.com/ar-hots-up/#respondSun, 12 Feb 2012 16:20:03 +0000https://www.paperseven.com/?p=283Some major brands are promoting AR this Valentine’s holiday season such as Starbucks and M&S. AR is definitely moving beyond the gimmicky experiences of the past. It can really add richness to the consumer’s interaction with a brand.

The proliferation of apps such as Aurasma and BlippAR have really accelerated development too. We’ve been working on our own BlippAR app at PaperSeven recently – it’s proving to be a great library.

Starbucks Cup Magic

Starbucks originally launched its Magic Cup app last November to coincide with the chain’s run of holiday-themed cups. This Valentine’s, Starbucks is using one type of cup that will be distributed through its stores until February 16. The app lets users buy and send digital Starbucks gift cards to friends that can be delivered on Valentine’s Day, as well as providing a way to send messages that require actually head to a Starbucks, buy a beverage, and aim it at one of the limited cups to see what was written.

Other AR Campaigns to shout about

M&S – The retailer placed a billboard at Waterloo train station, featuring a model in lingerie holding flowers. The ad prompted commuters to download the Aurasma AR app to their smartphone to watch a video of the model in all her glory recommending Valentine’s gifts.

Domino’s – via the augmented reality-powered posters, consumers can download deals for their nearest Domino’s store, get the Domino’s mobile ordering app and become a Facebook fan.

]]>https://www.paperseven.com/ar-hots-up/feed/0Interactive Musichttps://www.paperseven.com/musicmakers/
https://www.paperseven.com/musicmakers/#respondWed, 08 Feb 2012 16:51:02 +0000https://www.paperseven.com/?p=185There are so many new opportunities for bands and record companies to deliver immersive experiences to their fans. And we think it’s crucial that they do!

Interactive Video

To be successful in today’s connected, platform agnostic landscape, singers and bands have to build more and more interesting viral hooks to their campaigns in order for any buzz to really build across the globe.

It’s an area we’ve been exploring for a while with some production houses in London, working on a couple of demos that bring interactivity to music video content. We’re in the middle of an exciting transition – and we’re looking forward to what’s coming next!

Look Around

Red Hot Chili Pepper’s interactive video for ‘Look Around’ is the latest example. It uses interesting camera navigation techniques – where you are the director controlling the camera. You see cool snippets of content crossing over between scenes, plus hidden links, photos and videos that keep the viewer engaged.

Looking to push the boundaries of browser based gaming, the user is challenged to create a chain reaction by placing browser windows in the correct sequence. Each window contains an object that interacts with those around it.

You also get the opportunity to create your own sequences and challenge your friends.