NAME

SYNOPSIS

DESCRIPTION

Sopwith is a classic 1980s shoot 'em up originally developed by BMB
CompuScience. This modern port is a derivative of the original source
code released by its original author, David L. Clark. This port can run
using the SDL library to display on screen. Features include emulation
of the original PC speaker sound effects using digital sound output,
working networking and various extra features that were included by the
author in the released sources.

AUDIO

As of version 1.7.3, audio is now DISABLED by default. Audio can be
enabled using the -p flag (see below). Once you're in the game, you
will also have to use the S key to turn on sound effects.

OPTIONS

-n Start a single player game in novice mode
-s Start a single player in expert mode
-c Start a single player vs. computer game
-l Start a network game listening for a network connection
-j host
Start a network game, connecting to another listening host as
specified by host
-glevel
Start the game on the indicated difficulty level. For instance,
use -g2 to start the game on level 2. The default is level 0.
-f Start in full screen mode if possible.
-2 Double-size the display window
-x Enable missiles
-q Disable audio, the default behavior
-p Enable audio
-e Turn off intense explosions

AUTHORS

Originally written by David L. Clark for BMB Compuscience
Modern SDL/Gtk+ port By Simon Howard

HISTORY

Sopwith was originally designed as a demonstration game for the
Imaginet Networking System developed by BMB CompuScience of Canada. The
system failed to become popular but Sopwith became a popular game for
the IBM PC and compatibles. A sequel "Sopwith 2" was actually a newer
version rather than a different game, but included many extra features,
such as Oxen and birds. Sopwith was also ported to the Atari. The
original author, David L. Clark, later created Sopwith - The Author's
Edition with several extra features including missiles. This version of
sopwith is based on the source for the Authors Edition.
sopwith(6)