Mind Sports South Africa's (MSSA) blog on competitive gaming in South Africa from proto-computer gaming all the way through to the most modern. For more about MSSA go to: https://www.facebook.com/mindsportssa/

Monday, 10 October 2016

The
quarter-finals and semi-finals were held on the previous day, being
the 8th of October, with the finals being played on the
9th of October 2016 where all the title winners for three
different game titles were decided.

The
overall winner was Korea, which, remarkably, witnessed its League of
Legends team finish the tournament without a single loss.Korea’s
League of Legends team won the title by winning all the sets of games
in the final, while its Counter Strike: Global Offensive team
finished the tournament in 3rd place overall. Korea’s
HearthStone team, while only finishing in 4th place,
earned sufficient points to push the Korean national team into first
place overall.The
total points earned by Korea was 152 to once again regain the top
rank.The
overall runner-up was Finland, whose Counter Strike: Global Offensive
team won the the CounterStrike: GO title, with 111 total points.Austria,
which only participated in HearthStone, came on the 3rd place
by earning 100 points for winning such title.Team
China, stayed on the 4th place
with total points of 98.The
opening of the 8th IeSF
World Championship 2016 Jakarta, saw a bevy of who's who at the
opening, such as, IeSF Board Members, IeSF President Mr. Byung Hun
Jun, IeSF Vice-President Mr Silviu Storie, officials from the
Indonesian e-Sports Association, as well as personnel from The
Association For International Sports for All.During
the 4 days of the tournament, many top-class games occurred which
drove the crowds wild while a various events hosted by KEK TV, RAZER,
ASUS, allowed visitors to experience a wider range of entertainment.Thanks
to the cooperation with TAFISA, there was a great deal of interest
from the media which benefited the sponsors.

Colin Webster giving his speech

Colin
Webster, Board Member of IeSF, gave the closing speech. The current
status of e-sports becoming a global sport was emphasised, while at
the same time asking the players to foster a sense of ethics to
further develop e-sports.Consequently,
Korea’s winning back the 1st place
in the global ranking as well as the honour of the country in which
e-sports is claimed to have started.As
for IeSF World Championship, as the sole e-sports competition
based on nationality, the championship ended with great success once
again.