Simple Guessing Game with Actionscript - Page 3

Set the label to "Calcguess" Add a new
keyframe and label it "EvalGuess", here we will evaluate the
users guess by going through the following actions:

If (/:hmGuess /:Num)
Set Variable: "fback" = "Too High"
End If
If (/:hmGuess /:Num)
Set Variable: "fback" = "Too Low"
End If
If (/:hmGuess = /:Num)
Set Variable: "fback" = ""
Set Variable: "correct" = /:Num
Go to and Stop ("quit")
End If

The Quit frame will be made later and jumped to when the guess is correct,
also displaying the correct number by showing the "correct"
variable. As you might have guessed: hmGuess holds the players guess.

Insert a new layer, name it "Menu", as it will hold the two
user-choice buttons, and a Stop option.

Peter is a twisted former teacher of English, who now only obeys the grammer of actionscript. He loves writing educational Flash pieces, and is known to enjoy reading actionscript poems by other authors as well.

» Description:
I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all

» Description:
Hmm... what to say about this one? It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash. I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.