Craelix, Fang of Everblight

A twisted entity of blighted flesh, the misshapen creature called Craelix, Fang of Everblight is a poisoned arrow in the heart of the dragon’s enemies. Born from proven bloodlines of succubi, Craelix manifests the best qualities of his kind. His fangs weep venom that he uses to coat the barbed arrows he looses upon the enemy. This blight-infused poison spreads through his victims at blinding speed, rotting both flesh and spirit.

Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.

Attack Type - When you make an attack with this weapon you must choose one of the following types:

Blight Spasm - When Craelix boxes an enemy with this weapon, each enemy model within 1" of the boxed model suffers a damage roll with a POW equal to the boxed model's STR. These additional damage rolls are not considered to be from an attack, and are simultaneous.

Poison - This weapon gains an additional die on damage rolls against living models.

Weaken - A living model hit by this weapon suffers -2 STR and DEF for one round.

Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Sacrificial Pawn [Blighted Nyss Archer] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Blighted Nyss Archer model within 3" of it hit instead. That model is automatically hit and suffers all damage and effects.

Recent ReleaseThis model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Craelix is a ranged combat solo. Have you ever looked at the Everblight Succubus model and thought to yourself, “Wow, I wish I could give that thing a pair of swords and a longbow and just have it murder the world?” Well good news, that monster exists.

Craelix is fairly hard to take down, thanks to Sacrificial Pawn [Blighted Nyss Archers], DEF 15, and Steady. With Pathfinder and Swift Hunter, he also goes exactly where he wants to as he slaughters the enemy. But how does he slaughter said enemy, you ask? Oh, that’s easy.

Craelix has a ROF 3 Blessed Longbow with three different attack types and Arcing Fire as well as a pair of Poison swords to swat away infantry that gets too close. Let’s dissect those attack types real quick, shall we?

Blight Spasm means that, on a good day and with a properly packed group of enemy infantry, it’s not uncommon for Craelix to kill upwards of 6–8 light infantry in a single activation by himself.

Poison. Because Poison is good.

Weaken doesn't affect just living warrior models, but all living models. So, if you ever wanted to drop the DEF and STR on…oh, I dunno, three enemy heavy warbeasts with a single solo, Craelix has you covered.

You want to stay as far away from the enemy as possible, and you've got 3 shots and Swift Hunter so be smart with your target choices. Find 3 targets and start with the one furthermost away, then use Swift Hunter to move backwards so that at the end of your activation you've left maximum distance between you and the enemy lines.

Your blades roll 10+4D6 and 10+3D6 against living models on the charge for damage - remember that, if you must charge in, or cannot shoot your target.

The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.

If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.

Grim Salvation only works vs basic attacks, not special attacks, power attacks, or chain attacks.

Sacrificial Pawn & Sucker! don't work against melee attacks.

None of them work vs magic attacks (spells). All of them work against Magical Ranged attacks, though.

The model is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)

From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable

Using Sac Pawn moves all damage and effects onto the other model; including stuff that triggers "on hit" (such as Critical Fire) (even though the Pawn kinda wasn't "hit").

The new model hit may use any abilities that trigger on being hit/damaged by an enemy attack (such as Vengeance and Shock Field).

Sprays and AOEs

A model hit by a spray attack can use Sacrificial Pawn to pass it to another model. The placement of the template does not change.

Note that this may cause the Pawn to be hit twice by the same spray. So you then resolve two damage rolls against it.

A model directly hit by a AOE may use Sacificial Pawn to pass it to another model. The AOE template is moved (because Sac Pawn is resolved at Step 6 of the Attack Sequence in Apdx A, but AOE placement occurs at Step 7).

Depending on how far apart the original target and Pawn are, the first guy might get clipped by the AOE anyway.

A model indirectly hit by an AOE cannot use Sac Pawn.

Sacrificial Pawn multiple times

If a model with the Sacrificial Pawn ability passes it to another model that also has Sacrificial Pawn ability, that second model may pass it along to a third model.

Models can only use Sac Pawn once each, you cannot set up an infinite loop!

Quick Draw vs Sacrificial Pawn

If enemy "Model A" shoots you, and then you use Quick Draw against "Model A", but they use Sac Pawn to move your Quick Draw attack to "Model B" then ... Quick Draw has no effect (or rather, it affects "Model B" who isn't currently shooting you so is irrelevant). Point is, "Model A" can continue shooting you.

This won't happen with Shield Guard though (outside of a very low-probability scenario) because Shield Guard can only be triggered during an enemy turn.