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Topic: Generators (Read 50985 times)

I guess I must go public now. I like those little generating programs, or at least some of them. Generators can create things you would not think of yourself, and inspire you this way. If it doesn't help, you just click the button again to get a new chance (or think of something yourself!).

A Rant at GameGrene complains about the quality of some of these tools... and is quite right.

A few pages with lots of generators, some excellent:http://www.seventhsanctum.com/- MANY. Oh so many. Much anime for my tastes, but some are quite good and useful.Naming and Equipment seem to be most useful to dig into.

prototype of another generator : 101 NPC personalities. DM's need never be stuck with dull, lifeless NPCs again! instead they can be stuck with dull, repetitive ones (until I load more data options in)

After long months, nay, weeks, of hardest labour, I present my very own amazing Generator page!

Therein shall I gather the odd little programs I produce now and then. Therein you shall find them for your personal enjoyment and unending hours of unhindered inspiration.

My newest addition, small by size, but gigantic by its technological leap, is the Public Servant Generator. My unique Make-A-Table technology released to the public makes it easy to adapt the simple concept to many a set of tables which are nested together. Even non-programmers find it easy now to create new generators - try to make your own!

*breathes deeply for a while, and calms eventually down* Enough advertising. Hope you find it useful!

Since we seem to be having another spate of random generatiors going around, I thought this would be an opportune time to go "public beta" with a little project I've been tinkering with for a while now:

A few cosmetic changes were done, and a 1dAnything was added to the dice roller. Let me know of any ideas to expand it all further.

Also have discovered the Generator Blog - a listing of various generators to be found on the Web, that goes very far beyond RPG needs, you can find stuff for mere entertainment or your website. From the usual story elements/names through the ninja text generator... up the Alcohol Abuse-Excuses generator.

The A-Team is hired by EchoMirage to go to Botswana to rescue manfreds brother from Gordon, who is intent on taking control of Botswana.B.A. is afraid to fly ,so they stop him drinking milk and Murdock flies them to Botswana.They arrive and go into the nearest Oaty Bar where they get into a fight after asking about the clients brother.They are overwhelmed by twenty or thirty really big villagers.The little village in Botswana is living in terror of Gordon and the accompanying band of thugs.Murdoch convinces the villagers to let them go by saying - "Let's do it for the kids!"Hannibal comes up with a plan. He has B.A. turn a bottle and a big can opener into a deadly truck.Face pretends to be pimp, but Gordon catches on and tries to kick Face. Hanibal rescues Face at the last second.Then Hannibal goes in their front door in their deadly truck. They manage to defeat all the thugs.Gordon holds a gun to Murdochs head and escapes using the deadly truck as transportation.The A-Team pursues them.Hanibal shoots out the side window. When Gordon slows down to take a turn EchoMirages brother jumps out and is helped up by Murdoch.Face throws explosives, causing the deadly truck to crash and flip over . Gordon climbs out unharmed. Face says "Gotcha!".The A-Team leaves Gordon tied up for the authorities.And in the little village in Botswana there is much rejoicing. In order to get B.A. to fly home though the A-Team has to stop him drinking milk again.

Troglodyte kidneys measure sardonic spasms not unlike the movements of an albatross buried in creosote.You meander through love as a river delta contemplating levitation.Your eyes flash upon my cathode ray flesh in a manner that propels my viscera into an eternal state of turgid flux.Your skin emanates such a porcelain sheen that I am tempted to stamp WC under your bosom and across your armpits.Your face is like an imperfectly shaven tennis ball.You are as dazzling as a pregnant cow attired in electrical sockets.

As you lose Sanity, you suffer from an inability to focus. You become especially distracted in the presence of any smokers, or by open flames, seemingly becoming stupefied by the fire until it is extinguished. Temporary insanity causes you to obsessively insist that fire is the only way to deal with the problems. You attempt to obtain or create Molotov cocktails or other incendiary weapons. Indefinite insanity results in pyromania, which manifests in a conviction to burn everything to the ground. Once your Sanity has reached zero, you try to commit suicide by immolating yourself.

The set is unfortunately very small, what is pre-compiled is quite good, however. Let's hope they grow beyond twelve results.

PoisonAlchemist: Man Muro, you boost my confidence and then you just go crush it with a heartbreaking work of staggering genius.Pariah: Don't tell him things like that, if his head gets any bigger he'll float off like a weather ballon :p

(CELL LEADER ONLY) Your early Sanity loss manifests as paranoia about your authority being undermined. You react angrily to any questioning of your decisions, becoming even more a martinet than usual. Temporary Sanity loss causes you to deny anything unusual is going on. Contradictions will be met with hysterical accusations of insubordination. With higher or indefinite Sanity loss, you become convinced that your cell menbers are mutinying. You arm yourself with weapons and attempt to kill the mutineers.