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WoW: Adventures in Azeroth (Pt. 16)

Reclaim the corrupted capital.

In what I would assume is the final chapter of the Battle for Azeroth pre-release event we return (and lay siege) to the Ruins of Lordaeron. I’m not too surprised about this as it was a prominent Alliance location before Arthas returned, and it has featured as a capital city for the Horde ever since. However, despite intending to reclaim the capital city, it’s actually in a worse state than when it was the Undercity. As I’m pretty sure it’s uninhabitable and filled with neon green blight. So the Alliance is having a bad start to this campaign.

We’ve lost Darnassus and now the Ruins of Lordaeron.

I’m not certain what has happened to the area surrounding the Ruins of Lordaeron, either. I doubt that it will be a starting zone as the Forsaken will likely start at Orgrimmar instead, or perhaps there’s a new introductory experience where they’re fleeing the ruins of the Undercity. The only way to know for sure would be to make a new Forsaken and see what happens.

Battle for Azeroth has certainly provided many questions and not too many answers. Which isn’t necessarily a bad thing if the developers can capitalise on the answers and provide engaging content, but from what I’ve seen so far I’m sceptical. Moggie encountered the rare but (apparently) now resolved quest log bug which emptied his quest log. I’m not too upset about it as there were a few quests I was working on for a while, but most of the others I can easily start again. If I can find them. But it’s surprising that such a thing would happen as I’ve seen quite a few World of Warcraft expansions and this has never happened to me before. I’m also honestly confused as to whether there should be four or five world quests in Darkshore.

The halls of unspeakable treachery.

I’ve done all of the quests and I’ve seen both of the events but it flutters between four and five on a daily basis. I don’t know if that’s a bug but I’d assume it is. It’s not too much of a loss as you’re not at a disadvantage by not having the fifth quest, but, given that the rewards are randomised, you might miss out on completing the entire set because a quest that should be there isn’t. But I dare say that Azerite will allow you to buy those transmogrification appearances at a later date. But these hiccups do seem alarmingly common at the moment.

I’ve also noticed that First Aid has disappeared.

It has been split between Tailoring (for bandages) and Alchemy (for potions) which I don’t really agree with. Bandages weren’t as useful post-Cataclysm as they were before, but rather than remove First Aid they could have just made them useful again. Then again, most classes can now heal themselves either actively or passively and so that might have swayed the decision.

Personally, I don’t know why they would remove a profession only to split it among two other professions. It also does incur a slight loss for me as my Priest is nowhere near the level of Tailoring required for Legion First Aid, which is what Moggie had being my sole Lvl 110. But it’s a minor loss and I can do without the bandages so I’m not incomprehensibly angry about it. I don’t think there’s much more for me to do pre-Battle for Azeroth as it launches tomorrow, and without the expansion I’m likely running Legion content. But maybe we’ll all unlock the Heart of Azeroth to get a taste for how that will develop our characters. Unlikely. But it could happen. Again, I’ll leave my final impressions of this expansion until I’ve actually experienced the core content.