This mod turns Tel Uvirith into a fitting home for a mage lord and a stunning symbol of the Archmagister's power. This third generation Tel Uvirith mod, based on Uvirith Inside, does what Uvirith Awakened was trying to do before the project fell into limbo. Along with Rise of House Telvanni, LGNPC Tel Uvirith, and Building up Uvirith's Legacy, Uvirith's Legacy is now one of the four pillars of the ultimate Telvanni experience. I have worked closely with all modders involved in these projects to make the Telvanni experience as immersive and seamless as possible.

New quests, new areas to explore, new magical artifacts, new tower services, and companions, are all designed to make the daily life of a Telvanni lord more interesting, and sometimes amusing.

Version 3.0 (and higher) overhauls the entire tower, with new meshes and textures to make it more stunning than before. You can even customize the rugs and bedding in the upper tower, in-game. Tower shipments have been expanded and rebalanced, and more dialogue, new areas, new robes, and easter eggs have been added.

Indeed, congrats on the release, I will not be able to check it soon as my system on windows is currently still down (need time as to check what has happened) so as I am over one my Linux system (professional one, so no games over it).

In any case, quite a good news and no other way than to confirm that Telvanni are the most favored as to developments and interest (no surprise as to us, it is ?)

Victory! I have fixed all the bugs (I think). Now for a week of beta testing, and UL 3.1 will be ready for release.

Seden, features in the Sacred East patch are Telvanni Teleports in most TR towers and TR shipments to the Tel Uvirith storage room. There's a couple quests regarding the teleports and building a link to your tower, and if you've never visited Telvannis yet, Fast Eddie gives you a letter that sets you on your way there.

Also, it's not on Nexus. I'm sticking to GHF for now, especially since it's easier to keep track of my mod in one place while updates are still going on.

Im using the last versión of TR, 1.5 (released in august), and i think there is a book in your "BKU_LibraryGlobal_TR3" script not present in the last TR release, the book is: "TR_m1_bk_skill_enchant5_o".

Your addon, was tested with TR v 1.5?

Thanks in advance and very good work with your mod!

Sergio

PS: NVM, i found your UL 3.0 TR Sacred East 1.5 Add-on (in http://download.fliggerty.com/download-35-884), all is working fine now.

@Stupostar : Alright, did find the information as to that TR addon over the decicated UL website (your).

Thanks, the link would have been alright that said (unless you had these information in mind ?).

Anyway, good news, by now, I am trying to add some more Telvanni presence over Skyrim, since as Giskard (..) said in the Lore Note of "TEG House Redoran", we are not even partially gone :

(Conclusion, the doc himself is quite much longer)

All of this was extracted form lore books and Dragonborn dialogue. Some of it inferred rather than specifically mentioned so the lore door is open on those points and not closed, anything could happen. Especially to the Telvanni which is one door Beth left WIDE OPEN in the Dragonborn DLC but learns towards Business as usual for them. So do not count them out yet.

The rumors of their demise have been greatly exaggerated."

, back we will be (Idea so far being to set the Telvanni tower (at last 3 so far) to be more developed (with at last guard, maid & steward) and then, as to the two (found) Dunmer village, to have a local Wizard Tower, so far it seem to have sparked some interest (people joining our House do not do it without interest, even if in DragonBorn :

Interesting stuff, Seden. I haven't gotten into Skyrim modding yet, though the DragonBorn expansion got me interested in it the moment I learned they added the Telvanni. Someday I might finally make a mod I planned years ago, a Telvanni tower dungeon crawl with tons of puzzles. Depending on what's possible to mod in Skyrim, my ideas might work better there. I unfortunately don't have the time right now, what with trying to write one book and editing another, but maybe someday. Whenever I do find the time to load up Skyrim again, I'll make sure to check out any current Telvanni mods.

Books of Vvardenfell has been updated to version 2.4 for script fixes. Uvirith's Legacy will be updated to version 3.2, but it's not quite ready to go yet. I've been making tweaks as I play through the entire thing, and it may take many weeks.

yay updates! I think I've narrowed down a bug with the roht compatibility patch involving ajira. When the journal updates 'ajira has had a couple of days to write her report' the journal keeps updating constantly. If I remove the patch this problem goes away. Loving it though. It would useful to if she still gave out those two special quests searching for the staff of Magnus and warlock ring I'm to eager to destroy the mages guild haha.

I'm fairly certain it began when the ajira causes a journal update and which is my last journal update and when I remove the patch and clean my save with mash, the constant journal stops updating. I still have uvirith legacy 3.2 + roht 1.52. Nonetheless here is my load order sorted by mlox:

Hmm... It seems something in your loadorder is causing this 'constant updating journal' (RoHT-Compatibility Patch is a good candidate, need to confirm this) issue or perhaps you could solve it by changing loadorder for two or more mods.

Also note that DarkNut's GDR_MasterFile.esm needs to be loaded last of the esm's due to the major changes of dwemer ruins and that's mention in the readme, because the GDR mod is modifying all dwemer ruins that's related to the MQ IIRC and Tamriel Rebuilt has a couple of dwemer ruins e.g Kemel-Ze is one of them.

Thx for that I adjusted straight away. However, that didn't affect the problem. Just finished removing all mode but ul 3.2 and roht from my load order and cleaning with mash to the best I could to no avail.

This is probably not the cause for your issue, but shouldn't you have the Divine Domina mod installed in order to use the MCA <mod> addon.

_058_ MCA - Divine Domina Addon.esp

I also notice another mod that you shouldn't include in the distant land wizard in MGE-XE and that's vurt's Grazelands Trees mod a least I got a warning message during the process of the distant land files.

_037_ Vurt's Grazelands Trees.esp

I suggest that you move these two plugins (esm, esp) to the last respectively.

_004_ GDR_MasterFile.esm (according to the readme it's required to be loaded last of all esm) _088_ UL_3.2_RoHT_1.52_Add-on.esp (loaded last before Mashed Lists.esp)