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No worries Drose, its only a minor inconvenience. More important is the server stability.
Which means I feel for you guys right now, trying to sort something difficult, only to have MC.net go down. FFS.

Just an information going out to everyone:
Minecraft.net is currently overloaded and you have to be really lucky to be able to connect to it.
I had to wait 2 hours before I could finally log in... Just to crash my PC afterwards and not being able to log on again.

Just saw the piston video, and from being apathetic about it, I'm now eagerly awaiting it :)
I'm also going to try to come up with a proper gate map after Senor El Tagno gave me the gate file with all their locations.

Things I intend to update:
- Text being able to be in different locations relative to the gate, to minimise text overlap
- Gates being drawn from top to bottom so if overlaps occur, you'll likely just lose the network name instead of the game name
- Bigger white circle border - in the fully zoomed out map I now realise you can't actually spot gates particularly easy
- Different coloured info - a colour per network to enable finding linked gates quicker

Sadly I can't make the tool automatic due to limitations within the program I'm using (eg cant' export images over 4000x4000 pixels so I need to stitch by hand, and will manually set the text orientation to avoid gate overlap), but I'll happily update it every now and then - likely whenever a new map comes out - HINT HINT*

Looks like the most recent backup is from 6/11. I'm downloading that now and should have a map ready in the next hour or 2. Nice job on the gate map. When the backups become downloadable again i think we should try to keep more up to date with the maps.... I guess i just volunteered.

What program will you be using? I started making our maps with Cartographer until the map got too big, then Alpha Vespucci until the map got too big, then Pixel Map for a long while ... until it had some error that wouldn't let me render (size shouldn't have been an issue).

What program will you be using? I started making our maps with Cartographer until the map got too big, then Alpha Vespucci until the map got too big, then Pixel Map for a long while ... until it had some error that wouldn't let me render (size shouldn't have been an issue).

I just did a successful render with Pixel map, which is uploading now. I made an isometric map with mcmap, but the final result was a 346mb png file that completely chokes anything I try to convert it with.

Is there any reason that WallCnst on the East network is actually slightly west of spawn? :) (Its just to the east of Breasthaven)

Just spotted another - B & L is on the south hub, but is in the north east of the map - by Mt Alopex.

'Far West' seems to be an inappropriate name for R0nd's gate too, since its in the far east!

Will keep hunting for stuff like this, I do think it should be better organised, but at the least it amuses me while the server is down :(

Also had another idea for my gate mapper - I could use the vertical bars by the text to mark the depth of the gate too, or at least possibly include the height value in the text data somehow. It might be useful to know if a given gate is in the sky or deep underground.