Recent Updates

Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section.
I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well:
1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.

dynamic text bank compiling - can recompile every message in a text bank and insert them all right next to each other within the allotted space region. You don’t have to worry about adjusting pointers or anything, as this tool will do all of that for you.

import & export text bank - you can export an entire text bank to an external text file, make changes to it from there, and then import it and then compile. Useful for editing text banks with short messages such as enemy names or item names.

this tool was programmed in Java using the Netbeans IDE, therefore it should work on any OS that can run .jar applications… which was the case in 2016 but this might not work if your computer’s Java JDK is higher than version 8