Good progress, much improved over the first "alpha." Besides the other issues already noted, it seems that after you die, enemies still get hurt when walking over the sword laying on the ground. The "last boss" killed himself by repeatedly walking over my sword.

The overall graphics for this game is quite easy on the eyes. The HUD is coming along nicely, but I think it can be cleaned up and evened out further to have easier readability and simplification. I like the acrobatics in the game: how you can dash, drive your sword into a enemy and much more. Keep up the good work!

Phantasy Blade is coming back into development!-New collision detection algorithm is perfect tile-based collision!-New graphics artist and style!-New music and sfxs!-New enemy AIs!-New items to play with, and solve puzzles with!-New puzzles!

Phantasy Blade is coming... again...[size=3pt]*These things will be in the final product, but so far I've only gotten a new graphics artist and the collision detection, and am working on the enemy AI.[/size]

Make it different from every other SNES-style RPG clone? Put something fun in it? Make it less clunky?

I don't say all that to be mean - my point is that there is no reason to ask for feedback when there are 999,999 obvious things you can do to improve it. The reason RotT and Minecraft have so many comments are because they are done games. This clearly isn't.

Make it different from every other SNES-style RPG clone? Put something fun in it? Make it less clunky?

I don't say all that to be mean - my point is that there is no reason to ask for feedback when there are 999,999 obvious things you can do to improve it. The reason RotT and Minecraft have so many comments are because they are done games. This clearly isn't.

Well, yeah, but I thought this was a place to post WIPs, and Demos and such. I know it's not done, and it needs some work, but it's a WIP. If showcase didn't say anything about WIPs I woul wait till it's done to post, which is what I'll most likely end up doing now.

Well, yeah, but I thought this was a place to post WIPs, and Demos and such. I know it's not done, and it needs some work, but it's a WIP. If showcase didn't say anything about WIPs I woul wait till it's done to post, which is what I'll most likely end up doing now.

Try asking questions like "I'm aware of the <obviously unfinished bits>, but what can I do to improve <specific aspect>?

Blindly asking for any feedback at all will, at best, end up with people pointing out the obvious stuff that you already know about.

More likely is that people will come to the conclusion that telling you stuff you already know is a waste of time, and trying to guess what you actually want feedback on is not interesting, and so they won't bother saying anything.

Ignoring the current state of graphics and UI (which are bad). The game is so-so, the run-with-sword move is a bit weird since it never ends.It would be more interesting if the AI was smarter and fought back.If this is supposed to be an RPG, there should be things like inventory, items, gold, cities, NPCs, minimap, etcAlso I got to the end boss in the level and thats where it ended I guess.

Ignoring the current state of graphics and UI (which are bad). The game is so-so, the run-with-sword move is a bit weird since it never ends.It would be more interesting if the AI was smarter and fought back.If this is supposed to be an RPG, there should be things like inventory, items, gold, cities, NPCs, minimap, etcAlso I got to the end boss in the level and thats where it ended I guess.