I was just asked by our pyglet programmer whether there are news about freeing KODA.

So here I am and asking

Of course the best thing would be if we could have the media and some part of the source under gpl, but it would help if we could get some more graphics(icons, buildings, units, buttons....), so that we can implement some more map-controls.

What we would suggest in any way is that you do the free version battles for linux. If we release the game for free it will still be on Windows only. We would be glad to have Linux version. But only battle mode. You could also develop battle mode in turn-based and not real time. This is less complicated. We can provide you with media on that so you will be free to develop. However, we should wait for few months before we do this. Hope you'll still have interest in this project.

What we would suggest in any way is that you do the free version battles for linux. If we release the game for free it will still be on Windows only. We would be glad to have Linux version. But only battle mode. You could also develop battle mode in turn-based and not real time. This is less complicated. We can provide you with media on that so you will be free to develop. However, we should wait for few months before we do this. Hope you'll still have interest in this project.

One of our forum members asked about your post, Ivan. The last plan, I think, was that we would have to re-implement the map-game completely, but could port the battlefield-game.

I also just want to inform you, that I prefer to wait, untill there is no copyright/contract to worry about.

Hi, the plan is to wait several more months when we will have unlimited copyrights.Regarding battle mode - we was thinking that you can do only battles in turn based. you can have all sounds and graphics for this. On the other hand, re-doing the map for campaign mode is not an option for us. The graphics and other things are in mess and we don't have time or will to sort all of this and prepare everything you may need. I think that turn-based battles will be more that enough. We'll post when we are ready to proceed with freekoda. Hopefully, in Q1 09.

Have you made anything presentable yet? We agreed that you would make a presentable demo, thus proving your intentions and then we would discuss terms and possibility of cooperation and maby even freewaring koda.

Have you made anything presentable yet? We agreed that you would make a presentable demo, thus proving your intentions and then we would discuss terms and possibility of cooperation and maby even freewaring koda.

That's right, though I thought the plan was to talk about licensing after we have something presentable and that you wanted to release it as freeware anyway: