Deus Ex was designed by former Looking Glass developer Warren Spector, who had worked on Ultima Underworld and the System Shock series, and he created a great FPS combined with RPG elements. You play as a nano-augmented anti-terrorist agent in a dystopian future who can increase his skills with experience points and augmentation canisters. Though levels were fairly linear, the gameplay was open-ended. You could bypass a locked door by finding a key, destroying it with explosives, picking the lock, hacking the security system to open it or use an alternate way in through a ventilation or sewer system, or by navigating other nearby rooms. It also received praise for its conversational system, allowing players to choose from a number of pre-scripted conversational choices, each of which would affect the course of the conversation with an NPC.
American McGee's Alice used the Quake III engine and was a surreal great-looking fantasy TPS. This was a totally different dark twisted bloody sequel to Alice In Wonderland. It was an action-adventure where Alice returned to Wonderland's familiar sites and characters after her parents died and she was put in an insane asylum. Led by the Cheshire Cat, Alice had to solve puzzles and defeat huge bosses by shooting magic spells. The mood heightened by superb music was wonderfully well done.
Star Trek: Voyager - Elite Force was a nice Quake 3 powered tactical FPS in the long line of Star Trek licenses. You had to make sure all your team members survived and each had different personalities. The Borg aliens provide a creepy enemy to battle.

Deus Ex

American McGee's Alice

Star Trek: Voyager - Elite Force

No One Lives Forever used a new version of another top game engine, Lithtech, and was a unique parody of sixties James Bond style of spy shooters. You are a female agent who gets to use all sorts of spy gadgets and the missions have a nice range including stealth similar to Thief in which you must sneak around in the shadows to avoid notice. You go to interesting locales like Morocco, a tropical island, a space station and a typical enemie's underground lair. You also get to control a motorcycle and snowmobile in an all-around fun package.
Soldier Of Fortune was based on the magazine for mercenaries and freelance soldiers. It featured an interesting shooting dynamic where you could isolate over 20 different body regions and show/inflict damage to those regions. If you shoot an enemy in the foot, he will limp.
Hitman: Codename 47 was another money-for-hire protagonist but this time an assassin in TPS view. You take on various missions where you have to eliminate targeted victims and use various weapons like sniper rifles and guns with silencers but also close-up ones like knives and garottes. Stealth is often needed and the best way to escape from dangerous situations.

No One Lives Forever

Soldier Of Fortune

Hitman

Urban Mercenary was one of the first FPS titles to attempt a play-for-money against opponents scheme. There are also different leagues which use existing more well-known games to set up matches for a fee and for which the winner gets most of the combined pot of wagers. This particular game used a modified Quake engine which was getting old already at this time and failed to attract better games to use its wagering system. A few similar other games in this subgenre have also not lasted long.
Metal Gear Solid was an enhanced port of the Playstation hit tactical shooter with added VR missions and first-person view. You're government super spy Solid Snake sent alone to a secret base in Alaska where terrorists are threatening a nuclear strike. The Hollywood action-movie type of story has great cutscenes, music and transmissions you get from a transceiver in your ear with information to help you in your mission. You must sneak undetected by patrolling guards and monitoring cameras in top-down view with the help of radar to see where approaching enemies are.
Daikatana though maybe over-maligned, must be brought to attention for the dangers of over-hyping a game only to have it delayed and ultimately disappoint fans when it eventually comes out. The game had you bring along two companions through the levels but was riddled with bugs so that it became more of a chore than fun. Changing game engines in mid-development is always a problem and can sometimes even kill games such as the king of "vaporware" titles Duke Nukem Forever which started being made in 1998 but through a couple of engine changes and trailers shown, was never released.

First Person Shooters

This is sort of a computer hacking simulation where sites and datastreams
are pictured graphically in a 3d world and you are a bot that tries
to break into companies before they find out. You earn cash for successful
missions which enable you to buy the latest software to enable you to
break into more secure sites. Of course, companies are also updating
their software so you have to be quick to avoid being caught. You have
to use good tactics to advance. The graphics are a bit dull in this
though the microworld is huge. You shoot numeric symbols instead of
bullets...a weird but not too successful game.

Scientists in Sector 8 have opened a portal to another dimension. A dimension that's filled with hellish, homicidal aliens who have entered the ship and killed the entire crew. Carefully weave your way through the space station, and try to stay alive in this impressive, first-person shooter game, Alien X. This is one of a series of online-only games available in the summer of 2000 that uses the Shockwave "plug-in" and Groove Alliance's proprietary 3D Groove Xtra engine to produce three dimension graphics through a standard browser.

This contains the original game (with tweaked features such as improved graphics and a completely rebuilt multiplayer codebase), 5 bonus levels for each race, the Millenium Expansion (which added two new weapons for the Marine and nine official new multiplayer levels), and Prima's Official Strategy Guide (which all but the most hardened gamers will reference). New in-game Save feature allows you to save your game as you progress through levels. There is also support for custom maps.
Nine new multi-player maps are available. Most of them are based on the movies. Lab 14, Hadley’s Hope, Elevator, Subway, Leadworks, Meat Factory, Nostromo, Compound, and the Rebellion Office. These are all good maps, and a lot more crawlspaces for an Alien player to hide. The biggest level is Nostromo, which rivals Stranded in size. Rebellion also included a custom map folder for user made levels using PREditor level editing features. As long as all of persons playing have the same map, you can play multi-player games in the new maps. Also, when loading the multi-player session, it will tell you what level you will be in, and what weapons are disabled. Also, auto-switching weapons may be turned off as well. The Euro release has different voice actors than the North American version.

This add-on for Aliens Versus Predator was available for download for $9.99 from the Fox Interactive website. It adds nine new levels for single- and multiplayer, the ability to save within levels and new weapons for the marine, e.g. an automatic pistol. It was later included in the Gold Edition version of the game as well.

The software developers that already gave
us Autobahn Racer, tried this game in the FPS genre as well made with
a modified Genesis 3D engine. Amsterdoom has been invaded by UFOs with
blue aliens called Grøbbers and you can fight them in real-life locations such
as the Dam, the Rijksmuseum and Centraal Station. There's puzzles to solve,
keys to find, and components of the super weapon to collect in 15 different
levels before taking on their mothership. As with
the Autobahn Racer games, this has weak graphics,
stupid opponents and boring gameplay through which you must suffer.
This is probably the reason why there is no demo made free to the public
to evaluate it. 6 months after Amsterdoom,
the version Invasion Deutschland was made for the German market as well.
It is designed to bring virtual German "landscapes" in cities such as Hamburg,
Berlin, Munich, Frankfurt and Cologne (like already in
Autobahn Racer and its sequels), and/or buildings that we
are familiar with such as the Hofbräuhaus, Walraf museum, or the Cologne cathedral. In the
hallowed surroundings of the Reichstag the final battle looms. There is more
humor, the touch is lighter. The aliens now have quite different personalities
and looks and one uses a new bouncer gun. There is now an aptly named
communicator which is a "talking head" of a nutty professor that appears on
your screen telling you what you have just done and what the next step is.
There's a more balanced graphical look with colorful lighting and better use
of contrasts in each level.

This game is based on a plot of the famous Russian blockbuster movie "Brat 2". The main character of the game is a young Russian boy named Daniel (Danila). He learns that his brother is in the hands of the American mobsters and returns to America to help out his brother. As with any first-person shooter game, the player will going through various levels, killing enemies using firearms and cold steel. This game also has a few adventure elements. Daniel can pick up, use and combine different items, such as cutting pipes, nails, insulation tape, etc.

This is a Christian game made with the open source Genesis3d engine where
you try and rescue your friends who have
been captured by Roman soldiers. The year is 171 A.D. To help you in your quest, an angel
gives you a sword that shoots God's power. There are also healing scrolls
and armor in the catacombs along with demon enemies. The soldiers when
shot aren't killed but are instead converted and drop to their knees and pray.
As the Catechumen travels through the eighteen levels of catacombs, the foes and the
puzzles become increasingly difficult. Anytime it seems as though boredom with the
similarity of a level is about to occur, something new always seems to appear to
rejuvenate interest in the game. Besides the Romans, you must also face off against
demons, devils, lions, hounds, fallen angels, and leviathans. And what would a Christian
game be without big red himself, the foe of all foes - Satan. Puzzles are for the most
part the same old find-a-key, push-a-box garden variety, but there are occasional bursts
of inspiration, such as a puzzle involving a pipe organ and Amazing Grace. Some sleuthing
is required as it is not always wise to confront a guard, and sneaking past open doorways
that emit voices is often recommended.

This is a deathmatch level for Quake 3 including 2 new character models of Eminem and Dr. Dre. This map was done to publicize album "the Marshall Mathers LP". It contains all new custom textures and shaders plus two custom bots resembling Eminem and Dr.Dre. It plays best with 4-8 players and has full bot support.

After a long development time this long-waited
shooter appeared. First it was started on the Quake1-Engine - and finally
on the Quake2-Engine was developed. All that time doesn't seem evident
in the final resulting game. It does not seem like much thought went
into it. One plays a majority of the game "supported" by two computer-controlled
figures (Superfly Johnson and Mikiko Ebihara). Even if this idea is
good, it provides again and again in practice to be a tremendous grind
in the game. The two are to be followed dumbly and again and again not
able to follow the way of the player. At times they do not succeed in
jumping up on dozens of tries to climb a ladder. The game can also only
rarely but particularly badly go into a a winless situation if one did
not save for a long time and brought along only one of the two buddies.
One must complete for example a navy training camp before ending a section.
There's numerous difficult jumping puzzles, which could require a lot
of saving to get past. Finally after passing that, a door could be opened
in order for Superfly and Mikiko to follow, only Mikiko was not to be
seen anywhere. Also calling with the keyboard command did not solve
this either, and therefore the level could not be finished. I had to
save and at restart the end of the previous level, then play for 2 minutes
until the same place was reached where Mikiko and Superfly could not
continue and give them instructions exactly to stay there. The famous
designer of Doom fame, John Romero 1000 times promised with joy of the
game's greatness and this is what we got. Supposedly Romero had a lavish
and partying lifestyle and didn't spend enough time overseeing the game
because the glitches are too frequent. It's too bad, because otherwise
the game to some extent makes for some fun. The opponents are varied
and, like the weapons, quite detailed. Also the three time zones give
a nice mood. Some of the puzzles are good, but others again quite frustrating
though generally not many. The story unfolds through many cutscenes
(usually one at the beginning and one at the end of a level). Particularly
the levels old Norway and Alcatraz gave me some fun, there were hardly
any frustrating scenes with the frustrating buddies. Obviously the design
team had no more desire to fine-tune the game after so many delays and
such a long development - perhaps it was due to financial problems as
well.

P.S.: Some time after that, the first patch for Daikatana appeared.
It's a large 40MB file...

Unlock the powers of your imagination. Using the exceptional capabilities of DarkBASIC create your own video game, demos, slideshows, even business applications. Even if you have never coded before, you will be generating results in minutes with the help of the 3D engine and easy to use interface. Just follow the in-depth tutorials. Harness the power of Direct X and make 3D objects spring to life with just a few simple commands. Using 3D or 2D graphics you can create any style of game: first person shooters, RPG adventures, space combat, shoot'em ups, simulations, driving, beat'em ups, sports, strategy, retro, paltformers, quizes, and puzzles. Your ideas can become reality, you are only limited by your imagination. This game creation programming language provides function libraries that enable a game to be programmed with considerably less code than with a language such as C++ without such dedicated libraries. DarkBASIC consists of an IDE, debugger and interpreter, and an engine built on DirectX 7. The compiler emits Bytecode that is appended to an interpreter to create a stand-alone executable. Star Wraith is an example for a game made with it. In 2002 an updated version called DarkBASIC Professional able to use newer versions of DirectX was released. The pre-Professional version is informally referred to as DarkBASIC Classic to distinguish between the products. The last DarkBASIC version 1.21 was released on 14 August 2008. Since the introduction of DarkBASIC Professional, The Game Creators have stated that there will be no further updates to the language, although it will still be sold. In 2015 the TGC lead developer Lee Bamber decided to open up DarkBASIC Professional to the community to prevent it from becoming unsupported abandonware. The project and its source code is hosted since start of 2016 under the MIT license on github.com. Latest as freeware released binary program was Dark Basic Pro Binary 120216 which included the activation of many previously commercial modules.

30 levels await the player
in the third edition of the successful FPS series from developing house
NovaLogic. If there was barely any graphic changes from part 1 to 2,
this time NovaLogic has recognized the signs of the time and now offers
a strongly improved engine which uses a mixture of Voxel technology,
as well as what polygons offer. Now also it is possible to save your
progress within the missions. Whoever likes more suspense, of course
can choose not to and renounce this :o). This time one plays a 5-member
mercenary team and the members have distinctive different abilities.
Now on account of the new engine there are more indoor fights. Unfortunately,
there is no more high grass, as in part 2.

Warren Spector, the design genius behind Ultima
Underworld and System Shock, created this further excellent game. In a
very realistic, futuristic play environment one fights against terrorists.
Here one can proceed more or less by using stealth. One can try to fight
your way through (does not always work, but you can try many different
strategies) or try avoiding conflict as well. Numerous weapons are available
and the levels are giantically large. The action is exciting. There are
role-playing elements used in the game, like that used in System Shock.
For example one trembles at the beginning in traversing to far-removed
goals but with the sniper rifle given you have acquired the skills, your
chances of succeding improve clearly. One can hack practically into any
computer as well. Most objects can be used. The play depth is enormous
and nearly always has more than one type of solution. Ion Storm had luck
in obtaining the services of Warren Spector. Within a short time it succeded
in creating a super game, whereas John Romero was unable to with Daikatana
and with a ton of cash in over 3 years. Whoever has tried System Shock
and liked it will also loved this. Also with Deus Ex, a giant fun "Game
of the Year Edition" (2001) was released containing all patches, and additionally
had an AudioCD with the Deus Ex soundtrack.

Good humor in 3D games is a rarity and if it
is introduced nevertheless into a game, the German translations often
mess up the intent. Quite differently in Giants Citizen Kabuto: In no
other play are the cutscenes so funny and offer such high-class British
humor. However, beside the good cutscenes the game offers also excellent,
captivating single player action. One takes over (successively, in 3 split
campaigns) 3 different races. The Meccs, a humanoid race of space cowboys
are first. The Meccs fight in troops with up to 3 members, can camouflage
themselves as "greens", fly with jet packs and possess various firepower
mixes. The Sea Reapers are next and one plays a light-dressed woman, with
curved swords, and they possess magic powers. E.g., the cyclone which
throws everything and everybody in the surroundings around the area is
especially nice. Last but not least: The Kabuto, a gigantic creature which
smashes whole villages within seconds with simple steps and blows. However
beside the shooter elements, Giants offers even more: Later the Meccs
can build up a base and Kabuto gets a younger generation. To try and obtain a
Teen rating, before the U.S. release the developers added a top to cover
Delphi's bare breasts. If you go in the Giants install directory, make a copy
of arpfix.gzp and place it on your desktop and rename the one in the Bin folder
to arpfix.old and when you start game again, Delphi will be topless as originally
designed. A Geforce 3 Limited Edition adds significant performance improvements: tuned for the GeForce 3 and DirectX8.0, adds higher resolution textures, adds increased polygon-count characters, Vertex/ Pixel shaders, Meccs are now bumpy AND shiny, moves terrain bump map calculations from CPU to GPU, adds soft edges to character shadow, adds sky reflection on water, smooths transition from water edge to terrain, adds weather effects.

The graphics (except for some clipping mistakes) as well as the sound
succeed very well, only the weak save function and the limited A.I.
are real criticism points. The missions or scenarios are very varied
and offer for hours fun. (Rev. by Enrique-Portuondo
Ochoa)

This was originally planned as a free addon
to Half-Life (under the title "Half Life: Gunman") but was then decided
to put on the market as a stand-alone retail product. It concentrates
on a single player story but is somewhat tiresome and gameplay is more
like action-heavy titles such as Kiss Psycho Circus and Serious Sam,
than Half-Life or even Deus Ex and System Shock. In plain English: Not
especially ingenious puzzles and many opponents who however are not
too intelligent. One should have a powerful uptodate processor with
a lot of RAM, so that the events do not degenerate with the amount of
explosions and opponents onscreen at once. As a Gunman one travels to
4 planets and about 70 levels. The biggest news present in the game
are the variations of the weapons. In a menu one can change to many
different settings and adapt the weapon to his special wishes.

After the start, one finds himself in a scene known from Half-Life.
One goes on a suspension tram railway. However, a look from the window
shows space scenery. One finds out some background to the mission and
after the end of the journey, one reports for action. Everything is
militarily drilled and the uniforms of the Gunmen remind of those of
the southern soldiers in the American civil war. Afterwards one may
arm oneself with weapons. Then it goes in a spaceship down to a primeval
planet. One finds some gigantic dinosaurs as opponents. If one makes
it through here, one escapes onto the next planet. Here one finds drones
which remind a little of the opponents from Half-Life. However, I did
not find an extremely fun game. Also, the Half-Life engine shows some
age and weaknesses compared to newer ones. Only expressionless static
pictures are used as sky backgrounds (reminding even of Doom) and what
was already weak in Half-Life, in the year 2000 seems a bit ridiculous.
In particular if (especially cool in the more sedate scenes) there were
meteor showers or rainfall and the player could look heavenward and
see a full moon. The lack of that destroys the illusion immensely. There
the programmers should do their utmost and extend the HL-Script if they
are to put on the market another standalone product. Up to about 2/5ths
into the game, I was quite disappointed. There was nothing special,
and then it gets quite suddenly much more difficult. From the moment
at which one forms an alliance with an AI to come from a planet, the
tension and difficulty rise precipitously. The first atmospheric level
for me was those in semi-darkness with webs, as in System Shock 2 which
it reminded me of. Suddenly the drones of the AI are not enemies, but
form an alliance. One escapes that planet with the AI and onto the 4th,
a Western scenario. Scorpions scurry on the ground and in the old west
there's small houses with grandfather clocks which tick the time. Also
the air raids with primitive helicopters are cool, especially when one
flies above your head. On this last planet one can also use a tank.
At first you have to fill it with gas and then it will work. From time
to time one must get out to remove obstacles from the way or to get
new fuel, until one has forged ahead into the base of the enemy. In
the fights in this base, there are numerous places which remind of the
best in Half-Life, as when the soldiers not only side with the players,
but also with the aliens. Up to the end, Gunman remains amusing and
diverse. I have played NOLF and Gunman directly one after the other.
The play duration with NOLF is clearly higher and the graphics better
but Gunman never irritates actually, and has also some really strong
moments. A demo was released which included levels not available in the
full game (see download below).

This is a complete collection of addons for Half Life including 18 new single player levels, 180 Death match levels, Team Fortress Classic plus over 25 new TFC maps, new config files, a superb collection of over 50 new skins/models, editors and much, much more. It includes all updates for Half-Life, wallpaper, screensaver, desktop themes, the Half Life font, demos, internet utils, mods, movies, mp3 patches, prefabs, sounds, structures, textures, top ten maps, traps, turrets, utilities, vehicles, and WinAmp skin.

Deathmatch Classic is a Half-Life Mod developed by Valve Software. This Mod was originally a Quake 1 mod and then was converted into the H-L engine. All weapons and items were from the original mod. The original release included five maps converted from Quake I. Weapons range from the basic shotgun to the rocket launcher and the "thunderbolt", a powerful ray gun. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "quad damage", "invulnerability", and the "ring of shadows" which turns the player into a ghostly, almost invisible figure. Further Quake I maps were converted for DMC by fans, and original new maps designed. DMC is contained in the official Half-Life v1.1.1.0 Patch. In 2003, it was released as a separate download on Steam.

Hide & Seek, Tag, Speedball, Capture the Flag, Siege, and Practice modes
are all available and multiplayer action is supported over a LAN or the
Internet. Outdoor maps are relatively small, square-shaped areas with
some scattered trees, low fences, and junked cars for obstacles, so you
really don't have much to do but occasionally duck behind a wall. Only a
couple of the maps have any substantial elevation changes to add some sort
of tactical depth. The 3D engine itself is buggy: Expect to get snagged
on static scenery repeatedly, sometimes with no way of getting unhooked.
In addition, collision detection is a big problem - paintballs sometimes
pass through objects, and players can walk through trees. It's yet another
bad paintball game though not as awful as Extreme PaintBrawl.
Dull levels, bad enemy A.I., and crappy sounds...but hey, the player
models look nice. ;-)

Hired Guns was to be an updated version of the 1993 shooter. It's a futuristic, first-person 3D shooter set in a slick, neon-washed cyberpunk world. It combines all-out first-person shooter action with intense strategic gameplay. The game's quad-screen view enables players to simultaneously command and view a four-character squad of ruthless mercenaries. Team play is key as each player faces a relentless onslaught of action while leading three other mercs to victory. Hired Guns features the acclaimed Unreal engine and supports cooperative multiplayer play via a LAN.

This game, probably which by its license (the group Kiss,
whose 4 members one in the course of the game embodies) deterred more
players from trying it than attracted. But, based on Todd McFarlane's
(of Spawn fame) spinoff comic book, it offers solid action throughout.
Without any room for doubt, having the enemies have a health bar gives
you comfort in knowing how tough they are. One knows immediately whether
one is able to destroy an enemy and can also measure exactly when they
will die. Also with each usable article it is indicated what is possible
to do with it - whether one can use it to strike or shoot or use it simply
otherwise. The game was programmed by a majority of the crew which was
busy with Daikatana before. A little more than 1 year after their jump
to a new game, they succeeded in making a solid action game from the ground
up which was more fun than the flawed Daikatana (whereby John Romero had
maintained that these young programmers were so bad that working with
them was nearly impossible). Kiss is based on a modified Lithtech 1.0
engine of Monolith, which recalls thus graphically something of Blood
2. But the opponents are creative though stupid, but that is intended
similar as with Doom. Their sole purpose is to kill and rush at you (and
as with Doom to defeat the monsters occasionally also you must shoot them
from above). Up to 50 characters filling the screen at once‚ the largest
number of creatures ever seen at one time on a first-person shooter screen.
Whoever is looking for Action without many puzzles, with
driving off opponents (and is not deterred by the Kiss characters) has
chosen the right game.

This again is a deathmatch game similar to
Nerf Arena Blast. One laser tags the opponents only. Nobody "really" comes
to harm. The levels are very colorful and seen in neon-illuminated outlines,
reminding me of the film Tron. One can play in a team and it also provides
bots. The graphics are acceptable and with the Tron design unusual. The
game runs even on slower computers still acceptably. A career mode is
also implemented and naturally it is possible for internet play. Play modes
include Free for All (Deathmatch), Team Match, Duel, Domination and Mega Target.
Players have 3 "health canisters", and every hit diminishes one of them. After
three hits, the player counts as "dead" and has to respawn after a delay. The
game is based on a heavily modified Quake 1 engine, and despite being a
budget-title, features some elements that were unique at the time of release.
For example, the game models "Lasertag Grenades" which emit a vast number of
shots in all directions, tagging every player in the vicinity. The "Mega
Target" game mode is rather novel in that it requires players to hit three
targets strewn across the playing arena, before they are allowed to enter a
"core" in which they shoot a final target to score a point. As an added element,
automated defense turrets shoot at enemy players, and some can be converted to
fight for your team by shooting at a sensor above the turret. This disables the
turret for a few seconds and, if it's a convertible turret, makes it fight for
your side until an enemy deactivates/converts it again. The game does not
feature different weapons, instead the player can collect powerups that increase
the firing rate or the hit damage (thus reducing an enemy's energy canisters by
two instead of one) for a limited time.

For five years you were apprenticed to the sorceress Calesstra when your apprenticeship was cut short. Never will you forget that fateful night, for it changed your life. You were studying a particularly difficult spell when you felt a sudden surge of magical energy. You turned around and a flash of white light blinded you. When your eyes had recovered, Calesstra was gone. You set out to find her, never guessing that your search would take you far beyond your world, through forests and mountains, through deserts of burning sand and deserts of eternal ice, through cities and swamps. Your quest would ultimately determine the fate of two world, for you are the Chosen, you are the Fated, you are the Lightslayer. This is an action role-playing game played in first person perspective. As a dark elven sorceress, you travel through a vast world, fighting monsters and completing quests in the search for your missing mentor. With version 2.0 in 2005, the game was made freeware.

This is the only known unofficial add-on CD for Soldier Of Fortune and was published in Germany with only the first initials in each word of the original game seen and the rest with asterixes. It contains 13 levels (12 multiplayer and 1 singleplayer) and other additions to modify the game: 33 skins , 9 official patches , 5 tools and 5 editors. It was the Holy Grail for German players , those patches uncensored their version of the game and added gore (as that is banned in games in their country).

No One Lives Forever is based on the new
engine of Monolith, the Lithtech 1.5. It is a parody of old James Bond
films of the 60s. The clothes are fashioned accordingly and in the course
of the action it sends the player from Morocco to Berlin and later to
such exotic places as the tropics or a space station. Of course, there
are also big underground bases with opponents branched out. Storywise,
we stand on the verge of the end of the world. A mad terrorist group
called H.A.R.M. threatens with the help of a new explosive which one
can inject unnoticed into people and with immense explosive force exterminate
whole regions. To prevent this, one slips into the role of a former
thief who was recruited by the British Secret Service. At first a tutorial
and mission objectives occurs and then one is armed with different weapons
or tools - as usual, again before new missions. There are unique tools
like a hair clip to open locked doors, in the second use mode you can
use it as a poisoned knife point. Using glasses you can take a photo,
and later can be used to recognize infrared light barriers and landmines.
Also perfumes of different colours are soon available (I myself have
sometimes not used them at all and played through a level anyway). This
also is a little deficiency of NOLF. One will barely need to use something,
or only can hardly start a level. In the missions in which your cover
may not be blown, one must completely stay undiscovered, i.e. not being
to keep silent while dispatching opponents mostly leads to the sudden
failure of the mission. In other levels in which noise is allowed, it
still is a necessity to creep laboriously up to an opponent. A few shots
with the silencer gun seems a far better option. The action sequences
of NOLF are great fun and the "normal" degree of difficulty might barely
prove any problem for skilled players (I myself had only one area which
took awhile to get through on the space station because of fighting
with slow lasers). More problems might be had with the stealth missions.
Often it is a matter of staying undiscovered from cameras and guards.
Later, in an alpine place, nevertheless, immense frustration started
with me. During the game, like in Thief, the surroundings are influenceable,
something which NOLF clearly emulates. These sequences will provide
eager Thief fans only with frustration. In the course of the game one
can also steer a motorcycle and snowmobile which move OK, but was neither
a plus nor minus overall. Altogether NOLF is a diverse game, with some
cool ideas, but also with one or another unnecessary frustrating experiences.
I thought it a pity that although one cooperates now and then with another
agent, it comes to practically no interaction, inlevel meetings or help.
The story is enjoyable and different to solve but as Elite Force demonstrated,
players must not be irritated by frustration.

Project IGI was programmed by a Norwegian developer
crew. They modified the engine for Joint Strike Fighter with which it
is possible to recognize objects at big distances and to zoom in on them.
IGI is an abbreviation and signifies I'm Going In. The graphics cannot
keep up with Quake 3 and Co., however it looks better than Delta Force
2. The missions are diverse (even if the areas do not differ particularly
from each other). There are no real surprises during a mission. Saving
game progress is not permitted and considering how substantially large
the levels are, the game designers were either crazy or it's a brilliant
prank. Any special intellect of the opponents was not recognized either.
One is connected by a headset constantly with a computer specialist who
supplies the player with tips. Between the levels, sometimes from one
helicopter your friends are fetched and at another place they are dropped
off. However it does not seem to be the same with the weapons. In the
next level one starts mostly again with an Mp5, knife and colt. One must
get sniper guns, the Ak47 and others over and over again from the opponents.
Only in few levels one has, for instance, the sniper gun from beginning.
One also loses the gained weapons on the next level again. This is as
illogical as it is senseless. The Ak47 was soon my main weapon, because
it is the main weapon of the opponents and lies around with enough ammunition.
I have not played through IGI completely. In the last mission one must
kill a final opponent (no second chance if one fails so be careful) then
comes the computer specialist run in which an atomic bomb must be defused
while enemies from 3 directions appear over and over again. There I met
my end 2 times. Once after 3 seconds after they appear, another after
10. After this frustration, I have removed the game of my hard drive.
Only because of the shitty process of going through the level another
20 minutes each time to come at the end and meet the same death, it's
honestly too silly to undergo. IGI has for shooter fans absolutely an
entertainment value, but too many inadequacies to have even the breath
of a chance to top Delta Force 1-3. From the moment the opponents appear,
there is too little time to really construct a strategy. One cannot at
some places climb fences or knock out cameras in other places (because
the programmers did not have the sense to make it possible or didn't want
you to be able to). Altogether, it's a pity.

This is a first-person shooter in an open world with role-playing, driving different cars and a unique arcade physics in the spirit of Carmageddon. The underworld is calling the main character to go through two dozen story missions of every persuasion, but you can always turn off the road and taking a powerful machine gun, satisfy your personal passion for violence. Or at full speed, open the rear door on the left and shoot a passerby. Or shoot a sniper rifle at a police office. Tellingly, it was designed by the studio of the Moscow Vistage two years before the release of Grand Theft Auto III. For the first time ever, real life physics and damage. Everything obeys the laws of physics with unparalleled accuracy, and this means that, just like in the real world, everything can be destroyed: cars can be twisted out of shape, windshields broken, doors torn off; humans can be maimed or reduced to a pile of body parts, furniture can be broken to pieces or burned. It has skeletal animation with inverse kinematics, and sophisticated artificial intelligence: all characters have sophisticated and realistic behaviour models. Cars and pedestrians obey traffic lights and signs, intelligently following the best route to get to their destination and doing their best to avoid collisions. There's an enormous city with distinct districts, for example Chinatown. Uniquely, you can enter any building in the game. The final level takes place on a separate island. It has day and night action. Infrared / night vision goggles bring the city to life at night: the hot tyres of cars glow, and you can even see a cigarette burning. The game known as "Outside the Law" in Russia was cancelled before release. Later in December 2012, someone found and made available a close to release candidate version on cd, obtained directly from the publisher in the spring of 2000. To turn on the sound, go to the root folder of the game X: \ Games \ Project Overdrive and with notepad open file overkill.ini. Look at the beginning for the parameters Sound = 0 and AmbientSound = 0. Change the value from 0 to 1. There you can turn off god mode and infinite weapons by changing options AllWeapons = 1 UnlimitedAmmo = 1 Invulnerability = 1 to zero. 0-9 equips your weapon, wasd and space move and jump, Q brings up your inventory, K brings up the map, + and - zoom in and out of map, right click to zoom for sniper rifle.

This is an expansion pack from ID for Quake
3 (it runs however also without the original). There's 3 new play modes:
Harvester, Overload and One Flag, all focused on team play. Three of the 15
new levels are very large terrain areas that can force even
powerful PC's to their knees. There is a selection of new power-ups aimed
at introducing a class-based structure similar to Team Fortress. Three new
weapons are available: a nail gun, a chain gun and a proximity mine launcher.
There are also a few graphical and sonic tweaks like the inclusion of
Doppler-shift effects when rockets streak past your head. And finally there
is a set of one-use items like Kamikaze (kills you in a colossal explosion,
taking out anyone unfortunate to be around) and Invulnerability, which
freezes you in mid-air and surrounds you with a near-impenetrable shield.

A mediocre standalone mission pack considering that 1 of the 2 cds was
taken up by readable information about the history of counterterrorist
agencies, operations, and equipment. After studying it all, you can
play the role of any of the Rainbow Six agents and take a series of
fictional multiple-choice Rainbow Six entry exams, woohoo. The other
disk has 6 small training missions and 3 good new long missions: a tough
one in the jungle, one in an Arctic research station and another in
a missile silo in North Dakota.

Replics is a mix of FPS and adventure game, set in a hypothetical post-apocalyptic future (year 2057). Mankind have in the meantime had World War 3 behind itself. Life is no longer like it once was. The largest part of the planet is contaminated and uninhabitable. The survivors together have rooted themselves in the still habitable cities. Their existence is determined by XEN, an organization, which took over ruling after the war. You slip into the role of Selma Lombard, who lives in Ocean City, and you begin play in her dwelling.
Replics 2: Forget The Moon You are on a moon base, to which you were brought on March 16th 2067 as prisoner No. 02264 on instruction of Morg, the ruler of Cenobita. Make your way over after escaping prison to confront Morg himself. Fly on a shuttle to Lar II. Here you must cross among other things the Hypofarm, the Moon club and the library of the Cenobiten and many other adventures exist. On the way after Cenobita, you will inevitably make an excursion to Rakos from there.
Replics 3: Behind The Light Everything began with a suit-case. Everyone that opened it died, because its contents are absolutely deadly for all organisms. Innumerable replicants failed so far in the attempt to bring the suit-case into your possession. For this reason now you are activated, you are MORG'S last hope. Unfortunately, it's not as simple as it sounds, because some adversaries want to defeat your plan. They murdered Zora the owner of the orbital glider fleet and directed suspicion on you. Try to arrive at an orbital glider with the spaceship, which circles in the orbit around the earth. Break into the spaceship up to the command deck and fly yourself to your destination. Which role do WILD CATS and TRIOP play in this story? Find out! Because you are SELMA LOMBARD, a replicant, who is up to to each task. Originally commercial, like other games of this company, today we get the full versions from the site of its creators.

German Free Games 1-3 152MB/308MB/302MB (uploaded by Official Site)123

Ricochet is a multiplayer mod which was developed by Valve Software and originally released on November 1, 2000. The 1.1.1.0 patch of the game was later released on June 12, 2002. It is an official mod, and is available through Steam for purchase; however, it is free for those who purchased the retail version of Half-Life prior to the release of Steam. The game is now released on Steam for about $5. Ricochet is a deathmatch game notable for its apparent simplicity, inspired by arcade games and platform games in both concept and design. Three maps come with the mod, two for deathmatch and one for duel combat. One of its main sources of inspiration is the film Tron in which a similar game is played. Players jump between neon-lit platforms suspended above an abyss, and shoot disks at one another, trying to push the opponent off the platform and into the depths. There are also horizontal barriers which the disks can bounce off (hence the name Ricochet); a direct hit resulting in a fall scores 1 point, a single-bounced hit scores 2 points, double-bounced 3 points, and so on. Ricochet also features a second attack (done by the alternate fire key) which cuts off the head of your opponent. The decapitation attack (as it is called) uses all three of your discs, but recharges all of them at once quickly. There are four kinds of temporary bonuses to pick up: "power shot", "freeze shot", "fast shot", and "triple shot".

In Urban Operation there are 5 new missions available,
as well as 5 from the original gamee, with improvements added such as
improved opponent A.I. - for example the terrorists now throw hand grenades.
Also there is a new multi-player level. One goes to locales such as a
market in Istanbul, in a hotel in Hong Kong and the London underground.
There are new weapons (several MG's and a sniper rifle). The environments
are detailed and the missions expansive. Unfortunately, Urban Operations
is over very quickly (that's probably why the developers added the old
missions, but that's not not really a comfort to those buying it), but
while it lasts it is well done. A built-in mod system was added to manage
user-made "mods" or modifications. Previous releases of the Rainbow Six
series did not have this system, and using a mod required overwriting existing
game content. They are installed into a separate folder within the installation
and can be turned on or off. This allowed the addition and/or customization of
all game content, allowing new operatives, weapons, maps, missions, etc. to be added.

When game company Kama in Korea released their localized
version of Urban Operations, it contained additionally two 2 new campaigns
made especially by them. There's a "Korean mission" consisting of the
maps "Seoul subway station" and "soccer stadium"; as well as 2 further
Korean team members and a new weapon (the "K-2 Republic of Korea assault
rifle"). This version did not appear outside of South Korea.

Santageddon is a multiplay-only team-deathmatch first person shooter, which puts you amidst the battle for Christmas. The game is very similar to Quake and other more modern shooters when it comes to controls and multiplayer gameplay.
You must choose between the good Christmas elves or the evil Se-Num Nato legions and dictate the outcome of the upcoming Christmas.
The game gives you a selection of three characters for both sides, each their own weapon selection. You can choose between an Elf base and Nato base as your fragfest location.

SEED, at the first glance may look like a 3D shooter. However, once you pick up the controls, you will realize immediately that it is something completely different. Gameplay in SEED does not follow the rules set down by traditional 3D shooters. It is trying to do something new, something innovative by utilizing game features from the more traditional platform games such as Mario on the Nintendo 64. SEED smoothly blends the gameplay offered by a 3D shooter with the gameplay offered by a platform game. The synergy of implementing lighting and shadows as part of the gameplay together with the unique game elements offered by SEED creates a very unique game, unheard of thus far.

As John Mullins, supported by his buddy Hawk,
you take orders of the government which the "Shop" gives. It concerns
thusly the strongarm mercenary dirty work which may not be done officially
by the government. The one-man killer representation in SOF loosely recalls
Kingpin's efforts. Directly in the first level in the city underground,
civilians (still in the intro sequence) and policemen have their heads
blown away. After you intervene, also numerous opponents join the list
of the dead ones. The opponents limp with a leg shot or hold their shoulder
in pain depending on where you shoot them. Also friendly forces can be
shot. In addition, this happens sometimes in the eagerness of combat,
and will lie on the ground waiting to be tended to. The story is recounted
in game film sequences and whisks the player to diverse scenes. From the
underground, it goes into former Yugoslavia where despite the efforts
of the UN, peace is little to be seen. Merrily whistles shells around
the player. Subsequently, it goes into the eternal ice of a Russian island,
later also into the mideast (Iraq) and the far east (to Japan). The missions
are quite fun and but unfortunately the levels are very linear. More than
one way to the goal would not have compellingly harmed the game. The degrees
of difficulty permit you to master each section of the game, which nowadays
a long gameplay amount is not always the case. Altogether it's a very
good shooter, but apart from the hit zones and associated opponent reactions
it does not offer anything else new.
Later the "Gold" version appeared with 18 new Deathmatch maps and "Platinum Edition" containing
5 new multiplayer modes, a strategy guide and other extras for fans.

Originally on Playstation in 1995, this is a graphically enhanced version of the earlier computer game Hamlet. This Windows ported version is equipped with a new speech recognition system. The largest moon base, "Hamlet", has stopped responding to communication. It is up to you to determine what happened, and fix it. The game mixes typical FPS gameplay with RPG elements. You are inside a giant mech that can transform into a shape fit for walking, driving, and a mixture of both. You can move square-by-square, with 90-degree turns, slide left or right, and look up and down. By defeating enemies, the invisible RPG elements are introduced: you have hit points, energy points, and you can collect weapons and items. When an enemy approaches, this is shown through an icon, along with the distance. The environment is claustrophobic and maze-like, and includes many enemies. The game features an unusually large amount of plot for a game of this type, mostly consisting of conversations between your teammates, who are always in other parts of the station.

Originally released as a free download at the official website for Spec Ops II: Green Berets, Operation Bravo tweaks the gameplay and AI of Spec Ops II, attempting to fix many of the glitches and bugs of the original. It also adds 25 new missions in jungle, desert, arctic, and urban settings. The mission pack is much the same as the other programs: it features three difficulty levels and a number of scenario locations. You can choose from alpine, desert, jungle, and urban (MOUT - Military Operations in Urban Terrain). Each setting features five missions. In the mission set-up menu, there are numerous weapons to choose from, and you can equip each member of the two-man team with various devices, from med kits to explosives. Unlike the missions in the Ranger package, the missions in the Green Beret add-on are mostly recon or clear missions. New multiplayer modes are Capture the Flag and Last Man Standing. Scout out enemy encampments or clear bunkers of enemy troops. However this program still provides on-your-toes action in a wide variety of settings. The multiplayer code was improved as well as the intelligence of your fellow-members.

This shooter was developed with the Quake3-Engine
and uses tactical elements. On the one hand, one must play and make certain
that the other team members survive, on the other hand one also has to
defeat all opponents. So one must partly sneak up on them. Also puzzles
are of importance, less than in System Shock or Deus Ex, but however more
than, for example, in Half-Life. The characteristics of the team members
are all different. Some are rather aggressive, others reserved and fearful.
Many of the levels occur on the Voyager itself, which is partly damaged.
Also in the dark, one fights the Borg enemy. Generally Elite Force is
very varied - however short. The degree of difficulty was set quite low,
so that experienced players even in the 3rd degree of difficulty should
have no problems. It makes more sense here however for teamplay. The team
members are not quite intelligent and have problems in following you.
The different comments provide amusement and variety. There's no comparison
in maturity to the thrown-together Daikatana in the first sales version.
Many cutscenes in the game, keep the story and action moving along. I
am absolutely no fan of the Voyager series, rather a detractor, yet Elite
could inspire some Force. I would be pleased about sequels to the game
in any case. If the interaction with the environment beyond switch pressing
could be advanced and one can give instructions to the team members, then
I would be very happy indeed (although this is naturally a matter of taste).
When first released, Jeri Ryan who plays Seven of Nine wasn't available to
do the voice-overs, and a sound-alike was used. Jeri's voice was
added in the official v1.2 patch.

This game was one of several games (such as Jumping Bean Jamboree, Moon Eater, Taco Maker Marathon) sold in Taco Bell kids meals to promote their brand with kids ages 6-12. It was made by the same developer who did the Mr. Pibb: The 3D Interactive Game. You play Baja Bill who is one hungry dude. He's part of an exploration team that has discovered the ruins of an ancient jungle civilization. Tired and hungry from a day of hacking through the jungle, Baja Bill climbs into his sleeping bag near the giant stone steps that lead up to the main temple in the ruins. In his dreams the temple turns into a bonaza of Taco Bell food delights. He races from room to room through the temple, gobbling up as much food as he can. Tacos! Nachos! Gorditas! Mexican Pizza and Chalupas! But there's a catch. Hiding in the nooks and crannies of the temple are poisonous jungle cobras. Just when you least expect it, they jump out and take a bite! Cover them with Hot Sauce and they're goners. But if you don't move quickly, they'll give you a nasty bite. Get bitten enough times and you'll wake from your dream before you reach... the Grande Meal - Hot and delicous. It sits there on the top level of the temple ruins...waiting...for you. Will you get there before you wake up from your dream? You battle snakes and scorpions by shooting hot and wild sauce at them. You eat Taco Bell food such as chalupas for health.

In this sequel to Thief: The Dark Project, the master
thief - and the last effort from Looking Glass before their (to me)
very much mourned closure. The graphics engine has not changed substantially
(now it can be safely called weak), for there are numerous steam powered
robot opponents. There are hardly any dungeon levels. This time everything
takes place in 15 (quite difficult) levels in the town, in villas, warehouses,
banks etc. The Metal Age also brings about the use of changed equipment.
Now a small camera can be placed to keep certain places in view. There
is a very expensive invisibility drink (which does not hide, however,
the noise of your footsteps). Also you can render opponents unconscious.
Extinguished torches are sometimes lit again (in this respect one of
the watchmen that notices this will have matches carried). Indeed, the
guards still do not note if a companion from their rows has disappeared,
however, if that would be the case then the game would be probably barely
able to be solved. The story will progress through the use of atmospheric
films (with partly also still pictures) and holds again some surprises.
This is a smooth successful continuation but unfortunately also the
degree of difficulty increases again.

Thundra was an FPS game developed by a small
software house, most probably by a single man team using an update version of the
Pie 3D Game Creation System. It was intended to be released
commercially for $22 (in 2000) and a demo version was also released, but the game
was apparently a complete failure due to its extremely complex controls, weak,
hard to use weapons and shoddy and unintuitive gameplay (it is possible to lose
the game just for being spotted by an enemy within 10 seconds from the start of
the game). It also featured horrible sound, a buggy installer and "copy and paste"
graphics (the author even admitted using public domain art).
The premise of the game is as follows: 3 miles above the city of Thundala a prison
complex suffers an outbreak of disease due to a flubbed experiment in Eugenics.
Stop the chaos before it reaches outward into the universe.
The game can be freely downloaded in its full version from Spungulas Software
itself, even though Spungulas' games page now reads "We have pulled all of our old
games and will update this page when we finish our newest ones."

Accidents happen. My name is Jeff and I work at the worlds most sophisticated particle physics lab. In the last 4 weeks we have been experimenting with a machine we have developed here we call "the sewing machine", a machine that stiches the fabric of another unknown dimension to our own. As a result of last weeks test my personal notebook computer was sucked into the machine's vortex to the other dimension, gone forever, damn! That computer had all of my games on it! So much for last week, today is the second experiment, we are going to open up the vortex to maximum and send a probe through. I hope everything goes o.k.
This game used Pie In The Sky v2.0 engine which featured much more advanced options and served as Lonnie Flickinger's educational project before going on to make Pencil Whipped. The plot involved an accident with a super-computer that led to all the nearby workers to be absorbed inside its strange artificial environments. A demo version was released, but the final game was never completed.

This Add-on CD (Totally Half-Life) was bundled with the Spanish version of the famous PC-Gamer magazine: "Juegos y Jugadores para PC", issued in October 2000. The CD includes a hand full of levels (single player and multiplayer), models, skins and mods for retail Half-Life (and some for Opposing Force). There are also official patches for both versions of the game (English and Spanish); though these patches only work on the original install of Half-Life (WON). The levels, mods and models should work fine with the Steam release of the game.

This was a November 2000 issue coverdisc on the Spanish magazine Juegos y Jugadores para PC. It includes a handful of fan-made levels (single player & multiplayer), official patches and mods for both Unreal and Unreal Tournament, plus a tech-demo video showcasing "new" features of Unreal Engine 2 with emphasis on facial animations.

One of the last level addons ever released, this is an unofficial collection of levels on 3 CDs. It contains levels for the modes: Deathmatch & Team Deathmatch, Domination, Assault, and Capture the Flag. It can be used for both PC and MAC!

Epic continued their tradition since Unreal of giving free addon packs with this 11 map pack. DM-Agony 6-10 players - Sidney "Clawfist" Rauchberger has assembled a cool FFA map in the style of Codex, but not as cramped. The Shock Rifle is very dangerous on this map as many of the floors are long and flat and combo moves are easy to do. DM-Cybrosis][ 10-16 players - Alan Willard converted his Fusion map to UT and enhanced it considerably. Beware of the new electric trap near the Damage Amplifier! DM-ArcaneTemple 6-12 players - Shane Caudle works his ancient temple magic once more. DM-Malevolence 6-8 players - Rich "Akuma" Eastwood made this fantastic Tourney (1 on 1) map. DM-Shrapnel][ 10 to 16 players - This map was originally released in a free Unreal1 map pack by Epic called "Fusion." Cliff Bleszinski has greatly ripped it apart and reworked it so that it is less cramped and plays far better. DM-HealPod][ 8-12 players - Healpod originally shipped with Unreal1. The premise behind the level is that there is no health in it, instead, there is a "pod" in the center of the level that will restore 15 health every second. Now, the level has buttons strategically placed throughout it where players can touch them and cause a masher to deploy which will squish all who are in the pod at the time. DM-Mojo][ 6-12 players - Mojo is a hardcore twisty castle corridor deathmatch map by Cliff Bleszinski. CTF-Cybrosis][ - Alan Willard's Capture the Flag conversion of DM-Cybrosis][. CTF-Hydro16 - Clawfist has built a top notch "two bases" industrial style Capture the Flag map. CTF-Noxion16 - Another great dueling base Capture the Flag map courtesy of Clawfist. CTF-Darji16 - Alan Willard started building this map one day and it grew into the impressive behmoth that is Darji Fortress. Maps with a "16" in their name are intended for 16 players minimum. There's also 3 New Characters. These models are available to play as under "Player Setup." You can configure your bots to use these meshes as well by clicking the "Configure" button under the "Bot" tab when you start a Practice Session. Skaarj Hybrid - The N.E.G. has long recognized the superiority of the Skaarj warrior as a military fighting machine, as was made clear in the brutal Human-Skaarj wars. The Skaarj Hybrid is the result of secret military genetic research using both human and Skaarj DNA performed after the capture of a Skaarj scout ship. If proven in Tournament battle, the Hybrids shall become a leading force in ground based ops. Nali - The Nali race has been long enslaved and dominated by the Skaarj. A newly formed Nali faction has repented their pacifist ways and has rebelled against the Skaarj, and theyre ready to prove their combat skills in the Tournament. Nali WarCow - When the militant Nali were driven from their homeworld they brought the only domesticated beast they knew of- their local livestock. By using Pavlovian techniques and heavy cerebral modification they are training their cattle to fight instead of graze. There are also 6 new Relics mutators: Strength, Regeneration, Defense, Speed, Redemption, Vengeance.

This was the final free bonus pack released by Epic around Christmas 2000 and it features two new player characters, two texture packs and 12 maps. The characters are: Xan Mark II - after his defeat in the Tournament, Xan has been rebuilt from the ground up. He's stronger, faster, and a hell of a lot meaner looking; WarBoss - Liandri researchers have been experimenting with recently uncovered Skaarj technology and have been implementing their results in a new model. He's the fastest and most agile robot ever produced. These characters are higher poly than the original UT characters, so you may see a slow down on slower systems. The maps are: CTF-Beautitude - Medium sized Ancient temple CTF; CTF-EpicBoy - Warren Marshall's medium sized gothic themed CTF map. This map is very detailed, we suggest a fast PC for it; CTF-Ratchet - LARGE industrial CTF map. Needs many players; DM-Bishop - Large Gothic style DM with excellent central combat area; DM-Closer - Industrial DM with great flow; DOM-Bullet - Large sized Domination map; DOM-Cidom - Small Domination map similar to Condemned; DOM-WolfsBay - Medium sized Domination on an out of control hovercraft. This map is very detailed, it's suggested a fast PC for it. Plus, this pack contains 2 maps that are built for ONE ON ONE Tournament play: DM-Grit-TOURNEY and DM-Viridian-TOURNEY. It also contains 2 updated UT maps: CTF-Face-SE - A slightly modified version of the infamous Facing Worlds map. Players spawn out of sight of snipers, some teleporter fixes, etc.; DOM-Lament][ - Remixed version of UT's original Lament map.

This second free bonus pack for Unreal Tournament was made by Didital Extremes and features 2 new CTF maps: CTF-HallOfGiants, CTF-Orbital. The Volatile Ammo mutator replaces all the ammo on a level with an exploding version. When the ammo pickup is shot, it explodes like the ammunition type it contains. This mutator does not work when used with the Arena Mutators because they don't allow the ammo or weapons to be replaced. The Team Beacon places an icon above teammates during team games. The sprite doesn't scale so well when the sniper rifle is used. The icon is a 3d world object so it will, at times, intersect with the world geometry. And lastly the Volatile Weapon mutator causes your weapon to explode after you die leaving no pickup.

All of the content in this third free bonus pack was created by Cedric "Inoxx" Fiorentino. It includes two texture packs and six maps. Inoxx is the Unreal Tournament developer best known for his Capture the Flag level, Facing Worlds. He has been designing levels for Epic for five years, creating fan favorites such as UT's Phobos Moon, Hyperblast, and Metaldream levels. The levels in the Inoxx pack were originally created for the main Unreal Tournament game but were not completed by the time of the game's launch. CTF-Face][ (4-12 players) - The sequel to Facing Worlds, the original Unreal Tournament Capture the Flag Map. This new version is quite a bit more intense, as the bases are 20% closer and there are more sniping spots. CTF-High (8-16 players) - This is a large, wide open CTF map that requires a good PC in order to run well with a lot of players. Try to avoid falling to the streets below! CTF-Nucleus (6-12 players) - A much tighter Capture the Flag map that takes place in an old power station. Careful when you navigate the lower passageway, as the switches in the map will cause the tunnels to electrify! CTF-Kosov (10-16 players) - Enormous Capture the Flag map. This map requires a minimum of ten players in order to play really well. Skilled players will make use of the canyon walls as defense points and alternate routes to and from the flag bases. DM-Crane (8-16 players) - Sprawling construction site arena that requires a lot of players. Beware of campers on the two cranes on either side of the map! DM-SpaceNoxx (2-6 players) - In the tradition of Morpheus comes the next wave of cool Low Gravity arena maps! Dodging will let you zip around this map quickly; be careful to not fall into the blue plasma in the center of the structure!
There is also a freely available map by Inoxx not included in this that is DM-Gen][.

This used the Quake 1 engine, and allowed players to compete in a first
person shooter game for money with the winner taking the loser's money.
Each player had 9 different weapons at all times, there were no powerups
or extra weapons to be found, just kill opponents to win the game and
the money. When you frag someone they generate a coin and leave it on
the floor where they die - this coin doesn't come out of their pocket -
it gets created when they die - the person on the scene first gets to
pick up the coin - so not only do you have to kill the person you have
to rush over and get their coin before anyone kills you. Gamers could
choose to play in tournaments, death matches,
or a 1 on 1 battle. There were various levels of membership, some which
had a montly fee. Seems this didn't succeed in attracting investors from other
companies and better games to add to this system, so it died.

One starts in a camp and during violent combat
the cell is damaged and one can flee. To leave, one goes into the underground
around the camp - the notorious cramped tunnels. Later one follows a river
and tries to dispatch a general too who has entrenched himself in a temple
and is to be eliminated. Thematically Black Ops goes in the same direction
as NAM, but can produce however only much less atmosphere despite 3D-engine
supported graphics, in my opinion. There are practically no underbrush
and no plants. Usually there's only high trees, which remind rather of
the Black Forest than the jungle. In contrast to the slow graphics, the
game is very quickly played to the end as well.

Being in concept since 1995 and in development shortly afterwards, X-COM: Alliance was to revolutionize the X-COM franchise by combining the strategic and tactical elements known from the first X-COM/UFO games with the in-your-face gaming scheme of a first person shooter. Developed on the reknowned Unreal Engine, practically simultaneously with Unreal, it was first announced for release in 1999, then 2000 and finally 2002. Sadly, the release never took place, the game met its demise most likely soon after the closure of Microprose UK and, what's worse, its assets were later re-used for the most horrible atrocity known to X-COM fans... Enforcer, the dumbed down, simplistic, straightforward, non-climatic, arcade-ish shooter. The game takes place in the year 2062, 12 years after the events of X-COM: Terror from the Deep and five years before those of X-COM: Interceptor, when the Patton, an Earth research ship, travels to Cydonia to locate Elerium-115 on the surface of Mars and establish a mining facility. The Patton goes through a dimensional wormhole gateway and ends up many light years from Earth, finding the alien invaders from UFO: Enemy Unknown (such as Sectoids and Ethereals) engaged in a war with a new alien race, the Ascidians. The crew of the Patton joins forces with the Ascidians and their alliance gives the game its name. There would be also several new alien races introduced as well. Gameplay would emphasize team management and tactics. Through the first-person perspective, the player would assemble and lead the squads of up to four members (from the pool of only 12, mostly scientists and engineers, all of them with not only different skills but also their own unique abilities, voices and lines of speech, personalities, feelings and attitudes, resulting in their display human-like behavior, distinctively different for various characters if they were put in the same situation) through the 13 missions with various objectives. The troopers' speech, movement, and combat effectiveness would be affected by their emotional state which would be infuenced by their individual personal traits and conditions such as the current morale and fatigue levels and their surroundings. Multiplayer co-operative (for the story mode) and deathmatch and capture the flag modes were also being planned.

If you think life can go on peacefully, think again. Gaddar Singh, the most wanted international terrorist, has recently shifted his base. No one knows for sure what his intentions are and what his next target will be. He is hiding in a secret military base from where he plans to lauch a nuclear attack that will plunge the entire country into chaos. It is up to you to save the country. India's first 3D first-person shooter was popularized by the hit song on MTV, "Mere Desh Mein", by Vedic Chant. However, the game is really just an adapted Doom clone, and derives its "originality" by instilling patriotism and support for the armed forces. The game begins with a patriotic speech of cinematic proportions and an introduction to the mission at hand. Nafrat-I-Hind, a terrorist organisation, is well stocked with Sipahees and Atankvaadis wielding machine guns and rocket launchers. You just have to shoot your way to the top with the help of your limited weaponry. The shotgun is the weapon of choice here, and since its effectiveness is debatable at long range, you can also pick up the automatic rifle and the devastating rocket launcher. All three weapons have their own problems, and none of them can really help you if you ever find yourself cornered by the merciless Atankvaadis. As you trudge along the sinister hallways of the Nafrat-I-Hind, you find that your only hope lies in the discovery of occasional health and ammunition kits that help you live a few minutes longer. The game is also known for its commercial partnership with the Pepsi brand, which has included advertisements integrated into the gameplay. During the game, the player picks up Pepsi logos to increase his Pepsi power that represents life in the game.

Third Person Shooters

This is not based on the sweet Disney film
version of the classic story, but is a dark disturbing version as an action-adventure.
While the Disney film took out the book's more disturbing aspects, McGee
with his team deepen the dark aspects of the book. It's a direct sequel to Lewis
Carroll's famous books. The story begins with Alice's
parents dying in a house fire, and Alice taking the blame for it. After repeated
attempts at suicide, she gets locked up inside a mental institution and is slowly
wasting away there before she is summoned to Wonderland again by the White Rabbit.
But this time it's a Wonderland gone seriously bad and gory. The only chance for Alice
to restore her piece of mind and find out more about the death of her parents is to
fight through Wonderland and free it from the evil powers. Experience the Pool of
Tears, the Caterpillar's Garden, and the Mad Hatter's Tea Party. The Cheshire Cat serves as
Alice's companion throughout the game, frequently appearing to guide her with cryptic
comments. They have made an action adventure with strong graphics, good sound, and an
anything but sweet principal character. The levels are varied and offer numerous
interesting ideas. The opponents are very different and some absolutely immense.
Composed by former Nine Inch Nails band member Chris Vrenna, Alice's score is the
creepiest, most bizarre, most haunting music ever heard in a game. Some of the gore in
the demo was toned down for the final game. In 2011, a remastered version was included with the sequel Alice: Madness Returns. It features widescreen resolution and slightly updated character texture models, includes support for newer operating systems and controller support. It's not currently available in Steam for unknown reasons but is part of Alice: Madness Returns - The Complete Collection on non-Steam digital distribution sites.

Take to the skies with this new addition to the Army Men series. This time you must take control of the latest air attack machines in the world of war, and bash the plastic out of the Tan forces before they do it to you. Fly through the bathroom, clash in the sandbox or destroy the flower garden, the choice is yours. Plus four new ways to clash with your pals. It features 20 single player missions that take place in all sorts of locales including the Sandbox, the Flower Garden, the Bathroom and the Alpine Village. Missions are objective oriented, usually involving search and destroy, search and rescue, and other miscellaneous tasks such as repairing or destroying certain structures and escorting supplies through dangerous terrain. There are three different helicopters available and as you advance through each mission, new and improved helicopters become available for your use that have been upgraded with more cargo slots and space for onboard weapons. There is an assortment of weapons available in Air Tactics including machine guns, napalm and firecrackers. In terms of multiplayer, it features Internet play. There are eight unique multiplayer levels available and three styles of gameplay: Save Scavenge, Deathmatch and Bug Hunt. Savage Scavenge is a mode where you simply need to recover more specified items than your enemies. Deathmatch is exactly that, a head-to-head battle where the object is to destroy your opponents as many times as you can. Bug Hunt is another head-to-head game where the object is to smash as many insects as you can, scoring points along the way. For your gaming pleasure, a whole new assortment of mutant insects have been created including killer roaches, acid-shooting houseflies and fire ants.

Whereas the first games in the Army Men were strategy titles, this game
was a third person shooter. You play the Sarge, awakening to find your
base being overrun by enemy tan soldiers. You've got to find Colonel
Grimm and get him to safety and along the way you'll meet other members
of your team who were captured, spies from the Blue squad, and the Colonel's
lovely daughter, Vikki. You'll find weapons such as the standard issue
M-16, mortars, mines, bazookas, grenades, sniper rifle and everyone's
favorite tool of mass plastic destruction, the flamethrower. The fun
in this game is you get to fight in areas like the garden, the bathroom,
and the sandbox as they become exciting areas when you are so tiny.
You also get to use fun vehicles, like helicopters, tanks, and the maniacal
V-bots. The graphics might not be as good as better games but the idea
is fun.

This is a simple stationary turret arcade shooter based on an old popular
game on the Commodore 64. You are one guy in a turret on the beach against
the invading army. They come at you with attack choppers, multiple landing
crafts, dozens and dozens of soldiers, tanks, attack jets, and more.
All you got is your turret, which is armed with machine guns, missiles,
and more. Shoot them all, and you'll get to the next level, which features
even MORE bad guys to shoot... Occasionally you'll get supplies airdropped,
and you must shoot the swinging crate BEFORE it hits the ground... You
must be accurate and strategically fire as your ammo is limited.

The PC version of this game was only released in the Far East while
a console version was released elsewhere name Resident Evil Survivor.
This is a totally new evolution of Resident Evil - a first person shoot
em' up designed for light guns similar to the popular House Of The Dead
game. Similarly, your path through the game is predetermined. You simply
have to shoot item objectives as you go through it. You take on the
role of a desperate man fighting to free himself from the horror of
the T-Virus, armed only with a gun. The victim of a terrible helicopter
crash in a zombie infested town, he has lost his memory and now only
his instinct can keep him alive. It contains 3D real time backgrounds
and fully ambient sound with 3D sound support. You can play the game
with a much higher resolution compared to the PSX game. It's compatible with
the G-Con 45 gun and Analog Controller (Dual Shock).

This is the first of a 3-game series based on the film The Blair Witch
Project. In this nicely done spooky episode you play an investigator
of supernatural events from the same agency as in the game Nocturne
(which used the same game engine to scary effect too). You interview
locals and investigate creepy woods to find out the truth about the
child killings from the film. You encounter ghosts and monsters who
you can engage in combat too. The atmosphere through sound and graphics
is nicely scary but again, as in Nocturne, the controls are frustrating
and the static camera angles though cinematic also hinders gameplay
sometimes. Recommended for those looking for a scary game.

This is the second of a 3-game series based on the film The Blair Witch
Project. This time you are Lazarus, a Civil War soldier with a head
wound who is awakened by a little girl. She disappears into the woods
which her grandmother believes are haunted. As you search through the
woods in the gloomy darkness you experience flashbacks of your experiences
in battle in the same areas but during daylight. In both the "present"
time and in Lazarus' memory - you'll have to fight with enemy soldiers,
rabid dogs, and other hostile characters and creatures with weapons
such as a handgun, an officer's saber (and later an axe). You also can
find twana dolls that restore your health. This game is much shorter,
linear and easier than the first. It's also not as scary due to the
flashback scenes being in daylight. Worth playing for the story and
if you want to experience more tales related to the film.

This is the third of a 3-game series based on the film The Blair Witch
Project. This time you are an 18th-century witch hunter who uses flintlock
pistols, muskets, and powerful magic artifacts to hunt evil spirits.
Children are disappearing from the town and you must find out why. This
game has much more action elements than the other 2 and the adventure
elements are very simplistic. Due to the frustrating controls and problems
with the fixed camera angles in fight sequences, this is the weakest
of the three games though it does take longer to play than the others.

The third title in the Carmageddon series. There are three modes of play: "Free Play", which consists of 30 races across 9 different environments; "Campaign", which consists of 30 races across 9 different environments and 25, challenging and individual missions, "Multiplayer", which features 5 different Death-Match arenas with 7 different network games. The last mode represents the core of the game. Animated props such as working cranes, lifts and bridges produce a gaming environment which seems to be alive. For the first time you can customise your car. The people in the maps are interactin with their environment, like crossing streets or waiting in front of theatres. The cops are also back again, so watch out! Technically the game is up-to-date measured to it's release. Reflections, Rain, Smoke, Shadows, Surround Sound, ... Now drive em to hell!

Clusterball is an online sport, designed to invoke the same adrenaline
rush as Quake and Unreal, but replacing the splatter and gore with pure
gameplay. By combining the feel and gaming experience from ball, flight
and racing games, Clusterball is totally unlike anything you've ever
seen before. The player flies a ship through an open landscape, in which
he/she can pick up balls from designated tracks. When balls have been
acquired they form a visable chain behind the ship. The chain allows
other players to assess the value of another player's ball chain, both
in the game environment and on the radar screen. As it increases in
length and value, the chain increases the ships drag factor, gradually
slowing it down. The balls in the chain represent only a potential score
until they are flown through the ring shaped goal in the Clusterball
arena. They then disappear and are converted to points.

Crime Cities casts you as Garm Tiger, a cop who's been sent to a planetary
system called Pandemia. It is 16 light years from Earth, and it's been
partly converted into a penal colony by "The Federation." Tiger's primary
objective is to locate a missing undercover agent, but he's also been
given the task of learning all he can about the recent increase in organized
crime activities and the potential for terrorism that might result.
You'll spend the entire game inside the cockpit of a flyer, taking on
jobs you pick up from the ICNB. The ICNB is a "virtual job center" that
can be accessed by cops, robbers, anarchists & terrorists. When you
complete an assignment, you'll earn a specified number of credits used
to improve your craft with new weapons and shields and a new look in
case you've mistakenly broken the law by firing on civilians or cops.
The plot is slowly revealed as you play the game. These revelatory tidbits
appear in the form of e-mails. Unfortunately, dogfighting in a bustling
metropolis just isn't much fun after constantly slamming into buildings
and slow-moving vehicles, and the controls are complicated as well.
However on the good side, it might very well have the most simultaneously
moving 3D objects ever crammed into a game when it was released. Literally
hundreds of flying cars, buses, limos, and cops weave through the canyonlike
avenues of each city at various altitudes, posing a constant hazard
for anyone who's busy dealing with a dozen gang members. It was re-released
in 2003 in North America by Strategy First.

The events of the third installment in Illusion's Des Blood series take place four years after those of the second game. Tokyo of the 22th century is a megalopolis ruled by large-scale criminal organizations, a dark place full of violence. Recently, a new deadly drug has appeared in the city. Two young and pretty police officers, Kelly and Alicia, are sent to track a shipment of the drug to a warehouse. Soon they realize that there is a powerful organization behind the drug dealers, and the investigation turns into a matter of life and death. The gameplay mostly follows the template introduced in the previous game. You choose to control either Kelly (for Easy difficulty level) or Alicia (for Normal one) in the beginning of the game. When you run through a level, controlling your character from a third-person perspective, enemies will pop out at pre-set points. The game then switches into first-person shooter. You can only side-step (not move forwards or backwards) during the battles, and have to aim the cross-hair precisely to defeat the enemies. You collect ammo and health packs after battles and on the field. You can upgrade and customize your guns by finding and equipping different parts and bullets. There are also some sequences in which you control vehicles with mounted weapons. The sex scenes of Des Blood 3 are not interactive, and appear as cut-scenes done with in-game graphics, mostly culminating in a pre-rendered movie. Except for those movies, the entire game is done in real-time 3D.

From the designer of Alone In The Dark comes this horror 3d action game
where you star as Dave in a television show where you must fight supernatural
creatures. A camera follows your every move sometimes with a cameraman
behind you or floating by itself. You have extensive weapons with which
to fight the various monsters and there are easy puzzle elements mainly
of finding keys to continue. Dave also has a female devil lurking inside
him called Deva and you have to play as her in some levels. The graphics
are dark and detailed, and the TV static and music all add to the mood. At
one moment it's foreboding and scary, and then it's like a game show again.
The creepy environment graphics are well done however the camera angles are sometimes awkward
in tight areas. You can target specific areas on the monsters like shooting
the legs or arm off a zombie gunner, who'll still keep struggling to
shoot at you with his remaining appendages. This fun game is worth a
try.

This mediocre sequel to Die Hard Trilogy has the same setup: three different
game types in one. There is a driving level, a third-person shooter
and 1st-person rail shooter (which is the best of the three). This time
there is an original story as Die Hard hero John McClane goes to a friend's
party at a prison penetentiary in Vegas and there is a prison break
where many prisoners and a master terrorist escape. The driving and
third-person shooter sections are dull as beyond a certain limit on
screen you can't see what's coming as it's all black. In the shooter
part, as you approach walls they disappear too which is odd. The driving
areas in city blocks don't look like Vegas either.

This is a port of the survival horror game from Playstation by the same
designer as Resident Evil. It has a spunky red-haired female heroine
investigating a research lab where you find dinosaurs have run amuck.
There are a few scary spots but it's basically a copy of Resident Evil
2 in that there is a lot of searching for keys and codes to advance
to the next area where you meet more dinos instead of zombies. The player
character navigates through a series of corridors, most of which contain
raptors who will lunge and attack at the protagonist at certain points in
the game. The character is able to respond by attacking with a variety of
weapons. The game makes use of sound effects, which rise in tension when
near an attacker. There are three possible endings based on choices made
by the player. Near the end of the game, the player has the option to either
go after Kirk or find their way off of the island. After all three endings
are found, the player unlocks Operation: Wipeout, a minigame where the player
must eliminate a set amount of dinosaurs in a certain time with limited
ammunition. The graphics suffer from
being ported from the PSX in that they can appear blocky and blurry sometimes.

The famous, weird and funny platform game series went fully 3D in this
game but the results were not as good. Jim has been smooshed by a cow
and has as a result lost his marbles. In order to find them, he must
run through the different parts of his psyche, such as his happiness
and fear, to find them. Along the way you fight disco zombies, militant
cows, and robots as well as some of your favorite fiends such as Professor
Monkey for a Head and Bob the Goldfish. This was ported from the Nintendo
64 and the graphics weren't spruced up enough to look good on a PC.
Plus, it has some camera angle problems that ruin some of the gameplay.

In the future, genetic engineering
progresses greatly. Animals and plants become bigger and grow faster,
and the population suffers no more hunger but nevertheless, increases
more and more. Also among the people, genetic engineering is applied.
They become stronger and smarter. As space becomes narrower on the earth,
a bloody fight for life and land begins. Millions die. However, the
war passes and people have learned from it. In addition, the astronauts
have made progress and inhabitable planets were discovered. These are
investigated by Genohunter, the genetic-technically manipulated beings
which can gather up foreign genes and stow them away. Thereby they can
gain all advantages of foreign races in themselves. The Genohunter are
escorted by Evolva, elite warriors, in the base spaceship to circle
around the respective planet and from there 4 active Genohunters are
given orders. The name is derived from the evolution process of the
Genohunter. On the edge of the galaxy a new life form is located, more
dangerous and stronger than anything up to now found and which have
only one purpose: Expansion. The beings must be stopped. Here the tactical
shooter Evolva begins. One steers 4 Genohunters on the surface, and
can take over the direct control of each single one while the others
are computer controlled. At first the Genohunters are unarmed, but can
take them up from killed enemies and be moved by the order of the player
into numerous variations. The GenoHunters will change their physical
appearance (change colors, develop spikes or horns) based on the DNA
they've used to mutate themselves. Your Genohunters can punch, jump,
super jump, breath fire, vomit flammable liquids, shoot explosives,
scramble enemies brains and spawn small alien offspring that injure
enemies. Interplay repeatedly advertised prior to the game's release
that there are over 1 billion possible variations on the basic genohunter.
Evolva is a graphically good and interesting game with numerous good ideas.

This is a poor action adventure using the Rogue Spear engine based on Anne
McCaffrey's near-future alien invasion novels which features Earth as a
raped wasteland governed by a ruthless alien race known as the Catteni and
their corrupt human puppets. In some missions, you control up to three characters
at once, and you can switch between them at will. The assignments that you'll
have to comlete are various: scouting for certain individuals, making trade-deals,
taking specific enemy weapons out of action, blowing up Catteni bases, etc. The
game's levels
are pretty dull as are the puzzles to solve. The fighting system is
horrible, basically you just keep hitting one button either in hand-to-hand
combat or shooting. Also, winning seems by luck as there are no different
strategies to try.

This is a third-person perspective, cute platform game with cartoony
graphics. There are numerous jumping and adventure puzzles in addition
to shooting enemies in the 30 levels. A feline villain and his army
of inept bears want to take over the world and kidnap all the children
from the Fur Fighters' village to demoralize them. But, they launch
an attack anyways against their evil enemy. You play as 1 of 6 characters:
Roofus the Dog, Juliette the Sketchy Cat, Chang the Firefox, Rico the
Penguin, Bungalow Kangaroo and Tweek the Dragon. You must collect crystals
as you go to power a teleportation system to advance further. There
are also weapons, energy and power-ups available in mini games to collect.
The teleporter allows you to change characters which is advised as the
children will only allow their own kind to pick them up. Each character
has its own special powers also. This is a fun game for all ages.

This is one of the several classic arcade games that Hasbro Interactive has modernized for home platforms. At first glance, the new 3D graphics might make it hard to even recognize the game as being related to the original arcade hit, but many of the crucial aspects of gameplay that made Galaga an addiction for so many arcade-goers in the early 1980s are reproduced in this later release. Insectival enemies still enter the screen in familiar single- and double-file strings of ships and do not begin their waves of attack until all are in formation. Accuracy is still rewarded by allowing a limited number of shots on the screen at once. It includes nine stages, each consisting of several "waves" of alien attackers and bonus waves. Most of the stages are planetary locations, like an Ancient Egyptianish Mars, Metropolitan Earth, and Saturn. Some are non-planet astronomical objects like the moon or the sun. On the final stage, the player finds he must battle on a "planetoid". The "waves" consist of three preset views denoted as ALPHA (1st person), DELTA (side scroller), and GAMMA (top view or original Galaga view). Giant beetle-like Galaga command ships can still capture a player's fighter and stolen fighters can still be recovered with a careful shot at the captor, doubling the player's fire power. Even the single-axis, "back-and-forth" movement of the fighter may be appreciated by arcade veterans. It would be inaccurate to describe it as a remake of the arcade classic, but this later-day sequel is designed to pay due homage to the compulsive gameplay that made the original so popular.

You are Gift, a very unlikely hero, who resides in a video game plant
somewhere in the aptly named Game Valley. A new game being created there
is desperately in need of a protagonist to rescue a beautiful princess
being held hostage. You accept the challenge and with your staff which
can shoot enemies go into this platform game. You must navigate 10 levels
and special rooms, picking up numerous items along the way and meeting
characters from other games and films. You'll recognize the dwarves from
Snow White, a Darth Vader's light sabre, Indiana Jones' whip, and a
machine gun from Quake, among others, as you travel through the levels.
You'll leap between moving platforms, avoid death rays, zap enemies, etc.
The levels in this look
good but some become boring. Some enemies have to be avoided and can
only be killed by things like light so you must use good tactics. The
music and sounds are a bit dull too.

Takes place after the end of Ground Control, Dark Conspiracy continues the story of Major Sarah Parker who must enlist a group of mercenaries to help her escape from the planet of Krig-7b. This expansion pack was later included free for new purchases of the original game, the decision having been made to add extra incentive to buying it; existing owners were also entitled and merely needed to apply via online form, also included as a hard copy in specially-marked boxes. The largest additions are an entirely new faction, the Phoenix Mercenaries, and a 15-mission single-player campaign that expands on the original storyline. Other changes include extra multiplayer maps, a few more units for the existing factions and more terrain types. Also of note are the changes in the full motion video cutscenes; the parent game had all of its pre-rendered in the game engine. In contrast, the expansion's cutscenes were done by Blur Studio.

Featuring Designs by Ghost In The Shell's Masamune Shirow'. A by-product of an anime of the same name which premiered in Japan on March 1999, Gundress is about a 5 female special task force team set up to fight robot crime in the year 2100 at the notorious ex-Yokohama Bayside city. Control and navigate team leader cyborg Arisa and her tough-grrl underlings as they beat up the bad guy terrorists with heavy 'Landmate' mechas and advanced weaponry. It's a singleplayer game that's an SLG-type with a bit of shoot 'em up and strategy. It's the type where you just sit back and make decisions and let the game flow, with bits of animation in between. Comes with rough sketches and designs by Shirow and the animation team as part of the game package.

From the creators of Aliens vs Predators comes this 3Dteam-based real-time strategy game with a customizable third-person perspective. The human race has advanced technologically to the point that robots now do all the work while the humans enjoy a life of leisure. One day mankind gave up control of the robots and soon the machines realized they had unrestricted power and waged war against themselves and the human race. Soon the machines settled their differences amongst themselves and turned their animosity towards man. This is where you come in. Play as Gunlok, a human with power armor and a radical new energy technology - Earth Power to once again bring the machines back into order. Control Gunlok and four robot/mechs on missions to infiltrate The Corporation and take control of a world gone mad. Each character has their own special abilities in which you will need to use to advance in the war against the robots like a lightly armored robot that is good at scouting to a heavily armored "tank" robot that can take allot of damage as well as give it out to a repair-bot that can not only heal/repair damage but can also immobilize enemy robots. Weapons are many and varied from plasma pistols to missile launchers to a weapon called a Nanofragmenter that sprays energized nanobots that dismantle enemies at the atomic scale. Every character including Gunlok can be upgraded with modules to enhance the robot from scanners to scan the terrain (your in-game mini-map) to hologram generators to fool the enemies. Enemy robots have the ability to see and hear you and you have the ability to cloak yourself in junk piles or in water that is deep enough. Also use audio mines to distract your enemies to sneak around them. Gunlok has a re-con ability which is seen in first person mode that allows you to identify your enemies and fire the Energy Pulse Weapon which does heavy damage to the enemy at a health cost to Gunlok. Play 15 huge single player levels or play in several types of multiplayer modes including co-operative play on single player levels, death match, capture the flag and rescue the president.

Heavy Metal is based loosely on
an SF animated movie and the comic "Melting Pot" by Kevin Eastman (which
appeared in "Heavy Metal" magazine). Heavy Metal was the first game using
the licensed Quake 3 engine, and it appears they immediately got a lot out
of the engine. The surroundings are detailed, awash in beauty and look
really good. As in Tomb Raider, a woman here is also the heroine and with
the game it likewise concerns an action-adventure which is played in the
3rd-person perspective. Julie is the name of our heroine. At the beginning
of the game, one can try out in a training space her abilities a little.
Sword and firearms belong to Julie's repertoire. Above all however, a
little brains are also demanded over and over again. At the beginning
- and also later sometimes again - one is in Julie's small home town Eden
and can talk to the inhabitants of the town. Gith is the villain against
which you will fight soon. The levels look rather different and (like
already mentioned), very nice. However, they are not too gigantic and
also rather linear. Still I prefer Heavy Metal - Fakk 2 subtitle seems
a joke - personally to the partly long-winded Tomb Raider series.
It came with a bonus CD that includes KISS Psycho Circus: The Nightmare Child. The game also includes a Hyper CD that requires Internet access for information about the Heavy Metal movie and for viewing a funny promotional movie that shows violence against Pokémon (not for fans of that franchise)! The game has a great Internet fan and information site that can be accessed via the Hyper CD.

Hellboy is a third-person
action-adventure game in which you play as Mike Mignola's comic-book hero
and paranormal investigator. The game takes place in 1960's Prague, during Hellboy's
early work with the BPRD (British Paranormal Research Division). Hellboy and Sara are
investigating their missing agent Peter, who lost contact with his team somewhere in
Czechoslovakia. It's up to Hellboy to uncover the events surrounding that disappearance,
and set things right. Gameplay is similar to Capcom's Resident Evil series, with
adventure-game dialogue and puzzles punctuated with fights. The game is fully 3D, with
a bleak artistic style that is unlike the comic. They find themselves locked up in a
lunatic asylum where they discover more than they bargained for. Someone in the asylum
is trying to open a gateway that will give passage to the forces of darkness,
unleashing unimaginable terror on the world. The game alternates between traps, puzzles
and combat sequences where thought is just as important as reflexes and dexterity.
Navigate Hellboy through 6 dark, gothic episodes where evil lurks around every corner.
From an old cemetery to the Forbidden Library, the Asylum to the Torture Room, Hellboy
must be quick in mind and light on his feet to investigate the strange occurrences that
has plagued the world around him.

One plays Hitman from the behind 3rd-person
view. One awakes in a bed tied up, you free yourself and a voice off-screen
gives to you an instruction. After some "movement exercises" (climb,
jump) have been done, one reaches in goes out to the first area with weapons.
A dummy offers an opportunity to practice with a knife and garotte. In
the following rooms even other weapons are introduced. At the end of the
introduction level one must kill a guard, seize his clothes and then (thus
in disguise) pass others and flee from that (lunatic?) institution. A
year later, you find yourself in Hong Kong. On the first mission you have
to eliminate a crime ringleader who appears for a meeting in a guarded
area. One receives money and can select for himself the weapons (which
cost of course something). After the man with a snipergun from one of
the numerous roofs is eliminated, you must hasten to come back to his
vehicle, because only then is the mission finished (and this fact makes
the game not too easy). Progress cannot be saved; one gets 5 lives per
mission in such a way that one dies and is revived at a place again in
the level. Because there are, however, many difficulties with the missions,
this is no substitute definitely for a save function. So, the game offers
the potential for frustration, because often is not clear what one should
do and only by trying different things does one get further (and this
takes up a lot of time). A suggestion to programmers and providing more
realism ... (how it really should be): it's more realistic if one dies
in the game, that the whole game ends and is also uninstalled completely
from the hard drive. ;o) The last Hong Kong mission is absolutely huge
and there exists numerous side tasks (on which of course always a little
bit can go wrong). The levels are diverse and contain scripted events.
After Hong Kong is finished, it goes to South America in a fight against
a drug baron. At first one must protect himself through the support of
the local natives, then one reaches the camp of the drug baron. This is
how far I got. Hitman succeeds graphically and offers interesting missions
(the story is mangled... Well, it's not much yet, but maybe it is still
cleared up later). However, the lack of a save function is really regrettable.
The degree of difficulty varies. If the first Hong Kong missions are still
quite short (and also first in the jungle), they become quickly larger
and more difficult. One can slip into the clothes of every victim and
often one must make the corpses disappear. Altogether it's an interesting
game. Patience is needed and a strong will to overcome the irritation
of certain frustrating experiences. But it's definitely worth a look or
two. A movie adaptation of the game series came out in 2007.

Command a regiment of hogs through different battlefields - all with the same mission: eliminate the enemy. Gameplay is comparable to the Worms games, but Hogs Of War comes completely in 3D. There are many different types of weapons to choose from, as well as the possibility to assign special jobs such as sniper, medic, etc. to the hogs. An untapped supply of swill has just been discovered on the uninhabited archipelago of Saustralasia deep in the South Pigsific Ocean, and every Hog Nation wants the land as its own. Gone are the days of scratching around for drips of swill. Saustralasia's 25 regions are drenched in the stuff, and the only way to ensure that no one else gets their filthy trotters on the delicious swill is WAR! Your task will not be an easy one. To successfully conquer and exploit Saustralasia you will need to seek and destroy the enemy across each and every one of the archipelago's six islands, from Hogshead all the way down to Arstria. Our resources are limited, you have to maintain a rather small army, but with every victory on the field of battle, your swine will learn more skills and acquire the use of a wider range of weaponry. There will be slaughter and butchery. Your job will be to bring victory to your chosen nation, to save your own bacon and make a meal of your enemies. With victory comes great reward. So great in fact that your brave boars will be as happy as pigs in… well, you get the idea. Explosive 25 level single player campaign and an addictive online multiplayer mode for up to four players. Arm your hogs to the teeth with a choice of 40 different weapons including sniper rifles, bazookas, mines, jet-packs, cluster grenades, and tanks. Fight for one of six different pig armies, each one based on a real nation from the First World War-era: Great Britain, Russia, Germany, Japan, France, or the USA. Customize your squad as you promote your hogs from Grunt to Officer in one of four different classes - Heavy Weapons, Medic, Espionage, or Engineer. Cheeky sense of humor brought to life by the vocal talents of renowned British comedian Rik Mayall.

In this good stealth action adventure in third-person view, you play
a British spy whose task is to find a missing American agent who is
imprisoned in a uranium mine in the fictional Russian state of Volgia.
While exploring the mine, you find that the Volgians have harnessed
a strange form of energy with unknown intentions which you must further
investigate. The complex and very interesting story takes many unexpected
twists which is the game's strong point. Much of the game is told
in flashback - each mission is framed as one of your character's confessions
during what appears to be a very painful interrogation session. Similarly
to Metal Gear Solid, you can dispatch enemies from behind with a single
blow, but you can just as easily shoot your way through most levels.
Occasionally, remaining unseen will be a key to success. The dialogue
and voices are well done and as well the music and good-looking visuals
both help create an almost relentless atmosphere of suspense and tension.
The puzzles are good but fairly easy as is the action which keeps
the pace brisk.

Infestation is a vehicle-based combat and exploration game with a large
emphasis on diverse gameplay. The single player game features a mission-based
campaign where the player is able to freely travel between twenty two
different worlds, researching new weapons and vehicle modes as they
progress. The multiplayer mode features four completely different game
styles, including racing and football. In the game you drive an upgradeable
buggy, an experimental vehicle, named ACAM. It can be transformed into
six different shapes; you can turn it into an aircraft, or even a hovercraft.
You have to shoot aliens with flashy weapons, collect resources such
as Crystals, Energy Spheres and lost scientists. So you as single human
hero must put evil aliens in their place and introduce them to his plasma
cannon.

This was to be Jazz Jackrabbit's first venture into 3D
play environment. It was planned as a 3rd-person action-adventure using the Unreal/UT
game engine. It was started as an unofficial project, originating from a team of
about five people with roots in Eclipse Productions. The guys worked for months
without a budget. When it came time to show their work to Epic, the original creators
of Jazz were very impressed, but Epic was unable to find a publisher. Without a
publisher backing Jazz 3 with their money, work could not continue. 2 years of work
was stopped around March of 2000. 25% of the game was finished. A self-running,
playable demo was largely completed, which was shown to Epic and potential publishers.
One well-defined character (Jazz) was playable in a large variety of environments. A
few enemies, weapons, and items were in place, and a soundtrack of a dozen songs was implemented. The story ties in with Jazz 2, starting with a battle between Jazz and
Devan in a 2D environment. The premise has Jazz and his wife with kids, which Devan
comes to kidnap. Devan is successful in snatching the kids away, taking them into an
alternate universe using the Jazz 2 Time Machine (converted to a Dimensional Machine).
This alternate universe turns out to be the 3rd Dimension, and of course, Jazz must
venture into the 360-degree world to rescue his children. During the search, Devan
uses the kid's dreams against Jazz. Jazz, Spaz, and Lori were all planned as playable characters, and perhaps also Razz, the famous blue rabbit rumored to be in Jazz 2,
along with other unknown characters. The demo alone has a wide range of environments,
from a forest, beach, and canyon to a flooded castle near Carrotus Village. Of course,
the village wouldn't be complete without the War Tavern.

This is a survival horror game where a research team on Mars has unleashed
buried evil. You play one of 3 members at a time of a rescue team sent
there only to find zombies and if you come into contact with your other
team members you are in danger of morphing with them into a combined
monster. This game has good-looking graphics and discovering clues to
what happened is interesting as the story progresses. There are some
problems with camera angles and the controls are awkward so it can get
frustrating especially towards the end of the game and it is tough (your
3 characters can hold up to 40 items which you need to solve various
puzzles).

This is a great sequel to MDK as Kurt once again defends Earth from
alien invaders. It improves on that game with even better graphics,
and you can now play as mad scientist Dr. Hawkins and the robot dog
Max as well this time. The Dr. Hawkins levels involve more of collecting
items to solve puzzles to add to the awesome firepower levels of the
other two including awesome end-boss fights. There are 10 large, beautiful
and surreal levels in all. Highly recommended.

In Messiah, one takes over the role of angel
Bob who is sent on the Earth to stop a cult who want to let Satan out
on the world. Bob, a sweet cherubic angel with wings on his back, can
fly forward as well as walk, but flapping his wings is awkward. He can
slip into the bodies of people he meets and use them for his purposes.
In a futuristic world, one struggles on to the leader. There are numerous
puzzles to solve and also some fights. You have to think before you go
forward as to the best options to continue as Bob cannot enter some places
by himself without taking over another person's body. He can also take over
rats, cyborgs and aliens. In more difficult levels, Bob can only possess
another body when the target is oblivious to his presence, thus adding a
stealth element to the game. Most humans will ignore Bob, or be intrigued
by him. The police and security force, however, will shoot on sight, as will
the Chots - a humanoid race who regularly appear in street battles with the
police. Shiny Entertainment
has created once again a unique and interesting concept, however the game
is not easy. If one gets involved in the unusual SF scenario, one gets
a high-quality action adventure with some cool ideas.

One of the most popular Playstation games ever, this tactical sneaker
shooter was finally ported to the PC 2 years later with additional VR
missions, improved graphics and tweaked gameplay. You're government
super spy Solid Snake sent alone to a secret base in Alaska where terrorists
are threatening a nuclear strike. The interesting story is enhanced
by great cutscenes, music and transmissions you get from a transceiver
in your ear with information to help you in your mission. You must sneak
undetected by patrolling guards and monitoring cameras in top-down view
(though you can switch to first person view at any time) otherwise you'll
have to fight your way through or hide. You will find weapons, ammunition,
and health rations as you go along and can use your radar to see positions
of guards that are near. There are many tactics in playing the game
so it's very replayable. Don't expect Tom Clancy type realism, but this
is an exciting action game nevertheless.

MoHo is an all-action arcade style game set on a unique future world
where, as a prisoner of the State, you are compelled to compete in gladiatorial
events against other wrongdoers for the amusement and pleasure of law-abiding
citizens. Sentenced to life behind bars, your one hope is to work your
way up through the system to get a shot at becoming the People's Champion.
Make it that far and you will have earned your freedom the hard way
- by overcoming some of the most savage humanoids the Galaxy can muster,
while Entertaining the viewing trillions. Consisting of over 80 compact
levels grouped together in 10 incarceration facilities, you can choose
to play as one of five original characters, with their own different
physical properties, areas of expertise and attack combos.

This action adventure is based on the popular film and has you trapped
in Imhotep's tombs. You can play as treasure hunter Rick O'Connell,
Egyptologist Evelyn Carnarvon, or her brother Jonathon. There are 46
increasingly complex levels. You are well equipped to fight the forces
of the Egyptian undead with weapons like flaming torches, dual pistols,
machetes, dynamite, shotguns, explosive amulets and even a magical
golden sword. You can run, jump, climb walls, grab ledges
and roll to the side while fighting enemies and avoiding traps. Trap
doors, pitfalls, breakaway platforms and quicksand are just a few of
the dangerous environments you'll come across. You must gather six
pieces of a star key by solving trap-laden puzzles, beating a certain
number of enemies or similar quests in order to escape each level. The
game is structured as a series of hubs, each of which is comprised of
a central map and three or four side maps. There are some mini games
where the view becomes side-scrolling which adds nice variety.
Manoeuvring through an
underground river on a log, outrunning a horde of scarabs, and dodging
dangerous objects in a chase scene with Benny are just a few of the
surprise events you'll encounter. There's
nothing too original here, if you like Tomb Raider with more action
and less adventure elements then you might like this.

This is a bloodless arena deathmatch game with combat that takes place
on the surface of a series of small, spherical arenas. The entire world
and everything in it is sharply curved, so the horizon drops off a short
distance in front of you. You pick one of eight cartoonlike characters
and in single player, go through 18 levels. The winner is the contestant
with the most money after a certain period of time. You can pick up
packets of cash throughout the arena and taking damage causes characters
to drop some of the cash they're holding. There are seven multiplayer
game modes, including money-collecting no escape deathmatch, team no
escape, knockout match (deathmatch), team knockout match, tag, capture
the flag, and countdown. Countdown is an interesting twist on deathmatch
in which a time bomb is strapped to the back of each player. When the
bomb's timer reaches zero, it explodes, but you can add time to the
counter by shooting other players. The levels though are too similar,
the bots not very smart and the aiming is rather difficult too...and
good luck finding a multiplayer game.

In this 3D action game, it's your job to guide Abel, a student whose science project has gone awry and blasted him into the confines of his computer, through the anti-virus protection mechanisms his computer employs. It's a non-violent first/third person shooter with a minute budget of $2,000, proving that dollars and violence don't necessarily mean success in videogames, and neither does the size of your office. If you can imagine an arcade-action third/first person shooter with an added infusion of Pac-Man and Tron, you're on the right track. Picture dark maze-like environments with computer circuits and chips everywhere and you're getting hot. It uses the Genesis 3D engine.

This is the second game in the series, best known on Dreamcast console but also came out in arcade and PC in Far East. This 3D fighter sequel adds heaps of new characters and environments to the already established crew, however there are now 4 players doing battle at a time in both single and multiplayer modes. This time, the top 2 from every round (in other words the two that survive each fight of 4 players) progress to the next round. And after a few rounds, you will battle it out with huge Bosses that take up most of the screen. There are plenty of new power-ups that litter each arena (including guns, hammers, extra power stones and plenty more). You can also hop into a gun turret for extra blasting fun. And of course, the Power Stones are available to use.

This sequel to Redline, a post-apocalyptic combination of FPS / Car Combat game that was released in 1999 for the PC, was going to be developed for the SEGA Dreamcast: a small team worked on a playable PC prototype for about 6 weeks, starting with an updated-port of the first game. New features and improved AI were added, with more vehicles and weapons. The game set to bring both car combat like Twisted Metal to Dreamcast with first person action of Quake to mix things up. An online multiplayer mode was expected too, but it seems that the Dreamcast's networking setup was not in sync with the Redline networking code. Lag and latency were going to be serious buzz-kills. Addressing this incompatibility was going to be a monumental task, and ultimately, the project was dropped. However, somehow the development was shifted to the PS2: the project would eventually become Motor Mayhem, a game that was released in 2001. Early prototypes of Motor Mayhem were built to run in the Redline Arena engine, and so would be its best and last innovations.

Resident Evil 3 has its first half of the game take place before the
events in RE2; the second half takes place after those events. While
RE3 complicates the plot of the series tremendously and contains the
occasional discrepancy (some would go as far as to call the game sloppy),
it helps flesh out the overall story and provides you with a high-strung
survival-horror experience all the while. As Jill "master of unlocking"
Valentine (one of the two main protagonists of the original Resident Evil),
you must find a way out of the zombie-infested remains of the city alive.
Along the way, you'll interact with and receive help from three heavily
armed Umbrella mercenaries who have also become stranded in Raccoon City
thanks to the incompetance of their employer. Standing in the way of your
group's last escape are a horde of flesh-eating zombified citizens,
homicidal mutants, and a relentless killing machine known only as Nemesis
who is determined to hunt down and kill the survivors of the original
Resident Evil, including Jill. Nemesis also raises the difficulty
considerably on the normal setting and it was also shorter than its
predecessors, mainly due to its having one main character instead of
two. This was somewhat balanced by the well-thought-out Mercenaries
minigame. RE3 represents the first major tweaks in the Resident Evil
control scheme such as noticeable improvements in character models and
new control tweaks, such as a 180-degree fast turn and a dodge feature
(which ties in nicely with the increased difficulty), along with an
improved auto-aim system. Another addition is Jill's ability to create
different kinds of ammunition by mixing together three different types of
gunpowder found throughout the game. Compared to Resident Evil 2, the amount
of available ammunition and healing items has been significantly decreased,
making the game more difficult. The variety of zombie citizens has also
been made more diverse.

This sequel to Rollcage can be considered as Wipeout on wheels. The game allows you to power your vehicle down tunnels at blistering speeds, riding upside down on the roof if need be, and blast your fellow competitors to smithereens! There are new and improved weapons - including the ability to double up your arsenal; picking up the same weapon twice improves its power/abilities. There are 12 racing modes - not all of which are available at the start - and many hidden bonuses, all of which can be unlocked throughout the game. The game has new physics and vehicle handling, and uses shorter tracks than its predecessor. There are over twenty vehicles included (some of which are locked) with three unique paintjobs apiece. Broken into five unique environments, it features a whopping 65 tracks set over alien landscapes and futuristic cities. Because tracks are fully destructible, players can use the scenery to their advantage. By destroying large boulders and other scenic hazards, you can potentially hamper your opponent's progress by blocking certain portions of the tracks. In 2014, Rollcage Extreme was released free with compatability with modern o/s, new audio system and improved graphics.

In this Real Time Strategy game, the player plays a wizard who escaped his own ruined world, only to arrive to a world who has quarreling gods, each trying to become the most powerful. On each of the different levels of the game, the Wizard can choose another God to support, and according to that God you'll get new spells and creatures. After finishing the game, each player will have his own unique set of spells. Unlike the traditional Top-Down view, it features a third-person view (much like Tomb Raider or Oni), and emphasizes combat rather than resources management. The most important resource, Souls, which is used to summon creatures, can only be obtained through combat- and there's a limited number of souls on the map. The game's multiplayer option is very similar to Blizzard's Battle.Net- you can log on to the company's chat room and find new players to play with. You can either choose a God to serve (and get all of his creatures) or load one of your Single-player wizards, so you'll have your own unique set. The 3D landscape is a dynamic part of gameplay, as lightning scorches the ground where it strikes and large explosions leave craters in the earth. The "scalable" game engine, developed specifically for Sacrifice, was designed to automatically adjust the intensity of the graphics to allow fluid gameplay on any given system.

Have you ever wanted to unleash mental powers to fight someone? Well,
here's your chance, you play an agent (voiced by Ice T) in a sci-fi
future with mental powers helping to keep the peace. There are 20 long
missions and 80 different magic spells to accumulate though you have
a gun also to help out. As you use spells you lose your sanity a bit
and must restore it like mana in other games. The game is viewed from
an isometric viewpoint but is a fully 3d game using the LithTech engine
used for many first person shooters such as No One Lives Forever. The
graphics are very nice and you get to unleash some fun spells. Sanity
allows you to go against 8 players in 10 multiplayer deathmatch levels.
Real.com also offered the purchase of a Talent Pack (a set of spells
for the character) for $9.95. The pack includes ten exclusive Talents.

A game set in an post-apocalyptic world based on the Kurt Russell movie
"Soldier" that was cancelled before release, probably due to the bad
reviews and box-office failure of the film. It contains 15 missions
- each with their own objectives to fight your way through. Many of
the missions are dramatized by stacks of smashed cars, pieces of wrecked
airplanes, broken parking meters etc. It plays like a 2D, simple shooter
out of an arcade, yet in a 3D world. You don't have to worry about what
weapons you have; it's all about jumping into the action and blowing
things up. In order to get armor, health, or better weapons, an enemy
has to drop them, so it is in your best interest to play aggressively.
Adding to the challenge, items that are dropped disappear in 10 seconds,
so snipering is not much of an option. There are also some tricks to
the game, like dodging fire by jumping and rolling, which comes in handy
during some of the more complicated battles. In essence, the storyline
is unimportant and barely exists. Like in Metal Slug or Contra, your
objective is clear: Destroy the enemy and get as many weapon upgrades
as humanly possible. You can play as either Todd or Sandra. If you play
Todd, he will have more hit points than Sandra but he will move quite
a bit slower. Sandra on the other hand has speed on her side, even though
she can't take as many hits.

This great Star Trek single player action adventure uses a modified
Unreal engine and looks great. You can play as Captain Sisko, Major
Nerys, or Lt. Commander Worf. There are 10 overlapping missions amongst
the 3 characters. There are numerous locations like Deep Space Nine
(including some never-before-seen parts of the space station), aboard
the U.S.S. Defiant, broken-down starships, vast alien planetscapes and
breathtaking underwater environments (complete with good and evil fish).
Weapons include a couple of phaser pistols and a rifles of varying potency,
a Bat'leth bladed weapon (if you play as Worf), a grenade launcher and
gravitic mines, and a shock blade. Along with the standard shield-belt
and medkit power-ups, you can also find hyposprays. With the combadge
(communicator) you can call up some of the many NPCs, including Dax,
Odo, Garek, Chief O'Brien, and Doctor Bashir if you need help. The tricorder
also lets you scan your immediate area for items, life forms, objective
locations and you can locate clear spots for receiving beamed-down weapons,
ammo, and supplies. This is one of the best Star Trek games created
so far, it's definitely recommended.

Starship Troopers is a squad based, 3D action game set in the 23rd century.
Like the novel and the movie, the PC game is about the experiences of the men
and women of the Mobile Infantry. During the game, the player assumes the role
of a Lieutenant, given charge of a platoon at the commencement of the 3rd
Terran Space war. This is a war between humanity and the giant arachnids of
Klendathu. The game consists of a linear, 20-mission single-player campaign.
You're given an initial allotment of about 40 soldiers. Though you'll
occasionally rescue some new recruits in a mission, this pool of soldiers
must see you through the entire campaign. Troopers killed in action are gone
for good. Before each level, you must create and outfit a strike team of
between 12 and 21 troopers to take into battle. At the mission's end, each
surviving soldier is awarded experience points that eventually cause him to
be promoted. The higher a trooper's rank, the better his overall performance.
New equipment, such as better weapons and armor, becomes available at
predetermined times within the campaign. The graphics and animations are all
well done but the tactical aspects tend to get tedious.

Super Postal is just the Japanese version of the 1997 Postal game. In that version, two new levels are included and they're based on Tokyo and Osaka. Characters have been also redesigned to fit the Japanese culture. But the most important thing is you can now hear young girls scream in Japanese. ;)

As usual with this game series, there was this
gold version of Tomb Raider 3 which gives it 6 bonus levels. There are
no cutscenes, but it is practically a story twist on its own when the
final opponent turns out to be Sophia Leigh, who survived somehow the
fight in Tomb Raider 3 and is ready for revenge. Upon the death of the
dastardly Willard, Lara Croft learns of a lost artifact stowed beneath
the Scottish mists at Willard's Loch Ness estate. Rumored to be the
legendary Hand of Rathmore, this fifth artifact is the key to unlocking
the final secret of the ancient meteor's powers. There is no time to lose,
for whom else shares the secret and has joined the hunt? Willard's guards
are the least of your worries - keep your wits amidst savage warriors,
flying prehistoric monsters and ghastly mutations. Unlock each level's
special secrets - discover the Hidden Glen, the aging remnants of World
War II, and even the truth about Nessie herself.

Tomb Raider Chronicles tells the events from
Lara Croft's past lives, beginning with her at a teenager's age, to shortly
before her death. It opens just days after the events of The Last Revelation.
Lara is still missing and presumed dead. A memorial service at Croft Manor brings
together three old friends of Lara: Winston, Charles Kane and Father Patrick
Dunstan. While the rain outside is pouring, the three reminisce about Lara's
earlier adventures. Meanwhile, hundred of miles away Werner Von Croy co-ordinates
the frantic dig searching for answers buried deep beneath the Egyptian desert.
In terms of movement, the only new additions to Lara's skills are the ability to
walk on a tightrope, the ability to grab and swing on horizontal bars and the
ability to drop from a ledge forwards while crouching. Several weapons from the
previous game have disappeared but the MP5 submachine gun and the Desert Eagle
from Tomb Raider III have returned. Also new is a grappling hook, which is used
to latch on certain areas of the ceiling and swing across vaults. Only one
vehicle of sorts appears: a high tech diving suit designed to penetrate deep
waters. In addition, Chronicles includes a level editor. The game consists of
four sub-adventures and brings Lara back in time to Rome, a Russian submarine,
a haunted island called the Black Isle in Ireland, and a high-tech building in
New York. Each adventure requires its specific game characteristics. In Ireland,
a teenage Lara has to find her way without any weapons, whereas the Russian sub
can be compared to an episode of The X-Files. Rome is said to be the classical
Tomb Raider action, and in the high tech building the keyword is stealth.

This is an incredibly addictive battle tank combat and racing game that is similar to classic BattleZone, but a lot more sophisticated and fun. It's a deserving winner of 3 awards in the second annual Independent Games Festival. In the not-so-near future, a horde of sentient battle tanks become tired with the futile wargames humans force them into, and go off to play their own, involving off-road racing and live ammunition. Over 30 venues have been included, each possessing their own unique visual style and effect on gameplay. For instance, hitting a jump while on the Moon track will keep you airborne much longer than it would on other courses. Racing on the Armageddon track is a dangerous proposal, as matter bombs and nuclear missiles are routinely fired from random points on the map, obliterating every player at least once or twice. As might be surmised from its name, the Jumper track is replete with small hills, rendering racing combat as difficult as trying to play darts while skiing over moguls. Consider that you can deathmatch on all 33 racing tracks as well as the 19 other deathmatch-specific levels, and you're left with more than enough real estate to keep you entertained for a very long time. Weapons, once collected, attach themselves to a particular spot on your tank, although the exact location depends on the type of device. Turret-mounted weapons are just that: implements that fire in the direction of your turret. These include such traditional weapons as the machine gun and laser, as well as some unconventional ones, like rocket grenades, concussion missiles, and dirt ball cannons. Alternatively, there are hull-mounted weapons, such as the cruise missile, the heavy flamer, and plasma mines, which fire in the direction the tank is pointing. Each means of destruction possesses its own unique tactical advantages and disadvantages, which, combined with the random nature of the spawning, keeps you on your toes. One of its most unique qualities - its staggeringly deformable terrain, which is virtually a feature in itself. A track that you might have been familiar with at the beginning of the race is guaranteed to be a totally different beast by the time you cross the finish line. The highly destructive weapons not only gouge chunks out of your hull, but out of the very land as well. The extremely dynamic nature of the terrain provides a completely new set of challenges, and as such keeps gameplay new and fresh. On Jan 20/2017, the game was made freeware.

This fun game actually uses the same rail shooter segments from House
Of The Dead 2 except that instead of having to aim and shoot, you instead
have to type words in an accurate and fast manner in order to shoot
enemies as they appear on screen. Who would have thought there would
be such a fun typing tutor for fans of shooting zombies. Hehe. Depending
on how quickly you defeat your enemies, you may be able to rescue innocent
bystanders, uncover bonus items, and choose alternate paths through
a level, though you'll always finish each level by fighting a powerful
boss monster. These boss monsters will actually challenge you in a few
interesting ways. For instance, one will force you to figure out and
type in the correct answer to a simple question, while another will
come barreling at you with a giant chainsaw and will strike you if you
can't type out a full sentence in time. The game also includes a full-fledged
tutorial which instructs the virtues of touch typing, as well as a choice
between Arcade, Original, [or multiplayer] modes for gameplay enjoyment
once a sufficient level of secretarial skill has been mastered. The
game throws funny words and phrases at you which seem the more comical
for the fact that zombies can be dispatched by typing them. The game
alters its difficulty depending on your typing ability and provides
good reward incentive for improving your skill. Recommended to everyone
for a good education and fun play in one.

This is an arcade space sim. You're John Blake and your mission is to fly to the Infinite Expanse and grab some sample high energy yield Corbamite ore for use in new drive and weapons development. Every two bit thief, pirate and black marketer is in the area too. Tension is high and competition fierce and you're on your own. Your ship is outfitted with the latest engines, shields and weapons technology. You will have to use your wits to survive, collect enough ore and return home safely. Good luck pilot. It has 18 action packed levels, hardware accelerated 3D action, CD Quality Sound FX and Music, and pure arcade action.

Free Fan-Made Games

BZFlag, short for Battle Zone capture the Flag, is an online first-person shooter tank game. The code and media is licensed under the LGPL 2.1, with pieces of code and fonts being under other free licenses. Originally written by Chris Schoeneman, it is now maintained by Tim Riker. The game is written in the C++ programming language. BZFlag was written originally in C by Chris Schoeneman along with some of his classmates in 1992 when he was a student. Later, he rewrote the game into C++ for SGI's IndiZone contest. He won a computer for winning the Reality Engine category. BZFlag has several different game modes, including capture the flag, deathmatch, and kill the rabbit. Thus there are numerous BZFlag servers hosting different kinds of games. Players control tanks with which they can jump. Flags are items that enhance or handicap tanks' abilities. An example is a radar jamming flag, which jams your radar for a certain period of time. Another is a machine gun flag, which makes evading bullets impossible at close range, though it is also handicapped by the fact that it have a shorter range. Some flags are very deadly, such as the ability to launch homing missiles, making it very easy for a tank to get several kills in a row. Different servers often have different rules, affecting gameplay. For example, there is a laser only game where everyone only use laser to kill each other. Others have no jump rule, while others make jumping to allow the possibility of prolonged aerial combat.

Chacal 3D (Jackal 3D in English) is a French, fan made, split-screen deathmatch game that uses Doom graphics with a Wolfenstein-style engine. It allows two players to compete on the same screen, so on one computer in a three-dimensional world it's represented reminiscent of Wolfenstein 3D and id Software (the same rendering algorithm: 'ray casting'). The game has the following features: orthogonal walls, texture mapping walls and floors, a Wolfenstein-like two on one screen, sprites to represent objects and players can create their own maps (using a simple ASCII editor ), can use its own textures (walls, sprites, floors) of wallpapers, ability to load a map in-game, three types of representation of the world: day or night or in the fog, 4 DOOM type weapons (pistol, rifle, rocket, plasma). Objects in the game to get: weapons, pharmaceuticals, ammunition, night vision and in the fog - the PC speaker for sound effects!

This is a rewrite in C of the original assembler source code for the original BBC Elite. As such, it has the same basic gameplay, input method and look, but is portable both to systems which have never had an Elite version of their own and those which can't run their Elite version on modern hardware. As in the original, you start out with a plain Cobra spaceship and 100 credits and it is up to you what to do; shop around, engage in piracy or fulfill missions. Or you could just enjoy the view. The graphics run in a higher resolution than the original BBC version, and the wireframe graphics can be swapped for filled polygons and even more advanced 3D effects depending on platform and version. Input devices not thought of when Elite was first written, such as mice, can also be used. In 2002, distribution of all versions of Elite TNK was shut down, along with further development, at the request of David Braben. As part of the Elite 30th Anniversary on Sep 17/2014, you can now download the game officially.

Idinaloq is an arcade style, 4 level space shoot-em-up with 3D graphics. Earth is under attack by unknown enemies and it is the players task to combat these enemies. The player can choose between four female pilots each with their own unique attack ship. Each ship has it's own unique main weapon. In addition to that, all the ships can fire diagonally forward and diagonally backwards and they are also equipped with a gravity shield that can block many of the enemies weapons. Finally the ships are equipped with a gravity laser that deals massive amounts of damage. Each of the games four levels ends with a level boss. After completing the game once a bonus pilot will be unlocked. The game features no power-ups but unlimited continues.

The KB3D is a simple Wolfenstein type engine for DOS written in QuickBASIC 4.5. It has texture-mapped orthogonal walls, ceiling and floor mapping, sprite objects with masking, moving enemies, Soundblaster support, support for GIF textures, a Map Editor and also includes the QBasic source. Kaboom isn't just a raycaster engine, but is also worked out as a game called Cookiator that shows the possibilities of the engine. The author later went on to develop the CSP Game Engine.

This free game made in Germany uses the Genesis engine and was the most modern looking free FPS at the time of its release. It has hardware acceleration via Direct X support, multiple different enemies, bot match and deathmatch, story mode, elevators and cutscenes. You can play in 3rd and 1st-person view, use camera zoom, and view your weapon. You can adjust the number of bots (0-10) and frags (1-100) in the game setup. Kingsborn's final version 1.03 includes 10 playable Levels, src-code and a development documentation.

A truly unique FPS. All the textures are scanned pencil drawings. All sound effects are made by the programmer with a microphone. You face numerous enemies that pop out of the ground and insult you. The game is in black and white, with occasional splashes of color.
There isn't much of a story as so much as there is exploration of a bizarre series of caverns and doors. You collect hand grenades and guns to shoot such characters as Doobie Dude and the rats.
Created with tongue firmly in cheek, this game is fully programmed and designed by Lon Flickinger for the 2000 Independent Game Festival and uses the Pie In The Sky Software engine.

Unreal PSX was a cancelled port of Epic MegaGames' Unreal for the PlayStation console, featuring an entirely new single player campaign. The PlayStation Unreal port was a sequel to the events from Unreal and Return to Na Pali, developed by Pterodactyl Software Ltd in 1998-2000. Cancelled by the will of Infogrames, the game was almost completely forgotten. However, in 2009, an Unreal community member Leo(T.C.K.) has made numerous attempts to acquire the content that was already made and finally, in early 2010, his actions gave fruit. Five of the mappers have sent all game resources they still had to Leo and a remake is slowly in the works.
The resources that have been salvaged, include: special PSX low resolution textures, some of which are unique, high resolution texture samples, several of the game's unique scripts by Nick Pelling and 'BAN' (including a weapon known as the Implant Gun, able to possess some of the enemies), and most importantly: almost complete set of maps, containing over 30 levels split into smaller segments due to PSX hardware limits. The mappers that worked on the PlayStation Unreal port are as follows: Eric C. Reuter (original Unreal mapper whose work was cut and lost), John W. "Dr. Sleep" Anderson (original Unreal mapper whose work was cut and lost), Nathan "natestah" Silvers, Ilya "Elya IceKing" Isaykin (co-creator of the Unreal Tournament Russian Bonus Pack), James "eVOLVE" Hamer-Morton (later worked on numerous Unreal Tournament single player mods, a very respected mapper), Matthew Kagle, Jakub Kisiel ('Bleach', not to be confused with an employee of People Can Fly, the creators of Painkiller), Jeff Rubin, Terry Greer and Jason Watkins. The maps are on various stages of completion, several are unfinished in a major way, some only need to be debugged to work flawlessly. Still, the beta is mostly playable and very enjoyable.
This beta contains most of the cancelled Playstation version of Unreal's mappage and was first available as a mod that required Unreal's music, sounds and textures (as well as mapfiles: Unreal.unr and Entry.unr) to run. In order to run the maps, they are to be opened from the console. If one wished to run this on newer versions of Unreal than 220, for example, 224, 225, 226 or 227, one had to use the *.u files from the Resources/System224+ dir and disregard the System subdir totally. A standalone version was released in 2011. It still requires the levels to be loaded from the console, or commandline initially to get things going. The formula is open mapname?difficulty=# or via commandline: Unreal.exe mapname.unr?difficulty=# where numbers from 0 to 3 reflect difficulties Easy to Unreal.
The player plays the part of an agent by the name of Jack Odey, sent with his partner Fay Crowlex to the planet Na Pali. Their mission is to apprehend all escaped prisoners from the Vortex Rikers vessel and retrieve three sentient AI programs. Upon arrival to the Vortex Rikers, the two agents are ambushed and Fay dies. Jack is told to proceed with the mission and, after a duel, merges with the last surviving AI, Iris. Now, they have to leave the dreaded planet.

This started out as an add on for the original full version of id software's Wolfenstein 3D.
Back in 1995-96, when it was created, not many good addons existed. The creator borrowed the theme, and graphics, from id software's newer classic at the time, "Doom", created a completely new storyline, and thus "Wolfendoom" came to be. But, Wolfenstein was an old game by then, and so "Wolfendoom" did little more than sit forgotten on some back up disks for the next few years after that. Then, in late 2000, he discovered a whole Wolf 3D fan base on the Internet. With devoted fans creating new and original add ons, and recompiling the original Wolf 3D source code (made freely available by id software) to create even better addons, he decided it was time to give "Wolfendoom" a bit of a facelift. Thanks to a recompiling of the source code, and an editor for Wolf 3D called "Floedit", Wolfendoom is
now a proper total conversion of the original Wolfenstein, rather than just an "add on". It's more than just Wolfenstein 3D with Doom graphics - level design, graphics and storyline blend together to make something akin to a new game altogether. You play B.J. Blazkowicz Jnr, son of the legendary World War II hero of the same name. Employed as a military consultant at the Union Aerospace Corporation (UAC), you become involved in a race to close down 6 portals to another dimension, nicknamed the "Doom Dimension", opened up inadvertently by UAC Research personnel. The full story is available from the main game menu, and unfolds as each episode is completed. Each of the six episodes begins in an UAC base, where the player makes his way to the portal, then fights his way through the monsters of the gothic-styled Doom Dimension. The player collects keycards to open doors, skulls for score, and more powerful weapons: a plasma rifle and a chaingun. The Windows version makes use of the SDL engine, allowing higher screen resolution.

Simulations

The federation is engaged in a brutal war with the bloodthirsty, vicious aliens. The aliens are preparing to unleash the most destructive weapon known to man. RECON has been enlisted to find and eliminate the potential threat. As one of the elite RECON pilots you will have access to state of the art weaponry. Filled with explosive action and heart-pounding visual effects, your journey will ultimately decide the fate of the universe. You compete in an action-packed Death Match with friends over the internet, modem, serial or local area network. You will go on an all out rampage searching for the best combinations of weapons and moves to execute a FRAG! Select from over 20 weapons each with their own statistics such as speed, range and damage. All weapons can be mounted on to your spacecraft simultaneously and all weapons can be independently changed during the game. It has 30 enemy base combat zones. Your mission is to secure the threat by destroying all enemy structures such as satellite up-links and factories. Not only do your missions transpire in space but as an elite pilot you will patrol 15 unique planets and moons ensuring the safety of the universe. You can tackle missions using one of four RECON premium spacecraft's, each retaining its own statistics such as armor, control and speed. Some of the missions in RECON consist of protecting large civilian cities from enemy attacks, your mission is to ensure the safety of the citizens by destroying all enemy units. Enhance your game experience by selecting from multiple camera views at a touch of a button. You can rescue stranded and captive soldiers from the enemy by holding the slow key ( Z ) at a substantial distance from the MIA and flying within close proximity of the ground. After you complete each mission credits are awarded to you, which then allows you to purchase more powerful weapons and faster spacecraft's. You can also trade in weapons you already own for extra credits.

This MMO combat flight simulator game is subscriber based and is constantly updated and upgraded. While the main focus of Aces High is on World War II aerial combat, there is also a smaller selection of ground vehicles, ships and World War I aircraft. There are over 100 aircraft, vehicles and boats individually modeled in the game. The combat takes place in several online arenas, the WWII arenas focus on 'early', 'middle' and 'late' war aircraft. The World War 1 arena is setup as a dogfighting arena with 3 countries setup and bases in close proximity. Special events cover a wide range of historical and ahistorical topics. They include 'scenarios', 'squad nights', 'King of the Hill' and 'air races'. Scenarios are the largest of all the special events, and take the form of simulated aerial campaigns. They take place at least once a week multi-week events, typically with one or more multi-hour sessions called "frames" per week. They typically involve up to 500 players divided up into two sides with definite objectives, available aircraft, command staff, and mission orders for each side. Axis v Allies (AvA) arena pits historic opponents and weapons against each other within the confines of available plane sets and maps. The arena features 24/7 snapshots of historic or semi-historic WWII battles or campaigns in virtually all theaters of the war. Ordinarily, setups change each week. Using editors provided by the developers, players are able to create terrains and aircraft skins, which may be submitted to HiTech Creations for inclusion in the game. The game also contains a program called Aces High Film Viewer. This allows players to record their sorties for later viewing. Players can slow down or speed up the play back, use recorded views to watch the film as seen by the player in game, there is an option for trails to show the flight paths of aircraft as well as the ability to trim down film and remove text or vox from a saved film. The title of the game changed to Aces High 2 in 2004 but reverted to original name now.

This Japanese only release was the first for PC in the popular Dreamcast series of flight sims (known as AeroWings 2: Air Strike in U.S.). Whereas the first AeroWings game was all about flight acrobatics, this one is a fighter jet game. The most important modes selectable are free flight, which as the name implies gives you freedom to fly what you want (land it in the middle of a freeway if you'd like or next to skyscrapers) and over what type of weather and the split-screen versus mode (2 player). In addition to those modes, the game features training in over 30 fighter training missions and 15 tactical challenges. Successful completion of these challenges will unlock additional fighters (including the XF-3 Super Recipro, F-2B Support Fighter or F-15DJ Aggressor 2 to name a few) and decals/paint for the plane models.
As far as the realism goes, the game is customizable with options for either Standard or Professional Flight controls. The main difference between the two being the inclusion of more realistic G-Forces on your plane. The PC version also adds a "Special Painting Machine" mode, and features special desktop wallpapers and pictures as bonuses for PC users. There's also a Top Gun inspired aircraft carrier landing simulation that tests your abilities to control the planes perfectly as well as let you enjoy the thrill of landing on a really big boat. Lastly, there's network play. The mode is a network fight, which will allow you to just have some wicked mid-air battles with Windows users all over the world.

This is a decent 3D shooting game where you play as a fresh recruit. You will join the militia forces of the Archipelago in a desperate attempt to fend off rebel forces trying to establish a regime of terror. You must defend your island through 50 levels of varied terrain, intense dog-fighting and ground attack missions as part of you squadron. Featuring 7 different hypothetical aircrafts, Air Offensive offers decent playability, although it comes across as only a marginally above-average game - nothing that will attract fans of Incoming or even Rebel Assault. The gameplay is decent enough: you fly the aircraft from a first-person perspective, blasting everything in sight from airborne enemies to ground terrets. Each of the 7 aircrafts in the game has its own arsenal, including air-to-air and air-to-ground missiles, cannon, and a few more esoteric weapons. SVGA graphics are crisp and smooth, but the levels are far from the detailed and varied vistas of Incoming.

The mighty air forces of NATO and the Warsaw Pact clash again! This amazing expansion provides 29 legendary aircraft, together with scenery and missions for Flight Simulator 2000/98 and Combat Flight Simulator. East or West, you won't find better - each aircraft is designed to exacting standards, using the very latest technology. Features include animated undercarriage, moving control surfaces and glazed canopy and cockpit windows. You can even see the pilots at the controls! Cockpits are authentically detailed, working period gauges ensure that the aircraft are as good to look at inside as out, and Flight Simulator 2000 users get a special treat with gauge night lighting effects and enhanced aircraft sounds sets.

Here is a World War 2 air simulation with a difference. You get to fly model WW2 planes around a house, shooting Mom's best china, attacking the enemy base (in the living room downstairs) or blasting through a window and taking on the enemy in the back garden. The graphics are bold, brightly coloured and really rather good. There are twenty missions in all. There's a whole lot of aircraft to fly and a lot of humour ensures that this is not easy to forget.

This is an online multiplayer game (the only offline component is the tutorial) with action and strategy elements. The game features six playing modes: Deathmatch, deathmatch with a time restriction capture the flag, properity (generating a certain income), artifacts (searching for artifacts) and conquest (conquering all systems). Every player can take control over the various space ships with different tactical uses, e.g. salvation ships for rescuing shot down pilots (otherwise they are out for a while) or stealth fighters for scouting. Then the game plays like a traditional space simulation. But of course it would be hard to be coordinated when everyone just does his own thing. Because of that there are two additional roles which play like a strategy game. The commander is responsible for coordinating military actions and for exploring unknown sectors. He also sends out vehicles to exploit resources. Money is administered by the investor who can use it for researching new technologies and ships, building production plants and updating ships with special equipment or ammo. The commander takes those responsibilities if no investor if available. The game can be played with two to six teams between 3 and 15 members each. Originally a paid subscription to MSN was necessary for statistics comparisons or registering squads (similar to guilds from online role playing games). The game never achieved commercial success and the official servers closed in 2002. However, in 2004 the source code was released by Microsoft and picked up by the community at FreeAllegiance.org and is now further developed by them. The game can be downloaded from the site and can now be played once again on their servers.

This is an addon module for Microsoft Combat Flight Simulator. Fans have been waiting for years for Aoki Uru, Yamaga Hiroyuki's next project. It will add an original mission and add eight aircraft to the main software. Aircraft were designed by seven anime artists: The Dragonfly, by Ootomo Katsuhiro (AKIRA, Memories); The Foghorn, by Kobayashi Makoto
(Mechanical Designer on Mobile Suit Gundam Double Zeta, Earth Defense Force, Ltd.); The Xylophone, by Kobayashi Makoto; The Windmill, by Sadamoto Yoshiyuki (Character Designer On Neon Genesis Evangelion, FuriKuri); The Seagull, by Shirow Masamune (creator of Appleseed and Ghost In The Shell); The Lock, by Miyatake Kazuki (mechanical designer on Top o Nerae!); The Rainbow, by Mikuriya Satomi (author of the Nora Gekiga Series); Pippe the Seeker, by Yokoyama Kou (mechanical designer on SF3D and Carnage Heart). The game also includes eight original missions for you to test your dogfighting technique--one-on-one, formation flying, air-to-ground attacks, attacking a flying aircraft carrier, it's all here, and it's all set in the world of Aoki Uru. You'll also want to take notice of the detailed landscape. There's also a duel to the death mission, which will really give you a taste of what dogfighting is all about. It included a disc and booklet. Cels are also recorded in the CD-ROM, you can see its original design and each aircraft there. You can also examine the aircraft in detailed 3-D renderings, allowing you to view them at any angle.

B-17 Flying Fortress: The Mighty 8th is the second flight sim featuring the famous WWII bomber. You can take control over every of 16 positions available in this plane: Pilot, Gunner, Bomber or communications officer. You can also fly one of the escort planes like P-38 Lightning, P-51 Mustang and P-47 Thunderbolt as well as German defense planes like the Bf 109, FW 190, Bf 110 or the ME 262. The flight model is very accurate, as is the graphics and sounds used to represent plane damage.

Welcome to the Gunship Elite. Sorry to rush you out of training school, but we have full confidence in your abilities. You are fighting for the future of our cultures and the heritage of your Arikhan warrior ancestry. The Alliance is being invaded by the Sektar and their bloodthirsty allies, the Morgoths. While for years we have held them, their numbers are wearing us down. We must take the offensive soon. That is where you come in. Bang! Gunship Elite is an action game where you shoot a lot of enemies all by yourself, in the vein of Wing Commander or Freespace, but with the action turned up and tactics turned down. Add spectacular graphics, lots of "power-ups" (dropped by dead enemies or left in space by your supply ships), and you have a pretty good looking shooter. The game is mouse driven with keyboard inputs for things like speed and weapon selection. The plot is your typical "fight against all odds" story.

This is a rendition of the classic two player board game. This version can be played as a single player game or against a human opponent over a LAN, the internet via TCP/IP or in hotseat mode. The Classic game starts with the player(s) placing their ships in a grid and then progresses to each taking turns to take pot shots onto the opponents grid hoping to hit something. In this game mode there are three different sized grids 6x6, 8x8 or 10x10 and three different modes of play Classic - which is single shot, Salvo - where if a player hits something they continue to fire until they miss, and Salvo where players fire groups of shots. This game mode is played entirely with the mouse. In Surface Thuner - Arcade mode the player is presented with a series of missions in which they must navigate a watery maze collecting life rafts while avoiding/destroying gun turrets, gun boats, torpedo boats, airships etc. This game mode is keyboard controlled.

After four previous add-on titles based on historical events from World War II for Microsoft Combat Flight Simulator, Abacus turns their attention to a fictitious campaign that takes place between 1943 and 1945. This expansion pack contains thirty new scenarios designed by Combat Flight Simulator mission designer Peter Tanner, which take place from the Mediterranean to North Africa, France, Italy, and Germany. During the Behind Enemy Lines campaign, your assignment is to infiltrate German territory, secretly move from airstrip to airstrip and, using information gathered by secret agents at the various locations, work your way toward completing four critical objectives. Destroy two enemy installations and make two deliveries of critical information to successfully complete the campaign, but in doing so, you must maintain radio silence at all times! The game offers three starting points with the objective being to amass points while fulfilling missions. Get a perfect score of 4,000 and the manual promises a reward. Options include beginning the campaign in a glider at the edge of enemy territory, starting at the first airfield in a fighter plane, or starting in Berlin and obtaining 2,800 points. Random detection can occur when flying too close to enemy radar or spotters, at which time a timer is displayed on the HUD, giving an indication of how much time you have left to safely complete the mission. Three aircraft used in the missions include the Spitfire MkIXt, the primary Royal Air Force fighter plane, the Luftwaffe's Messerschmitt Bf 109G, and a Schweizer 2-32 sailplane (glider) for secretive reconnaissance flights over enemy territory. Also provided for further adventuring in the cities is a German SRV, an ultralight design that is not mission specific. Each aircraft in the game also has a realistically rendered cockpit panel. One of the thirty missions in Behind Enemy Lines available on the Single Mission menu of Microsoft Combat Flight Simulator upon installation, 16 are RAF-based with 14 counterpoint German responses. Additionally, a training mission RAF: Behind Enemy Lines is offered via the Training Mission menu that familiarizes you with gameplay and serves as a launching point for the 30 missions. The manual contains a series of notes and tips that range from how to avoid known problems of "phantom" buildings in Berlin in the Microsoft Combat Flight Simulator to scenery overload, carrier landings, and occasional sound glitches. Whether you're dodging enemy fighter squadrons, antiaircraft rounds, or snipers in blimps, or simply enjoying the satisfaction of completing missions in stealth, Behind Enemy Lines offers a variety of World War II fighter action. Behind Enemy Lines was originally released under the title of Combat: Operation Victory.

Endorsed by both the National Wild Turkey Federation and Pheasants Forever associations, this brings turkey, waterfowl, and upland birds into easy reach for the intrepid fowl hunter. An arsenal with nine models of shotguns, bow equipment, and a muzzleloader provides firepower for hunting through six virtual locations in Arkansas, California, and Nebraska. Bird dogs, including the German shorthaired pointer, Hungarian shorthaired Viszla, Weimaraner, English setter, golden retriever, black and yellow Labrador, and the Chesapeake Bay retriever (male and female of each), are available for stalking 15 species of wild birds. Turkey, pheasant, dove, quail, grouse, prairie chicken, woodcock, goose, and duck are but some of the targets awaiting entry into your trophy room. It features multiplayer action via the Internet or a LAN, a variety of hunting accessories such as calls, decoys, blinds, multiple shell selections, keyboard mapping, and Global Positioning, as well as a practice target range (skeet and trap), hints, tips, and recipes. Hunter models can be customized with name, appearance (camouflage), and weapon of choice, each with a unique trophy room, profile, and statistics.

This is an expansion to the original game and both are include in the deluxe version. Try to survive the African bush once more as you gather trophy animals for Mr. Snidley's museum. He's reorganized the museum to fit the new trophies. Now it's up to you, the brave hunter to provide him with even more magnificent trophies from the wilds of Africa. Get ready to revisit and explore the mystery of the dark continent. There's seven new locations to hunt on your safari. Expand your world with seven all-new hunting locations shot in 360 degree Hunter Surround Vision. Combined with the previous locations of the original Browning African Safari, you'll have 14 beautiful hunting locations to choose from. Mr. Snidley is depending on you to bring back ore animals for his museum. If you're brave enough and have what it takes, you'll be able to bag the big 5... the dangerous lion, the sleek leopard, the magnificent rhino, the powerful cape buffalo and elephant! You'll also see new animals such as sable, warthog, kudu, nyala, hippo, leopard, and the grand elephant. Combined with the previous seven animals, you'll be hunting 14 different species of animals in the dangerous African bush.

Master hunter and television host Jackie Bushman offers expertise on equipment, locations, weapons, and accessories in this follow-up to the commercially successful Deer Hunter. Full-motion video footage includes on-demand hunting and safety tips, as well as strategic insights into the art of deer stalking, whether hunting alone or with Bushman as your guide. In the Buckmasters Challenge segment, a series of four hunts with specific preset equipment, seasonal conditions, and locations test your skills and hunting prowess. Once completed, the areas, each containing only one monster buck worthy of a trophy, become available for multiplayer action, ensuring your companions will be expert hunters. Up to eight players can join in cooperative or competitive modes via Internet or LAN. Additional features include a sponsor menu detailing products and companies seen on the Buckmasters television program, a hunter creation option, inventory management, season or quick hunt modes, and a manual with tips and recommended hunting methods. A practice target range allows you to sight-in your weapons prior to a hunt, keyboard controls can be mapped to personal preference, and bragging rights can be settled using the Buckmasters Trophy Records Scoring System. There's four different locations and you can use a full complement of rifles, bows, and other authentic outdoor gear.

This has new 3-D rendered locations to explore: the forests of Michigan, Sierra Nevada highlands and desert, the Pennsylvania foothills and the Labrador Tundra in Canada. There are three main views of the game: A top-down view of the player where they can navigate around the map, avoiding hazards like quicksand and thin ice as well as view animals, both game and dangerous ones. There is a first-person view where the player enters various stands set-up by them throughout the map and can use various calls and lures to attract them in and finally a first-person real video of the animal in question, where players use the mouse to position the reticle on the "kill zone" of the prey in order to take it down. There are 400+ live action animal clips throughout the game. There are 70 different items that can be used during hunts, ranging from GPS finders, various calls, lures, scent removers, scopes, decoys, rangefinders and many more. 24 different animals are in the game, 9 of them huntable (deers, elk) and 15 non-huntable and various protected species, which can be shot, but the player will be penalized. Players can choose from 21 different weapons, ranging from 30.06 to Compound Bows. There is also a Game Warden's station where the player can learn of the hunting conditions, tips on hunting as well as the hunting regulations of the region. A "Challenge-Hunt" mode is present that is more mission-based that has a player complete a hunt in a certain fashion to advance or players can customize their own hunting locations by creating new maps for each region. There are Video and 3-D target ranges where players can hone their sharpshooter skills and can post high scores on Cabela's game website.

Participate in the most authentic simulation of the ultimate hunting trophy! Take on 29 big-game animals including whitetail deer, Alaska-Yukon moose, black bears, bighorn sheep, barren ground caribou, American bison, desert mule deer and Columbia black-tailed deer. Travel to 8 different North American regions, 72 authentic square miles of terrain are simulated in various weather conditions. Use authentic Cabela gear, from tents to lures. You also get full arsenal of guns and bows and full range of vehicles, from trucks and ATVs to snowmobiles and boats. Two modes of play offer completely different experiences, though the locales and animals remain the same. The Quick Hunt option provides unlimited time to kill specific animals and earn high scores, and allows you to preset the starting distance from your prey in any given region. The Grand Slam event requires you to harvest at least one of all 29 species within a specific number of seasons. The difficulty level is tied to the number of seasons you choose, and penalties or failure to kill a particular animal found within the region will cost you a season. The arsenal includes a 12-gauge shotgun, four rifles (.243 small game, .270 all game, 338 big game, and .30-06 pump-action), a recurve bow, and a compound bow. Equipment consists of various types of optics, clothing, camping gear, accessories, and ammunition. A custom map editor is provided for creation of personal hunting territories and the Cabela website features an online search engine to view high top scores by hunter name, overall score, hunter name and animal, and animal.

This game is an add-on to enhance the Microsoft Combat Flight Simulator line. Combat Squadron includes several of the best-simulated craft from four previous Abacus add-on releases: Pacific Theatre, Tuskegee Fighters, Battle for Midway, and Wings Over China. This compilation includes 18 different planes from these previous releases, all of which are immediately playable using either the first two Microsoft Combat Flight Simulators or Microsoft Flight Simulator 2000.

Hearkening back to the days when flight simulators had story lines and gamers valued playability over flight model fidelity, this is one of the more unusual games to appear in quite some time. The game is set in a fictional 1930s America, where sinister air pirates threaten both the sky and the ground and only you (playing the role of intrepid air adventurer Nathan Zachary) can save the day. Both the premission briefings and the missions themselves play out like the campiest of Hollywood cliffhanger serials. Everything from the music to the way the dialogue is delivered evoke memories of the few episodes of Mystery Squadron and Tailspin Tommy we've seen. It's the kind of game where your enemies taunt you while you're flying, stately zeppelins float through the sky, and stunts are encouraged - the crazier the better. In fact, every time you perform an aerial feat that is particularly skillful (or stupid), the game automatically takes a picture of the dramatic event for your photo album. Graphically, things couldn't be much better. The various planes are fanciful caricatures of real models of the period and are very detailed. The terrain and ground objects look amazing and are packed with little details. Mission environments are relatively small, but we never felt confined, thanks to the well-crafted mission objectives. So is it an action game or a flight simulator? If it's this fun and stylish, who cares? The flight model is realistic enough that dogfights and canyon runs are challenging - speed bleeds off as you climb or tighten your turns, and the planes actually feel like they have some mass and inertia. On the other hand, missions are so over the top that you can't help but feel like you are playing an arcade game. Whether you are squeezing through mountaintop tunnel or barnstorming a hangar (and watching hapless pursuers smack into the sides of said objects), It's more reminiscent of Star Wars than of an episode of Wings on the Discovery Channel and it's a high-flying blast.

As a private in the defense force by The General, players take on deadly missions to seek out and destroy enemies, perform reconnaissance into uncharted waters and rescue damaged craft and installations. Meanwhile, droids and drones scuttle around busily, maintaining and repairing the slowly crumbling city.
With the ultimate objective of the construction of a giant mothership, the Leviathan, that will transport the entire civilization away from hostile waters.
This games combines elements of furious 3-D dogfighting and challenging exploration in true 3-D environments. 3-D worlds actually react and evolve around you as the game's level of difficulty adapts to your skill level.
Five life-like and realistic environments, including the Abyss, Atlantis, and Jungle. Dynamic modes of battle include 3-D combat, unique weapons, special attack moves and upgradable fighter submarines.

In this obvious try to capture Tom Raider's success, you play as a female protagonist
named Jennifer who can speak to aquatic animals using telepathy. This talent earned
her a place in the elite Navy S.E.A.L. unit, where she was utilized as a secret agent
by the government until her recent retirement. Of course, when a undersea research
facility codenamed DEEP is beset by mysterious attackers, she is yanked away from
her idyllic lifestyle to investigate. Her task will involve her with a high level
weapons program, a destructive enzyme known as X-118, and of course, a government
coverup. It's your job to go in and neutralize the threat. Deep Raider will take
Jennifer through six missions, which chronicle her exploration of the DEEP complex
and its surroundings. These missions all take place underwater, tasking Jennifer with
the completion of a variety of simple objectives, from repairing a damaged
transmitter to defeating a giant mutated sea creature. Jennifer's telepathy allows
her to communicate with certain animals to gain clues as to the true nature of her
missions. Throughout the levels, she can also be paired with four helpful creatures
that aid her in her travels. Jennifer's four animal companions, the dolphin,
stingray, turtle, and mutant life form, give her different abilities when she rides
them. The game package was highly overpriced at nearly $50. It came with a USB
gamepad that doubles as a thumb-controlled mouse.

This is the first 3d version of this series of parodies of hunting games.
You play the deer Bambo who wants to get rid of hunters in his forest.
There are 4 locations where you can use rifles, automatic weapons, and
atomic-powered particle farts. You can lure hunters with beef jerky
and fart-inducing snacks, plus nature lovers and other bystanders will
help you out. Shoot or be shot, and endeavor to collect the heads of all
7 hunters for your trophy wall. Further, once you take out a hunter, you
gain their weapon and can select from among your accumulated weapons
during your next hunting round. It's fun for a bit just don't expect a
great game.

This is an upgraded and expanded version of 1999's Deer Hunter 3: The Legend Continues. New features in the Gold edition include added hunting locations in one of three areas in Wisconsin, a new rifle with an assortment of scopes, a new map editor to re-create your own favorite hunting spot and essential equipment, such as range finding binoculars and interchangeable scopes. Another bonus feature to the game is the Huntin' Country Music CD-ROM, which includes a 16-song soundtrack of "music to hunt by." In a new twist, you can even assume the role of the deer and have your online hunting buddies try to track you down. You carry a powerful cache of firearms and gear as you travel expansive fields, forests, bluffs, and mountains of Utah and Missouri on the hunt. Go on an individual pre-season scouting trip (don't forget your GPS unit, you wouldn't want to get lost!), engage in a multiplayer expedition with your online buddies (via GameSpy), join a cooperative deer drive, or compete in a timed tournament hunt. All hunting areas are created from United States Geological Survey (USGS) terrain data and the landscapes depicted in the game are based on true environments. Accurate sounds, types, and appearances of trees, birds, and vegetation indigenous to the areas all work toward the goal of an immersive hunting experience. Each hunting area is complete with seasonal changes of the environments, such as leaves falling from the trees as well as the daily changes of the sun rising and setting. Other realistic environmental affects include fish swimming in lakes and rivers and animals roaming the hunting areas. During the game you have the opportunity to drive a truck, all-terrain vehicle (ATV), and snowmobile. The game features both Whitetail and Mule deer, quail, pheasant, woodcock, grouse, rabbit, squirrel, and more (including bees and dragonflies). Your choice of firearms include 15 different rifles, shotguns, bows, and muzzleloaders and actual data from Federal Cartridge is incorporated into the game for greater realism.

Whitetail, Columbia blacktail, and Mule Deer are the targets. The game's six locations are sites of actual world-record kills, including locales in Alberta, Saskatchewan, Colorado, Missouri, Oregon, and Washington, with a target range available to hone skills prior to venturing out into the wild. Gameplay modes feature daily hunts (quick play), primitive hunts with muzzleloaders or bows, and general seasons using rifles, bows, shotguns, or handguns. Vegetation and weather conditions change during early fall, late fall, early winter, and late winter; animal behavior realistically alters depending on time of day (dawn, morning, afternoon, or dusk); and deer sport antlers in thousands of type and size combinations. Six world-record slots, two for each type of deer (typical and non-typical antlers), are displayed in your trophy room with options to view the head mount, full body, or even the location of your killing shot. World-class trophy bucks are available only when bagged using the hard skill level (Avid Hunter). Unlike earlier games in the series, this contains three skill levels, including easy (for beginners and quick hunt enthusiasts) and medium (on a par with hunts in Deer Hunter 3). Additional features run the gamut from planting varying types of seeds (rye, corn, and wheat) and using decoys, scents, rattles, drip bags, and calls to lure deer, to utilizing ATVs, boats, snowmobiles, trucks, GPS units, scopes, and more. Depending on connection speeds (DSL or T1 recommended), up to six or seven players can hunt as companions with optional time or kill limits. A "Play the Deer" mode is offered for those who wish to test their animal instincts by emulating the prey.

A "sequel" to Apache/Havoc, this game features the RAH-66 Comanche (NATO) vs. the Ka-52 Hokum (Warsaw Pact). Control both the pilot and gunner stations. Multiple reality options let you tune the game to your liking. Improved control options, graphics, gameplay and more. There are three semi-dynamic campaigns set in Lebanon, Yemen, and Taiwan.

A mission pack for the F/A-18E Super Hornet, adding a campaign consisting of 20 missions taking place in Balkan country, as you take on Serbia as one of the NATO pilots. The mission pack also adds a multiplay support to the game, which allows up to 24 players to take on simultaneously.

This updated hunting simulation, has the virtual hunting experience expanded with the added challenge of hunting black and brown bear. Hunting enthusiasts can now hunt for six species of big game in eight compelling 3D worlds, including four "superworlds" based onactual topographical maps. With the right combination of skills and strategy, virtual hunters can land a prize trophy. It has brown and black bear, moose, elk, whitetail and mule deer. There's compelling 3D geographical detail in eight real hunting areas (Stone Ridge, GA; Cook's Peak, OR; San Juan National Forest, CO; Sawtooth National Forest, ID; Firestone National Forest, MT; Holty River, ME; Kodiak Island, AK; and Sierra National Forest, CA). You have the ability to walk-through the hunting worlds in first-person perspective. Use dozens of name brand gear options including scents, calls, rattles, camoflauge, binoculars and more. It has a vast selection of scope, reticle and firearms including muzzleloaders, shotguns and rifles. A bow hunting option including tree stands. There's realistic deer sign, blood trail and bedding area details, and accurate species artificial intelligence. You have stalking, crouching and tree stand hunting options. Customizable hunting conditions include wind direction, skies, ground cover, temperature and time of year. Adjustable difficulty levels for everyone from beginner to expert hunters, plus a choice of quick hunt, solo hunt or group hunt. Available guide services for each featured hunting area, and an extensive how-to section.

The only simulation good enough to be endorsed by Field & Stream invites players to hunt in six different states and track whitetail, blacktail, mule deer and elk. Hunters have the option to select and change weather conditions, seasons, and species as they visit Moffat County (Colorado), Missouri River Break (Montana), Hells Canyon (Oregon), Hill Country (Texas), Olympic Peninsula (Washington), and Monongahela (West Virginia). Features include three levels of difficulty, three single-player hunt modes (Hunt Challenge, Hunting Trip, and Shooting Range), an animal AI incorporating more than 50 situational factors, and an arsenal of shotguns, bows, and rifles. Based on scores achieved during hunts, players are rated on a scale of 1 to 100, divided into six levels of expertise (novice, apprentice, hunter, master hunter, guide, and master guide). Online play offers a chance for bragging rights when hunting in areas with other players via the Internet.

Flying Heroes combines the fantasy aerial combat of Drakan with Quake-style arena
deathmatch, resulting in a game that, looks great and is surprisingly addictive.
The focus is a ladder-style tournament where you compete for cash to buy better
weapons and vehicles. Battles take place in various arenas, both indoors and
outdoors, with power-ups scattered about. Most of the battles are Deathmatch style
with mission-based levels and Tag games in between to add some variation. The
attractive maps occasionally rival Unreal Tournament, and they sport nice details
like flowing rivers and hidden caves. The weapons and vehicles, from the bat-like
dragons of the Lizard Riders to the Jules Verne-style dirigibles of the Hammercraft
clan, enhance the fantasy setting. Battle others while in search of powerups such as invisibility or extra ammo. Maps are big enough to include hidden spots and even
some "camping" areas. A "career mode" allows you to increase your reputation and
fight tougher opponents while obtaining better weapons and mounts.

Blast your way through planet after planet of extreme environments, evaporating your way through wave upon wave of alien intruders. Timing is crucial, this is fast reaction gameplay in a totally addictive shoot-em-up that will leave you desperate for more. Arcade action at its best - set in deceptively beautiful worlds where destruction is the law. Nvidia users can use 3-D glasses and get some cheap 3-D effects.

The year is 2419. Rival mega-corporations Crayven Corporation and the Order of the New Dawn use the overt force of their armies to acquire and hold resources in outlying colonies. You are selected to lead Crayven Corp. expeditionary forces to secure the resources of remote planet Krig-7b. The New Dawn have already occupied the planet, in an attempt to acquire a secret item of unknown, but unimaginable power. Your task is to prevent the New Dawn from unlocking this secret. It's a real-time strategy game. Squads operate on a fully-three dimensional battlefield. Line of sight, ground cover and terrain advantage all come into play. Field commanders can easily zoom in and out from high vistas for a strategic view of the battlefield, all the way down to the detailed individual unit. There is no harvesting or technology tree in the game. Players only have the squads available in the field that they deploy in dropships, with reinforcements available in limited supply. Resource management in the game is the use and defense of combat field squads, not of harvesters or builders. Units (managed in groups or squads) are divided between the Crayven Corporation and the Order of the New Dawn. Individual units are fully rendered and animated 3D models. The Crayven Corporation tends to use more traditional squad types, such as tracked vehicles, that use explosive type weapons. For example, Crayven use the Armored Personnel Carrier with its field repair capability to assist in battlefield repair, and of course to deploy is effective 'Marine' Rifle Infantry. The light, medium, and heavy battlefield tanks (referred to as Terradynes) serve as the main Crayven offensive force, in addition to artillery squads. The Crayven will also deploy its airborne units (Aerodynes), such as the fighter, attack, or bomber class squads. The Order of the New Dawn employs less traditional squads to the battlefield. The New Dawn deploys hovering, high speed, high mobility units that use energy-based weapons. In addition to light, medium, and heavy 'Hoverdynes' (floating tanks), the New Dawn for example, employs powerful hovering beam platforms for artillery support. The New Dawn's armies are further bolstered by a several air squads. All told, players in service for the Crayven Corporation have fourteen unit types (four air units and ten ground unit types) available. New Dawn disciples will have also have fourteen squad types (eleven ground units and three air) at their disposal. Both armies have special weapons and equipment for each squad. The units for both corporations are available in the single player campaign. The first several missions are completed under the banner of the Crayven Corporation, using Crayven squads. Later, the player uses New Dawn squads to complete missions. Squads can be outfitted with numerous special weapons and equipment, such as tactical nuclear shells or deployable turrets. It does not ship with 'skirmish' support. It is not possible to call up a game and play against Artificial Intelligence opponents on all multiplayer maps. Cooperative play (multiplayer completion of the single player campaign) is also not supported. Another significant limitation is that the game does not have an in-game save feature. Multiplayer gameplay is fast-paced, with emphasis on tactics. The game is the first real-time strategy (RTS) game featuring 'drop-in' support: Players may simply log in to a drop-in game in progress, rapidly outfit their squads, and join in the combat. Gameplay types include traditional deathmatch, where players are awarded points for destroying enemy squads. The multiplayer also includes 'Scorezone,' and 'Flagzone' modes, where players are awarded for retaining control of strategic locations in the multiplayer arena. Teamplay is also fully supported, with up to eight players in a match. Multiplayer supports LAN and internet play, both customizable. Hosts can set the technology level available, either restricting, or providing access to more advanced squads. Hosts may also adjust the overall damage level for all squads, ranging from 'wimpy' to the devastating 'Viking' damage setting. They may also adjust game score and time limits, map cycles, squad weapon and equipment loadout, and the availability/vitality of the APC. In addition, the game comes with an (unsupported) map editor, GenEd, out of the box.

This arena-based action game is a follow-up to the sci-fi movie Independence Day where an alien invasion is vanquished by resourceful humans. A generation after the events in the movie, humans have studied the alien technology and made their own fleet of combat spaceships. Players can be either the aliens bent on conquering humanity, or the humans who want to expel the alien menace finally from our solar system after they made huge space bases near Earth from which to launch their attacks. Up to 30 players can battle it out in one match, with unlimited matches running at same time in the game. The space environment uses a 3D-accelerated engine and features a backdrop of Mars, the moon, Earth and other areas of the solar system. You control your ship in first-person view and can thrust in any direction. Game modes include Team Kill where a team must get a certain number of kills before the other team, and Escort Match where players must protect a mining vessel as it transports much-needed ore to the team's space station. The game was shut down in 2006 shortly after Electronic Arts bought developer Mythic Entertainment.

Step into the boots of a fireman in this action shooter. The overall objectives are to put out raging fires and to save the lives of anyone unfortunate enough to remain inside burning structures. Save yourself as well to move on to the next level. There are ten missions (levels) to conquer, each becoming more difficult as the game progresses. It is a race against time so act quickly using your trusty axe to break down obstacles and your hose or extinguisher to soak blazes along the way. Thick smoke engulfs the insides of buildings impeding your vision and your strength. Monitor your oxygen so you don't run out of air. Switch between first and third person as necessary to assist your movements. The game is playable using a mouse with support for keyboard, a gamepad or joystick.

Translated into English it means "Hunting Group ' 44" and features the Luftwaffe super-weapons. It's a mix between action game and flight simulation and takes place during World War II. The game features 50 missions which are based on real battles between 1939 and 1945. These missions can either be played individually or in a German or Allied campaign and mostly consist of shooting a certain objectives. The game comes with 17 aircrafts divided in fighter planes, bombers and special ones which where under construction but never finished. An editor can be used to build own missions.

It's the proverbial "postage stamp" landing. Take one of the world's most powerful air-combat fighters, in this case the F/A-18 Super Hornet, one rocking and rolling deck of a United States Navy aircraft carrier and a fully interactive 3D rendered interactive cockpit. Mix the ingredients together and you've got the recipe for experiencing an aspect of modern Navy warfare of which legends abound or, conversely, the helplessness of unmitigated disaster. The precision landing test of skill that requires you, as pilot, to "call the ball" as you leverage your 46,000 pound machine from 100 knots to zero in only 150 feet of deck by catching the "third wire" with your tail hook is but one aspect of Jane's F/A-18. You'll take off in a blaze of speed and G-forces as you rocket from zero to 150 knots in only two seconds at the business end of the steam catapult. From the F/A-18's cockpit you'll gaze at a proprietary terrain-rendering system that features sun glare, water shimmer, ground clutter, dynamic lighting, 3D clouds, changing seas, mountainous vistas of Northern Russia and weapons-induced explosions and fireworks. The Jane's Combat Simulation team has developed the F/A-18 emulation to showcase realistic flight physics, avionics and weapons capabilities. The working cockpit replicates both performance and viewing perspective to complement the game's training missions, briefings and objectives over the span of a complete air campaign based on latest world intelligence (c.1999). Eschewing predictable scripted missions, the designers place you dead center in an escalating conflict in and around the area of Murmansk and allow you to fly missions in conjunction with Russian allies who are attempting to control a rogue Russian faction that has access to advanced technology and weaponry. Jane's F/A-18 supports multi-player action up to seven other players via a LAN, the Internet or modem (each player must own a copy of the game). Are you up to the challenge of mastering the F/A-18 Super Hornet? Ready to carry out deadly strike missions from the portable hangar that is a U.S. Navy carrier? Climb aboard the F/A-18 and find out!

Jane's USAF is a military jet aircraft era Combat flight simulation video game set around the time of the Persian Gulf War. The combat flight simulation is a survey simulation but featuring good photorealistic graphics and decent flight models. The simulation features 8 stock player flyable aircraft such as the F-105 Thunderchief, F-4E Phantom II, F-16C Fighting Falcon, F-15C Eagle, F-15E Strike Eagle, A-10A Thunderbolt II, F-117A Nighthawk, and the F-22A Raptor as the stock planes in the basic simulation. In the game you can play from four campaigns: Vietnam, Desert Storm, and the two "future" Red Arrow and Sleeping Giant fictional wars. There is a variety of missions in Iraq, Vietnam, and Germany. The gameplay is realistic including multi-fight missions, and realistic enemy AI. Also included are single missions, with maps from the Middle East to Korea. Training missions include take-off, landing, and refueling in Nellis Air Force Base.

Defend the USA! Take the high-tech arsenal of F-22 Raptor, F/A-18 Hornet, and F-14 Tomcat against terrorists and invading armies! Start by taking on insurgents holed up near the Lake Tahoe area and eventually take on the combined might of Russian and Chinese forces all over Northern California! Fly over famous landmarks including the Golden Gate Bridge and the Bay Bridge, Transamerica Pyramid, and more! This game puts the ACTION back into flight sims!

Take the latest Russian attack chopper out for a spin! Take multiple wingmen out on semi-dynamic campaign missions as you move in to surpress civil unrest in Belarus and Tajikistan in this fully 3D state-of-the-art helicopter simulation from the creators of Team Apache. 3D accelerated resolution up to 1280x1024 is supported at a decent frame rate as you fly under 100 ft at over 100 knots.

This is an arcade-style action game in which you pilot an upgradeable super-tank for a mad Russian scientist as part of his plans for global domination. Well, it makes a refreshing change from your traditional clean-cut do-gooding heroes. Although the game has a full campaign of twenty missions with a wide range of objectives and comic book style cutscenes, the focus is very on blowing stuff up. There's dozens of devestating weapons, with the ability to mar the scenery, run over pedestrians and incinerate passing wildlife.

Red Ace is an action oriented simulation set in WWI, more exactly France, Belgium and Africa. In the three campaigns with overall 25 missions the goal is mostly to kill all enemy aircraft. Sometimes this gets varied by additional ground targets, e.g. factories, which have to be destroyed. The game features four planes: Airco DH2, Sopwith Camel, Bristol Scout and Spad VIII; all with turrets, bombs and rockets as weaponry.
See also: #Red Ace Squadron

This game was developed by designers from FASA, the company
that originated the board game. It's been less than two years since
the last game in the series was released, but this is still a significant
step forward, graphically with the mission maps being varied and appropriately
decorated with trees and buildings look much better than the relatively
desolate maps of MechWarrior 3. Also, because of the addition of smaller
vehicles such as tanks and missile launchers, MechWarrior 4 effectively
conveys the sense that you're piloting something really enormous. It
has an expanded single player campaign that contains more than 30 missions
where you play as the sole heir of the House Dresari, and you are tasked
with restoring Davion rule in your homeworld of Kentares IV. Starting
from a secret base on a moon orbiting the planet, the campaign takes
you through arctic, alpine, desert, and swamp environments before ending
in a series of titanic clashes in an urban jungle. The cutscenes between
missions are acted out fairly well and move the story along nicely,
while the various lancemates available to choose from have well-developed
personalities and notable strengths and weaknesses in combat. The key
to the campaign is salvaging destroyed enemy hardware as you go along
so that little by little you get to design new mechs for use in subsequent
missions though levels are fairly easy. In designing your own mech to
test it against those designed by others in the proving ground of multiplayer
combat, the mech chassis restricts you to choosing from certain weapons
on particular mechs by differentiating between types of weapon hard
points. The game's multiplayer support is excellent, and there are many
game types to choose from, with one of the most popular being team attrition,
where two teams of mechs score points for killing each other and inflicting
damage within a given time limit. Another is team destruction, where
the focus is on kills only; capture the flag and king of the hill are
also available. The mechs seem somewhat easier to pilot and the game
strikes a virtually perfect blend of pure action and simulation. Combat
is fast, furious, and intense, but shrewd tactics and skillful piloting
will greatly increase your longevity on the battlefield.

The sequel to Microsoft's first Combat Flight Simulator, the focus shifts to the Pacific theater, where carrier battles and island hopping dominate the strategy. Fly for the Japanese Navy or the American Navy/Airforce in either single battles or branching campaigns. Controllable aircraft include the standard Zero, the P-38, Wildcat, Hellcat, Corsair, and George, each fighter representing different design philosophies from the most nimble Japanese planes to the powerhouse American designs. Escort bombers, strafe transports, and provide CAP for your carrier group. Learn how to successfully land on a carrier in strong winds. Featuring much of the realism and potential complexity (it can be simplified through options) of Microsoft's civilian simulator, you can either play in an arcade-like mode, or increase the difficulty...to the point where you're following a fairly realistic checklist for take-off. Featuring unique 1940's art for cutscenes, the engine's graphics attempt to represent the relatively sparse terrain of ocean, beach, and jungle with some detail. Models take visual damage and damage can result in the removal of the damaged part altogether. Standard padlock and various target views are available, allowing both a realistic look and the ability to achieve more exciting, cinematic views.

This features stunningly realistic 3D animation and graphics. Hunt the Whitetail Deer over 10 unique 3D landscapes, each with its own distinctive features and hunting challenges. From marsh, rivers and lakes, to lofty mountain valleys, dense forests and scrubland, it will have you coming back time and time again. Then once you have found your quarry lure it in closer using the calls at your disposal. When the deer is close enough, take aim and fire. Great shot - that’s another for the trophy room, but was it the monster buck that hides in these parts. Will you find him, the buck that legends are made of. One of a kind. Will yoube the hunter to hold that trophy high? It gives you the chance to experience the euphoria of the ultimate hunt. Are you up for the hunting challenge? Can you track down the elusive and legendary monster buck that wanders these hills and valleys? It has 3 levels of difficulty, multiple deer call lures, multiple choice of weapons, high power zoom on scope & binoculars, and GPS location system.

An enhancement for Microsoft's Combat Flight Simulator, this includes 27 new aircraft, 2 campaigns and 20 missions. Sit behind the controls of a Supermarine Spitfire, Grumman Hellcat, B-29 Super Fortress, Nakajima bomber or many other classics.

Imagine the classic Arcade game 1942 in 3D. You have a choice of flying 3 different WW2 planes in 25 Single Player Missions and 5 scenarios. While the game starts with classic weapon systems such as machine guns, you can power up to rockets and strange rayguns later on.
Enemies consist of Bombers, Cruisers, Battleships, Tanks, Pursuit Planes etc. The game has 3D positional audio and allows for 8 player dogfights.

This is the most realistic pheasant hunting sim ever made. Thirty classic hunting scenarios drop you right into the action with tons of ways to fill your bag limit, including walking fields, scouting crops, dogs, shotguns, and more. Choose your dog, or go it alone for added challenge. New practice ranges featuring target and skeet shooting let you hone your skills before the hunt. Team hunting lets you play with up to four players over the Internet.

Endorsed by Wildlife Forever, the hunt centers on big game like black and brown bears, elk, mountain goats, big horn sheep, moose, caribou, pronghorn, Dall's Sheep, and mountain lions. As in earlier titles, options include customization of your hunter's name, choice of model, camouflage outfit, and inventory. Sporting arms (weapons) include eight types of rifles (lever and bolt action), three bows (compound, crossbow, and longbow), two shotguns, two handguns (9mm and .44 Magnum), and a black powder muzzleloader. Accessories include bait, multiple animal calls, scopes, binoculars, a GPS unit, stands, and more. Track big game by horse over mountains, rivers, and valleys as you search the wilds of British Columbia, Alaska, Colorado, Idaho, New Mexico, and Wyoming. The developers suggest a limit of four or five players in multiplayer action over a LAN or the Internet, with the host server being the fastest machine to accommodate extra requirements. Multiplayer options include no swearing, display of safety warnings, time and kill limits, an event log, flood limits (chat messages), and selectable maps. It has a target range, and customization options for name, hunter model, outfits and inventory.

This expansion takes the action above the 60th parallel for some of the biggest game to ever challenge sports hunters. Cover miles of 3D Alaskan territory on horseback in a search for trophy animals. Even armed with a choice of weapons like the crossbow or the 30.-06 rifle, virtual hunters will still need stealth, skill, and smarts to hunt down prizes like elk, caribou and grizzlies.

RAF 2000 spans the RAF from the pre-WWII Hawker biplanes to the Eurofighter EF2000. The package includes 25 incredible RAF aircraft in total, consisting of 21 unique types and another 4 sub-variants. Each aircraft has been accurately designed and painstakingly constructed using the latest technology such as semi-transparent cockpit windows. All have rotating propellers and many aircraft have fully animated flight control surfaces. Some even have the pilots head turning as you roll left and right! Each aircraft has distinctive and authentic period markings. It can be installed in several simulators: Microsoft Flight Simulator 98, 2000, 2002 or Combat Flight Simulator. A campaign for the latter is set in 1940. It's exclusively endorsed by the RAF Benevolent Fund.

The sequel to Star Fleet Academy, this attempts to correct the faults of the previous game while allowing you to play as a member of the arch-nemesis of the Federation. You play Torlek, a young Klingon officer selected for Command Academy, where the finest naval officers are trained to be the most effective ship captains the Empire can produce. Your instructor and mentor is the famous General Chang, two years before the events that lead to a truce between the Federation and the Empire. Chang will test you and your classmen in a simulated campaign against the Federation, and should you succeed, you may be called for other services as well. Although not completely detached from the arcade nature of the original game, both the agility of the lighter Klingon ships and the sluggish controls and more elaborate commands make this sequel seem more a starship simulator than a fighter simulator. The majority of the gameplay takes place in a 3-D environment simulating space. Everything from black holes to ice rings will hinder your travels, but most important are the enemy ships you will encounter. From traitorous Klingons to Federation starbases to cloaked Romulans, over forty different types of vessels can be encountered, and most can be played in multiplayer. Lighting effects and models that can be scorched and damage enhance the visual effects. Control is through either a keyboard/mouse or keyboard/joystick combination and certain ship functions can be automated to allow you to worry about immediate concerns. Ships sail past each other, in a cumbersome imitation of dogfighting (although one must not forget that most vessels have side and rear firing weapons in addition to the forward-firing main weapons). In the single player game, you take Torlek through the Academy, following a creative campaign of Chang's that simulates a decisive assault on the Federation. Although simulated, failure results in dismissal, so there are no second chances. Eventually, you'll graduate and become embroiled in the political issues leading up to Star Trek VI. The between mission (and sometimes within mission) briefings occur through roughly 90 minutes worth of live action film, featuring both Christopher Plummer and David Warner returning to the roles they played in the movie. In the multiplayer game, players can do a free-for-all or divide up into teams, each choosing a vessel from the various races available in the game. They then can duke it out in a number of environments, from near a sun to within an asteroid belt to even in the upper reaches of a planetary atmosphere. Each environment causes different effects on your ship and, subsequently, different hazards.

Star Wraith was written entirely in DarkBasic. It was the first SW3DG game to feature the 3D radar display present in all current games. It also had fully animated explosions and 3D textured models. There isn't a cockpit, allowing for better graphics elsewhere. It featured a fully random campaign. It generated random missions with random numbers of ships. The player was allowed to change the number of ships in his/her fleet, and the number of ships in the fleet changed the difficulty of the missions generated (smaller fleets meant easier missions). The player is also allowed to play a mode called "instant action", which has three modes: Create mission - Allows player to set basic parameters to generate a level; Freeflight - Allows player to fly around in empty space with no enemies; Gauntlet - Test of how many randomly generated flights the player can survive. There are also a number of types of missions for each flight: Strike - Basic fight between two fleets; Joint Strike - Fight between two allied fleets and one enemy fleet; Bomb - Just like strike, except the player drives a different ship called the F-144C-B, which is slower and equipped with two nuclear missiles. The player can destroy the enemy capital ship using these missiles; Defend - Player has to intercept a number of missiles before they reach the capital ship. The campaign was normally randomly generated by default. However, by editing game text files, it was possible to create a linear campaign. The game became freeware in 2008.

It's 2160, and the Eastern Alliance has launched a surprise attack on the Western Coalition's fleet and decimated it. The call has gone out for volunteers to become Alliance fighter pilots, and you have signed up with the 45th Volunteer Squadron. Designed by Chris and Erin Roberts, the creative force behind the Wing Commander/Privateer megaseries, this space fighting simulation features the genre's standard mission types: escort, fighter sweep, interception, attacking space stations, fighting in asteroid fields, etc. 12 pilotable fighters (you can choose which you fly as well as missile loadout, but not all are available in the early missions), 9 enemy fighter types.

Steel Beasts is more than just another modern tank simulation where you fight in Kuwait, Europe, and Korea and other locales. This design effort accurately models real-world conditions and tactics in a way that doesn't overwhelm the novice with a zillion key combinations and an over-the-top interface. Beyond the realism and gameplay, this tank sim includes the following added improvements: Real-world tank tactics and the means to use them, M1 and Leopard 2A4 tanks, integrated mission and map editors, accurate modeling of M1 and Leopard gunnery and the interplay that takes place between the crew members of a tank, a terrain rendering engine that enables players to read the lay of the land, superior AI that frees the player from micromanaging his units, sophisticated algorithms that enable real-world tactics to apply, and a powerful 2D map with line-of-sight display that allows meaningful prebattle planning. Friendly forces not under the player's control can now be part of the battle. There's sophisticated damage modeling, including loss of communications, and modeled infantry. Al Delaney spent 2 years coding Steel Beasts by himself, then through connections had it tested by real-life tankers who were so impressed with it that Shrapnel Games took notice and bought his game. West Point's Department of Military Instruction Warfighting Center ordered over 1000 copies of Steel Beasts for training purposes.

The player is a fighter pilot of UN and fly various fighter at various places in the world. The package contains a 40 page manual and the opening consists of CG and real movie. The scenario consists of 12 missions. Each mission has Easy, Normal and Hard level. In this simulation, the time is the near future. The player is a fighter pilot of UN. DPRK assisted by China invades south Korea. UN force fights against them. We are challenged in a variety of missions, such as a ground-attack, ship to ship air combat and surface-to-air interception and boarding aircraft in 14 state-of-the-art aircraft. In addition, in video mode, you can playback realistic missions after the end of the flight that you recorded any number of times. In addition, you can edit at will the video, it will allow you to create a combat movie of your own originality. Playable aircraft are F/A-18, F-22, JAS39, Rafale, Eurofighter, F-15, Su-27, F-14, AV-8B, MiG-29.

Jake Logan was an ace pilot, living in Sol and holding a steady job flying for Advanced Ganymede Technologies. However somewhere in the middle of a mission it all went wrong and explosions ended up killing several civilian lives. Jake has now been fired from his comfortable job, arrested by Star Patrol and exiled from Sol space. What's left is The Fringe, which consists of unexplored and contested sectors, linked together by gates run by the Tachyon Corporation. Out here, the rule of law is thin... and corporate rivalries take one a whole new deadly meaning. Take for instance a dispute between the Galspan corporation and Bora Mining, a conflict which threatens to overwhelm all allegiances within the Fringe.
Tachyon: The Fringe is a 1st-person space combat game. Players will sign up for missions, which vary from starbase to starbase. The objectives include escort missions, combat, recon, search and destroy, cargo scanning and sector defense. Completion of these missions will increase Jake's credit balance and unlock new equipment and ship types from different corporations. Typical equipment includes laser guns, projectile guns, missiles, scanners, ECM, mines and targeting equipment. Jake can also hire wingmen to help him out for a small initial fee, as well as a percentage of each completed mission in which they participate. There are over 60 different missions, each of which is scripted. There is no free flight ability while not on a mission, though it's usually possible to move between space stations and sectors.
Tachyon: The Finge also features two different multiplayer modes (Arena or BaseWar), which can be played over the Internet at NovaWorld.

The last U.S. city holding out for freedom is under attack by evil corporate overlords that have taken over the rest of the country. Only you have the courage, the skill, and the hardware to repel their assault. Select a tank, select a weapon, and then select your target! It's a game of vehicular combat in a sparsely populated city environment. This is one of a series of online-only games available in the summer of 2000 that uses the Shockwave "plug-in" and Groove Alliance's proprietary 3D Groove Xtra engine to produce three dimension graphics through a standard browser. It was one of the top played titles on shockwave.com, receiving over 1.5 million plays per month.

Join the United Earth League (UEL), the rebellious Martian Consortium (MC), the Marauder Pirate Clan, or the Independent Council of Governors (ICG) as you take on assignments, trade, fight, smuggle, and more. The game has similarities to Elite and Privateer, though with more detailed ship and environment simulation (with multiple space stations, Newtonian ship movement physics, and multiple ship components). Decide your own career in this 3D simulation and create your own destiny. The game also includes a training mode, multiplayer combat (up to 64 players) and a gauntlet.

TRANS a third person robot action game from Swiss-Bulgarian developer
WizCom that combines the real-time adrenaline of the 3D shooter with
the mental effort of a tactical operation. The story of TRANS is set
in the year is 2250. The Earth is dead. The new world, Eladia emerges
from the ashes of the old. Eladia is a world of perfect society. All
dreams has been realized - no famine, no diseases, no inequality, no
energy problem etc, all are required to play TRANS. A fluid called Transer
is injected into the player's brain, which is where the TRANS simulation
is played. In TRANS, players compete against each other on teams of
transforming mechs. Certainly the mechs need energy to run, and energy
is provided by the players base. That means you will be limited to staying
near the base at first, but as the game progresses, you will be able
to build a network of energy nodes to expand your territory and recharge
your mechs. I think it's definitely great idea that makes gameplay more
thinking. TRANS includes 16 levels, 21 robots, 30 weapons and more than
40 special effects: from heavy nuclear explosions to environmental effects.
In addition, the game take place on various arenas, such a ruins of
old cities, natural Earth surroundings, other planets etc. That makes
TRANS very interesting in both single and multiplayer modes. The single
player campaign features different objectives, such as destroying the
enemy base, securing territory and hostage rescue. The multiplayer game
offers variations on the theme of capture the enemy base. The game features
an exquisite story, beautiful graphics and original trance music.

Tuskegee Fighters is another release in Abacus Software's line of add-on packages for the Microsoft Flight Simulator. As the title implies, this pack allows the player to take to the sky in aircraft used across Europe and northern Africa during World War II. Learn the ropes in the Stearman bi-plane, then protect allied bombers over Italy from the cockpit of a P-51 Mustang. This release honors the Tuskegee Airmen by offering virtual pilots a chance to fly with the famous 332nd Fighter Group, whose skilled aviators prevailed through both vicious battles with the enemy and cultural challenges from their own compatriots, eventually destroying over 400 Axis aircraft and providing a crucial contribution to the Allied war effort.

Wings of Destiny is a flight simulation which takes place in World War II, more specific the air war between England and Germany. So the games simulates four aircrafts. The Messerschmit Me109e, the 12-cylinder, liquid-cooled, fuel-injected "workhorse" of the German fighters, or its companion plane, the Messerschmit Me262a (originally named the Stormbird), the first jet-engined aircraft to fly in active service, introduced very close to the end of WWII. If you choose to fly missions for the British, the North American Aviation P51 Mustang or the oft-revised Spitfire, developed in 1938 as a replacement for the British Bulldog fighter, are available. Both were originally powered by Rolls Royce Merlin engines, although the Spitfire simulated in the game features the updated Rolls Royce Griffon engine with its superior performance to German fighters. All four planes are depicted with realistic cockpit control panels and are modeled with real-life capability in terms of performance, handling and weaponry. The main forces of lift, weight, drag and thrust are replicated for each aircraft with workable ailerons, rudders and airbrakes. The planes are equipped with cannons and the physics of deflection firing are in force (leading the target where necessary). The 50 missions in the game are played at either easy, normal or hard skill levels and are played in linear fashion. Some missions include the added requirement to take-off and land while others begin with the flight already in progress. The interface supports both keyboard and joystick for actual flight maneuvering (joystick recommended by developers) and the mouse controls the in-game menus. Multi-player action is supported for up to four players over a LAN, the Internet or modem with two-player games supported by serial connection. Additional aircraft encountered in the skies during air combat include the Heinkel He 111H-3, Focke Wulf 190 F-8, Me 110G, Ju52, Ju87, Hurricane, B-17 and MC-200.

X-Tension is an expansion pack to X: Beyond the Frontier. The Earth pilot Kyle Brennan has vanquished the evil Xenon, and now finds himself stranded in space, light years from home. His "X-perimental" ship is reverse-engineered, and, with some credits in hand, he has nothing else to do but to kill some time. Unlike X: Beyond the Frontier, there is no main plot in the game. The gameplay is open-ended; the player is free to choose to be a trader or a bounty hunter, and undertake any missions and quests in any order. The expansion pack contains several new features. The player's craft is pre-equipped with weapons and a time-accelerator. The player can leave the ship and space walk in a space suit, purchase new ships from shipyards, and capture enemy ships that can be navigated later. The interface adds an automatic navigation system that includes a map of the galaxy. When certain conditions are met, the player is also able to monitor the economy, traffic, and prices in the X-Universe. The new interface also allows the player to control factories and ship tasks remotely.

ShootEm Up 2D/3D

This is a 3D clone of the classic Defender style of gameplay. The player's ship can move left or right in order to sweep the extraterrestrial landscape, destroy hostile enemies, and rescue friendlies trapped on the planet surface. Warp points at either end of the plane explicitly warp the player to the opposite side of the field. In an enhancement to the original style of gameplay, 3D Missile Madness also allows the player to move among 3 planes. In fact, all 3 planes must be cleared of enemies before proceeding to the next level.

This is a single player space shooter. Earth's colonies are revolting. What is worse, their forces are winning because they've developed hypergate technology. The player takes the role of the pilot of Katana Unit-01 which is Earth's only fighter craft equipped with similar technology. Aided by Natsuki, a sarcastic catgirl co-pilot, the player undertakes a series of hazardous missions. The Katana is equipped with advanced technology, namely the Schizuma-Von Neumann Matter Infusing Nanotech and Data Matrix Replication Engine, which utilizes space crystals to manufacture defence systems and other weapons. The enemy ships are varied. Some are easy to destroy while others are not, they have even developed 'healer' ships which spray their colleagues with nanobots. The enemy also use space crystals so gathering them not only boosts the player's capabilities it diminishes theirs. The game has over fifty missions and is a single-player space-themed shooter that is played either with the keyboard or with the joystick. All missions are essentially played on a two dimensional game area. The physics of the space ship are such that once the ship is moving in a given direction it keeps moving in that direction until a counter force is applied to make it stop. An attempt to turn while moving will just result in the ship rotating on its access unless it is accompanied by more thrust.

Your mission is to lead the Green Army in a vicious battle against the Tan nemesis. Carefully guide your troops through a deadly barrage of enemy fire in over 20 World War II themed missions. Only the best military minds will prevail in this blazing battle of ground based infantry. Many weapons from the era are at your disposal: call in strategic air strikes, a swarm of paratroopers, or quietly shoot the enemy from a distance with your sniper rifle. Never before has a plastic war reached this size and scale. Dive into the trenches! It's Real Combat. Plastic Men. Environments include beaches, jungles, countrysides and war-torn cities. Each army man has a range of weapons to use, including pistols, flame throwers and the bazooka. You can also use heavy artillery such as tanks, jeeps and boats when normal attacks fail to breach the enemy line.

This is an arcade vertical-scrolling shooter spin-off from the post-apocalyptic RPG Baroque. You play as an angel as you fly through the wastes of the Baroque game-world (urban wastes destroyed by an apocalyptic heat wave) in several stages filled with monsters taken from the game gunning for you. Hitting flying containers releases helpful "parasites" that can be assimilated into your angel and provide weapon power-ups depending on their unique power (fire, thunder or ice). These parasites can be combined in different ways thus giving your angel different weapons and abilities.

This is a fairly unknown shoot em' up from Spain. It pays homage to the 194x series of "Capcom" shooters as you fly a bi-plane over the countryside from a top-down view while scrolling vertically and shooting other planes.

This shmup is very subtle, full of finesse and very addictive gameplay. You can play with three planes, according to a classic pattern again: a machine with an overkill of direct shots, another with a little more flare shooting and another with side shots. Each plane has a smart bomb. Each killed enemy raises your gauge "Combo", with increasing multipliers. We can arrive at x200, x400 and even more if you completely destroy all enemies. In addition, each blue bonus increases the special attack meter. Once it switched on, it will change all enemies and much of the bonus projectiles (ingots, wreaths and other CD) that will increase scores . So if you shoot a lot of enemies, you will increase your combo and special attack can run more often ... where scores can amount to hundreds of millions. The sound part is nice too. In addition, the game features an endless mode and a time attack.

A "tribute" to Cho Ren Sha. It's a textbook shmup but for the time being it involves undressing girls. (^ - ^) There appears as a boss character and see in how many seconds you can remove Hakama daughter's clothes.

At 0200 hours today, General Juan Diablo declared himself the supreme ruler of the tiny South American island of San Lopongo. San Lopongo is the center of a flourishing banana trade, and our company will lose billions of dollars should the island fall into Diablo's hands. Sub commander, we have no choice but to employ you in a suicide mission through the waters around San Lopongo, to pave a way for a direct amphibious assault on Diablo's island fortress. There is no other alternative. You must act swiftly, and without hesitation. This is a fast-paced shoot-em-up which features a legion of opponents to blast through, numerous power-ups to collect, and a massive end-boss.

A side-scrolling shooting game conscious of arcade games. It supports two players at the same time, in addition to joypads and keyboards for operation, employing a mouse, you can perform operations to overturn traditional common sense. Besides, there are subtle features such as dropping the graphic that captured 3DCG to 16 colors, and using DirectMusic 's software MIDI which is unusual in the world. There's a special mode which can be played after normal stage end. Weapons equipped on your aircraft are "normal bullet", "homing", "laser" three kinds. Normally bullets are split into five fan-shaped directions towards the front and bullets fly, so you can defeat a wide range of enemies at the same time. Homing is a missile that tracks enemies automatically, but you can also attack enemies in the vertical direction and backwards, but the power drops a bit compared to normal ammunition. Lasers can only attack enemies directly in front, but among the three types, damage to enemies is the largest. It is the point of capture to use these three kinds of weapons according to the aspect, and it is a playing point of the player's arm to successfully operate selection and launching of weapons with two buttons (keys). There are 4 stages in all in the stage. Beautiful scenes that tastefully continue, such as in space and in the sea of ​​clouds. Attack of enemies is also diverse. There are also enemies attacking from above and below and from behind, enemies suddenly warping, enemies spreading bullets and mines, etc. It's hard to expand. The enemies are totally rigid and considerably sophisticated techniques are required to clear without continuity. Especially the boss character that comes out in the last stage of each stage is hard, attacks are rich and move fast, so it will be pretty handy. However, since Continue is unlimited, you can challenge it as many times as you want. When you clear the stage, you get a bonus according to the percentage of enemies you shot down. Especially when the shooting down ratio on the stage is 70% or more, and if you do not receive damage once during the stage, special bonus will be entered. Also, after all stages are cleared, you can play "Special Mode" as bonus. Results in this mode are not registered in the top ranking displayed ranking, but in addition to being able to raise the speed and power of the bullets, it is possible to use a plane that can only be used in the special mode. In Config, you can set the speed of your machine, the frequency / speed of enemy bullets, the afterimage effects of missiles, the starting stage, etc., and options to increase / decrease game execution speed are also available.

This is a fabulous shmup with 3D graphics, varied gameplay and flawless speed of action (you never get bored). It has good menu music and lets you choose the difficulty and training (5 in total). There are no power ups or super weapons to pick up. We have a classic multi shot and a secondary weapon activated by pressing the second button: it creates a ball of energy that holds until you release the button, the ball heads towards the direction we direct thanks to the pad. This is handy weapon to destroy enemies from all sides and adds a touch of creativity and fun (when it is well controlled).

This is a game that looks a lot like Barrage Tribe. The principle is to demolish enemy fire to get a bomb that will allow you to transform the patterns in points. It's a vertical scrolling bullet hell shmup. It has 5 stages. By connecting the scrapes, you can obtain scores that are magnified by the defeated enemies. For enemies and bullets that have been defeated by using Bomb, points that took magnification according to the distance can be obtained. Detailed explanation with HTML. 60 frames per second drawing realizes smooth screen display.

Based on the 1997 arcade game, this introduces 3D polygonal graphics to Taito's side-scrolling shooter series. Instead of blasting futuristic vessels in the far reaches of space, you must obliterate mechanical fish, wasps, squid, and other odd creatures across blue skies, tropical vistas, and other vibrant locales. The game features 15 levels spread across five worlds and a total of 28 bosses to vanquish. One of the title's distinguishing features is the ability to collect enemies by ensnaring them in "capture balls" fired from your vessel. Captured enemies can then be used as power-ups. You can also build and save a powerful blast of energy called an "alpha beam," which can be used to counter certain boss attacks. Save your solo progress to memory card or team-up with a friend for cooperative play.

This Spanish scrolling shoot 'em up was native to DOS even though released in 2000. You must simply shoot all enemy ships that come at you without worries of ammo or fuel running out. If enemies are missed as they fly down, they will return from bottom of screen flying upwards, so beware. At the end of level there is a more difficult boss to defeat.

The most complex plot-free (which is great) space vertical shmup from this Spanish developer of extra-budgetary arcade games exclusively for the domestic market, which did not refuse MS-DOS until 2001 inclusive. The formal essence, of course, is extremely simple - control the ship, which flies forward, and shoot at enemies. However, the maneuvering places are catastrophically low — the side of the screen is covered with asteroids, the projections of which are dangerous — more precisely, deadly — are no less than the shots that have reached their goal at us from the sides of enemy ships or collisions with these crockery: all this leads to instantaneous the death of the "protagonist", so believe that the seemingly relatively high (especially for the Spanish game) number of "lives" will most likely be spent very quickly; by the way, the ship is reborn after the explosion at the beginning of the level, and not at the point of its demise. Opponents are represented by other ships of various types ("shapes, sizes and colors"), attacking different (in appearance and power) ammunition. These "creatures" are quite strong - even the weakest, in contrast to our "dohlyak", withstand several hits - as well as the brisk, so they do not at all try to fit under your fire; They also often release their charges in flight on a very cunning "zigzag" trajectory. Some bonuses (including additional weapons or something that will increase the score on points) will be, but they still have to reach. The graphics for 2000 can probably be called “incredibly outdated”, but for “DOS-games out of time and space”, which are all of the specified developer’s products, it is quite good: the sprites are large and clearly traced, there are nice looking effects (let and minimalistic) and even some kind of background: the same nebula periodically appearing - as well as, oddly enough, speckles-stars, which surround everything around (in many similar games from this company and this is not provided).

This is an excellent top-down 2D shooter by the freeware developer of Icy Tower and the Alex The Allegator series. You play a successful helicopter pilot flying for the UN on various missions to eradicate terrorists. The game is quite typical as far as its genre goes, but it is very well executed with smooth graphics, solid user interface, and a diverse set of missions. One of the neat things about the game is that you can select your co-pilot, who will handle the gun and repairs during your missions. His/her skill in the various fields greatly affect your performance in the game (some are sharpshooters but lousy at repairs, for example), so you must carefully select the co-pilot with skills that are compatible with your playing style. The missions range from retrieval to bombing the terrorists' base - again, nothing out of the ordinary, but the well-balanced gameplay makes the game's lack of originality irrelevant.

The Mon Saanti Empire has conquered most of the galaxy's peaceful species and bio-engineered them into weapons. You are the commander of the IXS Prototype Fighter Craft. The galaxy's fate is in your hands. This is a scolling space shooter. You control your ship with the mouse, holding down the left button for continuous fire. Pressing the right button fires a volley of proton torpedoes. You must fight wave after wave of enemy craft. Dispersed among them are bonus/upgrade satellites. These can get you part of the word BONUS or upgrade your weapon. As long as you have had upgrades, if you get hit, you just lower by one level. If you have no upgrades left and get hit, you die and game over. After so many waves, you warp to the next level and continue on.

Vertical scroll shooting game where you are a witch riding a broom, with seven levels to play. The player character has an ear and a cat ear. New characters have been added (provisional), but still they have ears (a dog ear, a squirrel ear, a rat ear). There is no power-up or bomb, and it has a strange system that kills enemy bullets by shooting for sub weapon. The degree of difficulty can be selected from 5 levels from EASY to CRAZY, and it can be played from the beginner to the hot shooter. In addition, there are special attacks that can be played simultaneously by two players, and can only be played simultaneously. This works only with WindowsGDI. Therefore, it operates comfortably even on machines with low CPU power (minimum operating level is 80486-75 MHz). The screen size is 1x mode (192 x 256) or 2x mode (384 x 512).

This is a freeware shooter game mostly based on classic Darius gaming and has bosses that look related to the bosses from Darius games. The player's ship, weapons and enemies are from Thunder Force (Thunder Force V to be more precise). Apparently set in an alternate Thunder Force V storyline, Rynex, rebuilt as Vasteel Original, is sent by the Artificial Intelligence known as the Guardian to destroy the Earth Side's forces, including the flight squadron Thunder Force 222, however, the situation takes an unexpected turn when mechanical sea creatures, resembling those of Belser/Thiima, make an appearance in the battle. The player takes control of the Fire LEO-04 "Rynex" (player's ship in Thunder Force IV and Stage 5 boss "Vasteel Original" in Thunder Force V) fighting against ships based on Thunder Force V such as the RVR-01 "Gauntlet" and the RVR-02 "Vambrace", while the boss battles are based on the cybernetic sea creatures from the Darius series. Rynex/Vasteel Original is equipped with 4 of the main weapons seen in Thunder Force IV, with the exception of the "Snake" weapon which wasn't included in Messier. Blade: The "Twin Shot" weapon designed for frontal attacks. Rail Gun: "Back Shot" weapon used to destroy enemies behind the player. Wave: Three-way shot which chases enemies. Fire: .A Multi-directional shot which can be aimed in 8 possible directions like the Freeway in Thunder Force IV. Barrel: Known in the Thunder Force series as "Over Weapon" which turns any of the previous 4 weapons into a powerful attack (for example, the "Blade" unleashes the "Sword" Over Weapon), unlike the Bomb format of the Darius Series or the Newalone beam in Metal Black, the Over Weapon is used as a controlled blast, until its energy runs out. CRAW (called CROW in the game): This energy orbs adds extra firepower to Rynex and increases the Barrel's power. CRAW is an acronym for Constituted Ray Art Weapon-unit.

This is a classic 2D side scrolling shoot'em up where players have to blast their way through space defending mother Earth from evil invading aliens. Three different pilots with their own characteristics can be selected from which adds some replayability. For each completely destroyed wave of enemies a power up token is awarded which can be used to but extra equipment for the craft like more fire power, heat seeking missiles, etc. Additionally, the game also supports for two simultaneous players for extra competitive action.

The PixelShip is a popular toy in the year 2079! A battery powered two-foot long spaceship provides for hours of enjoyment. All kinds of different people have been flocking to compete against one another. Grandmothers can play with their grandkids and lawyers can play against fast food employees. All pixelships are controlled through the same interface (named the PICC) allowing anyone to switch between different types. There are 160 different types of PixelShip and a rumored 161th type. Can anyone catch them all? This is a side-scrolling horizontal shooter. Players begin by choosing their initial ship and then entering a campaign number (random seed) to begin their adventures. Each pixelship has a health and energy bar. That energy bar is depleted as the main weapon is fired. More advanced PixelShips may carry more than one weapon. By defeating enemy swarms, power-ups will be dropped. Defeating enemy PixelShips can sometimes cause them to break up into their component pixels, which then are collected allowing the player to capture the ship for their own use. Missions in the game are randomized across 10,000 possible campaigns, making for a total of 100,000 potential levels.

This is a sequel to Excess Fraction. It has a huge gauge meter item like in G-Darius and Donpachi. It continues the tradition of excellent, commercial-quality shareware vertical shooters from Japan. Beautiful 3D graphics create a great illusion of depth in a 2D playing field, anime-style ship designs are excellent, and your ship's power-ups and weapons are nicely varied. Make no mistake about it, though: it's *very difficult* -- you will often find yourself trapped between so many rains of bullets from swarms of enemies that it seems impossible not to get hit. The action is non-stop, although the frequency of power-ups is generous.Yet the game has that elusive "just one more try" quality to make you grit your teeth and move on until you finish the game. It's a tad too brief, with each level lasting only a few minutes each. Fortunately, the high difficulty level and unpredictable patterns of enemy ship movements lengthen the actual play time. It's a definite must-play for anyone who enjoys vertical shooters.

This is a platformer based on the popular 1976 Korean animated movie of the same name. The movie inspired a string of sequels in following years. Dr. Kaff (or Dr. Cops), an evil scientist bent on world domination, creates an army of giant robots to kidnap world-class athletes and conquer the world. To fight off this attack, Dr. Kim creates Robot Taekwon V. Kim Hoon, the taekwon-do champion and the eldest son of Dr Kim, pilots Robot Taekwon V either mechanically or through his physical power by merging his taekwon-do movements with the robot. Comic relief is provided by Kim Hoon's younger buddy, elementary school student Kim Cheol. He has fashioned himself as "Tin-Can Robot Cheol" by cutting eyeholes in a tea kettle and wearing it on his head. Kim Hoon's girlfriend, Yoon Yeong-hee, is a pilot and taekwon-do practitioner. She can also operate Robot Taekwon V with buttons and levers, and pilots Kim Hoon in and out of the robot.

This game takes you onto prime hunting ground for the challenge of shooting the toughest prey around. It's open season on far-out hunting adventure, in this Huntin' Adventures series. Wild and wacky Shooting Gallery Mayhem features 5 old-school target games, just like in the arcades. From desert oases to polar villages the lunar surfaces - you'll enjoy shooting fun everywhere.! This cartoon 2D shooter ropes you into playing level after level, taking on aliens, animals, pirates and a wide assortment of characters too wacky to place a label on. The original music will keep you humming long after you've finally been able to take a break from the game.

This is a great freeware side-scrolling shooter from a Japanese freeware group. Choose to play as one of 3 main characters from To Heart, a popular anime series about romance in highschool, starring both humans and androids. Fans of the anime will immediately recognize the weapons for each of the three characters as being very true to the series. Multi the cute cleaning robot, for example, rides her white broom which shoot laser, surrounded by two helper brooms. Akari, the orange-hair girl, rides a boar with two surrounding kiddie boars, and mysterious girl Serika rides a witch's broomstick and drops little cats as her weapon. The animations are very smooth, the music is excellent, and the gameplay a lot of fun. Shooter fans might regret the lack of variety in power-up items (most of the things you can collect are To Heart bonus scores), but the challenging gameplay (two hits from end-level boss can kill you, even on Easy level) more than makes up for it.

This is a vertical-scrolling danmaku shoot 'em up, and is the first official game in the Seihou Project. It features one playable character (VIVIT) with 3 different modes. Homing missile is good for beginners or people who are too lazy to move. Wide shot is also useful for less movement, and can clear a whole screen of enemies quickly. Laser is great for destroying a boss fast. The game uses an Evade system to let the players rack up massive scores by constantly grazing. All enemies drop point/power items; their value increases based on the point system and how high you are on the screen when you collect them. The game is inspired by the Touhou Project. ZUN has contributed to some art within the game, where Reimu Hakurei and Marisa Kirisame appear in their brand new Windows outfits, two years before Embodiment of Scarlet Devil. The game takes place on Earth in the future. VIVIT, a robot maid, has been sent out to run errands for her master, but she is constantly interrupted by battles. There are 6 stages, and one very difficult extra stage. The music of this game includes 20 original tracks composed by ZUN in MIDI format for the SC-88Pro. Each of the phases in the final boss fight, as well as both extra stage bosses, have an individual theme, very similar to that of a typical Touhou Project game.

In the future, mankind has mastered space travel, and joined the race for galaxy colonization. Many alien races try to prevent the inhabitants of the Earth from conquering other planets. The Earth has sent a highly trained pilot, 104, to destroy a generator located on the planet Bothrops. This generator sustains the energy for an impenetrable shield the aliens have built around their home base. The mission "Solaris" begins! This is a space shooter originally initiated back in 1995, put on hold and eventually completed 5 years later. Players try to eliminate as many hostile ships as possible by using the ship's guns. There is a total of 6 different guns available in the game. Some of the guns can accumulate energy to deliver devastating blows. Players can also "catch" many different items floating around, most of which are power-ups of various kinds (giving extra defense, extra life, etc.). It has Alpha-blended sprites, 11 stunning levels (CD version) with hundreds of different pre-rendered enemies and scenery, high quality MPEG cinematics (CD version), detailed high-color graphics, cool old-fashioned arcade music, and plays straight from the CD, just like a console game.

This features 2 fast, furious classic arcade games - Alien Attack and Alien Escape. You'll need speedy reactions and all your wit to battle it out in space. As you move through over 100 levels, you'll have to take on more and more aliens so trying using the power-ups to your advantage to keep playing and stay alive. Time is of the essence, because your convoys are relying on you alone to complete your mission. Can you handle the challenge?

A rare Spanish platformer from the well-known developer, in extremely narrow circles, who at the turn of the millennium massively published "budget" arcade games and still running in DOS. The plot is exactly one line: monstrous aliens invaded the Earth, their appearance resembling all known "aliens", with the goal of destroying humanity, and our task as a brave solitary soldier is to prevent them from doing so. The essence is extremely simple: we control the soldier with a side view, jump on a large number of moving platforms, kill monsters from the machine with an infinite ammunition. The hero has a certain amount of health (not giant, but generally quite decent), and also, apparently, an infinite number of "lives"; no bonuses, cartridges, additional weapons, ways to make up for health and generally all that is often present in such games, no. The most important feature is the constant revival of "strangers" from peculiar "nests". The local task at each level is the destruction of a certain similarity of the "generator" located either in the upper or lower part of the location (that is, we must always get there first), which will have to undermine the "nests" located next to it; after that there is an automatic transition to a new stage, and the health of the hero, if he was dealt damage, is restored to the maximum. Note that in the case of the death of the character and its subsequent rebirth on the same episode, all previously destroyed "nurseries" of aliens reappear (but they must not be blown up all the time). In addition, there are occasional traps (for example, a low-pitched vat with acid at the very first level), complicating the passage; falling from a very (very) very high altitude is also capable of ending for the protagonist by death. But the mechanics of jumping, whether it is good or not, is relatively simple, and "strangers" are killed literally by one burst. Graphically, it looks, despite its "budgetary" origin, quite right and nice: well-traced (albeit monotonous, of course) "dark" backgrounds, eye-pleasing effects of explosions, funny nimble monsters-enemies. It should also be noted very fast pace of the game process and wonderful music, which is very suitable.

Another mech game where you happen to be a mech that transforms into a jet. This one is a shmup, though. The mecha form has a wide spread and can aim around 360 degrees. The jet mode is faster and its firepower is greater, the laser also penetrates across the whole screen, but it can only shoot straight forward. This started out as a minigame on the Gunners Broom DVD in 2000 and the final update came in 2003. 2 Minute Mode is unlocked by destroying the end boss in 4 Minute Mode. The missile stock at the bottom right builds the longer you hold down fire. Both Z and C seem to fire, and X changes you from ship into mecha, and V releases all missiles at once. Tapping shot also releases missiles, as does transforming. You can change the mecha's direction of fire by not firing whilst using the directional controls. Score 80,000 points in 2 minutes or 120,000 points in 4 minutes to unlock EXTRA mode. Ship and laser colours - Enter the following names in Name Entry to change the colours of the Gimlet and it's laser: CREA (Brown/ Blue), AISHA (Yellow/Yellow), LEASE (Green/Green), REN (Purple/Black), CAROL (Red/Red), MAY (Red/Red), SMITH (Black/Purple), EMIT (Blue/Brown), LIZA (Yellow/Yellow).

First computer game on the hunting of the nefarious characters of the Fujimori regime in Peru made by a team of 4 developers. Like Dante's hell, Vladigame de Caretas is a descent into the sewers of Peru's political corruption of the last decade. In his adventure, a small hero named Niko must exterminate any "rat", "snake", "cockroach" and "vermin" that endanger the civic cleanliness of the country. Characters such as the Kouri brothers, Agustín Mantilla, Laura Bozzo, the Winter brothers, Marta Chávez and others are in some of these fancy cybernetic recesses, trying to protect the Fujimori-Montesinos partners' flight. Niko's slogan is: "Never back down, surrender to corruption, never." Peru today begets a true hero: Niko. He is the small-great protagonist of a new and fun game, the "Vladigame". Equipped with a shotgun (its combat ammunition), and a courage that everyone would like to have, this small version of Rambo, of course corrected and enlarged as the occasion deserves, is determined to avenge the democratic honor of his beloved and thrashed Peru. What Superman, what Batman, what Fantastic Twins! The story goes that Niko became a reckless defender of justice one day at the end of the last century, when he heard his parents complain about the crisis, the abuse of human rights and the widespread corruption of President Fujimori and his adviser Montesinos: a plague that had to be exterminated. Your tip is dangerous, and that ... will not allow it.

This is a remake of Xenon 2: Megablast. In this top-down arcade shooter, blast away meteors and your enemies, while collecting power-ups for weapons upgrades etc. Eliminate the end level bosses to clear each level. The remake features higher-resolution graphics and a different soundtrack. This exclusive level of Xenon 2000 on PC was made for Future Publishing's widely respected PC Format magazine. PC Format did a step-by-step six month course serialized within the magazine, which guided it's readers into recreating the level themselves.