A witch was a woman thought to possess magical powers granted to her by a compact with the Devil, a powerful and evil being.

The witch's traditional connection to evil has been used in many plays, novels, and stories for hundreds of years; it has essentially been woven into the Human subconscious. And this was where the alien explorer Korob, living on Pyris VII, found it when he telepathically scanned a USS Enterpriselanding party in 2267. Witches were among the eerie manifestations of his power; he created an illusion of three witches either to dissuade CaptainKirk or to test his character.

During Kirk and the landing party's encounter with the three witches, the spectral hags warned Kirk to go back, reminded him of the curse laid on his ship, and used doggerel to advise him that the consequence of remaining was death:

Wind shall rise.

And fog descend!

So leave here, all...

Or meet your end!

Following this, the shades faded from view (their cackling the last to go); soon after, gusts of wind battered the party and the fog thickened. Spock speculated later that the imagery, including the witches, was possibly calculated to frighten visitors, and might be the result of an attempt to probe Humanminds that missed, reaching only the fears normally bottled up in the subconscious.

Korob and his colleague Sylvia, presented themselves as sorcerer and witch, complete with ancient, fog-bound castles, magical implements and accouterments, and displays of power intended to suggest magic. Korob later told Kirk that all of it was created as a test of loyalty, bravery, and character. (TOS: "Catspaw")

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