Active: After 1.5 second delay (which is increased further by taking damage) Evelynn enters stealth for some time. Evelynn's next attack or damage ability will slow her target for 3 seconds, instantly ending her stealth. Evelynn can cast Shadow Walk while stealthed to destealth.

Passive: Each time Evelynn scores a kill or assist she regains health.

Health Restored: 150 / 225 / 300

Active: Evelynn gains attack speed and movement speed for 10 seconds. Malice and Spite's cooldown refreshes every time she kills a champion or on assists. It can be cast during Shadow Walk without destealthing and its bonuses won't stack if you cast the ability again.

Active: Heimerdinger fires long range rockets that target and deal magic damage to the 3 enemy units closest to him.

Magic Damage: 85 / 135 / 185 / 235 / 285 (+55% AP)

CH-1 Concussion Grenade

RANGE: 925

COST: 80 / 90 / 100 / 110 / 120 mana

COOLDOWN: 13 / 12 / 11 / 10 / 9

Active: Heimerdinger lobs a grenade at a target location, dealing magic damage and blinding to enemy units within 250 range. Enemies within 100 range are stunned for 1.5 seconds.

Magic Damage: 80 / 135 / 190 / 245 / 300 (+60% AP)

Blind Duration: 1 / 1.5 / 2 / 2.5 / 3

Projectile Speed: 750

UPGRADE!!!

COST: 90 mana

COOLDOWN: 120 / 105 / 90

Passive: Heimerdinger gains cooldown reduction.

Cooldown Reduction: 10 / 15 / 20%

Active: All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property. He now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1000.

Turret Slow: 20 / 25 / 30%

Equipment Mastery

Jax's prowess with weapons and armor increase his fortitude as he gains equipment, granting him 300% of his bonus attack damage and 200% of his ability power as bonus health.

Leap Strike

RANGE: 700

COST: 65 mana

COOLDOWN: 13 / 11 / 9 / 7 / 5

Active: Jax leaps towards a target. If it's an enemy, he strikes it with his weapon, dealing magic damage.

Magic Damage: 20 / 45 / 70 / 95 / 120 (+70% AP)(+100% total AD)

Empower

COST: 20 mana

COOLDOWN: 9 / 8 / 7 / 6 / 5

Active: Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. An autoattack may be used immediately after activating Empower.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+40% AP)(+40% bonus AD)

Counter Strike

RANGE: 400

COST: 60 mana

COOLDOWN: 4.5

Passive: Permanently increases Jax's dodge chance.

Dodge Chance: 10 / 12 / 14 / 16 / 18%

Active: Jax stuns surrounding enemies for 1 second and deals magic damage to them. Usable only within 7 seconds of dodging an attack.

Active: Karma makes a 1000-range tether from herself to target unit for up to 5 seconds, gaining a movement speed bonus for the duration. A target ally gains the same movement speed bonus for the duration; a target enemy is slowed for the duration. Allies that touch the tether gain the same movement speed bonus for 3 seconds; enemies that touch the tether take damage and are slowed for 3 seconds. The tether breaks if the bonded target is stealthed.

Active: Karma's next ability within 8 seconds gains an additional effect. Karma can store up to 2 Mantra charges, gaining one every 30 / 25 / 20 seconds, affected by cooldown reduction. Mantra may be used twice in a row to affect the next two abilities.
Mantra is available from level 1 and does not require skill points.

Void Stone

Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed for 4 seconds. This bonus attack speed stacks indefinitely, with the duration refreshing each time Kassadin takes magic damage.

Null Sphere

RANGE: 650

COST: 70 / 75 / 80 / 85 / 90 Mana

COOLDOWN: 9

Active: Kassadin fires an ethereal bolt of void energy at a single enemy, dealing magic damage and silencing the target for a short duration.

Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells.
Active: Upon reaching 6 charges, Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a 80º cone in front of him for 3 seconds.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)

Slow: 30 / 35 / 40 / 45 / 50%

Riftwalk

RANGE: 700

COST: 100 Mana

COOLDOWN: 7 / 6 / 5

Active: Kassadin uses his void powers to blink to a nearby location, creating a blast of void energy that deals magic damage to enemy units within 150 range of the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana (but refunds 50% of the total mana cost when Riftwalk damages an enemy champion) and will deal additional damage. The cost and damage increase can stack up to 10 times.

Base Magic Damage: 80 / 100 / 120 (+ 80% AP)

Additional Damage Per Stack: 50 / 55 / 60 (+ 10% AP)

Unlike the others, I could not find most of the old icons...

Voracity

After a kill or an assist, Katarina gains 25 gold and her cooldowns are reduced by 15 seconds.

Bouncing Blade

RANGE: 600

COST: No cost {{{costtype}}}

COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7

Active: Katarina throws a dagger that will bounce from enemy to enemy, dealing magic damage. Each subsequent hit deals 10% less damage. The blade won't bounce to hit the same enemy more than once on the same cast.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 35% AP)(+ 80% bonus AD)

Max Bounces: 1 / 2 / 3 / 4 / 5

Killer Instincts

COST: No cost {{{costtype}}}

COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: Each of Katarina's autoattacks and abilities will deal extra damage per hit. This gives extra damage to each Bouncing Blade bounce and each Death Lotus dagger.

Bonus Damage: 8 / 12 / 16 / 20 / 24

Active: Katarina's next basic ability within 15 seconds will have a bonus effect:

Bouncing Blade: Deals full damage to every target it hits and applies 50% healing reduction for 5 seconds.

Active Master Yi blinks to a target enemy, dealing magic damage to it and up to three other enemies within a small range of the target, with a 50% chance to deal additional damage to minions and monsters. Master Yi is untargetable for Alpha Strike's duration, appearing at the initial target's location after the effect ends.

Active: For several seconds, Master Yi gains 40% increased movement speed, increased attack speed, and immunity to movement speed slows (but remains vulnerable to other forms of crowd control).
Killing a champion during Highlander will restore all of Master Yi's cooldowns, and each assist during Highlander will restore half of his base cooldowns.

Active: Sejuani charges forward, stopping the charge upon colliding with an enemy champion. Enemies in an area around Sejuani then take magic damage and have Frost applied to them.
Arctic Assault will knock aside enemy minions and neutral monsters, clearing a path.

Magic damage: 60 / 90 / 130 / 170 / 210 (+ 40% AP)

Northern Winds

RANGE: 350

COST: 40 Mana

COOLDOWN: 10

Active: Sejuani summons an arctic storm around her for 6 seconds, dealing magic damage each second to nearby enemies. Damage is increased by 50% against enemies affected by Frost or Permafrost.

Active: Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other enemies within 225 range for 1 second. All affected targets take magic damage and have Frost applied to them.

Active: Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.

Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)

Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)

Slow: 20 / 25 / 30 / 35 / 40%

Crystalline Exoskeleton

COST: 60 mana

COOLDOWN: 18

Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.

Shield: 70 / 115 / 160 / 205 / 250 (+ 60% AP)

Attack speed: 30 / 35 / 40 / 45 / 50%

Movement speed: 15 / 17 / 19 / 21 / 23%

Fracture

RANGE: 800

COST: 50 / 55 / 60 / 65 / 70 mana

COOLDOWN: 10

Active: Skarner deals magic damage to all enemies in a line and marks them for 6 seconds.
If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)

Heal: 30 / 45 / 60 / 75 / 90 (+ 30% AP)

Max Heal: 60 / 90 / 120 / 150 / 180 (+ 60% AP)

Missile width: 120

Missile speed: 1800

Impale

RANGE: 350

COST: 100 / 125 / 150 mana

COOLDOWN: 130 / 120 / 110

Active: Skarner suppresses a target enemy champion for 1.75 seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

Magic damage: 100 / 150 / 200 (+ 50% AP)

Total damage: 200 / 300 / 400 (+ 100% AP)

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Battle Fury

Tryndamere has a base 10% critical strike chance and it increases by 4% per 10% health he is missing.

Bloodlust

COOLDOWN: 12 / 11 / 10 / 9 / 8

Passive: Whenever Tryndamere kills a unit or critically strikes, he gains a bloodlust stack. For each stack he has, he receives 5 attack damage and increased critical strike damage. You can have up to 8 stacks. The stacks are lost upon 15 seconds of not earning one. Killing a unit or critically striking with no stacks makes him receive 2 stacks instead of 1.

Critical Damage per stack: 1.5 / 2.25 / 3 / 3.75 / 4.5%

Maximum Critical Damage: 12 / 18 / 24 / 30 / 36%

Active: Tryndamere consumes all of his Bloodlust stacks, restoring health.

Active: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.

Magic Damage: 40 / 90 / 140 / 185 / 240 (+ 50% total AD)(+ 100% AP)

Spin radius: 225

Undying Rage

COOLDOWN: 110 / 100 / 90

Active: Tryndamere becomes immune to death for 5 seconds and his health cannot go below 1 health. During this time, his abilities have no cost and he gains Bloodlust stacks. This move is usable even when stunned, silenced or suppressed.

Twisted Fate grants the Second Sight to his allies, increasing their chance to critically hit with basic attacks by 3 / 4 / 5%.

Wild Cards

RANGE: Unknown

COST: 50 / 65 / 80 / 95 / 110 mana

COOLDOWN: 5

Active: Twisted Fate fires 3 cards forward in front of Twisted Fate in a narrow cone, damaging everything in their way and passing through targets.

Magic damage: 60 / 120 / 180 / 240 / 300 (+ 60% AP)

Pick A Card

COST: 60 / 70 / 80 / 90 / 100 mana

COOLDOWN: 5

Active: Random cards flash over Twisted Fate's head one at a time - blue, then red, then gold. When he uses the ability again, he picks the current card over his head, and the card picked gives a special effect to the attack.

Active: Twisted Fate opens a portal in time that allows him to teleport to any location on the map and makes the area visible before transporting there. It has a delay of 3 seconds and it can be reduced to 1.5 seconds if Destiny is active.

Destiny

RANGE: Global

COST: 150 mana

COOLDOWN: 130 / 110 / 90

Active: Twisted Fate reveals all enemy champions (including stealthed champions) and slows their movement speed by 45% for a few seconds. Destiny also causes Gate to channel twice as fast while it is up.

Active: After 1.25 seconds, Twitch becomes stealthed. If Twitch attacks or casts a spell while stealthed, he loses stealth but gains bonus attack speed. This attack speed bonus has duration equal to double the amount of time Twitch was stealthed before attacking, to a maximum duration of 10 seconds.

Maximum Duration: 10 / 20 / 30 / 40 / 50

Attack Speed: 30 / 40 / 50 / 60 / 70%

Debilitating Poison

RANGE: 1200

COST: 80 mana

COOLDOWN: 8

Active: Slows nearby enemy champions by 30%, plus 6% per stack of Deadly Venom applied to them. Adding more Deadly Venom stacks after the slow is applied will further reduce their speed.

Duration: 2 / 2.6 / 3.2 / 3.8 / 4.4

Expunge

RANGE: 1200

COST: 90 mana

COOLDOWN: 8

Active: Deals magic damage to each nearby poisoned enemy, plus additional damage per stack of Deadly Venom applied to them. All stacks of Deadly Venom are removed from the targets.

Base Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 100% AP)

Bonus Damage per Stack: 20 / 30 / 40 / 50 / 60

Max Magic Damage: 150 / 240 / 330 / 420 / 510 (+ 100% AP)

Spray and Pray

COST: 150 mana

COOLDOWN: 105 / 90 / 75

Active: Twitch's basic attacks become piercing skill shots that deal 100% of his attack damage and apply on-hit effects to all enemies in a line. This ability lasts for a maximum number of attacks or after 12 seconds. While active, Twitch is granted additional attack damage and has increased attack range.

Active: After gathering energy for 0.5 seconds, Xerath fires a long-range beam that deals magic damage to all enemies in a line.

Magic Damage: 75 / 115 / 155 / 195 / 235 (+ 60% AP)

Locus of Power

COOLDOWN: 20 / 16 / 12 / 8 / 4

Active: Xerath immobilizes himself at his location, increasing the range of his spells by 400 and gaining bonus magic penetration. This lasts up to 8 seconds but can be canceled early by reactivating the ability. When the effect ends, Xerath gains 35% increased movement speed for 2 seconds.

Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40%

Mage Chains

RANGE: 600/1000

COST: 70 / 75 / 80 / 85 / 90 mana

COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Xerath deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. Unstable Magic will trigger if a marked enemy is hit by one of Xerath's spells, stunning them for 1.5 seconds.

Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 80% AP)

Arcane Barrage

RANGE: 900/1300

COST: 150 / 180 / 210 mana

COOLDOWN: 80 / 70 / 60

Active: Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing magic damage to enemies within a 200-radius. Can be re-cast up to two more times in the next 12 seconds.

Magic Damage Per Blast: 125 / 200 / 275 (+ 60% AP)

Max Single Target Damage: 375 / 600 / 825 (+ 180% AP)

Tireless Warrior

Xin Zhao is healed for 25 - 65 (based on level) for every 3 attacks that he lands.

Three Talon Strike

COST: 30 mana

COOLDOWN: 10

Active: Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal bonus damage with the final attack knocking his opponent into the air.

Bonus Physical Damage: 15 / 30 / 45 / 60 / 75

Total Bonus Damage: 45 / 90 / 135 / 180 / 225

Battle Cry

COST: 35 mana

COOLDOWN: 24 / 22 / 20 / 18 / 16

Passive: Xin Zhao has passively increased attack speed.

Passive Attack speed: 20 / 25 / 30 / 35 / 40%

Active: Xin Zhao unleashes a battle cry, doubling his passive attack speed for 5 seconds and causing his standard attacks during this time to reduce all of his other abilities' cooldowns by 1 second.

Active Attack speed: 40 / 50 / 60 / 70 / 80%

Audacious Charge

RANGE: 600

COST: 70 mana

COOLDOWN: 16 / 15 / 14 / 13 / 12

Active: Xin Zhao charges an enemy, dealing magic damage and slowing all enemies in a 225-radius area for 1.5 seconds.