The game is a definite mixture of Fire Emblem gameplay, and an older version of Genesis TBS games that had the name Langrisser. Essentially not only do you have your heroes, but their class defines what units they bring into play with them and you can command them all.

This is our first shot at a strategy/RPG and we'll be the first to admit it's a little bit work in progress. We've got another update for some bugs we found in level 4+ coming out next week, but there are a total of 15 levels and each one is about a half hour+ of gameplay.

So please if you or anyone else has feedback we'd love to hear it, because we're planning out our improvements for this game for the next few months. One big one obviously is a revamped UI for universal sizing, as well as some better indicators for EXP gain and ability effects/lingering effects on units/commanders, etc.

Just thought we'd let you know of the latest update which has been submitted to Apple and that we hope to see go live by early next week (we've got it to auto-release when approved)

New in this version:
- Odd AI behavior near the edges of their active zones.
- Fixed issues with control of Cog in level 5
- Fixed a number of AI Bugs
- Ghosting enemies should be completely gone! *fingers crossed*
- Level 4 control bug should be fixed
- Tweaked how money earning works in game at the end of each level. Now you also receive a small amount of gold back for your units that you have kept alive.

Mostly this is a housekeeping build, checking some AI behaviors that were happening and one or two ghosting bugs we had found. Also it's important to note that we're changing how much money you get after missions by rewarding the player for how many units they bought into the mission that survived through to the end. This should help a bit with players who look at harder missions and instead of being a completionist clearing every enemy unit wish to just attack commanders and force their units to flee (which does not net you the gold for their kills)

Now looking towards the future! We have a few things on the plate. We are looking to add in a mini-map feature as well as zoom-in/zoom-out on the map screen, and indicators for where enemy commanders are in relation to the current view in the 1.1.0 patch. We expect to see that go live likely between the 15th and the 20th of October. Then for November we have a very large update planned, which will bring a completely revamped UI to the game, along with universal sizing.

Been glad to hear some of the feedback so far, but would love to hear from the TouchArcade community!

It looks like we have a number of people interested in hearing some testimonials. In the interest of making that happen, here are 5 promo codes for Kirin Wars. First come first served!

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Please be sure to come back here on the forums and let people know what you think about the game. As you can tell from our previous posts, we're working hard on improving the game and fixing up bugs/adding new features. So an honest take on the game, and letting us know if you notice anything off, will help others decide and help us make it a better game!

We've enjoyed the feedback and support here on the forums while we were making the game, I think we'll likely do a small promo code dump here on each update, so you guys can enjoy and checkout the game as it continues to improve.

So version 1.0.2 went live just a few hours ago, it features the following fixes and changes:
- Odd AI behavior near the edges of their active zones.
- Fixed issues with control of Cog in level 5
- Fixed a number of AI Bugs
- Ghosting enemies should be completely gone! *fingers crossed*
- Level 4 control bug should be fixed
- Tweaked how money earning works in game at the end of each level. Now you also receive a small amount of gold back for your units that you have kept alive.

We also have v1.1.0 being submitted to Apple this week, which is focused on the following fixes and changes:
- Units counter-attacking when quick combat is on, even if out of range
- EXP not being given correctly for quick combat
- Fixed save not actually getting saved until pressing continue (on mission summary screen)
- Enemy commander guides/indicators on the map view
- Zoom in/out functionality (trying to get this guy in on time)

Since it's a new version, here are 5 more promo codes for people to use! We'd love to hear your thoughts on the game, and let us know if you find a bug or issue! After v1.1.0 we will likely be focusing on a universal sizing update, as well as a brand new look and feel for the game's user interface.

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Promotional Codes

While we now accept iTunes Promotional Codes for games, we can't guarantee that your app will be reviewed or covered. Only one promotion code is required. Feel free to send promo codes to tips@toucharcade.com.

While we appreciate the promo codes, notable app pre-announcements and preview copies are also of interest to our readers. Please feel free to contact us at the same email address about these opportunities.

Note: we rarely (if ever) solicit developers directly for promo codes. If you receive such an email, please contact us.

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We welcome news releases, previews, screenshots and video links for existing or upcoming iPhone and iPod Games. We can't promise a personal reply but we do try to evaluate every title submitted. Please send press releases or general inquiries to tips@toucharcade.com.