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Accidentally triggering the summoning of a guardian is possible, but in the same way getting struck by lightning is possible. The ceremony involves creating an environment suitable for spirits to appear, done before the novices arrive. when the novices are there, the one conducting the ceremony will pray to gods (in Hoenn's case, Jirachi) to draw the guardian's spirit from the novice and give it form. Then the novice and guardian swear an oath to work together and protect each other (which can vary from individual to individual). The oath and naming the guardian needs to happen before the environment enchantments weaken and turn the guardians back to spirits.

If it were to happen accidentally, there's only two places in Hoenn where it's possible due to environment: Mount Pyre and the Cave of Origins. It might also be possible if one were to meet Rayquaza on top of Sky Tower, but that's inaccessible at the moment. The Cave of Origins is protected too.

@Titan500: well I decided to put a cap so that I didn't have too many players to keep track of. But I think I'll go ahead and put you and the guy/gal who asked before on the reserve list. Better get your form in soon; I'd like to start shortly.

Pokedex OS- Still trying to capture every single Pokemon out there in words: 648/718 Kanto, Johto, Hoenn, and Sinnoh complete!

Description: Standing at a metre seventy, the average height for most people of his age, Arthur looks surprisingly average, something that contrasts greatly with his character. Well-built and somewhat muscular, he appears to be another simple sports-loving teenager, a preconception furthered by his short brown hair. His skin is rather pale, despite the time he spends outside, and his light blue eyes exude an aura of good cheer. On his chin he has some stubble, which is shaved away every second day.

The teenager’s outfit varies from day to day, but his most basic costume involves a collared t-shirt, dark-coloured trousers and white runners. His shirt is usually some variation of blue or red, but at times he does wear a grey one instead. In warmer weather, he usually discards his trousers for shorts, while during colder temperatures he dons his red scarf, along with a light blue coat. On his right index finger he wears a simple silver ring, which he claims can channel his magic, although there is no proof of this.

Personality: Arthur is a rather extroverted person, and will willingly throw himself into any situation that comes his way. He is reckless and impulsive, traits that have gotten him into trouble from time to time, especially as he doesn’t think much before he talks. He is also very stubborn, and hardly ever relents or gives in, no matter what situation he is in.

Yet he has a strong sense of justice, doing all he can to make sure that everyone is treated fairly and that they are happy. He has an intense dislike of seeing people in despair and crying, and claims that he will make sure that nobody will ever cry again for the wrong reasons. As such, he will always lend a helping hand to make sure others are okay.

Despite his impulses however, Arthur is quick to apologise if he has offended people, something drilled into his head early on in his life by his mother.

History: Arthur was born and raised in Lilycove City to a magical couple, and spent much of his early life as just another simple child who dreamed to become the region’s Champion. He had always been rather extroverted in his youth, something that still hasn’t changed to this day, and spent many happy hours running around the city and having fun pretending to be the greatest person in the world.

However, one day his mother disappeared off to places unknown, leaving only a simple note as a record of her passing, leaving him and his father all alone in their home. From then on, he vowed to become strong enough to travel the world and find her, no matter if he was a mage or a simple trainer. He did take the tests, and learnt that he possessed magical potential, which he decided would help his goals immensely, especially as magic would make his search much easier.

At the age of fifteen, after a few years of attempting to prepare everything possible that was needed for his goal, such as training with his Pokemon, Arthur was ready to be inducted into the summoning ceremony, the beginnings of his journey to reunite with his mother.

Spells Known:
Basic Spells
-Mail
-Detect Magic
Horn Attack
-A horn-like aura of energy forms around Arthur’s arm, increasing the damage of his physical strikes and adding piercing qualities.
Tail Whip
-Arthur waves an arm around in a circle, creating a push of energy that makes opponents less resistant to damage.
Mud Slap
-Arthur swings his arm at his opponents, launching a small wave of earth.
Sandstorm
-By channeling his energies, Arthur can summon a whirlwind of sand that grows into a full-blown storm, affecting everyone in range, even himself.

Guardian

Name: RhysSpecies: RhyhornAbility:Reckless

Personality: Rhys is impulsive and stubborn – traits that are rather common in his species. He is incredibly eager when fighting, and relishes in its atmosphere. However, he can be a very kind being, and treats other Pokemon with care.

Moves: Horn Attack; Tail Whip; Mud Slap; Sandstorm

Pokemon

Name: TriloSpecies: AnorithOrigin: In his younger days, Arthur’s mother brought him to Rustboro on a vacation. There, he learnt of fossil Pokemon, and managed to obtain one, an Anorith, from the scientists, who had been giving them out to people.Ability:Battle Armour

Personality: Trilo is quiet and assuming, contrasting greatly with his trainer. He likes to laze around, doing pretty much nothing but eat and sleep unless Arthur calls upon him, in which he immediately follows whatever orders are given. He has an everlasting adoration for leaves.

Moves: Scratch; Harden; Mud Sport; Water Gun

Last edited by Titan500; 18th February 2013 at 1:48 AM.
Reason: Adding moves

Description: Ian is tall at almost six foot five inches tall. He is built like a runner; thin with long legs and arms. Given his wiry frame, Ian looks skinny at first glance, but in reality doesn’t weigh any less than he should for his age, he actually weighs more than he should do to some of the muscle he has. His skin is unnaturally pale, but still perfectly healthy despite this. His hair is jet black, falling almost to his shoulder in the back, but cut short over his ears and bangs. The last quarter inch of each strand of hair is colored differently, with colors including bright yellow, a light pink, several shades of blue, shades of off white and grey, various shades of green, oranges, and reds. Bizarrely this color change only occurs in the back of his head, and not at all in his bangs or around his ears. (Although Ian will always swear otherwise, he dyes his hair in that fashion, because he thinks it looks cool.)

No matter the season, Ian will always be found wearing complete black, or some shade of grey. He wears a long sleeved black shirt, black jeans and a black jacket, or a long sleeved grey shirt, black jeans and a black jacket. There is no difference beside color in the shirts. The jacket has a simple embroidery of a Volcarona or his heart in silver thread. His gloves have a silver Volcarona embroidered on the back. On his back he wears a thin black back-pack, which holds any information he needs to carry, his cloak and gloves, food, Pokémon food and grooming supplies, along with whatever else Ian happens to need that day.

Personality: It is hard to nail down a definite description of Ian’s personality. On one hand, he seems like a normal guy, if a little bit off in the head. On the other hand, he is a cold and self serving. He can be merciful and compassionate, and turn around and turn in a mother for stealing food to feed her starving children. Very much a man of opposites, Ian personality is rooted in his upbring.

Regardless of his confounding outward actions, Ian is an opportunist. He treats others with cold indifference, not really caring what happens to them as a result of his actions. In fights, he will use any and all tactics to gain an advantage, regardless of how shameful or underhanded the tactic is. Similarly, he will do that same to get people to do what he wants in life, often using threats, intimidation, blackmail, and even carrying out some of his threats to get what he wants. The only people who are spared Ian’s general mannerisms are those who are obviously stronger than him, or those whom he respects. The first list is by far longer.

By contrast, Ian does have a conscience, which spends most of its time ruthlessly suppressed, and can be compassionate. This is mostly reserved for his Pokémon, however, as Ian only feels the need to be nice to his friends, of whom he has exactly one, or people he wants something from. This nicer side of Ian seems to be almost nonexistent, but does rag on him, because much of what he does is wrong, and he knows it, but Ian can’t manage to bring himself to give up his lifestyle.

When not amongst people he needs to be on good terms with, Ian is cold, and talks very little. When pressed he often has curt words, or biting sarcasm for a response. Despite that, Ian enjoys reading, and has a wide array of trivial knowledge.

History: Ian was born in northern Sinnoh, his father worked as a researcher, and his mother was a nurse in Snowpoint City. Ian’s family lived by one rule: everything you do is for your own good; the benefits for others are not required, and as such, Ian grew up learning that he should be an opportunistic person. Ian was raised in this fashion, and generally had no friends growing up as a result. Also due to Ian not having any friends, his early life was all kinds of utterly boring. When he was ten, Ian leaving Sinnoh behind and traveling to Unova, Ian acquired his guardian, which surprised everyone by being a Dieno and began his journey. Ian traveled the Unova region, battling gyms, and training himself and his team. However, he never truly managed to get much beyond mediocrity, something that served to annoy him for the entire two years he traveled Unova. At that point, Ian was fed up with his cycle of not getting anywhere and decided to leave the region, and return to his native Sinnoh.

Upon his return to Sinnoh, Ian took a year to train, and become more skilled. Much of this time he spent being remarkably introspective, trying to sort out why he never could get anything done as a trainer. During this time, he came to realize that he was being too hard on his Pokémon, forgetting that they were fallible, and subject to all the same problems that he as a human was. It was at this point that his guardian, Extraxi, evolved into a Zweilous, much too poor Ian’s surprise.

After a full year Ian traveled the region, slowly beating each of the gyms. During this time he found his signature battling style, which revolved around using any and all tactics, and exploiting every weakness of both the opposing Pokémon, and the trainer. So over the next year and a half, Ian defeated all of the gyms in Sinnoh, before making his way to the Elite Four. However, fourteen year old Ian knew full well that defeating some of the best trainers and potentially Master’s in the entire region was beyond him for a time. So Ian simply settled for trying to find someone to apprentice under. Ian traveled, never finding anyone who would take him as an apprentice, not surprising given his way of acting.

Finally, Ian, in his process of travelling and training, came across the regional champion Cynthia, who he battled and lost to her horrendously, as one would expect. However, not realizing who she was, Ian refused to back down, studying her battle style, until he managed to defeat one of her Pokémon. Cynthia was impressed by this, mostly by Ian’s determination, and seeming ability to analyze someone, that she agreed to teach him some things, not as an apprentice, more of an unofficial deal for a short time. As it turned out, a short time was actually quite long, several years in fact, before Ian left Sinnoh, and headed for Hoenn, eager to see how far he had progressed.

Spells Known:

Detect Magic
Mail

Dark Pulse: Much like the actual attack, Ian gathers dark energy in his palms, and then can release it by means of sweeping gestures with his palms, sending pulses towards his enemies.

Dragon Pulse: Ian gathers draconic energy into his hand, forming a sort of orb, which he then throws at the target, in a rough rendition of the actual attack.

Earth Power: Ian places his palm on the ground, and channels energy into it, allowing his to create three small explosions underneath his enemy. He needs to have skin contact with the ground to cause the explosions, but can build up the energy over a period of a time, not necessarily all out once.

Surf: When using this spell Ian becomes incredibly buoyant, able to float on water with no problems at all, while not getting wet.

Dive: While Surfing, Ian can create a bubble of air around his head, which gives him enough air to stay under water for about ten minutes or so.

Outrage: Ian enters into a berserker rage for a short time, which increases his speed slightly, and his physical strength quite a bit. However, Ian can’t tell friend from foe, and after a period of maybe ten to fifteen seconds, he suddenly becomes very tired, and disoriented.

Guardian

Name: ExtraxiSpecies: ZweilousAbility: Hustle

Personality: Extraxi is almost the exact antithesis of her species. On the surface, she is a more primal Ian, but in general, she tends to be fairly compassionate, providing a balancing influence to Ian’s ruthless way of dealing with things. In a fight, nothing is going to really bother her, but outside of battle, or when Ian isn’t in danger, she tends be much more compassionate, doing her best to help other Pokémon, as far as she is concerned, most humans aren’t worth the trouble, but other Pokémon are a different story.

Moves:
Dark Pulse
Dragon Pulse
Outrage
Earth Power

Pokémon

Name: Glacialis Species: FroslassOrigin: Ian’s first capture in Sinnoh, he caught Glacialis just south of Snowpoint City.Ability: Snow Cloak

Personality: Glacialis is calm, collected, and as her name implies, frigid. She doesn’t really have emotions, opting to simply use logic to do everything, and make all of her decisions. In battles she pairs best with Vesica, as the two are reasonably good friends. Nothing really seems capable of getting Glacialis to show emotions, and Ian even admits that she is something of a robot.

Moves:

Ice Beam
Shadow Ball
Shock Wave
Weather Ball

Name: VesicaSpecies: GlaceonOrigin: Where, when, or how your character got this Pokémon. If it's an unusual Pokémon for Hoenn, there should be an acceptable reason for its presence.Ability: Snow Cloak

Personality: Vesica is the polar opposite of Glacialis, being brash, impulsive, and generally ruled by emotion as opposed to logic.

Moves:

Shadow Ball
Ice Beam
Hail
Iron Tail

Name: CalamitasSpecies: AbsolOrigin: Ability: Pressure

Personality: Just like every other member of his species, Calamitas seems to be in a perpetually depressed state, thanks to his ability to foresee disasters. He tends to view humans as annoying, and avoids dealing with people other than his trainer if at all possible.

Personality: Oris is still very young and naive, and tends to have a rather simplistic world veiw, much like that of a young child. Being Ian’s newest capture, Oris really isn’t used to Ian’s methods of operation, and as such is somewhat relucant to battle, along with finding him to be somewhat scary. On the whole, Oris is scared of much of the outside world, and woudl much prefer to hide that battle.

Personality: Lentus is fairly carefree, not really caring what Ian does, as long as he finds it fun, or worhtwhile. Lentus tends to annoy Ian with his antics, providing a measure of comic relief in Ian’s otherwise rather serious team, and frankly life.

Moves:

Wild Charge
Acrobatics
Crunch
Flash Cannon

Last edited by SoulMuse; 17th February 2013 at 11:58 PM.

Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.

The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"

Mm, kay. This should be everything. And yes, this is slightly modeled after a fire-bender from the Avatar series. Didn't start that way, but as I continued writing, the similarities started showing up. Let me know if anything is confusing or needs changed.

Name: Elmeigh Soreen

Age: 15

Rank: Mage

Goal: Perfection and power. Yet not for political gain; she only desires to become the best fire mage ever.

Description: Elmeigh is a very proper lady; she wears the finest clothes, even if they're adventuring attire. Her standard uniform is a fine brown and jungle green coat. While she's not that stuck up to where something only a few times, but she often does change her wardrobe out, but always picks up the same attire. Since she feels above everyone else, she often wears a mask over her eyes, designed as her guardian's final evolved form: a light red with yellow sun spots over the eye slits. She also wears sky-blue colored contacts, not because her eyesight is in anyway terrible, but to further address her belief that nobody beneath should see her true features.

Her hair is a dyed midnight blue, and almost always tied in a bun. While never seen for reasons above, her actual eye color is a standard brown and slightly slanted upward. She is slightly taller than most others her age: around five foot eleven.

Personality: She hates humor. Plain and simple. In fact, she can be rather violent and cold. She loves socializing though many people are uncomfortable around her because of her dispassionate demeanor, even borderline insultingly blunt. Someone messes up, including herself, there's no excuses. Because of this, she has little friends, yet she doesn't mind. Her belief is that if you can't accept the truth plainly, then you aren't worth her company.

She doesn't show much fear in anything, often tackling things recklessly. Strategy to her is something fools think in “best case scenarios.” Improvising is better to adapt to, not a plan of attack since more often than not, things do go wrong. Yet even thinking this, she strives for perfection. If and when things happen, it is her number one goal to make sure that any blame that should result, none of it goes to her. As is her goal, the only thing that matters is to become the best. She shows little interest in the world, only to prove to herself and the world on what she is capable of.

History:Born in Mauville, her parents were not the most well off people, and for better and for worse, both often gambled as if a full time job. When she became of age to potentially become a mage, she sought for it with hunger. She always knew she had the gift, yet hid it from her parents. She had some schooling before then; her favorite subjects were math and geography. She had studied studiously, advancing well beyond a normal rate, showing an aptitude to learn. When she finally turned thirteen and was inducted as a mage, she continued her studies in school on top of her new studies in magic. Now, she spends most of her time in Lavaridge, training herself and her Torchic guardian.

Spells

Arched Flame [Scratch]: All of her spells are formed as fire; however, while they are formed as fire, their effect remain as the actual move. In this case, the strength of the spell is close range slash that even though it is fire, it doesn't burn, but still collides in some manner of force and can cut.

Small Fireball[Ember]: A small ball of fire thrown at an enemy.

Inner Fire [Focus Energy]: Allows Elmeigh to shape her next fire attack to land in her enemies weak spot (if applicable).

Detect Magic

Mail

Added

Dancing Flame: Conjures up four flames that can be manipulated to perform various tricks. Doesn't burn or damage anything.

Shielding Sphere[Protect in a way]: A fiery sphere that can be placed anywhere in close proximity. It can be used over herself or any individual as a protective barrier. Greatly protects against other fire based spells, but is extinguished instantly when hit by water, rock or ground based spells. Otherwise, it can handle a few spells before burning out. This doesn't make her immune to damaging spells; only weakens the effect with other fire spells not doing anything. Intensity, duration, and damage resistance increases as her mastery gets better.

Guardian:

Name: Galvan

Species: Torchic

Ability: Blaze

Personality: Galvan models after Elmeigh's warrior like mentality. He isn't kind at all, but only gets hostile if any threat is shoved his master's way. He does have more of a sense of humor than Elmeigh, but it's closer to pranks and sarcastic body language than anything else. One thing that is surprising is his capacity to protect those he considers close. This often overlaps with Elmeigh's mindset, but there have been a few times where he's acted on his own in helping those Elmeigh wouldn't have even thought twice about.

Moves: Scatch, Focus Energy, Ember, Growl

Pokemon

Name Splint

Species Mightyena

Origin Found and captured outside of Mauville. Elmeigh saw him as a Poochyena fighting off a group of them, so she intervened, seeing his personality a fit to her own. Overtime, she trained it enough to finally evolve.

Ability Intimidate

Personality: Splint sees himself as being a rather regal individual. He holds himself proud at all times, but isn't arrogant. He is very protective and tries to be at Elmeigh's side whenever out, much to Galvan's noticeable irritation. He tends to overexert himself as he does have a fighting spirit. Overall though, he is quite kind to others and is very playful.

@ Titan500: Simple character archetype there, but it works nicely for this in my opinion. Interesting that you picked Rhyhorn for Arthur's guardian, and I like the little detail about the Anorith liking leaves, lol. Accepted. Oh, and just as a side bit of info, fossil reviving is done through technology, not magic.

Also, Arthur and Rhys can start out with Mud-slap and Sandstorm. However, Sandstorm will affect Arthur, doing damage to him in a magic battle at first. He won't pick up immunity for a long time.

@SoulMuse: It does need some more work, particularly trimming down those long movelists (humans can know as many as they can remember, Pokemon are still restricted). Also, Ian should be able to use the spells that his guardian normally uses, plus any HM type moves he picked up from Gyms and memorized. But about his guardian, it seems like Extraxi should still be a Zweilous, given that Ian still has his 'nice side' nagging at him to not be so cold; Extraxi's final evolution would come when Ian can resolve that issue. She probably didn't initially evolve during his mediocre period.

Also, I doubt Cynthia would be able to take an apprentice officially. Unofficially, maybe.

@Agent Tectonic: I don't watch Avatar, so I wouldn't know, haha. Elmeigh sounds like an interesting character. Accepted. Also, if she's been studying for two years, then it's possible for her to know an extra two spells. Nothing high powered, though.

Pokedex OS- Still trying to capture every single Pokemon out there in words: 648/718 Kanto, Johto, Hoenn, and Sinnoh complete!

Added these two in my sign-up. My D&D history is coming back to me. Figured I could use a few defensive spells.

Dancing Flame: Conjures up four flames that can be manipulated to perform various tricks. Doesn't burn or damage anything.

Shielding Sphere[Protect in a way]: A fiery sphere that can be placed anywhere in close proximity. It can be used over herself or any individual as a protective barrier. Greatly protects against other fire based spells, but is extinguished instantly when hit by water, rock or ground based spells. Otherwise, it can handle a few spells before burning out. This doesn't make her immune to damaging spells; only weakens the effect with other fire spells not doing anything. Intensity, duration, and damage resistance increases as her mastery gets better.

@ Titan500: Simple character archetype there, but it works nicely for this in my opinion. Interesting that you picked Rhyhorn for Arthur's guardian, and I like the little detail about the Anorith liking leaves, lol. Accepted. Oh, and just as a side bit of info, fossil reviving is done through technology, not magic.

Also, Arthur and Rhys can start out with Mud-slap and Sandstorm. However, Sandstorm will affect Arthur, doing damage to him in a magic battle at first. He won't pick up immunity for a long time.

@SoulMuse: It does need some more work, particularly trimming down those long movelists (humans can know as many as they can remember, Pokemon are still restricted). Also, Ian should be able to use the spells that his guardian normally uses, plus any HM type moves he picked up from Gyms and memorized. But about his guardian, it seems like Extraxi should still be a Zweilous, given that Ian still has his 'nice side' nagging at him to not be so cold; Extraxi's final evolution would come when Ian can resolve that issue. She probably didn't initially evolve during his mediocre period.

Also, I doubt Cynthia would be able to take an apprentice officially. Unofficially, maybe.

@Agent Tectonic: I don't watch Avatar, so I wouldn't know, haha. Elmeigh sounds like an interesting character. Accepted. Also, if she's been studying for two years, then it's possible for her to know an extra two spells. Nothing high powered, though.

Glad to know that my thinking Ian needed work wasn't my imagination, which seems to happen a fair bit.

Edits have been made, move list shortened, some bits in the history part changed, to account for one evolution for Extraxi, but no second one as yet. And I clarified the bit with Cynthia. I wasn't going for something trully offical, which I did a pretty crap job of showing.

Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.

The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"

Personality: Of the Winstrates, Wade is the newest one up to bat, and the fact that many other members of his family have already become mages or powerful trainers does not help his psyche. He has grown up with people hammering into his head that he can be the best, and that taken with sibling rivalry fuels the biggest part of his character - he wants to prove that though all the other people are good, he's better. This desire trumps all else, including a sense of good and evil, so if he feels that joining a cult or some other questionable action will make him better, then he'll do it. There are a few exceptions to this, however.

Considering he lives in a family where magic and pokemon are... not quite STANDARD, but definitely not uncommon... he's extremely hard to startle or excite. He also considers the two to be normal, and so any threats to them are things he would be unlikely to help. (for instance, he's not going to join Team Plasma and their separation ideals, and he's not going to join some anti-magic group.) He treats Pokémon well, but while some of that is out of love, another portion is him thinking about how he can use them to advance his ideals - though the average person would not like this, anyone with a good psychological measure of him would note this as pragmatism.

History: Born and raised by the illustrious Winstrate family, Wade (and yeah, they pretty much all start with a W. He's technically Wade the 9th) has grown up around a family of trainers, wizards, mages, and influential people. Though the Riches have a claim to be the most powerful family in the Pokémon world, their power is mostly governmental, as they do not directly interact much with lower Pokémon and trainers - something the Winstrates do. This carries a high stigma, and thus comes Wade's desire to be the best - however, it also gave him a reasonably good chance to be magically inclined, and it has exposed him to master trainers and wizards, thus meaning he has a good grasp of strategy.

At the age of 10, when most young people would be applying for mage training, he instead was still being privately tutored, as the Winstrates are wont to doing. He did, however, receive his first Pokémon at this time, and careful training evolved his Barboach (obtained from the lake near the Winstrate mansion) into a Whiscash - though he has also obtained a few other Pokémon available in the area, this one is the one he cares for and trusts most, as he knows it can do what he needs it to (this is shown as his other pokemon not actually being on an "active team"). Now, at the age of 12, he has been chosen to have a guardian - and yet, the odd nature of his guardian has led some in his family to believe he might have something important that will happen in the future to him.

Personality: Normally, a guardian would be a reflection of the personality of the mage. And on the basic level, Dreidel is indeed a reflection. He rarely reacts to anything, and doesn't use his psychic powers talk to others, excepting his partner. However, the major part of his mage's character - the burning desire - is NOT reflected at all. On one hand, this may be due to the typical Baltoy lack of empathy, but it is also potentially as a test to the guardian - his lack of moral compass going with his partners lack of emotions. As it stands, though, Dreidel mostly does only what it is told, and if it cares about what it does, it only rarely shows it.

Moves:

Confusion (learned at start for Baltoy in pretty much every game it's been in)
Harden (Learned either at start, level 3, or level 4 in every game Baltoy was in excepting Nilla BW)
Rapid Spin (learned at either level 4 or 5 in all generations with Baltoy)

NEXT: potentially any TM or Tutor move within reason (the Winstrates are rich and powerful, and can either afford tutors or already have the ability to tutor the move - not like I'm saying Earth Power or Psychic or something, but something like Endure, Trick, Gravity, Ally Switch, or some other appropriately weak move sure)
Mud Slap (learned at level 7 in every game but Nilla BW)

(may or may not learn Refresh on evolving, Refresh being the move obtained in XD for purifying Baltoy)

Pokemon

Name: Cait Sith
Species: Whiscash
Origin: Obtained 2 years ago, as a Barboach, in the lake outside the Winstrate mansion (game equivalent - there is a pond outside the Winstrate house, you can find Barboach there - infact it is the only thing in that pond if Super Rodded). Has since evolved.
Ability: Anticipation

Personality: Cait Sith is a bit more of a mirror to his trainer's desire, having spent two years working with his trainer absorbing all his wants. He is angered that most look down at his species, and seeks to make his "master" happy. Not of great intelligence, certainly, but he is a willing follower of Wade. He looks down on most pokemon Wade gets (as if they are weak, he does not see them as a help), but is at least willing to tolerate them, and does tolerate Dreidel (as guardian, he knows his potential is immense.)

Moves:

Mud Bomb
Rest
Sleep Talk
Water Pulse

(if we are allowed the full spectrum a la Fizzy Bubbles, then it can also use Mud Sport, Water Sport, Mud Slap, Tickle, Water Gun, Amnesia, Magnitude, Snore, Whirlpool, Secret Power, Rock Tomb, and Rock Smash)

POTENTIALLY LEARNING NEXT: Zen Headbutt (COULD learn. Will learn when his master starts thinking more logically.)
Aqua Tail (learns at level 39)
Earthquake (learns at level 45 more recently, however, in Gen3 it could learn it at level 35)
Any number of random TM, Tutor, or Egg moves (TM and Tutor moves mentioned with Dreidel, and I always imagined Egg moves as tutored by other pokemon - typically the parent, but potentially a different one.)

(though he technically owns many other pokemon, no other will accompany him for his journey.)

Sorry, got busy for a while there... I still would like to start soon, waiting on two.

@SoulMuse: Okay, Ian is accepted now. Although neither Vesica nor Calamitas has an Origin, but I don't feel like quibbling on that detail. Would still be good to get those done.

@mattman324: well the sign-up is incomplete and I didn't really want to add too many more to the playing roster. If you can get it done before the last two I'm waiting on, I might still give it an okay.

I do like that it's a Winstrate! There's also a Winstrate in Victory Road, although it's only inferred. I think it's Owen (none of the NPC Trainers listed on Serebii have a W name, but I'm almost certain the guy's there and refers to his family). Could be interesting to have Wade in a rivalry with his older brother.

I would rather that Wade does not start with Teleport. As mentioned in the spell data, Teleport is notoriously difficult and usually requires a mentor to teach; if he's a novice, Wade would not have been able to learn it safely yet, doubly so because Dreidel doesn't know it. Wade can start with the spells that his guardian starts, so that would be Confusion, Harden, and Rapid Spin. They'd be a little unskilled, but something Wade would know through his connection to Dreidel.

Pokedex OS- Still trying to capture every single Pokemon out there in words: 648/718 Kanto, Johto, Hoenn, and Sinnoh complete!

Aaaand I'm done! Been a while since I've written an SU, but here we go. Also, I wasn't sure if a Mage could become a Trainer Champion or not, but I figured that if they just don't fight alongside their Pokémon, it'd be possible...? If not, I'll just change that part, say Jo didn't know that (or, alternatively, make her goal to try and do it anyway against the system/realize she might as well aspire to become the Mage Champion at some point) and call it a day, no problem!

Human

Name: Jocelyn “Jo” PetalAge: 18 Rank: Novice Mage (will be explained)Goal: To become the Trainer Champion and find out what happened to her sister (as well as surpass her)

Description: The general feel and impression Jocelyn gives out is rather peculiar, a mix of two extremes; when it comes to her clothes and physique she seems very ladylike and mild, while her expressions and body language give off the vibe of someone tough and even boyish. She stands at a fairly average 5'6'', with a slender build and an average weight. She isn’t extremely curvy, but she does have the figure of a woman, unmistakable even from afar. She doesn’t have almost any visible muscle either, leaving her physically rather weak and needing to depend on her Pokémon a lot when it comes to more physically demanding tasks. Although her skin is in a good condition otherwise, her hands are really ragged, rendered so by the many years she spent gardening and climbing trees when young. There are also a few cuts and the like present around her legs, left untreated because she didn’t consider them important enough to mend. Her skin is slightly tanned, and her face heart-shaped and delicate.

Jocelyn’s hair is light brown in color, but the right amount of light from the right angle can make it have a reddish tone to it at times. Some curly strands fall down to frame her face, with most of her hair going down across her back, also naturally curly. Her hair reaches down around her mid-back, with the strands in front stopping somewhere around the half-way of her neck. She has attempted to comb her hair straight in the past, and so some parts look a bit straighter than others. Usually, she has a few flowers decorating her hair here and there, a habit she never did manage to shake from her younger days. Her eyes are blue, her right one slightly hidden underneath her locks. Although her eyes are big and bright, the look found in them is often hard and calculating, to the point it makes her eyes seem smaller and colder than they really are.

As for clothes, Jocelyn is a rather striking sight, and her peculiar manner of dress instantly betrays her origins as one of the daughters of Pretty Petal Flowershop. She wears a rather elegant if strange dress, slightly resembling Bellossom’s petals in design and color. The top part of the dress is sleeveless, with straps hanging loosely slightly below her shoulders, the dress held up more by its tightness than the straps. It’s green in color, with the straps being red. The neckline goes low just a tad above her chest, with a flower decoration in place just between her breasts. Going down, the dress parts into petal-like pieces of fabric bending behind her legs and bum, so that her legs are left exposed from the front. This is not how the dress was originally meant to be used, but Jocelyn had to modify it a tad to allow for easier walking. Underneath she wears dark green, skin-tight shorts reaching just above her knees, with socks and ballerinas on her feet. When she needs to do some serious training she can’t manage in her usual getup, she’ll take off the dress’s lower part (as the ‘petals’ are detachable), throws on a brown bolero and changes her ballerinas for sneakers. She carries a purse with her to keep her stuff in, and her Pokéballs are fastened on her belt.

Personality: Jocelyn’s appearance is quick to give others the impression of a delicate, rich girl with the manners to go along her manner of dress, but the second she opens her mouth that illusion is more than destroyed. While not exactly crude, Jocelyn doesn’t watch her mouth all that much. If she feels she has something to say, she will voice it no matter where she is or with whom. She’s grumpy, cold in demeanor and not one to make friends with others easily. She scrapes her knees and doesn’t fix them up because she thinks small injuries like that can’t bring her down anyway, and she’s stubborn to the point it’s often considered annoying; all traits not readily linked with her family or what it represents. Surprisingly enough however, as people would expect of her, Jocelyn does like flowers. She’s not as enthusiastic about them as the rest of her family, but she does love to spend some time alone in the wilderness surrounded by nothing but greenery from time to time. She enjoys the silence and, as she has a habit of thinking out loud, she can finally talk to herself all she wants without being seen as crazy or strange. She’s tried to tone down the thinking aloud thing when in a crowd, but it still prevails especially if it’s otherwise quiet. In part this is because she considers long silences awkward; it was usually bustling in her family's shop where she grew up in, after all.

Jocelyn is also, mostly due to her background, extremely knowledgeable when it comes to nature and plants. She carries a lot of berries with her and knows what they do, and she can easily point out herbs and plants that can be used for medicine or food. She’s also knowledgeable about Grass and Bug types themselves, having spent a lot of time around them when young. She still holds a fondness for both said types as well, and should anyone badmouth them in her presence, they would be sure to get told off in an instant. She's this way with most of her opinions, and isn't one to care for mature debates. Even though she might seem and sound a bit explosive at times however, Jocelyn would never resort to violence. Partly because she considers it unsightly, partly because she knows she wouldn’t hold much of a chance should things come down to a physical brawl anyway. She’s also a tad bit clumsy, and has been known to break things in her haste sometimes, something she takes great embarrassment in.

Like mentioned Jocelyn is very grumpy, and although she is talkative, she isn’t exactly friendly. She doesn’t make it a point to cuss out whoever talks to her, but she won’t censor the stuff she says either. Smiles and happy thoughts are reserved for the times she actually succeeds or wins something, though they do leave her in a good mood for a while. During this time she’s a bit more agreeable, more like she used to be when young, back when she still tried to make an effort to be nice. She’s very serious, and although she isn’t one to condemn humor, it often gets lost to her. It seems like everything she’d ever think about is getting better, stronger and more famous for her skills. She spends a lot of her time training her Pokémon and is very eager to go investigate any scene where something peculiar has happened, to the point she can run away in the middle of a battle or an important meeting to chase something she finds out of the norm. Many mistake this for curiosity or for just her having fun, but really, it’s neither. She’s doing it for no other reason than to see if she could find some clues about what happened to her sister or somehow improve herself. Becoming strong and winning has become an obsession to her, and she’s a very sore loser. She doesn’t much use emotions when deciding things, always going with the most logical and efficient choices possible and rarely finds the time to make friends, effectively giving the impression she’s aloof and isn’t interested in company at all. However, while yes she does consider other things more important, she isn’t exactly completely cold and uncaring, however. She does want friends and to make small talk, she’s just afraid to do so, fearing it might make her forget her goal or look foolish. That, and she doesn’t see the point, and thinks wanting to find friends and companions is just her being weak. And she hates being weak. She wants to be seen as tough and determined, strong girl you do not want to mess with. This also leads to her acting more cocky than she really is at times. To her, being a jerk means you’re confident, which is why she won’t particularly care if someone’s mean to her either; she’ll just think they’re “cool”.

Although she’d like to think of herself as extremely tough and able to handle everything by herself, there are still a number of things that are able to make her embarrassed, fidgety or even anxious, and her self-confidence isn’t as good as she’d like to pretend it is. Her lack of confidence manifests as envy and a fear of failure. She hates it when other people get praised and is often very competitive towards them even if they don’t share her sentiments. She spent a good portion of her life engaging in a friendly sibling rivalry, and although many kids grow out of that, she never did. Her sister became better than her and then just died; she never got the chance to resolve their little fights. Her jealousy often makes her come out as bitter to the people she feels that way towards, and it’s not even something she tries to hide; partly because she isn’t aware of it. Also, as mentioned, she absolutely fears failure, to the point she often leaves undone things because she thinks she wouldn’t be any good at it anyway, and tends to get embarrassed and nervous even over small slip ups. She’d rather not compete with someone good, even if she really wants to, and she’s very afraid of learning new things. Due to that she’s a very uncertain and timid when it comes to being a Mage. The only thing that acts as an exception to this all are Pokémon training and battling. Yes, she does still fear losing should she ever attempt to try and fight her way through the Pokémon league, but since it’s been her dream ever since young, she half-pushes herself to do it anyway. Because if she can’t even succeed in that one thing she’s supposed to be good at, that one thing she’s prepared for her entire life, then what the hell is she good for?

Still, even though she wouldn’t readily admit it, Jocelyn does also have a few lady-like and kind qualities to her. She never had anything against being proper, friendly and girly in the first place; it’s just that she wasn’t good at it and thus ended up not even wanting to try, especially since she had other things she was more interested in at the time. So, nowadays she keeps these aspects hidden because she’s afraid she would just fail and be ridiculed for trying. She can never compare with others in her family in that area, so why try? And yet, give her a chance in the form of a ball or some other big social event, and you might just catch a glimpse of her more feminine and refined side on an accident. She can dance for example, and although she has some trouble when it comes to etiquette, she always dines like she’d be in the company of kings. You will not find a single speck of leftover food anywhere on her face, and her posture will be nothing short of perfect. At least that much she managed to pick up before abandoning that whole route. She can also show sudden displays of her younger self when she’s surprised or not paying attention. As for those kind qualities, Jocelyn has always been a bit of a worrywart when it comes to physical injuries, and tends to fuzz over even small cuts a lot – unless they’re her own, of course. She’d be fine even if her neck was broken! But seeing bruises on others throws her into an ovebearing mode she does her best to hide whenever she notices it surfacing. She’s always been this way, and her sister’s death just made it worse. She’s also not one to tolerate bullying or injustice, and will sometimes gather the courage to stand up, probably in a more pronounced manner than would suit the situation. Point any of these traits out to her though, and she’ll cuss you out, thinking you’re making fun of her. She doesn’t want you to realize she might care for your well being, after all.

Also worth a mention is that Jocelyn has a deep-rooted fear for anything bigger than her head that flies, especially if it’s an avian of some sort. She doesn’t mind bugs or obviously grass-typed Pokémon as much (meaning a Ninjask or a Tropius wouldn’t freak her out) but anything else will make her very nervous and, if not offered an escape route fast enough, anxious and panicky.

It should be noted that even though Jocelyn did decide to become a Mage in the end, it should be noted that her passion lies with Pokémon training. She’s always been more interested in it than spell casting, even if it’s mostly because it’s the only thing she’s good at. Due to that, she’s a far better trainer than she will be a Mage, at least unless she undergoes some serious changes in attitude. She loves being complimented and praised, and is easy to get envious if she hears someone else praised in her presence.

One last thing to mention and to help understand her a tad is that Jocelyn holds a lot of guilt for things she’s done and thought in the past. That's because even though she wants to come off as tough, she still likes to think she’s a good person deep down and doesn’t want to really hurt anyone. Injuring someone, either physically or mentally, is not something she enjoys and she will be sorry if she ever ends up doing it, partly because she genuinely feels sorry, partly because she hopes to avoid feeling guilty that way. That's also why she so rigorously tries to deny she partly became a Mage not to help her family but just to best her sister – her dead sister, once more; how could she ever live with herself after admitting something so horrible? No, it’s better to just say she did it for selfless reasons and that it’s just her way of saying sorry to her family since she can’t bear to face them again anyway.

History: In many ways, Jocelyn has always been the odd one out of her family. She was born to the owners of Pretty Petal Flowershop near Rustboro City, and ever since young her life was filled with nothing but plants, flowers and learning how to better take care of them. She had a twin sister Madeline when growing up, and ever since they learned to talk the two were rivals in absolutely everything they could think of. Watering the plants in their garden was not a chore, it was a competition of who could finish their side of the garden faster, and whenever they ventured into the woods to pick up berries, seeds and train the family’s few Pokémon, the first one to leave was always the loser. One of the most important things they fought over was something as simple as who would inherit the family’s Nincada. It was a fine Pokémon born from fine, well-trained parents, and it packed both quite a few egg moves and a prestige that would allow it to fare well in contests. It was a tradition that the oldest child would get it, but since the two were twins and their birth time only minutes apart, the two’s parents figured it wasn’t a fair way to judge. Not that Jo complained; she was the one born a few minutes after. Meanwhile, while the Nincada remained in the care of their mother, the two were both given a Budew to help them with their chores.

As years passed and the two were taught the ways of a proper lady however, their similarities started to diminish; Madeline was fast to adapt whatever was taught to her from manners to etiquette, while Jo really wasn’t. She didn’t have as much interest to learn as her sister in the first place, and constant failures to walk properly or hold her utensils in the proper angle made her even less eager to keep going. Her sister was always better than her at everything they were taught and for someone whose entire childhood had consisted of nothing but competing with her, it was really tough. As such, Jocelyn decided not to even try anymore. She went back to being the over-energetic kid rolling around in mud all day long with her Budew, trying to catch Pokémon and train her partner to be “the best ever” as she put it. She was more interested in training than etiquette anyway, and she was better at it too, to boot. It was clear she had no will to inherit the shop by that point. She also wasn’t that interested in magic and Mages, unlike her sister and most of the rest of her family. Her father was a wizard and her mother a Mage, both specializing in grass types as the family’s tradition had it. It was expected, then, that at least one of the two should also have the potential to become a Mage and continue the tradition. Jocelyn wasn’t interested. Having watched so many trainers pass by and train in the forest, she was much more interested in pursuing that particular career. She trained her Budew for fighting, not for contests, showing off or acting as a Mage’s aid or helping around the shop. Her Budew was powerful, and using it for anything else but battling would be a waste to her. And so, Jocelyn started to gather a team of Pokémon for herself. She caught a Lotad from the area South-East to their home, and had a horde of Wurmple she trained and evolved. Most of them left once they were adults and could fly, but she didn’t mind. She had fun. Her family had never owned anything but Bug and Grass types, and when young she followed at least that tradition… for a while.

Both of the girls took the tests to find out their potential for magic, and both of them passed. Madeline was always the one more interested in the job however, and since her parents didn’t want to force her, they mostly left Jo to her own devices while they taught her sister spells and the way of magic. Jo was perfectly happy with this set up too; more time for her to train! And yet, as she grew older still, she found out that she just wasn’t pleased with merely Bug and Grass types. She felt it limited her skill as a trainer, and that there was absolutely no reason why she shouldn’t strengthen her team with types that could, for example, counter the nasty Flying types that proved a constant threat to her dream of greatness.

At first, Jocelyn did try to find an alternative route to defeating flying types, however. She took her Pokémon and wandered off into the depths of the forest one day, looking for a flock of Taillow. She started throwing rocks at them in an attempt to get them mad and make them attack, as she wanted to train her Pokémon to try and be able to counter their pecks. That backfired horribly, however; not only were her Pokémon partners quick to faint under the birds’ relentless attacks, Jocelyn herself got hurt as well. That made her develop a certain trauma for flying types and especially birds, and want to branch out of using just Bug and Grass types even more. So, as her father traveled around the region selling flowers, Jocelyn hoped along and kept an eye out for any Pokémon she might want to add to her collection. This is when she caught her Numel. Her parents weren’t happy about her bringing a fire type – and a young and inexperienced one at that – near all the precious flowers and Pokémon it might destroy or hurt on accident however, and so the Numel had to be kept outside the house and garden at all times. Jocelyn protested to no avail, and ended up just spending even more time out of the house herself.

Madeline’s ceremony came and went, and eventually it was time for her to set out into the world as a Novice Mage. Her parents were joyous and as a parting gift they gave her the Nincada the two sisters had been fighting over ever since young. While an understandable decision given Jo’s attitude, she still felt deeply betrayed by it. The Nincada wasn’t just a thing to be inherited; it had become her friend during all her years of training it along with her other Pokémon. It wasn’t supposed to be used just as a trophy to show off. It was strong, it should have gotten to battle! Nincada itself didn’t really mind however, and so Jocelyn’s protests went unheard. She was also told that now that her sister left, she would need to assume more responsibility over the shop. You can probably guess how well that went over. After a few months of constant fights, frustration and bickering, she finally set out as well in order to pursue her dream of becoming the Trainer Champion at the age of 14. She had a little brother aged four anyway, he could take care of her parents and the shop once he grew up.

The last time she saw her sister was when they met during a festival and she acquired her Shedinja two years later. The next she heard of her, she… had lost most of her Mage powers and had fallen very ill. And, by the time Jocelyn had gotten home to see her, she had already passed away. To this day it isn't known what in the world happened to her, but there are a lot of theories going around. Regardless, the family was in mild state of chaos after her passing, and it was evident her parents had been really stressed out even before it. Everyone grieved and Jocelyn felt, above everything else, guilty for having hated her the last time she saw her for abandoning her Shedinja. She also felt guilty for having abandoned her family when they had seriously needed someone to help them with the shop. She never could say that, however. She never apologized, never offered her condolences, and never stuck around. All she did was shed her tears and then run off again, not at all sure of her destination.

Then, once she turned eighteen, she made her decision. While Pokémon training was still close to her heart and her dream, she decided to become a Mage as well. Her family considered it very important to have one in the family and so her becoming one was her way to make amends. She never told about it to her parents however, as she couldn’t return home out of guilt. Also, perhaps, just perhaps if she became a Mage and traveled some more, she could find out what happened to her sister. That, and, although she feels like a horrible human being admitting it (which is why she never does admit it), she wants to best her sister once more. Madeline was a rather well-known Mage before her passing. Now, she would become an even better one.

Spells Known:

Detect Magic: Standard issue.

Mail: Standard issue.

Growth: By steadying her aura and focusing her powers, Jocelyn’s magical prowess grows for a while and makes any subsequent spells more powerful. This also causes whatever vegetation is near her to grow a tad (for example, it can turn buds into flowers and speed up the growth of saplings).

Absorb: Using her magic, Jo concentrates a green aura around her target, and then has it close in. As it does, it saps the target’s life energy and then rushes it back to her, revitalizing her a tad. If something interrupts her mid-spell before the energy can return to her, it’s returned to the target. This requires concentration which she… often doesn’t have, unfortunately.

Guardian

Name: Rosemary, “Rosie”

Species: Petilil

Ability: Own Tempo

Personality: When Jo named her Pokémon she used flowers, picking ones whose meanings were true to the Pokémon’s personality. The same goes for her Guardian. Rosemary symbolizes remembrance, which is exactly why Jo uses this particular name before she even realizes it; the young Petilil reminds her of herself when she was young and trying to be like her sister, to the point she finds it both annoying and slightly unnerving, and is basis for the way she sometimes mistreats her. It’s more out of fear of remembering than anything else. She’ll also take the habit to call her “Rosie” really fast for the same reason.

Rosemary’s very ladylike and proper, polite, kind and calm and always looking out for others and wanting to make a good impression – all the things her human partner isn’t anymore (or at least, won’t admit to being). In that sense, Rosie represents the hidden, forgotten traits Jocelyn used to have when young, the ones she first denied out of fear of failure and then genuinely forgot were ever even part of her. Similarly, Rosemary also has a hidden temper and a sense of recklessness her human partner has, even if she won’t admit it to herself. In a way, the both of them represent what the other lacks or hides, and should the both of them learn to accept all aspects of themselves, they would turn out very similar.

Moves: Absorb, Growth

Pokémon

Name: Edelweiss

Species: Roserade

Gender: Male

Origin: Edelweiss was Jocelyn’s first Pokémon, given to her as a Budew when she was around five to help out around the shop. Jo has been training him ever since, and he has become arguably the most powerful member of her team. Her family gave her the needed evolution stone around the same time her sister completed her ceremony, to try and make Jocelyn not feel so left out of the festivities.

Ability: Natural Cure

Personality: Edelweiss symbolizes noble purity and courage, and this Pokémon does indeed possess both. Having a good sense of justice and the maturity of someone way beyond his years, Edelweiss is often the voice of reason among the team. He’s calm and reasonable, and has charisma – at least among Pokémon – to make others actually listen to him. Jocelyn both loves and respects him a great deal, and isn’t above listening to his advice when the situation calls for it.

Although seeming to be always serene and peace-loving, Edelweiss is actually a very proud creature who surprisingly enough loves to do battle. He loves testing his skills and says battling is good for keeping both the mind and the body active. He always strives to be number one and win, and when every other Pokémon has stopped training for the day, he often continues on late into the night. Also, even though he is often very mature, losing is not something he takes all that well, a trait he shares with his trainer. Whenever he has been bested, he tends to grow quieter and start to push himself a bit too hard to make sure the same thing never repeats. At this point, it’s often Jo who has to knock some sense into her companion. When winning Edelweiss appears really humble however, and he absolutely does not want credit for a win he doesn’t feel he deserves.

Even if he’s usually generally nice and rather fatherly, Edelweiss is not a good Pokémon to go to for confidence boosts. He thinks that if a person doesn’t believe in themselves, then no other person will and should, either. He isn’t one to comfort Jo when she’s sad, but he’s definitely the one to give her a speech on how unsightly she looks crying over things she could very well change which, in Jocelyn’s case, works a lot better in making her stand up again anyway. No matter what however, Edelweiss doesn’t mean ill, and respects his trainer much the same way as she respects him.

Moves: Petal Dance, Grasswhistle, Giga Drain, Leech Seed

-

Name: Oleander, “Olly”

Species: Lombre

Gender: Male

Origin: The second Pokémon Jo caught when around eight years old. Oleander, sometimes referred to simply as Ol or Olly, has been with her ever since. She found him lost near the Southern exit of Petalburg Woods, and managed to catch him with her Budew’s help. He hasn’t yet evolved, because Jo still hasn’t managed to get her mitts on the stone that would allow him to do so. It’s one of her goals to find that Water Stone soon however.

Ability: Rain Dish

Personality: Oleander means caution. This Lombre is very shy and reluctant to get to know people, always preferring to hide behind her trainer’s leg or spend time inside his Pokéball whenever possible. He’s very careful about trusting or liking people, for the sole reason that that’s how he is. At the same time, he’s very rational and logical, able to come up with solutions her trainer never could due to her hot-headedness. Olly is a rather intelligent Pokémon ad a good strategist, often being able to act in battles on his own without being directed. He shares his trainer’s fear of flying types and birds however, and is bound to become a nervous wreck whenever one is near. Introverted and shy, Oleander is also very quiet. This is doubly so whenever he’s around females; for as long as he can remember it was just Jo, him and Roserade, so he isn’t used to dealing with pretty ladies. He never really interacted with Jo’s sister or family, after all.

Still, even though often humble and the first one to step back should conflict arise, Oleander takes battles very seriously. If he absolutely has to fight he will, and he will do it to the very last breath. He’s also very proud whenever he manages to win and it acts as a big, well-needed boost to his otherwise lackluster self-confidence. He’s a very poor choice for double battles though; the pride he always feels during battles hardly allows him to accept help. Unless, of course, it comes in the form of a delicious berry to restore health; he’s a glutton at heart, even if he hides it out of embarrassment.

Moves: Fake Out, Nature Power, Bubblebeam, Mega Drain

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Name: Balm

Species: Camerupt

Gender: Female

Origin: Jo captured her as a Numel during one of her father’s trips to sell flowers near Hoenn’s hot springs to tourists. She was something Jocelyn deliberately went to look for, as she believed a fire type would be great in taking care of all the nasty ice and bug types that might threaten her team.

Ability: Solid Rock

Personality: With a name meaning empathy, Balm acts as a mother hen to both Jo and her team. While she used to be rather timid when a Numel, evolving has since given her self-confidence and a very caring nature. She’s a pacifist through and through, and hates pointless violence and arguments. She tries to get through every problem without having to resort to an exchange of blows, and dislikes her trainer’s short temper and pride. She doesn’t hate Jo for them, but they make her seem like a child in need of guidance to this fire type. She’s very soft-spoken and mild, and anything she does she does with an aura of tranquility about her. She is also admittedly lazy; work isn’t much to her liking, and there is nothing more relaxing to her than enjoying a quiet day outside in the sun. In that vein, she acts a bit older than she really is; like an ever-wise grandmother to the rest of the team.

Although not a fan of them, she doesn’t mind battles that much. She isn’t one to engage in them for fun, but won’t refuse to partake in them either, as long as the battle has been agreed upon in advance and is friendly. She doesn’t really like helping in catching wild Pokémon, however. She’s also very clumsy; a trait she hasn’t shed even after evolving.

Moves: Lava Plume, Magnitude, Focus Energy, Flame Burst

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Name: Teasel

Species: Shedinja

Gender: Genderless, referred to as a male

Origin: When Madeline’s Nincada evolved and left behind the empty shell it used to reside in, this Shedinja was born. As it turned out though, her sister didn’t take it with her. Not only did she not know the empty shell was a Pokémon as well, she had no room for any more Pokémon in her team. The Shedinja, of course, didn’t know that, and thought the abandoning was deliberate. Jo came across him very soon afterwards and, after having seen her sister with a Ninjask, instantly realized what had happened. As such, she was quick to pick the poor boy up and take him for herself. Well, at least, she refers to it as a boy since Nincada was one. Teasel doesn’t seem to have any objections. He knows a few egg moves due to the tradition of breeding a new Nincada for the family’s children to inherit when old enough.

Ability: Wonder Guard

Personality: Teasel symbolizes Misanthropy, and that describes this Ghost-type rather well. Having been abandoned soon after birth, this Pokémon holds great resentment towards humans – and humanity in general. To begin with, all the positive feelings he held as a Nincada went away with the newly born Ninjask, so there was never any chance for him to be a positive Pokémon in the first place. Being abandoned just made it worse, and now the only things left are hatred and fear, sadness and solitude, as well as mistrust of anything human.

Teasel is a very stoic and solemn Pokémon, as well as a mute; he never speaks, he rarely moves, and the rare times he feels anything it’s bound to be negative. He’s cold as a glacier once he enters battle. He’s not ruthless nor cruel; just cold. He feels nothing if he loses nor if he wins, he just continues to exist. Teasel also hates most other Pokémon, considering them luckier than he is for actually having been born of parents unlike him. He doesn’t view himself as a proper Pokémon, more a ghost, and is very bitter. He thinks it’s the reason he wasn’t allowed to go with his previous trainer.

Yet, underneath it all, Teasel still feels a certain attachment to the family that used to raise him, especially to his current trainer. While he used to love both twin sisters when he was a Nincada, when he evolved, all the feelings and the love he held for Madeline became a part of the Ninjask she left with. The same thing happened with his memories; all he remembers of the other sister now is her leaving him behind. He has a fear of abandonment due to that, and whenever he’s out f his Pokéball, he gets very clingy and never leaves Jo’s side. He’s also extremely protective, so approaching her when he’s around should be done with extreme caution.

Origin: Another Pokémon Jocelyn actually went to look for. Due to her fear of Flying types, she felt like she needed an Electric Pokémon to protect her should she ever be faced with a bunch of them. Although there were quite a few options as far as Electric Pokémon went, she also wanted a water type to help with Fire Pokémon; another type her two strongest Pokémon wouldn’t fare that well against. Her choice was easy after that. It took her quite a bit of searching the Oceans after leaving home, but eventually she did come across what she was looking for with the help of her Lombre. She caught the first Chinchou she found, and admittedly sometimes wonders if she should have been a bit more patient and waited for another one; this one drives her up the wall at times.

Ability: Volt Absorb

Personality: His name means delay, and that’s exactly something that can be observed in him whatever he does. Whenever he’s given an order to attack, to retreat or dodge he’ll be slow to respond, seeming like he’s constantly in his own little world from which he only occasionally returns to the present. Jo herself has described him as acting like someone cast Confuse Ray on him and he never snapped out of the confusion. When left to his own devices he tends to just float around, not always even aware of the danger he might face and not looking where he’s going. He’s a daydreamer of the worst sort, and his dream? Impossible. You see, even though his trainer hates flying types more than anything, this particular sea Pokémon has always had a fascination with the skies, and his dream is to one day just float around among the clouds with no care in the world.

His overly carefree, lazy attitude often makes Jo lose her marbles, but she still cares for the Pokémon and actually depends on him a lot. He’s the only one fully capable of fending off birds and the like, after all. It might be that Euphy notices that, as when Jo is seriously in danger, a much more serious side of the Pokémon gets revealed – if only momentarily. He’s capable of some really powerful attacks every now and then, but most of the time he’s very difficult to train as he isn’t exactly suited for battle. Still, he’s very loyal.

@GoldenHouou: Wow, that's quite a SU! Some of it was probably a little redundant, but at least we'll know the character really well. Also, it's fine for a Mage to go after the Trainer Champion position. It's just that the reverse is impossible, since a Trainer without a guardian wouldn't be capable of keeping up in a magic battle. Accepted. I don't know if you have plans for what happened to Madeline, but I have some ideas.

@Manaphy Mare: hi! I'm gonna say go ahead and make a SU if you like (not very consistent, am I? lol, I just hope to manage). However, I do plan on starting soon, like today or tomorrow. If you don't mind being a little late, it's okay. Just let me know real quick if you want to be a novice mage and if your character will be a boy or girl, so I can safely reference the character without naming him/her.

Pokedex OS- Still trying to capture every single Pokemon out there in words: 648/718 Kanto, Johto, Hoenn, and Sinnoh complete!

Yeah, I can see it being a bit redundant too, especially in the Personality section (which I admit to rushing because I didn't want to hold the rp from starting). Seems like I'm a bit rusty after so long, heh. Anyway, glad to be in.

As for Madeline, I don't have any plans for her, as I didn't want to step on your toes on what's possible and what's not. So if you have ideas, they're more than welcome.

I'm going to play a male novice mage. His guardian is Phione, if I recall correctly you don't consider it a legendary, and he's associated with the Kyogre Shrine. Another way you could possibly reference him is Oracle of Kyogre.

Last edited by Manaphy Mare; 26th February 2013 at 7:04 PM.

If December 21 is the end of the world, it has been an honor RPing with y'all!