Want to host a dedicated server?

While you download:

Please consider this, when there's no one playing, servers will eventually switch to a hazard/race map(if there's one in the rotation) and will stick to hazard/race only. Should you find no one in the servers, be aware that these are playable just fine on your own, so hop on the servers, other people will be looking at the server list to see if there's people playing and they'll join eventually.

This will get servers filled up while you can still have fun and play while you wait for them to be filled.

What's new?

A quick copy paste from the readme.txt:
- Changed:
* Map change system:
# Now includes race maps in selection;
# Selects hz/rc maps at random;
# Will now rotate only hz/rc maps while server is empty;

* Red mine charge time(towards end of its life only);
* Sped up overal health regeneration;
* OnGrappled and OnGrappleReleased outputs for all entities that can be grappled;
* "Target" selection of absorbing mines and selecting a target for the seeking mine now both select based on both range and distance from crosshair instead of just range;
* trigger_push, now has the option to have a "Set Speed", this is activated by changing the new speedControlScale variable, the higher it is, the faster the player will start moving in the set direction and speed, at a high setting acts as an airbrake(don't see too high or player will have a hard time getting out);
* Increased mine launch kickback strength;
* Grapple "stretch" system, now grants slightly less speed when grappling shot mines, more strength can be given in a real stretch situation where it's most needed;

Not thinking, we have a plan for it :P
But currently GMN (modeller and mapper) has a bunch of other stuff to do as well, so it's pretty much a "when it's done" thing.(it will first require a new player model, no small task)