God of War: Ascension's single player campaign could be the best we've seen yet - GameZone preview

GameZone's Matt Liebl write, "Let's face it, when it comes to God of War, despite the emphasis on Ascension's new multiplayer component, fans really want to know more about the single player campaign. Unfortunately, Sony Santa Monica Studios has been keeping it under wraps, but don't let that trick you into thinking the studio has ignored the game's roots. In fact, it's quite the opposite actually. God of War: Ascension's single player could be the best we've seen yet, and my hands-on with this portion of the game proves it."
(God of War: Ascension, PS3)

Saw the first 30 mins earlier, God of war 3's first 30 Where alot better

But this "Upon pressing R1, you can grapple an enemy, at which point you are free to use them to your advantage. You can choose to keep them tethered, rendering them useless as you attack other enemies, or you can use them to deal damage to others as you toss them at oncoming creatures. "

Actually I(!) think the third part disappointed heavily. Sure they had great graphic, sound and epic fights, but the story was terrible. Even the PSP-parts had much better story. The story in GoW3 didn't make a lot of sense.

I just hope they didn't only spend time with improving the technicalities but returned to a great tragic (and logic) story.