Super Powers

Publishers should take a page from LucasArts. The best way to sell your preposterous video game might be to put away the expensive pyrotechnic effects, shaky-cam footage and orchestral score and just go for laughs.

I freely admit that I've got next to no experience with MMOs. I rarely play games on the PC, and my schedule is so busy and erratic that trying to coordinate with other people is next to impossible. As a result, I had only cursory knowledge of what DC Universe Online had to offer. However, after the thorough walkthrough provided by one of the game's developers, I'd be more than willing to give this one a shot.

I polished off Dante’s Inferno a few days ago, and liked it so much that I went back and completed the Gates of Hell survival mode, and I never do that kind of stuff. In fact, I was almost tempted to play through it again in order to max out the Evil side of the skills tree, but common sense got the better of me and I figured that my time should probably go towards something else in my to-play pile.

After doing my due diligence for the podcast (and noticing that there's a much-needed lull in current releases) I went to my "play this later" stack and selected Dante's Inferno. An infamous title for several reasons, I think it's fair to say that I didn't expect anything more than a poorly-conceived God of War clone, but the reality is that it's a much better game than I could have guessed.

While I think my wife is a bigger fan of the series than I am, I certainly enjoyed the last two God of War games. They were pretty close to the top of the PlayStation 2 action genre if you ask me, so I was definitely curious to see where the developers would take it on Sony's new machine. The answer? Nowhere special.

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