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Variations on Undo

I’m experimenting with a different method of undo for dyntopo. If successful, it will use less memory and affect fewer parts of the code outside sculpting. It’s still in the early stages, and not pushed publicly anywhere. Just wanted to pass that along so that y’all know the project is still moving forward.

dyntopo’s brushes are still not as smooth as sculptris. but its getting there. I notice that the dynamic tessalation is not in any way listening to the angle of the brush stroke you make or the shape of the brush.. As a result I have to constantly smooth out areas and switch between pinch and polish brushes

Actually the brushes in Blender just need to be tweeked a bit and then they feel almost on-par with Sculptris. For instance, adjusting the curve (make it “wider”/”less-steep”) and enabling auto-smooth will usually make the brushes feel right. Also, Grab-brush defaults to “Area Plane”; changing it to “View Plane” seems to make it easier to control (granted i’m not positive about this).

Hey Nicholas, after several months of being out of communication due to a lack of internet access, Farsthary is back. Have you considered contacting him to discuss any of his insights into dynamic topology sculpting? I’m not sure to what extent he is able to collaborate, now that he is once again working on 3D Coat’s LiveClay.

Congratulations to both of you! Obviously, your talents are not going unnoticed.