I'd like you guys to give some ideas how could we organize games with this new tool (haven't used it yet) I'd really enjoy to have some new duels and not only me i guess (right Doomforge?) So please leve some comments on that issue.

Oooh, I thought the stack limitations were meant to the whole army, but now that I see your screenshot that means you can put the same creature in each stack.... That screws the last piece of balance

But it's so fun to create your own duel heroes...

I guess balanced games will only be possible if we as a community can create a hero set which will be available for all of us. But this can be done later, now I want to have more fun with the duel editor ____________
open source for an open mind

This duel preset editor is cool. What imbalances? Do you think restricting yourself to buying the stupid growth each week means it is balanced? It's the same as restricting yourself to 1 type of creature. Choices to recruit what you want may be imbalanced, but they are strategic.

You start with 1 stack against wizards&warlocks and immediately cast magic immunity on it so nothing like wasp swarm can touch you, and destructive spells do little damage.

Against might factions you start with 5 equal stacks and throw mass haste, mass righteous might etc. You can do it against dark magic users too, with 45% magic resistance and so many cleansers around. Ofc you have cleansing.

And you have everyone's favorite items, ring of speed and staff of netherworld!

have fun

feluniozbunio: pendant of mastery does not destroy the protections, just quarters their effect. Try to shower 84 paladins on antimagic away (in one stack) and see what I mean.

Hehe of course, Mr. Maad is the Sylvan Hero.. and the paladins will be favoured enemies for sure . Maybe I should add Light magic to him...hmmm

Naturally in duels there will be a counter for everything. If you know what your enemy's tactic is there will always be a way to defeat him...at least if you can create your own hero for that purpose ____________
open source for an open mind

I'm on my way creating new duel heroes for all factions
I will have to test them a lot, but each of them have a concept over them. I have borrowed the design from Age of Heroes, just substituting the graphics.
For instance, here is Zoltan. His stats are wrong though, and also the troops are not balaced. The concept is of course spellwringing - and max unluck for the enemy.
So, to find a suitable amount of units - is there a sum of power values or so? The heroes now are greatly imbalanced. I mean - the difference between Deleb and Sinitar is huuge (give this hero Warluck!!)