@pineapple: Yea. We felt that if we do follow up episodes we should add fresh and new elements so that we don't end up with the same game over and over again (with just a couple of new levels slapped onto them). Hence the new game mechanics, the final stat screen, a proper ending scene and the whole cut scenes and story elements...

@franciscod: We've developped the game under linux (fedora mainly, but also debian) and didn't have any problems with pico-8 during the development.. What distro are you using?

@halfbyte: Sorry about your loss of sleep :) 1h24m is pretty good actually! most people give up before the 5th level, and those who actually do finish the game are in the 1.5h-2h range.. the current record is 1h03m. I guess the game turned out to be a tad bit too hard :D

The second level with the breakable pipes immediately forces you to break a pipe with a box to continue, which would have been a great way to teach the player what to do with boxes. Unfortunately, the first level where you must break pipes doesn't do this, and in fact you don't break any pipes until maybe halfway through that level? So The player might not learn what boxes do, and they'll get stumped.

very nice!
but I'm getting double keypresses too often on my windows 10 desktop (both html and standalone) and to a lesser degree on my linux laptop. that got away by setting 'fs' to 6 but of course 'running' was slower. you might want to handle first repeat on 6 or 8 frames then 4 to be on the safe side.

Level 10: Make one of you tunnels 2 blocks high across the first three walls. When you reach the third wall push a an orange block up, which makes a hole 3 blocks high.

Also for some reason the 5 blocks at the end of level 12 (I think), which look like a 5 on a dice, really stopped me for ages. Push the middle block left 1, the the block above and below left 1, then push the middle block up or down.