Best Madden in the franchise in terms of gameplay. The only thing I saw was an annoying glitch where players turn invisible; which should be fixed.

I'm sure they will botch it with lack of features and cumbersome menus; but the gameplay is stellar. Really the first time I have ever been impressed by that game.

No broken plays that I could find either.

Game play is much smoother. They finally have a feel for the running that is actually fluid yet aggressive and takes into account natural physics. Definite upgrades there.

Down grade? The new audible system. Completely changes the ability to run a no huddle O. Instead of a set of plays that are maintained as audibles from every play, now your audibles are based on similar formation. So if you call a power I play, the other couple formations you can audible to are within that set. It doesn't see, like you will be able to call a power play, walk out, read coverage and audible to a shotgun play. Wtf is that?

Game play is much smoother. They finally have a feel for the running that is actually fluid yet aggressive and takes into account natural physics. Definite upgrades there.

Down grade? The new audible system. Completely changes the ability to run a no huddle O. Instead of a set of plays that are maintained as audibles from every play, now your audibles are based on similar formation. So if you call a power I play, the other couple formations you can audible to are within that set. It doesn't see, like you will be able to call a power play, walk out, read coverage and audible to a shotgun play. Wtf is that?

I don't use hurry up but I always felt it got abused like hell.

I mean, you have, what, 12 offensive plays to choose from? Six of which vary depending on the original call?

And then what it boils down to is: Where offensive players line up doesn't matter. But it does matter where my defense lines up.

For instance, if my opponent goes to a 4 WR set, then audibles to I form.... He now has a FB with 95 SPD being covered by McCarthy...

Sure we could just run a big zone, but he is in I form and we will get torched if he runs it, even if it is Percy Harvin at FB.

I mean, you have, what, 12 offensive plays to choose from? Six of which vary depending on the original call?

And then what it boils down to is: Where offensive players line up doesn't matter. But it does matter where my defense lines up.

For instance, if my opponent goes to a 4 WR set, then audibles to I form.... He now has a FB with 95 SPD being covered by McCarthy...

Sure we could just run a big zone, but he is in I form and we will get torched if he runs it, even if it is Percy Harvin at FB.

See what I mean?

I understand the idea of limiting it. Just gonna make me use pistol looks more. I've already worked ways to get around it.

I'm just saying its odd to be stuck almost in a formation. Makes you have to be more strategic in how you call plays. Also I wonder exactly how "setting your audibles" happens now.. I don't see a point.

However. The use of read option and such like plays will spike. Gonna be funny to deal with that.

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