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Somewhere deep inside Valve’s labyrinthine compound of Steam-sustaining tubes, wires, and pipes, somebody is thanking their lucky stars for Artem Moskowsky. The self-described “bug hunter” came across a glitch that allowed him to generate thousands of free keys for any game on Steam. A lesser person might have kept that knowledge to themselves. He reported it.

There I am, in bed about to fall asleep when my phone lights up as I forgot to put it on silent. Thankfully so, as it turns out Valve just expanded the Steam Play whitelist and that's always a bit exciting. What is the whitelist? These are titles that Valve are confident enough that work out of the box with no additional configuration required. You don't need to turn any extra options on, they should just be click and play like any other Linux game on Steam.

Firewatch developer Campo Santo recently announced its entire team would be leaving life as an independent studio behind to join Valve. And while that move may seem surprising, it’s born from Campo having found itself in its own unexpected situation. “We made the dream game. We made the game that wasn't supposed to make all the money. We made a sad guy in the woods, psychological-slash-dramatic personal quest,” Campo Santo co-founder Sean Vanaman told IGN in a phone interview.

Steam users below the age of 16 could soon require parental permission in order to maintain full access to the platform. Changes to the JavaScript of the platform’s sign-up page were issued last night, with code referring to ‘parental consent dialog’ and ‘parental email’. The changes are thought to be as a result of changes mandated by General Data Protection Regulation (GDPR) laws, which apply to the storage of data by European Union companies, as well as companies whose customers reside in the EU.

Over 60,000 Steam accounts were banned by Valve Anti-Cheat (VAC) on Tuesday, July 17, marking the largest VAC wave in the platform’s history. But it was on Wednesday morning that the banhammer really started swinging,, with 28,411 accounts being banned throughout the day. It looks like the wave of bans has now started to slow down. But don’t think you’re in the clear yet as we’re not entirely sure what caused Valve to crack down on cheaters like this. It’s likely that the system identified a previously unknown cheat and banned all accounts associated with it.

Valve talks to us about its reputation, and why they're finally in a place to make games again. It’s hard to go long on the internet without running into a ‘Half-Life 3 confirmed’ joke, the eternal meme as we collectively wait for the third installment of Valve’s legendary FPS series to materialize. And speaking to the development team of Valve’s next game, Artifact, at their office in Seattle last week, Valve clearly hasn’t missed those jokes either. “I think we're very aware of all the jokes because all of us lurk all the forums and share them around with each other,” says Jeep Barnett...

A few days ago, we finally got a look at the hardware, price and a few performance markers of one of the many 3rd party manufactured Steam Machines being crafted at Valve's behest to supposedly complete with Microsoft's Xbox One and Sony's PS4, or even PC gaming itself. Jason Evangelho wrote..

Nearly two years ago, we broke the news that Valve was working on its very own game console. The reasons weren't yet clear. We didn't yet know that the company wanted to throw off the shackles of Windows with its own Linux-based operating system, or that a host of PC manufacturers would take it seriously enough to build hardware.

We've figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that reveals that that level of VR hardware is capable of stunning VR experiences. That hardware is almost certainly going to appear in that timeframe, and it will be worth starting to develop for it now. This talk will discuss what that hardware is, and what it makes possible.

Valve has been vocal in its support of virtual reality technology, saying that "compelling, consumer-priced VR hardware" could "transform the entertainment industry." Valve says it has offered help to Oculus as it works on the Rift headset, but the Bellevue-based developer is also apparently working on its own virtual reality hardware. A poster on gaming super-forum NeoGAF says he was invited to see and use that prototype after it was shown to a few game developers.

Valve VR engineer Atman Binstock has left the company to join Oculus as their Chief Architect. Binstock is described as "one of the lead engineers and driving forces" on Valve's VR project. He is responsible for creating the VR Room demo that was shown off at the Steam Dev Days earlier in the year.

Despite determination and skill, Natalie Puccile, a Special Investigations and Tactics officer, has spent her career watching over a listening post in the middle of deep space. After the orders that she has always dreamed of arrive, she finds herself in charge of a small destroyer and tasked with discovering the fate of a missing...

Experience the next generation of PC multiplayer shooters with Tom Clancy’s Ghost Recon Phantoms. Step into the boots of an elite Ghost and deploy cutting-edge weapons and technology as you link up with your squad to dominate your enemies on tomorrow’s battlefield.

Steam Machines. Maybe you've heard of them. They're Valve's oft-talked about, rarely seen in the wild solution for streaming PC games to the fancy HDTV in your living room. And at GDC this week, the company brought us closer to the promise of that commercial reality with a display of all the various units you're likely to see hit retail by November of this year.

I’ve used the Oculus Rift DK1, HD and DK2 for hours and hours and enjoyed my time with each of them immensely, but on each occasion, I’d feel some sense of relief upon taking the headset off. Relief that my head could cool down, relief my eyes could relax, relief that I hadn’t thrown up. When my twenty minutes with Valve and HTC’s Vive came to an end, I felt no relief. Instead, I only felt disappointed that I couldn’t continue exploring the 3D painting demo or...

We thought that Valve Software would be the first to turn the company's beloved co-founder Gabe Newell into a playable video game character, but that honor has instead been snatched by the Australian design team behind co-op dungeon battler Crawl. As reported at Eurogamer, designer Barney Cumming took to the game's development blog on Thursday to post a brief yet tantalizing GIF of his latest in-game creation, and it appeared to portray Newell as a playable "boss" in the game.

Steam is finally getting a proper refund system. Starting today, users of Valve’s PC platform will be able to get a full refund on any game for any reason, provided it’s been less than 14 days since purchase and they’ve spent less than two hours playing.