I just think having a questline that just locks out anyone that's not perked stealth is a little extreme. Is there any other quest in the game that does this?

Like I said it's not a big deal really. Just looking for conversation on a boring Friday morning lol

Don't do it if you don't like it. There will be gatherer quests so if you don't like gathering 100 corn and potatoes, or 5k wood, etc then don't do those either. We want to cater to every play style in quests, not just FPS players.

I'd it true that every single perk in the game can be got in a schematic?

If you find a perk schematic but dont have the proper attribute can you still use it?

No its not true. You can find schematics that mimic a portion of what some perks do, but most of the perks have some other bell and whistle that crafting x doesn't provide.

There is no such thing as a perk schematic. There are schematics that unlock recipes.

There are no requirements to read schematics, but workstation gates still apply, so if you find a schematic to craft a chainsaw you still need the workbench and to get the ingredients or meet the requirements to craft the ingredients (like steel, etc)

Potentially down the road, the worst I can see of not going stealth (and this may be an exaggeration) will be like ignoring the trader. While you can certainly live your 7 Days to Die life without visiting the trader at all, you'll be at a disadvantage for doing so. It wouldn't be large enough to be a cause for concern, but going stealth (especially if you're low on ammo) would be highly recommended vs raiding a POI with the aim of a storm trooper. :P

There is the quest to requires you to kill chickens with a nail gun. Anyone with a lack of patience or has a tendency to rage is locked out of that quest. :P In all seriousness though, no, and you have a point.

As long as going stealth isn't the true end-all-be-all, and never will be, I think everyone will be fine.

You're not the only one. Lol I spent the entire night contemplating on what skill tree to go for in A18. :P Yes, I'm stubborn and indecisive, I admit it. Haha

Yes its no different than ignoring the buried treasure quests. I do them now because they are a great night time quest to do and I have 42,000 spare clay

See this is an issue for me I like the idea in general. But we should be aware of what perks DONT have books for them. I dont wanna be waiting for a book that desent exist.

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Sniper rifle takes 7.62 in the CLIP and is not single shot. Lol

Every book perk is unique and the only way to do that.

Every buyable perk in the game that unlocks a crafting recipe, there is also a schematic out there you can find that lets you craft the same thing, but the schematic won't give you any other perks the perk does, like craft x 10% faster or whatever.

Your post was taken entirely as sarcasm, but some people are actually interested in the discussion so you were given a valid response (with some additional sarcasm for your enjoyment).

You are entertaining the notion of tying all loot to zombie kills and not everyone wants to play that way. Stealth is a major feature of the game that would need to be addressed. Stealthing through a POI past all the zombies would have zero value without found loot.

I just reread your original post. When I first read it, I thought you wanted the loot multiplier triggers to be activated by killing all the zombies in a random sleeper volume, as opposed to just passing through. Stealth would indeed be less legitimatized in both my joke suggestion and my original interpretation of your post, and that is part of why it didn't seem like a good idea.

You are confusing a magazine for a clip. A clip is just a string of bullets that can feed a magazine or "holder of five" or whatever for putting them in easily then you toss the clip. The clip never goes into the gun, its a convenient box is all. All our guns that shoot bullets have mags except the hunting rifle which is single shot.

You are confusing a magazine for a clip. A clip is just a string of bullets that can feed a magazine or "holder of five" or whatever for putting them in easily then you toss the clip. The clip never goes into the gun, its a convenient box is all. All our guns that shoot bullets have mags except the hunting rifle which is single shot.

yep, my British Lee Enfield 303 uses a striper clip to load 5 rounds through the open bolt. with the optional magazine you could load 10 or two striper clips. you could not load via the magazine but only through the bolt 1 at a time manually or 5 at a time with a stripper clip.

so I see a mod option for a stripper clip that increases speed loading of the sniper like a bandolier does for other guns

I would dearly love to see some really huge POIs. Ones that might take a stealth player a week to fully run.

Just a wag on my part but huge POIs came to mind when occlusion started being discussed. And another wag makes me think the state data for 'not completed yet' POIs might be managable if it wasn't every POI.

Say a new massive POI like an international airport were added. There could be a bunch of individual POIs as part of the 'complex', like hangers and parking garages. Those could use current system; reset if player/s leave for 15 seconds. But maybe Terminal 1 & 2 are each larger than the current skyscrapers; those could be a bunch of sections/areas that would maintain state until the entire terminal was completed.

Back in A12, I used to loot Diersville like it was one huge POI. It would be pretty cool if the town itself was given the dungeon treatment, with some of the houses as optional sub-dungeons, and the hospital as the boss dungeon.