This is right up my alley, definitely excited for this mod, considering vigilantes are my favorite form of hero. (Superheroes are pansies in tights) So this is gonna be good. Tell me if you want any custom textures, I've been working on something that might be pretty good for this mod...

Also, i don't like the effect when you use the power drop. It should be a simple impact effect, no sparks etc. And sometimes there is no real effect after using power drop, cars, peds and so on just float lightly up and drop down. :)

@raghubabu1961: As far as I know, the skeletons used for animation are required to be a certain height, so children aren't possible. However, having two peds walking and holding hands shouldn't be impossible. It is a good suggestion, but I won't be the person to do it.

Hey Will! Just wanted to say that I really love this mod and find it a great alternative to playing GTA in it's regular style.

If I could though, I would like to ask you if you could split the power drop ability to a seperate, smaller script. Many scripts include so many things, but nothing includes JUST a Crysis-style air stomp ability. This does include it and if I want to, I do not have to use other powers from this pack, allowing this to be a great way for me to get access to this power. Even if you don't read this I can still use this script in the way that I want, but it would be cool if you could split it off.

Sorry about posting such a request, but if you will, I have another: Do you think you could also include how if one falls from a high height they do not ragdoll nor fall upon landing? That feature is truly awesome. Thanks!

@Crazee73: It has been some time since I worked on this mod unfortunately, however I will hopefully have an update soon that allows each power to be turned on or off. I have also worked out improved versions of the "super drop" with two main effects.

As for the second request, the process of preventing the ragdoll in my script was actually an easy one that I limited. Using two different checks to see if the player goes airborne I prevent the ragdoll and loop the "flying through air" part of the jump animation. By default I limited it to only work if the player has the super drop power, and a different but similar method is used for the super jumps.