Archives for the tag: design

I reviewed OSX 10.10 over the weekend, and observed a new trend emerging on the design battlefield. It’s blurry, translucent, and vibrant. It’s also incredibly expensive and difficult to render.
In OSX 10.10, dragging a translucent window makes the panel flicker, go completely black, and breaks blur effects. Resizing a window is incredibly slow and choppy. Developers have their work cut out for them to achieve decent performance by the end of the beta. Eventually, they’ll get it right, and Apple will be hailed as revolutionary once again.

The Atlassian Design Guidelines (ADG) has an exciting new release. We've polished some old things, created some new things and have made the whole experience of using our guidelines even better.
What's in the release?
Forms
The old forms page was heavily visited but not very helpful. We've overhauled the forms page making it more robust and easier to use. Included is a new way to validate forms and tooltip/help design that helps clean up our form layouts and allows users to focus on their

The Atlassian Design Guidelines (ADG) have been a little quiet since we last published an update back in July 2013. The design team has been working on a lot of new things for our customers and some of those are now available in this release of the ADG.
What's in the release
Color palette
We've tweaked the primary palette yellow slightly, and included a new set of secondary colors for charts.
Charts
Reports need high-quality charts to be effective, so we've put together guidelines

We've all been there. Those times where we realise that we've been sitting around arguing for hours over the small stuff, because we've forgotten about the bigger, more important stuff. Or to bring it into the realm of digital products: whether that interface should still have an accordion menu or should we change it to a set of tabs. But we've already shipped, and customers are used to it being this way! We can't it change now... can we? Wouldn't it be nice if we had something that helped us steer

At UX Australia 2013, Dan Saffer opened the conference with a talk about microinteractions.
Essentially a microinteraction is something you'd find on littlebigdetails.com — an interaction that's small, often overlooked, or even subconscious. Something that helps to enhance the core experience, reduce frustrations, and offer an opportunity for a bit of humanization or even humor in a product.
There are many examples of awesome microinteractions. To give you an idea, some of my favorite

Since day one the Atlassian Design Guidelines (ADG) has been built using the Atlassian User Interface (AUI) library. With each release, we've continued to shorten the gap between design and development but found we still weren't doing enough to close the loop for developers. Today we've teamed up and coordinated a joint release to make it even easier for developers to create great experiences.
Our design and development team has been working for the last 8 weeks on making a seamless experience