Post Completion

Finishing Bounties and Errands Part 6

Bounty #121 - Stomach Trouble

Description: The Fairy Godmother is unwell - maybe it was something she ate? Someone should go in and have a look…

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: In Mummy’s Tummy (Teeheeti)

Stamps: 0

Rewards: Glorious Lance, 3500 G

Enemies: #350 - Imperial Jelly, #351 - Jelly Teen

This is a rehash of the Royal Jelly fight, so travel to the Fairyground, make your way to the east of the Fairy Godmother to be back inside her. A black orb is to the east of the rooms, which will make you fight the Imperial Jelly if you check it out!

As with the Royal Jelly, it’s weak to fire, so if you have the Blazing Blades still, go ahead and equip them and let them deal with the Jelly. If you have a familiar that also have fire tricks, then let it wreak havoc as well, but the majority of your damage should be coming from physical attacks.

It has some rather strong normal attacks, so keep an eye on your HP, just in case Esther needs some help. When it uses its Baby Shower trick, quickly rush in and attack it furiously to get it to drop the gold glim, so you can blast it with Burning Heart. To take care of all of the Jelly Teens, cast Astra repeatedly until they (and the momma) are taken care of.

Bounty #122 - Whole Hog

Description: A strange black orb is floating in the main hall of the Porcine Palace… This probably isn’t a good sign. Go and investigate!

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: In the Porcine Palace (Hamelin, Autumnia)

Stamps: 0

Rewards: Knight’s Armor, 3750 G

Enemies: #353 - Porco Rosso

This is a rehash of the Porco Grosso fight, so travel to Hamelin, then make your way into the palace to the main hallway, where you’ll see another black orb. Check it out to fight the Porco Rosso!

As with the last two Porco fights, this mechanical beast is weak to storm, so let your Drongo-based familiar have fun with its storm spells for some decent damage. Strong familiars with the Bluster Blades equipped will also be able to do quite a bit of damage.

Keep an eye on your HP, and the attacks the Porco does; its Gammon Cannon will DEVASTATE one character in your party, so if you see it coming, Defend and order an All-Out Defense. Other than that, its attacks aren’t very threatening, so just chip away at its HP until it finally falls.

Don’t forget to take the Cad’s Clasp to the Master Alchemist (north of Castaway Cove in the Alchemist’s Cave.) Doing so will net you formula #130. This can only be done if you completed Errand #078.

Bounty #123 - Losing Your Wick

Description: A black orb has appeared on the Tombstone Trail, and a voice can be heard coming from it… Go and investigate!

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: On the Tombstone Trail (Autumnia)

Stamps: 0

Rewards: Diva’s Mantle, 4000 G

Enemies: #355 - Candelabracadaver

This is a rehash of the Candelabracadabra fight, so travel to the Tombstone trail, then make your way to the very end of the area where you fought the boss before. Check out the black orb here to fight the Candelabracadaver!

As with the Candelabracadabra, even though it’s weak to light, you’ll be better off buffing your familiars and taking a direct assault approach, that way you’ll have a better shot of cancelling his attacks and taking him out before he can do too much damage. If you want to play it safe, feel free to

stay on the edge of the battlefield and cast Astra Repeatedly for major damage.

It can inflict Blindness with Snuff Out, but your familiars should be leveled high enough to where their accuracy is still decent enough to keep attacking instead of taking the time to cure the blindness. Boo! on the other hand can inflict curse, so you’ll want Esther to remedy that quickly. Wacko Lantern is somewhat powerful, so if you see it coming, take a quick break from attacking and choose to use Defend / All-Out Defense!

Bounty #124 - Breathing Fire Again

Description: An ominous-looking black orb has appeared on Skull Mountain. Go and investigate it right away!

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: Northern Skull Mountain (Summerlands)

Stamps: 0

Rewards: Ogre King’s Ax, 4250 G

Enemies: #357 - Golden Dragon

This is a rehash of the Red Dragon fight, so travel to Skull Mountain, then check out the black orb just to the south of the entrance. You’ll have to fight the Golden Dragon!

As with the Red Dragon, it will cast Dragon Scales to boost its magic defense. However, there are no quick tricks to dealing massive damage this time, so boost your familiars’ strength and attack normally.

Defense-wise, ALL of his attacks will do MAJOR damage to your party, and if you get caught in the line of fire of his Dragonbreath, you can watch your HP disappear just like that. Make sure to use Defend and All-Out Defense whenever you see either Dragonbreath or Firestream coming.

Bounty #125 - Shedding A Skin

Description: A black orb has appeared in the Vault of Tears, driving the resident creatures wild… Go and investigate!

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: In the Vault of Tears (Summerlands)

Stamps: 0

Rewards: Sorceress’s Robes, 4500 G

Enemies: #360 - Mehen

This is a rehash of the Aapep fight, so travel to The Vault of Tears, then make your way to the boss area to find another black orb. Check it out, and you’ll have to fight Mehen!

Unlike with Aapep, Burden ISN’T something you want to use in this fight; instead, focus on blasting him with Astra from the edge of the field while your other party members deal with him up front. Death Rattle will inflict curse, just like before, but since you’re using magic primarily, it should not affect you in the least. Black Bolt and Serpent Strike will do a decent amount of damage though, so keep an eye on your party’s HP, just in case Esther needs some assistance.

If firing off magic bores you, then feel free to rush in and attack; just be ready to heal more often.

Bounty #126 - Walking the Plank

Description: A black orb has appeared on the north of this island, and laughter can be heard coming from within. Go and investigate!

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: Near the Broken Crown (Northeastern Autumnia)

Stamps: 0

Rewards: Nix Gnashers, 4750 G

Enemies: #363 - Commodore Crossbones

This is a rehash of the Cap’n Crossbones fight, so travel to The Tombstone Trail, then hop on Tengri and make your way northeast to the Broken Crown isle. Check out the black orb on the northern part of the island to fight Commodore Crossbones!

As with the Cap’n, he’ll Plunder your HP, which will swipe a decent amount of damage. Swashbuckler is a bit more dangerous; if you see it, just back away, since it’s a range attack affecting those that are surrounding him. His physical attacks may not seem strong, but when he gets a chain of them going, it can deal quite a bit of hurt.

You’ll want to use the same strategy as you did with Mehen; stay on the edge of the field, casting Astra for major damage while the other two do the dirty work, making sure that their health doesn’t drop. Keep on wailing away at him until he’s dead… er… living… er… I don’t know. Vanquished, I guess.

Bounty #127 - A Loyal Howl

Description: A black orb has appeared in the Glittering Grotto, and an eerie howl can be heard coming from within. Go and investigate!

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: In the Glittering Grotto (Winter Isles)

Stamps: 0

Rewards: Dragon King’s Claws, 5000 G

Enemies: #365 - Cerborealis

This is a rehash of the Cerboreas fight, so travel to The Glittering Grotto, then make your way to the very end of the area where you fought the boss before. Check out the black orb here to fight the Cerborealis!

This is the first of the re-fights that you’ll probably either have trouble with or will have to keep on your toes the entire fight. He doesn’t have a weak spot to fire that Cerboreas had, and he’s too quick to stand idly by to cast spells at the whole time, so you’ll need to go the route of physical attacks. Your best bet would be to use tank-type familiars that have very high Defense stats, that way you can go toe-to-toe with the Cerborealis without having to heal your HP every ten seconds. While doing that, go ahead and buff your party up to increase the damage output.

Not much can be done about his attacks; he’s very quick and will hurt you in a heartbeat, so be sure to stay healed. Hopefully your direct assault will be able to cancel them before they’re unleashed.

Bounty #128 - Heart of Darkness

Description: The path from Perdida to the Miasma Marshes has opened up again… Go and find out what’s going on.

Unlock Requirements: Complete Errand #'s 116-120, then return to The Conductor to have him give you the next set.

Last Seen: In the Miasma Marshes (Autumnia)

Stamps: 0

Rewards: Enigma Armor, 5500 G

Enemies: #370 - Bileheart

This is a rehash of the Vileheart fight, so travel to Perdida, then go into the town and exit to the north to be back at the Miasma Marshes! Levitate your way to the open area at the end to find another black orb, and thus, the next boss: Bileheart!

As with Vileheart, your main concern is the Viledriver. EVERY time you see it coming, use Defend and All-Out Defense to minimize the damage. His other attacks are nothing compared to it, so in the meantime, buff your party and deal out physical attack as usual, since he’s somewhat resistant to magic. You were probably more likely to have a problem with Cerborealis than you will with Bileheart. As always, stay healed.