Completed shinyskarmory vs pinkcaptainfalcon

Rules: Beginner, pokemon that cannot evolve allowed in addition to first forms.
Format: 3v3 Singles
DQ: 1 Day (ref included). I have to leave for a week with no internet sometime in the next few weeks, so I need this done quick.
Recoveries: 1
Chills: 3

Arena: If you have a good, original idea, I'll take it.

Need a challenger and ref.

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Ill take you up Skarmory
No switch or items
1 Ability

Tournament arena to simplify things

Just need a ref now!

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team shinyskarmory:

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Ralts (*) [Mentalist] M
Nature: Docile

Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

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Torchic (*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

AbilitiesBlaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

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Lapras <Siren> (F)
Nature: Mild

Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Dratini Lady Rainicorn (Female)Nature: Quiet (Adds * Rank to Special Attack; Subtracts 15% Speed and 10% Evasion)Type:DragonDragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

DWMarvel Scale:Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Munchlax Totoro (Male)Nature: Impish (Adds * Rank to Defense; Subtracts * Rank From Special Attack)Type:NormalNormal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Pick Up: Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

He wants to status, that's his lookout. Protect the leech seed, then use Ice Beam, and then use Horn drill while hes focusing on toxicing you. He'll be forced to miss toxic to avoid being hit with massive damage.

siren immediately protects herself, which means the leech seeds that deidre fires at her fail to sink in. siren then fires a powerful ice beam at deidre, and it manages to lightly freeze her foe. siren finishes with a horn drill, but the powerful attack misses, and the defrosted deidre spits out a toxic poison.

siren launches into action with a combo of ice beam+ice shard; she rushes at deidre as she fires a beam of ice. the combo is so efficient that she manages to deep freeze her foe! this gives her a chance to rest without consequence as deidre defrosts. siren then fires another ice beam, while deidre regains some health by sapping siren of hers in a mega drain.

siren starts off with a quick ice shard, despite her foe being in ko range of ice beam; perhaps we have some sportsmanship on display here? regardless, it's a critical hit, leaving deidre on a small amount of health; she instantly tries to heal herself with a giga drain. siren uses another ice shard, leaving deidre on the verge of being knocked out but she's able to giga drain again for some more vital healing; the next ice shard is too much for her however, and she's knocked out.

Its my fault for misunderstanding what you meant in the match description. i brought first stage mons, not expecting you to bring your lapras. And even with that display of mercy you could still wipe my team with just lapras if im not careful

siren starts off by body slamming totoro, and she manages to paralyze him; totoro's rendered fully paralyzed. siren then just chills out as totoro curls up into a ball and rollouts for some damage. siren, still confident, does a dragon dance to boost her offensive prowess, but the toxic damage is wearing her down quite quickly now. luckily for her (yet again lol) totoro's fully paralyzed again.

siren body slams totoro again while he rollouts at her in response. then he protects himself, but it can't prevent him from hearing siren's eerie perish song. siren then does a dragon dance once more but to no avail as totoro's chip awayknocks her out.

Go, Fawkes! Finish strong with Blaze!
Start with a Fire Spin to trap munchlax. Then, use Night Slashto hit him hard. Finish with a Fire Blast. If he ever uses protect, replace that action with Focus Energy.