Looking for some info on what changes are made as you ramp up the difficulty? I know that the ability/accuracy of aiming changes as you ramp up

cadet: point and shootmarksmen: allow for bullet dropsniper elite: bullet drop, weather and your stance has a larger impact on sway

but what i wondered is what else changes? I have played the game a lot and I am not sure if it's my imagination, animations, lag, randomness etc etc when i think i see other changes in difficulty. My problem is I tend to play whatever game i can get in to so I play with a random number of other players on whatever difficulty so I find it tricky to keep track of the changes.

For example as you ramp up the difficulty it seems..You have to tend to be more accurate, as in get headshotsEnemies are less likely to drop from normal hits...can take four shots to the chest and keep stumbling along.When you take damage you take longer to recoverReloading takes longer, i use a lee enfield a lot and in some cases it reloads a full 'clip' in one go, others it puts bullets in individually...like a shotgun reload....and therefore takes longer.I dont think that the higher difficutly means more zombies..there always seems to be 'a lot' :)etc etc

Anyway just wondered if anyone a bit more switched on had sussed out what changes are there?

Thanks for any help you can give.......tbh i am just trying to find more excuses for doing so badly :)

like stacey said but ammo is the key ftw so u have to try pick your shots try get atleast 2-3 kills each bulliet if possible use explosives alot lay mines ect and important search the dead and stock up, i just completed all solo on elite it was a pain with the elite snipers and the dude with the machine gun the rest was just time consuming,make sure u always get a check piont lol on elite before u die and ofc u will die. this was ma bst score so far on a single mission

The Single Bullet Reload mechanism (aforementioned Lee Enfield example) is only activated when playing solo on SE difficulty. One bullet at the time. In all coop modes, even in V2, no matter the difficuty, you only add one bullet and it's filling it up. Don't forget your heart rate, coming back from sprinting = weapon sway high as hell.