Fri, 03 Apr 2020 17:09:56 -0700WeeblyTue, 05 Jan 2016 23:01:21 GMThttps://www.itechnation.org/every-math-minute-counts/math-manipulatives-ii﻿Stephanie showed us multiple websites and resources both free and purchased by the district to help the elementary math teacher. Click on the button below to visit the shared Google document with all of the resources she presented.

Stephanie mentions that workstations are not meant to be switched every week. Repetition in workstations can help solidify mastery.Materials are important but don't get hung up on the made for Math products. Upcycle as much as you can to make materials for your workstation.Focus on items that can be used for more than one workstation.Organization is key. Tubs, bins, and boxes- Coffee cans, fishing tackle boxes, and Ikea bins work great. Take a look around you and be surprised how many containers can be cleaned and reused for math manipulatives.

]]>Wed, 02 Dec 2015 00:01:36 GMThttps://www.itechnation.org/every-math-minute-counts/real-world-math﻿Everything you wanted to look at after Stephanie demonstrated the use of math in the real world.

No Number Days and Lessons to Begin and End your year with a Bang!No Number Day's Literature*make it a celebrationHere are a few books to help introduce this concept, how hard a day would be with no math!Digital Storytelling*make it a celebration! Here are a few books to help introduce this concept, how hard a day would be with no math!

A Day with No NumbersIdeas for a “No Number Day”*Give students computational problems and they can only answer with e (even) or o (odd)

]]>Wed, 06 May 2015 21:48:06 GMThttps://www.itechnation.org/every-math-minute-counts/episode-3-dice-game-and-raceVisit Stephanie's Google Document to see all of the instructions.http://goo.gl/1CgKW3Game- Every activity can be called a game. (or a race) depending on the activity. Games should be played to reinforce a previously taught skill. The best games are those in which students have the opportunity to create rules to assist in the learning. Worried about a rule? Let your students decide or create the rule!

Place Value- 3 Steps-Goal 3 Times/week

Picture form- see a picture representation

Abstract- What is the meaning of the number? (example: Expanded form)

Total Abstraction-Standardized form

Use old Dryer Sheets to wipe off White BoardsTurn Up for 3 or Wipe Out for 3(Place Value)Using a deck of cards and place value mat students will create numbers (depending on their grade level) and add to find the winner. Face Cards are =0. Aces are =1, and the 10 card is a skip card. The deck is passed out to players and they draw cards to make their numbers. Once five cards are created, the total is added up and winner is determined. This could be played with a decimal chart, or the inverse game is called: Wipeout Turn up for 3.

Wipeout Turn up for 3- That simply means that each player starts with 1,000 and the numbers they create and subtracted and the winner is the player who gets to 0 first or closest to 0.

Crack the Code-Incorporate fact fluency, algebra, and logical thinking. There are two levels to this game.

Game Wheel (Small Group Workstations)-After games have been modeled and played at the class level they can be moved into your math workstation time. Students have the opportunity to reinforce SE’s in game play with partners.

Game Points- Sometimes a class game may need to be played or you may simply want to make a lesson a ‘game’ by adding point values. This can be done in many ways. ]]>Wed, 29 Apr 2015 22:57:22 GMThttps://www.itechnation.org/every-math-minute-counts/episode-2Apps, Extensions, and Add-Ons

http://goo.gl/Cvloua

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Extensions

Move It - set a timer and have students do a movement activity while transitioning or taking a short break