Duration for the cask to explode automatically reduced to 4 seconds from 5.

Cask will now highlight its maximum range while idle on the ground.

Attack speed slow removed.

Now slows movement speed by 30 / 35 / 40 / 45 / 50%.

The damage will now ramp up to 120 / 180 / 240 / 300 / 360 (+90% AP) and the slow to 45 / 52.5 / 60 / 67.5 / 75% over the first 2 seconds, as the alcohol "ferments". The barrel will change color to indicate that it is fully charged.

Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.

During the preseason, this passive was supposedly going to be given to a remade Madred's Bloodrazor. For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).

Summoner Spells

Revised Active: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.