Relocated a waypoint that was previously positioned between the generator you can turn on after cutting the wire and the wall.

Changes in v1.2

Strogov now properly faces the object "BR03" when applying soporific to it.

All the points on VectorMap01 have been properly aligned so it's a perfect square.

Started making a few smoother terrain transitions.

Dirt decals have been added in some areas. Lightmaps have been updated to reflect this.

The level now has a Terrain Lightmap.

Changes in v1.3

Rearranged some waypoints, so some NPC jobs have smoother pathfinding.

Modified the LOD and View Distance of some brushes, especially those in the tents.

Made further smoother terrain transitions.

Changes in v1.4

The level has been tweaked significantly to make it in line with Points on the Radar, which it is largely based on. The lighting, LOD and View Distance of all brushes, Brightness of some brushes, the vegetation and the Terrain Lightmap have all been updated.

Added new sounds.

Added a new anchor, and changed the times on some existing ones.

Added a block vision helper on the boarded up window in one of the huts.

Added a new FootSimpleTrigger on the back porch of the main house, so you can pretend to guard the door when dressed in a yellow jersey.

The music playing on the radio in the main house no longer starts up again when you enter the next room and then return.

Made even further smoother terrain transitions.

Added some slightly modified versions of the vanilla core map files for A Mole Among Us and Omerta, to adapt to changes made to the Actors.shadvs file for Enhancement Addon v0.05.

Changes in v1.5

Rearranged the boxes and waypoints on the back porch of the main house.

Separated the benches in the picnic areas, so players don't get stuck between them.

In the huts where you can sneak in and out via open windows, you now automatically stop hugging the walls when you touch the window edges.

You now automatically go out of cover when you move between the two crates inside the mechanic's hut.

Changed the LOD, View Distance and Brightness of some more brushes, mostly those inside the infirmary.

All points of interest will now be removed when you complete the main objective.

The gift box inside one of the tents will no longer flash in instinct mode if you complete the main objective without taking the stuff inside it.

Repositioned some Anchors in the main house.

Added a new SoundEmitter for the water tank.

Added block vision helpers on most of the cracks under the huts.

Background:

I had this mission planned in my head since December, after playing some of the Trials (Quiz) missions in Hyrule Warriors' Adventure Mode. Haggard Games released a Template level for modders to work with last August, and as the level is perfect for a Cuba-like setting, I decided to make a mission set in Cuba where the targets are indistinguishable from the guards, and the only clues as to their identity is in the objective briefing. I hope that by releasing this fan mission, the level editor for Alekhine's Gun will gain some attention among the public and wider Death to Spies and stealth gaming fanbase.

Story:

Agent Alekhine is sent to the secret base known as "Whiskey Tango Foxtrot One" to assassinate the ringleaders of a group of saboteurs preparing to infiltrate the USS Essex. The entire group is dressed up as US Navy Flight Deck crewmen. Rambaldi's team don't have time to uncover any personal information on the ringleaders, solely going by photo ID. You must only kill the ringleaders to force the group to disband, killing anyone else will result in mission failure. Consult the objectives menu for clues about the exact identity of the ringleaders.

How To Install

This mission was made with the Steam version of Alekhine's Gun in mind, and requires Patch v1.02 to run. The game files can be found in C:\ProgramFiles or ProgramFiles(x86)\Steam\SteamApps\common\Alekhine' s Gun. Copy everything that's in the CopyWhatsInsideIntoGame folder into the respective folders in the aforementioned directory. The mission can be accessed at any time, at the end of the missions list after clicking New Game. Upon clicking on the mission and the difficulty you choose, the opening cutscene starts up - it's only there because a cutscene is required to load upon starting up a mission before the briefing loads up. To skip it, press the Escape key after waiting a few seconds upon the cutscene loading.

Compatibility with Enhancement Addon

This fan mission is 100% compatible with the Death to Spies 3 Enhancement Addon, however there are some files that can very easily be overwritten if this mission was installed first. The affected files are:

With v1.4 made to adapt to Addon v0.05, I added files that you MUST NOT overwrite if you installed the Addon first. These files are:

Levels\Hotel\Hotel.SWD
Levels\Level02\Level02.SWD

The Actors.shadvs file inside this folder is based on Addon v0.05, so expect some differences to appear in the base game as a result, most notably the player character's crouched running speed being slower.

Special Thanks:

Hiei- for the French translations
Shellshock for the German translations
Freestailo for the Italian translations
Taquito for the Spanish translations
el Sparkio for the Portuguese translations
forlik and ComradeReptiloid for the Russian translations
ComradeReptiloid for beta testing and feedback

Known Issues:

Not all screen resolutions support the full objective description text due to the lack of a scrolling function. The resolutions which don't support it include:

Version 1.2 has been released, and the OP has been updated. On another note, I've started work on my next Fan Mission. I'm codenaming it "Project Grossman". It will contain several minor BioShock references, and will contain traces of seamen...

Version 1.4 has been released, and the OP has been updated. This version contains some slightly modified versions of the vanilla SWDs for A Mole Among Us and Omerta, to adapt to changes made to the Actors.shadvs file for the Enhancement Addon v0.05. So if you have Addon v0.05 installed first, DO NOT overwrite the following files:

Version 1.5 has been released, and the OP has been updated. This will be the last update to Version 1, and I've already started work on Version 2. However, it will be a while before Version 2 will be done, as I have other projects to work on (MoTmod Addon v14.0 and Project Grossman).

Speaking of Project Grossman, here's two screenshots from it. It's the titular Dr. Grossman's office, which is 100% complete. I'm currently working on the main building.