575 HP damage from a tier 6 arty? Can you say "broken"? I would say "remove it and let's get on with a tank​ game" but you all at WG know this so why bother. You are going to do what you want to do and what we say does not matter.

like the change to not being able to splash tanks behind the buildings

Although these things might still be needed

decrease the accuracy aka the ability to 1-hit light tanks across the map going 65 km/h. This happens to me so often that it makes no sense seeing how arty players are able to just pick off light tanks.

Arty needs more damage or some way to deal with super-heavy tanks. Doing 300 dpm to a Maus, and effectively 0 against a Type 5 Heavy in a tank like the 212 is horrible in terms of a supporting role for any tank in the game and means that it isn't able to work much in any way. Usually the more heavy tanks there is in the current meta, if you're playing an arty and need to focus on these tanks you'll just end up losing the match anyways

like the change to not being able to splash tanks behind the buildings

Although these things might still be needed

decrease the accuracy aka the ability to 1-hit light tanks across the map going 65 km/h. This happens to me so often that it makes no sense seeing how arty players are able to just pick off light tanks.

Its called lead and timing. When that lite thinks pure speed going straight across the map is it saving grace let me step up to show them it isnt. Ever wonder why tanks a stuff never go straight to point B from A without deviation?? Just like a ship on WoWs a zig zag keeps you alive. So do stops and slow down speed ups and knowing the reload times of arty

Its called lead and timing. When that lite thinks pure speed going straight across the map is it saving grace let me step up to show them it isnt. Ever wonder why tanks a stuff never go straight to point B from A without deviation?? Just like a ship on WoWs a zig zag keeps you alive. So do stops and slow down speed ups and knowing the reload times of arty

Bruh. You think I'd not understand this but I do. I'm not even talking about going in a straight line. I'm talking about zig-zags, sitting still for a second in some cases as soon as you get spotted. Moving between buildings and still getting swatted down.

Its called lead and timing. When that lite thinks pure speed going straight across the map is it saving grace let me step up to show them it isnt. Ever wonder why tanks a stuff never go straight to point B from A without deviation?? Just like a ship on WoWs a zig zag keeps you alive. So do stops and slow down speed ups and knowing the reload times of arty

shh don't tell them that. It's too fun every time I read their tears here.

0 damage ( <50% crit damage) full stun time needs to go away. I understand that it helps arty affect the game when RNG says "you will miss" but full stun when 0 damage is done is not how to go about this.

I have a suggestion as I'm still hating arties firing at me. A stun reduction perk that works with spall linear, but it only reduces the effectiveness of the stun on the crew, not the time it lasts as at the moment it is too effective on long reload tanks and kills the transverse speed.

like the change to not being able to splash tanks behind the buildings

Although these things might still be needed

decrease the accuracy aka the ability to 1-hit light tanks across the map going 65 km/h. This happens to me so often that it makes no sense seeing how arty players are able to just pick off light tanks.

Arty needs more damage or some way to deal with super-heavy tanks. Doing 300 dpm to a Maus, and effectively 0 against a Type 5 Heavy in a tank like the 212 is horrible in terms of a supporting role for any tank in the game and means that it isn't able to work much in any way. Usually the more heavy tanks there is in the current meta, if you're playing an arty and need to focus on these tanks you'll just end up losing the match anyways

This seems to be exactly why spgs go for light tanks instead. The dpm vs heavies is low so tanks like the type 5 are not a priority anymore and since accuracy is improved more targets become viable options. Something large and soft with high hp like leopard 1 is going to land you much more damage, xp, and credits in your spg now.

Just my thoughts- might also explain why you feel like your targeted in your light tanks more often. Honestly don't know how to fix this - cuz if they nerf accuracy more and buff pen we start to go back to the 9.17 days where everyone hates getting one shot.

575 HP damage from a tier 6 arty? Can you say "broken"? I would say "remove it and let's get on with a tank​ game" but you all at WG know this so why bother. You are going to do what you want to do and what we say does not matter.

Funny, the GWpanther was sub 200 damage consistently.

You must have been in a light tank with NO armor.

On top of that it appears WG has buggered around with the dispersion as aiming is terrible.

I can barely do damage in my GWE 100 anymore unless it's an injured tank, going to be impossible to finish the last mission for the 3rd tank T55 A, All I can do is some stun damage, basically giving up on that now.