In 2d games which uses physics engines it uses separated parts for just one character. Example : Head, Arm, Forarm, Thigh, Leg ect.. and may be for machinery characters too. So by using each of those elements it’s possible to create thousands of animation positions, but no animation positions needed as the charters are controlled by the physics engine. So creating the parts of a character and taking each part as one sprite is allowed if more than 30 that type of sprites (Parts for the character) included in the file itself ?

anchor_point_heshan said
In 2d games which uses physics engines it uses separated parts for just one character. Example : Head, Arm, Forarm, Thigh, Leg ect.. and may be for machinery characters too. So by using each of those elements it’s possible to create thousands of animation positions, but no animation positions needed as the charters are controlled by the physics engine. So creating the parts of a character and taking each part as one sprite is allowed if more than 30 that type of sprites (Parts for the character) included in the file itself ?

majd_abdul said
@heshan: What you’re describing is how Flash games are made. IMO It’s a much better system than a sprite sheet, but it’s not a sprite sheet.
I just bought http://graphicriver.net/item/2d-game-tileset/93508 to see how it’s built and it seems you need a PSD with each animation sequence (walk, jump, attack) on a separate layer.

Thank you for your reply brother…. Flash is one of the perfect game design tools as i think….. I designed a sprite sheet for such a game which uses a spriteee sheet with parts of the character and environment parts it self and uploaded to see what happens…..