Games Producer

Are you ready to shape the future of virtual reality games? Survios is at the forefront of VR game development and is pioneering the future of immersive technologies. We are looking for an experienced Games Producer to help bring our products and vision to the world. We offer a fun, exciting environment in one of the most energizing organizations in the VR space.

What You'll Be Doing:

Oversee the development of one or more projects

Manage a cross-functional team of passionate game developers to foster collaboration and success

Ensure alignment on scope, dependencies, and deliverables and deliver products on time and on budget

Ensure for quality, and manage the trade-offs necessary to maintain schedule

Identify team conflicts at the lowest level and escalate if appropriate

Schedule, facilitate, and document team meetings

Own the following: Steam pages for PC products, game rating submissions, and first party submissions

Work with external vendors

Support Survios with trade show and consumer location-based activations

What We're Looking For:

Track record of producing AAA console and PC games

Experience working on 20+ member teams

Knowledge of various project management methodologies including Agile methodologies

Excellent communication and people management skills with the ability to influence a range of audiences

High-energy with willingness to be creatively disruptive

Strong analytical, diagnostic and problem solving skills

Proficient user of Confluence, Jira, Microsoft Office

Passionate gamer

What We'd Love To See:

Experience with VR/AR development

Experience with first party submissions

About Survios

OUR STORY
In March 2012 we launched Project Holodeck as an interdisciplinary effort at the University of Southern California, bringing together a team of technical artists and engineers to tackle big challenges such as avatar embodiment, positional movement, 3DUI, and game design for VR. As our final project we developed one of the first full-motion VR games ever, called Wild Skies. Soon enough we were able to build a truly immersive VR environment that was intuitive, engaging, and (we think) super entertaining.