Trying to do a 3d spacesim though its not working properly at the moment.. All the transforms are going wrong and the ship isnt flying in a straight line (probably the same reason!).. Its interesting that when you bank the ship it sometimes goes backwards or forwards randomly..

Stuff changed:Fixed the projection equation after giving the projection screen 50 width and making the camera 50 units away from it.Fixed the ship source, ship now flies in the correct direction.More stars.

Pretty cool, is this 2.5d or 3d?Lasers look a bit weird if you hold the spacebar down, and the movement would look a little more natural if there was a. rotation or b. a viewport(window) instead of being able to see everything

I'm making the camera the center of the game universe and updating all objects with a rotation, rather than keeping the angles and calculating this all the time.. I just need to rotate the object movement vectors too.. At the moment it is very difficult to shoot stuff!

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