STRANGLEHOLD DESTRUCTION

Description

In this gallery, you will find a few examples of the "massive destruction" treatments I created for Stranglehold. Almost EVERYTHING was breakable in this game, so I spent several months doing nothing but destruction treatments on various objects, props, vehicles, statues, etc. One example of a fun break treatment I created is the huge fossil slabs seen in the museum level of the game. I wanted these fossils to fracture off large flakes in layers instead of big "cookie" chunks. So, I split the mesh down the middle along its edge (in an irregular pattern), then fractured each half into unique shaped pieces. The result was a convincing flake and crumble effect that made the gun battles quite satisfying.