O.K
So i tried to follow your directions ncmako. Game wouldn't play and even after deleting the game from my computer it locked up fpsc. Had to restart computer. Will give it another try on saturday when i have more time. Wish me luck.

@ Seppgirty Attached is a (my) default setup.ini for fpsc. This is the one in the MAIN directory
that fpsc uses. You may want to adjust the "lightmapquality" to meet your needs.
When you open it you'll notice it uses the default (global = languagebank\english\gamebank\mygame\setuplevel.fpi)

I do need to know, you copied my setup.ini into your main directory, not your final build one ??? correct?
It's your main one that needs repair?

My games never have bugs. They just develop random features..
Lots and lots of random features...

@ seppgirty Under the "Other" folder (GDrive) I just cleaned out unneeded files. Uploaded a fresh copy of
"Dark City Game Folders Setup" ( I left out my setup.ini so it wont happen again)
Copy all the images over into your fpsc files/folders from the "gamecore" and the "languagebank\gamecore"
not the languagebank\gamebank" yet...we'll do that after the build.
The "scriptbank" has the script for the "win zone" to play video upon level complete.
( note: that script points to my video ( the win-zone one) you will have to open that script and change to your video's file path)
Skip the videobank for now, it's just my vid's. You can drop your's in anytime after the build.

Sepgirty I made two quick vid's showing setup. may help ?
https://www.youtube.com/watch?v=QRVQBRDHqPA
https://www.youtube.com/watch?v=vSVs47SSRwY

My games never have bugs. They just develop random features..
Lots and lots of random features...

@ seppgirty No problems, take your time. Been rough last two weeks with weather and all. Still digging out and cleaning up the mess.
I'm still putting finishing touches on last level. Every time I think I'm done... I feel I need to change something else...

My games never have bugs. They just develop random features..
Lots and lots of random features...

Glad everything compiled... ok just for the video "background" that plays while in the menu ( not a splash video )
make sure your "titlepage.fpi" has this line :state=0:backdropvideo=gamecore\backdrops\DarkCity\backdrop2.wmv,state=2
This is mine, again ignore the top lines and state=2 with the "splash" video commands....+ Code Snippet

Now make sure the "background" video is placed in the gamecore\backdrops\DarkCity folder.
Video wont compress or carry over when doing a final build, so it's best to wait, do a build, then add the videos to the
proper folder when all is finished and you know everything else is ok.
That's it. It should now play when you call for the menu. Do you still have the backdrop2.wmv file ?

My games never have bugs. They just develop random features..
Lots and lots of random features...

@ seppgirty Yep, looks good... you also have the "title_background.jpg" I gave you in there. That was just a "holder image"....
I see you also added a background music file, but with the background video it won't be needed. So we'll remove that line and
the line " :state=0:state=2 " we'll jump to state=2 on the backdropvideo line.
This should do it. Again, make sure your video is in the correct folder...+ Code Snippet

Note: you'll notice after a good compile all the images for these setup & loading pages, the folders for them
are all empty. But they aren't, they have all been compressed into the "imageblock.bin" and all your
other texture files. When you run the game it un-compresses them back into there correct folders
for game use. Only the videos can't be done that way.

My games never have bugs. They just develop random features..
Lots and lots of random features...

Freakin' awesome Mike! It worked! Just learned that you can't copy and paste the code. You have to type it in manually. This is looking like a real game now. Is there anything else i have to do before i call this complete and give it to you?

@ seppgirty Happy everything is working out for you That's great ! Didn't realize about not being able to copy & paste ?

Quote: " Is there anything else i have to do before i call this complete "

Only if you feel anything else needs to be added. Splash video, any cut scenes ...ect? Oh now that I think of it, did you use cut-scenes?
Do they work & play good for you in the final build ?
As for my final build for Chapter 5, working on a better finale. Looks good every time in a test run, but then the final build it just doesn't
I'll sort it out and give you a quick build and see what you think.

My games never have bugs. They just develop random features..
Lots and lots of random features...

Quote: " Oh now that I think of it, did you use cut-scenes?
Do they work & play good for you in the final build ?"

They seem to work fine for me.

Quote: "As for my final build for Chapter 5, working on a better finale. Looks good every time in a test run, but then the final build it just doesn't
I'll sort it out and give you a quick build and see what you think."

The curse of fpsc.

Having trouble playing my Hotel baltimore level. Stupid crashes.... I'll see what i can do. Uploaded my final build of the warehouse to g drive/level folder. it's called "THEWAREHOUSE" Give it a test to make sure.

Plays awesome !!! Love the kitsch 80's style detective music. Perfect fit for this
Just some small bugs, loadingpage bullet (loading bar) off a bit...Fixed.
Second, very heavy lens flares ( did you want that ? ) I had to turn off all but the
"sin-city" effect ( see attachment) Flares sometimes overwhelm screen ???
Other than that everything works great. Going to play some more and see if anything
else pops-up.

My games never have bugs. They just develop random features..
Lots and lots of random features...

@ seppgirty On a side note, I was thinking ( oh no not again ) since the game is a "story-mode" like play do we really
need or want a game "save/load" option ? I feel like each Chapter should be playable in one round ( maybe an extra few lives )
before moving to the next chapter. What do you think ?

My games never have bugs. They just develop random features..
Lots and lots of random features...

@ seppgirty Ok, just a thought to save a little space. No problem. On another note..... check your main
"setup.ini" in the fpsc directory. See if under "Game Make" section the line imageblockmode=x is set to one (1)
I have a feeling it's set to zero Your last build didn't have an "imageblock.bin" file ??? Doing so should make
your builds much smaller in size & quicker to load.

@ Mr Love yeah, I use a lot of check-points already

My games never have bugs. They just develop random features..
Lots and lots of random features...

Ok, so if your thinking what I am, we can drop the whole "game saves" ???
This would free up some stuff... like in the main "titlepage.fpi" the "load page" can be dropped, we only need
"new game" & "exit game" and of course the page "header" image.
And when a player hits "esc" ( in the levelsetup.fpi ) we can omit the "load game & save game" options.+ Code Snippet