thats the "excuse" theyve given us before but its also THEIR fault the pvp player base is so low.

thats like offering a hungry kid a bag of empty cheetos and telling him he should have taken his time in eating them.

they need to endorse pvp, they need to hold pvp events (not just shuttle wars) they need to make things FOR pvp, not just consider it half-assed after the fact when they release something "cool" for pve....

but they wont. history is constantly repeating itself with this game and pvp. i look forward to the next broken gimmik introduced to this game (ie the romulans and all their BS)

Quote:

Originally Posted by mancom

Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.

A very small minority of people playing STO dare into PVP content, so polishing that system under Cryptic philosophy will not generate revenue. Nevermind their 'if you build it they will come' philosophy they spew during Neverwinter interviews, fixing pvp and making it awesome will not encourage people to spend more money.

A very small minority of people playing STO dare into PVP content, so polishing that system under Cryptic philosophy will not generate revenue. Nevermind their 'if you build it they will come' philosophy they spew during Neverwinter interviews, fixing pvp and making it awesome will not encourage people to spend more money.

i actually think thats not true.

they could easily monetize pvp if they wanted to.

theyve monetized everything else.

Quote:

Originally Posted by mancom

Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.

A very small minority of people playing STO dare into PVP content, so polishing that system under Cryptic philosophy will not generate revenue. Nevermind their 'if you build it they will come' philosophy they spew during Neverwinter interviews, fixing pvp and making it awesome will not encourage people to spend more money.

It's a vicious cycle. Because there is no development, fewer people enter PvP. Because of that, PvP development profitability drops. Because of that, development is cut back even further. And so the cycle goes down and down.....