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New deals for World of Warcraft, Destiny 2 and the Blizzard Gear Store join the already ongoing ones for Overwatch and Heroes of the Storm.

As it was already known, there is a huge promotion currently going on in Heroes of the Storm. You can save 33% on the Legendary Red and Black Friday Bundle and 29% on the Back in Black Friday Bundle. A variety of Heroes, Skins and Mounts will also be on 50% discount, while a 360 Day Stimpack will cost 6,000 Gems for a limited time.

Moreover, Overwatch and Overwatch: Game of the Year Edition are on a 50% discount, costing 19.99 EUR/USD and 29.99 EUR/USD respectively.

World of Warcraft is now on a 50% discount, too! World of Wacraft, which contains the base game and all expansions up to Warlords of Draenor, is only at 9.99 EUR/USD. Legion, the latest expansion, is at 24.99 EUR/USD at its standard edition and at 44.99 EUR/USD at its Digital Deluxe edition.

Destiny 2 joins the Black Friday craze: you can save up to 35% for the standard edition, while the Game + Expansion Pass Bundle and the Digital Deluxe edition are both on a 25% sale.

Lastly, there are various discounts on the Blizzard Gear Store, with flash sales and daily deals appearing each day during this week.

These sales will expire on November 27 in the US (November 28 in Europe), but don't you worry! There will be new ingame bundles and new items on the Blizzard Gear Store starting from November 27 (Cyber Monday).

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I'm probably going to be getting a gaming pc for christmas, and hopefully i can start playing World of Warcraft again.

I currently have everything up to Mists on my account. Do i need to purchase Warlords along with legion, or just legion?

Thank you

I'm fairly certain all of the basic accounts were auto upgraded to Draenor when Legion hit. But it should tell you in your battle net account info if you want to check. https://us.battle.net/account/management/

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Another weird one today, as we have the entirety of Diablo 2 and the Lord of Destruction expansion getting speed run (without any glitches/hacks etc.) solo in under an hour! It took Slimo 59 minutes and 29 seconds to get to Baal and down him, with a lot of time spent on leveling to 18 for Teleport, followed by a looot of blinking around the various maps and spamming Nova and Static Field all over the place. The probably biggest moment (aside from Diablo and Baal dying) comes at the 27 minute mark, when a massive amount of farming the first pack in the Jail level 1 results in the big Teleport breakthrough, at which point the speed takes off and acts melt away, with the entirety of act 5 actually taking less than 6 minutes!
It's only recently that players have come close to breaking the 1 hour mark, with previous records hovering around the 1h 10min range for a year (according to Speedrun.com, at least). The previous record, which also came in this month from Indrek, didn't quite make the sub-1hour mark, and Silmo only took 1 minute and 10 seconds off that, but broke that big symbolic barrier. Congrats!

IGN's Summer of Gaming event has posted a schedule for their June events, which has brought up some interesting questions and theories. We know Blizzard are participating in the event and one of the entries on the schedule is labeled as an "Unannounced Classic Revival", without any attribution for which studio it belongs to. As we all know, Diablo 2 remaster rumors have been swirling around since BlizzCon 2018, with the recent Diablo: Resurrected one having stirred things up (the one about Activision-owned studio Vicarious Visions working on the remaster and it coming out this year).

Both of the above seem somewhat flimsy, however, as the IGN event has many participating studios and not all of them have actual new game reveals planned, and it seems more probable that Blizzard will just be showing off some new Shadowlands footage or something similar. As to the actual Resurrected rumor, Vicarious Visions is actually known for remasters and general porting other companies' games to different platforms (with Destiny 2 PC being the most well known), but they are actually already working on remasters of Tony Hawk's Pro Skater 1 and 2 at the moment (for PC, Xbox and PS4, no less, with a release date in September). Then there's also the whole "all Diablo 2 source code and assets were lost" thing, making a remaster a very complex, basically from-scratch process.
But, if we were to be optimistic, there could be a remaster coming. Diablo 4 isn't really close to release at all; there would certainly be many people interested in it; Vicarious Visions is actually a large sized studio (over 200 employees) and are experts at exactly this type of thing; Blizzard have a bit of a reputation to regain as far as remasters go after the WC3: Reforged fiasco.
In any case, we'll know more on June 24th, and you can watch the IGN Summer event here.
So, what do you think about all this? Is there a chance we get a Diablo 2 remaster? And what would you want that remaster to be, anyway? Just the same game with new graphics and everything else left as-is, or significant upgrades in terms of UI, stash space and similar quality of life issues?

Blizzard had 32 million monthly active users in the first quarter of 2020. WoW's community increased further driven by both new and returning players. Shadowlands is still planned for 2020.
Q1 2020 Highlights
Blizzard had 32 million monthly active users in Q1 2020.
Even though the majority of employees are currently working from home, there are no plans to change key content releases this year, meaning Shadowlands will still be released in 2020.
They saw continued momentum for World of Warcraft during the first quarter of 2020.
Hearthstone continues to perform well thanks to the Battlegrounds game mode that launched in November 2019.
Overwatch engagement also increased in March whilst the Overwatch League sucessfully moved to online play and remote production.
You can find the full report here.
(Source)
COVID-19 Response
At Activision Blizzard, our number one priority is the health and safety of our employees and their families. All of our offices moved to work-from-home environments by mid-March. We are covering all costs of testing and treatment for affected employees and their families, and we have increased access to tele-health resources and contracted private doctors and medical support in regions where our employees live and work. And we are continuing to find other ways to support our employees and their families as we navigate through this unprecedented situation, including services to help families balance work and home life.
The digital nature of our content means our creative talent can continue to work on our product pipeline from home. While the shift to remote working adds complexity and challenges in some areas of the game development process, we are implementing mitigation measures to address these areas and, based on the work to date, we still expect to deliver a robust slate of content over the remainder of the year.
We have leveraged our game platforms to disseminate critical health and safety information while offering in-game events and rewards to promote social distancing. We have made donations to world class health organizations and medical centers in cities where our employees live and work, funding promising convalescent blood therapies and drug trials. And we have made an additional contribution to our own Call of Duty Endowment to continue placing veterans into high-quality jobs.
The increasingly digital, recurring and cash-generative nature of our operations remains one of our fundamental strengths. With a strong balance sheet, low capital intensity and a track record of disciplined capital allocation, we have substantial flexibility as we navigate through an uncertain environment.
Selected Business Highlights
Activision Blizzard exceeded its first-quarter outlook, driven primarily by our investment in creative and commercial initiatives for Call of Duty® delivering better-than-expected results throughout the quarter. We also saw continued momentum for World of Warcraft® and better-than-expected results for other key franchises, as populations sheltering at home turned to our content for entertainment and social connection. These trends have continued so far in the second quarter, with business momentum accelerating further in April. In the current environment, we are fortunate to still be in a position to enable some of the world’s best gaming experiences through our direct digital connection to hundreds of millions of people.
Activision
Activision had 102 million MAUsD in the first quarter.
Call of Duty: Warzone launched on March 10, 2020 and has reached over 60 million players to date.
Life-to-date, Modern Warfare has sold through more units and has more players than any prior Call of Duty title at this point after its release.
In the first quarter, Call of Duty: Modern Warfare®unit sell-through was the highest for the franchise outside of a launch quarter. Following substantial year-over-year growth versus the prior title in January and February, unit sell-through accelerated in March, driven by upgrades from Warzone as well as rising demand amidst shelter-at-home conditions.
Also in the first quarter, Modern Warfare in-game net bookingsC more than doubled year-over-year versus Black Ops 4.
Call of Duty Mobile continued to build on last October’s breakout launch with new content, features and events aimed at optimizing engagement, retention and player investment. The game saw increased reach and engagement in March, driven by an increased cadence of compelling content and events as well as shelter-at-home tailwinds.
Originally planned in a local city-based homestand format, the inaugural season of the professional Call of Duty LeagueTM pivoted all matches to online play and remote production for the remainder of the regular season, to keep players and fans safe while still delivering premium esports content to a global audience.
Blizzard
Blizzard had 32 million MAUsD in the first quarter.
After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before.
Each of Blizzard’s key franchises experienced a month-on-month increase in MAUsD in March as a result of shelter-at-home tailwinds.
Hearthstone® engagement improved sequentially, driven by the new Battlegrounds game mode launched in November, and strong execution in live operations.
Overwatch®engagement increased meaningfully in March and the Overwatch LeagueTM successfully moved to online play and remote production during the quarter.
King
King had 273 million MAUsD in the first quarter.
MAUsD grew month-over-month in both January and February, and further accelerated in March as shelter-at-home conditions came into effect.
Candy CrushTM franchise MAUsD grew year-over-year in each month of the quarter, with double-digit growth in March. Within the franchise, the community played more game rounds than in any quarter since Activision Blizzard’s acquisition of King.
Candy Crush SagaTM and the wider Candy Crush franchise were once again the top-grossing title and franchise in the U.S. mobile app stores.
Advertising net bookingsB grew over 75% year-over-year, even against the backdrop of the sudden decline in demand across the digital advertising sector in March.
Company Outlook
Our business exhibited accelerating momentum entering the second quarter from the dual tailwinds of strong execution in the Call of Duty franchise following last year’s increased investment, and increased engagement as people turned to our interactive content as they sheltered at home. The full extent of the impact of the COVID-19 pandemic on our business, operations, and financial results will depend on numerous evolving factors that we are not able to fully predict at this time. While there are risks related to global economic weakness, rising unemployment, pressures on the retail channel, pricing and other potential factors, we also see many positive opportunities for our operating performance this year, including the potential for continued heightened engagement in our content well beyond the second quarter. We have aimed to be prudent in our guidance to account for these effects, and we believe there is potential for overperformance if these risks do not materialize.
Regarding product development, the majority of our employees are currently working from home, which while adding complexity to some areas of the game development process, has not currently changed our plans for our key content releases this year.
Since we provided our initial guidance in February, the strengthening dollar has resulted in an additional FX headwind to full year net bookings of approximately $100 million. Further, the strengthening dollar and lower interest income from the current interest rate environment represent an additional headwind to full-year GAAP and non-GAAP EPS of approximately $0.08 versus our prior outlook. Nonetheless, with strong momentum across the business we are raising our outlook for net revenues and EPS for the year, more than passing through the Q1 earnings outperformance despite these headwinds.

Last Thursday was Take Your Child to Work Day and Blizzard initially planned on hosting on-campus activities for Blizzard's parents and their kids, but due to COVID-19, they had to get creative and host it online, so they've come up with some epic art tutorials with Samwise Didier and storytelling by Chris Metzen.
(Source)
This past Thursday was Take Your Child to Work Day, and prior to COVID-19, we were planning a big day of fun and enriching on-campus activities for Blizzard’s parents and their kids. After the company shifted to work-from-home mode, we had to get creative.
Thanks to the help of talented folks across the company, we were able to put together a cool virtual program aimed at giving Blizzard’s kids an entertaining and educational glimpse into what goes into our games. We’re thrilled to share some highlights with you!
Art Tutorials with Samwise Didier
Join veteran Blizzard artist Samwise Didier for some sketching tutorials centered on iconic Warcraft races.
And for some extra credit, download this PDF guide to drawing your favorite characters from across the Blizzard multiverse!
Story Time with Chris Metzen
Blizzard alumnus Chris Metzen reads from his children’s book Snow Fight: A Warcraft Tale. A treat for kids (and adults!) regardless of age.
From artists and game designers, to engineers, HR professionals, and more, folks from all across Blizzard shared lessons, lectures, and tutorials designed to provide kids with insights and skills that’ll equip them for a bright future. We hope you enjoyed this glimpse into some of our extracurricular Take Your Child to Work Day activities, and as always, stay happy, healthy, and safe!

This was an unexpected treat, as Benmonor surprised us with Diablo Respawned, a full and actual true remake of the Diablo 1 trailer! From its start you might assume it's just a remaster with improved graphics (which we've already seen), but we not only get new parts added to the original, but also an entirely new second half! It's even more impressive when you find out that the project took him 40 days to make and he did it all alone.
Benmonor is an independent game developer at Forbidden Realms Studio and made this as a passion project, and it's really massively impressive. I particularly love the second part, with the shadowy Diablo lurking in the Cathedral, and the Tristram zoom-out at the end. We even get some "behind the scenes" stuff as well:

For more BTS images like the above, check out the reddit post.
Check out this truly impressive D1 trailer remake with a ton of new stuff added.