It is free roam, the real challenge is compromising between game world, character model and monsters.

With the iPhone 4, and iPad 2, you really have a lot more resources to use up, so far, I wouldn't try to play this game on anything less, although it is possible, but currently, those systems are super laggy.

With the iPhone 5 coming out soon, im not sure it makes sense to spend a lot of time trying to support the 3 series, etc...
(What are your thoughts on that?)

If there is demand to support 3G, 3GS, we would have to implement a LOD (Level of Detail - Game detects the model and then displays lower resolution versions fo the models to be able to run on older iOS devices, Object Culling - we split the models into multiple pieces and then define areas. A user doesnt render all the areas, just ones that are in their sight and in these culling zones, lastly, we could do some camera culling as well.)

At any rate, if all goes well, we will be able to have multiple monster encounters, and still maintain the great looking environment. It's to early to say exactly how many monsters you will be able to fight with at once currently, but we have been doing expirements for just seeing how many monsters we can handle, and on the iPhone 4, in a low resolution test world, we have monster battles with 20+ monsters at once, so the gameplay is alot of fun.

We will just see how things turn out after the balancing act.

We are expecting things to turn out very well based on current testing.

Just to re-iterate, what are your thoughts on supporting 3G, 3GS, iPad 1?

Thanks for your responses and interest,

*** If anyone wants a free code to BattlEternal I, just PM me. It came out over 2 years ago now, and was our first game, but it is still a lot of fun. For it's time it was very good, the one dissapointment I had with it is the 3G was the top phone out at the time, and based on the limited graphics it can handle, and the high res monsters and worlds we used, the monster fights were limited to 2-3 monsters at a time total. It is also a FPS only, where the new game is FPS and 3rd person switchable.

One last piece of interesting news, that is actually pretty cool.
So far we have about 10 released games, most of them are arcade action games. Basically, as we learn new development techniques for features, we release a game that has thos in them (for example, we might create NPC interaction, then release a game that has a lot of that in it, but its a simple game, like action Cat 3D II (our latest arcade style game).

We have created a Social Networking MMO game.
We've handled a few hundred users on at once without any issues.
its just a chat world, free romaing, full 3D for mac and pc, but the cool thing is, now we have that multiplayer technology coded so we are thinking aobut possibly using that for the BattlEternal II iPhone/iPad game.

It does add a lot of work, especially keeping the attack system in sync across clients, which is a pain, but what do you think?

Would that be an awesome feature?
Would just letting 2 people play, or 2-4 or something be really cool?

Like I said, it's not game, and its in the beta phase, it is a place to walk around, chat, ride scooters, explore cool levels and meet people, etc...
Also - its totally free to play right now, when you create an account, it gives you a free years membership.

Any multiplayer games we make on iPhone/iPad would use the code we have in our social networking app.

Thanks again for you feedback, look forward to talking with everyone more to try and make this game as appealing to everyone as possible.

If you can make a game with those graphics
and free roam and enough possibilities to personalyse
your character, name any price and I'll buy it the first day Will you have different races like dark elves or dwarfs you can play with?

It is better to cut out older models, but you could always make a standard definition version or add level of detail option. No reason for those who have 1st, 2nd or 3rd gen to miss out. So is this just multiplayer, no single player?

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