Professional Best Practice

Professional Development

3ds Max Jumpstart Zero to Hero

Description

zero to 3DS Max HERO in just 5 days!

Academy Class are proud to present the five day technical training course designed to help you learn everything you need to create 3D content using 3DS Max.

3DS Max Jumpstart Zero to HERO will focus on learning the basics of modelling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skill-set.

The Autodesk 3DS Max 2014 Autodesk Certified User accredited exam is included as part of your training.

The Autodesk 3DS Max 2014 Professional exam is available for an additional fee of £150.00 plus VAT.

Prerequisites

This is for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

Assumed Knowledge

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Skills

You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post production.

Course Content

An introduction to Autodesk 3DS Max Design 2011

interface & workflow

project folder configuration

viewports & navigation tools

keyboard shorcuts

reference coordinate system and Snaps

Default work space with enhance menus

Creating a model

parametric geometries and shapes

high and low poly modeling

modeling 3D objects from 2D shapes

Parametric modeling, Polygon modeling

combine multiple modeling concepts to create photo-real models

learn to build anything you can imagine

scaling your model (reset Xform)

Groups

Material Techniques

learn a material’s workflow

Difference between Material and Map

how to use material templates (Standard or Mentalray)

how to create photorealistic materials

how to apply a material and control it’s projection with an UVW map modifier

open, save, create & merge materials libraries

Cameras & Views

create & modify cameras

create camera from view

Target and Free cameras

viewport background

isolation mode

Layers

Layer properties

Object propreties

Differences between “by layer” and “by object”

Lighting your scene

standard and photometric lights- advantages & disadvantages

distributions types photometric lights

self iluminated materials

interior lighting techniques

daylight system

shadow types

studio light setup (for product rendering)

Animation

how to animate objects & materials

tips & tricks

walk through animaction

select & link objects

Schematic vew

principles of Inverse Kinematics

Auto Key and Set Key

Track view (Curve editor and Dope Sheet)

Populate you scene with people (populate tool)

Rendering your model

mentalray renderer

final gather

exposure control

rendering animations with mentalray

rendering and animation preview.

Grab Viewport

panorama exporter

print size assistant

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