Reminder: ARMS Global Testpunch Starts Tomorrow

For all of our North American readers, tomorrow on May 26, you’ll get a chance to play Nintendo’s upcoming motion controlled fighting game, ARMS. All you have to do...

Mustapha R. Price
26 May,2017

For all of our North American readers, tomorrow on May 26, you’ll get a chance to play Nintendo’s upcoming motion controlled fighting game, ARMS. All you have to do is download the ARMS Global Testpunch application on your Nintendo Switch, connect to reliable internet, and get online to give it a try.

All of the characters will be playable during this demo period. The available hour for play tomorrow will be from 8:00 PM EST to about 9:00 PM. Scattered hours throughout the next two weeks will be available for play, leading up to the game’s release in June.

This is a great way to get people living the Nintendo experience prior to E3. Players can likely expect something similar to come with the Splatoon 2 testfires, which will probably happen in late June.

These opportunities serve effectively as a sort of open beta for Nintendo games, which allows them to stress test servers, and also gives players a chance to try some of these risky new IPs before making their decisions. Given that Splatoon was so cutting edge, and effectively dominated the Wii U in terms of innovation and longevity, hopes for ARMS are no doubt very high.

ARMS controls by using the two Joycon controllers in a very similar way to the Wiimote and Nunchuk combo, as used in Wii Sports boxing. In fact, mechanically, players may notice a few similarities to the Nintendo Wii launch title, yet there’s an incredibly intriguing extra layer of strategy.

So if you’re interested, make sure you play the test tomorrow and for the remainder of the week.

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.