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View Poll Results: Which ROUGH SKETCH(ES) of the logo do you prefer. You may select more than one.

Voters

62. You may not vote on this poll

Logo 1

58.06%

Logo 2

2032.26%

Logo 3

1625.81%

Logo 4

3048.39%

Logo 5

46.45%

Logo 6

00%

Logo 7

914.52%

Logo 8

1829.03%

Logo 9

46.45%

I, personally, would be willing to submit a logo design to fit a brief.

I assume (?) you are using Adobe software to create it. For some reason the TIFF files they create cannot be opened with layers except by other Adobe software... (The TIFF file format allows for proprietary metadata, which it seems Adobe uses)

The PSD would help, because Adobe has made the spec public such that GIMP and other programs have little to no issue with them.

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I will upload a version to the rockplanetshotgun domain that we can send a tweet to TRay with a link to.

Did he post specs anywhere other than "png or jpg". I assume a 1024x PNG would be fine? I just created a 1024x one from the recent "supermassive" TIFF comes out at a couple of hundred KB with GIMP's lowest level of PNG compression, and has no colour shift nor artefacting, but it lacks a transparent background because of the problems with Adobe generated TIFF files...

I would be inclined to say keep the planet texture, we don't want it to just look like a sticker on our shoulders/vehicles.

I mean on twitter and youtube Nick, not on the site or in game. At smaller sizes, the planet texture just blurrs the image. Of course we are keeping the texture, its just a suggestion that avatars dont use this part.

I will upload a version to the rockplanetshotgun domain that we can send a tweet to TRay with a link to.

Did he post specs anywhere other than "png or jpg". I assume a 1024x PNG would be fine? I just created a 1024x one from the recent "supermassive" TIFF comes out at a couple of hundred KB with GIMP's lowest level of PNG compression, and has no colour shift nor artefacting, but it lacks a transparent background because of the problems with Adobe generated TIFF files...

Yes. Remember TRay is not strapped for bandwidth. Send him the largest file you can get away with, preferably a power of two. 1024 seems good. He can resize it down to whatever size he wants the decal to be. If he has to resize up, things are going to be ugly.

Also, double check we have the alpha channel in. A logo with a big black box around it would be very ugly. Can I suggest that we get the logo up on rockplanetshotgun.com and then have a small period of time everyone interested can download it and check for any artefacts and such?

PS: We should also pull all images we create through optipng to compress them further.

I think the Twitter avatar looks good on my little iPhone screen with the planet texture, actually. Let's not remove it until we know for certain that it looks bad. It is fairly discreet I find.

Yeah, Twitter outputs the image you upload as your profile pic in a whole range of sizes depending upon where it appears.

The profile pic on the website is only 82x but it will appear larger elsewhere. On those larger appearances, the planetary texture looks fine. It looks less good at <100px, but Twitter does not allow for different images for varying sizes.

Edit: hmm, looking back at it there is no reason the .tiff should have been that large either, it was over three times as large as the new .psd. Weird, I always thought tiffs tended to be smaller. Guess it's not the case when layers are involved.

That being said, whatever algorithm it uses to scale is not that bad. So I suggest you scale Rizlar's "supermassive" Tiff to an 800x PNG and upload that to the YouTube channel?

Well when I have tried higher resolution versions, each time the uploaded product has been fairly horrible. Ill test it out, but for now 256 is working fine. Where did you find this info, because there are many places that suggest smaller resolutions for best results.

Yeah, compatibility issues. Forgot that layer was semi-transparent. Are you reducing the image size at all before making the .png? Cos unless T-Ray is printing banners, he definitely does not want an image the scale of the original. He didn't ask for high res images, so taking it down to 300dpi, or even 100dpi should be more than big enough.

800 pixels square does seem rather large for an avatar, perhaps they meant 80? :P