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sgemfa: MAME ROM Information.

A superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earthtake".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are 2 bars and 3 sub-bars in the interface. The 2 main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to 9 levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.

The 3 sub-bars show the level of three of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a colour. Some characters have one or 2 additional Special Moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colours.

There are 4 buttons : PUNCH, KICK, SPECIAL, and TAUNT. The Special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-D fighting games, this includes special and super moves.

Super Gem Fighter also features Flash Combos in which a player can execute a combo by pressing the KICK or PUNCH button after they have hit their opponent using the PUNCH button for a total of 4 hits. Flash Combos will usually cause a player's fighter (except Ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other Capcom characters. For example, Chun-Li may turn into Jill Valentine from the Resident Evil series, while Felicia may turn into Mega Man or other Darkstalkers characters not playable in the game.

The commands are also very easy compared to the Street Fighter series, thanks to SPECIAL button. By doing a motion (for example : qcf or hcf) and pressing the Special Button the fighter will launch his or her super combo.

In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (Ken), to standing on a podium and motioning a bicycle race through the opposing fighter (Chun Li).

- TECHNICAL -

Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 25

Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096

Players : 2

Control : 8-way joystick

Buttons : 3

- TRIVIA -

Released in September 1997.

This game is known in Japan as "Pocket Fighter [CP-S II No. 25]".

Many elements of the game come from "Super Puzzle Fighter 2 X" (basically gems and sounds).

When you talk about cameos in fighting games, this game is way packed in this category! Here are some famous ones...

* Tessa : In one of her costumes she disguises as Midler ("Jojo's Bizarre adventure"). Also when she is low on energy and she blocks an attack she summons Pao ("Warzard") and uses her as a living shield!. :(

* Hauzer : The huge monster who appears on Ryu's ending is a boss character in "Warzard".

* Zangief : His Leaping Bite super combo actually happens to be a parody of Birdie's Murder Chain super combo (However Zangief modifies the second part of the move by biting the opponent instead of slamming them on the ground as Birdie does!).

The 'Capsy' soft drink (seen in Felicia's ending) is a parody of the Pepsi cola!. :)

Additionally you can find lots of famous Capcom characters on the game's backgrounds, some of these are :

All of the death scenes that occur when a character is defeated are taken from famous old games, such as "Son Son"'s 'splash down the drain' or the famous "Final Fight" / "Double Dragon" 'blink-out'.

The long-nosed karate character bearing a halo that appears with Dan during certain moves is Dan's father who was killed by Sagat. The long-nosed karate fighter is a hilarious parody of Mr. Karate, aka Takuma Sakazaki of the AOF/KOF series, who wore a long-nosed Tengu mask in the original "Art of Fighting" when disguised as the final boss.

- UPDATES -

The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

* Play as Gouki : at the character select screen, highlight Ryu and press Left.

* Play as Dan : at the character select screen, highlight Ken and press Right.