excellent code by Microforce and Cosmos !!!
fantastic gfxs by Cougar and Havok !!!
sublim music by Virgill, probably my prefered of all time !!!
the bouncing faked mapping is a master piece !!!
the first 6 mega balls in incredible speed
one of the first mapped walls 'a la wolfenstein' and zooming and rotating bitmaps
and it's not a demo (trackmo), it's a dentro (big file but not full disk) from 1993
see 'interference' and die

Well, thanks for all the positive feedback. My name is Cosmos, one of the coders of Interference, and I am really surprised, how many people appreciate this demo. Coding on the Amiga gave me some of the best moments in my life. By the way: Microforce will visit me today. I will show him this great site. Thx a lot.....

Can't believe I never thumbed this one.
So many dot-tunnels back then, but none of them beat the one in interference. Perfectly synced to the music, very finished, not a glitch. It did set the standards for a long time.

Might have been the first demo I watched on the Amiga. I still think this is one of the best Amiga ECS demos around (then again, what do I know? ;)). Extremely well designed, great visuals and code. And the music inspired me a lot. Even though it sounds like Jester ;).

Still pleasant to watch, mainly because of design and music. When I first heard the module I was blown away by the fact that it sounded so rich and full - when you look into it in Protracker you see that everything is literally crammed in patterns. But it sounds amazing! Jochen must have spent an incredible amount of time on this track. I love the solo at the end. Nitpicking: totally agree with Hitchhiker that the song is way too similar to "3d demo tune(mf)" – music-wise and structure-wise; most samples were also taken from Mad Freak's module. Btw - end part tune kicks ass too.