Note:
Version 3.0 replaces version 2.0.
If you are currently using the volume shaders, then you have to continue to work with 3.0. The shaders don't have any big bugs, so you can use them in production.

If you are interested, then please answer in this thread.
Include an information which 3d package you want to use to test the shaders.

If they are too many replies, I will pick some by random.
Please include an information if you already have a volume v2.0 license or not. If not, don't forget to set an email for your forum profile.

The next phase of the beta will start soon.
If you have been selected, then you will be added to a beta group in this forum._________________Holger SchÃ¶nberger
Binary Alchemy - digital materialization

Last edited by schoenberger on Wed Oct 17, 2007 12:30 pm; edited 6 times in total

Holger,
I'd be interested as well. I'll be using it mainly for medical visualization and personal projects. I have a personal copy of 2.0 and love the work you've done with, but I'm hoping to get my office to buy a few copies as well. Perfect timing. XSI 6.01 Win 32bit_________________Bill Blakesley
http://www.shawscience.comhttp://www.animatedhealth.com

.I would like to get involved.
I have maya 5, 7, 8, 8.5 running on windows.
Using RFM and 3Delight from time to time...
I would like finally to combine Shipkov's "afterburn" and sort of out rendering of fluids for maya... I'd like to see if we could combine your shader and pipe directly information from particles in similar maner as with fluid shader.
Could your shader be used to render fluids? Etc.
Don't have a license for volume shader yet, but I'd like to help, because I could spare some time soon...

.Hi Holger,
this is Kai Wolter (Dipl.-Inf.), freelance TD and software developer.
Haven't worked with your volume shader so far but I have experience with afterburn, fumefx and maya fluids. At home and on customer's side I work with my XSI 6.01 Essentials (Win XP) as well and would very much like to give it a shot.

Posted: Fri Apr 27, 2007 12:09 am Post subject: Janimation would like to get in on Volume 3

.Janimation would like to get in on this as well.
Currently running XSI 6 and 5.11 using the volume shaders
in production and starting up on another project as we speak.
we would love to use the new volumes on this project.
-Lyn-

.We would be very happy to test your shaders in Maya 8.5.
Main workstation for this would be a Core 2 Quad.
We have experience with Maya since it's inception, and have familiarity with mental ray since SI|3D.

We do, however don't have a license for v2, since we don't use XSI in this shop.

Having played around with the mib_ray_marcher etc doesn't do it for us, and your product looks like the kind of solution we have been trying to find for our
volumetrics.

We would like to test your shader collection as beta testers in our production environment. Our company has long term experience with all kinds of visual effects including volume shaders. Currently we are searching for a satisfying new methods to create nice clouds in combination with XSI (5.1/6, WinXP (32bit)) for a commercial production.

I would love to take part in the beta testing for the maya (7.0) version of the shader. I'm on a Xeon 3.4, 2GB ram running WinXP32.

I have not used the XSI version since I don't use XSI, but I have prior experience with volumetrics using Afterburn for Max, Fluids for maya and (fake) volumetric particles in maya. I also have a keen interest in raymarching techniques and read up on whatever material I can find.

In my work I am required to do volumetrics all the time and I believe I could contribute valuable input to your shader.

Here's a link to our marketing site with some movies where I have done a lot of FX (the prerendered ones, although I do FX with ingame graphics too).

I'm an Australian researcher and lecturer in animation with many years experience in production. I've tried maya raymarching solutions, fluids, voxels and particle-based volumetrics, with experience in Maya from v1. I'd love to register for the beta for maya 8.5, on mac or pc(XP).
Thanks for considering my request._________________It's real sky out there

To introduce myself, I'm vfx supervisor in a french society making tv series. I would have test the volume shaders if I had find a demo version. We work with only the basic particles shader of xsi and it is just too bad.
So I think this beta version time could be a good way to see about it. I just hope I had enough free time.

I work on XSI 6.0, 32bits on Win xp. I had a little experience with afterburn.

i am also interested in testing the new shader , i used the old one
in for a cloud flythrough in a ferrero spot and recently in our new company
for the clouds of the saturn spot with the transforming city.
nice to read that the mem consumption has been reduced !

Ok, I think we have enough beta testers.
24 users have been choosen by random.
If you login into this forum, then you are able to access the beta area.
License will be send soon..._________________Holger SchÃ¶nberger
Binary Alchemy - digital materialization