Once again I end up being the Black Sheep. Does anybody else not like KJC? :/ It sure is annoying when it comes to fakecasting.

KJC doesn't change fakecasting, technically. Just get a stopcasting keybinding somewhere.
Fakecasting seems kind of pointless though, seeing as IF/WHEN you pull it off, the interrupter has a stun anyway. If that stun happens to be on cooldown he's got an emergency stun/interrupt of some kind. Or if all fails and the emergency stun/interrupt is on cooldown, there's always the 2nd backup cc.
Example; Pummel (FAIL!), Shockwave (TRINKET!), Charge (TRINKET!??), Intimidating Shout (TRINKET!???!), CHARGE! (HE'S STUNNED - OH YEAH!)

KJC doesn't change fakecasting, technically. Just get a stopcasting keybinding somewhere.
Fakecasting seems kind of pointless though, seeing as IF/WHEN you pull it off, the interrupter has a stun anyway. If that stun happens to be on cooldown he's got an emergency stun/interrupt of some kind. Or if all fails and the emergency stun/interrupt is on cooldown, there's always the 2nd backup cc.
Example; Pummel (FAIL!), Shockwave (TRINKET!), Charge (TRINKET!??), Intimidating Shout (TRINKET!???!), CHARGE! (HE'S STUNNED - OH YEAH!)

Yeah, you're quite correct. Guess old habits die hard. I'm sure it's a great QoL change, but I just can't really get used to it. Stupid stubbornness.

Yeah, you're quite correct. Guess old habits die hard. I'm sure it's a great QoL change, but I just can't really get used to it. Stupid stubbornness.

Aye aye I do have the same issues. I would've died on Sha of Fear normal in a raid today because I didn't have /stopcasting on my Demonic Gate: Teleport ability, so my Malefic Grasp kept going when I needed to teleport in for the breath. Saved by Dark Bargain.

KJC is really powerful compared to most other caster/ranged class' mobility...
But I say what does it matter that warlocks aren't glued to the floor? I'm having a ridiculous amount of fun being able to move whenever I need to. It's very relieving not having to worry about planning out my movement, especially for floor-glued specs like destro.

PVP is absurdly unbalanced and arena is a joke of an "e-sport" anyway, so I say let all ranged/casters have the same amount of fun we're having. Mobility for all!

KJC is really powerful compared to most other caster/ranged class' mobility...
But I say what does it matter that warlocks aren't glued to the floor? I'm having a ridiculous amount of fun being able to move whenever I need to. It's very relieving not having to worry about planning out my movement, especially for floor-glued specs like destro.

PVP is absurdly unbalanced and arena is a joke of an "e-sport" anyway, so I say let all ranged/casters have the same amount of fun we're having. Mobility for all!

Fun is subjective and retarded mechanics don't make the game as a whole particularly fun. I'm sure warriors love shockwave, and rogues love their 14 second stuns, but having a silly mechanic for one class isn't "fun" overall.

As long as you don't move the split-second when your cast starts, you can move however much you want afterwards without incurring the penalty. So if you're doing it right you can move more than 90% of the time of an encounter without ever being slowed.

Originally Posted by Erin

I only saw a few minutes of it but it looked slicker than a lubed up olympic swimmer fleeing from a shark.

Pretty sure if anything gets changed about kjc in the near future it'll be this. Not sure if they're that worried about people studder stepping though.. kinda thought this was a common knowledge working as intended thing.

Whenever I have to switch to MF for a fight I find myself doing really big mistakes during movement. It wouldn't be hard to get used to playing without it again but the talent sure gives you some bad habits.

I don't think any ranged class should be able to keep the same DPS on movement heavy fights as they would've without movement. KJC should be purely a quality of life talent, not the better DPS option for most fights. Handling movement well should be rewarded. It really doesn't now.

If anything would happen to KJC I wish they will change Fel Flame at the same time. Refreshing dots that are buffed with procs when you dont have the buffs anymore just doesn't feel right.

AV as Demonology scales with Meta, and in turn, Mastery. When used properly, its a 3% or more damage increase on almost every fight.

Are you really going to argue this when in your latest HoF log AV was 3.9%, 0.6%, 0.9% 2.1%, 1.5% in the 5 fights where it showed up? And don't even point at the 3.9% fight - that was Vizier where you stood outside FnV bubbles to game AV damage.

KJC is very powerful, probably too powerful. But a really large portion of that is AV/MF.

MF is an exceptional talent, stronger then KJC. It's just that it's very selective in where it will be stronger. The nerf actually hit MF a bit hard, removing a substantial part of it's strength (MF + SS:CoEx was very strong when you had adds that could almost one hit someone or a tank needed to kite). And the aura for Demo was outstanding, but with the nerf it requires you to go back to being limited by range issues on an AoE fight if you're the only person that brings the debuff and don't want to lose 10+ GCD's.

AV is pathetic. It may be useful for one spec, on 1-2 fights. But if they're looking at talents for 5.2 this deserves as much rebalancing as GoSac and KJC pre buff.

If anything would happen to KJC I wish they will change Fel Flame at the same time. Refreshing dots that are buffed with procs when you dont have the buffs anymore just doesn't feel right.

Are you really going to argue this when in your latest HoF log AV was 3.9%, 0.6%, 0.9% 2.1%, 1.5% in the 5 fights where it showed up? And don't even point at the 3.9% fight - that was Vizier where you stood outside FnV bubbles to game AV damage.

I really wonder how much trouble you went through to get that information, lol.

As I said, when used properly its a 3% dps increase on a number of fights. When I'm raid leading 24 other people, I'm not playing perfectly.

Looking at my logs, I over exaggerated. 2% is much more accurate, I'm getting 2% on Protectors Elite, Wind Lord, Blade Lord, Zor'lok (When I'm not meter humping), Shek'zeer, Feng (using the on use part of the ability on a non-barrier Epicenter is a ton of damage), Spirit Kings (I use it right when he's about to do the first cleave, and I get 3 reflected cleaves with all my CDs up, then I use it again when the MC goes out, and some of the damage I take from people breaking MC gets reflected to him.) and Leishi (Using it on Get Away with CDs up.) The rest of the fights I run MF for various reasons, and I run KJC on Stone Guards for painting.

As I mentioned, I play far from perfect in a 25 man setting, but when I raid 10 man its with 9 people I don't need to micro manage, so I can focus on numbers.

Are you really going to argue this when in your latest HoF log AV was 3.9%, 0.6%, 0.9% 2.1%, 1.5% in the 5 fights where it showed up? And don't even point at the 3.9% fight - that was Vizier where you stood outside FnV bubbles to game AV damage.

Is this on Heroic kills?, cause standing in shit to gain damage on progression fights is one way to make your guild hate/sit you. You cant stand outside those bubbles for long on heroic. Healers would be spewing they have to waste mana on you.