Monday, June 29, 2015

High light: Walking through the con and just stopping and talking to people be they friends, fans or other pros.

Low light: Many of the seminars and panels were sparsely attended. Everyone was too busy playing games, I guess.

Best experience: The Milwaukee Company of Gamers bringing their truck full of games and letting me play games that I might take home at a later con.

Worst experience: Save Game and Atomic Robo were underattended. Ghostbusters Fate rocked, so maybe more Fate adaptations of popular media to get people on board with trying it out.

Best bargain (had to buy it, no freebies): Both the silent auction and the trade booth allowed me to get some good deals without spending money.

Best Freebie: My business dinner with Jason Hardy, the Shadowrun developer, about [REDACTED].

Most welcome surprise: Meeting fans of this very blog. Sometimes, writing can feel like you're just screaming into the darkness. It's nice to see I connect with people and that they care enough to seek me out.

Most unwelcome surprise: The scratch in my passenger door that one of the hotel guests left on Snubfighter.

Stuff that was wanted that was unavailable:
I'd love to see more board game prototypes at the show.

Things to buy after Nexus:
Colt Express is likely going to punch, shoot and run its way into my game library.
Likely to pick up the expansions for Eldritch Horror, which I enjoyed much more than it's older sibling.Best Quote:"Acquire! Acquire! Acquire!"

Monday, June 22, 2015

Safe House, the bar that was a fixture for many Gen Con attendees, was recently bought by the Marcus corporation. I was able to offer some suggestions on how I'd improve upon it if I bought it instead.

Sunday, June 21, 2015

This weekend, from June 25th - 28th at the Crowne Plaza Hotel - Milwaukee Airport, I'll be a Guest of Honor for the second annual Nexus Game Fair. In addition to the tournaments and MilCog's ginormous board game library, I'll be involved with games, panels and wandering around talking with designers. Here's where I'll be officially:

Thursday - 7 PM: Ghostbusters - Satanic Panic (SOLD OUT)

I'm running a session of my Fate hack for Ghostbusters at the show. We'll make up a franchise and get down to busting heads...in a spiritual sense of course.

Friday - 10 AM: Feng Shui 2 - Demo

I'm pinch hitting for Cam Banks who had to cancel his appearance at the con. As a Feng Shui 2 backer, I'm excited to get the game on the road and kick some butt!

Friday - 6 PM: Fun Facts About Fate

If you've ever wanted to pick my brain about Fate, here's your chance. I'm talking about the different variations and my experiences working with Evil Hat.

Friday - 7 PM: Firefly RPG - All In The Family (SOLD OUT)

I'm running an adventure out of one of the books for a Full Boat: 9 players, each taking a role of the Serenity Crew!

Sunday - 1 PM: Atomic Robo RPG - Neil DeGrasse Tyson Is Missing!

Sign up as Tesladyne interns assigned to pick up the famous scientist for a meeting with Robo...and then brainstorm to figure out what happened to him!

Even if events are sold out, don't fret. I'll be running these events again at Gamehole Con in November, and feel free to swing by and see if people dropped out.

Friday, June 12, 2015

Though I may be a game designer, Dungeons and Dragons was not my first RPG. Shadowrun was the first RPG I fell in love with, in case you couldn't guess from the multiplehacks. But the first RPG I ever bought was Top Secret S.I. It was in a Waldenbooks in Orlando and it was the only thing that I talked about besides The Haunted Mansion. I still have that ragged boxed set today and I even pulled it down to play it a few years ago.

I love spy games (even if I don't get to play them much) and heard good things about Covert Ops. That it was inspired by TSSI was one of the main reasons I picked it up. There are a few ways to pick up the game; PDF, a single book, threesplit books that correspond with the chapters of the main book, and even an add-on boxed set with a GM screen and tokens for the complete old school package. My further thoughts are after the jump.

Wednesday, June 3, 2015

As part of my con programming for this year, I'm running a Ghostbusters game using Fate. Seems easy enough, since I already did one, right? I decided to take another swing at it now that I have two more years of Fate design under my belt, and Atomic Robo had some neat ideas about brainstorming and building gadgets. Summer is sequel season at the movies, so here's my second crack at a Ghostbusters hack after the jump.

Girls' Heist Out Kickstarter

@robowieland on Twitter

An author, blogger, pop culture writer and game designer that writes about pirates, gangsters, Jedi, dragons, zombies and whatever else pays. Noted for his work on Shadowrun, Star Wars Saga Edition and Firefly RPG. Creator of CAMELOT Trigger, Mafia Century, Encore, Save Game and Girls' Heist Out. Other projects include work on Honor and Intrigue, Edge of Midnight, Hillfolk, Our Last Best Hope, 7th Sea/Swashbuckling Adventures, Night's Black Agents, 13th Age, CHILL 3rd Edition, and Vampire: The Masquerade 20th Anniversary. His online presence includes multiple game blogs, interviews and articles for Milwaukee Record, Geek & Sundry and Onion AV Club. He lives in scenic Milwaukee, Wisconsin with his wife, who has many skills more useful for the zombie apocalypse.