Castle Crashers Walkthrough :

This walkthrough for Castle Crashers [XBOX 360] has been posted at 14 Sep 2010 by utaenxx and is called "FAQ/Walkthrough". The Walkthrough have a rating 2 by 2 our users. If walkthrough is usable don't forgot thumbs up utaenxx and share this with your freinds. And most important we have 1 other walkthroughs for Castle Crashers, read them all!

Walkthrough - FAQ/Walkthrough

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==============================================================================
CASTLE CRASHERS
FAQ
Copyright (c)2008-2010 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 05/03/10
Version: 1.2
NOTE: This guide does contain spoilers!
A walkthrough for this type of game would be ridiculously tedious to write and
would serve virtually no purpose. The whole point of the game is to walk
forward and kill enemies. There are no puzzles or even intellectually
complicated parts in the game, so there is really no need to write it up.
If anyone does have any trouble in a section of the game, email me and I'll
toss it in to let the viewers know. I might make a Tips & Tricks or a FAQ
section on a later update, but for now the game covers all basic information.
______________________________________________________________________________
TABLE OF CONTENTS
______________________________________________________________________________
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Characters....................................... [0300]
4] - The Basics....................................... [0400]
5] - Bosses........................................... [0500]
6] - Shops............................................ [0600]
7] - Arenas........................................... [0700]
8] - Items............................................ [0800]
9] - Animal Orbs...................................... [0900]
10] - Weapons......................................... [1000]
11] - Achievements.................................... [1100]
12] - Thanks/Credits.................................. [1200]
______________________________________________________________________________
1] VERSION HISTORY [0100]
______________________________________________________________________________
FAQ/Walkthrough #34
-------------------
Version 1.0 (09/19/08) - FAQ/Walkthrough complete and submitted.
Version 1.1 (01/19/09) - Updated the FAQ to include the King Pack DLC.
Version 1.2 (08/26/09) - Updated the FAQ to include the Necromantic Pack DLC.
______________________________________________________________________________
2] CONTROLS [0200]
______________________________________________________________________________
.-----------------------------.----------------------------------------------.
| D-Pad | Move |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Move |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | N/A |
|-----------------------------|----------------------------------------------|
| Start | Pause |
|-----------------------------|----------------------------------------------|
| Back | N/A |
|-----------------------------|----------------------------------------------|
| X Button | Light Attack |
|-----------------------------|----------------------------------------------|
| Y Button | Heavy Attack |
|-----------------------------|----------------------------------------------|
| A Button | Jump |
|-----------------------------|----------------------------------------------|
| B Button | Use Item |
|-----------------------------|----------------------------------------------|
| Right Trigger | Magic |
|-----------------------------|----------------------------------------------|
| Left Trigger | Block |
|-----------------------------|----------------------------------------------|
| Right Bumper | Item Select |
|-----------------------------|----------------------------------------------|
| Left Bumper | Item Select |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
3] CHARACTERS [0300]
______________________________________________________________________________
I try to grade the characters in the game; basically my general opinion on
them. I stress the word "opinion". As far as the grading goes:
+ = Good
o = Average
x = Bad
I probably will not rate many characters with an "x", because I know from past
experience that despite it being my personal opinion, people feel the need to
email me over and over again saying that my opinion sucks and I should instead
change it just because they think differently; of course not without padding
said emails with rude jestures and obcenities (see: my Mario Superstar
Baseball FAQ).
.----------------------------------------------------------------------------.
| Red Knight |
'----------------------------------------------------------------------------'
How To Unlock: Default
-------------
Attribute: Lightning
Magic Blast: A group of lightning bolts are shot out of the Red Knight's hand.
Hold down Y and the Right Trigger to continue using the attack,
draining the health of anyone caught in the blast.
Magic Projectile: The Red Knight fires a ball lightning out of his hand.
Aerial Blast: The Red Knight fires a ball lightning out of his hand.
Magic Jump: As the Red Knight jumps, electricity shoots out from under his
feet, zapping anything in the vicinity.
My Grade: +
-----------
The Red Knight has one of the cheapest spells in the game. His Magic Blast can
be held down until the Magic Bar is depleted. The target will be greatly
damaged until the attack stops. The Magic Blast works wonders against big
bosses (well, they are all big) and upgrading your Magic should be your first
priority if playing as the Red Knight.
.----------------------------------------------------------------------------.
| Skeleton |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Red Knight
-------------
Attribute: Darkness
Magic Blast: The Skeleton blasts a purple wave that travels forward before
quickly fading out.
Magic Projectile: The Skeleton creates a purple ball and shoots it forward.
Aerial Blast: The Skeleton creates a purple ball and shoots it forward.
Magic Jump: A pillar of darkness pushes the Skeleton up into the air.
My Grade: o
-----------
Eh, the Skeleton is a decent character at best. I never found him particularly
useful, but playing as a dead guy can be neat/funny. He reminds me too much of
the Green Knight since their magic attacks look and act very alike (though the
Skeleton doesn't possess HP-draining characteristics). A funny note: the
Skeleton shoots bones from his bow instead of traditional arrows.
.----------------------------------------------------------------------------.
| Bear |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Skeleton
-------------
Attribute: Wind
Magic Blast: The Bear spins around insanely quick, turning himself into a
tornado. You can control the Bear for a few seconds before he
reverts back to normal. The length the Bear stays in tornado
form depends on your Magic level.
Magic Projectile: The Bear shoots out a gust of wind.
Aerial Blast: The Bear shoots out a gust of wind.
Magic Jump: A burst of wind pushes the Bear up in the air.
My Grade: +
-----------
The Bear is a pretty gnarly character. I love his Magic Blast attack because
you can actually control his movement patterns, increasing the accuracy of
your attack (despite not dealing that much damage).
He also starts off with one of the most dirty weapons in the game. It takes a
lot of effort to unlock him, but I'd say it's well worth it. I find it funny
that the Bear shoots fish out of his bow instead of arrows.
.----------------------------------------------------------------------------.
| Orange Knight |
'----------------------------------------------------------------------------'
How To Unlock: Default
-------------
Attribute: Fire
Magic Blast: The Orange Knight shoots a flame that extends outwards and covers
a large amount of distance. If anyone is hit with the fire, they
will become burned and slowly lose health over a period of time.
Magic Projectile: The Orange Knight shoots out a fireball.
Aerial Blast: The Orange Knight shoots out a fireball.
Magic Jump: As the Orange Knight leaps into the air, fire will boost from
under his feet and to his side.
My Grade: o
-----------
I like the idea of an spell that continues to damage enemies after the initial
hit, so I'm a fan of the Orange Knight's spells. Despite the neat addition,
his spells overall are not as powerful as the Red Knight. He is an all-around
character to use.
.----------------------------------------------------------------------------.
| Fire Demon |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Orange Knight
-------------
Attribute: Fire
Magic Blast: Flames rise from the ground in a column shape. The attack grows
in length depending on your magic level. If anyone is hit with
the fire, they will become burned and slowly lose health over a
period of time.
Magic Projectile: The Fire Demon throws a fireball.
Aerial Blast: The Fire Demon throws a fireball.
Magic Jump: As the Fire Demon leaps into the air, fire will boost from under
his feet and to his side.
My Grade: o
-----------
Well he gets a perfect score for coolness factor. The Fire Demon is almost
exactly the same as the Orange Knight, which is kind of a downer in my
opinion. His Magic Blast is different though; instead of a burst of fire, this
attack forms like a wave. I'd stick the Fire Demon right above the Orange
Knight just because of his starting weapon.
.----------------------------------------------------------------------------.
| Ninja |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Fire Demon
-------------
Attribute: Darkness
Magic Blast: The Ninja blasts a purple wave that travels forward before
quickly fading out.
Magic Projectile: The Ninja chucks a shuriken in the blink of an eye.
Aerial Blast: The Ninja chucks a shuriken in the blink of an eye.
Magic Jump: A pillar of darkness pushes the Ninja up into the air.
My Grade: o
-----------
Unfortunately, the Ninja isn't as cool as the ones fought in the game. You
cannot teleport like the ones in the Pirate Ship, but they are still awesome
to play as. I mean, they are ninjas! At first, the Ninja is not a powerful
character, but he's very fast. His magic attacks mirror those of the Skeleton,
so take that for what it's worth.
.----------------------------------------------------------------------------.
| Blue Knight |
'----------------------------------------------------------------------------'
How To Unlock: Default
-------------
Attribute: Ice
Magic Blast: The Blue Knight extends his finger as a row of icicles rain down
from the heavens. Anyone hit by the freezing icicle will become
encased in a block of ice, unable to move or attack for several
seconds.
Magic Projectile: The Blue Knight will shoot out a sharp icicle. If you hit
a target, they will become frozen for a short time.
Aerial Blast: The Blue Knight extends his finger as a row of icicles rain down
from the heavens. Anyone hit by the freezing icicle will become
encased in a block of ice, unable to move or attack for several
seconds.
Magic Jump: An ice fist rises from the ground, boosting the Blue Knight up in
the air. Good for its intended use (reaching high grounds), but it
has virtually no range and isn't that good for attacking.
My Grade: o
-----------
The Blue Knight seems to be a hit or miss with some people. I like him quite a
bit (he was my first character I played with in the game), but I would
categorize him as the worst character out of the four main knights. Freezing
people is always good, but the spells overall do not deal that much damage and
require too much magic.
.----------------------------------------------------------------------------.
| Industrialist |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Blue Knight
-------------
Attribute: Metal
Magic Blast: Buzzsaws rise from the ground and spin forward, slicing through
anything in its path. The number of buzzsaws increase depending
on your Magic Level.
Magic Projectile: The Industrialist will throw a big buzzsaw forward.
Aerial Blast: The Industrialist will throw a big buzzsaw forward.
Magic Jump: Purple smog erupts from the ground like a geyser and blasts the
Industrialist high up into the air.
My Grade: +
-----------
I think the Industrialist is an interesting character. His starting weapon is
very good and his magic is unique. Okay, his projectile is like every other
character in the game, but I am a fan of the Industrialist's Magic Blast.
When you fully upgrade your Magic, the amount of buzzsaws increase so much
that enemies become trapped inside the wave of saws when you use the attack.
Plus he looks pretty cool, so the Industrialists gets my vote.
.----------------------------------------------------------------------------.
| Fencer |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Industrialist
-------------
Attribute: Metal
Magic Blast: Buzzsaws rise from the ground and spin forward, slicing through
anything in its path. The number of buzzsaws increase depending
on your Magic Level.
Magic Projectile: The Fencer will throw a big buzzsaw forward.
Aerial Blast: The Fencer will throw a big buzzsaw forward.
Magic Jump: Purple smog erupts from the ground like a geyser and blasts the
Fencer high up into the air.
My Grade: +
-----------
Normally I don't really like when two characters are identical, but when you
use the same formula as someone who is flat-out awesome, then there are no
worries. The Fencer is just like the Industrialist aside from his starting
weapon (that's a no-brainer), so use whichever one. I think the Industrialist
looks cooler, so the hat is tipped in his favor.
.----------------------------------------------------------------------------.
| Green Knight |
'----------------------------------------------------------------------------'
How To Unlock: Default
-------------
Attribute: Poison
Magic Blast: The Green Knight fires a green ball of gas that tumbles forward.
Anyone hit will become poisoned and slowly lose health over time.
Magic Projectile: The Green Knight fires a small, sizzling ball of poison.
Aerial Blast: The Green Knight fires a small, sizzling ball of poison.
Magic Jump: Poison gas emits from under the Green Knight as he propels into
the air. Kinda looks like he just cut the cheese, but maybe it is
because I'm an immature nincompoop.
My Grade: o
-----------
The Green Knight is very similar to the Orange Knight because their spells
have the same effects. While the Green Knight's spells are a tad stronger than
the Orange Knight, it has a shorter range. It's basically personal preference
at this point: would you rather burn an enemy to a crisp or leech their health
with poison?
.----------------------------------------------------------------------------.
| Royal Guard |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Green Knight
-------------
Attribute: None
Magic Blast: As the Royal Guard outstretches his hand, arrows rain down from
above and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Royal Guard throw a bomb out of his pocket.
Aerial Blast: The Royal Guard throw a bomb out of his pocket.
Magic Jump: As the Royal Guard jumps, smoke emits out from under him.
My Grade: o
-----------
Soldiers stationed in the desert realm, the Royal Guards are equipped with
bombs and call others to rain down arrows upon their foes. When you fully
upgrade your Magic, your Magic Blast becomes incredibly useful. It has a very
long range and can hit enemies multiple times.
I'm not a big fan of the Royal Guard's Magic Projectile and Aerial Blast,
which is why I prefer other non-elemental characters.
.----------------------------------------------------------------------------.
| Saracen |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Royal Guard
-------------
Attribute: Sand
Magic Blast: The Saracen spins around insanely quick, turning himself into a
tornado. You can control the Saracen for a few seconds before he
reverts back to normal. The length the Saracen stays in tornado
form depends on your Magic level.
Magic Projectile: The Saracen hurls a pile of sand at the enemy.
Aerial Blast: The Saracen hurls a pile of sand at the enemy.
Magic Jump: The Saracen leaps into the air, surrounding himself with blinding
sand.
My Grade: +
-----------
The Saracen shares all of his characteristics with the Bear: both have
identical Magic Projectiles (well, everyone basically has the same projectile)
and they both have tornado Magic Blasts. Like the Bear, you can control the
Saracen during his Magic Blast. The damage is pitiful, but it's nice to move
around and potentially trap enemies with the attack.
.----------------------------------------------------------------------------.
| Gray Knight |
'----------------------------------------------------------------------------'
How To Unlock: Beat the Barbarian Boss
-------------
Attribute: None
Magic Blast: As the Gray Knight outstretches his hand, arrows rain down from
above and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Gray Knight throw a bomb out of his pocket.
Aerial Blast: The Gray Knight throw a bomb out of his pocket.
Magic Jump: As the Gray Knight jumps, smoke emits out from under him.
My Grade: x
-----------
This character is the same as the common infantry found in the game. He isn't
really anything special, and has the same spells as the other non-elemental
characters unlocked later in the game.
The only difference is his Magic Projectile, which isn't that good in my eyes.
His starting weapon isn't really that good and his combos overall are lame, so
he's a passable character. I'd much rather take a cooler looking non-elemental
character.
.----------------------------------------------------------------------------.
| Black Knight |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Gray Knight
-------------
Attribute: None
Magic Blast: As the Black Knight outstretches his hand, arrows rain down from
above and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Black Knight hurls a sword in the air.
Aerial Blast: The Black Knight hurls a sword in the air.
Magic Jump: As the Black Knight jumps, smoke emits out from under him.
My Grade: +
-----------
Alright, he's better than the Gray Knight at least. The Black Knight is better
off compared to the Thief, since they are almost mirror images. Both have
arrow Magic Blasts, both throw swords, etc. There are too many characters in
this game with no attribute; if you like them, then it doesn't really matter
which one you play as.
.----------------------------------------------------------------------------.
| Barbarian |
'----------------------------------------------------------------------------'
How To Unlock: Win at the King's Arena
-------------
Attribute: None
Magic Blast: As the Barbarian outstretches his hand, various weapons rain down
from above and land in front of him. The number of weapons
increases depending on your Magic Level.
Magic Projectile: The Barbarian chucks an axe in front of him.
Aerial Blast: The Barbarian chucks an axe in front of him.
Magic Jump: As the Barbarian jumps, smoke emits out from under him.
My Grade: +
-----------
The Barbarian is almost exactly the same as the Gray Knight except for his
Magic Projectile attack. Instead of hurling a bomb, the Barbarian throws a
single axe that goes great lengths before hitting a target. I prefer it more
than the bomb because it is thrown in a straight line as opposed to an arc.
Like the Gray Knight, the Magic Blast is decent at best in the beginning of
the game, but turns out to be a fantastic asset once you've upped your Magic.
.----------------------------------------------------------------------------.
| Beekeeper |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Barbarian
-------------
Attribute: Darkness
Magic Blast: The Beekeeper summons one of his bee pets as it dives into the
floor. The number of bees increase depending on your Magic Level.
Magic Projectile: The Beekeeper even uses his bees as lawn darts as he throws
them at a target.
Aerial Blast: The Beekeeper even uses his bees as lawn darts as he throws them
at a target.
Magic Jump: A magic aura helps propel the Beekeeper in the air.
My Grade: +
-----------
I like the Beekeeper. He is (IMO) one of the best characters in the game, and
how many video games can let you attack with kamikaze bees? His Magic Blast
reminds me of the Thief/Gray Knight/Black Knight/Peasant/... you get the
point. It can be used many times in a row and doesn't consume much magic. That
valuable piece of magic helps boost the Beekeeper to the top of the character
list. Not sure if he holds the top spot, but pretty dang close.
.----------------------------------------------------------------------------.
| Thief |
'----------------------------------------------------------------------------'
How To Unlock: Win at the Thieves' Arena
-------------
Attribute: None
Magic Blast: As the Thief outstretches his hand, arrows rain down from above
and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Thief throws a sword in front of him.
Aerial Blast: The Thief throws a sword in front of him.
Magic Jump: As the Thief jumps, smoke emits out from under him.
My Grade: +
-----------
Now the Thief and Barbarian are identical in terms of spells (okay, the Thief
throws a sword instead of an axe, but they are the same in terms of damage).
The Magic Blast is decent at best in the beginning of the game, but turns out
to be a great asset once you've upped your Magic. The Thief does have a tad
higher Agility from his starting weapon, but otherwise it is personal
preference between the Thief and Barbarian.
.----------------------------------------------------------------------------.
| Forest Knight |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Thief
-------------
Attribute: Wood
Magic Blast: The Forest Knight motions as thorny vines emerge from the ground
and slither forward like a serpent. The vines grow in length
depending on your Magic Level.
Magic Projectile: The Forest Knight tosses a small dagger at a target.
Aerial Blast: The Forest Knight tosses a small dagger at a target.
Magic Jump: A long, thorny vine rises out from under the Forest Knight and
pushes him upwards.
My Grade: o
-----------
It can be difficult to start off with the Forest Knight, because his magic is
not that good at all. His starting weapon actually boosts his Magic, but the
Magic Blast is awful at its default level (it just has no reach). Once you get
to up his stats, then he becomes a much better character.
.----------------------------------------------------------------------------.
| Conehead |
'----------------------------------------------------------------------------'
How To Unlock: Win at the Volcano Arena
-------------
Attribute: None
Magic Blast: As the Conehead outstretches his hand, arrows rain down from
above and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Conehead throw a bomb out of his pocket.
Aerial Blast: The Conehead throw a bomb out of his pocket.
Magic Jump: As the Conehead jumps, smoke emits out from under him.
My Grade: x
-----------
The Conehead is a carbon-copy of the Gray Knight; another character that I am
not too fond of. He is non-elemental and has an average Magic Blast attack. On
top of that, his Magic Projectile leaves much to be desired since it doesn't
have a wide radius (though it does catch enemies on fire).
On top of all that mediocrity, the Conehead is one of the few characters in
the game that does not unlock anyone after beating the game. That's a good
enough reason to never use him, like, ever.
.----------------------------------------------------------------------------.
| Peasant |
'----------------------------------------------------------------------------'
How To Unlock: Win at the Peasant Arena
-------------
Attribute: None
Magic Blast: As the Peasant outstretches his hand, arrows rain down from
above and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Peasant will toss a dagger across the screen.
Aerial Blast: The Peasant will toss a dagger across the screen.
Magic Jump: As the Peasant jumps, smoke emits out from under him.
My Grade: o
-----------
The Peasant is exactly like the Thief or Barbarian. He's actually more like
the Thief, because he also starts off with a weapon that boosts Agility. If
you are a fan of the Thief or Barbarian, then you will like the Peasant. If
not, ditch him. I always find it cute to fight as him because peasants are
always cool.
.----------------------------------------------------------------------------.
| Civilian |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Peasant
-------------
Attribute: None
Magic Blast: As the Civilian outstretches his hand, arrows rain down from
above and land in front of him. The number of arrows increases
depending on your Magic Level.
Magic Projectile: The Civilian will toss a dagger across the screen.
Aerial Blast: The Civilian will toss a dagger across the screen.
Magic Jump: As the Civilian jumps, smoke emits out from under him.
My Grade: o
-----------
Uhhh, he's the Peasant without a hood. The Civilian is exactly the same as the
Peasant, who happens to be exactly the same as the Thief. Catch my drift? I
mean, using the Peasant to unlock another Peasant is kinda silly. Just unlock
him for the completion factor.
.----------------------------------------------------------------------------.
| Eskimo |
'----------------------------------------------------------------------------'
How To Unlock: Win at the Icy Arena
-------------
Attribute: Ice
Magic Blast: The Eskimo extends his finger as a row of icicles rain down from
the heavens. Anyone hit by the freezing icicle will become
encased in a block of ice, unable to move or attack for several
seconds.
Magic Projectile: The Eskimo chucks a freshly made snowball.
Aerial Blast: The Eskimo chucks a freshly made snowball.
Magic Jump: The Eskimo hops up as he surrounds himself with chilly fog.
My Grade: o
-----------
The Eskimo is similar to the Blue Knight; the only real distance is that his
Magic Projectile does not freeze your target. Also like the Blue Knight, the
Eskimo also has ridiculously high Magic consumption. Ignore the fact that the
Eskimo has a good starting weapon, and he's basically a watered down version
of the Blue Knight. Boo.
.----------------------------------------------------------------------------.
| Brute |
'----------------------------------------------------------------------------'
How To Unlock: Beat the game as the Eskimo
-------------
Attribute: Wood
Magic Blast: The Brute motions as thorny vines emerge from the ground and
slither forward like a serpent. The vines grow in length
depending on your Magic Level.
Magic Projectile: The Brute throws what looks to be an acorn forward.
Aerial Blast: The Brute throws what looks to be an acorn forward.
Magic Jump: A long, thorny vine rises out from under the Brute and pushes him
upwards.
My Grade: o
-----------
A good reason to unlock the Brute is that doing so is the only way to receive
his starting weapon. In fact, he is only seen once in the entire game (at the
end of the Industrial Castle level). He plays like the Forest Knight, another
decent character, so the Brute is a good choice if that's your preference.
.----------------------------------------------------------------------------.
| Alien Hominid |
'----------------------------------------------------------------------------'
How To Unlock: Have Alien Hominid HD on your Xbox 360 and earn at least one
------------- Achievement in the game
Attribute: Light
Magic Blast: Alien Hominid shoots a giant blast from his ray gun that travels
slowly. If anyone is hit with the blast, they will become burned
and slowly lose health over a period of time.
Magic Projectile: Alien Hominid fires a smaller, faster shot from his gun.
Aerial Blast: Alien Hominid fires a smaller, faster shot from his gun.
Magic Jump: A beam of light adbucts Alien Hominid as he rises in the air.
My Grade: x
-----------
The only way you can actually get Alien Hominid is if you have the game, so
most people who own Castle Crashers have no (cheap) way of getting him. Well,
the only other way is a bit complicated and requires the use of online
features.
Alien Hominid has good magic, but the big thing about him is that he cannot
swap out weapons (except for the Pitchfork; most certainly a glitch). For that
sole reason, I gotta give him a thumbs down.
.----------------------------------------------------------------------------.
| King |
'----------------------------------------------------------------------------'
How To Unlock: Purchase the King Pack DLC
-------------
Attribute: Gold
Magic Blast: A magical cloud surrounds the King as it heals him for HALF of
his current Magic Level.
Magic Projectile: The King throws a golden knife at a target.
Aerial Blast: The King throws a golden knife at a target.
Magic Jump: A puffy white cloud appears under the King as he jumps.
My Grade: +
-----------
Yeah, "gold" really isn't an attribute, but the King has a lot of influence on
money. First and foremost, defeating enemies as the King increases the chance
of them dropping Gold. He even shoots gold arrows and throws gold knives! That
is not all, as he wields great magical power. His Magic bar fills up insanely
quick; maybe the fastest of all characters!
The King is widely described as a "healer", which has its pros and cons.
Playing as him by yourself can be tough without a powerful offensive spell,
but at least the consumption of items goes down with your healing power. The
King is best used as a team healer when playing in groups and is a must when
trying to conquer Insane Mode. If other characters stand next to the King when
he uses his Magic Blast, they will be healed as well.
.----------------------------------------------------------------------------.
| Open Faced Gray Knight |
'----------------------------------------------------------------------------'
How To Unlock: Purchase the King Pack DLC
-------------
Attribute: None
Magic Blast: As the Open Faced Gray Knight outstretches his hand, arrows rain
down from above and land in front of him. The number of arrows
increases depending on your Magic Level.
Magic Projectile: The Open Faced Gray Knight throws a knife in front of him.
Aerial Blast: The Open Faced Gray Knight throws a knife in front of him.
Magic Jump: As the Open Faced Gray Knight jumps, smoke emits out from under
him.
My Grade: x
-----------
Ugh, why would Microsoft make us pay money for a character that came with the
game? The only difference between the Open Faced Gray Knight and the Gray
Knight is... you guessed it: his visor is up.
If you even use the Gray Knight in the first place, the only reason you'd want
to use this guy is so that you... can see his eyes? Bah, I'm fresh outta ideas
on why people would play as the Open Faced Gray Knight. Well, I guess if you
REALLY prefer dagger projectiles over bombs, that would be the only reason to
use this chump.
.----------------------------------------------------------------------------.
| Necromancer |
'----------------------------------------------------------------------------'
How To Unlock: Purchase the Necromantic Pack DLC
-------------
Attribute: Undead
Magic Blast: Tiny skeleton hands emerge from the earth in front of the
Necromancer.
Magic Projectile: The Necromancer summons a skeleton, who runs across the
screen towards its target.
Aerial Blast: The Necromancer summons a skeleton, who moves forward.
Magic Jump: The Necromancer is pushed up into the air by bones and smoke.
My Grade: +
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Probably one of the most anticipated characters in the game, the Necromancer
is finally available and luckily, does not disappoint. Of course it's pretty
obvious that he can't do nifty stuff that the Necromancer boss did in the
game, like fly and summon an undead army, but he's still a lot of fun to use.
The Necromancer sets him apart from all the other characters. Aside from his
awesome, one of a kind magic, he also starts off with his trusty Obsidian
weapon, which is a great starting weapon (normally cannot be used until you
reach Level 20).
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| Wizard Knight |
'----------------------------------------------------------------------------'
How To Unlock: Purchase the Necromantic Pack DLC
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Attribute: Darkness
Magic Blast: The Wizard Knight shoots a purple wave that travels forward
before dissolving away.
Magic Projectile: The Wizard Knight conjures up a purple ball and shoots it
forward.
Aerial Blast: The Wizard Knight creates a purple ball and shoots it forward.
Magic Jump: A pillar of darkness pushes the Wizard Knight up into the air.
My Grade: o
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The Wizard Knight is very similar to the Skeleton, if not a carbon copy (I
haven't played him much). And since I said the Skeleton has certain attributes
that bears a likeness to the Green Knight, you can make the obvious
connections. Overall, nothing special, just another character to choose from.
As a side note, the Wizard Knight also shoots bones from his bow.
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4] THE BASICS [0400]
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| Combos |
'----------------------------------------------------------------------------'
Your Light Attack is performed with X and your Heavy Attack with Y, but
stringing the two together in various ways will pull off unique and powerful
combos. Leveling up will earn you new combos.
X, X, X, X - Fast Attack
Y, Y, Y - Heavy Attack
A, A - Air Spin (Level 2)
X, Y - Uppercut (Level 8)
X, Y, X - Spinning Uppercut (Level 8)
X, X, Y - Stun Tackle (Level 16)
X, X, X, Y - Element Attack (Level 25)
X, X, Y, Y - Uppercut Headbutt (Level 32)
X, X, X, Y, Y - Ultimate Element Attack (Level 50)
* Pressing Y next to an enemy will throw them (use the Left Analog Stick to
control the direction of the throw)
* Pressing Y next to a downed enemy will cause you to stomp on them.
* While in midair, press X or Y repeatedly for a midair juggle. Cheap, yet
very effective if you button mash.
* While sprinting, press X or Y for a dive attack. (Level 4)
.----------------------------------------------------------------------------.
| Magic |
'----------------------------------------------------------------------------'
To use magic, hold down the Right Trigger. Once a colored aura surrounds your
body, press one of three buttons for a magic attack.
RT + Y - Magic Blast. This is your most basic and most used spell. The spells
usually cover a long range and have a special effect on enemies.
RT + B - Magic Projectile. A single elemental shot that extends forwards.
Usually more powerful than the Magic Blast, but can only target one
enemy. (Magic Level 5)
RT + Y (Midair) - Aerial Blast. Basically the same as your Magic Projectile,
but you can use it in midair. The attack fires downwards
diagonally. (Magic Level 10)
RT + A - Magic Jump. Primarily used as an assisted boost, but the Magic Jump
can damage enemies if they are practically on top of you. Also good
for getting away from groups of bad guys. (Magic Level 20)
.----------------------------------------------------------------------------.
| Level Up |
'----------------------------------------------------------------------------'
Unlike many video games, experience isn't gained by every enemy you defeat.
Instead, you earn experience for every hit you land on an enemy. Once the pink
bar to the right of your portrait fills up, you will gain a level. In the
World Map (or immediately after finishing a level), you'll be taken to your
stats page. Here you can increase your four stats.
You get two stat points until you reach Level 20. From there on out, you'll
only get one stat point for every level. There are 25 bars on each of the four
stats, and since you start off with one bar filled in each, you won't be able
to max out all your stats until Level 78.
Strength (Bicep) - How much damage your physical attacks deal.
Magic (Explosion) - How much damage your magic attacks deal and how fast your
magic bar refills.
Defense (Shield) - Decreases the amount of damage you take and decreases the
amount of health you lose for each hit.
Agility (Rabbit) - Increases your running speed and your bow damage/speed.
______________________________________________________________________________
5] BOSSES [0500]
______________________________________________________________________________
.============================================================================.
| BOSS: Battering Ram |
'============================================================================'
Location: Barbarian War
Oh yes, pun intended. Mwahahaha. The Battering Ram will start the fight by
driving back and forth across the screen, firing cannonballs into the air. The
blinking red targets on the ground show where said cannonballs will land, so
do yourself a favor and avoid standing on the targets. Doing so is just quite
silly, right?
When the vehicle manages to stop, it will open up and dispatch two Barbarians
before slowly closing again. Ignore the lesser enemies and repeatedly attack
the front of the Battering Ram. I found aerial combos to work best, because
repeatedly tapping X and Y in various orders while in midair will cause you to
juggle enemies (or in this case, stay in the air for a long peroid of time)
and pull off nice combos.
As the Battering Ram closes, it will resume firing cannonballs in the air.
Stop attacking and flee from the targets. Run to the back of the vehicle and
slash the backside of it before it speeds away again. By the way, the stupid
Barbarians will most end up getting run over or hit with the artillery, which
is why you should ignore them for the most part.
Well, that's pretty much it for the Battering Ram. It either drives while
shooting cannonballs or stops while shooting cannonballs. Just avoid those red
crosshairs and you'll be good to go. The Barbarians it drops off do not really
get in the way, so just keep slashing away and using your magic to bring the
Battering Ram down for good.
.============================================================================.
| BOSS: Barbarian Boss |
'============================================================================'
Location: Barbarian Boss
While he may be very big, the Barbarian Boss is clunky and very predictable.
The battle takes place in a coliseum filled with Barbarians cheering from the
sidelines. Sometimes they get too overzealous and jump in the arena to help
fight against you. Like the previous boss battle, it is very easy to ignore
them, but take note that they usually drop food when defeated.
The most basic attack of the Barbarian Boss is his left hook. When you see him
wind back, either block or back away before you get socked in the mouth. The
lowly Barbarians love to stand behind you, so when you dodge the boss's punch,
the lil' guys get knocked halfway across the arena. Fun.
The Barbarian Boss carries a large... thing on his back which can be used as a
weapon. This strange device is nothing more than a wooden board covered in big
spikes. He has two main attacks revolving around this unique weapon.
If you see the Barbarian Boss raise it over his head, then sidestep before he
slams it on your noggin. If you get caught in the attack, repeatedly wiggle
the Left Analog Stick back and forth to free yourself from the dirt. If he
turns around with it still on his back, sidestep yet again. The spikes will
extend across the arena, skewering anything in its way.
The Barbarian Boss occasionally takes a swig of an unknown liquid, resulting
in a fiery burp that pushes the boss backwards. Not only do you have to avoid
the flame emitting from his mouth, but also his gargantuan body propelling
backwards. It is probably best to run away from him entirely when you see the
mysterious drink in hand.
Since the boss is rather slow with his attacks, attacking him up front is your
best bet. Initiate a little combo on his tummy, then block his punches. His
other attacks should be dodged entirely before you resume attacking. The
Barbarian Boss's biggest asset is his strength, so you will go down hard if
you do take a big hit. The boss also has a nice amount of health; the battle
will be long and tedious, but rather simple overall.
Author's Note
An easy way to earn Gold in this game is to repeatedly play the Barbarian
Boss level. At the end of the level, you can earn in the ballpark of 150-175
Gold, which is quite a load in the early stages of the game. It becomes a lot
easier when you are at a high enough level that you can beat the boss in
under 10 seconds.
Author's Note
I received an email from GreatGuy, which stated that the Barbarian Boss's
impaling spike attack can be blocked. Thanks!
.============================================================================.
| BOSS: Troll Breeder |
'============================================================================'
Location: Thieves' Forest
The Troll Breeder has no form of attacking, but he does constantly spew out
Trolls from his scratchy fur. On top of that, the big cheese scampers away
every time your weapon comes in contact with his body. He's just one big
pansy, I tell ya! The Troll Breeder spawns Trolls one by one, then runs away
and let them do the dirty work.
The Trolls that tag along can be very annoying, so try to kill the bulk of
them before fully focusing on the Troll Breeder. If there are enough of them
on the field, the Trolls can surround you and beat you senseless in a flash.
If your magic is good enough, use your Magic Blast against the Troll Breeder.
Maybe targeting it with a Magic Projectile would work too. Most combos will
not be able to work because the Troll Breeder will run away before you can
finish. The Troll Breeder is a very simple boss if you limit the number of
Trolls.
Author's Note
You fight a Troll Breeder in the Marsh level. He is just like this one, so
the same strategies apply.
.============================================================================.
| BOSS: Catfish |
'============================================================================'
Location: Catfish
I was never a fan of this boss or the previous level, but that's because I
hate swimming. If you find a stray rock or log or crocodile, hop on and use it
as a makeshift raft. The Catfish has very high defense, but the king and his