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Oh no! More Lemmings

Solutions - Amiga

Wicked

Level 1

LeMming ToMato KetchUp fAcility

Number of lemmings that drop: 60

80% to be saved

Release rate: 1

Available time: 02:00

Let the first lemming of the bottom entrance mine down. The first lemming of the upper entrance should be turned into a climber. Turn him into a bomber when he's on the wall and turn another lemming into a bomber when he's getting on the third brick. If the one-way obstacle isn't completely open, bash through it. Now dig down and bomb the digger. Set the release rate to 99.

Level 2

Introducing SUPERLEMMING

Number of lemmings that drop: 1

100% to be saved

Release rate: 1

Available time: 04:00

Wait for the lemming to turn to the left and mine down. Bash through the five obstacles and dig down the five floors. Build over the first four gaps and dig down the last one. Build before you drop down. Now bash before you hit your head.

Level 3

This Corrosion

Number of lemmings that drop: 50

100% to be saved

Release rate: 1

Available time: 03:00

Let the first two lemmings build over the gap and turn the third one into a climber. Build into the red ball and bash through the tiny column. Build to the steal wall and walk back. When the lemming falls on the lowest platform, build into the chains to turn back. Build over the gap, bash through the column, build over the exit and over the gap. Now dig down the two highest stairs.

Level 4

Oh No! It's the 4TH DIMENSION!

Number of lemmings that drop: 50

60% to be saved

Release rate: 1

Available time: 04:00

Just ignore the lower-left entrance, you save enough lemmings. The first lemming at the lower-right entrance builds over the gap and back up to the gray stairs. Turn two lemmings at the upper-left entrance into a bomber. Let the one lemming build over the exit twice so he can bash through the one-way obstacle.

-= Another solution from Daniel Normington =-
I notice the solution given here says, "Just ignore the lower-left entrance, you save enough lemmings."

This is probably true enough, but I (a) don't really like to take chances and (b) like to save every one I can... anyway, I find I have plenty enough builders to let them build up and over the traps to reach where the lemmings enter at the lower-right, while still working to save the others.

Level 5

Chill out!

Number of lemmings that drop: 20

100% to be saved

Release rate: 1

Available time: 03:00

Turn the first lemming into a digger and when the second lemming drops, make hime a basher. Now set the release rate to 99. The second lemming will turn around, make him build over the gap. Let the first lemming dig down again a few times and then bash again. Keep repeating this until all the other lemmings have turned towards the exit. When the digger is on the floor and walks to the exit, make him a climber.

Level 6

PoP TiL YoU DrOp!

Number of lemmings that drop: 80

37% to be saved

Release rate: 1

Available time: 08:00

Mine down at the places shown in the picture and turn several lemmings into bombers and blockers to get to the middle of the level. Build stairs where needed.

Level 7

Last Lemming To Lemmingcentral

Number of lemmings that drop: 80

90% to be saved

Release rate: 1

Available time: 02:00

Turn the first lemming falling out of the left entrance into a bomber when he is in the center of the first floor. Turn the second one of the left entrance into a bomber when he is on brick further. Now turn one lemming into a blocker on the third floor and blow up two other lemmings.

Level 8

A TOWERING PROBLEM

Number of lemmings that drop: 50

90% to be saved

Release rate: 1

Available time: 04:00

Turn the first lemming into a bomber when he's four bricks away the first obstacle. Also make hime a climber. Do the same thing for the next obstacle. Now let one lemming climb over the third obstacle. When he's almost on top, make him a bomber. Use another lemming to build over the gap. Now blow a hole in the third obstacle.

Easier solution sent to me by Ash Thomas on 12 February 2010:

This solution differs as you don't use any climbers. Turn the lemmings into a bomber every 2 blocks and they will remove the obstacles nice and clean. Build over the gap. To avoid loosing a lemming, make it a builder to keep some distance.

Level 9

How on Earth?

Number of lemmings that drop: 50

90% to be saved

Release rate: 1

Available time: 04:00

Turn the first lemming into a builder and a floater. Block the other lemmings. Let the first lemming build over the gap and to the green platform. When he turns back, build to the entrance. Make sure he hits his head and turns back. Now build to the exit and over the blocker.

Level 10

Temple of Love

Number of lemmings that drop: 50

96% to be saved

Release rate: 20

Available time: 04:00

Turn the first lemming into a floater and the second one into a blocker. Build with the first lemming, make sure there's no gap left between the stair and the wall. Build again from the far left point of the gray stair. Now build over the water to the exit. When the lemmings starts building for the third time, turn a lemming into a climber and let it dig down. Turn the first lemming into a blocker when he's done (you have 1 builder left if done right). Let the climber build to the exit and blow up the first blocker.