spawning problems

in my latest map i had an issue where red was spawning at blu's forward spawn room instead of in their own.
even with those spawn points disabled + set to blue, and there being red+ enabled spawn points that were not blocked.

so i deleted every single spawn point, put them in again, making sure i had the right team set to each, and that they were at least 16 units away from anything that might block them.
now only the 1st spawn point i placed is being used (when i use addbot command, theyall just spawn on top ofeach other)

there's nothing in the console indicating that the other spawn points are blocked.
i honestly can't work out why this is happening

addendum:
if i put spawn points in blocked positions (i.e. put them in brushes) the console still informs me about this.
so it's not a case of the spawnpoints not existing on the map either.

edit:
even if i disable all spawnpoints, all player still spawn at that spawn point, regardlessof the fact that there is no enabled spawn points anywhere on the map (and they should be spawning at 0,0,0 instead)

Last edited: Apr 6, 2009

this was a note here, i'm making a triumph, big headcrab.
aperture spycrab, we do what we must because we can.

(Note: I'm really new at mapping, so take the following with a big ole grain of doubt filled salt.)

Are the spawn points WELL clear of the ground? I think I had this same problem when I had the feet of the spawns right on the ground. No matter what I did, I always spawned on the first spot. But when I raised all the spawns a couple units off the floor the problem cleared up.

I think the problem is that TF2 doesn't want to risk spawning anyone inside a brush, and if the spawn is 'on' the floor, that's too close for TF2. However, it's gotta spawn you someplace, so it defaults to the first point in some internal list.

The same seemed true regarding having the spawn too close to a wall, ceiling, or even other spawnpoints. They need space to work right.