Hey folks! Just another patch update–this one will be short and sweet: fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. fixed some issues with the game’s…

Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adjust…

Hey folks–another week, another patch with more bug fixes! Here’s the list of changes: – fixed the bug where characters killed in Casual Mode would duplicate in the saved game files (along with their attacks and inventory) going forward into subsequent battles. – fixed a bug where saving in a…

Time for yet another update! This one addresses some issues with the new save game system, fixes some other bugs that had previously escaped my notice, and includes some gameplay improvements that I’ve been wanting to put into Telepath Tactics for quite some time: – fixed a bug where…

And another update! As should be expected when introducing big changes to core systems, there were some bugs in yesterday’s update. Luckily, I was able to quickly knock out the most severe of them: – fixed a bug in which starting a game in a new, never-before-used slot would cause…

Hey folks! Telepath Tactics got an important patch today. Here are the fixes and improvements: – first and foremost, a fix which addresses one of the game’s biggest, long-running criticisms: how zoomed out it appears to be on large monitors. When in fullscreen mode, the game now actively upscales so…

In Part 1, we discussed what Telepath Tactics cost to make; what sort of sales it needed in order to reimburse me for those costs; and how many additional units it needed to sell to allow me to meet my ultimate goal of leaving behind my day job and developing…

Hey guys! I pushed a really small patch over the weekend–it fixes the bug where, if you use up an item, it would unequip all items after it in that character’s inventory and prevent you from reequipping them. “But Craig,” you might say, “that’s a really small update. What have…

Hey folks! This update was delayed somewhat by the necessity of ordering a Mac computer–I’d been borrowing Macs from friends to push all of the prior updates, but circumstances finally required me to secure (and then set up) a Mac of my own. The Mac mini just arrived yesterday, so…

I’ve posted a lot about the development of Telepath Tactics: my design philosophy, my month-to-month progress, and so on. Now, a couple of months out from the game’s release, I want to take an in-depth look at Telepath Tactics from a financial standpoint. Prior to Telepath Tactics’s release, I did…