3.10 Using the console

The console can be activated by passing --display-console when starting
the game or by using the system options menu.

When the console is activated, a lw6> prompt should appear in the
terminal which launched the program. If you started Liquid War 6 by clicking
on an icon, console probably won’t work at all since stdout and
stdin won’t be attached to anything.

The console allows you to type arbitray Scheme/Guile code.

Try, for instance:

(+ 1 2)
(display "foo\n")

You can really break things with this console, it gives you a
direct access to all the program internals. At least, all the
values which are accessible through the script interface, that is,
many of them.

You can call any internal C function which has been exported
to Guile, here are some examples:

While syntax (and possibly other) errors will be trapped by
the interpreter, note that if you break things inside the game by,
say, changing some global value, or in a general manner cause
an error elsewhere in the code, the game will really raise
a fatal error and stop. That’s how you can “break things”.

Still, this console is a very powerfull tool, very usefull for
debugging but also for tweaking the game without restarting it
and/or navigating through the menu interface.