What can I do with Easy2Coach Motion?

Easy2Coach Motion offers you the possibility to plot training units and tactics in dynamic animations. Easy2Coach Motion is easy to use and will help you design your exercises, even complex ones as well as tactical plays in a quick and comprehensible manner.

Review object sizes

To review the size of the objects in the playing field please do the following:

Click on top of the object you wish to review with the left mouse button so it appears in a liight blue color surrounded by white dots.

Move the mouse over one of these white dots on the edge of the selected object until the cursor turns into a double arrow. Hold down the left mouse button and you can review the size of the object by moving the mouse.

Rotate objects

Click on the object you want to rotate with your left mouse button so it appears in light blue surrounded by white dots.

Move the mouse over one of these white dots on the edge of the selected object until the cursor turns into a rotating arrow. Hold down the left mouse button and you can rotate the object by just moving the mouse.

Save animation

Once you have generated an animation please do the following to save it:

Click on the “Save animation” symbol you will find above the playing field which has an icon with the shape of a disc.

You can also click on “Close animation” which is right next to the “Save animation” option. If you have modified the animation, Easy2Coach Motion will ask you if you wish to save the animation. Confirm by clicking on “Yes” and the animation will be saved before the editor is closed.

The editor will close and you can visualize the graphic in your exercise.

The next step would be to save the graphic inside the exercise you created with Easy2Coach Interactive so they are linked together.

Review animation

Once you have modified and stored the animation in the editor click on the “Save” button to confirm your changes.

Tip: You can easily generate a new version of an existing animation. To do this, just click on the button with the same name. This will save you time and spare you from having to enter data since it will be copied from another animation and you will only have to do small modifications to have a new version.