Watch_Dogs On PS4 And Xbox One Look Identical On The Animation Side,Info On Safe House & Difficulty

"If you have noticed, Ubisoft are yet to showcase actual gameplay footage on the Xbox One version of the game. So far we have seen several trailers and demonstrations of the PS4 version but the lack of any Xbox One footage has created a bit of confusion among gamers who own Microsoft's current generation console."

As expected. Devs are already making games perform identically on X1. Like how Wolfenstein is 1080p 60fps on both PS4 and X1, without even mastering the esram yet. DX12 didn't even come out either. Expect a huge leap in graphics as it will reduce CPU utilization by 50% and improve GPU in conjuction.

Edit: Nice ninja edit! You must not have read the article. He said the game will look identical in terms of animations. My guess is that the X1 version will be at 900p 30fps, while the PS4 version will be 1080p 30fps. There's gotta be a reason they chose PS4 footage in the latest trailer, then there's the fact no X1 footage has been shown.

Oh, and just an off topic heads up to anyone who doesn't want to pay full price for this game. Gamestop UK are selling it for £15 when you trade in select titles. I traded in Lego Marvel and now Watch Dogs will be £15 instead of £45(?).

georgeenoob I know you and the xbone zealots Are happy to get a game in 1080p 60fps. But Wolfenstein: The New Order is no graphics power house. Actually the game is ugly as sh#t . Wolfenstein: The New Order run on the Id tech 5 engine which also Rage ran on. Rage ran at 720p 60fps on PS3 and 360 so in would hope it would be 1080p 60fps on xbone. Credits to where credit is due that is impressive To run a game like Rage at 720p 60fps on PS3 and 360 . I hope Bethesda Softworks makes a new Id tech 6 engine with more color and better graphics and better lighting effects. Because running games at 720p 60fps on PS3 and 360 is very impressive. Just imagine what a new Id tech game engine could do on PS4 and xbone.

Watch dogs PS4 will be identical to the xbone version. Just PS4 will be 1080p and xbone 720p-900p . The PS4 version will also have better frame rate than xBone like all 3D party multiplatform games on PS4 and xbone.

animations are rigged to the character. very little to do with how the game's gonna look. gotta read the article cause it's misleading as a headline. an when they won't talk directly about the way the game looks you k of their not close.

You do realize Wolfenstein is a poor example, as judging by vids, that game isn't very demanding?

@ article

That's a weird thing to compare the two version with. Heck, I imagine the animations should be pretty much the same on last gen systems, as well. I'd rather hear about the effects, textures, resolution, and framerate.

This makes perfect sense. COD and Battlefield had identical animations across all platforms. Why would Watch Dogs be any different. I would be alarmed if it didn't. That would effect gameplay. Even if one runs at a higher framerate or resolution, they should still have the same animations no matter what the resolution is.

Rage was amazing for its time...just gorgeous. And for 3/4 of the game, it was actually good too.

Anyway, obviously they wont run at the same resolution or he would have said that. Actually, highlighting similar animation is a way of assuring xbone players that it will still look and run well at whatever resolution its at.

I am perplexed though. MS should take the kinect off and add ddr5 ram. And sell the kinect separately. Actually, its what they should have done before launch. Then market and sell kinect features alone. It would have worked. It still could. Imagine how many xbone would sell now if it was $350-$400 w/ ddr5 ram. Then, as time moves forward, most would buy a kinect.

As far as xbone catching up at some point. It wont happen unless Sony stops all optimization. Their 1st party studios will continue to get better too...and as more games come out, the gap will widen. All any on can hope for is that there is a ceiling for multiplatform titles, and similar to PC, games r built for the lowest common denominator. Sony exclusives will shine though, justn like PC exclusives do.

Looks like your the one that cant read, here is what he said and I QUOTE 'They look pretty much the same from what I can tell. On the animation side they are identical,” next time read the whole article.

Lol, no. "Identical" and "pretty much the same", aren't the same, lmao. Both versions being "pretty much the same" doesn't mean both versions look identical. The *only* thing he said is identical are the animations.

In terms of what the title originally said, it was misleading, hence why it was changed by the author himself.

Seems like i can read perfectly.

And surely the complete lack of ANY X1 footage of this game is proof enough that it won't look as good as the PS4 and PC versions?

OT: I always remember the misterx claim that Watch_Dogs was initially delayed because it wasn't up to snuff with the Xbone version. Oh how times change aye? Last I heard there was a disparity in favour of PS4. Also what happened to Xbone having the 'more dynamic world' because of the cloud, hmm? :p

Animations are created with a wide number of mo-cap sessions, of course they will be the same as every version of the game will use the same assets. Overall graphics though, is a different story.

While animations are pretty important as they add to the realism of the game, they alone won't determine the overall quality of the graphics. There are other important visual elements like resolution, frame-rate, the type and amount of aliasing used, resolution of the shadow maps and even the texture resolution on the environment and characters along with technologies like dynamic shadows, ambient oclussion and simulated ray-tracing when it comes to lighting. I guess we'll have to wait and see which version uses the best of technologies while picking up a winner in the graphics departmenf as animations mean little in the still images.

Nothing the PS4 or XB1 cant do on screen then the other. Only differences are frames and resolution. Everything else is the same, its like that with all the ports. The only time you see differences in detail and effects is when you compare Consoles to PC.

But I guess for that to be understood, you would have to be cognizant of the fact that the onscreen features are only identical because of the different framerates and resolutions; drop the stats on the PS4 version, and you can bet it would have more features.

@Hicken There is no effect that the PS4 can do that the XB1 cant do. Its not like the past where some consoles could do some effects others cant. This gen the only differences are frames and resolution, something you can already get on PC. Detail/Polygons/effects are the same or are very close to each other. Games like Tomb Raider on XB1 had a 10% handicap on XB1 due to Kinect (which isn't the case anymore) add in DX12 and DX3D12 and you are looking at almost the same game in everyway.

Even the WiiU can do all the advance effects and detail the PS4 and XB1 can do. It just lacks Ram where as the XB1 doesn't lack Ram.

There was a rumor not too long ago that the PS4 will be 1080p and Xbox One will be 960p. The site that reported claimed that Ubisoft themselves had confirmed the specs. But later on Ubisoft debunked those rumors.

It is also interesting to note that they haven't yet shown the Xbox One version, which makes me think that they are still working on optimizing it. With less than 2 months to go, I think they are running out of time.

I hope both versions turn out to be good but I have a feeling that Xbox One will have a lower resolution just due to the fact that they haven't showed anything from that version yet.

Good to hear that there is parity between the two game. Both XB1 and PS4 owners should have a similar experience. I am getting the PS4 version but nice to hear my friends with XB1s are getting a similar version. Good job UBsoft.

Completely disagree. If one machine is capable of offering a better experience visually and technically, then that machine's strengths should be exploited. Did you feel the same about the Xbox vs PS2? GameCube vs PS2? Genesis vs SNES? It's a nonsense viewpoint. Never before did this "parity" idea exist (at least not pre-gen 7). Stronger machines generally had better multiplatform games and I see no reason why that should change now.

In regards to the PS3 vs 360, I understood, because the former was much harder to code for. In this scenario, however, the harder-to-develop-for machine is weaker (in many aspects) as well, so the PS4 version(s) of these games should look and perform better, if that's what it's capable of.

All that said, the author only mentions animation parity, so unless you think the entire game will be 100% like-for-like (which very few titles, thankfully, have done so thus far), then there will be differences in other areas that will give the PS4 the edge. That's how it should be.

It was already confirmed that the PS4 version will run at 1080p and the XB1 version will be at 960 and both will be 30fps so of course the PS4 will look slightly cleaner in that aspect. If the animation is similar, then that will be like the Assassin's Creed 4 ports for the two consoles.

It won't be night and day like some of you are hoping. Hey, I am getting the PS4 version myself because it is more superior version but I am just happy that my XB1 betherens are not getting a 720p version with crappy animation.

" If one machine is capable of offering a better experience visually and technically, then that machine's strengths should be exploited."

I agree. I play games on my PS4 but i dont want developers to gimp the PC version to match the PS4 version. I want everyone to have the best possible experience with the system of their choice. Parity is a bunch of BS in my opinion.

The difference between AC4 on the two consoles was night and day side by side. There us one employee at my EB games that is an MS fan he is the only one to get an Xbone at my shop so I usually take my ps4 to their house or they bring their xbone to my house to compare titles and the difference is easily noticeable. I am guessing it will be the same with watch dogs.

In previous gen's, MS wasnt in the game and did not push under the table parity deals with 3rd parties. However when they entered the console biz they learned their lesson with the first xbox.

Second time around the PS3 was hard to code for and that worked for them plus they forced parity from the get go made easier of course since they were outselling the ps3, especially in NA.

Now that Sony is outselling them in all areas 3rd parties cannot afford to mess with Sony. Of course MS being MS can always find a way to act they way they know best, hence the present suspicious statement from Ubisoft and one other developer (I dont remember now right now) who recently announced parity.

I don't believe this............Why keep it in the shadows? same reason when you read on bad review 'xxxx didn't provide a review copy, so we bought it our selves'. So as the case of Rambo. XBone has issues, what they are we won't know till we see them reduced not gone on retail hardware burnt on Blu-ray.

Well prepare for a gen of disapointment. Just because a system is more powerful doesn't mean every dev will be able to reach it's full potential graphically. It also doesn't mean the art style they choose will make it the most beautiful game ever. Last gen should've given you some insight. ND made a lot of devs look like they were slacking.

"Xbone will get there, it will just take a 'lil while longer is all. "

Your mistaken about that. The GPU in the PS4 is more powerful plus GDDR5 is much better for games than Xbox Ones DDR3. The Xbox One will never be able to play games on the same graphics level as the PS4 unless the developers choose to gimp the PS4 version to match the Xbox One version.

That is false. I own both consoles and Ryse is the best looking title on either console. Even if you want to make the argument that Killzone looks better (which it doesn't), you still have Ryse looking better than every other game on the PS4. The Xbox One is able to play games on the same graphical level as the PS4, and exceed it.

LOL Ryse the best looking game wow, have you seen infamous that little open world game that craps on Ryse?

"The Xbox One is able to play games on the same graphical level as the PS4, and EXCEED it." lmfao thats a doozy how the hell can the weaker hardware exceed the stronger hardware? you really dont deserve that last bubbles shame you cant lose it. How delusional can you be, i think one more step down that slope and you are misterxmedia with that kinda bs.

A 50% difference is literally 720p to 1080p with identical everything, the only two games that have that, Cod and MGSV are poorly optimized, every other game has either been 720p to 900p or 900p to 1080p with the same effects and framerate, or in BF4's case 720p compared to 900p but with better textures, this translates roughly to a 20-30% difference.

he said they're pretty much the same and the animations are identical. I don't see why people make such a big deal about pixels if they still look the same. As with every game, they all basically look identical. if there is a minimal difference, you'd need to pause the game and compare them side by side. they way people act you'd think the x1 looked like you were playing on n64

Welp now we know why it was severely downgraded. And before you Xbox fanboys come at me saying it still looks the same as before go watch E3 2012 PC footage and the PS4 13 minute gameplay video on YouTube.

Other games from Ubisoft came out with higher resolutions on PS4 at launch. If that was true it would be happening since launch. The developer's are not downgrading games because of the x box 1 that's only a excuse.

If you see a downgrade ask Ubisoft, but i seriously have my doubts it got anything to do with xb1. Ubisoft knows the hell they get for doing it and no developer has done it since launch.