I can create all those Blendshapes.
You do realize the character is already rigged up with blend shapes driven by bones, correct?
When you mention ARKit shape keys, do you mean to say that this set of keys is what is necessary to drive your facial performance from the Iphone?

That would be a decently easy matter, but could break the drivers, so that the bones no longer correctly drive the blend shapes.

So if I’m understanding you correctly, you need that particular series of shape keys named that particular way so as to use the facial capture app, and you don’t need a specific driven rig on top of that?

I’m capable of this, yes. I’ll message you and we can discuss this further.