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The patch coming tonight/tomorrow introduces Cho'Gall, which is basically hots' version of ogre magi. But with a pretty big twist - he's controlled by two players, one controls the movement and has a set of meleeish abilities/ultimates, the other controls the mage head with ridic dps spells/ults. Has a fuckton of hp but gives 2x xp when he/they die.

There's a pay-it-forward quest that'll let you get the hero for free by playing a couple of games as the mage (immobile) head with someone who already owns the hero itself, but only over the next month or so. The quest gives a load of gold to the person doing the sharing so hopefully it should spread pretty fast.

The patch coming tonight/tomorrow introduces Cho'Gall, which is basically hots' version of ogre magi. But with a pretty big twist - he's controlled by two players, one controls the movement and has a set of meleeish abilities/ultimates, the other controls the mage head with ridic dps spells/ults. Has a fuckton of hp but gives 2x xp when he/they die.

There's a pay-it-forward quest that'll let you get the hero for free by playing a couple of games as the mage (immobile) head with someone who already owns the hero itself, but only over the next month or so. The quest gives a load of gold to the person doing the sharing so hopefully it should spread pretty fast.

The patch coming tonight/tomorrow introduces Cho'Gall, which is basically hots' version of ogre magi. But with a pretty big twist - he's controlled by two players, one controls the movement and has a set of meleeish abilities/ultimates, the other controls the mage head with ridic dps spells/ults. Has a fuckton of hp but gives 2x xp when he/they die.

There's a pay-it-forward quest that'll let you get the hero for free by playing a couple of games as the mage (immobile) head with someone who already owns the hero itself, but only over the next month or so. The quest gives a load of gold to the person doing the sharing so hopefully it should spread pretty fast.

Yeah they made a pretty good decision only letting premades select this hero, so when you see someone playing him they at least made the minimum effort of finding a partner before searching for a game. Should cut down on the amount of super bad cho'galls, but im sure there will be plenty that queue into HL without being on comms.

Just played my 2 games to get him, the dude I was with only wanted to play vs beginner AI so didnt get much of a feel, although he did let me be Cho (the melee that controls the hero and aims the shared skillshot), which is clearly going to be the most impactful of the two. Gall is more like sitting in on a turret in <insert FPS with vehicles>, but in a game where movement, positioning and map awareness is 90% of what makes a good player good. So yeah, pretty underwhelming you're a competitive player, but gonna be lots of fun when playing with newb friends etc.

Super easy to unlock him for anyone playing in the next few weeks btw. The quest is set up so you only need to play 2 games to unlock him, but you have to share him with 2 different people to get the gold reward. So in-game channels are filled with people who own him looking to share.

Anyway it's a lot of fun, rolling out rune bombs (which have insane range) to finish people off behind towers is a lot of fun, and their slow but accelerating speed makes them pretty satisfying to aim well. Overall though I'm more excited about the changes to scaling, which make early game fights way more impactful, and early game kills mean more due to longer respawns pre-10. No more wiping the enemy team over the first objective and having them respawn before and fight you with full hp/mana before you can finish taking it.

Playing it, great fun. Haven't played ranked much, wait I still have 3 placements to do

<Devec> hello captain Tyrehl
<Devec> sailor of the persian seas

Originally Posted by Paradox

I swear you are some sort of biological weapon developed in the early '90's for the Yugoslav wars but they lost track of you at some point and now you're waging a psychological war on Western Europe without a clue what you're doing.

Yeah, been playing all the time. Tbh, fuck ranked in whatever form. Starting to get salty and whingy in there, as was expected. Maybe not if you turn off allied chat. While I go for ranked from time to time, I mostly do it drunk to enjoy the shitshow. QM is actually most enjoyable for me. Sure, there are mirror matches for some heroes, but I honestly don't care. Also I like the whack combos you get often and just have to deal with it.

Yeah, been playing all the time. Tbh, fuck ranked in whatever form. Starting to get salty and whingy in there, as was expected. Maybe not if you turn off allied chat. While I go for ranked from time to time, I mostly do it drunk to enjoy the shitshow. QM is actually most enjoyable for me. Sure, there are mirror matches for some heroes, but I honestly don't care. Also I like the whack combos you get often and just have to deal with it.

I hate quick match, people I get teamed up with seem to be super new to the game or are not thinking at all. Im talking about shit like ..

1) Ignoring mid temple and contesting bottom, when mid hasnt been activated yet and bottom is half depleted
2) Taking boss, not escorting it
3) taking a siege camp that will pass right next to the objective eg will get taken out; literally worse than not taking it at all (will have some actual value 2 min later)

All of this in one single game ofc. On one of the 3 oldest maps I can remember.

<Devec> hello captain Tyrehl
<Devec> sailor of the persian seas

Originally Posted by Paradox

I swear you are some sort of biological weapon developed in the early '90's for the Yugoslav wars but they lost track of you at some point and now you're waging a psychological war on Western Europe without a clue what you're doing.

Yeah, been playing all the time. Tbh, fuck ranked in whatever form. Starting to get salty and whingy in there, as was expected. Maybe not if you turn off allied chat. While I go for ranked from time to time, I mostly do it drunk to enjoy the shitshow. QM is actually most enjoyable for me. Sure, there are mirror matches for some heroes, but I honestly don't care. Also I like the whack combos you get often and just have to deal with it.

I hate quick match, people I get teamed up with seem to be super new to the game or are not thinking at all. Im talking about shit like ..

1) Ignoring mid temple and contesting bottom, when mid hasnt been activated yet and bottom is half depleted
2) Taking boss, not escorting it
3) taking a siege camp that will pass right next to the objective eg will get taken out; literally worse than not taking it at all (will have some actual value 2 min later)

All of this in one single game ofc. On one of the 3 oldest maps I can remember.

1) is kinda understandable if you have a good shot at winning the fight since you get the bonus shots at the end and can then rotate to mid for a full shrine payoff

If you're a man down or really weak in teamfights it's dumb yeah

2) is situational since it forces the enemy team to focus on the boss or risk losing shit for free (teams not understanding when to do boss/objective/pushing with boss is a really common thing, especially on fucking Cursed Hollow)

3) is dumb most of the time but again depends

(also I tend to encounter massive skill disparity in HL the most, my QM games are pretty balanced but I've had 2 games today where I don't think my team understood what soaking was, in fucking Master)