High
detail low-impact USMC infantry figure model. Rational poly-count suitable
for 'next-generation' games. Very high level of detail also suitable for high-end
render work. Rigged and animated in Character Studio for 3DSMax, and rigged
in Maya. Pre-posed in 3DS, LWO, FBX, and other formats.

Fully
rigged and animated Max version can and animated further by ES3DStudios. Maya
version also rigged (includes jaw and eyelid blend shapes).

All other
formats provided here come in 'T-Pose' ready for rigging. Head mesh made with
edge-loops for easy facial animation. Includes teeth, tongue and mouth interior.
Max and Maya versions include simple jaw rigging.