Full Arcana

Cogymancy

Sleep

Puts a creature to sleep if they fail a constitution check. If they pass they take d6 fatigue instead.

Cryomancy

Endure Cold

Exist comfortably in cold environments for 24 hours.

Frost Armor

1 armour in all locations, Caster also takes 1 point of Cold damage per armour point in each location. You also gain double the normal resistance against both Cold (not the cold damage caused to you by the armour) and Fire. Lasts for 10 minutes.

-1 to increase the armour by +1 in each location.

Mancer’s Grace

Freezes a willing or unwilling creature a successful Constitution check to rest, for 1 week. They are helpless but do not die or get injured till they defrost. Stop blood loss and poison till they are defrosted. Any magical spells that effect the mind or body are halted and continue their effect when defrosted.

Quench

Extinguishes all nonmagical fires within 2m of caster. Magical fires make a saving throw.

Ice Javelins(FLAWED)

Cone of Cold (-2)

3d6 cold damage in 5m cone.

Gyomancy

Polymorph Any Object (-2)

Changes any subject into anything else. Must be an object and must be no larger than small.