the right engine

i need to no witch is the best language for my new game this is going to be a commercial prodject, i need sumthing that will load my game fast that will let player use spells and sword craft and figh polly models

Well, in all honesty, I'm just playing around with you. Choice of language doesn't really make much difference before you know how you are going to go about using it. Just try learning some C or Ruby or whatever language looks easy enough for you to learn, then try to make a game out of it. Don't try to get too far ahead of yourself.

You're getting far ahead of yourself. How do you think you'll have the game done in 6-12 months if you don't even know what language you'll be writing it in?

If you start small, learn the basics of a programming language, and write a very simple game in it, you'll get a lot of perspective on what it actually takes to create a game. Whatever expectations you have for how the process actually works are probably wildly inaccurate. That's simply the way it goes - you have to get some experience before being able to tackle a larger project.

ThemsAllTook Wrote:You're getting far ahead of yourself. How do you think you'll have the game done in 6-12 months if you don't even know what language you'll be writing it in?

And just to give you a basis of comparison, I work on commercial games and it has taken a team of 4 programmers and a couple artists about a year and a half to finish our current project so I'm going to tell you now, you're not going to have the game you envision done in 6 to 12 months.

If you don't even know C++ yet, I'd say start with the basics. First learn the language, then learn how to do certain things with it. If you don't want to write an entire game engine yourself, then look into something like Toque or Unity. However, expect it to take at least a year until you are able to get to that point. I would agree with making simple games such as pong, but it's not necessary to make games to prepare, as long as you get the general concepts of things like data structures down first.