Hopefully coherent ramblings on the Fate System, indie gaming, and our game design. Also, my thoughts on creating a game using the Fate system.

12/21/12

My three Fate Core one shot ideas...

So, I
thought I would go into more detail about the three scenarios I am thinking
about creating for Fate Core. These are just one shots to get the mind flowing
on the system.

#1. The good, the bad, and the
Fate.

The setting. It is the Old west. Serenity Hill.
A small town in the middle of nowhere. Outlaws owning the roads and robbing the
trains. The law doing everything they can just to survive. Six shooters blazing
at will. Something lurking in the darkness.

Serenity
Hill is a town that was once bustling and thriving in the world. People had a
good life and the law made sure it was safe. Crops were bountiful to not only
live on, but to trade to the nearest city of Riverwood. Times were prosperous.
People were happy.

But as
things often do, things changed quickly. Rumors of a vast amount of gold in the
west sent a large majority of people off to find their fortune. Because not
matt how wealthy one can be, you can always want more.

Now, the
town struggles to survive with less people to tend the crops, and the two
largest families on the verge of a feud. Not to mention the outlaws that
constantly raid the town and demand tithes. Oh and then there are the creatures
in the dark…

Who are you? You
are a company that was hired by the governor of the state to bring order to the
region. You roam from town to town trying to help people fight the lawlessness
that is taking over the world. Sort of like the Dogs in Dogs in the vineyard, minus
the religious component.

#2. Fate’s Gambit.

The setting. Kushara. A fantasy world of magic
and wonder. A world ravaged by the elements as natural disasters of all types
constantly berate the land. A land where the people struggle to survive the
harsh elements and those that rules with an iron fist.

Yet, it
is a thriving world where the elements themselves can be wielded to do great deeds
or cause mayhem.

Magic,
however is forbidden except for those that rule. That cabal is known only as
the Devout. The Devout have been in power for as long as anyone can remember,
and their belief is that only they are worthy to hold such magic. So, they
created sentinels to hunt down anyone else that shows any signs of magic. Bringing them back alive if they can,
killing them if they have no other alternative. These unfortunate
souls are known as the wicked (yes, the name needs work).

Recently, you have found out that the Devout have
learned of your identity. So, they are sending the Sentinels to ravage your
home town of Devon’s Cross. You rush home to save your family (and everyone
else if possible), or to help defend the town. Then again, it could be a trap.

Who are you? One
of your characters is a child of Fate and born with the power. Your lives have
been a difficult one, since you have spent most of it looking over your shoulder.
Allies have been made and friendships have made you strong. Yet, you struggle
to find a way to fight back. Is now that time? Or are the Sentinels setting up
an ambush in that pass ahead?

#3. Murder by Fate

The setting. The backdrop is a large mansion cascaded
in shadows. Rain and lightning battering the manor as if nature itself was
raging at its existence.

Four
people arrive separately to the mansion via limousine service. Yet, none of you know why you were invited. Your
only clue was a letter addressed to each of you requesting your presence on
this day, and a promise that the information you received would only further
your ambitions.

What you
don’t know is that you have been enticed to this place and time because each of
you has wronged someone in the past. Someone with enough power to lure you to
this place.

Someone
who plans on killing all of you.

Who are you? Four strangers trapped in a house
on this dark and stormy night. After the initial sequence you are left on your
own in the mansion. What secrets does it hold? Who is the person behind this?

The four
of you have to decide on how to move forward. You may have survived initially,
but the mansion is massive and danger could be lurking around every corner.

Can you
trust the others enough to work together to find the person behind this?

Or do
the others feel “wrong” to you and you know the only person you can trust is
yourself?