That would be interesting in some ways, but also would lead to many problems. An Aggravating Characters might find levels essentially empty. Vaults Cleared before you could open the door, etc...

I wonder what happen if a small squad of creatures trying to retreat from certain threat, while you the player also doing the same from your own threat, and both parties met at the corridor, or somewhere in the middle of wilderness... It would be funny if both parties strike an unlikely alliance to work together and survive
But yea, you've got a point there...

Quote:

Originally Posted by CyclopsSlayer

The only roguelike I have played that makes a huge point of environmental damage and immunities was NPP, maybe that code could be looked into. A Balrog finds walking through magma to be a refreshing stroll.