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Honorables farm 75% of the resources. Emperor or above needed I think.
Fights with bandits are always honorable, i.e. their fleet can't flee.
Also they get farmed for 100% of the resources( no idea how and when does it work though)
And more stupid perks are in development.
Cheers, honor system rullezzzzz. (Sarcasm...)

Honorables farm 75% of the resources. Emperor or above needed I think.
Fights with bandits are always honorable, i.e. their fleet can't flee.
Also they get farmed for 100% of the resources( no idea how and when does it work though)
And more stupid perks are in development.
Cheers, honor system rullezzzzz. (Sarcasm...)

Thanks MyH4o, helped a little bit at least. Basically i'm sitting here debating on whether or not to crack this turtle for -150k profit before deut, just for honor points >_> *sigh*

If anyone knows anything more, that would be awesome

~Lonestar~Jupiter-HOFs348
HOFs 400Top Tens: 3New No.1's: 2

Quotes
Tigris: ya but the russians are week
Tigris: us for on defend they cannot beat

defense bashing pays

some of this redesign is mad...
...if I attack someone who is higher ranked or similarly ranked for no resources, just defense bashing, I can get honour points and work my way out of my bandit status..
..so the game encourages defense bashing for no profit, which is something I previously avoided and wouldn't have done -- I would have regarded it as 'dishonourable'

Previously, if a guy sends me an 'online' messsage, I would recall, but now it is in my interest to go ahead with attack -- this system encourages defense bashing!

The cost the IPMs i assume all count as a loss to the launcher yea? So would need to create more damge than the cost of missiles before honour system comes into play?

Edit - Dont worry about IPM question just tryin to get ALL the info on such an adjustment to game play from an update so forgive me for some of the newby questions.

The Point requirements for "Bandit" "Star Lord" and all that do they have the same percentage of loot perk? Or does a starlord have a lower percentage perk that the emperor? It only says what points give you what particular name in the tutorial.

This post has been edited 1 times, last edit by "Lex" (Dec 14th 2011, 10:21pm)

This is the point. The encouragement is to attack people at your level - and by level it means by military rank, not overall rank. Everyone above you and 100 ranks below you in military rank are hp. You stand to profit more from attacking at your level. Yes, it also encourages people to defense bash people at your military rank level in order to "get out of bandit" status. In that way it also helps to limit defenses. Now I would bet that if you get the choice, you'll "defense bash" an hp target where you can profit, not an unprofitable target. The game is still about profit, but there are new considerations on where to maximize it. Attacking hp players entails more risk and I am sure some fleeters who rely on farming little accounts will suffer. The more aggressive and bold fleeters I'd expect to use this system to their advantage.

There is nothing to gain from being a bandit. This is all to help 'fix' the problem (which top fleeters never see as a problem) of people ranked in the top 50 with fleet farming people with 1/10th or 1/100th the fleet score. NO, it won't stop it. You have to look at the big picture of thousands of players and thousands of attacks. If it goes as planned, there should be, on average, a shift in attacks toward your military near-peers. Players along the range of ranks will have more of a fighting chance. And perhaps people will play a uni longer. ....or none of this will happen.

Currently there is no benefit from being a Lord other than bragging rights. Maybe that will change in the future. The beauty of this system is that now it can be easily tweaked as needed. Lords could be given temporary or long term benefits. Free merchant, free dark matter, attack bonus, anything at all.

the only perk to being a bandit is the 50% debrie so if you as a bandit get the debrie you get more of your ships back in the debrie field . and if a targets fleet escapes it still counts towards the bashing rules unless the bashing rules have been removed.

What do the titles do for a player in game, Bandit, bandit Lord, Star Lord, ect.
1)I know bandits can lose more res if they are raided, is there a difference to the % between Bandit, and Bandit Lord? Got answer for this, 100% res can be taken with first hit. No difference it seems.
2)What does the honorable title's do for the player, if anything?
Any, answers on this, as it has already been posted here that Honorable players DO get perks, and also stated that they DON'T?

This post has been edited 2 times, last edit by "Shatteredxo" (Dec 15th 2011, 3:59am)

I disperse my fleet over several planets, so no where do I have enough ships to win an 'honourable fight' -- so guess I am destined to be a bandit.
Mainly, I think I am being penalised for watching the statistics and using them to my advantage. One of the things I try to do is to try and spot 'soon to be idles'.. people who aren't active, but who haven't been idle long enough for an (i) to appear beside their planet in galaxy view. It was a good tactic, but now I am penalised. At the moment, for example, I am (once a day) attacking the four planets a player who has been idle for more than five days -- each time I attack him it is at least -100 honour points, so that is -400 points a day. In a few days time he will be officially idle, and there will be no minus honour points, but once that (i) goes up, every dog in the street will be raiding him... ..it's a system that penalises intelligent play.

I think the 100% raidable resources punishment for being a bandit is a bit strong -- 95% would have been fairer. Now if one of my planets gets hit and I come online five minutes after the hit, I have no chance of starting to build reces and recover some of the debris... ho-hum.

One of my concerns is that the new system encourages defense bashing -- previously, if I had got an 'online' message from a target, I would have recalled the attack. Now it is in my interest, in an 'honourable' combat, to attack a player and smash their defense, even if I gain zero resources as a result.

Christmas break coming up, so widespread v-mode is imminent. We'll see whether many bandits come back in the new year.