Yep. My muscle memory sometimes reverts back to old habits so I need to pound the right movements now when the content isn't quite so dangerous. Good training is more important to me right now than the gain I would get from bad balancing.

Someone posted above that with the 2pc T10 bonus they're somewhat close on damage. I guess if they're close enough it might make sense to use HotR in cleave situations even when you want to (almost) maximize your single-target TPS.

I don't think this is the case though, I seem to remember HotR critting for 4K on and CS critting for 6K on a dummy earlier today when I was in PvP gear.

I should qualify my answer, as it's not like I don't have CS on my bar. I do in fact switch to CS for single target, so I would change my vote if I could. Theck's info that the glyph and 2pce set only affect the melee damage is new to me, but I would assume accurate, so I will adjust my set accordingly. I would also encourage everyone new here to take Theck's advice and not mine.

Anyhow I do believe its quite possible for HotR to hit harder single target if someone is wearing significantly higher ilvl gear than the weapon they happen to have. That'd dissapear as soon as their weapon upgraded. For a little while that was the case for me, I had 251/264 tanking gear but only 232 titanguard for a weapon. I spent a while farming the Relentless Gladiator's Slicer and now all is right in the world again, CS hits harder single target.

Anyhow I do believe its quite possible for HotR to hit harder single target if someone is wearing significantly higher ilvl gear than the weapon they happen to have. That'd dissapear as soon as their weapon upgraded. For a little while that was the case for me, I had 251/264 tanking gear but only 232 titanguard for a weapon. I spent a while farming the Relentless Gladiator's Slicer and now all is right in the world again, CS hits harder single target.

With regard to the threat generated by these abilities and how they uinteract with Righteous Fury, has anyone been able to confirm that the threat from the physical damage of the attack scales the same as the threat from holy damage portion of HotR?

In the old days, RF only worked on Holy damage, which is why it was a 90% increase instead of being in line with warrior and bear threat modifiers. The tooltip on FR implies it is now an increase on all damage we do, but I am not convinced that is the case.

It seems to me that my threat is better when using HotR than it is with CS even though CS does more damage. This makes me wonder if the RF factor is still only on Holy damage.

Koatanga wrote:With regard to the threat generated by these abilities and how they uinteract with Righteous Fury, has anyone been able to confirm that the threat from the physical damage of the attack scales the same as the threat from holy damage portion of HotR?

In the old days, RF only worked on Holy damage, which is why it was a 90% increase instead of being in line with warrior and bear threat modifiers. The tooltip on FR implies it is now an increase on all damage we do, but I am not convinced that is the case.

It seems to me that my threat is better when using HotR than it is with CS even though CS does more damage. This makes me wonder if the RF factor is still only on Holy damage.

Holy Damage is no longer relevant or a factor in Righteous Fury threat generation. You, as a tank, simply generate 300% threat of the damage you do when RF is active.

Otuel wrote:Yep. My muscle memory sometimes reverts back to old habits so I need to pound the right movements now when the content isn't quite so dangerous. Good training is more important to me right now than the gain I would get from bad balancing.

-Ot

Man, fuck my muscle memory. I find myself almost automatically going back and hitting what I should be hitting next on the 969 rotation now. Dammit!

Otuel wrote:Yep. My muscle memory sometimes reverts back to old habits so I need to pound the right movements now when the content isn't quite so dangerous. Good training is more important to me right now than the gain I would get from bad balancing.

-Ot

Man, fuck my muscle memory. I find myself almost automatically going back and hitting what I should be hitting next on the 969 rotation now. Dammit!

So yeah, training myself to use CS now.

You could just use 2 pages to lay your bars out. Page 1 has CS in the place that Hammer normally was, and page 2 has Hammer in the place that CS just was. That's how I have mine laid out. If I need to switch from "aoe" to single-target, I simply have to shift+scroll up to do so, or shift+Up arrow.

Much easier than retraining your muscle memory, and saves you some bar space.

Right now I am not using CS for single target. It is most likely my lack of gear since I am not using my dkp but I noticed about 2k-5k difference in TPS roughly. Hammer right now is giving me the max threat I need but I have my bar setup so I can just adjust my hand placement on the keyboard so I can switch between CS or HoTH whenever I want. Once the expansion comes out I will be using CS.

Jenkz wrote:Right now I am not using CS for single target. It is most likely my lack of gear since I am not using my dkp but I noticed about 2k-5k difference in TPS roughly. Hammer right now is giving me the max threat I need but I have my bar setup so I can just adjust my hand placement on the keyboard so I can switch between CS or HoTH whenever I want. Once the expansion comes out I will be using CS.

You are using a fast tank weapon which is why hotR is hitting harder. Switch over to a slow DPS weapon and you should see a significant change in damage.

We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.

Jenkz wrote:Right now I am not using CS for single target. It is most likely my lack of gear since I am not using my dkp but I noticed about 2k-5k difference in TPS roughly. Hammer right now is giving me the max threat I need but I have my bar setup so I can just adjust my hand placement on the keyboard so I can switch between CS or HoTH whenever I want. Once the expansion comes out I will be using CS.

You are using a fast tank weapon which is why hotR is hitting harder. Switch over to a slow DPS weapon and you should see a significant change in damage.