Originally Posted by toho:Blender can't do basic things like preselection highlight with soft selection display , custom soft selection falloff with volume/surface/object mask and etc. One even can't rotate view during paint selection. I can go on and on

Blender can do basically everything maya can do. But using other methods. And yes. blender actually can do preselections perfectly fine, also using proportional editing (its not called soft selection in blender).

And yes. You can rotate the view using paint selection. But i guess you use the maya interface, now thats the issue. It is still a bit buggy. But using blender native interface i presume (i never tested) you should be able to move the camera. I know this because i saw tons of tutorials about painting in Blender. And i know it because i use the maya interface and the camera movement locked is a problem not only when painting, but when using some tools. It doesnt happen using Blender interface (apparently).

Also, im loving the fact that Blender is far more intuitive than Maya once you get used to it. And a lot of tools are far more handy. Sure, maya hve a lot of fancy tools and surface modifiers, because that is what makes maya what it is. But i used maya for 5 years, and ive been using Blender for 4 months, and so far, not a single problem replicating everything i did with maya. I am even enjoying it much more, because you know.. i dont find a problem every couple of minutes, like in maya. Not to mention, Blender is a thousand times faster than maya.. in every single aspect. And you have so many amazing and handy plugins out there..and the new internal render cycles is totally amazing. I understand that is hard to let go maya and try to justify why you stick with it, specially after a long time, but ive been there, and no more. Its time to move on.. lol.

Originally Posted by toho:Can`t agree with you but I do not have time to argue

If you disagree, then you obviously dont have a clue how powerful is Blender or any other 3d app besides maya. And that, it doesnt matter what 3d app you chose, its only about preferences. You probably only used maya so far, and you just follow the social media that says because Blender is free, it is inferior than maya. lol, well, reality is far different.

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