Posts Tagged ‘bug’

The Yakuza 6 demo has been removed from the US Playstation store after some users found an exploit to allow them to play the full game.

The demo itself is 36.53gb in size and actually contains all the data for the full game, except the demo was designed to lock players into a small portion of the game with their progress being carried over to the full game on release day (17th of April 2018).

The full game exploit appears to be exclusive to the American version of the demo as the demo is currently still available on the UK and Australian Playstation store-fronts. If this changes then we will be sure to update this story.

If you haven’t subscribed to GameHut yet then sort that out right now because Jon Burton of Traveller’s Tales has been revealing some fascinating prototypes of Sonic R, Sonic 3D: Flickies’ Island, Puggsy and Toy Story. Now Burton has gone a step further and explained one of the weirdest little quirks about Sonic 3D – it’s infamous level select glitch. People have wondered for ages why if you wobble or hit the Sonic 3D cartridge while its in the Mega Drive and turned on, why it instantly displays the game’s level select menu. Burton has all the answers and you can learn exactly what’s causing this by watching the video below:

Sonic Retro user Deef has discovered (in August 2010 no doubt! Thanks TimmiT) that if you leave Sonic 3 idling on the save select screen the music changes after a whopping 47 minutes. You can see an example of this below:

Pretty amazing that people are still finding secrets in 19 year old games!

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