Fimble ponders the results for a while. "Hmm... The rapier is trivial. Basic enchanted weapons simply have a transmutation aura, the edge is magically altered to be sharper, etcetera... As for the cloak, I can only imagine two possibilities. It could be a cloak of continual displacement, though that seems unlikely as I think we would have noticed such an effect while battling Otto. More probably it is a cloak of elvenkind. Such a thing aids the wearer in hiding, so it would make perfect sense for our sneaky friend here.

"The wand is obviously a wand of color spray, but the rings baffle me. Unfortunate, because the rings are potentially the most valuable of the lot! We'll have to take them to a magic items dealer, I suppose."

Fimble and Babette debate the nature of their plunder while Tor keeps Drezel subdued. In due time the carriage makes its way back to Ravensdale and, at the direction of Metrius to the doors of the Council House.

The gang parades the thieves right through the front doors and into the lobby, loudly inquiring as to the current availability of Ms. LeCroix. After a few minutes of waiting, she arrives from one of the back rooms. "Well, it seems you've managed to apprehend some suspects. Perhaps we should take this someplace more, secure, where you can detail your investigation."

Accompanied by a quintet of armed guards, she leads the lot of you down to the dungeon where Otto and Drezel are quickly locked away in seperate cells. "Now that they are taken care of, please explain what you discovered."

Tor informs the guards that their prisoner is a wererat, and that at the very least they'll need manacles made out of alchemical silver. He also suggests at least two guards with crossbows and alchemical silver ammunition be watching the prisoner at all times.

Simone listens to Tor's tale, with brief additions from the others, intently. When the warrior finishes, she stands there in silence for a few moments before speaking again. "A lycanthrope? Are any of you hurt? They can be a scourge to a city's population. Well I daresay you've fulfilled your obligations, although you were only to identify and locate the suspects, not apprehend them yourselves. You're lucky none of you were killed. But you succeeded and I suppose that's all that matters. It's just a shame none of the missing artifacts were recovered before that rat sold them. As agreed, you can keep the magical items, and your payment for services rendered will be delivered to you in the morning. I will show you to one of our healers who can help patch up your wounds, then I must go discuss this with my superiors."

She leads you to a conference room on the first floor where a healer is waiting. He quickly and efficiently tends to your wounds, mentioning that you may want to see a cleric in the morning as wererat bites have been known to carry diseases.