AuthorTopic: games on linux w0rth noticing (Read 21697 times)

i know i know...we already had a topic about games and this is not the first time i start a topic such as this. Since i really love vector and i saw that it has a number of new games in its last releases,I decided that it would be nice to have an open topic to talk about games on linux.

Wolvix is a distro that has made a special "gaming " version of their distro in the past. It had a good number of emulators ,such as dosbox,vbaexpress+vba,snes,xe...etc etc Plus a nice number of games.I know that some of you might say- games are not important.But every distro has a few little and nice games. In most cases these games are too boring and the user usually just uninstalls them,because he/she had already seen them before. This is somewhat a shame.

I noticed that with its last release Elive ( http://distrowatch.com/?newsid=03828#0 )included a very good shooter game,that uses pseudo 3d graphicses and has a great feeling of speed to it. I gave that game a try and i was just blown away by its dynamics. I believe it doesnt use any 3d acceleration,which made me wonder...what is it like to play that game on a pentium 2 or 3 machine.

I agree with easuter!players from other games always make an image of a 'kid' community, which is doomed to die. Although recent graphs show that ET has a stable line of players (around 8000).If you just wanna frag, go to etpub/jaymod servers.If you want competition, you can either go play clanbase or TWL, depending where you live

this may be off point, but what about pcsx emulator on a PC? Games like Final fantasy, chron cross, suikoden., etc.. I love those games. I wish there were equivalent games like that with the awesome story and FMVs to go with the game.

for now, blurrymind's vbaexpress for vl is one of my favorite game port-holes. Here I can play many rpg games and save them.

Only if he had the time to follow up with pcsx which many other OS have a hard time with as well with the exception of the old mepis.

Worth to check Gentoo's Longue on games for linux. there are a number of links there.

On the other hand i do not agree with those who take games a kiddish part of Linux. Microsoft keeps the market partly by offering a platform for games (though deadly dangerous can be playing over the net with MS stuff). Games are a part of the computer world, attractive (even if linux is not a gaming OS unlike MS stuff that i keep only for those rare purposes), relaxing etc. Besides Linux is a damn flexible OS still - why not then games? At a company i worked for the guys played sometimes big competitions at the end of the day on the LAN. Why not to offer similar possibilities under Linux?

Just packaged Sauerbraten and uploaded it to the veclinux-current/testing/ repo. I must issue a WARNING here, it locks up my system on exit, but then my laptop with ATI X600 mobile locks up on any restart of the X server, other people have no such problems. Anyway, reiserfs has always survived for me so far, but I'd recommend doing a sync before playing and don't leave any work running. At around 95 MB, it's a biggish download: http://vectorlinux.osuosl.org/veclinux-current/testing/games/sauerbraten-20060912-i586-4vl58.tlz

Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.

Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.

The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).

In addition to the FPS game which is in a very playable state, the engine is being used for an RPG which is in the preproduction phase. Additionally, Proper Games ltd are the first to use the engine commercially.

Check out the docs inside /opt/games/sauerbraten/. I added a menu item, but it's probably best to start from the command line if you want to tell it to use a resolution other than 640 x 480 (/opt/games/sauerbraten/sauerbraten_unix). The html docs explain the different commandline parameters as well as the configuration file.

Here's a quick tip for starting at a higher res:

Quote

-wNSets the screen resolution width to N (default: 640).

-hNSets the screen resolution height to N (default: 480).

I used 1440 x 900 succesfully. I'm not sure if the screen res can be put into the config file, but you could also simply edit the /usr/share/applications/sauerbraten.desktop file to add them to the exec= line.

« Last Edit: November 15, 2006, 01:58:43 pm by Joe1962 »

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O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."http://joe1962.bigbox.infoRunning: VL 7 Std 64 + self-cooked XFCE-4.10

ah,thanks joe.That game is very good. I remember playing the old cube game and getting pawned .. My strategy was to hide in a dark corner and shoot. I didnt like the server rooms that had enabled the "flying immortallity cheat" enabled.

some guys are working on a clone of ragnarok online for linux:http://themanaworld.org/its not 3d, in the past they used tilesets from old snes rpg games...they changed that in newer versions.Someone should really help them in the art department,hehe..

I wish there was a RPG maker engine on linux,that was as good as rmxp (that uses ruby i believe),rm2k...

Strategy/adventure games through emulators:For scumvm I LOVED~ Beneath a steel sky, sam and max, escape from monkey island 2,the Dig... I think that there are demo versions of these games, BASS (full version without dialogue sound (flopy version) ) is free to distribute. I remember tryng out a wolvix live cd that had them on with the emulator.This kind of games (dosbox,scumvm emulated) are just little treasures that not many gamers know of. A game doesnt have to be 3D to make you remember it....good times...

I first saw the demo version of The Dig and read somewhere that Spielberg was one of its producers or something. When I played it,I got so hooked up with the story and the music,I went on googling the full version. Found it with amule and also got stuck nearly at the ending. There is a walkthrough out there that i had to use once or twice.Some of the puzzles are really hard.