I think that whenever you take your first action, thats your primary action. So if you wait a while, you can't lose it. (also you can't try and take secondary ones beforehand) If you don't use an action on your turn you'd be considered 'holding an action'. So you can then use it whenever you like la...

If you can find a copy of 4th Edition Pendragon (the edition that has magic in it) you will also find some helpful notes on Christian miracles there. I'd be tempted as a GM to let a devout Christian character pray, and made some sort of religion roll. If they do well on the roll and tell me exactly ...

For me it would depend on the background of the character. While a priest or monk who has led a cloistered life is unlikely to have a weapon skill, someone who joined the church a little later in life, perhaps after serving in the military, may well do. I'm reminded of Cadfael (detective monk books ...

Ah, the key here is "must make the appropriate check" which can be the use of any medical skill the GM thinks is appropriate. While you usually call a first aider to put on a bandage, that isn't really the main use of first aid. It is mainly a stopgap to save lives before full paramedics can arrive ...

This is all linked to the paragraph above and the unconscious wound status. If the Berserker is on negative HP and the combat ends, he becomes unconscious. (this may well be because there are no more enemies to fight) When unconscious, any character loses 1 HP/hour (p109, left hand column) Here the ...

Do you mean the one under Survival?
I'd allow that to work as the active skill for Emergency Care when making healing tests as detailed on p111.
Medicine would be better, but you could use it to keep someone alive.

Technically, such a creature would have some of the more complicated traits for full characters.
But I'd go with half its Life Points if you hit.
I'd also maybe make it a killing blow if it is down to a quarter of its health.

The thing to remember with Furor as well, is that you keep what the furor dice roll, not increase how many of the 'best rolls' you can keep. So you can roll them together as long as you know which is which. Lets say you roll 3 dice plus 1 furor dice. You roll 4, 6, 7, and roll 1 on the Furor. Normal...