Legend Of Zelda: Ocarina Of Time - Master Quest Walkthrough :

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Walkthrough - The Legend of Zelda Series Character Guide

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ZELDA SERIES CHARACTER GUIDE
by Adam Marx
=~=TABLE OF CONTENTS=~=
Introduction [INT]
Version History [VER]
Zelda Series Overview [SUM]
The Meat of the Guide [MEA]
Races Compendium [RAC]
Ladies’ Man [LAD]
Thanks [THA]
Legal Garbage [LEG]
Contact Information [CON]
In Closing [INC]
Those numbers in [ ] are to allow you to quickly access the part of the guide
you want to view. Use your Ctrl+F function (on John Hodgemans, I’m not sure
what it is for Jason Longs) to jump to where you need to be. For example, if
you wanted to see the Billy Bob section, whose code was [BIL], you would
press Ctrl+F, then type in ‘[BIL]’, then click ‘Find Next’ twice. Boom! There
you are! It saves on scrolling through the whole document to find what you
need.
=~=INTRODUCTION=~=
[INT]
The Legend of Zelda is my favourite video game series, bar none. I am a FAQs
author. It follows that I would want to write a Legend of Zelda FAQs.
Unfortunately, I’m not the only one who subscribes to this way of thinking.
Quite a few other people like Zelda, too. Plus, I don’t think I could write a
very good walkthrough. These two factors combined mean that any walkthrough I
were to write just wouldn’t be able to compete.
So in a way, I guess this guide is my way around that. Because I’m pro at
NPCs. I actually consider myself a walking encyclopaedia of the Zelda
universe – I’m a real ‘ask me anything’ kind of guy when we’re talking Zelda.
That’s not arrogance, it’s just the truth. >_> Ok, it’s actually arrogance.
So, inspired by various other Nintendo-franchise character and ending guides
(props to them), I composed this one. Snazzy, isn’t it? Of course, I’m not
nearly as talented a writer as some of those genius authors, but I hope you
enjoy my work anyway.
The very first version of this guide contained 69 entries. Obviously, that is
far, far fewer than the number of characters in the series. But most of them
are just not important enough to merit lengthening the guide; if I actually
went over every single one, we’d have a document 1,000 gigs long, and it
would be mostly uninteresting and redundant.
Speaking of redundancy, some characters have been culled to keep the thing
from growing too long. But back to what I was saying, I viewed various
resources to find lists of characters. Characters were considered for
inclusion if they met one of the following criteria:
(1) It played a significant role in the storyline of at least one Zelda game
(2) It played multiple roles of moderate importance (storyline or otherwise)
(3) It intrigues me personally
This method held up very well for the first few versions, at which point I
unconsciously changed the rule to “any character with a known name” (and with
entries like Flute Boy’s, even that boundary is starting to fray). And if I
didn’t happen to know what it was, it’s not in the guide. On top of that, my
new method only applies to games from Twilight Princess onward (at which
point I started playing new games consciously thinking about which characters
would go in and what I might write about them while still playing through.)
As you can see, the basis for selection is painfully arbitrary. If you take a
look and you see that this guide lacks a character you believe should be
included, please let me know.
That about wraps it up. I’m proud of myself; by my standards, that was a
pretty short intro. Onward, and enjoy.
=~=Version History=~=
[VER]
:-Version 1.0 (11.13.06)-:
The initial version of this guide; the state it was in when first posted on
GameFAQs.
:-Version 1.1 (12.17.06)-:
I’m never rushing another guide. Trying to get this one out left large gaps,
an inability to edit for errors before posting and some entertaining but
scandalous silliness, such as my having accidentally left the placeholder
‘DATE GOES HEEEEEEEEEEEEEEEEEEEEEEERE’ for the date index for Version 1.0. So
I’ve fixed most of those.
-Created a few new character entries (Grog, Zephos and Cyclos, and some
characters from Tingle RPG), edited some others and created a whole new
section, the Races Compendium.
-Some other information has been added as well, mostly little things.
:-Version 1.2 (02.09.07)-:
Finally added all the information for Twilight Princess, added some profiles
I neglected to put in from before, and fixed some errors.
:-Version 1.3 (05.03.10)—:
Didn’t manage to get it out in time for Spirit Tracks, but everything’s in
there now. Edited for accuracy and readability. Changed ‘Boss Bokoblin’ to
‘King Bulblin.’ Added information for Phantom Hourglass and some Mogitate
Chinkuru characters; about freaking time. A ton more profiles from other
games went in as well, including some I can’t believe I forgot.
=~=Zelda Series Overview=~=
[SUM]
Before we get to the character section itself, I thought I’d give you a brief
look at the Zelda series as a whole. New players might have trouble keeping
up, and returning ones might like a recap, so hopefully this section will
help you avoid confusion. If you’re a seasoned Hyrulean veteran, you can feel
free to skip right over this section, or read it for posterity. It’s probably
worth a skim.
There are a couple of things to keep in mind here. Mainly, there is NO one
definitive timeline for the Zelda series. Certainly, there was one published
on zelda.com years back, and you can devise innumerable fan timelines if you
apply certain rules to the universe (Kirby021591’s is one of the best; check
out any of his Zelda walkthroughs to find it), but really, it’s all
guesswork. Aonuma Eiji, the dude currently in charge of the Zelda franchise,
has stated he eventually intends to solidify the overarching story, but I’ll
believe it when I see it. It’s probably most convenient to think of each game
as self-contained, except in instances where the events of one game
explicitly reference others (for example, Majora’s Mask is irrefutably a
direct sequel to Ocarina of Time) to make a pair.
I could say way more on the subject, but I’ll contain myself.
The next issue is caused by the first. Many weapons, items and –characters-
recur from one game to the next. Sometimes it’s possible they’re the same
thing (for instance, How many Mirror Shields can there possibly be? one must
ask oneself) whereas others are cosmetically different but functionally
identical items, like certain bows. Others, like the Hookshot, may just be
variations on the same design. It’s impossible to know.
As for characters, many of them appear in multiple time periods. Some just
live a really long time (Impa, the Great Deku Tree, Jr), some apparently
time-travel (Tingle) and still others have no explanation for their presence
(Beedle, Zill.) Oh yeah, and of course some have alternate-universe, ancient
ancestor, or reincarnation versions.
Sifting through endless layers of ambiguity is fun, no?
The years of release are for the North American versions. Actually, I guess
just about all the information in this guide comes from the North American
versions, but anyway other regions may be different.
The Legend of Zelda
Japanese: Zeruda no Densetsu
Nintendo Entertainment System
Released: 1986
Since there’s no clear storyline, let’s look at them one-by-one, in the order
that they emerged in the real world. That means we kick-start the section
with the original Legend of Zelda. Being that it’s the first one in the
series, it’s hard to write about, because if you look at it from an industry
standpoint, everything’s an innovation, and if you look at it from a series
standpoint, everything’s a franchise standard. But look! I just took up a
whole paragraph talking about the paragraph itself! Well played, self.
*congratulates self*
I might as well say SOMETHING, though, so let’s do a brief overview. Ganon,
evil pig lord and main villain of the series, possesses the Triforce of
Power, and seeks to earn the Triforce of Wisdom as well. (No Triforce of
Courage, that came later.) But it was Princess Zelda who had Wisdom, and when
he tried to take it from her, she magically broke it into eight pieces and
hid the shards in a collection of dangerous catacombs throughout Hyrule. On a
chance encounter, Zelda’s handmaiden Impa apprised a lad named Link of the
situation, and he took charge, recovered the pieces after many harrowing
adventures, and finally gained the power to face Ganon head-on. In the
process, he introduced many elements that would later become Zelda staples,
like the acquisition of tools, inevitable confrontations with bosses and the
magic number eight (in regards to the number of dungeons a game contains,
plus the final level.) Hmm...on second thought, I guess that wasn’t so hard
to write about, after all.
Zelda II: The Adventure of Link
Japanese: Zeruda no Densetsu: Rinku no Bouken
Nintendo Entertainment System
Released: 1988
Man, I hate this game so much. I finally got a copy almost four years ago,
and I’m still stuck on the fourth level. (Edit: I did eventually beat it.) If
I wanted Castlevania-style gameplay, I would play Castlevania. If you don’t
know what I’m talking about, Zelda II is completely different from others in
the series. Others have a top-down or 3D perspective, but Zelda II has a top-
down overworld view, then switches to an action side-scroller for random
battle and dungeon sequences. This is because it wasn’t an adventure game,
but an action-RPG – and I myself was skilled in neither the action nor the
RPG genre. For me, this game is frickin’ HARD (while I laughed out loud when
I read that someone had tried over twenty times to beat Ganon in Ocarina of
Time – I did it one try and only took about ten hearts of damage, and I know
that’s a lot worse than some people. It all depends on your personal skills,
eh?) But on the bright side, Zelda II (stupid, stupid title) introduced magic
spells to Link’s arsenal, some of which are VERY cool, to say nothing of the
exceptionally well-done finale.
The Legend of Zelda: A Link to the Past
Japanese: Zeruda no Densetsu: Kamigami no Toraifousu
Super Nintendo Entertainment System
Released: 1992
Ha ha, get it? Get it?? A Link to the Past is the second of three Zelda games
with irritating English titles. It was renamed because Triforce of the Gods
sounded too religious. But let’s move on, before my trend of failing to talk
about the game itself gets out of hand. Past is one of the games that many
consider to be the best in the series. The pak made the important
contribution of the Master Sword, which has stood long since – the first
Zelda had a Magical Sword, but who knows what the story is there. Though not
in terms of hours, it’s also the longest to date: There was an introductory
dungeon, then a set of three, then a set of seven and THEN the final boss
dungeon. But what really set it apart was its Light World/Dark World feature.
You see, the Golden Land of the Triforce was originally a mirror image of
Hyrule (the Light World), with minor differences. Ganon’s evil transformed it
into the Dark World. You eventually gained the ability to travel between the
two, and navigating the world suddenly became insanely fun. Use the Rooster
to fly to Death Mountain...plumb the depths of the caves...come out on a
ledge near a portal to the Dark World...jump down a ways...use the Magic
Mirror to return to the Light World...then go left a ways and you’re there at
last. True story.
The Legend of Zelda: Link’s Awakening
Japanese: Zeruda no Densetsu: Yume wo Miru Shima
Gameboy
Released: 1993
Apparently as a result of player demand, the Big N finally cranked out some
portable Moblin-bashing. By some interpretations, Link’s Awakening is a
direct sequel to A Link to the Past. Either way, on a voyage to condition his
body and mind in preparation for possible future catastrophes, Link is
shipwrecked and wakes up on Koholint Island. I don’t know what a Koholint is,
but the Japanese title seems to literally be ‘island that sees a dream,’ or
Dreaming Island (I’m a learner of Japanese.) Anyway, Koholint Island is quite
an interesting place, from the giant egg that sits on its tallest mountain to
the village populated entirely by talking animals. Link quested to enter the
egg with the eight Instruments of the Sirens, and find a way back home. I
like this game a lot.
The Legend of Zelda: Ocarina of Time
Japanese: Zeruda no Densetsu: Toki no Okarina
Nintendo 64
Released: 1998
Probably the most popular Zelda title. I can see why, but...amazing graphics
aren’t everything, guys. (And you young ones snickering at them? Shut up.
They were stupendous at the time.) At any rate, the level design is more than
competent and the mix of old and new is commendable. Ocarina of Time built on
some of the core elements of A Link to the Past, including its 3/5 dungeon
dichotomy, the method by which the Master Sword is gained, and the dual-world
scheme – though in this case, it’s the present and future of the same world
rather than two separate worlds, and your ability to switch between the two
is severely limited. Anyway, a fine entry indeed.
The Legend of Zelda: Majora’s Mask
Japanese: Zeruda no Densetsu: Majora no Kamen
Nintendo 64
Released: 2000
Ocarina of Time was so well received, they decided to release a direct sequel
to it, utilising the same engine and resources. To me, that makes Ocarina so
much less special, but once I got into it (Majora’s Mask takes a while to get
moving) I may have liked it even better. This one is set in a parallel
version of Hyrule, called Termina. They have a somewhat similar world. You’ll
meet many of the same characters, this time with names, but Termina is more
tribal than civic. Oh yeah, and the game’s main antagonist has set the moon
on a collision course that will obliterate the planet, plus Hyrule. The
three-day time limit can be reset again and again, but this also resets
events – all you’ll keep is the items you’ve collected, which is enough. The
jury’s out on this one; you’ll find the three-day system either brilliant, or
annoying as hell.
The Legend of Zelda: Oracle of Seasons
Japanese: Zeruda no Densetsu: Fushigi no Ko no Mi Daichi no Shou
Gameboy Colour
Released: 2001
During development, Oracle of Seasons and Ages were originally called
‘gaiden,’ meaning side-stories. That’s not entirely inaccurate. You could
even go as far as to say they were just to keep players going between console
entries, but even if that’s true they are still excellent standalone
adventures. Nut of the Mysterious Tree: Chapter of Earth is the easier and
less interesting of the two. This one tracked Link as he used the Rod of
Seasons, a magical device that he could use to change the seasons at will, to
deny General Onox his dream of conquering Holodrum.
The Legend of Zelda: Oracle of Ages
Japanese: Zeruda no Densetsu: Fushigi no Ko no Mi Jikuu no Shou
Gameboy Colour
Released: 2001
Released concurrently with Oracle of Seasons, Nut of the Mysterious Tree:
Chapter of Time and Space is more puzzle-oriented, and probably the superior
game overall. We were a little squeamish when we found out that Zelda had
been handed out to Capcom, but it all turned out all right. Link gained the
Harp of Ages, another time-travelling instrument – as well as one that
allowed another dual-world system, this one being the present and 400 years
in the past. Link used it to fight the Sorceress Veran as she strove to
conquer Labrynna. The biggest feature of the Oracle games was that when you
completed one, you got a password. This password could be entered into the
other game when you started a new file, allowing you to start off with the
Wooden Sword (instead of looking for it) and an extra Heart Container. It
also unlocked additional content and many special items unavailable the first
time through.
The Legend of Zelda: Four Swords
Japanese: Zeruda no Densetsu: Yottsu no Tsurugi
Gameboy Advance
Released: 2002
When A Link to the Past was re-released for GBA, it also included a small,
multiplayer-only game on the same pak. It introduced a new villain, Vaati,
and had the players attempt madcap challenges as they cooperated to complete
a level, yet competed to collect the most Rupees. While it got even more fun
as more players were added, most people who bought the re-release probably
didn’t have the hardware needed for Four Swords.
The Legend of Zelda: The Wind Waker
Japanese: Zeruda no Densetsu: Kaze no Takuto
Nintendo GameCube
Released: 2003
Despite its obvious flaws, The Wind Waker is my favourite Zelda game. Some
people will blanch at that statement, but I love it, and I’m letting you
know, even though you don’t need to. Although that name...Waker is not
technically a word. (Neither is GameCube, of course...) Anyway, for some
reason which I won’t spoil, the game does not take place in our usual Hyrule,
but on the high seas. As a result, your adventure involves a fair bit of
searching for sunken treasure, firing cannon and exploring small islands in a
cel-shaded, superlively world that really irked a lot of people. But if you
wanted realism, boy, did you ever pick the wrong series. Another area of
complaint was that travelling across the ocean was too boring. I thought it
was neat, myself. Fortunately this isn’t a critical review, or we’d be here
forever as I argued my case.
The Legend of Zelda: Four Swords Adventures
Japanese: Zeruda no Densetsu: Yottsu no Tsurugi Purasu
Nintendo GameCube
Released: 2004
Not only did Four Swords+ expand on the original and bring it to a console,
it also offered the option of a single-player mode that didn’t require a GBA
or the GCN-GBA cable. Pretty sweet. The story is quite similar, but the game
is much, much, much longer, and will probably take about 20 hours to complete
rather than an hour and a half. Each stage takes about twenty minutes, I’d
say. There’s also a shallow yet intense battle mode.
The Legend of Zelda: The Minish Cap
Japanese: Zeruda no Densetsu: Fushigi no Boushi
Gameboy Advance
Released: 2005
The title’s Mysterious Hat is Ezlo, who has a great plot that you can read
about in the guide itself if you want it spoiled for you. When we meet him,
Ezlo finds Link in the forest, latches onto his head just like a Metroid, and
gives him access to yet another dual-world system. This time, our boy can go
‘twixt the Hylian-sized world and that of the inch-high Minish people. From
this unique vantage point, Hyrule doubles in size as you explore huge
dungeons stretching almost a metre in any direction. This innovative use of
the diminutive form gets a thumbs-up from me, but like The Wind Waker, whose
general style it follows, it is so short I have to wonder if development was
rushed.
Freshly-Picked! Tingle’s Rosy Rupee Land
Japanese: Mogitate Chinkuru no Barairo Rupiirando
Nintendo DS
Released: 2006
Personally I prefer the more literal translation of ‘rose-coloured’ over
‘rosy,’ but, even though they place a hyphen where there shouldn’t be one,
we’ll go with what the PAL version says – for the rest of the guide I’ve been
going NTSC, that being my region (points to own username), but we in NA never
got a version to call our own, evidently due to a lack of demand for
localization. I finally found a copy while on exchange, though given my
Japanese ability I’d say my understanding of the game is probably incomplete
at best. I can say with certainty that it is a gaiden telling the origin
story of the enigmatic Tingle; the game basically has him on a quest for
Rupees, chatting up the townsfolk, opening up brave new frontiers, showing
off the DS’s capabilities with touch-screen based boss battles, and all that
good stuff. All right, it’s somewhat deeper than that, but it IS a children’s
game, so not by much.
The Legend of Zelda: Twilight Princess
Japanese: Zeruda no Densetsu: Towairaito Purinsesu
Nintendo GameCube/Wii
Released: 2006
This game broke ground in several ways: It was the first game to receive an
ESRB evaluation more dangerous than E (it got a T rating), for example, and
it was the first to be released on two consoles concurrently. I won’t get
into all the reasons why the game irked me, because we’d be here for a year,
but they are definitely there. Despite this, the game is still really good.
It marks a return to the inexplicably popular “realistic” style, a much
darker tone, a heavier emphasis on storytelling, a Hyrule under siege by
another plane of existence, and a cool new mechanic in the shape of Link’s
ability to assume wolf form.
Tingle’s Balloon Fight
Japanese: Chinkuru no Baruun Faito
Nintendo DS
Released: 2007
I hate Club Nintendo. I hate it with a passion. Club Nintendo is Nintendo of
Japan’s consumer incentive programme, offering a certain number of ‘points’
with each purchase, which can then be redeemed for sweet merchandise. Works a
little like Air Miles. I guess it’s ok that they come up with really cool
stuff to give out to dedicated customers as a little thank-you for their
patronage, but it’s really hard to actually earn any kind of significant
number of points, and they’re always coming out with wicked must-have
items...items that nearly all of us can never have. And in particular, I’d
vaguely feel like my Zelda collection was somehow incomplete without this
little...thing...even though it’s pretty much just a retread of a mildly
popular 80’s NES game with Tingle cast as the new main character. Luckily, I
am armed with a fan’s grave dedication and an eBay account. It’s the second
NTSC-J game to make its way into my hoard, being that it’s JP-only. The
plastic it was wrapped in said “SECOND SALE” on it, so I think its previous
owner must himself have bought it at Book-Off or something. Oh, incidentally,
let’s say a few words about the game itself. Fly around, fire projectiles,
pop balloons, send your opponent hurtling towards the ground to their death,
is the general idea.
The Legend of Zelda: Phantom Hourglass
Japanese: Zeruda no Densetsu: Mugen no Sunadokei
Nintendo DS
Released: 2007
Series creator Miyamoto expressed a desire to create a fully touch-driven
Zelda game, and he delivered. The system was certainly far from perfect; I
think if the title had come farther along in the system’s life, once Nintendo
had had more of a chance to test total touch control with other properties,
it would have been a lot better. As it is, despite a few grating issues, the
overall result is not bad at all. It’s kinda cool, moving Link around with
the stylus, and some of his tools and weapons are implemented very cleverly.
The game is ridiculously easy, though, and despite being a direct sequel to
The Wind Waker, it draws next to no reference to that game, instead focussing
on the shenanigans of Link and new companions Ciela and Linebeck as they
search for truth and money, respectively. The titular object of significance
holds the sand that slowly sifts away but allows Link to venture into the
deep Temple of the Ocean King, the supposed ‘one big dungeon’ we’d heard so
much about but turned out to be kind of unimpressive. Whatever; like Metroid
II for GameBoy, it’s not a fantastic entry in the series, but is still one of
the better games for the system.
Link’s Crossbow Training
Japanese: Rinku no Bougan Toreiningu
Wii
Released: 2008
Less a game and more a tech demo, Link’s Crossbow Training was packaged with
the Wii Zapper peripheral to entice people to buy it. The boys and girls in
Marketing were right about me wanting the game, but wrong about me being
willing to shell out for a Zapper to get it...or so I thought! Tragically, my
desire for a new copy eventually came to outweigh my patience. Since it’s a
side-game, it’s fairly simplistic: In a world based on the Twilight Princess
aesthetic (GameCube version), we help Link brush up on his skills with the
ol’ repeating crossbow, in various galleries and even some brief dungeons,
where he must vanquish his enemies not through skilful swordsmanship, but by
shooting them in the face.
The Legend of Zelda: Spirit Tracks
Japanese: Zeruda no Densetsu: Daichi no Kiteki
DS
Released: 2009
I may have had my misgivings with Phantom Hourglass, but Train Whistle of the
Earth addresses nearly all of them. What’s more, it’s quite simply just a
much more well-rounded game. If uniqueness were quantifiable, which it
grammatically isn’t, Spirit Tracks would be one of the most unique games in
the series. Its central mechanic revolves around operating a steam engine,
which is not only a huge jump in technology but something totally unlike
anything we’ve ever done in a Zelda game before. I just hope this doesn’t
mean we’re taking the FFVI-VIII route with the series...although I guess that
could work out. Spirit Tracks may also connect the earlier games, storyline-
wise, with the more ‘modern’ ones, as it concerns the fate of the country
that the Link and Zelda of the Great Sea founded.
Ripening Tingle’s Balloon Trip of Romantic Love
Japanese: Irozuki Chinkuru no Koi no Baruun Torippu
DS
Released: 2009
I haven’t yet had a chance to add this one to my collection, so this is all
secondhand information, but this one seems to be an alternate origin story
for Tingle, which is just plain irritating. Whereas the last one had the
whole RPG schwerve going, this one had the ‘old-school point-and-click
adventure game’ formula that fans of the late 90s are always complaining
there aren’t enough of anymore. It’s a heavy take-off of The Wizard of Oz,
which really turns me off of it, but if it’s even tangentially Zelda you know
I’m going to enjoy it on principle.
--A Note on Main Series versus Side Series--
Here’s a mildly interesting story about how a minor FAQs-writing problem led
me to an observation about Zelda games that will be interesting to only the
hardest of hardcore fans, and maybe not even them, so you may want to skip
this section altogether. I won’t be mad.
The classification between main games and side games was nonexistent until
Nintendo released a handful of the latter. Specifically, I’m talking about
the Zapper game and Tingle’s three games. The RPG is a gaiden (side story),
but the other two are plotless extras.
This presented a problem that took me some time to figure out. Every
character has a chronological list of all the games they’ve made an
appearance in. I obviously can’t just ignore these games, but I really didn’t
want to uglify the lists by shoving them in there haphazardly. It really
didn’t feel right putting ‘Freshly Picked Tingle’s Rose-Coloured Rupeeland’
up next to the likes of ‘Twilight Princess.’
I came up with the solution when the other two games came out. These three, I
realise, don’t begin with the phrase ‘Zeruda no Densetsu.’ This strongly
reminded me of the Kirby series, another Nintendo favourite. In Japan, the
titles of all main-series Kirby games begin with ‘Hoshi no Kaabii,’ Kirby of
the Stars. The ‘side games,’ ones that see Kirby playing puyo or engaging in
competive cartoon star-racing, don’t have the ‘Hoshi no Kaabii.’
The rule doesn’t work perfectly with the English titles, but I figured out I
could apply a similar rule to Zelda. Tingle’s game doesn’t start with ‘Zeruda
no Densetsu.’ It’s not a main game; neither is its sequel, such as it is. The
other two don’t even have plots. I now have grounds to remove them from the
main list, and make a separate list. This serves the additional purpose of
preserving certain claims of mine, such as that Princess Zelda has appeared
in every Zelda game. Every LEGEND OF Zelda game.
Wikipedia, separately, picked up on this too, and made the same
classification. Great minds. For me, this was an interesting adventure in
FAQs-writing, and a fascinating development in Zelda as a brand.
=~=The Meat of the Guide=~=
[MEA]
Okay, we’ve finally arrived! This is the reason you came here. Below is a
list of every character profiled in this guide. There’s quite a few of them,
eh?
To jump to a specific character, use the Find function, and type the first
three or so letters of their name with a space between them. So to find
Mario’s entry (to be clear, Mario doesn’t actually have an entry, this is
just an example), you would hit Ctrl+F, search for ‘M A R’, and click Find.
Teleport! *Twilight Zone three-tone theme plays*
Some characters share lots of letters with others, so you may need to do more
than three, or maybe they use rare letters and a mere two will do the trick.
Until I come up with a way to give characters a code that doesn’t have to be
changed every time I add new entries, this is all I got for you. I apologize
for the inconvenience.
If you think there’s a notable absence, just search for the name normally and
you may find that rather than take up space with their own gratuitous
profile, a character has been incorporated into somebody else’s.
By the way, need I actually say that this guide contains huge spoilers for
basically every game in the series?
???
Agahnim
Agitha
Alfonzo
Anjean
Anju and Kafei
Ankle
Anouki
Aroo
Astrid
Bagu
Barnes
Beaver Brothers
Beedle
Belari
Bellum
Biggoron and Medigoron
Bipin and Blossom
Blade Brothers
Blaino
Blind the Thief
Bridge Worker
Brocco and Pina
Bombers Gang
Bug-Catching Kid
Byrne
Cannon
Captain Keeta
Carlov and Borlov
Carpenters
Chancellor Cole
Charlo
Chef Bear
Chris Houlihan
Christine
Chudley
Ciela
Composer Brothers
Coro
Crazy Tracy
Cubus Sisters
Cucco Lady
Daltus
Dampe
Dark Link
Darmani
Darunia
David Jr.
Dekadin
Deku Royal Family
Demon Train
Din, Nayru and Farore
Doc Bandam
Don Gero
Donkuru
Epona
Error
Ezlo
Facade
Fado
Fanadi
Ferrus
Flute Boy
Freedle
Fuzo
Fyer and Falbi
Gabora and Zubora
Ganon
General Onox
Gestari
Golden Chief Cylos
Gongoron
Good Bee
Goron Elder
Gossack
Great Deku Tree
Great Fairy
Grog
Gustaf, Royal Spirit
Guru-Guru
Hanch
Happy Mask Salesman
Helmaroc King
Hena
Hero’s Spirit
Honcho
Honey and Darling
Hot Rodder Goron
Igos du Ikana
Ilia
Impa
Indigo-Gos
Ingo
Iza
Jabu-Jabu
Jalhalla, Protector of the Seal
Joanne
Jolene
Jovani
Kagoron
Kaepora Gaebora
Kamaro
Kamo
Keaton
Kiki
Kili, Hanna, and Misha
Killer Bees
King Bulblin
King Moblin
King Mutoh and his Knights
King of Red Lions
King Zora
Know-it-All Brothers
Knuckle
Komali
Koume and Kotake
Laruto
Lenzo
Librari
Light Spirits
Linda
Linebeck
Linebeck III
Link
Link’s relatives
Link-goro
Lokomos
Madame Aroma
Madame MeowMeow
Mad Batter
Malladus
Majora’s Mask
Makar
Maku Trees
Malladus
Malon and Talon
Mama
Mamamu Yan
Manbo
Man of Smiles
Maple and Syrup
Master Eddo
Master Stalfos
Mayor Bo
Mayor Dotour
Mayor Hagen
Mayor Plen
Mayor Ruul
Medli
Melari
Merman
Midna
Mido
Mikau
Mila and Maggie
Minister Potho
Miss Marie
Mr. Write
Nabooru
Navi
Nightmares
Nyave and Nyeve
Obli and Willi
Ocean King (Oshus)
Old Man and Old Woman
Old Man Ho Ho
Old Man Ulrira and Grandma Ulrira
Old Wayfarer
Oocoo
Ordon Village Kids
Pamela
Papahl
Patch
Pergie and Jaggle
Phantom Guide
Photographer
Pierre and Bonooru
Pinkuru
Postman
Professor Shikashi
Purdy
Purlo
Queen Ambi
Quill
Rabbit Rescuer
Rafton
Ralis
Ralph
Rauru
Rem
Renado
Richard
Ricky, Moosh and Dimitri
River Devil
Romanos
Rosa
Rosa Sisters
Rupiiji
Russel
Rusl
Ruto
Sahasrahla
Sale
Salvage Corp.
Salvatore
Saria
Schule Donavitch
Sera
Shiro
Simon
Skull Kid and Friends
Soal
Sokra
Sorceress Veran
Spirits of Good
Spirits of Power, Wisdom, and Courage
Stockwell
Sturgeon and Orca
Sue-Belle
Teacher
Telma
Tetra’s Crew
Tingle
Tott
Trill
Uli
Vaati
Valoo
Vasu
Viscen
Wheaton and Pita
Wind Fish
Yeto and Yeta
Zant
Zauz
Zelda
Zill
Zephos and Cyclos
Zora
Zunari
=============================================================================
? ? ?
The Hand that Rocks the Toilet
Race: ???
Appearances: Majora’s Mask
Oracle of Ages
Wow, what a way to start off the guide. And with an exceedingly obscure
reference no less; if you’re reading this guide from top to bottom, get used
to it. So what we have here is...a hand, that appears out of the Stock Pot
Inn’s toilet. But only at night. And whatever it’s attached to is never
revealed, although personally I like to think it’s just a hand and no more.
Or maybe there’s a Dead Hand skulking down there, man, I don’t know.
In both of its appearances, ??? requires some kind of paper from you. Yeah.
This can be anything, from any any type of Title Deed to a note for Kafei
from his mother. In the case of Oracle of Ages, Link offers up some Postman-
brand Stationery. Here, though, ??? lives in a hole in a house in Lynna City,
so it may not be a toilet. On the other hand (so to speak), he gives Link the
Stink Bag in return. That was a little less welcome of a reward than the
Heart Piece he’d previously rolled out. Oh and by the way, ??? is actually
listed as such in the Bombers Notebook. I mean, I find it kind of interesting
that he even HAS an entry in the Bombers Notebook.
Come to think of it, this is probably one of the more mysterious characters
in the Zelda universe. Wonderful.
=============================================================================
A g a h n i m
Sorcerer-puppet
Race: Hylian
Appearances: A Link to the Past
Link’s Awakening
Oracle of Seasons
Shortly before the beginning of A Link to the Past, perhaps a year, an
endless chain of catastrophic natural disasters befell Hyrule. Typhoons,
earthquakes and floods wracked the land, causing massive collateral damage
and killing many people. Their origin could not be discerned, and they were
so large even the best magicians failed to end the threat. The King of Hyrule
could only watch in despair as his kingdom was slowly worn down.
Just when it seemed Hyrule was ready to give out, a wizard from a faraway
land appeared and, with some effort, put a stop to everything that was
happening. He was greeted as a hero and the King gratefully took him on as
advisor. With his suggestions taken into account, Hyrule prospered once
again.
But in reality, well...Ganon is many things, but an idiot is not one of them.
After his first duel with Link, he was imprisoned in the Golden Land, where
he stayed for hundreds of years. All this time, he plotted a means of escape,
transforming it into the sinister Dark World over time. Agahnim actually was
a kind wizard to begin with, so how he got to be under Ganon’s dominion is
unclear. At any rate, Ganon possesses the poor old man to use as his puppet,
then begins to exert his growing magical power on the Light World. When the
people of Hyrule are at their most desperate, he sends a false saviour to
them. Through Agahnim, Ganon is able to manipulate the Light World to his
ends. Agahnim begins sacrificing maidens late at night in Hyrule Castle’s
tallest tower, in the hopes of breaking the barrier between the worlds.
After Link collects the Pendants of Power, Courage, and Wisdom, he is able to
draw the Master Sword from its pedestal in the Lost Woods. When he re-
emerges, Agahnim has kidnapped Zelda from the Sanctuary, a place she thought
was safe and unknown to him. Link ascends Hyrule Castle and duels with
Agahnim. In this fight, Agahnim’s main attack is to throw coloured balls of
magical energy at Link, but they can easily be deflect with the Master Sword.
The idea is to smack it back into Agahnim’s body, damaging him with his own
magic. He also has a very powerful attack where he shoots lightning out of
his hands, but it’s so predictable and easy to avoid (just head for one of
the room’s corners) that it isn’t much of a threat.
After he’s beaten, he falls down dead, but Ganon uses the last of his
presence in the Light World to warp Link to the Dark World, where things are
looking bleak, both literally and figuratively. Agahnim reappears later in
the game, as the boss of the final dungeon, Ganon’s Tower. Here, he gains the
ability to briefly become invisible, and some of his magical orb attacks
can’t be deflected. He can also create two shadow clones of himself, which
can distract Link with potentially fatal consequences if he doesn’t know
which ones are which, but their attacks pass right through him. Other than
that, his attack pattern is the same.
At the end of Link’s Awakening, the final boss is a collection of foes from
previous games, and Agahnim is one of them. As with A Link to the Past, to
defeat him you have to deflect his only attack back at him. This form is
pathetically easy. Some people say that it’s easier to deflect his attacks
with the Shovel rather than the Sword, which is not true.
Agahnim also made one final appearance in Oracle of Seasons as the mini-boss
of Level 3, Poison Moth’s Lair. This one works a little differently. The room
starts off dark, with Agahnim and two clones. There are two torches in the
middle of the room, around which the three hover. Link must light the torches
with Ember Seeds from his Seed Satchel, then quickly examine all three
assailants before the light goes out again. The one who casts a shadow is the
real Agahnim, and the only one who can be hurt, by being repeatedly bashed
with a sword. All three can damage Link, however, and it can be tricky to get
a hit in while trying to avoid attacks. It’s never explained how what was
once a powerful figure became relegated to a forgettable mini-boss, but I’d
guess this incarnation was an invention of Ganon.
=============================================================================
A g i t h a
Probably doesn’t deserve to be third on the list
Race: Hylian
Appearances: Twilight Princess
Agitha is a very strange girl who loves bugs. Specifically, she’s looking for
24 golden members of the phylum arthropoda, which she asks Link to seek out
so that she can hold Agitha’s Ball at her house, called Agitha’s Castle. She
makes funny little noises, and the way she talks (in third person, for one
thing) and the way she acts have caused some to question her sanity. She even
sends Link a letter telling him about a fairly...interesting dream she has.
Also, she has a peeping tom.
=============================================================================
A l f o n z o
Comfortingly familiar
Race: Hylian
Appearances: Spirit Tracks
Although he bears an uncanny resemblance to Gonzo in both name and body,
possibly an indication of direct lineage, you’ll quickly realise that Alfonzo
is a totally new character with a personal history of his own. Long before
the game opens, he was a legendary swordsman in the ranks of the Royal Guard,
sworn to protect his liege and homeland with all the might within him. He was
generally regarded as the single strongest warrior in the country’s short
history, with the possible exception of Link. However, for one reason or
another he eventually left the order to pursue a career as a train conductor
(mid-life crisis?), which is why we find him a Royal Engineer and our own
mentor as we begin the game.
After reminding Link of the basics of train operation, Alfonzo lauds his
natural talent for the task but waits by the vehicle while Link heads for the
castle to receive his engineering certificate from Princess Zelda. When, to
his surprise, Link actually brings the girl back with him when he returns, he
hears her out and immediately decides to help her reach the Tower of Spirits,
like the hero he really is. When the trio finds themselves ambushed at the
hands of Chancellor Cole and his lackey, Byrne, only minutes later, Alfonzo
steps in to fend them off but is roundly defeated. He spends the next segment
of the game in bed at the Castle, recovering from his injuries, but is well
enough to travel by the time Link vanquishes the Forest Temple, and asks the
young ‘un to deliver him back to Aboda Village, their mutual hometown. Once
here, he assembles a cannon for the Spirit Train and links it up, finally
allowing Link to fight back when assaulted by the monsters and Bokoblins who
harry him at every frickin’ turn in this game. This act signals Alfonzo’s
departure from anything of very much importance, but from here on in he
provides the service of switching out your train cars for you as so please,
in order to attain maximum coolness and Heart Bonus and whatnot, free of
charge even.
=============================================================================
A n j e a n
Lokomo leader
Race: Lokomo
Appearances: Spirit Tracks
At 100 years old, Anjean was present when Tetra, Link and whoever else
finally made landfall as their years-long sojourn finally came to an end. By
her own testimony, she knew the erstwhile Princess of Hyrule rather well, and
entrusted her with the Spirit Flute that she would later pass down to the
Zelda of Spirit Tracks. As a member of the tribe sworn to protect humanity on
behalf of the spirits, Anjean was also likely a participant in the first
battle to chain the evil demon king Malladus.
Some people like to point out that Anjean and Tetra have a similar hairstyle,
as if that means something. Her name is a pun on the word ‘engine,’ the train
part.
The Link of Zelda of the Spirit Tracks era encounter her early on at the
Tower of Spirits, and she immediately becomes the quest-dealer, dishing out
both storyline and objectives. Eventually, she starts to ride around with
them on the Spirit Train, and is present for the final battle. She and Byrne
seem to have some history; it seems to be she who saves his life after his
apparent death at the hands of Malladus.
=============================================================================
A n j u a n d K a f e i
Star-cross’d lovers
Race: Hylians
Appearances: Majora’s Mask
The Skull Kid, under the influence of Majora’s Mask, commits all manner of
deeds which he apparently views as mere mischief, but which are really quite
taxing on their recipients. As the game begins, Anju and Kafei are set to be
married in three days. However, the Skull Kid has transformed Kafei into a
child!
Kafei can’t bear to show his face in this state, so he spends most of his
time hanging around the back room of the Curiosity Shop. He goes to great
lengths to ensure nobody finds out who he is. He arranges for the postman to
give a special signal when he delivers any mail to Kafei, and when the man-
boy does venture out, he wears a Keaton’s Mask and refuses to talk to anyone.
Through the longest and most complicated side-quest in the game, you can
reunite them:
FIRST DAY
-The mayor, the Captain of the Guard and the chief carpenter are arguing in
the mayor’s office. Talk to the mayor’s wife, Madame Aroma. She’ll give you
Kafei’s Mask, which allows you to interrogate people as to whether or not
they’ve seen her son.
-Listen to Anju’s and the postman’s conversation at the Stock Pot Inn – Anju
is the innkeeper. The postman knows where Kafei is, but won’t tell. He would
never sell out a friend, I guess.
-Talk to Anju. She’ll screw up and give away somebody else’s room to you.
Talk to her again to arrange a midnight meeting.
-At midnight, meet Anju in the Stock Pot Inn’s kitchen. She’ll ask you to
deliver a letter, even though she could have just done it herself with much
less effort. Put it in any mailbox.
SECOND DAY
-Witness the postman delivering the letter. Talk to Kafei in the Curiosity
Shop’s back room. He’ll give you the Pendant of Memories.
-Return a little later. The owner will be there now. He has the Keaton’s Mask
and the Express Mail to Mama. Deliver the latter to Madame Aroma to receive
an empty Bottle. Alternately, give it the postman to get the Postman’s Hat
later on.
-Sakon, a local malcontent, stole Kafei’s Sun’s Mask, which is basically an
engagement ring. (Sakon steals other junk too.) Break into his hideout in
Ikana Canyon, accidentally activate the security system, and work through it,
finally recovering the mask.
This marks the first time in Zelda history that players were able to control
someone other than Link. The focus shifted between Link fighting Deku Babas
on one half of the security system and Kafei solving block puzzles on the
other.
With this complete, Link went to see them in the Employees Only room of the
Stock Pot Inn. Kafei finally showed up, but not until the last hour before
the moon hit home. Kafei still looks like a child O_o but they marry each
other in a private and hasty ceremony in which they exchange the Sun’s and
Moon’s Masks, respectively. This forms the Couple’s Mask, which they give to
Link in thanks.
This is truly one of the most emotional scenes in the series, I think. They
hold each other, crying, and say they will greet the coming morning,
together. This is kind of sad, because they know that the instant dawn
arrives, the moon will make planetfall and they’ll both die.
It’s even sadder if you make a mistake and are unable to recover the Sun’s
Mask; if you screw up, you don’t have another shot until you reset the three
day timer and do everything over. If this happens, Anju will still go to the
Employees Only room to wait for Kafei, but he doesn’t show up, no matter how
long you wait. Anju dies alone in extreme grief. Depressing, isn’t it?
But wait! For every side-quest you complete that yields a Happy Mask as its
reward, you get to watch an additional segment of the ending cutscene when
you beat the game. If you do manage to complete this complicated quest,
you’ll see that Anju and Kafei later had a much more elaborate marriage
ceremony just outside the South Entrance, with many attendees and a white
dress and excessive confetti. Ah, it brings a smile to one’s face, unless one
resents happy people. Or has no mouth.
Anju’s poly is reused from Ocarina of Time. In that game, she was called the
Cucco Lady. She lived in Kakariko Village and raised Cuccos (if you aren’t
aware, those are Zeldafied chickens) even though she was allergic to them.
She later bred a special Cucco she wasn’t allergic to, and which played a
part in the Trading Game to get Biggoron’s Sword.
=============================================================================
A n k l e
Footwrist
Race: Hylian
Appearances: The Wind Waker
The Minish Cap
One of Tingle’s younger brothers, Ankle appeared in two of the three Zelda
games whose subtitles begin with ‘The.’ Along with Knuckle and David Jr,
Ankle slaved away at spinning Tingle Tower, that it might smile on all
corners of the world. Ankle is much more temperate than his fellows, neither
wondering about his work nor going insane because of it. Like the others,
Ankle wears a Tingle suit, this one pink.
In The Minish Cap, he sits atop a plateau and offers to fuse Kinstone pieces.
Doing so enough times with all four members of the party (what, were we
foreshadowing Tingle RPG or something?) will unbar caves, cause Golden
Monsters to appear and do other unnecessary but worthwhile things.
=============================================================================
A n o u k i
Accurate portrayal of Inuit culture
Race: Anouki
Appearances: Phantom Hourglass
Spirit Tracks
The various Anouki of Phantom Hourglass and Spirit Tracks present a unique
problem in that my rule of trying to include all named characters would
stipulate that I put them in here somewhere, but almost none of them do
anything worthwhile. So whatever, here are all the Anouki who have names but
not their own entries, all in one easy-to-digest directory.
The Anouki of PH inhabit the Isle of Frost, but one of the residents of
Anouki Estates is actually a Yook in disguise. How he managed that feat I
don’t know, because Yooks are about twice the size of Anouki. Anyway, Aroo
turns out to be the culprit; Link resuces the real Aroo later. For the
record, these are they:
Aroo