(Post below with what you would like to buy, and we'll deduct the Poké from your account.)

Item:

Name:

Price:

Description

Potion

200

A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points in Trainer Battles.

Super Potion

500

A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points in Trainer Battles.

Hyper Potion

1200

A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points in Trainer Battles.

Max Potion

1500

A spray-type medicine for wounds. It completely restores the HP of one Pokémon in Trainer Battles.

Full Restore

2000

A medicine that fully restores the HP and heals any status problems of a single Pokémon.

Antidote

50

A spray-type medicine. It lifts the effect of poison from one Pokémon.

Awakening

50

A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

Burn Heal

50

A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

Full Heal

300

A spray-type medicine. It heals all the status problems of a single Pokémon.

Revive

1000

A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.

Max Revive

2000

A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP

Poké Ball

200

A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

Great Ball

600

A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

Ultra Ball

800

An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

Master Ball

10000

The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. (allows you to encounter Pokémon stronger than you, but only to catch them. You must run if you do not intend to capture)