Thursday, August 28, 2014

The
Lost Coast is the name given to the coastal land of south-western Varisia
stretching from the city of Magnimar to the Fogscar Mountains. It is a
wild and desolate country full of lingering fogs, small woodlands of pine and
nettles along a rocky coastline of ragged bluffs and crashing waves. Many
an adventuring party has travelled to the Lost Coast seeking fame and riches,
never to be heard from again…

The
Lost Coast is the latest 55-figure set release in the award-winning Pathfinder
Battles line of miniatures from Paizo Publishing and WizKids Games! The Lost
Coast features friends and foes alike from the region of the same name, and is
sure to please Pathfinder fans new and veteran alike!

Pathfinder
Battles: The Lost Coast Standard Boosters contain 1 Large figure and 3 Medium
or Small figures.

This
fantastic pre-painted Gargantuan Shemhazian Demon stands several inches tall
and towers over all of the other miniatures in the Pathfinder Battles: The Lost
Coast set. The perfect adversary for your next Pathfinder encounter, the
Gargantuan Shemhazian Demon is a beautiful display piece as well!

Please
note: Customers who
preorder a Pathfinder Battles: The Lost Coast Booster Case will have the
opportunity to purchase the Gargantuan Shemhazian Demon
Promotional Figure.

This offer will be limited to one
Gargantuan Shemhazian Demon per case purchased, while supplies last!

Wednesday, August 27, 2014

The Scions Kings
and their followers turned on one another like dogs fighting over the scraps of
a meal as each sought to raise Arikania to new glories and to rebuild the
Ancient Kingdom in their own image, however twisted that may be. The violence
and blasphemy of the Five Kingdom’s Era – this fallen age – has lasted for over
three hundred and fifty years.

The five Scion
Kingdoms, like their founders, have very different views of what Arikania
should be, and they have mastered different forms of technology and magic in
their pursuit of victory. Each nation, led by the scion’s noble house at its
heart, will change Arikania forever – if they do not destroy it in the process.

Tuesday, August 26, 2014

Fight
with courage, smartly assist your teammates, defend the poor villagers, turn
into a savage beast, and wreak havoc on the enemy lines - all of this is up to
you! Ultimately it would be your honor to choose to die in a ultimate sacrifice
in order to save the village. All of this is what makes the true samurai
spirit!

You
and your fellow samurai companions are the only standing obstacle between one
frightened village and a full horde of blood-thirsty villains. The fight seems
unfair as the seven of you might not seem to measure up to the dozens of
enemies who want to slice you to pieces but this comparison doesn’t take into
account your strong combat skills and an efficient team spirit that binds your
samurai squad enough to face the threat. Above all else, when everything seems
desperate and lost, your enemies will discover that inside each of you lies a
true beast, a warrior spirit ready to unleash its full power!

Samurai
Spirit is a co-operative game in which each player is a fierce samurai
defending a village surrounded by a horde of bandits. The game plays out over
three turns during which each player takes turns drawing bandit cards, then
choosing whether they want to fight the bandit, defend the village, or let the
bandit pass in order to help the other samurai.

1-7
players

Ages
10+

30
minute play time

Components:

7
Samurai game boards

7
Samurai meeples

7
Support tokens

6
Farmstead tokens

10
Barricade tokens

3
Family tokens

66
Raider cards

1
Village game board

1
Active Player marker

7
wound tokens

PGS108

Kingsport Festival

$60.00 SRP

SDI

“That flaming column was spouting volcanically. The combustion does not
lay warmth, but only the clamminess of death and corruption.”– The
Festival, H.P. Lovecraft, 1923

In
the unimaginable darkness of Kingsport, silent wanderers are called to a
profane celebration. Their goal: to invoke unthinkable horrors! A dread terror
that is not of this world or any other but rather from the spaces between
the stars demands your submission. Meanwhile, unwary investigators vainly
attempt to halt this appalling chapter in the dark history of Arkham.

As
the high priest of one of these shadowy cults, you must dominate the city. You
will invoke cosmic creatures and unholy gods to receive their “gifts”, but you
must take care to preserve your sanity and thwart the investigators who seek to
stop you.

Kingsport Festival, a game of bizarre
cults set in the terrifying world of Howard Philips Lovecraft, lasts twelve
rounds, with each divided into six phases. All Cultists roll their dice, then
starting with whoever has the lowest sum, then take turns invoking an Elder God
by using one or more of their dice that sum to the value of that God. Once all
the dice are placed or players have passed, in ascending order, the Elder Gods
give their gifts to the Cultists who invoked them, possibly causing a loss of
Sanity points in the process. After Cultists have retrieved their dice, in turn
order each can place his disk on one building that’s connected to another one
he has already marked (starting from the house). To do so, he must pay the
domain resources required.

For turns marked with a blue
marker on the calendar, a raid then takes place, with an event and investigator
cards being revealed. Each Cultist then calculates his strength by summing
modifiers from spells, buildings, and other game effects. If his strength is
greater, the Cultist receives rewards; if lesser, he’s punished.

After six turns, the
Cultists compare their works to see who’s best promoted the horrors of old.

3-5
players

Ages
12+

90
minute play time

Components:

1
rulebook

1
game board

20
Elder God sheets

16
building tiles

5
player tokens

110
cards

165
wooden pieces:

6
scoring markers

79
resource markers

65
control cubes

15
dice

PGS109

Provincia
Romana

$55.00
SRP

SDI

Success
will reward you with prestige and glory. Become the most prestigious governor
and you will be chosen as the new Proconsul of a mighty Provincia Romana!

As
the leader of a Roman city in Gaul, you are responsible for its growth. You
must manage your city’s economy and resources, starting from its very first
building. You must also see to your city's defenses, preparing for Gallic raids
and forging dubious agreements with the powerful Roman Senate.

You
must always keep in mind the morale of your people and the wear and tear on
your military defenses. If you do not want to face destruction, you must
maintain everything to the high standards of Roman greatness.

In
Mars Attacks: The Dice Game, lead your team of Martian invaders to conquer
Earth. Destroy cities, get your picture taken in front of famous monuments, and
be the Martian with the most Earthling kills! But watch out, because the
Earthlings might nuke you...

3-6
players

Ages
10+

20
minute play time

SJG1348

Knightmare
Chess

$29.95
SRP

The
cards break the rules in wild and unpredictable ways. Some affect a single
move, and some change the entire game. Knightmare Chess plays quickly out of
the box, but it also includes variants, and it’s easy for players to customize.
The possibilities are endless, and so is the fun!

This
new edition includes Knightmare Chess 2, for a total of 158 beautiful cards,
each painted by Rogério Vilela. And as a bonus, two blank cards are included
for those who want to create their own fiendish, clever rules!

2
players

Ages
10+

1-2
hour playtime

SJG1505

Munchkin
Legends 3: Myth Prints

$10.95
SRP

For
the third time, Munchkin ruins explores your favorite myths and legends!
Munchkin Legends 3 – Myth Prints introduces the Gladiator... they get tougher
when their lives are at stake!

This
56-card set has new monsters to fight, new Treasures to gain, and dozens of new
jokes to enjoy! (Or groan at – your choice.)

This
is an expansion for Munchkin Legends.

SJG1513

Munchkin:
Halloween Pack

$4.95
SRP

Give
your customers a fun idea for Halloween this year! Rather than rot the teeth of
trick-or-treaters, why not rot their minds with a Munchkin Halloween Pack?

Each
of the twenty packs inside this set contains four Munchkin cards and a quick
explanation of the game. And no one has to have a bellyache in the morning!

Saturday, August 23, 2014

Three tunnels formed a triangular shape with the work area in the
center of the room. It was filled with rows of ancient displays, below which
were a series of knobs, keyboards, and ports and all covered with a thick layer
of dust…

What will come of one Runner’s hunt for the net’s legendary source
protocols? All That Remains explores this question with sixty new cards (three
copies of each new card), including a new Criminal Runner identity, a new shard
of the source protocols, and a host of assets designed to support the ambitions
and secrecy of those Corporations that have the most investment in lunar
development.

Additionally, a number of other cards ensure that every action
ripples outward and spurs new responses. You’ll find a trio of Corp agendas with
powerful “when scored” abilities and trace cards that can hit the Runner even
if their traces fail.

Life is different on the moon, and the cat-and-mouse
cyberstruggles between Corp and Runner follow deadly new twists. Explore the
ends to which they lead in All That Remains.

FFGGOT108

A Game of Thrones LCG: Secrets and Schemes

$14.95 SRP

SDI

“Lysa knew more than she had dared to put in her letter. She might
have the very proof that Ned needed to bring the Lannisters to ruin, and if it
came to war, they would need the Arryns and the eastern lords who owed them
service.”

–George R.R. Martin, A Game of Thrones

Lords and ladies across the Seven Kingdoms have fought for the
Iron Throne. Many have died. Still others have held back, aloof and apart,
courted by those who desire their strength. But these lords and ladies have
their own plans and ambitions…

In Secrets and Schemes, you will discover sixty new cards (three
copies each of twenty different cards) that touch upon the schemes concocted by
those patient individuals who have remained above or outside of the wars that
have shaken the Seven Kingdoms. Additionally, you’ll learn how they make their
opening moves with a host of new Knights, attachments, and the agenda, Aloof
and Apart (Secrets and Schemes, 18), which encourages players to revisit some
of the game’s most expensive, powerful, and recognizable characters.

FFGMEC31

Lord of the Rings LCG: The Antlered Crown

$14.95 SRP

SDI

“There are many that cry in the Dunland tongue,” said Gamling. “I
know that tongue. It is an ancient speech of men, and once was spoken in many
valleys of the Mark. Hark! They hate us, and they are glad; for our doom seems
certain to them.”

–J.R.R.
Tolkien, The Two Towers

War has come to Dunland. After having found Celebrimbor’s hidden
forge and securing its secrets from a horde of Orcs, several of Middle-earth’s
heroes near the end of their service to the White Council. First, however, they
must return to Isengard, and this means passing through the hills of Dunland,
where war has broken loose.

The Antlered Crown
introduces sixty new cards to The Lord of the Rings: The Card Game, including a
new Rohan hero, three copies of each new player card, and a new scenario that
carries players deep into battle with the wild men of Dunland. Amid ferocious combats
and brutal treachery, you’ll find plenty of moments for heroics, and you’ll
have plenty need for stalwart allies.

FFGMEC34

Lord of the Rings LCG: The Road Darkens Saga Expansion

$29.95 SRP

SDI

The
Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the
Rings: The Card Game. Its 165 cards introduce three new scenarios to the game,
along with two heroes, twenty-seven player cards (three copies each of nine
different player cards), eight boons, and seven burdens.

Together,
these cards allow you to immerse yourself in some of the most pivotal moments
of Middle-earth’s Third Age as you join Frodo Baggins and his companions on
their all-important quest!

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