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Rift Guardian

From Diablo Wiki

Rift Guardians are large Unique enemies, that appear only in Nephalem Rifts when the progress bar has reached 100%. (This requires about 500 kills.) There are a couple of dozen different Rift Guardians, all with preset names and Elite Affixes, plus some special unique boss talents.

Rift Guardians drop more items (including materials and gems) than any other single target in the game, and are the single best source for Blood Shards, dropping at least 40 on Normal difficulty and increasing 5-10 per difficulty level (up to 100~ on Torment 6). Their drop values have changed repeatedly; during the Reaper of Souls beta test Guardians dropped like any random Elite, with the main reward for clearing a rift coming in a Horadric Cache, but this drop was moved directly to the Guardian during testing.[1]

Greater Rift Guardians were added to the game with Greater Rifts in Patch 2.1. These are identical to Rift Guardians in appearance and abilities, but they grow nastier on higher difficulty level Grifts, capable of dealing their attacks or summonings much more quickly.

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Rift Guardians are randomly-assigned to each Rift, with one picked from the possible Guardians on a large list. (With one exception; the Lord of Bells only appears after the Easter Egg Infernal Bovine cow rifts.)[2]

Rift Guardians are all "purple" Unique monsters, with special powers and abilities that are pre-set, rather than randomly-spawned as the Modifiers are on random Elites. Most Guardians have some special abilities that do not appear in their normal, non-Guardian forms (including the Quest/Act Bosses).

Enrage: All Rift Guardians have special attacks they may unleash when below 25% hit points.

The Rift Guardians are randomly-selected to appear at the end of the rift. They are entirely random and unweighted, with any able to appear in any type of Rift, with one exception. The Lord of Bells is the Easter Egg version of the Cow King and will only appear at the end of the ultra-rare Infernal Bovine rift.