Sunday, December 19, 2010

Disclaimer: If you are a player in one of my games than you damn well know better than to be looking at these or the comments ;)

Below are the maps for the first four "main" levels of my Algol megadungeon; there are a few multi-level side dungeons as well. Click to embiggen:

The main area of the first level, with more to the south.

The southern region of the first level, SPOILER "The House of the Snail," the eponymous inhabitant being some sort of invertebrate savant./SPOILER

The second level.

The third level, SPOILER which I think of as an "offside mezzanine"; the connections between the second, third, and fourth levels are complicated by an adjoining complex of levels, the maps of which have not been posted./SPOILER

The forth level, SPOILER with architecture dissimilar to that of the above regions./SPOILER

Good stuff there. I like the second level's long halls. Slowly counting off the party's progress as they creep down halls, punctuated by occasional dice rolls, adds wonderfully to the tension. Their tension.

I think Blair mentioned in another post that the first level was stocked (at least). Blair, quick question since I'm working on my own sprawling mindeff of a dungeon, how long did it take you to map+stock what you have done so far?

@ Andrew: Only the first level is stocked, although I have monsters, treasure and features list for the levels below.

@ Pat: I certainly have; I already have gates to Carcosa, Fomalhaut, Athanor and The Metal Earth in my game.

@ 1-Hit Wizard: Unhealthily so!

@ JJ: I have no idea, I've only done some of the stocking, mostly just hours(?) of drawing and modifying maps.

@ Mela: Initially I tried to avoid rectangular rooms, but I had misgivings due to the time required to describe complicated rooms; I took the observation to heart and did significant revision to break up the "rectangularity," some of which is influenced by Star Wars.