I visited a stunning Tuscan estate today occupied by a brick building that looked like it had been there for centuries. I climbed through one of its many windows and stood near a running fountain. There wasn't a cloud in the sky, and I was delighted to hear birds chirping as they flew by me.

This all happened as I sat at a desk in my office in New York City, while I played with the Oculus Rift virtual reality headset. Its parent company, Oculus VR, was just acquired by Facebook for $2 billion.

The headset displays a fully immersive 3D experience that makes you feel like you are actually in the game. By moving your head from side to side, and depending on the game's premise, you can see inside an airplane's cockpit while you're flying or dodge bullets during a battle scene.

Amid projections that the headset will truly change the way we play video games, some say the deal was a steal and huge win for Facebook, especially after shelling out $16 billion for WhatsApp just a few weeks earlier. But others are unsure of the purpose of Oculus and why there's so much fuss surrounding it.

The device, which has roots on Kickstarter, is not yet on the market, but the surrounding hype has been unprecedented. Oculus VR put the product on Kickstarter about a year and a half ago — and on Tuesday, turned its a pipe dream of becoming a real product into a $2 billion acquisition offer. It's a three-way win — for Oculus, Kickstarter and Facebook — and could also revolutionize the way people interact with others online.

While other virtual reality headsets already exist on the market, many have extremely high price points or are reserved for specific communities like the military. Pricing for the Oculus Rift has not yet been announced, but it will be competitively priced to fuel consumer interest and adoption.

Developers can currently purchase the Oculus Rift and the developer kit for $350, so they can build software and games that will work with the device.

Beyond gaming

The Oculus Rift's main sights are set on video games, but it also plans to impact the way we consumer all media, including movies. Just consider watching Avatar as though you're running through the rainforest and dodging explosions.

Video tech startup Condition One is currently working on a documentary called Zero Point about virtual reality headsets made specifically for the Oculus Rift. Although the production was announced last year, the company recently released its first interactive trailer, which gives a fascinating taste of what we might see.

The Oculus Rift supports 3D movies and a 360-degree viewing experience — Zero Point will take advantage of both — but the trailer is limited to 180-degree angles for now. The two-minute clip, above, lets you move your mouse in different directions to see different perspectives, likening the experience to moving your head while wearing the Oculus Rift.

Backer backlash

It didn't take long for Oculus' Kickstarter backers to complain about the Facebook acquisition.

"What in hell was the point of Kickstarter if you sell out to a giant company like Facebook?" Michael Cooper wrote on the project's comment page. "This is very disappointing. I will no longer be supporting the Oculus Rift in anyway."

Others pointed out that Kickstarter supporters serve to help companies get off the ground, and that their involvement ends there.

The Facebook factor

We're not quite sure how Facebook will use the headset, but CEO Mark Zuckerberg said during a conference call on Tuesday Oculus VR was of interest because it is "a long-term bet on the future of computing."

Zuckerberg believes the technology could revolutionize the way we interact with people online, which is obviously a sweet spot for Facebook.

"Oculus has the potential to be the most social platform ever," he said. "Imagine not just sharing moments with your friends online but entire experiences."

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