The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!

SimonSays' Team:

♠ King the MACHOP(Move your mouse to reveal the content)♠ King the MACHOP (open)♠ King the MACHOP (close)

Abilities:Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Dame the TOGEKISS(Move your mouse to reveal the content)Dame the TOGEKISS (open)Dame the TOGEKISS (close)

Togekiss (Dame) [F]Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]Type: Normal / FlyingNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Marquis the SCRATCHET(Move your mouse to reveal the content)Marquis the SCRATCHET (open)Marquis the SCRATCHET (close)

Scratchet (Marquis) [M]Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]Type: Normal / FightingNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Well this is new. I've never played in a ref's mind, never battled you, never had Entei ref a match, and never battled any of your Pokemon. You could say this is a fairly new experience for me!
Let's go Lir @ Exp. Share and Seth @ Nothing.
I fear that Togekiss.

Lir: Ice Beam-Hydro Pump-Ice Beam (All Dame)
If Dame uses Light Screen and Lir is not taunted, use Toxic, but only once.
If Dame uses Encore after A1 and Lir is not Taunted, use Magic Coat.Seth: Will-O-Wisp (Marquis)-Flame Burst (Marquis)-Fire Blast (Dame)
If Marquis used Taunt (Seth) A1, change actions to Smog+Will-O-Wisp - Cooldown - Hex (Marquis)
If Marquis uses Bounce and it is not in a combo A1, change actions to Smog+Will-O-Wisp - Cooldown - Hex

Round 1
"The battle in the "ASB Arena" begins with Seth firing a ball of fire at - wait, Seth? The slowest of the group? Something's odd, wouldn't you say? Hmm? A Trick Room came out of nowhere? Strange... (>:]) Anyway, Seth fires a Will-O-Wisp at Marquis, but it goes sailing off into oblivion. Marquis retaliates with a Rock Slide, sending rocks at Seth and Lir and knocking both off the feet they don't have. Lir, escaping from the rocks, fires a Beam of Ice at Dame, whose high speed has become a handicap in this tricky room. Dame recovers quickly, however, and gathers Air in front of its wing, before Slashing it at Seth.
"The little Litwick retaliates with a Flame Burst at the Scratchet, splattering both of SimonSays' Pokémon with firey embers. Marquis absorbs the blow, though, and Focuses all his Energy on scoring critical hits. Lir fires a Hydro Pump at Dame, who sends a Wave of Thunder back at the Jellicent, speeding him up by slowing him down in a tricky room.
"The now super-speedy Lir attempts another Ice Beam, but is sadly too paralyzed to pull it off. Seth helps out his partner, though, by Blasting the Togekiss with Fire. Marquis uses Rock Slide again, scoring critical hits on both Seth and Lir, while Dame scores a legitimate crit on Lir with Air Slash (*cough* Super Luck *cough*).
"You know, this battle is getting a little boring. I'm gonna kick it up a notch. How 'bout I summon a bunch of meteors to spice things up? Yes, that worked like a charm, except that Seth managed to dodge with his slow speediness. Boo. On top of that, it seems to be both raining and hailing now. Now what could've brought that about?" >.>

Marquis: Drain Punch (Jeli.) ~ Superpower (Jeli.) * 2
- IF Dame is targetted with an Offensice Ice Type move AND Trick Room is in effect, use After You (Dame) and push actions back.
- IF Toxic would be used, use Taunt (Jeli.) and push actions back.

Round 2
"Round two begins in this vicious thunderstorm here in the 'ASB Arena!' Hope you brought your umbrellas, folks! Wait, the stands are empty...
"Anyway, Lir seems too paralyzed to do anything at the moment, so Seth takes the opportunity to send a Blast of Fire at Dame. It is weakened by the rain, but still hits for considerable damage. Marquis Punches Lir, Draining his health, while his partner, Dame, sets up a Screen of Light around them.
"While Lir remains incapable of movement, Seth sets up a Protective barrier around him, preventing the incoming Superpower and Shadow Ball from doing any damage, at the cost of a fair amount of energy.
"As the Pokémon prepare for their third actions, a giant bolt of thunder suddenly comes down from the sky, striking the center of the field! Dame and Marquis are both sent flying by the blast, though Lir and Seth miraculously avoided damage. Lir was shocked out of paralysis long enough to send a Beam of Ice at the Togekiss, but Marquis anticipated the attack and used After You, allowing Togekiss to quickly Roost on the ground, healing her and lessening the damage. Seth then attempts to burn Marquis with a Will-O-Wisp, but the attack misses.
"At the end of the round, all the Pokémon except Marquis are very low on health, and - OH MY ARCEUS THE WORLD JUST VANISHED.
"Everything is gone - the stadium, the grass, the Trick Room, the Light Screen, everything - leaving nothing but the four Pokémon floating in an abyss. The referee (me!)'s voice booms out of nowhere, continuing to commentate on the match. This may get interesting."

Summary of the changes: Trick Room, Hail, Rain, and Light Screen have vanished, along with all external sources of everything. All moves used by the Pokémon next round must not need any external source whatsoever. Also, all Pokémon now have the ability Levitate in addition to their current abilities.

Oh gosh all that parahax and Will-O-Wisp forgot how to make contact...
Seth: Inferno+Flame Burst (Marquis)-Cooldown-Fire Blast (Dame)
If Marquis uses Bounce and Seth is not taunted during an action you would use Inferno+Flame Burst, change that action to Acid Armor and push back..
If Marquis uses Bounce and Seth is taunted on an action you would use Inferno+Flame Burst, change that action to Fire Blast (Dame).
Lir: Ice Beam (Dame)-Scald (Marquis)-Ice Beam (Dame)
If Dame uses Roost on an action Dame would be using a damaging Ice-type move, change that action to Hydro Pump.

Round 3
"The Pokémon continue to battle in the strange vacuum, while my voice booms out of nowhere, commentating the match. Dame opens the match off by gathering Air (which there apparently does seem to be some of) on her wing and Slashing it at Seth, causing him to flinch. Lir seems outraged at the attack, and fires a Beam of Ice at the Togekiss, freezing it in midair. Fortunately, her brand-new Levitate ability seems to be helping keep her aloft - if indeed there is any gravity in this same place. Marquis sneaks past Togekiss, however, and his Superpowerful punch is enough to knock Seth out.
"Lir, now positively outraged at the Scratchet, fires Scalding hot water at him from somewhere within his beard. Marquis responds with another Punch, Draining some of The Jellicent's health!
"Lir suddenly realizes that Dame is an easy target, and sends another Ice Beam her way, nearly knocking her out. Marquis takes the initiative to use Superpower again, hitting Lir in the back.
"Well, this match is interesting and all, but let's do something radical. There! The bodies of the Pokémon have been switched - Dame is now a Scratchet, and Marquis is now a Togekiss. Lir will also switch species with Lust as soon as she is sent out. Good luck dealing with this new twist, battlers!"

Summary of the changes: The Pokémon have changed species; however, their positions have not changed. They have the same remaining HP & Energy, nature, the same status problems & such, and know the same moves. However, their typing, abilities, and stats have been swapped with their teammate.

I apologize for my absence; my computer decided to stop working and I'm forced to use my 3DS, which is annoying. Hopefully I'll get the reffing up soon; for now, feel free to get a subref if you get too impatient.

We made Orders Appropriate to the situation we were in. We had SWAPPED BODIES, for Pete's sake. That's why we listed the entity name, not the species name. Because the Species had changed. If you want to start us on a clean slate, that's fine. But that renders BOTH our actions illegal, because we're ordering our pokemon to use moves that some of them don't even know.