@thehippo Like alaskanassassin, i was playing it on sunny/no trench and you couldnt get the bonus on the german side, while u can take it on Ally sideThe bonus should have 4 territories, and the bug is that on the german side it has 5 territories, the 5th being N16 wich is really far away and clearly a mistake

@alaskanassassin. Hospitals are a much more difficult to get than Supply because u can only reach them by nearing borders , it makes them the only territories that cant be bombarded from the other side

Armandolas wrote:HelloI think i found a serious bug in this map.In the German Bonus GFH is included N16..which makes it impossible to get itHope it helped

It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?

Armandolas wrote:HelloI think i found a serious bug in this map.In the German Bonus GFH is included N16..which makes it impossible to get itHope it helped

It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?

you can cross no-mans land in trench you will find out in our game

Seriously? You can tell me you know ... you're so far ahead and there's a round limit anyway! Otherwise it just looks like a bug to me!

have the new settings been implemented ??why has deployment been spread out all over the place totally fucked the map up who the hell has heard of war when both trenches occupied by the same side.why has the planes been made so large in number Boooooooo now how do i cancel all the games i just started totally fucked up

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

codierose wrote:have the new settings been implemented ??why has deployment been spread out all over the place totally fucked the map up who the hell has heard of war when both trenches occupied by the same side.why has the planes been made so large in number Boooooooo now how do i cancel all the games i just started totally fucked up

Do not worry, it will go back as soon as I find a way to balance it better, but there where so many bugs in the first one, it needed to get sorted first.

Starting territs. All starting territs will be programmed with 1 troop only.

german startsgfh2gfh3fox8pvh2pvh5pvh4el4el6el2gsl2gsl3w4w2w5

british startsfox2asl2asl3afh2afh3jjp1jjp2jjp5ff1ff3ff4dh2dh4dh3

Neutrals. All other territs will be a 3 neutral with the planes and cannon being set higher at 7.

All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it? As soon as I know this, I can post the new xml and get this back to 1v1 madness.

Flaps, you thought any more on the foxhole bonus idea I had. Making the bonus for each side only?

koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?

If the new neutrals will be killer neutrals, yes the current games will be affected (the players will lose the territories to a neutral one). A solution could be to warn players, but it's not a so big problem, afterall Beta play is at your own risk!

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?

If the new neutrals will be killer neutrals, yes the current games will be affected (the players will lose the territories to a neutral one). A solution could be to warn players, but it's not a so big problem, afterall Beta play is at your own risk!

The only neutrals that would be programmed in would be on both sides. The ones in the centre stay the same. As soon as flaps get the new image up, I will get the xml finalised and posted.

New xml to go with flaps images. All looks good but only games will tell.Back to 2 positions. Both with 14 starting territs only with one army on each. All other territs start as a 3 neutral.Guns at 5Planes at 7Removed the 2 corner bombardments from the planes.Fox hole bonus is now only for one side or the other.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

The map was updated.I've already warned all players of the active games about this but in case someone will miss the game chat and come here to complain you can use this post as reference:

Due to the change in continents, in the game logs, all past foxhole bonuses will appear as German even if they were Allied.

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.

There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?

Baby-Bjorn wrote:Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.

There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?

isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.

Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.

So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.

isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.

Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.

So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.

Thanks,

BB

You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.

This is a site game option not a map specific one so it won't be included on the map.

isaiah40 wrote:You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.

This is a site game option not a map specific one so it won't be included on the map.

Wow! And thanks you for the info and the link. Most informative. I have not yet followed your link to verify, but I do not doubt you. Not at all. I will go and read the trench rules again, and yeah I know it is a site option and relatively new. I just set up a war on this map and felt it apropos to add the trench war option. However, I do apologize for my misunderstanding of the trench rules and I have read them several times XD