Kobold Press delivers high-quality, playtested materials for all aspects of play, from design time to game time! Since 2006, Kobold Press has won an Origins Award and numerous ENnie Awards for their outstanding adventures, sourcebooks, and design guides.

Fight the Monster in its Den … If You Dare!
Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts. Stage your 5th Edition fights in unforgettable locations like:
Alchemist’s... [click here for more]

Masters of Starlight and Shadow
As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes.
Deep Magic: Illumination brings the secrets of illumination... [click here for more]

Draw Upon The Deep Magic of the Land!
Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon.
Deep Magic: Ley Lines brings the secrets of ley line magic... [click here for more]

Speak Not the Words. Read Not the Glyphs!
The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you... [click here for more]

Confront Evil in Its Den!
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that’s two things.)
Eldritch Lairs brings you eight complete 5th Edition compatible adventures for 4th‑ to 8th-level player characters, set in magic‑blasted wastes, dungeons, and deserts.... [click here for more]

Confront Evil in Its Den!
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that’s two things.)
Eldritch Lairs brings you eight complete Pathfinder RPG adventures for 4th‑ to 8th-level player characters, set in magic‑blasted wastes, dungeons, and deserts. Venture... [click here for more]

Decades of GMing Experience at Your Fingertips!
“Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls
Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your... [click here for more]

Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot... [click here for more]

The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more]

The World is Ready. Are You?
Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves.
Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.
In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...... [click here for more]

A Horde of New 5th Edition Monsters!
DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire, and become a farmer.”
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it.... [click here for more]

Face the River's Fury!
In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.... [click here for more]

The Universe is a Machine. Your Hand is On The Lever.
You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop.
Deep Magic: Clockwork brings the secrets... [click here for more]

HEROES, ARISE! — New Options for 5th Edition Heroes —
Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns.
But you do not fear these things. You are a hero of Midgard—and by your skill,... [click here for more]

MONSTROUS HEROES, ARISE!— New Options for 5th Edition Heroes —
Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts of the undead.
A dhampir swordswoman bares her fangs and impales a terrified foe on her blade! Her dust goblin companion drops from the shadows... [click here for more]

Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to... [click here for more]

Run with the Pack!
Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak.
The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles... [click here for more]

Sinister Serpents!
Lamia tread a strange path of violence and magic -- and for a tiny few, redemption.
Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…... [click here for more]

Few mortals know how deep the Fair Lands go, or what manner of creatures dwell in its shadows.
These are the strange, wild folk of the old tales: cruel beings who prey on human greed with cursed gold, and invite young men and women to revels from which they never return.
Dark Fey is an essential guide to the fey, usable with your dark fantasy setting of choice.
This 22-page book includes:... [click here for more]

An Age of Wizardy has arrived!
Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!
Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular... [click here for more]

Call Down the Deep Magic of the Heavens!
The heavenly planes shine with light and power, where deities both benevolent and stern look down from their thrones. The most powerful of their servants are mighty beyond mortal ken, and their very names seethe with the essence of creation. The secrets of harnessing the power of the angels is hidden within those names—and you have learned to tap that... [click here for more]

Shape the Battle to your Will!
You combine a talent for magic with a study of the art of war. As a battle mage, you know that fire and lightning can decimate an enemy’s forces; but a well-placed defense, the quick movement of allies, and a curse that crushes the enemy’s will to fight can be even more devastating. Battle magic is not just about killing your enemy: your true power is in... [click here for more]

Dark Magic of Unutterable Evil!
“A field produces no crops until the farmer slices it open with a blade.” – Mstislav, Butcher of the Steppes
Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign.
Deep... [click here for more]

Unleash the Madness!
The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling pit, and you will be rewarded with the power to alter reality through strength of... [click here for more]

Magic that Roils in Blood and Bone!
The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants.
Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic... [click here for more]

Magic that Soars, Flows, Burns, and Crushes!
Primal forces seethe beyond the boundaries of the world, in planes where the four elements clash and vie with each other for dominion. Air howls free and swift! Earth stands indomitable and unyielding! Fire rages unchecked! Water ebbs and flows!
Some mortals carry a spark of elemental magic in their very souls, while those who study arcane lore bend its... [click here for more]

Powerful Magic of a Bygone Age!
Legends say that the elves of ancient times could enchant entire cities, change fate, and even reshape worlds, with a power that nearly infringed upon the authority of the gods. These feats are unheard of today, and most non-elves believe elven high magic has died out. But this power still exists, as a closely guarded secret practiced only by the elves and their shadow... [click here for more]

Deep Magic of the Dwarf-Rings!
Since the dawn of the world, dwarven smiths have fashioned rings of surpassing beauty—but it is not for the sake of beauty alone that these rings are made. There is power in them, which can be unlocked by the wise. Ring magic practitioners channel their magic through these rune-etched metal bands, increasing the devastation wreaked upon their foes;... [click here for more]

Dark Power From the Realm of Shadow
Let others wonder what dangers lurk within the shadows: you learned long ago that the true power is shadow itself. Through deep study and practice—or a long-ago mark on your bloodline—you can draw mysterious, unsettling energy from the alien dimension known as the Shadow Realm, and turn it to your own use.
Those who fear the shadows, also fear... [click here for more]

Strange Doings in the Sultan’s Charnel House…
Lo! The corpse of poor, departed Scholar Zubayr, washed up on the shores of the River of Sand, lies in the charnel house…destined to become dinner for a cult of cannibals. Though distasteful in the extreme, this isn’t your concern—except that Princess Karima Gamila, the most beautiful gnoll in Per-Bastet, has begged you... [click here for more]

So, your players went off on a tangent again?
A Dozen 5th Edition One-Shot Adventures for Levels 1 to 11
Never fear—Prepared 2 offers you 12 quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures in full color for every environment, including:
A goblin machine of war rampaging through... [click here for more]

Meet the Trollkin... And Drive Them Into the Sea!
The trollkin and their shaman have come to a village by the sea, stormed its walls, and taken all the villagers as slaves and property. They have eaten their way through the saltfish, devoured the herd of sheep, and might be planning to eat the PCs next. Then, one escaped villager begs strangers on the road for help... And gives them... [click here for more]

What Lives in the Tomb? Wondrous, Dangerous Things!
Tomb of Tiberesh is an adventure for the Southlands Campaign Setting for five or six 2nd-level characters and uses the 5th Edition rules. It is easily adapted to any fantasy desert campaign.
Just outside Per-Bastet, in the kingdom of Nuria Natal, lie the newly discovered remains of Anu-Asir, a city once believed to exist only in myth.... [click here for more]

Richard Pett’s Your Whispering Homunculus is the GM’s humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming.
Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your Pathfinder RPG or OGL players on their toes – along with tips on how to make ordinary... [click here for more]

Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game and the world's best fantasy adventures.
Each issue is written by the industry's best, including many well-known RPG designers from Ed Greenwood to Wolfgang Baur. Each features full-color art by fantasy artists new and familiar.
Kobold Quarterly gives... [click here for more]

Nightmare of Blood!
The village of Karvolia has paid its annual tribute of blood to the Red Goddess—but this year, none of the donors returned. Now the priestess commands the village elders to send another dozen young men and women to the edifice of stone that looms on the cliffs overlooking the village: the dreaded Blood Vaults.
The terrified elders are willing to pay adventurers handsomely... [click here for more]

A Distant Horn across the Ice…
Things are bad in the village of Olsha. Weeks ago, the sound of a monstrous horn began to drift down from the ice hills at all hours of the day and night. Nobody can sleep, everyone’s nerves are frazzled, and the animals are nervous and aggressive. A scout followed the sound to a stone doorway that led into carved halls and caves. A foul smell emanated from... [click here for more]

Proud and Deadly Lords!
Were they men who became lions, or lions who became men? Were they divinely awakened beasts? Druids who abandoned civilization to live the thrill of the hunt?
No one knows for certain—and the werelions themselves don’t particularly care.
These powerful warriors and canny hunters prowl the warm grasslands and snow-capped mountains, content in... [click here for more]

Strength of Scale and Spear!
The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right.Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood... [click here for more]

Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you?
In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their... [click here for more]

Woe to the traveler who treats one of the Gearforged as a mindless automaton!
The gearforged are living constructs: metal forms with mortal souls. Originally created to fight as powerful soldiers, the gearforged must now find their own paths. Some seek knowledge, others divine contemplation. And some seek adventure!
Advanced Races: Gearforged gives you everything you need to play... [click here for more]

Scales, Charm, and Elemental Power—the Dragonkin are justly feared!
Advanced Races 4: Dragonkin gives you everything you need to play a descendent of the greatest and most terrible monsters in fantasy roleplaying. Use it in the Midgard Campaign Setting or in the setting of your choice.
Compatible with the Pathfinder Roleplaying Game, this 14-page book by designer Amanda... [click here for more]

Raven Tricksters Need You!
Few races live amid so much rumor, suspicion and outright falsehood as the ravenfolk, the Western cousins of the tengu.
They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery... [click here for more]

Small but Fierce!
For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws!
For reasons which must be obvious, we are VERY pleased... [click here for more]

Speed and Thunder!
Centaurs grab life with gusto and drain it to the lees. Traveling, fighting, eating, drinking—whatever they do, they do it with vigor.
Born with grace befitting human royalty but possessed of the fierce savagery of wild horses, centaurs present unique opportunities for roleplaying and adventure!
Advanced Races: Centaurs gives you everything... [click here for more]

Sword of the Righteous!
Aasimar might carry a few drops of heavenly blood—but they are warriors and summoners to be rightly feared! For they shall lay down the word of the Law, sinners, and strike down upon the wicked with furious anger!
With celestial power and the unique insight of the divine, the aasimar deliver both a touch of divine grace, and unique... [click here for more]

To the Edge of the World... And Beyond!
This Midgard adventure takes your adventures into the exotic islands of the Western Ocean, to meet the lich queen, raise monsters from the depths, and visits lands far beyond the local hamlet and gatehouse – not bad for a low-level adventure!
To the Edge of the World goes beyond a typical low-level grind of rats and goblins,... [click here for more]

Midgard's Most Renowned Legends Come to Life!
Bring dramatic history and wondrous myths to your game table: the legends of heroes, villains, monsters, and magic that define Midgard’s most prominent regions. From the cold foothills of the Riphean Mountains to the burning lands of the Mharoti Empire to the brutal, wind-swept terrain of the Rothenian Steppes, these are the tales that have molded... [click here for more]

Two Short Tales, and the Feathered Folk
This introduction to the Midgard Campaign setting offers up two short stories, by Jeff Grubb and Wade Rockett, plus a beautifully-illustrated overview of the setting.
The Midgard Preview also includes all details of a new PC race: the huginn, or ravenfolk, plus their sorcerous bloodline and beautiful art of the children of the runes.
Download yours... [click here for more]