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Hegemony is a Medieval MMORPG server set in a parallel world of 16th-18th Century Europe. The server is completely custom with features never seen anywhere else and we aim for nothing short of perfection. After 3 years of development, we are finally in a playable state with many features still to come (features list below).The project has had at least 35,000 man hours put into it with 25,000 of those hours being volunteer hours (including my time) and $40,000 USD put into the project. We have a large development team of coders, writers, artists and level designers and commission art assets, music or terrain from independent contractors and in the past this has all this has been paid for out of my income from my day job. However the team has now grown to a size and to a point where retaining talent is now beyond the means of my income.

For the price of just ONE coffee a week, you could make a real difference

Donations go completely and directly towards server development in roughly the following proportion:

Coding Features - 60%

Art/Music Assets - 30%

Level Design (World) - 10%

Hegemony offers 30+ unique skills, over 5,000+ items, 1,500+ recipes, a world that you can fully interact with, quests, a beautiful storyline and custom soundtrack, dungeons and allow players to fight for control over towns, castles and cities.

All these customizations are server-sided which means the server is still vanilla.

Breathtaking Realistic Open World
We believe the key to a true RPG experience is the ability to fully interact with all resources in the world and for those interactions to result in custom items that are used in custom recipes. In our world, every grass, flower, fruit, vegetable, ore, tree etc is interact-able and players can acquire resources from the world in this way.

Custom Items and Crafting System
With the custom items (over 5,000 currently implemented, with plans of 10,000 more types of items and resources) and 1,500+ custom recipes, the player can train various skills.Custom Skill System
You can experience in skills from gathering resources (such as mining) and crafting recipes (various crafting skills) there are 39 skills currently implemented.

Gathering skills such as mining, woodcutting, fishing etc
Processing skills such as smelting, weaponsmithing etc
Artisan skills such as jewelry making etc

Custom Combat System
We have a custom combat and combat equipment system with various beautifully crafted 3D weapons with different stats and damage types, and also how far they can hit. There is no "I win" armour or weapon, certain weapons are better against others. For example a skilled player using daggers can easily outmaneuver a heavily armored foe (heavier armour has movespeed malus)
Dynamic NPCs and Economy
Shop prices are based on demand and stock level of the shop and fluctuate, for example if a player floods a fish merchant with a fish, the price would crash. Similarly when stock is low, price would spike.

Mobs and Quests
Hegemony has many mobs that drop various items and combat is an alternate money-making method to gathering and processing resources. We have many quests, involving regional lore, grand overarching lore and also simple repeatable quests to spice things up using our powerful dialogue system.

We pledge to be an ethical server that does not give any paying player tangible ingame advantages. Our goal is to create a truly inclusive, supportive and friendly community that even after our players stop playing our server due to real life commitments, they can look back and see it as an experience they can be fond of. We hope that our players create lifelong friendships from their shared experience in our beautifully crafted renaissance world.

We do not aim just to be a place for players to kill their idle time, but we strive to make everyone's experience one where you can learn either life lessons from other communtiy members as well as facts, stories and the history about the late medieval - early renaissance era of Europe.
We hope to inspire an appreciation for beautiful things, to hope to encourage creativity and friendship amongst our players. That is why we hold our concepts, updates and builds ingame to the highest of standards.

Goals

Hegemony is a Medieval MMORPG server set in a parallel world of 16th-18th Century Europe. The server is completely custom with features never seen anywhere else and we aim for nothing short of perfection. After 3 years of development, we are finally in a playable state with many features still to come (features list below).The project has had at least 35,000 man hours put into it with 25,000 of those hours being volunteer hours (including my time) and $40,000 USD put into the project. We have a large development team of coders, writers, artists and level designers and commission art assets, music or terrain from independent contractors and in the past this has all this has been paid for out of my income from my day job. However the team has now grown to a size and to a point where retaining talent is now beyond the means of my income.

For the price of just ONE coffee a week, you could make a real difference

Donations go completely and directly towards server development in roughly the following proportion:

Coding Features - 60%

Art/Music Assets - 30%

Level Design (World) - 10%

Hegemony offers 30+ unique skills, over 5,000+ items, 1,500+ recipes, a world that you can fully interact with, quests, a beautiful storyline and custom soundtrack, dungeons and allow players to fight for control over towns, castles and cities.

All these customizations are server-sided which means the server is still vanilla.

Breathtaking Realistic Open World
We believe the key to a true RPG experience is the ability to fully interact with all resources in the world and for those interactions to result in custom items that are used in custom recipes. In our world, every grass, flower, fruit, vegetable, ore, tree etc is interact-able and players can acquire resources from the world in this way.

Custom Items and Crafting System
With the custom items (over 5,000 currently implemented, with plans of 10,000 more types of items and resources) and 1,500+ custom recipes, the player can train various skills.Custom Skill System
You can experience in skills from gathering resources (such as mining) and crafting recipes (various crafting skills) there are 39 skills currently implemented.

Gathering skills such as mining, woodcutting, fishing etc
Processing skills such as smelting, weaponsmithing etc
Artisan skills such as jewelry making etc

Custom Combat System
We have a custom combat and combat equipment system with various beautifully crafted 3D weapons with different stats and damage types, and also how far they can hit. There is no "I win" armour or weapon, certain weapons are better against others. For example a skilled player using daggers can easily outmaneuver a heavily armored foe (heavier armour has movespeed malus)
Dynamic NPCs and Economy
Shop prices are based on demand and stock level of the shop and fluctuate, for example if a player floods a fish merchant with a fish, the price would crash. Similarly when stock is low, price would spike.

Mobs and Quests
Hegemony has many mobs that drop various items and combat is an alternate money-making method to gathering and processing resources. We have many quests, involving regional lore, grand overarching lore and also simple repeatable quests to spice things up using our powerful dialogue system.

We pledge to be an ethical server that does not give any paying player tangible ingame advantages. Our goal is to create a truly inclusive, supportive and friendly community that even after our players stop playing our server due to real life commitments, they can look back and see it as an experience they can be fond of. We hope that our players create lifelong friendships from their shared experience in our beautifully crafted renaissance world.

We do not aim just to be a place for players to kill their idle time, but we strive to make everyone's experience one where you can learn either life lessons from other communtiy members as well as facts, stories and the history about the late medieval - early renaissance era of Europe.
We hope to inspire an appreciation for beautiful things, to hope to encourage creativity and friendship amongst our players. That is why we hold our concepts, updates and builds ingame to the highest of standards.