Trueshot Aura (Passive) - Grants 10% increased melee and ranged attack power and 5% increased critical strike chance to all party and raid members within 100 yards.

Marked for Death (Passive) - Your Arcane Shot and Chimera Shot automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but is undispellable, does not grant unerring sight of the target, and lasts for 15 sec.

Bombardment (Passive) - When you critically hit with your multi-Shot your next Multi-Shot's focus cost will be reduced by 50%.

Master Marksman (Passive) - You have a 60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10sec.

Steady Focus (Passive) - When you steady shot twice in a row your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional focus for 10 sec.

Wild Quiver (Mastery) (Passive) - Grants a 16.8% chance for your ranged attack to also instantly fire an additional ranged shot. Each point of Mastery increases the chance by an additional 2.1%.

Survival

Lock and Load (Passive) - You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.

Cobra Strikes (Passive) - You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to Critically hit.

The Beast Within - When your pet is under the effects of Beastial Wrath, you also go into a rage causing 10% additional damage and reducing focus costs of all your shots and abilites by 50% for 10 sec. (Instant)

Aspect of the Hawk - The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%. Only one Aspect can be active at a time. (Instant) (1 sec cooldown)

Hunter's Mark - Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. Lasts for 5 minutes. (100 yd range) (Instant)

Kill Shot - You attempt to finish the wounded target off, firing a long range attack dealing 85% weapon damage plus (45% of RAP + 568). Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. (45 yd range) (Instant) (10 sec cooldown)

Camouflage - You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary. You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 1 min. (20 Focus) (Instant) (1 min cooldown)

Talents

Level 15 (Only One):

Posthaste - Your movement speed is increased by 60% for 4 sec after you disengage.

Narrow Escape - When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 3 secs.

Crouching Tiger, Hidden Chimera - Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.

Wyvern Sting - A stinging shot that puts the target to sleep for 30 secs. Any damage will cancel the effect. When the target wakes up, the sting causes 2,730 Nature Damage over 6 sec. Only one sting per hunter can be active on any target at a time. (10 focus) (35 yd Range) (Instant) (1 min cooldown)

Binding Shot - You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. (20 focus) (30 yd range) (1.5 min cooldown) (Gives pet 15% damage buff while inside your Binding shot)

Aspect of the Iron Hawk - The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk.

Spirit Bond - While your pet is active, you and your pet will regenerate 2% of total health every 2 sec.

Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes. (Instant) (3 Min Cooldown)

Thrill of the Hunt - You have a 15% chance when you fire a ranged attack that costs Focus and Kill Command to cause your next ranged attack that costs Focus or Kill Command to be free.

Level 75 (Only One):

Murder of Crows - Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. (60 Focus) (40 yd range) (Instant) (60 sec cooldown)

Glaive Toss - You hurl two glaives toward a target, each dealing 218 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike, The Glaives will return back to you, damaging and snaring targets again as they return. (20 Focus) (40 yd range) (Instant) (15 sec cooldown)

Powershot - You wind up a powerful shot, which deals 400% weapon damage to the target and 100% weapon damage to all enemies in between you and the target, Enemies hit by Powershot are also knocked back. (40 focus) (40 yd range) (3 sec cast) (60 sec cooldown)

Barrage (Channeled) - Rapidly fire a spray of shots forward for 3 sec, dealing a total of 400% weapon damage to the target and an average of 100% weapon damage to each other nearby target. (40 Focus) (40 yd range) (3 sec cast) (30 sec cooldown)

Glyphs

Derax wrote:

Major

Glyph of Explosive Trap - Your Explosive Trap no longer deals damage, instead knocking enemies back from the trap when it explodes.

Glyph of Scattering - Your Scatter Shot also removes all damage over time effects from the target.

Glyph of Black Ice - While you move through the area affected by your Ice Trap you gain 50% movement speed.

Hmmm, interesting. Do I battle for eight shiny badges? =P Overall, while I think it'll be interesting I also am not that impressed really. I think I'll still be leaning on GW2. Although I must admit, I feel they're taking a lucky shot with allowing Pandaren to choose the faction they support. Interesting idea. Hopefully they'll have a simple way to tell a Horde Pandaren from an Alliance.

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