"In twenty years time it'll be discovered to be extremely carcinogenic. I'm from the future, you can trust me. On an entirely unrelated note, what you want to buy is my all natural caffeine scented shampoo-conditioner. Wear the future now!"

"How was I supposed to know you humans cannot absorb beta radiation?"

I think my character probably would sell out if given an opportunity. She'd probably enjoy being a celebrity, it would remind her of the good old days when she was a princess before her sister blew everything up. At least if they allowed her on TV that is.

"Hey terra, convince the humans to abandon there nudity taboos! And drink more Solaid.!"

Milestones:The Way Forward1xp when you reveal a new stunt using Medical, Science, or Tech Specialties3xp When you successfully eliminate a threat with Medical, Science, or Tech Specialties10xp Whenever you use find a harmful use for a purely benign technology or a benign use for a purely harmful one

Background: Duncan Durant does not have a code name. It would do him little good anyway, he has been in the news media since before he was born. He is the son of wealthy technology magnate Duncan Durant Jr. owner and CEO of Durant Heavy industries. Founded by Duncan Durant the first, DHI is one of the world's leading manufacturing companies even before Duncan Jrís genius made it into one of the world's leading technology innovators as well. Growing up, Duncan III had every advantage and lived a carefully cultivated life to ensure that he would grow up to be a genius like his father and follow in his footsteps. The plan only half succeeded.

After seeing one of his inventions adapted for military use Duncan ran away to see what the world outside of his carefully crafted upbringing was like and getting a taste of how the other half lived, Duncan did his best to break free of his fatherís plans for him using his intelligence and his inventions to try and become a hero for the everyman but met with only limited success. His father used his resources and intelligence to attack Duncan and try to drive him back into the fold, and nearly succeeded on several occasions. When Duncan was contacted about the Authority it did not take him long to accept. His father only innovated to make money, but he was otherwise a pillar of the status quo. In order to break free of his father, the status quo would have to change.

Abilities:Duncanís mobility enhancement suit is the invention that divided his family. It was originally designed to help with physical rehab and to dive those who had lost function in their legs the ability to walk again but Duncanís father quickly realized it could be used to make enhanced super soldiers. The irony of using the invention the way his father wanted to in order to fight him isnít lost on Duncan.

The omni-tool is a recent invention of Duncanís based on observing some of the technologies inside The Carrier. Taking the form of a large gauntlet with a keypad and display screen on his left hand it uses an advanced form of quantum destabilization in order to transmute matter and its primary purpose is to quickly fabricate any tool, device, or element that duncan might need at a moments notice. The same technology allows it to function as a quantum computer, allowing Duncan to interface with and control any machine complex enough run on electricity. He has yet to test it on any truly intelligent machine, and doubts its ability to override something with a will of its own.

Looks like a pretty good character to me, thugh I'd give the mobility suit enhanced durability instead of enhanced stamina, and if it's a full body metal suit, I'd give it superhuman durability to cover the life support functions.

I'll have an OOC thread and a character sheet thread posted in a couple of hours, once I have all my ducks in a row.

Nice catch Triangle, that was actually supposed to be Durability. I always get things like that mixed up for some reason. I've gone ahead and changed it, with a bump up to d10 so it is an environment suit.

That isn't neccisarily our final roster, and I'm quite happy to have people post in the character sheet thread as guest heroes, backups, or potential supervillians. It's not likely that all seven players will be playing after a couple of weeks, and I'd be happy to have characters slotted off the team temporarily or permanently to make room for new characters.

Rockets are overrated? Besides doesn't Terminator have all the rockets? He doesn't seem like he'd share.

Rockets are kind of overrated. But yes, my character has all the rockets. Any kind of rocket. Really . . . any weapon with destructive capacity up to the "equivalent to heavy explosives or lightning bolts."

Mimi Mackenzie is your average everyday young woman, who also happens to be lucky. Lucky enough to win the lottery on her 18th birthday. Twice. Lucky enough to survive a plane crash without a single scratch on her. Lucky enough to trip, fall off a bridge, and land inside a spaceship after falling through a time/space anomaly. Did I mention how lucky she was yet? She spent the majority of her formative years skipping school (and not getting punished for it) to play around on the Carrier, slowly learning about it and educating herself in more interesting things like alien languages and shiftship piloting. For a normal person, she's pretty weird!

Despite her absurdly weird life, she's always been a fairly down-to-earth and goodnatured person. Superheroes might be rare, but she absolutely fell in love with the thought of special people fighting to protect the innocent. To her, especially in an age where governments tend to overstep their bounds and not put their people's needs first, the world truly needs superheroes willing to do what's right to protect the people above all else. Of course, not everyone shares her overly naive ideals . . or respects her insistance that she's the leader the Authority needs, despite her finding the Carrier and using it to gather heroes. Such is the life of a (mostly) normal girl, surrounded by superpowered beings.

Name: Mimi MackenzieAlias: Me? I'm just Lucky.

Affiliations-Solo d6Buddy d8Team d10

Distinctions-Just a Normal GirlMy BFF is a SpaceshipOops.

Power Set: Luckiest Girl AroundLuck d12

SFX: Second Chance- Spend 1 PP to reroll when using Luck in a dicepool.SFX: Versatile- Split Luck into 2d at -1 step, or 3d at -2 steps.SFX: Black Cat- Step up or double a die (or add 1d6 to the Doom Pool or step up the lowest die to do both) when using Luck in a dicepool.SFX: Plausible Shenanigans- You may take the lowest die from the Doom Pool and add it to a Luck roll, then step it down and return it.

Limit: Oops- If a roll to inflict stress using Luck fails, add 1d6 to the Doom Pool. Limit: Growing Dread- Both 1's and 2's count as Opportunities when using Luck, but only 1's are excluded from the total or effect dice.Limit: Mutually Exclusive- Black Cat and Plausible Shenanigans SFX's cannot be used for the same roll.

1 xp ... when you first lead a team.3 xp ... when you defeat a foe without any team member becoming stressed out.10 xp ... when you either convince a hero to join the Authority or disband your existing team.

SHE DID WHAT?!Your increasingly implausible streak of good luck baffles friends and foes alike.

1 xp ... when you first inflict a complication on a target with your Luck.3 xp ... when you pull out a feat of Luck so implausible that allies and enemies alike comment on it's absurdity.10 xp ... when your good luck saves the world, or your dependance on your luck causes the mission to fail.

You can expert her to be more of a (probably inept) idealistic leader, getting in over her head with pulling together all this omega-level superheroes and such. Really, I imagine she'd only be tolerated because she found/befriended the Carrier.