Corki's autoattacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.

Ability

Description

Rank Up

Phosphorus Bomb

(Active): Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.

Cost: 80 / 90 / 100 / 110 / 120 mana

Range to Center of AoE: 600

Radius of AoE: 150

Cooldown: 8 seconds

Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)

Valkyrie

(Active): Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.

(Active): Corki's gatling gun begins firing at enemies in front of him automatically every half second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.

(Active): Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits.

Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 10 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every fourth missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.