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As the dust settles in Gotham, Batman is lured back into Arkham City by its last remaining super-criminal; Harley Quinn. Now more dangerous than ever and leading a homicidal gang of her own, she is hell-bent on taking her revenge against the Dark Knight.

Batman: Arkham City 'Harley Quinn's Revenge' DLC sends players back into the urban mega-prison to face down it's final challenge. Playing as both Batman and Robin, gamers will utilize each of the heroes’ unique combat and detective skills to uncover Harley's vengeful plan and close the book on Arkham City forever.

Key Features:

Play as both Batman and Robin as the high-stakes story unfolds

Face off against all new Gang’ enemy types

Traverse the new environment using Robin’s unique navigational abilities

Playing as Robin is cool. Let's get that out in the open. I'm no fan of Robin, I actually hate his red and green outfit, but Rocksteady has managed to finally create a cool version of Robin. Anyway, the story switches between Robin and Batman and is amusing, but short. It will take you about 2-2,5 hours max I think. I can tell you that there are some sweet, hard battles in this DLC. But apart from the DLC story you can't do anything else with Robin. He's not avaiable for the rest of the game. It's good DLC and if you can get it cheap (€9,99 is too much, even if you're a die hard fan), grab it.

Recommending getting this DLC or not becomes a moot point when it is not bundled in with the GOTY Edition of the game, and is showing, as I write this, at £7 for the whole bloody lot. Since my recommendation is to definitely get the main game, you'll end up getting this anyway.

Now as for my experience, well, I bought the full game early on, so I got suckered in to getting this as DLC for a fiver (I think it was on offer at the time, fortunately), and what do you get for a fiver? Not a lot, really. The DLC mission took me all of 2 hours to complete (and that's including a break or two and an extended "I'll just leave Harley hanging there for a few minutes because it entertains me" moment of madness), and barring missing a few balloons to pop here and there, there isn't really any reason for me to go back and play it again, and I'll emphasize this part here, because when you complete it there's no going back to get the remaining missing items like the main game, you have to start the campaign from the beginning.

The brevity, in a way, is welcome to a certain degree thanks to Robin's cumbersome controls. Yes, you play as Robin instead of Batman or Catwoman or Bob, and while he has a couple of unique abilitiies, his overall combat controlling is not as smooth as the remaining characters. Combos break all the time (which for someone like me is normally unsurprising, but I'm not THAT bad, for crying out loud... this made me look like a complete novice at the game!), the snap flash bang whallop, or whatever it is called, did not get used once, which is lucky 'cause I couldn't figure out how to use the damned thing anyway, and the hollow "clunk" of the stick just isn't as satisfying as the meaty "thud" of fist against thug.

The voice acting isn't up to scratch compared to the main campaign either. One particular note-worthy line from Batman: "The code, give it me." Really? REALLY?

Were it still a separate item, would I get it having seen it? No. Should you play it if you get it as part of the GOTY? Yes, it's worth it for that. Don't go in expecting any significant plot additions, or any hints at a sequel, though.

Pretty short. Fun enough though. In retrospect I would have waited for this to be on special. It says 2 hours of gameplay. Takes maybe an hour to get through then a few more play throughs to get the achivements.

I think this is one of the lazist DLCs I've ever played. It's a copy paste from the original game with a few different models and dialogue. I thought there was some interesting angles they could explore after the base game but they barely even touch on them during this DLC. They even manage to ruin one of the best easter eggs from the base in this DL! Only good thing about this was being able to play Robin for a bit and that was only interesting for a couple of fights. I would recommend avoiding this DLC unless you can get it for super cheap, you'd be better just replaying the full game then buying this for a few extra hours of Batman.

What a weird and disappointing conclusion to Arkham City. I don't get what this was trying to add to the main game. No lingering questions were answered or even explored past mentioning. The pacing makes no sense and it quickly just...just kinda ends. I felt a build-up coming, but then it was like, Naw, let's just hurry up here and get this over with, Harley Quinn et cetera.

But hell, man, is this game fun as hell to play like always? Eff yeah. Does Robin make for awesome playin'? Balls, yeah! Do I miss playing as Catwoman? :(

A fun, but short, romp through more batman. Robin is fun, but not that much different than batman. The battles are just as tough, or tougher, as the main game, so you might want a refreshed to avoid dying a bunch. Did not have the same appeal as the base game, but was worth the sale price.

I'm not sure why I am writing this as you can no longer buy this DLC separately through steam but what the hey. This introduces a few short extra missions set after the main game. It does nothing that really adds to the main game other than you get to play as robin for parts of it. He has his own unique moves and gadgets but much like cat woman he is just not as good as batman. So if you have bought the GOTY edition you might as well go through the torment that is trying to download this through Games for Windows live but if you just have the standard game don't worry you are not missing much.