When I select USB drive with wbfs partition, created by WBFS Manager 3.0 under Drive 1 (for example J:/) Wii Backup Manager responds with the following message: "This is valid drive, but there's no WBFS folder. Create it now?" [Yes] [No]. Upon selecting the yes, it blinks with a Windows sound and it won't do anything. No message why it won't proceed, or what is wrong, just keeps on "dinging" every time I select [Yes]

Steps To Reproduce:

External USB drive formated with WBFS Manager 3.0, with (in my case) 3 games already on it (size is 500GB)

Additional Information:

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34

[Wii Backup Manager] Wii Backup Manager

feature

always

2017-06-28 21:45

2017-06-28 21:45

Reporter:

PhoenixGamer

Platform:

PC

Assigned To:

fig

OS:

Windows

Priority:

high

OS Version:

10

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Can't load wii disc

Description:

If i want to copy the game direct from a game Disc to a hard drive, the Disc is invalid, and i can't copy it to my hdd

Steps To Reproduce:

Open WBFS Manager
Insert Wii Game Disc
Go to DVD Drive, and check, if the Disc is valid, of invalid

Additional Information:

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33

[Wii Backup Manager] Wii Backup Manager

minor

always

2017-03-25 05:56

2017-03-25 05:56

Reporter:

Squall Leonhart

Platform:

x86, x64

Assigned To:

fig

OS:

Windows

Priority:

normal

OS Version:

7

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Startup > Custom mounted directory applies to the wrong drive.

Description:

When selecting to mount a custom folder for the drives, it fails on Drive 1 completely, and Drive 2 mount custom folder mounts the first drive instead.

Steps To Reproduce:

Configure Drive 1 to mount a custom folder
Restart the application
Both drives are Inactive.
Configure Drive 2 to mount a custom folder
Restart the application
Drive 1 is mounted to the custom folder, and drive 2 is inactive.

Additional Information:

This behavior follows both x86 and x64 builds.

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32

[Wii Backup Manager] Wii Backup Manager

minor

have not tried

2016-01-08 21:23

2016-04-17 10:07

Reporter:

chicoscience

Platform:

x64

Assigned To:

fig

OS:

windows

Priority:

normal

OS Version:

7

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Covers with custom paths create wrong folders

Description:

If you change the folders it creates folders with the name of the variable.
it created folder name "%.png" with pngs inside.

I had the same problem with both, RSBE01 (self-ripped) and RSBP01 (external), which are the PAL and NTSC versions of Super Smash Bros. Brawl respectively (both over 6GB). Also, both had "GO" listed in the Partitions list when loading (.wbfs format).

I fixed it by converting the .wbfs into .ciso and then back into .wbfs after which it only had "G" Partitions. Copying it over to the NTFS drive afterwards worked without problems.

I'm attaching a screenshot of my error log becasue I don't have text logs. Edit: Or not, because .png is not allowed. Whatever, you can view it here: http://i.imgur.com/vX9EGC2.png [^]

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24

[Wii Backup Manager] Wii Backup Manager

block

always

2013-01-27 15:59

2013-05-10 21:35

Reporter:

chaosenergy

Platform:

Intel

Assigned To:

fig

OS:

Windows

Priority:

high

OS Version:

7 64bit

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Remove partition only - destroys game

Description:

I tried several times now to copy from my old hdd with all raw-ripped games iso's to my new hdd with wbm in remove partition mode
When trying to copy that way super smash bros brawl i end up in a iso file containing only a partion VC, game and all other VC partitions are gone, size on disc looks like a normally scrubbed image
not playable

Steps To Reproduce:

copy iso with all partitions of the game ssbb with wbm to a new hdd with option full scrubbing and remove update partition

Additional Information:

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23

[Wii Backup Manager] Wii Backup Manager

minor

always

2012-08-16 06:37

2012-08-16 06:37

Reporter:

damysteryman

Platform:

Assigned To:

fig

OS:

Priority:

normal

OS Version:

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Incompatible with reading/adding Korean Wii games on USB HDD

Description:

Hello,
WiiBackupManager appears to be unable to add any Korean Wii games to USB HDD, or read any that may be already be on the USB HDD.
Trying to read a USB HDD with Korean games will stop the app from reading and listing the available games once it gets to trying to read the first Korean game it finds. (More specifically, when it tries to read the first partition on the Korean game iso, WiiDisc.DoDisc -> Error reading partition)
Trying to add one from file results in it not being listed (same error, WiiDisc.DoDisc -> Error reading partition)

Steps To Reproduce:

Try to read a USB HDD from Drive 1 / Drive 2.
Try to add a Korean Wii game from Files / DVD.

Additional Information:

Appears to be caused by Korean Wii game partitions being encrypted with a different common key than the ordinary one non-Korean ones use, and WiiBackupManager not knowing that, and therefore trying to use the regular common key to decrypt them.
To detect which common key a partition is encrypted with, check the value of byte 0x1F1 in the partition's ticket. If the value is 0x01, use Korean Key, else use regular common key.
That should fix it.
Korean key: (taken from http://hackmii.com/2008/09/korean-wii/ [^])
63 b8 2b b4 f4 61 4e 2e 13 f2 fe fb ba 4c 9b 7e

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21

[Wii Backup Manager] Wii Backup Manager

minor

always

2012-04-06 14:16

2012-04-06 14:16

Reporter:

c9

Platform:

Windows

Assigned To:

fig

OS:

Windows

Priority:

normal

OS Version:

Windows 7

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Adding .wbfs files and then transferred to drive destroys the wbfs

Description:

I compress Wii-ISO-files to wbfs because they are usually getting smaller than RAR-files. I use "wit copy *.iso -d . --wbfs"
But adding wbfs files created from this seem to fail at Wii Backup Manager. When transferred to the USB drive, the WII fails to boot the game. However if I copy the wbfs file directly to the USB-drive, the WII game will run.

Open Database tab, add filter Region=PAL-R all listed games are missing covers.

Additional Information:

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17

[Wii Backup Manager] Wii Backup Manager

feature

N/A

2012-01-25 20:06

2012-01-25 20:06

Reporter:

jiminitaur

Platform:

Assigned To:

fig

OS:

Priority:

normal

OS Version:

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

auto or command prompt cover sync

Description:

I've got a batch file which assigns my wiiflows cover cache as the one wiibackupmanager uses before it is opened. The problem is I have to explicitly tell it to sync. It would be nice if it did it when it closes or I could initiate a sync from the command line.

Steps To Reproduce:

Additional Information:

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16

[Wii Backup Manager] Wii Backup Manager

crash

always

2012-01-19 09:59

2012-01-19 09:59

Reporter:

bulinho

Platform:

Assigned To:

fig

OS:

Windows 7 64bit

Priority:

high

OS Version:

SP1

Status:

assigned

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

DVD Backup Batch mode crashing

Description:

When I start it, it rips first disc without problems, ejsct the drive and asks to isnert another dvd. After the disc is inserted, WBM fails with errors in log, and blocks access to drive 2 (destination drive). If I ry to exit WBM it says that I need to wait for the process to be finished.
I'm in a process of backing up my dvd collection so I wanted it to go semi-automatic in a batch...

Steps To Reproduce:

Same as description. I tried different discs and games and it is easily reproduced always.

I could add this if I have time although it's not really a priority because you can use the SHA-1 hash check to verify the actual game contents. There's also an MD5 function that can store the hash inside the WBFS files too. Both the CRC(sfv) and MD5 can't actually tell if a game is corrupt. They're only used to verify that the file hasn't changed over a period of time. The internal SHA-1 hash is absolute. If the hash check passes, the whole contents of the disc is in working order.

I'll look into the CRC32 calculation and the layout of the sfv file. I need to compare the speed with existing tools to make sure it's up to par. What do you use just now?

My idea is to have the Calculate CRC32 (Create sfv file?) function in the tools menu and also an option to auto calculate the checksums ~after the transfers. It would need to be done in 2 stages since the whole file(s) need(s) to be hashed.

The checksum will change of you rename the titles, remove partitions etc. That's the bad thing about this and MD5, but they're still useful when you don't plan on making any changes to the files.

Yeah, this is planned, along with loads of other database features. I'll leave a note when I have something you might be interested in, so you get notified.

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11

[Wii Backup Manager] Wii Backup Manager

feature

N/A

2011-11-27 15:36

2011-11-29 01:08

Reporter:

Snake87r

Platform:

Assigned To:

fig

OS:

Priority:

normal

OS Version:

Status:

acknowledged

Product Version:

Product Build:

Resolution:

open

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Possibility to download the cheat of all games or only

Description:

It can be useful to be able to download the cheat for your game whitin the program, and then saves in a folder called codes.
Actually I use a little trick to download all the code thanks to your program and wget and a particular export list I made (It works in windows).
Here the link for wget and download the binaries:
http://gnuwin32.sourceforge.net/packages/wget.htm [^]
And you can download the modified export list (attachment).
Copy the export list *.bat file in the same directory as wget.exe file and double click on it.

I've tried a few different things with this, but it still happens. It only happens with the file list.

I've went as far as deleting the list control and recreating it from scratch, also copying and pasting the control from the drives page, moving the tab so the DVD tab is first. It still happens. I can't reproduce the problem in a small test app.

It's a really strange bug that I will eventually figure out and want to kick myself for not seeing the solution..

It ~was possible to load GameCube games on the files list before. Trying to transfer a GameCube ISO though would result in a corrupt file, only because it was never fully implemented. Once I get round to adding ~full support for GameCube games, it will be enabled again.

This bug was introduced when WiiTDB became GameTDB. The "WiiTDB" entry for the titles colour should be "GameTDB", like the code expects.

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2

[Wii Backup Manager] Wii Backup Manager

minor

sometimes

2011-11-11 00:57

2011-11-11 12:29

Reporter:

fig

Platform:

Assigned To:

fig

OS:

Priority:

normal

OS Version:

Status:

resolved

Product Version:

Product Build:

Resolution:

fixed

Projection:

none

ETA:

none

Fixed in Version:

Target Version:

Summary:

Some errors not logged

Description:

When using the "Add files" or "Add folder", if there's a problem opening the file it's marked as bad in the mini log on the progress panel, but there's no entries in the main log.

Steps To Reproduce:

Additional Information:

Seems like the debug event isn't assigned to the Wii disc class correctly at this point in the code because it's never triggered.
It's impossible to tell what's wrong with the files without this information in the log.