10 Days to Go!

We have 10 day to go, just over halfway through the campaign and we
are over 60% of the way to our target. According to statistics 98% of
projects succeed who get this far*.. and we have no intention of being
part of the remaining 2%! Thank you to all our backers for your support.

We are going to work even harder over the next 10 days to bring
the project we have all spent years working on in our free time to a
public launch. First though here’s a short clip taken during last night’s small scale internal testing

This is a good opportunity to re-cap the top questions which keep coming up about Kickstarter.

1. If I back now and you don’t hit the target am I at risk?

No.
If we don’t hit the target your card never gets charged. You only pay
your pledge if we hit the target which gives us the money we need to
launch the game onto Steam Early Access later this year. So there’s no
need to wait and see what happens – pledge today!

2. PayPal isn’t accepted / I don’t have a credit/debit card / I’ve already backed – can I still help?

Yes!
Kickstarter accepts prepaid cards which you can get online or at some
physical stores. Check out the Kickstarter Support page for details
about which types of card are accepted.

Don’t want to/can’t back the project financially but still want to help?

Help
us by spreading the word about the project. Adverts are expensive and
generally bad at reaching people who might be interested. Talk to your
friends, colleagues, squads, clans and the guy at your favourite pizza
place about us. You never know who they know, who might also help.

3. Why is funding all-or-nothing?

It’s just how Kickstarter works. This is what Kickstarter have to say about it:

“All-or-nothing
funding means that no one will be charged for a pledge towards a
project unless it reaches its funding goal. This way, creators always
have the budget they scoped out before moving forward.
All-or-nothing funding is a core part of Kickstarter and has a number of
advantages:

It’s less risk for everyone. If a project doesn’t reach its
funding goal, creators will not be expected to complete their project
without the funds necessary to do so, and backers will not be charged.

It motivates. Adding a sense of urgency motivates your community to spread the word and rally behind your project.

It works. Of the projects that have reached 60% of their funding
goal, 98% were successfully funded. We find that projects either realize
and surpass their goal, or they never fully take off.”