TGV is a haptic feedback device designed to increase the immersiveness of first- and third-person shooter games. The vest includes a multitude of solenoids, eccentric-mass motors, and Peltier elements controlled by custom electronics and a personal computer. When the player’s character experiences injury in the game, the vest simulates the appropriate sensation (bullet hit, vibration, and/or heat) in the correct location on the player’s body. Beyond shooter games, we believe similar systems could be used to enhance laser tag, military training, movie watching, and other games.

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The TGV was demonstrated at HAPTICS SYMPOSIUM 2010 in Waltham, MA (Boston Area) and received some honorable mention in IEEE Spectrum and WIRED. The article in Penn Gazette gives a very good user response of the vest. TGV is a haptic feedback device designed to increase the immersiveness of first- and third-person shooter games. The vest includes […]

GuruBhakts, are wireless sensor nodes based Robots, showcasing the Leader-Followers (Guru-Bhakts) behavior on the wireless sensor network. The project was submitted as the final project for ESE519: Real-time and Embedded systems Course. The Project was developed by Jitender Bishnoi, Rahul Khosla and I under the guidance of Professor Rahul Mangharam. We had great support from mLab: Embedded […]