At latest now it's clear what 'Full Steam ahead' was good for. Not really for finishing Alpha 3 in time, but preparing for pushing out paid DLC after DLC. And of course everytime a new DLC is out, they annoy you in game with 'news' you have to click away. I'm just happy I don't have to do anything anymore with these clowns.

This is very disappointing, the development roadmap for A3 doesn't seem very impressive at all. I guess the real DLC will come from the community, as always, which has already made improvements to the base game in almost every aspect.

Unfortunately, a lot of games are this way anymore... DLC, DLC, DLC... Charge 10-15 dollars for a camo skin on your weapon and maybe two maps or so... It's getting very ridiculous nowadays... In my option, DLC kills games anymore... Really people say, they're no different than expansion packs... However, I disagree... Don't expect it to let up anytime, if ever. No different than gas prices, really milk every penny you can for something so cheap.

Honestly ARMA 3 isn't bad, aside from the futuristic stuff... Though the mods make up for it most of the time.... I just wished they would of done something like Arma 2 and released a EXPANSION pack... Such as OA, which added in various units, items and so on... Not this separate packs for each and everything... Smh...

(fix the game and listen to the original Arma community, at least a bit).
Where is the 3D placement of objects?
Where is the improvement in physics?
WHere is the optimization?

....

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Korneel van 't Land informed us Bohemia Interactive released the 2014 - 2015 development roadmap for the Arma 3 DLC.
In this roadmap you can find more detailed info about:

The Playerbase: Bridging The Divide

The Details: DLC Strategy

The Walkthrough: Owned & Unowned DLC

The Test Drive: Arma 3 Karts

The Starting Line: Go, Go, Go!

Quote :Prague, Czech Republic, Thursday 29th May 2014

A few weeks ago we shared the first details on our roadmap for Arma 3, outlining what we're working on for the years 2014 and 2015. We discussed further support, such as the free Bootcamp Update, revealed two premium DownLoadable Content (DLC) packages, and provided a first glance at a future Expansion.

Today, we'd like to follow-up on that and explain how this new content fits into the Arma 3 platform, mainly with regards to preventing a split in our playerbase. To frame our plans, let's take a look at the way DLC is typically handled in games, the way we did it for Arma 2, and our motivations for changing this up in Arma 3.

The Playerbase: Bridging The Divide
Game content sold after the initial release often fractures the player-base: those who own the content and those who don't. Many games take this for granted. Most noticeable in the multiplayer environment, this split prevents players who don't own DLC from joining and playing with friends who do own it. In many modern games, if you don't own, for example, a vehicle pack, you cannot join servers that use those vehicles.

The Details: DLC Strategy
To explain the system a bit more thoroughly, while you'll be able to use premium content everywhere - in singleplayer, the editor and multiplayer - if you haven't yet purchased it, notifications will be shown. These become more prominent the longer you use an unowned asset - and only when you're using it - we have no intention to present 'ads' to you when you are not actively playing with unowned content.

The Walkthrough: Owned & Unowned DLC
Time to explore an example. Say, we will include a new helicopter and showcase scenario as part of the paid Arma 3 Helicopters DLC. When it releases on Steam, a free game update to Arma 3 is released at the same time - containing all data belonging to the Helicopters DLC (including all premium content) - for everyone.

The Starting Line: Go, Go, Go!The Karts DLC is available right now! Update the Arma 3 main game to version 1.20 and find various in-game options to purchase it (or buy directly from our store). Since we consider the Karts DLC to be more of a fun little side-step - and also as a way to trial our DLC business model.