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K2

Shem

Description: What this does is give new sounds to both of the KOTOR games (KOTOR, and KOTOR II:TSL).

Each of the blasters now make sounds you here from the Classic Star Wars Trilogy and Han Solo's blaster.

The lightsabers have new on/off sounds. Each class of lightsaber (standard, short, double) has their own on/off sound. Two of the on sounds are from Luke Skywalker's lightsaber. The other one is the sound of a Sith lightsaber. They also have new saber swing sounds. Most of them you can hear from the Classic Trilogy from Luke Skywalker's and Darth Vader's lightsabers. Also the saber throw now has a saber sound to it that directly came from Darth Maul's lightsaber. The saber hum sound is one from Obi-Wan Kenobi's lightsaber.

Force Lightning has a new sound you taken from Count Dooku. I also changed the Destroy Droid Force Powers to make that sound too.

The Force Choke sound has been changed. It's based on the sound you can hear in the cut scene when Bastila confronts Revan. If you watch the scene, Revan Force Chokes a Republic soldier, and the Force Choke sound is based on that one.

For K2, The Force Crush is fixed and has a sound that you can hear the bones get crushed. A very graphic sound.

Instructions: Put all the 2da and wave files in the override directory folder and enjoy. If you don't have one for TSL, just simply create one. KOTOR already comes with one. I marked each of the games folders to which files go into which game. It very important to do it that way, especially with the 2da files or you will corrupt your games if you don't do it right.

Mod Compatibility: These mods are compatible with many other mods that use 2da files. This includes...

Terms of Use: If you want to use the work I have done in a future mod, just please give me credit for what you used.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & � LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

The ear is impressively good at distinguishing the most minute of differences between sounds, however without a context or direct comparison it can do an amazingly poor job at just that. This is why judging a sound mod just from listening to the sounds won't give you a clear picture of how good (or bad) the mod really is. From listening to the sound files from this mod out of game, they didn't sound all that impressive. However from experience I know these findings are generally inaccurate. Testing this mod in-game proved just that.

Just from the saber ignite sounds I knew this was going to be a very popular sound mod. Try it out and you'll see what I mean. Shem has taken some of the sound effects from the recent (as well as older) films and put them into KotOR and KotOR2. This not only adds a wider variety of sound variation, since the styles between the two trilogies are actually quite distinct, but it also simply improves the sounds, making them all the more impressive. Of course not only the saber ignition sounds have been changed. All the saber sounds, basically, have been enhanced, as well as several of the blaster sounds, using familiar sounds such as those from Han Solo's DL-44 pistol. Several Force sounds have also been changed, and luckily changing the Force saber throw sound to something that actually sounds like a saber has been a key change!

This is definitely a mod to look into if you're either disappointed with KotOR or KotOR2's original sounds, or if you just enjoy hearing new sound variations added to the game. I'd certainly recommend it.

Note: If I didn't make it clear in the review, this mod is compatible with both KotOR1 and KotOR2, so you can use it with either. Simply make sure to read the read-me before installing.