I had no problem with the control scheme once I tilted my head to the left slightly - just enough to trick the brain into doing the axis translation subconsciously.

Lol, yeah I found myself doing that too.

Have you thought about allowing 8-way movement (up/down/across movement as well as diagonal)? Then the keys would be as expected - left goes left, left + up makes you go diagonally up and to the left.... No need to tilt the head

I didn't expect the control scheme to be so controversial. What about if the key positions fit the directions better, such as Q, S, K and P?

I did think about a rotate-and-forward control scheme (as irreversible_kev suggests) but I think if your character is obscured behind scenery then it would be very difficult to work out which direction you're facing.

smooth. the southern room with the flower arrangement in the middle seemed to have some issues, and the similar room to the west was messy to 'read' - but amazing minimalist achievement... I think if you gave this to some guys at a pixelart site like http://www.wayofthepixel.net they could do things to help with the reading of it. they love this kind of thing...

This reminds me so much of Solstice, which is a game I loved to hate. Or maybe I hated to love it, not so sure about that one.Solstice also had me confused control-wise, and the control scheme is pretty much identical. Often I walk back out the way I came in after I've read the room. But the control scheme is probably right, it's how most isometric games work.

Have you tried having tiles in a single colour instead of adding the borders? Not so sure the borders are working too well at this resolution, perhaps a checker pattern on the floor would work better.

Have you tried having tiles in a single colour instead of adding the borders? Not so sure the borders are working too well at this resolution, perhaps a checker pattern on the floor would work better.

True, if I was starting again from scratch I'd probably use a different approach for drawing the blocks. But I'd better stick with what I've got now, and concentrate instead on creating game content. So many levels, so little time...

Very impressive, I thought Cyber Amazon had it sewn up but this will give it a run for it's money. The puzzles are very good, as with most isometric games the controls take a bit of getting used to but fine once you have the hang of it. Are you going to post it in the submission thread?

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