Magic Candle III(PC) FAQ
version 0.9.0
copyright 2003-2004 by Andrew Schultz schultza@earthlink.net
Please do not reproduce this FAQ for profit without my prior consent. However,
if you write a polite e-mail to me referring to me(and this FAQ) by name, then I
will probably say OK. But if I ignore you that means no--and I am bad about
answering e-mail. Sorry.
**** AD SPACE: ****
My home page: http://www.geocities.com/SoHo/Exhibit/2762
****big note****
I have color maps for all locations. If there's enough interest I'll try to get
them posted. If nothing else I can post the executable or source code and let
people run them so they can see, for instance, a map with all ambushes visible.
================================
OUTLINE
1. INTRODUCTION
1-1. LEGENDS
1-2. SETTINGS AND RESOURCES
1-3. WHAT'S NEW, WHAT'S OLD(FEATURES)
1-4. BRIEF OPINIONS
1-5. GAME SIZE
1-6. TECHNICAL SPECIFICATIONS
2. CONTROLS
2-1. GETTING AROUND
2-2. COMBAT
2-3. DUNGEON DO SE DO
3. CHARACTERS
4. METRICS
5. LISTS
5-1. SPELLS
5-2. MUSHROOMS
5-3. TELEPORTALS
5-4. SHIPS
5-5. STRONGHOLDS
5-6. LIBRARY SUBJECTS
5-7. MONSTERS
5-8. TEMPLES/GODS
5-9. CAMPS/ENTRANCES
6. PARTY FUNCTIONS: SPLITTING, ETC.
7. STARTING OUT
8. FRIENDLY LOCATION DETAIL
9. UNFRIENDLY LOCATION DETAIL
10. LOGICAL PATHS TO A WIN
11. SUPER QUICK OUTLINE
12. WALKTHROUGH WITH DETAILS
14. BUGS, ETC.
15. CHEATS AND DATA LOCATION
16. VERSIONS
17. CREDITS
================================
1. INTRODUCTION
1-1. LEGENDS
1-2. SETTINGS AND RESOURCES
1-3. WHAT'S NEW, WHAT'S OLD(FEATURES)
1-4. BRIEF OPINIONS
1-5. GAME SIZE
1-6. TECHNICAL SPECIFICATIONS
2. CONTROLS
2-1. GETTING AROUND
MC3 is rather streamlined and allows for a good deal of ease--with the NUM
LOCK key down you can explore very quickly. Sometimes your party will stop--or
someone will drag behind. That's probably because his energy is down to zero,
and he's exhausted.
If you wish to have someone cast a spell or use an item, you push his number
and then perform the action. The possible actions are listed in the lower right
corner. If you wish to cast a spell on someone, then you specify the number of
the caster and the number of the recipient.
When paging through a list of spells or items, you can type a letter, and the
game will scroll to the next item that has that letter. For instance if you have
mirgets and medicin, typing U-M-M will highlight medicin. You can still use
home/end/page-up/down as well.
There's no extra time to move diagonally, so you might as well. I don't
believe it costs any extra energy, either.
If you know the X, Y location of where you need to go, try to line up the X-
or the Y- and then go north/south or east/west. You can also do a bit of math so
that you reach your destination going diagonally.
2-2. COMBAT
2-3. DUNGEON DO SE DO
Warning: this sort of operation may be against the spirit of the game. But
it's fun. Lots of fun. And it provides for interesting puzzles above and beyond
just getting told what to do in the libraries. Hmph, adventurers don't need no
stinkin' book larnin'!
When in a town or dungeon, you have a formation your party always tries to
squeeze to. If they're in a narrow passageway then it will mean trouble--they'll
have to line p--but once they get out, they'll realign. Sometimes this makes it
tough to move. If you try to move into a fellow party member, and there's a wall
in front of that, the party won't budge. Other times, the party will budge
slightly and you'll pull your way out of the bottleneck. On rare occasions a
party member will shoot off to the edge and come bouncing back. There's no way
to 'lose' a party member, and it seems that if there is a line of ambushes(as
frequently happens,) there's no way to escape them. Magic Candle 2 didn't have
lines, but you could put the left side of your party formation into a wall and
often sneak by. Magic Candle let you split everyone up and walk by. Here, you
can't move a party without your leader, but there is a clever flip flop you can
do.
Note that when you reorganize your formation, you pivot about the leader.
Take the following diagram:
[A=ambush, X=wall, 1-6 = party members]
XAAAAAAAX
X X
X 123 X
X 456 X
Moving north, you would hit the ambush.
But first, reorganize the party as follows:
AAAAAAA
123 (1=leader)
456
Knowing where the ambush is, move one square south. Reorganize as follows.
456
AAAAAAA
123
Create 4 as the leader. Now...
123
456
You're across! Many ambushes can be avoided like this, but they can get a bit
tougher when you have a blockade. In that case, work as follows:
X *X
XAAAX
X12*X
X34 X
X56 X
That * blocks the usual method. But you can still get across. Assign 3 and 4
to stay--assuming they are companions and not hirelings. Then flip 12/56 as
before.
v
12 56 12
>> (5 leads) >>
56 12 56
Now 3 and 4 might be off the screen. What I recommend is to reform:
...
56.
12.
Invite 3 and 4 over but be sure they don't land where the ambush is. It's
almost certainly a bug that they can zip across the ambush line to rejoin your
party without tripping it off, but in tight quarters they may step on it anyway.
Leave the locations in back open for them to land. They're more likely to land
away from the ambushes then.
There are other finesses based on the specific situation, but
1) always flip around the leader
2) in some cases, you don't need to take all 6 people everywhere--remember that!
3) in tight quarters, disband your companions temporarily near the line you wish
to cross. Cross it, be sure you're on the other side, and call them over.
3. CHARACTERS
**** CHARACTER A ****
Lukas (Full name:Lukas Al Dem) Energy = 99 Gold = 500
Race: Human M/F: M
Bravery:12 Strength: 6 Dexterity: 5 Endurance: 6 Agility: 5
Loyalty:10 Charm: 6 Intelligence: 8 Resistance: 4
Sword:30/99 Axe:10/75 Archery:40/80 Magic:40/75 Fist:30/99
Swimming:45/99 Trading:20/99 Stealth:40/75 Research:10/99
Soul Read:45/75 Lockpick:15/60 Tracking:40/75 Music:10/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:50/99 Leadership:50/99
Blu Pearl ( 3) Brennix WT 0 Smallaxe WT 0
Brombow WT 0 Leather armor WT 0 Suede outfit WT 5
Food (18) Potion ( 6) Sermin (18)
Gonshi (12) Loka ( 4) Medicin ( 2)
Map ( 1) Mindstone ( 3) Arrow (50)
Blanket ( 1)
Spells:
CONFUSE: 5 SHATTER:15 LOCATE: 9 DETECT: 4 HEAL: 9
WEAKEN: 9 RESURRECT: 3 COURAGE: 6
**** CHARACTER B ****
Luka (Full name:Luka Ni Dem) Energy = 99 Gold = 300
Race: Human M/F: F
Bravery:12 Strength: 5 Dexterity: 5 Endurance: 6 Agility: 7
Loyalty:10 Charm: 6 Intelligence: 8 Resistance: 4
Sword:30/99 Axe:10/75 Archery:45/80 Magic:40/75 Fist:25/99
Swimming:45/99 Trading:20/99 Stealth:40/75 Research:10/99
Soul Read:45/75 Lockpick:15/60 Tracking:40/75 Music:25/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:50/99 Leadership:50/99
Blu Pearl ( 3) Ruby ( 5) Brennix WT 0
Smallaxe WT 0 Brombow WT 0 Leather armor WT 0
Suede outfit WT 0 Food (18) Potion ( 6)
Sermin (18) Gonshi (12) Loka ( 4)
Medicin ( 2) Map ( 1) Mindstone ( 3)
Arrow (50) Blanket ( 1)
Spells:
CONFUSE: 5 SHATTER:15 LOCATE: 9 DETECT: 4 HEAL: 9
WEAKEN: 9 RESURRECT: 3 COURAGE: 6
**** CHARACTER C ****
Lukas (Full name:Lukas Al Dem) Energy = 99 Gold = 350
Race: Human M/F: M
Bravery:12 Strength: 7 Dexterity: 7 Endurance: 6 Agility: 5
Loyalty:10 Charm: 4 Intelligence: 7 Resistance: 3
Sword:45/99 Axe:30/75 Archery:30/80 Magic:30/75 Fist:40/99
Swimming:35/99 Trading:20/99 Stealth:25/75 Research:10/99
Soul Read:15/75 Lockpick:10/60 Tracking:25/75 Music:10/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:25/99 Leadership:50/99
Jade ( 5) Brennix WT 0 Chain mail WT 0
Wool outfit WT 0 Food (12) Potion ( 4)
Sermin ( 8) Gonshi (16) Nift (10)
Mirget ( 4) Luffin ( 5) Mindstone ( 3)
Map ( 1)
Spells:
FEAR:10 SHATTER:18 FIREBALL:12 WEAKEN: 5 FREEZE: 2
**** CHARACTER D ****
Luka (Full name:Luka Ni Dem) Energy = 99 Gold = 800
Race: Human M/F: F
Bravery:12 Strength: 6 Dexterity: 7 Endurance: 6 Agility: 8
Loyalty:10 Charm: 4 Intelligence: 7 Resistance: 3
Sword:45/99 Axe:30/75 Archery:30/80 Magic:30/75 Fist:30/99
Swimming:40/99 Trading:35/99 Stealth:20/75 Research:25/99
Soul Read:15/75 Lockpick:10/60 Tracking:25/75 Music:10/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:25/99 Leadership:50/99
Topaz ( 5) Brennix WT 0 Chain mail WT 0
Wool outfit WT 0 Food (12) Potion ( 4)
Sermin ( 8) Gonshi (16) Nift (10)
Mirget ( 4) Luffin ( 5) Mindstone ( 3)
Map ( 1)
Spells:
FEAR:10 SHATTER:18 FIREBALL:12 WEAKEN: 5 FREEZE: 2
**** CHARACTER E ****
Lukas (Full name:Lukas Al Dem) Energy = 99 Gold = 600
Race: Human M/F: M
Bravery:12 Strength: 6 Dexterity: 5 Endurance: 6 Agility: 5
Loyalty:10 Charm: 6 Intelligence: 8 Resistance: 4
Sword:35/99 Axe:15/75 Archery:35/80 Magic:35/75 Fist:30/99
Swimming:45/99 Trading:20/99 Stealth:30/75 Research:15/99
Soul Read:30/75 Lockpick:25/60 Tracking:25/75 Music:70/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:30/99 Leadership:50/99
Blu Pearl ( 4) Brennix WT 0 Smallaxe WT 0
Ashbow WT 0 Leather armor WT 0 Suede outfit WT 0
Food (18) Potion ( 6) Sermin (18)
Gonshi (12) Loka ( 5) Medicin ( 3)
Map ( 1) Mindstone ( 3) Flute ( 1)
Drum ( 1) Arrow (50) Blanket ( 1)
Spells:
CONFUSE: 5 SHATTER:15 LOCATE: 9 DETECT: 4 HEAL: 9
WEAKEN: 9 RESURRECT: 3 COURAGE: 6
Sakar (Full name:Sakar) Energy = 99 Gold = 500
Race: Dwarf M/F: M
Bravery:10 Strength: 9 Dexterity: 4 Endurance: 7 Agility: 4
Loyalty:10 Charm: 3 Intelligence: 6 Resistance: 2
Sword:25/60 Axe:60/99 Archery:30/75 Magic: 0/ 0 Fist:40/75
Swimming:10/10 Trading:15/75 Stealth:40/60 Research: 0/50
Soul Read:20/99 Lockpick:25/99 Tracking:30/99 Music: 0/25
Carpentry: 0/50 Metalsmith:25/99 Gemcutting:20/99
Tailor: 0/50 Hunting:30/75 Leadership:30/75
Jade ( 4) Battleaxe WT 1 Dwarven chain WT 0
Bronze helmet WT 0 Wool outfit WT 7 Food (12)
Potion ( 5) Gonshi (15) Nift ( 8)
Spells:
Fiz (Full name:Rimfiztrik) Energy = 99 Gold = 720
Race: Wizard M/F: M
Bravery: 5 Strength: 4 Dexterity: 6 Endurance: 5 Agility: 3
Loyalty:11 Charm: 2 Intelligence: 8 Resistance: 5
Sword:10/40 Axe: 0/10 Archery:10/25 Magic:45/ 0 Fist:10/40
Swimming:10/30 Trading:20/25 Stealth:20/40 Research:30/99
Soul Read:30/50 Lockpick: 0/20 Tracking: 0/25 Music: 0/10
Carpentry: 0/25 Metalsmith: 0/25 Gemcutting: 0/25
Tailor: 0/25 Hunting: 0/25 Leadership: 0/50
Blu Pearl ( 4) Silk robe WT 0 Food ( 5)
Sermin (16) Gonshi ( 5) Felmis ( 1)
Spells:
FIREBALL: 9 TELEPORT: 6 HEAL: 7 ENERGY: 8 WALKWATER:20
SHIELD: 7 RESURRECT: 4 ACIDBALL:20 FORGET: 5 COURAGE:12
SENSE:12 RESTSOUL:12 SOULSPEAK: 4
Marsa (Full name:Marsa) Energy = 99 Gold = 289
Race: Human M/F: F
Bravery: 9 Strength: 7 Dexterity: 8 Endurance: 6 Agility: 7
Loyalty: 6 Charm: 6 Intelligence: 7 Resistance: 4
Sword:50/99 Axe: 5/75 Archery:30/80 Magic: 0/75 Fist:35/99
Swimming:45/99 Trading:20/99 Stealth:60/75 Research:40/99
Soul Read:30/75 Lockpick:20/60 Tracking:40/75 Music:30/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor:30/75 Hunting:25/99 Leadership:40/99
Scimitar WT 0 Ashbow WT 0 Ring mail WT 0
Bronze helmet WT 0 Suede outfit WT 0 Food (10)
Sermin ( 3) Gonshi ( 4) Arrow (40)
Spells:
Tuff (Full name:Tuff) Energy = 99 Gold = 218
Race: halfling M/F: M
Bravery: 7 Strength: 4 Dexterity: 9 Endurance: 4 Agility: 9
Loyalty: 6 Charm: 7 Intelligence: 8 Resistance: 1
Sword:10/60 Axe: 0/50 Archery:20/80 Magic: 0/ 0 Fist: 5/50
Swimming:50/99 Trading:75/99 Stealth:50/99 Research:20/50
Soul Read:60/99 Lockpick:75/99 Tracking:20/50 Music:10/99
Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/99
Tailor:20/99 Hunting:10/75 Leadership:15/60
Shortsword WT 0 Ashbow WT 0 Leather armor WT 0
Wool outfit WT 0 Food (20) Nift ( 3)
Loka ( 5) Medicin ( 4) Pick ( 6)
Arrow (24) Blanket ( 1)
Spells:
Garz (Full name:Garzbondgur) Energy = 99 Gold = 422
Race: Orc M/F: M
Bravery: 8 Strength: 7 Dexterity: 4 Endurance: 6 Agility: 4
Loyalty: 7 Charm: 6 Intelligence: 5 Resistance: 2
Sword:50/85 Axe:20/50 Archery:30/50 Magic: 0/ 0 Fist:20/99
Swimming:20/30 Trading:35/65 Stealth:25/50 Research:20/75
Soul Read:10/50 Lockpick: 5/50 Tracking:20/60 Music: 0/10
Carpentry: 0/40 Metalsmith: 0/60 Gemcutting: 0/75
Tailor: 0/50 Hunting:10/75 Leadership:60/75
Scimitar WT 0 Bronze plate WT 0 Bronze helmet WT 0
Silk robe WT 0 Food (10) Potion ( 4)
Gonshi ( 5) Mirget ( 6) Luffin ( 7)
Spells:
Evixa (Full name:Evixa) Energy = 99 Gold = 389
Race: Wizard M/F: F
Bravery: 5 Strength: 5 Dexterity: 6 Endurance: 6 Agility: 4
Loyalty: 5 Charm: 4 Intelligence: 9 Resistance: 5
Sword:10/40 Axe: 5/10 Archery:10/25 Magic:50/ 0 Fist:20/40
Swimming:20/30 Trading:25/25 Stealth:20/40 Research:40/99
Soul Read:35/50 Lockpick: 0/20 Tracking: 0/25 Music:20/10
Carpentry: 0/25 Metalsmith: 0/25 Gemcutting: 0/25
Tailor:10/25 Hunting: 0/25 Leadership:20/50
Pearl ( 6) Shortsword WT 0 Silk robe WT 0
Food (12) Potion ( 2) Sermin (11)
Ishban ( 1)
Spells:
FIREBALL: 8 TELEPORT: 3 HEAL: 5 WEAKEN: 2 JUMP: 4
FREEZE: 7 CURE: 5 BARGAIN: 2 SHARPEN: 2 CARAVEL: 1
Ralle (Full name:Ralle d'Bois) Energy = 99 Gold = 125
Race: Human M/F: M
Bravery: 7 Strength: 6 Dexterity: 6 Endurance: 5 Agility: 6
Loyalty: 4 Charm: 5 Intelligence: 6 Resistance: 3
Sword:30/99 Axe:25/75 Archery:40/80 Magic:20/75 Fist:15/99
Swimming:40/99 Trading:15/99 Stealth:30/75 Research:20/99
Soul Read:10/75 Lockpick:15/60 Tracking:40/75 Music:10/75
Carpentry:15/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:50/99 Leadership:20/99
Scimitar WT 0 Ashbow WT 0 Chain mail WT 0
Suede outfit WT 0 Food ( 6) Gonshi ( 3)
Arrow (30)
Spells:
TELEPORT: 1 HEAL: 3 WEAKEN: 1 FREEZE: 2 RESURRECT: 2
Silva (Full name:Silva) Energy = 99 Gold = 126
Race: Elf M/F: F
Bravery:10 Strength: 8 Dexterity: 5 Endurance: 4 Agility: 5
Loyalty: 2 Charm: 5 Intelligence: 6 Resistance: 2
Sword: 5/75 Axe: 0/25 Archery:30/99 Magic:20/75 Fist: 5/99
Swimming:15/99 Trading:10/40 Stealth:25/75 Research: 0/99
Soul Read:10/99 Lockpick: 0/50 Tracking:25/99 Music:10/99
Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/99 Hunting:20/99 Leadership: 0/99
Shortsword WT 0 Ashbow WT 0 Leather armor WT 0
Suede outfit WT 0 Food ( 6) Potion ( 5)
Sermin ( 2) Gonshi ( 2) Loka ( 3)
Arrow (40)
Spells:
FEAR: 2 SHATTER: 3 JUMP: 2 ENERGY: 4 SHIELD: 7
RESURRECT: 2
Helen (Full name:Helen Boreas) Energy = 99 Gold = 163
Race: Human M/F: F
Bravery: 6 Strength: 3 Dexterity: 5 Endurance: 4 Agility: 4
Loyalty: 4 Charm: 4 Intelligence: 5 Resistance: 2
Sword:10/99 Axe: 5/75 Archery:25/80 Magic:20/75 Fist: 5/99
Swimming:20/99 Trading:10/99 Stealth:25/75 Research: 0/99
Soul Read: 5/75 Lockpick: 0/60 Tracking:20/75 Music: 5/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 5/75 Hunting:20/99 Leadership: 0/99
Scimitar WT 0 Ashbow WT 0 Leather armor WT 0
Cotton robe WT 0 Food (10) Potion ( 3)
Sermin ( 3) Nift ( 2) Loka ( 2)
Arrow (30)
Spells:
FEAR: 2 CONFUSE: 1 SHATTER: 5 FREEZE: 2 SEE: 3
DISAPPEAR: 1 WALKWATER: 2 SHIELD: 2 RESURRECT: 1 ACIDBALL: 8
FORGET: 1 SENSE: 2
Anne (Full name:Anne Cliffe) Energy = 99 Gold = 212
Race: Human M/F: F
Bravery: 6 Strength: 5 Dexterity: 5 Endurance: 5 Agility: 4
Loyalty: 3 Charm: 4 Intelligence: 3 Resistance: 2
Sword:25/99 Axe: 5/75 Archery:20/80 Magic: 0/75 Fist:10/99
Swimming:20/99 Trading:15/99 Stealth:20/75 Research: 0/99
Soul Read:10/75 Lockpick: 5/60 Tracking:15/75 Music: 5/75
Carpentry: 0/75 Metalsmith: 5/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:15/99 Leadership: 5/99
Scimitar WT 0 Ashbow WT 2 Ring mail WT 0
Wool outfit WT 0 Food (12) Potion ( 4)
Sermin ( 3) Gonshi ( 5) Nift ( 4)
Mirget ( 3) Luffin ( 4) Loka ( 2)
Arrow (22)
Spells:
Kark (Full name:Kark b'Dang) Energy = 99 Gold = 277
Race: Dwarf M/F: M
Bravery: 6 Strength: 6 Dexterity: 4 Endurance: 6 Agility: 3
Loyalty: 3 Charm: 3 Intelligence: 8 Resistance: 8
Sword: 5/60 Axe:25/99 Archery:10/75 Magic: 0/ 0 Fist:20/75
Swimming: 0/10 Trading:20/75 Stealth:20/60 Research: 0/50
Soul Read: 5/99 Lockpick:15/99 Tracking:15/99 Music: 0/25
Carpentry: 0/50 Metalsmith:15/99 Gemcutting:10/99
Tailor: 0/50 Hunting:15/75 Leadership: 0/75
Ruby ( 1) Battleaxe WT 0 Ring mail WT 0
Wool outfit WT 0 Food ( 6) Potion ( 3)
Sermin ( 2) Gonshi (10) Nift ( 1)
Mirget ( 7) Luffin ( 6) Loka ( 2)
Spells:
Vinor (Full name:Vinor) Energy = 99 Gold = 84
Race: Elf M/F: M
Bravery: 5 Strength: 4 Dexterity: 5 Endurance: 4 Agility: 5
Loyalty: 3 Charm: 4 Intelligence: 5 Resistance: 2
Sword:10/75 Axe: 0/25 Archery:30/99 Magic:20/75 Fist: 5/99
Swimming:20/99 Trading:10/40 Stealth:20/75 Research: 0/99
Soul Read:10/99 Lockpick: 0/50 Tracking:20/99 Music: 5/99
Carpentry: 0/99 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/99 Hunting:15/99 Leadership:10/99
Shortsword WT 3 Ashbow WT 0 Leather armor WT 0
Suede outfit WT 0 Food ( 3) Potion ( 5)
Sermin ( 4) Gonshi ( 3) Nift ( 5)
Loka ( 3) Arrow (44)
Spells:
FEAR: 4 CONFUSE: 1 SHATTER: 6 FIREBALL: 8 WEAKEN: 1
FREEZE: 1
Bollo (Full name:Bollo Rin) Energy = 99 Gold = 298
Race: halfling M/F: M
Bravery:10 Strength: 8 Dexterity: 5 Endurance: 4 Agility: 5
Loyalty: 3 Charm: 6 Intelligence: 3 Resistance: 3
Sword:15/60 Axe: 0/50 Archery:20/80 Magic: 0/ 0 Fist: 5/50
Swimming:20/99 Trading:25/99 Stealth:20/99 Research: 0/50
Soul Read:10/99 Lockpick:20/99 Tracking:10/50 Music: 5/99
Carpentry: 5/99 Metalsmith: 0/75 Gemcutting: 0/99
Tailor: 5/99 Hunting:15/75 Leadership: 0/60
Pearl ( 4) Shortsword WT 2 Ashbow WT 0
Leather armor WT 0 Cotton robe WT 0 Food (11)
Potion ( 5) Sermin ( 6) Nift ( 4)
Loka ( 3) Shovel ( 1) Arrow (22)
Blanket ( 2)
Spells:
Chad (Full name:Chadney) Energy = 99 Gold = 149
Race: Human M/F: M
Bravery: 6 Strength: 4 Dexterity: 4 Endurance: 4 Agility: 4
Loyalty: 5 Charm: 3 Intelligence: 5 Resistance: 2
Sword:15/99 Axe: 5/75 Archery:25/80 Magic:15/75 Fist:10/99
Swimming:20/99 Trading:10/99 Stealth:25/75 Research: 0/99
Soul Read: 5/75 Lockpick: 0/60 Tracking:20/75 Music: 5/75
Carpentry: 0/75 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:20/99 Leadership: 0/99
Scimitar WT 1 Ashbow WT 0 Leather armor WT 0
Wool outfit WT 0 Food ( 7) Potion ( 3)
Sermin ( 5) Gonshi ( 2) Nift ( 3)
Turpin ( 1) Loka ( 2) Arrow (35)
Spells:
FEAR: 2 SHATTER: 9 FIREBALL: 2 HEAL: 3 WEAKEN: 2
FREEZE: 3 DISAPPEAR: 1 SHIELD: 4 RESURRECT: 2
Josh (Full name:Josten Hlon) Energy = 99 Gold = 224
Race: Human M/F: M
Bravery: 6 Strength: 6 Dexterity: 4 Endurance: 5 Agility: 4
Loyalty: 4 Charm: 3 Intelligence: 3 Resistance: 2
Sword:25/99 Axe:10/75 Archery:15/80 Magic: 0/75 Fist:15/99
Swimming:15/99 Trading:15/99 Stealth:20/75 Research: 0/99
Soul Read: 5/75 Lockpick: 5/60 Tracking:15/75 Music: 5/75
Carpentry: 0/75 Metalsmith:10/75 Gemcutting: 0/75
Tailor: 0/75 Hunting:15/99 Leadership: 5/99
Longsword WT 2 Ashbow WT 4 Ring mail WT 1
Wool outfit WT 0 Food (10) Potion ( 2)
Sermin ( 4) Gonshi ( 3) Nift ( 3)
Mirget ( 4) Luffin ( 4) Loka ( 2)
Arrow (12)
Spells:
Naron (Full name:Naron) Energy = 99 Gold = 411
Race: Elf M/F: M
Bravery: 9 Strength: 6 Dexterity: 7 Endurance: 6 Agility: 8
Loyalty: 7 Charm: 4 Intelligence: 8 Resistance: 5
Sword:35/75 Axe: 0/25 Archery:60/99 Magic:35/75 Fist:30/99
Swimming:50/99 Trading:20/40 Stealth:50/75 Research:35/99
Soul Read:45/99 Lockpick:20/50 Tracking:55/99 Music:65/99
Carpentry:40/99 Metalsmith: 0/75 Gemcutting: 0/75
Tailor: 0/99 Hunting:30/99 Leadership:20/99
Pearl ( 4) Longsword WT 0 Brombow WT 0
Elven chain WT 0 Silk robe WT 0 Food ( 6)
Sermin ( 8) Gonshi ( 4) Fireglobe ( 5)
Arrow (44) Blanket ( 1) Ishban ( 1)
Spells:
FIREBALL: 6 WEAKEN: 4 FREEZE: 7 SEE: 2 DISAPPEAR: 4
WALKWATER: 8
Tori (Full name:Toriala) Energy = 99 Gold = 235
Race: Elf M/F: F
Bravery: 8 Strength: 5 Dexterity: 8 Endurance: 6 Agility: 9
Loyalty: 6 Charm: 7 Intelligence: 8 Resistance: 6
Sword:40/75 Axe: 5/25 Archery:65/99 Magic:40/75 Fist:20/99
Swimming:55/99 Trading:30/40 Stealth:60/75 Research:40/99
Soul Read:50/99 Lockpick:25/50 Tracking:60/99 Music:65/99
Carpentry:30/99 Metalsmith: 5/75 Gemcutting: 0/75
Tailor: 0/99 Hunting:35/99 Leadership:25/99
Pearl ( 5) Longsword WT 0 Brombow WT 0
Elven chain WT 0 Bronze helmet WT 0 Elvenspun WT 0
Food (12) Potion ( 5) Sermin ( 8)
Gonshi (10) Nift ( 6) Turpin ( 2)
Legbone ( 2) Spine ( 1) Rope ( 1)
Arrow (45) Alasol ( 1)
Spells:
CURE: 5 BARGAIN: 1 QUIVER: 7 SHARPEN: 4 CARAVEL: 2
ALKAZ: 1
Yolik (Full name:Yolik) Energy = 99 Gold = 466
Race: Dwarf M/F: M
Bravery: 8 Strength: 9 Dexterity: 4 Endurance: 7 Agility: 5
Loyalty: 5 Charm: 3 Intelligence: 5 Resistance: 3
Sword:20/60 Axe:60/99 Archery:25/75 Magic: 0/ 0 Fist:45/75
Swimming: 5/10 Trading:25/75 Stealth:50/60 Research: 5/50
Soul Read:20/99 Lockpick:35/99 Tracking:40/99 Music: 0/25
Carpentry:10/50 Metalsmith:40/99 Gemcutting: 0/99
Tailor: 0/50 Hunting:25/75 Leadership:35/75
Greataxe WT 0 Dwarven chain WT 0 Iron helmet WT 0
Wool outfit WT 0 Food (10) Pick ( 5)
Blanket ( 1)
Spells:
Sesmi (Full name:Sesmi) Energy = 99 Gold = 290
Race: halfling M/F: M
Bravery: 5 Strength: 4 Dexterity: 9 Endurance: 5 Agility: 8
Loyalty: 4 Charm: 6 Intelligence: 7 Resistance: 3
Sword:25/60 Axe: 5/50 Archery:30/80 Magic: 0/ 0 Fist:10/50
Swimming:60/99 Trading:65/99 Stealth:60/99 Research:15/50
Soul Read:50/99 Lockpick:90/99 Tracking:40/50 Music:10/99
Carpentry: 0/99 Metalsmith:10/75 Gemcutting: 0/99
Tailor: 0/99 Hunting:20/75 Leadership:10/60
Pearl ( 6) Shortsword WT 0 Ashbow WT 0
Chain mail WT 0 Wool outfit WT 0 Food (15)
Potion ( 7) Sermin (11) Nift ( 6)
Fireglobe ( 4) Pick (10) Arrow (24)
Spells:
Here's where you find everyone:
Tori:
Naron: Ganor's herb shop in Tiara
Josh: [start of game]
Chad: [start of game]
Bollo: [start of game]
Vinor: [start of game]
Kark: [start of game]
Anne: [start of game]
Helen: [start of game]
Silva: [start of game]
Ralle: Telermain, Black Rooster tavern
Yolik: Borhelm
Sesmi: Qaldiur level 5
Evixa: southern Serivu
Garz: Forest, after 1st fight
Tuff: western Ketrop
Marsa: Castle Oshcrun
Fiz: Castle Oshcrun
Sakar: Castle Oshcrun
--TELEPORTALS: A legbone, a spine and another legbone take you beyond Elport and
Tiara.
--%h, I am glad to meet you, and doubly glad to help you defeat these monsters
of the blight. Your fame has spread far to the south, and I have come to ask
your help.
Sakar:
--[before]:Don't leave home without me %h. The Solian lands are not safe places,
with this blight and all.
--[after]:Just like the good old days back in Gurtex and Deruvia, eh? I say
let's do what we always do: Let's find who is behind this blight-thing and
convince him he has made a big mistake.
Yolik:
--Mining can be so boring. I want to see what the real world is like. I want
to go on an %qadventure%q!
--ADVENTURE: There are wonderful hoards of treasure waiting to be found in
Solia! Gems! Jewels! Magic Axes! Who knows what fortunes await us?
Ralle:
--[before]: Allow me to join your team. You will not be disappointed.
--[after]: When we fight, stand behind me. I'll be your shield.
--When we engage the enemy, Magic users should soften them up with %qZutyun%q
right away. After that, leave the rest to me!
--ZUTYUN: Surely you folks know about the Zutyun spell from the book of
%qZoxinn%q.
--ZOXINN: If you don't have it yet, you'd better make it a priority to obtain
one.
Evixa:
--With all due respect, I don't see anyone here who can match my skill in the
arts, or my knowledge of the Solian %qLands%q. I recommend that I join your
party.
--LANDS: I have traveled extensively in the Solian Lands. These were dangerous
lands even before the current troubles erupted. You need me by your side if you
want to survive.
--[in party]:I'll freeze the blightspawn, then you'll slice them up! How about
that for a plan?
--TELEPORTALS: A legbone, a spine and another legbone take you beyond Elport and
Tiara.
Marsa:
--[before]: Hire me if you want to survive. Even mighty %qArgas%q cannot match
my skills in the martial arts!
--ARGAS: He was good in his time. I am better!
--[after]: When we engage the enemy, Magic users should soften them up with
%qZutyun%q right away. After that, leave the rest to me!
--ZUTYUN: Surely you folks know about the Zutyun spell from the book of
%qZoxinn%q.
--ZOXINN: If you don't have it yet, you'd better make it a priority to obtain
one.
Tuff:
--[before:] I don't see how you hope to accomplish anything without me in the
party. When are you going to invite me?
--[in party]: We must never make plans on an empty stomach. Why don't we eat
now?
Naron:
--I've adventured all throughout Illorio. I'm the one your party needs to
%qsurvive%q. That is, if you can %qafford%q me.
--AFFORD: With blight monsters prowling the land, hired bows don't come cheap.
--SURVIVE: If you have the intelligence to hire me, I'll give you good
information - in small parcels, of course.
You can also talk to the players you go along with. Nothing profound, but
interesting...
(talking to Lukas: 'Lukas gives X some good advice.')
Anne:
--Our cause is just, our path is set. Let's press on!
Bollo:
--We should always stay close to shelters and %qstrongholds%q.
--STRONGHOLDS: Great spots to spend the nights. They are always warm and cozy.
Chad:
--We must have faith in our ultimate victory. We serve a just cause!
Fiz:
--[before]: We go back a long way, %h. I don't have to tell you how important it
is to have a wizard of my standing in your party.
--[after]: Um, well, I think I will be able to give you some very solid advice
as soon as I figure out what is going on.
--TELEPORTALS: I don't really know anything about teleportals in the Solian
lands, %h.
Garz:
--We should be wary of the %qDrakka%q. I don't trust them!
--DRAKKA: You know, the ones you call 'dwarves.'
--[when idle]: You must let me rejoin your quest. I strongly believe my fate and
yours are joined on the same path.
Helen:
--It is not my place to advise you! I am here to learn from the greatest hero of
our times. You tell me what to do.
Josh:
--You can trust me. I will not let you down.
Kark:
--I appreciate the chance to follow in great %qSakar%q's glorious footsteps. We
must never allow our honor to be compromised.
--SAKAR: Mighty Sakar may be the greatest Dwarven warrior alive today.
Silva:
--Perhaps I should get some more training. I hate it when my arrows miss!
Vinor:
--Perhaps we should let the Solians solve their own problems!
Here's a rough table to compare PC's[I left out trade skills]:
|BR|ST|
|AV|RE|
------+-+-+--+--+--+--+--+--+--+--+--++--+--+--+--+--+--+--+--+--+--+--+--+--+
Lukas |H|M|12| 6| 5| 6| 5|10| 6| 8| 4||30|10|40|40|30|45|20|40|10|45|15|40|10|
Marsa |H|F| 9| 7| 8| 6| 7| 6| 6| 7| 4||50| 5|30| 0|35|45|20|60|40|30|20|40|30|
Ralle |H|M| 7| 6| 6| 5| 6| 4| 5| 6| 3||30|25|40|20|15|40|15|30|20|10|15|40|10|
Helen |H|F| 6| 3| 5| 4| 4| 4| 4| 5| 2||10| 5|25|20| 5|20|10|25| 0| 5| 0|20| 5|
Anne |H|F| 6| 5| 5| 5| 4| 3| 4| 3| 2||25| 5|20| 0|10|20|15|20| 0|10| 5|15| 5|
Chad |H|M| 6| 4| 4| 4| 4| 5| 3| 5| 2||15| 5|25|15|10|20|10|25| 0| 5| 0|20| 5|
Josh |H|M| 6| 6| 4| 5| 4| 4| 3| 3| 2||25|10|15| 0|15|15|15|20| 0| 5| 5|15| 5|
Fiz |W|M| 5| 4| 6| 5| 3|11| 2| 8| 5||10| 0|10|45|10|10|20|20|30|30| 0| 0| 0|
Evixa |W|F| 5| 5| 6| 6| 4| 5| 4| 9| 5||10| 5|10|50|20|20|25|20|40|35| 0| 0|20|
Silva |E|F|10| 8| 5| 4| 5| 2| 5| 6| 2|| 5| 0|30|20| 5|15|10|25| 0|10| 0|25|10|
Vinor |E|M| 5| 4| 5| 4| 5| 3| 4| 5| 2||10| 0|30|20| 5|20|10|20| 0|10| 0|20| 5|
Naron |E|M| 9| 6| 7| 6| 8| 7| 4| 8| 5||35| 0|60|35|30|50|20|50|35|45|20|55|65|
Tori |E|F| 8| 5| 8| 6| 9| 6| 7| 8| 6||40| 5|65|40|20|55|30|60|40|50|25|60|65|
Tuff |h|M| 7| 4| 9| 4| 9| 6| 7| 8| 1||10| 0|20| 0| 5|50|75|50|20|60|75|20|10|
Bollo |h|M|10| 8| 5| 4| 5| 3| 6| 3| 3||15| 0|20| 0| 5|20|25|20| 0|10|20|10| 5|
Sesmi |h|M| 5| 4| 9| 5| 8| 4| 6| 7| 3||25| 5|30| 0|10|60|65|60|15|50|90|40|10|
Sakar |D|M|10| 9| 4| 7| 4|10| 3| 6| 2||25|60|30| 0|40|10|15|40| 0|20|25|30| 0|
Kark |D|M| 6| 6| 4| 6| 3| 3| 3| 8| 8|| 5|25|10| 0|20| 0|20|20| 0| 5|15|15| 0|
Yolik |D|M| 8| 9| 4| 7| 5| 5| 3| 5| 3||20|60|25| 0|45| 5|25|50| 5|20|35|40| 0|
Garz |O|M| 8| 7| 4| 6| 4| 7| 6| 5| 2||50|20|30| 0|20|20|35|25|20|10| 5|20| 0|
4. METRICS
Random lodge quotes:
--Enchanted bones are used in the teleportals of the Solian lands.
--The book of Alasol has spells that are found nowhere else in the world.
--Monsters in the path of King Rebnard's army are fleeing Gurtex.
5. LISTS
5-1. SPELLS
5-2. MUSHROOMS
There are only two places I discovered to find mushrooms in Magic Candle III.
I looked through R.MCV and found nothing more.
(17, 138) Outsiders : Luffins
(137, 101) Solihub : Gonshi
5-3. TELEPORTALS
(149, 22) Oshcrun
(115, 75) Kabelo
(133, 102) Solihub
(107, 146) N Tasuria
(190, 132) Illorio
(186, 176) Minalt
-> Skull Skull Skull to 141, 16.
-> Legbone Spine Skull to 107, 75.
-> Skull Wingbone Wingbone to 125, 83.
-> Spine Legbone Spine to 21, 85.
-> Wingbone Spine Legbone to 15,123.
-> Spine Spine Wingbone to 42, 85.
-> Wishbone Wishbone Skull to 37,158.
-> Wishbone Wishbone Spine to 32,140.
-> Wishbone Wishbone Wingbone to 18,140.
-> Wishbone Wishbone Legbone to 14,150.
-> Skull Wingbone Legbone to 148,111.
-> Spine Legbone Wishbone to 180, 92.
-> Wishbone Legbone Skull to 155,123.
-> Spine Wingbone Wingbone to 176,151.
-> Legbone Spine Legbone to 211,109.
-> Wingbone Skull Spine to 204,147.
-> Skull Wingbone Wishbone to 177,172.
-> Spine Skull Legbone to 54,153.
-> Wingbone Wishbone Spine to 83,126.
-> Wishbone Skull Wingbone to 138,157.
-> Wingbone Legbone Wishbone to 115,117.
5-4. SHIPS
North Star(Turgut) at 157, 29 charges 20/day. By Telermain.
White Gull(Lestor) at 55, 89 charges 30/day. By Herrington.
Wayfarer(Dolan) at 112, 128 charges 35/day. By W. Tasur.
Anemone(Renna) at 177, 130 charges 35/day. By Elport.
Kurgarl(Nilkargar) at 117, 71 charges 25/day. By Urkabel.
Illusion(Jinar) at ??, ?? charges ??/day.
5-5. STRONGHOLDS
There's a stronghold in pretty much every place on the map. Here are their
locations(R.MCV.)
(152, 20) Oshcrun
(139, 74) Kabelo
(178, 98) Segrann
(172, 113) Green Is
(213, 125) Illorio
(190, 174) Minalt
(64, 142) W Tasuria
(162, 149) E Tasuria
(127, 132) N Tasuria
(109, 159) S Tasuria
(31, 140) Outsiders
(49, 105) Herring Isles
5-6. LIBRARY SUBJECTS
**********
* KABELO *
**********
Kabelo is the northernmost, and one of the largest, of the Solian lands. It is
known for its forest products, particularly its fine hardwoods.
Kabelo's inhabitants are orcs, the ancestral stock of the debased creatures
who serve the Forces of Darkness in our northern lands. Unlike their northern
kin, the orcs of Kabelo are very civilized with a high moral sense.
The capital is Urkabel, an ancient city that was once one of the three co-
capitals of the Solian Empire, with Tasur and Archos.
***********
* TASURIA *
***********
Tasuria is the largest of the Solian lands, forming the entire southern coast
of the Solian Sea. Its terrain is varied and often beautiful. The Snowcrown
Mountains of western Tasuria are among the most striking in the world.
The city of Tasur is the capital of Tasuria. It lies in the fertile farmlands
of north-central Tasuria, serving as both a market place and a center of
worship.
Three other cities of note are Voliplan in the west, Eisheim on the frigid
southern coast, and Nekros (formerly known as Archos) in the east.
***********
* ILLORIO *
***********
At the eastern end of the Solian Sea lies the beautiful land of Illorio, with
its verdant fields and its green forests, lovingly tended by the Illorian elves.
The Tiara River leaves lovely Lake Lapis at the town of Tiara and winds
gracefully through the forests to the Oshmar Sea.
On the Solian Coast is the village of Elport, renowned for its seafood, its
hospitality, and its ocean view. On a clear day, one can see the Green Islands
to the west.
************
* RASTANNA *
************
The rugged land of Rastanna, beyond the Herring Isles, marks the western end
of the Solian Sea. The Rastan Mountains rival the Snowcrowns of Tasuria in
height and beauty, and far surpass them in mineral wealth.
The underground town of Borhelm is home to the cheerful, industrious dwarves
who work the great mines of Tarrak. These mines are among the richest in the
world, producing both precious gems and useful ores.
***********
* SOLIHUB *
***********
Sitting squarely in mid-ocean, Solihub Island truly is the hub of the Solian
Sea. The city of Serivu is the primary center of trade among the Solian lands.
The government of Solihub is unique. Leadership is attained not in a normal
way, by inheritance or by force, but by 'election,' a peculiar ceremony in which
the goblin citizens 'vote' for their leaders.
***********
* SEGRANN *
***********
The forests of Segrann Island and the Green Islands to its south are among the
loveliest sights in all the lovely Solian lands.
At the height of the ancient Solian Empire, Segrann had a thriving economy,
centered on the mighty Qaldiur Castle. However, the wars that destroyed the
empire also destroyed Qaldiur, leaving only one tower standing.
After the wars, it was agreed to leave the depopulated Segrann and Green
Islands as a nature preserve, so citizens of all the Solian lands could enjoy
the serenity and beauty of their forests.
**********
* MINALT *
**********
South of Illorio and Tasuria in the aptly-named Frigid Sea lies the rocky
island of Minalt. Minalt is uninhabited, and nearly uninhabitable.
But in the early days of the Solian Empire, when the climate was warmer,
Minalt was the home of the greatest mining endeavor of its day, the fabled mines
of Sora.
***********
* HERRING *
***********
The Herring Isles in the western Solian Sea share in the general prosperity of
the Solian lands. For the Herring Isles, however, prosperity comes from the sea
itself.
The sea provides more than the namesake herrings. All sorts of fish and
shellfish abound, and the finest salt in the world is extracted from the sea
near the village of Herrington.
************
* TELEPORT *
************
It is of some interest that the rare wishbone is used in the teleportal
combinations to the more remote locations of the Solian Empire, as well as to
some of the most central and important.
A spine, a legbone and a wishbone, for example, teleport to Segrann Island. To
reach the Green Islands, follow the wishbone with a legbone and a skull.
A skull, wingbone and wishbone send one to frozen Minalt, and two wishbones
followed by anything else go to the wind-swept Outsiders.
Other wishbone combinations lead to the major Tasurian cities: wingbone,
wishbone and spine to Voliplan; wingbone, legbone and wishbone to Tasur;
wishbone, skull and wingbone to Archos.
************
* SOLNICON *
************
Protection of the Realm: To guard the Realm, its races must unite to build and
light a cleansing candle in the Chamber of the Gods atop the Tower of Rinora.The
candle must have a mold in which it will be built; wax from which it will be
made; a wick to allow it to burn; a flint to provide its flame.
From the north comes the keeper of the mold. The royal orc places the candle's
mold on the chamber's floor and whispers 'Kabelo' to keep the mold upright.
The keeper of the wax is a dwarf from the west. The waxkeeper places the wax
in the mold and whispers 'Rastanna' to allow the wax to melt.
The wickkeeper is an elf of ancient lineage. While dropping the wick into the
wax, the elf's whispered 'Illorio' hardens the wax and causes the mold to drop
away from the finished candle.
The fourth task falls to the keeper of the flint. The halfling lifts the flint
to the candle's wick and whispers 'Solia.' The candle glimmers into
flame.Finally, the human leader whispers the syllable 'Ur.' The candle blazes
bright, and the Realm is protected against all harm.
**********
* RINORA *
**********
The Tower of Rinora is the tallest and most splendid structure in all the
Solian lands. Access to its upper stories is limited, to discourage idle hordes,
vandals, and souvenir hunters.
On the tower's sixth story are five pools illustrating moral precepts. To open
the doors to the seventh story, the visitor must drop a precious gem into each
pool.
Into the Pool of Regret goes a topaz; a ruby into the Pool of Betrayal. A cold
blue sapphire goes into the Pool of Contempt.
An emerald of envious green feeds the Pool of Revenge, and a diamond, most
precious of all, goes into the Pool of Greed.
***************
* SUBTERRANEA *
***************
Beneath the Snowcrown Mountains lie the Caverns of Crowndeep. These natural
caverns are full of beautiful and astonishing wonders.
However, they are also full of natural hazards and are home to dangerous
creatures who are no less deadly because of their blindness.
The caverns are therefore guarded by the Tower of Rinora at their south end
and a sealed gate at their north end.
Explorers must be well prepared in every way before they whisper the word
'Senibarat' to open the northern gate.
***********
* QALDIUR *
***********
All that remains of the legendary Castle of Qaldiur is a single tower,
standing sentinel over the wilderness preserves of Segrann and the Green Islands
to its south.
On the lovely island of Illorio, in the verdant forest south of Lake Lapis,
stands the ancient Tower of Hiltmos. Deserted now, it was once the home of
mighty wizards.
**********
* WESGAR *
**********
The Tower of Wesgar on one of the so-called 'Outsider' islands was built to
guard the ancient Tasurian Empire against threats from the west.
Since no threats have ever come from the west, Wesgar was abandoned long ago.
5-7. MONSTERS
Monster | HP|SH| AC|MP| Spells it can cast
----------+---+--+---+--+---------------------------
Orc| 20| 0| 0| 0|
Goblin| 35| 0| 3| 0|
Zorlim| 40|40| 6|40| Fireball Heal Shield
Jerrah| 70|50| 6|50| Fireball Zofir Fear
Hibliss|150|50| 8|70| Freeze Disappear Fireball
Domug| 40|20| 4| 0|
Tekhir| 35|10| 3| 0|
Slime| 45|10| 0| 0|
Barg| 60|20| 0| 0|
Fermigon|120|30| 6| 0|
Ogre|500| 0| 2| 0|
Skeleton| 55|20| 5| 0|
Zombie| 70|40| 6| 0|
Ghoul| 90|30| 7| 0|
Aciden|120|25| 8| 0|
Darkwolf| 40| 0| 10| 0|
Tigret| 35| 0| 9| 0|
Blightboar| 20| 0| 2| 0|
Blightworm| 40|25| 5| 0|
Blightwolf| 40|25| 10| 0|
Blightcat| 20|85| 1|50| Shatter Disappear
Blightmold| 90|25| 0| 0|
Blightlord|120|65| 8|70| Fireball Zapall Heal
Blightbear|110|55| 9| 0|
Blight-ape| 95|25| 6| 0|
Urdag|130| 0| 12| 0|
Deltaph|135| 0| 6| 0|
Kothspawn|200|50| 10|50| Freeze Shatter Forget
Pashafa|150| 0| 8| 0|
Tathor|105| 0| 6| 0|
Spiracle|200| 0| 15| 0|
Spider| 30| 0| 6| 0|
Scorpion| 50| 0| 7| 0|
Scarab| 90| 0| 18| 0|
Rustmoss| 45| 0| 0| 0|
Venom-rot| 45| 0| 0| 0|
Fevermold| 45| 0| 0| 0|
Acidslime| 45| 0| 0| 0|
Ogremance|300|50| 1|60| Shatter Freeze Heal
Ogrelord|600|50| 4| 0|
Guard-ogre|400| 0| 2| 0|
Necromant|100|90| 2|70| Fireball Shield Zapall
Ghost|100|90| 2|70| Zapall Fear Fireball
Punktomato| 90|50| 5| 0|
Blightasp| 30|50| 3| 0|
Blightorc| 30| 0| 3| 0|
Blightman| 40| 0| 2| 0|
Elf Ranger| 55| 0| 4|25| Disappear Quiver
5-8. TEMPLES/GODS
Locations are outside unless otherwise marked.
God |Word |Tomb |Temples
--------+----------+-------------------+--------------------
Bohar |Wentegal |(14,152) |(50,83)
Entas |Wuckawoo |Crowndeep 1 |(159,113) (146,116)
Kaznur |Helnibor |Qaldiur Basement SE|
Olkannis|Shibanabal|Tarrak level 4 |(105,74) (45,105)
Prillila|Delmata |Forest Building |
Selne |Brundishar|(128,164) |
Vorhamme|Komdrom |Sora level 1 |(78,146)
Tas |Pintaldi |Wesgar level 1 |(15,110)
Rewards:
Kaznur +2 bravery +1 strength +1 intelligence +5 hunting
Prillila +3 charm +1 dexterity +2 agility +9 soulreading
Selne +2 dexterity +1 agility +2 intelligence +5 magic
Bohar +1 endurance +1 agility +1 intelligence +5 swimming
Tas +2 strength +1 agility +1 resistance +9 leadership
Olkannis +2 endurance +1 dexterity +1 charm +1 resistance
+1 strength, +2 endurance, +2 resistance, +9 tracking.
Note: characters can only get a maximum of 12 in any vital statistic.
5-9. CAMPS/ENTRANCES
(127, 82) Kabelo: Hunter for 125
(199, 112) Illorio: Archery for 150
Oshcrun (154, 28-9) Telermain(east side)
Oshcrun (150, 29) Oshcrun Castle(SE corner)
Oshcrun (148, 19) Ketrop(east side)
Oshcrun (145, 31) Forest to start game(SE corner)
Kabelo (117-8, 74) Urkabel(south side)
Illorio (197, 125-6) Tiara
Illorio (178-9, 129) Elport
W Tasuria (60, 130-1) Voliplan??
E Tasuria (151, 151) Nekros(N entry)
E Tasuria (151-2, 152) Nekros(S entry)
Voliplan (114, 130) W Tasur(N entry)
Voliplan (115, 131) was I believe intended to be a W Tasur entry but is
misrepresented in the R.MCV file.
S Tasuria (113-4, 168) Eisheim??
Herring Is(55, 87) Herrington
Solihub (135-6, 105) Serivu??
MAGIC WORD LISTING
Name |Location |Word |What's there?
----------+--------------------+----------+-------------
Sora |(193, 178) Minalt |Kavitar |??
Hiltmos |(206, 137) Illorio |Uulangarum|Alvirex
Borhelm |(18, 102) Rastanna |Gorfalion |Town
Qaldiur |(171, 94) Segrann |Melshinde |Kaznur/Bonecleaver
Wesgar |(30, 159) Outsiders|Etaksbit |??
Crowndeep |(94, 143) W Tasuria|Senibarat |??
Tarrak |(21, 104) Rastanna |Damaldenur|Olkannis
Rinora |(88, 152) Crowndeep|[none] |??
NOTE: Rinora is visible in W Tasuria, but the blight is too thick for you to
enter it from outside.
6. PARTY FUNCTIONS: SPLITTING, ETC.
7. STARTING OUT
8. FRIENDLY LOCATION DETAIL
**********************
* CASTLE: ORC PALACE *
**********************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXb....bXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX= ..=====n..XX...XX-...,....XX
XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ..........XX...XX...====..XX
XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX= ..........XX...XX........\XO
XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX=..====.....XX...XX...::::|XXO
XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...XX...::::|.XX
XXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXX()XXXXXXXXXXXXXXXXXXX...XX{}...===.XX
XXXXXXXX......XXXXXXXXXXXXXXXXXXXX........XX..X**[N**X..XX...XXXXXXXXXXXXX
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The entrance to this is located inside the Orc city of Urkabel.
Guard 45,15 53, 2 62,24
--The scepter has been returned! But I suppose you already knew that.
--It's much harder to keep the palace clean since the blight has come.
--There's a prophecy that Prince Garzbondgur will be a Solian hero someday.
Guard 27,33 37,34 48,20
--The tea at Melgenkul's isn't what it used to be.
--I hate to think what the king would do without Panpelrus's advice.
--PANPELRUS: The Lord High Chamberlain accompanies the king almost everywhere
His Majesty goes.
--MELGENKUL: She owns the Urkabel Tea House.
Nezkargit (69,34) 9-13, 16-19 (68, 14) 13-14 (17, 35) 14-16
[coverd in Urkabel]
Garz (47,10) 9-17 (68,14) 18-20
[you can ask Garz to (re)join you.)
Rugniznek (49,33) 7-21
[covered in Urkabel]
Durbelkas (49,33) 21-7
[covered in Urkabel]
King (50, 8) 9-18
--The king speaks. 'So you are the famous %h Orckiller. You must know that I
strongly disapproved of my son's seeking your aid. The blight is a Solian
problem, and we can deal with it without your help.
'However, out of respect for my son, we will allow you and your companions
free passage through our lands if you can prove your good will and
trustworthiness.
'The royal scepter of Kabelo is an item of great value, symbolically,
historically and intrinsicly. Due to a series of events that I need not narrate
in detail, it is in the hands of our goblin allies in Serivu.
'If you will sail to Solihub and retrieve the scepter for us, we will repay
your service with our cooperation.'
--If you have anything further to say, you may speak to Lord Panpelrus.
Panpelrus (53,10) 8-18 (64,12) 18-20
--ADVICE: Diplomatic relations between the orcs and the goblins are strained,
%h. I can see no solution to the impasse of the Kabelo Scepter and Solihub
Charter unless a member of our royal family is directly involved.
--WIZARDS: %qLavinha%q, our wizard, has a spell book for sale. I understand that
wizards customarily sell them.
--LAVINHA: She lives south of the library.
Servant (19,26) in Dormitory
--I hear the blight is spreading on Solihub.
******************************
* PALACE: CITY HALL (SERIVU) *
******************************
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XX--..==.bXX.....XX........XXb.....===..XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXOOXXXXOOXXXXXDDDDXXXXXXXXOOXXXXXXXX
Lotki (17,20) 9-18 [see Serivu inside]
Nissa (6,34) 9-12 (21,3) 12-14 (37,19) 14-17 [see Serivu inside]
Arennik (30,38) 8-11 (14,20) 11-13 (15,5) 13-14 (30,38) 14-18 [see Serivu
inside]
Mayor's house Servant(UL corner room)
--The mayor's house isn't open to the general public. You really should leave.
*******************
* CASTLE: OSHCRUN *
*******************
+-------------------------+
|.X....NX....++...*NN.hCn.|
|............++...N::::h.;|
|............n.....::::...|
|.........[]..............|
|..*hhN..X::X.........;...|
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+---------DD--------------+
Castle Oshcrun will be smaller than you remembered, but it still holds some
information and volunteers--as well as old friends.
Servants (19, 10) (34, 5) (32, 15)
--Isn't our prince looking good? He has the heart of his mother, and the arm of
his father. One day he will make a fine King.
--There is discomfort among the common people. We are worried the blight will
get worse, and The King is not here to deal with it.
--There is talk of Blightlords, fierce, deadly, and ruthless creatures, emerging
as the new rulers of the lands down South.
FIZ aka Rimfiztrik (31,12):
[You can invite Fiz, just as in MC2.]
MARSA (16,9):
[you can invite Marsa]
Jemil (30, 5):
--I'm nearly old enough to go with you on your adventures, and I'm getting
really good with my sword. When you get back from Solia, take me along on your
next adventure.
Queen Alishia(29, 5):
--Our King Rebnard and most of our heroes are engaged in the conquest of Gurtex.
Yet this blight appears to be an equally serious threat to the Children of
Light. We urge you to solve the problem of the blight.
--??: Your tale of an orc prince is of great interest. Sail south to Kabelo and
try to locate him again.
Bhardagast(28, 6):
--I'm trying to recall what I can about %qKabelo%q and the ancient Solian
Empire, %h. It seems to me that there was some sort of magical force that kept
the lands of the orcs, elves, dwarves and humans united.
--KABELO: The Telermain library has some information about Kabelo and the other
Solian lands, I'm sure.
Banas(14, 10):
--It is obvious that the source of the blight is in the Solian lands. Make sure
that you are well prepared before you go there.
*****************
* TOWN: BORHELM *
*****************
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SIGNS
( 5,34) 'Welcome to Borhelm.'
(12,13) 'Earth's Bounty Gem Store.'
(24,11) 'Borhelm Supply Center.'
(26,30) 'Rough Diamond Tavern-Barg's Ale on Tap.'
(33,37) 'Dwarven Axes.'
(12,50) 'Kambor - Blacksmith.'
(24,50) 'Hack 'n' Slash Axeplay Academy.'
( 5,61) 'Aces High Gambling Hall.'
( 9,33) 'Polished Look Gemcutting School.'
Dwarf ( 8,16) (10,37) (11,36) (13,64) (27,37) (21,12) (36,16):
--Can't mine much, what with all this blight about.
--When we drove Sardal the Loon from town, he was seen heading towards the
mines.
--Tarrak used to be a source of wealth, now it's a fountain of blight.
--Shoka used to be one of our greatest miners, that is, before blight fever
struck him. He would probably appreciate a little medicin.
--Try Barg's Ale at the Rough Diamond Tavern!
--SHOKA: He lives at the far south end of town.
--KAMBOR: You'll find his house next to the gambling hall.
--TARRAK: Tarrak is just a little to the Southeast of town.
--ROCKY: The good blacksmith lives near his supply store.
--SARDAL: He used to be your run-of-the-mill avaricious dwarf, but now he's gone
completely bonkers.
--BARTEK: He's somewhere in Tarrak, I think.
* INSIDE LOCATIONS *
??
Karin (33, 38)
--How can you call yourselves adventurers? Look at those puny %qaxes%q you're
carrying!
--AXES: My Greataxes are the most formidable in the Solian lands. They will give
you an obviously needed advantage.
Bolidus ?? JTRSED
--Is there someone special waiting back home? A nice sapphire, perhaps even a
%qdiamond%q, would make a lovely gift.
--DIAMOND: It is even rumored that a good supply of gems can aid in one's
struggle against the blight!
Rocky ?? supplies
--Great buys at Rocky's Supplies!
Kambor (6, 59)
--I'm quite busy right now. You might talk to Rocky at the Supply Shop.
--WORD: Can a dwarf get no sleep? Pounding, pounding on my door... The magic
word is 'Damaldenur.' Lose yourselves in the mines and let me sleep!
Shoka (11, 71)
--Leave me be! I'm a very sick dwarf.
--[offer medicin]: Thank you so much! How might I be of %qhelp%q?
--HELP: Kambor the blacksmith likes to %qdrink%q quite a bit.
--DRINK: After a pint or two of Barg's Ale, his tongue loosens right up!
* TAVERN *
Bolidur
--A pint in the hand's worth two in the %qkeg%q!
--KEG: The more ale you drink, the better my %qgems%q look.
--GEMS: Come by my shop tomorrow. I'll make you a deal you can't refuse.
Honestly.
Kambor
--You need to know the %qmagic%q word to get into the mines.
--WORD: Come a little closer... it's... 'Orc vomit'! Ha ha ha! No, really, to
get into the mines... Ooh, would you look at the beard on that one! Hm. I seem
to be a little out of sorts right now, but come by my house later and I'll tell
you there.
Karin
--Rocky knows someone who went off to the mines and never came back.
Rocky[house] (33, 6)
--My cousin Bartek went off to the mines some time ago. You might ask the
%qminers%q in Tarrak about him.
--MINERS: Although the blight has ended many of their careers, a few are still
scattered through the upper levels of Tarrak.
*****************
* TOWN: EISHEIM *
*****************
+-----------------------------------------------------------------------|X
|"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""|X
|""+-------------------------|"""+-----|"""+-------------------------|""|X
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You must enter Eisheim from the north.
SIGNS:
(35, 7) 'Welcome to Eisheim'
(39, 24) 'Blazing Hearth Tavern - Bottoms Up!'
(15, 19) 'Eisheim Delicatessen'
(23, 43) 'Blacksmithy - Ketil Blacksmith, proprietor'
(51, 37) 'The Frostbite Inn - Travelers Welcome!'
(9, 54) 'Frozen Deck Casino'
(61, 56) 'Aradon's Clothing Shop - All sizes fitted'
(33, 65) 'Eisheim Library'
Everyone:
--You northerners, as usual, are underdressed. Go see Aradon to get some proper
clothing.
--ARADON: His shop is in the southeastern corner of town.
--BALDURA: I'm not sure where she lives, but she spends a good deal of time at
the Blazing Hearth.
--FORTUS: If he's not in the bar, his house is in the southwest corner of town.
--KETIL: His forge is always ready and waiting on the Western side of town.
--LASILYN: Our high wizard lives in the northeastern corner of town.
--MARTOK: He lives in the middle of the city. You can often find him in the bar
with his drunk brother, Fortus.
(62,46) (27,15) (61,16) (38,24) (40,26) (26,32) (59,25) (36,47) (14,59)
--Weather a bit on the cold side for you?
(13, 8)
--The library is full of illuminating lore.
--More adventurers! Everybody's always rushing about killing one another these
days. No one stops to take the time to sit down and read a good book.
(16, 46)
[nothing much else]
(48, 11) (11, 24) (58, 36) (41, 69)
--Weather a bit on the cold side for you?
Kids (52,23) (54,25) (65,68) (63,70):
--Do you know any fun games to play?
--I heard there's a city full of dead people around here.
Misc dialog: ??
--It's a good thing that it's so cold here all the time. Otherwise, we might
have to see what these southern women actually look like under all those
clothes.
--The Blazing Hearth serves a mean spiced cider. It's perfect for these nippy
nights.
--That Ketil is such a hunk. He's the best blacksmithon Tasuria, and the best
looking, too.
--I've ventured all throughout Solia and Deruvia, yet never have I found a place
as cold or dull as Eisheim.
--A tower to the Northwest of here is completely surrounded by the blight.
* INSIDE LOCATIONS *
Nurka (18, 19)
--[greet]:Greetings and felicitations! May your stomachs always be full!
--You are looking a little thin. Perhaps some provisions from my %qlarder%q will
put some weight on you.
--LARDER: It's important to have a good layer of fat on your body when the
temperature drops below zero.
Baldura
--I am in despair, brave heroes! My patroness, %qEntas%q, Goddess of the Plains
Below, grows weak!
--ENTAS: She is the consort of Tas, giving succor to those who remained behind
after the northern exodus. Her beautiful %qcrops%q are being ruined by this
blight.
--CROPS: Her traditional symbol is the sheaf of wheat. You must do what you can
to stop the %qblight%q and restore her to her former majesty.
--BLIGHT: It emanates from the Tower of Rinora, to the northwest of here. But
it is completely surrounded by blight and is unreachable, except by a %qsecret%q
passage.
--SECRET: You must enter the Lost Caverns of Crowndeep, which tunnel under the
Snowcrown Mountains, leading to Rinora. In Crowndeep, you will find the resting
chamber of Entas.
--??: Journey to the lost city of Nekros. You will find much useful information
there. I have a feeling that our paths will meet again.
--NEKROS: It lies Eastward on Tasuria.
--CROWNDEEP: They are north and west of here, on the far side of the Snowcrown
Mountains.
--??: I see that you are hot on the trail of Magic Candle %qParts%q.
--PARTS: The best information I have tells that the Candle Mold is succored in
%qWesgar%q Tower.
--WESGAR: It lies to the west, on one of the Outsiders.
Rantorik:
If the supernatural is your bent, I suggest you visit the dead city of
%qNekros%q
--NEKROS: It was formerly called Archos and was the other co-capitol of Tasuria.
Now it is a dead city full of %qghosts%q.
--GHOSTS: The spirits rise every night at midnight, but only for an hour!
--LASILYN: The high wizardess lives in Eisheim, which is on the southern coast
of Tasuria.
Fortas (14, 6)
Library (38, 64)
Skuli
--The library has information on all the ancient Solian towers. From your looks,
the information about Rinora would be the most important to you.
Aradon (59, 55)
--Ah! I see you have traveled far. If you have just arrived in these parts, you
would do well to properly %qclothe%q yourself.
--CLOTHE: I sell only the best quality furs. They're perfect for colder climes
such as ours.
[fur/wool]
Martok (38, 42)
--I will pray to Vorhamme for your continued safe %qquest%q.
--QUEST: Seek Baldura at the Blazing Hearth Tavern, she knows much of Tasurian
lore.
Lasilyn (58, 11)
--WIZARDS: In Tasuria, there are Renidalis in Tasur, Irilen of Voliplan, and
myself, but I doubt very much that %qIrilen%q has survived the blight. There are
also the wizards of %qTiara%q, %qSerivu%q and %qUrkabel%q.
--IRILEN: As the blight engulfed Voliplan, Irilen bravely tried to hold it back
and helped the other townsfolk flee. She was the last person in the blighted
town.
--ROZIMEL: Rozimel lives in Tiara. She knows much about magical artifacts.
--ROZIMEL: Our friend Rozimel lives in Tiara, of course.
--SERIVU: I see that one of the Serivu twins has become an adventurer. I trust
that Evista is well, Evixa.
--SERIVU: Twin sisters, Evista and Evixa, serve as the wizards of Serivu.
--LAVINHA: Lavinha is the wizard of Urkabel. She seems content to live among the
orcs.
****************
* TOWN: ELPORT *
****************
~~~~BBBBBB~~~~~~~~~~~~~~~~~~~~~~~,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXb...
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SIGNS
(36,71) 'Elport'
(53,12) 'Snake-Eyes Gambling Hall'
(41,34) 'Southern Star Inn - No Beggars!'
(50,34) 'Dessimo's Food - Fresh fish today.'
(54,44) 'Keshav's House of Supplies'
(23,45) 'Portside Tavern'
(28,65) 'Elport Swimming School - Paddlers Welcome'
(41,63) 'Fine Bows and Arrows at Low Prices'
PEOPLE
Everybody
--STAPHRON: Staphron lives north of the Tavern.
--SABORA: Sabora's house is east of Staphron's.
Wealthy Citizen (63,26)
--My business is falling into ruin! Can you brave heroes do anything about it?
What do you want?
Kids ( 9,23) (10,24) (63,66) (64,66) (64,67)
--Hey mister, have you ever killed an orc?
--We have better things to do than talk to GROWNUPS!
Sailors ( 4,39) (10,45) ( 1,39) ( 5,69) (11,72) (15, 8) ( 6, 6) (26,47) (26,48)
(27,48) (30,14) (19, 2) (16, 4)
--We already have enough trouble around without more strangers in town!
--Our once fair and gleaming port has been ruined by the blight.
--Arr, matey, be off before I cut yer throat!
--The blight has practically shut down the shipping industry.
--Hey smallpint! You look vine ripe for a good beating!
--Best to get on the first ship off of Illorio if ye be wantin' to escape the
blight!
Men (22,69) (45,68) (49,48) (49,50) (24,53) (43,17) (17,20) (41,22) (49,26)
--Be Off! Can't you see I'm busy?
Women (44,67) (36,63) (44,16) (40, 3) (22,13) (56,36) (54,38)
--I just don't feel safe in this town any more.
Ranger (34,36)
[see man]
??
--You best be indoors after dark!
--The elves in Tiarra[sic] know of a mystical tower on the Island.
--This was once a nice place to visit. The citizenry has turned decidedly ugly
since the blight struck.
--If you insist on having Dwarves in your party, you might send them to the
local swimming school so they won't be completely useless each time we go
sailing.
* INSIDE LOCATIONS *
Temple of Bohar:
Marticus (61, 22)
--Blight! The %qPlague%q of the Gods is upon us!
--PLAGUE: Our failure to offer proper sacrifice to Bohar has caused this foul
%qpestilence%q to rain down from the Heavens.
--PESTILENCE: Such is our mortal reward. Perhaps if we turn again to the true
gods, such as Bohar, God of the Winds, the foul goo will remove itself from our
islands.
Sabora (35, 11)
--As travellers, you would be wise to avoid areas of heavy %qblight%q.
--BLIGHT: One of the worst areas is around the tower called %qHiltmos%q.
--HILTMOS: In ancient times, Hiltmos was a watchpost for the regions on the
southern shore of Lake Lapis, but as of late, an ancient force of %qevil%q has
overtaken it.
--EVIL: Enormous black %qdogs%q and ferocious striped %qcats%q roam the land
around Hiltmos.
--DOGS: They look like the creation of some deranged wizard, one with a cruel
and unusual sense of humor.
--CATS: Once, in their growlings, I could almost make out a word. It sounds
strange, I know, but I believe that they were trying to entice me into the evil
tower itself. The word that they were growling might be a %qclue%q as to how to
gain entrance.
--CLUE: It's not easy to understand what a giant cat is trying to communicate to
you, but I believe that the word was 'Uulangarum'. If there was one part of the
growling that was clear, it was that there are definitely two U's at the
beginning of the word.
Staphron (27, 13)
--Without the divine intervention of %qBohar%q, it would be impossible to sail
the seas, blight or no blight.
--BOHAR: We Elportians believe that the ancient God of the Winds still sleeps
far to the southwest of here, on one of the islands known as the Outsiders.
--VILLAGERS: I must apologize for the behavior of my fellow townfolk. I'm afraid
that the blight has made them uneasy towards strangers. I hope I have been able
to help you. Another who may %qhelp%q you is my friend Sabora.
--I live due north of the tavern. Sabora lives to the east of me.
Dessimo (53, 35) 84/12
--Go back north where you came from. You can't do anything here. We're doomed.
--FISHING: If there were any decent fishing at this end of the Solian Sea, do
you think I'd be charging these prices?
Casmel (??, ??)
--If your livelihood fails, live on the proceeds from selling your life's tools.
That's what I've been reduced to doing.
--LIVELIHOOD: I used to be a hunter. They said I was one of the best in Illorio.
Now there's nothing left to hunt but poisonous blight creatures.
Keshav (50, 45) pearl + blu + supplies
--I advise you to purchase everything you need from me. Just take a look
around... Have you ever seen so much fine merchandise in one store?
--SUPPLIES: Yes, as a matter of fact that's all I sell here, just supplies and
nothing more.
* TAVERN *
Renna
--If you want to explore Illorio, hire Toriala or Naron. They're probably in
Tiara. But if you want to leave, see me on the 'Anemone.'
--SHIP: The 'Anemone' lives up to her name. She's beautiful, and she has a
deadly sting! And there's no ship with a better %qcrew%q.
--CREW: I hand-picked all the 'Anemone's' crew myself. They're big and strong.
Proven seamen, one and all.
Marticus
Sabora
Fisherman
--After a hard day's work, I like to relax with a pint of Barg's Ale.
Staphron
********************
* TOWN: HERRINGTON *
********************
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SIGNS:
(32, 69) 'Welcome to Herrington'
(53, 16) 'Pair o' Jacks Gambling Hall'
(17, 16) 'Donbar's Supply Shop'
( 8, 16) 'Seafood - Fresh or Smoked'
(13, 31) 'Nardil the Tailor. Employment available.'
(20, 42) 'Island Inn - Vacancy'
(45, 53) 'Net & Gaff Tavern - Cheers!'
EVERYONE:
--In Herrington we have all you need to make your adventure a pleasant one.
--BARBEDOS: Barbedos' house is a bit southeast of Kenneth's.
--ENFALA: Our priestess of Olkanis lives near the beach.
--KENNETH: He lives in the northernmost house in Herrington.
--NARDIL: His tailor's workshop is on the western edge of town.
SAILORS (67, 7) (66,40) (39,54) (40,54) (61,59) (58, 4) (41,20)
--I hear Herrington is the best port in all of Solia.
--Praise be to Bohar for the fair winds we've had on our journey.
--The barmaids at the Net & Gaff are quite a handful, if you catch my drift!
WEALTHY (19,50) (17,29)
--I hear that one of the eastern islands has a long forgotten shrine. But who
knows what you can believe in these strange times.
KIDS (57,46) (56,47) (42,56)
--When I grow up, I'm gonna be the fiercest captain to ever sail the seas!
--If we give you some money, will you buy us some beer?
WOMEN (41,41) (41,39) (55,15) (24,63) (16,43)
--Enfala and Kenneth know much about Solian religion.
--Nardil is an excellent tailor, for a man, that is.
MEN (30,64) (32,43) (27,14) (19,20) (10,59)
--The dwarves on Rastanna aren't nearly as nice as they used to be.
--Enfala and Kenneth know much about Solian religion.
unfound:
--The Island Inn has wonderfully soft beds.
--Have you tried the smoked fish at the food store?
--Nothing like a pint at the Net & Gaff after a hard day's work!
--Hey dearie, wanna have a good time?
* INSIDE LOCATIONS *
Donbar e.
--Take a shovel if you visit the Tarrak mines.
--PRICE: My prices are absolutely the best. I practically sell everything at my
%qcost%q.
--COST: Well, you know, that's the amount I pay to acquire my %qmerchandise%q
--MERCHANDISE: My merchandise is the only kind fitting for a grand adventurer
such as yourself.
Stump w. 43/12 food
--First, take a good supply of my salted herring along with you. It's
nourishing, it's brain food, and it keeps forever. You'll get used to the taste.
Second, stop by the 'Net and Gaff' tonight. I'd like to talk to you, and you'll
like the Herrington ale.
--ALE: Enjoy your ale. %qHerrington%q's the only place in the Solian lands where
you can enjoy it. The orcs and the goblins only drink tea, if you can believe
it, and everywhere else has been hit so hard by the blight that nobody can enjoy
anything.
--HERRINGTON: I'd love to talk, but I've got a lot to do. See me tonight at the
'Net and Gaff.'
all ??
Barbedos (38, 28)
--I understand that you are venturing to the Outsiders. When I was there, many
years ago, there was a dark and ominous tower called %qWesgar%q, the haunt of
ogres and other foul beasts.
--WESGAR: A dangerous place indeed. If you desire to gain entrance to the
tower, utter the word 'Etaksbit' in front of the gate.
Enfala (43, 36)
--The Goddess of Birth, Olkanis, has a %qshrine%q on South Herring Isle.
--SHRINE: Yes. And on Rastanna, to the west of here, Olkanis herself rests
within the ancient dwarven mines at Tarrak.
Kenneth (30, 11)
--Before we fisherfolk embark on a sea quest, we offer thanks to %qBohar%q, God
of the Winds.
--BOHAR: There are few temples of Bohar left in our part of the world, but
remnants of his glory can be found on the islands known as the %qOutsiders%q.
--OUTSIDERS: They are far to the south of here and are %qfour%q in number.
--FOUR: If the two northern islands serve some significant purpose, it is lost
in time. However, the ancient resting place of Bohar is believed to be on the
Southwest Outsider. I have also heard speak of a %qtower%q on the Southeastern
island.
--TOWER: When I was younger, my %qfriend%q Barbedos and I were to make a great
voyage to the Outsiders. And although I was stricken by a malady and was unable
to go, the voyage was completed by him.
--FRIEND: His name is Barbedos and he lives here in Herrington, just a bit to
the southeast of my house.
House (35, 16)
House (12, 52)
House (36, 64)
* TAVERN *
Stump
--Herrington's a fine town. The fishing can't be beat, the folks are friendly
enough when you get to know them, and the weather suits my taste. It's windy,
but they say that's Bohar blowing the %qblight%q away.
--BLIGHT: I reckon you know more about the blight than I do. It's pretty much
stayed away from the Herring Isles.
--STUMP: Aye, that's my name, and that's my %qleg%q. Don't be afraid to ask
about it. Proves that I used to be an adventurer, just like you are now.
--LEG: You'll never guess how I lost it, an old fisherman like me. Not from a
harpoon, not in the rigging, but in a %qmining%q accident among the %qdwarves%q!
--MINING: I was searching the mines of Tarrak for a magic %qmirror%q someone
told me was buried there, when the roof fell in! Told you I used to be an
adventurer, didn't I? Lucky the dwarves saved me. Can't adventure any more,
though.
--DWARVES: Dwarves brew good ale, but it's hard to enjoy it in a place like
%qBorhelm%q with tons of rock overhead and rowdy miners shouting in your ears.
I'll take Herrington any time.
--BORHELM: Borhelm's where the dwarves live who mine the Tarrak mines. You have
to whisper a magic word, 'Gorfalion,' to open the doors that guard the ladder
that leads down to Borhelm. O'course, I don't do ladders any more.
--MIRROR: Heard that there was a mirror buried in Tarrak that a wizard in Tiara,
way over in Illorio, was interested in. Reckoned she'd pay well for it. Lost my
leg instead. For all I know, mirror's still there. Getting late, %h. Big day
tomorrow.
Lestor:
--It's not my place to say so, but I know the West Solian Sea better than anyone
else I've met. You'd be wise to sail with me. I even know a safe route to the
%qOutsiders%q.
--SHIP: There may be some bigger, and some faster, but I'd rather sail on my
'White Gull' than any other. She's as sweet a ship as you'll ever see, %h.
--OUTSIDERS: The Outsiders are cold, windy and desolate. And now they've been
struck by the blight. Still, a person of vision can find beauty and knowledge
anywhere.
****************
* TOWN: SERIVU *
****************
,.,,b,,,,,.,,,,,,.,,b,,,,,,.,,,|......|b,,,,..,,,,,,.,,,b.,,,,,.,,,,b,,,,.
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,,,,,,,,.,,,,.,,,,,,.,,,,,,.,,,,,,,,,..,,,,,,.,,,,,.,,,,,,,,.,,,.,,,,,,,,,
SIGNS:
(23, 9) 'Fine Weapons'
(29, 7) 'Learn Metalworking Here'
(14,17) 'Serivu Wizards' Lodge'
(46, 9) 'Solihub Guesthouse'
(55,18) 'Lessons in Soulreading'
( 9,42) 'Serivu Supply Store'
(62,29) 'Mid-Solian Food'
(64,47) 'Mystic Herbs and Mushrooms'
(53,57) 'Gemcutter'
(24,57) 'Serivu Tea House'
I don't believe there's any reason why the goblins speak in quotes.
GOBLINS:
(31, 7) (60,14) (37,33) (43,59)
--'Evixa is very concerned about the dark blight.'
--'Have you visited Selne's temple yet? It's next to Serivu City Hall.'
--'Serivu is very fortunate to have two excellent wizards in residence.'
--EVIXA: 'The twin wizards, Evista and Evixa, live at the south end of town.'
--DARWEIN: 'A human farmer by that name passed through a while back. He said he
was heading north until he found a place where there wasn't any blight or where
they sold ale, whichever came first.
* INSIDE LOCATIONS *
??
Kalek (21,9) equipment
--Better buy weapons while you can. If relations between the %qorcs%q and the
goblins get any worse, my shelves will empty in a day!
--ORCS: The orcs of Kabelo think they're better because they're bigger. But, by
the grace of %qSelne%q, we're able to keep them off balance and out of step.
--SELNE: She's the goddess of disruption. Tries to make sure that everybody has
an even chance, and nobody gets away with bossing other folks around. They say
she sleeps near %qEisheim%q.
--Eisheim's a town in Tasuria, on the Frigid Sea, south of Tasur. Most maps
don't show it any more, but it used to be pretty important.
--[charter returned]: Feelings have calmed now that the Charter's back. But, as
%qSelne%q's my witness, there'll be big trouble someplace before long if the
blight keeps spreading!
Eknib (8, 43) supplies
--If you want to get into Qaldiur, I hear that there's an %qorc%q in Urkabel who
knows the secret word that you have to whisper to open the door.
--I can't remember his %qname%q. Orc names all sound the same to me. But he's
big and green and ugly, I understand.
--Orc names have three parts. The first is their own, the second is their
father's, and the third is their family's. They're all nonsense grunts. Not that
I have anything against orcs.
Surto (8, 64)
--[seems to be buggy--tough to see what he's trying to say)
Tinseka ?? potions
--POTIONS: If you'll take the advice of an old goblin lady, buy plenty of herbs,
potions and mushrooms before the blight spoils them all.
--HERBS: Use them wisely. I'm a kindly old goblin lady, and I don't want to get
involved in any malpractice disputes.
--POULTICE: Yes, I've developed a treatment for blight sickness, and mixing the
paste for the poultice even removed some wrinkles from my %qhands%q.
--HANDS: For a kindly old goblin lady's hands, they don't look bad. But a nice
diamond would make them look so much better, don't you think?
--[offer diamond]: Why, thank you! You're very kind to an old goblin lady! You
were interested in the poultice, weren't you? Here it is.
Evista (44, 68)
--Settle the matter of the scepter and the charter as soon as possible, %h. I
fear that %qwar%q may break out between the goblins and the orcs, and Serivu
would surely be destroyed.
--WAR: There have been no major wars in the Solian lands since the great civil
wars that ended the Solian Empire centuries ago. But relations between the orcs
and goblins are strained, and the blight is causing unrest everywhere.
--TELEPORTALS: Two spines and a wingbone take you to the Herring Isles. A skull,
a wingbone and a legbone bring you here to Solihub.
--BOOK: The Book of Alasol contains spells unknown to the male wizards of the
northern lands. I happen to have one for sale.
[sells ALASOL for 2980]
[no discounts for family members]
Evixa (36, 68)
[ You can invite Evixa.]
Lotki (24, 31)
--See me in City Hall tomorrow.
--Bring me the Solihub Charter, and then we can talk.
--CHARTER: The Charter of Solihub is our greatest treasure. It established our
representative government. It is now in the hands of the orcs of Kabelo.
--CHARTER: Thank you again for returning it to us.
--SCEPTER: It was a beautiful piece of work. Still, the charter is worth a
hundred scepters! Or six, anyway...
--SCEPTER: Scepter? Oh! You must mean the royal scepter of Kabelo! Yes, we're
holding it in trust for the orcs until they return our %qcharter%q to us.
--Mayor Lotki says, 'Welcome, %h! I speak for the citizens of Serivu and all of
Solihub when I say how joyful we are to have our Charter returned!' He unrolls
the scroll to verify its authenticity.
--%h feels a cold sweat breaking out. %w hadn't thought that Panpelrus might
have made a forgery. Maybe a Solian god could improve %h's intelligence...
--'It is the Charter!' The mayor waves his guards forward. Prince Garzbondgur
has been a gracious guest, and now his Royal Highness is free to return home.
--Garz shakes %h's hand and murmurs, 'Return to Urkabel. Our friendship is not
over. I feel that I must rejoin your quest, no matter what my father thinks.'
The prince departs.
Guligo (59, 29) food ??/12
--Buy food while I've still got it. If the blight gets any worse, the
%qgovernment%q'll take it away and hand it out. Or eat it.
--FOOD: It's getting short. Nothing nourishing will grow in the blighted fields,
and you'd be a fool to hunt for game in the blight.
--GOVERNMENT: We're proud of our representative government, but sometimes the
%qbureaucrats%q are hard to deal with. I have a wall full of licenses and
permits to prove it.
--BUREAUCRATS: Arennik and Nissa are the worst. Anyone who can get anything out
of them could talk the socks, sandals, tunic and toga off of anybody else.
Arennik (65, 9)
--Go back home, clean up, get a good job, and settle down. Adventuring through
the world is a dream of childhood, not the way a mature adult should behave.
--HOSTAGE: Solihub foreign policy is based on personal relations, not military
might. When we engage in delicate negotiations with another government, we
invite one of theirs to live with us.
--JOB: I enjoy my job, and I think I do it well. Now, if you'll excuse me...
--CHARTER: The Charter is of great sentimental value, and holds irreplaceable
autographs of historic leaders of Solihub.
--LOTKI: Gossip is beneath the dignity of any informed citizen of an advanced
society.
--[other]: That subject is not within the scope of my duties.
--??: We have no openings for Northerners at this time, but I'll be glad to keep
your name on file.
Nissa (SE)
--ADVICE: It's sad to say, but many of us in the Solian lands do not respond
well to barbarous Northerners with bad manners who smell like overfed fermigons.
--GOSSIP: Well, I wouldn't want to say anything bad about anybody, but I might
be able to help you deal with Mayor %qLotki%q and %qArennik%q.
--LOTKI: Lotki is a good mayor, but I don't think he has any idea what to do
about the blight. And he's a typical male. He wants to keep everything to
himself. He won't say anything about the royal %qscepter%q of Kabelo unless you
press him.
--ARENNIK: I should think of something nice to say about Arennik, but it's not
easy. He's petty and inflexible. Frankly, I could do his %qjob%q much better
than he does it.
--SCEPTER: I have no idea where the mayor keeps the royal scepter of Kabelo.
--JOB: Arennik's job has many duties, and he doesn't talk about most of them. I
do know that he's in charge of %qhostage%q policy matters.
--HOSTAGE: You'll have to ask Arennik about hostages.
Others
--If you haven't done so, you should visit Tiara. Their wizard, Rozimel, gives
very good advice. ??
--The blight is worst south of the Snowcrowns. I'd avoid that area until you've
learned all you can elsewhere. ??
* TEA HOUSE *
Tokka
--ADVICE: Squabbles between goblins and orcs pale before the dire peril of the
blight, %h. But first, have a nice glass of tea.
--TEA: The tea's not as good as I'd like to serve. We've had to export all our
best tea to Kabelo.
*****************
* TOWN: URKABEL *
*****************
,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,.,,,,,,,,,.,,,,,,,,.,,
,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,,,,,,,,,,,,,,,,,,,,
.,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,,,,,,.,,,,,,,,,,,,,
,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,,.,,,,,,.,,,.,,,,,,,
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,,XXXX,,,***|......XXXXXXXXXXObb,|...XXXXXXXXXXXXXXX,,,,,,,,,.,,,,,,,,,..,
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The lower part really isn't that important. I just tacked it on so that you
could see where the special talking parts are. You can meet most of the orcs in
buildings when they visit the Tea House anyway.
SIGNS:
(12,32) 'Urkabel Armor'
(42,88) 'Food for Sale'
(53,40) 'The Jewel'
(32,89) 'Kezrankog's Outdoor Store'
(14,98) 'Beds for Travelers'
(48,31) 'Learn the Art of Research.'
(59,49) 'Tokbargor's School of Leadership Training'
(31,78) 'Gemcutter at Work. No Loud Noises, Please.'
(58,87) 'Gazruzkem the Carpenter'
(43,74) 'Urkabel, Jewel of the Solian Lands'
(23,54) 'Urkabel Tea House' 'Urkabel Armor'
There are only two people outside in Urkabel.
Boshtembul (16,66): 12-14
--see inside dialogue
Turulargut (48,37): 0-2
--see inside dialogue
PARTY TALK:
(13, 104) (14, 105) (56, 101)
--GARZ: Welcome to Urkabel! Of course, we're not really in the city yet. It's
behind the walls to the north.
(63, 60)
--GARZ: This is the home of Lavinha, Urkabel's wizard. She is a great asset to
the city.
* INSIDE LOCATIONS *
Gazruzkem (51, 97)
--To be a successful carpenter, one must have good lumber. I get most of my
lumber from the forests of Kabelo, but some of the best came from %qSegrann%q.
--SEGRANN: Refugees from Gurtex have swarmed into Segrann and taken the tower of
Qaldiur. I don't know how they got in - I thought that only I knew that the
magic word was 'Melshinde.'
Dangaladik (44, 99)
--Qaldiur is ripe for the picking, %h. The secret word to get in is 'Melshinde.'
Kiromadag (30, 101)
--Northerners aren't trusted in the Solian lands. They should stay clean and
well groomed, and have Solian companions with them.
Hangarazut (24, 99)
--My cousins Gazlaromut and Turulargut are always at odds. I wouldn't listen to
either one of them if I were you.
Turulargut (19, 79)
--Take lessons in lockpicking. You never know when the skill might come in
handy.
Gaslaromut (19, 90)
[spelled Gazlaromut indoors]
--If you see my brother Turulargut, ignore him. He's probably up to no good.
Lamdurudin (66, 97)
--Qaldiur is ripe for the picking, %h. The secret word to get in is 'Melshinde.'
[this duplicates Dangaladik and should perhaps be, instead, ...]
--The blight must be stopped! The fishing villages of Herrington and Elport are
the homes of sailors who have sailed the length of the Solian Sea. They may be
good sources of information.
Tokbargor (50, 56)
--A party of adventurers fights better when it is inspired by a person with high
%qleadership%q skill.
--LEADERSHIP: In the daytime, I teach leadership in the classroom behind my
house.
--QUEST: Great leaders always go on quests. The Tower of %qQaldiur%q would be
suitable.
--QALDIUR: I've been to Qaldiur. I may be the only one who knows that you must
whisper 'Melshinde' to enter the tower.
Lavinha (63, 60)
--There is much that can be learned in the Urkabel %qLibrary%q.
--LIBRARY: The Urkabel Library is just north of here. It has a book of
%qteleportal%q combinations.
--TELEPORTALS: Three skulls will transport you back to Oshcrun Island, or a
skull and two wingbones will bring you here to Kabelo.
Rugniznek (46, 13)
--Don't listen to anyone who tries to send you to Qaldiur. The place is a
narfing death trap! Besides, you need to know the secret word 'Melshinde' to get
in.
Library (??)
Narkentnis (19, 43)
--The rewards of %qresearch%q are beyond comparison. I cherish the hours I spend
in the %qlibrary%q.
--RESEARCH: The skill of research is based on an open mind, a keen eye, and
moistened fingertips. I can recommend the school next door to the library.
--LIBRARY: Urkabel has a fine library. I have barely begun to sample its
wonders. Still, I dream of the Great Library of %qArchos%q.
--ARCHOS: Archos is now called Nekros, since it is inhabited only by the dead.
The library and the city were destroyed in the great civil wars that followed
the end of the magic spell of unity.
[also in library]
Zampoknel (43, 22)
--ADVICE: Stand up straight and don't talk with your mouth full.
--FAMILY: My son Kanrunknel is a very successful gem trader. He even knows the
secret word 'Melshinde' to open the door of Qaldiur. I only wish he had more
time to spend with his mother.
Nezkargit (22, 10)
--The great Prince Garzbondgur will be essential in dealing with the
%qgoblins%q. And I heard %qBorgondnur%q prophesy that the blight would not be
quelled without the great Prince.
--GOBLINS: Greedy little creatures! They don't trust anyone! But their town of
Serivu is withstanding the blight better than I expected.
--BORGONDNUR: The High Priest Borgondnur is the King's cousin. He seems to run
Kaznur's temple well enough, though.
Durbelkas (41, 9)
--Visit the palace during the daytime. At night, nobody's awake but me and my
guard staff. And orcs sleep very soundly.
Borgondnur (26, 65)
--Respect the power and judgment of %qKaznur%q the Devourer and you will be
rewarded.
--KAZNUR: The temple of the mighty god is next door. I have the honor to be his
high priest.
Kamshibel (15, 63)
--Zampoknel's a fine person, and I love her dearly, but you should take what she
says with a grain of salt.
Boshtembul (9, 65)
--I hear that other races drink fermented beverages. I don't hold with that.
There's nothing better than a fine cup of tea.
Narbanngum (9, 48)
--The Tower of %qQaldiur%q has been taken over by our debased relatives from
Gurtex. You would be doing us a public service to take it back.
--QALDIUR: There is a secret magic word to enter Qaldiur. It's 'Melshinde.'
Bezbelduk (53, 65)
--They say the refugees from Gurtex have brought great hoards of treasure with
them to Qaldiur. Of course, you have better things to do than to search for
treasure, %h.
Duzbaktar (14, 50)
--Don't believe anything Turulargut tells you. He's a disgrace to orcdom.
Kanrunknel (51, 40) TRSED
--My mother Zampoknel lives near here. She visits the tea house every day. ??
--GEMS: If you find any precious gems in %qQaldiur%q, bring them to me at 'The
Jewel.' I'll give you a good price for them.
--QALDIUR: I assume you'll be driving the northern invaders from the tower of
Qaldiur. Whisper the secret word 'Melshinde' to get in.
Melgenkul (24, 54)
--Relax. Have a glass of tea and some friendly conversation. Most of Urkabel
stops by my tea house at one time or another.
--TEA: I'm sorry it's not up to my usual quality. I usually import it from
%qSolihub%q, but because of the %qblight%q I'm forced to use the home-grown
variety.
--SOLIHUB: The blight is even worse on Solihub Island than it is here in Kabelo.
The goblins can hardly grow enough tea for their own use, let alone enough to
export.
--BLIGHT: If you're here to do something about the blight, I hope you can do it
soon. I hear there are whole cities in Tasuria devastated by it.
Nilkargar (24, 54)
--The captain says: Avask, me hearties!... Correct me if I did not pronounce
that in the proper northern way.
--AVAST: 'Avast?' Well. You learn something every day. Thank you.
--NORTH: I'll be glad to sail you back north at any time. My crew and I would
like to see the barbarous northern lands.
--SHIP: The 'Kurgarl' has been blessed by the priests of %qKaznur%q. She's
sturdy and fast and ready for any voyage.
Enjoy your stay in the Solian lands. Travel by sea to avoid the blight.
--KAZNUR: Kaznur the Devourer abhors injustice and dishonesty. Perhaps that is
why the %qgoblins%q do not worship him.
--GOBLINS: The goblins are likeable little folks, good with their hands, but I
can't trust folks who change their minds with the seasons.
Barbrunten (9, 32)
--ARMOR: Wear good armor when you drive the invaders out of Qaldiur. By the way,
you need to whisper a secret word to get in. It's 'Melshinde.'
Kezrankog (30, 89)
--Adventure awaits in the Tower of Qaldiur. You look competent, %h, so I will
tell you the secret word: 'Melshinde.'
Rentokfor (??, ??)
--My %qfather%q is an excellent teacher, in my opinion. You'd do well to take
lessons from him.
--FATHER: His name is Tokbargor. He teaches leadership in the classroom behind
our house within the city walls.
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***************
* TOWN: TIARA *
***************
++----------------------------------------------------------------------++
||pppp................................................bb.b...b...pppp...||
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||...+................TTTT........b..................................ppp||
||......b.......b...b.........b.........b.........b......b...........ppp||
+------------------------------------------------------------------------+
SIGNS
( 6,32) 'Tiara Welcomes You'
( 5,73) 'Mullin - Carpenter Extraordinaire'
(35,66) 'Superior Tailoring by Golna'
(67,52) 'Hasoy's House of Music'
( 5,28) 'Tracking taught by Master Ranger, Hawk'
(25,18) 'Ganor's Forest Herbs'
Cow (18,45) (20,44)
MOO!
EVERYONE
--Mighty peculiar forestry 'round here, don't you think?
--ROZIMEL: Her house is near the center of town.
--MULLIN: He is our carpenter here in Tiarra.
--GOLNA: Her elfspun clothing is renowned among elves and men.
--TESEPHONE: She lives next door to Dainfalti.
--SHANDRA: Shandra's house is in the northeastern corner of Tiara.
Men (25,57) (11,43) (45,10) (46,63) (55,56) (70, 3) (67,33)
With all these blasted elves about, there's hardly room for us humans in Tiara
these days.
Elves (60,53) (62,15) (52,17) ( 5,60) (26,36) (37,47)
--We're so happy the humans have let us take refuge here.
--Dainfalti is full of interesting Elven tidbits, but he is a bit greedy.
--DAINFALTI: There are two houses next to each other in the southwestern part of
town. His is the western one.
--??As soon as enough of our kinfolk arrive from the forest, we'll drive the
humans into the lake.
--??Where this village now stands was once the dominion of the woodland elves,
and will be again one day.
--??There is a large tower on the south side of the lake. My old hunting
companion Toriala was last seen heading towards it.
Women (49,31) (18,69) (28, 5) (49,35) (63,16) (71,69)
--Rozimel has discovered some fancy new bone.
Kids (53,68) (54,25)
--Mommy said not to talk to elves or strangers.
--Hawk is teaching us how to stalk forest beasts three times our size!
--Hawk's woodcraft is second to none. Perhaps he could teach even a great hero
like you a thing or two.
Unknown
--If you know anything about Pinktree wood, I hear that Mullin is looking for
some help.
--Looks like a good night for camping.
--We're having a baking contest against some of those elven tarts today.
--There's something funny about the island to the west of here.
--Golna sells some of the best clothes in Solia.
* INSIDE LOCATIONS *
Ganor (26, 18)
--There's nothing my herbs can't cure.
--HERBS: Be sure to stock up before going any farther. You never know when you
might be needing them.
Naron (26, 18) hanging around Ganor's
[you can invite Naron. He is a hireling, though.]
Rozimel (43, 32)
--I have a feeling that %qAlvirex%q has something to do with the blight, %h.
--ALVIREX: Alvirex is a male wizard from the northern lands. He has moved into
the Tower of Hiltmos. The elves say that he is a very bad person. Rude, too.
--MIRROR: The Mirror of Honesty is truly a wonder. When facing one who wishes to
deceive you, use the Mirror to force the villain to speak fully and frankly. It
would be the ideal tool with which to confront Alvirex.
--TELEPORTALS: A spine and two wingbones takes you to the eastern end of
Tasuria. A wingbone, a skull and a spine bring you to Illorio.
Tesephone (26, 47)
--It has been told that in times of %qtrouble%q, a great hero would come forth
to save the land from evil.
--TROUBLE: My family has kept secret the location of one of the ancient
%qgods%q, lest it fall into the wrong hands. But it is my belief that such
%qknowledge%q would do the best good in your hands.
--KNOWLEDGE: Vorhamme, God of the Forge, is all but forgotten in today's
society. But I know from my father and his father before him that he rests in
the ancient mines of Sora, on the island of Minalt.
--GODS: %qTas%q, God of the Mountains High, is a favorite. He has temples
throughtout Tasuria. A lesser known goddess is %qSelne%q, mother of disruption.
He is the master of thunder and lightning, and none can stand before his wrath.
--SELNE: Selne is mostly worshipped by the Goblins of Serivu, but one can find
her worshippers on %qTasuria%q as well.
--TASURIA: It is whispered that the tomb of Selne lies close to Eisheim,
somewhat to the north and east of town.
Dainfalti (20, 50)
--A beautiful green jewel is the way to an elf's heart.
--[offer emerald]: Many thanks! I will tell you of the magic mirror and my next
door neighbor, Tesephone, can help you with some other important things. The
magic mirror is a thing of great %qbeauty%q!
--BEAUTY: Unfortunately, it is in the hands of the disgusting dwarves. We elves
believe that they actually LOST it when their mines on %qRastanna%q were
overrun.
--RASTANNA: It is an island far, far to the west of here.
--TESEPHONE: Like I said, she lives next door.
--GODS: I can tell you of Vorhamme, God of the Forge, and my friend Shandra can
tell you about Prillila, the Protector of Woodland Creatures.
--SHANDRA: She lives in a house at the northeastern corner of town.
Golna (32, 65)
--My clothing is the finest you're likely to find.
--FASHION: I always have the latest fashions for men and women at the lowest
prices anywhere.
--WEAR: I have clothing for all climates. If you need anything, you should buy
it from me now.
[Elv sue cot sil woo]
Hasoy (68, 51)
--Always purchase the finest quality instruments that you can afford.
--MUSIC: Delightful music can brighten the most ardous of journeys.
Shandra (61, 11)
--We woodland elves once roamed the forests, singing and frolicking our days and
nights away. Now I am saddened, for the blight has forced us from our
%qhomes%q.
--HOMES: Living in a village is just not the same as living in the wonderful
free and open spaces of the woods. I pray to %qPrillila%q, the Protector of
Woodland Creatures, that the blight will rescind.
--PRILLILA: She has a temple here in Tiara. There used to be a %qshrine%q on
the Green Islands, but the forest there has been overrun by blight and has
become a place of evil.
--SHRINE: It was on the southwestern island in the Green Island chain. Perhaps
it is still there, I do not know.
*******************
* TOWN: TELERMAIN *
*******************
If you've played Magic Candle II, you will have a general appreciation for
what is where. MC3's edition is, in fact, a bit bigger. But it shouldn't be any
more intimidating, and the main people you know are still there. The main
frustration is combing through all the vacant residences.
Signs:
(35,12) 'Parkview Guesthouse. No pets allowed.'
(86,11) 'Telermain Jailhouse'
(100,13) 'Methreal Nugget - Are you feeling lucky?'
(37,41) 'Swordplay Academy'
(48,38) 'Fandor's Weapon Store'
(72,31) 'Telermain Gemworks'
(88,32) 'Terilo's Supply Shop'
(101,29) 'Eastern Breeze Tavern'
(108,43) 'Armor Shoppe'
(100,45) 'Fine Gems and Jewels'
(76,44) 'Telermain Library'
(41,52) 'Madame Shashika's Herbs and Potions'
(37,51) 'Tombul's Grocery Store'
(49,67) 'Academy of Deruvian Music'
(51,63) 'Rabbonkar's Scholarly Services. Master Rabbonkar is gone to Deruvia. He
won't be back until sometime next year.'
(70,61) 'Carpenter'
(81,61) 'Metal Smith'
(108,60) 'Magic Users' Lodge'
(112,72) 'Black Rooster Tavern'
(78,72) 'Parr's Fine Musical Instruments'
(45,82) 'Academy of Magic'
(27,80) 'Durable Clothing is sold here'
(32,94) 'Stealth Academy'
(44,94) 'Weaponless Combat Academy'
(58,10) (58,103) 'Telermain'
(117,11) 'Pier 1.'
(115,20) 'Pier 2.'
(117,31) 'Pier 3.'
Everyone:
--I hear the campaign in Gurtex is going well.
MEN (58,10) (57,11) (111,76) (91,63) (23,88):
--I feel much safer now that Deruvia and Gurtex are both Realms of Light.
--One hears many things over a tankard of ale at the Black Rooster or the
Eastern Breeze.
WOMEN (110,89) (23,18) (24,17):
--I feel much safer now that Deruvia and Gurtex are both Realms of Light.
--A good voyage starts with a good supply of food, herbs and supplies.
OLD MAN(22,71):
--When I was younger, I traveled to lands far to the south of Deruvia or Gurtex.
Guards (63, 103) (58, 103) (58, 7) (63, 7):
--A pleasant day to you, %y.
Sailors (128,14) (99,31) (100,30):
--Captain Garlin's Destiny is a fine ship for a long voyage.
--Strange tales of a new pestilence have been heard in the Southern Lands.
KIDS: (20, 20) (19,21) (125,67) (124,68)
--I like to build sand castles that look like Castle Oshcrun.
--Tombul sometimes gives us free cookies!
--When I grow up, I'm going to be just like King Rebnard.
--TOMBUL: His grocery store is over on the west side of town next to the Herb
store.
Ned (129, 25):
--Don't pay money for food. There is still plenty of food to feed yourself well
on this island if you have a bit of skill in hunting.
--FISHING: Fishing is still all right, I suppose. Lately, though, I have been
worried. I have been catching some very %qstrange%q looking beasts. Nothing like
I have ever seen.
--STRANGE: They somehow remind me of those awful things that seem to thrive in
the blight!
INSIDE LOCATIONS
?? all
You can enter the generic homes with no problem. However, some are empty.
A home ~11, 54:
--They say if you hear a lyre played with grace, you will feel much refreshed!
A home ??, ??:
--They say if you have a crafty mind, you can actually figure out how the blight
can be stopped!
A home ??, ??:
--They say there is a lost continent somewhere out there from where the Dwarven
folk originate. I wish I was younger. I would form a party and go search for it.
A home ~94,96:
--I hear there is a ghost ship sailing the Solian Seas. I sure wouldn't want to
be a passenger on that one!
A home ~87, 83:
--They say bugs created the blight. Or was it the other way around? Maybe they
were saying the blight creates bugs.
A home ~76, 95
--They say a traveller from the South lost a fortune at the gambling hall the
other night. Poor soul.
A home 108, 38
--Life is so complicated, it is almost easier to give up and die. Don't you
agree? Why don't we all go South? They say death comes swiftly down there.
A home 69, 19
--Just as we are getting Gurtex under control, this blight-thing comes from the
south. When are we going to see some peace and prosperity? I am seriously
considering moving back to Deruvia.
A home 75, 18
--I'll be happy when the elections in Ketrop are over. All the halflings go on
and on about their little election, drives me crazy, you know?
A home 83, 20
--My dad sent me a letter from Gurtex. He says we are winning the war and he
will be home soon. He is a sergeant in the army. When I grow up, I will be a
sergeant too.
A home 51, 83
--I hear there are a bunch of young recruits hanging around the queen, hoping to
be picked up by an experienced adventurer such as yourself.
Jail ??, ??
--What do you think of our renovation?
Terilo (89, 32)
--%h, you already know how important my equipment is to those who go
adventuring.
Fandor (51, 38)
--I have many fine weapons for sale. Or, if you wish, I can purchase any extra
weapons you have. You will find my prices more than fair.
--WEAPONS: To keep your weapons sharp, the %qsmith%q skill is valuable to
possess.
--SMITH: Too bad there's no smithing school on Oshcrun Island.
Tombul (34, 51)
--Buy plenty of food now. If the blight spreads, food will surely become more
expensive.
--FOOD: The food I sell to travelers is very well preserved. You don't need to
worry about it spoiling.
Shashika (42, 51)
--Examine your mushrooms before eating them. Some that I gathered near the
blight turned out to have gone bad.
--HERBS: Herbs and mushrooms are in short supply lately, %h. I regret that I
have had to raise my prices.
Min (28, 82)
--Everyone should have clothes to suit the weather. Furs for the cold; cotton
for the heat.
--CLOTHES: Elvenspun clothing has magical qualities. It's suitable for any kind
of weather.
Baltazar (15, 82)
--[low charisma]: You folks all seem so much smarter then poor old me. I don't
really think I can be of help to you. Good day!
--Well, here is something perhaps you may not know: %qWizards%q of the Solian
lands down south are of the female gender, all of them!
--WIZARDS: Seek the %qtwins%q in Solihub. They may be able to assist you.
--TWINS: One is named Evixa. She is a very capable wizard and knows the Solian
lands well. If she joins you she may be ofgreat help. Her sister's name I do not
recall.
Faruk (98, 45)
--A collection of gems is a never-ending source of beauty, as well as a sound
investment.
--GEMS: The %qpearl%q is sometimes my favorite, especially when it's worn by a
beautiful woman.
--PEARL: The blue pearls of Maramon are the most beautiful of all. However, I
have none in stock at the moment.
Parr (80, 72)
--If you take musical instruments into the blight, be sure to clean them well
later.
Karon (107, 43)
--I don't know if armor will protect you from the blight, %h,but it will help
against the monsters that the blight has produced.
--ARMOR: My selection is not what it might be. The troops picked it over before
King Rebnard took them to Gurtex.
Rabbonkar's (52, 63)
[no one's home, but you can type 'gonefishing' to enter.]
Library (??, ??)
Gorion
--I'm sure that the information here about the Solian lands is out of date.
??
--They say that the Library of Archos was the greatest in the ancient world!
* TAVERN *
Mack
--If you're planning to go south, start your explorations at %qKabelo%q.
--KABELO: Recently I was there for the first time in my life, trying to get
passage to Oshcrun. Frankly, I was astonished to meet orcs in Kabelo who were
actually almost civilized!
Misha[need 8? charisma]
--Visit with %qBaltazar%q before you leave Oshcrun. He seems to know many things
about the southern lands.
--RUMORS: I hear some people claim the blight is a punishment from the gods.
--BALTAZAR: He is a mysterious old man. Hardly ever leaves his home. You will
find his house to the south of the park.
Man
--The Solian economy is suffering greatly due to the blight.
--If you are into real-estate, now seems like a good time to buy property in
Telermain. So many vacancies!
--Only a few years ago I didn't even know there were lands to the south of
Oshcrun. Now all I hear about is that there is trouble brewing in Southlands.
--After a hard day's work, I like to relax with a pint of Barg's Ale.
Ralle
[you can invite Ralle.]
Riloen
--When played the right way, some %qinstruments%q can help you perform magic,
even if you are not a magic user!
--INSTRUMENTS: For example, play the lyre with enough skill and your energy will
rise. Or try the %qflute%q, the %qbugle%q, the %qdrum%q, or the %qreedpipe%q.
--FLUTE: Play it with enough skill and the beasts will be charmed!
--BUGLE: It may actually scare away some monsters.
--DRUM: Nothing is like a drum to rally your comrades.
--REEDPIPE: Play that one with style and some of your enemies may betray their
own side in combat.
* TAVERN *
Darwein
--If you are heading down %qsouth%q, be sure to be prepared to fight long and
hard.
--SOUTH: I am from the south myself. From %qVoliplan%q, to be exact.
--VOLIPLAN: The fair city of Voliplan is no more. The blight has totally
devastated our homes. I barely escaped with my life.
--WAX: I buried some of my best wax in the southeast corner of the town of
Voliplan when the blight first came. It may still be good.
--WAX: I don't even want to think about my wax, my honey, and my poor dead bees!
Nuwar
--If you want to sail off the island, Captain %qTurgut%q will be happy to take
you on board.
--TURGUT: He is usually here in the evenings, when he is not on the high seas.
--RUMORS: I hear %qtravelers%q from down South speak of dire %qhorrors%q!
--TRAVELERS: One by the name of %qDarwein%q frequents my establishment often.
--HORRORS: They speak of the %qblight%q being much worse down in the Solian
lands.
--BLIGHT: You'd better hear it from %qDarwein%q. It sounds pretty awful down
there.
--DARWEIN: He seems like a decent sort. Says he lost his family, his farm,
everything. Poor soul, I hope the %qQueen%q can help him.
--QUEEN: With Rebnard gone off to Gurtex, she is now in charge of daily affairs
in Oshcrun.
Petro
--If you sail south, be sure not to drink their local %qale%q. You will get
sick. I tell you it is awful. Who ever heard of an %qale%q that is green!
--ALE: I would not dare mess with the green stuff. On the other hand, if you run
into any dwarves down there, I bet you anything their ale will be another story.
Turgut
I've always wanted to sail the Solian Sea. I'll take you %qsouth%q for a bargain
price.
--SOUTH: There are reports of a magical caravel that plies the southern seas.
I'd love to get a glimpse of it.
--SHIP: My 'North Star' is anchored outside the city. You're welcome on board
any time.
******************
* TOWN: W. TASUR *
******************
+-----------------------+--------+-------+-----------------+------------+-
|XXXXXXXXXXXXXXXXXXXXXXX|""""""""|XXDDDXX|"""""""""""""""""|XXXXXXXXXXXX|X
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--------------------------------------------------------------------------
SIGNS
(35, 2) 'Welcome to Tasur'
(56,52) 'Dragar's Weapons'
(50,34) 'Ye Olde Armor Shoppe'
(10,69) 'Tasur Commissary'
(57,19) 'Tasur Gems & Jewels - Tarrabar prop.'
(68,32) 'Prasdak's Supply Shop'
(44,21) 'Markul's Gemworks - Help Wanted'
( 7,11) 'Capitol Inn'
(32,33) 'Woodworking school - Yarun, master carpenter'
( 9,49) 'Tasur Stitch & Button- Tailor position available'
(52,61) 'Handam's Fine Instruments'
(15,34) 'Tasur Wizard's Lodge'
(27,63) 'Bull's Horn Tavern'
(15,21) 'Temple Square'
(71,41) 'EAST TASUR CONDEMNED!! ENTER AT YOUR OWN RISK!!'
Everybody:
--DARWEIN: He doesn't live here, but I remember him. He passed through Tasur on
his way north. I think he was headed for Serivu, or maybe even farther.
--POGAR: Pogar lives in the northeastern corner of town.
--BENTAGOR: Bentagor's house is next to the tailor shop.
--SHALAMA: You can find Shalama's house to the south of Pogar's.
--DELPINA: She lives next door to Bentagor.
--RENIDALIS: Her house is near the southeastern corner of Tasur.
Guards (35, 3) (40, 3)
--Welcome to Tasur, noble sirs.
Women (60,64) (60,23) (53,33)
--Renidalis is the wisest person on Tasuria. Certainly wiser than any man.
--The ghosts in Nekros come out at midnight.
Men (23,35) (32,10) (11,24) (48,52) (25,63) (31,63)
--It's a constant struggle to keep the blight at bay.
--Tasur was once the co-capital of the ancient kingdom of Tasuria.
--Pogar and Bentagor are a couple of religious fanatics.
Kids (67,50) (69,50) ( 9,54) (10,55)
--The blight looks like ogre snot!
--The park used to be a fun place to play before the blight.
??
--I hardly have time to work with the blight running rampant in town.
--Sometimes, a pint of ale is all that keeps one sane in these trying times.
--I hope you brave warriors can help us quell the blight!
--We lost a holy relic when East Tasur was taken over.
* INSIDE LOCATIONS *
Gemcutter (48-9, 21)
Carpentry school (28-30, 32) $175
Tailor (7-8, 48)
Wizards' Lodge (12-3, 31)
Guard Tower (43-4, 6) (27-8, 11) (68-9, 71) (21-2, 71)
Empty building (68-9, 40)
Guesthouse 10/day (10-1, 10)
Tarrabar (55-6, 18) gem store
--If you're looking to buy or sell fine gems, you've come to the right place,
%h.
--As the stars sparkle in the night sky, so my gems illuminate the dark recesses
of the Solian Lands.
--It would insult a fine gem to be sold below its true price. And my gems are
fine enough for %qRinora%q itself!
--RINORA: You'll need fine gems if you ever climb the Tower of Rinora. You can
read all about it in the %qEisheim%q Library.
--EISHEIM: Eisheim is south of here, almost to the Frigid Sea. It's not on all
the maps.
Lutik (8-9, 18) Temple of Entas
--ENTAS: The goddess is resting beneath the Snowcrown Mountains in the Crowndeep
%qCaverns%q.
--CAVERNS: It is of UTMOST importance that you speak with her. Her divine
advice will aid you in your quest.
--??: When you visit the Crowndeep Caverns, it is of UTMOST importance that you
visit Entas in her chamber.
Bentagar (22-3, 47)
--Oh woe am I! Once a simple farmer, my crops are all failing due to the
horrible %qblight%q.
--BLIGHT: The dark horror strangles the crops and seems to suck the very
nourishment from the land which %qEntas%q once cherished.
--ENTAS: She is the Goddess of the Plains Below, a goddess of fertility and
growth. But since the onset of the blight, her influence has waned mightily,
and today we no longer bask in the glory of her power.
Gate Room (66-7, 42)
--I strongly advise against going into East Tasur. It is heavily blighted and
infested with blight beasts.
Renidalis (48-9, 71)
--I will advise you to the best of my ability, %h. But the %qblight%q has made
my responsibilities to the people of Tasur very time-consuming.
--BLIGHT: The blight has a strong smell of evil magic, %h. It's very
disorienting: the blight is heaviest southwest of here, especially around
Rinora, but it feels as if its source is in the east.
--TELEPORTALS: Use a wingbone, spine and legbone to travel to Rastanna. A spine,
a skull and a legbone bring you to western Tasuria.
Temple of Tas (23-4, 21)
Delpina (31-2, 50)
--Sometimes a great %qscholar%q learns more through research than a great
adventurer does through exploring aimlessly.
--SCHOLAR: Lasilyn is a wise and beautifiul sage. She has shared the following
information with me. Many were the spelunkers who attempted to unlock the secret
to the mines of %qSora%q, but to no avail.
--SORA: The ancient caverns on the island of Minalt have been closed for ages
uncounted, but I Lasilyn has discovered the magic %qphrase%q which will open the
gates.
--PHRASE: When you reach the gates, utter 'Kavitar' and the very rock itself
should slide back to reveal the entrance to the mines.
--In Eisheim, we devote much time to the %qgods%q in which we believe.
Pogar (67-8, 8)
--Quake and tremble when you see the %qsymbol%q of Tas, God of the Mountains
High!
--SYMBOL: The lightning bolt shows his domain over thunder and lightning, and as
they rule the thunderous night sky, so Tas rules the outward expansions of the
various lower %qraces%q.
--GRACES: Tas was the instigator of the northern migrations of the elves,
dwarves and halflings. His efforts, however, went unrewarded, as he is now left
with few to %qworship%q him.
--WORSHIP: As people migrated out of Solia, they forgot their benefactor. It is
still known to the devout, however, that one day he will rise from his grave in
%qWesgar%q tower to reward the faithful.
--WESGAR: An ancient tower built on the islands west of Tasuria, known as the
Outsiders, it was originally a watchpost to guard Tasuria from attack from the
West. When no attacks came, it fell into disrepair and is now the haunt of
ogres.
Prasdak (66-7, 31)
--All the supplies you'll ever need are right here at your fingertips.
--SUPPLIES: You'll have to select them yourself, %y. My hands are so numb from
the blight that I don't trust myself to pick anything up.
Dragar (52-3, 52)
--A mighty adventurer such as yourself may sometimes require a sharp sword. Or
an axe, if you're a dwarf. Forgive me, my %qeyesight%q isn't what it used to be.
--WEAPONS: Just take a look around. You'll see better than I can all the fine
weapons I have in stock.
--PRICES: Quality has its price, it's true, but you'll never regret making a
purchase from me.
--EYESIGHT: It's the cursed blight! It's taken half the town, and crippled the
rest! I wake up and have to scrape the scum off my eyelids, then my eyes sting
and water all day!
Jarron (47-8, 33)
--A warrior without armor is doomed.
--ARMOR: Before the blight came, I'd put on my armor and show my customers how
light and flexible it was. Now I can barely lift it. But try it for yourself.
I'll watch.
--WEATHER: When it's clear, we pray for rain to wash away the blight. When it
rains, we curse the blight that fills our gutters. There's no good weather any
more.
Handam (49-50, 60) instrument store
--Did you say 'advice'? I'm sorry, I can't hear that well any more. But my
advice would be to buy good instruments, stay away from the blight, and
practice, practice, practice!
--MUSIC: If you need music lessons, I can't help you.
--PITCH: I used to guarantee that all my instruments were right on pitch, %h. I
can't do that any more. Since the blight has come, I've had such a ringing in my
ears... I've reduced my prices accordingly.
Garweg (10-1, 66)
--Buy plenty of food, %y, but be careful. I've thrown out everything that looks
or feels blighted, but I can't smell anything any more.
--FOOD: Most of my inventory is completely blight-free, and is usually quite
safe to eat. Trust your nose, %h, if it can still smell anything.
Shalama (66-7, 19)
--I had a friend in blighted East Tasur whose name was %qLucia%q.
--LUCIA: She was a priestess %qVorhamme%q, God of the Forge, and was married to
the %qchandler%q of Tasur.
--VORHAMME: It is said that many powerful weapons were forged by the might god,
including the legendary Brennix.
--CHANDLER: In the last surviving days of East Tasur, he buried a scroll in
front of his %qhouse%q, telling of the location of his secret cache of candle
%qwicks%q.
--HOUSE: He and Lucia had a beautiful supply of rubies. They are probably still
in a chest in his house.
--WICKS: These are the only wicks you can use to build the Magic Candle which
will defeat the blight. They are very special wicks. Ask me about them some day
when you have an idea of how they might be put to good use.
*********************
* TAVERN (28-9, 62) *
*********************
Shalama, Pogar, Delpina and Bentagor all have houses, and you can visit them
there, too.
Dolan
--ADVICE: You can't stop the %qblight%q, %h. Sail back north. Better yet, to
Deruvia. The blight might never reach that part of the world.
--SHIP: The 'Wayfarer'? She's still seaworthy. Or she was last week, at least.
I'll have to check, I suppose. It's a captain's duty, even when there's no hope.
--BLIGHT: The cursed blight is rotting the 'Wayfarer's' hull as fast as she can
be patched. And why bother to patch her? There's no more cargo to carry, and no
markets to carry it to.
****************
* TOWN: KETROP *
****************
SIGNS
(51,37) Welcome to Ketrop Halflinghome.
(58,37) Ketrop Guesthouse - Welcome.
(66,26) Grocery Store - Traverlers' rations. [sic]
(93,28) The Great Milo - Locksmith Extraordinaire.
(67, 9) Tailor Workshop - Help Wanted.
(45,25) Ketrop Hall.
(20, 8) The craft of Tailoring is taught here by the Master Craftsman, Tumin.
[175/lesson]
(11,35) Balu - Master Trader. [180/lesson]
(70,35) This well is in memory of a great Halfling teacher and scholar, Tonton.
Cow (52, 3) (52, 6) (47, 5) (43, 3) (40, 4)
--MOO!
Halflings (44,30) (21,34) ( 7,26) (18,16) (36,11) (55,23) (59,10) (65,30)
(85,11) (86,33):
--What news of the King's doings in Gurtex?
--Jimbo is growing another strange crop.
--Faranim says his spell books are the best!
--We think Tuff is the best Halfling warrior ever lived!
--There is so much excitement nowadays, with the election coming up soon.
--??: There are plenty of good employment opportunities in Ketrop.
--??:Legend tells us of an Island Kingdom far to the South where they worship
strange gods.
--JIMBO: You can find his house in the Western part of town next to the strange
plants.
--FARANIM: He lives in the Northeast section of Ketrop.
--TUFF: We think Tuff is the best Halfling warrior ever lived!
--MIKO: He lives in the northwest section of Ketrop.
********************
* INSIDE LOCATIONS *
********************
Grocery store
??
--I hear the food in the Solian lands is not fit for consumption by civilized
folks! Be sure to buy plenty of my delicious travel rations before you set sail.
JIMBO (15, 25) HOUSE
--I wish I could come with you, but I can not. However, you must be sure to have
a %qHalfling%q in your party when you explore the Solian Lands.
--HALFLING: We halflings would serve you so much better when it comes to picking
locks and haggling with traders. We are usually excellent cooks too!
[Jimbo was available in the first two installments but not now.]
TUFF (21, 27) HOUSE
[You can invite Tuff.]
MIKO (09, 13) HOUSE
[see Ketrop Hall for dialog]
FARANIM (91, 19) HOUSE
--Don't you dare leave the island without a few books of %qDemaro%q in your
possession.
--DEMARO: Well, aren't you the lucky one now? I happen to specialize in Demaro.
I can sell you as many of them as you need.
[Faranim's not as important here as in MC2.]
***************
* KETROP HALL *
***************
MIKO:
--If you believe that it is time for %qchange%q, I would appreciate your support
for me to be elected as the next mayor of Ketrop.
--CHANGE: I promise that if I am elected, anyone who wishes to study music at
the academy of Telermain will be able to do so. Learn now, you can pay later.
That's what I say!
PUNNIK:
--I am running for the %qMayor%q of Ketrop. Your support is much appreciated. If
I am elected, I plan to %qchange%q nothing!
--MAYOR: I really like the sound of it! 'Mayor Punnik'. Sounds good, eh?
--CHANGE: Yes, read my lips: 'No change' if I am elected.
[random halfling at Ketrop Hall:]
--The election of our next mayor is a very serious business. Not much else is on
people's minds these days.
--The polls seems to favor Punnik in the upcoming election.
--Miko seems to stand for change. Punnik wants continuity. We must choose.
--MIKO: He is either at home, or he is campaigning right here.
--PUNNIK: He is usually here, giving speeches.
9. UNFRIENDLY LOCATION DETAIL
There are two sorts of unfriendly location: ruins and dungeons. Ruins are like
towns--don't need a word to get in--but they have damage and are frequently
peppered with blight. But they do seem to have treasure too. Dungeons are a lot
like MC2 or MC but with less treasure to dig for and occasional comments. There
are also squares you can step on to cause changes to your party which are, yes,
often bad.
The unfriendly locations are listed alphabetically, with the ruins first. I
include walkthroughs for the dungeons and some general tips for the opposing
towns. Even in the towns, the flip flopping methods you need to learn apply
well. But the big picture thing to do is to find the right path to avoid
ambushes all together, which you can do most of the time.
E Tasur
Nekros
Voliplan
Wesgar
Crowndeep
Rinora
Qaldiur
Hiltmos
Sora
Tarrak
Forest(start)
Forest(island)
9-1-1. E. TASUR
*******************
* RUINS: E. TASUR *
*******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXXDDDXX....XXXXXXXXXXXXXXXXXXXXXXXXXX
X#+-+.:.......+-+......::.+-+..X....X#.....X....X#.+-+...:.....+-+....:.X#
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You can only enter this town from ??.
E. Tasur has two treasures. A scroll is at (9, 12) and the other, the wick, is
behind a dungeon room and an ambush in the southernmost area.
Scroll is at (??, ??)
--This scroll documents the location of the last magic candle wick. Before I
fled west, I buried the magic wick in a safe place. There is a walled courtyard
in the southwestern quarter of East Tasur. Inside, in the northeastern corner,
the wick is buried.
*****************
* RUINS: NEKROS *
*****************
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Nekros is the town formerly known as Archos that you may have heard about on
your travels.
There are actually a few people to talk to here--well, sort of. They only come
out at midnight for an hour, you need to cast 'soulspeak' to get anything out of
them, and you won't be able to get a word in before they clam up again. Here you
can find the treasure pretty easily--right next to the person that talks. But
the hard part is getting into the library.
It's best to enter from the south, but you can enter from the north and go
straight down and through a narrow gap, then east to a building and around to
the north.
(??, ??)
--I was Vella, the first of the Solian female wizards! My soul is bound here to
my home, the place where I was slaughtered in the first civil war. I cannot rest
until the lands are made whole again... / I can - I must - help you in your
quest. But I must be sure that you are truly dedicated to restoring the unity of
the Solian lands. Return to me when you are fully prepared to use the magic
flint of the Solnicon. / Brave ones! Wise ones! Know that the magical flint you
seek is buried beneath my ruined fireplace. Know also that my soul will rest
when you have made and lit your magic candle!
--Good Gorion can help you once again. Research 'subterranea' to reach the
blighted tower.
(??, ??)
--The ghost turns to you and says: I was Gorion, the Chief Librarian of the
Great Library of Archos. Of all its greatness, only I and a few scattered tomes
remain. Yet I am happy to serve you. /
--The ghost says: My name, I believe, was Harald. I can remember very little. I
have been dead so very long. Perhaps Vella at the other end of town can help
you.
*******************
* RUINS: VOLIPLAN *
*******************
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You can enter from the north or east--the east being easier for your purposes.
The treasure is in the southeast corner. Dig for it there. Then get out. Keep to
the walls to avoid the big ambush line in the center.
********************
* DUNGEON: HILTMOS *
********************
*******************
* HILTMOS LEVEL 1 *
*******************
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XX.......,..XXXXXXXXXF.......XX....+X
XX..........XXXXXXXXXD.......XX.....X
XX.......... ... -> (6 leads) -> ...
456 123 456
SIGNS:
(38, 5): 'Beware ye puny mortals who enter the tower of Hiltmos.'
PARTY TALK:
(8,36-8) [if you've gone up to the 7th floor via the stairway to the left and
hit Alvirex's energy drain, you'll get this message:] %a says: Maybe we should
look for another staircase going up.
ROOMS
On the way;
(23, 18) (33, 18-9) fermigon, 2 zombies, zorlims, domug.
(14, 16-7) (10-1, 19) 4 scarabs, 2 scorpions. Bonebow.
Out of the way:
(15, 7) (24, 6-7) 2 darkwolves, 3 tigrets. 12 cure spells.
(19, 25) (28, 25-6) (22-3, 28) 5 darkwolves. No treasure.
*******************
* HILTMOS LEVEL 2 *
*******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXFXXXXXXXFXXXXXXXXXXXXXXXXX
XX...........XX..P..XXXXXXXXX.P.XX
XFP..........XX.....XXXXXXXXX...XX
XX...........XF.....XXXXXXXXF...XX
XX...........XX.....XXXXXXXXXP..XX
XX...XXXX^XXXXX.....XXXXXXXXX...XX
XXP,.XXXXXXXXXX.....XXXXXXXXX...XX
XX...XXXXXXXXXX.....XXXFDDFXX...XX
XX... (5 leads) 563
.12 ...
PORTALS
(49 ,13) to (50, 26) level 1. This is where you get to visit the god.
PARTY TALK:
(51, 25) All this going around in circles is making me dizzy! If we don't pay
attention, we'll wander into a teleportal without even knowing it!
ROOMS
The first three are necessary. The rest are optional, though one is very
rewarding.
(32, 16) (40, 15-16) 2 blightmold, 2 acidslime, 1 blightworm, 1 blightbear. 5
potions.
(17, 13) (21, 16-7) (17, 19) 3 spiders, 2 scarabs, blightworm. 3 pearls.
(37, 37) (40, 38-9) 3 blightmold, 2 blightorcs, spider. 8 betray spells.
(51, 19) 1 blightorc, 4 fevermold, 4 blightcat. Meatus. Get this before you go
teleporting!
(66-7, 38) 2 blightcat, blightape, rustmoss, scarab. 3 diamonds. If you are in a
cash panic, stop off here. It's west after the first three rooms, down a twisty
corridor.
(49, 34) 6 blightorcs, necromant. No treasure.
(62, 62) (59, 65) 2 rustmoss, 2 blightmold, 2 blightorc. 100 coins.
******************
* TARRAK LEVEL 1 *
******************
[Bartek]
WHAT TO DO:
You start out at the top of the map(this map is a cross) and really only need
to find the teleportal to the center of the level. Go west and south. At the
four way intersection you can go south(west corridor) to a spiral that leads to
some nice treasure, or you can go east to a pair of archways. There are a lot of
rooms in the south of this level, but no mind shattering treasure, so just go to
the south archway and circle counterclockwise to hit a teleportal. The room in
the center has four stairs down. Don't worry--it's not too bad to get back up.
Go west the first time. The next time in the stair area, go east.
SIGNS
(55, 6) 'Tarrak Mines - Enter at your own risk!'
(50, 52) 'Which path to greater glory?'
(50, 43) 'DANGER! ROCKSLIDES AHEAD!'
?? The party huddles around %a in terror!
TELEPORTALS
(49, 63) to (51, 54) leads to the room with four stairs.
NPC'S
Dwarf (48, 10) (57, 23) (55, 73) (44, 97) (46, 70) (64, 43)
--Wondrous treasure awaits those who brave the horrors of the lower levels.
--An ancient dwarven king supposedly rests beneath the mines.
--Mine the mine the mine you mine.
--Ask Bartek where to DIG for hidden treasure.
The stairs work as follows:
North -> Northwest L2
West -> Southwest L2
South -> Southeast L2
East -> Northeast L2
You'll want to visit the southwest and then the northeast. There are a few
ways to get kicked back to level 1, and retracing your steps isn't too bad
either.
TREASURE
(29, 53) 2 jade, 2 ruby, 1 greataxe, 1 steel helm. This treasure is in the left
spiral. You may wish to assign your companions to stay and have your leader take
the shovel himself. It's much easier to navigate the spiral that way, and there
are no ambushes.
ROOMS:
(38, 22-3)
Monsters: 2 Venom Rot, blightworm blightorc, scorpion
Treasure: 200 gold
(45, 34)
Monsters: 3 blightboar, blightape
Treasure: 8 picks
(59, 34)
Monsters: 3 blightwolf + blightbear
Treasure: 12 sermins
(65, 59) (68, 61-2)
Monsters: 5 blightbears
Treasure: ashbow
(67, 75)
Monsters: 3 blightcats, blightwolf, blightorc.
Treasure: 22 arrows
(67, 95)
Monsters: 2 rustmoss, 2 blightcat, 1 blightape
Fountain: 12 fireball
(52-3, 82)
Monsters: 2 blightorc, 2 venom rot, 1 scorpion
Fountain: 12 shield
(47, 104)
Monsters: scarab, 3 scorpions, blightorc
Treasure: longsword
(99, 42)
Monsters: 4 fevermold, scorpion
Treasure: None
(52-3, 94)
Monsters: 3 scorpions, boar, blightorc
Treasure: 23 lokas
(38, 94-5)
Monsters: blightorc, 3 blightmold
Treasure: none
(58, 104)
Monsters: 1 rustmoss, 3 blightmold
Treasure: 24 mirgets
(52-3, 82)
Monsters: 2 blightorc, 2 venom rot, 1 scorpion
Fountain: 12 shields
(38, 75-6)
Monsters: 3 blightorc + scarab
Treasure: 15 mirgets
******************
* TARRAK LEVEL 2 *
******************
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XXXXXXXXXXXXXXXXXF.,.................XX............,...............XXXXXXX
XXXXXXXXXXXXXXXXXX...................XF............................XXXXXXX
XXXXXXXXXXXXXXXXXX..............f....XX...f........................XXXXXXX
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XXXXXXXXXXXXXXXXXX..,............XXXXXXXXXF...XF...XF...XF...XF....XXXXXXX
XXXXXXXXXXXXXXXXXX...............XXXXXXXXXF.P.XF.P.XF.P.XF.@.XF.P..XXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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XXXXXXO..XXXXFXXXXFXXXFXXXFXF..XXf...XX....f...XXXFXXXFXXXFXXXFXXXFXXXXXXX
XXXXXXX..XX................XX..XX....XF........,...................XXXXXXX
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XXXXXXX..XX..XX....XFDvXF..XX...XF...XX...XF...XX...,..........XX..XXXXXXX
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XXXXXXX..XX..XX.......,XX..XF...XX...XF...XX...XF...XXXXXXXX...XF..XXXXXXX
XXXXXXF..XX..XF........XX..XX...XX...XX...XX...XX...XXXFXXXX...XX..XXXXXXX
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XXXXXXO..XF..XX........XX..XX...XX...XX...XX...XX...XF....XF...XX..XXXXXXX
XXXXXXX..XX..XX........XX..XF...XX...XF...XX...XF...XX...$XX...XX..XXXXXXX
XXXXXXF..XX..XF........XX..XX...XX...XX...XX...XX...XXXXXXXX...XF..XXXXXXX
XXXXXXX..XX..XX........XF..XX...XF...XX...XF...XX...XXXFXXXX...XX^XXXXXXXX
XXXXXXX..XF..XX..XXXXXXXX..XX...XX...XX...XX...XX..............XXXXXXXXXXX
XXXXXXX..XX..XX..XXFXXXFX..XF...XX...XF...XX...XF..............XXXXXXXXXXX
XXXXXXF..XX..XF............XX...XX,..XX...XX...XX..............XXXXXXXXXXX
XXXXXXX..XX..XX............XX...XF...XX...XF...XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX..XF..XXXXXXXXXXXXXXXX...XX...XX...XX...XXFXXXFXXXFXXXXXXXXXXXXXXXX
XXXXXXX..XX..XXXXFXXXFXXXFXXX...XX...XF...XX...............49 or X<92 for the leading characters in your party. Save several squares
before the ambush as the game is vindictive about rearranging your party. Flip
vertically or horizontally depending on how you came. You may have to make a
teammate or two stay, but it's much easier than the bottleneck at the level's
start. You should have this technique down by now. But the ambush is very
winnable in any case.
PARTY TALK
(31, 10) Surely there must be a safer path than this.
(40, 64) I recommend traveling to the east.
ROOMS
(16-7, 52) 4 blightwolves, 3 cats, 2 deltaphs. 20 food. Another 1 round fight,
useful if someone's starving, maybe.
*********************
* CROWNDEEP LEVEL 3 *
*********************
[MAP OF CRITICAL SW AREA TO WALK THROUGH--./, ARE GOOD SQUARES]
XXXXf.,,X.,.XX..fXXX,.t.XXXXXXX,.....XXXXffXXXXXXXXXXXXXXXDDXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....,.,,.f......,..,,.,,..tX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....,.,.,......,.,,.....X,
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXfffXX.,X.X.,..,fXXX,X.X......
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXffXfffXffXX..,.XfffXffX,..X..
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXfffXXXXf.,..XfffXXXXf.X....
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.XffXfXXXXXXX,X...XX.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXoXXfff.XXXXXXoX..X.-.
XXXX..,..X..XX,.X.Xf.............X........,.....,...,....fX...
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XXXXs.XX....X,XX.,X,.X.X..~~~.X.,XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXX,t..XXXf,XX.X....fX...~~~~X..XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX.X..XX.X.XX.........X~~~~~.,XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXX.,.....,.~~...~~~~~.,X~~~~~..XXFFXXXXXXXXXXXXXXXXXXXXXXXXX
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XXXXXXX.,..XX.~~~~~~~~~~~,..f~~~...~~,.,.X....,.X.,...X.,.....
XXXX,.XX..X.XX~~~~~~~~~~~X,.....~~~~~.,X..........,-..........
XXXXX,..X......~~~~~~~~~XXX.....~~~~~~....XX.,.XXXXXXXXXXXXXXX
XXXXXXX.......~~~~~~~~~~fX...~~.X~~~~~,.X.XX,XXXXXXXXXXXXXXXXX
XXXXX..X..XXX.~~~~~~~~~~~f.~~~~,.,...X..XX...XXXXXXXXXXXXXXXXX
XXXXX....XXXf....X~~~~~~~..~~~~~X~~~..X.....XXXXXXXXXXXXXXXXXX
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XXXX........XX..X.X.......X.~~~~~~~~~~......,XXXXXXXXXXXXXXXXf
XXXDt.......XX.~~~X....~~..X~~~~~~~~~.XXX....XXXXXXXfXXXXXXXXf
XXXD..X..X.....~~~...~~~~~.X~~~~~~~~~......XX..X..,X,.f..&.X.f
XXXXX..X..ffXf.......~~~~~...~~.~~........X......X.,f,X,..XXX.
XXXXfXX..XXfff.X.......~~........XX...X.........XX,X.X.,..X..X
XXXXX..Xf....ff.X.X.XXX.,...XX.XXf.XXX.....o..........,.......
XXXX.X.....,..,X.X..,X.X,X.,X.XXX,f..XXt..X.X.................
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXX.XXXXXXXXXXXXXXXX
[ROUGH TEXT MAP NOT TO SCALE--IT'S TOO BIG OTHERWISE]
+-------------------+
rm-| |
00 | |
+---------------+ |
| A
| |
+--!------------+ |
| |
| |
+--------------L2 +-+ rm-01 rm-02
| | |
+---------------------
|
....................--+
....................
..........HERE......
...........BE.......
.........LAKES!.....
....................------------------------+
rm-.................... |
03 ....................------------------------+
|
to part 4
WHAT TO DO
This is more one-way than the previous dungeons. And some of the doors you try
to walk through even work. It still has its pitfalls, though. You start in the
northwest area. West, north, east, north, west, north, east. Arrange your party
with the middle row out and leap over Y=17. You don't even need to rearrange
your party. Then walk south and you will have to swing east a bit by some rubble
you can't walk over. Eventually you can go south, west a bunch, south at around
X=10, and east all the way back. You want to be south of the lakes when you do.
AMBUSHES
(32-6, 17) slime, 5 blightbears. Straight flipping, vertically, works here. So
why bother fighting through?
PARTY TALK
(8, 29) It's getting colder and colder with every step we take.
(83, 69) Aha! Maybe this will get us out of this nasty place. [haha. You're only
halfway there.]
ROOMS
None of these rooms are necessary. But they're a change of pace from doors that
won't open.
(4, 10-1) 4 aciden, 2 blightape, urdag. 21 nifts.
(59-60, 39) tathor, 4 urdag, pashafa, 3 deltaph. 31 arrows.
(88-9, 39) aciden, 2 tathor, 3 pashafa, deltaph, 19 turpins.
(4, 64-5) 3 necromants, 3 pashafa, blightasp, tathor. 9 wingbones.
*********************
* CROWNDEEP LEVEL 4 *
*********************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXFFXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXFFXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXfXfXXFFXXXXXX
XXXXXXXXXXXXXXDDXXXXXXXXXXX,o.ff,.XXXXXXXX
ffXXXXXXXf.fX...,..fXfXXXXXXXX,,X.., (6 leading) 4 6
Now have 1 lead and reform so that 1 is on the right, put 1 two squares east
of the ambush(X=33) and hire people over. Keep reshuffling so 1 is always on the
right. You can even dump companions way off to the left to make sure you've got
enough space. After this it's a straight shot left.
AMBUSHES
(35, 6-8) necromant, 3 tathor, kothspawn. You really don't want to get stuck in
this one, but if you do, cast timestop so you can figure which kothspawn are
fake.
(69, 16-19) ??--there should be an ambush here but it doesn't pop up all the
time.
PARTY TALK
(11, 7) At last! The doorway to Rinora.
(92, 35) We're going to end up just like him.
(99, 16) Great, a dead end.
******************
* RINORA LEVEL 1 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXFXXXXXXXXXXXFDDDDFXXXXXXXXXXXXXXX
XX..........XX...+.!.......XX.......XX
XX.XX.......XF.............XF.......XX
XF.XXX......X|.............X|.......XX
XX..XX....!.XX.............XX.......XX
XF..........XF.............XF..X....XX
XX.XX...XX..XXXXXX.....XXXXXX..XX...XX
XX.XXX..XXX.XXXXXXX....XXXXXF..XX...XX
XF..XX...XX..XXXXXX....XXXXXX..XX...XX
Xv..............XXXXXXXXXX.....XF...XX
Xv......XX......XXXXXXXXXX.....XX...XX
XX......XXX......XXXXXXXXX..XXXXX...XX
XF.......XX........XXXX.....XXXXX...XX
XX.................XXXX.....XX......XX
XF.................XXXX.....XX......XX
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX......XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX......XX
XXXXXXXXXXXXXXXXXXXXXXX.............XX
XXXXXXXXXXXXXXXXXXXXXXX...XXX.......XX
XXXDDFXXXXXFXXXDDXXXXXXXXXXXXXX.....XX
XF.....XX..........XXXXXXXXXXXXXXX..XX
XX.....XF...........XXXXXXXXXXXXXXX..X
XX.....XX...............XXXXXXXXXXX..X
XX.....XX................XXXXXXXXXX..X
XX.....XX..XXXXXXX.........XXXF......X
XF.....XF.XXXXXXXXX........XXXX.....XX
XX.....XX.XXXXXXXXXX..XXXXXXXXX....XXX
XX..XXXXX.XXXF(vXXXXXXXXXXXXXX.....XXX
XF..XXXXX.XXX....XXXFXXXXFXXXX..X...XX
XX..XX....XXX....XXX..XXX.......XX...X
XX..XF....XXX...XXXX.XXXXXXXXXXXXX...X
XXXXXX....XXF..XXXXX..XXXXXXXXXXXX...X
XXXXXX....XXX..XXXX..................X
XX.......XXXX...XXX..XXXX..........XXX
XX......XXXXX....A....XXXX........XXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
WHAT TO DO
If you try to leave via the north doors, you see 'The doors are heaped thick
with the blight and are completely unopenable.' Level 1 isn't too difficult. The
doors in the south aren't worth worrying about so go east through two arches and
against the wall. Go all the way south--there'll be a small curve SW then SE.
Then go west. Eventually you'll reach a 1-wide passage with an ambush in the
middle. It's unavoidable with 2 hirelinds but also very easy: 2 blightwolves, 3
blightbears. Win it and go west and north to level 2.
AMBUSHES
(19, 38) 2 blightwolves, 3 blightbears
PARTY TALK:
(21, 4) I feel the blight-chill in the air!
(12, 7) Why is it so quiet in here?
SIGNS
(19, 4) Rinora - the Tower of no Return
ROOMS
Neither leads anywhere, really.
(6, 18) (5-6, 23) blightworm, 2 blightboar, 2 blightwolves. 5 blue pearls.
(17, 18) (17-8, 23) 6 blightmold. 18 mirgets.
******************
* RINORA LEVEL 2 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXFXXXXXvvXXXXXXFXXXXXXXXXXFXXXX
XX*.............................X
XF..............................X
XX................XXXXXXXXXXX...X
XF................XXXXXXXXXXXX..X
XX....XXXXXXXXX^XXXXXXXXXXXXXX..X
XX....XXXXXXXXXXXXXXX...........X
XX....XXXXXXXXXXXXXXX...........X
XX....XX....XXXXXXXXX.....XXXXXXX
XF....XX....XXXXXXXXF.....XXXXXXX
XX....XX....XXXXXXXXX.....XXXXXXX
XX....XX.....XFDDFXXX.....XXXXXXX
XX....XX...........XX.....XXX(vXX
XF....XX...........XX.....XF....X
XXX^XXXXXXXXXXXXXXXXX.....XX....X
XXXXXXXXXXXXXXXXXXXXX.....XX....X
XXXXXXXXXXXXXXXXXXFXX.....XX....X
XXXXXXXX..................XX....X
XXXXXXXX..................XX....X
XXXXXXXX..........AAAAXXXXXF....X
XXXDDXXX.......XXX....XXXXXX....X
XF.......XXXXXXXXXX...XXXXXX....X
XX.......XXFXFXXXXF...XXXXXX....X
XX.......XX....XXXX....XXXXX....X
XF.......XF.....XXX......XXX....X
XX.XXXXXXXX..............XXX....X
XF.XXFXFXXX.........XXXXXXXX....X
XX.XX..............XXXXXXXXX....X
XX!XX........XXX...XXXXFXXXX....X
XXXXX........XXXX..XXXX.........X
XXXXX........XXXX..XXXX.........X
XX......XX...XXXF...XXX.........X
XF......XXX..XXXX...............X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
WHAT TO DO
Form with one row missing. Move east, south, west, south, and then east.
There's an ambush to the south so perform a flip to the south. Then continue
south and a bit southwest. Go south, east, then all the way north to level 3.
AMBUSHES
(22-5, 23) kothspawn, necromant, 2 acidslime, 4 blightmen. The blightmen are
undead. Avoid this by doing a trivial flip.
PARTY TALK:
(6, 32): Well, nothing here it seems!
ROOMS
The first is a dead end, the second gets you off course a bit.
(19, 9) (19-20, 15) 3 blightbears, 2 blightcats. 11 sermins.
(7, 18) (7-8, 24) 2 blightorcs, 1 blightape, 2 blightcats. 8 zengrl.
******************
* RINORA LEVEL 3 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXFXXXXXFXXXXXXXFvvXXXXXXXXXXXXXXXXX
XX*................!...XXXXXXXX..XXXX
XF................*....XXXXXXXX..XXXX
XX...XXXXXXX...........XXXXXXXX..XXXX
XF...XXXXXXXX..........XXXXXXXX..XXXX
XX...XXXXXXXX...........XXDDXXX..XXXX
XX...XXXXXXXX....................XXXX
XX...XXXXXXXX....................XXXX
XX...XXXXXXXX.....XXXXXXX.*......XXXX
XF....XXDDXXX.....XXXXXXXX.......XXXX
XX................XXXXXXXX.......XXXX
XX................XXXXXXXX.......XXXX
XX......XXXXXXX...XXXXXXXX.......XXXX
XF......XXXXXXXX!.XXXXXXXX......XXXXX
XX......XXXXXXXX...XXDDXXX.!XXXXXXXXX
XX......XXXXXXXX............XXXXXXXXX
XX......XXXXXXXX......*.....XXXXXXXXX
XX......XXXXXXXX..XXXXXXX..*XXXXXXXXX
XX...*...XXDDXXX..XXXXXXXX..XXXXXXXXX
XX...........*....XXXXXXXX...XXDDXXXX
XX..XXXXXXX.......XXXXXXXX.........XX
XX..XXXXXXXX......XXXXXXXX.........XX
XX..XXXXXXXX......XXXXXXXX.........XX
XX*.XXXXXXXX.......XX(vXXX.........XX
XF..XXXXXXXX.*....................XXX
XX..XXXXXXXX...XXXXXXX............XXX
XF...XXDDXXX...XXXXXXXX...........XXX
XX.....*.......XXXXXXXX..XXXXXXX..XXX
XX.............XXXXXXXX..XXXXXXXX.XXX
XX..XXXXXX.....XXXXXXXX..XXXXXXXX..XX
XX..XXXXXXX....XXXXXXXX..XXXXXXXX..XX
XX..XXXXXXX.....XXDDXXX..XXXXXXXX..XX
XF...XX(vXX...............XX(vXXX..XX
XXX..........XX.....................X
XXXX.........XXX....................X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
WHAT TO DO
This is actually pretty simple. Therer are three stairs here up. The middle
stairs are the way to go, so go a couple squares west, then south, and at the
second building to the right, go east and take the stairs up.
Left lower stairs: leads to a spectacularly drawn out dead end.
Middle stairs: leads to the place you need to get to eventually.
Right lower stairs: leads to a small area with an unrewarding room.
PARTY TALK
(23, 5) There is definitely a bad smell in the air! And I think it grows
stronger as we climb higher.
(20, 17) I sense presence all around us, we must be prepared!
(31, 18) We must be getting close!
ROOMS
None of these rooms are necessary. You just need to find stairs that work well.
(30-1, 9) 2 spiders, 5 blightmold. No treasure.
(12-3, 13) 2 spiders, 2 scorpions, scarab, 2 blightasps. 198 coins.
(25-6, 18) 2 scorpions, 2 spiders, blightworm, fevermold. 9 cure.
(15-6, 22) blightape, blightbear, 5 wolves. 15 picks.
(35-6, 23) 5 blightcats, rustmoss, spider. Methreal. Too bad you don't need it.
(11-2, 30) 2 fevermold, 1 venom rot, 2 scorpions, acid slime. 6 summon.
(22-3, 35) SHOULD BE 3 blightboar, blightmold. 14 gonshi. But in fact there's a
bug that makes this seem the same as above.
******************
* RINORA LEVEL 4 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXFXXXXXXXXXXXXXFXXXXvvXXXXFXXXXXX
XX~.*....;..XF.XX.........*......XX+X
XX.;........XX.XX...*....!...*...XX.X
XX...X......XX.XXXX......X.......XX.X
XF...XX.....XX..XXXX.....XX......XX.X
XX...XX..XXXXXX...XX.XXXXXX......XX.X
XX...XX..XXXXXXX..XX..XXXXX......XX.X
Xv.;.XF..XXXXXXX..XX.....XXX^XX..XX.X
Xv...XX..XXXXXXX..XXXXXX.XXXXXXX.XX.X
XF...XF..XXXXXXX..XXXXXX.XXXXXXXXXX.X
XX...XX..XXXXXXX..XX.....XXXXXXXXXX.X
XX...XX...XDDXXX..XX.....XXXXXXXXXX.X
XX...XX....,,XF...XXXXXXXXXXXXXXXXX.X
XF...XX......XX....XXXXXXXFXXXF(vXX.X
XX..*XXXXX...XX.......XX*........XX.X
XX....XXFXX..XX.......XX;........XX.X
XX.......XX..XXXXXX...XX*........XX.X
XX.......XX...XXFXXX..XXXXX..XXXXXX.X
XX...X...XF.......XX..XXXXXX.XXXXXX.X
XX...XX..XX....*..XX..XX..XX.XX..XX.X
XX...XX..XX....../XX..XX..XX.XX..XX.X
XX...XX..XXXXXXXXXXX..XX..XX.XX..XX.X
XF...XF...XXXXXXXXXX.*XX..XX.XX..XX.X
XX..*XX...............XX..XX.XX..XX.X
XF...XX..*.....*......XX..XXAXX..XX.X
XX...XXXXXXXXXXXXXXXXXXX..XX.XX..XX!X
XX....XXXXXXXXXXXXXXXXXX..XX.XX..XX.X
XX.......*...................XX..XX.X
XXXXXXXXXXXXXXXXXXX..........XX..XX.X
XXXXXFXXXXXXXXXXXXXX............/XX.X
XX~.*.............XXXXXXXXXXXXXXXXX.X
Xv.................XXXXXXXXXXXXXXXX.X
Xv..................................X
XXXXXXXXXXXXXXXXXXX.................X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
WHAT TO DO
If you didn't come in at the upper left, the best thing to do is to turn
around and take another stair up. From the upper left, if you don't have any
restsoul, then go east, south, east and enter the room. Rest up to get some and
return to the starting point.
Go all the way south and then east. Go up the 1-wide corridor but beware of
the ambush. Be sure to have nifts for it as the monsters cause diseases if they
hit you effectively. Use lots of jump spells.
SIGNS:
(37, 5) 'Dead end'
AMBUSH
(30, 28) venom rot, 4 blightmen, 2 fevermold. Just use nifts. And gonshis. And
jump spell An annoying and unavoidable combat, but not too taxing.
PARTY TALK:
(37, 29): Please don't push! I am going as fast as I can!
(27, 6): Shh! Let's keep it real quiet now!
ROOMS
(30, 11) 2 rustmoss, 3 scorpions, 2 slime. 7 destroy spells.
(13-4, 5) 3 blightboar, 2 blightmold, blightbear. 12 turpins.
******************
* RINORA LEVEL 5 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX(vXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX;...X
XFXXXXXXXXvvXXXXXXFXXXXXXXXXXXXXX....X
X........................XXXXX*......X
X;XXXXXXX.......XXXXXXXXXXXXXXX......X
X.XXXXXXXX......XXXXXXXXXXXXXXXXXX..XX
X;.XXXXXXXXXXX..XXXXXXXXXXXXXXXXXXX.XX
XX...XXXXXXXXXX.XXXXXXXXXXX.XXXXXXX.XX
XXX..XXXXXXXXXX.XXXXXXXXXXX.XXXXXXX.XX
XXX..XXXXXXXXXX.XXXXXXXXXXX.XXXXXXX.XX
XXX..XXXXXXXXXX.XXXXXXXXFXX..XXXXFX.XX
XXX..XXXXXXXXXX.XXXX................XX
XXX..XXXXXXXXXX.XXXX.XXXXXXXXXXXXXXXXX
X.....XXXXXXXXX.XXXX.XXXXXXXXXXXXXXXXX
X~..............XXXX.XXXXXXXXXXXXXXXXX
X....XXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXX
X.X..XXXXXXXXXXXXXXX........XXXXXX.XXX
X.XX.XXXXXXXXXXXXXXXXXXXX..XXXXXXX.XXX
X.XX.XXXXXXXXXXXXXXXXXXXXX..XXXXXX.XXX
X.XX.XXXXXXXXX.XXXXXXXXXXX.........XXX
X.XX..XXXXXXXX.XXXXXXX.....XXXXXX..XXX
X.XX........XX.XXXXXXX.XXXXXXXXXXX.XXX
X.XX.XXXXXXXXX.XXXXXXX.XXXXXXXXXXXXXXX
X.XX.XXXXXXXXX..XXXXXX.XXXXXXXXXXXXXXX
X.XX..XXXXXXXXX..XFXXX.XXXXXXXXFXXXXXX
X.XX........XXXX.......XXX..........XX
X.XX.XXXXXXXXXXXXXXXX..XXXXXXXXXXX..XX
X.XX.XXXXXXXXXXXXXXXXX.XXXXXXXXXXXX.XX
X.XX.XXXXXXXXXXXXXXXXX.XXXXXXXXXXXX.XX
X.XX.XXXXXXXXXX.XXXXXX.XXXXXXXXXXXX.XX
X.XXXXXXXXXXXXX.XXXXXX.XXXXXXXXXXXX.XX
X.XXXXXXXXXXXXX.XXXXXX.XXXXXXXXXXXX.XX
X.XXXXXXXXXXXXX.XXXXXX.XXXXXXXXXXXX.XX
X..XXFXXXXXXFXX..XXFXX..XXXFDDDFXXX.XX
X..................!................XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX...XXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
WHAT TO DO
This is just your average silly little maze. The side room isn't worth it. The
only thing you need to pay attention to is--who will be your leader? You may
have to flip-flop this a few times.
Here are the directions to go. I put in a new one at each intersection.
Southeast, south, west all the way, south down the side, east, east(message
here), north, north, east, north, west, north, east, east, north to the stairs.
ROOMS
(31-3, 35) 3 blightapes, 3 blightcats, 1 blightwolf. 15 nifts.
PARTY TALK:
(22, 36): Whoever built this place must really dislike open spaces. I hope we
get to an exit soon.
******************
* RINORA LEVEL 6 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXFXXXXXXXXXXXXXFXXXXXXXXXXFXXXX
XX*.....................*.......X
XF...,,,..........*..**.........X
XX...,~~,,............~~*.......X
XF..,,~~,,.........!.+~~.....*..X
XX..,,+,,,.............*.*..*.;.X
XX...,,,.............*.....;.~~.X
XX.........................*+~~*X
XX........................*.*.;.X
XF.........................;.;..X
XX..............................X
XX..............................X
XX....................*.........X
XF..............................X
XX..........XXXXXXXXX...........X
XX..,.......XXXXXXXXXX..........X
XX..,,......XXXXXXXXXX..........X
XX.,,.,,....XXXXXXXXXX.....*....X
XX,,.;.,.....XDDDFvvXX..........X
XX.,..,,.....+.....!.b..........X
XX.,,,,,........................X
XX..,...,.......................X
XX..............................X
XX..............................X
XF.........................*....X
XX......................."".*...X
XF........................~~""..X
XX.......................+~~....X
XX.........~~..............*""..X
XX........+~~.;.........."".....X
XX.........;.*..................X
XX..............................X
XF..............................X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
WHAT TO DO
Here's where to use those gems. THere's not a whole lot to do here. You need a
topaz, ruby, sapphire, diamond and emerald.
SIGNS:
(17, 23) 'Only those who can solve the mystery of the pools are invited to the
levels above where the mighty Blightlords dwell.'
(10, 9) 'Pool of Greed'
(25, 8) 'Pool of Revenge'
(32, 11) 'Pool of Regret'
(29, 31) 'Pool of Betrayal'
(14, 33) 'Pool of Contempt'
PARTY TALK:
??
(23, 23) Ahh! This is nice. Look at all this open space! I wonder what the
purpose of this place may be?
(23, 8) Careful everybody! I don't think we want to drink from any of these
pools.
(30, 8) %a says, 'This is stupid. What difference does it make if we put five
gems in five pools instead of one gem in one pool? The extra gems just mean a
little more footwork, it doesn't make it much harder to get to the next level.'
Pool map:
GREED REVENGE
(DIAMOND) (EMERALD)
REGRET
(TOPAZ)
CONTEMPT BETRAYAL
(SAPPHIRE) (RUBY)
******************
* RINORA LEVEL 7 *
******************
XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXFXXXXXXXXXXXXXXFXXXXXFX
XX;.......XXXXXXXXXD.......$X
XF...."".. Magic Candle III
0= Coin
1= Pearl 2= Blu Pearl 3= Jade 4= Topaz
5= Ruby 6= Sapphire 7= Emerald 8= Diamond
9= Shortsword a= Scimitar b= Longsword c= Broadsword
d= Greatsword e= Elvensword f= Brightsword 10= Bloodthirst
11= Brennix 12= Smallaxe 13= Hammeraxe 14= Battleaxe
15= Doubleaxe 16= Greataxe 17= Khamalkhad 18= Meatus
19= Bonecleaver 1a= Ashbow 1b= Brombow 1c= Bonebow
1d= Elvenbow 1e= Ladaya 1f=Leather armor 20= Ring mail
21= Chain mail 22= Elven chain 23=Dwarven chain 24= Bronze plate
25= Steel plate 26= Pearl plate 27= Methreal 28=Bronze helmet
29= Iron helmet 2a= Steel helmet 2b= Elvenspun 2c= Suede outfit
2d= Cotton robe 2e= Silk robe 2f= Wool outfit 30= Furs
31= Food 32= Potion 33= Sermin 34= Gonshi
35= Nift 36= Mirget 37= Luffin 38= Turpin
39= Fireglobe 3a= Wingbone 3b= Legbone 3c= Loka
3d= Medicin 3e= Map Flask 3f= Map 40= Mindstone
41= Skull 42= Spine 43= Wishbone 44= Lyre
45= Bugle 46= Shovel 47= Rope 48= Flute
49= Reedpipe 4a= Drum 4b= Horn 4c= Scepter
4d= Charter 4e= [NONE] 4f= [NONE] 50= Pick
51= Arrow 52= Blanket 53= Sabano 54= Ishban
55= Demaro 56= Zoxinn 57= Alasol 58= Emenad
59= Felmis 5a= Platinum Key 5b= Mirror 5c= Candle Mold
5d= Candle Wax 5e= Candle Wick 5f= Candle Flint 60= [NONE]
61= [NONE] 62= Easter Egg
Not sure how to get 62, but it's an item in the list.
End of FAQ proper
================================
16. VERSIONS
0.9.0: sent to GameFAQs 3/29/2004 with dungeons complete. Time to finish the
walkthrough.
0.4.0: sent to GameFAQs 2/3/2004 with 95% of inside info verified and a shell of
a walkthrough. Some dungeons started as well.
0.2.5: sent to GameFAQs 1/25/2004 with all outside info verified
0.2.1: sent to GameFAQs 1/18/2004 adding monster info
0.2.0: sent to GameFAQs 12/26/2003 with dungeons and towns mapped out, but town
detail and actual walkthrough are lacking
0.0.1: sent to GameFAQs 12/21/2003 with very basic info, Oshcrun Isle being
mostly filled in
17. CREDITS
Thanks to GameFAQs for being, well, THERE.
Thanks to Jason Spangler for his Magic Candle page:
http://jasons.wumple.com/Interests/Gaming/Computer/MagicCandle/Welcome.html
Thanks to Marc Randall Kuhl for all the correspondence and hints.
Thanks to AXE for the hex editor that gave me section 15, among others.
Thanks to the usual GameFAQs gang. They know who they are, and you should, too,
because they get some SERIOUS writing done. Good people too--bloomer, daremo,
falsehead, RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot.