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More details into lockpicking (which they confirmed would be in the game)

I hope that when you die in Cyrodiil you are forced to respawn outside of Cyrodiil and given a wait timer to get back in. Otherwise, once one world's Cyrodiil is maxxed at 2,000 players you may be waiting in long queues to enter Cyrodiil.

I hope that players have the ability to swim underwater and collect things or do a quest objective.

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

Cyrodiil has multiple campaigns, so this isn't a problem. Also, multiple versions of the same campaign can be going at the same time, due to phasing.

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

Cyrodiil has multiple campaigns, so this isn't a problem. Also, multiple versions of the same campaign can be going at the same time, due to phasing.

The campaigns are servers from what they've stated so far. Your version of campaigns would be considered fronts. There will be fighting on multiple fronts that will require a faction to split up their forces. You may see 3-4 different fronts. You could try and focus your force in one direction but that would leave the other fronts undefended. Also it seems cyrodiil is 2 1/2 times the size of skyrim so i expect that we will do some travel in between towers, like 3-5 minutes of travel in between towers.

A lot of people would hate the idea of getting kicked out of cyrodiil. It would also ruin any guild events or GvG fights.

Yeah, I just don't want to sign in and find out that Cyrodiil is full when I try and join up with my guild. I think that scenario will ruin guild events more than if someone dies, they respawn outside of Cyrodiil but are given a short (lets say 5-10 minute) wait time to reenter Cyrodiil to rejoin with their guild.

Cyrodiil has multiple campaigns, so this isn't a problem. Also, multiple versions of the same campaign can be going at the same time, due to phasing.

The campaigns are servers from what they've stated so far. Your version of campaigns would be considered fronts. There will be fighting on multiple fronts that will require a faction to split up their forces. You may see 3-4 different fronts. You could try and focus your force in one direction but that would leave the other fronts undefended. Also it seems cyrodiil is 2 1/2 times the size of skyrim so i expect that we will do some travel in between towers, like 3-5 minutes of travel in between towers.

I hope it's going to be some distance from each keep. That way, you can't just die, respawn, and come back. It would also provide some places to ambush, or keep enough space so that small groups can avoid being killed by a zerg. It would also make it harder for a large faction like EP from dominating the far edges of the map, because it would take them a long time to get all the way over there in order to attack.