I've been working on a HTML5 canvas raycasting engine for the web browser, with the end goal of making a simple FPS game in the style of the early 90s. The engine sits somewhere between Wolfenstein 3D ...

I am fairly new to the programming world. I am currently at College and one of the tasks I need to do is create a "stun gun" or "freeze gun". Basically when you shoot a target (other player) i want it ...

I have a for loop that takes values from a text file, and then creates and adds a bunch of sprites to a group platformlist_list. The for loop will continue until every line of the text file is read.
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It's a rather simple question, but a somewhat fundamental in computing in general.
Let's say we have a player controlled character in an open world. The world is large. In this game-world we have a ...

this is my first post on this SE, and I have noticed the large numbers of closed/downvoted career-related questions, so I will try to ask in a fashion most gingerly.
What would the career roadmap for ...

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...

I have a 3rd person camera that doesn't look directly at the player but somewhere in front of him.
When the user enter shooting mode, I want the camera to turn around the player to face the target.
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I am new to the scripting world and I am currently trying to add a score multiplier to the game code I am working on. Right now the score is set to increase as the player runs across the level however ...

From what I gathered, wrappers mimic the game server in question, receiving packets from client and sending them to the server (and vice versa). It acts like a bridge between the client and server, ...

Currently I am starting to develop my first serious game. Before the games are all training, and learning how to do things in a good way. Unfortunatly, I've missed a big part in my preparation: Key ...

I've been making this space/moon type FPS game with Blitz 3D and I can't seem to get gravity working perfectly. Right now, it works, however when I go farther on the moon, I see that my character is ...

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...

I would like to procedurally generate planets, but I don't know how to wrap a heightmap around a sphere. I already know how to generate plane heightmaps, but not how to generate spherical ones. Can ...

I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers.
I have a stat system that applies a list of modifiers to a stat, ...

Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...

I have a sprite in my game that changes size at certain points in the game. It changes size via the sprite.body.setSize method. Unfortunately, it seems that the sprite is unaffected by objects that it ...

I have been researching three different programming paradigms namely procedural, object oriented and functional. So far I have been able to find a lot of good information regarding general differences ...

I've been trying to get my characters to spawn at random points through out the map.
I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...

I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code.
1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed ...

How do you avoid one big data structure containing all the current world state ?
Let's pretend we're in a real-time strategy game, how would you code a skill that decrease mana of units around it ?
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I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...