Item spawn chance is now dependent on how many enemies spawned in a level 'chunk'

Hidden easter egg! :3

The files that you need to apply can be found HERE. The mod SHOULD be compatible with the VO mod as they modify different files.

To apply the changes download the file and extract the rar archive to the same location the receiver exe is in. To find the exe you do this:
Steam: Right-click game->Properties->Local Files tab->Browse local files
Other: I would assume you go into the shortcut properties and click locate, not tried this way

Feedback would be appreciated!

Last edited by Hexicube on Sun May 19, 2013 8:27 am, edited 3 times in total.

Overall, I like it. Didn't find the easter egg unfortunately, but I prefer these tweaks to the original game.

And it does work fine with the VO mod.

Glad you like it, feel free to point out any glaring flaws. ;3

Also, you'll never find that easter egg, at least not intentionally. It's like 0.01% chance every time something very specific happens...

I also want to put more depth into the flashlight/batteries, but I need to get my files to be compatible with the steam ones first as it's editing resources and not scripts then. I might make the usage of the cassette drain the flashlight and also require it, though. Would be interesting even if it's just a placeholder until I get it fully working.

Added a quick change; when shooting out the turret ammo box, the turret can still fire 1 shot because it would be chambered. I think this was how the turrets used to work before I added the ability to obtain ammo from them.

Changed item spawn chance to look at how many enemies spawned in a 'chunk' compared to the maximum that could have. New formula:
(15+70*(enemies/maxEnemies))%
If no enemies spawn there's a 15% chance of an item spawn happening per spawn point, if all enemies spawn it's 85%, etc.
If a chunk of the world is actually incapable of spawning enemies (currently this doesn't apply) then the chance becomes 45%, as if half spawned. This is just in case anyone decides to make new map sections for testing and adds item spawns for testing before enemy spawns.

Hey great mod... just one thing, I noticed you said that tapes only spawn by them selves, I think this has caused all the times tapes spawn with rounds to be replaced by only rounds, this has resulted in a massive reduction in the amount of tapes on the map, I have only found about 2 tapes in about 3 hours of gameplay with your mod.

also i think it would be cool if you edited the turret model so that when you shoot it in the ammo box so that it looks like it has been torn open, otherwise rounds wouldn't just fall out that easily, also maybe there should be a random chance for the ammo box to explode, ruining the rounds but alsso giving a chance to cause critical damage to the turret itself.

another idea, maybe there should be a random chance for a bullet to explode in the mag (maybe only if the player has an excess of ammo...), this might also cause damage to the mag so the player would have to find one