The Battlefield Blog has some of the promised new details on Battlefield 3, saying the next installment in DICE's military shooter series is due for release this fall for Windows, Xbox 360, and PlayStation 3. The update calls this the "true successor to Battlefield 2," saying it will have full single-player and co-op campaigns as well as 64-player (on the PC) multiplayer, as well as the return of jets and (wait for it) prone. They also offer a teaser trailer, and promise more details throughout this month in magazine coverage, starting with the new issue of Game Informer, where they have word on the game's use of DICE's new game engine: "it wasn't until the company developed the powerful new Frostbite 2 engine that it felt all the pieces were in place to create a proper follow-up. Armed with powerful upgrades like deferred rendering, real-time radiosity, a new animation system borrowed from the EA Sports label, and an exponential leap in destructibility, executive producer Patrick Bach dubs Frostbite 2 'the best piece of technology on the market when it comes to building games'." In a bold move, the Battlefield 3 Website offers preorders of the limited edition without yet revealing what it includes.

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loomy wrote on Feb 4, 2011, 15:10:the destructibility in bfbc2 is a novelty. and worse, it hinders gameplay. everyone is a demolition man.

How does it hinder gameplay? There's a couple questionable MCOM stations (that is, in collapsible buildings that can be hit from across the map), but I like to be able to breach a hole in a building's wall and then storm into it (instead of taking the obvious, and defended, doorway).

Same here, especially when you know the guy is crouched in the corner waiting for someone to walk through the door and you blow the whole wall away from behind him. I don't understand how destructible environments can hinder gameplay, unless if you are a sniper and like to camp through the whole game in the same spot. Taking headshots while having a tea.