Saga of Jaraah

Death's Door

Characters brought below 0 HP lose 1 HP per round until their wounds are bound by a comrade (Healing proficiency check required to stop bleeding within 1 round, otherwise bleeding continues for 1d3+1 rounds). If they reach less than -10 HP less their Constitution hit point bonus, they die.

Mage with CON 17 would have HP bonus +2. The character is still alive up to -12 HP and dies in the round he reaches -13 HP.

Fighter with CON 18 would have HP bonus +4. The character is still alive up to -14 HP and dies in the round he reaches -14 HP.

The rule and table below are just for fun, we are not playing with it, though the DM may take inspiration from it from time to time.

Characters brought below 0 HP must also roll on the table below. Penalties are more severe with lower rolls. Characters may modify their rolls by adding up to their level (use class with the highest level for multi-class and dual-class characters).