Operation Rainfall Origins: Final Fantasy VI

Monday, August 6th, 2012

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When several other writers and myself were discussing an article series on games that brought each of us into gaming, I immediately thought of Final Fantasy VI. Sure, there are games I’ve played before that were fun, even great– but when it comes to the game that has inspired fond memories, sparked imagination, and started a lifelong love of all that is Japanese, then the game in question is undoubtedly Final Fantasy VI.

Also in the wait for the upcoming release of The Last Story, I consider this as a tribute to the two important people who gave me this gaming experience: Hironobu Sakaguchi and Nobuo Uematsu.

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A Child’s Imagination

It all started from the influence of my cousins. They were a bit older than me, but I loved hanging around them. They were into Dungeons & Dragons, video games, and all sorts of nerdy stuff that a kid with gobs of imagination would love. Of course, I’d already been introduced to video games, so it wasn’t a completely new experience for me. At that age, though, my imagination was starting to run wild, and I didn’t really care for reading books, so I clung to the next best thing.

Whenever I was around my cousins, I would be swept up into this air of the fantastical, and while they were into many different things, the one experience that caught my attention the most was with Final Fantasy VI (back then, it was called Final Fantasy III.* If this is unfamiliar to you, go here and here to inform yourself). I just loved to watch them play. I eventually got a chance to play it on my own, but it was tragically marred: I had rented a copy for a day, but in a rare occurrence, we had a big power outage and the electricity didn’t come back on until it was too late. The damage was done, and that fantastical world I craved was kept just out of my grasp.

Original US box art

There are a number of events in FF VI that captivate my imagination, and I’ve replayed the game on many occasions to experience those moments again and again. The game’s opening scene is one that sends chills down my spine even today, and always sparks my imagination on the world and the characters. The haunting title screen, with its ominous chords and lightning flashes in the background, turns into a briefing of the world and its struggle while overlooking the empire’s castle. And then, when the scene finishes on the edge of the cliff at Narshe, with Terra, Vicks, and Wedge, the world seems not only alive, but weeping; it draws you in and says:

“Explore me. Yes, I am full of intrigue, I am what you want. I am strife, I am love, I am friendship and betrayal.”

The opening for this game is simple, yet very powerful and it only took a matter of minutes. There aren’t many games that have been able to captivate a curious mind like myself since, even with the cutting edge technology that we have today.

Former Volunteer- Clinton started following the movement back when it was still being hosted on the IGN message boards and with the Amazon push of Monado. He’s also an audio engineer, studying in Seattle and waiting for his big break into the world of audio (but not to the detriment of video game writing, of course).