Comments

Comment by ModishVision

Explosive orbs spawn while in combat during trash & boss pulls. They need to be killed immediately or they will explode causing damage throughout the party. The cast is about 6 seconds and you are not able to AOE the orbs. It appears the more adds in a trash pull the more explosive orbs will spawn.. It is likely 2-3 of these Explosive orbs going off will be enough to kill a 900 ilvl player. That is because each orb that goes off damages the entire party by 50% of their health.

Comment by grommash88

Ok it's been over a week since this affix has been out and nobody has given one second to add information about this godawful affix:

you cannot use a macro to target these. You have to manually click on these guys or tab target to them. Be careful when chain pulling with this affix.

Comment by Stargod2005

This affix needs some serious tuning. The orbs can not be aoed and its very hard to target in large groups(tab spamming) and its hp is not low enough to be oneshot by any ability(pyro seems to do the trick). Also don't see a cap to these orbs in large groups like the ones found in kz, so you can have loads spawn(had 5 at some point) and 2-3 can wipe your grp. Either let us AOE them or put a cap on how many cam spawn... cause right now it turns the lowest level key into a nightmare.

Comment by Redron

This affix requires a cap and/or cooldown. Moroes spawned 5 spheres and then 5 more in 2-3 seconds. 75 million of damage to spheres in +7 lower kara (overkill excluded). It was ~7% of overall damage.

Comment by IloveMimiron

The only reason target macroes don't work on these it's because they are listed as totems, now, to ensure that any group that can't mass stun every other minute isn't gangbanged by orbs on every trash pull that contains more than 5 enemies there are 4 possible solutions:

1- Change these from totems to another type of enemy, while mantaining the aoe immunity.

2-Put a cap of 1 orb every 5 or so seconds regardless of how many enemies you're engaging while still having them behave as totems.

3-Triple their health and remove aoe immunity altogether.

4-Make them bigger, the one reason this is such an hassle is because it's a tiny orb amongst 4-5 overly buff demons/nagas,undead-night-elves and it's hard to point and click on them, even with tab target spam.

5-(bonus) Remove and bring back Overflowing, we all miss it.

Comment by Denea

They have about 150-250k hp depending on what dificulity are you attempting.

Comment by Vlad

The Explosive affix will spawn Fel Explosives at intervals. Each mob in combat has some chance to spawn these, and the more mobs you have in combat, the more spawns you'll notice.

They seem to be affected by the scaling of the dungeon and Fortified affix. It's around 500k health at +18 so it's not that bad to deal with. You have 6 seconds to destroy it before Fel Explosion finishes casting.

They are totems and behave the same way as in PvP, meaning you can't /target them except manually clicking them in the world. My only tip is to enable nameplates to show enemy minions/totems in the options, perhaps even adjust so they stack instead of overlap, so it's a bit easier to click the totems specifically, if there are too many mobs on top of them.

Comment by supermonteiro

This affix should be renamed to BULL*!@#.

Comment by tanklivesmtr

After a week of explosive + teeming (pretty insane), this is what I've figured out so far:

1) Explosive orbs have a chance to randomly spawn at the feet of any mob in combat. The more mobs in combat, the more that will spawn. Orbs will spawn during boss fights as well, especially under the adds that spawn during those fights.

2) If not destroyed, they will detonate after 5-6 seconds dealing massive aoe damage to your group. One explosion will remove 40-70% of health from most classes (depends on mitigation). Two simultaneous explosions will begin to kill members of the group. Three will most likely wipe you.

3) AOE damage will not hurt the orb; it must be hit directly. For example, "Revenge" on my warrior did not work even if I had the orb targeted. It needs 1-3 direct hits (depends on spec).

4) No, you cannot use a macro to target them (/target orb), but you CAN tab target. You can also click on them. Tab target is ineffective in larges pulls, so pull small.

5) You can LoS the orbs to avoid damage. Excellent strategy.6) I noticed that orbs did not spawn during a stun mid-fight nor during a hard cc. I might be wrong, so I’ll confirm next time it comes up.

Strategy tipsI was in several successful groups that made it look easy and several fail groups that made me want to quit WoW. Here are some things that worked well: A) No lazy tanks or healers: Moonfire from a resto druid plus a melee auto attack from the tank is enough to kill the orb.B) Group build: Demon Hunters worked well. More melee typically turned out better. I had terrible luck with DoT classes (aff warlock, s priest).C) Small pulls, stun often: Less mobs = decreased orb spawn chanceD) Smart Positioning: If all of the mobs are scattered, orbs will be scattered. If they are clumped up, the orbs will be in the center of the pack. Groups with rDPS should leave caster adds far away and allow ranged to take care of it. Groups with dependable melee should use LoS to group the adds together.E) LoS: Orb explosion will not impact you if you are out of LoS. In Cathedral of Eternal Night, we used pillars and enclaves to hide, rotating back and forth every five seconds or so. Once we killed enough mobs, the orbs were more manageable.F) Kiting: Tank will charge, get agro, then slowly pull the mobs backwards. Ranged DPS can stand need to be on the far side, past the tank. As tank pulls the mobs towards the entrance, the orbs will be left behind. These can be easily targeted by range for a quick snipe. Watch out for pats when using this strat. Melee should continue to help kill orbs.

Hope this helps!

Comment by Othalon

Comment by hobertson

If you're having trouble seeing the nameplates, or targeting the orbs, open your interface options to Names. Turn on Larger Nameplates, Always Show Nameplates, and change the Nameplate Motion type to Stacking Nameplates. In large add packs it may cover most of your screen, and you may have to look towards the top, but they won't overlay, which makes it difficult to click on. I know it used to be an option but I don't see it in there currently, but I have spell casts shown on the nameplate, so you just look for the one casting Explosion. Hope this helps you.

Comment by Tiforix

As a Holy Priest I can one-shot these with either Holy Fire or Holy Word:Chastise - at least up to +7, which is the highest I've done so far. Contrary to what was said above, my Resto Druid could not one-shot them with Moonfire - at least not with the up-front damage part.

Comment by bleuwolfe

The proper name for the orbs is Fel Explosives.

If you have a nameplate addon, (I'm using Tidy Plates/Threat Plates) you can make a custom name plate for these to make them stand out (oddball color, 140% size, etc.) Makes noticing and targeting them much easier.