I'm liking the idea of making training bases more valuable by having a higher training limit. The training limit being tied to soldier count isn't however going to stay because infantry/vehicles get far more advantage over tanks which already were at a disadvantage.

I'm thinking of changing the training limit to 30 units(Any type) In your base colony and 60 units of any type in your training base.

This would even out the training times between the 3 chassis and give a nice bonus to training bases to give them more value as a colony has multiple purposes but a training base has only 1.

I'm liking the idea of making training bases more valuable by having a higher training limit. The training limit being tied to soldier count isn't however going to stay because infantry/vehicles get far more advantage over tanks which already were at a disadvantage.

I'm thinking of changing the training limit to 30 units(Any type) In your base colony and 60 units of any type in your training base.

This would even out the training times between the 3 chassis and give a nice bonus to training bases to give them more value as a colony has multiple purposes but a training base has only 1.

What do you guys think of that tweak?

Also about the voting links, they are bugged right now and not showing the countdown when it should be. The countdown not showing is not by design, it's a flaw that's going to be fixed soon. We've got several fixes to the bugs that popped up since the update and will be going in today most likely.

Whatever you do with the training cap, I strongly suggest removing it for havoc... and introduce auto-squadding! lol!

But I'm a casual player. I currently have over 50k metal and nearly 100k oil... AFTER maxxed structures and a moderate size army (~15 squads). I'm scared to attack anyone, because if they win, I'm screwed because I can't cache-dump those resources into rebuilding. This unit cap thing is incredibly unfair to a casual player like myself, and highly beneficial to no-lifers who CAN get on every 2-6 ticks and keep building, building, building...

I played this game because it can cater some to a casual player. If it caters to a 'hardcore gamer' mentality/personality more so now than a casual player, I will have to leave BD behind... even if it IS fun... please don't do that to me .

Whatever you do with the training cap, I strongly suggest removing it for havoc... and introduce auto-squadding! lol!

But I'm a casual player. I currently have over 50k metal and nearly 100k oil... AFTER maxxed structures and a moderate size army (~15 squads). I'm scared to attack anyone, because if they win, I'm screwed because I can't cache-dump those resources into rebuilding. This unit cap thing is incredibly unfair to a casual player like myself, and highly beneficial to no-lifers who CAN get on every 2-6 ticks and keep building, building, building...

I played this game because it can cater some to a casual player. If it caters to a 'hardcore gamer' mentality/personality more so now than a casual player, I will have to leave BD behind... even if it IS fun... please don't do that to me .

I guess I will have to point out some things...

There cannot be tweaks specific to havoc...it makes havoc more serious than it actually is...which is just supposed to be fun.

~15 squads is actually small...~25 squads is better.

We all know your and our concerns...u might wanna see the prev. pages.

As long as Andrew is around to tell the programmers...there's no need to worry.

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