As a museum person and member of UCL’s Digital Humanities team, I was recently asked to make a brief contribution to an article in The Guardian about the impact of Pokémon Go on museums. I argued that the new smartphone game has been a gift to the museum sector, and I thought I would expand on that here.

Since it was released in the UK last month, Pokémon Go has been nothing short of a phenomenon. It is impossible to walk down a street and not spot people gazing at their screens as they try to catch digital creatures or stock up on supplies as they pass Pokéstops. It is the Pokéstop aspect of the game that I believe is the gift that museums have been given.

This is a guest post from our artist in residence Eleanor Morgan. It is part of a series exploring the exhibition Glass Delusions at the Grant Museum of Zoology.

Sketch 3 (C) Eleanor Morgan

I have a pile of drawings and sketches of sponge specimens made during my residency at the Grant Museum, which aren’t exhibited in the Glass Delusions exhibition. Looking closely and following the lines of these animals with my eyes and hand was a way of getting to know them, particularly as I couldn’t touch them directly. They were also a way of thinking, of letting forms and ideas develop between the specimens and me. (more…)

It’s been a while since we had a culture vulture review on the blog. For the uninitiated we share our thoughts on recent museum exhibitions and displays to demonstrate that we don’t all get put into a cupboard at the end of the day. Last weekend I made my way down to the Barbican Centre to see the tantalisingly titled Digital Revolution: An immersive exhibition of art, design, film, music and videogames. As you may have gathered, I’m a bit of a geek (is there even a need to use the label anymore? We’re all geeks now) and I’m always interested to see how ‘digital’ translates into museum exhibitions. A number of exhibitions I’ve been to in the past about digital art, design and video games always manage to make what should be exciting, schizophrenic and contemporary seem sterile and uninspiring through the lense of a museum display. How did Digital Revolution fare in my eyes?

Today an incredible exhibition of artworks based on digitally altered fish bone sculptures opens at the Grant Museum. Subnature features sculptures and prints by emerging artist Lan Lan (UCL Slade School of Fine Art), who through the manipulation of original fish bone sculptures creates contemporary phantom creatures.

Set amongst the Museum’s historic collections of skeletons, skulls and specimens in jars, the exhibition establishes a dialogue between natural history and its contemporary interventions – intertwining a Victorian collection with 21st Century digital techniques.

The fantastical works take the form of cosmic bodies and marine animals, with some installations imagining a fictional future where energy plants rely on the phantom creatures. There is a flickr album showcasing some of the works.

Following the wise Dickensian ( /Lionel Bart) sentiment this will be the final blog post from the Petrie Museum of Egyptian Archaeology for 2013 and we will be closed until March 2014 to have a fulgurating new light system installed. Despite the museum being closed, the collection is still active. We have a plethora of events and activities going on across campus and Camden, with further details here that will be leading towards a large summer celebration, something to look forward to after the excitement of Christmas.

Mona Hess, Research Assistant for 3D imaging and project co-ordinator of the Petrie Museum’s 3D imaging project, curated a Pop-Up display this November on 3D printing and scanning at UCL Art Museum. 3D printing is a new and high profile phenomenon that started in 2007. The aim of the Petrie research has been to make use of the opportunities this technology creates in the museum space, such as engaging with a diverse and wide audience through the creation of 3D objects.

This Pop-Up workshop wove together film clips of high resolution colour laser 3D scanning to demonstrate how different types of technology works, as well as addressing techniques first-hand with the use of a mini hand scanner with the use of a low cost hand scanner based on near-infrared detection originally used for motion tracking. (more…)

If you’ve not already guessed, yes, the jar of moles have their own e-card too.

Once users have selected their e-card image, they are invited to choose an interesting fact about the object to share with the recipient. Each object offers a selection from three facts relating to the natural history of the object, or the significance of the object to the Museum. For example, the quagga skeleton, which is only one of seven quagga skeletons in existence, was originally thought to be a plains zebra until it was re-identified as a quagga in 1972.

We hope to add to our range of e-cards and our postcards available in the Museum, so keep an eye out. If you’ve got a specimen you’d like to see as a postcard or e-card, please let us know.

On the 3rd of November 2012, The Petrie Museum of Egyptian Archaeology organized “Digital Egypt: Museums of the Future”, a showcase of 3D interactive applications result from Petrie Museum research into the use of 3D technology in the heritage sector. The 3D interactive applications are also part of a new upcoming exhibition, titled “3D Encounters: where Science meets Heritage”, specially designed to celebrate the opening of the new UCL-Q campus in Doha,Qatar.