Ryse behind the scene FX and animation

Ryse behind the scene FX and animation break down. Check out this fantastic and insightful reel by the talented animator, Travis Ramsdale! This reel containing the main shots that he worked on for “Ryse: Son of Rome” along with comparisons with reference video and raw mocap data.
Travis currently earn a living as the Senior Cinematics Animator at Crytek and have previously worked for other major companies such as Pandemic/Electronic Arts and Lionhead Studios, and have completed five published video game titles over the years both as an in-game and cinematics animator.
Ryse: Son of Rome is a third person action-adventure developed by Crytek and published by Microsoft Studios as an Xbox One exclusive launch title.

ryse-behind-the-scene-animation-break-down

The gameplay is based on the control of a Roman general named Marius Titus. Players work with Roman infantry by giving commands to them as well as quick time event controlled finishing moves during combat on the easiest difficulty. Beyond this, gameplay consists of using strong block moves to break enemy combos and execution kills.

About Xia Taptara

Xia Taptara (黃曉聲 Huang XiaoShēng), currently a freelance concept artist for games and films, formerly a character concept artist for ArenaNet/NCsoft (GuildWars & Guildwars 2). I also work on various projects for Game of Thrones, Square-Enix, Paizo Publishing, Fantasy Fight Games, Disney Interactive, and many publishers & clients. I use Wacom Tablet Intuos and Photoshop CS2,3,4,5 to do most of my professional art work. I use pencil, pen, and traditional medium in my free time. I founded IdrawGirls.com (TheArtClasses.com) in 2007 to motivate myself to create more and better art. Also I get to draw and paint whatever the hell I want to. Hopefully I can inspired some young soul and old soul alike.
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