Category: Technology

When I talk about Virtual Reality (VR), my heart rate increases, my volume climbs, and before you know it, someone’s asking me chill-the-frak-out. Oftentimes people who haven’t seen the light scoff at the notion that VR is ready for take-off. In fact, they usually start touting something else. Timing is paramount in tech with the biggest example being Webvan, which was a spectacular failure, the “biggest dot-com flop in history“. However, the idea of online grocery delivery is now a booming business (e.g. Instacart, Safeway and Costco deliveries)–it wasn’t ready back then. Here are some tech trends and why they’re not ready to take off.

Robotics

I’d consider any autonomous robot like the Roomba, Jibo or those creepy animal-bots part of this trend. Google’s self-driving car counts and quad/hexa/octo-copers kinda count as well. Unlike web apps, which just require software, robots need both hardware and software. You’ll need a robot base like the Roomba dev kit, some computer like Raspberry Pi, and then ideally some sensors and actuators (e.g. a camera and an arm so it can fetch the beer from the fridge for me). You can leverage commercial platforms like Sphero, but these have few sensors and thus aren’t very interesting (I’ve done some ruby programming with it). Until hardware costs go down, you’ll be hard-pressed to find people writing software for it. For example, a big reason why Google Glass didn’t take off was because it cost a whopping $1500 and wasn’t even 3D (the other reason was that people who had them tended to be Glassholes). Even when the hardware becomes dirt-cheap, writing software for interacting with people and the real world is fraking tough. We have a hard enough time getting websites and mobile apps to not suck today.

Internet of Things (IoT), EdTech, and BioTech

With platforms like SmartThings and Amazon Echo, you can do awesome things like turn off your lights by saying “Alexa, turn off the living room lights”. Echo costs $180 and smart light bulbs costs at least $30–10x the cost of a normal light bulb (how many light bulbs do you have in your house?). IoT also requires good WiFi usually and we all know how good that is. IoT devices are also much more useful if they’re portable but we have the issue of battery life, which we’re familiar with because nobody’s phone lasts more than a day. As for the software, Amazon Echo, Microsoft Cortana, Apple Siri, Google Now, are all in their infancy. Heck, most of the Google Now team just quit. Education and Healthcare technology are mired in regulation and bureaucracy. That’s a common cause of tech trends taking longer than expected. Quads and self-driving cars are starting to see the same hurdles appear too. Take a look at the FAA Drone Regulations or the self-driving car laws that were introduced across the US in 2015.

VR and the Order of Things

The Oculus Rift DK2 costs $350. The first consumer version of the Rift will be ~$300-$500 and $1500 if you include a gaming PC. Keep in mind that for most of the gaming community will already have the necessary PC hardware. Samsung’s GearVR is $200 if you own one of their high-end phones and all the way down the line, you can get a Google Cardboard for less than $10. The Oculus Rift will soon be sold as a consumer product at scale in the price range of other, more mature products like Xbox One ($350), Playstation 4 ($400), iPhone ($650 off-contract), and iPad Air 2 ($500). Given that Oculus has already sold 175,000+ dev kits, we’ll be seeing VR products under Christmas trees for years to come.

For software, VR leverages the game industry. Popular game engines, the foundation of VR software, are either freemium (Unity3D, $1500 pro version) or have no upfront cost (Unreal Engine, 5% royalty). Microsoft Visual Studio, the standard IDE, is also freemium. With these tools, you can already train to be a Jedi (I’ve tried this and it’s even more awesome than it looks). Granted you need expertise to create immersive 3D worlds but much of the core technology like physics simulation and dynamic lighting are already built-in. Furthermore, with new techniques like Blueprints (Visual Scripting) for Unreal Engine allowing developers to write less if any code, it will become easier and easier to build for VR.

Unlike other tech trends, VR doesn’t have high hardware costs and an immature developer ecosystem. There are also few if any legal or ethical hurdles holding it back. VR has a solid base within the games industry, as evidenced by the recent launch of Youtube Gaming where gamers playing VR demos feature prominently on the homepage. Once the commercial hardware starts selling next year, more developers will write software for it. With more software available, more people will buy the hardware.

Tech trends don’t happen in isolation and I believe there’s a rational order of things. VR will help us simulate and test robots, drones, and anything else with high hardware costs cheaply and quickly. VR will help us harden software for self-driving cars so that lessons are learned through virtual accidents rather than real tragedies. VR changes how we develop technologies forever: software allows us to work with bits, VR allows us to work with atoms.

Most reviews start by telling you about specs. It’s more useful to understand personal behavior.

Watching Videos

When you’re lying in bed on your side, the weight of the iPad isn’t as big of an issue because most likely the edge is resting on the bed so you’re just keeping it from falling over. Like many people, I watch lots of videos—NBA highlights, game walkthroughs, movies, etc. I also have NBA League Pass so I watch full games on demand with scrubbing capability—it’s awesome. I found that the Full is too big for this position so I’m either extending my arms out uncomfortably or I’m in windowed mode. You do this because if you hold it too close, everything looks gigantic and your eyes get tired darting around the large field of view. With a Mini, I can go full screen and watch J-Lin slice through the lane at just the right distance.

Reading

The Mini is a paperback and the Full is a hardcover. Honestly, I prefer reading on my iPhone 5S over the Full. I’m not sure if it’s the longer travel distance for my eyes from side to side or not being as easy to handle while shifting positions or just feeling self-conscious—people who read with a Full look silly, almost as silly as people who use iPads as video cameras. Whereas before I’d take one look at my Full and then turn on my phone to read, now I read a lot more and on the Mini. For reading, I would actually prefer something lighter and narrower (uh oh, starting to describe a Kindle) but it’s good enough.

Taking Notes

I take a lot of notes because my brain needs Evernote. I’ve been searching for a long time for a good way to get me past my laziness. I had a brick of a convertible Toshiba tablet with OneNote back in the day, I’ve used Penultimate with a Full plus stylus, I’ve even tried a real world Moleskin notebooks because they feel so good. In all these cases, I couldn’t reliably get typed text at the end of the day. Handwriting recognition is never perfect and transcribing real world notebooks is a pain in the arse. The Mini solves this problem. In meetings, bringing your laptop is bad for attention because you usually lose eye contact not to mention the disrespect. Thumbing away on your phone usually makes people think you’re playing Candy Crush. With the Mini, I feel like Data from TNG and all my ideas get recorded.

I should have bought this last year even without the retina display. It feels better when watching, reading, taking notes, sketching—mostly because this is the right size for me. Think about how you would use it…and then go buy a Mini either way. I guarantee you’ll understand your personal behavior before those 30 days are up.