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Tuesday, April 29, 2014

Escalating Engagement

Well we manage to get another game of epicA in this Tuesday Night and this time Escalating Engagement was done. Any ways on with the report……

Situation:

Two patrols clash while they are probing a weakened sector of the battlefront. As the engagement continues, both sides call for reinforcements to continue the attack.

Set-up:

Using a standard 4 ft. x 6 ft. table, both players will set up one ground unit of 250 points or less along their right long table edge. The deployment area will be along the rightmost 30cm and extend to the centre of the table (75cm) along the short edge.

Reinforcements appear just off board behind the 30 cm deployment edge, or behind other reinforcing units. Movement is calculated from where they actually are when activated. Reinforcements arrive on a D6 roll of 4+ on turns 2-3, 3+ turns 4-5, and automatically turn 6 before activation rolls. Each unit is rolled for separately unless carried by a transport where both are treated as a group for 1 roll. Units with transport must arrive aboard. Activate as normal.

Armies & terrain:

Any Tournament army is legal. We used 4000 points. Terrain can be mutually done or by letting the person who didn’t set it up choose which side he deploys on.

Victory:

Blitz Markers must be deployed along the 30cm back line of the deployment area. Other markers are placed on the far side of a diagonal line drawn between the players left edge and his opponents left edge. Usual Tournament victory points & conditions apply.

Turns:

Number of turns all will be six

Alternate reinforcements:

Those wishing to have a lower luck factor game can try this. Turn 2 and beyond, 1000 points or less of reinforcements chosen by the player will arrive each turn at the 30cm line.