IxDA - Comments for "Remember when we all went ga ga for the interactions in Iron Man and Minority Report? They&amp;#039;re heeeerrrree..."http://www.ixda.org/node/18441
Comments for "Remember when we all went ga ga for the interactions in Iron Man and Minority Report? They're heeeerrrree..."enRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59597
<p>True. I think I need to watch it again :-), I think I missed quite a<br />
lot of the subtlety in the table. I watched the film in German, so my<br />
mind was already occupied with translation (they dub everything here).</p>
<p>But it was almost certainly comped afterwards, which means they could<br />
perfectly place and time everything...</p>
<p>On 20 Nov 2008, at 05:13, Michael Tuminello wrote:</p>
<p>&gt;<i> Yeah, I would disagree with this. It wasn't just pushing items<br />
</i>&gt;<i> around. if that were the case it would be really uninteresting to<br />
</i>&gt;<i> watch. It was that plus automatic contextual information suiting<br />
</i>&gt;<i> the conversation that was taking place, unfolding and collapsing in<br />
</i>&gt;<i> a way that was perfectly laid out for two people sitting apparently<br />
</i>&gt;<i> random locations at a long table and kept everything within reach<br />
</i>&gt;<i> without extra shifting around or scrolling.<br />
</i>&gt;<i><br />
</i>&gt;<i> or maybe it was just a very good powerpoint presentation by a junior<br />
</i>&gt;<i> member of MI6 on a surface table. :-)<br />
</i>&gt;<i><br />
</i>&gt;<i> Very much of a movie UI, and probably not realistically something<br />
</i>&gt;<i> one will see anytime soon outside of a movie, but interesting to<br />
</i>&gt;<i> consider how it might become a reality.<br />
</i>&gt;<i><br />
</i>&gt;<i> Michael<br />
</i>&gt;<i><br />
</i>&gt;<i><br />
</i>&gt;<i> On Nov 19, 2008, at 3:46 AM, Andy Polaine wrote:<br />
</i>&gt;<i><br />
</i>&gt;&gt;<i> he Bond UI was really a Surface or any other multi-touch table. In<br />
</i>&gt;&gt;<i> that context of discussing information together I could see it<br />
</i>&gt;&gt;<i> being useful, though the UI itself was rather over-egged (for film,<br />
</i>&gt;&gt;<i> of course). You still have to slide documents over to the other<br />
</i>&gt;&gt;<i> side of the table for the person to see, it's just that they are<br />
</i>&gt;&gt;<i> more flexible and digital, which is an advantage to loads of paper<br />
</i>&gt;&gt;<i> (tagging, resizing, extra layers of info, etc., etc.).<br />
</i>&gt;<i><br />
</i></p>
Thu, 20 Nov 2008 08:18:37 +0000Andy Polainecomment 59597 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59593
<p>Yeah, I would disagree with this. It wasn't just pushing items<br />
around. if that were the case it would be really uninteresting to<br />
watch. It was that plus automatic contextual information suiting the<br />
conversation that was taking place, unfolding and collapsing in a way<br />
that was perfectly laid out for two people sitting apparently random<br />
locations at a long table and kept everything within reach without<br />
extra shifting around or scrolling.</p>
<p>or maybe it was just a very good powerpoint presentation by a junior<br />
member of MI6 on a surface table. :-)</p>
<p>Very much of a movie UI, and probably not realistically something one<br />
will see anytime soon outside of a movie, but interesting to consider<br />
how it might become a reality.</p>
<p>Michael</p>
<p>On Nov 19, 2008, at 3:46 AM, Andy Polaine wrote:</p>
<p>&gt;<i> he Bond UI was really a Surface or any other multi-touch table. In<br />
</i>&gt;<i> that context of discussing information together I could see it being<br />
</i>&gt;<i> useful, though the UI itself was rather over-egged (for film, of<br />
</i>&gt;<i> course). You still have to slide documents over to the other side of<br />
</i>&gt;<i> the table for the person to see, it's just that they are more<br />
</i>&gt;<i> flexible and digital, which is an advantage to loads of paper<br />
</i>&gt;<i> (tagging, resizing, extra layers of info, etc., etc.).<br />
</i></p>
Thu, 20 Nov 2008 04:13:50 +0000mtumicomment 59593 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59574
<p>Don't get me wrong, I am absolutely for interfaces in which the body<br />
is the affordance and you don't have to learn any controls. That's<br />
what made many of those camera-based systems (and games like the<br />
EyeToy) so potent and has been a large part of the Wii's success. You<br />
don't really have to 'learn' the Wiimote much, you wave it about and<br />
the thing on screen waves about in the same way.</p>
<p>But that's the problem with the whole gloves and special gestures<br />
thing. It's impossible, and unfair, to say without using the thing of<br />
course, but the Oblong system doesn't look all that intuitive. It<br />
looks like you have to learn a whole bunch of quite special gestures.<br />
I don't use the mouse gestures plug-in in Firefox, for example,<br />
because I can't be bothered and keyboard shortcuts are, for me,<br />
quicker. On the other hand I know quite a few Flame/Inferno (and other<br />
post production system) users who are very used to doing all sorts of<br />
stuff with pen and tablet gestures.</p>
<p>I still think that the best interfaces are the ones that become almost<br />
invisible and I think that's why multitouch often works so well -<br />
you're not really interacting with an interface, you're interacting<br />
directly with the content. (Although of course those gestures are<br />
designed). As soon as I have to put on some funny gloves or a headset<br />
or whatever it is, you've made a barrier and made the interface the<br />
'thing' not the thing you are interacting with.</p>
<p>Like I say - smell the glove. :-)</p>
<p>Best,</p>
<p>Andy</p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::<i><br />
</i>Andy Polaine</p>
<p>Research | Writing | Strategy<br />
Interaction Concept Design<br />
Education Futures</p>
<p>Twitter: apolaine<br />
Skype: apolaine</p>
<p><A href="http://playpen.polaine.com">http://playpen.polaine.com</a><br />
<A href="http://www.designersreviewofbooks.com">http://www.designersreviewofbooks.com</a><br />
<A href="http://www.omnium.net.au">http://www.omnium.net.au</a><br />
<A href="http://www.antirom.com">http://www.antirom.com</a></p>
Wed, 19 Nov 2008 16:41:10 +0000Andy Polainecomment 59574 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59560
<p>Sure the geeky gloves might not be very sexy. But I think this is<br />
definitely a step in the right direction. We as a group (us<br />
interaction specialists etc) take it for granted how comfortable we<br />
are with technology. But if you really think about it there is<br />
nothing intuitive to our human nature in the mouse and keyboard. </p>
<p>I think a great example of this is the Nintendo Wii. Of course the<br />
hard-core gamers had a hard time moving back in time with the visual<br />
quality. But the numbers really speak for themselves (<br />
<A href="http://nexgenwars.com/">http://nexgenwars.com/</a> ) that people that didn't game before were<br />
feeling much more comfortable with picking up a Wii Remote and waving<br />
it around. I will never forget the first time I tried the interaction<br />
with Metroid Prime on the Wii. Not a fan of 3D shooters myself I<br />
couldn't believe how immersed I was into the game now having the<br />
ability to point to where I wanted to look or shoot.</p>
<p>It seems funny but it seems to me that us Techies are the ones most<br />
cynical of changes in this area. And yet the comfort we get from the<br />
Wii and the iPhone are omens of the inevitable direction. Personally<br />
I'm excited for the day I'll no longer be chained to one screen and<br />
one chair.</p>
<p>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
Posted from the new ixda.org<br />
<A href="http://www.ixda.org/discuss?post=35672">http://www.ixda.org/discuss?post=35672</a></p>
Wed, 19 Nov 2008 09:20:05 +0000Agnescomment 59560 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59547
<p>Me neither. I wrote a piece about it recently: <A href="http://www.polaine.com/playpen/2008/11/17/g-speak-back-to-vr-gloves-again/">http://www.polaine.com/playpen/2008/11/17/g-speak-back-to-vr-gloves-again/</a><br />
- I finally got to use the phrase &quot;smell the glove&quot;.</p>
<p>&gt;<i> The Bond UI was interesting. But more-or-less like a giant table-<br />
</i>&gt;<i> sized iPhone. Not earth-shattering. At least not to me...<br />
</i><br />
The Bond UI was really a Surface or any other multi-touch table. In<br />
that context of discussing information together I could see it being<br />
useful, though the UI itself was rather over-egged (for film, of<br />
course). You still have to slide documents over to the other side of<br />
the table for the person to see, it's just that they are more flexible<br />
and digital, which is an advantage to loads of paper (tagging,<br />
resizing, extra layers of info, etc., etc.).</p>
<p>What was interesting about it was how not-futuristic it was compared<br />
to other Bond tech in years gone by. I haven't really looked around to<br />
find out, but I would be interested to know if they really made the<br />
table or just comped it in afterwards, which is the usual route for<br />
VFX in film.</p>
<p>My guess is that MI6's offices look more like something out of The<br />
Office than Bond, although they claim the &quot;gap narrows&quot; from time to<br />
time: <A href="http://www.mi6.gov.uk/output/faqs.html">http://www.mi6.gov.uk/output/faqs.html</a></p>
<p>By the way, they also hire designers: <A href="http://www.mi6.gov.uk/output/technology-profiles.html">http://www.mi6.gov.uk/output/technology-profiles.html</a><br />
. Of course, you'd only be licensed to draw, not to fire. Ha ha ha.</p>
<p>Best,</p>
<p>Andy</p>
<p>::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::<i><br />
</i>Andy Polaine</p>
<p>Research | Writing | Strategy<br />
Interaction Concept Design<br />
Education Futures</p>
<p>Twitter: apolaine<br />
Skype: apolaine</p>
<p><A href="http://playpen.polaine.com">http://playpen.polaine.com</a><br />
<A href="http://www.designersreviewofbooks.com">http://www.designersreviewofbooks.com</a><br />
<A href="http://www.omnium.net.au">http://www.omnium.net.au</a><br />
<A href="http://www.antirom.com">http://www.antirom.com</a></p>
Wed, 19 Nov 2008 08:46:12 +0000Andy Polainecomment 59547 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59545
<p>Wasn't the tabletop device in the Bond movie just a glorified<br />
Microsoft Surface?</p>
<p>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
Posted from the new ixda.org<br />
<A href="http://www.ixda.org/discuss?post=35672">http://www.ixda.org/discuss?post=35672</a></p>
Wed, 19 Nov 2008 03:35:15 +0000Krystal Higginscomment 59545 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59544
<p>I'm not really all that ga ga over these novelty hardware-driven UIs.<br />
I've watched minority report more than a few times looking over the<br />
potential of the interface. Seems entirely clumsy and slower than a<br />
mouse is almost every possible context.</p>
<p>The Bond UI was interesting. But more-or-less like a giant<br />
table-sized iPhone. Not earth-shattering. At least not to me...</p>
<p>Will</p>
<p>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
Posted from the new ixda.org<br />
<A href="http://www.ixda.org/discuss?post=35672">http://www.ixda.org/discuss?post=35672</a></p>
Wed, 19 Nov 2008 02:13:34 +0000DampeS8Ncomment 59544 at http://www.ixda.orgRemember when we all went ga ga for the interactions in Iron Manhttp://www.ixda.org/node/18441#comment-59460
<p>BTW, the new James Bond movie also has a nifty little UI interlude on<br />
a touchscreen table. I think it might be longer than some of these<br />
other sequences people have mentioned.</p>
<p>MT</p>
<p>On Nov 17, 2008, at 2:05 PM, Angel Anderson wrote:</p>
<p>&gt;<i> Can we please play with this at Interaction '09 in Vancouver??<br />
</i>&gt;<i><br />
</i>&gt;<i> <A href="http://gizmodo.com/5090366/g+speak-minority-report-gesture-ui-actually-made-by-minority-report-designer">http://gizmodo.com/5090366/g+speak-minority-report-gesture-ui-actually-made-by-minority-report-designer</a><br />
</i>&gt;<i> ________________________________________________________________<br />
</i>&gt;<i> Welcome to the Interaction Design Association (IxDA)!<br />
</i>&gt;<i> To post to this list ....... <A href="http://lists.interactiondesigners.com/listinfo.cgi/discuss-interactiondesigners.com">discuss at ixda.org</a><br />
</i>&gt;<i> Unsubscribe ................ <A href="http://www.ixda.org/unsubscribe">http://www.ixda.org/unsubscribe</a><br />
</i>&gt;<i> List Guidelines ............ <A href="http://www.ixda.org/guidelines">http://www.ixda.org/guidelines</a><br />
</i>&gt;<i> List Help .................. <A href="http://www.ixda.org/help">http://www.ixda.org/help</a><br />
</i></p>
Mon, 17 Nov 2008 19:13:04 +0000mtumicomment 59460 at http://www.ixda.org