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Shine

Kingdom of Solaris has always been protected by light of holy lighthouse. One day however, the lights disappeared, plunging the kingdom into darkness..

However, all hope is not lost. One day a young wizard Lucia arrived, and used all her strength to create a ball of light powerful enough to lit the lighthouse again!

While the orb is very powerful, it's also very unstable. A slightest bump can cause the orb to explode! Lucia needs to use the orb to light her way, while trying to keep the orb intact. Will she be able to end the age of darkness?

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Controls:
Use Arrow Keys or WASD to control Lucia. Press down or S to enter doors. R restarts the current room.

Use mouse to control orb of light. Beware that it explodes if it hits walls, platforms or goes off screen.

Esc returns you to main menu and skips the intro. M mutes and unmutes music

Great use of the theme. I'm very impressed at the level of detail and polish that was put into this game. Smooth controls, no bugs (at least that I found), crisp sound effects, nice soundtrack, and of course great pixel art. Job well done.

You always make the most polished games here... Sweet artwork with a nice and innovative game mechanic. Great job. :)
I almost got frustrated with some of the later levels, but I managed to pull through. :)

Well, the gameplay is well made, the art looks nice, it's smooth and polish but damn it's ridiculously hard and frustrating. I got problems with understanding what would kill the light ( everything). It's got a lot of potential, great job :D

It's almost unbelievable how you could of made such an awesome game with great mechanic, art, story idea, all in 48hrs! Nice choice of SFX and music too!

The level that took me the most time to figure out was the first platforms-on-wheels that moves under spikes. I thought I missed a control or something (like ducking) but sure enough, the light revealed there was a way underneath!
Well done :)

A nice idea and an absolutely outstanding execution! I can't believe you made such a polished, balanced, and fun to play game is two days. Did you actually sleep or eat during the compo? :)

The level design is awesome, with very good idea (I loved the chariot and spikes level - and the autoscrolling ones are nice too but very very hard). I bet this game will end up in the top game of the compo (and it 100% deserves it)!

The sprites blend amazingly and the ball gameplay fits the theme perfectly, while being very original. However, the music is a bit annoying, and sorta makes you want to rush, which is the opposite of what you actually have to do!

At first it's a bit hard to get used to the ball not being affected by gravity (I was afraid to stop clicking haha), but then it's nice :D

On the fun side I'd say it's a bit slow-paced for my taste, but still good :)

That was pretty amazing as a game, I really struggled on the final level, but only because the additional skill of moving and controlling the orb at the same time overwhelmed me. Maybe a slower moving wall level earlier on to introduce that mechanic might have helper prepare me, but overall a really fun and well polished game.

Solid entry made in only 48 hours. The learning curve is very well handled for a fantastic final level. Kept me entertained until the end. Only one little thing: I didn't expect the orb to break on wood but it is nitpicking. Good job overall.

But it's pretty rude to show ads to people who are rating your game, see as we're doing you a favour by voting. It'd be better to have a non-ad version for Ludum Dare and then versions with ads elsewhere.

Freakin' stellar!
I love how you do so much with such a simple mechanic.
Only complaint is that the frantic music - as good as it is - doesn't really suit the deliberative gameplay. Otherwise, one of the best entries I've played.

Aw this is awesome. I had a lot of fun. Charming graphics and the main mechanic is clever!
I originally had a one light source game idea myself! Only it changed to be a projectile that is also a light source. My submission is a little rough and buggy but check it out, it's a first person puzzler ala Portal.

Been following your games since Tiny Island and this one again didn't disappoint :) Fantastic art, good music, loved the way you put the story into it, and a very unique and cool gameplay concept! Challenge level was pretty spot on also, last level took me about 5-6 tries maybe, and almost got to the point of platformer rage as it was hard to concentrate on controlling the orb and the avatar at once but it wasn't too frustrating either. If I had to make any suggestions I'd say make the light colliding with stuff a bit more forgiving, maybe have it take a couple of hits to die or make the hitbox a bit smaller, but it was pretty good as it was anyway.

Awesome game. Everyting was very polished and the gameplay was really fun.

The only thing I missed was a small intro to each level (for example, just a text floating saying "Level 1"). Otherwise that last level gets a little bit frustrating (It lacks that small break at the start)

Nice graphics, neat concept, good execution! All in all, a really great game! On the second level I managed to stand on the block below the pillar way to the right. Not sure if that's intentional. Also, I didn't much enjoy the last level, but that's probably cause I sucked at it. :P

This is one of my favorite games so far. I really doubted it was made in 48 hours, it's really polished. The only thing I found a bit difficult, was to play with the touchpad but it's not your fault of couse.Very well done.

The main mechanic reminds me of a prototype of a game I made, it felt warm inside <3

Great job! Very polished as usual from your entries. It was really fun :) My only complaint is that the difficulty was maybe a bit too low on the first levels. It escalated well towards the end though!

Amazing game!!! I know you always make great ones, but I think this is especially really interesting in game mechanic. I loved juggling the light orb and the character and how these are controlled. Of course the graphics are great, and the music/mood work really well together. :) Great work!

This was really good! Great pixel art, dat reaction when the orb goes out xD
The levels were really cool, since the paths for the orb and Lucia are sometimes different. And it even has a back story! Love that.

Awesome entry, great work ! Kindda frustrating at times to synchronize both the player and orb (orb is kindda big or fragile imo) but it's really a detail. Congrats, I think you'll be very well placed :)

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