DON’T BE A DICK

This is our golden rule.

Because success or failure in a Challenge is determined by opposing teams, there’s plenty of opportunity for some pretty dubious adjudication. Resist the temptation; if your opponent is pretty fucking close, just give it to ’em.

BOOZE

Drink every time your team fails a Challenge. You should already be drinking anyway.

WARP TIME

Challenges way too hard–or way too easy?

Lengthen or shorten the timer (everyone has smartphones anyway).

CARD COLLECTOR

Make the game shorter or longer by ditching the board and collecting cards when your team succeeds at a Challenge; first team to collect 3 cards (or 5, or 10, or whatever you decide) wins!

THE CHICKEN SHIT RULE

Are you playing with a bunch of cowards who refuse to do their Humiliations?

Move them back a space every time they chicken out.

EMCEE

Odd number of people? Designate one person to emcee the game (the host of the party is a good choice)–but make them join in BOTH teams’ Humiliations!

PICK A DECK

Choose one deck and play an All-Art, All-Facts, or All-Performance game.

THROW IT AWAY

Swap out our shitty components if you already own better stuff. We play Art with a whiteboard and markers.

NO CURSING

You say a swear, you finish your drink. This is harder than you might expect.

CHARDEE MACDENNIS

Play it “Chardee MacDennis” style. Instead of rolling the die, your team has to successfully complete, in order, two Challenges from each category: Art, then Facts, then Performance (remember that you may only drink hard liquor during this round). After successfully completing six Challenges, your team must perform a Humiliation to win!