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'Cossacks II: Napoleonic Wars' - v1.2 Patch Available NOW

Cossacks II will put gamers in control of one of six 19th-century nations as they wage war, secure alliances and work to economically and militarily defeat their opponents to become the dominant European power. With an enhanced 3D graphics engine, more than 150 unit types and a realistic troop morale system, "Cossacks II: Napoleonic Wars" will challenge armchair emperors to prove their mettle as they fight historical and historically inspired battles on an epic scale.

Bugfix: Prussian pioneers are able to create powder barrels
Bugfix: Pionneers/Combat engineers are only able to place powder barrels when standing in formation
Bugfix: Disturbing noise while watching recorded games has been eliminated
Bugfix: Recorded games will be shown until to the end of the recorded game
Bugfix: Archers now can attack buildings only when standing in formation
Bugfix: Palace and Coal Factory don't start producing recources before the buildings are completely finished
Bugfix: Bug with AI formations fighting against each other has been removed
Bugfix: Towers and blockhouses don’t shoot at animals any longer
Bugfix: Cannons stop firing once a building is destroyed
Bugfix: Cannon limit-bug for light cannons and haubitzes (Austria, Prussia and Egypt) has been abolished
Bugfix: Fast buildup of blockhouses by pioneers/combat engineers has been removed
Bugfix: "Units armed with a pistol don’t shoot anymore when the pistol is loaded but no coal is available" - Bug disposed
Bugfix: Bug with invisible buildings removed
Bugfix: Bug with invisible units removed
Bugfix: Prussia: Tower upgrade doesn't any longer affect all towers
Bugfix: Counter for rocket limit has been corrected

Gameplay Improvements/News Features:

France, pioneers are available after academy
Austria, pioneers are available after academy
England, pioneers are available after coal factory
Prussia is able to build barracks from the beginning (simultaneously with town centre as an alternative to the light cavalry stable).
Prussia – Barrack has only 120 free places for new units instead of 240 as hitherto
Grenadiers of all nations can only attack buildings in the range of their grenades.
Heavy cavalry will be “built” in a separate stable (-> introduction of heavy cavalry stable)
All canons only need 200 instead of 300 units of gunpowder per shot (except England)
Games against AI (Skirmish, Battles and Missions) will be recorded
Recorded Games will be shown optionally with “fog of war”
Game time and counter are shown
Limit of 3 blockhouses at the same time per player
Limit of 4 towers at the same time per player
Limit of 2 stables for light and one stable for heavy cavalry at the same time per player (Egypt 1 and 1)
Egypt: price for heavy cavalry stable: Wood -5000(10000) Stone -30000(32500) Gold -1000(4000)
Prussia: price for second stable for light cavalry: Wood -5950(15300) Stone – 700(1800) Gold -700(1800)
Time to build up a block house +300 (450)
Life points for block houses +800(16000)
Coal consumption per shot by a tower -100(300)
England: huge dwelling: price rise -50(150%)
kronwerk, fort and fortress have the ability to train officers, drummers and flag bearers.

Every Barrack, stable, fort e. g. produces formations separately (formations won't be mixed up by units of different barracks. This was very annoying when the latter were placed a long way from each other).