During a masterclass lecture held at the Cité des Sciences et de l’Industrie in Paris, that DualShockers attended, Remedy Entertainment Creative Director Sam Lake talked about his plans for Alan Wake 2 and why it hasn’t been done yet.

“We tried to create Alan Wake 2 right after Alan Wake, and obviously you need the right partner. You need the right funding. You need the right concept.

Alan Wake, in some ways, for Remedy is really valuable. It’s our own IP. We own Alan Wake. So maybe there’s also a bit of extra carefulness in making sure that all the elements are right for the success of a sequel. And it just didn’t seem like we were getting it started in the right way.

We were looking into it. We were doing prototypes. We were doing demos and experimenting on that, and it was really through that discussions, that eventually with Microsoft, that we had partnered with for Alan Wake, led into the idea of Quantum Break, but it felt like Alan Wake at that time wouldn’t work, in the way we wanted it, at that time, to work.

I think that it as been, in a way, fortunate, because, you know, we have been iterating the idea of what an Alan Wake sequel could be, and along the way there has been much better ideas that what the concept coming out of Alan Wake was for the sequel. “

The Video Game masterclass event in Paris was organized by Jeux Vidéo Magazine and Cité des Sciences.

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market.
RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games.
He is also one of the few surviving fans of the flight simulator genre on Earth.