On 5.5.2012 17:49 ranger jeff wrote:well, I get a message like "you see nothing to disarm there" and I have the options of "take actions without direction" and "take actions on movement" turned on. I'm guessing it's something to do with that, next time I see water I'll test my theory.

On 6.5.2012 00:26 will_asher wrote:Sorry I thought I fixed that bug, but if you turn off that option (easy_alter), you'll be able to move past water and open pits.

On 8.5.2012 17:21 will_asher wrote:That's kindof a weird shield. "of lightness" is supposed to be able to be added to armor/shields that already have an ego, but not if it already has "of lightness".

On 9.5.2012 03:19 ranger jeff wrote:starting to get some drops, still going at a Sunday stroll's pace...

On 9.5.2012 06:37 ranger jeff wrote:why does this Book of Alchemy Missile Magic say my class can't use this?

On 9.5.2012 08:56 will_asher wrote:Because the alchemist class doesn't use that book. No class in DaJ can use all 9 spellbooks of the magic realm the class uses.

On 9.5.2012 14:41 ranger jeff wrote:oh, so this alchemy book is a collection for a generalist mage... guess this is what it feels like to play unspoiled. It's been so long since I had to stop and read descriptions, nice!

but, my speed is now +8 due to Aglarang and Thoren's shield (-1 for weight), and my nearly doubled rate of spellcasting more than makes up for my lack of amazing melee. and it means I can run away more easily. which I'm doing a lot lately.

also, notice no missiles for me? decision to keep weight down. eventually, when I get enough !Str that I don't have to worry about weight, I'll find some good thrown weapons and try that out. Maybe, just maybe, there's a bit of roleplaying going on here with this choice...

On 11.5.2012 06:08 ranger jeff wrote:just got rblindness as reward for cleaning out a P pit, one storm, ettins, cyclopes.

On 12.5.2012 07:20 ranger jeff wrote:been getting some pits, but no real drops from any of them. whole kit from monster or floor drops.

two attacks per turn, plus fire, my speedy scimitar is looking like a much better weapon that it did just 30k tuns ago.

inventory mgmt is a pain.

last lever was weird. too much thinking in the background, .3-.8 sec pause between most keystrokes being resolved, occasionally 1-5 seconds of waiting. superb level with pit. also, some items in the were generated in the permanent wall surrounding the level (I couldn't step onto them, permanent wall), it looked the the pit was squished into the wall a little bit.

On 15.5.2012 08:00 ranger jeff wrote:check out the damage on the Battle Axe of Dancing +2 when I have the gauntlets of throwing swapped in and especially now that I have Mage cloak that gives another +1 throwing power.

hmmm, I'm tempted to ambush, blink away, run back and recover the axe, and ambush again as a tactic for serious baddies. any chance this axe is going to break like regular ammo? ah crap, it doesn't ignore acid, so I'll have to be careful.

heck, even grenades do 315 acid damage, 210 otherwise when pumped to +9. Still looking for ego lanterns to try turning into bombs, don't seem to recall finding a single one all game so far...

On 15.5.2012 17:30 will_asher wrote:Nice axe. (it would've been even more damage if I hadn't changed ringbrands from x3 to x2).
I don't think this is unbalancing because of 1)you don't always get the brand from the ring, 2)it doesn't return to your hand when thrown and I think the most powerful devices (like grenades) do about this much damage also, and 3)Finding an axe liks this as well as gauntlets of throwing and a cloak with throwing power is pretty rare.
Throwing weapons break much less often than when you throw other things. I think I may have put in something about ego throwing weapons never breaking, but I don't remember for sure (I'll get back to you on that).

On 16.5.2012 04:50 ranger jeff wrote:what the hell?!? going along fine, this spider lady unique power word kills me, next thing I know I'm at -24000 hp. few other odd bugs here and there, for example...

had a fire elemental that disappeared from view after a hit. got the dead message. continued about my business until I noticed the bastard was continuing to fireball me. If I stand on the spot he was when I killed him, no more fireballs. Anywhere in LOS of that spot, I'm getting blasted...

On 16.5.2012 04:53 ranger jeff wrote:real bummer after building up a character over 20-30 hours at least to have him die because of a bug, and no way to even send mr asher a file in hopes of resurrection...

I'll have to look for those bugs. Having a competition seems to be the most reliable way of finding out about bugs, but I hate for this kind of thing to happen.

On 16.5.2012 05:29 ranger jeff wrote:well, I wasn't going to win if cheeky kept playing, he'd catch my xp/turn pretty soon, and I was probably going to finish in another few 100k turns maybe, but he'd still have 800k turns to win faster...

and I played quite a bit, got pretty deep, got a good taste of DAJangband, so that was good.

but you know how it is, when you have a good character going, when you have that lapse of judgement and get yourself killed, how annoying that is. and then to realize it wasn't your fault? Khaaannnn!!!!!

On 16.5.2012 05:47 will_asher wrote:If it's any comfort, I found the bug that killed you. Would've been hard to spot without a bug report, but once I knew about it, it wasn't hard to fix.