Ultraxion Strategy, Loot, Discussions

More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.

Unstable Monstrosity - Growing Twilight instability causes arcs of Twilight energy to erupt from Ultraxion's hide. The arcs inflict 1100000 Shadow damage every 6 seconds, split evenly amongst enemy players in the Twilight Realm and within 30 yards of the target. Every minute that Ultraxion remains in combat reduces the time between arcs by 1 second, to a maximum rate of one arc per second. In addition, the instability prevents Ultraxion from dodging or parrying attacks.

Twilight Shift - At the beginning of the battle, Ultraxion pulls all enemies with him into the Twilight Realm where they can bear the full brunt of his powerful Twilight assaults. Being pulled into the Twilight Realm grants players the Heroic Will ability.

Heroic Will - Steels the caster's mind to resist the forces of Twilight. Pulls the caster out of the Twilight realm for up to 5 sec, but renders them unable to attack, cast spells, or move while concentrating.

Fading Light - Ultraxion sucks the light out of his current target and one random player, drawing them into Twilight over 5-10 seconds. Upon expiration, players in the Twilight Realm instantly die. Players in the normal realm forcibly enter the Twilight Realm, and are afflicted with Faded into Twilight.

In 25 player Difficulty, Ultraxion sucks the light out of three random players. In 10 player Heroic Difficulty, Ultraxion sucks the light out of two random players. In 25 player Heroic Difficulty, Ultraxion sucks the light out of six random players. In Looking for Raid Difficulty, Ultraxion only sucks the light out of his current target.

Faded into Twilight - Residual Twilight effects cause all threat against Ultraxion to be reset. In addition, no threat will be generated for 5 sec. In heroic Difficulty, players take 100% more Physical damage for 5 sec, instead of generating no threat.

Hour of Twilight - The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 300000 unresistable Shadow damage. Players within the normal realm forcibly enter the Twilight Realm. If Hour of Twilight does not hit a player, the Aspects take the full brunt of the attack. This disrupts the shield protecting the Aspects and heralds the end of all life on Azeroth.

In 25 player Normal Difficulty, if Hour of Twilight hits less than three players, the Aspects take the full brunt of the attack. In 10 player Heroic Difficulty, if Hour of Twilight hits less than two players, the Aspects take the full brunt of the attack. In 25 player Heroic Difficulty, if Hour of Twilight hits less than five players, the Aspects take the full brunt of the attack. In Looking for Raid Difficulty, the Aspects can never take the full brunt of the attack.

Looming Darkness - When struck by Hour of Twilight, powerful waves of Twilight energy course through the victim, rendering them more susceptible to the harmful effects of Hour of Twilight. Additional damage taken by Hour of Twilight will instantly kill the player.

Twilight Burst - If every player stands outside the range of his powerful claws, Ultraxion expels a powerful burst of Twilight energy, inflicting 75000 unresistable Twilight damage and increases magical damage taken by 50% for 6 sec. This effect stacks

Twilight Eruption - After 6 minutes have passed, Ultraxion's instability reaches uncontainable levels, erupting outwards as a massive explosion that destroys all nearby foes and Ultraxion himself. If the shields surrounding the Aspects should fall at any point during the encounter, Ultraxion will immediately trigger Twlight Eruption.

Alexstrasza

Gift of Life - Alexstrasza creates a crystal of pure life energy. Activating the crystal imbues one healer with the essence of life itself, increasing healing done by 100% for the duration of the battle. The crystal has one charge. Only one buff granted by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time. In 25 player raids, Alexstrasza creates two crystals.

Ysera

Essence of Dreams - Ysera creates a crystal of dream energy. Activating the crystal imbues one healer with the power of dreams, which causes all healing done to be duplicated and distributed evenly amongst all friendly targets within 50 yards for the remainder of the battle. The crystal has one charge. Only one buff granted by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time. In 25 player raids, Ysera creates two crystals.

Kalecgos

Source of Magic - Kalecgos creates a crystal of amplified arcane energy. Activating the crystal imbues one healer with the essence of magic, reducing the mana cost of all spells by 75% and increasing spell haste by 100% for the remainder of the battle. The crystal has one charge. Only one buff granted by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time. In 25 player raids, Kalecgos creates two crystals.

Nozdormu

Timeloop - Nozdormu captures all players within a finite timeloop. Any attack which would otherwise kill the player will instead bring them to 100% of maximum health and remove the Timeloop.

Thrall

Last Defender of Azeroth - Thrall, now the Earth-Warder of Azeroth, blesses all tanks with the immovable strength of the ancient stones of the world. The blessing reduces defensive cooldowns by 50% and increases defensive ability durations by 100%.

The heroic will button for this fight appears in the same place as it always has for fights like atramedes, lord rhyolith, and alysrazor. But unlike those boss fights, you have to click on this one for it to work.

If you want to give Heroic Will a keybind on your bars instead of clicking it, just make a macro with: /click ExtraActionButton1

The heroic will button for this fight appears in the same place as it always has for fights like atramedes, lord rhyolith, and alysrazor. But unlike those boss fights, you have to click on this one for it to work.

If you want to give Heroic Will a keybind on your bars instead of clicking it, just make a macro with: /click ExtraActionButton1

I wonder how this will work with people like me that have custom UI configurations.

Well presumably you'll still be able to click on the button, you'll just have to make sure it's not being overlapped by your UI frames, or if you have MoveAnything or SimplePowerBar (I think) you can move the bar wherever you want.

"I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the Constellation of Kasterborous. I'm 903 years old and I'm the man who is gonna save your lives and all 6 billion people on the planet below. You got a problem with that?"

Currently on the ptr if you have a bar mod (like bartender) the button does NOT show. Posibly this wil be fixed for live (by the people who make such addons, i guess thats where the problem is) but there is an easy fix around it, just make a macro with /click ExtraActionButton1 as was said above.

I also recommend some sort of boss mod or even better an addon like need to know or tell me when. Raiding on the ptr with no addons aside from bartender it's quite annoying to be staring at the debuff bar non stop this fight as there is no kind of ingame warning for when you get Fading Light asside from the little debuff icon. It works but i think most people would rather pay attention to their rotation or raid frames.

I am a Shadow priest and I officialy will steal the blue debuff from the healers, thanks Blizzard.

Didn't play ptr, so really can't be sure, but I'm sure since it specifies healer, you probably have to be in a healing spec just for it to work. Kinda disappointed that there's no real love for the melee on that fight.

I am a Shadow priest and I officialy will steal the blue debuff from the healers, thanks Blizzard.

even if it did work, you'd probably only do 25% of the damage an arcane mage would, mage armor would probably be enough to keep you 100% mana the whole fight, meaning endless 150-200k arcane blasts every 0.8 seconds, can even reforge away all haste and go full crit/mastery, tricks, 200k+ dps with just 1 button ftw?

Didn't play ptr, so really can't be sure, but I'm sure since it specifies healer, you probably have to be in a healing spec just for it to work. Kinda disappointed that there's no real love for the melee on that fight.

The boss has a 100% hit chance debuff.

You can pretty much reforge all out of hit and go full on haste / mastery. be ready pad meters.

even if it did work, you'd probably only do 25% of the damage an arcane mage would, mage armor would probably be enough to keep you 100% mana the whole fight, meaning endless 150-200k arcane blasts every 0.8 seconds, can even reforge away all haste and go full crit/mastery, tricks, 200k+ dps with just 1 button ftw?

I don't know about how powerful the mana regen is compared to sinestra buff, however shadow priests are doing roughly the same single target dps on Sinstra in P3 where you get a 100 % haste and mana regen buff.
I think you are severely overrating the damage output of an arcane mage with such buff. 25 % of the damage an arcane mage would? 85-95 % seems more likely. 200k dps? Not gonna happen, not even with legendary or full 4.3 heroic bis gear.

Eh, while the chances of my guilds mage going arcane is none, I would say that not really having the option to have less the 3/6 healers will be a pain at higher gear levels.

The option is always there. It just means you won't be taking advantage of all 6 buffs. You don't HAVE to use them all, you know.
The enrage timer and HP on this boss on 25 heroic on PTR were... Brutal. 297M in 6 minutes. Assuming 6 healers, 2 tanks, 17 dps, you need 48K dps per DPS. So either it was severely overtuned, or we're gonna be in for a long, hard grind against this boss for perfect RNG :<.