This week’s episode of Reply Briefs is an interesting holiday-related query that’s along the same lines as a question a lot of players have been asking us recently – what 40k army should I buy for 6th edition? We sort of answered the question in this article on netlisting but that was admittedly nonspecific advice. Now, I still stand by the answer. I still believe proxying new units and new armies until you find what works best for you is the best way to pick an army that you can be successful with in 6th edition. But this time we’re going to break it down a little more pragmatically. Some credit for this article goes to Szafraniec, as some of it is based on discussions we’ve had recently on similar issues.

The Question: What 40k army should I buy with my Christmas money to stay competitive in 6th Edition?

Welcome back! Sorry for the lack of posts recently, I’ve been playing a ton of Call of Duty: Black Ops 2 lately and have had a tough time tearing myself away long enough to write anything worth reading. On that note, I have noticed some striking similarities between 40k and Call of Duty that I may have to devote a separate article to. If, you know, I can stop playing long enough to write it.

In the meantime, the Da Boyz GT has come and gone. This year, the Da Boyz GT featured no comp scoring. That’s unusual for the event, which is notorious for its comp scores. I believe going to no-comp was the right call, given the relative infancy of 6th edition. The TOs were proven correct when despite the lack of comp scores, a wide variety of lists showed up on the top tables. The top 10 overall finishers included: GK/IG, Daemons, Eldar/Tau, Chaos Space Marines, Eldar, IG, Tyranids, and Necrons. When the dust settled, Andrew Gonyo had pulled down yet another 6th edition GT win with a Grey Knight/IG army. Today we’ve got the army lists of the Da Boyz GT 2012 Best Overall winner Andrew Gonyo and 2nd Overall / Best General Ben Mohile for your viewing pleasure. Enjoy!

As we’ve gone through the lists that have seen success so far in 6th edition tournaments, and the lists we’re having the most success with in playtesting, we’re noticing a definite increase in the amount of infantry on foot – both the MEQ and horde varieties. Last edition, just about every enemy unit started the game in a tin can of some sort – a rhino, a razorback, a chimera, etc. The changes to scoring and transports in 6th haven’t made transports useless, but they’re no longer an auto-include in most lists, so we’re seeing a rise in boots on the board. This list is prepared to handle those onrushing hordes of infantry models on foot by putting out a significant amount of anti-infantry firepower while retaining mobility thanks to deep-striking GKs and airborne necrons.