In a series of Dustin Browder interviews that went up earlier today, two new heroes from the Diablo universe have been revealed. The first is Li-Ming, a high skill-cap caster representing the Wizard from Diablo 3, and the other is Xul, a skeleton raising summoner representing the Diablo 2 Necromancer!

As for release dates, Dustin could not give exact dates, but Li-Ming is the next hero to be released and Xul will be coming right after. We have put together a recap of all information mentioned in the articles from Razer, Gamespot and MetaBomb. Feel free to check them for the original source.

Magic Missile: skillshot that shoots three missiles at a target point. The missiles come from the sides of Li-Ming - not a conventional straight line skillshot.

Arcane Orb: moderate speed projectile with very long range, dealing more damage the further away enemies are.

Teleport: can be used to quickly move around and avoid skillshots - very short cooldown. Lower range than Bolt of the Storm or Valla's Vault, for instance.

1st Heroic -Disintegrate: channeling wave of energy that is aimed with the cursor (probably like Lightning Breath) and deals damage from long ranges. Good in narrow chokepoints.

2nd Heroic -Wave of Force: can detonate a ranged "telekinetic bomb", knocking enemies away from its center and cancelling channeling. Good against powerful backline characters like Morales to disrupt her healing, or Nazeebo to disrupt his Ravenous Spirit.

Miscellaneous

Blizzard wanted her to be a very high skill cap character, based on community feedback on this matter.

Most of her damage is in her ability to land her skillshot. Very easy to understand, but very hard to maximize her potential.

Her abilities already have low cooldowns, so what Critical Mass does is boost her damage potential by just a bit.

She is definitely mana constraint due to Critical Mass, and that's used as a balancing tool as well. Does have talents for better mana efficiency.

She has quite a few talents based on the source content. At level 16 she has Arcane Orbit and Diamond Skin for instance.

There's a pure (safer) Magic Missile build that is a very flexible build.

There's an Arcane Orb build that's all about long range poking - hard to land but she can deal massive damage from afar.

There's a Teleport build that makes the skill more aggressive and is all about teleporting into the fray.

Trait - Skeleton Raise: raise up to 4 skeletons from dead minions for about 15 seconds.

Spectral Reaper: it's a reverse skillshot, create a scythe in a target place and then comes towards him. Can curve as it travels towards him. Gives him some lane clear and poking ability.

Cursed Strike: enhance his auto attacks so that they deal area damage and slow enemy attack speed by 50%. One of his core counter abilities.

Bone Prison: targeted ability, not a skillshot. Roots an enemy hero after 2 seconds in a Bone Prison - gives up a warning when cast. Enemy heroes have to decide where they want to be stuck 2 seconds later.

Bonus Ability (1 Key) - Bone Armor: gives you a shield for 25% of your health for 3 seconds. Gives him some much needed survivability.

1st Heroic - Poison Nova: big poison explosion that deals massive damage over time to enemies hit. Not very effective if it only catches 1 or 2 frontliners, but a major playmaker if you hit multiple heroes.

2nd Heroic - Skeleton Mages: works similar to Tassadar's Force Wall. Creates a line of mages that slows anybody they hit, allowing Xul to split enemy teams at a safer range. Do not impede movement.

Miscellaneous

Based on the Diablo 2 Necromancer - requested by the community for a long time. The team is very happy about getting him into the game.

Melee specialist character - unique.

He's not a character like Kerrigan or Jaina, where one skill leads into the next with an obvious combo.

You can spec his Skeleton Raise to turn him into a siege/pusher character.

Cursed Scythe build, allowing you to debuff enemies even harder. There's even a talent later on that weakens healing!!!

And Murky, and The Lost Vikings. Huh, there are 4 Melee Specialists, and 5 Ranged. I just knew Abathur of the top of my head, and I thought it was funny that this "unique" style is the same as literally the first character on the Heroes list.

Super stoked for the Necro, it's literally the only hero I've wanted out of this game. But 2 things I read that is a little concerning are

1.) Skeletons+Mages have time based lifes? They should live until killed, not have their life limited to a timer.

2.) Skeletal Mages can't move? They should be able move, not be anchored to 1 spot.

People will probably give a typical non-answer like "This isn't an RPG, it's a MOBA" or "Because Balance" but D2 Necro Skeletons never worked this way. If balance is the reason they did this they could have done tons of other balances like lowered the Summons damage, life, attack speed, armor, etc. etc. but they chose life timers instead... Lets hope there are some skills I can spec into that remove the pet life timers, because my pets in D2 weren't limited to timers and I don't want them to be here either.

Last specialist was Sylvanas though. But ye it´s been a while. Think it´s because specialists are a bit harder to figure out a concept for considering that they need a good lanepushing oriented kit instead of just killing and so on.

There are so many great characters of warcraft to introduce like Kel'thuzad, Maiev, Vol'jin, etc. And blizzard adds greymane and lunara (¡¿lunara?!). Please stop adding those unknown characters (sorry Greymane fans, but Kel'thuzad had a lot of more protagonism than him).

I too would say that there are more epic characters to be added and not some unknown like you mentioned. As far as it goes for Diablo and SC whatever, but we all know Warcraft story is not just a story... it is a world full of characters that are totally different and honestly, it is totally natural that we await more of that we know and are familiar with, rather than something we have never seen. I don't say it is bad to see something new, but the world of Nexus is not a place where heroes are born , but a place where we see our most favorite ones clash with seen ( unseen ) powers :)

Yes Greymane is a known character, i don't doubt that, and they might have created some lore with Lunara i don't doubt that either. But for me at least, there is a tons of character, epic ones that every single one have his fanclub out there :) and i believe they should start dealing with that first... i think the best way for them to go , and to add really exciting heroes, is to rebirth ( even the dead ones like Uther ) , not create new ones where there is so many behind :) And just for a little example.... i would love to see a dreadlord ingame, balnazar , anetheron varimathras, and their phone call :D : hello? yes this is darkness :)

My favourite one Arthas was released almost at the start, or at the start ? i don't know... but am looking forward to many more. I hope blizz will understand it somehow :)