UPD:

UPD:

Now KsEditor is much smarter! It remembers location of kn5 for every fbx you work on. Also it sets proper folder for textures, notifies when persistance or model is saved, has improved algorithm of texture updating and allow you to create brake disks (just use ksTyres material, txDirty instead of txGlow, and set dirtyLevel to something negative, like “-0.001”)!

UPD:

Couple of new features: now KsEditor is able to load new models with ksBrakeDisk shader (app will convert them to ksTyres with special txDirty value, so everything is pretty much perfect) and… drumroll… material library! I missed this feature so much.

Materials will be saved fully (shader name, properties, parameters, textures) in JSON-format to …\Documents\Assetto Corsa\Editor\Materials Library. But textures will be loaded only if you will hold Ctrl while choosing saved material.

No more remembering and copying what values should have materials for broken glass, interior windscreen and etc.!

Also, by the way, now materials could be easily shared. Maybe I should add some sharing and drag’n’drop functions later.

Almost forgot, third feature — ability to quickly convert fbx to kn5 by using this arguments: