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Yeah cinder is more like it I guess - arguably a much better scale than the Unreal Engine. :) Frankly, if I had to do a simple, mute 3D maze game, I'd write it in core GL 3/4, C++11 and probably GLFW...

Regarding your title: Please don't confuse a graphics API with some software layered using implementations of this API, i.e. OpenGL is not software and you don't choose what some people call "engine"...