Tonight on GeekNights, we review the city of San Antonio, Texas. We were stuck there for several days after PAX South thanks to the blizzard in the northeast canceling our flights. In the news, Microsoft is giving everyone a free upgrade to Windows 10, though won't be supporting the pirates after that. In a word, it's confusing. Meanwhile, Musk and Kalanick both say (correctly) that self-driving cars will replace human drivers, but Lyft's Green panders to the luddites in insisting that this won't happen.

Tonight on GeekNights, we talk about all (except one) of the games we played at PAX East 2015 that stood out in some way. VA-11 HALL-A (Papers Please + visual novel + that bar in Idoru) looks amazing. Red7 is a solid warmup game. One More Line falls short. Videoball will be the fucking breakout game of the future (and we have formed a professional Videoball team). Morels is a solid 2-player game (one step under Battle Line, but much shorter).

Tonight on GeekNights, we present the full audio of Rym's second PAX Australia lecture: Losing.

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?