Grand Theft Auto 2 Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

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GRAND THEFT AUTO 2 FAQ v1.0
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Written by David Newton 23/05/05
This FAQ was written using the PC version of GTA2 as a reference. Some of the
console versions have changed objectives, but none of them significantly affect
the strategy that should be taken for each mission. For example, the
Playstation version's quotas for missions where you have to eliminate a certain
number of gang members are usually much lower - it seems that the game
developers were softer on console gamers for some reason!
The guide provides general strategies for winning the game as well as a
complete description and walkthrough for each of the sixty-six missions, split
over the three areas of the game.
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General Advice
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Objectives
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Strictly speaking your only real objective in the game is to make an incredible
amount of money, and this is done in pretty much any way you like. What makes
the most money, though (and realistically the only way to complete the game) is
by doing jobs for the various criminal gangs in the city - jobs are given to
you by answering phones around the city, provided you have enough Respect from
the relevant gang.
Once you have enough money, to advance to the next area you have to get back to
the church near where you start. The location is always pointed out to you once
you have the required amount.
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Score
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This is therefore one of the few games in which score is a crucial factor - you
need to earn enough to progress and spend it wisely on resources.
The amount of money that you get for doing anything is multiplied by the Bonus
Multiplier at the top right of the screen. This is incremented every time you
complete a mission or pick up a Multiplier bonus, but is halved when you're
caught by the police. (I find it worth reloading from a save when busted,
because you lose a lot of potential money unless you do so.)
The most significant cash income you'll have will be from the missions, but
once you've got a large bonus multiplier you'll find it extremely profitable to
just cause chaos as well. You get the following amounts of money for actions in
the game (the bonuses are cumulative with each other - for example, running
over a policeman in his own car will give you a score of Multiplier x 100 x 10
= Multiplier x 1000 points).
Action Score (x Multiplier)
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Ramming another vehicle at low speed 1
Ramming another vehicle at moderate speed 10
Ramming another vehicle at high speed 100
Victim was a pedestrian 10
Victim was a gang member 20
Victim was an attacker 100
Victim was a policeman/medic 100
Victim was a soldier 1000
Victim was shot (as opposed to run over) 2
Irony Bonus (running them down with their car) 10
If you get multiple score bonuses quickly, you'll also get a multiplier of the
score's position in the combination chain - x2, x3, x4 up to x5.
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Saving
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Save points in GTA2 are the churches which are placed fairly centrally in each
district. Look for the flashing "Jesus Saves" signs, which fade to read "U
Save" - I thought that was rather clever. If you've already got enough money to
leave the area then they'll be easy to find, as the flashing arrow will point
in roughly their direction - though be careful not to leave the area by mistake
instead of saving. $50,000 is required to save your progress each time.
Finding the save point before you have this arrow is slightly more difficult.
Something that was pointed out to me recently that I'd never noticed before is
the way that the aerials on the TV vans always point at the church - if you see
one, head in the direction that its aerial is pointing, or alternatively
carjack it and use it to guide you all the way back.
How often you save is up to you - to avoid frustration I tend to save after
every mission once I have the minimum amount of money. Even though this does
tend to eat away at your score a bit (roughly 20 saves comes to a huge
$1,000,000), this is easily recoverable through causing some chaos when you're
at the maximum possible multiplier.
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Job Structure
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Jobs are divided in to three types for each gang - Green, Yellow and Red,
getting progressively harder as you would expect. You must have a sufficient
amount of Respect from a gang to undertake jobs (their availability is shown by
the lights on the Respect meter at the top left of the screen).
For each gang, there are two Green jobs, three Yellow jobs (the third becomes
available only after the other two have been completed) and two Red jobs again.
Both green jobs are always available if you have the necessary respect. You
have to pass one Yellow mission before being given the third one (it will
replace the mission on the phone that you passed). There is only one Red phone
per gang, so you have to do them one after the other - no choice is given.
You can retry any job that you fail by coming back to the phones and starting
again.
There are also three Blue phones in each section of the game - these provide a
brief introduction to each gang and tell you which gang members to eliminate if
you want to gain their respect. This is always the gang below them on the
meters at the top left of the screen.
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Respect
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As the game itself says, "Respect is everything" - to be able to get jobs from
a gang you need respect from them. The most obvious way of earning respect is
killing off the members of another gang (as said above, this is always the gang
below the gang you want to gain respect from on the meters at the top left). Of
course, eliminating them will decrease your respect from the gang that the
members belonged to.
Gang members are easily identifiable because they wear the colours of their
gang, and most of them carry visible weapons. Running gang members over will
increment and decrement respect slowly, while shooting them will make the
respect meter react more quickly. By far the most effective way to transfer
respect is by using a flamethrower.
Respect can also be gained and lost through the jobs themselves - completing a
job will earn you respect from that gang, and failing one will lose you it.
During the course of a mission it is often necessary to eliminate other gang
members, affecting your respect from them dramatically.
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Job Ordering
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Because of the way that the multiplier system works in GTA2, doing the green
jobs for all gangs first, then yellow, and finishing with red will give far
more points than just completing each gang sequentially. It makes the task take
a bit longer because you have to keep killing rival gang members to win
yourself respect from other gangs, but the difference in cash is clear. These
calculations are for the first area of the game.
Ordered by colour: Ordered by gang:
( 1 x 20,000) Loony Green ( 1 x 20,000) Loony Green
+ ( 2 x 20,000) Loony Green + ( 2 x 20,000) Loony Green
+ ( 3 x 20,000) Yakuza Green + ( 3 x 40,000) Loony Yellow
+ ( 4 x 20,000) Yakuza Green + ( 4 x 40,000) Loony Yellow
+ ( 5 x 20,000) Zaibatsu Green + ( 5 x 40,000) Loony Yellow
+ ( 6 x 20,000) Zaibatsu Green + ( 6 x 60,000) Loony Red
+ ( 7 x 40,000) Zaibatsu Yellow + ( 7 x 60,000) Loony Red
+ ( 8 x 40,000) Zaibatsu Yellow + ( 8 x 20,000) Yakuza Green
+ ( 9 x 40,000) Zaibatsu Yellow + ( 9 x 20,000) Yakuza Green
+ (10 x 40,000) Yakuza Yellow + (10 x 40,000) Yakuza Yellow
+ (11 x 40,000) Yakuza Yellow + (11 x 40,000) Yakuza Yellow
+ (12 x 40,000) Yakuza Yellow + (12 x 40,000) Yakuza Yellow
+ (13 x 40,000) Loony Yellow + (13 x 60,000) Yakuza Red
+ (14 x 40,000) Loony Yellow + (14 x 60,000) Yakuza Red
+ (15 x 40,000) Loony Yellow + (15 x 20,000) Zaibatsu Green
+ (16 x 60,000) Loony Red + (16 x 20,000) Zaibatsu Green
+ (17 x 60,000) Loony Red + (17 x 40,000) Zaibatsu Yellow
+ (18 x 60,000) Yakuza Red + (18 x 40,000) Zaibatsu Yellow
+ (19 x 60,000) Yakuza Red + (19 x 40,000) Zaibatsu Yellow
+ (20 x 60,000) Zaibatsu Red + (20 x 60,000) Zaibatsu Red
+ (21 x 60,000) Zaibatsu Red + (21 x 60,000) Zaibatsu Red
------------------------------- -------------------------------
$11,040,000 in total $9,840,000 in total
If doing the missions by colour, the order of doing each mission within the
colour is not important, but it's usually easier to do them in the "zig-zag"
order shown because of the respect already gained from the gangs.
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Final Jobs
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After completing all the available jobs in one game area (all 21 of them, seven
for each gang) you'll be automatically put on a Final Job. You only get once
chance to complete this.
The idea of all three of the final jobs is the same - kill the three gang
leaders. They'll be driving around the city hunting for you. When you get the
Final Job, get in to a vehicle as soon as possible, because some of the leaders
have lethal weapons. Drive around until one of them spots you, then encourage
him to get out of his car and drive over him. Repeat the process for the other
two and you should be fine.
Sometimes it's better to lead the gang cars through another gang's territory
instead to kill them - it saves you doing the work. The gang that a gang is
most likely to attack is the gang below it on the meters on the top left of the
screen - the same gang that they ask you to eliminate if you talk to them on
the blue phones.
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Police
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Sooner or later your crimes are going to attract the attention of the police -
this is necessary for some missions. Various things will increase your Wanted
level, such as driving over pedestrians, causing explosions, and so on. You
will get an instant Wanted level if you crash in to a police car or harm a
policeman on foot - carjacking or running someone over while a police car is on
the screen will also attract their attention. Strangely but mercifully, they
won't go after you for other things such as hitting other cars or driving
through red lights.
Police attention in the game is divided in to six Wanted levels. You can only
get up to level 4 in the first area of the game and 5 in the second, but once
you reach the third, all levels are possible.
Level 1 involves only one police unit after you. If you find yourself with a
Wanted level of 1 when you'd rather not have police attention, it's not a good
idea to turn on the police - it's far better to bravely run away, as shooting
or running over cops will only give even more police attention. At this level,
the cops can't run as fast as you, making them far easier to avoid, and if you
lie low for long enough without seeing a police car they'll forget about you
entirely.
Level 2 is similar to the last level, but the original police unit will have
called for assistance and a number of other cars will arrive. The police are
still slow, but more difficult to deal with.
At Wanted levels 3 and above the police will also set up roadblocks to catch
you - obviously it's better to aim yourself at the cops in these roadblocks
rather than the cars, which are significantly harder. Better still, drive on
the pavement or the central reservation to avoid them.
If you're running away from police on foot at wanted levels 3 or 4, where
they're as fast as you, there is rarely enough time to get in to a getaway
vehicle. Try jumping over cars to slow them down, or better still, run in to a
gang territory where you have respect and the gang members will eliminate the
police for you. If you have Molotovs and they're a little behind you, let go of
the Forward button and tap Fire, then immediately hold Forward again - with
luck, they'll run straight in to it.
The SWAT will be called in at level 4 - they wear armor and aren't afraid to
shoot you. You'll need a decent weapon to deal with them - sometimes destroying
their vehicle can eliminate them all in the blast radius, and this is a better
approach to take as shooting them is slow. Either that or use a flamethrower.
At level 5, the Special Forces arrive. These are similar to the normal police
officers, but they drive black cars and are armed with silenced machine guns.
It's better not to confront them on foot, instead getting a vehicle with which
to run them over or escape.
If you're unfortunate enough to get to Wanted level 6, the army will begin
patrolling the streets. You most likely won't last long up against them as they
have armed land roamers and even tanks at their disposal, and their soldiers
carry automatic weapons. Stealing yourself a Tank can help for a while (and
it's great fun), but they're not invincible - four rockets will destroy them.
You can only steal the tanks that are patrolling, not the ones set up as parts
of roadblocks.
To clear your Wanted level, you can visit a respray shop (Max Paint). This will
cost you $5000 regardless of area or wanted level. However, emergency vehicles
cannot be resprayed. If you find yourself in a normal police car and can't
afford the time that it takes to pull over and jump in to a vehicle that you
can respray, head to a crane instead - you'll get a Cop Bribe for delivering it
which will remove your wanted level without the cost.
Gang cars can't be resprayed either, so try and make your getaway in a normal
car if at all possible.
Other methods to remove your Wanted level are passing a Kill Frenzy and
completing a mission.
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Pedestrians
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Most pedestrians in the game are law-abiding citizens and behave as you would
expect - they walk around aimlessly, run away when you shoot, and so on.
However, there are a couple of special cases.
Muggers wear red tops with white sleeves. If one of them starts running towards
you, he'll take an amount of money from you if he touches you. The amount that
he takes probably won't make a dent in your earnings, but it's quite satisfying
to shoot him for it.
Carjackers wear green. These pedestrians are likely to run over and steal cars
driving by, much like you do in the game. It's not uncommon to be hauled out of
a vehicle yourself by one, so be careful around them. They can be useful in
stopping vehicles so they can carjack it themself - you can re-steal it from
them before they drive off.
Another special kind of pedestrian is always seen in groups - the Elvises. I'm
not sure why Elvis was chosen to be victimised in this game, but if you run all
the Elvises in a group down quickly, you'll get the "Elvis has left the
building!" bonus. Shooting also works, but is more difficult. The Elvises tend
to be rather twitchy and will run away if you so much as hint that you're
lining yourself up to run them over, so try and be quick.
If you're driving a taxi, some pedestrians will attempt to hail you and get in.
They don't care much where they're driven, but if you drive carelessly then
they'll get out at the first opportunity. You get $1 per second multiplied by
your bonus multiplier for driving a taxi with a passenger.
Additionally, when you carjack a vehicle, sometimes the occupant won't take
kindly to you and will either try and pull you out again or start shooting at
you (the second of these usually applies to gang members) so be prepared to
make a quick getaway.
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Garages
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These buildings are dotted around each area of the city - they're distinctive
because of the logos on their roofs and the short lanes that lead in to each of
them. A garage is composed of a set of various services which upgrade or change
your car in some way - their most common use is to respray your car and clear
your Wanted level.
The garages in the first area of the city have only four services each - Gold
Mines doesn't appear until the second area.
Smith and Weston $25,000: This attaches machine guns to the front of your car,
and they can be activated using the normal Attack
button. They're expensive but can be useful for
shooting things from within the safety of a vehicle.
Gold Mines $50,000: The most expensive service in the game, Gold Mines
gives you ten mines to drop behind your car. These
mines are especially good at destroying vehicles -
they have the same force as a blast from a rocket
launcher.
Max Paint $ 5,000: This is the service that you'll be using most often.
It resprays your car a certain colour, dependent on
the garage - the garages nearest to each gang spray
your car to match the gang's colour, and the others
use alternative colours. The colour of your car
never
matters in any mission, though - what's important is
that changing your car's colour will remove any
Wanted level that you have. If your car is already
the colour provided, the plates will be changed
instead, having the same effect. This service also
fully repairs your vehicle.
Red Army Surplus $ 5,000: Vehicle bombs are sold here - your money allows you
to blow up your car after a short delay by pressing
Attack while inside. Make sure you're a safe
distance
away by the time it explodes, as the blast radius is
surprisingly large. It's useful for taking out a
number of vehicles at one time. I found that it also
causes hilarious results in multiplayer if you fit
one to a tank, find another player, arm the bomb and
inexplicably run away, leaving them to climb in to
the tank you left behind.
Hell Oil $10,000: I don't use this service at all myself, but there
may
be some use for it - it provides ten oil slicks each
time, which can be deposited behind your vehicle to
make others swerve off course. They're fun around
water, but I find most of the other vehicle weapons
much more effective.
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Cranes
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At certain places around each area of the city (one in each gang territory)
you'll find cranes with car compactors next to them. Parking any vehicle here
that isn't too large for the compactor will allow the crane to pick it up and
compact it, giving you both bonus score and an extra pickup as well.
The pickups will appear on the conveyor belt near the compactor - make sure you
know how to get up there before a pickup passes you by.
Different vehicles will yield different pickups - usually the more rare or
faster cars will give the best bonuses. Driving a police car here, for example,
will produce a Cop Bribe.
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Area 1: Downtown District
===============================================================================
The Downtown district provides a gentle introduction to the game, with
relatively easy and short missions with only one or at most two objectives
(although some of the Red ones are still rather tricky if you're playing the
game for the first time). The gangs you'll be working for are the Loonies,
Yakuza and Zaibatsu.
You can only get up to a Wanted level of 4 in this area, making escaping the
police a much more easy task compared to the later levels.
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The Training Mission
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When you start the game you'll be given the option of getting a training
mission by answering the nearby phone. This will take you on a short tour of
the city, providing you with a car and a pistol at the start, and a submachine
gun and GTA2 token once you finish going around the phones. However, it's not
really worth doing the mission for the rewards unless you're going for all the
GTA2 tokens.
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Loony Jobs
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-----
Green
-----
The Loony Green phones are placed quite some distance away from the others, at
the South side of their territory. Unusually for so early in the game, the
arrow is quite deceptive - you have to ignore the arrow that points to their
territory and instead follow the green arrow that appears while you're within
their boundaries and go in to the enclosed park, entering from the South.
Top Phone: Radio Za-Za!
-----------------------
This is a short mission in which you have to go to a guarded Zaibatsu area and
plant explosives, then escape.
To begin with, drive to the arrowed place. The compound consists of a bridge
over water with Zaibatsu throwing down Molotovs, and a walkway on the right
over to the other side.
I prefer to drive over the bridge to begin with and leave the car ready for my
escape, but take care not to get hit by the Molotovs if you decide to do this -
don't stop until you're well clear of the bridge.
Run back along the bridge if you're there, avoiding the Molotovs being thrown
down, and jump over the stone at the bottom of the walkway to climb up it. Pick
up the explosives and run North.
There is a set of Molotovs on the walkway to the West with which you can
eliminate one of the guards - this makes getting out slightly easier, but it
isn't necessary.
Make your way North and off the end of the walkway to the West, then plant the
explosives next to the radio tower and get away from them. Once they've been
set off the mission will be complete, but you still have to get out - run or
drive over the bridge, and you should be safe by the time you get out the
archway to the South.
Bottom Phone: Pizza Cake!
-------------------------
Once you've answered the phone, get out of the park and get yourself a vehicle.
You have to first pick up the explosives from the University - try not to run
too many people over while you're doing this, because you may attract the
attention of the police.
When you've got the explosives, the place to plant them is nearby - follow the
arrow to the designated spot and once they've been planted, run away.
After the ineffective explosion, you're told to destroy an approaching van
instead. Get in your vehicle and drive to it, then block it by parking across
its path. Stand some distance away and shoot it continually, or use an
explosive weapon for much faster results.
------
Yellow
------
The Yellow phones are at the bottom of a set of stairs, in a sunken courtyard
on the West side of the map.
Left Phone: Who's Mad?
----------------------
This is a very short mission - its difficulty presumably comes from the
suddenness with which the plan changes.
You're first instructed to drive to a courtyard across the city, but once you
arrive you'll only find a suit of armor. When you touch it you'll be told the
call was a hoax and that three hitmen are out to get you.
Get in to your vehicle again (or the provided one nearby) and drive out of the
courtyard. The hitmen will soon arrive - to deal with them, it's best to slow
down to coax them out of their cars, then lead them away from the car and turn
round to run them down. This is certainly the safest way, as they'll be armed
with silenced machine guns.
If you're still having trouble you could always lead them in to Yakuza
territory, because they'll shoot them on sight as they're driving Z-Types.
Right Phone: Destroy J-Lab!
---------------------------
Even though the guards you'll encounter during this mission are only armed with
pistols and therefore aren't much of a threat, it may help to have some respect
from the Yakuza before starting. Remember to take the health and armor provided
along with the weapon.
Drive to the University to pick up the provided explosives - they're in an area
that isn't far off the road, approachable from the East. Once you've got them,
unusually, you won't get another message, but head to the J-Lab anyway.
Once inside, head up the left hand side - abandon the car if it's too awkward
to get round the crates, but you might find it useful for protecting yourself
and running over the guards. Once you get to the stairs you'll have to leave it
behind and jump over the stone to get up.
Continually fire if you have the ammo for it, and take out the guards on your
way. Once you reach the top, go around behind the generators to take out the
guard standing still from behind, as this will mean he won't damage you as
much. Once he's down, walk to where he was standing to plant the explosives.
Walk up to the top of the walkway by using the stairs on the left and the lab
will explode beneath you, completing the job. To get out, just follow the route
that you came in by, but be careful of any Yakuza if your respect from them is
now negative.
Last Phone: Dimentia To Go!
---------------------------
That's an unfortunate spelling error in the title, unless it's a very clever
joke that I'm missing somehow. This is one of the longer yellow missions, split
up in to a number of minor objectives. Most of them are quick to describe,
however, as they simply involve driving from one place to another.
First of all, drive to the University and meet the contact that you're directed
to - he's in a secluded courtyard that you can get in to from the West. Once
you've met him, you'll find some weapons - a sub-machine gun and a set of
Molotovs - behind a hotel elsewhere in the city.
Now you need to pick up Lance, who is at the docks in the South. Approaching
him on foot won't do anything - you need a vehicle in order to pick him up.
Once he's inside, drive to your destination and get out of the vehicle. Lance
and the guard will have a conversation, then drive off together.
You can now get in to the compound by climbing the nearby stairs. You're told
to not let the guard see you, but it doesn't really matter either way - to make
sure that the guard doesn't see you until he's in your line of sight, keep to
the South side of the stairs and walk around the back of the limousine before
shooting him.
Now you have to take out the door lock - the first of many in the game.
Molotovs are the only weapon which can do this, because they gain height before
exploding - stand a small distance away from the wall and tap your Shoot button
to destroy it.
All you have to do after that is take the Dementia (N.B. not Dimentia)
Limousine back to the Asylum and the job will be over.
---
Red
---
The Loony Red phone is on the roof of the asylum itself. It's quite awkward to
get to in a vehicle without running down a lot of Loonies and therefore losing
a lot of Respect on the way, so unless you're prepared to go very slowly it's
probably better to walk it if your respect level is a bit suspect.
First Job: Taxi Drivers Must Die!
---------------------------------
The mission from which the game's theme song takes its name is quite
straightforward, but the difficulty lies in getting rid of the taxi drivers
themselves once you've stolen taxis. It also makes your life easier if you can
stop the police from becoming involved - there's a respray shop near the crane
that you'll be directed to during the mission.
You have to steal and crush three designated taxis. The trouble is that some of
the taxis will be quite resistant to being stolen - when you park across their
path you'll find that they desperately try to get out of the way. The solution
is to approach them at traffic lights, park next to them and steal them then.
Once you've got the taxi, you'll have to run over the taxi drivers - there's
one in the first, two in the second and four in the third. Reverse and swerve
left to get the lone one, but for the ones with multiple drivers in them you'll
have to drive a little away from them then turn around and run them down.
When the taxi drivers have been eliminated, drive the taxi to the crushers in
the Southeast. Park the taxi under the crane and run back to the road to get
yourself a vehicle to find the next taxi, respraying it at the garage to the
West if you need to get rid of your wanted level. After you've repeated the
process three times, the mission will be over.
Last Job: Gang War A-Go-Go!
---------------------------
The premise of this mission isn't too bad - steal a Z-Type and run over three
designated Yakuza, then do the same to the Zaibatsu in a Miara.
This is another mission in which you're not given an arrow to guide you -
you'll have to steal the cars yourself. Fortunately they're both rather common
vehicles and you should see plenty of them driving around if you're anywhere
near the relevant gang's territory. Head to the Northeast and get a Z-Type.
To make things more difficult, once you're in a gang vehicle you can't get out
again without failing the mission. Try not to get too many scrapes on the car
before you arrive at the Yakuza territory, because otherwise it will have been
slowed down, and you also risk your car being destroyed by bullets if you don't
have a lot of respect.
Hunting the Yakuza is fairly easy - drive around on the roads until you're
somewhere near them, then drive off and run them down. Don't waste time
precisely following the arrows and looking through every alleyway - they'll
usually be obviously near a road somewhere.
Once you've run down all three of them, if you need to get rid of your Wanted
level then switch cars to a normal vehicle before entering a Miara (you can't
respray gang cars). After you've done that, park the car across a Miara's path
and take that instead, then drive away with it and repeast the process for the
Zaibatsu.
-------------------------------------------------------------------------------
Yakuza Jobs
-------------------------------------------------------------------------------
-----
Green
-----
The green phones are at the top of a raised block in a courtyard in Yakuza
territory. Of the three gangs here, the Yakuza arguably have both the hardest
and easiest green jobs.
Left Phone: Get Zitzaki!
------------------------
There's some pretty stiff competition for the easiest mission in the game (and
it seems all the more exaggerated because I'm writing this after writing up the
Red missions in the third area) but I think that this has to be the one. Your
objective is to get a designated car, pick up Zitzaki and drive him to the safe
house.
To get to the car, get out of the courtyard and head through the alley to the
South. The car is just East of where you emerge - drive it a short distance
South and sound the horn at the arrowed point to get Zitzaki.
Now all you have to do is drive him to the J-Lab, and the mission will be over.
Right Phone: Bank Robbery!
--------------------------
Of the six green jobs in the city, this is probably the most difficult, only
because it involves the police.
You are provided with a reasonably fast car and 10 units of machine gun
ammunition, which will be more than enough. Drive to the bank and park facing
West so that you can make a quick getaway later, then jump over the stone at
the bottom of the stairs and climb them.
Two guards will come towards you, but they're unarmed - just shoot them to get
rid of them. Go forwards some more to meet Hiroshi, and lead him back to your
car.
At this point the police will arrive, so get in to the vehicle as quickly as
possible and drive West. You will be provided with $5000 so that you can get a
respray. The game mechanics for this section seem to be rather strange - you'll
first be provided with $5000 multiplied by your multiplier, then after you've
resprayed at the nearby garage you'll have $5000 times your multiplier put back
on again. Because of this, it's possible to make quite a significant profit
from this mission if you leave it until the last green mission.
Anyway, drive to the nearby garage, avoiding the police, and drive through the
respray section to clear your Wanted level. All you have to do now is to take
Hiroshi to the safe house, and that will be the end of the job.
------
Yellow
------
The Yellow Yakuza phones are in a building which you can get to from the North.
Health and armor are provided as usual.
Left Phone: Happy Gas Smash!
----------------------------
First of all you have to meet up with a Loony delegation to get money. Take any
vehicle you like and drive to the meetup spot, then sound the horn to get the
Loonies' attention.
As soon as you sound the horn they'll attack you. They're not armed apart from
one with Molotovs, so get out of the vehicle and run North before you turn and
fire upon them - this way you'll avoid the explosions and keep yourself safe.
After they're all down you have to find an ice cream truck, and unusually for
this early in the game, you're not pointed to one. It seems that ice cream
trucks turn up all the time except when you need them, but if you drive around
the main roads for a while then you'll come across one eventually. Park across
it to block it, then get inside.
You're driving quite a slow vehicle now, so try and avoid police attention if
possible. You'll first be instructed to take it to a bomb shop to arm it, then
the last objective is to take it to the Loony territory and detonate it next to
the happy gas tanks. You can get to them by taking the side road North near
where the arrow points upwards, then going off the road East and North again.
Press Attack to arm the bomb then run away before it goes off.
Right Phone: Get Gama Rei!
--------------------------
This is another situation where you're given an objective but not an arrow to
follow - you have to steal a Medicar. To encourage one to appear, shoot or run
over a couple of pedestrians in an easily accessible place from the road - just
outside the courtyard with the phones is fine. Try not to overdo it and attract
the police as well, though.
Once the paramedics have arrived and are off attending to the injured, take
their Medicar and drive off. Now go to the hospital where you're directed and
pick up Gama Rei by the familiar method of going to the arrowed spot and
sounding the horn. You might want to turn around first to make a quick getaway.
Once Gama Rei has been picked up you will be pursued by Loony assassins, but to
be honest you'd be hard pressed to even notice as long as you're driving
reasonably fast. Just stick to the main roads so that you don't end up in any
dead ends and you'll be fine - bring Gama Rei to the safe house in order to end
the mission.
It's possible to stop the car and eliminate the assassins if you want, but it's
risky, particularly as some have sub-machine guns, and there's no bonus for
doing so.
Last Phone: Follow That Traitor!
--------------------------------
This mission is easy, but the detection for the first part seems very arbitrary
- the phones are just across the road, though, so this isn't much of a setback.
After answering the phone, go on foot to the Northwest in the direction of the
arrow and you'll see the traitor that you have to follow walking away. Don't
approach him, but instead keep him just on the edge of the screen - wait until
the arrow returns to you rather than his side of the screen before you turn a
corner. After walking around the building, he'll enter a doorway a few metres
away from where he started.
You now have to meet up with an ancient torture master, who happens to be
called Refried Noodle. He'll be standing on a set of stairs next to a station -
take a vehicle there to pick him up, then meet him on foot and drive him back
to the building.
Even though he's given you a weapon it's many times easier just to run them all
over in your vehicle. This shouldn't be too much of a problem - once they're
all down the job will be over.
---
Red
---
To get to the Yakuza Red phones you have to go to the island in the South of
the map. Both missions are fairly tricky for this late on in the game, making
up for the rather easy Yellow ones.
First Job: SWAT Van Swipe!
--------------------------
The objective is simple - steal a SWAT van. However, this means going up
against the maximum wanted level for this area, and it's difficult to keep
police away from you if you're not used to it.
Having a flamethrower will help a lot on this mission - it helps if you save
using it until the SWAT team arrives, because it will be useful for eliminating
them instantly - their armor can take a lot of bullets before they go down.
Attract the attention of the police by shooting pedestrians - try and keep
within the general area of the junction left of the red phones, because this is
near where you'll have to deliver the van. When the police arrive, shoot them
as they step out of the car and wait for the next load to arrive.
Remember that the police will run as fast as you on Wanted levels 3 and above -
it's not worth trying to run away, but back off as you're shooting to avoid
them getting to you and reducing your Health.
When you get to wanted level 4 and the SWAT van arrives, stand back so that the
team have time to get out, then eliminate them all as they run towards you.
Make sure that you can actually get the SWAT van out of the place where it was
left, otherwise you risk getting stuck and being hauled out by the police.
After getting rid of any more police that are about and clearing the way
forward, get in the van and drive off.
After you've got the van it's a short drive to the garage to park it - this
part of the mission should be easy once you've got going.
Last Job: Stop the tank!
------------------------
This is another unusually difficult mission - the advantage that you're given,
however, is that the tank won't fire on you. It has six men defending it, but
your real enemy on this mission is that of time - you have to get rid of them
and destroy the tank before it reaches the end of the road that it's travelling
on.
After answering the phone, go down the stairs and take the provided rocket
launcher, then get in to a reasonably fast vehicle as quickly as possible. Head
West then North over the bridge, and follow the main roads (East then North
once over the bridge) until you're at the East end of the road that the tank is
on.
Drive on the third lane down as fast as possible towards it - one of the rows
of men defending it are walking on this lane, and will hopefully be instantly
run over on your first pass. Once they're down, carry on for a screen or so and
then handbrake turn around, and accelerate in to the other group that will be
heading towards you, eliminating them as well.
If you miss anyone on a pass, then get some distance away and try again - you
have enough time for a few more attempts to get them all.
Once the tank has passed the railway line overhead, you'll have to do something
about it. Get out of your car and hit it with the rocket launcher four times to
destroy it - make sure that you're standing far enough away, and try and make
every shot hit it because the rocket launcher is very slow at reloading.
-------------------------------------------------------------------------------
Zaibatsu Jobs
-------------------------------------------------------------------------------
-----
Green
-----
The green phones for the Zaibatsu are located inside a building at the top of a
set of stairs - get out of your vehicle on the ground floor, because it's not
worth the trouble of trying to take it up.
Top Phone: Wheeler-Dealing!
---------------------------
Even though this mission is slightly longer than the other green job, it isn't
really much more difficult - first pick up the case that you're directed to,
then you have three minutes to deliver the contents to four dealers waiting on
street corners.
The most important point in this mission is not to run over the dealers, which
will instantly fail you - drive on the road rather than the pavement, and take
the mission slowly - you will have plenty of time to make deliveries to all
four of them within the time limit. When you get the chance, drive on the
central reservation to avoid the traffic.
Bottom Phone: Cop Car Crush!
----------------------------
This is a very easy mission that involves a simple drive across to the station
and then to the cranes. Drive to the police car indicated by the arrow, then
take it to the station and sound the horn or siren to attract your contact.
Once he's inside the car, drive to the cranes, stop the car and get out. And
that's all there is to this job!
------
Yellow
------
The Yellow phones are rather difficult to get to - they're in a small courtyard
over some stairs on an island in the North of the map. The way to get there
isn't totally obvious - try heading East as far as possible before going North.
There's a nearby garage which you can use as a landmark - you get the hang of
where to turn eventually.
Left Phone: Lick Those Loonies!
-------------------------------
Drive across the town to get to the particular Dementia that you have to steal.
When you arrive at the courtyard opposite the yellow phones for the Loonies,
stay in the vehicle for a while and run over any nearby guards to make life a
bit easier. It may also help at this stage to climb the stairs to the right and
go around the wall to pick up the Flamethrower if you don't have one already -
this is an advantage later on.
Once you're in the Dementia, drive it to the bomb shop to the South - the arrow
will direct you again. After that short journey, take it back to the same
garage that you got it from and drive it in. Once you emerge outside, run away
from the building to avoid the resulting explosion.
The mission isn't over yet, though - now that Loony hitmen are after you, you
need backup from the Zaibatsu. Drive across the town to pick up the black van,
then meet the delegation of Z-Men. Get them in to your vehicle by parking next
to them and sounding the horn.
Drive back to the courtyard where you blew up the building and you'll find a
group of Loonies waiting for you. They're all armed with sub-machine guns,
which make them lethal in a group - drive straight through the group of them to
eliminate as many as possible at first, then get out of the vehicle. If you're
feeling cowardly then you can run on to the wall and let the Z-Men take care of
the rest, but in the event that they can't, run in with a flamethrower to
finish them all off.
Right Phone: Yutes Must Die!
----------------------------
This mission involves a lot of stages, but all of them are fairly simple
driving tasks. As long as you drive reasonably sensibly and don't get your
wanted level up, this should be easy.
Your first task is to meet up with Lefty. When you arrive, you have to select
no weapon and then attack him by punching to get information out of him.
After you've found out where the Yutes boss is, take your vehicle to the South
Docks and steal the car there. A couple of Yutes will be around, but they
really aren't much of a threat. Ignore, shoot or drive over them, and take the
car to meet up with the Yutes boss.
Use the familiar method of sounding the horn to attract the attention of the
boss and he'll come running out. Take him to the Zaibatsu HQ in Omnitron - it's
quite a large area and is only accessible from the East side, so it can take a
bit of driving before you find the way in. Once inside, head South and under an
archway to get to the meeting place.
Once he's talked, you have to bring the car back to where you got it from - the
docks. There won't be any Yutes this time - all you have to do is leave the car
next to the crane and it'll pick it up. You're instructed to wait for a while
to watch, but it doesn't affect the mission at all.
Last Phone: Big Bank Job!
-------------------------
Find the Bank Van driving around the city - it will be pointed out to you.
Steal it by getting it at a set of traffic lights or parking across it to block
its path.
Once you've got it you'll soon realise that it's one of the slowest vehicles
possible - try and drive sensibly to avoid police attention, because there's
very little chance that you'll be able to escape them in it.
Your first destination in the van is the Zaibatsu territory, where you'll have
to pick up two Z-Men (that seem to play very little part in the mission from
this point forward). Afterwards you have to get to the bank itself.
Drive slowly through the security check, then turn the van around so that it's
pointing at the exit before you pick up the package - this makes escaping a lot
easier. Once you have the package an alarm will go off and you'll get a Wanted
level of 2, so quickly leave by the way you came in.
Coping with any police in the van is rather difficult, but if you head in a
general Northwest direction you'll find a garage next to a four-lane road with
a central reservation where you can get rid of your Wanted level. After that,
head in the direction of the arrow to get to your destination - again it's in
Zaibatsu HQ, meaning you can only enter the area from the East.
Once you've got it in to the garage, you have to do another part of the
mission, which seems to be a bit of an afterthought. Take a vehicle and follow
the arrow to meet up with your contact, who will exchange the cash you got for
the payoff to the cops. He's standing in a pedestrianised courtyard.
Now go South to meet the police officer. Give him the package and stand back
from his car when he attempts to leave. Your Wanted level will rise to 4, so
quickly get in to your vehicle and drive to the Safe house. You shouldn't have
to respray, as the journey is reasonably short.
---
Red
---
The Zaibatsu red phone is located in a courtyard and is only accessible by
climbing a set of stairs at the right hand side and working your way around to
the left.
First Job: Armored Car Clash!
-----------------------------
This is one of the most unusual missions in the entire game - you're told what