App Store Preview

Brogue
9+

iPad Screenshots

Description

Presenting Brian Walker's traditional 26-level crawl to the Amulet of Yendor where you'll succeed or die (over and over) trying. There's one way to win but an infinite number of ways to die.

Game play focuses on a smooth learning curve with strategic depth and intuitive/beautiful appearance within the strictures of ASCII/Unicode display.

"...on the iPad, Brogue is an even more incredible feat than it is on the Mac: there aren’t a lot of roguelikes that can jump from a keyboard to a touch-based interface without coming off worse for wear. It’s every bit as good on the iPad as it is on the Mac." - Cult of Mac

"[...] it manages to make use of its ASCII visuals to create some truly impressive-looking environments [...] it’s high fantasy to the core; filled with kobolds, goblins, wands, spell scrolls, and more." - 148Apps

"It's a bit weird and clunky, but yeah, it's still Brogue" - Roguelike Radio

What's New

Version History

1.2.4

Sep 23, 2016

* Increases font size for the old and young alike.

1.2.3

Sep 17, 2016

* Updated for iOS 10 unicode missing glyphs.* Fixed bug where dismissing directional controls would cause a sticky key issue making impossible to move the character.* Fixed external keyboard 'enter' key not working as intended.* Keyboard detection still needs some work. First launch may mistakenly detect a keyboard. Terminating the application and running again will remove keyboard highlighting in the menus.

1.2.2

Aug 7, 2014

* Found missing achievements

1.2.1

Jul 24, 2014

1.2.1 Application changes: * Added support for Blue Tooth keyboards. Note that due to limitations to Apple’s keyboard support key presses are not repeated when key is held.* On screen directional controls will now repeat when held.* Fixed Explore button needed to be pressed several times.

1.2.0

Jul 10, 2014

New with v1.7.4:

New content:⁃Added the Warden of Yendor, a slow but invulnerable creature that will permanently stalk you after you take the amulet.⁃Added whips as a new weapon type with a unique attack pattern (now shared by salamanders).⁃Added flails as a new weapon type with a unique attack pattern.⁃Added rings of reaping, which recharge your staffs and charms in proportion to the melee damage you inflict.⁃Added commutation altars, which swap the enchantment levels between two items, as a possible vault in depths 13-26.⁃Added resurrection altars, which raise your most recently deceased ally from the dead, as a possible vault in depths 13-26.⁃Added glass dewars, which release large quantities of gas when broken.⁃Added scrolls of discord and scrolls of sanctuary.⁃Added a new legendary ally: the mangrove dryad.⁃Added two new quest rooms and more dungeon flavor.⁃Added an alarm trap, which aggravates monsters from up to half of the radius of the level.

Gameplay changes:⁃Maces and war hammers take two turns only when your attack hits; misses take only one turn.⁃Daggers do 5x damage upon a sneak attack instead of 3x.⁃Weapons generally have been rebalanced: daggers require 12 strength instead of 10; maces and war hammers deal less damage per hit; axes, war axes and war pikes deal slightly more damage; and weapon damage overall has slightly less variance.⁃Stealth radius starts at 7 instead of 6. Stealth radius is fixed at 1 when you are invisible. When visible and not resting, stealth has a lower bound of 2.⁃Rings of transference provide 5% recovery per enchantment level instead of 10%, but now work on all direct damage (including thrown weapons, lightning and firebolts) instead of only melee damage.⁃Turrets and totems other than mirror totems will fire on you only if they are within your stealth radius.⁃An item vault will not spawn more than one of the same item type.⁃Weapons of slaying and armor of immunity are effective against a class of monsters instead of just a single monster type.⁃Monster mutations are more common in the deeper epilogue depths.⁃Poison deals escalating damage with each additional dose.⁃The food clock is slightly more generous at deeper levels.⁃Weapons, armor, staffs, rings and charms can be found, rarely, with higher natural enchantment levels.⁃Goblins, ogres and dar will try to avoid attacking in corridors when they’re in groups.⁃Scrolls of aggravate monster will cause monsters to hunt you from across the level.⁃Empowerment fully heals creatures and cures status ailments.⁃Traps are present much earlier in the dungeon, but are pre-revealed on these earlier depths.⁃Bridges collapse systematically when any portion is burned.⁃Allies do not flee from mirror totems.⁃Fleeing enemies will sometimes try to hide in secret rooms.⁃Monkeys are less common.⁃Decreased the recharge delay of the charm of recharging at higher enchantment levels.⁃The effect of wands of slowing lasts for 50 turns.⁃Obstruction crystals will darken one turn before vanishing, and obstruction crystals in which creatures or the player are embedded will vanish one turn after being exposed to air.⁃Invisible creatures standing in gas can be targeted by other creatures’ projectile attacks.⁃Corrosion by acid will remove good runics from weapons and armor when their enchantment value reaches zero.⁃Vampiric monsters won’t regain health from you if you have runic armor of immunity that is effective against that monster type.⁃Captive monsters can’t submerge.⁃Non-aquatic grappling monsters can hit levitating monsters.⁃Items that fall through a hidden trap door while in view will reveal the trap door.⁃Wands of empowerment auto-identify when used.⁃Allies won’t defect if you hurl another monster against them with a weapon of force, although they will still take damage from the impact.

1.1.0

Sep 16, 2013

* Updated to Brogue 1.7.3.* Added Game Center achievements.

- 1.7.3 Abridged Release Notes:* Redesigned the stealth system to promote transparency and tactical interest. Monsters now have a flat 25% chance per turn to notice you if they are within your “stealth range,” which is a product of light level, invisibility, whether you spent the previous turn resting, rings of stealth and the natural weight of your armor. Your stealth range is listed on the side bar and may optionally be displayed on the map. Hunting monsters will lose track of you if they are farther away than triple your stealth range (or more than two spaces away if you’re invisible).

* Redesigned ally progression to make allies feel less compulsory and capricious. A charge from the new Wand of Empowerment will permanently increase the combat abilities of a monster and allow it to absorb one ability from a fallen enemy. Allies that are empowered and subsequently negated will be able to re-learn their lost abilities. Allies no longer progress in strength or abilities from “exploration experience.”

*Score upon victory is determined exclusively by gold, the amulet and lumenstones; other items are not counted. To compensate, the amulet is worth 35,000 gold instead of 10,000.

1.0.9

Sep 1, 2013

* Fixed issue where under certain circumstances you'd have to double tap the 'throw' command when using darts/javelins (should be a single tap).* Fixed a small draw time logic issue that would cause a bit of extra work in the draw loop.* Assets updated.

1.0.8

Aug 21, 2013

* Sped up the draw routine, slowed down auto exploration to its original value (helps prevent skipping on slower devices or devices running certain iOS versions).* Implemented a few font/glyph changes to compensate for missing characters, now and in the future.* Runs full screen.* Minor UI tweaks.

- Thanks for all the positive feedback!

1.0.7

Jun 12, 2013

* Fix for rare crashes when loading a new floor or seed.

1.0.6

1.0.5

May 14, 2013

* Saved and recorded game management via iTunes. Delete, backup and add saves and recordings via iTunes->Apps->File Sharing.* Tapping the screen while watching a recording now pauses the recording.* Even more performance improvements!* Highlighted path is now removed when pressing Explore or hitting the directional pad.* Added a link to the Brogue community boards.

1.0.4

Apr 22, 2013

* Directional control hit area tweaks.* Silly bug where I'd popup the title buttons when you hurriedly pressed the 'play' button after dying so you could hop back in to get slaughtered again.* Performance updates (haha, jk, maybe minor ones that no one will notice).* Small code changes that may or may not prevent rare crashes.* Pinch to hide directional buttons 'on' is now the default option.

1.0.3

Apr 12, 2013

• Big speed and performance improvements.• No more touching anything behind the the directional controls, this time I think I mean it.• Magnifying glass pops a bit faster because I'm impatient.• Touches are even more responsive and a couple interactions have been retooled.- Touching empty space in the left hand environment list clears your path/cursor.- Interactions on the left hand list are one tap to get a description, double tap to interact.• Dungeon seed is displayed when you die.

1.0.2

Apr 1, 2013

• Performance improved. In-game menus and popups should now be considerably faster.• Magnifying glass is more responsive and pops faster.• Adjusted hit area of the directional buttons so items/creatures behind it aren't accidentally hit while using.• Added a 'show inventory' option on death.• Setting the pinch to hide directional controls now takes effect in the current application session and not the next time you launch fresh.• Updated a few assets so they 'pop' a bit more.• Several bug fixes that might have lead to the application freezing.• Fixed a potential crash that could occur when entering a new level of the dungeon.

1.0

Mar 21, 2013

Sep 23, 2016

Version 1.2.4

* Increases font size for the old and young alike.

Customer Reviews

4.5 out of 5

35 Ratings

35 Ratings

Seth my guy

Sep 9, 2017

ElBueno12

Seth I love this game so much it's brilliant and so are you. It's elegant. Elegant simplicity. Truly wonderful. I hope this isn't in your past though. I'm sure SURE that you have more ideas for this. Don't let it go!

Seth my guy

Sep 9, 2017

ElBueno12

Seth I love this game so much it's brilliant and so are you. It's elegant. Elegant simplicity. Truly wonderful. I hope this isn't in your past though. I'm sure SURE that you have more ideas for this. Don't let it go!

Terrific!!

Sep 24, 2016

Dad of 2 boys

I appreciate the update to this game which is among the best of its kind, with the update to the font size it's now Perfect!!!

Thank you for the quick fix!!!!!'

Terrific!!

Sep 24, 2016

Dad of 2 boys

I appreciate the update to this game which is among the best of its kind, with the update to the font size it's now Perfect!!!

Thank you for the quick fix!!!!!'

Looks great, but needs a keyboard

Feb 22, 2017

Exodor

It looks fantastic, but without access to a keyboard, I feel like half of the game is missing.

If there is a help system, or any way to access a digital keyboard, I can't find it anywhere.

Developer Response

May 23, 2017

Thank you, it does look great. Adding a software keyboard that covers 1/3 of the playing area would severely degrade that quality so we've added some great touch controls as well as external keyboard support via blue tooth.

Looks great, but needs a keyboard

Feb 22, 2017

Exodor

It looks fantastic, but without access to a keyboard, I feel like half of the game is missing.

If there is a help system, or any way to access a digital keyboard, I can't find it anywhere.

Developer Response

May 23, 2017

Thank you, it does look great. Adding a software keyboard that covers 1/3 of the playing area would severely degrade that quality so we've added some great touch controls as well as external keyboard support via blue tooth.