Eddy Léja-Six (pronounce 'Leisure 6') is Head of Design and Teacher at ISART Digital, the Video Game and CG Animation School in Paris. Before that, he has been a Game/Level Designer at Étranges Libellules for 2 years and Lead Game Designer at Neko Entertainment for 7 years, where he designed the DodoGo! games and a dozen other titles for kids and family.

I know we Game Designers like to think of ourselves as Jedi masters: wise, powerful, mysterious and indispensable. Well, if creating a video game is anything like saving the galaxy (and it's certainly close), I posit that we are more akin to C-3PO.

Hey Morgan, r n r nThank you for the feedback r n r nI see what you mean about specialization. I 've mainly worked on small projects, and I 've often ended up doing very varied things on one same game: game design, level design, level building, writing, tuning, scripting, ...