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Tuesday, August 23, 2011

Looks like the development blog for Second Visions isn't going to be a daily thing, but more like weekly. I just started working on it Sunday night, and now I've kinda completed the game's level 1 environment models.

Thursday, August 18, 2011

The design stage for "Second Sights" just ended yesterday, and according to my schedule I have about 5 weeks to develop a prototype. Actually I don't really need to be in such a rush, I have about 20 weeks (5 months) to develop the Beta, but I wanted to push myself more this time.

So "Second Sights" is a game about a blind guy who has the ability to "borrow/steal" the biological perception of living things around him. And it's gonna be a second person shooter, stealth-action game, and a little bit of simulation involve. If it's possible, I'll try to do a daily post on my progress, might skip a few days though.

Wednesday, August 10, 2011

JRPG or turn-based RPG was my favorite game genre, particularly for games like the Persona, Final Fantasy, and the Tales-of series. I hope that one day I'll be able to make a turn-based RPG games as awesome as those (maybe not as good as their graphics :D).

I made a turn-based RPG game about two years ago, when I first started using Unity. It's called EcoTat: The Bengal Tigress, you can find it in my games archive. The battle system was less logic based and more animation based, as I have less time to develop it while learning how to use its scripting system.

Sunday, August 7, 2011

It took exactly 72 hours (3 days) for my new domain name: jakel168.com to work. I felt both piss off (at Google, for taking so long) and exciting at the same time. However... it was worth the wait, my blog has got its own domain now, and don't I seriously know what else should I do right now... Should I open up a champagne and celebrate it, or continue my game development life as always. Well... I choose the latter.

Thursday, August 4, 2011

Story telling is very important in games. A lot of award winning games these days, such as the Mass Effect, Bioshock and Fallout franchises, Heavy Rain, Alan Wake tells great stories. And of course, to tell a great story, one must also design a great story for it too.