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Zed
Build Guide by ParadoX911

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Defense:
9

Utility:
0

Introduction

Welcome Summoners!

This is my very first guide at Mobafire. Until this time I have only read guides and fallowed them, but now when I found another build on champion which benefits on him, I wanted to share my playstyle and build to LoL public, because it's awarding. I played with Zed couple of times at start and I really thought that he's pretty underpowered until about playing 20 - 30 games with him, I found perfect build which really fits to my playstyle. The reason was that he required a lot of skill and I didn't really feel that Zed fits on current meta. Every top countered me, as jungler ganks were terrible and the only thing what I was doing was feeding. After practicing more and more I really started to enjoy playing with him and crushing enemies. So I hope this guide will improve your playstyle or my recommended build will make you achieve kills without dying.

Pros / Cons

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Pros

+ Very mobile+ Your shadows will rip carries apart+ People usually ignore your shadows+ Ult will ensure his death+ Free flash + 4 second ward+ Great pusher+ No mana+ Has great slow

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Cons

- Squishy- Weak against bruisers without proper items and skill- Sometimes you can get confused with your own shadows- Requires skill- Has energy which can be drained quickly- Killed Shen's master- Doesn't gank as good as Talon

Summoner Spells

It's a great Summoner Spell which combined with Death Mark will kill enemy for sure.

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Even if you do have free flash spell Living Shadow, this Summoner Spell spell can secure kill or help you escape enemy when your Living Shadow is on cooldown.

greater mark of Desolation: Against top bruisers I need to have advantage to do damage them with my abilities. And because he don't use mana you can poke him all day long until it's time for Death Mark

Greater Seal of Armor: Gives you enough armor so could be more sustain in lane against minions and champions early game.

Zed's Abilities

Contempt for the Weak: Mostly amazing passive on last hitting minions. It will make your farming job a lot easier then it was before. I don't recommend to use it when minions has 50% health, but usually use it on about 30% percent of minion health. Of course it depends what type of minions you are hitting. Additionally it helps you to kill lizard, golems easier and faster which increases jungle speed. But it's not meant only for minions. In early game it's just a small damage buff against players which will be showed in gameplay section how to use it properly. It's mostly mid and late game damage buff. 10% of max hp as magic damage. It's really awesome. Why? Enemy champions usually when are injured heavily run away, but exactly this is what you need to. Getting buffed when they are low-hp will ensure kill for sure. Carries usually have 2000 max hp, and 200 additional damage is charming. But to maximize potential of this passive, try to use it with your ultimate = 300 additional damage only from your passive in level 16 to carry... tanks with low hp won't have a chance to survive this.

Razor Shuriken (Q): Strait line ability which deals damage + 100% bonus AD. Passing first enemy unit it deals 80% damage. It has long range, low CD, good damage output and is great poke ability. It's good ability but I don't like to max it in early game. I'll tell you why I have made this choice in Razor Shuriken vs Shadow Slash section. For me it's a minion kill ability in early game but great ability in mid & end game.

Tips:

When Living Shadow is active try to hit with both shurikens to maximize damage output. If you can't hit with both shurikens try to hit with the closest one Zed to ensure the hit.

Use it to last-hit minions if it's not safe to come close to it, when you target minion try it go trough enemy champion either.

Living Shadow (W): This is what make enemy champions fear their shadow. It deals equal amount of your ability damage, you can swap with your shadow as use of free flash through walls, minions etc. Till this day people usually ignore them which gives you huge benefit in lane and much, much more. This is what makes you Zed. Who are the most annoying champions in League -> those damage dealers who have free flash, for example, LeBlanc, Kassadin, Ezreal. And Zed is one of them and even better. When you run away from enemies you can blink and have sight behind you and cast abilities without being near, this can grand you kill. As jungler you can make your shadow near to dragon or baron as free ward and after you are sure that you can steal it W and smite from them, flash and you got your baron without getting hurt. More use of this ability will be relieved in Gameplay section.

Tips:

When running away from enemies use Living Shadow to blink away from them and use your Shadow Slash to slow and damage them from distance.

You can use Living Shadow to sneak into bushes undetected [Thanks to Trixi]. (He leaves dark could on targeted location, but it's barely see-able, not so bad as Shaco cloud).

If your getting ganked on middle or end of lane, don't switch your Living Shadow positions immediately, instead cast Living Shadow at location where you want to get, go backwards from your shadow, let ganker reach you and then switch positions with your shadow and slow them with Shadow Slash. Don't wait too long because it lasts 4 seconds and don't go further when arrow is yellow (when it's red you cant switch positions). Example:

I saw Jax coming to gank me. I made Living Shadow from point 1 behind him and went some steps forward until I got yellow arrow. When he started to Leap Strike on me I switched positions. In the end I Shadow Slash him with my shadow to slow him and he failed his gank. If switched my positions earlier he would Leap Strike on me after that.

Shadow Slash (E): This your main damage ability it has low CD, low energy cost, good damage and ratio, AoE damage, slow. These qualities makes much better early game choice than Razor Shuriken. Still it has really low range, Darius would laugh about it, but its really worthy when you are using it with your other abilities. Razor Shuriken combined with Living Shadow deals additionally 50% damage this is I see mostly on current guides why they max Razor Shuriken but I don't think they do well with laning is you tell me.

Death Mark (R): When you hit level 6 this will ensure death to enemy. It's a killing machine. Equal damage done to your AD and bonus % damage from all your damage dealt. How more awesome can it be? There's more it teleports you to targeted enemy location, dodges enemy champion's ability, makes another shadow near to enemy and adds detonator that kills enemy after 3 seconds. Damn. It's like mixing Fiora, Vladimir and Zed abilities together and then after 3 seconds after dealing your job you can walk away like a boss and hear announcement that you killed an enemy. Too bad it's single target ability, but I can't ask more... ^^

When someone is turret diving you with low hp be sure that turret targets enemy champion, and when he is close enough activate Death Mark and deal as much damage as you can after dash to kill enemy after you die or even win trade without being kill if you manage to blink away with your Living Shadow or flash.

Razor Shuriken vs Shadow Slash

vs

Most of new Zed players max Razor Shuriken first not Shadow Slash because it's low CD, high range, good damage ability. But still I doesn't attracts me. To be honest I started to play Zed with maxing Razor Shuriken mostly because it was recommended in Champion Spotlight, but after laning few times I got countered alot. After that I tried to jungle with him and I really liked to jungle and gank with him because I maxed Shadow Slash first. At start I'll tell my comparison between these to abilities:

So as you can see Shadow Slash benefits more than Razor Shuriken. It can slow, deal almost equal damage as Razor Shuriken with no miss. But still low range can make laning really hard against ranged champion like Teemo or Jayce. Ehm... not really, I my Laning Phase Combo (see in Gameplay Section) which really make things easier. I can poke, farm, reduce Living Shadow CD with damaging as many units I can.

Maybe it does but I would suggest to use some math to compare it equally:
Lets say we have 100 AD overall and Zed has level 5. Lets first take a look damage done in 6 seconds. So in six seconds I can cast 1x Razor Shuriken and 2x Shadow Slash with using Living Shadow:

Now it really seems that Razor Shuriken is better than Shadow Slash. But will you always poke your enemy without getting minion kills using Shadow Slash, are you sure you will always hit Razor Shuriken with both shurikens without going trough minions. It's already 20% damage loss and who said that you will hit him with both shurikens. It's really hard to hit enemy with Razor Shuriken, because it's easy avoidable. Enemy can dodge 1 shuriken simple as Twisted Fate Wild Cards and it's already 72,5 damage loss and most of all such damage requires Living Shadow which has 22 second CD on skill level 1 while Shadow Slash has higher DPS, awesome Living Shadow cooldown reduction, great slow and other great bonuses what I mentioned before. Come one would you like to fight against Lee Sin with your poking ability Razor Shuriken while Shadow Slash has higher dps, so higher chance he will flee sooner from you, slow to apply your auto attacks and CD reduction on Living Shadow so you could after dealing damage make him waste his flash and still kill him. And as we were saying before about Death Mark in 3 seconds we would be able to cast 1 Shadow Slash but if I'll get till that time The Brutalizer with CD reduction I would manage deal higher DPS with easy usable ability. And I don't think you will be able to get 100 AD in level 5, I used it because it was easier to calculate with. Zed attack damage is really low (48.6 (+3.4 lvl)) compared while most bruisers have (54 (+3.3lvl)), because he relies on abilities not auto attacks, so damage boost won't be huge on Razor Shuriken, because his Living Shadow passive boost his AD late game so Razor Shuriken get more bonuses in mid, late game.

Conclusion:

Shadow Slash fits better early game because of its easy use mechanic, great poking, slowing (free Phage) and farming ability. Shadow Slash reduces CD of Living Shadow which is really needed ability in early game to avoid ganks, poke, farm and kill enemies. And with my Laning Combo it will be much more rewarding than Razor Shuriken.

Skill Sequence

> > >

I have already mentioned why I max Shadow Slash first. After Shadow Slash I take Living Shadow so I could start using my combo in level 2 and more important that I could escape early ganks because of lack of ward. Then I put another point in Shadow Slash to improve benefits of this ability more and after this I take Razor Shuriken because I don't need % AD bonus from Living Shadow early game. Razor Shuriken is third important ability in skill order because it gives great damage in team fights in mid and late game. Well as every ultimate I put points for Death Mark in level 6, 11, 16.

Gameplay Section (Skill Combo)

Laning Phase

OR

This is my typical farming and poking combo what I use while laning. This will ensure that I get my farm, that I poke my enemy and that I'm in safe distance from enemy. Casting this combo will reduce CD of my Living Shadow, so after my Living Shadow will be ready again I'll do this poke again. Use this combo when you know that can't go in melee range otherwise use only your Shadow Slash and melee attacks to farm and poke.Full energy cost. If you want to continue to poke enemy use right combo instread.

If your team mate's lane is pushed but you need to poke or kill him use this combo.

Death Mark (Single Target)

I would suggest before activating Death Mark make sure he flashed away or try to CC you. Until he flashed poke him with Shadow Slash size. When you see CC projectile coming on your way or if he flashed use your Death Mark to negate he's ability and kill him.

Death Mark (Teamfight)

The difference between this and previous combo is that I don't waste my Living Shadow until team fight starts because on previous combo I use Living Shadow to reach enemy champion but in team fight I use it ensure I can escape team fight after my combo. Why? Because I'm ***aasin, I kill specific enemies not joining the team fight. Second, I will get killed really quickly if I'll stay there (armor/ mr / hp just keeps me alive while I'm doing my combo not securing me from death). Third, I already have already another shadow which will do damage to team from my ultimate. Forth, why I'm not casting my Living Shadow after my combo, maybe I'll be able to escape or maybe I won't manage to kill my target. Well technically you can, but then again I need to revise you - your abilities use energy, I did this mistake before, it sometimes is more rewarding, but mostly it's not. Because I deal huge amount of damage? About 400 AD when fully build with good defense and hp. So if enemy team is smart enough they will CC and kill me instantly. So to avoid this death I need to do my job fast and pop out from there. About Living Shadow thing - why I don't use after combo. Are you pretty sure you will have left enough energy to cast Living Shadow to escape? Maybe.

Items

Starting items

: It's not hard to understand why you need to start with Boots of Speed and 3 Health Potion. It grants you bigger movement speed to easily avoid poking abilities and incoming ganks. Health Potion will make you stay longer in lane to farm and level up.

Core build

: It depends how are you going in lane. If you can farm normally without being hit too hard then you can skip this item but usually I get 1 Doran's Blade because every stat benefits on Zed early game. If you are having hard time on lane I recommend get another Doran's Blade and try to farm and poke only.

: This item is so wonderful early, mid game. It gives you everything Zed needs. AD will increase damage dealt by your abilities, ArPen will make hard bruisers or tanks, even Shen who wants to take his revange over your master, much easier to deal with. And CDR will let you activate 2 Shadow Slash per Death Mark which is really great damage addition, where ArPen will ensure that enemy champion explodes all over the floor.

Ionioan Boots of Lucidity: On this time you should complete your boots one of these types. If your laning against great physical dealer take Ninja Tabi, if against magic dealer or CCer take Mercury's Treads. Ionioan Boots of Lucidity I usually take when I'm jungling because CDR is nice but why do you need it in lane when you will lose your energy even more quickly. Your Shadow Slash already has really low CD, but ganking with Ionioan Boots of Lucidity will improve my DPS regardless my enery costs, because ganks need to be quick and effective.

OR : After boots I mostly build Phage next because it grants me health for survivability and additional AD. Also passive slow is great addition but it's not the main reason I take Phage because of recent Phage nerfs and my Shadow Slash slow which grants even bigger slow almost for duration. If your having trouble with magic dealers take Hexdrinker instead. Shield has saved my life plenty of times. But after Hexdrinker build Phage because you need that health.

: What else do you need: Lifesteal greatly increases your sustain but most important is huge amount of additional AD which will destroy every carry in mid game. When you'll get B.F. Sword at start you'll feel big difference but you combine your great farming ability with The Bloodthirster it will make you extremely powerful with low cost.

: Because you got your fully stacked The Bloodthirster you need to ensure that you will survive. After seeing your damage output enemy will try to focus you or escape from you. And this is exactly what you need - great slow passive that will turn victim's legs into iceblocks because now you can't rely on Shadow Slash slow (mostly now it turns to damage only ability) and large amount of health that will save your stacked The Bloodthirster for longer duration and life from bigger damage income.

Further Choices

This is time when you need to understand your situation. Next item choices are more depended on what items do enemy champions have, mostly carries.

OR : If you are getting destroyed by AD carries consider to buy Chain Vest. If your death will result huge team damage loss consider buying Guardian Angel for additional armor and mr, plus life-saving passive.

: If you are getting killed by magic dealers consider buying Maw of Malmortius. It won't add great amount of MR but its passive will can save you from deadly spells. Also Maw of Malmortius is gorgeous combining your Living Shadow passive which will make you even more deadly.

: If you feed that you don't do any damage because people are stacking armor buy Last Whisper. You want to faceroll your (armor>100) enemies. I usually sell The Brutalizer for this.

: I usually buy this item in end game when I lost my The Bloodthirster stacks and have no time to farm it. Lifesteal loses its value in end game but not critical chance and passive.

Thormail: Consider buying this if enemy team are mostly AD damage dealers.

No picks: This item is the most powerful item in LoL but not for Zed, the sheen passive is really great but do you need it when you have one of most lowest base damage in the League. Excellent choice for Cho'Gath or Skarner but not Zed. Plus when you are building Trinity Force Zeal and Sheen's mana and ability power will lead you nowhere.

Jungling

Under construction!

Summary

Thanks for reading my Zed guide, I hope this guide will make you enjoy playing Zed as I do. I still want to add Jungle Section and Lane opponent section. If you have some questions or comments about the guide, leave them on comment section or send me PM. You can find me by searching summoner's name DEA1201 in EUW server.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!