His career started in 2006 while studying a Film degree; he began working with video editing and then later shifted to become a 3D generalist. In 2006, he discovered his passion for modeling and sculpting when he took a sculpting class by Alex Oliver in Brazil.

Following a few years working in various games and advertising studios, Glauco started a company in Sao Paulo, Brazil, which ran from 2010 to 2013. During this time, he held various master classes for artists on traditional sculpting, both on-site and on location. He also traveled Brazil and worked on more than 40 projects for clients, from short films to feature movies, TV shows, commercials, collectibles, and more besides.

In 2014, he decided to take his career in a new direction, and into video games. With all the previous experiences and digital knowledge, he put up a new portfolio. In January 2015, he joined the Naughty Dog crew as a Sr. Character Artist to work on Uncharted 4, and moved to Santa Monica, California.

In June 2016, he decided to take the next step in his career and accepted the offer to join Sony Santa Monica Studio, as a Sr. Character Artist. He currently works there as the Lead Character Artist.

His passion for art is contagious, and his eagerness to stay on top of his skills – both in the traditional and digital fields – is nothing short of admirable. His skills speak for themselves, and they just keep getting better! “