I want to know how can I build complex Objects, (to type in the Vertices can't be the solution).
May you can give me a good example for these Problem....

cu
ByteZero

08-13-2001, 06:00 AM

ah, well....
either you load them from a file (3ds or similar) or you use algos to create them.
objects like spheres, cubes, cylinders are easy to make (some basic sin/cos stuff). for really complex objects it's best you do them using splines. that is, store some keypoints, interpolate through them on a spline and save the vertices between the keypoints. on that way you also can control how fine your object is by adjusting in how many steps you interpolate between the points.
well, creating the faces then is some tricky thing so good luck. actually I never really did all that by myself, but it will work if you manage it to make it run.