I've noticed that the area Urznhark (something like that) has been updated, at least i haven't seen that much monsters down there before...

...my suggestion is that quantity is inferior to quality...it's a hard place to find and travel to, so the quality of encounters should be more challenging...you can drop 100 normal ogres at me (a lvl20 cleric) but a storm of vengeance will subdue, fry, burn, rend and jolt them all while i clip my nails

What i'm trying to say is to upgrade the ogres or whatever monsters you find in remote areas

KUDOS to the Zud Caves, nice material, especially for DM's

cheers

_________________"Mages are superior to other mortals for they alone have felt, raw and unfettered by the guiding hands of deities, the power that moves and gives life to all things. It is right that wizards rule."- from the Tome of the Dragon, the book of lore and doctrine of the Cult of the Dragon,- written by Sammaster the Mad, founder of the Cult of the Dragon

Animayhem wrote:Yea you sapm kill them but only get 1 xp per kill if lucky.

exactly my point, hard to find areas should be a home to tougher monsters...as soon as I've eaten my way through the docs i received from oda and start working on the mod i can add my 2 cents on this subject as well.

_________________"Mages are superior to other mortals for they alone have felt, raw and unfettered by the guiding hands of deities, the power that moves and gives life to all things. It is right that wizards rule."- from the Tome of the Dragon, the book of lore and doctrine of the Cult of the Dragon,- written by Sammaster the Mad, founder of the Cult of the Dragon