Portfolio

Hi! I'm Juan, a programmer, game developer & web developer specialising in UI/UX and gameplay. I have worked with small teams on numerous projects using Unity3D and Unreal Engine. Here you will find my most relevant work, including co-founding Panama Game Jam, working on Ink Wars, Audio Game Hub and graduate game studio Afterglow.

Juan Alejandro Morais

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About

Pong

This was a project where I had to develop a game in Java. I decided to stay as native as possible. It was tough, I must admit, since I worked on my own and had to come with ideas for hard-coded animations and the hand-made art.
To check the repository
click here!

Humberto Echeverría & asociados

I made this bilingual website for a very famous architect in Panama. His name is Humberto Echeverria, and this project was a very challenging yet fun task, overall: a very satisfactory and insightful experience.
Check out the website
here.

Clash!

As the result of a game design class, we were given the task of designing and creating a board game. We decided to create a simple yet interesting prototype for a card game, where two different factions (or types of attack) go hand in hand, strategies need to be devised and the usage of cards need to be well thought.

This is the first iteration of it, and contains 83 cards of which 32 are of magic and tech attack, 16 of magic and tech defense, 20 hearts and 15 creature (ability) cards.

The game was very well received amongst the lecturers of my University and showcased in their open days.

A walk in the park

This game was the product of research on the mental health topic that revolves around video games and other media industries. We decided to develop a Virtual Reality (Oculus Rift) experience where the user would walk around a park and read conversations held by popular game characters and their real life equivalents. It demonstrated the wrong display of mental health due to stigmas and stereotypes that are daily included in today's industries.

Space Face

Developed in a week, this prototype was a really fun experience because it was our first class project as a team and we all had more experience with game development at the time. I worked on UI, game feel, sound effects and directing the whole project.

El Mandamás

This game was developed for the Ludum Dare 38 online game jam, where participants have up to 72 hours to create a working prototype. The theme was "Small world" so I decided to make a game about Panama's geography since it's a very small country.

Moa VR

Moa VR is an HTC Vive game that features New Zealand's exctinct, wingless bird: the Moa. In the game, you are the Moa's keeper and get to learn about it as it progresses. The gameplay is very short yet engaging. I was in charge of bringing UX to life, since most common practices are to be changed when developing for Virtual Reality.

NZGDC17

I had the great opportunity to give a talk at the New Zealand Game Developer's Conference of 2017 (
NZGDC17) regarding Game Jams and Community Building, topics I've become really passionate about during the last years.

Panamá Game Jam 2017

I co-hosted this Game Jam and had lots of fun! Our lovely sponsors from the
INTER University of Panama got us T-Shirts and awesome souvenirs!

Ink Wars

I worked as a Unity Developer for this game, developing the Network Versus mode through an MVC architecture. We had to create an asset bundle system that didn't slow down the game due to the fact that it had 27 characters at the time. My main tasks lied inside the Visual & UI/UX environments.

Afterglow

Afterglow is a graduate game development studio based in Auckland, New Zealand. I am the lead Unity programmer, and also do PR & Game Design. Our latest projects include Blood Tale, a dark, stealth based, first-person horror that uncovers the truth about a mysterious disappearance.