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Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Alucard

Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King

Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle
*As long as Anubis is on the field, the user can't summon any other animal summoning.

Declined, give him a time length on the battlefield

Kuchiyose no Jutsu: Anubis, Kokuou no Jakkaru| Summoning Technique: Anubis, the Jackal King

Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: Anubis is a black jackal of the same size of Gamabunta, who has an humanoid form and can stand only on two feet. He wears a headdress similar to that worn by ancient Egyptian Pharaohs as well as golden armour, jewellery and piercings. He has razor-sharp teeth and claws and is armed with double-bladed-edged. He can use Earth techniques up to S-rank. Like all jackals, he also possesses heightened sense of smell and hearing and is proficient in Taijutsu.
*Usable once per battle and lasts 4 turns
*As long as Anubis is on the field, the user can't summon any other animal summoning.

Approved

Mukankaku Myaku| Numbing Pulse

Rank: B
Type: Attack
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: After charging towards the opponent (hand to hand fight), if instead of avoiding the user's attack, the opponent takes it or blocks it, the user at the last second will release a small essence of his lightning chakra on the area of contact, numbing it and making the opponent. unable to use it up to the user's next turn (meaning 1 turn after usage). This technique can only be used by someone with the sharigan or sufficient taijutsu experience in order to predict and follow the opponent's action while attacking him. If used on the limbs, the opponent won't be able to move them. If used on the opponent's head, he won't be able to turn his neck around. If used on his back or chest, he can't move his torso, meaning his entire body needs to turn around instead of just turning the torso to look back for example.
*Usable three times per battle

make a Lightning release overwise this could be classified as a form of medical ninjutsu

Flash Burst| Senkouheki

Rank: A
Type: Supplementary
Range: -
Chakra Cost: 30
Damage Points: +15
Description: This is a simple but effective technique created to surprise the opponent or perform a counter while having a hand-to-hand fight. The user focus and compresses his chakra on the tenketsu points around his body a little, then he releases it. This will result in high bursts of energy released from the user's body which will momentarily grant him more power and speed, which only the third sharingan tomoe can keep up with. Once used, the user will not have constantly a boost on his speed and strength, by the contrary, he will release it in multiple bursts of energy which grant him those powers for a length of around two/three seconds. After that the user will need to focus his chakra on the tenketsu points again which takes around one or two seconds, before he can release a new burst of energy again.
*Usable three times per battle
*Lasts two turns
*If the user performs an elemental technique while using this technique, it will cancel itself immediately.

Re: ♦ Custom Jutsu Submission ♦

(Fuuton:Funjin Tengai)-Wind Style: Dust Dome

Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: After performing 2 handseals the user will slam his hand in the ground and release wind chakra into the ground to create dust and dirt from the ground rise up in a giant dust cloud around the target completely blocking his/her vision of the user since, dust will clearly enter in the opponents eyes and will have a hard time get in it of.
Note: The dust will get off the opponen't at the end of his/her turn where he/she got the dust.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

Approved, made it A rank

(Fuuton:Suraashu)-Wind Style:Slash

Type: Offensive
Rank: A
Range: Short/mid
Chakra Cost: N/A (10 per slash)
Damage Points: N/A (20 per slash)
Description: The user will focus normal chakra in his sword(s).The user then proceeds to slashing the wind currents around him, creating a chakra wave that begins to mold amounts of wind into a thin slash (1 per sword/limb) that can cut through most materials and create deep slashes on a normal target but not with one of greater density. This technique doens't really need to be performed with swords, the user can use this techinique with his own arms or legs but of course the slash won't have any cutting power but can deliver a strong impact.
Note: Can only be used twice per battle.
Note: No fuuton,taijutsu or kenjutsu techniques in the same turn this jutsu is used.
Note: Can only be taught my Ryuji.

Declined, Similar Jutsu exists

(Katon:Kaze Kire)-Fire Style:Wind Cut

Type: Deffensive
Rank: S
Range: Short (Mid for trowable ninja tools)
Chakra Cost: 40
Description: When being attacked with a A-rank wind jutsu and below, the user can focus fire chakra into a sword and create a layer of fire between the guard and the tip. The user then slashes down on the wind jutsu and ''slice'' it in half, with the halfs igniting in flames while passing beside both right and left side of the user. The user can also used this technique with any trowable ninja tool insted of a sword, but it will only work with C and D-rank wind jutsus.
This jutsu doesn't have any used with gust-like wind jutsus or Atsugai. If the wind jutsu is one of multiple attacks, the user has to have incredible reflexes like Minato Namikaze or Sharingan to properly cut all the assaults, if not the user is pretty much hit by the second attack.
Note: Can only be taught by Ryuji.

Declined, do not resubmit

(Raiton:Raiden No Asobiba)-Lightning Style:Lightning God's Playground

Type: Supplementary
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: To use this jutsu the user must already have a lightning clone on the field. The clone will stab multiple kunais to the ground with a wire attached to each one and tied up to the clone's wrists, then the clone will slowly channel lightning chakra through the wires and kunais to the ground keeping a constant surge of electricity deep into the ground making any earth jutsu that uses the ground as a medium to attack or defend, useless because of the not compatible chakra forms. The clone used to perform this jutsu can still use jutsus to defend or attack except jutsus that require hand seals, also the clone can't move from the place where he used the jutsu.
Note: This jutsu last for 4 turns or until the clone has been destroyed.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

Declined, restrict it further in terms of what techniques it can stop for example up to b rank the same level as the lightning shadow clone and edit the bold section to 3 turns and then the clone dissapates from the chakra being drained from the clone

(Katon:Hanabi)-Fire Style:Fireworks

Type: Offensive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: While in the air, the user will extend his arms and legs and focus fire chakra in his hands, feet and mouth, the hand and feet will gain a redish color while the user just inhales. The user will then start spinning at greats speeds, while exhaling countless fireballs from his mouth and making the fire chakra burst out of his hands and feet and also shoot fireballs that come down all over the field. This jutsu is better used when the user has no idea of where the opponent is, so atleast have a jutsu that covers a great area where the opponent is bound to defend and possibly reveal his/her location.
Note: Can only be used once per battle.
Note: No S-ranks jutsus for the next turn.
Note: Can only be taught by Ryuji.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~ Stein ~

(Doton: Shi Matsu) - Earth Style: Death Awaits.
Rank: S
Type: Offensive/Defence.
Range: Short-Mid.
Chakra Chost: 40
Damage Points: N/A
Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his.her opponent is, one to five skeletons will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react. This will leave the target unable to move, and setup for a free and easy attack.
►This Jutsu can only be used once per battle.
►The Jutsu only lasts for one full turn.
►The user must be able to pinpoint the location of the target, so they half to see the target.
_

~Declined, where did you get skeletons? If they're made out of earth it aren't skeletons but just earth that has the form of a skeleton and that's something you need to mention~

(Katon: Impure bao) - Fire Style: Blazing accumulation.
Rank: S
Type: Defence/Offence.
Range: Short.
Chakra Chost: 40
Damage Points: (Depends)
Description: The user starts off by performing the necessary handseals. After that he/she will set their hands in front of them and a vortex of fire will accumulate out of thin air in a parallel disc form. any fire attacks A-Rank and below will just be sucked up and make the vortex even stronger. And after that the vortex can be directed back at the target with the added power of the katon techniques that it accumulated.
►Can be used twice per battle, and last's 3 turns.
►If hit by a water technique it will be weakened.
►Can take up to: 2 A-rank, 3 B-Rank, etc.
►If made too powerful will explode on the user.

~What does "if made too powerful" mean? That's way to vague and extremely subjective. Be more clear~*

(Raiton| ゼウス Zeusu) Lightning Release: Zeus's wrath.
Rank: S
Type: Offense/Defence
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user raises one arm into the air, and and after they form their hand into a fist, focuses large amount's of raiton chakra within his arm into the sky. Once the user has focused enough raiton chakra into the sky, dark clouds will form around him/her. He will then open his hand releasing the raiton chakra. A large lightning bolt will come down upon the users arm in conjunction with the concentrated raiton chakra. Because there is large amounts of concentrated raion chakra around the users arom, it conducts the lightning. After this happen's the users arm will be surrounded with large amounts of electricity. The user will then form a powerful lightning bolt in his/her hand that can be thrown at the target. This bolt will fly at very high speed's and have a large amount of power.
*Can only be used once per battle.
*The move takes one full turn to pull off.
*No raiton jutsu can be used for one turn after this jutsu is done.

~Declined OP, do not resubmit~

__________

(Doton: Shi Matsu) - Earth Style: Death Awaits.
Rank: S
Type: Offensive/Defence.
Range: Short-Mid.
Chakra Chost: 40
Damage Points: N/A
Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his/her opponent is, one to five skeleton shaped figures condensed and made from the strongest earthly material will come out of the ground will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react unless they have the ability to react quickly enough through either sensory or doujutsu style abilities. This will leave the target unable to move, and setup for a free and easy attack.
►This Jutsu can only be used once per battle.
►The Jutsu only lasts for one full turn.
►The user must be able to pinpoint the location of the target, so they have to see the target.►Cannot perform A rank or above Earth techniques the following turn.

Approved, though added the extra parts within bold
__________

(Katon: Impure bao) - Fire Style: Blazing accumulation.
Rank: S
Type: Defence/Offence.
Range: Short.
Chakra Chost: 40
Damage Points: (Depends)
Description: The user starts off by performing the necessary handseals. After that he/she will set their hands in front of them and a vortex of fire will accumulate out of thin air in a parallel disc form. any fire attacks A-Rank and below will just be sucked up and make the vortex even stronger. And after that the vortex can be directed back at the target with the added power of the katon techniques that it accumulated.
►Can be used twice per battle, and last's 3 turns.
►If hit by a water technique it will be weakened.
►Can take up to:1 S-rank, 2 A-rank, 3 B-Rank, 5 C-rank, & 5 D-rank.
►If hit by more than the explained amount's above it will explode on the user.

~Declined, do not resubmit~
_|Custom weapon|

(元素ギター Genso gitā) - Electric Guitar.

Rank: S
Type: Supplementary
Range: Short-mid-long
Chakra cost: |15 - 40 (depending on ability used|
Damage points: | 30 - 80 depending on ability used|
Description: The elemental guitar is indeed a deadly weapon. The guitars element is lightning, and when you focus your raiton chakra within the guitar, a lightning attack will occur when you strum the strings on the guitar. The guitar is about 12 inches long and finely crafted with with a blue exterior, hard wooden neck (handle), and special chakra infused Frets that make the strings extremely hard to break. The special fret's are also capable of being infused with different types of Raiton chakra depending on the high frequency vibrations, and the guitar glows blue when infused with raiton chakra. For every technique it requires a certain melody, or way of strumming.

C rank:

The user strums the guitar 4 times playing a light melody while focusing his/her raiton chakra into it, a small wave/blade of electricity will expel from the guitar.

B-RANK:

The user strums the guitar 6 times playing a light melody while focusing his/her raiton chakra into it, and A big lightning ball will form in the front of the guitar while the user is strumming, on the last strum the ball will fly toward the target and when it gets near the ball will explode from the inside out and small static bolts will will expel from the ball, paralyzing anyone, thing near it.

A-RANK:

The user points the end of the guitar at the target and strum's it quickly 10 times, performing sort of a rock music sequence. And a lightning bolt will shoot from the end of the guitar and hit the target. damaging them severely and paralyzing them.

|S-RANK|

The user will strum all of the strings at once and a giant wave of electricity will come from the base destroying almost anything in it's path.

Declined, give more information on each ability like stats and ranges and the higher the ability the more restrictions

Re: ♦ Custom Jutsu Submission ♦

Name: Fire release: Fiery Axe Style – Flat Fire Shots = Katon: Moeru yōna akkususutairu – Furattofaiāshotto
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses high amounts of fire chakra into his axe(s), and swings them towards the target in unpredictable movements, with each swing, the user releases a flat blade of fire that will fly towards the opponent and explode on impact, the explosion can set the target on fire.

Name: Fire release: Fiery Axe Style – Burning Axe Rain
Rank: S
Type: Offensive
Range: Mid/Long
Chakra cost: 40
Damage points: 80
Description: The user focuses great amounts of fire chakra into his axe and throws it upwards with great force, when the axe reaches a certain height it will begin to glow with a burning aura and explode, from the explosion hundreds of burning axes will appear flying towards the opponent with great speed, the fire axes will explode violently on impact, and the explosions can set great areas ablaze very quickly.

Name: Fire release: Fiery Axe Style – Spreading the Fire = Katon: Moeru yōna akkususutairu - Hi o kakusan
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: 60
Description: The user focuses fire chakra into his axe(s) and throws them with great accuracy, at any time the user can make the axes explode by forming a single handseal, the explosion will release high amounts of extremely hot fire, this can be done with the individual axe.

Name: Fire release: Fiery Axe Style – Feel Da Burn = Katon: Moeru yōna akkususutairu - Da wa bānfīru
Rank: S
Type: Offensive/Supplementary/Defensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user focuses extreme amounts of fire chakra around him and forms 6 handseals, doing so, the user will strengthen any existing fire on the field by an extreme amount, this jutsu can transform the small flame from a lighter into an extremely hot inferno of fire, the strengthened fire will be shaped like small axes.
Notes:
• Can only be used 3 times.

Name: Fire release: Fiery Axe Style – Spinning Fire Barrel = Katon: Moeru yōna akkususutairu – Faiābarerusupiningu
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra into his axe(s), and spins 360 degrees around himself while drawing a line in the earth, the second the line is done, a great barrel of fire will emerge from it, protecting the user from most attacks, the barrel is closed in the top.

Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose: Tsuyoi) - Summoning Technique : Mighty

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After the user performed the require handseal and used a small amount of blood of their own the user will slam onto the ground and summon a black beetle and the size of the beetle is a little smaller then '' Gamakichi ''. Even though Mighty is much smaller in size but his strength is greater or as same as big summoning boss like Gamabunta , Mighty is capable of flying and also has the speed of a kage rank ninja which give him advantage of dodging certain attacks, he is also capable of producing poison gas from his bottom. He is also able to divide himself into countless of smaller size of beetle.

*Smaller beetle is only capable of flying and producing poison gas from their bottom
*Mighty has Fire Affinity and able to use Fire jutsu up to A rank
*Must sign Beetle Contract in order to summon this boss
*Can be only be taught by Toshiyuki

Declined, remove the poison ability, and make it that he can only use fire techniques that dont require handseals

(Hijutsu: Takigi Houmen) - Secret Technique: Firewood Release

Type: Supplementary
Rank: S
Range:Short-Long
Chakra Cost : 40
Damage : N/A
Description: A special kind of insect that has the ability to consume wood in a extremely rapid speed rate in which they are known as few of the most feared bug in the world. They also have the ability to fly, This type of bug is one of the most loyal & obedient to their master which mean they would even lay their life in order to protect their master.

*They could only eat wood jutsu up to A rank for ATTACK type
*They could only eat wood jutsu up to S rank for Defence/Supplementary
*Can only be taught by Toshiyuki
*Can only be used by Toshiyuki

Declined, i do not understand this part and make it that it can only work on A rank and below instead of having both those two

(Mushi Hebi) - Insect Serpent

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Desrciption: The user send their bug onto the battlefield and the bugs will form 4 long & middle-size serpent then bite and crush down the enemy. This jutsu could be beaten with suffiecent force.

*Can only be taught by Toshiyuki
*This jutsu can be destroy by any A/S rank Jutsu

Declined, its merely a swarming of bugs so B rank and above would be sufficient to stop the technique and sort out the points to the correct rank

(Mokuton: Kishou mokuzai doragon) Wood Style - Rising Wood Dragon

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Desrciption: A advance wood technique that take shape/form like a dragon when the user make stomp onto the ground summon a dragon that's made out of wood that capable of giving opponent severely serious damage.
*The dragon is capable of defending one S rank jutsu

Declined, seriously its not going to get approved without having some restrictions and it wouldn't be able to defend against S rank lightning techniques

Resubmitting + added in some changes into it

(Kuchiyose: Tsuyoi) - Summoning Technique : Mighty

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After the user performed the require handseal and used a small amount of blood of their own the user will slam onto the ground and summon a black beetle and the size of the beetle is a little smaller then '' Gamakichi ''. Even though Mighty is much smaller in size but his strength is greater or as same as big summoning boss like Gamabunta, Mighty can open up his back to reveal his wing and thats give him ability of flying too which give him advantage of dodging certain attacks, he is also capable of producing oil from his bottom. He is also able to divide himself into countless of smaller size of beetle.(counts as a move)
*Smaller beetle is only capable of flying and producing oil from their bottom
*Mighty has Fire Affinity and able to use Fire jutsu up to A rank(which doesn't required handseal)
*Must sign Beetle Contract in order to summon this boss
*Can be only be taught by Toshiyuki

Approved, Added the bold

(Hijutsu: Takigi Houmen) - Secret Technique: Firewood Release

Type: Supplementary
Rank: S
Range:Short-Long
Chakra Cost : 40
Damage : N/A
Description: A special kind of insect that has the ability to consume wood in a extremely rapid speed rate in which they are known as few of the most feared bug in the world. They also have the ability to fly, This type of bug is one of the most loyal & obedient to their master which mean they would even lay their life in order to protect their master.

*They could only eat wood jutsu up to A rank*Each time they consume a wood technique counts towards the three moves.*Can only be taught by Toshiyuki
*Can only be used by Toshiyuki

Approved, added the bold

(Mushi Hebi) - Insect Serpent

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Desrciption: The user send their bug onto the battlefield and the bugs will form 4 long & middle-size serpent then bite and crush down the enemy. This jutsu could be beaten with suffiecent force.

*Can only be taught by Toshiyuki
*This jutsu can be destroy by any B ranked Jutsu

Approved

(Mokuton: Kishou mokuzai doragon) Wood Style - Rising Wood Dragon

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Desrciption: A advance wood technique that take shape/form like a dragon when the user make stomp onto the ground summon a dragon that's made out of wood that capable of giving opponent severely serious damage.

*The dragon is capable of defending one S rank jutsu(expect for lighting element jutus)*Can only be used 3 times per battle and no S rank wood following turn.

Approved, added bold

Hachiawase Kouchuu - ( Encounter Beetle )

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Desrciption: After the user performed the require handseal and used a small amount of blood of their own the user will slam onto the ground and summon a blue beetle and it has the size of Gamatatsu, This blue beetle is one of a very special kind of chakra-beetle which suck invading chakra which they are most useful to encounter genjutsu but they must be on the user body or come contact with the user and they could also divided into countless of small beetle which will be very hard to be noticed by naked eyes.
*Can only be taught by Toshiyuki
*Can only be used by Toshiyuki
*User may only choose to release one kind of bug from the gourd every 3 turn
*The Chakra beetle which sucks invading chakra can only defend up to B rank genjutsu.

Declined, edit the bold section as bettles can be seen by the naked eye and there would be to vast a number to be not seen by the naked eye.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~+Raiden+~

Naruyari-ryu : Kami々 No Anburōja | Thundering Spear Style : Ambrosia of the Gods
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This state shows the mastery over sojutsu the user has and allows the user ot use all Thundering Spear Style techniques without them becoming a move (maximum of one per turn). To activate this mode the user must meditate for one turn and gather the chakra needed for the mode. This state quells the users mind and removes doubt and fear allowing the user to focus on defeating his enemy with all his might, by making any spear an extension of himself. This allows the user to send his chakra on instinct into any spear he wields making it indestructible and far more deadly (allowing it to easily crush concrete and making it silently pass through the air). This mode grants the user access to the Forbidden Thundering Spear Style techniques.

-Once per battle
-Lasts for four turns
-Once the mode ends the user will only be able to use B rank and under jutsu (if they don't use one of the Forbidden techniques

Note for Ambrosia of the Gods:

I'll submit the Forbidden Thundering Spear Style jutsu on a later date, this is just the prequisite to be able to use them.

Declined, do not resubmit

Naruyari-ryu : Gaia no Surō | Thundering Spear Style : Gaia's Throw
Type: Attack
Rank: B
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: The user charges his spear with earth chakra and gives it the abilities of Underground Fish Projection. This allows the spear to travel through earth but still keep its physical properties so it would still pierce a human, yet just pass straight through earth.

-Three times per battle
-Can only pass through earth twice per throw.

Declined, do not resubmit

Naruyari-ryu : Aresu Chi ni Ueru | Thundering Spear Style : Are's Bloodlust
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 30 (+20 per turn)
Damage: 60
Description: The user charges his spear with a large amount of chakra which acts on the same principle as Tsunade's chakra reinforced punch. On impact the chakra causes the spear destruction abilities to increase so that it can easily shatter rock and crush organs and bones. If thrown it will be reinforced until it hits something, then it will become a normal spear. If held the user can constantly charge chakra to the spear allowing it to be reinforced until the user runs out of chakra or turns it off.

-Thrice per battle
-Lasts a maximum of two turns before the user has to use this jutsu again (when held).

Declined, add that it can only smash through B rank earth element and below

Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath
Type: Supplementary
Rank: C
Range: Short/Mid
Chakra Cost: 20
Damage: N/A
Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.

-Takes two turns to create a large water supply.
-Three times per battle.

Make A rank

Kuchiyose no Jutsu : Nehebkau, Andāwārudo no Shugo-sha | Summoning Technique : Nehebkau, The Guardian of The Underworld
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user wipes blood on his summoning tattoo and summons a twin-headed winged Basilisk the size of Gamabunta which can fly. One head has a wind affinity, while the other has an earth affinity, allowing both of them to use their respective affinity up to S rank, they can also fire an A rank blast of their respective affinity. The earth head automatically hardens their skin (like iron skin technique), which added with the Basilisk's already tough skin causes them to be unharmed from jutsu B rank and under (this drops to C rank if the earth head uses a jutsu in that turn)
-Lasts four turns
-Once per battle
-Must have signed the Basilisk contract
-Can only use Blasts and/or jutsu four times per battle, but the blasts do not count as a move.

I have permission from Gats as a signer of the Basilisk contract to submit this summoning.

Declined, do not resubmit basilisks cant fly

Raiton : Kami no Sabaki | Lightning Release : Judgement of God
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: Mostly used to destroy long range targets, the user focuses a large cluster of electricity into the sky, which travels to above his target, then he uses it to send a huge and powerful lightning bolt crashing down from the sky, deep frying said unlucky target.
This can also be fired from the hand but requires 8 handseals when fired by that method, and can be fired from two hands but requires 16 handseals and count as two moves.

- Thrice per battle
-No raiton just over A rank on the next turn (for two turns if fired from both hands)

Declined, do not resubmit

Raiton : Raijin | Lightning Release : Thunder God
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A (+10 to Raiton jutsu)(+10 to Taijutsu)
Description: This form is a sign of one who has complete mastery over lightning and allows them to ascend to a true thunder god. The user will do a set of 20 handseals during which a lightning storm will form above the user, then he will clap his hands together creating a loud thunder-like boom and causing the lightning storm to strike the user with a giant bolt of lightning causing a bright flash blinding all who perceive the transformation. After the flash the user will be revealed in his new form, a large Raijin looking sumo wrestler pulsating with electrical energy and power. In this form the user is restricted to only using raiton based jutsu but is able to use them without handseals and with extra power. The user is completely immune to any sort of lightning and earth, but of course has a substantial weakness to wind. Being made of lightning increases his strength/endurance so that he can crush large boulders with his hands and will shock anybody who touches him. While in this mode certain jutsu open up to the user. He increases to the size that he can fit a normal human in his hand.

-Lasts for four turns
-Once per battle
-Once the mode ends the user will be unable to use any raiton based jutsu and will be restricted to A rank and under jutsu for the rest of the match.

Declined, do not resubmit, to many lightning forms already made

Naruyari-ryu : Rasutosutando | Thundering Spear Style : Last Stand
Type: Attack/Defense
Rank: S
Range: Short/Mid/Long
Chakra Cost: 40
Damage: 80
Description: The user will do five handseals and send his doton chakra into ground and create a dome around himself that is created from the hardest minerals in the ground creating a near impenetrable 360 shield laced with his chakra (which prevents the opponent from using the earth of the dome or the earth beneath it). Once the dome has formed the user will wipe blood on his hand and place his hands on a side of the dome to summon an near unlimited amount of spears that form in the walls of the dome with the points pointing outwards (it looks like Gaara's sand dome but instead of spikes there are spears pointing outwards). Twice per battle the user can propel the spears outwards in all directions which have enough force to travel to long range (once fired more spears replace the fired ones). The user cannot not see out of the dome unless they have a dojutsu or ability that allows them to sense chakra or see through solid objects. The user can also fire kunais and/or other weapons instead of spears.

-Once per battle
-Dome lasts for up to two turns.
-Can fire the spears outwards two times per battle (doesn't count as a move)

Declined, give more restrictions and the earth dome wouldnt be near impenetrable as wind s rank could break it and lightning and wood so remove that section.

Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 20
Damage: N/A
Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.

-Takes two turns to create a large water supply.
-Three times per battle.

Approved

Bashirisuku Āto : Bashirisuku Modo | Basilisk Arts : Basilisk Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80 (+15 to Taijutsu)
Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin and sends their chakra into him this rapidly alters the users DNA and causes the user to go through a metamorphosis.

The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only 3rd tomoe can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra (like how a snake can smell if prey/predators are nearby) and has heat sensors when it's dark.

After four turns the right elder bites the user giving them a antidote and will remove the chakra given which reverses the changes and returns the user to his original form, but will be left extremely tired and unable to continue. This mode causes the elders to stay on the field until this mode finishes, then they will disappear.

-Must have signed the Basilisk Contract
-Once per battle
-Lasts four turns
-Afterwards the user collapses from physical exhaustion and is unable to continue.
-Takes 20 seconds for the transformation to complete and during this 20 seconds, the user s body will be unable to move by himself, as he won't be able to control his body.

Declined, modes always take atleast minimum of 1 turn, and all other modes require that the user remains perfectly still, so edit this in a way that goes along with that restriction.

Re: ♦ Custom Jutsu Submission ♦

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it.

Can only be taught by PowerOfDarkness

Jinbei is the co-creator of this jutsu

Can only be used 2 times per battle

No S or A rank Raiton techniques at the same turn this jutsu is used.

add that while using this technique the user is vulnerable to water techniques

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto watter techniques.

Can only be taught by PowerOfDarkness

Jinbei is the co-creator of this jutsu

Can only be used 2 times per battle

No S or A rank Raiton techniques at the same turn this jutsu is used.

Lightning Release Rai Whip (Raiton: Rai Kakuhan)
Rank: S
Type: Offense
Range: Short-Middle
Chackra Cost: 40
Damage Points: 80
Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...

Can only be taught by PowerOfDarkness

Can only be used 2 times per battle

No S rank Raiton techniques for the same and following 1 turn.

Approved

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: C
Type: Supplementary
Range: N/a
Chakra cost: 10
Damage pointsN/a
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it.

Last for 3 turns

Can only be taught by PowerOfDarkness

No taijutsu and genjutsu while the spirit is on the field

Ryuji is the co-creator of this and all spirit arts.

Declined, make it A rank, and edit that it can only use techniques that dont require handseals

Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 5 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above.

Can only be taught by PowerOfDarkness

Ryuji is the co-creator of this jutsu

While any of the great spirits is on the field, the user can only have up to 2 clones in use.

No taijutsu and genjutsu attacks while the spirit is on the field

Declined, add that the spirit 3 moves will count towards a single move of their three a turn so that means 1 of the three it can do on the field counts as a single move

Re: ♦ Custom Jutsu Submission ♦

Name: Wood release: Viking Style – Rise of Asgaard = Mokuton: Baikingusutairu - Asgaard no taitō
Rank: Forbidden
Type: Supplementary/Defensive
Range: Short/Long
Chakra cost: 60
Damage points: N/A (20 damage to the user)
Description: The user performs 8 handseals and slams his hands against the ground, releasing extreme amounts of chakra as he makes contact, doing so, the user makes the entire city of Asgaard rise up from the ground in wooden form, the city is complete, with walls watchtowers and a great hall. The whole city is made of heartwood, (the hardest type of tree) and is infused with the users chakra, the city is about 3x3 kilometers big. The user is able to make the whole city sink down into the ground again, by performing 6 handseals and using 40 chakra, this counts as a seperated S-ranked Mokuton jutsu.
Notes:
• Because of the energy cost, the user cannot use A-ranked and above techniques for two turns, after this turn.
• It takes about 15 seconds for the city to fully appear.
• it's not required for the user to have his hands on the ground, after slamming his hands against the ground.
• Can only be used once.
• The user receives 20 damage because of the strain this jutsu puts on the body.

Declined, edit the the wood element retriction, the scale of this technique can clearly prevent the user from using high level wood techniques for more than two turns, that scale would almost deplete your chakra

Name: Fire release: Viking Style – Burning Midgaard = Katon: Baikingusutairu - bāningu Midgaard
Rank: Forbidden
Type: Offensive
Range: Short/Long
Chakra cost: 60
Damage points: 120 (20 damage to the user)
Description: The user forms 6 handseals and releases an extreme amount of fire affinity chakra into the ground, doing so, the user can make the whole area in front of him burst into a sea of flames in a second, the sea is about 3x3 kilometers big. These flames aren't very dangerous, hot, but not lethal unless you spend a longer amount of time in contact with them. The real offensive part of this jutsu, is that the user focuses great amounts of chakra into the flame sea and stomps the ground, doing so, the user creates a gigantic wave of extremely hot fire in front of him, that will race towards the target with high speed.
Notes:
• Can only be used once
• Because of the energy cost, the user cannot use A-ranked and above techniques for two turns, after this turn.
• The user receives 20 damage because of the strain this jutsu puts on the body.

Declined, do not resubmit

Name: Wood release: Viking Style – Yggdrasil = Mokuton: Baikingusutairu – yugudorashiru
Rank: S
Type: Supplementary/Defensive
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: The user focuses extreme amounts of chakra and forms 7 handseals, then he releases all the chakra into the ground, doing so the user makes the gigantic life-tree Yggdrasil grow up from any position he wishes. Yggdrasil grows extremely fast, and is about 300 meters wide and 600 meters tall, the tree itself is infused with the users chakra and almost indestructible, but not dangerous. As soon as it begins to appear, Yggdrasil begins to drain the whole field of water, Yggdrasil can drain a whole ocean of water in a matter of seconds, and store the water inside it, this will make all techniques using watter, close to useless, and transform the whole area into a barren wasteland. If Yggdrasil is not fed with water for a turn, it will rot and disappear extremely fast, if Yggdrasil disappears, it will release all the water stored inside it, transforming the whole area into a great ocean.
Notes:
• Can only be used once
• Because of the energy this jutsu takes, the user can't use S-ranked and above jutsus the turn after this jutsu is used.

Declined OP, do not resubmit

Name: Viking Style – Berserker Rage = Baikingusutairu – bāsākāreiji
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This technique requires for the user to eat a special mix of mushrooms, which will enable him to enter a state of mind called the berserker rage, the effect of the mushrooms takes a turn to kick in, but when they do, they completely remove all sense of pain from the user, and allows him to ignore any strain on the body, the effect lasts for a while, but when they wear off, the side effects will be a hard headache, that will make all Genjutsu techniques harder to perform.
Notes:
• The effect lasts for three turns after the effect kicks in.
• The headache lasts for the rest of the battle.

Declined, to vague on its ability give more information on how it effects the user

Name: Viking Style – Endless Rage = Baikingusutairu - mugen no ikari
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 50
Damage points: N/A
Description: This technique gives the user a great boost of power, with the cost of death. The user focuses a great amount of chakra, and eats a special mix of mushrooms, then the user uses chakra to transport the mushrooms through the body way faster than usual, thereby making the effect of the mushrooms kick in almost instantly. While doing this, the user focuses chakra into their brain, and uses chakra manipulation to force the brain into releasing great amounts of adrenaline, way higher amounts than a regular adrenaline rush. The adrenaline will combine with the mushrooms, and force the user into entering a state of mind called Endless Rage. While under influence of the mix, the user is completely immune to any form of pain and strains on the body, the user will increase his physical strength a great deal, and he will release extreme amounts of energy, that will allow him to move with 3 gate speed. The user will almost be impossible to kill, and will only stop when his body is completely destroyed this comes at a price though. While in this state, the user is unable to use Genjutsu and elemental Ninjutsu, since his chakra flow is way to irregular, and he will die when the effect of the mushroom wears off.
Notes:
• The effect of the adrenaline/mushrooms lasts for 3 turns.
• The user dies on the fourth turn after this is used.
• Gives a +20 damage to all Taijutsu and regular Ninjutsu attacks.
• Cannot be used by any kind of clones.
• Can only be used once.

Re: ♦ Custom Jutsu Submission ♦

Summoning Technique| Yuu (Kuchiyose no Jutsu| Yuu)

Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Yuu is a giant secretary bird, being 20 ft. tall and have a wing span of 40 ft. He is a very strong summoning and is able to rip the enemy to shreds with his talons. He has the ability to use chakra to shoot out his feathers, the feathers being razor sharp and can easily pierce the enemy. Since there is such a large amount of chakra built up in his wings he can easily defend against B-Rank and lower attacks by extending his wings in front of himself or the summoner to block the attack. Just like all secretary birds he has a great sense of hearing and sight, being able to locate the enemy even in complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Declined, edit so that its blocking ability counts towards one of your three moves

Summoning Technique| Ho-Masubi (Kuchiyose no Jutsu| Ho-Masubi)

Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Ho-Masubi is an average sized bird, being the size of the average man. His feathers are a mix if the colors Red, Orange, and Yellow. Just like his brothers he has an affinity for a certain element. He has a fire affinity and can use up to A-Rank Fire techniques, that doesn't require handsigns. The user cannot ride upon him because of the outrageous amount of fire chakra flowing through him, which causes his skin and feathers to become fire hot. Ho-Masubi can release a large amount of Fire chakra to create a Monsoon of Fire that races towards the opponent at great speeds. The storm of fire, would break through the ground and cause the ground where the Fire traveled to turn into Lava from the intense heat. Just like all secretary birds he has a good sense of hearing and sight and can locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.
-Can only send the storm of Fire at the opponent once per battle, cannot use Fire techniques afterwards.

Declined, edit to give that fire technique a rank and limit it to one use per battle being the scale and type of attack

Summoning Technique Suijin| (Kuchiyose no Jutsu| Suijin)

Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points:N/A
Description: Suijin is a slightly large secretary bird, being about 10 ft. tall. Like his brothers he has an affinity for a different element, his being water. He can use up to A-Rank Water techniques, that doesn't require handsigns. If he doesn't have a body of water to work with he can also draw water from plants nearby or water from the air itself. Just like all secretary birds he has a good sense of hearing and sight, being able to locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Declined, same with this one give his ability to draw water a rank and usage limit and that it counts towards one the users

Summoning Technique| O-kuni-nushi (Kuchiyose no Jutsu| O-kuni-nushi)

Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: O-kuni-nushi is a secretary bird and one of the largest of them all. He has an affinity to Earth and can use up to A-Rank Earth Jutsu, that doesn't require handsigns. He is extremely large, almost the size of Gamabunta, but not quite that big. Because of his incredible size he is not able to take flight. He can move but not at a very fast pace. But to make up for that he can easily control the Earth beneath and around him. He has an incredible defense and can easily defend against high leveled jutsu(A-Rank). Although he is weak against Lightning attacks.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the Secretary Bird contract.
-Since he has an Earth affinity he is weak to lightning based attacks

Declined, edit the ability to manipulate the earth by giving it a rank and limit useage

Summoning Technique| Dakota (Kuchiyose no Jutsu| Dakota)

Rank: S
Type: Supplementary
Range: Short
Chakra Cost:
Damage Points: N/A
Description: Dakota is a Boston Terrier. He is SC friend, partnet and personal summon. He can use wind element jutsus that doesn't require hand seals up to S rank. Dakota and SC trained together and SC taught Dakota some wind element jutsus. He is also fast(Rock Lee with no weights and only people who can track speeds like this can track him). He is weak to B rank and higher fire. He can withstand one S rank wind jutsu.
-Last only 4 turns in battle
-Only Silent Crow can use this summon
-Only used once in battle
-Must have signed dog contract

(Raiton: meimei souhou) - Lightning Release: Divine touch
Rank: S
Type: Offense
Range: Close
Chakra Cost: 40
Damage Points: 75 ( if used in conjunction with a water jutsu)
Description: This jutsu allows the user to concentrate huge amount of electricity in his/her palms.electricuting and paralysing anything their hands comes incontact with.
Note-Must touch the target or water source
-Must be use only ones per battle
because of the huge amount of chakra
-The target is paralysed for 1 turn

Declined, sorry but for you to have an electrical charge and tough a water source you would kill yourself

(Doton: Doton yuhhi) - Earth Style: Earth flying jump
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: After the user does a single handseal,he/she is bumped into the air by the earth below their feet either backwards or forward.The bump is strong enough to send the
user miles.

Declined, give a more stronger description of how this works other than a bump -_-

(Suiton: poseidon's hei,kabe ) - Water Style: poseidon's wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wide Range wall of water horizontally in front of the user out from the ground,by slamming his/her two hands on the ground. This wall of water is especially effective at stopping fire and lightining techniques.

Declined, restrictions

(Suiton: poseidon's hei,kabe ) - Water Style: poseidon's wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user out from the ground,by slamming his/her two hands on the ground. This wall of water is especially effective at stopping fire and lightining techniques.
Note-
-Does not require water source
-Can only 3 times a battle
-can only stop A rank fire and B lightining jutsu.

(Doton: Doton yuhhi) - Earth Style: Earth flying jump
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: After the user does a single handseal,he/she manipulate the earth below their feet to raise up with great speed inform of a small platform that bumps the user into the air either backwards,sidways,upwards, forward.The bump is strong enough to send the user miles.However while the user is within the air they have trouble with reacting to enemy attacks unless they have some form of measure helping them to eliminate the risk
-Can only be used 3 times per battle-Cannot use A rank or above Earth techniques the following turn

~Approved, added the bold sectons~

(Summoning Technique|cracker) (Kuchiyose no Jutsu|cracker)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: cracker is an octopus,at thesame size with gamabumta.his whole body including his eight hands are covered with spikes making taijutsu and other sharp object useless, all eight hands are able to level any wall,also could be used to immobilize a summon of the same size and his able to shot off the spikes on his body,his also able to spray ink that can numb a target at mid-range from his mouth .he has an affinity for 2 element which is water and earth because He has always been around them ,He can use both up to A rank(execpt the ones that requires handseals) . has an incredible defense and can easily defend against high leveled jutsu(A-Rank).like every other octopus he is slow but his hands are not.
Note:

-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-Since he has an Earth affinity he is weak to A ranked lightning based attacks
-Target stays numb for one turn when hitted with the ink spray

~How on earth can ink numb a target it has no paralysing effects edit this please~

(Tako Taishita modo)-Octupuse mode
Rank: S
Type: Offense/defense
Range: N/P
Chakra Cost: 40
Damage Points:N/A
Description: This jutsu allows the user to take features of an uctopus in other words be like an octopus accept they gain just more two hands making it four hands in total.In this mode the user is able to stretch any parts of their body up to 10 ft, including their tongue and can detarch and regrow non vital parts of their body like the legs,hands,tongue and their body are covered with pores which helps them stick to anything their body comes incontact with
And also grants the user speed and flexibility.
-Must be able to summon uctopus
-Must be used only once per battle
-The user cannot use Taijutsu in this mode and taijustsu (A rank) is useless against the user
-Only last for 5 turns
-Must be immobilized/stand still for 1 turn to activate this mode.

~Declined, edit the part where ya can stretch any part your body, limit it to like legs, and arms and how can this mode increase your speed on land when its a water dwelling creature who's speed is practically snail pace on land? ~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Nero

(Keigai Tou) Wreck Knife
Type: Supplimentary
Rank: S
Range: Short
Chakra:
Damage:
Description: The user pulls out of their pouch a dagger similar to asuma's. This dagger is no ordinary dagger this dagger has the power to extend to a mid range distance as fast as a clap sounds off. At all times the user wears a thick and indestructible thread around his wrist that can be infused with chakra as well as the blade can be infused also. The wire is mid range long and attached to the handle of the dagger so the dagger can only leave be thrown into a mid range distance. For the dagger to extend the user has to do a very strange handsign with one hand. The blade extends at a blinding speed it would take advanced reation skills to see it coming so everyone below Kage rank without 2nd tomoe can not catch this speed.
The blade can only extend twice each turn.
Can only extend 4 turns.

Declined, do not resubmit

(Doujutsu: Shainingu Nankan)Eye Technique: Shining Barrier
Type: Supplimentary
Rank: Forbidden
Range: Short
Chakra: 60
Damage: 90 (-30 to user)
Description: The user having the EMS activated follows up with one handsign instantly creating a orb, like a crystal ball, of chakra around him. This orb shines a bright red and blinds anything within a mid range of it. While being in the orb the user has to keep that same handseal to keep the orb up. This forbidden orb protects the user from any forbidden rank or below jutsu that comes his way as the orb protects all around his body. This orb can only last for one turn as well as protect only one person. If this orb is physically touched the opponent will get severely burned.
User takes 30 damage.
No Fire element above A rank next turn.
Technique can only be used once per battle.

Declined, you are fully aware nexus banned doujutsu techniques from being submitted in the custom jutsu thread any more

(Fuuton: Dansu Fungeki) Wind Release: Dance Fury
Type: Supplimentary/Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user compresses his chakra into his hands and feet then starts preforming a odd dance. Every thrust that the user does during the dance makes a blast of wind release. Each blast is strong enough to break through Arank rock with ease and push away Srank but stops forbidden. The user can only thrust 15 times. The user then after thrusting twenty times ends the jutsu with a clap sending a slicing wind wave at an target.
User takes 20 damage.
This jutsu strains the user so his speed is reduced next turn.
Can only be used twice a battle.

Declined, re-think this over if you want it approved make it more restricted like preventing you from performing wind element higher thank B rank for the following turn and also a note forbidden techniques are forbidden for a reason and can only be used once.

(Katon: Tenpi Kai) Fire Style: Oven Effect
Type: Supplimentary/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handseal and keeps the handseal going throughout the whole jutsu. The user after making the handseal releases a large amount of fire but a more concentrated fire making it be able to melt anything that comes into contact quickly. The fire comes out like a wave and has to be constantly spit out for it to keep going.

Declined, im gonna need more restrictions and it would have a limit to the level it can melt

(Katon: Tero) Fire Release: Terror
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user does two handseals collecting fire chakra to the throat. As soon as the handsigns are done the user is able to release 5 fire laser segments at any time. These laser segments are extremely hot and mixed with the speed of the release makes it possible for them to go through even dense Arank rock. These segments are fast enough to reach mid range in 5 seconds.
Can only be used twice per battle.
Cant be used next turn.

Declined, i want a little bit more restrictions

(Katon: Tero) Fire Release: Terror
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (User takes 10 damage)
Description: The user does two handseals collecting fire chakra to the throat. As soon as the handsigns are done the user is able to release 5 fire laser segments at any time. These laser segments are extremely hot and mixed with the speed of the release makes it possible for them to go through even dense A rank rock. These segments are fast enough to reach mid range in 5 seconds.
Can only be used twice per battle.
Cant be used next turn.
No Fire jutsu above Brank next turn.
Better? Maybe? Yes? No?~Approved~

(Katon: Tenpi Kai) Fire Style: Oven Effect
Type: Supplimentary/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handseal and keeps the handseal going throughout the whole jutsu. The user after making the handseal releases a large amount of fire but a more concentrated fire making it be able to melt any A rank or Lower earth that comes into contact quickly. The fire comes out like a wave and has to be constantly spit out for it to keep going.
Note: Can only be used twice.Note: No Fire A rank or above the following turn.
Better?

~Approved, added the bold section~

(Fuuton: Dansu Fungeki) Wind Release: Dance Fury
Type: Supplimentary/Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90 (-20 to user)
Description: The user compresses his chakra into his hands and feet then starts preforming a odd dance. Every thrust that the user does during the dance makes a blast of wind release. Each blast is strong enough to break through A rank rock with ease and push away S rank but stops forbidden. The user can only thrust 15 times. The user then after thrusting twenty times ends the jutsu with a clap sending a slicing wind wave at an target.
User takes 20 damage.
This jutsu strains the user so his speed is reduced next turn.
Can only be used Once a battle.
No wind above Brank next turn.

Put what you asked :D

sorry elaborate on this 15 time ? they count towards a single move?

Originally Posted by Nero

(Doton: Inmetsu Eppei) Earth Technique: Destruction Parade
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user does one handsign forming 15 rasor sharp dense blades within the ground in a short range circle below the user or a targeted area which the blades of earth then spin at an rapid speed going in any direction or angle the user chooses the user then does another handsign to make the rasor blades shoot into the area within the short range area. The targeted area can be any where mid range away from the user. These sharp B rank blades can cut any Arank and below rock jutsu.
Can only be used twice.

Approved

(Buryoku Dou) Force Motion
Type: Supplimentary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user pulls out half of shinobi needles that he has created. Not only has he manipulated the length of the needle but also has attached small metal wires into the needles. The needles and wire while in the users hands are then enforced with chakra into them making them denser making it possible for the needles to pierce through steel or not stoppable or cuttable by a regular kunia if released with the right speed; as well as making it hardly visable due to the size of the needles and wires. When injected into an object the user uses agility and strength to control the targets movements and directions. Derived from Sharingan Windmill.
Requires 3 tomoe to use.
Can only be used twice in battle.

explain where you have created the needles, is this from a previous technique or part of the technique? or isit merely manipulating needles that you carry ?

(Fuuton: Fuuton Kujo) Wind Release: Wind Devistation
Type: Supplimentary
Rank: S
Range: Short- Mid
Chakra: 40
Damage: 80 (-20 to user)
Description: The user focuses an enormous amount of chakra into the outter layer of the body into the muscles this only takes a second. The user then releases the chakra throughout the whole body by simply flexing all muscles making a massive wave exert in all directions blowing away everything in its path causing slicing and force of mass devistation in the area.
Can only be used twice during a match.

Declined, do not resubmit

(Shita-Dai Shintai) Understood Movement
Type: Supplimentary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 0 (-10 each turn to user)
Description: The user does three handseals and releases a mass amount of chakra from the feet making the ground have a thick layer of his chakra onto it. The chakra has constant motion to it going different directions to it. This makes the opponent highly unstable and moving however the user wishes him to move; But increases the users speed greatly due to he controls which direction the chakra moves. The chakra moves as the users location changes making anything in the users mid range unbalanced. As well as this stops any chakra from being put into the ground thats not the users.
Only lasts 2 turns.
Can only be used once.

Declined, do not resubmit

(Buryoku Dou) Force Motion
Type: Supplimentary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user pulls out half of shinobi needles that he has created. Not only has he manipulated the length of the needle but also has attached small metal wires into the needles. The needles and wire while in the users hands are then enforced with chakra into them making them denser making it possible for the needles to pierce through steel or not stoppable or cuttable by a regular kunia if released with the right speed; as well as making it hardly visable due to the size of the needles and wires. When injected into an object the user uses agility and strength to control the targets movements and directions. Derived from Sharingan Windmill. The needles are merely needles that I carry.
Requires 3 tomoe to use.
Can only be used twice in battle.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Konoha's Yellow Flash

Re submitting this weapon- restrictions added

Custom weapon:
(Sora no kuni eshaku)- Land of the skies bow
Type: Supplementary
Rank: S
Range:short/long
Chakra Cost:0( shooting arrows 30)
Damage:40 per arrow
Description: This bow, specially crafted by the land of the skies blacksmiths, is made of a light but very resistant metal which is deep blue and trimmed with gold alloy. The bow's trims were sharped relentlessly in order to ensure that, over the years, it may still cut through rock or common metals. The bow has a black handle made of tar-covered sharkskin, just like samurai katanas, ensuring maximum grip. The user of this bow can infuse raiton chakra in great quantities and apply shape manipulation in order to create a thick arrow of pure lightning energy which can be later shot in a straight line but at great speeds and a normal chakra bowstring. The arrow have a penetrating power comparable to chidori, but once they struck the opponent they will revert back to lightning energy and shock the particular area numbing it.
But the utility of this ancient weapon does not end here, the bow can be disassembled in two separate blades that the user can use freely as very sharp and light weapons. If infused with raiton chakra, the sharpness of the blades is taken to a whole new level.
Notes: Raiton arrows may be used up to 3 times per battle and shooting up to a maximum of 2 arrows per use.
Notes: The numbing effects of the arrow last for a turn.
Notes: No lightning the same turn the arrows are used.
Notes: The arrows travel so fast that is very hard for the naked eye to be able to react accordingly, however, they are able to see it if thrown from a considerable distance but may be a hard target to avoid or counter if shot or is at a closely dangerous distance.
Notes: Arrows thrown will count as a jutsu, however it does not matter the amount of arrows thrown( although it cannot exceed 2 in the same turn).
Notes: The bow cannot be disassembled and assembled in the same turn.

^ The bow, when used as sperate swords
^The bow's arrow

Declined, make the arrows of lightning A rank

(Kuchiyose no jutsu:Kontarick umi no toropikaru) Kontarick of the tropical seas
Kontarick
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Kontarick is a swallow that comes from the tropical seas of the south. He has a sweet and high chirping which brings happiness to his user upon summoning him. His wings are sky blue while his chest is vibrant yellow. It has en excellent eyesight, on par with hawks even. Being born in the tropical seas, his chakra nature adapted to that area, earning him the capacity to utilize suiton jutsus up to the user's rank. He's big enough to carry multiple people on his back and his flight is smooth and silent. Two times per battle, he may shoot very humid wind from his wings, causing a relevant decrease in the temperature and making the foe's breathing hard and unstable.
Notes: Lasts up to 5 turns in battle, only once per battle.
Notes: The user may supply handseals for the suiton jutsu if needed.
Notes: The wind current may only be used once every two turns.

Declined, add that the summon can only use water techniques that doesnt require hand seals

Re submitting this weapon- restrictions added

Custom weapon:
(Sora no kuni eshaku)- Land of the skies bow
Type: Supplementary
Rank: S
Range:short/long
Chakra Cost:0( shooting arrows 30)
Damage:60 per arrow (the arrows are equivalent to A-rank jutsu)
Description: This bow, specially crafted by the land of the skies blacksmiths, is made of a light but very resistant metal which is deep blue and trimmed with gold alloy. The bow's trims were sharped relentlessly in order to ensure that, over the years, it may still cut through rock or common metals. The bow has a black handle made of tar-covered sharkskin, just like samurai katanas, ensuring maximum grip. The user of this bow can infuse raiton chakra in great quantities and apply shape manipulation in order to create a thick arrow of pure lightning energy which can be later shot in a straight line but at great speeds and a normal chakra bowstring. The arrow have a penetrating power comparable to chidori, but once they struck the opponent they will revert back to lightning energy and shock the particular area numbing it.
But the utility of this ancient weapon does not end here, the bow can be disassembled in two separate blades that the user can use freely as very sharp and light weapons. If infused with raiton chakra, the sharpness of the blades is taken to a whole new level.
Notes: Raiton arrows may be used up to 3 times per battle and shooting up to a maximum of 2 arrows per use.
Notes: The numbing effects of the arrow last for a turn.
Notes: No lightning the same turn the arrows are used.
Notes: The arrows travel so fast that is very hard for the naked eye to be able to react accordingly, however, they are able to see it if thrown from a considerable distance but may be a hard target to avoid or counter if shot or is at a closely dangerous distance.
Notes: Arrows thrown will count as a jutsu, however it does not matter the amount of arrows thrown( although it cannot exceed 2 in the same turn).
Notes: The bow cannot be disassembled and assembled in the same turn.

^ The bow, when used as sperate swords
^The bow's arrow

(Kuchiyose no jutsu:Kontarick umi no toropikaru) Kontarick of the tropical seas
Kontarick
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Kontarick is a swallow that comes from the tropical seas of the south. He has a sweet and high chirping which brings happiness to his user upon summoning him. His wings are sky blue while his chest is vibrant yellow. It has en excellent eyesight, on par with hawks even. Being born in the tropical seas, his chakra nature adapted to that area, earning him the capacity to utilize suiton jutsus up to the user's rank. He's big enough to carry multiple people on his back and his flight is smooth and silent. Two times per battle, he may shoot very humid wind from his wings, causing a relevant decrease in the temperature and making the foe's breathing hard and unstable.
Notes: Lasts up to 5 turns in battle, only once per battle.
Notes: It may use water jutsus that do not require handseals up to the user's rank. If handseals are needed the user may supply them as the summon supply's the chakra, just like naruto and gamabunta.
Notes: The wind current may only be used once every two turns.

Re: ♦ Custom Jutsu Submission ♦

(死神の鎌 - Gai no Shinigami) Scythe of the Shinigami
Rank: S
Type: Weapon/Supplementary
Range: Short/Mid/Long (in combination with jutsu)
Chakra cost: 60
Damage points: N/A
Description: The Scythe of the Shinigami is a very powerful weapon which long ago made people think the user was a god of death. The scythe is given from generation to generation and is quite old. It needs to be summoned with two hand signs (Monkey, Tiger). When the scythe is summoned the opponent will take +10 damage from every earth jutsu, and the user will take -10 damage from every earth jutsu of the opponent. Also when used in combination with Genjutsu the scythe will cause the opponent to take +10 damage.

-Note: No other summoning can be summoned while the scythe is summoned.
-Note: The user can only use jutsu with hand signs when the scythe is tied on the users back.
-Note: Swords can’t be used when the user holds the scythe.
-Note: The scythe stays the entire battle unless it is used to block an attack with a sword.
-Note: The scythe can be (quickly) tied to the users back during a battle
-Note: Can only be used/ taught by Leaf.

(Hitoshirezu Yaiba) Hidden Blades
Rank: A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points:
Description: Two hidden blades which are attached to the wrists of the user underneath their sleeves so they can’t be seen and can be used for a surprise attack. The blades are only visible when the user pulls them out through a specific movement of the wrists or hands. The blades can be used both at once or separately. Because the blades are so small, fast and easy to use they are very useful in combination with taijutsu (Which gives +20 damage), and can be rapidly put away to use a jutsu which needs hand signs. It also gives every wind jutsu +10 damage points.

-Note: The can’t use the blades underwater or underground, but can be used while jumping out of the water or when grabbing the opponents feet (earth jutsu, or underwater)
-Note: The blades can only be used by Leaf.

(Noctis' tsurugi) Noctis' Sword
Rank: S
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: A big sword made of very conductive stainless steel which glows bluish when infused with lightning chakra, and the handgrip is made of non-conductive material. Because the sword is quite big and can be infused with lightning chakra it can not only cut though almost everything (including things as rock, excluding any hard surfaces combined with chakra) but it can also be used in a defensive manner. When it contacts an earth jutsu of the opponent it will force the lightning through the ground towards him. If the opponent reflects the lightning or uses a lightning jutsu (up to B rank) the sword can be used to block the attack by absorbing the lightning. If someone other than Leaf touches the sword they will be electrocuted.

-Note: The sword can be (quickly) tied/strapped to the users back during battle.
-Note: The sword can’t cut though surfaces/things infused with chakra.
-Note: The sword can only cut to rock (and other tough surfaces) while infused with chakra.
-Note: The sword can defend against jutsu up to C rank, accept for water.
-Note: The sword can absorb lightning jutsus up to rank B, as long as it touches the earth.
-Note: The sword can only be used by Leaf.

~All declined, select one weapon for use as only one custom weapon allowed~

Re: ♦ Custom Jutsu Submission ♦

Name: Wind release: Totemic Art – Dual Wind Wall = Fuuton: Tōtemuāto - De~yuaru-fū no kabe
Rank: C-S
Type: Defensive/Supplementary
Range: Short/Long
Chakra cost: 10-40 (If not pre-prepared)
Damage points: N/A
Description: The user throws two special wind totems, that will, when the user activates them, create a great wind wall between them, the size and hardness of the wind wall depends on the amount of chakra stored inside the totems, the totems last for 1 turn, but only after they've been activated.

~sorry but restrictions are required~

Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.Note: can only be used two times per battle

~Approved, edited rank and limited usage~

Name: Totemic Art – Portable Summoning = Tōtemuāto – Pōtaburu shōkan
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: N/A
Description: The user throws a special totem with an open summoning scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby summon whichever summon the user wishes, the user will only be able to summon animals he's signed contract with.

~Declined, do not resubmit~

Name: Totemic Art – Chakra Replenishment Totem = Tōtemuāto – Chakura hojū tōtemu
Rank: C-S
Type: Supplementary
Range: Short/Long
Chakra cost: N/A (must be pre-prepared)
Damage points: N/A
Description: The user throws a special totem, that will, when the user activates it, release a great amount of chakra/energy into the users body, thereby replenish any chakra/energy he might have used, this will allow the user to ignore special restrictions placed on him because of great chakra/energy usage, an example is “because of the chakra/energy usage the user can't perform S-ranked and above techniques for two turns” The amount of chakra recovered from the totem is propotional with the amount of chakra stored inside it.
Notes:
• Can only be used 2 times per battle

~Declined do not resubmit, to similar to a medical ninjutsu ability ~

Name: Totemic Art – Absorption Totem = Tōtemuāto - Kyūshū tōtemu
Rank: C-S
Type: Offensive
Range: Short/Long
Chakra cost: 10-40 (If not pre-prepared)
Damage points: 20-80
Description: The user throws a special totem, that will, when the user activates it, absorb a targeted enemy jutsu by absorbing all chakra infused into it the totem can only absorb one technique and that technique must be of lower or equal rank to the totem
Notes:
• Can only be used 2 times per battle

~Declined, select a single rank for the technique and restrict it accordingly~

Re: ♦ Custom Jutsu Submission ♦

(Dōka Kussaku Fingā Kajō-gaki) - Assimilated Drilling Finger Bullets
Rank: S
Range: Short-Long
Type: Supplementary
Chakra cost: 40
Damage points: 80
Description: After using Assimilate All Creation Technique user is able to fire their distal phalange (finger-tip) bones as bullets (bullets have same properties as material that was assimilated). As the bullets fly through the air, they will rotate and drill into their target once they make contact.
*Note - User must have used "Assimilate All Creation Technique" to perform this technique
*Note - User can fire only 20 bullets per turn (after one turn, particles of rock that were shot get back to users body)

(Dōka Gurēto-sui Āmu) - Assimilated Great Water Arm
Rank: A
Range: Short
Type: Supplementary
Chakra cost: 30
Damage points: N/A
Description: Although it doesn't have anything to do with "Great Water Arm" of Suigetsu's, this technique got it's name since it is made after that jutsu. After using "Assimilate All Creation Technique" user is able to rearrange particles of rock inside his body and move them to his arm to double it's strength and speed. In addition, user also rearranges the particles to form spiked knuckles on enlarged arm.
*Note - User must have used "Assimilate All Creation Technique" to perform this technique
*Note - This jutsu can last for a maximum of 3 turns and it can be activated again one turn after deactivation occurs.

This is how enlarged arm and spiked knuckles look like (just additionally imagine them as they are made of material that was assimilated):

(Knuckles are roughly double the size and pyramid shaped)

(Dōka Rokkusutaffu) - Assimilated Rock Staff
Rank: S
Type: Attack/Defense
Range:Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu allows the user to transform into staff made from material that they have previously taken properties of through "Assimilate All Creation Technique" after turning into small particles of material and shaping the staff. It can extend to a certain degree (Actually as far as Enma could in staff form), produce various body parts, such as eyes or arms, from the staff which is as sharp as a sword. Additionally, user can still move on his own in the staff form, allowing him to return to wielder.
*Note - User must have used "Assimilate All Creation Technique" to perform this technique
*Note - User can stay in this form for maximum of 3 turns

This is how the technique looks like (just imagine that staff is made form material that user has previously taken properties of through "Assimilate All Creation Technique"

(Dōka Rokku Keimusho) - Assimilated Rock Staff Prison
Rank: S
Type: Defense
Range:Short
Chakra Cost: 40
Damage Points: N/A
Description: After using "Assimilated Rock Staff", user clones himself in staff form and then boxes the enemy into a lattice. The prison wall has incredible toughness (It actually depends. If the user has previously taken properties of normal rock then prison's toughness would be equal to normal S-ranked earth jutsu). Jutsu can also be used to defend allies.
*Note - User must have used "Assimilate All Creation Technique" to perform this technique
*Note - User must have used "Assimilated Rock Staff" to perform this technique
*Note - User can stay in this form until "Assimilated Rock Staff" expires

This is how the technique looks like (just imagine that staffs are made form material that user has previously taken properties of through "Assimilate All Creation Technique"

(Dōka Rāchidansu) - Assimilated Larch Dance
Rank: A
Range: Short
Type: Attack/Defense
Chakra cost: 30
Damage points: 60
Description: Jutsu made after observing the "Dance of the Larch" technique. User uses abilites of Assimilate All Creation Technique to create a mass of razor-sharp bone spikes all over his body that have properties of element that was used with Assimilate All Creation Technique.
*Note - User must have used "Assimilate All Creation Technique" to perform this technique
*Note - This jutsu can last for a maximum of 3 turns and it can be activated again one turn after deactivation occurs.

This is how spikes look like (just additionally imagine them as they are made of material that was assimilated):

If there are any minor things that need to be changed please change them yourself so I don't have to wait the next CJ checking. Thank you

Re: ♦ Custom Jutsu Submission ♦

(Sono Canute) The Knud.
Rank: A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: The hilt and the blade is skillfully forged of the purest iron.
The design of the blade is a broad guard with wildly flaring ends and a nicely defined D-shaped pommel, the blade also contains a fuller of medium width, making the sword more easier to swing. The sword is capable getting Fuuton Chakra tranfered into it. The Knud is very usefull since when transfered Fuuton Chakra into it's capable of striking through B-Ranked and lower Ranked Doton jutsus, not only that though, fighting against Raiton The Knud is able to Defend ore either attack through S-Ranked and lower Raiton Jutsus.
The sword looks like this:

-Note: Can only be used by Gobi Gobletsson.
-Note: When drawing The Knud from it's sheath the user cannot use S-Ranked or above jutsus the same turn.
-Note: Sheathing The Knud results in when you draw it again you can't use S-Ranked or above Jutsus the same turn as drawing it.

~Approved~

(Genjutsu: Baikingusutairu - Nagaishuutei o sono Gozen.) Illusionary: Viking Style - Longboats in the Morning
Typeffensive/Supplementary.
Rank:S
Range:Short-Mid.
Chakra Cost:40
Damage Points:80
Description: To make the target fall into this Genjutsu the user simply need eye contact with the target. By sending Chakra from the users brain into the targets, the target begins to feel dizzy and appears to be in freezing water and a very very thick mist surrounds the target, the target then afterwards begin to see the Dragonheads of Longboats appearing in the thick mist. There after the whole longboats appear, they are empty but out of nowhere deadly hachets are getting thrown at the target, from the Longboats. These ''deadly hachets.'' Are the user of this Genjutsu who throws Shurikens infused with Fuuton Chakra.
-Note: May only be used 2 per battle.

~Declined, do not resubmit~

( Baikingusutairu - Dageki sono Gjallarhorn )- Viking Style - Blow the Gjallarhorn
Type: Attack/Supplmentary/Defensive.
Rank: A
Range: Short-Mid.
Chakra Cost:30
Damage Points:60
Description: The user draws out his horn, putting it infront mouth and blows the horn, as the user blows the horn he tranfers enormous amounts of Chakra into his horn making the sound louder and harder, the sound is so high it's capable of blowing nearly any projectile away. If the enemy is standing in mid-range the sound is loud enough to disturb his balance, making him do handseals slower and unfocused. If in short-range the opponent would begin to bleed out of his ears since the horn is so loud.
-Note: This Jutsu also works on summons, though only in short-range were they stun the summon.
-Note: This sound does not affect the user.
-Note: Can only be used 2 times.
-Note: The sound is a 360 degree around the user, it also works below the ground.

~Declined, do you have this horn as a custom weapon?~

(Doton:Yuka ofu Ishi) Earth Release: Floor of Stone.
Type:Supplementary.
Rank:C
Range:Short
Chakra Cost:20
Damage Points:N/A
Description:The user of this jutsu performs one handseal, doing so he sends amounts of Doton Chakra throughout his feets making the ground underneath him hard as stone.
-Note: Can be used 3 times.
-Note: This also works on mud.
-Note: Can only be taught by Gobi.
-Note: This takes 1-2 seconds to make the ground hard as stone.

~Declined, increase rank and restrict it~

(Doton: Goburetto Kan'oke) - Earth Style: Goblet Coffin
Rank:S
Typeffensive/Suplementary.
Range: Mid-Long
Chakra Chost: 40
Damage Points: 80
Description: The user performs one handseal, by doing so the user creates an enormous Coffin shaped as a Goblet behind it's target. After the appearence of the Coffin, it claps together around the target and gets locked, as the target is inside the Coffin the user performs one more handseal, by doing so the inside of the Coffin will be filled up with long earth spikes.
Note: This Coffin is big as Gamabunta himself.
Note: This can only be used once per match.
Note: This jutsu can only be taught by Gobi.

Re: ♦ Custom Jutsu Submission ♦

Rank: Forbidden
Type: Attack/Defense/Supplementary
Range: Short
Chakra cost: 70
Damage points: N/A
Description:After forming a long series of handseals. The user opens a scroll and place both of his palms on it summoning a gaint puppet made after the Kraken. its shaped as a gaint turtle with 4 arms and a snake-like-tall which it stands upon, it can transport through water and ground with a magnifecent speed. To control this puppet, the user needs six arms that has chakra links conected all over its body; meaning he can not use any other puppet at the same time, or he wont be able to fully control the Kraken. It has a large collection of weapons and gadgets, it has seals all over its body that can release weapons at multiple directions, it has an compartment located in its stomach that is able to imprison the enemy or act as a shield to the user, its main power is its mouth which contains a huge cannon that is capable to send any spitable jutsu, and power them up with +10 damages points and takes +15 more chakra points from the user to use them, however that doesn't reduce the handseals required to make these jutsus, it also has great phsical power and defense ability.

~Can only be summoned once per battle.
~ -50 damage points for the user because it absorbs some of his straight when summoned.

~Declined, do not resubmit~

Originally Posted by -Takai-

Rain Release: hell rain |Ame no Jutsu: Makaikouu|

Rank: S
Range: The whole terrian
Type: Supplementary/attack
Chakra cost: 40
Damage points: 40
Description: the user makes two handseals in a second then channels a huge amount of rain chakra into the clouds heating them up as it rain very hot rain, the water of this rain's temperature is at 60 siliceous and keeps rising until it reaches near 90. as it rain the whole terrain get covered with hot streams then soon turn into mist, and gather hot clouds that would create a great thunderstorm, the mist can be used as the hidden mist jutsu, and the cloud become ready to be used in jutsus such as Kirin, however, this jutsu doesn't do massive damages, it reduce anyone under it burns if it touches their skin. after this jutsu is done, and the temperature heat lowers, all the earth based techniques for up to B rank that was used meanwhile or before this jutsu will be destroy, but this effect only happens after this jutsu with time, because of the high temperature change.

~Can only be used once per battle.
~the mist stays for two turns and cover the whole terrian and its air.
~the user would also be damaged with this technique.
~Ice would melt while this jutsu is in use, and Ice/plants based jutsus damages would lower to half of what it does in normal, and disappear in one turn after being used.
~Can only stay for two turns.

let me explain something here... rain being very hot won't work like that... heat would stop clouds condensing and falling as rain =/, (however i would accept it if you pressurised the water to high levels as even metals which should be molten can be compressed to solids while still at the same extreme temperatures.)

after all this you would still need to severely restrict it, rmove some additional effects as there are too many aswell. (oh and explain better, with grammar too.)

Rank: S
Type: Attack/Defense/Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is one of the Vulture's monks. It has 6 wings and each have three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him after 4 turns he has been summoned and he will reverse summon itself. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use fire jutsus, he has the ability of creating an flame tornado which equals S rank jutsus around himself and any nearby person as a flame shield of any incoming wind attack and damaging the enemy if he was in short range of him, and his ability of using fire jutsus helps him to heat up the air while flying making him even faster in air.

~ Can only be summoned once per battle.
~ His ability is only usable for once and counted as one of the user's moves, which means that the user can only use two other jutsus in that turn and the 40 chakra points used to form that tornado is taken from him as well.
~ Can only last for 4 turns
~ He takes 30 chakra points when it leaves whenever that is.
~ Can only use up to S-rank fire jutsu's which the owner knows.
~ Must have signed the summoning contract.
~He only have 200 chakra points to use in each battle

Explain better, and flame shields with no limit? (you only mention the tornado as limitted to 1)

Rank: S
Type: Attack/Defense/Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is one of the Vulture's monks. It has 6 wings and each have three bird claw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use fire jutsus, he has the ability of creating an flame tornado which equals S rank jutsus around himself and any nearby allay in short range as a flame shield of any incoming wind attack and damaging the enemy if he was in short range of him, and his ability of using fire jutsus helps him to heat up the air while flying making him even faster in air.

~ Can only be summoned once per battle.
~ His ability is only usable for once and counted as one of the user's moves, which means that the user can only use two other jutsus in that turn and the 40 chakra points used to form that short ranged tornado is taken from him as well.
~ He takes 30 chakra points when it leaves whenever that is.
~ Can only use up to S-rank fire jutsu's which the owner knows.
~ Must have signed the summoning contract.
~He only have 200 chakra points to use in each battle

~Declined, do not resubmit~

Rain Release: hell rain |Ame no Jutsu: Makaikouu|

Rank: S
Range: The whole terrian
Type: Supplementary/attack
Chakra cost: 40
Damage points: 70 (-20 to the user)
Description: After forming a long series of handseals, the user sends a large amount of chakra high through the clouds where he gather them and send it above into higher hot level of the sky where metals are molten from heat, and heat the water up as it falls down from there toward the ground as rain shower that covers the whole terrain. This technique damages both user and enemy, but the user can control the rain to lower its quentitly over the point where he is to lower the damages. This rain has the ability of consuming small soiled bodies in the air, such as sand, and take them back into the ground, making several sand technique unable to work properly for up to B rank.

~Can only be used once per battle.
~Lasts for three turns.

~Declined, i simply do not get your understanding that their is hot air in the sky that can melt metals what planet you refering from~

Puppet Art: Puppet Fusion -Kairai no Jutsu: Yuukai Kairai-

Rank: A
Range: Long
Type: Supplementary
Chakra cost: 30
Damage points: N/A
Description: The user distract two or more of his puppets's compartments using the chakra strings that bonds them, then reunite them into the shape that he desire, making him able to choose which of the compartment to add or remove from the new body which would gain the abilities of the added compartments. By that, the user would have reduced the number of puppets he is using, and obtain a new puppet which has the compartments he desires.

-Can only be used twice per battle.
-the removed compartments can still be used, but only if the user kept one of his arm's strings connected to them.
-can not fuse more than three puppets or forbidden ranked puppets.

~Declined, OP , do not resubmit~

Water Style: Underground River -Suiton: Dochū Taiga-

Rank: S
Range: Long
Type: Supplementary/Attack
Chakra cost: 40
Damage points: 80(-10 to the user)
Description:The user charges a large amount of water chakra into his leg, then with huge concentration, stomp the ground releasing a strong water driller that opens the path to a large river of water. this technique can be used to block underground fire techniques, and reduce lava's technique straight by half, also harming anyone or object that was in the driller's way, however, while using this technique, the user must remain his leg unmoved while using this technique, making him open to any incoming attacks.

-This technique is treated as a normal water technique, meaning its weakness to earth techniques is still treated the same.
-Can only be used twice per turn.
-Does not require water source.
-Can also be used as a water attack on surface by kicking the driller out at the desired location.
-causes damages to the user's leg for the weight it would suddenly left out and slows the user's speed.

~Declined, edit the ability to use also ontop the surface, and make it that your also vulnerable to lightning release~

Re: ♦ Custom Jutsu Submission ♦

Since it has been 1 week after i submit my resubmit custom
so i now can submit a new set for this week ^^

< < Custom Weapon > >

(Chaini-zu Yokobue) - Chinese Flute

Rank: S
Type: Supplementary
Range: Short/Mid/Long
Chakra cost: 20 - 40( Depending on the ability been used)
Damage points: 40 - 80( Depending on the ability been used)
Description: A plain black flute made out of pure black crystal to give itself a good-looking image upon looking good it is also very deadly once used. Whenever the user wants to play a tune the user need to force ration chakra on their fingers if not it will not work since it charged with ration chakra the tune will be stronger and it capable of stunning or temporary ' deaf ' the opponent meaning the user can temporary block the opponent ear. For certain tune plays it represent different power.

C rank

The user will blow the flute while forcing lighting chakra on his fingers and plays a soft tune therefore releasing small lighting waves

B rank

The user will blow the flute while forcing lighting chakra on his fingers and play a softer tune therefore releasing a big chinese letter word '' 笛 '' that is made out of lighting and send toward the opponent, if strikes the opponent will feel dizzy for 2 second.

A rank

The user will blow the flute while forcing lighting chakra on his fingers and play 2 different kind of soft tune therefore releasing countless of super tiny needle made out of lighting and it is capable of paralyzingly them and if the needle strikes on vital spot the opponent will have instant death.

S rank

Version 1

The user will blow the flute while forcing lighting chakra on his finger and play a much softer tune then before therefore releasing countless of smal chinese letter word '' 笛 '' that is made out of lighting, if its hits the opponent the opponent be severely damage and will be paralyzed. This is hard to avoid

Version 2

The user will blow the flute while forcing lighting chakra on his finger and play a very loud tune therefore creating a huge wave of electricity that will destroy anything in it's way.

*This weapon is indestructible

*Can only be used by Toshiyuki

*For S rank part, Version 1 can be only be used 2 times
As for Version 2 it can only be used 1 time

~Declined, edit the ability restrictions so that the A rank abilities are usable twice a battle and the S rank only once~

(Konchuu Rankei) - Beetle Eggs

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will order his/hers beetle to lay egg wherever they are(even underground) once the egg is been lay the beetle will leave them, The egg is capable of sensing opponent chakra whenever they are lay after 2 turns they will hatch into baby beetle.

*The hatched baby beetle has the same ability of the normal beetle( able to fly and produce oil from bottom.

~limit the amount of eggs useable in a period of time in conjunction to already being an egg so for example a max of 2 eggs at any given time~

( Kouchuu Bakudan no Jutsu ) - Beetle Bomb Technique

Type: Attack
Rank: C
Range: Short/Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: A variation of (Hachi Bakudan No Jutsu) - Bee Bomb Technique, where the user detonates beetle upon contact. The beetles release a squeeze of oil instead of wax, which can the opponent blind eye or even make hands and legs slippery so that opponent will have hard time or even couldn't form handseal and also problem standing still.

~Approved~

(Chakra Amimono) - Chakra Web

Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Point: N/A
Description: The user will focus chakra on one of his hand therefore forming a shape of a orb that is blue in colour then the user will throw it at his opponent once it hits the target it will spread out creating a chakra web that is strong enough to hold down the target or any part of the target's body. The user could also add in element types to make the web stronger.

Element Table

Earth : Increase the web defense making it very hard to break out of it and also increasing the strength of the web.

Wind : Increasing the speed of the web and changing its colour same as wind making it harder to notice

Lighting : Stunning or Paralyzingly the target once strikes and also hurting the target while in the web.

Water : If the target managed to break a part of the web the web will form back immediately making it almost impossible to break out of it.
Fire : Once the web is form, it will start burning the target causing the target to suffer unstoppable pain.

(Katon : Kasai Ba-suto) - Fire Style : Fire Burst!

Type: Supplementary
Rank: S
Range: Short/Mid/Long
Chakra Cost: 50
Damage Point: 100
Description: Once the user gathered the required amount of katon chakra the user will do 2 handseal then burst out the amount of katon that the user gathered, the fire then will spread all over the place/ground very quickly and making it very hard to dodge it and also it will surround the user but also leaving amount space for the user the fire will follow the user whenever the user walk and it will destroy/burn anything in his path.

Re: ♦ Custom Jutsu Submission ♦

Kuchiyose no Jutsu: Yuunfa, Sono Kyousei Aoi Kochou | Summoning Technique: Yuunfa, The Great Blue Butterfly
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Yuunfa is a 12ft tall blue butterfly that has the Akimichi symbols on the inner side of his wings. Yuunfa is able to stand up on two legs to shield the user from attacks or use the traditional way for butterflies to move around which is flying. Fuuta's wings are very sharp that just a mere poke of the wing may cut your finger, Yuunfa can make strong gusts of S-Ranked wind from his steel hard wings to stop projectile attacks or slow down an opponent. Yuunfa's antenae sense vibrations in the air allowing Yuunfa to have complete awareness of the opponent's location.
Note: Can only be use once per battle.
Note: Lasts five turns.
Note: Must be a member of the Akimichi clan.

~Declined, Do not resubmit, already exists as rei's personal summoning and ur also banned atm~

Re: ♦ Custom Jutsu Submission ♦

Katon; Hyperion's kachiku, (Fire Release Hyperions Cattle)
Rank: S
Type: Offence/Supplementary
Range: Long
Chakra cost: 40
Damage points: 80
Description: By building up chakra through the hands, The user will release a small fiery steam through his fingertips, which would take the form of 5 fiery cattle's, these cattle's are like heat seeking missiles, which will stalk its prey from their heat signatures, by doing so, they will chase their prey and forcefully attack them by literally just smashing into them, engulfing the opponent in flames
Note: Only Used Once Per Turn
Note: Cannot use A and S-ranked Katon Jutsu's for 2 turned

~Approved~

Suiton: Charbydis, (Water Release Charybdis)
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: 80
Description: The way that this jutsu works is like a regular jutsu, If the battle field Oceanic Terrain, in which it works best, the user will literally slam his left hand onto the watery surface and will create a giant whirlpool in which the opponent will begin to realise that the water movement is shifting, by doing so the water then grabs hold the footing of the opponent sucking him down into the whirlpool in which the user will succumb to death due to the lack of oxygen received. But if the terrain is not watery, then its basically the same but without the opponent dying, the torso and downwards of the opponent is caught into the whirlpool, In this case the opponent will be extremely fatigued if they managed to escape it otherwise it will just the hold the opponent down, The whirpool will b situated right underneath the opponent.
Note: Once Per Battle
Note: No More S Rank Suiton fore 2 Turns:
Note: Heavy Breathing Caused by the User
Note: Neck Muscles of the User will be Tightened, Causing discomfort.

~Declined, do not resubmit~

Fuuton: Hermes kourin, (Wind Release Hermes Descent)
Rank: S
Type: defensive/ offence
Range: Long
Chakra cost: 40
Damage points: 80
Description: The way this jutsu works, When the user of this jutsu is in mid air, whether falling or just floating in mid air, the user is able to "kick" or "Punch" the air causing a powerful channel of wind to head towards the direction causing the the user to either soften the impact of falling or just trying to defend against something which is floating in the air so therefore by forcefully extracting fuuton chakra through their legs or arms, the user will send out a strong channel of wind.
Note: No A rank or S rank Fuuton for 2 turn
Note: Which ever body part the wind travels through it will be heavily exhausted causing either limping or kneeling down on one leg, the will last for 1-2 turns due to the body being able to recieve chakra through that body part after a short while.Note: Use of this technique through any limb prevents user from using Taijutsu that requires the specific limb for the following turn~Approved added the bold parts~

Doton Cyclops kyouran, (Earth Release Cyclops Fury)
Rank: A
Type: Offense
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The User will start to punch the ground with one hand (right hand) causing small tremors through the ground causing slight off balance towards the opponent, after these tremors occur the user will actually pick up a slab of rock and forcefully throw it towards the opponent with both hands, the speed and intensity of jutsu is determined by the Rank the User, for example if the user is Sannin, it will rip through the air causing a whistling sound and once upon impact it will cause internal bleeding and heavy bruising, but this jutsu is easily avoidable
Note: Once per turnNote: No A or S rank Earth the following two turns.