They're concentrating on heroes and the new game mode, which will be dominated by heroes.

It's really strange, that the title of the franchise is "STAR and WARS" which to me signals that it's wars out in space or in Star systems in a galaxy. Not 4 heroes and 4 villains having a small scale skirmish over 10 minutes, or a small strike team of troopers moving a package from A to B. I mean it's not really a "war" if it's a small group of people fighting is it?

They may as well have called the game "Jedi Conflict: A Little Skirmish 2"

this mode needs some new maps and something to help with survivability for hero ships imo. weather that be a damage reduction or something else idk because they are usually a huge target and way too squishy. i also have to question why each new hero doesnt get their ship in the game? instead, we get a ship for tallie lintra, a character who makes almost no impact in the star wars universe whatsoever. this mode gets zero love, i mean just look, another event for the new year with and absolutely nothing for starfighter assault. i guess i just dont understand the decision making process for their development team at all. its like 10 bad decisions for every good one, and that is a game wide thing.

There needs to be either a) less incentive to hound enemy heroes, b) more incentive protect friendly heroes, or c) both.

LOL. You must have missed the part when EA did away with Team Spawning because nobody, and I mean nobody plays as a team in Starfighter Assault. It's a sad but true fact. It's every player for themselves and not much else.

Ok. There are lots of wishes and hopes here, but I have asked this before and will keep asking until my fingers start to bleed from re-typing it.....
PLEASE OH PLEASE
Give us a separate ZOOM SENSITIVITY setting for just Starfighter Assault on XBox. The aiming is so twitchy on any setting other than ZERO it is nearly impossible to use. But when I switch to any other mode like Strike, Blast, Galactic Assault or Arcade Trooper missions, ZERO is way too slow, so I have to go into Options and put it back to 55 or 60 for Trooper aiming Zoom Sensitivity to be usable. This shared setting makes it hard as can be to play Galactic Assault and pick a starfighter during the round without quickly going into options setting it to ZERO, play till you get killed, go back to Trooper setting of 55 and rinse, repeat, wash, x2, x3, x4... over and over again.

I played some Straighter Assault the other day since I play GA almost exclusively now, and I wanted something different. It was great, and it's such a shame that a mode with such great potential is being ignored. Here's hoping to some actual iconic Space Battles soon. From Naboo and Coruscant, to Scarif and the Trench Run, to Starkiller and the Dreadnaut Run, refurbished or entirely new, I want me some epic wars in the stars.

"I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
He knew.

Can you imagine how cool Scarif would be? Having to take down the shield base? Or utilize a Star Destroyer to do it? What if that was Phase 1, destroy a Star Destroyer, one that actually had guns on it that could bite. Phase 2, destroy the shield generator. Phase 3, get down to Scarif and destroy the AT-ACTs. Oh wait... that would mean space to ground.

They could do carrier vs carrier, the Death Star Trench Run, Coruscant battle, etc...

East coast US I can barely get a game.
I get one, then the next lobby never gets enough to start.

Go out, search again, missing 4 players, and the number needed to start only goes up.

SA dead? The second largest and most balanced mode in the game? Don't know as I haven't played SA, or any other mode in this game for over a few weeks, but would not surprise me if it i taking longer for SA lobbies to fill. The entire game, not just SA, has gotten repetitive/boring without new maps and blaster/weapons. Too bad as Criterion did a fantastic job creating SA with improved flight mechanics, some great maps and covering all eras but unfortunately, EA/DICE is neglecting SA which is killing the mode.
3 Falcons to fly in the game but Obi Wan drops with no Delta 7 or even a reskinned Eta2 to fly. Could have added Jango and Slave 1 as a SA only hero, like Poe and his black X-wing, to counter Obi Wan but nothing.
No SA map for Geonosis. Even ported SWBF 15 FS maps like the DS or Scarif for space battles and Sullust and GoG for atmospheric battles would be welcomed and have been requested but nothing as of yet. No Dev communication regarding SA can be found anywhere in months. Nothing official, just some back channel communication between hsf and EA Tom.
I'll start playing SWBF 17 again once there are new maps for SA and other modes like Extraction.
SA needs new maps.

East coast US I can barely get a game.
I get one, then the next lobby never gets enough to start.

Go out, search again, missing 4 players, and the number needed to start only goes up.

SA dead? The second largest and most balanced mode in the game? Don't know as I haven't played SA, or any other mode in this game for over a few weeks, but would not surprise me if it i taking longer for SA lobbies to fill. The entire game, not just SA, has gotten repetitive/boring without new maps and blaster/weapons. Too bad as Criterion did a fantastic job creating SA with improved flight mechanics, some great maps and covering all eras but unfortunately, EA/DICE is neglecting SA which is killing the mode.
3 Falcons to fly in the game but Obi Wan drops with no Delta 7 or even a reskinned Eta2 to fly. Could have added Jango and Slave 1 as a SA only hero, like Poe and his black X-wing, to counter Obi Wan but nothing.
No SA map for Geonosis. Even ported SWBF 15 FS maps like the DS or Scarif for space battles and Sullust and GoG for atmospheric battles would be welcomed and have been requested but nothing as of yet. No Dev communication regarding SA can be found anywhere in months. Nothing official, just some back channel communication between hsf and EA Tom.
I'll start playing SWBF 17 again once there are new maps for SA and other modes like Extraction.
SA needs new maps.

GA I have no wait, HvV the usual waiting for 1 player, but get them quick, SA still waiting....

I started up SWBF2 earlier today just to see what was new.
Instead of going ahead and buying the new Heroes (which I know I'll never use as I don't play Hero game modes) I decided to play some Starfighter Assault. It was just as great as I remembered, except there's a short countdown before re-spawning which isn't a big deal, just a minor annoyance.

To me, the only thing this mode needs is more maps. I would prefer if Dice didn't change anything about the game mode, as it's been awesome since it's creation. I don't want new ships, but think it's something Dice could pull off without Criterion. I just don't think new ships would add enough content to get me back into SA for an extended period.
Just a few new maps would get me playing this regularly again, even if the new maps are recycled from the previous game or taken from the campaign (which may be easier than creating new maps from scratch). I'd prefer new maps based on the starfighter battles from Rogue One or classic battles from the original Trilogy, but I'd settle for whatever they can come up with as long as they're built to resemble the current maps with Objectives, obstacles, capital ships, etc.

East coast US I can barely get a game.
I get one, then the next lobby never gets enough to start.

Go out, search again, missing 4 players, and the number needed to start only goes up.

It isn't dead, but only a few servers seem to ever have games going. If you are playing on PC, try US Virginia or Germany. That is where most of the SA players are these days. If you are playing on a different platform, sorry, someone else will need to throw a recommendation or two your way.

East coast US I can barely get a game.
I get one, then the next lobby never gets enough to start.

Go out, search again, missing 4 players, and the number needed to start only goes up.

SA dead? The second largest and most balanced mode in the game? Don't know as I haven't played SA, or any other mode in this game for over a few weeks, but would not surprise me if it i taking longer for SA lobbies to fill. The entire game, not just SA, has gotten repetitive/boring without new maps and blaster/weapons. Too bad as Criterion did a fantastic job creating SA with improved flight mechanics, some great maps and covering all eras but unfortunately, EA/DICE is neglecting SA which is killing the mode.
3 Falcons to fly in the game but Obi Wan drops with no Delta 7 or even a reskinned Eta2 to fly. Could have added Jango and Slave 1 as a SA only hero, like Poe and his black X-wing, to counter Obi Wan but nothing.
No SA map for Geonosis. Even ported SWBF 15 FS maps like the DS or Scarif for space battles and Sullust and GoG for atmospheric battles would be welcomed and have been requested but nothing as of yet. No Dev communication regarding SA can be found anywhere in months. Nothing official, just some back channel communication between hsf and EA Tom.
I'll start playing SWBF 17 again once there are new maps for SA and other modes like Extraction.
SA needs new maps.

GA I have no wait, HvV the usual waiting for 1 player, but get them quick, SA still waiting....

Maybe the SA event in two weeks will make it easier to play (at least for that weekend).

Getting the hang of most fighters, but just can't bring some to work like the TIE-Interceptor or New Order Interceptor.
A-Wing works wonders though.

TIE-Interceptor is a train wreck. FO Interceptor is a pretty solid build though. The turret gunner can be a (literal) life saver at times. A-Wing is always my first choice though, it absolutely wrecks. The bombers can be surprisingly effective as well, once you get the hang of them. I can earn faster in some of the bombers than I can in some of the interceptors. I'll take a droid bomber over a tri-fighter any day. Tie bombers are my vehicle of choice on Endor and Fondor as well. BP factories with the multi-missile ability.

Getting the hang of most fighters, but just can't bring some to work like the TIE-Interceptor or New Order Interceptor.
A-Wing works wonders though.

The empire have the worst interceptor in the game, it's slower, less maneuverable, and even with maxed out cards struggles to take out its equivalent where as the a wing along can dominate even hero ships

Although many would probably disagree with me, Starfighter Assault to me has the same "rush" feel that Heroes Unleashed and Unlimited Power have. Hopefully the starfighters will play a big part of the new epic mode that is coming.

Getting the hang of most fighters, but just can't bring some to work like the TIE-Interceptor or New Order Interceptor.
A-Wing works wonders though.

TIE-Interceptor is a train wreck. FO Interceptor is a pretty solid build though. The turret gunner can be a (literal) life saver at times. A-Wing is always my first choice though, it absolutely wrecks. The bombers can be surprisingly effective as well, once you get the hang of them. I can earn faster in some of the bombers than I can in some of the interceptors. I'll take a droid bomber over a tri-fighter any day. Tie bombers are my vehicle of choice on Endor and Fondor as well. BP factories with the multi-missile ability.

If by trainwreck you mean that.the TIE interceptor is an absolute beaaast. Then yeah. Alot of people hate the tie interceptor but those people rely on long fire cycles to get kills.

The tie inteceptor fires 4 bolts at once. So if every time you fire you hit you can owwwwn any other ship. Just never slow down and be reeeeally accurate.

I almost never play bombers unless the objective is being neglected. If not its interceptor or hero ship.

As for separatists... tri fighter allll day. Ill have 5 or 6k bp by the end of the first phase of ryloth. Then ill hit up my boy boba and really take the mickey.

Try flying in 1st person it turned me from an awesome player to a tru elite pro.

The tie inteceptor fires 4 bolts at once. So if every time you fire you hit you can owwwwn any other ship. Just never slow down and be reeeeally accurate.

I almost never play bombers unless the objective is being neglected. If not its interceptor or hero ship.

As for separatists... tri fighter allll day. Ill have 5 or 6k bp by the end of the first phase of ryloth. Then ill hit up my boy boba and really take the mickey.

Try flying in 1st person it turned me from an awesome player to a tru elite pro.

As there is no real big database of Ships, their Health and Damage I made an own excel file and try to collect some infos. So I tested the Ships in Arcade mode vs Ship turrets.

The Interceptor fires several shots but the shots combined feeled like a 1,5 laser hit of an A-wing or Y-Wing. Totally not 4 times. Sometimes I had the feeling half of the bolts hit, while the other half hit the starship itself. So they were below the white circle.

You are right, the TIE-Interceptor does more damage in bursts than the long shooting line you get on an A-wing that the A-Wing can adjust behind. It is just when trying to kill Y-wings or Hero Ships on your TIE-Interceptor you are very fast out of dakka. Even with purple coolers.

The Points you get for shooting something, is that the real damage numbers you do? Or is there a way to see what actual damage you do to a target?
Can someone please tell this?

Should be brought out as a separate Star Wars game in its own right with addons etc, rather than having to sit begging at the table for scraps on the back of this current Battlefront 2 game.

Yeah... Criterion should have developed a new Rogue Squadron game instead of SA if it was going to end like that. I still have hope that EA noticed that people loves the mode and decides to do some kind of reboot. They clearly have talented people at Criterion that could do it justice and they could have kept SA as an online mode there.

The Points you get for shooting something, is that the real damage numbers you do? Or is there a way to see what actual damage you do to a target?
Can someone please tell this?

I am not sure if they are exactly the same damage or there's some kind of multiplier, but what I am sure is that the points are proportional to the damage in the same way. So if you get 30 points for shooting something with a ship and 50 with another, it means that the second ship did deal more damage. So, while the numbers might not be the exact damage value, they can be used to compare ships.

Even if they have nothing planned right now, I really, really hope they will consider to add at least some more maps later down the line. At least add the starfighter campaign maps as simple dog fight maps or something. SA is one of the best designed modes in the game and it feels like the most requested content is newe SA & Extraction maps. It would be a real shame if they didn't add at least two or three maps at some point. The mode is fun but became boring with just the same maps.

Although many would probably disagree with me, Starfighter Assault to me has the same "rush" feel that Heroes Unleashed and Unlimited Power have. Hopefully the starfighters will play a big part of the new epic mode that is coming.

What's interresting in SFA those days is you may have the better attacking team in term of battlepoints, and loose because your team is too long to shoot down the targets. SFA attacking teams should sticke hard enough on the target to destroy them quickly. I've really the feeling this was less important 6 months ago. You could dogfight to help you team by cleaning the area around the target while others were destroying it.

Although many would probably disagree with me, Starfighter Assault to me has the same "rush" feel that Heroes Unleashed and Unlimited Power have. Hopefully the starfighters will play a big part of the new epic mode that is coming.

As long as it isn't forced flying that is fine.

As much as I love starfighters, I love SA and I was really excited about the capital ships part of the new mode I agree with you. Forcing ground troopers to go on starfighters is not a good decision. They might not like doing it and would be detrimental. Let starfighters help but give the option to each player to decide their role on the battlefield.

Although many would probably disagree with me, Starfighter Assault to me has the same "rush" feel that Heroes Unleashed and Unlimited Power have. Hopefully the starfighters will play a big part of the new epic mode that is coming.

As long as it isn't forced flying that is fine.

As much as I love starfighters, I love SA and I was really excited about the capital ships part of the new mode I agree with you. Forcing ground troopers to go on starfighters is not a good decision. They might not like doing it and would be detrimental. Let starfighters help but give the option to each player to decide their role on the battlefield.

It would also allow the mode to flow better instead of stop starting by changing from air to ground.