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Comment by Ophion

This will probably be the new Hurricane/Avalanche type enchant. Or in other words the cheaper enchant you get when you are short on money or you'll be upgrading this your weapon soon. :p I don't see this outweighing Dancing Steel at all.

Comment by rodalpho

The devs told us exactly how MoP weapon enchants work at the link below.

Comment by Neo0110NMO

Anyone see if it's affected by mastery?

Comment by Koterulezz

Absolute crap for affli warlock, due to Haunt being only direct cast spell for them (enchant not proccing from channeled spells ticks (malefic grasp/drain soul/harvest life) is probably a bug, need to investigate that). 1-2 procs per whole fight (!). I suspect Windsong will be the same crap for affli. Better stick with Jade Spirit.

Comment by Nachtgeist

Unlike some of the cata enchantments which overwhelmed the weapon with their FX this one is barely noticeable, especially on larger weapons. Hints of red and twilight fire.

Comment by Toroq

The base damage on the proc seems to be 3k. So with 5 PPM you can expect 15k damage each minute, or a DPS increase of 250.

Edited because of incorrect values.

Comment by matmurdock

So is this better than the +130 agility to 2H weapon enchant?

Comment by cannabliss

This enchant can do crit damage, making it especially useful for anyone who stacks crit (e.g. PvP players). Elemental damage also bypasses armor, making it great against plate opponents. Dancing Steel is still a superior enchant for DPS, but this is nice and cheap for the interim.

UPDATE: I'm sticking with Elemental Force for PvP instead of Dancing Steel. I believe Elemental Force DPS is superior. Dual wield = 20RPPM = +60,000 damage/minute. Dancing Steel cannot match this DPS even during a double proc, as its stat increase is minor compared to trinkets and burst potions. Also, during PvP it's sometimes difficult to connect with an opponent for 12 solid seconds, e.g., you may be stunned or they'll put distance between you. Since Elemental Force procs instantly on damage, it makes increased DPS more reliable.

Comment by TTiiTT

Been testing this on my enhancement all morning with it on both weapons. Tested it with pure autos with and without WF/WF WF/FT WF/FB.... in fact all combo’s as well as testing it going all out dps and it stays at 10.5pmm per weapon until flametongue was used.

When the offhand has flametongue, it plummets too 6ppm per weapon, and with both weapons imbued with flametongue it drops again to only 3ppm per weapon!

And yes it DOES get effected by mastery that increases elemental damage. Simple way to see for yourself is to look at the tool tip change on one of the scrolls.

Overall it actually does nice damage for me in PvP where I’m using FB on my offhand and sometimes it will proc multiple times in a row (I saw it proc 8+ times in a matter of 10 seconds quite a lot in testing) for between 4.5k and 9.7k per proc with my current gear and does more damage than LB and FB proc’s as well as often matching ES during the same amount of time!

Comment by Zoeteklem

*Update for this enchant, Blue-repost from Daxxarri here and here on 10/15/2012.--------Quick (new) facts are:

Comment by fattony188

Elemental damage uses frost, nature, and fire all at once so it can only have it's damage reduced by having resistance to all three schools. If you have something that raises a school of magics damge then this enchant will do higher damage, but if the target has a greater resistance to the same school of magic as your buff then the enchant will do regular damage through one of the other schools.

Comment by Siralex

Anyone have feedback on how this proc works in an AoE situation? Can it hit multiple targets (ie - on a single Swipe from a Druid), or will it always only hit the targeted mob?

Comment by Technophite

Interesting to note that Enchant Weapon - Elemental Force doesn't trigger on the recipient of damage but will trigger Elemental Force on your currently selected target within 50 yards even if you're not in combat with them, through walls/floors while ignoring any need for line of sight; I'm sure somebody can find a use for that in a dungeon/raid where you can pull someone from upstairs/downstairs if they're willing to clip through the surface. If you don't have a target selected, your target is dead or you're more than 50 yards away from a living target then it will do nothing.

It also seems to not cause aggro if your target is being affected from outside the leash range yet doesn't cause the monster to evade out and regenerate to full leaving an injured monster that is still out of combat.While still counting as coming from no one you will receive kill credit/loot if this is the only damage that kills the monster.

Comment by Jerodast

Comment by Kattonge

Now when enchants scales for lower levels this enchant is incredibly strong! Try it and be amazed.

Comment by Axebeard

If you're a warrior or rogue, your standard Throw attack can proc the extra damage from Elemental Force.

It can come in handy when you're trying to solo Onyxia.

Comment by Deficineiron

Interesting balance decision by blizzard - they go to great effort to scale enchants by level, even down to the proverbial +2 scope only giving +1 at low level, then scale this in a way that it is literally 100x better for a dual-wield class than that ol' +1 scope is for a hunter (and dw can still use sharpening stones and weightstones). Heck the proc off shadow oil or weapons with fireballs/shadowbolts/bleed effects is probably more damage than that poor hunter scope at appropriate level)

I guess if the end goal is to remove the thinking process from which enchant to use, this is a resounding success.