AMD to release TressFX 2.0

AMD will release an updated version of its TressFX hair simulation technology with the ability to animate grass and fur, according to the schedule for the AMD Developer Summit 2013.

TressFX debuted in Crystal Dynamics' Tomb Raider reboot and was available exclusively for the Windows PC version of the game. The technology allowed developers to render and simulate thousands of individual strands of hair, giving Lara a more life-like appearance. The talk at AMD Developer Summit will cover the new capabilities of TressFX 2.0 and discuss how its rendering and physics work, as well as how research will be applied to future products.

AMD Developer Summit 2013 kicks off today at the San Jose Convention Center and comes to a close Nov. 13. A schedule is available on the official website.

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#4700154 Posted on: 11/13/2013 11:35 AM
Today is the 13th isn't it? I know it's in California but APU has already been going on for 2 days. I'm not complaining, I'm just excited because we should hopefully hear how well Mantle works today with some real world stats.
I could so nearly play Tomb Raider with everything including TressFX on a 7850. Hopefully TressFX 2 means even better optimization. Given what's actually being done, I'm impressed it doesn't give more of a performance hit. It is friggen hair simulation after all.
On another note, Bullet 3 is also being announced. Its a pretty great physics SDK and I am sad its not used more. Only games I know of are Trials 2 and the RAGE engine (by rockstar, not the game rage).

JulesCools
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#4700472 Posted on: 11/13/2013 07:28 PM
Cool news. I never understood the complaints about performance hit with TressFX, I was able to run Tomb Raider on pretty much max settings (minus anti-aliasing maxed out) on a 7950, TressFX looked great and I had solid frame rates. Maybe just didn't work well for nVidia cards?

Umm she had it in a pony tail lol, around 10 strands were loose haha
but sure the more fur, nice grass and fancy hairstyles the better.

xIcarus
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#4700858 Posted on: 11/14/2013 09:00 AM

Cool news. I never understood the complaints about performance hit with TressFX, I was able to run Tomb Raider on pretty much max settings (minus anti-aliasing maxed out) on a 7950, TressFX looked great and I had solid frame rates. Maybe just didn't work well for nVidia cards?

I believe something like a 7950 could render it nicely at that level of quality, but I played the game on a gtx 560 and tressfx was a no-go. someone above said he ran it at almost max on a 7850, which i really doubt since it's a tad better than my card. and i doubt it's so heavily optimized towards amd cards. although nvidia had their share of problems with tomb raider, driver-wise.

it would really be gay if nvidia/amd would start developing and heavily optimizing their own technology for their own cards. because in time it will be all about the features instead of raw performance or performance/price ratio like it is now.

ViperXtreme
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#4700870 Posted on: 11/14/2013 09:24 AM
Where is the BreastFX?

DarkKnightDude
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#4700881 Posted on: 11/14/2013 10:04 AM

Where is the BreastFX?

This guy has his priorities straight.

-Tj-
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#4701172 Posted on: 11/14/2013 05:46 PM

This guy has his priorities straight.

Or not, you want hairy breasts? xD

I think a lot of people mix TressFx with a generic physics engine. TressFx is only for simulating hair like textures/sprites/geometry. Just like by nvidia, nv hair has a special branch for it and its not physx in general

And imo TombRaider hair is not buggy, its only on nvidia - that hair twitching time to time (benchmark) is actually driver fault. I didnt have that before, it started with newer drivers since r320 or 325+