TranZit

Before starting it's important to note two danger zones. Do not walk into the mist, or you will be attacked by creatures called Denizens. Try to avoid all lava spots from cracks in the ground. Players who touch the lava will get injured, and zombies that touch lava will be set on fire and may explode when killed.

Area 1 - Bus Depot

Players spawn inside the Bus Depot. There are two weapons available for purchase here, along with a Quick Revive machine.

Weapon

Price

Location

M14

500

Bus Depot (Inside)

Olympia

500

Bus Depot (Inside)

The first build-able item and blue print table is also located inside the Bus Depot. There are three items that can be placed together to create a turbine. This turbine will open any doors that require power and activate Perk-A-Cola Machine. Make note: Even though perks are bought, they will not activate until the power is turned on!

Parts

Location

Fan

Seats

Mannequin

Near Sign

Tail Fin

Near Phones and Lockers

Use the Turbine to exit out of the bus station, or buy the doors for 750 Points. Always search areas that are opened by the Turbine for bus upgrades! Attach the upgrades to parts of the bus to improve chances of survival when traveling from area to area.

The achievement / trophy Fuel Efficient can be done here. Outside is a lantern on the street to the left. Place the turbine under the lantern and it should start to emit a green light. Go into the fog and a Denizen should latch onto you. Move to the lantern quickly and the Denizen will jump down and turn into a portal. Jump into the portal to be teleported to a random place.Outside is the bus that will take everyone to the next area. You may want to look around the front first to see if the Mystery Box is here.

If you don't want to use that method, take the bus to the next area. Another weapon can be bought inside the bus. Check the ceiling for a B23R

Parts

Attach To

Description

Train Grill

Front

Stops zombies from entering through the front window.

Ladder

Left Back Side

Allows players to climb to the roof of the bus from outside.

Hatchdoor

Inside

Opens the roof for players to enter/leave the bus.

Tunnel

Between area 1 and 2 is a tunnel. Inside is another gun on the wall. You can leave the bus at any time, just open the doors and jump out.

A piece for a build-able item can also be found here, but you won't be able to build it until later on. That piece is a jet engine.

Weapon

Price

Location

M16A1

1200

Tunnel

Area 2 - Rest Stop

The next stop is a rest stop. There is a Gas Station and Diner right beside each other. Enter the diner first.

Diner

Use 750 Points to open up the Diner. Inside is the Speed Cola machine and another wall weapon.

Weapon

Price

Location

MP5

1000

Diner

Galvaknuckles

6000

Diner roof

If you happen to find the hatchdoor for the bus, you can use it in the diner to reach the Galvaknuckles.

Behind the counter is a dolly. If you don't know what a dolly is, it's one of those steel contraptions with wheels that you place heavy items on to move from place to place. It's what movers use. Grab this piece and head to the Gas Station and Garage.

Gas Station

Use 750 points to open up the Gas Station. This seems to be the first area the Mystery Box will always start in. Try to get an EMP Grenade! In the back of the gas station is the blue print table. Use the dolly from earlier for the first part of the item. Next, search the garage for a car door. Use the door on the blue print table to create a Zombie Shield. This shield will act exactly like the Assault Shield. It can be used to smash zombies and kill them with a single hit though regrettably no points are gained through killing zombies with the Zombie Shield, or it can be planted into the ground for cover.

Shed

Before leaving, use the Turbine to open up the shed to the left of the Gas Station. Inside may be another Bus Part.

When you're ready, use the bus to reach the next area.

Shortcut to Town

Half-way past the diner area, there is a shortcut that takes you directly to town. It's in the haze so you might want to hit the Mystery Box a couple times. From the Diner to the Farm there is lava on the ground (closer to the Diner). After the bus passes over the lava, jump out, there should be a small opening in barrier of the bus route. It will take you directly to the Town section.

Area 3 - Farm

Spend 750 Points to enter the next area. This area is the farm. A house is located on the right side, and a barn is located on the left. Enter the barn first.

Barn

Inside the barn is another wall weapon. Up stairs is the Double Tap II Root Beer Machine. A part to another build-able weapon may be located inside the barn or outside the house. This part is the machine gun.

Weapon

Price

Location

R870 MCS

1500

Barn

House

Another 750 Points must be spend to enter the house. Inside the house is a blue print table. Use the machine gun from earlier to start building the next time.

In the back of the house is a refrigerator. The fridge allows you to store a weapon. Somewhere in the house is an ammo pouch. Take this to the blue print table to continue the item.

Around the left side of the house is the third and final piece for the build-able item, a lawnmower. Take this to the blue print table to create a Machine Gun Turret! Unfortunately, this turret will only work if the Turbine is used with it.

Before leaving, use the Turbine to enter the shed to the left of the house. Inside is another bus part and a wall weapon.

Weapon

Price

Location

Claymore

1000

Shed

When ready, take the bus to the next area.

Corn Maze

Between areas three and four is a corn maze. Beyond the corn maze is a demolished building that looks exactly like Nacht Der Untoten. Inside is an item that goes towards creating a buildable piece of equipment.

Area 4 - Power Lab

This area may seem empty at first, but a door is located on a small shed. On the side of the shed is another wall weapon. Spend 750 points to open the shed to a secret laboratory.

Weapon

Price

Location

AK74u

1200

Side of Shed

Jump down into the secret lab and travel down the hall. If two are more people are playing, have one go to the next area (Town) and have the other use the Turbine here. Tell the person in town to blow the safe door open over at the Bank. Using the Turbine here will open up a secret passage to a blue print table and all pieces to create the Pack-A-Punch Machine. This time, weapons can be pack-a-punched a second time to add on a weapon Attachment for 2000 points.

There are three parts in this lab that will create the power switch. The first part is the big rectangular part of the power switch, the second is a small handle for the switch, and the third part is a severed zombie hand. Use all three of these to build the power switch on the blue print table at the far end. Turn on the power to activate any perks you may have, as well as an electrical trap in the nearby room. Do not re-enter the room or you will be damaged! You may notice another Mystery Box Spawn here.

Turning on the power and turning it back off will bring Him. Him can easily be defeated by using an EMP Grenade from the Mystery Box. Defeating him without being damaged will unlock the You Have No Power Over Me achievement / trophy. Another less easy way to kill Him is to use the Galvaknuckles which can beat him but only after quite a few hits.

With the power on, another door to the side will open up. Go through the door to a demolished building.

Demolished Building

Another blue print table is located here. Search around for a battery, a tesla tube, and a car jack to create an Electric Trap. Just like with the Machine Gun, you will need the Turbine to use this. You may need to jump across the catwalk to find all items.

Also around this area is Tombstone Soda. It won't appear unless two or more players are playing, however.

When you're ready, jump out of the hole in the side of the building to return to the bus.

Cabin

On the way to the next area, the bus will come across a cabin. Inside is a piece of an (Headlight) item for later on. Another wall item can be found here as well.

Weapon

Price

Location

Bowie Knife

3000

Cabin

Area 5 - Town

The town has three areas that can be opened up and explored.

Bank

1000 Points opens up the Bank nearby.

If two are more people are playing, have one stay back in the last area (Power Lab) and use the Turbine near the entrance. The person here needs to blow the safe door open. Using the Turbine will open up a secret passage to a blue print table and all pieces to create the Pack-A-Punch Machine. Though the player in the Pack-A-Punch passage must stay in the passage if said other player wishes to upgrade due to the problem of the door closing if there is not someone in the passage due to the fact that the turbine powered the door and opened it and when it is taken away the door will have no power and shut unless a player is inside.

The area behind the steel doors also has a safe deposit box. It allows you to store and retrieve 1000 points, but withdrawing will cost an additional 100 points.

Bar

750 Points opens up the bar. Inside is the Stamin-Up Machine and the Blue Print Table.

Burning Building

The final building can only be opened up via a door on the second floor. Walk up the stairs on the side of the building to find a door that requires 750 points to open. Inside this building is the Jugger-Nog Machine.

Around the side of the burning building is a door to a small room. The only way to open this up is to use a Turbine. Inside is another weapon.

Weapon

Price

Location

Semtex

250

Power locked room near burning building

Taking the bus again will return you to the first area (Bus Depot).

Pieces Between Bus Stops

Other items can be created from pieces found between bus stops, but that means you'll have to venture out in the mist. You can create this in the fifth area. These items will be needed to complete the Tower of BabbleEaster Egg.

Parts

Location

Wires

Near the Electric Trap

Jet Engine

In Tunnel (Between Bus Depot and Rest Stop)

Gauge

In Cabin (Between Power Lab and Town)

Handle

In Nacht Der Untoten building beyond Corn Maze (Between Farm and Power Lab)

Parts

Location

Element 115

In hole in wall beside mystery box location at the Bus Depot

Control Panel

In demolished building (Nacht Der Untoten) in corn maze between stops three and four.

Wooden Board

Under the stairs by the work bench at Power Lab / Demolished Building/In the Tunnel between the Bus Depot and Rest Stop.

Control Panel 2

Leaning against dumpster beside mystery box location in the Town (Area 5).