Posted - 2010.05.23 12:16:00 -
[121]
I have a widow and it needs some lov. Because Its only got 4 low slots you cant put on 7 cargo expanders like the other bo's... so you cant hold enouth fuel to be usefull. please please reduce the consumption amount for bridging! the jump range is also pathetic.. atleast 6-8ly please! and please give it t2 resists.. its worth nearly a billion isk for god sake. Cov-ops cloak would be usefull...its the olny ship in the stealth gang that cant fit one and its the most expensive. the no targting delay after de-cloak is pointless... you dont tackle in a 700-bil isk ship with 30-50k ehp.. so whats the point.

-Reduce consumption for bridging by atleast half... so you can bridge a gang back again without 7 expanders. if you cant carry 30k iso... you need to use less. 6666 is useless atm.

-Increase jump range and bridge range to atleast 6-8ly with skills.. it will then be worth bridging! be able to bridge to any cyno/beacon. bridging 3 jumps is just stupid.. its not worth the cost of the fuel you dont have enouth of.

-T2 resists so its less fragile!

-covert ops cloak would be realy helpfull for its role but not essential. its so slow and has such a big sig radious i cant see why not?

"The least popular ship group that we can reporton was the Black Ops battleship, with only 225characters piloting them at the time of thesnapshot."

The above means that there are even moar titans piloted at the time of the snapshot than Black Ops...

Unlike Titan pilots Black Ops pilot aren't prisoners of their ship, so this comparison is pretty moot. The QEN numbers would be a lot more useful if they gave the number of chars owning a Black Ops. But the the QEN is mostly about delivering irrelevant numbers.-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original ownerblog

Posted - 2010.06.30 14:58:00 -
[131]
Yes, jump range. 50% seem like a good figure, more would be too much in my opinion. It's still a battleship.

The only issues I really have are #1, the missing T2 resists (I don't undestand how those could be left out) and the bad HP, respectively. And #2, the fuel use. That is just ridiculous. Let's take a Prorator with 11k cargohold as example, 5 recons and 10 bombers will deplete all the fuel in about 5 long jumps?

Reducing the fuel use to a ridiculously low amount would even negate the lacking jump range for me.

Posted - 2010.07.02 21:10:00 -
[137]
Please! Please! Please, CCP! Im begging you - make some much needed changes to these ships!Ive been training for months to get into one, so please: Fix this ship at least within 2010.I dont want to wait years to play in a shiptype i actually like.

At the very least increase the jumprange and make bridge activation cost not so hurtful for everything above frigateI'd say base jumprange 3ly, to a maximum of 6.75ly, as that is still not enough to traverse huge amount of spaceAnd less than titan jumprange, which is pretty hillarious if you ask me :)

Finally, they need _alot_ more HP than they have now. At least 25% total hp buff.Although im not really asking for anything other than jumprange boost at the moment.Im having a hard time being useful, and the plea is simple: I want to be able to use the ship i like the most.

Posted - 2010.07.17 10:16:00 -
[144]
The main problem that I see with them, is that they generally have less damage/tank than their T1 counterparts. While the ability to bridge and move fast'ish under cloak has some value, it still is not enough to make people want to follow the bombers/recons through the looking glass.

They NEED to be worth risking in combat so that they jump with the herd.- Give them Marauder gun bonus while keeping high-slot # (lots more utility highs for supporting friendlies).- Increase base attributes (hull/armour/shields) to T1 level. Not as if they have full T2 resist bonuses so will only barely top T1.- Increase damage, the more damage the less need for tank so above can be reduced.an/or,- Make them gang friendly with partial bonuses borrowed from the various Titans or ability to use gang-links.

They make great bridge ships, now lets make them great at killing/dying as well!

Posted - 2010.07.18 01:27:00 -
[146]
Better resists, better fitting, better jump range. Extra DPS would be nice, but better targetting so it can be a RR/support ship for the Covert fleet would be nicer I think.

Posted - 2010.07.21 19:12:00 -
[148]
Did not realize that you could not fit a cloak to a Black OP's BS. Have just wasted 40+ days of training to find that I would be flying ship inferior in most respects to my current BS. I whole heartedly agree that the ability to cloak would make this type of ship more useful.

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