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WoW Down to 9.6 Million Subscribers
Activision Blizzard's press release states that World of Warcraft is down to 9.6 million subscribers as of December 31, 2012. This is lower than the amount of subscribers from the "over 10 million" announced for Q3 2012. A few other interesting points:

Mists of Pandaria was the #3 best-selling PC game at retail.

Diablo III was the #1 best-selling PC game at retail, breaking PC-game sales records with more than 12 million copies sold worldwide through December 31, 2012.

There were also bosses for solo and group play unrelated to PvP resource gathering.

Really? o.O I started in 2.1 patch so hell if I know. Anyways, it was just an idea...I don't think it would go over too badly if tuned correctly, could include an npc you talk to in order to start the encounter or something. Who knows though.

---------- Post added 2013-02-15 at 01:08 AM ----------

Btw my other idea was equally bad, it involved pvp dailies and having the option to earn either valor or conquest per turn-in :P Although I WANT MORE PVP DAILIES...that earn something other than gold, that is.

Really? o.O I started in 2.1 patch so hell if I know. Anyways, it was just an idea...I don't think it would go over too badly if tuned correctly, could include an npc you talk to in order to start the encounter or something. Who knows though.

---------- Post added 2013-02-15 at 01:08 AM ----------

Btw my other idea was equally bad, it involved pvp dailies and having the option to earn either valor or conquest per turn-in :P Although I WANT MORE PVP DAILIES...that earn something other than gold, that is.

The Scourge Invasion was really good. IIRC, necropoli spawned in random zones across both continents.

500k subs is a huge financial hit no matter what you people say . That's about 8 million / mo in revenue plus the loss of whatever each account on average spends in the blizz store for things like pets and transfers and such ...probably maybe 10million /mo with all things added ...that's a lot of jobs I would say that have to be axed to make up for it .

Blizz you want to keep subs up ? Make the game more accessible to casuals not hardcore players ...they only make a small % of this game and keep pumping out content .. no new content since September is ridiculous when they have this many subs ..no excuse they need to hire more devs and get the content moving if they want to keep the sub numbers as high as they are .

Blizz you want to keep subs up ? Make the game more accessible to casuals not hardcore players ...they only make a small % of this game and keep pumping out content .. no new content since September is ridiculous when they have this many subs ..no excuse they need to hire more devs and get the content moving if they want to keep the sub numbers as high as they are .

The game is as accessible as ever for casuals and has had new content since September. I think its time you rewrite your generic WoW angst complaint instead of just switching out the Months.

The various Windstones in Silithus can be used in conjunction with certain items to summon solo, five, and ten man boss encounters. The reason it was so rarely done is that mats required to summon the raid boss are kind of obscene, so you typically killed it with 20-40 people just to make sure it died and the mats didn't go to waste. Then to appease the hardcore base, the summoned bosses only dropped ONE piece of loot, which then only had about a 20% chance of being an epic item. It was fucking bogus.

Gasp. An 8 year old game with a monthly sub fee still has close to 10 million. I'll focus on the positives, thank you very much. The fact that this game STILL has that many subs is nothing short of amazing.

The various Windstones in Silithus can be used in conjunction with certain items to summon solo, five, and ten man boss encounters. The reason it was so rarely done is that mats required to summon the raid boss are kind of obscene, so you typically killed it with 20-40 people just to make sure it died and the mats didn't go to waste. Then to appease the hardcore base, the summoned bosses only dropped ONE piece of loot, which then only had about a 20% chance of being an epic item. It was fucking bogus.

Just to clarify some bits.

1 man bosses dropped greens and rep items.

5 man bosses dropped level 58 BoE blues that power wise were well above the typical dungeon gear and these were fairly easy to farm up, these were made often atleast on my realm, many in succession

10-40 man bosses, these were mostly ignored for reasons you gave. But clumping them up in single group like that is borderline providing false information.

Even if the movie will be good, the chances are low that this will bring back ex-WoW players. For example i didn't go back to LOTRO after i watched The Hobbit

You can bet though that Blizzard will have some kind of promotion to take advantage of it. I'm not sure if LOTRO had any cause I've never followed that game. It may be in-game it may not be. Also I think it might be different when the movie is a spinoff of the video game, and not the video game is the spin off of the movie/book. You can bet sales of the book Hobbit went up cause of the movie though.

About time these pr**ks are overpaid for the lack of effort into WoW the past 2 expansions. The complete and utter disdain that the design team has for certain specs (yes I was a ret paladin, and never happy with the perceived vs ingame role), particularly ele/enhance shaman/ret paladin vs a hybrid like druids, they were never balanced properly. And when long term half decent players tell these idiots what is wrong they just discard it, then half a year later agree that the issues were in fact what they were told 6-12 months prior, just 100% ar*ewipes, who can't admit they f**ked up big time, ALL the time. And mostly it's just so blatent to see as a player who they over or under buff, just astounding that these weasles can't see it, which sort of makes you think, THEY DELIBERATELY do it, to ensure the kiddies with 15 hours up their sleeve a day totally reroll and play FoM every 3 months, on top of the rest of the grind.

About time these pr**ks are overpaid for the lack of effort into WoW the past 2 expansions. The complete and utter disdain that the design team has for certain specs (yes I was a ret paladin, and never happy with the perceived vs ingame role), particularly ele/enhance shaman/ret paladin vs a hybrid like druids, they were never balanced properly. And when long term half decent players tell these idiots what is wrong they just discard it, then half a year later agree that the issues were in fact what they were told 6-12 months prior, just 100% ar*ewipes, who can't admit they f**ked up big time, ALL the time. And mostly it's just so blatent to see as a player who they over or under buff, just astounding that these weasles can't see it, which sort of makes you think, THEY DELIBERATELY do it, to ensure the kiddies with 15 hours up their sleeve a day totally reroll and play FoM every 3 months, on top of the rest of the grind.

There was a point in time where I would dismiss your post as being cynical, but after beta testing and reading the responses GC gave to in-game issues...yeah. I agree with you.

There was one particular beta thread regarding priest mana issues that went on for weeks...players complaining that they had to spam solace for most of the raid just to get their mana back, their actual healing output due to regen was pretty bad...then GC posts, "well, we'll just have to nerf solace then", and things stayed like that until well after expansion release.

Rogues were (arguably over) buffed and given a special legendary because the class wasn't being played enough, it wouldn't surprise me if they deliberately imbalanced things or made a half-assed attempt to balance things in order to encourage players to reroll every season, although there is no direct evidence to suggest that.

Blizz you want to keep subs up ? Make the game more accessible to casuals not hardcore players ...

Considering how pathetically casual the game has become since 3.0, I really wonder how people can still copy-paste this canned garbage...
Well, if anything, it proves that those who try to use this (lol) "argument" are probably just bots mindlessly repeating the same mantra even when it's been years since reality has gone farther than fiction...

Considering how pathetically casual the game has become since 3.0, I really wonder how people can still copy-paste this canned garbage...
Well, if anything, it proves that those who try to use this (lol) "argument" are probably just bots mindlessly repeating the same mantra even when it's been years since reality has gone farther than fiction...

Raid encounters have become more and more complex. Casuals in end game are shunted into the LFR ghetto. Casual guilds that want guild raiding are basically out of luck.

Raid encounters have become more and more complex. Casuals in end game are shunted into the LFR ghetto. Casual guilds that want guild raiding are basically out of luck.

"complex" doesn't mean "more difficult". The 5-man "heroics" in WotLK had much more complex mechanisms than Vanilla instances, and were still much easier.

Anyway, the ENTIRE content has been dumbed down to oblivion precisely to cater for whining casuals, so the complain "the game isn't accessible for casuals" is the pinnacle of retardation. The only part that is maybe not accessible for all casuals is the last tier heroic raid, which is available in normal mode and LFR anyway.
How can it be even POSSIBLE to make the game "more accessible" ?

As for LFR, it exists BECAUSE casuals whined they couldn't finish everything by playing 30 mn a week, it exists BECAUSE they wanted everything "accessible", so well, I hardly see how they can complain about it - and it still makes the whining about "it's not accessible" obviously false and stupid.

As for LFR, it exists BECAUSE casuals whined they couldn't finish everything by playing 30 mn a week, so well, I hardly see how they can complain about it.

Casuals in casual raid guilds were fine with the tuning of Wrath. LFR exists not because they wanted it instead, but because Blizzard wanted to have three difficulty levels so they could cater to a razor thin slice of top players. In the process, casual raid guilds are now required to either field 25 raiders or queue with strangers.