Examples

Collision management example

This example shows how to implement reliable collision detection and collision response in Ultimate 3D. It does not contain much eye candy, its only purpose is showing how to implement collision management. To get more information about how this example works refer to the help file of Ultimate 3D. The chapter "Collision detection and collision response" describes the quite user-friendly functions used in this example.

Video Camera Example - U3D 2.0

Description:This is a small example i put together, that is mostly commented. You may us this for like Security camera, or whatever. I think it would be pretty cool for like Putting into a game where you have a control panel and video displays. You could have live footage of whatever you are pointing the video cam at. Pretty sweet.

Door example - U3D v2.0 beta 3

Have you ever been frustrated by the lack of realism when handling doors in a game, especially when being pushed back as it closes before you? Do you want to avoid such unrealistic behaviour in your own games? Then this example might be what you're looking for:

- it requires use of the door handle to actually get the door open;- then, use the handle to manoeuvre the door around, OR...- ...if that's too impractical for your needs, simply walk into the door to move it around.

The example is pretty self-explanatory, so you should have little trouble trying it out.

Controls:arrow keys to move around.Click and hold the left mouse button to use the door handle.

3D sound example u3d 2.0 RC

- 3D sound example - Assembled by : Dazed and cold

Description: This is a small example put together for people wanting 3D sound forthier games.. and cannot figure out how to do it.. idk this is for newerpeople or people that just are not good in that area.

3D platform example u3d 2.0 RC

- 3D platform example - Assembled by : Dazed and cold

Description: This is a small example put together for people wanting a sort of platformstyle game.oh and credit goes out to Nydian for the gm platform ex. thanks.. soo idk this is for newer people or people that just are not good in that area.

Multiple Objects, with only one object!

This example shows how to load multiple models under one object. This may not seem significant at first, but as you make your game more complex, it becomes very useful.Because, with this method you can create many models without having to worry about GM's speed issues.

LaserFX - U3D v2.0 RC

manipulate multiple U3D objects within a single GM object, using ds_lists instead of arrays

create terrain decals

archive (almost) ALL loaded textures within a *.u3d file.

The main focus in this example is on showing you visually how ray tracing works.It also demonstrates the use of mesh creation, as it is needed for making terrain decals (bullet holes, burn marks, etc.), but also for hiding any textures within a *.u3d file (useful if you don't want other people to have access to them).

There is bound to be something of interest here to both U3D novices and advanced users of Ultimate 3D, so be sure to check it out :) !