What part of it is unstable ???
please also redownload KH, because I do small changes from time to time, they may change stability either way.
I could bet it's not KH alone just collision with another mod.

Yes, of course it is conflicting with another mod that modify SS. It is about Exorcist error and some heroes commanders has to many powerful creatures spawn in battle. For example conflux heroes has 25 void creatures spawn in battle in front of commander in the first week of the game and this is to much. How can i win when i fight against this? I play usually with necropolis or rampart. With necropolis i have no advantage to counterattack this kind of power in the first month of the game.

I download your mods every day. So i have always the last version of the mods. Now i test if it has crashes. But i want to ask you to look at my list of mods and see if i arranged correctly your mods.

the 25 bug comes from wrongly edited zcrtrait.txt
the script reads the "growth" field and does math on it. so there should be 2 not 25 ... but reinstalling mod isn't enough sadly, you have to restart the game from beggining sorry. (now they should match, just run new game for test). please be sure to download latest version of knightmare difficulty too.

PS: please notice that restarting game is mostly needed when zcrtrait.txt changes or crexpbn.txt changes... rest just be fine after reinstall and f12

PPS: I believe Amethyst Upgrrades should be last on the list. Also I suggest Upgradeable Silos PLUS instead of original version ... a few tiny things changed.

EDIT: When the game crashes or hangs? the Exorcism script should be all-stable because it just because it's just "weirdly calculated" non-magic damage

majaczek said:the 25 bug comes from wrongly edited zcrtrait.txt
the script reads the "growth" field and does math on it. so there should be 2 not 25 ... but reinstalling mod isn't enough sadly, you have to restart the game from beggining sorry. (now they should match, just run new game for test). please be sure to download latest version of knightmare difficulty too.

PS: please notice that restarting game is mostly needed when zcrtrait.txt changes or crexpbn.txt changes... rest just be fine after reinstall and f12

PPS: I believe Amethyst Upgrrades should be last on the list. Also I suggest Upgradeable Silos PLUS instead of original version ... a few tiny things changed.

EDIT: When the game crashes or hangs? the Exorcism script should be all-stable because it just because it's just "weirdly calculated" non-magic damage

I see that 25 bug was solved. Thanks. But i can not play at all Amethyst Upgrades because of many syntax error messages that not allow that mod to run. Can you do something about that, because i can not make this mod to load?

Upgradable Silo is yours but i do not change the main name because i delete the old file and copy your files into the same diractory.

Look, now i play it a map with last version of all your mods less Amethyst Upgrade because last version of Amethyst not working, but i enable penultimate version of it and the game crash after enemy catapult wants to throw the magic ball.

The Latest Executed ERM Receiver:

FU:E; Exit if not Resistance/Exorcist Specialist
!!en:;

!!UN:Cy22/4/7717607;

!?BA0&1000;
!!SN:L^

I load save game and i fight again but was another random hero for the enemy, and this time game crash very quickly when enemy pixie henchman wants to move. The creature was highlighted for selection by the enemy and when it must move the game crash. Look at the picture: http://www.filedropper.com/pixiecrash

EDIT: make me sure: you have an resistance skill on non-resistance specialist?
EDIT2:
I did check on bron... it didn't do this popup
I think you either have too old exorcism script or it is false assumption of ERM debugger (I mean some mod, rather not mine causes memory corruption, undetectable by debugger so debugger just throws the text at pointer). I know only one way it can be done - Using ERM_Hooker in improper way. I use ERM_Hooker but I mostly check I do it right.
EDIT3: This is done in fight with caster enemy or regular army with no hero? if the first, send me the save before attacking
EDIT4: What is bounty hunter?

I upload all my mods and my list and my settings.dat and the random map and the savegame. Please download them and see exactly what is going on. I do not upload your mods. Please put them yourself with the last version into mod directory. Put just what i have in list.txt. You will see what is about. And the Bounty Hunter is a very good mod with good ideas where every week you must hunt a creatures to receive a bounty. Bounty Hunter mod does not interfere with your Amethyst because it uses just town creatures for creates random pools for choose the week creatures to hunt. I do not see any Amethyst creatures in the wall pictures bounty.

Here is the first part:
http://www.filedropper.com/mods_63

and the rest:

http://www.filedropper.com/therestoffiles

Please tell me if you download them! And one more thing: the scouting secondary skill produce to many rogues. It can be lowered the amount of rogues produced daily by scouting SS?

I do what you told me but nothing. The same crash when i cast magic arrow.

Khadras said:I upload all my mods and my list and my settings.dat and the random map and the savegame. Please download them and see exactly what is going on. I do not upload your mods. Please put them yourself with the last version into mod directory. Put just what i have in list.txt. You will see what is about. And the Bounty Hunter is a very good mod with good ideas where every week you must hunt a creatures to receive a bounty. Bounty Hunter mod does not interfere with your Amethyst because it uses just town creatures for creates random pools for choose the week creatures to hunt. I do not see any Amethyst creatures in the wall pictures bounty.

Here is the first part:
http://www.filedropper.com/mods_63

and the rest:

http://www.filedropper.com/therestoffiles

Please tell me if you download them! And one more thing: the scouting secondary skill produce to many rogues. It can be lowered the amount of rogues produced daily by scouting SS?

I do what you told me but nothing. The same crash when i cast magic arrow.

I asked only for savegame and options but thanks.
Which hero uses magic arrow? I was under the impression that scouting is too weak so I increased it it can be lowered but don't do this. I'll check if it is merged with new scouting/raiding combo artifact.

I guess the reason for the crash, but I'd like to check on my side...

EDIT: first package is too big did you already have to upload mods for mapmakers only?
I think I may really screwed it but it would be only one 0/1 problem :F
EDIT: please send me a savefile you send me wrong save - hero has no magic arrow

Upload is to big? It is just 280 MB. My Heroes has 6.2 GB
It was Zydar. Usually it crash when i fight with wander creatures with random hero attached. Probably Random Hero mod is the problem. O Knightmare War Machines. I see it is not linked to a special cause. Now it crashed when my commander cast fire shield on my hell hound.

Khadras said:Upload is to big? It is just 280 MB. My Heroes has 6.2 GB
It was Zydar. Usually it crash when i fight with wander creatures with random hero attached. Probably Random Hero mod is the problem. O Knightmare War Machines. I see it is not linked to a special cause. Now it crashed when my commander cast fire shield on my hell hound.

No random hero is not the problem... just it exposes the bug thanks! I think I could fix it...

Fixed !!! thanks I would not reproduce myself
As I thought it were 1 instead of 0 in ERM_Hooker, sadly mine one, the one were in Exorcism script. I never tested on enemy heroes, so I couldn't reproduce Download Knightmare Heroes and Install it and f12 in game.

PS: You have some options wrong. It with hurtmildly but it will. also be sure to download latest WoG PLUS.
EDIT: here http://www.filedropper.com/khadras2 is options file with fixed most visible errors in config
EDIT: Also please check knightmare difficulty mod

No random hero is not the problem... just it exposes the bug thanks! I think I could fix it...

Fixed !!! thanks I would not reproduce myself
As I thought it were 1 instead of 0 in ERM_Hooker, sadly mine one, the one were in Exorcism script. I never tested on enemy heroes, so I couldn't reproduce Download Knightmare Heroes and Install it and f12 in game.

PS: You have some options wrong. It with hurtmildly but it will. also be sure to download latest WoG PLUS.
EDIT: here http://www.filedropper.com/khadras2 is options file with fixed most visible errors in config
EDIT: Also please check knightmare difficulty mod

Released DragonPeaks_majaczek
it is my version of Jim Vogan's Dragon Peaks mod
it allows to rename towns, and disables two buggy ways of transition between towns. it may be base for my upcoming multi-town mod. still having problems to finish Amethyst Upgrades, mainly because delay of my helper

EDIT: more changes to DPM, needs AU now, has new neutral town, no new graphics yet :|

I discover a spell bug. I play with Zydar and into a battle in Dragon Utopia i cast resurrection on my efreet rajah and after the effect of resirrection spell my hell barons cast from their own head sacrifice on rajah and kill them to resurrect one hell baron and the amount of hell barons are 24. After the end of the battle in hero army remains just 6 hell baron. Strange. Where disappear 18 hell barons? Resurrection Spell does not resurrect creatures permanently, it resurrect just for battle. And why hell baron cast sacrifice spell on my rajah from own initiative? Perhaps sacrifice spell is not permanent like resurrection?

Thanks for information Salamandre.
Majaczek, God Strike if to powerful. In month 5 is 9800 damage for every creature stack. I think it is imposible to fight against this. A weak enemy castle hero win a huge army of inferno creatures just because my creatures no attack at all. They die from God Attack Evil Soul. It is incredible.
Look at this sad picture: http://www.filedropper.com/godstrike

I don't understand this concept of god strike.

I play just only agains ai players and in battle i can not use the right click on defense button from right down corner because this:
http://www.filedropper.com/humanvshuman

And almost all enemy creatures has immunity for inferno spell, not for fire spell. And my town guardian can not strike. And for what is is the guardian after all if it is not capable of guarding?

Sadly you have tough enemy... Orrin is specialist in Exorcism or so called god-strike.

The god strike hits evil units (necro, infeno or dungeon ones) if you attack by meelee or shooting, if your unit is not-evil. if your creatures are evil it strikes back to your unit. it depends on monster count, monster fight value, day of game, and exorcism SS level (exorcism is a skill that were former resistance).

majaczek said:Sadly you have tough enemy... Orrin is specialist in Exorcism or so called god-strike.

The god strike hits evil units (necro, infeno or dungeon ones) if you attack by meelee or shooting, if your unit is not-evil. if your creatures are evil it strikes back to your unit. it depends on monster count, monster fight value, day of game, and exorcism SS level (exorcism is a skill that were former resistance).