Noticed two bugs: select does weird things to the colors, and on the second level I fell through the broom 6 times, only on the 7th try it managed to pick it up.

Oops! Select turns on cpu debugging, I forgot to take that code out.

Oops again! The broom collision is buggy because it is biased to the left. In level 2 I decided to be fancy and have the player approach it from the right. Luckily this fix is easy, I can move the broom's collision box to the right a bit.

Collecting the broom has nothing to do with how many flies have been killed, just what part of it you're touching. Sorry for the confusion!

New month, new build! Lots of graphical improvements, thanks to the advice of M-Tee, though I haven't finished everything yet. Some small gameplay changes as well, and lots of behind-the-scenes compression and memory rearrangement to free up space. I'll be adding two more levels now that there's room available, and possibly another music track.

Was thinking of posting the source to github. Would anyone be interested in that?