Practical uses for Demonic Gateway?

As much as I absolutely love the idea of the new spell we're getting in Mists, I'm having a hard time actually coming up with worthwhile uses for it. Of course we don't know what dungeon and raid fights will be like yet, but using Cataclysm and Wrath bosses an examples, what good uses can you think for it?

i don't see how these make sense but i think it's going to be very usefull when kiting stuf but beside that it's a 2 way demonic portal for you and other ranged ( ragnaros flame seeds, warlord zon'ozz aoe phase)

Tank getting to a mob spawn point.
Ranged getting into melee distance
Someone with a debuff getting away from everyone else.
The melee instantly getting into range of a boss.
LoS'ing
Kiting melee in PvP
Kiting a boss or boss add who hits really hard
Getting into a certain spot on a fight quickly

[*]Capture The Flag style battlegrounds[*]Maybe easier Countdowns on Baleroc[*]Easier travel/orb kiting on Ascendant Council[*]ICC Gunship, if people forget the rocket pack[*]Possibly saving people that Valkyr drop during the Lich King fight[/LIST]

I will ignore PVP because their will always be use for PVP and unless it shares a CD with portal you can become a teleporting ping pong.

First any situation you mentioned only helps other players when they fail at something themselves.

Even for Kitting in general I don't see the use for it, first you usually can't have mobs running threw players so (cleave dmg often) and second the people that are kitting usually (read always) have a ability that allows them to do their job.

Ignoring pvp their is no use of gateway in PVE because it does the exact same thing as portal but for others. At best you can use both abilities to for the same purpose (for example if their is a aeo ability that 1-shots you every 20 secs).

Group utility spells are fine but the class itself need to have some use for it as well, and any spell which only a single class has will never be needed to kill a boss.

I wonder if this will break some encounters, considering how lock stackign can let you teleport the whole raid, this is based on speculation though.
Uses:
A good one would be in BGs like AB where you can (possibly) travel through bases, dunno the range though.

i don't see how these make sense but i think it's going to be very usefull when kiting stuf but beside that it's a 2 way demonic portal for you and other ranged ( ragnaros flame seeds, warlord zon'ozz aoe phase)

You can't port the whole raid, the portal can only be used 5 times before it has to recharge, gaining 1 charge per 15 seconds. Also the range is 70 yards max.

I don't see how the val'kyr thing would be possible, but the gunship one would be rather easy:

If you put one portal at the edge and make people stand slightly off-center they will always be carried in the same direction and could click the portal as they fall.

Ignoring pvp their is no use of gateway in PVE because it does the exact same thing as portal but for others. At best you can use both abilities to for the same purpose (for example if their is a aeo ability that 1-shots you every 20 secs).

Group utility spells are fine but the class itself need to have some use for it as well, and any spell which only a single class has will never be needed to kill a boss.

"Needed," No. Extremely helpful yes. The less time spent running like fools from one spot to another, the more time spent dpsing and healing.

This can be useful for us too because then you can transport between the two gateway positions and you can also use your portal for another location you need to be at during the fight. Not to mention that you can move 70yrds.

I would imagine that, for PvE, Demonic gateway would be immensely useful in any fight with long-distance forced movement. It's current tooltip has a 70-yard range, which is big enough to almost move from max range on one side of a boss to the other instantly. For fights with a lot of long-distance movement, you can basically skip the whole running bit and go straight to DPSing, with a minimal loss. For Aff and Destro, whose MoP mechanics aren't very movement friendly, this is a huge buff to damage. Gateway could also be used to quickly transport Demo to and from melee range if necessary (Leap is only ~20 yards, and Circle is only one-way).

I can see Warlock rated teams on WSG that just chain the portals together so you blink and essentually run from 1 to another until you drop the flag off

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Any boss besides Patchwerk-style (as in pure, 100% tank'n'spank), I will probably be using this. Even Ultraxion (even tho I refer to it as Ultraxwerk) -- we're stacked up right next to the boss for our Voice of the Deeps wielders, so it would save our healers a second or two of running.

Besides Patchwerk, I can't think of a single encounter off the top of my head where it would have zero possibilities for use. Hell, even Patchwerk, might help for initial positioning ... have everyone where they're gonna be, let the tank pull at range but port back to where he/she wants to stand the entire fight.

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why do people mention clicking on the portal ? I can only think of this as instant pass through to the other side once you step through the gate, the effect is very similar to the molten front dailies where you had to kill a lieutenant of flame, there would be 2 demonic gates opening to help you move from one point to the other instantly , so i think it's going to be similar to that.
note this is just my opinion and I can't really provide any proof that it's actually going to be like that, but I strongly believe it won't require any clicking or similar mechanics.

i imagine the cast time for is for placing the portals, not using them. in the time it would take to use it, you could have ran that distance by then.

Its all about strategic placement... if you can place it before the fight starts, like a flag for visual reference, priest's healing well, etc. Then.... maybe you can have a diferent aproach to a boss mechanic. Still using this spell for old content its just breaking the idea. Its a MoP spell for MoP content so... keep it there for your opinions and then when the exp is out... start making some freaking use of it. I think blizz is aware of the spell and boss mechanic synergy. If this spell is KEY to a boss kill then you have a "bring the class not the player" problem.