After playing around 30 games with a pogo-hopper deck (Winrate 55%) I have one concern... In all those games I have never ever had a pogo-hopper in my starting hand, even after mulligan. I also struggle a lot to draw it even with the Elven Minstrel, and beleive me, I run a lot of card draw.

I've been thinking about this a lot. Technically JAde Rogue's main problem was that so many of it's Jade cards were incredibly awkward to use (Swarmer needed a turn to pop, Shuriken needed to combo) This seems far easier. Quest Rogue has already proven that bouncing lots of minions isn't that hard.

You could even run the Quest alongside it, simply because eeventually you'll complete it (although it's probably not necessary)

I played Jade Rogue for almost its entire run time. Some of the main problems were a) running out of jades b) ramping your jades and c) drawing cards.

Since then, Rogue has gotten enough card draw to reliably pull these guys out of your deck, while also being able to go infinite with Valeera the Hollow. It's pretty much Jade Druid except with the benefit of getting to run all the really busted Rogue removals like Sap and Vilespine Slayer. Fatigue won't be an issue, Vanish is fantastic as a board reset against anything that doesn't swarm and against slow combo decks you can easily just rush your core cards and ditch your deck with Unstable Element to just outpressure them with big boy rabbits