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Well, I've finally had the chance to look over the paint kit...which I was unaware of previously! Sorry, a total noobie here in DCS realm...My apologies to Reflected for that...but since then I've been messing with the kit to come to some kind of "base metal"...just to come to grips with how the textures all interact...getting there....here's my 5th attempt....lol....getting better...I could go with this for now, until I get a more fluid understanding about how this new PBR system works. I setup the Spec Paint file with Discreet shading per channel so that I can perform non destructive tests....I really need getting used to it, but man, once it's setup, seems like it's a great way to go. I like this work flow, compared to P3D....I do find a few things annoying but on the whole it's not too bad switching back and forth.

Thanks Reflected! Appreciate that. One question:. Is it possible to load a paint in the sim without the tail numbers? I see that if you simply leave it blank it shows as "000". Is there an option somewhere to turn off those numbers?

The F-86F still uses Specular + JSON, it does not use PBR RoughMets yet.

Oh. I was under the impression that 2.0 was/is PBR compliant? Are you able to define which which models use what rendering mode? Ok then! At any rate, I used the SDK from War Thunder to learn how this stuff works. And it works precisely as described there. I don't know what JSON. It's, but it must be very similar to PBR? Or at least uses the same texture structure? I don't know, I'm asking.... I'm still very new to this scene.

The Engine uses Deferred Shading and New/Future Models will be PBR Compatible, while existing models will either be converted to PBR (ie P-51D), or Use the Specular + JSON File to Convert the Specular Input to a PBR Compliant output. (F-86F)

The Benefits of Straight PBR RoughMets over SPECULAR+JSON are:
-More control over Material/Object Levels than you would w/ the Specular+JSON File (per pixel vs per texture)
-More Accurate Representation of Materials (Specular + JSON can have a lot of guesswork due to contrast and output values set in the JSON, w/ RoughMet everything uses the Global PBR Standard)
-Use of vast Internet Library of PBR Materials (ie freepbr.com).