Question on the domes.I notice there are a LOT of domes being added to the solararch.ini file. What are the differences between them. Is it possible to add just one?(Looking into it as I type this...)

Robocop

Post subject: Re: Freelancer Vanilla Domes

Posted: Sat Mar 28, 2015 6:29 pm

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Joined: Wed Sep 03, 2008 4:52 pmPosts: 70

I added just a plain arena dome. Looks good although the domes are not transparent. Basically I added the two solararches for the arena dome, all associated files in the SOLAR file and the two objects to the system file.

Also, the four system lights although I used the same location points as you provided while the dome is placed elsewhere from your original coordinates.

What else should I be doing?

Robocop

Post subject: Re: Freelancer Vanilla Domes

Posted: Sat Mar 28, 2015 6:58 pm

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Joined: Wed Sep 03, 2008 4:52 pmPosts: 70

Another question... (these are awesome btw), how can they be made so they're not visible to the eye until you're about 10k away? Right now they can be seen from across the system.

Robocop

Post subject: Re: Freelancer Vanilla Domes

Posted: Sat Mar 28, 2015 7:28 pm

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Joined: Wed Sep 03, 2008 4:52 pmPosts: 70

Sorry if this is coming across as stream of consciousness, sometimes that's the only way I can keep my thoughts in order.So, I added the dome, working great. I changed the visibility to appear/disappear at 35k by editing the LODranges to 0, 30000.

The only thing left is the glass opacity. Right now it looks like the panes are covered with plating.

DwnUndr

Post subject: Re: Freelancer Vanilla Domes

Posted: Sat Mar 28, 2015 10:26 pm

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Joined: Sun Jan 06, 2008 4:53 pmPosts: 1036

Hiya Robocop,

As you noticed, all entries for each type of dome have to be included.

The opacity is always a hit or miss. In the UV I added the plain one to four systems. Three worked perfect, the fourth came out not transparent. I had to play with the lighting placement, lighting colors and starspheres to make it come out. The mausoleum dome in another system I could never get transparent. Silly old game, heh. If you figure out the secret post it here!

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Robocop

Post subject: Re: Freelancer Vanilla Domes

Posted: Sat Mar 28, 2015 10:53 pm

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Joined: Wed Sep 03, 2008 4:52 pmPosts: 70

I moved the light sources to surround the domes on all four corners.(The dome is in the middle of one of the squares on the map and the light sources are on each corner.

That didn't do it. Either way it's an awesome addition but it would be that much cooler if you could have spectators outside.

Any suggestions on placement of light sources?

DwnUndr

Post subject: Re: Freelancer Vanilla Domes

Posted: Sun Mar 29, 2015 11:50 am

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Joined: Sun Jan 06, 2008 4:53 pmPosts: 1036

I like to have one light source slightly below it so the bottom texture shows up, otherwise it is just one big black bottom.

When I get back today I will post stats of the ones that work...

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DwnUndr

Post subject: Re: Freelancer Vanilla Domes

Posted: Sun Mar 29, 2015 2:48 pm

Site Admin

Joined: Sun Jan 06, 2008 4:53 pmPosts: 1036

Here is the first one:

FW01: Note 1: This is an event system and I have two domes in here.Note 2: Even though the three light sources are at elevation 0 and the domes are at elevation -4000, the bottom of the dome is lit up. It should not be, this strange light problem in freelancer is why the transparency does not always work. The extra light (which does not manifest in most systems) might be coming from the one of the three [Background] entries or the [Ambient] color. Messing with those got me to fix one system, but not another.I know you use vanilla systems and altering the [Ambient] and [Background] is not desirable,

I'll check these out, thx.I notice that you have a jpg of the mausoleum dome that shows the dome transparent.

Also, I don't add any non-vanilla items to vanilla systems. Anything like this would be in a completely new system. So, backgrounds etc. shouldn't be a problem.Although, I do try to keep the added systems consistent with the associated vanilla systems. For example, I'm building a new liberty based system which should have a background consistent with the other liberty systems so, I'll have to take that into consideration.

Robocop

Post subject: Re: Freelancer Vanilla Domes

Posted: Tue Mar 31, 2015 10:59 am

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Joined: Wed Sep 03, 2008 4:52 pmPosts: 70

It's interesting, I used the exact same positioning and settings as you did for the D/E dome and no transparency.Just for fun I tried putting a .10 spin on the domes but that didn't work. The ship kept crashing against something invisible inside.

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