4 Years, 300 Games - Casual Connect Europe 2013 Talk

Kongregate's Emily Greer presented a talk at Casual Connect Europe looking at the history of virtual goods on Kongregate, what we got right and what we got wrong in our early assumptions. Includes investigation of synchronous vs asynchronous multiplayer, PVP vs PVE, best and worst genres, and payment methods.

Follow us on Twitter to keep up-to-date with our weekly blog posts.

More articles you might like:

During a special Valentine’s Day session at White Nights Prague '18, Kongregate's CRO Josh Larson presented "Mining the Web for Cross-Platform Gems." The talk explored how Kongregate has used its web platform to discover games that have potential for cross-platform success on mobile, PC and console. By looking at hits like AdVenture Capitalist, Realm Grinder and Bit Heroes, the presentation extracts the characteristics and KPIs for cross-platform potential. Josh Larson’s Talk at White Nights Prague '18 from Kongregate

In this Casual Connect USA 2018 talk, Lead Product Manager Drew Levin discusses how three of Kongregate's idle games have designed different styles of limited-time events to satisfy a range of player motivations. The talk touches on the major business outcomes that each game's live operations strategy has driven and outlines how their business strategies for limited-time events align with their core game's design.

“Core,” “Casual,” “Mid-Core”: just a few labels shape how developers think about games, and how gamers think about who they are. In this Keynote, co-founder and CEO of Kongregate Emily Greer will look at these labels, how we come to categorize ourselves, and how we can break through their limitations to create better games and deeper connections to players.