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An anonymous reader writes "As the next generation of consoles looms, we've seen a growing trend towards low price, compact alternatives such as the Ouya and GameStick, many of which run on the Android mobile platform. But this article on the trend raises a very good point: through the use of cloud computing and game streaming technology, it's entirely possible these machines will be able to keep pace with the powerhouse technology inside the Sony PS4 and Microsoft Xbox 720, and perhaps even overtake them. After all, if these little boxes can simply stream from powerful servers, how can the stalwarts of gaming keep up?"

They don't want you to know this; but the various 'cloud gaming' startups are actually part of an attempt to uncover enough precogs to set up a practical precrime unit.

With latency what it is, only limited precognition allows the player to perform as well as they would locally. With online leaderboards, it becomes a relatively simple matter to screen for players who play more effectively than the limitations of the game would ordinarily allow.