Release notes

The Widelands Development Team is proud to announce the immediate availability of Widelands Build 19. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage at widelands.org to learn more.

Build 19 focuses on behind the scene cleanup, polish and modernization - for example we ported Widelands to the modern c++11 standard and removed old code that was a maintenance burden. These changes will facilitate feature development going forward, but they come at a price: Savegames from Build 18 and older do not load in this version of Widelands and we now require graphics hardware acceleration (OpenGL 2.1). We also recommend that you uninstall Build 18 before installing Build 19, because our file structure has changed a lot due to big changes to the engine.

Build 19 also comes with a bag of goodies. Some of the highlights are:

* Seafaring AI and other AI improvements
* Message filtering
* New in-game and in-editor help system
* Efficient graphics loading and rendering.
* New starting condition “Trading Outpost”
* New win condition “Artifacts”
* 4 Tutorials
* Improved Barbarians and Empire campaigns
* 3 new maps
* No separate worlds anymore. All terrains can now be used on all maps. Old maps stay compatible.
* No separate tribes anymore: Though in game the tribes still seem separate, they are in fact now the same tribe with different buildings and workers enabled. This allows for interesting concepts down the line like a mixed economy or trading.
* New animations, overlay images and icons
* New forested mountains terrains
* Many menu redesigns
* Improved support for non-Latin scripts and right-to-left languages
* Various small balance changes (for example more experience in mines, stronger barbarian soldiers)
* Behind the scenes: move to SDL 2, Build system refactoring, move to c++ 11, continuous integration, move to Transifex and merge bot. Also tons of cleanups to the code base.

As usual, there have been many more improvements to the usability and performance, as well as numerous game-play improvements and bug-fixes.

Widelands is currently fully translated into the following languages: Bulgarian, Catalan, Danish, Finnish, French, German, Scottish Gaelic, Polish, Slovak, and Spanish. It is > 90% translated into Czech, Hungarian and Italian and > 70% into Dutch, Portuguese, and Russian. You can help with translations directly in your web browser: https://www.transifex.com/widelands/. Help for translating is available on https://wl.widelands.org/wiki/TranslatingWidelands/.

Widelands is distributed for Windows (64-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up Build 19 into their repositories very quickly. Both binary and source packages are available from http://launchpad.net/widelands/build19/build-19

If you like what you see, please visit our homepage, widelands.org. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can subscribe to widelands-public@lists.sf.net on http://lists.sourceforge.net/mailman/listinfo/widelands-public to keep up with development on a daily basis or meet us on the forum.

- New maps: Archipelago Sea, Dolomites, Wide World
- Removed maps: Dry Riverbed, Long long way, War of the Valleys
- Overhauled maps: Comet Islands, Full Moon, Glacier Lake, Kings and Queens,
Last Bastion, River Explorers, The Nile, Twin Lagoons, Volcanic Winter
- Added "hint" to the json file created by wl_map_info for use on the website.

* Saveloading

- Older savegames can no longer be loaded.
- Older maps can be loaded, but new maps can't be loaded with previous
versions of Widelands.
- User maps are now saved in a 'My Maps' subdirectory to prevent overwriting
of official maps
- No longer write replay files for scenarios
- Implemented rolling autosave
- Disallow changing player slots in single player scenarios.
- Added checks for illegal file names during map saving.
- Fixed a crash where a leaked remnant of the game session would still be
subscribed to the 'changed resolution' event if a savegame failed to load.
- Fixed crash with identical autosave filenames when LAN game is run with
multiple instances of Widelands on a single computer. Also, more informative
error messages in disk_filesystem.cc.
- Fixed bug #1548932: Editor fails on save with zip filesystem
- Fixed bug #1526514: player 2 in "" section [player_2] not found
- Fixed bug #1509172: Editor gives error on saving maps in Windows.
- Fixed bug #1428396: Savefile broken when enemy deafed
- Fixed bug #1413734: Savegame does not load
- Fixed bug #1388028: Unable to load saved game
- Fixed bug #1375915: Scripting files get deleted when a map is resaved
- Fixed bug #1332832: Warning when starting a new game Unused key "name" in LuaTable.
- Fixed bug #1311716: Segfault when loading a game with nightly build
- Fixed bug #1303669: Reduce size of campaign savegames
- Fixed bug #1302577: Wrong minimap in load dialog when the save game has been overwritten
- Fixed bug #1254116: Crash on saving game: unprotected error in call to Lua API (table index is NaN)
- Fixed bug #1228811: Observers savegame contains no minimap.
- Fixed bug #1227984: Autosave should not trigger while game is paused
- Fixed bug #992829: Console output: WARNING: There are 73 unloaded objects.
- Fixed bug #979995: Game crashes with large map when saving

* AI:

- AI can now build and use ships
- Improved placing, upgrading and dismantling buildings
- Improved placing and destroying roads.
- AI no longer runs out of wood
- Enhanced military and soldier training strategy
- Reworked the way how AI stores some data in Player object
(GamePlayerAiPersistentPacket)
- Fixed bug #1388255: Widelands crashes when loading a multiplayer game
- Fixed bug #1344288: Segmentation fault - AI building enhancement
- Fixed bug #1342554: [defaultai.cc:2406] Help: I do not know what to do with a outpost
- Fixed bug #1330070: AI crashes
- Fixed bug #1311790: Assertion error Widelands::StreamWrite::Coords32 shortly after starting a new game

* Gameplay

- Collectors win condition now reports team scores as well as player scores.
- New win condition: Artifacts
- Added New starting condition "Trading Outpost" that will periodically give
the player some wares if needed (cheat mode)
- Other tribes’ buildings that have been conquered can now be dismantled
- Balancing: Added gold to building cost for Atlantean training sites.
Made Barbarian attack stronger.
- When an expedition ship places a port, a bit of land is cleared of trees to
make room for a few buildings.
- Ports can be affected by terrain changes up to 3 tiles away from their original
position, so we recalculate as much when changing a terrain tile.
- New tree/terrain affinity values.
- Forcing a constructionsite properly conquers the area that the finished
building will occupy.
- Reworked find_portdock.
- "Out of resources" messages are now be triggered by productivity
- Engine change: all tribes can now use any building/ware/worker etc.
Use Lua instead of finf file for initialization.
- Ontology cleanup: Internal unit names now match their display names.
Renamed worker program "geologist-find" to "geologist_find" and "playFX" to
"play_sound" and removed unused option "setdescription".
- Added Description objects for all tribe and world entities to Lua interface.
- Removed LuaBaseImmovable::get_size. The corresponding functions now return
strings instead of ints.
- Added LUA interface to ship - RO property shipname
- Updated Eris to version 683ac97476a8634d9e5c17f0dec8dff8b7f3e595 (Lua 5.3).
- Fixed bug #1554552: Wounded attacking soldiers failing to retreat
- Fixed bug #1551578: Fortified Village crashes when building can't be placed.
- Fixed bug #1542703: Crash during battle in editor_game_base.cc:677: Only allow building a port if all fields can be conquered. Also added a test for this issue.
- Fixed bug #1525395: Atlantean mines failing to extract all resources
- Fixed bug #1509220: Atlanteans campaign keeps counting 0 ships
- Fixed bug #1504948: Performance issue when "no use for ships on this map"
- Fixed bug #1502458: Carrier hiding in Warehouse/HQ is hardcoded
- Fixed bug #1490116: Fully promoted soldiers remaining in training sites
- Fixed bug #1457425: Fight never ends (also not 2h later)
- Fixed bug #1451078: Labyrinth malfunctions full report
- Fixed bug #1451069: Collectors win condition doesn't count wares in ports
- Fixed bug #1442945: Atlanteans ship construction much faster
- Fixed bug #1442869: Stopped production sites should produce something from their consumed wares before they stop
- Fixed bug #1434291: Collectors game over message
- Fixed bug #1423468: After reload, all percentages are blue until they are updated again
- Fixed bug #1420521: Reset target quantity is overwritten easily
- Fixed bug #1407418: Multiple hunters hunt for same animal
- Fixed bug #1402392: Widelands crashed with SIGSEGV in LuaGame::LuaPlayer::get_buildings()
- Fixed bug #1402231: Wl crashes when saving after port is reduced to warehouse
- Fixed bug #1395238: Soldiers getting stuck
- Fixed bug #1389211: Port without a portdock (game crashing)
- Fixed bug #1387801: Crash when expedition port is destroyed while wares are unloaded
- Fixed bug #1344179: Granite mines should check if their output is needed
- Fixed bug #1341662: Remove the animals out of the Barbarian directory
- Fixed bug #1332842: Remove support for different flag and frontier 'styles'.
- Fixed bug #1332455: Productivity of the Atlantean farm does not drop to 0 when it does not work
- Fixed bug #1332452: Crop does not grow
- Fixed bug #1302635: Random tribe selection always gives the same result
- Fixed bug #1302593: Result screen not shown in loaded game when a player was already defeated in saved game
- Fixed bug #1290123: Delete barbarian stronghold
- Fixed bug #1251914: Soldier stuck in battle animation loop
- Fixed bug #980287: Productivity drops on game load
- Fixed bug #978138: Ship is under fisher's hut
- Fixed bug #902807: Stopped production sites do not have their reserves filled
- Fixed bug #861761: Improve production prioritisation
- Fixed bug #849896: Heal the highest level, healthiest soldier first
- Fixed bug #653308: The attack dialog is not updating the number of possible attackers
- Fixed bug #580923: Production of carrier does not respect building costs

* User Interface

- Display Widelands version for each client in Internet lobby.
- Overhaul of diverse menu screens and windows: map and game loading,
in-game Building Statistics, main menu Options and "About Widelands"
- Messages can be filtered
- Added Win condition descriptions as an Objective
- Remember map location markers in singleplayer savegames.
- Ships now have individual names and show their states in the statistics
string
- Added census/statistics strings to ships and ship construction.
- Hide wares which do not need prerequisites and therefore are produced
'endlessly' from configure economy
- Watchwindow fixes: Fixed some oddities such as view duplication:
- Possibly fixed bug #1553699 (probable cause: std::erase used on invalid
position, which results in undefined behavior).
- Highlight the current view button.
- Editor CategorizedItemSelectionMenu no longer grows excessively wide when
multiple items are selected.
- Shifted chat overlay up so it won't overlap with the menu buttons.
- Most UI elements now use the new font renderer
- Various scrollbar-related fixes.
- Fixed handling of Alt key in Linux
- Fixed bug #1566441: String "Saving Game" appears too late
- Fixed bug #1559729: Port space not shown.
- Fixed bug #1542214: Inconsistent ordering of OK/Cancel buttons.
- Fixed bug #1526916: When selecting a map, the parent directory now has a lower sort order than all other directories.
- Fixed bug #1480937: Escape key doesn't work in all dialogues
- Fixed bug #1451147: Game crashes when headquarters is taken over
- Fixed bug #1426654: Only list compatible .wmf files in the load game dialog
- Fixed bug #1422072: Private message improvements
- Fixed bug #1419537: Allow Observers to show building spaces
- Fixed bug #1413226: Spaces in attack box disappear
- Fixed bug #1412242: Multiplayer save game selection does not show the filename
- Fixed bug #1371062: Add confirmation dialog to exit game
- Fixed bug #1344350: Constructionsites/dismantlesites only show a dot instead of building image
- Fixed bug #1342563: When choosing random tribe and castle village, the tribe can be guessed
- Fixed bug #1339861: Remove the "Military settings" option
- Fixed bug #1322741: Text issue: fps statistics overlaps with xz coordinates
- Fixed bug #1306728: Crash when info window opened if statistics window has been opened
- Fixed bug #1300359: Installation dialog shows old screenshot
- Fixed bug #1298301: Do not show scenario messages when player is in road building mode
- Fixed bug #1296655: News window crashes when building has not been seen in the game
- Fixed bug #1283693: Crash after very long chat message
- Fixed bug #1252625: Plot areas now update their data less often.
- Fixed bug #1247384: Newly conquered building should prefer heroes
- Fixed bug #1232392: Allow tabbing in forms
- Fixed bug #1191556: The "Cancel Expedition" button in Port windows will now toggle and remove the tab.
- Fixed bug #1167242: Ctrl+destroying a flag with a building does not destroy the whole road
- Fixed bug #998544: Replay name should contain Widelands version
- Fixed bug #988831: Remove message expiry feature.
- Fixed bug #965633: Set default AI to random tribe
- Fixed bug #964541: Closing building window closes (child) help window
- Fixed bug #744749: Training sites should either show statistics as a military or as a productionsite
- Fixed bug #736404: Cannot switch from Widelands in full screen on Linux (alt+tab)
- Fixed bug #682351: Wishlist: Fullscreen toogle also in Menu
- Fixed bug #571796: Stop the rounding to full 10ths for productivity percentages
- Fixed bug #566729: Add gametime display to replays
- Fixed bug #536230: Building icons in menu are shown without correct playercolor

* Internationalization

- Big string overhaul to improve translations
- UI redesigns to make translated strings fit
- Automatic font selection and support for Arabic script
- Fixed escaping of special characters in messages
- Richtext and rt_render can now handle &nbsp;
- ngettext and pgettext are now available in Lua
- Fixed bug #1341990: Map names cause confusion in internet play
- Fixed bug #1289698: Sorting maps by name sort by original instead of translated name
- Fixed bug #1289586: Let tree descriptions use the same size scheme as buildings
- Fixed bug #1290066: Sort languages by their native names
- Fixed bug #978175: Localization not yet loaded in command line
- Fixed bug #973714: Fonts are different between daily PPA and bzr repository

* Editor

- Merged the four worlds into one, so any entity can be placed on any map now.
- New forested mountain terrains
- Editor now starts with the Info tool instead of the Set Height tool
- The user can choose to display map or filenames when loading or saving a map
- Overhaul of all main menu subenus
- Stopped the infotool from painting and gave it size 1.
- Fixed various cashes in editor when loading a map or using the Set Origin
tool.
- Fixed bug #1535065: Editor crashes with random map regarding player positions.
- Fixed bug #1532417: Complete indicators for resource water
- Fixed bug #1504366: Editor crashes unexpectedly
- Fixed bug #1426276: Editor Player Menu doesn't update tool overlay when player is removed
- Fixed bug #1402786: "Set origin" should be in the tools menu
- Fixed bug #1392406: Confirmation dialog when leaving the editor although Ctrl has been pressed
- Fixed bug #1392215: Secondary and Third Alternative Tool no longer working in the Editor
- Fixed bug #1378801: Random map: Wasteland % change not reflected in Mountains %
- Fixed bug #1341112: Editor line abruption in Noise height tool
- Fixed bug #1289575: Dialog for selecting immovable bobs in editor lacks tooltips
- Fixed bug #1281823: Setting resources via LUA API broken in Editor
- Fixed bug #1174075: Clarify meaning of icons in editor terrain preview
- Fixed bug #1171231: Size of minimap in the editor not changed when new map is loaded
- Fixed bug #977980: Fish and mountain ressources cannot be removed when they are on grass
- Fixed bug #821553: Increase maximum number of terrain types
- Fixed bug #768826: Show altitude level in the editor

* Help and Documentation:

- Generic in-game and in-editor help system driven by Lua scripts. All values
except for performance are now read from the current Lua configuration
files.
- Added some performance values for the buildings help text
- Improved documentation: Started adding Tribe and World information to our
online Widelands Scripting Reference.
- Created a new executable 'wl_map_object_info' that will generate JSON files
for updating the encyclopedia on the website.

0 blueprints
and
0 bugs
targeted

There are no feature specifications or bug tasks targeted to this
milestone. The project's maintainer, driver, or bug supervisor
can target specifications and bug tasks to this milestone to track
the things that are expected to be completed for the release.