This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located on the Accessory section, gloves slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
3-4 color channels also N08 has 4 variations
Only available in .package format
Defects:
N07 looks “flat” when using clear colors on the first channel
N08 has four “spots” around the hip, only one is visible at normal zoom. I recommend to use patterns for the first channel
Reduced some of the usual defects on my textures but even then things will turn ugly the more you zoom
Texture stretching and deformation depending on animations and your sim’s size
Notes:
N07 took me too damn long to finish the reason: pixelation and stretching so I had to simplify the textures A LOT...
N08 was more straightforward and it was made using Gravit Designer, it still lacks some stuff compared to Fireworks but there’s a chance this program will eventually become a full replacement
N08 has 4 variations the first one uses a custom texture, you can use a pattern beneath (very recommended). Second one has the texture “hidden” so you can take full advantage of patterns. Third one has the texture plus garthers/stockings. Fourth one doesn’t use the custom texture.
Everything can be used on the default body, MedBod and any other custom mesh that follows the default UV coordinates
If you want to mix several accessories on the same slot install NRaas Mastercontroller and activate the “Multiple Accessories per Location” option

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Simple Lingerie N07 and N08
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Located on the Accessory section, gloves slot
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
3-4 color channels also N08 has 4 variations
Only available in .package format
Defects:
N07 looks “flat” when using clear colors on the first channel
N08 has four “spots” around the hip, only one is visible at normal zoom. I recommend to use patterns for the first channel
Reduced some of the usual defects on my textures but even then things will turn ugly the more you zoom
Texture stretching and deformation depending on animations and your sim’s size
Notes:
N07 took me too damn long to finish the reason: pixelation and stretching so I had to simplify the textures A LOT...
N08 was more straightforward and it was made using Gravit Designer, it still lacks some stuff compared to Fireworks but there’s a chance this program will eventually become a full replacement
N08 has 4 variations the first one uses a custom texture, you can use a pattern beneath (very recommended). Second one has the texture “hidden” so you can take full advantage of patterns. Third one has the texture plus garthers/stockings. Fourth one doesn’t use the custom texture.
Everything can be used on the default body, MedBod and any other custom mesh that follows the default UV coordinates
If you want to mix several accessories on the same slot install NRaas Mastercontroller and activate the “Multiple Accessories per Location” option
Submitter
JoshQ
Submitted
08/27/2017
Category
Accessories

This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3274 (platforms: 3290)
3 color channels (4 on platforms)
Will elevate young adults and adults 6 “units” above ground, 5 to teens; platforms will elevate 8 and 7 respectively
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
The zipper looks stretched, not a big deal unless you zoom in
Because the main texture (and mesh) lacks any kind of detail I recommend to use patterns on these just be aware some of them won align behind the leg
Rough edges here and there
There’s a “line” on the leg/feet seam similar to the Impossible Feet but unless you zoom directly it’s almost invisible
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the boots and cause severe deformation, don’t use both at the same time
Notes:
I made this CC simply to experiment with bone assignments and morphs, because everything went better than expected I decided to share it, with that said, I’m aware the design is nothing to write home about but the same happened with my first pair of original heels
Based on the mesh from Impossible Boots with Warmers
I extracted the zipper texture and normalmap from afBodyRaceShorts
You can mix this CC with most skirts made by EA (and probably from other creators), pants with volume around the calf and below will clip
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Boots are compatible with the default body, MedBod and posibly any other custom mesh that follows the original proportions
Credits:
Electronic Arts for zipper textures

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Impossible Boots Victoire plus Platforms
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3274 (platforms: 3290)
3 color channels (4 on platforms)
Will elevate young adults and adults 6 “units” above ground, 5 to teens; platforms will elevate 8 and 7 respectively
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
The zipper looks stretched, not a big deal unless you zoom in
Because the main texture (and mesh) lacks any kind of detail I recommend to use patterns on these just be aware some of them won align behind the leg
Rough edges here and there
There’s a “line” on the leg/feet seam similar to the Impossible Feet but unless you zoom directly it’s almost invisible
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the boots and cause severe deformation, don’t use both at the same time
Notes:
I made this CC simply to experiment with bone assignments and morphs, because everything went better than expected I decided to share it, with that said, I’m aware the design is nothing to write home about but the same happened with my first pair of original heels
Based on the mesh from Impossible Boots with Warmers
I extracted the zipper texture and normalmap from afBodyRaceShorts
You can mix this CC with most skirts made by EA (and probably from other creators), pants with volume around the calf and below will clip
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Boots are compatible with the default body, MedBod and posibly any other custom mesh that follows the original proportions
Credits:
Electronic Arts for zipper textures
Submitter
JoshQ
Submitted
08/27/2017
Category
Shoes

This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff.
Part 1 (Tools) here
Part 2 (How CC works) here
Part 3 (Textures) here
Part 4 (Meshing: General Info) here
If I omitted something or need more help let me know.
Part 4.2, Meshing: UV Maps
As I wrote in part 4.1 your clothes will share the same texture space with the rest of the body, for accessories like stockings, underwear, etc it’s not an issue, the same for collars, earrings, glasses, hats and whatnot; also thousands of custom clothes had been made with this “limitation” for years, the tricky part comes when you want to make sexy stuff like corsets with the chest exposed or a revealing mini-skirt.
The UV map is divided on tops, bottoms and feet; each has a space dedicated for the body and an extra space for whatever you’re doing. The fast approach would be to just use the extra space by resizing your custom textures to this fit this area, the problem is that some patterns won’t look right, at all; also your textures will be stretched to hell and back.
Green: tops, blue: bottoms, red:feet (image is not “pixel perfect” but close enough)
One alternative is to make more space so you can accommodate your textures with little or none scaling. You can start by deleting the body sections that are going to be hidden behind your clothes, in the case of a corset you delete the navel and part of the back but even then this might be not enough. What I do is to delete one of the arms and duplicate the opposite, then on the clone I apply a “mirror” modifier; now both arms will share the same texture space and that leaves us with an extra area we can use.
This is how “Horror Mistress EDIT” works: I deleted the arm and cloned it and then deleted half of dress and cloned it too, thanks to this I just had to scale the textures 10% to fit without further modification
On general this can cause some shading problems specially on EVERY seam, I fix most of them using the “Align Normals”, “Extended Manual Edit” or “Wes H’s Merge Tools” plug-ins on Milkshape. Also when two meshes share the same UV map it causes some weirdness on CAS, once you get in-game everything should look OK. The same technique can also be applied on legs, torso and feet just be aware that if you use a detailed custom skin these body parts will look “oddly symmetric” or just weird so don’t go overboard. Clothes, shoes an accessories can also suffer from this but it’s not as evident.
This is a fully functional MedBod Top but if you look at the UV map you can see it only has one arm and half the torso, you can use the unused space for your clothes textures
Even if you don’t use them is recommended to “align” your mesh to use patterns, this is one of TS3 biggest strengths (although poorly optimized) and gives you and whoever downloads your CC limitless customization (unlike TS4...). I ignore how it actually works but it seems the game duplicates a pattern, a 128x128 square, over your multiplier texture and according to the areas delimited by the mask texture. To more or less match that I made this image:
The black lines represent the size of a base pattern: 128x128, and to further help I also included yellow lines at every 64 pixels and light blue at 32. Below you can see how I use it to align patterns for the CC I make:
What happens if you have to scale down your UV, but want it to show patterns properly? In TSRW, in the section when you select the colors for the mask there’s a cell called “Tilling” followed by two values separated by a comma: “4,4”, if you change it to 6,6 or 8,8 you will “scale down” the pattern (The Impossible Heels use 8,8) at 10, 10 and at least in my game patterns look blurry so YMMV.

This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff.
Part 1 (Tools) here
Part 2 (How CC works) here
Part 3 (Textures) here
If I omitted something or need more help let me know.
Part 4.1, Meshing: General info
Because meshing involves lots of info I will proceed dividing the subject in several parts I’m counting you already read the previous parts or at least you are somewhat familiar with the modding tools. You can also start reading most of the tutorials located on modthesims. Inside the spoiler I included links to some of them plus informative posts:
Clothes aren’t “standalone” it includes body parts like neck, hands, legs and more depending how revealing they are and to make things trickier both share the same texture space/UV map; the only exceptions are hair and 3D accessories like watches, necklaces, earrings, glasses and alike. Yes, you can make an accessory jacket or even a full dress BUT this game is known to blurry textures from accessories and even with the HD mod and/or 4k textures the results can look plain ugly.
Left. AfBodyRomanticSlip’ Mesh; Right. Its UV map
Also your mesh needs to be adapted to at least to 3 body shapes or “morphs” besides the “base” one: fat, thin and fit, the fifth one is optional and its meant for pregnant sims. The SAME MESH must be adapted for every morph or TSRW will throw an error. Cmar’s Mesh Toolkit and TSRW can autogenerate morphs if used with a reference mesh but the more complex your mesh is the more difficult will be for the tool to generate them correctly so most of the time you’ll need to make corrections manually afterwards.
Morphs form AfBodyRomanticSlip, from left to right: group_base, group_fat, group_thin, group_fit
Talking about weight, every vertex has a bone value/bone paint/bone assignment allotted that is used by animations and sliders, cherry on top? There’s a limit on the number of bones you can include in your clothes, anything above 60 will provoke weirdness no matter what, the easiest way to deal with it is to divide you mesh in at least “two groups” (check most “full body” clothes made by EA to see an example of this). Mesh Toolkit/TSRW can also help you with bones but the same limitation applies
This is how Sexy Rabbit works: (highlighted in red) the neck, tail, cuff and legs are separated in one mesh group, leaving the whole upper torso in a second one
The game uses two Levels Of Detail: LOD2 and LOD3, there’s some conflicting info around how the game uses them but it seems both are invoked depending on the camera distance and map view. As I said on the first part of this “guide” you only need to worry about LOD 2, for 3 you can “recycle” parts from the rest of the game. LODs aren’t linked meaning you don’t forcibly need to create LOD2/LOD3 for a piece of CC to show in the game, but it’s preferred to do so. Some 3D accessories (like glasses, earrings, rings and alike) don’t use morphs and some of them use a fourth LOD for better detail
LODs used on Impheels Gala, from left to right: LOD1, LOD2, LOD3.
Depending on your garment you will have to take care of seams on the neck, hip and ankles for every morph and LOD; this is the only part where you can’t deviate from the original sim-body design otherwise you will have visible and very nasty gaps on those areas or small but very annoying white dots. In short, every vertex located on the seams must coincide on the same place ALSO they need to share the same bone values or won’t synchronize during any kind of animations. Mesh Toolkit has a tool to fix seams but I can’t say if it works because I prefer to fix seams directly on Milkshape.
Vertices on the top of the “Impossible Feet” coincide in position and bones value with those located on the legs
I heard several times there’s also a limit on the number or polygons you can include on a mesh, it seems it’s around 10k BUT I had seen all type of custom garments surpassing this limit from 20k necklaces to 40k shoes or 70k blouses so honestly I don’t know. Obviously a “slim” mesh is going to be easier to manipulate and fix if necessary but also modern tools like maya, modo or marvelous designer can modify gigantic meshes without effort. If you ask me I prefer to be on the “safe side”, specially with clothes because clipping is a VERY BIG problem that can cause countless headaches...
So in resume compared to other games The Sims 3 is not that complex to mod (if I did it so can you!) but the more ambitious you are the more you will be jumping through hoops to achieve it.

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Misc Accessories Pack No.1
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Main picture, from left to right and starting from the top:
AccessoryAntennaEp11BotSpencer
AccessoryChokerEP3BraceletHeavy
AccessoryCoretMesh_GlovesEDIT
AccessoryS3Medieval_TwistBangCrown
AccessoryS3PetsCatEars
AccessoryS3PetsDogEars
AccessorySimpleChokerN01_LARGEsize / ...MEDIUMsize / ...SMALLsize
AccessoryStockingsN27
AccessoryStockingsN25
AccessoryStockingsN26
AccessoryStockings_MedBodStripes
AccessorySupernaturalWitchHat
AccessoryTextureChokers (2 variations, same package)
General details:
Base game compatible
For teen, young adult and adult femsims
Located on the accessories section
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
3D accessories have LODs but not morphs
Polycount: majority are low-poly, except for AccessoryS3Medieval_TwistBangCrown it weights 1734 (texture accesories use 0 polygons)
1 to 4 color channels
Only available in .package format
Defects:
Every accessory works I just didn’t invest in quality so most look dull plus pixelation, texture stretching, clipping during normal simming and custom animations, etc, etc, etc.
EP3BraceletHeavy, will clip on overweight sims and looks too big on thin
SimpleChokerN01_SMALLsize, clips on the front on the neck with MedBod
AccessoryStockings_MedBodStripes, as the name says the stockings were made using MedBod’s legs as reference that means the stripes won’t look good on the default body, also closed shoes recommended
AccessoryS3PetsCatEars, the front looks weird
Notes:
This pack has what I call “15min exercises”, little pieces of CC that I just make for practice, to test new techniques or because of boredom
Headband, pet ears and hat are compatible with the hat sliders
You can install all three versions of SimpleChokerN01 at the same time or any combination
Everything can be used on the default naked body, MedBod and any other that follows the default UV map and body proportions of course
My spider sense tells me some of these were already made by other creators…
Credits:
EA for meshes and textures where applies
Submitter
JoshQ
Submitted
08/06/2017
Category
Accessories

This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
UPDATE:
I forgot to enable some of the accessories for Base Game all the 3D accessories except the dog/cat ears are affected, because of this the thumbnail wont show or the whole accessory won’t appear if you don’t have the “Seasons” expansion. I remade the zip and the modified files are inside the “fixed” folder, just replace your previously downloaded files with these ones no further action required. Sorry!
------------
Main picture, from left to right and starting from the top:
AccessoryAntennaEp11BotSpencer
AccessoryChokerEP3BraceletHeavy
AccessoryCoretMesh_GlovesEDIT
AccessoryS3Medieval_TwistBangCrown
AccessoryS3PetsCatEars
AccessoryS3PetsDogEars
AccessorySimpleChokerN01_LARGEsize / ...MEDIUMsize / ...SMALLsize
AccessoryStockingsN27
AccessoryStockingsN25
AccessoryStockingsN26
AccessoryStockings_MedBodStripes
AccessorySupernaturalWitchHat
AccessoryTextureChokers (2 variations, same package)
General details:
Base game compatible
For teen, young adult and adult femsims
Located on the accessories section
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
3D accessories have LODs but not morphs
Polycount: majority are low-poly, except for AccessoryS3Medieval_TwistBangCrown it weights 1734 (texture accesories use 0 polygons)
1 to 4 color channels
Only available in .package format
Defects:
Every accessory works I just didn’t invest in quality so most look dull plus pixelation, texture stretching, clipping during normal simming and custom animations, etc, etc, etc.
EP3BraceletHeavy, will clip on overweight sims and looks too big on thin
SimpleChokerN01_SMALLsize, clips on the front on the neck with MedBod
AccessoryStockings_MedBodStripes, as the name says the stockings were made using MedBod’s legs as reference that means the stripes won’t look good on the default body, also closed shoes recommended
AccessoryS3PetsCatEars, the front looks weird
Notes:
This pack has what I call “15min exercises”, little pieces of CC that I just make for practice, to test new techniques or because of boredom
Headband, pet ears and hat are compatible with the hat sliders
You can install all three versions of SimpleChokerN01 at the same time or any combination
Everything can be used on the default naked body, MedBod and any other that follows the default UV map and body proportions of course
My spider sense tells me some of these were already made by other creators…
Credits:
EA for meshes and textures where applies

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ImpHeels Shion
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 5426
4 color channels
Will elevate young adults and adults 9 “units” above ground, 8 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Rough edges here and there
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Paradisi
This “surge” in releases is because I decided to somewhat clean my “to-do” folder some of those projects just need very little to be completed and none or few testing, after that I’ll return to lazy turtle mode
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Friendly reminder: if you see my CC behind a paywall or anything remotely similar ask your money back
Submitter
JoshQ
Submitted
08/05/2017
Category
Shoes

This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 5426
4 color channels
Will elevate young adults and adults 9 “units” above ground, 8 to teens
Only available in .package format
Defects:
Shoes look “weird” on CAS, in-game looks fine
Rough edges here and there
Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours)
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Based on Paradisi
This “surge” in releases is because I decided to somewhat clean my “to-do” folder some of those projects just need very little to be completed and none or few testing, after that I’ll return to lazy turtle mode
This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D
Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
Friendly reminder: if you see my CC behind a paywall or anything remotely similar ask your money back

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Impossible Boots with Warmers
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3416
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
Clipping around the calf on MedBod but it isn’t that distracting at least at normal game distance
I copied the bones from the Impossible Heels to the lower section of the warmers this avoids the boots clipping through it but, in exchange, it will weirdly bend the ankle depending on how much it's rotated by an animation, custom or default
Hard edges here and there
Potential clipping with floor, chairs, beds, etc, etc.
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Boots are based on Devi and were mixed with the warmers from afBottomShorts_Warmer
After some tests with skirts and pants made by EA I found the majority will play nice, exceptions are skirts below knee and pants with volume both will clip (wide skirts might be safe)
Yes, I didn’t want to wait for winter to release this
Credits:
Electronic Arts for warmer’s mesh and textures
Submitter
JoshQ
Submitted
07/30/2017
Category
Shoes

This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For teen, young adult and adult femsims
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 3416
4 color channels
Will elevate young adults and adults 6 “units” above ground, 5 to teens
Only available in .package format
Defects:
Boots look “weird” on CAS, in-game looks fine
Clipping around the calf on MedBod but it isn’t that distracting at least at normal game distance
I copied the bones from the Impossible Heels to the lower section of the warmers this avoids the boots clipping through it but, in exchange, it will weirdly bend the ankle depending on how much it's rotated by an animation, custom or default
Hard edges here and there
Potential clipping with floor, chairs, beds, etc, etc.
3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time
Notes:
Boots are based on Devi and were mixed with the warmers from afBottomShorts_Warmer
After some tests with skirts and pants made by EA I found the majority will play nice, exceptions are skirts below knee and pants with volume both will clip (wide skirts might be safe)
Yes, I didn’t want to wait for winter to release this
Credits:
Electronic Arts for warmer’s mesh and textures

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Body N04 for MedBod
This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Body category
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4184 and 4072
4 color channels, 2 variations
Only available in .package format
Defects:
Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish)
Stretching, deformation and more when combined with sex animations and/or “larger” sims
I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen
Most patterns won’t align on the neck seam
3D collars, necklaces and alike can clip with the neck or rest of the body
Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry!
Notes:
First variation has a boob window, second one doesn’t
This time I used the neck portion from afTopCHNinspired and created a new set of textures
Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems
Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map
Also you can use texture accessories but it will appear below the fabric
Credits:
Electronic Arts for the neck mesh
Submitter
JoshQ
Submitted
07/23/2017
Category
Clothing

This CC is offered completely free
You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
I don’t take requests nor commissions
Details:
Base game compatible
For young adult and adult femsims
Located on the Body category
Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity
Disabled for random sims
All LODs and morphs
Polycount: 4184 and 4072
4 color channels, 2 variations
Only available in .package format
Defects:
Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish)
Stretching, deformation and more when combined with sex animations and/or “larger” sims
I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen
Most patterns won’t align on the neck seam
3D collars, necklaces and alike can clip with the neck or rest of the body
Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry!
Notes:
First variation has a boob window, second one doesn’t
This time I used the neck portion from afTopCHNinspired and created a new set of textures
Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems
Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map
Also you can use texture accessories but it will appear below the fabric
Credits:
Electronic Arts for the neck mesh