Unreal Engine Issues

Unreal Engine Issues

With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...

Data only blueprints that are explicitly flagged for nativization do not nativize. (Makes sense that they don't when they're not explicitly told, but if someone goes out of the way to flag them to, ...

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html
When inspecting the code for this report, it has become clear that the streaming levels of the incoming m ...