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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://wow.joystiq.com/2006/03/07/helpful-ui-mod-findremind/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/03/07/helpful-ui-mod-findremind/http://wow.joystiq.com/2006/03/07/helpful-ui-mod-findremind/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsI enjoy the little UI mods far more then the huge Cosmos or Titan mods. There is something about a program
specifically created to remove an annoyance that I find delightful.

How many times have I rezzed and gone
about my merry way, only to realize 5 or 10 minutes later that I forgot to recast my ore finder? It always really
annoys me, because I have no idea how many veins I have missed in that time. FindRemind is a tiny little mod, and all it
does is remind you to recast after a resurrection. A little dialog box pops up, you click Accept, and you never have to
miss another ore vein or herb again.

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remindui modsTue, 07 Mar 2006 11:02:00 -050099|597314http://www.joystiq.com/2006/03/06/activision-hard-at-work-on-a-revolution-title-transformers-perh/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2006/03/06/activision-hard-at-work-on-a-revolution-title-transformers-perh/http://www.joystiq.com/2006/03/06/activision-hard-at-work-on-a-revolution-title-transformers-perh/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsActivision announced that it
was working on a new Revolution title a while ago, but they gave no hint as to what the title would be. Now, this is
pure speculation, but with Activision's recent acquisition of the Transformers
franchise, a new Transformers game would seem to be a perfect fit for the Revolution.

The Transformers
franchise has a massive following, and it has been too long since a really fun Transformers game was made. This would
also fit in with the Revolution's existing lineup (with what meager information is available right now), and would seem
to be a perfect way for the Transformers franchise to launch into a new era of Autobot vs. Decepticon goodness.

I'm not quite sure how the Japanese market would be handled, since the franchise is limited in Japan, but
hopefully it wouldn't be limited at all. If you are reading this, Hasbro and Activision, make it happen! For the
children, of course.

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activisiontransformersMon, 06 Mar 2006 21:00:00 -050011|588575http://wow.joystiq.com/2006/03/06/to-merge-or-not-to-merge/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/03/06/to-merge-or-not-to-merge/http://wow.joystiq.com/2006/03/06/to-merge-or-not-to-merge/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsI have never been a part of a successful guild
merger. I have been involved in three, and in each case the downfall of the guild has been imminent. Why is it that
when two (or more) groups try to combine their resources and members, they fail most of the time?

1.
A guild merger is often a symptom of deeper problems within one or both of the guilds. Guilds
with no problems a far less likely to be interested in mergers than those with lots of discontent among their
members.

2. Officers don't like to give up respect and
privilege. Guild officers earn respect from members. That's why they are officers. In a guild merger,
some officers are bound to get demoted, and those who aren't have to earn the respect of a whole new group of
members. That inevitably leads to friction within the larger group.

3.
Play styles and rules are bound to be different. Loot rules...the bane of a
guild's serenity. Even if members aren't thrilled with the loot rules that a guild uses, they learn to deal
with them. If a new group comes in and has a different way of determining looting, who gets to lead and go on raids, or
the way that promotion within the guild structure is handled, it leads to accusations of favoritism.

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group dynamicsGuild mergersMon, 06 Mar 2006 13:14:00 -050099|595128http://wow.joystiq.com/2006/02/21/new-armor-graphics-oh-wait-just-placeholders/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/21/new-armor-graphics-oh-wait-just-placeholders/http://wow.joystiq.com/2006/02/21/new-armor-graphics-oh-wait-just-placeholders/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsShadow's Edge has pics of the new AQ armor sets up on their website. I was excited until I
realized that they were reused and they looked rushed and unfinished. Oh well, that's what they look like right now,
and hopefully they will be updated in short order.

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armor setsnew itemsTue, 21 Feb 2006 10:18:00 -050099|593031http://wow.joystiq.com/2006/02/20/does-blizzard-oil-the-squeaky-wheel/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/20/does-blizzard-oil-the-squeaky-wheel/http://wow.joystiq.com/2006/02/20/does-blizzard-oil-the-squeaky-wheel/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsI
have played Warriors as my mains since the day the game was released, back when their abilities were seriously bugged.
Execute would drain your rage whether it hit or not, our chance to hit was calculated incorrectly, et cetera. The
boards were flooded with "Fix Wars" posts, and Blizzard fixed us, albeit slowly. It seems to me that there
will always be those who are not content with their class, and if they complain loudly enough, things get fixed. The
polite requests get lost in the wash.

As I was trolling the WoW forums, I came across this thread. The thread
quickly spirals out of focus, but there was an interesting discussion going on in the first few pages. Does Blizz give
preference to the forum loudmouths, and if so, is that a bad thing?

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complainingforumsMon, 20 Feb 2006 09:00:00 -050099|592752http://wow.joystiq.com/2006/02/17/new-wow-manga/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/17/new-wow-manga/http://wow.joystiq.com/2006/02/17/new-wow-manga/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsFor those of you out there who are serious lore-junkies like myself, the WoW mangas are like giving a sip
of water to a man dying of thirst. There is a little information in them, but it is surrounded by the mediocre writing.
I read the first book of the Sunwell Trilogy with a mix of eagerness and distaste, because the story was interesting and
there was some character development, but the writing style wasn't really what I expected or wanted.

Well,
mediocre or not, I have no choice but to pick up this new one, because I have a problem. Well, they say that admission
is the first step and I'm addicted to WoW lore, so that's why I'll be buying the next book in the Sunwell Trilogy.

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mangasunwell trilogyFri, 17 Feb 2006 11:18:00 -050099|592133http://wow.joystiq.com/2006/02/15/well-you-knew-druids-were-versatile/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/15/well-you-knew-druids-were-versatile/http://wow.joystiq.com/2006/02/15/well-you-knew-druids-were-versatile/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsDruids are arguably the most versatile
class in WoW, what with their shapechanging and all, and this
video is a perfect example. This 34-man group of druids drop Onyxia, which is a testament to the versatility of the
class. It would be possible for the other hybrid classes, Paladin and Shaman, to do this as well, but I can't see how
any other non-hybrid class could pull this off, unless they were completely maxed out with items. Well done, Druids of
Al'Hakir.

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druidOnyxiaWed, 15 Feb 2006 13:40:00 -050099|591029http://wow.joystiq.com/2006/02/14/the-way-of-the-warrior/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/14/the-way-of-the-warrior/http://wow.joystiq.com/2006/02/14/the-way-of-the-warrior/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsWoW Stratics has released their first iteration of
Way of the Warrior. I have played warriors almost exclusively since release. In fact, I always play warriors in
everything, from Diablo II's barbarian to LARPing as a fighter. Having played warriors in many different forms and in
many different games, I really like warriors in WoW. They aren't the best interpretation of the fighter type that I
have seen, but the importance of their role is undeniable. I prefer the fighter, not as a crowd-control tank, but as a
class which can be relied upon to deal out good, reliable damage all day long. There is an element of that in WoW, but
other classes do that so much better that warriors are not used in this capacity.

Well, Stratics'
Way of the Warrior is a good guide for people just starting the class, and it has a few good builds, but it
doesn't have much endgame usefulness. If you are interested in a detailed breakdown of the different warrior abilities
and ideas for a few good builds, check it out.

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Warrior GuideTue, 14 Feb 2006 10:21:00 -050099|591017http://wow.joystiq.com/2006/02/09/blizzard-rumored-to-have-bought-1500-new-servers/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/09/blizzard-rumored-to-have-bought-1500-new-servers/http://wow.joystiq.com/2006/02/09/blizzard-rumored-to-have-bought-1500-new-servers/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments Rahul Sood, President of VoodooPC, has rumored that Blizzard
just purchased over 1500 new Opteron servers. If they did so, it is likely that they will be used in conjunction with
the release of the Burning Crusade expansion. Now I really know nothing about servers, but according to the hype, these
bad boys are "the business". It's exciting to see Blizzard making such a large investment in the future of
WoW, and hopefully these new servers will make a noticeable difference.

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new serversThu, 09 Feb 2006 10:31:00 -050099|589484http://wow.joystiq.com/2006/02/08/wow-ipod-video-trailers/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/08/wow-ipod-video-trailers/http://wow.joystiq.com/2006/02/08/wow-ipod-video-trailers/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsApple has released
WoW trailers designed specifically for the Ipod
Video. For those of you lucky enough to own them, these are great for a quick bus ride or a long lunch line. Apple is
allowing you to bring a little piece of WoW with you when you travel, in order to fully submerge all of your existence
in Azeroth (and Kalimdor).

The same trailers are avaliable in larger sizes too, and feature a Burning
Crusade trailer, a Zul'Gurub tour, the old E3 trailer, and the Battlegrounds trailer.

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Ipod TrailersWed, 08 Feb 2006 18:10:00 -050099|589257http://wow.joystiq.com/2006/02/08/a-psa-from-sluggy-freelance/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/08/a-psa-from-sluggy-freelance/http://wow.joystiq.com/2006/02/08/a-psa-from-sluggy-freelance/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsSluggy Freelance, which is a gem of a
webcomic, has had a short hiatus recently and their filler episodes have all been WoW-related. They are all funny and relevant, but this
particular comic struck a chord with me. The mistyping of Rogue as Rouge is incredibly prevalent, and whenever it
happens I am tempted to correct the individual responsible. I rarely do because I don't want to be "that
guy", but it grates on me nonetheless.

Thank you for this PSA, filler artist Thyla, and may we all take
it to heart.

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Sluggy FreelanceWoW ArgotWed, 08 Feb 2006 17:45:00 -050099|588576http://wow.joystiq.com/2006/02/06/some-character-creation-reopened/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/06/some-character-creation-reopened/http://wow.joystiq.com/2006/02/06/some-character-creation-reopened/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsBlizzard is reopening character creation on 36 realms after determining that they were stable enough that the
influx of population wouldn't significantly change the player experience. They aren't reopening all servers, but this
is a big step towards that. I checked earlier this morning and they weren't open yet, but hopefully by now they are
avaliable to create characters.

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Mon, 06 Feb 2006 13:33:00 -050099|588364http://wow.joystiq.com/2006/02/06/daddy-wants-a-conquerors-crown/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/06/daddy-wants-a-conquerors-crown/http://wow.joystiq.com/2006/02/06/daddy-wants-a-conquerors-crown/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsBlizzard has put the quest rewards
for the Brood of Nozdormu up on the main site. I for one am very excited, because there is some excellent defense
gear in there for Warriors, to help us reach that elusive 420 defense. Also, the armor from that set looks halfway
cool, a quality which has been somewhat lacking for Warriors lately. This isn't that important on regular servers, but
for those of us on RPPVP servers it helps us to get into character. There isn't much in the way of resistances, but
there are other armor sets for that.

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armor setsquest rewardsMon, 06 Feb 2006 12:21:00 -050099|587450http://wow.joystiq.com/2006/02/02/location-of-all-50-lunar-coins/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/02/location-of-all-50-lunar-coins/http://wow.joystiq.com/2006/02/02/location-of-all-50-lunar-coins/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsMosh on the WoW Europe boards has provided
the locations of all 50 coins that need to be gathered at the Lunar Festival. I still need the Stratholme coin and
the Thunder Bluff coin, and those will be tough since I'm trying to solo them all. I'll hopefully be picking those up
later today, and receive the unending adulation that is my due.

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CoinsLunar FestivalThu, 02 Feb 2006 11:06:00 -050099|587190http://www.joystiq.com/2006/02/02/indie-games-coming-to-revolution/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2006/02/02/indie-games-coming-to-revolution/http://www.joystiq.com/2006/02/02/indie-games-coming-to-revolution/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
DigiPen Institute of Technology is often referred to
as a "feeder" school for Nintendo, with many of its graduates being directly employed by Nintendo. Go Nintendo has rumored that the games created by students at DigiPen will be
available from the Revolution's downoad service. The list of games that will be provided (if the rumor proves true) is
huge. Too big, in my opinion, to be feasible, but if Nintendo only picks the top 10-15 of each graduating class, it
will be a big event. I could see the release of the best games being just as highly anticipated as those by
professional developers, especially if they are reasonably priced.

This rumor is similar to the game
download service available over Xbox Live, with one primary exception. There is currently no good way for a brilliant
young developer to get recognition until he or she has spent years working for a major developer. This mechanic will
provide an easy way for new, good games to gain instant access to a wide audience.

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DigiPenStudent GamesThu, 02 Feb 2006 10:09:00 -050011|587160http://wow.joystiq.com/2006/02/01/world-of-warcrack-addiction/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/02/01/world-of-warcrack-addiction/http://wow.joystiq.com/2006/02/01/world-of-warcrack-addiction/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
How much time do you have to spend on a game to classify is as an addiction? I suspect that the number is different
for each person, but there comes a point for every player where the game starts to intrude on real-life
responsibilities. There are some whose iron will allows them to limit themselves to playing only a few hours a week,
and more power to them. There are also we lucky few whose responsibilities include playing WoW, but for most people
there are very few concrete benefits, aside from those ingame friendships which spring up. When WoW starts to take over
real life, every player faces a decision. Matthew Rorie over at GameSpot was faced
with that tough decision, and he decided to go cold turkey. He's out. Gave all his gold and items away and deleted his
characters.

Let's be real. WoW is really, really fun. It is the most fun I've ever had with a video game. I
love it so much that it is difficult for me to admit to myself that it is pretty much a waste of time, as are most
"leisure" activities. This isn't a problem, since there are no rules that require people to be constantly
productive. However, some people find that "waste" of time abhorrent and quit. This is not to disparage WoW
and it's devoted playerbase, of which I am proud to call myself a member, but it is important to call attention to the
people who start to feel like their lives are slowly being consumed by the game.

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addictionWed, 01 Feb 2006 13:16:00 -050099|586897http://wow.joystiq.com/2006/01/31/get-out-your-snow-shovels-jeff-kaplan-talks-about-patch-1-10/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/31/get-out-your-snow-shovels-jeff-kaplan-talks-about-patch-1-10/http://wow.joystiq.com/2006/01/31/get-out-your-snow-shovels-jeff-kaplan-talks-about-patch-1-10/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
1UP.com has an exclusive interview with Jeff Kaplan where they talk about the 3
main changes in the new upcoming patch.

The biggest change is the Priest talent reworking and reset, similar
to the Paladin reset in the last patch. Also, a few of the exciting new armor sets are previewed. Hopefully Warriors
will get an alternative to the current armor sets, if not in sheer power, at least in looks. Also, here's a quick
preview on the quests involved in getting those sets.

The final big change is the addition of weather
effects. Now, I'm not sure why these are being added at all. Thankfully for those of you on lower-end computers you
will be able to turn them off. Latency is sometimes crippling on my mid-level box, especially in cities, and I can't
help but be concerned about how this addition will affect that. Personally, I have never seen weather effects as
something necessary, but apparently there is a vocal group of players who feel that it would enhance their
experience.

Are you in favor of weather effects? What are your thoughts on the other upcoming changes?

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patchsneak peekupdatesTue, 31 Jan 2006 10:17:00 -050099|586416http://www.joystiq.com/2006/01/29/sunder-scans-not-fake-but-not-real-either/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2006/01/29/sunder-scans-not-fake-but-not-real-either/http://www.joystiq.com/2006/01/29/sunder-scans-not-fake-but-not-real-either/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsI was intrigued when information was leaked about a supposed new Revolution game, "Sunder: Land
of Divide". The leak was from an anonymous source, but the weapon renders and details were so well made that it was
given some credence. Not to mention, the game itself looked fascinating, and it seemed to be using the Revolution
controller in very interesting ways. For instance, to select and throw a bomb, you twist the controller right twice,
then you hold A and swing the controller. The developer seemed to be embracing the newfangled control system
wholeheartedly.

Well, an update has been posted. The developer,
LifeSpark Studios, has confirmed that this leak was part of a viral marketing campaign designed to generate buzz about
its first game. The game doesn't have a publisher yet, but by releasing part of the 60 page pitch package, the studio
hoped to promote the game, even though it is a small developer with no previous releases.

The
"leaked" info was interesting and professional-grade, so hopefully the added buzz will give this developer
the recognition necessary to be picked up by a publisher. This isn't the first time viral marketing has worked, but it
seems to be growing in popularity. If this game gets picked up, we may see small developers using this ploy more often
in the future.

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Freehand ControllerSunderSun, 29 Jan 2006 14:45:00 -050011|584160http://wow.joystiq.com/2006/01/28/killing-death/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/28/killing-death/http://wow.joystiq.com/2006/01/28/killing-death/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
One of the hardest things to get right
in an MMO is the death system. Developers need to balance it so it includes the recreational players and the hardcore
players without making one group feel slighted. I feel as though WoW has done a good job with that balance, while
leaning slightly to the recreational side. Death is an annoyance at most until you start grinding high-end instances,
where the repair bills really start to add up. Before WoW, I played Dark Age of Camelot, which I feel really nailed the
death system. Death was more of an event in DAoC, because there was experience loss involved, too. You could always run
back to your gravestone to /pray, at which point you regained some of that lost experience, but sometimes that wasn't
feasible. The loss was considerable, and it made you far more cautious while playing, as a general rule. Still, I never
felt as though a death was a huge, game-ending setback, I just felt that I had made a stupid mistake that I needed to
learn from.

The loss of item durability and sometimes resurrection sickness is a little soft, in my
opinion. I understand that if the penalties were made more severe that WoW might lose some of it's fans, but I hope it
wouldn't. I would hope that, with the sting of death being a little enhanced, it would encourage players to be a little
more cautious.

All that being said, I really am fine with the current death system. It is only slightly
annoying, and it opens up the game to a wide range of people, which is the main draw of the game in the first place. I
have seen forum posts calling for "hardcore" realms, with perma-death and full looting of player corpses, and
that doesn't seem fun either. I play this game as much for the variety of people that I meet as for the next BWL run
with my guild, and I'm glad that the current system is generally attractive to everyone.

If you could tweak
the death system, how would you change it, or is it perfect the way it is?

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deathhardcoreSat, 28 Jan 2006 14:11:00 -050099|585793http://wow.joystiq.com/2006/01/24/the-scarab-gate-opens/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/24/the-scarab-gate-opens/http://wow.joystiq.com/2006/01/24/the-scarab-gate-opens/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
The Scarab Gate has opened on the Medivh
server. Kalahad, a Horde player from Fury Guild finally rang the gong and won the race!

Seriously, I have
an alt on Medivh, and I was sorely tempted to jump over there and watch it open, but I felt like that would be
betraying everything that I hold dear, so I funnelled all my energy into farming Thorium instead. Which wasn't nearly
as cool, to be honest.

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Gong RungShifting SandsTue, 24 Jan 2006 13:29:00 -050099|584477http://wow.joystiq.com/2006/01/21/nogold-org/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/21/nogold-org/http://wow.joystiq.com/2006/01/21/nogold-org/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#commentsThe sentiments against gold-farming have
always been high, but I have never seen such an organized, well thought-out, and serious response to it as I have found
on nogold.org. It is fascinating that almost all WoW sites are covered with
gold-selling and power-leveling ads, though the majority of players revile those who sell gold and those who buy gold.
I will be interested to see if this No Gold movement picks up steam.

Do you think that it is possible to put
the gold farmers out of business, and if so, what will the impact be on the WoW community at large, and fan sites in
particular?

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fan reactionsgold sellingSat, 21 Jan 2006 22:31:00 -050099|583695http://wow.joystiq.com/2006/01/20/new-karazhan-screens/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/20/new-karazhan-screens/http://wow.joystiq.com/2006/01/20/new-karazhan-screens/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
Our buddies over at OGaming have posted new Karazhan screenshots. Karazhan is an instance to be
introduced in the Burning Crusade expansion that is inside Medivh's tower in Deadwind Pass.

I have always
been a little disappointed that the particularly interesting Medivh storyline wasn't fleshed out as much as it could
have been in WoW, so I'm happy to see that those level 60 characters who choose to can delve a little deeper into the
history of Karazhan and the lore of Azeroth.

WoWWiki has a good
article on the lore related to this dungeon, in case everyone isn't as big of an Azerothian history freak as
myself.

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KarazhanMedivhscreenshotsFri, 20 Jan 2006 15:11:00 -050099|583427http://wow.joystiq.com/2006/01/19/lunar-festival-sneak-peek-on-ign/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/19/lunar-festival-sneak-peek-on-ign/http://wow.joystiq.com/2006/01/19/lunar-festival-sneak-peek-on-ign/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
IGN has an exclusive sneak peek of the upcoming Lunar Festival in
WoW. Blizzard seems to be putting a new emphasis on the WoW lore, with this festival celebrating the first defeat of
the Burning Legion thousands of years ago. there seem to be plenty of new quests avaliable, judging from the
screenshots provided, and most exciting, a crazed demigod to defeat!

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Lunar Festivalsneak peekThu, 19 Jan 2006 00:43:00 -050099|582832http://wow.joystiq.com/2006/01/18/i-was-wrong-so-very-very-wrong/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/18/i-was-wrong-so-very-very-wrong/http://wow.joystiq.com/2006/01/18/i-was-wrong-so-very-very-wrong/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
After the heated reaction by some readers to my previous post about selling
accounts, I was confused so I decided to talk to Blizzard directly to get final clarification on the subject. They
responded to my email suprisingly rapidly, and were very helpful in clearing up any confusion that I had.

I
was wrong when I stated that it was within the player's rights to sell their account. The EULA, which I drew my conclusions from, only applies to the
actual physical game manuals and disks. Useless though it might be, anyone can attempt to sell those items to
their heart's content.

The Terms Of
Use governs WoW accounts and everything associated with them, such as gold and items. The TOS states that
accounts cannot be bought or sold.

My confusion stemmed from the EULA's repeated reference to "the
Game", "the Game Client", and "Service". "The Game" doesn't include the account,
merely the physical items in the box, but I didn't make that connection.

Anyhow, I made a mistake, but I
hope that my continued research into the topic and succesful attempt to get a definitive answer will atone for my
offense.

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mistakemy badselling accountsWed, 18 Jan 2006 15:57:00 -050099|582702http://wow.joystiq.com/2006/01/15/arathi-basin-guide/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=WoW&ncid=rss_semi
http://wow.joystiq.com/2006/01/15/arathi-basin-guide/http://wow.joystiq.com/2006/01/15/arathi-basin-guide/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=WoW#comments
If you're a relative new PVPer, Arathi Basin
can be very intimidating. It has more players than Warsong Gulch, it is considerably bigger, and the objectives aren't
nearly as clear.

Even if you are an experienced player, it is likely that you will find something
in this article that you can sink your teeth into. As a moderately dedicated PVPer, I've never pulled off a 5-cap and I
found their advice very helpful. I'll try for the 5-cap tonight and let y'all know how it works out. :D