Energy Barrier: Consists of several electromagnetic fields each with a specific job. It absorbs attacks and stores it within the field. Requires periodic discharges or it will overload. Weakness: Single, powerful blasts.

-Radiation Shield: This field is tuned to the highly dangerous gamma, X-ray, and upper UV spectrum's. It is the most self-reliant of the fields, often drawing little power from the ship.-Heat Shield: This field is dedicated solely to blocking infrared rays. It can be one of the most productive fields, as the discharge rate is extremely high and the field, being a lower frequency, require relatively little energy.-All-Purpose Shield: AKA the combat shield, it is the outermost layer and has the largest charge holding capacity of all the fields, giving a much-needed boost to weapons when discharged. Since it covers all the spectrum's, it is also requires the most power to activate.-Deflector Shield: A strange field of energy around the ship that is thought to use a net of gravitons to block projectile going a certain speed. How is works exactly s speculative, but all projectiles coming at it will bounce off the field.

HULL

-Heat Shield Plating: A heat resistant layer of metal. The outermost layer, it is the first to go once shields fail in combat. It is also a fail safe if the Heat Shield in the Energy Barrier falls. Also is highly resistant to infrared beams, making it a useful line of short-term defense.

-Armor: Just under the heat shield, this layer provides some protection against enemy projectile fire and protects against asteroids that float inside the deflector shield.

-Radiation Shield: The innermost layer, the radiation shield is the thickest layer of the ship. It is able to withstand massive amounts of radiation.

Point Defense Systems: At numerous locations around the ship, there are turrets. These turrets take down any projectiles and hostile fighters around the ship. It has three settings:

-UV Pulse: Since the UV section of any radiation field is lacking, this is used to blow a fighter's shield and (hopefully) overload the systems inside and/or fry the pilot with solar radiation. Anti-fighter only. Light Energy Weapon. Medium energy draw.

-Infrared Beam: Although less effective in punching through shields than UV, it is much more effective in actually getting rid of the target. It can melt most incoming missiles and torpedoes if given enough time. Light Energy Weapon. Low energy draw.