Killzone 3 Zero Day Patch v1.03 is Live

February 23, 2011
Written by Mike Hartnett

Killzone 3 has only been on the market for a little over 24 hrs. now in some regions, and we’re already looking at a title update. We hear that people get annoyed with frequent PS3 game updates, but this one is nothing to get upset about, as it packs a metric ton of changes and upgrades.

This first update addresses many online issues that players had been experiencing during the Killzone 3 online-multiplayer beta, along with several modifications to gameplay, a slew of bug fixes, and other essential tweaks. The full release details are as follows:

MULTIPLAYER

For those who participated in the Killzone 3 multiplayer open beta, you’ve already had the opportunity to play with several of the Gameplay changes as they were present in the package you downloaded. More updates and enhancements are on the way, based on the great feedback we received during open beta.

Gameplay:

Increased the number of melee kills needed to unlock Increased Accuracy

StA-3 LMG has had its spread increased and overall accuracy lowered

Lowered the range and recoil of the LS-57 SMG

Silent Footsteps has been removed as a ribbon and is now an unlockable skill

Capturing a Capture and Hold area in Operations will award the same amount of points as it does in Warzone – it was previously worth less

A specific screen has been added to inform players when a Skill has been unlocked

Tactician: Neutralizing and capturing Tactical Spawn Areas now have two different timers, allowing you to neutralize the ownership away from the enemy faction quicker

Tactician: Spot & Mark has been rebalanced – it will now ‘pulse’ like a sonar for 30 seconds, rather than stay constantly active during its duration

Infiltrator: Disguise ranges for each rank has been adjusted. At rank 1, any player can see through Disguise when targeting the Infiltrator. At rank 2, a player must be within 30m range. At rank 3, a player must be within 15m range. Additionally, Disguise at rank 2 has had its timer set to ‘indefinite’ and is no longer based on a timer.

Infiltrator: The sprint speed modifier earned from Survivalist has been decreased

New online trophies can be unlocked from the Retro Pack DLC

Kick-voting has been added to online matches

Experience points earned for completing mission objectives has been increased

Clans and Squads:

You can no longer rejoin a clan match that has already finished

Current clan ratings are more accurately reflected at the beginning of the match

Players will no longer start the game in a squad by themselves

Clan matches will no longer end in a draw if one clan quits out (therefore forfeiting) before the remaining clan is able to score points in Guerrilla Warfare

You will no longer hang after pressing the Start button right after accepting a clan invite on the region select screen

Network Issues:

Network errors experienced during the open beta, such as 20002 and 8001, should no longer occur

A 30 second time-out has been added to Multiplayer “joining” screen, should you experience an interruption in your connection

Players that don’t have the Retro Pack, who tried joining a friend who was currently playing on a Retro Pack map, will no longer receive a network error code

General Bugs:

You will no longer have the “Your Faction Has Won/Lost” image roll over into subsequent matches

You will no longer receive multiple unlock points when the server is out of sync

You will no longer accumulate additional unlock points after everything has been unlocked

Fixed an issue that caused the menu to stop responding after switching rapidly between the career unlocks screen and the multiplayer main menu

The Bullet Damage ribbon reward is now applied to all primary and secondary weapons that fire bullets

Tactician: Fixed an issue that prevented players from re-activating Spot & Mark for 60 seconds after they were killed with it active

CAMPAIGN

Cutscenes:

Stutter issues stemming from cutscenes that were loaded from the menu have been resolved

Icy Incursion: Audio is now in sync during the cutscene played while streaming into Providence Station

Gameplay:

Improved streaming performance for a smoother gameplay experience

GENERAL

Sharp shooter:

Square button is mapped to Jump when using the Sharpshooter

Adjusted the deadzone modifier when using the Sharpshooter

PlayStation Move:

Fixed a possible crash that could occur after playing the campaign while using the motion controller

Technical:

Killzone 3 is now integrated into the PSN store

Enhanced security features included to deter cheating

Now that’s one heck of an update, if I do say so myself. For all the latest Killzone 3 updates, be sure to stay tuned to PlayStation LifeStyle!