Category Archives: Blog

here is a character I started to take a break from work and finally go back to some more personal stuff ðŸ™‚

Here are a few evolution shots. It started out as a Zsphere model, converted from Zbrush to C4D where I redrew the topology and added some details. Once I’m finished adding details in C4D, I’ll go back to Zbrush for some detailing, then back to C4D to render.. weeh.

after requests from the Cebas forum, I decided to start a small serie of studio setups for FR (I will probably make some for Vray as well).
So, here is the first one, with two different objects. The characteristics of this studio are :
– two reflection planes, with slightly different materials
– one main light and one fill light
– light dome with gradient
– gradient shaders applied to reflections and glossiness on the ground, to get variations from top to bottom
– GI settings for fast render for those interested (rendered in less than 9 minutes at this size on my old school dual Xeon 3.2Ghz)
– Glow post effect (within Final Render)
– no post prod, but it could use some level correction, of course

I am pleased to announce that I can now offer online training for Cinema4D one on one, or group workshops.
Tutoring is available for Bodypaint, Rigging, Modeling, Animation, VrayforC4D, Final Render for C4D, as well as various modules and plugins, and software pipelines such as Zbrush, Mudbox and UVLayout for use within Cinema4D.

The classes are taught online, and customized to fit your needs. No time wasted traveling to the classroom, the hours for each lesson are yours to choose, undivided attention of the teacher for personal training, and easy access to knowledge are all part of the benefits.

Using a desktop sharing application as well as voice communication makes sharing and learning a fun and painless experience.

My rates for personal tutoring are 55$/hour, and 100$ per person, for a 2-3hours workshop (10 persons maximum).
Requirements :
– Skype (Available for Mac and PC at www.skype.com)
– Microphone to communicate with your teacher
– Preferably Cinema4D R10, but R9 is possible if necessary
– Webcam is optional
– classes in english or french language
– credit card for payment (Visa, Mastercard, American Express) or a Paypal account

Here is a simple technique to make a water droplets shader in Vray by using a negative displacement shift and duplicating the object.

The first object has the beer can material, the second one the displaced water droplets material.
We then use a negatie shift value so that everything that is black in our droplets map will be displaced under the beer can object. That way, only the tip of each drop will be visible, and we can fake our droplets on the beer can.