Red Faction: Guerrilla 5 Years-Later Review

Introduction:

Finally back to games released less than ten years ago! Like the games before it, Red Faction: Guerrilla, originally released in 2009, will be included in the franchise collection Nordic Games will be releasing in the near future. If the collection sells well enough, the former-THQ franchise may be revitalized with a new game from its new owners.

Red Faction: Guerrilla significantly changed the Red Faction series when it was released, as it pulled the first-person camera out to third-person, traded the linear experience for an open-world sandbox, and upgraded the engine for even more destruction. The first two games were built in Geo-Mod engine, which allowed for the arbitrary destruction of objects and the environment. This game sports Geo-Mod 2.0, and it increased destructive capacity, as buildings, walls, and fuel tanks can all be leveled. The ability to reshape the environment, however, has been lost.

In Red Faction: Guerrilla you play as Alec Mason, a man who just wanted a normal life on Mars, but is pulled into the fight between the Earth Defense Force, or EDF, and the Red Faction. After the events of the first game, which brought the EDF to Mars, it declared martial law and makes it just as cruel of a master as the Ultor Corporation it helped remove. Now you must fight to free Mars again, and finally end the suffering of its people.

Red Faction: Guerrilla has an M rating for blood, violence, and strong language. If this content is not appropriate for you, then this review likely is as well. None of the content within this review has been censored.

Should we fight to free Mars again, or let the fate of the red planet continue on its course? Read on to find out.