- A bug has been fixed that parts of the Devil's Set of Agility are invisible for Dragonkin classes- A bug has been fixed that the top and/or gloves of the Arcadia's Destiny Set (BigWheel) are pink for Dragonkin classes- the guild annoucement length has been increased from 100 to 200 characters. If the width of the text is bigger than the size of the text box less characters are possible.

Class Balances (testing phase)

Invoker- the effect range of the Lightning Magnet skill has been reduced by 30% (PvP only)- the cooldown of the Lightning Magnet skill has been increased to 30 seconds (PvP only)

Priest- the duration of the Muddy Mud debuff has been reduced to 5/6/7.5/9/10 sec. (PvP/PvE)

Pathfinder- the cooldown time of Tesla Coil has been increased to 9/10/11/12/13 sec. (PvP/PvE)

Elementalist- the cooldown time of Rolling Stone has been increased by 8 sec. (PvP only)

Rogue- the cooldown time of Head Spin has been increased by 3 sec. (PvP only)

Skill Fix Fire Ink (Warlock)

The skill has been renamed to Octopus Ink GunThe skill uses an Octopus Gun which hits targets one time with an ink cloud dealing damage and has a chance of stunning when enemies are hit. The caster is unable to move while using the skill.

Lv. 1:hits up to 6 targets dealing 150% of the Weapon's Damage + 100 with a chance of 15% to stun. Cooldown time is 20sec.

Lv. 2:hits up to 8 targets dealing 170% of the Weapon's Damage + 200 with a chance of 20% to stun. Cooldown time is 19sec.

Lv. 3:hits up to 10 targets dealing 180% of the Weapon's Damage + 300 with a chance of 25% to stun. Cooldown time is 18sec.Lv. 4:hits up to 12 targets dealing 190% of the Weapon's Damage + 400 with a chance of 30% to stun. Cooldown time is 17sec.

Lv. 5:hits up to 14 targets dealing 200% of the Weapon's Damage + 500 with a chance of 40% to stun. Cooldown time is 16sec.

Lv. 6:hits up to 14 targets dealing 220% of the Weapon's Damage + 600 with a chance of 45% to stun. Cooldown time is 15sec.

Lv. 7:hits up to 14 targets dealing 240% of the Weapon's Damage + 700 with a chance of 45% to stun. Cooldown time is 15sec.

Lv. 8:hits up to 14 targets dealing 260% of the Weapon's Damage + 800 with a chance of 45% to stun. Cooldown time is 15sec.

Lv. 9:hits up to 14 targets dealing 280% of the Weapon's Damage + 900 with a chance of 45% to stun. Cooldown time is 15sec.

Lv. 10:hits up to 14 targets dealing 300% of the Weapon's Damage + 1000 with a chance of 50% to stun. Cooldown time is 15sec.