Among the new additions are a Fallout 3-style VATS system, with which players can combat enemies by slowing down time and targeting individual parts of their body.

In addition to this, our anti-hero Geralt will be able to climb and jump in a more free-form manner, and there’s an in-game economy that you can affect by sourcing, selling and buying goods like pelts.

Players of The Witcher 2 on Xbox 360 and PC will also be able to import data which will affect what characters will appear and how they will interact with Geralt, though apparently the backstory wont be affected.

The world, which we already know is massive, will also be dynamic, with a day-night cycle and a weather system that will partly dictate where and when monsters appear.

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This is accentuated by what CD Projekt RED hopes will be believable AI, with citizens summoning guards if you’re caught stealing and observing daily routines.

To aid your travels around the world you can either buy horses or tame wild ones with Geralt’s Axii spell. In addition to this you can also jump in a boat and head out to sea.

Konrad Tomaszkiewicz, project lead on The Witcher 3: Wild Hunt, has confirmed multiplayer modes, quick-time events, and DRM are not part of the plan for the third entry in the role-playing game series.

DRM isn't a big surprise, but the other two exclusions are quite welcome.

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To Eurogamer, CD Projekt Red said it doesn't know yet how it will handle a publisher who doesn't allow The Witcher 3 to be re-sold—probably because the game does not yet have a publisher.

But CD Projekt Red runs Good Old Games, which makes a big selling point out of having no DRM, and there are few studios publishing titles of this size that have such a visible anti-DRM stance. Eurogamer says they're bristling at the guilt-by-association from appearing at Microsoft's event.

"We couldn't simply not release The Witcher 3 on Xbox One," CEO Marcin Iwiński told Eurogamer. "We want to make sure that every single player will have access to our game and thus decided to deliver for PC, PS4 and Xbox One. There are people who don't mind the DRM protection and will pick Xbox One as their platform of choice. We can't punish them."

Earlier, he said that "if you want the 100 per cent DRM-free experience you will have it on the PC, the platform where we set the rules for our games. The Witcher 3 will be available 100 per cent DRM-free on our digital distribution platform GOG.com, and that's one thing I can confirm."

and then although not mentioned here,you have the fact that the Xbox One won't launch in Poland this year,where CD Projekt Red are based

I know it may be a stretch but i hope you can go inside some of these buildings shown

It's far less of a stretch now than it used to be. With the increased RAM in both the new consoles, neither should have any trouble handling indoor environments that are seamlessly integrated with the outdoors. The question is whether or not the developers want to spend the money to add this kind of thing, whereas the decision would previously have come down to performance and sheer console limitations.

"We recently reexamined what we had achieved thus far, and faced a choice about the game's final release date," the post reads. "The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us."