btw, sims with the -100 height have their hands sink through the piano when they play, instead of lifting their arms. I don't know how to fix animations... so for now I'm just making a smaller piano. ha

To fix those kind of matchings the piano and the sim must interact with each other. For sims of different heights to sit on a fixed height chair the chair has to tell the animated sim to lower his arse. Probably very difficult to implement. Better not to use extreme heights.

To fix those kind of matchings the piano and the sim must interact with each other. For sims of different heights to sit on a fixed height chair the chair has to tell the animated sim to lower his arse. Probably very difficult to implement. Better not to use extreme heights.

I did end up making a smaller piano (shrunk it in blender by 10%) and the animations works perfect now for her and my other short sims. I like my teens to be small Sometimes it's a lot of compromises with the animations, but I absolutely detest same-sized sims.

Replace the Height Slider Short with this one. It fixes the bent leg issue with teen through elders. (Children and toddler sims will most likely need a separate height slider to correct the leg issue).

Replace the Height Slider Short with this one. It fixes the bent leg issue with teen through elders. (Children and toddler sims will most likely need a separate height slider to correct the leg issue).

Can you make a version for Height Slider Tall?? To sims not "float" if I set it to 100, for example

The floating issue with tall sims is something I can't fix. Simple editing the height slider will do nothing with the floating issue. The sitting animation with beds and chairs are made for sims the default height and a sim with their height adjusted will float or clip through the item. You can download blender and resize the seats for the height adjusted sim to make them sit correctly. Quote from Morphar's post (#667) "For sims of different heights to sit on a fixed height chair the chair has to tell the animated sim to lower his arse. Probably very difficult to implement." Implementing a method you will have to do to all the game's chairs, beds and couches etc..anywhere and anything the height adjusted sim can sit on. Another way is to not adjust the sim's height. It's something you will have to learn how to deal with unless you want to do those three methods.

God this is such a great mod ! I love that sims now grow everyday, and how they each have their ow physical characteristics now !
However, I wish EA had thought of that so the interactions would be compatible. Because some such as the romantic interactions look quite weird when the sims have big height differences...

Hello, I've tested my modified version of the Morphar's height mod in simulation mode and I noticed the bug in the Sims arms. After that I tested and modified the original version of simmythesim and it worked normally without the bug. Now I'm just looking for help to fix small issues, like the one of tall and short Sims having a bug holding small pets and the sitting issue.

When I add the slider cheat to its maximum, it seems that the sim squeezed like in this picture.

One picture is when I input the cheat add_slider height 40, and the other is add_slider height 100. (The add_slider height 100 causes the sim to squeeze, while 40 is the maximum input before the sim became squeezed, so if I input more than 40, the sim becomes squeezed gradually)

God this is such a great mod ! I love that sims now grow everyday, and how they each have their ow physical characteristics now !
However, I wish EA had thought of that so the interactions would be compatible. Because some such as the romantic interactions look quite weird when the sims have big height differences...

As IRL isnīt it?
If you chose a partner with very different height you will have problems in some situations.

When I add the slider cheat to its maximum, it seems that the sim squeezed like in this picture.

One picture is when I input the cheat add_slider height 40, and the other is add_slider height 100. (The add_slider height 100 causes the sim to squeeze, while 40 is the maximum input before the sim became squeezed, so if I input more than 40, the sim becomes squeezed gradually)

Is there a way to solve this problem?

(Offset will move the bone, scale will resize it. X is up/down Z is left/right, Y is forward/backward)

Looks like you need to edit the Spine0 I believe correct me if I'm wrong. Which is the top chest part of the sim that is caved in.

It goes from negative to positive numbers. It's something to do with the top part of the sim's body. Just keep messing with the Offset it in BoneDelta. There will be a lot of trails and errors before you get it to work how you want it to and also you will be loading up and closing the game a lot.