Post by JeffCross on Dec 19, 2017 2:41:20 GMT -6

JeffCrossCowgirl costume for me means something else entirely...Cow hide, cow horns, cow tail...you know what i'm talking about. Something that would never ends up in the game lol

Yes I know what you're talking about lol I completely forgot about those hahaha... I was thinking something that would suit her gunslinging ways... and if worn would raise her attacks with guns. but yeah there are those type of "cowgirls" too...

Post by exile on Dec 19, 2017 18:21:36 GMT -6

Corrupted, by far. Although obvious, I think it could be really badass if done right. A shadowy creature exuding tendrils of darkness or something along those lines.

Magician could also look really cool if they went all Zatanna and gave her the stockings and such. Forgive the image. I was truthfully trying to find something less sexual that showed off the look, but all the good ones were semi-racy.

Post by JeffCross on Dec 20, 2017 0:10:00 GMT -6

Corrupted, by far. Although obvious, I think it could be really badass if done right. A shadowy creature exuding tendrils of darkness or something along those lines.

Magician could also look really cool if they went all Zatana and gave her the stockings and such. Forgive the image. I was truthfully trying to find something less sexual that showed off the look, but all the good ones were semi-racy.

Actually I like it, if they just give her some black slacks or a long frilly black dress (maybe up to her knees) I think it would be cool...

again I think if they Miriam collects a full costume set she should get a bonus... the magician outfit should raise her INT and MND drastically

Post by Enkeria Gin on Dec 20, 2017 7:47:12 GMT -6

So you guys want the costumes to actually have affixes (attributed attached)?

I see two ways to go about it.. Might be many more?

1. Have a special set of items that give you buffs and abilities, while one other "costume" set can be layed ontop of the special sets - giving you no extra attributes.2. All items are special and gives you buffs and abilities, however, it needs to be a way to toggle which piece you want to use its abilities and buffs from, and which you wanna see ON Miriam.

I believe 1 is easier to make than 2. Mostly because you can make the games different tier items (helmet, scarf, armor). Then later on go bananas on costumes, which wouldn't give you any other advantage, just looks. Also, number two could just confuse the player.. Thinking Top Hat Magicians +20 INT is applied instead of the Royal Crown's +10 STR as an example. Or players might think you gain both the INT and the STR... Stuff like that isn't always crystal clear.

I would do 1 as a developer, if anything were to be introduced. Either have a collection of haristyles, dresses, armor, shoes, weapons (!?), scarfs and helmets. Then have a special slot for head, body, legs and weapon. Head would either let you have a hairstyle, scarf or a helmet "costume". Body would have dresses and armor styled "costumes", and legs would be .. well, legs and shoes "costumes". I mean.. Fishnet or Bunnyshoes? Side-cut Hair or Top Hat? This would also allow the developers to just have fun with costumes, just adding flavor-text and no real attributes. I could see this as something for future patches to include also.

Then we have colorsIf it would be as such as we can change color on some, but not all costume / armor items. It would be a treat if these costumes were divided. Lets say you find a Christmas Hat, its all red and white. But next up you find an Elf Hat, this time green and gold. The design is the same, but now you got 2 different costumes with a price of one. I guess these could be locked in terms of how color goes, or not. Really.. Variation is key and its fun to have power to change colors on costumes and such, but limit it might give some items (costumes that is with no attributes) a possible sense of luxury / rare feel to them.

Same goes with hairstylesIf we end up with 2 or .. 20 hairstyles, just example.. How about, when it comes to costumes, each hairstyle have different colors, instead of you tweaking around with colors. If you WOULD tweak around colors, it would only apply on Miriams basic hair style, and / or the armor, crown or what not you found with attributes.

To make it clearMy thought is this: Costumes are locked when it comes to colors, but armors with attributes from the game are not. It would let people use costumes maybe as much as the original and attribute-filled armors.

Vampire: As a vague reminder of the fact that Bloodstained is a spiritual successor of the Castlevania series. Also this. (Imagine the one on the right with skin pale as snow & wine-red eyes.)

Mage: I honestly think a "magician/illusionist" outfit would look really good on Miriam; also because it'd remind me of Zatanna.

Sailorgirl: Because Miriam's Japanese voice-actress is none other than Ami Koshimizu; who voiced Sailor Jupiter.

Alchemist: It almost makes perfect sense for Miriam to have access to an outfit similar to the background antagonists who started this whole mess of demon-summoning in the first place. She may not actually be an alchemist herself, but she is friends with Johannes and [formerly] with Gebel.

Post by Dengojin on Dec 20, 2017 12:17:31 GMT -6

I voted for Valkyrie and Succubus.

Recently. I asked a friend of mine to make a drawing of the costume we both wanted to see but I think it will bring some unnecessary heated discussions or even attack the art direction so I will just vote with what could possible end up being in the game.

For the Valkyrie, it would be really awesome if it is not a fully armored ( not a tank like valkyrie ) valkyrie, but something more like Gwendolyn from Odin sphere.

For the Succubus.. it could be many things? don't have many things in my mind, because whenever I look around me ( Xenoblade 2 for example ) with some people these days they will complain and shout out loud screaming by the word "sexualization" without even knowing the meaning of it and end up making a buzz. They are the once who are not going to support the game anyways...

Post by Pure Miriam on Dec 20, 2017 13:45:51 GMT -6

(...)For the Succubus.. it could be many things? don't have many things in my mind, because whenever I look around me ( Xenoblade 2 for example ) with some people these days they will complain and shout out loud screaming by the word "sexualization" without even knowing the meaning of it and end up making a buzz. They are the once who are not going to support the game anyways...

I am all for a overly ecchi / sexy Miriam in a succubus costume, and i have no shame in saying it. I like to draw (but i'm not good enough, unfortunately) and just because you said that, i'm probably going to try drawing some succubus clothes for Miriam just for the hell of it. Maybe a miracle happens and one of them is actually not terrible with my unskilled ability.

The art on my signature was made by Enkeria, from forums.The art on my avatar was made by Miss Ayami Kojima, Castlevania Artist.

Post by JeffCross on Dec 20, 2017 14:28:46 GMT -6

So you guys want the costumes to actually have affixes (attributed attached)?

I see two ways to go about it.. Might be many more?

1. Have a special set of items that give you buffs and abilities, while one other "costume" set can be layed ontop of the special sets - giving you no extra attributes.2. All items are special and gives you buffs and abilities, however, it needs to be a way to toggle which piece you want to use its abilities and buffs from, and which you wanna see ON Miriam.

I believe 1 is easier to make than 2. Mostly because you can make the games different tier items (helmet, scarf, armor). Then later on go bananas on costumes, which wouldn't give you any other advantage, just looks. Also, number two could just confuse the player.. Thinking Top Hat Magicians +20 INT is applied instead of the Royal Crown's +10 STR as an example. Or players might think you gain both the INT and the STR... Stuff like that isn't always crystal clear.

I would do 1 as a developer, if anything were to be introduced. Either have a collection of haristyles, dresses, armor, shoes, weapons (!?), scarfs and helmets. Then have a special slot for head, body, legs and weapon. Head would either let you have a hairstyle, scarf or a helmet "costume". Body would have dresses and armor styled "costumes", and legs would be .. well, legs and shoes "costumes". I mean.. Fishnet or Bunnyshoes? Side-cut Hair or Top Hat? This would also allow the developers to just have fun with costumes, just adding flavor-text and no real attributes. I could see this as something for future patches to include also.

Then we have colorsIf it would be as such as we can change color on some, but not all costume / armor items. It would be a treat if these costumes were divided. Lets say you find a Christmas Hat, its all red and white. But next up you find an Elf Hat, this time green and gold. The design is the same, but now you got 2 different costumes with a price of one. I guess these could be locked in terms of how color goes, or not. Really.. Variation is key and its fun to have power to change colors on costumes and such, but limit it might give some items (costumes that is with no attributes) a possible sense of luxury / rare feel to them.

Same goes with hairstylesIf we end up with 2 or .. 20 hairstyles, just example.. How about, when it comes to costumes, each hairstyle have different colors, instead of you tweaking around with colors. If you WOULD tweak around colors, it would only apply on Miriams basic hair style, and / or the armor, crown or what not you found with attributes.

To make it clearMy thought is this: Costumes are locked when it comes to colors, but armors with attributes from the game are not. It would let people use costumes maybe as much as the original and attribute-filled armors.

Thoughts?

I think having attributes with most outfits would be awesome

2. All items are special and gives you buffs and abilities, however, it needs to be a way to toggle which piece you want to use its abilities and buffs from, and which you wanna see ON Miriam.

As I said on one of my posts I like this idea of having a "glamor" option, where you can take an piece of armor and set it as what you will see on Miriam. The glamored armor will superseded whatever you equipped on Miriam. and yes the piece you glamored should have their stats nullified (if they have stats).

and on the color... I don't think there should be color limitations (maybe on special outfits like Pure Miriam outfit) why limit people's ability to customize? if we can change colors I think on most outfits, we should be able to change everything...

Post by Elfina Ashfield on Dec 21, 2017 7:27:33 GMT -6

Succubus: Vote without thinking.Valkyrie: Vote without thinking, it gives an exact opposite appeal of the above.Elf: Personal interest.Vampire: Hey it's IGA's game after all lolCorrupted: The "ultimate", or, the "end".Stained: Stained glass version of Miriam seems badass.

Quick Reply

Shoutbox

RichterB: So now that the Simon, Ice Climbers, and Ridley E3 rumors for Smash are true, and RE2 Remake is real...the other E3 rumor connected to those was about a new Castlevania game project in development. I'm intrigued!Aug 8, 2018 21:36:25 GMT -6

Bardic Knowledge: I think it would be cool if the Belmonts' Amiibos had functionality with Bloodstained.Aug 9, 2018 10:21:02 GMT -6

Enkeria Gin: Bloodstained does not belong in Smash. There I said it.Aug 9, 2018 12:11:57 GMT -6

Brainiac: But what about Smash (amiibos) in Bloodstained?Aug 9, 2018 13:54:52 GMT -6

Brainiac: And if Miriam and co. get as popular as Shovel Knight, she might at least make Assist Trophy status.Aug 9, 2018 13:55:31 GMT -6

Bardic Knowledge: I'm more interested in playing as Richter. But that's partly because Symphony of the Night was my first Castlevania.Aug 12, 2018 11:32:54 GMT -6

Yän: You're not alone. Richter as a character just has more appeal to me.Aug 12, 2018 12:51:05 GMT -6

purifyweirdshard: I started with NES too and I still like Richter way more. Simon probably isn't even top 5 hahaAug 12, 2018 14:36:09 GMT -6

Scuttlest: Based on my limited Castlevania experience (Portrait of Ruin, Order of Ecclesia, Rondo X PSP remake, and Symphony of The Night) Richter is the Belmont I'm most familiar with, so I'm game with his inclusion.Aug 12, 2018 15:53:58 GMT -6

MorningSun: Simon is iconic for being in the first game, and in many that came after, however, because he is the first one, he's a bit more basic as a character compared to later ones (I still like him too, but Richter is really cool).Aug 12, 2018 18:21:52 GMT -6

MorningSun: Oh, also, I am quite happy about the amount of Castlevania music in Smash right now, to say the least. The series has so much good music it's not surprising that they just decided to go crazy with it. hahaAug 12, 2018 18:23:57 GMT -6

MorningSun: (Even Go! Getsu Fuuma, which is not even originally from Castlevania! And I really like that game, so I always enjoy when anything from that game is referenced anywhere really).Aug 12, 2018 18:24:59 GMT -6

purifyweirdshard: I was surprised Fuuma was on there myself, especially funny considering it made it over other potential CV classics lol. I think Konami OGs really like/respect that game. It's interesting also how Noisycroak did the game's main theme, as Yan pointed outAug 13, 2018 7:39:15 GMT -6*