King Behemoth

King Behemoth(キングベヒーモス, Kingu Behīmosu?), also known as Behemoth King, Behemoth, KBehemoth, Sr Behemoth, and KingBehe is a recurring enemy in the series. It is a stronger version of the Behemoth with superior stats and sometimes stronger abilities as well. They are commonly encountered in the final dungeons and sometimes as bosses. A common trait with the Behemoth King, unlike its lesser brethren, is that it tends to use Meteor as a final attack in an attempt to defeat the party.

King Behemoth is fought in the Ancients' Maze, being the rarest and most powerful enemy fought there, only encountered in later rooms. In the NES version, King Behemoths rely on regular attacks, but in the 3D remake they can use Meteor at low HP. They are a source of valuable Elixirs and Protect Rings.

King Behemoth is fought in the final floors of the Interdimensional Rift, past the Dimensional Castle. It is a powerful foe that counters all regular attacks with a powerful physical attack and all magic attacks, including summons, with the Meteor spell. They carry the rare Blood Sword to be stolen, and when caught and released, they will use the powerful Gigaflare ability.

Behemoth King is fought as a boss in the Cave on the Veldt, first alive and then undead. After defeating it as a boss, it can be fought as a random enemy on the Veldt where Gau can learn it as a Rage. The Behemoth King can cast Meteor at any time, and will also use other powerful abilities, such as Holy, Blizzara, and Blizzaga. In its undead version, it loses the ability to use Blizzara, Blizzaga, and Holy, but gains access to the Death spell and Sleeping Gas ability, and will always back attack the party.

Behemoth King is fought as an optional boss in the final dungeon, Banora Underground, at the Howling Fang, holding the Goddess Key. It attacks with powerful physical attacks as well as the Comet spell at regular intervals, and uses the Quake and Regen spells.

Behemoth King is fought in the final dungeon, Inside Sin, being one of the stronger enemies there. It attacks with physical attacks, and has access to the powerful Thundaga, Mighty Guard, and Flare spells. Once defeated it will cast Meteor in an attempt to defeat the party.

Behemoth King is a Rank VII Elite Mark fought at the Feywood (The Edge of Reason), accessible after all marks up to Fafnir have been defeated. It is a powerful enemy, having access to high-level elemental spells, such as Ardor, Holy, Firaga, Blizzaga, Thundaga, Slowga, and Darkga. It can inflict Disease with its regular attacks and spawns with various buffs already in place.

Behemoth King is fought at the Archylte Steppe - Central Expanse, Yaschas Massif, and Eden. It is a powerful enemy that focuses primarily on physical attacks, and like other Behemoths, will stand on both legs once its near death. During this time, it will gain access to Thundara and Thundaga, and will gain higher stats and restore all of its HP.

Behemoth King is a boss fought in the final dungeon of Insomnia, guarding the gate to the Citadel. It is the first appearance of a winged behemoth in the series, based on artwork by Yoshitaka Amano for the original Final Fantasy. A Behemoth King also appears as the boss of a quest in the multiplayer expansion Comrades.

In the Windows and Royal Editions, the Behemoth King guarding the Citadel is replaced by a Cerberus. The Behemoth King instead appears as the final encounter of the Comrades mission "Departure," fought on the hill overlooking Insomnia as Noctis's party makes its way to the final dungeon. Behemoth Kings still lurk within the city streets of the new expanded Insomnia.

Behemoth Kings are fought as upgraded Behemoths, though less powerful than the Dark Behemoths, and posses high physical stats and HP. They can be poached into the Cherche and Artemis Bow, and is the only Behemoth-type that has access to the Twister skill when near an unit with the Beastmaster skill.

Behemoth King is a strong Behemoth type enemy fought in the Bethnel Caverns. They fight the same as normal Behemoths, but are stronger with more HP. They rush toward further away targets and when nearby, swipe with their claws or with their tail, depending on which side their target is.