Disney and Microsoft have been rolling out the hits lately, introducing three new games in the last few days, including Lost Light, Jelly Car 3 and Disney Solitaire. This morning, the classic Mickey Mouse game ‘Castle Of Illusion’ arrives on Windows Phone and Windows 8.1, making it quite the combo.

Castle of Illusion came out for iOS and Android late last year, so while the game is not brand new, it’s not that old either. Clearly Microsoft and Disney have a partnership going where they’re bringing all new (and older) titles over to the Windows ecosystem, something that should sit well for those with children.

What can you expect from Castle of Illusion? Over at Microsoft’s Fire Hose, they describe the game thusly:

“The evil witch Mizrabel has kidnapped Minnie Mouse and taken her to the castle, where Mickey must seek her out. Mickey must travel through enchanted forests, take on armies of rebellious toys and navigate mazes of living books – all in search of his captive sweetheart. There are five magical worlds filled with Mizrabel’s powerful minions, twists and turns, and hidden challenges to uncover and master.”

It sure sounds like a wild ride, especially for fans of the classic game now re-imagined for tablets, PCs and your phone. Check out the trailer for the game to get an idea of what to expect.

That’s the good news; the bad news is both pricing and the lack of trial. For the Windows version, you’re looking at a $14.99 price tag, while Windows Phone is still a super expensive $9.99, (and no, these are not even Xbox Live titles). Throw in the fact that there is no trial for either version, and we’re not sure how many of you will blindly jump at this offer.

In anticipation of your complaints, we’ll be working on a demo video of both games in the next day, so sit tight, and we’ll give you our initial thoughts and impressions.

I don't think 10 quid is entirely justified, unless I can get 40+ hours of gameplay out of it, I would never pay a tenner. Final Fantasy III, Chaos Rings, Reaper: three stellar RPGs with content well over 40 hours and they're under 10 quid.

Seriously what makes this game so good? I'm tempted because of the price lol.

Not too bothered about Xbox Support, that's up to Disney and not Microsoft. For the price though it should be a Universal App as here in the UK it's £8.94 on Surface and £5.99 on WP. It's worth the money but I'm not paying twice for the same game.

This sucks, I would buy this and play it, I really enjoyed the original one and even at $9.99, but for that kind of money, I don't just want, I expect Xbox live on a premium game on Windows Phone at this price point.

What a major disappointment....#SaveXboxWP (check my twitter posts, I use it all the time @TheCoolDave )

Would work? How said anything about anything working? I'm saying if I'm dumping that much money on a mobile game that doesn't offer me a demo first, then I'll wait until I hear others' opinions first. Not sure what you find so problematic about me doing that, but glad you have an issue with my purchasing decisions.

Not to diss on Disney or anything, they've done plenty of great work on the platform, but if this version of Castle of Illusion is anything like the Genesis original, I can't even imagine playing it on touchscreen controls. It was hard enough with a proper gamepad...

Do people forget, that Disney is the one that needs to reach out to Microsoft too, to make it an WP supported Xbox game. It's not Microsoft. It's Disney! Again. Disney is the one that made the decision to not make all Disney games Xbox Supported. They will when they want it. It's almost the same reason they cancelled the new Console star wars games. Cause they wanted to keep it Disney. And WP is an easier platform to do that.

Disney has no real incentive to add Xbox support because of the added difficulties and costs it brings. Xbox support means extra sales too, but many publishers like Gameloft still decide that skipping Xbox support is the most profitable option. The real solution is for Microsoft to make adding Xbox support a painless process, as with Game Center and Google Play support on iOS and Android.

"they will when they want it". I know support and all the rules to Microsoft is open and easy if u want it to be, and agreed on from both sides. Knowing Disney is being an ass these days. Its lmao imo. But its still Disney's choice in the end to use the support or not. It's simple. They don't want to. Well not anymore. But still, Not every game has to be Xbox Supported to enjoy it. People need to understand that. On the devs side from this game. I find it also sad that people are saying." No Xbox, No buy" while its a very good game. Xbox or not.

I'm with you on that - it's great to see this game on Windows platforms. We get the "no box, no buy" comments on every game we write about. It's annoying and bad for the platform, but clearly Disney's games are doing fine or they wouldn't be bringing so many over.

Yeah, that would be an ideal solution and all, but the people who want Windows phone are usually pretty adamant about their platform.
I'd personally rather just see the Xbox mobile platform flourish than jump ship to iOS or Android.

Going to iOS and Android where there are no Xbox games at all vs. staying on Windows Phone where there are some and also get all the extra benefits of Windows Phone? No brainer. I'll stay with WP. iPhone is overpried. Android is garbage.

Not dead. Just on life support. We've gotten 6 new Xbox games on WP this year and about 11 new Xbox games on Windows 8/RT this year. Microsoft Studios is still strongly supporting both platfors. It's the third-party support that is lacking and Microsoft needs prodding to court developers stronger. EA, Ubisoft, and Square Enix are the only 3rd party publishers still making Xbox games on WP, but their releases are few and far between.

Universal App show's up this YEAR, a month ago ... Probabbly this game was not made a month ago ... so ... do the math dude. Universal apps take time to be developed, it's not that easy how non-developer people think.

First, I am a developer.
Second, for the size of Disney Studios this should be a couple of days of work, if even.
Third, even if the App was created separately it is a joke of work, to just link the Apps and at llist them as a Universal App in the Stores so their customers will pay once and play everywhere.

You are right this is fairly new method but make no mistake, this is a non Universal/Xbox PAID App by choice. Its a great game with huge history, and most likely will sell very well, but everyone votes according their needs and wallets.

We are talking about WindowsPhone. Disney will not wasting effort/resources/money to quickly develop that. Probably Disney is putting their games on WP Store because some "partnership" ($$) with MS. Even mention is a paid game over all platforms, for the same price.

The developer needs to manually make it a universal app for that. Looks like Disney doesn't want to do it. Personally I could be interested by this game, and by Jello Car, but since Disney apps are not universal and there is no trial I'll keep my money.

Not only do they need to be Universal Apps created by the Dev (which Disney has not done with any of their apps) but the Xbox 360 is not supported by Universal Apps nor have I seen anything that says it ever will be. The Xbox One will be at some point though.