Website URL

Skype

Twitter

Location

Interests

I think it would be pretty cool if there was a plugin to integrate BDArmory modules such as the targeting cam and radars to be displayed in RPM or ASET MFDs, like using the targeting cam through an MFD and displaying radar information and locking targets on it. Weapons display would also be cool.
Instead of a plugin that alters the functionality of the current MFDs added by the aforementioned mod, a separate MFD prop that could do all described above would work, too. This is what I'm looking for. I do not know how to do this myself as I only make models. This could be very useful for me as I'm currently working on a realistic A-10 Thunderbolt model with detailed internals.

I've been working on this mod which is basically just cockpits. I've been trying to add IVAs, which I've done for another mod, but since unity and/or PartTools updated, I'm unable to get the exported .mu files to work properly. KSP won't recognise them, and even though Unity reads the internal configs, I always get an error message saying "cannot create space" whenever I try to spawn the IVA model to add props. I've tried everything I can possibly think of with no luck whatsoever, so I have decided to look for help. If anyone would be willing to work with me on this, please message me or reply to this topic, you'd obviously be credited as a co-author. I already have the basic IVA models in blender which might be helpful, but you can change them if you want. I only have very few specific things I'd like.
Thanks in advance!

Download at Spacedock
Unofficial mirror for ASET Props and ASET Avionics
Using Blender as the placer instead of Unity, I present to you the new Mk1's, each with a magnificent array of instruments.
There are two internals for the Mk1, a standard RPM that adds 3 displays, and an ASET internal that crams almost all the instruments inside the tiny cockpit. The inline also has an ASET and a standard RPM internal.
Mk2 Inline
http://imgur.com/a/f2ed8
Known issues
The docking view has collider issues, so you can't actually click anything when you're in that view. Blame Squad.
Next up is possible minor adjustments (based on user input )
There is not license for this mod, you can do what you want, but please give credit where credit is due.

Crewed modules have an INTERNAL section like the following:
INTERNAL
{
name = landerCabinInternals
}
Is it possible to offset the entire internal space? Failing that, can anyone direct me to the stock CFG for landerCabinInternals so that I can manually create an offset version?
I'm welding a pod with other parts and need to correct the location where the internal cabin "part" gets attached to.