Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee the next turn. {{t|Flying}}-type Pokémon are immune to this ability's effect, as are Pokémon with {{a|Levitate}}. {{a|Run Away}} will also negate its effect, but only in a [[wild Pokémon]] battle.

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Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee in the next turn. {{type|Flying}} Pokémon and Pokémon with {{a|Levitate}} are immune to the effect of this ability. {{a|Run Away}} will also negate its effect, but only in a [[wild Pokémon]] battle.

Contents

Effect

In battle

Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee in the next turn. Flying-type Pokémon and Pokémon with Levitate are immune to the effect of this ability. Run Away will also negate its effect, but only in a wild Pokémon battle.

Pokémon with Arena Trap

Single ability

Dual ability

In the anime

Trapinch. Trapinch digs a circular pit underground, hides at the bottom and covers it up. When an opponent steps on the ground above Trapinch, it collapses, revealing Trapinch and causing the opponent to slide down the edges of the pit toward Trapinch. The collasping ground at the sides of the pit prevent the opponent's escape.