This game is now available on Steam!

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.

This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.

This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.

Current visibility: Hidden

This item will only be visible to you, admins, and anyone marked as a creator.

Current visibility: Friends-only

This item will only be visible in searches to you, your friends, and admins.

View Crashed Lander in the store

Howdy Crashers. I am still working on the Steam release version of Crashed Lander. It's taking a little longer than i had planned - mostly because I keep adding new features and polishing old ones. I want to make sure everything is looking good for the big release day.

I've added 10 new Ring Runner levels, new particle effects, adjusted the difficulty on a couple levels, replaced a level that I didn't like (Columns), optimized the graphics throughout the game, and added a countdown timer/info board to the beginning of each level. There's also a new reward system were you earn stars by getting faster times on each level. This'll help you track your progress and provide some fun motivation, too. You can also see how many of the collectibles you've found on each level.

Shouldn't be too much longer until I am ready to submit the new version for approval. Shooting for around February 9th for release if everything goes as planned.

Oh yeah - the Steam trading cards are done, too. Very happy with how all of those images and graphics turned out.

Now that I've had a chance to look at what is required to release on a game on Steam I wanted to post a quick update.

Looks like adding Steamworks features like Achievements and Leaderboards is more complicated than I'd hoped - it's a little out of reach for my current coding skills. I'm going to look for some help with all of that and I hope to add it sometime in the future.

Steam Trading cards don't recquire any custom coding so I can add those on launch.

The rest of the process doesn't seem to bad, just a lot of dotting your Is and crossing your Ts. :)

Still trying to decide if I should go with a full cross-platform launch or concentrate on the Windows version for initial release. I'm worried that I might get overwhelmed trying to support all three platforms right out of the gate - especially if something goes wrong. I havn't had many support reequests up 'til now, but if I do get a big batch of new players I want to take good care of them.

I'm nearly done with the big update I've been working on - including 10 new levels, performance improvements, and new particle effects . As soon as those are done I'll be moving on to testing Steam integration and onto release. Should be able to start the release process within ten days, not quite sure how long that process is, though. I'll let you know as soon as I have a firm date set.

This is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You'll pilot your craft from pad to pad trying to beat your best time – then flirt with that fine line between speed and control. If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls.

You’ll see sites from the cutting edge of fractal mathematics, bizarre organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a hand-crafted landscape that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Oculus Rift.

This free demo is 5 level taste of the game. The full version includes:

I bought this a few months ago, it's great fun and especially immersive in the Oculus Rift- I like the fact it's a simple concept, but takes skill and good coordination to negotiate the environment. It's good to hear that if this gets the Greenlight (I've just voted Yes) I'll get a key for Steam too!

Cool, thanks for your support Twitch. Yeah, still stuck at about 50% of the way to top 100 and still hoping that Vavle opens the doors soon. It'll be crowded in there when they do, but at least devs can BE there. So many people pass by a game if it isn't on Steam.

BTW - everyone who buys the game on Itch.io will get a Steam Key when I finally do get in. Same goes for IndieGameStand, as long as you paid more than $1 on the PWYW dea there.

...I forgot to mention, great game! Must have for those of us with a DK2. I love the creativity, refreshing break from most art styles I am used too. Game mechanic is simple and fun. It is currently on for half price right now on itch.io, the demo was so good and mindblowing in the Rift I decided to pay extra.

this game has really simple mechanics that are simple to pick up and an environment which you can easily lose youself in just exploring and having fun. And if this game doesn't end up getting on steam I will just buy it from the developer on their own site.

Crashed Lander has been Greenlit and is now listed in the Steam store. For the latest information, purchase options, and discussions for Crashed Lander, please see it on the Steam Store or in the Steam Community.