If you've seen the mods I make and/or contribute to, you've probably heard me mention this old junk heap a couple of times.That's right, I host a server, and I need beta-testers, moderators, and anyone else who wants to play! As the name implies, there are some experimental mods currently installed on this server, but I've made sure that they are all relatively stable beforehand, so don't worry too much about bugs.

Gameplay-wise, it's a small survival server, with enough mods to feel complete, and PVP enabled. Griefing is allowed, but we have a protection mod for people who want to keep their stuff safe.

Our mods folder is just around 40 MB, so the media download shouldn't be too slow.

RulesI read the server logs at least once a day at an unspecified time. All actions, including chat, node interactions, commands, etc are logged. Behave yourself.

Mild swearing is allowed, but any kind of illegal, hateful or obscene content is not. This is the only rule for which the penalty is an immediate, non-negotiable, permanent ban.

We have a protection mod, so don't whine about getting griefed. If it ain't nailed down, it's fair game.

Don't ask who the admins are (Except me, you already know that...), and don't pretend to be staff.

Don't encourage the use of non-libre software

Have fun!

The IP address can be found in this document. I won't type it directly in this post, so that I can easily expunge the data if necessary, without having to worry about it being quoted in anyone's post (Please don't do this).

Special/Complicated rules and non-rulesThese are common rules on other servers that aren't hard-set rules here. To prevent confusion, I will list some specific ones.

Modified clients are allowed, so long as you can provide the source code if asked (If your modifications are a threat to the server/network's security, you may be asked to stop using that client. Failure to comply will result in a ban, as well as your IP being blacklisted in the server's firewall).

Building in the sky/underground is allowed. You are allowed in wherever wardzones lets you travel. If wardzones doesn't allow you to enter there, then you aren't allowed there, but you can't get there anyway, so don't worry, and don't bother.

<EDIT>Since the time of this reply, the age restriction has been lifted, and the rules have been adjusted.To my knowledge, no offensive content was created before this change. Any content that is not suitable for minors will result in a permanent ban of your account, your IP address, and all accounts that have connected from that IP address.

</EDIT>

Stix wrote:Hold everything! Whats with the age requirement? How are players like me who are interested gonna beta-test if they cant join because they aren't that old? (in my case im 15).

It was a precautionary measure (my policy has changed, and no unsuitable content was created (to my knowledge) in this time). I initially refused to censor content (with the exception of illegal content and promotion of nonfree software).

Stix wrote:*EDIT: btw if your wondering who i am you saw me on CTF as "ready_p2", which is one of my many alts (i'm the one who informed you on the old mushroom farming system in MT).

Hi! :D

Sorry, I'll have to think about whether to make my rules more strict, or to continue enforcing an age restriction.

Last edited by Piezo_ on Mon Dec 31, 2018 22:33, edited 10 times in total.

Hmm, i was under the impression that all one needed was to post a disclaimer that it was 18+, to not be held liable for anyone younger than that age-group. See this no rules server (with no censored chat) that i used to play on: viewtopic.php?f=10&t=17901

*EDIT: also what do you mean by "encouraging use of proprietary software"? So if a couple people start talking about some old console or pc games they used to play and love (and lets face it they're probably proprietary like most great games), would they get banned?

Piezo_ wrote:Do you like to see "Attempted to index a nil value" as your world CRASHES AND BURNS?!

That's a quite boring error since it can mostly be fixed with a single if-statement in the mod code (or just by updating the mod). But burn and crash? I could help you with that. i.e. trying to find exploits, test, check how big it is, and patch it with the gained information about the issue.

Piezo_ wrote:Then you're EXACTLY the type of person I'm looking for!

Well, so what's the server address? Also 0.4.x would be preferred, otherwise I'd have to rebase my edited client to 5.0-dev.

Piezo_ wrote:Rules

I don't see it anywhere, so I wonder which kinds of cheating or abusing the server do you forbid? Surely, this announcement is about testing a server and with it, fixing the bugs in the code - so basic (one-time) crashes per bug are accepted, right?

Krock wrote:Do you like to see "Attempted to index a nil value" as your world CRASHES AND BURNS?!That's a quite boring error since it can mostly be fixed with a single if-statement in the mod code (or just by updating the mod). But burn and crash? I could help you with that. i.e. trying to find exploits, test, check how big it is, and patch it with the gained information about the issue.

That was just an example. And yes, exploits, broken recipes, protection loopholes, and ways of making the server crash/etc. were what I was thinking of.

Krock wrote:Well, so what's the server address? Also 0.4.x would be preferred, otherwise I'd have to rebase my edited client to 5.0-dev.

4.17 server, currently. I won't use 5.* until it's stable. About the address: PM ME. I'm not publicly posting my IP address until the server has some mods (the moderation kind), and the mods (the lua kind) are somewhat stable.

Krock wrote:I don't see it anywhere, so I wonder which kinds of cheating or abusing the server do you forbid? Surely, this announcement is about testing a server and with it, fixing the bugs in the code - so basic (one-time) crashes per bug are accepted, right?

There are no rules about glitches/exploits, there will be once we're out of beta, and it will be something like "one-time, and report immediately".

Pyrollo wrote:(actually I'm always very interrested to know what is missing in display_modpack)

Signs_lib had its dependency on basic_materials removed, and display_modpack had everything except large banners, ontime_clocks, steles, and the libraries needed for basic function removed. Both of them have had their "infotext" functionality stripped completely.

Several other mods have been "audited" by me to ensure compatibility, stability, security, etc.

That's why I may sometimes be grouchy with mod developers. I spend hours and hours forcing ugly hacks to coexist.

Stix wrote:*EDIT: also what do you mean by "encouraging use of proprietary software"? So if a couple people start talking about some old console or pc games they used to play and love (and lets face it they're probably proprietary like most great games), would they get banned?

Sooo, i was there a few moments ago to check things out, looks interesting but there seems to be a heavy lag issue ongoing. i could not do anything, neither switch pages in inv nor issue a simple /status command :(

BuckarooBanzay wrote:Sooo, i was there a few moments ago to check things out, looks interesting but there seems to be a heavy lag issue ongoing. i could not do anything, neither switch pages in inv nor issue a simple /status command :(

The server is located in California, USA. If you live particularly far away (such as in Switzerland), you would definitely see some lag.

Then again, I have a friend who is able to log in just fine from the Czech Republic, so I'm not sure...

Also, for listing players, you can use /players instead of /status. To ping the server, just run the same command you use to agree to the terms/disclaimer. /status still works it's just a jumbled mess in my opinion.

The server IP will become public within a couple days, however, I ask that you not quote it in any replies, as I may choose to remove it in the (hopefully unlikely) event that I decide to stop hosting.

catwhisperer77 wrote:Have you considered rnd's Alchemy mod? (GPL licensed) Might be a bit OP for what you're going for, but otherwise kinda fits in the magical theme and is a great dump for extra cobble.

Well, this looks interesting.

I'll see what it does in singleplayer, then possibly tweak it a bit to integrate with the server's own content, first, if I decide to add it.

EDIT: There are several things wrong with this mod, that would require more work than I feel would be worth the addition. The textures are ugly (and the essence texture is straight from a certain nonfree game), and, while the idea behind it is good, the execution feels clunky and bland.

After a brief security panic due to the creator of redtrees deciding that it would be funny to paste the source code for a literal freaking virus into their modpack.txt file, the issue has been resolved, the repo is back up, the server is no longer on lockdown, and all is a little bit more right with the world.

UpdateI have decided to edit minetest.conf and grant players the zoom privilege. If you are unable to log in (because I also edited auth.txt), please let me know either here on the forum, or by making an alt account and leaving a tip with /report

The server hasn't seen any public updates recently, and I haven't been online very often.There's a reason for this.

Several core mods on the server (wardzones, minetest_systemd and a few others) are undergoing massive changes.To keep things moving, however, I've pushed a few of the more stable changes that don't depend on unstable features to the public repo, in the following mods: