Cheatengine 6.8.3

Cheat Engine 6.8.3

Fixes:
debugging/stepping with hotkeys
several high DPI visual glitches
VEH debugger reattach works again
Pointerscan resume works again
Stackview can now show by reference , previously it did nothing
disassembling imul
speedhack while key down option
assembling values with x*2/4/8
the "resume thread" in the threadlist now resumes threads instead of freezing them
fixed an error popping up when editing registers with no debugger attached
getNameFromAddress will not show userdefined symbols when symbols are disabled

Additions and changes:
Waiting till all symbols have been loaded has been removed
Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each
Code completion in lua engine is now more smoother
You can now compare traces generated by the tracer
Threadlist window now has a copy to clipboard
Structure compare now digs deeper into pointers
Pointerscan import/export now works with newer types as well
Better Lua comment support
Added rudimentary sort to the structure compare window (based on levelwidth only)
Referenced strings now also shows if it's unicode
Formdesigner now has a context menu to add undocumented controls

lua:
added enumMemoryRegions
added getWriteLog (Let's you get the writelog and activate it)
HexadecimalView: added the OnCharacterRender and OnValueRender events

How to use:
There's a tutorial program included with Cheat Engine,
it teaches how to use the basics of Cheat Engine, also the helpfile may be of use.