Welcome to the PokéCommunity!

Hi there! Thanks for visiting PokéCommunity. We’re a group of Pokémon fans dedicated to providing the best place on the Internet for discussing ideas and sharing fan-made content. Welcome! We’re glad you’re here.

In order to join our community we need you to create an account with us. Doing so will allow you to make posts, submit and view fan art and fan fiction, download fan-made games, and much more. It’s quick and easy; just click here and follow the instructions.

Research & DevelopmentGot a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

Research & Development programs in this forum are subject to moderator approval before they are displayed.

1. A lot of encounter themes and fanfares are missing, unfortunately. I saved those for last because they are short and not as popular as town and route themes, for example.

2. I used Littleroot Town to test the quality of the songs when played from the actual GBA because of RAM issues and sound clicks that Sappy doesn't emulate. I forget to change Littleroot Town's music back to New Bark Town when I made the patch. You can fix it by manually changing Littleroot Town's music with a map editor. I'll fix that when I upload the next patch (hopefully soon). Sorry about that.

AFAIK MrDollSteak's patch does not use the 09000000 area at all, so it shouldn't have any conflicts unless something is being overwritten there. Either that or you forgot to copy to the 09000000 area in the first place.

AFAIK MrDollSteak's patch does not use the 09000000 area at all, so it shouldn't have any conflicts unless something is being overwritten there. Either that or you forgot to copy to the 09000000 area in the first place.

INFORMATION
Be careful if applying this patch to a modified ROM. This patch will overwrite much of Emerald's voice table by changing the song pointers. All of the HGSS music data will be inserted between 0x1200000 to 0x1400000.

Also, this patch does have some bugs. For those who use VBA-M and likely some other emulators, there is an issue with the Title Screen song continuously playing in a very short loop after you press the start button, which is either an issue with the emulator or an issue with the a pointer in the hack. Some fanfares will not play at times because they contain more than six tracks, which will be fixed in a future update. There may also be a bug that causes sound or sprite glitches during some battles, which may be caused by a foul pointer.

INFORMATION
Be careful if applying this patch to a modified ROM. This patch will overwrite much of Emerald's voice table by changing the song pointers. All of the HGSS music data will be inserted between 0x1200000 to 0x1400000.

Also, this patch does have some bugs. For those who use VBA-M and likely some other emulators, there is an issue with the Title Screen song continuously playing in a very short loop after you press the start button, which is either an issue with the emulator or an issue with the a pointer in the hack. Some fanfares will not play at times because they contain more than six tracks, which will be fixed in a future update. There may also be a bug that causes sound or sprite glitches during some battles, which may be caused by a foul pointer.

Great patch! Unfortunately, there seems to be a hiccup in the latest live build of the Fire Red patch that I'm having that I'd like to report.

I'm using a clean copy with the patch - when you save inside a Pokemon Center, reload the game, and walk out of the Pokemon Center, the music plays briefly for one second before stopping. If you walk back into the Pokemon Center and walk back out, the music will play normally - but, should you proceed to boot up the Pokedex and exit out of it, the instrument that was currently playing will get stuck and you have to reset the game in order for it to play normally again. This happens at any Pokemon Center that you save in.

Additionally, if you walk into Lorelei's chamber in the Elite Four, the gym music will also get stuck at a certain point and one of the instruments will remain frozen/stuck in the background until you reset the game.

Great patch! Unfortunately, there seems to be a hiccup in the latest live build of the Fire Red patch that I'm having that I'd like to report.

I'm using a clean copy with the patch - when you save inside a Pokemon Center, reload the game, and walk out of the Pokemon Center, the music plays briefly for one second before stopping. If you walk back into the Pokemon Center and walk back out, the music will play normally - but, should you proceed to boot up the Pokedex and exit out of it, the instrument that was currently playing will get stuck and you have to reset the game in order for it to play normally again. This happens at any Pokemon Center that you save in.

Additionally, if you walk into Lorelei's chamber in the Elite Four, the gym music will also get stuck at a certain point and one of the instruments will remain frozen/stuck in the background until you reset the game.

The PokéCommunity

Meta

Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, or The Pokémon Company International. We just love Pokémon.