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Abstract:

Direct and indirect drawing methods, drawing devices, and game systems of
entertainment games based on a computer network platform. The methods of
the invention include the processes of barcode vouchers printing, barcode
vouchers storage, game, reading, and prize-claiming. The drawing methods
of the invention possess high reliability, are low cost, and are capable
of eliminating cheating. In addition, the invention solves the trust
problem of the players in relation to drawing results by avoiding
collusion and cheating between the staff and players, and in the
meanwhile, it also improves operational efficiency and allocation of
player service resources.

Claims:

1. A direct drawing method of an entertainment game based on a computer
network platform, comprising: a) printing drawing elements selected
randomly in the envelope of a barcode result voucher; b) binding the
drawing elements and a barcode code and storing them in a database of a
game system; c) selecting prize-claim elements by a player on the game
interface in accordance with game rules; d) scanning the barcode result
voucher and reading the barcode information to activate the drawing
element information stored in the database of the game system; and e)
comparing the prize-claim elements selected by the player and the drawing
elements stored in the database of the game system, to produce a drawing
result.

2. The direct drawing method of claim 1 further comprising releasing the
barcode result voucher completing prize-claim program by the game system
such that the player verifies consistency between the drawing elements
sealed up in the barcode result voucher and the drawing elements sent out
by the game system.

3. A direct drawing device of an entertainment game based on computer
network platform, comprising: a) a barcode voucher printed module used to
print drawing elements selected randomly in the envelope of a barcode
result voucher; b) a barcode voucher storage module used to store the
information produced by binding the drawing elements and a barcode code;
c) a game module used for the player to select prize-claim elements on
the game interface based on the module in accordance with game rules; d)
a read module used to read the barcode information by scanning the
barcode result voucher, to activate the drawing element information
stored in the database of a game system; and e) a prize-claim module used
to compare the prize-claim elements selected by the player and the
drawing elements stored in the database of the game system, to produce a
drawing result.

4. The direct drawing device of claim 3, further comprising a result
verification module used to release the barcode result voucher completing
prize-claim program, under control of the game system, and then the
player verifies consistency between the drawing elements sealed up in the
barcode result voucher and the drawing elements sent out by the game
system.

5. A direct drawing-type system of an entertainment game based on
computer network platform, comprising: a) a barcode result voucher, in
the envelope of which printed are drawing elements selected randomly; b)
a read module used to read the barcode information by scanning the
barcode result voucher, to activate drawing element information stored in
the database of a game system; and c) a game host computer comprising a
game interface on which the player select prize-claim elements in
accordance with game rules and a database comprising information produced
by binding the drawing elements and a barcode code; after the game
begins, the game host computer compares the prize-claim elements selected
by the player and the drawing elements stored in the database of the game
system, to produce a drawing result.

6. The direct drawing-type system of claim 5, further comprising a result
verification module used to release the barcode result voucher completing
prize-claim program, under control of the game system, and then the
player verifies consistency between the drawing elements sealed up in the
barcode result voucher and the drawing elements sent out by the game
system.

7. The direct drawing-type system of claim 5, comprising a plurality of
barcode result vouchers; the player select one of them in a game as the
result voucher of the game.

8. An indirect drawing method of an entertainment game based on computer
network platform, comprising: a) printing selection numbers and drawing
elements of hidden codes selected randomly, or corresponding numbers of
Group 1 and Group 2 plain codes in the envelope of barcode result
vouchers; b) binding the selection numbers and the drawing elements of
hidden codes selected randomly, or the corresponding numbers of Group 1
and Group 2 plain codes and a barcode code, and storing the bound
information in the database of a game system; c) selecting prize-claim
elements by a player on the game interface in accordance with game rules,
or two competing groups of elements from Group 1 plain codes; d) scanning
the barcode result voucher and reading the barcode information to
activate corresponding selection numbers and the drawing elements of
hidden codes stored in the database of the game system, or corresponding
numbers of Group 1 and Group 2 plain codes; and e) selecting a group of
hidden codes by the game system and corresponding them to plain codes in
accordance with the selection numbers of hidden codes, comparing the
prize-claim elements selected by the player and the drawing elements of
hidden codes, to produce a drawing result; or corresponding Group 1 plain
codes to Group 2 plain codes by the game system in accordance with the
corresponding numbers of Group 1 and Group 2 plain codes, and determining
the scores of two competing groups of elements chosen from Group 1 plain
codes in accordance with the score randomly determined and corresponding
to each element of Group 2 plain codes, to further produce a drawing
result according to the scores of these two competing groups of elements.

9. The indirect drawing method of claim 8, further comprising releasing
the barcode result voucher completing the prize-claim program by the game
system, and verifying consistency by the player between the drawing
information sealed up in the barcode result voucher and the drawing
information sent out by the game system.

10. The indirect drawing method of claim 8, wherein arrangement of the
plain codes and hidden codes are randomly determined, and the quantity of
hidden codes of different arrangement in each game is pre-established;
arrangement of the Group 1 and Group 2 plain codes is also randomly
determined, and the score randomly determined and corresponding to each
element of the Group 2 plain codes is different in different games.

11. The indirect drawing method of claim 9, wherein arrangement of the
plain codes and hidden codes are randomly determined, and the quantity of
hidden codes of different arrangement in each game is pre-established;
arrangement of the Group 1 and Group 2 plain codes is also randomly
determined, and the score randomly determined and corresponding to each
element of the Group 2 plain codes is different in different games.

12. The indirect drawing method of claim 8, wherein the plain codes are
randomly arranged numbers with pre-established quantity, and the hidden
codes are randomly arranged family names of single Chinese character with
the same quantity; the Group 1 plain codes are letters, and the Group 2
plain codes are numbers; poker cards with the same quantity as plain
codes are randomly selected to correspond to each element of Group 2
plain codes, to determine the scores of two competing groups of elements.

13. The indirect drawing method of claim 9, wherein the plain codes are
randomly arranged numbers with pre-established quantity, and the hidden
codes are randomly arranged family names of single Chinese character with
the same quantity; the Group 1 plain codes are letters, and the Group 2
plain codes are numbers; poker cards with the same quantity as plain
codes are randomly selected to correspond to each element of Group 2
plain codes, to determine the scores of two competing groups of elements.

14. An indirect drawing device of an entertainment game based on computer
network platform, comprising: a) a barcode voucher printed module used to
print selection numbers and drawing elements of hidden codes selected
randomly, or corresponding numbers of Group 1 and Group 2 plain codes in
the envelope of barcode result vouchers; b) a barcode voucher storage
module used to bind the selection numbers and the drawing elements of
hidden codes selected randomly, or corresponding numbers of Group 1 and
Group 2 plain codes and a barcode code, and store bound information in
the database of a game system; c) a game module used for a player
choosing prize-claim elements from plain codes on the game interface set
based on the module in accordance with game rules, or two competing
groups of elements from Group 1 plain codes; d) a read module used to
read barcode information by scanning the barcode result voucher, to
activate corresponding selection numbers and the drawing elements of
hidden codes stored in the database of the game system, or corresponding
numbers of Group 1 and Group 2 plain codes; and e) a prize-claim module
used to select a group of hidden codes and makes them correspond to plain
codes in accordance with the selection numbers of hidden codes, and based
on this, it further compares the prize-claim elements selected by the
player and the drawing elements of hidden codes, to produce a drawing
result; or the prize-claim module makes Group 1 plain codes correspond to
Group 2 plain codes in accordance with corresponding numbers of Group 1
and Group 2 plain codes, and determines the scores of two competing
groups of elements chosen from Group 1 plain codes in accordance with the
score randomly determined and corresponding to each element of Group 2
plain codes, to further produce a drawing result according to the scores
of these two competing groups of elements.

15. The indirect drawing device of claim 12, further comprising a result
verification module used to release the barcode result voucher completing
prize-claim program, and then the player verifies consistency between
drawing information sealed up in the barcode result voucher and the
drawing information sent out by the game system.

16. An indirect drawing-type system of an entertainment game based on
computer network platform, comprising: a) a barcode result voucher, in
the envelope of which printed are selection numbers and drawing elements
of hidden codes randomly selected, or corresponding numbers of Group 1
and Group 2 plain codes; b) a read module used to read barcode
information by scanning the barcode result voucher, to activate
corresponding selection numbers and the drawing elements of hidden codes
stored in the database of a game system, or corresponding numbers of
Group 1 and Group 2 plain codes; and c) a game host computer comprising a
game interface on which the player choose prize-claim elements from plain
codes or two competing groups of elements from Group 1 plain codes in
accordance with game rules; after the game begins, it chooses a group of
hidden codes and makes them correspond to plain codes in accordance with
the selection numbers of hidden codes, and based on this, it further
compares prize-claim elements selected by the player and the drawing
elements of hidden codes, to produce a drawing result; or it makes Group
1 plain codes correspond to Group 2 plain codes in accordance with
corresponding numbers of Group 1 and Group 2 plain codes, determines the
scores of two competing groups of elements chosen from Group 1 plain
codes in accordance with the score randomly determined and responding to
each element of Group 2 plain codes, and then produces a drawing result
based on the scores of these two competing groups of elements.

17. The indirect drawing-type system of claim 16, further comprising a
result verification module used to release the barcode result voucher
completing prize-claim program, and then the player verifies consistency
between the drawing information sealed up in the barcode result voucher
and the drawing information sent out by game system.

18. The indirect drawing-type system of claim 16, wherein a) set on the
game interface are randomly arranged plain codes composed of numbers with
pre-concerted quantity and several groups of randomly arranged hidden
codes constituted of family names of single Chinese character with the
corresponding quantity; besides, the game interface displays
corresponding chart between hidden codes and plain codes determined in
accordance with the selection numbers of hidden codes; or b) set on the
game interface are Group 1 plain codes consisting of letters with
pre-concerted quantity, Group 2 plain codes comprising numbers with the
corresponding quantity and randomly selected Poker cards with the same
quantity as Group 2 plain codes corresponding to all Group 2 plain codes;
in addition, Group 1 plain codes are set in the outer ring of disc, Group
2 plain codes in the outer ring of disc, and Poker cards between the
outer ring and the inner ring and related with the latter; the inner ring
randomly rotates relative to the outer ring and stop at the relevant
position under control of game system in accordance with corresponding
numbers of Group 1 and Group 2 plain codes.

19. The indirect drawing-type system of claim 17, wherein c) set on the
game interface are randomly arranged plain codes composed of numbers with
pre-concerted quantity and several groups of randomly arranged hidden
codes constituted of family names of single Chinese character with the
corresponding quantity; besides, the game interface displays
corresponding chart between hidden codes and plain codes determined in
accordance with the selection numbers of hidden codes; or d) set on the
game interface are Group 1 plain codes consisting of letters with
pre-concerted quantity, Group 2 plain codes comprising numbers with the
corresponding quantity and randomly selected Poker cards with the same
quantity as Group 2 plain codes corresponding to all Group 2 plain codes;
in addition, Group 1 plain codes are set in the outer ring of disc, Group
2 plain codes in the outer ring of disc, and Poker cards between the
outer ring and the inner ring and related with the latter; the inner ring
randomly rotates relative to the outer ring and stop at the relevant
position under control of game system in accordance with corresponding
numbers of Group 1 and Group 2 plain codes.

20. The indirect drawing-type system of claim 16, further comprising a
plurality of barcode result vouchers, the player selects one of them in a
game as the result voucher of the game.

Description:

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application is a continuation of International Patent
Application No. PCT/CN2009/000437 with an international filing date of
Apr. 24, 2009, designating the United States, now pending, and further
claims priority benefits to Chinese Patent Application No. 200810217141.3
filed Oct. 31, 2008. The contents of all of the aforementioned
applications, including any intervening amendments thereto, are
incorporated herein by reference.

BACKGROUND OF THE INVENTION

[0002] 1. Field of the Invention

[0003] The invention relates to a drawing method and device of
entertainment games based on computer network platform, as well as a game
system adopting the drawing method.

[0004] 2. Description of the Related Art

[0005] The world entertainment game industry is being at the transition
stage from traditional operational mode dominated by manpower to
intelligence of computer network. However, as a critical part of
entertainment game, the drawing method fails to keep pace with the
development of the industry.

[0006] At present, there are two kinds of drawing methods of the
entertainment game based on computer network platform. One is real-time
drawing mode with physical tools coupled with on-scene video live
broadcast. The representative games adopting such drawing mode include
lottery game with local name "Lottery", The Game of Baccarat based on
computer, and the like. However, the real-time drawing mode suffers from
two major disadvantages. Firstly, it requires high cost. On account of
considering creditability and justice of drawing result, real-time
retransmission of drawing process and result requires live broadcast on
on-scene TV at public TV station winning public trust, and at the same
time, the public figures or government employees trusted by the public
should be invited to participate in drawing. These public human resources
should be prepared and combined to arrive at the effect of justice and
creditability, thus objectively incurring high cost in drawing. Secondly,
due to over high cost of resource allocation and complex drawing process,
the drawing frequency should be reduced, and reduction in drawing
frequency will exert direct influence on operational efficiency and
benefits.

[0007] The other is drawing method of the entertainment game based on
computer network platform, which is real-time drawing mode with computer
system setting drawing result. The representative games adopting such
drawing method include Keno game, Slot Machine, Scratch card Lottery, and
the like. The real-time drawing mode is also subject to two congenital
defects. Firstly, the creditability of drawing result is on the low side.
Because drawing result is set by computer system, it has no conspicuous
and convincing physical evidence to support. Secondly, computer system is
used to set drawing result, so this technically provides the way to
man-made cheating and control of drawing result.

[0008] In addition, many traditional games can be transformed into ones
based on computer network platform to operate. However, feasible
technical methods can not be found for real-time drawing, so such
transformation has been not implemented yet. Therefore, to provide a
credible, low-cost and cheating-avoiding real-time drawing method of the
entertainment game based on computer network platform is intrinsic needs
of the industry. The method can not only solve the trust problem of the
players in relation to drawing result by avoiding collusion and cheating
between the staff and the players, but also improve operational
efficiency and allocation of player service resources.

SUMMARY OF THE INVENTION

[0009] In view of the above-described problems, it is one objective of the
invention to provide a drawing method and device of the entertainment
game based on computer network platform, as well as a game system
adopting such drawing method. To accomplish the goal, the invention
adopts the technical scheme as follows.

[0010] To achieve the above objectives, in accordance with one embodiment
of the invention, there provided is a direct drawing method of an
entertainment game based on computer network platform, comprising:
[0011] a) printing drawing elements selected randomly in the envelope of
a barcode result voucher; [0012] b) binding the drawing elements and a
barcode code and storing them in the database of a game system; [0013] c)
selecting prize-claim elements by a player on the game interface in
accordance with game rules; [0014] d) scanning the barcode result voucher
and reading the barcode information to activate the drawing element
information stored in the database of the game system; and [0015] e)
comparing the prize-claim elements selected by the player and the drawing
elements stored in the database of the game system, to produce a drawing
result.

[0016] In accordance with another embodiment of the invention, there
provided is a direct drawing device of an entertainment game based on
computer network platform, comprising: [0017] a) a barcode voucher
printed module used to print drawing elements selected randomly in the
envelope of a barcode result voucher; [0018] b) a barcode voucher storage
module used to store the information produced by binding the drawing
elements and a barcode code; [0019] c) a game module used for the player
to select prize-claim elements on the game interface based on the module
in accordance with game rules; [0020] d) a read module used to read the
barcode information by scanning the barcode result voucher, to activate
the drawing element information stored in the database of a game system;
and [0021] e) a prize-claim module used to compare the prize-claim
elements selected by the player and the drawing elements stored in the
database of the game system, to produce a drawing result.

[0022] In accordance with still another embodiment of the invention, there
provided is a direct drawing-type system of an entertainment game based
on computer network platform, comprising: [0023] a) a barcode result
voucher, in the envelope of which printed are drawing elements selected
randomly; [0024] b) a read module used to read the barcode information by
scanning the barcode result voucher, to activate drawing element
information stored in the database of a game system; and [0025] c) a game
host computer comprising a game interface on which the player select
prize-claim elements in accordance with game rules and a database
comprising information produced by binding the drawing elements and a
barcode code; after the game begins, the game host computer compares the
prize-claim elements selected by the player and the drawing elements
stored in the database of the game system, to produce a drawing result.

[0026] In accordance with still another embodiment of the invention, there
provided is an indirect drawing method of an entertainment game based on
computer network platform, comprising: [0027] a) printing selection
numbers and drawing elements of hidden codes selected randomly, or
corresponding numbers of Group 1 and Group 2 plain codes in the envelope
of barcode result vouchers; [0028] b) binding the selection numbers and
the drawing elements of hidden codes selected randomly, or the
corresponding numbers of Group 1 and Group 2 plain codes and a barcode
code, and storing the bound information in the database of a game system;
[0029] c) selecting prize-claim elements by a player on the game
interface in accordance with game rules, or two competing groups of
elements from Group 1 plain codes; [0030] d) scanning the barcode result
voucher and reading the barcode information to activate corresponding
selection numbers and the drawing elements of hidden codes stored in the
database of the game system, or corresponding numbers of Group 1 and
Group 2 plain codes; and [0031] e) selecting a group of hidden codes by
the game system and corresponding them to plain codes in accordance with
the selection numbers of hidden codes, comparing the prize-claim elements
selected by the player and the drawing elements of hidden codes, to
produce a drawing result; or corresponding Group 1 plain codes to Group 2
plain codes by the game system in accordance with the corresponding
numbers of Group 1 and Group 2 plain codes, and determining the scores of
two competing groups of elements chosen from Group 1 plain codes in
accordance with the score randomly determined and corresponding to each
element of Group 2 plain codes, to further produce a drawing result
according to the scores of these two competing groups of elements.

[0032] In accordance with still another embodiment of the invention, there
provided is an indirect drawing device of an entertainment game based on
computer network platform, comprising: [0033] a) a barcode voucher
printed module used to print selection numbers and drawing elements of
hidden codes selected randomly, or corresponding numbers of Group 1 and
Group 2 plain codes in the envelope of barcode result vouchers; [0034] b)
a barcode voucher storage module used to bind the selection numbers and
the drawing elements of hidden codes selected randomly, or corresponding
numbers of Group 1 and Group 2 plain codes and a barcode code, and store
bound information in the database of a game system; [0035] c) a game
module used for a player choosing prize-claim elements from plain codes
on the game interface set based on the module in accordance with game
rules, or two competing groups of elements from Group 1 plain codes;
[0036] d) a read module used to read barcode information by scanning the
barcode result voucher, to activate corresponding selection numbers and
the drawing elements of hidden codes stored in the database of the game
system, or corresponding numbers of Group 1 and Group 2 plain codes; and
[0037] e) a prize-claim module used to select a group of hidden codes and
makes them correspond to plain codes in accordance with the selection
numbers of hidden codes, and based on this, it further compares the
prize-claim elements selected by the player and the drawing elements of
hidden codes, to produce a drawing result; or the prize-claim module
makes Group 1 plain codes correspond to Group 2 plain codes in accordance
with corresponding numbers of Group 1 and Group 2 plain codes, and
determines the scores of two competing groups of elements chosen from
Group 1 plain codes in accordance with the score randomly determined and
corresponding to each element of Group 2 plain codes, to further produce
a drawing result according to the scores of these two competing groups of
elements.

[0038] In accordance with still another embodiment of the invention, there
provided is an indirect drawing-type system of an entertainment game
based on computer network platform, comprising: [0039] a) a barcode
result voucher, in the envelope of which printed are selection numbers
and drawing elements of hidden codes randomly selected, or corresponding
numbers of Group 1 and Group 2 plain codes; [0040] b) a read module used
to read barcode information by scanning the barcode result voucher, to
activate corresponding selection numbers and the drawing elements of
hidden codes stored in the database of a game system, or corresponding
numbers of Group 1 and Group 2 plain codes; and [0041] c) a game host
computer comprising a game interface on which the player choose
prize-claim elements from plain codes or two competing groups of elements
from Group 1 plain codes in accordance with game rules; after the game
begins, it chooses a group of hidden codes and makes them correspond to
plain codes in accordance with the selection numbers of hidden codes, and
based on this, it further compares prize-claim elements selected by the
player and the drawing elements of hidden codes, to produce a drawing
result; or it makes Group 1 plain codes correspond to Group 2 plain codes
in accordance with corresponding numbers of Group 1 and Group 2 plain
codes, determines the scores of two competing groups of elements chosen
from Group 1 plain codes in accordance with the score randomly determined
and responding to each element of Group 2 plain codes, and then produces
a drawing result based on the scores of these two competing groups of
elements.

[0042] Hereinafter the invention will be further described in combination
with attached drawings and specific implementation example.

BRIEF DESCRIPTION OF THE DRAWINGS

[0043] FIG. 1 is flow chart according to the direct drawing method of the
entertainment game based on computer network platform in the
implementation example;

[0044] FIG. 2 is flow chart according to the direct drawing device of the
entertainment game based on computer network platform in the
implementation example;

[0045] FIGS. 3a-3d are schematic diagrams combining game system and its
game process according to the direct drawing device of the entertainment
game based on computer network platform in the implementation example;

[0046] FIG. 4 is flow chart according to the indirect drawing method of
the entertainment game based on computer network platform in the
implementation example;

[0047]FIG. 5 is flow chart according to the indirect drawing device of
the entertainment game based on computer network platform in the
implementation example;

[0048] FIGS. 6a-6c are schematic diagrams combining game system of plain
codes and hidden codes and its game process according to the indirect
drawing device of the entertainment game based on computer network
platform in the implementation example; and

[0049] FIGS. 7a-7d are schematic diagrams combining game system of dual
plain codes and its game process according to the indirect drawing device
of the entertainment game based on computer network platform in the
implementation example.

DETAILED DESCRIPTION OF THE EMBODIMENTS

Example 1

Direct Drawing Method, Drawing Device and Game System

[0050] As shown in FIG. 1, the direct drawing method of the entertainment
game based on computer network platform according to the implementation
example comprises barcode vouchers printed process 100, barcode vouchers
storage process 102, game process 104, read process 106 and prize-claim
process 108, as well as result verification process 110 selectively.
Their respective functions are as follows: in barcode vouchers printed
process 100, drawing elements randomly selected are printed in the
envelope of barcode result voucher; in barcode vouchers storage process
102, drawing elements are bound with barcode code, and bound information
is stored in the database of game system; in game process 104, the
players select prize-claim elements on the game interface in accordance
with game rules; in read process 106, barcode information is read by
scanning barcode result voucher, to activate drawing element information
stored in the database of game system; and in prize-claim process 108,
prize-claim elements selected by the players are compared with drawing
elements stored in the database of game system, to produce drawing
result. In addition, in result verification process 110, game system
releases barcode result voucher completing prize-claim program, and then
the players verify consistency between drawing elements sealed up in
barcode result voucher and drawing elements sent out by game system.

[0051] As shown in FIG. 2, the direct drawing device of the entertainment
game based on computer network platform according to the implementation
example comprises barcode vouchers printed module 200, barcode vouchers
storage module 202, game module 204, read module 206 and prize-claim
module 208, as well as result verification module 210 selectively. Their
respective functions are as follows: barcode vouchers printed module 200
is used to print drawing elements randomly selected in the envelope of
barcode result voucher; barcode vouchers storage module is used to store
the information produced by binding drawing elements and barcode code;
game module 204 is used for the player selecting prize-claim elements on
the game interface set based on the module; read module 206 is used to
read barcode information by scanning barcode result vouchers, to activate
drawing element information stored in the database of game system; and
prize-claim module 208 is used to compare prize-claim elements selected
by the players and drawing elements stored in the database of game
system, to produce drawing result. In addition, result verification
module 210 is used to release barcode result voucher completing
prize-claim program for the players' verifying consistency between
drawing elements sealed up in barcode result voucher and drawing elements
sent out by game system.

[0052] Hereinafter detailed descriptions are given to the direct drawing
method and device of the entertainment game based on computer network
platform according to the implementation example through their specific
application in the game system.

[0053] The direct real-time drawing is also called "prize-claim method of
plain code game". The so-called prize-claim method of plain code game is
a real-time drawing method applicable to selection prize-claim type
entertainment games. The characteristics of selection prize-claim type
entertainment games are as follows: the game players guess and select
prize-claim elements combined according to specific game rules, drawing
result is produced randomly by physical tool or computer, and judgment of
the game result is conducted by comparing prize-claim elements selected
by the players and drawing element in accordance with game rules. The
representative games of this kind comprise various bead-shaking drawing
type lottery games with the local name "Lottery", Keno game of computer
drawing type, computer Bingo game, and the like. Here China Welfare
Lottery (6 numbers chosen from 33 ones, and 1 special number from 16
special ones) is taken as an example, to give detailed descriptions to
the direct drawing method and device of the entertainment game based on
computer network platform according to the implementation example. Flow
chart of China Welfare Lottery is as shown in FIG. 3, which mainly
involves the following processes:

[0054] (1) The game players select prize-claim number combinations on the
game interface of lottery vending machine in accordance with game rules
of Welfare Lottery, and prize-claim numbers to be selected are displayed
on the touch screen of game computer (i.e. game host computer) in the
form of arrangement of Welfare Lottery with the number of these numbers
to be selected. The game players just need to select prize-claim number
combinations they guess to win prizes for prize-claim, each group (or
referred to as each bet) of prize-claim combinations (or referred to as
prize-claim elements) are formed of 6 numbers chosen from 33 ones to be
selected and 1 special number from 16 special ones, as shown in FIG. 3a;

[0055] (2) Drawing elements are printed in barcode result voucher. The
barcode on the barcode result voucher contains such information as can
activate the drawing elements stored in the database of lottery vending
machine which are consistent with the drawing elements sealed up in the
barcode result voucher. Drawing elements randomly selected are printed in
the barcode result voucher and sealed up in the envelope of the barcode
result voucher, as shown in FIG. 3b. With such a reliable and
unchangeable physical preservation mode, creditability and justice of
drawing result can be guaranteed. Moreover, one or more barcode result
vouchers can be provided in each game. The preferred mode is to provide a
plurality of barcode result vouchers in a game, and the players can
randomly select one of them as the result voucher of the game;

[0056] (3) After scanning, reading and decoding drawing information in the
envelope of barcode result voucher, the scanning and reading device (i.e.
scanning module) transmits the data information contained in the barcode
code to the database of game computer. The barcode code serves to
activate the drawing result stored in the database which is consistent
with the barcode result voucher and extract it for use in prize-claim.
The drawing result extracted from the database of lottery vending machine
is in full consistency with the physical drawing result sealed up in the
barcode result voucher.

[0057] (4) The computer system of lottery vending machine compares the
drawing result obtained from the database and the prize-claim numbers
selected by the game players, to produce the game result, as shown in
FIG. 3c;

[0058] (5) The real-time drawing system in lottery vending machine
releases barcode result voucher completing computer prize-claim program,
and then the game players can check the drawing elements by ripping off
the double-layer sticker or envelope, to verify if the prize-claim
elements used by the computer system are correct. The whole prize-claim
and drawing process is concluded here, as shown in FIG. 3d.

[0059] Barcode result voucher is composed of barcode sticker and data
information envelope, or scratch card lottery lead sealing ticket. The
barcode serves to activate the drawing information stored in the database
of game system which is consistent with the result voucher with its
carried code. The working principle of the barcode is as follows: each
piece of drawing information has one group of computer program codes as
its representative, and each group of computer program codes correspond
to one group of barcode code. Before barcode result voucher is printed,
drawing information and representative codes are bound with the computer
recognition program, and the representative codes are randomly selected
and bound automatically and randomly with the drawing information
randomly selected in the computer system (the binding program can be
either permanent or different for different batches of barcode result
vouchers, as the case may be). After representative codes and drawing
information are bound together, barcode result voucher can be printed,
namely, representative codes and barcode code are relatively bound by
means of computer recognition program, and at the same time, a new
computer recognition program is generated and then implanted into the
database of game system as drawing information. The drawing information
recognition program of the barcode is encrypted computer program and data
package, serving to guarantee safety of result voucher information. The
barcode sticker on the result voucher or the barcode on the scratch card
lottery lead sealing ticket is designed into seal-type assurance mode
when being printed, to eliminate possibility of man-made cheating,
namely, any endeavor to obtain drawing information through uncovering the
barcode envelope will be in vain. After scanning the barcode on the
result voucher, the scanning and reading system obtains the code and
instantly transmits it to the computer recognition program in the game
system. The computer recognition program uses the code to seek out the
representative code of drawing information bound with the code, and then
the representative code actives drawing information which is then
transmitted into the prize-claim computer program for completing
prize-claim process; in the data information envelope in the result
voucher is printed drawing information (including drawing result or
drawing prompts) which exists in physical form for use in verification by
the game players. The result voucher can be made from any physical
material and developed into barcode result voucher in any form depending
on cost or demands. The scanning and reading device serves to scan and
read the code in the barcode and transmit relevant data information into
the database of game system, as well as assist the computer prize-claim
program in the game system to reach creditability of real-time drawing.

Example 2

Indirect Drawing Method, Drawing Device and Game System

[0060] As shown in FIG. 4, the indirect drawing method of the
entertainment game based on computer network platform according to the
implementation example comprises barcode vouchers printed process 400,
barcode vouchers storage process 402, read process 406 and prize-claim
process 408, as well as result verification process 410 selectively.
Their respective functions are as follows: in barcode vouchers printed
process 400, selection numbers and drawing elements of hidden codes
randomly selected, or corresponding numbers of Group 1 and Group 2 plain
numbers, are printed in the envelope of barcode result voucher; in
barcode vouchers storage process 402, the information produced by binding
selection numbers and drawing elements of hidden codes randomly selected,
or corresponding numbers of Group 1 and Group 2 plain codes and barcode
code, is stored in the database of game system; in game process 404, the
players choose prize-claim elements from plain codes on the game
interface in accordance with game rules, or two competing groups of
elements from Group 1 plain codes; in read process 406, barcode
information is read by scanning barcode result voucher, to activate
corresponding selection numbers and drawing elements of hidden codes
stored in the database of game system, or corresponding numbers of Group
1 and Group 2 plain codes; and in prize-claim process 408, game system
selects a group of hidden codes and corresponds them to plain codes in
accordance with selection numbers of hidden codes, and based on this, it
further compares prize-claim elements selected by players and drawing
elements of hidden codes, to produce drawing result; or game system makes
Group 1 plain codes correspond to Group 2 plain codes in accordance with
corresponding numbers of Group 1 and Group 2 plain codes, and determines
the scores of two competing groups of elements chosen from Group 1 plain
codes in accordance with the score randomly determined and corresponding
to each element of Group 2 plain codes, to further produce drawing result
according to the scores of these two competing groups of elements. In
addition, in result verification process 410, game system releases
barcode result voucher completing prize-claim program, and then the
players verify consistency between drawing information sealed up in
barcode result voucher and drawing information sent out by the game
system.

[0061] As shown in FIG. 5, the indirect drawing device of the
entertainment game based on computer network platform according to the
implementation example comprises barcode vouchers printed module 500,
barcode vouchers storage module 502, game module 504, read module 506 and
prize-claim module 508, as well as result verification module 510
selectively. Their respective functions are as follows: barcode vouchers
printed module 500 is used to print selection numbers and drawing
elements of hidden codes selected randomly, or corresponding numbers of
Group 1 and Group 2 plain codes in the envelope of barcode result
vouchers; barcode vouchers storage module 502 is used to bind selection
numbers and drawing elements of hidden codes selected randomly, or
corresponding numbers of Group 1 and Group 2 plain codes and barcode
code, and store bound information in the database of game system; game
module 504 is used for the players choosing prize-claim elements from
plain codes on the game interface in accordance with game rules, or two
competing groups of elements from Group 1 plain codes; read module 506 is
used to read barcode information by scanning barcode result voucher, to
activate corresponding selection numbers and drawing elements of hidden
codes stored in the database of game system, or corresponding numbers of
Group 1 and Group 2 plain codes; and prize-claim module 508 is used to
select a group of hidden codes and make them correspond to plain codes in
accordance with selection numbers of hidden codes, and based on this, it
further compares prize-claim elements selected by players and drawing
elements of hidden codes, to produce drawing result; or the module makes
Group 1 plain codes correspond to Group 2 plain codes in accordance with
corresponding numbers of Group 1 and Group 2 plain codes, and determines
the scores of two competing groups of elements chosen from Group 1 plain
codes in accordance with the score randomly determined and corresponding
to each element of Group 2 plain codes, to further produce drawing result
according to the scores of these two competing groups of elements. In
addition, result verification module 510 is used to release barcode
result voucher completing prize-claim program, and then the players
verify consistency between drawing information sealed up in barcode
result voucher and drawing information sent out by game system.

[0062] Hereinafter detailed descriptions are given to the indirect drawing
method and device of the entertainment game based on computer network
platform according to the implementation example through their specific
application in the game system.

[0063] The indirect real-time drawing method can be divided into "static
drawing method of plain and hidden codes" and "dynamic drawing method of
dual plain codes". The so-called "indirect real-time drawing method" is
distinct from the direct real-time drawing method and a complementary
scheme of the latter. Its main function is to provide a sound safety net
for possible safe loopholes in the direct real-time drawing process and
result. The indirect real-time drawing method possesses not only all
advantages of the direct real-time drawing method in realization scheme,
but also the unique feature that prize-claim elements to be selected are
separated from drawing elements with plain and hidden codes or dual plain
codes, thus artificially building a cheating-avoiding firewall in the
drawing flow. The indirect real-time drawing technology applies computer
system to set prize-claim function of static plain and hidden codes or
dynamic dual plain codes on the game interface, to guarantee safety of
drawing process and result. Applied in the entertainment game based on
computer network platform, the indirect real-time drawing method can
prevent the large majority of man-made cheating in the real-time drawing
flow, to ensure creditability and justice of drawing process and result.
The indirect real-time drawing technology is applicable to most selection
prize-claim type entertainment games, as well as the vast majority of
selection competing type entertainment games. In the competing type
entertainment games, there are generally two or more sides competing to
win the game, and judgment of the game result depends on game rules. In
the traditional competing type games, the game players need to bet on one
side from two or more competing sides in accordance with specific game
rules; while in the competing type entertainment games based on computer
network platform, competing occurs between machine and human, and the
game players can select and bet on Hand of one side to compete against
that of the other in the virtual scene. Drawing does not adopt a direct
prize-claim mode, but relies on drawing instruction in the result voucher
and game computer system (including two indirect real-time drawing
computer systems, i.e. static plain and hidden codes and dynamic dual
plain codes) to determine combination results of the Hands of both
competing sides in the game. The competing result of the Hands
representing competing sides is then judged in accordance with game
rules, to produce the game result. Printed in the barcode result voucher
of the indirect real-time drawing technology are not drawing elements but
instructions for corresponding combinations of plain and hidden codes or
dual plain codes in the game. The drawing result of the game is
determined upon both combination instructions and corresponding method of
plain and hidden codes or dual plain codes in the game, and the game
result is then judged in accordance with game rules.

[0064] Hereinafter Lottery Game (6 numbers chosen from 36 ones) is taken
as an example to explain the static prize-claim method of plain and
hidden codes and Three Card Poker Game to illustrate the dynamic
prize-claim method of dual plain codes.

[0065] 1. Lottery Game (6 numbers chosen from 36 ones) is typical of
selection prize-claim type entertainment games, and also the best example
of applying the indirect real-time drawing mode "static prize-claim
method of plain and hidden codes". The traditional drawing mode of manual
bead-shaking coupled with TV field pickup is transformed into the
real-time drawing mode with the same operational effect but extremely
wide difference in cost and benefit, thus the simple and safe lottery
vending machine replacing the complex and inconvenient manual operational
mode with myriad cheating opportunities, which exactly best embodies the
commercial value of the invention. As shown in FIG. 6, the following
processes are mainly comprised:

[0066] A. The game interface of lottery vending machine displays a
keystroke chart of plain code combinations to be selected (36 Arabic
numerals (or can be other symbols)) and 6 (surely not limited to 6, and
1, 2, 3, 4, 5, 7 or more is permitted) charts of hidden code combinations
to be selected (36 family names of single character among Chinese Last
Names (or can be other symbols)). The chart of plain code combinations to
be selected is represented by 36 lottery numbers to be selected (1-36),
and these lottery numbers are randomly selected by computer and arranged
in a square table with 36 panes. The table is placed in the middle of the
lower part of the computer (game host computer) game interface. The
aforementioned charts of hidden code combinations are represented by
single Chinese characters (36 family names of single character among
Chinese Last Names), whose display patterns are identical with that of
the chart of plain code combinations, and these 6 charts to be selected
are denoted by A-F, which are placed in the upper part of the game
interface. Hidden code combinations are also selected randomly by
computer and arranged in a square table with 36 panes. Each game provides
6 hidden code combinations with different arranging sequences from which
the game players can select one as prize-claim hidden code. Arranging
sequences of plain and hidden codes in the charts are all selected
randomly and inguessable in each game. The game players only need to
select 6 prize-claim hidden codes (they guess them to win prize) in the
chart of plain code combinations through keystrokes and combine them into
one group in accordance with game rules, each (or referred to as one bet)
prize-claim combination (or referred to as prize-claim element) is formed
of 6 numbers (repeatable or unrepeatable, partially repeated or totally
repeated) chosen from 36 ones to be selected. In theory, all bets to be
selected can be all combinations formed of 6 numbers chosen from 36 ones,
as shown in FIG. 6a;

[0067] B. The first step of entering the game is to select prize-claim
combination (prize-claim element combination) in the chart of prize-claim
plain code combinations through keystrokes, and press confirmation button
to enter prize-claim program. The prize-claim program are divided into 3
steps: first, the computer system starts up the indirect real-time
drawing system in the lottery vending machine, and the scanning and
reading device (i.e. read module) of barcode result voucher in the
indirect real-time drawing system comes into operation. Its working
principle is as follows: the mechanical device in the game computer
acquires a result voucher from the barcode result voucher tickets stored
in the real-time drawing system in terms of sequence, and gains two kinds
of information sealed up in the result voucher by scanning and reading
the barcode. One is selection instruction of the chart of hidden codes
(namely, prize-claim instruction, an English letter in the game which is
one of the English letters respectively denoting 6 charts of hidden codes
to be selected). The function of the information is to select one chart
of hidden codes as the corresponding instruction for plain and hidden
codes in the game, to reach the indirect drawing effect of the game. The
other is drawing hidden code combination (i.e. drawing element), serving
as the physical result of drawing, to win trust from the game players.
Second, after receiving the selection instruction of the chart of hidden
codes read by the scanning and reading device of barcode, the computer
system in the lottery vending machine automatically selects the chart of
hidden code combinations represented by the English letter as the
corresponding drawing chart of the plain code chart in the game in
accordance with the selection instruction, and overlaps and corresponds
the plain code chart and the hidden code chart on the virtual interface
of computer game platform, to obtain the corresponding result between
plain codes and hidden codes. Third, based on the corresponding result
between plain codes and hidden codes obtained by the computer system, the
plain code prize-claim combination selected by the game players is
transformed into the hidden code prize-claim combination, to acquire the
hidden prize-claim combination which directly corresponds to the drawing
result, as shown in FIG. 6b. Moreover, one or more barcode result
vouchers can be provided in each game. The preferred mode is to provide a
plurality of barcode result vouchers in a game, and the players can
randomly select one of them as the result voucher of the game;

[0068] C. After receiving the barcode code information transmitted by the
scanning and reading device of barcode, the computer game system in the
lottery vending machine instantly activate the drawing element
information stored in the database which is identical with the hidden
code drawing combination in the result voucher carried by the barcode,
and then the drawing element information is sent to the computer game
system, to start up the game prize-claim program; the game prize-claim
program automatically compares the prize-claim combination having been
transformed into the hidden code prize-claim elements and the drawing
elements, judges if each group of prize-claim elements (or referred to as
each betting combination) wins a prize, and displays the drawing and
prize-winning result on the game interface for verification by the game
players;

[0069] D. After the game computer completes the automatic prize-claim
program and produces the final game result, the game players can finish
the game prize-claim program by pressing the confirmation button on the
game interface, and the computer game interface still displays the
real-time drawing result of the lottery game and all elements and scenes
revealing the final game result. Then the real-time drawing system of the
computer game releases the envelope of barcode result voucher (or scratch
card lottery ticket) containing physical drawing information and
completing the computer prize-claim program, and the game players can
verify if the computer prize-claim result is correct by ripping off the
envelope of barcode result voucher and checking the drawing information
therein. Up to this point, the whole game flow of the self-service
real-time drawing lottery game of plain and hidden codes (6 numbers
chosen from 36 ones) (including self-service prize-claim plain code
combinations, automatic transformational flow between plain codes and
hidden codes, prize-claim and drawing flow, and the like) is concluded,
as shown in FIG. 6c.

[0070] 2. "Three Card Poker" game is typical of selection competing type
entertainment games, and also the best example of applying the indirect
real-time drawing mode "dynamic prize-claim method of dual plain codes".
The traditional operational mode of on-scene manual dealing is
transformed into the operational one of man-machine game computer with
the same operational effect but extremely wide difference in cost and
benefit, thus the simple and safe self-service game computer replacing
the complex and inconvenient manual operational mode with myriad cheating
opportunities. Hereinafter the "Three Card Poker" game and its supporting
game computer are taken as an example to explain the dynamic prize-claim
method of dual plain codes. As shown in FIG. 6, the following processes
are mainly comprised:

[0071] A. The "Three Card Poker" game and the game interface of its
supporting game computer are provided with a virtual man-machine game
platform and scene through the game computer system. The game platform
displays a chart of plain code combinations to be selected (9 minor
square lattices form a big square lattice, each minor lattice is provided
with a English letter as plain code to be selected, and there are 9 such
letters as A, B, C, D, E, F, G, H and J). These letters in the chart of
plain code combinations to be selected are randomly selected in each
game, and their arranging sequences are unpredictable. In addition, there
is a simulative turnplate entitled "dynamic turnplate with dual plain
codes" which constitutes the game scene on the game interface. The
dynamic turnplate with dual plain codes is made up of two concentric
simulative turnplates of different size, which serves to simulate
shuffling and dealing programs of "Three Card Poker" game, and which also
has technical function realizing real-time drawing of the game. In the
dynamic turnplate of dual plain condes, the turnplate of bigger size in
the outer ring is called the turnplace of plain codes to be selected
(i.e. the first plain code turnplate), and the other turnplate of smaller
size in the inner ring is named the turnplate of corresponding plain
codes (i.e. the second plain code turnplate). Both turnplates are divided
into 9 corresponding minor lattices of the same size, and 9 minor
lattices in the turnplate of plain codes to be selected are provided with
English letters (A, B, C, D, E, F, G, H, J (other symbols are also
permitted)) as the signs which are the same as and correspond to 9
English letters in the chart of plain code combinations to be selected
displayed on the game platform. These two plain code turnplates have
inner and outer rims, both of which are also divided into 9 minor
lattices with the same lattice line. 9 minor lattices in the outer ring
are supplied with 9 Poker cards randomly selected from one pack of Poker
cards, and these cards are placed with faces upwards and totally open
(referred to as plain cards). 9 minor lattices in the inner ring are
provided with Arabic numerals 1-9 (can be substituted by other symbols)
as corresponding plain codes which serves as the corresponding codes of
English letters of plain codes to be selected. These Arabic numerals as
the corresponding plain codes are also randomly selected in each game and
arranged in the lattices of the inner ring of the turnplate of
corresponding plain codes, and their arranging positions and sequences
are unpredictable. Each of Arabic numerals in the inner ring is bound
with the Poker card in the corresponding lattice of the outer ring as a
pair, to form the corresponding relation between plain codes and
prize-claim elements. After the game players start up the game program,
the "dynamic turnplate of dual plain codes" begins simulative rotation.
The turnplate of plain codes to be selected and the turnplate of
corresponding plain codes rotate in the opposite direction, with one
rotating in the clockwise direction and the other in the anti-clockwise
direction. Their rotating directions can alternate in each game, with
different rotating speeds, and arrive at unpredictable effect through
random switch by the computer system, as shown in FIG. 7a;

[0072] B. The first step of entering the game program: the game players
first select one Hand from two competing Hands as their betting object,
and following that, they can select competing combinations for two
competing Hands in the chart of plain code combinations to be selected in
accordance with game rules. Each Hand in the "Three Card Poker" game is
constituted of 3 Poker cards, and the game players select 3 cards for two
Hands respectively in an alternate way by pressing buttons in the chart
of plain code combinations to be selected (each button is only pressed
once, to ensure that selected cards are not repeated and conform to the
rules of the "Three Card Poker" game); after combinations for two
competing Hands are selected, confirmation button can be pressed to enter
the prize-claim program, as shown in FIG. 7b;

[0073] C. The prize-claim program (selection competing type game is also
called competing game) is comprised of 3 steps. First, the computer
system starts the indirect real-time drawing system in the self-service
game computer, and the scanning and reading device (i.e. read module) of
barcode result voucher in the indirect real-time drawing system comes
into operation. After receiving the barcode code information transmitted
by the scanning and reading device of barcode result voucher, the
computer game system instantly activates the prize-claim information
stored in the database which is identical with the prize-claim
instruction in the result voucher carried by the barcode, and the drawing
information is sent to the computer game system of the self-service game
computer, to start the game prize-claim program. Its working principle is
as follows: the mechanical device in the game computer acquires a result
voucher from the barcode result voucher tickets stored in the real-time
drawing system in terms of sequence, and gains the prize-claim
instruction information sealed up in the result voucher by scanning and
reading the barcode. The prize-claim instruction information is the
selection instruction (i.e. prize-claim instruction, which is the
combination of one English letter and one Arabic numeral in the "Three
Card Poker" game) for the corresponding points of to-be-selected plain
codes and corresponding plain codes in the dynamic turnplate of dual
plain codes. Second, after the computer program receives the prize-claim
instruction transmitted by the indirect real-time drawing system, the
turnplate of plain codes to be selected and the turnplate of
corresponding plain codes in the dynamic turnplate of dual plain codes
stop rotating in accordance with the instruction, and the corresponding
positions of these two turnplates should be such that the English letter
(in the prize-claim instruction) representing the turnplate of plain
codes to be selected and the Arabic numeral (in the prize-claim
instruction) representing the turnplate of corresponding plain codes are
exactly in the same minor lattice and correspond to each other, while
other English letters (plain codes to be selected) in the other 8 minor
lattices also correspond to the other corresponding Arabic numerals
(corresponding plain codes), thus forming a static state ready for the
prize-claim program. Third, alternate transformation between plain codes
is conducted, and at the same time, the prize-claim elements are
determined. The English letter of the plain code to be selected first
corresponds to the Poker card (prize-claim element) bound with the
corresponding plain code, then the computer game system transforms the
plain code to be selected which is represented by the English letter in
the corresponding point into the corresponding Poker card, to further
arrive at the combination result of two competing Hands selected by the
game players with plain codes to be selected previously, and up to this
point, the indirect drawing effect of the game can be realized. Following
this, the game enters the prize-claim program (or referred to as
competing program). The computer game system in the game computer judges
the competing result of two Hands in accordance with game rules, and
conducts and completes payout procedure and the like after obtaining the
game result, as shown in FIG. 7c.

[0074] D. After the game computer completes the automatic prize-claim
program and obtains the final game result, the game players can press
confirmation button to finish the game prize-claim program. The computer
game interface still displays the real-time drawing result of the lottery
game and all elements and scenes revealing the final game result. In the
end, the real-time drawing system of the computer game releases the
envelope of barcode result voucher (or scratch card lottery ticket)
containing physical drawing information and completing the computer
prize-claim program, and the game players can verify if the computer
prize-claim program and result are correct by ripping off the envelope of
barcode result voucher and checking the drawing information therein. Up
to this point, the whole game flow of the self-service real-time drawing
game of dynamic dual plain codes (including self-service prize-claim
plain code combinations (combinations of two competing Hands),
corresponding and automatic transformational flow between dual plain
codes, prize-claim (competing) and drawing flow, and the like) is
concluded, as shown in FIG. 7c.

[0075] While particular embodiments of the invention have been shown and
described, it will be obvious to those skilled in the art that changes
and modifications may be made without departing from the invention in its
broader aspects, and therefore, the aim in the appended claims is to
cover all such changes and modifications as fall within the true spirit
and scope of the invention.