February 2013 Patch

I am going to keep this intro short and sweet because you should really be playing the game. If you are currently at work, I would start acting sick, because you should really be at home downloading this patch with BIG FPS IMPROVEMENTS! Now repeat after me “I don’t feel so good… Cough, Cough”.

Pretty Baby is Awesome, Literally. This lore based Hero Mech strikes fear with a paint job that screams ”I’m going to destroy you”. Read on in the patch notes for the hard points and start dreaming of OP builds to make your enemy QQ.

Visual Customization, was revamped, reset and refunded. We have updated the camo/paint job purchase system so you can now choose to permanently unlock skins. We also have over 100 unlockable colors. To celebrate we're having a sale so get the colors while they are hot. See this post here for more details.

All New In Game Screens! More information, More Chat, More Screens! I have never been more excited to die and see the super informative death screen. You now have time to chat at the end of a game and say GG!

Are you still reading? I was trying to keep this short so I am just going to rush through the rest of this list.

When engaging override shutdown, a visual will flash on the screen “OVERRIDE ENGAGED”

Betty will also alert you when override has been engaged

If you manually power down while over 100% heat, you will remain powered down until you manually power up

While in the middle of a power up/down sequence, you can press P to queue up the command to perform the opposite sequence

It's also worth reviewing how the override and automatic shutdown system works, including the most recent changes:

At any time you can press P to power your Mech on/off

Each time you press P, there is a 0.75 sec cooldown before any additional presses of P are recognized; this is to help prevent people who constantly spam the P key from continually powering up and down

If you press P while in the process of powering on or off, you will queue up a command to perform the opposite sequence once the current sequence is complete

If your heat level reaches 100%, your Mech will automatically power down; it will automatically power back up again when your heat level drops below 100%

Your Mech can be manually powered up again after an automatic shutdown by pressing P

If you press O, you will command your Mech to override the automatic shutdown

When O is pressed, Betty will alert you that override has been activated, an override warning will flash on your HUD, and it starts a 5 second timer during which, if your heat reaches 100%, the automatic shutdown is ignored. (Note: Even after the 5 seconds have passed, your Mech will not automatically shutdown if you are over 100% heat.)

Each time you press O, you reset the 5 second timer

You can manually power down after overriding the automatic shutdown by pressing P, however you will not automatically power back up when your heat drops below 100% (though you will know this has happened when your screen stops flashing red)

If you remain powered up while over 100% heat, you will take damage to your internal structure

New IFF (Identification Friend or Foe) Colors

The hue of the IFF colors have been changed slightly. Enemies still = RED, Allies still = BLUE

Match Score is an early ranking system for the End of Round screen only. This number will be later worked into or made part of Combat Score which will be your global ranking. For now it's just a handy way to rank players in a match. It is subject to tuning in the near future.

Camo Spec Phase 2

Patterns can now be unlocked permanently or applied once.

Each pattern unlock is valid of only one mech type.

Example: You can unlock the Dazzle pattern for the Atlas and all it's variants.

Once a pattern is unlocked, you can no longer purchase/apply a single use version of that pattern, for the mech type you bought it for..

Colors are now unlocked permanently when purchased.

Special patterns such as Phranken will automatically apply appropriate colors and add the cost to your purchase price. You can chose not to buy the colors by going to the color tab and resetting the colors to a default green, or unlocked color.

Performance:

Optimization to Mech Animations.

Optimization to the HUD.

Bug Fixes:

Fixed issues with mech power system ( Powering up/down a mech during overheating ) .

Fixed assessment of multi-rank pilot efficiencies

Various Front-end related aesthetics issues

TAG/NARC CBills and XP bonus will no longer be incorrectly given with friendly fire

Laser( Traceweapons ) impact decals now correctly align to terrain

Projectiles now impact the collision mesh exactly as they do on the server. On clients they used to pass through the collision mesh if they did not come into contact with the render mesh.

Camera shake will now correctly occur when taking damage from laser and ballistic weapons at the same time

Advanced zoom will automatically turn off on death

Sound distortion caused by high number of missile trails going off at the same time has been fixed.

Fixed some stuck bugs around and on barge in Forest Colony & Forest Colony snow.