Hello and Thank You for the interest ;-)
Some comments on this folder:
These vehicles are planned to be part of my next town layout. They do not follow any real
model but they follow some rules:
- They should be near minifig scale (but not to religious concerning the exact scale). The
lorries and cars should be in 6w.
- They should have some kind of technical functions even this is not necessary for a layout.
Most vehicles have a steering system. This makes it a little bit difficult to get the size
near minifig scale.
- The style should be a little bit oldfashioned.
Since I use LDraw/MLCad for my own documentation of the models anyway, I decided to present
all vehicles in render pictures instead real digital photographs. But they were all
developed as real models and then implemented as LDraw-files. Maybe I will create another
folder with pictures of the real models.
And some comments on single issues of the renderings (I am still a beginner and learning
about this process, so the quality of the pictures are differ from each other):
The downhill driving bus
------------------------
The picture of the downhill driving bus was made with an povray animation using the povray
clock.
I (i.e. my computer and povray) rendered 30 single frames with a slithly moving bus,
a slightly moving camera "look at" point and a rotation in the axles and wheels.
The single frames where overlayed in the picture tool "gimp". This idea was described
in the documentation of povray.
The orange sportscar
--------------------
Motion blur was created with the same procedure that I used for the downhill driving bus. The idea was to create a kind of dusk with the round 1x1 plates. They were also animated
(small movement of 2-4 units and rotation of 40 degree). 20 frames were used, one
frame (1024x768, LGEO, no radiosity, no adaptive light but Anti Aliasing) took ~10 min.
on my P4 2,66 GHz.
The background in the showroom pictures of that car is a bicubic_patch illuminated by some
coloured ligth sources.
The cable crane (?correct english term?)
---------------
The chains were created using LSynth (thanks to the developers!) but the cable was added to
the povray file afterwards. In the mpd-file I placed small pieces (in funny colors) at the
points where the cables should end and then replaced them after the L3P-process with simple
povray cylinders with a small radius (approx. 1 - 1.5) and used the generated coordinates as
the start and end coordinates of the cylinder. Maybe not a elegant method but it worked in
this case. The two lights of the crane in one picture where generated using light sources
near the parts with extreme power but also a powerful fading:
light source {
...
color rgb 25*<0.8,0.6,0.6>
fade_power 4
fade_distance 15
}
For any further questions or comments feel free to email to:
andreas(dot)weissenburg(add)t-online(dot)de
And please ignore any mistakes in my english.
Andreas Weissenburg