We dive deep into the upcoming F2P MMO, Neverwinter, play with character creation, the Foundry, combat, grouping, and the 5-man dungeon delve The Cloak Tower! See Bill as the Devoted Cleric! Cryptic's Zeke stops by to show the MMORPG team how dungeoning is really done.

We dive deep into the upcoming F2P MMO, Neverwinter, play with character creation, the Foundry, combat, grouping, and the 5-man dungeon delve The Cloak Tower! See Bill as the Devoted Cleric! Cryptic's Zeke stops by to show the MMORPG team how dungeoning is really done.
Duration: 60:10
Views: 8,108 41 comments
Game: NeverwinterDirect Link: http://youtu.be/X_ERazhGrMI

BillMurphy writes:
Two hours of awesome. Love that Cleric. Hope the stability of the voice and crashes get fixed though.
Wed Feb 06 2013 7:32PMReport

Eir_S writes:
It looks alright, the graphics remind me of Rift/Warhammer but the combat looks a lot more fun to me, and maybe this will satisfy the fans of aiming mechanics. Good video so far.
Wed Feb 06 2013 7:45PMReport

BillMurphy writes:
I'm really most curious to dig more into the Foundry, its creative tools (not open to us), the PVP tournaments (not open), and the open world stuff. Gotta dive in more this weekend.
Wed Feb 06 2013 7:50PMReport

BillMurphy writes:
Nope. Those five were all I had for this weekend. More soon!
Wed Feb 06 2013 8:43PMReport

Rider071 writes:
I watched it as you streamed it live on the mmorpg site (here). I like how Leeroy Murphy reined himself in after a bit, as things started to get serious quickly for a healer, lol. The game looks great, I do hope that beta keys will be made available through the actual MMORPG site as well as loyal fans watching through the site itself, and not try and force us to sub to sites we have no desire to.
Wed Feb 06 2013 10:44PMReport

platonicx writes:
Not saying it cant be a good game. But from the looks of it it has nothing to do with dnd. And that terrible slide move. Good god.
Wed Feb 06 2013 10:53PMReport

@Rider071 Just as an FYI. There is a difference between sub and follow on Twitch. If you follow it costs you absolutely nothing. In fact you cannot even subscribe to MMO's twitch channel. By following you get an e-mail letting you know when we have live events.

@Grak, tried Follow during the stream while watching from MMORPG site, it asks you for all your personal info to sub to justintv. Not something I was into. You guys and your Youtube are more than enough info and fun for me to keep up.

Loved the fact the game has in-game chat, and it sounded crystal clear which was nice.

And oh Grak...you guys doing a MMOFTW this friday? I watch those every week, here and on youtube. Really enjoy you guys' work, and your Waybacks!

BillMurphy writes:
It's not a lobby game, it's more of a heavily instanced MMO. Think Champions Online, or DCUO, and you have the idea. Open shared main world, and adventure zones, but lots of content is instanced like the dungeon we did and much of the mission content.
Thu Feb 07 2013 4:51AMReport

piquet writes:
Thanks for the answer Bill. I never actually played any of Cryptic's games except CoH for a few months at launch. But do you know if there's any solo-friendly content and/or if you can make such content with the foundry?
Thu Feb 07 2013 5:41AMReport

I loved the gameplay from the other classes but cleric looked boring. Cleric is not a ranged class. It is meant to be a class in heavy armor with a mace and shield in the middle of combat. Granted they cast but it just isn't Cleric.

The fact that the game doesnt have ranger, bard, barbarian, paladin, monk, or druid also bothers me greatly. None of the classes I like from DND or Neverwinter are in the game. But I will settle for playing a Rogue.

This game seems to be getting more hype than it deserves though. I want to play it badly because I am a cryptic fan and a neverwinter fan but I am now on the fence about this game.

Nanfoodle writes:P.S. I love GW2 so much but I have to say I miss the trinity and the feel of a real dungeon crawl. NW really seems to have brought that back to life. I cant wait to try a few dungeon runs (unlike GW2 runs that seem to be all about runing from point a-b as fast as you can, not playing) Thu Feb 07 2013 10:54AMReport

Stormblaest writes:
Looks like a nice game and all but where are traps and puzzles in dungeons and skills like trade, diplomacy, lockpick etc.? Seems like a waste of DnD concept.
Thu Feb 07 2013 11:11AMReport

Kazuhiro writes:
Thanks for the video, this helped me to decide I have no interest in it and can avoid trying to get into the beta. Definitely saved me some time, thanks again. :)
Thu Feb 07 2013 11:47AMReport

talraset writes:
even tho i didnt get into the beta thank you for giving us the chance to see it
Thu Feb 07 2013 11:49AMReport

Was wondering, how this could "feel" like a D&D game , when the game is as far from a true D&D game as possible.

There is nothing in here that makes me think of D&D, From the looks of it . Turbine's DDO is much much closer to a true D&D experience than this will ever be, It atleast has small things that really makes you think of D&D , but this game, well..It may be fun and all, but D&D ?

.A true D&D game should atleast have some small hardcore details, like no auto health auto mana inside a dungeon etc ..To make use of your teammates AS MUCH as possible, you should need to plan and make use of your characthers abilities carefully by working together. Tough desicions like what spells is needed in certain cituations, do I pick these spells or do i go with these ones, is a huge factor of D&D, do I switch out spells during a "rest shrine" with the possibility of gimping my wizard/cleric for the rest of the dungeon.

From what I see you just run around bashing each monster left and right, no spell/mana conservation, no tactical hard desicions, no traps (from what I have seen), No meaningful death penalties.

I guess this is what we get when they try to make D&D a action "twitch" game, but why ? Anyone that wants to play Dungeons and Dragons already knows what they want, and I'm sure most doesnt want a action game that looks and feels and plays just like any other action game released,

Gravarg writes:
This game reminds me alot of Stormreach, which I loved. The only thing I can't help but notice is there isn't enough classes. I used to play PnP DnD and there were like infinite classes. Limiting classes to only 5 kinda limits you into a class. I'm sure they're going to add more as the game progresses. Everything else looked good though.
Thu Feb 07 2013 12:12PMReport

1.) It's an open shared world, but fragmented. Think DCUO. A lot of content is instanced, but there are large open adventure zones in the wilds and so forth as well.

2.) VERY hard to target, which is why I think a lot of heals were positional or AOE. The one that puts a seal on a foe really helps, if you coordinate. The healer could effectively call targets with it, and players attacking that mob get hots, and then you could use Sun Burst to AOE heal every 12 seconds.

BillMurphy writes:
@Aviggin, that's my main concern too. How long will it keep me? How quickly will I hit cap and grow tired? The Foundry looks to be a dream for new content if the good creative types are drawn to it though.
Thu Feb 07 2013 2:14PMReport

I think this can be a diamond or another failure , and its success may depend on the foundry . Right on comment , if the creative guys get onboard this might be a never ending content game , provided they made good plans to manage the risk / reward factors

well after watching part of that video I will comment on this. The combat does look fun, it reminds me alot of the old sony playstation game baldurs gate. I must admit I played that game alot, like a whole lot, so the combat look interesting. Knowing cryptics reputation it wont be a real deep mmo but that is ok to me. fun hack and slash combat combined with no sub fee to me is perfectly fine.

now back to the video, the first part of the video was pretty good from what I see though.

If you really pay attention to this and other videos you will see that is very much the same or as close to a translation as you can have going from PnP.

The starting classes that are offered in the game are the same as the 4th Ed. builds that are available, at least according to the Player's Handbook I recently got.

For example, the Cleric class in the books offers two different builds: the Battle Cleric and the Devoted Cleric (which Bill was playing!)

The Rogue has two build types: the Brawny Rogue and the Trickster Rogue (which Garrett was playing!)

According to the videos I've seen, the game offers the same skills and feats and later on, offers access to Paragon Paths and Epic Destinies, so there appears to be the same type of advanced class / character customization as in the tabletop game.

So, I don't get what people are going on about by saying that it isn't anything like the PnP game. Obviously, they have to make some types of sacrificies in the translation to an MMO, but I think Cryptic has done a pretty bang up job from what I've seen so far!

It sounds to me like those saying it's nothing like DnD, have no idea what they are talking about!