How to use

- Moving the TARDIS

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Moving the TARDIS is fairly simple, this rig comes with 2 controls -The Main Control-The Rig comes with a main control, it moves everything at once, on the X, Y and Z axis. To use it, just Right-click the big circle on the bottom and press G on your keyboard to move.

Left click to apply the movement, and Right click again to ignore changes -Rotation Control-The Rig also comes with a rotation control, it rotates the TARDIS. To use it, just Right-click the plain axes at the top and press R on your keyboard to rotate, press R twice to go in a better rotation mode.

Left click to apply the rotation, and Right click again to ignore changes

- Doors

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The Doors are fairly simple to open, just Right-click the Bones at the Doors and press R on your keyboard to rotate.

- Demat/Remat

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First of all, you'll have to separate your screen. To do that, you'll have to Left-Click, hold and slide to the left the separator on the upper-right corner of the viewport:Once you've done the last step, to see the light actually glowing, you'll have to enter the render mode. To do that, you'll have to Left-click the little sphere icon as show below:Example:After that, it should look a bit like this:

--Demat/Remat--All you need to do to have the demat/remat effect is to move down/up the Demat Control(The one on the left) Like this:

- Light Control

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First of all, you'll have to separate your screen. To do that, you'll have to Left-Click, hold and slide to the left the separator on the upper-right corner of the viewport. This was explained how on the -Demat/Remat Topic.--Light Pulse--All you need to do to adjust the brightness of the Light is move up/down the Light Control(The one on the Right)

- How to animate

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To make animations easy, I have set up the automated Keyframe insertion thing already, so you will only have to move around the time-line and move the TARDISAll you need to do now is move the time cursor along the timeline and move the Dalek too and you will have an animation!If you still need more help with animating, then Click here