I'm looking into it.. One slight difference between TDD and Pigs is that I opted to NOT include my own libopenal.so in the game this time around.. So Pigs will only be using the system openal-soft (which is now standard on every distribution). As one thing I noted was that TDD has more devices in it than Pigs..

I'll have to sift through the code and check if anything changed in the handling of devices..

I'm happy to announce that I've got the sound to work, by disabling other devices and making DAC ALSA's only option, so when selecting 'ALSA Default device' in Game Launcher it uses that and it just works.

(09-11-2013 03:21 PM)Urkle Wrote: I'm looking into it.. One slight difference between TDD and Pigs is that I opted to NOT include my own libopenal.so in the game this time around.. So Pigs will only be using the system openal-soft (which is now standard on every distribution). As one thing I noted was that TDD has more devices in it than Pigs..

I'll have to sift through the code and check if anything changed in the handling of devices..

I have problems with enabling OpenAL HRTF filters for AAMFP http://www.frictionalgames.com/forum/thread-24291.html and I've just stumbled upon your post. You say the game should use openal shiping with the system, but when I querry the process (Amnesia, Steam version) I get: