Gamerizon has done it again with the latest game in the Chop Chop series, Chop Chop Caveman. Unlike with the last few Chop Chop games, such as Chop Chop Hockey and Chop Chop Golf, this time however, Gamerizon has gone back to their roots with a 2D platformer, as was the first game in the Chop Chop series, Chop Chop Ninja.

Gameplay

Chop Chop Caveman is a 2D platformer in which you play a Caveman who is searching for more meat to eat. The game features 4 worlds currently, (1 more world is coming soon) and each world has 5 levels, each world with a unique boss fight at the end.

Unlike the previous platformer in the series, Chop Chop Ninja, which was focused primarily on non-stop combat, Caveman is more of a physics puzzle platformer, as you'll find yourself in a position where you need to throw an object to knock down rocks to create a path, and other puzzles of that sort. The puzzles themselves are very easy, so anyone can just pick this up and play. Throughout the levels gems and foodstuffs are hidden for you to find, and pebbles which increase your score are found throughout the levels. Even though the game features 4 current worlds, the levels are somewhat short, and the campaign can be completed in a short time.

Now if you're even vaguely familiar with Chop Chop games, you'll know that all of them have unique control methods that take complete advantage of the touch screen. As in Chop Chop Ninja, Caveman does away with virtual d-pads or buttons of any kind and the entire game is controlled by tapping the screen. Tapping and holding either side of the screen will make Caveman move right or left, and tapping above Caveman in any direction will cause him to jump in that direction. Dispatching enemies and grabbing things is as simple as tapping the said enemy/object and the auto-targeting with unleash an attack depending on what type of dino you're attacking.

This has advantages and disadvantages, as it can be a very intuitive control scheme for some, but it also is not without its flaws. I found myself accidentally jumping to my death several times due to a tap that was meant to throw an item being registered as a jump, or a tap that was meant to be a jump auto-targeting something and sending me into a pit. But you will get used to the controls eventually, but you might die a few times before that happens.

Chop Chop Caveman can still be an enjoyable game if you can overlook the control scheme and can get accustomed to the way things work quickly.

Graphics & Sound

The graphics in Chop Chop Caveman have the bright cartoony visual style that we have come to expect from Gamerizon. All 4 current worlds look exceptionally well and a lot of detail was put into them. Monsters and enemies look cute and varied, and level design seems very inventive.

The music and sound effect are also done well, the music changes with each world to fit the theme. You get some percussions that you?d expect from a game featuring a caveman, but the sound tracks and sound bites are actually quick polished and well arranged. iPod music is also supported.

Conclusion

Gamerizon has made polished games that look good and are fun to play. Chop Chop Caveman is no exception. The game has a solid gameplay with a good number of levels and lots of obstacles and enemies, yet it?s quite easy to just pick it up and play. Graphics have Gamerizon?s signature cartoon style that seem right at home with a platformer. Sound too is well made and fits with the gameplay and graphics. If you are an old school Mario Bros fan who enjoy a fast paced 2D platformer, Chop Chop Caveman is worth a look. The only thing that might break the fluid gameplay is the controls.

Ratings (scale of 1 to 5):

Graphics: - 5 - Loveable cartoony visuals look very good.Sound: - 4.5 - Good varied soundtracks. iPod music also supported.Controls: - 3.5 - Unique control scheme, but is not without flaws. May take a while for some to become accustomed to things, and sometimes results in unnecessary deaths. Lacks other control options.Gameplay: - 4 - Fun physics puzzle platformer with a unique control scheme and fun boss fights. However, the current campaign mode is relatively short and the control scheme may feel a bit lacking for some.