1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

2. The accusation bias: the idea that the person voting/accusing you is scum.

Someone else please add on/elaborate. I did this very quickly so I know I missed a lot.

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.

3. Noob Bias: Whenever a newer player joins a game, usually gets picked on for very obvious scumtells even if they don't know what they're doing is scummy.

4. Mod Bias: If a mod is perceived as being particularly fond crazy/unbalanced setups, players tend to be more receptive to convoluted theories over the most simple ones. Can work in reverse if mod is perceived as being balanced in setup.

5. Activity Bias: Any player who posts regularly will generally be looked upon as more townish than the player who posts less frequently.

6. The attack the noob from an experienced player bias - whenever a player of experience seems to be picking on a new player he is instantly accused of being scum for going for a 'easy lynch' (happens to me a lot)

nagerous wrote:6. The attack the noob from an experienced player bias - whenever a player of experience seems to be picking on a new player he is instantly accused of being scum for going for a 'easy lynch' (happens to me a lot)

nagerous wrote:6. The attack the noob from an experienced player bias - whenever a player of experience seems to be picking on a new player he is instantly accused of being scum for going for a 'easy lynch' (happens to me a lot)

perhaps we can shorten this to the Nagerous Bias then?

7. THe long post bias-the idea that because a post is long it is more relevant to game play (It does usually hold true but a lot of these hold true in many circumstances).

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.

8. confirmation bias: this one's actually one I'm studying in Psychology currently. It's the tendency for someone to change scenarios and twist evidence into a form that fits their perception of what is happening.

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

strike wolf wrote:8. confirmation bias: this one's actually one I'm studying in Psychology currently. It's the tendency for someone to change scenarios and twist evidence into a form that fits their perception of what is happening.

Also the reason why nobody ever wins any debate we have in the OT forum.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

I've got to admit...that move may be genius.

10. Agreement bias: the concept that someone who agrees with you is more likely town.

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

I've got to admit...that move may be genius.

It worked there because they are all fairly new at this. Unfortunately, if one of our players did it we would all just dismiss it as WIFOM and disregard the whole thing.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

I've got to admit...that move may be genius.

10. Agreement bias: the concept that someone who agrees with you is more likely town.

simular to this:

11. bandwagon bias: a lot of players are voting him, so he must be scum right?

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

I've got to admit...that move may be genius.

It worked there because they are all fairly new at this. Unfortunately, if one of our players did it we would all just dismiss it as WIFOM and disregard the whole thing.

12. WIFOM bias. if it can be considered WIFOM, it is WIFOM. to the extreme.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

I've got to admit...that move may be genius.

It worked there because they are all fairly new at this. Unfortunately, if one of our players did it we would all just dismiss it as WIFOM and disregard the whole thing.

I don't know. It still seems to come up way too often and at least gets people thinking about the guy.

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.

strike wolf wrote:1. The right-wrong bias: the thought process that sometimes forms when one person campaigns heavily for one case on a person and the accused dies as town then the person who campaigned for his lynch is more likely scum. Or if the accuser dies then the accused is that much more likely to be scum.

Funny story:The other night I was the narrator for a RL mafia game that was going on in my dorm (I have corrupted a bunch of people and gotten them hooked). There was a vig who was damn sure he knew who the godfather was N1. Despite his campaigning, he couldn't get enough support from the town to get the lynch. So he ended up killing himself N4 to make the godfather look suspicious. It worked and the godfather was lynched D5. Funniest thing I have ever seen.

14. Veteran Nightkill Bias: Veteran players tend to be targeted for nightkills early on before they can really get down to scumhunting. The fear is they got a read on a mafia player and will pursue the lead aggressively unless silenced early.

safariguy5 wrote:14. Veteran Nightkill Bias: Veteran players tend to be targeted for nightkills early on before they can really get down to scumhunting. The fear is they got a read on a mafia player and will pursue the lead aggressively unless silenced early.

Then the surviving veterans are likely to be scum and get lynched.

saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.

safariguy5 wrote:14. Veteran Nightkill Bias: Veteran players tend to be targeted for nightkills early on before they can really get down to scumhunting. The fear is they got a read on a mafia player and will pursue the lead aggressively unless silenced early.

nagerous wrote:6. The attack the noob from an experienced player bias - whenever a player of experience seems to be picking on a new player he is instantly accused of being scum for going for a 'easy lynch' (happens to me a lot)

perhaps we can shorten this to the Nagerous Bias then?

7. THe long post bias-the idea that because a post is long it is more relevant to game play (It does usually hold true but a lot of these hold true in many circumstances).

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.

safariguy5 wrote:14. Veteran Nightkill Bias: Veteran players tend to be targeted for nightkills early on before they can really get down to scumhunting. The fear is they got a read on a mafia player and will pursue the lead aggressively unless silenced early.

Then the surviving veterans are likely to be scum and get lynched.

that is n fact a good point.

any surviving veterans that made it through n5 or so should be lynched for this reason alone.

Well not exactly usually by night 2 or 3 mafia are more informed and have a better idea of who to target than just veterans. So really if a veteran survives n1 as town their chances of surviving until end game increase dramatically.

Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.