Seven Ways Battlefield 3 is Improving on the Battlefield Blog outlines post-launch improvements for Battlefield 3, DICE's military shooter sequel. Some have already been implemented, whole some are coming in the near future. Already complete are improved QuickMatch functionality, Hardcore server availability, game stability, and lag and rubber-banding fixes. In the works are fixes for joining and remaining in squads, a default region setting in the server browser, and Origin installation and authentication issues.

fujiJuice wrote on Nov 3, 2011, 21:50:The lag and rubber-banding is pretty ridiculous most of the time, it is rare that I find a server with none. It seems to be the worst on Tehran Highway.

Yeah there's the rubber banding and then there's the equally bad lag deaths when I'm already around the corner but taking hits anyway because the person shooting me is lagged. It means the client is dominant, not the server. It's a way to hide lag and it sacrifices gameplay for those of us with low pings. BF3 is much worse than BF2 in this regard. IIRC even BC2 didn't behave like this.

I HATE this. There's nothing worse than thinking you made it to cover only to fall to the ground dead because the client wasn't synced with the server. It's only happened a few times, but when it does, it's annoying. BF3 is largely lag free for me otherwise.