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This article is for the guy with 40+ metal Wulfen models. We all tend to get pretty excited when a new release comes knockin'. New models, new rules and new background are a wargamer's nerdy delight. There's a feeling of history in the making - a new generation of whatever race is being updated. Standards are typically raised and we all settle in for a four-to-ten year ride as the new codex/army book works its magic on tabletops across the world.

But what about that guy in the corner? What's he so upset about? He's selling his army or switching game systems or throwing up his hands in disgust and leaving the hobby altogether. But didn't his army just get an update? Shouldn't he be leaping for joy?

Every new release has new players flocking to the hobby, attracted by ever more robust sculpts and streamlined rulesets. However there are those that get left behind after years of anticipation and brand loyalty. Some players are put off by a change in fluff. Other…

An introduction to my beloved new games room. General house expansion left this room spare, so I nabbed it to replace the freezing portacabin as my hobby space.

Exhibit A: the table. Painted as the frontier of a Martian desert of some kind. I need to finish painting scenery and get a little bit more of it, but otherwise it's the second-best use of cupboard doors I know of. This is the warmest room in the house, so I'm never freezing my fingers off when I paint. Out of shot is the swivel chair I paint on and use to move around.

Aesthetically pleasing display shelf. I've started basing models to blend in with the sandpaper I line it with. Usually the display contains stuff I'd use in a quick battle to save hassle. Currently Daemons, Nids, Orks and my first army, Necrons. My other armies are kept in boxes under the table or in one of the two cases.

This is the WIP Window, where I keep...works in progress, obviously. In plain sight to encourage me to actually finish them onc…

A-HA! That's why the pictures were so small... Right, a foreword. I have broken my left wrist. It hurt a bit. It's fine now. But blame that for spelling and grammar.

The 'traditional 40k game' is played between two sides, but this isn't set in stone. When 5th Edition rolled out the official rulebook included a special scenario in which three armies set about each other, able to fire into combats and a rotating first turn, which I suspect has something to do with preventing armies ganging up on the last one to go and neutralising it early. Normally I don't need to go this deep into the rulebook, however something has come up to make it relevant.

It's my birthday on Saturday, just after I've finished not caring about the Royal Wedding. Since two regular opponents of mine are moving to London after exams, I'm planning a last battle. However, as a rule I hate, hate, hate three player games. This is for many reasons.

Can you tell I study Latin yet? Because High Gothic isn't real Latin, the dative of Ordo is dubious, but ah well...

So, to my plans for the new Grey Knight Codex. When I initially set out on my 40k journey, Marines were my third army, and right then I vowed never to collect spin-off chapters. I have since amended this vow so I can use my existing army under the BA dex, but the principle still stands. I don't want a Grey Knight army. I want an Inquisition army, maybe with some Grey Knight support to fill slots.

I've had the old Witch Hunter codex for some time, but didn't collect too many models for it, mainly using it to put a Callidus in my Guard army. However, the new style Inquisition is too good to pass up, as it essentially puts a whole Stellanesque army in one slot. And so, I borrowed the Codex from a friend (we'll call him Cyberscape7 after his online prescence) and had a practice with a ragtag bunch of all my Inquistion stuff versus 1000 of his Ultras, plus …

I want to keep this 'prologue' short so I can actually get to writing about 40k. This is how the site will operate, what will and will not appear, and my goals in writing this.

1. Schedule: This is labelled as a 'companion' blog, as it accompanies my articles for Rules Manufactorum. Writing for that on a regular basis (I'm trying to get to a 'three a month' structure in addition to Atrotos' stuff) is the first priority.

2. Outlook: I play95% of all my games at a casual level. The exception to this rule is tournaments and less than 800 point games, which I find is more fun the more units you can actually fit in at that point and how good they are.

I have little patience for people who talk about '40k' and mean 'competitive 40k.' However, I respect that 40k is all encompassing and therefore am not against competitive gaming. If anything, there is really only one thing I don't like about it.

Been a while since I've done one of these, so I'll do this one. So, this is the Wraithseer. It looks great, doesn't it?

First. let's look at what has been done right. Believe it or not, this is the only Eldar psyker that doesn't have to pay anything for powers. This is a good move, as it makes the model slightly more worth it, even though the powers are a mixed bag. Giving a Wraithlord Fleet? Fantastic. Barely viable extra save? Not so great. On the other hand, no line of sight is needed, which is especially good with the fallback power.

Greater Spiritseer is another thing done right. Reducing the 'traditional' Cover Save to 5+ can be great againt Guardsman, Gaunts and that, especially combined with the Eldar Missile Launcher with its AP4 pinning blast, although admittedly it's about the only weapon to really benefit from this (maybe starcannons to a lesser extent).

Despite this, I can't see myself using the W-Seer. Why? Well, it costs 290 points. T…

Well, I've hit a button I meant to hit for some time, and this came out the other end. I don't know how half the buttons work, but I'll get by.

So, I'm Bryss. My laptop is convinced my name is Ed, despite me constantly telling it otherwise. When I'm not trying to pacify the Machine Spirit, I write for Rules Manufactorum, try to prepare for Higher exams I want 5 As in and play not as much 40k as I would like.

Why have I obtained a blog for myself? Simple, I have no pet project. I had a pet project in the form of a C3 (Custom Chapter Codex), but I can't see myself taking it any further, and I'm apparently capable of much better things than it. So, this is Bryssling, which is exactly like it sounds, a pet. It's not going to interfere with my other writings. Articles I post here will likely have nothing to do with custom rules and more to do with the other things I do within life and 40k. This will likely include my armies, my thoughts on certain units, my …

While any of those is fairly likely what I've actually been doing is getting a business up and running. I know, I know - lame excuse is lame but let me interrupt that thought with:

Pictures!

Before

After:

Yes those pictures are all of the same place. Taken about 3 months apart.

Not Pictured: 40-odd hours of waiting in line and unyielding aggression in the face of Greek bureaucracy.

Games Corps. has been open about 10 days now but we're still only halfway there. There is still an outdoor space of about 100 square meters to prepare for gaming and a bar to open!

The store features virtually every kind of dork activity that can be (safely) pursued. Gaming space that can tasked to any interest, snacks and beverages and even satellite TV for the sports fans. The store is shaping up to be the place for gaming events in Athens.

Long Answer: Ever since I started playing back in 4th Edition something to me seemed odd about artillery. The basic premise seems simple enough; a combination of infantry and vehicle, but in practise I didn't think it worked. I still don't.So, why do I think Artillery as it is should be scrapped? Well...

1) Lack Of Units: There are currently three Artillery units in the game; Big Guns, Support Weapons and the Thunderfire Cannon. This makes them by far the smallest unit type in all 40k-dom, and yet they get equal space in the rulebook with Beasts, who are rather well represented in Chaos, Dark Eldar and even Guard (who had the good sense to mount their artillery on proper vehicles).

2) They're not as tough as Infantry OR Vehicles: Artillery seems to inherit the negative charactertistics from both its parents. Yes it can get a good Cover Save but unless you're Orks and therefore can get extra crew, your unit size is so small you can't help but…

Stelek Bannus is, as he will tell you multiple times, the greatest warrior in the galaxy. He is capable of annihalating entire armies without so much as getting out of his transport, which only he is allowed to occupy. Recently he has begun a Great Crusade of his own, travelling around planets and finding armies to 'improve', by a carefully planned method of hyperbolic, profane and ego-boosting shouting. After a year or so of this, he reorganises his lucky victims into new formations. Tzeentch has expressed his desire to bless him for his changes, but as he has decided that Tzeentch is terribad, Stelek refuses the blessing.