The only thing I would change would be to lessen the inertia/momentum effect when moving and speed up the jumping just a little. I was hoping for something that controlled like Super Spike Dislike.

Actually, I really love that it's a bit floaty... just fits the character. I guess, they did it on purpose, since it's still fun. I'm fine with it. But I guess, many people might want to see that improved.

I take back what I said. :/ I just can't recommend this in it's current state for $2.99. Yes, more levels are coming, but 8 levels for 3 dollars is a tough sale.

I disagree. The sheer amount of thought put into every detail by the devs deserves the money so they will have the motivation to add more levels. It would be a shame for this game to go unsupported and die. This is the first platformer for iPhone that gives me the same feeling I get when playing the classic Mario, Kirby and Sonic games.

I disagree. The sheer amount of thought put into every detail by the devs deserves the money so they will have the motivation to add more levels. It would be a shame for this game to go unsupported and die. This is the first platformer for iPhone that gives me the same feeling I get when playing the classic Mario, Kirby and Sonic games.

I'm also loving it a lot. But I'm sure, this game will earn a lot of bad ratings due to the lack of content (which is especially important for platformers). And this is sad, because besides the amount of levels, this game is pure brilliance. The devs should have waited and first finish the game, then release a bigger package. Reviews would be raving. Now, everyone will say, it's great but caution, it's way too short.... will affect sales and ratings.

Reminds me of Pizza Boy. Another game, that's easily one of the best platformers out there, but also way too short.

The devs should have waited and first finish the game, then release a bigger package. Reviews would be raving. Now, everyone will say, it's great but caution, it's way too short.... will affect sales and ratings.

Exactly what i was about to write. I think i'll wait for the first update before buying it.

Price doesn't matter, but with more content, this game will be an instabuy for sure. And i'm sure, i'll post a 5 stars review.

I looked at this last night. While the game looks good I can't really justify buying it for that price with that amount of content, if only on principle alone. Particularly as the amount of content does not seem to be particularly well advertised. Additionally the number of 5 star reviews that appeared in the app store within a fairly short period of time make me a little suspicious.

In any case I agree this should either have been released with more content or at the minimum (at most) price. If the game is actually any good this release is doing it a disservice.

So tempted to buy this based on the impressions in this thread and the graphics, but 8 levels does seem a bit short. I'm just a bit worried because we've all seen devs promise X/YZ and then disappear off to nowhere (usually because sales were poor). Actually, excluding a select few devs, I rarely purchase games based on future promises. I ask myself, is the game with its current content worth the price? On the other hand, though, making the purchase now would help boost sales a bit, slightly increasing the incentive to deliver the extra levels.

I sent the devs some feedback via email and already got a very kind reply. Yes, they are admitting that maybe it was a mistake to release this game that early. But it's their first game (!!!!! that's absolutely amazing) and they just were extremely excited to get something out after a long time of development. Now they are looking forward to receiving outside feedback to improve new levels even more. And they are working hard on them right now. New content WILL come.

And if you love the music as much as I do, they also sent me the link to the source. And I think it's best to share it here, too: http://flashygoodness.com

even so... with an appstore FULL of platformers with much more content, for less money... it was a VERY bad idea to release the game this early... ESPECIALLY with it being their first game... if they were a well developed dev company, that had at least a couple games out already, and had updated those with plenty of content after releases, I might think about it...

About Us

"TouchArcade covers the latest games and apps for Apple's iPhone and iPod Touch. We are the largest site dedicated
to iPhone and iPod Touch gaming."

Promotional Codes

While we now accept iTunes Promotional Codes for games, we can't guarantee that your app will be reviewed or covered. Only one promotion code is required. Feel free to send promo codes to tips@toucharcade.com.

While we appreciate the promo codes, notable app pre-announcements and preview copies are also of interest to our readers. Please feel free to contact us at the same email address about these opportunities.

Note: we rarely (if ever) solicit developers directly for promo codes. If you receive such an email, please contact us.

Advertising

We have advertising opportunities available to iPhone and iPod Touch developers. If interested, please contact us at ads@toucharcade.com.

Press Contact

We welcome news releases, previews, screenshots and video links for existing or upcoming iPhone and iPod Games. We can't promise a personal reply but we do try to evaluate every title submitted. Please send press releases or general inquiries to tips@toucharcade.com.