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2 days ago

I understand fully bout a deck being your baby. I call my Zur deck my pride and joy right in the primer I wrote up for it.
Okey dokey...here we go lol. These are some ideas that would definitely help out your deck.

5 days ago

So the reason I do not run
Crop Rotation
right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to
Weathered Wayfarer
in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs (
Ravages of War
) :'( ...

But then again I've had success with it as well before by gaining quick access to
Gaea's Cradle
with some dudes out and a
Yisan, the Wanderer Bard
in play or finding me
Forsaken City
to fuel my
Stasis
-Lock... While it can also give you card draw trough
Horizon Canopy
or soft counter a
Wasteland
/
Strip Mine
type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!

I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of
Ulvenwald Tracker
... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a
Hermit Druid
for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.

As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat
Tymna the Weaver
or
Najeela, the Blade-Blossom
all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!

If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!

With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like
Aura Shards
if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the
Aetherflux Reservoir
and
Paradox Engine
/ Iso-reversal prints... It could fit in the deck instead of
Aura Shards
easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...

Sure I've died to
Aetherflux Reservoir
while having
Stony Silence
+
Null Rod
in play and losing both with a bunch of other Stax in play... But I mean
Nature's Claim
would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...

Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)

(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)

Field of Ruin
actually ramps everyone else which I didn't get when I read the card, and I don't think I need anymore land destruction as
Strip Mine
has done the job for me, but I will consider it if I think I need more in future.

Explosive Vegetation
I think actually has a home here, and is hence an exception to the article! He mentions that it shouldn't be in the other Omnath though! The two landfall triggers are much better than the one of a
Rampant Growth
.

1 week ago

triproberts12, the answer to nearly all of your examples is no, because many of those are lands/land combos that are only good in decks with at most two colors and one of being black, and I have no two color decks with black, nor a mono black deck. I’m also not going to spend $300+ on a
Gaea's Cradle
nor $100+ on a
Serra's Sanctum
. And I do use
Nykthos, Shrine to Nyx
in my one and two color decks, but I don’t always have the devotion necessary to make it useful on the field. And if I do think some other utility land should be in the deck, I’ll happily add it without removing my temple. It’s not a perfect card, but it’s not a bad one either.

Gaea's Cradle occurrence in decks from the last year

Legacy:

Commander / EDH:

All decks: 0.05%

Green: 0.26%

GW (Selesnya): 0.22%

Golgari: 0.13%

G/U (Simic): 0.1%

RG (Gruul): 0.24%

BRG (Jund): 0.1%

GWU (Bant): 0.1%

RUG (Temur): 0.15%

BGW (Abzan, Junk): 0.13%

BUG (Sultai): 0.14%

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