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I was wondering if anyone has a choosen color they have a particular aversion to, but the card types fit into your deck idea? Did you clench your teeth and add the cards, knowing your deck has become better, or do you stick to colors that you like/have more fun with?

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.

...Colors, as in regards to the styles of play that they represent in the game of Magic. If I had to describe myself as a player, I would say I'm more of a black/red person. Angels? yuck.

Except color != style of play. I can build a control deck with any combination of colors (And I frequently do) whereas my best friend who I've been playing with for years can build an aggro deck in any combination of colors. (And he frequently does) Yes, different colors are better at different kinds of control or aggro, but styles of play are widely adaptable. You can build a monogreen control deck, it would just be very odd and probably either terrible or turbofog. (But then I repeat myself)

Playing white doesn't mean Angels. In fact, the only Angel currently seeing heavy play in my local meta is Restoration Angel. Most white decks don't run any, instead focusing on humans or spirits.

Restricting yourself to a specific color (or just refusing to use a certain color) is silly and places unnecessary limitations on what you can play, especially if you aren't doing because you're sticking to a specific theme for a flavor based deck.

I hate white. However, recently I had an affair with Reveillark, and now I want to draft :gwm: Survival in every Cube where it's possible. In drafts I'll end up drafting white quite often anyway, because you gotta draft what's open.

Discriminating cards because of the color of their cardface is morally deplorable. I friggin' love wurbg-decks with a splash of brown & silver. Legacy Weapon all they way.

I think, having a favourite color and an aversion to other colors mostly happens to be true for players who don't spend much money and/or time on MtG (which is not an inherently bad thing, mind you.) They have limited resources so they'll stick to few colors and often trade away cards of the colors with extreme prejudice. If you ever fall into the mtg-trap where you're spending more money on this hobby than you really should, you'll quickly shed this way of thinking about colors and appreciate each of them for what they can offer you.

I didn't play blue for a LONG time. Didn't really like the flavor. But that was the only reason. After a while, you mature as a MTG player and realize that all 5 colors have unique and important flavors and styles that they lend to the game, and all have their uses. Nowadays, red is my most neglected color cause I despise burn. I like Goblins and dragons though, and that's about all the use I have for red. OK, and some of the new red vampire stuff.

I use to have ahte for Blue, but I have comes to terms with it, Especially with U/G being my favorite color combo. Now Black is the color I don't like using, mainly because of the fact that a lot of the good Black cards, I see played, I'm not willuing to pay some of the price (life, Discarding a card, etc) unless I have a sure fire way to make up for that loss. It isn't that I hate Black, I just don't play with it as much because I'm not as open to some of the payments... So my only real way around it is to use cards I like, which usually Suck, and don't have drawbacks I'm not comfortable with. Its more of a personal preference for me.

I hate black, but I still use it anyway, only with it's allies though. Maybe it is because of the art. It feels creepy, and I'm talking about Captivating Vampire, which belongs in a subsection of creepy. I'll leave you to figure what that subsection is called. Let's just say it starts with a "P". You'd probably not notice it on the card, but you'd totally see it when you look at the strategy insert for the M11 intro packs.

I hate black, but I still use it anyway, only with it's allies though. Maybe it is because of the art. It feels creepy, and I'm talking about Captivating Vampire, which belongs in a subsection of creepy. I'll leave you to figure what that subsection is called. Let's just say it starts with a "P".

In constructed I see no problem sticking to using only the colours you like. You get to choose all of your cards before hand and source them out when you build your deck anyway, so why not build your deck the way you like it.

Playing limited will force you to use colours you don't like though, as you have to go with what's available, and in doing so you may realise there are play styles and deck ideas you like that you never even thought about before.

Through the years, I've come to respect all the colors. If you hate a color, try playing with it more. You may learn to like it. White is my least favorite color, but I'm currently building a monowhite deck. Also I love limited formats, and in limited you play with what you get. If you get good stuff in a color you don''t like very well, you play it anyway.

I've played for almost ten years. I've spend several thousands in Magic cards. Yet I hate red with a passion. Unless I really need to play red, I'll try to avoid it as much as possible. I splashed red in my last deck for Whipflare and Bolas, for example, but I really prefer avoiding it.

I prefer to play UW decks not only for the playstyle, but also aesthetics of having pale colors of cards in my hand.

If I can help it, my constructed deck will be composed of a combination of white, blue and black, maybe green.

In limited, though, anything goes. I'll play the good cards, because there isn't much choice in the colors you'll play.

Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.

You can't ban rancor, it just returns to your deck.

58331438 wrote:

57461258 wrote:

You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.

Indeed, both posters down there would be thrilled.

57817638 wrote:

I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.

57471038 wrote:

When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.

76973988 wrote:

How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability. If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat. Attacking does not cause Akroma to tap. If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player. Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield. Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has? No freaking way. Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.

1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede

82423538 wrote:

57471038 wrote:

82423538 wrote:

One part of the statement being true=/=the whole statement true.

Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.

I would like to get destroyed in Magic, actually. Do you know anybody good enough?

57617478 wrote:

Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.

Dark Ritual being overpowered is determined more by what is done with it than the card itself.

True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.

79035425 wrote:

Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.

97610188 wrote:

Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!

They need to make 9 layers of zones where cards go when they "die". Much like Hell.

56778328 wrote:

Wow, holy doggy poop, kids, obvious statement is obvious.

56776038 wrote:

122053101 wrote:

i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.

I haven't tried the app. How is its use of English grammar? Cheers!

57471038 wrote:

Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).

56957928 wrote:

82423538 wrote:

If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.

No, they just spam them with banrequests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).

56957928 wrote:

Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.

89522235 wrote:

Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play

142055101 wrote:

But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!

141434757 wrote:

In Soviet Russia, Sorin opens You

71235715 wrote:

L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.

57052258 wrote:

The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.

I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.

56957928 wrote:

"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.

89522235 wrote:

68978039 wrote:

Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.

Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.

I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.

56957928 wrote:

I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."

56957928 wrote:

And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."

57150868 wrote:

GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.

143211137 wrote:

57033358 wrote:

Tamiyo vs. Gideon

What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.

76783093 wrote:

I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.

191752181 wrote:

MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.

97820278 wrote:

192729031 wrote:

You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.

Because lol troll

56874518 wrote:

It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.

192931349 wrote:

Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."

57023768 wrote:

Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...

63711769 wrote:

I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of

183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.

I know it's true, but I don't want the rules to actually straight-up tell me that.

147137503 wrote:

77120821 wrote:

Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.

I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....

196239043 wrote:

Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

JustTerrorIt wrote:

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.

If you don't talk to anyone, that increases the odds that no one will talk to you.

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?

Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!

This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.

This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.

This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.

This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".

I don't like to play :B: as much as other colors and color combinations, because frankly I'm bad at it (y'know, caution to the wind and what have you). But there's no reason to hate a color, and I don't hate any :B: cards in particular (I lied, Necropotence, Hypnotic Specter and Hymn to Tourach eternally have my scorn).

What I mean to say is, we all have preferences, and as long as you aren't ruled by them, you'll be a better player for it.

I play R/B because it's affordable, or at least it was until very recently. It will be affordable once again in another couple months once every man, woman and child in the world has opened a case of Ravnica2 and prices on duals don't exceed 10 USD.

Would I play U/W if I could afford it? Honestly not sure. I think I'd feel dirty. Sure would be nice to win consistently, though.

I hate black, but I still use it anyway, only with it's allies though. Maybe it is because of the art. It feels creepy, and I'm talking about Captivating Vampire, which belongs in a subsection of creepy. I'll leave you to figure what that subsection is called. Let's just say it starts with a "P".

Isn't it proper lore for vampires to seduce virgins?

As long as they bite them afterward.

Anyway, for me, it's white. I generally don't like a philosophy that is, at best, doing what you're told to do; and at worst, being the one giving the orders. That said, my favorite general is Ghave, Guru of Spores.

Generally speaking, as a rule, I don't use Black. The other four I'll use, but Black I don't. Winning in and of itself doesn't matter, winning a way that suits myself is important as well. Perhaps not the most efficient way of playing, but it's how I play games as a general rule. Green is the other color that tends to get pushed to the side the most, but I tend to play the colors whose values I favor the most, which is why those two colors I use the least of.

The other color I hate is green, mostly because green's pie is inelegant, to say the least.

I find blue's side of the color pie to be much the same. For me Green and blue seem to typically just be enabling colors that you either run for more cards, more card filter, or more mana generation. Every once in a while blue will get a broken creature though.

This might be the once case where I like tribal, elves and fae/merfolk typically make the colors more playable.

57170298 wrote:

Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."

57044478 wrote:

Jon Finkel can win a Magic tournament with a ham sandwich. That doesn't mean ham sandwiches are now the metagame breaker.

97820278 wrote:

Koth: I'm the first viable red planeswalker. Who are you?
Tibalt: I'm a two-mana red planeswalker.
Koth: I'm the last viable red planeswalker.

The other color I hate is green, mostly because green's pie is inelegant, to say the least.

I find blue's side of the color pie to be much the same. For me Green and blue seem to typically just be enabling colors that you either run for more cards, more card filter, or more mana generation. Every once in a while blue will get a broken creature though.

This might be the once case where I like tribal, elves and fae/merfolk typically make the colors more playable.

I really like green. It has tools to ramp and fix. It has big fatties. It has some amazing midrange guys. And it can even be aggro with the few powerful resilient weenies it gets along with buff spells. Green gets some of the stronger midrange tools like Fauna Shaman, Survival of the Fittest, and Birthing Pod. It also gets some of the most annoying control cards you'll ever play against like Plow Under, Stunted Growth, Eternal Witness, and Restock. Green can do disgusting things.

Technically. But other colors are forced to commit a lot of life. It is best in the colors (haha, now I'm tempted to build a :urm: Pod deck). Green generally has the best tools with it like random perminant destruction attached to creatures and great midrange sacable threats like Kitchen Finks (which also negates the lifeloss from Pod). My favorite thing to Pod into is probably Reveillark though.

Normally I refuse to use green because it's all brawn and just kinda boring flavor wise to me. Also due to my friends constantly using white life gain, white seems a bit dry to me as well. However I don't hate white, it was the first color I ever used and I still like it but again it's just dry. So I NORMALLY play blue or a another color mixed with blue.

I also use to not like red, however I realized I just don't like the color red, not the flavor of red in the game

I'll occassionally want to use black if the style fits me. So generally I am in that order with sometimes and almost never

Though if green does gain something I enjoy I will consider. I don't hate it, it's just not my prefered "trickster" style.

I wouldn't say that I hate any of the colors. Out of all of them I probably play green the least, mainly because a large part of its color pie slice has always been just big creatures that turn sideways. I just dont personally find that very engaging. When I do play green cards, its usually to use them in ways that dont "feel green", like my combo elf storm deck.

The other color I hate is green, mostly because green's pie is inelegant, to say the least.

I find blue's side of the color pie to be much the same. For me Green and blue seem to typically just be enabling colors that you either run for more cards, more card filter, or more mana generation. Every once in a while blue will get a broken creature though.

This might be the once case where I like tribal, elves and fae/merfolk typically make the colors more playable.

I don't keep up much with standard by basically it works in much the same way green does. Pick out another colors awesome creatures + cards then either drop some ramp into it for green, or some Ponder/Preordains + Mana Leaks and Snapcaster and there you are.

57170298 wrote:

Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."

57044478 wrote:

Jon Finkel can win a Magic tournament with a ham sandwich. That doesn't mean ham sandwiches are now the metagame breaker.

97820278 wrote:

Koth: I'm the first viable red planeswalker. Who are you?
Tibalt: I'm a two-mana red planeswalker.
Koth: I'm the last viable red planeswalker.

The other color I hate is green, mostly because green's pie is inelegant, to say the least.

I find blue's side of the color pie to be much the same. For me Green and blue seem to typically just be enabling colors that you either run for more cards, more card filter, or more mana generation. Every once in a while blue will get a broken creature though.

This might be the once case where I like tribal, elves and fae/merfolk typically make the colors more playable.

I don't keep up much with standard by basically it works in much the same way green does. Pick out another colors awesome creatures + cards then either drop some ramp into it for green, or some Ponder/Preordains + Mana Leaks and Snapcaster and there you are.

Those aren't really "inelegant" per se. I meant more from a design perspective. Orchard Spirit and _insert spider_ being NWO-compatible, but the Birds not being so, because it shares both the spirit and the spider's abilities, is stupid. Wrecking the "no color can destroy everything" rule just because this leads to imbalanced gameplay is just embarrassing yourself more. And givinggreeneverythingelse and then blathering about green's "mechanical identity" is disingenuous at best.

On the other side of the twenty-centimeter, platinum-gold alloy coin with diamonds encrusted on its fringes, there are cards like Arachnus Spinner, which is the coolest Yugioh card I've ever pulled from a Magic booster pack (Name matters and tribal on the same card? Srsly?), Archweaver is even lamer, putting reach on a seven-drop French vanilla. I would've accepted a strictly-worse Overrun, but I will not accept Predatory Rampage, simply on the grounds that "Creatures the defending player controls must block if able." Yeah, that's going to happen anyway.

Though that Caw-Blade really didn't need those fetchlands (since there are no swamps or forests in the deck), I didn't see any other inelegance.

The other color I hate is green, mostly because green's pie is inelegant, to say the least.

I find blue's side of the color pie to be much the same. For me Green and blue seem to typically just be enabling colors that you either run for more cards, more card filter, or more mana generation. Every once in a while blue will get a broken creature though.

This might be the once case where I like tribal, elves and fae/merfolk typically make the colors more playable.

I don't keep up much with standard by basically it works in much the same way green does. Pick out another colors awesome creatures + cards then either drop some ramp into it for green, or some Ponder/Preordains + Mana Leaks and Snapcaster and there you are.

Those aren't really "inelegant" per se. I meant more from a design perspective. Orchard Spirit and _insert spider_ being NWO-compatible, but the Birds not being so, because it shares both the spirit and the spider's abilities, is stupid. Wrecking the "no color can destroy everything" rule just because this leads to imbalanced gameplay is just embarrassing yourself more. And givinggreeneverythingelse and then blathering about green's "mechanical identity" is disingenuous at best.

On the other side of the twenty-centimeter, platinum-gold alloy coin with diamonds encrusted on its fringes, there are cards like Arachnus Spinner, which is the coolest Yugioh card I've ever pulled from a Magic booster pack (Name matters and tribal on the same card? Srsly?), Archweaver is even lamer, putting reach on a seven-drop French vanilla. I would've accepted a strictly-worse Overrun, but I will not accept Predatory Rampage, simply on the grounds that "Creatures the defending player controls must block if able." Yeah, that's going to happen anyway.

Though that Caw-Blade really didn't need those fetchlands (since there are no swamps or forests in the deck), I didn't see any other inelegance.

Well, if we separate the "hate/love" color in 2 categories : flavor and mechanic.I'd say that I despise black "flavor-wise". I mean it's great in a fantastic world, it really gives so much good stuff. But what I actually mean by this, is that I do not like it because it's "evil" (and, as we know it, it's kind of broad, since the colors have their own particularities, meaning that each color has their ups & downs, goods and bads, etc.).But yeah, mainly black is explicitly THE evil color. That is why I despise it flavor-wise.-But card mechanics-wise? I love everything. Mechanics aren't usually related to color, but there are some which are more incline to be present in some colors than others (but that's besides the point).Playing magic as a game, I play with all colors of course (and even all at the same time sometimes, in a WUBRG for example).

Black is the selfish color, not the evil color. All the colors can be evil. If Wizards wanted to make black the evil color they'd have to define what evil is. I can think of examples of cards in all colors that feel evil to me.