After teasing a glimpse of Garden Warfare 2’s first content drop “Graveyard Variety” late last week, PopCap HD shared a new trailer spotlighting the things you can expect to see in the update, now live on Xbox One, PlayStation 4, and PC.

It features a new map as well as a number of “critical fixes.” Characters have also be rebalanced. The studio recently released the patch notes detailing how they tweaked Rose and explaining other changes and details in some of the new features for Graveyard Variety:

Critical Fixes

Players can now see other players’ Backyard customizations when visiting their Backyard

Players can now see stats on other players stats boards when visiting their Backyard

Improved audio for garlic drone primary weapon

Setting HUD to “Light” now also hides XP Meter

Major improvements to hit reaction “flinching” animations

A plethora of quality & bug fixes

Tuning/Balance Notes

Overall:

Improved regeneration upgrade for all characters

Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more

Rose:

Completely re-tuned Rose class, bringing her back into playing as a support role

Reduced Rose’s health

Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits

Slightly reduced rate of fire for Magic Thistles

Significantly reduced length a victim is trapped in Time SnareChanged how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience and lowered time as a goat

Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable.

Citron:

Slightly decreased the Party Citron laser damage

Corn:

We needed to improve Corn’s ability to be a front-line fighter so we increased his health and also improved his long range damage

Reduced Party Corn’s damage output

Chomper:

Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)

Brought Chompers regeneration delay to parity with all other playable characters

Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default

Increased Unicorn Chomper’s Rainbow Warp cooldown time

Increased goop cooldown so it couldn’t be spammed quite as much

Cactus:

Zen Cactus was too damaging and needed some damage and reload adjustments

Imp:

Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly

Increased Imp health

Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he’s now only invulnerable when the beam of light appears)