Specialist (LW2)

Operating some of our most advanced equipment, Specialists deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.

Primary: Rifle(default), SMG or Shotgun; Secondary: Gremlin

Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions. Haywire Protocol is available for all Specialists from the start, allowing you to build out medical specialists while still putting their Hack stat to use. Combat Hackers gain more options and failsafes to allow them to hack and control foes while managing the consequences of success and failure in XCOM's favor.

"Medic" type Specialists (Left branch) employ their Gremlin drones to triage allies remotely and efficiently (even beyond the Specialist's line of sight), helping keep the squad in fighting shape even as injuries and negative status effects mount, but are merely average in combat when you aren't constantly tasking their Gremlins.

"Hacker" type Specialists (Right branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy's heaviest weapons against them, but can leave the squad lacking in medical options if you do not field many medkits elsewhere in the unit.

Specialists can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches depending on squad needs. Specialists also make great officer candidates, as they already tend to act in direct support of their squadmates.

Lastly, as with XCOM 2, including one specialist of any rank in a squad is vital if the mission objective entails hacking a container, door, or other electronic node, allowing you to complete your mission objective from sight range rather than melee range, and even if the rest of your squad is bogged down in a firefight.

Contents

Abilities (As of LW2 Version 1.3)

Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn.

Haywire Protocol

You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.

Hack

Attempt to remotely breach security on a network access point with your GREMLIN.

Medic

Hacker

Lance Corporal

Revival Protocol

Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious.

Sentinel

When in overwatch, you may take two reaction shots.

Combat Protocol

Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.

Corporal

Field Surgeon

Reduce wound recovery times for most soldiers.

Covering Fire

Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.

Interference

GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs.

Sergeant

Medical Protocol

The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge.

Scanning Protocol

The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view.

Trojan

Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.

Staff Sergeant

Field Medic

Equipped medikits have 2 extra charges.

Ever Vigilant

If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.

Airdrop

The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission.

Tech Sergeant

Savior

Healing abilities restore four additional hit points.

Cool Under Pressure

You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.

Failsafe

If you fail a hack, you prevent any negative effects from occurring.

GunnerySergeant

Rescue Protocol

Use your Gremlin to grant a movement action to an ally.

Threat Assessment

Aid Protocol now grants the target a Covering Fire Overwatch shot.

Full Override

Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.

Master Sergeant

Restoration

The GREMLIN flies to each squad member, healing or reviving them as needed.

Kill Zone

Take a reaction shot against any enemy that moves or attacks within a cone of fire.

Capacitor Discharge

Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage.

Stat Progression

Rank

Health

Offense

Will

Mobility

Dodge

Hacking

Squaddie

0

2

5

0

0

40

Lance Corporal

1

2

5

0

0

5

Corporal

0

2

0

0

0

5

Sergeant

0

2

0

0

0

5

Staff Sergeant

1

2

0

0

0

5

Tech Sergeant

0

2

0

0

0

5

GunnerySergeant

0

2

0

0

0

5

Master Sergeant

1

2

0

0

0

5

Total

3

16

10

0

0

75

This class also gains 1 point of strength, though it's not clear what that does.

Perk Details

Due to a current bug, in order to keep a mec from a Full Override hack, the mission must be one where you can keep corpses. Verify?

Once you have researched plasma grenades, airdrop will begin dropping them instead of frag grenades.

Haywire Protocol/Full Override:

A control-hacked turret has its Action Points available starting on the current turn.

A control-hacked MEC (that is not a turret) will have its Action Points available starting on the following turn.