But with this conversion, the .mdl file will contains the texture, and isn't the .tex.

The .mdl file describes the models with triangles, and the mdl file have 2 variant:

- All triangles have a color code, and the .tex file is empty.
- All triangles have a UW coordinate code, and the .tex file contains the texture.

With this conversion you can create the first version of the .mdl file. I would like to create the second version. But nobody can convert .bmp file to .tex. (Only psb can do it , but this is his secret. )
This moment i try to find the way to convert .bmp to .tex.

But with this conversion, the .mdl file will contains the texture, and isn't the .tex.

The .mdl file describes the models with triangles, and the mdl file have 2 variant:

- All triangles have a color code, and the .tex file is empty.
- All triangles have a UW coordinate code, and the .tex file contains the texture.

With this conversion you can create the first version of the .mdl file. I would like to create the second version. But nobody can convert .bmp file to .tex. (Only psb can do it , but this is his secret. )
This moment i try to find the way to convert .bmp to .tex.

I give you the reason, I only say that you can get beautiful cars by the way i am telling you, anyway there is no need to create the tex. file, you can also include it in the .mdl file.

cacou13 thanx for the very nice manual only 1 problem same to matthew32 all the files from 3dwarehouse it is very big 4-10MB please explain how to decrease from SketchUp
Thanks again for you tome and sorry for my english

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