Hello everyone and welcome to the Mario & Luigi Dimensional Shift topic (the first topic in this sub forum in almost a year o.0)!This fan game is a RPG in the style of the Mario & Luigi games, but the Mario Bros travel to different game worlds (or, dimensions) and gather a team to defeat the evil that's causing strange space-time rips, and causing chaos within the dimensions...

The thing that really makes this game special (at least from a gameplay standpoint) is that your team is HUGE, and has a variety of attacks at their disposal. Aside from allowing the Mario Bros to travel through various dimensions, the space time rips also cause some... new characters to show up. And when I say new characters, I mean (takes deep breath) OCs... and I allow submissions. BUT! Here's the catch, it has to go through me... I'll explain what the characters have to go through before they make the cut.

Welcome to the character creation guide. This will teach you the ins and outs of how to make a character for Mario and Luigi: Dimensional Shift.Part 1: Character Sprites- This part is pretty much up to you. As long as we have enough sprites to make all the attacks you've chosen (more on that in a bit), you can do pretty much whatever you want! Just try to keep it in the Mario & Luigi style since that's going to be the style of our game.* Don't forget to include projectiles!- It's probably a good idea to get a base for your character sprites before you make it.- Also, this might be useful to get an idea of what we're looking for.Part 2: Stats- There are 4 real stats in this game, and those are HP (your health points), FP (your flower points, they help you do special attacks), POW (your power level), and DEF (your defense level).- While due to the nature of our level system, you can't specify specific stats, you can change how high or low they are compared to other stats.- However, if you want to raise one stat you must lower another.- For example, if you wanted your character to have a higher POW you would have to lower HP, FP, or DEF to even it out.Example: <Character> has very high HP, low FP, high POW, and very low DEF.- If you don't want to adjust your stats you don't have to!Part 3: Attacks- Another thing about this game is that everyone borrows from the same pool of attacks. You can have as many attacks on a character as you want, but just remember: only 3 can be equipped at a time!- The pool of attacks is as follows:Jump, Hammer, Fire, Thunder, Vacuum, Cannon, Sword, Punch, Boomerang, Iceball, Heal, Ground Pound, Bomb, Gas Bomb, Water Gun, Shell Toss, Bow & Arrow, Star Beam, Charge Shot, Charge, Tackle, Quake, Dark Sphere, Egg, Gulp, Hide, Sneak Attack, Retry, Gust, Time Stop- If you have any questions as to what each of the attacks do, let me know!- If you want to use something that's not on the list, talk with me. I'm sure we can figure something out.Part 4: Location- This is probably the unexpected one, but all this is is where will you find your character in-game? Here are the available options -Grassland, Desert, Forest, Underground, Snow, Mountain, Volcano- I can't really offer much flexibility with this one, sorry.Part 5: Backstory- Honestly, just provide a backstory that's about a few sentences long. This will be for the bestiary entry for your character.Extras you can add on...- Theme for the in-game fight against your character (you almost invariably have to fight them before they join your team)* If you don't select a specific theme it uses the default Wandering Traveler theme- Tactics during said fight- Defualt level of character (1-100)- If you want it to be a 1-on-1 fight/grudge match fight, and who they fight against if so- Extra requirements for getting them to join your team (You can have some fun with this)- Dialogue before/after fight

Cool, do you have a team, or just you? Also, do you have any experience with programming? If you're a beginner (as I am), I know YoYo Games' gamemaker is one of the easier things to use, but it's relatively weak compared to other things such as Unity 3D. Unity is also a good option, as it has yielded countless successful commercial games, while Gamemaker has only yielded a few notable ones, such as Undertale.

Cool, do you have a team, or just you? Also, do you have any experience with programming? If you're a beginner (as I am), I know YoYo Games' gamemaker is one of the easier things to use, but it's relatively weak compared to other things such as Unity 3D. Unity is also a good option, as it has yielded countless successful commercial games, while Gamemaker has only yielded a few notable ones, such as Undertale.

I have a team (to some extent), and a little bit of experience in programming. However, I've never done something as big as this, so I'm likely gonna use something different than what I've been using.