Enchanting Changes in TERA: Rising

We've been hinting at changes to the enchanting process for TERA: Rising for a bit, but here are the details on the changes.

There will be a new enchantment compensation system that will increase your success rate after a failed enchant attempt. The following contribute to how much your success rate goes up:

Alkahest type

Grade of enchanting materials

The following do not contribute to your increased success rate:

tier of the weapon you are enchanting

level of enchantment at which you are at

Your enchantment compensation rate will be displayed in the tooltip of the item you are enchanting. Also, the enchantment success rate increase stays with the item, and not the player. So if you fail an enchant attempt on Dreamblade, the enchantment success rate does not carry to your gloves. It will stay on Dreamblade. The enchantment success rate will also reset upon actual enchantment success. So let's say you have accrued a 5.1% enchantment correction at +9. Once you reach +10, that will reset.

Another change is that gear from dungeons will receive a chance to drop with masterwork status already attached. Obviously, this doesn't apply to items that can't be masterworked. All gears will also drop already identified.

I hope this clarifies a lot for you. Please post any questions you have.

Thanks!
-Treeshark

P.S. OH YEAH. Due to this the enchanting spam you get in the middle of your screen is gone, unless it's a T14 gear that gets +12.