[AUTO] During the start of your opponent’s Attack Phase, and this card is on your Center Stage, place the top card of your Deck to your Waiting Room. If that card is Level 1 or greater, place this card to your Waiting Room. If that card is Level 0 or lower, you may move this character to another empty Border on your Center Stage. (Climaxes are treated as Level 0.)
[ACT] Brainstorm (1, Place two of your characters to Rest) Overturn the top 4 cards of your Deck and place them into your Waiting Room. For every Climax amongst those cards, draw up to 1 card.

[AUTO] (2) During the start of your Climax Phase, when you have no other Back Stage characters, you may pay the stated cost. If you do, choose one card from your Clock and return it to your Hand, then place the top card of your Deck to your Clock.
[AUTO] When the Climax “Light Carrier Ryuujou, Heading Out!” is played onto your Climax Border, you may choose one “Ryuujou-Class Ryuujou Kai” from your Waiting Room, and return it to your Hand.
[ACT] (Place this card to Rest) Place the top card of your Deck to your Stock.

TL NOTE: Take note of the card the 2nd ability salvages; it’s a Ryuujou Kai and not a Ryuujou Kai Ni – just to avoid any confusion.

Light Carrier Ryuujou, Heading Out!
Green Climax, Trigger: Treasure.
(When this card is triggered, return it to your Hand. You may then place the top card of your Deck to your Stock.)

[CONT] When all of your characters are of the <<Girl>> trait, this card gains +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, search your Deck for up to 1 <<Girl>> character, show it to your opponent, and add it to your Hand. Then Shuffle your Deck.