I have played 2 skirmish games with this AI. In general, I would say this AI is much more challenging then the original. However, I do have the following observation,

1. This AI never uses VTOL.
2. This AI never uses artillery, neither does it defend against enemy artillery.

I think it does a good job organizing an attack, which makes the game interesting. However, I suspect this AI does micromanagement to a certain degree, which human players can never compete against. Also, it is difficult for a human player to control several units simultaneously for different tasks. Maybe the author can take this into consideration.

I also wonder whether this mod change any properties of weapons or units strengthes?

mikejyg wrote:I have played 2 skirmish games with this AI. In general, I would say this AI is much more challenging then the original. However, I do have the following observation,

1. This AI never uses VTOL.
2. This AI never uses artillery, neither does it defend against enemy artillery.

I think it does a good job organizing an attack, which makes the game interesting. However, I suspect this AI does micromanagement to a certain degree, which human players can never compete against. Also, it is difficult for a human player to control several units simultaneously for different tasks. Maybe the author can take this into consideration.

I also wonder whether this mod change any properties of weapons or units strengthes?

Yeah, I've noticed this too.

The AI never, EVER uses VTOLs against me, they avoid them like the plague. I've never seen them use artillery either, and as you said they definitely don't defend against it.

It'd be really nice if these two things could be fixed, if they used VTOLs it'd make the game 100% harder, because then I'd have to focus on air defense as well.

Are you sure? Aiv just uses mini-pods in the early game; if you survive its initial assault, it should eventually move on to light cannons (or does it go straight to medium cannon?), medium cannons, heavy cannons, and settle on HPVs. Are you sure you don't have some mod that changes the research tree enough that Aiv can't find cannons?

i played 3 rounds (wich i won) using Beggarskanyon (or something) and my Aiv builded mass Viper wheels units , they always lose , but each round just more attackers , and defense are only minipod tower and light cannon bunker... thats all they can do , xD , if i enable there cheats, they build Cobra-Minipod-Halftracks (only in cheat)

( Epic Fail for AIV!!! he said "Darkcheetah bring it on!" and i totaly smashed his base to the ground right after he said it )

Zarel wrote:
Are you sure? Aiv just uses mini-pods in the early game; if you survive its initial assault, it should eventually move on to light cannons (or does it go straight to medium cannon?), medium cannons, heavy cannons, and settle on HPVs. Are you sure you don't have some mod that changes the research tree enough that Aiv can't find cannons?

The aiv will use heavy cannons, but by time it does i already have Gauss cannons... :rolleyes:
Does entering debug mode (--cheat: shift+backspace) have anything to do with this?

But anyway, aiv sucks even if it worked correctly... (its better than the stock, but still too weak for me)
Is there any realy badass epic uber ai i can download?