Following on from last week's epicannouncement, the Rocket League developer Psyonix has now released a summer roadmap for the popular vehicular soccer video game to put any concerned minds at ease.

This roadmap highlights all of the new features and improvements coming to the game over the next several months. The developer also reassured fans Rocket League would continue to be shaped by the same team as well as the passion and feedback of the community. As for the acquisition itself, there's nothing new to report just yet:

For fans looking to find out more regarding what our acquisition by Epic Games means for Rocket League and Psyonix in the long-term -- there's nothing new to report just yet, but we'll keep you informed as soon as we have an update.

So, what updates can players look forward to? Next month Psyonix will hold the biggest in-game event Rocket League has ever had, featuring several limited time events, new items and more. Here's the rundown:

While the event on the whole will share the same in-game currency for items that can be redeemed inside the event store, the items found in the event store itself will change as we move through different points in the promotion; giving you more in-game items to earn than ever before.

We know that players can sometimes earn more event currency than they sometimes use, so we're addressing that by adding XP Level-Up Packs in the event store as well (a Rocket League first)! That means that players will be able to redeem event currency for XP Level-Up Packs that grant 10 Tier Points for Rocket Pass -- allowing you to boost your Rocket Pass Tiers in a super-fast and super-convenient way!

More details about this upcoming event will be revealed soon. In addition to this, a party-up system will be added to the game along with a better inventory management tool. A number of quality of life updates will be made the trading system as well:

The community has been asking us for quicker ways to party-up with strangers following a good match. That functionality will be coming later this year. Soon, you'll be able to easily party-up with teammates from the post-game screen.

Inventories are growing too, and that calls for better ways to organize all of your in-game items. We're happy to say that additional inventory management tools will also be added via a future update.

Finally, one of our long-term goals for 2019 and beyond is to make a number of under-the-hood, quality-of-life updates to our trading system. We’ll have more to share on that later this year.

The RLCS Season 7 World Championship is also happening in June from 21st to the 23rd. It's taking place at the Prudential Center in Newark, New Jersey and you can purchase your tickets now to catch all the live action from the world's best Rocket League teams.

Are you still playing Rocket League? How do you feel about the recent acquisition? Tell us below.

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

I really wish they would massively shrink the file size for Rocket League. It could be a 300 or 400 MB game and have all the gameplay I enjoy. It's such a fun game, but I'm thinking if it goes over 10 GB I'll just delete it for good. Or they could release the old game, super acrobatic turbo battle cars or whatever it's called. That game could have a small file size and easily keep the frame rate at 60 fps. Then we'd just have to maintain an online user base. Oh, and I like the bots in Rocket League, they generally do a good job of keeping the game fun, but sometimes I wonder if I'm playing against real people or a bunch of bots online. Anyways, Rocket League is brilliant, and they should cut the file size by at least 70%.

I always just want to keep using my Metroid car, so maybe they could give us the option to turn off and delete all the extra junk I never want to use. I guess it would have to be available in case I play against people online who use all the different cars and car parts... Why is it 8 GB?!

@Kalmaro I'd say if you can actually get together with a group of friends who you enjoy playing with and can learn with you/teach you then it's worth giving a go for sure.

If not, then just be prepared to get bodied a lot at the start potentially. It's one of those games that has a pretty hardcore, competitive player base, which can be very off putting for new players if you aren't ready for that.

@Varelius Yeah, I would assume what I'm requesting isn't possible based on the code they've written and built the experience on. I just really wish file sizes could be reduced in general. I probably just have too many Switch games!

@Kalmaro Rocket league is very rewarding once you get good. It took me about a year to get good enough to crack gold ranking but now I'm a very confident player. Once you get you air game down it turns into a different game.

What difference does any of this fluff make to the game? I enjoy the game and have played it since it first released but I still have no idea what any of this stuff is for, generally the cars I want are dlc anyway so I just use those

@carlos82 absolutely nothing. I really don't get why people are so obsessed with all this loot box, season pass, dlc garbage and spend a ton of money on it. I just go in and play the game as an actual game and pay no attention to all the customisation or events.

@ilh I think I've used a Batmobile for about 2 years and dont really have the time to level up for the sake of it. I play a game because I enjoy it and want to play at that moment and not just because a game depends I play it for hours for daily and weekly tasks, I've got a job for that kind of nonsense 😂

I just go on occasionally with my friends and hope snow day is still on it and that you can get a game

@Kalmaro I've been playing it on my PC recently and I play regularly for a couple of hours each weekend morning and maybe after work for an hour if I have time. Been doing this for about a month.

The learning curve isn't too steep in terms of reading where the ball might go and positioning yourself accordingly, but some of the advanced techniques some people can do are crazy and will require lots of practice. But you can advance your tier in casual matches by being in the right place at the right time and nabbing the odd goal or making the odd save.

Also, it's absolutely hilarious when there's a ball on its way in the goal and my brain just doesn't know which button to press and I'm slowly moving backwards and forwards on the spot in an effort to at least do something!

Anyway, it's a good enough game for me to double-dip on the switch version for portability. No question about that.