What are you talking about? You can select MTM1 tracks when you upload.

Thanks for telling me that.But if that's the case, then why on the "MTM2 - Tr?ck Uploader" pages, in the blue horizontal line says "MTM2 Tr?cks Only" if we can still upload MTM1 tracks? I find that super misleading, it just makes no sense to me.Nevertheless, I'll upload those said MTM1 tracks I have on this site anyway.

Can whoever wrote the text on those uploader pages change it? It can say "MTM1 and MTM2 Tr?cks Only" instead, that way it may encourage all fans that still plays the original game to upload their new creations on here too.

Fila wrote:

I can see what you are saying. The problem is the drag code (it's the same as the mtm1 drag) is VERY RIGID. It basically allows for no creativity and the problem is that the drags have been made with this rigid system in mind. (and if you look at your mtm1 drags and then look at my drag template and/or cale's drag you will see where you have gone wrong).

Honestly I could potentially branch out to different drag systems, like the ones you posted above as the tracks can be separated by simply having different drag types. The biggest problem here is time. I haven't had the time to go over the little bugs that are present in the current beta patch. Implementing what you showed above, while doable, will require a lot of time. I'm not saying I am not going to do it. But it can take quite a while until I will get a chance to.

Yeah, I figured it had something to do with the drag code. It's too rigid! Indeed, I can see why. When I made them, they were for MTM1--also I did some stuff differently despite they work OK in MTM1--unlike in MTM2 with the random disqualifications going on here.I think you're doing great at bringing the Drag type back in MTM2 so far!

Yeah time is such a problem these days, augh. Time is moving too fast for me here.Anyway, what I showed is just another suggestion I placed on the table for you that can be worked with in the future one day, within your own time with whatever is top to low priority to you.

For now just keep up the good work and much luck to you and everyone working hard to bring it back to it's former glory but more. I'd help but I don't know much about programming codes right now.

_________________"Hey buddy, ready to get muddy?" ~ Army ArmstrongAddons is art!

Huh?... What I meant was, the fact that all of these patches are run by one person, and he’s got life things to do in the process, so much of that time can be easily put through if multiple people got involved with the patches.

I can only imagine what the community would be like now if the drag system is modified for more advanced creativity than what TRI came up with back when MTM1 was being developed. Personally I’d love to see Team Death come up with some awesome concepts for some drags, as they are one of my favourite track makers, along with Yeastman and others.

Hmm, when I rebuilt my computer and put in the new M.2 socket hard drive, I loaded windows from scratch. I did a scan of the windows system32 directory with scannow in command prompt. It detected corrupted files and said it fixed them. Anyways, eventually I got mtm2 installed and up to beta par, but, when I installed windows, I wanted nothing to do with windows 10, so I took some moves. I installed Classic Shell, disabled the Action Center, removed some windows apps like Phone and People, and stupid crap like Maps. ANYWAYS, The scannow command fixed corrupt files it said, and the log said it used Windows Store to do it. However, I don't think MTM2 beta wants to "cooperate" with Classic Shell. In a game, it gets rendered but it's still in windowed mode. Literally, the game is rendered, but it's like the game is being played in a window.

There's a window with a title bar at the top called "Monster Truck Madness 2." BUT, this ONLY happens if you 'accidently' click the game during a race I think, because we were rumbling one time and my controls were set to keyboard instead of joystick, so I had to click the game to set the controls correct. However, F4 to get it back to rendering didn't fix the trick. It did, in a sense, fix the rendering, but still it showed the game in a window and the taskbar at the bottom, dunno why. The game was completely rendered and ran smooth, rendered by direct3D and not software rendering.

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I think plays MTM1/2 in a fake full screen mode. Even back in Windows 95 it seemed to do that. I always thought it odd the taskbar could become visible, and the mouse was always visible, even in a race.

I don't know if the old directX version actually supported exclusive full screen mode.

It's obviously rendered though you can see the tail lights, which is strange. This only happened because I clicked the screen during gameplay (to set up controls) and it had to re-render it. Before I clicked it, it was completely full screen and completely fine.

So interesting error - I copied over my fully functional 0.43 folder from my desktop to my laptop...and on the laptop, I get an "Access Violation" when starting a race. Didn't have any issues on the desktop. Any thoughts?

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