With that said, I wish people would show more support to Indie developers by not pirating. If you don't want to fork over the money for it, don't download it. We all should support the PC platform more and take away the ammunition the console developers have against the PC market. I'm getting really sick of the console crowd labeling all PC gamers as pirates

Why doest that sentiment only apply to indie developers?

Because for some people there's a magic threshold, like a reverse vagina, where a business turns into something that should be aborted.

Creston wrote on Jun 5, 2010, 15:18:Correct me if I'm wrong, but I was under the impression that GSB basically didn't allow you to really control battles, right? You build the ships, form them into fleets, and then you just have to watch them duke it out without anything you can do about it?

That's been my main reason for not buying it (well, that and the fact that I have about 30 games I have yet to play.)

If a game is about battles, I want to be the one controlling those battles. Not the AI. It's always been my main aggravation with GalCiv2 as well.

Acleacius wrote on Feb 26, 2010, 17:47:I avoided it for the nickel and dime method, it will be interesting to see how this plays out. Iirc the game is only $20 US but each module is $5 US, with more than 50 modules, so it's hard to see how this can last but who knows.

Another viable strategy for that is subbing for a month, getting the free turbine points, playing all the normally inaccessible stuff during that time, then buying a module with those points so you can access it when your sub ends.

Or you can just keep all your money like I've done, and not worry about it. Course, you're not going to end up with uber gear, or be on any world achievement lists, or anything hardcore - but I do enjoy playing with all my old college gaming buddies. We're scattered to the four winds, but this still lets us get together on a regular basis, on the cheap.