Ultima Underworld Walkthrough - Tyball and Garamon

The most powerful residents of the Abyss were two brothers named Tyball and
Garamon. They were mages but did not dwell among the mages of the sixth
level; they were powerfull enough to dwell upon the seventh and eighth
level, being little concerned with the danger posed by monsters here.

Their great interest was in planar travel - the possibility of moving
through the veils between worlds. They finally succeeded in tearing through
such a barrier ... to their ultimate misfortune. When they pierced the
barrier between dimensions, a monster stepped through from the place of
demons. The brothers called this creature the Slasher of Veils.

Powerful on its own world, it hat the potential to become equally powerful
on Britannia, but in the moments after it arrived it was weak by demonic
standards. The brothers, horrified at what they had accomplished, were able
to bind it, but were not able to send it back whence it came; it resisted
their efforts. The brothers immediately began new research so that they
might correct their grievous error.

Tyball and Garamon developed a plan. First they would build an imprisoning
chamber and imbue it with virtuous magic. Second, Garamon would lure the
Slasher of Veils into the chamber, where it would be weakened by the
virtuous energies there. Third, Tyball would shut the two of them into the
chamber. Fourth, Garamon would rip open the veil to the demon's own plane
and lead the demon through. Fifith, Garamon would escape through a portal
already placed in this dimension, leaving the demon trapped there;
activation of the portal would seal the rips in the veil, denying the demon
a chance to return to Britannia.

With speed born of desperation, the brothers began to work, preparing the
Chamber of Virtue and making very cautious, furtive trips into the demonic
dimension, where they prepared Garamon's path to safety and the portal
allowing him return to our world.

But the demon, too, was at work. It correctly divined that Tyball was less
virtuous of the two brothers and began to speak into his thoughts. It gave
him knowledge and promissed more. It promised wealth and power, greatness
and majesty. All Tyball had to do was let Garamon lead it into the chamber
of Virtue and watch as the demon ate Garamon. The Slasher of Veils would
then emerge from the Chamber of Virtue, shut it forever (that its virtuous
nature not infect the Abyss); then Tyball and the Slasher of Veils would
become partners in destruction.

On the day of the ceremony, the demon was brought before the Chamber of
Virtue. The brothers freed it from its crumbling bonds, and Garamon uttered
a challenge and insult so great that the demon was obliged to kill him.
Garamon ran into the Chamber of Virtue, the Slasher of Veils at his heels,
and called for his brother to shut the chamber door.

But Tyball did not do so; he merely smiled and told Garamon of the greatness
that was to come, of the ruin that was to befall Britannia. The Slasher of
Veils began methodically to murder the virtuous brother.

Dying, Garamon was still not without great power. Yet if Britannia were to
survive, he could not afford to use his power to defend himself. Instead, he
cast a mighty spell which, despite Tyball's best efforts, drew closed the
door to the Chamber of Virtue. The demon was bound in place, but Garamon was
not. His act of sacrifice made him virtuous enough to leave the Chamber of
Virtue, and so he did by magic; but he died immediately thereafter, and his
remains were lost on the lowest level of the Abyss.

Tyball was outraged by this turn of events. His brother was dead, his patron
was imprisoned, and he, Tyball was as far from ultimate power as he had ever
been. Nor could he open the door to the Chamber of Virtue; all virtues had
fled him. He turned again to research, trying to determine how he might open
that stubborn door.

As it turned out, there were three ways to do this.

The first was to become utterly virtuous; the door would then swing open to
a gentle push of the hand. But utterly virtuous men and women are rare, and
it was now impossible to cleanse all the stains from Tyball's soul.

The second was to find the three legendary keys, the Key of Courage, the Key
of Love, and the Key of Truth, and bind them together into the Key of
Infinity, an item imbuing enough virtue to open the chamber door. Tyball
briefly considered this quest, for the Keys were thought to be in the Abyss;
but then he learned about the third way, and chose it instead.

This third way was to find someone of great virtue -- perhaps not of
sufficient virtue to open the door himself, but of great virtue nonetheless,
and a virgin besides -- and sacrifice that person after a lengthy ritual
before the chamber door. The sacrifice would shatter the virtue of the
chamber and reopen the rent into the demon's dimension.

Naturally, Tyball chose the third means.

He begrudged the amount ot time it would take to find someone virtuous
enough, but was in luck: The sterling character of Arial, the daughter of
Baron Almric, was well known throughout Almric's dominion. Tyball took a
troll-minion to Almric's castle, used his magical powers to appear within
the girl's chamber, and rudely stuffed her into a sack, which he then
dropped out the window to the waiting troll. At this point, nothing stood
between him and ultimate victory.

Then it was that the miracle occurred: The Avatar returned from otherworldly
wandering, appearing in that self-same bedchamber, drawn by the ghost of
Garamon; for Garamon chose the famous Avatar to oppose Tyball. Tyball eluded
the Avatar at that time ... but not for long. And for this we can all be
grateful.