The first one will be MAP12 with a new name. (Mining Tower) This is very WIP yet and somehow, the Bandicam recording toolbar could be seen, but the matter is noticeable in the pic. You have 3 chances to find out, who inspired me. :P

The second one is a kind of "thumbnail" for MAP07: The Black Void, which is already finished! I'll upload a video and a beta version (for testers) in the right thread soon.

Philnemba said:
A 20th anniversary vanilla Doom episode project thing that I'm currently making which I hope to finish before December 10th if I can motivate myself to make an entire episode this time -_-;

Here's some shots of a map I'm currently working on, Castle Bloodletting, for the NOVA project. I've already posted these screens in the official thread, but I thought it would be good to post them here, as well:

A Portal to the Spider Dimension, a boss in my ongoing gameplay modification, Doomvengers (The Freerunner class, i.e. Parkour Doom, is being played here). It really does just spew spiders constantly until you destroy it. It's thankfully quite rare. I have yet to complete the violent explosion I intend it to put out when destroyed.

The effects are a combination of the Smoke Monster and Lightning portal from Realm667. I'm not that clever.

There was already a project with "big void with small islands" maps. So it is not completely unique. Nevertheless, if it is well done, it is extremely creepy...

Well, I think there's almost impossible to make something completely unique, because of the incredibly long past of mapping and modding. =) and of course, thanks for the nice words!

Captain Ventris said:
A Portal to the Spider Dimension, a boss in my ongoing gameplay modification, Doomvengers (The Freerunner class, i.e. Parkour Doom, is being played here). It really does just spew spiders constantly until you destroy it. It's thankfully quite rare. I have yet to complete the violent explosion I intend it to put out when destroyed.

The effects are a combination of the Smoke Monster and Lightning portal from Realm667. I'm not that clever.

A few shots of an apartment I'm working on. The screenshots are a little brighter than what it looks like in-game, but not by much.

Living room. There's so much 3D in that television cabinet that half the dots on a one-by-one grid have a vertices on them. Pain in the ass, but I think the result is worth it.http://www.femlob.com/temp/tears-b.png

Bathroom. The 3D door handle is causing some lighting issues, but I haven't been able to fix it without breaking everything else. Not sure it's important enough to spend another couple of days on, anyway. The little bit of PANEL you see on the left is part of a sliding door.http://www.femlob.com/temp/tears-a.png

Balcony and dining table. It's hard to see, but there's glass in the door and windows; or actually, a semi-transparent 3D sector. The buildings in the background are pitch-black regardless of lighting level, as they're supposed to be nothing but silhouettes.http://www.femlob.com/temp/tears-d.png

It's a tad crowded, but that's what homes tend to be like. It matters little, in any case: the player will never have to fight anything in this map, so there's no danger of the architecture getting in the way of gameplay.

Reminds me of Reinchard's city map. I like the first kitchen shot because it shows how big the "little" crates would be in real life, which adds some perspective to how large standard Doom architecture actually is.