The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in
games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is
exactly the resource you would want. Find even secrets on our page.

Half-Life 2 FAQ

Half-Life 2 FAQ
HH HH AAAA LL FFFFFFF LL II FFFFFFF EEEEEEE 222
HH HH AAAAA LL FFFFFFF LL II FFFFFFF EEEEEEE 22 22
HH HH AAA LL FF LL II FF EE 22
HHHHHHH AAAA LL FFFFF ==== LL II FFFFF EEEEEEE 22
HHHHHHH AA AA LL FFFFF ==== LL II FFFFF EEEEEEE 22222
HH HH AA AA LL FF LL II FF EE
HH HH AA AAA LLLLLLL FF LLLLLLL II FF EEEEEEE
HH HH AA AAA LLLLLLL FF LLLLLLL II FF EEEEEEE
***********
*Half-Life 2*
***********
***********
Half-Life 2 FAQ/Walkthrough
For Xbox 360, PC, PS3
Version 1.0
Written by Brad Russell "TheGum"
Email: lunatic_252000@yahoo.com
Website: www.herostrike.com
Twitter: TheGum25
***********
Version 1.0 - finished the guide, just for the love of the game.
(4/3/08)
*****************
Table Of Contents
*****************
Use Ctrl + F to quick find in this guide.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
(type in either the name or the chapter and number)
Chapter 1: Point Insertion
Chapter 2: "Red Letter Day"
Chapter 3: Route Kanal
Chapter 4: Water Hazard
Chapter 5: Black Mesa East
Chapter 6: "We Don't Go To Ravenholm..."
Chapter 7: Highway 17
Chapter 8: Sandtraps
Chapter 9: Nova Prospekt
Chapter 9a: Entanglement
Chapter 10: Anticitizen One
Chapter 11: "Follow Freeman!"
Chapter 12: Our Benefactors
Chapter 13: Dark Energy
5. Weapons GUNS555
6. Enemies BAD6666
7. Author Info / Copyright
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
This game came out in late 2004, and now in early 2008 I am making my guide
for this wonderful game. Yes, I started writing guides a long time after this
game came out, so it's a wonder I even made this guide. The release of The
Orange Box last year packaged this game and Episode One along with the new
stuff. Though I did cover the episodes after The Orange Box was released, I
still kept finishing this guide for a long time. It's a shame too, because
there was time.
So why did I make this guide? Simple, this my second favorite game of all
time. With a recent re-release on a console, I just couldn't miss the chance
to pay tribute to what will go down as a classic. The short and simple, you
have not played a game until you've played this game.
TheGum.
*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************
Here are the 360 controls:
A - jump
B - reload
X - pickup/use/activate
Y - flashlight
RT - fire primary
LT - fire alternate
RB - Gravity Gun/last gun
LB - sprint
RS - look/aim; click to zoom
LS - move; click to crouch
START - pause; save game
BACK - move squad (not used in Episode Two)
The PC has standard FPS controls, and the same since the last game. For all
three of you with PCs and without knowledge of the controls, you can choose
what buttons do what in the options menu.
The PS3 controls mimic the Xbox 360, I assume.
*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************
#1. Explore to success - always search areas for health and ammo. The areas are
not too expansive, so a little searching won't kill you. Don't confure this
with over-exploring, if there is such a thing, but if you are just wanting
to get through the game ASAP, you don't need to explore the place to death.
#2. Use the Gravity Gun when you can - if you see a saw blade, that's an
obvious clue to use the GG. See a lot of gas tanks and red barrels? Same story.
Even a rock or normal barrel will be enough to inflict damage.
#3. A loaded gun is a not happy gun - sitting on a full clip of ammo in any
weapon does you no good, and you get plenty of ammo throughout.
#4. Conversely, an empty clip can be holstered to reload - if a gun is empty
and you don't have time to reload, just switch to another gun and after a time
that old gun will reload.
#5. Chuck a grenade into big groups - simple as that. Tossing a grenade will
send it pretty far, so always know your range.
#6. Don't forget to run - not just the normal stride, you also have a sprint
button. It's your only way to avoid charging enemies, but don't forget to use
it during normal encounters.
#7. Play for achievements later - some can be attained during a normal run, but
don't go after the more elaborate ones until after you get through one game at
least. Don't forget you can check your achievement progress from the pause
menu. Achievement whores are the lowest of the low, so don't expect my
sympathy, even though it's my job to help you. And duh, this is for the 360
owners.
*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************
Half-Life 2 Walkthrough
Done on The Orange Box on the Xbox 360. I believe there are only a few spots
that are different than on the PC, but I could be very wrong.
==========
Chapter 1: Point Insertion
==========
*NOTE: It may be a good idea to turn on the subtitles from the pause menu, and
it doesn't hurt.*
Submission
-----
You start this crazy journey on a train. Move to the other passengers and
interact if you like. Step off and follow them and watch the various happenings
that will occur. Step through the revolving gate and speak with a woman by the
fence, then keep moving. In the table area you can interact with more
people. Then go through the fence-path and just follow the directions given
by the guards. Step through a doorway only to get trapped. Look right and
wait for the door to open; go through as instructed (you can stop by one door
and peek inside for a bit of a scene). Enter the room when told and if you
haven't figured out this is all a "scene", you will be pleasantly surprised.
*NOTE: When I say "a bit of a scene", that means you just watch something
happen; when I say "cutscene" or "scene", that means you just flow with the
movement around you. There are no traditional cutscenes in the Half-Life
universe, so you will always have to be in motion or you will miss out on
stuff. Just turn or move or look in a direction during these scenes, but don't
get too relaxed as these scenes tend to end abruptly.*
The scene is over when Barney tells you to get inside a room. Do so and climb
up the ladder. Pick up a crate and place it under the open window, then jump on
and jump down. Open the door and go through for a loading.
Up the steps, through the door, and then you run into a guard. He instructs
you to pick up the can on the ground. Just pick it up and drop it into the
trash can to move along (or pick it up and toss it in his face and then run
backward if you want).
*NOTE: Two achievements for the Orange Box users here. One is "Defiant" and
the other is "Submissive". Just save before you pick up the can, then pick up
the can and toss it into the guards face. Then load that save and do it the
right way by placing the can in the trash.*
You can visit the poor saps in line for food, and then go outside. Talk and
take in the sights if you wish, then head down the road on the right. Peek in
through a guarded door for a bit, then keep going. Look toward a roadblock to
see some very nice foreshadowing of things to come, but no time soon. Turn
around, jump on a dumpster, take the ladder, and then drop down on the other
side of the fence. Take a left in the alley to see a bit of a scene and then
go the other way before you get taken into custody.
Speak with two concerned citizens, and then go play on the playground of
course. You can actually test out the physics here, but then go toward the
cops and then into the doorway on the left for a load screen.
Go through the door and then up the stairs to the level where you see some cops
down a hallway. Take this hallway and enter the room of the other citizens.
You can speak with them if you like, but then go back out into the hall. Go
past the room that the cops broke into and enter another room with some
citizens. Stop and chat for a little bit and then back into the hallway. Go to
the stairwell and go up one level. Enter the hall and into a room where a guy
tells you to enter. Run through the rooms to get to the other side of the hall
and head for the stairwell on the other side. Don't go down, go up to avoid
the approaching cops and run into yet another safe room. Run to the doorway
nearby for a load screen.
Keep running up and into an attic. Go left and jump out the hole. Follow the
ramp up and then go left to get to the ledge. Follow the narrow path connected
to quite a few buildings as cops shoot at you, and then jump through the first
open windows you see. Go down the steps and into the tiny room to enter a
scene. You awake to see the friendly face of Alyx. Follow her to a loading.
==========
Chapter 2: "A Red Letter Day"
==========
Calm Before the Flight
-----
Keep following and this long scene will end up and continue in a lab. You run
into Dr. Kleiner and Lamarr. Barney comes in and turns on a computer screen;
you can switch the screen to see a very familiar character. Then go grab the
HEV suit and then follow the doc to a power station by the door.
*NOTE: Near the front door of this lab, you'll find a strange machine on a
table with a cactus in it. All you have to do, I think, is just keep pushing
the button on either side of the mini teleporter and you'll eventually break
it. I used a can around Kleiner's workstation and that worked too. It may
take a while, but it will break. And aside from being really cool, you 360
owners get an achievement.*
Then it's into the teleporter room. Sit back and watch by the door. A plug will
fall during the first run, so pick it up and place it into the slot with the
red light. Flip the switch and Alyx will be off. Step into the machine when
told and just watch the rest.
When on the flip side, get off the walkway, go through the fence, and then take
a right to go up some steps. Go through the door for a load screen.
Stop at the corner and look up for Barney. He gives you a crowbar, but that's
about all he's good for. Zoom into the citadel if you wish. Then use your old
friend to whach at the planks in the doorway and go through. Break a crate in
the way and then hop down. Turn around (go left), and jump up into an open
train car. Smash the stuff in the way to get on the other side. Quickly hug the
same train car and get into a spot that doesn't touch the rail line that a
train is coming from the left. Wait for the train to go by and then run behind
it. When you see an opening on the left, take it and go around the train car to
find an opening in another car. Go up the steps, then up the ladder, then
carefully hop from this train to the other train, and then hop over the fence
and down to the other side. Grab a health pach on the right wall if you need
it and then break the planks on the doorway. Go through with the flashlight
on to hit a load screen at the bottom of the stairs.
==========
Chapter 3: Route Kanal
==========
Pullin' Teeth
-----
You can turn off the flashlight, that was just to let you know how to use it.
Proceed down the hall and into another when you hear some commotion. Run to the
cops and kill the one with the gun first, then use it on the other cop. Break
the planks to get to the stairs and then have you gun ready as you head up.
Kill the one cop and keep moving.
When you get to the stairs leading up, be ready for a cop at the top. Go up and
go left to find the stairs to the ground, but stop at the mid-way point. Wait
for the train to come by and stop. Now hop on the train and use it to get to
the platform on the other side. Go up the ladder and turn around to the place
you came from. Cops will come up the stairs, but if you shoot the red barrels,
you can take them out in one shot. Get to the doorway and bust it open. Go into
the room on the right and crouch so that the other cops can't shoot at you. Get
in the far corner and shoot the red barrels to open the doorway, or just move
the stuff out of the way. Go through with your gun ready and wait for a cop to
pop up on the upper left behind the fence, so just shoot the barrels to kill
him. Bust the crate for ammo and bust the planks to go through.
When you hit the fence, look once again to the stairway you came from and shoot
one last barrel that you should barely see to kill more cops, or just hop over
the bent fence and run to the crawlspace. Either way, you will hop over the
fence and follow the path to a crawlspace where you find some crates of
supplies.
Bust the vent cover on the other side and then crawl behind one of the pieces
of wood for cover. Get out your gun, get ready, stand up, and then run to the
end of this walkway and fall down to the ground. Shoot the second red barrel
you see by a corner to get a cop, and if you go around the corner be ready
to shoot a rolling barrel, or jump out of the way. Kill the cop here and use
the other barrels. Go up the steps before more cops join the mix. Get your
crowbar out as you cross over a bridgeway to break the top crate in your way,
and then just hop over the bottom one to get moving.
When you hit another railway, don't jump down. Follow the walkway left and jump
down when you see some supply crates down below. Jump down, break those crates
quickly, and then keep going left. When you hit the fence, immediately turn
right and find the opening. Jump down to the walkway and then down to the
waters below. Just move down the waterway to a red container. Find the ladder
on the back, go up, and drop down the hole. Quickly run to the TV by the Vort
to see that one dude again. Get juiced by the vort and jump out. Bust the
wooden piece in your way to hit a loading.
At the big construct of wooden boards holding up the train, just crouch and
clear out enough on the bottom to get through. Go around to see a crow get
eaten by a Barnacle, so just run past while the thing is busy. Get across the
mud and over the hump to see some people being killed. Go right to the opening
of a pipe to see a dude get killed. Run around the corner and enter the pipe to
kill the two cops. At the other end will be a room with some supplies and a
radio. Go stand by the radio if you want to hear the chatter. Climb up the
ladder and shoot a red barrel to kill the cops by the turret. Get on the turret
and shoot the lone cop down the way.
Now will be your standard turret gunning. Shoot the approaching security bots
in the sky, but then get off the gun and look up to the right. Quickly shoot
the middle red barrel before they can be used against you. Get back on the
turret and some cops should be on their way. Shoot them, any bots, and any red
barrels you see; shoot the one on the right to create a walkway for later.
Kill all the cops from above and below until an armored car pulls up on the
right side. Get off the turret and hug the right wall to be out of sight.
Follow the walkway (shoot the red barrel if you haven't to make the path) and
you end up in a dirty tunnel.
You can avoid the first two Barnacle tongues by hugging the left side and going
through a pipe-piece. The third one probably needs to be shot down, then
proceed into the open. It looks blocked off, but turn left and look for an
ally in a pipe. Take the tunnel nearby and you end up in an area with nothing,
but look up. Through the hole you can shoot and kill at least one cop, the
other will probably get away. Hop up and take the other tunnel to a water pit,
but immediately swim to the bottom and look up as red barrels are dropped.
You should be able to swim into the far-right corner and stay at the bottom as
the explosions happen, then swim up and onto the ledge nearby to go down the
other tunnel; ignore the cops if you can, and ignore the items unless you can
get them easily.
You emerge on the other side of the blocked path. You can kill the cop up high
by shooting a small sliver of red barrel, then handle the other as you wish.
When you move toward the wreckage, another drops from up high. When you move
toward the bridge, two cops appear on the bridge, so shoot the red barrels on
the bottom to bust the support beams and take them out. Collect some stuff and
go beyond the bridge to run into two more cops that drop in from both sides.
Now go up the trash heaps and find the opening on the right that is covered by
three barrels, grab one or all three and take them with you as you slide down.
Use these or the other other barrels to bait the tongues and slip to the spot
with the red barrels, but stop here. Look down the slope to see a mass of
tongues. You want to toss down a red barrel, wait for it to get caught, and
then shoot it as it rides up to take out a bunch of the beasts. Use the other
barrel if needed.
Get to the bottom and collect any supplies from the muck. Go up to the opening
on the right and wait as some barrels are tossed into the water. Then hop out
and start swimming to the left. Stay low to avoid the blasts and swim to the
right corner to find a ladder. Get up and hop into the water on the other
side. Stay in between the wooden platforms for cover and stay under as you
swim down the way. Get up on the platform on the left and have your gun ready.
Shoot all the red barrels down on and around the bridge, and then kill any
survivors. Watch out as you move across these platforms as barrels will be
dropped, so just jump backward or forward, whichever. Then jump to the
other platforms and follow them to a broken opening in a pipe. Drop down at the
end for a load screen.
You land in a simple physics puzzle. The idea is to place all the concrete
blocks at one end of the see-saw so that you can jump from the other and onto
the path up above. You find some in every corner, but don't miss the two in
the pipe under the saw. When you've carried and placed all onto the end by
the wall, get on the saw and jump from the end sticking up and get to the
path above.
The Running Man
-----
At the end of the tunnel you run into the dreaded Hunter-Chopper. Just use the
sprint bottom to run past it, slide down the slope, weave through the debris,
go left to a walkway by the wall, kill or distract the Barnacle in the way,
run to the door, move the barrel out of the way, and then jump through the
door.
If you look under the floor you see a lambda symbol; that means there are good
things nearby. Drop off the side on the right to find the stash of items below.
Go back up and up into a sewer area. Ignore the stuff to the left, which there
is another crate and some health in a crawlspace. Grab the red barrel in the
dark corner and look down the slope to see more tongues. Send it down and
shoot it enough so that it slowly burns. Quickly grab another item and toss it
down the middle; the result should be that the row of tongues behind the first
set will pick up debris as the final tongue down the middle gets distracted.
Now slide down and get to the corner on the left to avoid any fire. Up the
path and around the corner to run into essentially the same setup down this
slope too. Pick up the barrel and after it blows you can just slide down the
left side and jump over.
Get to the door and wait for the fire to stop, then open and sprint down the
path to the left and into a safe area. Pick up the supplies and proceed to a
load screen.
You will reach a blockage in the road. Just pick up the red barrel and set it
up against the wooden support beam, then stand back and fire to open the path.
Go through and bust some boards to reach a safe house with a friend. Watch as
he goes to open the door. Get ready for three Manhacks to charge in. Use the
handgun to pump bullets into them, and then fall back to the crowbar if they
get too close; save the other guy if you want the dialogue, but that's not
that important. Climb up the ladder on the wall to reach two crates by his
bed, then go across a plank to find some items in the upper corner. Fall down
and go through the doorway.
Follow the path and when you turn the corner you will see more hacks on the
other side of a fence. You have time to shoot them, but give them time and they
will find the opening at the top. Kill all three and go through, but when you
round this corner you see more coming from behind some debris. Quickly put
two bullets into one of the red barrels and then retreat into the previous
hallway as the explosions take out the bots; clean up the survivors and move
on.
When you hit the doorway that leads to the outside, go a bit beyond it to find
a room with some supplies. Get back to the doorway with crowbar in hand. Open
the door, run across, move the objects out of your way, go through the door,
and then bust the thing in your way to get into a safe area. Stay on the
ledge and get to the red pipe that leads to a vent cover by a red light. Bust
it off and go through with your light on. Have your gun out as a single
Manhack will attack as you crawl toward the corner. You end up in a room with
a lot of crates. Bust them and grab what you can and go back, but upon exit the
vent you will see a cop run from the way you came, so just shoot the red
barrel beside him. Hop down to the ground below.
Move forward and a cop will rappel down, so just shoot the barrel behind him.
Grab the SMG and use it on the other two down the way. Grab their ammo, but
come back to the first dead guy. Look to the left to see a barrel covering a
crawlspace. Grab that barrel and place it directly under the hole the first
guy came from. Now get out your handgun and crawl down this space with your
light on. When you near the box a zombie torso will break it and come for you,
so just shoot its head. Behind it is a grenade. On your way back you will see
a cop drop down, so have your sights on the barrel you placed for the easy
kill.
*NOTE: Not only was that crawlspace your first run-in with the undead, but
it's also an early grenade.*
At the water, time the fan-thing's spinning and jump in to swim through an
opening down on the left. In this tunnel you can go up an opening for a quick
breather, then dive under and keep swimming. Go up when the path ends and get
back on solid ground.
Follow the path to a pipe and follow the pipe to an area you've passed by
earlier. Have your handgun/SMG ready (whichever is more accurate for you), and
get the two cops that will try to surprise you. Carefully move toward the fence
to run into two more cops, one of which may release a Manhack, so kill all
three. Go back into the pipe area and find the stairs on the side. Jump on
the stairs so that you avoid the tongue and grab the stuff at the top. Jump
to or walk on the big pipe and follow it down.
Wait for the steam to fall and then slip around the Barnacle tongue to an
area on the right. Look down the adjacent tunnel and shoot the incoming hack.
Then grab the red barrel and send it into the nearest tongue, shoot the barrel
twice, then crouch as the explosion takes out all three beasts. Jump over the
corner with the items and use any objects to bait any surviving tongues. Get
back on the pipe, wait for the steam to fall, and then keep moving. You will
see another lambda sign by some wooden boards. Crack the boards, fall down,
and then find a crawlspace under the pipe to find the hidden stash. Crawl
back and take the other space to get on the path.
Fall into the water and swim under to find a ladder to get back on level solid
ground. Have your handgun ready as you move forward and keep your sights on the
truck above. As soon as it starts dropping barrels you need to frantically fire
and get at least one to blow up, otherwise you should drop back into the water
and wait the explosions out. Come up and kill any cops and then go around the
corner. Kill two cops that drop down by retreating a bit, then go kill the one
up high (all which can be done with your handgun).
Into the Murk
-----
Now take the tunnel on the side and keep your aim down toward the end for
three Manhacks. There are two collections of supplies on the right side as you
move down the tunnel, but there will also be two waves of hacks. Destroy them
and move through the door and to a dark room where you can stock up on
supplies. Go through the vent and fall into a lower spot. Bust the cover below
your feet, then whip out your handgun as you fall. Turn, spot the red barrels,
back up into a corner, and then wait for the Manhacks to get near the barrels
before you fire into the mass. Pretty much all you can do to avoid the many
explosions will be to crouch. Then use the handgun to kill any surviving hacks,
as well as the one or two that show up late.
Now find a normal barrel in the room that is still standing right-side up, or
get a fallen one and drop it on another one to get it upright. Take this
over to the wall where the blue pipe goes down; basically where the walkway
has no railing. Set the barrel by the wall and jump on it to get up to the
walkway. Follow the path to the other room.
In here you find a bunch of pipes going in all directions. Walk over to the
corner, crouch, and look left. Drop down to the second-lowest brownish pipe.
Get to the curve and then drop down to another brownish pipe. From here, drop
down to a small blue pipe. Now drop down to a brown pipe below that leads to
a valve and a crate. This crate and the other only have health packs. Just
turn the valve to get the water level up and then swim to the ladder to get
back up. When you near the red light, you have two options: stand and kill the
Manhacks, or jump over the rail and swim through the hole in the floor. Either
way, get back to the original room and find the hole in the floor. Swim through
it (FYI, press jump to unlatch from the ladder), and then swim through the
pipe to reach the other area.
Climb up the ladder for air and then dive back under. Swim to the bottom with
crowbar in hand and start breaking the boards that keep the boxes and spool
wheels under. You can break one or all, just make sure you don't drown during
the process (you can survive a while after your power goes red). Then get
back up the ladder, jump onto the object you freed, and then jump up to the
other side. Follow the path to a load screen.
Climb up the ladder here and jump onto some boards. Go off the sides of these
to get over the fence. From the direction you entered this area, go left to
run into a Manhack and some cops, going right will be another hack that might
come at you anyway. Kill all of them and find the broken ladder. Either jump
from this ladder to the area above, or use the barrel nearby. Collect the
items and take the tunnel. Two more hacks to greet you. At the end of this
dark tunnel will be two Barnacles guarding some supplies, so handle them with
care.
Come out into the open and take the ladder up. Follow the makeshift path up
here to find another lambda stash. Fall down and proceed to reach a nasty
looking area. Avoid the bubbling puddles of ooze which is radioactive. Fall
down and go up the ramp to get on some pipes that will lead to yet another
stash. Get back on track and you will run into a safe zone with one guy
fighting some headcrabs, but you don't have to help. Stock up on ammo and
listen to the chatter before you head out.
Walk over the board and then crawl under some debris to run into some shelling.
The guys will die, but you need to focus your crosshair on the tip of the
pod to shoot the headcrabs as they come out. Kill those three, then watch your
feet for three more on the ground. Collect stuff and then move toward the
fence to see a friend that cannot be helped, but you can shoot the crab to make
it shut up. Go around the corner and kill two more crabs coming from the pod.
Watch your step and go around the next corner.
You should see some zombies just laying around in the sewer pit nearby. Shoot
them first and quickly kill both. Cross the planks and be ready for one crab
in the dirt. Cross over the next planks to avoid the sparking wire. Near the
wall be ready for a zombie to bust through the metal sidings on the left, so
just rapid-fire kill him. To get through the crate you must avoid touching
the sides. Quickly get past the door if you think you'll touch it. Stay low
and smash the crates, but be ready for a shell to fall at the end. On the
other side, look to the metal beam over the ooze. When you cross it a zombie
will pop up, so run and jump to avoid. Then go grab that red barrel and toss it
to his side and blow it up, or kill him any way you can. Or just avoid it all
by running to the left and taking the wooden walkway to get out of this
shelling zone.
Follow the walkway to a safe house. The girl here will have the airboat ready
for action. Hop in and you're off.
Follow the radiation sludge all the way to a closed gate. Drive to the right
side of the gate, get out, and go toward the many boxes. Hop on the one by the
wall and look under the topmost box. You should see a headcrab that was meant
to surprise you; kill it. Smash the crate and then go to the valve and hold
down the bottom to turn it and lift the gate. Back to the airboat and go
through. Maneuver around some debris in the tunnel until you hit a loading.
==========
Chapter 4: Water Hazard
==========
Go Green!
-----
Get to the end of the tunnel, but stop before you bust the boards in your way.
Zoom toward the red barn (station 7) and look to the walkway; do you see a
familiar face? Ram through the boards and keep looking at him until he walks
away (it's the G Man if you haven't been paying attention, and no, he will not
be inside the barn).
Drive up to the dock and get out. Find the ladder and make your way up to the
shed with you gun ready. There will be two zombies inside, so stay near the
wall and use cover to avoid the barrels they flinge at you. Kill them and jump
onto the broken stairs to get up. Crawl over the boards up here, smash a box,
and when you get to the spot with two boards and a ladder, watch out for the
headcrab that might drop down, or will stay in the room above. Climb the ladder
to reach this room and whack the barrel holding the gear in place to drop the
supplies. Just dive into the water to collect the goods, and then hop in your
boat to continue onward.
Start heading down the path and use the small ramp if you like as pratice for
when you reach the bigger ramp (all of this early riding is just to get you
familiar with this stuff for later when you're under fire). Then you will
see a bridge with a man on it who will drop you some supplies when you get
close, so take them and park the boat on the dry land ahead. Get out and go
left into a dark pipe. Follow the tunnel to the upper area and toss both blue
barrels into the water. Dive in and place both under the ramp and into a
cage with another blue barrel. Now find the other barrel at the base of the
ramp and get it in the cage. Jump in the boat, back up a little bit, and then
push it forward as hard as you can to nail the jump.
Drive down and over the sludge to get on the path and you will see that your
presence is noticed. Follow the flying dropship until you see a landed dropship
that has slipped out some cops in your path. Run them over and jump out to
finish the others off. Look down the path and up to see a flickering moniter
screen; another sighting if you look closely between the Dr. Breen images. Now
look up to the wall to find an opened pipe. Jump up to the ledge and find a
red barrel nearby. Place the barrel under the opening and jump in. Follow the
pipe, swim through some water, and then jump into a pool near some crates. Be
ready for a zombie when you near the crates, then grab the stuff and get back
out. Jump in the ride and keep moving.
*NOTE: To really see the G Man well in the screen, hold down the zoom button,
face the screen, and then repeatedly press pause until you get a good view
of the man in green.*
When you round the corner and see some cops drop down from a ledge, wait for
them to drop and run them over, or quickly get around the next corner. Go to
the left wall to run up and over the high ramp, then just blaze down the trail.
Near a bridge with and APC, hug the right wall and ram through a couple of
wooden platforms to kill some cops, then jump over the edge. Watch your path
as you drive under these next bridges because you don't want to hit a tongue;
go far right, then left under the second one. You will hit a load screen.
Go right around the corner and you will see some platforms down the way, but
then you will notice some bullets flying from a guy on a broken bridge. Simply
drive through the bottom support beams under him to take him out. Right around
the corner you will see a ladder against a wall, so get out and get up it. Get
to the door and go through. Stop and listen to the video message if you like.
Have your SMG in hand as you go through the door. You can safely visit the
two rooms nearby for some items, but when you go around the corner you will
run into two cops. Try to avoid killing them with the red barrel. Then go to
where they were waiting and look through the window to see a guard and three
Manhacks. Kill all four. Now you should grab that red barrel and go
back around the corner and place it behind the force-field barricade, just for
later.
Go to the room where the hacks came from and grab some grenades. Open the door
and run to some cover, preferably on the right. Either toss up and away toward
the turret gunner, or poke out and toss, or just use your guns to kill him,
any way that works. Then go to the door behind the turret, open it, and toss in
as many grenades as you can in all directions of the room before you go inside.
There should be three cops in here, so kill them all. Go in and collect any
ammo and be sure to not miss the health station on the wall. Go up the stairs
on the left and through the door. Out here you see a non-working valve. Go as
far to the left as you can, then look right and then use the handgun to pop
the red barrels farthest away. The resulting explosion will send a ram into
the gate and bust it open.
Now backtrack a bit to the turret and get on it ASAP and start killing the
cops that have appeared. Mow down the easy ones, and then destroy all the boxes
the others hide behind. Take the ladder on the blue container nearby for a
box inside (nothing in the other one) and then go back to the way you came. Get
some grenades from the crate and then get to the garage area. You can try to
toss grenades all around to get the three guys near the APC's, or just shoot
them. When you go around the corner shoot at the red barrel you placed earlier
to kill the turret gunner, or kill him with a grenade. In the very first room
you started from, toss in a grenade to get three cops and mop up the survivors.
Collect any items and ammo before heading back to the boat.
Sewer Surfin'
-----
Go through the smash gate and run over the two boxes in the water for some
armor. Follow the water and jump over a ledge behind a bridge and keep moving
to avoid the rockets and bullets. Under one bridge, then hug the right to avoid
some Barnacles and run over some cops under another bridge. Move jump, cops,
bridges, and rockets until you hit a stretch with some platforms and a bunch
of stuff in front of two tunnel openings. You will probably be hit a few times
by rockets, but when you near the wreckage it will all go in flames, so hug the
right wall and quickly get into the safety of the waterway. You will hit a
load screen soon after.
Drive until you hit a ruined area with another lambda logo on a column. It is
possible to drive on the pipes in the ground and somehow pick up the items in
the basket. The conventional approach is to get out, go to the basket on the
ground, pull off both blocks, and that will cause the other basket to drop.
Grab the items and continue in the boat.
At the end of the tunnel you see an open gate, but head right because the gate
will close anyway. Avoid the fire of the one dude on land and find a dark
dock in a corner. Hop out, bust the lock, and go through the door.
Go to the table and grab the Magnum. Quickly now you have to choose either to
use this gun or the handgun on the two enemies coming through the door; the
magnum is slow to fire, but you can fire off enough pistol rounds into the
cop's heads to kill both as well as the third that shows up. Collect the items
and proceed with the magnum in hand.
At the stairs kill the cop at the top. Go left and around through the crates
with the sprint on, and kill the dude around the corner who tosses up a
Manhack. Hide in the overturned container and then run out and around the
corner, under a wooden platform, kill a dude in a container, and then run into
that container to hide. Grab the items and get to the other end. Kill the two
dudes that appear outside, then take the path by the fence and go left to get
into the warehouse.
Kill the Manhacks near you, then get to the right corner and kill any cops by
the stairs. There are three hacks in total, two men by the stairs, and about
three more cops in the upper level. You can also use the containers for cover,
just stay away from the front door you came through to avoid the chopper fire.
Just a few items on the ground level. When you go up the stairs you will
trigger more enemies to appear from the front door and the opposite walkway,
so use the magnum for quick kills. Hop over the three containers to reach the
other side.
Sprint by the windows, and when you reach the bend in the path, sprint to the
wall and duck to avoid the chopper fire from the windows. Move to the doorway
with crowbar in hand and smash the crates in your way. Have a gun out when you
go through because there will be one guy behind the stairs, and two guys down
on the stairs. Get to the bottom for some boxes and both kinds of stations on
the wall. Have the magnum ready again.
Run out and go to the top right corner to find the opening. Kill the guy in
your way, go down some steps, kill a guy behind a fence, and then jump on the
ladder. Kill the two guys in the tower and then quickly jump on the turret
that is facing the chopper. Just keep the crosshair on the chopper and hold
down the fire button for as long as the chopper stays in place. Then switch
to another turret when the chopper moves. Soon the thing will retreat. Collect
any items and then press the button on the console up here. Climb down the
ladder and go right to find a walkway. Get to the end, hop over, and then swim
back to your airboat to go through the newly opened gate.
Down the path a new chopper will appear, so make a right turn when you can.
This fresh chopper will try to outrun you and drop mines in your path, so you
should keep the gas down and try to outrun it. Avoid the mines and when you
turn to face what looks like a dead-end, run up the slope and go right to get
across the divider. Swing back under the bridge and follow the path. Run into
a pipe to be safe and hit a loading.
At the end of the tunnel, go left and keep avoiding the chopper's attacks. The
best thing you can do is just try to not be directly below it or directly
behind it as the mines drop, so just stay a bit to one side. When you see some
debris in the path, go left to get around it. Then you will see some pipe
pieces down the way. You need to ramp straight through the first one to get
up to the rest of the pipe-way, so just let the mines explode and set up a
straight line onto the ramp or you will fail the jump and have to retry.
Follow the path of pipes and when you hit a long stretch you will see a ramp
at the end. You need to hit this ramp straight on as well, and if you do you
will land on the smooth tops of more pipes. You have to stay on these tops to
make it into another tunnel, so just keep her steady and straight; good luck
recovering if you fail. Consider saving or using the autosaves if you do fail.
Follow the tunnel to a load screen.
Soon after you will be at the end, and don't miss the two boxes in the ground.
Drive to the fork in the road and go right, then hug the left wall to follow
the ramp up and over, but then watch out for all the mines. When you get
back to the water, go right again and under a bridge. When you near the next
tunnel, go up the left side and wait for the mines to go off before going
through.
At the end of the short tunnel, stay on the far right as you go under both
bridges to avoid the tongues and men. Then turn right to get on the path. After
the bridge, hug the right wall to follow a ramp and dash over the end to land
near a warehouse and quickly get inside. Park the boat on a lift and then get
out to collect loot in some crates and refill your health with the stations on
the wall. Then go turn the wheel to lower the lift and the boat. You can drop
down, but you lose health. Instead, just walk out the open door, find a ladder
below you on the right, press the activate button or fall on the ladder, and
then go down to jump on the lift. Continue the ride.
Go through the open gate and turn left to see some shells start to land about.
One will hit a smokestack, so kinda slow down and let it fall, then ramp over
the smooth part in the middle. Then make a charge for a tunnel under an APC,
so zigzag a bit to dodge the rockets in case you don't see them. At the turn is
safety and a loading.
Go a bit further to reach the clear water. Face the boat to the right and get
out. Turn around and enter the pipes. Going to a puddle in the second one will
be a crate and a zombie, so watch out. Find the ladder on the wall to the left
and get up. Jump down to the top of the first pipe and follow the walkway to a
metal roofing. Get to the other edge and look down to see a platform. Just
run over the side and push forward to land there. You need to literally push
this stove over the side and into the basket device below. After it falls, you
jump back to the ground and then throw the lever next to it. The ramp nearby
will be up, so go up and over to get out.
Go left and into the friendly tunnel. Go through the gate when it opens and
park on the dock. Get out and meet with the allies. Crack the boxes to get some
items and then follow the dude into the room for a bit of a scene. Come back
out to see your shinny new boat, except for the shiny and new part. Get in
when the gun is ready and move along when the gate opens.
*NOTE: The Vortigaunt here has a lot, and I mean a lot, to say. You can stay
here for a few minutes and go through it all if you like, but at a point he
will begin to repeat. There's no need to however.*
Payback
-----
Test the gun out on the debris and then the Barnacles on the ceiling soon out
of the gate. Break some of the debris down the tunnel, but have some ammo
ready at the end when you face the Hunter-Chopper. Just spray a few bullets
into it and the thing will retreat.
Proceed and shoot down a platform on the right to get a single crate, then
move on and over the ramp. Enter the gate and when you get to another gate it
will close and you will be trapped. Turn around in the boat and kill the first
three guys to appear, then move toward the first gate and get the guys that
appear high to the right. Get on the walkway on the left and then ramp over the
fence at the end. Around the corner is an APC firing upon you, so either
squeeze out enough ammo to blow it up and the missiles, or just go past it.
Either way you will run into more guys on platforms, which you can ramp over
a ramp on the left for a crate and ignore them. Around the bend, shoot some
guys above a tunnel entrance, then more along the inside of the tunnel, and
then a load screen.
*NOTE: This is a big note, because for some reason the auto-aiming on the
Xbox 360 version is so terrible about those missiles. You really have to
disregard the missiles, which the auto-aim doesn't let you, or you unload a
whole stock of ammo at one time, which doesn't last long. Because once you're
out you won't have much hope to blow up the vehicle since it launches so many
missiles, and when you hit them they don't seem to blow up. So 360 owners
should definately consider just blazing past these first couple of APC's.*
Soon after and after out of the tunnel you run into another APC on a bridge.
Again, either blow it up or zoom right by. There is also a guy on the left.
Go under the bridge and keep going until you hit a stretch where a dropship
will fly overhead. Shoot the APC before it lands, but either way just zoom into
the tunnel at the end. Barnacles under the next two bridges.
At the fork, go right and to the enemies. Hop out and go forward. When you get
close to the structure on the left, a zombie will rise from behind a barrel
and some headcrabs will drop in. Dodge the barrel toss and just use the pistol
or a well-placed grenade to clear them away. Now climb the ladder and claim
the supplies in the lambda stash.
Get back on the boat and now take the left path where you ramp up into a
tunnel. Kill the Barnacle and zombies inside and then ramp out the end. Just
peek around the corner and shoot a red barrel. Look from under the bridge down
the way to see a cop sending barrels into the water, so kill him and let the
flames begin. If you look to the slope at the end you should see even more
barrels rolling into the water, so blow up what you can. Kill the Barnacle to
the left under the bridge. Now to get around the flames you must use the solid
ground on the right, but you may get a bit burned. When you get on the slope
there will be more barrel rolling, so just camp at the bottom and shoot all
the barrels. When they stop, go around and the divider and kill the three cops
that appear as you proceed. One Barnacle in the tunnel ahead.
On the other side, when you reach some red containers in a corner, get out and
you will find some items in the first one only. Keep riding to a boat area
where two APC's will be up high. Your best bet is to ride around the crashed
boat that's kinda in the middle (that turn near the wall is tricky), hit the
first one and ride under it, then swing back toward the boat as you drive
under the other APC and get some shots from below it, and then back around
the boat. Basically, just stay relatively under the APC's to get in good shots
and stay in motion so that the other doesn't slay you. And watch out for their
turrets up close.
*NOTE: Even on the 360, if you stay under the APC's the auto-aim won't be able
to target the missiles, so the same rules apply.*
After they are gone, go to the back of the boat to find a red container. Park
near it and get out. Either go to the side of it to find a crack, or go to the
back, either way just blow up the red barrels (just get them burning of course,
they blow up just the same). Now go through the open container and follow the
path and stick the jump to reach the pipe that spills out in a canal. Go left
and take the first right to hit a loading.
Move along until you hit a big expansive field. Go right first and around a
boat to find a single box. Near the boat (going left now) you will see a pipe
half-way stuck in the ground. Get the box on top and crawl inside for more
items. That should be enough, but do know that there will be more crates in
every area of this field; but 100 health and 100 armor will be more than
enough to get through this fight.
Now when you're going left toward the gate you will hear a siren go off and
soon another chopper will be after ya. In front of the gate is a large body
of water with lots of red barrels. The idea is for you to blow those up now
so that they don't blow up on you later, so get a few before the chopper gets
close and do so at any pause in the firing. Last time I remind you, crates with
health all around.
You can fire upon the chopper from far away, or when it's right above you.
Try for the longshots, but never miss a chance to spray it when it's flying
over your head. Simple as that, just shoot the thing.
Early on this is easy as the thing will only fire back at you as it flys by.
You should also be in motion and it's probably best if you drive toward it.
But the extra shots you get if you sit and unload a full stock will help, but
your health and the stock won't last long that way. Better to just drive in
the opposite direction and settle for the quick but accurate shots.
After about three passes and some good shooting on your part, the chopper will
be damaged and make a sound. Now what it will start doing is flying over as it
did before, but this time it will drop tons of mines, three rows no less. Your
best option is to sit in one spot (preferably directly under and in front of
the chopper) and shoot for at its belly. This will not only get in the shots
you need, but you should also get some of the mines from the middle row that
would otherwise fall on you. Either way, after the chopper flies overhead you
should drive sorta down the middle line, but a bit to the side as you try to
clear out the center mines; you're not driving directly down the middle row,
you should drive down between two rows and against the flow. If done correctly
you may very well never get hit by a mine.
This goes one for about three more times, so long as you are still shooting
the chopper, and then it will blow up. Now all you have to do is restock your
health and then drive to the gate. Go to the left and up the ladder to turn
the wheel that opens the gate. Drive through.
*NOTE: If you want, go straight ahead of the gate toward the wall with two
pipe openings. You will see that one is cracked open. Go to it and turn around
to find a barrel across the water and by some rocks. Get this barrel and
turn it over by either dropping it on the airboat (hard), or dropping it
against an edge like the pipe opening (just be sure to catch it as it falls).
Place the standing barrel on the ground (hold it as you drag it along the
ground and into place or you will most likely tip it over) and jump on it to
reach the pipe. Inside you will see that the path is covered in sludge.
Hopefully you have full health and suit armor. You need to sprint as fast as
you can and at some point turn into a path on the left (either use the light
after running for a while, or just spot it with your eyes). Run inside and to
the Vortigaunt camp. It's just one lonely guy here surviving off very little.
Restock your supplies here and talk with him if you like (the Vort at the gun
station says/said the same stuff). When ready, simply repeat the same tactic
to get back. The only reason to do this is to say you did and to get the
achievement on the Orange Box.*
Go to the ramp near the gate and go up. Drive toward the building and spray
down the two guards that come out. Get out of the ride and go inside for two
more bad guys. Lots of ammo and items, so stock up and get full health from
the stations on the wall. Come back out and go around the right. Zoom across
the wooden bridge and you should see the dude on the corner of the walkway.
Hop down and cross the bridge to get over there, no one home. Climb down the
ladder that is already down (no point to the other one that drops by the lever
pull). Follow the path to a computer. One switch is broken so flip the one on
the right. Now make your way back to your boat and go back through the gate.
Now go toward the dam and on your approach you should see a ramp-like
structure sticking out of the water that points toward the open hole on the
left. Go full speed and hit this ramp right up the middle and you should go
through and land with no problems. Load screen.
==========
Chapter 5: Black Mesa East
==========
The Halftime Show
-----
Go to the docks and stop as soon as you reach them. Get out and find the ladder
in the water to climb up. Go around the right side and to the back to find the
decontamination room. The rest is one big scene. Just follow her. After a
while you end up in Eli's lab and it's just work as usual, that's Half-Life
for you. Then follow Alyx outside for some fun, but not that.
You finally get the Gravity Gun. Use it to pick up three crates and position
them next to the wooden shed to get to the next area of the scrapyard. Also,
when you get on top of the shed. Turn around to find a crate in the corner by
a door. You can pull that crate to you. Then jump into the next area.
*NOTE: Orange Box users only. Before you leave the first area, right next to
that crate near the door will be a yellow piece of metal. Pull that to you to
get an achievement.*
Go meet Dog in the next area. Dog will play catch with you using crates at
first, so catch a few. Then he gets a ball. Use this time to toss the ball into
a basket on the wall on the right. Then just toss the ball back and forth with
Dog until he goes for the dumpster. That's when reality sets in and it's time
to retreat.
*NOTE: The basket is an achievement, but only worth two points.*
Run back to the base and follow Alyx, that is until you two get separated. Then
follow Dog down to the dark tunnel. Say goodbye to him too and carry onward.
Use the GG to move the debris along the way to an elevator shaft. Bust a lock
on the ladder and get up. Follow the dark path to a load screen. Welcome to
Ravenholm.
==========
Chapter 6: "We Don't Go To Ravenholm..."
==========
*NOTE: The Orange Box states that a 25G achievement is earned by playing
through this chapter with only the Gravity Gun. That seems mighty steep, but
you should save now and try to get this one later if you don't think you're
up to the task. Early on this one will be easy, but when the more difficult
zombie types show up, specifically toward the end, I don't see how a normal
player would earn this. So new players ignore, but save in case you think you
will be up for it later. And I won't address this achievement during this
guide, but I'm pretty sure you will have to carry a sawblade with you the
whole way. Both episodes also have a similar achievement, so this would be
good practice if you want those as well.*
Zombie Town
-----
Be sure to use your flashlight whenever it is dark, duh. Move forward and
pick up a red barrel by the fence with your GG. Turn on the flashlight and
look left for a zombie by a porch, and toss the barrel at him from a safe
distance. Go into the grim looking shed thing that has tons of sawblades and
explodable containers. You can use those containers to help clear out the next
room, but no reason. Just grab a blade and jump on or over the table in the
doorway. You can toss this thing at the zombies lying still, but watch the
hallway for some more to come out. And remember, after every "kill" of an
undead, you need to be sure a headcrab didn't survive.
*NOTE: I may say it, or I may not, but I'll let you know now that you should
always keep a sawblade with you at all times, or for as long as you can. It
just makes things easier. And if you need to stash a blade away as you do
something else, just toss it into a wall or a doorway.*
Go down this hallway with a blade and turn the corner. Either, slice the two
zombies that come around the next corner, or toss a barrel, or shoot them,
the choice is yours. Then go outside and listen to a strange voice. You'll
see and hear a fanblade spinning at a motor. Just crouch under this until you
see two zombies coming for you, so back up to just under or behind the fan
and the brainless ones will kill themselves. You could turn off the fan, and
even take the blade with you, but no reason to do either.
Break into the next building to see just one headcrab wandering around. Kill
him and notice all the fanblades and other things in here. Turn on the fan (I
hope you know to crouch) and then move into the upper left corner of this room
to bring out the zombies, and of course you will hide under the fan, or do
whatever. Break outside and go right to see some enemies coming for you. Drop
your blade and grab a barrel, back up, and toss the barrel into the other two
to cause a big explosion. Pick up the blade to handle any survivors. Go into
the next building and either slice up the undead in here quickly, or turn on
and hide under the fan in this room.
Then jump down and go around the corner to see fire, burning zombies, and
Father Grigori. He will snipe a few of the undead for you, but you will have
to kill some, and once he goes away maybe more. After the initial attack, go
around the corner and look right and keep looking right for a zombie to burst
from a door. Kill him and go in this room. There is a zombie in a cage among
other things, and you really don't have to kill the poor thing. However, if
you turn on the gas and then to turn the dial on the cage, you'll burn him to
a crisp. Then go go back out and go left to see a "sleeping" zombie in the
corner behind a water tank. Kill him before he wakes up and then go to the left
side of the huge fire. Turn off the gas by the dial and the fire will go out.
Go inside with a blade and be ready for some enemies on the upper level. Best
to just toss the red barrel up there, and then go kill a torso zombie that
is probably still alive. The stairs need to be cleared, but then be ready for
a headcrab at the top. Go up the stairs and then look for a zombie to wake by a
red barrel, and then even more headcrab vermin will appear; it's pretty tough
to get through all this without guns, but you can do it! One zombie in the dark
hall, then push the dresser out of the way and kill another zombie. Go into
the next room and be ready to quickly smash a poison headcrab. Grab some
supplies and then touch the switch to turn off the power to the fence down
below.
Make your way back downstairs, but be ready for three poison crabs along the
way: one in the big room and two as you get near the exit door; so you could
essentially run past them all if you want. Get past them and get on the
streets. Go to the fire blocking the way and turn it off. Bring a blade and
try to slice up the zombies by the fence, or if you really want to overdo it
you could run back to the gas tank down the alley and burn them dead. With the
power off to the fence, climb over and up; and if you want a sawblade to go
with you, you'll have to stick it into walls as you climb up the ladders. At
the top, jump across a gap and you will again see Grigori through a hole in a
roof. After he is done, look down to the alley below to see a wooden walkway
and jump down to take it. Move your blade as it's in the GG through the
window and then jump through.
The next room has you above a pit of crabs and a zombie. There are four gas
tanks up here, so use them to burn the filth below. Jump down, break the planks
and go into the next area. You'll see a lever that is attached to a motor that
is connected to a car. Pull the lever when a zombie is under the car to
smash him. Keep doing this, but be careful for the one or two that slip
through, so try to keep that blade close, or just use your guns, no one cares.
Kill all the ones you see and then there are two more protected by the next
car, so pull it up and feel free to drop the hammer again.
Once this area is clear of undead, it seems like there is nowhere to go.
That is when you realize that the car traps pull themselves up after you
activate them. But before you go on, notice the lambda logo on the wooden
fence. Go to the second car, pull the lever, and hop on. At the top, look
behind the fence, press sprint, and then run and jump over to a dark little
area. Go to the back for a cache and come back to the fence. Look to the right
to see a beam at an angle and take it to get back across. Go back up the car,
follow the wooden boards through a window, and then go through the door for a
loading.
You'll meet a fast headcrab through the next door, so kill him fastly. In the
next room you meet Grigori again and he will help you a bit. You have two
options: jump out the window and jump over to the raised area down below, or
try to take things slow and set stuff up. You certainly need to kill the zombie
in this attic, and then use the two gas tanks to kill the poison crabs on the
raised area. After that, you can jump out and jump over to that area. If not,
you'll face three zombies up here from the right, and then you got many more
down below.
The standard approach is to drop down, start shooting barrels, start killing
all of the enemies, and then go to the ladder down the way to get up top to
a walkway. That's fine, especially if you got the guns, but if you don't want
to use guns or you just want to get out of here ASAP, take your sawblade and
slice through the enemies down the road going right (right from where you
jumped out of the window). Make sure you either bring the blade up the ladder
or drop it somewhere under the beams above. Go up the ladder and then use the
blade on the torso to the right. If you want a lambda stash, that will be on
the left in a dark attic and there is a fast crab inside. If you lose the
blade after killing both enemies, that's fine as there are more in the next
room. Take the door that the torso was protecting to reach the next room.
Some zombies that are actually "dead" on the tables, but you should grab a
blade and quickly go down the steps to meet a band of undead coming for you.
If you are fast enough and if you don't lose the blade, you can dice up all
of them easily. Proceed to another loading.
Gauntlet of the Undead
-----
The next area will first introduce you to the Fast Headcrab Zombie. Best to
use a sawblade for a quick kill, or use your guns, no one cares. Move on
but don't go straight ahead down to toward the fire, just go left and into
a building, and watch out for the many headcrabs. Up the stairs is a zombie,
headcrabs in the empty room on the left, two zombies in the room on the right,
health and other things in the room on the right, and then two more crabs in
the top room before you reach the roof.
Another meeting with Grigori and this will most likely be the time anyone
trying to go full GG will end that streak. He will toss you a shotgun and
you need to pick it up. You could stay and fight if you want, or just run
and jump into the water tank over the side; don't sprint though as that
will overshoot you. Climb up and quickly go through the door and be sure to
close it. Go around the corner and press the button to call the lift, but it
will take a while to reach you. There are just two gas tanks in here and
one crate. The closed door only buys you a few extra seconds as the fast
zombies will enter from the skylight. Shoot the tanks when there are too
many zombies, and the rest is just pure evasive maneuvers. When the lift gets
up, take it.
*NOTE: If you were trying to do the Gravity Gun only thing, I think I have an
idea that will work. When you get to the roof, assuming you have a blade,
launch it across the gap toward the door, wait for the shotgun, and then jump
across and go through the door, but be sure to bring the blade with you. Press
the lift button ASAP and then the rest will be pure hell. The hardest part will
be trying to recover your blade through all the clutter. But if you make it
through this, good job, and remember to save.*
At the bottom will be a poison zombie, who will toss a bunch of poison headcrab
guys your way, so be ready to blast them out of the air or step out of the way.
Or an even better idea, grab the health packs behind the lift, and then run
up the wooden board in front of the lift to get across the fence. Go around the
next fence and straight into a room with one headcrab and a bunch of other
goodies. Move along to a loading screen.
The next area is just a load of laughs, and actually not so bad for GG only
players. First, take the barrels that are neaby and gently roll them down the
road so they get to the bottom. Then, run down the road, turn right when you
hit the center area, go up some stairs to reach a room, and pull the lever
on the walkway. This will move a lift so you can make your escape. Now, while
still up in this room, grab the gas tanks and toss one or two as the poison
zombie, then do what you want with the rest. Also, pull down the red barrels
on the walkway above. Go back down and before you enter the center area, feel
free to toss both barrels into the middle to get anything lurking around.
When you get to the center, just go right and find the little steps on the
side and jump up them to get up. Go to the back and then jump across a gap to
reach a ladder. By now a fast zombie is on your tail, so take him out. Follow
this path that swings around to a the top part of this big, thing, where you
will find some supplies. Grab them and then get back on the walkway to reach
the gap with the lift you moved. Jump across and this will cause a bunch of
fast zombies to swarm around. Blast a red barrel you see atop a little
ladder, quickly go up this ladder, and then jump to the right; the walkway will
break but you should stay on. If you don't do this fast enough, pull out the
shotgun and start blasting all the zombies as they swarm you, and Grigori does
help.
After you jump across, grab a blade and go into the hallway, quickly, and take
out three or so zombies with one hit. Grab another to get the rest. Then move
into this room, grab a gas tank, and look down the below for more zombies.
Once they are gone, go down there and notice on the left there is a path that
leads to that little room where you found a headcrab and supplies. Come back
up, or don't go down at all, and go up the ladder for three headcrabs. Kill
them or just run through the door to be back outside. This part sucks as there
are a few fast zombies that will hunt you down. Follow the path along the
rooftops until you see a poison zombie lurking below. You can stay up here and
fight, or jump down, to up the stairs, through a door, and close the door
behind you; if you do stop, you will have to fight, but either way, ignore the
poison guy.
In this room you don't have to worry about zombies busting in, so you are safe
for the moment. Grab the items and go up the stairs and up the ladder. Up here
is the hardest part of all of Ravenholm. You only face about four fast zombies,
but unless you are extremely accurate, you may be in for a hard fight. Look to
the right and wait for him to say he's sending the cart. Pull out your magnum
and look down the pipe on the right for a zombie to be climbing up, and one
good headshot will take him down. Use the shotgun on the one that comes up the
left pipe. Then there will be at least two more, but above all else, make sure
they don't attack you from behind or they may send you flying over the side,
which will really suck. Once the lift gets close, just jump over and the
zombies will bug you no more. Throw the lever and you will finally meet the
good man who has been helping you, but more importantly you also get more
supplies.
Stock up and follow him to an ambush in the canyon. As he will say many times,
stay close to him. Don't think this is an escort mission, but do help him out
if he is surrounded. Make your way to the cemetery and use the three sawblades
to help him clear out the first gang of undead. Go around the corner and you
will face a second group that is a bit smaller, and shoot the red barrel too.
Then you two will post up at a raised area, where if you shoot the red barrels
nearby, a fire will erupt. Watch as some zombies will spawn from where you
came, so be ready. Move on with him and you two will eventually reach the end.
He will open a gate and then you slip under it. Help him out until he says
his farewells. You can stay and watch him go to his uncertain fate, but nothing
seems to happen. Go through the door and you'll hit another checkpoint.
Searching for Daylight
-----
Oh no, you're not technically out of Ravenholm just yet, although the worst
part is behind you thankfully. You'll see this hole and think you need to just
drop down, but that is not smart thinking. Look to the sides of this hole and
you'll see beams along parts of it. Just crouch and gently fall down to the
beams below, and at parts you'll need to run at an angle to reach others, no
sprinting needed. Tip toe when near the bottom and land on a metal walkway
with health packs, and if you fall to the floor by accident, consider reloading
a an earlier save because this will be no fun.
Assuming you made it to the walkway, grab the health you don't need and toss
it over toward a fire in the corner by another walkway, just to be overly safe
if you need health later. Then go around this path, jump a gap, and you'll be
in a little room with some crates. One crate should have an SMG grenade, so
feel free to use one you already have to replace it with this, unless you
wasted all of them in Ravenholm for no reason. Then start picking off all the
critters below. Blow up all the red barrels you see, toss a frag or two if you
have five, and then use your pistol on the rest.
That fire in the corner and the walkway is where you need to go. Either follow
this walkway to the steps, or jump down to the ground. Sprint over to that
walkway, up the steps, look right, and jump to the beams over a fence. Quickly
move down these beams as more headcrabs will swarm the room you just left, and
some will come after you if you don't start moving down these beams. While in
this tunnel, a few more crabs below and some barrels to blast, and then hop
down when it's clear. Go around the corner to see a dead guy. Pull the health
and ammo box near him with your GG. You can then get on the beam on the right,
or just fall into the water below, take your pick. With your AUX power at
full, dive under water and follow it to a Barnacle tongue and take it up. As
you go up, look to the right for a stash of items you should grab with your
GG, then blast the thing before he takes you in. Jump over the wooden barricade
in the water and swim to dry land.
Look up to see a cart with a fan blade on it. Pull the lever to send it up, and
then quickly move onto the rails, but then crouch and stick to a the sides of
the tunnel. You'll see zombies emerge nearby, but just let the blade slice them
up for you, either going up or coming back. It should also get the other group
down the ways, and once the thing passes you feel free to sprint up a bit and
then run for cover. There will be more toward the top, and even some in the
tunnel with the light, so either kill them yourselves or lure them to the
tracks. Then, run to the light.
Sunshine
-----
Finally, daylight and fresh air at last, sorta. We'll just say you're out of
Ravenholm. Look right and smash some crates, but watch out for the headcrab
up near the lambda logo. Jump up there for a stash in the tight space. When you
get on the tracks and go right, you run into a fast zombie, so shoot fast. Go
around the corner to hear gunfire and you'll seem a blue beam killing some
zombies down the way. Look up to see the sniper's position. A crate nearby has
some frags inside. The idea is to toss one up there to flush him out. Try to
get it up there in one shot. Aim for the top of the window while standing a
bit below it, but not directly below, and it should blast him out.
The next snipe is about two train cars down the tracks, but this one is looking
at you. You'll need to hug the first car near all the barrels and crates, but
don't get too close to the barrels for he will target them. Then dash to the
back of the back of the car with the logs, but he will break the bundle. So
crouch and hug the left wall to stay safe. Move quickly down to the next car,
stand, and hug the left wall, but be careful when you hit the block as this
will be where the door on the car is open and he can shoot you. Either jump
over or go into the car. Toss a frag into this sniper's perch and then grab
the extra grenades inside the car.
Duck under the next car to find some items. Get out your shotgun and go inside
the open car, and you'll see a zombie and three Combine on the other side.
Blast the one that pops up in the opening, then the one by the fire after he
kills the zombie, and then just blast the guy with the brand new gun. After
you kill the third guy, grab the new Pulse-Rifle and have it in hand. This is
basically like your assault rifle for this game, a step above the SMG. Go
into the car with the ladder to grab some shield and more ammo, then take the
ladder to get on the other side.
In the big open area, look to the left to wait for some soldiers to pop up, but
also be looking out for one guy on the tracks. Try to hit some red barrels
behind the fences to get a chain reaction going, then shoot the guy on the
tracks. You can use the train as cover and shoot through the openings between
the cars to kill any surviving bad guys. After that, go to the end to the
tracks, which is not the path you need to go, and it would even seem like a
dead end. But if you go to the left, crouch, and peek through the sliver of an
opening, you should see the G-Man walking away. Then make your way around and
into the fenced area, but watch the doorway on the left for two more enemies to
pop up. Kill them, collect any ammo around, and go inside for three more
soldiers. Just blast them through the windows as they fight allies and then
go see your friends.
*NOTE: For the G-Man sighting, you could have also climbed atop a train car and
zoomed down the tracks to see him, for whatever purpose that serves.*
Follow the leader to the next room where you hear from Alyx. After, grab the
two stashes of items on the corners and then go through the door for a loading
screen.
==========
Chapter 7: Highway 17
==========
Highwayman
-----
Outside will be some guys on turrets fighting some Antlions. You can watch
a little, or just jump in the buggy. You'll be dropped onto the beack, like,
they will really drop you, so get out and use the GG to push the car over. Jump
in and just ride to the right. Go up a ramp, ignoring all the bugs, and follow
the dirt road up. Get ready for a jump, so when you see a bridge, just know
that it is broken and hold down the turbo button if you want to make the
jump. Once across, just go up the slope, onto another road, and stop by the
little shack for some health and an SMG grenade. When ready, jump back in and
go through the tunnel.
*NOTE: While you have the buggy, you basically have unlimited SMG ammo via the
ammo box in the back. It's not too important, but nice to know. And I hope
you realize this thing has a gun too, which you can use whenever.*
On the flip side of this tunnel, you'll fall off a cliff, but that's what you
are supposed to do. Go toward the water and then swing left to see a thumper.
Go near it if you want protection from the bugs. You'll also see a house
nearby. If you want to go in, read the following note, otherwise, proceed. The
house just has a few items inside, and a lambda cache, also a poison zombie.
*NOTE: To get in the house, go to the right side of it, but the door is
locked. But on this side you will see a cellar door with some junk over it.
Use the GG to blast the debris away and then go inside before the Antlions
catch up to you. Inside will be some poison headcrabs, but they are coming
from a poison zombie, so watch out for any at any time from anywhere. There is
an ammo box in the corner, but don't bust the crates, just move them to the
side. Now grab a crate and place it on the side of the headcrab capsule that is
opposite the nearby wooden support. You'll jump on this capsule, and somehow
you can jump to the top of it and then get on the wooden beams. A box up here
for the lambda cache, and then you can decide if you want the few items in the
tiny room. You should just toss a frag into this room and then finish him off.
If you want the right way to get out of this house, go toward the front door,
pull off the plank, and go out the door.*
Okay, back on the buggy, blast a hole in the makeshift fence and then take the
slope down to the beach. Follow it all the way to another thumper by another
house. In the small barn you will find one crate, and in the house will be one
guy on binoculars by a window. The smart thing to do would be to toss a frag
into the doorway on the left corner, and then go blast the guy by the
window. This is because after you kill the one guy, another soldier will come
out of that doorway with a shotgun, and a third enemy comes from around the
side of the house. Kill all three, collect the items and then go use the
binoculars. Just watch as it scans over a village of allies, but pay attention
to a chat going on up on a building to see the G-Man talking with someone you
will soon meet. After that, a hole in the floor leadds to a path under the
house where you may find an item or two, then get back on the buggy and ride.
Proceed down the beach until you hit another thumper by a dock, and you can
either run the Combine over or blast them. Kill all three and then decide
whether or not you want the items in the dock. There is a crate on the boat,
and once the boat drops you'll see another crate, but then you'll need to
sprint back to the buggy. Continue and follow the beach all the way to the
end where you will see a thumper and then grassland. Go up and to the village.
Park the car by the gates or wherever and then get out to meet the dude that
is calling your name. Lots of items all around, but no need to grab them at
the moment, unless you are like really close to death for no reason at all.
Go down to the cellar and meet with Colonel Odessa Cubbage. Listen to what
he says; basically, these are laser guided missiles. After he hands you the
missile launcher, the gunship will arrive. Either go to the roof of this
building using the stairs, or go out to the open ground. What you want to do
is launch a missile away from the front of the gunship, just enough so that
it won't have a clear shot at the missile. Then you let it fly to the gunship's
side and once the missile is past the line of sight of gunfire, that is when
you focus the laser on the gunship. It may take a few tries and some getting
used to the concept, but you better learn fast. It takes about four shots to
bring down the ship, and you'll find more rockets in every building of this
outpost once you run out. Remember, the rockets you shoot go wherever you
point the laser.
After it crashes, go talk with Cubbage to hear his goodbyes and for him to
open the gate. Also, keeping asking the Vort near him and the alien will juice
up your suit. Collect any more rockets and health and then set off down the
road again.
On the Road Again
-----
You'll cross under a bridge and soon see some Combine fighting Antlions. Crush,
shoot, or ignore the soldiers and park near the thumper. Turn it on and then
take out any soldiers up to the right. Get out your shotgun and get up to that
wooden dock. Be ready for two more soldiers when you get near the two crates of
supplies. Blast them and then two more on the higher walkway. Climb up the
ladder and then use your Pulse-Rifle to shoot the operator of the crane, who
is way up there.
Next comes the crane machine portion of the game. Take the ladder under the
crane to get up there and in the driver's seat. First, get the feel for the
controls and figure out how to move the arm up and down. Next, move the magnet
over the buggy, line up the shadow, and drop the magnet, moving the arm to
line it up as it descends. Once you have the buggy, swing it all the way around
and either gently drop it or fling it onto the dock across a gap; and by fling
I don't mean throw it as hard as you can, just dropping it from a high distance
and while maybe swinging, but the buggy will survive. At some point, the door
to the building will open and some soldiers will come out. You can get out of
the crane and shoot them, yes. But an idea 100 times better is to pick up a
container with the crane and smash them to pieces. After that, push the bridge
over with the magnet. Again, make sure your buggy is across this bridge already
with crane, as driving over this bridge in the buggy can be hard.
Get out and cross this bridge and either get in the buggy to shoot, or just
starting blasting the guys inside, and there are lots of red barrels inside
too. Kill them, take the buggy inside, get out to collect items in the control
room, and then pull the lever to open the door. Get on the buggy to go through
and kill the enemies in your way. Then you'll ramp over a ramp through a window
in the next building. Some supplies you should get for ramping over, or get
out and grab them yourself.
Go up the road and at the top you will see another gunship, and as you near the
next broken bridge, turn on the turbo to get across. On the other side, go down
the road a bit unti you hit some broken cars. Get out and pull out your
rocket launcher. Use the cars as cover and start blasting the gunship, and you
should be able to get some good shots at the ship's underside. Once you use
up your ammo, go find the van with a rocket crate inside to keep firing and
keep going to it for more.
After you clear the skies, get out your GG and start blasting the cars off
the road; completely blasting them over the side and into the ocean is
optional. Go through a short ways to another van with the lambda logo and
break the crates. Keep going you'll hit another loading tunnel.
On the other side, go past the first car you see and then get out of the buggy.
Look down the road and the roller mine will either be coming after you or it is
still in the ground. Either way, grab it with the GG and throw it into the
ocean. Around the bend will be two more as well as two cars you need to scoot
into the water. Continue down the path and when in range of a house, there will
be three more mines to toss in the water. When near the house, an explosion
will bring down some rocks, then Combine will appear.
Best to get out and start blasting with your guns. One crate in the little shed
and when you get near the house there will be three more soldiers. They will
come out to get you, or you can rush them inside, your choice. There are quite
a few health items in here and some crates up in the attic. If you go into the
attic, and it's highly optional, you'll see that three more soldiers will
appear on the road and come after you. Don't sit around and wait for them, just
run outside and greet them. After all that, get in your buggy and proceed.
When you hit some cars up the road, blast at the mound in the road to cause
some explosions, and use the buggy turret to kill any remaining soldiers. Get
out and clear away the two cars with the GG and then across the mound will be
two crates. Back in the buggy and keep going. Next you hit a bunch of clutter
in the road. Get out and go to the right and atop this tiny hill will be a
Crossbow and some bolts. You can zoom in with this by pressing the alternate
fire button. There will be one guy to the right, one on the bridge, and then
one dude you and pin to the billboard up top. Then clear the road of the junk,
just enough to make a path, and then make your way to the force field.
Get out and go around to the right, with the GG in hand to dispose of the mines
in the grass. Then use the red barrels and toss them toward the house, not
really aiming at anyone just hoping for a lucky hit. Then pull out a shotgun or
SMG and start working on the six or so enemies in or around these houses. Watch
out for the shotgun dudes that will try to rush you. There are two crates in
the open garage and that's about it. As far as opening the field, go around
behind the house to find an APC with a wire that is powering the field. Use the
GG to blast it into the ocean. Go back to the buggy and go onward.
*NOTE: Before you leave this area there is a lambda cache behind the fence at
the back. It's a bit out of the way, so only those looking for these need to
take the time. Go to the blue barn and grab the two big tires and launch them
toward the fence. You can even bring a smaller tire, but that's optional.
Stack the two big tires by the bended fence and use them to hop over. Go
collect the two boxes from the recently-killed ally, and then hop back over.
To hop back over, you kinda need a running start, but it's tricky either way.
Just know that you aren't stuck behind this fence, so keep trying to jump and
you will get over.*
Trolling Under the Bridge
-----
Up the road and down the curving loading tunnel. You'll see a dropship fly
away on the other side, and then a lone enemy in the road by an empty house, so
no reason to get out. Keep going to hit the little estate the dropship came
from and be ready for an ambush you can't avoid. Get out of your buggy and go
to the center of this area to lure out all the bad guys. Use all your rockets
since there is a crate full of them here, feel free to use the gas cans that
are all over, and then just shoot whoever is left.
After the fight, go left first to the white house and look down the hole in the
floor. You should see and/or hear a poison zombie. It would be wise to try and
burn him with a gas can, or just toss some frags down there, but don't drop
down there if you don't want to. The tan house has some things in it. The two-
story house is completely optional, and almost wise to avoid, but if you want
to, go in. Not much on the ground floor. Use the little coffee table or
whatever and set it by the half-stairs so you can get up there. Have your
best gun ready for a poison zombie that is either already up here, or appears
after you get up here. Kill him and his friends, grab the items, and then fall
down the chimney because it's pretty cool.
Back outside, go around this house and you'll find the path to the cliffside.
Follow it, killing anything in your way, and go through the door. Grab the
items on the table and then keep going to hit a loading. Keep going and then
take the stairs all the way up. Step onto the walkway and look right to see a
broken bridge. Look over the edge of this to see a walkway down below. You will
stand back, sprint, and jump over to land on the catwalk below. Follow it up
and you may notice a rumbling, that is just a train. There is a headcrab in the
shack; you'll notice all the rockets set up along this path, which should be
a clue for what is to come.
The next walkway will also be broken, so crouch and follow the beam that goes
left. You should see another walkway around the support beam, so tip toe
around it and get on the walkway. You'll come to a ladder that leads to
another shack that will lead to a platform below, but only health down there.
You should start fighting with more soldiers at the next shack so get up to the
rocket box and start blasting them and the Barnacle up above. Restock and then
back up the ladder.
The walkway soon ends, so get to the end and look right. Crouch and again do
the tight-rope act across the beams to reach the next piece of walkway. Two
headcrabs in the shack. Take the walkway connected to this shack, jump over the
gap, and you're finally to the other side. Stock up, go down to reach the path
onward, and move on; don't go all the way down, especially down the ladder to
the nowhere platform.
Enemies will greet on you the right, so blast them. When you enter the next
room, be ready to shoot a barrel up to the left to drops some beams on the
enemies, but don't shoot it too early. Keep looking up to the right for any
more enemies and then smash the crates. Move on to the walkway and when going
up the ladder, be ready for a soldier way up and behind you to start shooting,
so go up the ladder and shoot back. In the next room will be more bad guys, and
then in the field room will be two guys you need to shoot. Once they are dead,
use the GG to pull the power from the left. Collect the items and the go
around to the right corner and push da button.
Now it's time to make your escape. Just do down one level and then to right and
jump over the rail to cut out a lot of useless running. Kill two enemies down
the way and then go up the stairs. At the top, take the walkway on the left
and be sure to jump over the gap. From this shack, you can try to hop your way
down to the lower platform and then climb up the ladders to the rocket box, or
just go across the beam to go to the walkway on the right, crouch and get on
this piece of walkway by the very tip of it (hard to explain, but it's
possible). From the rocket box, just maneuver your rockets around the many
beams and try to get the gunship while it is either going under the bridge, or
on either side of the bridge. After if falls, follow the same path back to the
walkway you first jumped to. You'll notice at the end of it there is yet one
more piece of walkway down below, a tiny piece that is at an angle bent
downward. You'll jump, or hop down there and you should slide right to the foot
of a ladder; save before you jump anyway just to be safe. Climb up the ladder,
recover health at the table, and you'll hit a load screen.
Open the door to the cliff to see a zombie fighting some Antlions. Just drop
to the lower path and sprint up and around them to reach the estate. Use the
rocket launcher to kill a new ambush up here, restock, and then get back in
the buggy; grab SMG ammo from the back if you used any. Back up and then
go into the left corner of the rockwall to find a lambda cache in the ruined
fence, also two headcrabs. Get back in the buggy and go up onto the tracks.
Start heading down the tracks going at full speed. Toward the end you will hear
a train coming, and that is your cue to turn on the turbo. Beat the train to
the opening, don't go to sharply left or you'll tumble over the cliff, and
you'll be safe. Go up the ramp and into the tunnel to end this chapter.
==========
Chapter 8: Sandtraps
==========
Down the Road for One Last Ride
-----
This is not the same loading tunnel as the rest, this one is full of zombies.
Just one when you go around a truck, and then you'll notice the road is blocked
with junk. On the right is a room with crabs and items, but it's optional. You
crawl in through a vent on the right, and feel free to toss in a frag or two
to clear it out. Inside you will see a zombie banging on the window. Collect
the stuff and then move the debris from behind the door to get out. Blast
the zombie waiting for you, and then go around the corner to see more among
the cars. Toss a few frags around to maybe get a few, and then blast whatever
else gets too close, including at least three fast zombies. When all seems
clear, use the GG to make a path on the left, just enough for the buggy to
get through, and then cruise on out of here.
Outside again, you'll hit what appears to be a three pronged-fork in the
road. You can take the road, the grass to a house, or go right for the beach;
though, not sure why you would want to take the beach. Anyway, just go to the
house and blast the two guys outside with your turret. One box by their APC
and feel free to go in or avoid this house. Nothing on the first two levels,
and then some items at the top. It's when you reach those items that things
to cooky. Two roller mines drop, so you'll have to quickly throw them out
the window and toward the ocean. Then another, another, and one more before you
get back out.
Continue onward taking the road. You'll hit a roadblock where there is a guard
shooting at you and two roller mines incoming. I suppose you could just run
right through this place and ramp over the gate if you want, as that is what
you do when you clear it out anyway, but that's no fun. Kill the four guards
that will attack you when you break the perimeter, and then watch out for the
two more hiding in the house on the left. Grab the items around and then back
in the buggy to ramp over the gate via the popping up ramp thingies.
Down the road you will notice a lot of flat land on the left, and eventually
there will be a hole in the road, so just stay on the grass to be safe. Then
you will hit a truck turned over and in your way. Get out and get ready for
some fightin'. Make your way to the gate, and then you'll hear and then see
two dropships appear. One will drop soldiers off behind the gate, and the
other drops roller mines on the road. Use the GG to grab and toss the mines
into the ocean, then get out your magnum or any other big gun to dispatch
with the five or so Combine that appear. You can toss frags to the left and
right of the gate to test your luck, then get ready for them to rush toward
your position. You can just stay in the road and blast them with the revolver,
or take cover if you really want to. Shouldn't be hard at all.
After that, you'll find suit batteries on both sides of the building, and more
inside. There is a lambda cache above the bathroom in this building, and if
you want to pull down all the items, go to the wall on the right, stand on the
green box on the table, and pull down the four items. Next comes finding the
two batteries for the power line on the left. You'll see two red lights on the
table by the bathroom, and only the slot with a battery has a green light. One
battery is in this room on the bed, so grab it and place it in one of the
blank slots. Now go outside, to the right, and find a bathtub that is turned
over. Use the GG to blast it away and you'll have the second battery. Place it
in the slot and the gate will open. Now go get in the buggy, drive over the
mound on the right of the tanker, and head into the tunnel.
On the other side will be a short little drive to a small village where you
meet some friends. Drive into the garage on the left and then go talk with the
guy. Next will be a series of dropship droppings near the village that leave
about five Combine apiece. Before that though, you can quickly visit all the
buildings and try to grab all the items. The big building has many rooms, a
frag box in a closet, and an ammo box on the outside.
There will be four dropships worth of soldiers to drop in, all from different
spots. The first three are basically the same routine, and as the dropships are
landing, it's best for you to either find some items in a building or just
stay out of sight because the ships have turrets that will tear you apart.
Once you see the ships go away, that is your time to pop out and start shooting
whoever is in sight; feel free to toss a frag at the dropship as it opens its
doors to let the guys out. After the first three, then go into the big building
and use the ladder on the wall to get into the upper loft (ha, loft, I don't
say that enough). Use this window to shoot or snipe all the guys coming from
the lighthouse. FYI, for all of this, go magnum, crossbow, Pulse-Rifle, and
then SMG, with anything else if you run out of ammo for all of these; and
feel free to use your rockets as you'll get more soon.
After you kill the last group of guys, make your way for the lighthouse with
your rocket launcher in hand. Go to the right to find the door and start
climbing the tall stairs, with some items along the way. Before you get to the
very top of the tower, there will be a rocket box, so stock up and then face
your enemy at the top. The gunship goes in one direction around the tower, so
when you shoot your missiles, shoot them in the direction the ship is going;
if you shoot them away, the ship may outfly the missile and shoot it down. Just
pop up, shoot, guide, hit, and when out of ammo, go down to get more. Should
be very easy.
After the game saves, a guy will come up to tell you the next more. Grab ammo
and supplies, health kits along the way, and go down to the bottom. A few
crates when you two stop and then wait for the door to open. Go outside,
carefully look over the edge, and drop down; take it easy for this whole cliff-
side. Smash a crate and have a gun ready to shoot one bad guy on the ledge
above; also keep an eye out for the dropship that flies by with your old dune
buggy. Then you have a long jump, which you need to get a sprinting start to
make; you could fall to a lower ledge if you don't make it to the top one, so
not too bad if you miss. Then a small jump and more small jumps that should
be no problem. Get across and go through the dark tunnel for a loading.
The Sand Between Your Toes... Stings!
-----
*NOTE: 360 owners should know there is an achievement worth 20g if you manage
to get through the beaches without touching the sand. So pretty much, you'll
have to make sure your steps are on something solid, and you false step will
mess you up. So save now and revisit this save later if you really need the
achievement. Keep saving as you go on if you want to get it in one try, but
if you just want to play the game, save now and leave the file alone.*
Follow the cliffside to a patch of sand and two allies, but don't you dare
step on the sand. Watch the guys and soon some bugs come up, and you can try
to save the guy on the rocks, but you don't have to; you DO have to kill the
bugs though. Again, don't step on the sand. If you do, it's not my fault and
you will have to save yourself.
The first thing you want to do is get out your GG and grab the items on a
little rock island in the sand. Whatever you do, don't break the wooden pallet.
You want to jump your way to along the rock wall, staying off the sand, and
if you want to you can bring that pallet with you; it's not needed but it
makes the next area much easier.
In the next area you have two, what we will call tiles, in the pallet and the
metal sheet. If you brought the other pallet with you, makes things a heck of
a lot easier. First, move a tile a little to the left so you can use the GG
to grab the suit battery, crate, and ammo way over in a crevice, though, you
probably only need the battery. After that, use the tiles to make a bridge as
far as you can to the light-colored rock. And just keep moving the tiles as you
go, pulling the one from the back to the front, until you are over. Once to
the rock, you can keep making the bridge, all the way over to the next light-
colored rock. Or, jump up to the two higher rocks nearby, and when at the top
of the one, set the tiles below you and then jump down to cut some time off
the journey. You will probably still need to keep making a bridge the rest of
the way, however.
When on the smooth rock at the top of this slope, make a short bridge over to
the next rock and then you can pretty much abandon the tiles you used. You can
bring one with you if you like, but you don't have to. Jump your way down to
the bottom of the slope to be in the next portion of the sand. If you look, you
can go either left or right. I'll tell you right now, unless you really need to
see every inch of this game, you don't need to go left. If you do go through
the trouble of going left, there will be a lot of bridge building for just
one suit battery, some ammo, and an Antlion eating some dead guys. If you
really want to go over there, start making your bridge, and then make it all
the way back. And no, it is not a lambda cache to the left.
So, still at the bottom, go right along the ledges on the rock wall. When you
get to the end, you can jump over the gap to a rock in the sand. Jump to the
left to be at the foot of two boards slanted upward. Go up one board, and yes,
the boards can be moved, but don't move them. At the top, you'll see another
see-saw puzzle. Use the GG to pull the junk from the opposite side of it and
place them on the side near you. Also jump down to the saw and look right on
the sand for bricks. Put as much junk as you can to weigh down this side, and
then sprint up the saw and jump to the rock above.
*NOTE: You could have also used one of those movable, big boards, to make a
direct bridge up there, but that would be tricky. And while extremely time-
consuming, you could have just made a sand bridge all the way to the end of
this beach, but that's no fun.*
While atop this big rock, you will notice you can go left or right. Going right
takes you to a little shack by a dock. The shack has some items in it, there is
ammo at the end of the dock, and from there you can pull some items from the
beach using the GG. You'll then use the door and another "tile" to make a
bridge that leads to the sloping rock by the ruined, wooden bridge to get
back to the start. When back, go left this time, and if you look right before
you jump over a gap, you'll see two crates and some health items by a big
rock on the beach. If you are at or around full health and armor, you just
ignore those items. If you need them, feel free to try and pull them, but you
can't pull them all from way up here. You'll have to drop down to the beach, on
a tile, and then go all the way over to the sloping rock by the ruined bridge,
again. So I would advise skipping altogether.
Now, when you jump along to a high rock where there is a tree and a green
cabinet, move the clutter off a big board and pick it up. The idea here is to
position this board so that you can get over this gap. You can either make an
end-to-end bridge from one side to the other, or just make sure the board
is slanted to the other side and walk up it. BUT don't leave this big board
there. Pick it up once you get over and take it with you. You'll place it on
a ramp to the right of this shack, and you'll place it on the ramp so that you
have a path to the shack that is sitting above the beach. It's hard to explain,
but when you see a ramp tha leads in to the beach, place the big board on the
ramp so that you have a new ramp up to the little shack.
But, you're not done with the shack by the rock wall. Go inside for a few items
and then look up to see another, tiny shack up even higher. Seems like it's
not something for you to reach, but you can, but it's hard. You don't have to
go up there. Remember the ramp we talked about on the right? Go there and then
turn around and look up. Shoot the red barrel and you should blast the two
crates off the platform; good enough to get the lambda cache. If you don't want
to blast the crates all over the place, just go inside the open shack, look up,
and try to pull down just one crate, and you'll still be good for the cache.
If you want to do things the hard way, you can get up there yourself. There
are two ways to get up there, either by stacking everything you can by the
wall inside the shack so you can reach the roof, or by stacking stuff you can
in the crevice between the rock wall and shack. Bottom line, if you are looking
to get the achievement for all the lambda caches, and don't want to spend a
ton of time, then just pull down one box and you're good.
Wow, that was pointless. Getting back on track, remember the ramp you made with
the big board? Use it to get up to the next shack. Inside will be a crate with
many suit batteries, and none of which you should need; any spares should be
flung toward the thumper down the ways, just to be really safe. Then if you
look at the ramp from this shack, it is awful close to the rock that has the
house on it. You can be really smart and go use the big board once again to
make your bridge over.
*NOTE: I can't stress it enough, if you aren't use the big board from the gap,
then you are making things much harder on yourself.*
Once this rock, lots of items in the house, and toss whatever you don't need
toward the thumper. Then go to the back of the house and press the button on
the generator to turn the thumper on. Now, you are supposed to think "oh ah,
now I have the thumper going, I can just run over there and be safe." Well,
I'm afraid to say this, but that is sucker talk. Yes, you can run over there,
wake up a whole bunch of bugs, then run for the rocks, and then fight the bugs
off, that is a plan. The slower, safer, wiser plan is to look to the right and
go toward that big rock. For the last time, use the big board to make your
bridge and the game should save once you hop up to the rock.
To the right of this rock will be a beached ship with some crates around it,
but you can ignore them completely. Look in the direction of the thumper and
look down. You will see flat rock on the sand. Jump down there and now you
have a decision, with the option of running to the thumper and then to the
big rocks as a constant option. For one, you can start using the two big blue
sheets of metal to go either toward the thumper for all the items around it,
or go to the round rock where you can jump to the rock wall. Either way, just
use the two sheets to make your bridge and you'll move pretty fast. Going to
the thumper gives you a lot of items, but you probably don't need them; a
better idea would be to throw all the items to the solid ground up high, or
over it (you'll know why in a bit, it's all about being super, extra safe).
*NOTE: There are also two crates by the towering rock on the beach, near the
ocean, but they just have ammo inside.*
No matter how you do it, get to the solid ground and you'll be done with moving
tiles around. Any items you may have tossed up here with the GG, toss them over
and into the next area. You'll hear a music cue and see all the debris and
stuff on the sands, so you know something big is about to go down. Just save
and hop down.
No, this isn't a boss fight, as there is no such thing in Half-Life 2. This is
an Antlion Guard, one of the big enemies in this game. There is nothing fancy
you need to do to take it down, just shoot it, a lot. Just run around, avoid
its charge, avoid its close ram attack, and ignore the little guys. Howeva',
if you have three rockets in the old launcher, using all three when he is
completely out of the ground also seems to work just fine. If not, don't forget
to use the red barrels, the alternate fire on the Pulse-Rifle if you have an
energy ball, and use the SMG grenades. Oh yeah, and if you run to the other
side of this "pit" you will have a friendly firing from a turret to help you
a little. It's not that hard, just stay in motion and you should win no matter
what.
After the fight, collect all the items in the area and then meet up with the
Vortigaunt who will extract Pheropods from the dead guard. Pick up the little
ball from the ground and then follow the Vort into the den of allies. Items in
many places, and some people to meet along the way to the training grounds.
Just do what he says and you will realize that the Antlions are now and forever
you BFF's! Just know that the fire button commands them to go/attack where the
bait lands, and the alternate fire calls them back to you. Sweet. Let's do
this!
The Tides of War
-----
*NOTE: 360 owners should note that a good way to quickly switch to the bug
bait in the heat of battle is to keep moving, but take your right thumb and
quickly tap Left on the d-pad three times. It odd, yes, but crucial that you
learn this, and I guarantee you can use this trick in other games.*
Go through the gate when he opens it and you are almost to the prison. Sprint
to the end of the tunnel and on the outside you'll run into a thumper. Now,
in a crazy twist of fate, the thumpers are now your ENEMY! You must turn them
all off by going up the ladder, pressing the switch, and then jump down. Turn
off this first one, and the next one. Then you need to toss the bug bait over
toward the bunker and your friends should take care of the Combine. Feel free
to pull out the handgun and help, and I say handgun because there is no sense
wasting any other kind of ammo when you have an army of bugs at your side; you
may even get a headshot or two.
After this, the next thumper will need to be deactivated under fire, so sprint
and turn it off, then send a pod toward the bunker; actually, send the pod
before you turn off the thumper as your friends seem to get over to the bunker
anyway. Kill any survivors and then go claim the loot up around the bunker,
then be ready for a group of soldiers to attack from the beach.
Next you will have to make a dash along the beach and avoid getting torn to
pieces by the turrets. You'll also need to watch out for soldiers that will
be waiting for you. So just toss the bug bait as far as you can and then run
across the open with you SMG or something. Kill all the guys you can as you
take the first left you see up a slope. Kill the guys and don't forget to call
your friends to help. Go around and up and send the bait into the bunker to
clear it out. Claim the crates inside and make sure you have all four of your
troops following.
Behind this bunker is a doorway into a dark area. Just keep the bait in hand
and send in your bugs ahead of you. Around the first corner will be man hacks,
so use the GG to help destory them. Then keep using the bait to advance your
team and eventually Combine will toss flares and start attack from the three
ends of these ruins. Just toss your bait as far down as you can and feel free
to just sit back behind cover and let your guys do their work. If you have to
fight, go ahead, just watch out for all the red barrels lying around. At the
other end, on the left side, there is a small crawlspace with a barrel. Move
the barrel and go inside for ammo.
Outside you will be near the back of one bunker so send your guys to clear it
out. Then throw a pod in the direction of the other bunker and they will
eventually clear that one too. Swing around the bunker to get on the other
side. Toss another bait as far as you can across the open field and then go
with your army to meet the Combine. It seems like the soldiers will keep coming
unless you go toward the dropship. So clear this area out and once the dropship
is away you will have successfully stormed the beaches.
Go to the cliffside and follow the path, jump over a gap, and send a bug bait
near the fire. Let them kill the zombie or do it yourself, but it is funny
to move that board and see the ramp squish all of them. Either way, move the
board to make your ramp and keep along the cliff and around the corner you will
come under fire by guys up high. Just toss a bait up there and your friends
should handle all the enemies. Climb the ladder, go around, and then jump over
to a ledge with some crates. Follow this path, sprint and jump over the gap,
and then have the your pheropod in hand as you go up the little steps toward
the pipe, and send in the bait early as a fast zombie of all things in waiting
in the pipe. Then go in for a loading.
This next part will go from pure fun to harsh test in a snap. First, go to
the end of the pipe and in the water look up and to the left and toss your
bait anywhere. Then swim to the ladder on the right and go up. There are three
towers you need to clear. Start with the one on the right, then the next and
then the last, and you and can use the bugs to clear them. Some items around
and then toss the bait behind the fences around the corner so the Antlions can
get the jump on the soldiers. Get out your SMG or whatever and help them clear
this area of bad guys.
You'll notice a red flare went up, which means gunships are incoming. But no
matter what, you need to clear out the soldiers on the ground. You can send the
bugs way ahead of you, just keep moving and move fast. First there will be two
guys in a room on the corner, then more guys in a room around the corner,
then a post up on the left, and then a final station up to the right. You need
to quickly get to the end of this area so you can use the rocket box on the
gunships. There will be two, so focus on one at a time, hard, I know, but try
to use the smoke coming off a damaged one to know which you need to take down
first. Health is scattered all around, so don't panic, and there is a health
pack in the dumpster by the rocket box. Also, feel free to save the suit armor
station inside the first guarded room on the corner, as you can always find
health, but you'll probably be out of suit armor after the fight.
*NOTE: I don't recall there being two gunships at the same time on the PC
version of the game, but it has been a while so I don't know. I'm pretty sure
the two gunships at the same time is a little tweak made The Orange Box,
because I was surprised by it, and it was tough.*
After the fight, gather the items all over this area, the stations inside
the first room, and then go through the burning hole in the wall. Turn the
valve by the fire and then another around the corner that is up above you.
Go through the doors to a loading screen to end this chapter at long last.
==========
Chapter 9: Nova Prospekt
==========
Breaking Into Prison
-----
Break some crates and open the door. You will for a while by without your
friends, but no worries. Go down the steps, look left, and crawl through the
hole in the wall; after the headcrab scares you, kill it. On the other side,
get out your GG and use it to tip over the turret on the other side of the
gate. Go up the stairs and crawl through the crack in the fence. Push over the
two turrets behind the bars and then go around the corner. Two stations to fill
up your health and armor, and then turn the video screens to see various
places in the prison; also, a G-Man sighting if you wait on the one that looks
at a door.
Around the corner and up the stairs will be a room with a door that you can
push out of the way with the GG for one crate inside. Then go topple the
turrets. In the next room will be some water, and watch out for the
Barnacles in your way, give them junk and walk under. In the hallway, when you
go to the double doors, four fast headcrabs fall from the skylight, so blast
them quickly.
Go through the doors and you'll be in the cell block with all the turrets you
knocked over. Drop down and then go through the opening into the next area
where there will be two turrets up high. Get below them, pick up barrels and
whatever, and try to knock them down with the GG while they can't fire at
you. Then go up the steps to see a lambda sign on the doors. Just knock off
the boards on the left and hop through for some supplies. Hop back through
and follow the path to a load screen.
A headcrab in the next room and a crate. Bust all the boxes out of your way
and go down the long stretch of path, noticing the big open shower area on the
right - the same one you saw on a video screen earlier. When you get to the
end, get out your rocket launcher, hopefully with three rockets, and hop
down. Look right for the Antlion Guard to crash through, and just lay all three
rockets into him. And if that isn't enough, just run around, use grenades,
shotgun shells, barrels, and whatever to take him down.
Assault
-----
After you slay the beast, go into the other half of the showers and start
moving the junk from the doors. Go through and you will have your friends once
more! Go around the corner and toss a bug bait toward the enemies and let
them have at it. But you need to go help knock over two turrets. Go for the one
on the left first, and use a barrel to both shield yourself a bit and then toss
it at the turret, then pick up the second turret and toss it at a Combine if
you can. The bars on the forward gate won't open, so turn around and go to the
side of this room and wait for the gate to open. Toss in a bug bait and then
assist your army in killing the many soldiers down this cell block. Once the
first group is gone, go to the end, look right and wait for guys to exit from
the force field to shoot them.
Pull the cord from the wall on the left inside the field and you'll get in.
Go right of the dead Vort and flip a switch on the wall. Move the cabinet from
the door and go through to see the gate you just opened. Go up the stairs and
toss the bug bait toward the control room; yes, the bugs will trip the laser
mine, poor things. Then send them into the room to clear the soldiers. Inside
will be one crate and then a button to open the gate down below. You can then
make a quick escape by taking a door just in the hallway outside the control
room, but be ready for some guards to come up the stairs. Through this door
will be some crates on this level, and across the gap is a lambda sign by a
prison door. Use the GG to blast the door open and claim the goods inside.
Back in the first the gate is open, but the turret will be covering it. Send in
your bugs to act as decoys, get out your GG, grab a barrel, and run in with the
barrel as your shield, or just toss it at the turret; either way, knock down
this turret. Hide behind a column near where the turret was, and look to the
right wall to see a small vent. Get out your GG and run there and quickly
knock it out of the way and go through. Crawl to the other side to see a fan
blade spinning. No, you can't run through it, but you can pick up the cement
block and use it to jam the blade until you see a spark that lets you know
your broke it; careful as you crawl under as to not touch the blade at all.
Crawl through the next vent and you can just toss a frag out the other side,
then jump out and blast the two enemies. Pull the cord out of the wall nearby,
then topple the turrets. Through the bars on the left nearby will be some
enemies, but a second group of bugs should take them out. Proceed to hit a
load screen.
Up the stairs will be a laser mine, so better them than you. After that is
taken out, toss a bait as far into the next cell block as you can and then feel
free to hide behind the bullet-proof glass at the top of the stairs. You should
help out, at least killing the guy on the upper level. Then toss your bait to
the very top behind the turret placement. Then go right to see a red barrel
by an open doorway. Around the corner will be two turrets, and they will tear
you up if you don't have a good plan. You need to either push the red barrel
away from you, when not under fire, or try to toss it toward the turrets. Then
you can run into the room, go right, blast the red barrel toward the turrets,
and then light it, or toss the other barrels over there. But the best plan,
just toss a frag to the turrets from the start, saves a ton of damage and work.
Up the stairs will be a new wave of enemies along the upper levels, and mainly
a gunner at the turret on the other end, so snipe him with the crossbow. Toss
a bait to the stairs behind this turret to flush out two hiding Combine. Go
up to the third level and toss a bait on the bridge nearby to handle the
guards that appear. Go right for a quick crate, then go left and take out the
laser mine. Toss the bait into the next hall and let your army handle all the
enemies. Get to the end and go back to the upper area of the block, toss a bait
to the other side of the bridge and your team should handle all the guards
in the control room.
Go in the room for health and armor, and if you really want to overdo things,
toss a bait to get your bugs out of the room, then block the doorway with
crates, but again, this in not crucial, only if you are really terrible and a
patsy. Flip the switch on the wall and make sure your bugs are waiting outside
this room so they can take on the many Combine that try to storm you, so just
wait in the room and be ready for anyone to sneak in. Then flip through the
video monitor, then proceed down the open line of gates to hit a load screen.
Toss a bait around the corner to the left to have your guys take out some
enemies while you go into the room nearby. Health and a video screen, then
go into the hallway that should be clear. Either use the empty bed frames or
something else to toss at the turrets covering the next hall, and a frag works
too. You could even have taken a series of rooms on the right of the turrets,
just watch out for the one laser mine. Then in the laundry room you need to
toss a bait as far as you can, then just sit back behind the bullet-proof glass
and watch the bugs go to work. You should eventually make a dash down the left
side of this room and then pop the turret by the stairs, then hide again as
the bugs clear out the rest.
Just small rewards and one crate on the ground floor, but if you notice there
are two little hallways on the right side of this room. If you go in there,
you meet up with a poison zombie on in the shower, so kill him fast. Then
you'll find a lambda cache in the closet. Rejoin the team and go up the stairs
to the next area.
Toss in a bait to let your army take care of the soldiers in the area, then
toss a frag down the dark cell to take out the turrets, or you could ignore
them if you really want to. Some items in the room with shelves, then you run
into turrets in the kitchen. And any bullets in the kitchen cause a fire, so
smoke up and toss frags at each turret to bring them down (though, I could have
sworn there were no turrets in the PC version). Get through the kitchen, watch
out for the laser mine around corner, and then make a dash to the other side
and out of view of the turrets. You bug buddies may take out these turrets, or
use another frag or an object.
Up the stairs and send in your friends for one last raid of Combine soldiers.
Go up, claim all the loot and use the two stations. This is really a sad
moment because you will lose friends, and it's really, really sad because
they are sitting right there, looking at you with their big round... uh, their
big sharp teeth! Save, and then jump through the window alone. Have your best
gun in hand too, which won't be the rocket launcher probably; if you got any
energy balls for the Pulse-Rifle, use those.
You'll see some soldiers backing out of a doorway, but they could care less
about you, they are a little more worried about the Antlion Guard chasing
them. While they are fighting, it is probably a wise idea to gather a few red
barrels together in either one spot, or scattered in the open. It is after
the guard kills all these guys that he will focus on you. Use the red barrels,
SMG grenades, magnum rounds, and whatever else you got. Stagger him three times
and he's dead. It's a tight fit in here, so wait by a wall or pillar, let him
charge toward you, and then sprint to the side to lose him for a second. And
that should do it for ya. Move the junk from the ruined doorway in this room
to crawl through.
Smash some crates and get to a staircase, a ruined one. There is one zombie
at the bottom, for no reason, and then a long stretch down a junky path of
clutter. Go down the way until you see an opening up to the left. Grab a crate
as you hear metal screeching and use a crate to jump in the hole. You have
three crashes of metal along this path and then the one that falls where this
hole is, so you have plenty of time to get up there before you die. Get in
might be a headcrab, and then fall off the side for a loading.
===========
Chapter 9a: Entanglement
===========
Fearless
-----
Drop down and follow the path to see a glimpse of Alyx - be sure to thank her
for making you "find another way" out of the base. Drop down under the tracks
and follow them, and look up when you see a soldier drop to talk with her, or
at least she talks to you. Keep going and wait for her to drop down. Listen
to her and follow to the elevator. At the top, get ready for a fight, and exit
the elevator because a frag will be tossed in. Kill the three or so guys, grab
any ammo, and then into the room on the left.
After the scene, follow Alyx down the hall and be ready for two guys around the
corner. Up the stairs will be a fight, so help her out before she gets torn
up. A crate in the room before the next scene. After that, go through the door
and you'll be alone again, kinda. Get out your shotgun and when you open the
door on the left be ready for two fast headcrabs. Grab the ammo in here and
go past the clutter to reach another door.
Look in the upper corner to see a video screen where Alyx will talk to you.
Move toward the gate and she will open it for you. Go down this hallway to the
next gate where she will try to open it, but it won't work. Come back and look
above the vending machine to see a lambda sign on the ceiling. Just stand by
the glass and pull down the items. Go in the office, push the shelves out of
the way, and go through the vent.
There are three crabs in the vent, so be ready. At the end, you can peep
through the vent cover to see a bunch of crabs on the floor. Stand back as far
as you can in the vent with the GG in hand and blast the cover off to blow up
the laser mine. Then look out the opening and pop the crabs left with your
handgun. Jump down and look to the right. You will see two turrets behind
bulletproof glass. You should also notice an opening in the glass on the right.
Get out a frag, toss it upward through the opening, and you should knock over
both guns. A single crate behind the fence and Alyx will open the next gate.
Go into the office, grab the grenades from the box, and look up to the monitor
to see you have tangos incoming. Toss a frag through the glass, careful not
keep it in the room, toward the gate to get the guys as they come through. Kill
the four or so guys, then toss a frag down the next hallway to disable two gun
turrets. Stock up on frags and move on with the shotgun in hand. Two guys
around a corner, waiting behind a guard field, then more guys in the next room
hiding behind a force field. After they are dead, toss a frag into the
little room with the plug to blast off the wire that powers the field. If you
somehow manage to miss five times, go all the way back to the box to get more
frags. Collect the ammo and there will be one more turret around the next
corner, then you hit the hallway with the two turrets you cleared. Go break the
crate by the doors. In the next hall is a loading.
The next area is the first turret stand-off in the game. Kill the two soldiers
already here, then go to the right side of this control room to find a holder
for two turrets. Press the button and pull out both turrets and place them by
both windows up here that cover both the left and right hallways on the ground.
Yes, you could set them up in many places, but anywhere outside this room and
you will find heck trying to stand them back up if they fall. Also, you may
notice a tall, green cabinet on the left wall in this room. Grab it with the
GG and try to clog either the left or right staircase with it; just to help
you out. Then you need to go by one window and help on that side for the
coming waves of enemies, then help on the other and go back and forth. You can
just use your pistol if you want, maybe even some pulse-rifle rounds. Correct
any turrets that tip over, quickly, and be ready to blast anyone that slips
by the defenses. The last wave is signalled by man hacks, so quickly toss them
into a wall and then fend off the invaders. Don't forget to use the med station
on the wall.
Alyx will drop by and then go into a scene at the computer. Stock up and
head down the left hallway. Move some clutter from a door and go through for a
long staircase that has no surprises in it. Three headcrabs in the room at the
bottom, and two crates. Go through the door and the next room you hit will be
a puzzle room. The water is electric, so don't touch. Look left as soon as you
enter and jump over the rail to get on the pipes. Just shoot the Barnacle up
near you and get to the next lower pipe so you can jump over to the solid
ground. There are some blue barrels up here, and then more crap when you take
the steps. You'll need to mainly get 2-3 blue barrels at least, the two crates
from below, and the pallet. Drop all of these down the ladder and then go down
there. Place two or as many barrels as you want in the water leading to a solid
walkway, then put the pallet on them, then place the two crates along the rest
of the distance. Hop over this ugly bridge and you'll be across. Probably only
needed the two crates, but you never know.
*NOTE: Before you leave, you can look to the wall across the water, and down
to a little spot where two pipes intersect, and there will be a case of shotgun
shells you can pull over to you.*
Survivor
-----
The next room has five sleeping zombies, so toss a frag right, and then get out
your shotgun to blast the rest. Med station and two crates in the tiny room on
the left and then take the stairs; at the very top will be some items. Take
the door and then blast stuff from the doorway with the GG. Around the corner
you will hear chatter from guards. Go up the stairs and keep looking out into
the cell block area for three soldiers to appear. Shoot them and then go into
the office for some items. When ready, go to the the railing, save, and then
jump down.
When you jump down, go into the middle area and stock up on the med and suit
stations on the wall. Then quickly get out the three turrets from the holders
and set them up on the left side (left if you are looking at the turret
holders). You will set up two looking the way you came, and then one looking
behind you. It should look like this:
B B
---- -------------- --------
T> F B
B ^ F B
- where the turrets face
B - where the bad guys come from
F - force field
P - pillars, or columns, whatever
You are hiding in the corner, and looking back to cover the rear turret mainly,
but of course you are looking up and hitting anyone that gives your turrets
trouble. I advise using the magnum, then the pulse rifle, then the crossbow,
and hopefully the fight is over by the time you use up all your bolts. Don't
forget to make runs for items in the cells on this side, and the stuff in the
two middle areas; there's quite a lot of stuff around here, but you can only go
for any of it in between the action. Once the man hacks arrive, just shoot
them, and the fight will soon be over. Also, when needing to pick up a down
turret, just grab it, no need to switch to the GG.
After you hear Alyx, go meet her and then comb the area for loot. Stock up,
refuel, two stations on the wall as you leave, and follow her down to a loading
screen by some doors. Go through them and you'll hit a long corridor, but when
you go down it, the lights get cut. Turn on your flashlight and be ready to
engage in long range combat with the ambushing soldiers. They bring a good mix
of close and long range guys, so kill them all from afar; a good time to use
up SMG grenades if possible, or the crossbow. Kill them, move up, and be ready
for three more toward the end.
She will lead you to the next security console and then follow her through the
next blast doors before the Combine close in on you. Follow Alyx's lead and
soon you guys will confront Mossman. Follow into the next room and go left to
not only use the suit station, but to also know where the turrets are located,
but you can't get them now. Just follow the girl and when the alarm goes off,
look at what Mossman does. Interesting. Then just wait for Alyx to tell you
to use the turrets. Here is the setup for these guys:
B B
--- ------- ------
^ ^
T T
Y
-- ------
T> B
---------------------------
Don't forget to use the stations on the wall, and start off with the pulse-
rifle, then SMG, then crossbow, then whatever. She will say "halfway" and that
means you got about a minute more to go. Once she says "it's done" and starts
moving around, that is your cue to go up to the platform and wait for the field
to lower. As soon as it does, jump in and watch the next events unfold. FYI,
it's comical to watch the "overwhelming force" that busts in get torn to
pieces by the awesome turret placements; they were are mowed down and all the
turrets remained standing! I don't say ownage enough, but that was ownage
right there.
Back where you started, just follow the motions and then go follow Dog. Grab
items in the hall and the SMG ammo from the box. Drop down for a load and a
new chapter. You my friend, are almost done with this game. And by almost I
mean about four hours away.
===========
Chapter 10: Anticitizen One
===========
Bringing Down The Man
-----
Just go outside and watch Dog do what he does best; which is to say he kicks a
whole lot of butt at all times. You don't have to do anything, just enjoy the
scene. Don't forget to grab the pulse-rifle ammo, then go through the opening
he makes for you. One more little cool tid bit as he flies off into the sunset
to help win the war. Watch out for the moving wall behind you, so just jump
over the fence after all that is over with. Quickly go around the corner and
into the room on the right to see the infamous G-Man sighting where he appears
on a TV, a TV not connected to anything. There is also a doll in the adjacent
elevator, which is creepy. Take the hallway to the left of the elevator to hit
a loading.
Go outside to see a familiar playground. A citizen nearby will be attacking
two drones, and then he joins your team. You and him swing around the corner
and make your trip back to the central square where more citizens will join
you after they finish some work. Then go into the right corner for a crate and
then look up until some friendlies drop three more crates from above. Then
look to the right and wait for two cops to come out of a metal door. Kill them
and go through to a loading.
*NOTE: Know how to send and call your team.*
Next you will see a whole bunch of little mines on the ground below, and if
you move the metal sheet from the hole in the cemet you will see about six
hopper mines where you are supposed to drop. Use the GG and pick up all of them
and move around the hole to see the rest before you drop down. These hopper
mines can only be grabbed when their lights turn red, and once you grab them
their lights will be blue until the re-dig back into the ground, and then their
lights are green to let you know they are friendly. So "turn" all the mines
down the hole, drop down, and then turn the rest in the yard and up the steps,
and watch out for the headcrabs. In the little room will be a mine if the crabs
didn't set it off, and then some items. Two more mines on the other side of
this room, and then take the path on the right.
In the street, there is a big Strider to the right, but just hold back in a
corner and away from the car and he won't bug you. Focus your attention to the
left where you see a cop up on a high post and then some crabs roaming about.
Some drones will fly over the street and drop some mines at the top, so go
disarm them and kill any crabs. Watch out for the two mines in the corridor
at the top of the street, and bring one or two with you to take out the cops
in the alley. Watch out for the two mines in the area around here. To the right
will be a shack with two mines and some items, which will trigger another cop
to appear in a window. Before you leave, go into the corner where you see a
lambda sign by a locked shack. Pull off the metal sheet to reveal an opening
to some supplies.
When you go down the steps, grab the mine in the corner to the right before it
cause you grief, and send it down the next stretch of ground to the cops. Kill
them, watch for the two mines that are around the dumpsters and then kill any
surviving cops. Collect the items in the shack and move down the hallway in
the building to hit a loading. FYI, you may not get your team to follow you,
but feel free to try; I'm not sure if you are forced to only have one guy, or
it's just a mistake, either way, just move along and you'll get more.
In the building, you can go up the stairs into an apartment where you'll meet
two zombies, but that's all that's up there. Just go into the streets and then
go right under the overpass to avoid the Strider attacks and he will go away.
Two more teammates if you need them, then go down into the nearby basement; I'm
almost certain the medic was moved from the overpass to the basement in The
Orange Box, almost certain. Some items in here, and a crab amidst the boxes,
then go up the other steps to be in the building and the medic should join up
with you. Go up the big stairs, open the door on the left, and shotgun blast
the cops in this room. Some items and then turn around and go down the hallway
and there will be more bad guys to the left and right, so consider tossing
frags into the rooms, or just blast away. Kill them and then go left until you
hit a hole in the floor. Look down and pop the barrel with your handgun until
it burns, and stand back. Drop down with the GG to knock over another turret
in the room.
When you step outside, be cautious of any mines, and then be ready for an
attack from the cops at the barricade. Just run to the right and jump over the
car, then run left to get inside a building. Two guys, one up and one down,
and two mines. Go up the stairs and there should be one more guy. Smash the
crates through the door and then hop down to the ground. Go through the open
doorway to be on the other side of the barricade, and take out the cops holding
it. Watch out for another behind you and up high on a roof. Then open the door
via a switch in the booth, and disarm the two mines around the walls. When
your team shows up, feel free to collect any and all items around the area. Go
along the walkway up to the building and be ready for any more cops to run out
and meet you.
Inside, there are two cops waiting in each room, and each room has some stuff,
mainly a suit station in one. Go down the stairs, as up there is just a turret
and nothing more, there will be two crates in a room before you hit a heavily-
infested hallway. Lots of bad guys, near and far, and you'll be surprised how
effective your shotgun is from long range. Use it to clear out the enemies,
and feel free to either use your team as decoys or support; decoys mean you
send them in first to die, and support means you let them hang out behind you.
Clear these rooms and go down for an even more entrenched hallway. Enemies in
the first couple of rooms, then a second group pops up with man hacks, so use
that shotgun to maximum effect.
Take the stairs at the end down down to a room where you will find a turret
immediately around the corner to the left waiting to surprise you. Knock it
over and the other one by the hole. Smash a crate for shotgun shells and then
drop down, but turn around quickly to blast the torso zombie in the crevice.
In the hallway, go right and up the stairs to find a lambda cache behind a
fence; just smash the crates and pull the ammo to you if you need it. Then go
back down and take the other hall to hit a loading.
The Detour
-----
Any teammates you lost will be refilled down the steps. When you guys move down
this tunnel, be ready for a big swarm of man hacks to fly in from above. Use
the GG and make sure you toss them either into the ground or some other hard
surface. Then send your team down the road and join with them. Crawl through
the debris left and then right to get around the truck; if you didn't realize
the swarm of man hacks keeps coming, so you want to leave this area as soon as
possible. Go to the fence, blast off the lock from the other side of the door,
and call your team through. When they are all through, close the door and then
bust open the crate.
Go into the next area and be ready for another group of hacks to fly in through
the windows. Grab and smash them, then claim the crates near the door. On the
other side of this door will be a squad of cops, and two turret gunners way
down the road. Use the barrels wisely and set them all off or launch them, then
quickly take out the gunners. Bring up your team, smash the crates, and then go
behind the truck to talk with an ally behind the rubble. When he says give him
a minute to blast open a hole, go get on one of the turrets and start blasting
all the hacks and cops that make their assault. Just keep firing and wait for
the guy to open the path, he will say "stand back" and then the hole will be
open. Go through, clean up any hacks, and collect yourself.
The door is locked, so to right to crawl through another hole to be in one
nasty little tunnel. Go around to see that this place is filled with toxic
sludge. The idea is the same as from the Sandtraps segment, just make a moving
bridge all the way to dry land. Jump along the boxes and then move the spool
from the truck to get up there. Grab the two sawblades and toss them into the
walls so you can use them later. Now you can use the spools and boxes, or just
the spools, and make the long journey to the dry land in the center of this
area; the idea is drop one spool, get on, grab the other spool, drop it, get
on, and repeat until you can jump over. Bringing the boxes with you to the
dry land is optional, and probably not necessary too. And watch out for the
one zombie as you go.
Once you touch the dry land, about six zombies rise up all around. Use the red
barrels first, careful not to hit any of your bridge-building material, then
the sawblade(s), the axel by the pillar, and then use the old shotgun. After
that, look to the right to see a small ledge with a box on it, under some odd
graffiti on the wall. Set up a box and jump over there. You next destination is
the back of the truck with the fire, but not on the fire. Use the spools and
any boxes to get over there and be sure to hug this wall. When on the truck,
you can bring as many or as few "tiles" from the other side over to this side,
then jump on the ledge with the med kit. Two zombies will rise and that's it.
Next you need to go over the van on the right, or go around it. Best to just
stack up some junk and then jump on top of the van, then sprint jump over to
the dry land. From there, go to the opposite wall and look left to see a ramp
leading up. Sprint jump and follow it up. Bust open a vent cover and then jump
down to the hallway below. Follow it down to some crates, bust them, open the
door, and then up the stairs for a loading.
The Push
-----
Go up and have your shotgun in hand for when a shell of headcrabs falls. Go
right up to the opening and just blast all six as they scurry out. Some suit
batteries by the car, then go to the gate to have a chat. Take the hall and
follow the path, which is not intended to have any combat, unless you shoot at
the busy Combine outside the windows. After you see a Strider go by, drop down
the hole in the back and drop down for some crates. Two friendlies on the couch
in the next room, then go outside for more friendlies, and look up to see some
of your guys get owned. Go through the door and around the corner will be a
shotgun guy chasing a woman, so kill him. Some crates in the dark room on the
right.
Up the stairs will be two enemies chasing a dude, so kill them. Go up, kill a
guy through a hole, then drop down and kill a guy in a room. Look across the
way for the bridge to drop and go across, but be ready for a soldier to come
across too. Take the hallway and swing around and down, then up some stairs;
sorry, it's a linear path, so just ignore my directions and just go forward.
When you hit the part with the headcrabs, kill them and when you go around the
corner on the right, a fast zombie will be waiting for you, so feel free to
toss a frag before you look. Jump down the hole and be ready for a burning
fast zombie to jump up. More zombies and crabs on the ground level, so toss a
frag before going down.
At the staircase, go right and in the next room will be more crabs and a lot
of crates. Take the door on the left, as the one on the right only leads you
back to an old path, and kill a soldier up above you; move if he tosses a frag.
Grab the mine to the left, but just drop it. Go right and up the steps, and get
two more mines on the ground, call your team to the doorway with the bad guy,
and stay in motion as grenades will be tossed from above. Use the mines to get
the bad guys up top, and hopefully you will have some friends still alive when
you enter the ruined building.
Some crabs will jump at you, so be ready. Go through the doorway and go right
as an enemy will toss a frag. Kill him and the crabs, then go up to a lambda
cache by more allies. Go outside with either the crossbow or pulse-rifle in
hand because you need to quickly kill the guys on the rooftops, all around you.
Watch out for their frags and get rid of them, then pull the lever to let down
the bridge. Be ready for one guy to rush you as you cross the bridge, and then
more guys to be in the next room. Blast them and the guys down through the
hole. Collect the items and drop any down the hole so you can get them down
there.
At this point, and allies is a big plus. When you drop down, feel free to toss
a frag left toward the bad guys, then send your team into the room, and watch
out for them the enemies toss in a frag. Kill the bad guys and collect any
further items. Swing around to the right side and watch out for any guys up
above through a hole in the ceiling. Then go up the narrow path and be ready
for two more guys through the crack in the wall. Up the stairs will be some
Barnacles, and in the next room be ready for a fast zombie to drop in. Drop
down and then in the hall be ready for another fast zombie, this one on fire!
Kill him and then creep up the hall. Through the hole will be Combine fighting
with zombies, but you can't really tell who will win or lose. So, just toss
down a few frags and then mop up the survivors.
Go down and look through a doorway to see a lambda sign. Go out there and look
left to see a trio of crates behind some trash cans. Pull them to you with the
GG and then blast them into the ground, then pull in the items to grab them.
Turn around and go up the steps to hit a loading.
Proceed until you hit a hole in the floor that sounds like it has some wicked
stuff going on down below. Go around this hole and toss a frag toward the two
turrets after they are done shooting. Drop down and soon the door will blast
open, but don't shoot, it's Alyx. Use the two stations on the wall and then
get out the pulse-rifle. In the next area is a narrow hallway and then a big
room with two halves. Go into the room and send an energy ball into the guys
that you see, them get out the shotgun and be ready for more guys at the other
end, and feel free to assist Alyx; again, it's just extra icing if you have
any other allies too.
Stock up on ammo and use the two stations before heading down the stairs. You
two will set up a clever little ambush of this next room, so take up point at
the left door. Open it and blast the three guys inside. Inside, stock up on
supplies and more citizens should join up with you. Go out the doors after
Alyx is done and go left. When outside, bust all the crates and then grab
the hopper mines, all three of them. Set them up wherever you want, but try to
keep them along the streets with the force fields, either all down one or two
and one, and spread them out. Then get out the crossbow and be ready for quite
a long fight.
The first few waves are easy enough, and watch out for an emeny on a building
directly up above you. Just stay in the center and take out anyone that gets
out into the open. Things get tough late into the fight when the Combine attack
from both sides at the same time, in bigger groups. So just survive, use all
the weapons you got, and listen to when Alyx says the core is exposed. That is
your cue to go to the pillar thing and blast the energy ball inside with the GG
to open the gate. Go through and the gates will close.
Alyx will climb up the building to get a better view, but of course she will
get stuck and then you will need to hop down into the ditch. A crate in a truck
and another nearby. Take the path on the wall and you'll hit a load screen by
a gate.
Separate Ways
-----
Open the gate, though, I could have sworn you were supposed to move a latch
from the other side. Either way, drop down the pit and now you will have to
remove the board from another door. Go out into the long stretch and you'll
run into three man hacks to the left. Kill them and then come back to the right
for a ramp held up by barrels. Either move them or just get up to the ramp and
then move the boxes. Jump up to the pipes and about halfway over you'll meet
two more man hacks from the window without an outside (it's just white)! Open
the vent and crawl through, either way.
Hop down on the other side and look left to see another group of man hacks
coming for ya. Smash them up real good, then go down their tunnel for some
items at the end. Come back and then look to a platform with boxes for one
crate of items. Go into the next big stairwell and look up and be ready for
three Combine to attack you. Then look down and you should see a zombie
waiting, so get him while up here. There is also a crate up on the top that you
can pull down with the GG. Collect any items and then start making your way
downward, making safe drops along the ruined stairs. At the bottom, two
soldiers will meet you. Before you move on, at the very bottom you will notice
a lambda sign against a wall. Go to the point in the walkway where it is split
and look left to see a ladder on a pipe. Jump over there and take the ladder
down. For the most part, when on a ladder, you can get level where you want to
jump, look over, and press jump to get over there; the game is pretty forgiving
but don't go crazy. Grab the crates and then go back up.
Take the path and you'll see the gate is locked, so take the door. Watch out
for the poison headcrab, grab the items, then go to the window and pull out
the bar from the gate. Go through and kill the guy you see up close. Then just
look down the sewer for two soldiers to drop down, although, one may get caught
by a Barnacle. Let them/him go to work on the horde of zombies, and even help
him by killing the zombie that gets close, but as soon as the zombies have low
numbers, start killing the guys. Watch out for the headcrabs up here with you
too. Go around the corner after that and watch out for all the tongues waiting
for you, and some that only drop when you get near, and watch out for a lone
soldier at the corner. Kill the Barnacles and go up the steps for one poison
headcrab. There is a board blocking the way to some items, but you can just
grab them with the GG. Breaking the board will drop some poison headcrabs,
though, they are dead (but I could have sworn they were alive, I'm not sure).
Anyway, go back and find the opening where the Barnacles are, put a box on its
tongue and then drop down. A few crabs down the corridor, and if you want,
there is a health pack at the end of this canal, but it's a bit of a walk, so
ignore otherwise. Take the corridor and watch out for crabs, and you'll see
there is ladder on the right. If you want supplies, go forward to see a lambda
sign by some health packs, but those aren't the cache, the cache is down
the little opening directly under the sign, so use the GG to get them. Going
even further there is a poison zombie around the corner, so blast him quickly.
If you keep following this path, you'll run into yet another cache.
Come back and take the ladder. Two poison zombies at the top, then follow the
path for one more near some boxes. There is one more headcrab behind the barrel
in the way. Go up into the warehouse area and then up the slope. On the pipes
is a ramp to get on the walkway. Then get on the bridge, but watch out for the
grenade, so either blast it away with the GG or run all the way off this
bridge. After that, and after the barrels blow up, run along the side of the
bridge, or take the bridge if it's still there, and go through the door, but
watch out for the Barnacle. Get over and use the crossbow to kill the guy up
above giving you grief.
In the room, collect the items and use the stations, then pull the lever to
call the lift. Stand at the window and wait for enemies to appear on the bridge
so you can hit them with the bow. After about four, use the stations again
and wait for the lift. When the lift stops, you'll need to throw the lever
again, then quickly jump on the platform before it goes away, or else you'll
have to wait a long time. As you go up, be ready for just three guys to
attack you.
Once the ride is over, go left to a ladder and either go up it or fall back
down to handle the Elite Combine soldiers up on the highest walkway. Kill them
and then go up hte ladder. Cross the pipes to get to the thing that held up the
lift, and follow the narrow beam all the way to under a walkway, but look down
to the lift station to see a guy use the switch, so kill him from up here.
Crouch under the walkway and then swing around to jump on the walkway. Follow
it to a ladder and quickly take it up, then either be ready for the Elites to
drop down, or blast the red barrel away. Kill the two Elites and the two guys
across the way on a platform. After that, use the ladder to go down to a
walkway, smash a crate, then go over to the other side to get more crates. If
you follow the narrow ledge around the red, thing, you'll hit a lambda cache.
Then come back and drop down to that ledge with the dead bad guys, but get the
hopper mine first. Another mine down the steps and then you'll hit a loading
that ends this chapter.
===========
Chapter 11: "Follow Freeman!"
===========
Sniper's Delight
-----
You'll meet a friend and then get some crates. When you see the streets, there
will be a guy that runs down the street, but there's not much you can do for
his sake. Run across the street to a doorway and then tell your friend to just
wait at this spot. The idea is to sprint down this street from cover to cover
to avoid getting sniped.
*NOTE: If low on frags, save now as this area doesn't provide you with a
fountain of grenades. Killing the snipers appears to be completely optional.*
From this doorway, sprint down the road and to the left to the cover of a
building. Then look right and sprint toward a fence thing that has some debris
around. If you wait here long enough, the sniper will shoot at all the objects
around you. Sprint up the road to the left of a headcrab shell. Then you will
need to sprint up the road, hug this wall and quickly take cover behind a truck
near a building; just know that there will be the sniper that's been shooting
at you and then another one down the other road. Grab the box, careful not to
get shot at, and you'll get a health pack. Next you need to run further down
this street, in the direction of the original sniper, and crouch behind the
next truck. A dead guy nearby will have some frags if you need them. Now you
are really close to the sniper, and from here you have two options: either
toss a frag high and try to get lucky, or sprint to the left, around the car,
and zig zag to get under his perch. Either way works, just know that you need
at least two frags for the next sniper.
As soon as you kill the first sniper, your lone teammate will be running to
join you, but set a point for him to hide so he is off the adjacent street with
the other sniper. Get to the corner and look across the road to see a store
with open windows. After the sniper shoots, run into this store and you'll meet
an ally. One box and after a brief chat she will go to the point where you set
the other guy, but if you want to not risk her getting hit, you should run out
of the store, go to cover on the left side of this street, then sprint to the
end and behind some rubble. You'll need to toss a frag over the mound and toss
it pretty high to land in the window; not too high, but just know you have as
many chances as you have grenades remaining.
After you blow out this last sniper, call your team close and go inside the
building. There will be three headcrabs roaming about, and then one fast zombie
as you get near a ramp at the back of the room, so be ready. There is a
bathroom with some items inside, then take the ramp down to the watery
basement. Go around the corner and to the side of a wounded comrade, and that
will really piss off all the undead down here. About six normal zombies and two
fast zombies will rise from the water and come after you, so quickly run out
of this spot and into the water to blast the zombies as they rise. There are
about two in one corner and the rest come from the other side; so toss a frag
to the left if you want, you'll get more soon.
*NOTE: The slow way to do the following sections is to use green cabinets
on both the second and third levels to cover you from the sniper's bullets. It
works, and will protect you, but it's awfully slow.*
Go up and tell your team to stay in the stairwell as you get into the ruined
second level. Some zombies will rise and come toward you, but if you use the
GG to toss that green cabinet at just one, the sniper through the opening will
handle the rest for you. Now peek around the corner and toss a frag into his
window. Don't worry, no more on this level, so use the grenade box to get more
and then go up to the corner to meet Barney through a hole in the roof. Go
around the debris and go up to his level.
Again, leave your team at the stairs and just go out and look to the left to
toss a frag into the window of the nearest sniper. There are two headcrabs
up here, so watch out for them as you quickly move toward the other end of
this roof, and be sure to keep your allies behind cover or they will die. When
you reach the narrow beam, you can just jump into the open and try to lob one
into the sniper's window, but it's quite a throw and I don't think you're man
enough for it. If health is permitting, just run to the edge of the roof and
then toss one, but if you think you got the arm and accuracy, you'll have to
toss it from afar. Also, if you want to use the green cabinets as portable
cover, that works too. Once Barney is safe, follow him down to the streets and
he will open the gate. Smash a crate, watch out for two poison headcrabs, and
you'll hit a loading.
Suppress This!
-----
Go out and before you step out of the doorway, grab a red barrel with the GG.
When you go right, just point your cursor up the steps and toss the barrel up
there to hopefully get the turret, and if not just grab another and toss it,
careful not to have it explode in your face. Then grab another barrel and toss
it when the bad guys show up. Go up there and through the doorway will be
five crates of ammo and supplies.
Up the staircase you will notice the sound of a gunship. When at the top, go
to the windows and just look out to see the various happenings and going-ons
of the Combine. After Barney opens the door, go through and down the stairs.
At the bottom, use the GG to grab a hopper around the right corner, and then
peek to the left to knock over a turret. Pull up one more hopper and step onto
the streets.
Now, the big laser from the sky will show you it's power just once on the car,
then it will target you and any with you. Sprint down the way toward the big,
rolled-over dumpster, but stop if you see the laser targetting the ground in
front of you. Go in the dumpster for health. After your team joins up with you,
go left and directly around this dumpster to follow a path around the rubble,
and just sprint to the door at the end. Not sure if your team will make it in
one piece, but either wait or just open the door and shoot in an SMG grenade
to kill the two guards. Use the health station and open the door when ready.
Just run forward and when you see the beam in front of you, stop and let it
go, then be ready for one enemy in the bunker. Run down in and wait for your
team, or just run right through and keep going. Either way, run across to the
next door with shotgun in hand, kill the first two guys, then quickly kill
the guy inside before he kills the prisoners. Open the gate by smashing the
lock and you'll add to your team. Stock up on supplies and go out the other
door with pulse-rifle in hand. And don't worry, the beam won't bother you
anymore.
Go toward the front of the building and kill two enemies. When you get toward
the steps, be ready to kill an Elite and about four others as they make a
charge from the doors; use an energy ball before he uses his. Go around to the
right and pull the plug with the GG to open the field. Use the health station
and go up into the building for a loading screen.
Through the doors will be a room on the right with lots of ammo and a frag
box. In the hall you'll notice some blue lasers set up that you can't avoid.
When you touch them, if there is a black square on the ground nearby, that will
raise up to reveal a turret in the ground. These turrets have only a limited
range set up by a line of blue lasers, so you'll know where to and not to
stand. Get to the left wall and touch the lasers, and the turret will rise up,
but it's range will be to the right, so toss a frag at it, stand back, and
if the frag went down the turret will be taken out.
Go into the lobby and you'll hear a dropship leave. Look to the left hallway
and three or four enemies will come to fight you (though, I could have sworn
it was more, maybe not). In any case, kill them and go to the left of the steps
to see another laser grid. Tell your team to wait by the stairs and then touch
the blue lasers with a frag in hand. Toss it directly at the turret when it
rises, then peek around the corner to see another turret waiting. Toss a frag
at it and in this room will be two Combine at the other end. Kill them and go
up the stairs and into another holding cell room where Barney will free the
captive. Collect the items and have a frag in hand.
Tell your team to stay in the room, and when you go touch the lasers, you need
to get one at a time and retreat to the room after you toss a frag, whether you
hit or miss. Take out each one and go into the generator room for items and
both a health and suit station. Use the GG to blast the ball out the generator,
then you'll hear a dropship outside. The bad guys will be coming from the
stairs you just came up, so when you hear their chatter, either wait for them
at the doorway or toss a few frags down there; remember, expect Elites to be
with each group.
*NOTE: You actually could have ignored killing the double turret set up if it
was that hard for you and just run into the room. Your team would have gotten
through fine enough. And for handling the enemies that come up the stairs, just
go across the bridge and be ready for them to come from the hallway near you
as the lobby is closer to there; use the hopper mine and place it at the
stairs to really get them good.*
After that, go left across a bridge to notice a laser grid down a hall, but
the turret is optional. The trick is to set that desk in front of the blue grid
and when you toss frag into the turret, crouch behind the desk to avoid damage.
Or, just use the GG to grab the crates, as the lasers don't respond to boxes
for some reason.
Anyway, go to the room on the left down the hallway and pull the hopper from
inside. When inside, you lose your team and the doors close, and make sure you
save your game. The idea in this room is to avoid the lasers at all costs of
you're pretty much dead. Jump on the platform in front of you and jump to the
left so that you can jump over the first laser. Now get on the platform by the
wall and just jump over the wide set of lasers. Jump on the round, metal thing
and up again to go around, and look to the ground to grab a hopper. Then jump
to a pipe along the wall to jump up on top of the shelf. From here, jump to the
one on the right, and then get to the edge and crouch to pick up the hoppers,
just to be safe. Then jump left again, careful not to fall, and then cross over
a pipe and follow it all the way to the other end of the room. Hop down and
push the button to open the path.
Grab the energy balls from the rack, and then quickly go grab the hoppers you
disarmed, the last two. Take them and go out into the hall. Place them along
this walkway over the lobby in any way and then be ready for an attack from
another group of soldiers, or just attack them as they go through the lobby.
Now go back into the second generator room and blast off the ball. Now, I'm
pretty sure this is different from the PC version, as you'll have another group
of bad guys to deal with, but you'll have to go back through the laser room to
fight them. Kill them and cross over the stairs to the other side, and then
wait for another squad of enemies to come from the lobby. After that, go up
and around the right corner.
When you reach the doorway to the ruined room, go inside and start collecting
the many items, and don't miss the three crates up on the shelf. When you go
over to the other door, you will be locked in and notice that many soldiers
will be rumbling outside. There will be about two groups' worth of bad guys,
and you can try to shoot them as they pass by the holes in the walls, and at
some point there will be a few to shoot at your through these holes. When you
see the guys start to cut open the doors, go grab the hopper mines and set one
up by the door that is opening slowest, and hold the second one in your GG.
When the first door is blown open, launch the mine at the doorway, then use
maybe an energy ball or just blast the rest. Then go to the other door and use
the other mine in the same way, or do whatever.
After that, go into the opposite hallway to run into a laser grid. Yes, you can
do the whole fragging of the turrets if you really want to, but the smartest
thing to do is run through the laser and hide behind the cover of the doorway.
Once the turrets retreat, go around and into the last generator room. Blast off
the ball and then run to the lobby with the pulse-rifle in hand.
Launch an energy ball at the large, double-sized last group of enemies down
the hallway. Kill all the Combine and then go into the hallway with the
flashlight on to spot the three hoppers in the dark hallway. Be sure to grab
all the items in here and use the two stations. Go to the end and Barney will
use the computer to open a door and some citizens will join you. Go up the
stairs for one turret that you need to rush and knock over, then run up the
rest of the stairs with the shotgun to blast two enemies, and you'll hit a load
screen.
Taking One for the Team
-----
Go up top to engage in a battle with a group of enemies on the roof. Kill them
and then use the crossbow to kill a guard on the outpost way across the roof.
Grab rockets from the box and then go down the path to run into some dormant
mines at the corner. Quickly grab them and set them up by the gate, then run
back to the rocket box in anticipation of a gunship. It will go clockwise
around the roof, so be ready for it and make all your rockets count. Get five
good hits and it's over.
After that, go back around the corner and wait a ways back from the gate as a
dropship behind will let off a group of soldiers. Kill them, use the stations,
and go through and get ready for a big shootout at the bridge. Some allies will
come up to join you, but you would rather they not. Press a red button at the
bridge and then use the crossbow to pick off a few bad guys in a little room.
Now, they will send off plenty of energy balls, so kill them quickly, and be
ready to blast anyone that rushes the bridge. If you want to, charge over the
bridge and use an SMG grenade, or shotgun blast everyone, or a better idea,
just toss a frag into that room, a couple of frags if you want. Once it's all
clear, cross over and drop down for a loading.
Go to the ground and meet a guy, then go outside with your rocket launcher in
hand. There will be Striders afoot, and at last you will combat them. You can
shoot your missiles into them now, then run to the steps of the building and
go around the debris, then run all the way to an open gash in the ground and
take cover down here. Run through the pipe and out the other side only after
the Strider goes by. When it does, run out and turn around to go up the slope,
and from there run around to that bunker that's in the middle of this area.
Feel free to use the missiles in here on a Strider or two, and before or after
a hole is blasted in the roof, run out and to the right (force fields are down)
to hit the side of the building with the rockets.
From here, you will engage in a battle of endurance and avoidance. Use the
pillars here or any other cover to hide behind after you launch a missile. Make
sure your aim and path is clear, or else your missile may to and hit nothing.
Just jump out, shoot, aim, and then retreat to cover. Only when you get greedy
or have a disrupted line of sight will you take damage. There are four Striders
to kill, and they can come at any time. There is a hole in the wall near the
box that should have a health station in the room. After they are down, or
actually at some point while you are fighting, use some rockets to kill enemies
coming from the left and down the street. There are about two groups worth of
them, so use your rockets and get more before you leave. Head down the street
and into a tunnel for crates and a load screen.
On the other side will be a long tunnel with one single enemy shooting at you
down the road. Kill him and when you get to the end, behind you a Strider will
emerge from the rubble and start shooting. Sprint to the left and go into a
building through a hole. Grab a red barrel and wait for enemies to come through
the doorway and then toss it, or do something else if that's too risky for you.
Some crates in here and then go up the stairs with shotgun in hand to kill two
Combine. Lots of bots up here to grab and smash, so feel free. Some items
around and when you go through the opening toward the ramp, go under and behind
the ramp to find some crates. If you have any rockets, you can use them on the
Strider when he is by and not looking at you; just shoot and retreat, but you
don't have to.
When you see an opening, that means when he is looking away, run up the ramp
and run toward the center of this level and duck behind cover. Wait for him to
blast down a beam so that you can go up; it will be around where the ramp was.
When he is looking away, run up this beam, follow it to a platform, and either
wait here or run along the rest of the beams to the stairway at the other side.
Once you get there, you get a rocket crate, but you don't have to kill the
Strider if you don't want to. Open the crate to fill up, jump over the gap for
some crates and a lambda cache, and then drop down to hit a loading.
Go to a doorway and move the boards as you talk with an ally. Go out and jump
down to get more allies and then fight some soldiers in the car garage. Go
around the corner and grab some supplies to the left, and once the music cues
you should stay in the car garage and wait for the three-four Elites that come
to get you. After that, and after the Strider patrolling goes by, run out and
run left to either a store, a hole in the road, or run all the way to a store
at the end of the street. Either way you will need to go to the store at the
other side and kill the two soldiers. Inside, grab the items and hide behind
the door.
After the first Strider is turned away, run out and run to the right, but
as you hit the dead end, run to the right and hide in a doorway as the second
Strider rises from the rubble. He will knock a car to where you are hiding,
but after he moves that car, just run out and go to the right and into the hole
in the next car garage. Smash the crate and you'll hear a beeping. Just go down
the way and you'll have to get blown into a pit. Look up after you are and
shoot either energy balls or SMG grenades. Climb out and go to the right for
a crate and then get ready for one final, big ass battle.
Run up and you'll be attacked from all sides, so just run to the left and
around the concrete and into a doorway. You'll see a tiny room by the stairs
and you should go in for the items. Then pull out your shotgun and be ready
for a soldier or two to come for you, but don't hit any allies. When ready,
run up the stairs and you should probably use any and all SMG grenades to take
out the enemies all around, even if just one. You can either stay behind some
cover and fight, or run to the right and hop down to the ground; just watch out
for the Strider's beam on the area with the crates. Hop down, use all you have
and your best guns to kill anyone, and go through the opening. On the other
side of this wall, you can try to kill bad guys, but just to to the left and
into a closet with lots of needed crates.
From here, go out with the crossbow and make sure you clear the immediate area
of threats. Then go up the rubble and to the ruined room with the fire and be
ready for enemies to rush you. Go to the center area and collect the many items
in the closet, then just use the health stations, not the suit one as you'll
save it for later. Get out your shotgun and go up the stairs, for what should
be just two or so enemies up here. Then look up to see a gunship fly over, but
it will pass by and you don't have to worry about it. As of now however, you
do have to worry about the two Striders circling the wagon. You need to focus
your rockets on just one at a time. Remember, it takes seven rockets to bring
one down, so you have your work cut out for you. It's easy enough to dodge
the fire of one, but you'll just have to hope the other one doesn't have a
clear shot at you.
Use the middle door, wall piece thing for cover from the Strider you are
focusing on. When one is close to death, or after one is killed, at some point
there will be a blast to open your path. After one is down, go down the steps
and use the suit station as well as the health one. Then go back up and get
more rockets and now you can just use the wall piece in the middle up here for
cover from the last Strider. Pop out, blast, aim, and then hide, and reload
when out. It shouldn't be too hard, as the hardest part is just killing one
when there are two.
*NOTE: Ignore the enemies on the rooftops, as they keep coming and they should
not hurt you, much.*
After both beasts are down, find the beams on the right side of this area and
follow the beams over to an opening in the wall. You'll land on a dumpster and
then you got to fight a few last couple of Combine on the streets. Move down
the road and Dog will make one last appearance. He should help you kill the
rest, but if he doesn't, just kill whoever is left. After the brief fight,
talk with Barney and then go see what Dog is up to. He will lift a piece of
the Citadel, and then you'll be told to go in. Hop down, say your last
goodbyes, and drop down to a long tunnel with a loading screen. You are now
almost done with the game.
===========
Chapter 12: Our Benefactors
===========
The Buck Stops Here
-----
At the end of the tunnel, go left and either crouch and fall down, or carefully
drop down to the lowest level you can go. Then jump across a gap to the left,
and it may seem scary, but you'll slide to a stop. Jump across the next gap
and then watch out for a headcrab in a crevice. Go to the pipe and you can
either wait for the piston to come up, jump on it, and then jump to the
walkway, or jump to the lower pipe and do the same but when the piston is down.
Your call, just get to the opening and go through.
Go up the ramp and then follow the linear path. To sum it up, go straight, go
around the corner, drop down, follow this to a path to a long hall, and when
you hit a part with a narrow path around an opening with beams in it, just
follow the dark walkway to the other side. Hop down and hop down again to be
in an area with many restraints. Go around the corner and you'll see two lines
that you can jump on. If you notice, the first line you see will lead you
straight into a laser for death. So go into the other line and jump in a
holder for the ride of your life. Just keep your eyes open and look all around
to take in the wonderful, yet ominous sights. You wonder how the Resistance
even has a chance.
Then you'll drop into a confiscation field that will zap each and every one
of your weapons. But wait! What's this! There's magic in the air! Your Gravity
Gun will survive the firearm holocaust and come out of it a much stronger
weapon. Grab it and run forward to fight with some soldiers. Listening to Breen
is completely optional. There is a station on the wall nearby that you'll see
will heal your suit to 200. Don't get too happy about that though, as you will
need all of it at some point.
*NOTE: If you for some reason don't want to test the two buttons at your
disposal, the pull in function of the GG will have an affect on enemies, and
the blasting effect can be used up close for kills. Anything you shoot at
enemies, even bodies, will result in death at first contact.*
More soldiers will soon attack, so kill them and go down the walkway, and
around the corner will be more. Another computer to listen to Dr. Breen, if you
want, then go down the hall and jump over the railing. Two soldiers, then go
right to run into another one. Go up the ladder and then there will be two
soldiers behind a field. Either pull the energy ball from the generator on the
left, or just pull the enemies to you, or pull an energy ball and toss it at
the bad guys. Either way, pull out the ball from the generator and go right to
use a station, then pull another ball from a generator and go through for a
fight from both sides. Kill the first wave, then just sprint down the left
path and use a station, then you'll hit a load screen; though I don't remember
it this way, the right hallway has an infinite stream of baddies, so don't
stick around.
Kill two guys in the next area and then feel free to listen to the doctor.
Go across the walkway to and push a button in the center to call the lift down.
Then go to the other side, use the station, and then be ready for a whole lot
of enemies to come at you from all sides. They mainly come from where you just
came from, but also look up and all around for man hacks and drones and
everything. Just stay in motion and use the station on the wall if you need to.
When the lift is close, just run and jump on so the field will raise and shield
you from harm.
On the elevator, you will make three stops, and all you have to do is kill
the bad guys along the way, either pulling them in to you or using the lines
of enerby balls on the sides. Kill all the guys and at the top kill some more.
Step off to kill any survivors and then listen to the thoughtful question from
the doctor. To the left is the hallway and a station. Go down this hall and
watch out for guys to the left. At the circular walkway, guys all around, so
blast them and just go around to hit the open walkway, and then run. Stop at a
station in a crevice and then keep running to hit a long, vast stretch of
walkway as Breen talks.
Jump down and 360 owners need to officially send hatemail to Valve. What you
need to do is grab a capsule on the side and use it for cover as you get near
the first bridge, where you can shoot it off to hit the guys. Kill the rest
and grab another to go meet the next group of enemies, who are also followed
by a Strider. This is where 360 owners will cry, so save when you are holding
a pod and then be ready for the heartache. There should only be a few enemies
left on the ground, but the sad thing is, you need to grab the energy balls on
the side to shoot at the Strider, but try not to get caught up with killing
the soldiers on the ground. You need to kill the soldiers with the pods while
they are on the bridge. Either way, you need to hide behind the racks of pods
at the front of the bridge, pull in balls, and pop out to shoot them. If you're
lucky, the big thing will glitch up and not fire back, but either way, shoot
about three or four balls into him and he'll blow up.
After that, go forward and pull out three energy balls from a generator behind
a field. Hop down for a loading and a station. Then walk down the next
restraint ride and get on. Keep an eye out for the strange, four-legged things
that have yet to be in any of the games as of Episode Two. Then it's up a long
vertical shaft where you get one good look at City 17.
===========
Chapter 13: Dark Energy
===========
Coming to Terms
-----
Just sit back and watch, I won't spoil nothin' for ya. Keep an eye on
Mossman, then on Breen. After you are sprung free, follow Alyx. At the top of
the lift, go reclaim your Gravity Gun. Then watch Alyx and do what she says.
A station before you get on the lift, then say your goodbyes and get on. At
the bottom, go out and listen to his ramblings.
Now, go to the right as soon as he is done talking and follow a narrow ledge
around the piston's spot to get around. Go up and start pulling the balls from
the generator, but watch out for Combine to appear behind you. After you pull
out the firs three, go around the glass and starting on the next set, then
the third set. As you go to work on the last one, more guards appear all over,
so feel free to toss the balls wherever. Once through, take this piston up
and kill any guards up here.
Go around and onto a narrow path and wait for a platform to rotate to you so
you can get on. These platforms will go around this thing continuously, so
when you get up to the higher level, be sure to jump onto the see-through
walkway the first time. You'll find a suit station up here on this level with
you if you need it. Go to the end of this walkway to find a piston going up
and step on. And up to the next level, go around the walkway to kill a group
of enemies. Then go left and ride the piston up. Be sure to save in case you
die.
Up here your goal is to destroy the core. Just go to the left or right of
either the left or right column, and on these columns you will find a stream
of energy balls; I prefer to be on the left side of the left column. Just
stand in one place so that you can pick up the balls, fire at the side of the
spinning core, pick up another ball, fire, and so on. You are trying to blast
off the panels protecting the core, but just hitting it will knock off the
panels. Oh yeah, you may notice there are two gunships here too, well, if you
are quick enough and don't waste any time, you can just ignore the ships and
just take out the core; once the core is gone, the ships will blow up. When
all the panels are off, just shoot one or two more balls into the core and
it's game complete.
Just sit back and enjoy the ending scene. Now, go play the next two episodes,
in order, and you'll still get the feeling that even when this is all over
with, you won't have a damn clue what just happened. Great game, and one for
the ages.
*****************************************************************************
* 5. Weapons ( GUNS555 ) *
*****************************************************************************
Here are all the weapons you use in the game. Don't forget, most guns have
an alt fire.
Pistol
------
Just your basic handgun. Has a lot of ammo in one clip, so that helps. A
solid fall-back weapon if you need it.
Magnum
------
This thing is perhaps one of the better guns you have. It's usually a one-
hit kill on the smaller enemies. It has a decent range when you need it, but
the limited ammo hurts.
Crossbow
--------
The sniper rifle of the game. You only get one bolt a clip, so each shot is
crucial. The time it takes the bolt to fly will sometimes cause a miss, so
just make sure your shot is right on.
ALT: Zoom
SMG
---
This gun will pour bullets into targets, but the accuracy is bad; you will
basically unload an entire clip on one enemy just to get a kill.
ALT: Grenade, a valuable tool that will explode on contact
Shotgun
-------
Your basic boomstick. Use it at close range for ultimate effect, and it does
have a decent range for a distance. Great against all enemy types.
ALT: Fire two shells
Pulse Rifle
-----------
Rather than a human machine gun, this is a Combine rifle with the same effect.
The only downside is that you chew through the ammo in a hurry.
ALT: Energy ball
Grenade
-------
Simple enough. Toss, stand back, and then there's a loud bang. You can hold
five at a time, so don't be afraid to use one on big groups.
ALT: Drop it in front of you, rather than tossing it
Rocket Launcher
---------------
The most powerful gun you get. Shoot where you set the laser beam and the
rocket will follow the dot.
Crowbar
-------
The classic melee weapon of Half-Life. Use it to smash wooden planks and
crates. If you have to use this for an actual weapon, you got problems that
are beyond my skill to fix.
Gravity Gun
-----------
The X-Factor of the game. Aside from the puzzle-solving aspect, using this
gun as a weapon will be critical for big fights. If you have big objects like
rocks and barrels and saw blades, pick them up and send them into the bad guys.
Gas tanks and flammable barrels should be used at perfect times, otherwise
you'll have them blow up in your face for various reasons.
*****************************************************************************
* 6. Enemies ( BAD6666 ) *
*****************************************************************************
Combine
-------
Civil Protection are the cops and weakest enemies in the game. You mainly run
into them at the start, and then a little bit when you return. They have little
armor and rarely have any good guns.
Soldiers are the most numerous enemies you face. They are well armored and can
take at least two shotgun blasts to the chest, so aim for the head. They
can have any kind of weapon, and the shotgun enemies have orange eyes.
Elites are the toughest enemies you face. You only hit a few in proper battle
and the rest are faced after you enter the Citadel. They only have Pulse-
Rifles and they like to shoot energy balls.
Manhacks are bots that fly around and try to slice into your health. They
don't pose the biggest threat in the game and you don't run into many, so just
run backward, pull out your GG, grab them, and then launch them into a hard
surface.
Turrets are quite frequent, and all you do is either toss a frag, any junk, or
just run up and knock them over with the GG.
Hopper mines are run into during the last leg of the game. All you do is pull
them up with the GG and they will instantly be your allies. You can even toss
them like SMG grenades.
Helicopters are not run into much, and there is an Uber Copter you face at
the end of the hoverboat section. You only have turrets to bring these things
down.
Gunships are the step above copters, and the only way to bring them down is
with about five rocket hits, and it's made harder thanks to how well the
ships avoid and shoot down your rockets. You just have to shoot them off at
an angle and not let the ships get a clean look.
Striders are the biggest of the bigs. You face many in this game, and they are
all bunched together at the end. Takes about seven rockets to bring these down.
Zombies
-------
A simple undead enemy, but in the Half-Life universe these guys have headcrabs
on their lids. The headcrab is the spot you want to aim for. Once the zombie
is down, there is a chance the headcrab will stay alive, so keep an eye on it
after it falls off.
Fast zombies are a nightmare, as they will run up quickly and from far away
they will leap toward you for a ramming attack. They aren't as bad as they
seem, but still, take them out with some shotgun blasts.
Poison zombies are the worst, unless you kill them quickly. Just run up and
blast with the shotgun at their top until they fall over. If you let them go
on for a long time, they will toss poison headcrabs at you, so again, kill
these guys quickly.
Antlions
--------
These are basically big bugs. The smallest, regular type is fast and can glide
through the air. You need to backpedal as you blast them with shotgun shells.
And as a teaser, these guys aren't enemies for long...
Antlion Guards are encountered just a few times, and if you have three rockets
in the launcher, three direct hits will end the battle. If you must fight one
of these properly, start with the red barrels in the area, then use SMG
grenades, then energy balls, then the pulse-rifle, and then shotgun blasts.
And when they are closing in, lead them to a wall and sprint to a side so they
miss you.
Other
-----
Not many other enemies in the game. You have your Barnacles that hang out
tongues from a ceiling to grab you. Put something in these tongues to distract
the things, or just shoot them. If you ever stop and start raising off the
ground, it's not magic, it's a Barnacle.
Perhaps the headcrabs count as a seperate type. They crawl on four legs and
they leap to attack you. You get three flavors: normal, fast, poison. Use the
shotgun when these things are about your feet, and use the pistol when you
are a distance away and out of their range.
*****************************************************************************
* 7. Author Info / Copyright *
*****************************************************************************
-------
Credits
G-Man Sightings YouTube video, not by me:
http://youtube.com/watch?v=qhbhQioqLK8
All the lambda caches:
http://www.xbox360achievements.org/forum/showthread.php?t=42011
-----
--------------
Here is my website:
www.herostrike.com
Here is my list of guides on gamefaqs: (copy & paste)
http://www.gamefaqs.com/features/recognition/60816.html?type=1
Follow me on twitter @ TheGum25
You'll find all my other guides here too and perhaps something else you may
like.
-------------
-----------
Please contact me if you need any help, if you want to thank me, if you want
to talk, or if you want to ask a question. Efforts to get in a guide need to
be exceptional as I dislike updates unless it's absolutely necessary, and I
don't think I've updated an older guide.
The golden rule: keep it short. If I see a wall of text I'm probably moving
on. I've gotten real bad with emails lately. And flamers don't even bother, it
won't work.
My email: lunatic_252000@yahoo.com
Title of your email should be: HL2
PS - To GameFAQ's users, if you like the guide, click "recommend" at the top
of the guide, but only if you like it.
PPS - I cannot fix bugs, glitches, or achievements/trophies not hitting.
-----------
-----------
I have other guides floating around too. They are:
Resident Evil 4
Dead Rising
Gears of War
Lost Planet
Crackdown
GRAW 2
Rainbow Six Vegas
TES IV: Oblivion
Shivering Isles
Knights of the Nine
The Darkness
BioShock
Halo 3
Half-Life 2
HL2: Episode One
HL2: Episode Two
Call of Duty 4
Assassin's Creed
Mass Effect
Advance Wars: Days of Ruin
Perseus Mandate
Sam & Max Episode 203
Devil May Cry 4
God of War: Chains of Olympus
Rainbow Six Vegas 2
Okami
Grand Theft Auto 4
Condemned 2: Bloodshot
Metal Gear Solid 4
Alone in the Dark (360)
NCAA Football 09
Madden 09
Dead Space
Gears of War 2
Prince of Persia (2008)
Call of Duty: World at War
FEAR 2
Resident Evil 5
GTA IV: TBOGT
Modern Warfare 2
Assassin's Creed 2
World of Warcraft
Mass Effect 2
Heavy Rain
Splinter Cell: Conviction
Crackdown 2
Halo: Reach
Dead Rising 2
CoD: Black Ops
--------------
---------------
I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.
Also, I am in the October issue as well, which should be out at the time of
this guide's release. At least I ain't a one hit wonder.
In a nice surprise, I didn't even know I was in the March 2008 issue of
GamePro, but I am.
Look to gamerstemple.com for a slew of random reviews.
----------------
----------------
Here is my list of sites:
GameFAQs (main host site)
GameSpot
IGN
GamersTemple (http://www.gamerstemple.com/)
OCModShop.com
chaptercheats.com
TheGameReviews
wiredgamingcommunity.com
neoseeker
SuperCheats
GamesRadar
CheatCodeCentral (cheatcc.com)
My360.com.au
gamerevolution.com
*NOTE: There are many more with single guides, and then others with a few, and
some that I just don't keep track of.*
All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.
-------------------
---------
COPYRIGHT
---------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2011 Brad Russell