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Topics I've Started

I am in the process of doing some fairly complex reskins, but the UVW Unwrap on specifically the Gamorrean and Ithorian models is causing no end of trouble with its stretching in certain areas and its duplication of certain parts on the texture that I still can't pinpoint.

To make the end result cleaner, I have determined I will have to either remake the UVW Unwrap locations and/or change the model geometry. However, I only know the basic and much less technical side of making a texture UVW, and to top that off, I'm using Blender as it has much less memory overhead and because it's free.

Since the game files have many egregious examples of poorly wrapped models, I was wondering if we could have some sort of in-depth tutorial on what to avoid doing when unwrapping or editing models, and possibly a step-by-step on creating a new UVW Unwrap for assets from the game files.

Perhaps if possible, maybe some people familiar with Blender could also help with translating the 3ds Max method as well?

Many of my mods span back several years,but this one is a bit more recent. Essentially at its core, this is a realism mod focused on changing all of the blaster feats to be tied to each individual item rather than being learnable on the Level Up screen. This in turn means that you will need to purchase a blaster with the Rapid Fire, Power Blast, or Sniper Shot feat in order to use those abilities.

-Every single weapon UTI that I could find has been altered to add these feats when it is equipped, so each blaster should carry its own cost and benefit. Blaster Pistols have fewer feats but are generally more exotic, while Blaster Rifles offer more feats as well as advanced and master versions of them. A few unique blasters, like Luxa's Disruptor have their own share of surprises. Each weapon also follows a formula it "logically" would, such as heavy blasters carrying the Rapid Fire feat, and shotguns having the Power Blast. This should change up the general way to play, so experimenting on which weapon to choose may be necessary.

I designed this mod after noticing how in the later game, all blasters except for very specific ones become pointless as the Master versions of the blaster feats make up for any insufficiencies they have. From a realism perspective, this made no sense, as you can't "learn"how to fire any gun you find on full-auto; (or any other ranged feat spells)and from a practical perspective, it removed the need to use anything other than the gun you prefer for the entire playthrough, thus making purchasing weapons a futile affair.

This mod is aimed to remedy that situation.

Installation:

I have designed this mod to use the TSLPatcher for the benefit of mod compatibility. To install, hit the "Install Mod" button to proceed with the TSLPatcher installation, ensuring there aren't any errors in the changelog.

Uninstallation:

To uninstall, copy-paste the .uti files and feat.2da in your Override folder with the files from the "Backup" folder that the TSLPatcher created (Should be inside the same folder as the installer .exe).

Compatibility:

Please let me know if there are any mods that conflict with mine, and I will work to make them compatible.

Permissions:

Please inform me and credit me if you would like to add my mod to your own.

Credits:

This would not have been possible without the many people on DeadlyStream who have helped immeasurably including:LiliArch for coming up with the mod idea in the IRC chat;Rece of RealRece Youtube fame for his work in drafting up the weapon feats for all 60 weapons;Fair Strides for walking me through the intricacies of setting up a TSLPatcher Install and helping with this very Readme;The rest of DS for their constant support and feedback;Fred Tetra for his Kotortool with which the UTI edits would have been much harder;Stoffe for the TSLPatcher;Bioware for making Kotor 1; Obsidian for making Kotor 2; Lucasarts for allowing that to happen; and George Lucas for creating the first Star Wars which started it all...