The problem is not programming (ok, Maelis time is limited) but game balance.

Jump drives for everyone -> unable to defent against that

Buying ships on the market -> well put 5 Levis on a star system the same turn someone else reaches and fights for it

High prices for goodies -> I think that mor of you are thinking about some x0 mill. or so but even 100 mill. can be spend by a big player in regular intervals (~ every 3 weeks) and more often when a house works together

A carrier ship that can move quickly while carring other ships, like a transport, is a great idea. As it is now, crossing huge distances to get to the battle on the other side of House space takes forever because a WP moves like a spacefighter.

Problem: THis makes the big Pro-users too powerful. They can assimilate little guys faster than ever. I suspect CaroLin and other Kesh lords would profit from this idea more than anyone else.