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"I support each year, because BGG saves me $15 a year easily through researching what games to not buy and to not play. "
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NOT TRADING NOW Andrew W. (Redbeardin84)

So, just bigger versions of the existing paper money, with an added denomination?

well, they do say in the article:The paper money from Firefly: The Game has always been very popular, and we’ve had lots of requests to make it available separately for gamers, Browncoats and Firefly fans alike.I know several Browncoats who will enjoy having this size coin for convention purposes.

I was hoping the big money wouldn't be literal, but I wasn't thinking about the value to gamers and cosplayers. I don't see myself buying it, but I'd appreciate seeing it at a convention or RPG session.

I'm curious about Alliance Priority Alerts. I don't play with a lot of folks who are willing to read a handful rulebooks ahead of time. They're generally relying on me to sum up the important rules before the game starts, which can take a bit as is. While I personally would love to play with some new mechanics, I'm really worried about overwhelming people. And I can't quite place my finger on what the difference is, but I'm worried that it'll add the bad kind of randomness. Will blocking Supply Planets and Contacts just slow down the game? But I'll keep an open mind, since I clearly haven't even seen the rules yet.

New Story Cards are always welcome. I've enjoyed each addition to date. I wasn't particularly yearning for new Set-Up Cards, but I've enjoyed the ones we've gotten so far too.

The new Misbehave cards are definitely what I'm the most excited for. I'm going to do my best to only find out what the cards are through gameplay. I'm super jazzed to go back to the days of not even knowing what could be coming. And 40 cards! So great. As long as the price isn't too crazy, this alone would get me to buy the expansion.

Other than the Misbehaves, there's nothing here I was particularly looking for though. I'm genuinely excited but not especially blown away. What do others think?

I sleeved my cards, so while doubling the Misbehave deck will add wanted variety, it just made my Big Damn Crate a whole lot smaller. The card tray for the Misbehave cards can hold at most 60 sleeved cards...

not what I was expecting, but I will definitely pick up the Crime and punishment thing. As cool as the money is in the game, I have no interest in getting larger bills for the game. Table space is already a premium when playing. Smaller components would be more welcome.

I still want a version of The Verse map scaled down 20% or so. The spaces will all still be playable at that scale and it will take up considerable less table space.

Ha. Funny that a few of us were right in general on the nature of the "big money" tease.

Now, on the C&P, what are we seeing here?

One thing worth noting: I believe this is the first legitimate expansion (not counting things like the ship dice) that does not seem to include new supplies. Not saying we need more, but still interesting.

Product seems to include:

* 40 new Misbehaves* A variable number of Alliance Priority Alerts* New tokens, apparently including "Wanted" tokens* 2 new Story Cards* 2 new Set-Up Cards40 new Misbehaves is awesome. If what little we can see is any indication, it doesn't necessarily seem like these cards will necessarily be any tougher than the others, but may be more diversified.

UNIFICATION DAY FESTIVITIES is an interesting outlier compared with existing cards. To date, all Misbehaves have 2 options, each with a 4-line box. Although the U-Day card seems to still have 2 options, the first one goes at least 7 lines and looks somewhat complicated.

I'm curious at the doubling of the deck. Is this to to add increased variety, or will there be an option to play with two different decks? With this many cards, will there be a second Reshuffle card?

Alliance Priority Alerts are a very cool idea. There are some elements of Local Color, but it seems even more like the idea of "news" that can impact the game as a whole.

This will definitely add more challenge to the game by making tried and true strategies less reliable, but until we know more, we won't really understand the impact. How many cards are there? How are they activated/deactivated? How many can be in play at once?

As a side note, it's unclear if things in the image are to scale, but if they are, these cards will introduce a new, smaller deck size.

The new tokens appear to introduced a new Wanted mechanism. Does it apply to Contacts or Crew? Both? Will we see a mechanic that can make non-Wanted Crew become Wanted? Or is this an indicator that a Contact must lay low? If the latter, I would assume that the flip side of the token will be something to indicate a planetary embargo.

The Story and Set-Up Cards are largely a mystery at this point. WANTED MEN seems to be a money grab story, although I'm sure there will be a twist, possibly with Warrants. Maybe you get a bonus to each job per active Warrant?

One of the Set-Up cards refers to keeping the Alliance on high alert, so I assume that will put the Priority Alerts into heavy rotation.

The other promises to "make sure you and yours keeps flyin’." To me, this can be read two different ways: as either a benefit that ensures that capability to keep going remains... or as a threat, that you can't stay still for too long. My money is on the latter.

I know that this game already takes up far too much space, I know that it probably won't fit in my Big Damn Box, and I know that it's not really necessary or needed. But the one and only thing I ever felt was lacking in the money—which is, to be clear, the best-looking stock in-game money around—was that it was smaller than what we see on screen. Given that I already supplement the paper money with metal coins for a more realistic experience, I am very much looking forward to this.

Of course, C&P seems like it'll also be a great addition that I already want immediately, but everyone else was already being excited about that.

I know that this game already takes up far too much space, I know that it probably won't fit in my Big Damn Box, and I know that it's not really necessary or needed. But the one and only thing I ever felt was lacking in the money—which is, to be clear, the best-looking stock in-game money around—was that it was smaller than what we see on screen. Given that I already supplement the paper money with metal coins for a more realistic experience, I am very much looking forward to this.

Of course, C&P seems like it'll also be a great addition that I already want immediately, but everyone else was already being excited about that.

I know that this game already takes up far too much space, I know that it probably won't fit in my Big Damn Box, and I know that it's not really necessary or needed. But the one and only thing I ever felt was lacking in the money—which is, to be clear, the best-looking stock in-game money around—was that it was smaller than what we see on screen. Given that I already supplement the paper money with metal coins for a more realistic experience, I am very much looking forward to this.

Of course, C&P seems like it'll also be a great addition that I already want immediately, but everyone else was already being excited about that.

We play with Bronze = 50, Silver = 100, and Gold = 200, and use the coins alongside the paper money. The result is a mix on paper and coins that not only matches the show nicely, but looks pretty and feels great too.

Edit to add: I also briefly looked into getting brown "leather" money clips so that we could all store our cash while playing the same way Mal does. But that would've been really expensive and I didn't feel it was reasonable spending more on an accessory than the game... which is why one year later I ordered the Big Damn Box .