Star Valor Free Download [portable]

About This Game

Star Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in this living space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve, complete missions, gather allies (or hire mercenaries), grow big and powerful.

I'm usually not into Sci-fi but this game kept me entertained for quite a while. Definitely worth its price tag even though it's not complete yet. I'm excited to see what the finished product will look like.. Weapons seem to be bugged on bigger ships. Outside of that its cool.. Tight combat , good character customization , good ship customization with an interesting sandbox to play around in . To me all it is missing to make your own story are the faction wars and the devs said they were working on those . i hope that there will be territory changing hands but no mention yet . overall it is good in the current state and is only getting better.. Incredible game; this is one of my favorites of all time.. This is very entertaining. I had to struggle a bit to get my income rolling at first but after you get enough to buy two or so ship class upgrades, it's been mostly pure havoc. I saw so few have reviewed this and thusly, likely found this jewel so I wanted to give it another boost with a good review. I'm about 36hrs in so far and trying to play daily still. Support indies like this and you will get you money's worth over and over.. its got potential.. but its was so empty. and Exploration was joke :Di maybe try it later when more stuff will be added..

. Star Valor is still in early access, some elements are still under development. Regardless, the game is already pretty fun. It's easy to get lost on those space explorations, although, I will admit some biased considering the theme. This preview will cover my experience after playing the early access: https://connect.unity.com/p/star-valor-preview. Fun like "Asteroids" but with a lot more complexity! I like how this game has an arcade feel combined with quests, skill trees, resource acquisition, ship upgrades, and more. I also enjoy the simple controls and exciting music & sound effects.http://www.youtube.com/watch?v=7o3FCPMGH28&feature=youtu.be. Its a really fun game and has a lot of replayability. Easy to get into and well worth the price if you like exploration type sapce shooty.. Despite being in early access, this game is great and good for 10-20 hours of gameplay per game with the current features.

The developer is very active in his discord forum, and is very welcome to suggestions and ideas.

Currently there are many different ships and lots of weapons, equipment, and other goodies to keep you occupied. If you like scouring the galaxy to find the best parts, upgrading them and shuffling them around to make the best ship for whatever your play style is, then this is the game for you.

Always excited to see what is coming next!

Proxima Mining Company Patch - 09/Aug/2018: Hey everyone! Here is the Proxima Mining Company patch! 10 new and exclusive ships for the faction, with new special abilities. Besides some bonuses, PMC ships now have "Ammo Replicator", which automatically consumes Metal Ore to create ammo when needed.

Oh and now we have Spanish and German translations! :)

NOTE: Existing stations in your savegame will not sell the new ship models, so you´ll have to generate new sectors if you don't want to start a new game. Go to the edge of the known galaxy to generate new sectors.

. Russian Patch: Just a small patch to release Russian Language (Thanks Anastasia and Alexander)!

Next one will introduce unlockable perks and new options for better replayability, stay tuned! :)

. BIG Patch - 28/Sep/2018: Hey everyone!

This patch took a bit longer than expected but here it is! :)

LOTs of new ships, including Syndicate exclusives with special abilities, and a bunch of independent and cool new models. I couldn't do everything I wanted but it was taking way too long, so I decided to launch it and just keep working on it. I´ll try to release smaller and more frequent patches from now on. Basically what I couldn't do was the new white quests for PMC and Syndicate, which I´ll be working on.

As usual for old saves, you´ll need to generate new sectors (go to the edge of your known galaxy) to be able to see new ships being sold in stations and as floating loot.

Oh and Xyranoth has joined the team now. He designed the Syndicate ships (that were all modeled by Warsoul) and designed and modeled all independent new ships. Xyra is also working hard on Lore development, which gives me more time for everything else. Yey :)

NOTE: Translations (specially Spanish) are not fully complete for this patch. I´ll be updating it later on.

Changed starting ship and tutorial quests (All quests from older version saves will be deleted to avoid issues). By the end of the tutorial you´ll receive a special ship according to the path you chose (independent, mining or trading).

Removed reputation gains with PMC from mining and added repeatable quests to turn in crystals in order to gain reputation.

Changed reputation gains with Syndicate from trading to only affect buying trade goods.

NPC spaceships will now also travel to locations like stations (and stay there for a while) or ship graveyards.

Changed loot to more often prioritize drops around the same level as the enemy defeated.

Changed 'reset skills' point gain to 1 every 20 levels instead of 10.

Added GPU instancing for asteroids and other objects to improve performance.

Mercenaries now warp away when you end the escort.

Fixed Venghi bases sound not scaling with sfx volume.

Fixed being able to equip incompatible items when changing ship.

Complementary fixes. Patch 1.1.3: Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.

Galaxy Map now shows when you have items stored on each sector.

Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.

Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.

Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.

Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.

Increased starting galaxy size.

When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.