I was assuming you might be keeping log files from interaction between GUI and engines (Graham does for instance). They tend to be pretty big though, so its not a big deal if you don't. Winter doesn't make log files on its own so you won't find any in the executable's directory.

Regardless I think I should be able to find out what went wrong even without logs, they would have just been a shortcut =)

Thanks again for organising this event by the way! I quite enjoy looking through the games, even if Winter so far has not performed as well as I would have liked.

Actually this last game was pretty good aside from the blunder at the end.

I was assuming you might be keeping log files from interaction between GUI and engines (Graham does for instance). They tend to be pretty big though, so its not a big deal if you don't. Winter doesn't make log files on its own so you won't find any in the executable's directory.

Regardless I think I should be able to find out what went wrong even without logs, they would have just been a shortcut =)

Thanks again for organising this event by the way! I quite enjoy looking through the games, even if Winter so far has not performed as well as I would have liked.

Actually this last game was pretty good aside from the blunder at the end.

Thank you very much John!

I enjoy a lot with Winter´s games. Its a pity this last, but like you say was a good game.