Magus world has a terrible, miserably rushed ending where the author shoved random jacks hit abandons half his plot threads and then just ends 1000+ chapters in a story arc of something like 20 chapters.

Well so as I said before here’s how you should approach this. Start by determining what message you want to convey. In this case “John do bad” is probably that message. Try to make it a bit more nuanced, but still clear. Once you have a message in your mind, you next need to determine what kind of progression arc John goes through.

Will John redeem himself in the end and learn to be better? Or will he meet some miserable end due to his mediocrity at everything? Or perhaps maybe you want to keep the cyclical plot going. Once this is done, try to understand how easily you can convey your message. The thing about a fable is simplicity.

For example in the boy who cried wolf, the reader is meant to be warned by the death of the boy. In animal farm the reader is made to be indignant by how the revolution is turned upside down. So once you have determined your message and boiled it down to that one point, and then you should go ahead and try to work your fable out. If you are unable to do this, then you are in need of a complete rewrite, trying to give emotion to your characters.

For a more regular story your current plot is too simplistic and will not suffice. You need to make characters more readable and relatable. John is at the moment a Gary Sue- whatever he tried to learn he instantly perfects. That’s much more crappy. Instead make him crave recognition, and attempt only a single sport or activity or perhaps two activities which he cannot balance. That is up to you. Decide on this switch and then move forward.

Admittedly the material you have is more favorable for a fable, so try to go with that. Good Luck!

While I won't straight up say that Blast is heavily biased, I think it's naive to say that there is none. The companies may be split now, yes, but you have to understand that the connections that existed previously don't just disappear because of some legal tomfoolery- case in point Blast being the first tourney to approve midmatch substitutions. Now I wonder how many teams have a sixth and seventh player? Undeniable bias for the polish giants AGO, clearly.

Well... where do I start? I suppose I must start by being somewhat blunt. It’s not a very good story really. Now don’t let that discourage you in the least- take some of the advice I give you now and try to implement it, and improve at your writing.

That being said, let’s look at what the story is. From what I see, it’s supposed to be a fable of some kind- in this case about our unflatteringly portrayed John, a shallow and depthless person who wants success and that ephemeral feeling of winning. At least that was the intent I’m guessing.

So John does thing, does it well, succeeds, and then quits. Alright. He does this three times. Then we end with him doing it once more. Now here’s the thing- a fable is usually a story with a moral or message of some kind. Now I’m not going into the hypotheticals of is this a good or bad moral, because we appear to have none here. I’m left grasping at straws here because I’m not sure if the message it’s supposed to convey- is what John is doing good? Is what he’s doing bad? I don’t know.

So maybe then there is no moral or message, just some kind of weird mushy grey area left, where morals and messages or nothing exists- where there is only people and events. Very well then, then this must necessarily not be a fable- after fables like animal farm or Aesop’s tales are intended to serve a very direct easily understood purpose. Now here’s the thing. This is written in the manner of a fable.

All of it. Sentence structures are short and brief and very simple. There is absolutely zero artistic merit upon which the story can carry itself as a depiction of people and places and events. This should be a big takeaway from writing this- that the mode of storytelling must match the contents. If you want to write some kind of Sisyphean epic with the story being cyclical by nature or similar such, write it in a manner befitting.

This is where we come to the main issue. It’s not a fable. This doesn’t really give you any reason to write this story in the manner of one. In terms of style there’s not much at all to unpack- flat out it’s not all that well written. And the story itself seems to serve no message or purpose. I have no reason at all to read a story about John doing the same thing three times and implicitly once more. John can have his fun, and I’ll have mine.

Again maybe this is harsh, and I won’t necessarily call this awful, but it’s not a very good story. Now here are some tips. You’re doing this as an assignment and seeing as it’s a 600 word essay you’re probably in middle or high school, more likely high given this limit. Here’s some ideas for starters- think what you want kind of a message you want to convey. More often than not narrative prompts don’t give you a message. They give you a setting. Think about this message. Then translate it to your situation. Having a message is half the work. As for the other half of writing it well- you’ll have to work and read a lot to make it happen. Feel free to ask me any clarifications.

I would agree, only SANJI is the literal textbook definition of the support role. He drops Awps, and rifles and then buys himself a pistol or smg usually. That he manages to have roughly the same rating as AdreN when he usually plays with that sort of handicap, is absolutely nuts.