Is there some way to call the 'preview' / 'c2' debugger while running my game within nodewebkit? A run-time command I can add to bring it up maybe? I didnt see anything in the manual.. Im assuming it must be possible since the nodewebkit preview can use it?

I have people testing the game with me via a dev build i push through Steam. Would be very helpful to give them access to the same profiler and stuff I can use -- some of the testers are quite smart and having access to the debugger helps narrow down issues when i have trouble reproducing them on my end.