Despite browsing on this forum for over a decade This is the first topic I've ever posted. I guess I never really thought I had anything important really to add to this whole classic gaming thing.This has changed a bit in the last few years as I've found my self diving deeper and deeper into the depths of retro hardware. Now I don't think I'll ever make it out of this giant pile of old stuff... So I guess I might as well post something for once...

So anyways, Soundfonts! I love Soundfonts. They can make your old dos games sing like never before!I've always had a fascination with soundfonts, I'd always combine them and try out different programs to get stuff to sound different.But one thing always happened... I wanted MORE!!

Do to constant copyright notices on my crappy YouTube channel. https://www.youtube.com/channel/UCnkfCn ... qcHSNVPgbw (shameless plug), I've been trying to learn how to make my own music for background music and intros. So because of this I've decided to dive deeper into the depths of the MIDI world than I've ever had before.This past month I've spent basically doing nothing but studying MIDI music and what not. I've gone from knowing nothing, to knowing next to nothing.Also I made a few soundfonts.

Now to the actual point of this post...

I through some unknown urge I have started up a soundfont project.The goal is to have the best possible midi sound that can come out of a synthesizer. Size is not of any concern for me, quality is my only goal! (actually there's several goals but I'll get to that)For this project I'm working on making sf2 files bassmidi compatible. Mostly so they will work with Zoltan's excellent program, Falcosoft MidiPlayer. I'm pretty new at this soundfont thing, so I've probably made a number of mistakes. Feel free to let me know what I need to fix.

THE LICENSEI've only used samples from places with compatible licenses to CC, No cash, Share Alike, most were GPL with a exception to allow the music made from this to be sold for $$$.What does this mean? Do what you want with this, You can also make your own version of this soundfont, as long as you license it in a similar manner.

THE FORMATSI'm releasing these in three formats, SF2 and SFOGG. SF2 is uncompressed and very large, this is basically the "sourcecode" for the thing. SFOGG is a custom format used by FalcoSoft MIDIPlayer. It's WAAAAY smaller for 95% the same quality. The third is the SF3 format that MUSESCORE uses.I have grouped these soundfonts into separate packages for three reasons.

1. To make it easy to mix and match with other soundfonts.2. To help with the compatibility of synth programs, (most 32bit programs don't like files bigger than 1.5gb).3. To enable optional, higher end sound samples for certain instruments.

THE K.O.R. COMPLETE SOUNDFONT PACK V.1.2This is a GM complete and tuned soundfont that I've tried to loosely model after how the Roland SC-VA sounds, but using real instrument samples whenever possible. Most of the synth sounds are also based off of real instruments, cept for ones that were not meant to emulate a particular instrument or real world sound. (Saw Wave, Square Wave, etc...) Those ones were left mostly alone.I've tested this mostly for Orchestrated music as well as a bit of power metal. This should give a distinct sound that should work well with most games that use General MIDI for music. (Tyrian, Decent, DOOM, WarCraft, Duke Nukem 3D, FF7, etc...).This is a all in one pack that should be the only one you need to use. The complete pack is tuned to be the most GM compatible and has lost some of it's realistic edge because of this. Also soundfont editing software crashes if I try to make it any bigger than this.

THE GUITAR SOUNDFONT PACK V.1.1Every sample is from a real guitar, this one uses higher quality samples than the complete pack, I think they sound a TINY bit better, but it also has a number of variances from the GM standard sound which makes certain games sound wonky.

THE ORCHESTRAL SOUNDFONT PACK V1.5Finally reworked this one, it uses higher quality samples than the complete pack. In the future the complete pack will use simplified instruments based off of the multi-layered presets in this pack to keep things simple for it. I expect the size of this pack to get pretty big...

THE KEYS SOUNDFONT PACK V.0.5 BetaThis one is another work in progress, it's a combination of a series of Keyboard samples that I like, 90% of it is from Musyng at the moment. I'm gonna follow the same process as the Guitar and Orchestral packs for this, at the moment there isn't anything in this that isn't in the complete pack.

Added Complete Soundfont and Keys SoundfontUpdated Guitars soundfont to 1.1, added missing instruments and tuned everything a little closer to GM StandardUpdated Orchestra to 1.0, added missing instruments and tuned everything to be closer to GM standardCreated Keys soundfont using Musyng and Freepats, this is only version 0.5 as it's mostly useless atmCreated Complete soundfont by combining all other soundfonts, removing a few of the larger samples, added MuseScore and Musyng for missing instruments and found effects. I then spent a few weeks tweaking filter, reverb, and delay timings on all major instruments. It's now ready for a V1.0 release.

All changes were to the Complete soundfont. It is now version 1.2Tweaked Velocity settings on all the Brass and Woodwind instruments. They now sound far more realistic.Changed the synth settings for several instruments to more tightly conform to GM standards.Tweaked the pitch of a few of the sound effects to match GM Standard.Added more voices to the Chorus to make it sound less fake.Temporarily replaced Baritone Sax instrument with a more simple one to keep size below 2gb. I will re-add this instrument into the Orchestrated font.

Completely redid the Orchestrated soundfont, based it off of the complete pack 1.2 update that I finished earlier. Tweaked the filter settings for the brass instruments. Added new samples for the wind and string sections. Replaced Clarinet preset with MSClarinet from the MuseScore Forum (Thanks ChurchOrganist).If your synth can handle it, I suggest you use the orchestra soundfont in combination with the complete one in order to get the full concert effect

Last edited by t9999clint on 2018-3-16 @ 19:20, edited 3 times in total.

Recompressed and re-uploaded all sfogg files, now they should work smoother with MidiPlayer. Nothing else was changed so I'm leaving the version number the same.Thanks to FalcoSoft for pointing out the solution for this.

Just did the biggest update to this Soundfont project yet. I'd say it's basically 100% feature complete at this point.

From here I want to do a complete rework of this font to try and get the size down a bit. To accomplish this going to redo the guitar and orchestra sections from scratch, the SFZ to SF2 conversion process is far to messy and sometimes makes strange sounding results.

Currently the Complete soundfont is the latest, mostly bug free version. The Orchestra, Keys, and Guitar soundfonts are all currently using old code with known issues. First thing I will be doing is updating these separate soundfonts to match the main one.

Instead of what I said I'd do in the last update I spent the last few weeks tweaking the Complete soundfont instead. Thanks to the guys over at MuseScore for their input on what I need to fix. I have a bunch planned out for the next major release of the KOR complete soundfont, but I need to fix the other ones first.

I still need to find better Saxiphone, whistle (human) and Drum samples...

Finally updated the Orchestra soundfont pack. It now has all the configurations that I added to the complete pack. I also readded the messy baritone sax preset and a few extras for violin and clarinet, the last two were largely based off of the VSCO2 samples. http://vis.versilstudios.net/vsco-community.html