They Came From Hollywood is a real-time strategy/action game for the PC in which you take on the role of a giant B-movie monster in your own cheesy B-movie. Ravage cities while fighting off the military. Eat people. Eat cars. Punch holes in buildings, knock down billboards and kick over every newspaper stand in ten blocks. Everything is destructible: buildings topple, dust rises, fires spread, cars explode, broken fire hydrants shoot streams of water. Pick up any mailbox, street lamp, light pole, and throw it -- or any unfortunate human, for that matter.

Big is good, little is bad...and you're big, baby, city-threatenin' big. TCFH is currently in development here at Octopus Motor and planned for debut whenever we get it done.

I know...you're thinking, "yes, that's all well and good, but where are the bullet points?"

FEATURES
So here's where we fire off a volley of bullet points all John-Woo style...mind the flying cartridges.

Play as one of twelve unique giant monsters

Customize your monster

Destroy six great U.S. cities (plus one not-so-great one)

Cities are totally destructible environments

Take on worthless humans in four different time periods

Utterly ridiculous backstory

Okay, I'm kidding about the backstory. There's no backstory. There's no front story, either. We may have wedged a little story in there sideways somewhere, but you're not gonna be able to get it out unless you have one of those really small metric screwdrivers. We hope you enjoy the game anyhow.

SYSTEM REQUIREMENTSTCFH is being developed for the PC only. The projected minimal system requirements are:

Windows 2000 or XP, DirectX 8

256MB RAM

Graphics card capable of 1024x768 16 bit

1 Ghz CPU

Sound card, mouse, CD-ROM drive, monitor, power cable, etc.

Recommended for all features and highest game quality levels:

512MB RAM

2Ghz CPU

We'll also be supporting the PC Dance Pad (made famous by the game Dance Dance Revolution).You'll be able to play a arcade-style version of TCFH with with the dance mat. This mode will have a simplified interface and focus on the action elements -- jump on the mat to control your monster's stomping, kicking, and smashing.