It is a building-targeting, short-ranged, soaring troop with very high hit points and low damage. Upon death, it bursts into 6 spread out Lava Pups, which have no preferred target and deal the same damage as the Lava Hound but have much lower hit points.

It only attacks buildings, has high hitpoints and splits into smaller devices, similar to the Golem. The only exclusion is that the Lava Pups assault anything while the Golemites only assault buildings.

The Lava Hound appears to be a flying, burning rock beast with an underbite, short wings, small rocky dog ears, and small limbs. A Lava Hound cards costs 7 Elixir to deploy.

The Lava Hound is a good air tank with high hitpoints, so it is most beneficial used as a shield for air troops with higher damage like Minions, Mega Minion and the Inferno Dragon. It’s ineffective to use the Lava Hound as a shield for ground troops, as the challenger can ignore the Lava Hound and counter the ground troops.

The Lava Pups cannot deal very much damage without a tank, so a Knight or Miner or Hog Rider could tank them long enough to take a Crown Tower. The hound tanks for the Knight, Miner, or Hog Rider then they return prefer by tanking for its pups.

If timed correctly, a Zap can hit and stun all its pups. You need to zap the hound just as it dies. Arrows are a much better alternate as they have less room for error and kills all the pups.

Pairing the Lava Hound with Lightning is a good option since it will cripple an Inferno Tower and take out high-damage but low-hitpoint defensive units such as Wizards, Musketeers, and Mega Minions.

Tornado with Executioner is very effective in destroying the Lava Hound and its support troops. The Tornado brings all the troops to the same spot so the Executioner can hit all of them at once.

The LavaLoon is a popular strategy where the Lava Hound tanks for a Balloon while it wreaks havoc on towers.

However , this strategy is very easily countered if the troops have no support, as the Balloon can be damaged before the Lava Hound. For example, the Minion Horde can simply destroy the Balloon before it deals damage to the tower and proceed to destroy the Lava Hound.

It can also be easily defeated by the Wizard. Place the Wizard correctly so that he targets the Balloon. When the Balloon dies, support the Wizard with other troops to finish off the Lava Hound and its pups.

Like the Golem, the Lava Hound does little damage on its own, less than that of the Golem. Offensively, support it with high-damaging devices that can use the Lava Hound as a meat shield.

The Inferno Tower is an excellent counter to the Lava Hound, as it deals high damage to the Lava Hound while it doesn’t take much damage from the Hound in return. Back the tower up with a Musketeer or use Arrows to finish off the Lava Pups.

Despite this, the Lava Hound may not be powerless. Send Minions to distract/ ruin the Inferno Tower and the Musketeer. This will allow the Lava Hound to continue its job!

Zap may also help with working with the Inferno Tower since its stun effect will make it retarget the Minions, as well as resetting its damage. However , the Inferno Tower will not stop a Lava Hound + Balloon drive by itself if the challenger uses Zap or Snow Spirit.

If the Lava Hound is combined with another tank, the targeted Crown Tower will likely target the other tank after killing the Lava Hound. If this happens, have an area damage spell ready, as the Lava Pups will spawn and deal incredible damage .

A Lava Hound is often more useful than a Golem. The Lava Hound costs less Elixir and cannot be targeted by high-damage troops like the P. E. K. K. A. or Prince while the Lava Pups have higher damage than the Golemites. The Lava Hound also has an one second deploy time as opposed to the Golem’s three second deploy time.

However , one downside in using the Lava Hound is its difficulty to obtain and upgrade because the Lava Hound is a Legendary card. Also, it cannot be targeted by troops that cannot target air – such as Barbarians, which means it cannot distract them.