Mako is a place where your skills will be tested alone or in a team. This base is one of a series of facilities owned by Mako Inc. and is considered the gateway to recruit participants who have the best skills to become tournaments champions. These future champions are then eligible to choose among the other larger facilities where the difficulties are much greater. However, the champions outside tournaments are entitled to live a luxurious and glorious life! Are you a champion?

“My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

CTF-Mako.ini CTF-Mako.txt CTF-Mako.ut3 CTF-Mako_LOC_int.upk

Details:

For this map, I inspire myself from one of my favorite reverse CTF UT2004 map, CTF-1on1-Xerosis by Raffi_B. To get started, I remake the layout and adapt it for UT3, put same the pickups at the same place. As the dev was going on, I’ve kept the layout like the original but made many changes so flow and gameplay are much different. As for the theme, atmosphere, sounds, music, effects, etc it is completely different from the original. Everything was made from scratch with the Stevie’s vision I must say This is my first reverse CTF and I like it quite a lot and I wish you have some good fights on this level, enjoy

The features:

- The map use a clean-industrial-techy look built from 100% custom materials which I’ve made all from scratch coming from custom textures (see readme credits) - Custom bubbles, custom decals (Mako Inc.), custom lensflare - When the Belt spawn, a sonar type of sound will be hear - The map as been optimized for Team CTF

I like it, the map has a very clean look. Textures and Meshes are used in a great way, not too much and not too little, lighting is colorful with the help of the textures, very simple layout with some interesting stuff going on underwater.

Personally I might have enjoyed it even more if there had been some z-axis action going on.

The lens flare looks very good but UT3's way of dealing with lens flares really blows.

Top notch work Steve, the map has a very unique look and is unlike anything you've done before, bsp, lighting and meshing is extremely polished.

I like it, the map has a very clean look. Textures and Meshes are used in a great way, not too much and not too little, lighting is colorful with the help of the textures, very simple layout with some interesting stuff going on underwater.

Personally I might have enjoyed it even more if there had been some z-axis action going on.

The lens flare looks very good but UT3's way of dealing with lens flares really blows.

Top notch work Steve, the map has a very unique look and is unlike anything you've done before, bsp, lighting and meshing is extremely polished.

THX bro, happy you like it

It's the first map I use meshes only for deco, remaining more on appealing BSP geometry First time that I use so much MIC & first time I'm not using a plethora of light actor to obtain a specific look. My first reverse CTF too ! It's my first in many things with this map LOL

Indeed, I try to build something diferent every time & I'm happy I can manage to release somethng unique each time hihi A chance we can use a lot of textures coming from many places !

Very nice work Steve! I love the clean visuals on this one. All the textures go together nicely and I really like ya shiny pipes bro!

While I'm honestly not a big fan of 'backwards CTF' I think it was a very smart move for this map as it plays perfectly with the layout!

THX

I'm happy I could make all of the materials blend well in the final look. I pass trough numerous textures before obtaining this specific look !

There ain't a lot of reverse CTF maps out there, and this include all UT & the original was very well think for R-CTF. Regular CTF don't fit with that type of layout. The original author as well thought the pickup placement too But I made a bit of changes about that, Stevie's vision lol

This map is really a fun map, because on one side it reminds me pretty much of CTF-1on1-Joust from UT2004, yet on the other side it feels and looks awesome! I like this colourful lighting and fresh ambience. All in all, it is a awesome map, because it makes a lot of fun. There is just no time to rest, hehe! Keep up the good work, mate!!! :)

This map is really a fun map, because on one side it reminds me pretty much of CTF-1on1-Joust from UT2004, yet on the other side it feels and looks awesome! I like this colourful lighting and fresh ambience. All in all, it is a awesome map, because it makes a lot of fun. There is just no time to rest, hehe! Keep up the good work, mate!!! :)

THX for the kind words I'm happy you like it and that it remind of the classic UT2004 map, it is quite a compliment hihi

Splendid atmosphere/visuals, perfect lighting, layout, BSP, great use of custom textures/meshes (actually it's from Cr4zy's textures), various pipes, and nice skybox with lens flare. This map's style is much like (or inspired by) the two UT2004 maps: the default CTF-1on1-Joust (there's a UT3 version of the map with different versions by various authors, might search for it/them) and the custom CTF-1on1-Hourglass by Hazel.H, as well as Raffi_B's first "reverse" CTF map for UT3 1on1-Xerosis from the FragBU Bonus Pack, as you spawn at the opposing base and an opposing flag. There must be an interesting underwater area with items for leisure, and of course nice custom bubbles as well. Fun Joust-like gameplay and the bots are good.

I finally ogt a chance to check out the map. It's a really cool looking map with a nice mix of not only bright and not so bright colors, but also static meshes and BSP. I really liked the clear sections of the lower pipe with the smaller pipes just outside of it.

As you know I am not a CTF player, but the mode was a bit interesting for Greed.

The only thing I can suggest to improve it is to make the map mo bigger, but I understand your attention to detail and the time it times. Mo bigger > Mo time!

Hey thx for registering and saying hi! - (appreciate your reviews) you keep reviewing we'll keep visiting and spreading the word.... Its good to have someone active doing these review and you seem like you have a keen eye and a good pulse for both quality and playability on the maps you review.

Steve, what I said on Epic as far as the map! - still waiting to have our LAN thing, haven't had one in a few weeks with the crazy weather keeping everyone busy, I'll let you know when we do what everyone thinks.

At first I didn’t think I had the inspirational map for this one, but it seems I do as the UT2004 map CTF-FBU-1on1-Xerosis (which is rather dark and a fun reverse CTF map for UT2004). This new map for UT3 is more open, colorful, brighter, has a skybox, piping and great custom textures/meshes. I like the underwater scene with water, bubbles, pickups (esp. flak cannon), generators and trim/designs. I like other features of the map as well as including the indicator sonar sound for the belt, lighting, decals, lensflare, theme, connectivity, flow and layout. The bots have trouble with the water, but even I have trouble getting out for some reason…..it just takes longer than it should but it seems more of a game mechanics problem. The bot can put up a good fight in this one also.

At first I didn’t think I had the inspirational map for this one, but it seems I do as the UT2004 map CTF-FBU-1on1-Xerosis (which is rather dark and a fun reverse CTF map for UT2004). This new map for UT3 is more open, colorful, brighter, has a skybox, piping and great custom textures/meshes. I like the underwater scene with water, bubbles, pickups (esp. flak cannon), generators and trim/designs. I like other features of the map as well as including the indicator sonar sound for the belt, lighting, decals, lensflare, theme, connectivity, flow and layout. The bots have trouble with the water, but even I have trouble getting out for some reason…..it just takes longer than it should but it seems more of a game mechanics problem. The bot can put up a good fight in this one also.