Features:

Works in any biome. Can ice fish in Arctic. Required to harvest the oysters in the Archipelago.
Will get small and big fish, and capture crabs using traps. Also has a few craftable items and decorations.

I’m not a 3d modeler, so I just used what I had already in game. (We have a palm tree in the game files, but we agreed that we can’t use unreleased content in our mods, I think the images used are already stretching too much that rule, even if heavy edited)

What I did with the flora was ignore the name acacia (which would never be in those biomes) and focus more into the looks, there is plenty of trees that look like that in those kind of islands, cactus are common too. It really depends on how you imagine it

But having palms would be nice too, can’t wait for Radiant to release it.[quote=“Wiese2007, post:4, topic:19962”]
If you want i can try to make the some … but im also not a good artist (for this i have @Kittyodoom xD) more a realist
[/quote]
If you want, we can test it and see how it looks.

kanneblei:

Is there a way to traverse islands without building giant bridges?

Nope You can use ladders, or maybe if you have talent and enough patience some kind of ship or port connecting both sides…

coasterspaul:

Archipelagoes are one of my favorite terrain features ever. I love playing on them in Civ for all the naval warfare options, and in Minecraft for the building inspiration, and…

This is wonderful! how long did it take?
[/quote]2 days, it is easy to edit simple biomes.

My other biome on the other hand is not ready since the start of the year, cause some thing are probably hard coded in lua and can’t be edited in .json (water level for example)

ACEXHUNT:

thick swamp

I have one working which I actually play on, but I will not release it yet cause I don’t think it is good enough, needs a lot of tuning.

Kittyodoom:

I could take a stab at designing a tree

I really don’t mind the trees I have now, if you guys can make a super awesome tree of course I will be tempted to add it in

Wharp:

bug where workers get stuck in walls

Yep, and this terrain is not heavy edited as my other one. I don’t know how to fix this and probably will need lua coding instead of .json config files… Sometimes they can simple go around a hole, but instead they stuck in their mind that they can go through it, and end up spazzing at the border of the hole without walking… I believe this is a bug in the game, and my edits just make it worse.

And the other one with the sunken ground… man I hate this… They hapen based on the amount of flat land you have, as I have a lot (but all flooded) they appear everywhere that has a little space, and then this ugly thing appears… The only value I thought would make a difference to remove this either had no effect, or simple crashed the game when changed…[quote=“Spiro, post:14, topic:19962”]
I try to make a Palm-tree, if you like it, you can add it