Ristar discussion
Because Ristar is like a Sonic game anyway

I don't recall these numbers being used anywhere in the game
These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.

This post has been edited by Mistergambit: 28 February 2008 - 05:37 PM

QUOTE (Mistergambit @ Feb 28 2008, 10:36 PM) [post="182092"]
These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.[/quote]
I don't recognise those either, and I've done a fair bit of work with Ristar's text.

QUOTE (Overlord @ Feb 29 2008, 03:45 PM) [post="182301"]
These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.[/quote]
I don't recognise those either, and I've done a fair bit of work with Ristar's text.
[/quote]

Just a quick heads-up, I've managed to find where these are used - they're the Round Number displayed while on the "Valdi System" / "Next Area" screen:

(The Round number in the top-right, for those who haven't noticed. =P)

My suspicions were aroused while cataloguing the Nemesis compressed art in the 0701 proto; I found that these numbers were stored right next to the graphics for the Valdi System screen's HUD. Sure enough, when I checked the screen in-game, there they were, plain as day.

As for the reason why only the numbers 2-7 are present, there's only 7 Rounds in the game. The reason the number 1 is missing is that the text "Round-1" is stored as a part of the HUD graphics (located at 0008BE4A in the 0701 build). =P

So, mystery solved, I guess. = ) If I come across anything strange-looking, I'll be sure to post it.

EDIT: One interesting thing, actually - for some reason, the art for each Round's title cards is stored in the order: 1 (Neer), 2 (Leatow), 3 (Onaclove), 5 (Elykiki), 6 (Rewope), 4 (Neuos), 7 (Castle Greedy). = S Although they're numbered correctly in this build, could the odd order they're placed in hint at a slightly different Round order in a previous build, with Neuos being the 6th stage at one point? Just curious. =P

BTW, a heads-up - the unused "Stage Select" text on your site appears to be left over from a feature that's active in at least the 0701 proto (haven't checked the others yet) - press C + Start while paused and you'll be taken to a black Round Select screen that uses identical text. Hope that's useful. = )

They didn't need a license. the design of a font isn't copyrighted, only the actual font data. It's the same reason you see Papyrus fucking everywhere in TV and movies; there's no license to use it. But they're not redistributing the font, only drawing on-screen with it, they don't need one. In this case, since they would have had to re-draw it as art, even if it's an exact likeness, there's no licensing involved.

kazblox, on 19 October 2016 - 09:33 PM, said:

or [more likely] Sonic Team developed Ristar on a fucking Macintosh?!?!?

This isn't as crazy as you might think. Macs of the '80s and early '90s used Motorola processors, and several of them even used the 68000. While no mac with a 68000 ever had color support, in some ways it would have been ideal.

They didn't need a license. the design of a font isn't copyrighted, only the actual font data. It's the same reason you see Papyrus fucking everywhere in TV and movies; there's no license to use it. But they're not redistributing the font, only drawing on-screen with it, they don't need one. In this case, since they would have had to re-draw it as art, even if it's an exact likeness, there's no licensing involved.

kazblox, on 19 October 2016 - 09:33 PM, said:

or [more likely] Sonic Team developed Ristar on a fucking Macintosh?!?!?

This isn't as crazy as you might think. Macs of the '80s and early '90s used Motorola processors, and several of them even used the 68000. While no mac with a 68000 ever had color support, in some ways it would have been ideal.

I would put money down on Ristar being developed on an Amiga over a Mac, personally, if they were using a common computer at all.