Dead Rising 3 offers one ‘Psycho’ character for each of the seven deadly sins

In early August, Microsoft flew Post Arcade’s Daniel Kaszor out to Vancouver to see Dead Rising 3. While he was there, the team laid out how “Psychos” work in the game.

There’s nothing like a zombie apocalypse to bring out the worst in people.

There are two main types of non-zombie enemies in Dead Rising 3. The first are story-line characters such as Hunter Thibadeuax, a motor-cycle gang leader who menaces protagonist Nick Ramos and Nick’s boss Rhonda in one of the story’s boss encounters.

The second are the “Psycho” characters, each named after one of the seven deadly sins. These characters work differently from the story-line bosses. And unlike the story-line characters who may or may not be crazed or evil, the psychos are pretty bad to the core.

“The story behind the psychos is that they are survivors who have gone crazy in this outbreak, for whatever reason,” Senior Producer Jason Leigh says.

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Structurally, the psycho characters work completely differently from the boss characters. The bosses are all encountered as the story progresses.

On the other hand, the psychos are found in the open world, and can be tackled non-linearly, or not at all.

“Since they are all modelled after the seven deadly sins, they tie in thematically together,” Leigh says.

“I can’t tell you how difficult it was to come up with Sloth.”

“Greed is one of the darker psychos,” producer Mike Jones says.

Generally, the team says that the psycho characters themselves were the darkest parts of the game and that their designs were specifically the things that constantly pushed up against parental ratings agencies in many different territories.

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