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Each character has seven attributes, which measure basic physical and mental abilities that are common to every living creature (and some nonliving things), no matter what universe or dimension they exist in.

Extranormal: Measure of a character’s extraordinary abilities, which could include psionics, magic, or other extranormal talents. It is often listed by its type, rather than by the term “Extranormal.” Most characters begin with a score of 0D, since people with such abilities are extremely rare. Those who have an Extranormal attribute must decide how it’s manifested. Characters almost never have more than one Extranormal attribute.

Extranormal: The Extranormal attribute in the Space rule book is usually Metaphysics. The gamemaster can choose to include other types of Extranormal powers if desired.

Coordination: Coordination represents a character's ability to perform feats that require manual dexterity or hand-eye cooperation, i.e., fine rnotor skills. Such tasks include firing a bow or gun, picking a lock, and throwing a grenade.

Physique: Endurance is a measure of a character's bodily resistance. i.e., how well his body stands up to attack, whether from direct injury or more insidious sources like poison, disease, or magical sickness.

Reflexes: Reflexes gauge a character's gross motor coordination. i.e. the ability of mind and muscle to react to a potential threat or a sudden occurrence. Examples of skills that rely on Reflexes include- dodging an attack, fighting with a melee weapon (sword, knife, etc.), and balancing on a tight rope.

Strength: Strength represents a character's physical power- his ability to lift heavy objects and to inflict damage with hand-held weapons (swords and knives).

Optional Attributes:

Intellect: Measure the mathematical, conceptual, and deductive capabilities of a character. Typical skills for this attribute would be estimation, deciphering languages, or code-breaking.

Knowledge:

Mechanical:

Perception:

Confidence:

Technical:

Willpower:

Extranormal: The Extranormal attribute in the Fantasy rule book is usually Magic. The gamemaster can choose to include other types of Extranormal powers if desired.