I dont have any kind of delay in melee on servers with less than 80ppl

I had delay with 5 people on a server.

Thats strange

Are you saying you press up attack for example and it instantly up attacks (or blocks)? Because every server i have went into even private servers where i am alone with good ping still do not register my attacks or blocks at least a half a second or longer until after i have pressed the buttons etc. And that delay is terrible and ruins any chance of a truly competitive melee fight.

And note several other players experience this exactly as i do under a variety of circumstances.

I dont have any kind of delay in melee on servers with less than 80ppl

I had delay with 5 people on a server.

Thats strange

Are you saying you press up attack for example and it instantly up attacks (or blocks)? Because every server i have went into even private servers where i am alone with good ping still do not register my attacks or blocks at least a half a second or longer until after i have pressed the buttons etc. And that delay is terrible and ruins any chance of a truly competitive melee fight.

If so many ppl see the same problem than they are probably right and it seems that Im just used to melee speed cause Im testing it since the begining of august.

Personally, I find the melee to be extremely delayed at the moment. There seems to be a delay from the moment you go to block to when your in-game avatar reflects your action. This is to the point that anyone with a sword in melee range destroys bayonets if they keep spamming alternative moves.

Personally, I find the melee to be extremely delayed at the moment. There seems to be a delay from the moment you go to block to when your in-game avatar reflects your action. This is to the point that anyone with a sword in melee range destroys bayonets if they keep spamming alternative moves.

Just my two cents.

I agree. A lot of people are saying that this is a latency issue, but it isn't. This happens even when you're on a server by yourself with <20 ping.

Personally, I find the melee to be extremely delayed at the moment. There seems to be a delay from the moment you go to block to when your in-game avatar reflects your action. This is to the point that anyone with a sword in melee range destroys bayonets if they keep spamming alternative moves.

Just my two cents.

I agree. A lot of people are saying that this is a latency issue, but it isn't. This happens even when you're on a server by yourself with <20 ping.

Personally, I find the melee to be extremely delayed at the moment. There seems to be a delay from the moment you go to block to when your in-game avatar reflects your action. This is to the point that anyone with a sword in melee range destroys bayonets if they keep spamming alternative moves.

Just my two cents.

Agreed, the timing between stabbing and blocking is awful at the moment. Can't feint whatsoever and it makes it nearly impossible to aim stabs and block attacks. Dont really think its a latency issue either, think its more the actual timing of the attacks and blocks.

I have a idea idk if someone else has mentioned it but ill say it any It would be cool if we could burn down certian houses in the game so for example if a regiment is in a building the enemy could choose to burn the house and leaving the regiment no choice but to leave the house ect ect