It's an online sandbox post-apocalypse RPG. We're essentially doing a month-long game development sprint during February. He handles the majority of the coding, I handle most of the graphics, we co-op on plotline

Idea two, a battle around a black hole. Any damaged ships without engines would drift into the maw and all debris would be sucked in at speeds fast enough for them to cause damage to anything in their way.

Ross_Varn wrote:First one- STATION SIEGE. Do this one. I don't care if you don't have a station, make one.

Other than that, I'm not sure.

Hmm. Don't know if I have the pieces for a full station.

Sloopofwar wrote:Idea two, a battle around a black hole. Any damaged ships without engines would drift into the maw and all debris would be sucked in at speeds fast enough for them to cause damage to anything in their way.

Some space pirates are in custody of a large detention ship. Somehow, they manage to get a signal out, and call for backup. The pirate fleet arrives, and while the guards are busy fighting them off, the pirate captives break out and hijack the ship. Your mission is to destroy the pirate fleet, but save the detention ship. Once all pirate ships are eliminated, the pirates on the detention ship will surrender.

Sadly not, as I've also been gone for about three months. I'm going to make the fix soon.

Part of the point of my upcoming BrikSpace forum battle will be to root out the final shortcomings and failings of version 1, so that they can be fixed in the release of v1.5, alongside some new stuff.