Lost Cities: The Board Game

English language edition of Keltis

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Lost Cities: The Board Game

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Product Description

Each player leads a five-member group of four adventurers and a researcher on the search for lost cities. To reach each city, the players must travel a separate path nine steps long. On a player's turn, he plays a card and moves one of his adventurers or his researcher. The color of the card played determines which path the figure moves on. The player should try to play a card of low value, because when the player wants to move this adventurer again, he must play a card of equal or higher value. Each player must send his adventurers on different paths -- no two from the same player on the same path. A player may send all his adventurers to search, but need not.

The goal is it to get one's adventurers as far as possible along the paths they travel since the first steps of a path score minus points. Only the later steps on a path score positive points. At the end of the game, the winner is the player who earned the most points. Artifacts, which adventurers can collect along the way, also earn the players points toward a possible victory. Also, the researcher (the larger figure) is more valuable than the adventurers: during the scoring at the end, the player doubles its points, making it imperative to move it as far along its path as possible.

Product Reviews

Okay, let me state this is an early review and the game was played
only once, but since there are no reviews I thought I'd post one. I
may add more detail or change the review in upcoming plays.
The game board is well made, colorful and overall a nice looking game.
You are an explorer searching for artifacts, points, and the final
destination, You have five explorers (one is the researcher who get
double), there are five paths and you can only have one explorer per
path. Be careful, since an explorer who does not make it far loses
points and the game moves fast especially when three explorers cross
the bridge. Since you can only move one explorer at a time unless you
have a slide move, movement becomes crucial and artifacts go to the
first person there.

Overall I did not mind this aspect, but there is pretty much no way to
prevent or block other players, so in some ways you are almost playing
independently of each other except for the limited amount of artifact
gathering.

My biggest problem with the game is that you use colored number cards
to move. Five colors with numbers from 0 to 10. If you don't have the
correct color your are screwed, if you don't have the right number,
you are screwed, since cards are drawn eight at random, and
replenished at random, the luck factor is too strong. My friends
rarely discard good cards, so you are stuck playing your hand. You
must play colors accordingly with numbers ranging from low to high so
that your explorer may move. Once a card is played, no going back, no
salvation, so you can literally be stuck moving an explorer which
really makes the game bog down and boring.

Well, this is an early review, but overall I can't recommend the game
for older players or serious strategy moguls. Still a quick play and
cute for simply play or younger gamers.
Thank you, JDM

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