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We are not the first ones to try to capture the Enigma machine using 3D technology. In the course of our research we’ve come across other interesting samples. The first one comes from a modelling assignment in a class by Noah Lockwood from Toronto and You can actually download a Maya source file there. Jim Oram from enigma-replica.com used AutoCAD and even printed some parts with a 3D printer: basephoto rotor umkehrwalze Here are some PDFs from work done in Hochschule Ravensburg-Weingarten with a particularly interesting one. Those guys also provide many technical drawings particularly useful in case of assembling a physical instance. Last but not least, and actually – the best job by user MonkMonk at blenderartists.org. We’ve...

I’ve finally managed to assign materials to all (over 2000) objects in my current scene. They’re not close to final yet, but at least all the strange looking pink colors are gone. Only one yellow metalic one is fully unnatural, but we’ll work on that soon. I won’t double the work – You can see the pictures on facebook: Training renderings 2...

This is the last portion of history renderings – all of them were just created before creating this website. This time though the renderings are a little different as ambient occlusion render element was included: Click the image You want to know more about to go to it’s info...

We have just entered the social media and published Inside Enigma profile on Facebook. You can like us now. And suggest the same to Your friends 🙂 We’ll keep You posted there regarding ongoing current changes, new articles, interesting stories, little pieces of the big...

I am not sure whether I should do what I’m about to or not. But maybe for the record and for clarity I ought to upload the application that I’ve created. Probably I owe You this. Enigma 3D version 0.0.1. But personally I’d use a minus sign in the version number. -10.0.0 would be more appropriate. Why? I simply do not consider it a work well done. Even more – I consider it a work badly done. And there is no false modesty honestly. No tooltips. No localization. No tips on how to use it. No cursor changes on hovers. No help. It eats whole processor and takes a lot of RAM. Ugly looks. Ugly textures. No or poor...

So far the website does not show too much of what it brags it’s going to become. You’ve got to forgive us as it’s a matter of time and we’re simply just starting – we’ll be revealing stuff as it gets created. Until now I was working on the Enigma’s model’s geometry only. I played a bit with textures and materials, but honestly there is a lot of work yet to be done. And I’ll take care of this soon probably. I’m planning to focus on the pure visual (non-structural, non-geometrical) part of the work in September – the last month of the modelling course that I participate in. But as You might guess there’s got to be something...