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Doll house: q-Be or not q-Be

Remember back in the day, when all the rich kids had doll houses, and the rest of us had to play with rocks? Yeah, I don't either, but I'm sure there are people who had this very specific problem. Those people are my target audience! :D

Anyway, this LD I've made a dollhouse game. I'm quite pleased with how much I managed to create. Yes, it's clunky, yes it's unfinished and imperfect, etc. etc. But for 48 hours, it's pretty good, even if I say so myself :D

All feedback is welcome!

Some information, not present in the game:
- The game is an easy sandbox. It doesn't have win or lose conditions, it merely provides you with a few tools to make your own fun.
- There are a few player stats, but they have little impact on the actual game, past aesthetics of the player mob. This is by design.
- The player stats are (top to bottom, left to right): Waste, curiosity, energy, hunger, health and fun.

A note on the title: q-Be or not q-Be, obviously referencing Shakespeare, but also q-Be being read the same as 'cubie' or 'cube' (if you're drunk anyway) is a reference to the game being made almost entirely of cubes.

Cool game! Those little mobs (or however you want to call them) are really cool, it was fun seeing them moving in the house (it happened once that one of them went on the upper floor flying, without using the stairs, and i laughed really hard :D). Keep it up, you did really good! ^^

It´s impressive how much has been done in 48h, but it lacks gameplay and it´s not really on one screen. Maybe a bit too ambitious idea for such a short time, but as a first step for a prototype more than well done!

I can see where little girls will really like this. My daughter would have loved it when she was younger. Obviously she would want to be able to do things like move furniture, change the colour of things, etc. But it is a good starting point and a really nice easy to use interface. And all in 48 hours. Wow!

Nice graphics. The "doll house" effect works well.
Controlling the characters is a bit difficult at times (you sometimes click on a destination point and they walk in the opposite direction).
Providing an alternative to the WASD key setup would be great for players that don't use a QWERTY keyboard :-)
Adding win/lose conditions would be great.

I've hit some minor bug (character flying in the air from one floor to the upper room with the computer, then to get to the cabinet (?) next to it, it fly to the floor below, and then get in the stair. It was fun to watch :) )

Otherwise, despite it's not my cup of tea, it was pretty nice for a 48h game. Neat graphics :)

Interesting, but it's a tad over-simplified. It feels like the Sims needs loop but separated from any of the interesting interactions that make that daily grind worthwhile. I think you could rework the mechanics a little and end up with something real nice. Splendid work for only a weekend.

Thank you everyone for your kind words, feedback and cast votes! This LD was a blast, irrespective of what the numeric, star-based results will show!

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