courses

Your ratings and comments are very important. They will be used to ensure that
the annual SIGGRAPH conference consistently offers excellent courses on topics
that are important to the SIGGRAPH community.

37. GPU Shading and Rendering

Real-time programmable shading can now be experienced everywhere from game consoles to the highest-end PCs. This updated course brings together leading researchers from industry and academia to present the foundations of hardware shading, the latest developments, and how shading hardware is increasingly used for non-real-time rendering.

Prerequisites

Working knowledge of a modern real-time graphics API such as OpenGL or Direct3D. Familiarity with the concepts of programmable shading and shading languages.

Intended Audience

Practitioners and software developers using or intending to use graphics hardware for shading.