And no class system this time around

But now it seems we need not worry. A motherlode of Skyrim details have come our way via GameInformer viaseveral NeoGAF users, and by the looks of it, TES is getting a mighty overhaul with part V. Levelling, combat, skills and character animation have all been reworked, and the class system has gone altogether.Also, Fallout 3's influence has not gone unfelt and Max Von Sydow is in it. Hurrah!

As for the exact natures of these excitedly talked-up overhauls, you will find them below, via the medium of bullet-points because there are loads.

Combat

Dual wielding is in. You'll be able to bash goblin brain wih any combination of weapons, spells and defence you can squeeze into your gauntleted hands.

There are new finishing moves which vary depending on weapon used and enemy boshed.

Your backward walking speed is now greatly reduced, partially to avoid all that backward-walking combat and partly because it looked crap in Oblivion's third-person camera.

You can now sprint to reach tactically advantageous positions.

Characters

People will apparently now not look as rubbish as they do in every other Bethesda game. When in conversation with you, they'll move, look around, and generally act like real people rather than terrifying, human-skin-wrapped shop window dummies. Races will be more distinct and people will actually show emotion.

Third-person animation is being improved. Praise the lord.

NPC relationships now extend to inheritence. If you kill a shopkeeper for instance, his daughter may take over the business, and give you a whole boatload ofaggro next time you go in there.

Character creation

There's no more class selection at the start of the game. Every skill you level contributes to your overall level, and every level-up adds health, magic or stamina boosts.

Fallout 3-style perks also come with level-ups.

The level cap is currently 50.

18 skills are available, down from the 21 in Oblivion.

Quests

Quests will now be generated more organically based upon your character progression. For example a magic user may be challenged by an NPC mage where a more melee-focused character may not. Similarly, quest locations may change to accomodate areas you haven't explored yet. Even dropping items is said to spur on quest events. For instance dropping a weapon in the street may lead to a fight over the spoils, or perhaps your meeting with a new character who brings it back to you.