I would say no to Deus Ex. There isn't a very big mod community for it.

THX1138 - I thought HL was a spruced up Quake 1 engine.

I think the smart move for making a mod would be the UT2004 engine or the HL2 engine. HL2's supposed to be due late August/September. I don't think anything pre Quake 3 engine could do any justice to the BR universe...

im thinking of UT2004 as well. i just got the game, and it runs nice on this system, which isnt that good of a game machine. but then again, Deus Ex has all of the envorinments we need. Deus Ex is just using the unreal engine (i dont know what version) as far as i know, half-life is a spruced up quake 1 engine, whichi s why i put quake 3/half-life as a separate item.

so, anyone up for a try? i can put in my current blade runner 3d models from blender using a game exporter i found a while ago. someone else can do the programming/modding, and for texturing, well, that's pretty much covered i think.

this should be something we wont start until we get a lot of people working on it, something like 4 modders, 10 modelers, and some animators. otherwise, well end up like the BR Fallen Angels project, not enough people but so much ambition.

Hey folks, I've been looking for some time now to see if there was a Blade Runner mod that existed (atleast in theory) for any game engines, and I'm ecstatic at the chance to be involved in the development of one, assuming it gets off the ground. My suggestion would be for the Source, or HL2 engine, it certainly offers the most in terms of, well, everything, and on top of that, will run respectably on a machine that is less than new.

My services would be in the mapping department - I've been mapping in HL for several years now, initially doing little Counter-Strike and Day of Defeat maps. I also did some mapping for MasterSword and The Wastes mods.

I'm not sure whether or not this idea still has any life in it, but I decided to post, hoping that perhaps it does.

What's the word, my man? Anyone left who'd be willing to hop onto this project, excluding you and myself? We certainly don't need a big modding team - infact, a smaller one would suit our purpose well. Has any conceptual work been done so far, or has it just been simply the idea of producing a BR mod?

I'm ready to begin mapping right now, but there's the question of what kind of mod it will be, single or multiplayer, and if multiplayer, what type of gameplay? I've got so many wild ideas I need to tackle and pin down.

Harmonica wrote:What's the word, my man? Anyone left who'd be willing to hop onto this project, excluding you and myself? We certainly don't need a big modding team - infact, a smaller one would suit our purpose well. Has any conceptual work been done so far, or has it just been simply the idea of producing a BR mod?

I'm ready to begin mapping right now, but there's the question of what kind of mod it will be, single or multiplayer, and if multiplayer, what type of gameplay? I've got so many wild ideas I need to tackle and pin down.

its just an idea for now. right now, all i can do is maybe model some weapons and stuff in blender, not really anything hardcore. as foe gameplay, i think we were all thinking it would be a single player campaign. not first person shooter style like in doom or quake, but something like deus ex, an adventure shooter where you run around talking to people and finding clues and stuff. and like in the westwood BR game, if oyu find someone suspected as being a rep, you can retire them where they stand. but if you shoot a human (like on a crowded street or something) you'd be punished for it....game over.