The Tile Engine Tutorial series will be shifting gears in an upcoming installment to focus on building a GameComponent to do tile mapping. One of the most reqested features for the existing tutorial series, however, is how to let the Avatar leave the center of the screen when the map is scrolled to the edge.

Tutorial 4b covers how to do this in a quick, easy manner. The Tile Engine Component that is the subject of Part 5 is awaiting the release of Beta 2 of XNA/GSE, which has some major changes to the way components are built, but it should be posted and available shortly after we all get our hands on Beta 2.