The visual style is potentially interesting - it looks like Tron, or a monochrome version of The Sky May Be, or 8bitctf, or old 3D games from the 80s - but the author doesn't do anything interesting with it. The level's just a bog-standard 1994/95-type map with a linear track. There's an obvious, big hall of mirrors effect in the second room, and you can press the exit door without getting the blue key (thus skipping about half of the level).