Hope you have all been enjoying the server up time as of recently. We have had some downtime to fix bugs and such but overall we have found the new schedule to work quite well for finding bugs especially at different capacity!
We are going to stick with what we are doing for now as it seems to be paying off and ultimately it gives you more playtime and quicker access to features we plug in!

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Mod Development

Fixed cottonwood cove misspell

Fixed bug where inventory would not sync if player joined game with no items

Fixed crash with unauthed users attempting to save to character database.

Server API now polls servers frequently, with appropriate structures for new server data.

Stability delegates for server list updater

Netcode:​

Updated NETTIK repository on nvmp/master

Packet compression

Network stack concurrency stability

Controller flag order changed

Network frames are now smaller in size

Preperations for NETTIK snapshotting overhaul

Announcements
Friend keys! In the next few days we are hoping to be sending out friend keys to all of the users with Player status. There will be some other restrictions to the people in line for the friend keys such as how active they have been in the past few weeks but if you are always around then you have nothing to worry about!
This will be after we push a pretty big netcode update to reduce the size of information the players send and receive from the server which should mean the server can handle more player and with less lag.

GM Colour change. GM's are now green to differentiate from forum mods(orange) and developers(red)!

Server status. Servers are going down for a day or two as of now to do some development and testing! Will be back up with a post in the shoutbox and an announcement to follow!

I enjoy watching the mod manifest into something wonderful, from an idea to a real thing. It went from 3 laggy people running around a small room (/watch?v=8erbw3LTIYo) to a well functioning full fledged mod. Keep up the good work!