This piece has been on my desk for a bit, getting attention when I had time. Technically, it’s a commission – a follow along for the same client that had me paint up Madrak a while back.

This past weekend my gaming club, the Nova Nomads, put on our annual charity event: Feat of Service. This year, we were benefiting the Fischer House Foundation. Part of the event is a painting contest (this was in lieu of the CustomCaster event we’ve done for the past two years).

That was the impetus I needed to finish this up.

The most difficult part of this model were the crystals. I had to examine each facet of each crystal and shade and highlight them individually. It was lots of work, but it turns the lumps of stone into glowing crystals.

I’m incredibly pleased with how this guy turned out. The Classic Mauler is one of my favorite models that PP’s put out, and I’m glad I got the chance to paint one (they’re no longer producing it!).

The judges we had for feat of Service seemed to like it too, because they gave it the win! The competition was very stiff, and it just barely beat out a gorgeous NMM Thyron model.

Guild Ball’s becoming a pretty big deal locally, and I wasn’tg surprised when one of my local players who hates painting contacted me about painting up one of his teams. He gave me full control over the scheme and let me loose. I did some research online and picked a few schemes I liked. If you look around, you’ll see that I stole some color placement ideas, and I flat out copied an idea for the color I finally set on for the robes.

I’m painting the entire faction for him, but we broke it up into the models he really wanted to play with first, and then the rest. This batch of five allows him to add in one of his Union models for a full sized 6-man team.

This post is more of a showcase and explanation of the paint scheme. I will use the three remaining models as a vehicle for a proper tutorial on this scheme and the techniques I’m using to achieve it. If possible, I may even film / broadcast it … If that something you’d be interested in, let me know in a comment.

This is another instance of “You just don’t say no”. This model’s better than once in a lifetime, it’s one-of-a-kind.

This model was thought up and constructed by the client and it’s made of parts from many different Protectorate kits as well as an Extreme Juggernaut, which lends lots of bits to the underlying structure. Quite a few parts are also custom made from plasticard and there’s loads of greenstuff. Additionally, most of the structure of the legs is made from brass tubing.

The client wanted the majority of the model to be an off-white color, pulling inspiration from the stone of the St. Peter’s Basilica. Dark blue was to be the secondary color on all of the trim, and lots of bronze for the Menofixes and other metals as an accent. Overall this is fairly regal palette, which is very fitting for Protectorate.

I started with the legs as a test bed for the colors I wanted to use for the model. After priming white, I picked out the shadows in P3 Bastion Grey (a brown-ish grey). Then, an even coat of P3 Menoth White Base was laid over most of the model, leaving the Bastion Grey in the darkest spots on the bottom. Then, P3 Menoth White Highlight was airbrushed in as the final highlight on the top bits.

Nomad. Alchemist. Charlatan. Explorer. All of these words equally describe the Farrow adventurer Jugaar. Plying his trade as an entrepreneurial alchemist and healer in an oversized vardo, the self-styled “Doctor Professor” stands out as a singularly peculiar individual on the roads of western Immoren.

Some commissions are loosey-goosey, with just a few instructions and lots of leeway. Others are very strict and exact, because the client has a very specific vision. Both types of job are fun, but for different reasons. The first are a way to unleash the creativity and interpret the client’s vision however I want. The more strict variety appeal to the engineer in me, the need to solve the puzzle and create a finished product that’s as perfect as possible.

This job was of the second variety, and that was incredibly refreshing while working on it.

Not only did my client (the highly esteemed High Lord Faultimus mod Durmstrang, Esq., II) have a very specific vision for this chartacter, he already had colored art and he’d already kitbashed and sculpted the model.

When I got the model, the first thing I did was zenethal prime it and take pictures so I could see where all of the dark and light bits were. More and more, I’m finding this a very useful first step, it takes out the guesswork on how the light will play over the model.