M01.11.- Cycles of Imagination and Enlightenment - Notes July 2009.

The meditational exercises in S01 to S07 are needed to make this section work. If things get too heavy, go back to S01 and work forward again.

Engrams do not have to be the result of specific events. Concepts, illusions and delusions can also have embedded laws and retribution (or anger) to prevent them being dismantled.

Imagination and ability to think outside the box is generally regarded as useful. Personal, group and social schizophrenia come from people pulling in memories of the dead, which people think will help them in their survival. There is too much state worship of the dead and thus necromancy. Judging by the Credit Crunch of 2008, and the antics of various bankers, mortgage lenders and politicians, there is plenty of social schizophrenia around.

Cycles of Imagination. All cycles follow a basic cycle of Start, Change and Stop, and imagination is no different. If one gets stuck in the middle, then one can not escape. If one repeatedly gets stuck in the middle, and starts new cycles from the middle of the last cycle, then a mighty Tower of Babel gets set up. This appears to be the basis of schizophrenia, especially if cycles are started from memories of the dead.

True Enlightenment comes when one can handle all junk and spam telepathy automatically or subconsciously. It also helps if one has no handles within on which such junk can hook on to. There is plenty of Akashic law to prevent one developing such ability. Inspect the following.

Ethnic epigenetics and blood ancestors. (One becomes used to one's own ethnic epigenetics and ethnic mix, and completely miss the epigenetics of other people who have a different racial history.)

Racists. (On the telepathic net, these are the religious and the occult and not right wing political political parties.)

Universal telepathy.

Universal remote psychotherapy. (If everyone is handling everyone else's junk, such junk will not last long.)

The laws of telepathy and remote psychotherapy. (There are Akashic laws to stop one purging other people's junk.)

Engrams and laws protecting engrams from being dismantled.

The laws of enlightenment. (Akasha tells one not to do it.)

The laws of the dead. The graves of the dead.

The laws of the Penal Colony. (One may have to go back even further.)

Creator Gods. (These created the law and not the physical universe.)

Downloaders of the law.

Everyone greater than ourselves, everyone who defies the living. (Humans live in matrices, Akasha works in hierarchies.)

Every law which must never be broken, every engram which must never be undone.

Every Galactic Federation engram, Akashic engram. (Deal with all engrams from ETs who have dabbled with our history, culture and epigenetics.)

Every Epigenetic engram. (The engrams of our blood ancestors are the source of all law.)

Games can be described as engrams without the law, fire and retribution. Once one can really handle engrams, they become games. In a true game, everyone knows the rules. In a conspiracy, the rules and contents of the game are only consciously known to insiders. A conspiracy is a game where most people are ignorant of it. There is no clear dividing line between engrams, conspiracies and games. The more covert a game is, the more vulnerable it is to being inspected and observed. The UK currently has 14 million surveillance cameras; who is watching the watchers.

Games, conspiracies, the games people play.

Akashic games.

The God game.

Universal inspection and observation.

Everyone who does not want to be observed.

Epigenetic Games take over from Akashic games, and confidence tricks lie at their roots.

Epigenetic games, con games.

The laws of epigenetics, conspiracies and con games.

Every law which must never be broken.

Systems. There appear to be a number of competing systems.

Every system, engram, meme, zodiac system and anchor points. (There may be others which are likely to appear as people invent them.)

The systems and laws of the dead.

Every law and system which must never be broken.

False Enlightenment. Every alter-ego believes they have the answer to everything. However they are all the remains of blood ancestors, and if they did have all the answers, they would not stick around.

Every enlightenment, serenity, etc.

Every alter-ego, blood ancestor and epigenetics.

Schizophrenic enlightenment.

Engrams of the Law. One may have to go a long way back into the hole in our history, and pin back one's boggle barrier, in order to get at the source.

Every engram of the law, legal and illegal engram.

The legality of the law.

The legality of schizophrenia and alter-egos.

ET slave master engrams.

Every anger which must never be broken, everything which must never be violated. (These must be broken and violated.)

Every anger greater than ourselves.

Anger (is still the best cleaning agent).

Telepathy comes into its own from alter-egos and past memories. Anything from the past has laws and retribution to protect it. Most telepathy is sub-conscious between sub-consciouses. There are laws to prevent conscious minds reading it. If a conscious mind reads it, it is liable to be laughed out of court and discarded. Thus for sub-conscious telepathy to exist, it must never be consciously read, remote viewed or understood. It is a different matter if any of this serves a useful purpose. The barriers between one's conscious and sub-conscious minds are worth investigating.

Karma is very heavy as it contains mass, and both epigenetics (blood ancestors) and past lives.

Every mass, anger and law which must never be broken.

Every schizophrenia, paranoia, psychosis, criminality, morality, lunacy and poltergeist which must never be violated.

Owners, downloaders and controllers.

Past lives and epigenetics.

Everything which no longer matters or no longer exists.

Beingness depends on memory. We all wish to be today 99.9% of what we were yesterday, and this depends on memory of what we were yesterday. Such beingness maintains our family life, interests and jobs. Then there is obsolete beingness based on memory of Akasha, Karma and things which no longer exist.

Illusion and Delusion All is illusion and delusion, except the physical universe. If we know what Akasha forbids us to know, then the whole of Akasha collapses as it is based on illusion and delusion, and there is nothing worth knowing.

Forbidden knowledge, Forbidden memory.

Everything / everybody who must not be remote viewed. (Unfortunately there is no logic to be remote viewed, only emotion. The result is that apparently there is nothing to remote view. Emotion does not register on the brain as logic.)

The Laws of Remote Viewing. (All the laws there to stop one doing so.)

The Laws of Survival are there to help the victors control the vanquished and new races, and to keep them in order. This is survival for the victors and the older races of ETs. This is not quite the same as as the normal definition of survival. Our ET
friends have been around longer than we have. Check them out. The Greys appear to know too much about the origins of zodiacs and astrology. There has been plenty of dabbling by ETs in Earth history.

Zodiac gods and their graves.

The laws of survival.

Every Grey and their graves if applicable.

Every member of the Galactic Federation and their graves if applicable.

Schizophrenia takes over from Akasha. If there is a difference between akashic schizophrenia and medical schizophrenia (clinical or sub-clinical), it is very hard to tell. For everything in Akasha, there is a parallel in schizophrenia. The probable scenario is that those of schizophrenic disposition tend to sub-consciously necromance the dead, which becomes medical only if things get out of control. Peer pressure imposes their views on everyone else.

Every schizophrenic who must never be remote viewed. The laws of remote viewing.

The Law. We are dealing here with fossilised law and not the law of the land. However the two do get confused, especially as British judges will insist on wearing fancy dress. There is a lot of fossilised law which seems to override all else, and which we are not supposed to violate or remote view, if they are to survive. Some samples are -

The laws of doing.

The laws of ability.

The laws of psychic or paranormal ability.

The laws of beingness.

The laws of thought.

The laws of fire and epilepsy. (Fire.)

The laws of logic, investigation, surveillance, invasion of privacy and remote viewing. (Air.)

The laws of schizophrenia and akasha. (Water.)

The laws of Memory. (Earth.)

The laws of the shithouse.

The laws of akasha and karma.

The laws epigenetics. (Blood ancestors.)

The laws of sexuality and homosexuality.

The anger of the law.

The Communion of the Law.

The laws of psychic warfare and apocalypse.

Total freedom of thought (unhindered by fossilised law).

Engrams lie below the law and keep it in place. Fire and epileptic engrams have the most power as they have the greatest powers of retribution. Epilepsy is the medical name for Fire when it gets out of control. Zodiacs can behave as both engrams and dead entities. Astrology is not natural. It must have been contrived by man or ETs or both. Pisces is still awake, but the other houses are asleep. This will probably change with the Apocalypse, which according to certain Egyptologists (Ambilac), is 22.00 hrs, 21st December 2012, Cairo time.

Epileptic, surveillance, schizophrenic engrams, etc.

Epigenetic engrams.

Power engrams, the laws of power, physical telekinetic engrams.

The rulers of the universe and their graves.

Zodiac engrams, their graves and their laws, 2012 AD.

Every alter-ego which must never be remote viewed,

Laughter. The limitation of anger is that it can not work above anger. Laughter can.

The laws of laughter.

The communion of laughter.

Everything that must never be laughed at.

Every laughing stock.

Energy. Eventually all emotion, engrams included, turn into energy. There is no logic here. It pays here to pay attention to personal exercise. There is plenty of vampirism from the dead, epigenetic and otherwise.