XING: The Land Beyond is a contemplative journey through the afterlife, incorporating puzzle design akin to the Zelda series, with emphasis on environment like Dear Esther and Myst. Players must keenly observe their surroundings and use their wits to progress through the serene world.

XING: The Land Beyond grants players the ability to manipulate their environment in a wide variety of ways. Players can summon rain, generate snowstorms and change the time of day to help them solve puzzles. These abilities not only create an immersive gameplay experience, but will also allow players to create their own solutions for puzzles. For example, the act of crossing a simple river can be suddenly transformed by freezing winds or torrential rain, making simple what once was impossible!

The story of XING is told through gameplay and poetry. There is no dialog, no subtitles, only elegant poetry and cryptic messages etched into stone monuments. The player must explore to find the answers they seek. Players will encounter sumptuous shrines, awesome abilities, sorrowful souls and puzzles within puzzles.

Players will be able to traverse mountains, deserts, forests, volcanoes and more in their journey through the land of XING. Standard first-person controls and a minimalist UI make the game accessible, while still engaging for seasoned gamers. Death is but another journey…

I was sucked in by the fabulous look of the game and then put off by the real 3D, because I thought that I'd have to use the WASD, space bar, etc. to maneuver. However, in the FAQ for their Kickcstarter project they state --

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XING is specifically designed to take advantage of a wide variety of control options, including mouse and keyboard, as well as gamepads. Players will be able to configure the controls of the game individually to their liking. We know that accessibility is hugely important, and we are trying our best to make a game that can be enjoyed by as many people as possible.