- Shroud of Distress - For 30...54...60 seconds, if you are below 50% Health, you have a 75% chance to block attacks. Cast Time: 1 Second, Recharge Time: 45 Seconds, Energy Cost: 10 - Do not use this if you plan on using Deadly Paradox, it is just a suggestion due to having a very long recharge time.

- Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (signet) - Once this is used it will count as recharging so it will give the energy bonus from Master of Magic.

- Glyph of Sacrifice - For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Cast Time: 1 Second, Recharge Time: 15 Seconds, Energy Cost: 5 - Useful for getting a longer effect from Master of Magic, just make sure to not use it during your main attack chain.

- Use the chain as often as you can and spam cast Dancing Daggers constantly,

- Never let Master of Magic fade any longer than you have to and make sure that your optional skill with the long recharge is always in recharge.

- Make sure that if you put Resurrection Signet in your build that you let everyone know before the battle starts that you will be the first person that resurrects anyone so you can get your Master of Magic energy bonus.

- Fire Attunement - For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Cast Time: 2 Seconds, Recharge Time: 45 Seconds, Energy Cost: 10

- Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (Signet)

- Ward Against Melee - You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. Cast Time: 1 Second, Recharge Time: 20 Seconds, Energy Cost: 15

- Air Attunement - For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. Cast Time: 2 Seconds, Recharge Time: 45 Seconds, Energy Cost: 10

- Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (Signet)

Equipment:

- Full armor set Survivor insignias

- Set with "I have the power!" one handed weapon of Fortitude with an assortment of Shields

- Fire Attunement - For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Cast Time: 2 Seconds, Recharge Time: 45 Seconds, Energy Cost: 10

- Resurrection Signet - Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. Cast Time: 3 Seconds, Recharge Time: Only recharges after morale bonus, Energy Cost: 0 (Signet)

- Optional Skill*

*Optional Skills:

- With this build having no dependancy on another profession you can add in any skill that you like into this slot. Whether it be from Elementalist or your other chosen profession.

Equipment:

- Full set or Survivor's Insignias.

- 40/40 sets for both Fire and Water magic.

- High and low energy sets.

- Defensive sets.

How to use efficiently:

- Maintain Fire Attunement at all times.

- Spam Mind Blast to maintain energy.

- Use Rodgort's Invocation to deal heavy AoE damage. Spam it to apply heavy pressure, but try to maintain a reasonable energy level with Mind Blast.