it's nice version when i tried it online =Pno lags atleast with 7 for me =P i got lags before with 5.but it's bad that ppl can't play capture the flag is they don't have same version as you do.or that b9.and when i tried to play a normal (no team) race it crashed.(local play)but team race worked fine.

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The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

it's nice version when i tried it online =Pno lags atleast with 7 for me =P i got lags before with 5.but it's bad that ppl can't play capture the flag is they don't have same version as you do.or that b9.and when i tried to play a normal (no team) race it crashed.(local play)but team race worked fine.

Well, we can't really do anything about it. There was never an official Beta9. And there are so much different Beta9 versions around which all having incompatible and different protocol to each other. This is why we completly blocked 0.57 Beta9.

And CTF itself needs some new features which aren't just possible with earlier versions. Also we cannot do anything about it. But it will be included in all versions >= 0.58 beta1, so no matter what later version you have, it will work.

Can you give us some crash report about that crash? (Best make a SF bug report and post stack trace or other info.)

This could have caused a lot of problems, mainly about the protocol, but because of that, many problems are possible (one thing about some bad damage reporting was already reported, that could also be because of ****ed of protocol). I hope such problems are gone now. I don't really know what exact problems that are and I don't think it is worth to check in more detail.

Alright, I haven't read much so forgive my rudeness if it's explained elsewhere.So, I figured it would be cool to use my own music, so I deleted that original 'song' and replaced with other stuff. It worked fine, only that the music was played in slower tempo or different pitch or whatever it's called. What could cause that?

It is. Have you tried? That are optional features, disabled by default.

Why to even create these? It's almost same like putting stones in Lamda or something like that. Creates unfair advantage over certain players. Gogo create a secondary fire for each weapon feature so it would be more like UT then. The only thing what we're still missing is Vehicles from Onslaught / Vehicle CTF. Maybe create those mods also? Oh, and fancy voice effects for humiliating kill such as ROAD RAGE, Flak Monkey etc... It's like bringing a freaking bazooka into a swordfight. Automatic updates is required to keep the game equal.

And as far as I've seen, I have Beta 2 and I can honestly tell that the Beta's get worse and worse by every new one. It isn't a miracle that I eat a full napalm and lose around 25% HP or I suck 4 rifle rounds and still have 1% HP in lamda tunnels. And what comes to the health bar? Geez, one of the worst things ever created. It's like betting for can I reach my door from this seat if the door is 3 meters away from me. If I'd say yes and no rolling is allowed. That's total bullshit and I know it. Just the same what the health bar is; bullshit. The healthbar only confuses and should be turned off.

What about the new damage indicator? It can be useful for a host with SSH turned on. I bet that it is bullshitting you as much as the Healthbar. Double jump may be fun in certain situeations, but it kind of reduces the use of rope. Next time create a ****ing jet pack to remove the rope from the game.

The old version 0.56b? was running smoothly, no useless shit added into it. That's why I'm now going to hunt for it.