hmm.....this is great! we need it!I got a idea for something:Valve should release a Duel Minigame where you suddenly get teleported to a musketeer-like battlefield where you have to duel just with the sword =D

guys it's a rapier meaning it's meant for thrust s which in turn are the deadlest way to start a swing chain (as in a sword fight) but it's slow and easy to dodge so stats woud be like+50% damage-30% swing speeduses stabs instead of swings (aim carefully)25% longer chargewill crit when would normally mini-critno random crits

So he got drunk and grabed the wrong sword, the main reason you probably want it for a spy is because he already has a fencing taunt. Deffinetly not the ideal weapon for a backstab, too conspicuois. To make it plausable it would need something like chance to decloak on backstab ready.

I think it would make sence to give it a significant damage penalty, but some kind of crit related bonus to represend the weak slashes/powerfull thrusts.

weapon for spy:-20% weapon change time-25% damage when disguised [that means you deal 30 dmg with basic attack when disguised]* Blocks one melee attack when you click R [r-click is reserved for cloak]

-> 3 seconds cooldown; when you press R, spy would raise up the weapon for 1 second and block enemy who tries bash him with melee at the same moment, enemy would be paralyzed in same way as Razorback do.

The developer can add this sword to whatever class they want.. It's just another position and animation in the game. I'm just suggesting to use it for the demoman, because I think that would fit best just because of the outfit (and the rest of the set).

I wonder if you could make it for the Soldier AND the Spy? It would be interesting for the spy to have a melee weapon that was longer and might not have backstabbing. -shrugs- There were 3 Muskateers, but then there was thier friend. Could it fit on the Scout too? Maybe thats just insane, though.