Anticipating for ‘grind’ queue pops, Looking for raids, random battlegrounds, with @Madskillzz stream playing as I normally do. It was armoury night. I’ve not been on Twitch much, only really following since beginning own stream about two weeks ago.

First time I’ve seen a live, real-time armoury check with feedback and discussion. Definitely game for this! Notoriously struggled with getting the theory just right in Legion. Have tendencies to play the way I feel is right. Rather than the way that could perform better using the correct stats and proven theory crafting. Always been a pitfall for Medacus.

Could march on wearing my item level gear a try to match Mads?!! Strut around like some peacock, but I’m not a laser turkey. Stats are so off balance, it would be laughable. I’m eager and equally nervous as I paste my armoury link onto the forum for all to see.

Eager and proud to show off Medacus, gear farmed, bosses downed, time spent in Mythic+. You better not slate her Mad lol

What if it’s all wrong? I’ve just posted my character, spending all the time getting to the position I’m at now. What if all these pro-Restos mock Medacus?! You better not mock her Mad lol

No, I’m far from some scrub noob that ignores all theory, it must be somewhat close to being on target. Always willing to refine Medacus as much as I can. You can bring it on Mad.

Armoury two before mine is up and this character is a 913 monster – Madskillzz responds after going through all elements “you could check others armoury. get outta here” was this my competition? oh damn, I’m out of my league. Go easy on the new guy Mad!

One armoury check left before I’m on, taking a while as pointer after pointer is related. Feeling better as this Character is being constructively built up. Ok, Mad I’m ready….

Medacus will now be found farming Nethershards in the broken shore for a new trinket until further notice….

If you got this far into the blog, Thank you. Click on that ‘like’ button, share it on whichever social media platform you wish and/or leave a comment. Join the journey and watch as Medacus progresses Nightghold.

Full Stream on that Armoury night can be found here. Please support Madskillzz to keep content like that coming!

Quick Clear of Heroic Elisande and Gul’dan – Hoping this will stop soon so we can continue with more Mythic progression, then on to Mythic Skorpyron, Chronomatic Anomaly and Trilliax depending on the way things go maybe one or two more, join the journey at twitch.tv/medacusblog

Got him or them, however you want to distinguish! it’s down! An hour and a quarter inside the raid, and that moment truly start to dawn on people. This is a kill pull.

Day 3 includes a number of the principal mechanics, and the main ‘issues’ group were still needing to rectify, to push this boss to a conclusion.

I mentioned in a prior post that [Germination] may be the stronger alternative. Even though the majority of the group is either piled on bosses feet or ranged with healers, for the [Toxic Spores] to spawn without too a significant interference.

Again boss is pulled to the final third stage without too much effort. Multiple attempts got Arcanist sub 20% by the time all members had dropped. [Call of Night] is such an unforgiving ability that even the briefest of moments not soaking, will put the healers to far behind to sustain the raid.

Kinda chuffed. During the opening pull of the night, I was ranked over 90% above other healers. Second pull there were talent changes apparent. Our other Druid Nartie started using the same choices and healing in general increased. I don’t choose to ‘tell’ others, as I don’t see myself an expert in any way to justify explaining to them. I’m just a Druid that loves the game and I heal with some damn solid players, who have certainly help me with talent choices before.

Although, perhaps with further time healing with this group, I could research, offer advice in coordinating cooldowns with Dupz and Marrowgar. In time perhaps.

I’m sure, recalling back now, that the final pull was 5 attempts. Raid was extraordinarily on form, every ‘main’ player was there, a well-rounded composition. Each spending at least one night getting accustomed to these mechanics. Commenced this night at full speed.

Vantus Runed up, both raid leaders present, good to go! Kill pull itself feels a little blurry, as they tend to merge with the last somewhat. One thing I recall clearly is Dupz, one of the two raid leaders voice over comms repeating ‘Stay calm, don’t panic’, while Marrowgar the other, recited mechanic order and kill priorities. Both extremely helpful in their own right.

Managed to blanket a considerable portion of the raid with HoTs before – DEAD. Gutted to be dead during a clear like this. What did I say you about never getting the numbers on the logs that reflect healing?! haha. Will need to investigate but believe I may have topped the meters till the end. absolute necessity to commit keeping myself alive, even at expense of healing, it’s repeating too frequently now.

EDIT: Just rewatched the video back and I survived the full run till the end, though that I died but that must of been the run before! xD

LOOT!!

Holy hand grenades guys and gals [Parasitic Spore] dropped!!! RCLoot Council running today. Made that mistake in This Week…8th May blog. That was not going to happen tonight, no chance.

I put forward a BIS roll. IL over anything, the chance of getting two 925 [Persistence] or [Grovewalker] is slim to none before the release of Tomb of Sargaras. Even then Resto balancing has a prospect of shifting so much, it would be a waste not to apply for it.

Knowing that Life Relics are used, almost universally, and with a fellow Resto applying, it’s going to be a low chance of getting this.

A quick and concise post today, due to the majority of all you can write about in previous Days blog. Producing a couple of PvP arena blogs this weekend as friends from back in SoO are doing some casual games. Always enjoy getting back in touch with friends, Warcraft invariably brings people back sooner or later.

Time for [Star Augur Etraeus] now. Will blog a post on encounter prep for this, with where I find information and thoughts on what I’ve heard. Maybe even a basic build in my head, but this is so hard to do without seeing where and how the damage is coming in. No guide can tell you the strengths of your healing comp or incoming damage..only time can tell that.

If you got this far into the blog, Thank you. Click on that ‘like’ button, share it on whichever social media platform you wish and/or leave a comment. Join the journey and watch as Medacus progresses Nightghold.

Will continue to produce a blog post concerning the week past, full of the little moments that invade Medacus’ head and the Farm Nights, but isn’t quite enough content to ramble in an individually structured thread lol so this week….

Members of Mythic 1, the full Nighthold Mythic clear team are beginning to hit 52 traits, some with off specs almost as powerful as mine, making me feel like a part time amateur! Only 265 million to trait 49, I really need to focus strenuously on Resto as I’ve been raising Balance a couple traits behind, as a spec change can seem almost like a character swap or break, something that I do to retain the ‘want’ to grind.

Actually, threw a couple million into Guardian spec, will have a week or two doing the lower level daily duties as Tank, such as the weekend event, 4 Mythic+ clears, daily heroic or even LFR.

LFR…without reservation the worse place I could consider being, partly due to the regularly toxic nature of most, partly due to the fact there are NO mechanics that demand attention what so ever, and partly due to the fact that Normal, Heroic and 6/10 Mythic clears in Nighthold is sufficient for any Druid regardless of the spec they are playing.

But LFR has the best Augment Rune drop rate and I refuse to pay 500g a pop on the auction house, especially when if one person falls we wipe. That issue was completely reversed on Wednesdays Farm Night.

Krosus is a tight fight, the DPS check is high and the probability to miss an add soak or two boosts this further, more this boss is farmed, the more I envisage we will miss those adds. Raiders get comfortable and naturally would like to improve their performance, perhaps taking a closer soak or tunnelling the boss for just that extra sec.

For those wanting to improve DPS performance, I would highly recommend this video:

Scumbag DPS embed

Farm Night

Went with Germination for High Botanist Tel’arn, suddenly realising that we are running ALOT of farm content first, not exceptional setup and but not going to keep changing all the time.

Had to practically empty the guild bank for tome of clear mind again. Going to keep changing, can’t sit and let other healers beat me, even on farm night, just can’t do it.

That moment when you notice that RCLoot Council addon isn’t active once the second boss is down and missed loot chances, nevermind really only after Titanfrogged gear, don’t believe I missed too much. Maybe a cheeky trinket for Guardian spec but not going to cry over it.

Logs link for each boss

Logs link for each boss

Logs link for each boss

Logs link for each boss

Been asked to go on the ‘interrupt’ group for chromatic, eww avoid that job, nerfs HPS to the ground, sitting with tank and one other. mumbled on voice chat ‘…oh…ok’ moments before raid leader decided that another should go alternatively. Tranquillity is the first healing cooldown at the commencement of overwhelming power ability, makes sense to pre-hot and be in position for this early…lucky escape there Journeymen.

I paused once chromatic was down to review the loot tables. Something I must do thoroughly is examine the loot for other specs when it comes to re-roll. Since Druids have a balanced stat distribution is beneficial, there can sometimes be a prominent piece for Balance or Guardian that can be an enhancement for Resto.

Another reason for loot spec switching that I’ve noticed in Nighthold is, for instance, a boss could produce four pieces of gear for Resto spec, a piece that you are especially after, whereas balance could also share that piece yet only hold three on the table. Greater chance of receiving the one that you are after.

While immersed within the loot table (by the way got nothing but Artifact power on roll) new trial priest was practically solo healing the trash to Trilliax, pumping out 1.6 million HPS…lession learnt don’t let healers solo anything, it makes them look far too good xD

Trilliax was smooth this week, commonly there is a cake or two missed, can be quite devastating, but everything went really well. Up to the point, Medacus gets Arching Bonds with a melee. Pumping out 555k HPS at this time, my highest I believe, until the moment annihilation comes in. I’ve not seen the beam direction as hugging underbelly of the boss and see nothing but feet filling my screen, certainly not used to being that intimate as a healer – DEAD.

Did Spellblade get a slight buff this week or last? Damage of the frost debuff seems to really hurt. We take, and break on ten stacks but from about six onwards it’s just chunking away hard. Really pleased when we had five members dead and a tank, we were still pushing for the kill. I mentioned this in a previous post that every pull should be a pull to the finish.

Druid mobility is infamous, a gift and a curse. ordinarily, pre-pull have a soul stone on a healer or the shaman can ank back once we wipe. Saves the whole raid running back to the boss, and can really speed up attempts on progression. This time none were available, so off I go with my mobility to carry out the run for the team. Not going to complain as I have another role in the team, anything not to get benched lol

NO COMMS NO BOMBS

Raid leader placed two new trials on stacking points for Spellblade and instructed them to announce if they couldn’t for any reason. ‘please confirm?’ all waited and accepted that warm fuzzy feeling after thirty seconds of silence. A roar of laughter ignited in the chat room as all thought the same. promising start from our newest members.

Pushing onto Krosus, must remember this jump down. Become almost tradition, to run toward the left-hand side (shorter drop, less damage) and jump….and float gracefully into the water, noticing a mage has cast slow fall. For all Mages out there, pick on one person you know won’t notice, and cast it. The team seem to have hours of enjoyment with this!

One of the basic raids requirements is food buff and flask, for each pull. I had to make a weak aura to remind me of this, as previously I’ve never been in a group that is able or willing to spend the time farming for consumables. I’m terrible at remembering to do so each pull.

A couple of wipes on Krosus as expected, but pushing to the hardest transition point, slam five into soak into Orb six, this happens one after another in quick succession and is one of the hardest healing moments including the end bridge. End bridge is manageable in my opinion, as you’re so close to finishing you can literally just spam everything you got along with incredible uptime with efflorescence, which normally gets us through.

My duty to Tranq that transition, pre-hot, run to soak, pop tranq while running to the front. Easy enough, but the very moment I started to channel Tranq, the orb on landed on me. I’d just used my blink, was already close to melee range for follow up healing, oh damn – DEAD, everyone DEAD – humble Medacus through chat ‘sorry about that’, nothing but silent judgement pours through my headset 🙂

Damn shame about that last run I was cranking up HPS that could have been a best, hovering around 720k before tranq and healing requirement was only going to rack up.

223 mil left now till trait.

That moment you realise your Artifact is holding over 321 million in Artifact Power and you’re sitting on a new trait for, no ones know how long. I’ve even installed a bar on my User Interface to indicate how much till next rank – maybe need to make this a weak aura aswell. All my numbers could have pushed so much more.

Really can’t grind Artifact Power in night hold anymore. Three times (mostly) a week for however long it’s been now is breaking me, at least Mythic+ consists of greater variation, would be helpful to have equal Artifact Power rewards and time walking available constantly, so much more ways to grind then. I know right, shoot me for proposing ‘more ways’.

Can’t wait for Day 4 on High Botanist Tel’arn, It’s got to be a kill. If you got this far into the blog, Thank you. Click on that ‘like’ button, share it on whichever social media platform you wish and/or leave a comment. Join the journey and watch as Medacus progresses Nightghold.

Quick Clear of Heroic Elisande and Gul’dan, then on to Mythic Skorpyron, Chronomatic Anomaly and Trilliax depending on the way things go maybe one or two more, join the journey at twitch.tv/medacusblog

Convinced this was done and dusted on Thursday (Check Day 2 if catching up). Except for the occasional stray death to one of the very, very, various one shot-able mechanics, we consistently reached phase three. How the hell is this not down!!!

Mythic difficulty deviates from others, all bosses are up from inception, a sort of council-esq fight. Solarist Tel’arn, Naturalist Tel’arn and Arcanist Tel’arn. This although is NOT a cleave game, Oh no, as if you dispatch one of the trebles, the health of the remaining is replenished. Grand on meters -just not great for progression, require effective, remorseless, single target destruction.

Partner is screaming at the TV behind with headset on. Something prehistoric from ARK: Survival Evolved has just sauntered over and mildly nibbled her I presume….At this point, I’ve learnt to mostly block ARK talk, just as she blocks WoW. Similar to when asked to take out the rubbish, gaze forward and deny all knowledge of the duty.

Raid Composition

One of two raid leaders couldn’t make it tonight, which is a shame, last attempt ahead reset. Performance is massively affected when one or other isn’t present: along the lines of the good cop, bad cop method, only really works with the other to pronounce which cop is which, but it also brings balance.

Brightside mentionable about raid comp though. There was a DPS spot open, and able to take back our team mascot! Tremonster is a feral Druid (damn decent one) used to get ridiculed on the meters in 7.1.5. Jokes about ‘he’s even below Trem?!’ appeared at regular interims. 7.2 sharpened kitties claws and Trem is an incredibly mechanically-mindful player, regularly switching, always soaking, albeit DPS was borderline tank 😉 Jokes makers of the team may find ‘even below Trem‘ position a rather easier situation to find themselves…

18% on the second pull, that’s how to start a raid!! Seemed strong, 90 percentile, eight and a half minute fight, 764k HPS never get those quantities on a kill though…ever xD Logs should tell why so high that run.

Several times left wishing I shouted in defiance while one or two members dead and a wipe is called, we stand in every pool or debuff with pending battle resurrection, finding High Botanist Tel’arn has dropped to 14%. On a 9 minute fight, to discard last 30 secs because it isn’t clean, or appears insurmountable, seems a waste.

First Mythic Tichondrius clear comprised of 4 four members, a mage tanking and 25 seconds past berserk, always push like it’s a kill every pull to the end regardless!

The other Controlled Chaos – Where we, Resto Druids shine, moderate raid widespread damage every time a purple pool of doom expands. A cheeky glance at Deadly Boss Mod timers judge when that drops in, 4 sec of pre-HoT’ing Rejuvenation and a Wild Growth on impact – operating with pro healers, each appreciating using cooldowns is safer than sitting on them. There is ordinarily less to heal on first Controlled Chaos than in second, so holding Essence of G’Hanir for such is a help.

Other than those two main unavoidable damage dispensers, additional abilities are fairly mundane, if dealt with in a particular way can be nullified, sometimes almost completely. Take Call of the Night for instance, absolutely ridiculous damage left isolated but stacked, does little deserving mention.

Ability worth mentioning is Toxic Spores, paradoxically better, more familiar with this fight the increasingly troublesome these will become. Ehhhh hows that? Imagine fresh progress night, the countdown for the first pull. The video watched on tactics a week ago in prep for this running through your head…

3…
2…
1…
SCATTER! Pools in wrong place, people running about in circles, what green thing? oh, I’ve collected three…by the way they hurt!

Always happens on opening attempts. Primarily focus on one mechanic a pull, really get it down. Not just fluke a way through, or recite a tooltip of by heart but to understand it, to a point fully knowing how mechanics are ordered, telegraphed by previous abilities, which classes/players seem more resilient. Massive differences from watching a Fatboss to ‘knowing’, wouldn’t say ‘I fully know’ any fight until it’s dead.

Point in which most have ‘mastered’ the Toxic Spores and are comfortable enough with prementioned principal mechanics, instinctively start avoiding Spores. Ahhhh and here in which lies the issue.

The more Spores avoided, more Spores there are, I know that popping immunity is the way to clear, but as mentioned in Day 2 post “if I can soak a spore or two to delay the immunity pop for a more ‘crunch’ moment then I will”. if that mentality multiplied by x Raid members, that’s a significant chunk of Spores absolved.

Not all at once obviously, here and there, any that can withstand it – Warlocks!! Damn Wraith”friend” can seriously self-heal through that. Rather heal predicted damage, damage that is occurring when we want it, over reactive when we need it:
‘better heal over the four Spores that just spawned beneath our feet…while fleeing Controlled Chaos…dodging Solar Collapse… remaining competitive in a Mythic healing roster…. Getting an ear bashing from the partner, about how some school kid has just eaten her favourite Dodo.’

Seems like Paladins read the Day 2 blog, received a Blessing of Wisdom from M-Queen Sindel (will cover the title soon) at the start of raid, and Gage wood-chipper, Retribution Paladin in second half, can’t emphasize how significant this spell is, if you possess a Ret Paladin, seize it from them!

Throw each of these together in an ultimate concluding phase, mixing in a little Parasitic Fetter action and it’s a nightmare. Positions are relatively the same but take longer to move. Can’t Blink may land in Solar Collapse. Unable to unite entire raid as half are dealing with buffed call of the night. Tanks on last legs as it is, then Recursive Strikes get ramped up. In other words…soo much fun, fully enjoying every moment of that phase.

Going with a fundamental Spring Blossoms build for this but looking at logs, not happy about uptime. The target is 17 sec or more, maximum targets during or not worth using. Fellow Resto Druid is also using Spring Blossoms, but legendary setup reflects that beautifully.

Velen’s Future Sight is overpowered. Super overpowered when used in conjunction with something that spams HoTs like Efflorescence, which can easily over-heal targets. Becoming a lot more apparent in Tomb of Sargaras – if fight position dictates. Whereas I use Aman’Thul’s Wisdom, leaning towards heavy germination use. Perhaps I’ll try germination instead on Thursday – Day 4.

Any thoughts on that would be welcome.

Coining on this fight as well, boots and the life relic looks tasty. Just Titanfrogging once or twice will offer almost max IL now.

First time actually dealing with the Quaking affix, rushed a couple lower level keys 4-9. However, damage from the dungeon itself is low enough to not take attention away from the week’s mutation, Teeming, Quaking and Fortified.

Running Maw of Souls +11 an initial eye opener, most of the trash was drawn to the bridge, a frequently recognised tactic. Mobs were piled and so were team members. The Quake hit. Chaos ensued, DPS scattered along with so the enemy after them. Paladin Tank was taking a smooth amount of incoming from a +11 but the focus was entirely centred on the group as there is no evading the Quake!

Second trash pack was clean as a Druid could wish, melee DPS already developing a triangle around the Tank relieving the pressure of previous engagements. Warlock held back hovering outside of the danger zone…
Teeming, as always entirely changing the ‘route’ pre-planned in any Mythic+ attendees mind. There are additional mobs here, do we need them? no one knows, no one ever does, as the Teeming week passes so quickly does the memory of it. The number of enemy forces demanded to be killed shifts alongside, everyone has a selective set of favoured packs i.e. ANY but the trash on the boat.

The closing week was Tyrannical, bosses now feel like down time to decompress and regain some mana, allow cooldowns to re-appear on action bars. The boss isn’t Helya this week, it’s Mariners.

Finishing this race with a two chest prize, a welcoming warm up to tonight events, wasn’t the smoothest or the most Artifact Power remunerating but team gelling for the keys to come.RasorenoZonnusKelyssaSinrate
All eager to advance with the fresh Court of Stars +13

Court of Stars,

Deaths. Deaths everywhere. Deaths all the time. Moving through the stairs and bypassing first bridge, sentries started throwing out 6 million damaging axes at the Tank without the slightest, or kindest warning to prepare. Jumping dogs and resonant slashes of Death plagued the start of this Mythic+, single chest or depleted it has to be.

Once moving to the second larger area, things settled into a predictable and controlled rhythm the enemy forces number racking up. Smooth damage and well-positioned Quakes provided time, and hope to return for this to be an upgrade key run.

Albeit time to deal with Talixae Flamewreath, a boss with a stacking mechanic, wait, stacking? but, but we have Quaking, that’s a direct contradiction. RNGesus may not help members receive a Sephuz’s Secret 😉 but was shining down today as the Quakes finished with enough time to comfortably stack without so much as a delay. This was transforming into a solid run.

Oh, ‘find the spy game’ within Court of Stars, recognition for that blizzard. recall rushing this last week with fellow guildies and depleting due to this ‘fun game’. Run was surely doomed, entirely comprised of males, if anything like me unable to find keys, glasses or way out of a jumper in attempts to get dressed in the morning.

Paladin Tank squashed fears as he reinforced with abilities of the holy light and found the spy without hesitation, still on track and in for a two chest. just the last boss to conquer.

No Tyrannical, no worries…one of the two chests presented Ekowraith, Creator of Worlds a reasonable Restro legendary, unfortunately, will not displace current setup of Prydaz, Xavaric’s Magnum Opus or Aman’Thul’s Wisdom…only that would be Velen’s Future Sight.

Which I’m so happy that our fellow Restro Druid in the raid team has. Honest. Looking onward to the continuation of the key with a Vault of the Wardens + 15 very soon

Massive shout-out to Mythic 1 Raze-Alonsus team for their hard work and dedication in the full Nighthold Mythic clear and Realm first!! Seven progression nights of lengthy pulls, but Gul’dan enviability broke.

I’m convinced that raiders of Mythic 1 are relieved as Judge (our rival guild) were closing the gap, clearing at an equal measure always one boss behind, one step behind this patch. Judge are an incredibly competitive guild, almost equal in stature and ability to Raze.

Taking a higher priority on obtaining realm first on Mythic Helya achievement, managing to pip us to the post only days before Mythic 1. Time spent on this boss evermore put them as the following team, the sacrifice required to complete Trials of Valor before Raze-Alonsus.

Helya is certainly an encounter that demands time to master, as a member of the Mythic 2 team, Medacus cleared the preceding bosses Odin and Guam. Both unbelievably easy once 7.2 innovations had hit, so kudos to guilds out beyond that defeated those and more ahead of those changes!

Helya although…

Even with patch variations and out gearing her, those mechanics stack on mechanics, within mechanics and I can fully understand why she was dubbed a ‘guild killer’, there is, in my opinion, no fight worse than the ones with individual responsibility, and Helya gave responsibilities like a Pez dispenser.

A sluggish conclusion to last night’s raid, silly wipes on a boss killed weeks past always pokes, in a way that makes you feel like you haven’t advanced since the first kill. I watched a youtube video by Preacher that reports why many guilds are burning out, it discusses many areas, the main one being that the kill times aren’t decreasing! due to mechanics they can’t be ‘farm killed’ in the way you would normally be able to, yeah sure you’ll be doing higher DPS/HPS but take [Trilliax] for instance, no matter how hard you punch that boss in the face, you still gotta eat cake 🙂 just imagine how that sounds to a non-wow player reading this!

Mythic 2 is looking strong, lots of bright and capable players in this team, great for progress not so grand for an assured spot on the roster though, I should be fine…hopefully…possibly. My real life daughter is standing next to me during raid attempting to pull a precariously wobbly tooth, argh it’s making me cringe.

Turns out that raid is soo competitive there are 30 participating members now for Mythic 2, this is excellent! what a massive leap from my last guild, struggling to take 9 throughout the launch. Ok so, even greater incentive to be concerned about a place on healing front..she’s really pulling at that tooth now, as she attempts to talk with a clearly bleeding mouth.

Got to bring my A-game tonight, [Krosus] should be a good warm up, straight forward mechanics. After a few bridge breaks, Spring Blossom should smash the healing! She’s put more effort into this tooth than I’ve seen her in anything for a while now, potential dentist by the way she is fumbling around I believe 🙂

First pull of the night…no not tooth already several into that, running Spring Blossom as raid stacks on the same side as the last beam which gives higher uptime…. doubt 20 seconds has past and I’ve stood bang in the middle of the beam, didn’t even stutter-step out of the way, just stood there – DEAD…She’s almost got that tooth out. I accept the resurrection and I’m enthusiastic to pretend that ‘noob’ moment didn’t occur. Resurrects as slam breaks the bridge, dropping suddenly into the water –DEAD…the tooths out and there’s jumps of joy and cheering through what appears to be a small puddle of blood in her mouth.

Seem to of taken ‘competitive raid spot’ notice to heart with that performance, this pull will be so much better I’ve got ‘game head’ on now. Though my stomach is turning from a midget wrenching teeth in my ear haha – DEAD again, twice I think, oh btw don’t ever Soul Stone on [Krosus] you revive where you died, back in the water in this instance – DEAD Let’s just write this boss off and hope neither of the two raid leaders noticed..or the other 23 raiders.

While leading the way to [High Botanist Tel’arn] our mages continued having fun sheeping every casting add in their sights, the contrast a simplistic cheese on the smoothness of clearing trash is crazy and let’s face it, there is a way to cheese trash, I’m in for it!

Finally, PROGRESS NIGHT on [High Botanist Tel’arn], if only I had been blogging prior would have realised the last time here we didn’t kill it, genuinely convinced walking into this raid that we had it last attempt, so close that honestly believed we did. Surely a swift down once tactics and mechanics are fresh in muscle memory.

Going to try and push on this progress to help the team, starting with early Bearform/[Frenzied Regeneration] combo to clear the orbs, with only having a set number of in-vulnerabilities, if I can delay them using theirs early especially as incoming damage is low that’s got to be a success, right?

Oh damn those orbs sting like hell, having to shift to Bearform and Regen’ing is something I’ve become accustomed to especially since receiving Prydaz (absorbs % equal to health – Bearform health ftw) but found self-healing, switching/regen’ing, switching/self-healing top up, too many globals before an explosion of damage connecting with the entire raid, leaving me reactively healing rather than blanketing the group ahead of damage.

Two Retribution Paladins in raid really should start sweet talking one for [Greater Blessing of Wisdom], I know that a Shaman or Priest should get it…but it’s really nice!! 🙂

Back to the progression, that is advancing undeniably great, problems seem to be silly mistakes that one shot a player, orb soaking is a massive one! Second pull we had cleared stage one and had 31% of stage two, a cheeky [Call of Night] debuff got the better of us though.

Pull four and we have pushed Tel’arn into the last phase, however, the chilled mechanics start to go HAM and a particularly ruthless Tank debuff creeps in. Seems to need to be really carefully swapped, not certain on the specific name or how it should be tanked, I invariably discovered that owning knowledge of Tank mechanics makes it so much simpler for me to paint a picture of anticipated damage, so will need to look into that.

Pausing for the mid-raid break and all vantus rune’ing up – LOVE vantus runes, extra 1,500 versatility is niice, niice x 25 for each raider is insane!! Now consistently tackling stage three, bar the odd silly death ‘let’s wipe’ pull. Still appears to be a minor Tank debuff argument trying to time DPS to push phase. The second main concern appears to be the adds that spawn during several mechanics now.

Real shame it’s Thursday now, no raid till Monday and following that length will need to refresher pulls on the boss, plus side having vantus runes up from the start that’s a definite bonus. Looking forward to putting up a post on Monday with a fresh new kill under Medacus‘ belt. See you all there!

Take a look as Sindelpt Twitch stream for a DPS view of Medacus‘s story : –
Link to a Stream of the attempts!! will be streaming own content soon!

Reset day!! Recently our raid leaders cut a full heroic run, suggesting increased focus on mythic progression, not something I’m completely convinced is a great idea, the appeal of still running heroic is extensive!! Titanfrog gear is literally the only upgrades you’re going to find now even when running lower half Mythic clears (Mythic+ has really broadened where you can get gear upgrades from) Secondly the artifact power you obtain from a heroic boss is pretty major, currently on Artifact Knowledge 32, and 3.2 million for a raid boss is tasty!! anyway….

Had a couple of new additions to the team, noticeably a new Holy Priest. He’s really good! too damn good haha caught me off guard and for the first few pulls he was beating me on the meters….hell no! now I know it’s not about the meters/HPS but more effective healing and mana management so on so, but I’m too damn competitive for that.

[Whispers in the Dark] dropped again can’t remember how many coins I spent trying to get that and since I’ve got it, drop after drop! 🙂 how many get the exact same thing?! Blizzard must be toying with us.

Finally, Mythic Farm time, coming up close to 20:00 now, it’s natural that the farm speed slows down a little when you have new peeps with you, bosses die as fast or quicker but there’s the ‘this is how we do it’ for each boss to go over.

Remembered to change talents during the exit/enter to switch raid, I’m so bad with at remembering [Tome of Clear Mind], forever asking or pulling out guild bank for a couple more, Druids have to swap tier 90 choices depending on fights (or as I’ve found depending on your legendary). Ran with the basic [Spring Blossoms] build. Stuck with that till [Trilliax]. Will go over my thoughts and why I think certain build are good for me on bosses on a separate full page soon.

Really must reflect about how to increase my healing on [Spellblade Aluriel], but not appropriate now as tonight will be pushing the last two farm bosses: [Krosus] and [Tichondrius], in advance of some solid progression again 🙂

Super psyched to get to [High botanist Tel’arn] and give that a bash, our ‘grown-up’ raiding brother Mythic 1 are currently fighting on Gul’dan, and this week I believe that there was a nerf so surely they get it soon. The Rank 2 on the realm is currently on 8/10 so a strong race here on Alonsus!