You've done it. You've reached the top of the heap, best of the best. You're a member of the Hidden Eyes Thieves Guild of Icifleur, a guild that most people don't even know exist.

While your life there has hardly been quiet, something very exciting has come up- the chance of a lifetime! A bounty beyond any you've ever seen. 100,000,000 gold pieces for the capture of Damien Nightstrider, a thief who seems to be more myth than man.

Agents have been to your guild to make the offer. The full bounty on capture, and an initial 1,000,000 bonus to those who sign on to an exclusive contract to hunt him. The Guildmistress has up until now rebuffed these agents, forbidding you to join the hunt, but something seems to have changed her mind. A hunting party is being formed. Will you be one of them?

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This is a restart of a previous game. We already have our own forum to use for this. The starting world is a Homebrew, but most of the action will take place on the Planes. We are using the Pathfinder system for this, which I think will be far less complicated for building characters. Official books and approved add-ons and workarounds will be used. Myrlenna is co-GMing for me this time.

Character Creation

16th Level32 Point BuyStandard Gold, +1 million for optional signed contractMonster Characters are welcome, we are using the optional rule of gaining an extra class level as you progress equal to 1/2 CR rounded down.Alignments: Lawful or Good axis not suggested. The Guild itself is NE to CE to CN.3/4 HPs on level up.2 Traits from different categoriesCohorts allowed, 25 PB, normal gold for their level, make them interesting.

Sheets should be on Mythweavers or similar service, or send me a copy.

I reserve the right to nix anything that's significantly outside the accepted power bounds. On the other hand, I may be flexible about bringing new things in that fit the power curve.

My Expectations

This is hopefully going to be a long campaign, so give good thought to your characters and background. I'm going to use the BG2 system of logical encounters rather than matching the team level to monster threat. Keep your eyes open and don't bite off more than you can chew...or prepare to roll up a new sheet

Let me know how often you can post. 1/day(or more) would be good, but I know how life can be.

READABLE POSTS. If your posts are difficult to read or have typos, it's tough on the rest of us. I'll edit posts if I have to make it so, but I'd rather not have that problem.

Hm... I might be interested, possibly. Thing is, I'm not too good at playing characters ONLY motivated by money so some alternate driving force would be there (on a related note, how are god/dess' tied into this game, and how would one seek to become one? We will be epic tier after all ^_^), and while I'm not really good with Evil axis characters, the one I find myself most able to play is Lawful Evil... beyond that, more information about the world and guild and whatnot would be nice for my char-gen process.

Also, regarding sexual elements of this game, how would that work, what should we be prepared for, and in general how sexual will the game be? Mind you I only do F/F or F/Futas, with some exception for things like tentacle monsters, sexual oozes, and the like.

Ideas to come to mind were a pre-existing half-drow (basically half-elf with Darkvision instead) Barbarian I can modify (I hope; she originally was CG >.>), a half-orc Monk or Ranger, or possibly a half-drow Alchemist or Cleric even, depending.

Okay, calling me the co-GM might be misleading, but...I know some of the stuff that'll be going on. I'm primarily going to be helping with rules and such, as I've run a tabletop epic campaign for the better part of two years before. And I know Pathfinder far better than Mystic does.

Now, for the record, you do not have to be evil to be inside the guild. Yes, it helps to some degree, but the main thing is that you can get along with others. I know that at least one good character is going to be in the guild. I know another is going to be Lawful Evil (mine). But the big thing is that you can get along without killing one another. This means that the only character that really doesn't have a place is a Paladin, honestly. There's a good bit of story going on in the background, and one doesn't have to be after the reward to be intrigued by the quest, honestly. It might simply be curiosity for what he did to get such attention, for all I know.

Anyway, as for sexuality...that will depend. Last time around the game got rather bogged down by it. Our preference, if it happens, is for it to happen in a thread that isn't the main storyline, and let the story progress without having to wait for the scene to finish.

I gave the warning about alignment because we had problems in the last game with it. Lawful is VERY difficult to play given the starting framework. It doesn't mean it can't be done, but it can easily be done badly. Good is going to have trouble for similar reasons.

Regarding sexual content, I prefer to have it be natural and I won't offer too much in that regard. For a variety of reasons, Myrlenna's previous character got turned into a bit of a pinata in that regard. Found herself neck deep and then over her head rather quickly

Yes, which is why my previous character is being turned into more of an NPC...I honestly don't think that this time around the game will have nearly enough impact to equal what came before. No aspirations on other players, the other time was just...impressive. Which is why I'm going for a different character.

Okay, only a couple of things from me. I don't feel that I can comment on a couple of the questions just yet, so...bear with me when I choose not to comment on them.

Standard Gold for 16th level. That is 315,000 gold pieces. Last I heard, Mystic was trying to decide what percentage of it could be used for 'self-crafting' and thus getting a discount on items. It won't be more than 1/3 at best, though.

The 1 million is if you sign the contract. If you do, you will not have had time to craft with it at all. You'll have had time to buy equipment with it, but nowhere near the amount of time to craft items yourself (unless it took only a few days, but that's up to Mystic).

I don't feel I should comment on the cohorts actually, so I'm waiting on Mystic for such.

I'm still debating percentage of crafted items. Regarding cohorts, ideally, you'll play them. If you abuse them in one way or another, I may take control now and then for some logical "reactions" to previous actions.

I think my esteemed partner in crime answered the other questions so far?

Description:Caliphia is a dark elf of the old blood, and among her people she is of the purest bloodlines of her people. With pure ebony skin that looks almost like obsidian and long, pitch black hair that falls to her knees, she looks somewhat unusual amongst them, however. The drow has a lush figure unusual amongst dark elves, with good sized breasts and generous curves set off by wide hips and a tiny waist. Her eyes are a brilliant azure that seems to slightly glow at night, and the woman often appears overly stern. Much of the time she wears little, primarily keeping her serpentine adamantine sword belt with a masterfully crafted longsword and quiver at her hip. Her armor amounts to a thin, fine mesh of black steel that reveals more than it covers. Thin lines of blood-red rings cross the armor in a web-like pattern, similar to her ebon cloak that she often wears as well. She generally wears a pair of black leather and mithril sandals, and she keeps a pair of simple mithril rings that she nearly constantly wears. When traveling she wears a supple leather backpack that's hidden under her cloak, and in battle she pulls out a fine black oak composite longbow which she wields with gleaming eyes.

Caliphia's personality is quite odd for her race. Unlike many of her people, she is somewhat honorable, though her view of honor is a bit different from what some would consider such. She is a woman of her word, though she rarely give such. The drow is extremely exacting about her debts, when she has them, and she seems to believe that she has duties that she can't set aside. She keeps slaves and even captures them, but she's extremely fair about treating them well, save when they attempt to escape or disobey her. The drow doesn't hate elves, even though she has trained against them, no, she actually prefers elves as slaves. Also a bounty hunter, the woman is extremely cautious about what she's willing to do for others, and she rarely signs contracts after being burned by such a time too many.

History:Caliphia La'tear is the lost scion of the La'tear family, and is more than happy to remain lost. She's certain that her younger sister is more than happy to run the family, and the drow is far happier not having to deal with the fractious lot that is a drow clan. The degree of chaos that a drow clan causes offends her sense of order, and as such Caliphia decided at long last to leave and has found that the outside world is far more interesting.

The drow cares little for her time growing up in a drow city and rarely explains it, as any such city is much the same as any other. She did kill a number of rivals during her time in the city, and more than once she mused that if she had stayed, she likely would have ended up as an assassin. But she didn't stay in the city, and roamed far and wide before reaching the surface. Once on the surface the drow hid and slowly figured out where she could fit into such a society. This was how she ended up as a bounty hunter who specialized in returning opponents alive. Her own lusts and desires led to her taking her first elven slave not long after. A few times she has taken slaves whom she's sold, but for the most part she's taken them for...personal use.

There was little of real note about her life in particular, though she became known for tracking down a number of elven criminals of some distinction. She joined the Hidden Eyes guild primarily because she felt she needed to belong to something. The drow has an underground mansion where she keeps much of her slaves in a good deal of comfort. But now that the call to hunt for Damien Nightstrider has gone out, the drow has found herself intrigued. While tempting, she's learned long since that most contracts are traps for the unfortunate bounty hunter foolish enough to sign them, and as such she refuses to sign it. But the reward for Nightstrider...she has decided to pursue it for now, at least. If only because she's curious what he possibly could have done to gain such a bounty on his head.