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Just Roll With It

Just Roll With It!
Its a dog eat dog world out there and somehow an evil hamster has a bone to pick with you. Using his hamster magic, you are now confined to a hamster ball and must roll your way out of this one.

This game was specifically designed to be used with the Oculus DK2 and the Virtuix Omni. I know not a lot of you have the DK2 and much less the Omni, however this was a fun little game that we took on to prove we could do it. 72 hours and we've got one of the first Game Jam games to be made specifically for the Virtuix Omni!

Pretty exciting eh? Yeah... we're having a BALL over here.

Made with Unity, Maya & Photoshop

=====EDIT=====

We made a Web Port of our game since not many people have DK2 or an Omni. This post-jam edit has some fixed bugs and textures so remember not to vote on behalf of the updated changes.
Controls are:
Arrows or WASD for movement and mouse for looking.
Escape to regain mouse control, click in environment to hide mouse.

Comments

WOW! This is one of the best entries I've seen so far this year. I had an issue that I couldn't look around since I don't have a VR headset, but thankfully it played alright with just WASD. If you added mouselook control, this would make the game playable by a much wider audience. First person puzzle games are very popular right now, and who doesn't love giant hamster balls? Keep working on this and you may have a killer app for the Oculus.

Nice entry, very innovative. You have been very brave to develop for VR! I tried on webplayer and it seems it would be very funy to play with VR.
Is there an option to make a build for mobile and controller? Maybe Oculus mobile, I know it is not the same quality but I am sure lot of people would download it.

The first is that, when you step on the pressure plate after you put the cube on it and leave while the cube is on it, the door goes down and you have to push the cube off the pressure plate before being able to open the door again.

The second bug, is that the hamster ball clips through the cubes. This is probably because colliders of the cubes are too small, since the ball doesn't clip on the fences or gates (the tunnels' colliders are very weird though, might want to take a look at that ;) ).

However, since the bugs are very small and by no means game breaking, I don't think it's worth giving it a star penalty. Especially since the game is so innovative and I find it very impressive that so much has been done in a game jam!

Really impressive graphics! You found original gameplay ideas, but I found you did not take them far enough, the levels are a bit repetitive. Another thing, please think of azerty keyboards for the controls.

Liked the wireframe background indicating movement. Wish the puzzles were a bit more difficult.

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Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

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