Originally Posted by ChienAboyeur
The mechanics of the game have to be boring, impersonal, unimaginative.

No. No they don't. If that's the goal then they suck at game design. Might as well make the player wait in front of a blank screen as their characters sleeps in real time. It's cheaper to program and accomplishes the same goal.

My boring life provides all the contrast needed for the exceptional stuff to stand out. . I don't need to play virtual wack-a-mole with a single hole and a mole that moves at a snails pace. That drags down the good parts with it.

On a completely different note, you wouldn't happen to know a Dr. Forrester would you? Does the phrase "Deep Hurting" ring any bells?