Well I mean there are going to be some who say that no matter WHAT you do, so I wouldn't let that stand in the way of a good name.

But seriously, I don't like Reborn, sounds too much the name of Binding of Isaac's remake. Not that I think there'd be any confusion given, well, everything about the two games, but it still bugs me. How about "Second Wave"? It references the wave mechanics, is a war term, implies it would be both sequel and more of the same, and that things will be bigger.

Second Wave sounds good. Reminds me of the XCOM remake's mutators for replaying the game with, which is a good thing.

Any objections to Second Wave?

One question that's probably important: What is your target audience?

If you are specifically selling to current customers, then "Second Wave" is fine. But having a name that implies a successor product is going to hurt your ability to sell to new customers. Something like a "Gold" or "Enhanced Edition" appellation might be a better choice in that case, to make it clear to potential new customers that this is the new preferred entry point for the product line.

But having a name that implies a successor product is going to hurt your ability to sell to new customers. Something like a "Gold" or "Enhanced Edition" appellation might be a better choice in that case, to make it clear to potential new customers that this is the new preferred entry point for the product line.

Sequels typically outsell their predecessors. Narrative sequels can underperform, but this isn't likely to be one.

I think it's best to position this as a sequel "with all the content of the first game".

EDIT: Haha, just realized that if you call AVWW 2 an expansion, this would be considered Arcen's 10th game. That could be useful in a marketing pitch.

But having a name that implies a successor product is going to hurt your ability to sell to new customers. Something like a "Gold" or "Enhanced Edition" appellation might be a better choice in that case, to make it clear to potential new customers that this is the new preferred entry point for the product line.

Sequels typically outsell their predecessors. Narrative sequels can underperform, but this isn't likely to be one.

I think it's best to position this as a sequel "with all the content of the first game".

EDIT: Haha, just realized that if you call AVWW 2 an expansion, this would be considered Arcen's 10th game. That could be useful in a marketing pitch.

IDK 11 sounds better, especially for a game like AI War.

AI War the 11th hour, man has survived the battle but now they must survive the war. Or something or the other.

I'm still scratching my head as to why we can't just call it AI War 2: Fleet Reborn. It's not as if porting an entire game to a new engine with massive upgrades all around isn't worthy enough to be qualified as sequel material. That's all DotA 2 was (and continues to be), DotA 1 on a better engine with mod support, and it's by far one of the most successful games of all time. TF1 -> TF2. CS:S -> CS:GO. LFD1 -> LFD2. Hell most of Valve's games are just thinly veiled engine improvements and look at their success.

« Last Edit: November 07, 2015, 04:56:48 PM by Wingflier »

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