Biography: Surrounded by crew-mates with checkered pasts, and others outlining the notorious seas and ports she often finds herself in, Ami has an unexpectedly favorable background. Ae Mi Seong is the fifth child, and youngest daughter, of Hyun-Ki Seong, an entrepreneurial magnate who has been benefiting for decades under the industrialization of South Korea over the recent years. While many households have found plenty of disorder with the sudden formations of cities, and the clashing of rural, traditional roots meeting with the emerging economic and political realities, Ae Mi grew up in a life of virtual luxury and affluence for a Korean household, stable and up to date with the first world technologies, expensive cars, even their own private dock and a large yacht, which the family often used, enjoying their sea-front estate on the outskirts of bustling Busan.

While Hyun-Ki was happy to pursue the monetary value of the new ways, his own upbringing was still rooted with traditions, and he expected his children to follow suit. His sons would be heir to his financial empire, tasked with helping their family fortune grow and forging new opportunities for the family, and his daughters were to remain pure, feminine, and eligible to be married off to help unite ties with other heads of industry. Taking after after the patriach, his progeny were all resourceful and competitive souls, each striving to be the best, and to win their father's favor and support. He might had gifted his sons and daughters with luxeries from the East and West alike, private tutors, vehicles and toys as varied as the imagination, but he expected results from them. Affections were secondary to success and prestige that his family name should carry.

But, that's not quite how it worked out in Ae Mi's case. She was an academic, for sure, but she wasn't particularly competitive, nor concerned with perceived perfection. A tomboy, and troublesomely awkward in social situations, she was hardly the attractive garden of flowers her parents were hoping to cultivate, nor very assertive towards putting her mind towards the family business. She was unusually affectionate, naively trusting, and a bit of a push-over to her more aggressive siblings. She scored excellently on academic exams, but had little ambition towards finances or political goals, instead preferring to keep her nose in books and her hands dipped in mechanization of a more literal nature.

Ae-Mi had an avid interest in machines, engines, and electronics of all sorts. She read books and manuals on the subject in her free time, and relished the opportunity to witness the inner workings. While her kin were keen to enjoy the new computers of the age, she wanted to know how they worked, and spent hours understanding the hardware and coding. While her older siblings were happy to own and drive fancy cars to show off, she was with their mechanic, getting under the hood and watching him work. While the family sailed the nearby seas, relaxed with the scenic ocean, fished and worked on their tans, Ae-Mi was often in the helmsman or studying the engine, usually with the amusement of her crew. She loved to talk with other mechanics and operators, and learn about the occupational realities and substance of their training, and often, they were happy to indulge her, as most were rather impressed a young lady would actually bother themselves with getting their hands dirty and actually learning a bit of self-sufficiency.

At first, Hyun-Ki was happy to have her so enthused about mechanics, seeing as he didn't have much of a mind for it himself, and found her grasp of technology to be cute and handy. Not only did she enjoy herself, but she often helped the family learn their devices, helped recommend modifications for their vehicles and appliances, and informed them of the market realities of the technology of the day. They'd finally found a use for her unusual interests, and even her brothers and sisters tended to use her talents for machines and mathematics for their own purposes. It wasn't until Hyun-Ki came one one evening and discovered his pre-teen daughter working on his eldest son's car, smiling at him, unconcerned that her fair skin and delicate clothes soaked were soaked in grease and oil, that he realized that things were going as they were supposed to. The way she looked, talked, and even a bit of how she acted, reminded him of the pleabians he hired to maintain his expensive equipment. Once he discovered that she'd actually been joining their family mechanic in all kinds of private jobs, some for his friends and coworkers, he'd had enough. His daughter's reputation would not be tarnished on her silly hobby any longer, and with a stern ultimatum, he ordered her to stop with her work, stay at the mansion, and start focusing on making herself a reputable daughter for him. This was not something a powerful magnate's daughter to do.

Of course, teens are a rebellious sort, and Ae-Mi was no different. This was her fascination, after all. She reluctantly made her promise, but secretly continued on anyway. It wasn't too hard, seeing as she was quiet and her father was gone much of the time anyway. The bespectacled brunette continued to work with dock workers and mechanics, sneaking off at unusual hours to get time and practice on working on appliances, cars, and even some of their side-jobs, and they were happy to have her, if mostly for the free help on paid commissions. However, as it turned out, it might had been wiser for her to listen to her father's warnings, and stay away from the docks.

Hyun-Ki Seong was not a nice man. He was a cutthroat entrepreneur, one of the richest men in the new South Korea, and was quickly making Buson his personal domain, literally writing the rules and laws to his favor with his influence. Naturally, some people were going to take exception to that, people who were desperate and didn't have many means to get to him. Once one of the workers with a loose mouth started to talk to people with said interests, she became a juicy target. And, when she was fourteen, as she came into the workshop one evening, she was met with a cadre of gunslingers, along with the dead bodies of her mentors, and abducted, swept away on a private ship.

After being locked away for hours while they sailed away, her captors stripped her of clothes and tormented her, making her squeal for an audiotape they made for her father, so they could use her for ransom, hoping to get large sums of cash and a few influential changes from Hyun-Ki. They stopped shy of actually raping her, figuring she was more valuable for them undefiled, but that didn't mean they didn't derive some personal pleasure from brutalizing and humiliating her. Once they moved her to a remote warehouse on some unknown shore, they preached on about the crimes of her father, but sympathy was hard to reach when some of the crew laughed at her pain and openly talked about killing her after her father paid up, using her for their pleasures, or selling her off to some other organization. Her cries of anguish and fear rang out commonly through her chamber, with little attention, other than the occasional boot to shut her up. It was the darkest, scariest moments of her life, where she spent every day wondering if it would be her last.

Then, one day, Ae-Mi awoke to an explosion, ringing in from corridors. She couldn't see what was happening, but she soon recognized the cacophony as gunfire, mixed in with the occasional screams as orders were shouted in the distance. During the chaos, a foreign man, a Westerner whom she didn't recognize as part her kidnappers, dressed in a Kevlar vest, snuck into the chambers where she was held. Even when he untied her, she was weary of this new man, not sure what kind of fate he presented, but when he shot back at one of the men who came through the door, one whom she recognized putting the pain to her days earlier, she quietly decided to come along, joining him as they made their way back to their own war vessel. She passed countless men whom she recognized on the way back, all viscerally slumped on the ground and bloodied, as she passed along, following only by the insistent tun on her hand, as they raced to the boat. Once on, the man called back their men, shunted her into a chamber in the hull, and took off. Several small boats followed in tow, but her current captors managed to fend them off and lose their trail.

It was explained to her that they were mercenaries, working for her father, hired with the intention of getting her back. That, they did, exceptionally well, and she couldn't be grateful enough for saving her from whatever fate they had in mind for her. But, she wasn't sure what to make of them. She learned she couldn't trust people too easily, thanks to this whole mess, and they had an even harder look than the ones who kidnapped her. Were they really looking out for her safety?

Fortune stepped in one last time, as their engine petered out half-way to their destination point, leaving them stranded on open waters. While they were baking in the humidity of the Summer sea for hours, cautious teen was let out of her chamber, once it got too hot. She got a chance to listen to them bitch and complain, moan their worries off one another. For some reason, she found it funny that a bunch of amazing warriors, who pair top-dollar and obviously operated outside the law, killing people for money and taking adventurous jobs, were all thwarted by a little engine trouble, with not a one who could knew how to handle it. It humanized them, in her own weird way. So, she offered to have a look at it. It took some convincing, but the helmsman eventually let her have a look, and was a little impressed with how familiar she was with what she found. At her recommendation, they made a small trip at a nearby port for some parts, and within a few hours, she had it working. The crew of hardened killers and veterans of combat praised her and openly expressed their appreciation, making for a rather pleasant trip the rest of the way. They didn't chide her like a child, or patronize her with cute comments. It earnest praise, given from a group of hard-asses who certainly didn't have to mind their manners. They gave her a chance to shoot a couple of their guns that night, and even gave the young lady have her first taste of beer, and laughed when she got a little light-headed. Despite being born from a horrible experience, it was quite the enjoyable time, and one that left a lasting impression on her.

Of course, after she got back, everything didn't exactly go hunky-dory for her. Her family was happy to have her back, with relief and joy thrown around, as one would expect. But Hyun-Ki was a shrewd man, and it didn't take him long to figure out just how she had gotten kidnapped, and her accountability for it. For several years, she was on a rather tight leash, where she didn't have much of a choice but to obey her father. But, despite her gratitude for hiring the crew to save her, the his rebellious daughter was more assured than ever of what she wanted to do. Her calling was as a mechanic and engineer, a practical physicist, and even her father, nor a traumatic experience, could dissuade her from this. She pursued her ambition in secret even still, albeit in a more low-key fashion within her private school and home compound. It was inevitable her father would find out, however, and she knew it wouldn't go well.

How does that explain why she's out on a pirate's vessel, living like an outlaw? A girl's gotta work somehow, and the world still place too many restrictions on female mechanics and engineers of a certain variety. Besides, who wouldn't want to enjoy the open seas and keep a steady boat up in tip top shape while venturing off on some of the most adventurous work still available in an age increasingly moving towards order and world unity? Of course, few people really believe that's her only reason for being out here. Perhaps more truths will come out eventually. But, in the mean time, it's easy to see why Ami enjoys the life on the open waters, living away from "proper" society. Freedom is what she values. To live life the way she wants, and pursue the tracts she chooses. That is the ideological benefit of being a pirate, something normal society doesn't really offer, and it's ultimately the reason she chooses to stay, despite it's difficulties. It's dangerous, but Ami is a stubborn soul when it comes to that which she truly believes in, and isn't easily deterred from the path she has chosen, despite her inadequacies.

Description

Personality: For an outlaw living on the high-seas and dealing with violent and sociopathic criminals, Ami is surprisingly optimistic and personable. She isn't the most naturally charismatic of sorts, prone to techno-bable about topics she's passionate about, the occasional sufferer of foot-in-mouth syndrome thanks to her tendency to speak off the top of her head, to get distracted from conversations when subjects of greater interest occupy her mind, and her shyness about personal matters. Coupled with a general lack of social grace, or a fashion sense that tends to be more practical than visual, she often doesn't make for the best of first impressions. However, those that interact with her regularly often find a bit of earth-bound charm in her, a person with a reasonably healthy and generally well-adjusted state of mind. She's friendly, pragmatic, orderly and often compassionate in her own way, even if she tends to have some rather unorthodox manners of expressing herself. Amongst her friends, she's often renown for her bubbly, silly, and energetic personality, especially when she's sharing drinks and ideas, and offering to lend them support how she can, emotionally, or sometimes in more assertive ways.

She has an intense fascination for physics, mathematics, chemistry and mechanical engineering, one that follows her quite passionately through much of her days, genuinely enjoying the prospect of fixing up old equipment, taking things apart in order to see what's underneath, and enthusiastically pining for new equipment and tech to play with. She's shifted a fair bit of focus to the computer and robotics boom over the past decade, and often will be found reading up on new manuals or tinkering with one thing or another. Even regular maintenance and simple upgrades around the ship tends to give her a sense of satisfaction, as if to reaffirm her control over the principles she understands. Some have described her as kind of engaging to watch while she's at work, although they might have other fixations than herself.

Although Ami takes an optimistic bend about her life, that doesn't mean she sees everything in a rose-tinted shade. She's a hard atheist and determinist, believing the universe plays by specific rules that mostly deal with the physical. The rest is undefined. She's skeptical of those who claim a greater sense of meaning beyond the physical, be that religion, honor, or morality. She doesn't disparage those things, but experience and reason tell her those things are subjective, with little to no real objectivity to be found, so they're generally unreliable as a foundation. As such, she weary of the promises of society and those with moral authority, as, in her understanding, those principles they hold can be shifted and reshaped to suit their needs and desires. She doesn't see this as a particularly pessimistic belief, though. After all, that offers one a great amount of freedom to choose what's important to them. The universe offers us only a few truly objective rules, and the rest is up to us.

Appearance: Much like her personality, first impressions aren't her strong suit. If one were to pass by Ami on the streets, she likely wouldn't garner much attention. Even in the halls of her quarters, if one were to pass by her workshop, they likely wouldn't find her standing out very much, especially considering the eclectic nature of her crew-mates. When left to her own devices, she often wears simplistic and functional clothing, jumpsuits, overalls, simple t-shirts and tank-tops, pants, jeans, maybe shorts or skirts for hotter days. Her waist-length dark brown locks are often put up in a bun or updo when working or out and about, in an effort to protect them and for simple convenience, although she lets her hair down at night or when she's done for the day and relaxing. Light-brown eyes often sitting behind a pair of thin-framed glasses, with a elegant but not terribly inspiring design. When she's been working, it's not unusual for her to be covered in sweat or marked with dirt, dust, grime, oil, or any number of elements, depending on what she's doing. Standing at a rather average height for a woman her age, and often not embellishing her earthly tones very much, it's not surprising to see why she doesn't initially strike any chords of recognition in those who see her casually.

However, if one takes a closer look, there's a solid, unrefined diamond behind all that rough. In part, due to good breeding and surprisingly good nutritional habits, Ami is a rather healthy specimen. Her skin is fair and nicely tanned from being at the seas and working on outdoor equipment, and lugging heavy rigs around has given her modest strength that some people don't see her often plain visage. Her physique is surprisingly curvacious and supple, her busty shape, reasonably slender waist, and something unexpectedly close to an hour-glass figure. Her facial features linger on the delicate side, that highlights her rosy cheeks when she smiles earnestly and animates pleasantly when she laughs. Wrap it all together, and you've got a girl who might be a little sloppy and careless, but who cleans up rather well when she wants to, even better if she has a little make-up assistance. However, if one is willing to linger around the ship a bit longer in the day when she's been hard at work, they might find plenty enough to appreciate anyway, given her loose, simple style of dress, a light sheen of sweat, and her tendency to skip out on underwear when she's not planning on leaving anywhere.

Fighting Capabilities

Weapon(s) of choice: In general, Ami doesn't carry many weapons. She has a small handgun and a taser for emergencies, a necessity for her line of work, and occasionally adapts her tools as a makeshift weapon depending on the need, but in general, she doesn't specifically carry much with her. Likely for the better, given she isn't a particularly great shot under pressure. But, when she's forced to fight, she prefers to either catch her adversaries off guard with her concealed weapons, or to do so with superior firepower, often to absurd lengths, as an effort of intimidation.

Fighting style/tactics: Ami isn't much of a fighter, so she doesn't have a particular style, per say. Her preference is to hide or run away from conflict, or to prevent an extended engagement in the first place. She does have some modest degrees of weapons training, and has practiced quite a few hours with her personal handgun, and even some of the rifles amongst her crew. She's not a bad shot on the range, and knows how to handle a gun in a technical sense, but she lacks the true nerve of an experienced killer, and has trouble shooting moving targets in the high-stress scenarios that come with actual conflict. That said, when she's faced with something she can't avoid, she can get pretty inventive with what she has at her disposal, as she has proposed some rather unorthodox tactics to scare off her attackers or defend her ship. Her general tactic is shock-and-awe, to scare her opponents so much with her concoctions and firepower that they lose the will to keep fighting with her. Against those that can't be intimidated, however, she doesn't have a whole lot of solutions before. She can cook up a deadly solution for individual threats, but at least in larger battles, it's largely a bluff game.

There we go! It's still something of a work in progress, especially the background, but I often do like to leave a lot of open holes in backgrounds anyway, so we can twist it into a shape that best suits the story as it develops. I hope you liked her. She might not be tiny and demurely feminine, but I figured Sorrow and Izaya had those covered, so I wanted to create something contrasting them, a girl who's a bit more rough around the edges at first appearance but has some more adorable elements underneath. That is sort of the spirit of adorkable, after all.

I figure she could be our dedicated mechanic, tech-expert and land driver when necessary. I'll leave the captaining to someone else. But, if there's anything that you thought didn't quite fit the bill, Daril, let me know, and we can work it out. It's not perfectly set in stone yet, and I like to think I can be accommodating to the tastes of my GMs and partners.

That's quite an impressive profile. And a bit of an intimidating one -my own profiles feel rather lacking in detail by comparison.

She seems like she'd tend more towards microelectronics than machinery, but as long as she picked up some good experience with the latter at some point she should work fine.

I'm a bit unsure about some of stuff you've put in the weaponry and tactics section. I don't think the pirate crew tends to carry flamethrowers around and I'm not so sure about things like the incident with the hijackers.

That's quite an impressive profile. And a bit of an intimidating one -my own profiles feel rather lacking in detail by comparison.

Thanks! I'm glad you like it!

Although, it wasn't my intention to intimidate. I just get a bit verbose sometimes when it comes to character creation. I don't consider her entry to be any better than anyone else's nor is it a model to follow. Yūki's history is much more detailed, for instance, and Aya's style, taking the perspective of another pirate describing her, is pretty neat. I want everyone to be comfortable with their own write ups, regardless of how they choose to do it.

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She seems like she'd tend more towards microelectronics than machinery, but as long as she picked up some good experience with the latter at some point she should work fine.

I suppose, though to be fair, that's sorta the direction the most technological advancements were heading at the time, so it's pretty natural for her to be interested in stuff like that.. The personal computer was just taking off, the internet was just starting to be being widely integrated, conventional devices were getting smaller, etc. So, yeah, she's gonna have an interest in that sort of thing. But, to her, machinery in general is worthy of attention, and electronics is just a field of the larger category. In this day and age, the two are often somewhat intertwined. It's literally taking some of the only objective principles of the universe and manipulating them towards a specific end or set of functions. To her, that's pretty astonishing, regardless of the form it takes.

Her background gives her more initial focus on household electronics and appliances more than, say, ships and large weaponry. Until she left home, cars are probably the largest tech she's worked with. But, Ami has a passion for this sort of thing, and despite her appearance as a book worm, is more of a hands-on kind of learner. Once she was on her own, she was freer to pursue more complicated devices and machinery. I'm sure she would had taken a lot of time to learn how to work the finer aspects. In fact, I imagine most of what she reads is just are just manuals and handbooks aimed experienced engineers and mechanics. I don't see her as too much of a fiction enthusiast, save for possibly some sci-fi stories.

Just to be accommodating, though, is there anything about her you think should be changed or added to give her the kind of upfront experience you're looking for? Maybe she's had a chance to work on her father's yatch, and has some personal sailing experience? She comes from a wealthy background, after all. I could easily write her as coming from a port city like Busan. It would actually fit the time period well, I think, and if her family liked to sail, she'd be familiar with the technical concerns of running a ship.

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I'm a bit unsure about some of stuff you've put in the weaponry and tactics section. I don't think the pirate crew tends to carry flamethrowers around and I'm not so sure about things like the incident with the hijackers.

Ha! Well, don't worry about that stuff too much. I'm not particularly bound to it. I just felt some examples might be appropriate to give a feel about how she handles self-defense. She's more concerned with halting and deterring the enemy than actually killing them. It's purely a game of manipulation. To that end, flamethrowers just felt like the perfect example of an extremely intimidating weapon that really isn't practical to use in most scenarios besides intimidating and scaring them.

So, I don't mind at all losing them. I'll just have to think of a couple of different scenarios to illustrate this point. Any suggestions?

Well so far I'm gonna run a weapon's specialist. Here is a WiP for her. It won't be as impressive as Vex's but she's going to be fine.

Edit: Added some of her Biography. It might end up being as long as Vex's... Oh well.

Edit: Add more Biography. It's going to be epic in scale by the time I'm done. Oh well

Name: AlexAge: 24Nationality: AmericanSexual Orientation: biBiography: Alex herself was if there ever was such a term as "Born with a gun in hand." it would be applied to her. Alex her whole life growing up proved how much she loved guns. She began at young age with shooting BB and pellet guns at the snakes in the backyard of her family's home in rural Iowa. The back end of her family's house butted against a creek. It was a prime breeding ground for the critters and she aimed to do some civic duty. So when she was old enough she took her pellet rifle and set up a shooting post in her backyard. She proved to have a keen eye at nailing the little buggers.

When she got into her teens Alex changed her targets and guns. For sweet sixteen birthday party her mom and dad gave her a Remington Model 700 chambered in 30.06 caliber and a membership to the NRA. To say she was overjoyed was an understatement. This opened up her world so much more than it had before. She became quite the hunter as well. Her best kill ever was bagging two stags with one bullet. The shot lined up so perfectly she had to take it. She saw both dear reach up for the salt lick as she began to squeeze the trigger. The rifle jumped in her hands when she fired. However both dear dropped like a couple of sacks of potatoes. When the found they gathered the two bucks, the bullet had passed through the eyeball of one dear, out the other eye into the eyeball of the second deer before exiting the other eye and hitting the tree behind them.

As she entered her senior year of high school Alex got the chance to attend an NRA "gun camp" so to speak. It really opened her eyes to what you could do with guns. During this gun camp she got the chance to try her hand at other types of firearms. Namely she got the chance to shoot several assault rifles, sub-machine guns and a variety of pistols. She proved adept at handling both assault rifles and pistols. The sub-machine guns while nice had a bit too much kick and muzzle climb for her tastes. This camp would prove a turning point in her life as well. Her love of automatic weapons.

It would seem that her and the NRA would have an interesting run-ins with turning points in her life. The second one came during a swamp hunt in southeast Louisiana. At the camp she was staying at with several of the other NRA members she was hunting with had an unexpected dinner guest. One of the members was standing too close to the water when out of no where a gator came rushing up on land after him. Before she could even think Alex has drawn her pistol, a Glock 17 9mm and began firing at the gator. She watched the rounds themselves bounce off the gator's hide with no effect. After empting the whole magazine at the critter one of the other hunters leveled an old 1903 Springfield rifle at the critter and emptied all five rounds into the animal killing it dead. After the other person was life lighted to a nearby hospital for injuries the game warden and police took a statements, after all it was a critter attack but it was a clear case of self defense. The experience did leave it's mark on her. While the 9mm might have been good for some things it was not the end all be all round she had been led to believe. The large caliber of the rifle was what put the critter down, not any of the thirty something rounds her and one other person put into it.

The second thing that set her life on the path it would end up taking was in high school she went to join the JROTC. Like many of the people who joined them she stuck with it all four years of high school. Rifle team, PT team and Orienteering team were the things that stirred her passions. She also joined with a number of other students who caught the fever of joining up, but she didn't want to join the army she wanted the marines. It was just after her graduation that the marines themselves began accepting women into their ranks. Here would end up being her most traumatic experience ever.

After getting involved in the marines themselves and into basic she began to show herself as a prominent marksman and shooter. She began to even out distance many of her male counter-parts. She was physically driven to make something of herself. Marine Corp training began to have the effect on her of making a soldier out of her. During several events between the services and genders she outdid many of them and this earned her the ire of several of male counter-parts. Some of them decided to take matters into their own hands. This would set Alex on her path with Roanpar.

During a night maneuvers exercise a month Alex was jumped by a number of the other marines who she had humiliated during the competition the previous month. They pinned her to the ground and held her down, stripped her naked and then began to rape her repeatedly. When they had finished with her they left her staked out on the field till she was found half dead the next day by another group of soldiers. She languished in a hospital for a week before a board of inquiry was arraigned to hear the charges. However the case was handled off the books and for the most part it ended up coming down to her knowing who her rapists were but the law had ended up failing her and failing her hard. All of the men who had raped her went off scott free and she was left to be thought of as a troublemaker. So she resigned and left and since the military only taking only her marine K-bar with her. Since the military would not do justice she herself would see justice done. They had escaped justice from the law but they would not escape her.

A few weeks after she left the military the first one of the men she had accused of raping suddenly turned up dead, a bullet in his head and his genitals had been severed and stuffed in his mouth. This sent shockwaves through the group themselves. They began to get scared but in the end it came to nothing for them. Each one of the men who had raped her ended up sharing the same fate. It didn't take the cops long to figure out who was taking them out. Unfortunately for them so to did Alex. She had made several friends over the years and they got her in touch with people who allowed her to slip out of the country.

After she left the US, a wanted woman she found work for herself in a PMC working out of Southern Africa called Executive Outcome. After submitting her application she was hired by them as they were looking for people with her skill set. It didn't take her long to settle into life working for the PMC. Then the orders came down they were being shipped out to Sierra Leone to aid the government in suppressing rebel groups in the area. The fighting there would prove an eye-opener for her. The people she fought were worse than animals and wanted nothing more than complete power themselves. The atrocities they committed hardened Alex's heart. After on particular incident she gave up on ever using a weapon with a smaller caliber round.

Her fortunes seemed to come to a head when the UN took notice of the effectiveness of PMCs in combating area forces and they forced a scale back of the EO's budget. Which suited Alex just fine. Despite her military background training she had come to find some small measure of peace as a gun for hire. She still set her own terms for who she worked for but a trained gun for hire was good commodity and most were willing to put up with some of her "eccentricities." because she knew how to use a gun very well. After EO cut her last paycheck she skipped a ride out of Southern Africa as it seemed the US government was getting a little too nosey for her liking on who she was. She had heard from a friend that there was a city in Southeast Asia that she could make a living peddling her skills and people didn't ask too many question.. A city called Roanapur.

After she arrived in the city she found it a bit distasteful at first but then she fell into the rythum of the city. She acted as a bodyguard and all around thug for a few different cartels, the most notable among them were the Triads, Colombian and Italian mafia groups. However after one of the men in the cartel made a pass at her and almost tried to force himself on her did she finally have enough. She promptly taught him the error of his ways. Even to this day he still can't get it up with a woman after Alex, but then again castration does interesting things to the human body. It was then she was tipped off to someone who was looking to hire a new crew for a ship. He was an independent and she liked that idea. So she sought him out offered her services to be hired.Personality: Much like others in Roanapur Alex has become hardened to life far from the white alabaster cities of the western world. She'll shoot dead anyone who she deems worthy of the bullet and it doesn't matter who they are. She also has no love towards rapists either. After all having been raped repeatedly while in the military and nearly raped a few times afterwards have made her part of the woman she was today. She's generally easy going for the most part but doesn't liked to be crossedAppearance:Weapon(s) of choice: Barrett M82A3 .50 cal. sniper rifle, SAKO TRG-41(chambered for .338 Lapua Magum), G3A3(with optional 50 round drum) Desert Eagle .50 AE, Glock 20 (chambered chamber for 10mm autolock), SIG Saur P226(chambered in .357 SIG) Marine K-barFighting style/tactics: Gun toting wackjob, Pistol packin momma, Go Big or Go home!

Sessha -right now I'm trying to find some male characters for the pirate crew, so I'm tentatively going to put Alex in the merc group (maybe as a sharpshooter?) with the possibility of transferring over to the pirates if a player drops out or I end up switching the pirate group over to an all female one.

Okay, so I've been giving some thought to the character I might end up playing if I end up doing the captain role for the pirate/smuggler crew. The character I'm thinking of playing is in his early thirties, a former SEAL who survived a disastrous "unofficial" mission in South East Asia. He ended up being saved from drowning by a smuggling craft and sort of got drawn into things from there (one of my major considerations with this character was how someone with his mentality ended up as a smuggler and pirate). Now he's the captain of his own boat. Very strong personal loyalties -despite his change in occupation, he still has a leave no one behind mentality.

If I do play the character I may end up forgoing a picture because off how much difficulty I'm having finding a good picture to represent him. He's not supposed to look look super tough or action hero like, but he isn't supposed to look like a bishounen either. I did briefly consider using this image despite it looking completely different from what I had in mind, but then I noticed the darn mechanical hand.

Now if we end up going for an all female crew then I'll need to come up with a female captain. Not entirely sure what I'd do for that, but I was considering doing a character based on this image. Though those pants look like they'd be uncomfortable to wear in a hot, humid climate.

Okay, so I've been giving some thought to the character I might end up playing if I end up doing the captain role for the pirate/smuggler crew. The character I'm thinking of playing is in his early thirties, a former SEAL who survived a disastrous "unofficial" mission in South East Asia. He ended up being saved from drowning by a smuggling craft and sort of got drawn into things from there (one of my major considerations with this character was how someone with his mentality ended up as a smuggler and pirate). Now he's the captain of his own boat. Very strong personal loyalties -despite his change in occupation, he still has a leave no one behind mentality.

That sounds promising. A captain with military experience and a fierce loyalty to his crew sounds like it would fit the bill quite well. As for why he's an outlaw, perhaps something about that ill-fated "unofficial" mission made it impossible for him to return. Maybe he was set up by a rival, maybe he was an unwitting pawn in a dangerous game of politics, maybe his commanders sent that team to die, and he knows it. If he returned, he would likely end up dead or charged with desertion or something. And if he tried join a different nation, they'd be asking him too many questions he can't answer.

So, that forces him to live in unregulated territories, and Roanapur fits the bill. His kind of skills, training, and expertise would be rather valuable there, and he could make a decent living, if he's willing to bend the scruples he might have had as a SEAL a little. It's not like he's being tasked to do much worse than what he was already doing, and he might actually enjoy the freedom he has while doing it. I could see how the command structure and rigid discipline required of a naval officer can be limiting to solving problems. Now, he's the captain of his own ship, and the only regulations on him are those that enable him to do good business.

If I do play the character I may end up forgoing a picture because off how much difficulty I'm having finding a good picture to represent him. He's not supposed to look look super tough or action hero like, but he isn't supposed to look like a bishounen either. I did briefly consider using this image despite it looking completely different from what I had in mind, but then I noticed the darn mechanical hand.

Ohh! Looks like Barret Wallace, from FF7. Interesting choice. I'm not sure what parameters you're looking for, exactly, but if you're interested in some like the example, I'm sure we could find examples that leave out the mechanical arm, like this one, or this other one. Do those fit the bill?

I think it's reasonable to expect that no one will find a character model that's absolutely, 100% perfect to your original design, so don't too afraid to adopt something that come close. Truth be told, though, I cut out a few possible images I liked for Ami as well, based on either clothing that didn't quite fit her, or technology that didn't exist in 1995 (well, technically laptops existed, just not as the sleek and versatile computers that they are today, more like digital typewriters). I think I might include some of them in her profile, seeing as I want to redo the history a bit as well, to allow her greater experience with ship engines and more complex machinery.

Now if we end up going for an all female crew then I'll need to come up with a female captain. Not entirely sure what I'd do for that, but I was considering doing a character based on this image. Though those pants look like they'd be uncomfortable to wear in a hot, humid climate.

No ideas for that one yet, but I think she's got a neat look to her. Almost like mixing some traditional swashbuckling style with more modern clothing. I am curious how the "all-female" crew would work out, though. Are we including Yūki in that one, seeing as he's often perceived as a female? Or would he be cast off, seeing as he considers himself to be a male?

I rarely play an "anti-hero" or "villain protagonist" sort so consider this a note of interest.

It's sometimes refreshing to try something a bit different than you're used to. I certainly hope you enjoy it. Any idea on what kind of character you'd like to play? Daril is most interested in adding a male of some sort, but an all-female game is possible as well. I believe Daril is still open to someone taking a captain/leader figure. His potential SEAL was just him attempting to fill a niche, if I'm not mistaken. I think we could also use a negotiator of sorts, someone who's good at high-pressure talks and working with other outlaws to reach suitable, if not favorable, agreements. Could also share the role as captain, but not necessarily.

That sounds promising. A captain with military experience and a fierce loyalty to his crew sounds like it would fit the bill quite well. As for why he's an outlaw, perhaps something about that ill-fated "unofficial" mission made it impossible for him to return. Maybe he was set up by a rival, maybe he was an unwitting pawn in a dangerous game of politics, maybe his commanders sent that team to die, and he knows it. If he returned, he would likely end up dead or charged with desertion or something. And if he tried join a different nation, they'd be asking him too many questions he can't answer.

So, that forces him to live in unregulated territories, and Roanapur fits the bill. His kind of skills, training, and expertise would be rather valuable there, and he could make a decent living, if he's willing to bend the scruples he might have had as a SEAL a little. It's not like he's being tasked to do much worse than what he was already doing, and he might actually enjoy the freedom he has while doing it. I could see how the command structure and rigid discipline required of a naval officer can be limiting to solving problems. Now, he's the captain of his own ship, and the only regulations on him are those that enable him to do good business.

I should probably give this some thought. Actually I'm somewhat inclined to keep the details of the ill fated mission vague, but that seems like cheating somehow.

Ohh! Looks like Barret Wallace, from FF7. Interesting choice. I'm not sure what parameters you're looking for, exactly, but if you're interested in some like the example, I'm sure we could find examples that leave out the mechanical arm, like this one, or this other one. Do those fit the bill?

I think it's reasonable to expect that no one will find a character model that's absolutely, 100% perfect to your original design, so don't too afraid to adopt something that come close. Truth be told, though, I cut out a few possible images I liked for Ami as well, based on either clothing that didn't quite fit her, or technology that didn't exist in 1995 (well, technically laptops existed, just not as the sleek and versatile computers that they are today, more like digital typewriters). I think I might include some of them in her profile, seeing as I want to redo the history a bit as well, to allow her greater experience with ship engines and more complex machinery.

Unfortunately, I specifically liked the alternate character design the artist used in that image. I'm not really interested in the character's normal appearance.

Perhaps I'll come up with a good image for the character, but I've already done some fairly extensive searching without a lot of luck.

I certainly wouldn't mind if you tweaked your character a bit to play up her mechanically inclined side.

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No ideas for that one yet, but I think she's got a neat look to her. Almost like mixing some traditional swashbuckling style with more modern clothing. I am curious how the "all-female" crew would work out, though. Are we including Yūki in that one, seeing as he's often perceived as a female? Or would he be cast off, seeing as he considers himself to be a male?

I'm not really sure how to deal with Yuki. Though I might actually be more inclined to accept the character in an "all female" crew than a mixed gender one. When I'm aiming to have a small, gender balanced crew that doesn't seem like a harem, having a trap in the mix really complicates things!

The other issue with Yuki is that I've already got one Japanese sort of assassin type in the crew (that katana wielding girl one of the other players is planning to do). I think two would be a bit much.

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It's sometimes refreshing to try something a bit different than you're used to. I certainly hope you enjoy it. Any idea on what kind of character you'd like to play? Daril is most interested in adding a male of some sort, but an all-female game is possible as well. I believe Daril is still open to someone taking a captain/leader figure. His potential SEAL was just him attempting to fill a niche, if I'm not mistaken. I think we could also use a negotiator of sorts, someone who's good at high-pressure talks and working with other outlaws to reach suitable, if not favorable, agreements. Could also share the role as captain, but not necessarily.

Something I'd like to see in any further applications for the pirate/smuggler crew is a character who has some experience with watercraft operations. Since there are so few of them I think the majority -if not he entirety- of the pirate/smuggler crew should have a role in operating the boat.

That sounds promising. A captain with military experience and a fierce loyalty to his crew sounds like it would fit the bill quite well. As for why he's an outlaw, perhaps something about that ill-fated "unofficial" mission made it impossible for him to return. Maybe he was set up by a rival, maybe he was an unwitting pawn in a dangerous game of politics, maybe his commanders sent that team to die, and he knows it. If he returned, he would likely end up dead or charged with desertion or something. And if he tried join a different nation, they'd be asking him too many questions he can't answer.

So, that forces him to live in unregulated territories, and Roanapur fits the bill. His kind of skills, training, and expertise would be rather valuable there, and he could make a decent living, if he's willing to bend the scruples he might have had as a SEAL a little. It's not like he's being tasked to do much worse than what he was already doing, and he might actually enjoy the freedom he has while doing it. I could see how the command structure and rigid discipline required of a naval officer can be limiting to solving problems. Now, he's the captain of his own ship, and the only regulations on him are those that enable him to do good business.

Ohh! Looks like Barret Wallace, from FF7. Interesting choice. I'm not sure what parameters you're looking for, exactly, but if you're interested in some like the example, I'm sure we could find examples that leave out the mechanical arm, like this one, or this other one. Do those fit the bill?

I think it's reasonable to expect that no one will find a character model that's absolutely, 100% perfect to your original design, so don't too afraid to adopt something that come close. Truth be told, though, I cut out a few possible images I liked for Ami as well, based on either clothing that didn't quite fit her, or technology that didn't exist in 1995 (well, technically laptops existed, just not as the sleek and versatile computers that they are today, more like digital typewriters). I think I might include some of them in her profile, seeing as I want to redo the history a bit as well, to allow her greater experience with ship engines and more complex machinery.

No ideas for that one yet, but I think she's got a neat look to her. Almost like mixing some traditional swashbuckling style with more modern clothing. I am curious how the "all-female" crew would work out, though. Are we including Yūki in that one, seeing as he's often perceived as a female? Or would he be cast off, seeing as he considers himself to be a male?

It's sometimes refreshing to try something a bit different than you're used to. I certainly hope you enjoy it. Any idea on what kind of character you'd like to play? Daril is most interested in adding a male of some sort, but an all-female game is possible as well. I believe Daril is still open to someone taking a captain/leader figure. His potential SEAL was just him attempting to fill a niche, if I'm not mistaken. I think we could also use a negotiator of sorts, someone who's good at high-pressure talks and working with other outlaws to reach suitable, if not favorable, agreements. Could also share the role as captain, but not necessarily.

I'm not much of a leader, but I was thinking of some kind of negotiator. Someone who tries to be the moral voice of the group, however bizarre, if not questionable that sense of morality can be some times. Someone who doesn't seek bloodshed, prefers avoiding it, but perfectly willing to leave some blood in their wake if negotiations break down. The character would be male, though not exactly a "traditional" male.

I should probably give this some thought. Actually I'm somewhat inclined to keep the details of the ill fated mission vague, but that seems like cheating somehow.

I don't think it's cheating. I like the idea of keeping some of our details rather vague in order to fill them in at more dramatically appropriate moments. All one really needs to establish in their background is their training and capabilities. After that, I'm fine with leaving parts of their history more vague and mysterious. You never know when something might come up that might just be perfect to fit into a character's background.

Unfortunately, I specifically liked the alternate character design the artist used in that image. I'm not really interested in the character's normal appearance.

Perhaps I'll come up with a good image for the character, but I've already done some fairly extensive searching without a lot of luck.

I see. Well, sorry that those couldn't be of use to you, then. If I could ask, though, what do you see this character looking like? I know Barret wasn't your original vision of the character, and you stated that you wanted something not too rugged, but not too pretty either. But that still doesn't offer a lot of insight. Did you have any other ideas? Brown hair, blue eyes, stubble? Lean slender build? Smoker? Eye-patch and a peg leg?

I certainly wouldn't mind if you tweaked your character a bit to play up her mechanically inclined side.

Thanks! I already said I wanted to improve her background a bit, as it seems like the weakest part of the character, so I'll definitely fit in some higher expertise about the character. I think I also want to give her a little experience with firearms to help out in certain fights. Not formal military, mercenary, or assassin training, of course, something more amateurish, but now that I've had a chance to think about it, it does make sense that a pirate and smuggler dealing with outlaws might familiarize herself with some weaponry use, even if she hopes not to put it to use often.

I'm not really sure how to deal with Yuki. Though I might actually be more inclined to accept the character in an "all female" crew than a mixed gender one. When I'm aiming to have a small, gender balanced crew that doesn't seem like a harem, having a trap in the mix really complicates things!

The other issue with Yuki is that I've already got one Japanese sort of assassin type in the crew (that katana wielding girl one of the other players is planning to do). I think two would be a bit much.

His position in an all-female crew would be interesting. Most people they encounter probably think they're all women, so it would be fun to play with. Gotta love the humor and awkardness that comes with other pirates grabbing at his ass, trying to get an upskirt, or trying to hook up with him (of course, maybe some outlaws don't mind that discovery either). Maybe some of the crew don't even know he's not a woman. Could be fun with play with.

Yeah, I could see the second issue. While Yuki never specifies sword-training in particular, he seems to be more of a sniper and trapper, he definitely shares the "assassin" niche with Aya. Maybe we should request an alteration in style, to set up some more differences between the characters?

Something I'd like to see in any further applications for the pirate/smuggler crew is a character who has some experience with watercraft operations. Since there are so few of them I think the majority -if not he entirety- of the pirate/smuggler crew should have a role in operating the boat.

I agree with that. In the Lagoon crew, I think it was only Remy who didn't do something for the boat itself. Benny was a hacker and electronics expert, but he also served as communications, navigation and occasional driver. Dutch was the captain, mechanic for the ship, and handled most of the formal arrangements. Rock mostly handled the paperwork and finances, but he also could be a heck of a negotiator and a surprisingly solid unorthodox planner.

In our crew, I think we could fit a similar role. I certainly wouldn't mind Ami adding a communications and navigation role to her status as mechanic and electrician. Might even be able to fit in an inventory management sort and handling paperwork, as she seems like something of an orderly type in her own space, despite her often haphazard appearance. Not so sure about the others, though. What other roles should be filled, aside captaining and negotiating? I could see Yuki as a cook, I suppose. Not so clear about Aya.

I'm not much of a leader, but I was thinking of some kind of negotiator. Someone who tries to be the moral voice of the group, however bizarre, if not questionable that sense of morality can be some times. Someone who doesn't seek bloodshed, prefers avoiding it, but perfectly willing to leave some blood in their wake if negotiations break down. The character would be male, though not exactly a "traditional" male.

Well, I'm not sure about a moral compass-type. After all, unless there's a bound agreement by the crew to act in a particular fashion, I don't think pirate and smugglers are really interested in a code of ethics being imposed upon them. But a negotiator and "face" type should be handy. That's certainly a role we could use filling, even if you're not interested in leadership.

I have to ask, what do you mean by not exactly a "traditional" male? Do you mean that he's androgynous and feminine? If so, I'd say we'd be a little weary about that, if just because Yuki already takes that approach. Not that we're asking for a hyper-masculine muscular bound type or anything, but we're not looking at a very big crew here, so we're looking to make sure the characters are somewhat diverse and rather different from one another.

I don't think it's cheating. I like the idea of keeping some of our details rather vague in order to fill them in at more dramatically appropriate moments. All one really needs to establish in their background is their training and capabilities. After that, I'm fine with leaving parts of their history more vague and mysterious. You never know when something might come up that might just be perfect to fit into a character's background.

I see. Well, sorry that those couldn't be of use to you, then. If I could ask, though, what do you see this character looking like? I know Barret wasn't your original vision of the character, and you stated that you wanted something not too rugged, but not too pretty either. But that still doesn't offer a lot of insight. Did you have any other ideas? Brown hair, blue eyes, stubble? Lean slender build? Smoker? Eye-patch and a peg leg?

Thanks! I already said I wanted to improve her background a bit, as it seems like the weakest part of the character, so I'll definitely fit in some higher expertise about the character. I think I also want to give her a little experience with firearms to help out in certain fights. Not formal military, mercenary, or assassin training, of course, something more amateurish, but now that I've had a chance to think about it, it does make sense that a pirate and smuggler dealing with outlaws might familiarize herself with some weaponry use, even if she hopes not to put it to use often.

His position in an all-female crew would be interesting. Most people they encounter probably think they're all women, so it would be fun to play with. Gotta love the humor and awkardness that comes with other pirates grabbing at his ass, trying to get an upskirt, or trying to hook up with him (of course, maybe some outlaws don't mind that discovery either). Maybe some of the crew don't even know he's not a woman. Could be fun with play with.

Yeah, I could see the second issue. While Yuki never specifies sword-training in particular, he seems to be more of a sniper and trapper, he definitely shares the "assassin" niche with Aya. Maybe we should request an alteration in style, to set up some more differences between the characters?

I agree with that. In the Lagoon crew, I think it was only Remy who didn't do something for the boat itself. Benny was a hacker and electronics expert, but he also served as communications, navigation and occasional driver. Dutch was the captain, mechanic for the ship, and handled most of the formal arrangements. Rock mostly handled the paperwork and finances, but he also could be a heck of a negotiator and a surprisingly solid unorthodox planner.

In our crew, I think we could fit a similar role. I certainly wouldn't mind Ami adding a communications and navigation role to her status as mechanic and electrician. Might even be able to fit in an inventory management sort and handling paperwork, as she seems like something of an orderly type in her own space, despite her often haphazard appearance. Not so sure about the others, though. What other roles should be filled, aside captaining and negotiating? I could see Yuki as a cook, I suppose. Not so clear about Aya.

Well, I'm not sure about a moral compass-type. After all, unless there's a bound agreement by the crew to act in a particular fashion, I don't think pirate and smugglers are really interested in a code of ethics being imposed upon them. But a negotiator and "face" type should be handy. That's certainly a role we could use filling, even if you're not interested in leadership.

I have to ask, what do you mean by not exactly a "traditional" male? Do you mean that he's androgynous and feminine? If so, I'd say we'd be a little weary about that, if just because Yuki already takes that approach. Not that we're asking for a hyper-masculine muscular bound type or anything, but we're not looking at a very big crew here, so we're looking to make sure the characters are somewhat diverse and rather different from one another.

Someone actually beat me to it. I guess that comes with the sort of characters I like playing being in low demand. X_X

The problem is I've come to hate playing macho types or anyone perceived as neutral male if you understand what I'm saying.They bore me. Not to mention I don't really feel any great measure of connection to them. Even the one character I have that has certain macho traits is still rather femme in expression. He's also has too many moral guide lines to get involved in something like this. He also leans toward close quarters combat and it looks like that's covered.

Aya is supposed to be less of an assassin and more of an action movie hero type. Shes not about sneaking up on people and taking them down silent, shes all about the loud and proud full force take-down. Shes inspired by over the top B movie material. Think along the lines of kill Bill.

To flesh out background skills shes background has left a sort of flexible net of possibility. She could have skill at negotiation, undercover operations and business as easily as navigation, basic mechanics and driving. Depending on what the crew needs we can shuffle things around before making them concrete.

I don't think it's cheating. I like the idea of keeping some of our details rather vague in order to fill them in at more dramatically appropriate moments. All one really needs to establish in their background is their training and capabilities. After that, I'm fine with leaving parts of their history more vague and mysterious. You never know when something might come up that might just be perfect to fit into a character's background.

I see. Well, sorry that those couldn't be of use to you, then. If I could ask, though, what do you see this character looking like? I know Barret wasn't your original vision of the character, and you stated that you wanted something not too rugged, but not too pretty either. But that still doesn't offer a lot of insight. Did you have any other ideas? Brown hair, blue eyes, stubble? Lean slender build? Smoker? Eye-patch and a peg leg?

I'd been thinking (relatively) short brown hair, blue eyes that are usually hidden by sunglasses, with a deceptively moderate build. Maybe a hat of some kind. It's not set in stone though -I've been giving this image some consideration despite the hair. Though that image is a bit vague, which is something I don't generally encourage.

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I agree with that. In the Lagoon crew, I think it was only Remy who didn't do something for the boat itself. Benny was a hacker and electronics expert, but he also served as communications, navigation and occasional driver. Dutch was the captain, mechanic for the ship, and handled most of the formal arrangements. Rock mostly handled the paperwork and finances, but he also could be a heck of a negotiator and a surprisingly solid unorthodox planner.

In our crew, I think we could fit a similar role. I certainly wouldn't mind Ami adding a communications and navigation role to her status as mechanic and electrician. Might even be able to fit in an inventory management sort and handling paperwork, as she seems like something of an orderly type in her own space, despite her often haphazard appearance. Not so sure about the others, though. What other roles should be filled, aside captaining and negotiating? I could see Yuki as a cook, I suppose. Not so clear about Aya.

Let's see what the next crewmember brings to the table before we start adding too much to the current branch. Though it would definitely be useful if there was more than one person who could handle helm and navigation on long trips.

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I believe Daril is still open to someone taking a captain/leader figure. His potential SEAL was just him attempting to fill a niche, if I'm not mistaken.

That may have been true to begin with, though now that I've been developing the character I'm much more inclined to actually use it...

Among other character ideas, or alterations thereof, I found another pic which might be appropriate. Though my current character seems good, I could alter it so that he could do navigation type stuff. A possibility would be either a separate character, or an alteration of Yūki. The alteration of Yuki could involve making him half-Dutch and half-Japanese, instead, and perhaps changing his name to Marijn van Bylandt-Rheydt.

Possible appearance change

Obviously, he'd be less elegant and perhaps slightly more bloodthirsty, and perhaps be using those claw-blades among his other weapons, since they seem pretty interesting. I'm just conjuring up different ideas, mind you. Might be a bit weird if there's too many close-combat people, though. His speed and agility/acrobatics thing would come in useful, though.

^You've got at least until next week as the next few days are going to be unusually busy for me. (I should be able to find the time to check in, but my participation will be limited.)

What have you got in mind for your character (in general terms)?

@Izaya -Sorry dude, but your character really does not fit what I'm looking for with the pirate crew right now. He might make an interesting addition to the city's rogue's gallery if we get big enough for our own sub forum (a long shot, but possible, especially if I manage to get a merc group going in addition to the smuggler/pirate one), but he's not what I'm looking for at the moment.

Ok Daril, I think now might be a good time to re-examine your ideas for this game. I think you might want to consider dropping the idea of coming up with something that equates to looking like the Lagoon crew. We've got enough people right now mostly who can do the jobs that need doing.

I immediately started out thinking I'd go for an ex CIA agent as an intelligence based member for the crew. Knowledge of shady characters, ability to get pieces of information or even equipment from time to time. Male character.

If we don't go exactly Black Lagoon with this, we definitely have a possible Ronin scenario. Good movie, and could make for a mission-based rp

@Sessha -I think I'd rather try to deal with two small groups than one big one. I was thinking I'd come up with a boat crew, then try and come up with a crew of mercs. Though I guess the second group could be a bunch of independents gathered together for a job rather than a permanent organization. That might make it easier to accommodate some of the more oddball characters I've been getting. We'll see. Right now I've got my sights on completing a boat crew though.

@Writersblockade -One thing to consider with a former CIA agent would be the Church of Violence (seeing as how that seems to have some sort of CIA connection). I was thinking my ex-SEAL character would definitely be on their radar (possibly as a potential asset). Actually if you did go that route perhaps your character is keeping an eye on my character for them, though I'm not sure my character would appreciate that very much...

It would be nice if your character had some sort of watercraft expertise though.

Hmmm, I'm kind of wondering how things would work if I made your character the Captain rather than mine. Not sure if that's the best idea though. What do you think?