Capy never said its Xbox One roguelike Below would come to Steam -- but it also didn't deny that it might, noting back in August that the game was a timed exclusive on Microsoft's platform.
Now, right before Below's first public showing at PAX East, it's been officially confirmed for Steam in an atmospheric new trailer. People attending the convention: go play this beautiful thing.

We've partnered up with the fine folks at Humble Bundle, along with a bunch of our indie pals, to present to you a very special Destructoid-curated Humble Bundle! Pay what you want and you'll get Little Inferno, Super Hexagon, and Natural Selection II along with each of their soundtracks.

Pay $6 or more and you'll also receive Critter Crunch, Hotline Miami, and PixelJunk Monsters Ultimate (plus soundtrack). Both Critter Crunch and PixelJunkMonsters Ultimate are making their first appearance in a bundle with this promotion too.

All the revenue raised here will go to the developers behind each game, and you can also choose to have some of the money go towards two great charities: Child's Play and Watsi.

Six great games, six wonderful developers, and two great charities. Thanks again to the crew at Humble, and developers Unknown Worlds, Capybara Games, Terry Cavanagh, Tomorrow Corporation, Q-Games, and Dennaton Games!

Next weekend in Boston, PAX East attendees will have the opportunity to play Capy's roguelike Below for the first time. It'll be at the Capy x Double Fine booth, and another of the studio's titles, the rad run-and-gun Super T...

Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards.

Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.

No, Xbox 360s haven't magically become irrelevant now that the Xbox One is out, but developers are starting to make the transition all the same. For a game like Super Time Force, it makes total sense that it would release across both systems.

Capy will self-publish its side-scrolling shooter on Xbox One "a few months into 2014." As a result, the Xbox Live Arcade version won't be done this year as previously expected. Instead, it will be out at the same time as Xbox One -- that's the plan, anyway. A long wait made even longer, but Super Time Force should be well worth it based on how well the game shows at expos.

There's a bit of footage in this trailer, as well as another look at the studio's other Xbox One game, Below. Both are shaping up quite nicely.

Capybara Games' Super Time Force has been slated to hit Xbox Live Arcade for what feels like just about forever now. It's no wonder that wait has been long too. Since I first gazed upon its pixelated carnage and awesome...

You should absolutely play Might & Magic: Clash of Heroes. It's one of Capybara's best games and among my favorite puzzle titles of the 2000s. But, don't get it just yet -- it's going to be free next week as part of Microsoft's Games with Gold program. The promotion will run from October 1 through Oct. 15 for Xbox Live Gold members.

There's also half-price discounts on XCOM, Borderlands, and BioShock 2 DLC this week, while we're on the topic of sales. Follow the link below for the full schedule.

Super Time Force, in the state that it's being shown at PAX Prime, is a product that has been refined and shaped by player feedback along all steps of the development process. Capybara Games first showed the game at PAX East 2012, after a mere couple months working on the project. As conventions came and went, the developers used information gleaned from watching people play Super Time Force to perfect it.

Anyone would be hard-pressed to say this method hasn't worked, because Super Time Force is really damn good.

Super Time Force follows a cast of characters that are on a mission to right all the wrongs in the history of time -- both past and future. For instance, the crew embarks on a quest to prevent the extinction of the dinosaurs. They also travel to the future to download Internet plug-ins, because as studio head Nathan Vella told me, "Downloading new plug-ins is pretty much the worst thing ever".

Exactly how they do all this is the game's hook. The team's ability to manipulate time permeates the core experience. The side-scrolling Contra-like shooter expects you to die -- several times over in fact. That's why everything's a one-hit kill. After each death, the player can seamlessly rewind the level as far as they want to re-attempt the bit they just failed. As this happens, you play alongside your former characters up until the point that they die.

Amidst the hustle and bustle of E3 2013, Capybara Games' Below looked intriguing. The fact that it was announced as an Xbox One exclusive was -- how can I put this politely? -- not the most thrilling thing to hear. Turns out ...

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