T. Hawk (full name Thunder Hawk) is one of the
four new challengers introduced in Super Street Fighter II. He is the
equal of Zangief in strength, but uses more "finesse" in his
attacks. Though large, he can defeat many smaller, more agile
fighters with his devastating techniques. Unlike most bulky
warriors, he does not like to grapple, but he can when
necessary.

Contents

When he was an infant, he and the members of his tribe were
being forced off their land by Shadoloo. Some of the Thunderfoot
members resisted and fought against them, and most were killed,
including their leader, Arroyo Hawk (T. Hawk's father), who was
cowardly murdered by a younger M. Bison. Now living in Mexico near
the Monte Albán plains, T. Hawk wants nothing more than revenge
from M. Bison for his despicable actions and to reclaim the land
that was taken from his people.

When the Thunderfoot tribe had experienced disappearances of
many of their people, T. Hawk took the responsibility of finding
them. One of them became Noembelu, one of M. Bison's brainwashed
dolls. He found Noembelu, but it is not known if she returned home
with him or regained any memories she lost as a doll. It is also
unknown whether T. Hawk found anyone else in his tribe, but he may
have due to his change in focus afterwards.

T. Hawk entered the second World Warrior tournament to battle
against M. Bison to reclaim his people's lands and win their
freedom from his tyranny. He does not come out the big winner, but
T. Hawk does regain his land - however, it is desolate and empty.
Determined, T. Hawk vows to make his land as great as it once was
and bring the Thunderfoot people back home.

Condor Dive command changed to + OR + OR + while in air (old command still works)

Special throw command easier: + OR +, and you can actually start in
or . (Original command also still works.)

Super command easier: + OR +

Buffs

Condor Dive's bounce changed so it ends with T.Hawk close to
enemy and safe on block or hit.

Several of T.Hawk's normal moves are from Super T.Hawk, such as
stand , stand , and low . All of these moves are better than
Super Turbo T.Hawk's versions (stand and stand have better hitboxes, low comes out much faster).

Fixed a bug where a stray hitbox on low could be hit from very far away.

Nerfs

Condor Dive does not knock down.

Special throw now has a whiff animation if you miss to prevent
an inescapable throw loop.

Super throw bounces T.Hawk slightly farther away, but special
throw still has same bounce as Super Turbo.

Rather than his usual straight chop, T. Hawk performs a very
close range and low to the ground chop.

Heavy Shoulder

While come down from a jump, T. Hawk attempts to land on his
opponent with an extended elbow.

Heavy Body Press

Similar to E. Honda's body press, T. Hawk spreads his body out
wide and attempt to flatten the opponent by landing on him or her
with all of T. Hawk's weight.

Tomahawk Buster

T. Hawk squats down to the ground before leaping off with the
full strength of his legs. He rises through the air with his head
extended and his arms spread out wide to either side, colliding
with the opponent with the full force of his body.

Condor Dive

The reciprocal move to the Tomahawk Buster, after T. Hawk jumps
up into the air, he reorients himself into a similar position, and
immediately streaks down towards the opponent. Because of the
reorientation, this move can be punished by a counter-attack before
T. Hawk gets to execute it, so it's best to use from a safe
distance away.

Mexican Typhoon

If T. Hawk executes this throw very close to his opponent, he
will grab them and flip them around in a circle before slamming
them down into the ground for a devastating impact.

Double Typhoon

T. Hawks Super Move is composed of two consecutive Typhoons
performed back to back. When T. Hawk initiates this move, he has
limited invulnerability, and can grab projectile throwers and other
opponents mid-attack. He picks them up and slams them into the
ground twice before letting them go to resume the fight.