But how do you load objects with the terrain generator ? Let say you have a building on your terrain, where do you get the building location info ?? It should be stored in a file apart from the heightmap ?

You would probably store that in a seperate file. For instance, the system I'm using right now is to split the game world up into blocks. Each block has a list associated with it which containts all the static objects that need to be included along with their position. Not sure if it's the best system but it's not too complicated and for my first 3d game it has been working out so far. You might want to look into how they do it in magicosm since that's a pretty advanced game.

From what I know if you edit and compile a bsp with free editor/compiler, you are fine. But anyway, the point isn't really about the bsp format, I was wondering what kind of map loading you people use ? Do you all build your own map editor with your own map format inside of Xith3D ? Or do any of you use editors like Quark to make map and have created a loader to load it ?

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