Can't decide if its 2e or 3.5. To me 2e will always have a mystique that nothing can compare with. If it had the sorcerer it would be perfect to me. On the other hand 3.5 is the whole opposite, it has the sorcerer and I feel comfortable with it.

Darklight Interactive - creators of the 2013 ENnie-nominated adventure A Night in Seyvoth Manor - have launched another Kickstarter for a small adventure called Witness Protection.
https://www.kickstarter.com/projects/dlimedia/witness-protection-a-dandd-5e-side-trek
The adventure is a short side trek, theoretically playable in one session, for a party of 1st level characters that can be...

This is a cool guide. Just a couple of precisions:
Remember to include a link to the free Elemental Evil Player's Guide. That one has cool cantrips and races.
Sorcerers can be damage dealers, but that way lies quick resource depletion and nova damage. Another -better (IMO)-way to play them is focusing on buffing/debuffing. They are the only full caster proficient at Concentration saves and the...

Fine. :):):):) it. Iím wrong not to like what they did with Thor.
Letís all laugh at fat people. Ha ha, youíre all lazy, clumsy fat chumps. Gamers are useless cowards. Itís cool that they made a favorite character of mine a walking joke.
Whatever.

Itís a Marvel film. They are a ďcanonĒ for Marvel and all part of the same multiverse.
The regular comic Marvel Universe is Earth-616. Spider-Verse is Earth-1610. The MCU is Earth-199999. The X-Men films are on Earth-10005. The 2002 Spider-man is from Earth-96283

Which is why I also had him giving up the hammer.
Besides... not running off to fight and staying behind to rule would be the point or his growth. Having him change from Thor 1 to now and be more than the warrior quick to rush into battle without thinking.
Other than growing a sense of humor (because the actor is a goofball) has Thor really changed and grown over the past five movies? I...

If the story never goes to New Asgard, thereís a good reasons why heís not involved. Especially if he gives up the hammer.
If heís off fighting and saving lives, and thereís a big galactic wide threat, why would he stay out? If Earth is in danger, why wouldnít be Bifrost from across the galaxy to help?

Then why did they wrap up every other character (with the exception of Hawkeye who is getting a TV series). Why not pass on the hammer like they did with the shield?
If Thor is never in another movie would you feel satisfied with this ending?
Yeah. But we already knew there was a multiverse from Into the Spider-Verse.
Or that the MCU has always been Earth-199999.
Thatís not really new...

I don't want to crap on anyone's lifestyle or choices. Or imply there's only one route to find yourself. But we've seen Thor be the king of Asgard before in the source material, and he's often done a good job. It wouldn't be out of character for him.
But Thor's decision at the end of the movie really feels like a juvenile move. It's someone opting out of life. He's still running away from his...

Only when thereís no sequels.
Yeah.... Iím pretty sure the con artist who started as a fake hero is scamming Fury.
You can guess the story pretty easily. Spider-man doesnít want to be the new ďTonyĒ. Heís debating leaving the hero gig. Wants the normal life. Mysterio shows up and is all ďIím Iron Man from another reality. I got this.Ē Spidey buys it and debates retiring. He has the...

My problem with the presentation of Thor is actually largely divorced from his character arc.
To make my point, let's change one small detail: he's not fat, he's completely drunk.
Rocket and Hulk show up and Thor staggers out, slurring and barely able to stand. At the meeting, he's hungover and barely able to think. When he goes back in time, he pulls out a flask and downs it, then passes...

But even with the big universe out there, Captain Marvel still made it back in time for the big final fight.
If there's a big galaxy threatening problem, you have to wonder why Thor isn't helping.
Will it be a story we get to watch later? Probably not. Hemsworth maybe has one movies left in his contract. Maybe. Like RDJ, Chris Evans, Patrick Stewart, or Hugh Jackman he'll want to retire...

Which is rolling back his past character arcs. And, hey, he's a prince: they seldom get to be who they are expected to be.
The catch is, that doesn't work for the MCU. Because then you have to wonder why Thor doesn't come back and help. Because he's a rogue warrior out there trying to right wrongs.
So why isn't he helping when the inevitable Avengers 5 happens?
Instead, he needs to...

Probably. It was probably a requirement of him joining Team Stark.
Presumably he just didn't need permission to do things like stop muggers and ATM thieves. Citizen arrest type stuff.
It's a weakness of the MCU that we never got a full examination of what the Sokovia Accords actually limited. And never got to see if they succeeded or failed.

Well, Hawkeye was retired already. So he returns to retirement with his family and has an "end". Back to retirement really. (Although, they're talking about a mini-series on Disney+ to pass the Hawkeye torch to Kate Bishop.)
Hulk... is smart and lost an arm. So he's likely just being a scientist guy again and not being a hero. Again, he found his happy ending between movies.
So that's five out...

Endgame...
So many thoughts.
I wept openly after "Avengers Assemble". I'd wanted that line in the movies for ages and felt a little slighted we didn't get it in Age of Ultron. But, man, this made it worth it. So amazing.
The focus on the characters and giving so many of the Avengers an "end" was neat. Dark Knight Rises was the first comic movie to dare to "end" the story of their...

I doubt I'll watch season 3 of Discovery.
I gave it two chances. And while it improved in a lot of ways on season 2, the writers just don't seem to know their Star Trek and the plotting and characterization is just terrible. It's a terribly, terribly planned show. It was excusable in the first season, with all the chaos behind the scenes and the showrunner being fired. But this season was a...

Watched the finale. Because I need to "finish" things.
I was amused by Philippa Georgiou's defeat of Control. Because I've been repeatedly referring to her as "Space Hitler" this whole season. Cause she is. Being the former leader of a fascist state responsible for innumerable deaths and the genocide of several people.
And then she beats Control by locking him in a "gas chamber".
Also,...

Cross quoting form another thread:
That's a funny thing. While the sorcerer sorely needs more obvious subclasses -limited by the release schedule, the designers had to choose, even if the other four or five proposed subclasses had made the cut, that's but the tip of the iceberg- the designers kept scrapping the bottom of the barrel to give the wizard a token archetype in the same book. We...

Maybe, but quoting an old book on my father's library "The more general something is, the least appropriate it is to do anything". A generic Mage class would indeed be able to cover the three classes, but only so much. It would either fail to cover what makes the D&D wizard iconic, or it would do a poor job covering sorcerer and warlock.(As was the case during the playtest, the Mage was tailored...

The thing is, the sorcerer is still necessary despite the mechanical improvements on the wizard. Something that is easy to miss is that things are as defined by what is in them as are by what isn't. The Magic User of old was a very specific type of spellcaster regardless of the actual mechanics. That class saw magic as a goal all by itself, and always as something acquired and desired by the...

Well, the playtest was extremely 4eish. Everybody on the same schedule with feats to account for difference, lots of hp at first level, round by round tracking of effects that could end without even getting a benefit, overly punishing math that demands feat taxes, feat based multiclassing with hard limits, class dictating gear and combat style, pushing paladins into tank role, poor utility for...

I will support PF2. As long as it does sorcerers justice -I mean if my sorceress can still cast spells while bound and gagged- I expect to at least get the core book and the bestiary. I could even get that book with houserules and tinkering guidelines. I can handle a lot of stuff, I don't care too much for complexity, and I could live without organic multiclassing. But as long as I get that...

Well, that's the funky thing. At no point did WotC purposely stop listening to their fans. During the late days of 3e, WotC just fell into the habit of listening to the forums and believing that the loud people online and the staff at WotC were representative of the fanbase as a whole. That how they viewed and played the game was how everyone played. It was easy to find the voices that agreed...

Sunday, 19th May, 2019

Jester David
Try this on for size, the context suggested a hardcover like Ravnica, but time will tell:
https://youtu.be/o6Ipq4S_TrY
I can see a whole book like GGtR about Sigil, particularly one with a lot of unique stat blocks for NPCs and much more proper Gazeeter material: a lot of playable races not seen yet, and Mearls floated a lot of subclass ideas last year that would fit.

Wednesday, 20th March, 2019

...
Because, and here's the kicker, I WANT IT TO GET BETTER. Already, based on feedback from fans, season 2 improved. I was very positive about the beginning of the season. Because it improved and they seemed to be taking criticism from the fans and adjusting the show based on that.
So why complain? Because I believe the show could get better still. Because I believe there's a happy medium that would satisfy both groups of fans.
But clearly I'm doing it wrong and should just give up right away the second something I love disappoints me, and should stop expecting quality from genre television.
Thing is, your better is my worse. You want Roddenberry era Star Trek? Blech. First three seasons of TNG suck. And suck badly. TNG didn't get good until they ejected Roddenberry. But, if you want "classic" if that's the word, Star Trek, you've got several hundred hours of watching. Why can't I get several hundred hours of what I want to watch?
Why does "quality" mean, "things Jester David likes"? I liked the first season. I liked the darker aspects. I liked that they were telling Trek stories that weren't sanitized pablum where Star Fleet is always on the side of angels. We've had decades of that. Howzabout a bit more depth of story telling where no one is always the white hats?
Your version of quality is anything but. It's a solid show, set in a believable universe with a pretty decent storyline. "Oh, but, it's not living up to thirty year old canon of Episode 86 of whateverdahell Star Trek is the "good" Star Trek because I happen to like it". It's ludicrous.
If you don't like something, great. You don't like it. But, punishing yourself by spending, well, now presuming you watched season 1 and season 2, twenty some hours watching something you don't like seems really, really strange. I will never understand fans who seem to feel they have ownership over a property. It's just mind blowing the self entitlement that fans profess.

Y'know, sometimes it's an advantage being so far away from all the hype machine. I saw virtually no promotional material for Star Trek. Heck, I see very little promotional material for nearly anything unless I go looking for it. Means I get to judge things based on my own views.
Nearly all the criticisms that Jester David brings up really don't bother me. I don't judge shows based on other shows. I don't want a retread Star Trek that's the same as the previous Star Treks. I don't. The writers just can't win. Do something new and the haters come out of the woodwork claiming they're disrespecting tradition. Stay the path and they get hammered for being unoriginal and boring.
Why watch something you don't like? Good grief, there are THOUSANDS of shows on. You have to actually PAY to watch this. What kind of masochist watches something they don't like just to then go and bitch to all and sundry about how they don't like it?

Tuesday, 19th March, 2019

Jester David makes some pretty decent points, but personally I'm ok with montage-like input about characters.
I'm just a little tired of the focus on Burnham and her angst, frustration and anger, although this episode worked well with Spock countering her drama.
Loving Pike as well as his interchange with Saru about the mess hall fight and the crew's immediate support for him to go rogue.

Heh. Talk about different reactions.
I watched this and thought, damn, now there's a Star Trek episode. Hit all the notes just right. We care about the character that's going to die. Don't need to spend hours building up the character - get to the point and off we go.
I have to admit Jester David - I had pretty much the completely opposite reaction that you did.
Although, I have to agree, why didn't they just beam her off the ship? That would seem like the easiest solution.
Otherwise though, yup, this was pretty excellent Trek.

Saturday, 16th February, 2019

Thurmas thatís an interesting idea. While I like that rogues play differently than any other class, that isnít a bad idea way to give a very simple change that brings the rogue to where many players want them.
@Jester David btw, the assassin is still a mostly exploration and interaction focused subclass. The point with the subclasses is to have 1 or more option for the rogue that adds nothing to those pillars beyond whatís in the base class. The assassin does not do that much damage in most sessions, it certainly isnít reliable. In doing comparable damage to other damage focused options. A rogue that gives up some skill monkeying to reach the top tier in combat efficacy isnít unreasonable.

Friday, 21st December, 2018

Jester David Aerial Artistry as you wrote it is much better, but still a bit clunky. How about this?
Aerial Artistry
When you adopt this archetype at 3rd level you gain the ability to move with incredible speed, precision, and power, letting few obstacles prevent you from reaching your destination. Climbing no linger costs you extra movement. Additionally, you gain a fly speed equal to your walking speed. When using your movement to fly, you can fly no more than 15ft. When you end your flight or reach a distance of 15ft, you must land on a solid surface, such as a creature or the ground, otherwise your movement ends and you fall. Regardless of your total movement speed, you can attempt to fly with this feature no more than twice per turn.
I assume the next tier is then worded to allow this feature not just with a base move action, but also using dash and/or extra movement speed granted by race or class features. Personally, I would not put a limit on the number of "steps."
Aerial Mastery...

Tuesday, 27th November, 2018

What Jester David said. Let's not confuse outspoken forumites with the sum total of D&D fans.
I honestly don't get the complaints waged on Mad Mage - that it is a series of disconnected dungeon crawls, which can be used as a group or separately. What a great resource to have! You can A) Play the entire thing, as written, B) slot a level into your homebrew campaign as needed, C) Use it as a "Let's take a break from our usual campaign and dungeon-crawl for a session," or D) use it as fun bathroom reading. Etc.
What I really see happening is variations on "WotC is not publishing exactly what I want, so I'm going to be grumpy about it." The problem is, this is inevitable.
As for 4 books a year being too much...really? That's one book every three months. I don't think 4 books a year is an issue, but maybe they need to try to spread them out more evenly rather than having nothing for almost the first five months of the year, then a book, then nothing for a few months, then 3 books in a few months ti...

They didn't change anything from the original Advent module: more of a back-to-basics reboot, and returning to the original authorial vision.
OK, so the story I was familiar with and that Jester David described came from a later supplement / adventure?

Monday, 26th November, 2018

Jester David my point, again, is that it doesnít matter if he is solely responsible for it. He could have turned it down, and he didnít, thus my lack of surprise that he is doing a similar thing with this game.
Iím not even opposed to the game. Iím just saying itís reasonable to voice mixed feelings about it.

Sunday, 25th November, 2018

Not quite. I have only looked at detail on the first level, and it has taken locations from the poster map, but has cut out a lot of the rooms and halls in between them. For instance, the Dry Well and Hall of Many Pillars is as previously detailed. But the 'cross' room with the curved hallway north of it has a bunch of rooms such as the Water Shrine between it and the Dry Well that are not drawn in the new maps.
Aye. Looking at Jester David's overlay I can see what you're talking about. That just makes it even more awesomely expansive if I wanted to use the original map, while still having a solid cohesive fleshed out dungeon level with the work done for me if I just use the book.

Monday, 19th November, 2018

I have not read the entire thread and neither have I looked at the link @Jester David kindly posted on the first page but I intend to.
From my own personal experience with Vampire - which was a casual player, and it has been a while, I loved how the designers incorporated RL history into the Vampire mythos with some being human machinations and others being vampire plots and dark designs. I thought that was creative and never for one second imagined any maliciousness from their side.
I bought the 13 dark ages novel books and enjoyed how they weaved human and vampire politics of the time with the Fall of Constantinople and the Dream sought by the vampire Michael (I think it was) and his followers/friends.
Vampire mythos has very much always accepted the LGBT, the entire process of creating progeny and falling in love with them (same sex or not) is a common troupe for the Masquerade. Furthermore you have these powerful supernatural beings that are ages old with their own moral compass, that could easily be out-dated and viewed as prejudiced today but that is the setti...

Jester David
That was a long an thoughtful post. I wonít quote it due to lebgth, but Iíll try and address the main points.
In my opinion, yes, commissioned works are art. Works produced with the intention of making money are art. I donít mean this as a statement of quality...there can be impressive art and there can be uminpressive art. But thatís subjective.
And roleplayong games are also works of art, I would say. Especially for the purposes of how they are considered and critiqued.
As for your points about the target audience, yes of course work intended for children will have different standards than those intended solely for adults. I disagree with you that RPGs in general have some shared expectation of their target audience. I think thatís no more true than just about any other media. And I would say that Vampire: The Masquerade is firmly in the adult area.
I donít think that the content in question was against some kind of rule or expectation on the part of the reader. I don...

Tuesday, 13th November, 2018

While I have not ran W: DMM, from reading the book, it seems like a DM could run it as an episodic TV show. Each level seems like it could be short enough for a single 4 hr session and besides Halaster each level has very little to do with one another.
So far each Dungeon has bad guys to beat via combat, but also contains many, many Role-Play oppertunities. Also in my opinion each Undermountain level, seems so modular that it could be used as stand alone dungeons for easy plug n play.
Jester David Looking forward to your reveiw on 5MWD.

Sunday, 11th November, 2018

the only place I see it harped on as a major problem is on forums like this and it's usually by a handful of 4e fans who are trying to convince others to be outraged enough about it to actually care as much as they seem to. The way that it came up in this thread was that a poster - Jester David, I think - said that the 4e system (of codified powers, codified DCs, etc) inhibited player choice.
I disagreed. Nothing in the intervenig 500 or so posts has changed my mind, because all the 5e posters seem to take the view that the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc).
I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does.
To put it even more bluntly - I'm not trying to s...

Monday, 20th May, 2019

My reaction was probably similar to a few thousand other people: well, I sure wasted $20 on the DMsGuild.
As I said elsewhere, I'm disappointed by this.
We already have Eberron. We could already run games in that world. This doesn't give us anything new. We can't tell stories we couldn't before. We don't get more races. We don't unlock another world on the DMsGuild. The DMsGuild Adepts are unlike to do any products that they haven't already released.
We're not really given any more toys to play with that we weren't already expecting, as the artificer was already supposed to go into the Wayfinder's Guide. (If they can even managed to get the artificer not to suck before the books is released.)
Okay, yeah, there could be more monsters. Wheeee. I literally have well over a thousand monsters spread over eight books, with a ninth on the way.
Oh, and the world lore. Which I already have. Because Eberron's timeline hasn't changed. That doesn't need to be updated to 5e.
It feels a little ...

Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.
Jeesh, man. Give it a rest already. No, Mearls didn't lie, nobody at WotC lied. In fact, everything they told us when the Wayfinder's Guide launched still holds true and isn't contradicted AT ALL by Sunday's announcement.
We get it. You're not happy. Can we move on?

ha... ha...
If I get a hardcopy of the physical book, I won't be happy. As half of that book will be reprinting something else. I'll have paid $80 for the book. Even if I get it at Amazon on a sale, I'll have paid more for that book that if I bought it at my FLGS.
How do you know that half of the book will be reprinting something else? We don't know anything about the book yet.

Will it though?
Will it really?
Or will it just have a comparable amount of world lore and just include an introductory adventure and some monsters rather than the section on Sharn?
TheWayfarer's Guide is 170 pages. It's BIG. Far from a quick intro. If you handed that to your players and told them to read it, their response would be "WTF, dude?!?"
WotC doesn't seem interested in the big expansive setting books any more. The book's unlikely to be a 320-page encyclopedia.
The best we can hope for is that it has two pages on each nation rather than one or focuses on Xen'Drik instead.
Bawhahaha, you think a 170 pages is big. That not big, it's a snack.

They've fixed some typos.
What changes have they made to the races and dragon marks?
For example, they have made the following substantial changes among others as playtesting progressed:
Change - week of 17th September 2018
1. On Page 90: Remove "Human" from the Dragonmarks and Houses table entry for the Mark of Finding.
2. Replace the Mark of Finding Traits section with the following text
The Mark of Finding only manifests on half-orcs. If your character has the Mark of Finding, these traits replace the Ability Score Increase, Menacing, Relentless Endurance, and Savage Attacks given in the Playerís Handbook. Despite their orcish blood, heirs of the Mark of Finding often resemble their human parents in appearance and temperament. When you create your character, decide if the signs of your orcish ancestry are obvious or subtle.
Ability Score Increase. Your Strength and Wisdom scores both increase by 1. In addition, one ability score of your choice increases by 1.
Hunterís ...

They've fixed some typos.
What changes have they made to the races and dragon marks?
No idea, did they say they would? I know there was mention of the artificer being updated and that hasn't happend yet, but it is in the works. So a fair guess is that other updates are in the works too.

TheWayfarer's Guide is 170 pages. It's BIG. Far from a quick intro. If you handed that to your players and told them to read it, their response would be "WTF, dude?!?"
Lol, nobody is going to tell them to read the entire thing. Because they don't need to read the entire thing to participate in an Eberron campaign. Bad argument.

Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.
That tweet is 10 months old. You don't think the hardcover might have gone from "theoretical" to "actual" within an almost year long period?
You're usually a pretty good poster, but this is a massively bad post.

If I get a hardcopy of the physical book, I won't be happy. As half of that book will be reprinting something else. I'll have paid $80 for the book. Even if I get it at Amazon on a sale, I'll have paid more for that book that if I bought it at my FLGS.
So, there are about 22 pages that look set to be reprinted, that are already available for free: hardly half of either book. The Wayfarer's Guide had a percentage that included the playtest material, but there is more to it than that.
Here's the thing... they plan their books 18 months ahead. They already knew that they'd be doing the Eberron book. Okay, they might have had time to make last minute changes, but they probably already had it on the schedule when they released the Wayfinder's Guide, guessing what the response would be.
So it wasn't a "theoretical" book. I was a book already scheduled and planned. Hence why I feel lied to.
It was pretty obviously their plan and intention at the time. The theoretical fig leaf gave then ro...

Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.
Also, the "Some things, like the artificer, races, and basic world info" covers the first 120-pages of Wayfarer's Guide. It's 70% of the book. So Wayfarer's Guide is really only useful if you're playing in Sharn for those 40-pages. So, that's like fifty cents a page for that content.
Yeah... totally happy owning both. Don't feel ripped off and taken advantage of at all.
Meanwhile, the Eberron fans get TWO books while the fans of Dragonlance, Planescape, Spelljammer, Birthright, Dark Sun, and Greyhawk get how many books?
I fail to see how "laying out conditional plans in detail" can be considered a lie of the conditions are met and the plans are carried out. That seems to be the opposite of a lie. It certainly wasn't a promise, as they had room to change their mind. But apparently the experiment was a success, so they followed through. When one says "I may do X if Y" and then does X, this is hardly ...

Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.
Reading comprehension 0%, final course grade F, pleaew withdraw from this program, pleaseleave this institution and never come back.

Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.
Not really, as there was a qualifier in there somewhere, that I am not searching for right now, along the lines of if the PDF is popular enough, then a hardcover could be made to go with it. If no one, or few enough people, had bought the PDF, then there would have never been a hardcover at all.
Also, the "Some things, like the artificer, races, and basic world info" covers the first 120-pages of Wayfarer's Guide. It's 70% of the book. So Wayfarer's Guide is really only useful if you're playing in Sharn for those 40-pages. So, that's like fifty cents a page for that content.
Yeah... totally happy owning both. Don't feel ripped off and taken advantage of at all.
Don't forget that the current page count for the PDF does not even include the pages for the Artificer yet, so that number will grow once everything is finalized.
Meanwhile, the Eberron fans get TWO books while the fans of Dragonlance, Pl...

Citation please.
Sure, from Mike Mearls Twitter the day the Wayfarer's Guide was released, discussing the plans to release the crunch for free and make a hard cover book:
"This is 100% official content for Eberron. Since it is an ebook, that also means we can update content with comments based on UA playtests of the races and the artificer. If we do an Eberron print product, we will design it to complement as much as possible what the PDF presents." https://twitter.com/mikemearls/status/1021495845223636994?s=19
"Some things, like the artificer, races, and basic world info, will be picked up for a print book, but we want fans to be happy owning both." https://twitter.com/mikemearls/status/1021496102800056321?s=19
"We'll likely make them two, separate things. Just speaking theoretically - the print book might focus on the Five Nations and adventures there, while this covers Sharn in more detail."
https://twitter.com/mikemearls/status/1021499358989242369?s=19
This Eberron hardcover w...

Just disappointing as we don't get anything new. No new races. No new setting on the Guild. Nothing that we didn't already have before...
They got us to PAY for playtest material with the promise the PDF would be updated. Maybe it will now, maybe it won't.
The actual playtest material was realeased through UA as wellófor free. People played for the fluff.

Just disappointing as we don't get anything new. No new races. No new setting on the Guild. Nothing that we didn't already have before...
They got us to PAY for playtest material with the promise the PDF would be updated. Maybe it will now, maybe it won't.
They have updated the document as the playtest proceeded, and they did lay out that this was the hoped for plan since day one. Based on what they said at the time, this will probably only recycle the crunch that was tested, not the boatloads of fluff. The material was made AL legal, and supported, as well, so it has had value in play.
We don't know what may be new yet: Ravnica had material being playtested through September, so more subclass options seem probable. There are a metric tonne of Eberron specific monsters that WG doesn't touch with a ten foot pole, and fluff outside of Sharn is sparse in the book.

So... they're going with the ONE non-FR classic setting people already have all the 5e D&D rules for and people paid $20 for just last year rather than literally any other setting.
That's super disappointing.
They followed through on the one setting they had released a playtest document for, which makes sense: it's what I had been expecting after the Wayfarer's Guide early access playtest. There is more that isn't included in that book, like vehicle rules and importantly monsters, that will likely be here.

Sunday, 19th May, 2019

Thanks.
And Steward immediately describes Ravnica as "one of the best selling adventures on DnDBeyond". ;)
He then says he doesn't know if he'll do any more settings "this year" because they wanted to see how Ravnica was received (as they plan their schedule like a year to 18 months in advance).
106569
(I don't know where your quote came from... Could it have been early 2018 and referring to Ravnica?)
If we were expecting subclasses, we would have seen them in January to test them. That's about when we saw the Ravnica subclasses last year.
We could still see some races to test, as the Ravnica ones were out in July IIRC. But so far we've only seen the artificer, which isn't ready and they haven't even started surveying for. That's a 2020 release at the earliest...
Actually, it looks like I was thinking of November's S&S: can't check the link at the moment, but per the Reddit thread I found Stewart does specify that he is talking about a hardcover setting book.

Twitch sez: "Sorry. Unless youíve got a time machine, that content is unavailable."
But the quote does sound pretty definitive. But, again, he could be referring to a PDF. I'm not willing to put down any money that plans haven't changed or schedules shifted.
That will work well for a setting like Dark Sun. If they make that setting akin to Guildmaster's Guide it will work well. That would be my guess, but that really requires psionics to function.
But there's not nearly as many monsters for Planescape that haven't been done. There's very little applicable crunch for players (apart from races we've seen). There's less to fill out the book, unless they go for a small 160-pages.
Sigil would work better as a full adventure, like Dragon Heist. Big adventure and small gazetteer. Heck, before Dragon Heist was announced, a lot of people were predicting that. People have been predicting Planescape for three years now...
Right. And that vast majority won't give an eff about a classic sett...

Jester David's Downloads

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...