STEAM

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Transcript of STEAM

The Art and Technology Club participants were able to:Obstacle 1Obstacle 2Obstacle 3GoalStart

The increase in computational power and the availability of new programming tools such as Scratch can help break down economic and opportunity barriers that previously existed. Computer programming and the creative freedom that it brings can be made available to everyone.SpaceDrawing and Painting MaterialsComputersProgramsStudents (what strategies can be used to teach all learners?)Parents/ PTAVolunteersTimeHow do we know if we're meeting our goals?S.T.E.A.M(Science, Technology, Engineering, Art, and Math)MSAMaryland Standardized Achievement TestsThe Art and Technology ProgramThings We ConsideredThe Art and Tech Program was comprised of 16 students. They were 3rd through 5th graders. The students are at different reading and math levels. We learned through simple group questions that students in the Art and Tech Program had no knowledge of Parallelism, Conditional Statements, Communication and synchronization, Boolean logic, Random Numbers and Variables. As we gave definitions and working examples of each concept the students could not grasp many of them because of a lack of motivation and experience with the concepts. Our focus changed. The focus was turned towards allowing the students to set personal goals for their projects. We found that as students sketched and designed ideas for their interactive media that their ideas went far beyond their skill-sets. This created natural teachable moments where they were more eager to grasp the new concepts. The students also explored various strategies, taught themselves and their peers new skills in order to be successful. They were motivated by their ideas and interests. By the end of The Art and Tech Program each student had designed and/or collaborated on a project that used Parallelism, Conditional Statements, Random Numbers and Variables. Boolean Logic was used in only 12 of the 25 projects. Boolean Logic and some forms of Communication and Synchronization are skills which take more time to develop.Adding Art to STEM to create the acronym STEAM is vitally important to the success of our youth in today’s educational, cultural and economic systems.STEM (science, technology, engineering, and math)Currently the focus of the Maryland education system is STEM.• use creative computing in Scratch through sample projects and hands-on experiences through the arts. Students explored the arts by designing projects that include elements of music, design, programming, drawing, and dance. The computational concepts of sequence and loops, and the computational practices of being iterative and incremental are highlighted.

• explore storytelling by designing projects that include characters, scenes, and narrative. The computational concepts of parallelism of events and the computational practices of reusing and remixing were highlighted.

• explore games by designing projects that define goals and rules. The computational concepts of conditionals, operators, and data, and the computational practices of testing and debugging were highlighted.

• develop independent projects by defining a project to work on, collaborating with others to improve the project, and presenting the project and its development process. The computational practices of abstracting and modularizing are highlighted.

Project: STEAM MD.at New Town Elementary2014

• Educate students in the use of arts and technology within the overall spectrum of interactive media, moving beyond basic computer activities to enable young people to achieve fluency in the large spectrum of media design.

• Broaden the opportunities of youth from under represented communities to become designers and inventors of new technologies.

• Advance the understanding of the effective and innovative design of new information, communications and Interactive Arts technologies for informal math and design education.

• Make educational technologies and the concepts underlining those technologies more accessible to larger and more diverse audiences.

• Further the collaboration of students through the use of creative problem solving, collaboration, creativity and sharing.

The objectives for the Arts and Technology Program at New Town Elementary are to:Technology Learning GoalsBasic Operations and Concepts • Students will demonstrate knowledge of computer components and operating systems to be able to use the computer as a tool. (LG-1) ISTE Technology Standards for Students #1

Social, Ethical, and Human Issues • Students will demonstrate an awareness of the impact of technology on society in order to respond to global issues.(LG-2) ISTE Technology Standards for Students #2

Technology Productivity Tools • Students will demonstrate the ability to create electronically-generated products to communicate ideas. (LG-4) ISTE Technology Standards for Students #3

Technology Communication Tools • Students will demonstrate the ability to communicate online to collaborate, publish, and interact with peers, experts, and other audiences. (LG-5) ISTE Technology Standards for Students #4

Technology Research Tools • Students will use technology to locate, select, evaluate, and process information from a variety of sources. (LG-6) ISTE Technology Standards for Students #5

Technology Problem-Solving and Decision-Making Tools • Students will demonstrate the ability to use technology resources for problem solving and making informed decisions to solve real-life problems. (LG-7) ISTE Technology Standards for Students #6

The Art and Tech Program meets the following technology learning goals:New Town Elementary SchoolThe Art and Technology Program was allowed to use the computer lab and the art room with the approval of our wonderful principal Beth Strauss. MentorsPast Art and Tech students of New Town Elementary returned from middle school, and High School to volunteer. They mentored new Art and Tech students.More Mentor OpportunitiesOne of the best ways to learn is by teaching. The first group of Art and Tech students began their design experience in February. New students were introduced to the Art and Tech Program in April. Our February group mentored the new students. Parent InvolvementParents were kept up to date with the progress of the Art and Tech Program through news letters. Parents set up a weekly rotation of snacks. Parents attended an open studio session in which they could view student designs in progress. Parents also had the opportunity to follow the students progress through Scratch's online website at http://scratch.mit.edu/users/NewTownArt/

Intro by Astronaut Mae Jemison!

The Present andFuture

This summer The Art and Tech Program had summer workshops at New Town Elementary. WE are also being sponsored by Maxon Cinema 4D. They are allowing us to use their $4000 software for 3d Sculpture, Architecture, and Simulations.

During the upcoming school year The Art and Tech program at New Town Elementary School will go from 1 day to 5 days per week. We will focus primarily on 4th and 5th graders. They will have the opportunity to focus on different areas of The Arts as the weeks move forward. The students will be able to study Life Drawing, Painting, Web Design, 3D Sculpture, Game Design, Motion Graphics, and photography.

http://scratch.mit.edu/users/NewTownArt/Follow this link for more examples of amazing student work.