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Here's a stat block (in the format from GURPS Boardroom and Curia) for an Adventurers' Guild in a typical fantasy kingdom suitable for your GURPS Dungeon Fantasy game.
Adventurers’ GuildMission Statement: The Guild provides services and support to registered members acting as independent explorers, troubleshooters, and mercenaries. Services include: healing, mundane or magical; magic item identification and sale; connecting parties with henchmen; room and board; transportation; and information on known dungeons, monsters, curses, etc.
CapabilitiesTL: 3Members: 3,000Wealth: AverageContacts: Adventure Support skills-15 [20]Member Traits: No common traits.Notable Resources: The Guild maintains its primary service facilities in border regions (closer to areas where adventurers will be most active), but its storehouses are located in more heavily populated central areas.Reaction-Time Modifier: +2. The Guild relies on mundane communications (primarily riders carrying messages) when …

GUMSHOE divides each scenario into a number of scenes. In each scene, the Investigators visit a different location and/or interact with different NPCs, gather clues, and in some cases deal with obstacles and enemies. To help the GM plan scenarios, GUMSHOE presents a few basic types of scene, and each game may present a typical arrangement of these scenes that form the spin of most mysteries fitting that game.

What are the different types of scene that make up a GUMSHOE scenario? What should you keep in mind when preparing each type of scene? How might you improvise a scene when you need to add another element at the table?

Core
“Core scenes present at least one piece of information necessary to complete the investigation and get to the climactic scene.”

Core scenes are the most important ones in any scenario. They present core clues, which point the Investigators toward other scenes (usually also core) and allow them to move forward in the scenario. In theory, an entire scenario could…

For my birthday last month, my friends got me a subscription to DungeonCrate. This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

RPG1684791: Apeworld On Fire
Furious George has disappeared. The New Simian Army faces civil war. Can your team of post-apocalyptic badasses bring down the ape regime once & for all?

Friday at Noon and again at 7:00, I'm running sessions of Wardens of Ouon, my Fate Accelerated setting of magical unicorns protecting an ancient forest. I never know what these sessions will hold, as I run them completely improvised.

RPG1684792 and RPG1684793: Wardens of Ouon
Play magical unicorn Wardens, and bring peace to the humans and spirits who live in the Forest of Ouon. Start by creating the map of your own version of the Forest, and then experienc…