I had long been under the impression that the ToE went before AC in damage reduction, otherwise I think it'd be awful hard to get past my tank. I've heard people who agree and disagree with me...so now I need to know. What is the actual order in which damage reduction takes place?

It doesn't make a difference in how much damage is reduced in total (as they are - bar the tiny direct AC reduction - multiplicative), but it does make it harder to reach the 75% cap, making Endurace a tiny bit better than it was before.

For DD damage (ignoring Decay..) AMF come first, then MgS/TSA (I'm not sure in which order those two are applied, but again I doubt it makes any difference) then AC/Endurance/Protection.

People will always be able to do damage to you, as your endurance part of the equation is capped at 75%, leaving 25% to get thorugh, or reduced whoever Protection rduces damage.

Border and I went over those changelogs this morning, what I'm saying is that I don't believe they are the last word. the exponential increase in damage I take from people overwhelming my ToE was all the evidence I needed of this.

So if my AC goes first, I reduce physical damage by about 75%, bringing all but the top weapons well under my ToE cap (3 mil damage * .25, is still slightly over my cap, hehe). However if instead the ToE goes first a good many people would be well over the cap in damage, letting more damage through (which is what I've seen) which is then reduced by my AC to an almost manageable level.

For example. You're hit by 100 damage, and your ToE is big enough to reduce damage by 50. AC goes first and reduces that to 25. Your ToE is then limited to reducing the damage by 18.75. You take 6.25 damage.

ToE goes first. Damage is reduced by 50 to 50 (cap is not reached). AC then reduces that by 75% to 12.5.

If your ToE gives a larger reduction than the damage you take (let say inthe explae above it now reduces 200 damage) if AC goes first, you still reduce damage to 6.25.

If the ToE goes first, it reduces damage by 75% to 25, then AC reduces damage by another 75% to 6.25.

With a small ToE (compared to the damage you take) it going before AC means you will take more damage overall, but your ToE is working at 100% effectiveness.

With a Larger ToE (I should rather say Endurance...) than the damage you take, order doesn't matter as your ToE will always be working under it's 75% cap.

WTB: More hints from Jon on how Endurance works and how overwhelming it works

:)

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