|Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80

|Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80

|-

|-

-

|Less Glyphs

+

|Fewer Glyphs

|20

|20

|One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150

|One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150

|-

|-

-

|Attack Boost

+

|Extra Attack Boosters

|10

|10

-

|You gain a bonus to your next attack every time you pick up an attack booster

+

|Adds 2 extra attack boosters to the dungeon

|-

|-

-

|Health Boost

+

|Extra Mana Boosters

|10

|10

-

|You are healed slightly when you pick up a health booster

+

|Adds 2 extra mana boosters to the dungeon

|-

|-

-

|Mana Boost

+

|Extra Health Boosters

|10

|10

-

|You regain a small amount of mana when you pick up a mana booster

+

|Adds 2 extra health boosters to the dungeon

|-

|-

|}

|}

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!Effect

!Effect

|-

|-

-

|Sword

+

|{{i|Sword}}

-

|

+

|25

|Large item that grants +2 base attack

|Large item that grants +2 base attack

|-

|-

-

|SHield

+

|{{i|Shield}}

-

|

+

|15

|Large item that grants -2 damage reduction

|Large item that grants -2 damage reduction

|-

|-

-

|Perseverance Badge

+

|{{i|Perseverance Badge}}

-

|

+

|15

|Small item that grants 10% attack bonus

|Small item that grants 10% attack bonus

|-

|-

-

|Slayer Wand

+

|{{i|Slaying Wand}}

-

|

+

|5

|Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)

|Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)

|-

|-

-

|Really Big Sword

+

|{{i|Bear Mace}}

-

|

+

|12

-

|Grants the ability to ignore the first 25% of physical resistance, but slows your attack (you always hit second)

+

|Grants 25% knockback damage

+

|-

+

|{{i|Really Big Sword}}

+

|12

+

|Grants the ability to ignore the first 35% of physical resistance, but slows your attack (you always hit second)

|-

|-

|}

|}

-

=== Bezar ===

=== Bezar ===

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Line 164:

|-

|-

|Quest Items

|Quest Items

-

|

+

|44

|Greatly increases the chance of shops selling quest items

|Greatly increases the chance of shops selling quest items

|-

|-

|Elite Items

|Elite Items

-

|

+

|55

|Greatly increases the chance of shops selling elite items

|Greatly increases the chance of shops selling elite items

|-

|-

|Apothecary

|Apothecary

-

|

+

|33

|Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.

|Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.

|-

|-

|Shop Scroll

|Shop Scroll

-

|

+

|5

|Grants you a scroll that can be used to create an extra shop in the dungeon

|Grants you a scroll that can be used to create an extra shop in the dungeon

|-

|-

|}

|}

-

=== Witch ===

=== Witch ===

-

The witch can be used to brew custom potions for you. As you progress through the game, the maximum number of potions you can bring into the dungeon increases. You can never take more than one potion of a kind. There are nine potions offered by the witch:

+

The witch can be used to brew custom potions for you. As you progress through the game, the maximum number of potions you can bring into the dungeon increases from 2 to 4. The standard potion kit consists of a Healing Potion and a Mana Potion. With a custom kit, you are free to choose any combination of the available potions up to the maximum number, with the restriction that you can never take more than one potion of the same kind. There are nine potions offered by the witch:

|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion

+

|-

+

|{{i|Translocation Seal}}

+

|43

+

|Steals an item from a shop (does not work on apothecaries); stolen item has half the normal conversion value

+

|-

+

|}

{{MainNav}}

{{MainNav}}

Revision as of 13:05, 12 November 2013

Preparations are items, glyphs, gods, or other trinkets that you take with you into dungeons. Preparations typically come at a cost or drawback in some form. Each class building offers their own type of preparation and more options are unlocked upon upgrading their respective building.

Contents

Preparation Types

Locker Item

The Guild offers lockers that allow you to store items taken out of dungeons. These items can then be taken back into future dungeons at a cost. Once fully upgraded to Level 3 the Guild provides 6 possible locker slots. Further locker slots are available from the Bank at a very high cost.

If you die in the dungeon or the item is otherwise destroyed (for instance, from desecrating the altar of the Glowing Guardian) then there is a 100 gold reclamation fee before that item can be used again.

Thief Den

The Thief Den contains slightly different preparations from the other class buildings. Upon upgrading the Thief Den to Level 2 the Bet on Boss and Black Market preparations are available, 1 can be selected immediately. Level 3 offers the Smuggler Den and Patches the Teddy preparations. Another slot may be filled at the cost of 100g. Two of these benefits are gold-related, while the other two are double-edged in nature.

Places some low level monsters and powerups in a special subdungeon near the starting point.

Patches the Teddy

15

Provides a random positive and negative effect when the adventurer levels.

Church

Gods can be selected from the Church to have a temple spawn in the next dungeon. There are always caveats to forcing a god to spawn and it will still come at a cost to the adventurer. The The Pactmaker can never be prepared in this fashion. Once you've unlocked every deity, you may instead prepare a fourth altar.

Grants the ability to ignore the first 35% of physical resistance, but slows your attack (you always hit second)

Bezar

You can select a variety of preparations from the merchant Bezar that will change his shop loadout

Preparation

Cost

Effect

Quest Items

44

Greatly increases the chance of shops selling quest items

Elite Items

55

Greatly increases the chance of shops selling elite items

Apothecary

33

Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.

Shop Scroll

5

Grants you a scroll that can be used to create an extra shop in the dungeon

Witch

The witch can be used to brew custom potions for you. As you progress through the game, the maximum number of potions you can bring into the dungeon increases from 2 to 4. The standard potion kit consists of a Healing Potion and a Mana Potion. With a custom kit, you are free to choose any combination of the available potions up to the maximum number, with the restriction that you can never take more than one potion of the same kind. There are nine potions offered by the witch: