Legendary raidsare tough to beat, and even tougher is catching the Pokémon afterward. Word is the capture rate for legendary Pokémon has increased — by 1%. It doesn’t seem like a huge change, but some players disagree.

Pokémon Go legendary raids: 1% increase in base catch rate is good, but only if you’ve got a great throw

A Silph Road user named Max-BC noted that in the July 25 Game Master, the base capture rate for Articuno, Zapdos and Moltres changed from .02 to .03 — not a huge jump, but notable since it only affected those three Pokémon.

Another user named Jonqora decided to crunch some numbers and see how much that changed a trainer’s ability to capture these elusive Pokémon, given four variables:

• The player uses a Golden Razz Berry on the Pokémon• The player successfully throws a curve ball• The player gets a “great throw” ranking• The player has a gold medal for catching Pokémon of both the legendary’s types

Assuming all those things are true, here’s what happens.

On your first throw, your base capture rate goes up to 19% from 13% — a six-point jump. If you manage to land five throws in an encounter, your rate jumps from 50% to 65%. Assuming you’re on the majority team and manage to acquire (and land) 10 throws under these metrics, your capture rate becomes 88% instead of 75%.

Unless you’re a catching ace — and hoarder of Golden Razz Berries — you’re probably not likely to see as precipitous an increase as Jonqora predicted. Still, this might be just the beginning of tweaks being made to the legendary raid system.