Welcome to Aquaculture! An expansion of Minecraft's fishing system. For those that know me, you know I'm the creator of Metallurgy, another expansion mod that greatly enhanced the mining system in Minecraft. Well Aquaculture is my attempt to do the same for the bland fishing system.

In Aquaculture you never know what you'll catch. Every biome is home to tons of unique fish you can only catch in that biome, and there's a myriad of new loot items you can randomly catch while fishing.

All of this is made possible by simply crafting the Iron Fishing Rod.

The Iron Fishing Rod

This new shiny addition is a gateway to your journey into Aquaculture! Simply crafting it will enable all the features of the mod. By using a new fishing rod, I was able to avoid making base class edits ot the game which would severely harm any compatibility with other mods as well as ceaselessly complicating multiplayer/updates.

There are plans for new and better fishing rods that will increase your chances to get cooler loot while fishing (Gold, Diamond, and Neptunium are all planned!)

The Fishables

Ah yes the part you've all been waiting for, Aquaculture's 32+ new fish and 12+ fishable loot items!

For the mostpart Aquaculture sticks to realism, the new fish are (mostly) real species that have been translated into Minecraft.

Note: If you are using a mod that adds new biomes or are fishing in a biome that doesn't have specific fish, it will default to Freshwater Fish, meaning technically this mod is compatible with any other Biome adding mod there is!

-The Fishing Line doesn't always show up
-The Fishing Rod is inverted oddly
-In SMP the fishing rod sometimes "bounces" when you cast, making the noise of a fish biting, just ignore the first few.

Donations

Please consider taking a moment to drop $1 or more into my Paypal, I've spent a lot of my personal time on this modification and although I don't expect monetary gain from it. It's really nice, and provides me with a driving force to work harder.

So please consider donating, every dollar helps.

Feedback

Please click the little Up Arrow in the bottom right corner if you like the idea of the mod, even if you don't play it. It helps the mod get ranked accordingly in interest and helps gauge its future.

Come visit us in my IRC channel! I'm in there posting work in progress and chatting all day!
Server: irc.esper.net
Channel: #Metallurgy

Rights of Use

You as the user have my permission to do the following with this mod without asking my permission.
-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it (I actually heavily heavily encourage this!)
-You may play the mod or share it with your friends, once again, just let them know what mod it is and where they can get it/give feedback.
-You may add it to a modpack as long as the modpack gives proper credit and links back to this page.

You as the user, may NOT do the following with the mod.
-You cannot redistribute this mod without asking for my permission! Do not post it on other websites without asking me directly.
-You cannot decompile my code or reuse my artwork for other mods, special circumstances may be granted if you talk to me.

If you made it to the bottom of this post and read it all properly, then you're insane and should be ingame fishing. So scroll up, download, and play the mod!

I considered Puffer Fish, Lobsters, Crabs, Frogs, Squid (Turn into Ink Sacs) some other crazy stuff.

Never thought about fishing before til I saw this mod.I think I just found a new hobby after long days of mining in the caves.Now all I need is some rockin tunes and an ice cold beer lol. do the fish swim around or are they like the mind craft fish that you don't see till you catch it and those are some good ideas for new additions but of course lobsters and crabs would need a cage to catch them.