I got The Last of Us pretty much on release day but never played the multiplayer because I didn't trust my internet connection. Now I gave the multiplayer a try about a week ago and it's pretty damn addicting but I really couldn't keep myself from getting GTA.

I got The Last of Us pretty much on release day but never played the multiplayer because I didn't trust my internet connection. Now I gave the multiplayer a try about a week ago and it's pretty damn addicting but I really couldn't keep myself from getting GTA.

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The MP is great. Usually all it takes is H377 and I working independently of the rest of the team for us to put up some good numbers. That being said we have been stuck with rather awful teammates. It's hard for us to win when the rest of our team is wiped out in a minute and we have to face the full force of their team.

I got The Last of Us pretty much on release day but never played the multiplayer because I didn't trust my internet connection. Now I gave the multiplayer a try about a week ago and it's pretty damn addicting but I really couldn't keep myself from getting GTA.

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The MP is great. Usually all it takes is H377 and I working independently of the rest of the team for us to put up some good numbers. That being said we have been stuck with rather awful teammates. It's hard for us to win when the rest of our team is wiped out in a minute and we have to face the full force of their team.

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Pretty much what happens when we play MP on teh bawks. I get wiped out in a minute and watch y'all struggle

Started playing Dead Money again, and doing so at an extremely high level(as in a level not even possible when it first came out) definitely lessens the annoyance, it's actually pretty damn fun now. The only thing I'm still hating is the damn bomb collars and the holograms.

Started playing Dead Money again, and doing so at an extremely high level(as in a level not even possible when it first came out) definitely lessens the annoyance, it's actually pretty damn fun now. The only thing I'm still hating is the damn bomb collars and the holograms.

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My 2nd time through Dead Money was pretty enjoyable. Once you adapt to the major issue, it did have it's own fun way to it.

Dead Money definitely has probably my favorite story of the two Bethesda Fallout games and their respective add-ons, That's the main draw that made me even attempt it again.Elijah is such a great villain.

Then probably start Reach's campaign on an actual difficulty level. I always do a run on Easy just to be sure I see the ending at least once. It's not like Normal is impossible, but would rather be safe than never get to see the ending.

I used to do that but why enjoy the story when you can enjoy the story and gameplay. I think a game is so much more enjoyable if it's challenging, Dark Souls made me think that way. Keep in mind I said challenging not unbearably hard hard.

Well in most games I play the normal/medium/default difficulty my first go. In RPGs it often stays there. There are some exceptions though, and Halo is one of them for me. I played the original CE on normal the first time. Goddamn! That was like 12 years ago! Sorry, it just hit me how long ago that truly was for me. Anyway, after beating that game on Legendary I just couldn't go back to normal. So I fired up Halo 2 on Heroic my first go, and it has always been thus for me with every Halo game since. CE is the only Halo I've ever played on normal actually, which is weird for me. I suspect that normal would be boringly easy for me at this point. I've beaten most of the campaigns on Legendary, but Heroic is my personal default difficulty.

Diablo 3 was boringly easy on Medium after a while, and so I upped it to Hard for my nightmare run. It was a good call as it restored a lot of fun to the gameplay for me. I can actually die again now lol.

Well in most games I play the normal/medium/default difficulty my first go. In RPGs it often stays there. There are some exceptions though, and Halo is one of them for me. I played the original CE on normal the first time. Goddamn! That was like 12 years ago! Sorry, it just hit me how long ago that truly was for me. Anyway, after beating that game on Legendary I just couldn't go back to normal. So I fired up Halo 2 on Heroic my first go, and it has always been thus for me with every Halo game since. CE is the only Halo I've ever played on normal actually, which is weird for me. I suspect that normal would be boringly easy for me at this point. I've beaten most of the campaigns on Legendary, but Heroic is my personal default difficulty.

Diablo 3 was boringly easy on Medium after a while, and so I upped it to Hard for my nightmare run. It was a good call as it restored a lot of fun to the game play for me. I can actually die again now lol.

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I actually have died a few times on easy in my Hell Run. :-p DOT Mortar lava threesomes can be real nasty. I spent my first 2 as speed runs and relied on Lots of Ruby Gems and high damage and didn't even look at health or armor rating. Now I'm using a larger variety of Gems and and trying to tweak my dexterity and vitality. I also changed up what I used for my skills. I started using shouts more. I was on my third run before I completed the challenge for using a shout that benefited my follower. I just hit lvl 55 I probably should have taken my time a little more but I was excited to get the better stuff. Now I'm using loot that's 10 lvls old lol.

Well on nightmare/hard there's some shit that'll fuck your day up real quick too if you aren't careful. Stuff that surely didn't on normal/medium. That's for sure. Like anything that uses that area freeze thing is Trouble(notice the capital T lol) now where it was nothing before. That shit just sucks your health down like nothing while you're frozen, PLUS you have enemies attacking you while you're helpless. They are very good a chain locking you into it too once they get you get started on it. It's often very difficult to avoid death once they get you with it.

I found the skeleton king to be easy really, but some of the elite enemies have given me trouble though in certain encounters. Regardless, it's nice to be kept on my toes here again. Keeps it more fun for me.

Well on nightmare/hard there's some shit that'll fuck your day up real quick too if you aren't careful. Stuff that surely didn't on normal/medium. That's for sure. Like anything that uses that area freeze thing is Trouble(notice the capital T lol) now where it was nothing before. That shit just sucks your health down like nothing while you're frozen, PLUS you have enemies attacking you while you're helpless. They are very good a chain locking you into it too once they get you get started on it. It's often very difficult to avoid death once they get you with it.

I found the skeleton king to be easy really, but some of the elite enemies have given me trouble though in certain encounters. Regardless, it's nice to be kept on my toes here again. Keeps it more fun for me.

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Yeah the elites that come in threes. Those fuckers. You can be smashing one hitting dudes then all of the sudden those fuckers show up and have those spikey balls that freeze you and then you're in the shit. Or like I was saying the mortar lava bastards and they get you stuck in a fucking tight spot and your toast. Literally lol. I had an easier time with that damn spider queen looking bitch in act 1 on hell than I did this one batch of 3 elites by a mile just after that. The boss fights you usually have room to maneuver as well.

Exactly! Those fuckers that chain freeze ya lol. They kill me quickly if I cannot roll outta the zone in time. Once they freeze me it's usually all over lol. I haven't seen the lava dudes on this run yet, but I will though. I remember them from my normal mode run.

Back to what you were saying on your moves, my all-round arsenal hasn't changed much in a while. I use Cleave with increased fury generation, Battle Rage with increased damage, Ground Stomp with increased radius + pulls enemies in, Rend with increased damage, Call of the Ancients with increased armor & damage, and for my "Y-move" I switch between Ancient Spear with three thrown at once, or Overpower with various runes active for it. Ancient Spear is AWESOME for bringing in those pesky loot goblins that run away btw. My three passives are 1) The one that makes enemies drop 25% more life orbs, and gives you +100% life from them, 2) 25% more damage when Fury Meter is full, and 3) Generate 20% more Fury with all Fury generating moves, and also +20 max Fury.

I used to do that but why enjoy the story when you can enjoy the story and gameplay. I think a game is so much more enjoyable if it's challenging, Dark Souls made me think that way. Keep in mind I said challenging not unbearably hard hard.

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I disagree with that sentiment.
The harder a game is the less I'm paying attention to anything else. A game is entirely less enjoyable if the entire point is being hard.

I disagree with that sentiment.
The harder a game is the less I'm paying attention to anything else. A game is entirely less enjoyable if the entire point is being hard.

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Same here. I won't notice the details, or secret areas, or little in game moments if I'm respawning every minute. I'll be too busy counting rounds and trying not to die.
But if the game is that good, then I can come back later and enjoy both. Plus, if you pass the hardest setting on the first shot, kind of kills the replay value.

To me that's the mark of a truly great game and one of the reasons I love this generation of gaming. So many games now appeal to both the least and the most skilled gamers.
Halo has it's easy mode and legendary, and just in case that's not hard enough plenty of skulls to make the game even harder. Street Fighter IV's AI ranges from braindead to ballistic. Marvel vs Capcom, Blazblue and Street Fighter x Tekken all feature easy controls to help people learn the game. Sports games(okay mostly MLB the show and NBA 2k) with sliders that let people play as realistic or arcade style as they want.

It's a really golden age of gaming for me in that view. That's one of the things that disappointments me about games like Twisted Metal or Dark Souls that are just too damn hard for 90% of the population, or a game like Fable 3 that's too easy for 100% of the population. There's no reason or excuse for a full retail game not to be enjoyable for people regardless of skill. Doesn't make them terrible games, but I do think it's worth mentioning when a game is either puppiefied or too damn brutal.

I used to do that but why enjoy the story when you can enjoy the story and gameplay. I think a game is so much more enjoyable if it's challenging, Dark Souls made me think that way. Keep in mind I said challenging not unbearably hard hard.

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I disagree with that sentiment.
The harder a game is the less I'm paying attention to anything else. A game is entirely less enjoyable if the entire point is being hard.

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I agree when it comes to RPGs, and that's why I usually always keep them on the default difficulty. However, when it comes to a game like Halo, there's really not a whole lot else to pay attention to anyway.

I agree when it comes to RPGs, and that's why I usually always keep them on the default difficulty. However, when it comes to a game like Halo, there's really not a whole lot else to pay attention to anyway.

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I do normal for Halo for the special chapter achievements. Each level tends to have an achievement like "kill x amount of grunts with y weapon" or "finish level without leaving/destroying x vehicle" which are usually an absolute bitch on the harder levels.

I hear ya. However, cheevies notwithstanding(they'll require you do some stuff on higher difficulties anyway if THAT'S what you're after), but strictly in terms of "paying attention to everything else", there just isn't really anything pay attention to in the Halo games. Not anything that the difficulty of gameplay would hinder anyway.

Some of those DO sound like a bitch lol. I think that's sometimes what devs are up to. Kinda like seeing how far you could make that crazy kid that would do anything go lol. "Let's see how many people we can get to do THIS insanity for a few lousy gamer points." Sure seems that way to me.

My greatest Halo "achievement" wasn't an official one, but it made me think of a good one for the devs if they haven't done so already. I've beaten ODST's campaign on Heroic without dying one time the whole run. Impressive to be sure, and I've NEVER been able to duplicate that. I've had a several runs with one or two deaths, but never that perfect run though. Keep in mind I killed mostly all of the enemies. Certain driving parts were the only parts I didn't kill everything in sight. No "fly throughs" though in terms of the boards though. "Legit" if you will.

So HERE'S the cheevie idea. Beat the entire Legendary campaign without dying AND killing every enemy on every board in the next Halo game. I'll bet THAT one would result in a few shattered controllers lol.

I hear ya. However, cheevies notwithstanding(they'll require you do some stuff on higher difficulties anyway if THAT'S what you're after), but strictly in terms of "paying attention to everything else", there just isn't really anything pay attention to in the Halo games. Not anything that the difficulty of gameplay would hinder anyway.

Some of those DO sound like a bitch lol. I think that's sometimes what devs are up to. Kinda like seeing how far you could make that crazy kid that would do anything go lol. "Let's see how many people we can get to do THIS insanity for a few lousy gamer points." Sure seems that way to me.

My greatest Halo "achievement" wasn't an official one, but it made me think of a good one for the devs if they haven't done so already. I've beaten ODST's campaign on Heroic without dying one time the whole run. Impressive to be sure, and I've NEVER been able to duplicate that. I've had a several runs with one or two deaths, but never that perfect run though. Keep in mind I killed mostly all of the enemies. Certain driving parts were the only parts I didn't kill everything in sight. No "fly throughs" though in terms of the boards though. "Legit" if you will.

So HERE'S the cheevie idea. Beat the entire Legendary campaign without dying AND killing every enemy on every board in the next Halo game. I'll bet THAT one would result in a few shattered controllers lol.

Playing through 4...I like the new guns, but damn these new enemies kind of suck.

I don't have a problem with their design, but they take way too many shots to put down, and a lot of them don't drop guns. It's like fighting a grunt with the health of a hunter, not challenging as much as it is tedious. Especially when you get large groups of them and Cortana starts yelling about something...although that's a pretty common occurence in any Halo game.

Playing through 4...I like the new guns, but damn these new enemies kind of suck.

I don't have a problem with their design, but they take way too many shots to put down, and a lot of them don't drop guns. It's like fighting a grunt with the health of a hunter, not challenging as much as it is tedious. Especially when you get large groups of them and Cortana starts yelling about something...although that's a pretty common occurence in any Halo game.

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I felt that they designed every weapon to be a ammo hog. The MP was pretty solid though. I like the way its set up. Right up until you get stuck on the same damn maps every time. I need to get my H4 MP on again. Swat is my fav. Regicide is cool too.

Playing through 4...I like the new guns, but damn these new enemies kind of suck.

I don't have a problem with their design, but they take way too many shots to put down, and a lot of them don't drop guns. It's like fighting a grunt with the health of a hunter, not challenging as much as it is tedious. Especially when you get large groups of them and Cortana starts yelling about something...although that's a pretty common occurence in any Halo game.

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The first time I ran into a hunter I was like GTFO! I got a "double stick" AND a sniper shot on the weak spot. Emptied out the rest of my nades & ammo before dropping him. Then, his bond brother blasted me from the level above while my shield was low & killed me. I was angry lol.

I actually don't like the new guns that much. At least not the Promethean weapons anyway. The rest were fine for the most part. I liked the Promethean shotgun, but they totally fuck ya on the ammo capacity for that one lol.

Playing through 4...I like the new guns, but damn these new enemies kind of suck.

I don't have a problem with their design, but they take way too many shots to put down, and a lot of them don't drop guns. It's like fighting a grunt with the health of a hunter, not challenging as much as it is tedious. Especially when you get large groups of them and Cortana starts yelling about something...although that's a pretty common occurence in any Halo game.

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I felt that they designed every weapon to be a ammo hog. The MP was pretty solid though. I like the way its set up. Right up until you get stuck on the same damn maps every time. I need to get my H4 MP on again. Swat is my fav. Regicide is cool too.

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I've always had that problem lol. Going all the way back to H3 anyway. Not always mind you, but we'd get into what I called "map ruts" at times. You keep getting the same 2-3 maps every time. It comes & goes. At various gaming locations too. Not just one guy's machine, but anywhere I played. Weird.

I think I'm just kinda "Halo'ed out". Not in terms of the current/past games, but rather FUTURE games. I mean I have six Halo FPS games and Halo Wars. That's plenty o' Halo for me I think lol.

The first time I ran into a hunter I was like GTFO! I got a "double stick" AND a sniper shot on the weak spot. Emptied out the rest of my nades & ammo before dropping him. Then, his bond brother blasted me from the level above while my shield was low & killed me. I was angry lol.

I actually don't like the new guns that much. At least not the Promethean weapons anyway. The rest were fine for the most part. I liked the Promethean shotgun, but they totally fuck ya on the ammo capacity for that one lol.

I've always had that problem lol. Going all the way back to H3 anyway. Not always mind you, but we'd get into what I called "map ruts" at times. You keep getting the same 2-3 maps every time. It comes & goes. At various gaming locations too. Not just one guy's machine, but anywhere I played. Weird.

I think I'm just kinda "Halo'ed out". Not in terms of the current/past games, but rather FUTURE games. I mean I have six Halo FPS games and Halo Wars. That's plenty o' Halo for me I think lol.

The first time I ran into a hunter I was like GTFO! I got a "double stick" AND a sniper shot on the weak spot. Emptied out the rest of my nades & ammo before dropping him. Then, his bond brother blasted me from the level above while my shield was low & killed me. I was angry lol.

I actually don't like the new guns that much. At least not the Promethean weapons anyway. The rest were fine for the most part. I liked the Promethean shotgun, but they totally fuck ya on the ammo capacity for that one lol.

I've always had that problem lol. Going all the way back to H3 anyway. Not always mind you, but we'd get into what I called "map ruts" at times. You keep getting the same 2-3 maps every time. It comes & goes. At various gaming locations too. Not just one guy's machine, but anywhere I played. Weird.

I think I'm just kinda "Halo'ed out". Not in terms of the current/past games, but rather FUTURE games. I mean I have six Halo FPS games and Halo Wars. That's plenty o' Halo for me I think lol.

The first time I ran into a hunter I was like GTFO! I got a "double stick" AND a sniper shot on the weak spot. Emptied out the rest of my nades & ammo before dropping him. Then, his bond brother blasted me from the level above while my shield was low & killed me. I was angry lol.

I actually don't like the new guns that much. At least not the Promethean weapons anyway. The rest were fine for the most part. I liked the Promethean shotgun, but they totally fuck ya on the ammo capacity for that one lol.

I've always had that problem lol. Going all the way back to H3 anyway. Not always mind you, but we'd get into what I called "map ruts" at times. You keep getting the same 2-3 maps every time. It comes & goes. At various gaming locations too. Not just one guy's machine, but anywhere I played. Weird.

I think I'm just kinda "Halo'ed out". Not in terms of the current/past games, but rather FUTURE games. I mean I have six Halo FPS games and Halo Wars. That's plenty o' Halo for me I think lol.

It's just I never mentioned Destiny here, hence all the . I've heard of it, but I know nothing about it really.

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Bungie is making a Halo-esque RPG shooter. You should check it out, ... NOW!

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Man I always wanted a Halo RPG. That's almost enough info right there to get me on board lol.

What platforms is it coming out for? Both gens, or just Xbox One & PS4?

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Xbox 360, PS3, Xbox One, and PS4. There's a chance it may come to PC later as well. It's online-only, but there's no monthly fee and it's definitely not a true MMO. The world is constantly changing and you connect to other players seemelessly as you play, so they can't take it offline. Three playable races, three playable classes (there may be more classes that they're keeping under wraps). Skill trees, open-world, the ability to travel between planets. And a loot engine.

I'm still a little worried about how it will be on current-gen platforms. I'll probably just wait until I get a next-gen console before playing it.

They've been planning this game since before ODST was released. Here's an in-game poster from ODST that directly references it (and despite appearances, is not vague).

Bungie is making a Halo-esque RPG shooter. You should check it out, ... NOW!

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Man I always wanted a Halo RPG. That's almost enough info right there to get me on board lol.

What platforms is it coming out for? Both gens, or just Xbox One & PS4?

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Xbox 360, PS3, Xbox One, and PS4. There's a chance it may come to PC later as well. It's online-only, but there's no monthly fee and it's definitely not a true MMO. The world is constantly changing and you connect to other players seemelessly as you play, so they can't take it offline. Three playable races, three playable classes (there may be more classes that they're keeping under wraps). Skill trees, open-world, the ability to travel between planets. And a loot engine.

I'm still a little worried about how it will be on current-gen platforms. I'll probably just wait until I get a next-gen console before playing it.

They've been planning this game since before ODST was released. Here's an in-game poster from ODST that directly references it (and despite appearances, is not vague).