Patch 4.3: Alchemy Specialization Cost Increase
In Patch 4.3, Alchemy Specialization quests have been moved to the Alchemy trainers and the old quests have been removed. The three new quests and rough costs from Auction House prices for materials are:

Patch 4.3: Deathwing Brings Raid to You!
On the PTR, Deathwing lets you know he is ready to fight in Dragon Soul by visiting Orgrimmar and Stormwind and trying to burn them down! Keep in mind that this event took place early in testing and could turn out to be a PTR only event.

Blue Posts

Originally Posted by Blizzard Entertainment

MoP Intellect Change
The way we see it, Intellect increases the power of your heals. Spirit (and other regeneration mechanics) replenishes your mana. Having Intellect also increase the size of your mana pool complicates things. It's harder to balance, and feels worse for players trying to balance their character.

While we think the healer mana model for Cataclysm is sound and ultimately accomplished what we wanted, it was still a little too difficult for a on fresh level 85 just going into dungeons, and a little too easy for raiders. Part of that comes from what improved stats do for healers: they get bigger heals (from Intellect), the ability to cast more heals (larger mana pool), and the ability to cast those heals for a longer period of time without running out of mana (as a result of regen). Along the way, the tank and the group are take more damage from tougher bosses, but also have higher damage and higher survivability from improvements to their own gear.

Please remember, the goal isn’t to make healers so resource-starved that they can’t heal. That isn’t fun. The goal is to reward healers who limit how much overhealing they do (in other words, play smarter) for their efforts. You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once. Skillful healers should prosper. When players feel like increasing their skill doesn’t increase their success, they tend to get bored or frustrated. (Blue Tracker / Official Forums)

Hunter (Forums / Talent Calculator / Skills/Talents)StampedeSo, would it use our pets we have on hand or would it be more like the group of npc's we get when you do the Firelands daily at Sethria's Roost? Just some random animals. Would it use any of our pet's special abilities?

We're talking about something that is completely hypothetical, so anything is possible. I personally would want the ability to call the five pets that I actually have on hand at the time, since that would give me control over what everyone sees when I send out the stampede.

Furthermore, it makes a lot of sense for the spell effects to not vary much from hunter to hunter, so special abilities would be right out, *but* I wouldn't mind seeing the pets going through their best motions. (Blue Tracker / Official Forums)

Paladin (Forums / Talent Calculator / Skills/Talents)Glyph of Inquisition feedback
The intent is that it is not damage neutral. Yes, managing Inquisition should mean higher DPS, if you are exceptional at managing it. However, a lot of players find that they can’t operate their class at full effectiveness when they are actually in an encounter with all of the running around, target switching and other encounter mechanics that aren’t present when blasting away at a target dummy. One of the biggest differences we see between good guilds and best-in-the-world guilds is that the latter can maintain maximum DPS in almost any situation.

The hope by implementing a glyph like this (and we aren’t sure we will, which is why we want feedback) is that your empirical DPS with the glyph may be higher than your theoretical DPS without it. Players who ignored the glyph might do lower DPS (because they are mortal and sometimes fumble with Inquisition) than if they just used the glyph.

This is the kind of idea that, if it works, would be something we could do it for most classes and specs: trade off higher theoretical damage / tanking / healing for an easier rotation that might just mean higher effectiveness for some players. (Blue Tracker / Official Forums)

Same as always.
I think it's good thing that you don't have to do the lengthy farm for outdated mats, or even run some dungeons to get your spec going. If they keep spec swap for 100g, everyone will just go pot master and then swap.
I'm wondering when exactly are they planning on fixing inscription tho. Not being able to do about half relevant crafts because I need random drop recipe from outdated content pretty sucks.

Why do they give us fights like Bale then where you have to spam heal like a retard on Decimation blades?
I agree that Wrath healing was easy and Cataclysm healing seems fine, but they still fail on encounters most of the time. Damage that could once be healed by burst healing now kills the raid. Fights like Lord Rhoyolith are random enough on top of that if you happen to get stuck with 2 volcanos up, you can not heal "smart" but you have to pretty much spam shit around and pray that you have enough mana - especially if you're learning the encounter and when you hit p2 you're pretty much fucked so you spam AOE heals again.

Bosses that have enormous AOE or reqire spamhealing:
Beth'tilac p2, Lord Legs p1/p2, Alysrazor p2, Baleroc, Ragnaros - so 5 bosses in Firelands and that's just the last raid.

Healing in general is fine, but boss dynamics are not. Most bosses are still on Wrath level in one of their phases concerning raid damage, while healing got castrated. And some classes are clearly more efficient at mana usage as others Paladin, Druid, Disc vs Holy Priest for example, which makes no sense what so ever.

EDIT: Also, I'm pretty tired of changing the way I heal from expansion to expansion, wish they would find a good medium and leave it at that. New skills and talent changes are fine, but switching spells and efficiency around is kind of annoying. Went from +healing to spellpower only, then they removed that made intellect the sp stat, changed healing completely, when we hit max level, our spells felt like flicking bandages at players instead of healing and now with mists we will have to adjust to smaller mana pools and different spell costs again. I'm kind of tired of that.

Not a single reason for changes on intellect its all in your heads again. Stop wasting time and energy on things that work fine for years its starting to get really tiresome. Just see the damage you done to raiding.

ehm, i think someone should edit that news headline... if you take into account the swich from old mats to new mats and then how inexpensive mythical pots became in 4.3... its a considerable price drop. and WAY more if they keep the spec change for 100g. btw unless it is confirmed to stay, guess ill jsut swap all my 6 alchs to xmute before patch day.

Not increasing base mana as you gain Intel is going to revert to the wipefest we had with cata heroic dungeon at release. Unless they make it easy in the first place.

They were only wipefests because people went in undergeared or gamed the system (with PVP gear/offspec gear in bags), and then treated it like Wrath easymode dungeons.

They were never hard. They just required you not to be total dumbass and to have respect for the dungeon and use caution. People who actually learned and used tactics from pre-Wrath (like line of sight pulls, waiting for pats, and knowing what mobs to CC) didn't have wipefest problems. People who expected to charge in and pwn did. Funny how that works.