Release Notes Beta 1.2.0

rank: Innocent Bystander

score: 10

IMPORTANT!
Version 1.2.0 contains our new and improved save game functionality, including the ability to save in the middle of scenes. BEFORE ACCESSING THIS BETA, PLEASE BACK UP ANY SAVE FILES AND UGC CONTENT (just in case). We’ve gone through extensive testing internally, but if you encounter a problem we haven’t found, you’ll want your old save game files so you can recover.

We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:
1) Go to Steam Library
2) Right click on Shadowrun Returns
3) Select Properties
4) Select Betas
5) Then a drop down says: "Select the beta you would like to opt into"
6) Choose: Public Beta

You should see some 'updating' traffic as Steam fetches new files for Shadowrun Returns.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

REPORTING BUGS
Before reporting a bug please read the know issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.

Release Notes Beta 1.2.0

New Features, Improvements

[Save] Added ability to save game at any point on the player’s turn! You can access this using several places in the game:
-PDA via “Save” option
-“Quick Save” feature currently bound to the ‘F5’ key while in game.
-“Save and Quit” when exiting the game.

[Save] GM’s can initiate an autosave via trigger in Editor. This does not create a ‘rewind’ point, but will allow players to return to it in the case of death or quitting without saving.

[Save] Game over screen now allows to load from last save.

[Save] Hardcore mode added that will disable save-at-any-point functionality: autosaves will still be performed during scene transition and at GM initiated points (however, all other methods of saving will be disabled for this game slot).

[Save] ‘F9’ hotkey added to quick-open load menu from PDA.
For more information on new features please click here!

rank: Innocent Bystander

score: 10

rank: Innocent Bystander

score: 10

First of all I would like to thank you all for bringing these issues to our attention. I have been able to reproduce the described issue with barriers, and we will patch out the fix into the current beta branch when available.

Thank you in advance for all your patience as we figure things out.

Edit: I have added a known issues section to this post to keep track of issues that have been reported and confirmed.

rank: Innocent Bystander

score: 10

He has 1 cyberarm and 1 leg. I didn't check the math exactly, but on scene change he seems to gain the bonus hp granted by that cyberware on top of what he should normally have.
His HP resets to normal once you return to the Seamstress' Union in DMS though.

rank: Innocent Bystander

score: 10

Playing in Win7; my first walkthrough of the game (playing Daed Man Switch)
Bug description:
I play for the class using drones (equiped with the doberman drone from the start of the game)
When I enter The Royale Appartements (i.e. level of the same name is loaded), Paco becomes another Doberman Drone. So, my avatar is being followed by 2 doberman drones inside the appartements and when Paco is supposed to speak, the drone is speaking instead (even a picture of the drone is visible instead of Paco's face).
In combats I can use only 1 doberman drone and "Paco drone" is not helping (when I first tried the game with a Shaman, I could use Paco as another unit in combats). Paco remains the Drone even after going upstairs in the Appartement.

I have tried to play the Pike Marketplace level another time from the begining, skipping all the sidequest (even the talking with Dresden etc.), but the same bug occured (Paco morfed into the Drone after loading The Royale Appartemetns).

I have even tried to upset the punks next to the door to the Appertements and left them to destroy my drone, but again - Paco morfed into the Drone just after the level was loaded.

rank: Innocent Bystander

score: 10

Good news everyone! The next Beta patch has just gone live, and with it Chinese language support has been added! The original post has been updated with the new fixes, known issues, and features added. Make sure to check that out and keep on testing!

rank: Innocent Bystander

score: 10

Just loaded up an old saved game, on the Telestrian Industries level (objective to search their accounting system). All my teammates load with 47483625 AP, (mouse over says they have a large negative number of AP) and their turn never comes up during combat. I would try rewinding to an early save, but hitting rewind doesn't seem to do anything.

rank: Innocent Bystander

score: 10

rank: Innocent Bystander

score: 10

The same bug as I noted above occured in Universal Brotherhood; when entering into Inner Circle, instead of the team (Coyote + 2 mercs) I have 2 drones. 1 is the "real one" and the other is "representing" Coyote (but not playable in battles).

rank: Innocent Bystander

score: 10

@BIVOJ, Can you send the save file that has the described issue to info@hbs-studios.com? Make sure that Beta 1.2 is in the email title and a description of the issue and how you encountered/reproduced this issue.

rank: Innocent Bystander

score: 10

After the latest update, the matrix issues (incorrect hidden HPs/firewalls not working) have disappeared (after I restart the level - loading from mid-level savegame from previous version still has ICs and Dodger with wrong HPs).

However, I noticed another bug: If first casting Haste III on my main character (by someone else), and then my main character uses stride, the haste effect is cancelled. If you use stride first followed by Haste III, stride is cancelled.

Also, when a character has used up all his actions, then someone casts haste III on them, he suddenly has full APs (3) instead of one. If I recall correctly that's not new to the beta version though.

rank: Innocent Bystander

score: 10

rank: Innocent Bystander

score: 10

I'm still experiencing the bug where only Dodger is listed on the Runner list for the Telestrian mission. I first noticed this problem before the last patch and I hoped it would be fixed afterward. No such luck. I did submit a bug report but am concerned it was shrugged off as an old problem. For reference, I bought the game through Steam. I've removed and downloaded the game more than once, including just moments ago. The problem persists. I've also tried the Debug "refreshHiring" code. It does not fix it, but oddly adds Coyote to the list.