Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”

Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”

Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”

Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”

"Agony" is a rare example of a video game having its music ripped off by real world musicians. Dimmu Borgir used the main theme in "Sorgens Kammer" (Stormblast, 1996). The band was contacted by Agony's composer, Tim Wright, in 2003. According to DB, "Sorgens Kammer" was written by former keyboardist Stian Aarstad.