I do agree that the game needed to be worked on a few places and the levels could had been designed way better but it is quality game and it gave us a proper ending to Zero's story. Or it would be a proper enidng if Capcom didn't screw it up for us by bringing back Zero in X7.

It was never a "Zero ending" they didnt screw anything up. His ending does not take place right after the game. It takes place some time in the future.Of course, that is another thing X6 could have specified better.

I like X6. I like it above X5, (though X5 is a nostalgiatrip) and about on par with X4.

Some of the levels were just bad, (theres no excuse for Heatnix's stage) but others were just challenging.

X6. The game that is always challenging no matter how many times you play it.

Unfortunately, most of the 8 bosses are [acid burst] easy. Only Mijinion is any real threat.

People hate it because they need to suck less and be less butthurt about the fact.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Anybody that thinks X6's story sucks needs to get over the shoddy translation; X6 has what is probably the best story in the series.

I wouldn't call it the best but It's fairly nice, also the levels were ultra-challenging (Turtloid, Metal shark, Heatnix, Wolfang, Gate's lab was merciless) plus it has the best music in the X series.I love X6, beats X4 and is way more fun than X3.

X6 is the the deepest of any of the X games before it. we had a REAL Antagonist, with REAL motivations and desires. Gate is one of the better fleshed out villains. And sensei put thought into his design. Wasnt Gate his favorite? he was sad when he found out he wasnt going to be in another game

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Perhaps, but Capcom's guilty of the same thing when it comes to explaining Sigma's demise. In both X5 and X8 they failed to do so properly. For that matter they also failed to kill Zero properly in X5. Boss explosion? Seriously? In general I'll take X-series over Zero-series any day, but Inticreates DEFINITELY one-upped them on that one.

X6 is my favorite main-series X game, no doubt. It fixed a great deal of what was wrong with X5 (parts system, ranking system, player-specific availability of power-ups, linear armor setup, Zero's moronic boss AI), and its core level design is among the deepest the series has seen. There's a slight touch of "Metroidvania" in it as nearly every stage forks and near every impass has multiple solutions, allowing greater leeway for individual play style. There's an insane level of power-ups to collect, and at the same time, an equally insane number of enemy mobs to plow through, providing a greater sense of scope to the fight through each stage than any other MegaMan game. You're powerful enough to take on gigantic masses without having to tip-toe through them, but at the same time can't afford to get too careless, an excellent balance.

At the same time, I can see why the game isn't a crowd-pleaser. The enemies and levels provide a far more head-scratching experience than MegaMan is known for, and the series in general is already considered difficult by non-fans. When players are greeted by shoddy localization and some admittedly low-grade boss sprite work, it's easier for them to simply dismiss the game as broken and give up. The Nightmare System is more often than not an annoyance, particularly in regards to the complete inability to return a stage to its neutral state.

I often refer to X6 as being to Mega Man what the Lost Levels are to Mario. They reek of low development time, they're tough as nails, they're exceptionally rewarding for those players who are up to the challenge, but they're also not the best way to win over new or less dedicated fans.

I love X6 to death, and I maintain that the majority of players who complain about its allegedly "impossible" segments simply gave up too easily. I have completely lost count of the number of times I've had to correct people on what the bare minimum requirements are for any given obstacle. I can see why its not a very approachable game, but at the same time, I'm glad that Capcom threw the (for lack of a better term) "hardcore" fans a bone, because it was freaking awesome.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Anywho, I don't hate X6. Some elements could really stand to have been better though, such as level design, general design (for example armours could have been better, blade in particular) and some control issues (you know exactly what I mean by this).

Necroposting Sigma (sorry I just had to)Zero's ultra cheap Z BusterBlizard Wolfang's stage is icy hellHeat Pheonix's stage is a survival course (literally)Gate's weakness is stupidHeat Pheonix's weakness is stupidGround Scravich is easy to killLevel designs are ridicously hardShield shelldon's stage is fairly easyNightmare Zero is hard to kill with armor less XRock beats Fire for some reason X's gate stage has the "leap of faith""leap of faith" is impossible with shadow and armor less X

heres a tip:

If you were playing as Armorless X (for some reason) to pass that "leap of faith" section, dash jump off the wall, them use Blaze Saber, then switch To Ground Dash and repeat until you get to the other side.

This is one of the Megaman games I will most likely not play again. It's not bad, but Infinity Flea is a pain to kill, and the 1st and 2nd gate stages are annoying to get through. This makes me hesistant to play it again.

I think the main reason above all is its difficulty, most people dont enjoy a game if it beats the [parasitic bomb] out of them.The game its ok but i think X5 has a better story (in fact the best ending of all megaman games).Personally my favorite X game is X3 .

Necroposting Sigma (sorry I just had to)Zero's ultra cheap Z BusterBlizard Wolfang's stage is icy hellHeat Pheonix's stage is a survival course (literally)Gate's weakness is stupidHeat Pheonix's weakness is stupidGround Scravich is easy to killLevel designs are ridicously hardShield shelldon's stage is fairly easyNightmare Zero is hard to kill with armor less XRock beats Fire for some reason X's gate stage has the "leap of faith""leap of faith" is impossible with shadow and armor less X

Rock beats fire in Pokemon. lol? Zero's Gate stage was the worst for me (or whichever has Metal Shark Player's X Pancake Maker of Death) I would have to agree that Ground Scravich is pathetic, even on Extreme mode. Commander Yanmark is pretty easy, too (expect in Extreme mode where he as this danmaku / bullet hell attack that's almost impossible for me to dodge). Gate will always be a punk-ass in the X series for me because of weakness. (Seriously, why I can't I just spam Nova Strike with Ultimate Armor and get it over with?)

I had no problem with Infinity's stage, people were being babies about it because of the huge gaps and wires you had to cross. But the nightmares made it annoying, I wish there was a gameshark or somethin' to have them rescued already before the start of the stage. >.>

Heatnix's was more of trial-n'-error, But alas, himself, the sub-bosses, and the enemies were easy to avoid. Try doing this in Web Spider's stage in X4 (I had NO freaking clue to trigger Spidey's weakness button when Twin Slasher connects, arrgh).

Ground Scarvitch: Annoying stage, dissapointing boss battle, but eh.

Well, the oppisite can be said for Wolfang without his weakness weapon.

Others are BLAH. Though, the music's badass, especially the Japanese rock they offered us. Plus it was a good break from..well.. you know (had more annoyances with X4 than X5 and X6, mainly the boss' large attacks)..

I honestly found the dive to not be a problem. I rarely NEED it anyway, what with Zero's broken Buster and his saber doing a good chunk of damage too.

It's less a matter of needing it and more a matter of activating it when you don't want to, particularly when trying to do battle from wires. But yeah, you can just skip Skaravich if you're not as obsessive-compulsive as me; it's not as if his weapon is particularly useful.

But this is true: The Z-Buster and the Ensuizan are both freaking awesome. Those two weapons alone can annihilate near anything.

Tell that to ZX Advent. At least in X7 you actually do get to play as X, as opposed to having Axl transform into X.

He's also insanely powerful, so there is some justification to his delayed entry. Being unavoidable and carrying over into New Game Plus, I consider the whole thing a nonissue. X's dialogue in X7 disturbs me far more than his availability could ever hope to.

Necroposting Sigma (sorry I just had to)Zero's ultra cheap Z BusterBlizard Wolfang's stage is icy hellHeat Pheonix's stage is a survival course (literally)Gate's weakness is stupidHeat Pheonix's weakness is stupidGround Scravich is easy to killLevel designs are ridicously hardShield shelldon's stage is fairly easyNightmare Zero is hard to kill with armor less XRock beats Fire for some reason X's gate stage has the "leap of faith""leap of faith" is impossible with shadow and armor less X

I find it refreshing to kick the baddie while he's down.This is a bad thing?You're surprised to see ice in an ice boss's stage?Stop sucking.Stop sucking.And a scissors/boomerang combo defeating electricity makes any more sense?Many games have their Top Man.Stop sucking.There is no pleasing you.You have redefined "suck." (Seriously, NIGHTMARE ZERO?!!)Redundant.Stop sucking.