James Bond 007: Nightfire Walkthrough :

This walkthrough for James Bond 007: Nightfire [Playstation 2] has been posted at 25 Mar 2010 by pony7800 and is called "Multiplayer FAQ". If walkthrough is usable don't forgot thumbs up pony7800 and share this with your freinds. And most important we have 2 other walkthroughs for James Bond 007: Nightfire, read them all!

Walkthrough - Multiplayer FAQ

Page 1

007 Nightfire Multiplayer Strategies
Johnboy2000
soniccheater@yahoo.com
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1.Contents:
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1. Contents
2. Version History
3. Options
4. Controls
5. Character Bios
6. General Strategies
7. Level Strategies
8. Weapon Bios
9. Scenarios
10. Human Personalities
11. Locations
12. Mini Vehicles
13. Cheats
14. Unlocking people normally
15. Legal Crap
16. Credits
17. Ending Notices
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2. Version History:
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V: 0.1
The Beginning!
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V: 0.7
Added a whole TON of crap, until the Mini Vehicle section
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V: 0.8
Got the Mini-Vehicle Section done.
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V: 0.9
Almost done, just gotta get those last minute notices (trust me, they're funny)
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V: 1.0
First version completed!
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V: 1.1
Did a little spellcheck to clear up some confusion
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V: 1.2
Added some weapons and did a few spellchecks
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V: 1.3
Added a whole new section, the General Strategies section.
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V: 1.4
Added a new section, the Locations section, and did a MAJOR spellcheck.
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V: 1.5
This is the update that everyone needs. It contains part of the anticipated,
Location guide!
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V: 1.6
This may be the last update for my own suggestions, but if anyone e-mails me any
more suggestions, I'll be happy to add them and put them into the credits. Got
the Location section done.
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V: 1.7
Added the vehicle strategy part. This tells strategies for the tank and chopper.
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v: 1.71
Cleared up a lot of redundant lines, and marks a return from the dead.
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3. Options:
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Things you can do to make your life in the game better.
Start: What do you think it does?
AI Bots: Sets up computer controlled players to add a challenge. Available in
every level except Ravine
AI Bot options:
1.Choose the player the CPU controls
2.Playing: Decides if the Bot plays or not
Move Speed: You can make the bot go slow, normal, or fast
Personality: (Varies between MI6 or Phoenix)
MI6:
Judge- Evens the game score by hunting the player with the highest score
Collector- Goes for any item it sees; it would commit suicide to grab P2K ammo.
Very useless, unless you don't want the other people getting a weapon.
Guardian- Sticks close to his/her teammates to shoot the crap out of an enemy
who comes close. Useless on free-for-alls, guess why.
Team Player- Does whatever needs to be done to win the game. Will focus only on
killing if it is required to win.
None- No extreme personality traits
Phoenix:
Berserker- Tough. They'll shoot whatever they got at the nearest player,
including Frag Grenades, Satchel Charges, etc. They'll commit suicide, as long
as it gets rid of you. Ignores pickups.
Greedy- Same as collector
Vengeful- Will kill the player who last killed it.
Assassin- The polar opposite of a Judge, this bot will kill players weaker than
itself, running away from stronger foes.
None- No extreme personality traits
Aggression:
Decides how battle ready the bot is.
Accuracy Rating:
Decides how good at shooting this bot is. If it's low, he/she'll shoot 10,000
shots and pretty much miss half of them. If it's high, prepare for a big
firefight.
Health:
Decides how much health this bot has.
Reaction time:
Decides how long the enemy reacts to your shooting/punching. If it's low, he/she
will probably never notice you until it's too late, if it's high, he/she'll
shoot you before you even get to them
Recovery rate:
Decides how much damage they can sustain before they get wounded. If it's low,
the weapon will take down more health than what it would originally on normal.
If it's high, the weapon will take a few shots before they get wounded.
Game Rules:
Duration: Decides how long the game lasts, from Unlimited to 60 minutes
Points/Lives:
Decides how many points you need to win, or how many times you need to die to
lose.
Player Modifications:
Friendly Fire:
Decides if you can shoot your teammates and wound them, or a Phoenix Ronin you
deployed can hurt you.
Weapons sets:
Normal Weapons:
Wolfram P2K
Tactical Sniper
SG5 Commando with Scope
AT-420 Sentinel (Best Weapon in set)
Frinesi Automatic
Pistols:
PP7
Wolfram P2K
Kowloon type 40
Raptor Magnum
Golden Gun (Best Weapon in set)
Automatics:
SG5 Commando with Scope
Storm M32
Frinesi Automatic
Phoenix Ronin (Best Weapon in set)
Deutsche M9K
Sniping:
Tactical Sniper
Covert Sniper
Phoenix Samurai (Best Weapon in set)
Delta Repeater
Explosives 1:
Militek Mark 6
AIMS-20 (Best Weapon in Set)
Laser Tripbomb
AT-420 Sentinel
AT-600 Scorpion
Explosives 2:
Satchel Charges (Best Weapon in set)
Laser Tripbomb
Stun Grenade
Frag Grenade
Remote Mine
MI6 Operative:
PP7
Delta Repeater
Golden Gun (Best Weapon in set)
Covert Sniper
Remote Mine
Phoenix:
Phoenix Ronin
Phoenix Samurai (Best Weapon in set)
AIMS-20
Kowloon type 40
Tactical Sniper
State of the Art:
AIMS-20
Phoenix Samurai
Satchel Charge
Laser Tripbomb
AT-420 Sentinel (Best weapon in set)
Cloak and Dagger:
Deutsche M9K
Remote Mine
SG5 Commando with Scope
Delta Repeater
Covert Sniper (Best weapon in set)
Random: Random weapons will be chosen
Professional Mode: Decides if you want a real challenge, damage is more
realistic, and you can only carry a light gun and a heavy gun.
Location Damage: When on, some body parts are more vulnerable to damage than
others are.
Team ID: Useless if it's not a team battle or friendly fire is not on. It simply
tells the name of the player and whose team they are on. Without friendly fire,
you'll be able to tell who's who by if they don't seem to die.
Environment Modifications:
Respawn: How far you respawn from your enemies.
Fixed Gun Emplacements: These will set unmovable guns you can control that can
be either your best friend, or your worst enemy. The weapon depends on the
weapon set you chose. It could either be a:
Heatseeker launcher
Laser Beam
Gatling Gun
Laser Overcharge Beam
Grenade Launcher
etc.
They all have unlimited ammo.
Explosive Scenery (Unlockable): Turns on fuel canisters that go BOOM! when shot.
Great for getting enemies you can't quite hit.
Grapple: Turns on the grapple option in your gadgets section. You can use it
like a hookshot and move over great distances easily. The upgrade allows it to
go farther, but the downside is, sometimes the hook won't catch the grapple.
Another downside is that you are completely vulnerable when using it over long
distances. Thank those pesky snipers.
Mini-Vehicles: Turns on Mini-Vehicles. Mini-Vehicles can either be tanks,
helicopters, or both. See Mini-Vehicles for more information
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4. Controls:
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Look up/down, strafe left/right- Right analog stick
Look left/right, move forward/backward- Left analog stick
Jump-Triangle
Shoot-R1
Cycle gadgets-Circle/left or right on D-pad
Cycle weapons- R2/Up or down on D-pad
Manual Aim- L1
Crouch-L2
Alternate Fire- Square
Reload/Enter Mini-Vehicle- X
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5.Character Bios:
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Bond: We know him only as the world's greatest secret agent-codename 007.
Bond Tux (Unlockable): We know him only as the world's greatest secret agent-
codename 007. Dressed in his tuxedo he used to infiltrate Drake's castle.
Bond Spacesuit (Unlockable): We know him only as the world's greatest secret
agent-codename 007. Dressed in his spacesuit he used in Equinox.
Dominique Paradis- A newbie to the Bond series. She is the French intelligence
you have to save when you first start the game. She also is the deep cover agent
M was talking about.
Alura McCall- Another newbie. She is Australian intelligence that helps Bond
from Deep Descent to Equinox.
Christmas Jones (Unlockable): A nuclear physicist that starred in the Bond
movie, "The World is not Enough" She went undercover with Bond to disarm a
nuclear warhead.
Wai Lin (Unlockable)- Chinese secret agent that starred in, "Tommorow Never
Dies" She helped Bond take down a syndicate who printed papers about his gang's
doings (not mentioning that his gang did them).
Pussy Galore (Unlockable)- Pilot who starred in, "Goldfinger". Aid to
Goldfinger, she betrayed him and helped Bond to stop him from blowing up Fort
Knox.
Drake: A man who's company Red Phoenix "disarms" nuclear missiles and power
plants, but as Bond found out, was stocking them at his island for his
Operation: Nightfire.
Drake Suit (Unlockable): A man who's company Red Phoenix "disarms" nuclear
missiles and power plants, but as Bond found out, was stocking them at his
island for his Operation: Nightfire. Dressed to impress.
Armitage Rook- One of Drake's bodyguards. He lost his eye and was scarred when
Bond took him down at Drake's castle. Now he seeks to kill Bond.
Makiko Hayashi- Better known as Kiko, she was the bodyguard to Alexander Mayhew,
a traitor to Drake's organization. She betrayed him though, and sicked a Ninja
to kill Mayhew and Bond.
Snow Guard- A guard for Drake's castle.
Black Ops- One of Drake's special troops.
Yakuza- An ally to Drake, he helped take out Mayhew.
Phoenix Commando- Strongest trooper in Drake's army.
Phoenix Soldier- A soldier in Drake's army.
Ninja- An assassin who took out Mayhew, and tries to kill Bond thrice.
Goldfinger (Unlockable)- He loves only gold. Bond took him out when he tried to
rob Fort Knox.
Renard (Unlockable)- Starred in, "The World is not Enough". He got a bullet
jammed in his head, so now he is invulnerable to pain. Doesn't mean he can't
die, though.
Scaramanga (Unlockable)- The man with the Golden Gun. He starred in, "The Man
with the Golden Gun". He used his personalized Golden Gun to assassinate people.
Xenia Ontopp (Unlockable): A mercinairy introduced in, "Goldfinger". She used
her body to kill people.
May Day (Unlockable)- An assassin who worked for Max Zorin in the movie, "A View
to Kill". After Zorin left her to die, she turned on him and helped Bond and
MI6.
Elektra King (Unlockable): Starred in, "The World is not Enough". She killed her
father and covered it up, so she could claim his money and business.
Jaws (Unlockable)- A hulking assassin who starred in, "The Spy who Loved me"
and, "Moonraker". He killed people with his sharp metallic teeth.
Baron Samedi (Unlockable)- A voodoo master who never truley dies. Always comes
back to haunt Bond. Starred in, "Live and Let Die".
Oddjob (Unlockable)- My personally favorite character, he has the cheesiest
weapon in the game, Oddjob's Hat. It's in your inventory when you start, and
it's like a mini Golden Gun. It has a one-hit K.O. It keeps returning to your
inventory. He starred in, "Goldfinger" as Goldfinger's personal wrestling
bodyguard. He used his razor sharp edge hat to kill.
Nick Nack (Unlockable)- Scaramanga's henchmen. These midgets help Scaramanga do
his dirty work. In Multiplayer, these guys are short and extremely fast.
Max Zorin (Unlockable)- Former agent wanting world domination. Starred in, "A
View to Kill"
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6. General Strategies:
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This section will tell you some basic strategies the newbie should learn.
1. You should use fixed gun emplacements.
Of course, this is a good strategy, you can blast the crap out of opponents.
They have unlimited ammo, so what do you have to lose? Except when the fixed gun
is a delayed grenade launcher, then I'd stay away from this strategy. And, the
point is you can't move the gun anywhere is a problem to a... SNIPER who knows
where you are.
2. NEVER use a silenced pistol.
You may think, "Oh, I know what that silenced pistol does, it silences the
enemy!" If you do think that, you're absolutely wrong. All it does is quiet your
gun. WOW, you must be saying. Well, how 'bout I say that it weakens the gun
power? And plus, you don't need stealth in multiplayer. The enemy can still hear
the "silenced" gunshot, so this alternate fire is highly NOT recommended.
3. Strafe when you're stuck in a firefight. It helps.
If it is on Auto Aim, consider this a blessing. If it's not, don't use it if
you're trying to kill. You basically slam the right analog stick left and right
until it breaks. Don't use this if your opponent is using a Storm M32 locked and
loaded. Since he/she can fire constantly, you may be hit. But to dodge Golden
Gun bullets, yeah, this is your strategy.
4. Circle too, it helps.
Same thing as strafing, except try to circle your opponent different directions
to upset his/her aim.
5. There's always a right weapon for the right time.
You won't use a sniper rifle in a firefight. Nor do you use a pistol to snipe
with. Use the correct weapon, at the right time.
6. Play single player missions to unlock different modes, characters, etc.
If your opponent doesn't know you have Oddjob on your profile, or you have an
upgraded Covert Sniper, he will get a true taste of power.
7. Always know the locations of the Ultra Gun.
Most of the Locations will tell you where the Ultra Gun is. If you know
where it is, you can get there faster, and start winning sooner.
8. Use the jump button or duck button.
You will find it makes it easier to dodge bullets.
9. Always be careful in open areas.
Snipers love when their target is strolling through an area where they can be
mauled instantly. They will try to KYOS (Kill You On Sight).
10. Don't always chase an opponent.
Sometimes, he may be a blackmailer who is trying to set you up. Read the Human
Personalities section for more details.
11. You are not a skydiver in this game.
If you fall from heights, your health is lowered, without damaging the armor.
12. Use the grapple often.
You can get to places faster, or to get better weapons.
13. Some weapons will kill you instantly.
Sniper Rifles (aimed right), Golden Guns, Oddjob's Hat, etc. are one-hit K.Os,
so be careful.
14. Don't be a wuss all the time, but be one sometimes.
If you have no weapons, but your fists, run. Your friends will call you things,
but you'll be the one calling them names when you come back armored and battle-
ready.
15. Size Matters- Giants
Jaws and some other people are very tall. If you didn't aim up or down, you
would be at his chest. Aim up a little, sonny.
16. Size Matters- Midgets
Nick Nack is a midget, so it will be harder to get a head shot on him.
17. Size Matters- Oddjob
Be careful when you're Oddjob, the gun points at his head level.
18. Explosive Scenery- the difference between winning or losing.
Those barrels aren't put there for show, shoot them, and you can get rid of an
opponent easily. That includes you.
19. A tip when Auto Aim is off.
The gun's crosshairs are aimed at head/neck level, to get a headshot, aim
slightly up.
20. Another tip when Auto Aim is off.
Aim slightly down, and jump. This upsets enemy aim, and can get you the headshot
you need.
21. Professional Mode
If the AI feels inferior to you, try Professional Mode for a real challenge.
22. Reloading
Always reload BEFORE you enter a firefight. If your opponent has to reload,
shoot him for a couple free shots.
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7. Level Strategies:
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This section will tell you the strategies on many of the levels.
1. Skyrail
You should either go into the house or castle when you start, collecting every
weapon you can. When you're on the balcony or either one, grab all weapons. One
of them should be the best weapon in the set you chose. If you grabbed a
Sentinel, you pretty much won as long as no one kills you when using it. If you
grabbed a Phoenix Samurai, use it's scope to snipe people out. If it's a Ronin,
and you face the castle, put it to the corridor to your right. They'll barely
ever come to your left. Activate it, and wait until someone comes in your sight.
Shoot until they die, and repeat. If it's any other gun, go out, and take risks.
NEVER use the cable car. It's almost impossible to actually hit someone, and
you're prone to getting shot at yourself. If you can, scale the rock with the
fixed gun emplacement (provided they're on) and use them.
2. Fort Knox:
There is no real strategy to this level, except go to the bottom floor in the
central room and grab the best weapon in the set you chose. Then, take out
anyone else who gets in your way.
3. Snow Blind:
Ultimate strategy. Lure your opponents who just respawned into one of those
bases with one entrance, then pull out a stronger gun and wait. You should go on
the balcony above the Phoenix Base to get the Ultra Gun (best weapon in set).
Chances are, they only have a pistol and you have a big fat Ultra Gun (best
weapon in set) right in their faces. You can keep terrorizing them until they
figure out you lure them into a trap (or if they read this), then you're plan
may backfire, and they might just have a few surprises planned. On an Explosives
2 weapon set, set a trap near the entrances.
4. Phoenix Base:
Simple, DON'T FALL INTO THE POOL!!! You'll die instantly. Go into the control
room on the second floor (not the corridor on that looks like a janitor office),
and grab the armor there. See that platform in the middle that's hanging?
Provided you have grapple on, grapple to it to grab the Ultra Gun. If you
don't... whatever you do, DON"T JUMP! More than likely, you'll fall into the
pool and die a quick and gruesome death. You will win if no one grabs a sniper
rifle and picks you off. To stop that from happening, shoot them before they get
to the top floor, since the only sniper rifle is on the first floor. If they
do... you may be doomed if you don't kill them quick. You have nowhere to run on
that small platform. If you don't have grapple on, try killing them with another
death weapon.
5. Atlantis:
You'll be doomed if you don't figure out the amazing maze in the basement.
Especially in Capture the Flag, because the enemy who captures the MI6 flag will
either be lost, or a player pursuing him. Try to avoid going down there unless
you have a dire need to get ammo and armor. The best place you could be is in
this circular room. It contains the Ultra Gun, sniper rifles, etc. etc., enough
to kill your opponent.
6. Missile Silo:
Very simple. Get to floor one to grab the Ultra Gun, and kill anyone in your
way. You can use the grapple hooks on the missile to make your way up. They're
only located on the parts of the missile on the even numbered floors. No other
advanced strategies. Try looking through the floor to see enemies.
7. Submarine Pen:
Another BIG level, with two submarines you can enter, and a big outdoor area.
Your best chance is going through the doors leading to the next pen in the
MIDDLE, to get the Ultra Gun. If you can maneuver down into the subs, you can
let the enemies come to you, and blow them away, or if they outnumber you, use
the elevator to escape. Not much of anything else here.
8. Ravine:
Level where you can't use AI Bots. Go into the corners facing the gaping path in
between the two castles. One will contain an Ultra Gun, or a big fat can of
death. If you can, grapple up to the walls where those skylights are and grab
the gun on the roof adjacent to it, connected by a very narrow path. If you can,
jump to the cable car station roof to grab some armor and a good sniping area.
If you want another one, go into the cable car stations. Or if your opponent is
on the other side of the level, try using the grapple to grab a hook and surf
there. It may take a couple tries to get it on the hook.
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8. Weapon Bios.
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Wolfram P2K:
Your basic pistol. Pretty good for melee combat. The alternate fire button puts
a Silencer on the gun, which I advise not using.
It's upgrade makes it a Golden P2K, with a larger clip, and a laser to make it
more accurate.
PP7:
Same as P2K. Lower power rating. It's upgrade makes a Golden PP7.
Kowloon type 40:
Basically, a Phoenix PP7. It has two types, the 40 and the 80. The 40 is more
powerful than the original P2K and PP7. The alternate fire makes it have a burst
fire. But still, you should only use it in melee combat.
Kowloon type 80:
Basically, a more powerful 40. You can use it from farther ranges, or closer
ranges. It has a three round burst fire. It can take out an enemy in 2-3 hits,
but the alternate fire gives the gun 100% accuracy, but slows the rate of fire
down.
Raptor Magnum:
A force to be reckoned with. This baby is a semi-automatic, with a great
accuracy. With the alternate fire, it makes a laser come out to make the gun
about 110% accurate, but it lowers the rate of fire. It can kill an enemy with
1-2 shots if aimed at the head.
Golden Gun:
One of the best Ultra Guns. If you use it in a firefight, you're doomed. But if
you use it to kill someone who doesn't know you're behind them... well, guess.
It has a magazine of one shot, and you start off with two shots. This gun is a
one hit K.O.
SG5 Commando with Scope:
A great gun to use in firefights. It has a slight scope, but you really can't
snipe people out with it. It's not that accurate. It's alternate fire is a
burst, with a 3 shot round, but has a low rate of fire and eats your ammo up
fast. All in all a great gun.
SG5 Commando:
Not really the best gun in the world, but in a Head to Head fight, it will do
you a world of good. It doesn't have a scope, nor is its alternate fire that
great. The alternate fire just shoots one bullet at a time, doing absolutely
nothing to an enemy. Not recommended over the SG5 Commando with Scope. It's
regular mode is a burst fire.
Storm M32:
An automatic with a 32 ammo clip. The gun eats it up pretty fast, but it can
deal a lot of damage. Great for raiding enemy bases with good defenses.
Deutsche M9K:
Not the greatest gun in the world, but its silenced burst fire mode should get
rid of snipers without a problem. Its alternate fire makes it an unsilenced;
burst fire, which increases its rate of fire.
Phoenix Ronin:
Weird gun. It's placed in your gadgets inventory, and acts like a sentry to
block a doorway. Or you could use it like a mini-vehicle. If it's guarding the
door, it WILL shoot ANYONE, including you. If you don't have friendly fire on,
it won't hurt you. Once it runs out of ammo, it becomes a proximity mine and
will blow when someone gets next to it. Good for defending a location.
Auto 12:
A shotgun that is good to use in melee combat. It's regular mode is a pump,
which is more accurate, but has the SLOWEST rate of fire. You have to pump it
after every shot. The alternate fire is an Auto, which has a much faster rate of
fire, but less accurate. Your call, not mine.
Tactical Sniper:
A really good sniper, but if you miss... one less target to hit since they'll
hear you. This gun is not slienced, but has a large clip and an amazing scope.
NEVER use this in a firefight, it has a very low rate of fire.
Covert Sniper:
A really good sniper... if you get the upgrades. This sniper is silenced, so you
can pick off your targets with more stealth. But without the upgrades, you'll
probably never hit them. The upgrades are a better scope and a larger clip. This
gun only holds five shots, while the upgrade holds ten, like the Tactical
Sniper. This also has a low rate of fire.
Delta Repeater:
If you're using it, you win, but if you're opponent's using it... well let's
just say you played well. This thing can kill with one shot, and is silent, so
if you don't see him/her, you're pretty much doomed. The accuracy is bad for
sniping, as the arrow moves down as it goes farther. This thing has a low rate
of fire, so only use it in Head to Head Combat. Comes with a sniper scope to
help accuracy.
Phoenix Samurai:
Death in a can. This baby is the ultimate gun. It has a very high rate of fire
PLUS a good sniper scope. But you see a little meter at the right, if it reaches
100; it takes forever to cool down, as this thing can't overheat. So please stop
firing before it overheats. It's alternate fire mode makes it an overcharge
beam, that it will charge to 100, and shoot, killing someone instantly. But it
has to cool down afterward.
AIMS-20:
BIG weapon. It takes up the right side of the screen! Its regular mode is a
three shot burst machine gun, that's pretty good in a firefight. It has an
infrared scope that can detect enemy body heat, PLUS it can zoom in or out on
the enemy. The alternate fire mode makes it a powerful grenade launcher.
AT-420 Sentinel:
If you have this, any opponent will die a horrible death. This baby shoots
guided missiles that can get through obstacles without a struggle. You can use
the fire button to blow the rocket up if you're under attack. The alternate fire
makes it shoot unguided rockets, which are pretty useless. Mind you, like any
explosive, it can and will kill you or your teammates. Control this, get in a
good, unseen spot, and you will win.
AT-600 Scorpion:
Pretty much the same as the Sentinel, but it shoots Heatseekers instead of
guided missiles.
Laser Tripbomb:
Great explosive. When set, it will fire a laser that if anyone touches, will
explode on them. The laser will shoot across the level. But if you have
teammates, they'll probably walk right into it, ruining your trap and dropping
you're score by one. Use this in tight corridors.
Remote Mine:
That pretty much explains it all. Use the alternate fire function to use the
detonator.
Fragmentation Grenade:
A basic grenade, except run when you set it or else you'll die and lose a point
for your team.
Satchel Charge:
In other words, a timebomb. You can set the timer to 5 seconds to 30 seconds.
Use the alternate fire button to set the timer; the timer goes by 5 seconds. You
can place it in hidden areas to get the jump on enemies. But, these aren't that
great, because you have to estimate how long the enemy will take to get there,
if he/she gets there at all.
Flash Bang:
Great for making a dynamic entry. Use these on snipers to blind them for a few
seconds and kill them. Be careful not to look at them, or they'll blind you too.
Miltek Mark 6:
A grenade launcher. This will shoot grenades that explode on impact. Use this in
melee combat to kill the enemy instantly. Be sure not to kill yourself in the
process though. The alternate fire shoots grenades that have a seven second
delay before exploding. I recommend you not to use these, as with the Satchel
Charge.
Smoke Grenades:
Well, these things are really useless, and for some reason, you can only get
them in a random weapon set. If you want to kill time, throw one of these down.
These don't faze the enemy in any way, probably hurting you more than it hurts
them, as you can't see in the smoke. NOT RECOMMENDED!!!!!!
Oddjob's Hat:
I dunno if this is really considered a weapon or not. This weapon is extremely
good, if possible, better than a Golden Gun. It has a one-hit K.O, and really
long range. It keeps returning to your inventory after a set amount of time
after it's thrown. But, it has its downpoint. Sometimes, it veers away from the
enemy. If you do miss, it takes a long time for it to return to your inventory.
You can only use this (ahem) "item" if you're Oddjob.
Raptor 5.0
Ahhhh, yeah. I forget what set this thing is in, but it's one sexy beast.
You can slaughter almost anyone with this baby.
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9. Scenarios:
-----------------------
This section will tell you the games you can play and their objectives.
Note: (x) means how many points/lives you set in the Game Rules.
Quick Game:
Three random enemies will play you in a random scenario (ones that you unlocked)
on a random map.
Arena:
Basically a free-for-all, which you can set up the AI Bots and players (except
for Ravine) and have a big blowout. The objective is to get (x) kills.
Team Arena:
Same thing only with teams. There are two teams, MI6 and Phoenix. The objective
is for the players on that team have their score's sum to be (x).
In other words: The team needs 30 points to win. Player A on MI6 has 25 kills.
Player B on MI6 has 5 kills. They would win then.
Capture the Flag:
Simple. You sneak into the enemy's base and steal their flag, get back to your
flag, earn a point. Sounds easy, right? WRONG! They might have guards waiting to
shoot you when you come "strolling" into their base and blow you to kingdom
come. Or they might be stealing your flag while you're sneaking theirs. Players
are divided into two teams, MI6 and Phoenix. If they kill you, you'll end up
somewhere near your flag. If you have their flag and they kill you, you drop it
and one of three things may happen:
1) One of your teammates grabs it and returns it to your base to earn a point.
2) One of your teammates grabs it, gets shot, and drops it again.
3) The enemy gets it and returns it to their base.
Points are earned by how many times the enemy flag is returns to your base.
Note: You don't have to have the flag at your base to capture the enemy flag.
Uplink:
Three satellites are scattered throughout the level. If you walk into one, it
becomes yours. You earn points by how long you control the most satellites. The
other team may steal your satellites by walking into one.
Top Agent:
My personally favorite scenario. It's basically endurance. You start of with (x)
lives, the more you die, and the more lives you lose. If you lose all of them,
you lose, and you have to watch at what's in front of you through a red screen.
Demolition:
At the Phoenix team's base, there is a satellite (God knows what it does) that
the MI6 team has to destroy using the Satchel Charges provided to them at the
start. Be warned, though, there is a one minute time limit. If the MI6 team
destroys the satellite, they earn a point. If time runs out, the Phoenix team
gets a point. The team who gets (x) points wins.
Protection:
Same as Demolition, except Phoenix attacks the satellite and MI6 defends it.
Industrial Espionage: There is a CD lying around somewhere in the level. There
are two computer sets, one at each team's base. Exactly like Capture the Flag,
except there is only one target.
GoldenEye Strike:
There are two pieces, the GoldenEye Key, and the GoldenEye crystal. Once you get
both pieces, your GoldenEye satellite shoots a beam that kills the opposing
teams players. You have to earn (x) points by killing the enemies with the
GoldenEye beam.
Assassination:
They're three types of players. One is the assassin (indicated with a rifle over
his head), another is the target (indicated by a man with a crosshair on him)
and a guardian (indicated by nothing). The assassin has to earn (x) points by
killing the target. The assassin earns five points for killing the target.
Anyone can become the assassin by killing the assassin. The person who killed
the assassin earns three points, and another target is randomly chosen. The
guardians have to protect the target by killing the assassin.
King of the Hill:
There is a blue ring somewhere in the level. If you stand in it, you start to
earn points. The point is, the other players will kill you if you're in the
ring. The point is to earn (x) points by staying in the ring.
Team King of the Hill:
King of the Hill with teams.
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10.Human Personalities:
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This section will tell you the personalities of people.
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Trapper:
Weird fighting style. They'll go right into a dead end, pull out an ol' Ultra
Gun and blast you to kingdom come if they see you. They basically go for the
strongest weapon in the game, so there is your chance to kill him. He MAY set a
trap, so always be weary of a Trapper.
Weapons to use:
Phoenix Samurai
Golden Gun
AIMS-20
Miltek Mark 6
Phoenix Ronin
Laser Tripbomb
Remote Mine
Advantages: You don't really participate in melee combat, so you'll stay alive
longer.
Disadvantages: There are always ways to flush a Trapper out, Sentinels, Mini-
Vehicles, etc. If they are in a dead end they'll need a constant supply of ammo,
so if he/she runs out of ammo (unless they have a Phoenix Samurai), they're
doomed.
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Sniper:
Kinda like a mini-trapper, except not into the bomb kinda stuff. He/she'll get a
rifle with a scope, and pick people off. They'll most likely use an upgraded
covert sniper, so they don't blow their cover or give their position away.
Weapons to use:
Phoenix Samurai
AIMS-20
Tactical Sniper
Covert Sniper (Upgraded)
Delta Repeater
Raptor Magnum
AT-420 Sentinel
The reason the Delta Repeater and Raptor Magnum are there is because your
defense may be penetrated.
Advantages: Snipers are far away from combat, so chances are they won't get
hurt, and they can kill people from quite a distance.
Disadvantages: If you're a REAL sniper, you'd probably get ammo for the rifle
you're using, meaning death if anyone comes up there. Of course, there is that
stray sniper you forgot to kill, then he/she'll snipe you out. Or that guy
behind that obstacle shooting guided rockets at you.
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Daredevil:
The name says all. He would run after you with a SG5 Commando, even
when you have a Golden Gun handy. Then, he/she'll blast at will shooting in a
360-degree revolution, killing you. They usually have body armor to help, so
prepare for a BIG firefight.
Weapons to use:
P2K (Upgraded)
Kowloon type 40
Kowloon type 80
Storm M32
Frinesi Automatic
Raptor Magnum
SG5 Commando with Scope
SG5 Commando
Advantages: Usually will kill a player fast, and your accuracy doesn't need to
be great. You don't need to be in a special area, just get out there and kill.
Disadvantages: Then again, what if you're opponent has body armor? What if
you're opponent has an explosive to blow you up before you kill him/her? You
should always take precautions before you go crazy.
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Blackmailer
Usually these guys have help. They'll shoot you a few times in the foot, and
strafe while running away. If you're dumb enough, you'll pursue them. That's
exactly what they want you to do. They'll lead you into a big narrow path, but
once you enter, his/her henchman will put some kind of trap near the entrance,
so you're forced to follow him/her. He/she'll have a trap ready for you, so be
aware of anything that looks out of the ordinary. Either way, you'll die. One
from trying to go to the entrance and blowing yourself up, dying in the fire of
all the traps, or surviving the traps, and getting blown away by the
blackmailer.
Weapons to use:
AT-420 Sentinel
Remote Mines
Laser Tripbombs
Phoenix Ronin
Phoenix Samurai
Advantages: You really don't need ammo, because you'll use other things for
traps.
Disadvantages: You may end up blowing yourself up on your own trap. You'd also
have to evade enemy fire.
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Terrorist:
They basically suicide bomb you. If you're the strongest player, they are
usually after you. They'll come after you with a Sentinel, get next to you aim
at the ground, and fire. That's all they basically do.
Weapons to use:
AT-420 Sentinel
AT-600 Scorpion
Fragmentation Grenade
Miltek Mark 6
AIMS-20 (Alternate Fire)
Remote Mine
Advantages: They usually are good on a team. If the other team has a good
player, use a Terrorist to take him/her out.
Disadvantages: They blow themselves up. They might also not kill a player, so
their team's score drops by one.
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Wuss:
Useless. They sit out of a firefight, until the victor comes out, weakened, and
then kills him with a cheesy gun, like a Phoenix Samurai. They never ignite a
fight with a person who just respawned, they wait until he's weakened enough to
kill him with two easy shots. They'll go after the Ultra Gun all the time, so if
you want that Ultra Gun, best do it fast, usually a Wuss knows where they are.
Weapons to Use:
All
Advantages: You never go into a firefight, so there's one way to preserve your
health.
Disadvantages: Somepoint, people will get tired of you, so they'll gang up on
you and take you down together. Many people will despise you for your "expert"
fighting skills.
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Team Player:
Basically, they'll do whatever it takes for him/her or his/her's team to win.
They'll focus on winning the game than on killing.
Weapons to Use:
The starting weapon
Advantages: Usually wins the game because he/she focuses on the objectives more
than anything.
Disadvantages: You are vulnerable because you usually keep the starting gun.
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Collector:
This player will only go after items, with no concern for killing. Good for
keeping a certain weapon away from an enemy.
Weapons to Use:
All
Advantages: Becomes stronger as he/she grabs more guns
Disadvantages: He may be vulnerable when collecting weapons to a sniper.
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------------------
11. Locations:
------------------
This section will tell you the locations of many of the useful spots on a level.
1. Skyrail
Bases:
The MI6 base is on the balcony of the house, and the Phoenix base is on the
balcony of the castle.
GoldenEye Strike Shards:
In the midway near the castle, either of the rooftops, the lobby of the house,
the central room of the castle (the one with the broken collumns), and either
one of the canyons off to the side.
Industrial Espionage CD Areas:
Near the rock in the midway with the body armor and weapon, either one of the
canyons off to the side, and next to either of the bases
The King of the Hill area:
In the midway next to Weapon Rock (the rock next to the body armor and weapon).
Uplink satellites:
On the balcony of either base, and by Weapon Rock.
The Cable Cars:
Instead of using the cable cars, walk on the wires. You can get on one of the
gondola towers, and it provides good transport… if you don't fall off. If you do
fall off, it will take half of your health away.
Fixed Guns:
One is on a rock next to the castle, and the other is on the gondola tower next
to the roof with a grapple point facing the castle.
Sniping areas:
On the balcony of either base, on the rooftops, the porthole on the castle
overlooking the roof, one of the gondola towers, and the rock which the fixed
gun is on.
Ultra Gun location:
On the balcony of either base.
Mini Vehicle locations:
On either side of the castle, the back of the house.
Trapper locations:
The cable car stations, the canyons, in the first hall of the house, and the
place where the walkway to the roof overlooks in the castle.
2. Fort Knox
Bases:
The vaults on the third floor.
GoldenEye Strike Shards:
Bottom floor, next to a wall, second floor next to a wall, and near each base.
Industrial Espionage CD areas:
Center of the bottom floor, next to each base, top floor, gap between stairs and
walls near bases, and the center of the second floor.
Uplink Satellites:
In each base (front of vault door), and the center of second floor.
King of the Hill location:
In the central floor (vertical and horizontal)
Sniping spots:
On the top floor, and in the office next to a base.
Trapper spots:
In the office in a corner, and beside the vault.
Ultra Gun location:
On the center of the bottom floor
Floor Jumping:
If you can, get a running start off of the floor you're on, and jump over the
ledge, and try to land on the railing, to preserve your health.
3. Snow Blind
Bases:
The rooms with only one entrance.
GoldenEye Strike:
Ledge with the Ultra Gun, ledge facing the helicopter, right next to the Phoenix
base, in the courtyard next to the heli and the bridge, and near the MI6 base.
Industrial Espionage:
The bridge, ledge facing the heli, ledge next to the bridge, and in that area
connecting the Phoenix courtyard and the heli.
Uplink:
Ledge facing the helicopter, in the hut next to the MI6 courtyard, and in that
area connecting the Phoenix courtyard to the helicopter.
King of the Hill:
The bridge
Ultra Gun:
In the hut next to the MI6 courtyard, and on the ledge above the Phoenix base.
Sniping spots:
On the helicopter, and in the MI6 Ultra Gun location's window.
Trapper spots:
In the bases, and in the stairwell behind the stairs.
Grappling:
To get to the top section easier, just use the grapple.
4. Phoenix Base
Bases:
MI6 is under the Phoenix base. Phoenix is the second floor control room.
GoldenEye Strike:
Bottom floor janitor corridor, near the boxes on the bottom floor, near the ramp
on the bottom floor, in the Phoenix Base.
Industrial Espionage:
In the middle of the stairwell, at the bottom floor (near the entrance to the
stairwell), and in the bottom floor janitor corridor.
Uplink:
In the Phoenix base, opposite of the bottom floor corridor, and the second floor
janitor corridor.
King of the Hill:
Outside the bottom floor janitor corridor.
Fixed Guns:
In a corner of both floors.
Jumping to the middle platform:
If you absolutely have to get the Ultra Gun, run, and at the last second, jump.
You will make it if you time it right.
Trapper spots:
The control room, and in the janitor's corridor.
Ultra Gun:
On the central platform
5. Atlantis
Bases:
MI6- In the amazing maze
Phoenix- Top level.
GoldenEye Strike:
Next to the MI6 base (along a pipe), on a ramp to the MI6 base, before the
computers (end of the ramp to MI6 base), in the pit in the circular room, one of
the buildings in the Phoenix base, and behind a building in the Phoenix base.
Industrial Espionage:
Ramp down to the MI6 base, in the pit of the circular room, and on the ground in
the Phoenix base.
Uplink:
By the MI6 base (along that pipe), in the circular room, and in the center of
the Phoenix base.
King of the Hill:
In the center of the Phoenix base.
Finding the enemy base:
In the circular room, the red lighted corridors take you to the Phoenix base,
and the blue lighted corridors take you to the MI6 base.
Sniping spots:
On the ledge in the Phoenix base.
Trapper spots:
Next to the flag/computer in the MI6 base, and in the pit of the circular room.
Ultra Gun:
In the pit of the circular room.
6. Missile Silo
Bases:
MI6- Fourth floor
Phoenix- First floor
GoldenEye Strike:
Floor one, floor two next to the missile, floor three near the ramp, floor three
random, and floor four.
Industrial Espionage:
Floor four, floor three under where MI6's computer is, floor two next to the
ramp, and floor one.
Uplink:
Floor one, floor two, and floor three
King of the Hill:
Floor two next to the missile.
Getting the jump on an enemy:
Look under the floor to see enemies below you, and try floor jumping to quickly
get the jump on an enemy.
Water:
The water one floor one is safe to walk in, even under the missile.
Ultra Gun:
Under the missile on floor one.
7. Submarine Pen
Bases:
MI6- Submarine in Bay 12
Phoenix- Submarine in Bay 13
GoldenEye Strike:
Bay 12 and 13 near dead end corridors.
Industrial Espionage:
In one of those side bay doors next to a lift, center bay door, and another side
bay door.
Uplink:
In the side bay doors, and on the center catwalk.
King of the Hill:
In the center bay door.
Water:
Like Phoenix base, you will die if you fall in the water.
Fixed Guns:
On the submarines
Another way to sneak into an enemy base.
There is a railing with a platform behind it. Jump the railing, and you can get
on the submarine, just jump to the fixed gun, and go down in the hole.
Sniper spots:
On a submarine
Trapper spots:
In the control room of a submarine, or in a side bay door.
Ultra Gun:
In the center bay door.
8. Ravine:
Bases:
In the room with the weapons and the red carpet.
GoldenEye Strike:
Under the stairwell, in the area outside, in the bases, and at the railcar
stations.
Industrial Espionage:
Under the stairwell, in the area outside, in the bases, and at the railcar
stations.
Uplink:
In each base, and on the center of the land bridge.
King of the Hill:
On the center of the land bridge.
Cliff diving:
You will die instantly if you fall off a cliff.
Cable walking:
Try walking the cables to get to an enemy base faster.
Grappling:
Try using your grapple to reach the other side. You can reach an enemy base
faster.
Ultra Gun:
Facing the opponent's castle, there are two ledges. One has no ground, and you
will die, and another one contains the Ultra Gun.
Sniper spots:
From where the skylights are, there is a tower with a ledge. Go around as far as
you can for a good sniping spot. Just don't crouch. Another one is the roof of a
cable car station.
Trapper spots:
In a base, under a stairwell, in the alley the grapple takes you to, and in a
cable car station.
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12. Mini-Vehicles:
------------------------------------
This section will tell you the controls for the mini-vehicles, what they're
like, and their advantages and disadvantages.
Note: They are remote controlled, so you are left defenseless. To detonate the
mini-vehicle, press X.
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Tanks:
I really advise not using this, because the tank is ten times slower than the
helicopter, and if you move the turret, you can't see where you're going when
you move.
Controls:
Move forward/backward and move turret left/right: Left analog stick
Move right/left and move turret up/down: Right analog stick
Fire machine guns: R1
Grenade Launcher: Square
Detonate: X
Advantages: Is small, like the Helicopter, and hard to hit. Unlike the
helicopter, it will bounce when it hits an obstacle.
Disadvantages: Slower than the helicopter, the grenades are arched, so it is
harder to hit a target. The turret can only move up a couple feet, so if you
have snipers on rooftops... well there goes the neighborhood.
Strategies: The grenade is as powerful as the Miltek’s, so feel free to use it on
an unsuspecting sniper. The gun can actually be used to snipe with, taking out others
from afar.
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Helicopter:
Versatile, fast, but not durable. Unlike the tank, it explodes when it hits
something. You can strafe, to dodge bullets with it too. I advise using these to
jump on your opponents.
Controls:
Fire machine guns: R1
Fire missiles: Square
Detonate: X
Strafe: Right analog stick
Move forward/backward: Left analog stick
Advantages: More faster, because it's aerial. It's also small, so it's harder to
hit. The missiles are sorta heatseekers. Plus, it's easier to get headshots.
Disadvantages: It explodes if it collides with anything. It only has five
missiles, unlike the tank's ten grenades. It has a loud sound, so it someone
fires a guided missile, you won't hear it, and you'll explode.
Strategies: Use it to spawncamp the crap out of someone. Or if you really are crappy
and cheap, use the Jihad Strategy. Get near someone, and press X. You’ll explode,
taking anyone around down with you. Prepare to get jeered for using this. It’s one
of the cheapest strategies around.