LuBeNo wrote:I like paying once instead of pay to win. The price is fine too.

Not good for us students. Most of us aren't economically independent yet, so we'd rather be a f2p (free to play) player. Thus for those who haven't heard of Gladiabots before my recommendation, they can't play this awesome game due to the money barrier.

We cannot solve our problems with the same thinking we used when we created them.

I love love love the purity of the design! No activated abilities, no focus on maxing your mouse-clicking speed, no crutches, just AI! Sure it limits the target audience but so does Duskers, Darkest Dungeon, Astroneer, Mu Cartographer, Toki Tori 2+, Oxygen Not Included and other amazing, unique and memorable games!

I Just recently realized that Gladiabots might be called "AI Exploit: the Game" since you benefit from many of the same skills you pick up over the years playing other strategic games with AI of varying quality. In Starcraft for example, you can cheese the AI by cycling out weak units and forcing the enemy to retarget. In Gladiabots, you get to combat that same behaviour! And then combat the combatation! From now on, I will honestly be hesitant to play any strategic single player game by a dev that hasn't reached Master League in Gladiabots

At the start I new that the new leagues (at least the last update) would limit the activity a lot due to the few players, but I have to say that if one go with the mindset to debug the queued matches the day later, is very pleasant.

Every match is pretty intensive but the overall speed is more quiet and one can reflect "offline".