Contents

About Jacqui

A close friend to Cassie Cage, Jacqui Briggs is the daughter of Jackson Briggs and Vera Briggs. After Jax was resurrected from being one of Quan Chi's slaves during the Netherrealm War, he became overly protective of Jacqui and wanted her to live a normal life. At some point, Jacqui became a professional kickboxer and eventually competed in the Junior Olympics and enlisted in a training camp. Despite her father not approving her decision to join the Special Forces, Jacqui sees it as her duty to protect Earthrealm and to avenge her father from the suffering he endured from Quan Chi and Ermac (who ripped off Jax's arms during the Outworld tournament).

Jacqui enjoys the time she spends with Cassie, but was often annoyed by her friend's lack of hindsight in their youth and is often the voice of reason when the two get into predicaments. During missions, Jacqui becomes very serious and supports Cassie’s leadership. Jacqui is very protective of her family, but is easily annoyed whenever her father’s history of being Quan Chi's slave is brought up, as shown when Kung Jin continues to do so. Most recently, she has become romantically involved with Takeda Takahashi, Kenshi’s son and Scorpion’s apprentice.

In Mortal Kombat X she is a Specialist and is promoted to Sergeant by the time of Mortal Kombat 11. In addition to this, it is revealed that Jacqui and Takeda are engaged, through dialogue intros with Scorpion.

Appearance

Jacqui is a slender woman. She has brown eyes and shoulder length brown hair which she keeps in cornrows in a small ponytail. Her civilian attire as depicted in the comic consist of a white t-shirt with black pants or purple shorts.

In the game, Jacqui wears full military camouflage under standard body armor with the Special Forces insignia on it, and a utility belt around her waist. Knee pads line her knees and she wears mechanical powered gauntlets on both her arms, reminiscent of her father's mechanical arms.

In Mortal Kombat 11, Jacqui dons a hybrid of her military and kickboxer appearance, now sporting dreadlocks that reaches her neck, wears a green short sleeved shirt under a full suit of white armor with arm pads and a gray five fingers shoes. She still kept her mechanical powered gauntlets from the previous game in which can be customized.

Combat characteristics

Jacqui is a trained Junior grade Olympic boxer, able to go toe-to-toe with Cassie and knock a grown man unconscious with her bare hands. Her fighting skills were further developed through Special Forces training.

She uses a pair of electronic gauntlets that greatly enhance her physical strength and can fire plasma energy, shotgun rounds, or machine gun rounds and rockets, depending on her variation.

Signature Moves

Air Ground Smash: Jacqui jumps in the air and comes back down with a double-fisted ground pound that shakes the arena. Can be cancelled into Air Fake Out. In the High Tech variation, performing this with the Gauntlet Spark buff active will also power up the Smash, turning it into a plasma explosion. (MKX, MK11)

The enhanced version is called Air Ground Tremor and does more damage.

Forces Rush: Jacqui charges at her opponent, punches them, then whirls on passing them and blasting them with her gauntlets. (MKX)

The enhanced version is called Forces Charge, which does more damage and has armor.

Bionic Dash: Jacqui dashes forward and uppercuts her opponent. (MKX)

The enhanced version is called Bionic Blast and has Jacqui grab her opponent and turn them around, then grabs the back of their head and fires her gauntlets into the back of their skull. It also has armor.

Gauntlet Strike: Jacqui punches her opponent in the stomach then follows up with a four-hit combo that ends with her kicking them away. (MKX)

The enhanced version is called Gauntlet Flurry and has the same start-up but ends with Jacqui firing both of her gauntlets at her opponent, also having armor.

Tech Shield: Jacqui clashes her gauntlets to absorb a projectile attack. Unlike other projectile absorbing specials in the game, this won't replenish some of her health. (MKX)

The enhanced version is called Advance Tech and has Jacqui reflect the projectile back at the opponent.

Single Barrel: Jacqui fires off a single shotgun round from her gauntlet at her opponent. (MKX - Shotgun Variation)

The enhanced version is called Double Barrel and has Jacqui follow up with a crouching low shot after the first.

Low Blow: Jacqui fires a single shotgun blast at a low angle at her opponent's feet. This also creates a dust cloud that stuns them if they're too far to be directly hit by the shot. In MK11, this move is known as Shrapnel Shot. (MKX - Shotgun Variation, MK11)

The enhanced version is called Low Blast and does increased damage with wider range.

In MK11, amplifying the move has Jacqui fire a second shot in the straight direction.

This attack can be enhanced if it hits, which has her fire off two rockets at the end of the barrage.

Low Rocket: Jacqui fires a rocket at a low angle at her opponent's feet. This move is known as Prototype Rocket in MK11. (MKX - Full Auto Variation, MK11- Equip Ability)

The enhanced version is called Rocket Crater and does more damage while knocking her opponent into the air. After the rocket hits the ground, its explosion can also be delayed.

In MK11, amplifying the move has Jacqui fire a second rocket in the straight direction.

Up Rocket: Jacqui fires two spinning rockets at a high angle. This move is known as Up Prototype Rocket in MK11. (MKX - Full Auto Variation, MK11- Equip Ability)

The enhanced version is called Rocket Power and has the second rocket explode after the first one for additional damage.

In MK11, amplifying the move has Jacqui fire a second rocket in the straight direction.

Gauntlet Spark: Jacqui slams her gauntlets together, igniting them in an electrical current for additional damage to her punches. Whenever the gauntlets are ignited, Gauntlet Spark can be performed once again for a second level charge. (MKX - High Tech Variation)

The enhanced version is called Gauntlet Ignite and instantly covers the gauntlets in the increased charge.

Quick Burst: Jacqui holds her hands forward and open while charging her gauntlets with electricity before releasing a short ranged electrical charge at her opponent. Can be charged up to two additional levels. (MKX - High Tech Variation)

The enhanced version is called Plasma Burst and while losing the ability to charge, the attack now has an increased range.

Air Shrapnel Blast: Jacqui fires a shotgun blast straight down in the air. (MK11)

Bionic Dash: Jacqui moves forward at incredible speed to punch her opponent. This move is borrowed from Jax. (MK11)

If this move connects at maximum possible range, the attack is turned into a Krushing Blow, with Jacqui's fist shattering the opponent's facial bones, dealing over double the original damage.

Grease Kick: Jacqui performs a series of roundhouse kicks, with the final one knocking the opponent away. Holding down the button increases the number of kicks. (MK11)

Amplifying the move has Jacqui replace the final strike with an axe kick, popping the opponent up for a juggle.

Grenade Launcher: Jacqui fires a plasma ball at a low angle to set the opponent or an area on fire. If the opponent steps into that area, they receive damage over time. (MK11 - Equip Ability)

Amplifying the move has Jacqui fire a second ball in a straight direction.

Up Grenade Launcher: Jacqui fires a plasma ball at a high angle at the opponent, setting them ablaze and dealing damage over time. (MK11 - Equip Ability)

Amplifying the move has Jacqui fire a second ball at a low angle.

Air Grenade Launcher: Jacqui fires a plasma ball straight down in the air, setting the opponent or an area on fire. (MK11 - Equip Ability)

Dive Bomb: Jacqui dives from the air at her opponent with an energy shield in front of her. (MK11 - Equip Ability)

Hyper Knee: Jacqui dashes towards the opponent and strikes them with her knee, knocking them back. (MK11 - Equip Ability)

Amplifying the move has Jacqui follow up with a Bionic Dash.

If the move is performed after an 8-hit (or more) combo, the attack is turned into a Krushing Blow, where Jacqui crushes the opponent's ribcage with her knee and damages their internal organs, dealing over double the original damage.

Lethal Clinch: Jacqui grabs her opponent and locks them in a clinch position, from which she can perform follow-ups. (MK11 - Equip Ability)

Spear Elbow Drop: Jacqui hops upwards and brings her elbow down on the opponent's head.

If other follow-ups have been performed this match, this attack is turned into a Krushing Blow, where Jacqui shatters the back of the opponent's skull with her elbow, sending the opponent high in the air for a juggle.

Tech-Dome: Jacqui sets her shield generator on the ground and creates a holographic dome. If she is inside the dome, she receives less damage from the opponent's attacks. (MK11 - Equip Ability)

X-Ray Move - Chest Kavity: Jacqui uppercuts her opponent, stunning them. First, she delivers a barrage of punches to their ribs and chest, breaking them one by one. Second, she delivers an uppercut to the jaw, smashing it and launching them upwards. Finally, she leaps towards her falling opponent and lands a final punch to their spine, breaking it. (MKX)

Fatal Blow - Wall of Justice: Jacqui releases a burst of energy from her gauntlets. She then throws a device that creates a wall behind her target, fires two rockets, making the opponent bounce at the wall, followed by a load of bullets, some of them bouncing at the wall and piercing the enemy again. Finally, she runs toward the adversary and delivers a powerful kick at the opponent's face, finally breaking the barrier. (MK11)

Other Throw

Throw: Jacqui knees her opponent's head then fires two shotgun/plasma/rocket rounds (depending on the variation) into their face. (MKX)

Throw (Forward): Jacqui punches the opponent in the face, throws a shield generator at their feet, blasts them in the legs by a shotgun round that knocks them down. The barrier activates, popping the opponent up, and Jacqui blasts them away with a missile. (MK11)

Throw (Backward): Jacqui tosses the opponent to the ground, elbows them in the back of the neck and leaps upwards, landing knee-first on their back. (MK11)

If the throw is performed inside of the Tech-Dome, the attack is turned into a Krushing Blow, with Jacqui's knees shattering the opponent's spine, dealing over double the original damage.

Throw Escape: After Jacqui escapes a throw, she can spend some meter to attack the opponent by breaking either their leg or their arm. (MK11)

If the leg break is performed after an arm break has been performed this match, this move turns into a Krushing Blow, where Jacqui snaps the opponent's femur, dealing over double the original damage.

Danger Zone: Jacqui performs two high roundhouse kicks. If the second one connects, she brings the opponent down and axe stomps on their head. (MK11)

If Jacqui connects the final hit as a Kounter or a Punish, the attack is turned into a Krushing Blow, where when Jacqui delivers the axe stomp, it shatters the entire top of the opponent's skull, dealing increased damage, and sending the opponent high in the air for a juggle.

Blown Out: Jacqui rips off the sides of the waist of the opponent. She then burrows her powered gauntlets into their sides and fires the weapons, blowing off the back of the victim's body and head. (MKX)

Fist Pump: Jacqui violently grabs her opponent by the throat and breaks their neck, bringing them to their knees. She then reels her arm back and punches the victim's face with tremendous, rocket-powered force from her gauntlet. This leaves a huge hole through the opponent's head, and she slowly pulls her arm back out, leaving the victim/opponent to collapse. (MKX)

Spider Mines: Jacqui fires 5 bombs at the opponent, which latch onto their knee, waist, pectoral and eye sockets. She then remotely activates the explosives, blowing up a leg, part of the chest and an arm. Finally, Jacqui activates the bombs stuck onto her enemy's eyes, entirely destroying her victim's head. (MK11)

Nothin' But Neck: Jacqui leaps into the air and delivers a powerful punch to the opponent's head, obliterating it. She then rockets herself backwards with two shotgun blasts that bust open a hole in the victim's torso. Turning around, Jacqui tosses her shield generator into the cavity her attacks created and activates it, bisecting the victim's decapitated corpse and leaving it to slide down the energy wall as their still-beating heart pounds against it. (MK11)

Brutalities

Brutality #1 - Mind Blown: Jacqui does a Bionic Blast, punching the opponent's jaw and turning them around, and forwarding with a blast to the head from her gauntlets that leaves a hole in it. (MKX)

Brutality #2 - Gun Show: Jacqui delivers a Gauntlet Flurry at the opponent and ends it with a gauntlet blast that leaves a gigantic hole in their torso. (MKX)

Brutality #4 - Heavy Artillery: Jacqui fires her Hand Cannon and then enhances it with her rocket launcher. The rocket then explodes on contact with her opponent, leaving them in pieces. (MKX - Full Auto Variation)

Brutality #6 (Secret) - Root Kanal: Jacqui cuts her X-Ray short by uppercutting the opponent's head off after shattering their rib cage with multiple punches. Added in Version Update 1.07.(MKX - Secret - Full Auto Variation)

Brutality #7 (Secret): Jacqui reflects any projectiles thrown at her with Advanced Tech. The projectile will then hit the opponent and mimic one of their brutalities. Added in Version Update 1.07. (For example: Cassie's "Between the Eyes" and Kung Jin's "A Little Heart") (MKX - Secret - Any variation)

Brutality #8 - The Klassic: Jacqui performs an uppercut, decapitating the opponent with their spine still attached. This brutality is shared will every character. (MK11)

Must not block an attack for the entirety of the final round.

A button must be held.

Will not trigger on Krushing Blow, if it has not been activated during the match.

Brutality #9 - Next Level Shit: Jacqui performs Bionic Dash, which knocks off the opponent's head and spine. (MK11)

She's also one of the only characters who can interrupt her X-Ray to perform a different move, since the decapitation replaces the last hit of her X-Ray. The other characters are Jason and the Predator.