BioShock Infinite aimed to be a game that engaged its audience by posing questions about human nature. We know this because we were told as much. But how well did it express those ideas? How many people who played BioShock Infinite came away enlightened about religion, racism or American exceptionalism?

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Simply recognizing that a video game is a work of art does not mean the job is finished; like all art, games deserve close scrutiny and consideration. BioShock Infinite is art, but is it good art?

If we are to discuss video games as art, we need to talk about them as more than the sum of their parts. Creators want to be challenged; they want to know where they went wrong and what they can do better. So let's help them do just that.

We do not live merely in a golden age of video games but also in a golden age of video game criticism. There has never been more, and better, writing about games and what they mean, how they work and how they fail.

We do not live merely in a golden age of video games but also in a golden age of video game criticism. There has never been more, and better, writing about games and what they mean, how they work and how they fail.