Plugin News – May 2019

Saturday 25 May 2019 - 17:54

Realworld Resizer is a commercial MAXScript that allows you to resize all bitmaps on selected objects or just bitmaps with certain material IDs. It can resize while respecting the texture aspect ratio, and you can setup size presets in any units. It supports Bitmap, Fstorm Bitmap, Corona Bitmap and Redshift Bitmap.

PolyDamage is a commercial MAXScript to quickly add damage and imperfections to models. It is a quick alternative to manually sculpting damage with other software packages and quickly adds damage to corners and edges. Since it is procedural, you can make millions of damage variations of one single object. You can adjust the parameters and adjust the depth of damage, or edge damage amount. Adjust the resolution slider to increase the level of detail in damaged areas. PolyDetail gives a unique material ID for damaged faces so you can apply a specific damage material to only damaged faces.

This commercial MAXScript enhances the way you work with textures in the Slate material editor. You can drag bitmaps in the correct format for the renderer you are using, resize textures proportionally, set up size presets in any units and much more.

Changes for v12.25 are:- Adds support for Max 2020- Performance of 'Disconnect into Separate parts' has been greatly improved- Improves import of OBJ files containing very long lines- Improves import of Collada DAE files when the scene node has the same name as another node

Polygon Cruncher is available for Max 2009 to 2020 and costs $129. A demo version is available here.

Changes for v14.25 are:- If possible, thumbnails are now generated for files not recognized by 3DBrowser- Adds support for Max 2020- Performance of 'Disconnect into Separate parts' has been greatly improved- Improves import of OBJ files containing very long lines- Improves import of Collada DAE files when the scene node has the same name as another node

3D Browser for 3D Users is available for Max 2010 to 2020 and costs $69. A demo version is available here.

Changes for v2.12 are:- Updates the Custom Image demo application- Updates the Load Unload demo to work with furniture items instead of gray-colored cubes- Updates the materials and adds a dark setting to the Scooter customizer demo- Fixes the play animation puzzle to work when animated objects are loaded and added at runtime- The tween camera puzzle now has its own 'when finished' slot- The 'when moved' puzzle has been made more responsive- Adds several missing properties to the 'get attr' puzzle's dropdown- Implements a puzzle for obtaining texture parameters- Adds a 'once ready do' slot to the replace texture so you know the when the image is loaded- Physical puzzles were painted gray for more color diversity- Implements a 'set URL param' puzzle to simplify providing/updating URL parameters- An HTML window puzzle was added to access the window object- An HTML-based alert message template is now available from the Puzzles library- Removes the Google+ option from the social share link puzzle- Adds an animate param puzzle that wraps the Tween.js library- Adds advanced timer puzzles in addition to the existing puzzles from the Time category- WebGL 2.0 is now enabled by default on supported hardware- Non-power-of-two (NPOT) textures are now directly supported without rescaling- HDR rendering is now available for a wider range of devices- Multisample anti-aliasing (MSAA) is now enabled for post-processing frame buffers- Adds a supersample anti-aliasing (SSAA) feature- Adds a new puzzle called 'disable rendering' (and its counterpart 'enable rendering')- Updates the Scooter demo to use the supersampling feature so that you can see how it works- Improves Clear Coat support to produce similar results compared to Max- Adds support for Max 2020- Support for Max 2015/2016 is now considered obsolete and will be removed soon- Adds support for Max' Gradient Ramp Map- Adds support for the transparency settings in the physical material- Adds support for localized versions of Max- The Story Height parameter is now supported for the FPS camera- The engine now cleans up the object cache when unloading a scene- The installer picture was updated- WebXR support has been temporarily disabled as it was broken in the latest Chrome 73 update- Adds some improvements for the legacy WebVR implementation- Adds an 'end VR session' puzzle to programmatically exit the VR mode- Fixes a resize issue manifested upon exiting the VR mode- Adds the JavaScript method Detector.checkNativeWebXR() function- The WordPress plugin now has an order_id field to order templates- The WordPress plugin now has an option to specify an order's e-mail subject- The plugin now uses WordPress' filter feature to verify order fields- Fixes the 'open web page' puzzle not working in some modes- Fixes the 'open web page' and 'open file' puzzles crashing if the camera has 'No controls'- Fixes the 'when moved' puzzle not working properly with lists of objects- Fixes a bug with animations not working properly if their names contain colons / forward slashes- Fixes a bug that prevented processing of high-resolution lines in Chrome- Fixes memory leaks when updating the scene's environment map with Puzzles or JavaScript- Fixes an export crash with asset compression enabled for very large exported files- Fixes Dictionary puzzles crashing when their input slots are vacant- Dictionary puzzles now perform type checking of their parameters to avoid code crashes

Verge3D is available for Max 2015 to 2020 and costs $290. A demo version is available here.

Changes for v5.0.3 are:- Adds support for Max 2020- Adds a Multiview option to the GPU Viewport- Adds Arnold light approximation to the FumeFX GPU Viewport- The default option for Show Fire and Smoke in viewport is now enabled by default- Fixes the Playback From/To parameter change not triggering a viewport refresh- Fixes a viewport update bug when switching cache files- Fixes perspective viewport point display not working until the viewport was rotated- Fixes a Max crash when picking Arnold Lights from the FumeFX Light pick dialog- Adds an option to use the FFX4 Solver- Adds the ability to select tyFlow particles as a Particle Source- Adds support for tyFlow's float and vector particle channels for Interpolation controllers- Fixes FumeFX Wind not showing parameters inside the Track View- Fixes a bug where VDB files with conservative advection and sub-steps didn't retime properly- Fixes broken MXS pre Max 2019- Changes the default Vorticity II values to 0.9 (strength) and 0.01 (vortices scale)- Changes MXS GetPath() so that it will now return the extension as well- Fixes a bug that caused Arnold renderer to hang if two or more FumeFX grids were in the scene

FumeFX is available for Max 2014 to 2020 and costs $695. A demo version is available here.

Changes for v0.16022 beta are:- Adds per-axis affect controls to the force operator- Fixes a bug where the Voronoi operator would crash when added to a flow- Fixes a group logic issue affecting PhysX rigid bodies- Fixes shapes appearing incorrect in the viewport / render if they had a custom matID override

Changes for v2.6.40 are:- Adds the Per Particle Reference attribute to MASH Instancers in Maya- Fixes the mistakenly enabled 'Environment' as the new reflection end color parameter default- Improves performance of XGen IGS and Curve Sets in Maya when using motion blur- Fixes a Maya issue where Renderview clears the region outside the render region when finished- Fixes a crash if you unload the Redshift plugin without XGen loaded on Maya 2016.5 and greater- Adds initial C4D support for scene export units- Improves C4D support for the X-Particles xpTrail object- Fixes a C4D bug in the Environment and DomeLight shaders related to texture gamma- Fixes a C4D bug where renamed materials did not update the ShaderGraph Editor's window title- Fixes a C4D bug where an inconsistent RenderView color scheme would sometimes be used- Adds support for Houdini 17.5.229 and drops support for Houdini 16.5.571- The Houdini camera nodes added to the scenes now obey the OCIO environment variable settings- Fixes the vignette effect in the PostFX COP2 node in Houdini- Fixes a Houdini bug in the force matte feature related to the multi-thread scene extraction- Adds Houdini support for json files from disk as scene level stylesheet- Fixes a Houdini crash while rendering deep files with the postfx or denoising features enabled- Adds a new hscript command to get the proxy dependencies from any proxy OBJ node or file- Adds Houdini support for the tetrahedron primitives in the 'Tessellate Primitives' feature- Fixes the Redshift shading nodes ramp type parameters knots reset problem in Katana- Fixes a Katana crash while rendering deep files with the postfx or denoising features enabled- Adds a RenderView menu option to enable/disable the Pixel Sampler Region from displaying- If a default RenderView preset file does not exist it will now be created automatically- Fixes a RenderView issue that would cause Snapshots to not load/save images correctly- Fixes a bug with motion blurring color volume grids- Fixes a crash bug during scene processing for specific geometry/instancing topologies- Fixes a bug that could result in trace-depth related asserts- Fixed bug that could knock out the fake reflection after multiple bounces

Redshift is available for Max 2013 to 2020 and costs $500. A demo version is available here.

Changes for v2.95.32 are:- You can now save selected geometry to different files if it contains multiple objects or groups- Adds a new option to remove unused assets when saving selected geometry to a Max file- Saving without materials in the Slate Material Editor now works properly- Adds support for creating Arnold Proxies in Max 2020- Fixes an issue with duplicate material dialog when merging models as xRef

Project Manager is available for Max 2013 to 2020 and costs $75. A demo version is available here.

Changes for v0.16018 beta are:- Adds support for VRay 3.7 in tyFlow for Max 2020- Adds X/Y/Z affect controls for the Scale operator texmap multiplier- Adds a Particle Switch option to force particles awake for a minimum duration after activation- Adds asleep/awake display to the Display Data operator- Adds a simulation group match type dropdown to replace the radio buttons for certain operators- Fixes a regression where Max crashed on startup if the system paths PATHS variable was too long- Fixes a regression where tyFlow would fail to load certain reference targets- Fixes a regression where certain scenes involving tyActors would crash- Fixes a crash that occurred when applying a procedural map as a custom sprite bitmap

Changes for v2.3 are:- Adds support for Max 2018 to 2020- Adds the ability to vary the parameters for faces with different smoothing groups- Fixes a Max crash when trying to vary by elements with V-Ray proxies- Excludes support for the third-party plugin MultiScatter- Extends the trial period to 30 days

Ky_Color Variator is available for Max 9 to 2020 and costs €43. A demo version is available here.

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave

01.05.2019 - All versions

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