Watching it from stream at home, it was very massive and stunning graphical experience. Watching this I banged my head like butthead.
Shoul have win, my favourite demo in the compo. Rocks as hell! Pure Cocoon.

horribly buggy on my radeon...
objects suddenly popping in and out and it's annoyingly lagging between the parts.
so it's either technically bad or artistically unfinished.
in both cases: please do a final version.

Although the genre is not my coup of tea, it gets me by the amount of content. I love the creatures and most of the scenes. After watching it twice I think it could be even better with some tuning. I love the greeting part.

The first 2-3 min I didn't like the music too much and I got a "Oh no, not another 3d-flyby demo" even though the graphic was great. Then when the soundtrack changed and it all went in to a Portal process like of thing, I started to like it.
So I guess it gets a thumb up.

Great to see cocoon return with another shad demo (shad2 was my favourite demo ever). However I'd prefer it with a commercial mp3, the music just didn't pack enough punch to drive the atmosphere.
Anyhow, very good nontheless. Cheers, and keep the dark cocoon style demos coming :)

I was looking forward to that in the compo, knowing that it was going to be massive. And it was !

However, I think that the first couple of scenes were rather underproduced - the particle systems seemed to be a bit off (they looked a bit washed off). Other than that a solid demo that would have won Assembly indeed.

the modelling is great and the soundtrack by "This is my first metal soundtrack for a demo ever" ;) willbe perfectly fits as well. However, it lacks this certain "something" somehow. Still cool demo. And thanks for the wine and the (imho) incredibly disgusting french "food". :P

solid. I has a serious 'wow'-factor. The first two parts I used to play over and over, even used the soundtrack of Shad1 once in a mix during a rave party. Great atmosphere, more to my liking than the demos that ranked above it at BP08. Not because the quality of the other winners was low (it wasn't) but this one appeals more to my style in graphics as well in sound. I voted this one "RULES" and didn't gave the others any votes because they were winning anyway.

And now please tell me were you guys are going to release part IV so I can make sure I attend that party!

p.s. You know something funny? Someone suggested a friend to not buy 4GB but 2GB of ram because with 4GB some old programs might say "not enough memory" and that his system has around -(minus)2GB of RAM and won't run. I guess it would happen when an app tries to read the system memory in a signed integer or something :)

Ok about the prod now. Stil a piggy. It's not like Shad 2. I still like Shad 2 (and even 1) more. I don't know why. Huge amounts of 3d models and textures, it looks good but I got bored.

I found something today, than whenever I download a demo being something like 50MBs and needing too much memory/loading, then it probably has a lot of graphical content and is the kind of demo I might get bored with. In the past 3d flybyes were impressive but now I think I am more entertained by great transitions, effects and presentation.

Thanks a lot for doing a third part! This one is massive and it's obvious that a lot of work went into it's creation.
Don't feel bitter for the third place... It's extremely difficult to please the oldschool-fans and the newskool-voters at the same time... but at least you tried!

Each individual element of this demo is stunning - music, graphics, and especially the modelling. As a whole, it didn't really gel together. The direction was all over the place and I felt a downtempo soundtrack would have worked better.

Still, a thumb up for all the quality work that went into this. Nice to see such a big production among all the novelty releases.

Some really great quality work in here, but it ends up average for me. The 3d was great (especially in the d+b part), but a lot of it felt like a level from quake but without the atmosphere. Guess it's just not my taste at all.

Still a solid thumb up for the bits I enjoyed, and the great quality of the work that's gone into it which I can really respect.

Style and atmosphere were top notch. Effects and 3D as well. But, like the music, the theme seemed a little disjointed. Great as separate scenes but begging for something to tie it all together beyond just the look. Still excellent, though.

absolutely not my style, but there is lot of work on it. Few more polys would not have hurt (it's 2008) and I had to put the brightness of the screen to the maximun to see anything. As said, lot of coding and modeling work. Coders to Artists ratio = 1/7, amazing!

This demo looks like some random game content thrown together with a very unfitting soundtrack, and the "static black and white 2d overlays with no connection with the scene whatsoever" cocoon trademark all over it.

HOWEVER, when the drum'n'bass part kicks in towards the end, with some serious sync and industrial looking scenes with depth of field, I am sold.

On one hand almost everything is executed brilliantly; there's a rocking soundtrack, great modelling and texturing and a still quite distinc and coherent style...

... but then again I couldn't help the feeling that it all seemed so utterly pointless to me. The usual cliched repetition of cyber-propaganda-indotrinate-o-tron-televisions, animals with machines and a bit of Starship Troopers in between doesn't cut it for me when there's no whole that's connecting everything. Which is either abesnt or too hidden for mee to see.

Props for your social engineering skills in the middle tho - showing a robot chick for a split second and then cranking up the pace of the soundtrack so that everyone at the party was cheering at a simple tunnel flight was nice. :)

In the end, i'll give it a pigface in the hope that it might grow on me. Let's see.

What waffle said. I liked the bits of character animation and modeling. Too bad it's all presented in a boring and incoherent Quake level flyby package, even with the standard ugly FPS colors. Really far from being my cup of tea.

large amount of work, clearly, but what's the point? it's a mountain of clichés, and not in the positive sense... I don't find these "let's play these 3ds files the graphicians gave me" type demos interesting anymore. Come on, be more creative, or make cg films instead (though those would need more coherent storyline :)

ok, actually I somewhat liked one part, near the end. but that's still a piggy.

meh ... totally not my style. boring flyby, no 2d-graphics. shitty text-fonts, no sceenplay.
"Feels like a doomtrailer" fits it quite good ;(
According to the size and the required performance it just does not show what i would expect.

Edit: Rest i totally agree with kb's words. The tunnelscene was nice (even though iam a convinced tunnel-hat0r!) ...
Sadly a prog does not get good only bye the amount of effort done. And iam convinced that lots of men-hours went into this one.

Great lighting and engine wise - but I don't care how much work it took - to me it gets boring, and unfortunately the motion of the models doesn't really cut it. I know how difficult it is, but then you should do it :)

3D flyby isn't usually my thing, but it's easy to feel the ammount of work involved here. The visuals are insane, the music rocks, and I'm glad you guys finally released this baby. So thumbs up, and looking forward to the next one.

Honestly, while the amount of work put into it is incredible, 3d flybys are getting extremely boring IMHO plus the whole thing was a bit inconsistent. It still deserves a thumb in my book for the music and the modelling skills + obviously for the work involved (yes, I do value that. :)