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Have noticed in the past that when I deconstruct a vehicle that I'm still in it sometimes teleports me back to where I entered the vehicle. Think the Gal bug is related this (they both have to do with using the vehicle interface to forcibly remove someone, teleporting them back to where they entered it). I experienced the Gal bug multiple times, up until we stopped using the forced drop technique, not sure exactly how long ago it was.

May as well start trying it again, as good a way as any to see if the issue has been fixed.

A Tower of Purple Giraffes for all involved with tonight. Wasn't a part of it for very long but it seemed very well put together for the anticipated waves of new recruits, and well led by the multiple squad leads. Special mention to the brave NickTheNegligent for PL'ing!

Last night was pretty damn awesome, we really had a lot of people around. Too bad most of the early fighting turned into ghost capping and the later turned into getting stomped by massive TR forces. I did not stick around on Indar for very long but how did things go there?

"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

Yesterday evening was awesome: thanks for Jim for issuing the callout, Cooper for putting - & holding - it all together & Nick for leading our platoon to glory. I served with several excellent squads and felt we held our own even when the odds were against us.

But the Order of the Purple Giraffe has to go to Charlie squad, the squad I led at the start. After a chaotic beginning, with some inept Gal piloting by yours truly and a couple of - authentic, ask any paratrooper - drops on the wrong target, we were first to the assault on Splitpeak Pass and that set the pattern. You held the points I marked, didn't split up and kept the banter going. And when it came to move out, you were there, so we were always in the vanguard.

Purple giraffe to TheKarn, who when I asked for someone to jump in my Mag as soon as it spawned, was in before I even noticed, then proceeded to blow up 3 prowlers + 2 sunderers from a column of 20+ without any friendly armour support. It wasn' enough to save Feldspar, but it was an amazing piece of destruction.

I disagree. So long as people are mature enough to play with us without causing a stir or any other sort of issue, find us in the standard way and then join in, again, without causing issue, I see no reason for an age limit.

I'd have to say that I agree with theJGman on this point. Age is kind of a bad indicator for how well someone can work with the group. There are a couple of younger RPS members (judging from their voice) who have performed admirably. I think there will be a natural selection process, so to speak, anyway. Those who play well, and behave well, will get positive feedback and hopefully decide to stay. Those who do not will get negative feedback, and probably leave.