All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4.

They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin.

These skills you see now will evolve into something more as you progress. You can earn augmentations by the race, religion, secondary class and more. To give you an idea how that works. A Mages skill "After Image" after picking Cleric as a secondary class could augment "After Image" with the Cleric skill "Stolen Blessing" so the copies of the mage when they expire could blow up and damage enemies and heal allies in range of the copies.

This will lead to thousands of option. As you notice you have 8 skills, each doing more then one thing. Augmentation deepens that even more. Like the Clerics large heal also being used as a res. Taking us away from having 50-80 skills and a million hotkey/bars. This will make combat more fluid. Stop you from fumbling because 1/2 your screen is filled with hotbars. Letting you focus on combat. About time I say. This also opens up Ashes to port to consoles very easily. What you are seeing here is skin deep on their class system.

To be honest, after I learned about Slaughterwolf nothing else piques my interest.

Read my post above, CU classes do sound interesting but I think Ashes class system could end up being the standard to beat. All depends on how the balance it. There is more depth in their class system then any MMO I have played to date.

We have a unique and detailed class system, which we will discuss further in a developer’s blog. For now, I can say that we have 8 archetypes. You will choose an archetype as your primary class that you will level from starting level to max level. Along the way, you will choose a secondary class from the 8 archetypes. That secondary class will augment your primary class’ abilities and skills. In total, our class system will have 64 distinct classes, of which there will be a wide variety of customization in skills and abilities based on the player’s choices.

from the AOC FAQ
so Tank-Cleric is a different class than Cleric-Tank
so 8x7 +8 if you dont pick a secondary I assume?

All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4.

They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin.

These skills you see now will evolve into something more as you progress. You can earn augmentations by the race, religion, secondary class and more. To give you an idea how that works. A Mages skill "After Image" after picking Cleric as a secondary class could augment "After Image" with the Cleric skill "Stolen Blessing" so the copies of the mage when they expire could blow up and damage enemies and heal allies in range of the copies.

This will lead to thousands of option. As you notice you have 8 skills, each doing more then one thing. Augmentation deepens that even more. Like the Clerics large heal also being used as a res. Taking us away from having 50-80 skills and a million hotkey/bars. This will make combat more fluid. Stop you from fumbling because 1/2 your screen is filled with hotbars. Letting you focus on combat. About time I say. This also opens up Ashes to port to consoles very easily. What you are seeing here is skin deep on their class system.

Thank you for your thorough explanation. This makes a lot of sense and is a pretty good class system in my opinion. Well done Team Ashes (forgot their company's name! )

Have you ever noticed that their stuff is shit and your shit is stuff?

I Like all the familiar Classes and the familiar spells. They are a great bass after all this is still in development. I have faith in Ashes of Creation to come up with more advanced spells that No one else has. and i look forward to seeing the final product. :-) Have faith, This is Only the beginning of a great game in the making. It is not even in the Alpha Stage yet hahaahha. Patience is a virtue

That's what people have been saying for the 1543294 mmorpgs that were in alpha/beta/kickstarter whatever etc etc. Look how many that actually succeeded in creating something fun and unique that 'no one else has' :P

It bothers me that the healer is the only class without a perception skill line on the list.

Yeah just like none of the others can heal or cleanse an area. /s

On topic - Well I'm loving the base classes and their abilities. Yes they are fairly standard (apart from the perception skills ) but you have to have a familiar and strong base to build on. I expect there will be more base classes further down the road and we already know we can sub-class so plenty of variety there to get started with.

I'm already having a nightmare deciding what to main from Cleric, Ranger and Mage and wether to sub-class any or stay pure. Hell I never play Tank roles and that even looks interesting here.

You obviously know zero about the game. Go do some reading, it will lessen your ignorance.

Nanfoodle even explains briefly above.

"They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin."

"Keep in mind that secondary classes will become a "thing" that leads to 64 unique combinations along with a great amount of customization."

Except it usually just ends up being a FOTM thing where only certain combinations are viable, this is particularly true when it comes to games that have PVP. The biggest mistake they are making at the moment, is once again, tying specific weapons with classes, its not just over simplification, its extremely limiting and imo a dumb idea.

Tank huh.. I guess, since thats the offical name, there will be places in the game like the tank academy. NPC's will be looking for a tank to help them with their vermin problem and people will raise statues of mighty tanks praising their heroic deeds...

Tank huh.. I guess, since thats the offical name, there will be places in the game like the tank academy. NPC's will be looking for a tank to help them with their vermin problem and people will raise statues of mighty tanks praising their heroic deeds...

It literally makes no sense, Tank is just a description usually attributed to a heavily armoured fighter that specialises in sword and shield, i can't help but feel that a lot of these 'classes' will undergo some significant revisions before the game hits beta.