The
Codex Tryslmaistan is a simple guide to the names, places, words and
details found in Unicorn Jelly. In this ongoing, progressive work,
explanatory information
will be available on a host of topics to
expand your enjoyment and understanding of the universe that the
story of Unicorn Jelly takes place in.

A-Z

ALCHEMIST
FACTIONGuild
Symbol. ALCHEMIST, the Alchemist Faction of Tryslmaistan Gryrnu.The
Alchemists of Gryrnu are a very political lot who spend more time
and effort on internal power struggles than on the actual work they
have been trained to do. The Alchemists are in effect the
technologists, and the builders of Tryslmaistan civilization, and
both invent, and maintain, the structures that keep society running.
They value cold reason above all else, and consider life to be a
mindless, but wonderous machine, one which can and must be
deconstructed and understood. The Alchemists have no tolerance of
traditions, beliefs, or mystical thinking. Even so, Alchemists are
responsible for more books of wild fiction and poetry than any other
social group on Tryslmaistan; Alchemists do encourage free imagination.The
Alchemists of Gryrnu are led by a Chief Engineer who acts as final
judge for the Alchemist Tripartate, three individuals that all
together form the Alchemist Seat in the Gryrnu Govermental Council.
Further, the Alchemists overall are divided into Local and Regional
Alchemist Unions, which are know for constant internal struggles and
labor strikes. Because the Alchemist Union controls all construction,
sanitation, and sea travel, these strikes affect society constantly.
The Alchemists Of Gryrnu are given total dominion over matters of
invention, major construction, sea travel, technological advancement,
and mining among other things. Religion, horticulture, medicine,
social tradition, and flight, are all prohibited them, by the Pact Of
Myrmil. They are engaged in an incredibly ancient ongoing political
conflict with the Witch Faction, which prior to the Pact, resulted in
the destruction of the entire Worldplate of Myrmil.The
symbol of the Alchemist Faction is two stylized gears rotating
together, one large, and the other small, representing both the power
of mechanics and discovery, as well as the structure of power in
society...the big gear that rules, and the little gear that must
obey. Alchemist Faction detail available.

ALPABE
RUNESUnknown
origin. Alpabe: "AL-PAH-BAY" or "AL-PEH-BAY" 1.
Sacred Runes.The
Alpabe (or Alpebe) runes are composed of 26 ancient symbols, each of
which stands not for a word or concept, but instead, remarkably, for
a specific sound. Unlike the Talcrylic glyphs, combinations of the
runes are strung together to create meaning. One curiosity of the
Alpabe is that unknown words can be sounded out, and new concepts
expressed easily. For this reason the Alpabe is frowned upon by the
Gryrnu Governmental Council, and expressly forbidden for all legal
documents public and private. Wiccan tradition holds that the Alpabe
runes were passed down, whole and perfect, to the Holy Ancestors, at
the beginning of time, and are to be used exclusively by professional
seers alone. Alchemists tend to ignore the Alpabe runes except for
certain uses in mathematical notation. Among certain of the common
people, and certain eccentric aristocrats, the Alpabe is used for odd
purposes, such as shop signs and plaques. It is unknown how many
people know the Alpabe fluently, but it is certainly more than
governmental policy would prefer.

GRYRNUTalcryllic.
Gryrnu: "GREER-NEW"
1. The name of a Worldplate 2. A goal unreached 3. That which is
ahead 4. (obscure) the quality of hopeGryrnu
is a colonized Worldplate within the Tryslmaistan universe. Gryrnu,
like all Tryslmaistan worldplates, is a flat, triangular planet
roughly 300 Km on a side. The upper surface is dominated by a wide,
triangular, fresh water sea, surrounded by a crystal desert. Due to
the efforts of colonizing humans, the borders of the inland sea are
surrounded by forest and grasslands, which have grown and spread
following the edge of the waters. Gryrnu is home to a population of
approximately 65,000 humans, some 11,000 Sapient Jellies,
and assorted life forms. The majority of the life forms are
innumerable native crystalline self-replicators, which fill the
equivalent niches of plants, animals, insects
and sea life. The Gryrnese have encouraged
the colonization of a very small available set of green plants and
red blooded animals, which they use for food. The effective capital
of human civilization on Gryrnu is the city of Gyranfryll Wabe, the
first, and largest, city on Gryrnu, and the home of the Gryrnu
Governmental Council. See the 10^10 Powers Map
for Gryrnu at 10^4 and 10^5

INIYUYISATalcryllic.
Iniyuyisa: "EE-NEE-YOO-EE-SAH" 1. Mathematics 2.
Abstract reasoningThe
whole of mathematical inquiry is suggested by the word Iniyuyisa.
Mathematics, and physics are remarkably advanced in Gryrnu, though
only among the Alchemist Faction. Unknown to the general population,
however, virtually all of what the Alchemists claim to understand
about the nature of the physics of the Tryslmaistan universe is
knowledge handed down from before the migration to Gryrnu from the
Worldplate of Myrmil. Examples of Talcryl
mathematics available Talcryl uses a base seven numerical
system. Reason for this choice available
This base seven system has its own symbology. Talcryl
/ Decimal converter available

KOTRANIN
WARIKASTalcryllic.
Kotranin Warikas: "KO-TRAH-NIN WAR-EE-KAZ" 1. Introduction
to 2. To be understood shortly 3. Pay attention or failure will
result 4. (They) will be understanding it soonA
"Double Composite" glyph, Kotranin Warikas is pronouced as
though it were two words, despite being only one in the Talcryl
Language. It is constructed using four elements, 'Utu', the circle
and dot, 'Ta' the connecting bridge, and the big and little forms of
'Traika' the angles: So-Traika and Ni-Traika.

MYRMILTalcryllic.
Myrmil: "MEER-MILL"
1. The name of a Worldplate 2. The height of greatness 3. Pride 4.
(Rare) the center 5. (obscure) the act of telling a lieMyrmil
was a colonized Worldplate within the Tryslmaistan universe. The
humans who settled Myrmil are believed to have possessed an
incredibly advanced technology, capable of nearly godlike power. The
Myrmillian Witch and Alchemist factions waged a terrible war with
unknown weapons powerful enough to annihilate entire cities in an
instant. The result of this cataclysmic conflict shattered the
crystalline structure of the entire Worldplate, which broke into
countless pieces, and then fell, with its 'moon' and 'sun' orbs
together, into the atmospheric void. Before the utter destruction of
their Worldplate, the Myrmillian Faction leaders created the Pact Of
Myrmil and joined together to escape. The few thousand that survived
finally settled on the Worldplate later named Gryrnu.

SHATTERELAncient.
Shatterel: "SHA-TER-RELL" 1. A type of weather 2.
Crystalized gas 3. The season of crystallizing airShatterel
is a type of regular weather phenomenon unique to the universe of
Tryslmaistan. Shatterel is crystallized air, specifically the
elemental, atmospheric gases Tranium and Parbon. Tryslmaistan space
is an atmospheric void the primary components of which are Tranium
(60%), Parbon (30%), and Hurium (6%) gas, the remainder (4%) is made
up of 233 various Tratonic elements. As the
solar and nocturnal orbs orbit a Worldplate, they build up a static
Aluric charge within the plate itself. At regular, invariable, and
precise intervals, the Worldplate releases the charge, acting as a
gargantuan Aluric capacitor. The Aluric charge is released rapidly
into the air near the surface of the Worldplate, emanating from the
edges of all objects upon the Worldplate. The Aluric discharge causes
Parbon and Tranium to crystallize into glassy sheets, organized in a
tetrahedronal pattern. These hollow crystals cluster around objects,
and achieve maximum density in confined spaces, presenting a
potential hazard to life. Shatterel also forms in mid air, in huge
sheets, which drift down. Shatterel is very fragile, and quickly
reverts to a gas if touched. The longer Shatterel remains unbroken,
however, the stronger the bonds of the crystal become. Very ancient
Shatterel darkens and can become very hard. Shatterel storms while
absolutely regular in occurrence, can vary in intensity due to local
levels of Aluric charge. A Shatterel storm can occur only as the day
orb rises, and will end three hours before the orb sets, the duration
also precise. Dr.
Alchemist cartoon about Shatterel available

SUUMI
PAIVAATalcryllic.
Suumi Paivaa: "SOO-OOH-MEE PIE-VAH" 1. 'Happy Hello', a
common greeting 2. An exclamation of surprise 3. 'It's a new day', a
statment of renewalSuumi
Paivaa is a common greeting in the Talcryllic language, but can
sometmes be used to express surprise or even resignation and hope.
Like all Talcryl words, it is an altered form of the many languages
brought by the First People, long ago.

TAASENTalcryllic.
Taasen: "TAHH-SEN" 1. To conquer 2. To colonize 3. (rare)
to make as home.Tryslmaistan
Chess, played on the worldplate of Gryrnu. Taasen is played on a
triangular board of 16 smaller trianglular spaces, with nine pieces
grouped into three colors. A two-player game, it nonetheless has
three playing factions. Full Taasen rules available

TALCRYLTalcryllic.
Talcryl: "TAL-KRILL" 1. The primary language and glyphic
writing authorized for uses both public and governmental by the
Governmental Council Of Gryrnu. 2. The common tongue of Gryrnu.According
to the faith of the Wiccan Faction, Talcryl was a direct gift from
the Goddess. "1313 years ago exactly, when the sky was created,
and people created, and all the life of crystal, and of meat and of
plant, the Goddess also gave the Talcryl so that the people could
speak and write. The Alpabe runes were given also, but not for common
use, but only for secrets." -Arulia Ffellenwharn, First
Priestess of the First People.Talcryl
is a glyphic language in which there are some 4800 unique symbols,
each glyph representing a single, primary idea or concept, followed
by up to three secondary concepts. The lexicon of Talcryl is
carefully maintained by the Witch Faction, which controls what ideas
and concepts may legally be used. This iron fisted control is not as
absolute as the Witch Faction imagines, however, as common usage
constantly tests the limits and boundaries of the language.Some
incautious scholars have noted that there might be patterns
indicating that Talcryl evolved from a diverse mixture of predecessor
languages, but this theory is considered blasphemy.Examples
Of Talcryllic Script Available

TRYSLMAISTANTalcryllic.
Tryslmaistan: "TRY-SILL-MY-STAN" 1. The name given to the
universe that borders the universes of Pastel and Kruum-Aluoor,
26,472 Phict from the interfract of Malagamsis and Aealan.Tryslmaistan
is a "pocket" class cosmos characterized by the dominance
of the forces of Planovection,
Trinal
Paravection,
Reticutriation, and Linovection. This
results in a reticulated universe based on crystalline principles.
This static-state universe appears as a cosmos of regularly spaced
triangular worldplates 300 Km on a side, held stable within an
atmospheric void. Two opposing 20 Km spheres of charged matter circle
each worldplate generating a buildup of charge in the worldplate
which is released into nearby space, causing an intermittent
atmospheric crystalization sometimes called "Shatterel".
Tryslmaistan is home to a diverse number of curious, self replicating
native crystalloid life forms. 10^10 Powers Map Available
, Multiversal Catalogue information about the
Tryslmaistan Universe available

WITCH
FACTIONGuild
Symbol. WICCAN, the Witch Faction of Tryslmaistan Gryrnu.The
Witches of Tryslmaistan Gryrnu, and from lost Myrmil as well, have
both similarities and differences from the Wiccans of our 21st
century Earth. Tryslmaistan Witches, like their terrestrial namesakes
tend to believe in a nurturing Nature-aligned Goddess, and are not
concerned with faith or worship per se -as on earth some Tryslmaistan
Witches are atheists. They also tend to believe in Magick, the
ability to alter reality to some degree by force of Will. Unlike some
of their earthly cousins, the Wiccans of the Tryslmaistan universe do
not have a masculine God as well and they have no names for their
Goddess at all, feeling that naming Her would limit Her. The Wiccans
of Gryrnu operate uncomfortably close to the methodology of large,
political, powerful organized religions such as earthly Catholicism,
with all that implies. Some people, especially those that believe in
the First People, think that this unique form of Wicca was the result
of many religions being fused together under one accessible mythology
which best fit the circumstances. Gryrnu Witch dogma states that the
Goddess created the world and the people upon it exactly 1313 years
ago (miraculously always exactly 1313 years, regardless of the actual
current date), also giving humans language, the secret of Vlax, and
the Alphebe Runes, among other things.The
Witches of Gryrnu are led by a High Priestess (only once by a High
Priest) who acts as final judge for the Wiccan Trine, three
individuals that all together form the Wiccan Seat in the Gryrnu
Governmental Council. The Witches Of Gryrnu are given total dominion
over matters of religion, horticulture, medicine, social tradition,
and flight, among other things, by the Pact Of Myrmil. They are
prohibited from any form of invention, major construction, sea
travel, technological advancement or mining. The Gryrnu Witches have
been called "The Keepers of The Past", and work had to
maintain the world in an unchanging state. They are -currently
covertly- engaged in an incredibly ancient ongoing political conflict
with the Alchemist Faction, which prior to the Pact, resulted in the
destruction of the entire Worldplate of Myrmil.The
symbol of the Witch Faction is the Trinary Pentacle, consisting of a
circle within which is an upright regular triangle. The circle is
said to represent the whole of creation, and also the bosom of the
Goddess, while the triangle represents either the Prime Essence of
the cosmos, or a Worldplate -thus symbolizing the gift of land and
life. Wiccan Faction detail available.

VLAXTalcryllic.
Vlax: "VLAX" 1. Vlaxifurm Mutans "VLAX-IH-FURM
MYOO-TANZ"A
native crystalline replicator, Vlaxifurm Mutans, or 'Vlax' is one of
the most remarkable and complex life forms within the Tryslmaistan
universe. Vlaxifurm is sometimes called the "Great Bridge"
and is believed by the Witch faction to be the greatest gift of the
Goddess. The importance of Vlaxifurm cannot be overstated; no Green
(plant) or Red (animal) life can exist for longer than a few days to
a few weeks without regular dosages of a chemical (called 'Vlax')
produced by the organism. Vlaxifurm Mutans appears in adult form as a
roughly 1m high conical transparent, liquid-filled dome, covering a
reddish, cone-shaped spire bristling with short spines. The active
essence of Vlax is that same liquid that fills the clear dome, and it
is colorless, with the viscosity of drool, smells faintly
bitter-sweet, and numbs the tongue slightly. It dries to a crust,
which can then be ground into a powder; this forms the Vlax powder
found in stores. Without Vlax, all Red and green organisms gradually
lose vitality in a fatal downward spiral called the 'Weakness'. Vlax
has the ineluctable property of permitting the machinery of Red and
Green life to make chemical use of the tratons (Tryslmaistans'
equivalent of chemical elements: there are 1123 elements in the
Tryslmaistan periodic table, all composed of polyhedral 'tratons')
that make up the air, water, and substance of the Tryslmaistan universe.Vlax
is believed common to all Worldplates, and has perhaps the most
complicated life cycle of any Tryslmaistan replicator. Vlaxifurm
starts life as a 8cm long transparent worm-like creature, that has a
flat, screwdriver like head and a tapering body. Once a year, by the
hundreds, the immature Vlaxifurm crawl blindly from the body of their
parent, to travel in all directions digging under the soil. Some of
the Vlaxifurm spawn fall off the edge of the Worldplate, where they
are believed to drift to other Worldplates. Some are eaten by various
crystal creatures, but others find their way to the great central
sea, where they grow and feed. The larval Vlaxifurm drift like
segmented cylindrical lanterns until they reach the next stage,
whereupon the segments uncurl into thousands of flat, ribbon-like
creatures fully half a meter in length. These Vlaxifurm ribbons then
writhe out of the sea, and wriggle across the land to reach the outer
deserts. There they will dig themselves into the sand, and gradually
transform over many years into adult, immobile, Vlaxifurm domes.
During every stage of their mobile life, Vlaxifurm diggers, floaters
and ribbons excrete large amounts of concentrated Vlax, which settles
into the soil, or sinks to the floor of the sea. It is this migration
that permits the Green forests and grasslands to flourish, however,
this growth is limited by the availability of water, and the fact
that mobile Vlax production diminishes drastically as the crawler
reaches the deep desert. Dr. Alchemist cartoon
about Vlax available