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Microsoft knows that Halo is a system seller. That’s why last year at E3 we saw the TBD titled Halo get a tease. But without knowing when the next Halo would be coming out, they needed to keep the appetite wet for gamers before the hoopla of this year’s E3 kicked in. What better way to do so than open up preorders to the world. If you head to Amazon you can place your preorder on Halo 5: Guardians which is set to ship by end of year 2015 (no doubt, this will be more formally announced with an actual release date at E3 or at least a quarter).

There are two things that stand out about Halo 5: Guardians based off the current cover artwork. The first is the name. Since Halo: Combat Evolved, this is the first proper Halo title to have a suffix attached to it. This leads one to believe it is either because they feel just another number isn’t enough of a differentiator to keep motivating new purchases or these new Guardians are that essential to the plot.

During an event today at its Redmond, WA campus, Microsoft announced the brand new Xbox console everyone had been waiting for. Dubbed “XBox One” the new console features a host of internal and external improvement, enhancements and new features/content including 8GB of RAM, a 500 GB internal HD, USB 3.0, 802.11n Wi-Fi, a Blu-ray drive and three operating systems: The standard Xbox OS, the kernel of Windows 8 for web applications and a third platform that connects the two together.

Microsoft has also completely redesigned its Kinect sensor to better respond to users’ voices and gestures and has overhauled its Xbox Live experience, which is now supported by 300,000 servers, or 20 times the number of servers that currently power Xbox Live. That’s a lot of servers.

Microsoft also said during the event that it will launch 15 exclusive games on the Xbox One, 8 of which are new titles. The major one reveled was, of course, a brand new Call of Duty game called: Call of Duty: Ghosts.

As always, the Monday Freeview is here to help point you towards the tip top best in free entertainment. And today, a special one day promotion is in the works from the team at 434 Industries. The best kept secret in gaming, the Halo 2: HD Remix is up for grabs today. Though you won’t be able to play the game today, the 434 Industries website will be a giant treasure hunt for gamers and hackers alike as the game’s developers have taken the series creator Bungie’s approach to ARG marketing to their newly announced title. Hidden throughout the site will be series of 25 digit codes, that once found can be redeemed on XBox Live, granting the free downloadable versions of the game, including multiplayer, to one hundred individuals.

Studio head Frank O’Connar, who announced the game and the ARG early this morning, told the invited press, “We are happy to be able to help complete the cycle of Halo on the XBox 360. There are some people who have never had the chance to play the original Halo 2 because it was only available on the XBox. Now, they can get the full glory of the game’s story including its…. controversial abrupt ending as well as full Achievement support this fall. On top of the single player HD remix, there will be full makeover on the multiplayer too including new weapons from the other games in the classic Halo 2 maps.”

It’s been five years since Master Chief finished the fight and saved the earth in the events of Halo 3. Since, there have been an expansion turned spin-off, RTS, prequel and an HD remake of the original, but no proper sequel. As hyped as Black Ops II may be, no game’s fanbase may be clamoring more for a sequel than those of the XBox 360 exclusive Halo 4.

This is the first new proper Halo title made by 343 Industries and the start of a new trilogy for Master Chief called the Reclaimer trilogy. With the lofty task put on this new studio, the results so far have been amazing.

The Long

The biggest fear of Halo 4 was if the game was actually going to still feel like Halo. After all, it has been five years and a new studio working on the game. At the same time, the first person shooter genre has evolved by leaps and bounds since Halo broke open the floodgates of FPS shooting to consoles. Luckily, 343 Industries was able to take both into effect and comes up with a compromise that feels modern while not just trying to be another Call of Duty clone.

Halo 4 retains most of Halo’s signature control elements. Zooming in with a weapon comes from pressing down on the right stick. Melee comes from the right bumper. And the grenade toss happens from the left trigger. If you haven’t played a Halo since Reach, it will only take a few minutes to reacclimate yourself with the controls. There is a reason they have worked so well for the series in the past and continue to hold true to this version of the game as well.

Knowing full well that no matter what, when review season was going to come around Halo 4 would be on my list, I couldn’t bring myself to wait in the horde of players hoping to get a brief hands on in San Diego at Comic Con. With so much going on, it wasn’t worth missing an entire day’s worth of events just for ten minutes of multiplayer. But with preview night of NYCC being less crowded, the proposition of waiting less than an hour to get hands on with Halo 4’s multiplayer seemed much more reasonable.

In our game, we had the opportunity to play Team Slayer on Ragnarok. As the name would suggest, this map is the successor to Valhalla from Halo 3. Not much has changed about the physical layout of the map though. The same basic structures still exist as they did before but with higher res textures. The only major change to the level was the position of weapons, taking into effect weapons new to the game. We also had the mech walker in our level which when used properly was a beast on the battlefield. Unfortunately, everyone was rushing for it at most times so we didn’t get to spend too long with it.

At Comic-Con in San Diego the first trailer for Halo: Forward Unto Dawn screened for an enthusiastic crowd. This live action/CGI web series sounds, and looks, pretty great.

Here’s the story:

Halo 4: Forward Unto Dawn tells an exciting story of heroism and sacrifice on a scale never before seen in the Halo universe, taking fans back to the beginning of the human and Covenant war and leading into the events of Halo 4.

Set against the backdrop of a United Nations Space Command (UNSC) military academy, a group of highborn cadets are training to be the next generation of soldiers in the UNSC’s ongoing war with insurrectionists in the outer colonial planets. Among these cadets, Thomas Lasky struggles with his doubts about this war, and with the burden of expectations he may not be able to carry.

Once the marquee mascot for the XBox generation of gamers, Master Chief has taken a step back in recent years. In hopes to regain the original glory of the FPS, Microsoft announced last year that they were moving a head with a brand new numbered Halo game.

Today Microsoft set Halo 4’s official street date, November 6th, 2012. This unsurprisingly puts one of the most anticipated games of the year in the middle of the juiciest video game release window. The real question now is can this 4th installment recapture the magic of the original trilogy?

FPS games have grown leaps and bounds since Halo: Combat Evolved rejuvenated the genre. Added to that, one of the original Halo’s greatest strengths was it’s story, and it will be hard for the developers to come back with a compelling and authentic Halo story based on where the franchise currently sits.

Of course that is all doom and gloom from a registered PlayStation fanboy. The truth of the matter is, if Master Chief is truly an iconic mascot in the same way Sonic, Mario, Link and Crash Bandicoot Kratos are than Halo 4 will be a rousing success, at least commercially. Heck, I will be rooting hard for this game myself, if for no other reason than to wash away that grimy layer of muck that is Gears of War being the 360s marquee exclusive.

Ever wonder just why grunts look the way they do? Or if the inspiration behind the Forerunner architecture came from Frank Lloyd Wright? Or if the Warthog always looked like a jacked up Jeep 4X4?

Just in time for the 10th anniversary of Halo: Combat Evolved, Titan Books along with Bungie have released The Great Journey: Halo: The Art of Building Worlds. Inside is close to two hundred pages of original concept art from Halo: Combat Evolved all the way to the most recent Halo: Reach and everything in between.

Halo: The Art of Building Worlds takes players through the journey of Bungie as they created not just Halo: Combat Evolved but the universe that surrounds it. Some of the artwork are full two page spreads, beautifully painted works, that show the lush environments of the Halo universe. Other pages include series of sketches of everything from variations of Elite and Spartan Armor to the unused fauna concepts that never made it into certain games.

These pieces are some of the most interesting as you get insight into the Halo that never was, including the original concept for Master Chief and the completely un-iconic name he was almost graced with back when Halo was still an RTS game. Much like looking at classic Star Wars concept art, this book is a literal nerdgasm of “what if”.

In his foreword, 343’s Frank O’Connor explains how Halo has become this generation’s Star Wars. Looking at the artwork and stories that have come from them in this book, we have to agree with him.

Even if you can’t be at E3 this year, don’t worry. It’s Monday and we’re not even there yet either. Oh the benefits (and hindrances) of working on a site that doesn’t just cover games. We’ve also got Apple’s WWDC announcements today and a bunch of other stuff for a Monday.

But getting back to Microsoft, our pals over at Geek Week have put together a nice list of the highlights of this year’s Microsoft News briefing at E3. And being the nice guys that we are, we’ve gone ahead and listed it right here for your use and enjoyment (with a few added bits and comments as wel).

Also, be sure to click through for the Halo 4 trailer as well! Okay, here’s the highlights’ of what Microsoft announced this morning:

• PGA, MADDEN, and FIFA will support the Kinect later this year – Nice

• MASS EFFECT 3 will support Kinect voice recognition; you will be able to speak the dialogue choices and voice combat commands to party members

So I’m standing next to director Andrei Konchalovsky in a walk-in freezer known as the “VodBox,” dedicated to housing dozens of high-end vodkas. We’re all wearing fur coats and somewhat-ridiculous-even-in-frigid-temperatures fur hats.

We’re ostensibly here to discuss Konchalovsky’s latest film, a 3D imagining of The Nutcracker starring Elle Fanning and Nathan Lane, but for now, we’re sampling vodkas. And hoping no one from PETA shows up.

After tasting Konchalovsky’s first selection – a surprisingly smooth shot of “Beluga Noble Russian Vodka” – the director announces he’s done with his VodBox experience. “I’m from Russia…I’ve had enough of the cold!”

It makes sense to me when he says it, but after he leaves, I realize it doesn’t make much sense at all. Shouldn’t a Russian be able to withstand cold temperatures for longer than the rest of us short-sleeved LA weenies?