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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a system in which he who deals the most damage is more likely to win. There are, of course, other tactical considerations involved in both types of combat, but the overall feel was just plain wrong in the healer-centric combat system.

I'm happy to report that some changes have been made to the system. There are still a few things I don't like about the 1.9 patch, but 1.9.2 fixed almost all of these issues. I won't say it was a perfect patch, but it was very close. There are still some minor issues I'd like to see addressed, but these are probably conscious design choices that are working as intended. In this post, I'd like to cover what has changed, why it's so great, and what we will see in the coming months. The urge to log into Fallen Earth is coming back to me, and it is all due to this new patch. After the cut, I'll explain why.

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alpha-countyblockadecitadelcombat-systemecoomy-overhaulfallen-earthfallen-earth-llcfast-travelfeaturedgamersfirsthealingicarusicarus-studiospowerprecisionpvepvpsector-4staminaterritory-controlFri, 12 Aug 2011 18:00:00 -0400319|20015096http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsSector 4, a new skill and abilities system and a new... well, a new everything has come to Fallen Earth. Even the forums will be migrating over to GamersFirst's little piece of cyberspace. While the transition hasn't gone completely smoothly, it could have been a lot worse. I don't know why they decided to do all this stuff at once, but it went well, considering how major an undertaking it probably was. The skills and abilities (also known as the "combat system") didn't fare too well with the wastelanders, and the devs have promised some fixes. With everything going on right now, I don't think we'll see them any time soon, though I may be wrong.

One thing is for sure: The new combat system is here to stay. Many of us would like to see them scrap it, go back to the old system and just patch up its imperfections (it was so close). But, I have been told emphatically that it's here to stay. So, instead of dwelling on the what-ifs, I'd like to take a look at all of the new skills and mutations, since they are definitely permanent -- although they may be changing a little bit in the coming days while this brand-new system is tested and balanced.

Mostly what we have now is what we are going be using. Some of them are the same, but by and large, this new system is an entirely different animal. You may recognize some of the names, but most of the abilities (actually, I think all of them) function differently. After the cut, we will take a look at every skill and their associated abilities in the game.

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abilitiesf2pf2p-modelfallen-earthfallen-earth-llcfeaturedgamersfirsticarus-studiosnew-combat-systemnew-skillssector-4skillsstatisticstransitionFri, 05 Aug 2011 14:00:00 -0400319|20008915http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
I remember way back when the Fallen Earth team released Deadfall there were many people didn't partake because they were waiting for Sector 4. And Deadfall was a pretty major update. It was practically a sector unto itself, with the level cap raised by four. As far as content goes, it wasn't far behind Alpha County in terms of scale.

Yet for some reason, many players were holding off on re-subbing until the elusive Sector 4 raised its mythical head. Hopefully those players are willing to wait another week or two. Sector 4 is finally here, but I don't feel it's quite ready yet. It's not S4 itself, it's a slew of other things which I'll cover that later.

The important thing is if you decide to head into Alpha, be prepared. You might be a little rusty after all of this time away from the wasteland and in need a refresher course in the finer points of not taking a Kaibab dirtnap. If that's the case, don't sweat it, we all are still working out kinks due to the new combat system. But even if you are stumbling back into the game in the most ungainly of fashions, an ounce of prevention is still much better than a pound of cure. There are a few things you can do to help yourself thrive in the new sector. After the cut, I'll give you some advice that may or may not help you along your way. I'm hoping on the former.

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alpha-countycombat-systemconsumablesdeadfallfallen-earthfallen-earth-llcfeaturedfirst-aidgamersfirsticarus-studiosintelligenceInterceptorinterceptor-security-modellevel-caplevel-cap-increasenew-combat-systemsector-4Fri, 22 Jul 2011 20:00:00 -0400319|19996859http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Normally, I prefer to PvP in Fallen Earth. It gives me the biggest sense of accomplishment and it's a handy way to gain tons of faction rep. But, while I'm leveling up my PvP clones and getting used to the new combat system, I've been doing mostly PvE. I went to Alpha County and ran some missions, but I'll go into more detail on that later in this post. I also got a chance to check out the progress towns. I have to admit, they are fun, and rewarding too!

I actually had more fun messing around in the progress towns back in Deadfall than I did roaming around in Sector 4. Sure, I didn't do every mission in Alpha -- I probably didn't even do half of them. After a while, I decided to put my time to use in the progress towns. After the cut, I'll tell you why I left Sector 4 and came back to Deadfall.

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alpha-countyblockadecitadelcombat-systemdeadfalldefense-tokensfallen-earthfallen-earth-llcgamersfirstjuniperpre-fall-techprogressprogress-townssector-4strongholdvolatile-chemicalsFri, 15 Jul 2011 14:00:00 -0400319|19991231http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Due to the new partnership between Fallen Earth and GamersFirst, there are some huge changes coming in the very near future and massive changes headed our way before the end of the year. Sector 4 is going to be released soon along with a major re-write of the skills and abilities system. There are still a great many questions that remain unanswered, but the developers on both sides have dropped some subtle and not-so-subtle hints here and there.

There are still many players asking questions in global chat and on the forums that have been answered already. A few of the answers given have left me scratching my head, but I'm still optimistic at this point. But there's still a lot of confusion within the community about what is coming and when. I've dug up many of the responses to the toughest questions by Marie Croall of Fallen Earth and Joe Willmon of GamersFirst, who are holding their cards close to their chests but have nevertheless given up some good info. After the cut, I'll try to clarify what's going on in the short and long term, but it may result in some speculation on both our parts.

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alpha-countydynamic-contentf2pfactionsfallen-earthfallen-earth-llcfeaturedfree-to-playgamersfirsthousingicarusicarus-studiosjoe-willmonmarie-croallpatchplayer-housingrespecrevampsector-4subscriptionsubscription-modelwasteland-diariesFri, 24 Jun 2011 11:00:00 -0400319|19974594http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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There are some big changes coming to Fallen Earth in the very near future. Sector 4's Alpha County is looming on the horizon. There is a new skills-and-abilities system coming. We don't know when we're going to get it, but we are going to get it. But the biggest news is the game's new partnership with GamersFirst. GamersFirst is the company responsible for the rejuvenation of APB: Reloaded and its conversion to the free-to-play format (F2P). I've heard mixed reviews on what's going on with APB, but without any first-hand experience, I'll withhold judgment.

Nobody has come out and said that Fallen Earth is going to convert to the F2P business model, but it's a pretty safe assumption at this point. Every GamersFirst title is F2P, so why would FE be any different? I haven't tried APB, so I'm in no position to judge the performance of GamersFirst on what has been done with that title. F2P can be a two-edged sword, and the FE community is strongly divided on this subject (at least on the forums). I am a member of the optimistic side, and after the cut, I'll tell you why I think this move could be a very good thing for Fallen Earth.

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alpha-countyapbapb-reloadedbusiness-modelscommunityf2pfallen-earthfallen-earth-llcfeaturedfreefree-to-playgamersfirsticarus-studiosmarie-croallpartnershipsector-4Fri, 03 Jun 2011 17:00:00 -0400319|19956338http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
To many players of Fallen Earth, the expression "when hell freezes over" has been supplanted by "when Sector 4 is released." At launch, the sector was supposedly largely completed, and it was expected to be released shortly thereafter. After a year had passed and we were still waiting to see it, many players started to believe that it didn't even exist. Well, I am here to tell you that not only does it exist, but I spent a few hours roaming around on the other side of the big wall. Aside from some nice pictures, I got a little bit of insight on what we might expect to see in Alpha County, which will be the first installment in the fourth sector.

It's been quite some time since Fallen Earth's opening day, and we have been waiting quite some time for the new sector. But the team at Fallen Earth, LLC has given us a few things to tide us over: Deadfall and Terminal Woods, which combined have as much content as a full sector. So it's not like we've been stuck in Sector 3 for over a year and a half; the devs have given us some new stuff and made some fundamental changes to the game (some good and some bad, but mostly good). The first bit of S4 we will see was released on the public test server (PTS) earlier this week, so I took the opportunity to do some exploring for you (actually my motivations were entirely selfish). After the cut, I'll tell you a little bit about what I saw (slight spoiler alert!).

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abbidonalpha-countyblockadecamp-saganconflict-townsdesolationend-runexpansionfallen-earthfallen-earth-llcfeaturedfontaines-hermitageicarus-studioskelsons-havenlevel-caplevel-cap-increasemercynew-contentpost-88ptspublic-test-serverredemptionscorcher-basesector-4shackletonunspoiled-groveFri, 20 May 2011 12:00:00 -0400319|19944577http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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I had some spare time this week, so I went on the Fallen Earthpublic test server to check out some of the new stuff. Progress towns have made their debut, and so has a slew of new skills and abilities. Actually, saying that there are new skills and abilities is kind of an understatement. There is an entirely new skills-and-abilities system in place on the PTS. It is barely recognizable compared to what we have now. Yes, it's that different. Is this a good thing, or is it bad?

With Sector 4 looming on Fallen Earth's horizon, we are looking down the barrel of the gun of change. There are a lot of new things coming our way soon, most of which are closely guarded secrets. I did have an opportunity to see some of the new stuff we'll be seeing in the next patch, but I didn't get to peer behind the giant wall that keeps our prying clone eyes out of the next sector. If any of this stuff interests you, click past the cut and I'll go into a little more detail about it.

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abilitiesapdirty-tricksescape-artistfallen-earthfallen-earth-llcfeaturedheavy-weaponsicarus-studiosIlluminationpowerprecisionprogress-townsptssector-4skillstest-serverFri, 13 May 2011 17:00:00 -0400319|19938513http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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This week in Fallen Earth has been, for me, a good mix of PvP and PvE action. I've gotten plenty of both. I literally wished that I had more time to play. Alas, real life was standing in the way again. I haven't played any other games all week. Unless you consider the Fallen Earth forums a game (which I sometimes do). Between protecting territory that rightfully belongs to the CHOTA and cracking the skulls of world bosses for their precious volatile chemicals, I've found myself pretty busy.

I know that everyone feels that Sector 4 is long overdue; it's probably the reason most people haven't come back to Fallen Earth. If you are on the fence about re-subbing or are waiting for Sector 4, there is still plenty to do, especially if you left before Deadfall Point and Deadfall were released. Even if you left in the past couple of months, things have changed, and new content has been added. There is plenty of PvP action if you know where to look, and new faces are joining the fray every day. After the cut, I'll give you some examples of what I've experienced this week, and it may help you decide to come back... or to keep holding out for Sector 4.

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bosseschotadeadfalldeadfall-pointearthwalkerfallen-earthfallen-earth-llcfeaturedhaiettaleakyPantherpark-citypvepvppvp-zonesector-4sniperspeedyterminal-woodsVolatilewastelandwasteland-diariesFri, 01 Apr 2011 12:00:00 -0400319|19898121http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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It's been a couple of weeks since I was able to visit the Fallen Earth wastelands. My absence wasn't by choice. But now that I'm connected to the internet once again, I can stop wasting my time away playing Minecraft (actually I enjoyed every minute of that!). I also played a little Mount & Blade in between huge construction projects. Still, it's good to be back in my favorite (though not quite so sandboxy) world. And what a glorious time to come back.

I came back to Fallen Earth to find a good deal of new content. Unfortunately, the level cap was not raised to ago along with that new content, but it's still new stuff, and that's what matters. To be honest, I had already seen some of it on the PTS, but not everything. One thing I enjoyed about the new stuff is that it's fairly difficult. I died more times than I'm willing to admit. There's enough content to keep a casual player busy for a while, but just like any other PvE content, it will be chewed up and spit out by the PvE crowd and leave everyone asking for more. Hopefully, it will be enough to keep us all interested until the unveiling of Sector 4. After the cut, I'll tell you a little about what I've seen in Terminal Woods.

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chotafaction-wheelfactionsfallen-earthfallen-earth-llcFCPfeaturedicarusicarus-studiosnew-aioffice-parkPantherpatchpatch-1.8pvepvppvp-zonesector-4techterminal-woodsFri, 25 Mar 2011 17:00:00 -0400319|19890841http://massively.joystiq.com/2011/03/17/patch-1-8-live-for-fallen-earth/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/03/17/patch-1-8-live-for-fallen-earth/http://massively.joystiq.com/2011/03/17/patch-1-8-live-for-fallen-earth/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
It's always a nice time for a pleasant stroll through the woods. Admittedly, when the woods in question are the rather ominously named Terminal Woods and you're in the midst of Fallen Earth, that pleasant stroll might involve shooting a few bandits and mutated animals. But with all of the new toys and content added with the latest patch, it's probable you'll find at least one or two things within the forest to keep your attention.

The patch has just gone live today, and it features 50 new missions, a PvP area, and a wide variety of new gear and crafting recipes. It's about half the size of a full sector, leading up to the next update that will advance the storyline of the post-apocalyptic setting even further. Fallen Earth players can log in immediately and start enjoying all of the new content -- but all things considered, you may also want to make sure you're full on ammo.

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contentcraftingfallen-earthfallen-earth-llcfallen-earth-patch-1.8fefe-patch-1.8foresticarusicarus-studiosmissionsnewspatchpatchessector-4updateswoodsThu, 17 Mar 2011 19:00:00 -0400319|19883502http://massively.joystiq.com/2011/03/02/through-the-woods-to-alpha-county-fallen-earth-issues-the-march/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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February is a quick month for everyone, but it seems to have been even busier than normal for the Fallen Earth team. There are some major content updates in the wings for the game, several of which are being discussed in the most recent State of the Game address. Obviously, the biggest issue on the minds of players is the promised Sector Four and Alpha County, both of which are going to be rolled out in a staggered fashion starting with the Terminal Woods (which Edward Marshall toured just last week). That will include a surfeit of new missions, achievements, PvP objectives, and special new Scavenger bosses.

Alpha County itself, meanwhile, will be getting rolled out sometime in the following months, an update that will see a level cap increase to 55 and new expansions to crafting among other improvements. The letter also states that the team is moving forward on player-crafted housing, as it's long been on the agenda for the team to handle with detail. Fallen Earth players are encouraged to read the full letter on the future of the game, sure to make any clone happy about the content just around the corner.

To say that the Fallen Earth 1.8 patch is going to have some massive changes coming along with it might be a bit of an understatement. It's going to come fully equipped with major skills, abilities and mutations re-writes. Much will be changed. So much so, in fact, that I don't think anyone's quite sure what to expect, the devs included. The game will still be recognizable, but the flow of combat will be different. After more than a year of adjusting to the gradual changes that have been made to the game mechanics, I had settled into my comfort zone only to be ousted by significant changes.

It still remains to be seen whether Fallen Earth's new changes will be good or bad. Of course, "good" and "bad" are subjective terms, and one person's good might be another's bad. The great thing about major changes like these is this: We get to test them out before they go live. This latest round of testing on the PTS comes complete with new content, including an entirely new area called Terminal Woods, which looks to be about the same size as Deadfall. So it's not quite a sector, but it's pretty big. The devs have put a bit of this area up on the test server for us to "test." Test it I did... if by testing you mean "exploring and shooting at stuff." After the cut, I'll discuss some of the new stuff I found while I was "testing." Consider that a spoiler alert.

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fallen-earthfallen-earth-llcfefeaturedicarusicarus-studiospatchpatch-1.8previewptsscavenger-bossessector-4terminal-woodsupgradesFri, 25 Feb 2011 18:00:00 -0500319|19857000http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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Sector 4 isn't available for players of Fallen Earth just yet, but it's impossible not to know that it's out there, the fourth piece of a building world. As it turns out, however, Sector 4 is more than just the next zone -- it's a look into what the game's world was like before everything went to hell. In a new diary from Chris "Devo" Deavellar, the aesthetics of the new zone are discussed, and he mentions that Sector 4 is the first branch away from the fairly realistic environments seen in the game up to this point.

Deavellar mentions that just throwing a bunch of plant life around would have felt unsuitable for the game, but considering the newest sector highlights the insane experiments of the Globaltech company, the place needed an alien feel. Using several real-world plants such as kudzu for inspiration, the result is a world that still feels true to life in many ways... but also is filled with alien plants weeping amber fluid. Fallen Earth players should take a look at the full diary to get the smallest hint of what this newest zone will look like, a reminder of what would have been the future... before the end of the world.

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aestheticsappearanceart-diarydevelopment-diaryfallen-earthfallen-earth-llcfeicarusicarus-studiosimmersionlooksnew-zonesplantspreviewssector-4verisimilitudeFri, 18 Feb 2011 21:00:00 -0500319|19850292http://massively.joystiq.com/2010/07/23/wasteland-diaries-the-end/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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When I first heard about Fallen Earth, the first thing that piqued my interest was the post-apocalyptic setting. The second thing was the FPS-style gameplay and the third thing was the factional PvP. I was delivered the setting in spades; I got a good, healthy dose of FPS action. I will admit, I got a good deal of PvP as well, but not much of it was factionally driven. The understanding I had of what to expect when I hit max level was enforcers and CHOTA squaring off for control of a town, slugging it out for hours on end. But in reality I got sporadic random battles or clan warfare. PvP was supposed to be the endgame material. At least that was the impression that I got.

In this post I will look at the current state of Fallen Earth's endgame, and what we might expect to change from the information garnered from the recent State of the Game. Many people aren't sure what to do in the game once they hit the level cap. After the cut I will take a look at the state of Fallen Earth's endgame and where I expect it to go given the recent announcements.

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auction-housecustom-colorsend-gameendgamefallen-earthfallen-earth-llcfeaturedhousingicarus-studioslive-eventsplayer-housingpvepvprespecroleplayingsector-4State-of-the-gameFri, 23 Jul 2010 17:00:00 -0400319|19560655http://massively.joystiq.com/2010/04/13/fallen-earth-state-of-the-game-expands-on-upcoming-patches/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2010/04/13/fallen-earth-state-of-the-game-expands-on-upcoming-patches/http://massively.joystiq.com/2010/04/13/fallen-earth-state-of-the-game-expands-on-upcoming-patches/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
There has been plenty of interesting news coming from Fallen Earth over the past month or so. Updates such as the iPhone app, news on the upcoming patches, and the recent departure of Lee Hammock have kept players nearly as busy outside of the game as inside.

The latest state of the game address is no exception, addressing current events of interest and giving us even more to anticipate in the coming months. The address primarily covers plans for patches 1.4 and 1.5, giving an exciting overview of what's in store for players in both the PvP and PvE arenas. A fair amount of content was planned for release between patches 1.4 and 1.5. Changes were made, however, and the majority of the upcoming content will be released with patch 1.4. Several small details are mentioned in the address in addition to what we already know.

This new information also included mention of plans for Sector 4. Yes, it's real, and yes, it's on the way. Take a look at the full address for all of the details on what's in store for Fallen Earth, as well as a couple pieces of concept art for Sector 4.

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fallen-earthfallen-earth-patch-1.4icarus-studiossector-4State-of-the-gameTue, 13 Apr 2010 10:00:00 -0400319|19436657http://massively.joystiq.com/2009/10/28/gamex-2009-massively-talks-with-lee-hammock-on-whats-next-for/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2009/10/28/gamex-2009-massively-talks-with-lee-hammock-on-whats-next-for/http://massively.joystiq.com/2009/10/28/gamex-2009-massively-talks-with-lee-hammock-on-whats-next-for/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Content, community, and epic beards ahead fair readers! When lead game designer Lee Hammock walked into the media room at GameX 2009, we immediately tackled him into a chair and demanded he answer our many questions on what's coming up for Fallen Earth. What we got (after he figured out that we wanted to interview him and not kidnap him) were answers on the upcoming "social" patch for Fallen Earth, a look at the brand new crafting skill, construction, and the camps that will be added to the game, what lies beyond Sector 3 (hint: it's Sector 4) and how much the team loves their community.

So if you're interested in Fallen Earth, or are looking for a reason to get into the game, look no further than the interview that lies beyond the break! Unfortunately though, we must make a slight correction to what Lee says in the interview. Fallen Earth did send us 2,000 trial keys, but thanks to an overwhelming response, we're out of keys! This makes us sad pandas, but you can still enjoy what Lee has to say about the game, and be amazed by the hypnotic beard.