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Seems like my brawling style of using the Königstiger is quite efficient.

There is much to be said about using tanks for mobile warfare, not just sitting in place being a turreted bunker. (Leave my Panther playing out of this.) But I've said that to my team on more than one occasion when we'd all hit a chokepoint and end up lobbing shells back and forth ineffectually for five minutes.

Regarding ammo:

Soviet high-tier tanks have some compromises to be as small as they are... like having ammo stowed all over the place.

My biggest /facepalms today were:
1) "You can ford the river on the other side" // Ally Daigensui has drowned .. =_= (I swear you can .. )
2) Tiger circling around Dai, I line up a perfect shot in the side .. // "You have shot your ally Daigensui" (tracked) (..My bad )

one problem I see when platooning with Sume that she too aggressive, she does not often seek cover, charge instead of trying to peekaboo and charge in a place that she can be shot from many direction, that could work in low and mid tier since guns there does not do many damage compare to total HP and the player skill there not high. but in high tier, there are gun capable of shoot a tier 10 Full HP to half in one shot, almost all player there is somewhat skilled, even Maus and E100 does not dare to be too aggressive let alone a KT (and E75 too). her aggressive play style may also work if her KT is top tier where gun from same and lower tier still have trouble getting through the front, but tier 9 and tier 10 have no problem pen KT thickest front armor at all so that play style is sucidal. even with E-75, there are gun capable of killing it in 2 or 3 shot.

I don't recall being that aggressive in the Tier 10 battles, unless it was everyone being too timid and someone had to bite the bullet. But yes, the main problem with my style is that it requires regular pubbies to at least support my movement, part of which why I'm relatively successful in platoons with Wil (who actually takes advantage of the movements I undertake). A good example of success is when in a Himmeldorf match, I managed to hold down a T34, a T95, and some other Tier 9 heavy in Tank Ally along with Wil so that everyone else managed to break through.

I'm the one who usually leads the charge most of the time, which results in my low survival rate. Still, if the conditions are right, it can result in spectacular success, like the battle Wil posted above (basically managed to bounce shots from a Löwe, a Tiger II, a T32, a Type 58, and some over tanks for a full five minutes while the rest of the team slowly ground through).

The pubs are one thing, but I can't help but wonder if we can use that aggressiveness in a match setting where our clan mates expect it and plan accordingly, rather than be surprised by it.

I've been thinking about that too. In the tank company battles I had a week or so ago we had one match starting in the north of Redshire where the main force went to a safe position of the map and waited for scouts to probe other avenues. During this time the main force split into two faster and slower units. Once our command had a good idea of where the enemy was likely to be, the fast group advanced along a longer route while the slow group covered them. When the former made contact with the enemy, the slow group advanced swiftly along the direct but dangerous route to join the offensive, which we now knew to be unguarded. The enemy force was still muddling around doing whatever they had in mind, and so we took advantage of their slowness and lack of decision. Their defenders trickled in to repel our attack but they were not concentrated or coordinated enough.

EDIT: This shows how important it is to attack, but had our command not placed the scouts and slow group where they could be useful to the fast force, it's likely that the offensive would've failed.

No ridiculous battle report for this one, but what happened here is basically that Myssa Rei and I went to the city, covering each other (at least I tried to cover him as much as possible), overall staying defensive. We attacked a general area and held it until most of the enemy team was dead.

No ridiculous battle report for this one, but what happened here is basically that Myssa Rei and I went to the city, covering each other (at least I tried to cover her as much as possible), overall staying defensive. We attacked a general area and held it until most of the enemy team was dead.

^ This. The one thing everyone needs to remember is part of playing pub matches is doing well personally (kills, damage and survival-wise) .. the other aspect to winning pub games is getting the lemmings and mob moving the way you want them to. A 3 person top tier platoon makes a real impact. Outside of these ideal conditions, a key aspect of victory, is passively influencing the enemy team and your own team as a whole.

The first game Sume referred to with me and her charging down Tank Alley got us a win -- I'm not sure either of us actually got a kill, but we still got 500-600 XP from some damage and scout XP, and most importantly, victory. We pinned down their highest tier tanks and got sighted damage on the scary T95. It made the rest of the mob feel brave. We stayed alive long enough for them to flankseam the TDs from the side by aggressively going through mid.

The second game, the one I posted a results page on above, is a game where a giant mass of tanks went hill on Serene Coast and we instead pushed 6 line. Sume went wide left on hitting the town and I snuck through the town, landing kills on a Hellcat, ELC and Lowe (who was showing me a vulnerable side due to the above maneuver). At this point Sume went down and I was in town by myself. I literally found a psuedo cul-de-sac to poke out of, shoot, hide and basically stall for 5 minutes (someone yelled at me for revealing my butt to a Pz38tna, keep in mind I am completely surrounded ). Rather than pure damage output, I would argue me staying alive for so long deep in enemy territory, is what won the game. If I had died, our team would have likely bogged down due to morale failure and indecision.

In the above 2 matches, it may sound odd, but if we hadn't moved forward we would've lost. Simultaneously, if we had gone down faster, we would have lost. With 15 people on a team, psychology starts coming in to play .. "How do I make these pubbies brave enough to venture forward?"
"How do I move so that the enemy presents a tempting flank or rear that will entice the pubbies forward?"
"All the pubbies went right, so how do we hold them off long enough so that they can cap for the win?"Basically -- how do I manipulate both my enemies and my allies?

I'll be the first to admit that I'm not as good as Sume at brawling up close. I will also admit I'm not as good as Kimi in open maneuver. Nor likely am I as good as Tak or 12ice at sniping. Or Ute at scouting. I do however, like to think, that I'm generally relatively decent at these .. and I excel on a broader strategic bent..

No ridiculous battle report for this one, but what happened here is basically that Myssa Rei and I went to the city, covering each other (at least I tried to cover her as much as possible), overall staying defensive. We attacked a general area and held it until most of the enemy team was dead.

The irony of this match was that I was lagging as heck at least a third of the time. See those parts where it was like I was confused? That was when my connection suddenly blanks out, and that lag symbol on the upper left turns red on my end. I think I was averaging 300-400 ping at that point.

The closest I've gotten to 100 more victories than defeats. And of course the game I enter after that is a loss that I couldn't do much about, being a Leopard in a Tier 8 game on a map with no cover and no SPGs...