I'll probably check out Tomb Raider for now - and maybe PUBG, as a co-worker has that and wants me to play it.

I wasn't really giving a genre because I've been fairly disinterested in gaming lately, and wanted to try new things that catch my interest. I got hooked into Zelda: BotW recently, but other than that it's been basically D3 and that's it. I guess a new ARPG would be good - Grim Dawn or PoE perhaps?

Been trying to league up in SFV for achievement purposes, keep hitting a wall where I get one match away and then always get matched up with people 10000+ miles away with bad connections (regardless of settings), or someone 3-4 leagues higher than me. Oh well. Probably not many people playing it right now anyway since Marvel vs. Capcom Infinite just came out.

Trying to get into Divinity: Original Sin, but damn does this game make it hard to get into. No good plot hook, guards keep saying I'm not high enough level to leave the initial town, quest log already has 18 quests in it with no real direction on any of them even after talking to every NPC twice. Guess it's time to run off into the wilderness.

Been trying to league up in SFV for achievement purposes, keep hitting a wall where I get one match away and then always get matched up with people 10000+ miles away with bad connections (regardless of settings), or someone 3-4 leagues higher than me. Oh well. Probably not many people playing it right now anyway since Marvel vs. Capcom Infinite just came out.

Trying to get into Divinity: Original Sin, but damn does this game make it hard to get into. No good plot hook, guards keep saying I'm not high enough level to leave the initial town, quest log already has 18 quests in it with no real direction on any of them even after talking to every NPC twice. Guess it's time to run off into the wilderness.

Yeah, the first Div:OS was terrible for story and it never gets better. Mechanically great but tough to plow through. I gave up.

Div:OS2 on the other hand, starts strong and keeps going. It's a pretty brilliant game. I started playing it on a weekend day and it absorbed every minute of the weekend without me realizing it. I'd say skip the first game and go straight to the second.

Trying to get into Divinity: Original Sin, but damn does this game make it hard to get into. No good plot hook, guards keep saying I'm not high enough level to leave the initial town, quest log already has 18 quests in it with no real direction on any of them even after talking to every NPC twice. Guess it's time to run off into the wilderness.

Oh god, I thought it was just me. Between that and the fixed camera angle I was finding it so frustrating

Unless you're committing to one of the longer term purchase options (which I wouldn't recommend), you're better off thinking of it as just a $12 bundle available for an entire month at a time.

You can game the system a bit to save extra money; the first Humble Monthly purchase on any given account is eligible for a 10% off coupon with purchase of virtually any other Humble PC game bundle, so you can save a bit of money by making a new account every month. If there's a bundle showing up during the month that you're interested in, buy it on the dummy account and buy the Monthly on that account to save the $1.20. If there isn't, you can buy the $1 tier of whatever bundle is available and it'll still give you the coupon.

There may also be a referral option available in your main account for Monthly purchases; if your second account uses that link to purchase the monthly it'll give your main account $5 of credit.

Yeah, the first Div:OS was terrible for story and it never gets better. Mechanically great but tough to plow through. I gave up.

Div:OS2 on the other hand, starts strong and keeps going. It's a pretty brilliant game. I started playing it on a weekend day and it absorbed every minute of the weekend without me realizing it. I'd say skip the first game and go straight to the second.

Here's a list of things I've found so far that are bullshit in Div:OS1: Combat is turn-based, but out of combat is REAL-TIME with NO PAUSING. Meaning that if you have ANY status effects of any kind that might kill you, you have to NOT KILL ENEMIES in order to have a chance to heal them before the battle is over, because otherwise it's an automatic death (your character will take the damage on literally frame 1 once combat ends).Undead enemies are HEALED by Poison, generate Poison blotches on the ground which automatically heal themselves and all their buddies every turn, AND carry healing scrolls AND resurrection scrolls which ALSO work on undead, for whatever reason (yes, they constantly spam heals and resurrects on each other).There is no resting of any kind, whether through action, an inn, or otherwise. You can only find or buy items to heal (or when you level).Even the weakest elemental spell changes the terrain for over 5 minutes in real time, minimum. If you create a wall of fire to block your enemies path and then defeat them, be prepared to wait a long time before you can loot.Already ran into a completely bugged quest that cannot be completed. In Arhu's Failed Experiment, the commands do nothing, the dialogue triggers correctly saying it's disabled or weakened but it still instantly kills my party, this is apparently a known bug based on several guides.The "running" speed is incredibly slow.Fleeing a battle ONLY saves the ONE character, and NPCs you hire cannot flee. Thus, fleeing any battle means every NPC dies permanently (until you level up so high you can crush the enemies surrounding their bodies).

Has anyone played Disgaea 5? Bought it for Switch last night for something to sink a bit of time into until I buy a PS4. I tend to skew more toward the items/loot aspects of RPGs, rather than story, so the weak story doesn't really concern me.

Never played a tactics RGP before, so not even sure how the gameplay works etc but had a look at a few videos and reviews and it looks pretty good.

Here's a list of things I've found so far that are bullshit in Div:OS1: Combat is turn-based, but out of combat is REAL-TIME with NO PAUSING. Meaning that if you have ANY status effects of any kind that might kill you, you have to NOT KILL ENEMIES in order to have a chance to heal them before the battle is over, because otherwise it's an automatic death (your character will take the damage on literally frame 1 once combat ends).

I don't think I follow. But this doesn't sound like anything I've experienced in Div2.

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Undead enemies are HEALED by Poison, generate Poison blotches on the ground which automatically heal themselves and all their buddies every turn, AND carry healing scrolls AND resurrection scrolls which ALSO work on undead, for whatever reason (yes, they constantly spam heals and resurrects on each other).

Div2, poison still heals undead. But regular healing does crazy damage to them. This also applies to undead in your party...

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There is no resting of any kind, whether through action, an inn, or otherwise. You can only find or buy items to heal (or when you level).

Div2, as long as you have a bedroll in your backpack (which is an unlimited use item that you find in the very beginning), you can rest whenever you want for instant full healz.

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Even the weakest elemental spell changes the terrain for over 5 minutes in real time, minimum. If you create a wall of fire to block your enemies path and then defeat them, be prepared to wait a long time before you can loot.

You... are supposed to use your own elements in conjunction with each other or to counter this stuff. You should always have someone with a Rain spell, which makes the aforementioned scenario barely even an inconvenience.

The interaction of elements is like 90% of the strategy of the game.

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Already ran into a completely bugged quest that cannot be completed. In Arhu's Failed Experiment, the commands do nothing, the dialogue triggers correctly saying it's disabled or weakened but it still instantly kills my party, this is apparently a known bug based on several guides.

Not surprised.

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The "running" speed is incredibly slow.

Not a thing I've noted in Div2.

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Fleeing a battle ONLY saves the ONE character, and NPCs you hire cannot flee. Thus, fleeing any battle means every NPC dies permanently (until you level up so high you can crush the enemies surrounding their bodies).

I don't believe this is the case in 2, either, but then I've never had to flee a battle...

That's good to hear. The DOT thing is regarding effects like Burning or Poison that do damage to you per turn (and early on it's like >25% of your life per tic). While in battle everything is turn-based so if you have someone with an anti-poison or anti-burning ability you can use them to stop the damage, but once combat ends you immediately start taking the damage every 2-3 seconds, which can't be stopped (except by the save/load menu), so you have to scramble to heal before all your characters die, and the healing animations usually take so long that you take 1-2 tics more before the heal kicks in. The elements thing I understand, but it's not an easy thing to cover all your bases within 1-2 hours of starting, especially when the tutorial forces you to use most or all of the water elemental stuff it gives you and neither of the default characters have any elemental magic, nor did the first 4 hirable NPCs I found (my options at the time were a Fighter, 2 Knights, 2 Rogues and a Ranger). May have to restart entirely using only magic since that's what the game wanted me to do but didn't say... or just never play it again. It's kinda similar to what happened in my first Dragon Age: Origins playthrough where I did the Mage's Tower last and tried to do all of the Deep Roads without a healer, the difference being I had plenty of time to learn how to play since that was much later on, and I actually cared about that story but don't care here. I likely won't play 2 until it drops drastically in price (I only bought 1 because it dropped below $15).