Arma II Updates on Steam

Two new updates dropped for Arma II on Steam. The first is a patch to version 1.09 for the main game, the second is an Operation Arrowhead patch that brings the game to version 1.59 and skips completely (sort of) over 1.58. Here are the highlights and changelogs for the updates.

Version 1.58-1.59 Changelog
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Engine
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* Fixed: Crash when CreateGearDialog was called from user dialog.
* Fixed: Hand movement (including reloading) of remote was not transferred accross network.
* Fixed: VOIP was not working.
* Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
* Optimized: Improved FPS in some scenes when looking through scope into forest.
* Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
* Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
* Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
* Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
* Fixed: Helicopter did not take off when engine was off and enemies nearby.
* Improved: Faster Signature checks on server side.
* Improved: Only first AI unit in each formation reports its position on Report Status.

Version 1.57-1.58 Changelog
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Engine
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* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
* Improved: Stronger signature checking.
* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
* Improved: Init scripts time limit increased from 3 ms to 100 ms.
* Optimized: setViewDistance is no longer slow when used to reduce view distance.
* Changed: Yellow server no longer listed at the bottom of the server list.
* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
* Improved: Convoys now passing crossroads a bit faster.
* Improved: Road obstacle avoidance improved.
* Improved: Alt-F4 exits the game only in UI screens (including pause and map)
* Fixed: AI unable to traverse some roads when in combat.
* Fixed: Loading of some world was very slow unless -exThreads=0 was used.
* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
* Fixed: AI subordinates moving in convoy now leaving roads less frequently.
* Changed: Bounding overwatch movement now respects formation order.
* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
* Fixed: Game is no longer checking files on W: drive during startup.
* Improved: AI using cover at house corners more often.
* Fixed: Prevent server crash on many malformed incoming network messages.
* Improved: Vegetation rendering using AToC (require antialiasing enabled)
* New: Player can command AI to move into a specific cover.
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).
* Improved: AI now always moves without covering when boarding a vehicle.
* Fixed: Helicopter flying too low when approaching a landing spot.
* Improved: AI keeping formation a bit more strictly while in combat.
* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
* Fixed: Fire command was not working on non-enemy targets.
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
* Fixed: Fake server monitor line after client connects.