'It is the Dominion of Men, the Age of Peace, but the roots of Evil run deep and always after a defeat and a respite the Shadow again seeks to assume some new form...The inevitable boredom of Men with that which is good, their quick satiety with peace, has already begun to make itself felt in Middle-earth and fostered another Evil, darker than the shadow that clouds the hearts of Men...The New Shadow has arisen. This is The Fourth Age: Total War!'

'The Fourth Age: Total War - The Dominion of Men' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW was to accurately portray the lands and peoples of Middle-earth as we think they existed approximately three-and-a-half centuries into the Fourth Age. It is based on the works of Tolkien, and especially on his unfinished and abandoned sequel to 'The Lord of the Rings', entitled 'The New Shadow'. With an aim to staying true to the works and spirit of J.R.R. Tolkien's world of Middle-earth, whilst also aspiring to original creative excellence, 'The Fourth Age: Total War' is a must-have for anyone who loves the setting and peoples of Tolkien's mythic world.

"I['ve] played many games and many mods of the Total War series but your work is by far the best conversion and complete overhaul I have seen yet. The campaign is very immersive and motivating." (anumen, Moddb)

"Best Tolkien experience in Total War (or any other strategy game)." (Stark1.0, Moddb)

"Simply put, one of the most polished, well executed mod projects I have every played. The attention do detail in all aspects - graphics, music, lore, is almost unparalleled." (Pleistorus, Moddb)

"The attention to detail, faithfulness to original source material, amazing music, variety of factions, and fun replayability make this an awesome mod. Excellent work, folks!" (HighlandLaddie777, Moddb)

"Simply the best RTW mod. Amazing! The level of detail and painstaking attention to the lore of Middle Earth makes this mod a must for any LOTR fan!" (Rahonbass, Moddb)

"This is one of the best mods for any total war game. It's like a completely new game." (Balgeron, Moddb)

"A great, spectacular and just plainly refined mod. Fourth Age Total War oozes polish from every pore, with a lovingly detailed story, carefully and cleverly constructed gameplay mechanics, stunning visuals and incredible immersion...All in all, I would say there are no perfect mods, but Fourth Age Total War damn well comes close." (SuperTechmarine, Moddb)

Thanks for voting and helping The Fourth Age: Total War - The Dominion of Men on it's quest to become the 2016 Mod of the Year. You are now in with a chance to score some free games from our #modlove collection. Help this mod secure more votes by embedding the widget (or link) we have included below on your favorite sites.

The Dominion of Men 3.2 - Cities of Middle-earth

Patch 3.2 - Cities of Middle-earth for Fourth Age Total War: The Dominion of Men is here! The second in a series of addons that aims to bring lore accurate, fully functional, and beautiful custom settlements to The Dominion of Men full conversion mod.

This patch requires The Dominion of Men v3.0 or v3.1. This patch is cumulative, you do NOT need to install 3.1 first. It is NOT savegame compatible.

Download FATW: The Dominion of Men v3.0 Full Release here:

Installation Instructions

1. Unzip the 3.2_Cities_of_Middle-earth.rar file to a location of your choice.2. Copy the data folder inside into your .../bi/fatw folder.3. When promted, choose to overwrite all existing files and folders.4. Start FATW: DoM in your usual way and enjoy!

Major Changes

The intimidating Minas Ithil joins the list of custom settlements in Dominion of Men. At the start of the mod it lies in ruins, but after the Tower of the Moon is reconstructed it may thrive once again as, and be known far and wide as a symbol of Dúnedanic power and skill.

The rebuilt Tower of the Moon, a reminder that the Dúnedain are still mighty builders and craftsmen.

The rebuilt city of Minas Ithil, in all it's glory.

There have been some other significant changes in patch 3.2, not least the addition of a new unit, courtesy of Arsaces II.

The Rhovanion Rangers have a very interesting history and appear both as an elite AOR unit for Rhovanion and as mercenaries in and around Southern Greenwood.

Also in the above screenshot you might notice the excellent new UI, courtesy of Bercor. Both the Northman and the Dunedain factions now have new, much improved UI interfaces.

Finally, there were some significant changes to the Dorwinion roster, to help that faction develop it's own unique appearance and play-style.

We have also included many minor changes, additions, and bug fixes. For a full list please see the patch notes included in the download.

Other News

Work has already begun on the third patch in the series, 'Cities of Middle-earth'. The next release will feature the Middle-earth famous settlement of Bree. Under the rule of the King once again, Bree thrived in the early years of the Fourth Age, becoming one of the most important cities in Arnor.

For more information, technical support, AARs, LPs and general mod related discussion please feel free to drop by our forums at twcenter.net.

If you have any questions about installation or any other part of the mod then the FAQs thread should be your first stop.

Finally, if you are enjoying the mod and would like to support us a quick review or rating here on moddb would be very much appreciated. And if you know other Tolkien fans, or Total War fans, who you think would enjoy the mod please do spread the word around, we want as many people to enjoy it as possible!

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Well I just found that At least in laughing at live dragons dificulty, Dale declare war on me quite frecuently, which use to ruin my campaing with the dwarves. I like the alliance system, but Dale shouldnt be so greedy.

At least I was waiting like 100 turns before even think in start recruiting, the population system makes the game hard. i tried to make the east be in peace by alling with a lot of factions, and it worked till Dale the last one I thought would betray me, did. Also I asked for overlordship and they accepted but then betrayed me again. I dont mind paying a few coins to Dale If I can focus on my orcs and mountain settlemenst thought xD

So when finally I am testing the mod, developers are dead. Just great!

New bugs!

1)Chariots froze (some went in forest, some got stuck near it. could not move. only when engaged they acted normally)

2)Ai is stupid!

-it clumps up 3 huge units to take on 1 unit
-under fire it walks units instead of trying to engage archers
-he loves making formations so much that it won't bother it that is under archer and catapult fire
-it does not know how to properly use melee, archer and cav. It does not put units to run.
-Ai Catapults vs soldiers DO NOT use fire shots!
-Instead of using number to overrun, Ai just walks around no matter the difficulty.

New bug (tho it might be from barbarian invasion engine). Catapults do not fire tho they can shoot in enemy. I believe that this happens because the program that sees if the catapult can shoot and the one that makes the catapult start shooting have different results.

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I must say it was simply AMAZING. First off, I am a fan of all the Lord of the Rings books, and the Silmarillion, and have always wanted to see what happened afterwards. And with this mod for Rome: Total War, you can! You can even change history and not be 'accurate', because , hey! NOTHING HAS BEEN WRITTEN ABOUT WHAT HAPPENED AFTER THE FOURTH AGE! Being able to fight and take cities without the feeling of: Oh, I am Macedon and I just took over Carthage...how historically accurate. You get the feeling…