A Japanese-language fantasy RPG, set in a humorous fantasy world
named Midgard inhabited by figures from Norse mythology (like Odin
or Thor), though most of the gods died in Ragnarok. It is a mixed
fantasy world with guns, motorcycles, robots, androids, airships,
tanks, or other mechanical gadgets. The player characters are called
Questers, and possess a crystal (called Shard) of ancient gods that
grants divine powers. The Questers seek an ideal world Asgard.
They are opposed by various evils, including a theocracy, the
Wahres Reich (German for the Authentic Empire), who worship a
god of machinery known as "Deus Ex Machina".

A Japanese-language mythic fantasy RPG. It includes a special
tarot deck with the basic rules.

Daikatsugeki

1st ed (unknown) unknown

A Japanese-language historical RPG, set in the Edo period. It is
based on various TV samurai dramas. This is a fairly stable
period, so adventures are about fighting crime and solving
mysteries rather than war. It uses a dice-pool system: roll
(skill) d20's where each die over the difficulty is 1 success.
Character creation is point-bought attributes and choice of two
packages: surface profession (omote) and real profession (ura).

A Japanese-language science fantasy RPG, set on a fantasy world shattered
by a monster invasion. A dragon-like ancient craft (Bahamut) is
discovered and used as a mobile battle platform. The PCs are young
mecha pilots in training, with battle interrupting their school
classes.

Roughly: "Twilight Zone in School". A Japanese-language RPG in
the genre of "Gakuen-mono" (school genre), about schoolkids who
deal with ghosts and other supernatural beings. The rules are
a variant of Basic Roleplaying.

MAGIUS

1st ed (unknown) Suzaku Games

A Japanese-language universal RPG system.
It's vaguely similar to Big Eyes, Small Mouth, actually,
except the 3 attributes are Body, Mental and Technique.
There are about 8 skills that are written on the included
character sheet, and they include winners like "Booze",
"Cooking", and "Love-Related".

A humorous Japanese-language RPG about women cleaning the house of a
master where wacky events occur. There is no physical combat system,
but there is a conflict system where the loser accumulates Stress
points. When a maid has greater Stress than her Spirit rating, she
has a Stress Explosion. Maids also gain points of Favor from the
master, which can be used to boost rolls, reduce Stress, to raise
attributes, or invoke random events. There are three charts of random
events for Outer Space, Modern, and Fantasy -- including many
game-changing events. There are two supplements: Koi Suru Maid RPG
and Yume Miru Maid RPG.
Koi Soru Maid RPG has an introduction and errata, rules for
playing a head maid or butler, rules for generating a master,
tables for designing a mansion, rules for "romance and enticement,"
comforting (to reduce someone else's Stress), costume changes
(a table of 36 alternate costumes, each with a Favor cost and
special rules), items (in a D666 table of 216 of them!), and
a total of 13 different random event tables.
Yume Miru Maid RPG is mostly a scenario collection, but it also has
rules for complexes and apprentices, tables for two new settings (Old
West and Old Edo), a second table of costume changes (including
plugsuits, Gundam uniforms, and hero suits), and a weather table.

Miekyu Kingdom (lit. "Labyrinth Kingdom") is a Japanese fantasy role-playing
game. The player characters, called Landmakers, are members of a tiny
kingdom's royal court: king, knights, viziers, oracles, ninjas, and servants.
A magical force called "Dungeon Hazard" made the whole world (mountains,
rivers, plains, etc.) into dungeons. Landmakers explore and conquer
dungeons for their kingdom. The English title, "Make you kingdom!!",
is broken English, but has a double-meaning because it is pronounced
similarly to the Japanese title ''Meikyu Kingdom''. It's setting is
cynically tongue-in-cheek. For example, it includes a "vorpal bunny"
drawn from the computer game Wizardry's famous monster (itself based on
Monte Python and the Holy Grail), but its illustration is a bunny girl.

Okahoshin

1st ed (unknown) unknown

A Japanese-language fantasy RPG, set in mythic China (Oka).
Roughly translated: "Immortals of the Middle Kingdom". The PC's
are immortals who fight various monsters and demons. Character
creation is random-roll attributes and class-based special
abilities.

A Japanese-language fantasy RPG whose title means "Dragon Egg". It is
billed as a "natural fantasy" game, meaning roughly it is more positive
and less violent. Character classes include Minstrels, Merchants,
Hunters, Healers, Farmers, Artisans, and Nobles.

Sangokushi Engi

1st ed (unknown) Koei

A Japanese-language RPG meaning 'Romance of the Three Kingdoms
Role-play'. It is set in China during the fall of the Han dynasty,
based on the traditional Chinese epic Romance of the Three Kingdoms.
The system is based on comparing attribute + skill + 2d6 vs
difficulty. Character creation is class-based (Warrior, Spy,
Scholar, Merchant, or Heroine), with class modifying attributes
and providing certain special abilities.

A Japanese-language science fantasy RPG, set on a distant planet in
the far future called "Tenra". The title is a play on the phrase
"Shinrabansho", which means "Everything in Earth and Heaven", or
"All of Nature". Humans were exiled there centuries ago, and
developed a feudal culture similar to Sengoku era Japan -- though
with advanced technology and magic. It includes samurai, cyborg
footsoldiers, taoist demon-summoning wizards, medicine men with colonies
of useful insects inside their bodies, and magically-enhanced mecha
powered by innocent children. It uses a d6-based system, and includes
hero points ("Aiki Chits") which are earned by good role-playing and
spent on improving abilities, strengthening Fates, or increasing
die rolls.

A Japanese-language cyberpunk action RPG with playing-card-based
mechanics similar to
Castle Falkenstein. There are 22 character archetypes based
on the major arcana of the tarot. You choose a combination of three to
make your character. The first archetype is your public identity or
profession, the second is your true nature, and the third is your hobby
or sideline. Archetypes include Politicians (Karisma), Bodyguards (Kabuto),
Biker (Kaze-J), Seducer (Manikin), Corporate Executive (Exek),
Street Samurai (Katana), and more. Your choice of archetypes determines
your four stats: Reason, Passion (emotional manipulation and charisma),
Life (physical prowess), and Mundane (influence, money, and connections).
Resolution is by playing a card from your hand of 3-4 cards and adding
your stat number versus difficulty number (from 2 to 30). You also have
a skill level from 0 (unskilled = zero suits) to 4 (all suits).
You may also draw a card from the deck rather than playing from your
hand, but there is then a chance that you will fumble upon failure.
The present edition is "Tokyo NOVA: the Revolution," with a supplement
("Grand X Cross") in the works. There is also a related play-by-mail
game on the magazine "Discovery."

A modern-day fantasy RPG where the player characters are henge -
magical animals with able take on human form. Adventures focus on
helping ordinary people in a town in rural Japan. Character creation
starts with picking one of six character types, each with their own
special abilities: fox, raccoon dog, cat, dog, rabbit, or bird.
Resolution uses a diceless system based on point spending. Each
character has a Connection stats (from 1 to 5) to the town and to
each other PC. At the start of each scene, a character gets points
of Wonder equal to total connections to them, and points of Feelings
equal to total connections from others. Wonder is spent on special
powers, Feelings to boost attributes, and both can be spent on
transforming.