Sites

Douglas Edric Stanley is Professor of Digital Arts at the Aix-en-Provence School of Art where he teaches programming, interactivity, networks and robotics, and runs the Atelier Hypermédia, an atelier dedicated to the exploration of algorithms and code as artistic materials.

is a visualization of my received emails. I have investigated how I can use natural metaphors to visualize my inbox, its structure and attributes. The metaphor of microbes is used. My objective is to offer the user another experience of his email world.

Arduino is an open-source physical computing platform based on a simple i/o board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to software on your computer (e.g. Flash, Processing, MaxMSP).

Addicting and noisy play-toy. It can also be seen as an emergence game. Alternatively this software can be taken seriously as an audio-visual performance instrument. Balls fall from the top of the screen and bounce off the lines you are drawing with the mouse. The balls make a percussive and melodic sound, whose pitch depends on how fast the ball is moving when it hits the line.

Experiments in, and explorations of the web. Primarily using Java, JavaScript, DHTML, PHP and whatever other languages seem appropriate. Also the home of simpledrag - the simplest cross-browser draggable layer code.

A traffic simulation is used to power the movement of vehicles through different sections of road networks in London. From a street level perspective the motions of traffic combine the sounds to create soundscapes that are unique to the place and time. The roadside becomes a new context for sound – the city is the score.

I write computer programs to create graphic images. With an algorithmic goal in mind, I manipulate the work by finely crafting the semantics of each program. Specific results are pursued, although occasionally surprising discoveries are made.

DBN is both a programming environment and language. The environment provides a unified space for writing and running programs and the language introduces the basic ideas of computer programming within the context of drawing. Visual elements such as dot, line, and field are combined with the computational ideas of variables and conditional statements to generate images.

The Art of DeTouch explores the manipulation of images related to the human form. Drawing photographs from existing online portfolio sites of professional re-touch artists, this application allows a user to explore precisely how the images were altered. Using Processing, an open source programming language and environment, before and after images are compared algorithmically pixel by pixel to generate visualizations of the alterations.

Set up for artists & designers using code as their main creative tool and medium. FAB organises workshops, conferences, forums, exhibitions as well as supports & documents work specifically created with code.

With Casey Reas of UCLA, Ben fry is developing Processing, an open source programming environment for teaching computational design and sketching interactive media software that won a Golden Nica from the Prix Ars Electronica in 2005.

This website completes the book »Generative Gestaltung« (published by »Verlag Hermann Schmidt Mainz« in 2009). It also offers direct access to all processing source code of the software described in the book.

Library for Processing, it extends 2D geometry operations to facilitate generative geometry. Includes a TrueType font and an SVG interpreters. This library exposes the shapes (such as vector drawings or typographies) in a more approchable way. Geomerative makes it easy to access the paths, the handles and the points, making it easy to develop generative typography and geometry pieces in Processing.

Our collaborations explore the realm of wearable technology as a medium for commenting on technological and social aspects. Throughout our projects we are conscious of wearability and functionality. We believe in the spirit of humoring technology and a twisted criticism toward the stereotypes it creates. For us, technology is to be hacked, DIYed and modified by everyone to fit our needs and desires.

Why algorithmic artwork ? In my daily work as a professional programmer I enable others to create art with the computer. While my own work involves a form of creativity, it lacks the visual and emotional aspects that I admire in the art created by those who use my software. I create this art as a personal outlet for my own creativity in a medium I am skilled in. I have no formal backgound or training in art, and I have no doubt that my artwork reflects that. Nonetheless I enjoy it and hope you do also.

Chris (and Cristobal) Mendoza. Born in Venezuela, Chris is an artist with a passion for all things digital. His interests lie in the intersection of technology and political thought, although sometimes he’ll design a website just because he likes to code. He is versed in many things, but doesn’t call himself a master of anything. That would be ostentatious, but also nice if it were true.

Metaphorical.net is a collection of experiments and ideas which explore new possibilities in interaction design. It is created and maintained by William Ngan, a MA graduate of Royal College of Art, London. Winner of ID Magazine’s Interactive Media Review. Keyword : metaphorical, metaphor, multimedia, digital art, net art, interaction design, experiments, java, director lingo, flash actionscript

Moovl is a unique online tool which teachers and pupils can use to draw, animate and apply physical properties to objects in order to bring their pictures and words to life. Let them discover what happens when they make a ball even bouncier, a hippo even heavier or the word shiver actually shiver.

Cross-platform, cross-language, open source, video capture and computer vision plugin. One core C++ object gets cross-compiled as a handful of high level language "wrapper" libraries. The wrapper for Java and Processing is called JMyron. The wrapper for Macromedia Director is called WebCamXtra. The aim of the project is to keep computer vision free and easy for the new media education and arts community.

Project-based creative technologist who has collaborated with different industries, mainly as a programmer-artist, sometimes as a graphic designer or physical computing artist. Nimoy pushes the boundaries of each media in which he works, approaching problem-solving interdisciplinarily, combining wisdom across fields.

Processing hacks is an effort to document some of the trickier and more advanced topics that Processing users are stumbling across as they gain experience and cross-fertilise their work with other platforms, languages and libraries.

Sister project of the popular Processing visual programming language, designed for the web. Processing.js makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins. You write code using the Processing language, include it in your web page, and Processing.js does the rest. It’s not magic, but almost.

Scribd is the largest social publishing and reading site in the world. We’ve made it incredibly simple for anyone to share and discover informative, entertaining and original written content on the web and mobile devices. Our vision is to liberate the written word, to connect people and organizations with the information and ideas that matter most to them.

Setpixel is a collection of articles written by a small group of like-minded individuals. The general focus of the articles contained in the site are on interactive installations, aesthetics through computation, reactive experiments, creative computer vision, et cetera.

Daniel Shiffman works as a researcher, teacher, and sometimes artist at the Interactive Telecommunications Program at NYU’s Tisch School of the Arts. His digital creations have been exhibited at the Jepson Center for the Arts, the New Museum of Contemporary Art, the Savannah College of Art & Design, the Art Directors Club of New York, Galapagos Art Space, the Hillwood Art Museum, the IMCExpo, and Tisch School of the Arts.

An information graphic which opens up a new perspective at the topics religion and faith by visualizing the Holy Books of five world religions. Communalities and differences of Christianity, Islam, Hinduism, Buddhism and Judaism are shown up in this datavisualization. The visual’s basis is an objective text analysis of the Holy Scriptures, and works without any interpretations from the creators’ side. Despite - or even because of this abstraction, the artworks are not only working on an informal but also on an emotional level. The viewers should be inspired to think about own prejudices and current religious conflicts.

Stewart Smith is an artist-programmer in New York City. He earned his MFA from Yale University in 2008 and operates Stewdio, a consultancy that approaches art and software through the lens of graphic design.

Visitors enter a dark rotunda to discover a mirror-image Earth revolving around the room, printing animated maps and data to the wall’s curved surface. Divided into five narratives, this piece quantifies both voluntary and forced movement across the globe due to political, economic, and environmental factors.

Tod E. Kurt engineered hardware and software for robotic camera systems that went to Mars. He was a founding developer and systems architect of Overture Systems, originally GoTo.com, later sold to Yahoo. Now as co-founder of ThingM, he’s designing sketchable hardware and networked smart objects. He has degrees in Electrical Engineering from Caltech and Physics from Occidental College. He started robotics hacking at the age twelve when he took apart his BigTrak, RC car, and chemistry set to make an upright programmable robot.

Open framework that defines a common protocol and API for tangible multitouch surfaces. The TUIO protocol allows the transmission of an abstract description of interactive surfaces, including touch events and tangible object states. This protocol encodes control data from a tracker application (e.g. based on computer vision) and sends it to any client application that is capable of decoding the protocol.

This site represents the space where typography and topography overlap : explorations of type in virtual environments, experiments in mapping, and innovations in textual display. TYPOTOPO examines how the act of reading evolves when letters and words, viewed both as text and image, are placed in interactive and dynamic environments. TYPOTOPO explores typographic information spaces and the possibilities for playful, expressive letterforms. Work of Peter Cho.

Wiring is a programming environment and electronics i/o board for exploring the electronic arts, tangible media, teaching and learning computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to explore physical interaction design and tangible media aspects.

.x-med-k. is about sharing the understanding of the diversity and multiplicity of tools and media that can be used creatively, as well as teaching the basics of ’making-your-own’ techno-artistic materials and instruments. We cover collaborative issues in the production of art, specifically computer implemented and media related art. We discuss wider economic, environmental, social and political implications of our works. We forge new projects, perform and socialise together, gathering a critical mass of people around topics close to our hearts.

Interactive installation where one is supposed to build up a body language dialogue with an artificial system so as to effectively achieve a synchronized performance between the real user´s body and the virtual object itself. The project aims at exploring a spatial sphere,where the user/performer is invited to develop his own creative inspiration based on his own body gestures and movements.