A SHADOW LOOMS OVER CASTLE DRACHENFELS

The Skaven are on the move, beady eyes set on the dreaded abandoned castle of Drachenfels. In this DLC for Vermintide, it’s up to our heroes to once again stop the Skaven army from fulfilling their vile agenda.

“No man has entered Castle Drachenfels for 20 years, but as you should know by now, the vermin are no men.”

WEAPONS OF RAT DESTRUCTION

Two destructive new weapons have been added to the roster, and they can be obtained by playing one of the immersive new Drachenfels levels.

WITCH HUNTER

VOLLEY CROSSBOW

A semi-automatic Crossbow which can fire 15 bolts before requiring a reload. For Victor Saltzpyre, the Witch Hunter. This weapon can only drop on levels included in the Drachenfels DLC.

WAYWATCHER

GLAIVE

The Glaive is a vicious two-handed elven weapon, designed to slice through Skaven in one mighty swing.

In the hands of its owner, the Glaive is a force to be reckoned with. More powerful than any of the two handed combinations previously used by Kerillian. Skaven limbs will fly with each strike.

NEW LEVEL

CASTLE DRACHENFELS

An abandoned castle with a dark past, Castle Drachenfels has remained standing throughout the centuries despite all manner of unsavory characters having tread its halls. Now the Skaven have invaded its falls, in search of a deadly artifact.

Our heroes must now explore these ancient rooms, covered in the blood and bones of the past, and stop the Skaven at all costs.

SUMMONER’S PEAK

With Castle Drachenfels looming in the distance, Summoner’s Peak is a sight to behold. Ancient portals have been repurposed by the Skaven to act as gateways to the Under Empire, bringing Skaven reinforcements to the surface.

Our heroes must overheat these portals if they are to stand a chance against the Skaven army.

Update 1.3

Changelog

Patch 1.3 marks the launch of our largest DLC to date, featuring an expansion to the map with three brand new Adventure Mode levels to explore, two new weapons to master, some neat new QoL changes that have come from community feedback and a ton of bug fixes.

Feature Changes
– The Map has been expanded: Prepare to travel outside of Ubersreik!
– Added a new Fire particle effect for Bombs
– Redesigned Lobby Browser
– AFK-detection no longer triggers during End of Level screen
– Chat can now be scrolled using PgUp & PgDn keys
– Chat text size can now be changed
– Chat can now be disabled: Notifications such as Player Joined, Left etc will still be shown
– The F1 key can now be rebound
– Enabled Pixel Snapping when running on 1920×1080 or above: This should make certain UI elements sharper
– Ammo Amount is now shown for ranged weapons in the Inventory
– Added an option for Overcharge Opacity
– Added an option for swapping Gamepad icons between Xbox or Playstation look
– Updated automatic hardware detection in launcher
– Improved the push distance of Devastating Blow

Bug Fixes
– Fixed crash: bad argument #2 to ‘distance_squared’
– Fixed crash: rpc_sync_interaction_state
– Fixed a crash related to Gutter Runners losing their target
– Fixed a crash in the damage system
– Fixed a crash in the lobby browser
– Fixed a locomotion crash
– Fixed a spawn manager crash
– Fixed a crash related to health bars
– Fixed a death zone crash
– Fixed an exploit on The Fall
– Fixed an error with German localization in Shrine of Solace
– Fixed a bug where the Fireball Staff effect could be seen floating beside the staff
– Fixed a bug where footstep sounds weren’t always playing correctly
– Fixed an issue with Rat Ogre pathing
– Fixed a bug where enemies could spawn further away than intended
– Fixed an issue with enemies hitting through floors and walls
– Fixed a bug where Stormvermin Patrols could get stuck
– Reworked end of level flow to solve issue with game not ending
– Fixed an achievement bug
– Fixed a resolution issue when UI not correctly scaled
– Fixed a bug where players could respawn with an incorrect amount of health
– Fixed a bug where sorting of Damage Taken in End of Level screen was inverted
– Fixed a bug where UI hints could get stuck on the screen
– Fixed an issue where rebinding Chat to left mouse button would make it impossible to use menus
– Fixed an area in The Enemy Below where you could end up outside the level
– Fixed a bug where changing the Weapon Switch Scroll Type to Off in gameplay settings and reopening the menu would show an incorrect string as the option
– Fixed an issue where the Bright Wizard Overcharge meters were slightly uneven
– Fixed a respawn point on Garden of Morr
– Fixed a bug where the Defeat screen could show up whilst starting a level
– Fixed a localization bug in the Forge
– Removed a hole in the ground where you could get stuck on Engines of War
– Fixed a location where Rat Ogres could get stuck on Engines of War
– Fixed an issue where players could respawn in an unreachable location on Engines of War
– Fixed a graphical artifact when holding any key during the intro cinematic
– Fixed a crash that could occur when entering and exiting inventory quickly
– Fixed a bug where Stormvermin would attempt to swing through walls
– Fixed a bug where the matchmaking UI could get stuck if you readied up quickly after closing a menu
– Fixed a bug where the Innkeeper’s head could magically disappear
– Fixed an odd hole on Town Meeting
– Fixed an exploit on Town Meeting
– Fixed another exploit on Town Meeting
– Fixed a lighting issue on Town Meeting
– Fixed a location which bots couldn’t reach on Town Meeting
– Fixed an issue where you could see through part of the world on Supply and Demand
– Fixed a bug where enemies could spawn under the floor on Supply and Demand
– Fixed a bug where the ground was misplaced in a location on Supply and Demand
– Fixed an exploit on Supply and Demand
– Fixed an issue where a table could magically disappear on Supply and Demand
– Fixed an exploit on Horn of Magnus
– Fixed a culling issue on Garden of Morr
– Fixed an odd hole on Garden of Morr
– Fixed a location where you could get stuck on Garden of Morr
– Fixed an issue where players were unable to pass through a specific area on Garden of Morr
– Fixed a bug where enemies could spawn in the starting zone on Garden of Morr
– Fixed a bug where certain objects would magically disappear on Garden of Morr
– Fixed a stretched texture bug on Garden of Morr
– Fixed a bug where you could get stuck in the maze on Garden of Morr
– Fixed an issue where you could fall through the world on Garden of Morr
– Fixed a culling issue on Smuggler’s Run
– Fixed some rocks that were defying gravity, also a skull
– Fixed some minor glitches with Empire Soldier and Waywatcher models
– Fixed a bug where the backend would occasionally return an invalid ticket error
– Fixed a bug with the chaining of certain heavy attacks
– Fixed a bug where Ratling gunners would fire into walls whilst tracking their target despite not having line of sight
– Fixed a crash which could occur when opening a chest
– Fixed a bug where Trueflight arrows had trouble hitting their target
– Fixed a crash with the Trueflight bow