MT Ideas

Monday, September 17, 2012

Turns out BioWare doesn't like to sit on its laurels for too long after a major release. Today they released an official statement acknowledging the existence of Dragon Age 3: Inquisition. It will be the third entry into the company's dark fantasy series, and is due out sometime next year.

The official press release:

EDMONTON, Alberta–(BUSINESS WIRE)–BioWare, a Label of Electronic Arts (NASDAQ: EA), today announced Dragon Age™ 3: Inquisition, the next chapter in the award-winning role-playing game (RPG) franchise, is in development at BioWare Edmonton and BioWare Montreal. Coming in late 2013, Dragon Age 3: Inquisition combines the storytelling legacy BioWare is known for, with deep RPG gameplay, all on a brand new RPG game engine underpinned by EA’s critically-acclaimed Frostbite™ 2 technology.

“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” said Aaryn Flynn, General Manager of BioWare Edmonton and BioWare Montreal. “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

Added Flynn, “At the same time, we know we need new technology to truly make this vision become fully realized. And we’ve been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age 3.”

The Dragon Age franchise has received over 80 awards from critics around the world, and has sold over 8 million copies to date*. Created by BioWare, the property has spawned many novels, an animated film, comic books, collectibles and more since Dragon Age: Origins launched in 2009.

For more information about Dragon Age 3: Inquisition, including updates from the development team and a letter to the fans from Executive Producer Mark Darrah, please visit the game’s official web site at http://dragonage.com. Dragon Age fans can also receive updates on Twitter® at http://twitter.com/dragonage, or on Facebook at http://facebook.com/dragonage.

You can be sure both MT Ideas and inMotion Gaming will cover more DA3 as and when it comes.

Friday, August 3, 2012

This has been an exciting month for us over at inMotion Gaming. It's definitely been our most prolific month yet. Whereas in previous months we were lucky to get two articles up, we've managed to produce several. Here's what we've been up to in iMG-Land. :)

This was the excellent debut piece by one of our new writers, Jonathan Gipson. It's also inMotion's current lowest-rated game, at 3.25/5. Seems like it wasn't so amazing after all, eh? Still haven't seen the movie...I should do that...

Here's another debut article from a new writer, one Jordan Haslett. Aside from being the one member of our writing squad that prefers the multiple-heading format, he delivered a strong review of a game I never would have given a second glance at.

Quite possibly the biggest non-giveaway article iMG has published yet, courtesy of David Wyatt at Ryatta Reviews. It's a well done video depicting ten of gaming's greatest cutscenes, some of them I bet you wouldn't have thought of. ;)

My review of Theatrythm. An odd game...I loved it on a raging Final Fantasy fanboy level. I think I need to start using other characters, though. My main four hit level 99 days ago and I rarely rotate out. Bartz represent!

This review was teamwork at its finest. Jordan lives where KH3D was released eleven days prior to its US release. The day before, he sent his draft over to me to have a look at. I subsequently dropped everything else to get it edited and fit for publication. inMotion's Director and I got it live as the game was hitting US shelves--all thanks, of course, to our guy Jordan.

I'm still playing through Dream Drop Distance myself. I'm right at the end of Riku's side of the Country of the Musketeers. Fun stuff.

Tuesday, July 24, 2012

There are certain life events that, when they occur, can completely derail your plans and projects. Getting married is one such event. Not that it was bad in any way, shape or form--in fact, it was the best couple weeks of my life.

But therein lies the reason as to why MTIdeas was left in the dust--you can't take just a day to get married. The entire week beforehand is filled with family and friends getting in to town, and spending time with them. The week after is spent visiting with family who like to linger just a little while after the event.

One thing leads to another, and before you know it, your blog hasn't seen the light of day in three weeks.

Another reason why I haven't been around is due to taking an editorial spot with inMotion Gaming. Previously, I've been a contributing writer, mainly doing reviews. Long story short, I'm being trained as a publisher, and I now manage a small but talented pool of aspiring writers.

Regardless, I'm back in the blogger's chair once again. It may be confined to a post or two a week, but compared to the past month, I'd say that's a win.

Tuesday, June 26, 2012

Note: My playthrough of Black 2 has been postponed indefinitely due to my marriage to my wonderful bride on June 30th. The next post will briefly touch on this, and then pick up as if nothing ever happened. It's an illluuuuuuussioooooon... ;)

And thus, our adventure through Unova begins. Or should I say...continues?

And away we go...

LOVED the intro.

Unlilke every other game in the series, the PC lives in a bigger city--complete with a Pokemon Center and School. Also, there's no local Professor.

Looks like the player's mom comes up and gets a call via Xtransiever

Introduced right off the bat to the rival, whom you get to name this time around. Intimidating dude with enormous, spiky blue hair. His default name in Japanese is 'Hyuu,' or 'Hugh.'

Found Bianca! (a central character from BW) in the north part of town. Ooh, lookie what Bianca's got with her:

Went with Tepig this time around. Named him 'Sunny.' To oppose when I played through a Japanese copy of Black, with an Oshawott called 'Rainy.'

And of course, soon after this is the first rival battle. Hugh's Oshawott against my Tepig...he went down in flames. :)

The new rival battle music is intense! Leaving now.

Bianca gives you your Dex, shows you the basics of Pokemon training, and gives you your first ten Pokeballs.

She has you meet her in nearby Route 19, where she shows you how to catch Pokemon with a Lillipup. I wonder if her Stoutland from BW had puppies...

Ok, annoying Youngster is annoying, and isn't letting me into the School. Deciding to move on with my life.

Finding nothing but Patrat and Purrloin on Route 19, no thanks...

Later on Route 19, we run in to the former Unova Champion, Alder...

...who goes ahead and jumps off of that cliff. Ballsy guy. He then proceeds to...check you out...then lets you continue.

Next town...in Japanese, its Sangi Town. Not much to see, moving on.

In the north part of Sangi is a worn building with a battlefield in front of it, to the east is the entrance to Route 20. Alder, being the douche he is, isn't letting me near that battlefield. Eastward it is!

At Route 20, we find our first regular trainer battles! Easy stuff...a Youngster and a Lass.

And then in the tall grass...

Sewaddle! Didn't use one in Black or White, so I'll give him a spot on my team for now. Named him 'Gucci.'

FOUND A SUNKERN. Was so excited to find one at first I forgot how poor of Pokemon it is...caught one, but deposited it right away.

One little detail I noticed, when you leave a building during the daylight, you'll notice a sun glare towards the top left of the screen. Minute, but nice.

Alder still isn't letting me on his battlefield. Moving on.

Trained Gucci to level 5, and had him fight his first real battle. Success!

North of Route 20 is 'Sangi Ranch.'

Immediate rival battle! Hugh with his Oshawott, level 8. Cinch.

Following the battle, a couple of...ranchers? I think?...come up to us, proclaiming something. Can't tell if they're yelling at us for fighting on their property or just really excited about something. One of them gave me a potion, sweet.

And suddenly, we're moving again. Following the path the fences make, and Hugh repeatedly catches up to me.

Mareep in the grass! Caught one! Won't use it, but caught one!

Azurril? Flippin' nice! Again, won't use it (seeing as how Azumarill is my signature in every other game I play), but cool to have so early on.

Found a Psyduck. Don't think I've played through a game before with one, so she'll stay with me for now. Named 'Cider.'

....RIOLU?! Wild? Early game? YES!

Named it 'Edge.' So boss!

Thing is, Tepig's higher forms are part fighting, and Riolu's line is Fighting...don't want an overabundance of weaknesses to the same type. Might as well train both right now and see what happens.

Towards the back of the ranch, found a weirdly dressed person with a Herdier. I think that's what we've been chasing all along. Not quite sure what I said, but the person fled and I got a TM from it!

Back in Sangi to heal...Alder is finally letting me in!

His house...two kid trainers, one with a Pansage, the other with a Panpour. Easy stuff.

Thursday, June 21, 2012

So very, very close. In two days, Pokemon Black 2 and White 2 launch in Japan. My order for an imported copy is in, and thanks to some good ol' fashioned expedited shipping, I should hopefully be receiving it around the 26th. You know, just in time for my wedding.

I've plugged it a few times before, but I really want to get the ball rolling: Stick around this website and my Twitter account for a frequently-updated, episodic coverage of the game, starting from the hour my copy goes into my DS.

Excited? I sure am.

Of course, this certainly helped my excitement...

I wish I'd had the time to post to MTIdeas when this video was released last month. It by itself deserved a dedicated post praising its awesomeness. If only the anime had turned out like this...

For the record, the rival looks almost like he was designed to be paired up with Samurott. Just how warrior-like he looks with his hair all...uppity... And of course that's Cheren paired up with Herdier. Being the Normal-type Gym Leader this time around, I'd totally expect it.

I have a nasty habit of pre-determining which Pokemon I'm gonna use every time a new release comes out. Been that way for ages. Part of the reason I loved Black was that I imported it from Japan; there were maybe 5 words written in English. It's true when they say that if you've 'played one' Pokemon game, you've 'played them all,' but being immersed in a brand new setting, with completely foreign Pokemon, and not being able to read a damn thing...that was a fantastic experience. Felt like I did when I got my copy of Pokemon Blue, way back when I was a kid. This time around, I know most of Unova (save for the new bit added on for the sequel), and I know the newer generation of 'mons.

Keldeo is the fourth member of the 'Musketeer Trio,' consisting of legendary Pokemon Cobalion, Terrakion, and Virizion. Keldeo draws his inspiration, most likely, from the character D'Artagnan, who essentially became the 'Fourth Musketeer' in the literary classic. While it's been known for a while that Keldeo will be featured, one thing GAMEFREAK threw in to the mix is Keldeo's new 'forme,' called 'Resolution Forme.'

Like a My Little Pony for dudes...

The World Tournament feature is also something I'm way too excited about. It was also foreshadowed from a bit of postgame dialogue with a character in BW, who basically suggests that a tournament be held between all the champions of the known regions. Getting a chance to re-battle Gym Leaders from the previous games is a wonderful idea.

Pokemon Black 2 and White 2 are going to rock, just as hard in Japanese as they will in English. Again, keep it here for my interpretive, poorly-translated playthrough of Pokemon Black 2, as soon as the game arrives in my mailbox. :)

Tuesday, June 19, 2012

First of all, I'm not even sure this technically counts as a video game. I would probably liken it more to an 'interactive, knock-off-of-a-knock-off episode of Walker, Texas Ranger.' Also, beware: Even though it is advertised as a '3DS Download,' there is no 3D. Honest. In fact, as soon as the game loads, the 3D light to the right of the top screen goes dark.

Warning: Not actually in 3D

So, what is this, then?

Mad Dog McCree is a port of an arcade 'game' that came out in 1990. You know, 22 years ago. Just saying, I was two years old when bad ol' Mad Dog saw the light of day. The big thing about Mad Dog, back in his day, was that it was a major laserdisc release. What that means, for those who aren't aware, is that the game is basically an interactive movie. A laserdisc game uses pre-recorded video as the graphics engine. The laserdisc format was the precursor to our (increasingly obsolete) compact disc. The Mad Dog Series (yes, series--its sequels are called The Lost Gold and The Last Bounty Hunter) have been ported to various devices, such as the iOS and Wii.

Basically this...but in the Wild West.

Back in the day, supposedly, Mad Dog was top dog. It was a well-received game that started an apparently decent trilogy. But, sadly, it hasn't withstood the test of time--like red wine mixed with whiskey and tears and let to sit for two decades, it didn't age well. Mad Dog McCree was essentially a first-person shooter, set in the American 'wild west.' Back during the time of its initial release, FPS's were pretty bare-boned; you basically ran and shot things, with no regard to limited amounts of ammo, multiplayer, storylines, pretty graphics, snipers, heavy weapons, etc. You just ran and shot. And that worked for the time. If Mad Dog had been updated in any way, shape or form, then I feel it would be a much better purchase. But because it was merely ported, it falls short of the thralls and intricacies of modern day first-person shooting.

Also, this guy.

The setting is pretty straightforward. You play a nameless gunslinger, who just arrived in a town taken over by a gang of wanted fugitives. The gang is lead by a truly fearsome outlaw--Mad Dog McCree. Your character won't stand for this, I guess, and decides to rid the good people of their unwanted guests. The town consists of several different 'stages': the Sheriff's Office, the Bank, etc. Each stage is a different firefight with more and more of the Dog's goons.

Gameplay in Mad Dog is very, very simple. You aim the crosshair (on the top screen) with the stylus (on the bottom). Tapping whilst holding the L button will allow you to fire; simply tapping without the L button being depressed lets you reload. Aaaand, that's it. You point to a bad guy and fire, hopefully not hitting a citizen in the process. Your character is a one-hit wonder, and has three lives cowboy hats. Every time you take just one bullet the screen gets a 'shattered glass' effect, and you lose a cowboy hat. Lose all three, you're treated to a game over screen, but don't worry--you have unlimited continues. Should you choose to carry on, the next thing you see is the town priest--come out of nowhere, to revive you. After you're revitalized, you have to win a duel with a random thug--win, and you can jump right back to where you were, no penalty. Lose, and it's the priest all over again.

Forgive me, Father...

And really...that's pretty much all there is to the 3DS's port of Mad Dog McCree. I'd go in to detail about the graphics...but it's hard to review live-action. The acting is pretty awful, though. Decent for the early '90s, but not too hot by today's standards. The music has an apt, appropriate wild west sound, and is actually kind of alright.

I'd reccommend this for anyone who remembers it from twenty years ago, and is in the mood for a nostalgic kick. Or for you truly die-hard wild west fans. Anyone else, save your monies!