Tag Archives: Dev Log

I just finished making the last of the levels for our upcoming iOS game, Flibitz. Actually, I should say we finished the levels, because I had some help. My eight year old son, Andrew, sat by my side today for several hours, offering ideas and suggestions. He even designed one …

Production of this month’s game was a little strange. It went well, and it didn’t. If you would like to give “The Game of Misery” a try, CLICK HERE. If not then… well that’s just kind of rude. Don’t you know how much work I put into this? I think …

I’m really happy with how this game turned out. For some reason, this one just kind of flowed, which is a welcomed change from last month’s game, which was like pulling proverbial teeth. (Proverbial teeth are even harder to pull than regular teeth, I’ve been told.) If you’d like to …

This was kind of a rough month for my one game a month challenge. I’ve had some months where I had to really stretch myself to finish a game, but this is the first time I’ve struggled to start a game. I don’t know why, but I just couldn’t settle …

Well, I went and fell off the blogging wagon—haven’t posted anything since Ludum Dare. Sorry about that. There—I’ve admitted my mistake, and I’m blogging again now. So let’s just put this whole thing behind us and never speak of it again, okay? You’re not perfect either, you know. Remember that …

So yesterday was a complete bust. I tried, I really did, but no matter what I did I just could not seem to make any progress on Flibitz (our upcoming iOS release). Development of this game has gone very smoothly overall, but yesterday was not my friend. Rachel has designed …

Browser Compatibility Notice

Many of these games will NOT run in recent versions of Chrome. We recommend using the latest version of Firefox, although many other browsers will also work.

Our games require a browser plugin to run. The game window will prompt you about downloading and installing the plugin, if you don't have it already.

Even with the plugin installed, your browser may ask your permission to run the plugin, so make sure to say yes. In some browsers you may also have to click inside the game window once before the game will accept keyboard and mouse input.