Trouble in Terrorist Town

Auroras first server was Trouble in Terrorist Town. Trouble in Terrorist Town (often abbreviated as TTT) is a user-created game mode for the sandbox physics game Garry's Mod. Trouble in Terrorist Town uses Garry's Mod's implementation of the Lua programming language, and heavily relies on game content from Counter-Strike: Source due to the borrowed player character models and weapons.

At the start of each round, approximately one quarter of all players are randomly assigned to be traitors, while the remainder are innocent. Some innocent players are granted access to special equipment in order to discover the traitorous players – these are the detectives. The traitors must work as a team to hide their true nature and eliminate everyone else before the round ends, while the innocents must work together with the detectives to either find and kill all the traitors, or avoid being completely eliminated.

Detectives and traitors have the option to use certain equipment to achieve their goal. Tools available to traitors include C-4 explosives, knives, radio devices to privately contact fellow traitors and devices to disguise their identity. Detectives have reciprocating devices at their disposal, which include body armour for personal protection against enemy weaponry, DNA scanners for discovering the perpetrators of murders and defusal kits for the deactivation of C-4 explosives. Traitors and detectives may both make use of radar devices to discover the locations of other players. Other items that can be obtained by detectives and traitors are determined by server administrators who add additional items to their servers to appeal to players.

Innocents, as well as the Traitors and Detectives alike to an extent, may use forms of communication (microphone or chat-based) to achieve their goals, such as to gain new information through inquiry, or to even cause confusion by deceiving and lying:

"Live Check" is generally done in an attempt to gain a better picture of how many players are still alive, despite what the Scoreboard-function tells the player, since other players only appear as Dead on the Scoreboard when their bodies are identified by an alive player. Live Checks are often initiated by Innocents and Detectives, but a Traitor may also do so in order to bluff the (last remaining) Innocents. Responding to a Live Check is completely up to the player, although not responding may result in consequences such as immediate killing, suspecting or questioning of the player on sight.

"KOS playername" ("Kill on Sight") is generally meant for those Traitors whose names have been called out due to very suspicious/traitorous activity, but have not yet been killed. It is often shouted by lone Innocents who are being killed by Traitor(s) in a secluded area, in an attempt to alarm other Innocents elsewhere on the game map. These calls can go easily unnoticed by those not paying attention, or even be false.

Also, in the very beginning of the round, since most/all of the players are alive, there is the most communication among the players, and less so later in to the round of game, to the point of complete silence even. This can also be used as an indication of approximately how many people are still alive.

A small number of players is selected as Traitors, who have to kill all the Innocent players (ie. the rest of the players). Those innocents know they are in the majority, but they do not know who is Traitor and who is not.

The Traitors must use the element of surprise and their special equipment, if they are to succeed. The Innocent just have to survive, which means finding out who the Traitors are and killing them before they kill you. Of course everyone is holding a big gun, and everyone looks suspicious...

For the Innocent, knowledge is power: who is acting strangely? Who can be linked to evidence found on corpses? Who is still alive, even?