Cool little featurette that has some brief footage from the trailer coming tomorrow, plus a lot of behind-the-scenes interviews and tidbits. Looks like there'll be plenty of animatronic dinosaurs on set. Whether they get replaced with a digital version in the final movie remains to be scene, but it's still so cool to see life-size robot dinosaurs.

Cool little featurette that has some brief footage from the trailer coming tomorrow, plus a lot of behind-the-scenes interviews and tidbits. Looks like there'll be plenty of animatronic dinosaurs on set. Whether they get replaced with a digital version in the final movie remains to be scene, but it's still so cool to see life-size robot dinosaurs. :D

Very nice!It would be very cool if they did have animatronics. In Jurassic World I think they only had two: the dying Apatosaurus and an insert head of the Pterosaur that attacks and bites at Pratt's face. I think the latter was actually replaced in post with a CG version. My only concern is they must move beyond what we've talked about before: wide full shot CG cut to….close up insert animatronic. The formula worked up until roughly the mid 90s. But then you could start to discern the different techniques due to shot design. Now they need to mix up methods and even within the same shot and same creature within a shot. Don't just blur the lines…destroy them!

I've watched it a few times, so now I can discuss. YES for Jeff Goldblum, and I can't wait to see how the shots are finalized in the movie proper. The T.rex money shot is great in theory, but something about it just makes it seem more like a video game than it should. Am I just being a grumpy old man?

Yes, we've seen animatronics and practical dinosaur stand-ins in some BTS features, but that trailer had exactly 0 practical dinosaur work in it, and the people who act like animatronics are suddenly going to be the lion's share of dinosaur work in the movie are out of their mind.

ShaneP wrote:Very nice!It would be very cool if they did have animatronics. In Jurassic World I think they only had two: the dying Apatosaurus and an insert head of the Pterosaur that attacks and bites at Pratt's face. I think the latter was actually replaced in post with a CG version.My only concern is they must move beyond what we've talked about before: wide full shot CG cut to….close up insert animatronic. The formula worked up until roughly the mid 90s. But then you could start to discern the different techniques due to shot design. Now they need to mix up methods and even within the same shot and same creature within a shot. Don't just blur the lines…destroy them!

Agreed. I know it seems like heresy to say these days, given the fetishization of practical effects in major FX-driven movies, but yeah, the differences between practical and digital work are, unfortunately, jarring at a certain point. Even

I think most - if not all - of us here on the site are of the same mindset here: digital and practical work have their place, and it's best when both methods are used and blended together to play towards their individual strengths. We're smart enough to realize that, and don't have those silly absolutist opinions like the rest of the internet has where if you're pro-CG, that means you're anti-practical work, or thinking that it should be all practical all the time because we're hipsters. Like you said, we've talked about it before, so, you know, dead horse. TL;DR Digital and practical should be married and sleeping in the same bed, not just in the same room.

Good trailer(what new you can expect from the 40th JP movie?) , strong effects , but it's only a personal impression: It has a very Dng/Framestore/MPC feel, maybe because this time all the assets are develeped in the London office?

ninja turtle wrote:Good trailer(what new you can expect from the 40th JP movie?) , strong effects , but it's only a personal impression: It has a very Dng/Framestore/MPC feel, maybe because this time all the assets are develeped in the London office?

Hmmm…intriguing thoughts. Could you elaborate more on what you mean by "a very Dng/Framestore/MPC feel"? Is it the rendering or look of them? The number of dinos? Just curious. As Tyler mentioned above about the internet generally being absolutist and in their own CG-Practical camps, this idea of yours about a London style very curious.

Shane, i don't think i can rationally elaborate it, it is more a feeling: maybe it has to do with the colors,, the animation and look of the creatures , the overall vibe of the scenes. But since 99% of artists of ILM London come from those companies, it is comprehensible.

ShaneP wrote:Hmmm…intriguing thoughts. Could you elaborate more on what you mean by "a very Dng/Framestore/MPC feel"? Is it the rendering or look of them? The number of dinos? Just curious. As Tyler mentioned above about the internet generally being absolutist and in their own CG-Practical camps, this idea of yours about a London style very curious.

Let's call it Soho style.

Not to speak for ninja turtle, but I kind of agree with what I think he's trying to say. Mostly. Or, at least, I used to. I'll probably butcher trying to articulate my reasoning, so bear with me.

There was a time when I held certain opinions about certain VFX houses and their style. I admit that it was extremely superficial and sometimes straight-up wrong.

ILM/Digital Domain: Off-the-chart photorealism and compositing. Basically the cream of the crop of vendors.

DNeg/Framestore/MPC: Really solid work all around, but still not quite on the level of a company like ILM. Everything they did was, like, an A instead of an A+. It had a certain look to it that you could just tell that it wasn't ILM or DD or Weta. It had that "London look" to it. I can't explain it, but I developed that reasoning after watching many, many showreels of those companies' work.

Everyone Else (Rising Sun, Method, Hydraulx, etc.): Hit and miss.

However, that opinion has since changed. The past few years have shown the DNegs/Framestore/MPC's of the VFX world to be knocking them out of the park, as evident by their many, many Oscar noms and wins lately. I honestly believe that the "Sohos" of the VFX world are now on par with ILM, with their work being so photoreal.

Plus, I think what plays into the appearance of the VFX is the overall visual style of the film. How the director, production designer, DP and VFX Supe work together to create shots and the look has a huge bearing on how the VFX turn out. How's the shot look? Colour, framing, composition, duration? The Spielberg/Johnston JP flicks had a certain look to them, based both on the time period and their directors. But with Trevorrow and Bayona, they similarly have a style and a time period that they're working with, and in turn, their VFX are affected by it (positively or negatively).

Like, whether or not I'd actually say that the JW:FK trailer work is the "Soho style", I'm not sure, but I would definitely categorize it as "not sure if ILM". Basically, the JW and JW:FK work made me stop and think "Is this actually ILM?", because it seems to lack that little bit of panache that separates ILM work from the rest. If you could magically erase any knowledge I have of ILM's involvement in those two movies, you could tell me that both of those movies were handled by anyone other than ILM and I'd probably believe it.

Yeah I still think ILM's hard surface stuff is unsurpassed except for Image Engine. The stuff they did on Elysium and Chappie was tremendous. Only house to rival ILM's hard surface stuff in my opinion. DNeg has been moving quickly in that direction though.

So, I wonder what kind of ham-fisted reasoning they're going to give their villain de jour for believing that continuing to genetically modify dinosaurs is a good idea.

I mean, the "Indoraptor"? When the Indominus Rex was such a bang-up idea? Now they basically want to add more Raptor to it? This is MegaShark/Crocosaurus/Sharktopus levels of stupid, and that's coming from someone who will no doubt be seeing this twice in theatres.

But anywho... does anyone else think the "Indoraptor in the bedroom"-shots look...bad? Like, the close-up of the foot stepping down with the toe-claw tapping doesn't even look like it belongs in the franchise, if you catch my drift.