Contents

Hunter, guardian, destroyer, menace; the Crocodile God, Sobek, swims where the Nile takes him and owes allegiance to no one.

Some say that Sobek was there when only the Dark Waters existed, so he helped create the world. Some say that Sobek made the Nile with his sweat and protects those that travel it if they pay him tribute, otherwise he destroys them. Some say that Sobek ushers the worthy dead down the Nile to the afterlife and aids in their rebirth, restoring sight and strength. Some say he is evil and hateful, ravaging those along the shores and terrorizing villages. Sobek, in truth, is all of these things and none.

Sobek is not a God of good or evil, of benevolence or malice, but a God of solitary neutrality, unless disturbed; a God that tends to his mighty river and performs his responsibilities to passing souls. The rest of the time, he does what he wishes. For his protection to the living and the dead, he is to be worshipped and respected. For his power, ferocity, and ruthlessness, he is to be rightfully feared.

Sobek's basic attacks and abilities that hit an enemy grant him protections for a short time.

Notes: Grants 21 bonus Protections at max stacks. Abilities only grant one stack regardless of how many targets were hit.

Protections: 7

Lifetime: 6s

Max Stacks: 3

Ability Type: Buff

Ability Video

1st Ability - Charge Prey

Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage and throws the enemy behind himself. Sobek is immune to knockups while dashing.

Notes:

Damage: 70/110/150/190/230 (+50% of your magical power)

Ability Type: Dash

Cooldown: 15 seconds

Cost: 70/75/80/85/90 mana

Ability Video

2nd Ability - Tail Whip

Sobek whips around in a circle, knocking enemies back and doing damage.

Notes:

Damage: 80/125/170/215/260 (+40% of your magical power)

Ability Type: Area

Radius: 20

Cooldown: 14 seconds

Cost: 60/65/70/75/80 mana

Ability Video

3rd Ability - Sickening Strike

Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Notes: Can heal for up to 60/90/120/150/180 (+30% of your magical power).

Damage: 60/100/140/180/220 (+30% of your magical power)

Healing Reduction: 50%

Healing Reduction Lifetime: 4s

Heal: 20/30/40/50/60 (+10% of your magical power)

Ability Type: Cone

Cooldown: 13 seconds

Cost: 60/65/70/75/80 mana

Ability Video

Ultimate - Lurking in the Waters

Sobek submerges himself, where he gains 30% protections, regens mana, is immune to crowd control and he slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 5% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 5% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Tools

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