i called it quits after 7-8 years about a month ago i look through the forums from time to time and have trouble putting into words what it is that frustrated me about this game currently.
and i think you are hitting the nail on the head.
objectives to win the game are far to easy to get. (and throw in that this game has the most toxic community out there, doesn't help)
if i have to give a reason as to why i gravitated towards Hots is because that game has comeback mechanic's.

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What really throws me off is the sheer range of skill in mid gold and lower. I've seen people in low silver who I shit you not, playing lee sin, last second flashed a skillshot while casting q, ward jumped to dodge another skillshot while getting close, ulted and reactivated q (and also landed his e somehow) all in like 1-2 seconds.
And then you have the guy who dies 10 times before 10 minutes and blames jungler/support.

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> Boom, problem solved without actually nerfing anybody unnecessarily.
This is actually a nerf to: {{champion:14}} {{champion:98}} {{champion:36}} {{champion:57}} {{champion:111}} {{champion:78}} {{champion:72}} {{champion:223}} {{champion:8}} {{champion:106}} {{champion:154}}
Because they all defensive mechanics (not just offensive) that scale off of their maximum/bonus health that are increased by Stoneplate. Some might need a nerf, but others do not.

{{champion:33}} fervor with ad runes.
was not as bad as expected. the dps was actually disgusting. took a while to get tanky enough to abuse it though
I tried fooling around with it quite a bit back when fervor would stack on spell hits.

i almost never explain the meaning of my summoner name. people always ask but i never feel like its something i can just talk about
"agbudar"
its a name.
means laughing/dangerous one. in the demon/devil language.
he was a demon who defied the devil, and fought him with some measure of success. He rests in piece now.
impossible to pronounce properly with human vocal chords in the actual language itself. (metal grunter could maybe do it)
there is a great epic story behind it all but that would take way too long to type.
edit:
im saving up RP to change it into "Braums goatbutter"
thats easier to explain then my current one.

i think its fine.
{{champion:245}} i agree with this the least but if you look at the numbers he is underperforming...
the rest im MEH about
{{champion:99}} buffs are a great idea because she is a good counter against {{champion:90}} who happens to be a bit on the strong side.
{{champion:15}} when is the last time you saw siv actually kicking but? (sure that mistake was stupid but they hotfixed it imediately.
and i could go on like this but you get the picture.
{{champion:75}} that is shit is stupid though holy hell that's such a massive buff that shoots him straight into the beyond broken.

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No, because Braum isn't the R1 target.
The grinder does absolute death regardless of health.
Braum is the only champion that can die at above 25% health to it because he's the only one that can get hit by the R2 chains instead.

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You're a Braum main and you don't even know your own kit. Holy shit.
Braum's E only negates the damage from the first projectile. The grinder is not a projectile. The chain does not do damage. The chain is CC only. CC still affects Braum.
Braum E also reduces damage, but true damage cannot be reduced.

100 k + mastery on braum here
OP goes on about in his essay explaining why this is particular interaction is healthy (urgot main in the making)
il tell you in my own essay why i disagree.
ITS FUKKIN STUPID!
tldr:
ITS STILL FUKKIN STUPID!

right lets just forget that tanks are SUPPOSED TO SURVIVE BURST AND DIE TO DPS.
AND RIOT FINALLY MANAGED TO ACOMPLISH THAT.
outside of item actives combo's such as {{item:3193}} {{item:3190}} tanks go down pretty quickly. lets not forget that tanks still need to build HP outside of these 2 items since none of these provide any.
they are still building 2 items to get 3 seconds of glory within a 90 second time span i would say that's MORE THEN ENOUGH OF A WINDOW TO BURST DOWN THE TANK AYE? as ironic as that sounds.
boohoo now that tanks survive more then 3 seconds in a teamfight. i can't burst/dps them down in less then a second.
perhaps people should start playing {{champion:96}} again

the matter of the fact is this:
its not usefull for anything else so what are you gonna give it then?
20% movement speed when people move towards you? cuz thats what its gonna take. already its super easy for a tank support to sit on your gold for you to never get it.

{{champion:63}} quite frankly it doesnt matter what you get on this guy.
if you get that 5 man passive proc that hits all enemy champions it really wont matter they are all dead anyway.
(please don't start {{item:2301}} is ALWAYS MY FIRST ITEM)

Pantheon atm functions as a counter to fiora who happens to have a 15% pickrate (the highest pickrate btw atm) so its only natural that pantheon is starting to see more use
also one should note that Fiora has been in the top 5 pickrates over the entire season 7 and 6 depending on the patch.
so seeing pantheon only with a 6% pickrate (10th)tells me that, although he is a counter he still doesnt get picked as often as he should
in short his winrate is inflated because the champs he counters get picked a lot (not just fiora)

{{item:3035}} this actually exists as well yknow. a counter to half of what tanks do which is soaking damage.
{{item:3036}} omg it actually works against health stacking too?
{{item:3033}} o wow look at that i cant sustain anymore. another half of my kit just got negated.