Re: Melee only interrogation - Machete "owns" flamethrower/shotty

i use the 2x4 shorty thing all the time in interrogation. It works nearly all the time, beating out modded 2x4s as well. I'm not saying machete can't do it, it is just that, a regular FREE 2x4 can do it also, still no reason to choose a machete over a 2x4.

Re: Melee only interrogation - Machete "owns" flamethrower/shotty

i use the 2x4 shorty thing all the time in interrogation. It works nearly all the time, beating out modded 2x4s as well. I'm not saying machete can't do it, it is just that, a regular FREE 2x4 can do it also, still no reason to choose a machete over a 2x4.

There is a reason:

Special Executions. My only reason that I have a machete only loadout.

Re: Melee only interrogation - Machete "owns" flamethrower/shotty

yes, so do i. and i still get machete after upgrading my main weapon (or earlier, depending whether i have plank or not).

it feels faster* to me and is more reliable (again, dmg/range).

not saying it totally owns plank cos hey, 4 loadout pts / 400 parts vs free for all.it does work better if you commit to it tho.

is it worth it? to me yeah. dem executions.

ps. first burst, now machete. not everything has to be easy, powerful and/or cheap (as in, not expensive). niche gear can stay niche. let FT buff be a warning sign.

*i cant say for sure if machete actually hits faster than plank or if the delay between shot / hit is shorter (like shorty having shorter delay between L1 -> shot than revolver etc.). cant really test it either unfortunately.

Re: Melee only interrogation - Machete "owns" flamethrower/shotty

Seems like majority of the buff suggestions seem to make the machete another "no skill" weapon. The game as it is right now is pretty much loading up on parts early on and then switching to shotgun/flamethrower. On the other hand if you were to reduce the cost of machete (3 loadout points and maybe 300 to buy) it still wont be enough since flamethrower/shotgun would still be a better choice. Gunplay is already pretty small in this game (games are decided upon which team has more bombs, moltovs, shotgun, flamethrowers), I rather they leave the machete or just reduce the cost. Either that or make machete, shotgun, flamethrower all 3 loadout points with equivalent purchasing cost.

My youtube: http://www.youtube.com/user/swiftydragon/videos - Last of us tips, and gameplay with commentary.

Re: Melee only interrogation - Machete "owns" flamethrower/shotty

that's the only edge machete has over 2x4. It swings faster. But with weaker durability, an insane cost and still needed 2 hits to down, same as 2x4, it is rarely beneficial in most cqc cases.

there's a difference between "niche" and outright useless. And to me useless weapons are just as bad as OP weapons in a game. Every close-quarters weapon can beat a machete, while at the same time every other close-quarters weapon out there is cheaper to use than the machete, that right there is a problem.

Also committing to it isn't saying much either. Why should a single weapon need literally half of your resources to be somewhat effective when most other things can do just as good and often much better than it at a cheaper cost. There's a reason you rarely see a machete outside of survivors, even when the welfare system starts giving you free ones

Re: Melee only interrogation - Machete "owns" flamethrower/shotty

also, buffing the machete may actually help, so people have an actual choice when picking up the 2x4 or choosing the machete instead so most games don't end up with 6-8 players running a modded 2x4 the whole match.