Ignoring the zombie munching on his arm, our hero reflects on his morals. Survival at all costs... But at what cost?

I also got rid of the timer that removes blood...Seriously though, no more blood or my mom might take away my computer. No joke, I am not kidding... Seriously.Plus, I am worried of lag. I am updating all of these regardless of anything. They could lag later on...

Also, I think you should implement classes. You could have a gunner class that has a chaingun, a soldier class that can throw nukes to kill a group of zombies, etc. Oh goodness, I just now realized that to create a class you must create a class.... Gunner.java, Soldier.java, etc...

@Kingroka123 No, b/c there is only a small chance of dropping blood every hit, as there are a lot of hits in a second. I lured a bunch of zombies, butchered, all until one was left. About a 5th of that blood is the blood of 1 zombie. Again, I have to take into account lag. These are all being rendered.

@kparsOkay, I will make it what shape now? CIRCLES!? YOU MUST BE MAD! THOSE HAVE NO PLACE IN RETROLOGISTIC GAMES!!!

And yes, strangely enough I have thought of that. But that is what the characters are for! Whatever, next Time we can skype, we discuss character selection... Oh yeah, the level class was useless and removed, replaced by the static game class. I am making all states in the game static for good reasons, such as universal communication, resource mangagment, efficiency, etc. It just is good overall for the client, the computer, and the coder (And hackerz).

No no no no no... I am talking about ray-casting *thunder*. But worry not, I found this! I will probably not program anymore for today, it is 1:48 here, and I need my sleep. I'll take one more reply for tonight. Please leave out smart remarks. ends 10 mins from now.

I was for serious.But if you must know:Scientific - BOOM!Religious - I Command ye to BOOM!

So, dynamic lighting. So glad that I only had to scroll down a little bit for resources. These forums rock! Anyways, I will probably go with ray casting, and make a left 4k dead-esque lighting system. HEY, this is becoming a clone, isn't it? Except in glorious 80's graphics. Seeya guys, and Gnight!

Just added in a new lighting system. I was going to go with ray casting, but it was a bad idea, as it would stray the game's graphics far from the original resolution: 8 bit. Plus, this is way easier, less time consuming, and really, do I need even more limited visibility in this game?Here's a pic:

Ok, the 1.3 video is working. Youtube uploading sucks. But Anyways, I wanted to propose something. I have been logging every single glitch that is notable of maybe becoming a part of the game! Here is one of them, back from the shiny, bright green days of 1.1 and 1.2:http://www.youtube.com/v/lTewFJsKBus?version=3&hl=en_US&start=Yeah. Pretty fun. Do you think it should be implemented? If so, How? B/c I like the effect it gives. It looks kinda cool.1.4 coming soon with more zombie madness!

BUT WAIT! THERE'S MORE!Go to here for the sound effect of a weapon that will be featured

Okay, everyone. You saw the promotion. 1.4 is coming soon to the forums. I thought that I would release one more update before you can't download it any more. Ready?WE ARE BRINGING ON THE WIZARDS!Plus, you will notice an awesome sprite appear sometimes. Won't that be neat? Only one way to find out how it sounds other than clicking a link. PLAY THE GAME!

This game does not work for me. I downloaded the game once. I unzipped it and ran the jar file. It gave me a black screen and then crashed. I then tried to do it on the command line, but it couldn't find the jarfile. I then downloaded the game again. I unzipped it and ran the game. The main screen (or whatever it is) popped up. But, the game was lagging a lot, even though it said its fps was 60. It then crashed when i tried to start a new game.If this is made in java 1.8 +, then that is the answer, as i haven't updated yet ().

There. I ran the version, and it worked... Anyone else having problems? Perhaps you ran it wrong? I mean, I ran it, and it starts at 8fps for millisecond, then it just jumps to 60fps. My computer sucks as far as processing, and graphics (Intel 3000 Hd FTW), so it can't be a performance issue. Wait until someone else comes up with this issue. I'll try to get my freind to do it...

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