Section of my website featuring my game Voidkeepers, I'm developing by myself in my off time.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

Alternate logo sequence.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

A paid logo sequence I made for Addicted to Money.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

A rotating set of McDonald arches I did for a job.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

A pack of items for game development I modeled and textured for sale on the Unity asset store.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

3d Holloween Mike Miers mask I modeled and textured for a client.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

A gothic anime character logo I made for my studio showing my anime style and coloring.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

A game over screen for a horror pinball game I made in blender3d.

Over 30 days ago - Like

Dan Trussell - Added portfolio item

Voidkeeper Current sample pic. Everything you see except the trees, and campfire, was modeled, textured, animated, programmed by me. This also includes the skybox I created, and bumpmaps for everything.

Over 30 days ago - Like

Dan Trussell - Modified profile

Uploaded a new profile photo.

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Dan Trussell - Modified profile

Upgraded to a Featured membership.

Over 30 days ago - Like

Dan Trussell - Modified profile

Update the following profile details: Website Url, About Me, and Hourly Rate

I am capable of 2d and 3d content, including animation, texturing, uv mapping, Photoshop, modeling, mild java scripting(though I have designed 90% the systems I use in an in house project I'm developing called Voidkeeper.), GUI design, game systems, ect.

I excel at breaking things down into their smallest parts, and finding ways to impliment them into current projects.