These objects provide aliases for all animations defined in Spine. For example, if an animation is called "walk" in Spine, it can be accessed by the property "walkAnimation". All animations are implemented as standard Qt
Animation objects, but should be started by calling animate().

The following example shows how to start an animation, that is called "walk" in Spine, on a Spine entity called MySpineObject:

The bounding boxes are newly calculated whenever the different bones and images of a spine object change their position, so having them enabled on a lot of objects can have a negative impact on performance. For this reason,
SpineSkeleton provides the boundingBoxEnabled property, which is false by default. If you need to know the
animation's dimensions, set it to true.