Contents

Normal Bullets: Average-sized Bullets that are fired from most classes of tanks, typically from normal rectangular Cannons, such as that found on the Basic Tank, with no buffs or debuffs. Some Bullets are propelled faster than others, some do more damage than others, and the Sandbox Arena Closer uses a much more powerful version of these.

Large Bullets: Large Bullets, also called Destroyer Bullets, are used by the Destroyer, Hybrid, Real Arena Closer and Destroyer Dominators. They deal greater damage and possess greater penetration than the Normal and Small Bullets, though they travel considerably slower (real Arena Closer bullets are exempt from the rule, and are extremely fast).

Small Bullets: The Gunner branch, Factory Drones, and Gunner Dominators use these. They have the weakest penetration of all of the types of ammunition, though they travel fast. Their Bullet damage varies from class to class, but they tend to hit hard for their size, especially when their damage stacks with multiple Bullets. They are also called pellets by an achievement.

Auto Bullets: Bullets fired by Auto Turrets have a slightly higher amount of penetration than normal Bullets, but also a slower speed and smaller size (the second smallest, as shown in the second image).

Multi-Shot: Multiple different-sized Bullets are fired in order. This type of Bullet is generally used by tanks in the Hunter branch, as well as the Sprayer and Spread Shot.

Very Large Bullets: These bullets are only used by the Annihilator. They have the same Penetration and Damage as the Large Bullets, but it’s easier to kill other tanks with them because of their size.

“No official name has been given? Oh, I see.”Missile’s name is Conjectural. No official name has been given, and it is subject to change at any time.

Old appearance of Skimmer's Missile with the old color scheme.

Missiles are a high-damage projectile that are launched out of Deployers. Missiles shoot smaller, Gunner-sized bullets through their blue Cannons. The bullets they fire deal about half of the damage of a normal Destroyer bullet. It looks like a Destroyer Bullet, but with miniature team-color Cannons about the same proportions as that of an Arena Closer cannon but scaled down. In Sandbox mode, a Level 1 Skimmer’s Missile Cannon size is as large as a Level 45 Skimmer’s. Missiles can travel up to four seconds before disappearing, unlike the usual three-second disappearance of normal bullets. An alternative version of the Missile used by the Rocketeer has a single Machine Gun barrel on the Missile’s back.

This section contains bugs related to Bullets. Before adding a bug to this list, consider the following:

Please screenshot, then reload. If the bug happens a second time, then get a second screenshot to verify that the bug is still happening.

If the bug is still occurring, please post the bug report with the appropriate system template, PC or Mobile , depending on which platform the bug has been encountered on.

Describe the bug in detail, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong in either the comment section or on the appropriate forum board.

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Patched or Removed Bugs

PC A recurring bug allowed Tanks to fire very rapidly by spamming the Ekey, for Auto Fire, overwhelming all normal Tanks. The bug has been permanently patched as of August 13th, 2016, the last day it was encountered.