You may need to uninstall previous version if you're having troubles installing this new version.

Attention Windows 8 Users, the plugin will not work if you use Internet Explorer from the Metro App screen. You must either launch Internet Explorer from the desktop, use a different internet browser or launch the site using the Vizzed RGR Plugin App icon.

AboutSome of the game systems don't have emulators available in Java so to make it possible for some systems to be playable in the browser, you need this plugin. Simply download it and install it like any other program and you'll be able to play these games right on the board (the plugin allows the browser to play the modified emulators on the webpage).

I've tried to use it 3 times now and each time it lags firefox for a really long time. Is this normal? Twice I had to kill firefox and restart it and the third time I left it for longer and it finished "saving" (I assume) but when I hit esc to get out of the menu it lagged again and hasn't started working again.

Not sure if I've done something wrong or what my be the cause of this. Oh, XP and Firefox 3.x

okay, that first game I tried it on was Actraiser and it didn't seem to like that. But I tried it on Super Mario World and it works just fine. Not sure why it would be game specific.... but it is working for me now.... I'll try actraiser again and see if I can figure out what's different besides the game.
(last edited by geeogree on 01-18-10 03:56 PM)

Green OgreElara: "You are, of course, the undisputed master of the ban hammer. You're like Thor for Vizzed."
Affected by 'Laziness'

I'm assuming you restarted Firefox after installing this? When you create a save state, it does take a while, basically what it's doing is, creating a local copy to your computer and than uploading that copy to the server so unfortunately it's not a quick process.

and I've just tried Actraiser again and it worked.... the first save just seems to take the longest and after it's done it seems to be quite a bit faster when you save it the next time.

Is there any way to set it up so it only saves locally? That might speed things up. If it's possible. Although, does this save based on IP or user id... cause that would matter more if it saves based on user id.

Green OgreElara: "You are, of course, the undisputed master of the ban hammer. You're like Thor for Vizzed."
Affected by 'Laziness'

It saves based on IP. Maybe that could be an option later to make it so it saves only locally but for now this will have to be.

Actually I just though of something, when you went to save, I bet there were a lot of hits on the server at the time so it was just slow because of traffic. Have you noticed the board being slower with all this traffic? Might have to upgrade server again if so.

A feature I might implement is save state sharing. I thought it'd be an interesting idea, basically a user could set their save file to be shared with everyone else. So basically there'd be a pool of save files for each game that you could choose to load from if you wanted to and users could submit descriptions with their save states.

and it probably was just a busy bit of traffic.... it only happened for a little while and now it's working fine.

That could be cool.... but I think with something like that it should be reviewed. I don't want 100 save states for each game. A couple for collecting all the items or passing all the levels (except the last level) or stuff like that... but I don't care about save states after each level or anything. Maybe restrict submission to trusteds only but anyone can access them. The idea does have potential.... for both being good and being abused

Green OgreElara: "You are, of course, the undisputed master of the ban hammer. You're like Thor for Vizzed."
Affected by 'Laziness'

As for the shared save states, I don't think a ton of people would share them but I'd let the user submit a description like I said and I could also make it so other users could review the quality of the save state so that'll help figure out which are good.

Another 2 features will be support for taking screenshots that get submitted to the site and also the ability to record your gameplay (which can be used for competitions and such).

Just so much potential with all of this, it's pretty exciting to see what I and others will come up with for ideas for the RGR.

okay, save by user id makes more sense. I'm glad it's actually that way and not by IP.

And maybe we could make the bar something easy like having posted 10 times.... I just don't want every random person playing to be able to submit save states. Although I don't actually see myself submitting save states if I weren't an active member of the board. Who knows =/.

Sounds good though. Glad that things are coming along with this. It does sound like there is a lot of potential with this plugin.

Green OgreElara: "You are, of course, the undisputed master of the ban hammer. You're like Thor for Vizzed."
Affected by 'Laziness'