Battle to Rule the Pacific Skies! Take flight over the treacherous Pacific waters where ace pilots redefine historic World War II battles! Skillfully pilot the most iconic American and Japanese fighter planes of the Pacific War while representing the army or navy.

Køb Sid Meier's Ace Patrol: Pacific Skies

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Køb Sid Meier's Ace Patrol Bundle

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Battle to Rule the Pacific Skies!Take flight over the treacherous Pacific waters where ace pilots redefine historic World War II battles! Skillfully pilot the most iconic American and Japanese fighter planes of the Pacific War while representing the army or navy. Upgrade your fighters and promote your leading pilots so they master new skills needed to ambush an enemy VIP, rescue POW pilots or torpedo bomb enemy targets! Can you turn the tide of war? Or will you go down in flames to an enemy ace?

Key Features:

Enlist in over 180 missions set in iconic WWII battles like Pearl Harbor, Midway and Guadalcanal

Expertly pilot fleets of American or Japanese aircraft while representing the army or navy

Earn promotions, equipment upgrades and advanced Ace maneuvers

Personalize your pilot profile and aircraft to set you apart in battle

Single Player campaign & Hot Seat Multiplayer missions with leaderboards

More than anything, this is just a skin for the original Ace Patrol. If you enjoyed the original game, you’ll probably find a good amount more content in Pacific Skies. If you are burnt out on the formula, this game is just going to bore you. And if you didn't like the original at all, well, this one is just more of the same.

I was a rookie pilot just getting my wings on a mission to shoot down enemy Japanese planes. My maneuvers were weak and so was my aim. I shot down a few but was lost a little later behind enemy lines. Next up came my partner who seemed to fair better but unlucky for him he was terrible too. One by one what was once a total of four slowly became none after failed missions over and over till we were all lost behind enemy lines with no way of escape. This is the sad story of our our lost soldiers of war.

Ace Patrol: Pacific Skies is a casual strategy hex-grid style game. You control four total pilots which you maneuver around the board trying to take out the enemies. When you start you have a very limited choice of movements. Over time you earn upgrades and better planes to help you out against tougher and tougher enemies. You are scored on each mission on how well you perform. The more you get hit or if you lose a pilot your points drop.

There is a total of eight areas with 4 missions to each one. You will fly around at Pearl Harbor, Midway, Okinawa, and a few other locations on the pacific. You can still fail a mission and move on to the next one. You'll just end up with a lower overall score.

Pacific Skies is not a bad game and you can get it for fairly cheap. It also comes from the great Sid Meier who has a fantastic game making record. So if you enjoy a little challenge, WWII history, or Sid Meier games I recommend you try this game out.

Okay. Yes this is an iDevice game. Ported to PC. And yes, normally this would basically make me not even consider it. But AP: PS is such a unique game, gameplay wise it's a great buy. It's cheap to buy, no fancy graphics or animations. But the gameplay is quite complex and UNIQUE. A strategy game that is even slightly unique hasnt been invented in like forever. ALL OF THEM are the same ♥♥♥♥..

But I had never played a turn based, x,y,z axis, WW2 military airial combat RPG. And when I did, I was glad. This ♥♥♥♥ is FUN. And the missions only last like 8-10 minutes each.

It takes turn based military to another level, each place has stats, each pilot has stats, and together they earn gear and movesets. And by mid campaign you can pull off some SWEET tag teams with your planes. Hiding in clouds, fly upside down over someone so they can't shoot you next turn. The ways each move can play out once your in battle are insane.

If it sounds good, get it. I would LOOOVE to see more of this made just for PC. Even though I don't care much about graphical fidelity.

Turn-based lite strategy game about WW2 fighter planes. The premise is really interesting and I think the game mechanics are nicely executed. The planes each have a different feel, and the game does a good job of modeling "energy fighting" (e.g. trading altitude for speed and vice versa) and roll/turn rates (a P40 will roll left/right within a hex; a Zero doesn't roll so good but can sustain a turn to 120 degrees, etc.)

Beyond that... it's a good thing this game is just $5 because it is woefully under-polished, especially for a Sid Meier title. The missions are very repetitive (180 are claimed, but they're really a variation on four or five missions with different enemy planes in them), the animations are clunky, and there are endless small boneheaded things that will annoy you.

It's very good for a tablet game, but I can't give it my full recommendation.

This really looked like iPad shovelware to me, but I tried it, because, you know, Sid Meier. Turns out, it's really fun. It models the performance of the planes really nicely, and the RPG elements work well.

It could really use some larger scenarios, a scenario editor, and online multiplayer. But at $5, I guess it can be excused for not having those features.

What I said about Ace Patrol really also applies to Ace Patrol Pacific Skies (except that it has some upgraded graphics), so here we go again:

Ace Patrol is good fun. If you can look past the ugly mobile-phone-graphics it's a pretty deep game with plenty of strategy and tactics. Choose between several missions and complete the objectives using one or more (max 4) pilots. Make enough kills and your pilots will level up allowing them to use more/better maneuvers during battles. This can be critical later on in the game.

You'll also be able to unlock perks by completing secondary objectives. This, for example, allows crashed pilots to get right back into action after being captured by the enemy forces. And yes, better planes can also be unlocked.

Ace Patrol isn't a very long game and it's best played in short rounds, but like I said, it's good fun.

A casual strategy game? Seems like that combination can work afterall. I won't presume to be able to analyze the game and explain why and how, but what I can say with confidence, is that I'm having fun with this game, just like the first, and probably more! Definitely worth the $5 price tag.

(Just like the original, with minor differences)While it might be a great mobile title (like Steambirds and Flight Control) it's a very poor desktop PC game for a host of reasons:- it's a hurried exact port, with an engine resembling Flash, carrying very odd problems like complete broken graphics if i'm running Fraps or EVGA software, flickering menus if Winamp's running in brackground.- gameplay cluttered with buttons and the dogfighting planes on the neighbouring hexes, making very difficult space orientation, and moving the camera (3D) doesnt help much since it's very unsmooth (feels like 10fps)Basically a great concept from Sid, but the the monkeys who ported it for PC weren't fed.

Ace Patrol Pacific Skies is basically the exact same game as Ace Patrol (which was set in WW1) moved to WW2 Pacific Theater where you play the Japanese side or the American side.

The game is best described as a turn-based air combat where you move planes from hex to hex, where the "attitude" and "altitude" of the plane, as well as the skill of the pilot, determines what moves you can make. If you are low, you can't use a power dive (drop several levels of altitude) or "falling leaf" (drop several levels of altitude and face a specific direction), for example, or if you were in a left turn, you can't immediately switch to a sharp right turn (unless you learned "roll" manuevers). This is harder to explain than to see for yourself by watching the videos.

You control 2 or 4 planes and corresponding pilots. As pilots make "kills" they gain experience that can be translated to better power moves. So it's not good if you let one pilot do all the killing... Share the bounty.

In a bit of ahistorical equality, there are female pilots (fortunately, you can turn that off).

Try not to let your pilots get shot down. They can be kept prisoner or end up in hospital for several missions. The planes themselves can also be damaged and repairs are not instantaneous.

Typically you have about 6 missions per "year" and there's a big mission at the end. and 4 years in a campaign. You are scored based on how much damage you caused, did you complete your objective (such as taking out a ground target), vs. how much damage did you suffer.

If you like Ace Patrol, Pacific Skies is the same game with faster planes.

I have never played any Sid Meier's games before for the exception of Civilizations. Yet, this game reminded me of Civ 4 so much. For the first 3 hours I have played the game non-stop. It was more like "Just one more mission and then I'm off". Well, that never happened.

The game is relatively easy to start, provided you do the training missions to understand what is going on. Quite a bit of reading to do to learn all the manoeuvres but its worth it. You are able to play the game at your own pace as it's turn based. But I would say that rushing you turn without thinking is not a good idea as sometimes it can result in a failed mission and a few captured pilots. There are two sides to play for: US and Japan. At the base your are able to hire new pilots and upgrade your planes. The pilots can learn new skills on level up. There are a lot of skills to choose from, so you must pick wisely. The planes can be custom painted which makes it so easy to recognize which pilot is flying it.

I really enjoyed the soundtrack in the game. As any Sid Meier's series that I have played the music doesn't get in the way of your experience, because it's quietly sitting there in a background and making your gameplay much better. The voice acting is simple, yet very nice. I actually laughed a bit at Japanese ascent, but I think it's good. The graphics look like Civ4, so it looks quite old. It doesn't really matter for the game of this size thought. I think it's suites the game just fine. Nothing really stands out, everything looks pretty good.

In the end I can say that this game must be in your library, no matter if your a plane fan or not. Its just a fun game to play. Although I would recommend buying it on a sale of some sort, as the re-playability is under the question.

Just like the first Ace Patrol, "Pacific Skies" is a casual strategy game. You get to play as either US Navy, US Air-force, Japanese Navy or Japanese Air-force, and fly on missions against the other side. The point in the game is to use tactical airplane maneuvers to your advantage and shoot down the enemy airplanes.

Unlike what I expected from a game with Sid Meier's name on its title, both games on the series are quite easy to learn. Having that said, they do get really challenging on the harder difficulty levels. A part of the fun is, you can change the difficulty level while playing, and practically choose the difficulty level of each and every mission. The thing is - the points you get for completing a mission depend on the difficulty level, so for anyone trying to compete for a place on the leaderboards and for some of the achievements, playing on a high difficulty level is a key.

As far as graphics, music and sound effects are concerned, Pacific Skies doesn't offer much beyond the original Ace Patrol. There's nothing fancy or extraordinary regarding those aspects of the game. The gameplay, however, is a lot of fun. I recommend this game to anyone who's into airplanes and strategy.

It's more of a "meh". Not bad enough to mark it as "Not recommended", but also far from impressive, and worse of all, quite far from being completely worthy of having "Sid Meier" in its title. When I think of "Sid Meier" games, I think of intricate, comprehensive games that come with challenging learning curves and huge levels of complexity. Ace Patrol: Pacific Skies is far from that: it's small and rather simplistic.

The graphics are really messy at points. Don't expect it to look good. The plane models are the only graphic part I enjoyed.

It can get quite complex, challenging and captivating if you play it on higher difficulty levels. Anyway, the complexity is not given by the number of plane models, skills or upgrades, but mostly by the number of movement possibilities. This can also make it get boring after a while.

Still, you can have a lot of fun with it, especially if you like playing the more-chilled turn-based strategy games or if you're into history or fighter planes. It's a Sid Meier title after all, so it's worth having, especially if you can get it on a discount.