To put it simply, in a multiplayer game, if 99% of the players are using a feature such as the LFG system, then you by default are also forced to use that system. That is unless you are prepared to do an obscene amount of effort to organise things your way, alla Gevlon and The PuG.

I’d like to add something to your post.To put it simply, in a multiplayer game, if 99% of the players are using a feature such as the LFG system, then you by default are also forced to use that system. That is unless you are prepared to do an obscene amount of effort to organise things your way, alla Gevlon and The PuG.

This is one of the problems with the assertion above. But it runs much deeper in my opinion. When buying a game I also buy the rules. Fun games are fun, because they have good rules. But what do rules do? They restrict you from reaching the goals (read my link if you don’t agree). Therefore, the non-existence of such a restriction can limit your fun. You basically play a game with an inferior ruleset.

Now, you can takeover the task of the developer and create your own rules and sometimes that works. But often it doesn’t and usually it is just not as much fun.

Playing a game means trying to reach the goals within the ruleset. It is hard to enjoy a game if the ruleset is blurred, because you want to ‘bash your head against the ruleset’ and see how far you can come.