> > I dont think that you are right. Do you know, that those games had a watch/clock> > included? (thats why they are named "Game&Watch"). This watch could be set to alarm> > and i am quite sure, that this lamp goes on, if alarm starts. > > Funny assumption, how can you be so quite sure :P> These 2 small things are buttons, yes really. They are shaped like this so the user> won't press it by accident, you need to use a pen to press them.

Ah... like my old regular watch... I see it now, after watching a video again.

So... we can make it clickable in the artwork, but no need to animate the button on ACL and ALARM.

Three things regarding overlays:

1) I got RC's note... I'll make the overlay darker, and post later this week... I was having a hard time trying to get the correct shade of gray, and went a bit light.

2) I can already see that different games have different screen color backgrounds (some light gray, some light green, one that was blue, etc.). Whoever is making the SVG files, do they have access to actual handhelds, that we can take a reference picture of, to get the overlay right?

3) Regarding the SVG file... I'm using that to create the overlay (save as AI, import into Photoshop, new layer, apply wanted overlay color to anything white), however, some of the paths don't show up correctly when I open in Illustrator (e.g. the circles for the gears on the conveyor belts). I can see the paths, but am missing something in making it display right on my end. Any tips? (Screenshot attached about what I'm talking about).