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This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by ...

Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...

In this paper, we will propose a novel way of interactive entertainment, called Participative Computer Animation, allowing a user to participate in a computer animated story as an observer. We consider this form of ...

Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...

We introduce the novel task of Pano2Vid --- automatic cinematography in panoramic 360° videos. Given a 360° video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV) ...

Hiring a professional camera crew to cover an event such as a lecture, sports game or musical performance may be prohibitively expensive. The CAMETRON project aims at drastically reducing this cost by developing an (almost) ...

Reality TV shows that follow people in their day-to-day lives are not a new concept. However, the traditional methods used in the industry require a lot of manual labor and need the presence of at least one physical camera ...

Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...

This paper presents an open database of annotated film clips together with an analysis of elements of film style related to how the shots are composed, how the transitions are performed between shots and how the shots are ...

In this position paper, we propose five challenges for advancing the state of the art in intelligent cinematography and editing by taking advantage of the huge quantity of cinematographic data (movies) and metadata (movie ...

CaMor is a tool for generating an animation from a single drawing or photograph that represents a partial view of a perspective projection of a planar shape or image that contains portions of only 3 edges of an unknown ...

While important advances were recently made towards temporally localizing and recognizing specific human actions or activities in videos, efficient detection and classification of long video chunks belonging to ...

Focalization and viewpoint are important aspects of narrative movie-making that need to be taken into account by cinematography and editing. In this paper, we argue that viewpoint can be determined from the first principles ...

We present computational visuo-spatial representation and reasoning from the viewpoint of the research areas of artificial intelligence, spatial cognition and computation, and human-computer interaction. The particular ...

A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...