Stub

Great Wheel -- Border

On the voyage from Earth-That-Was, most feuds were put to rest. But there’s some bad blood that can’t be healed with anything but payback. The Native American Indians managed to keep their communities together. While they were as glad as any when the terraforming began to take, they made it known to the Alliance that they expected payment for the land they lost nearly 1000 years ago.

Great Wheel
A Firefly Planet

On the voyage from Earth-That-Was, most feuds were put to rest. But there’s some bad blood that can’t be healed with anything but payback. The Native American Indians managed to keep their communities together. While they were as glad as any when the terraforming began to take, they made it known to the Alliance that they expected payment for the land they lost nearly 1000 years ago.

When the planet of Great Wheel was first terraformed, the Alliance was relieved that almost no quirks had arisen. The climate was mostly temperate and good for farming. The Alliance, sensing a solution to the Indian opposition and the accusations of oppression that went with it, gave their new world to the Indians to colonize.

This was a perfect solution for all those involved. Great Wheel is an alliance world, it is run by the elder councils of the Eight Great Tribes (Cherokee, Navajo, Choctaw, Sioux, Chippewa, Apache, and Iroquois, Innuit). Land was divided evenly among the tribes, a continent given to the eight tribes. Each of these continents was governed by the elders of each tribe, who act as governors.

The land is bountiful here. While some live in a "traditional" path, many live as farmers (low impact - eco derrived) and villagers. People of Great Wheel export some organic agricultural products, but do a booming business in art and skills. The planet is home to a number of survival schools and training camps, thanks to skills perfected long ago on Earth-That-Was and passed down through the generations. These schools were used extensively by young men eager to improve their conditioning before joining the war.

One notable mention is the Great Mesa Arms Corporation, whose headquarters are located in Galilahi, capital city of Great Wheel and of the Cherokee Nation. Great Mesa Arms manufactures weapons with the Rim in mind, and the company brings a great deal of business to Great Wheel. Knives and revolvers are their specialty, but no one looks down on a piece with the Great Mesa stamp.

Great Mesa is known throughout the Verse, primarily because of their unique approach at public relations. Great Mesa Arms hired a handsome local boy named Hurie GreatWind who they found practicing his shooting on a ranch just a few miles out of the city. His handsome face, quick wit, and stunning marksmanship made him the perfect spokesperson for a company on the rise. He was hired on the spot and a new campaign was established. Hurie would travel around the Verse furnished with nothing but Great Mesa Arms supplies (they expanded manufacturing to include clothing and survival equipment just for this campaign). Hurie would perform for towns on the Rim and Border and give a monolog about the virtues of his product. His travels are also broadcast on the Cortex so that the whole Verse can glimpse Great Mesa Arms in action.

Hurie is glad for the money and the adventure that his career brings him, but he represents all The People, as he has been reminded numerous times by nearly all of the elders/governors.

Additional Ideas (0)

Gain the ability to:Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.

The Golden Doom

Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, The Golden Doom, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.