While I agree that Dishonored's morality system was stupid, I don't really see how it ruins the game. Gameplay is king and Dishonored has that in spades. If you enjoyed killing people and using all your abilities against them, who cares about your moral alignment?

As for non-lethal abilities, there were plenty. Blink, Bend Time, Possession and Dark Vision were all useful for players who didn't want to kill anyone. Only two of the six active powers (Wind Blast and Rat Swarm) and only two of the four passive enhancements were designed specifically for violence. That's plenty for stealthy players (I played through the whole game without killing or incapacitating anyone except when objectives explicitly required it).

Now, if your issue is that you don't like being stealthy and want to fight in a non-lethal manner, I'm not sure what to tell you. When you're fighting people armed with swords and guns, things tend to get deadly pretty quick. With sufficient skill and creativity, you can still fight non-lethally in Dishonored. But again, if your sole reason for choosing a specific play style is because of some arbitrary moral alignment, you need to reassess your priorities.

Quinn wrote on Nov 27, 2012, 22:01:But whatever. You dont get it, don't wanna get it, and I stopped caring enough to help you understand my look on it.

I don't need to understand your look, it doesn't make any sense. If you want more non-violent takedown options then bitch about that instead of whining that the game railroads you morally when it gives you plenty of choice in the context of the story.

Quinn wrote on Nov 27, 2012, 22:01:Sepharo, fun you say that. There are one or more actual studies on the internet that show that console gamers prefer their protagenist to be a criminal or some other asshole.

And it was in contrast to PC gamers? Contrasting kids to adults? I find that hard to believe. I am also tired, so I'll just go on not believing that. But if you do end up finding it please link it here.

Sepharo, fun you say that. There are one or more actual studies on the internet that show that console gamers prefer their protagenist to be a criminal or some other asshole. Think God of War, Prototype (2), GTA, Darksiders etc.On my phone right now and tired as a dead cow so feel free to google the results yourself.

Dades, yes. Darker is wronger as it means further away from light. Tell me I don't need to explain these two absolutes to you, please. When Dishonored's text popped up regarding the choice, I started thinking: So wait a second, these "enemies" are maybe just the victims of some evil corruption or something? Not killing them would be the good/better aka less dark option indeed!Once I realized that, and then realized all the unique skills I COULD NOT use if I wanted to go with the option I was given.. well, that rubbed me the wrong way.

I laughed in pitty when 10 minutes after that infamous text the text popped up "Jump down and press [Left Mouse Button] to do a lethal takedown from above." I was like... ehm, no, I just chose the lighter path. How to do a non-lethal takedown from above?

But whatever. You dont get it, don't wanna get it, and I stopped caring enough to help you understand my look on it.

Quinn wrote on Nov 27, 2012, 13:41:Hey Dades, some people actually finish reading an entire message before replying to them. A fundamental addition to that part you quoted sounded:

"I'm fine with giving these two options, I'm just horrified if they make the "good guy" gameplay so goddamn boring and linear."

When you ramble on and on people will skim your shit. Non-violent is boring and linear now? It is way more challenging and tense to avoid combat scenarios in Dishonored. No one said anything about a good guy or bad guy, that's your own dimwitted morals, the game warns you that you can walk a darker path. It doesn't say anything about right or wrong.

They should stick with the consoles and piss off. I've realized for quite a few years by now that Rockstar lacks creativity anyway. Every game of theirs has to be some bandit-sympathizer one way or the other. Now it's true the typical console kid gets a total hard-on for that but I'm sick of those cliche anti-hero bs concepts. They even managed turn Max Payne in that same thug-infested fuckshow. I'd still like to see them burn for what they done with that franchise and the man.

It's idiotic to equate wanting to play a "bad guy" with a console mentality or something for kids.

In a game where they've ambitiously created possibilities for you to KILL enemies in a unique and fun way, they shouldn't throw in this pathetic "Oh! You can also not use all that cool stuff and play the good guy. In fact, if you decide to use the cool stuff, your ending will be bad or 'much darker'.". Apart from that, the text thoroughly mutilates and dismembers the immersion (How the fuck should my character know how it ends to act accordingly?). It's so dumb.

Quinn wrote on Nov 27, 2012, 03:43:And then it also gave this unfathomably stupid option not to kill enemies

Non-violent options are so stupid, let's just murder death kill everyone, that's what assassins do after all

- DADES - This is a signature of my name, enjoy!

Hey Dades, some people actually finish reading an entire message before replying to them. A fundamental addition to that part you quoted sounded:

"I'm fine with giving these two options, I'm just horrified if they make the "good guy" gameplay so goddamn boring and linear."

What I meant to say with that (*sigh*) is this:

Where the "good guy" can only incapacitate targets from behind or use the crossbow to shoot a tranquillizer dart for non-lethal takedowns, the murderous "bad guy" can summon rats upon enemies; melt their brains; can do an animated death-from-above and backstab; use the gun AND crossbow AND sword; can turn enemies to ash; can Force Push them off buildings or splatter them against walls.. and maybe that list even goes on...

Can anyone please explain to me what's so good about that stale, ugly, shallow game Dishonored?!

Is everyone infected by the hype-virus or am I missing the diamond on the shitpile?

I can understand if someone didn't like the game's aesthetic but how exactly is Dishonored stale or shallow? I didn't realize that open-ended, action/stealth hybrids with system-driven gameplay were so common. By the way you describe it, one would think it was another military shooter or something.

The game didn't challenge my senses at any moment. And then it also gave this unfathomably stupid option not to kill enemies, and warned you of a darker ending if you did at the very start of the game. You're a goddamn assassin for fuck's sake! Because I'm the kind of gamer that always strives to be the good guy, the game took my moral compass hostage from the very beginning. I haven't been able to make use of any of the potentially cool lethal skills. I'm fine with giving these two options, I'm just horrified if they make the "good guy" gameplay so goddamn boring and linear.

This game does nothing better than what any 2004 game could've done and has done. The way it left me cold and unexcited in literally every way is a feat in and of itself.

Can anyone please explain to me what's so good about that stale, ugly, shallow game Dishonored?!

Is everyone infected by the hype-virus or am I missing the diamond on the shitpile?

I can understand if someone didn't like the game's aesthetic but how exactly is Dishonored stale or shallow? I didn't realize that open-ended, action/stealth hybrids with system-driven gameplay were so common. By the way you describe it, one would think it was another military shooter or something.

Max Payne 3: Sometimes cutscene dialogue (and the whole center channel) doesn't work at all for me unless I switch it from "Surround" to "Stereo". Also, in some cutscenes the audio just fails altogether except perhaps for some ambient noises, regardless of whether it's in Stereo or Surround. Considering the game is so extremely cutscene-heavy, it's kind of bumming me out. I don't know if this is common.

I also had to go to their site and get the manual installer for the "Social Club" before the game would start.