Think Myst/Amnesia(without free-roam)/Escape the room (http://www.youtube.com/watch?v=J9EbU2zfJ9k), but in full 3D, and with a much higher concept story/setting. That means not some weird Myst world or a generic Cthulhu horror.

Let's say they were episodic-style, and maybe £2.99-4.49 ($4.80-7.30) each.

Malawi Frontier Guard

03-06-2011, 03:43 PM

No.

Will you make one? Convince me.

slick_101

03-06-2011, 03:53 PM

There already seems to be a person that has beaten you to it. i.e "http://www.bigfishgames.com/#" seem to have come up with a concept but WITH a weird story line (that well. Suites the genre of play).

Stardog

03-06-2011, 03:54 PM

No.

Will you make one? Convince me.
I'm making one already. And it'll blow your face...off.

There already seems to be a person that has beaten you to it. i.e "http://www.bigfishgames.com/#" seem to have come up with a concept but WITH a weird story line (that well. Suites the genre of play).
I don't like Big Fish's adventures. They feel like cheap flash games. My adventure will be full 3D with dynamic shadows/lighting.

Simon

03-06-2011, 03:56 PM

Yeah make one and then do blogs whining its not making enough money like them Amnesia people

Stardog

03-06-2011, 04:00 PM

Yeah make one and then do blogs whining its not making enough money like them Amnesia people
My games wont be as big a project as that was, so sales won't be an issue. The graphics would be just as good.

I was thinking of releasing the first one for free.

What if it was set in a WoW-type world? Or 3D Dot Heroes, or Sword & Sorcery (http://www.google.co.uk/search?hl=en&safe=off&rlz=1B3GGGL_enGB177GB229&q=iphone%20sword%20and%20sorcery&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&biw=1280&bih=838).

Simon

03-06-2011, 04:12 PM

The graphics would be just as good.

why? Do it in udk and steal textures from some public texture resource.

sk2k

03-06-2011, 04:13 PM

Episodic? Nope. Give me a complete game and i buy that game if it will have some good puzzles.

Vague-rant

03-06-2011, 04:30 PM

Actually, yes. I'd totally buy that. But the story is really something that would have to hit the nail on the head. Not another horror is a good start :).

To be honest, I'm smiling imagining a version of Amnesia/Penumbra that's not too scary for me to play.

icupnimpn2

03-06-2011, 04:34 PM

Something sort of like Hotel Dusk for the Nintendo DS?

Stardog

03-06-2011, 04:39 PM

Episodic? Nope. Give me a complete game and i buy that game if it will have some good puzzles.
You might be tempted after playing the free version...who knows...

Something sort of like Hotel Dusk for the Nintendo DS?
That's possible, but probably a lot less talking, and a little bit less realistic style so the art is easier to create. It would be fully voice-acted too.

slick_101

03-06-2011, 04:40 PM

Well I do admit that Big fish games are Very Flashy feeling they do have a very dedicated fan base and make tones of revenue. But if you managed to pull something off similar to heavy rain on the PS3 (I know, I know. Consoles are swear words) then I would be seriously interested in it

ComradePenguin

03-06-2011, 04:53 PM

But if you managed to pull something off similar to heavy rain on the PS3 (I know, I know. Consoles are swear words) then I would be seriously interested in it

Hopefully without the walk button.

First person will be interesting but it will be the story, puzzles and atmosphere that will be what decides if I buy it.

Malawi Frontier Guard

03-06-2011, 05:13 PM

If you waste your time dropping vague hints in a forum this game will never get made.

GraveyardJimmy

03-06-2011, 05:28 PM

Something like Scratches? Or Rhinannon: Curse of the four branches? Or Barrow Hill?

Sure, if it has a good story and puzzles. Especially if it has a dark or creepy tone (scratches was great).

Museli

03-06-2011, 05:33 PM

I'll buy any good point and click. Being in first person perspective wouldn't put me off at all.

Stardog

03-06-2011, 05:41 PM

Something like Scratches? Or Rhinannon: Curse of the four branches? Or Barrow Hill?

Sure, if it has a good story and puzzles. Especially if it has a dark or creepy tone (scratches was great).
Same style as Scratches, except with a 3D camera.

Check this tech demo I've made. It's not even close to being finished, but most of the main features are their in their basic forms. There's no game here.

I really like this game, it has good atmosphere and interesting puzzles:

http://www.darknesswithin2.com/

Stardog

03-06-2011, 06:13 PM

That was also one I looked at, except you can walk around anywhere. I could do walk-anywhere versions later.

nayon

03-06-2011, 10:20 PM

That was also one I looked at, except you can walk around anywhere. I could do walk-anywhere versions later.

The first game in the series is click-to-walk

icupnimpn2

04-06-2011, 01:11 AM

No game?!? I got TWO cubes, lied and told someone my name was Nosferatu, and made a person walk off the edge of the world.

Stardog

04-06-2011, 03:37 AM

Edited....

ford

04-06-2011, 03:43 AM

Yes, provided it had a compelling narrative and good aesthetic design.

keroton

04-06-2011, 03:45 AM

Don't release games for free man :S
pirate them yes but don't release them for free.

Bad Sector

04-06-2011, 04:18 AM

Your demo reminds me of Legie (http://legie.sudokop.com/). It has a similar point-and-click in a 3D environment interface and it is some sort of Adventure/RPG mix. It is also sold for 3.35 euros, but it seems like a full game.

I bought it when it came out first because i liked the demo and the idea (and cost me about 10 euros - apparently they lowered the price since then). Unfortunately i lost the downloaded file and the mail address i used to order it so i can't redownload it :-P.

Still it reminds me of something very important: whatever you do, make sure you promote the game. Legie is a better game than many other indie games you'll hear about in several sites, yet the developers have done a terrible job on making their game known. Personally i've only heard about it from other people liking it, not from the developers.

If you make a game never expect people to come to you. They won't. They won't even know that your game or you exist.

Stardog

04-06-2011, 08:35 PM

Your demo reminds me of Legie (http://legie.sudokop.com/). It has a similar point-and-click in a 3D environment interface and it is some sort of Adventure/RPG mix. It is also sold for 3.35 euros, but it seems like a full game.

I bought it when it came out first because i liked the demo and the idea (and cost me about 10 euros - apparently they lowered the price since then). Unfortunately i lost the downloaded file and the mail address i used to order it so i can't redownload it :-P.

Still it reminds me of something very important: whatever you do, make sure you promote the game. Legie is a better game than many other indie games you'll hear about in several sites, yet the developers have done a terrible job on making their game known. Personally i've only heard about it from other people liking it, not from the developers.

If you make a game never expect people to come to you. They won't. They won't even know that your game or you exist.
Good advice. I will have enough money to advertise it to an extent. Also, I might be paying someone to clean up some of the functions, and Unity supports iPhone/iPad, so it could be released for those too.

Dackten

04-06-2011, 09:04 PM

Just had a little fiddle and was impressed.

However, the FP-exploration/puzzler is impossible to judge on its engine. It's closer to a cinematic experience then most games and therefore relies heavily on story, appearance and style. I'd be far more interested in reading what story or puzzles you have planned and seeing how the forum can feedback on them.

Teddy Leach

04-06-2011, 09:09 PM

I like episodic games, but only if each instalment is cheap. I'm happy with first person point and clickers, provided the story's good enough.

Donjo

06-06-2011, 01:23 PM

I'm interested. Does anyone remember a first person point and click, I think from the late '90's / early 2000's, set in a dystopian future? I think I only played a demo of it, started off in your characters flat which you couldn't escape from, except through the window? Vague memories of this....

Stardog

05-01-2012, 03:43 PM

I eventually started making this: http://bitrim.org

It's called Bitrim. It won't be point-and-click anymore, but you can play that version on the site right now.

All the textures/areas/npc designs are temporary. Here's a vid:

http://www.youtube.com/watch?v=bscZs9jtdQI

Malawi Frontier Guard

05-01-2012, 06:15 PM

Well, at least it looks like it could be a game one day.

Berzee

05-01-2012, 06:32 PM

If you waste your time dropping vague hints in a forum this game will never get made.

I think you seriously underestimate his typing speed.

sopabuena

06-01-2012, 02:00 AM

Well it does look interesting, that's kinda like I imagine The Witness to be. There are very few full 3D adventures games, I really loved realMyst but didn't find many more. One thing I liked about Amnesia is the physics engine. I like the way you manipulate objets, kinda drag them around while holding your mouse button. Items feels they have some weight to them and makes puzzles much more immersive. Skyrim also got it right, when you hold items they interact with the enviroment, except its almost impossible to manipulate them correctly and get them where you want. It would be cool if you could implement some of that stuff, you can also put some physics based puzzles. I just don't like clicking something and having that object disappear.

Stardog

06-01-2012, 05:02 PM

Well it does look interesting, that's kinda like I imagine The Witness to be. There are very few full 3D adventures games, I really loved realMyst but didn't find many more. One thing I liked about Amnesia is the physics engine. I like the way you manipulate objets, kinda drag them around while holding your mouse button. Items feels they have some weight to them and makes puzzles much more immersive. Skyrim also got it right, when you hold items they interact with the enviroment, except its almost impossible to manipulate them correctly and get them where you want. It would be cool if you could implement some of that stuff, you can also put some physics based puzzles. I just don't like clicking something and having that object disappear.
Weirdly, that's what I've been working on in the last few days. You can pick up an item with LMB, then rotate it with RMB + mouse movement. The problem is the controls. Rotating with RMB only allows rotation around 2 axis, and you have to use scroll wheel to rotate the other axis.

I worked on two versions. One is like Portal/Skyrim where you hold the object by it's center point. The other creates an invisible object, then joins it to the clicked object at the point you clicked, so you can lift things at that point. I'm not sure which version to use.

There will be some Rube Goldberg physics puzzles too.

The game itself will be a mixture of Portal/Amnesia/1st-person-adventures. Plus things like chatting to NPC's that are usually only in 3rd-person adventures, and maybe combat. I'm hoping for large interactive set-piece moments too, not just static environments. The Witness looks good, but I want to get away from the strange/empty environments seen in Myst.

Kadayi

06-01-2012, 07:43 PM

Of all the forums in all the world you have to walk into this one....

Albeit I would guess your engagement icons are place holders if you are going to a cube world, then use square pixels for the icons as well, avoid smooth curves as they'll seem at odds with the overall aesthetic. I like the light quality in the engine though.

DzX

06-01-2012, 08:16 PM

Looks interesting. The story would have to be good to get me to buy it though - those kinds of games are generally dull.

magnolia_fan

12-01-2012, 11:36 PM

Looks interesting. The story would have to be good to get me to buy it though - those kinds of games are generally dull.

I agree, adventure games are about story so you need to get that part right. I'd say those are the easiest ones to program, but the harder ones to get right. The Longest Journey comes to my mind right now.

Stardog

22-01-2012, 10:22 AM

Looks interesting. The story would have to be good to get me to buy it though - those kinds of games are generally dull.
It won't be a majorly serious story, but it will have some serious parts, like investigating the psyche of a madman. It's hard to make the story serious and rigid when there will be a ton of locations like the moon, sky cities, an oil rig where a giant octopus attacks, and the center of the earth.

I agree, adventure games are about story so you need to get that part right. I'd say those are the easiest ones to program, but the harder ones to get right. The Longest Journey comes to my mind right now.
The Longest Journey being an example of a bad or good one?

mr.doo

22-01-2012, 07:37 PM

I could be interested, if it didn't look like some minecraft knock off.