The word is, apparently, that all four of the endings from Human Revolution will be considered canon. So...yeah...have fun figuring that one out and how the sequel will handle it :awesome_for_real:

DX2 did the same thing with regards to DX1... that always bugged me. Like, we're so scared that people will feel dis-empowered that their playthrough isn't the one true Jensen, so we've got to make this weird convoluted mess where ALL endings are canon which means that actually none of them are since there's no choice in the game which can lead to this new "everything happens" ending.

That said, the endings for Human Revolution were pretty much non-events, so it's not that big a deal. If that's the worst thing they subject this game to, I'll be lined up day one. I loved Human Revolution, and the team looks largely the same, so here's hoping.

Yeah, since the endings made no goddamn sense in the first place and were the 2nd worst thing about the game (boss fights being the worst), I'd say the story can be whatever the fuck they want it to be.

Yeah, since the endings made no goddamn sense in the first place and were the 2nd worst thing about the game (boss fights being the worst), I'd say the story can be whatever the fuck they want it to be.

If nothing else, I'm sure they've learned their lesson about why you shouldn't outsource boss fights now. They were fairly improved in the Director's Cut.

Eliza: "...which will cause public opinion to turn against Humanity First. This will promote human augmentation in the long run, and reduce government oversight on augmentation policies. Press this button to initiate this outcome."

Jensen: "What if I push all four buttons at once?"

Eliza: "Press all... NOOO! To push four buttons... SUCH A THING IS MADNESS! MAN WAS NOT MEANT FOR SUCH POWER"

They painted themself quite into a corner lore-wise, and I don't think it will get better with Mankind Divided, this being a prequel and all. But then if everything up to the end is that good, I forgive 15 seconds that suck. Hell, Eye of the Beholder just kicked you into the dos prompt after the final fight, still enjoyed that game.

I was pretty sure the game itself was geared towards stealth (it seemed more rewarding than guns blazing, even if the Pacifist achievement was a bit of a bitch -- you count the tutorial, assholes? Really?) so all the...knives and lethal takedowns were a bit odd from my perspective.

That said, I loved Human Revolution so...as long as the game is solid and the story isn't so much utter shit that I can't ignore it, I'm looking forward to it.

You're not imagining things. You get more EXP from non-lethal takedowns in DXHRBypassing all this, shooting people to complete things quicker will gain you a Fast Completion Bonus, but will never beat a slow, stealth playthrough in terms of Ghost XP rewarded and Hacking.

You're not imagining things. You get more EXP from non-lethal takedowns in DXHRBypassing all this, shooting people to complete things quicker will gain you a Fast Completion Bonus, but will never beat a slow, stealth playthrough in terms of Ghost XP rewarded and Hacking.

A takedown from behind, before the enemy saw you, doesn't count against 'Ghost' achievement, so it's possible have your cake and eat it: Get the XP from taking out every enemy (+50 XP each) and the Ghost + Smooth Operator (+750 XP) bonuses for never being spotted. Too good to pass up.*

Hacking a PC/Door/Terminal gives XP, using the password not. So best to always hack them, even if you the password is known.

*Only exception were the Belltower cunts that wiped out an entire hotel. They died in a hail of fire.

I was pretty sure the game itself was geared towards stealth (it seemed more rewarding than guns blazing, even if the Pacifist achievement was a bit of a bitch -- you count the tutorial, assholes? Really?) so all the...knives and lethal takedowns were a bit odd from my perspective.

That said, I loved Human Revolution so...as long as the game is solid and the story isn't so much utter shit that I can't ignore it, I'm looking forward to it.

Yeah, the hardest part in Human Revolution was the capsule hotel. I just wanted to murder every fuckface in that building. Pacifism is sometimes overrated.

Saving Faridah is also a "I'm killing every last one of you bastards" moment.

I managed it non-lethal. Took me three tries, though. First two times I lost an already downed enemy to an exploding mech.

Pretty sure it would be easier lethal.

Still, stealth is rewarding in other ways. Even in the first real mission (that hostage scenario that's still part tutorial), crouching on the rafters and seeing everyone laid out from tranq darts, all having fallen so the others didn't notice them -- it's pretty nice. :) Let's drop YOU behind that desk. *headshot*. And you around that corner. *headshot*.....

There doesn't seem to be any women in this game at all. I thought I saw one female-ish looking person but she was probably a man.

Why do people who make games hate women?

Women as enemies creates the whole "promotes violence against women" issue. I'm sure there will be female NPCs, but you don't show that in the trailer (cut to Jensen gunning down terrorists with a machine gun, cut to terrorist bomb going off, cut to Jensen doing backflips while his arms transform in to knives, cut to scene where Jensen tries to negotiate with a shopkeeper for a 10% discount on candy bars). I do miss the character customization, limited though it was, from the older Deus Ex games, though.

Mass Effect (well, Bioware in general) handled it pretty well. I'd have preferred if Deus Ex had had a male/female Jenson character. I realize it gets a bit old with everyone calling you by title or last name, and there are some issues that have to be handled because some things will be different between male and female characters, and there's the expensive of a separate voice artist for each sex...

Still, it works pretty well. Hell, half the time you're just "Jenson" in Deus Ex anyways.

I get wanting to tell a story around a specific, defined protagonist. Telling a story where the main character can either be male or female is not the normal mode for writers.

Mass Effect dabbled in sexism, ya? That is, showing how the male / female experience differs and what women have to deal with that men don't. The impact of gender is often ignored in games where sex can be selected.

Why the fuck not? Game doesn't come out for 18 months. We've covered "A lot of shit blows up. probably still better to be stealthy, but that makes for shitty trailers" and "Hey, it's Adam Jensen. He's wearing sunglasses at night. Must be an Aug thing" and "I wish Deus Ex let you customize your characters a little" and "Ending of Human Revolution? Not so great".

We're pretty much out of conversation until more information surfaces.

Yeah, it's a refreshing change of pace to lift up the review embargo a few days before release. I actually spent $5 on the mobile game also since Hitman Go and Lara Croft Go were both fairly well regarded. I don't usually drop cash on mobile games, but I like it so far.

This does seem to be getting good reviews. But I don't even trust them any more. I'll wait a while to see what real people think of it. Then, being me, I'll probably wait a while longer until it's on sale. I'm patient.

I'm a sucker for Deus Ex, and Human Revolution was a real high water point for gaming for me in the past few years.

Judging by reviews the consensus seems to be that the setting, environment and gameplay are all great, while the story is the weak point. This seems to be basically the same as HR, minus the awful boss battles. Since the level design and the gameplay were what I loved about HR (the plot and the ending were fairly balls) I'm cautiously optimistic about this.

I'm a sucker for Deus Ex, and Human Revolution was a real high water point for gaming for me in the past few years.

Judging by reviews the consensus seems to be that the setting, environment and gameplay are all great, while the story is the weak point. This seems to be basically the same as HR, minus the awful boss battles. Since the level design and the gameplay were what I loved about HR (the plot and the ending were fairly balls) I'm cautiously optimistic about this.

Yeah, everything I've been reading sounds like what I want. Call me a sucker but I pre-ordered the Digital Deluxe version off GMG just now since they have it for 25% off (you have to be logged in to see it otherwise it just shows as 10% off).

I'm a sucker for Deus Ex, and Human Revolution was a real high water point for gaming for me in the past few years.

Judging by reviews the consensus seems to be that the setting, environment and gameplay are all great, while the story is the weak point. This seems to be basically the same as HR, minus the awful boss battles. Since the level design and the gameplay were what I loved about HR (the plot and the ending were fairly balls) I'm cautiously optimistic about this.

Yeah, everything I've been reading sounds like what I want. Call me a sucker but I pre-ordered the Digital Deluxe version off GMG just now since they have it for 25% off (you have to be logged in to see it otherwise it just shows as 10% off).

I'll join the ranks of the suckers due to that GMG (though with just the standard version). :why_so_serious:

I remember feeling a bit frustrated in Human Revolution at the inability to really explore the environment openly--there were some pretty solid rails there if you lifted up the curtains and looked backstage. The boss fights also made me very nearly quit and delete the game every time I came to one. But it was a good game on the whole. I'll probably do this one too.

I agree, for all the freedom to approach objectives in multiple ways, HR was still very much based around closed levels rather than an open world. But I think you need that to support some of the gameplay elements and narrative structures that make the gameplay compelling. Storytelling in an open world is always going to be harder than in a closed one, because you can't control the order in which the player experiences events. It also means that Ii you want to have an objective such as 'save the hostages before they're killed' you need an environment where the payer can't just add this to the quest log and wander off. They need to be hemmed in to an extent to channel them towards the goal. This sort of situation is one of the weaknesses of open world games I think. I've been playing Dragon Age: Inquisition lately and for all the good in the game it suffers the old problem that you can get a quest such as 'the village is being raided by demons' and you can put it off for hours of gameplay, safely knowing that the demons will be stuck on the cusp of the village until whatever time the player actually shows up.

Supposedly the new game is set in a single larger location, and from what I've read they've worked to make the game far more vertical. So perhaps it will feel like more of an open world game. I think though that if you tried to make a Deus Ex: Skyrim, or something similar, while it could be a great game, you'd loose other aspects of the storytelling that are better done in a tighter, more controlled environment.

Yeah, I'm having a lot of fun with it so far. It feels a little more open than the last game in that I just spent a lot of time doing something that I wasn't on a side mission for. They also give you a little bit more freedom in that you get generic parts to craft things or upgrade your weapons. One of the things you can craft is a multi-tool that will automatically hack a lock even if its level 5.

Only just started, but I'm digging it so far, and it's definitely a very pretty game.

That's weird, so far my main complaints are mostly graphics related. Some of it is probably due to the toaster I'm running the game on, but some of it is just weird (like that grain filter over everything, I don't remember that from the original). Like, just after the first mission, when you're at the train station auto-following stripey haired girl around, everyone else was just standing around in one place. I kept hearing stuff that sounded like two people having a conversation or argument but when I looked nobody was there. It was when stripey started phasing straight through people that I figured something was probably glitching out, and when we got to the lobby suddenly everyone teleported to different locations. It was... really odd.

edit: also, I'm getting some weird syncing issue with the dialogue animations. Lip syncing is fine (as far as I can tell), but body animations are way slow and cause these huge long pauses in between every line of dialogue.

Only just started, but I'm digging it so far, and it's definitely a very pretty game.

That's weird, so far my main complaints are mostly graphics related. Some of it is probably due to the toaster I'm running the game on, but some of it is just weird (like that grain filter over everything, I don't remember that from the original). Like, just after the first mission, when you're at the train station auto-following stripey haired girl around, everyone else was just standing around in one place. I kept hearing stuff that sounded like two people having a conversation or argument but when I looked nobody was there. It was when stripey started phasing straight through people that I figured something was probably glitching out, and when we got to the lobby suddenly everyone teleported to different locations. It was... really odd.

edit: also, I'm getting some weird syncing issue with the dialogue animations. Lip syncing is fine (as far as I can tell), but body animations are way slow and cause these huge long pauses in between every line of dialogue.

You should probably get a steam refund until this shitshow can get it's act together. I might like it for $20, but for $60 I expect a bit more.

So I found a grate leading to some A/C ducts outside my apartment and followed the ducting to the place of some dude that's dealing drugs. Knocked him and his young hooker girlfriend/squatter friend out, stole their money and guns and now I have a side quest to help them out with their drug operation.

So I found a grate leading to some A/C ducts outside my apartment and followed the ducting to the place of some dude that's dealing drugs. Knocked him and his young hooker girlfriend/squatter friend out, stole their money and guns and now I have a side quest to help them out with their drug operation.

What do?

Legit thought I clicked on Useless Conversation and thought this was the best post ever.

So I found a grate leading to some A/C ducts outside my apartment and followed the ducting to the place of some dude that's dealing drugs. Knocked him and his young hooker girlfriend/squatter friend out, stole their money and guns and now I have a side quest to help them out with their drug operation.

What do?

Legit thought I clicked on Useless Conversation and thought this was the best post ever.

Ha!

Based on the feedback here, and the fact that it keeps being described as "Human Revolution, only without the boss fights and with customized weapons or something" I went ahead and snagged it for PS4.

I'm not sure my PC can run it decently, and I have a PS4 so....problem solved.

So I found a grate leading to some A/C ducts outside my apartment and followed the ducting to the place of some dude that's dealing drugs. Knocked him and his young hooker girlfriend/squatter friend out, stole their money and guns and now I have a side quest to help them out with their drug operation.

What do?

The side quest doesn't require that they be conscious, you can still complete it.

I need more inventory space something fierce, though - Jensen is a klepto in my playthrough so far.

I'm playing pretty much the opposite right now. Since Human Revolution had that one early mission where if you take too long, everyone dies, I keep expecting this one to pull a Chrono Trigger and give me shit later on for eating the old man's lunch or something. I busted up some forging ring and found the secret access codes to their vault with their take, broke in, opened it, and said to myself "I bet if I take this, the forgers get off scot free because there's no evidence. I should leave it here just in case."

I really enjoyed Human Revolution and The Missing Link even if the story was balls and the ending super shitty.

I just like standing on a catwalk and shooting people with a tranq gun. There's something that feels just right about timing it so they drop into cover, so their buddies don't see them.

Admittedly, their buddies are apparently so stupid they don't notice Jeff has disappeared. But as I'm not a ninja, I kind of need mooks that are smart enough to notice a dead body or unconscious fellow, but too dumb to count heads.

I didn't enjoy the tutorial level much, but once I got out and into Prague proper the game has settled down into what I was hoping for.

The dialogue is fairly wonky, and nobody's speech seems to resemble their facial movements in the slightest, and some of the cutscenes are just a bit too long. But all the vent crawling, wall climbing, sneaking, shooting people with tranquiliser darts stuff is just fab.

Admittedly, their buddies are apparently so stupid they don't notice Jeff has disappeared. But as I'm not a ninja, I kind of need mooks that are smart enough to notice a dead body or unconscious fellow, but too dumb to count heads.

It must be super frustrating to be a villain in these games. I imagine Bob Page coming around after an attack to review security just being like "Okay, explain to me again how ONE GUY managed to get through here without any kind of backup or intelligence or anything. Seriously, we had like thirty or forty guards here armed with millitary grade hardware and backed up with cyborg super soldiers and walking battle robots. We had a security system with cameras and laser tripwires and apparently gatling gun turrets and even THAT couldn't stop... wait a minute, what's that you're trying to cover up there, Jenkins? Is that ANOTHER one of those meter square ventilation ducts? SERIOUSLY? AGAIN?"

If you review your game board for Yegolev: The Darkening, you will see that my life companion works in construction. This causes her to automatically succeed on perception rolls against architectural enemies.

Cave Johnson: Attention, test prisoners attempting to escape through the air ducts. I don't know what nonsense you learned on TV, but in real life, air ducts just go to the air conditioning unit. It's also pretty dusty, so if you've got asthma, chances are you're gonna die up there. And we'll be smelling it for weeks because, again, the air ducts aren't a secret escape hatch, they're how we ventilate the facility.

Is this game any good? The opinions in this thread only cover the early levels before segueing to the structural integrity of AC ducting.

Also, why the fuck does it have a 'season pass' DLC and based on its description am I right to think it is basically horse armour?

I liked it. It was probably not worth the release price, but I did get about 25 hours worth of play. Depending if you do less side missions (which are decent) and suck less at stealth, you may come in well under that.

The story is not great and there aren't a lot of improvements to the overall flow of the game. I feel like the layouts of the levels were better, but that's mainly due to more alternative routing, which according to the thread doesn't live up to the structural properties of modern AC ducting.

It's basically a giant DE:HR DLC with proportional levels of enjoyment if you consider it in that light.

Yeah, the main story was kind of short and rushed, especially towards the end. There were way more and better side quests than in other DX games, though, I thought. Gameplay was pretty solid. I didn't like it as much as Human Revolution, but I still thought it was pretty decent.

As for the DLC, the new maps and scenarios might be your thing if you liked the gameplay but thought it cut off a bit too short. BUT there's a HUGE nope sign for the extra gear / praxis kits / etc. because, unless they've fixed it since launch, it's single use content. Meaning it's not tied to your account or something, it's tied to your SAVE FILE. You get it and you use it once, and then you can't use it again on a different playthrough or if you lose your save or drop the weapon or something. It's just gone. You'd have to spend the real money and buy it again. The game doesn't seem balanced around needing any of it, so I'd suggest skipping it.