Talk:The Gift: an Alternative to "Psionics" (3.5e Variant Rule)

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Are all these feats normal DnD Psionic Feats, or are they only relevant in scope of The Gift? What about the PrC? I would be very willing to add all these feats, and the PrC to their respectable places, as long as you think they should go go their. --Green Dragon 18:49, 28 November 2006 (MST)

My intention is that this is an alternative to "psionics", therefore a "psychic" feat is not a "psionic" feat. Though I suppose the two systems could coexist, with a character having some of each if the DM wants to use both. --Findail 04:41, 29 November 2006 (MST)

So, should I make a new feat section called "The Gift" for your feats, and just add your PrC normally? --Green Dragon 15:58, 29 November 2006 (MST)

I will begin working on the feats after I finish changing all the monsters to creatures. Hope its not too much of a problem. --Green Dragon 14:30, 2 December 2006 (MST)

There is still work to be done, however I am sure you would rather do this. The work that needs to be done is a concise description of every feat in the table located at DnD The Gift Feats. Can you do this? Anyway, the next thing I will do is add this PrC to DnD Classes then all these items should be where they should go. --Green Dragon 12:25, 10 December 2006 (MST)

It strikes me that your system contains nowhere near the drawbacks that it should to provide balance; there is no real penalty for not taking the Gift as a feat (save needing to sacrifice two feat slots, if you count clairvoyance.) Minus two constitution isn't really a big deal, either - certainly not enough to offset the massive benefits of the psychic abilities. Perhaps consider raising the penalty to +4, or further penalizing abilities like STR and DEX as the character advances. This would leave psychic casters unbalanced, however, so it's not the best solution. That might be enough to get you going, though. --Kerin 11:05, 3 December 2006 (MST)

The following statement confuses me: "there is no real penalty for not taking the Gift as a feat". Are you referring to the other Feats on the list? I think that they all have "The Gift" as an implicit prerequisite Feat. None of them can be taken without it.

As to balance, I think it's a fair trade--it requires three Feat slots to gain access to any of the "powers" (not counting the Skill and Save bonuses etc. from the "school"-type feats such as Clairvoyance). Without the Gifted PrC, a character with the Gift would have to give up most of his/her feat slots to develop a strong repertoire of psychic skills. If it still seems too strong, consider adding a penalty to each of the school Feats (e.g., -2 to Str or Dex for Psychokinesis--with that mage hand, the character probably doesn't keep in shape). Chrome Gevora 17:42, 28 March 2007 (MDT)

Green Ronin Publishing has a great psychic powers system that's independent from psionics. Anyone who thinks psionics is too much like spells, or just doesn't like psionics in general should take a look at it. It's in Psychic's Handbook, and the base rules (which are OGC) have also been reprinted in Advanced Player's Manual. I'm currently transcribing them here. —Sledged (talk) 14:30, 18 February 2008 (MST)