Rambles about games…

Tag: blogging

Additional Notes: No, you can’t just play in your jeans … no, you really can’t… Select non-slippery shorts to keep that leg strap in place Why haven’t Ninty licensed special Ringfit shorts with a built in pocket for the joycon? Continue reading Gaming Donks: Fashion

Apologies to all you non-Resident-Evil-Fan-Readers out there, but this is a Resident Evil related post. A little while ago I was once again in a Resi-mood, to I picked the REmake up on the Switch. And yes, it’s a great game and probably one of the best remakes ever cashed-in-in-on by Capcom. So I picked my way through Chris’ and Jill’s scenarios and found myself mulling over the implications of each of these versions of events. More than that, I realised that considering events in the followinggames, and given the additional questions raised by Resident Evil Zero, It’s Jill’s scenario, and not Chris’, that must be canonical… and that it must’ve been pretty awkward when Chris found out…

“That’s some expensive carpet…” Chris Redfield thought as he tentatively explored the flooring with his socked left foot. He kicked the discarded combat boots to one side and stretched out his body as best he could whilst still technically remaining seated in the cold metal chair. Irons had been gone for hours and his final words before leaving the room had been “…don’t move…” Even so, Chris had just reached a conclusion in his internal debate and decided that boot removal was technically not moving. The Chief seeing his socks was preferable to spending another how-ever-many hours with aching feet. It already felt like a lifetime since the surviving members of S.T.A.R.S. had been manhandled in to separate rooms for a personal debriefing with Irons himself following that nightmare in the Mansion. Continue reading “Chris Redfield’s Awkward Debriefing”

I’ve been staring at a blank page for a while, not quite knowing how to start this. It’s not normal is it? I mean, at this moment, things aren’t regular. Most of us are currently under some unusual restrictions about how we live our lives. The phrase ‘Social Distancing’ is something that 99.999% of us had never even heard until a few weeks ago, and now we’re living it. I know that for some of you out there in other countries this may have been your reality for a while but here in the UK we’re just getting warmed up. And yes I’m going to talk about videogames, but before I get to that (and why that’s important) I want to cover the basics:

We’re doing this because of a new virus. It’s something that most of us don’t have to worry about but it makes a small, yet significant, percentage of people really sick and, even with medical care, sadly there’s a small percentage of those people who aren’t surviving. The problem is not the percentages, but the actual numbers. As far as we know nobody has any immunity, so when you scale those numbers up there will be thousands of people who will need specialist hospital care to survive – something that our health system (or indeed any health system) is not designed to cope with. This means that if we just let it pass through the population unhindered, thousands of people who could survive this with the right care won’t be able to simply because of the huge burden on the system.

This is where ‘Social Distancing’ comes in alongside increased hygiene and cleanliness. By dramatically reducing the contact we have with other people, we slow the rate of infection through the population giving our medical services the best chance to save the most lives.

That magical 14th of February is upon us once again and romance is in the air; even gaming romances are slowly …oh so slowly… becoming more well developed. Games that deal with the more emotional side of the human experience have been gradually improving over the past decade or so with standout efforts such as ‘Life is Strange’ and ‘To the Moon’ coming closer than ever to capturing the nature of love, relationships, and romantic discovery in game form.

… this wasn’t always the case. Back in the retro-times (let’s not get in to how far back you have to go for that) things were quite different with polygon curves and corny dialogue crammed in to a couple of hour action game being the closest gamers got to a romantic plot line. Back in the PS1 era it wasn’t uncommon for someone to go from being ‘annoyed by’ to being ‘utterly besotted’ with a game protagonist in the space of just a handful of brief cutscenes. Then there were games that made those first tentative steps at being more ‘mature’ such as the cringe inducing sexy-time QTE minigame in Fahrenheit.

For those of us that were teenagers during this era of gaming however these characters were the object of our affections, so let me take you back to the mid-90’s and let’s have a slumber party. The popcorn is hot, we’re half-way through our regulation Bacardi Breezer, and inevitably the conversation turns to our ‘Dream Resident Evil Date’, but wait?!? how do you know which of that scintillating cast will light up your eyes like S.T.A.R.S.?? Lucky for you, I have the 100% accurate, reliable, and foolproof Resident Evil date decider – just follow the flowchart below and discover your perfect Resi-Date – Click on the image for the full size version! Continue reading “Your Dream Resident Evil Date”