use instructions:Craft mover (basic_machines:mover) with 6 mese crystals,2 stone, 1 wood. Set it up by punching (1. punch mover,2. punch source1, 3. punch source2, 4. punch target) to define box where to dig from and where to put. Or set up by right click. For mover to work it needs nearby battery. Read ingame help (HELP button inside mover gui) for more info.

Craft keypad with stick and wood block. Set up by right click and enter target machine coordinate. Or setup interactively, by punch, then punch target machine.

Examples:factory complex powered solely by one generator, uses movers to transfer power crystals to batteriesand one detector to act as a clock for operations. It does: auto tree farming, lava stone generating, grinds stone into sand, smelts sand into glass

close up of tree farm ( one mover refuels battery from generator, one mover digs trees, one mover picks up saplings & apples, one mover plants saplings, distributor forwards activation signal from detector and activates all machines )

-detector block can now detect nodes/players at specified location and trigger machines.It hasa customizable radius setting from 0 to 5. It has a builtin NOT mode. This is the only block with abm, its set to 5 seconds- keypad can be set to turn machines on or off- added light block, can be turned on or off

If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde

Also, I found a bug with two doors near each other (symmetrical) and two detectors, one door will turn correctly if used by detector or opened by hand, but another door on open by hand will rotate 180 deg and start turning spontaneously under detector control.

added toggle mode (2) for keypads - punching keypad turns it on/offability for mover to pick up items and put in chest ( like sand tube in pipeworks). Now you can finally do proper tree farms that pick up saplings automatically.

I would add detect mobs by detector but i dont see yet how to distinguish mobs from items lying around, they are both lua entities as in local lua_entity = obj:get_luaentity() ...

about bug: how does detector open door? if detector is activated if will activate target machine ( maybe target and source were same?) not sure what you mean

If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde

added- recycler: basically inverts crafting with a small loss of ingredients- power outlet: power mover using free available power from nearby technic electric network- several modifications of gui and functionality of machines (mover can move items between node inventories, ...)for more info see first post and wiki

If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde

New problem with farming, maike changed default farming to farming by TenPlus1 on ESM City, and my machines are not working correctly with them for some reason, can you look at it? (seeds are not growing anymore)

new machine: clock generator ( only active machine that works in background, expensive)detector: no longer background active, must be activated, burn-out against too fast activation protectionkeypad: can no longer be activated by signal, burn-out against too fast activation protection

If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde

keypad: can now work as a keyboard or text writer/setting changer deviceenviroment block: can change physics settings & skybox for nearby playersball_spawner: spawn an energy ball that can activate stuff and bounce around when moved with https://github.com/ac-minetest/basic_machines/wiki/mover mover

If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde