KEEP LOW, MOVE FAST

Welcome, this blog has been set up to provide support and scenario ideas for the Parkfield Miniatures modern skirmish rules, Keep Low, Move Fast.

In the pages that follow we will be adding scenarios and additional information to help you play the rules.Each scenario will provide information to play the games with all players on one side, with an umpire controlling the enemy or solo.

Scenarios will provide a basic map of the game as played, player forces, normally a platoon but sometimes only a few fireteams and a brief outline of the game.

Saturday, 27 August 2011

It is that time again when we prepare for the two day show at Newbury racecourse on 10th/11th September. We will have our normal position up on the first floor and will be running a Vietnam skirmish using these rules.

Thursday, 28 April 2011

In order to hopefully make things somewhat easier for the players to reference their units stats, I have come up with the following cards which give brief details of the relevant information required to play. These should provide players with an easy reference for their own units on the table

Below are the blank cards for both Unit and Asset details. A set of blanks will be included in the rules to fill in.

UNIT REFERENCE GUIDE

UNIT TYPE

ACTIVATION

AP (INCHES)

Leader Ability

WEAPONS

RANGE

D6 PER ACTION

10

20

30

45

60

Ballistic skill

Leadership

Ability

Speed per action

Armour F/S/R

ASSET REFERENCE GUIDE

UNIT TYPE

ACTIVATION

AP (INCHES)

Leader Ability

WEAPONS

RANGE

D6 PER ACTION

10

20

30

45

60

Ballistic skill

Leadership

Ability

Speed per action

Armour F/S/R

Below are examples of how we fill them out, specifically for our Vietnam games but the basic principle is the same whatever period is being played.