Re: Inferno: Nostos Discussion

Re: Inferno: Nostos Discussion

No, because there's no mission designers active at the moment. We might be showing off our new cruiser models within the next few days/weeks however as we've just received the final of the Gania and a test version of the Selket today.

Re: Inferno: Nostos Discussion

No, because there's no mission designers active at the moment. We might be showing off our new cruiser models within the next few days/weeks however as we've just received the final of the Gania and a test version of the Selket today.

Re: Inferno: Nostos Discussion

Most of the Inferno team are currently quite occupied with RL obligations. I for one still check in from time to time but cannot commit any time towards working on the project. As mentioned before by others, FREDding is currently our rate-limiting reagent.

Re: Inferno: Nostos Discussion

I'm the only full time staffer working on it now but I've made some progress over the last few weeks. We'll probably be changing the release format due to staffing issues but I expect the first release some time next year now providing I can fix the scripting issues myself or get the missions functional without the scripts (since I have no idea about scripting)

Except for a major script causing the game to alt tab out for error reporting missions 1 to 9 are complete with only minor tweaks being needed.

3 Missions in 10-15 need moderate work and the rest are minor tweaks.

The plan is to release up to the arrival of the Diablo (missions 1 to 15) with the modpack as it stands now and continue working on 16-30 for the 2nd release. Then the final half of the campaign can't be done unless we get completed meshes for our Vasudan flagship, Gigas and Icanus at minimum.

Mesh wise for the first release we were working on HTL Arcas, an upgraded Apothess and a R1 style HTL Lindos. I don't know if these will be ready in time or completed at all by that point. Everything else should be ready to go.

CBAnis haven't been started and I no longer have the software to do animated ones myself so I haven't sorted out what will be done there yet since I need to focus on the missions.

I'm doing everything I can to complete the project now even if it means completing the entire campaign myself. Scripting issues, cbanis and models I can't do nothing about so that depends on the rest of the team when they have time.

Hopefully releasing the first 15 missions will get other people interested again and production can be sped up.