Masteries

Offense:
21

Defense:
0

Utility:
9

Introduction

About my self

Hi, I'm FireRealms and I welcome you to my Malphite guide, I've been playing League Of Legends since April 2011 if I am correct, I've lvld up with few premades till we all reached lvl 30 playing normal games having some funI used to main adc at the start but I actually realized that I totally suck at it then I started to main Top lane, Mid lane and Jungle but I was quite better in mid lane and also I am trying to focus on playing mid lane all timeI didn't see any AP Malphite guide here so I decided to make it since I quite hate the meta of the tank Malphite, AP Malphite can be so dangerous his ult can break necks in team fights also with the high AP ratio of his ultimate can just instant kill the ADC if combined with deathfire grasp and Q as I usually doThis is also my first guide so I hope you appreciate the effort I've done to create this guide

Pros / Cons

Pros:
~ Shield helps early game AND Late game
~ Your W will give you some easy farming
~ Sweet early damage
~ Doesn't usually die with this build
~ Instant kills ADC late gameCons :
~ Could be mana hungry if not played correctly
~ Only have one skill to harass with
~ Melee, so can be poked hard
~ Not as tanky as full tank Malphite
~ High cool downs

Summoner's Spells

Flash...Flash is the greatest summoner spell in the whole game, combined with your Unstoppable Force makes you a wild Malphite simply because you surprise the enemy with this combo then they can't avoid it helps alot finishing off people running with low hp when you're out of mana, would help you in an early 1v1 and it also makes u more aggressive and more fed Can be used if you're solo topping as a tank Malphite which doesn't follow this build, but it's actually a good choice if you want to run solo top tank Malphite exhaust would help you for sure

Masteries

Offense
Tier #1 : Sorcery gives u 4 percent CDR which you need since you have high cool downs, however 4 percent is considered as nothing Butcher helps you at last hitting
Tier #2 : Blast gives you 1 AP per level , Destruction helps you destroying mid turret faster so u can roam/gank
Tier #3 : Arcane Knowledge is good since it ignores 8 percent of the enemy's magic resistance
Tier #4 : Mental Force gives u sweet 6 AP , Spellsword gives u bonus magical damage on your basic attack about 5 percent of your ability power
Tier #5 : Archmage increases your AP by 5 percentUtility
Tier #1 : Summoner's Insight Reduces the cool down of your flash by 15 seconds which really helps in some hard moments , Meditation gives u very needed mana regan and finally the Improved Recall to reduce the time of casting the recall spell by 1 second
Tier #2 : Mastermind reduces the cool down of ur summoner spells by 15 percent which also needed so u can use ur flash and ignite more often
Tier #3 : Runic Affinity which is needed for increasing the buff duration incase u're taking the blue buff to dominate mid lane harder
The reason I prefer 21-0-9 over 9-21-0 is I like to be more aggressive with Malphite but if want to go defensive so you can run 9-21-0

I'm trying to get a Deathfire Grasp at this point since the team fights will be done more than before so the Deathfire Grasp will provide me with nice CDR so i can cast more spells to do more damage and also it's active which i can use on the ADC combined with Unstoppable Force and Seismic Shard to finish him off
Also a Warmog's Armor which works very well with your passive to make your shield abit better and also to be more tanky and last more in the team fights
For finishing my build i prefer to have a Zhonya's Hourglass for the nice 100 AP , the armor to make you more tanky and finally it's passive which can really save your life <3

Late Game Itemization Options

1- Abyssal Scepter Malphite is one of the AP Mids that Abyssal Scepter is still great on even after the aura range nerf to it. Whenever you go in to use DFG and combo an enemy, you will always be close enough to your enemy to receive the benefits from the Abyssal Scepter's Aura and the fact that you are melee encourages this close quarters combat style game play whenever you are 1 vs 1.
2- Athene's Unholy Grail Athene's Unholy Grail is a great item in general but a very situational buy on Malphite. You already have CDR from Deathfire Grasp but if you need MR, Abyssal Scepter is a better choice in my opinion. With just Deathfire Grasp
3- Lich Bane
This item goes really well with Malphite harass. Since you will be using Seismic Shard in fights, you can simply Seismic Shard into an auto attack and the Lich Bane proc will hurt them...a lot. You also get MRes from this item, which certainly doesn't hurt. The AP, mana, and movespeed help a lot too, for obvious reasons like chasing or solving the problem of the fact that you're mana hungry. A nice late game pick for Malphite. I consider getting this item last because it isn't as core as the other items in the build, but adds some nice, helpful stats and a little more punch to your combos, a perfect item to finish off with if you're well fed and wanna finish people off.
4- Void Staff
This item is used primarily to eat through the massive amount of resistances to magical damage that some champions will purchase. But it still greatly boosts your damage output in many situations.
5- Randuin's Omen
This thing is perfect for when you have one goal in mind; decimate the enemy carry! It completely demolishes their attack speed and movement speed as well as providing Cho'Gath with enough durability to get his job done with ease.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!