Hello Guys! Today we are releasing a new OSRS boss - Vorkath! We also now have the very latest OSRS resources available, and the best thing is that we can now easily update our game resources to the latest OSRS data.

That means that Hydra and many other content is coming!

Vorkath is a challenging level 725 boss that can be found under ‘Bosses’ teleports!

When you arrive at the teleport you will need to run north until you meet rocks. You will need to climb over these rocks on click on Vorkath to start the fight!

The price to create an instance is 10M to regular players, 7M to super donators and 5m to extreme donators.

In case you die, your items will be dropped at the entrance and you can easily recover!

Some of you may already be familiar with Vorkath but for those of you who aren’t here is a quick run down of this boss:Vorkath primarily uses Ranged and magic attack, aswell as melee if you’re standing close enough.

Occasionally Vorkath will launch a fire ball into the air which can hit up to 120 if you’re standing where it lands! If you’re standing 1 square away from it, damage is halfed and if you’re further away then that you won’t take any damage.Vorkath can also attack with three types of dragonfire

Regular dragonfireVenomous Prayer-disabling kind.

Each one of these is shown below.

Regular Dragonfire

To negate the affects of this attack, you should use Dragonfire potions or better!

Venomous

To negate the affects of this attack, you should bring Antivenom + which protects you from venom for5 minutes.

Prayer-disabling

This attack turns off all your prayers so have your quick prayers at the ready!

Special attacks

Vorkath also has 2 other types of special attacks which he will do after every 6 normal/dragon fire attacks. The first one during the fight we be random but after that he will always use the opposite of what he used last time! These special attacks are shown below.

Zombie Spawn

If Vorkath freezes you and spawns a zombie spawn, you will need to cast the spell ‘crumble undead’ (regular spell book) on the zombie spawn before he reaches you, otherwise you’ll be hit for up to 40 damage!

Acid pool

Vorkath’s second special attack, the acid pool is by far a lot more dangerous then the other. Vorkath will spit poison all around his lair and will then rapidly fire balls of fire where the player is standing. You will need to constantly move to avoid damage but be careful not to stand on the poison green spots! Walking instead of running is highly recommended!

Drop Table

With the release of Vorkath also brings some new an exciting items such as:

Dragonfire ward

Ava’s Assembler

Turquoise Slayer Helm

Dragonbone Necklace

Dragon bolts

Superior Dragon bones!

Dragonfire Ward

The Dragonfire ward is made by combining the Skeletal visage with a Dragonfire shieldThe dragonfire ward will absorb 90% of Fire Breath damage, compared to 80% of other shields

Turquoise Slayer Helm

The Turquoise Slayer Helm is made by using a Vorkath head on a Slayer Helm. Along with all the usual slayer helm benefits, The Turquoise Slayer Helm also has a 10% chance of counting as 2 slayer NPC kills. This affect can be stacked with the Master Tricker Aura.

Ava’s Assembler

In order to make an Ava’s assembler you must use a Vorkath’s head on a Ava’s accumulator.

The Ava’s assembler will save 85% of ammunition.The Ava’s Assembler is an upgraded version of Ava’s Accumlator, its is the only cape slot item that provides ranged strength, it has double stats compared to regular ava's accumulator.

Assembler Max cape

The Ava’s Assembler can be used on a max cape to turn the max cape into an Assembler max cape, the cape will have the exact same stats as the assembler. (You must have the max hood in your inventory to receive a Assembler max hood)

Dragonbone Necklace

The Dragonbone necklace, when worn, restores prayer points as bones get buried, it also works with bonecrusher. The amount of points restored depends on the type of bone buried.

Bones restore 2 - 3 prayer point

Big bones restore 4-6 prayer points.

Baby dragon bones restore 6-12 prayer points

Dragon, Wyvern and Dagannoth bones restore 4 prayer points

Superior Dragon bones restore 10-15 prayer points.

Vorki Pet

The Vorki pet can be unlocked after 3,000 kills or as a lucky drop.

Superior Dragon bones

Superior Dragon bones are a guaranteed drop from Vorkath every kill. The Superior Dragon bones grant 18,500 experience when buried or 37,000 exp when used on a guilded altar. This makes them the second best bone ingame to use to train prayer beside ourg bones!

Dragon Bolts

Dragon Bolts is a new item dropped by Vorkath, the monster will drop (unf) version, and must be fletched with feathers to create regular Dragon Bolts.

The enchant crossbow interface was updated to support those new type of enchantments!

Login Changes

Now players will be blocked temporarily when attempting too many invalid passwords.Now players that attempts to login with an invalid username, will be redirected to register screen

Misc

A visual glitch on wilderness helm was fixed.An artificial price was set to suffering rings, it will automatically be gone once a market price is set.Zulrah boss task assignment amount was increased. Some issues with map loading were fixed, hopefully players will no longer see glitched maps upon teleporting, also map loading should be faster now.Slayer rewards will now drop the proper black mask, players can fix broken black mask using ::replace command now.The wrong dragon chainbody at Sir Vant store was fixed, players can swap to a proper one using ::replace command.The ::replace command also works for Dragonfire shield (use that in case you fail to build the Dragonfire Ward)Feathers were added to many slayer monsters drop table!

Special thanks to supporters for helping test and Jaiz for helping with updates notes!

Today I'm glad to announce that we are implementing on of the most wanted content!
After today, lots of aspcts of the game should change with the implementation of new items and the Zulrah boss! The best effort was done to make Zulrah 100% like RS, with a few extra perks!

Zulrah

The boss is instanced, like Cerberus, which means that everyone that wants can do Zulrah at the same time.

How to get there?

You can teleport to the island by clicking the world map (Ctrl + T), go to Bosses teleports and then scroll down to Zulrah

You will be taken to Zul-Andra where you can board the boat to Zulrah.

Here you will find a bank booth for a quick restock in between trips to Zulrah

When clicking on the boat an interface will pop up to choose which possible patterns you want it to be.

Ticking off a pattern will reduce your drop rate by 25%

Ticking off 2 patterns will reduce your drop rate by 50%

Ticking off 3 patterns will reduce your drop rate by 75%

Items lost upon death

The items lost upon death will appear next to the boat!

Entry Fee

The Entry Fee to start an instance at Zulrah is 20M, no matter how many patterns you tick on.

Ironmen Entry Fee

Ironman: 2m

HCIM: 20k

Once the Fee is paid you will be taken to Zulrah.Based on the patterns you ticked on you will now be able to fight Zulrah.

Suffering Elixir – used to create the ring of suffering (i) by using it on a ring of suffering

Suffering revenge Elixir – used to create the ring of suffering (r) by using it on a ring of suffering

Magic Fang – Use it on a Staff of The Dead or Trident of the Sea to create a Toxic Staff of The Dead or a Trident of The Swamp

Tanzanite Fang – Use a chisel on this to create a Blowpipe

Serpentine Visage – Use chisel on this to create a Serpentine Helmet

Zulrah’s Scales – Use them on a Blowpipe, Staff of The Dead, Trident of The Swamp, Serpentine Helmet to charge them.

Zulrah Teleport Ticket – Keep it in your inventory when you click the boat to board to Zulrah, the ticket will be a free entrance. The tickets are stackable like mysterious boxes.

WildWyrm Teleport Ticket - Teleports you to the Wildy Wyrm in Wilderness, this only works when Wildy Wyrm is spawned

Dragon Dart Tips – Use them on feathers to create Dragon Darts. Use the darts on your Blowpipe to charge it.

You will be rewarded with various drops after killing Zulrah and a global boss killing message will pop up.

How to respawn it using scales

You can respawn Zulrah without leaving and having to pay entree fee again by clicking on these rocks.

The price to respawn Zulrah is 20 scales for everyone except for extreme donators, which will spend 10 scales.

Venom

This is a stronger form of poison that players and monsters suffer after they are successfully envenomed.

Zulrah and its snakelings can inflict venom.

Players are able to inflict venom upon an enemy by using a Trident of the swamp, a Toxic staff of the dead or a Toxic blowpipe.

The splat is dark green instead of light green like poison.

Curing the venom

Drinking a dose of antipoison will convert the venom to regular poison, which starts at the same damage the venom had. Drink another dose of antipoison to fully cure the poison.
You can also cure yourself completely by drinking one dose of anti-venom and provide immunity for 1 minute.
Anti-venom+ provides immunity to venom for three minutes.List of monsters immune to venom but venomous weapons will inflict poison damage instead

For EVERY cast/hit by these weapons 0.66666667 scales will be consumed.

If you die with any of these weapons/items in wild, ALL remaining scales used to charge the weapon/item will be dropped on dead.

Toxic blowpipe

A two-handed dart weapon that requires 75 ranged to wield.

You can make it by using a chisel on a tanzanite fang, requiring 53 fletching

You have a 25% chance of inflicting venom on your opponent using the blowpipe.

If your opponent is an NPC and you wear the serpentine helm there is a 100% chance of envenoming them

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe

If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn

You can/have to charge the blowpipe with Zulrah Scales and darts (maximum 16,383) to use it, poisoned darts do NOT work

Dragon darts are the best ammunition for the blowpipe

The blowpipe has a special attack, Toxic Siphon, which increases damage by 50%, while healing the user by half of the damage dealt. This consumes 50% of the player’s special attack energy

Trident of the swamp

Requires 75 magic to wield

Made by using a magic fang on an uncharged trident of the seas with a chisel, requires 59 crafting

Each cast requires Zulrah’s scale as said above.

You have a 25% chance of inflicting venom on your opponent

Toxic staff of the dead

Requires 75 attack and 75 magic to wield

Made by using a magic fang on a staff of the dead, requires 59 crafting

You can charge it by using Zulrah’s scales on it

You have a 25% chance of inflicting venom on your opponent

If your opponent is an NPC and you wear the serpentine helmet there is a 100% chance of envenoming them

When a combat spell is cast, there is a 1/8th chance that the staff will negate the rune cost for the spell.

When dying with the staff, any scales that were used to charge it will appear on the floor along with the uncharged staff.

In addition to the standard elemental spells, the spells Magic Dart and Flames of Zamorak can be autocast by this staff.

The staff offers an attack speed of 6 when using melee, which is the same as weapons such as the abyssal whip

When using magic spells the staff offers an attack speed of 5, which is the same as all spells, except for trident of the seas or trident of the swamp

New items

Serpentine helmet

A degradable helmet made by using a chisel on a serpentine visage, requires 52 crafting

Requires 75 defence to wear, its defence bonuses are comparable to those of the Barrows helmets

It has the highest strength bonus of all helmets

You can/have to charge the helmet with Zulrah’s scales, 11,000 scales to fully charge it.

If you die with the helmet, just like the blowpipe, all scales that were used to charge it will appear on the floor along with the uncharged helmet

The helmet provides 2 passive effects

When equipped, the helmet will grant immunity to venom and poison

The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. (This only works on monsters)

Better chances of inflicting venom when you damage a monster with the helmet equipped:

1/6 chance if using a non-poisoned melee weapon

1/2 chance if using poisoned weapons

100% chance if using the toxic blowpipe, trident of the swamp or damaging spells with the toxic staff of the dead

Coloured serpentine helmet

You can use mutagens dropped by Zulrah to recolour the serpentine helmet into one of its two colour variants:

Using a magma mutagen creates a magma helmet

Using a tanzanite mutagen creates a tanzanite helmet

These colour changes are purely cosmetic

Serpentine visage

Obtained from killing Zulrah

If you use chisel on it you can create a serpentine helmet, requires 52 crafting

You can dismantle the visage to receive 20,000 Zulrah’s Scales

Ring of Suffering Elixir

Ring of suffering (i)

Created by using a Suffering elixir on a Ring of Suffering

Will provide better stats

Ring of suffering (r)

Created by using a Suffering revenge elixir on a Ring of Suffering

Will provide infinite recoils

Ring of Suffering (ri)

Created by using a Suffering elixir AND Suffering revenge elixir on the same Ring of Suffering

Will provide infinite recoils and better stats

Stats of the ring of suffering (i)/(ri)

Zulrah pets

The Zulrah pet can be rewarded or unlocked by killing it 3,000 times, you can check your killcount towards it by right clicking the summoning icon near minimap and then clicking on “view pets”
The coloured Zulrah pets can be unlocked by using the Tanzanite Mutagen (blue) or Magma (orange) Mutagen on your pet

Creating darts (via smithing) to charge blowpipe

You can now smith dart tips in order to create darts to charge your blowpipe.
Bronze, iron, steel, mithril, adamant and rune dart tips are smithable.

Dragon dart tips can’t be smithed and are only rewarded from pvm drops.

Fixed Vengeance not working when players were using an uncharged Eye of Warrior, Mage, etc ring.

Items death keep priority are now based on game market prices! That will keep items keept on death 99% more accurate than before without maintainance!

Now players switching to staff will no longer run to the enemy bashing it, when player switches to staff the game will now ignore the 'prevent combat interruption' feature, and will interrupt the combat even while this feature is enabled (since when switching to staff player want to enable a spell before attacking again, otherwise the result will be follow the player to perform a melee attack with the staff)

Fixed players following the enemy for single spell casts.

Fixed player dealing an extra mage attack after disabling auto-cast.

Fixed a problem where players would still follow a killed NPC after they respawn.

A huge issue where only NPC melee defence stats were being considered on combat! This should affect some bosses out there when ranging and maging.

Hitmarks

Venom hitmark is now available.
Now OSRS hitmark version support purple hitmarks (healing) as well.

Skilling

Darts can now be smithed and crafted with feathers!
Antidote+ and Antidote++ potions can now be mixed, they will provide 9 minutes and 12 minutes of anti-poison effect.
The prices of some high level grimmy herbs were increased on the store as they will be more common on drop tables.

PvM

Tormented demon will no longer use protection shield while protecting from melee!

The tormented demon drops were improved. (Lumberjack set was removed, satchel items were moved to skilling shop)

Misc

Some improvements on account registering for newcommers.
Hardcore Ironman icon was changed to the proper one (dark red)
Trident of the Seas was removed from clue scroll rewards
Trident of the swamp was removed from clue scroll rewards
The Trading Post price limit was changed to 130b (current pouch limit)
Hardcore Ironman has now 200 bank spaces available and now they can donate for extra bank spaces.
Trickster helm visual issue was fixed.
The message about ring of recoil shattering is now red.

PS: Due the fact that Trident of the Swamp was inserted improperly into the game and it was quite easy to be obtained, and it's desirable by most players that it remains valuable, in order to keep Zulrah Grind worthy, all in-game Trident of the Swamp were converted to Trident of the Seas.

That's the end of update notes, however I'd like to emphatise how helpfull our server supporters were to develop these content precisely, a huge thanks to Mike for testing and helping understand how Zulrah works, Niels for writting the Zulrah updates notes and many others!