In THIS mod, armament is perfect so I don't really need here service menu. I'll for sure use this in my missions. I'd suggest only to add info in left top corner with afterbudner/tailhook or gear (something like in Hornet). It's helpful, but of course I can play without it.

Hey, thanks for making this awesome plane. But there are a couple of things i would like to point out, first is the hud, it looks awesome, but there's no chance of detecting bogeys beyond visual range. Secondly we have the helmet mounted targeting system, I was able to lock on to targets by just looking straight to them at any angle from the centerline, I just use freelook to look anywhere and lock. Also, the turning, it's just too slow to dogfight (defeating the whole Air-to-Air purpose of the eagle). Finally the afterburner makes the pilot shake vigorously at times, althought it may be accurate to simulate this, it's kinda annoying at times. Just making constructive criticisim! I'd love to see the eagle to it's full potential!!!

nice work dezkit
but unfortunately non of ur planes i can use (
when i add f-15 or mig-29 & play the game crash
and i get this error message :
" Bad version in p3d file 'ivory_f15c(or mig29 )\ivory_f15c.p3d "
plaz do u have solution ?

Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:

Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:
ivory_f15c.pbo

Usage:
This selected aircraft has customizable loadouts and textures.
In order to do so, find an appropriate value and enter it in the init field in the editor. For example you can type
loadout="fuel"; texture="67FS";

Special thanks to:
IRIS Flight Simulations for their model and sounds.
John_Spartan & Saul for their open source missile boxes.
FullerPJ and Chortles for testing.

License:
License: You are allowed to modify and distribute without permission from Ivory Aircraft. Please change the PBO name, and credit Ivory Aircraft.
This work is licensed under the Arma Public License.
You are allowed to modify and distribute.

Changelog:
v13.37
- a lot of stuff

v1.77
- N/A

v1.5
- N/A

v1.4
- Fixed bug where over water you can see through cockpit
- Added real weapons (AIM120C, AIM9X, AGM65D, thanks to John_spartan) instead of vanilla arma 3 weapons
- Fixed weapon proxies on top of fuel tanks
- 50% less shiny
- Changed HUD
- New Sound
- Cannon fixed and grey box in cockpit view removed
- More hitpoint
- Fuel shoots out one at a time now
- Cannon has 940 rounds now and correct name
- other small tweeks