About KBM: Mark-It

What is KBM MarkIt

This Plug-In provides King Boss Mods a way to manage and interact with Rift marked units, whether they be friendly or hostile. You will need at least King Boss Mods v1.5.1 in order to use this Plug-In.

You can help test KBM Mark-It by using the alpha version from the following link. If you are using alpha versions please ensure any bug reports include which alpha version you were using at the time. Sometimes if using KBM alpha, you'll also need the latest Mark-It alpha.

Installation

How it Works

Interactive Mode

Left Click: Select a currently marked unit if one exists. If there are none, this will do nothing. Once select, the Mark Frame will show the Unit's name, HP Bar and Percentage of HP. It will also create a Trigger enabled Cast Bar which can utilize KBM's encounter triggers.

Right Click: Your current target gains this Mark Frames mark and any existing unit with this mark will be removed. If you have no target and that mark is assigned to a unit, this will clear the mark.

Static Mode

This mode is a simple visual display of the targets currently Marked. These can hide and show automatically depending on which units are marked and if they are seen. You cannot target or mark with Mark Frames with this option enabled.

0.2.0

Change: Requires at least KBM 1.5.5 (r758+)

Change: Requires at least Rift 2.5

New: Add Mark-Frames for all new Rift 2.5 Marks.

Fixed: Ratio of Mark Frame Icons.

0.1.9

Change: Requires at least KBM 1.5.1 (r731+)

Change: Support added for Rift 2.3.

Change: Now uses LibSCast for managing castbars.

0.1.8

Fixed: Crash when attempting to use any individual Mark Frame scaling options.

I am a fan of this addon, but it just lacks a lot in the ease of use category.

First, there is no option to reset it to default, which can lead to a huge inconvenience if you want to reset your UI.

Second, outside of manually moving each frame, you cannot quickly change the layout of the frames. It would be better if there was an option to change the direction of the frames to left, right, or up, instead of just going down like they currently do.

Third, it would be helpful to have an option to set a unified scale for each individual frame when they are unpinned from the anchor instead of having to manually alter all 16.

Fourth, having an option to choose the opacity of the frames – whether each individual frame, or the anchor.

Fifth, making it possible to snap (or link) each of the unpinned frames to one another so that you can easily line them up.

I know that addon development can be difficult and thankless, but I hope you can incorporate these suggestions in way.

Mark-It is due some love soon. It's always just "serverd my needs", rather than being fully fleshed out. Most of what you've suggested has been on a small .txt document in my development folder for a while now.