Bit Pit

Comments

funny how he couldn't have noticed a murderer's face, or since he's a murderer, the blood on his hands or on the ground, although that would've been from him. Maybe there's a knife? Seriously though, he didn't recognize the face of a murderer?

Freaking awesome game man. I've played this game for 6 hours till now and finally scored more than 3k.

Just a single thing though. I think the narrowest pit is harder than the widest, but you don't get any score incentives when you play the narrowest run. I guess giving the narrowest higher score per second than the widest will be nice. Other than that, it's so addictive and challenging game.

Also could you tell me how to upload pictures in the comment section here? That would be so nice.

When we made pit width variable so it wouldn't be cramped if you're playing with friends, and not too wide if you're playing alone. So the narrower pits are really "how it's meant to be played" for singleplayer, but we didn't want to enforce that. We did a few things to balance this game, but we didn't feel like it was polished enough to justify a fair score-incentive for certain pit widths, and left them all the same.

I don't believe itch.io lets you upload images itself, but you could use a service like imgur, and then link the image.

This game, coming so soon after the release of Downfall on steam, has me addicted. I'm serious when i say you should submit this to steam, Its simple and amazing. If you added in an achievement system and some backdrop graphics, i could see this being very popular.

Can't seem to join any local parties. Tried by simultaneously firing up Mac OS / Windows machines, and with 2 Mac OS machines (all on the same WLAN), but seem to get only one of the player boxes filled. Any tips to get this to work?

I'm enjoying this so far, and really do hope you continue to find time to expand this!The menu tip "Have you listened to a recorder solo yet?" got me thinking. If you make special stages, Cr1t's recorder skills should be the music for a stage, or even just put a button on the menu tip that plays some of it :')

I'm running windows 10, I download the game, unzip using 7zip, place on desktop, I boot it up, every thing seems fine. I attempt to start a game and it goes to the restart screen with a score of zero. I have since re-downloaded a second time and it works fine

...okay, I just got 1700 points. I think I might just go to Burger King, get one of the kids' meals with the paper crown, take a permanent marker, write "PIT BOSS" on it, open up a casino, and use the money I get from it to buy a kevlar helmet and bulletproof vest. And maybe bulletproof pants, too.

Also, one of my favorite things about this game is just... that start-of-game sound. It's one of the most downright cool sounds to signify the start of a game.

Well holy shit, that is impressive. I have to beat you soon or I'll lose my own life. Also IIRC the multiplier is tied to the number of digits in seconds passed. Seconds 1-9 is x1. 10-99 is x2. 100-999 is x3 etc.

Hi. The game is absolutely amazing. It's addictive and the gameplay is simple, yet appealing, at least to me, since I love arcade games. I want to get the soundtrack, tho, where can I find it, and can I download it?

This game is perfect. Good luck my friend. so Good story game me to best game in this year. I would love to see them add a story mode to this, where some sort of story plays out without stopping gameplay, and not just resorting to plain text.

It's still a little buggy, isn't it? Sometimes I can jump two blocks high, sometimes I can't. I tested it a little:

It seems to depend on VSync and the resolution. With VSync off and at a lower resolution the jumping works correctly; with high resolution I can sometimes stand on walls or even glitch through blocks. It's probably partly because my 2006 laptop is pretty weak, but it's never affected the correct working of basic movement so far.

What happens is that most games nowadays do their computations based on a timestep that's tied directly to framerate. Here's a good thread about this. The tl;dr is that lower framerates don't just mean choppier visuals, but also choppier calculations. This can affect everything from physics to input. That's why games that run at 60fps invariably feel more responsive than at 30fps. With a lower resolution you get a higher framerate, meaning more accurate calculations, and thus more accurate movement.

I believe PayPal lets you check out with a credit card even without an account, but I may be mistaken. Support doesn't have to be monetary though. Another way would be to just share our game. And thank you :)

I would love to see them add a story mode to this, where some sort of story plays out without stopping gameplay, and not just resorting to plain text. Maybe you find NPCs along the way and they jump around with you for a while before dying, they don't have to talk either maybe just act something out through simple animations? if you could achieve something close to the feeling of the companion cube levels gave, that would be amazing. Wouldn't have to be much of a story, but I don't think I have see something like that done before. It would add more needed life and personality to a very fun, and challenging but repetitive and basic game.

What do you think of releasing the game under a FOSS licence such as the GPLv3? I'd happily pay money for a GPL'd game of this quality, and you wouldn't lose anything, as the game is currently "name your price", so there would be no lost sales.