2.2.1. Unless otherwise stated the result to soccer bet types refer to the score at the end of regular time. Extra-time does not count.

2.2.2. 1X2

2.2.2.1. 1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).

2.2.3. Correct Score

2.2.3.1. Correct Score means betting to predict the final score at the end of full-time.

2.2.3.2. Correct Score to win "5-0UP" (or 0-5UP) the selected team must win by five goals or more.

2.2.4. Total Goal

2.2.4.1. Total Goal means betting determined by the total sum of the number of goals scored in an Event.

2.2.5. Half-time/Full-time (HT.FT)

2.2.5.1. Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).

2.2.5.2. Example–HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.

2.2.6. First Goal/Last Goal

2.2.6.1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.

2.2.6.2. Own goals count to the team credited with the goal.

2.2.6.3. If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void.

2.2.7. Which Team to Kick-Off

2.2.7.1. Which Team to Kick-Off means betting on which team will kick-off the Event.
2.2.7.2. If an Event is abandoned after the Event has kicked-off then all bets are still valid.

2.2.8. Home Team Total vs. Away Team Total

2.2.8.1. Home Team Total vs. Away Team Total means the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.

2.2.8.2. Home refers to the first named team and Away refers to the second named team

2.2.8.3. If one (or more) matches should be postponed or abandoned then the bet is void.

2.2.9. Single Team Over/Under

2.2.9.1. Single Team Over/Under means a bet on the number of goals scored by any one team in a match.

2.2.9.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.10. Corners

2.2.10.1. A corner does not count until it has actually been taken (as opposed to when it is awarded).

2.2.10.2. Settlement is based on the official results provided by the Relevant Governing Authority.

2.2.10.2.1. Handicap

2.2.10.2.1.1. Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.

2.2.10.2.1.2. If a match is abandoned then all bets are void.

2.2.10.2.2. Over/Under

2.2.10.2.2.1. Over/Under means betting on the total number of corners taken by both teams during a match.

2.2.10.2.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.10.2.2.3. If a match is abandoned then all bets are void.

2.2.10.3. First Corner

2.2.10.3.1. First Corner means betting on which team will take the first corner in a match.

2.2.10.3.2. If a match is abandoned after the first corner has been taken then all bets are valid. If a match is abandoned before the first corner has been taken then all bets are void.

2.2.10.4. Last Corner

2.2.10.4.1. Last Corner means betting on which team will take the last corner in a match.

2.2.10.4.2. If a match is abandoned then all bets are void.

2.2.10.5. Next Corner

2.2.10.5.1. Next Corner means betting on which team will take the next corner in a match.

2.2.10.5.2. All bets are consider Valid if the designated corner had been taken.

2.2.11. Total Bookings

2.2.11.1. A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).

2.2.11.3.1.1. Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.

2.2.11.3.1.2. If a match is abandoned then all bets are void.

2.2.11.3.2. Over/Under

2.2.11.3.2.1. Over/Under means betting on the total number of cards received by both teams during a match.

2.2.11.3.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.11.3.2.3. If a match is abandoned then all bets are void.

2.2.11.4. First Booking

2.2.11.4.1. First Card means betting on which team will receive first card (Yellow or Red) in a match.

2.2.11.4.2. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.

2.2.11.4.3. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.

2.2.11.5. Last Booking

2.2.11.5.1. Last Card means betting on which team will receive last card (Yellow or Red) in a match.

2.2.11.5.2. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

2.2.11.5.3. If a match is abandoned then all bets are void.

2.2.11.6. First Yellow Card

2.2.11.6.1. First Yellow Card means betting on which team will receive first yellow card in a match.

2.2.11.6.2. If the first booking is a straight red card then it will not be regarded as a yellow card.

2.2.11.6.3. If two or more players receive a yellow card for the same incident then the player who is shown the first yellow card by the referee will be deemed the winner.

2.2.11.6.4. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.

2.2.11.7. Last Yellow card

2.2.11.7.1. Last Yellow Card means betting on which team will receive last yellow card in a match.

2.2.11.7.2. If the last booking is a straight red card then it will not be regarded as a yellow card.

2.2.11.7.3. If two or more players receive a yellow card for the same incident then the player who is shown the last yellow card by the referee will be deemed the winner.

2.2.11.7.4. If a match is abandoned then all bets are void.

2.2.12. Offsides

2.2.12.1. Number of Offside

2.2.12.1.1. Handicap

2.2.12.1.1.1. Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.

2.2.12.1.1.2. If a match is abandoned then all bets are void.

2.2.12.1.2. Over/Under

2.2.12.1.2.1. Over/Under means betting on the total number of offside decisions during a match.

2.2.12.1.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.12.1.2.3. If a match is abandoned then all bets are void.

2.2.12.2. First Offside

2.2.12.2.1. First Offside means betting on which team will be caught offside first in a match.

2.2.12.2.2. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.

2.2.12.3. Last Offside

2.2.12.3.1. Last Offside means betting on which team will be caught offside last in a match.

2.2.12.3.2. If a match is abandoned then all bets are void.

2.2.13. Substitutions

2.2.13.1. Number of Substitution

2.2.13.1.1. Handicap

2.2.13.1.1.1. Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.
2.2.13.1.1.2. If a match is abandoned then all bets are void.

2.2.13.1.2. Over/Under

2.2.13.1.2.1. Over/Under means betting on the total number of substitutions during a match.

2.2.13.1.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.13.1.2.3. If a match is abandoned then all bets are void.

2.2.13.2. First Substitution

2.2.13.2.1. First Substitution means betting on which team will make the first substitution during a match.

2.2.13.2.2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

2.2.13.2.3. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.

2.2.13.3. Last Substitution

2.2.13.3.1. Last Substitution means betting on which team will make the last substitution during a match.

2.2.13.3.2. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.

2.2.13.3.3. If a match is abandoned then all bets are void

2.2.14. Clean Sheets

2.2.14.1. Clean Sheets means betting on a team to keep a clean sheet i.e. not to concede a goal in a match.

2.2.14.2. If a match is abandoned then all bets are void.

2.2.15. Penalties

2.2.15.1. Penalties means betting on a penalty being awarded and taken during a match.

2.2.15.2. If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.

2.2.15.3. If a match is abandoned before a penalty has been awarded and taken then all bets are void.

2.2.16. Penalty Shoot-outs

2.2.16.1. Penalty Shoot-outs means betting on which team will win the penalty shootout.

2.2.16.2. In handicap betting the result includes all penalties taken in the shoot-out, including sudden death. In over/under betting the result only includes the regulation ten penalties in the shoot-out and does not include sudden death.

2.2.17. Fantasy League

2.2.17.1. Fantasy matches are pairings of teams from different matches.

2.2.17.2. All venues are strictly for reference purposes only.

2.2.18. Specific 15-Minute Over/Under (OU)

2.2.18.1. The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games etc.) at the end of every 15th minute time of a match, but excluding the 45th minute (or Half-time) and 90th minute (or Full-time). For this Specific 15-Minute (OU), there is no settlement on the 45th minute or 90th minute.

2.2.18.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.

2.2.18.3. For example,

15th Minute OU
00:00–15:00 OU: Total number of points to be scored from 00:00 till 15:00 All bets must be place on or before the end of the 15th minute.

30th Minute OU
15:01–30:00 OU: Total number of points to be scored from 15:01 till 30:00 All bets must be place on or before the end of the 30th minute.

60th Minute OU
45:01–60:00 OU: Total number of points to be scored from 45:01 till 60:00 All bets must be place on or before the end of the 60th minute.

75th Minute OU
60:01–75:00 OU: Total number of points to be scored from 60:01 till 75:00 All bets must be place on or before the end of the 75th minute.

2.2.18.4. For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line) and for number of corners (corners taken) as shown by the clock as published in the live broadcast.

2.2.18.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.

2.2.18.6. For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned in section 3.1.8 (Soccer Rules) and mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a one to one counter attack situation; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).

2.2.19. Free kick

2.2.19.1. A free kick does not count until it has actually been taken (as opposed to when it is awarded).

2.2.19.3.1.1. Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.

2.2.19.3.1.2. If a match is abandoned then all bets are void.

2.2.19.3.2. Over/Under

2.2.19.3.2.1. Over/Under means betting on the total number of free kicks taken by both teams during a match.

2.2.19.3.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.19.3.2.3. If a match is abandoned then all bets are void.

2.2.19.4. First Free kick

2.2.19.4.1. First Free kick means betting on which team will take the first free kick in a match.

2.2.19.4.2. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.

2.2.19.5. Last Free Kick

2.2.19.5.1. Last Free kick means betting on which team will take the last free kick in a match.

2.2.19.5.2. If a match is abandoned then all bets are void.

2.2.20. Goal kick

2.2.20.1. A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.

2.2.20.2. Kick by a goalkeeper after making a save does not count.

2.2.20.3. Number of Goal kicks

2.2.20.3.1. Handicap

2.2.20.3.1.1. Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.

2.2.20.3.1.2. If a match is abandoned then all bets are void.

2.2.20.3.2. Over/Under

2.2.20.3.2.1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.

2.2.20.3.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.20.3.2.3. If a match is abandoned then all bets are void.

2.2.20.4. First Goal kick

2.2.20.4.1. First Goal kick means betting on which team will take the first goal kick in a match.

2.2.20.4.2. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.

2.2.20.5. Last Goal Kick

2.2.20.5.1. Last Goal kick means betting on which team will take the last goal kick in a match.

2.2.20.5.2. If a match is abandoned then all bets are void.

2.2.21. Throw-in

2.2.21.1. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.

2.2.21.2. Number of Throw-in

2.2.21.2.1. Handicap

2.2.21.2.1.1. Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.

2.2.21.2.1.2. If a match is abandoned then all bets are void.

2.2.21.2.2. Over/Under

2.2.21.2.2.1. Over/Under means betting on the total number of throw-in taken by both teams during a match.

2.2.21.2.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.21.2.2.3. If a match is abandoned then all bets are void.

2.2.21.3. First Throw-in

2.2.21.3.1. First throw-in means betting on which team will take the first throw-in in a match.

2.2.21.3.2. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.

2.2.21.4. Last Throw-in

2.2.21.4.1. Last throw-in means betting on which team will take the last throw-in in a match.

2.2.21.4.2. If a match is abandoned then all bets are void.

2.2.22. Specific 10-Minutes Over/Under

2.2.22.1. For example,

10th Minute OU 00:00–10:00 O/U: Total number of points to be scored from 00:00 till 10:00 All bets must be place on or before the end of the 10th minutes.

20th Minute OU
10:01–20:00 O/U: Total number of points to be scored from 10:01 till 20:00 All bets must be place on or before the end of the 20th minutes.

30th Minute OU
20:01–30:00 O/U: Total number of points to be scored from 20:01 till 30:00 All bets must be place on or before the end of the 30th minutes.

2.2.22.2. For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line) as shown by the clock as published in the live broadcast.

2.2.22.3. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.

2.2.22.4. For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned in section 3.1.8 (Soccer Rules) and mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a one to one counter attack situation; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).

2.2.23. Futsal Rules

2.2.23.1. All bets are based on the result at the end of the scheduled 40 minutes (2 x 20 minutes) regulation time. Extra-time or penalties DOES NOT count.

2.2.23.2. If a match is postponed, or is suspended and is not resumed on the same day, then all bets will be considered void.

2.2.23.3. If a match begins before the scheduled time then only bets made before the actual kick-off will be considered valid. All bets placed after the starting time will be considered void, except for Live Betting.

2.2.24. Top Goal Scorer

2.2.24.1. Outright

2.2.24.1.1. Own goals and goals scored in penalty-shootouts do not count.

2.2.24.1.2. All results are taken when the official result is declared at the end of the tournament by the governing body.

2.2.24.2. Players Head to Head Tournament Top Goal Scorer

2.2.24.2.1. Own goals and goals scored in penalty-shootouts do not count.

2.2.24.2.2. If a player does not start/play in the tournament, all bets will be considered Void.

2.2.24.2.3. All results are taken when the official result is declared at the end of the match by the governing body.

2.2.24.3. Players Head to Head Match Top Goal Scorer

2.2.24.3.1. Own goals and goals scored in penalty-shootouts do not count.

2.2.24.3.2. If a player does not start/play in the match, all bets will be considered Void.

2.2.24.3.3. All results are taken when the official result is declared at the end of the match by the governing body.

2.2.25. Injury Time Awarded at the End of 2nd Half

2.2.25.1. Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time awarded at end of 2nd half, as follows:
None
1 minute
2 minutes
3 minutes
4 minutes
5 minutes
6+ minutes

2.2.25.2. All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.

2.2.25.3. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.

2.2.25.4. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member's accounts.

2.2.26. Double Chance

The following options are available:

1 or X - If the result is either a home or draw then bets on this option are winners.

X or 2 - If the result is either a draw or away then bets on this option are winners.

1 or 2 - If the result is either a home or away then bets on this option are winners

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

2.2.27. Draw no bet

Predict the team to win the match and if the final result after regular time of play or at the end of that scheduled time is a draw, all bets will be refunded.

2.2.28. Both/One/Neither To Score

Both= Both teams to score.
One= Either team to score
Neither= Both team not to score

2.2.29. To Win To Nil

Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.

2.2.30. 3-ways Handicap

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap

2.2.31. To Win Either Half

Predict whether your selection can score more goals than their opponent in one of two halves

2.2.32. To Win Both Halves

Predict whether your selection can score more goals than their opponent in each half.

For example, if your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

2.2.33. Highest Scoring Team

Team with highest scoring is the winner.
Goal Difference does not count.
If teams are level on scores, then Dead Heat rules apply.
Abandonments and Postponements.
For the teams that have been abandoned or postponed,(did not reschedule within the time frame stated by the company), all bets will be voided.
Example :
Man City 4 Swansea
Liverpool 4 Sunderland 1
Then Liverpool, Man City and Swansea are the winners.