The cookie settings on this website are adjusted to allow all cookies so that you have the very best experience. If you continue without changing your cookie settings, we'll assume that you are happy to receive all cookies on our website. However, if you would like to, you can change your settings at any time using the Change cookie settings link in the Special menu.

Warhammer Books

Products

The slipcase contans two full colour, hardback books: the Shield of Baal: Exterminatus campaign book, and the accompanying rules.

The 152-page campaign book includes:

the story of the final acts of war in the Cryptus System featuring the combined forces of the Blood Angels, Adepta Sororitas, Astra Militarum, and the Flesh Tearers versus the Tyranids of Hive Fleet Leviathan

an explanation of how the Necrons of Cryptus awoke to lend their aid to the beleaguered world along with the fleet of Anrakyr the Traveller

example armies that took part in the climax of the campaign

background of the heroes and famous regiments of the campaign

stunning new artwork that brings the background to life and illustrates the regions of space around Cryptus

The 64-page rulebook includes:

8 new missions based on the events of the narrative book.

18 new datasheets for the Blood Angels 1st and 2nd Companies, Flesh Tearers, and the Necrons of the Mephrit Dynasty. That’s the equivalent of four Codex Supplements in one book!

new warlord traits, relics and force organisation charts for all four armies

This product is available only while stocks last 1 Softback book.

Due to the weight of this book a postal surcharge of £6.50 will be added at the checkout.

The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.

This is a great-value box set that gives you an immediate collection of fantastic Beasts of Chaos miniatures, which you can assemble and use right away in games of Warhammer Age of Sigmar! You’ll receive a Great Bray-shaman, a Cygor (which can optionally be assembled as a Ghorgon), a set of 10 Ungors (which can be optionally assembled as Ungor Raiders), a set of 10 Bestigors and a Beasts of Chaos Warscroll Battalion rules sheet, allowing you to collect, assemble and play with your new miniatures right away!

The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.

Contained in this 320-page hardback book:

Background

- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:

- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;

- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;

- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…

- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;

- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;

- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);

- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;

- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;

- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).

Rules

The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:

- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:

- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;

- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;

- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;

- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;

- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;

- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;

- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;

- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.

- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:

- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;

- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.

- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;

- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;

- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;

- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.

- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;

- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;

- Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;

- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;

- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;

- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;

- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.

- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;

- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;

- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;

- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.

Chaos Dreadhold details the monstrous castles, mighty strongholds and looming watchtowers that choke the mortal realms like an iron collar. Containing rules for each of the Chaos Dreadhold scenery pieces, brand-new stories with Battleplans that put your fortresses at the centre of your games and eight Warscroll Battalions that show you the awesome flexibility of this scenery range, this 80-page hardback book is a must-have for any and all fans of Warhammer Age of Sigmar.

Grand Alliance Destruction Age Of Sigmar is a 104-page book; the indispensable guide to the armies and factions of Destruction at the dawn of the Age of Sigmar. A must-own for all collectors and players of this Grand Alliance, and indeed anyone collecting and playing Warhammer Age of Sigmar, it takes you through the forces of Destruction with Warscrolls for every miniature, extensive information on the twelve factions, and sample armies to help you mix and match your collection into a fearsome fighting force - or provide inspiration for your next steps into the world of Warhammer Age of Sigmar.

Grand Alliance Order Army Book is a 280 page indispensable guide to the armies and factions of Order at the dawn of the Age of Sigmar. A must-own for all collectors and players of this Grand Alliance, and indeed anyone collecting and playing Warhammer Age of Sigmar, it takes you through the forces of Order with Warscrolls for every miniature, extensive information on the twenty-one factions, nineteen Warscroll Battalions and a selection of sample armies to help you mix and match your collection into a heroic fighting force - or provide inspiration for your next steps into the world of Warhammer Age of Sigmar.

Generals Handbook 2018 is an essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.

The Rules

Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.

Open Play

This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure.

The General’s Handbook features a Battleplan Generator – 5 tables determining how the armies are set up what they must do to win and the obstacles in their way featuring maps, objectives, twists, ruses and sudden death conditions which slot together to create exciting Battleplans – no 2 games ever need be the same.

Rules are also included for aerial battles: in Overhead Aerial Battles, you effectively have 2 battlefields, 1 on the ground and 1 in the sky, whereas in Stratospheric Aerial Battles only the sky is represented – perfect for player with large collections of flying models. An example Battleplan is provided for each, with objective and twist tables helping you generate your own;

Narrative Play

The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms.

This section of the book contains 43 Special Rules for Narrative Play games – these are all evocative of situations and surprises that a leader might find himself dealing with in times of war, and can be applied to either or both players – these are great for adding balance, should it be needed.

A section is dedicated to Historical Battles – this guides the player through setting up and playing a battle according to legends and tales from Games Workshop publications, with 2 example stories and annotated gaming table setups showing you how these wars were fought.

As well as these, you’ll find Gathering of Might – this is a set of simple modifications to the Warhammer Age of Sigmar core rules which streamline them, allowing for staggeringly huge battles featuring hundreds of models on either side. 2 Battleplans are included, with Legendary Traits, Gifts of the Gods, Artefacts, and Spells for each of the four Grand Alliances.

Matched Play

Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.

This section contains the rules needed to run Matched Play games – guidance on army size, points limits, battlefield roles, allied units and warscroll battalions, with clarified rules on using Triumphs and Command Points. 18 Battleplans are included, along with Allies tables, listing the eligible Allies for each faction

An updated list of points values for every miniature in the range is included, with the profiles printed in this book superceding any printed previously.

Conquest Unbound

This section is dedicated to bringing your gaming table to life, offering optional enhancements based on the layout of scenery, allowing you to augment the battlefield with arcane constructs and ancient edifices.

New summoning rules, including battle traits, abilities and spells – for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.

Updated Allegiance Abilities – with battle traits, command traits and artefacts of power – allow your armies to act and fight in a way that closely fits the stories you’ve read in Battletomes and other publications – these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.

The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.

In the 104-page hardback Battletome: Beasts of Chaos, you’ll find:

- From the Wilderness They Come: an introduction to the Beasts of Chaos, savage and twisted creatures that spread anarchy throughout the Mortal Realms;

- Primaeval Origins: the Beasts of Chaos pre-date even the earliest records by any scribe, and the oral traditions describing them have long faded into memory – but legends persist, and are presented here;

- The True Children of Chaos: Beasts of Chaos’ inherent ferocity is not a gift bestowed by the Dark Gods, and nor is it due to enslavement – they embody Chaos in its purest and most anarchic form;

- The Way of the Beast: while the Beasts of Chaos are as varied as the wildlands in which they gather, certain traits – violence, mercilessness and predation – are common to all;

- Detailed explanations of the Greatfrays and beastherds of this faction, their motivations and (known) histories; - Annals of Entropy: a chronicle of the recorded events in which the full savagery and fury of the Beasts of Chaos was unleashed;

- Gathering of the Greatfrays: explanation of the organisation of the Beasts of Chaos armies, including an example of how a particular beastherd is organised, along with descriptions of 7 legendary Greatfrays (Allherd, Darkwalkers, Gavespawn, Skullfrays, Twistfrays, Rotfrays and Slakefrays), including their heraldry and colour schemes - Explanation and background of each character and unit available to a Beasts of Chaos army;

- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve effects like glowing runes, mutated flesh, horn striation, scales and liver spots, and add icons and beast markings to your miniatures. On top of this, there are step-by-step guides to the colour schemes of the following Greatfrays: Allherd, Gavespawn and Darkwalkers, as well as specific effects for each Chaos God.

Rules

All the rules you need in order to get your Beasts of Chaos army ready for the gaming table are here:

- 25 Warscrolls, covering every miniature available to the Beasts of Chaos faction and including 3 Endless Spell warscrolls – Doomblast Dirgehorn, Ravening Direflock and Wildfire Taurus – for use with Malign Sorcery;

- Allegiance Abilities representing the Beasts of Chaos’ methods of war – including Command Traits, Battle Traits and 3 separate types of Artefacts of power;

- Lore of the Twisted Wilds, a spell list available to Brayherd wizards; and Lore of the Dark Storms, a spell list available to Thunderscorn wizards;

- Specific Abilities, Command Traits and Artefacts of Power for the following Greatfrays: Allherd, Gavespawn and Darkwalkers;

- A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;

- Rules for creating a Beasts of Chaos warband to use in a Path to Glory campaign, including a Followers Rewards Table and Champion Rewards Table;

The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before.

This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Beasts of Chaos wizards in games of Warhammer Age of Sigmar. When used with the Malign Sorcery rules, these can be incredibly powerful tools in your magical arsenal. Included:

- A Wildfire Taurus: a gargantuan flaming bull which stampedes through enemies without breaking stride, setting flesh ablaze and crushing those not consumed by the conflagration;

- A Doomblast Dirgehorn: animal bones drawn out from the earth and fused into the shape of a giant horn which blasts a dolorous dirge capable of stripping the minds of those within earshot;

- A Ravening Direflock: this is a murder of 6 spectral crows, circling the battlefield and harrying those who try to flee the carnage with unending, dispiriting caws.

This kit comes as 25 components supplied on brown-coloured plastic, and includes 4 Citadel 40mm Round bases and a Citadel 70mm Oval base. Warscrolls are found in Battletome: Beasts of Chaos.

Wherever the Beasts of Chaos roam, they erect enormous megaliths called Herdstones. Wrought from the warp-infused substance of the realm in which they stand, Herdstones mark a beastherd’s territory and serve as the focal point for their anarchic bacchanals. A fusion of nature and Chaos, they spread a malign influence, crumbling the trappings of civilisation to dust and inspiring the Beasts of Chaos to fight with increased, unfailing vigour.

This multi-part plastic kit contains the components necessary to assemble a Herdstone. This scenery piece acts as a ritual megalith, imbuing nearby Beasts of Chaos with extra fury and rage. It is depicted as a tall rock, with beastlike faces and runes carved into the sides, skulls and bones lashed around with rope and an enormous, graven animal skull dominating the top of the structure, with large horns made from scavenged wood finishing the whole Herdstone off. At its base is a pile of skulls, which have been ignited; strewn around those are a variety of looted weapons, armour, trinkets and yet more skulls, the prizes of the Beasts of Chaos’ grisly excursions. 2 chains tether the Herdstone to the ground in front, with wooden stakes at the back providing stability.

Rules for using this scenery piece as part of your Beasts of Chaos army are included as a Warscroll in the box, and are also found in Battletome: Beasts of Chaos.

Dominion of Chaos Sourcebook is 80-page hardback Battletome is designed to help you get the most out of your Warhammer Age of Sigmar scenery, and the Realm of Battle: Shattered Dominion gameboard! Inside it, you’ll find Warscrolls for six awesome scenery pieces – the Numinous Occulum, Dragonfate Dais, Baleful Realmgate, Arcanabulum, Fell Chasm and Ophidian Archway – and four Warscroll Battalions, powerful combinations of arcane scenery with their own special rules.

As well as this, there are four Battleplans – awesome scenarios any army can use, based around combinations of scenery, that put you right in the heart of the Realmgate Wars!

This Warhammer Age of Sigmar 120-page, full-colour hardback book contains:

the incredible, compelling story of Archaon’s rise and triumph, with in-depth information on the Varanguard and Gaunt Summoners

an awesome eight-page fully-illustrated tale of Archaon’s battle with Sigmar; three brand-new battleplans, inspired by some of Archaon’s greatest battles, presenting new and inspiring ways to play Warhammer Age of Sigmar that any army can use

Battletome: Maggotkin of Nurgle is a 104-page hardback and contains: -

Grandfather Nurgle: disturbingly cheerful background information on the most plaguesome of Chaos Gods, delving into his fraught relationship with the other gods, his hideous and bloated physical form and his obsession with the lush, inexhaustible cornucopia of Ghyran; - The Garden of Nurgle: a horribly detailed description of Nurgle’s domain within the Realm of Chaos; - Details of the Daemons of Nurgle, from Plaguebearers to Great Unclean Ones, describing their foul methods of war, along with descriptions of Nurgle’s vast armies of mortal followers; - Armies of the Plague God: the organisation and structure of Nurgle’s armies – the Plague Legions and the Rotbringer Contagiums; - Warbands of the Plague God: descriptions, sigils and colour schemes for 6 specific Nurgle warbands – The Munificent Wanderers, The Befouling Host, The Droning Guard, The Blessed Sons, The Drowned Men and the Filthbringers; - Annals of Entropy: a timeline of significant battles and events in the history of Nurgle’s forces; - Detailed background on the forces available to Nurgle, including mortals and daemons; - A showcase of beautifully-painted Citadel miniatures, with an example Maggotkin army. Rules All the rules you need in order to get your Maggotkin army ready for the gaming table are here: - 24 Warscrolls, covering mortal and daemon followers alike; - Allegiance Abilities representing the foul gifts that Nurgle’s patronage bestows – including the Cycle of Corruption, a table of filthy boons that will prove advantageous; the Garden of Nurgle, featuring rules for Feculent Gnarlmaws; and rules for summoning daemons using accrued Contagion Points; - Command Traits for Rotbringers, daemon and mortal followers – 6 each; - Artefacts of Power for Rotbringers, daemon and mortal followers – 6 each; - The Lores of Nurgle: spells for daemon and mortal Nurgle wizards, including Foul Regenesis, a spell known by all Nurgle wizards; Lore of Malignance – 3 spells available to any Rotbringer wizard; Lore of Virulence – 3 spells available to any Nurgle daemon Wizard; and Lore of Foulness – 3 spells available to any Nurgle mortal wizard; - Rules for creating a Nurgle warband to use in a Path to Glory campaign, including Followers Rewards Table, Champion Rewards Table and Patronage of Nurgle Tables (featuring lesser, greater and exalted rewards); - A specific Battleplan – Seeds of Corruption – for use with Maggotkin armies; - 8 Warscroll Battalions conferring advantages for fielding certain combinations of models; - Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.

Witch Aelves Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble a set of 10 miniatures. They wear lightweight, minimal armour in order to move and flow more freely in their devotional bloodlust – what armour is there is beautifully ornate, finished by high leather boots. Each Witch Aelf carries a pair of wickedly sharp sacrificial knives, and they’re all posed in an appropriate pirouetting stance. There are 12 heads in the kit – 6 pairs of individual designs – each of which comes with an additional headdress. The leader of the unit, the Hag, can be identified by the extra-spiky headdress she wears. There are 2 banners with 3 different banner tops for standard bearers and a horn to denote the unit’s hornblower.

Witch Aelves for Warhammer Age of Sigmar come as 67 components, and are supplied with 10 Citadel 25mm Round bases and a banner transfer sheet. This kit can be optionally used to assemble 10 Sisters of Slaughter.

Doomfire Warlocks Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 models. Withered and gaunt – almost to the point to desiccation – they immediately strike the observer as pained and tortured beings, their faces twisted into sneering expressions of hate. They can be armed with cursed scimitars or doomfire crossbows, and are equally expert at using both while atop their dark steeds. These are large, armoured war horses, with evil-looking spurs on each leg, enormous, vicious teeth and runes emblazoned upon their flanks. The unit leader, a Master of Warlocks, can be identified by his twin-bladed scimitar and unique masked face.

Doomfire Warlocks for Warhammer Age of Sigmar come as 98 components, and are supplied with 5 60mm Oval bases. The kit can optionally be used to assemble 5 Dark Riders.

Blood Coven Daughters of Khaine is a boxed set designed to allow the player to field a themed selection of Daughters of Khaine models without affecting their army’s Allegiance, with 11 models hand-picked to add to your army. In the box: - 10 Witch Aelves, optionally built as Sisters of Slaughter – either option features a huge array of customisation with whips, bucklers and sacrificial knives; - 1 Bloodwrack Shrine, with a Medusa which can be placed either on the shrine or modelled on foot with the extra included base, and can be optionally assembled as a Cauldron of Blood.

Blood Coven for Warhammer Age of Sigmar includes 1 Citadel 120x92mm Oval base, 1 Citadel 40mm Round base and 12 Citadel 25mm Round bases. This box set works out 25% cheaper than buying the contents separately

Khinerai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 miniatures. Distinguishable from their Lifetaker sisters by their sinister, full-face horned helmets, they soar through the skies on enormous, spiked wings. Their armour is minimal, designed more to be streamlined for aerial manoeuvers than actual protection – thick plate would drag them down, providing a disadvantage to these high-speed killers. Each Heartrender carries a long barbed javelin in one hand, with a heartpiercer shield in the other; these shields are aptly named, featuring large, sharp spikes. You can build a Shryke, which is the unit leader – she is denoted by her unique veiled helmet and loincloth. Each model is attached to its base via a sculpted ruin to which their base connects, providing the dynamic, aerial look they require.

Khinerai Heartrenders for Warhammer Age of Sigmar come as 61 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Khinerai Lifetakers.

Melusai Daughters of Khaine is a multi-part plastic kit containing the components necessary to assemble 5 models. The first thing you’re likely to notice about these miniatures is their legs, or rather their lack – reshaped in the image of their creator Morathi, everything below their torso has been reshaped into that of a sinister, twisted serpent. Above the this they feature metal waist pieces with attached sashes, and armoured breastplates. The Blood Sisters feature intimidating full-face masks, each with expressions of fury and snakes framing their wild, swept-back hair. You have the option to build 1 model as a Gorgai, the unit leader: she can be distinguished by her uniquely jeweled mask, specific heartshard glaive and her grisly trophy – the heart of an unfortunate victim, clutched proudly in her left hand.

Melusai Blood Sisters for Warhammer Age of Sigmar come as 100 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Melusai Blood Stalkers.

Idoneth Deepkin Dice contains 20 6-sided 16mm dice in a translucent blue representing the vastness and depth of the ocean from which the Idoneth Deepkin hail. Each features an Idoneth icon in place of the 6 and a skull in place of the 1, with waves on the faces in place of pips.

Daughters of Khaine Dice contains 20 6-sided 16mm dice, in a variety of colours that represent the Daughters of Khaine. Each features an icon of Morathi in place of the 6 and a serpentine skull in place of the 1: - 10 x dice in a white marble effect, with red markings; - 10 x dice in a black marble effect, with blue markings.

Age Of Sigmar Command and Status Dice allow you to keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed.

12 of the dice in this set feature numbers which allow you to keep track of the points you’ve spent – enough to keep a fairly large game under control. 8 of the dice are used to show a variety of combat statuses as outlined in the Warhammer Age of Sigmar core rules – Mystic Shield, Run, Charge, Retreat, Hidden and Inspired – making it easy to keep track of the statuses conferred on your models as the game progresses.

Age Of Sigmar Scenery Dice is is a set of 20 dice, featuring both numbers and the relevant symbols from the Warhammer Age of Sigmar core rules – simply roll and let fate decide the terrain rules you’ll be using, then use each die as a handy marker to remind you which scenery piece is using which rule.

Idoneth Deepkin Warscroll Cards is a pack of 14 large-format cards containing each of the unit Warscrolls from Battletome: Idoneth Deepkin, printed on individual cards for handy reference in your battles, along with 2 sheets of gaming tokens covering spells and artefacts specific to this faction, along with the Tides of Death Battle Traits and the Enclave-specific Command Traits.

Please note, you’ll need a copy of Battletome: Idoneth Deepkin to use the contents of this set.

Far more heavily armoured than the Namarti he fights alongside, this model is clad in thick metal plate, with enormous shoulder pads in the shape of nets giving the model a particularly aggressive silhouette. The lower half is covered by a large robe featuring embroidered waves, from under which his heavy boots peek – his left foot is standing on a barnacle-encrusted rock, which decorates the base. His helmet is a standout feature – partially closed, a large metal structure looms out and over the top of his head, ending with the lurelight he uses to attract the soulstuff that fuels his kin. His talúnhook is massive – longer than he is tall – and ends in a wicked serrated blade, curving into an evil-looking hook, with its rope-catch dangling beneath. The Rakerdart that accompanies him is clearly a creature accustomed to combat, with plates running the length of its body and a large spike providing offensive weaponry.

This kit comes as 7 components, and is supplied with a Citadel 32mm Round base.

Clad in ornate robes, with a large collar and headpiece that make his priestly origins and role clear, he is a purposeful-looking miniature. His robes are held together by a large set of metal shoulder pads, which also protect his back, curving up into 2 points covered in carved Idoneth symbols. His head is shaved and his ears pierced – adding to the personal decorations are bands of metal on his arms. With him he carries a cyfar compass, a large bowl-shaped item attached to his cloak, and his dowerchimes; these hang from a large pole held in his left arm, and extend far above him, ending in an ornate Idoneth rune. 9 Scryfish swarm around his legs, following the direction his clawed right hand points.

This kit comes as 11 components, and is supplied with a Citadel 32mm Round base.

Standing atop a large, fallen aelven ruin (the head of a statue, featuring a carved ruin on the forehead), she is posed very much in the manner of a wizard summoning something dark – her eyes are closed, and she clutches a rune in her right hand (the aelven rune for water in fact, an indication of the phantasmal seas she controls). She is clad in metal plate armour, with spiked shoulder pads holding the large cloak that billows behind her. Above her head is a finned crest attached to her helmet, with a shell at the centre. Denoting her wizardly status further is a scroll case and a set of potion bottles that hang from her hip. She is armed with a pelagic staff, and is accompanied a spirit guardian which swims around her, keeping her from harm.

This kit comes as 12 components, and is supplied with a Citadel 32mm Round base.

Volturnos High King of the Deep Idoneth Deepkin is a multi-part plastic kit that contains the components necessary to assemble Volturnus, High King of the Deep. Very much prepared for war, he wears splendid, heavy plate armour – of particular note are the leg and shoulder coverings, which extend far further than his actual shoulders, providing support for the enormous, wide cloak which billows outward and downward, featuring Idoneth symbols at the edges. In his gauntleted right hand he holds the Astra Solus, a wicked-looking serrated blade, and in the left hefts Cealith, the High King’s shield. Above his shaved head (complete with eyepatch!) is the Crest of the High Kings – a tall, majestic banner with carved metal Idoneth symbols and a large jewel featuring prominently. His mount, Uasall, is a Deepmare of renown – a massive, scaled creature whose forelegs end in huge talons and whose rear half splits into 3 powerful tails, distinguishable from other Deepmares by his larger piercing horn. An aelven waystone is included as an atmospheric piece of detail for the base.

This kit comes as 45 components, and is supplied with a Citadel 60mm Round base.

Namarti Thralls Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble 10 Namarti Thralls. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular.

Contents include:

11 heads which can be placed on whichever models you wish; each is hairless and blind, with blank, empty sockets where eyes should be.

10 elaborate neck crests are included, which curve upward and behind their heads, giving the impression of spiked horns.

There’s plenty of choice in their weapons – each wields a two-handed lanmari, as follows:

4 can take a choice of glaive or sword,

3 have a choice of axe or sword,

2 carry swords and

1 carries an axe.

There is an option for an icon bearer – they have a specific head, and a large mathlann slave rune which forms part of their neck crest. As an added bit of detail the kit comes with 6 pieces of scenery and fish for the bases, which can be added to any model you like.

This kit comes as 90 components, and is supplied with 10 Citadel 32mm Round bases.

Namarti Reavers Idoneth Deepkin is a multi-part plastic kit that contains the components necessary to assemble 10 Namarti Reavers. Clad in less-ornate armour than their commanders and superiors, as befits their withering souls and disposable nature, they still cut impressive figures – each is powerful and muscular. 10 heads are included, which are interchangeable – each is hairless and blind, with blank, empty sockets where eyes should be. There are choices in the way you can depict them – 10 pairs of arms holding whisperbows are included, each specific to a torso, with a further 10 alternative pairs holding whisperbows and keening knives. There are options for an icon bearer – this model is distinguished by their back banner, a huge wrought Idoneth Thrall rune which towers over them from behind. Included is a decorative component for one of the bases – a long, sinuous eel with bared fangs and a distended jaw, ready to strike.

This kit comes as 93 components, and is supplied with 10 Citadel 32mm Round bases.

Lotann Warden of the Soul Ledgers Idoneth Deepkin is a multi-part plastic kit containing the components necessary to assemble Lotann, Warden of the Soul Ledgers.

Hardly concerned with the violence and melee going on all around him, Lotann is utterly absorbed in the Catalogue of Souls – an enormous parchment scroll clutched in his left hand, on which he tallies the Idoneth’s captured souls. He uses a bone quill to do so – on occasion, he’ll use this to stab an encroaching enemy, but for the most part his defense is left to his Ochtar familiar. This is a large, octopus-like creature which looms over Lotann’s right shoulder, brandishing a cudgel, a serrated blade and even thoughtfully carrying a spare scroll, should the tally of souls grow too large to count. Lotan, Warden of the Soul Ledgers comes as 8 components, and is supplied with a Citadel 40mm Round base.

Eidolon of Mathlann Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Eidolon of Mathlann, in his form as an Aspect of the Storm or as an Aspect of the Sea.

He comes armed with a fuathar – a spear of repressed fury – and a crulhook; the former is a long, barbed spear held in the Eidolon’s left hand, while the latter is a set of serrated blades attached to his right arm by a strong chain. His armour resembles a set of scales, topped of by a closed-face helm and enormous crest which resembles a spiked net. The most striking feature of both Eidolon models which can be built from this kit is definitely the cloak – representing the unimaginable power of the seas, it is styled as a cascading torrent of ocean water. There are plenty of detailed basing options included, with corals, sea creatures and other detritus from beneath the waves included – you’ll have a lot of spares left over to decorate other Idoneth miniatures. As well as this, an ethereal Stormshoal fights alongside the Eidolonn.

This kit comes as 51 components, and is supplied with a Citadel 100mm Round base.

Akhelian Leviadon Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Leviadon. A large centrepiece model, it looms large above the Thralls and Reavers of an Idoneth army. 6 fins, 3 either side, propel it through the phantasmal seas; the frontmost pair of these are fitted with segmented blades, with the others featuring smaller but equally effective spurs, and each pair – along with the tail section, also fitted with piercing spurs – can be modelled in differing positions allowing for the illusion of flowing movement. Its head features an aggressive profile, with horns and spikes (and the option of a closed or open mouth), but the most notable feature is the blinders and chains – this beast is enslaved to the Ma’harr who stands to the front of the howdah, guiding it into battle. 2 crew either side each man a razorshell harpoon launcher and a Void Drummer – whose insistent pounding beat distorts light itself, providing cover from enemy fire – stands at the back.

The Leviadon includes a host of accessories for adding detail – 13 items, including bottles, jars, bags, lamp cases, cauldrons and nets. These accessories make perfect additions to the howdah, providing a lived-in atmosphere.

This kit comes as 90 components, and is supplied with a Citadel 120x92mm Oval base, and a 75mm flying stem.

Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble 3 Ishlaen Guard. Each is mounted on a Fangmora Eel, a lithe, sinuous bond-beast controlled by the armoured blinders and reins attached to their heads, attacking with their fanged maws and lashing tails. The Akhelians who ride them wear heavy armour chest plates, with their arms bare and their legs covered in mail and cloth for mobility. They wield helsabres – vicious-looking serrated swords – and galv-shields, and feature bladed crests on their sinister closed-face helmets – there is an extra, specific helmet included for the leader, a Lochian Prince, with a specifically-shaped blade. There are options for a musician, who carries a conch shell and has an open faceplate; and a standard bearer, whose Fangmora Eel is equipped with a towering pennant. The kit comes with plenty of accessories used to decorate the Eels and the bases – nets, ropes, bottles and lamps are included.

This kit comes as 80 components, and is supplied with 3 Citadel 60x35mm Oval bases. The kit can optionally be used to assemble 3 Akhelian Morrsarr Guard.

Akhelian Guard Idoneth Deepkin is a multi-part plastic kit contains the components necessary to assemble an Akhelian Allopex. A large, fierce-looking bond-beast with a shark-like silhouette, its fins are modified with sharp blades and its head and eyes covered with metal armour, to facilitate its control by its riders. 2 Akhelian Guard mount the beast – the foremost clutches the reins in his left hand, with a barbed blade (or optional barbed hook) in his right ready to cut down any nearby enemy who survives the attentions of the Allopex’s ferocious bite. Behind him stands a Guard manning the razorshell harpoon launcher atop a specially-built platform – this can optionally be built as a retarius net launcher, both options equally devastating and featuring a cache of harpoons behind the weapon. The pilot features a helmet with no crest – allowing the harpoon launcher a clear shot – and the gunner, almost seeming to make up for this, features a particularly large crest; both feature the heavy plate and bare arms that typify the Akhelian Guard. You have the option to model the Allopex with mouth closed or open, and a selection of accessories – fishing net, rope and grapple hook, fiasco bottles, normal bottles and bottle and case – used to decorate the creature and base.

This kit comes as 47 components, and is supplied with a Citadel 90mm Oval base & flying stand.

Legions of Nagash Battletome is a 120-page hardback book in which you’ll find:

- The Lord of Undeath: a description of Nagash’s place in the grand scheme of the mortal realms, the undead creatures that serve him and an overview of the plans he has – elimination of all life and the expansion of his empire;
- The Missing Souls: previously, an uneasy alliance – or at least a mutual respect – existed between Nagash and the God-King Sigmar; in this section, learn how that alliance fell apart;
- The Realm of Death: a description of Shyish, a realm of endings and underworlds uncountable, and Nagash’s domain;
- The Legions of Nagash: an overview of Nagash’s armies, and how Mortarchs are employed to lead them into grim battle;
- A Legacy of Darkness: a timeline covering Nagash’s exploits dating back to the Age of Myth, with key events and battles leading to the present time;
- Detailed background on the forces available to Nagash, including his Mortarchs, Soulblight Vampires, Nighthaunt Spirits, The Deathrattle Legions, Deathmages, and Deadwalkers;
- A showcase of beautifully-painted Citadel miniatures, with an example army;
- Painting your Legion: expert painting advice including stage by stage examples of painting bone, zombie flesh, rusted blades and banners, with special effects including adding gore, grime and dirt to your miniatures.

Rules

All the rules you need in order to get your Legions of Nagash army ready for the gaming table are here:

- 33 Warscrolls, covering every miniature in the Legions of Nagash faction;
- 6 sets of Allegiance Abilities – the Grand Host of Nagash, Legion of Sacrament, Legion of Blood, Legion of Night, Soulblight, and Death – each with their own unique Artefacts of Power, Command Traits, Battle Traits, and Command Ability;
- 2 different Lores of the Dead – Lore of the Deathmages, and Lore of the Vampires;
- 2 Battleplans, each featuring guidance on army compositions, objectives, specific Command Abilities for both sides, set-up and victory conditions;
- Rules for setting up a Legions of Nagash warband for a Path to Glory campaign, including a Champion Rewards Table, Monster Followers Rewards Table, Followers Rewards Table, and Path to Glory warband roster;
- Pitched Battle Profiles for every unit and miniature featured in this Battletome.

An indomitable new malevolence has stirred an ancient terror. No longer content to hunt civilisation’s edges, phantasmal forces gather into spectral armies. This is no mere haunting, but a shock assault that seeks nothing less than to destroy life itself. From the darkest pits of Shyish, the Realm of Death, comes a storm of ethereal figures. These wraiths fight to send fresh souls screaming down into the darkened realms from whence the dead emerged, taking cruel pleasure in knowing the torments that await their victims below…

In the 88-page hardback Battletome: Nighthaunt, you’ll find:

- That Which Haunts the Night: an introduction to the Nighthaunt, their motivations, processions and the rising threat they pose to all life;

- The Restless Dead: details of the dark and forbidden arts of necromancy – the creation and enslavement of new undead;

- Something Wicked This Way Comes: a great change has swept the Mortal Realms – the necroquake, an unintended result of Nagash’s grand plan, unleashed a mind-splitting wave of eldritch power, resulting in the rising of the wraiths; billions of souls arising and assaulting anything and everything that lives with blind hatred;

- A detailed description of Shyish, the Realm of Death: home of the Great Necromancer Nagash, and source of countless spiritual horrors;

- Chronicles of Terror: a timeline of key events and battles in the history of the Nighthaunt, from the Age of Myth, Age of Chaos, Age of Sigmar and the present;

- Ghostly Processions: organised by order of Nagash and commanded by Lady Olynder, Mortarch of Grief, these are the structures of Nighthaunt armies;

- Explanation and background of each character and unit available to a Nighthaunt army;

- Shock and Terror: an example procession, featuring an annotated photograph explaining how this army was selected and the manner in which they will fight;

- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve the ghostly effects of blue and green spirits, cloth, rusted and corroded metal, brass, balefire, candles and lantern glows, with guides on painting extra details like bone, wood, and making graves look suitably ghastly.

Rules

All the rules you need in order to get your Nighthaunt army ready for the gaming table are here:

- 21 Warscrolls, covering every miniature available to the Nighthaunt faction and including 3 Endless Spell warscrolls – Shyish Reaper, Vault of Souls and Mortalis Terminexus – for use with Malign Sorcery;

- Allegiance Abilities representing the Nighthaunt methods of war – including Command Traits, Battle Traits, rules for resurrection the slain and 3 separate types of Artefacts of power;

- Lore of the Underworlds: a selection of spells available to Nighthaunt wizards;

- A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;

- Rules for creating a Nighthaunt warband to use in a Path to Glory campaign, including a Followers Rewards Table and a Champion Rewards Table;

Warscroll Cards: Nighthaunts is a pack of 24 large-format cards contains each of the unit Warscrolls from Battletome: Nighthaunt – including 3 Endless Spell Warscrolls – printed on individual cards for handy reference in your battles, along with 2 sheets of gaming tokens. These include Command Point tokens, 3 spell tokens from the Lore of the Underworlds and a set of Objective tokens.

Please note, you’ll need a copy of Battletome: Nighthaunt to use the contents of this set.

The Stormcast Eternals – supernatural warriors forged in Azyr, each the embodiment of Sigmar’s storm. The heavens roar and the sky crashes, split by searing bolts from above. With an explosion of lightning and a booming thunderclap, the forces of the Stormcast Eternals manifest in reality and plunge into battle. Energised by the magical tempest, they launch their attack, weapons wreathed in celestial energy. Razor-edged blades rise and fall, and heavy hammers swing in an onslaught that batters down all before it. Theirs is the fury of the heavens unleashed.

In the 192-page hardback Battletome: Stormcast Eternals, you’ll find:

- Warriors of the Celestial Tempest: the origins of the Stormcast Eternals, great warriors plucked from mortality and reforged into sigmarite-clad heroes sworn to annihilate Chaos;

- In Sigmar’s Name: the story of the Realmgate Wars, bitter conflicts fought to control the Realmgates, places of great power that allow travel between the Mortal Realms;

- Life and Death Everlasting: Nagash’s plan to dominate the Mortal Realms, and the necroquake which has resurrected trillions of dead souls, causing a new age of incredibly powerful magic;

- The Works of Sigmar Rise High: details of Stormkeeps, the vast, ornamented fortresses that defend Sigmar’s most vital holdings and send a vital message to all that see them – this is the sovereign domain of the God-King;

- The Stormhosts: a detailed explanation, with illustrations, of the Stormcast Eternals’ army organisation, featuring command structures, iconography and the different types of Chamber – this introduces the Sacrosanct Chamber, dedicated to matters of the arcane and magical, and the Chamber which oversees the process of reforming each Stormcast Eternal warriors;

- Brethren of Sigmarite: details of some of the countless formations employed by the Stormcast Eternals to wage war, along with background and heraldry for the following Stormhosts: Hammers of Sigmar, Hallowed Knights, Celestial Vindicators, Anvils of the Heldenhammer, Knights Excelsior, Celestial Warbringers, Tempest Lords, and Astral Templars;

- A showcase of beautifully-painted Citadel miniatures, with an example army.

Rules

All the rules you need in order to get your Stormcast Eternals army ready for the gaming table are here:

- 50 Warscrolls, covering every miniature available to the Stormcast Eternals faction and including 3 Endless Spell warscrolls – Celestian Vortex, Dais Arcanum and Everblaze Comet – for use with Malign Sorcery;

- Lore of the Storm and Lore of Invigoration 2 selections of spells available to Stormcast Eternals wizards (Lore of the Storm is not available to Evocators, however);

- Mount Traits: 6 tables of special traits available to Heroes mounted on Dracoths, Stardrakes, Gryph-chargers, Dracolines or Tauralons;

- Background, Abilities, Command Abilities, Command Traits and Artefacts of Power for each of the following Stormhosts: Hammers of Sigmar, Hallowed Knights, Celestial Vindicators, Anvils of the Heldenhammer, Knights Excelsior, Celestial Warbringers, Tempest Lords, and Astral Templars

- 2 Battleplans, including objectives for both sides, deployment map, special rules and victory conditions; - Rules for creating a Stormcast Eternals warband to use in a Path to Glory campaign, including a Followers Rewards Table, a Champion Rewards Table and a Path to Glory Battleplan;

Warscroll Cards: Stormcast Eternals is a pack of 53 large-format cards contains each of the unit Warscrolls from Battletome: Stormcast Eternals – including 3 Endless Spell Warscrolls – printed on individual cards for handy reference in your battles, along with 2 sheets of gaming tokens. These include Command Point and Battle Trait tokens, 3 spell tokens from the Lore of Invigoration, 3 spell tokens from the Lore of the Storms, and a set of Objective tokens.

Please note, you’ll need a copy of Battletome: Stormcast Eternals to use the contents of this set.

This volume details the fateful events following Nagash’s return to unlife, and his plans to unite all the Undead of the Warhammer World under his supreme command. This terrifying new chapter in the history of the Old World is revealed over two softback tomes.

Warhammer: Nagash Book 1 is a 296-page volume which provides a narrative sweep of the events surrounding the return of Nagash. From Bretonnia and the Empire, to Nagash’s birthplace in the Land of the Dead, vast battles are fought, the dead rise and nothing will ever be quite the same.

Warhammer: Nagash Book 2 is a 96-page volume that contains new scenarios and rules based on the events in Warhammer: Nagash Book 1. It includes the full rules that will allow you to field Nagash and his loyal subjects - along with all-new rules for some of the most powerful heroes of the Old World, such as Valten and Vlad von Carstein - in your games of Warhammer.

Armies of the End Times can also field more Lords - to up 50% - and the brand new spell lore - The Lore of Undeath - allows every wizard, mage and sorcerer to wield the fell magic unleashed by Nagash. There are also army lists that allow you to create a unified army of Tomb Kings and Vampire Counts known as the Undead Legion.

1 Softback book. Due to the weight of this book a postal surcharge of £6.50 will be added at the checkout.