Some things like repeated prod-dodging are grounds for force-replacement. The issue with such rules is that these afe often subjective as it is hard to define what a contentless post is, and it is hard to make an objective rule.

One idea I have is to shift the decision to the players rather than the moderator. The players can vote if they want to force replace a player. This removes the decision away from the moderator to the players so that now the mod’s ruling is objective: players get force replaced when they get X votes. This can be used to replace not only activelurker slots but also trolls and toxic players from the game.

However, I see such a system as easily abused. This is why I’m opening up this idea publicly: do you guys think this is workable?

Get to know an Emerald! Stop by sometime, would you kindly? ♪I love the sea! (Himiko told me to say hi and that she’s having a great time at the witch world!)i would unironically put mafia loyal vigs in games for the record - Acidphoenix

Ye who hides amongst the bloodthirsty town,Hiding thy sneer as you make them frown;Into madness they descend, as they cannot find,No matter how hard their toil and grind;Take pride in thy steady, artful lies, And pleasure from their final, dying cries.

Get to know an Emerald! Stop by sometime, would you kindly? ♪I love the sea! (Himiko told me to say hi and that she’s having a great time at the witch world!)i would unironically put mafia loyal vigs in games for the record - Acidphoenix

Let's say someone is obviously town but pushing on scum in an obnoxious way. Scum can then all gang up on them and say "oh the way this guy is playing is awful let's remove them" and claim it was for their actions when they really just wanted to get rid of a threatening player.

Is there an issue with mods failing to force replace people that they ought to? Definitely. As a mod you really don't want to force replace a player. But this is not how you go about solving the problem.

This actually happened in Overkill with NicoRobin where I basically convinced half the list to sign to replace the lurking slot so we could actually get game relevant information and it worked out well. It kinda helped that it was their second prod already, but still. Almost handled it well.

We basically sped up the process so the Moderator could make the game more enjoyable. It was like a fast-night request, only with a replacement. So I don't bash this idea considering I lead the charge for it as a Survivor of all things.

But giving that power particularly to get rid of someone you don't like? That's a no-go. If a player is that toxic in the game it's fully the Moderators desicion and theirs alone to save the game.

So where I stand on the matter is this is basically a fast-night version way to get rid of an established lurker doing more harm then good for the game.

If someone's acting scummy, force-replace them. If their replacement is scummy as well, the slot's scummy, lynch it. If the replacement is towny, figure it was a bad player and let them live.

"Who the fuck counts in Babylonian? I'm impressed sir. So impressed that I'm going to ruin your counting."—xofelf"This might be the worst hydra I've seen in all of mafiascum history."—T-bone"idk, you don't feel like an easy mislynch"—Creature

Interesting .. my first impression is that this would benefit town. A series of forced replacements will make the playerbase much more active. And when the players are all active and participating and feeling the pressure to perform, scum can't hide. You can be a shit town player and eventually if you post enough you will reveal your towniness.