Sonic the Hedgehog

Sonic the Hedgehog Screenshots

Labyrinth Zone Act 1

Try out the following if you need help getting through this room: hop onto one of the moving platforms and jump across the room before Sonic hits the spikes on the ceiling. Try to land on a platform that's going down. Jump quickly up onto the button. That opens the floor so you can continue.

Marble Zone Act 2

Find the secret room with a 1 UP in it! Just watch out for those nasty spikes while entering and leaving.

Here's a shortcut for the Scrap Brain Zone - Act 3. Follow this map and within a couple of minutes you'll find yourself entering The Final Zone ready to take on Dr. Robotnik.

Here's a shortcut for the Scrap Brain Zone - Act 3

Start by jumping on the button. Next, run to the edge of the moving platform and drop over the side onto the slope.

Run down the slope and jump up onto the platform to the left of the shallow water. Push the button and go down to the water at the right. Watch out for the spikes coming out of the walls. Time your jump so you don't hit them. Make your way to the right and jump up onto the platform. Don't try jumping down - you'll have barely enough air to make it through this section.

At the space where you can breathe, head right and collect the rings.

After jumping the first hole, go down in the water and pick up some rings, then wait and get a bubble of air. Now, move to the right and time your jumps in order to avoid the spiked ball.

Farther up you should be even more careful as there are two more balls to dodge. Once past them, just jump on the spring and launch yourself into the Final Zone.

The levels consist of 3 acts in each zone and a boss fight at the end of the third act, after which you move on to the next zone. The graphics were mind blowing for the time. Today, compared to some of the really intricate stuff in Sonic 2 and Sonic and Knuckles they are a little tame but they still look good overall. The layout of the levels is great, with rolling hills, wide open areas, loops to run through and walls to break. The entire Sonic series is known for its great levels and the original game is no exception.

The sound is excellent, from the classic “Sega” that you hear when first starting the game, to the music that plays in each stage. They're simply some of the best tracks on the Genesis.

This is one of those games that you have to own. If you haven’t played it then do yourself a favor and track it down as fast as you can. I’ve been playing it since 1991 and I still go back to it every now and then. Some legends never die.

WARNING: HEDGEHOGS APPROACHING AT SONIC SPEEDS

You got it! That super speedy hedgehog with an attitude has just sped his way into the 8-bit market and does he ever have a job to do! It seems Sonic's friends are beginning to disappear from the homeland. Who could behind such a plot except the evil Dr. Robotnic who is changing Sonic's buddies into robot slaves! Needless to say, Sonic don't play that game!

Use your fleeting footpower to run through totally new 8-Bit worlds not seen in Sonic's Genesis adventures! There's plenty of power-up items ranging from the super sneakers that give you all the super speed you need, to bubble shields that will help you survive longer!

All you 8-Bit bangers don't feel left out! Sonic is here to jam to some of the hottest 8-Bit action around!

For the past several months, a crack team of designers and game players at Sega have been furiously working on their next hero for the Genesis system. What they've created is a delightful little fellow whose unique personality explodes with every minute of gameplay. Now, after exhaustive efforts from Sega, it's time to unveil Sonic The Hedgehog for the Sega Genesis system.

Sonic is a character in all senses of the word. Just from his facial expressions and body language you can tell that this little mammal is stubborn, headstrong, confident, and, to say the least, utterly determined to successfully destroy the dark force that shadows his world.

You're probably wondering how Sonic got his name. Well, our little blue friend's ultra-sonic running and jumping abilities are guaranteed to bust the sound barrier wide open. As a matter of fact, to the best of Sega's knowledge, there is no other game character in existence that compares to Sonic's mind- boggling pace. When Sonic gets up to cruising speed, his legs become a blur of red and he is then able to defy the laws of gravity!

And for those gamers out there who like to play on the cutting edge, when Sonic grabs the special power sneaker 1-up, this boy displays some serious wheels! In addition to his unclockable speed, Sonic also has the ability to jump, spin, and crush any creature unfortunate enough to get in his way.

This was just a little background on Sonic, the character. Now let's take an inside look at his world and the many obstacles he will face.

As our game begins, an evil scientist has turned all of Sonic's animal friends into deadly metal warriors of terror, each bent on bringing Sonic's quest to an abrupt end. Sonic has taken on the unpleasant task of rescuing all of his buddies and disposing of the devil-like scientist responsible for this unspeakable wrongdoing. Sonic must endure six grueling zones (three challenging stages or rounds per zone) and one bonus stage while racing against the clock and collecting as many gold rings as he can along the way. The gold rings allow Sonic to build higher scores, and, if he is able to hold onto fifty or more rings at one time, he will receive a much needed 1-up. Unfortunately, if Sonic either steps on a booby trap or takes a hit from one of his former companions, he will lose all of the rings he is carrying at the time. The zones are complex, and offer a variety of paths to take to complete the rounds. This may seem difficult, but the terrain in Sonic's world is overflowing with computer monitors containing a wide variety of power-ups, including temporary invincibility, a bubble shield, power sneakers, 1-ups, and gold ring ten-packs.

The 3-D zones in Sonic's world are diversified and situate him in every conceivable setting. The scenery is gorgeous, imaginative and unique, with its own obstacles and pitfalls. For example, The Green Hill Zone is blessed with a lush green mountainous landscape, complete with looming palm trees and a turbulent waterfall flowing in the background. In this zone, Sonic encounters a multitude of companions turned warriors. He will be able to restore these soldiers of doom to their former peaceful selves by hitting them with one of his supersonic spin attacks. While paying careful attention to the enemies obstructing his path, Sonic must also navigate across lands full of collapsing ledges, spike plateaus, and moving grassy platforms.

In The Marble Zone, ancient ruins are floating atop an active volcanic lava bed that spews molten fireballs high above the ground. The volcanic eruptions cause the ground to shake, rise and fall without warning. This zone is so hot that the mere addition of heat from Sonic's body may be enough to cause the grass under his feet to spontaneously combust and turn into a burning bed of flames. The familiar cast of villains is present again to thwart Sonic's efforts. Hidden within the lava is a secret underground passage and the only exit to more new and exciting levels and zones. However, the passage is covered with razor- sharp spikes that jump at you from all angles. Sonic will have to be very careful.

Well, gamers, there you have it, a sneak preview of a game cartridge that is sure to take the country by storm. The graphics and animation are the best yet and Sonic delivers the latest in technical achievements of the gaming industry. Even as you are reading this, the final touches are being placed on Sonic The Hedgehog. Sega is programming some additional interactive features in order to make the game even more enjoyable and addicting.