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SS2 Unbalanced? Solutions:

Hi!
We all know that some features of vanilla SS2 exists only to be considered useless. I mean, some skills, items are pretty useless since there ara much better, easy obtainable alternatives (repair skill, statis field etc). I would like to share my ideas how to heal this illness of such a beutiful game as SS2.
Below you'll see a list of changes which can be made by some skilled modder like Thiefsie for ex.
A few features listed may be already in found in Secmod, but I decided to list them anyway, cuz I didn't want to re-invent the wheel where unnecessery. Note: names in "()" are former names of stuff. Ok, here's the list:

Skills / Used for

Hack
-manipulation of software security in computer terminals:
-deactivate the security systems in the whole area
-alert deactivation
-replicator database manipulation
-bot's AI alternation (makes them friendly)
Repair
-repairing and disabling certain devices:
-repair damages made by hacking and modifing
-deactivate the camera
-dismount the activation keys of surgical unit
-repairing the destroyed turrets (makes them friendly)
Modify
-manipulation of electronic and mechanical safeties:
-removal of some weapon safeties (modifications)
-cracking the electronic numerical locks (doors, caches)
-alternating the turrets behavior to friendly
Maintance
-improving the condition of devices:
-maintaining the weapons
-restoring armor of destroyed turret (15% per skill lvl)
-improved cells capacity
-slower implant's power drain
Research
-allows to research the nature of items and create your own:
-research items to get damage bonuses/items etc
-gain access to new receipts to create some items

Final notes: some of the alternations may drastically change the balance of the game, so probably increasing total modules available in the game would be a must to afford some more skills (since they'll be more useful). Some easy obtainable powerful stuff (Grenade launcher, laser pistol) are now harder to get, some weak skills, psi powers and os upgrades are now much more useful. 3 psi powers were merged to make a space for 3 new.

I would like to know what you think about it, especially from modders. Just please post only after reading and rethinking the whole.

AquaLung is awesome, it's just a shame that there are so few places to use it, and nowhere to hide underwater until people assume you've drowned....

That would help to make most of your technical skills useless again.

Sorry, but I don't get the whole "swimming" chat - what's the point?

As for "Scavenger" os up: well, that depends. There are just a few security bots in the whole game, if we give them a single item depending on the bot type (so the less useful tool spawns more often etc) this should'n be a much of a problem. There are tons of occasions to use skills in the game, so the amount of tools collected from bots will be not enough for sure.
This os may sound a bit overpowered at first, but probably you would change your mind if seen in the game itself. Most os upgrades are powerful anyway since there are just 4 available for the whole game.

I always start the game with Advanced Computers and Trained Swimming, which makes it less of a hassle in all water areas and lets me get Computers to Master at the end of Liberty Island and not worry about passwords for ATMs.