Blockade

The Blockade item deploys a thin wall of energy that blocks weapon fire and mech movement. It can be used to close off choke points or protect an exposed flank beneath an objective such as the AA Tower. The Blockade has a short duration and can be destroyed by weapons fire.

Cooldown: 92 Seconds

Mark I

The MK-I is the standard version and has one charge.

Mark II

The MK-II version is a more effective version and has one charge.

Mark III

The MK-III is similar to the MK-II version but contains two charges.

Gameplay Tip

Always be aware of your surroundings. A misplaced Blockade can quickly become a hindrance to you and your team. Blockades can also be repaired by the Technician's Helix Repair Torch.