Due: Presentation of possible projects and essay topics (this is an opportunity for you to receive feedback from the entire class in order to assist you in framing and writing your proposals).
Week 5, Augmented Reality/Virtual Reality
Due: Presentation of possible projects and essay topics (this is an opportunity for you to receive feedback from the entire [...]

Please note that due to the availability of our guest speaker, this class will take place on TUESDAY.
Note: There will also be an opportunity for students to talk informally with Jay Bolter about his work, including work on augmented reality narratives on MONDAY afternoon, place TBA.
“New digital forms, particularly computer and video games pose a [...]

Required:
http://interactive.usc.edu/research/games/
Espen Aarseth “Ergodic texts”
Noah Wardrip-Fruin First Person : New Media as Story, Performance, and Game
intro
chapter 1
Jullian Stallabrass “Just Gaming”
Burnett, “Computer Games”
“Massively Multiplayer Online Games” — I have a hard copy of this to hand out. You may also wish to check out a lecture based on the paper here [...]

Future Cinema – 2015

This course examines the shift from traditional cinematic spectacle to works probing the frontiers of interactive, performative, and networked media. Drawing upon a broad range of scholarship, including film theory, communication studies, cultural studies and new media theory, the course will consider how digital technologies are transforming the semiotic fabric of contemporary visual culture. Our focus will be on the phenomenon Gene Youngblood described three decades ago as expanded cinema an explosion of the frame outward towards immersive, interactive and interconnected (i.e., environmental) forms of culture.