FWIW, the Pocket Guide doesn't have this problem. I suspect it has to do with the special characters for 1/2, 1/4, and 3/4 (or, rather, ¼, ½, and ¾). Whichever program they used to output the 5th edition didn't handle the characters correctly, and replaced them with an [I]x{/I] for bad data. Because 1/8 and 1/16 doesn't have a character representation, they were not affected.

General Notes:The most recent errata includes the line: page 98 — Shapeshift: Delete the third sentence of the power’s description: “No rank or bonus of the assumed form can be higher than your Shapeshift rank.”

I assume this means that Steve meant to update the removal of the “rank limitation” from Ultimate Power to the core book, as is implied by Steve’s answer here: http://www.atomicthinktank.com/viewtopic.php?t=19035. So I’ve gone through the other Variable effects in the core book on this assumption.Core Book Errata, 1st/2nd printings only:Pg 75, Alternate Form: in the second paragraph of this power’s description, delete the third sentence, “No Alternate Form power can have a rank greater than your Alternate Form rank.”

This sentence was removed in subsequent printings but was never errata’d for the first printing. So this should receive errata in the first printing.

Core Book Errata, 3rd/4th printings only:Pg 18, Costumed Adventurer: The Costumed Adventurer archetype has “Surprise Attack” listed as a feat. This should say “Sneak Attack” instead. This is incorrect in the 4th printing and is presumably incorrect in the third printing as well (the 1st and 2nd printings left the feats off here; the errata here correctly lists Sneak Attack)Core Book Errata, All printings:Pg 19, Gadgeteer: Is listed as having Flight 5 (100 MPH). However, Flight 5 is actually 250 MPH. This should be corrected.

Pg 58, Stunning Attack: The short-hand description for this feat says “Your unarmed attack can stun an opponent.” However, the feat itself only refers to a melee attack; it is not limited to unarmed attacks. So this description should say “melee attack” instead.

Pg 61, Evasion: Change each instance of “damage” in this feat’s description to “effect.” “If you make your Reflex save against an area effect (see page 111), you suffer no damage. If you have two ranks in this feat, you only take half damage from an area effect even if you fail the Reflex save, and no damage if you succeed.”

Pg 65, Uncanny Dodge:The FAQ states:Uncanny Dodge protects against:1) Being flat-footed at the start of combat; you retain your dodge bonus in this circumstance.2) Being surprised at the start of combat: during the surprise round, you retain your dodge bonus, even if you are unable to act.3) If you are attacked by an unseen opponent that is not totally concealed from your Uncanny Dodge sense type. So, if you have Uncanny Dodge (scent) and an invisible opponent attacks you, you still retain your dodge bonus. If an opponent has total concealment from your Uncanny Dodge sense type, you lose this benefit against that opponent.

However, the description of the feat is still somewhat confusing. In particular, it states:

“You are especially attuned to danger. You retain your dodge bonus when surprised or flat-footed. You cannot be surprise attacked (see Surprise Attack, page 163). Uncanny Dodge does not prevent loss of your dodge bonus from anything other than being surprised or flat-footed, such as if you are immobilized, pinned, or helpless, or when you move all out, and so forth. It also does not protect against feints and other combat maneuvers…”

The bolded sentence is confusing and merits a bunch of exceptions. It would be easier to simply state what Uncanny Dodge does protect against. For example, something like:

“You are especially attuned to danger. You retain your dodge bonus when flat-footed at the start of combat. If you are surprised at the start of combat, during the surprise round you retain your dodge bonus (and you are not subject to Surprise Attacks, see page 163), even if you are unable to act.

Uncanny Dodge must belong to a particular sense type (see page 68). If you are attacked by an unseen opponent that is not totally concealed from your Uncanny Dodge sense type, that the opponent is unseen does not let him Surprise Attack you. An unseen opponent that is totally concealed from your Uncanny Dodge sense type can Surprise Attack you normally.

Uncanny Dodge does not prevent loss of your dodge bonus or prevent you from being Surprise Attacked from anything else, such as if you are pinned or helpless, when you move all out, or from feints and other combat maneuvers.”

Pg 68, Mental: Change the sentence “Any power requiring an initial Will savingthrow is considered a mental effect.” To “Any Mental power requiring an initial saving throw should require a Will save.”

Pg 71, under the Alternate Powers bar at the bottom of the page, it says “The listing in the Power Feats section describes Alternate Powers in detail but the important limitations to keep in mind is that a set of Alternate Powers (called an array) must all have the same costs and you can only use one of them at full power at any one time.”

This sentence is false, as Alternate Powers don’t need to have the same costs. A better wording would be something like:“The listing in the Power Feats section describes Alternate Powers in detail but the important limitations to keep in mind are that no power in a set of Alternate Powers (called an array) can be more expensive than the base power, and you can only use one of them at full power at any one time.”

Pg 74, Adaptation: Delete the third sentence of this power’s description “No adapted power can have a rank higher than your Adaptation rank.”

Pg 75, Alternate Form: Steve has mentioned that Alternate Form will receive errata to remove the limitation that all non-instant powers have the same duration as the Alternate Form itself, but this has not happened yet. http://www.atomicthinktank.com/viewtopic.php?t=17287

Pg 76, Animal Mimicry: Delete the third sentence of this power’s description “No bonus or rank can be higher than your power rank.”

Pg 86, Gravity Control: Should be limited by power level as if it had a save DC: http://www.atomicthinktank.com/viewtopi ... 18&t=29526. Note that Gravity Control is on page 86 (at least in the 4th printing), not 105. Maybe add “(and tradeoffs do not apply because it is an Area Attack)” to clarify that if Gravity Control is taken not as an Area Attack, tradeoffs should apply to it.

Pg 92, Mimic: Change the third sentence of this power’s description. “No trait can have a bonus or rank greater than your Mimic rank, or the subject’s rank, whichever is lower.” To “No trait can have a bonus or rank greater than the subject’s rank.”

Pg 94, Nemesis: Change the fourth sentence of this power’s description: “No individual power can have a rank greater than your Nemesis rank and the powers must remain within the campaign’s power level limits”, deleting everything before “[T]he powers.”

Pg 98, Shield: Change the duration of this power from “Sustained” to “Continuous”

Pg 111, Autofire: Autofire is desperately in need of a sentence stating how the increased DC works in a straightforward manner. In particular, there is nothing along the lines of Ultimate Power’s simple description of how an Autofire attack’s higher save DC works.

UP’s description was: “To use an Autofire attack against a single target, make your attack roll normally. For every 2 points your attack roll exceed the target’s Defense, increase the attack’s saving throw DC by +1, to a maximum of +5 (or half the attack’s damage bonus, rounded up, whichever is less.)”

This should certainly be changed in future editions, whether added to the formal errata or not.

Pg 121, Dodge: The Dodge HP function says “You can also spend a hero point whenever you are denied your dodge bonus, but still capable of action (surprised, flat-footed, etc.). In this case, you retain your dodge bonus until your next action (this is the same as spending a hero point to perform the Uncanny Dodge feat).”

This last part is wrong and misleading. The Dodge HP function can protect against losing your Dodge bonus from things like feints, which Uncanny Dodge does not do. So this parenthetical should be deleted. (Steve confirms that the Dodge HP function can do things Uncanny Dodge can’t: http://www.atomicthinktank.com/viewtopic.php?t=16461)

Pg 157, At the end of the “Size Modifier” paragraph, add “Do not apply the Size bonus or penalty to attack for the purpose of calculating your grapple modifier; only the Size bonus or penalty to grapple applies.”

This is in the FAQ now, but it seems deserving of being errata (or at least being changed in future printings).

Pg 158, Rush: change the passage “First, you move adjacent to your target. You and the target”… to “and make a normal melee attack roll. If you hit, you and the target”…

This is in the FAQ now, but it seems deserving of being errata (or at least being changed in future printings).

Pg 163, Minions, under third bullet point, add the following sentence to the end. “Likewise, minions should be assumed to suffer the worst effect of a failed saves against other effects with saving throws. For example, a minion who fails to save against Snare is bound, a minion who fails to save against Stun is knocked unconscious, and so forth.”

This is in the FAQ, but I think it would be good to include in the errata. There’s no strong reason to suspect that the rules work this way based on the printed text.

Pg 163, Surprise Attacks: The book states “Characters with the Uncanny Dodge feat (see page 65) cannot be surprise-attacked so long as they are capable of taking free actions (not stunned or helpless).”

This is incorrect. Uncanny Dodge doesn’t protect against as much as this implies. In particular, The FAQ states:Uncanny Dodge protects against:1) Being flat-footed at the start of combat; you retain your dodge bonus in this circumstance.2) Being surprised at the start of combat: during the surprise round, you retain your dodge bonus, even if you are unable to act.3) If you are attacked by an unseen opponent that is not totally concealed from your Uncanny Dodge sense type. So, if you have Uncanny Dodge (scent) and an invisible opponent attacks you, you still retain your dodge bonus. If an opponent has total concealment from your Uncanny Dodge sense type, you lose this benefit against that opponent..To avoid a lengthy repetition of the Uncanny Dodge feat, this could just be changed to say something like: “Characters with the Uncanny Dodge feat (see page 65) cannot be surprise attacked in some of the above circumstances (see feat description for details).”

Pg 240, Rave’s Toughness save should be +6/+1 flat-footed. Rave’s Drive bonus should be +7. To correspond to the errata/changing of Selective Obscure from a Power Feat to an extra, Rave should have Obscure say Extra: Selective instead of Power Feat: Selective. This raises her cost of powers to 83 pp and her total cost to 170 pp.