Personal project in Unreal Engine 4 (heavily inspired by CD Projekt's CyberPunk2077's trailer) made to further my understanding of modular architecture, decals and faceweight normals modelling. A personal challenge in trying to use as many material instances and tiling textures as possible.
Techniques used: FWN modelling, deferred decals, spline generation blueprint used for all the wires and most of the pipes, vertex painting for material blending along more commonly used workflows.