Okay feedback!1) The controls didn't feel accurate, because of the delay. Maybe you can increase the framerate to more to make the movement faster.2) When turning a block while it is close to the borders of the game, I feel like it should rotate and just move horozontally so it can fit in there, instead of being unable to move.3) Maybe a button to make it fall all the way instantly, and maybe markers to show where it'll land? It makes it a little easier 4) Make the blocks fall from higher above. It feels likeit's aready fell 1/3 when it's spawned

Okay feedback!1) The controls didn't feel accurate, because of the delay. Maybe you can increase the framerate to more to make the movement faster.2) When turning a block while it is close to the borders of the game, I feel like it should rotate and just move horozontally so it can fit in there, instead of being unable to move.3) Maybe a button to make it fall all the way instantly, and maybe markers to show where it'll land? It makes it a little easier 4) Make the blocks fall from higher above. It feels likeit's aready fell 1/3 when it's spawned

Highscores seem to give some more replay value to standard Tetris

Thanks for the feedback:

1) I don't think it has anything to do with the framerate, more likely with KeyAdapter's automatic delay if you hold a key... do you have the same problem when you tap the keys instead of holding them? Maybe I should just switch to JInput...2) I guess I could try that :p3) Spacebar makes them drop instantly, I guess I could add markers as an option / bonus / easy mode.4) The field actually adheres to the official size as specified by the Tetris Company (lol :p), it just seems like the pieces are lower because on a real Tetris field the first row is made invisible...

1) I don't think it has anything to do with the framerate, more likely with KeyAdapter's automatic delay if you hold a key... do you have the same problem when you tap the keys instead of holding them? Maybe I should just switch to JInput...