This post is about the recent experience I gained in creating a game for a public event which included an incredibly large projected display of the game itself. My insight is about the game development of course, the event production, staging, organizing, funding, marketing and everything else was a job undertaken by many people from numerous different companies.

On a long train journey recently, I decided to take my iPad, for reading mostly. I then thought it would be a good amount of time to do some writing too, but certainly not if I was using the onscreen keyboard! So I got myself an Apple Bluetooth keyboard and this is how it stacked up against a netbook or laptop.

If you’re creating a game that anyone except you is going to play, at some point it will need some Quality Assurance (QA) testing. This could be anything from a several month long period of formal testing and bug fixing, to getting your boyfriend to play your game for an evening and give you some [...]

About Me

I'm Steve Longhurst, tech director for UK mobile developer FinBlade. I'm a professional programmer and write games and apps for iOS, Android, J2ME and the web, but will turn my hand to most things as necessary.

I talk C++ and Java first, but especially enjoy scripting languages such as Python and Lua.

I've been creating mobile games for over 10 years, even before handsets were directly programmable.

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