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What is Clipping?

Introduction

Sometimes it such happens that a part of the content being displayed on the computers’ displaying device, is not being displayed due to some reason or the other, hence this part need not be processed, or the computer need not do any such step towards in displaying that part, this is referred to asCLIPPING. Clippingsaves a lot of space of the system’s memory that is utilized for processing graphics and images, hence makes the programs run faster.Clippingwill be more clear with the help of an example.

Suppose we are working on an Excel worksheet, and depending on the pixels and other conditions being constant, say only 30 rows and 15 columns are being displayed on the monitor. But we know that an excel worksheet has more than 60000 rows and 256 columns, but at that particular time only particular rows and columns can be displays, hence the system need not waste any time in processing the others, this correct omission of content is termed as clipping.

Clipping in Video Games

The Makers of video games are running into certain polygon budgets. Polygon Budgets are actually the number of Polygons in any given 3D image or object. A good quality game generally has many 3D objects contained in it. Every time the gamer changes the scene of the game, the image has to be created by the processor that is loaded in the gaming files of the game. Now in every scène its not possible to create the objects of all the scenes in the game, this will reduce the quality of the game and decrease the frame rate and also cross the polygon budget of the game. Hence the clipper comes into action, omitting the scenes of the game that are not being displayed at the moment and hence maintains the polygon budget of the game, and results in high quality objects with minute details intact in the game. This provides 100% accuracy in the game and also saves a lot of power.

Occlusion Culling

This is trivial technique included in the clipping technique applicable generally for 3D objects. Sometimes even in the content that is being displayed, some things are not required to be drawn, because it is being overlapped by some other content in the same scene. Supposing the scene is of a city with multiple buildings, now many buildings are such whose view is partly getting obstructed because of some other building or object, hence that obstructed need not be drawn by the system, since its of no use, this technique also decreases a lot of the system’s work and hence maintain the pixel quality.

Advantages of Clipping

· It reduces a lot of pressure on the system’s processor and hence increasing the program’s speed.

· Maintains the quality of the objects being displayed.

· Saves a lot of power.

· Keeps thepolygon budgetwithin control.

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