With regret and after much soul-searching, I have asked Zaer to leave the game. He is an enthusiastic and engaged player, and clearly wants to make a solid character, but I have spent more than twice as much time working with him as with everyone else combined, and the effort was cutting into my enjoyment of the game as a whole. I only have so much energy to spend on what is, after all, supposed to be entertainment and not a job.

If this is a problem for anyone, and you wish to leave as well, I will understand.

Just to inform in PM discussion it came apparent that all the extra effort which has been going towards development of Jay has energy draining effect similar to soulsteel for Riveda, which can lead that he looses his own interest on the game if he spends this much effort with me to build my char which in itself is something what he would feel uneasy about to let run even if he would trust me.

So, I cannot make new char nor change background, simply put I burned all the time I had available on table with ST and more than that . So for overall best I have to leave from the game so the game has chance to start off without me draining ST empty before game starts (*insert random vampire joke*).

So, I warmly wish you happy gaming everyone and I hope the game gets off the ground :). Hoping my departure gives ST energy to spare it to rest of you guys.

Edit; Damn, you were quicker Riveda . Indeed, do not let this scenario scare you from joining in. Just that my char was too big bite to swallow whole as it was and it took long work with.

I don't suppose anyone here knows how to hack Anathema character templates really well? I thought I had it down, but I'm running into trouble with Sidereal Martial Arts Charms for Sidereals—it won't let me start with more than 1 for some reason.

Oh, also, a tip: Don't go too heavily into Holy-keyword Charms. Holy is all screwed up in Gunstar by the Tyrant Sun being on the enemy side. You're all lucky you aren't creatures of darkness yourselves.

I might have a Lunar--how much combat do you expect to see in this game?

As much as the players' choice of character traits and Charms tells me they want to see. Perhaps a discussion is in order.

Certainly there will be some combat, both face-to-face and ship-to-ship, since a couple of the PCs appear to be fairly combat focused and I want them to be able to shine.

FWIW, I plan to freeform through combat and other ultra-mechanical situations, asking people for their strategies and priorities and then working out what happens based on the Charms and assets at their disposal.

Overcome by the desire to mother those around her, Emerald will attempt to feed, bathe, and clothe those around her, selecting up to a half dozen such individuals and ignoring all refusals of her 'assistance'. She will warn off any who try to approach those in her care, and if her warnings are ignored, will resort to lethal violence.

Partial Control:

Emerald may restrict her impulses to affect only those she knows, but still must select at least four people.

Beneficent Emerald Silhouette exalted most of two decades ago, in the midst of a catastrophic explosion aboard a massive mobile refinery complex crawling through the far Reaches. A lone dormant Gremlin had been somehow been gathered up with all the other raw material being melted down into raw ingots in massive blast furnaces, and though it had not survived the withering heat, it its death throes it had clogged numerous coolant systems, causing critical failures. Within moments, molten slag was overflowing from vats and causing support struts to melt, with a dozen workers vaporized by the heat.

In the midst of the sudden holocaust, Emerald braved the extreme heat to rush out of the safety of the observation platform she had been stationed in to frantically try and reprogram the automated systems of the refinery to act as suppressants. Though already brilliant and on a fast track for promotion into the upper administration of the mobile platform, completing the task of reprogramming the units in less than an hour should have been beyond mortal abilities, and indeed perhaps it was beyond her, but she was never allowed the opportunity to find out. As a support strut gave way far below, metal beams came crashing down, trapping Emerald in place, less than a meter from the control console.

Emerald might have perished then and there, but instead fortune smiled upon her and her body was suffused with the light and power of the moon, the brilliant soul gem on her forehead glowing brilliantly and then submerging beneath her skin to be replaced by the shining mark of a No Moon of Luna. Transforming into a cobra with the ease of instinct, Emerald slithered free of the tangled mess of struts and perched atop the console, shifting back into human form to reprogram the automated systems with a sudden newfound level of intuition she had never before possessed. Within moments, the robotic tenders were setting up makeshift barriers and dumping coolant to bring conditions back under control.

Though she'd already saved any number of lives, there were plenty more factory workers in need of help, and Emerald went quickly into action. Discovering that she could take on the form of a half-snake, half-human creature of far greater strength and stamina, she rushed down to the floor and freed workers from debris, applied tourniquets to those who might have otherwise bled to death after losing a limb, and helped with salvaging as much of the refinery as possible. By the end, rather than exhausted, she felt instead invigorated, though she remembers few of the details of the rest of that night clearly, aside from waking up amidst a tangle of slumbering bodies, the room permeated with the scent of sex.

When the mobile refinery finally returned to the city it called home, three weeks later, there was no sign of an industrial accident, and things were running so smoothly and efficiently that despite the tragic loss of life, the platform was now overstaffed. Indeed, rather than falling behind on their quota, there was actually a bountiful excess of refined ingots. However, now that she was back in civilized society, there was no longer any excuse to continue delaying Emerald's new duties, and she was whisked away to the Academy of Celestial Refinement, only discovering during the medical examinations required for all new celestial exalts that she was pregnant.

Intimacies: --Audience: (Give them the show they deserve.) --Cathek Bamulase (Love and Lust.) --Horses (They should be respected and nurtured.) --Kuroshita Kage (Love, Lust, and Loyalty.) --Kuroshita Family (Love and Loyalty)--Sako (He’s adorable.)

Anima: Sharp-eared slender creature with an eye in the center of both palms and a grim smile that spans the world.

Motivation: Restore the Unconquered Sun

Intimacies: --Audience (Give them the show they deserve)--Kuroshita Mai (Love and Loyalty)--Cathek Bamulase (Love and Compassion)--Parents/Family (Loyalty and Respect)--Sako the Familiar (Affection)--The Enslaved (Fervor for their Freedom)

Artifacts (Attunement): (5) Infinite Resplendence Amulet IV STarmetal and Moonsilver (5)(2) Skin Mount Amulet (set with Amythest Dodekahedron of Sorcery)(3) Amythest Dodekahedron of Sorcery: This Elemental Core replicates the effects of a Gem of Sorcery (Odinol’s Codex 107): once per day, it may reduce the mote cost of a spell by 10. As a level three elemental core, it grants six motes per hour. Set in her skin mount amulet, it increases her peripheral mote pool by 6.

- Essence Core 5: Recall StoneAllows the user to teleport back to his or her warstrider by either the attuned user or someone at the warstrider spending ten motes. Teleportation is a Speed 7, DV -3 action.

Backing 3: Gunstar Defense Line

<Four background points left>

[Charms]

Hungry Tiger Technique

Golden Destruction Cut

One Weapon, Two Blows

Peony Blossom Attack

Iron Whirlwind Attack

Invincible Fury of the Dawn

Durability of Oak Meditation

Ox-Body Technique

Body-Mending Meditation

Surprise Anticipation Method

Invincible Essence Reinforcement

Fists of Iron Attack

Thunderclap Rush Attack

Dual Slaying Posture

Awareness Triumphant

Compassion 2 Conviction 3 Temperance 2 Valor 5

Essence 4 Willpower 9

Limit Break: Heart of Flint

Personal Essence: 21

Peripheral Essence: 49

<11 bonus points left>

For her base equipment, I was thinking about an exceptional alchemical glass greatsword, using the stats of chiaroscuran glass, and an exceptional synthetic leather greatcoat. She's far from helpless outside the Skyslicer, but she's definitely optimized for it.

Because only one DB has ever been able to attune to a Scarlet Empress type voidship, she'd mostly be in a class of her own, at least until they figure out how to teach others in that regard.

I haven't even been able to find a picture I really like, though. I kinda have one which would require articulated plate but I'd figure they'd mostly want her in something without fatigue when she's not in the warstrider so as not to be constantly exhausted.

I just...have not been able to get, like, anything decent beyond what I have there. I've been at it for days.

Terian, you could play a Chosen of Battles—though they're pretty fragile in a stand-up fight. Alternatively, you could play an Alchemical or a Dragon-Blood; I've boosted their starting power level enough that they should be reasonable PCs.

Kelen's heart hardens to all emotion. He feels and expresses no emotions: not robotic, but lacking all empathy and feeling. He considers only efficiency in choosing his course of action, and his reduced tact imposes a two-die penalty on all social rolls involving face-to-face interaction.

Partial Control:

Kelen's emotions are significantly muted but still present. He suffers a two-die penalty to Social rolls involving face-to-face interaction, and his primary motivationis still efficiency, but he will avoid doing anything to which he has a strong emotional aversion.

Virtue Flaw (Conviction):The Curse of the Rampaging RhinoThe character cannot be denied. No matter how much anyone may insist they shouldn't pursue a certain goal because of societal pressure or inconvenience or simple impossibility, the Rampaging Rhino will not rest, eat or sleep until his goal has been attained, and will not stop to consider the best route, simply push forward in the most direct way. If anyone tries to stop him or stand in his way, he will attack with no mercy until they are no longer an obstacle. The Rampaging Rhino will not wait for allies to help or catch up, he will simply keep pushing forward.Partial control: The character will not cease the pursuit of his goal, but he can stop and consider the best course of action. Rather than attack any who stand between him and his goal, the Rampaging Rhino can simply threaten them. He can also stop and allow like-minded allies to help him with his goal.

Hronth:Hronth are large, thick-scaled creatures with clawed arms and feet. They possess a tail that allows them to balance themselves on unsteady meteorites and maneuver in meteor clouds, and a pair of flaps on each shoulder that hide grooves from which jets of fire come out, allowing Hronth to propel and maneuver themselves in the void. Their heads are beaked like a turtle's, their jaws lined with horny ridges instead of teeth. They feed on minerals, and are capable of eating a meteorite within an hour.