GDC

It’s suggested by Oculus VR that their second Oculus Rift developer unit is made to be much closer to a final deliverable consumer product than the first. In creating a better sense of "presence" as well as an improved overall comfort for the user, they’ve aimed at a device that’ll be ready to use by anyone, not just a developer. Today we’re having an up-close look and feel with the machine at GDC 2014.

Today none other than Epic Games founder and head Tim Sweeney introduced Unreal Engine 4 in its entirety to GDC 2014. According to Sweeney, we’ll be seeing the entirety of Unreal Engine 4 released, including Unreal Editor working with it in ready format as well as UE4’s complete source code (in C++) available through GitHub. This release includes a $19 a month subscription fee with everything above.

Two pieces of virtual reality equipment are now supposedly at war - the Oculus Rift DK2 (dev-kit version 2) and Sony’s PlayStation 4-aimed Project Morpheus. Both machines are meant to dive into the virtual reality universe, and both are aimed at gaming first and foremost. But they aren’t going to war with one another.

Oculus has revealed its second generation Rift VR developer headset, DK2, set to launch in July complete with a new camera peripheral which adds greater body tracking. The updated version, which goes up for preorder today, builds on the Crystal Cove prototype that Oculus showed off back at CES 2014 in January, streamlining the design, increasing resolution, and adding player depth-tracking.

Sony has detailed specifications for the current Project Morpheus developer kit, with the PS4 virtual reality headset offering 1080p Full HD and 3D surround sound. Revealed at GDC 2014, Project Morpheus is an open-air design which puts no weight on the nose or cheeks, for extended gameplay, and will support gamers who wear glasses.

Today amongst announcements of the first full-scale virtual reality headset - Project Morpheus for the PlayStation 4 - Sony announced a bevy of software partners. Amongst them were Wwise, Unity (for Unity Engine), Gigantic, and Epic Games. Both software engines and game developers are already onboard, meaning we’ll have both games from the outset and the skeletons of games ready for skin.

Today Sony has announced their newest virtual reality headset, one called Project Morpheus. In the lead-up to this device reveal, they showed off several experimental headsets they’d worked with, one with three PlayStation Move controllers taped to the user’s head. Could it be that this device will work with PlayStation Move controller integration?

Sony is working with NASA to turn Project Morpheus, its new virtual reality headset for PlayStation 4, into both a science and an entertainment tool. The collaboration, revealed at GDC 2014, will take the feeling of "presence" to new levels, Sony's Dr Richard Marks of the R&D team working on Project Morpheus, said, kicking off with content beamed back from Mars.

It’s time for Sony’s first PlayStation 4 Virtual Reality headset, one called Project Morpheus. This is unlike what Sony has shown before in any virtual reality headset for the public, one that covers the entirety of the eyes, front and sides, utilizing lights on the front outside edges to work with the Sony PlayStation 4 Camera.

With all eyes on Google's new Android Wear program for smartwatches, what better time for the Glass team to show off a little of its wearable history, revealing an early - and awful - concept interface for the head-mounted display during GDC 2014. The Glass team brought the headset along to the Game Developers Conference to talk up its potential to bend digital games with the real world, which perhaps unsurprisingly includes just as many warnings about what not to do as it does advice on best-practice. Ironically, though, one of the biggest pratfalls was one Google's engineers themselves almost fell for.