NoFear345 wrote:Scripting could be something that would allow us to make features with the UI like a favorite option would it not?

Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.

Josh VanderhoofSole Proprietorjlv@mxsimulator.comIf you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

jlv wrote:Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.

Just curious, will you release documentation alongside scripting? I absolutely hate JS so a record of available functions and what they do would be really nice. I'd love to write a MXS specific utility that allows code to be written in C# that outputs JS. Might make things a little easier/safer at least for me if JS runs as a standalone like it does in the browser.

jlv wrote:Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.

Just curious, will you release documentation alongside scripting?

Also with this scripting, would there be documentation over everything accessible within the game?

NoFear345 wrote:Scripting could be something that would allow us to make features with the UI like a favorite option would it not?

Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.