Blueprint available on market, build cost is slightly higher than for existing base version.

New Siphon Unit – Small Mobile ‘Hybrid’ Siphon Unit:

Steals polymers from Polymer Reactor Arrays.

Steal amount is 50% of batch size.

Waste factor is 10%

Capacity is 1200.

Blueprint available on market, build cost is same as for the existing base version.

New deployable – Encounter Surveillance System:

Affects NPC bounty payouts in system it is deployed in.

Four variations, one for each race. The racial variations are all statistically the same.

The ESS is sold directly from empire navy stations (so the Gallente Encounter Surveillance System is sold in Federation Navy stations, for instance).

The ESS is sold for 25 million ISK.

Can only be deployed in null sec, max one per system. Cannot be deployed close to stargates, stations or starbases. Can be scooped by player that deployed it.

Becomes active after 120 seconds.

The ESS has a global beacon, so it is visible to all in system. When a ship comes into proximity of the ESS, a message is broadcast in local notifying this.

While active, NPC bounty payments pay out full value, with 80% being paid directly and 20% being stored in a system-wide pool. In addition, each bounty ISK gives 0.1% Loyalty Points, these are LPs for the empire navy based the ESS type.

The payout can rise over time, the chance is based on activity. The ISK payment rises by 1% at a time and the LP payout by 0.02%. It can rise five times, so maximum payout value is 105% of ISK value and 0.2% LPs per ISK. Destroying, scooping or accessing the ESS resets the payout value.

The ESS has an EHP of 250k.

There is a warp disruption bubble with a radius of 15 km around the ESS.

To get the ISK in the system-wide pool, you need to interact with the ESS. The range to interact with it is 2500 meters. While interacting with the ESS, a warp scramble effect is put on you.

When you start to interact you get two choices, Share and Take all. Share has a timer of 30 seconds, Take all has a timer of 210 seconds. If you move out of range (or are destroyed) while interacting, the timer is reset.

Once the timer is up, a notification is sent out informing all that contributed to the pool on who accessed it and what option was chosen.

The Share option leads to the ISK in the pool being shared amongst those that contributed to the pool, each player receiving ISK equal to what he added to the pool.

The Take all option leads to tags dropping in a can. The tags can be turned in at navy stations of the same race as the ESS for ISK.

Ships

The final ship in the Sisters of EVE line, the Nestor Battleship, is coming to New Eden

Like it’s smaller counterparts it is themed around exploration and flexibility, and especially wormholes

Rather than being able to cloak, the Nestor is bonused for remote repair amount and range, making it the most potent sub-cap logistic ship in EVE.

Reduced the base effectiveness of Tracking Disruptors and Sensor Dampeners by 10% to compensate for the ability to overheat.

Reduced the tracking speed of all capital turrets by 5% to compensate for the increased potential strength of Tracking Computers

Changed Omnidirectional Tracking Links to an active module that has the same strength as Tracking Computers, can be scripted and overheated.

Adjusted the shield recharge rates of all drones to correctly reflect their size.

Ships

Reduced the agility of all Interceptors slightly

Crusader

Mobility (agility / align time): 3.2 (+0.1) / 4.66 (+0.15)

Malediction

Mobility (agility / align time): 3.7 (+0.55) / 5.12 (+0.76)

Raptor

Mobility (agility / align time): 3.35 (+0.15) / 4.64 (+0.21)

Crow

Mobility (agility / align time): 3.7 (+0.6) / 5.46 (+0.88)

Taranis

Mobility (agility / align time): 3.25 (+0.25) / 4.82 (+0.37)

Ares

Mobility (agility / align time): 3.35 (+0.25) / 4.6 (+0.21)

Claw

Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)

Stiletto

Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)

Industry

The following reactions have had their outputs increased to allow them to be siphoned in sensible amounts:

C3-FTM Acid - increased 50x from 2 to 100.

Carbon-86 Epoxy Resin - increased 20x from 20 to 160.

Graphene Nanoribbons - increased 4x from 30 to 120.

Lanthanum Metallofullerene - increased 2x from 60 to 120.

Methanofullerene - increased 2x from 80 to 160.

Scandium Metallofullerene - increased 4x from 40 to 160.

These materials&#39; use in blueprints have all been increased by the same multiplier.

The volumes have all been reduced by the same multiplier.

Skills

Reduced the prerequisites of the Thermodynamics skill from Power Grid Upgrades 5 to 4.

PVE

NPC bounty payments in null sec reduced by pay out 95% of full value.

UI & Camera

Tracking Camera

All options related to the tracking camera are accessible via a radial menu button on your HUD (the old "reset camera" button).

The HUD button lights up to indicate when the tracking camera is enabled and the icon indicates which mode the camera is in (tracking custom position, tracking center or normal camera).

The tracking speed of the tracking camera is independent of the client framerate.

The tracking camera defaults to off for new characters and fresh client installs.

The tracking camera speed was significantly increased.

The tracking camera plays nice with Look at.

UI Improvements

You can open a "Member edit" window for a character even though one is already open (the new window replaces the old one).

When creating a contract, the "Private" checkbox gets checked automatically when a name is typed/added in the "Private" field.

You can cancel your own market orders from the "Details" tab in the market.

You can bind a shortcut key to open the Fitting Management window.

Modules in the Fitting Management window have faction/tech icons and can be dragged and dropped to create links.

Hitting the return key in the Fitting Management search input field executes the search.

The insurance window for a ship is accessible from its right-click context menu. Additionally, the insurance window has more information on the ship, such as name, type, icon and current insurance status.

The insurance terms window that pops up when you want to insure your ship can be suppressed.

You can drag items from the Variations tab in the information window to create links or populate the comparison window with items.

You have access to the starmap search from the Route information panel. This makes it easier to find your destination without having to open up the starmap.

The attributes in a drone&#39;s information window are properly categorized, similar to ship attributes.

Damage resistance attributes for ships and drones in the information window are displayed with bars grouped together in a single entry, similar to how they are displayed in the fitting window.

Tutorial

The basic tutorial has been revamped for a smoother, simpler and more informative experience.

Multiple content defects have been resolved.

Localization

Numerous changes to the Russian terminology have been implemented.

The EULA is now available in German for information purposes only.

Added new localized text to the tutorial and re-localized the beginner tutorial in regards of consistency and accessibility for new players.

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