Managed multimillion dollar project budgets and was responsible for profit margins being met

Produced and shipped over twelve titles from team sizes of 6 to 50 and development cycles of 3 months to over a year on current generation and next-generation console and handheld platforms, successful titles included: Grand Theft Auto, LEGO Rock Band, Death Jr.: Root of Evil

Acted as an audio designer, game designer, game scripter and writer while performing producer duties on multiple projects

Led internal cross-discipline development teams to ensure best practices and communication