8th December 2013

52 Comments

Andreas says:

Im speechless, that trailer conveys a game that seems to get it right on some many levels. The music is awesome, the visuals breathtaking. The world building is spot on, every detail. You’ve captured what every great piece of art does, that sense of discovering a whole new reality and being able to step into it and inhabit it. I cannot wait.

soad667 says:

Wow, saw the trailer, while completely missing that it’s from Hello Games. Then i realised it was from the legendary creators of Joe Danger and… mind blown. It really seems awesome and nowhere near something i expected from the JD devs. Congrats guys, looks breath taking. Hope to see it on PC too. 😉

Citrine says:

PLEEEAAASSEEEE… tell me that you will support the Oculus Rift with this and that you expect it to be available when the Rift launches (earlier would be better of course, I want to visit those worlds with the DevKit ^^).

insolent says:

Reed says:

If there was a kickstarter…….man, id shower you gentlemen with my money. I respect what you guys are doing and i look forward to seeing more on this game. Also good job Sean on handling yourself well during the interview with that dreadful host.

K3N says:

Rushboy says:

I agree with the others here – this is the game I’ve been waiting to play for 20 years. Its almost here. Exploration of a galaxy with this level of detail brings tears to my eyes. I’d like to know if planets have spaceports/towns/cities with people, whether there will be surveying of planets for resources to trade. A suggestion until the game goes live : Have a custom-built client skim over the surface of a random planet (changing hourly) that streams its view to your website – will keep us all happy until release!

Darren says:

Allonat says:

I surely singed below the all comments above, with no doubt this game looks pretty awsome and promising. I’m looking forward to try it! Just want to hear more info about, planning kickstarter company, alpha-beta-testing plans, supported platforms, gameplay core features and so on. Anyway, i want to wish GOOD LUCK to this TEAM! U walking in the right direction)

Random Citizen says:

JonnyDee says:

Neal says:

Fantastic…this blew my mind…this will go Elite Dangerous and run for its money… David Braben will be shakin in his boots right about now! Awesome….I still can’t get over it….just release it on PC Steam first please….

I really hope this game goes far. Hopefully there will be beta signups. Also, by the way it sounds they will need to have a lot of server space. Maybe it’s coming to the Xbox One because MS are implementing the 300.000 servers for Xbox Live.

Cired says:

Wouter says:

OMG

i fucking need this game !! 😀 it looks awesomme 🙂 hope you guys work rly fast :p haha , nah just take your time 🙂 and make this game amazing 🙂 can’t wait for this to be playable 🙂 <3﻿ hope this commes for pc :3

Ben Paul says:

Amonteiro says:

I’ve read on previews that this is not massively multiplayer but the game BEGS for some kind of Journey/Dark Souls interactivity where you could meet one random stranger roaming the same area your are, then both could choose to cooperate ou kill each other. Wish you guys all the success!

Julius says:

Robert Frost says:

You guys made this with only 4 people? How? How did you make so many assets? Do all of you do modeling? I’m impressed to the point of being disheartened as a member of a 4 man team trying to get a game off the ground… How are you guys doing this?

Harry Halme says:

A idea shared (Please read and thumb up) : I really hope that gamers can have their own pets in No Man’s Sky, that they can create by investing skill points into genetic engineering and cloning. This making it possible to take genetic samples from both living and dead animals and aliens. Then choose only one after one ability top-down from both of the two unique gene stings and what the player choose will then pass over to the clone and making the clone to a really unique mix between this both original animals or aliens. But also make it difficult to mix every animal with each other, by giving every animal and alien 1 to 5 gene strings, depending how evolved the things are. So you can only mix and match between equal types of gene stings, like a 1 stringed gene with a 1 stringed gene and a 2 with a 2 and so on. Not mixing between a gene with 2 strings with a gene that has like 4 strings. This would push the players to search after two of the most lethal animals or aliens and them both having the same amount of gene strings, to make it possible for the player to grab those two unique gene samples and clone their own cloned pet. Just by finding two animals or aliens with the same amount of gene strings would be so damn rewarding. This feature would give the exploration a whole new aspect of meaning and goal, but of course there could also be a lot more into this genetic engineering. Like even make the genetic engineering even more rewarding, by giving all animals and aliens different types of genetic fat proteins from A-G (7 different types). So if the player are lucky enough to find animal genes and alien genes with both of course having 5 gene strings, for a example. But this two genes strings would also been built-up on the same D type of genetic fat protein. Then the clone would be slightly boosted up in the new stats, by the fact that the two original subjects had the same genetic fat protein and this in other hand would benefit the whole cloning process and make the clone even better then a clone made on two subjects with same type of gene strings but with two different types of genetic fat proteins. You guys make my dream about next-gen gaming to come true… THANK YOU AND GOOD LUCK WITH THE GAME DEVELOPMENT.

Michael Quiles says:

Julian says:

I don’t know what to say… this is truly amazing. Like a dream coming true, There were some similar games that have been introduced in the past that would implement some aspects of no man’s sky, such as infinity the quest for earth (which has not been released yet), or others like the precursors that finally became available, but nothing like the level of freedom you will be granting us. I mean, a whole universe at our reach where we could seamlessly visit every single place from the biggest star to the smallest asteroid, and actually go down our ships to explore planets by foot : this is pure greatness. Some people might think that what you are aiming to would be impossible with a 4 people team but when you think about what only one person achieved with Space Engine I know that you will make it, as you truly are determined and motivated. Keep up the good work guys, you are doing great things!! I’m dying to buy and play this game

Zak says:

Having seen this when it was first revealed, and helped spread the word around various forums, all i can add to the massively positive responses is that know the cat is out the bag don’t forget to keep people informed about it, if you can.

Huge buzz dies quick, so keep the coals stoked and watch how big this game can be!

David L says:

Be mindful that if you sell out to a console platform your game will die. The detail will be gutted, the content nixed, the combat prioritized. If you need financial assistance go to kickstarter, if this fails because you sell out the hundreds if not thousands keeping a gleaming eye on this will leave. There are a ton of other projects on the table that may lack the immersion but will make up for a folley. Keep your heads up, morals straight, and pockets clean. Good luck.

Kane says:

Let me start by saying this game looks amazing and I also have to agree that this is a game idea I’ve been waiting years for!
Things I’m really hoping for in this game:

– A futuristic motorbike, upgradable to hover, go faster, easier to handle, better acceleration etc… that can be used as a quicker means of travel around planets. Other vehicles like subs/boats and controllable drill to go deep into the core. Resources can be used up and made non existent the same goes with animals.

– Mining ores and gems, chopping down different trees and collecting of other things (similar to minecraft). These items can be used to upgrade your vehicles or be combined to make other items.

– A personal stronghold to store items.

– Space ports. Bigger ports are sparse throughout the universe but lots of smaller ones) also black market ports to sell rare and illegals things.

– Bounties, if you lust for action.

– Different currencies. Instead of using one single currency use 3 or 4 different ones for use in different parts of the universe.

– Dying is hard due to the badass Exo skeleton suits you wear but when you do die everything held including your access to vehicles is dropped but pick up able. Since your death doesn’t show up anywhere only you know where to find your items and retrieve them.

– What you are able to carry is actually accurate (exo skeletons make you stronger, gravity of planets effects you). So it changes from planet to planet.

– No skill trees just Exo skeleton suits that have different skills and badass augmentations like night vision eyes, robot legs and jack hammer arms.

– Flying space ships is hard making encounters between ships an intense, tedious and long experience if a crazy dog fight occurs.

– Environments don’t change back, so if someone decides to use a large explosive on the universes biggest mountain they can, NPCs, and animals aren’t safe either.