Google Cardboard Users Can Now Play WebVR Experiments

In February, Google added WebVR to Chrome on Daydream-ready phones (like Pixel and ZenFone). The WebVR standard allows users to view virtual reality (VR) experiences in a browser like Chrome by simply tapping a link and putting on a compatible headset. Yesterday, the company revealed it added support for Google Cardboard and launched a new homepage for web-based VR experiments.

Users can test out games in WebVR Experiments, like Konterball (above), using Google Cardboard.

Google Creative Lab’s Creative Technologist Jonas Jongejan wrote in a blog post announcement that everyone “should be able to experience VR,” and now anyone with an Android phone and Cardboard can — including K–12 classrooms, which favor the headset.

The platform is compatible with all browsers “to make it easier for developers to create something quickly and share it with everyone, no matter what device they’re on,” the post said. The WebVR Experiments site includes resources and open source code for developers to start building in WebVR. (Developers can submit what they make for a chance to be displayed in the gallery.)

Individuals without Cardboard or Daydream can still try out the WebVR Experiments via desktop or on any phone in 2D. According to the blog post, WebVR support on Chrome for Oculus Rift and HTC Vive is “coming soon.”

Whitepapers

Classrooms continue to shift from the “traditional” format to more learner-centered experiences. This presents opportunities to inspire creativity in students — both in how they learn and how they interact. Modern teachers use a variety of innovative methods to spark creativity and monitor the process, which often calls for changing models in how they interact with students and present information.
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