sounds like the very annoying version of a nice Jari Pitkanen track. No inspiration, no scene spirit, no passion. After seeing Debris' size this should have been 64k! After something cool like Debris this is a total failure!

:D when im old and gray i can now tell my grandchildren that i killed farbrausch not only once nor twice but three times. \o/
why dont you debris/size whiners offer me your procedural softsynth with granular synthesis? i would defnitly love to make intro soundtracks with that if it existed.

i absolutely appreciate the glitchy, experimental approach and the subtle soundscapes in this one. totally fits. only downer: there's not much of coherence or conceptual flow in this one. looks rather like mismatch scenes randomly thrown together. yet, i liked it a lot.

sounds like the very annoying version of a nice Jari Pitkanen track. No inspiration, no scene spirit, no passion. After seeing Debris' size this should have been 64k! After something cool like Debris this is a total failure!

I see absolutely no point in making a prod smaller or bigger correlating it to another prod. This is even a whole different style than in debris. Heck, this is better than debris.

What the fuck is wrong with you guys. "nannannaa it has to be an intro". I second ps.

This is a traction dilemma. People want some magic tricks to compress a fucking streamed music file into 64k. It's impossible to compress one. Period.

i only bothered to watch it on youtube, but from what i saw it was a lot nicer than 828 :) ..and i like the music too.
(reserving final judgement until i see it on a pc. youtube is killing the scene!)

however, im glad to see that since debris was 180k and entered in a demo competition, that demos should now be compared by their size. brilliant. im off to make a 1k for assembly and enter it in the demo competition - it'll be 65536 times smaller than the size limit, so it's surely a guaranteed winner!

Soundtrack? Which soundtracK? It's just some noise again. I don't like this trend in demos as I really like good demo soundtracks. Nevertheless the scenes are looking great, especially the last one. 828 was imho better in design.

I really like this!
Visaulize has a really interesting style when it comes to creating atomsphere. I found this side of farbrausch equally interesting as the other things they do, ofcourse it's hard to compare this with Debris but just because they don't break the boundries codewise here it doesn't mean it sucks. Must be hard to be in Farbrausch when everyone expects so much all the time. :-)
Just keep releasing your demos Visualice, they are great!

wtf? "ghey cheese ftw \o/" was ment for the mfx asm invite http://pouet.net/prod.php?which=30794 . Never have more than one prod window open while dishing out you Pouet comments children...it's not safe!

This is probably my favorite anaglyph demo yet, and I've watched just about all of them. You guys definitely had an understanding of what would works under the glasses, and I love that you played around with 3D elements coming out of 2D backgrounds. The soundtrack is cool, though I wish it continued through the end.

I liked it without 3d glasses, but the use of stereoscopic is questionable imo there. wouldn't it look much better with decent colors? I guess it was a choice, but still.. it had a good art demo potential.. too bad..

Nice, very atmospheric and pleasing both visually and sonically. I didn't even realize it was supposed to be watched with 3d glasses - no wonder it first looked like some one had chosen very shitty colors :)

What would be nice is that the glitchy track would be synced to the glitchy graphics. There was some, but I'd take it further. Same noise generator making textures and audio noise and so on...

The foggy ending part with flying between huge white columns was just beautiful. More of this, please!

I liked the visuals as well as the soundtrack. Some people here need to broaden their music horizons. It's true : one can use other music than techno or bdrum&bass in demos. I've seen it happen! I know it maybe hard to grasp but some years ago people named this 'an expirement'. Can anyone tell me the exact location of the borderline between music and sound? No? Ok, thought so. What some call music, I call sound and vice versa. It also kinda irritates me that the sarcasm I hoped to see in some posts about this not being a second debris or 828 is completly lacking. Are those people serious? What did you expect? Not to get personal, but this is still a DIY-scene right? So if you want a new Debris : fire up your favourite application and stop wasting time on pouet like I do.

I liked it. A little boring in places, but it was visually yummy and certainly a nice experience. I wish you'd use larger textures though :\ I guess it's a werkkzeug limitation but blocky textures stand out and ruin the flow of the demo IMO.

Yeah, no technical reason for that here... wanted to keep everything as optimal as possible. Seems like we truly live "High Definition"-times - my biggest concern was to make it run on tolerable speed on my comp.