Open-source development delivers industry-leading features and performance

The OpenSceneGraph 2.8.2 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.

Updates between 2.8.2 and 2.8.1 releases include:

Build fixes for:

RedHat Enterprise Linux

Building of dicom plugin with ITK under Linux.

Crash fixes to:

crash during window destruction under Windows when using closing a MFC based GraphicsWindow?

deadlock under Windows due threading issues with atomic operations in Win32 Barrier implementation

Downloads and Licensing

OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.

OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.

OpenSceneGraph Books now available

The OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual, books can be found at OsgBooks.

Community support and contributions

The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.

The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 372 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.

About OpenSceneGraph:
The OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
Further information, screenshots, downloads, documentation, and support links can be found on the OpenSceneGraph project website http://www.openscenegraph.org.

About OpenSceneGraph Professional Services:
OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.