This is my attempt at a solo Dwarf build that may appear a little unconventional. It is relatively untested, but it has done pretty well in the first couple of quests of Shadow's Fall.

The general idea is to use Dain's ability to boost Dwalin and several flexible, 1-cost allies. Dwalin is then attacking for 4 without any attachments, and the other Dwarf allies are all attacking for 2 at 1 cost. Sword of Numenor and Raven-Winged Helm boost Dwalin to 6 attack so that he can pretty much one shot anything Sauron plays from hand, gaining you a resource in the process. The other Sword and Helm go on Faramir to bring him to 4 attack, hopefully letting you one-shot another enemy, gaining a card and a resource. If you find yourself facing some beefier enemies, the boosted Dwarf allies can help you soften your targets before finishing them off with Dwalin or Faramir. If you don't need the Dwarf allies for attacking, they each have special abilities that are incredibly useful: Miner for resources, Watchman for 2 attack, low cost Guarding, and Mapmaker to help boost your willpower with the resources you are gaining from the Miners or the Swords. In both my quests with this deck, I used the Mapmaker to turn the Northern Survivor into a 4 willpower, Stalwart questing machine!

It wouldn't be a Lore deck without healing,, so I have included the Imladris Minstrel (one of my new favorite healing cards), and I have so far used her to heal an average of 2-3 damage per turn. Self-Preservation and Cram are a little extra insurance to make sure Dwalin always has his passive boost and to help Erkenbrand stay healthy and continue soaking multiple attacks per round for you. Plus, Cram lets you ready a character, which is usually Dwalin to take advantage of his high attack or relatively high willpower (high for this deck, anyway).

The biggest weaknesses are threat reduction and questing. The Mapmakers, Survivors, and East Road Riders (for Hazards) help with the questing, as well as Dwalin in a pinch. However, Gandalf with Narya is another great solution to both problems. Narya should go on your second Gandalf so that you can get all of the possible threat reduction, and that gives you time to find it with Faramir's draw ability. I considered using the Record Keeper to further accelerate your draw, but I wasn't sure what to replace for him.

The deck is still in its early stages of testing, so I welcome any comments or feedback if you try it out yourself. I have found it quite fun personally, particularly when I finished the first quest with all my heroes at 12 health (+2 above their base health), Gandalf + Narya, Radagast, and Erkenbrand on the table, a threat < 35, and 20 resources in the bank :-)

@Pirkavlinho I love Reinforcements too, but it is a build-around card and really only good with non-unique allies costing 2 or more. Since this deck has a large fraction of 1-cost allies so that I can spam the board with cheap 2 attack dwarves and bodies to help with questing or absorbing damage for heroes, it isn't really efficient in this build. I would rather use the 2 deck slots for more impactful attachments or events, or additional allies (for willpower and health pools). Hope that helps!

What about double Erkenbrand?? At least on the sideboard, he is the best ally yet and you can play him right after he died as well as there is no special dead pile for uniques.
P. S. : Erkenbrand with Self-Preservation best tank ever;)

Double Erkenbrand is possible, and I would suggest subbing him in for a Guard of the Citadel of desired. I didn't use 2 in the initial build because I wanted to save resources for Cram and Gandalf first since those are your only readying and threat reduction outside fate events. With Faramir drawing you cards and the 1 cost tanks of Guard of the Citadel and Erebor Watchman, I have usually been able to bide my time to draw my singleton Erkenbrand.

I think it is a good suggestion and pending further testing, may be a matter of personal preference.

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