Pandemonium. (Revision 1592)

Pandemonuim

For this part of the dungeon, you'll be controlling a messed up Zidane as well as a few other party members against some nasty-looking monsters. You should have no trouble beating these enemies unless your party members are for some reason, ill-equipped or severely underleveled.

The final monster can be dangerous if you don't pay attention to your health, as it has an attack that can reduce your HP to 1, plus Earth Shake which may also deal heavy damage. Garnet should focus on healing duty when she arrives while Zidane simply attacks with Beast Killer equipped.

Make your way back right to collect the friends you ditched earlier. Moorock will be with them too so save your game. Exit back through the door behind the moogle and check the mind control chair for a Holy Miter. Continue towards the left again and you'll soon reach the generator room, where you must press the button and head for the exit at the other side within 30 seconds without coming into contact with any blue light. You'll fight monsters if you do, time runs out and you'll have to start over.

Assuming you make it to the exit in time, there will be a bridge in the next room for you to cross which leads to the control room. There, you can operate the switch to change the values which affect the orientation of the elevator platforms next door. Change the value to 3 and go the next room. Step on the platform to go up then use it one more time to reach a chest with 20007 Gil. When you go back and forth between the control room and the elevator room enough times, one of your companions will complain about the lack of progress and stay to operate the switch.

You can change parties by viewing the ATE with Select. That said use your backup party to change the value to 4, then switch back to Zidane's group to ride the elevator up to the next floor. Here, there will be 3 different warps that lead to different sections of the maze. Take the top-right red warp first and navigate the blue warps to a Carabini Mail.

Return to the warp room and use the top-left portal this time. Back in the maze, navigate the blue warps again to reach a treasure chest with an Elixir. Exit back to the warp room using the red portal. There, take the bottom warp, which allows access to the blue warps that lead to a treasure chest containing a pair of Battle Boots plus a moogle in the maze.

The moogle here is Mozme so give him the letter from his buddy Moorock. Save your game and prepare for a three-round gauntlet-style battle.

Boss Battle - Silver Dragon

HP25000

AP 13

GIL 5240

STEAL Elixir, Kaiser Knuckles, Dragon Mail

The dragon only has three attacks and two of them are wind-based, so equipping something that absorbs wind (like Ribbons) is a good idea. If you have Freya in your party, equip her with Dragon Killer as well. You don't really want to expend too much resources in this round as there are two more battles coming up. For a quick win, equip Vivi with the Reflectx2 ability and have someone cast Reflect on him. At this point, Vivi should bounce a Flare spell off himself. This deals consistent 9999 damage.

Boss Battle - Garland

HP40000

AP N/A

GIL N/A

STEAL Battle Boots, Ninja Gear, Dark Gear

Once again, Reflect is your best friend. Make sure Vivi (if he's part of your party) has Reflectx2 on then just repeatedly bounce Flare and Holy off him. As for your other characters, having Auto Reflect is a good thing but you might also want to equip them with Auto-Regen, as having Reflect means casting curative magic on allies is out of the question. Make sure your melee characters have Man Eater equipped as well. In case you don't have Auto-Reflect, equip everyone with Locomotion to prevent Stop.

Boss Battle - Kuja

HP45000

AP N/A

GIL N/A

STEAL Ether, Carabini Mail, Light Robe

Kuja counters all magic attacks with Flare Star, which means that you can hit him with physical attacks freely without Kuja harming you. That said, equip your melee fighters with MP Attack plus Man Eater and you'll win this battle no time flat without a scratch. Also, do put on armor that protects against Thunder. Remember that it's okay to use magic on yourself.

You'll now have to return to Bran Bal to rescue the other Genomes. There's really only one way to go so you can't possibly get lost. The party then escapes Terra in the Invincible. Save when the prompt appears.