Friday, February 10, 2017

Darkest Dungeon's Radiant update is now live on PC!

The full release patch of the Radiant update went live yesterday, and they've already fired two hotfixes at it, because Red Hook are fucking awesome. What's included? Well... how much time do you have?Overview:

This update was built around two major pillars:

Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.

Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.

The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.

Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game.

Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!

-The Darkest Dungeon Team

RADIANT MODE:

Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.

More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.

Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.

Reduced cost of Upgraded Recruits upgrades.

Accelerated hero XP progression

Hero upgrade and treatment cost scaling by level reduced

Returned provisions now give slightly more money back

Tweaks to Stagecoach:

Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)

New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.

Higher Light conditions confer slightly more to party DEF bonuses.

Accelerated Region Progression

Town Events trigger more frequently to compensate for shorter playtime

STYGIAN MODE:

Renamed NG+ to Stygian

Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.

CHANCE...

...is actually named David.

This is where I write about video games. Beyond the simple pleasure of it, I hope to use this place as a bit of a mental gym to re-develop my writing style - something I seem to have misplaced around the turn of the century.

It will also serve as a personal blog, but for the most part if you enjoy discussion of gaming news, independent reviews and pointless musings, you have come to precisely the right place.

It's my custom to do at least one post per day - but whether it ends up being ten posts of breaking news and a review, or one post complaining about how I have a tummy ache is not set in stone.