ppl forget that flying mounts gave us another dimention of exploring,
since TBC not everything is on the ground, some camps and quests hub are high on mountain tops or ridges that you can not access by land mount.

think about it , even blizz could capitalaize on this and create almost another continent to explore up there in the sky on flying land masses or broken pieces of zones or astoids.

To implement anything different to flying now would be a disaster, I personally don't like it in most zones and feel like daily hubs/current tier shouldn't be enabled but its become the norm, the worlds expanded and its almost necessary to travel the land masses to get anywhere and anything accomplished.

It's delusional people who have actually convinced themselves that before flying mounts were introduced we were riding everywhere on our ground mounts, taking in breathtaking scenery while getting into merry PvP scraps and forging lifelong friendships; instead of what actually happened, people mounting after they had finished what they were doing and bulldozing their way through all the mobs and players on their way to the nearest Flight Master. Hell, I bet more people "see the World " now as they actively fly their own mounts to their destination instead of alt tabbing out between Flight Master points. That's not to say flying mounts havn't affected the game but all the ideas trying to dial back on the use of them are just plain bone-headed.

So there is this debate about the impact of flying mounts on the epicness of WoW experience, sense of danger that the outside world should have and the PvP factor for many realms.

Since we cannot just delete them (that should be wasting lots of work and a useful resource), why not then just make fly to have a cost? Yeah:
If you want to fly you will have to pay gold for each second. Want to fly with faster mounts? You will pay more.

That would make flying mounts to be there just to be used as a last resorts for many and create incentives to use ground mounts more often. That is how it happens in RL actually, you just cannot keep flying forever.

Of course there are very rich players around that would keep flying like if nothing happened, but come on, they have earned it somehow.

What do you think?

Edit:
We have a penalization for resurrecting at the graveyard now, with gold. And we have a penalization for resurrecting several times, with a time delay. Maybe a likewise formule could work?

You know why I play a video game? Because it is not reality. Who gives a crap if you can't keep flying forever in real life?

Brushing before eating breakfast seems about as silly as wiping before you poop.

Now I'm just imagining a mount with those quarter slots from laundromats. Suddenly your mount starts falling out of the sky and your character is fumbling with his pocket change to get another 5 minutes of flight time.

Now I'm just imagining a mount with those quarter slots from laundromats. Suddenly your mount starts falling out of the sky and your character is fumbling with his pocket change to get another 5 minutes of flight time.

Now I'm just imagining a mount with those quarter slots from laundromats. Suddenly your mount starts falling out of the sky and your character is fumbling with his pocket change to get another 5 minutes of flight time.

So there is this debate about the impact of flying mounts on the epicness of WoW experience, sense of danger that the outside world should have and the PvP factor for many realms.

Since we cannot just delete them (that should be wasting lots of work and a useful resource), why not then just make fly to have a cost? Yeah:
If you want to fly you will have to pay gold for each second. Want to fly with faster mounts? You will pay more.

That would make flying mounts to be there just to be used as a last resorts for many and create incentives to use ground mounts more often. That is how it happens in RL actually, you just cannot keep flying forever.

Of course there are very rich players around that would keep flying like if nothing happened, but come on, they have earned it somehow.

What do you think?

Edit:
We have a penalization for resurrecting at the graveyard now, with gold. And we have a penalization for resurrecting several times, with a time delay. Maybe a likewise formule could work?

If you "fix" flying like some of you want, people who don't want to engage in pvp will sit in the cities. Or unsub. The world will remain the same. I enjoy world pvp, you hit me while I'm in the air, I will come land next to you and fight. Simple as that.

If I'm on my new 90 mage who has all quest greens and only used for the exalted Tillers farm... if anything was done to flying, I would set my hearth to Tillers and port/hearth back and forth. You would never see me anywhere.

And the "scenery" argument others bring up is garbage. You see it plenty pre-60... if you didn't it's because you wanted quickest lvling and dungeon spammed all the way up. If Blizz really wants scenery seen, then buff questing pre-60 so that dungeoning isn't AMAZINGLY faster (btw, I don't support this, I've played for 7 years, I know and have seen the world, I'm good).

its not really a bandwagon thing at all, the entire world is dead because of flying mounts. If people need compromise, ground mounts can have their speed increased.

The world is not dead because of flying mounts. It's dead because of all the instance and PvP queuing that we have. The world was just fine until that point.

Something that has been annoying me about GC lately is that he is arguing for all these queuing systems lately, but he's also saying that no WPvP occurring is a problem. You cant have people out in the world when there is not point to go in the world other than for dailies and farming mats.

Originally Posted by Bashiok

The dishonest are want to identify dishonesty, even where it doesn't exist.