Hi all,It's Yuri6037 foundator of SLDT (StoneLine Developpement Team).I come here to show you a new game that I wanted to make a long time ago. But due to insuffisant knowns about Java and LWJGL, the real developpement of the game has started now !

BrickBroken, is a break - the - brick game with stranges :- The developper allows you to create some features to the game ! WTF ?! Yes it is with the AddonManager I have created. You only need to know Lua for that.- HD textures ! (from 64 by 64 to 1024 by 1024) !- HD Fonts !- Play Multiplayer ! What ? Oh yeah, one day, someone has told me : "your game is a f**k because you can't make Multiplayer", I think it's not because the multiplayer is... Working !!!!!Like you can see BrickBroken is a very very funny game ! Have a lot of fun while playing...

The problem section now.There is a problematic subject for some people : The system requirements ;You need to have a 1600 by 900 px or higher screen resolution to play the game. You also need to have a working OpenGL graphic card.This game works on Windows 7, Windows 8, Windows Vista, Windows XP, Mac OSX, Linux.

There already have launcher. You can download it from the BrickBroken website.

Do you want more screens ? More photos of the game ?Here we go, with my AWS account i have a bukket for you !!!!

I want to add items to my inventory !Here, download the inv editor software (coded by me) : --This game has been disbanned--Now how to use this software :- Open it,- Each text fields correspond to inventory slots,- Slot with nothing in show as "null",- Slot with things show as "<itemID>:<stack count>"itemID is the item type you want (Diamond = 0, Iron = 1, Gold = 2, Longer Stick = 3, Multi BaBall = 4, StickyBaBall = 5, Iron BaBall = 6, UNKNOWN = 7)stack count is the amount of items you want in you slot (example : i want 3 longer sticks, i will put in the textfield "3:3")Example : My inventory :4:46:151:160:165:13Significates :4 Multi balls15 Irons balls16 Irons16 Diamonds13 Sticky ballsNote : Don't put more than 16 items in a slot : you will crash the ItemStack class, and the game too !Note 2 : There is a last slot ingame, but this last slot don't handle correctly items... That will be corrected in a future version.

How to play at the game ?Just click the Play Demo button on the launcher !

About accounts :Accounts are currently not registerable because of unstable login servers... However you can play in Singleplayer by using Demo !

I think that you took a big jump thinking that people would want to register to play your game on those forums. Another problem I see is that it is multiplayer breakout, which may be good but without a single player backing, it makes it very weary to jump right in.

If I were you, I'd make a single player demo of the game to show off the features and generate the interest needed to get multiplayer. The only way to get away with straight to multiplayer is by designing an mmo. Then people would feel more comfortable with registering. The way it is now, the concept is way too simple to warrant that much effort.

First impressions are everything in gaming sadly, so I do recommend that eventually you upgrade those graphics and get a good theme. Good art is very hard to come by... I know. However, just devoting a little bit of time into it can do a whole lot of good to raise popularity in your project.

I know that it seems harsh, but as a developer it is best to know the truth. I hope to see your project progress because it'll be a waste to see anyone's hard work go down the drain. Good luck and don't give up.

It's impossible to make a demo : the game itself will consider himself like a non legal game ! In plus no login will break all the multiplayer system.

For the internet way, impossible too because provider is not allowing the use of java web applet.

Why you don't like graphics ? It's HD !

However, I can hack my own game to force Session.java as using fake user/pass but you will be unable to connect to any online-mod server, and the launcher will be not usable.

For the concept :I had found that there are no break brick games like this one ! Never have the ability to create addons, no ability to play multiplayer up to 5 or higher and graphics were not HD.I know that it's a simple concept, but the gameplay is completely different of other ones ! In plus multiplayer servers will be referenced in a list on the website !

In the future the multiplayer will be romm style (like s4League) !

Can you please test my game, I just wan't to know if it's working in other computers...

I can finish the .lvlpack file format. This will bring ability to add some BrickBroken Script files to levels and allow setting background. With that script function (background=<color(ColorRenderer field) or texture(String path to texture)>), you will have possibility to set background like a color or an image with a specified path.

The problem is that this file extention require the BrickBroken Data File to be working, and it's not correctly working (SecuritySystem don't decode the file) !

No worries, I know why the SecuritySystem is doing completely wrong : the encoding key sepration character is not correctly added to the file (the € char)...

This particular demo did not have HD graphics, nor does it have the amount of features that you are boasting in your demo. However, it captures the essence of what you are looking for. A theme, a slick interface, and a slight look of professionalism.

If you want people to take you seriously, you have to make your project look as professional as you can. If you don't look the part, people will not think you are serious and won't play. You NEED people to play your game, so showing professionalism is a step in the right direction of getting people to play.

The demo has been included in the Alpha 1.3.0.See my website for more info. About the backgrounds, my game is coded to refuse non legal textures ! So it's about 100 lines of code to change !

In plus I have a great problem :Java 32 bits platform does not handle bytes manipulation as same as the 64 bits version of JVM. So the .lvlpack format who can change all the in game look for each levels in the level pack file, will not be finished until the SecuritySystem will work.

If someone has an idea, please tell.

For screens or video it's hard because my computer hates FRAPS, it close with CPU temparature exceed limit error. I think screens will be ok, but no videos (I would like but can't).Maybe at Christmas it will be possible to make videos (commended new config for my old desktop pc :- GTX 650 TI DirectCU 2Go- Intel Core i7 3.7 Ghz- larger monitor).

Yuri6037

@Demo problem :When you play demo the launcher is hacking my own login servers. The client only tells an error when forcing multiplayer because in multi Session.java can not be null, so I have make a parameter to remove the multiplayer button in demo.

Because I wan't nobody to destroy my gamy by decompiling, deobfuscation or any other ways .In plus the SLDT(StoneLineDevelopmentTeam) has all the time obfuscated codes, all games are property of me, and I don't allow any modifications.The game is free, that's true, but like you need to know all SLDT's games are free no staff member can ask you money. If this game is free, that's not mean that it is OpenSource.

I will never, in any case, make an OpenSource project. I will bring all SLDT's game's codes with my death. You will never get, in any ways, a part of the game source.

And remember that if you try to decompile, I will be informed... And what you will get is... A SLDT Comunity general ban ! That means you will never hav the ability of using your StoneLine account...All that because,One day, someone that has lost his project by stupid decompiling, told me, never let anybody touch your code. Otherwise it's your extremely best friend. MY Codes are MY property...

In BrickBroken I had decided to let users creating features to the game but remember that if you try accessing to secured packages like fr.brickbroken.client or .game or .renderengine or .format the client will make your addon to crash.

I have to say it, and its not going to be nice, but no one cares about your code. Barely anyone will ever have the game, and almost no one will be interested in actually seeing your code. All you're doing is making it more difficult for yourself as a developer, and more frustrating for others who just want to play your games. To be honest, your game is a generic clone of a popular game that came out years ago, why would anyone want to copy your code? I don't want to sound harsh, but its reality. Sure, your code is your property, and people should respect that. Trust me, someone can still steal your code as it is right now, so why go through all this work for such a small game?

I dunno Yuri, protecting your code... in Java. I am unsure how much research you've done when it comes to the subject, but I hope in time you'd come to realize that it is impossible. What is funny is that you actually came to showcase your game to a game development forum full of, well, game developers. Most of the people here know the limitations of the language. You might get away with it on a gaming forum for gamers, but it just doesn't work like that on JGO...

As for your game itself...

Well, I fail to see what it offers past a simple breakout game. Level editing and multi-player are both good features, only if the game that you are playing is already something you enjoy. In this case, I spent over 10 minutes waiting for a download of a Breakout game that didn't define itself any differently than the others. In other words, your game failed to make me interested enough to get to the better bits. The major complaints would be...

The game graphics clash way to heavily with the background making everything hard to see.

The game play offers nothing new from a typical break out clone.

Anyway, the same advice that has been given previously still stands true. It will be always there if you want to use it. Just following it would drastically improve your game and its quality. (Please, don't let this thread erupt into a flaming inferno... *Crosses-fingers*)

I'll try not to get too flame-war-ish, but I think a few points need to be cleared up here.

I wasn't asking about decompilation or deobfuscation when I said DRM.I was talking about having to connect to a server and have an account, Just to play a game of breakout.Unless you have something special to offer, which AFAIK you don't, no-one is going to want to jump through hoops to play your game.

As for the obfuscation: A non-obfuscated game does not have to be open-source. Obfuscation simply changes all the variable names to be unreadable to a human.Obfuscation can still be cracked anyway, just look at MCP for Minecraft.Anyway, the source to a breakout game isn't actually that valuable. In fact, even if it were free I wouldn't be interested in it.

Allowing modifications does not give away your rights to the code, it allows more freedom for the end user, and causes no harm to anyone whatsoever.

And how did your friend lose his code by 'stupid decompiling'? I'm interested to know the full story.

By the way, there is no way for you to know that I decompiled/deobfuscated your game, and even if you could, how can you link it to my account if I didn't even have an account in the first place?

All this security crap is going a bit too far for a game no different than one that many people make as one of their first learning projects.

@ctomni231This game is offering many good things... The problem is that the current version that you can download has not been finished.In effect you know that there is an issue with inventory saving...All features are implemented by inventory... So you can only see a simple breakout game...PS : 10 minutes downloading... WTF ?! For only some mb 10 minutes, there is a problem samewhere !Normaly the launcher download the files in 1 or 2 for less connection and for fibre (100mb/s), 30 seconds ! But 10 minutes, what the f**** !Maybe there is a problem with the server distance ? Are you located in United States ? In Australia ? If there, that's normal... Why ? Because the download server is situated next to germany (my provider is 1and1) !

For all please wait before saying there is no features, i had told in the first post that these features are enabled with inventory. And like you know the inventory is not working at all... So please wait before testing.

Another time, @ctomni231 :Now you have the game, when you wan't to play (and there is an update), the laucnher will automaticaly ask you for download and install only the update (not the complete game), so no longer worries for download...I will put here when the update to correct inventory will be out.

I need to thank all of you for your feedback ! Thanks in particularity to ctomni231 who has gived me the idea of making the game demo version ! Thanks to all !

100 megabytes per second? That's extremely fast (aka no one's internet is that fast) in the US (for home internet), maybe it's different in your country but my connection is around 1.5 megabytes/s (according to speedtest.net, 59th percentile). Even if you mean megabits, that's still a lot faster than most people's internet...

Since I am a fan of retro/arcade-clones I would like to test the game, but I won't do it for several reasons.

1. I have to register for a Retro-Clone Game on some Forum? No, thanks, I am already registered on 20+ websites.2. The entire game has no unified style. Textures there, solid colors there, acid for my eyes.3. A launcher, for a game like this... what? A single runnable jar would be better.4. Your bad reputation in my view.

Seriosly:Fix up your game, stop with the encryption for game-files, redo all textures making them unified, and start actually listening to the feedback.

"And remember that if you try to decompile, I will be informed... And what you will get is... A SLDT Comunity general ban ! That means you will never hav the ability of using your StoneLine account..."How on earth would you be informed?And why is your un-needed DRM trying to prevent the change of Background images to the point where even you the developer cant change it?

To be quite blunt, I could care less about being banned from your game development studio's games. If I want to decompile the game, I will, and I would have no regrets. One, you can't actually tell, and two I think you hold you and your company in too high of regard for your own good, and it makes you look very ignorant and like you think of yourself as better than the rest of us.

I think you need to re-read this thread and take down all the points that everyone is trying to tell you, because there is some really good advice in here, and it would do you good to learn from it. And really, all this security and fuss over one clone that offers nothing new is just silly, and it really deters me from ever wanting to play your game despite the fact that breakout is a fun game. I could understand if you made an amazing game that was selling like crazy, but even then it's still silly because people like to mod games, and preventing them from doing so is just a small step for these modders, they know how to get around it all.

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