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smaller zones and more choke points are needed if you want pvp to happen further from towns. I like in the trailer everybody matters, where the bandits are waiting on a bridge to Buy Albion Online Silver. How many actual zones in the game have those funneled/choke points for ambushing? Maps are too big and open.

Moongates – these were guarded to some extent, but for the most part were pvp havens. You could use them to get to further parts of the map quickly, but they were still far away from cities that you couldn’t just pop around all over the map, in albion if these were added it could solve the walking problem and also increase pvp in different areas of the map, if implemented correctly. IE: don’t put moongates near chest maps or castle maps.

I also think ading 5-6 more chests that spawn at the same time and every 1 hour would also create PvP hotspots. The last patch did this right now there just needs to be a bit more areas with chests so that guilds/players spread and compete for the content of those chests. I ve participated in a few of those battles and it can be great fun for small guilds and roaming groups.

Redisigning some maps so that there are 2-3 briges that have to crossed etc is also a good idea but would require a bit of work to redesign the zones. I think we will see it happen either shortly after launch or during the Beta.

It actually has sense. Black zone without Cheap Albion Online Gold, red and yellow capped will give a different kind of game play.

Ps: I would work on something like :

Yellow capped at 5.2
Red capped at 6.2

The territory gives some kind of reward in resource. You have to fight for this reward, not really for the gear.

In gvg there should always be the possibility to execute ppl. In yellow zones too.

You mean the most selfish, they controlling the garme and taking from people trying to participate in the event, by all means join the guild that everyone on NA is waiting for GVG so they can demolish them Cheap Riders of Icarus Gold, and not by himself the rest of the server works towards bringing garme down in the hopes that people can try and participate it, the guild you mention waits and ninja’s it, they kill agnas so noone else can get it, honestly they have ruined this event for the majority of server

Yep somehow they manage to take it from everyone else even though we had 10 people sittingon the spawn point whirwinding, the “guild” person managed to tag it from liek 20 meters away? can’t tell me there isn’t something dodgy going on there. Nexon really really need to do something to address this “guild”. Can’t wait for PVP so the whole server can do PVP = People Vs P”guild”…. I can’t wait to see in general chat… “Everyone “guild” is at ____” and then see 100s of people go there just to kill that “guild”.

These guys are so legit they only need 1 man and 2 man parties to stockpile Garmes, wish they was active on the forum or the game so I could join hopefully one of them sees and messages me!! Maybe most of them don’t speak English/Spanish/Portuguese/French like the rest of North and South america though. Here’s hoping they do though!!!

Creating the Dragon Emblem mark and Daveen’s Perfume on the NA – Baellas server. I’m providing this service for free and keeping any triumphant procs to pass to Icarus Gold guildies. All I ask is that you share your experience on this thread to show you had a trustworthy and honest transaction.

While Albion is a fine product, no one would accuse it of have excessive player documention. This most apparent in the End-Game PVP struggles for area control, high tier crafting, gathering and so much Albion Online Silver. A lot of the conversations around the Outlands and the various black zones in the previous beta talk about things I have never seen. I know writing documentation is a pain and very difficult to get behind when it is possible that the part of the game will change and obsolete the docs.

Perhaps it would be possible to allow some kind of “ghost” access to the Outlands. Players could travel to the Outlands as semi-transparent characters. Perhaps they would be visible to standard players, perhaps not. Visiting players could move around but not engage in any actions that had any actual impact.

They could select and inspect other players

View the contents of the auction house and city merchants

Target creatures to get an idea of their power

Watch battles to get an idea of what sort of tactics are in use

Pretty much runaround and get an idea of what is out there

Because they don’t exist, “ghost” players could not be killed or interfere with actual action

I suspect that this would motivate less experienced characters to join in the Cheap Albion Online Gold. If the “ghost” players had too much impact on a server, perhaps there could be preview periods scattered throughout the time-zones. If there is useful intelligence that these “ghost” players could obtain…this play would not work. But it is a tribute to how “distant” those lands are to my characters.

Trust me, I’m no fan of the zerglings, but this was a completely broken mechanic and one that needed to be fixed.

I’m in favor of adding mechanics that help solo gatherers. But players should NOT be able to escape combat by quick mounting mid-fight with Albion Online Silver, and running off. Mounting while in stealth was particularly ridiculous, and it was overdue for a fix.

Most players use it for one of two reasons 1) Griefing others by aggroing mobs on them 2) Disappearing in PvP when their health is low, causing all enemies to drop target on them and all attacks, even those already en route, to simply disappear .

If they want to help harvesters/gatherers, there are plenty of ways to do that without also emboldening exploiters and griefers.

When you are flagged up and attack a non-flagged it gives you a 10 minute AO Gold debuff that prevents you from deflagging. If someone attacks you when you’re flagged, but you do not attack back, it does not reset your flag. Since they can obviously tell the difference between people who did or didn’t fight back in an attack, there is no reason they can’t use the same mechanic with mounting.

I’d propose these two changes:

– Characters are unable to mount in combat. (think of how the soup regen buff works with regards to pvp combat vs NPC combat)
– Characters who have not attacked another player for 10 minutes receive the “Quick Mount” ability.

Quick Mount allows players to mount up with only a .5 second cast-time and gives 5 seconds of defensive bonuses.

I will disagree in the aspect that, eventually most people will have them… and a rare mount is something you want… like its a gold bullion hanging there waiting for you, and while its great to have a rare drop to get them, theres a limit… if something is too rare it puts off people and you end up with only lucky people or those willing to waste enough of their time in what i will remind you is a beta not a full game release with Riders of Icarus Gold… i gave up because after 6 hours of farming shamans and khabamists i couldnt get the drop…. i mean mounts arent exactly useful in an entire sense…. pets maybe… not mounts

My suggestion is to make the tameing a little less random. if its a mount that needs an item like taslan dont make the item dissapear if the tameing failed, specially when the drop rate is so low.

If your going to keep the randomness of the tameing up the freaking drop rates.

Again, i want to point out that i, while frustrating with Icarus Gold, find this very fun.
I enjoy grinding away and learning the best combos of spells to kill things the best without takeing too much damage.

However other might not find it as such fun as i do so im asking that the dev’s take this into consideration in the next patch or the one after that and change somethings around.

Thank you to all who read through my managery of words and managed to get this far. Please post your thoughts on what i’ve said down below

Trouble with the taming aspect, you cant have the rare mobs easy to get. To have a rare mount you need to make it a challenge to get it in the first place.

I agree that sometimes the ingredients are hard to get hold of sometimes but if the rares were too easy everyone would have them and then they’d become mundane rather than rare.

Its bad enough people trying to complete challenges with chances to Buy Riders of Icarus Gold whilst your trying to tame without loads of people all trying to jump on them as well.

The game isn’t instanced for a reason, meaning, everything that matters to a person/group of people should be a POI (point of interest) for them. If you feel someone is logging in and killing your boss, take the time to wait and kill them when they come back in (remove that stupid protection buff from red/black zones ffs). If they die enough times to you since it’s your POI, they’ll stop doing it or do it smarter. Stop asking to get your hand held.

The real issue here is people being able to kill tier 7 with tier 3 gear to Buy Albion Online Silver, that shit is stupid. If you can camp a boss in a highly contested POI, the risk should be just as high if not more than the reward.

No idea how relics work yet, so can not comment on that but I have something to say on the boss camping issue:

Sooo basically when I’ve logged out in a soloable dungeon, at the boss, you can not:
A: flag and kill me when I start killing it
B: bring one more and out-dps me (in case you can not out-dps me alone)
C: be there before me and take the boss
D: get another instance with your friends

Logging out in a dungeon is costly enough on time, plus if I can solo kill the boss, why should I not?
What makes you more qualified to kill it by Cheap Albion Online Silver? Simply because you ‘killed all the mobs on the way to the boss’?
Well I got new for you: So did I.
The only real difference is that I don’t have the time to farm the mobs, so I’m trying to compensate by logging whenever I can to kill the boss.
If you can do it, be my guest, I don’t mind.
I am also willing to share the boss loot, but .. let me guess, you don’t want a party right? Because it’s your boss .. by your royal birth-right?

Stop crying, start playing.
Camping a solo dungeon boss should be the least of your worries.
What will you do when you get to harvesting top tier materials in black zones with no guild territory? You will quit the game?

Say I found some bug in the game that allowed me to be completely invisible and completely invulnerable to any and all damage. Then, I sat at bosses just laughing at people as they tried to find me and as they try to AE around where they think I am, to damage me. Then, when they are all busy fighting mobs, I uninvis, kill the boss, loot it, then make myself invis and invul again.

Sound fair Albion Online Powerleveling? Well, neither does being able to log out near the boss. If you really want to log out in a dungeon that badly, just change it so your body is standing there so we can attack, kill, and loot you if you don’t log in soon enough to fight back or flee. THAT would be a better solution than the cheese you’re trying to pull.