Rathguarde is planned to be a Sidescrolling RPG Action Sandbox Hack'n'Slash Adventure Fantasy game, with a cool industrial feel to it, and a rich storyline, with three races: Goblins, Dwarves, and Elves. We hope to make it fully functional in both Single-Player and Multi-Player modes, with Trading, Combat with Monsters and other enemies, magic/skills (both generic and race-specific), machinery and contraptions, a vast array of items, both mundane and magical, including a huge armoury of weapons and armour, a leveling/experience system, so your character almost completely customizable, tailored to suit your play-style, and a new and unqiue "You vs the World" type theme, where the world itself is out to get you...
Rathguarde is currently in it's Alpha stages (We're working on Alpha 4 at the moment), so while we get the base engine up and running, it'll be free (although when we start charging, it won't be much)
We're completely open to any help/suggestions/hate you may have :)

Good morning! Josh here, I've been working rather frantically getting Alpha 3 going, which should be up within the next day or 2 (depending on autho-time). Well, I've shown you alot of what's in Alpha 3 over the last few weeks, but here's a quick recap:

Trees and Sand have been added!

Blocks now have various damage stages, and damage is permanent.

Gems have been added, which spawn at various depths throughout the world.

Actually, I'd like to elaborate a bit on what's going on with gem generation, gems have a chance to spawn at various depths, in randomly sized 'clusters'. here are some stats:

+ Thexite has a 1 in 6 chance of spawning between 15 and 47 blocks below ground level
+ Emrite has a 1 in 7 chance of spawning between 40 and 77 blocks below ground level
+ Glythite has a 1 in 8 chance of spawning between 70 and 107 blocks below ground level
+ Rathite has a 1 in 9 chance of spawning between 100 and 128 blocks below ground level

All clusters are a random size betwee 3x3 and 7x7 blocks (they can be rectangular btw). Within each cluster, each block has a 2 in 3 chance of actually being a gem, otherwise just stone.

But here's the exciting part: Crafting

The new crafting window.

Well, this is a very simple interface, and currently only has 1 recipe programmed so far, which is a Stone Pickaxe. Which you can't actually use yet. Cool Right? Well, this is very experimental at the moment, and we hope to have the tool/better crafting/blueprint system in Alpha 4, next week (hopefully). But for those who want to try the thing anyway, here's the recipe: 1 Wood (dropped by trees), and 2 Stone (guess where you find that?). The order in which you place these items is irrelevant, just put them in :).

Also, we made the palette selector thing more 'obvious', as it wasn't that noticeable to most of the people playing.

So yeah, there you have it! If you want to be able to play Alpha 3 as soon as it's autho'd, Track us, or follow us on facebook!

Well, in Alpha 4, we plan on expanding the crafting system, and adding tools that you can actually use, and possibly some kind of blueprint system. This plans to be ready by next week. If you're looking for long-term, well, check out the description/summary, but basically, it's meant to be a Sidescrolling RPG-Action-Sanbox-Hack'n'Slash-Adventure-Fantasy Game, with lots of cool stuff inspired by many games. We're looking at putting in the other 2 races (elves/dwarves), Having a fully functional multiplayer environment, lots of monsters and combat stuff, a true PvE type thing, where it's literally You vs the World (see Zendikar) lots of machinery/contraptions, magic/skills (maybe some kind of skill tree like in Diablo 2), magical items, leveling/experience stuff, trading/economy, NPCs, and just about anything else we think would be cool.

I've actually realised that all that should be in the description.... Thanks!