The Wisp

The core of this game is a 'possession' mechanic. The player is able to take control of enemy for a short time, allowing them to engage in combat using that enemies body as a temporary host.

The goal of the The Wisp is to obtain the 3 keys hidden in the level and then find the exit door before running out of health. Possessing an enemy stalls the loss of health and restores a small amount over time whilst stealthier traversal. Each level is procedurally generated from hand crafted room modules which have weighted spawns within them to create varied content within set parameters.

The game's current state still requires tuning of the AI, level generation and room design to refine the experience, however we believe there is some interest in the core mechanic and some merit in exploring further interactions and dynamics within the games architecture.