Anyway, what I wanted to say is that it may be worth to think of Conflake's post. But I suggest to NOT resign standard, straightfoward tier upgrades. Insted I suggest to pursue "diffrence in kind" by providing more than one type of modules to fit in one role. I do hope that what I said ma...

the just straight up improvements in the modifier slots somehow rubs me wrong... but i cant quite put the finger on it maybe less slots in total but maybe more changing special effects? which are in the general line of the module researched but do something that isnt just "More of the same&quot...

to be fair i had a lot of entertainment already that would definitely fill my 1buck/hour of entertainment treshhold for "not a bad expense" with galaxial (-Development updates) to make it worthwhile to pay some EA price. sooo... http://i0.kym-cdn.com/entries/icons/original/000/005/574/take...

It uses my own custom game engine that has been written from scratch. Stuart I've seen your videos and your engine is impressive, moving thousands of ships around hundreds of systems at stable fps, what you think about games like Stellaris from great studios like Paradox, a game with a fps drop in ...

The armor penetration value for weapons currently ignores a percentage of the targets armor, and is subtracted from the armor value. I prefer your idea of having armor penetration as an explicit value rather than a percentage (which may not be proportional) it also scales infinitely. research can a...

If you have 1 armour and are hit for 1 damage in a single hit, it will prevent 50% of it If you have 1000 armour and hit for 1000 damage in a single hit, it will prevent 50% of it If you have 1 armour and are hit for 9 damage in a single hit, it will prevent 10% of it If you have 9 armour and are h...