- LightWave 3D (.lwo)Tested on LightWave 10.1 version. File is opening with assigned layers, materials and all textures, and rendering without errors. Further adjustments needed on render engine for more complex renders such as shown in Preview section.

- Autodesk FBX 2013 (.fbx)File is opening with assigned layers, materials and all textures. Lights rig and main camera also included.

- Wavefront (.obj)File is opening with assigned layers and materials, but most of the texture are missing. Diffuse and Height textures are loaded up fine. Missing textures should be added manually.

Geometry-------------

- Build-up entirely from quads to ensure clean topology.

- Real-World Scale. Units used in the file: Meters.

- Base of model at or near 0,0,0 origin.

- No isolated vertices.

- No coincident vertices.

- No coincident/coplanar faces.

- No cracks in the model when rendered.

Naming and Organization-----------------------------------

- Objects have meaningful names.

- Objects are grouped in appropriate ways using layers.

- No extraneous or hidden objects in the scene.

- The model has multiple parts which are included in master group so the entire model can be pick up and move at once.

Textures and Materials------------------------------

Related to Modo:

- Full shading, lighting, texturing and materials are applied for Modo file.

- Using the new Physically-based rendering (PBR) available in Modo 901 for all materials.

- Environment HDRI illuminates the scene with three more directional lights.

- Modo using OpenGL for rendering properly Normal map. LightWave 3d also using OpenGL for Normal map. In fact, could be used the same Normal map texture on both Modo and LightWave without any rendering related issues.

- Modo file includes 18 textures with 2048x2048 power of two texture sizes resolution. Six for each texture set driven by three PBR materials.

- Texture types as following below:

- Ambient Occlusion map x 3 (.png)

- BaseColor/Specular map x 3 (.png) - May be used for both shading as BaseColor or for Specular effect.

- Diffuse map x 3 (.png)

- Roughness map x 3 (.png) - This map is equivalent to Glossiness, but in order to get it right for Glossiness Input/Effect, you should inverted Roughness map. But if you are not very familiar with this type of map, there are additional textures with Glossiness map effect. No further action is required for Modo render.

- Normal map x 3 (.png) - Optimized for OpenGL.

- Height map x 3 (.png) - Suitable for use as Bump map Input/Effect.

Related to LightWave 3d:

- All textures describe in Modo section are applied for LightWave 3d file, but materials are not PBR, and for better result you should use addition textures which are provided for your convenience.