KBM Plug-Ins

You can help test KBM by using the alpha version by downloading via The Curse Client or manually from The Official KBM file directory. If you are using alpha versions please ensure any bug reports include which alpha version you were using at the time:-

KBM YouTube playlist This is a selection of the latest YouTube videos which best show KBM in action. Contact me with recent videos if you're missed, it's not intentional. And lastly, a big thank you to all those who record their runs and upload them. I still smile to this day.

Manual Installation Instructions:

Extract the Zip.
Copy folder within the extracted zip to your addons folder.

Description and Features

This Addon includes fully tested support for all Rift instanced raiding content, including full and partial support for: Grim Awakening, Endless Eclipse, Frozen Tempest, Triumph of the Dragon Queen, All base level 50 Raids and Slivers, and Expert and Master Dungeons. Various new and existing features are being included on a regular basis including; Mechanic Timers, Custom Mechanic Monitors (e.g. Rune King Molinar and Kolmasveli), Encounter Timers, Tank Swap monitors, Adjustable boss casting bars, Boss cast bar ability filtering, Enrage Timers and many more.

Note: All Encounters have full to partial support for English, German, French and Russian translations unless explicitly stated.

Commands

/kbmoff Turns off the Addon's triggering methods.
/kbmon Turns on the Addon's triggering methods.
/kbmdefault List available keywords to reset specific items to default.
/kbmoptions Toggle the GUI Options screen on/off).
/kbmhelp Display these commands in-game).
/kbmversion Displays the current version in chat.
/kbmreset Try this before using /reloadui, or if the encounter has ended in success didn't announce a victory.

/ReloadUI Use this in-case of any errors during the encounter. It'll reset it and the monitor "should" continue from where it left off.

Credits

Written and Designed by Safe@Deepwood

Contributor Ivnedar@Laethys

German Translations by Dooc@Butmutter

French Translations by Céres@Brisesol & Kettricken@Brisesol

Korean Translations by Geniee@Seastone (워려@자렌)

Russian Translations by

Toz@Akylios, Zveryga@Akylios & Extra@Akylios

Эксперт@Маэлфордж & Экстра@Маэлфордж

Testers Jeffro@Deepwood

Special Thanks to

Arisae@Deepwood (my Wife) for putting up with me during the long hours I put in to this.

Decayed@Deepwood (my Guild) also for their patience while I curse randomly when KBM crashes during testing.

Change: Res States will only be checked if a heal of more than 1 is encountered. This should eradicate false res events.

Chronicle

Fixed: Error 155 in Kyo encounter.

v1.4.9

Note:

The Event model isn't working as intended. It'll not break, however event removal blocks pass-through to the game world. I'm converting all Frame events to work as it was intended. As soon as Trion fix their end, KBM will work as planned.

System

Change: Renamed some event labels to avoid issues with other addons.

Menu

Fixed: All Timer, Alert and Spy options should once again be adjustable without needing to /reloadui or log out/in.

Comments

Just wanted to let you know there is a typo in the ID file, Warmaster of the Ember Conclave has his named spelled incorrectly which is throwing an error at the beginning of the encounter (~line 250 if memory serves)

-NT

Thanks for Reporting this. A ticket was submitted a couple of days back and I'm pleased to say it should be fixed for the next alpha cycle, which is within the next few hours. I'm forcing myself to run some Randoms to make sure my new Boss matching code works better.

Also fixed is Ereetu in FoLH and his name-sake in The Ember Conclave forgetting where they are.

Now that I've fixed KBM to work fully with Rift 1.8, work has resumed on completing Warboss Drak. I'll also be starting the encounter layouts for the remaining unlocked bosses which have already seen world firsts and have publicly available strategies and videos.

I will be releasing content at a faster pace than usual since things can change and KBM obviously needs to keep pace. Update activity around the launch of new instances will always be hectic, but with everything I've learned over the months and created, things should now go much smoother and faster than before.

Features I'd planned to add, and existing features I'd penned in to be upgraded will take I short back-seat while I concentrate on providing useful support for ID.

I installed King Boss Mod and like it so far, but an issue is preventing me from fully enjoying it. That white text that usually appears in the middle of the screen such as 'The Earth Rumbles' or whenever an orb is being thrown at someone by akylios, well, it most of the time appears at the top left of my screen, so I can only see the name of the person. I've looked into my Edit Layout menu ingame and the notifications are technically centered, as far as the screen alerts in the addon menu, they are also technically displaying in the middle. I just don't understand why 3/4 of the time those notifications appear off the screen instead of in the center and would like to know how to resolve that issue.

Ahh, this is actually an issue with Rift and not related to the Add-On system at all. The Rift internal alerts (Notification Messages), if they are linked to another UI element will bug out sometimes. I wish I had the thread link, but it was discussed a while back. I can't remember the solution off hand, but I think it's something along the lines of ensuring that the Notification Messages (in the Screen Layout section for Rift) box is not attached/locked/linked to any other box.

When editting your layout I suggest removing the check from "Essential HUD Elements". This will ensure everything is visible and can be set correctly. Again, you won't be able to do anything in the KBM settings as the two things are not related in any way.

What I may do, is actually allow people to replace the Rift internal notification system with one I could write myself. This would be more like the Alert Text KBM has and allow me to possibly customize it further at a later date.

Check this Video of a recent Arakhurn Kill using 0.9.9. It is side-by-side with the other one. The timer for the first Nova is spot on. I guess, the question would be what they do differently to you? if nothing, then it leads to notion it could just be randomly timed now.

The timer for the first Nova when he rises is the "minimum" amount of time it can happen. There are various things during the rise phase after the last trigger that can cause his first cast to drift slightly. But, it should never be late. If it is, I'll need to look in to this again, it may be they just made it random now.

If it is out too often (I've seen recent videos where it is perfect to within a second), I may just ditch it entirely. Unless that is I can figure out what exactly is causing Nova to be late.

First of all, Amazing addon :) Great job on capturing all the mechanics, and seting a great display for them.

I'm not sure its a known issue or not but me and other guildies that are using the addon have started having memory leaks. the CPU usage is getting bigger and bigger after each wipe until you need relog, I think that respawing and entering the raid instance also helps reset it.

Right, on with the CPU issue. It was a known issue as of yesterday. But, the latest Alpha version does have a fix for it. Although, the fix seems to have possibly thrown out one of the Plug-Ins or Mechanic Spy which can error out on certain bosses.

There are several people running the Alpha at the moment who are reporting improved performance. Just need to get a screenshot of the bug so I can fix it and v1.0.0 can go live.

If you feel like helping out you can also run 1.0.0.r332 alpha, and see if you get the error also. I'll be keeping everyone informed if the bug is found. I've run a few raids since r332 went live and not managed to get the error unfortunately.

Not at the moment. The add-on API simply doesn't have support for it. But, it is getting very close to where Mark-It will be able to have extra mark numbers and/or Symbols (think Skulls, Crosses etc) and the ability to bypass the Mark as lead system.

There will be some limitations I'll implement though, that will mean if you're not a Raid Leader/Assistant then the marks will only be local to you, as during important Raids I feel having anyone being able to mark could get quite annoying and confusing sometimes.

I'm currently toying with the idea of having a "Group" system where people can create a group with a password and only the people will share non-assist/RL marks.