That's going to settle at 500ish points for under an hour of play. Truly something to be proud of "achieving".

I was still clinging to the hope that something would happen to make achievements meaningful again. Not any more. I wish Valve would take ownership of the fact that achievements are a part of their property (Steam), not just another game design decision.

Yeah RIP aStats and achievement hunting in general. Only options now are to capitulate and play these stupid games or just accept your days of climbing the leaderboards are over. Grind out 50+ hours on a game to get 200 points or press spacebar for forty minutes and get 400. I know what most people will choose.

Valve changed the way trading cards drop to stop unscrupulous developers, I wish they would do the same here, but then again trading cards carry tangible profit, whereas achievements are only meaningful to a handful and have no monetary value, so why should valve care?

Come on mods, surely this is the time to implement a "naughty" list? We are being played for fools by these developers, and if a community like astats rejects them maybe others will follow suite and maybe we'll get the attention of valve eventually? It's a long shot, but it's better than nothing.

let's drop the achievement value to 0,01 for a games like that and maybe doing that will encourage people to stop buying those games.

I fully agree with going changing to .01 for now, but god knows we'll have to go to .001 sooner or later when some maniac makes a game where you get 100k achievements just for opening their game for the first time.

I would totally take the task to manually exclude this games from the leaderboard if Mytharox and other moderators will accept that this achievement spam games will continue to grow and imbalance the leaderboard. No matter how many changes will be made to the point system, if there's no hard limit on the achievement count set by Valve, sooner rather than later, we will have games with 10k-20k achievements, just because this developers know that, with little to no effort, they can make a profit from selling achievements to the right group of customers.

to be honest i'm buying those achievement spam games because i just only want to keep my rank on astats, kinda feel so desperate too because most games i played is need at least 70-150 hours grinding to completed it and only worth at least 300-500 point and then suddenly some indie dev offering easy games with only 30min gameplay and that games is worth more 500 point on astats.

I would totally take the task to manually exclude this games from the leaderboard if Mytharox and other moderators will accept that this achievement spam games will continue to grow and imbalance the leaderboard. No matter how many changes will be made to the point system, if there's no hard limit on the achievement count set by Valve, sooner rather than later, we will have games with 10k-20k achievements, just because this developers know that, with little to no effort, they can make a profit from selling achievements to the right group of customers.

Doing it manually on selected games just seems pointless, it will create arguments over exactly the boundary between acceptable number of achievements (without enough content to justify so many), and will still leave a group of games with just few enough trivial achievements to not attract attention that will still be way overvalued. A much better way is the one of the original suggestions by various people to set the value of an achievement that 100% of people have to 0, but otherwise the formula can work as it does now. That way a trivial game that everyone quickly completes is worth 10 points whether it has 1, 10, 100, 1000, or 10 million achievements that all pop up when you open the game.

I don't think this will actually stop the games coming out, because I doubt relatively small groups like here are really the main target demographic (games like Dinosaur Hunt only have about 700 100%ers here, which equates to less than $500 with the price it sells for and how often it is on sale, and that is one of the more longstanding games in this "genre" with plenty of time to reach the vast majority of its eventual audience), but it will mean they will be irrelevant to the leaderboard.

The achievements system is primarily designed not for players, but to take advantage of them. There are positives to it, but outweighed by the negatives, and so a part of me is glad that this kind of game exists. It's making a joke of a system that ideally players wouldn't have allowed to exist in its current form in the first place. As long as players know what they're buying, these barely-games which exist primarily for the sake of selling achievements as cosmetics or profile boosts are at least turning them into a genuine selling point that benefits Steam users. The achievements system could be so much better for all its users (and non-users) and that's something we should be pushing towards - but if Valve act on this issue alone, it'll be in a way that does more harm than good in general.

However, Astats is in a difficult position here. Games like this aren't just silly in terms of scoring, but I'd imagine it's a bit of a load on the servers too judging by how horribly the site was running when I tried to update this game. It's not ideal, but there's no real need to waste resources on something that contributes so little to Astats purpose - I'd be ok with them putting games like this (on a case by case basis - specific rules in this situation would lead to more issues) on a 'not worth counting' list and ignoring any achievements/points from them. Don't punish people if they do play them, just treat the games like they barely exist.