A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat.
Features:
* 32 players realtime multiplayer
* State of the art retro pixel graphics
* 2 teams
* 3 classes: builder, knight and archer
* Drivable catapults and battleships
* Bison taming
* Collapsible physics based on construction support
* Medieval sword duels
* Shark riding
* Building castles and traps
* Technology research and trading
* Dynamic 2D water and fire
* Wilhelm's scream
* Available on 3 platforms (Windows, OSX, Linux)
* Full access to game's scripts and modding

This is the largest update we've ever done. So much new cool things to do! Please read this whole post so you're not confused by the changes.

First watch this video for a really brief run through the new features:

Of course that is not all. One of the main gamemode improvements is the addition of UNIT COUNTERS. On the top of the screen you'll see a team unit counter. Everytime you die, this counter decreases. Once the counter is depleted nobody on your team can spawn any longer. The team that kills all enemies on the counter and all remaining ones wins.

All the main combat mechanics have been changed and improved. Until you jump to conclusions please spend some time playing the game and actually seeing why this happened. The majority of time spent on this build was actually play testing. For every nerf there is actually a buff for each class. The addition of arrow workshops disrupted the games balance leading to many changes. For example:

Archer has now 3 types of shots (slow, normal and charged) and can jump on trees!

Knight can't destroy stone but can use shields for gliding!

Builders have 3 hearts and can kill knights (they are needed now more in offense)

The catapult arc and firepower has significantly changed. You'll need to get a lot closer to the walls to destroy them. However you can pick up the catapult and bring it closer!

As you've probably seen on the test videos, you can now put anything into the catapult and launch it (not corpses but that is planned as a feature).

NEW CONTROLS
As a reminder. The controls are very much changed. All things to a degree, are controlled with pie menus. Pretty much like the blockmenu. So press the menu button and hold it. Hover over the pie slice (button) and release.

....

COIN ECONOMY
We have now coins. You get coins for doing useful things for your team.

CASTLE ROOMS / WORKSHOPS
You spend the coins to buy bombs, arrows and heal in the quarters.

PICKING / DROPPING / MOUNTING
Pickup items with [C] or by holding [C] and selecting from menu if there is more than 1 thing to pickup in that spot.

Some items (like stone/wood for builders) are picked up automatically, others are not.

Be a good team player and drop items by holding [C] (if there is nothing to pickup there)

You can mount objects (like bombs or other catapults) in a catapult by holding [E] on the catapult and selecting the Mount Item option.

I probably forgot about something, this a really big list of changes. Read the change log for details:

Bugs:
- fixed knight shield not shielding teammates
- fixed not being able to connect to server after some time of server running
- fixed time limit game rules setting
- fixed unit count game rules setting
- fixed doors not closing near tent and other objects
- fixed bomb bounce sounds
- fixed bots not respawning after map change
- fixed timed out rcon/mod players not disconnecting
- fixed help texts smooth rendered
- chat with 1 letter can be sent now

Knight:
- knight double slash only works when actually hit somebody
- knight shield up works more like a ladder
- knights can glide on shield up (shield parachute)
- fixes to shield collision
- less knockback on sword hits

Above head chat:
- above head chat messages background is transparent
- chat longer than 200 chars doesn't appear above head
- above head chat breaks into lines if long
- default above head chat color is white; team chat is team colored