Monthly Archives: June 2014

I’ve started panicking about the future of WiiWare’s availability, so I’m turning around and purchasing WiiWare titles I’ve been dragging my feet on. Onslaught, a first person shooter on WiiWare, was one of these. Despite being an early title for the service and having to work with significant size limitations, the developers Shade, Inc. surprisingly squeezed in a decent experience.

I’m not really sure what I expected coming into Drakengard 3. I’ve never played a main entry in the Drakengard series, but I fell in love with the spin-off title NIER. While NIER was far from a AAA polished experience, what made it stand out was how unique it was. NIER had standard hack and slash gameplay, but the title constantly experimented by mixing in elements from other genres. Some of the most striking examples were the bullet hell-style boss battles and the text adventure sequences. The story had an amazing localization that perfectly portrayed loveable characters with playful and often foul-mouthed dialog despite being in the middle of devastatingly depressing world.

Part of me wanted Drakengard 3 to recapture what NIER was. However, Drakengard 3 is not NIER. So you can throw out most of those expectations.