Angels PvE Devoted Cleric – Annointed Champion Build (Crit healing)

This build focuses on maximum healing and defenses both in dungeons in PvP and PvE – It won’t make you unkillable in PvP but as long as you use your powers/artifact correctly, you will be able to stand against decently geared players until your team can come to help you.

Ability scores

Feats –

These feats work extremely well together in PvE and PvP – a pure PvE build will have less defense feats, and a PvP less healing and more defense, but I’ve found from my personal experience of running this build that the slight lesser healing is more then made up in the fact I can stand a lot longer then before.

Powers

Daily/Solo powers

I know many DCs go for chains of burning light, but personally I preffer to use the following for solo play:

Class features for solo play: Anointed Armour and Divine Fortune (Divine fortune builds divinity up nicely even in solo play)

PvP powers

Healing word – Sunburst – Astral Shield

When defending a point, I will generally put down an Astral shield (blue is best), I will healing word when needed, and use sunburst from divinity to push melee away (Works very well if you can push them over in hotenow domination map points 1 and 3). When my soulforged pops, I will use my artifact (Blood crystal) and get an astral shield down as quickly as possible. The idea is to stay on the point, and wait until your team can come and help.

When defending a point with others, I will use sunburst, ethier from divinity or without, depending on how many are focusing on myself. I use healing word on the others, putting an astral shield (blue) down wherever it will benefit the team as a whole.

Class features – Same as for dailies.

Dungeon/Group healing

Healing word – Bastion of Health – Astral shield

In dungeons it’s really easy to heal – Astral shield down as soon as cooldown is up, bastion of health if more then 1 party member is taking damage and healing word whenever a single person is doing down.

Class features – Healers Lore and Divine fortune

PvP Gear

It’s really important to be able to survive in PvP to have your defense and deflect both above 2 K – if you can’t get the rings/belt/neck piece I use, use ones which add as much to these 2 stats as you can. In PvP surviving and being able to hold a point for as long as possible will benefit your team more then an amazing healing DC who crumbles in 2 seconds and can’t get any of that healing off.

PvE gear

In PvE it’s important to have recovery above 3 K for your cooldowns to be effective, your power to be above 4.5 and as this is a crit healing build, your crit should be at the soft cap of 2.2 K or above, preferably above.

Weapon enhancement: I am using a Perfect vorpal – though I found a normal and a greater still work very well this build.

Defense enhancement: Lesser Soulforged – I found that the greater soulforged I used for a time didn’t benefit me as much as I thought so I got rid of it to make my perfect vorpal. I know some will preffer to have it above though.

Boons

I currently have only the first 2 Sharander boons and the rest 3 Dread ring boons. I will update when I get these:

Stone

If you decide to use this build – I hope you enjoy playing with it as much as I do.

**EDIT* While I was running this build in PvP I rolled out a PvP DC for more serious PvP action, therefor, I would now consider this a PvE build.

You built a Control Wizard huh? Well you picked a good class then. The Control Wizard (CW) is one of the most versatile classes in Neverwinter. Here I am going to go over my personal build and why it works for me, not you, me. If you like this and wish to use it as […]

Introduction Hello! My name is Arsenal and I’ve played a Hunter Ranger almost exclusively for close to a year now. If you’ve PUG’d Lostmauth anytime in the past year, chances are we’ve run into each other. The Hunter Ranger is a special class in that there are many varied and acceptable build paths depending on […]

Intro Hello everyone! My ingame name is Sylvanas Windrunner some of you may know me as the guild leader of Death To The Unsuspecting and my main character is a Trapper Hunter Ranger. I’ve recently had a lot of people asking me for my build so i decided I’d make a guide for everyone! […]

DISCLAIMER: MUST BE OVER 3k IL TO RIDE THIS RIDE I will update this guide periodically as it isn’t entirely complete. I originally posted it over on the arc site and the formatting didn’t transfer over very well. The HR is an overwhelmingly underrated class. Many consider the HR a little brother to the CW […]

Disclaimer: This build is going to be a constant work in progress. Don’t be surprised if things change, by no means is this finished. A lot of the time, I’m going off of my memory when I write this, so there may be a few small errors. Please let me know if you catch any […]

Smitty’s Renegade CW: Crit Happens I figured I should make one of these considering we don’t have any CW guides. The ones that are on the NW forums are either outdated or craptastic. Anyway, I am running Renegade spec on Smitty. After weeks of playing Thaumaturge, it started getting boring for me so I decided […]

I havent had a chance to take a look at the ioun stone of Radiance – I’ll be buying some zen though to check it out though, just havent gotten around to it

Active companion bonuses don’t apply to PvP – so I go for the crit/Power/Recov companions.

For leveling it would depend on if you’re leveling through PvP or PvE – PvE is much easier if you buddy up with someone, it’s what I done on Angel to get her to 60 as I found solo leveling a bit of a bitch if I’m honest. For PvPwould be the same as at 60 – plenty of defense and deflect, regen is being nerfed in the PvP patch so it’s best not to become reliant on that. Power is a must to to be able to heal still in PvP.

If you got any more questions and want to hit me up in game feel free – @caldre is my handle.

2. Miracle healer gives a passive heal every time an encounter is used.

3. Miracle healer can benefit from high health clerics

I know it aint much, but 5600 a minute to each member PLUS they are in range of that they are in range of our mitigation bonus correct?

I was in a group where these dps were ALL OVER THE SCREEN getting killed before I could even look at them. I Said “The closer you are to me, the less you will die. That is the rule.”

Similar group 10 mins before; we didnt even have to leave the kill zone; they stayed close to me and we brutally rocked the show. Not one person went past 75% health lost. Work the mitigation, and let the miracle armor work for you!

Hi there, all the boons I’ve choosen on this character are showing, I don’t play her any more so haven’t got any others. I’d go 700 HPs though, then the healing for 400 HPs, then the dodge final boon in sharander, on dread ring I would go: enraged regrowth and then the shield probably. It;s up to you and your play style and what you feel your characters needs more then anything.