Tis is my school project for The the 3D2 exam. The goal was to create a vehicle using subdivision modeling techniques. Believable materials had to be created and everything was rendered using Nvidia Mental Ray. Render passes like ambient occlusion, a wireframe and z depth where mandatory and the render was given a vintage look [...]

Tis is my school project for The the 3D1 exam. Another aspect of this assignment is the light setup and the creation of procedural materials. All examples below are rendered using the basic Scanline render in 3dsMax.