Not sure where to post this. Anyway, I was thinking about the way things work in Thief 2. And now that I'm using the unofficial 1.21 patch, I have more possibilities. So, I figured that I could somehow make a Dizzy game out of Thief 2.
What do think, guys. Should I go for it?

OK, I've decided to go for it. It will take a bit of time before I have something to show. You may have already seen what I can do in Thief 2 on youtube. But just in case, you'll know me there as 0GORT0 (Shaun Morin).

Dizzy with a Blackjack? Sneak up behind Zaks and wallop! Sounds good to me!
Good luck Gort!
And if anyone hasn't played Thief 2, then go get it, its a really good game, and even though it is over 10 years old now, there are still fans out there making their own levels. There are hundreds of fan missions available, amounting to many hundreds of hours of free gameplay, on top of the excellent game itself. Better stop gushing or this will get moderated into the 'Other Games' thread

Before I start going off on making all of the models, I should get a good storyline to get things moving a bit faster. So, I'm asking what kind of a storyline would the people want here out of a Dizzy game? Suggestions are welcome.

OK, guys. I'm nearly done with TROTB 2 so that means I'll be able to get working on this project. Right now, I'm creating the yolk folk models. Once I've got them all made up, I'll try to post some pics of them.

So far, its just me. It's going to take a great deal of time, but I think I can do it. I like making these models. It's like having fun with legos in a more advance way. Kinda brings the kid out of me.
I also usually make my own mission layouts and my own textures for the terrain of the mission maps.

Yes, he does have a nose. I'm trying to go by the map that came with Fantastic Dizzy. I think it'll be a bit of fun. The only tedious part might be is to try to make custom motions for these characters (if only there was a motion capturing tool for Thief 2...). So yeah, quite a project indeed.