The squad just needs to make it past a few more war machines to reach their objective. Unfortunately, these things have a little more flesh and blood than your average walker, and seem to be somewhat angrier too.

Having obtained more information the scope of the conspiracy, the team receives an offer of an alliance from an unexpected quarter, and a threat of a fate worse than death from an entirely expected one.

We had a great time sitting down to chat with James Walls, Rohit Sodhia, and Christi Garrett, all part of the leadership team at Lawful Good Gaming. Lawful Good Gaming is a group that brings together a community that runs a variety of RPGs online and in the person to raise money for charity. What to learn more? You can find them on Facebook, Twitter, and Google+!

We sat down on the last day of the convention with Vincent Baker, the designer of Otherworlds and the recently kickstarted card game Spellslingers, to talk about his games and a forthcoming project. Otherworlds is a fantasy adventure with a mix of sci-fi elements while Spellslingers is a fast-paced card game for up to ten players. Plus exciting news about a new Otherworlds kickstarter!

We spoke to David Reid about his company's new app Tunnels & Trolls Adventures. Available now on Android and iOS with plans to come to Mac and Steam, this new platform aims to provide players a means of playing through RPG scenarios in the classic choose your own adventure format, including stories submitted by the community for sale, complete with stock art and sound effects. We get to see how the Adventure Creator works and what a finished adventure looks like on the PC. Their initial release brings players digitized versions of some of the first choose your own adventure modules from the venerable Tunnels & Trolls RPG, from veteran writers including Michael Stackpole. The Adventure Creator is expected soon.

At GenCon, we spoke with Ben Loomes to discuss the history of the Syrinscape platform and how GMs can use the service to bring customized sound effects, ambient soundscapes and background music into their games both around the table and online. We learned about pricing for the new Starfinder sound sets and a new feature that will allow you to trigger effects on other devices anywhere around the world.

We had the chance to interview Chris Birch from Modiphius at GenCon about the the new Star Trek Adventures RPG. He describes how the game duplicates the character-based narratives of the franchise by encouraging players to challenge their characters' values and build their own crew of familiar faces as they explore the unknown. We also get updates on Achtung! Cthulhu and some details about the forthcoming Fallout Miniatures game.

In this interview at the very beginning of Gencon, when you could still find Starfinder for sale at their booth, James Sutter from Paizo answered some questions about how the rules in this new science fantasy role-playing game have been simplified to speed up play. He also explains how starships have been integrated into the game, the level of backwards compatibility designed into the system and some of the evolutionary developments that led from Pathfinder to Starfinder. Lastly, he also doesn't not announce something you might be able to look forward to in before too long by way of an iconic adventure path.

While we were at GenCon last week, we had the chance to sit down with Monte Cook and get some more details about Numenera and Invisible Sun. In this interview, he discusses what the three new character types in the forthcoming Destiny will look like and how they might interact with the types from the core book, whose new incarnation will be called Discovery. We also asked him about how the cards in Invisible Sun will be used and hear about some of the other new products MCG brought to the convention.

We start playing in the Star Wars universe as the crew of a perfectly legitimate salvage ship attempts to recover components from a wrecked Trade Federation battleship. There’s just one problem, someone lives on top of it.

Aser and Megan had the chance to chat with Rob Stith from The Orpheus Protocol and Seraph Films about his Actual Play podcast, game system in development, and kickstarter that is currently running! You can find Rob on Twitter, on the Orpheus Protocol website, where you can find the in development rules for the game and listen to episodes. *Note* The Orpheus Protocol is currently experiencing some problems with iTunes, so if you look for it there or in the iOS Podcast app, you're going to end up with a podcast feed for Moron Gaming. You can access the episode by using a different app.

Rob is also one of the writers for The Nightmare Gallery, a horror film starring Amber Benson, where she plays a professor searching for the truth about a student who went missing three years earlier. The kickstarter is running through July 4! Please check it out for all kinds of cool rewards.

In the finale (but certainly not the end) of Not So Strange, the team heads to the source of the problem they’re greeted by an old friend. They work together-ish to defend Earth from one of the greatest threats yet.

GM: Aser Players: John, Matt, Megan, Mike System: The Strange

If you love The Strange, check out MCG's current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

As the Strange starts appearing throughout Seattle the team struggles to prevent chaos. If you love The Strange, check out MCG's current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.

Witches. Why’d it have to be witches? If you love The Strange, check out MCG's current Kickstarter for a boxed edition of the game. This beautiful set includes everything you need for your own game in The Strange and more. It will be available through March 17, 2017.