- Vax moves into the shadows, activating his
stealth and taking +1 to his attack.

- Kala throws an arcane bolt at the gnoll, rolling
2+3=5 vs. his evade of 2+2=4. She hits by +1; for damage, she rolls 9+4+1=14
wounds, and the gnoll soaks 1 (bad roll) +2=3 wounds; he suffers 11 wounds and
is down to 9.

- Grom runs up and attempts to clock the gnoll with
his sword; he rolls 3+3=6, and the gnoll rolls 8+2=10 to evade; Grom misses.

- The Gnoll will focus on the fighter first; he
rolls a natural 1 and botches.

Round 2

- Bri now takes out her mace, swinging at the gnoll
and getting 9+2=11 to hit; the gnoll rolls 10+2=12 to evade; Bri uses her
resolve point to add +2 to her attack, increasing it to 13; she now hits by +1.
For damage, she rolls 11+2=13 wounds. The gnoll rolls 3+2=5 to soak, suffering
8 wounds, and leaving it at 1 wound.

- Vax leaps from the shadows, stacking his stealth
to the attack. He rolls 10+1+2=13 to hit, and the gnoll rolls 11 (cut in half
to 6) +2=8 to evade; Vax hits by +5; for damage, Vax rolls 6+2+5=13 wounds, and
the gnoll soaks 9+2=11 of these. It suffers 2 wounds, and is at -1 wounds.

- Grom swings his sword again, getting 2+3=5 to
hit, and the gnoll rolls 10+2=12 to evade. Grumble grumble grump grump. - - Grom
uses his resolve point to trump a turn here and take another shot, rolling
5+3=8 to hit, and the gnoll rolls 8+2=10 to evade. He can’t get a break. If
only he had some luck… or a hex he could use… that’s it. He uses a fate point.
He gets to take an automatic 12 on his roll, ending up with 12+3=15 to hit. The
gnoll rolls to evade, getting 8+2=10; Grom hits by +5. For damage, he rolls
11+3+5=19 wounds, and the gnoll rolls 2+2=4 to soak, suffering 15 wounds! Ack.
It’s now at -16 wounds.

- On its turn, the gnoll cannot possibly make its
roll to stay conscious, so it falls to the ground.