A linear interpolation. The property value this animation applies to changes constantly over time.

itQuadratic

A quadratic function is applied to the path between the start and stop points. The slope of the path is zero at the start point and increases constantly over time. A scalar is applied to the function to make the endpoint fall on the path.

itCubic

The interpolation is of the form y = x**3. The slope of the path is zero at the start point and increases much faster than the quadratic function over the path.

itQuartic

The interpolation is of the form y = x**4. The slope of the path is zero at the start point and increases much faster than the quadratic function over the path.

itQuintic

The interpolation is of the form y = x**5. The slope of the path is zero at the start point and increases much faster than the quadratic function over the path.

itSinusoidal

The interpolation is of the form y = sin(x). The slope of the path is zero at the start point and places the first inflexion of the sin curve (x=pi) at the stop point.

itExponential

The interpolation is of the form y = e**x. The slope of the path is one at the start point and increase much faster than the quadratic function over the path.

itCircular

The path between the start and stop point for this interpolation is a quarter of a circle. The slope of the path is zero at the start point and verticle at the stop point.

itElastic

The path does not follow a geometric interpolation. The value (y coordinate) may decrease, moving back toward the Start Value, but time (x value) must always move in a positive direction.

itBack

The path does not follow a geometric interpolation. The value (y coordinate) may decrease, moving back toward the Start Value, but time (x value) must always move in a positive direction.

itBounce

The path depicts a bouncing ball. The path is made up of circular curves with curvature away from the straight line that connects the start and stop points. These curves are connected by sharp points.