Something that often gets overlooked by the AAI series is Franziska von Karma. In the JFA, I thought she was an annoying rip-off of von Karma that wasn't nearly as threatening. In this game, I love her and Miles' brother-sister relationship and she's a great assistant. She's professional, hilarious, and smart. It's these games that make her one of my favorite characters

Egh, I thought seeing her as her 13-year old self was a good surprise and great fan-service, but I got really sick of her constant accussations, but I understand that was more to change up the pace of the gameplay than anything, so that's OKAY!

Anyhow, I think as simple as it was, I really love the Logic mechanic. It's really straight-forward but that little "click" it makes in your head when you see two ideas that form a conclusion... it's just really good game design IMO because it lets the player deduce before the characters themselves spell it out for you.

Anyway, I thought Franziska was a lot more tolerable in this game. The only time I could stand her in the original trilogy was towards the end of JFA and the investigation segment of 3-5. I actually got really disappointed when I heard she was hardly in GK2 (and even more disappointed when I realized her role was smaller than I had originally thought)

With logic, I think the most disappointing thing is the music! It's really good, but by design, you'll never hear more than ten seconds of it, even though it gets good midway through the theme

That is true, and it's yet another reason I don't understand why the devs haven't just gone to Noriyuki and told him to cut down on the playtime of his compositions, because that's a problem in general since AAI.

I don't know. It's a mixed bag for me. IMO, a lot of the tracks for AJ were far too short. If I'm listening to it on my computer (notably the thrill theme or tell the truth), they always end earlier than I want them to so I get left with a few seconds of silence. I overall prefer the soundtracks of the later games, but I like it best when they stay around the 2 minute mark

I remember the first time I played it, I also liked that change of pace in terms of the storytelling too, but I felt like the whole smuggling-ring and ambassade-crap in the final case was off-putting and the game just ended on a very "meh" note.

Even though he/she's my least favorite final villain, I actually really like the confrontation with him/her. The final case dragged a lot less when I replayed it

Spoiler:

It should be hard to take down an ambassador. The execution was shoddy with the constant, "I'm leaving!" "No, you're not!" comments and it certainly could've been done better, but the final case isn't as bad as everyone says IMO

My problem was mostly that Edgworth didn't have any personal stakes in AAI-5's scenario. He's just overly obsessed with the "truth" and acts like some sort of hero. It's just... it would've been more convincing if he actually had something to do with the story other than being "the detective who likes to poke into others' secrets". For a final case I don't think that sort of thong works. AAI2 fixed this, however.

Yeah, I definitely agree. The first game was more Kay's story and her conflict with the accomplice felt more personal than the one with the ringleader

I also think the final conflict would be better if the killer actually tried to explain him/herself when faced with heavy evidence. Instead, he/she just said, "Nope! Doesn't matter!" The final boss in GK2 was very good in that regard

Even though he/she's my least favorite final villain, I actually really like the confrontation with him/her. The final case dragged a lot less when I replayed it

Spoiler:

It should be hard to take down an ambassador. The execution was shoddy with the constant, "I'm leaving!" "No, you're not!" comments and it certainly could've been done better, but the final case isn't as bad as everyone says IMO

Yew should've been the final villain...

Spoiler:

Did a bit of research and yeah, ambassadors do indeed have full diplomatic immunity. Consular positions, like what my dad had before he got promoted, are still liable for certain crimes in their host countries, which is probably where I got confused.

Either way, I haven't re-reached the end of AAI so I don't remember the details off the top of my head but there shouldn't have been much of an issue with just expelling Quercus back to Allehbast so their government could deal with him at some later point. Don't really get the sense of urgency..

Did a bit of research and yeah, ambassadors do indeed have full diplomatic immunity. Consular positions, like what my dad had before he got promoted, are still liable for certain crimes in their host countries, which is probably where I got confused.

Either way, I haven't re-reached the end of AAI so I don't remember the details off the top of my head but there shouldn't have been much of an issue with just expelling Quercus back to Allehbast so their government could deal with him at some later point. Don't really get the sense of urgency..

Spoiler:

Because he'd only be tried for the murder of Ka-Shi-Nou, which was self-defense. Edgeworth had investigative rights in America so he needed to prove that the crime was committed in America so Quercus could be tried there. Sending Quercus back to Allehbast would basically mean America would have to try to extradite him if they wanted to reopen the Coachen case

I really think they should add Deduce to the Phoenix Wright games as well. It's such a simple mechanic but it adds more thought process to investigations.

Other than that I really like logic, especially when Edgeworth explodes with little ideas and then the game forces you to make the connection. That was fantastic. I get goosebumps whenever I play through case 2 when Edgeworth figures out the murder weapon.

My favourite part is the gameplay, the moment Young!Kay blew her nose on Edgeworth's cravat, and the many scenes with Edgeworth and Franziska investigating together . Investigations is the many reasons that made me fell for the two prosecutors too.

The Music, all of the music in this game is really good, my favourites are Presto and Crisis of Fate as the former is just amazing and the latter is the greatest suspense theme in the series by several Miles (Heh, Geddit?).

^ Even though AAI2 was the best, I wouldn't decline that AAI was also nice as well. However, I'll do say that AAI2's music was the awesome one in the Investigations Series, despite AAI1's music. Plus, this was the first time (maybe) that they have invoked hard rock in their music.

1) It explores Edgeworth's and Franziska's past.I honestly don't care much about Kay's story, but Turnabout Reminiscence was pretty good at portraying Edgey's and Franziska's younger years. Their interactions were funny, cute and exploring the dynamics of the von Karma family added some depth to the characters.

2) Things happening and cases being solved at different, exciting places.You don't spend half of the game in a courtroom, and some episodes happened in places where you could never be in a regular AA game (like the first episode, for example, when you are in a flying plane).

3) No judgeYes, no freaking irrelevant character adding irrelevant, pointless stuff to conversations.

4) The new mechanicsEdgeworth's Logic is probably my favorite problem-solving mechanism in the series, mainly because it isn't based on supernatural stuff (like the Magatama) and it is centered around ideas and concepts (and how these ideas mix up together), rather than just focusing on objects.

This pretty much makes AAI my favorite Ace Attorney game after JFA. I really need to play GK2, though. I only see people praising it.

He is only relevant in the moment he decides "guilty" or "not guilty".

Okay, I wasn't going to point it out at first, but now that you said this, I have to.The judge actually gives a witness account in AAI and does more than just hand out a verdict. (In fact, he doesn't give a verdict in that game, if I recall correctly)

The thing I love the most about the AAI series is the relationship between Edgeworth, Kay and Gumshoe. I like so much to see them interacting. And I love the growing of their characters.It's also funny and interesting to see things from a different point of view, for exaple to see how much Gumshoe is close and loyal to Miles, or to see the character development of Edgeworth, changing himself little by litte.And of course I like all the references to the previous chapter but if I should say just one thing I love of this series, I should say "the unstoppable trio".

I think one of my favorite things about Investigations may be the ability to walk around in a top-down perspective! Especially because this lets me do my FAVORITE thing, wasting three minutes by running into a wall.

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