DescriptionGrow your spaceship and resist! NAVE ("ship" in Spanish) is a survival space-shooter, or, as we call it, a "resistance" game. Resist as much time as you can by dodging enemies, shooting at them, grabbing power-ups and controlling difficulty by using the "Turbo" feature!

More about the gameNAVE was created to learn about the classic space-shooter genre and experiment. We wanted it to be simple, both graphically and in gameplay. For the graphics we chose to work in low-res black and white pixelart, so visuals could always be final (not many options for placing pixels because they're are big, and "transparent" and white, not to waste time thinking about colors). About the gameplay, we chose to base it on a classic genre not to start a game design from scratch, but with an eye on experimentation: We wanted to see what would happen when you grow and grow your ship (till filling the whole screen with it) and also wanted to give the player the chance to control the difficulty/pace of the game, by adding the "Turbo" feature to advance faster to higher levels. The game doesnít have a design document, so itís growing organically as we work on it and test it. There's an alpha version of the game, but there's still a lot of work to do in level design.

Development TeamWe are Videogamo, a team of two right now. In this game Hernan is in charge of game design and graphics, and me, in charge of programming and special effects We are planning on hiring someone to do the music of the game (we are using Stress by Justice for now. We think it goes so well with the game that we are going to try to do something with similar style).

this looks really cool. in the second screenshot, are the smallest dots bullets or stars? i may be speaking too soon, but with the black and white it seems like you'd want to minimize the clutter (as best you can w/ this type of game) to make it easier on the eyes.

oh and you've got a lot of cool games of that website, i'll make sure to try those out.

There's a bit too much stars in the background. It might be confused for the bullets, as there aren't different colors.

Thanks for the feedback!

We've made the bullets a lot bigger than the stars. From playing it I don't feel is confusing, but we'll test this in our next testing with users to see if we need to reduce the amount of stars.We are working in same sort of trailer video where you will be able to see the gameplay and have a better idea about this.