Marksman (Fighting style: Healing lore/Marksman) – Primary source of damage. Can also support with heals and stuns. Endurance and Dexterity as primary stats.

Warden (Fighting style: Healing lore/Marksman) – General support with its heals and buffs. Endurance and Intellect as primary stats.

and a Conjurer (Fighting style: Spell Mastery) – Utility. Only source of magic damage. Summons wargolems(Makes up for the party’s lack of physical-melee damage output), inflicts AoE damage, and spams time warp on bosses. Disintegrate is incredibly good against tanky enemies and bosses. Intellect as primary stat.

2 Clerics, both set to Radiance style. One with a heavy hammer, the other with a shield and sword/mace. 1 Warrior: Champion Set to Sweeping Strikes style. Uses a claymore or other weapon of the type1 Mage: Sorcerer Set to Channeling stlye, but I switch it to Spell Mastery on his first turn. Uses a grimoire and scepter.

Arrange the clerics so that all of them get healed and BOOM: Solid offense/Defense team

Marksman (Fighting style: Healing lore/Marksman) – Primary source of damage. Can also support with heals and stuns. Endurance and Dexterity as primary stats.

Warden (Fighting style: Healing lore/Marksman) – General support with its heals and buffs. Endurance and Intellect as primary stats.

and a Conjurer (Fighting style: Spell Mastery) – Utility. Only source of magic damage. Summons wargolems(Makes up for the party’s lack of physical-melee damage output), inflicts AoE damage, and spams time warp on bosses. Disintegrate is incredibly good against tanky enemies and bosses. Intellect as primary stat.

I’m sorry, but I soooooooo know where you got the name “solaire” from. DARKSOULSFTW

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