SF5 Season 2 April Balance Patch: Alex

Developer Comments: In Season 2, the start up on some of Alex’s longer range attacks were modified as we believed moves with relatively fast startup and reach would be strong. Unfortunately, these changes lessened his overall effectiveness against some of the cast as his attacks were now taking that much longer to connect.

With the increase in speed to the start-up of his key ranged attacks, Alex should be able to fight against the entire cast that much better. Additionally, as Alex has to take considerable risks closing in on the opponent to really land damage, his vitality has been slightly increased.

Alex

Hurtbox

Fixed an issue where Alex’s collision boxes would shrink in the reverse direction of other characters if Alex turned around while crouching. This led to characters being able to cross him up with certain moves after he landed from mid-air recovery, when they were not supposed to.

Vitality

Increased from 1000 to 1025

Standing MP

Move recovery changed from 14F to 12F

Note: No changes to advantage/disadvantage

Standing MK

Startup reduced from 9F to 8F

Note: The entire move has been reduced by 1F

Crouching MK

Startup reduced from 10F to 9F

Note: The entire move has been reduced by 1F

V-Skill – Overhaul

The entire move has been reduced from 55F to 52F

EX Air Knee Smash

Timing of the hurtbox activation has been restored to the Season 1 version