Magnetized Contemptor Dreadnought from Betrayal at Calth

The other day going for a walk I passed by my favourite local store and saw the Betrayal at Calth boxes. I do like Horus Heresy, but those MKIV helmets are not my favourite ones (I love MKIII and like a lot MKII, though), so when I read that they had a 15% discount on the game, had an idea: If I could find some Forge World MKIII heads at bitz websites, 31 models (plus the terminators and the dreadnought) would indeed be cheaper than the 5-man ForgeWorld squads, which at 24£ per squad + 15% total cost as shipping are way too expensive for delivering to Spain (and don't even come with weapons!). Betrayal at Calth on the other hand has lots of extra weapon options (I love the Rogue Trader-era missile launchers).

So, I decided to risk it and bought the game. And searched among some bitz sites I know for 31 heads. And ended purchasing around 25 MKIII helmets & 10 MKII ones (I couldn't resist having a few spare ones). And now I have a table full of 30-something minis half-assembled waiting to have enough spare time to finish the job.

But I've went a bit off the main topic, which was that when I checked the contemptor dreadnought sprue I thought I could magnetize its right arm to be able to switch the weapons (because both are full arms, not just the weapon piece). And I'm glad to report that it can easily be done and the results are nice, but I'll simply show some photos:

Now, time to go back and keep assembling those 30k marines, because afterwards for some time I plan to not buy any new model and focus istead at painting.