Since starting in games, I've done just about every task related to audio,
and even some that aren't really, like lip syncing.
At first I focused on content creation, designing sound effects,
writing music, and editing dialog.
Gradually I became more involved in audio system design,
working with the other functional departments on a game development
team to work out deployment mechanisms for sounds.
Most recently it's been my job to figure out where all of the sounds in a
game should come from, oversee production and integration,
and basically ensure the overall audio quality.

Probably the most famous bit of game audio I've created is the
Sierra Studios splash screen sound.
This little 16 second or so video (graphics by Jeff Lane)
played at the start-up of just about every Sierra game between 1998 and 2001,
so it will be quite familiar to fans of the first Half-Life, for example.

Below is a list of my most interesting game activities.
I've also worked on
numerous promotional trailers, prototypes, and other miscellaneous projects.

Jonny Drama was a cool beatnik spy game that was being developed by Sierra for the
Xbox.
I was using Microsoft's DirectMusic technology to develop a dynamic, interactive
soundtrack in a jazzy, retro style. Eventually work on the project was halted after more than two years of development.

Composed about half of the music, designed and implemented sound effects, recorded and edited dialog
(in English, French, German, Italian, and Spanish), lip-synced English version, did some scripting,
and performed the voice of the Ferryman at the River of Death.

This is the eighth and most recent installment in Sierra's long-running King's Quest series.