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Description:JSRS SOUNDMOD is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", the main purpose was just to create a certain type of sound feeling.

Visit the new JSRS-Studios.com website for more information about my work!

The mod can be subscribed on Steam Workshop and will update automatically!
Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS Soundmod (and additional) under mods.

If you have any bugs to report, any questions or just want to give your feedback, you can also do this via discord!

Tweaks:
- Tweaked New MX Sounds for firing have changed - see Fixes- Tweaked All weapon sounds got revised for correct stacking in the audio engine - No more independently working sounds in distances resulting in multiple pop of only one shot

- Fixed RPT jsrs_soundmod_p_weaponsounds\shot\ugl\mid2 (3).ogg not found !!!
- Fixed RPT jsrs_soundmod_p_vehiclesounds\tires\grass_ext_all.wss not found !!!
- Fixed Shells caused a long fly over sound after they exploded already

Additions:
- Added New Sounds for reflections based on Caliber and not weapon type

Tweaks:
- Tweaked 3DProcessors for small arms have a shorter radius
- Tweaked Wepon sounds had a too present tail noises apart from the tail system
- Tweaked Small SMGs preshot timing was too long
- Tweaked GlobalFilters
- Tweaked Weapon sounds now have a greater dropoff after the shot

JSRS Soundmod RHS - 5.17.0619 Changes:

Fixes:
- Fixed AK100 series was missing a sample

JSRS Soundmod - 5.17.0613 Changes:

Fixes:

- Fixed Multiple RPT entries frequencyRandomizer': Missing ';' at the end of line
- Fixed RPT entry delay': Missing ';' at the end of line

- Fixed Missing Entry "JPEX_Mid2_SoundShaders" for SPAR rifles
- Fixed RPT "Missing ';' at the end of line" for all CFG entries
- Fixed Snaps sounds were too present in long distances

Additions:

- Added New sound pool of big calibre weapons for distance sounds
- Added New sounds for MX Rifles
- Added Sounds separated for MX, Katiba, MK20 and TRG21 long and carbine rifles, as well as MXM
- Added Old entries and values for Environmental Sounds got added to new CFG to support third party maps

- Fixed Conflicting addon JSRS_SOUNDMOD_Air_Weapons in 'jsrs_soundmod_w_h_air_weapons
- Fixed Error: File: jsrs_soundmod_p_vehicleweaponsounds\dist_shot\cannon\dist_shot1 XXX.ogg not found !!!
- Fixed There was a time between 6 and 10 oclock when the animal where quiet

- Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis
- Added Around 250 new sound effects for nearly every possible weather and daytime condition
- Added Around a few hundret animal sound effects for a vast wildlife based on Greek
- Added New occlusionFactor and obstructionFactor to all weapon related sounds
- Added Many new movement sound effects for concrete and forest surfaces
- Added New filters and 3D Processors for mutliple new environmental effects
- Added Around 100 new weapon and firefight soundeffects for greater distances

Tweaks:

- Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building)
- Tweaked Vehicle weapon distances and volumes
- Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up
- Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter
- Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling
- Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup)
- Tweaked Almost every sound related to movement
- Tweaked Movement Gear and Stereo sounds where too loud and present
- Tweaked Increased volume of distant explosions
- Tweaked Weapon sound distances and volumes
- Tweaked Removed BaseCore SoundSets from weapons
- Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets

- Tweaked A new logo has been added
- Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod
- Tweaked Added all the apex content sounds to the main addons folder for clearance
Additions:
- Added Additional mod for the ADR97 Weapon Official Mod Sound Support

Additions:
- Added Mission Editor Fixed files
- You can load these files on game start and load your missions that require old JSRS versions, safe the mission and its clean of JSRS requirements!
After that you can unload the Fixed Files on game start and have your mission back on track, no JSRS required!
- Added New sounds for all Anti Air Cannon Weapon systems

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Works fine here. Did Steam download 790MB after you subscribed? Does it show up in the launcher?

Yeah it's in my main workshop folder as a number, normally it then creates a little @ blahblahblah link, that then shows up in my ArmA3Sync launcher, I don't use the game launcher at all, but might do so to refresh the stuff.

I manually copied it across to the A3 directory instead!

Yeas as soon as I load up the A3 default launcher it adds the shortcut so all is good.

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First, it is the best Soundmod ever! Love it since ArmA II... But i found 2 Bugs in this release: Minigun has no sounds, and with supressor you can hear the Weapon echo.

And please, add the Apex Sounds into Addon Folder... Why did you pack them in the Extras Folder? Many Mates wont copy and paste some shit, theay just wanna play with all sounds. I played with spar16 1-2 hours and i was thinking they sound really bad... Till i found the Extras Folder

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LordJarhead, I belong to a group that does a lot of TvT's. We currently do not allow people to use sound mods of any kind because of fairness. Do you know if JSRS would offer any advantages over a person running vanilla sounds? Thank you for your contributions and cheers mate.