Inscription 1-350 Guide

By the time you're reading this you've probably already got Inscription maxed. But perhaps not, and there's always alts. Pictures are coming, as are itemlinks, but I didn't want to withhold this post from you much longer than needed. So enjoy what's here so far.

Both my mage and druid had 375 mining skill, and since scribes can create some nice bind on pickup offhands I figured it'd be a good idea to make my mage a scribe as well. So, he dropped mining and got to work.

There's a whee whole bunch of inscription guides out there already, but most of them seem to be copying each other. Then again, the skill remains the same and levels rather predictably no matter how you look at it, it's just a matter of putting the wording differently. I'll list some you can read at the bottom of the page.

The first thing you'll learn when you take on Inscription is:* Milling. This is used much in the same way as jewelcrafters use prospecting. It destroys 5 herbs and gives you some common and rare pigments in return.* Ivory Ink. The basis for your low level skills.* Scroll of Spirit* Scroll of Intellect* Scroll of Stamina

Need herbs? Scroll down to the bottom for the herb routes.

Trainers

Orgrimmar, Undercity, Thunderbluff, Stormwind, Ironforge, etc etc. All the mrjor cities have a trainer. Not shattrath though. Just go to UC or SW and ask a guard for the exact location.

Create 18 Ivory ink, this should put you to ~17-18 skill.Next, use those 18 Ivory ink in combination with 18 Light parchment and create Scroll of stamina, intellect or spirit.

This should put you straight to 35-36 skill.

Skill level 35-75

If you accidently made some extra Ivory ink, just make some more scrolls as they shouldn't turn green until 40.

Next, make all the moonglow ink you can. Since at 75 you'll get the skill called "Minor Inscription Research". You'll be using that skill once every ~20 hours to learn new minor glyphs.

I converted all the pigments I milled into Moonglow ink. If you're in a hurry to raise your skill to 75, you can make armor vellum up to 75 easily. This will require an estimate of 20-22 of your precious moonglow ink however. (I had 60 to spare)

Once you've converted all the Alabaster pigments into moonglow ink you'll be sitting at around 72-73 skill. Just make 2-3 armor vellum to get to 75.

Once you hit 75, start off the first point to 76 by diong "Minor Inscription Research". Next, you can still make armor vellum which should be good up to 87, but you don't want to waste any Moonglow ink if you can help it. The research doesn't turn yellow until 125, but due to the long cooldown you'd be testing your own patience quite a bit. If you're a brother or sister of ebenezer scrooge though, don't let me stop you.

Current skill: 76

Make 20 Midnight ink. If you're lucky you get to 80 skill now, otherwise just create an extra 1-2 armor vellum, they're cheap.

80-85

Grab 5 more Light parchment, talk to the trainer, and you'll receive your first few glyphs to make. The best thing to do here is to make 1-2 of each of them so you have more chance to sell some of these. Don't worry too much about making a profit, it all depends on your market.

85-90

Under the assumtion that you managed to score some verdant pigment earlier, be sure to make as many of the Hunter's Ink as you can. It turns green at 90, so it probably won't carry you much further than that. If you didn't then don't worry, just make some more of the same glyphs.

90-100

Now that you're at 90, learn some new glyphs (again), and you'll notice the materials are still the same. Blizzard didn't really bother to make these glyphs too varied it seems. But that's not our current concern.

Grab another 10 Light parchment and make a mix of 10 of the glyphs you just learned. You should be 100 without any trouble.

Make Lion's Ink out of the Golden Pigments since you'll need these later. I made only 15 here initially as I ran out of herbs to do more, but farmed some more later and created the rest.

105-115

Maul, Hammer of Justice, and Ice armor are still yellow and only cost one midnight ink and one light parchment. I still had a load of rank-2 herbs (mageroyal etc) so went ahead and grinded those into another : 15 Dusky pigment, 4 verdant pigment. I converted the verdant pigment into hunter's ink for later use. And made another 6 glyphs of the ones just mentioned. This should save some higher end herbs later.

Funny enough, I had "yet more" herbs able to produce dusky pigment. No point in wasting good materials right? The Mysterious Tarot, which requires one Hunter's Ink and a Midnight Ink each will get you from 110 to 125. It really depends how many Verdant pigment you managed to convert earlier. Let's assume you have enough materials for 10.

Alternatively it would take about 9 of the following glyphs : Psychic scream and Lightning shield to get those 5 skill points to 115.

And for another alternative, you could make glyphs of Eviscerate, Fade, Fire Nova Totem, Health Funnel, Holy Light and Rending to go from 105-115 instead. This would cost you 10 Lion's ink and some Common Parchment. Which equares to a few silver in paper and 20 Golden Pigment. (About 40 milled herbs)

I farmed herbs this week and used "Minor Inscription Research" meanwhile to get from 115-120. Saves me some lion's ink. You probably are eager to continue however, and thus will be spending 5 Lion's ink to make one of the following Glyphs:* Glyph of Arcane Missiles* Glyph of Aspect of the Monkey* Glyph of Healing Touch

Alternatively, you should still have those "Hunter's Ink" that was mentioned before. These, in combination with a Midnight ink will get you from 110-125 with ease before turning yellow and won't turn green until 137. Be sure to use these before then as they really haven't got much other purpose. For the sake of this guide we'll assume you got 5 ready.

120-125

Mysterious Tarot. These will produce the cards : Ace / Two / Three of Rogues. These can be turned in later for junk greens of little concern. I had enough ink (20) to easily get to 137 from here on, but we'll assume you don't.

125-140

Dawnstar ink. Not amazingly useful for anything other than more tarot cards, but if you have "Burnt Pigments" (and I know you do) then making these should be able to provide you with another 5 skill points. If you don't get to 130 on these, just make a few "Glyph of Fear".

130-135 : Glyph of Blink x5135-140 : Glyph of Lay on Hands x5

140-150

Strange Tarot. Assuming you've been able to get at least 20 dawnstar ink, these are the best way to level. Keep in mind you'll also need 1 Lion's ink per card. So 10 in total. After that the skill will turn yellow and though it'll probably still provide you with skill after, it's probably easier to switch to the next type of herb. These are useable until they turn green at 162.

If you don't have that many, you can always make one of these glyphs to get from 140-145 first.* Glyph of Imp* Glyph of Lightning Bolt* Glyph of Sunder Armor

Things should be looking pretty much the same from this point on. Make 5 glyphs, visit the trainer, make 5 glyphs, visit the trainer, make inks as soon as you can, finish up with some rare inks before they no longer give skill.

As such, I'm going to start compressing the self explanatory bits a little.

150-175

Making Jadefire Ink should be able to get you to 154-155. You'll need about 55 in total. You can finish off with a "Glyph of Multi-Shot" if it didn't.

Start by converting your Violet pigments into Celestial Ink. This should get you to 205 without too much effort. If for whatever reason you didn't just make some extra "Armor Vellum II".

205-210 : Armor Vellum II x5210-215 : Glyph of Sinister Strike x5. These will sell like hot-cakes so if you have plenty of materials feel free to make some extra of these while they're yellow.215-220 : Glyph of Healing Stream Totem x5220-225 : Glyph of Barbaric Insults x5

225-230

Fiery Ink. I had 16 Pigments, so ended up with 16 inks. You're quite likely to reach 230 with just making these inks, but if for whatever reason you can't, just create some "Scroll of Agility IV" until you do.

230-235 : Glyph of Dispel Magic x5235-23x : Depending how many Fiery Ink you got make a few : Glyph of Slice and Dice. They sell easily and are good profit.

235-250

Time to make use of those Fiery ink. "Weapon Vellum II" 14-15x depending how many inks you managed to get. The weapon vellum recipe will turn green at 255 skill, so even if you got more than 15 you "could" in theory still make a few extra.

Heck, if you still have 20+ Celestial ink and don't feel like saving them you could simply start off with making some Glyphs of slice and dice before making the armor vellum. Good profit in those.

However, you will get free skill points from the next ink, so don't go above 250 skill just yet.

That's all you'll be using the Pre-TBC herbs for. You can thank your kind trainer from Undercity or wherever and it's time to head to Outland. Head for a trip to the nearest bank and grab some herbs along.

OK, you're 350, now what?Well, you can make all the known patterns in the game as of 3.0.2. More will be added by blizzard at a later time, and though you can get your skill up to 360 or theoretically even 375, there's just not any point in doing so until WotLK is actually released and you can visit the new trainers in Northrend.

Herb routes

Lets assume you have a 375+ herbalist already, preferably a druid (flight form rocks for farming herbs). Be sure to install the following addons:* Routes. This will draw a route on your map with the shortest path to all the herbs in the zone. Can be filtered and customized fully.* Gathermate. This is your basic gathering database.* Mapster. This will allow you to customize the routes more easily, get it.

Rank-1 herbs : Inscription 1-75

Peacebloom, Silverleaf, and Earthroot

Durotar, or just about any other level 5-10 zone.

Rank-2 herbs : Inscription 75-100

Briarthorn, Bruiseweed, Mageroyal, Stranglekelp, Swiftthistle

The barrens. You really don't want to be anywhere else for collecting these.

Firebloom and purple lotus spawn in good numbers in Tanaris, which is right next to Un'goro where you'll find Rank 6 herbs. Gromsblood could be farmed in the blasted lands and Felwood is also a good alternative as you'll find severa; Rank-6 Herbs there.

Rank-6 herbs : Inscription 250-300

Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Plaguebloom.

You'll receive a good number of Dreamfoil and Golden Sansam while farming Rank-7 herbs in Hellfire peninsula, however if you want to speed things up a bit then un'goro is a pretty good place to be.

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