I don't know how it compares to the 10-man version and I'm not exactly interested in speculating the differences either, but this is a very easy tactic if you have competitive key players since it makes the dps and organization requirements a joke.

Originally Posted by Juicy

The whole raid was having the same issue, so not my computer. The boss dance started to bug out sub 20% and strength's wouldn't have any stun circles.

We have this problem along with few others as well. Everyone will start lagging at around the same point, also making dodging the arcs impossible at times due to the graphic no longer matching. We now just have the melee moving on the Strengths during dances when we reach this point, with ranged swapping on the bosses. Enrage should not be a problem.

Is "25 mans are harder" some sort of religion or what? I don't understand it. If a single 10 man encounter is easier than the 25 man counterpart all 10 man guilds automatically suck and don't deserve any loot for playing the kiddo mode.

If a 25 man encounter is easier than 10 man its the same, 10 mans just suck and need to l2p because only 25 mans are good and 10 mans are overall filled with noobs.

Why can't you admit? Numbers speak for themselves, you can cry out, you can go and dig a deep hole where you lay still until a 10 man encounter is easier again and then come out and swing your dick around, but please, please, don't spread shit.

It is a fact that this tactic makes the fight easier. A lot less tries overall on this, it was 17% of the "usual" (normal tactic) tries needed to kill.

Concerning the lag/graphic issues:
It's somewhat of a server issue, however not related to specific instance servers. The issues start happening if too many (think starting at 7+ minutes) are soft CCed for too long (few seconds may be enough) instead of hard CCed. For example if the adds are out of Ring of Frost too long because of screwing up and then get frost novad/hunter rooted, etc. they will attempt to fixate people constantly while they cannot due to the soft CC and it will lag the instance server out. If adds are hard CCed perfectly, there will be zero graphic issues and there may only be FPS problems due to not having good enough computers.

We've been in contact with the designers/developers about this during the progress and it's somewhat hard to fix so it might be in 5.1 or it might not be.

If you have never seen the issue, check out this video and try to match the graphic with the actual area at 26 seconds.

also making dodging the arcs impossible at times due to the graphic no longer matching.

Had nearly the same issues a week ago - it just happened from time to time. Strange thing being that not everyone had the problem so I did assume it must be something on the client side.

Originally Posted by Kaharon

Is "25 mans are harder" some sort of religion or what? I don't understand it. If a single 10 man encounter is easier than the 25 man counterpart all 10 man guilds automatically suck and don't deserve any loot for playing the kiddo mode.

You can stop crying every encounter is easier for 10 mans don't worry.

Originally Posted by Ashvael

Concerning the lag/graphic issues:

Interesting so does permanently putting them in Ring of Frost alleviate the issue ?

Concerning the lag/graphic issues:
It's somewhat of a server issue, however not related to specific instance servers. The issues start happening if too many (think starting at 7+ minutes) are soft CCed for too long (few seconds may be enough) instead of hard CCed. For example if the adds are out of Ring of Frost too long because of screwing up and then get frost novad/hunter rooted, etc. they will attempt to fixate people constantly while they cannot due to the soft CC and it will lag the instance server out. If adds are hard CCed perfectly, there will be zero graphic issues and there may only be FPS problems due to not having good enough computers.

We were also speculating that this might've been the problem when the arc graphics were failing while the adds were not getting instantly blocked again after the debuff ran out. I would guess that there is quite a load with dozens and again dozens of mobs first getting released from ring of frost, perhaps getting a nova, targeting and applying debuffs on people and then getting frozen again. I'm only sceptical because sometimes we also had this happening very early into the fight.

It's especially annoying because often it is only the arcs and stun circles that fail. There is rarely lag to use as an indication of when it isn't safe.

Originally Posted by whoranzone

Had nearly the same issues a week ago - it just happened from time to time. Strange thing being that not everyone had the problem so I did assume it must be something on the client side.

We had this happening several times on our kill (example here) and there was no other lag present, so I'm quite confident that it's at least mostly on the server side.

Originally Posted by whoranzone

Interesting so does permanently putting them in Ring of Frost alleviate the issue ?

Even if your rings are on the same pixel, the debuff from the new ring that's on the ground will sometimes take a moment to reapply. I wouldn't focus too much on it if you have the adds under control and the ring rotation is otherwise working smoothly.

You're 1/6H. You have less than no say on what is harder and what isn't. Go back to jerking off in your "10-man is harder" threads.

I'm confused you are a whopping 2/6H (you guys went HM feng over Zorlok and Blade lord like we did) and your signature says 10 man but you decided to bash my progression and 10 mans. Are you just having a bad day, bad at the game so you need to insult people, I really don't understand. On another note its not very difficult to read about the encounters and figure out what he difficulty looks like. I know shocker reading who would have thought.