Wind Carrier; Pre-Alpha Demo 1.1.3

Just a quick dev-log to inform those that get their information from here that our not-so-hotfix is up and ready - there was a bug that was causing tons of crashes at startup and I had intended to get it fixed by last Friday, but it proved to be rather illusive. It is fixed now, however. :p

Anywho, the changelog follows:

Changelog, 1.1.3

-Added the Wild Carrots material node, produce

-Updated the Fennoc Breath particle system

-Updated the way that random encounters spawn

-Updated most buttons to work 'on hovered' as opposed to 'on click'

-Updated the follower AI to work more consistently

-Updated the game over screen

-Time of day now saves and the nights look a bit more night-like (I'm finally happy with how they look!)

-Added footsteps!

-Added a new team member! Welcome Chris Pelz, playtester.

-Replaced a whole host of incorrect meshes within the world

-Replaced all the stock fire particle effects with ours

-Can no longer walk on the ocean :p

-Added more spawns for creatures that drop hides

-Added scalability options to the pause menu

-Updated the code for card AoE's to allow them to move more nimbly and with more precision

-Updated the starting equipment

-Updated and fixed everything about the shopping and crafting interfaces >.>

Player Updates:

-Can now break down items in the inventory to get their full value in mana crystals

-Added a vanity camera which is used by holding the 'Tab' key

Enemy Updates:

-Increased the chance that creatures that drop loot will also drop materials from 25% to 33%

-Fixed a bug where creatures that couldn't drop anything other than mana crystals and materials wouldn't drop anything at all