We’re proud to introduce Jetsam – the lovable robot protagonist of our upcoming iOS game of the same name.

Abandoned in space, our hero boots up to find the letters JETSAM emblazoned across the interior of his small space capsule. Upon perusing the materials present inside, he finds the meaning of the acronym – he is a Junior Engineer in Training for the Scrap Acquisition Machines company. He’s been dispatched to this remote corner of space to salvage worthwhile scrap material from the wreckage and space junk all around.

With nothing else to go on, he’s dropped into his first mission: enter an asteroid field, collect the scrap, and return to the extraction point.

Jetsam quickly learns that moving spends one unit of fuel and carries him indefinitely in a direction until he collides with something solid. Can he be the most fuel efficient robot known to all of Scrap Acquisition Machines? What other mysterious things are out there in the vastness of space? Will the MSPaint-drawn square asteroids eventually be replaced with real graphics?

So we finally sucked it up and decided to legitimize our side projects. We even got ourselves a fancy six-letter domain name.

Welcome to Zonzle, a company about making awesome mobile games.

Of course, developing games is to a programmer like being in a band is to a hobbyist musician – something most would certainly love to do, but something few manage to actually make a living from. We’re each too cynical to work for a triple-A game company (have you seen how draconian typical working conditions in the industry are?), but we’re each too naive and optimistic to let the dream die without a fight.

The barriers to entry are low. The market is saturated. The odds are stacked against us.

We have nothing to lose.

We’re cooking up our first iOS game at the moment. Details may begin to leak as it bakes. In the meantime, enjoy tilting your screen back and forth and determining whether our site’s theme color is blue, purple, or blurple. Pixels are WEIRD.