Imagine Nations is a sandbox game that defies genres by allowing you to play the game using the features that interest your play style the most. Once you’ve created your character, you are dropped into a voxel universe (think games like Minecraft and Cube World) that will let you do as you please, for better or for worse.
The center of Imagine Nations is the various cultures that can be found on planets throughout the universe. You begin in one of these towns, with a culture that looks similar to yourself. These cultures act with or without your input, growing from humble beginnings as hunter-gatherers to massive empires spanning a galaxy filled with space-age technologies. You are free to support the towns directly through various means, or let it grow naturally.

This update highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement systems necessary to interact with the environment below. We also have a music score preview to listen to.

We have been hard at work fine tuning and refining the base engine for Imagine Nations. Between the menus and game GUI, the AI systems necessary to simulate the town, and the terrain generation, we're fast approaching our first release. As we lead up to the early access release, we will be posting a weekly video with progress along with screenshots and some other odds and ends.

This week's content highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement systems necessary to interact with the environment below:

Video

And some screenshots from the engine:

Screenshots

Finally, George has updated the WIP theme music for the game and we'd love to hear what you think about it:

Music

Next week's movie will be showcasing the latest updates to world gen (including water simulation, proper block types for terrain, cave systems, rock formations, flora including bushes, plants, and trees, and the initial workings of the starter town). If we stay on track, we should be expecting our first release to Steam and other platforms some time in September.