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In the Pokémon Mystery Dungeon series, moves function differently from the main series games. Moves have various ranges that determine what tiles they affect. The following list is organized by range with a description of the range followed by moves that fall into that category.

Enemy in front

These moves affect only an enemy directly in front of the user. They cannot cut corners, meaning that if a foe is diagonal to the user, the move will fail if there is a wall adjacent to both the user and the foe. Most moves fall under this category.

Enemy up to 2 tiles away

Priority moves that inflict damage fall under this category. These moves can hit an enemy within 2 tiles and can cut corners. Also, they pass through teammates, allowing a partner to support the leader even in hallways.

Line of sight

These moves can hit anyone along the same row, column, or diagonal the user is facing. As a result, these moves have excellent range, which makes them useful as preemptive attacks. However, they usually have fewer PP to compensate for the excellent range.

All enemies in the room

These moves affect all enemies in the same room as the user. If used in a hallway, these moves only affect enemies within a 2 tile range or visibility. Obviously, these moves can be very useful in clearing out a room if they do damage. As a result, damaging moves in this category have even fewer PP than line of sight moves.