School Necromancy Author IceFractal on wizards.com Level ? Components V,S,M Casting Time 1 minute Effect Magical vessel Duration 1 hour/level (D) This spell can only be cast at night, next to a large body of water. During the casting, a vessel appears in the distance, moving closer until it eventually reaches the caster as the spell is completed. The vessel is a black barque, with 6 skeletal oarsmen, and torches that burn with a green sulfurous glow. The barque has ro…

Detect Life (2E) Detect Life (Necromancy, Divination 1) Range 0 Area 60 degree cone, 120' long Duration 1 turn/level Components VS Casting time 1 Save None This spell allows the caster to detect the presence of living things within the area of effect. Concentrating for one round will tell the caster the number and approximate direction of living beings. A second round of concentration gives a 10%/level …

This is a revised version of the 3rd edition D&D spell Prestidigitation. I've made it more explicit, and fit it better into the schools of magic.

Least Magic

At the core of every wizard's repertoir is a basic understanding of all schools of magic. That understanding comes from this spell. An apprentice who fails to master it will remain an apprentice forever. In fact, this is sometimes the only spell taught to an apprentice until the very end of his training.

Malaise (2E) Malaise (Necromancy 2) Range Touch Area of effect One living creature Duration Special Components VS Casting time 1 round Save Neg. A touched creature which fails its saving throw falls ill with an unpleasant non-magical malaise. The caster may choose one of two effects at casting: