The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?

We have a specific terminology for our level layout. The game will feature five to six environments, which are themed zones. The City and Mountains are examples of two different environments. Each environment features several story hubs, which are smaller zones within it, featuring unique stories. Train Station and Park are examples of story hubs within the City environment. Finally we have scenes which are small parts of a story hub, enough to fit on your screen without scrolling (as the game will feature fixed cameras you switch between). Each hub will feature 3-5 scenes. Just thought I'd explain it for possible future use :)

Our artist, Massimo, just sent me this concept art for park scene which will be found in the city environment. It seems that he decided to try a bit different style this time, which turned out pretty great. Check it out below!

In other news, we are at the moment working on a simple demo to test the character animated by our 3D artist, Davy. Hopefully it will be out next week.

I'll be also setting up a recruitment ad soon, we are looking for 3D environment artists. More info in the next update. Till next time!