The Allied troops almost couldn’t believe their eyes as the SSU’s IS-48 tank lumbered around the corner, its weird main gun glowing slightly. The infantry and walker pilots alike suppressed a chuckle at the tank’s lack of maneuverability. Their momentary amusement came with a heavy cost. The Heavy Tesla Gun swung around to target the Allies, a high-pitched whine piercing the air as it charged itself to unleash a blast of crackling energy. The Allies may be fast, but lightning strikes faster...

The war for supremacy in the world of
Dust Tactics
rages on, and the rules governing combat are not always black and white. Developer Zach Tewalthomas has addressed questions regarding some of the newer units to enter the fray, and we’ve updated the
Dust Tactics
FAQ on our
support page
with new information. Here’s what Zach has to say about the updated rules:

A Word from the Developer

With the release of
Operation: “Hades,”
we felt that it was important to release an updated FAQ for
Dust Tactics
. Perhaps the most important update to the FAQ is the inclusion of rules for Tracked Vehicles, which cannot move diagonally on the battlefield. Additionally, minor revisions have been applied to the unit card for the
SSU KV47-E Aero "Nikita,"
the Fighting Spirit skill, and a piece of misleading flavor text in
Operation: “Hades.”
Prepare yourself for fierce tank battles with the updated
Dust Tactics
FAQ!

Dust Tactics
is a tactical miniatures game of brutal combat for 2-4 players. Based on the popular universe created by artist Paolo Parente, Dust Tactics presents
an alternate 1940s reality in which alien technology fuels gigantic machines of war, and the world's superpowers clash over rare mineral deposits that could ultimately decide the outcome of WWII.