Playing a new good game is of course going to be fun in the first hours of gameplay... Come back and say it's an amazing game after ten years (if it'll even be around for that long) as that is how long WoW has been around for.

I doubt even Blizzard will be able to make a better game once WoW has reached its end.

Skelington has hated a lot of games he's played in the first few hours. Having played GW2 beta and WoW for many years, WoW has been nowhere near as fun as GW2. Thinking back on it now, WoW was never that good of a game.

Dynamic events are so much better than traditional questing that I'm actually surprised Bliz didn't make them the focus of MoP. While most of the things anet has added aren't exactly new, the implementation truly is revolutionary in online gaming.

Originally Posted by Kaleredar

Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

Skelington has hated a lot of games he's played in the first few hours. Having played GW2 beta and WoW for many years, WoW has been nowhere near as fun as GW2. Thinking back on it now, WoW was never that good of a game.

Man, if you played wow for years and never really found it fun I feel sad for you :/ Dont waste time on games you dont enjoy:P

Just face it already.. wow is a good game now and it was good when it came out. Just because you are bored of it dont mean it's bad for everyone.

For gw2.. Havent played it yet, but will do so when it comes out! I also play wow and other mmos & games, so I got alot to do I guess:P

But, WoW isn't even an amazing game anymore. It's not even mediocre, or decent, it's just bad.

No, it isn't. It's still good. See how opinions work?

Originally Posted by Xtinction

Remember your first reaction to wow..?

Playing a new good game is of course going to be fun in the first hours of gameplay... Come back and say it's an amazing game after ten years (if it'll even be around for that long) as that is how long WoW has been around for.

I doubt even Blizzard will be able to make a better game once WoW has reached its end.

True. WoW brought a new breath of life to MMOs when it was released because it brought new things that made it appealing (questing all the way to max level instead of having to grind, PvE instances only for you and your party instead of sharing it with other people, etc). Guild Wars 2 is now doing the same with its dynamic event system and completely eschewing the quest log, experience gains for every activity, sidekicking/mentoring system without any intervention from your part, etc. In my opinion, GW2 is taking the next step in MMO design and it feels as new as WoW did when it came out. How will it fare 10 years from now? Who knows, and frankly who cares? It's fun now, it's new now, and unless ANet messes up really badly, it can sustain itself for at least 5 years.

Am I the only one who really doesn't like the leveling in this game? Like, meh.

You do those Public Quests Warhammer style and ... they aren't enough. I found myself several times being at least 3 levels below the one recommended for my personal story or the next PQ. The only option? Run around aimlessly, hoping for some NPC to tell you about an event you already did 4 times to complete it again to hopefully gain a level.

The problem is that you only played for an hour. I loved Age of Conan when it came out. The first hours were amazing, it was the rest that didn't hold up.

One hour means very, very little in the grand scheme of things. I also played in the beta some months ago and was not impressed. I had a full weekend of play and spent maybe a day on it, after that I was bored. I will still buy it and give it another go, but I didn't get that "amazing" feeling at all.

Last edited by Kheirn; 2012-08-13 at 12:54 AM.

Originally Posted by Rugz

Holes means you have less of a food to plate ratio, you can get more net weight of pancakes into the same volume and area as you could with waffles. Therefore pancakes win.

Gw2 is to me right now what was wow back in 2005, the feeling of playing a new, innovative (well wow wasnt innovative but that was my first mmo of this type so...) and incredible game.

I'll probably be bored at one point too. Probably sooner than wow even, but thats not because wow would be better; WoW just plays the addictive-card and "can't get anything unless you play 4hours"-card very well :/

The problem is that you only played for an hour. I loved Age of Conan when it came out. The first hours were amazing, it was the rest that didn't hold up.

One hour means very, very little in the grand scheme of things. I also played in the beta some months ago and was not impressed. I had a full weekend of play and spent maybe a day on it, after that I was bored. I will still buy it and give it another go, but I didn't get that "amazing" feeling at all.

I also played the first hour of Age of Conan and realized after that hour that I was going to be going back to wow, Age of Conan was a horrible experience right away.

GW2 was an awesome experience, and let me remind you that my first hour didn't even scratch the surface of this game. It was a rushed experience because I had a limited amount of time to try and explore and get into some combat.

But I did walk away from that first hour of being amazed...and this is only the beginning area! Do you understand that the game will only get better and better as the difficulty increases? The dungeons, the storyline etc..I mean like I said in my original post, I am blown out of the water by this game.

As far as someone in here saying about being confused in combat with the auto attacking. Someone might be able to a for sure answer, but there might be an option to turn on enemy names or health bars to always show. This might help eliminate some confusion.

The first DE i played i was just amazed at the amount of enemies everyone was fighting, it was really quite fun. Sometimes you may just need to take a step back an access what is going on.

Again coming from a person who has played WoW since Vanilla (off and on) and I actually did find some aspects of the game to be fun, this game has something magical going on with it.

and my magic 8 ball says that 2 months after that those people will be out of content in MOP and be back for something to do because there is no sub fee. History of recent MMO launch history gives a hint of truth to your statement, wow's patch/expansion history lends some to mine. speculation on the success of any game that hasn't launched yet is at best a crapshoot colored by your own perceptions and bias. The game is good on its own merits. Beyond that I really couldnt care less if it topples wow or it does not. Actually that's not true I don't want GW2 to topple wow, killing wow wont do anything good for MMO's it will just take away from it. Competition is the best thing that could happen for any game if this type because it drives the dev's to work harder to attract players. I'd rather have 2, 5, even 10+ strong MMO's out there as they would all be better games in the long run than a single monolithic giant.