Dungeon Journal

Below are the Dungeon Journal entires for Invasion Points, which includes the loot and abilities of the Tier 2 bosses.

From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death.

Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes.

Inquisitor Meto

Inquisitor Meto's mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.

Normal

Overview: Inquisitor Meto focuses his [Reap] and [Sow] abilities on their main threat target while randomly targeting players with [Death Field]. Inquisitor Meto will periodically summon [Seeds of Chaos] at random locations.

Damage Dealers:Spread out around the boss to mitigate the damage of [Death Field].One player should stand in each [Seed of Chaos] to lessen the damage to the raid.

Healers:Players standing in [Seeds of Chaos] will take damage over time, but will cause the explosion to inflict less damage.[Death Field] is randomly targeted and will hit a large portion of the raid depending on how well spread out they are.

Reap: The caster summons a scythe of pure fel energy to harvest the souls of his enemies. Any players in front of the caster suffer 1850000 to 2150000 Fire damage and will take an additional 277500 to 322500 Fire damage every 5 sec. for 10 sec.

Sow: The caster thrusts a lance of fel energy forward, inflicting 1850000 to 2150000 Fire damage to all enemies in a line. Victims of Sow will take an additional 100% damage from Reap and Sow.

Seeds of Chaos: The caster summons several Seeds of Chaos nearby that will explode after 10 sec. The damage of the explosion is greater the larger the seed has grown.Players can absorb the energy of the orb by standing in it; but will take 185000 to 215000 damage per 1 sec. while doing so.

Death Field: The caster creates a field of fel energy in a wide cone. Players caught in the field take 925000 to 1075000 Fire damage and an additional 925000 to 1075000 Fire damage over 10 sec.

Occularus

Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.

Healers:[Phantasms] can be avoided, but their movement is deceptive.[Eye Sores] will decimate your raid if the victims are not healed.Tanks will take more and more damage from [Gushing Wounds] the longer they continue to tank Occularus.

Sotanathor

Sotanathor's legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.

Normal

Overview: Sotanathor uses his great weapon to [Cleave] his enemies in twain or to send forth [Wakes of Destruction] at random enemies. Sotanathor will periodically use his powerful voice to [Silence] all nearby enemies.

Wake of Destruction: The Wake of Destruction explodes on contact, inflicting 1387500 to 1612500 Shadow damage to all players within 3 yards. Any Latent Energy in the area will be unleashed.

Seed of Destruction: The caster chooses 3 targets, causing them to emit 8 Wakes of Destruction after 4 sec.

Wake of Destruction: The Wake of Destruction explodes on contact, inflicting 1387500 to 1612500 Shadow damage to all players within 3 yards. Any Latent Energy in the area will be unleashed.

Mistress Alluradel

All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall's only hope of escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.

Normal

Overview: Mistress Alluradel periodically casts [Beguiling Charm], charming all players who are facing her when the cast completes. Bringing a charmed player to 50% health breaks the effect, freeing them from Alluradel's control.

Sadist: With each consecutive melee attack against the same target, Mistress Alluradel's attack speed increases by 5%. This effect stacks.

Matron Folnuna

Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.

Normal

Overview: Matron Folnuna summons forth several types of imps over the course of the encounter that pester her enemies. In addition, when Matron Folnuna reaches 100 Energy she unleashes a [Slumbering Gasp] that can be avoided. Any players who fail to avoid [Slumbering Gasp] can be freed from their slumber by inflicting any damage to them.

Infected Claws: Inflicts 755625 to 794375 Nature damage to the current target and increases the damage of Infected Claws by 5% for 12 sec. This effect stacks.

Slumbering Gasp: Inflicts 1462500 to 1537500 Nature damage to the any target caught within the breath and causes them to fall asleep for 20 sec.Players who are asleep can be awoken by inflicting any damage to them.

Grotesque Spawn: Launches several globs of molten fel that impact the ground nearby inflicting 1462500 to 1537500 Fire damage to players within 6 yards of the impact and also summons forth a random imp to serve the caster.

Scorching Presence: Surrounds the caster in flames, burning any player who comes too close.Burned targets are disoriented and suffer 450000 Fire damage every sec for 3 sec.

Pit Lord Vilemus

Pit Lord Vilemus' brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.

Normal

Overview: Pit Lord Vilemus will periodically use his [Fel Breath] and [Stomp] to damage the raid. Tanks will need to manage threat in order to survive his [Drain] ability.

Damage Dealers:Spread out to avoid taking unnecessary damage from [Fel Breath].[Stomp] will interrupt any spells being cast and send you flying into the air.

Healers:[Fel Breath] hits many players in a cone and leaves a damage over time effect on any victims.[Stomp] will interrupt your spellcasting and then launch all players into the air, causing them to take falling damage in addition to the initial damage from the ability.[Drain] will lower the victim's maximum health in addition to inflicting damage.

Drain: The caster channels fel magic through their weapon, inflicting 1665000 to 1935000 Fire damage to all players within 8 yards of their target over 6 sec.Every time the victim is damaged in this way, they lose 10% of their maximum health for 20 sec.

Stomp: The caster stomps the ground, knocking enemies back and interrupting any spellcasting.

Fel Breath: The caster exhales fel fire in a wide cone. Players caught in the cone take 925000 to 1075000 Fire damage and an additional 925000 to 1075000 damage over 10 sec.

Blizzard Post

Blizzard

In Patch 7.3, the forces of Azeroth will undertake a journey most perilous. Not only will they travel to the eredar home world, Argus, but they will also have opportunity to strike even deeper at the Burning Legion by shutting down Invasion Points on other worlds.

Players will first be introduced to Invasion Points through a quest that challenges them to enter and defeat the demonic forces inside. Each Invasion Point can be accessed without a queue to enter and while no group is required, additional players will be able to enter the Invasion Point instance within a short period of each other. No queue is required to enter.

There are two tiers of Invasion Points that will not only increase in difficulty, but also increase in rewards—and you’ll need to bring along extra help if you want to complete the highest tier.

Tier 1 Invasion Points will allow anywhere from 3–10 players within the instance. While you can enter alone, you’ll ideally want to recruit at least two other friends to join you in order to complete the scenario.

Tier 2 Invasion Points or Greater Invasion Points, will require a raid to bring down the boss within, but with greater risk, also comes greater reward.

Several Invasion Points will be available on Argus at any given time along with one Greater Invasion Point. The portals into these encounters will be visible on your world map and each player will need to click on the portal to enter (even when in a group.) Each Invasion Point will cycle within a couple of hours and despawn, so you’ll want to keep an eye on the timers indicated on your map. You and your party will face some additional challenges from location to location, whether it’s contending with the extremes of cold or playing in fire. Completing these Invasion Points will provide Argus Waystones which can be used toward earning a weekly reward.

Greater Invasion Points

Greater Invasion Points will provide access for you and your raid to one of the new World Bosses and the chance to get some great loot starting at ilvl 930. If you don’t have a raid at your beck and call, there’s always the Group Finder (I) where you’re sure to be able to recruit some heroes to join you. Bosses will only award loot once per week.

Invasion Points Bosses

From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death.

Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes.

Matron Folnuna
Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.

Mistress Alluradel
All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall’s only hope of escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.

Inquisitor Meto
Inquisitor Meto’s mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.

Occularus
Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.

Sotanathor
Sotanathor’s legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.

Pit Lord Vilemus
Pit Lord Vilemus’ brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.

Comments

Comment by Tombsv

on 2017-08-23T19:18:27-05:00

Invasions points have lfr, normal, heroic and mythic? TIL!

Comment by SiegaPlays

on 2017-08-23T20:27:19-05:00

Invasions points have lfr, normal, heroic and mythic? TIL!

Sounds like we are talking premade groups, so not LFR and it is not raid instances as such but more scenario type instances, so I doubt there is normal/heroic/mythic either, it is one difficulty - kinda like they choose to set up the BT timewalking raid.

Question is wether it is like premade a world boss group (fast and pretty inclussive) or like premade a raid instance (slower and more exclussive).

Comment by Tofke

on 2017-08-23T22:52:15-05:00

Should have gone with a queue system.

Comment by nanonicus

on 2017-08-24T01:31:34-05:00

Why is there no queue system? I don't understand how this is such a hard concept after all these years.

Comment by Kelxin

on 2017-08-24T02:25:11-05:00

1. The queuing system hasn't been in the game "all these years"....2. There are arguments on both sides for the queue to be a good thing or a bad.3. I haven't seen any definitive confirmation or denial of a queuing system for these anywhere, have you?

Comment by kodora1316

on 2017-08-24T04:06:29-05:00

They didn't say there would or wouldn't be a queueing system, just that one isn't required. Unless I missed it?

Players will first be introduced to Invasion Points through a quest that challenges them to enter and defeat the demonic forces inside. Each Invasion Point can be accessed without a queue to enter and while no group is required , additional players will be able to enter the Invasion Point instance within a short period of each other. No queue is required to enter .

Comment by Tombsv

on 2017-08-24T10:50:15-05:00

Invasions points have lfr, normal, heroic and mythic? TIL!

Sounds like we are talking premade groups, so not LFR and it is not raid instances as such but more scenario type instances, so I doubt there is normal/heroic/mythic either, it is one difficulty - kinda like they choose to set up the BT timewalking raid.

Question is wether it is like premade a world boss group (fast and pretty inclussive) or like premade a raid instance (slower and more exclussive).

When I posted that comment the article were displaying different difficulties with different gear. Now they have changed it to just display normal gear.

Comment by Magnognomus

on 2017-08-27T07:30:57-05:00

This sounds like world bosses. We get 3-5 tanks, 3-5 heals bunch of dps and let's go! Sounds fun for me, to bad 1 greater / week allowed only, but heck, still ok.

My question: does anyone know anything about the tier 1 loot list? Can't find any info from it... ilvl what to expect. We gotta gear up for thos tier 2 dudes. (Unless you are a raider in which case it will totally boring for you as you outgear it most likelly already)

1

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