General Ladder Rules

The settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, messaging). So unless specified otherwise in the match details, these rules will be followed.

These rules are subject to change at launch

Hardcore Mode Clarification:

The Hardcore Mode option in game should be used.

Some lobby settings are altered from the defaults set by the Hardcore switch in game. These are marked with an asterisk (*).

Standard Settings

Standard Lobby Settings

General Settings

Pre-Match Timer: 15 Seconds

Team Switching: Enabled

Spectating: Team Only

Hardcore: Disabled

Spectating POV: First Person

Hardcore: N/A

Killcam: Enabled

Hardcore: Enabled*

Mini-Map Radar: Option

Battle Chatter: Enabled

Hardcore: Disabled

Announcer: Enabled

Allow Sprint: Enabled

Turrets: Enabled

Health and Damage

Hardcore Mode: Option

*Different from default hardcore

Old School Mode: Disabled

Health: Normal

Hardcore: 30%

Health Regeneration: Normal

Hardcore: None

Friendly Fire: Enabled

Number of Lives: Mode Specific

Headshots Only: Disabled

Explosive Delay: None

Spawn Settings

Respawn Delay: None

Force Respawn: Enabled

Wave Respawn Delay: None

Hardcore: None*

Suicide Penalty: None

Killstreaks

Killstreak Delay: None

Radar: 3 Kills

Airstrike: 5 Kills

Attack Helicopter: 7 Kills

Standard Mode Settings

Team Deathmatch

Domination

Game Options

Points to Win: 75

Time Limit: 10 Minutes

Health and Damage

Number of Lives: Unlimited

Game Options

Time Limit: 10 Minutes

Score Limit: Unlimited

Respawn Delay: 5 Seconds

Halftime: Enabled

Switch Sides: Enabled

Health and Damage

Number of Lives: Unlimited

Search and Destroy

Sabotage

Game Options

Round Length: 2.5 Minutes

Bomb Timer: 45 Seconds

Number of lives: 1 Life

Plant Time: 7.5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Score Limit: Option

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Number of Lives: 1

Game Options

Time Limit: 10 Minutes

Bomb Timer: 30 Seconds

Plant Time: 5 Seconds

Respawn Delay: 7.5 Seconds

Defuse Time: 5 Seconds

Shared Bomb Timer: No

Score Limit: 1

Round Switch: Never

Silent Plant: Disabled

Health and Damage

Number of Lives: Unlimited

Headquarters

Kill Confirmed

Game Options

Time Limit: 10 Minutes

Score Limit: 250

HQ Lifetime: 1 Minute

HQ Activate Delay: Instant

Classic HQ Mode: Enabled

Health and Damage

Number of Lives: Unlimited

Game Options

Time Limit: 10 Minutes

Score Limit: 65 Points

Killstreak Points: Kills

Health and Damage

Number of Lives: Unlimited

Hardpoint

Game Options

Score Limit: 250 points

Time Limit: 10 Minutes

Activation Delay: None

Location Order: Normal

Health and Damage

Number of Lives: Unlimited

Shipment Only

Use Standard Lobby & Mode Settings unless overridden below

Domination

Time Limit: 5 Minutes

Team Deathmatch

Time Limit: 5 Minutes

Maps

Shipment - Search and Destroy

Shipment - Domination

Shipment - Team Deathmatch

Variant Settings

Variant Lobby Settings

General Settings

Pre-Match Timer: 15 Seconds

Team Switching: Enabled

Spectating: Team Only

Spectating POV: First Person

Killcam: Enabled

Mini-Map Radar: Normal

Battle Chatter: Disabled

Announcer: Enabled

Allow Sprint: Enabled

Turrets: Enabled

Health and Damage

Hardcore Mode: Disabled

Old School Mode: Disabled

Health: Normal

Health Regeneration: Normal

Friendly Fire: Enabled

Number of Lives: Mode Specific

Headshots Only: Disabled

Explosive Delay: None

Spawn Settings

Respawn Delay: None

Force Respawn: Enabled

Wave Respawn Delay: None

Suicide Penalty: None

Killstreaks

Killstreak Delay: None

Radar: Disabled

Airstrike: Disabled

Attack Helicopter: Disabled

Variant Mode Settings

Search and Destroy

Game Options

Round Length: 2.5 Minutes

Bomb Timer: 45 Seconds

Number of lives: 1 Life

Plant Time: 7.5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Score Limit: 6 Points

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Number of Lives: 1

Backlot - Search and Destroy

Crash - Search and Destroy

Crossfire - Search and Destroy

District - Search and Destroy

Strike - Search and Destroy

Vacant - Search and Destroy

Variant + All Maps

All Maps - Search and Destroy

Domination

Game Options

Time Limit: 10 Minutes

Score Limit: Unlimited

Respawn Delay: 7.5 Seconds

Halftime: Enabled

Switch Sides: Enabled

Health and Damage

Number of Lives: Unlimited

Crash - Domination

District - Domination

Strike - Domination

Vacant - Domination

Variant +

All Maps - Domination

Sabotage

Game Options

Time Limit: 5 Minutes

Bomb Timer: 30 Seconds

Plant Time: 5 seconds

Respawn Delay: 7.5 Seconds

Defuse Time: 5 Seconds

Shared Bomb Timer: No

Score Limit: 4 (FIRST TO 2 WINS)

In the event of a tie, the map should be replayed

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Number of Lives: Unlimited

District - Sabotage

Crossfire - Sabotage

Strike - Sabotage

Vacant - Sabotage

Variant + All Maps

All Maps - Sabotage

Variant Restrictions

Weapons / Attachments

Perks

Weapons

M21

.44 MAGNUM

XM-LAR

KAMCHATKA-12

D-25S

PKM

Mac-10

BOS14

FANG45

PROKOLOT

BERED MK8

RANGERS

S-TAC AGGRESSOR

PK-PSD9

LYNX CQ300

BR9

Attachments

Grenade Launcher

Frag X 3

Special Grenades x 3

Claymore X 2

C4 X 2

RPG-7 X 2

Bomb Squad

Deep Impact

Variant Settings

Variant Lobby Settings

General Settings

Pre-Match Timer: 15 Seconds

Team Switching: Enabled

Spectating: Team Only

Spectating POV: First Person

Killcam: Enabled

Mini-Map Radar: Normal

Battle Chatter: Disabled

Announcer: Enabled

Allow Sprint: Enabled

Turrets: Enabled

Health and Damage

Hardcore Mode: Disabled

Old School Mode: Disabled

Health: Normal

Health Regeneration: Normal

Friendly Fire: Enabled

Number of Lives: Mode Specific

Headshots Only: Disabled

Explosive Delay: None

Spawn Settings

Respawn Delay: None

Force Respawn: Enabled

Wave Respawn Delay: None

Suicide Penalty: None

Killstreaks

Killstreak Delay: None

Radar: Disabled

Airstrike: Disabled

Attack Helicopter: Disabled

Variant Mode Settings

Search and Destroy

Game Options

Round Length: 2.5 Minutes

Bomb Timer: 45 Seconds

Number of lives: 1 Life

Plant Time: 7.5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Score Limit: 6 Points

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Number of Lives: 1

Backlot - Search and Destroy

Crash - Search and Destroy

Overgrown - Search and Destroy

Strike - Search and Destroy

Domination

Game Options

Time Limit: 10 Minutes

Score Limit: Unlimited

Respawn Delay: 7.5 Seconds

Halftime: Enabled

Switch Sides: Enabled

Health and Damage

Number of Lives: Unlimited

Crash - Domination

District - Domination

Overgrown - Domination

Strike - Domination

Sabotage

Game Options

Time Limit: 5 Minutes

Bomb Timer: 30 Seconds

Plant Time: 5 seconds

Respawn Delay: 7.5 Seconds

Defuse Time: 5 Seconds

Shared Bomb Timer: No

Score Limit: 4 (FIRST TO 2 WINS)

In the event of a tie, the map should be replayed

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Number of Lives: Unlimited

District - Sabotage

Overgrown - Sabotage

Strike - Sabotage

Variant Restrictions

Weapons / Attachments

Perks

Weapons

M21

.44 MAGNUM

XM-LAR

KAMCHATKA-12

D-25S

PKM

Mac-10

BOS14

FANG45

PROKOLOT

BERED MK8

RANGERS

S-TAC AGGRESSOR

PK-PSD9

LYNX CQ300

BR9

Attachments

Grenade Launcher

Frag X 3

Special Grenades x 3

Claymore X 2

C4 X 2

RPG-7 X 2

Bomb Squad

Other Settings

Other Lobby Settings

General Settings

Pre-Match Timer: 15 Seconds

Team Switching: Enabled

Spectating: Team Only

Spectating POV: First Person

Killcam: Enabled

Mini-Map Radar: Option

Battle Chatter: Disabled

Announcer: Enabled

Allow Sprint: Enabled

Turrets: Disabled

Health and Damage

Hardcore Mode: Disabled

Old School Mode: Disabled

Health: Mode Specific

Health Regeneration: Normal

Friendly Fire: Enabled

Number of Lives: Mode Specific

Headshots Only: Disabled

Explosive Delay: None

Spawn Settings

Respawn Delay: None

Force Respawn: Enabled

Wave Respawn Delay: None

Suicide Penalty: None

Killstreaks

Killstreak Delay: None

Radar: Disabled

Airstrike: Disabled

Attack Helicopter: Disabled

Other Mode Settings

Bolts Only

Game Options

Round Length: 2.5 Minutes

Bomb Timer: 45 Seconds

Plant Time: 7.5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Score Limit: 6 Points

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Health: 30%

Number of Lives: 1

Maps

Backlot - Search and Destroy

Crash - Search and Destroy

Overgrown - Search and Destroy

District - Search and Destroy

Crossfire - Search and Destroy

Vacant - Search and Destroy

Strike - Search and Destroy

Restrictions

Only Weapons Allowed

M40A3 (ACOG Scope or default)

R700 (ACOG Scope or default)

Only Perks Allowed

Bandolier

Sleight of Hand

Dead Silence or Deep Impact

All Lethal

All Tactical

All Melee

One Gun Only

Use Standard Lobby & Mode Settings unless overridden below

Maps

Backlot - Search and Destroy

Crash - Search and Destroy

Overgrown - Search and Destroy

Strike - Search and Destroy

Crossfire - Search and Destroy

All Maps - Team Deathmatch

Restrictions

Allowed

Weapon(s)

Challenge Option

Lethals

Per Challenge Options

Tacticals

Per Challenge Options

Not Allowed

All Melee

Pro Mod Search and Destroy

Game Options

Round Length: 2.5 Minutes

Bomb Timer: 45 Seconds

Plant Time: 7.5 Seconds

Defuse Time: 7.5 Seconds

Multi Bomb: Disabled

Score Limit: 6 Points

Round Switch: Every Round

Silent Plant: Enabled

Health and Damage

Health: Normal

Number of Lives: 1

General Settings

Mini-Map Radar: Disabled

Maps

Backlot - Search and Destroy

Crash - Search and Destroy

Overgrown - Search and Destroy

Strike - Search and Destroy

Crossfire - Search and Destroy

Restrictions

Not Allowed

Weapon(s)

M21

.44 MAGNUM

XM-LAR

KAMCHATKA-12

Attachments

Grenade Launcher

Perks

C4 x2

RPG-7 x2

Claymore x2

Frag x2

Special Grenades x3

Deep Impact

Pro Mod Special Restrictions

Pistols are allowed to be used in the secondary slot.

Weapons are allowed to be picked off of the ground.

Class Setup

One player must use a Submachine Gun

One player must use an Assault Rifle

The last player must use a Sniper Rifle as their primary weapon.

Players may not use a different primary weapon classification in their secondary slot if the overkill wildcard is used.

Players may only switch gun classifications between games.

Players may switch classes during a game as long as the previous statement is not violated.

In the case of matches with more than 3 players per them the additional player may pick either classification.

Match Rules

All matches must be played in their entirety unless both teams agree to cancel the match.

Randomised maps MUST be used. Verbal agreements will not receive staff support.

Hosting:

The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the higher ranked team will host the final map.

The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.

The team that is not hosting will pick which side to play on.

A "Lag Test" is not required unless the non-hosting team requests one be completed. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.

Delay Between Rounds:

Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

Playing Man Down:

A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

Team Killing:

Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

Tie Game:

If a map results in a tie, the map will be replayed with the same sides and settings.

Team Changing:

Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

Lag Issue:

If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

Restricted Items:

Using equipment from the restrictions list during a game will result in a forfeit of that map. Using the equipment includes holding it while running, walking, activating, throwing and/or placing it on the ground.

Preset Classes

Modifying the preset classes from default will result in a map forfeit for the hosting team.

Discord

Looking for team-mates, free voice chat for your team or just want a place to chill out with GameBattles Staff and Users? Check out the GameBattles Discord Server!

General

Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.

All MLG/GameBattles accounts, teams, roster spots and crowns are property of Major League Gaming Corp. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all MLG/GameBattles online properties and all related accounts terminated. Furthermore, MLG reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

Users must utilize their own unique username when competing on MLG. This unique username must have been registered on MLG personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.

Users are prohibited from sharing MLG account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from MLG. You are responsible for keeping your account secure. MLG is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.

Rules are customized for either GameBattles Premium Users (Premium Matches) or Non-Premium Matches. Many rules are universal, but some rules will specify instructions for Premium or Non-Premium Matches. Premium Matches utilize the ticket system and GameBattles Staff to resolve match issues. The Non-Premium Matches use the Community Match Resolution System (CMRS) to resolve match issues.

Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on GameBattles. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.

MLG prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on MLG however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder. If a player is banned, no other player within the same household is permitted to participate on GameBattles until the ban is expired for the banned player.

Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.

The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at our discretion.

Crown holders must play a minimum of 3 matches in the previous 7 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by GameBattles Staff.

As to ensure fair competition, MLG reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match ID.

Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of any Pro Points Ladder, Tournament, or League for which they are registered.

Disconnection Rules

If a ladder has a specific rule for disconnection issues that rule would override the rules below.

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds and before the first kill.

A team can start a map shorthanded unless it is for a Kill Dependent game mode

If a player disconnects after the initial launch in a Kill Dependent game mode the team that had a player disconnect would forfeit the current map.

Players may not leave the game intentionally to cause a disruption in round based game modes. Players caught doing this are subject to penalties.

Host Disconnection Round Based

If the hosting team disconnects during a round based game mode the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

If the hosting team disconnects during a map based game mode they would forfeit that map.

Player Disconnection Round Based

If a player disconnects mid map in a round based game mode the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent then the team whose player disconnected will then forfeit the map. If the map is not kill dependent the player may be re-invited while the map is still in progress unless otherwise specified on the rules page for that arena.

Challenges

The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.

If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match.

Reporting

Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

Premium Matches: If you encountered an issue and there is no Report Problem that applies, report the match as a win for the team that won the number of rounds/maps needed to win a match. Then, you can submit a ticket containing your valid proof. If your claims are found to be valid with proof, a staff member has the ability to revert/finalise the outcome of the match.

Non-Premium Matches: Select the appropriate option under Report Problem and follow the instructions on the Match Report screen.

Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.

Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

Community Match Resolution System

The Community Match Resolution System (CMRS) is the system that is used for Non-Premium matches when there is a dispute. The GameBattles community will help to resolve the dispute by evaluating the match in the CMRS.

If you have a problem with your Non-Premium Match, select the Report Problem option and pick the one that best fits the outcome of your match. This will put the match in disputed status.

Your ticket must be submitted within 3 hours of the scheduled match time. Include as much detail as possible to help the community understand the problem.

Playoffs

Penalties

Major League Gaming takes cheating very seriously. Included below is a list of our penalties. All MLG users are subject to these penalties.

As a reminder, Leaders are ultimately responsible for the actions of their team's members. Should a member submit inappropriate content or a Captain dispute a match, the Leader will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.

Offense

Description

Duration

Disband

Reset

Disabled

Ticket Spam/Abuse

Spamming or Abusing the Ticket System

2 Days

No

No

No

Managing Multiple Accounts

Managing Mult. Accounts or Double Rostering

3 Days

No

No

No

Repeated Evading Territory Restriction

Repeated Evading of Tournament Territory Restrictions

3 Days

No

No

No

Regional Rule Violation

Violating Regional Rule

4 Days

No

No

No

Attempting Free Wins

Attempting Free Wins

6 Days

No

No

No

Selling MLG Property

Selling Major League Gaming Property

7 Days

Yes

Yes

No

Staff Abuse

Abuse of Support Member

14 Days

Yes

No

No

Disputing on Purpose

Disputing a Match Without Valid Proof

14 Days

Yes

No

No

Cheating or Glitching

Cheating or Glitching in a Match

15 Days

Yes

No

No

Free Wins

Giving or Receiving Free Wins

30 Days

Yes

Yes

No

Disputing on Purpose (2+)

Disputing a Match - Multiple Offenses

30 Days

Yes

No

No

Evading - Minor

Evading an Active Ban

30 Days

Yes

No

No

Impersonating Staff

Impersonating an MLG Staff Member

45 Days

Yes

Yes

No

Fake Proof

Submitting Fake Proof for a Match

60 Days

Yes

Yes

No

Evading - Severe

Evading an Active Ban

60 Days

Yes

Yes

No

Playing with a Hacker/IP Flooder

Playing in a match with a teammate using Infections/Modified Console/IP Flooding