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What is BioShock creator Ken Levine doing with this new project of his? He recently took to Twitter to answer questions and revealed a little more about his plans, like how storytelling will be different.

Levine wants "narrative Legos" that lets his team insert new story content without it following a set linear path. He wants to be able to swap and change around, so they can "recombine in meaningful ways."

Bioshock Infinite's lead designer Ken Levine appeared on NPR’s All Tech Considered yesterday, discussing the history of the series and the newest game's violent aspects.

When host Arun Rath asked him about the violence in the game, bringing up a quote calling Infinite a "case study in unnecessary violence" Levine responded, "I think that it's not particularly more violent than Bioshock 1. I think the conversation in the games space has changed a little bit. I think people used Infinite as a launching point to talk about the changing nature of games and can you make successful games that don't have violence in video games."

BioShock creator Ken Levine is leaving the franchise behind as he dramatically restructures Irrational Games into a much smaller, leaner studio to undertake a "more entrepreneurial endeavor" at Take-Two.

He's cutting the headcount to just 15 developers, with Irrational's future in "narrative-driven games" for core gamers with high replayability, and all exclusively digital.

Irrational Games co-founder and creative director Ken Levine has unlocked a Lifetime Achievement Award at the Golden Joystick Awards this weekend in London. Making the honor even more special is that Levine is the first to receive one from the Awards.

The polling consumers of retailer Amazon have spoken, or rather voted. Bethesda's The Elder Scrolls V: Skyrim managed to beat Naughty Dog's The Last of Us in a tournament for 'Generation's Greatest Game'.