this scenario is part of the "The charging bull" from the "Break through Normandy" campaign.

In the special rules it's stated:

The coup de main

Once in full daylight, the Allied player can deploy up to 3 additional elite Infantry units (using previously lost figures) on the right hex of his baseline by playing an appropriate Command card (so a Probe in the Right flank allows 2 units to enter the board through this hex)

The question is simple. May the Allied player deploy these units using some of the Tactics Cards, such as Direct From HQ, Move out, etc. or it has to be a Section Card?

this scenario is part of the "The charging bull" from the "Break through Normandy" campaign.

In the special rules it's stated:

The coup de main

Once in full daylight, the Allied player can deploy up to 3 additional elite Infantry units (using previously lost figures) on the right hex of his baseline by playing an appropriate Command card (so a Probe in the Right flank allows 2 units to enter the board through this hex)

The question is simple. May the Allied player deploy these units using some of the Tactics Cards, such as Direct From HQ, Move out, etc. or it has to be a Section Card?

Thanks in advance

A Command Card is simply a card you use to order your troops with. You can use any Command Card that allows you to order units, to order the troops.

Command Cards are split into two categories: Tactic Cards and Section Cards. Only a Section card was used in the example, but that doesn't mean you are limited to using a section card.

Do you happen to know how assaults (usually Left, Center, Right and Infantry) behave in these situations?
JDRommel has created multiple scenarios utilizing this special rule. Getting to order 5 units and drop in another 5 feels overpowered... (this could happen in Manado Landings)

Do you happen to know how assaults (usually Left, Center, Right and Infantry) behave in these situations?
JDRommel has created multiple scenarios utilizing this special rule. Getting to order 5 units and drop in another 5 feels overpowered... (this could happen in Manado Landings)

There is nothing in the rules to prevent you using Assault or Infantry Assault to drop new troops and order current units. In fact, it looks like a good use of the card!

Don't forget, though, that in Manado Landings you might try to drop all of the units but only get a few successful drops because they have to land in the right hexes. Also, according to the Paradrop rules the new units who do land on the board can't move or attack on the turn they enter.

So even though it might be a big turn, it's not going to be overpowered!

Q. The Special Rules say that the Axis player can bring up to four Armor units onto the Allied baseline on his first turn. If I play Assault in the center would I get to bring in four Armor units and still order all of my other units in the center?A. Actually the special rules state that the Axis player, after his first turn, may on any ONE following turn, order 1 to 4 armor units to enter the battlefield from the Russian baseline. The turn you choose to bring on these units and the Command card that is being played will play a big part in regard to the number of armor units that can enter. For example, if you played an Assault card in the center you would be able to bring four Armor units onto the board and still order your other center units.

So it seems obvious from this response that using an ASSAULT card allows you to order ALL units even the ones you would like to bring on the board.

Q. The Special Rules say that the Axis player can bring up to four Armor units onto the Allied baseline on his first turn. If I play Assault in the center would I get to bring in four Armor units and still order all of my other units in the center?A. Actually the special rules state that the Axis player, after his first turn, may on any ONE following turn, order 1 to 4 armor units to enter the battlefield from the Russian baseline. The turn you choose to bring on these units and the Command card that is being played will play a big part in regard to the number of armor units that can enter. For example, if you played an Assault card in the center you would be able to bring four Armor units onto the board and still order your other center units.

So it seems obvious from this response that using an ASSAULT card allows you to order ALL units even the ones you would like to bring on the board.

Thanks Stevens for pointing this out. It makes sense now. So that we can use any appropiate card, whether section or tactical, to call up those reinforcements in the scenario.

Q. When ordering a Paradrop in this scenario, which type of Command Card may I use as an order to drop a unit?A. Any command card which could be used to order an Infantry unit in the section where the Paradrop Battle Stars reside can be used for the Paradrop.

I believe this answer in the FAQ Supplement answers your question as clearly as Jesse did.

rasmussen81 wrote on Tue, 12 February 2013 13:12

The question is simple. May the Allied player deploy these units using some of the Tactics Cards, such as Direct From HQ, Move out, etc. or it has to be a Section Card?

A Command Card is simply a card you use to order your troops with. You can use any Command Card that allows you to order units, to order the troops.

Command Cards are split into two categories: Tactic Cards and Section Cards. Only a Section card was used in the example, but that doesn't mean you are limited to using a section card.

I hope that makes sense!

So in a sense, Jesse was quoting from the FAQ and just didn't 't realize it.

Q. When ordering a Paradrop in this scenario, which type of Command Card may I use as an order to drop a unit?A. Any command card which could be used to order an Infantry unit in the section where the Paradrop Battle Stars reside can be used for the Paradrop.

I believe this answer in the FAQ Supplement answers your question as clearly as Jesse did.

rasmussen81 wrote on Tue, 12 February 2013 13:12

The question is simple. May the Allied player deploy these units using some of the Tactics Cards, such as Direct From HQ, Move out, etc. or it has to be a Section Card?

A Command Card is simply a card you use to order your troops with. You can use any Command Card that allows you to order units, to order the troops.

Command Cards are split into two categories: Tactic Cards and Section Cards. Only a Section card was used in the example, but that doesn't mean you are limited to using a section card.

I hope that makes sense!

So in a sense, Jesse was quoting from the FAQ and just didn't 't realize it.

Or maybe I did realize it... I actually dream about the FAQ, so it was only natural for me to quote it without realizing. The stranger thing is when my wife asks me about plans to camp in the desert here, and I point out that we have to stop when moving into Ergs and Ridges and move no further on that turn!