Post your games here...

This is a discussion on Post your games here... within the Game Programming forums, part of the General Programming Boards category; he jsut kidding he means post your games, if your going to share
the source so we can all bask ...

This is a 3d verison of the old game fall down. I've only worked on it for 2 days now but its playable and its features are:
Realist pyhics
Textured ball and obstacles
Tells time it took to get to the end

Code:

Operating system: WinME
Compiler: MSVC++ 6
Graphics Library: OpenGL
Other Libraries: None
Description: Fall to the end as fast as you can

cool game, but after i exit the game ALL my icons disappared (all the IE icons, start menu icons and any other icon u can think of)

OS: W98
Language: C++
Compiler: Dev-C++ 4.9
Graphics: OpenGL 1.1
Other: None
Description: This creates a Rubiks cube you can manipulate with the keyboard and implements a solution to Rubiks cube from any random starting point and allows you to view an animated solution or view the solution move by move.

I'm running Dev-C++ 4.9.9.2 and it's not compiling for me. It's giving me tons of errors (two of which I fixed by changing <stdlib.h> to <cstdlib>, and <fstream.h> to <fstream>. The first error below's "line", and all "file"s, have been shortened a bit.

"Simplicity does not precede complexity, but follows it." -- Alan Perlis
"Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
"The only real mistake is the one from which we learn nothing." -- John Powell

I admit the game isn't pretty. It's all bash, but MuD gamers will
probably not think twice about the looks, and focus on the game.

You start AoTRN in your local boozer, with the rest of your gang.
You guessed, The Rusty Nail is the pub, and you're a maniac of a
biker gang member whose sole occupation for the last 4 years has
been to protect TRN and woo Sally the barmaid.

The goals of AoTRN, you ask? Simple. Protect TRN and get into bed
with Sally the barmaid. This task will be long and tedious, but
by reading all below, it'll be made a lot easier for you.

Throughout the game you will of course have to leave TRN and
explore the city around you. The city is dangerous; drunks and
gang members are out to get you, and the cops may just take a break
from their donuts and tight pants to aid in this.

You will be able to arm yourself with all manner of weaponry, from
glass shards wrapped in selotape and snowballs with stones in them,
to glocks and heavy machineguns.

The Guilty Parties
------------------

<YOU> The player. Ruthless biker gang member making a b-line for
Sally the barmaid. You are central to the gameplay; don't
ever loose yourself.

<THE BOSS> Your boss. Mean, old, leather-bound and left-wing,
your boss (known only as 'The Boss') will have
you galavanting all over this god-forsaken hell-hole
of a city.

<THE GIRLY> Sally the barmaid. Your secondary objective in AoTRN.
Busty, blonde and young. Get in there my son!

The Controls
------------

Some details about AoTRN:

Programmed in C++

Big

Manly

Free

For now AoTRN will be only for Linux, but I'll port it ASAP.
Tell me what you think of the story etc, I'd love to know!

Operating system: XP (but should work on anything)
Compiler: Dev-C++ 4.9.9.2
Graphics Library:
Other Libraries:
Description: Text-based rpg with no known bugs, but is unfinished. Playable.

Sorry, but for some reason I can't edit my last post to update the game. Here's the updated version nonetheless. A bit boring, and the story mode isn't complete (not to mention the monster database and the level-up function), but it's playable. Lemme know if you see any bugs!

Operating system: Compiled on XP SP2. Works on Win95 and up
Compiler: Dev-C++ 5 beta
Graphics Library: none
Other Libraries: <windows.h>, <iostream>
Description: TicTacToe, against a pretty good computer, only one way to beat it that I have found.

My first ever game with some sort of intelligence (although it's not really AI).

This is basically an endless hi-tech corridor, with obstruction billboards blocking the way. It's time based, and you can control how fast the camera moves through the world. Use the mouse to manouver, and press W or the up arrow to go "light-speed"

Code:

OS: XP, haven't tried it on 9x, but it should work
Compiler: MingW with Code::Blocks 1.0rc2
Graphics Libraries: OpenGL with Irrlicht 3D engine
Other Libraries: Audiere (sound), iostream

Again, I can't edit my old post... This one isn't much of an update except for some changes in how the code runs, and I've been trying to switch the save/load system from text files to binary files, without too much success...