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Hello there, Colonel Birdstrong (formerly SatoshiKura) here. Since the old forums are down, I thought I'd try and migrate everything here. I'll be leaving some of my older, uglier mods to die, but if there's a specific one you want me to upload, let me know and I'll throw it on here.
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Link, from The Legend of Zelda: Ocarina of Time, joins Dissidia! He's used on the Warrior of Light.
This Link carries just as much equipment as he normally does! While in EX Mode, he can equip different things! He can switch from his Kokiri Tunic to the Zora or Goron Tunics, change his shield for the Mirror Shield, put on the Golden Gauntlets, or trade out the Master Sword for the ever-powerful Biggoron Sword! He can always just keep the Master Sword or start out in one of the other tunics as well.
Included is Dark Link, who also has access to the Biggoron Sword, Mirror Shield, and Golden Gauntlets.
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Link from The Legend of Zelda: Twilight Princess/Super Smash Bros. Brawl/Hyrule Warriors imported into Dissidia 012 Final Fantasy!
He goes over Firion. His model uses assets from Twilight Princess, Super Smash Bros. Brawl, and Hyrule Warriors.
Link uses a few of his weapons from Twilight Princess, plus Zelda's Light Arrow! An alternate version included in his download allows him to wield the Ordon Sword in place of the Light Arrow.
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Fierce Deity joins the ranks of the various Final Fantasy characters in Dissidia 012! He is used over Cloud.
In EX Mode, he switches out the traditional Helix Sword for the strongest version available in Hyrule Warriors. Also included is a dark version!
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Ganondorf from Super Smash Bros. Brawl/Twilight Princess on Exdeath.
He comes with two alts: His "Grandpa Ganondorf" color from Brawl, and Project M's Ocarina of Time Ganondorf model.
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Ganondorf from Twilight Princess/Hyrule Warriors joins on Garland! He wields his dual swords from Hyrule Warriors.
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A Lizalfos from the Zelda series joins Dissidia! It goes on Jecht. Its gauntlet-hand has full finger movement! Other than that, there's not really anything special about it.
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Robin, using his appearance from Super Smash Bros. for Wii U, comes to Dissidia on Firion. He wields the Levin Sword and three tomes: Wind, Thunder, and Fire.
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Lyndis, from Fire Emblem 7, comes to Dissidia over Lightning. She makes use of both of the weapon types available to her from her original game and final class, switching between the bow and sword to deal damage at both short and long range. A little fun fact is that her nickname, Lyn, means Lightning in another language. Her skirt has some very obvious clipping, but that was unavoidable. For some reason, her arms are a bit darker than the rest of her skin, I know the problem, but when I try to fix it.... Well, she starts becoming invisible. Or the model just completely screws up. Her hair also sometimes stabs through her body.
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Samus, in her most iconic suit, joins Dissidia on Laguna.
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Samus in her Fusion Suit! As with her Varia Suit, she goes over Laguna.
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Samus, in her Light Suit from Metroid Prime 2: Echoes. She goes over Laguna.
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Samus, without her suit. She uses her Paralyzer from Super Smash Bros. Brawl, and goes over Lightning. Thanks to SJS on Brawl Vault for permission to use his model!
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Samus' nemesis, Ridley, comes to Dissidia on Feral Chaos.
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Pit from Kid Icarus: Uprising imported into Dissidia 012 Final Fantasy!
He goes over Vaan. His model uses assets from Kid Icarus: Uprising on the 3DS.
Pit has access to every weapon type usable in Uprising. He starts with the basic weapons (besides Palutena's Bow), and in EX Mode, he gains stronger versions! Also included is a Dark Pit version, who uses the Silver Bow and Dark Pit Staff in place of Palutena's Bow and the Orb Staff respectively. Thanks to DSX8 for supplying his files!
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Pit, from the Kid Icarus series, comes to Dissidia on Zidane! Zidane's animations and attacks are pretty much perfect for him. Also included is a Dark Pit retexture, made using SJS' Dark Pit textures that I can't find on Brawl Vault anymore. Good thing I had them laying around, though.
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Captain Falcon, from the F-Zero series, comes to Dissidia in a rather feminine way on Tifa Lockhart. He looks relatively fine when actually fighting, but his intro, loss, and victory animations are.... well..... yeah. He may look weird in some animations, but what do you expect? I put one of most manly Nintendo characters on TIFA. Included is an EXEX, which was made by Bloko for his Blaziken mod.
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Inuyasha, from the series that shares his name, comes to Dissidia on Cloud Strife. This was a request by AkiraMudou. The Tessaiga changes into its barrier-piercing red form upon entering EX Mode. Custom EX mode aura is also included, just rename its extension (.exex) to .edat and name it whatever Hasher says to name the EXEX.
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Zero Two comes to Dissidia on Kuja. He doesn't really sport anything special, except for the fact that he's taken a humanoid form. Credit goes to _Data_Drain and Akari_Un for the model, and SJS for the portrait's image.
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Cloud, from Super Smash Bros. 3DS, imported on... Well, do I really need to say?
Thanks to DSX8 on Brawl Vault for the model files!
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Shulk comes to Dissidia on Squall! And believe me, he's really feeling it, and so am I! He fits so well on Squall, just try using Blasting Zone. His Monado also opens up and gains a beam matching Lionheart's length while in EX Mode. Credit goes to Random Talking Bush for the model, and KTH from Brawl Vault for supplying me with him and a few other things.
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Sheik, from Super Smash Bros. 3DS, imported on Tifa!
She's got all of her colors from Smash 3DS, plus lower res versions for better performance against modded characters.
Thanks to DSX8 on Brawl Vault for the model files!
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Samus, from Super Smash Bros. 3DS, imported on Laguna!
She has all of her colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Her arm cannon changes shape during Laguna's various attacks as well!
Thanks to DSX8 on Brawl Vault for the model files!
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Dark Samus, from Super Smash Bros. 3DS, imported on Cloud of Darkness!
Thanks to DSX8 on Brawl Vault for the model files!
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Marth, from Super Smash Bros. 3DS, imported on Cecil!
He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters.
Thanks to DSX8 on Brawl Vault for the model files!
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Lucina, from Super Smash Bros. 3DS, imported on Lightning!
She's got all of her colors from Smash 3DS, an optional Mask version, and lower res versions of both for better performance against modded characters.
Thanks to DSX8 on Brawl Vault for the model files!
Screenshots:
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Roy, from Super Smash Bros. 3DS, imported on Cecil!
He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters.
Thanks to DSX8 on Brawl Vault for the model files!
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Corrin, from Super Smash Bros. 3DS, imported on Lightning!
She has all her (female) colors from Smash 3DS, and lower res versions of the main texture for better performance against modded characters. And, for the first time on one of my mods, she has facial expressions, and Yato is animated!
Thanks to DSX8 on Brawl Vault for the model files, and to Windblast as well for all the aid he gave in making the texture animations work.
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Chrom, from Super Smash Bros. 3DS, imported on Warrior of Light!
Thanks to DSX8 on Brawl Vault for the model files!
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Greninja, from Super Smash Bros. 3DS, imported on Zidane!
Thanks to DSX8 on Brawl Vault for the model files!
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A Hunter equipped with the Vangis set from Monster Hunter Tri cleaves his way into Dissidia! He uses the Longsword Shadowbinder (P). To go with the Longsword's style of fighting, he goes over Sephiroth.
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Ganondorf from Super Smash Bros. 3DS joins yet again! This time, he's over Golbez.
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A hunter wearing Nargacuga armor has snuck into Dissidia! He uses various Sword and Shield weapons from Monster Hunter Generations.
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A hunter dressed in Yukumo Village's own armor arrives! He wields several Switch Axes, which take on their Sword Mode form in EX Mode.
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A hunter wearing the Caravan's signature armor set vaults into the fray! He uses several Insect Glaives.
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A hunter wearing G Rank Kushala Daora armor joins to knock out his enemies with his powerful Charge Blades!
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Alm, from Fire Emblem Echoes: Shadows of Valentia, joins Dissidia on Firion, wielding several weapons from his journeys through Valentia! In EX Mode, he promotes to his Hero class and swaps his Royal Sword and plain weaponry for the powerful Falchion and the Valentian Regalia.
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Celica, from Fire Emblem Echoes: Shadows of Valentia, joins Dissidia on Terra. She wields her powerful magic and reliable sword, and in EX Mode, promotes to her Princess class.
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Solid Snake, from the Metal Gear series, stealths his way into Dissidia on Laguna. He wields a variety of firearms from The Twin Snakes!
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Link, from Hyrule Warriors, joins the fray! He's got his Hero and Knight looks, and a lot of alternate colors for his Hero costume.
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Time to recreate my thread, woo-hoo \o/
(It may be a bit messy while I try to work things out, so don't mind it in the beginning)
Anyways, for people new to my work, I mainly work on model-imports for Dissidia 012, usually being costume mods. As such, I'll be using this thread to archive my mods. It'll take a little while to get set up again, so every mod I previously had up won't spring to life immediately.
Model-Imports:

I believe I still have a lot of the tools used when I worked with mods. I've been making sure I still know how to use them lately, but if anyone's missing something or needs help with mods, I might be able to help.

Nope (Uncertain if that response is snarky or sincere). Which is exactly why I'm asking. I'm not one to stand still simply because I can't find anything on a subject of interest.
That said, I don't know if this is the right place to post for this, but please feel free to correct me if I'm crossing any lines I'm not supposed to. It's not necessary to chase me with pitchforks and torches because I'd gladly comply with any rule / penalty that may result from the nature of this post.
I did some amateur 3D ripping way back in 2009 / 2010 (Kingdom Hearts, the first Dissidia, the early Arkham games). Interested to get back into it again.
I currently am attempting to grab a few choice models from Dissidia Final Fantasy Opera Omnia. My intention is to use a couple of their chibi style 3D character models (that are not already available from the older Dissidia Games) as a template for modelling and rigging a full sized character version of my own.
After watching this tut, I've been stumbling my way around testing with different versions of the Nox emulator and Ninja Ripper and Noesis.
So far where I'm at:
DFFOO will run properly ONLY on an Android 5.1.1 emulator created via Nox's Multi Instance Manager
The tutorial states that the Ninja ripper method will work only SPECIFICALLY for Nox 3.8.1
When I go ahead and run Ninja Ripper on the Nox Android 5.1.1 anyway - I am successfully able to see the DDS files, and even the mesh files. Unfortunately, for some weird reason, the 3D geometry is being flattened into a plane shape, that follows the UV mapping of its corresponding 2D texture.
I tested the same steps above with a different game (Marvel Contest of Champions), but instead of a flat plane, the characters are being crushed into a perfect sphere.
I haven't been able to move beyond this point in 2 weeks. Even if the rip wont include the rigging information, I can work with the 3D geometry regardless of whether or not it is in a default T stance or pose. But yeah, getting a flat mesh will not do at all. 😞
I've tried using 3D Ripper DX but it wont work with Nox. Does anyone have any suggestion / advice on what I should do next?
Thanks
(Image shows Nox's emulator version for android + the flattened mesh in both texture display and wireframe view)

Hello everyone, I'm new to Dissidia in a more competitive way. I bummed the other games off of friends and played on emulators. I remember the banned Golbez infinite from watching videos online and learned it. It was awesome and although I knew it was banned in a tournament setting I always wanted to compete. I never owned my own PSP though, so I pursued other games like MvC3 and BlazBlue.
With NT though I'm all in with my main man ExDeath, who I learned to love from the Dissidia games despite my favorites being 4 and 9. I hope to compete in the tournaments in Los Angeles if I can get a team together. As it stands I mostly just stream it and am on the climb grind. I hope to meet a good bit of you on my journey!

Hi guys, I'm not new to dissidia forums, but as it has changed, I'm here again. I do not want to go back doing mods, because I'm out of time, but I'll leave the ones I've already made for you to use. Enjoy it. (google translator)
Download link: http://www.mediafire.com/folder/nb5lx2bpzrpww/Duodecim_MOD
youtube vid: https://www.youtube.com/embed/Bbpa1wy49hk

i'm new on this site too, i love FF since i'm about 4 years old, finish FF VII and VIII when i was 6, huge fan of Cloud, Tifa and Squall. always hoping got FF VII AC game but never got it LOL...so i know and play Dissidia when i start got bored playing PC games for a while, sadly i'm too late playing Dissidia 012 till the old site is down, hopefully there's someone update Tifa's face on her AC outfit since i see someone already did Cloud
p.s i'm a modder on one game, i'm interested on making mod for Dissidia 012 if someone want to help

Hey guys, I've been loving Dissidia Nt which dropped not that long ago. Been a pretty fun fighting game easy to play and the new team mechanic is pretty interesting. I don't think I ever completed a mainline final fantasy game other than 15 but I know some stuff about all of them. Put like 300 hours on Dissidia Duodecim just for fun, loved playing vs the cpus and the story mode. I really love the mix between RPG and fighting which are my two favorite genres. Don't really think of myself as a competitive person, just like figuring stuff out in the game. Played smash 4 competitively though before, used to be PRd #1 in my hometown. In NT I've been playing Bartz and loving his mechanics and playstyle. Signed up for this website because I saw the Final Fantasy twitter talk about tournaments. The prize for the newest tournament "Newtale" is the soundtrack which is something I would love to have in my car. So I was driven to find a team and stuff and compete for that. My solo rank is Diamond B as Bartz, and seen the people that are competing online already. If you want to play in that tournament and lack a partner I'm down for it!
Actually sort of hoping that my local Gamer bar/dungeon starts hosting local tournaments for this game sometime later, it was even promised! Getting some more experience now wouldn't be too bad as well.

Vayne really caught me by surprise, I know a lot of people were expecting Caius. For better or for worse, here's a deconstruction of how is gameplay will be, how he will commonly be played, and how you can counter his kit. I'm looking forward to the DLC, and if you aren't already, then hopefully in the soon future!
https://www.youtube.com/watch?v=UZerOGw1GgM

Haven't updated this thread for a while now so here's a Shovel Knight mod for Garland
Also a preview of two mods I'm currently working on
On another note, some other plans I want to make mods of in the event I dont get lazy again.
Tomorrow, I'll be filling out the empty spaces in this thread and reup my old mods

A Guide to Basic DDFF Theory
Introduction
The goal of this guide is to providea theoretical base for understanding DDFF. It is particularly aimed at low and mid level players. Those who have been a the top of the competitive scene won't find any information they didn't already know, though it might still be an interesting read for looking at things from another perspective.
The way I see it, skills in DDFF are divided into 3 categories. I call them valuation, neutral, and other. Neutral is about questions like: How do I approach this character? Where should I be positioned? How to punish this approach? When is this move safe and when is it not? Other is a collection of small things that don't fit into either category. Valuation is the subject of this guide. Although neutral is of course very important, it is outside the scope of this guide. I will focus only on valuation.
In DDFF, there are 3 main resources: Assist, EX, and Health/damage. Valuation is concerned with questions on how to use, manage and evaluate these resources.
[WIP. This will be completed very slowly as I cant dedicate too much time to Dissidia. Also, I am not a great writer and there was no "reviewing" of the text so far. So some parts might be unclear or confusing. Your feedback is important for improving this guide. Also, needs work with formatting and stuff]
--
Some definitions:
Playing proactively vs evasively: Playing proactively means you want to cause interaction between the players. It means you want to fight your opponent, to make things happen. Playing evasively means the opposite: you want to not fight your opponent, rather delay things until a better time. This guide will help you decide when to play one way or the other. It won't tell you how exactly to play, as that is in the realm of neutral.
Winning neutral: To win neutral basically means a neutral exchange resulted in a result favorable to you. Most of the time it means you hit the opponent with an attack, though not necessarily.
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0- Assist Mechanics
Here I will explain the technicalities of how the assist system works.
In the TKG09-created units system, a bar of assist is equal to 100 assist units. Thus the full two bars is 200. The accessory descriptions in game that say x% assist refer to %s of 2 bars. So 10% assist depletion means -5 assist when hit, and Together as One (+40% initial assist) means you start the game with 80 assist.
When you do a move, you will gain some assist the moment it starts. It will either be 10 or 15, according to a few rules:
1- If it's the first move used in the game, 10
2- If you have exactly 0 or 100 meter, 10
3- If it's different from the last move you used, 15
4- If it's the same as the last move you used, 10
Hitting opponents with moves gives additional assist, by an amount that varies on a move-by-move base. This applies to all moves that deal BRV damage, including the BRV damage part of HP moves. HP moves do not give additional assist. If you have Side by Side equipped, SbS will give you 60 assist on HP hits.
[Incomplete]
1- The Importance of Assist Leads
Picture two Squalls fighting each other with the exact same build, assist, HP and everything else. Both have 0 assist. Let's say that in the near future, there is a p=50% chance Squall A will hit B with a Beat Fang; and (1-p)=50% that B will hit A with a BF. Who does this situation favor? It doesn't really favor anyone since both players benefit equally from each case. (The math-inclined will note that EV=0 for A and B)
Now say A is at 100 meter, while B is still at 0. Again, 50% for each BF. Now suddenly the situation favors player A a lot. In the 50% case he gets hit, he only takes some relatively small BRV damage. But in the 50% that he wins, he will deal that same amount of BRV damage, plus the damage from the assist, then finish it off with an HP attack. Even though both Squalls are playing neutral equally well, what ends up happening is that half of the time A takes a bit of damage, and half of the time B takes a lot of damage.
Another way of looking at it is that having assist allows you to increase how much value you get out of each neutral win. While an assistless player would have to deal damage in small increments, a player who always has meter gets to deal way more damage every time he wins neutral. In the example above, my estimate is that Squall A deals 6 times more damage than B. Obviously it is better to deal more damage, since it means you need to hit your opponent less times to win the game. But the advantages a meter lead give you don't stop there.
2- Assist Depletion and Mantaining an Assist Lead
Let's go back to the example where Squall A has 100 meter and B has 0. If A does hit B, he lands his damage which is great. But now the meter numbers are 0-0. This is the "favors no one" situation. If we assume that both players build meter at equal speed, then by the time A has his meter again, so will his opponent (100-100). This is still "favors no one". A was in a situation where he had the advantage, dealt damage and then wasn't advantaged anymore.
Let's say the initial meter situation was 100-50 instead. This still favors A for the same reason that 100-0 favors A: he can assist combo and B cannot. But after assist comboing, the meter situation will be 0-50, and in the near future 50-100. This means the situation has completely flipped, from an advantageous situation to a disadvantageous one. What can player A do about this?
The answer is assist depletion of course. The 100-0 situation will still go to 0-0, but every other case gets better. From 100-50, or 100-90, you end up in 0-0, essentially erasing all progress they had made on building meter and setting them back to stack zero. From 150-50, you go to 50-0 which means you go from advantage to still being advantaged.
So if you keep winning neutral, your depletion will keep constantly setting back your opponent's meter. This makes coming back hard on the opponent, because they will never get assist leads "for free". Furthermore, it creates situations where the neutral outcomes value are completely tilted in your favor. Situations where the meters are 1xx-0xx will happen often, and your opponent cant afford to get hit in them. For all the reasons described in 2, plus knowing that the depletion will delete all their progress in building meter.
This gets even worse if your character builds assist faster than the opponent. Instead of going from 0-0 to 100-100 (even to even), you go from 0-0 to, example, 100-70. You will naturally build meter advantage over time, and your depletion will allow you to capitalize on and increase that advantage. Sometimes, the slower meter builder will go for long periods of time in a loop of getting hit, getting comboed, losing all their meter, and getting hit again before they can assemble anything to fight with. Sometimes it feels like you lose half your health before you can even start to "play the game".
3- Assist Changes Part 1: Introduction
Assist Change (AC) is a mechanic that allows you spend meter to break out of combos, thus avoiding damage. Whether or not to AC can be a difficult and interesting question because it requires you to compare two very different resources and make a fast choice. But most of the time, there are principles which can make taking this choice a lot easier. First, at the costs of changing: If you lvl 2 change, by losing two bars and going back to 0, you are giving your opponent a huge lead in assist. If you lvl 1 change, though you only lose one bar, this is often even worse than lvl 2 changing. Because your meter gets locked, you effectively have 0 meter a while. But unlike just going to 0, you can't even gain meter while your bar is locked. Meaning you can't even begin to mount a comeback in this time frame. Oftentimes, your opponent will be able to build an advantage larger than 1 bar over the period where your bar is locked. As we discussed earlier, you don't want to be at an assist disadvantage. So keep this in mind while choosing to AC or not.
Now, let's separate combos in DDFF into a few categories:
a) BRV
b) (BRV->)HP
c) BRV->Assist->HP
d) (BRV->)HP->Assist->HP
e) Anything with 2 assists (usually HP->Assist->HP->Assist->HP)
And let's analyze each of them individually:
a) Because there is no depletion at play, you are looking only at the damage-avoiding benefits to outweight the costs of changing. As a rule of thumb, if BRV damage is not going to break you, it can be seen as insignificant. So I'd recommend not ACing in that case, with very rare exceptions. Even if it going to break you, it is often not good to change because the costs are just too high.
b) This is very different because HP damage is way more significant than BRV damage most of the time. But the biggest difference is that now you have to consider depletion. Though the costs of changing are high, if you don't change, the depletion will inflict a loss of similar nature to you anyway. Of course the "damage" of depletion is not as high as the "damage" you take from changing. But it is significant and makes the cost of ACing be relatively way less high.
c) This is similar to b) since you are taking significant damage and depletion if you don't AC. But this time, your opponent has to spend a bar to connect to the damage. By ACing after the opponent's bar has been spent, you're forcing them to effectively waste it. This makes the cost of the AC more manageable, since the assist disadvantage will be smaller.
d) Because depletion exists, if you want to AC out of this you need to do it before the first HP. Meaning this is very similar to b), except the damage you'll be avoiding is a lot higher.
e) This is left as an exercise to the reader.
4- Assist Changes Part 2: Assist Locking
5- Combating Meter Advantage
6- Assist Changes Part 3: AC Counters
7- EX Basics
8- EX Revenge
9- EX Hold and other misc EX topics
10- Inevitability
11- Winning Neutral

I have milkshape but I'm new at it so if I learn how to use it these are the future mods I'm gonna make
Persona 1 Mc over wol
persona 2 mc over jecht
persona 5 mc over lighting
Knuckles over jecht
vector over gilgamesh
charm over shan
espio over onion knight
Persona 4 adachi over Kefka
Persona 4 yosuke over Zidane
persona 4 kanji over jecht
persona 4 chief over prise
persona 4 yukiko over Terra
Kh2 Seifer over squall
Vocaliod len over Bartz
tales of legendia senel over Tifa
The bouncer sion over Tifa
.Hack haseo over Zidane
.hack Tsukasa over emperor
.hack kite over Zidane
Tales of synphonia dawn aster over Bartz
fate/extra Lee shu wen over Tifa
Pts shikamaru over Vann
Pts neji over prise
Pts Kiba over Zidane
Pts Choji over gilgamesh
Pts chunin sasuke over jecht
And that'd pretty much the mods I'm gonna make once I learn how to use noesis because most of them are from model-resources.com and let me know if these are some good ideas to anyone :3

I'm new to site tho I had an account on Dissidia Forums before it got closed down for some dumb reason.
Dissidia was one the first games I got for PSP, It was actually the reason I got a PSP in the first place so I've been playing it for awhile now. I still play it on an emulator now, my mains consist of Kain and Squall, and sometimes Kuja.

Hi Everyone!
Glad to see the rebirth of the Dissidia community. I'm a longtime Final Fantasy fan, my first being VII, then I went towards the later games then back towards I-VI. I've been playing Dissidia since the original version on PSP. My original mains were Squall and Cloud of Darkness. In early 012, I played Squall and Lightning but ultimately discovered the awesomeness of Prishe! She's one of the few characters where I really liked everything about them, from aesthetics, fighting style, personality, etc.
In competitive Dissidia, I wasn't terrible, but I wasn't the best player back then and had this weird stubbornness to not use the most effective tools in my arsenal (Proper EX/Assist builds or not using moves I felt overpowered aka charged One Inch Punch). Now, I'm light years ahead in fighting game/combat knowledge and look forward to reinventing myself in NT.
In NT, I'm digging the 3v3 battle system and looking forward to playing this game long term. I'm still dabbling with who I'll use, but I have a pretty good idea. If Prishe is in fact the returning female character in the season pass, best believe that's my main :)

Not really sure about the competitive scene, with regards to all the big names in the Dissidia community, since I've only just gotten major vibes, but I would just like to send my hopes and aspirations for the future. This game can be trouble for a lot of people, myself included, but when you start lazering the mechanics and adjust to the onslaught of mania, you start to gain a new appreciation for the skill this game requires. I can't speak much about how Dissidia once was, cause the debate of 1v1's is on alot of peoples minds, but I think the 3v3 gameplays will add something really fresh to a growing E-Sport. If Square Enix will support this game, and breath life into its bones for more than a couple months, and give us the 6 dlc, including the 16 freebies (50 characters they said they would like to have) with additions like what they're doing with a day one update, there is hope yet. I believe this game can be big if we get the support for it. As for the development of the comp scene; they really need to stress adding a spectator mode, cause the tourny a week ago was very limited and not very structured. Watching the tourny gave me some serious optimism for the future. Who are the main competitive players anyways? It'd be cool to see some of their games (send me a link or something). GG's all, Thanks mah dewds!