Unit Enchantment(+) - operates on friendly units
Unit Enchantment(-) - operates on enemy units
Combat - the spell can only be cast during a battle
Summon - calls a fantastic creature
Combat Summon - calls a fantastic creature in fight
Combat Enchantment - the spell works on the whole battlefield
City Enchantment(+) - improves a friendly city
City Enchantment(-) - worsens an enemy city
Global Enchantment - global enchantment, working on both planes of the world
Special - any special enchantment or spell

Formulas require "mp" (mana points) to cast the spell and are expressed with X-Y/Z :X - mana required to cast the spell in fight. The spell will dissipate once the battle is finishedY - mana required to cast the spell outside of fight and then...
...Z - mana required to maintain such a spell

Sometimes, required mana is expressed with X + : it means that the spell can be cast with X mana, but you can add extra mana to strengthen it.

Transports the target stack of units on the other plane of the world. If the arrival zone is improper (there are armies or one of the units cannot move on the specified map square), the stack does not move on the other plane.

Strikes on chaos and death creatures. Every figure should resist with strength 4 or die. Undead creatures should resist with strength 10 ! WARNING! BUG! Do not look at the description written on magic creatures.

Revives a victim from the dead during a fight with half its normal (not magic) figures. Units consisting of 1 figure come back with half of their health. Does not operate on units killed by cracks call or disintegrate.

Calls the hero Torin the Chosen. He can only be called once at a time. It is impossible to apply spells for usual units on him in fight, but they can be applied outside of fight. Resurrection does not operate on him either, but in case of death he can be recalled by Incarnation again (thus his level will be reset).