LOL: Patch 4.16

Patch 4.16 notes

Welcome to patch 4.16! We’ve got a sizeable Gameplay Update to everyone’s favorite snake lady Cassiopeia, but aside from that we’re going pretty light on the balance side. Similar to 4.15, a lot of the changes you’ll see below are focused on smoothing out some champion interactions, or just plain ol’ bugfixin’ goodness (Check out the context below for what’s happening with Wall-Slams!)

For all things non-balance though, we’ve got a little more meat for you. First up, in addition to her Gameplay Update we mentioned earlier, Cassiopeia is joined by Renekton for updates to their visuals! Follow that up with new base splash arts for the desert-dwelling duo and Akali and Orianna, and this patch is set to delight all the art fans out there.

As we mentioned last patch, we’ve started patching some finished pieces of Summoner’s Rift to the live environment in order to minimize the size (and download times) of the eventual Summoner’s Rift launch patch. These pieces aren’t usable and we don’t have an official release date – for now these pieces will just be preemptively sitting on your hard drives.

That’s it for me! Check out the full breakdown in the notes below, and be careful out on the Rift – there’s been a lot of sandstorms recently…

Champions

Azir

Cassi’s received a gameplay update! Focusing on her new passive Aspect of the Serpent, she’s now more about stacking up poisons for massive end-game scaling than being a dominant laning force. Mana costs, cooldowns, base damage and ratios have all been mixed up to compensate – read below for the numbers!

Cassiopeia’s high DPS has always sat alongside her poison as defining characteristics of the serpent lady. Historically however, these traits have led to oppressive gameplay that’s as challenging for the opponent to deal with as it is to understand (THANKS DAMAGE OVER TIME). To preserve both sides of what makes Cassi unique, we realized we had to modify the relationship between the two.

In this update, the key to Cassiopeia’s heavy-hitting damage potential lies within her new passive, Aspect of the Serpent. Cassi builds power throughout the game as she poisons enemy champions, unlocking stat bonuses to fuel her (now more powerful) Twin Fang. This new aspect (heh) of growing her end-game scaling allows us to solidly push her into the ‘completely-absurd-damage-potential’ space she’s currently hanging around. This comes at the cost of some early game power, but make no mistake – you can expect to see a late-game Cassiopeia as one of the most potent damage threats in the League.

General

TEXTURE UPDATE

Cassiopeia’s base and skin textures have been updated

SPLASH

Cassiopeia’s base splash art has been updated

VO

Cassiopeia has received all-new VO

BIO

Cassiopeia’s in-client bio has been updated

NEW Passive – Aspect of the Serpent

Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.

W – Valkyrie

Gnar’s ultimate and similar skills work with player-made terrain (this time, Jarvan’s actually helping). Part one of three.

Continuing to clean up GNAR! with some consistency work across all wall-slams. As with the changes to Poppy and Vayne you’ll see below, we’ll be watching to see the effects of these changes play out and ready to adjust accordingly.

R – GNAR!

NEW COME ON AND SLAM

Now detects collision with player created terrain (Anivia’s Crystallize, Azir’s Emperor’s Divide, Jarvan’s Cataclysm and Trundle’s Pillar of Ice)

WAP!

Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.

E – Heroic Charge

Full disclosure – we’re not 100% on what the impact of changing this will be as it’s hard to know how much random Energy this was giving Shen in teamfights. If Shen needs love as a result we’re happy to give it, but he shouldn’t have to rely on a bug for power.

E – Shadow Dash

In 4.13 we introduced a line indicator (similar to Xerath) over his previous circular one, hoping it would increase accuracy and satisfaction for Varus players – as it turns out, neither of those things happened (OOPS) so we’re taking it back to the original. Thanks for the feedback, y’all!

Q – Piercing Arrow

WHOOPS

Line indicator removed (Now uses range circle again as per previous functionality)

E – Condemn

Tides of Blood is now doing what everyone thought it was doing already.

The decision to fix this wasn’t for power reasons, but rather to fulfill player expectations on how Tides of Blood should work. We’ll be monitoring to make sure he doesn’t go crazy, but for now Vlad players are a little less thirsty.

E – Tides of Blood

With the Chronokeeper back in the spotlight, we figured it’s as good a time as any to help players realize when he’s got their back.

R – Chronoshift

YOU ASKED FOR IT

Now subtly tints the target’s screen

Updated Bios

BIO

The following champions have received updated in-client bios.

Amumu

Cassiopeia

Ezreal

Nasus

Rammus

Renekton

Sivir

Skarner

Xerath

Updated Splashes

As we’ve mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We’ve got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15.

SPLASHThe following champions have received updated base splashes (click the portraits for the full image!):

Summoner Spells

Movement commands now persist after Flashing in the same direction you’re moving

Featured Game Modes

Ascension

Ascension, our next Featured Game Mode, is coming shortly after the release of patch 4.16! More information soon – keep an eye out for all the details!

Match History

The graphs below the scoreboard have been collectively labelled as the Match Overviewtab.

We’ve added a tab for Player Builds. This tab will retroactively populate for all matches played since the release of patch 4.14, displaying:

Item Purchase Order (including item selling)

Ability Order (including Kha’Zix evolutions)

Runes

Masteries

The Match Data section has been moved into its own tab, labeled Statistics.

The advantage graph in the Match Overview tab now shows point advantage instead of gold advantage for Dominion (as well as the upcoming Ascension featured game mode). This change will apply to matches played from 4.16 onward.

Bugfixes

Fixed various bugs with the patcher and landing page update, including the bug that replaced the mouse pointer with the resize icon

We’ve made a number of adjustments and fixes to the reskinned chat system based on your feedback:

Private chat windows once again display online presence

Group chat rosters now indicate online presence as well

Increased the size of group chat windows

Both private and group chat windows can be minimized by clicking the chat window header bar

The friend list scroll bar is now easier to click and drag

The Reconnect button should now always display for players who crash out of a game

Fixed a bug where dragon was dealing more damage than intended

Fixed an issue that caused enemy item purchases to sporadically never update on the scoreboard

Fixed a bug where, for a given trap ability, the in-game model of some (not all) placed traps permanently disappeared for players who reconnected to a match

Upcoming Skins

The following skins will be released at various times during Patch 4.16:

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About The Author

Founder of Geek Ireland and proud to be part of an awesome community. I'm a huge fan of online gaming, mainly League of Legends, Sci-Fi like Star Trek and Star Wars and of course, Netflix for all it's wondrous content. Supreme believer in fairness and equality!

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