Assists

Using Assists

Marvel vs. Capcom 3 is very much a team-based fighting game, and to do well you'll need to utilize your whole team. In other words, use your assists! If you never call in assists you'll be missing out on a significant portion of your offensive and defensive potential.

But be warned, use of assists makes them vulnerable. When an assist character comes out for an attack, your opponent can attack the assist--and assist characters can't block. Moreover, assists take more damage than usual, meaning they can die pretty quickly if you're not careful. The good news is that all damage an assist takes can be recovered over time if the assist doesn't sustain any more damage.

Picking a Team

Your instinct may to simply assemble a team of your three favorite characters, but there are other things to consider. Consider how each character plays off of the other, how one character's assist might help another character on point, or how well your characters cancel into each others' team hyper combos. Some characters need a lot of hyper meters and work better if a previous character can build up the meters for him. For example, if you want to use Phoenix consider putting her last in your team so that she's most likely to have the five meters she needs for her Dark Phoenix Rising regeneration. Or if you pick a character because of his good assist, consider placing that character last so that he can recover from any damage incurred while assisting your other fighters.

Recommended Assists

Your team should always have at least one good assist attack. Here's a quick list of some of the best assists in the game. We'll add more to this list as we discover rad assists.