// Our Work

Background

Established in 2011, Ragtag have developed numerous client and internal projects, working with individuals through to high-end design agencies. Above is our latest showreel, below some of our most recent work.
These projects cover a vast spectrum of areas with a common theme being interactive real-time graphics, harnessing our heritage in computer games development.
All of the software you see has been developed 100% in-house and much of it using our propietary technology, theRedEngine.

To find out more about what we do and how we can help you, click here.

Awards

In 2012 we were immensely proud to win the Banbury Innovation Award, a Dragon's Den style competition
held in Oxfordshire, UK, for a social mobile app we invented and prototyped. The judges' decision was unanimous and the award handed to us by our local member of parliament.
This top secret project is still in development so please watch this space for further news!

2002 // Firebugs (PS1)

Recent posts

Sadly one of the Ragtag team decided to leave the company recently due to ill health (we hope you’re on the mend Rich!). This made the rest of us consider our future health and felt like a good … Continue reading →

Every Sunday evening, Theo Paphitis of Dragons’ Den fame runs a competition on Twitter where he invites companies to pitch themselves in a single Tweet. He then chooses six companies to add to his Small Business Sunday community. … Continue reading →

Ever wanted to play pool in an actual pool? We know you have because that’s mainly what we’ve been hearing from the feedback. Well, that and “how the hell do you play it!”. So, without further acue we … Continue reading →

After a busy 2015 and getting January out of the way, Ragtag would like to welcome you to 2016! We’ve done a lot of work behind the scenes throughout 2015, on projects for a large range of clients … Continue reading →