Petosiris profile

Looking forward to see CIG simulating a 100 star system economy with potentially millions of NPC's when they can't even get more 24 (i am being generous here usually the game shits itself at below 16 ) players in a single instance without the servers crashing or the frame rate dropping to below 10fps.

Most importantly, with no monthly fee, how are they going to pay Amazon, the most expensive cloud computing company, the fees for running hundreds of instances to simulate this?

Both of those issues will be answered in due time, Skyrant Kangaroomouse. Most of us already know the answer to them. You may stick around and see for yourself. :)

Well, it's a bit misleading to say that the economy is player-driven thanks to kiosks. Kiosk terminals are perhaps the most important player tool for buying and selling goods, but the economy is so much more complex and players will have several other ways to influence the economy.

Besides, the economy as a whole won't be player-driven at all - it's going to be driven by NPCs, mostly. Players will only fill up 1/10 of the total influencing the economy. NPCs will take most of the missions available, plus all missions players don't take when offered. Players will be able to influence local economy - temporarily - on a planet or in a star system, but the overall economy will typically not be fluctuating much due to player actions.Reply

Looking forward to see CIG simulating a 100 star system economy with potentially millions of NPC's when they can't even get more 24 (i am being generous here usually the game shits itself at below 16 ) players in a single instance without the servers crashing or the frame rate dropping to below 10fps.

Most importantly, with no monthly fee, how are they going to pay Amazon, the most expensive cloud computing company, the fees for running hundreds of instances to simulate this?

It depends. Larger ships are more complex and have more tasks, which you often have to assign to other players. All in all, I'd say it a good balance between simulation and ease of use, but you must become familiar with the ship.

"It’s almost as if they feel like they have something to prove, breaking down every single bit of progress they’ve made, from on-ship engineering to improved animations. "

I know. Very unusual, right? It's just that they take their backers seriously, since they are the people who pay for the game, pay their salaries, put salt on their table, etc. So even if the level of information during development is unprecedented it's natural in this project.

Good article! I've noticed the same attitude among people on Internet, who won't consider AMD - regardless.

But I tend to disagree with Justin Mahboubian-Jones about this phenomenon is similar to those who won't consider Apple iPhone and notebooks. There are good reasons to why I won't consider Apple's products and they are how Apple handles things like privacy, openness, sencorship, secrecy, and manufactoring. I don't like their policies, it has nothing to do with their products.

AMD is completely different than Apple on such policies. For instance, their openness is well known and they have made several open source initiatives. AMD's drivers are open source, Mantle was open source (now replaced by Vulkan), GPUOpen is open source, and many others. Nvidia is a closed company. They drivers aren't available as open source (so Linux users can't use them), GameWorks is closed (and deliberatly working badly on AMD GPUs), and so on.

These are important issues IMO and influence my purchase choices. It's not the same as Nvidia+Intel tribalism, which categorically dismiss AMD - without other reason than it is AMD.

Wonder how long it will take for the trolls to show up? Oh wait, I see one already did.. I laugh every one posts because it makes NO sense what so ever why some people are so against Star Citizen.. None? What did CIG or the game ever do to them?

The only thing I can think is that maybe these trolls are competing products and devs.... CIG is pretty much burying them and their lame designs.

We listed over a dozen reasons for trolls to hate Star Citizen in a discussions thread on Massively Opinionated once but I don't remember all of those reasons from the top of my head ATM.

However, IMO it's the sum of them which makes some people go overboard. Most people are used to shallow one-genre games with a clear end objective, which is reachable within a couple of hours, played on their console ... Star Citizen is none of that. And that pisses people off - "Who do you think you are, telling me I'm playing shallow games on an inferior platform?" Of course, no-one are telling them that, but they get the feeling that's what many people think.

So, basically, Star Citizen is so different from everything else they know from before and have played earlier that they get into a defensive position in a trench.

Actually, this is fulfillment of the $50M stretchgoal, from August 2014. There are no additional stretch goals added since $65M.

https://robertsspaceindustries.com/funding-goals

But, as a crowdfunded project, CIG has no other choice than use the pledged money to development - to expand the scope and/or invest in more people to do the job or other expenses to run the company while the game is in development. The alternative would be to simply pocket the extra money they get in pledges, and that'd be very unfair to backers and also unethical. So I, for one, am happy they put all the money into development.