Friday, December 29, 2017

At-will but twice per week at most, a Failed Experiment can perform a Heroic Action by making a blog post for this purpose. The Heroic Actions possible are the following:
- Understand the Truth: This Heroic Action can only be performed if your Distance is above 50, as you gaze upon the vast cities and civilization beyond.
- Save your Family: This Heroic Action can only be performed if you have performed “Understand the Truth” and you Distance is 0, as you return to the lab to recover and carry the larvae of your brethren.
- Escape: This Heroic Action can only be performed if you have performed “Save your Family” and your distance is above 50. Performing this action makes you achieve victory.

Inspired by Kevans idea but you go back and forth more so there’s more chances for positive and negative interaction, and it would take aprox 1-2 weeks to do in ideal conditions.

Deliberately didn’t change Distance rules so that it’s less of a daily grind thing and more of a choice of deciding to pay up to make a tactical move or wait for a better opportunity.

With movement still free, any Humanized Experiment could walk to civilisation and back immediately, resetting their Hunger to avoid going Beserk. And I can’t see that other players could do anything to stop them winning from that point; even if a Swordfinger Spitter killed one of them stone dead after the second Heroic Action, the player could just stand back up and walk the last bit.

“Twice per week at most” means you could do the whole thing in a couple of minutes if you started at 23:59 on Sunday. In reality we’d probably have a lot of players taking this action late on Sunday and then racing to take the third after midnight.

(In a bit of a hurry but I’ll propose a fixed version of this tonight)

What is this?

BlogNomic is an online Nomic: a self-modifying game
where changing the rules is part of the game. Players make blog posts proposing additions or alterations to the ruleset, discussing
and casting votes in the
comments: if enough vote in favour, the rules are changed and play continues.

The game has been running since 2003 and resets every month or so. New players are always welcome and
can join in at any time.

"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."