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Standard Battle Rules - Learn them

Below there are the most used rules used here in the forum.

When you just say Standard rules, you're immediately agreeing with them when opening a thread.

Sleep Clause

You can't use sleep inducing moves in opponent's Pok&#233;mon when there's another Pok&#233;mon in his/her team asleep. Yawn can't be used to PseudoHaze (make opponent switch) when there's another Pok&#233;mon asleep caused by you. When the asleep Pok&#233;mon awakes or faints, you're free to make another Pok&#233;mon of his/her team asleep. Sleeping being caused by Effect Spore or Rest are disconsidered from Sleep Clause.

Species Clause

You can't use two of the same Pok&#233;mon in a team.

Evasion Clause

You can't use moves that increases your evasion. Avoid the use of Acupressure, it has 1/7 chance to double your evasion.

OHKO Clause

You are strictly prohibited of using OHKO moves. They are Guillotine, Horn Drill, Fissure and Sheer Cold.

No Hacks

Don't need to explain, you are prohibited to use any illegally obtained Pok&#233;mon. Hacking parents to breed is also unaccepted, but people can't control this just looking at the stats. Hacking Pok&#233;mon with "legit stats" is also not allowed.

***Note: In Standard Uber Battles, these Pokemon are allowed. In UU/NU battles, only Pokemon in the specific tierand below are allowed. This means you can use NU Pokemon on a UU team, but not UU Pokemon on a NU team. All other clauses are the same for a Standard battle that uses a different tier.

No Hax Items

These are all the items that relies on luck to activate. These items are:
Brightpowder, Focus Band, King's Rock, Lax Incense, Quick Claw, Razor Fang, Razor Claw, Scope Lens, Lansat Berry, Stick and Lucky Punch. Note: Scope Lens, Razor Claw and Stick are hax items, but they are the only ones allowed in competitive play, as they just increase the odds of something that can already happen.

No Disconnecting

You can't turn off your DS or move away from signal range to end a battle. People can have weak routers so don't always fight with the people if he/she disconnected. Not exactly a rule, but an ethic sense.

~~~~~~~~~~~~

These are the rules that most people play, and below there're unusual rules usually applied, but it's outside of Standard: Spoiler:- NOT STANDARD RULES!:

Self KO - NOT STANDARD!

You can't use Destiny Bond, Perish Song, Selfdestruct or Explosion to force a tie. People usually dislike the fact he/she lost the last Pok&#233;mon in a battle, the rule exists, but it's rarely added as standard since it's also a strategy.

Item Clause - NOT STANDARD!

Two Pok&#233;mon can't hold same items. Using Trick/Switcheroo in a Pok&#233;mon and receiving/getting an item that other Pok&#233;mon in your team has doesn't break the clause.

Freeze Clause - NOT STANDARD!

Pok&#233;mon can't Freeze two Pok&#233;mon at once.

Entry Hazards Clause - NOT STANDARD!

The use of entry hazards such as Stealth Rock, Spikes, or Toxic Spikes is forbidden.

Note: This clause is standard in battle simulators, since if one Pok&#233;mon is frost, the program can just ignore the freezing chance the attack has. But it's definitely not standard since we never know if an attack is going to freeze.

No Weather - NOT STANDARD!

It avoids the use of Hippowdon, Tyranitar and Abomasnow. Just because the battles slow down because of Sandstorm/Hail damage and leftovers recovery every turn.

No SkarmBliss - NOT STANDARD!

A dumb rule created by someone unknown that didn't have skills to handle Skarmory and Blissey used in the same team. Definately not standard, but it's there... Also the combination of these aren't as effective as it was in Advance.

No Legendaries - NOT STANDARD!

Another rule that avoids the use of Pok&#233;mon. The allowed legendaries are as strong as any OverUsed Pok&#233;mon, so they're completely fine in the standard play. BUT some people dislike them and decided to block all the legendaries. There's the Uber list to block the unfair legendaries (And Wobbuffet).

No Baton Pass chains - NOT STANDARD!

Baton Pass chains are teams that uses a lot of Baton Pass Pok&#233;mon to get multiple boosts in a Pok&#233;mon.

No switching - DEFINATELY NOT STANDARD!

People who are weak at predicting or just thinks switching is a waste of time, use this rule. Good luck at finding someone who agrees with this rule.

Confusion Clause - NOT STANDARD!

No attacks that are sure to cause confusion can be used.

Everything Goes - NOT STANDARD!

Self explanatory - No rules applied.

Choice Clause - NOT STANDARD!

User can't use more than one Choice item in their teams (Choice Band, Choice Scarf and Choice Specs).

~~~~~~~~~~~~~~

The list may seen big, but they're easy to remember.

These (the standard) are the main ones you'll use in any kind of battle, but we also have variations for the Standard battles, and they are:

Double Battle
Introduced in third generation, battle with four Pok&#233;mon in the arena, two from one side, two from opponent's. Very diferent style with a wider range of decisions you have to make in one turn.

IV Battle
While breeding, if you wanna know accurately your Pok&#233;mon's IVs, this is what you should do. Set a battle to level 100, write down the stats and calculate until you got the Pok&#233;mon you were looking for.

Roulette Battle
A battle that you use all your competitive Pok&#233;mon. First of all, you must be honest while doing a Roulette Battle (Actually, you should in all battles, but this gets special care). Before asking/answering to a Roulette Battle you should organize all your competitive Pok&#233;mon in your box(es) in a random order, but without spaces, both battlers count how many Pok&#233;mon they have and the player randomly chooses six numbers from the total his opponent said. The number corresponds to the position the Pok&#233;mon is in the box and the player has to use those Pok&#233;mon in the battle, the first number your opponent wrote also corresponds to the first Pok&#233;mon you'll send in the battle. Then it's just a standard battle! Meaning you can't bring Uber Pok&#233;mon, you can't use hax items, you can't sleep two opponent's Pok&#233;mon, all standard rules include, unless your opponent says his own rules.

UU Battle
Again, a simple standard battle, but not only Uber Pok&#233;mon are excluded, OU and BL Pok&#233;mon also are banned in rule number 6.

Monotype Battle
Another variation from a standard battle. Your entire team must have one type in common among all Pok&#233;mon. Double types are allowed, the only thing required is that one of the Pok&#233;mon's type has to match with the rest of the team's type.

Everything goes battle
A battle people who are not into the competitive play use. It means that no rules are applied, hence, everything is allowed.

Done! If there are more rules that I forgot, then sorry, post them here and I'll add it. Any doubts about the rules, just post here and we may help you.

Last edited by BaldWombat; 26th July 2010 at 5:00 PM.
Reason: Added Mence to Uber list

EDIT: Also another rule which is NOT listed and is NOT standard is the switching clause which few people play with. its where no one can switch out by switching or baton passing etc. Te only way to change is when a pokemon faints or if you get roared/whirlwinded out

'Freeze Clause' - I just crack up when i see people put this... When i joined marriland a lot of people posted this clause... i mean how is it possible to use a freeze clause!! ban ice beam, blizzard etc etc lol.

Freeze Clause lol, yeah. Banning Tri Attacks and all Ice Moves that may induce freeze is as close as you can get to freeze close. But that'd be dumbest thing ever. There's no way stopping chomp when 'psuedo-freeze clause' is enabled.

I actually thought about Freeze Clause. But since it's impossible to keep track in Wi-fi I decided to skip it. BTW, Freeze Clause is like Sleep Clause but for freezing. NetBattle can do this since if there's a Pokémon frost, it can just ignore the freeze percentage.

O_o how could I forget the Legend thing!?

EDIT: Well, I suppose Scope lens and all the others who increase Crit.Hit odds are hax items, since it relies on percentages to activate, like al the others. Well, thinking deeper now, all moves can Critical Hit, unlike King's Rock that can make an unflinchable move ....flinchable O.o Makes sense. I'll get more info about it then I'll see what I can do.

'Freeze Clause' - I just crack up when i see people put this... When i joined marriland a lot of people posted this clause... i mean how is it possible to use a freeze clause!! ban ice beam, blizzard etc etc lol.

EDIT: Well, I suppose Scope lens and all the others who increase Crit.Hit odds are hax items, since it relies on percentages to activate, like al the others. Well, thinking deeper now, all moves can Critical Hit, unlike King's Rock that can make an unflinchable move ....flinchable O.o Makes sense. I'll get more info about it then I'll see what I can do.

But then you also need to ban high critical moves and flinch moves and that's weird.

Flinch Moves and High crit moves are fine. Just not items, since they boost move that don't, too. At least, I think that's part of it.

I dont think its a hax item, i think the only hax items that are inflicting something, like Brightpowder, Lax Incese for Accurrey, Quick Claw for Speed, Kings Rock and stuff for flinch, Focus Band for surviving but Crititical Hit dont matter that much, like Volteon said: Every attack can be Critical Hit.

I would agree to removing Scope Lense and Razor Claw from the hax items list. According to Smogon, a Pokemon with Scope Lense has the same chance of landing a critical hit as Super Luck Absol does with Sucker Punch and Sceptile does with Leaf Blade. On the other hand, the Lansat berry and Focus Energy increase the user's chances of landing a critical hit by twice that of Scope Lense.

Made by Tini (FrozenConstellation).

Originally Posted by Demon Kitsune Yoko Kurama

Wow, mention Liepard, and everyone's active. I should do this more often.

I would agree to removing Scope Lense and Razor Claw from the hax items list. According to Smogon, a Pokemon with Scope Lense has the same chance of landing a critical hit as Super Luck Absol does with Sucker Punch and Sceptile does with Leaf Blade. On the other hand, the Lansat berry and Focus Energy increase the user's chances of landing a critical hit by twice that of Scope Lense.

But Focus Energy is a attack and for Lansat Berry you need to lose HP. So you need to do something before it activates so you cant ban that.

Hax Items aren't actually banned, they are perfectly fine, even on competiitve simulators like NetBattle / Shoddy. It's just that they are frowned upon for forcing more luck then is originally in the game.