These are the card details for the Yu-Gi-Oh! TCG card, "Contact Gate."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Contact Gate."If you have any questions regarding how to use "Contact Gate," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Contact Gate."

Contact Gate

Icon
Normal Spell

Card Text

Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.

Elemental HERO Aqua Neos

WATERLevel 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2500DEF 2000

"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

Elemental HERO Brave Neos

LIGHTLevel 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2500DEF 2000

"Elemental HERO Neos" + 1 Level 4 or lower Effect MonsterMust be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

Elemental HERO Chaos Neos

DARKLevel 9
[
Warrior
/
Fusion
/
Effect
]
ATK 3000DEF 2500

"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.●3 Heads: Destroy all monsters your opponent controls.●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.●1 Head: Return all monsters you control to the hand.

Elemental HERO Cosmo Neos

LIGHTLevel 11
[
Warrior
/
Fusion
/
Effect
]
ATK 3500DEF 3000

"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different AttributesMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

Elemental HERO Dark Neos

DARKLevel 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2500DEF 2000

"Elemental HERO Neos" + "Neo-Spacian Dark Panther"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.

Elemental HERO Flare Neos

FIRELevel 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2500DEF 2000

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.

Elemental HERO Glow Neos

LIGHTLevel 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2500DEF 2000

"Elemental HERO Neos" + "Neo-Spacian Glow Moss"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.●Monster: This card cannot attack this turn.●Spell: This card can attack your opponent directly this turn.●Trap: Change this card to Defense Position.

Elemental HERO Grand Neos

EARTHLevel 7
[
Warrior
/
Fusion
/
Effect
]
ATK 2500DEF 2000

"Elemental HERO Neos" + "Neo-Spacian Grand Mole"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

Elemental HERO Magma Neos

FIRELevel 9
[
Warrior
/
Fusion
/
Effect
]
ATK 3000DEF 2500

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.