Soundgarden, the only thing to mention it is green flyer (!) atk1 for G, with very good ability - that os quite OP,

its atk should be 0

Thought about it, especially with its connections to Birds of paradise and Swamp Mosquito. But no, if it has to attack to get a mana ability and if its power is 0, then every Elvish Mystic seems better. Think about it. Thought a lot about it.

Last edited by Soundgarden on Fri Aug 15, 2014 12:12 am; edited 1 time in total

Evasion will give him advantage over Elvish Mystic in good equipment / Enchantment creature meta, even with 0/1.

Yeah that's why it's a rare and not a common like Elvish Mystic.

Ok imagine: IF you get to drop it on turn 1 and IF you're starting: It may or may not attack unblocked in turn 2, providing you 1 additional mana and 1 damage if unblocked, otherwise it's a flying men.
This would give you 3 mana total and 1 damage in turn 2 IF you had a land drop in this turn - or you can save the mana on it provided by counters. (=Elvish Mystic).

If it lives through your opponent's turn 2 (disregarding all the removal spells) and get to your own turn 3, you could attack with it again IF your opponent does not have a blocker and no removal spell it could load nectar counter No. 2 IF you haven't used it already, which would give you a total mana count of 5 availble mana IF you had a land drop in your own turn 3.

Absolutely not broken comparing it to Lotus Cobra and absolutely cool with enough removal and potential blockers around.

Also, forget that it can deal a damage a turn if the opponent has no potential blockers, the drag that it has to attack unblocked each turn is much worse and makes it of less value than any Birds of Paradise.

Done defending my card, I like it a lot cause I really balanced it. Tell me any format it would be broken in. Tell me.

Edit: I don't know why I'm getting critisized by 2 other contestants already, of whom none is the judge of the CaC and after being refused judging in CaC #297

My opinion is that the fact that if it is blocked it dies is bad for it in comprasion with BOP, but the fact it may accumulate mana is extra opportunity (bop gives 1 mana/turn, this may give any amount of mana, even needs no tap for it), so one pro and one con vs bop ) and you should have made it 0/1 lol

When Apex Predator enters the battlefield, order all creatures your opponents control. Apex Predator fights those creatures in that order.
(If Apex Predator dies during a fight, it does not fight the next creature)

8/10

I like this card a lot. It appeals to my inner Timmy while being extremely flavorful. Eight mana is a big investment, but this guy should (even if he dies immediately) put your opponent in a very bad spot.

sc4rs wrote:

The Round Table
Legendary Artifact - Mythic Rare
5
At the beginning of your upkeep, you may search your library for a Knight card and put it onto the battlefield. Shuffle your library afterwards.
Knights you control are Legendary.
Take your seat, and claim your destiny.

Curse you. I love Knights. It's probably my only weakness as a Magic player. If it's even remotely possible, I'll play Knights. This card is awesome.

pseudodespot wrote:

Zurgo's Grip RWB

Instant - rare

Destroy target nonland permanent.

That one.

Seems to me like a somewhat more fair Vindicate. Being an Instant definitely gives this one a leg up, but target nonland permanent and three colors nerfs it back down.

Ssilhouette wrote:

Race Paradox - 1RR

Enchantment - Mythic Rare

If ~ is in your opening hand, you may begin the game with it on the battlefield.

If a source you control would deal damage to an opponent, it deals double that damage to that opponent instead.

At the beginning of your end step, put a paradox counter on ~. Then, if ~ has 2 or more paradox counters on it, you lose the game.

This card seems both simple and complex at the same time. Definitely powerful, especially in the right deck. Printable? I'm not so sure, especially with the text "You lose the game."

xxapathyxx wrote:

1RR Van psulli

Mythic rare - planeswalker

+1 - creatures your opponent control can't block this turn.

- 2 - ~ deals 4 damage to target creature or player.

- 6 - Gain control of all creatures on the battlefield. They untap and gain haste and trample until end of turn.

3

Seems like a more powerful version of Tibalt. The -2 is very, very strong. Being able to deal 8 damage over the course of 3 turns is really good, nevermind how much damage you're able to swing in for when you use his +1. I think he's undercosted for the impact he'll have on his game. Not sure about the flavor, either.

Stucco wrote:

Knowledge Seeker..............GG
Creature - Elf Druid...........U

When Knowledge Seeker enters the battlefield, draw a card.

Whenever an opponent draws a second card during a turn, you may return Knowledge Seeker from the battlefield to your hand.

1/2

I'm not really sure how to evaluate this card, seeing as I don't play Legacy or Elves (both of which I'm assuming are this guy's intended location.). From what I understand, he would be very powerful as a repeatable Elvish Visionary, who sees some play already. I think the card would be fine, but with Brainstorm and such around who knows?

Duodax wrote:

Bend Time 1U

Sorcery - Mythic

Take an extra turn after this one. Exile all nonland permanents you control.

Well. You get an extra turn. And you get to cast some spells, and not necessarily do anything on that extra turn. This card would be insane in a Storm deck, especially since it stays in your graveyard. Unprintable because of that, I think.

Livermush wrote:

Niyana, Silhana Elite | GG
Legendary Creature - Elf Soldier (Rare)

Hexproof, can't be blocked except by creatures with flying or reach.

When Niyana, Silhana Elite attacks, it gets +2/+0 until end of turn.

1/1

Naya Hexproof says thank you for making a more powerful Invisible Stalker. Flavor is solid, power-level is definitely pushed, but I think it's fine. At least it can be countered and blocked in some regard.

Scuta04 wrote:

Yisan's Wish 1G

Sorcery - Rare

you may cast ~ any time you could cast an instant if you pay U more to cast it

You may choose a creature or enchantment card you own from outside the game, reveal it, and put it into your hand.

Exile Yisan's Wish.

Definitely fits in the "Wish" cycle, and being able to cast it as an instant is really nice. I'd put this in line with Cunning Wish and say it's just good, although I don't think it would see play quite as widely.

[quote="Thelemys"]

Quote:

Daring Hippo 1UG
Legendary Creature - Hippo R
Flash
T: Untap target land, you control that land until end of turn.
Keep an eye on those bubbles, they could be the sign of the underwater conquerors. - Sentinel Elf
2/2

I like this card. I wish there were more cards like it. Ignoring the wording problems, the card seems very, very good. Being able to deny your opponent resources during your turn is nothing to sneeze at. Almost overpowered perhaps?

iSperia wrote:

Deepwater Octopus UUU
Creature - Octopus (mythic rare)
If each player controls an Island, you may play Deepwater Octopus as if it had Flash without paying its mana cost
Islandwalk
2/2
Release the... hm.. Octopus!

You're right about this being similar to True-Name, except not quite as good. Getting it for free is definitely a huge bonus, but honestly I don't think this card would ever get printed. Free spells are very touchy, and Islands are really, really easy to come by.

Not sure about that name, but I love this card. Cards that do things when they're countered need to be a thing. Otherwise, a 4/4 with an upside for 4 is pretty balanced in my book, and getting two 2/2s isn't going to outright win the game. Good job.

AxiomBlurr wrote:

Infir, Dark Numerologist 1UB

Legendary Creature - Human Wizard

When Infir, Dark Numerologist enters the battlefield search your library for a blue or black card, reveal it, shuffle your library and then place the revealed card in your library X cards from the top, where X is equal to the number cards in your opponent's hand (if X is equal to zero place it on top of your library instead).

2/2

"Now cut yourself once for each side on a perfect circle." - Step 5 from the Curse of Infinite Wisdom - Hexagramicon, page IIXIVIX.

This card is complex and requires quite a bit of planning, even if your opponent has no cards in hand. He would definitely see play in Commander with a bit of re-wording. I like the flavor text too.

Soundgarden wrote:

Hummingbird G
Creature - Bird R
Flying
When Hummingbird attacks and isnít blocked, put a nectar counter on it.
Remove a nectar counter from Hummingbird: Add to your mana pool one mana of any color that a land an opponent controls could produce.
1/1

This card seemed to cause quite a bit of controversy. Personally, I don't like this card for a few reasons. A 1/1 flyer for 1 in green just doesn't happen. I also don't agree that the flavor of dealing damage to an opponent's life equates to nectar from a flower. While I agree that Birds of Paradise is probably too powerful for Standard, I don't agree that this is the way to fix it. As you yourself pointed out, it's way too conditional and has too much of a chance to do nothing. Could probably have been an Uncommon.

wolfman2nast wrote:

Coerced Philosophy 1UB

Enchantment (R)

Skip your draw step.

Exile the top four cards of your library: Draw a card. Play this ability only once per turn.

Power corrupts. Absolute power corrupts absolutely.

I'm not sure about this card. Seems quite bad, actually. This card would definitely need to be printed in an "Exile matters" set/block to be relevant at all.

saurgoth wrote:

Mark Rosewater XY

Summon [Uber Rare]

When ~ comes into play, choose any number of creature types and colors. ~ becomes each of those.

Thanks SS! Inspiration for the card is Godzilla. I have been a fan of the Kaiju films and in the name I wanted to reflect that in some way.

As a green player, I always enjoyed the fact that you could summon big creatures with great abilities. The problem I always found was that I simply never got to enjoy any of them on the battlefield. Counterspells make your day miserable each time you use all your mana. Even if I managed to finally get one of my fatties in there, it often died immediately to removal or suffered to Wraths the next turn and the cycle continues. Every game felt one-sided where my moves didn't even matter and worse suffering to card advantage. I completely left the color I enjoyed playing because I never felt a balance.

I was thinking that as a green mage, nature would eventually learn how to adapt and want to overcome this problem. Life lives on in many of the environments we consider the most extreme for own planet. And if being constantly blasting away by counterspells would be a problem, why wouldn't nature want to overcome that and continue to overgrow the spell until it would get through?

The 2/2's came as an idea of Godzilla (1998) and the Cloverfield monster where even if you dealt with the Monster, you had to deal also with its spawn.

I think it would be also fun since this card was a green card directed at blue, if other colors of magic had ways to take a stab at the others in some way.

I did. When a creature is unblocked it (barring any combat tricks) is going to deal damage to a player or planeswalker. That's just a fact of being unblocked.

As for the Scryb Sprites argument... It's happened once. On a common. Last printed in Fifth edition. The only other three cards that are even close to comparable are Birds of Paradise, Uktabi Drake, and Xantid Swarm. Two of which are 0/1. Uktabi Drake was printed in Planar Chaose so it barely counts.

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