-vary what buildings you put in the background. In the corner they are all the same and all facing the same way.-make more.... complicated maps. The maze-like features are the whole strategy of the maps.

Make it not so clear cut, and realistic. Think of how the countryside, cities etc. flow, and have areas flow neatly into each other, looking natural, so not just a field suddenly becomes a mountain, which suddenly becomes a city. Also with the terrain, make it naturally shaped, not in blocks (two blocks at the bottom of the river I notice, rounds them off and have some shallows around them, as a gradient into the water.

There's nothing wrong with having open plains, could be nice for battlefields, but make sure there is tactical environments.

And simply vary the terrain types a bit; the base on the ledge is nice and tactically logical if you think about where you would choose to build a fortress, but it wouldn't just be clear cut on one level like that, once again make it natural .

When I first opened it I was trying to figure out what I didnt like: the map itself is excellent, no questions there youve got some potential. The only things Im doing is just touching up some realism 'issues'