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Runes which enable up to 4 (sometimes less) magic spells.
These require and consume MP corrsponding to their Lv (1-4).
Spells can be used in battle and sometimes on the field as well.
MGC stat of the caster will be added to the base value (Suikoden I uses MGC/2) in battle.
Spells check for MDEF (no check in Suikoden I) and element (if exist).

Passive effects that comes into operation as long as the rune is attached.
Effect always apply to wielder unless otherwise noted.
Offensive effects always inure by using the "Attack" command.

Piece

Rune pieces which can be embedded to the weapon (Suikoden I and IV only):
Add up to 9 of the same pieces per weapon; using another piece and the former will be lost (Suikoden I).
Add up to 20 of any pieces per weapon; only the highest quantity is taken into account or last piece added in case of tie (Suikoden IV).
Some pieces can be used as items (Suikoden I and V only) or customizing (Suikoden IV only).

Special

Story related runes.

Rune Slots

Right Hand

Left Hand

Head

Weapon

Collectors Rank

Automatically

Very Easy

Easy

Normal

Hard

Very Hard

Value

N/A

Cannot be bought or sold.

Bits / Potch

Value and purchase price.Selling price is always half as much.

Sources

Characters who have it initially equipped / receive it by a story event