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Topic: Isle of Carandia (Feeler/OOC thread) (Read 1054 times)

Really wanting to play more RPGs, but also wanting to run one myself (and actually do it right).

The Isle of Carandia is my original location, and while I'd like to use the base races from the D&D Player book, the Gods of the Isle are different to what you've had before.

Its mostly temperate in climate, but the mountain in the center reaches far enough for its peaks to have seasonal ice coverage.

The Capital of the Isle of Camaruda Citadel, named in homage to the lost city of Camudara. Many cities across the isle are home to all the races, but a few have higher proportions of specific races.

I'm not looking for a specific number of players, as I think I can scale encounters accordingly. While I do have a set quest to start with, I did create this entire island nation, sooo...

If people are interested I can post more info.

World BuildingCarandia can be found across a vast ocean from the major continents of the world. It is mainly an isolated nation, often times ignored by the rest of the world, and by the pantheon of gods others would call upon. This doesn't mean divine intervention is unheard of, but deities that watch of the Island are more fundamental.

Grenator, the God of Forges, favours those who lean towards violence and weaponry.

Silvachur, the God of Mages, favours those whom knowledge is the goal of all life.

Karuma, the God of Rebalance. Watching over all deeds and ensuring appropriate repercussions occur, they favour those whom are fair and unbiased in the lives, or who ensure rebalance in the world. Some more affluent individuals try to corrupt the deity's image as the God of Thieves.

Cities

CamudaraLocal history: Ancient city. Site of first landing on Carandia. It and most of the western island fell centuries ago and have become overrun with human/elf hybrids. Artefacts from this distant era make it a favourite for graverobbers, adventures, and academics alike.

VantadurnLocal history: Built within and around a dormant volcano. The dwarves are constantly designing and building ever more fearsome weaponry, armour, and warmachines, though the reason for it has long since been forgotten by the other races.

MerivoonLocal history: When Camudara fell it become an emergency seat of authority of the island, until Camaruda Citadel was built. The Elves control most of the city now, and are fair with members of the other races, but firm when it comes to the law.

Camaruda CitadelLocal history: Camaruda Citadel was original the home of a virtuous king of the humans, who ruled much of the island in the power vacuum after Camadara fell. It is only accessible by ferries across the waters.

SaltsburyLocal history: Saltsbury started originally as a single fishery of the fresh water lake, but trade and its central location naturally made it grow to the well-built city it is today. Many restaurants feature fish dishes as signature choices.

AvanaLocal history: Second only to Vantadurn, Avana is haven for inventors and spellsmiths.

Fort YravenLocal history: The original structure is human by design, but when the fort was abandoned, it become a haven for teiflings, and down on their luck Dragonborn. These groups slowly rebuilt and expanded the fort into the haven it is today.

New CantorLocal history: Birthplace of a legendary figure with striking red and blonde hair.

East GemosLocal history: Larger than West Gemos. Notorious for competitive inhabitants.

West GemosLocal history: More wealthy than East Gemos. Revered for its Academic focuses.

Vrak KomeLocal history: The only city with a large Half-Orc presence. Its leaders are wise enough to have kept the city prosperous with little issue from the other races, and has a mostly integrated society within its limits.

The story will begin in West Gemos, in a tavern called The Grey Nightingale.

Oh, you know just how to bring me back. Sounds good to me. Using the dnd character build or a different format for it?

I think my problem with my previous attempts at being a DM has been my need to re-invent the wheel of character design and mechanics for the RP. If I just stick to the tried & tested core D&D rules (5th ed btw) not only do I have an actual book to reference, but others can give me pointers on things

BTW, as GM did you have an idea as to what kind of campaign you were interested in running?

i.e. Is this High Fantasy, Low Fantasy, Warhammer Fantasy with the ID scratched off?Best,-BT

Low fantasy I think is best to start with for me.

I'll be posting some more details of the island in my OP. Mainly just some lore on the major cities, and the starting location.

And currently I have a simple quest in mind. I've kinda balls'd up a couple RPs in the past by tying it to a large overarcing story, so this time I'm just gonna try and have smaller session length-esque quests in mind, and lets the PCs interact with the world more organically.

My intent is that most of the week can be smaller interactions, with major things like combat or significant quest progression being done over Saturday and Sunday.

By the way guys, I coded a basic character sheet for everyone to use. Spell slots are a simple list, hence I didn't include them, and we'll have character descriptions anyway. If you folks need more info for character making, post here, or PM me.

City Secrets - When not in combat, you (and any companions you lead) can travel between any two locations in a city twice as fast as your speed would normally allow.

On top of all that I know two Cantrips: Eldritch Blast and Mage Hand, I know two spells: Burning Hands and Hex, I have a single 1st level spell slot which I can re-use after a short or long break. My spellcasting ability is Charisma, my Spell save DC is 12 and my Spell Attack Bonus is +4.

If we find ourselves short in any particular area then I would be willing to replace this with a different character to plug any gaps before the campaign starts. This one is actually a reimagined version of a 4e character I created as a back-up in case my Goliath Monk died but that game has ended and I like the concept.

Looks good :3 As it happens, the Gnomes and Halfings of Carandia are well known for their inventions and spellsmithery. Do you mind using the List function to break up the Feats and Traits section? Gonna go update the blank.

OP updated with all major city info. Named towns are open for backstory if you'd like to fill a little in yourself. In my mind, they're mostly Half-orc populations