Stray Souls: Dollhouse Story Walkthrough

Stray Souls: Dollhouse Story – Game Introduction

Welcome to the Stray Souls: Dollhouse Story Collector’s Edition walkthrough on Gamezebo. Stray Souls: Dollhouse Story Collector’s Edition is a Hidden Object Game played on the PC created by Alawar Friday’s Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Stray Souls: Dollhouse Story Collector’s Edition.

General Tips

This hidden object game requires visiting several locations and using inventory items to advance play.

Play is generally non-linear but some areas or tasks must be complete to open another area.

CAPITALIZED inventory items are meant to make it easier to find where this guide may deviate from your own play. Press the Ctrl-F key combination to search this guide for key words.

There are 36 Beyond objects. These objects transform between another objects (i.e. a hat and a bird’s nest). There is no bonus awarded for finding them, just your own satisfaction. Beyond objects are found only in the main scenes. Every Beyond object is included in a screenshot and noted in the text.

Inventory items may be carried for several scenes before being used. Some items are automatically added to inventory, others must be selected.

Always move the cursor around a scene. Watch the cursor to see if it changes into a hand or magnifying glass.

Beginning Play:

Profiles – Create or delete player profiles.

Options – Change music and sound effects volume. You may select or deselect full screen and custom cursor play.

Mode – There are two modes of play. You cannot change modes during the game. Should you decide to play in a different mode, you will need to exit to the main menu and create a new profile.

Casual – The Hint bar recharges in one minute. Interactive areas are highlighted.

Expert – The Hint bar requires two minutes to recharge. Interactive areas are not highlighted.

Navigation:

Diary – The diary contains two sections:

Journal – Contains important information to help explain the story. A glowing diary indicates new information.

Map – Shows your current location (a red arrow) and all active areas. Areas highlighted in green indicate activities are not complete. A brown area indicates there no current tasks there but the area is not complete. You cannot use the map to change locations.

Menu – Continue, Options, Help or Exit.

Inventory/Item List – A scrollable list of icons showing available items or a list of hidden items to be collected.

Hint/Skip bar – Clicking will show a random item from an itemized list. Hints are not limited. The bar turns into a Skip bar for puzzles.

Symbol Meanings:

Magnifying Glass – Zoom in on interactive area. Click the “X” or outside the zoom box to exit the area.

Hand – Pick up or move an item.

Glint – Investigate this area.

Glowing – Hidden object area.

Walkthrough

Your list for hidden objects may vary from this guide. For this reason, screenshots only show inventory and Beyond object locations. The word “Beyond” is always in bold print to draw your attention to its existence in the screenshot.

A short clip explains the background and introduces the story line for play.

Play the optional tutorial to learn how to interact with objects and characters.

Chapter 1: The Mysterious Box

Click the box to open the interactive area (A). Pliers are needed to open it.

Click the couch (B) to move it away from the trap door.

Click the trap door to open the hidden object area.

Find the objects listed. Collect the PLIERS.

Use the PLIERS to open the box. Collect the helpful button-eyed, zippered doll and a DRAWER KEY (C).

Use the DRAWER KEY to open the cabinet drawer. Click three times to unlock the drawer.

Click the folder to zoom in on the records (A).

Click the torn photo. The helpful doll provides the other HALF OF A PHOTO. Combine the two photo portions.

Zoom in on the wedding photo. Collect the ERASER.

Use the ERASER on the scribbled over address location.

Watch the cut scene for the transition to Sam’s hometown.

Chapter 2: Beginning the Search

Speak to Jimmy (A).

Access the hidden object area (B). Collect the TOY ROOF and DOLLHOUSE KEY.

Click the dollhouse (C). Mend the TOY ROOF. Insert the DOLLHOUSE KEY in the door. Collect the MAILBOX HANDLE from inside the dollhouse.

Place the MAILBOX HANDLE on the mailbox (D). Click to open. Collect the TOY WINDOW and read the newspaper.

Place the TOY WINDOW in the dollhouse (C).

Jimmy turns into a DOLL FOR DOLLHOUSE.

Place the doll in the house (A). A RAG is added to inventory.

Click the interactive area on the bench (B). Collect the WALKING STICK.

The transforming lantern (C) on the porch is the first Beyond object.

Follow the arrow to the next location, the toy store.

Place the WALKING STICK in the slot for a lever on the box. Click to open. Collect the SHOVEL.

Collect the second Beyond object (hat and nest).

Return to the house.

Access the interactive bench area again. Use the SHOVEL to uncover STEEL FANGS in the pile of sand.

Chapter 3: The Police Station

Access the hidden object area (A). Collect the SKULL LOCKET and WIRE CUTTERS.

Pick up the BUG SPRAY and CANDLE from the box (B).

Collect the Beyond objects (C) above the door.

Return to the toy store area.

Access the interactive area on the tree (D).

Use the BUG SPRAY and WIRE CUTTERS to free the DOLL’S ARM.

Return to the house.

Collect the CAN OPENER and SKULL LOCKET from the hidden object area (A).

Access the lock on the front door (B).

Places the DOLL’S ARM on the figure. The lock is sawed off.

Enter the house.

Attempt to enter the second floor (A) to pursue the shadowy figure. The stairs burst into flames. Place the CANDLE in the flames to get a BURNING CANDLE.

Access the cabinet (B). Use the CAN OPENER to open the tin to get the BIRD SEED.

Place the BIRD SEED in the birdcage feeder (C). While the bird is eating, take the CABINET KEY from its neck.

Put the key in the cabinet drawer (B). Get the PICKAXE.

Get the Beyond objects (D) on the couch.

Exit the house.

Return to the toy store. Access the interactive area at the side of the store.

Use the PICKAXE to extricate the POLICE STATION KEY from the wall above the trash bin.

Continue through the gates to the police station.

Use the RAG to remove the goo around the door knob.

Place the POLICE STATION KEY in the lock. Click three times to open the door.

Enter the police station.

Access the hidden object area (B). Collect the SKULL LOCKET and FLASK WITH HOT WATER.

Click the cabinet (C). Remove the PUNCH CARD. The code “XXX5” behind the card is noted in the journal. The “5” represents the last diget of a code combination.

Click the Beyond object (D) above the door.

Proceed to the second floor.

Click the Beyond objects (A) on the wall.

Access the police chief’s photo (B). Note the code “XX2X” next to the frame. The “2” represents the third digit of a code combination.

If you did not light the candle from the stairway flames when you were at the house, return and complete this task.

Access the broken lamp on the stairs (C). Place the BURNING CANDLE on the oil spill on the step. The numbers “86” are the first two numbers of the code combination.

Continue up the stairs to the combination lock on the door (D).

Place the cursor on the tip of the dial. Drag the dial to the number “8”. When the number shows in the first position of the tumblers, release the mouse button. Repeat the process until the tumbler shows 8-6-2-5. If you make a mistake, click the reset button on the left.