Avatar attachments

Any object in your inventory can be attached to your avatar and worn as part of an outfit. Examples of attachments include customized hair, jewelry, shoes, weapons, and other accessories. Attachments may contain scripts, but they do not count against a land parcel's object limit.

Adding attachments to your avatar

The easiest way to add an attachment to your avatar is to click the Inventory button on the left side of the Viewer window, find ithe attachment in My Inventory, right-click it, and select Wear. This causes the object to attach to your avatar at its last known attachment point and rotation; if you position a hat object on your avatar's head and then remove it, it will reattach itself in the same location next time you wear it. If the object has never been attached to an avatar, choosing Wear attaches it to your avatar's right hand, replacing any attachment that is currently worn on that attachment point.

If you wish to attach an object to a specific part of your avatar's body, find it in your inventory, right-click it, select Attach To, and then select an attachment point. Attachments move and rotate relative to the attachment point to which they are attached. For example, a wristwatch object attached to your avatar's left forearm moves with his arm, even if you use the Build Tools to edit its location.

To wear multiple attachments on a single attachment point, find an additional attachment in your inventory, right-click it, and select Add or Attach To. Add works similarly to Wear but does not replace existing attachments.

Editing attachments

You can use the Build Tools to edit or adjust attachments on your avatar. However, some building options (such as linking and physics) are unavailable while the object is attached to your avatar. Residents commonly edit attachments in order to fit hair, clothing and accessories properly to their avatars' unique proportions.

Removing attachments from your avatar

To remove an attachment from your avatar, find it in your inventory, right-click it, and select Detach From Yourself. Objects worn by your avatar appear in bold text in your inventory along with a note showing where each object is attached. You can also right-click directly on the object and select Detach.

Note: Remember that you can only remove objects made of prims; you cannot take off any body part but must replace one with another of the same kind, or edit the one you're wearing. For more information, see Editing your appearance.

User Feedback

Not really sure if this comments section is the right place to add things like this but ...

Just wanted to add that if you use a Viewer with the latest 2.xx code you can also have multiple attachments on a single attachment point (in other words you could, for example, wear more than one thing on the skull attachment point which might allow you to more easily wear hair and a hat).

To use multiple attachments in a compatible viewer you need wear one item on a particular attachment point then, to add additional items to that attachment point, right click the additional item from your inventory and choose 'Add'.

Note that compatible viewers also have a similar option for wearing multiple clothing layes that works in the same way (wear one clothing layer than choose 'Add' via right click to add additional layers).

Not sure if there is a separate Knowledge Base article detailing this but, if there is and I find it, I'll link it here too :)