Talent CalculatorWoWTal.com has been updated to the latest build. As usual you might have to Ctrl F5 to make sure you're on the latest build. (That's for those of you who kept refreshing like mad for the past 2 hours)

Spell Diffs
These changes are gathered from the game files, they are not final or confirmed by Blizzard.

Genesis now increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 2/4/6%. (Up from 1/2/3%)

Nature's Grace now has a 100% proc rate for all ranks. increasing your spell casting speed by 5/10/15% for 3 sec.

Feral

Rend and Tear now increases damage done by your Maul and Shred attacks on bleeding targets by 7/13/20%. (Up from 4/8/12%) and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 8/17/25%. (5/10/15%)

Leader of the Pack additional effect - In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.

Thick Hide now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%

Heart of the Wild now Increases your Intellect by 2/4/6%. (Down from 4/8/12%) In addition, while in Bear Form your Stamina is increased by 3/7/10% (Up from 2/4/6%) and while in Cat Form your attack power is increased by 3/7/10%. (Down from 2/4/6%)

Improved Freeze is now a Tier 3 talent. Down from Tier 5. Now gives your Freeze spell a 66/33% chance to cause Fingers of Frost. (Down from 100/50%)

Enduring Winter now reduces the cost of all spells by 3%. Now has a 33% chance to grant up to 10 party of raid members mana regeneration equal to 3% of their maximum mana over 15 sec. (Old - 100% Proc Rate, 1% mana)

Reactive Barrier (Tier 5) *New* - Gives the caster a 50/100% chance for the Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.

Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.

Shield of the Templar now reduces the cooldown of Avenger's Shield by 3/7/10 sec (Up from 2/4/6 sec), Guardian of Ancient Kings by 1/2/3 min (Down from 10/20/30 min). No longer increases the amount absorbed by your Sacred Shield, now reduces the cooldown fo Avenging Wrath by 20/40/60 sec.

Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).

Grand Crusader now has a chance to reduce the cooldown of your next Avenger's Shield instead of Holy Wrath.

Hallowed Ground now increases the duration of Consecration by 15 sec (Down from 15/30) and decreases it's mana cost by 25% instead of increasing its damage.

Protector of the Innocent is now a Tier 1 Talent. Down from Tier 2. Now Increases your healing by 1/2/3% on allies affected by Devotion Aura and increases the damage of your Retribution Aura by 20/40/60%.

Soulburn: Seed of Corruption (Tier 5) *New* - Grants the Soulburn empowerment to your Seed of Corruption spell.Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.

Siphon Life (Tier 2) is back - When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 60/75 )% of the damage done.

Demonology

Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)

Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.

Sudden Death is now a Tier 5 talent (Down from Tier 4), 2 points (Down from 3 Points) and now is - Your melee hits have a 5/10% chance of resetting the cooldown on your Colossus Smash, and you keep 5/10 rage after using Execute.

Incite no longer affects Thunder Clap or Cleave. Additional effect - your Heroic Strike critical strikes have a 33/66/100% chance to make you next Heroic Strike also a critical strike. This effect cannot occur more than once every 6 seconds.

Updated Classes Pages
All classes pages have been updated with the new spells and talents.

The 3 wheel motorcycle is probably some Engineering stuff just like the Old Hog. I guess it by looking at the colors, the yellow one do have many aspects like the Alliance Hog and same for the red one for the Horde.

Cauterize should heal the mage for 40% but burn the OPPONENT for 12% of their max hp instead of the mage. That, or the mage explodes on death, like a blast wave effect, then is reborn like a phoenix with 40% health.

The only thing I don't like with Malfurion is the moustache. The beard is perfect. I don't know if I like or dislike the wings though... For the rest, he looks a lot like the action figure they did for WCIII. Oh I forgot : shouldn't his eyes be golden?

If the made Garrosh after the action figure, why couldn't do the same with Malfurion.
images2.wikia.nocookie.net/__cb20090519061956/wowwiki/images/d/d5/Malfurion_actionfigure.jpg
He looks way less stupid, but much tougher and badass.

Is that the same Kalgan than was openly biased towards class pvp balance and made some of the dumbest changes that made no difference or screwed up arena balance even more when no change was even called for?

Tier 3:
*Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.

What would happen if mage use iceblock imediatly after Cauterize efect occure?

Agreed!
Community can be hooked on the most irrelevant thing ever .... how about UI changes? Do players care about these? You will be looking at them through the whole expansion..

Hardly... It's called a custom UI. Something most players that come on here have and therefore they care very little about UI changes.

---------- Post added 2010-07-31 at 05:44 AM ----------

Originally Posted by Daez

Why does it seem like they are leaving restoration druids till the very last part of the beta. I don't know if that is a trend with all classes, but it seems they haven't even began to get the druid healing tree playable yet, and yet another update with absolutely no changes to restoration.

At least they're planning on changing you. Us Shaman seem to be pretty much exactly the same as we are now and the devs are apparently ok with that.

---------- Post added 2010-07-31 at 05:47 AM ----------

Originally Posted by wildi

Mage definitely want to check the Upcoming Mage Changes Blue Post by Kalgan.
yeah kalgan plays a mage, lets take away soul link from warlocks and give it to mages

Couldn't agree more. Mages are getting the best of everything at the moment it's stupid. And it's not like they needed more survivability and a free instant cast scorch.

They're getting all the good stuff Warlocks and Shaman have and then some.

Kalgan can go fuck himself.

---------- Post added 2010-07-31 at 05:54 AM ----------

Originally Posted by nekobaka

Is that the same Kalgan than was openly biased towards class pvp balance and made some of the dumbest changes that made no difference or screwed up arena balance even more when no change was even called for?

Yup the very same idiot that is now making mages very clearly OP before the xpac even ships. I doubt they'll remove any of those abilities. Why would they? It's not like people told the devs before WotLK that ret pallies were putting out stupid damage... oh wait.

---------- Post added 2010-07-31 at 05:56 AM ----------

Originally Posted by Sony

The 3 wheel motorcycle is probably some Engineering stuff just like the Old Hog. I guess it by looking at the colors, the yellow one do have many aspects like the Alliance Hog and same for the red one for the Horde.

And iam a big Lorefan of Malfurion, but seriously wtf with his feets?

So the alliance mount will look like absolute crap while the horde one has proper rubber tyres and looks cool with 4 exhausts instead of 2?

Are you high? They're obviously the Goblin mounts. 100% on the left 60% on the right.

---------- Post added 2010-07-31 at 05:57 AM ----------

Originally Posted by Narshe

Cauterize should heal the mage for 40% but burn the OPPONENT for 12% of their max hp instead of the mage. That, or the mage explodes on death, like a blast wave effect, then is reborn like a phoenix with 40% health.

If the made Garrosh after the action figure, why couldn't do the same with Malfurion.
images2.wikia.nocookie.net/__cb20090519061956/wowwiki/images/d/d5/Malfurion_actionfigure.jpg
He looks way less stupid, but much tougher and badass.

He DOES look like the action figure, with the exception that he is much more easily recognizable as the brother of Illidan Stormrage, as he loks much the same except more like a druid instead of a demon.

Let me introduce myself...I am a blizzard developer working on World of Warcraft. In light of successfully ruining the end-game experience and making it easy for everyone to experience and then placating the people who think it's too easy with making the same fight, harder, and calling it "hard mode", I wanted to assure you that this homogeneous way of thinking is now also included into our new talent reviews of the mage, warrior, and paladin.

In a future expansion we are going to introduce the new "Nebulous" class, which will be anything you want it to be. You will only have access to 20 skills at any one time and you can choose between any classes skill provided that they are in a party or raid with you. We want you to be able to do anything that makes the other classes unique and not have to worry about leveling another toon again. Want to be a warlock? Just go to whichever class trainer you currently are and pay to forget all your talents. Then group up with the class you have always wanted to be for that upcoming dungeon or raid, and you can just copy their talent trees and add their skills to your toon.

Remember that we here at Activision-Blizzard simply want your money and don't care what the experience is like because we know that you'll HAVE to buy Cataclysm because there won't be another game coming out until 2011. At that time, we'll simply announce our "new" MMO that will take 5 years to make and then try to regain our foothold in the market that we lost due to incompetency and spreading our developers too thin.

We want you to feel like you can be anything you want, in World of Warcraft. And with these new changes, and the upcoming "Nebulous" class, we're sure that you'll never complain again about not having what others have, because everyone will be the same. Thank you for your time, and make sure to purchase those year-long subscription fees with the automatic recurring billing option.

Hardly... It's called a custom UI. Something most players that come on here have and therefore they care very little about UI changes.

---------- Post added 2010-07-31 at 05:44 AM ----------

At least they're planning on changing you. Us Shaman seem to be pretty much exactly the same as we are now and the devs are apparently ok with that.

---------- Post added 2010-07-31 at 05:47 AM ----------

Couldn't agree more. Mages are getting the best of everything at the moment it's stupid. And it's not like they needed more survivability and a free instant cast scorch.

They're getting all the good stuff Warlocks and Shaman have and then some.

Kalgan can go fuck himself.

---------- Post added 2010-07-31 at 05:54 AM ----------

Yup the very same idiot that is now making mages very clearly OP before the xpac even ships. I doubt they'll remove any of those abilities. Why would they? It's not like people told the devs before WotLK that ret pallies were putting out stupid damage... oh wait.

---------- Post added 2010-07-31 at 05:56 AM ----------

So the alliance mount will look like absolute crap while the horde one has proper rubber tyres and looks cool with 4 exhausts instead of 2?

Are you high? They're obviously the Goblin mounts. 100% on the left 60% on the right.

---------- Post added 2010-07-31 at 05:57 AM ----------

Why not just give mages an I-WIN button and give it a nuke animation?

I have played a mage as my main raiding character since Karazhan, and it is quite safe to say that since then mages have changed very little and received very few changes to their gameplay in the last two expansions. Yes there has been some modifications but nothing comparable to for example Methamorphosis or equivalent. But hey, we are still here and I personally enjoy changes made that enrich the game whether they benefit me directly or not.
So now that after such a long time, mages are finally being given tools that make them seem a hell of a lot more fun then they have for a long while, I have to admit that although I am swapping mains to a priest (dps'ing for two expansions is enough) I embrace these potential changes, am very happy for those who will play it as a main and will personally thoroughly look forward to playing my mage in alt raids..

Clearly such feelings are beyond you my good sir.

Now from the strength of your reactions, while we are still not even sure of what will or not make the expansion, I can only think of two options:

1. You are a very poorly skilled shaman scratching your head wondering how the hell you are going to get a raid spot now that another class can bring bloodlust. (bring the player not the class woop woop)
2. To put it as politely as possible you are a narrow minded troll who struggles to see the bigger picture and how changes to other class's will make theirs and your experience a much fuller one.

All in all, your kind of reaction just makes all these potential changes just that little bit sweeter.

I have played a mage as my main raiding character since Karazhan, and it is quite safe to say that since then mages have changed very little and received very few changes to their gameplay in the last two expansions. Yes there has been some modifications but nothing comparable to for example Methamorphosis or equivalent. But hey, we are still here and I personally enjoy changes made that enrich the game whether they benefit me directly or not.
So now that after such a long time, mages are finally being given tools that make them seem a hell of a lot more fun then they have for a long while, I have to admit that although I am swapping mains to a priest (dps'ing for two expansions is enough) I embrace these potential changes, am very happy for those who will play it as a main and will personally thoroughly look forward to playing my mage in alt raids..

Clearly such feelings are beyond you my good sir.

Now from the strength of your reactions, while we are still not even sure of what will or not make the expansion, I can only think of two options:

1. You are a very poorly skilled shaman scratching your head wondering how the hell you are going to get a raid spot now that another class can bring bloodlust. (bring the player not the class woop woop)
2. To put it as politely as possible you are a narrow minded troll who struggles to see the bigger picture and how changes to other class's will make theirs and your experience a much fuller one.

All in all, your kind of reaction just makes all these potential changes just that little bit sweeter.

Or maybe it's option number 3:

I'm a player that's been playing since Vanilla beta currently in a top 50 guild having witnessed Shaman being Blizzard's definition of the deepest darkest part of the ass for too long. The Shaman class needs an overhaul. Every sensible player knows this yet for some reason we never get it. I believe Shaman changes were scrapped in favor of Mage changes shortly before the Bus Shock fiasco and to be quite honest looking at how many classes are getting their 2nd, 3rd or 4th overhaul since game launch I'm very disappointed at the fact Shaman are still basically the same since launch.

All in all I think my reaction is entirely justified. In fact since you're ok with these changes you fail to see the bigger picture, not me. The bigger picture being equality.

I'm a player that's been playing since Vanilla beta currently in a top 50 guild having witnessed Shaman being Blizzard's definition of the deepest darkest part of the ass for too long. The Shaman class needs an overhaul. Every sensible player knows this yet for some reason we never get it. I believe Shaman changes were scrapped in favor of Mage changes shortly before the Bus Shock fiasco and to be quite honest looking at how many classes are getting their 2nd, 3rd or 4th overhaul since game launch I'm very disappointed at the fact Shaman are still basically the same since launch.

All in all I think my reaction is entirely justified. In fact since you're ok with these changes you fail to see the bigger picture, not me. The bigger picture being equality.

To be fair to you....mages AND shamans have probably been the two class's receiving the less care and effort put into enriching their experience. That being said, it doesn't really justify resenting mages because their turn has come. Yes they are being given bloodlust but surely If you are as you say in a top 50 guild since Vanilla you are very well aware that shamans bring so much more than just the 40 seconds of lol once a fight..as for the new argent defender type spell, with the raiding experience you put forward, surely you can see the benefit of extra survivability for the squishies and how it will actually HELP in your raids (bigger picture ). Also i seem to recall some pretty cool changes announced for resto. I can only presume that you are an enh or ele shaman upset before even knowing what super fun changes might still be to come.

Now sadly you speak of the bigger picture being equality...my good man the word you should be using is homogenization. Like it or not that is the direction developers have chosen and the one wow is very firmly set on following. I repeat myself but it seems to be the key point you are missing : Bring-the-player-not-the-class.