Well, it doesn't pack a punch, but it is good at its job: Smackin' things.

¢540

8

Heavy Mace

d8

X2

4

Medium

If someone needs their face bashed in, make good use of this happy fellow. It's good for you spellcasters, too; holds many cubes!

¢1,280

9

Morningstar

d10

X2

4

Medium

One of the most popular smashy things around since it also happens to be pointy.

¢2,000

10

Maul

d12

X2

4

Large

If you need to REALLY lay the smackdown on someone, this weapon's for you. Don't mind the two handed requirement; it makes up for it in damage.

¢2,880

11

Throwing Axe

d4

X3

2

Tiny

It's an axe. You can throw it. Duh.

¢160

12

Handaxe

d6

X3

2

Small

What more could you want? Look at that critical! And that manageable size! All in one convenient package!

¢720

13

Battle Axe

d8

X3

3

Medium

Something a bit more potent than the handaxe for you damage monkeys out there. Don't expect to be hiding this thing, though.

¢1,920

14

War Axe

d10

X3

3

Medium

Same deal with this. It's even bigger. Impossible to hide. But man does it HURT when you dig that thing into some unwitting monster!

¢3,000

15

Greataxe

d12

X3

3

Large

This thing just SCREAMS "CLEAVE!!"

¢4,320

16

Rapier

d6

18-20 X2

3

Medium

Leave your mark, but not Zoro's; we've had copyright issues with him. Thankfully, he has copyright issues with the Three Musketeers, and they have issues with Milky Way, so we don't have TOO many legal problems...

¢960

17

Mario Style

-

-

-

-

-

-

18

Hammer

d8

19-20 X2

4

Medium

This hammer is a favorite of various Mushroom Kingdom residents.

¢1,620

19

Super Hammer

2d6

19-20 X2

4

Large

To harness this weapon's full potential, a certain cube combo must be put into it...

¢3,380

20

Hammer of the Brotherhood

2d4

19-20 X2

3

Medium

This weapon, crafted by the Hammer Brothers, is built for ranged as well as melee combat. It has the equivilant power of Power Hit+Fire and Power Shot+Fire cube combos; each use of either power expends one of 50 charges.

¢1,715

21

Mushroom Guard Sword

2d4+1

19-20 X2

3

Medium

The Mushroom Guard has donated the design for this and many other pieces of equipment. It's very high quality, and features a +1 accuracy and damage bonus.

¢1,815

22

Firebright Sword

2d6

18-20 X2

2

Large

The fireflower cest is clearly engraved on the hilt of this Greatsword, with its red and white color scheme. It deals d6 fire damage alongside its normal damage, and has 50 charges. It can use Power Shot+Fire+Fire freely.

¢4,500

23

Axe of the Brotherhood

2d6

X3

3

Medium

Created by the Hammer Brothers in order to chop up enemies more efficiently, this axe can be thrown or used in melee. It comes with a +1 bonus to attack rolls and damage when used as the attacking weapon.

¢4,320

24

Fire Flower

3d6

-

2

Small

This flame-throwing flower is all the rage! Let er rip, and the enemy must make a reflex save or else take full damage! (10 + DEX Mod + 1/2 level)

¢3,890

25

Red Shell

2d6

19-20 X2

3

Small

Throw the shell at the enemy, and smash them up! At a range, enemies don't get a DEX mod to AC. Doubles as a shield.

¢2,535

27

Super Scope

2d8

19-20 X2

4

Medium

The rifle used only once by Mario. This thing packs a punch, but it also happens to be grossly inefficient. It can be charged, too. (3x damage after 1 round charge) And Autofire!

¢7,220

28

Koopa Klaw

2d6

18-20 X3

2

Small

Extremely sharp claws, employed by Bowser himself. They can be worn in pairs.

¢1,960

29

Large Block

2d8

X2

3

Large

A large, heavy block, ala SMB 3. The difference is these don't break! They can be thrown or used to smack people.

¢3,840

31

Boomerang

2d6

19-20 X2

2

Small

It's an Australian weapon! Great for defeating all of those pesky varmints you meet.

¢1,690

33

Wario Gloves

2d8

X2

2

Small

These gloves are great for choking people, or stealing money. +1 to grappling with these.

¢2,890

34

Zelda Style

-

-

-

-

-

-

35

Wooden Sword

d6

X2

3

Small

Link's wooden sword from the original Zelda has made its way to the Stadium, where it has been copied several times. They say it holds geat power...

¢540

36

White Sword

d8

19-20 X2

4

Medium

Said to be the blade of evil's bane, this is really just a sword with a white blade. It's actually somewhat crudely forged, but it's more powerful than the average sword. It features a +1 bonus to attack and damage.

¢2,000

37

Magic Sword

d8

19-20 X2

5

Medium

The magic sword that a future Link will use to vanquish Ganon; it deals +d6 Earth damage, double damage to ghosts and undead. +2 to attack and damage.

¢7,225

38

Kokiri Sword

2d4

19-20 X2

3

Small

Hidden behind Kokiri Village, beneath the shade of the Deku Baba, there lay a sword much like this. This one features +d6 Wood damage.

¢3,375

39

Razor Sword

2d4

18-20 X2

3

Small

Link had his Kokiri Sword re-forged twice. This version, with its streamlined design and sharp edge, has an enhanced critical, but deals +d6 Wood damage nontheless.

¢3,840

40

Gilded Sword

d10

17-20 X2

4

Medium

The second re-forging of the Kokiri Sword made it into a golden blade with edges that would never dull, even across vast stretches of time. It deals +d6 wood damage and has a +2 bonus to attack and damage.

¢8,000

41

Master Sword

d10

19-20 X2

4

Medium

The blade of evil's bane! ... Well, not really. Link has it. We just have these stupid copies... *grumble* Oh well. They deal +2d6 holy damage and have a +1 bonus to attack and damage.

¢11,520

42

Tempered Sword

2d6

19-20 X2

4

Medium

Replicas of the tempered Master Sword. Their blades still shine bright cherry red from the heating, and will continue to do so. They deal +2d6 holy damage and have a +2 enhancement bonus.

¢14,580

43

Golden Sword

2d8

18-20 X2

5

Medium

The faeries gave Link a sword like this to smite Ganon and restore the faerie queen's figure! I mean... @_@ ... Deals +3d6 Holy damage and has a +3 enhancement bonus.

¢38,025

44

Mr. Unhappy

d12

X3

4

Huge

Meet Mr. Unhappy! A spiked ball as big as you are on a chain. Aint it grand? +d6 Dark damage comes alongside this puppy's normal attributes.

¢19,440

45

Knuckle Axe

d10

X3

3

Large

The axe often wielded by Iron Knuckles. It comes in one size: Humongous. It deals +2d6 darkness damage.

¢14,520

46

Ironut Cleaver

2d6

X3

3

Large

The Ironuts in Wind Waker are infamous for their swordplay with these massive, but finely crafted blades. They have a +4 enhancement bonus

¢7,680

47

Trident

2d4

18-20 X2

6

Large

A replica of the trident that Ganon occasionally uses to commit attempted smiting against Link. It deals an impressive +3d6 dark damage and has a +3 enhancement bonus.

¢28,830

48

Wooden Boomerang

2d4

X2

3

Small

This sturdy wooden boomerang doesn't hold a candle to the precision of the hookshot, but its finesse is unquestionable.

¢960

49

Magic Boomerang (Blue)

2d6

X2

3

Small

Flies twice as far as any normal boomerang. It also has a +1 enhancement bonus.

¢2,535

50

Magic Boomerang (Red)

2d6

19-20 X2

3

Small

This boomerang actually homes in on enemies, taking away their DEX mod to Defense. It grants a +2 enhancement bonus.

¢3,840

51

Fire Wand

2d8

Fire

3

Small

The fireballs launched by this wand light enemies on fire on a successful critical; they must make reflex saves each round to put it out.

¢4,335

52

Ice Wand

2d8

Freeze

3

Small

On a successful critical, the enemy is frozen in a block of ice and remains frozen for all time unless it makes a fortitude save.

¢4,335

53

Bow and Arrows

2d6

19-20 X2

2

Medium

For whatever reason, this bow is stronger than a sword... It has 30 shots before arrows need to be bought. Fire, Ice, and Light arrow enhancements are said to be found across Hyrule.

¢1,960

54

Bow and Silver Arrows

2d8

19-20 X2

3

Medium

These silver arrows are said to be the ultimate weapon against Ganon! They deal +2d6 Holy damage and carry a +2 enhancement bonus.

¢14,415

55

Blue Candle

d6

-

3

Small

... This isn't really a weapon.... It's kinda'... More like a torch... Or some other secondary piece of equipment... For some reason it's the only thing that can light bushes on fire. You can use it once per scree--I mean room.

¢540

56

Red Candle

d8

-

3

Small

It's just like the blue one, but more powerful. Use it as often as you like.

¢960

57

Magic Hammer

d10

X2

4

Medium

This hammer's head is very... Orange... And can hurt things... Hey, how's this: It can pound stuff into the ground. +4 enhancement bonus.

¢3,920

58

Megaton Hammer

d12

X3

4

Large

Acts very much like the Magic Hammer, but it's a lot bigger and stronger. +d6 Earth damage and has a +2 enhancement bonus.

¢16,000

59

Skull Hammer

d10

X3

4

Large

I'd like to know why Ganon just GAVE This to Link when he knew the kid couldn't get to him without it. Anyway, it deals +2d6 dark damage.

¢19,360

60

Staff of Somaria

Special

-

6

Large

This staff is very strange. When used, it creates a block that can be dropped on top of enemies for an amount of damage that depends on from how high it's dropped. It normally deals 2d6 from six feet up. When used a second time, it explodes for 4d6 fire.

¢10,000

62

Hookshot

d6

18-20 X2

2

Small

The hookshot, while it lacks the finesse of a boomerang, is more reliable and precise. It can also pull you across pits!

¢640

63

Longshot

d8

18-20 X2

3

Small

This hookshot has a longer range than its previous version.

¢1,500

64

Deku Stick

d6

X2

2

Medium

FEAH THE POWA OF W00D! Deals 3d6 wood damage, but expect it to last about five seconds.

¢2,450

65

Giant's Knife

2d6

19-20 X2

3

Large

The giant's knife is one of the cheaper two-handers out there. The blade is sort of brittle..

¢2,535

66

Biggoron's Sword

2d8

19-20 X2

4

Large

Built for endurance, the Giant's Knife features a +2d6 Earth damage bonus as well as a +2 enhancement bonus.

¢19,220

67

Magic Punch

+1d

+1 threat

2

Tiny

You don't actually equip these as weapons. This jewel acts much like magic armor, in the fact that you equip it and it... Well, anyway, equip this and you add a second dice of damage to your melee attacks.

¢1,440

68

Magic Blast

+1d

+1 threat

2

Tiny

Acts much like the Magic Punch, but this works on ranged weapons and attacks.