I sort of like this idea. Would be nice not be limited by perk teir slots or a limited number of attachments or perks. Just would be the total points you had and how you chose to use them for the most effective combination.

Although some would complain if they could not take a second primary for a second weapon as has been allowed for the last several games.

ON parks, you have something like 6 or 8 slots and on the perks available, in the top left corner, it tells you how many slots it takes up, such as deadeye is 5 and takedown is 1. Is that how the perk system works?

The idea of having launchers via left pad only solves a few issues, such as removing the overkill of having two launchers. The debate I'm having now is whether or not the shield should be used via left, or as a primary weapon.

This is a new CaC system that doesn't follow the "pick 10" format. Depending on the choices you make, you can end up with 10 items. However, if you want a more/less powerful setup, it will require more/less points and you may be left with more/less than 10 items.

On the top of the page, secondary weapons are 2 points. Since Overkill is equipped, the 2nd primary (seen above) will cost 4 points.

There are some things that need to come back to COD because these things define what COD is. And I know people want to keep up with the newest systems and what not, but the pick 10 system needs to go. Go back to traditional CaC where you can have only 3 perks at a time. Not 6 like it is today. And if your concerned about not having enough perks because your skill isnt up to par, then pro perks would act as you second tier perk. Just another benefit you get.

Just throw us the traditional CaC system and focus on more important things in COD.

Focus more on getting payers to play more than 3 months after release date.

If put their focus towards that goal.....you will all forget about this pick 10.

Being forcibly stuck with the same 3 perks, 1 or 2 attachments, and pieces of equipment is something I wanted to break away from since COD4.

Custom classes should be about freedom and variety. If you want to have the classic set up, then that creative option is at your disposal. Just because someone has 6 perks, doesn't mean they're overpowered. The perks in Black Ops 2 are not even that strong to begin with.

I think we need to look at the bigger picture here....which is what is going to make COD players stick to playing COD longer than previuos years.

Freedom and variety when it comes to classes is definitley NOT doing that.

Im not saying someone running around with 6 perks is op, its just unecessary and taking away from COD more and more when they add this sh/it in.

BO2 focused so much on making sure all 150 things had a counter and that created a huge imbalance in the game.

Water all those perks, attatchments, and equipent down and focus more on whats important. Getting people to play your game more often.

We need a skill gap again where teamwork/communication actually means something. Not using 5 perks with an LMG and getting 50 kills while playing solo. whats the fun in that??? the satisafaction of crushing people who have no thumbs.

It's interesting how people say Call of Duty is the same game every year, yet people want it to be the same game every year.

Video game titles need to evolve in order to stay fresh throughout the years. If they didn't, they would end up forgotten and boring (like Dynasty Warriors). Call of Duty never truly destroys the experience. Down to it's core, despite the changes over the years, it's still the same exact FPS we've known to love.

Im an advocate for having a fresh and ever changing COD, but pick 10 and all of what COD has been coming to has just been to repetetive (they add way to much stuff into the game that just increases the staleness and boredom). The pick 10 is not that interesting and is more of a headache filled with uneccesary **** that cause the game to become stale as a potato chip.

Adding more into a game does not make it "fresh and new"

If you think the pick 10 is what we need to keep "fresh", please get a reality check.

Im just saying id take a traditional class system if they could focus more on important matters in the game.

II like the 10 point system, I dont use secondary weapons so this give me two points so i can add an extra perk, this is fine to me because it's not overpowered because one person may have something something that the other does not. We can create a class to our liking.

I would say a max of 2 with a perk. 1 without a perk. It just seemed to make the weapons too good in BO2 with 3 attachments. The AN-94 for me is better than a SMG with 3 attachments, from my point of view.

first off, i DONT want to see Flak Jacket back AT ALL! Nor do i want to see the ballistic vests in. All they need to do is modify the Blast shield and that should be fine. But having to basically be invulnerable to explosives is complete and utter bullsh*t. I am a tuber but i only tube when i know someone is camping their ass off and it makes it damn hard to kill the camper when they have 3 things protecting them from every explosive i throw at them. It reminds me of the Last Stand Juggernauts from COD4. I cant tell you how much it pissed me off playing against a team full of those people to where i could only use explosives to kill them cuz otherwise the juggernaut would take most of the damage so that when the person went to last stand, they got a free kill since you have to reload.

Second, i actually DONT like the pick 10 system. I just like the simple things. As long as i can have 2 attachments on my primary i really dont need anything special.

i need flatjacket, currently i have a 550 score per minute in dom because all of my captures, but now people are starting to realize how important grenades are and c4 are so instead of my 550 it would be like 400 or so is really important for being going for the objective.

I agree ballistic vest and flak jacket should go. I am a fan of realism, and there is not in reality a vest that will make you survive a direct grenade blast. Launchers are already balanced in being slow, having only 2 shots, and having a minimum range for explosion.

Ballistic vests got spammed wayyyyy to often and it ruins a hardcore game for those of us who aren't usually able to play with an organized team. And they are way overpowered. I have seen people run through not 1, not 2, but 3 grenades wearing a ball vest, and I have seen people eat headshots from m60's because they were wearing a vest? GTFO!!!!!!!!!!