Whey Hey! Bizarre Creations Racer Details

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Just in case you've been living under a high-poly car model, we clue you in on the biiig secret.

By IGN Staff

Not that this isn't some of the most obvious news you've ever read, we thought we'd give you the old heads-up on some of the latest details on Bizarre Creations' involvement with the Xbox console. As evidenced by their appearance at this year's Gamestock, Bizarre Creations are indeed working on something for Microsoft. After some minimal digging, IGN Xbox has learned that this title is a racing game in the spirit of their phenomenal Dreamcast racer, MSR. Outside this, there are few things you should know.

First and foremost, this game will not be called MSR, as the rights to said label belong to the folks at Sega. Second, this will be more than a mere port with a new label. The game is said to feature multiple locations featured in MSR, as well as an additional new city that is said to be New York.

To show off these environments, word has it that the game will feature a major boost in the polygon counts of the cars and environments. Just to give you an idea of what we're talking about here, word has it that the automobiles in this racer will contain upwards of 16,000 polys per car. To put this in perspective, GT3 sports roughly 2-4,000 per car.

Not only will the game be pushing the polys in a big way, but it will do so with all the speed befitting a true next generation racing title. Sources have indicated that the game will is being targeted for a 60 FPS experience, and will make use of the Xbox's online capabilities by offering Internet play, one-upping MSR's ability to download "ghost racers." Outside this, details are sketchy at best. We expect to get more than an earful in that regard during Gamestock, so check back early next week for a full report.