Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Tell us what you think about this dungeon

for those who have made it this far into the main dungeon quest. I congratulate you. because if you made it pass Hera and Zeus, you have spent a ton of times and/or resources into this game to build the team that could beat them, and that's impressive in of itself. so either you're a god with the rem or just an iap. I salute your dedication.

Yes, congratulations to all who have made it this far. Non-IAP here. Just beat this dungeon after 9 months of playing with Athena Leader and Friend, Izanagi, Zhuge Liang, Verche, Divine Goddess Valkyrie. Could have subbed Izanagi. Zhuge Liang was key. Almost entirely farmable team.

It's been 57 days since I first started playing this game... To think I'd somehow be strong/lucky enough to clear this on my first try, or heck, even get this far... I feel truly blessed... Gremory from last Godfest changed everything I thought I knew about team building. Onward and upward everyone!

I just used Thanatos and hoped I could kill it in 3 turns. My Kali party worked. Thing is, I've played for over 800 days, and I'm only rank 170. Last month, I was rank 150, but I guess I stepped up my game.

I have a very easy solution to this dungeon, except it may be difficult to obtain.I'm just thinking of a double Geomon team with a Satan for it's -9999 RCV, with the total hp being >27,960 (Fl 1 has 4 High Dragons, each hitting for 6990. 6990*4=27,960), so just get hit on the first floor and you'll be in the HP threshold for Goemon's constant 25x attack to sweep through the dungeon.

It's the second YouTube video after selecting the link at the bottom of the page. It's awesome that you mentioned the build though, where I originally gave it a passing thought and dismissed the idea. In fact, it's the ONLY farmable 0 stone option so far for this dungeon. The player in the vid has max pluses on most of his team, that Valk isn't even on her final evo, as well as the Zeus.

Ok, I've tried the Goemon build 4 times now, made it to the boss easy the first time. The other 3 times the dragons on floor one were not synced (3 went off on 1, the remainder on 2), which unfortunately kills this build. Dungeon needs to be updated to show 2 turns on floor one.

All monsters should be max lvl, I'd recommend max awokens for most if not all on the team (my Goemen & Zeus was not awoken). I subbed Full evo'd/ max skill gigas in place of the +297 Verche that Tubeplayer was using. As for pluses, I had +60 on satan & +20 on valk. This team is too risky IMHO, keep in mind yr spending 99 Stam hoping that all the dragons will sync on FL1, & even then there's only a 33% chance of HMD dropping in the end.

Theoretically, D/L Anubis lead and a cr@pload of Ronia friends should do. Said strategy works for Paradise of the Holy Beasts in challenge mode; probably would work here assuming you can match perfectly. Unfortunately, unlike in there, you pretty much can't stall in here, so I'm not sure how you can handle that.

Edit: Actually, this probably won't work, seeing how you need to stall to get the Ronia actives up. However, as shown in the build section, a team full of Grodin uvos can do the trick.

My thoughts behind this was simple, the ancient dragons have a cool down of nine without skill ups making them great for instant bombing when entering a dungeon. So by having only the four (blue, red, and green and a duplicate) high dragons appearing on the first floor, you get hit by all of them because your skill boost awokens (when running only one max skill/awoken ogre) totals up to nine meaning the armor break isn't up yet. You'll take about 21,250 damage which means your health has to be greater than that. So turn two you activate the armor break. Because that lowers the defense down to 25,000 and the ancient dragon deals 25,000 it will only kill the jewel dragons of the opposing color because of the 2x damage for the weaker color, let loose skills to pick off all but one where you charge your skills. The thing that I can't seem to figure out is how to get back to 17250 (+4000 auto recover). Two ideas here: 1) run a second ogre because it has a second skill boost 2) you simply don't need recover all of it just 3000 each turn because it deals 6990 and 6990-4000(auto recover) yields 2990~3000. Basically any more than that and your gaining health. Once all the skill are up, move on to the next floor. This floor is possibly easier than the first because there is a chance for only two monsters may spawn. Most likely though is that there will be three. Drop the armor, ancient/ogre skill and then gungnir if there is a king (you gain more health this way) and then stall on the third. If there is two kings you must gungnir both. Next floor same as before except if there is a king you must use another active instead. Keep clearing the floors while trying to reach max health. Final floor, kill his two pets and gungnir him maxing your health. He deals exactly 4000 damage when both odins are active. One turn will max out our health and then keep blasting away!

I would love to hear comments about this idea. I really didn't want to have to max skill three ogres in order to beat this dungeon because that didn't seem very practical nor efficient when the ancient dragons have basically the same skill but a way faster cool down and it can be used on the boss.

It's what u would expect, farming keepers, lits, & ogres (post castle of satan). It'll take a few weeks if diligent (my guess). I've got 3 ogres at level 2 at the moment, hoping to get at least one of them max skilled by end of weekend. I recommend only trying the skill ups during a X2 week (like now), & farming materials on the off week. On a side note, I always save PAL eggs for rare evo mat weeks, I always seem to get a few keepers this way. It is tedious, but I think overall worth it, as the ogres can be used for low cost dungeons as well. As for the knight, it is very easy to skill up (& a max lvl white baron does over 1k on Atk, which after the armor break only needs a X3 combo to get through HMDs def, not much but speeds up the dungeon a little). Still, I wish Poring would come back.

Edit 18 days later: Poring was last week, it took me 9 stones to skill up my Golem (Tedious), now I just need to awaken it & skill up one more ogre to try your idea!

Yeah, it's safe as long as there aren't all the same color on floors 1-2. Ran it 7 times no problems, then tried yesterday and today and had all blue on floors 1-2 & all green the next run on floor 1-2. I've had HMD drop 3 times so far, and the X1.5 drop rate was nice for that last week.

I too was pondering the ancient dragons with a Grodin team. Unfortunately, I'm still going to go for the Ogre build. My problem, is there isn't a farmable way to skill up my golem (unless Poring tower hits again any time soon, breakers was a waste of Stam even on X2). When I eventually get my golem skilled, I'll try this as my Ancient dragons are skilled up & I love using them anytime I get the chance!

What's the best way to skill up the ogres? I haven't seemed to find any feasible way to do that easily. It takes way to much time to ult evo each one and then fuse. I knew the golem would be hard. But I thought it would be easier to max skill an ogre and a golem instead of three ogres and a silly little knight.

Lol, simple solution cheap no stone no rem: use light demon shouki max awoken and dancing AMA friend max awoken as leaders , subs max skilled ogres three different color attacks, max awoken max skilled mk armor breaker. Total skill boost 10. every round you kill all but one. You might even have all your stamina refilled by the time you finish. Only problem would be if all the dragons were the same color on one round.

Update: i got odin! yeah! now i use two shining lance odins as friend and lead and this has now become fool proof and much much quicker cause you can use an Odin to end a round! Yeah Odins!

Just beat it for the first time. Leader F/L Horus with friend's Ra. 35x damage each turn. Most of my monsters were light attribute to double their damage. I used NO SKILLS in this dungeon. Got Heavy Metal + stone. Done with normal storyline :D

are there any poor mans builds for this dungeon, and by poor i mean you dont have to have all max skilled max leveled or multiple versions of haxxed gods. only poisoner i have is AB blue birds at lvl 65 a high lvl odin, high lvl siren max skilled, rebel lucifer,and a few other gods that barely have synergy...any advice would help.

Looking for team builds that do not require mad multiplier-arrangment skillz,because I'm just not quick enough under pressure -- 5X on a good day, 6X if I'm lucky, and anything higher is a blessing from Gawd.

yep, I cleared this with Athena without even blinking. The 100k defense is easily countered with 1 tpa, since both of your Athena's will deal over 100k dmg. Bring in Verche and LValk for quick orb changers and any other light god you have, preferably with an orb changing skill and at least 1 TPA (not necessary). Jord is off color, but he has a nice orb changing skill and his TPA can wreck blue dragons and with enough combo's the rest too.

A nuke might come in handy for the last floor, but if you can save orb changers for then, the two Athena leads will dish out enough damage, especially when you can enhance the light and green orbs. Three turns to hit 4m damage (2M light dmg) with double Athena is a piece of cake :-)

How accurate are the enemies' stats? I used an Awoken Hino lead with 1720 atk. The team has 12 skill boosts. I activated Hino's AS to cut 75% of enemy defence. That should cut the dragons' defence to 25000. Then I matched some orbs expecting Hino's LS to wipe the board. Well it didn't and I died really fast. What went wrong?

No, GZL probably isn't the best team to use. The enemies each hit for at least 6,990 so on the first floor if you're unlucky you'll have to tank a hit of 27.690. On top of that the team would have to be able to break 100K consistently (not including weakness or resistance).

GZL is awesome here, consistent 0-stone. I use double GZL leads, Perseus, Artemis, Athena, and DMeta. All awoken but no skill ups needed! Pop DMeta on turn 1 if 3-4 dragons are synced in 1. Take a hit, then pop GZL, steamroll with green or light TPAs, on 5 use Perseus/Artemis/Athena/GZL and get a green TPA plus huge green field.

The last time I first succeeded in this dungeon was with an Umisachi&Yamasachi build. Used one stone to clear this, felt really bitter about it.But when I did this again this time with an Athena Team, I breezed through the dungeon in no time flat. Thank God for Two-Pronged Awakenings. Didn't get a celestial dragon, but it made me feel better about myself...

My leader is Awoken Haku with my helper leader being another Awoken Haku. I also have an Echidna as a sub. The rest of the team is flexible, as long as it has enough dmg output at 16x to break the dragon's def, you don't even need to worry about colors for Awoken Haku's LS, because Haku and Echidna cover all of them.

I use the mass attack awoken badge, it makes clearing out the dragons MUCH quicker

Each Awoken Haku gives 30% damage reduction to red, blue, and black (I'm not sure how the damage reduction stacks, but it takes a massive chunk off the damage for those colors), so much of the damage your team will take will be reduced.

My Echidna's skill level 5, which gives it an 11 turn cool down, and I have 5 skill boosts on my team, so I can use Echidna's AS on turn 6. It's pretty easy to trigger Awoken Haku's LS, so I can typically clear each floor in one turn. So I can use Echidna's AS the second turn of the fight against Heavy Metal Dragon.

This gives me a total of 6 turns to freely whittle away at Heavy's HP at 16x dmg, and you can likely trigger Awoken Haku's AS, for a turn of massive damage, twice (yours plus helper's). And in the unlikely event you don't kill Heavy by then, you've got the damage reduction to keep you alive. I usually kill Heavy on turn 2.

A max level Reincarnated Hino Kagutsuchi (No.3271) with +99 attack from eggs and 4 or more latent attack awakenings can deal 101,336 damage with its auto-attack on matching any orbs. Find a friend with this card and you will be able to clear the first four levels here with minimal effort while setting the board up for the boss.

I beat this dungeon on my second try. I just had Reincarnated Leilan as leader and another one from a friend. Then I had balboa, apocalypse, and sheena. All you really need here is multipliers/high combos and defense breakers/poison attackers. I was just matching two orb types from the start until the fourth floor. I had to use one of the leilan's orb changers at the 3rd or 4th because of the metal dragon's defense, I occasionally use balboa's astray mist to void their defense, as it carries over to the next floor if you one hit them. At the last floor, I use the other leilan's board changer to get a x20.25 multiplier, resulting in around 500k-1m atk per monster, ultimately leading to victory...I've been farming this dungeon for the heavy metal dragon to get zaerog. Just hoping to get him soon :/

Seeing how Zeus is somewhat "weak" by the game's standards (at least as a descended boss anyway,) it's not hard to find a more "powerful" god to fight. I believe the downvotes were more because we just found the idea "dumb" and/or "silly" (no offense at all; I'm only trying to explain why the downvotes are there.)

Satan IS the christian god, and they already have a descend for him :PThis reply has been flagged as spamShow

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My Previous Builds

Team Builds

By V6SLASH: All max skilled. just play each floor to make 5 dark-connected orbs with combos.
Use skills when you lack dark orbs.
at least 6 combos would be perfect, for the last floor.
Wild cards may be light ones.

By >~Tappy~<: *looking disappointed* you just have to hit TPAs and get a 3+ combo for every floor, then on the last floor, do at least 3 TPAs. I honestly thought it would be harder so I over prepared. Use Kush if you dont get the green orbs before Heavy Metal Dragon attacks.

By Gabuc: Key is to delay enough turns to get King Flamie's skill up, fully awoken team has +8 skill ups, so delay 9 turns. One green or red TPA (with a few off-color matches) should cause just over 100k damage to kill all but off-color monsters, so that you can leave 1 for delay. Use skills as needed, but save Cao Cao to delay boss.

By SuperEagle: Super fast farming build - REM heavy. Unleash the power of Zaerog∞. 11 total skill boosts. Activate Z∞ and then Hino before first turn. One shot FL 1 to 4. Use Ronia/Okun on boss to OHKO. Use Haku/DMeta as contingency. (Ronia must have cd of 16 or less.)

By Cam: Just wanted to support Yamato. Yamatos had sufficient skill-ups and 200+'s. Ronia and RValk were 216+. Belial rounds out for extra power and skill boosts for short dungeon. Use actives when needed, make sure to connect 8 orbs w/ a row. Make extra combos for blue. Use Echidna when needed, but try to save her & Ronia for boss.

By Viking /r/: Both Bestcats Max skill, around 500 plusses altogether, max level. GZL at least skill level 2. Liu Bei's don't matter, one Liu bei max level. Sweep 1-4, stall if you can. On Fl 5, you can tank 1 hit from a lesser dragon. Pop GZL and Verd, get a few TPA's, finish! Verd can be another full board, as long as ready by f5.

By sWagner3: CHALLENGE MODE BUILD. cat dragon is a little better than an ogre because the leader skill is slightly better and the active is very good for this build. Use Ra whenever possible. make sure you can use 1 Ra immediately on the 5th floor. Then just heal up to 70%+ every 3 turns. use cat dragon as a panic button. GL!

By D@PF: Friend hypermax, Fuma MS. Venus can be anything that covers water and helps spike on F5: LZhuge, Durga, high skill Sun Quan, etc.
F1-4 sweep with 25x+light TPA or 36x, use skills as needed but make sure you have a Lkali, Fuma and spike for F5.
F5 Lkali+Fuma+Venus.

By Zatara: Easy 0 stone. Valk is up first turn if needed. Just TPA every floor. I stalled a few turns when only 1 dragon could hit me. Final floor used leilan and Yamato which killed the two smaller dragons and put a big dent in boss, then used urd and two TPAs killed him off.

By ￣≫JNinja＿: Very easy and fast. All maxed, one ronia has to be max-skilled and either shiva or hino has CD below 11 turns. Horus can be any 2 skill boost card. Pop Shiva or Hino on first round and burn through with TPA. At boss, Ronia -> Shiva, win.

By Ryuukiko: All max awoken, friend lkali was max skilled to help with orb troll,dungeon itself is straightforward 36x every floor but try to stall 1 turn so lkali is rdy for last floor, last floor 36x with 2xtpa did it for me, rei sirius can be any light tpa, oku's delay helps but not mandatory

By Kenji: CHALLENGE MODE! Used hypermaxed Ra's, but could probably do it so long as you meet 20k hp min and have sufficient RCV to heal in 3 turns. All 5 Ra's should be up turn 1-- use to clear all the way to Zaerog, then just heal and use actives. Must all have Skillboost awakenings unlocked.

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Greg!: This one. I will definitely try this. I'll try taking a video of it, too.

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Evan: Beware, this requires a LOT of heart matching to heal up from Zaerog's hit. 3 turns sounds like a lot but if you are heart trolled on one or two of those turns, you're screwed. Save Godin's active against Zaerog in case of heart trolled.

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_(:3 J: With 2.5 seconds and a Ra actives it isn't hard to heal up.

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st3alth: Works like a charm. Hypermax Ra friends, my Grodin was max skill but zero + eggs. Takes a while, but if you can't match 2-3 sets of hearts every three turns then maybe you shouldn't be this far into the game already...

By suppa: vid: /watch?v=RIE8PJbsuHY Fully farmable team, takes less than 3 mins. Replace some slots with REM alternatives if you have. GZL for spike active or DKali for consistency can take dark slot, for example. Blue Odin for skill boosts can replace Hera

By Endex: Within the first round, pop one Metatron to build up on defense. Let the dragons hit you and you should end up with at least 200 HP left. Successfully wipe them out. Follow up with floor 2-4. If there is lack of orbs, pop Rider and eliminate. In the end, pop Izanagi-Cerberus/Metatron-Persephone. Do row enhancers and kill.

By Hotshot@/r: Pretty easy. This is based off of immanoob's build. All max level/awoken. All max skill except Kali sub. Hypermax leaders. Match 36x attack on all floors (25x is good enough if you match light TPA). Use Kali or Echidna skill if orb trolled. On boss floor, use Lilith FIRST, then use SQ and Kali. Match Light TPA and 36x for win.

By Kureha: WARNING! THIS BUILD IS ONLY FOR PEOPLE WITH TONS OF LUCK OR RICH PEOPLE. no one posted Yamato builds, so here is a build ONLY for people who has it.
READY FOR SOME DOWN VOTE FROM SALTY PEOPLE
Best to max sonia skill to use it each turn. 14 skill boost Fl1:yamato Fl2:yamato or sonia. F3 sonia F4 sonia F5 sonia>sonia>sonia.

By david: Needs to have 13980< hp <17475. takes some luck. have to take exactly 2 hits on floor to get you within 20% hp. subs can be anything , but heart breakers make it easier so you dont accidently heal up. after floor one it should be easy.

By Ladon: Better max lv on all but some exception. You likely won't need to use actives other than kali. On all floors use kali leader. You can at most take 1 shot from 1 king. If you are capable of comboing, it should require no stones. On final floor, use kali if you have to and, if you want, tsukuyomi for O.H.K.O.

By Ampharos: Everything max awoken. Valk , Quinton, Verche, Athenas max skilled. TPA your way until last round. Pop Valk or Verche if there's not enough light orbs for TPA. For the last round, pop Valk or Verche, Athena, and Quinton and TPA.

By Elasmo: No skill ups needed, just all awoken. If 3-4 synced in 1, pop DMeta. Take a hit, pop GZL, steamroll with green or light TPA. On 5, use orb changers, Athena, GZL, and OHKO with a green TPA and big field. Lower HP will work too as long as you don't start with all 4 synced.

By axlpowa@PF: HP does not matter, you must sweep all. Try to do a TPA every round (preferably light, U&Y is there for blue in case you cant do light). Don't use skills before boss. Last floor DQXQ+Valk OHKO even without LZL (1TPA+1 big blob, no skyfalls).
around 1000 +eggs.

By NoREM: Stall where you can, try not to use more than 4 light orbs on your sweep and Pop Echidna and blast away the boss with light prongs and high combos. HP allows you to take two hits and Awoken Zeus is optional, another valk or Verche might be better.

By MajorKiz: The trick is having enough Golem skill ups. On 1, immediately menace to give you enough time to defense break. Then pound. Use Odins on Kings. Save Red Odin for boss. Whenever you have just one High dragon left on a level you can stall to restore all skills.

By Shynee: TEAM CHALLENGE. Any ogre works. Everything must be max awoken(skill boost and recover). 3 GrOdins must be max-skilled. Stage 1-4, use GZL and GrOdins in the same turn until one enemy is left. Charge all skills, then use GZL and GrOdin to move on and nuke the next round. Take time on boss. TPA and Ogre helps with speed and attack

By tigran: My wildcard was another sonia. Wildcard must have 1 skill boost. Gigas max skill. Use attack stance fire on first stage and get one row and 3-4 combos to kill green and fire and leave a blue. Stall for your dark golem. Mine was level 3 at skill level 2. Once up sweep up to boss then activate baddie and both sonias. Good luck.

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Y$era@PADX: Your wildcard doesn't need the skill boost if you have the RCV. So long as you can heal over 7k with just a line of heal with ~4 combos, you SHOULD be fine (assuming that you don't walk into 2 sapphires, then you'll need 14k per turn) for stalling for 1st floor. My RCV was I think 303 before friend leader and x's.

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CAFC: Popped Gigas made a row and three combos, didn't touch the dragons. Game over.

By Primus257: Mostly non-IAP build; could probably substitute 1727 (double-ult valk) for Meimei and survive. Max-skill Echidna plus max-awoken Tengu means you can delay the boss without having to stall. Burst through first four floors, take out boss's sidekicks, delay as needed, activate Meimei plus Verche plus Athena. 1622 should be 1422

By Padf@pper: youtube-> watch?v=IHNw-msLr4E&feature=youtu.be
Honestly, no hp requirement as you will not get hit. Max skilled ronia is all that's needed, as you get 12 skillboosts for hino to be up first turn. Turn 1 hino guard breaks, sweep every turn with a red match and a few combos at most. Last floor 2x ronia for certain kill.

By HomicEYEd: Safe build. Ronias near max skilled. Have row enhance awakenings at least. Golem is only lvl 1 with a few skill ups! First floor, kill 2 dragons and stall on one or two. Easiest to stall on blue. Once skills are up, use Golem's active. Easily smoke through to 5th fl. Use Ronia, Lu, and Hadar for OHKO. It's really that easy.

By don: everything max awakened, ronia high skill lvl. try to leave one alive in each floor and stall on it, aiming to get ronia up by f5 (having no blue colors helps with this). f5: spread cats and combo to kill high dragons. then loki + ronia, and combo hard for the next turns to kill heavy metal.

By 311218301: Easy and nearly foolproof. The only difficult part is that many monsters are full or nearly fully awoken. ROdins abilities and Ech active will stave you until Shiva's skill, then skate to F5. Pop Tengu and make sure you heal enough, but its basically bejeweled from here. Save and use GOdin and Ech if you get orb trolled.

By ☭Δ♔Biz☃: CHALLENGE MODE - Now that ZGL has a defense break, you don't have to bug people to put up a machine golem anymore. :) As long as you have enough skill boosts/skill levels so that 3 GrOdins are ready on turn 1, you literally cannot lose as long as you charge skills between rounds. Just remember to use ZGL before Gungnir.

Æro: @ the baddest - thank you for the suggestion but with Robin on the team it decreased the skill charges for the Odins so that they were not up before the dragons on the first floor finished me off.

By Rydeen: R1: ADKZ and mass attack with a green row and few combos. 1 red dragon left, just tank and heal until all skills up. Pop droid and sweep to final floor. Then use Sonia and draggie. Should have a few turns to take out. Check out my YouTube video. This method fails if more than 2 red dragons at start. ADKZ skilled up for R1 use.

By Djason: Extreme fast and 100% safe farm build. Requires every monster to max level, max awoken and Dark Golem max CD at least 11 turns. F1 take a hit with Dmeta skill to activate 16X and then pop Golem skill. F2-F4 kill, with even just matching 3 water orbs. F5 Haku>Hanzo>Dmeta=OHKO. Persephone can be any monster with 1 skill awoken.

By SaltyDogs: Echidna must be near max skilled. UmiYami/Michael were for skill boosts. F1-F4: Sweep each floor with simple x16's. If there are desync'd dragons, feel free to take a hit to stall and then recover since they don't hit hard. F5: Chip away at Heavy Metal with x16's-x35's. Use delay when it is up.

By 「空白」: Wild Card must be an armor breaker (kuromi, shiva, etc). This team requires luck on the first round. Requirement: 1 or 2 Sapphire metals and 7 fire/dark orbs. Match 4(for TPA) and 3, make at least 5 combos, this should leave 1 or 2 metal drags. Stall for armor break and sweep till last floor. Floor 5: Use skills as wanted & pray

By pxxl: Slot 4/5 can be any devil orb converter. Must be up to 3 reds on the team! F1: use minerva first turn. Combo reds and kill 2-3 dragons. If 3 blue dragons, maybe gg. Stall on surviving dragon. After stalling, use minerva again and kill. F2-F4: Kill while armor is down. Use converter when needed. F5 Sonia + lubu + luci to kill.

By Rookie: Grind team for those who don't get anything good from the REM. Wild cards can be wood stat sticks or nukes, (eg Odin) or heart change to help with ssurvivability. First floor, grind till android is up. Use android and sweep till boss. Boss floor, sweep the 2 metal dragons, then switch to Tengu and grind. Good luck

By Dazaril: CHALLENGE TEAM FOR THE POOR MAN!! All need to be max awoken. 3 odins max skilled (possible with only 2). R1 pop minerva and gungnir 3 dragon, then stall for all skill to be up. Pop minerva again and gungnir last and all but 1 dragon on next floor. Rinse and repeat. On boss kill 2 high dragon and match 3 while using gungnir FTW!

By Rubicari: Based on Kens build, improved by J_products & myself. All monsters awoken & Max lvl, Max skill everyone but AWD, same concept as Kens, except light golem & dragon help speed through HMD faster. Actually took 40 min, very safe. Unless u get all same color drags on first 2 floors

By Mason: Pretty safe build, TPA your way to victory... If you can, get Echidna up before the final floor. Both athena's are 297+, but you could probably do it with less... Verche/Echidna max skilled and everyone is awoken.

By R(A)n00bis: Awaken all cards with skill boost: 9 Skill boosts means max skill Echidna is up after first attack so you just have to survive 13 turns (easy with 2 uriels and a delay). Then, activate Shiva and sweep all the mobs except heavy metal dragon. Switch Tengu and grind him down. watch?v=8tulXI-87To

Davvinchi: I run this build to farm, way quicker than a standard build. Also my friend's golem is lvl 6 (cd13). And I have one max skilled Odin friend, mine is cd 13, and I have a few not skilled up much. It still works zero stone. Turn 1 take a hit then You must be able to kill 2 on turn two. If you do that you should be able to win. :)

By biqayedoh: Simple, dependable build. All max level, and Susano and Wonder Twins can be wildcard as they are not used. F1 Combo low to leave a single High Dragon to stall on for several turns. F2-F4 simply blast through. F5 Pop Echidna and Valkyrie with light mass attack, kill Zaerog with time to spare. Gravity not even needed.

By Davvinchi: All max awoken all subs max skilled. If dragons are all same color one round and all same color again the next round you die, never had that happen though. Also make sure you get all skills up for the next round by killing all but one dragon and grind. If you grind to finish each level then zero stone. Definitely a time waster;)

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Davvinchi: Mike, you got down voted so many times I figure I'll help you out. Please note 1st sub mkiii golem can be dark or light. Either way you drop 75percent of enemies defenses for 1st round hit. Oh also max life is based on amaratsu's auto heal if she heals 6000 per turn you have a cap at 8570 or you need to heal to keep over 70/cent

By lordax@PF: Golem needs to be max skilled and 10 skill boosts to be up 1st round. Activate Golem then sweep, switch to Tengu when HMD is 1 Turn. 4 total +297, all max awoken. Video using this team (By Goriraking) /watch?v=RaisJD2cyvI

By AdarSA: Wild = 786. Better version of the Tengu build. Just Lilith away all the trash until the end boss, sub in Nebradisk and never feel threatened. Optional: Replace Hera-Is with Dark Ceres - the boss will take even longer, but the high RCV and full heal post Luci makes this build 100% safe.

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KenKwok: Suck like hell

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Chev454: This is a great build, as long as you don't get four linked attacks and orb - trolled on the first floor before anything can charge. Trust me.

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bruphie: confirmed : this build does suck, I assembled the exact squad, levelled every one to max level, fed them all enough tamadras to reach max awakening and got destroyed in 3 or 4 hits each time I tried... what a waste of time and XP

By sani♡: Team max level. Small 30x on floor 1 should kill 3 dragons and leave 1. High RCV should make stalling easy. Use Echidna or Ra when needed if in danger of dying on floors 2~4. Both gravities + CtW with mass attack light will one shot the boss room.

By Ken★Kirin: Burst your way through. Verche, Valkyrie, and Echidna max skilled. Not required, but B-Odin fully awoken so that Echidna could possibly be used at boss. Use Verche and Valkyrie skill at boss when you have all the colors on board to make x25 shot. Separate sets of 3+ Lt orbs as much as you can to increase Lt dmg and kill it off.

By pizdook: Kill the dragons with Lilith's poison or morning stars. Use DJ for hearts when necessary. Make sure to have both Morning stars or a poison ready on the last floor. Kill off the two dragons on the side and use Tengu's ability. heal up to half and zombie it. Max skilled lilith and DJ make this build stable.. Very slow though!!

By navygino: 1.) Req. - MK Max Skill 10 turns, Full team all Skill Boost Awoken 10 turns, Full team Max LV. 2.) Game Play - 1st floor DEF plummets, at least 2500 output x10 to overcome the 25,000 def. Kill all the way down to 5th floor, finish the 2 jewelry dragon on both side, then switch Tengu as leader and enjoy your zero stone hunting.

By ken961996: Odin and ogres max awakened. Ogres and knight max skill. F1 guard break, kill all but 1 with ogre skills. Grind down last one. Repeat for all floors. Gungnir boss. Boss does 4k dmg after resist. 2x autorcv will heal 3k per 3 turns, will need to match hearts every 3 turns easy.
Can use gungnir to kill in fl 2-4 if ogres can't

10

SymptumX: probably the most brilliant build I've ever seen

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ken961996: forgot to mention this:
you can kill the last metal/jewel dragon on each wave using guard break -> gungnir instead of grinding it down. this will speed up the process significantly. just make sure to recharge skills first before clearing the wave.

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Rock@pf: Obviously this build works, but how on earth can someone just simply go max skill their Ogres? The fodder to do that is very difficult to obtain. I like the build though. Kudo's for figuring that out......and tons more kudo's for being able to max skill your Ogres. If there's an easy way, please enlighten us.

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Mizuumi: It's.. not that much more difficult than a lot of other skill up materials? Mythilit and keeper is a pain, but it's not as if there's any rush whatsoever, this dungeon will be up as long as PAD exists. If there's some consistent way to obtain Fey monsters i don't know of then that would make skilling easier as well.

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AFC Mess: We can armor break then gungir the last colored Dragon for r1-4 right? Cuz the armor break will stay and we wouldn't have to do 450 hits on one monster

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ngrdix: @Rock@PF, the best way to skill up ogres is just play the dungeons that will drop them fully intact. Those are generally difficult dungeons with high stamina costs, but it will speed things up significantly if you can farm those. No hunting for evo mats, plus you get the awakening for free too if its the exact same ogre.

By Chugs: Turn 1 kill all but 1 (restart if fail). Then stall until Shiva's ready. Use echidna (max skill) on turn 10 or 11 when almost dead. (Max-skill Siren instead if you don't have). When shiva is ready, activate and sweep to round 5. Use gravities, Viper, and Valk. Can be 0 stoned, but 1-2 is likely during the stall phase.

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urtoast(F): With Top Droidragon out, it can be swapped in as a free alternative to Shiva. It also means you don't have to have the ultimate evolution of Valkyrie to build this.

By raiod@PGaf: Zeus was max. lvl and + 139, Ra was max. lvl and +110.
Valk and Phoenix where in the 80s, cu and sieg lvl 50.
Skill lvls: Valk: turn 7, Sieg: turn 5, Cu: turn 9.
I 0 stoned until the last Boss, then had to use 5 Stones because of very bad gem drops. 3 stoned the dungeon the run before. Dont charge skills, just nuke everything

By James: Use minimal 36x combo on round 1 with aim to charge skills on one dragon (depends on team positions, dragon elements, targeting, luck; see comments). Ceres provides RCV. Exit if game over with uncharged skills or spend ~4 stones. Ra, Ra, Neptune clear 2-4. Use Echidna and Gravity on Zaerog and clear with 36x combos.

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James: Leaving one high dragon alive in round one can be tricky and will depend on team order and attack, elements of opposing dragons, and Ra dealing insufficient damage to break defense.

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James: A full explanation is not possible in the context of a comment, but your team attacks from left to right, targeting enemies from left to right, seeking out those that can be damaged. So Hades should be first in team composition followed by others, generally, in order of attack, and targeting may help.

James: It doesn't. That's the point. :/
It's a build for people who don't have good creatures and just want to blow real-world money on the dungeon. You charge skills by getting killed in round one, thus the stone cost.
I added it because a few people in the @PG group were asking about how it might be accomplished.

By James: Requires skill, high levels, ~1,050 ATK on a creature of each element (minimum to break opposed 100K DEF with 24x). Max-skill Vampire and powerful Zeus suggested. Swap any for max-skill heroes or good like-element. Can charge skills on lone enemy (thus optional Ceres). Activate 24x to clear levels.

By Jonnyサマー: All monsters max level. Be cautious because you cannot just match 4 colors for x16 - That will not bypass 100k def - You will need to get more combo, basically more than just to look for 4 x 3 orbs. Orochi is for boss battle. If your monsters have high +ATK this Horus build will be safer, stones depend on luck.

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b: jiiijjhihiohoih

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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