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Vaguely based on river of tears. The idea is to allow for player control (though I might make it cost 2) while providing manafixing. The example card is depicted using the old flip card frame for conveniences sake. I really didn't want to make two just to test a proof of concept.

while I don't see any that can flip back, I don't see why it couldn't flip back. Possibly, they didn't want to shrink the art so they could fit on both but I do see a problem in determining which side is currently the active while tapped. I suppose 45 degree (/135 degree since this flips when it does) taps would work better with this

709.4. Flipping a permanent is a one-way process. Once a permanent is flipped, it’s impossible for it to
become unflipped. However, if a flipped permanent leaves the battlefield, it retains no memory of
its status. See rule 110.6.

So maybe exile and return to the battlefield to get around flipping? That could be a problem with landfall abilities though.

I like this new 'flip'-like mechanic idea though. Call it spin or rotate. New card design. May be like the flip cards except rounded image, maybe slightly elliptical. Like a mix of Flip cards and... full-art future sight (maybe)?

The problem with that is mostly a style one. It requires two lines of text instead of one. I imagine that wouldn't be a problem on the newer transform cards. Then again, that means you have to have proxies in your deck for lands, which is just strange.

I do think that that would be more consistent to flip every upkeep. I will try to put that in.

I didn't mean a control deck. I meant that players like having some form of control over their cards, especially if they intend to use them every turn. I don't want people to feel screwed over by something they have no control over. With the pay to flip, if you are really desperate, you can force the colour of mana you want to have (an effective filter).

I understood what you meant but people tend to have too much control is kind of what I'm saying. In any case, while there are cards that require 2 or more of a specific color, most only require 1 of each color. As long as they're playing plains and swamps, it can eventually become trivial which side it is on. Early game, they'll probably need the mana they use to change it anyways. the only issue I see is using this to splash black for tragic slips and other spells in a deck that is white-red/blue/green (probably going to be white-blue and control anyways :( ) in which case, you would want to control it's color. Under flips ever upkeep, that becomes a problem if you feel the turn you need it, it's going to be prepped for white. Possibly, you could keep it in the tap effect and have the change at upkeep effect. This means that every time you use it for a specific color, when it comes back to your turn, it flips and your going to create the same color the following turn.

Perhaps remove the tap effect and make it always flip on upkeep. Then the pay to flip can stay, but make it cost 2. That way it is possible to force flip it, but it is only ever feasable when you are really desperate, because it means losing 1 mana in the transaction. That way, they have it as a last ditch resort, and thus feel like they have control, but players don't have an overwhelming amount.

Plus if we go with your "flip on upkeep" bit, it is infinitely more predictable, and feels more like a pendulum. It swings every turn, whether you want to or not. You can force it out of sync, but you can't stop it.