Ship Shields

Ship Shields are a type of starship equipment that protect your starship against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system:

Contents

Ship shield modifiers

UncommonShip Shield shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their default fifth modifier, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:

Increases Maximum Shield Capacity by 10%Increases Shield Regeneration by 10%This is the default Epic modifier for Shields.The others must be obtained by re-engineering your Shield.

[ResA]

Reduces Phaser, Polaron and Tetryon damage to Shields by 15%

Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResA]x2.

[ResB]

Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%

Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResB]x2.

[ResAll]

Reduces All Energy Damage to Shields by 10%

Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Those shields may thus obtain [ResAll]x2.

Mark level of item

X =

Mk I

1.9

Mk II

2.5

Mk III

3.1

Mk IV

3.75

Mk V

4.4

Mk VI

5

Mk VII

5.6

Mk VIII

6.25

Mk IX

6.9

Mk X

7.5

Mk XI

8.1

Mk XII

8.75

Mk XIII

9.4

Mk XIV

10

↑ 1.01.11.2[EngCD], [SciCD] and [TacCD] give 0.75 Engineering/Scientific/Tactical Readiness per 1% of total Shield Capacity percentage across all four shield facings, with a maximum of +75 when all shield facings are at maximum capacity.

Special Ship Shields

Fleet Shields

Reputation Shields

The following are reputationset shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above.

Numbers taken from a level 60 character with no skill points spent, no traits slotted, no equipment but the shield, 50 shield power, and no specializations affecting item stats, in a ship with a 1x shield modifer (the Light Cruiser). Regeneration rates were 50% higher than expected, but the table is still representative of their differences relative to each other.

Reduces All Energy Damage to Shields by 10%Reduces Plasma Damage to Shields by 20%When hit by Directed Energy attacks, you gain +2 to all power Settings for 15 sec. This effect stacks up to 5 times.Same as Adapted K.H.G. Resilient Shield Array

Reduces Plasma Damage to Shields by 20%20% Chance: Any attacker that hits you with Energy Weapons may become Placated for 1sec (max once every 10 seconds)Same as Adapted M.A.C.O. Covariant Shield Array

Reduces Tetryon damage to Shields by 10%Reduces Radiation Damage to Shields by 10%Reduces All Energy Damage to Shields by 10%1% chance to reflect 150% of incoming energy damage back at attackers (50% Shield Penetration)

Reduces All Energy Damage to Shields by 10%When hit by Directed Energy attacks, you have a 1% chance to Reflect 33% of damage back at attacker. This effect cannot be triggered more than once every 2 seconds.

Note: The mission “Coliseum”, the ninth mission in the Romulan Mystery episode arc, awards a [Reman Prototype Covariant Shield Array]. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see above), albeit at rare quality.

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