<b>Fastest Leveler in the West</b>Date: <b>First 10 days of the official launch</b>

If you are able to reach level 30 and earn a mount, take a screenshot and post it onto our Facebook (http://www.facebook.com/PlayRagnarok2). Make sure to also show or state your character name. The first 100 to qualify will earn a 30 day New Year’s costume!

<b>How Long Can You Go?</b>Date: <b>First 10 days of the official launch</b>For those marathoner Midgardians, we have an event for you.

For the top 50 characters that are able to stay logged on the longest for the first 10 days after launch, you will receive a 30 day New Year’s costume!

<b>Be a Founder in Ragnarok 2!</b>Date: <b>By June 1st</b>Everyone who is able to reach level 30 by June 1, 2013, will receive the title, “Founder”.

We would like to welcome you to Ragnarok 2, the much-anticipated sequel to Ragnarok Online. We are very excited to bring in the Steam community of players alongside our regular fanatics over on WarpPortal, and hope you will enjoy the game as much as we do.

We are looking to support both communities in order to present the best experience while you adventure through Midgard.

- New 2v2 King of the Hill map, The Labyrinth- New Commendation system: at match end, give commendations to fellow players for good sportsmanship, and earn Prizes for commendations received- Added “Beginners Only” matches for low-level players- Added basic scripted tutorials for each class- Revised and expanded contextual tutorial text- Added actions to Sandbox for summoning stationary, moving, and armed target practice dummies- New Tutorial, Teaching, and Citizenship achievement categories in “Miscellaneous” tab- Added new progression achievements and ranks (level cap raised to 11)- Ship customization screen now shows a 3D preview of your ship- Holding the mouse button now causes buffing and rebuilding tools to trigger continuously- Added list of currently online CAs and community group links to Social page- New hats in the Store- New gun handles- New particle effects for Carronade and Mortar- New flare gun model- You might see birds

- Scaled mouse sensitivity on Linux to match other OSes- Fixed a cause of “ghost ships” being left behind on ship death- Fixed a bug with the way ship angular velocity was inherited by projectiles- Fixed a bug where ships used different mass values for damage/momentum calculations and for engine acceleration (caused several peculiar situations)- Fixed a bug with ship collision bounds that could cause ships (esp. the Spire) to get stuck inside other objects- Made ship collision resolution smoother and more predictable- Allied ships now always appear on your map, regardless of visibility- Fixed ship positioning on minimap. - Fixed a bug with spotting indicators that caused them to scale strangely from some angles- Fixed several pilot skill effects not being applied correctly (modifications to thrust, damage received, chance of fires)- Server: Fixed server “hiccups” caused by users joining a game midway through- Fixed display issue with disabling joystick (thank you Chris Wilson)- No longer able to unlock an already owned item in Prizes- Fixed issue with items in store not appearing correctly- Use Steam’s common redistributables for directx install- Fixed disappearing wrench sound

<h2>SITUATION</h2>For most of our Alpha testers, last week has mostly been about the multiplayer service being interrupted by servers manipulated with <a href="http://steamcommunity.com/games/arma3/announcements/detail/1587793954705442324">scripting exploits</a>. The situation was worse than single servers being hacked, since it easily spread to clients, who would then also bring it to the next server they connected to. In the Operations section I've detailed some of the steps we've taken so far, and those we'll take from now on to improve the situation. A lot can be said about the root of the problem we're facing here - perhaps a good topic for a blog at some point. It boils down to the concepts of freedom and security and how badly they often mix.

Since we first announced GRID 2 one of the most common questions from our fans has been "will my wheel be supported". Today I'm pleased to confirm the list of supported controllers and wheels for the PC version GRID 2: