For me, a key question is what relevance these generative art techniques have for my main focus, procedural content in computer games. I confess I’m drawn to brush-based techniques like the Cornell robot for interpreting images into painted artwork, but clearly more creativity in the core algorithm is desirable to create a broad range of game content. I’m certainly curious to learn more about how AARON works to see if there is any crossover potential.

About the author: Jim is Professor and Chair of Computer Science at UC Santa Cruz. He has research interests in procedural level generation for computer games, as well as automatic bug prediction. His favorite games are Radiant Silvergun and Civilization IV. Read more from this author

2 Comments

Nice info here. I had never made the connection be computer art and gaming tech. But I have noticed the stunning visuals that computer games are continuously coming up with and improving. I am going to take a look at Aaron and see what comes to mind and hope others do the same.