DORX: Heroes of the Nentir Vale

Reclaiming the Nentir Vale from the forces of Chaos and Orcus

DORX: Heroes of the Nentir ValePart Two: An Undead New World

Previously on DORX…

DORX is a 4e D&D campaign set within the ruins of the Nentir Vale after the hordes of Orcus have swept the land and caused the gods to be silent. Two large population centers remain, that of Fallcrest and Winterhaven.

Fallcrest is now a heavily fortified mecha for civilization with the Vale and is policed by the knightly Order of the Beyond who seek to restore order to the Nentir Vale.

Winterhaven yet stands as well and none know why. Many think it is because of energies emanating from the reclaimed Keep located to the north of the city. Currently it houses the factions of Pelor’s Light and the Grey Monks. It is the only place within the Vale that divine magic seems to work.

All other cities lay in shambles and ruins and the world has forever changed. Small pockets and points of light within the Nentir Vale remain and it is the task of the DORX crew to protect and reclaim the Nentir Vale in the name of the Light-Bringer Pelor.