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Street Grimoire Errata

The imposed limit on assensing through a Quicksilver Camera makes them almost useless. With a combination of increasing the threshold by 2 and having a fixed limit of 4 (or 3 with a copy), it is already impossible to assense the typical Astral Signature, which would now require a threshold of 5. And that's without bringing Masking and Flexible Signature into the equation.

a) what dictionary do you use that doesn't include geas?b) why all the hyperbole added to the errata mention? This is hopefully to help encourage a good errata document, or (ideally) changes to the PDF before release. This isn't a soapbox.

a) what dictionary do you use that doesn't include geas?b) why all the hyperbole added to the errata mention? This is hopefully to help encourage a good errata document, or (ideally) changes to the PDF before release. This isn't a soapbox.

a) dictionary.com app, no results.b) because these errors are starting to get ridiculous.

On that note, the Lot's Curse alchemical compound references a Petrify spell to determine its effects. There is no Petrify spell. This should either reference the Petrification critter power instead, or there should be a Petrify spell in the book.

Merriam-Webster does not have it either. And even if you do find the "an obligation or prohibition magically imposed on a person" definition, that's hardly enough info to go on to use it in a game correctly.

Blind Fighting adept power says it reduces the Blind Fighting penalty by 1, but I can't find the Blind Fighting penalty referenced anywhere, in any of the books. This problem also extends to Run & Gun, which does the same thing with Strike the Darkness. What is the Blind Fighting penalty?

Reading through the alchemy section (pg 220), there are modifiers for being blinded. -4 for being blinded in one eye, and -8 for both, with no visual perception tests. The same penalties also come up a few times in Run & Gun throughout the Called Shots (Eyes and blinding is pg 113). It isn't specifically "blind fighting" but I assume that you are reducing that specific penalty. Overall the power seems pretty weak for the cost.

I assume blind fighting can affect visibility modifiers which can be found in core p175. Total Darkness is -6, so blind fighting will make it -5. Which, I do have to agree doesn't sound particularly helpful.

Blind Fighting adept power says it reduces the Blind Fighting penalty by 1, but I can't find the Blind Fighting penalty referenced anywhere, in any of the books. This problem also extends to Run & Gun, which does the same thing with Strike the Darkness. What is the Blind Fighting penalty?

They might mean "Blind Fire"/total darkness from the chart on 176.. -6 Modifier. I can see Blind Fire referring to blinded while fighting,

Pg 30, right hand column, third paragraph, the sentence "Magic just feels sluggish, like slurping a milkshake through a, in more extreme cases, like slurping gelatin)." appears to be missing a word between the 'a' and the comma, likely 'straw'. It is probably that there is an 'or' missing after the comma as well.

What does attuning an item actually do? Page 124 gives the rules to attune something, but other than a reference to an unquantified limit increase, it doesn't explain why someone would go through all those steps. It feels like there's a table missing.

You can increase the accuracy of a weapon by your initiate grade. So this gets really interesting for strong weapons with the drawback of low accuracy.I don't know though, if it could be worth for bikes, cars or other items.

You can increase the accuracy of a weapon by your initiate grade. So this gets really interesting for strong weapons with the drawback of low accuracy.I don't know though, if it could be worth for bikes, cars or other items.

Attuned weapons also allows for Imbued weapons, which adds a trait (p 133)

1. The "secrets of the initiates" chapter (starts on pg. 138) Is rather poorly organized (a subjects for a separate but very important thread) which makes it quite confusing imho, but beyond that, various arts list "enchanting" abilities. However, many of these 'enchantments' are listed in a previous chapter as rituals. So which are they, enchantments, or rituals? Example: pg. 143, Geomancy sidebar says that you get "Recharging Reagents". However, looking back to pg. 136 (would have been nice if the geomancy sidebar had mentioned this page, i had to go hunting), we find "Recharging Reagents" in the section of new rituals.

2. Also: the sidebar on pg. 139 under "Enchanting" sends us to the core book pg. 299. After flipping around a little bit we figure out that they meant pg. 304.3. And: the section of new rituals that begins on pg.122 with a header in red is broken up on pg.130 with a new header in red, making us think that the section of new rituals is ended, but then, without warning, the new rituals section continues halfway through pg. 133 with no warning or sign that it is resuming the rituals list. Makes it very hard to follow.