DrDamage

Table of Contents

This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Update 05/24/2013

DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.

DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.

Places text with the metric of your choosing on the actionbar buttons.

Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!

Your own buffs and your target's debuffs are taken into account.

Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.

If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!

Known Issues
Please see the Known Issues page before opening a ticket.

Bug reports:

NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!

To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.

Acronym/abbreviation list:

AP = Attack Power

RAP = Ranged Attack Power

SP = Spell Power

Ht = Hit rating

Cr = Critical strike rating

Exp = Expertise rating

Ha = Haste rating

Ma = Mastery rating

HPS/DPS = Healing/Damage Per Second

HPSC/DPSC = Healing/Damage Per Seconds Casted

HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown

HOOM/DOOM = Healing/Damage (until) Out of Mana

HPM/DPM = Healing/Damage Per Mana

DPE = Damage Per Energy

DPF = Damage Per Focus

DPR = Damage Per Rage

DPRP = Damage Per Runic Power

MPS = Mana Per Second (How much mana the spell uses per seconds casted)

I really need this Addon. It´s so helpfull 4 me 2 play at my limits. Whis this Addon I can allways see any Procs in realtime and when i can use any trinkets or abilitys for max dps output, because of the realtime calculation. I need the realtime average dmg in my spell icons, this is so much important 4 my gameplay.

Sad to see it go... but thank you for such a useful tool. It was always a big help when learning new classes and trying new combos. In hopes that it will one day live on, I won't uninstall it... I'll just disable the good Doctor and let him sleep for a while.

I encourage those who have a little cash to spare to use the donate button above. I submitted a modest sum and sent a note to the developer. Any amount will help, I am sure. Also, do encourage the author to recruit a developer to maintain the project while s/he is vacationing outside Azeroth. An add-on of this scope and magnitude should be a team effort, like the game we so love!

I'm no programer, so I'm more than willing to admit I'm wrong here, but it seems to me that all the complicated math Gagorian has mentioned is already necesarily done by the game itself. I mean, when I hit a murlock, doen't the engine have to do all that to figure out how hard I hit him? Wouldn't it be possible for a programer to just get the report from the game rather than building a seperate program to do the calculations? If that's possible wouldn't it be a fairly simple matter to add different multipliers to display the information in different forms? (i.e. DPS, Overall, Total, ext...) I'm not trying to rip on anybody or belittle their work, I'm just hoping that simplifying the process might make it easier to upkeep the addon becasue there's nothing else like it and *I* certanly can't do that kind of math.

I think in the past that some of this math has been hidden behind the scenes. That said, the 5.0 tooltips have a value for the damage the spell should do, and that seems to update based on your gear. If there was a way to pull that value and display it on the button, you'd probably have a fairly effective Dr. Damage Lite.

It's not feasible to reverse engineer the values from the game, it'd be less accurate and just as complex to do that. Unless the values are calculated internally within the addon there's no accurate way to do the predictions DrDamage does.

That's possible but that also reduces the amount of information to a bare minimum of what is provided at the moment. It's also well known that Blizzard tooltips can be highly inaccurate and do not contain every bonus.

At first glance I didn't see the importance of this addon, I fiddled with it anyway. Play with it for a while, you'll understand it's pretty badassed. It does the math for you and tells you what spells/skills do what damage,in live time, even taking into the effect the target's defensive properties. So you're curious if helmet A does more damage when spell X procs effect Z than helmet B with just a plain lot of stat C? Wonder no more, Dr. Damage is making housecalls. Don't raid at home without it.

Unfortunately this isn't working as of late since 5.0.4 dropped. I really hope to see more of this addon in the future. :-) (It's saved me a lot of headache, I'm happy to throw down some money if that might entice the programmer)

Gagorian, tnx for keeping it up for so long even when you did not play the game anymore .Can Gongolosky give it a go? I'd appreciate that very much. Better give it a go then let it die. That would waste all the time you have put into it.