Actually I already have it working by just changing the csv to 0 for blocking. I'd rather change my units to match your bsf's so that everyone has the same one's. If I was as good as you I would make it restore shots instead of morale. Maybe I will make a Medic truck for morale or men.

I use ZipGenius because it works well, can make a 7zip, opens rar files. I don't see why a Mac wouldn't open it. But what do I know about post Apple IIe stuff?

ZipGenius is freeware that I have used for years. You might check his website (Italy) and see if he says something about Macs.

junk2drive wrote:If I was as good as you I would make it restore shots instead of morale. Maybe I will make a Medic truck for morale or men.

Cool idea ... a Medic truck ... you can paint a new DDS with a red cross(+) ... then modify the "revive" chance to read 100%.

Tell you what ... I've got a few hours to walk you through on how to make your own "action_button" using the Rally.BSF as a template .... basically it's just changing the function names and adding/removing code to whatever you want!

Lets start some new threads, called "Shot Restore" and "Medic Truck". These can be quick tutorials so anybody can follow along and make there own buttons.

BTW, in your new scenarios you mentioned that you turned "OFF" the GainExperience in the "MoraleTools" , however, there are other places (BSF) where units will GainExperience, including my RallyBSF which has a 20% chance the Leader will gainXP. The best way to cover all the bases is to use the FIND feature and go through every BSF and search for GainExperience, then comment it out.

Try this out ... Make a copy of the RALLY.BSF file, call it AMMO.BSF ...
Then, open the $DEFAULT.BSF and add the include statement ... include "ammo.bsf"
Open the new file, Ammo.BSF, and delete all the code ...
Then, copy/paste this code in below ...
Note, anywhere that it reads "IDS_" you need to make a new entry in your text1 file.
Also, I used the old action button "action_rally"... you need to make a new button DDS later.
And, finally, I used the condition "IsUnitType" with "ammo_truck" ... change this to read the name of your ammo truck if it's different. The entry is in the FUNCTION CHECK_UNIT_AMMO .

I can't test this so let me know if it works ... I might not be able to fix it now but it's a start ...

So now, you don't need to specify a particular unit, you are now specifying any unit that has the "ammo" attribute set to a value of 1.

junk2drive wrote:IDS_NOLOS
IDS_OUTOFRANGE

Ok, you don't need these IDS_ above, these are already included by default, however, if you don't see anything unusual then leaving them in won't hurt.

Now, as you look at the whole code, you can see that tweaking this to fit your needs are simple ... tweaks can be like ;
- Costing a few AP to reload 1 Shot, so the truck can move and supply ammo on the run.

Also, this code can be quickly converted to a medic truck ... When I get back into town I'll have more time to explain how it all works in detail so you can eventually build your own stuff. I'll tell ya, once you start delv'ing into this you'll get bitten by the mod bug and you'll never get anything done in the real world

I am on a roll digging up old stuff. Any ZIP? If I get one, I think the Soviets and Japanese might have a small battle

Hold fire on that TankerOne.

I will be releasing a new Skirmish Mod soon for Japan v Soviets using all these old modded Japanese units. They needed quite a lot modding to get them working properly in BA2, as these old BA Pacific war mods were quite different to a normal BA2 game.

Field of Glory 2 Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

I am on a roll digging up old stuff. Any ZIP? If I get one, I think the Soviets and Japanese might have a small battle

Hold fire on that TankerOne.

I will be releasing a new Skirmish Mod soon for Japan v Soviets using all these old modded Japanese units. They needed quite a lot modding to get them working properly in BA2, as these old BA Pacific war mods were quite different to a normal BA2 game.

Will you be doing Khalkin Gol or the Soviet Invasion of Manchuria? Either way I'd find it interesting to see a campaign based on Japan vs Soviets. You rarely get to hear about the combat between the Russians and Japanese during the war.

I am on a roll digging up old stuff. Any ZIP? If I get one, I think the Soviets and Japanese might have a small battle

Hold fire on that TankerOne.

I will be releasing a new Skirmish Mod soon for Japan v Soviets using all these old modded Japanese units. They needed quite a lot modding to get them working properly in BA2, as these old BA Pacific war mods were quite different to a normal BA2 game.

Will you be doing Khalkin Gol or the Soviet Invasion of Manchuria? Either way I'd find it interesting to see a campaign based on Japan vs Soviets. You rarely get to hear about the combat between the Russians and Japanese during the war.

The Skirmish mod allows you to generate random battles from both 1939 and 1945, although the Japanese army of 1945 is seriously outclassed by the Soviets. It should be ready to be released very soon.

Field of Glory 2 Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.