Hey, I went to the TT challenge page, clicked join challenge, then when i clicked it had me upload a file. I chose the .unity3D file that my game is built on, but i dont actually know if it worked or not, the upload was kinda fast for how big the game is... The next page instructed me to upload a picture and crop it. I did that, but i saw that one of the options is to upload a .unity3D file. But when i click upload image and try to upload my game into this section it does not work, is the game already available and i just cant see it? how do i know if my game is loaded on there? it looks like all ive uploaded is pictures please help me out i dont want to loose this thing because i couldn't turn my file in.]]>Tue, 22 Oct 2013 03:23:57 +0000http://forums.cgsociety.org/showthread.php?t=1125178
Posted By: Bergquist
Post Time: 09-19-2013 at 11:44 PM
Text:

Hello Mixamo Peoples,

I am having an issue uploading an FBX file of my character's mesh and skeleton onto Mixamo.
When I do so, it says there is no Mesh, just bones.

I exported my FBX file out of Maya using Exporting All (also tried Exporting Selection).
Again, it says there is no mesh, just bones.
But when I test the file, and import the FBX back into Maya, everything is there including the Mesh.

I have the latest 2013 FBX plugin installed.
Re-Installed it just to make sure it was proper.
Thank you for the help,
- Bergquist]]>Thu, 19 Sep 2013 17:44:23 +0000http://forums.cgsociety.org/showthread.php?t=1123832
Posted By: Etsu
Post Time: 09-10-2013 at 02:54 PM
Text:

Hi. I'm Etsu and this is my first entry for the Challenge, a tentative cover for my 2 minutes game, Sector 4, a first-person experience about military contractors, secret technology and what too much caffeine can make to the human brain.

Here is our first finished character sketch. We will introduce our story with every update. Here is the first paragraph. Enjoy! ^_^

"It is believed by many scientists that long ago, the dinosaurs were wiped out by an asteroid storm crashing into the earth. While most dinosaurs were destroyed, some managed to be preserved in fossilized forms, buried deep within the Earth’s crust. Scientists believe that the radiation from the asteroid may have very well merged with these fossils. After finding the fossils, scientists discovered that some fossils did not contain any radiation while others contained a trace amount of it. Because not all of the fossils contained this radiation, and that it was due to how the fossils were preserved within the earth, the scientists believed that the fossils that were contaminated were extremely rare and few in number."

Hi and welcome,
I started working on my entry right when the challenge was announced and I even created some prototypes before that.
Now I'm finally ready to show what I've come up with so far.

My game will be a fast paced Fantasy FPS called Exteria.
In the intro the protagonist passes out on the kitchen table after eating his meal. When he wakes up he finds himself on a small floating island with an old man introducing him to his new gained powers. During the game he learns new spells by defeating increasingly difficult monsters. The ultimate goal is to defeat the bosses in the game to be able to return to reality.

I'm working with Josh Brooks and Will Courtney on this challenge and we are doing a Regency Period Zombie FPS.

I'm doing most of the Art.

I already posted in the WIP thread, but it made a little more sense to just to just post here in a separate thread.

So in the WIP thread, I post some generic figure sketches. here they are again:

I started to modeling the Female form and zombied out her texture

I originally unwrapped her uvs with symmetry only for that to look awful with blood splatter, so i'm going to go back and fix that later. but right now i'm calling her "good enough" until I get other zombie meshes done to atleast this level.

Here's also some textures I've done up to this point:

I started the Gentleman Zombie and here's his progress:

And working the design of the Boss. I've been really trying to exaggerate the silhouette for the Boss Character

I am 26 and based in Houston Texas. I am new to game design, I have been working with 3D modeling software like blender and sketch up for about 3 years. I have a tiny bit of experience messing with Unity and I have been through all of the Tornado Twins FPS control tutorial videos.

In 2010 I started a company called Hit the Fan Studios, with the intent on creating both comic books and video games. Although the company hasn't taken off yet, we plan to launch our first game in 73 days at the end of the game design competition.

About the project:

The first game project HTFS is launching is a demo for our first full game titled: Streets of Thoriton. We're calling the Demo Streets of Thoriton: Zombies!. This demo is unrelated to the full title game, SoT: Zombies is a spin off first person zombie shooter set in the city of Thoriton.

The main purposes of the demo are to:
A. Build public following to our project.
B. Introduce the player to the world Streets of Thoriton is based in.
C. Prototype and play test many of the mechanics we are developing for the full version of the game.
But mostly.
D. We're doing it to prove to ourselves that we can create a fun and immersive game experience from scratch and have it finished for the competition,

What makes Streets of Thoriton different?

Thoriton is what makes our game different. Thoriton is a very unique city that is mechanically built to move and shift every hour on the hour. The main premis of our zombies demo is to show off the city itself and explain to the player how the city works by guiding them through each of the city's unique mechanics, You can find out much more about all of HTFS upcoming projects at http://hitthefanstudios.weebly.com/stre … riton.html

Objective:

I am here today to recruit a team of people like myself and us at Hit the Fan Studios, who are just starting out in the world of game design, We are looking for people who are enthusiastic about learning game development and are serious about getting a fun and functional game submitted into the Tornado Twins Game Design Competition. We will happily accept anyone who is willing to help but particularly I would like to find someone who is strong with Unity and has some knowledge of FPS control.

Additionally we are looking for 3D modelers and concept artists. If you have one or more of these skills and are interested in joining this productive and ambitious team please email me at Robert.C.Hoole@gmail.com

Keep up with progress of Streets of Thoriton: Zombies! with my weekly Game Development Diary Update at our website above.

Thank you everyone for your time and see you at the competition October 9'th!
-Robert Hoole]]>Mon, 29 Jul 2013 01:01:28 +0000http://forums.cgsociety.org/showthread.php?t=1117021
Posted By: walldiv
Post Time: 07-22-2013 at 04:35 AM
Text:

The issue was brought up a few times in the support thread, but i did not see a definitive answer from the Tornado Twins or CGI Society members:

Are we able to produce a 3rd person over the shoulder or behind the character viewpoint of the game. I would much greatly like to portray a main character outside of cutscenes . . and using a true FPS viewpoint would take this completely away.

You will need to create a free account, then follow the steps to activate it.

That's pretty much all it takes for access to our texture library of of ready-to-use materials.

FAQIt is asking for my billing information to sign up, why?

Due to an unfortunate circumstance with our third party billing processor (Recurly.com) billing information is required for access, which is quite unfortunate. We're working on a fix right now so that it's not required, but it will take some time to get developed.

BUT: Have no fear! If you cancel your account's billing after you create it you will never be charged, but will still get your three months of free access to our library.

Will you help me use your materials?

Absolutely! We're always on our customer support chat during our work hours, and even if we're not, We're never far from our inbox. We are happy to give you whatever support you need, be it with your account, or with actual usage of our materials. This means we can help you set up your materials in Unity, we can give you tips on best usage, and best practices with our library, and we can give you any sort of feedback you might require on your work!

Will you continue adding materials throughout the contest?
Yep! We're still all hands on here, so we're going to continue pumping them out during the contest.

Can I request a material?
We love texture requests. If you need something that we don't currently have, or need a texture modified in someway, just ask! We'll throw it on the list, and get to it as quickly as possible. This is done on a first come, first serve basis, however, so it could take a few days before we make it to your request.

Can you tell me about GameTextures a bit?

We're a pretty young company, we launched in September of 2012, and have been doing our best to grow responsibly in that time. We source all of our art either from our in-house art team here in Seattle, WA - OR - to talented artists who have contributed to AAA games. We have a huge heart for the community, and have striven to become a huge part of it, either by sponsoring contests, giving away accounts, software, wacoms, etc. And/Or just being there for anyone who needs it.

We continue to grow every day, and really appreciate feedback, patience, and trust that we will continue to make our library the highest quality on the interwebs.

Thanks everyone! And post in here if you need anything or have any concerns or questions. We'll be monitoring this thread!]]>Fri, 19 Jul 2013 12:13:16 +0000http://forums.cgsociety.org/showthread.php?t=1116468
Posted By: mixamoTy
Post Time: 07-18-2013 at 01:11 AM
Text:

Hi Game Challenge participants,

Some of you have had problems receiving your All Access pass for the contest. In order to do so you must be a registered participant for the Game Challenge.

This will take you to Mixamo's landing page for the contest. Here you will find a button that says Create free account, once you click on this button and create a free account you will be granted All Access.

If anyone has any troubles with this please respond to this thread and we will quickly reply.

If you have a question about the challenge or require technical support please use the Support Thread.]]>Thu, 11 Jul 2013 03:02:07 +0000http://forums.cgsociety.org/showthread.php?t=1115008
Posted By: Keenly
Post Time: 07-08-2013 at 05:55 AM
Text: