Downloaded patch data previously using link given by codemasters on twitter (did I mention that I love twitter?), they also posted about it on the official forums. Patched game up smoothly, logged in, and as usual spent 2 mins thinking, “Where am I? Why did I log out here? And where are my pants?”

Worked out that I was in Moria. Being surrounded by dwarves and in stone caves helped with this. Moria is stunningly beautiful when I’m not getting lost there or eaten by the monster-du-jour. It also contains relatively few spiders compared to the rest of Middle Earth, a deficiency that I imagine Mirkwood will more than make up for. If I was a dwarf, I would totally give respect to my ancestors to building all of that, and would also wonder how much it cost and whether they could have spent it on something more productive like curing cancer.

Hoofed it via goat to the 21st Hall, centre nexus of Moria. Located the skirmish camp off to the side and picked up the introductory quest which required me to go kill some orcs. Trauma, I am in Moria, wherever will I find an orc? Oh wait … that would be everywhere.

I head off in a random direction to locate orcs and kill a couple, enough to realise that the drop rate for the quest item is less than 50%. I then get annoyed by a loremaster stealing my kills — any stealther will be familiar with the frustration of having some ranged nuker throw a fireball at the mob you were just about to backstab — and explore further afield to find some orcs of my own.

Hm, not been here before. I see a questgiver! Shiny! Apparently I have located a crafting instance and I had actually been there before but had forgotten and hadn’t actually been into the instance anyway. I think .. well, maybe I can kill two birds with one stone here and pick up the instance quests. I have an hour to clear the place. I zone in and … it’s full of orcs. Bliss. Just me and them, all on our own, and not a loremaster in sight.

I complete the crafting instance neatly, with much stealthing, waiting for patrols, careful pulling and crowd control. And I complete my skirmish quest as well as picking up a load of wood to sell later. Result. A couple of my legendary items also level up, so I head back to the 21st hall to hand everything in and reforge my tools. I notice that all my weapon damage has increased. I still think I kill things slowly but that’s because anything is slower than the way I two shot same level mobs in WoW.

Off to the skirmishes and I’m now able to port into the tutorial — it’s snowing in Bree. Everyone on chat channels seems way more excited about the snow than the skirmish. I have a minion as well. We liberate Bree but I suspect I was doing most of the work — the quest NPC agrees and gives some pointers on how I can improve my minion’s usefulness.

I debate on what class I’d like him (or her) to be and decide on a tank so that I can focus on crowd control, debuffs, and generally killing stuff while he gets his face beaten in. I notice that my tank minion is now a dwarf, this is a good thing. I feel safer with a dwarf tanking for me, and have no idea why that might be.

I try a skirmish and do not die instantly. We’ll call that a success. The skirmishes all seem to involve waves of mobs which you have to kill. The next wave does not generally arrive until the last one has fallen — this may not be true for the Barrow Downs skirmish which is timed. Some mobs are accompanied by lieutenants, mini-bosses with different abilities. There are also random events that may occur in each skirmish which you can get more marks for dealing with.

After every few waves, you get a short break to catch your breath. It is continual action other than that, and even on the easiest mode it will feel as though you are constantly fighting. They last about 30 minutes, depending on how quickly you kill mobs and whether or not you die. My quickest time through was 21 minutes, but it does depend on the specific skirmish.

The skirmishes do involve other NPCs who fight with you. They break crowd control like pros. My minion on the other hand was well behaved and did not. On the other hand, the minion does do his or her own thing. The only control you have is directing which mob they should attack, and via which skills you decide to buy for them.

I was also able to try a group skirmish which was similar, but involved more mobs, tougher mini bosses and additional objectives other than just defending the NPCs. It was terrifically fun in a vaguely chaotic way. Everyone was able to summon their skirmish minions so there were a lot of bodies on screen.

I bought archer traits for my guy to use in the group skirmish (figuring that since we had an actual player tank, my minion was only going to get in the way). I suspect that people will tend to respec their minions as needed, but for now it’s easier to focus on improving one set of skills for them.

Being as how this is LOTRO, there are also traits for just about everything skirmish related. Traits for how many times you have completed a skirmish, traits for how many times you have killed a specific miniboss, and so on. The traits reward more skirmish marks, which can be spent on customising your minion or on gear or consumables (a nice nod to the raiders, I think, I’d much rather do a skirmish or two to get my alchemy elixirs and potions than have to grind daily quests.) And of course you can also buy more cosmetic gear and items for your house. Whilst I like my current cosmetic appearance, I guess a psychedelic bathrobe doesn’t really scream ‘burglar’ and I might try for something more in character.

My first impressions are definitely positive, and I’ll write about this in more depth next week after I have had more time with the game.

It was fun running the solo crafting instance, then switching to skirmishes as a change of pace. Mixing in quests and monster play as desired means that LOTRO offers a very solid mix of single player gameplay these days. (I am mostly soloing because I’m behind the curve and I’m expecting that my friends will be keen to try out the Mirkwood content — I expect to catch up soon enough and it’s easy enough to sort out group skirmishes if people have 30 mins to spare.) The skirmishes are fast and furious and not something to do for pure relaxation – they are also excellent xp for levellers.

Post navigation

5 thoughts on “LOTRO: Introduction to Skirmishing”

I like skirmishes – but I am not sure if this instanced gaming experience trend is good for a in general non-instanced game in the long run.

I think Guild Wars already had great if not even much better group-only instanced content. Maybe a hint for your next game to try out, dear Spinks. 🙂

My second skirmish experience was that upgrading my soldier to have better healing skills and higher rank makes it possible to do the higher “III” difficulty. 😉 I also wonder that they did not introduce a WoW-style “token tab”, as the space saved by making horses skills got lost again to the flood of skirmish tokens already.

Doing skirmish with a mostly naked herbalist as helper (I just decided to name her “Marozia” after a historical person, for doing stuff mostly naked, hehe), now that was really difficult. For my toon an in fact deadly experience, actually. 😛

LOTRO has, as usual, a lot of traits and fluff titles associated with its deeds, or achievements, whatever one wants to call them.

I really do think LotRO is the best themepark around. This only further cements my opinion. I probably would still be playing it if I had people to play with. Unfortunately, picking up a game so late leads to pretty severe loneliness. All the quest chains make it difficult to synchronize accomplishments and meet other people to play with when you are already severely limited by the fact that there are at most 20 players in a zone where you might be levelling.