Innovative Ebooks for C++ & Game Programming and Exciting Novels

Ebooks for C++ Programming, Games Programming, and Science fiction and Fantasy Novels

We offer a complete series of C++ computer programming ebooks from the beginning level through advanced level, Windows MFC Programming from the beginning level to very advanced, Game Programming, C# Programming, and Science Fiction and Fantasy Novels. All ebooks are in pdf format and are DRM-free so they can be read on any device that can display pdf files!

These very readable ebooks can help you learn programming on your own. Become an expert. Each ebook comes with many, extensive, and complete programming samples, and not just simple programs. Many illustrate sophisticated features, particularly in the more advanced books. No matter what your current C++ programming level is, we have that next book for you to further your programming skills. When in doubt, check my Blog article on which path is right for you.

Studying these ebooks in sequence will take you from knowing nothing about C++ programming all the way up through the advanced level ready for fancy Windows Microsoft Foundation Classes MFC programming and into games programming as well!

With your solid knowledge of Object Oriented Programming in C++, you are ready to tackle programming with the Microsoft Foundation Classes (MFC). The first ebook teaches you the basics, while the second thousand page ebook covers very advanced topics. Completing these two ebooks will allow you to write most all kinds of Windows applications! A Windows programmer is a very rare person indeed! The freeHunter Collection Manager program is an example of Windows MFC programming.

For fun and relaxation, check out the exciting and fascinating Science Fiction and Fantasy novels. Several consist of up to fourteen books in one complete ebook package! You’ll get hours of enjoyment reading these.

How do you write a game? You’ve got ideas and a design, but how do you tackle the problem? This is answered in these ebooks. Game Theory focuses on how to make realistic simulations in 2d or 3d situations, while the second book focuses on how to setup the various different types of game engines.

To get the most out of these, you should be familiar with OOP classes as covered in either Beginning Data Structures in C++ or in C++ Object Oriented Programming. Some of the sample programs are graphical in nature. To get the most out of these, you should be familiar with Windows MFC Programming I as well, though that’s not required. Very readable, these books teaches you about the physics behind games as well as their design. Robust sample programs illustrate the principles.