How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

Thank you! Looking forward to using the new version when this is resolved; love this minimap addon.

I didn't get a chance to test it out in game yet, but try replacing the SetPosition function in pocketplot_options.lua with this:

Lua Code:

localfunction SetPosition(frame)

local f =_G[frame]

if mover and mover:IsShown()then

local r,_,a,x,y = mover:GetPoint()

db[frame]={["r"]=r, ["p"]=UIParent,["a"]=a,["x"]=x,["y"]=y}

end

local fdata = db[frame]

f:ClearAllPoints()

f:SetPoint(fdata.r, fdata.p, fdata.a, fdata.x, fdata.y)

ifnot oldSetPoint[frame]then--prehook

oldSetPoint[frame]= f.SetPoint

f.SetPoint =function(self, a,b,c,d,e, ...)

local a,b,c,d,e = fdata.r, fdata.p, fdata.a, fdata.x, fdata.y

return oldSetPoint[frame](self, a,b,c,d,e, ...)

end

end

end

Hi Seerah,
This fix worked for the Minimap mover and position, but the Garrison Landing Page does not move when using movers and does not remember the position. At first I thought it was a mod I was using to reduce the scale of the button but it turns out it is not.

Thank you! Looking forward to using the new version when this is resolved; love this minimap addon.

I didn't get a chance to test it out in game yet, but try replacing the SetPosition function in pocketplot_options.lua with this:

Lua Code:

localfunction SetPosition(frame)

local f =_G[frame]

if mover and mover:IsShown()then

local r,_,a,x,y = mover:GetPoint()

db[frame]={["r"]=r, ["p"]=UIParent,["a"]=a,["x"]=x,["y"]=y}

end

local fdata = db[frame]

f:ClearAllPoints()

f:SetPoint(fdata.r, fdata.p, fdata.a, fdata.x, fdata.y)

ifnot oldSetPoint[frame]then--prehook

oldSetPoint[frame]= f.SetPoint

f.SetPoint =function(self, a,b,c,d,e, ...)

local a,b,c,d,e = fdata.r, fdata.p, fdata.a, fdata.x, fdata.y

return oldSetPoint[frame](self, a,b,c,d,e, ...)

end

end

end

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

The latest version is not remembering positions when using movers after reloading the UI or relogging.

Ooh, I'll take a look at that tonight.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

One bit of code from SexyMap I always used in my own minimap, until I got tired of always updating my own code, was something to remove the waffling texture that happens on custom shapes in quest areas (that highlighted area that shows the location region where mobs are). I use it here to also remove the annoyance of that waffling. It also remove waffling for archeology

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Before, just toggling the map open would take care of the flashing. I needed to switch to call the function that the default UI calls when clicking the calendar button.

Thank you!

One bit of code from SexyMap I always used in my own minimap, until I got tired of always updating my own code, was something to remove the waffling texture that happens on custom shapes in quest areas (that highlighted area that shows the location region where mobs are). I use it here to also remove the annoyance of that waffling. It also remove waffling for archeology

Any chance to look into why pending calendar invites do not stop the flashing texture icon when accepted? I have noticed that if you remove yourself form the invite it removes the texture flashing. It simply will not if you accept (until you reload your UI)

Want to also add, I am using the default tracking blips if that plays a role.

EDIT: So I found out the issue. If I right click a calendar event and select accept invite it does not make the texture stop flashing a question mark but if I open the calendar event and accept, it works as intended.

So something is off with right clicking a calendar invite and accepting.

Found it! It should be all fixed in 3.0.

Before, just toggling the map open would take care of the flashing. I needed to switch to call the function that the default UI calls when clicking the calendar button.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Any chance to look into why pending calendar invites do not stop the flashing texture icon when accepted? I have noticed that if you remove yourself form the invite it removes the texture flashing. It simply will not if you accept (until you reload your UI)

Want to also add, I am using the default tracking blips if that plays a role.

EDIT: So I found out the issue. If I right click a calendar event and select accept invite it does not make the texture stop flashing a question mark but if I open the calendar event and accept, it works as intended.

So something is off with right clicking a calendar invite and accepting.

Not sure if you got the error report but since 7.2, new calendar indicator icon (the flashing question mark) is not disappearing once you interact with the calendar and either accept, decline, etc the corresponding calendar event[s]

The only way to make this go away now is to reload the ui after you interact with the event[s]

Yes, I saw your report this afternoon. Did you check to see if this occurs with the default UI? Or if it occurs if PocketPlot is the only addon enabled?

It does not. Only with pocketplot enabled. I had a new calendar event I tested and it worked on the default notification button

Not sure if you got the error report but since 7.2, new calendar indicator icon (the flashing question mark) is not disappearing once you interact with the calendar and either accept, decline, etc the corresponding calendar event[s]

The only way to make this go away now is to reload the ui after you interact with the event[s]

Yes, I saw your report this afternoon. Did you check to see if this occurs with the default UI? Or if it occurs if PocketPlot is the only addon enabled?

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Not sure if you got the error report but since 7.2, new calendar indicator icon (the flashing question mark) is not disappearing once you interact with the calendar and either accept, decline, etc the corresponding calendar event[s]

The only way to make this go away now is to reload the ui after you interact with the event[s]

I apologize for the misinformation about the blips. It seemed likely at the time. I did however find that the issue of missing indoor minimap is connected directly to the alpha of it.
I tried another minimap addon (BasicMinimap) and set the alpha there and the minimap goes blank after reload.
Pocketplot loads the map proper if Alpha is 1 when loading, but not otherwise.
Tried to see if it was a threshold thing, but the indoor textures disappear even if the alpha is something like 0.95.

Oh, I see! I added in the alpha setting for other users, and don't use it myself. I never suspected that Blizzard would have a bug like that. My Blizzard UI contacts were not in IRC tonight, so I couldn't ask them if this would be something they would be willing to (or can) fix. For now, I've come up with a hack to work around it, however it requires your minimap to be set back to full alpha when indoors. It also takes a split second for the indoor map to appear, as I have to fiddle with the zoom setting to force it to redraw. (It's not perfect, but it's better than a missing map, right? )

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

This is a completely different issue, and one that was already fixed in TipTop. The blips issue, and the topic of that thread, was due to Blizzard using a different texture atlas for the minimap blips so that if an addon used a custom one (based on the old atlas), the icons on the minimap were displayed incorrectly.

I haven't had any difficulties with the minimap while in buildings or caves. I just double-checked again. PocketPlot doesn't touch the actual map texture. The area around the building/cave turns black on the minimap when you are inside. If you can't see the building/cave map or texture, try zooming in if it is a small one.

To double-check if it is an addon issue at all, disable all addons to see how the default UI displays it.

I apologize for the misinformation about the blips. It seemed likely at the time. I did however find that the issue of missing indoor minimap is connected directly to the alpha of it.
I tried another minimap addon (BasicMinimap) and set the alpha there and the minimap goes blank after reload.
Pocketplot loads the map proper if Alpha is 1 when loading, but not otherwise.
Tried to see if it was a threshold thing, but the indoor textures disappear even if the alpha is something like 0.95.

After tinkering around and reading a bit it seems to be minimap addons doing something with blips.
I cannot get the indoor maps to load in any shape regardless of blips or code changing.
Turning the addon off is the only thing working right now.
Could you at least take a look?

This is a completely different issue, and one that was already fixed in TipTop. The blips issue, and the topic of that thread, was due to Blizzard using a different texture atlas for the minimap blips so that if an addon used a custom one (based on the old atlas), the icons on the minimap were displayed incorrectly.

I haven't had any difficulties with the minimap while in buildings or caves. I just double-checked again. PocketPlot doesn't touch the actual map texture. The area around the building/cave turns black on the minimap when you are inside. If you can't see the building/cave map or texture, try zooming in if it is a small one.

To double-check if it is an addon issue at all, disable all addons to see how the default UI displays it.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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