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LESSONS IN
PHYSICAL EDUCATION
FOR
ELEMENTARY GRADES
Published by the
STATE SUPERINTENDENT OF PUBLIC INSTRUCTION
RALEIGH, N. C.
Library of the
University of North Carolina
Endowed by the Dialectic and Philan-thropic
Societies
M
Educational Publication No. 66 Division of Publication No. 13
LESSONS IN
FOR
ELEMENTARY GRADES
Published by the
STATE SUPERINTENDENT OF PUBLIC INSTRUCTION
RALEIGH, N. C.
LESSONS IN
PHYSICAL EDUCATION-FOB
GEADES I TO VII
Arranged by
Mary Channing Coleman
Anne M. Campbell
The North Carolina College for Women
Outdoor Gymnasium, The North Carolina College for Women.
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Outdoor Gymnasium, The North Carolina College for Women.
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Digitized by the Internet Archive
in 2011 with funding from
Ensuring Democracy through Digital Access (NC-LSTA)
http://www.archive.org/details/lessonsinphysica1923cole
INTRODUCTION
This course in Physical Education for the elementary schools of
the State has been prepared by Miss Mary Charming Coleman and Miss
Anne M. Campbell of the Department of Health of the Worth Carolina
College for Women. We are deeply grateful to both Miss Coleman and
Miss Campbell for their generous services to the Physical Education
Division of the North Carolina Education Association, and to Miss
Alice Bivins and Miss Matilda Morlock of the Public School Music
Department of the North Carolina College for Women.
There has been a long felt need for a course in physical education
for the elementary schools of the State. This need has grown more
urgent each year. The purpose, therefore, of this course is to give the
teachers games and physical exercises which they may use in their
schoolrooms and on the playgrounds, for physical education should be
a part of the school life of every child. It is believed that the teachers
who play the games and take part in the other forms of physical
activity in this course with enthusiasm, will be able to carry on work
in physical training which will bring most gratifying results, both in the
physical improvement of their pupils and in the general toning-up of
the entire school.
The compilers of this bulletin have attempted to arrange material
suitable for use in ordinary school conditions, where the lessons must
be given in the classroom or on the playground. Many of the games
and folk-dances described have been collected from the students of the
North Carolina College for Women, and represent traditional material
handed on from our Anglo-Saxon ancestors.
State Superintendent of Public Instruction.
TABLE OF CONTENTS
Page
Introduction 5
The Course in Physical Education 7
Outlines by Grades 12
Grade I 12
Grade II 29
Grade III 51
Grade IV 64
Grade V 72
Grade VI 8
Grade VII 9
Relief Drills for Grades III to VII 10
Athletic Contests 10(
School Festivals 11
References 1 121
orgai
Rcrc
I a
PHYSICAL EDUCATION
FOR
ELEMENTARY GRADES
A program of Health Education for the Elementary Schools may be
more clearly understood if the teacher will give serious attention (A) to
the aims and objectives in Physical Education, (B) to the time required
for this subject, (0) to the activities represented in this broader curri-culum,
(D) to a typical weekly program, (E) to training necessary to secure
correct posture, (F) methods of teaching and (G) explanation of types
of exercises. These several divisions are treated briefly as follows
A. AIMS AND OBJECTIVES IN PHYSICAL EDUCATION
1. Temporary Relief from Enforced Quiet :
"Round shoulders" and contracted chests are rarely found in children
of the pre-school age. It is one of the gravest indictments against our educa-tional
systems that these defects are known as "school-room deformities,"
appearing at about the third year of school life. Even those of us who
have efficient bodies and who habitually stand and sit well, will slump
when we are fatigued ; and when children's backs and limbs are cramped
from prolonged sitting, we find the familiar bad postures that lead to
round shoulders and lateral curvatures. The daily gymnastic lesson, to-gether
with the three minute open window activity period, placed at the
hour when relief is most needed, will go far to obviate this danger.
2. Improved Neuro-musctjxar Coordination :
The inter-action of nerve and muscle is often compared to the working of
a telephone system ; an efficient "central" and well-cared-for lines result
in quick and accurate connection. Games and gymnastics help bring about
prompt response to stimulus. "The training a boy receives in deciding where to
throw the ball in a game, or whether now is the time to run or to play
safe, is of far more direct value in his social, economic and intellectual
education than much of his other training," says a prominent educator.
3. Improved Functioning of Vital Organs :
This is an age of the popular slogan ; "a clean tooth never decays," is
one familiar to the reader of the popular magazines. Equally true, but
not so well-known, is the maxim "a well-ventilated lung does not contract
tuberculosis." The tubercle bacillus usually begins his deadly work in the
apex of the lung, which is not ventilated in ordinary shallow breathing,
but gets well aired in vigorous exercise.
Then the heart, like any other muscle of the body, can only be kept in
good tone by performing a certain amount of work ; and the digestive
organs, through improved circulation and through efficient secretion and
excretion, are likewise aided by the daily lesson in Physical Education.
4. Recreation—or Re-creation, roth for its Immediate and Permanent
Values.
•3 Physical Education
B. TIME REQUIRED FOR PHYSICAL EDUCATION IN ELEMENTARY
SCHOOLS
(1) Two three-minute open window drills, mid-morning and mid-after
noon daily.
(2) Twenty to twenty-five minutes for daily lesson. Total time
weekly, 130 to 150 minutes.
C. ACTIVITIES REPRESENTED IN PHYSICAL EDUCATION
CURRICULUM
1. Lessons in Hygiene ; formation of health habits through talks, inspec-tions,
health clubs, reports, etc.
2. Gymnastic lessons.
3. Plays and games.
4. Rhythmic exercises and folk dances.
5. Athletic contests.
D. TYPICAL WEEKLY PROGRAM
Monday TUESDAY Wednesday Thursday Friday
Grade II: Story Play;
Singing Game
Health Lesson Story Play
Game
Free Play Rhythm
Exercises
Grade V: Hygiene
Lesson
Gymnastics
Games
Badge Tests Gymnastics
Games
Rhythm
Exercises
Grade VII: (Girls) Badge Tests Gymnastics;
Folk Dance
Health Talk;
Feet and Shoes
Gymnastics
Games
Game Contest
Volley Ball
Grade VII: (Boys) Badge Tests Gymnastics
and Stunts
Health Lesson;
Feet and Shoes
Gymnastics
Games
Game Contest;
End Ball
Total: Five 20-minute periods, _ - _.
Two three-minute relief periods daily
E. TRAINING CORRECT POST
Children are not born round-shouldered, and whe
veloped, it is due to more than carelessness on the ps
at him to "hold your shoulders back" is unjust, an
any improvement. The most frequent causes of r
accompanying deformity, hollow back, are as follows
1. Malnutrition, its consequences of weakness an
relaxed "fatigue position" becomes chronic.
2. Prolonged sitting position, causing cramp and
3. Ill-fitting school desks and seats.
4. Improper clothing ; boys often have pockets s
100 min.;
... 30 min.
130 min. wee
URE
n the condi
irt of the ch
d will never
ound should
d poor muse
fatigue.
o placed th
k
tion has de-ild;
nagging
accomplish
ers and the
le tone ; the
at they can
Elementary Schools 9
only be reached by a slump ; little girls' waists are often so cut that the
weight of stockings and petticoats pulls the shoulders forward.
5. Unhygienic daily routine—insufficient sleep, lack of vigorous play.
6. Defective sight or hearing.
The first step in the correction of bad posture is the removal of the
cause ; then exercises are given to stretch the contracted cbest tissues and
to tighten the relaxed muscles of shoulders, head and abdomen.
F. METHODS OF TEACHING GRADES I AND II
The teaching of these two grades is largely informal and imitative.
The teacher should enter into all activities with the class. Her directions
should be simple but clear. She should be well acquainted with her
material and be able to meet all possible emergencies that may arise.
Commands should be avoided whenever possible ; suggestions are much
better with smaller children. However, they should learn that such signals
as the whistle or chords on the piano mean a definite thing and response
to them should be immediate.
The imagination is a great factor in teaching Physical Education to these
children. When an exercise is given, invent a name for it. Use the natural
environment and interests of parents and children.
If the children like a game or dance they will love to repeat it. It
will not lose its value through repetition. Variety, however, will help to
keep the interest, so, even though the children may ask to repeat a familiar
game or dance, do not let it wear out by too much repetition. Keep all
material alive and thus prevent the children becoming tired of any. If
you permit the repetition of games and dances they should show an im-provement
in execution.
Physical Education in the first and second grades should encourage
alertness, independent action and ready response to unexpected directions.
It gives elementary training and sportsmanship and cooperation. The sense of
balance and rhythm will also be developed.
Music will be a great help in training rhythmic movements and dancing.
For rhythmic training the children should be taught
I. Clapping in various rhythms :
A. Even—Clap-clap-clap.
B. Uneven
—
(1) Clap-clap clap-clap
(2) Clap-clap—clap-clap-clap
(3) Any other variations that may be desired.
II. Marching should be light and not too slow. It may be combined
with clapping or used with various imitative activities such as blowing
horns and beating drums.
III. Skipping
Formations depend upon the available space. Lines when possible should
be marked on the floor. Watch for correct spacing and train the children
to get in the proper positions as quickly as possible.
Remember :
1. Do not be too serious.
10 Physical Education
2. Know your material.
3. Have all necessary equipment, balls, etc.
4. Be ready to meet all possible emergencies that may arise.
5. Choose games suitable to the age and number playing.
6. Be able to adapt your material by using more than one ball or having
more than one child "it."
7. If a game does not "go" or you do not "get it across" learn to analyze
and find out the difficulty so you can remedy it.
G. EXPLANATION OF TYPES OF EXERCISES
The following activities are included in the Physical Education Course
Story Plays
Games and Contests
Rhythmic Plays and Singing Games '
Gymnastics
Relief Drills
Athletic Contests
School Festivals.
Story Plays. Tnis type of work takes the form of a story which
the children act out. Story plays may be used to correlate with the dail
occupations and activities and the teacher may work out and adapt anj|«y]
number of plays of her own. They may be used in such a way as to appea
to the imagination of the small child and at the same time give the necessarj
amount of exercise. All of these movements should be large and free ir
order to be of hygienic value and there must be joy and interest or thej
are useless. These plays are an essential part of the first and second grades
The story play should be given in such a manner that the imaginative
side of the child is alert. The suggestions for movements should comd
from the children. For instance, the teacher wishes to give a snow pla
through the deep snow. She may introduce the subject by saying. "Let's plaj
that it snowed all last night and the snow is very, very deep. Some on<
show us how we shall have to walk through the big drifts." Have severa
children demonstrate before the class. Then proceed by saying, "Let's all d<
it—go !"
The plays follow a definite order, so that all parts of the body may b(
exercised.
Form of Story Play :
Example
Reaching to the shelf for a book.
High stepping horse.
Looking up in the trees.
Mowing the grass.
Chopping.
Jumping in place to get the feet warm
Blowing on the fingers to get them warm
Games and Contests. The play of children is a joyous and spontaneoui
activity essential to health and development. We have come to realiz<
the need and value of play for children, and teachers are urged to direc
Movement
1. Stretching. 1.
o Leg. 2.
3. Head. 3.
4. Arm. 4.
5. Trunk. 5.
6. Precipitant. 6.
7. Breathing. 7.
Fc
Elementary Schools 11
and guide the play of the pupils in the public schools. The teacher herself
should have the spirit of the play as no one can be a successful leader of plays
and games unless she has an understanding of and a love for games. The
teacher should know a large number of games and when one is not going
well, she should have several others she can bring forth on the instant.
There is always a keen interest in contests and the point is to keep up
!&|ithis interest and through it develop a spirit of fairness in games. No
pains should be spared to secure fair play and careful and correct decisions.
It is here that teachers have opportunity for training in conduct and
moral principles. Children should expect fairness and should wish to be
perfectly fair. Some games require judges or an umpire who should see
Everything that happens and should decide all questions.
Rhythmic Plays and Singing Games. The object in rhythmic plays is
to develop rhytfffii' and coordination. Aside from the hygienic value, and
the development of rhythm and grace, they provide also for dramatic
expression.
Whenever possible these plays should be given out of doors. Where there
is no piano or victrola available the children may supply their own music
by singing, or part may hum the tune or clap the hands lightly.
Gymnastics. This work, which is done to command, is known as formal
ymnastics. Its object is threefold :
1. The educational effect of quick response to command.
2. The corrective value of training in neuro-muscular control and good
posture habits, through insistence upon right form of work.
3. The hygienic value of rapid successive contractions of large groups
of muscles followed by deepened breathing and quickened circulation.
Relief Drills. These are brief periods of physical activity given for mental
and physical relaxation several times each day or whenever needed through-out
the day's program. Suggested exercises and activities are given on
pages 46 and 105.
*1 Athletic Contests. Sprints, short dashes, relay races and games of skill
d° should be included in the athletic contests for elementary school children.
For a list of standard athletic contests suited to this age see page 106.
School Festivals. When school festivals are an outgrowth of the actual
school room work in Music, in Physical Education, Art. English, History
Or Geography, they are of great value to the school. Suggested outlines and
detailed descriptions of festivals to use are given on page 117.
Books. Valuable reference books for the teacher will be found on page 121.
GRADE I
For Explanation of Types of Exercises, see pages 10, 11.
STORY PLAYS
I. Picking Apples:
1. Run out to orchard. (Run around 1 or 2 rows. Run around one rov
of desks.)
2. Climb fence. (Climb over desks or chairs.)
3. Climb ladder into tree. (Reach up with right hand and right foot
alternate knee bending.)
4. Shake down apples.
5. Climb down.
6. Pick apples off ground.
7. Heavy basket. (Carry home.)
S. Smell supper cooking.
II. Playing in Wind: *
1. Skip out to play.
2. Spread arms out and run against wind.
3. Weather vane. (Arms shoulder height, turn each direction.)
4. Wind mill. (Arms shoulder height. Large arm circles like wings c
windmill.)
5. Tree swaying. ( Stand with feet apart ; arms curved overhead ; ben
from left to right.)
6. Jump up and down to keep warm.
7. All out of breath. (Deep breathing.)
III. Fire Engines :
1. Every other child, horse and driver. (Take hold of hands. Horse
gallop and drivers lean back.)
2. Climb ladders to save some one—throw things out window.
3. Squirt hose on fire. Hiss water. (Hose hard to manage. Brace rigl'
foot forward, knee straight, left knee bent. Lean backward arrr
out-stretched. Play hose on fire. Change feet.)
4. Chop wall. (Axe overhead and into wall.)
5. Drive home. (Those that drove to fire are horses going home.)
6. Tired. (Deep breathing.)
IV. Columbus Discovers America :
1. Ships sail across sea.
2. Climb ladders to fix sails.
3. Sight land. (Peer under hands.)
4. Sailors hop up and down for joy.
5. Climb down ladder to small boats.
6. Row ashore.
7. Cheer—Hip, hip, hooray.
First Grade 1^
V. Putting in Coal :
1. Drive to house. Two children then take hands to make team. Third
child drives. Heavy hauling.
2. Stoop down low to open window.
3. Shovel coal. (Sidewise motion.)
4. Pull up chute. (Stoop low and pull up 3 times.)
5. Gallop home, wagon light, fast going.
6. Smell supper cooking.
VI. Gathering Wood for Fire:
1. Walk out into woods to get wood.
2. Climb fence.
3. Chop down trees.
4. Sawing wood with brother.
5. Hand over fence to brother.
6. Heavy. Haul home.
7. Split into kindling.
8. Carry up stairs.
9. Light fire. Blow out match.
VII. How Animals Get Ready for Winter:
1. Squirrel gathers nuts and buries them ; jump on toes, get nuts, put
in mouth, stoop down, dig hole, put in ground.
2. Birds fly south ; arms shoulder high ; fly around room.
3. Bear—looks for cave. Walk heavily arouud room, sway from side
to side, crawl into own seat.
4. Pony being shod. Hammer horse shoes. Every other child pony and
blacksmith.
5. Pony gallops. Gallop around room.
6. Snake wiggles slowly into hole. Slide down into ser.t.
7. Deer in north woods making tracks in snow. Run zigzag around room.
VIII. Jack O'Lantern :
1. Children drive to field for pumpkins. (Run around room driving
horses.)
2. Stoop and lift up very heavy pumpkins. (Place them in wagon,
one at a time.)
3. Drive home.
4. Make a Jack o'lantern. (Cut off top, dig out seeds and throw them
away. Make eyes, nose and mouth.)
5. Run out with Jack o'lantern to frighten people.
6. Reach up high to window. Hear some one coming, so stoop suddenly.
Repeat. Try another window farther up the street. Window
much higher ; can barely reach it.
7. Run home.
8. All out of breath from hurrying; take deep breaths.
IX. Thanksgiving Pies :
1. Skip to store to buy provisions.
2. Reach up to counter to give cashier money.
3. Skip home with basket.
14 Physical Education
4. Make pies, shake flour, stir, roll out crusts, put iu oven.
5. Run out doors while pies are baking.
6. Take pies out of oven.
7. Burn fingers ; blow on them.
8. Smell pies.
X. Snow Man :
1. Snow falling outside. (Reach up and bring arms lightly down to
floor, bending at waist.)
2. Pulling on rubber boots. (Bend knee up and stretch arms. As you
stretch knee, bend arms, pulling on boot.)
3. Walking through snow (very deep). (High knee bending upward.)
4. Make snow man. (Stoop down, gather up snow and roll to front
of room body of snow man.)
5. Run back and roll another to make head. (When complete have a
child come forward for snow man and stand with arms raised
sideways.)
6. Make snowball, (kneel on one knee, gather up snow and press hard
together.
)
7. Throw at man. (As balls hit head, child drops head forward. Then
one arm and then the other. Finally legs are hit and child falls
to floor in a heap.)
8. Breathing and blowing on fingers to get them warm.
XI. Christmas. Santa Claus' Visit :
1. Santa puts on his coat, cap, mittens and boots.
2. Looks at sky.
3. Jumps in sleigh.
4. Pulls on reins.
5. Jumps from sleigh, and warms hands, feet and arms. (Run in place,
swing arms and rub hands.)
6. Goes down chimney. (Bend knees slowly as if disappearing.)
7. Place presents in stockings and on floor and table.
8. Climb up rope through chimney.
9. Breathe after hard work.
XII. Christmas Toys
:
1. Jack-in-the-box. (Children stand in aisles. Teacher makes downwarc
motion with hands as if closing fid of box and all children stoop
down ; raise hand quickly and children jump to standing position
They may make a noise to represent the squeak of "Jack-in-the
box.")
2. Beating drum (marching).
3. Shooting toy gun. (Kneel, point gun and pull trigger, saying, "Bang!")
4. Trains of cars. (Each row forms a train. The first child places hands!
on hips. Others place their hands on shoulders of ones in front
Short steps making "choo-choo" of engine.)
XI
First Grade 15
5. Jumping jacks. (Teacher makes a motion as if pulling a string and
children jump into air with feet apart and arms out at sides,
returning to position.)
6. Blow up new foot ball. (Breathing.)
7. Suggest other toys.
XIII. Eskimo Life :
1. Represent snow storm. (Stretch arms overhead and lower them
slowly.)
2. Blow flakes to represent wind.
3. Walk through deep snow to site of new house.
4. Cut blocks of snow and ice.
5. Lift and carry blocks. (Pile them up to make walls. Stamp down
first layer of blocks.)
6. Leave opening for door. (Stoop and look into new home.)
7. Get spear and run out on ice.
8. Spear some fish for supper.
9. Build fire and cook supper.
IV. Circus :
1. Odd and even rows face each other—row one facing row two, row
three facing row four, etc. Odd rows toss peanuts to even rows,
which are elephants. Elephants form trunks by clasping hands in
front and as peanuts are thrown they swing trunks high in the
air to catch them and then carry them to mouths with trunks.,
2. Odd rows snap whips and even rows gallop in place as if horses.
Second time whips are snapped, trot ; third time, high step.
3. Chariot race. All face side of room. Even rows stand in seats with
arms stretched out driving. Odd rows take hands across and gallop
in place.
4. All form bands, facing front. One or two rows beating drums, one
or two rows playing fife, one or two rows playing trombone, etc.
5. Two rows walk around one row of desks imitating some clown's trick,
such as balancing stick on chin, juggling balls, walking tight rope,
etc.
>|nr
. Making Gabdex :
1. Reach up to get spading fork and rake from shelf.
2. Put them over shoulder and skip to back yard or vacant lot garden.
3. Spade up earth. Turn each fork full over and strike it hard to break
up large pieces.
4. Rake garden.
5. Pick up stones and throw them into a pile.
6. Run to get a wheelbarrow.
7. Stoop to pick up stones and put them into wheelbarrow. Wheel
them to corner of garden and dump in a pile.
8. Plant seed.
9. Blow up seed bags. Break them between hands and say "Bang!"
16 Physical Education
GAMES
1. Drop the Handkerchief :
Formation : Children in circle, hands joined.
Action: One child chosen to be "it" runs around outside of circle and
drops handkerchief behind a second child who picks it up. and chases
first child. First child tries to get back to opening left bj
second child. If he succeeds he may stay in circle. If caught ht
must go in center. Second child now runs around, drops the hand-kerchief
and game continues. If the children in the center can
succeed in snatching the handkerchief before the one for whom it
is intended, they may chase, and the one for whom it was intended
must go in the center.
2. Cat and Mouse :
Cat chosen who hides (usually under teacher's desk.) Several children
chosen to be mice creep up softly and when all are assembled they
scratch on cat's hiding place with fingers. When cat hears this
she chases the mice who try to get back to their seats without
being caught. If no mice are caught the cat is "it" again. Do
not let one child be cat too long. If mice try to be caught let lasfl
one caught be new cat. Choose new mice each time.
3. Squirrel in Trees :
Formation : Children in groups of threes, hands joined forming holloW|
trees ; one child or squirrel in each tree, and an extra squirrel in the
middle. At signal from teacher squirrels change trees, extra squirrel
trying to get a tree. Child left out stays in center. After several times]
change so all may be squirrels.
4. Slap Jack :
Formation : Circle, hands joined. One child runis around and tap!
another on back. They run opposite directions (determine which
way each is to run before commencing game). When they meei
they shake right hands and run on. Last one back must run again.
Vary game by having them place hands on hips and jump in place, etc!
Note: If one child tries to get back last so he may be "it," vary game
so first child back is runner.
5. Run for Your Supper :
(Goal game.) Players in a circle. One player chosen by teacher goes
around inside, holds out his hand between two players and saysl
"Run for your supper." The two run around opposite ways outside;
the one who first returns to the vacant place wins, and they starl
the next runners.
6. Squirrel and Nut :
Formation : Like drop the handkerchief, but children stand with eyes
shut and hands behind them. Child chosen to be squirrel goes
around and drops nut in hands of another player who chases himl
If caught, squirrel must be put in cage (center circle) and is
out of game.
First Grade 17
7. Squirrel and Nut (for schoolroom )
Where desks cannot be moved or there is no room for circle, children
may drop heads on desks, eyes shut, and bold hands out in front of
them.
8. Fox and Squirrel :
Children stand in two straight lines. Pass an object (the squirrel) zig-zag
back and forth. In a few seconds start a second object (the
fox). Object of game is to" see if they can make second object
overtake first before end of line is reached. May be played in
school room by having two rows sit facing each other with feet
in aisles.
Sheep, Sheep Come Home :
One player chosen who represents the wolf, another the Mother Sheep.
Rest of players are her children. Mother sheep stands on one side
of room, wolf hides, and children on other side of room.
Mother calls, '"Sheep, sheep, come home."
Children. "We're afraid."
Mother "Of what?"
Children "The wolf."
Mother "The wolf has gone to Dixieland and won't be back for seven
days, so Sheep, sheep come home."
11 Sheep run across—wolf chases—all caught must help him.
11 Repeat. Mother crossing over to other side.
10. Magic Carpet :
An elimination game should be played only when children are well
under control of teacher.
Draw square on floor. Children skip or run through square. At signal
all stop. Those caught in magic carpet are eliminated.
This may be done to music. Signal may be sudden cessation of
music or clapping hands or blowing whistle.
LI. Have You Seex My Sheep :
Formation: Circle, hands joined (may be played in seats). One child
goes up says to another "Have you seen my sheep?" "No; what
does it look like?" First child then describes another player. As
soon as second child guesses who is being described, he says "Is
it ? If correct he then chases the person described
who runs outside of aisle and tries to get back to place without
being caught. If he succeeds he asks the question ; if caught, the
one who catches him asks the question.
2. Stoxe : (Draw circle on floor or grass.)
Formation : Players in circle. One player, "Stone," sits or stoops in
center. Others advance slowly trying to get as close as possible
without being caught. Stone suddenly jumps up and chases players who
rush back to circle. All caught become stones.
Phys.—
2
18 Physical Education
13. Water Sprite :
Formation : Children in two equal lines facing each other about 10
to 15 feet apart. This space, the river. Two water sprites are
chosen who stand in middle of river. One child from one side
comes out and beckons to a child on the opposite side. These two
change places. If either is caught he becomes the water sprite.
If not caught stays in line.
Note: If water sprites prefer to stay water sprite and do not make any
effort to catch, change game so that a safe journey to opposite side
is rewarded by the player becoming water sprite. C
DANCES AND RHYTHMIC GAMES
1. Farmer in the Dell:—Traditional North Carolina Folk Game.
Words : 1. The farmer in the dell.
The farmer in the dell.
The heigh-o, the dairy-o,
The farmer in the dell.
2. The farmer takes his wife.
The farmer takes his wife.
The heigh-o, the dairy-o,
The farmer takes his wife.
3. The wife takes the child.
4. The child takes the nurse.
5. The nurse takes the dog.
6. The clog takes the bone.
7. The bone stands alone.
2. Itiskit, Itasket :
—
Traditional Nor
Words : Itiskit, Itasket.
A green and yellow basket,
I sent a letter to my love
And on the way I dropped it,
I dropped it, I dropped it.
A little boy picked it up
And put it in his pocket,
His pocket, his pocket.
A little boy picked it up
And put it in his pocket.
Formation : Children in circle,
hands joined. Farmer in
center. Children circle
around to right while singing.
Each child as chosen enters
the circle. As children sing
the last verse all clap andj
all but bone return to circle.
"Bone" becomes next farmer.
tk Carolina Folk Game.
Formation : Circle, hands joined.
Action : One child, with handker-chief,
runs around and drops
it in back of a second child
who picks it up and chases
the first child. First child
tries to get back to second!
child's place without being
caught. If successful he is
"It" again. If first child is]
caught, second child is "It."
j
ITISKIT, ITASKET
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First Grade 19
Little Sally Waters :
—
Traditional North Carolina Folk Game.
Players in circle, all hands joined ; Sally sits in center of circle.
"Little Sally Waters, sitting in a saucer
;
Crying and weeping for some young man to court her."
Circle skips to left, while Sally pretends to cry.
"Rise, Sally, rise ; and wipe your weeping eyes
;
Turn to the East and turn to the West,
And turn to the one that you like best."
Sally pantomimes the action described in the song, and ends facing
some player in the circle, who takes the center as the song is
repeated.
LITTLE SALLY WATERS
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*The Sxail :
1. Hand in hand you see us well
Creep like a snail into his shell.
Ever nearer, ever nearer,
Ever closer, ever closer,
Very snug indeed you dwell,
Snail, within your tiny shell.
2. Hand in hand you see us well
Creep like a snail out of his shell.
Ever farther, ever farther,
Ever wider, ever wider ;
Who would think this tiny shell
Would have held us all so well.
The players all stand in line holding hands ; while singing the first verse
they wind up in a spiral, following the leader, who walks in a circle
growing ever smaller until all are wound up. stiil holding hands.
The leader then turns and unwinds, until all are again in one line.
This "winding up" is a very old traditional feature in games, and is
supposed to have originated in tree worship.
*From Bancroft's "Games for School, Home, Playground and Gymnasium," copyrighted
nd published by The MacMlllan Co. By permission.
20 Physical Education
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First Geade 21
>. I Went to Visit a Friend One Day :
JYords : 1. I went to visit a friend one day.
She only lived across the way.
She said she coiddn't come ont to play.
Because it was her washing day.
This is the way she washed away.
This is the way she washed away.
She said she couldn't come out to play
Because it was her washing day.
2. Sweeping day
3. Baking day
4. Ironing day
5. Calling day
6. Scrubbing day
Formation : Children in circle, hands joined.
Action : Move around to right while singing first line.
Second line, point "across the way."
Third line, shake head.
Chorus—Each time imitate activity mentioned.
I WENT TO VISIT A FRIEND ONE DAY
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Round and Round the Village:—Traditional North Carolina Folk
Game.
Tords : 1. Go round and round the village.
Go round and round the village
Go round and round the village.
As we have clone before.
2. Go in and out the windows.
3. Go now and face your partner.
4. Now follow me to London.
Formation : Circle, hands joined.
22 Physical Education
Action : One or more children may be chosen to skip around outside of
circle during first stanza.
Second stanza, children in circle raise hands high making windows
;
children on outside skip in and out of windows thus formed.
Third stanza, children skipping choose a partner.
Fourth stanza, children chosen follow partners around outside
of circle.
Note : First children skipping may now return to circle or all may con-tinue
until all are playing.
ROUND AND ROUND THE VILLAGE
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7. Little Jack Horner :
"Little Jack Horner"
Step forward R foot, then point L forward.
"Sat in a corner"
Step forward L foot, then point R forward.
"Eating his Christmas pie,"
Slide 3 times to right, and while singing "pie" tap L toe at
side twice.
"He put in his thumb and pulled out a plum, and said what a good
boy am I."
Repeat above movement starting L.
London Bridge:—Tune and form of play, traditional North Carolina
Folk Game.
Words : London Bridge is falling down
Falling down, falling down.
1. London Bridge is falling clown
My fair lady.
2. Off to prison you must go.
3. Take the keys and lock her up.
The following words are also suggested
1. London Bridge is falling down.
2. Build it up with iron bars.
3. Iron bars will bend and break.
4. Build it up with gold and silver.
5. Gold and silver will be stolen away.
First Grade
6. Get a man to watch all night.
7. Suppose the man should fall asleep?
8. Put a pipe into his mouth.
9. Suppose the pipe should fall and break?
10. Get a dog to bark all night.
11. Suppose the dog should meet a bone?
12. Get a cock to crow all night.
13. Here's a prisoner I have got.
14. What's the prisoner done to you?
15. Stole my hat and lost my keys.
16. A hundred pounds will set him free.
17. A hundred pounds he has not got.
IS. Off to prison he must go.
23
Frog Went A-Coukting :
—
Traditional North Carolina Folk Game.
Single Circle, all hands joined.
1. Frog went a-courting. he did ride, Um-hm ;
The frog went a-courting, he did ride
Sword and pistol by his side, Um-hm.
March around circle through verse 1.
2. Froggie came to Mousie's door, Um-hm. (Turn to face partner)
"Mistress Mouse, are you within?" (Boy lifts hat high.)
"Yes. kind sir. I sit and spin, Um-hm." (Girl spins, circle R hand,
tap L foot.
3. "Mistress Mouse, will you ride with me?" etc. (Boy hows loio,
hand across chest.)
"Yes, kind sir, I'd happy be, Um-hm." (Girl, makes low courtesy.)
4. So they had a merry ride, Um-hm
;
So they had a merry ride (skip around circle in couples.)
Frog and Mousie side by side; Um-hm. (End with courtesy.)
THE FROG WENT A-COURTING
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24 Physical Education
10. Hickory, Dickory. Dock:—Tune, Crowmnshield's Mother Goose
Melodies.
Words: Hickory, dickory, dock (tick, lock)
The mouse ran up the clock (tick, tock)
The clock struck one
The mouse ran down
Hickory, dickory, dock.
Formation: Children in two straight lines facing about ten feet apart.
Action : Hands clasped low in front of body : swing in time with music for
first line. Stamp left foot on tick and right on tock.
Second line—Take eight little running steps forward ; stamp L and
R on tick and tock.
Third line—Clap bands once on "one.' 1
Fourth line—Eight steps back to place.
Fifth line—Swing pendulum and stamp as for first line.
11. The Muffin Man :
Words : Oh, have you seen the Muffin Man,
1. The Muffin Man, the Muffin Man?
Oh, have you seen the Muffin Man
That lives in Drury Lane?
2. Oh. yes, I've seen the Muffin Man
The Muffin Man. the Muffin Man
Oh, yes. I've seen the Muffin Man
That lives in Drury Lane.
Formation : Players in circle, hands joined, one or more in center.
Action : Children sing verse while those inside skip around for first two
lines. They stand still during third and choose a partner.
Second verse, those in center skip around and sing "two" "four,"
etc.. "Have seen the Muffin Man." Continue until all have been
chosen.
THE MUFFIN MAN
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First Grade 25
12. My Son John :
Words
-Tunc, Croicninshield's Mother Goose Melodies.
Diddle, diddle dumpling.
My son John
Went to bed
With his stockings on.
One shoe off
And the other shoe on:
Diddle, diddle dumpling
My son John.
Formation : Circle facing center.
Action: 1st line—Step L bring R foot up rise on toes and down
2d line—Step R bring L foot up rise on toes and down
3d line—Hands up to side of face imitate lying in bed
4th line—Lean forward and touch stockings
5th line—Point L foot forward
6th line—Point R foot forward
7th line—Repeat 1st line
8th line—Repeat 2d line.
All turn right, hum chorus. 4 little running steps forward, step to center of
circle, bring feet together, rise on toes and down; repeat to outside
of circle. Four little running steps forward: step to center of circle,
rise on toes and down ; step out. rise on toes and down : 4 little
running steps forward.
13. *Huxting :
Words: 1. Oh. have you seen the Shah?
Oh, have you seen the Shah?
He lights his pipe on a starlight night
Oh, have you seen the Shah?
2. Oh, a-hunting we will go
A-hunting we will go.
We'll catch a little fox and put him in a box
And will not let him go. m HUNTING
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*From Bancroft's "Games for School, Home, Playground and Gymnasium," published
by The Macmillan Co., New York, used by permission.
26 Physical Education
Formation : Two equal lines, facing about 5 feet apart.
Action : 1st verse, stand and sing.
2d verse, children at top grasp hands and skip down and back
between the two lines for first two lines ; last two lines these
two drop hands and race around behind lines seeing who
can get to foot first. Each goes behind his own line.
14. See-Saw:—Tune Croirninshield's Mother Goose Melodies.
Words : See-saw, Margery Daw
Jack shall have a new master.
He shall have but a penny a day.
Because he won't work any faster.
Formation : Single circle facing partners grasping both hands.
Action : 1st line—As children sing see-saw they rise on toes bringing
hands above head and down ; repeat for Margery Daw.
2d line—All take 4 steps forward to new partner, boys going to
inside, girls to outside of circle.
3d line—"He shall have" hold R elbow in L hand and shake
forefinger at partner 3 times ; "but a penny a day" repeat L
elbow in R hand.
4th line—Take held of new partner's hands and skip around to
left making small circle.
15. Looby Loo:
—
Tune Traditional.
Words: 1. Here we dance Looby Loo
Here we dance Looby Light
Here we dance Looby Loo
All on a Saturday night.
2. I put my right hand in
I put my right hand out
I give my right hand a shake, shake, shake
And turn myself about.
3. Repeat 1 between each verse.
4. I put my left hand in
5. I put my right foot in
6. I put my left foot in
7. I put my little head in
S. I put my whole self in.
Formation : Circle, hands joined.
Action : Slide around to right first three lines ; stand still on fourth.
Suit action to words for each verse. Repeat 1st verse between
3d and 4th, etc.
First Grade 27
16. Hey Diddle Diddle:—Tunc Crow-ninsliieWs Mother Goose Melodies.
Words : Hey diddle diddle, the cat and the fiddle
The cow jumped over the moon
The little dog laughed to see such sport,
And the dish ran away with the spoon.
Formation : Single circle, facing clockwise.
Action : 1st line—Walk forward L R L R imitating playing violin, face
center at end.
2d line—Make big circle with hands and jump toward center.
3d line—Bend over and laugh.
4th line—Reach back and take hold of hand of person in back and
run away.
17. Shoemakers' Dance :
Formation : Double circle facing partners.
Action : Measures 1-2—Arms shoulder high, hands clenched, roll one arm
over other three times. Reverse and roll over three times.
This represents winding the thread.
Measure 3—Pull hands apart by jerking elbows backward twice.
Measure 4—Clap hands three times.
Measures 1-3—Repeat.
Measure 4—Hammer fists together. Driving the peg.
Measures 5-8—Join inside hands, outside hands on hips. Skip or
simple polka step around room.
Repeat from beginning.
THE SHOEMAKER
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2S Physical Education
IS. Rock-a-bye Baby:—Music, ''Mother Goose Melodies."
Formation : Children in groups of threes. Numbers 1 and 2 have hands
joined, number 3 places his hands on their arms. Numbers
1 and 2 are the swing ; number 3 is swinging. All numbers 3
should be facing same direction.
Action : Measure 1—Number 3 pushes swing forward and upward and bal-ances
forward on R foot. L raised behind.
Measure , 2—Pull swing down and back and balancing on L
foot. Continue singing until last measure, when swing is pushed
high and child passes under, catching next swing. Repeat, change
numbers so all will have chance to swing.
GRADE II
For Explanation of Types of Exercises, see pages 10, 11.
STORY PLAYS
I. On a Farm :
1. Run from car to farmhouse. Each two rows run around one row of
seats.
2. Pump cool water from well.
3. Feed chickens. Hold box in left arm. take grain out with right
and throw over high fence.
4. Climb ladder into hay loft.
5. Pitch hay into stall below. With one foot forward lift hay with
pitch- fork and pitch into chute. Ram hay down with pitch fork.
6. Climb clown ladder.
7. Run into house.
8. Tired, take deep breaths.
II. Washing Clothes :
1. Wash clothes using back of seat or desk for scrubbing board. Lean
over and scrub hard.
2. Put clothes through wringer. Stand on aisle, facing side of room.
Left hand guides clothes while right turns handle. Wring some by
hand.
3. Hold basket on head and carry out to line. Two rows around one
row of desks.
4. Shake clothes and hang on line. Use both hands and reach up on
tip-toe.
5. Run out to play while clothes dry.
6. Imitate wind blowing clothes.
III. Gathering Vegetables :
1. Run and get baskets, spades and pails. Let some hitch horses to big
farm wagons.
2. Climb into wagons. Climb across seat into next aisle.
3. Jump out of wagon. Carry forks and baskets to potato patch.
4. Dig and pick up potatoes. Carry and put into basket.
5. Get other vegetables : corn, cabbage, pumpkins and carrots.
6. Take pails and baskets and run to orchard.
7. Reach up high to pick grapes and apples.
S. Carry fruit to wagon.
9. One child drives team (around room) going home. Horses have
heavy load so others have to walk.
IY Playing With Leaves :
1. Skip out to yard.
2. Bend knees and reach out to get leaves.
3. Put them on top of desk.
4. Have fight with leaves. Two rows facing.
30 Physical Education
5. Gather more piles.
6. Run into house for matches. Light match on bottom of shoe and set
leaves afire.
7. Dance around fire.
S. When lire burns down make it bright by blowing it.
V. Decorating Christmas Tree :
1. Make stand for tree. Get hammer, nails and saw. Walk rapidly to
back yard. Knock boards from an old box. Saw boards, etc.
2. Carry stand and tree into house. Put tree in one corner of room.
3. Decorate tree with presents and candles.
4. Light candles.
5. Dance around tree.
6. Blow out candles.
VI. Santa Claus' Visit :
1. Driving reindeer. (Sit on tops of desks if they do not tip. Backs
straight, arms stretched out in front, hands holding reins. Alternately
pull in and release reins. Say "Whoa" as you pull in.)
2. Warming feet. (Jump down from seats. Place hands on hips. Up
on toes. Run in place. May count for the running.)
3. Breathing.
4. Santa Claus reading names on stockings. (Hold pack over back.
Bend forward from hips. Look up and read names. Suggest names,
stand up straight.)
5. Placing presents in stockings. (Reach to pack on back. Bend knees
and stoop forward to deposit present. Up straight and stretch.)
G. Climbing rope up the chimney. (Start with one hand in front of
chest and the other high up. Alternate hands as you climb.)
7. Driving reindeer.
S. Breathing in cold air. Watch breath as you exhale.
VII. Jack o' Lantern :
1. Jump over stone wall and go quietly into field to get pumpkin. Over
seat into next aisle.
2. Walk quickly, feet high so as to avoid rattling corn stalks and rousing
farmer's dog.
3. Reach down until you find a good one for your Jack o' lantern. Reach
forward and back.
4. Run home quietly.
5. Sit down and make lantern.
6. Run down street and hold lantern up to someone's window.
Every other row sits in desks. Say "Boo."
7. Stoop down to hide so those inside can't see. Those inside look out.
S. Children with lanterns walk to next window with knees half bent
so they won't be seen. Stoop and say "Boo."
9. Run home softly on tiptoes.
10. Blow out candles 3 deep puffs.
11. Repeat from 6 on with rest of children.
Second Grade 3
1
VIII. Brownies' Party :
1. Wiud blows calling brownies.
2. Brownies run to party in woods.
3. Look up to see if moon shines and to see stars.
4. Raise arms to catch leaves as they fall.
5. Gather leaves and scatter.
6. Run thru leaves.
7. Wind blows telling brownies" party is over (breathing).
IX. Modes of Travel :
1. With horse and wagon. Sit on desk and drive horse.
2. On street car. Crowded car, so reach up high to hold strap.
Conductor ringing up fares. Teach "Safety first."' Show correct
way to step from a street car. Have children practice using desks
and seats for street cars.
3. On bicycle and motorcycle.
4. In automobile.
5. On steam train. Ring bell, blow whistle, have arms describe action
of piston make sound of escaping steam while running around room.
X. Members op the Fire Department :
1. Driving horses to fire. Different fire apparatus for each row of chil-dren.
Gallop around the room. "Ready—go ;" and back to seats.
2. Deep breathing to prepare for work. "In ! Out !".
3. Playing water on flames. Feet apart, grasp hose in front, arms out-stretched.
Move arms slowly to left side, twisting the body some-what—
one ! Sway over to right side—two ! Repeat and try in
rhythm, make a hissing noise to represent the noise of water rushing
through nozzle.
4. Climbing ladder to window. Opposite hand and foot used. Left hand
and foot used. Left hand and right knee up. Changing hand and
knee-change ! Again—one ! two ! Keep it up—begin !
5. Chopping window open. Feet apart, hands over right shoulder grasping
axe, body twisted somewhat. Chop down—one ! Swing to other
shoulder—two ! Keep it going ten minutes—go !
6. Throwing clothes out of window. Stoop down, pick up armful of
clothes, etc.—one ! Stretch up and throw out of window—two ! Repeat.
7. Descending ladder.
S. Driving horses home. Slow trotting around room, holding reirs in
front.
9. Getting rid of smoke in lungs. In ! Out
XI. Moving Day :
1. Select a few children to represent moving van with one child as driver.
At given signal have driver bring van to front of room.
2. Lord van with furniture. Some children can carry things to front
of room while others pack them in van.
3. Stoop to roll up rugs. Climb on ladder and reach up high to get
pictures.
32 Physical Education
4. Get barrels from the basement (cellar) and roll them out to the van.
5. Shake curtains and small rugs before putting them in van. Blow to
represent wind carrying the dust away.
6. All loaded. Climb on van and drive to new house. Skip around room.
7. Unload van. Repeat some of the above and let children add other
items.
XII. Cleaning House :
1. Open windows. Reach up to pull top ones down. Push up lower ones.
2. Roll up rugs. Stoop and walk forward a few steps as you roll rugs.
3. Carry rugs out of doors.
4. Shake small rugs. Beat others. Kneel on one knee. Use beater in right
hand and then in left hand. May use beater in both hands.
5. Blow the dust away.
6. Run into house and sweep floors.
7. Get rugs and replace them on floor.
S. Wipe furniture with cloth. Reach up high to clean shelves.
9. Get dust out of lungs. Breathe in fresh air from windows.
XIII. Mowing Lawn :
1. Push lawn mower around room or around one row of seats.
2. Run to tool house. Reach up to get rake and broom. Get wheelbarrow
also. Wheel it to lawn.
3. Rake grass.
4. Stoop down and get armsful of grass to put in wheelbarrow.
5. Wheel grass to back yard. Dump in pile.
6. Go back to get some heavy stones. Stoop to lift them.
7. Sweep sidewalk and put tools away.
S. Skip into house and get lunch.
XIV. Shoemakee and Elves :
1. Tired shoemaker works slowly making shoes.
2. Yawns, stretches and goes to bed.
3. Elves come dancing.
4. Elves make shoes. Wax thread, bore holes with awl, pound nails.
5. Elves dance away at daybreak.
6. Shoemaker goes to work and is surprised to see shoes all finished.
7. Shoemaker and wife make clothes for elves.
8. At night elves return, put on new clothes and dance in fairy circle.
XV. Imitative Activities :
1. Dog can trot or run slowly or quickly. One row at a time does each.
2. Bear can walk on hind legs. Walk slowly using arms for balance.
3. Cat goes quietly—run on tiptoes.
4. Elephants—hands in front to represent trunks : walk slowly swaying
from side to side.
5. Rooster walk (hands on hips, bend L knee up, stretch leg straight
forward and place on floor. Repeat R, etc.)
Second Grade 33
10.
11.
Frog hop—Hands on floor between knees which are bent. Take short
and long hops around room.
Kun like deer.
Blow up balloons.
Sway from side to side, feet apart, let hand slide down leg.
Walk on tiptoes (hands on hips).
Bouncing ball (jump up and down in place bouncing ball with hands.
Some bounces are high, others not. Take three small jumps and one
big one.)
GAMES AND CONTESTS
Hawk and Dove : Teacher chooses one child to be hawk and a second to be
dove. Each child grasps teacher's hand. Teacher releases dove first
who flies away. A few seconds later hawk is released and chases dove.
Chase continues until teacher claps hands when dove tries to return
without being caught. Dove remains clove unless caught, when he
chooses another dove. Same for hawk.
"Thkead the Needle.
Phys.—
3
34 Physical Education
Numbers Change: Each child is given a number. Child who is "it" stands
in front of room. Teacher calls two numbers. Children whose num-bers
are called stand and change places. Child who is "it" tries to
catch one of these players before he gets to his seat. Child caught is "it."
Jump the Erook : Mark a space a few feet wide on floor. Children run and
try to jump over "brook" just made. If successful they continue. If they
get their feet wet they must return to their seats and are out of the
game. When all have had one try, increase width of brook.
Jump Fenc e : Same, only use yardstick for fence. Raise it as soon as
all have had one trial.
Meet at the Switch : Sides even, teacher standing in front of room
holds eraser in each hand. One child from each side comes up and
grasps eraser. Teacher lets go of both simultaneously. Children race
around going to right when they meet. Child who first places eraser
in hand of teacher wins. If one child fails to go to right other side wins.
Eraser Relay : Rows even across room. Place an eraser on floor beside
each child of outside row. At signal each child picks up eraser beside
him, changes it from one hand to the other above head and puts down
on floor in aisle between him and next child, who repeats. Row that
gets eraser across room first wins.
The First of May : Goal Game. Two adjacent rows play a game together.
The first of May is moving time, and the seats are houses. One
player is chosen to be "It" and he walks up and down the street
between the two rows. The residents along the street change houses
before and behind him and he tries to get a house while it is vacated.
The seats not occupied and one more must be marked and not used in
the game, so that there is at all times one person without a house.
If the people do not move often enough the one who is "It" may number
tbe players and tben when he calls two or three numbers they must
change places.
Hopping Relay : Even numbers in each row. At signal first child stands
holds one foot in hand, hops up and touches front of room and returns
to place. As soon as he sits down second child repeats. If both feet
are touched to floor row is disqualified.
Note. May race around rows as in Automobiles.
Hound and Rabbit : Children stand in groups of 3's representing hollow
trees, a rabbit in each tree. One extra rabbit with no tree and a hound.
Hound chases rabbit wbo may take refuge in any tree but there may
be but one rabbit in a tree. First rabbit must run and take refuge
in some other tree. "When hound catches rabbit they change places,
the hound running away, the rabbit chasing.
Good Morning : Goal Game. Players in a circle. One player goes around
outside of circle and taps another player on the back. They run around
opposite ways and on meeting on the other side of the circle they must
stop and shake hands and bow and say "Good Morning" three times and
Second Grade 35
then go in the same direction as before. The one reaching vacant place
last must start a new game.
Squat Tag : Choose one player to be "It." Players stand in any irregular
places. The one who is "It" tries to tag players, and they are free from
being tagged as long as they hold a squatting position, (knees bent).
When the one who is "It" is not near they stand up again. Each player
may use this way to escape being tagged three times, and then can
escape only by running. Anyone who is tagged is "It" and the game
is repeated.
Overhead Relay : Even number in each row.
An object is placed in front of desk in each row. At signal, first
child passes object in both hands over head. Each child must touch
object with both hands and pass overhead. When last child receives
object he stands on right of desk and runs tagging front of room.
When he is out of aisle players stand in right and move back one
seat. Repeat until all are back in original places. Count first place
5, second. 3, 1st, 1. One point off each time child stands on left of
own desk.
Twelve O'clock at Night : Tag Game. Mark off a fox's den in one
corner and a chicken yard in another. Choose a player to be the fox
and another to be the mother hen. The rest of the players are chickens.
The mother hen arranges the chickens in a compact group and then
leads them up close to the fox's den and inquires : "If you please,
Mr. Fox, what time is it?" If he replies any hour except midnignt,
they are safe and may play about ; the hen lets them play a moment
and then gets them together again and, standing between them and the
fox, asks the time again. When he replies "Twelve o'clock at night," they
must run to the chicken yard, and the fox tries to tag one. The fox
chooses a fox for next time, the mother hen chooses another player in her
place, and the game begins again.
RHYTHMIC GAMES AND DANCES
1. Rabbit in the Hollow : German Folk Game from "Hansel and Gretel."
Words : Rabbit in the hollow sits and sleeps,
Hunter in the forest nearer creeps,
Little rabbit ; have a care
Deep within your hollow there
Quickly to the forest
You must run, run, run.
Formation : Circle, hands joined. One child chosen to be rabbit crouches
in center ; another, the hunter hides outside the circle.
Determine where rabbit's home is so that he may be safe.
Action : Children forming circle move around to left while singing first
5 lines. Stand still on last line while rabbit breaks through
circle and tries to get home. If he succeeds he may be rabbit
36 Physical Education
agaiu. If caught, Lie must return to circle and choose a new
rabbit. Repeat.
For last line children may sing "Hop, hop, hop" or "Hide, hide,
hide." If they sing "Hide, hide, hide," the rabbit crouches down
in circle again and the children try to keep the hunter out of the
circle.
RABBIT IN THE HOLLOW
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2. Mazoo : Traditional Southern Game.
Words : 1. Go round and round the circle
Mazoo, Mazoo
Go round and round the circle
My Susie Anna Sue.
2. Go in and out the windows.
3. Go wash your tiny windows.
4. Now let me see you hustle.
Formation : Circle, hands joined. One child outside of circle.
Action : Child on outside skips around while children sing first verse
During second verse children in circle hold hands high, others
skip in and out.
Third verse—skip around inside of circle pretending to wash faces
of other children.
Fourth verse—children who have been skipping choose partners.
All hustle. To "hustle," time and action same as for skipping
in place but lifted foot is put down behind, crossing feet each
time. Repeat from beginning. Continue until all are playing.
MAZOO
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Second Grade 37
3. Did You Evek See a Lassie?: (Words and Music Traditional.)
Formation : Either in circle or children standing beside seats.
Action : One child leads, standing in front of room or in center of circle.
On words "Go this way and that way" make motions which other
children follow.
1. Children in circle moving to left around "lassie."
"Did you ever see a lassie, a lassie, a lassie,
Did you ever see a lassie, do this way and that?"
2. Circle stands and imitates action done by "lassie."
"Do this way and that way ; do this way and that way
Did you ever see a lassie, do this way and that."
To take her place in center, "Lassie" chooses the child who
guesses what activity was being imitated, and the game pro-ceeds.
4. Oats, Peas, Beans: Traditional North Carolina Folk Game.
Words: 1. Oats, peas, beans and barley. grows
Oats, peas, beans and barley grows
Nor you, nor I, nor nobody knows
How oats, peas, beans and barley grows.
2. Thus the farmer sows his seeds (make sowing motion)
Thus he stands and takes his ease (stand arms folded)
Stamps his foot and claps his hands (stand and clap hands)
And turns around to view his land. (Turn in place to right.)
3. Waiting for a partner
Waiting for a partner
Open the gates and choose one in
Make haste to choose your partner.
Formation : Circle, hands joined. Child chosen to be farmer stands in
center.
Action : 1st verse—Circle around to left.
2d verse—Stand still making appropriate motions.
3d verse—Farmer chooses partner and enters circle again. Repeat
from beginning.
OATS, PEAS, BEANS
I^^Nlrm^tofbitfl^OT
5. Three Dukes : Traditional North Carolina Folk Game.
Words : 1. Here come three dukes a-riding
A-riding. a-riding
Here come three dukes a-riding
Sir Ransom-Tansom-Tardio.
2. Pray what are you riding here for?
Here for, here for?
Pray what are you riding here for?
Sir Ransom-Tansom-Tardio?
38 Physical Education
3. We have come forth to rnarry-o.
4. Pray which of us will you have, Sir?
5. You're all black as charcoal
!
6. We're just as clean as you, Sir
!
7. You're all as stiff as pokers
!
8. We can bend as well as you, Sir
!
9. Down the kitchen and down the hall
Choose the fairest of them all
!
The fairest one that I can see
come over to me.
Formation : 3 Dukes on one side of room. Rest of children on other
side in line, hands joined.
Action : 3 Dukes advance and retire singing 1st verse.
Line advance and retire singing 2d verse.
Dukes sing verses 3, 5, 7, alternating with the rest of the children
who sing verses 4, 6, 8, bowing on Sth.
Dukes say "Down the kitchen, etc." naming person they wish
to have.
Choose new Dukes or play "Here come Four Dukes," etc.
HERE COME THREE DUKES
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ild :- :d Id :- :n I s_
come three Dukes a - rid
:d I r :- :r Is, :- :S, I d :- :d Id
Sir Ran - som, Tan - som, Tar - dy O!
6. Old Roger (Old Pompey)
Words: 1.
Traditional North Carolina Folk Game.
Old Roger is dead and lies in his grave,
Hm ! Ha ! Lies in his grave.'
They planted an apple tree over his head,
Hm ! Ha ! Over his head.
The apples were ripe and ready to drop.
There came an old woman a-picking them up.
Old Roger got up and gave her a thump.
Which made the old woman go hippity hop.
Second Grade 39'
Formation : Circle, hands joined. Choose Old Roger who lies down in
center, arms folded over chest.
Action : Players sing and sway from side to side as tho mourning, 1st
verse.
2d verse—Child representing apple tree enters circle with arms
stretched out shoulder height, fingers extended.
3d verse—Tree moves fingers (apples falling.)
4th verse—Child representing old woman comes in and picks up
apples.
5th verse—Roger gets up and chases old woman.
6th verse—Roger lies down, old woman limps around circle.
Each child then chooses another to take his place and game is
repeated.
OLD ROGER IS DEAD -_,„
7. Nuts in May: Tune—Mulberry Bush.
Words : Here we come gathering nuts in May.
1. Nuts in May, nuts in May.
Here we come gathering nuts in May
On a cold and frosty morning.
2. Whom will you have for nuts in May?
3. Oh, we will have for nuts in May.
4. Whom will you send to fetch her away?
5. Oh, we will send to fetch her away.
Formation : Children facing each other in two equal lines.
Action : One line advances and retires singing first stanza.
Second line advances and retires singing second stanza.
First line advances and retires singing third stanza (naming child
in other line).
Second line advances and retires singing fourth stanza.
First line advances and retires singing fifth stanza (naming child
in own line).
The two children named then go up to line which has been
drawn, grasp right hands and stand with right toes touching.
They then see which can pull the other across to his side of the
line. The one that succeeds returns to his own line taking
his captive with him.
Repeat, second line advancing singing first stanza.
8. Roman Soixieks : Traditional Old English and North Carolina Folk
Game.
Words: 1. Have you any bread or wine?
For we are the Romans
Have you any bread or wine?
For we are the Roman Soldiers.
40 Physical Education
2. Yes we have some bread and wine,
For we are the English :
Yes we have some bread and wine,
For we are the English Soldiers.
3. Then we'll have just one cup full.
4. No you shan't have one cup full.
5. Then we'll tell the king on you.
6. We don't care for your king or you.
7. Then we'll tell the Pope on you.
8. We don't care for your Pope or you.
9. Then we'll send our dogs that bite.
10. We don't care for your dogs or you.
11. Then we'll send our cats that scratch.
12. We don't care for your cats or you.
13. Are you ready for a tight?
14. Yes we're ready for a fight.
Formation : Equal lines facing standing about 10 to 12 feet apart. Draw
chalk line half way between.
Action : Romans advance and retire singing verses 1, 3, 5, 7, 9, 11, 13.
English advance and retire singing verses 2, 4, 6, 8, 10, 12, 14.
Make appropriate motions in verses 11 and 12.
At end step up to line and each grasp opponents right hand at
signal all pull. Any that are pulled over line must go on that
side.
h#A
THE ROMAN SOLDIERS
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9. Jenny Jones: Tune—Here ice go Round the Mulberry Bush, Traditional
North Carolina Folk Game.
Formation : One child, representing Jenny Jones, kneels down ; another,
the mother, stands in front of her with skirts spread out to hide
her. Rest of children form a straight line facing mother.
Action : The line, holding hands skips S steps up to the mother and 8
steps back to place singing.
We've come to see poor Jenny Jones
Jenny Jones, Jenny Jones.
We've come to see poor Jenny Jones.
How is she now?
They stand still while mother imitating washing sings
:
Jenny Jones is washing, washing, washing.
Jenny Jones is washing, you can't see her now
Children walk up and back 4 steps as before singing:
Very well, ladies, ladies, ladies,
Very well, ladies, gentlemen, too.
Throughout game children advance and retire, mother stands still making
appropriate motions.
Second Grade 41
Children repeat first verse
Mother : "Jenny is starching"
Children : "Very well, ladies," etc.
"We've come to see Miss Jenny Jones"
Mother : "Jenny is ironing"
Children : "Very well, ladies," etc.
"We've come to see Miss Jenny Jones"
Mother : "Jenny is ill"
Children : "Very well, ladies,"
"We've come to see Miss Jenny Jones"
Mother : "Jenny is dying"
Children : "Very well, ladies,"
"We've come to see Miss Jenny Jones"
Mother : "Jenny is dead"
Children : "Very well, ladies," etc.
"We'll come to the funeral, funeral, funeral,
We'll come to the funeral
Will that do?"
Mother : "You may come to the funeral, funeral, funeral
You may come to the funeral, that will do"
Children : "Very well, ladies"
"We'll come in red
Red, red
We'll come in red
Will that do?"
Mother : "Red is for soldiers, soldiers, soldiers
Red is for soldiers, that won't do."
Children : "Very well, ladies"
We'll come in blue," etc.
Mother : "Blue is for sailors, sailors, sailors,
Blue is for sailors, blue won't do"
Children : "Very well, ladies"
"We'll come in pink"
Mother : "Pink is for babies"
Children : "Very well, ladies"
"We'll come in yellow''
Mother : "Yellow is for jealousy"
Children : "Very well, ladies"
"We'll come in white"
Mother : "White is for weddings"
Children : "Very well, ladies"
"We'll come in black"
Mother : "Black is for funerals, funerals, funerals
Black is for funerals, black will do"
Six children pick up Jenny (who has fallen over) and carry her a short
way. Mother and rest follow weeping. They then put Jenny down. Jenny
gets up and chases them. First two caught are Mother and Jenny.
42 Physical Education
10. Pussy Cat: Tune-—Croivninshield's Mother Goose Melodies.
Words: Pussy cat, pussy cat (1)
Where have you been? (2)
I've been to London (3)
To visit the queen (4)
Pussy cat, pussy cat, (5)
What did you there? (6)
I frightened a little mouse (7)
Under her chair. (S)
Formation : Single circle, hands joined. Cat stands in middle.
Action : Lines 1 and 2—Children take 4 slides around to right.
Lines 3 and 4—Cat bows and sings lines.
Lines 5 and 6—Four steps in toward center, shaking finger at cat.
Lines 7 and 8—Cat whirls around, arms shoulder height as she
sings.
Children run back to places.
Repeat 1 and 2, sliding to left.
3 and 4, 4 steps into circle.
5 and 6, stand still and sing.
7 and 8, cat whirls and joins circle.
Choose new cat and repeat.
11. The Bridge of Avignon :
Words : 1. On the bridge of Avignon
They are dancing, they are singing
On the bridge of Avignon
They are dancing in a ring
Gentlemen do this way :
Then they all do this way.
2. Ladies all do this way
Then they all do this way.
3. All the priests do this way.
4. Soldiers all do this way.
5. Street boys all do this way.
Formation : Single circle, facing forward, hands joined.
Action : 1st 8 measures—skip around to left ; at end of 8th measure come
to stop and drop hands.
THE BRIDGE OF AVIGNON smI jBjggj||j j i- 1 1 uMj-i
h- F.« PC
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Second Grade 43
Measure 9 aud 10—face partners as they sing "this way" make a
bow as though removing hat.
Measure 11 and 12—face opposite direction and repeat 9 and 10.
Repeat measure 1-8.
Measure 9 and 10—make courtesy to partner, 11 and 12, courtesy
other way.
Continue repeating third time, put palms together fingers down
and incline head.
Fourth time salute.
Fifth time, put thumbs in ears and wiggle fingers.
12. The Circus :
In couples, single circle. R shoulders to center.
I. (a) "I am going to the circus.
Come and take a ride with me';
I should like to ride a pony
—
I can do it you will see."
Circle marches around, singing the stanza above,
(b) "Gee up. come along.
Gee up, come along
Gee up, come along
Whoa—back—whoa."
One player of each couple is the "pony," and is driven by the player
behind him ; the pony stretches arms back to grasp the hands of the
"driver," and the circle gallops or trots lightly until "Whoa," where
all stand still ; back one step ; and stand.
II. When the words call for "elephant," all bend forward and swing
clasped hands from side to side, imitating trunk ; have movements slow
and ponderous.
Ill "Reindeer ;" form horns by placing thumbs at sides of head, spread-ing
fingers ; trot softly, as on snow.
Other animals may be added to suit conditions.
THE CIRCUS
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>. The Little Pony :
Single circle, all facing center. One player in the center is the pony.
1. "Trot, trot, trot, through the pasture lot
:
Though the road be rough and stony, trot along, my little pony
;
Trot, trot, trot, trot, trot ; through the pasture lot."
44 Physical Education
The center player trots around inside circle during the singing of the
above verse.
2. Rest, rest, rest; you have done your best;
To your stable I will lead you, and on corn and oats I'll feed
you
Rest, my pony, rest ; you have done your best."
All the players forming circle make a "stable" of the arms in front of the
chest; the player inside circle enters a "stable" during singing of
second verse.
1. Repeat as in 1, but there are two ponies inside the circle—the original
pony and the player whom he faced for the "stable."
2. Each of the two ponies enters a "stable."
3. Repeat, having four in center ; continue until all have been chosen.
THE LITTLE PONY S
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^14. Swedish Ring Dance :
Formation : Double circle R shoulders to center, boys on inside.
Action: Measure 1- 8—16 walking steps forward.
Measure 9- 16—16 skipping steps forward.
Measure 17-20—All join hands 8 slides right.
Measure 21-24—8 slides left.
Measure 25-28—Face partners, hands on hips, girls take 4 slides in
toward center, boys 4 slides out, and back to place.
Measure 29-32—Lock right arm with partner, left arm held high 16
running steps around with partner.
k
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Second Grade 45
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46 Physical Education
15. Pop Goes the Weasel :
(For music, see p. 79.)
Words : A penny for a loaf of bread
A penny for a needle
;
That's the way the money goes
Pop goes the Weasel.
Up and down the village street
In and out the Eagle;
That's the way the money goes
Pop goes the Weasel.
Formation : Circle, hands joined.
Action : One child skips around inside of circle for first 6 measures and
stops in front of partner.
Measures 7 and 8—They both jump and land with R foot forward,
heel touching, repeat L R L.
First child now places his hands on his partner's shoulders and
they skip around for measures 9-14 and stop in front of another.
Measure 15 and 16—Repeat 7 and 8. Continue until all are
playing. More than one child may be in center at beginning.
16. Muffin Man (schoolroom form) for words and music see p. 24.
Action : Four children are selected who go to different corners of room.
Children in their seats sing first verse while children in corners
skip up and choose partners. They lead partners to corners
singing "Two have seen the Muffin Man," etc. When they get
to corners skip around singing until end of verse. Repeat 1st
verse choosing new partners, repeat second verse singing "Four
have seen the Muffin Man." Continue until all are playing.
RELIEF EXERCISES
In the first and second grades there is so much freedom that these
periods are not as essential as in the upper grades. If the children become
restless, they may be permitted to skip or march around the room.
Other suggestions are
1. Let them sit with arms shoulder high and shake fingers hard ; do same
overhead.
2. Jumping in place, etc.
A few simple games may give relief after a period of sitting still.
The following games are suggested :
1. Good Morning : One child sits with eyes closed. Teacher motions to
another child who says "Good morning Mary." Mary (or whoever has
eyes closed) has three chances to guess who is speaking. If she guesses, she
may be it again. Otherwise the child blindfolds her eyes.
2. Huckle Buckle Bean Stalk : All children close eyes but one. He hides
an object and then takes his seat. Rest of children look for object. When
one sees it he pretends to look farther, then quietly takes seat and says
Second Grade 47
"Huckle, buckle beau stalk." Rest continue search. First one to see object
bides it next time. Iustead of having all searching it will shorten game
to have a few play at a time.
3. Charlie Ovee the Water : One player stands in center. Rest make
circle and say "Charlie over the water, Charlie over the sea, Charlie caugbt
a blackbird and can't catch me." as they say last line all stoop. Charlie
tries to tag them. Oue tagged must be Charlie. If there are many players,
have more than oue cbild in center at beginning.
The following imitative activities are suggested for use during Relief
Periods
1. Run like a cat—quietly.
2. Gallop like horses.
3. Walk like an elephant—hands clasped low in front swinging from
side to side.
4. Walk like a bear—hands on floor, slowly lumbering from side to side.
5. Jump like a frog—hands on floor, arms between knees jump forward.
6. Rabbit hop—knees bent, backs flat, hands held up to represent paws,
hop in this position.
7. Birds flying—arms shoulder height raise and lower.
8. Aeroplane propeller—large arm circles. Wings—keep arms shoulder
height, tip body from side to side.
GYMNASTICS
General Plan of Gymnastic Lesson
Each lesson is so constructed that all parts of the body share in the
exercise-values ; therefore, the whole lesson should always be given. The
lesson plan is, in general, as follows
:
1. Order. These exercises are given primarily to train pupils in quick
response, and to improve neuro-muscular coordination.
2. Head. The objectives of this group are mainly corrective; upper
shoulder muscles and neck muscles are tightened, and the chest expanded.
3. Arm. These exercises are also strongly corrective, strengthening
the shoulder muscles and broadening the chest. Good form is necessary
to produce the desired result.
4. Trunk. The large trunk muscles are used, the back and the abdominal
walls are strengthened, and the digestive function improved.
5. Precipitant. Again the large muscle-groups are used, and improved
muscle-tone, quicker heart-action and deeper breathing should result.
6. Breathing. Respiration should be brought back to normal after the
exertion of the last group, and the habit of deep breathing encouraged.
Directions for Teaching Gymnastic Lesson
1. Have windows open and coats off ; face windows for breathing exercises.
2. Insist on quiet feet; noise and stamping are unnecessary, even in
street shoes.
48 Physical Education
3. The lesson must be memorized; a small card may be held as a
memorandum, but no teacher can successfully teach any subject when she
has to keep her attention on her book.
4. All breathing exercises are to be done with mouths closed.
5. In correcting poor positions, never say "shoulders back" ; not the
shoulders, but the whole trunk, is wrongly poised. Say "chest broad, waist
in," or "stand tall, knees straight."
6. Exercises done on one side must be done an equal number of times on
the opposite side.
Incorrect Arm Stretching Upward, 'With Coat.
7. When the gymnastic lesson is given two or three times a week, using
health talks, contests and rhythmic work on the alternate days, one pro-gram
is used for two weeks, varied with different games.
8. "Atten
—
tion." Head high ; chest broad ; hands at side, stretched
downward ; heels together, with toes slightly turned out, not more than
forty-five degrees. A smart and convenient way for children to reach this
position from their seats is in two counts; one, right (or left) foot in the
aisle, preparatory to rising; two, class stands at "attention."
Second Grade 49
9. "At ease." This is not necessary after each exercise, but may be
given when rest is required, or when any explanation is needed. The left
(or right) foot is carried about a foot-length to the side, weight being
equally distributed between feet.
10. Every exercise must begin and end with the fundamental standing
position. The command " po—sition" is used to get the child back to the
starting position, from any gymnastic position of feet or arms.
11. Demonstrate an unfamiliar exercise, but do not accompany the
children in their work; if the full educational benefits are to come from
the lesson, it must be taught from commands, not from imitation.
Coeeect Arm Stretching, Without Coat.
12. Each command has two parts, preparatory and executive. The pre-paratory
part explains the order ; the executive gives the signal for its
performance. In the command "Left foot forward —place!" the dash
separates the preparatory and executive sections. The preparatory part of
the command is given in an ordinary conversational tone ; a distinct pause
must always come before the executive part, which is given in a crisp,
emphatic, decisive manner.
Phys.-
50 Physical Education
13. Repetition. Arm exercises may be repeated 8 to 10 times ; leg exercises,
12 to 16; breathing, not more than five times. The lesson must have snap
and vigor. Never repeat an exercise to the point of losing the interest of
the class. It is much better to work for effort and for good spirit than to drill
on an exercise until every child can execute it perfectly.
14. If the children are old enough to have developed sex-consciousness,
it may be desirable to have the Physical Education lessons done with
boys on one side of the room, girls on the other. Assign seats for gym-nastic
lessons, taller pupils at rear of line ; have desks cleared ; command
"change seats for gymnastics," and have boys pass to front of room, girls
to rear, in taking temporary seats.
GRADE III
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 7/7.
Directions for Teaching Gymnastics, pages Jfl-50.
Time for Physical Education should be divided between health lessons,
games, gymnastics, rhythmic exercises, athletic contests, and efficiency tests
such as the Badge Tests described by the Playground and Recreation Associa-tion
bulletins. A new lesson in gymnastics is to be started every two weeks.
Every lesson is begun and ended with "Best sitting position."
Lesson I
1. Order. Drill in directions of right and left. "To the right
—
turn!"
facing each of the four sides of the room.
2. Arm. Hips — firm; hands placed firmly on hip bones, not waist line,
thumbs to the back, fingers close together.) Po
—
sition hands brought smartly
down to sides.
3. Leg. Hips — firm; feet apart— jump (lightly, catching weight on balls
of feet); feet together — jump.
4. Splitting wood ; swing hands over right shoulder, as if grasping axe
;
on count one, swing axe between feet, bending forward from hips ; two,
straighten body and swing hands again over right shoulder.
Repeat an equal number of times, bringing hands to left shoulder.
5. Precipitant. Fire Engine. Number the rows; have signal given with
bell or handelapping, and the row whose number is signalled rises and
gallops lightly around outside aisle and back to seat.
6. Hands on lower border of chest—place; breathe in, one; out. two.
Lesson II
1. Order. Touch R foot, tiptoe only, forward — one; replace two. Repeat
to left.
2. Arm. Chest — firm; make two level shelves by placing thumb against
chest, palms down and horizontal, wrists and fingers straight, hands well
apart on chest. Po — sition.
8. Leg. Hips — firm; raise heels eight counts — go.
4. Trunk. Raising Flag. Right hand high over head, left in front of
waist ; pull down right arm and bend knees, one; raise left arm high and
straighten knees, two.
5. Precipitant. Hips — firm; jump lightly on toes 10 counts — go (may
be taken one row at a time).
6. Sitting, hands on near corner of desks, head high ; deep breathing,
one, (chin drawn in and chest broadened) ; two.
Lesson III
1. Order. Quick change between hips — firm and chest — firm.
2. Arm. Chest— firm; fling arms sideways, one (fingers straight, palms
down, hands shoulder high) ; return, two.
52 Physical Education
3. Leg. Hips—firm; feet apart — jump; heels raise, 8 counts— go.
4. Trunk. Splitting wood; see Lesson 1, Grade III.
5. Precipitant. Hips — firm; feet apart jump; together — jump; continue
lightly ten counts — go. (One row at a time.)
6. Raise arms sideways shoulder high and breathe in — one; two, lower
arms and breathe out.
, Y
'
"Shoulders—Fiem
Lesson IV
1. Order. Marching in place; mark time — go (foot raised clear of
floor, toe pointing downward) ; class halt; one — two. (Two steps in place
after the word halt.)
2. Arm. Head
—
firm (hands on back of head, finger tips touching wrists
straight, elbows back, chin well in).
3. Leg. Hips — firm; Bouncing balls, turning right; 4 counts— go;
(Take three soft light jumps in place, hardly leaving floor; turn to right
on fourth jump. The first three are "getting up steam ;" the fourth jump
is more vigorous. ) Again to right — go.
4. Trunk. See-Saw. Three children to a see-saw ; the center, standing
with arms stretched out at side, being the plank, and the two outer players,
each holding with both hands to the end of the see-saw, are the riders.
Third Grade 53
On count one. the center player bends to right, as the rider on that side
bends his knees almost to sitting position ; on two, the right-hand player
stands erect as the one on the left bends knees. The music to the
familiar Mother Goose rhyme may be used for the rhythm to this exercise.
5. Precipitant. Skip on tiptoe, one row at a time, around room.
6. Hands on lower ribs, broaden chest and breathe in, one; two.
Lesson V
1. Order. Quick change between hips — firm, chest — firm, head— firm.
2. Arm. Chest — firm; fling arms sideways and raise heels — one; two.
3. Leg. Hips — firm; deep knee bending (the children call it "growing
little") bend knees, heels off floor, one; stand erect, two.
4. Trunk. Throwing snowballs; pick up snow from between feet, one;
mould balls, two; throw at some object in front of room, three. A child
may be chosen for a snow man, and his arms, head and legs knocked off in
succession.
5. Precipitant. Run on tiptoe, one row at a time, around room.
6. Sitting. Chest —firm; breathe in, one; out, two.
Lesson VI
1. Order. Review the march in place and halt (see Lesson IV).
Mark time; go; then forward, march; class halt — one; two. Take
two steps after the word halt ; bringing heels together on two.
2. Arm. Circle arms overhead — one (raise arms sideways overhead and
place R hand above L, both palms down ; two, lower arms sideways to
position.
3. Leg. Arm raising sideways with heel raising, one; two.
4. Trunk. Cranking automobile; stoop and make large circle outward,
first with right arm, then with left.
5. Precipitant. Hips — firm; jump with feet astride and together, twelve
counts — go. (See Lesson III.)
6. Sitting. Head — firm; broaden chest and breathe in — one; two.
Lesson VII
1. Order. One step forward — one (step forward on left foot); tico,
bring up right foot to left, heels together.
2. Head— Arm. Raise right arm sideways, turning head to look at tips
of fingers — one; return, two. Same to left.
3. Leg. Chest — firm; deep knee bending (growing small") one; two.
4. Trunk. Raising Flag. (Lesson 2, Grade III.)
5. Precipitant. Marching game, "Follow my Leader."
6. Hips — firm; heel raising and deep breathing; one; tiro.
Lesson VIII
1. Order. Quick drill in directions, as in Lesson I.
2. Arm. Shoulders — firm; fists clenched tightly and held on outside of
arm, not touching shoulder ; wrists straight ; elbows close in.
3. Leg. Head — firm; feet apart — jump; raise heels, 10 counts — go.
54 Physical, Education
"Chest—Firm !"
4. Trunk. "Crow Hop;" bend knees and clasp ankles; hop forward 6
times in this position. (One row at a time.)
5. Precipitant. "Fire Engine;" see Lesson I.
6. Arm raising sideways and heel raising with deep breathing one; two.
Lesson IX
1. Order. Quick cbanges of arm positions, insisting on good form.
2. Arm. Arm raising sideways, with head twisting to R; one; two.
Take with deep breathing. Repeat to left.
3. Leg. Bouncing Balls ; see Lesson IV.
4. Trunk. Feet apart — jump; bend and clasp both hands to L (R)
ankle, one; two. (Keep knees straight.)
5. Precipitant. "Crossing the Creek ;" mark with chalk a space about
three feet wide in front of the teacher's desk ; have one row at a time run
around outside aisle, jumping across space marked out.
6. Chest — firm'; heel raising and deep breathing
—
one; two.
Third Grade 55
"Rabbit Hop."
Lesson X
1. Order. Marking time and marching ; alternate rows face back of
room, so that two rows of children march around one row of seats.
2. Shoulders — firm-; arms sideways stretch, one — two.
3. Leg. Arm circling and heel raising— one — tico.
4. Trunk. "Rabbit Hop;" bend knees and place hands, palms down, on
floor between knees, fingers pointing inward ; advance by moving hands
forward, then bringing up feet with a little jump.
5. Precipitant. "Jumping the Fence ;" like "Crossing the Creek," Lesson
IX, except the children jump over a yardstick or blackboard pointer held about
ten inches above floor.
6. Sitting. Chest — firm; arm flinging sideways with deep breathing
one; two.
GAMES AND CONTESTS
Finger Circle Race. Draw small circles on the board, one in each corner, so
that four children are running at a time. Each child stands with his
finger in a circle, right shoulder to the board. At the signal, all run
around the room in the same direction, each child touching every circle
as he passes it. The child first reaching his own circle wins the game.
I Spy. One child is selected to hide some small object, such as the top to
an ink well ; several of the children are meanwhile sent out into the
hall. When they enter to search for the hidden object, the first one
who sees it says, "I spy" and returns to his seat, while the other
56 Physical Education
players continue to seai'ch. The player first seeing the object may hide
it next time. It is advised that the object be hidden where it will not
be necessary to move anything in order to find it.
Exchange Tag. Children are seated at their desks ; one is chosen to be
"it," and stands in front of the room. The teacher calls the names of two
pupils, who exchange seats, trying to avoid being tagged by "it." The
one who is tagged is next "it."
Follow the Leader. One player is chosen as leader. The others form in
single file behind him, and imitate all that he does. The leader may
march, skip, walk on all fours, go backward or sideways, turn around
while walking, or hop on one foot ; he may assume on the march any
position of the arms. Whoever fails to follow, must go to the foot of
the line.
Going to Jerusalem. Place a book or a chalk-mark on one desk. Players
march in and out of aisles, and at the signal (a tap on the bell, or a clap)
each tries to secure a seat. The marked seat may not be used. An
additional seat is ruled out at each repetition of the game.
Eraser Relay. Place an eraser on the front desk in each row. At the
signal, the eraser is passed backward overhead, being touched by each
child in succession ; the player in the last seat runs forward with it,
coming up on the right-hand side of the seats ; the first child replacing
the eraser on the front seat wins for his row. Each child then moves
back one seat, the player who has just run taking the front seat.
Continue until every child has had a turn at the rear seat.
Stealing Steps. One player, standing in front of the class, hides his
eyes and counts audibly to ten ; a player in each aisle has been chosen
to start from the back of the room and come forward as rapidly as
possible, but must be motionless when the one in front, having counted
ten, uncovers his eyes. Any player seen to move must return to the
back of the room. The player first reaching the front wins one point
for his row.
Duoks Fly. The leader calls rapidly "Ducks fly," "Chickens fly," "Robins
fly," etc., and children raise and lower arms once when the name is called
of some animal that can fly; when a player raises arms at the c- m-mand
"pigs fly," he is caught, and must take his seat. The row having
the largest number of players standing after two minutes of the game,
is the winner.
Bird-Catcher. A nest is marked out in one corner, a den in the opposite
corner. One player is chosen for the bird-catcher, another for the
mother-bird. Each row of players choose the name of some bird.
When the name of one row is called, they must run to tag the rear
wall and try to reach the "nest" before being tagged by the bird-catcher.
Birds tagged must remain in the cage. The same catcher serves through
one game, unless the children play better with two catchers.
Poison Snake, Players form circle about a stick or some object that is
"poison" ; the players try, by means of pushing or pulling each other by
Third Grade 57
the clasped hands, to make some player touch "poison," when he has
to drop from the circle.
Mother May We Go Out to Play. One player is chosen for the mother,
the rest are children, and scatter about; the mother calls '"Children,
come home" ; the children answer in chorus, "no, we won't" ; the mother
calls "I'll send a bear after you" ; to which the children reply, "we don't
care" ; after many more animals have been threatened, the mother
says "Well, I'll come myself after you," at which she chases the children,
who as fast as they are tagged must return home. The first player
tagged may help chase the others.
RHYTHMIC PLAYS
Beak Porridge Hot. Players in couples forming circle, right shoulders to
center. Inside hands joined with partner.
1. Heel-toe polka around circle. S measures.
2. Face partner. "Bean porridge hot," clap hands to sides, clap own hands,
and clap both hands with partners' in succession. "Bean porridge cold,"
repeat as before. "Bean porridge in the pot," clap hands to sides, clap
own hands, Clap R hand with partners', clap own hands ; "nine days
old;" clap L hand with partners', clap both own hands, clap both hands
to partners'.
Continue, to finish chorus.
3. Join both hands, facing partner. 2 slides in line of direction around
circle ; tap feet three times. Repeat slides, moving in opposite direction
;
tap feet three times.
Repeat 3.
4. Repeat chorus, fig. 2.
BEAN PORRIDGE m gjjjjllll z:
5= SE
a
^i? if*
*Children's Minuet.
Children in couples around circle, R shoulders to center.
The step used throughout is the "minuet step." touch R forward and lift
foot immediately ; step forward on R ; repeat, touching L and then stepping
on L.
! Music from Niedlinger's "Small Songs for Small Singers," by permission.
58 Physical Education
The 4 measures of introductory chords are in every case used for a
deep and ceremonious curtsy, girls holding skirts, boys R hand across
chest ; boys bow with knees straight, bending from hips ; girls place one foot
behind, and bend knees deeply, keeping back straight.
1. Curtsy ; theri take minuet step forward throughout first verse.
2. Curtsy; then give right hand to partner and take minuet step in
circle around partner. Keep joined hands high.
3. Curtsy ; then repeat 2, with L hands joined.
4. Curtsy ; then boy kneels, while girl goes around him, minuet step,
R hands joined.
5. Curtsy; repeat 4, with L hands joined.
CHILDREN'S MINUET
Very quietly (sLho)
j i> j> i t-m i jij w grown folks, too,_ And are go - ing to
w^^§ 3^E T^f
i=*U 4-4M 3 S
f5 r r r-
P^ j i.i j i,j.-=^^
ball- 1 would like to dance with you, ^f Up_ and
j aL- m
\h± -^P--
LA
Third Grade 59
dimin
Lt a i j j 1 1 lj j' J> i j j
deed,, you dance quite well,_ Ver - y light up
f^^ j fz | J^3
2 ^L± ±k
p
r
j j J U J U wm j I'l on your feet
;
_ When you're tir - ed, will you tell wm ^m m^ wmmrTf
feet jU U i i If
2 1 ^f
j j j i j mdimin. m
me, And we'll rest up - on that sea
The Jolly Miller: Traditional North Carolina Foil: Game.
Words: Oh—Jolly is the Miller
And he lives by the mill
As the wheel goes round
With a right good will.
One hand in the hopper
And the other in the sack
As the boy goes forward
And the girl stays back.
Formation : Counter-clockwise double circle, boys on inside, girls on
outside.
60 Physical Education
Action : Walk -forward while singing first 6 lines. During line 7 and S the
boys step up to new partner, the girls remaining in place.
When they have learned to do this, an extra player may be
chosen who stands in center; as boys change, this extra player
tries to get partner. The one who is left out remaining in the
center and trying to get a partner next time.
JOLLY IS THE MILLER P H '^^^i'N jr^^
\Hl Ipii a j n 'j j 'J.
f j:
Yankee Doodle. Players in couples, R shoulders to center. Girl's hands
on skirts, boys' on hips. Begin with foot away from partner.
'Yankee Doodle came to town." Touch R heel forward; touch R toe
backward ; take 3 light running steps forward.
"Riding on a pony ;" repeat above, beginning inside foot.
"He stuck a feather in his cap." Skip 4 steps forward, beginning outside
foot, lifting knee high.
"And called him macaroni." Face partner and curtsy.
For chorus, skip around circle, humming tune.
* Seven Jumps :
Formation : Circle, hands joined, facing clockwise.
Action: Measure 1-8, -16 skips around (knees high) clockwise.
Measure 9-16, 16 skips around counter-clockwise.
At end of 16th measure land with feet together, hands on hips.
Measure 17, raise L foot suddenly.
Measure 18, replace L foot suddenly.
Pianist commences measure 1 suddenly and all skip around as in
beginning.
Measure 17, raise L. foot
Measure 18, replace L foot
Measure 17, raise R foot
Measure 18, replace R foot.
*Prom Clark's "Physical Training
published by Benj. H. Sanborn & Co.
for the Elementary Schools,'
Boston. By permission.
copyrighted and
Third Grade 61
Continue as before adding one more repetition of chords 17 and 18 each
time. Third time, repeat all before and kneel on L knee.
Fourth time repeat all before and kneel on 11 knee.
Fifth time repeat all before and place L elbow on floor.
Sixth time repeat all before and place R elbow on floor.
Seventh time, repeat all before and drop head in hands.
Repeat skips and finish.
Allegro moderate { J = 9U )
A
SEVEN JUMPS
B
l 1 ifoN—1-
1 /» * f**^*,
-I6—s J 1-[ n AN=r^L
-*l f-f- -P—1»—J
—
u
9
p LuJJ
10
H i
-C—P—«—4-
11
^-•—«
12
1 >—
r* W 1
13
3 Est
14
WkoJ
15
^4—f 1
—
4-4 -
—
s* ir 4 =
—
1 1
Continue thus 7 limes,
adding a measure each time
Fine D.C. D.C. D.C.
*Nixie Polka. Players in circle, facing center ; three or more players
in center. All hands on hips.
1. Spring, placing R foot forward, heel down, toe up ; repeat L., R., L„,
4 measures.
2. All clap on first note of next measure, then players in center run 12 tiny
steps to face partner.
3. Repeat 1, facing partner.
4. Players with backs to center turn to face center on the clap ; his
partner follows, hands on shoulders of the one ahead. The two run in
this manner to face new partner, and the game proceeds until all have
been chosen.
*Frora Clark's "Physical Training for the Elementary Schools," copyrighted and
published by Eenj. H. Sanborn Co., Boston. By permission.
62 Physical Education
NIXIE POLKA
Swedish
frM-ju^iijiiJ j iM RhH
Come,lit- tie gob-lins,come and play, Come let us sing and be jol - ly.
5 , 6 , , 7 _ * 8 ^pj | M pips
Sing a Song o' Sixpence. Players in circle, facing center ; four players,
in the "pie," crouch in center of circle, close together.
"Sing a song o' sixpence, a pocket full of rye;
Four and twenty blackbirds baked in a pie." Circle skips to left.
"When the pie was opened the birds began to sing," etc. Circle stands
and raises joined hands to open "pie," blackbirds fly under the raised
arms, and skip around outside circle, whistling.
"The King was in his counting-house," etc. ; circle pantomimes counting
money.
"The Queen," etc. ; players in circle pantomime eating with spoon.
"The maid," etc. ; players pantomime hanging clothes.
"And down came a blackbird," etc. ; each blackbird, on outside of circle,
snips the nose of some player in the circle, who becomes a blackbird
when the game is repeated.
m
SING A SONG O' SIXPENCE
^^yn^rMi^O^yUi'V
#FF£?££ ^fpW V 5 rpirr
The Spielman. Partners in circle. R shoulders to center.
1. "We are two musicians gay, would you like to hear us play?
If you like us we will stay, or go back to cold Norway."
Players march around circle, swinging hands gaily, singing the above
verse.
Third Grade 63
"We can play the viol, viol, violin ;
We can play the big bass viol and the flute, oh."
Flayers face each other and imitate the movements of playing the
instruments named in the preceding verse.
"Boom-fa-la-la, boom-fa-la-la, boom-fa-la-la-lay;
Boom-fa-la-la, boom-fa-la-la, boom-fa-la-la-lay."
While singing the preceding, players in sets of 4 join 4 right hands across
square, and skip around to R during 4 measures ; reverse, joining L
hands and skip 4 measures to left.
THE SPIELMAN
Swedish
GRADE IV
For Explanation of Types of Exercises, see pages 10, 11.
Time for Physical Education should be divided between health lessons,
games, gymnastics, rhythmic exercises, athletic contests, and such efficiency
tests as the Badge Tests arranged by the Playground and Recreation Asso-ciation.
A new lesson in gymnastics is to be started every two weeks. Every
lesson is begun and ended with "Best Sitting."
GYMNASTICS
General Plan of Gymnastic Lesson, page .'ft.
Directions for Teaching Gymnastics, pages Jf7-50.
Lesson I
1. Order. Hips
—
firm; one step forward — march (see Lesson 7, Grade
III).
2. Arm. Chest — firm,; arms sideways fling and raise heels, one; tioo.
3. Leg. "Thread the needle ;" clasp hands low in front ; on count one,
step R (L) foot through ring formed by hands, and stand on R foot; two,
step through ring with left foot, and stand erect, hands still clasped behind.
4. Trunk. ''Cranking automobile;" see Grade III, Lesson 6.
5. Precipitant. Running in place, raising feet backward ; 16 counts — go.
(Like a quick run but done without moving forward. Insist on good rhythm.)
6. Hands on lower ribs —place; breathe in, one; out, two.
Lesson II
1. Order. Two steps forward —< march. This takes three counts, stepping
forward L and R on one and two, and bringing heels together on three.
2. Arm. Shoulders — firm; stretch arms downward and raise heels, one;
tioo.
3. Leg. Raise arms sideways and bend knees (slightly) one; two.
4. Trunk. "See-saw." See Lesson IV, Grade III.
5. Precipitant. "Jumping Jack ;" on one, jump to stride position and raise
arms sideways ; tioo. return arms and feet to place. Continue 12 counts.
6. Circle arms overhead with deep breathing; one; tioo.
Lesson III
1. Order. March steps forward and backward ; vary number and direction.
2. Arm. Chest— firm; fling arms sideways and twist head to R (L) —
one; two.
3. Leg. "Thread the needle;" (See Lesson I. Grade IV) and return to
starting position, reversing the movement.
4. Trunk. Bending to grasp L (R) ankle; one; tioo.
5. Precipitant. Bend arms to athletes' running position (elbows at right
angles, held close to body) ; run in place, one row at a time, 16 counts — go.
6. Sitting; head
—
firm; deep breathing, one; two.
Fourth Gkade 65
Lesson IV
1. Order. Quick changes of arm positions.
2. Arm. Hand clapping overhead with heel raising, 10 counts — go.
3. Leg. Hands clasped behind back, place; slow deep knee bending, one;
two. Try to touch floor with finger tips without, tipping body backward.
4. Trunk. "Human Wicket;" feet apart — jump; bend forward, knees
straight, and touch L hand in front of L toe. R hand in front of R toe — one; stand erect, two.
5. Precipitant. "Crossing the Creek," see Lesson IX, Grade III.
6. Arms sideways — raise; turn palms up. with deep breathing, one; two.
Deep Knee Bend
Lesson V
1. Order. Hips — firm; place L foot forward (one foot-length; weight on
both feet) one; two.
2. Arm. Chest — firm; arm flinging sideways and quick knee bending,
one; two.
3. Leg. "High-stepping horses;" hips — firm ; mark time in place, with
high knee bending upward; 12 counts-
—
go. (Bring knee as high as hip;
right angle at knee; toe pointing downward.)
Phis.—
5
66 Physical Education
4. Trunk. "Rabbit Hop." See Lesson 10, Grade III.
5. Precipitant. "Jumping Jack;" clapping bands over bead on odd counts,
bringing hands to side on even counts. 12 counts — go.
6. Shoulders — firm; deep breathing, one; two.
Lessor VI
1. Order. Hips — firm; L (R) foot forward — place; raise heels, S counts,
go.
2. Head. Circle arms and twist head to right (left), one; two.
3. Arm. Shoulders-— firm; feet apart — jump; stretch arms upward, one;
(arms parallel, palms turned in; watch for hollow back and protruding
abdomen) ; bring arms to shoulders firm — two.
4. Leg. "Wicket Walk" (see "Human Wicket," Lesson IV, Grade IV) ;
feet apart — jump; bend and touch floor— two; advance L foot and hand
simultaneously, then R ; continue for 6 counts ; position — stand.
5. Precipitant. Arms in running position — place (see Lesson III, Grade
IV) ; running around room, one row at a time. go.
6. Sitting. Hips —firm; deep breathing, with head bending slightly back-ward
(chin close to neck; secure broadening of chest, not raising shoulders).
Lesson VII
1. Order. March steps forward and backward ; vary number and direction.
2. Arm. Shoulders — firm; stretch arms sideways and raise heels, one;
two.
3. Leg. Deep knee bending, hands clasped behind (see Lesson IV, Grade
IV).
4. Trunk. "Climbing Ladder." On count one, raise L arm as if grasping
ladder, and bend left knee upward; two; change position of hands and feet,
bringing R arm and knee upward.
5. Precipitant. "Jumping Jack," with hands clapping overhead (Lesson V,
Grade IV) ; 16 counts-
—
go.
6. "West Point" Breathing ; one. deep breathing, turning palms outward,
keeping little finger close to side (see that the exercise secures chest broad-ening,
not shoulder raising) ; return and exhale, two.
Lesson VIII
1. Order. Facing to right — one (quarter-turn to R on R heel, pushing
with L toe; hold this position until second command) ; bring up L foot to R,
heels together, two.
2. Arm. Arm circling overhead with heel raising, 12 counts — go.
3. Leg. "Thread the Needle" and return ; see Lesson III, Grade IV.
4. Trunk. "Splitting wood;" see Lesson III, Grade III.
5. Precipitant. Hips —firm; jump in place ; bend knees, heels off floor,
one; spring upward and land on toes with knees bent as in starting position,
two; stand erect, three.
6. Sitting. Chest—firm; deep breathing with head bending backward,
one; two. (See Lesson VI, Grade IV.)
Fourth Grade 67
Lesson IX
1. Order. Right and left facing (see Lesson VIII, Grade V).
2. Arm. Hand clapping overhead with heels raising, 12 counts — go.
3. Leg. Hips —firm! high knee bending upward, march time, 16 counts —
go.
4. Trunk. "Steamboat;" arms sideways raise and feet apart— jump; on
one, bend trunk to R, bending R knee, R hand touching floor, L arm pointing
upward ; two, bend to L, touching floor with L hand.
5. Precipitant. Practice marching and halting.
6. West Point breathing, one; tiro.
Lesson X
1. Order. Head Arm and L (R) foot forward — place; heel raising 8
counts — go.
2. Arm. Arm stretching sideways and upward ; shoulders — firm; stretch
arms sideways— one; shoulders firm, two; stretch arms upward, three;
to shoulders, four.
3. Leg. Chest —firm; deep knee bending, one; two (see Grade III, Lesson
V).
4. Trunk. Climbing ladder ; raise L arm and R knee upward ; change
and continue to 10 counts.
5. Precipitant. Hips
—
-firm; jump in place, one; two, three. (See Lesson
VIII, Grade IV.)
6. Arms sideways — fling; deep breathing, turning palms upward,one; two.
GAMES
Automobile Race : Each row chooses the name of some automobile. At
the signal, the first child in each alternate row rises on the right side,
runs forward around his own desk, then to the rear on the left side,
going completely around his own row of seats. As soon as he is
seated, he touches off the child who sits behind him. and so on until
the last child has run and has returned to his seat. Tl:o alternate rows
then play, and the two winners finally compete to decide the champion.
Posture Tag : One child is chosen for the runner, and another for the
chaser. Each has a beand)ag carried on his head. If either player
touches or loses the bean4L>ag, he is out. and must choose a player to take
his place. If the runner is tagged by the chaser, another runner is
chosen.
Teacher and Class : A leader is chosen for a "class" of about ten players,
the "class" in a line facing the "teacher," who stands about twelve feet
away. The "teacher" tosses the bean bag to each of the class in succession,
beginning at the head. A player who misses goes to the foot. If the
leader misses, he goes to the foot and the player at the head becomes
leader.
Beast, Bird or Fish : The leader tosses the bean bag to any player, and
calls "Bird." then immediately begins to count rapidly to ten. If the
player to whom the bean bag was tossed does not name a bird before
the leader counts ten, he is caught, and must stand at the back of the
68 Physical Education
room. If the leader calls for "fish," or for "beast," the correct reply must
be given.
Weather Vane : This is a useful game for teaching points of the compass.
It is played like "Simon Says;" the teacher calls "Turn to the—North,"
and a child who turns in the wrong direction is an unreliable weather-vane,
and must take his seat. Give a good pause before the direction
is announced, and demand instantaneous response.
Lame Fox and Chickens : The chickens are divided into two groups, stand-ing
on opposite sides of the playing space ; a den for the fox is marked out
in the center. At the signal, the chickens exchange bases, running
across the space marked out for the fox ; the fox who is lame and can hop
only on one foot, tries to tag as many as he can. All caught are lame
foxes when the signal again is given.
Center Base : Players in circle ; one player in center with ball. The center
player throws ball to some player in the circle, who must replace ball in
the center and then chase the center player, who is safe if he can
touch the ball before he is tagged by the chaser; if he is tagged, the
chaser may be in the center.
Call Ball : Players are given consecutive numbers, beginning at one.
One player has a basket ball, which he tosses into the air immediately
after he has called a player's number ; that player runs forward and
tries to catch the ball before it has made a second bounce. As a
playground game, the players stand in circle ; in the schoolroom, players
are in their seats, and the ball is tossed in the vacant space at the
front of the room.
Fish Net : Two goal lines are drawn some forty to fifty feet apart and
reaching from side to side of the play space. The players are aligned on
one of the goal lines. One player, the "Net," stands on the opposite goal
line. At the call, "The Net is coming!" all move forward to the opposite
goal, while the "Net" tries to catch a "Fish" by throwing his arms around
him. The one caught joins hands with him on the opposite goal line.
The "Net" again gives his warning, and as the "Fish" swim to the other
side, another one is caught by the "Net," now consisting of two players
;
encircling him and grasping hands, they take him to the goal, where he
joins the net. As the net becomes longer, several fish may be caught at
one time. The last one caught is the "Net" for the next game. If the
catchers let go of hands the net is broken and those in it are released.
Bull Frog Relay : Pupils in columns or file formation arranged according to
size and equal in number. After player has completed his turn in racing,
he must pass by way of left side of team to the rear and place hands on
shoulders of team mate in front observing complete silence and perfect
alignment.
Position of individuals when in action.
Hands on hips ; deep knee bend.
Flying Dutchman : Formation : Sitting on desks facing back of room.
One who is chosen to be "it" stands facing players with a book in his
hand. At a signal from the teacher, "it" hands the book to a player,
Fourth Grade 69
the class then count aloud as the book is passed to the first five players.
At the word "five" the one "it" chases the book. The book may be passed
up and down or across the room. If the chaser catches the book the
last one catching it is "it." Any one dropping the book is "it."
Suggestions : Emphasize the fact that clever players are not caught, as
children like to be "it" and may be caught purposely.
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70 Physical Education
RHYTHMIC PLAYS
Indian War Dance :
Formation
Part I.
Sitting on floor facing in, arms folded high.
Part II.
(a) Bend forward and back four times (1-8), (four measures).
(6) Bend right and left alternately (1-8), (Measures five, six,
seven, eight.)
(c) Raise arms high and look up four times (repeat measures
one to four.)
(d) Look right, hand over eyes, four times right, with hand
over eyes, four times left (measures nine to sixteen.)
(e) Smoke pipe four times (repeat measures thirteen to
sixteen.)
Jump up. run around circle, little jumpy steps, arms alternately
raised sharply, starting at beginning of piece. When measure
seventeen is reached, strike floor twice, and on measure eighteen
yell three times putting hand over mouth after each yell is
started.
Repeat striking floor and yelling on measures nineteen and
twenty, twenty-five and twenty-six, twenty-seven and twenty-eight,
running on all measures between.
The Crested Hen :
Formation : This is done in groups of three, each consisting of one boy
and two girls, or two boys and one girl. The groups stand in circle
formation.
I. Measures 1-S. The players join hands and dance around to the left
as follows : Step forward on the left foot, hop, and swing the right
foot forward. The players all lean away from the center of the circle.
A stamp is taken on the first note of the first measure.
Allegretto
THE CRESTED HEN
Swedish
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10 12 13 14 15 16
*Prom Clark's "Physical Training for the Elementary Schools," copyrighted and
published by Benj. H. Sanborn & Co., Boston. By permission.
Fourth Grade 71
Measures 1-S. Repeat the same step to the right. Jump up in the air on
the first note of the first measure, come clown on both feet, and repeat
step hop to the right.
II. Measures 9-10. The girls drop their joined hands, place the free
hands on hips, and form a straight line. The boy at no time breaks
bis grasp. The players continue the step, hopping in place while the
girl on the right bends forward and does step-hop under the archway
formed by the raised arms of the boy and the left girl.
Measures 11-12. The boy follows the girl, turning under his own arms.
Measures 13-14. The left girl turns under the arcbway formed by the
boy and the right girl.
Measures 15-16. The boy follows.
Measures 9-16. Repeat the. step.
Repeat tbe play from the beginning.
French May Dance :
In couples, forming double circle; rigbt sboulders to center,
joined ; boys, outside on hip, girls, holding skirts.
Inside hands
Run forward 6 steps (2 meas.) ; face partner and curtsy,
2 measures.
Repeat step 1, in opposite direction ; 4 measures.
Facing partner, R hands joined high; cross to partner's place
with 3 running steps (1 measure) , curtsy (1 measure).
Repeat 3, returning to own place and curtsy (2 measures).
Inside partner (girl) stands still, while boy turns under their
joined hands, making complete turn; (1 measure) ; boy runs 3
steps to left (1 measure), meeting new partner; both curtsy
(2 measures) ; repeat from beginning witb new partner.
FRENCH MAY DANCE
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72 Physical Education
Gtjstaf's Skoal.* - (Gustafs Health) Swedish Kinging Game.
Formation. Four couples form a square. Head couples stand facing each
other about six feet apart, while side couples do the same. Partners
join inside hands. The boy stands on the left with free hand on hip,
while the girl takes hold of her skirt.
I. Measure 1-2. The head couples start with the right foot, and ad-vance
toward each other with three steps. On the second count of
the second measure the boy bows and the girl makes a peasant curtsey.
Measure 3-4. The head couples start with the left foot, and retire with
three steps, bringing the feet together on the second count of the fourth
measure.
Measures 5-6. Same as measures 1-2.
Measures 7-8. Same as measures 3-4.
Measures 1-S. The side couples repeat same figures.
The above figure should be performed with great dignity.
II. Measures 9-12. The head couples skip gaily toward each other, taking
two skip steps to a measure. Partners release hands, separate, and join
inside hands with person opposite, the boy going to the left and the girl
to the right. The new couple passes under the arch made by the joined
hands of the side couples. (Joined hands should be held high.) As soon as
they have passed under the arch, they separate to the left and right,
returning to their original places.
Measures 13-16. Still skipping, they clap their own hands, join hands with
partners, lean well away from each other and swing about with high
skipping steps.
Measures 9-16. The side couples repeat same figure.
There are great dramatic possibilities in this game. The first part
represents paying homage to a superior, while the second is an imitation
of the gay life of the peasant, even though passing under a yoke of
subjection.
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*From Clark's "Physical Training for the Elementary Schools" copyrighted and
published by Benj. H. Sanborn & Co., Boston. By permission.
GRADE V
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 1ft.
Directions for Teaching Gymnastics, pages lft-50.
Lesson I
1. Order. Review facings (see Lesson VIII, Grade IV) and foot placing
forward and to side (Lesson V, Grade IV).
2. Arm. (a) Review quick changes of arm positions; (6) review arm
stretchings in various directions.
3. Leg. Chest — firm; arm flinging sideways with quick knee bending, one;
two.
4. Trunk. "Piston rod"; on one, take shoulders firm and bend L (R) knee
upward ; two, stretch arms downward and replace foot, 16 counts. Demand
smooth vigorous action.
5. Precipitant. Arms in running position,— place; run in place 16 counts —go.
6. West Point breathing (see Lesson VII, Grade IV) one; tico.
Lesson II
1. Order. Review mark time and halt (Lesson IV, Grade III) and one
(two) march steps forward and back.
2. Arm. Shoulders firm and feet apart
—
jump; arm stretching upward,
one; two; sideways, three; four. (Hold each position long enough to be
sure of good form.)
3. Leg. Hands behind body
—
clasp; deep knee bending, one; two. (Try
to touch floor without tipping backward.)
4. Trunk. "Steamboat" (see Lesson IX. Grade IV).
5. Precipitant. Hips
—
firm and left foot forward
—
place; heels
—
raise;
spring, reversing position of feet, tivo; continue in rhythm, 12 counts, go.
6. Sitting. Head
—
firm; deep breathing, one; two.
Lesson III
1. Order. Three steps forward
—
march (four counts; heels together on
fourth count).
2. Arm. Left hand on hip and right on head
—
place; quickly, change.
3. Leg. Left (R) foot forward
place; heel raising with hand clapping
over head, 12 counts — go.
4. Trunk. "Jack-knife Dive" ; on count one, place right foot sideways
and fling arms sideways ; two, bend to touch floor between feet, keeping knees
straight ; thred, stand erect, arms stretched sideways ; four, hands at sides
and feet together.
5. Precipitant. Hips
firm; jump in place, one; two; three (Lesson VIII,
Grade IV).
6. Deep breathing, arm raising sideways and heel raising; one; two.
74 Physical Education
Lesson IV
1. Order. Hips
—
firm; place L (R) foot forward and return, 4 counts, go~
continue through 16 counts ; go.
2. Arm. With palms upward, arms sideways fling and feet apart
—
jump;
raise arms upward, one; two. (See that children do not hollow backs.)
3. Leg. Head
—
firm; fling arms sideways with quick knee bending,.
one; two.
4. Trunk. Piston rod (see Lesson I, Grade IV).
5. Precipitant. Hands in running position
—
place; run around room; halt
in four counts.
6. West Point breathing, one; two.
Lesson V
1. Order. Review facing, right and left.
2. Arm. Raise arms sideways and twist head to right (L), with deer>
breathing ; one; two.
3. Leg. Chest
firm; high knee bending upward, 16 counts
—
go.
4. Trunk. "Fire-cracker." Clap hands in front of chest, one; clap over-head,
two; bend forward and slap knees, mid-leg, and ankle, in quick succes-sion,
one, two, three (keep knees straight).
5. Precipitant. Hips
—
firm; left (R) foot forward
—
place; spring on toes,,
changing feet forward and back, 12 counts — go.
6. Hands on lower ribs
—
place; deep breathing, one; two.
Lesson VI
1. Order. One, two, three or four steps forward
—
march (four steps takes
5 counts).
2. Arm. Shoulders
—
firm; stretch arms sideways, one; two; stretch arms
downward, three; four. Repeat in 4 counts—go.
3. Leg. "Signalling" ; raise left leg and right arm sideways, one; replace,
two; right arm and right leg, three; return, -four.
4. Trunk. Hips firm and feet apart
—
jump; twist trunk to left, one; for-ward,
two (twist should come from waist only).
5. Precipitant. Jump in place with arm flinging sideways, one; two (fling
arms sideways on jump, and bring again to side on landing) ; three (Lesson
VIII, Grade IV).
6. Head firm and feet apart
—
jump; deep breathing, one; two.
Lesson VII
1. Order. Hips
firm; place left foot forward, one; raise heels, two; lower
heels, three; foot replace, four. Repeat with opposite foot, 4 counts
—
go.
2. Arm. With palms up, arms sideways fling and feet apart
—
jump; raise
arms upward, one; two.
3. Chest
—
firm; quick knee bending with arms flinging sideways, one; two.
4. Trunk. "Jack-knife dive" (see Lesson III, Grade V).
5. Precipitant. Forward
—
march; tiptoe march; normal march; class —halt.
6. Sitting; circle arms over head with deep breathing; one; two.
Fifth Grade 75
Lesson VIII.
1. Order. Right (L) face and one step forward
—
march (done in 4 counts).
2. Arm. Shoulders firm and feef apart
—
jump; arm stretching upward and
downward, 4 counts, go.
3. Leg. Head
—
firm; slow deep knee bending, one; two.
4. Trunk. "Steamboat"' : see Lesson IX, Grade IV.
5. Precipitant. Jump on toes to stride position and return, with hand
clapping overhead (see Lesson V, Grade IV), 16 counts
—
go.
6. West Point breathing, one; two.
Lesson IX
1. Order. Chest
firm; foot placing forward and heel raising, left and
right ; S counts
—
go.
2. Arm. Shoulders
—
firm; arm stretching upward, sideways and down-ward.
6 counts
go.
3. Leg. "Knee Dip"; stand on left (R) foot; reach behind and grasp
left (R) foot with right (L) hand; bend left (R) knee slowly until right £L)
knee touches floor ; raise slowly to erect position. The free arm may be raised
sideways to aid balance.
4. Trunk. "Fire-cracker"' ; see Lesson V. Grade V.
5. Precipitant. Hips
—
firm; jump in place with quarter turn to right (L),
one; two (land facing to right or left) ; three.
6. Sitting ; Head
—
firm; bend head slightly backward with deep breathing,
one; two.
Lesson X
1. Order. Right (L) face and two steps forward
—
march (done in 5
counts)
2. Arm. Shoulders
—
firm; stretch arms upward and bend knees, one; tico.
3. Leg. "Signalling" ; see Lesson VI, Grade V.
4. Trunk. Feet apart
—
jump; circle arms overhead and twist trunk to
right (L) one; two.
5. Precipitant. Left foot forward
—
place; spring changing feet forward
and back, and raising arms to shoulder level on odd counts, down on even
counts
—
go (16 counts).
6. West Point breathing, one; two.
GAMES
Paetner Tag. The children are seated at their desks. A runner and a chaser
are chosen ; the chaser is "poison," and any one tagged by him becomes
"poison."' The runner saves himself by sitting with another player, who
in turn saves himself in the same manner. If the chaser tags the runner,
the chaser at once "plays safe" by sitting with another player.
This is made an excellent playground game by having players in a circle,
in couples, partners having arms hooked. The runner saves himself by
hooking arms with another player, when the partner of that player runs
to hook arms with another.
76 Physical Education
Circle Tag. A three-foot circle is marked with chalk on the floor at the front
of the room. A player is chosen to be "it" ; he stands in front of or near
the circle, so as to guard it, and calls the names of two or more players,
who try to touch the circle with one foot before being tagged by "it."
Players may run in any direction, and should make this a "dare" game.
Simon Says. Players stand in aisles. Teacher or some pupil gives gymnastic
commands which are to be executed only if prefaced by "Simon says."
Those Caught must take their seats. The row having most players standing
after two minutes of play is declared winner.
Initial Tag. One player is chosen ; he comes to the front blackboard and
writes the initials of some child in the room ; the one whose initials are
written tries to tag the first player before he can reach his seat. The game
may be made more difficult by having the runner tag the rear wall before
going to his seat.
Target Throw. Draw on the board two or more sets of three concentric
circles which form the targets ; the outer circle should be about three feet
in diameter, the inner about nine inches. One player at a time takes his
place on a line drawn about twelve feet from each target ; if he can hit the
bull's eye (the inner circle) with the bean-bag, he scores 5 points for his
team ; the second circle scores 3, and the outer, one. When each player has
made a throw, the scores are added.
Blackboard Relay. The first player in each line is given a piece of chalk ; at
the signal he runs to the board and makes a cross mark ( X ) , returns to
his seat, and hands the chalk to the player behind him, who runs and marks
in his turn. The game may be made more difficult by having players write
their own initials, their own names, or make a question mark, comma, or
plus or minus sign. . .
Last Couple Out. Playground game. Players in couples, standing in a long
line, one couple behind the other. An odd player stands at the head of the
line. He calls "last couple out," when the couple at the foot of the line
run forward, each on his own side of the line, and try to join hands in
front of the line before either is tagged by the odd player. The odd player
may not look behind him as he calls ; if he tags one of the runners, that
player is his partner, and the new couple take the head of the line, while
the odd player stands in front of them and gives the signal for the couple
now at the foot to run forward.
Four All Round. Players stand in files of 4, facing center of circle, like
spokes of a wheel. One odd player is running on the outside. He tags
the last player of one file, who passes the tag to the one ahead of him, and
so on until it reaches the first player of the file, who says "Ow," which is
the signal for the file to run, in any direction, around the outside of the
circle, until the original place of the file is reached. The odd player is
meanwhile running around the circle to reach the position of the disbanded
file. The first four of the five runners who re-form the file are safe ; the
fifth is "odd." ^.
Fifth Grade 77
Touch Ball, Players in circle, facing center. One player stands in the
circle, and tries to touch a basket ball which is rapidly passed around the
circle in short, quick throws, not above the players' heads. If the center
player touches ball, he is safe and may take his place in the circle ; the
player who dropped or held the ball so that it was touched takes the center
player's place.
French Blind Man's Buff (also known as Grunt Pig, Grunt). Players in
circle, right shoulders to center ; one player is blindfolded and stands in
• the center holding a blackboard pointer or yard-stick. The circle marches
around the outside aisles of the room until the blindfolded player raps on
the floor to halt the marchers ; the center player points with his stick at
some player in the circle, and tells him to imitate the noise made by some

LESSONS IN
PHYSICAL EDUCATION
FOR
ELEMENTARY GRADES
Published by the
STATE SUPERINTENDENT OF PUBLIC INSTRUCTION
RALEIGH, N. C.
Library of the
University of North Carolina
Endowed by the Dialectic and Philan-thropic
Societies
M
Educational Publication No. 66 Division of Publication No. 13
LESSONS IN
FOR
ELEMENTARY GRADES
Published by the
STATE SUPERINTENDENT OF PUBLIC INSTRUCTION
RALEIGH, N. C.
LESSONS IN
PHYSICAL EDUCATION-FOB
GEADES I TO VII
Arranged by
Mary Channing Coleman
Anne M. Campbell
The North Carolina College for Women
Outdoor Gymnasium, The North Carolina College for Women.
<0
Outdoor Gymnasium, The North Carolina College for Women.
|nr
. Making Gabdex :
1. Reach up to get spading fork and rake from shelf.
2. Put them over shoulder and skip to back yard or vacant lot garden.
3. Spade up earth. Turn each fork full over and strike it hard to break
up large pieces.
4. Rake garden.
5. Pick up stones and throw them into a pile.
6. Run to get a wheelbarrow.
7. Stoop to pick up stones and put them into wheelbarrow. Wheel
them to corner of garden and dump in a pile.
8. Plant seed.
9. Blow up seed bags. Break them between hands and say "Bang!"
16 Physical Education
GAMES
1. Drop the Handkerchief :
Formation : Children in circle, hands joined.
Action: One child chosen to be "it" runs around outside of circle and
drops handkerchief behind a second child who picks it up. and chases
first child. First child tries to get back to opening left bj
second child. If he succeeds he may stay in circle. If caught ht
must go in center. Second child now runs around, drops the hand-kerchief
and game continues. If the children in the center can
succeed in snatching the handkerchief before the one for whom it
is intended, they may chase, and the one for whom it was intended
must go in the center.
2. Cat and Mouse :
Cat chosen who hides (usually under teacher's desk.) Several children
chosen to be mice creep up softly and when all are assembled they
scratch on cat's hiding place with fingers. When cat hears this
she chases the mice who try to get back to their seats without
being caught. If no mice are caught the cat is "it" again. Do
not let one child be cat too long. If mice try to be caught let lasfl
one caught be new cat. Choose new mice each time.
3. Squirrel in Trees :
Formation : Children in groups of threes, hands joined forming holloW|
trees ; one child or squirrel in each tree, and an extra squirrel in the
middle. At signal from teacher squirrels change trees, extra squirrel
trying to get a tree. Child left out stays in center. After several times]
change so all may be squirrels.
4. Slap Jack :
Formation : Circle, hands joined. One child runis around and tap!
another on back. They run opposite directions (determine which
way each is to run before commencing game). When they meei
they shake right hands and run on. Last one back must run again.
Vary game by having them place hands on hips and jump in place, etc!
Note: If one child tries to get back last so he may be "it," vary game
so first child back is runner.
5. Run for Your Supper :
(Goal game.) Players in a circle. One player chosen by teacher goes
around inside, holds out his hand between two players and saysl
"Run for your supper." The two run around opposite ways outside;
the one who first returns to the vacant place wins, and they starl
the next runners.
6. Squirrel and Nut :
Formation : Like drop the handkerchief, but children stand with eyes
shut and hands behind them. Child chosen to be squirrel goes
around and drops nut in hands of another player who chases himl
If caught, squirrel must be put in cage (center circle) and is
out of game.
First Grade 17
7. Squirrel and Nut (for schoolroom )
Where desks cannot be moved or there is no room for circle, children
may drop heads on desks, eyes shut, and bold hands out in front of
them.
8. Fox and Squirrel :
Children stand in two straight lines. Pass an object (the squirrel) zig-zag
back and forth. In a few seconds start a second object (the
fox). Object of game is to" see if they can make second object
overtake first before end of line is reached. May be played in
school room by having two rows sit facing each other with feet
in aisles.
Sheep, Sheep Come Home :
One player chosen who represents the wolf, another the Mother Sheep.
Rest of players are her children. Mother sheep stands on one side
of room, wolf hides, and children on other side of room.
Mother calls, '"Sheep, sheep, come home."
Children. "We're afraid."
Mother "Of what?"
Children "The wolf."
Mother "The wolf has gone to Dixieland and won't be back for seven
days, so Sheep, sheep come home."
11 Sheep run across—wolf chases—all caught must help him.
11 Repeat. Mother crossing over to other side.
10. Magic Carpet :
An elimination game should be played only when children are well
under control of teacher.
Draw square on floor. Children skip or run through square. At signal
all stop. Those caught in magic carpet are eliminated.
This may be done to music. Signal may be sudden cessation of
music or clapping hands or blowing whistle.
LI. Have You Seex My Sheep :
Formation: Circle, hands joined (may be played in seats). One child
goes up says to another "Have you seen my sheep?" "No; what
does it look like?" First child then describes another player. As
soon as second child guesses who is being described, he says "Is
it ? If correct he then chases the person described
who runs outside of aisle and tries to get back to place without
being caught. If he succeeds he asks the question ; if caught, the
one who catches him asks the question.
2. Stoxe : (Draw circle on floor or grass.)
Formation : Players in circle. One player, "Stone," sits or stoops in
center. Others advance slowly trying to get as close as possible
without being caught. Stone suddenly jumps up and chases players who
rush back to circle. All caught become stones.
Phys.—
2
18 Physical Education
13. Water Sprite :
Formation : Children in two equal lines facing each other about 10
to 15 feet apart. This space, the river. Two water sprites are
chosen who stand in middle of river. One child from one side
comes out and beckons to a child on the opposite side. These two
change places. If either is caught he becomes the water sprite.
If not caught stays in line.
Note: If water sprites prefer to stay water sprite and do not make any
effort to catch, change game so that a safe journey to opposite side
is rewarded by the player becoming water sprite. C
DANCES AND RHYTHMIC GAMES
1. Farmer in the Dell:—Traditional North Carolina Folk Game.
Words : 1. The farmer in the dell.
The farmer in the dell.
The heigh-o, the dairy-o,
The farmer in the dell.
2. The farmer takes his wife.
The farmer takes his wife.
The heigh-o, the dairy-o,
The farmer takes his wife.
3. The wife takes the child.
4. The child takes the nurse.
5. The nurse takes the dog.
6. The clog takes the bone.
7. The bone stands alone.
2. Itiskit, Itasket :
—
Traditional Nor
Words : Itiskit, Itasket.
A green and yellow basket,
I sent a letter to my love
And on the way I dropped it,
I dropped it, I dropped it.
A little boy picked it up
And put it in his pocket,
His pocket, his pocket.
A little boy picked it up
And put it in his pocket.
Formation : Children in circle,
hands joined. Farmer in
center. Children circle
around to right while singing.
Each child as chosen enters
the circle. As children sing
the last verse all clap andj
all but bone return to circle.
"Bone" becomes next farmer.
tk Carolina Folk Game.
Formation : Circle, hands joined.
Action : One child, with handker-chief,
runs around and drops
it in back of a second child
who picks it up and chases
the first child. First child
tries to get back to second!
child's place without being
caught. If successful he is
"It" again. If first child is]
caught, second child is "It."
j
ITISKIT, ITASKET
i. I Went to Visit a Friend One Day :
JYords : 1. I went to visit a friend one day.
She only lived across the way.
She said she coiddn't come ont to play.
Because it was her washing day.
This is the way she washed away.
This is the way she washed away.
She said she couldn't come out to play
Because it was her washing day.
2. Sweeping day
3. Baking day
4. Ironing day
5. Calling day
6. Scrubbing day
Formation : Children in circle, hands joined.
Action : Move around to right while singing first line.
Second line, point "across the way."
Third line, shake head.
Chorus—Each time imitate activity mentioned.
I WENT TO VISIT A FRIEND ONE DAY
jlrf ffdJ jj r i rfrrirrrrirrm-s
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Round and Round the Village:—Traditional North Carolina Folk
Game.
Tords : 1. Go round and round the village.
Go round and round the village
Go round and round the village.
As we have clone before.
2. Go in and out the windows.
3. Go now and face your partner.
4. Now follow me to London.
Formation : Circle, hands joined.
22 Physical Education
Action : One or more children may be chosen to skip around outside of
circle during first stanza.
Second stanza, children in circle raise hands high making windows
;
children on outside skip in and out of windows thus formed.
Third stanza, children skipping choose a partner.
Fourth stanza, children chosen follow partners around outside
of circle.
Note : First children skipping may now return to circle or all may con-tinue
until all are playing.
ROUND AND ROUND THE VILLAGE
J r E 1 r m-fM^P i=£
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—
fL
7. Little Jack Horner :
"Little Jack Horner"
Step forward R foot, then point L forward.
"Sat in a corner"
Step forward L foot, then point R forward.
"Eating his Christmas pie,"
Slide 3 times to right, and while singing "pie" tap L toe at
side twice.
"He put in his thumb and pulled out a plum, and said what a good
boy am I."
Repeat above movement starting L.
London Bridge:—Tune and form of play, traditional North Carolina
Folk Game.
Words : London Bridge is falling down
Falling down, falling down.
1. London Bridge is falling clown
My fair lady.
2. Off to prison you must go.
3. Take the keys and lock her up.
The following words are also suggested
1. London Bridge is falling down.
2. Build it up with iron bars.
3. Iron bars will bend and break.
4. Build it up with gold and silver.
5. Gold and silver will be stolen away.
First Grade
6. Get a man to watch all night.
7. Suppose the man should fall asleep?
8. Put a pipe into his mouth.
9. Suppose the pipe should fall and break?
10. Get a dog to bark all night.
11. Suppose the dog should meet a bone?
12. Get a cock to crow all night.
13. Here's a prisoner I have got.
14. What's the prisoner done to you?
15. Stole my hat and lost my keys.
16. A hundred pounds will set him free.
17. A hundred pounds he has not got.
IS. Off to prison he must go.
23
Frog Went A-Coukting :
—
Traditional North Carolina Folk Game.
Single Circle, all hands joined.
1. Frog went a-courting. he did ride, Um-hm ;
The frog went a-courting, he did ride
Sword and pistol by his side, Um-hm.
March around circle through verse 1.
2. Froggie came to Mousie's door, Um-hm. (Turn to face partner)
"Mistress Mouse, are you within?" (Boy lifts hat high.)
"Yes. kind sir. I sit and spin, Um-hm." (Girl spins, circle R hand,
tap L foot.
3. "Mistress Mouse, will you ride with me?" etc. (Boy hows loio,
hand across chest.)
"Yes, kind sir, I'd happy be, Um-hm." (Girl, makes low courtesy.)
4. So they had a merry ride, Um-hm
;
So they had a merry ride (skip around circle in couples.)
Frog and Mousie side by side; Um-hm. (End with courtesy.)
THE FROG WENT A-COURTING
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24 Physical Education
10. Hickory, Dickory. Dock:—Tune, Crowmnshield's Mother Goose
Melodies.
Words: Hickory, dickory, dock (tick, lock)
The mouse ran up the clock (tick, tock)
The clock struck one
The mouse ran down
Hickory, dickory, dock.
Formation: Children in two straight lines facing about ten feet apart.
Action : Hands clasped low in front of body : swing in time with music for
first line. Stamp left foot on tick and right on tock.
Second line—Take eight little running steps forward ; stamp L and
R on tick and tock.
Third line—Clap bands once on "one.' 1
Fourth line—Eight steps back to place.
Fifth line—Swing pendulum and stamp as for first line.
11. The Muffin Man :
Words : Oh, have you seen the Muffin Man,
1. The Muffin Man, the Muffin Man?
Oh, have you seen the Muffin Man
That lives in Drury Lane?
2. Oh. yes, I've seen the Muffin Man
The Muffin Man. the Muffin Man
Oh, yes. I've seen the Muffin Man
That lives in Drury Lane.
Formation : Players in circle, hands joined, one or more in center.
Action : Children sing verse while those inside skip around for first two
lines. They stand still during third and choose a partner.
Second verse, those in center skip around and sing "two" "four,"
etc.. "Have seen the Muffin Man." Continue until all have been
chosen.
THE MUFFIN MAN
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First Grade 25
12. My Son John :
Words
-Tunc, Croicninshield's Mother Goose Melodies.
Diddle, diddle dumpling.
My son John
Went to bed
With his stockings on.
One shoe off
And the other shoe on:
Diddle, diddle dumpling
My son John.
Formation : Circle facing center.
Action: 1st line—Step L bring R foot up rise on toes and down
2d line—Step R bring L foot up rise on toes and down
3d line—Hands up to side of face imitate lying in bed
4th line—Lean forward and touch stockings
5th line—Point L foot forward
6th line—Point R foot forward
7th line—Repeat 1st line
8th line—Repeat 2d line.
All turn right, hum chorus. 4 little running steps forward, step to center of
circle, bring feet together, rise on toes and down; repeat to outside
of circle. Four little running steps forward: step to center of circle,
rise on toes and down ; step out. rise on toes and down : 4 little
running steps forward.
13. *Huxting :
Words: 1. Oh. have you seen the Shah?
Oh, have you seen the Shah?
He lights his pipe on a starlight night
Oh, have you seen the Shah?
2. Oh, a-hunting we will go
A-hunting we will go.
We'll catch a little fox and put him in a box
And will not let him go. m HUNTING
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26 Physical Education
Formation : Two equal lines, facing about 5 feet apart.
Action : 1st verse, stand and sing.
2d verse, children at top grasp hands and skip down and back
between the two lines for first two lines ; last two lines these
two drop hands and race around behind lines seeing who
can get to foot first. Each goes behind his own line.
14. See-Saw:—Tune Croirninshield's Mother Goose Melodies.
Words : See-saw, Margery Daw
Jack shall have a new master.
He shall have but a penny a day.
Because he won't work any faster.
Formation : Single circle facing partners grasping both hands.
Action : 1st line—As children sing see-saw they rise on toes bringing
hands above head and down ; repeat for Margery Daw.
2d line—All take 4 steps forward to new partner, boys going to
inside, girls to outside of circle.
3d line—"He shall have" hold R elbow in L hand and shake
forefinger at partner 3 times ; "but a penny a day" repeat L
elbow in R hand.
4th line—Take held of new partner's hands and skip around to
left making small circle.
15. Looby Loo:
—
Tune Traditional.
Words: 1. Here we dance Looby Loo
Here we dance Looby Light
Here we dance Looby Loo
All on a Saturday night.
2. I put my right hand in
I put my right hand out
I give my right hand a shake, shake, shake
And turn myself about.
3. Repeat 1 between each verse.
4. I put my left hand in
5. I put my right foot in
6. I put my left foot in
7. I put my little head in
S. I put my whole self in.
Formation : Circle, hands joined.
Action : Slide around to right first three lines ; stand still on fourth.
Suit action to words for each verse. Repeat 1st verse between
3d and 4th, etc.
First Grade 27
16. Hey Diddle Diddle:—Tunc Crow-ninsliieWs Mother Goose Melodies.
Words : Hey diddle diddle, the cat and the fiddle
The cow jumped over the moon
The little dog laughed to see such sport,
And the dish ran away with the spoon.
Formation : Single circle, facing clockwise.
Action : 1st line—Walk forward L R L R imitating playing violin, face
center at end.
2d line—Make big circle with hands and jump toward center.
3d line—Bend over and laugh.
4th line—Reach back and take hold of hand of person in back and
run away.
17. Shoemakers' Dance :
Formation : Double circle facing partners.
Action : Measures 1-2—Arms shoulder high, hands clenched, roll one arm
over other three times. Reverse and roll over three times.
This represents winding the thread.
Measure 3—Pull hands apart by jerking elbows backward twice.
Measure 4—Clap hands three times.
Measures 1-3—Repeat.
Measure 4—Hammer fists together. Driving the peg.
Measures 5-8—Join inside hands, outside hands on hips. Skip or
simple polka step around room.
Repeat from beginning.
THE SHOEMAKER
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2S Physical Education
IS. Rock-a-bye Baby:—Music, ''Mother Goose Melodies."
Formation : Children in groups of threes. Numbers 1 and 2 have hands
joined, number 3 places his hands on their arms. Numbers
1 and 2 are the swing ; number 3 is swinging. All numbers 3
should be facing same direction.
Action : Measure 1—Number 3 pushes swing forward and upward and bal-ances
forward on R foot. L raised behind.
Measure , 2—Pull swing down and back and balancing on L
foot. Continue singing until last measure, when swing is pushed
high and child passes under, catching next swing. Repeat, change
numbers so all will have chance to swing.
GRADE II
For Explanation of Types of Exercises, see pages 10, 11.
STORY PLAYS
I. On a Farm :
1. Run from car to farmhouse. Each two rows run around one row of
seats.
2. Pump cool water from well.
3. Feed chickens. Hold box in left arm. take grain out with right
and throw over high fence.
4. Climb ladder into hay loft.
5. Pitch hay into stall below. With one foot forward lift hay with
pitch- fork and pitch into chute. Ram hay down with pitch fork.
6. Climb clown ladder.
7. Run into house.
8. Tired, take deep breaths.
II. Washing Clothes :
1. Wash clothes using back of seat or desk for scrubbing board. Lean
over and scrub hard.
2. Put clothes through wringer. Stand on aisle, facing side of room.
Left hand guides clothes while right turns handle. Wring some by
hand.
3. Hold basket on head and carry out to line. Two rows around one
row of desks.
4. Shake clothes and hang on line. Use both hands and reach up on
tip-toe.
5. Run out to play while clothes dry.
6. Imitate wind blowing clothes.
III. Gathering Vegetables :
1. Run and get baskets, spades and pails. Let some hitch horses to big
farm wagons.
2. Climb into wagons. Climb across seat into next aisle.
3. Jump out of wagon. Carry forks and baskets to potato patch.
4. Dig and pick up potatoes. Carry and put into basket.
5. Get other vegetables : corn, cabbage, pumpkins and carrots.
6. Take pails and baskets and run to orchard.
7. Reach up high to pick grapes and apples.
S. Carry fruit to wagon.
9. One child drives team (around room) going home. Horses have
heavy load so others have to walk.
IY Playing With Leaves :
1. Skip out to yard.
2. Bend knees and reach out to get leaves.
3. Put them on top of desk.
4. Have fight with leaves. Two rows facing.
30 Physical Education
5. Gather more piles.
6. Run into house for matches. Light match on bottom of shoe and set
leaves afire.
7. Dance around fire.
S. When lire burns down make it bright by blowing it.
V. Decorating Christmas Tree :
1. Make stand for tree. Get hammer, nails and saw. Walk rapidly to
back yard. Knock boards from an old box. Saw boards, etc.
2. Carry stand and tree into house. Put tree in one corner of room.
3. Decorate tree with presents and candles.
4. Light candles.
5. Dance around tree.
6. Blow out candles.
VI. Santa Claus' Visit :
1. Driving reindeer. (Sit on tops of desks if they do not tip. Backs
straight, arms stretched out in front, hands holding reins. Alternately
pull in and release reins. Say "Whoa" as you pull in.)
2. Warming feet. (Jump down from seats. Place hands on hips. Up
on toes. Run in place. May count for the running.)
3. Breathing.
4. Santa Claus reading names on stockings. (Hold pack over back.
Bend forward from hips. Look up and read names. Suggest names,
stand up straight.)
5. Placing presents in stockings. (Reach to pack on back. Bend knees
and stoop forward to deposit present. Up straight and stretch.)
G. Climbing rope up the chimney. (Start with one hand in front of
chest and the other high up. Alternate hands as you climb.)
7. Driving reindeer.
S. Breathing in cold air. Watch breath as you exhale.
VII. Jack o' Lantern :
1. Jump over stone wall and go quietly into field to get pumpkin. Over
seat into next aisle.
2. Walk quickly, feet high so as to avoid rattling corn stalks and rousing
farmer's dog.
3. Reach down until you find a good one for your Jack o' lantern. Reach
forward and back.
4. Run home quietly.
5. Sit down and make lantern.
6. Run down street and hold lantern up to someone's window.
Every other row sits in desks. Say "Boo."
7. Stoop down to hide so those inside can't see. Those inside look out.
S. Children with lanterns walk to next window with knees half bent
so they won't be seen. Stoop and say "Boo."
9. Run home softly on tiptoes.
10. Blow out candles 3 deep puffs.
11. Repeat from 6 on with rest of children.
Second Grade 3
1
VIII. Brownies' Party :
1. Wiud blows calling brownies.
2. Brownies run to party in woods.
3. Look up to see if moon shines and to see stars.
4. Raise arms to catch leaves as they fall.
5. Gather leaves and scatter.
6. Run thru leaves.
7. Wind blows telling brownies" party is over (breathing).
IX. Modes of Travel :
1. With horse and wagon. Sit on desk and drive horse.
2. On street car. Crowded car, so reach up high to hold strap.
Conductor ringing up fares. Teach "Safety first."' Show correct
way to step from a street car. Have children practice using desks
and seats for street cars.
3. On bicycle and motorcycle.
4. In automobile.
5. On steam train. Ring bell, blow whistle, have arms describe action
of piston make sound of escaping steam while running around room.
X. Members op the Fire Department :
1. Driving horses to fire. Different fire apparatus for each row of chil-dren.
Gallop around the room. "Ready—go ;" and back to seats.
2. Deep breathing to prepare for work. "In ! Out !".
3. Playing water on flames. Feet apart, grasp hose in front, arms out-stretched.
Move arms slowly to left side, twisting the body some-what—
one ! Sway over to right side—two ! Repeat and try in
rhythm, make a hissing noise to represent the noise of water rushing
through nozzle.
4. Climbing ladder to window. Opposite hand and foot used. Left hand
and foot used. Left hand and right knee up. Changing hand and
knee-change ! Again—one ! two ! Keep it up—begin !
5. Chopping window open. Feet apart, hands over right shoulder grasping
axe, body twisted somewhat. Chop down—one ! Swing to other
shoulder—two ! Keep it going ten minutes—go !
6. Throwing clothes out of window. Stoop down, pick up armful of
clothes, etc.—one ! Stretch up and throw out of window—two ! Repeat.
7. Descending ladder.
S. Driving horses home. Slow trotting around room, holding reirs in
front.
9. Getting rid of smoke in lungs. In ! Out
XI. Moving Day :
1. Select a few children to represent moving van with one child as driver.
At given signal have driver bring van to front of room.
2. Lord van with furniture. Some children can carry things to front
of room while others pack them in van.
3. Stoop to roll up rugs. Climb on ladder and reach up high to get
pictures.
32 Physical Education
4. Get barrels from the basement (cellar) and roll them out to the van.
5. Shake curtains and small rugs before putting them in van. Blow to
represent wind carrying the dust away.
6. All loaded. Climb on van and drive to new house. Skip around room.
7. Unload van. Repeat some of the above and let children add other
items.
XII. Cleaning House :
1. Open windows. Reach up to pull top ones down. Push up lower ones.
2. Roll up rugs. Stoop and walk forward a few steps as you roll rugs.
3. Carry rugs out of doors.
4. Shake small rugs. Beat others. Kneel on one knee. Use beater in right
hand and then in left hand. May use beater in both hands.
5. Blow the dust away.
6. Run into house and sweep floors.
7. Get rugs and replace them on floor.
S. Wipe furniture with cloth. Reach up high to clean shelves.
9. Get dust out of lungs. Breathe in fresh air from windows.
XIII. Mowing Lawn :
1. Push lawn mower around room or around one row of seats.
2. Run to tool house. Reach up to get rake and broom. Get wheelbarrow
also. Wheel it to lawn.
3. Rake grass.
4. Stoop down and get armsful of grass to put in wheelbarrow.
5. Wheel grass to back yard. Dump in pile.
6. Go back to get some heavy stones. Stoop to lift them.
7. Sweep sidewalk and put tools away.
S. Skip into house and get lunch.
XIV. Shoemakee and Elves :
1. Tired shoemaker works slowly making shoes.
2. Yawns, stretches and goes to bed.
3. Elves come dancing.
4. Elves make shoes. Wax thread, bore holes with awl, pound nails.
5. Elves dance away at daybreak.
6. Shoemaker goes to work and is surprised to see shoes all finished.
7. Shoemaker and wife make clothes for elves.
8. At night elves return, put on new clothes and dance in fairy circle.
XV. Imitative Activities :
1. Dog can trot or run slowly or quickly. One row at a time does each.
2. Bear can walk on hind legs. Walk slowly using arms for balance.
3. Cat goes quietly—run on tiptoes.
4. Elephants—hands in front to represent trunks : walk slowly swaying
from side to side.
5. Rooster walk (hands on hips, bend L knee up, stretch leg straight
forward and place on floor. Repeat R, etc.)
Second Grade 33
10.
11.
Frog hop—Hands on floor between knees which are bent. Take short
and long hops around room.
Kun like deer.
Blow up balloons.
Sway from side to side, feet apart, let hand slide down leg.
Walk on tiptoes (hands on hips).
Bouncing ball (jump up and down in place bouncing ball with hands.
Some bounces are high, others not. Take three small jumps and one
big one.)
GAMES AND CONTESTS
Hawk and Dove : Teacher chooses one child to be hawk and a second to be
dove. Each child grasps teacher's hand. Teacher releases dove first
who flies away. A few seconds later hawk is released and chases dove.
Chase continues until teacher claps hands when dove tries to return
without being caught. Dove remains clove unless caught, when he
chooses another dove. Same for hawk.
"Thkead the Needle.
Phys.—
3
34 Physical Education
Numbers Change: Each child is given a number. Child who is "it" stands
in front of room. Teacher calls two numbers. Children whose num-bers
are called stand and change places. Child who is "it" tries to
catch one of these players before he gets to his seat. Child caught is "it."
Jump the Erook : Mark a space a few feet wide on floor. Children run and
try to jump over "brook" just made. If successful they continue. If they
get their feet wet they must return to their seats and are out of the
game. When all have had one try, increase width of brook.
Jump Fenc e : Same, only use yardstick for fence. Raise it as soon as
all have had one trial.
Meet at the Switch : Sides even, teacher standing in front of room
holds eraser in each hand. One child from each side comes up and
grasps eraser. Teacher lets go of both simultaneously. Children race
around going to right when they meet. Child who first places eraser
in hand of teacher wins. If one child fails to go to right other side wins.
Eraser Relay : Rows even across room. Place an eraser on floor beside
each child of outside row. At signal each child picks up eraser beside
him, changes it from one hand to the other above head and puts down
on floor in aisle between him and next child, who repeats. Row that
gets eraser across room first wins.
The First of May : Goal Game. Two adjacent rows play a game together.
The first of May is moving time, and the seats are houses. One
player is chosen to be "It" and he walks up and down the street
between the two rows. The residents along the street change houses
before and behind him and he tries to get a house while it is vacated.
The seats not occupied and one more must be marked and not used in
the game, so that there is at all times one person without a house.
If the people do not move often enough the one who is "It" may number
tbe players and tben when he calls two or three numbers they must
change places.
Hopping Relay : Even numbers in each row. At signal first child stands
holds one foot in hand, hops up and touches front of room and returns
to place. As soon as he sits down second child repeats. If both feet
are touched to floor row is disqualified.
Note. May race around rows as in Automobiles.
Hound and Rabbit : Children stand in groups of 3's representing hollow
trees, a rabbit in each tree. One extra rabbit with no tree and a hound.
Hound chases rabbit wbo may take refuge in any tree but there may
be but one rabbit in a tree. First rabbit must run and take refuge
in some other tree. "When hound catches rabbit they change places,
the hound running away, the rabbit chasing.
Good Morning : Goal Game. Players in a circle. One player goes around
outside of circle and taps another player on the back. They run around
opposite ways and on meeting on the other side of the circle they must
stop and shake hands and bow and say "Good Morning" three times and
Second Grade 35
then go in the same direction as before. The one reaching vacant place
last must start a new game.
Squat Tag : Choose one player to be "It." Players stand in any irregular
places. The one who is "It" tries to tag players, and they are free from
being tagged as long as they hold a squatting position, (knees bent).
When the one who is "It" is not near they stand up again. Each player
may use this way to escape being tagged three times, and then can
escape only by running. Anyone who is tagged is "It" and the game
is repeated.
Overhead Relay : Even number in each row.
An object is placed in front of desk in each row. At signal, first
child passes object in both hands over head. Each child must touch
object with both hands and pass overhead. When last child receives
object he stands on right of desk and runs tagging front of room.
When he is out of aisle players stand in right and move back one
seat. Repeat until all are back in original places. Count first place
5, second. 3, 1st, 1. One point off each time child stands on left of
own desk.
Twelve O'clock at Night : Tag Game. Mark off a fox's den in one
corner and a chicken yard in another. Choose a player to be the fox
and another to be the mother hen. The rest of the players are chickens.
The mother hen arranges the chickens in a compact group and then
leads them up close to the fox's den and inquires : "If you please,
Mr. Fox, what time is it?" If he replies any hour except midnignt,
they are safe and may play about ; the hen lets them play a moment
and then gets them together again and, standing between them and the
fox, asks the time again. When he replies "Twelve o'clock at night," they
must run to the chicken yard, and the fox tries to tag one. The fox
chooses a fox for next time, the mother hen chooses another player in her
place, and the game begins again.
RHYTHMIC GAMES AND DANCES
1. Rabbit in the Hollow : German Folk Game from "Hansel and Gretel."
Words : Rabbit in the hollow sits and sleeps,
Hunter in the forest nearer creeps,
Little rabbit ; have a care
Deep within your hollow there
Quickly to the forest
You must run, run, run.
Formation : Circle, hands joined. One child chosen to be rabbit crouches
in center ; another, the hunter hides outside the circle.
Determine where rabbit's home is so that he may be safe.
Action : Children forming circle move around to left while singing first
5 lines. Stand still on last line while rabbit breaks through
circle and tries to get home. If he succeeds he may be rabbit
36 Physical Education
agaiu. If caught, Lie must return to circle and choose a new
rabbit. Repeat.
For last line children may sing "Hop, hop, hop" or "Hide, hide,
hide." If they sing "Hide, hide, hide," the rabbit crouches down
in circle again and the children try to keep the hunter out of the
circle.
RABBIT IN THE HOLLOW
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2. Mazoo : Traditional Southern Game.
Words : 1. Go round and round the circle
Mazoo, Mazoo
Go round and round the circle
My Susie Anna Sue.
2. Go in and out the windows.
3. Go wash your tiny windows.
4. Now let me see you hustle.
Formation : Circle, hands joined. One child outside of circle.
Action : Child on outside skips around while children sing first verse
During second verse children in circle hold hands high, others
skip in and out.
Third verse—skip around inside of circle pretending to wash faces
of other children.
Fourth verse—children who have been skipping choose partners.
All hustle. To "hustle," time and action same as for skipping
in place but lifted foot is put down behind, crossing feet each
time. Repeat from beginning. Continue until all are playing.
MAZOO
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Second Grade 37
3. Did You Evek See a Lassie?: (Words and Music Traditional.)
Formation : Either in circle or children standing beside seats.
Action : One child leads, standing in front of room or in center of circle.
On words "Go this way and that way" make motions which other
children follow.
1. Children in circle moving to left around "lassie."
"Did you ever see a lassie, a lassie, a lassie,
Did you ever see a lassie, do this way and that?"
2. Circle stands and imitates action done by "lassie."
"Do this way and that way ; do this way and that way
Did you ever see a lassie, do this way and that."
To take her place in center, "Lassie" chooses the child who
guesses what activity was being imitated, and the game pro-ceeds.
4. Oats, Peas, Beans: Traditional North Carolina Folk Game.
Words: 1. Oats, peas, beans and barley. grows
Oats, peas, beans and barley grows
Nor you, nor I, nor nobody knows
How oats, peas, beans and barley grows.
2. Thus the farmer sows his seeds (make sowing motion)
Thus he stands and takes his ease (stand arms folded)
Stamps his foot and claps his hands (stand and clap hands)
And turns around to view his land. (Turn in place to right.)
3. Waiting for a partner
Waiting for a partner
Open the gates and choose one in
Make haste to choose your partner.
Formation : Circle, hands joined. Child chosen to be farmer stands in
center.
Action : 1st verse—Circle around to left.
2d verse—Stand still making appropriate motions.
3d verse—Farmer chooses partner and enters circle again. Repeat
from beginning.
OATS, PEAS, BEANS
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5. Three Dukes : Traditional North Carolina Folk Game.
Words : 1. Here come three dukes a-riding
A-riding. a-riding
Here come three dukes a-riding
Sir Ransom-Tansom-Tardio.
2. Pray what are you riding here for?
Here for, here for?
Pray what are you riding here for?
Sir Ransom-Tansom-Tardio?
38 Physical Education
3. We have come forth to rnarry-o.
4. Pray which of us will you have, Sir?
5. You're all black as charcoal
!
6. We're just as clean as you, Sir
!
7. You're all as stiff as pokers
!
8. We can bend as well as you, Sir
!
9. Down the kitchen and down the hall
Choose the fairest of them all
!
The fairest one that I can see
come over to me.
Formation : 3 Dukes on one side of room. Rest of children on other
side in line, hands joined.
Action : 3 Dukes advance and retire singing 1st verse.
Line advance and retire singing 2d verse.
Dukes sing verses 3, 5, 7, alternating with the rest of the children
who sing verses 4, 6, 8, bowing on Sth.
Dukes say "Down the kitchen, etc." naming person they wish
to have.
Choose new Dukes or play "Here come Four Dukes," etc.
HERE COME THREE DUKES
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come three Dukes a - rid
:d I r :- :r Is, :- :S, I d :- :d Id
Sir Ran - som, Tan - som, Tar - dy O!
6. Old Roger (Old Pompey)
Words: 1.
Traditional North Carolina Folk Game.
Old Roger is dead and lies in his grave,
Hm ! Ha ! Lies in his grave.'
They planted an apple tree over his head,
Hm ! Ha ! Over his head.
The apples were ripe and ready to drop.
There came an old woman a-picking them up.
Old Roger got up and gave her a thump.
Which made the old woman go hippity hop.
Second Grade 39'
Formation : Circle, hands joined. Choose Old Roger who lies down in
center, arms folded over chest.
Action : Players sing and sway from side to side as tho mourning, 1st
verse.
2d verse—Child representing apple tree enters circle with arms
stretched out shoulder height, fingers extended.
3d verse—Tree moves fingers (apples falling.)
4th verse—Child representing old woman comes in and picks up
apples.
5th verse—Roger gets up and chases old woman.
6th verse—Roger lies down, old woman limps around circle.
Each child then chooses another to take his place and game is
repeated.
OLD ROGER IS DEAD -_,„
7. Nuts in May: Tune—Mulberry Bush.
Words : Here we come gathering nuts in May.
1. Nuts in May, nuts in May.
Here we come gathering nuts in May
On a cold and frosty morning.
2. Whom will you have for nuts in May?
3. Oh, we will have for nuts in May.
4. Whom will you send to fetch her away?
5. Oh, we will send to fetch her away.
Formation : Children facing each other in two equal lines.
Action : One line advances and retires singing first stanza.
Second line advances and retires singing second stanza.
First line advances and retires singing third stanza (naming child
in other line).
Second line advances and retires singing fourth stanza.
First line advances and retires singing fifth stanza (naming child
in own line).
The two children named then go up to line which has been
drawn, grasp right hands and stand with right toes touching.
They then see which can pull the other across to his side of the
line. The one that succeeds returns to his own line taking
his captive with him.
Repeat, second line advancing singing first stanza.
8. Roman Soixieks : Traditional Old English and North Carolina Folk
Game.
Words: 1. Have you any bread or wine?
For we are the Romans
Have you any bread or wine?
For we are the Roman Soldiers.
40 Physical Education
2. Yes we have some bread and wine,
For we are the English :
Yes we have some bread and wine,
For we are the English Soldiers.
3. Then we'll have just one cup full.
4. No you shan't have one cup full.
5. Then we'll tell the king on you.
6. We don't care for your king or you.
7. Then we'll tell the Pope on you.
8. We don't care for your Pope or you.
9. Then we'll send our dogs that bite.
10. We don't care for your dogs or you.
11. Then we'll send our cats that scratch.
12. We don't care for your cats or you.
13. Are you ready for a tight?
14. Yes we're ready for a fight.
Formation : Equal lines facing standing about 10 to 12 feet apart. Draw
chalk line half way between.
Action : Romans advance and retire singing verses 1, 3, 5, 7, 9, 11, 13.
English advance and retire singing verses 2, 4, 6, 8, 10, 12, 14.
Make appropriate motions in verses 11 and 12.
At end step up to line and each grasp opponents right hand at
signal all pull. Any that are pulled over line must go on that
side.
h#A
THE ROMAN SOLDIERS
^^hM^J^m 6 | I \ J J* J
9. Jenny Jones: Tune—Here ice go Round the Mulberry Bush, Traditional
North Carolina Folk Game.
Formation : One child, representing Jenny Jones, kneels down ; another,
the mother, stands in front of her with skirts spread out to hide
her. Rest of children form a straight line facing mother.
Action : The line, holding hands skips S steps up to the mother and 8
steps back to place singing.
We've come to see poor Jenny Jones
Jenny Jones, Jenny Jones.
We've come to see poor Jenny Jones.
How is she now?
They stand still while mother imitating washing sings
:
Jenny Jones is washing, washing, washing.
Jenny Jones is washing, you can't see her now
Children walk up and back 4 steps as before singing:
Very well, ladies, ladies, ladies,
Very well, ladies, gentlemen, too.
Throughout game children advance and retire, mother stands still making
appropriate motions.
Second Grade 41
Children repeat first verse
Mother : "Jenny is starching"
Children : "Very well, ladies," etc.
"We've come to see Miss Jenny Jones"
Mother : "Jenny is ironing"
Children : "Very well, ladies," etc.
"We've come to see Miss Jenny Jones"
Mother : "Jenny is ill"
Children : "Very well, ladies,"
"We've come to see Miss Jenny Jones"
Mother : "Jenny is dying"
Children : "Very well, ladies,"
"We've come to see Miss Jenny Jones"
Mother : "Jenny is dead"
Children : "Very well, ladies," etc.
"We'll come to the funeral, funeral, funeral,
We'll come to the funeral
Will that do?"
Mother : "You may come to the funeral, funeral, funeral
You may come to the funeral, that will do"
Children : "Very well, ladies"
"We'll come in red
Red, red
We'll come in red
Will that do?"
Mother : "Red is for soldiers, soldiers, soldiers
Red is for soldiers, that won't do."
Children : "Very well, ladies"
We'll come in blue," etc.
Mother : "Blue is for sailors, sailors, sailors,
Blue is for sailors, blue won't do"
Children : "Very well, ladies"
"We'll come in pink"
Mother : "Pink is for babies"
Children : "Very well, ladies"
"We'll come in yellow''
Mother : "Yellow is for jealousy"
Children : "Very well, ladies"
"We'll come in white"
Mother : "White is for weddings"
Children : "Very well, ladies"
"We'll come in black"
Mother : "Black is for funerals, funerals, funerals
Black is for funerals, black will do"
Six children pick up Jenny (who has fallen over) and carry her a short
way. Mother and rest follow weeping. They then put Jenny down. Jenny
gets up and chases them. First two caught are Mother and Jenny.
42 Physical Education
10. Pussy Cat: Tune-—Croivninshield's Mother Goose Melodies.
Words: Pussy cat, pussy cat (1)
Where have you been? (2)
I've been to London (3)
To visit the queen (4)
Pussy cat, pussy cat, (5)
What did you there? (6)
I frightened a little mouse (7)
Under her chair. (S)
Formation : Single circle, hands joined. Cat stands in middle.
Action : Lines 1 and 2—Children take 4 slides around to right.
Lines 3 and 4—Cat bows and sings lines.
Lines 5 and 6—Four steps in toward center, shaking finger at cat.
Lines 7 and 8—Cat whirls around, arms shoulder height as she
sings.
Children run back to places.
Repeat 1 and 2, sliding to left.
3 and 4, 4 steps into circle.
5 and 6, stand still and sing.
7 and 8, cat whirls and joins circle.
Choose new cat and repeat.
11. The Bridge of Avignon :
Words : 1. On the bridge of Avignon
They are dancing, they are singing
On the bridge of Avignon
They are dancing in a ring
Gentlemen do this way :
Then they all do this way.
2. Ladies all do this way
Then they all do this way.
3. All the priests do this way.
4. Soldiers all do this way.
5. Street boys all do this way.
Formation : Single circle, facing forward, hands joined.
Action : 1st 8 measures—skip around to left ; at end of 8th measure come
to stop and drop hands.
THE BRIDGE OF AVIGNON smI jBjggj||j j i- 1 1 uMj-i
h- F.« PC
iffjXt^T^^i^^^^^l J ^
Second Grade 43
Measure 9 aud 10—face partners as they sing "this way" make a
bow as though removing hat.
Measure 11 and 12—face opposite direction and repeat 9 and 10.
Repeat measure 1-8.
Measure 9 and 10—make courtesy to partner, 11 and 12, courtesy
other way.
Continue repeating third time, put palms together fingers down
and incline head.
Fourth time salute.
Fifth time, put thumbs in ears and wiggle fingers.
12. The Circus :
In couples, single circle. R shoulders to center.
I. (a) "I am going to the circus.
Come and take a ride with me';
I should like to ride a pony
—
I can do it you will see."
Circle marches around, singing the stanza above,
(b) "Gee up. come along.
Gee up, come along
Gee up, come along
Whoa—back—whoa."
One player of each couple is the "pony," and is driven by the player
behind him ; the pony stretches arms back to grasp the hands of the
"driver," and the circle gallops or trots lightly until "Whoa," where
all stand still ; back one step ; and stand.
II. When the words call for "elephant," all bend forward and swing
clasped hands from side to side, imitating trunk ; have movements slow
and ponderous.
Ill "Reindeer ;" form horns by placing thumbs at sides of head, spread-ing
fingers ; trot softly, as on snow.
Other animals may be added to suit conditions.
THE CIRCUS
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>. The Little Pony :
Single circle, all facing center. One player in the center is the pony.
1. "Trot, trot, trot, through the pasture lot
:
Though the road be rough and stony, trot along, my little pony
;
Trot, trot, trot, trot, trot ; through the pasture lot."
44 Physical Education
The center player trots around inside circle during the singing of the
above verse.
2. Rest, rest, rest; you have done your best;
To your stable I will lead you, and on corn and oats I'll feed
you
Rest, my pony, rest ; you have done your best."
All the players forming circle make a "stable" of the arms in front of the
chest; the player inside circle enters a "stable" during singing of
second verse.
1. Repeat as in 1, but there are two ponies inside the circle—the original
pony and the player whom he faced for the "stable."
2. Each of the two ponies enters a "stable."
3. Repeat, having four in center ; continue until all have been chosen.
THE LITTLE PONY S
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^14. Swedish Ring Dance :
Formation : Double circle R shoulders to center, boys on inside.
Action: Measure 1- 8—16 walking steps forward.
Measure 9- 16—16 skipping steps forward.
Measure 17-20—All join hands 8 slides right.
Measure 21-24—8 slides left.
Measure 25-28—Face partners, hands on hips, girls take 4 slides in
toward center, boys 4 slides out, and back to place.
Measure 29-32—Lock right arm with partner, left arm held high 16
running steps around with partner.
k
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New York City.
Second Grade 45
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46 Physical Education
15. Pop Goes the Weasel :
(For music, see p. 79.)
Words : A penny for a loaf of bread
A penny for a needle
;
That's the way the money goes
Pop goes the Weasel.
Up and down the village street
In and out the Eagle;
That's the way the money goes
Pop goes the Weasel.
Formation : Circle, hands joined.
Action : One child skips around inside of circle for first 6 measures and
stops in front of partner.
Measures 7 and 8—They both jump and land with R foot forward,
heel touching, repeat L R L.
First child now places his hands on his partner's shoulders and
they skip around for measures 9-14 and stop in front of another.
Measure 15 and 16—Repeat 7 and 8. Continue until all are
playing. More than one child may be in center at beginning.
16. Muffin Man (schoolroom form) for words and music see p. 24.
Action : Four children are selected who go to different corners of room.
Children in their seats sing first verse while children in corners
skip up and choose partners. They lead partners to corners
singing "Two have seen the Muffin Man," etc. When they get
to corners skip around singing until end of verse. Repeat 1st
verse choosing new partners, repeat second verse singing "Four
have seen the Muffin Man." Continue until all are playing.
RELIEF EXERCISES
In the first and second grades there is so much freedom that these
periods are not as essential as in the upper grades. If the children become
restless, they may be permitted to skip or march around the room.
Other suggestions are
1. Let them sit with arms shoulder high and shake fingers hard ; do same
overhead.
2. Jumping in place, etc.
A few simple games may give relief after a period of sitting still.
The following games are suggested :
1. Good Morning : One child sits with eyes closed. Teacher motions to
another child who says "Good morning Mary." Mary (or whoever has
eyes closed) has three chances to guess who is speaking. If she guesses, she
may be it again. Otherwise the child blindfolds her eyes.
2. Huckle Buckle Bean Stalk : All children close eyes but one. He hides
an object and then takes his seat. Rest of children look for object. When
one sees it he pretends to look farther, then quietly takes seat and says
Second Grade 47
"Huckle, buckle beau stalk." Rest continue search. First one to see object
bides it next time. Iustead of having all searching it will shorten game
to have a few play at a time.
3. Charlie Ovee the Water : One player stands in center. Rest make
circle and say "Charlie over the water, Charlie over the sea, Charlie caugbt
a blackbird and can't catch me." as they say last line all stoop. Charlie
tries to tag them. Oue tagged must be Charlie. If there are many players,
have more than oue cbild in center at beginning.
The following imitative activities are suggested for use during Relief
Periods
1. Run like a cat—quietly.
2. Gallop like horses.
3. Walk like an elephant—hands clasped low in front swinging from
side to side.
4. Walk like a bear—hands on floor, slowly lumbering from side to side.
5. Jump like a frog—hands on floor, arms between knees jump forward.
6. Rabbit hop—knees bent, backs flat, hands held up to represent paws,
hop in this position.
7. Birds flying—arms shoulder height raise and lower.
8. Aeroplane propeller—large arm circles. Wings—keep arms shoulder
height, tip body from side to side.
GYMNASTICS
General Plan of Gymnastic Lesson
Each lesson is so constructed that all parts of the body share in the
exercise-values ; therefore, the whole lesson should always be given. The
lesson plan is, in general, as follows
:
1. Order. These exercises are given primarily to train pupils in quick
response, and to improve neuro-muscular coordination.
2. Head. The objectives of this group are mainly corrective; upper
shoulder muscles and neck muscles are tightened, and the chest expanded.
3. Arm. These exercises are also strongly corrective, strengthening
the shoulder muscles and broadening the chest. Good form is necessary
to produce the desired result.
4. Trunk. The large trunk muscles are used, the back and the abdominal
walls are strengthened, and the digestive function improved.
5. Precipitant. Again the large muscle-groups are used, and improved
muscle-tone, quicker heart-action and deeper breathing should result.
6. Breathing. Respiration should be brought back to normal after the
exertion of the last group, and the habit of deep breathing encouraged.
Directions for Teaching Gymnastic Lesson
1. Have windows open and coats off ; face windows for breathing exercises.
2. Insist on quiet feet; noise and stamping are unnecessary, even in
street shoes.
48 Physical Education
3. The lesson must be memorized; a small card may be held as a
memorandum, but no teacher can successfully teach any subject when she
has to keep her attention on her book.
4. All breathing exercises are to be done with mouths closed.
5. In correcting poor positions, never say "shoulders back" ; not the
shoulders, but the whole trunk, is wrongly poised. Say "chest broad, waist
in," or "stand tall, knees straight."
6. Exercises done on one side must be done an equal number of times on
the opposite side.
Incorrect Arm Stretching Upward, 'With Coat.
7. When the gymnastic lesson is given two or three times a week, using
health talks, contests and rhythmic work on the alternate days, one pro-gram
is used for two weeks, varied with different games.
8. "Atten
—
tion." Head high ; chest broad ; hands at side, stretched
downward ; heels together, with toes slightly turned out, not more than
forty-five degrees. A smart and convenient way for children to reach this
position from their seats is in two counts; one, right (or left) foot in the
aisle, preparatory to rising; two, class stands at "attention."
Second Grade 49
9. "At ease." This is not necessary after each exercise, but may be
given when rest is required, or when any explanation is needed. The left
(or right) foot is carried about a foot-length to the side, weight being
equally distributed between feet.
10. Every exercise must begin and end with the fundamental standing
position. The command " po—sition" is used to get the child back to the
starting position, from any gymnastic position of feet or arms.
11. Demonstrate an unfamiliar exercise, but do not accompany the
children in their work; if the full educational benefits are to come from
the lesson, it must be taught from commands, not from imitation.
Coeeect Arm Stretching, Without Coat.
12. Each command has two parts, preparatory and executive. The pre-paratory
part explains the order ; the executive gives the signal for its
performance. In the command "Left foot forward —place!" the dash
separates the preparatory and executive sections. The preparatory part of
the command is given in an ordinary conversational tone ; a distinct pause
must always come before the executive part, which is given in a crisp,
emphatic, decisive manner.
Phys.-
50 Physical Education
13. Repetition. Arm exercises may be repeated 8 to 10 times ; leg exercises,
12 to 16; breathing, not more than five times. The lesson must have snap
and vigor. Never repeat an exercise to the point of losing the interest of
the class. It is much better to work for effort and for good spirit than to drill
on an exercise until every child can execute it perfectly.
14. If the children are old enough to have developed sex-consciousness,
it may be desirable to have the Physical Education lessons done with
boys on one side of the room, girls on the other. Assign seats for gym-nastic
lessons, taller pupils at rear of line ; have desks cleared ; command
"change seats for gymnastics," and have boys pass to front of room, girls
to rear, in taking temporary seats.
GRADE III
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 7/7.
Directions for Teaching Gymnastics, pages Jfl-50.
Time for Physical Education should be divided between health lessons,
games, gymnastics, rhythmic exercises, athletic contests, and efficiency tests
such as the Badge Tests described by the Playground and Recreation Associa-tion
bulletins. A new lesson in gymnastics is to be started every two weeks.
Every lesson is begun and ended with "Best sitting position."
Lesson I
1. Order. Drill in directions of right and left. "To the right
—
turn!"
facing each of the four sides of the room.
2. Arm. Hips — firm; hands placed firmly on hip bones, not waist line,
thumbs to the back, fingers close together.) Po
—
sition hands brought smartly
down to sides.
3. Leg. Hips — firm; feet apart— jump (lightly, catching weight on balls
of feet); feet together — jump.
4. Splitting wood ; swing hands over right shoulder, as if grasping axe
;
on count one, swing axe between feet, bending forward from hips ; two,
straighten body and swing hands again over right shoulder.
Repeat an equal number of times, bringing hands to left shoulder.
5. Precipitant. Fire Engine. Number the rows; have signal given with
bell or handelapping, and the row whose number is signalled rises and
gallops lightly around outside aisle and back to seat.
6. Hands on lower border of chest—place; breathe in, one; out. two.
Lesson II
1. Order. Touch R foot, tiptoe only, forward — one; replace two. Repeat
to left.
2. Arm. Chest — firm; make two level shelves by placing thumb against
chest, palms down and horizontal, wrists and fingers straight, hands well
apart on chest. Po — sition.
8. Leg. Hips — firm; raise heels eight counts — go.
4. Trunk. Raising Flag. Right hand high over head, left in front of
waist ; pull down right arm and bend knees, one; raise left arm high and
straighten knees, two.
5. Precipitant. Hips — firm; jump lightly on toes 10 counts — go (may
be taken one row at a time).
6. Sitting, hands on near corner of desks, head high ; deep breathing,
one, (chin drawn in and chest broadened) ; two.
Lesson III
1. Order. Quick change between hips — firm and chest — firm.
2. Arm. Chest— firm; fling arms sideways, one (fingers straight, palms
down, hands shoulder high) ; return, two.
52 Physical Education
3. Leg. Hips—firm; feet apart — jump; heels raise, 8 counts— go.
4. Trunk. Splitting wood; see Lesson 1, Grade III.
5. Precipitant. Hips — firm; feet apart jump; together — jump; continue
lightly ten counts — go. (One row at a time.)
6. Raise arms sideways shoulder high and breathe in — one; two, lower
arms and breathe out.
, Y
'
"Shoulders—Fiem
Lesson IV
1. Order. Marching in place; mark time — go (foot raised clear of
floor, toe pointing downward) ; class halt; one — two. (Two steps in place
after the word halt.)
2. Arm. Head
—
firm (hands on back of head, finger tips touching wrists
straight, elbows back, chin well in).
3. Leg. Hips — firm; Bouncing balls, turning right; 4 counts— go;
(Take three soft light jumps in place, hardly leaving floor; turn to right
on fourth jump. The first three are "getting up steam ;" the fourth jump
is more vigorous. ) Again to right — go.
4. Trunk. See-Saw. Three children to a see-saw ; the center, standing
with arms stretched out at side, being the plank, and the two outer players,
each holding with both hands to the end of the see-saw, are the riders.
Third Grade 53
On count one. the center player bends to right, as the rider on that side
bends his knees almost to sitting position ; on two, the right-hand player
stands erect as the one on the left bends knees. The music to the
familiar Mother Goose rhyme may be used for the rhythm to this exercise.
5. Precipitant. Skip on tiptoe, one row at a time, around room.
6. Hands on lower ribs, broaden chest and breathe in, one; two.
Lesson V
1. Order. Quick change between hips — firm, chest — firm, head— firm.
2. Arm. Chest — firm; fling arms sideways and raise heels — one; two.
3. Leg. Hips — firm; deep knee bending (the children call it "growing
little") bend knees, heels off floor, one; stand erect, two.
4. Trunk. Throwing snowballs; pick up snow from between feet, one;
mould balls, two; throw at some object in front of room, three. A child
may be chosen for a snow man, and his arms, head and legs knocked off in
succession.
5. Precipitant. Run on tiptoe, one row at a time, around room.
6. Sitting. Chest —firm; breathe in, one; out, two.
Lesson VI
1. Order. Review the march in place and halt (see Lesson IV).
Mark time; go; then forward, march; class halt — one; two. Take
two steps after the word halt ; bringing heels together on two.
2. Arm. Circle arms overhead — one (raise arms sideways overhead and
place R hand above L, both palms down ; two, lower arms sideways to
position.
3. Leg. Arm raising sideways with heel raising, one; two.
4. Trunk. Cranking automobile; stoop and make large circle outward,
first with right arm, then with left.
5. Precipitant. Hips — firm; jump with feet astride and together, twelve
counts — go. (See Lesson III.)
6. Sitting. Head — firm; broaden chest and breathe in — one; two.
Lesson VII
1. Order. One step forward — one (step forward on left foot); tico,
bring up right foot to left, heels together.
2. Head— Arm. Raise right arm sideways, turning head to look at tips
of fingers — one; return, two. Same to left.
3. Leg. Chest — firm; deep knee bending (growing small") one; two.
4. Trunk. Raising Flag. (Lesson 2, Grade III.)
5. Precipitant. Marching game, "Follow my Leader."
6. Hips — firm; heel raising and deep breathing; one; tiro.
Lesson VIII
1. Order. Quick drill in directions, as in Lesson I.
2. Arm. Shoulders — firm; fists clenched tightly and held on outside of
arm, not touching shoulder ; wrists straight ; elbows close in.
3. Leg. Head — firm; feet apart — jump; raise heels, 10 counts — go.
54 Physical, Education
"Chest—Firm !"
4. Trunk. "Crow Hop;" bend knees and clasp ankles; hop forward 6
times in this position. (One row at a time.)
5. Precipitant. "Fire Engine;" see Lesson I.
6. Arm raising sideways and heel raising with deep breathing one; two.
Lesson IX
1. Order. Quick cbanges of arm positions, insisting on good form.
2. Arm. Arm raising sideways, with head twisting to R; one; two.
Take with deep breathing. Repeat to left.
3. Leg. Bouncing Balls ; see Lesson IV.
4. Trunk. Feet apart — jump; bend and clasp both hands to L (R)
ankle, one; two. (Keep knees straight.)
5. Precipitant. "Crossing the Creek ;" mark with chalk a space about
three feet wide in front of the teacher's desk ; have one row at a time run
around outside aisle, jumping across space marked out.
6. Chest — firm'; heel raising and deep breathing
—
one; two.
Third Grade 55
"Rabbit Hop."
Lesson X
1. Order. Marking time and marching ; alternate rows face back of
room, so that two rows of children march around one row of seats.
2. Shoulders — firm-; arms sideways stretch, one — two.
3. Leg. Arm circling and heel raising— one — tico.
4. Trunk. "Rabbit Hop;" bend knees and place hands, palms down, on
floor between knees, fingers pointing inward ; advance by moving hands
forward, then bringing up feet with a little jump.
5. Precipitant. "Jumping the Fence ;" like "Crossing the Creek," Lesson
IX, except the children jump over a yardstick or blackboard pointer held about
ten inches above floor.
6. Sitting. Chest — firm; arm flinging sideways with deep breathing
one; two.
GAMES AND CONTESTS
Finger Circle Race. Draw small circles on the board, one in each corner, so
that four children are running at a time. Each child stands with his
finger in a circle, right shoulder to the board. At the signal, all run
around the room in the same direction, each child touching every circle
as he passes it. The child first reaching his own circle wins the game.
I Spy. One child is selected to hide some small object, such as the top to
an ink well ; several of the children are meanwhile sent out into the
hall. When they enter to search for the hidden object, the first one
who sees it says, "I spy" and returns to his seat, while the other
56 Physical Education
players continue to seai'ch. The player first seeing the object may hide
it next time. It is advised that the object be hidden where it will not
be necessary to move anything in order to find it.
Exchange Tag. Children are seated at their desks ; one is chosen to be
"it," and stands in front of the room. The teacher calls the names of two
pupils, who exchange seats, trying to avoid being tagged by "it." The
one who is tagged is next "it."
Follow the Leader. One player is chosen as leader. The others form in
single file behind him, and imitate all that he does. The leader may
march, skip, walk on all fours, go backward or sideways, turn around
while walking, or hop on one foot ; he may assume on the march any
position of the arms. Whoever fails to follow, must go to the foot of
the line.
Going to Jerusalem. Place a book or a chalk-mark on one desk. Players
march in and out of aisles, and at the signal (a tap on the bell, or a clap)
each tries to secure a seat. The marked seat may not be used. An
additional seat is ruled out at each repetition of the game.
Eraser Relay. Place an eraser on the front desk in each row. At the
signal, the eraser is passed backward overhead, being touched by each
child in succession ; the player in the last seat runs forward with it,
coming up on the right-hand side of the seats ; the first child replacing
the eraser on the front seat wins for his row. Each child then moves
back one seat, the player who has just run taking the front seat.
Continue until every child has had a turn at the rear seat.
Stealing Steps. One player, standing in front of the class, hides his
eyes and counts audibly to ten ; a player in each aisle has been chosen
to start from the back of the room and come forward as rapidly as
possible, but must be motionless when the one in front, having counted
ten, uncovers his eyes. Any player seen to move must return to the
back of the room. The player first reaching the front wins one point
for his row.
Duoks Fly. The leader calls rapidly "Ducks fly," "Chickens fly," "Robins
fly," etc., and children raise and lower arms once when the name is called
of some animal that can fly; when a player raises arms at the c- m-mand
"pigs fly," he is caught, and must take his seat. The row having
the largest number of players standing after two minutes of the game,
is the winner.
Bird-Catcher. A nest is marked out in one corner, a den in the opposite
corner. One player is chosen for the bird-catcher, another for the
mother-bird. Each row of players choose the name of some bird.
When the name of one row is called, they must run to tag the rear
wall and try to reach the "nest" before being tagged by the bird-catcher.
Birds tagged must remain in the cage. The same catcher serves through
one game, unless the children play better with two catchers.
Poison Snake, Players form circle about a stick or some object that is
"poison" ; the players try, by means of pushing or pulling each other by
Third Grade 57
the clasped hands, to make some player touch "poison," when he has
to drop from the circle.
Mother May We Go Out to Play. One player is chosen for the mother,
the rest are children, and scatter about; the mother calls '"Children,
come home" ; the children answer in chorus, "no, we won't" ; the mother
calls "I'll send a bear after you" ; to which the children reply, "we don't
care" ; after many more animals have been threatened, the mother
says "Well, I'll come myself after you," at which she chases the children,
who as fast as they are tagged must return home. The first player
tagged may help chase the others.
RHYTHMIC PLAYS
Beak Porridge Hot. Players in couples forming circle, right shoulders to
center. Inside hands joined with partner.
1. Heel-toe polka around circle. S measures.
2. Face partner. "Bean porridge hot," clap hands to sides, clap own hands,
and clap both hands with partners' in succession. "Bean porridge cold,"
repeat as before. "Bean porridge in the pot," clap hands to sides, clap
own hands, Clap R hand with partners', clap own hands ; "nine days
old;" clap L hand with partners', clap both own hands, clap both hands
to partners'.
Continue, to finish chorus.
3. Join both hands, facing partner. 2 slides in line of direction around
circle ; tap feet three times. Repeat slides, moving in opposite direction
;
tap feet three times.
Repeat 3.
4. Repeat chorus, fig. 2.
BEAN PORRIDGE m gjjjjllll z:
5= SE
a
^i? if*
*Children's Minuet.
Children in couples around circle, R shoulders to center.
The step used throughout is the "minuet step." touch R forward and lift
foot immediately ; step forward on R ; repeat, touching L and then stepping
on L.
! Music from Niedlinger's "Small Songs for Small Singers," by permission.
58 Physical Education
The 4 measures of introductory chords are in every case used for a
deep and ceremonious curtsy, girls holding skirts, boys R hand across
chest ; boys bow with knees straight, bending from hips ; girls place one foot
behind, and bend knees deeply, keeping back straight.
1. Curtsy ; theri take minuet step forward throughout first verse.
2. Curtsy; then give right hand to partner and take minuet step in
circle around partner. Keep joined hands high.
3. Curtsy ; then repeat 2, with L hands joined.
4. Curtsy ; then boy kneels, while girl goes around him, minuet step,
R hands joined.
5. Curtsy; repeat 4, with L hands joined.
CHILDREN'S MINUET
Very quietly (sLho)
j i> j> i t-m i jij w grown folks, too,_ And are go - ing to
w^^§ 3^E T^f
i=*U 4-4M 3 S
f5 r r r-
P^ j i.i j i,j.-=^^
ball- 1 would like to dance with you, ^f Up_ and
j aL- m
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LA
Third Grade 59
dimin
Lt a i j j 1 1 lj j' J> i j j
deed,, you dance quite well,_ Ver - y light up
f^^ j fz | J^3
2 ^L± ±k
p
r
j j J U J U wm j I'l on your feet
;
_ When you're tir - ed, will you tell wm ^m m^ wmmrTf
feet jU U i i If
2 1 ^f
j j j i j mdimin. m
me, And we'll rest up - on that sea
The Jolly Miller: Traditional North Carolina Foil: Game.
Words: Oh—Jolly is the Miller
And he lives by the mill
As the wheel goes round
With a right good will.
One hand in the hopper
And the other in the sack
As the boy goes forward
And the girl stays back.
Formation : Counter-clockwise double circle, boys on inside, girls on
outside.
60 Physical Education
Action : Walk -forward while singing first 6 lines. During line 7 and S the
boys step up to new partner, the girls remaining in place.
When they have learned to do this, an extra player may be
chosen who stands in center; as boys change, this extra player
tries to get partner. The one who is left out remaining in the
center and trying to get a partner next time.
JOLLY IS THE MILLER P H '^^^i'N jr^^
\Hl Ipii a j n 'j j 'J.
f j:
Yankee Doodle. Players in couples, R shoulders to center. Girl's hands
on skirts, boys' on hips. Begin with foot away from partner.
'Yankee Doodle came to town." Touch R heel forward; touch R toe
backward ; take 3 light running steps forward.
"Riding on a pony ;" repeat above, beginning inside foot.
"He stuck a feather in his cap." Skip 4 steps forward, beginning outside
foot, lifting knee high.
"And called him macaroni." Face partner and curtsy.
For chorus, skip around circle, humming tune.
* Seven Jumps :
Formation : Circle, hands joined, facing clockwise.
Action: Measure 1-8, -16 skips around (knees high) clockwise.
Measure 9-16, 16 skips around counter-clockwise.
At end of 16th measure land with feet together, hands on hips.
Measure 17, raise L foot suddenly.
Measure 18, replace L foot suddenly.
Pianist commences measure 1 suddenly and all skip around as in
beginning.
Measure 17, raise L. foot
Measure 18, replace L foot
Measure 17, raise R foot
Measure 18, replace R foot.
*Prom Clark's "Physical Training
published by Benj. H. Sanborn & Co.
for the Elementary Schools,'
Boston. By permission.
copyrighted and
Third Grade 61
Continue as before adding one more repetition of chords 17 and 18 each
time. Third time, repeat all before and kneel on L knee.
Fourth time repeat all before and kneel on 11 knee.
Fifth time repeat all before and place L elbow on floor.
Sixth time repeat all before and place R elbow on floor.
Seventh time, repeat all before and drop head in hands.
Repeat skips and finish.
Allegro moderate { J = 9U )
A
SEVEN JUMPS
B
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Continue thus 7 limes,
adding a measure each time
Fine D.C. D.C. D.C.
*Nixie Polka. Players in circle, facing center ; three or more players
in center. All hands on hips.
1. Spring, placing R foot forward, heel down, toe up ; repeat L., R., L„,
4 measures.
2. All clap on first note of next measure, then players in center run 12 tiny
steps to face partner.
3. Repeat 1, facing partner.
4. Players with backs to center turn to face center on the clap ; his
partner follows, hands on shoulders of the one ahead. The two run in
this manner to face new partner, and the game proceeds until all have
been chosen.
*Frora Clark's "Physical Training for the Elementary Schools," copyrighted and
published by Eenj. H. Sanborn Co., Boston. By permission.
62 Physical Education
NIXIE POLKA
Swedish
frM-ju^iijiiJ j iM RhH
Come,lit- tie gob-lins,come and play, Come let us sing and be jol - ly.
5 , 6 , , 7 _ * 8 ^pj | M pips
Sing a Song o' Sixpence. Players in circle, facing center ; four players,
in the "pie," crouch in center of circle, close together.
"Sing a song o' sixpence, a pocket full of rye;
Four and twenty blackbirds baked in a pie." Circle skips to left.
"When the pie was opened the birds began to sing," etc. Circle stands
and raises joined hands to open "pie," blackbirds fly under the raised
arms, and skip around outside circle, whistling.
"The King was in his counting-house," etc. ; circle pantomimes counting
money.
"The Queen," etc. ; players in circle pantomime eating with spoon.
"The maid," etc. ; players pantomime hanging clothes.
"And down came a blackbird," etc. ; each blackbird, on outside of circle,
snips the nose of some player in the circle, who becomes a blackbird
when the game is repeated.
m
SING A SONG O' SIXPENCE
^^yn^rMi^O^yUi'V
#FF£?££ ^fpW V 5 rpirr
The Spielman. Partners in circle. R shoulders to center.
1. "We are two musicians gay, would you like to hear us play?
If you like us we will stay, or go back to cold Norway."
Players march around circle, swinging hands gaily, singing the above
verse.
Third Grade 63
"We can play the viol, viol, violin ;
We can play the big bass viol and the flute, oh."
Flayers face each other and imitate the movements of playing the
instruments named in the preceding verse.
"Boom-fa-la-la, boom-fa-la-la, boom-fa-la-la-lay;
Boom-fa-la-la, boom-fa-la-la, boom-fa-la-la-lay."
While singing the preceding, players in sets of 4 join 4 right hands across
square, and skip around to R during 4 measures ; reverse, joining L
hands and skip 4 measures to left.
THE SPIELMAN
Swedish
GRADE IV
For Explanation of Types of Exercises, see pages 10, 11.
Time for Physical Education should be divided between health lessons,
games, gymnastics, rhythmic exercises, athletic contests, and such efficiency
tests as the Badge Tests arranged by the Playground and Recreation Asso-ciation.
A new lesson in gymnastics is to be started every two weeks. Every
lesson is begun and ended with "Best Sitting."
GYMNASTICS
General Plan of Gymnastic Lesson, page .'ft.
Directions for Teaching Gymnastics, pages Jf7-50.
Lesson I
1. Order. Hips
—
firm; one step forward — march (see Lesson 7, Grade
III).
2. Arm. Chest — firm,; arms sideways fling and raise heels, one; tioo.
3. Leg. "Thread the needle ;" clasp hands low in front ; on count one,
step R (L) foot through ring formed by hands, and stand on R foot; two,
step through ring with left foot, and stand erect, hands still clasped behind.
4. Trunk. ''Cranking automobile;" see Grade III, Lesson 6.
5. Precipitant. Running in place, raising feet backward ; 16 counts — go.
(Like a quick run but done without moving forward. Insist on good rhythm.)
6. Hands on lower ribs —place; breathe in, one; out, two.
Lesson II
1. Order. Two steps forward —< march. This takes three counts, stepping
forward L and R on one and two, and bringing heels together on three.
2. Arm. Shoulders — firm; stretch arms downward and raise heels, one;
tioo.
3. Leg. Raise arms sideways and bend knees (slightly) one; two.
4. Trunk. "See-saw." See Lesson IV, Grade III.
5. Precipitant. "Jumping Jack ;" on one, jump to stride position and raise
arms sideways ; tioo. return arms and feet to place. Continue 12 counts.
6. Circle arms overhead with deep breathing; one; tioo.
Lesson III
1. Order. March steps forward and backward ; vary number and direction.
2. Arm. Chest— firm; fling arms sideways and twist head to R (L) —
one; two.
3. Leg. "Thread the needle;" (See Lesson I. Grade IV) and return to
starting position, reversing the movement.
4. Trunk. Bending to grasp L (R) ankle; one; tioo.
5. Precipitant. Bend arms to athletes' running position (elbows at right
angles, held close to body) ; run in place, one row at a time, 16 counts — go.
6. Sitting; head
—
firm; deep breathing, one; two.
Fourth Gkade 65
Lesson IV
1. Order. Quick changes of arm positions.
2. Arm. Hand clapping overhead with heel raising, 10 counts — go.
3. Leg. Hands clasped behind back, place; slow deep knee bending, one;
two. Try to touch floor with finger tips without, tipping body backward.
4. Trunk. "Human Wicket;" feet apart — jump; bend forward, knees
straight, and touch L hand in front of L toe. R hand in front of R toe — one; stand erect, two.
5. Precipitant. "Crossing the Creek," see Lesson IX, Grade III.
6. Arms sideways — raise; turn palms up. with deep breathing, one; two.
Deep Knee Bend
Lesson V
1. Order. Hips — firm; place L foot forward (one foot-length; weight on
both feet) one; two.
2. Arm. Chest — firm; arm flinging sideways and quick knee bending,
one; two.
3. Leg. "High-stepping horses;" hips — firm ; mark time in place, with
high knee bending upward; 12 counts-
—
go. (Bring knee as high as hip;
right angle at knee; toe pointing downward.)
Phis.—
5
66 Physical Education
4. Trunk. "Rabbit Hop." See Lesson 10, Grade III.
5. Precipitant. "Jumping Jack;" clapping bands over bead on odd counts,
bringing hands to side on even counts. 12 counts — go.
6. Shoulders — firm; deep breathing, one; two.
Lessor VI
1. Order. Hips — firm; L (R) foot forward — place; raise heels, S counts,
go.
2. Head. Circle arms and twist head to right (left), one; two.
3. Arm. Shoulders-— firm; feet apart — jump; stretch arms upward, one;
(arms parallel, palms turned in; watch for hollow back and protruding
abdomen) ; bring arms to shoulders firm — two.
4. Leg. "Wicket Walk" (see "Human Wicket," Lesson IV, Grade IV) ;
feet apart — jump; bend and touch floor— two; advance L foot and hand
simultaneously, then R ; continue for 6 counts ; position — stand.
5. Precipitant. Arms in running position — place (see Lesson III, Grade
IV) ; running around room, one row at a time. go.
6. Sitting. Hips —firm; deep breathing, with head bending slightly back-ward
(chin close to neck; secure broadening of chest, not raising shoulders).
Lesson VII
1. Order. March steps forward and backward ; vary number and direction.
2. Arm. Shoulders — firm; stretch arms sideways and raise heels, one;
two.
3. Leg. Deep knee bending, hands clasped behind (see Lesson IV, Grade
IV).
4. Trunk. "Climbing Ladder." On count one, raise L arm as if grasping
ladder, and bend left knee upward; two; change position of hands and feet,
bringing R arm and knee upward.
5. Precipitant. "Jumping Jack," with hands clapping overhead (Lesson V,
Grade IV) ; 16 counts-
—
go.
6. "West Point" Breathing ; one. deep breathing, turning palms outward,
keeping little finger close to side (see that the exercise secures chest broad-ening,
not shoulder raising) ; return and exhale, two.
Lesson VIII
1. Order. Facing to right — one (quarter-turn to R on R heel, pushing
with L toe; hold this position until second command) ; bring up L foot to R,
heels together, two.
2. Arm. Arm circling overhead with heel raising, 12 counts — go.
3. Leg. "Thread the Needle" and return ; see Lesson III, Grade IV.
4. Trunk. "Splitting wood;" see Lesson III, Grade III.
5. Precipitant. Hips —firm; jump in place ; bend knees, heels off floor,
one; spring upward and land on toes with knees bent as in starting position,
two; stand erect, three.
6. Sitting. Chest—firm; deep breathing with head bending backward,
one; two. (See Lesson VI, Grade IV.)
Fourth Grade 67
Lesson IX
1. Order. Right and left facing (see Lesson VIII, Grade V).
2. Arm. Hand clapping overhead with heels raising, 12 counts — go.
3. Leg. Hips —firm! high knee bending upward, march time, 16 counts —
go.
4. Trunk. "Steamboat;" arms sideways raise and feet apart— jump; on
one, bend trunk to R, bending R knee, R hand touching floor, L arm pointing
upward ; two, bend to L, touching floor with L hand.
5. Precipitant. Practice marching and halting.
6. West Point breathing, one; tiro.
Lesson X
1. Order. Head Arm and L (R) foot forward — place; heel raising 8
counts — go.
2. Arm. Arm stretching sideways and upward ; shoulders — firm; stretch
arms sideways— one; shoulders firm, two; stretch arms upward, three;
to shoulders, four.
3. Leg. Chest —firm; deep knee bending, one; two (see Grade III, Lesson
V).
4. Trunk. Climbing ladder ; raise L arm and R knee upward ; change
and continue to 10 counts.
5. Precipitant. Hips
—
-firm; jump in place, one; two, three. (See Lesson
VIII, Grade IV.)
6. Arms sideways — fling; deep breathing, turning palms upward,one; two.
GAMES
Automobile Race : Each row chooses the name of some automobile. At
the signal, the first child in each alternate row rises on the right side,
runs forward around his own desk, then to the rear on the left side,
going completely around his own row of seats. As soon as he is
seated, he touches off the child who sits behind him. and so on until
the last child has run and has returned to his seat. Tl:o alternate rows
then play, and the two winners finally compete to decide the champion.
Posture Tag : One child is chosen for the runner, and another for the
chaser. Each has a beand)ag carried on his head. If either player
touches or loses the bean4L>ag, he is out. and must choose a player to take
his place. If the runner is tagged by the chaser, another runner is
chosen.
Teacher and Class : A leader is chosen for a "class" of about ten players,
the "class" in a line facing the "teacher," who stands about twelve feet
away. The "teacher" tosses the bean bag to each of the class in succession,
beginning at the head. A player who misses goes to the foot. If the
leader misses, he goes to the foot and the player at the head becomes
leader.
Beast, Bird or Fish : The leader tosses the bean bag to any player, and
calls "Bird." then immediately begins to count rapidly to ten. If the
player to whom the bean bag was tossed does not name a bird before
the leader counts ten, he is caught, and must stand at the back of the
68 Physical Education
room. If the leader calls for "fish," or for "beast," the correct reply must
be given.
Weather Vane : This is a useful game for teaching points of the compass.
It is played like "Simon Says;" the teacher calls "Turn to the—North,"
and a child who turns in the wrong direction is an unreliable weather-vane,
and must take his seat. Give a good pause before the direction
is announced, and demand instantaneous response.
Lame Fox and Chickens : The chickens are divided into two groups, stand-ing
on opposite sides of the playing space ; a den for the fox is marked out
in the center. At the signal, the chickens exchange bases, running
across the space marked out for the fox ; the fox who is lame and can hop
only on one foot, tries to tag as many as he can. All caught are lame
foxes when the signal again is given.
Center Base : Players in circle ; one player in center with ball. The center
player throws ball to some player in the circle, who must replace ball in
the center and then chase the center player, who is safe if he can
touch the ball before he is tagged by the chaser; if he is tagged, the
chaser may be in the center.
Call Ball : Players are given consecutive numbers, beginning at one.
One player has a basket ball, which he tosses into the air immediately
after he has called a player's number ; that player runs forward and
tries to catch the ball before it has made a second bounce. As a
playground game, the players stand in circle ; in the schoolroom, players
are in their seats, and the ball is tossed in the vacant space at the
front of the room.
Fish Net : Two goal lines are drawn some forty to fifty feet apart and
reaching from side to side of the play space. The players are aligned on
one of the goal lines. One player, the "Net," stands on the opposite goal
line. At the call, "The Net is coming!" all move forward to the opposite
goal, while the "Net" tries to catch a "Fish" by throwing his arms around
him. The one caught joins hands with him on the opposite goal line.
The "Net" again gives his warning, and as the "Fish" swim to the other
side, another one is caught by the "Net," now consisting of two players
;
encircling him and grasping hands, they take him to the goal, where he
joins the net. As the net becomes longer, several fish may be caught at
one time. The last one caught is the "Net" for the next game. If the
catchers let go of hands the net is broken and those in it are released.
Bull Frog Relay : Pupils in columns or file formation arranged according to
size and equal in number. After player has completed his turn in racing,
he must pass by way of left side of team to the rear and place hands on
shoulders of team mate in front observing complete silence and perfect
alignment.
Position of individuals when in action.
Hands on hips ; deep knee bend.
Flying Dutchman : Formation : Sitting on desks facing back of room.
One who is chosen to be "it" stands facing players with a book in his
hand. At a signal from the teacher, "it" hands the book to a player,
Fourth Grade 69
the class then count aloud as the book is passed to the first five players.
At the word "five" the one "it" chases the book. The book may be passed
up and down or across the room. If the chaser catches the book the
last one catching it is "it." Any one dropping the book is "it."
Suggestions : Emphasize the fact that clever players are not caught, as
children like to be "it" and may be caught purposely.
INDIAN WAR DANCE ttfc SZj P
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70 Physical Education
RHYTHMIC PLAYS
Indian War Dance :
Formation
Part I.
Sitting on floor facing in, arms folded high.
Part II.
(a) Bend forward and back four times (1-8), (four measures).
(6) Bend right and left alternately (1-8), (Measures five, six,
seven, eight.)
(c) Raise arms high and look up four times (repeat measures
one to four.)
(d) Look right, hand over eyes, four times right, with hand
over eyes, four times left (measures nine to sixteen.)
(e) Smoke pipe four times (repeat measures thirteen to
sixteen.)
Jump up. run around circle, little jumpy steps, arms alternately
raised sharply, starting at beginning of piece. When measure
seventeen is reached, strike floor twice, and on measure eighteen
yell three times putting hand over mouth after each yell is
started.
Repeat striking floor and yelling on measures nineteen and
twenty, twenty-five and twenty-six, twenty-seven and twenty-eight,
running on all measures between.
The Crested Hen :
Formation : This is done in groups of three, each consisting of one boy
and two girls, or two boys and one girl. The groups stand in circle
formation.
I. Measures 1-S. The players join hands and dance around to the left
as follows : Step forward on the left foot, hop, and swing the right
foot forward. The players all lean away from the center of the circle.
A stamp is taken on the first note of the first measure.
Allegretto
THE CRESTED HEN
Swedish
P^m
nn
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m
m
i
mmm
in
^ m w m £E mm mm
is
10 12 13 14 15 16
*Prom Clark's "Physical Training for the Elementary Schools," copyrighted and
published by Benj. H. Sanborn & Co., Boston. By permission.
Fourth Grade 71
Measures 1-S. Repeat the same step to the right. Jump up in the air on
the first note of the first measure, come clown on both feet, and repeat
step hop to the right.
II. Measures 9-10. The girls drop their joined hands, place the free
hands on hips, and form a straight line. The boy at no time breaks
bis grasp. The players continue the step, hopping in place while the
girl on the right bends forward and does step-hop under the archway
formed by the raised arms of the boy and the left girl.
Measures 11-12. The boy follows the girl, turning under his own arms.
Measures 13-14. The left girl turns under the arcbway formed by the
boy and the right girl.
Measures 15-16. The boy follows.
Measures 9-16. Repeat the. step.
Repeat tbe play from the beginning.
French May Dance :
In couples, forming double circle; rigbt sboulders to center,
joined ; boys, outside on hip, girls, holding skirts.
Inside hands
Run forward 6 steps (2 meas.) ; face partner and curtsy,
2 measures.
Repeat step 1, in opposite direction ; 4 measures.
Facing partner, R hands joined high; cross to partner's place
with 3 running steps (1 measure) , curtsy (1 measure).
Repeat 3, returning to own place and curtsy (2 measures).
Inside partner (girl) stands still, while boy turns under their
joined hands, making complete turn; (1 measure) ; boy runs 3
steps to left (1 measure), meeting new partner; both curtsy
(2 measures) ; repeat from beginning witb new partner.
FRENCH MAY DANCE
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72 Physical Education
Gtjstaf's Skoal.* - (Gustafs Health) Swedish Kinging Game.
Formation. Four couples form a square. Head couples stand facing each
other about six feet apart, while side couples do the same. Partners
join inside hands. The boy stands on the left with free hand on hip,
while the girl takes hold of her skirt.
I. Measure 1-2. The head couples start with the right foot, and ad-vance
toward each other with three steps. On the second count of
the second measure the boy bows and the girl makes a peasant curtsey.
Measure 3-4. The head couples start with the left foot, and retire with
three steps, bringing the feet together on the second count of the fourth
measure.
Measures 5-6. Same as measures 1-2.
Measures 7-8. Same as measures 3-4.
Measures 1-S. The side couples repeat same figures.
The above figure should be performed with great dignity.
II. Measures 9-12. The head couples skip gaily toward each other, taking
two skip steps to a measure. Partners release hands, separate, and join
inside hands with person opposite, the boy going to the left and the girl
to the right. The new couple passes under the arch made by the joined
hands of the side couples. (Joined hands should be held high.) As soon as
they have passed under the arch, they separate to the left and right,
returning to their original places.
Measures 13-16. Still skipping, they clap their own hands, join hands with
partners, lean well away from each other and swing about with high
skipping steps.
Measures 9-16. The side couples repeat same figure.
There are great dramatic possibilities in this game. The first part
represents paying homage to a superior, while the second is an imitation
of the gay life of the peasant, even though passing under a yoke of
subjection.
ft
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GUSTAF'S SKOAL
Swedish Singing Game ^ in m ^5 m=2 rr
K§fc=^ mm i i i mm
*From Clark's "Physical Training for the Elementary Schools" copyrighted and
published by Benj. H. Sanborn & Co., Boston. By permission.
GRADE V
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 1ft.
Directions for Teaching Gymnastics, pages lft-50.
Lesson I
1. Order. Review facings (see Lesson VIII, Grade IV) and foot placing
forward and to side (Lesson V, Grade IV).
2. Arm. (a) Review quick changes of arm positions; (6) review arm
stretchings in various directions.
3. Leg. Chest — firm; arm flinging sideways with quick knee bending, one;
two.
4. Trunk. "Piston rod"; on one, take shoulders firm and bend L (R) knee
upward ; two, stretch arms downward and replace foot, 16 counts. Demand
smooth vigorous action.
5. Precipitant. Arms in running position,— place; run in place 16 counts —go.
6. West Point breathing (see Lesson VII, Grade IV) one; tico.
Lesson II
1. Order. Review mark time and halt (Lesson IV, Grade III) and one
(two) march steps forward and back.
2. Arm. Shoulders firm and feet apart
—
jump; arm stretching upward,
one; two; sideways, three; four. (Hold each position long enough to be
sure of good form.)
3. Leg. Hands behind body
—
clasp; deep knee bending, one; two. (Try
to touch floor without tipping backward.)
4. Trunk. "Steamboat" (see Lesson IX. Grade IV).
5. Precipitant. Hips
—
firm and left foot forward
—
place; heels
—
raise;
spring, reversing position of feet, tivo; continue in rhythm, 12 counts, go.
6. Sitting. Head
—
firm; deep breathing, one; two.
Lesson III
1. Order. Three steps forward
—
march (four counts; heels together on
fourth count).
2. Arm. Left hand on hip and right on head
—
place; quickly, change.
3. Leg. Left (R) foot forward
place; heel raising with hand clapping
over head, 12 counts — go.
4. Trunk. "Jack-knife Dive" ; on count one, place right foot sideways
and fling arms sideways ; two, bend to touch floor between feet, keeping knees
straight ; thred, stand erect, arms stretched sideways ; four, hands at sides
and feet together.
5. Precipitant. Hips
firm; jump in place, one; two; three (Lesson VIII,
Grade IV).
6. Deep breathing, arm raising sideways and heel raising; one; two.
74 Physical Education
Lesson IV
1. Order. Hips
—
firm; place L (R) foot forward and return, 4 counts, go~
continue through 16 counts ; go.
2. Arm. With palms upward, arms sideways fling and feet apart
—
jump;
raise arms upward, one; two. (See that children do not hollow backs.)
3. Leg. Head
—
firm; fling arms sideways with quick knee bending,.
one; two.
4. Trunk. Piston rod (see Lesson I, Grade IV).
5. Precipitant. Hands in running position
—
place; run around room; halt
in four counts.
6. West Point breathing, one; two.
Lesson V
1. Order. Review facing, right and left.
2. Arm. Raise arms sideways and twist head to right (L), with deer>
breathing ; one; two.
3. Leg. Chest
firm; high knee bending upward, 16 counts
—
go.
4. Trunk. "Fire-cracker." Clap hands in front of chest, one; clap over-head,
two; bend forward and slap knees, mid-leg, and ankle, in quick succes-sion,
one, two, three (keep knees straight).
5. Precipitant. Hips
—
firm; left (R) foot forward
—
place; spring on toes,,
changing feet forward and back, 12 counts — go.
6. Hands on lower ribs
—
place; deep breathing, one; two.
Lesson VI
1. Order. One, two, three or four steps forward
—
march (four steps takes
5 counts).
2. Arm. Shoulders
—
firm; stretch arms sideways, one; two; stretch arms
downward, three; four. Repeat in 4 counts—go.
3. Leg. "Signalling" ; raise left leg and right arm sideways, one; replace,
two; right arm and right leg, three; return, -four.
4. Trunk. Hips firm and feet apart
—
jump; twist trunk to left, one; for-ward,
two (twist should come from waist only).
5. Precipitant. Jump in place with arm flinging sideways, one; two (fling
arms sideways on jump, and bring again to side on landing) ; three (Lesson
VIII, Grade IV).
6. Head firm and feet apart
—
jump; deep breathing, one; two.
Lesson VII
1. Order. Hips
firm; place left foot forward, one; raise heels, two; lower
heels, three; foot replace, four. Repeat with opposite foot, 4 counts
—
go.
2. Arm. With palms up, arms sideways fling and feet apart
—
jump; raise
arms upward, one; two.
3. Chest
—
firm; quick knee bending with arms flinging sideways, one; two.
4. Trunk. "Jack-knife dive" (see Lesson III, Grade V).
5. Precipitant. Forward
—
march; tiptoe march; normal march; class —halt.
6. Sitting; circle arms over head with deep breathing; one; two.
Fifth Grade 75
Lesson VIII.
1. Order. Right (L) face and one step forward
—
march (done in 4 counts).
2. Arm. Shoulders firm and feef apart
—
jump; arm stretching upward and
downward, 4 counts, go.
3. Leg. Head
—
firm; slow deep knee bending, one; two.
4. Trunk. "Steamboat"' : see Lesson IX, Grade IV.
5. Precipitant. Jump on toes to stride position and return, with hand
clapping overhead (see Lesson V, Grade IV), 16 counts
—
go.
6. West Point breathing, one; two.
Lesson IX
1. Order. Chest
firm; foot placing forward and heel raising, left and
right ; S counts
—
go.
2. Arm. Shoulders
—
firm; arm stretching upward, sideways and down-ward.
6 counts
go.
3. Leg. "Knee Dip"; stand on left (R) foot; reach behind and grasp
left (R) foot with right (L) hand; bend left (R) knee slowly until right £L)
knee touches floor ; raise slowly to erect position. The free arm may be raised
sideways to aid balance.
4. Trunk. "Fire-cracker"' ; see Lesson V. Grade V.
5. Precipitant. Hips
—
firm; jump in place with quarter turn to right (L),
one; two (land facing to right or left) ; three.
6. Sitting ; Head
—
firm; bend head slightly backward with deep breathing,
one; two.
Lesson X
1. Order. Right (L) face and two steps forward
—
march (done in 5
counts)
2. Arm. Shoulders
—
firm; stretch arms upward and bend knees, one; tico.
3. Leg. "Signalling" ; see Lesson VI, Grade V.
4. Trunk. Feet apart
—
jump; circle arms overhead and twist trunk to
right (L) one; two.
5. Precipitant. Left foot forward
—
place; spring changing feet forward
and back, and raising arms to shoulder level on odd counts, down on even
counts
—
go (16 counts).
6. West Point breathing, one; two.
GAMES
Paetner Tag. The children are seated at their desks. A runner and a chaser
are chosen ; the chaser is "poison," and any one tagged by him becomes
"poison."' The runner saves himself by sitting with another player, who
in turn saves himself in the same manner. If the chaser tags the runner,
the chaser at once "plays safe" by sitting with another player.
This is made an excellent playground game by having players in a circle,
in couples, partners having arms hooked. The runner saves himself by
hooking arms with another player, when the partner of that player runs
to hook arms with another.
76 Physical Education
Circle Tag. A three-foot circle is marked with chalk on the floor at the front
of the room. A player is chosen to be "it" ; he stands in front of or near
the circle, so as to guard it, and calls the names of two or more players,
who try to touch the circle with one foot before being tagged by "it."
Players may run in any direction, and should make this a "dare" game.
Simon Says. Players stand in aisles. Teacher or some pupil gives gymnastic
commands which are to be executed only if prefaced by "Simon says."
Those Caught must take their seats. The row having most players standing
after two minutes of play is declared winner.
Initial Tag. One player is chosen ; he comes to the front blackboard and
writes the initials of some child in the room ; the one whose initials are
written tries to tag the first player before he can reach his seat. The game
may be made more difficult by having the runner tag the rear wall before
going to his seat.
Target Throw. Draw on the board two or more sets of three concentric
circles which form the targets ; the outer circle should be about three feet
in diameter, the inner about nine inches. One player at a time takes his
place on a line drawn about twelve feet from each target ; if he can hit the
bull's eye (the inner circle) with the bean-bag, he scores 5 points for his
team ; the second circle scores 3, and the outer, one. When each player has
made a throw, the scores are added.
Blackboard Relay. The first player in each line is given a piece of chalk ; at
the signal he runs to the board and makes a cross mark ( X ) , returns to
his seat, and hands the chalk to the player behind him, who runs and marks
in his turn. The game may be made more difficult by having players write
their own initials, their own names, or make a question mark, comma, or
plus or minus sign. . .
Last Couple Out. Playground game. Players in couples, standing in a long
line, one couple behind the other. An odd player stands at the head of the
line. He calls "last couple out," when the couple at the foot of the line
run forward, each on his own side of the line, and try to join hands in
front of the line before either is tagged by the odd player. The odd player
may not look behind him as he calls ; if he tags one of the runners, that
player is his partner, and the new couple take the head of the line, while
the odd player stands in front of them and gives the signal for the couple
now at the foot to run forward.
Four All Round. Players stand in files of 4, facing center of circle, like
spokes of a wheel. One odd player is running on the outside. He tags
the last player of one file, who passes the tag to the one ahead of him, and
so on until it reaches the first player of the file, who says "Ow," which is
the signal for the file to run, in any direction, around the outside of the
circle, until the original place of the file is reached. The odd player is
meanwhile running around the circle to reach the position of the disbanded
file. The first four of the five runners who re-form the file are safe ; the
fifth is "odd." ^.
Fifth Grade 77
Touch Ball, Players in circle, facing center. One player stands in the
circle, and tries to touch a basket ball which is rapidly passed around the
circle in short, quick throws, not above the players' heads. If the center
player touches ball, he is safe and may take his place in the circle ; the
player who dropped or held the ball so that it was touched takes the center
player's place.
French Blind Man's Buff (also known as Grunt Pig, Grunt). Players in
circle, right shoulders to center ; one player is blindfolded and stands in
• the center holding a blackboard pointer or yard-stick. The circle marches
around the outside aisles of the room until the blindfolded player raps on
the floor to halt the marchers ; the center player points with his stick at
some player in the circle, and tells him to imitate the noise made by some