4 Mart

The Polycount Arms & Armor contest may be over, but fear not! We are preparing our anvils to start equipping our warriors with an entirely new arsenal of weapons and helmets!.

In the spirit of openness, we are trying to provide content creators with as much information as we can about the sales of items in the UGC store, so that you can make data-driven decisions based on what our players are interested in.

As you can see, there is a large disparity between the highest and lowest selling items, and you can see from the graph that stylistic differences had an influence on this.

Some items that we would love to see and think our players are yearning for:

Man-At-Arms Helmets

Vanguard Helmets

Longbow

Warbow

Crossbow

Heavy Crossbow

Short Spear

Heavy Javelin

Sling

Saber

Cudgel

Broad Dagger

Hunting Knife

Flanged Mace

Morning Star

Hatchet

War Axe

Dane Axe

Claymore

Warhammer

Pole Axe

Sword of War

Fork

Polehammer

Quarterstaff

Light Flail

Remember though, not all weapons are created equal, in that more popular weapons will most likely sell more.

We’ve settled on the next group of items to be incorporated, and will be looking to the workshop in the coming weeks to choose items beyond that. This will be an ongoing process. Stay tuned for updates coming very soon on the next round. While there is definitely a backlog of quality items that didn’t quite make the cut for the contest, there are still plenty of opportunities to get new items into the game.

Lastly, we would like to know if you have any questions, comments, or concerns about the whole process of content creation through implementation in game. This is a new process for us, and will be evolving as we continue to learn more.

24 Şubat

You've all been asking for it for quite some time, and Torn Banner is happy now deliver! Chivalry can now be played on Mac and Linux machines!

Improving your head-chopping experience is important to us. While we are constantly improving the game, we rely heavily on our players to help us with bug reports. If you notice any issues or have suggestions on how to improve the game, please post on the steam forums or join in on the discussions on the official Torn Banner Forums.

Big list of Fixes!

Attempt at mitigating Stoneshill second objective crash

invite-accept crash fix; not sure whether reproducible on PC

don't do anything with HUD markers etc. until level has finished loading. Fix for issue where icons may not appear on some levels when loading slowly (particularly, Stoneshill)

don't let King try to Forward Spawn or switch to Observer (may unintentionally end objective early)

when a client loses connection to the host without warning (e.g., because the client's LAN cable was pulled), could call DisableSprint() every frame until it crashed

fix issues with throwing fire pots into lava

Fix non-alt direction combo feint to parry to riposte to combo issue, wherein that last combo would play Release in non-combo direction despite the riposte coming from non-combo direction as well.

Fix flag not being put down correctly when it was just picked up and the previous weapon is still being put down

kill the pot if the FX is done. The FX is pooled and if we shutdown _after_ this, we might shut down when someone else has taken that pooled object. The shutdown turns the FX off -> we might turn someone else's FX off

Pass over all levels' sound sublevels to move as much into Client-side Kismet as possible. A few were playing ambient sounds continuously off the server, which is kind of expensive. Fixed now with no actual effect on the audible sounds.

İncelemeler

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
90/100 - Ausgamers

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
– Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Yeni Güncellendi

Bu Oyun Hakkında

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

☺Deep melee combat mechanics allow different playstyles☺A lot of weapons for 4 different classes☺Nice variety of maps and gamemodes☺Great soundtrack and silly voice acting☺Pretty good graphics for an indie game

Tough for new players. One of those "easy to play, hard to master" -games. If you're going to get the game, you should be prepared to invest a lot of time and effort into this one. Even after +400 hours, I still feel like I learn something new every playtime.

Just a small warning, the game doesn't have the 'friendliest' community out there. I've been teamkilled and votekicked from the game many times without any good reason. Try to play nice and fair, apologize for your accidental teamkills, otherwise ignore the chat firefights and you should be doing fine.

I highly recommend having a decent internet connection, just to make sure that you will not get kicked from every server and that you would have overall the best possible multiplayer experience.

The Verdict: "Worth playing"

"If you can get past its few problems, you'll have one of the most fun multiplayer experiences out there."