C&C Leader

<p>Garbodor is the Trash Bag Pokemon, and at first glance most people assume that it IS trash. It has a small support movepool, and most of its viable offensive movepool is based around its horrible Special Attack stat. Additionally, Poison is often not a good typing to have with all the Psychic-types roaming around NU, especially Musharna. For those who look closer, however, Garbodor turns from one person's trash into another's treasure. For example, its Poison typing, while leaving it weak to Psychic, works well with its good bulk by allowing it to check common Fighting-types, such as Sawk. Furthermore, its support movepool includes Spikes and Toxic Spikes, and its access to Clear Smog allows it to counter stat-boosters. Finally, it isn't a sitting duck, as it possesses a nice base 95 Attack stat, allowing it to hit hard with its STAB Gunk Shot. If you use it right, Garbodor can turn out to be a nice addition to your team.</p>

<p>With access to Spikes, a decent defensive typing, and good bulk, Garbodor makes a great supporter for its teammates. Spikes is essential, as it allows Garbodor's teammates to sweep weakened opponents. Drain Punch is a useful move in general to provide semi-reliable recovery while also threatening opponents such as Probopass, who would otherwise set up all over Garbodor. Gunk Shot allows Garbodor to hit hard off of its good base 95 Attack stat, preventing the likes of Exeggutor from switching in at will. Finally, Clear Smog counters stat-boosting foes, such as Bulk Up Gurdurr, who would otherwise be able to threaten Garbodor and its teammates after several boosts.</p>

<p>There are a couple of other options for Garbodor. Toxic Spikes can be used over Drain Punch to provide another entry hazard, but with all the Poison-types running around NU, this is usually an inferior option. Likewise, Rock Blast can be used to deal with Substitute users, such as Haunter, but is otherwise less useful than STAB Gunk Shot. Finally, Giga Drain can threaten Golem and Seismitoad, who would otherwise beat Garbodor, but the loss of Clear Smog can be painful when dealing with stat-boosters.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Garbodor's HP, while 16 Speed EVs allow Garbodor to outspeed maximum Speed Golem. The rest is dumped into Defense, hitting an EV jump point. A specially defensive spread—shifting the EVs from Defense to Special Defense—lets Garbodor better tank hits from special attackers like Choice Specs Exeggutor and Seismitoad, but note that this lowers Garbodor's ability to wall Fighting-type Pokemon. Haze can be used over Clear Smog to deal with stat-boosters that either possess a Steel typing, such as Klang, or hide behind Substitutes such as some Calm Mind Misdreavus. However, this is not recommended as it is illegal with Spikes, access to which is Garbodor's main niche in NU. Pain Split is another option for recovery and allows it to heal off of high HP walls like Lickilicky.</p>

<p>Unfortunately, Garbodor has quite a number of problems in NU. Bulky Psychic- and Ground-type Pokemon, such as Musharna and Seismitoad, can threaten Garbodor with STAB attacks or set up as it switches out. Exeggutor can switch into anything bar Gunk Shot and threaten to OHKO with STAB Psychic, while Probopass can switch into any set that lacks Drain Punch and proceed to set up entry hazards, paralyze Garbodor, or threaten it with STAB Earth Power. Additionally, Garbodor fears Rapid Spin users, such as Armaldo, that can tank its hits and remove entry hazards. Dark-types, such as Absol and Skuntank, are great teammates as they can trap Psychic-types by threatening with STAB Pursuit. Furthermore, spinblockers, such as Golurk and Misdreavus, help out a ton by preventing the removal of entry hazards, while also maintaining offensive presence and utilizing Spikes to take down weakened enemies.</p>

<p>While the previous set concentrates on Garbodor's utility value and bulk, this set focuses more on Garbodor's offensive potential and base 95 Attack stat. Spikes is once again the entry hazard of choice, allowing Garbodor's teammates to take advantage of weakened opponents. Toxic Spikes is also used on this set as it can cripple Pokemon like Alomomola, while also luring in Poison-types for a teammate, such as Musharna, to switch in on. However, Drain Punch can be used if Pokemon like Probopass are problematic. Gunk Shot is Garbodor's STAB move and hits Grass-types, such as Exeggutor, hard, while also having a slight chance to cause poison. Finally, Seed Bomb dents Ground-types, such as Seismitoad and Golem, who would otherwise cause problems for Garbodor.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize power and Speed, allowing Garbodor to set up hazards more quickly while maintaining offensive presence. The choice between Air Balloon and Leftovers is up to personal preference between Air Balloon's temporary immunity to hazards and Ground-type moves and Leftovers' constant recovery. An alternate option is to use a combination of Focus Sash and Weak Armor to boost Garbodor's Speed; however, this is usually suited for teams that can afford the loss of Garbodor in exchange for a quick couple layers of Spikes. Another option is to choose between natures. If you want Garbodor to be able to 2HKO Golurk with Seed Bomb, then Adamant is the best option; however, Jolly allows Garbodor to outspeed and OHKO Absol with Drain Punch, though it'll still be able to nail Garbodor with Sucker Punch.</p>

<p>Offensive teams will appreciate this set more than balanced teams will, so Pokemon like Zangoose and Cinccino are great options for teammates. Additionally, Pokemon that get rid of Psychic-types, such as Skuntank, are also good teammates for Garbodor.</p>

[Other Options]

<p>With Rain Dance or Sunny Day, Garbodor can set up both weather and entry hazards, and fit onto weather teams effectively. Pain Split is another option, as it provides a semi-stable recovery option that also weakens the opponent. Haze is also a possibility, as it is a better version of Clear Smog that hits Steel-types and bypasses Substitutes. However, it is illegal with Spikes, which is Garbodor's main niche in NU, and is hence an inferior choice. Curse is an option for boosting Garbodor's Attack and Defense, but Garbodor's weakness to Psychic-types, who can threaten its unboosted Special Defense, hinders such a set's effectiveness. Stockpile is another way to boost Garbodor's defenses, but Stockpile is an inferior option as it can only boost to three levels. A specially attacking set is theoretically possible, but Garbodor's horrible Special Attack stat discourages this idea.</p>

<p>A special mention goes to a Life Orb attacking set with Gunk Shot, Seed Bomb, Drain Punch, and Rock Polish. Rock Polish allows Garbodor to outspeed many major threats, such as Choice Scarf Zebstrika and Sawk, and threaten some of its usual counters. Additionally, Garbodor's surprisingly good coverage, along with a Life Orb boost and its solid Attack stat, allows it to hit a number of threats, such as Probopass, while its bulk allows it to survive hits. However, note that Garbodor's Attack stat, while good, is usually not enough to sweep an opponent. In addition, Garbodor is usually more useful as a supporter than as an attacking threat. Use the offensive set at your own risk.</p>

[Checks and Counters]

<p>Despite Garbodor's good power and bulk, there are a number of Pokemon that can deal with it easily. Bulky Psychic- and Ground-types threaten Garbodor, as they can threaten to take it out before it has fully set up Spikes. Additionally, powerful special attackers can blast Garbodor hard, as it is almost always uninvested in Special Defense. Musharna is very bulky and has Heal Bell to get rid of poison, while Duosion is immune to poison; both can set up in Garbodor's face with Calm Mind. Exeggutor also threatens Garbodor, although it must beware of taking a STAB Gunk Shot to the face.</p>

<p>Probopass can easily switch into any Garbodor lacking Drain Punch, set up entry hazards, and either cripple Garbodor with Thunder Wave or KO it with Earth Power. Rotom-S is immune to Spikes and Toxic Spikes and can cripple Garbodor with Trick, while Rampardos can hit Garbodor hard with STAB Head Smash or Earthquake while not worrying too much about entry hazards.</p>

Okie, so since I use Garbodor, like, all the time, I'd really like to see some changes implemented here. First of all, please, pleasepleaseplease, drop Toxic Spikes into AC. Poison-types are on basically every team, making TSpikes basically a dud slot in most of your matches, and that really sucks for him. Imo, the set should look something like this:
[SET]
name: Spikes
move 1: Spikes
move 2: Clear Smog
move 3: Gunk Shot / Rock Blast
move 4: Pain Split
item: Leftovers
ability: Aftermath
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

Clear Smog and Spikes are basically mandatory, Spikes being the reason to use Garbodor and Clear Smog being necessary to letting him set up on Fighting-types like Gurdurr, Throh, and such. Gunk Shot is obviously for a good solid STAB, though Rock Blast's ability to break Substitute is fairly useful for hitting Sub-Disable Haunter before switching out and the rare Butterfree, as well as hitting Armaldo for decent damage. I know it sounds trivial, but you're very rarely using attacking options anywho, so nbd really. Pain Split, while being awful recovery on a defensive 'mon (which should be mentioned in the writing of the analysis!), is still recovery, and helps switch repeatedly in stuff like CB Sawk or whatever, who still takes a decent 30-35% chunk out of you with CC. Leftovers>Black Sludge (maybe it's just me?), 'cuz Trick users just Trick back onto something that will in turn take damage from it, so unless you run a mono-Poison team or something Lefties is more consistent. 20 EVs actually beat Golem by 2 points, and is thus considered Speed creep, which analyses don't encourage, so I just dropped that down for ya :P

With that in mind, move Drain Punch to AC, it's still decent recovery and it hits Probopass for good damage if your team needs to hit it badly, but usually it's rather middling (not like his other attacking options aren't). I'd also mention Haze for clearing boosts through Substitute (I can't name some particularly good Sub+Boost pokes off my head as an example of usefullness, Sub+CM Serp or something?), Toxic (good for crippling general switch-in's) and Toxic Spikes (they're still bad, but if your team can really pressure grounded Poison-types then it can work well) in AC. Also mention a specially defensive spread, which is fair in that it trades it's ability to set up on Grass-types not named Torterra / Exeggutor no problem for Fighting- and (I guess) Bug-types. Shed Shell might deserve a quick mention too with Gothitelle becoming popular (stress Wish support with it's use!). Elaborate on the partners a bit, what make them good partners for Garbodor? I'd also mention spin-blockers as partners, just because some teams still run spinners, and losing your Spikes is just terrible.

Don't mention Amoongus in C&C, he's basically free Spikes post-Sleep fodder. Also Bastiodon is much, much less common than Probopass, and those I see certainly don't have Taunt, so I'd probably replace his mention with Probopass. I'd give mentions to bulkiy Psychic / Ground-types, who switch in pretty freely, and threaten with their STAB. From there you could mention Gothitelle in particular.

Will make changes when my computer's back up, since you can't really edit from a phone...-_-.

@col49: I agree with you on everything EXCEPT the Bastiodon thing. It might be just me, but I've seen a good number of them recently, and they all had Taunt. It honestly confused and still confuses me...Will make that change anyway. Thanks for your input!

@Wobble: Whoops! Gotta add that when I can. Thanks!

While I'm waiting for my computer to get un-broken, feel free to make some comments based off of the first two!

Rock Blast isn't as good anymore with Cryogonal gone, but it still has the ability to hit Armaldo for some decent damage. Seed Bomb can be useful even on the defensive set in order to hit Golem, Carracosta, and other common switch-ins for really good damage. Garbodor suffers heavily from 4MSS, but I think it could be slashed beside Clear Smog, although Gothitelle will set up all over you now.

Drain Punch should be before Toxic Spikes due to the popularity of Amoonguss, Skuntank, Zangoose, and other Garbodor.

I'll change the EVs as soon as possible when I can. I still think Rock Blast has some merit to blast Armaldo, so I'll keep it on there. I'll also make Drain Punch first too, since I've seen people switch in Probopass against Garbodor. Plus, Seed Bomb has been shown to be effective, so it will be included.

On a side note, I will most likely have my computer back tonight, so I'll make sure to have the edits in as soon as possible. I'm keeping track of the edits I have to make.

NU Co-Leader

I disagree with Toxic Spikes getting a slash right now, they are really bad in this meta. Amoonguss #1, Zangoose doesn't care for them. I don't see a real reason to use them right now, so I think Drain Punch should be the only option there.

Giga Drain also needs a big mention, since without attack investment it will hit the main targets harder, such as Golem and Carracosta. The difference in damage isnt huge, but it gives Garbodor some form of recovery. I'd support Giga Drain being the secondary slash and Seed Bomb being moved to AC, as even with a -SpA nature it is still hitting the aforementioned threats harder.

In OO I think you mean Clear Smog and not Haze. Since Gunk Shot and Haze aren't even relatable.

Honestly I think that Haze is more valuable than Clear Smog on Garbodor, since the amount of Pokemon that run a set-up move and Taunt are basically 0(Taunt + Bulk Up Vigoroth gg meta). and Haze allows you to stop Klang from setting up. So it at least has a little bit more viability.

I'd also expand on c&c quite a bit, add stuff like Rampardos and other things that don't really care about it. Like most Special-attackers.

I'm not exactly sure what's happening with the Offensive Spikes set, since MMF has made a set that was approved. So before this is fully approved we'll need to decide a plan of action for that.

Made most of the changes. However, I left Haze in AC, since it's illegal with Spikes, and frankly, Spikes is Garbodor's niche in NU. Also, I was wondering about the Offensive Spikes set. I'll leave it to you QCers. In the meantime, if anyone else has any more comments, feel free to share! Thanks in advance for your input!

NU Co-Leader

Also, I was wondering about the Offensive Spikes set. I'll leave it to you QCers. In the meantime, if anyone else has any more comments, feel free to share! Thanks in advance for your input!

Click to expand...

As far as the offensive Spikes set, I've talked to MMF and a few QC members and he's ok with letting you write it up. However, I'm thinking that a few changes should be addressed, and some debatable stuff too. I'm not sure how fond I am of the actual 'suicide' aspect; while Weak Armor + Spikes is a cool niche, it's really a very niche set for offensive teams that don't mind being down 5-6 for a single layer of Spikes, maybe two (keep in mind that fast special attackers that can 2HKO will allow it to only lay one set of Spikes). In general, I'd prefer something that can set up a few layers and take advantage of its bulk + decent attacking stats / speed rather than just try to get up a few layers before dying. I'm thinking something along the lines of this, with the Focus Sash + alternate EV Spread + Weak Armor in either AC or OO. (It might have another set all to itself, but I'd like to have input from the other QC members before that happens.)

Jolly for outspeeding Absol; it has a guaranteed OHKO with Drain Punch after SR / Spikes. Adamant allows you to 2HKO Golurk more reliably with Seed Bomb. It can set up Spikes / Toxic Spikes against everything that would tank its attacks (Regirock / Amoonguss / Alomomola etc). Not sure what the Speed benchmark should be for the Adamant / Jolly spreads, so idk. Right now I'm just thinking 4 HP / 252 Atk / 252 Spe should be ok, unless there's some specific stuff that's needed.

One question before I put the offensive Spikes set up: Should it have Toxic Spikes on it, or will Drain Punch be the primary, if not only, option for the second move slot? Just wanting some clarification...

Why is Toxic Spikes not on the defensive set? Toxic Spikes is still fantastic... just because Amoonguss is #1 doesn't mean it sucks. Guess what: Amoonguss has 4 easily abusable weaknesses. With offensive pressure, you can make sure Amoonguss doesn't switch-in safely. There's a lot of Pokemon that can abuse Amoonguss: most Substitute users, Braviary, Emboar, etc.

Agreeing that there should be a defensive and offensive Spike set. Rocky Helmet should go in AC of the offensive Spike set. Also, put Protect in the last slot of the defensive Spike set, it's nice for recovery and scouting choiced users. I usually use Protect on Garbodor if I use a stall team with it.

Added Toxic Spikes as a secondary slash on the main set, as well as added the Offensive Spikes set. If there is any more stuff to put on here, feel free to put it on. I'm glad that I'm getting a lot of input on this update!

Also, if you're wondering why I gave a special mention to an offensive set, it's because I have seen it used effectively, and it would be a shame to not mention it with Garbodor's bulk and Attack stat.

NU Co-Leader

Sorry for sounding a bit rude, but this needs to be GP checked. I have a busy schedule coming up, so I need to get this done as soon as possible. Thanks.

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You've already done the hard part. Implementing a GP check takes only a few minutes, even less so if they provide a c/p. GP will get to this analysis eventually.

If you really feel that it needs to be done ASAP, you can go contact individual members (without pestering them, please!) and ask if they have the time to spare to check your analysis. Most of them don't go through all of the forums on a day-by-day basis.

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[Overview](space)<p>Garbodor is the Trash Bag Pokemon, and at first glance most people assume that it IS trash. It has a small support movepool, and most of its offensive movepool is based around its horrible Special Attack stat. Additionally, Poison is not a good typing to have with all the Psychic-types roaming around NU, especially Shadow Tag Gothitelle. For those who look closer, however, it turns from one person's trash into another's treasure, for Garbodor has a couple of surprises. For example, its Poison typing, while leaving it weak to Psychic, works well with its good bulk,by allowing it to check common Fighting-types, such as Gurdurr that are also common. Furthermore, its supporting movepool includes Spikes and Toxic Spikes, while Clear Smog allows it to counter stat-boosters. Finally, it isn't a sitting duck, as it possesses a nice base 95 Attack stat, allowing it to hit hard with STAB Gunk Shot. If you use it right, Garbodor can turn out to be a nice addition to your team.</p>

[SET COMMENTS](space)<p>With access to Spikes, decent defensive typing, and good bulk, Garbodor makes a great supporter for its teammates. Spikes is essential, as it allows itGarbodor's teammates to sweep weakened opponents. Drain Punch is a useful move in general to provide semi-reliable recovery, while also threatening opponents such as Skuntank and Probopass,thatwho would otherwise set up all over Garbodor. Gunk Shot allows Garbodor to hit hard off of its good base 95 Attack stat, preventing Pokemonthe likes of Exeggutor from switching in at will. Finally, Clear Smog counters stat-boosting effortsfoes such as Bulk Up Gurdurr, who would otherwise be able to threaten Garbodor's teammates after several boosts.</p>

<p>However,There are a couple of other options for Garbodor. Toxic Spikes can be used over Drain Punch to provide another entry hazard, but with all the Poison-types running around NU, this is usually an inferior option. Likewise, Rock Blast can be used to deal with Substitute users such as Haunter, but is otherwise less useful than STAB Gunk Shot. Finally, Giga Drain can threaten Golem and Seismitoad,thatwho would otherwise threatenbeat Garbodor, but the loss of Clear Smog can be painful when dealing with stat-boosters.</p>

[ADDITIONAL COMMENTS](space)<p>The given EVs maximize Garbodor's HP, while 16 Speed EVs allow Garbodor to outspeed Maxmaximum Speed Golem. The rest is dumped into Defense, hitting an EV jump point. However,A specially defensive spread can be used—shifting the EVs from Defense to Special Defense, in order to—lets Garbodor better tank hits from special attackereattackers(such as who?), but note that this lowers Garbodor's ability to take attacks fromwall Fighting-type Pokemon. Also, Shed Shell can be used overreplace Leftovers to escape Shadow Tag Gothitelle, but this lowers Garbodor's survivability. Movewise, Garbodor does have a couple more options. Haze can be used over Clear Smog to deal with stat-boosters that either possess a Steel-(remove hyphen, insert space)typing, such as Klang, or hide behind Substitutes, such as some Calm Mind Misdreavuses. However, this is not recommended, as it is illegal with Spikes, which is Garbodor's main niche in NU. Pain Split is another option for recovery, and allowings it to heal off of high HP walls such as Lickilicky.</p>

<p>Unfortunately, Garbodor has quite thea number of problems in NU that it has to deal with. For exampleFirst and foremost, Shadow Tag Gothitelle can trap Garbodor and killdestroy it with STAB Psychic. Other bulky Psychic- and Ground-type Pokemon (such as?) can also threaten Garbodor with STAB attacks or set up as it switches out. Exeggutor can also switch into anything bar Gunk Shot and threaten to OHKO with STAB Psychic,Also,while Probopass can switch into any set that lacks Drain Punch, and proceed to set up entry hazards, paralyze Garbodor, or threaten it with STAB Earth Power. Additionally, itGarbodor fears Rapid SpinnersRapid Spin users, such as Armaldo,which can tank Garbodor'sthat can tank its hits and remove entry hazards. To deal with Psychic-types, Dark-types such as Absol and Skuntank are great teammates, as they can trap Psychic-types by threatening with STAB Pursuit. AdditionallyFurthermore, spinblockers such as Golurk help out a ton by preventing the removal of entry hazards from being removed, while also maintaining an offensive presence and utilizing Spikes to take down weakened enemies.</p>

[SET COMMENTS](space)<p>While the previous set concentrates on Garbodor's utility value and bulk, this set focuses more on Garbodor's offensive potential with itsand base 95 Attack stat. Spikes is once again the entry hazard of choice, allowingand allows its teammates to take advantage of a weakened opponents. Toxic Spikes is also used on this set, as it can cripple Pokemon such as Alomomola, while also luring in Poison-types for a teammate such as Shadow Tag Gothitelle to switch in on. However, Drain Punch can be used if Pokemon such as Probopass are problemsproblematic. Gunk Shot is Garbodor's STAB move, hittingand hits Grass-types such as Exeggutor hard, while also having a slight chance to cause poison. Finally, Seed Bomb hitsdents Ground-types such as Seismitoad and Golem hard, who would otherwise cause problems for Garbodor.</p>

[ADDITIONAL COMMENTS](space)<p>The given EVs maximize power and Speed, allowing Garbodor to set up hazards quickermore quickly while maintaining an offensive presensepresence. The choice between Air Balloon and Leftovers is up to choice, as Air Balloon gives Garbodor a temporary immunity to hazards and Ground-type moves, while Leftovers provides constant recovery. An alternate option is to use a combination of Focus Sash and Weak Armor to boost Garbodor's Speed; however, this is usually suited for teams that can afford the loss of Garbodor in exchange for fast Spikes set-up. Another option is to choose between natures. If one wants to 2HKO Golurk with Seed Bomb, then Adamant is the best option; however, Jolly Nature allows Garbodor to outspeed and OHKO Absol with Drain Punch.</p>

<p>Offensive teams will appreciate this set more than balanced teams will, so Pokemon such as Zangoose and Cinccino are great options for teammates. Additionally, Pokemon that get rid of Psychic-types, such as Skuntank, are also good teammates for Garbodor.</p>

[Other Options](space)<p>Garbodor has a couple more options that it can use effectively. It can useWith Rain Dance andor Sunny Day to act as a combination weather and entry hazard setter, allowing it to, Garbodor can set up both weather and entry hazards, and fit onto weather teams effectively. Pain Split is another option, as it provides a semi-stable recovery option that also weakens the opponent. Haze is also is a possibility, as it is a better version of Clear Smog that hits Steel-types andas well as through Substitutes. However, it is illegal with Spikes, which is Garbodor's main niche in NU, making Hazeand is hence an inferior choice. Curse is an option for boosting Garbodor's Attack and Defense, but Garbodor's typing makes it very vulnerable to Psychic-types. Stockpile is another way to boost Garbodor's defenses, but Stockpile is an inferior option as it can only boost to three levels. A specially attacking set is possible, but Garbodor's horrible Special Attack stat discourages this idea (why do you mention it as being possible, then?).</p>

<p>OneA special mention goes to anLife Orb attacking set with Life Orb of Gunk Shot, Seed Bomb, Drain Punch, and Rock Polish. Rock Polish allows Garbodor to outspeed many major threats, such as Exeggutor, allowing Garbodor toand threaten some of its usual counters. Additionally, Garbodor's surprisingly good coverage,along with a Life Orb boost and its solid Attack stat, allows it to hit a number of threats hard with a LO boost off of its good Attack stat, such as Probopass, while its bulk allows it to survive hits. However, please note that Garbodor's Attack stat, while good, is usually not enough to sweep an opponent. AlsoIn addition, Garbodor is usually more useful as a supporter rather as an offensive presencethan as an attacking threat. Use the offensive set at your own risk.</p>

[Checks and Counters](space)<p>Despite Garbodor's good power and bulk, there are a number of Pokemon that can deal with Garbodorit easily. Bulky Psychic- and Ground-types threaten Garbodor easily, as they can threaten to kill Garbodortake it out before it has fully sets up Spikes. Additionally, powerful special attackers can blast Garbodor hard, as it is almost always uninvested in Special Defense. Shadow Tag GothielleGothitelle is a prime example, as it can trap Garbodor and killKO it easily with STAB Psychic. Musharna is very bulky,and has Heal Bell to get rid of poison, while Duosion is immune to poison;andboth can set up in Garbodor's face with Calm Mind. Exeggutor also threatens Garbodor, although it must beware a STAB Gunk Shot to the face. Duosion is immune to poison, and it can also set up Calm Mind without fear from Garbodor.</p>

<p>Probopass can easily switch into any Garbodor lacking Drain Punch, set up entry hazards, and either cripple Garbodor with Thunder Wave or killKO it with Earth Power. Rotom-S is immune to hazardsSpikes and Toxic Spikes and can cripple Garbodor with Trick, while RamparadosRampardos can outright ignore entry hazard damage (not quite sure i get what you mean) and hurt Garbodor hard with STAB Head Smash or Earthquake.</p>

(any particular way you can organize the second paragraph of mons? the first paragraph is great, but the second reads more like a random listing and it's not as helpful as it could be :/. what i'm guessing you're getting at is to split them into two different sections: 1) pokemon that can take it out with ground moves and 2) disruptive stuff like trick, and recommend pokes that take reduced hazards damage, though if you could give a few more examples that'd be best :>)

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eta: also should the first set name be better as Defensive Spiker, to better differentiate it from the Offensive one?