This game has online high score lists. You can view them in the game by choosing "Synchronize Lists" in the high score table (which will also send your local high scores to the online high score list).

I like this. This is my first time playing the game. I took note that you used a good collision mask. And not the precise garbage, make the game faster. Also for what's in it the .exe comes small which is great. I hate it when people make the exe's big and the data folders small.

Darn, that last boss was hard! I'm unbelievably glad you thought of having some alternate controls for jumping and attacking, otherwise it would have taken a LOT longer than it did since I wouldn't have been able to hit him while going left. (trying to be intentionally vague here so as to not give away the secret to beating the boss... )

It's pretty amazing that something with such a small filesize actually has eight full worlds and a lot of variety. And it took you... *checks calendar* under two months??? Wow. Yeah, it's come a long way from the first version I tried. It's really fun. Nice job!

◊ TheUltimate ◊

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P.S. First Jam I've joined in like two years. Made by me and Snail_Man. Try it out!

Darn, that last boss was hard! I'm unbelievably glad you thought of having some alternate controls for jumping and attacking, otherwise it would have taken a LOT longer than it did since I wouldn't have been able to hit him while going left. (trying to be intentionally vague here so as to not give away the secret to beating the boss... )

It's pretty amazing that something with such a small filesize actually has eight full worlds and a lot of variety. And it took you... *checks calendar* under two months??? Wow. Yeah, it's come a long way from the first version I tried. It's really fun. Nice job!

◊ TheUltimate ◊

Did you manage to beat the bonus level?

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...

Whoa! Sorry about that! And I could've sworn I enabled email notification, so I didn't notice the reply. Anyway, the link is correct now. If you still have the save file (i.e. you didn't let the game end), it'll still work in 1.0.0, though it's a bummer you missed the cutscenes between Worlds 4 and 7 (I think). Again, sorry!

Uhhhhh....... Please update that Mediafire link with the correct version. I just spent the last couple hours or so playing, just to be met with the game ending at 8-1...

Whoa! Sorry about that! And I could've sworn I enabled email notification, so I didn't notice the reply. Anyway, the link is correct now. If you still have the save file (i.e. you didn't let the game end), it'll still work in 1.0.0, though it's a bummer you missed the cutscenes between Worlds 4 and 7 (I think). Again, sorry!

You're lucky the game is pretty damn enjoyable, so I'll restart it anyway I did feel like some cutscenes were missing, but I wasn't sure if it was intentional or not. Either way, I'm off to play it again!

Don't forget that no matter how good the game may be - GMC game topics generally need a few bumps to get going. Maybe make some update - like ghost mode, where the player races your ghost to the finish, the amount of health missing at the end would incur a time penalty, there shouldn't be a flag - The winner is the first person to get to the castle door.

Also - even if you don't do that - you should make is posable to jump on the castle (ie. make the floors platforms) - just for the fun of it.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

I hope you realise that you're going to have to keep adding minor features to keep this game in the limelight so that it has time to gather enough replies to be self perpetuating. Anything to let you bump. Advertise!

This game is fantastic - it deserves more attention.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

I hope you realise that you're going to have to keep adding minor features to keep this game in the limelight so that it has time to gather enough replies to be self perpetuating. Anything to let you bump. Advertise!

This game is fantastic - it deserves more attention.

Well, if you have easy suggestions, let me hear them. I've already added in top-solid platforms to the castles, but that's not really enough for me to bother releasing an update. And no, I won't add in any sort of racing mode. I did briefly consider adding online high scores, but that would be quite a bit of work and to be honest, I'm not sure it's worth it.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:

Bowser bomb goes through infinite layers of blocks.

Bullet bills don't die when you bounce on them.

Small fast toads are twice as fast - ie. four times as fast as normal.

Instant power bar recharge.

Two health maximum.

Infinite health.

Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)

Though obviously all these red coins would stop you getting score.I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

A racing mode wouldn't make sense. It's the same reason I removed firebars during BLS's development; Bowser is slow and not exactly the racing type.

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:

Bowser bomb goes through infinite layers of blocks.

Bullet bills don't die when you bounce on them.

Small fast toads are twice as fast - ie. four times as fast as normal.

Instant power bar recharge.

Two health maximum.

Infinite health.

Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)

Though obviously all these red coins would stop you getting score.I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.

Those suggestions sound like a weird combination of god-mode and super-hard mode characteristics being unlocked by collectible items. I definitely won't be doing that, simple reason being that simple items like that may be easy enough to program, but preventing them from ruining the game is another thing entirely.

I understand you want some sort of update to drag more attention into BLS, but Bowser's Last Stand is complete. Unless it's very small (i.e. won't ruin anything or take too much effort) or a bugfix, I don't want to do it. If that means Bowser's Last Stand gets less attention than it deserves, so be it. I created BLS mostly because I thought it could be a fun game (and it is), not to attract attention. Attention is just a very nice side-effect. I don't mean to sound like a stubborn prick, I just don't see the point in adding novelties just to get a fangame that I made for fun more attention. Of course, though, BLS is open source, and if you want to make improvements, I will have no problem at all with you doing that, and heck, as long as it's not game-breaking, I'll be glad to make it the official "1.1" release.

A racing mode wouldn't make sense. It's the same reason I removed firebars during BLS's development; Bowser is slow and not exactly the racing type.

Well, if you have easy suggestions, let me hear them.

Maybe make something equivalent to the skulls in halo, but not all negative. You find red coins scattered across the world - and you unlock effects through them, such as:

Bowser bomb goes through infinite layers of blocks.

Bullet bills don't die when you bounce on them.

Small fast toads are twice as fast - ie. four times as fast as normal.

Instant power bar recharge.

Two health maximum.

Infinite health.

Bowser destroyed weak bricks by simply jumping on top of them. (though he can walk on them)

Though obviously all these red coins would stop you getting score.I'm sure there are better ideas - the point is that you have to make some kind of update, your WIP topic became hot, whereas this one is stagnating because of the way forums work.

Those suggestions sound like a weird combination of god-mode and super-hard mode characteristics being unlocked by collectible items. I definitely won't be doing that, simple reason being that simple items like that may be easy enough to program, but preventing them from ruining the game is another thing entirely.

I understand you want some sort of update to drag more attention into BLS, but Bowser's Last Stand is complete. Unless it's very small (i.e. won't ruin anything or take too much effort) or a bugfix, I don't want to do it. If that means Bowser's Last Stand gets less attention than it deserves, so be it. I created BLS mostly because I thought it could be a fun game (and it is), not to attract attention. Attention is just a very nice side-effect. I don't mean to sound like a stubborn prick, I just don't see the point in adding novelties just to get a fangame that I made for fun more attention. Of course, though, BLS is open source, and if you want to make improvements, I will have no problem at all with you doing that, and heck, as long as it's not game-breaking, I'll be glad to make it the official "1.1" release.

I know exactly what you mean, I actually hadn't thought my ideas were very goo while posting them, the game is finished - I just hate to see it drift off into the depths of the forums. I don't think you're being a prick at all, I completely agree with you, it just feels like such a pity for people not to find this game. I guess I could put some kind of banner in my sig if you made it.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

I know exactly what you mean, I actually hadn't thought my ideas were very goo while posting them, the game is finished - I just hate to see it drift off into the depths of the forums. I don't think you're being a prick at all, I completely agree with you, it just feels like such a pity for people not to find this game.

Well, I still haven't mentioned BLS anywhere except here and MFGG, so I do want to mention it in other Mario fan forums where it's allowed.

I guess I could put some kind of banner in my sig if you made it.

Hey, didn't I tell you? I couldn't make graphics to save my life. I even tried to make a simple "Download" button for my website and it looked so bad that I opted to just use text.

Can you complete the game without any game overs?!!! You're so much better than me!

Yup, no game overs that play, and something like 10 lives left over.

D: I thought I was good at this game! Though I guess you are the developer - somehow granting you godly skill. I love when that happens if I make a game.

Edit - I got a new personal best of 524,620... yours is better, Somehow I managed to make it to the last castle with one heart and one life, I was doomed - so I still technically haven't beaten this game without game over. I got to world 7 with 9 lives though! I'm pretty proud of that.

Edited by Docopoper, 17 December 2011 - 01:37 AM.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

Well, I saw your game mentioned around the gmc (lies, I actually read his signature^) and, due to the positive reaction you were getting, decided to play. I played through level 3 so far. This is the best fangame I've played.
I started out upset about the lack of enemy veriety, but was later reassured. Aside from that, no complaints, controls were tight, music was authentic, graphics were pretty. I really liked the plot, it was funny and charming. Great job!

A small update was released relatively recently: version 1.0.1 fixes a typo and makes it possible to jump on castles (in the process adding in a new secret).

More interesting: I've created a walkthrough for Bowser's Last Stand. Only a low-quality version is available now, since the normal-quality (AVI) version is STILL processing on YouTube (it's been doing that for the past 2 days, if you don't include the upload time, which also took around 2 days). Anyway, here's the low-quality version:

Well, I meant to do a bugfix release and I ended up doing a really big update, so version 1.1.0 is now up.

Here is a list of the changes:

New "Survival" mode, where you have 1 life to make it as far as you can without dying (and if you're really good, you can use that one life to win the game).

All 3 modes now have high score lists (previously, only the normal game, now called "Adventure" mode, had a high score list).

New custom high score table

Online high score lists! Choose the "Synchronize Lists" option in the high score table to submit your high scores and update the local list to reflect the online list.

[bugfix] Fixed an infinite fall problem at the end of World 666.

Enjoy!

EDIT: I noticed a bug and have uploaded a fix to it. The version number is still the same, but the file version for the new one is "1.1.0.1". If you have "1.1.0.0" (or, to put it more simply, if you downloaded it before this edit), you should re-download. The bug causes an error at the end of World 666 if you had played Survival mode prior.

EDIT 2: Third time's the charm! This one is really more a convenience thing for me, because it fixes a bug where scores of 0 are submitted to the online high score list (meaning everyone's first time synching, the online list would get 9 new scores of 0). Good thing I caught it now, because otherwise I would have to manually delete tons of "0" scores.

Yeah, I'll do a World 666 walkthrough as well, don't worry. I'm not sure when, though; I want to record a video reviewing the Blendy Pens commercial this week before I get my wisdom teeth taken out on Thursday, then I'll probably record the World 666 walkthrough after I've recovered from the surgery (shouldn't take too long as I've only got 3, one on the bottom and two on the top). So basically, I'm looking at a couple weeks before the World 666 walkthrough.

Oh, regarding the scores: great World 666 score, first off (I don't think I've gotten that good of a score before; then again, I haven't figured out how to shoot the flag for 5000 points either, I always get at most 800). And maybe you're right about Survival mode, because I made it to like World 5 before I died, but I haven't done much in Adventure mode, so you should be able to beat my score there easily.

Yeah, I'll do a World 666 walkthrough as well, don't worry. I'm not sure when, though; I want to record a video reviewing the Blendy Pens commercial this week before I get my wisdom teeth taken out on Thursday, then I'll probably record the World 666 walkthrough after I've recovered from the surgery (shouldn't take too long as I've only got 3, one on the bottom and two on the top). So basically, I'm looking at a couple weeks before the World 666 walkthrough.

Oh, regarding the scores: great World 666 score, first off (I don't think I've gotten that good of a score before; then again, I haven't figured out how to shoot the flag for 5000 points either, I always get at most 800). And maybe you're right about Survival mode, because I made it to like World 5 before I died, but I haven't done much in Adventure mode, so you should be able to beat my score there easily.

:ahem:I just pummelled your Survival score!

You have got your work cut out for you. Look at the score and then open this spoiler:

Spoiler

I got to the world 6 boss.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

For what it's worth, Docopoper, I just beat your high score on Survival. I got exactly as far as you.

The high-score crashes the game some times, i would suggest you to change to GMech, its a great program that lets you do a lot of things check out the topic, your going to love GMech

edit: things you can do with GMech:

highscore tables, achievements, online chat systems into their games and have a .ini system online for all the user's

Are you sure it crashes, or does it just become unresponsive? It's normal for it to freeze for a good 10-20 seconds while the lists are synchronized. I should probably make a 1.1.1 release adding a progress bar just to make it more apparent.

As for GMech, well, it took me a while to implement online scores the way I wanted to with gmhighscores.com, so I really don't feel like doing it again with another one. If you like, feel free to make the change and I'll be happy to take it, but gmhighscores.com seems fine for my purposes currently.

I already considered that (gmhighscores.com links to it), but it won't work IIRC because it would only allow me to use one high score in a game (gmhighscores is intended to be like that too, but it was easy to include 3 lists with it). In any case, I don't think a change is necessary, like I said. gmhighscores gave me headaches (mostly because it never causes errors, it just locks up the game), but I've overcome them now and I don't want more of them.

Clockwork uses a tag system - you tag each score and can filter your search to make multiple lists, you can also record statistics like the game's play count.And to wrap it all up - it's easier to use than GMH.

EDIT: Heheh, you're full of surprises.

Edited by Docopoper, 23 January 2012 - 10:49 PM.

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

Well, I'm serious when I say I really don't want to start all over again implementing online high scores. GMH is fine for the purposes of BLS, I think. Like I said, BLS is open source, so feel free to make the change and I'll gladly include it (as long as the local lists are intact and it doesn't break the game, and the download size remains no higher than 5 MB).

Anyway, I just finished and uploaded version 1.1.1, which adds a progress bar to the synchronization process.

EDIT: Well, Looks like I beat your World 666 high score, Docopoper. The new high score is:

Spoiler

42,490

This isn't pure skill; there's a particular technique in getting this score. Can you get a similar or even higher score?

EDIT 2: Another small update, 1.1.2, makes the synching progress bar look much nicer and causes you to be sent to the high score list whenever you win or lose (previously, it only sent you there if you actually got a high score, and only for Adventure and Survival modes).

Also - have you tried using window_handle() while synchronising - so that windows knows the game is still running?

Heh, I was just releasing a bugfix release related to that. No, not window_handle (didn't know of that one), but I added in "sleep(1)" after each synchronization step (i.e. whenever the progress bar increases, which happens 60 times). That makes the OS panic a lot less (though it'll still briefly panic while the DLL is doing its thing if you leave the window, something I can't control unfortunately). But I looked up window_handle in the docs, it looks like it's supposed to return something that's passed onto DLLs, no mention of it giving control to the OS or anything like that?

The bugfix release (1.1.3) also fixes a bug where your save file could be deleted when you played Survival mode. Therefore, everyone should definitely download this release. Otherwise, you, too, could have to start all over again from the beginning.

As for the score, no grinding. I actually tried that, but the only things you can grind with are bullet bills, and that's pretty tough to do without taking damage while still getting a good amount of points (i.e. more than the same time bonus would give you). The biggest obstacle was the randomness of the bullet bills firing, so trying to grind them is really just chance. But you may be able to beat my high score with this next bugfix release, because 1-up mushrooms now earn 5000 points in World 666 (something they already did in Survival mode; the point in that is 1-up mushrooms are otherwise completely meaningless in World 666 and Survival mode).

Also - have you tried using window_handle() while synchronising - so that windows knows the game is still running?

Heh, I was just releasing a bugfix release related to that. No, not window_handle (didn't know of that one), but I added in "sleep(1)" after each synchronization step (i.e. whenever the progress bar increases, which happens 60 times). That makes the OS panic a lot less (though it'll still briefly panic while the DLL is doing its thing if you leave the window, something I can't control unfortunately). But I looked up window_handle in the docs, it looks like it's supposed to return something that's passed onto DLLs, no mention of it giving control to the OS or anything like that?

Whoops, sorry - I meant io_handle().

The bugfix release (1.1.3) also fixes a bug where your save file could be deleted when you played Survival mode. Therefore, everyone should definitely download this release. Otherwise, you, too, could have to start all over again from the beginning.

As for the score, no grinding. I actually tried that, but the only things you can grind with are bullet bills, and that's pretty tough to do without taking damage while still getting a good amount of points (i.e. more than the same time bonus would give you). The biggest obstacle was the randomness of the bullet bills firing, so trying to grind them is really just chance. (Well, OK, I lied. Actually, you'll get a bit of benefit as long as it takes you less than 4 games seconds to do it, so you could hypothetically bounce onto the cannon, wait a couple seconds to ensure a bullet, and jump away to stomp another bullet, and repeat. But honestly, that would be more trouble than it's worth.) But you may be able to beat my high score with this next bugfix release, because 1-up mushrooms now earn 5000 points in World 666 (something they already did in Survival mode; the point in that is 1-up mushrooms are otherwise completely meaningless in World 666 and Survival mode).

That's great! - That will be interesting, I think there are 2 in the level. does getting 100 coins give you extra score?

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.

Ah, I see. I guess I'll add that in, but it seems it would have the same effect as the current "sleep(1)" in terms of the OS panicking.

yeh, but it would be 1 millisecond faster.

Actually, 60 milliseconds (i.e. 3/50 of a second), but that's assuming that io_handle takes no time at all (or an amount of time insignificant compared to a millisecond). Either way, the difference is imperceptible to humans, so I'll change it for the next release, but not release it until there's some other major change (well, might as well say "if", since it's not guaranteed that further bugfix releases will be needed, though I would like to somehow add in a "boss rush" mode eventually as a final enhancement, probably an easter egg). My laptop cooler recently stopped being useful, so my old laptop, where I have GM8 Pro/GM8.1 Standard, overheats REALLY quickly, meaning I can only use it to create the executable at the end. A pain in the riding animal.

EDIT: I beat my World 666 score (could have been better; I believe the max is somewhere around 55,000 if you do it perfectly). I've also uploaded a new version of 1.1.3 (file version 1.1.3.1) that makes the synching progress bar look nicer and changes those "sleep(1)"s to "io_handle()"s (which actually means it's now possible to take screenshots with the Print Screen key during that time; it wasn't before). So, other than the very slight increase in synching speed, it's not particularly worth re-downloading (unless for some reason you want to take a screenshot of the synching progress bar... weirdo).

EDIT 2: I finally beat survival mode a bit ago. That was a tough feat.

Last time I checked, yes. What's funny is the "good" quality video isn't that much better than the low quality version. It's 256x224 (BLS's internal resolution) at 60 FPS. The "low" quality version just adds some lossy compression to make it smaller (IIRC). Actually, I wouldn't be surprised if YouTube's compression heavily blurs the difference between the two.

I tend to think YouTube's software just messed up somewhere and stopped processing or something, but I think I'll just leave the normal-quality video there as a testament to how 1337 this game is.

Last time I checked, yes. What's funny is the "good" quality video isn't that much better than the low quality version. It's 256x224 (BLS's internal resolution) at 60 FPS. The "low" quality version just adds some lossy compression to make it smaller (IIRC). Actually, I wouldn't be surprised if YouTube's compression heavily blurs the difference between the two.

I tend to think YouTube's software just messed up somewhere and stopped processing or something, but I think I'll just leave the normal-quality video there as a testament to how 1337 this game is.

...

So... eh... ... 666?

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The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

The destination is much harder to reach when you don't want to walk towards it.