Xsolla Blog

One of the major issues that's affecting the mobile market has been the problem with "clones --" Games that directly copy another more popular title in order to siphon off some of the audience and profit.

Chinajoy is one of the biggest electronic expos in the world and the largest expo in China. As a leading game payment company, Xsolla was there and our director of business development: Aiman Seksembaeva sat down with one of our bloggers from China to talk about Xsolla's strategy for the global market and involvement with the Chinese gaming scene.

AppAnnie is one of the leading analytical services that track the performance of mobile games and apps. At the end of January, the company published a report on mobile trends in 2013, and Xsolla is pleased to share the most interesting findings of AppAnnie with you.

Xsolla is pleased to publish another interview with an independent gaming company. Absolutist has been developing PC, smartphone and social games for 14 years already. Xsolla talked to Tatyana Garat, business development director at Absolutist, the future of F2P games and payment systems.

Let us start with a standard question… Please, tell us more about your company?

Absolutist was founded in 2000, and we only had 3 employees at that time. We started with casual games for PC as this market was growing fast. As our games proved popular among players, we developed mobile versions for Pocket OC and Palm and started to work on Flash games. By 2005 we grew to 60 employes.