GEM 2 is the latest middleware from the Ukrainian game developers Best Way. Their engine is already well known in Eastern Europe and multiple titles were developed with it. The engine can be licensed through us for the West, aswell as support for the included tools in English and German. Improvements to the engine are being implemented on an on going basis.

As a leading middleware solution for RTS games, GEM 2 includes a huge amount of valuable features such as:

Core features:

High density physics, each object such as buildings can be destroyed completely with an enormous level of detail, holes can be shot in the ground and flying parts can hit actors

Most realistic armor penetration simulation system, each projectile can end up in a recochet and fly around corners if it hits its target on a very flat angle. Vehicles have no healthbars, they are simulated with different types of armors and their angles. Armor penetration is calculated in accordance to the impact angle, the angle of the armor, the armor strength and the gun strength, adding and enormous tactical addition

Direct control feature which allows the player to play each soldier himself and to drive vehicles on his own making your game an outstanding experience

Strong netcode with up to 16 players online and via LAN

Support of ingame lobby and online ranking system based on the ELO system which is used in chess tournaments

NAT support to allow hosting through routers and networks.

Cooperative online gamemodus

CD-key online protection system to allow only sold CD-keys to play online

Free selectable water level to adjust the height of your water at anytime

Entity features:

Very strong AI, each actor has an independent AI and decides whether he attacks, retreats, calls for support or just hides from enemies. There is no master AI, all AI actors will communicate with each other and work together. If the AI is weaker than the opponent it will try to retreat and to get help from allies

Inventory feature, each unit carries its own inventory

Simulation of skills for each single unit for different types of weapons

Realistically simulation of field of view of every single unit

Different Texmods for your entities, change the textures with one mouseclick

Details for your vehicles which are chosen randomly for each entity or can be selected by the missiondesigner

Number generators to randomly assign a vehicle number above its texture

Visual damage model shows hits on the vehicle surface

Each part of a house can be removed, added or exchanged with alternative part to add various variants to a single building

Edifice editor to set groups of buildings or single buildings to remove their roofs when entered by a player unit to allow inhouse movement

Normal, specular, environment and cubemap support

Smart LOD system which allows you to easily manage different groups of objects and their shadowcasting aswell as their LOD leves

Tools:

A powerful FX editor to create and edit your own particle effects and to test them ingame

A flexible environment editor to create, edit and test your own environments ingame with simulation of day and night

A wide range of debugging tools

A video tool to create your own ingame movies

An animation tool, to test your animation assigned to entities ingame

A breed editor to customize, edit, improve your units and their equipment

A very powerful mission editor with a strong and flexible script language which allows you to script almost anything you wish with the ability to test it quickly with switching from mission editor to your game within seconds.

A 3ds Max exporter for all gameobjects, including features such as smoothing groups

Battle of Empires :1914-1918 is a story driven RTS, that re-lives some of the bloodiest battles of “The Great War”. The missions include some of the most fearsome weaponary employed of the period. Sabotage, stealth, trench warfare, gas attacks, artillery and mobile infantry - BoE has it all!

The first campaign of the series - Battle of Empires: France - is devoted to the battles between the French and German armies on the Western Front.
The second campaign- Battle of Empires: Russian Empire - is devoted to the battles between the Russian and German armies on the Eastern front. Both of these campaigns are included in the base game.

Gameplay is similar to other Men of War based titles, with the ability to control your men, at divisional, squad and soldier levels.

The graphics have been developed to show the beauty and horrors of “The Great War”.

To extend the playability of BoE, various multiplayer modes are included to allow competitive gameplay with up to 8 players able to participate in any one battle cross a variety of locations.

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The GEM Editor is really good made because you can create everything .You can bulid buildings,trees etc. . But what is really cool about the editor is that you can play in it . You create a map and after that you can play it ,without leaving the editor.All in all I think the GEM editor is really well made.

Dec 18 2010, 5:29pm by DerGrüneTeufel

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