Latest Chronicles of Elyria News

The Chronicles of Elyria site has been updated with a post to inform backers who have claimed an Elyrian package or higher that they will be selecting each server's starter continent. Voting will take place over two rounds. Round 1 will allow players to choose the top five maps out of a pool of twenty. Round 2 will see players select which of the five will "contain the starting continent" map.

A short piece has been posted on the Chronicles of Elyria site to showcase the most recent development cycle and what was accomplished in the current build. The letter provides a peek at the development of the game's chat system, a look at back end engineering to provide server stability and a bit about how the world is being fleshed out with cultural lore, information about tribes and much more.

The Chronicles of Elyria team wants YOU as part of their "subject matter expert program". These folks will demonstrate that they know a particular subject (i.e. history of medieval cooking, leatherworking treatments, etc.) well and can assist the team with researching topics to provide the game with "as much realism as possible" and a "certain immersion level that we desire".

The Chronicles of Elyria site has been updated with a progress report showcasing what the team has been up to over the last several weeks. Of notable interest is the fleshing out of the Equipment and Inventory systems.

The Chronicles of Elyria site has been updated with a new Design Diary that explores recent changes to how crafting will play out in the game. Called "Crafting Reexamined", the post goes into great detail about the original design as a "minigame" and how that fell short of what players and developers actually wanted it to feel like.

The Chronicles of Elyria site has been updated with a new production update blog post that goes into a great deal of detail about the inventory management system. Much of the team's time is centered on this feature now that the first iteration of character creation system is well underway. "The bulk of the work is all about presentation, by which I mean UI/UX." the post reads before launching into a lengthy description of the various mechanics involved in inventory management.

Soulbound Studios developers will be on hand for a Chronicles of Elyria livestream starting at 12:00 pm Pacific / 3:00 pm Eastern today in the CoE Twitch.tv channel. The stream will be focused on the first iteration of the character creator and provides a chance for viewers "help us craft unique Elyrian characters".

The Chronicles of Elyria team is a bit smaller today after a now-confirmed round of layoffs hit Soulbound Studios. The layoffs were confirmed via Jeromy "Caspian" Walsh on the official site. According to his post, the "team size was never intended to be sustainable without the long-term aid of a publisher or investor". After employees were let go, however, it appears that development costs are stable going forward without a publisher or investor.

In a lengthy post on the Chronicles of Elyria site, Jeromy "Caspian" Walsh has revealed that Soulbound will be cutting ties with SpatialOS and will be concentrating on finding its own solutions in-house. Citing concerns about "the financial viability" of continuing to use SpatialOS, it appears that, all work between Soulbound and Improbably has not been able to adequately solve the outstanding issues. From here out, Docker Swarm will be tweaked for the spatial services as well.

The Chronicles of Elyria forum has been updated with a new developer diary to provide fans with a look ahead at 2018. Calling major development goals "adventures", the team will be focusing on Character Customization, Inventory Management and World Interaction.