Ok, so heres the current team I used in the battle tower. I honestly dont care about EVs and that, cause its too much for me to keep track of, All I really care about are moves and type advantages.

This team was used in the battle tower. Thye did pretty good gettin past 7 trainers, but im thinkin they may need some tweaks.

Toxicroak Lvl 50 with anticipation

sucker punchsludge bombrevengerock climb

This guy was first due to the fact he didnt really have that good of Def. Sucker punch is there for psyhcic types, Sludge Bomb and revenge are for STAB, and rock climb... Im not really sure. Toxicroak did his job, get in there and Ko as many as he could before fainting.

Honchkrow lvl 50 with superluck

Faint attacknight slashhazewing attack.

Honchkrow goes in if toxicroak was ko'd by a psyhci type. Night slah is for criticals, wing attack for STAB, faint attck in case the opponet likes double team, and haze just in case.

Camerupt lvl 50 with solid rock

rock slidelava plumeearthquakeearth power

Covers the rest of the pokemon in battle. Solid rock makes this guy stay longer against water types. Lavaplume for STAB, rockslide for Ice types, earthquake for power, and earthpower just in case.

_________________A glass is never empty it will always be full of air, unless its in a vacuum, THEN its empty.

wow its been a while since i've posted here. i guess THATS a result from playing so much pokemon lab. . . anyways i know i may not have enough posts, but it has been stated that that can be overlooked for a good post. hopefully this will do.

so i have used this team on the pokemonexperte server of pokemon lab. its been doing well, winning more battles than losing. the main goal is to let gengar and starmie sweep the opposing team while everyone else beats what they cannot. anyways, here is my team

@ focus sashsnow cloakjolly, 252 att, 252 speed, 6 def

Stealth RockIce ShardEarthquakeEndeavor

here we have my lead mamoswine. its a solid lead, consistantly setting up my stealth rocks and being able to take down many common leads as well. mamoswine can also come back in later on to threaten dragon types, heatrans, or act as death fodder.

@ life orblevitatetimid, 252 sp. att, 252 speed, 6 def

Shadow BallFocus BlastHidden Power FireThunderbolt

gengar here is one of my main sweepers. the idea is to send either him or starmie in early during the match to start a sweep. their best counter will come in and be weakened/beaten. gengar gets good coverage and functions effectively to beat almost any pokemon that goes up against him

@ life orbnatural curetimid, 252 sp. att, 252 speed, 6 hp

Hydro PumpThunderboltIce BeamRecover

starmie, my other main sweeper. starmie is another fast, threatening pokemon in OU and with gengar, the two make life tough on teams without a sold check or counter. i've been considering using surf over hydro pump since starmie is aiding/aided in a sweep and because accuracy is vital. thoughts?

@ choice scarfblazenaive, 252 sp. att, 192 speed, 66 att

FlamethrowerClose CombatU-TurnHidden Power Ice

infernape is a solid revenge killer that works well on my team. infernape can close combat all weaviles and ttars that eliminated my starmie or gengar. close combat also demolishes blissey and snorlax with ease. flamethrower is good at beating scizor, hp ice gets dragons, and u-turn is good for scouting.

@ choice scarfnatural curetimid, 252 sp. att, 252 speed, 6 hp

Leaf StormEarth PowerHidden Power Ice Trick

celebi is my second revenge killer. she is able to also hit many threats. originally a shaymin, i switched because celebi got trick and air slash on shaymin wasnt good enough to make me keep shaymin

@ leftoverstechnicianadamant, 252 att, 252 speed, 6 hp

Brick BreakBullet PunchBug BiteSwords Dance

scizor helps hold the team together well. beating up both weavile and ttar with ease as well as threatening the opponent's team. scizor can easily find a way to get in a swords dance and try to wreck the other team as much as possible so starmie and gengar and sweep better.

overall, i think my team is solid but could always use some improvements. i find that spikes and toxic spikes are annoying for me. dragon dance gyarados is also difficult to deal with since neither celebi nor infernape carry any moves to defeat him with. after a DD, gyarados outspeeds starmie and gengar and can hurt my team a lot. i'm considering dropping celebi (maybe) and using someone who can help out against gyara and remove spikes, but i believe the former is more dangerous to my team. thanks for taking the time to reading and improve my team!

wow its been a while since i've posted here. i guess THATS a result from playing so much pokemon lab. . . anyways i know i may not have enough posts, but it has been stated that that can be overlooked for a good post. hopefully this will do.

so i have used this team on the pokemonexperte server of pokemon lab. its been doing well, winning more battles than losing. the main goal is to let gengar and starmie sweep the opposing team while everyone else beats what they cannot. anyways, here is my team

@ focus sashsnow cloakAdamant, 252 att, 252 speed, 6 def

Stealth RockIce ShardEarthquake or Stone EdgeEndeavor

here we have my lead mamoswine. its a solid lead, consistantly setting up my stealth rocks and being able to take down many common leads as well. mamoswine can also come back in later on to threaten dragon types, heatrans, or act as death fodder.

This is a standard moveset, nothing really wrong here if you want to keep it as your lead. However I feel adamant tops jolly when it comes to the nature. Mamoswine isn't really slow, but compared to the other leads it will rarely outspeed the most common ones. Since the Endeavor/Ice Shard combo is meant to take the pokemon to 1 HP with the sash, it makes more sense to add more power to your STAB priority attack. While the ever powerful EQ gets STAB from your typing, stone edge effectively deals with Gyarados leads and will prevent them from setting up the DD on it where as EQ takes on common Heatran leads.

@ life orblevitatetimid, 252 sp. att, 252 speed, 6 def

Shadow BallFocus BlastHidden Power FireExplosionThunderbolt

gengar here is one of my main sweepers. the idea is to send either him or starmie in early during the match to start a sweep. their best counter will come in and be weakened/beaten. gengar gets good coverage and functions effectively to beat almost any pokemon that goes up against him

Again, really standard moves. However if you plan on taking this pokemon to the DS obtaining HP Fire with a good base power is easier said than done. With Gengar's speed, it would be more efficient to add Explosion to it as a farewell gift. With such power combined with the Life Orb you stand a good chance of taking out a Blissey with it.

@ Leftoversnatural curetimid, 252 sp. att, 252 speed, 6 hp

Hydro PumpSurfThunderboltIce BeamRecoverRapid Spin

starmie, my other main sweeper. starmie is another fast, threatening pokemon in OU and with gengar, the two make life tough on teams without a sold check or counter. i've been considering using surf over hydro pump since starmie is aiding/aided in a sweep and because accuracy is vital. thoughts?

STAB Hydro Pump is always nice, but in my opinion the risk outweighs the reward as Starmie in reality is a very fragile pokemon. BoltBeam is a standard and a must, however I think starmie is the best OU spinner in the game. I have used starmie quite a bit over the years it has been popular, and I know first hand how frail it is. This being said, recover in my opinion is a weak move as you lose the same HP you gain every hit you take after you use it. Leftovers replaces the recover option as starmie still has impressive power with BoltBeam and STAB Surf. This set takes back its sweeping ability but gives more depth to your team being a spinner.

infernape is a solid revenge killer that works well on my team. infernape can close combat all weaviles and ttars that eliminated my starmie or gengar. close combat also demolishes blissey and snorlax with ease. flamethrower is good at beating scizor, hp ice gets dragons, and u-turn is good for scouting.

Well as you can see I did some work on your infernape. Understandable that you would want it as a CS revenge killer, but since you already have 2 pokemon that are special sweepers it makes more sense to have a mixed physical. Having 2 frail pokemon with life orbs and a lead that is designed to go to one HP it's not an extremely safe idea to have 2 pokemon in the late game that will be held back by a choice item. Grass Knot covers the oh so common swampert switch with the others cover weaknesses to pokemon you mentioned. As overheat is your only special move, it works well with its power and STAB, if you don't like that Fire Blast is a must.

celebi is my second revenge killer. she is able to also hit many threats. originally a shaymin, i switched because celebi got trick and air slash on shaymin wasnt good enough to make me keep shaymin

Anything with a CS can be a revenge killer, and there are many that are better than Celebi. This set is a standard defensive Celebi, with its typing it can safely switch in to most Physical sweepers that got setup on your team and take them down a notch. This set can even address your Gyarados problem as TW can slow it down and grass knot will deal a good chunk of damage to the heavy pokemon even if the move is of neutral typing. HP Fire deals with steel switch ins and Recover makes it last.

@ Choice Bandtechnicianadamant, 252 att, 252 speed, 6 hp

Brick BreakSuper PowerBullet PunchBug BiteU-TurnSwords DancePursuit

scizor helps hold the team together well. beating up both weavile and ttar with ease as well as threatening the opponent's team. scizor can easily find a way to get in a swords dance and try to wreck the other team as much as possible so starmie and gengar and sweep better.

Scizor is arguably the best revenge killer in the OU tier. With amazing resistances and the ability to switch in on nearly anything it is a real pain. Pursuit wrecks anything trying to get away from it, U-Turn to switch into something else, Bullet Punch takes STAB + Technician priority move to the next level, and since you will be switching out after you get your revenge KO super power is literally a super power move sure to OHKO anything weak to fighting and put a dent into anything not resistant.

overall, i think my team is solid but could always use some improvements. i find that spikes and toxic spikes are annoying for me. dragon dance gyarados is also difficult to deal with since neither celebi nor infernape carry any moves to defeat him with. after a DD, gyarados outspeeds starmie and gengar and can hurt my team a lot. i'm considering dropping celebi (maybe) and using someone who can help out against gyara and remove spikes, but i believe the former is more dangerous to my team. thanks for taking the time to reading and improve my team!

Overall I would agree that your teams moves are nice, but standard. The team you have now has no real problems individually but I feel it lacks some chemistry when it comes to covering each other. I will explain.

The team lacks a real Physical sweeper which in OU is a must, and it also lacks any real walls. Having 3 really frail pokemon you can't limit yourself to having so many choice items. While they have their uses, you will be in trouble if you get down to having a poke trapped in a move against something resistant. Trick pokes that are switching in on a sweeper fail late in game and really only see proper use as a lead. Priority moves > fast pokemon. No matter how fast you are you will always lose to something with a +1 priority attack. If you want to sub your trick celebi for something, a flygon or something of that nature could always make for a solid switch offensively. But as Defensive Celebi is your only support pokemon with my moveset, a Breloom would be a good option as well.

All in all, Starmie's new set addresses your spike problem while maintaining its useful power, Infernape gives a physical depth to your team, and Celebi acts as your only support role pokemon in order to deal with a set up sweeper. Scizor makes for a great revenge killer which covers the loss of the 2 you were using before and mamoswine should be considered a suicide lead rather than switching something into an attack to save it for later.

This, obviously, is my lead. First turn is usually a T-Wave, unless the opposing lead is faster and can possibly OHKO (aka Infernape). Stealth Rock comes after the T-Wave, then use Iron Head to take advantage of Serene Grace. Magnezone is commonly used to counter T-Wave/Iron Head Jirachi, so Drain Punch is used as a second move to do damage to Zone (and also T-tar leads). Lum Berry helps against Machamp leads, as well as status leads like Roserade.

This has huge problems with Heatran and Infernape leads. Against Heatran, all I can do is set up SR and die, while against Ape it simply outspeeds and OHKO's. I've worked out a set to counter these, but gives me less of a chance to KO other leads quickly. An EV spread of 164 HP/194 Att/152 SpD would allow me to survive Ape's Fake Out (4.2% - 5%)/Overheat (80.1% - 94.8%) combo so I can T-Wave and SR, and it would also allow me to survive Heatran's Fire Blast (80.6% - 95.8%) and occasionally it's Overheat (94.2% - 111.5%).

Shaymin is my Team's main Special Sweeper. Seed Flare's 180 Base Power gives me a great STAb attack, and Earth Power helps against Steel and Fire types. Hidden Power Ice takes care of everything else bu Bronzong and Shedinja. The set is based off of the same idea subTran uses: which is that many pokemon will switch out when Shaymin is sent in, allowing me to set up a Substitute. Leftovers lets me regain some HP from the Subs I set up, letting me put up even more Subs.

My Team's main attacking Pokemon. 196 speed with Jolly nature lets me outspeed most Ape variants. Life Orb gives my attacks extra Power, and Ape won't miss the HP since it's so Defensively weak. Fire Punch is used over Flare Blitz to prevent complete suicide when using my STAB attack. Close Combat is there for STAB as well, and Stone Edge helps against Gyarados, Dragonite, and the occasional Charizard. Mach Punch helps me finish off weakened faster sweepers, as well as helping to take out D-Dance T-tars and other pokemon who may have gotten Speed Boosts earlier in the battle.

Suicune is my Team's main wall. After one Calm Mind, Suicune is easily one of the best Walls in the game, especially with a Sub up to protect from Crits. Surf is for STAB, while Ice Beam beats Grass types that can sometimes give Suicune problems. Suicune can beat a large amount of pokemon, even beating Blissey 1-on-1 99% of the time, since Blissey can't break its Subs with Seismic Toss.

My Team's Mixed Attacker. Psychic is for STAB, and T-bolt/Fire Punch can do neutral damage to everything except the Uber Lati's. Life Orb powers up its attacks, since it too is frail and won't survive much. When its HP becomes low, Explosion is always there to take its opponent down with it.

The custom set of my team, gotten from someone from a different website. Bulk Up raises Gallade's high attack, while also boosting its poor defense. Thunderpunch takes care of Gyarados, and Shadow Sneak gives it Priority that beats Azelf, Starmie, and Gengar. Drain Punch is used over Close Combat or Brick Break beacuase it can restore the combined lost damage from Life Orb and opponent attacks (the damage is restored before the Life Orb damage takes place). This set, after one Bulk Up, can easily take out up to 3 pokemon.

This, obviously, is my lead. First turn is usually a T-Wave, unless the opposing lead is faster and can possibly OHKO (aka Infernape). Stealth Rock comes after the T-Wave, then use Iron Head to take advantage of Serene Grace. Magnezone is commonly used to counter T-Wave/Iron Head Jirachi, so Drain Punch is used as a second move to do damage to Zone (and also T-tar leads). Lum Berry helps against Machamp leads, as well as status leads like Roserade.

This has huge problems with Heatran and Infernape leads. Against Heatran, all I can do is set up SR and die, while against Ape it simply outspeeds and OHKO's. I've worked out a set to counter these, but gives me less of a chance to KO other leads quickly. An EV spread of 164 HP/194 Att/152 SpD would allow me to survive Ape's Fake Out (4.2% - 5%)/Overheat (80.1% - 94.8%) combo so I can T-Wave and SR, and it would also allow me to survive Heatran's Fire Blast (80.6% - 95.8%) and occasionally it's Overheat (94.2% - 111.5%).

If you would want to lead with a Jirachi I would have to suggest the standard Choice Scarf lead one. That way you are guaranteed to be faster than anything that leads against you, unless they have a higher base speed and have a Scarf. I would highly suggest Trick over U-Turn, as crippling something later in the match can greatly benefit you.

Shaymin is my Team's main Special Sweeper. Seed Flare's 180 Base Power gives me a great STAb attack, and Earth Power helps against Steel and Fire types. Hidden Power Ice takes care of everything else bu Bronzong and Shedinja. The set is based off of the same idea subTran uses: which is that many pokemon will switch out when Shaymin is sent in, allowing me to set up a Substitute. Leftovers lets me regain some HP from the Subs I set up, letting me put up even more Subs.

Almost standard. Leech Seed works great on something that would normally wall Shaymin to death, Rest to get back health. The only other attacking move I could recommend is Hidden Power [Fire] for Pokemon like Scizor and Skarmory. You could switch out the Life Orb for some Lefties

My Team's main attacking Pokemon. 196 speed with Jolly nature lets me outspeed most Ape variants. Life Orb gives my attacks extra Power, and Ape won't miss the HP since it's so Defensively weak. Fire Punch is used over Flare Blitz to prevent complete suicide when using my STAB attack. Close Combat is there for STAB as well, and Stone Edge helps against Gyarados, Dragonite, and the occasional Charizard. Mach Punch helps me finish off weakened faster sweepers, as well as helping to take out D-Dance T-tars and other pokemon who may have gotten Speed Boosts earlier in the battle.

On any physical sweeper always max out attack and speed. Flare Blitz is more powerful than Fire Punch any day. More power could always make the difference between a crucial KO or a loss. You could opt out Stone Edge for Thunderpunch.

Suicune is my Team's main wall. After one Calm Mind, Suicune is easily one of the best Walls in the game, especially with a Sub up to protect from Crits. Surf is for STAB, while Ice Beam beats Grass types that can sometimes give Suicune problems. Suicune can beat a large amount of pokemon, even beating Blissey 1-on-1 99% of the time, since Blissey can't break its Subs with Seismic Toss.

My Team's Mixed Attacker. Psychic is for STAB, and T-bolt/Fire Punch can do neutral damage to everything except the Uber Lati's. Life Orb powers up its attacks, since it too is frail and won't survive much. When its HP becomes low, Explosion is always there to take its opponent down with it.

The only thing I can say is that I wouldn't run a Mix Azelf the way you are. I would rather use the standard Smogon set. Even though it would be mainly special, and the only physical attack would be Explosion.

The custom set of my team, gotten from someone from a different website. Bulk Up raises Gallade's high attack, while also boosting its poor defense. Thunderpunch takes care of Gyarados, and Shadow Sneak gives it Priority that beats Azelf, Starmie, and Gengar. Drain Punch is used over Close Combat or Brick Break beacuase it can restore the combined lost damage from Life Orb and opponent attacks (the damage is restored before the Life Orb damage takes place). This set, after one Bulk Up, can easily take out up to 3 pokemon.

I see no real problem with your Gallade. Really the only thing I would do is drop some HP EVs for some more Speed EVs.

Overall the team seems to be quite good. This is jut me I wouldn't want three Life Orb users, as the prevalence of Sand Storm and Stealth Rocks will seriously hurt and limit their use. You could drop one of them for the appropriate move booster. Muscle Band for physical attacks and Wise Glasses for special attacks. Or on Azelf instead of Life Orb you could use an Expert Belt.

Claydol @ Focus SashTrait: LevitateEVs: 252 Spd / 252 Def / 6 SpDefNature: Any that increase Speed- Skill Swap- Protect- Rapid Spin- Solar BeamSkill Swap Levitate to Machamp, so that it gains No Guard.Rapid Spin if there are spikes.The Sash is for getting in one more skill swapSkill Swap also works on Most other of my pokes, giving them Levitate.Hmm... I notice a weakness to ground on my team.

EDIT:One more thing, is anyone going to post new movesets in the Psydex?They end at the third series and only include 3rd series moves.Maybe someone can create some fifth series movesets at least for the older pokes?Just a shout out if anyone was time and skill to do that. (I'm lacking both)

Pretty much a standard gyara i lead with it because i don't want to lead with anything else. i have 4 hp because i have 30 hp ivs and need an odd number to survive five stealth rock entries.Waterfall is there for standard STAB and will usually switch out on something thats faster then me or if they have a wall i.e bronzong i'll hit it with a waterfall then switch.Ice fang because its really old school and not expected as much and a really nice way to hit lead of celebi and dragonite.Earthquake for those annoying heatran who are always killing my guys and in general earthquake is a solid move.

@ leftoversBold 236 HP 252 DEF 12 SP ATK 8 SPE

roarsurfsleep talkrest

My physical tank, and overall a beast.Can take physical hits fantasticly.236 HP because at 400 HP i get maximum leftovers recovery and have a nice few EVS for speed and SP ATK.I have 8 SPE because some people pack 4 SPE on suicune to outspeed other suicunes and with 8 i am able to out speed them.Then i want the rest in SP ATK because lack of calmind in favor of roar to phaze leaves me not hitting as hard as i would like.Rest-talk because only HP recovery suicune gets and really it needs sleep talk to work effectively

@ leftoversCareful 212 HP 4 ATK 40 DEF 252 SP DEF

Paybackwishcurseyawn

MY special tank a very good wall which takes special attacks for funsies! I carry wish and yawn without protect in favor of curse to tank more and force switches to deal with the curse and by the time they switch in i will have 2 curses and the ability to take many hits. Yawn to sleep things that will annoy me and wish to heal and give my team a second chance, aids gyara after a few SR switch ins. Payback is STAB.

@ choice scarfModest 252 SP ATK 4 SP DEF 252 SPEED

SwiftpsychicWater pulsetrick

A novelty poke as novelty pokes are very very scary when you see them you're just like OMG!!!!!!! and i can surpirse people very easily.Swift is STAB and therefore useful.Psychic is one of the rare powerful moves that spinda posses. Water pulse is very random and therefore surprising which is the aim of this spinda.Trick is there to cripple things and who would think that this cool little bear would trick a scarf?

@ life orbTimid 4 DEF 252 SP ATK 252 SPE

Hidden power grassheat wavethunderboltroost

MY main special attacker as spinda is novelty and i really need this hard hitter. I have the combo of HP grass heat wave and thunderbolt which gives near perfect type coverage. HP grass is for swampert which walls the HP ice set and i badly need this as i lack grass on my team. Heat wave and thunderbolt are standard and roost is for recovery as all the residual damage from SR life orb and the possible sandstorm or hail which are a lot more common now really requires roost and even umbreons wish.

My last poke is my main weakness as i need SR and swampert would be great here or even celebi would work but i really have neither so i opted for a gliscor set which is meant to be a physical wall but i need SR so i needed it. Any trade offers would be great.

@ leftoversImpish 188 HP 252 DEF 68 SP DEF

Stealth rocktoxicearthquakeroost

As i said physical wall turned Stealth rocker. Toxic for residual damage on those annoying walls that cause my sweepers so much agony. Earthquake is considered one of the best moves in the game and with STAB on a wall like gliscor its over powered. ROost is there for healing which if i can get it i'll use it and against ice moves using gliscors very reasonable speed i can easily turn them into only x2 effective. 188 HP is wrong meant to be 180 for maximum lefties and then 8 in SPEED but i was bad at maths when i asked for it to be sav'd.

i did not know i was not suppsed to not reply in stuff i am sorry and the fly move on mew i admit not a great move for it but i have been haveing a hard time deciding what move to teach it just put my team up just to see if i could get some help inproving it is all just got my internet back so other than the mew with fly what othere issues do you see if you dont mind

Scary Face is just a useless move in any kind of battle. Replace it with Either Bullet Punch for priority or Payback for some extra coverage. Remove the Speed EVs for HP Evs to give it some more bulk, as well ass using Leftovers as the item.

Claydol @ Light Clay/ Lum BerryTrait: LevitateEVs: 252 HP / 80 Def / 176 SpD Nature: Careful-Reflect-Light Screen-Stealth Rock-Rapid Spin/ExplosionSkill Swap Levitate to Machamp, so that it gains No Guard.Rapid Spin if there are spikes.The Sash is for getting in one more skill swapSkill Swap also works on Most other of my pokes, giving them Levitate.Hmm... I notice a weakness to ground on my team.

Do the changes on Claydol to give it bulk and let it play a support role for your team by putting up screens. Stealth Rocks is always good and should be on every team. Explosion there to go out with a bang, should switch into Metagross before you use it.

Yanmega looks good for the most part, I would remove Toxic as Yanmega doesn't have the bulk for Toxic Stalling. You could tack on Shadow Ball, or use Ancient Power for the off chance of all the stats getting boosted.

EDIT:One more thing, is anyone going to post new movesets in the Psydex?They end at the third series and only include 3rd series moves.Maybe someone can create some fifth series movesets at least for the older pokes?Just a shout out if anyone was time and skill to do that. (I'm lacking both)

Overall the team is pretty decent, I don't know that much about doing doubles. I really only know about singles teams but I do dabble in the doubles realm from time to time. To Munch I should get to your team in either tonight or tomorrow.

I really should have mentioned Protect is a very viable option on Yanmega. Not only does it give you a free Speed Boost, but if you run Explosion on Claydol, you can use Protect to avoid any damage you would incur on your own Pokemon from it.

Ok, so Ive been workin on my Ev's and working on ideas for a good power trick shuckle team. Ill be using pokemon i have on hand. I dont now EXACT Evs for them some I have no clue, but im working on it. THIS TEAM HAS NOT BEEN MADE YET. Im just looking for some suggestions.(Moves my pokemon have will be in white, moves that Im gonna give will be in black). Team will be used in battle fronteir.

lvl 50 Heatproofnaughty natureEvs- Not sure.... but I am going to reduce speed ev's to 0.

Gyro BallExtrasensory->trick roomfaint attackconfuse ray->explosion

Yeah, probably not the best set... Bronzong will go first set trick room then explode. However if I decide to use this team in a double battle it will need some attack moves. Im not sure if gyro ball is affect by trick room, but if it is I may have to change it to something else, not sure what though... I may have to get one with levitate if I do double battles though.. no idea on what item to give.

lvl 50serious naturesturdyEv's- 0 in Sp.att and speed not sure about the rest.

gastro acid-> earthquakebug bitepower trickrest-> stone edge

Main attacker.Honeslty I saw a guy on youtube us a power trick shuckle after I came up with the idea of a power trick shuckle. Mine has the same moves except I kept bug bite as another STAB move, rock edge for STAB also and earthquake for type coverage. Also thinking about giving it a leftovers over a life orb like the guy in the video did. If I use shuckle in a double battle bronzong will not survive an earthquake...

Not sure for the third one but I think Ill go with this:

lvl 50Ev's no idea but it does seem to have a decent att and Sp.defSteadfast

Double team-> ?????leaf bladepsycho cutnight slash

Gallade is filler and ihere in the event if shuckle faints. Double team has GOT TO GO, but im not sure what the heck to give it, but it will be a fighting type move. The rest, well I just wanted to make a pokemon that could give a supereffective and critical hit, so it will be getting a scope lense to help boost that.

Hopefully this is better than my previous posts. Thanks in advance for the advice.

_________________A glass is never empty it will always be full of air, unless its in a vacuum, THEN its empty.

I really should have mentioned Protect is a very viable option on Yanmega. Not only does it give you a free Speed Boost, but if you run Explosion on Claydol, you can use Protect to avoid any damage you would incur on your own Pokemon from it.

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