rocksteady studios – VG247http://www.vg247.com
VG247.comFri, 09 Dec 2016 21:47:52 +0000en-UShourly1https://wordpress.org/?v=4.5.3Batman: Arkham Knight GOTY edition pops up on Amazon Germanyhttp://www.vg247.com/2016/05/30/batman-arkham-knight-goty-edition-pops-up-on-amazon-germany/
http://www.vg247.com/2016/05/30/batman-arkham-knight-goty-edition-pops-up-on-amazon-germany/#respondMon, 30 May 2016 15:33:53 +0000https://www.vg247.com/?p=584902Although not really surprising, a game of the year edition of Batman: Arkham Knight is seemingly in the works.

Batman: Arkham Knight GOTY edition pops up on Amazon Germany

Batman: Arkham Knight is almost one year old. Now that all add-ons have been released, the next logical step is to include everything in one package and re-release it.

Which is what’s indeed going to happen, according to new listings on Amazon Germany. The site appears to be the only place with a listing of the Game of the Year Edition, which it pegs for a July 28 release.

Batman: Arkham Knight was patched again this week. The new patch fixes a couple of issues, some were present since the game first launched on PC, while others cropped up with the rerelease. The missing rain effects problem players reported has been fixed, especially in the game’s opening section.

Frame times for those running 60hz monitors while capping the frame-rate to 30 and using VSync have also been improved. The patch also brought some performance improvements for some hardware configurations.

Find the full list of notes below:

Fixed some issues with stars being awarded or lost incorrectly in specific AR Challenges

Improved target prioritization during combat

Restored heavier rain during the opening section of the game

Fixed missing rain effects on a few remaining player character skins

Miscellaneous gameplay fixes and stability improvements

Fixes to some keyboard and mouse prompts after being rebound

Made frame times more consistent for 60hz monitors running at 30fps with VSync enabled

Previously equipped gadgets can be selected with keyboard and mouse again after restarting an AR Challenge

Fixed the default key binding for Harley’s Snare gadget

Batgirl’s Remote Hacking Device can now be properly selected with keyboard & mouse in AR Challenges

Minor performance optimizations for certain combinations of hardware

Fixed keyboard & mouse controls that did not function in DLC AR Challenges when no previous save data existed

Quick Photo Mode can now be triggered with keyboard and mouse controls when using the Batmobile

Special Combo Takedowns can now be performed with Quickfire Gadget binds if they were rebound

Fixed graphical corruption that may occur after Alt-Tabbing

Improvements and corrections to some localized text

Added new Classic Harley Quinn skin for use in AR Challenges & the Harley Quinn Story Pack

Added Arkham Knight as a playable character for AR Challenges & the Red Hood Story Pack

Added support for December DLC content

]]>http://www.vg247.com/2015/12/18/latest-batman-arkham-knight-pc-patch-fixes-missing-rain-effects-adjusts-frame-times-more/feed/0Batman: Arkham Knight PC will not support SLI, Crossfirehttp://www.vg247.com/2015/11/19/batman-arkham-knight-pc-will-not-support-sli-crossfire/
http://www.vg247.com/2015/11/19/batman-arkham-knight-pc-will-not-support-sli-crossfire/#respondThu, 19 Nov 2015 22:25:45 +0000http://www.vg247.com/?p=559034Batman: Arkham Knight is never going to make use of your dual GPU set up. Sorry.

The PC version of Batman: Arkham Knight is working – mostly – but the various teams working on it have decided not to continue pursuing SLI and Crossfire support, meaning many players can’t get the most our of their hardware.

“We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight,” a team member identified as wb.elder.pliny wrote in response to a Steam Community query.

“The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support.”

The representative said Warner Bros. is “disappointed” that it wasn’t practical to offer support for multi8-GPU usage, and apologised to “those who have been waiting for this feature”.

On the bright side, Warner Bros. is looking to change how it handles port development and release as a result of this mess, apparently.

]]>http://www.vg247.com/2015/11/19/batman-arkham-knight-pc-will-not-support-sli-crossfire/feed/0Even after the re-release, Batman: Arkham Knight still suffers from major issueshttp://www.vg247.com/2015/10/29/even-after-the-re-release-batman-arkham-knight-still-suffers-from-major-issues/
http://www.vg247.com/2015/10/29/even-after-the-re-release-batman-arkham-knight-still-suffers-from-major-issues/#respondThu, 29 Oct 2015 10:55:25 +0000http://www.vg247.com/?p=555153Two major bugs that plagued Batman: Arkham Knight when it initially launched are still present in the new release.

After four months of sale suspension, Warner Bros. brought Batman: Arkham Knight back to Steam. The new version is the most updated one, having received two patches to iron things out and deliver an acceptable port.

However, according to the publisher, two of the issues the game suffered initially have not been fixed in the new release. “After extensive testing, a hard drive paging issue with some GPUs on Windows 7 may occur after extended gameplay sessions,” reads a new update by Warner.

“If you encounter this, simply re-launching the game will resolve the issue.”

This paging issue is one of the key reasons most PC users suffered from hitching and and stuttering, which was arguably the most egregious and hard to put up with out of any of its other problems.

Furthermore, the new blog post advises users on Windows 10 to have at least 12GB of RAM for the game to “operate without paging and provides a smoother gameplay experience.” The game’s recommended specs still ask for 8GB of RAM.

Looking over Reddit, as well as the Steam forums, reveals a bleak picture as well. A large number of users are reporting massive performance issues, with some claiming the new patches have made things worse.

Crucially, key issues such as stuttering, freezing and dropped frames still plague the game, despite it mostly achieving 60fps on high-end hardware, according to a few Reddit users.

Some fans are cynically believing all the re-release achieved was deliver add-on content to those who own the season pass, not to mention add support for future DLCs.

The PC version of Batman: Arkham Knight will go back on sale on Steam on October 28, Warner Bros. has announced. No word yet on when it will return to retailers.

If you’d like to set a countdown timer, the exact Steam release time is 10:00am PT.

A patch will launch alongside the re-release bringing the PC version up to date with all the new content and features found in the console versions – Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges.

If you bought the season pass, you’ll find all the content released so far waiting for you, too. A full list of what will be available can be found in this Steam Community post.

]]>http://www.vg247.com/2015/08/21/batman-arkham-knight-pc-interim-performance-patch-now-in-testing/feed/0Latest Batman: Arkham Knight mod gives you control of game’s directorhttp://www.vg247.com/2015/08/10/latest-batman-arkham-knight-mod-gives-you-control-of-games-director/
http://www.vg247.com/2015/08/10/latest-batman-arkham-knight-mod-gives-you-control-of-games-director/#respondMon, 10 Aug 2015 17:31:53 +0000http://www.vg247.com/?p=542121Sefton Hill, the real-life game director of Batman: Arkham Knight, had an in-game cameo. Which means there was an in-game model of him. Which means you can now play as him.

Today, modder Tchi6, made a mesh-swap that replaces Batman with game director Sefton Hill. Hill can be seen in the game’s diner scene leaving the place as your character is entering. Which is part of the reason why we have him kicking ass today.

]]>http://www.vg247.com/2015/08/10/latest-batman-arkham-knight-mod-gives-you-control-of-games-director/feed/0Batman: Arkham Knight now has a photo modehttp://www.vg247.com/2015/08/04/batman-arkham-knight-now-has-a-photo-mode/
http://www.vg247.com/2015/08/04/batman-arkham-knight-now-has-a-photo-mode/#respondTue, 04 Aug 2015 01:39:40 +0000http://www.vg247.com/?p=540471Batman: Arkham Knight is a gorgeous game, and now you can prove it.

Say what you like about Batman: Arkham Knight, there’s no denying it presents one of the most glorious visions of Gotham ever conceived. It’s natural players might want to document and share Rocksteady’s incredible environmental design, especially when – well, I won’t discuss spoilers, but let’s just say you should always keep an eye on the city’s architecture as the game progresses.

Anyway, the latest patch for the PS4 version adds a photo mode, allowing you to compose glamour shots of what may be the most technically ambitious open-world ever conceived, giving GTA 5 a serious run for its money.

According to Eurogamer, patch 1.05 is a hefty 4.3GB and also adds the following:

New Feature: Force Original Voice Cast option for non-English Territories

It now looks like this we won’t see any major fixes for quite a while yet. In an internal email obtained by Kotaku, EB Games Australia said Warner Bros. had told it not expect an update till spring – in Australia, that is, so September at the earliest, and possibly as late as November.

“We have stopped sales of Batman: Arkham Knight PC while Warner and Rocksteady work on addressing performance issues with the game. The latest information from Warner is that the updates won’t be available until spring,” the retailer told its staff.

EB Games has reportedly elected to post Batman: Arkham Knight PC stock back to the distributor “until an acceptable solution is released”, which is quite unusual. If international retailers follow suit, it will certainly reinforce the message Warner Bros. is getting regarding its PC ports.

The 13 best moments from Batman: Arkham Knight

The third and final installment in Rocksteady’s trilogy, Batman: Arkham Knight, is the team’s magnum opus, filled to the brim with exciting encounters, incredible twists, and unending thrills.

Gameplay comes together with story, music, and cinematic direction to present the ultimate Batman power fantasy. Here then, are the game’s best moments, in no particular order.

This article obviously features heavy spoilers of the game’s entire plot. Turn back now if you haven’t finished the game. You have been warned.

Arkham Knight’s opening scenes

Yes, it was spoiled during Sony’s press conference, but this scene remains one of the game’s most powerful yet. It sets the stage nicely for the entire game, and shows up close what the fear toxin does, on a personal scale, before zooming out to show you the wider picture.

You also get to see Gothamites for the first time, which later makes their decision to flee en masse all the more believable. Certainly more believable than Arkham Origin’s “it’s Christmas and everyone is home” justification for empty streets.

The Joker’s cremation

We sat there, watching as the camera slowly moved away from Joker’s corpse, enjoying Frank Sinatra’s music and wondering when the cremation will actually start. Until we began pressing buttons on our controller and realise that we’re the ones who have to cremate him.

There’s an undeniable emotional weight to this scene. In essence, it gives us closure. The Joker is dead, we all – playing as Gordon – cremated him. There’s no coming back from that.

The Batsignal lights the sky… and the Batmobile rolls through Gotham

After the opening scene is over, a few key villains enjoy the new anarchy brought forth by Scarecrow’s toxin. For the next few minutes we get to see (and take control of) Batman for the first time as we head to GCPD to meet Gordon and officially start the game.

The game doesn’t take long to show you the latest toy, the Batmobile. “Press L1 to even the odds” was dumb, but it was the good kind of dumb, and I can’t help but feel it was done in jest.

It’s at this moment that you get into the mood of what it feels like playing those games; the ultimate Batman power fantasy.

Donning the new Batsuit

Batman has been wearing the same Batsuit he used in Arkham City all this time. But then something happens, and Batman requests a new suit from Fox. The new suit, called version 8.03, looks closer to military armour than any of Batman’s other attire. This look extends to the Batmobile too and overall fits the game’s general aesthetic.

As soon as it gets dropped in and Fox starts explaining the improvements, you know shit is about to get real.

The Joker’s unwelcome return

You’ve been playing Arkham Knight, assuming that you’re never seeing Joker again, but there he is, holding a gun to Batman’s head. Before you get a chance to process, Batman gets shot.

The game doesn’t even give you a chance to think about what you just saw, because the next scene is equally as striking…

Playing as Commissioner Gordon

Batman just got shot by the Joker and you don’t even know what to think. Now the game gives you control of Gordon. All that time you’re thinking “they couldn’t have killed Batman” before you uncover the other major sub-plot in the game; Joker’s blood.

The scene is later revealed to be a flashback taking place prior to the events of the game. That whole setup was executed exceptionally well and no part of it felt cheap.

The reveal of the perpetrator of the Gotham murders

I don’t know about you, but I expected the serial killer to be Hush. When it turned out to be Professor Pyg, one of the recent additions to the Batman universe, I was pleasantly surprised. This boss fight was smart and disturbing in equal measure.

It also helps that the voice actor playing him did a fantastic job making you hate him even more.

Batman getting imprisoned, and it wasn’t against his will

There was always a cell left empty at Batman’s little prison. You never knew why, but after the flashback you realised that Batman was leaving it for himself. When the moment came, Robin asked him to get in. And he did.

What followed was magical. Batman took off the cowl and accepted his fate. We kept looking for a way to free ourselves, before we realised that the whole thing was just in Batman’s head.

Imagine if Rocksteady pulled a Bungie and you played as Robin for the rest of the game, or at least for a good while until Batman freed himself. Alas, whether it was courage or ambition that Rocksteady lacked, that moment soared so high and came down so low.

The song and dance routine

Okay, this section had to have been the most fun we’ve seen with the Joker in the series. As you control Robin in the background trying to disarm a bomb, you’re treated to a fun song and dance by the Joker. It’s just Johnny Charisma of course, but Batman sees him as the Joker.

The song is called I Can’t Stop Laughing, and it recounts the many deaths Batman has faced. From his parents’ to Jokers’.

Gordon unmasking the Batman

Having been disappointed by how the Robin/prison cell moment turned out, I didn’t expect Batman’s alter ego to actually be revealed. But I was wrong, and the whole world saw Bruce Wayne in the Batsuit. This was the point of no return in the story. Scarecrow then proceeded to inject him with fear toxin.

All I kept thinking was whether or not random thugs and villains will react to this reveal, and thankfully they do. Adding even more meaning and weight to this moment.

Taking control of the Joker

Arkham Knight’s ending sequence, which is from the moment Batman gets injected with the fear toxin and starts hallucinating, is its strongest part. Perhaps even stronger than any part of the earlier games.

The Joker is seen tied up the same way Bruce was. At this moment, everyone thinks the Joker disease caught up to Bruce and he finally turned. Once we witness that, with shivers down our spines, we’re treated to the sight of major villains as they address Joker as Batman. Before we start making any sense of it, the Batmobile – or should I say Jokermobile – comes to crash the party, and everything is turned up to 11.

When the game turns into a first-person-shooter

No one could’ve imagined this, not even the most creative among us. A few moments after the Jokermobile scene, Bruce gets injected with even more toxin and the game switches to Joker, in a cemetery, looking down the barrel of an auto-shotgun.

For the next few minutes, Batman: Arkham Knight becomes a horror game where Batman is chasing the Joker – controlled by you. Batman is the predator and you are the prey. The game employed the same excellent trick of creeping up on you every time you turned, only this time Batman was creeping up on Joker.

The return to Arkham Asylum

The Joker’s ride is at an end, and everything starts to make sense again. What was actually happening the whole time was the work of Bruce’s brain, trying to shield itself from the fear toxin by putting Joker at the front. This defence mechanism peaks when Bruce brings in Batman into this battle.

Now both are fighting, in his head. But Batman is stronger than his fears, he asserts control and then utters the three iconic phrases known to any Batman fan. It’s at this moment you knew Batman was back, overcoming his greatest fears.

The leaderboards are back but any scores attained while offline will not be added to the user total. Thanks, Eurogamer.

Original

Rocksteady has released a new patch to the PlayStation 4 version of Batman: Arkham Knight. The patch brings the game to version 1.03 and is roughly 100MB in size.

The only note provided is “leaderboard fix.” The leaderboards assigned to both the AR challenges and Gotham’s Greatest no longer give the failed connection error message. However, all leaderboards are empty, not showing any scores.

Users on Reddit have reported seeing only one score. The game could be taking a while to populate the leaderboards, so only time will tell.

]]>http://www.vg247.com/2015/06/30/batman-arkham-knight-gets-new-patch-to-fix-leaderboards-issue/feed/0Here’s how Warner Bros. plans to fix the PC port of Batman: Arkham Knighthttp://www.vg247.com/2015/06/29/batman-arkham-knight-pc-port-fixes/
http://www.vg247.com/2015/06/29/batman-arkham-knight-pc-port-fixes/#respondMon, 29 Jun 2015 02:28:55 +0000http://www.vg247.com/?p=535550Batman: Arkham Knight publisher Warner Bros. has outlined the list of priority fixes it plans to implement to get the PC version into decent shape.

The PC version of Batman Arkham Knight requires “significant” work, and it will take “some time” to “get the right fixes in place”, according to Warner Bros.

Rocksteady Studios is leading a “team of developers and partners”, the publisher said, which presumably includes port developer Iron Galaxy as well as Nvidia.

The alliance is “making good progress” on the beleaguered port, apparently, and one interim patch has been released, with some critical fixes. These patches will continue, but according to a Steam Community post, Warner Bros. is focused on delivering the following major fixes before re-releasing the game for purchase on PC:

Support for frame rates above 30FPS in the graphics settings menu

Fix for low resolution texture bug

Improve overall performance and framerate hitches

Add more options to the graphics settings menu

Improvements to hard drive streaming and hitches

Address full screen rendering bug on gaming laptops

Improvements to system memory and VRAM usage

NVIDIA SLI bug fixes

Enabling AMD Crossfire

NVIDIA and AMD updated drivers

Warner Bros. isn’t winning any hearts with a couple of shoddy PC ports in a row, but it’s great to see it being open and communicative, and taking prompt action, to address its errors.

]]>http://www.vg247.com/2015/06/29/batman-arkham-knight-pc-port-fixes/feed/0Batman: Arkham Knight mod makes everyone playablehttp://www.vg247.com/2015/06/29/batman-arkham-knight-mod-makes-everyone-playable/
http://www.vg247.com/2015/06/29/batman-arkham-knight-mod-makes-everyone-playable/#respondMon, 29 Jun 2015 00:18:18 +0000http://www.vg247.com/?p=535542Arkham Knight players tired of Batman can roam the map as one of a number of other characters thanks to a new mod.

The Batman: Arkham Knight Playable Characters mod makes Red Hood, Harley Quinn, Nightwing, Robin, Azrael, Bruce Wayne, Catwoman, Commissioner Gordon, Joker and GCPD Officer Owens playable in the general game map rather than their own walled-off modes and missions. Take a look at in action below:

Check the YouTube description for details on how to download and install the mod, although you should be aware that this hasn’t been passed through a hub like Steam Workshop or ModDB, so its contents aren’t necessarily trustworthy; we haven’t tried it ourselves, either.

]]>http://www.vg247.com/2015/06/29/batman-arkham-knight-mod-makes-everyone-playable/feed/0Batman: Arkham Knight – Rocksteady and Nvidia are working on PC performance issueshttp://www.vg247.com/2015/06/26/batman-arkham-knight-rocksteady-and-nvidia-are-working-on-pc-performance-issues/
http://www.vg247.com/2015/06/26/batman-arkham-knight-rocksteady-and-nvidia-are-working-on-pc-performance-issues/#respondFri, 26 Jun 2015 11:33:27 +0000http://www.vg247.com/?p=535425Rocksteady and Nvidia are working to fix what’s wrong with the PC version of Batman: Arkham Knight.

This carries over in-game too, whenever you complete any of the mission challenges, the leaderboards section doesn’t show up.

It’s all part of the Gotham’s Greatest metagame, which tracks everyone’s scores as well as their friends’. Some believe this is a result of the servers getting overloaded. A similar issue happened with Mortal Kombat X – another Warner Bros. game – during the first few days of launch.

This issue appears to only affect the PlayStation 4 version at present, judging by the reports.

To complete Line of Duty, Arkham Knight players need to locate 16 firefighters. It’s well worth the effort, but tracking them down can be a pain.

In the video below, Arekkz guides you to each and every one. Thank you, sir.

]]>http://www.vg247.com/2015/06/25/batman-arkham-knight-guide-how-to-find-16-firefighters-line-of-duty/feed/0Rocksteady responds to Batman: Arkham Knight debacle, makes fans more angryhttp://www.vg247.com/2015/06/24/rocksteady-responds-to-batman-arkham-knight-pc-issues/
http://www.vg247.com/2015/06/24/rocksteady-responds-to-batman-arkham-knight-pc-issues/#respondWed, 24 Jun 2015 09:53:25 +0000http://www.vg247.com/?p=535141The second episode of Batman: Arkham Knight’s PC story has not gone down well with the community.

Following on from yesterday’s response to complaints about the state of the PC version of Batman: Arkham Knight, developers at Rocksteady have today expanded on their initial response by offering recommended in-game graphical settings for users running minimum and recommend hardware.

The two sets of in-game settings were posted on the official forums, and consisted of settings that many fans found to be lower than what the hardware is capable of.

In particular, the recommended settings for the recommended hardware specs switches everything to ‘Medium’ and turns off all of Nvidia’s GameWorks features. The blog post added that these specs are intended for “an experience on par with the current generation of gaming platforms.” In the cases of either Minimum or Recommended, the aim is to reach a stable 30fps, according to the post.

In the video below, Arekkz talks us through the three Superman references found in Batman: Arkham Knight so far. Take a look:

Although Rocksteady loves to put Easter Eggs in the Arkham games, these ones seem kind of persistent to just be little nods. And as Arekkz points out, Arkham Knight is supposed to be Rocksteady’s last Batman game. Hmm. We can but hope, right?

]]>http://www.vg247.com/2015/06/24/take-a-look-at-batman-arkham-knights-free-new-52-costumes/feed/0Batman: Arkham Knight is having all sorts of issues on PChttp://www.vg247.com/2015/06/23/batman-arkham-knight-is-having-all-sorts-of-issues-on-pc/
http://www.vg247.com/2015/06/23/batman-arkham-knight-is-having-all-sorts-of-issues-on-pc/#respondTue, 23 Jun 2015 08:20:03 +0000http://www.vg247.com/?p=534984The PC version of Batman: Arkham Knight is giving players all sorts of problems, and developer Rocksteady is on the case.

Update: Developer Rocksteady has said it is aware of the problems affecting the PC version of Batman: Arkham Knight, and it is working with a “external PC development partner” to resolve the issues. Beyond that, there’s no indication of when fixes will be issued to current problems.

“We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight,” wrote Rocksteady.

“This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.”

Original story: Problems, problems, and more problems are in store for those who chose to pick up a copy of Batman: Arkham Knight on PC. These issues have been widely reported on Reddit as well as the Steam forums, to the point that the game currently has mostly negative user reviews.

The problems users are facing can be narrowed down to two categories: game files issues and performance issues.

The first means users who pre-loaded the game will run into crashes and freezes after decrypting the game files and playing. Naturally, the next step would be to verify game cache, which leads to Steam downloading the whole game again, or large portions of it.

As for performance, AMD users are having the worst time, multiple users have reported the game dropping to below 5fps at times. Warner updated the minimum specs overnight, changing the AMD card required.

Performance issues seem to occur when gliding and/or calling and driving the Batmobile. Frame-rate would drop to 10fps, according to some reports. This issue appears to affect even the high-end Nvidia cards such as the GTX 980, GTX 970, and in some cases, the Titan X. Other users reported the game locking the frame-rate automatically to 30fps upon restarting, which is probably caused by a bug.

For the time being, you can get around that lock by navigating to your install directory, locating a file named “BMSystemSettings.ini” and searching for “maxfps” within that file. The value for this command needs to be changed from 30 to 60 or 0.

Unfortunately, even those who don’t have severe performance issues are reporting a wildly varying frame-rate, dropping and increasing without the action on screen justifying it, even while using the latest drivers.

The Batman: Arkham Knight PC minimum system requirements were updated at the very last minute overnight.

The new requirements are almost identical to those published a few months ago, but with one major difference: if you use an AMD GPU, you’ll need a Radeon HD 7950 or better with at least 3 GB of memory.

On Steam, Rocksteady warned that AMD users may experience some problems.

“There are some known issues with the performance of Batman: Arkham Knight for PC owners using AMD graphics cards. We are working closely with AMD to rectify these issues as quickly as possible.”

Depending on which side of the date line you’re on, Batman: Arkham Knight is out now on PC, PS4 and Xbox One. It received rave reviews – although the ones we’ve seen were based on the PS4 version.

]]>http://www.vg247.com/2015/06/23/batman-arkham-knight-minimum-pc-specs-updated-amd/feed/0Check out the Harley Quinn Story Pack and first 30 mins of Batman: Arkham Knighthttp://www.vg247.com/2015/06/23/batman-arkham-knight-harleyt-quinn-dlc-gameplay-footage-pc-ps4-xbox-one-video/
http://www.vg247.com/2015/06/23/batman-arkham-knight-harleyt-quinn-dlc-gameplay-footage-pc-ps4-xbox-one-video/#respondTue, 23 Jun 2015 01:51:18 +0000http://www.vg247.com/?p=534933Batman: Arkham Knight is out now, depending on your time zone. Is the season pass content worth it?

The Arkham Knight season pass grants access to a number of content drops over the coming months, starting with the Harley Quinn Story pack.

Arekkz takes a look at the DLC in the video below, as well as the Flashpoint Skin and the first 30 minutes of the game.

]]>http://www.vg247.com/2015/06/23/batman-arkham-knight-harleyt-quinn-dlc-gameplay-footage-pc-ps4-xbox-one-video/feed/0Batman: Arkham Knight launch trailer couldn’t be more ominoushttp://www.vg247.com/2015/06/22/batman-arkham-knight-launch-trailer-pc-ps4-xbox-one/
http://www.vg247.com/2015/06/22/batman-arkham-knight-launch-trailer-pc-ps4-xbox-one/#respondMon, 22 Jun 2015 17:20:58 +0000http://www.vg247.com/?p=534888The final chapter in the Arkham saga comes out tomorrow, and what better way to commemorate the launch than with a Muse song.

Warner and Rocksteady have released the launch trailer for Batman: Arkham Knight. The trailer comes on the heels of the stellar reviews the game has received thus far.

Telling the story of a hero, the trailer is set to Muse’s latest song, Mercy.

]]>http://www.vg247.com/2015/06/22/batman-arkham-knight-launch-trailer-pc-ps4-xbox-one/feed/0Batman: Arkham Knight day one patch confirmed, is 3.5GBhttp://www.vg247.com/2015/06/22/batman-arkham-knight-day-one-patch-confirmed-is-3-5gb/
http://www.vg247.com/2015/06/22/batman-arkham-knight-day-one-patch-confirmed-is-3-5gb/#respondMon, 22 Jun 2015 16:09:58 +0000http://www.vg247.com/?p=534876Batman: Arkham Knight requires a day one patch, and it’s not a small one.

Batman: Arkham Knight’s release date changes have not prevented it from requiring a day one patch, it seems. The patch is a little bit on the large side, clocking in at 3.5GB.

The information comes from a Reddit post referencing the PlayStation 4 version. The patch notes are listed below, courtesy of PlayStation Lifestyle.

Improved Performance

Stability Fixes

New feature: Rival Points

New feature: Original Batsuit skin available to select

Support for “A Matter Of Family” additional content

General gameplay, graphical, audio, UI, and localization fixes

There’s currently no news about a similar patch for Xbox One, though it’s very likely one is coming.

]]>http://www.vg247.com/2015/06/22/batman-arkham-knight-day-one-patch-confirmed-is-3-5gb/feed/0First look at Batman: Arkham Knight Batmobile challengeshttp://www.vg247.com/2015/06/19/first-look-at-batman-arkham-knight-batmobile-challenges/
http://www.vg247.com/2015/06/19/first-look-at-batman-arkham-knight-batmobile-challenges/#respondFri, 19 Jun 2015 13:20:40 +0000http://www.vg247.com/?p=534695Sefton Hill from Rocksteady Studios gives us a first look at Batmobile challenges and some more in-depth gameplay at E3.

The video shows around 20 minutes of gameplay, and Gotham City is absolutely stunning. Speeding around town in the Batmobile looks awesome, as does gliding through the air and descending onto criminals.

Amongst the challenges Hill talks us through are the Batmobile challenges, which he says are being shown as a “world first”.

When asked about the similarity between Zack Snyder’s design of the vehicle and the one in the game, Hill said “It was quite funny. They saw ours at about the same we saw theirs. So it was like ‘oh you’re doing a new batmobile, we’re doing a new batmobile,’ and then we kind of saw each others and were like ‘oh right, they’re kind of similar.’ So yeah, that was totally a coincidence.”

Batman: Arkham Knight is due for release next week, on June 23 for PC, PS4 and Xbox One.

Warner Bros’ community admin Yorick has posted on the Batman: Arkham Knight official forums to clarify that Season Pass holders will eventually receive all in-game content that has been offered as a pre-order incentive by retailers.

“This includes the Harley Quinn and Red Hood Story Packs, as well as any Batmobile or Booster Pack that was available as early bonuses for pre-order of the game”, Yorick said.

So if you’re feeling some buyer’s remorse or you’re still on the fence about where to pre-order, relax: all currently exclusive content will be freely available to anyone with a Season Pass by September.

Less than a week ahead of launch, the Batmobile Edition of Batman: Arkham Knight has been cancelled.

The very special edition was exclusive to specific retailers in limited territories, which have begun contacting customers to advice of the cancellation of their orders.

Warner Bros. issued a statement to Kotaku suggesting something went terribly wrong at the last minute:

“We regret to inform you that we are not able to release the Batmobile Collector’s Edition of Batman: Arkham Knight due to unforeseen circumstances that greatly compromised the quality of this extremely limited run of product. We are deeply apologetic for this unfortunate outcome.”

Retailers have offered to refund or transfer deposits, although since the Limited Edition is sold out in many territories this is not an ideal situation for those who wanted a special package. In compensation, Warner Bros. is offering some bonus digital goodies to everyone:

“We will be providing everyone who purchases Batman: Arkham Knight with the New 52 skin pack, including Batman, Robin and Nightwing, free of charge,” the publisher said.

The Batman: Arkham Knight trailer shown during Sony’s E3 2015 showcase was a bit odd – first person, and not starring Batman.

Warner Bros. doesn’t seem to have posted an official video yet, so here’s a stream capture. We’ll updated with a high quality version when available.

What do you think? Is this effective?

Anyway, Arkham Knight launches on PC, PS4 and Xbox One on June 23 – not long to wait now.

]]>http://www.vg247.com/2015/06/16/533004batman-arkham-knight-e3-2015-pc-ps4-xbox-one-trailer-video/feed/0Watch the voice of Batman play Arkham Knighthttp://www.vg247.com/2015/06/12/batman-arkham-knight-kevin-conroy-neil-patrick-harris-pc-ps4-xbox-one/
http://www.vg247.com/2015/06/12/batman-arkham-knight-kevin-conroy-neil-patrick-harris-pc-ps4-xbox-one/#respondFri, 12 Jun 2015 05:01:59 +0000http://www.vg247.com/?p=531967Batman: Arkham Knight lead voice actor Kevin Conroy is among a number of celebrities given an early look at the latest Rocksteady action epic.

I do my best to be very cynical of promotional materials but ugh some of this made me laugh like a newb. Take it away and let’s not speak of it again until Batman: Arkham Knight releases on June 23 for PC, PS4 and Xbox One.