10/GUI interface looks to redefine the touch-enabled desktop

10/GUI interface looks to redefine the touch-enabled desktop

Redefining the way we interact with computers is a pretty ambitious task as far as things go, but that's just what R. Clayton Miller is looking to do with his so-called 10/GUI project, and he may just be onto something. Miller begins with the notion that the traditional mouse-based interface lacks the "interaction bandwidth" afforded by multitouch interfaces, and that touch-enabled desktops (or laptops) are inherently problematic since they can't be used for prolonged periods of time -- even a flat surface will do a number on your neck if you use it all day. To solve that problem, Miller proposes separating the touch surface from the display and placing it below the keyboard in the form of a large, hybrid capacative / resistive touch panel. That's just the beginning, however, and Miller has also devised a whole new interface that makes use of all your fingers, and a new linear means of displaying windows that strikes a balance ease of use and the ability to manage numerous applications. Of course, there are some drawbacks -- you'd still likely pull out a mouse for Photoshop or a marathon Left 4 Dead session -- but we'd certainly be curious to see how this would play out in practice. Head on past the break for a full video overview.