The niche and paratextual industries of games and play

Game prototyping – phase 2

During class Olivia and I prototyped a new idea for our game, one that we felt would be easier for most people to play. The idea was somewhat inspired by the platform game ‘Psychonauts‘ (2005) in which a group of children-like creatures with psychic abilities attend a summer camp that is actually a US government training facility.

The narrative and story of our game is based around this concept; a group of teenage creatures/mutants with different superpowers who are forced to go to summer camp by their parents in order to have a “normal” summer experience.

The way we wanted to present this was as a board game. As summer camp does not last forever, and neither does a board game, we thought it was fitting that our game take on the appearance of a calendar, running from 1 – 30 days. None of the characters want to…