You seem to draw the most dangerous missions. Fellow Marines appear to be disappearing at an alarming rate. Most have been tracked to a suspected underground complex inhabited by the undead. Eliminating this fortress of evil won't be easy, and it is for this reason that you have been selected. You enter the complex and stumble upon the first echelon of nasties. "Is this the best you can do?" you say to yourself. Keep focused, the action becomes more frantic as you move deeper into their lair. Other hazards exist as well.

This wad is moderately large, and very playable at all difficulty levels. There are no "dead-ends"or unescapable traps. All weapons, keys and items have been used. Adequate ammo for skill levels 3/4/5, more than enough for levels 1/2.

Credits:

idSoft; The various authors contributing to "Tricks of the Doom Programming Gurus" for their excellent review of the basics of constructing PWADs, and my brother for play-testing and making suggestions to improve play.

I don't think this map is plays well, because I get lost after got red key, and there is some missing textures. And some switches in secret area that you must active it else you'll stuck, and the cramped maze layout made this even worse... It's not bad for 1995 standard but those flaws ruined it... : 2/5 -playerlin