Long time now since the last update! It's summertime and with that vacation time. The lack of updates is much because we have been working with the core stuffs and especially the engine itself. We are now soon ready start the creation of all formulas we will need to have in the game. These will be the backbone of how the system will be working. They will be the important "stuff" that the players will never see.
It's in these formulas where all calculations are done for ie abilities, damages,

Long time has passed since the last update... We have been into a very intensive period where we have been working on the engine parts. Building up item system, ability system, & character system. Now we are starting to work on the quest system and AI. This is the slow and tedious part, but also an integral part of the game. Once this has been started then the first initial play tests can start to trim the ability system and getting the core into place.
In addition to this I am happy to inform

First of all sorry for taking long times with updates! This is very much due to alot of new stuff going at the same time. We got an additional coder named Tobias that is helping out Matt with the coding stuff. Matt is working on the ability, AI and core engine whereas Tobias has just started with a inventory system. Jimmy is working with the quests and also started to do some formulas. This will most likely speed up things a bit too.
We have also started to get into creating outdoor areas

Our new level - The Castle is coming along well! There are still a lot of tweaks and customizations to be done until it is finished. We will give you some screenshots to give you an idea on what to expect. Big thanks to Mr.Necturus for providing such excellent assets!
Matt, our programmer is doing an awesome job and progressing very good with out ability/AI system. We will soon share some news about the AI with you all, but I must admit that I think it will fit perfect to our needs. Enough said