I just noticed (in v1.12.5) that you can heal twice in one round if you have allies with healing units:
- When ally turn starts healer unit heals your units adjacent to it
- When your turn starts your units heal normally

Is this intended behaviour?
Was this changed in the most recent version?

I did propose a change that would have prevented heals stacking beyond normal limits onto a single unit, a behavior which I considered undesirable, but unfortunately the proposal didn't gain much favor with the MP devs or the MP community. You can still read it here: viewtopic.php?t=15880