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Last week, Square-Enix announced a giant multimedia blitz around the upcoming release of Final Fantasy XV. An anime series, a CG movie, and the release date were all unveiled at a big event, but the biggest news was the release of a completely new demo that’s available to anyone with a PS4 or Xbox One. Unfortunately, it’s disappointing in nearly every way.

If you move through the demo at a steady clip, there’s about 30 minutes worth of activities on offer. There are a few hidden objects here and there to keep you occupied, but this “Platinum Demo” is fairly light on content. And considering that it prominently features pressure pads throughout the world that can change the time of day, turn you into an animal, or spawn a vehicle, this is much more of a tech demo than a vertical slice of the game. A more traditional game demo is locked behind the purchase of Final Fantasy Type-0 HD — a remastered version of a PSP game.

We weren’t pleased with the clunky character movement or the ultra-boring tasks in this demo, but at least this gives us a good look at the tech Square-Enix is working with. The folks over at Digital Foundry have analyzed the demo running on both platforms, and the results are troubling. Both versions are running at a dynamic resolution, and neither one is particularly impressive.

The Xbox One demo fluctuates between 1568×882 and 1360×768, but it’s mostly hovering around 1408×792. On the PS4, a full 1920×1080 is possible in some environments, but it was seen dropping down to just 1568×882 at some points. Typically, it’s sitting at 1600×900.

Depressingly, the dynamic resolution doesn’t help maintain frame rate stability. Dipping down into the low 20s is pretty standard here, and it even drops as low as 15 frames per second. The PS4’s frame rate is slightly better, but it seems to suffer from a frame-pacing issue that makes even 30fps footage look choppier than it should.

We wish we could say that those are the only technical problems, but that’s not true. Thanks to the highly flawed anti-aliasing solution, there are some really ugly moments here. Not only does it cause very heavy-handed blurring in some situations, but it often fails to handle the hair properly.

At times, this seems like a PS3 game, not a PS4 release, and it’s easy to understand why. Sure, this console generation is a bit anemic, but this game is substantially uglier than many of its contemporaries. The bigger issue is that Final Fantasy XV has been in development hell for about a decade now, and the internal engine being used for this game has caused major problems. In fact, Square-Enix has licensed Unreal Engine 4 for other projects like Kingdom Hearts 3 and Final Fantasy VII Remake to prevent further setbacks.

With all that being said, there are some redeeming aspects of this demo. The lighting is legitimately impressive, and it delivers better-looking dynamic shadows than most other games on the market. Certain parts of the Platinum Demo look incredible, but those high points are hard to appreciate when everything else is crumbling around you.

Remember, we’re still about six months away from the final release, so it’s still possible that the most glaring problems can be fixed. You definitely shouldn’t pre-order this game, but it’s unfair to write it off completely. Let’s wait and see how the full game pans out before passing judgment.

Tagged In

“The PS4 and Xbox One disappoints on the Final Fantasy XV demo” Fixed.

Seriously, the hardware is far outdated for how fast graphical fidelity grew during their releases(and the slow advance of graphical optimization).

Mirimon

Other multiplat games have done it, clearly a lack of developing to optimize fir these systems is the issue. It would likely run better were it exclusive anyways.

Tim

That’s doubtful. The architectures are rather similar to PC for the Xbox and identical for the ps4. This isn’t like past consoles where they were completely unique requiring completely new techniques to optimize. They are using the same techniques PCs have used for years since they are the same.

Originaru

Similar, no identical. And if im not mistaken the luminous engine was designed with nvidia architecture not AMD, so there is a problem here as the two Graphics Cards makers have a rather diferent approach, thats the same problem that we see on the PC spectrum with game bad optmized for one vendor or the other.

Tim

The ps4 is basically identical to a pc in every important way. The xbox has a bit of ESRAM that works differently and that sets it apart and is a big part of why the ps4 preforms better since developers aren’t used to optimizing it yet.

As for the Luminous engine I can’t find any info supporting that it was designed for the nvidia more than AMD. That would seem incredibly stupid since both consoles run a video card made by AMD. I can find info saying it was designed for Directx11, which nvidia was better at in general, but that doesn’t really support saying it was designed for nvidia. Do you have a source for that?

Originaru

First my friend, do you know that the PS4 GDDR5 memory is shared, by that only i can safely say its not identical, even though we have APUs, that make use of shared memory we still don’t have gddr5 ram on system memory and the sharing limitation is flexible while on PCs and MAC its very limited.
Secondly if you were to make a game engine from the ground for consoles and PC you would make it on a lower level API than DX11. Yes im sure that the engine is based on Nvidia architecture, while i don’t exacly remember where i read about that, all the demos were showns with nvidia cards, and Final Fantasy franchise always partnered with nvidia and intel.
While 10 years ago the architectures diferences were not that drastic, today this is widenning and we going to, in a few years, games that only work for one vendor or the other, sadly.

Mirimon

And that’s just it, not only has it been done many times before, but on more difficult hardware to optimize more. All that past experience with esier to optimize architecture should mean this doesn’t happen.

Arthur Hilado

Optimization’s very important, of course. But is the degree of effort put out for it worth trying to cover up for the undeniably outdated hardware? I say Final Fantasy XV’s optimization is fine. Can be better, but decidedly not worth it. It shouldn’t bank too much on graphics, and the sheer scale of the game as I have heard might have been a bigger part of it than some. Hence why I say that the platform it’s going to be released in is disappointing.

XV’s gonna be a great game on the next gen consoles.

HaloEliteLegend

I agree entirely. XV’s gonna be a great game, it’s just gonna be disappointing on consoles. Which is why so many of us are clamoring for a PC release. This console generation especially, so many people jumped ship to PC, because they too saw how outdated the X1/PS4 hardware is.

The Luminous Engine now has DX12 support. Why would Square even work on DX12 support when only PC currently has it? It’s almost as if Square designed the Luminous Engine just for PC, and they’re now trying to shove all that onto a low-spec console. And their licensing of Unreal Engine 4 for other projects? Well, UE4 would make it easier than ever to simultaneously launch on PC! PC and console hardware are almost identical now.

Also, some of the stuff the Luminous Engine is trying to do is usually Nvidia’s bread and butter over AMD. I can see where optimizing for an AMD APU would be an issue. I think if and when they do launch XV on PC, they’ll find it a lot easier than optimizing to a console. Firstly, they just have to add graphics settings and let us tinker with them, and secondly, they can let Nvidia’s cards pull their weight what with their considerable market share. I’m sure much of those high fidelity graphical effects can be done by CUDA and free up CPU bandwidth and increase frame rate.

Tim

Considering there is no confirmed PC version what they said was quite adequate.

Mnemo

Needs to be released on Steam to really enjoy it.

sixstarny

Needs to only be on ps4 where the true fans are. Lololololokokokokok

Hugo Sit

Is that supposed to be funny? Where is the gag?

Daniel Glass

Maybe it’s commentary on how Final Fantasy was a Sony exclusive on PS1/2, and FFXIV’s only on the PS3/4 on the console side? Not really any joke in there, though.

Tim

That completely misses why those things happens and ignores all those FF games on Nintendo before the PSX. Also the only reason FFXIV isn’t on xbox is because Microsoft was requiring Xbox only servers. A stance they have recently changed and will likely bring FFXIV to that console now. So any commentary about Sony like that is ignoring all the history and context for each individual game.

Mirimon

No, msft still mandates xbl servers only for cross play.
Must either be separate, or if crossplay others are “invited” to join on xbl. The slight change to policy is still demanding and is such that only msft would gain from it. As ut stands cross play is already public, msft NEEDS to change it to play with anybody on any server, like the others have been doing. An exception to their policies could be made by msft, like it was back on ff11, but that was nearly a decade ago and they have not done it again since.

That was just the first link I found but Rocket League is going to be the first game supporting it. I can’t see anything online supporting the notion that xbox has to invite to join xbl players at all. Source for that?

Mirimon

Nope. The previous policy was basically “never”. The new policy is “on our xbl servers under our control, or not at all. Atm cross play happens (and has been since 2002) regardless of whose servers it is, publisher, psn, 3rd party all the same. Msft’s proposal isn’t to join the others, but to have the others join them (which will likely come at a cost to the other platform holders, as well as put user data at more risk while delivering poor performance on xbl).

Daniel Glass

Right. FFXIV is best on PC anyways, but yeah, system capabilities or loyalties are pretty meaningless in an MMO without universal cross-play on all platforms.

sixstarny

Final Fantasy Versus XIII was a PS3 exclusive, and yea the NES and SNES is where it started. Been playing since 92, but FFVII and up, Sony made it buzz. So for PC gamers to say it should be a PC exclusive, IJS it should be a Sony exclusive…

sixstarny

In your mouth clown. And it ain’t funny, I’m dead serious…

Hugo Sit

U dunno that yet. There is still half a year for them to polish it and optimise it before final product. As long as the frame rate can be stablized abit more at 30fos it will be enjoyable. U don’t always need to have 4k 60fps to enjoy a game. The game itself look epic enough

HaloEliteLegend

If they can stabilize the game at 30fps, then yes, there’ll be no problems at all. Thing is, when a game starts dropping hard under 30, it affects your ability to play the game at all. This is an example of graphics hindering gameplay. Tbh, it doesn’t matter what fancy eye candy they want to add, a stable frame rate should be of the highest priority.

I have to say I was personally impressed, even despite the shortcomings.

sixstarny

The demo is also just 3gb installed up to on Ps4. That could possibly be a minor reason to it.

Zunalter

I want this release to be great, but man does it make me nervous to read about this type of stuff.

Hugo Sit

No sweat. Tabata already said they didn’t improve any frame rate performance from the last demo. They are on the optimization stage now. I do believe it will get better in the final product. SE knows the problem exists, they will not ignore it.

Tim

Demos are old branches and not as optimized as the final products. This is true of most demos and why most come with text that says something like “This is not representative of the final product” as a disclaimer.

Zunalter

:) As I said, I am really rooting for this to be a great release, so I have no problem believing this to be true. I haven’t really been engrossed by a FF game since 7 (and to a lesser extent 10) and my “deep engrossing RPG” itch desperately needs scratched, hopefully by this game.

HaloEliteLegend

I know what you mean, man. Which is why it’s even greater that both FFXV and the VII Remake are coming this year. Scratch your old itch and your new one… at the same time!

Ali Hamza

Ff vii remake is not coming this year

Hugo Sit

Look, director tabata has already OFFICIALLY said they didn’t improve the frame rate from the last epd duscae demo, all they tried to do in this demo is to get u to experience the world settings such as weather change, time change as well as an introduction of noctis’ bond with his father. This is not even the final product and tabata already said they are on the polish and optimization stage now. Yet all u cry babies look at is frame rates and resolution, which isn’t something that they are trying to showcase here.
Don’t u guys find yourselves annoying cuz all u ppl do is magnify the negative things and ignore the positives things?

Even funnier is that, some ppl has already come up with a conclusion that this game is gonna be shitty due to the frame rates and resolution, half a year before the game comes out. Like wow, that negativity and hate, these ppl must have a horrible childhood or something

Mirimon

It’s not shitty for that reason, it’s shitty because it is a mindless hack n slash when what we really want is an actual final fantasy, and rpg with decision making, resource management etc.

Tim

A conclusion this demo doesn’t support. This isn’t the final game or even representative of areas similar to the final game. It’s completely removed from it in many ways. You can’t possibly know what the final game is really going to be like as far as being an “actual” final fantasy (subjective as hell anyway), an rpg with decisions, or resource management at all.

Mirimon

Er., this IS as of now the combat system of the game… conclusion is fairly valid. Sure, it could be a drastic change up like another ff game that had to be redone, but generally in this industry much is set i to digital stone.

Tim

We barely got to play with differing weapons or spells and it only included one enemy that made us do anything but spam attack. I can’t use that to make conclusions for the entire game. It’s not enough.

Mirimon

Nono, you are focusing on the wrong part of what I am saying. We have spells and ranges weapons also, and minor “combos”, in the end you control only yourself with minimal diversity in function. Ff13 is also just as bad. The end result is long time customers no konger buying their products due to the trend in catering to the casual, simple minded clone of another gametype far removed from being an rpg.

Tim

I get what you’re saying but the information given to me can’t allow me to make that conclusion yet. It was a very poor demo for combat. Only the final fight even tapped into blocking and warping and even then you barely got to get into that as well. Just too little info for me to say the battle system sucks. It just makes me want to really get into the combat to know more.

Mirimon

What it makes me do is wonder where our real final fantasy game is… as in, an rpg..

Arthur Hilado

Skyrim is an RPG. Combat system is not an important part of being an RPG. BUT anyway, I agree. I don’t like the direction of FF’s battle system. They crossed it with Kingdom Hearts starting from FF12 and Crisis Core since then, FF for everyone hasn’t really been the same. And seemingly, they don’t even realize that the franchise is veering way off course.

Phobos

Funny, every video game IS an RPG. The combat system is important, doesn’t matter if it’s slow or fast. FF12 was the last FF I play and I thought it was good. After that the rest look all flashy and no substance.

Ali Hamza

Im so glad it isn’t turn based, looks fucking stupid, these realistic looking characters are wait get smacked, I want it to feel organic, not some thing like turn based, it breaks the immersion for me, it looks ok with chibi or unrealistic looking games but not this, it an action rpg, just like the witcher 3

Mirimon

Nope, I want to play a ff game when it says its a ff game.. if I wanted to play elderscrolls or witcher I play those games then.

Ali Hamza

Guess you haven’t even played enough final fantasy games in the first place lol, fake fan boy, also I gave those examples to remind you of what an action rpg is, learn to accept change and stop living in the past, go play crisis core, even that feels much better than turn based shit, I thank God it’s not turn based anymore, fucking 1980s mechanics, turn based does not make a game an rpg nor does it make it tactical

Mirimon

No, it makes it the ff we love…, you would know this had you played a majority of them.

Catering to what is trending in the mainsteam is how we end up with a bunch of the sane trash in different suits.. final fantasy had always found a way to change the standard, which they had often created, with each iteration withourt needing to default into a brainless hack and slash.. (also, I don’t care the the current use of maps which are not so open, and far more linear than ever).

By all means, go play another hack and slash clone, even 14 was more of a ff game than this turd.

Ali Hamza

Why do you keep saying “we” again and again? It’s “you” who can’t accept change, it’s “you” who considers a game which doesn’t have the gameplay style that you prefer as “trash”, please remove that nostalgia dildo out of your ass, I’ve played final fantasy games since the first game, I’ve played 1,2,3.4, after years, 6, 7 , crisis core, 10 , 13 , 13-2 and a crap load of spin offs and games like bravely default, we’ve spent so many fucking year with the same gameplay style, it was so refreshing to play crisis core ,a game that wasn’t a hack and slash but atleast let you feel like you were in control of an actual realistic character, same with the crystal chronicle series, that shit felt like a lot of fun to play, I always wanted to know what it felt like playing ff 7 where the characters felt real, as if I was playing advent children, I always wanted to play a final fantasy game that felt real and we are finally, after like god knows how many years are getting that, final fantasy 7 remake is probably going to play like crisis core which is not a hack and slash but we can actually move around and not just stand there in one spot, it feels unrealistic as fuck, it looks nice in games like persona 5 where the art style and everything compliments that style of game play, but to make games like these turn based is like shooting yourself in the foot and taking away so many game mechanics, they don’t just make a game and then decide what the combat system etc is going to be, the entire game is built around it, from nocts’ teleportation to setting different parts of the environment on fire depending on what’s around you like that huge machine getting hit and it having an oil spill, and as far as hack and slash goes no buddy, I don’t know where you get the impression that turn based type games are so strategic, no they are not, that’s what we call a tactical rpg, which the main games have never been, what is the main difference between a turn based rpg and an action rpg? Atleast when it comes to final fantasy you are still going to have the same kinda spells that you always did, you’re going to try to find the enemies weakness and use a different kinda spells that affects it, in old ff games attack meant the same slashing attack no matter what the weapon was, in this game it’s actually more complex, since each weapon is different, more range, less range, heavy and slow or light and fast, then if they keep the same kinda item slots you can make the type of character that uses a lot of spells like a mage or just has different kinda weapons or has a mixture of the two,in old ff games you didn’t have to know what ways an enemy can attack, all you had to do was learn the pattern and click defend or cast protect or shell when you’d feel like the enemy was about to get real, in this game you literally have to look at their movements and dodge or block appropriately, now as far as holding down a button to defend or attack goes, this is basically if you ask me a next gen version of the “auto play” feature that we used to have in old ff games, if you want to use it you can, if you don’t it’s completely optional, I played the demo so many god damn times and you can literally play it how you want to, you can make it strategic as fuck and learn to press the dodge button at the right time or teleport at the right moment, use the right weapon at the right time or you could play with the “auto play” function and that still does not mean you can just hold it and nothing can touch you, I love this game and how it plays, finally I can play a ff game where everything seems real, just remembering how ff 1 was and now being able to play those kinda games with this much freedom really makes me happy, if you keep looking at the negatives no game will ever seem good enough, we need to stop crying about old school and look at how amazing it is now

some dude

It is gonna be shitty if the frame rates problem is not fixed, at least that is the case for me thanks to South Park on PS3 having horrible framerate, which then make me unable to finish the game. For resolution I hope they say fuck it and just use lower resolution instead.

Ollie van Griethuijsen

Couldn’t agree with you more man. All this negativity is just plain toxic and unneeded tbh but us humans tend to like doing that apparently which isn’t great… Also having “fans” that are fans of the Final Fantasy series constantly bashing this entry into the series for what it isn’t rather than enjoying it for what it is really doesn’t help the game or the community of fans as a whole; also doesn’t give possible new fans the best of impressions of what the community is like either.

Phobos

So the game play blows and no amount of graphic settings is going to save it.

Rawr

Can’t wait for the PC release. They’ve already stated they’re going to do it but only mentled in a subtle way. Demo was shown the PC logo as well as the event unveiling was played on a PC. As usual the better graphics will be in play as well. The only reason to get the console versions is cause of the Collectors Edition but they’re only selling 30,000 copies which is unfortunate.

A: If we had plans for a PC release, then we’d want to release it as closely as possible to the console versions. However, since we didn’t have any plans for it, there won’t be one releasing closely to the PC version. When we develop and research in the DirectX 11 generation, all the work goes into the console version. After release, we plan to do some research on a PC version while considering higher specs.”

Not confirmed from what I can see.This news is only 2 days old.

Rawr

Yes, I know. But the fact that they’re considering it is pretty much a given that they are going to do it with higher specs. It wouldn’t make sense for them to NOT do it considering how they have already ported most of the previous titles of the FF series on Steam already. I’m willing to bet they are going to do it and have already done some of it already seeing how they demoed the FFXV ON a PC with a PC logo shown at the end of a demo/trailer as mentioned above.

HaloEliteLegend

Don’t forget that they pulled a similar gag with the Final Fantasy XIII: Lightning Returns port. Someone caught a PC logo on one of the promo posters, and Square Enix said there wouldn’t be a PC release at all. Well, a few months later, the game dropped on Steam.

I’m sure someone slipped up and accidentally put the PC logo on the promotional artwork ahead of when Square actually wanted to address that. The above PR response from Tabata was likely just a way for Square to cover their ass like they did with the XIII: Lightning Returns PC port.

I’m 98% sure this game is coming on PC. The engine itself now has DX12 support… Odd, considering no console supports DX12. All the demos and trailer footage is running on PCs… The engine seems to be Nvidia-leaning in terms of optimization (though it’s just an assumption)…

Ali Hamza

It’ll come out a year later after its initial release ,by that point Noone would care and would have newer games to look forward to and when it comes to graphics idk why you are still under the impression that devs like pcs having way better graphics than consoles, while consoles are around devs will make sure that the game would look mostly similar to the consoles, obviously there are things like 4k, better AA and frame rate but if you’re a gamer who plays at 1080p you wouldn’t see much of a difference, examples are gta v, far cry games, dark souls games, mgs v, the witcher 3, these are just a few examples and let’s not forget that good optimisation is impossible on pcs ,hence way more bugs and glitches and issues , so I wouldn’t expect much from a year late release of the game

Carl

FF XV has engine performance problems stemming from its last-gen origins (it was set to release on PS3 only before its reboot), but it still looks a promising game and a beautiful one, too. I hope developers optimize graphics and frame rate to an acceptable degree before launch.

The PC version, if and when it comes out, won’t release for maybe another 1 or 2 years. At least.

Ollie van Griethuijsen

Just want to correct you slightly on this with the whole engine thing. They used a different engine while making FFVS13 I think it was called ebony. With the new rebranding into 15 they’ve almost started from the ground up while keeping some elements from VS13 and they’ve been building this awesome engine Luminous studios which is currently being used for the this game. Its annoying though because of current hardware issues the engine could perform a lot better heck just look at what it can do with Agni’s Philosophy and witch chapter 0 and what its doing with FF15. Also it probably doesn’t help that they’re having to build the engine as the game is being made which is obviously gonna cause problems.

HaloEliteLegend

I reasonable believe the PC version will only be a couple months after the console release. All the PC-version leaks, the PC-focused Luminous Engine upgrades (like DX12), PC branding seen on official promotional splash screens, etc.

Kwuarter

It’s a demo….

Kojen Ku

Release lousy software, then persuade consumers it is not their but consumers’ fault, or Microsoft or Sony’s fault, everybody’s but themselves’ fault. Funny.

Kojen Ku

Microsoft and Sony should step in to oversee these game software companies’ engineering process.

HaloEliteLegend

Why? That sounds highly necessary, expensive, and arbitrary. Plus, it violates a company’s privacy. Microsoft and Sony aren’t the only companies that receive new games. Most developers nowadays have at least dabbled in PC. Square for their part have released almost every Final Fantasy game on PC. And let’s not forget Nintendo. The NX will likely be a big deal that developers would want to develop for.

Ali Hamza

Almost every final fantasy is on pc? Now that’s a straight up bullshit lie lol

Ollie van Griethuijsen

Fucking hell this article is really quite negative : and somehow manages to only touch on the good that this demo does do while concentrating heavily on what it does badly. Yes the demo isn’t spectacular and there are faults that have been covered in this article but having such a negative view point is not cool and is making the demo and the overall game look worse then it is… Also as for the comments on the graphics I’d say that is also wrong with the game looking on par from the trailers and the gameplay videos looking as good if not better then a lot of the other offerings on consoles atm.
So yeah although I agree that some of the problems are troublesome they are certainly not in anyway a deal breaker and a lot of the issues are probably being fixed and improved as the development process goes along. Another point on the “definitely don’t pre-order this game” comment yeah I’m not gonna lie I’d say ignore that as there isn’t enough evidence to say that this game won’t be good on its release. p.s the demo actually lasts a bit longer than 30 mins more like an hour if you do all the activities and find the hidden content.

Christopher Hull

the writer of this articles a fucking moron

Christopher Hull

why do amazing grahics matter these days type-0 hd is the second best ff game ever made amazing gameplay amazzing story amazing characters gameplay if 15 has half of these il be sold cus 13 visually looked amaizng but guess what its the worst ff game ever next to 12

Xengre

Brant Grunner probably shouldn’t be writing anymore articles as this goes beyond mere bias but blatantly misinformation and lying. Clearly a strong lack of research on the topic.

The stutter issue on the PS4 is certainly a problem and one that was not seen in Duscae demo and will certainly be fixed. Performance wise from Digital Foundary it is both disappointing and impressive. This is an early tech demo for an unfinished unoptimizied game. Square Enix blatantly stated it was not optimized as they were focused purely on pushing graphical boundary and then optimizing later, willing to cut as needed to get strong performance as they said performance mattered more than sheer visual quality. For an early tech demo that has had rough to little optimization as it has been intentionally delayed for the consoles this demo comes off as exceedingly impressive at almost every point for what it achieves, looking almost as good as any of the best console games out there (even UC4 that is now out) and still having playable framerates with no real optimization pass. That said, it does have a serious hindrance that will hopefully, but no guarantee, be dealt with… the aliasing issues being quite severe.

You misstated the issues with the engine as well. Initially, back when it was FF Versus they were having engine issues with some of the dynamic physics capability to achieve a cinematic approach while being able to control your character. However, as of FFXV and Luminous engine this is completely untrue. The reasons, which Square Enix made clear, the other games were pushed to Unreal Engine 4 and no game is using Luminous atm is NOT due to engine issues but because they do not want a repeat of Crystal Tools. They wish to avoid adding too much to the engine and using it for too many tasks which results in problems so it is being locked to FFXV exclusively to focus on getting Luminous to 2.0 state and FFXV out in a timely manner (features and modifications to the engine, beyond simple visual improvements are added ONLY for the sake of FFXV atm). Once FFXV is out (aka Luminous will be at v2.0) they have stated the engine will be used for other projects in-house. Yeah, you had that completely screwed up Brant Grunner.

You also misstated that the Dynamic Resolution does not help maintain frame stability, it does. It is going to help more when the game/engine is actually optimized but at the moment it makes the demo even remotely playable preventing even worse drops in performance. It functions as a partial stop gap, for the time being, but also ensures strong performance values even in odd situations that would prove more demanding at final release.

You have clearly passed judgement and even gone so far as to say we shouldn’t pre-order it despite knowing that it is not yet optimized, having experiences TWO demos (other games don’t even get proper testing or feedback now days) and have seen that they are actually listening to feedback, and in general the gameplay was quite good for Duscae bar some tech issues and minor elements that were seen to be mostly resolved in Platinum demo, which unfortunately lacks real combat to get a more natural feel for changes. If you can’t pre-order this game than what game CAN you pre-order? Fallout 4 bug-a-geddon? Persona 5 which has shown almost nothing of the actual game and is changing the one thing that has kept the series so strong, a huge chunk of its “consistent” formula? Witcher 3 “trust us edition”? Of course, those games are actually quite, or likely will be, great in their own right but your statement has no merit at all.

PSN is down Ponies.

The issue is the PS4 lack of DX12 is holding us back, we have the only professional
DX12 certified hardware.
Been a Japanese COMPANY they are playing to Sony and making them look good.
Sony would even be paying for 1080p

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