Thing is, they were strangely attacking everybody rather than fortifying or uniting, they were attacking bambala and the alliance place which is... -weird- given that you'd think the Zandalar would be smart enough for diplomacy.

Well actually i think it was all just shitty writing fron Blizzards part. They wanted to re-introduce two beloved instances and then quickly wrote some stupid story around it and done. "It's Trolls, people love troll dungeons, don't bother with creating a believable story. Just let them attack everyone and copy+past Vol'jin to Stormwind harbor then everyone will be happy. And after you are done help us with Firelands."

---------- Post added 2013-03-27 at 07:51 AM ----------

Originally Posted by Skytotem

Which strikes me as dumb writing on blizz's part, you'd think some members of those other tribes would stop and go

"Wait, attacking the world's two entrenched superpowers AT THE SAME TIME might be a bad idea" and be receptive to Vol'jin inviting them into the Horde, because frankly, he can't really -afford- to just leave them, they're the vast majority of his race, his tribe is small, and they could use the powerboost.

Yep. They attacked both sides at once because both sides needed a reason to go into the dungeons. That's it.

Well actually i think it was all just shitty writing fron Blizzards part. They wanted to re-introduce two beloved instances and then quickly wrote some stupid story around it and done.

They wrote a story though, and it is even fairly complex *overall* in comparison to many "hook" ideas. Most dungeons, we have no business being in at all until some guy randomly decides we look like the Adventurers for the job! The re-vamps of the Zuls was something that allowed players who had never been to them before to experience the raids in a convenient size, the storyline itself suffered only because players with crazy faction-pride (many of us) would have been butthurt if the Horde was the only faction that got the quests.

If you want to call it bad writing, be my guest, that is the beauty of the internet.

Here is an experiment, make a story - approx. 500 words - that meets the following criteria:
- There is an evil bandit who robs from the rich and gives to the poor.
- There is a evil bandit who steals and sells women and children as slaves for the rich.
- There is a dragon that attacks the rich and the poor.
- These bandits must come to the aid of their people.
- Both Bandits must survive and succeed, though neither can meet the other while on their adventure.

I await the masterful tale of redemption and absolution in the eyes of both peoples that you can spin (convincingly) in less than 500 words.

Originally Posted by melodramocracy

Gold and the 'need' for it in-game is easily one of the most overblown mindsets in this community.

I await the masterful tale of redemption and absolution in the eyes of both peoples that you can spin (convincingly) in less than 500 words.

I'm not a writer so i have to disappoint you. But i think you got it all wrong anyway. My problem with Blizzards writing in this case is not the prosa, it's that they (ImO) had a beloved character and a well known and up to that point peaceful faction act against their characterization just because they needed a hook for their dungeons and Vol'jin was the easy way.

Either way, you may like what Vol'jin did or not, i just wanted to say that it's not just a case of people wanting to see heroes die, at least in the case of Vol'jin i think i have a pretty good reason of wanting to see him dead or removed (or, my favorite, as a prisoner of the Zalandari ).

I'm not a writer so i have to disappoint you. But i think you got it all wrong anyway. My problem with Blizzards writing in this case is not the prosa, it's that they (ImO) had a beloved character and a well known and up to that point peaceful faction act against their characterization just because they needed a hook for their dungeons and Vol'jin was the easy way.

Either way, you may like what Vol'jin did or not, i just wanted to say that it's not just a case of people wanting to see heroes die, at least in the case of Vol'jin i think i have a pretty good reason of wanting to see him dead or removed (or, my favorite, as a prisoner of the Zalandari ).

Sounds pretty stupid to have a character killed because you didn't like the way a certain faction went. Sounds spiteful to.

I'm not a writer so i have to disappoint you. But i think you got it all wrong anyway. My problem with Blizzards writing in this case is not the prosa, it's that they (ImO) had a beloved character and a well known and up to that point peaceful faction act against their characterization just because they needed a hook for their dungeons and Vol'jin was the easy way.

Either way, you may like what Vol'jin did or not, i just wanted to say that it's not just a case of people wanting to see heroes die, at least in the case of Vol'jin i think i have a pretty good reason of wanting to see him dead or removed (or, my favorite, as a prisoner of the Zalandari ).

Or maybe blizzard works on storylines more than one expansion at a time and it was the first step in a planned story arc with the Zandalari, with us gaining new information down the road in MoP. I have no trouble believing that after having their comfortable homeland shattered they'd turn to uniting the dwindling troll empires and trying to restore their people to glory rather than a slow extinction.

"If you have to believe it on faith, you have no reason to believe it at all.” Aron Ra

Or maybe blizzard works on storylines more than one expansion at a time and it was the first step in a planned story arc with the Zandalari, with us gaining new information down the road in MoP. I have no trouble believing that after having their comfortable homeland shattered they'd turn to uniting the dwindling troll empires and trying to restore their people to glory rather than a slow extinction.

Thing is, in Cataclysm, BEFORE that patch, we worked with the Zandalar to -stop- Gurubashi expansion.

The Skullsplitters are an embarrassment to the troll empire. Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart. Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins.
I have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters. I encourage you, and anyone you know, to travel south to Zul'Mamwe and cull their wayward tribe.

Everything suggested they were friendly with the Darkspear, and that this 'sinking Zandalar' thing was developed as last minute justification.

Everything suggested they were friendly with the Darkspear, and that this 'sinking Zandalar' thing was developed as last minute justification.

Yeah, the Zandalari were friendly when both the Horde and Alliance shared interests with them.

Just like every other race and faction, the Zandalar trolls are only in it for themselves and if the Darkspear or anyone else wants to get in their way (in the case of Mists, stopping them from making a home on Pandaria), any previous friendship isn't going to mean anything.

Yeah, the Zandalari were friendly when both the Horde and Alliance shared interests with them.

Just like every other race and faction, the Zandalar trolls are only in it for themselves and if the Darkspear or anyone else wants to get in their way (in the case of Mists, stopping them from making a home on Pandaria), any previous friendship isn't going to mean anything.

See, that's the thing, I don't get why the interests still aren't shared.