r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

Using these unit frames for a while now, and they are very nice to use during raids/dungeons. But to be honest as a disc priest i am missing one small thing (actually 2).
1 of them is Clarity of will, which would be handy if they could be displayed on the raid frames, while the 2nd one would be spirit shell.

I wish these 2 could work the same like Power word: shield because it is displayed in a rather nice way

Added.

Now that was fast
Anyway thank you for adding them and this great addon

Using these unit frames for a while now, and they are very nice to use during raids/dungeons. But to be honest as a disc priest i am missing one small thing (actually 2).
1 of them is Clarity of will, which would be handy if they could be displayed on the raid frames, while the 2nd one would be spirit shell.

I wish these 2 could work the same like Power word: shield because it is displayed in a rather nice way

Using these unit frames for a while now, and they are very nice to use during raids/dungeons. But to be honest as a disc priest i am missing one small thing (actually 2).
1 of them is Clarity of will, which would be handy if they could be displayed on the raid frames, while the 2nd one would be spirit shell.

I wish these 2 could work the same like Power word: shield because it is displayed in a rather nice way

Sorry I'm a pain and these are both incredibly minor issues. Shadow priests get Enhanced Shadow Orbs in WoD, which makes the power bar extend beyond its intended boundaries.

I'm also having a problem with the runes not refreshing when they come off of being death runes while out of combat but also sometimes while in combat. I'm still working on a solid repro for that one though.

Priest Solution:
Open oUF_ShadowOrbs.lua in the elements folder and edit it with the following:

Sorry I'm a pain and these are both incredibly minor issues. Shadow priests get Enhanced Shadow Orbs in WoD, which makes the power bar extend beyond its intended boundaries.

I'm also having a problem with the runes not refreshing when they come off of being death runes while out of combat but also sometimes while in combat. I'm still working on a solid repro for that one though.

First off, thank you for this aesthetically-pleasing overhaul to the unitframes! I'm really liking it !

I would like to know, however, if there is any way to get rid of the raid frames as I use a certain configuration on Grid that have served me over the many years that I find hard to part with. I don't know anything about coding LUA so if there's any way at all you can help, I would greatly appreciate it!

Glad you like it!
You can hide the raid frames by editing the config file. Open cfg.lua inside the addon folder with a text editor and look for this line:

First off, thank you for this aesthetically-pleasing overhaul to the unitframes! I'm really liking it !

I would like to know, however, if there is any way to get rid of the raid frames as I use a certain configuration on Grid that have served me over the many years that I find hard to part with. I don't know anything about coding LUA so if there's any way at all you can help, I would greatly appreciate it!

Sorry to be such a bother. I saw r20 with the fixed monk changes and gave it a shot. The errors are now gone (horray!) but the current chi count is not rendered on the player frame if the possible maximum is 6. I tested it with 5 and 4 as brewmaster, windwalker, and mistweaver and those all render correctly so it's just windwalker with its possible 6 chi that's being the problem.

Couldn't test my changes because I don't have a monk with Empowered Chi. Will give it another shot, sorry. :/

edit: Hopefully fixed now!

Not a problem; glad I can help out. Everything works perfect again. Thank you.

Sorry to be such a bother. I saw r20 with the fixed monk changes and gave it a shot. The errors are now gone (horray!) but the current chi count is not rendered on the player frame if the possible maximum is 6. I tested it with 5 and 4 as brewmaster, windwalker, and mistweaver and those all render correctly so it's just windwalker with its possible 6 chi that's being the problem.

Couldn't test my changes because I don't have a monk with Empowered Chi. Will give it another shot, sorry. :/