Dragon’s Crown Fighter Builds, Combat and Skills Guide

Share This:

Dragon’s Crown Fighter Builds, Combat and Skills Guide

Share

The Fighter class is the fort-front combatant in Dragon’s Crown, embodying all the norms and well-known attributes of a heavy-hitting tank. Think Barbarian from the Diablo games.

What makes the Fighter truly unique is that his massive shield can be used to defend allies in battle, hence making him not only an excellent absorber of damage, but also a massive barricade for assaulting enemies.

When it comes to his offensive skills, the Fighter is a melee damage dealer. His one-handed weapon may have little reach, but it allows him to deliver fast and accurate swings. The Fighter class lacks range, but it more than makes up for it with tankiness and speed.

Dragon’s Crown Fighter Builds, Combat and Skills

How To Play Fighter

While playing as the Fighter class, it is important to keep in mind that the character is limited by his attributes of being a tanky, melee vanguard. The following are the highlights of the Fighter class:

The character relies on close-combat for dealing maximum damage

Defense is as important with the Fighter as offense

The Fighter class has high defensive Stats, making him ideal for a tank role

The Fighter acts as a frontal support by shielding allies with his shield

One of the easiest classes in the game

Responsible for initiation and absorbing damage

Basic Attacks

The following are some basic attacks that can be performed with the Fighter:

Ken/Unarmed Attack[□] button (roll)

Shield Guard
Hold [□] button

Jump[×] button

Mega Smash[○] button

Dodge[R1] button or [R2] button

Dash Attack
Dash move + [□] button

On Attack
Up + [□] button

Air Attack
(While in air) [□] button

Air Tackle
Forward + [□] button length (While in air)

Air Attack On
Up + [□] button (While in air)

Fall Attack
Down + [□] button (While in air)

It is important to note that some attacks can be further enhanced with Special Skills (discussed shortly). Shielding can be used as an offensive counterattack with the help of ‘Bash’. In normal cases, it is possible to lose the shield from heavy enemy attacks, in which case it would be required to be picked up.

The negative aspect of this feature can be reduced by upgrading the ‘Hard Shield’ skill, which reduces impact on shield from enemy attacks.

Another important skill to look into is the Mega Smash. This is a slow skill but deals a lot of damage (typical). However, a huge tactical disadvantage of this skill is that after execution, it is possible that the weapon may get stuck in the ground. Thus, perform this skill as a finishing move for tougher enemies.

Fighter Special Skills/Abilities

Special Skills are class-specific abilities that greatly enhance the character’s offense or defense. In Dragon’s Crown, most of the Special Skills are easy to execute. Each skill has certain prerequisites (required level, prerequisite skills, etc.), and can be leveled up multiple times.

The skills of the Fighter class are explained below, along with the recommended skills to use:

Cyclone Masher
The Cyclone Masher is a powerful aerial attack, quite suited for those who like to fight in the air. This skill is recommended because it adds versatility to the character, and gives more damage output in aerial attacks.

There are five levels of this skill. At higher levels, the fall rate of the character will decrease, allowing you to stay in the air for longer duration. Additionally, the damage of the skill will also increase with the increase in levels.

Skill Performed:
(While in air) [□] button

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 2

Lvl 4 – 3

Lvl 5 – 5

Required Player Level:

Lvl 1 – 1

Lvl 2 – 10

Lvl 3 – 19

Lvl 4 – 30

Lvl 5 – 45

Sonic Boom
One of the major downfalls of the Fighter class is the lack of range. In order to address this situation, the Sonic Boom ability should be used, making it a recommended skill. Sonic Boom sends out a shockwave on the ground that can travel a certain distance to hit an enemy. Though it’s not a very powerful attack, it is quite useful for ranged initiation or poking.

The number of shockwaves and their power increase with leveling the skill. Like the Cyclone Masher, Sonic Boom also has five skill levels.

Skill Performed:
Up + [□] button

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 2

Lvl 4 – 3

Lvl 5 – 5

Required Player Level:

Lvl 1 – 1

Lvl 2 – 8

Lvl 3 – 16

Lvl 4 – 26

Lvl 5 – 40

Fall Thrust
A very useful and heavily damaging skill that can be learnt is the Fall Thrust. This skill, performed in air, creates a powerful shockwave on the ground that does a good amount of damage to enemies within its vicinity.

The range of the shockwave increases as level increases. As this skill does a large amount of damage, it is highly recommended. This skill takes time investing in, as it has 7 levels.

Skill Performed:
(While in air) Down + [□] button

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 2

Lvl 4 – 2

Lvl 5 – 3

Lvl 6 – 3

Lvl 7 – 5

Required Player Level:

Lvl 1 – 3

Lvl 2 – 12

Lvl 3 – 21

Lvl 4 – 30

Lvl 5 – 39

Lvl 6 – 48

Lvl 7 – 57

Punisher Impact
Punisher Impact is an enhancement skill that boosts the damage done from shockwaves and impacts created through skills like Mega Smash. The skill increases both the power and range of the shockwaves by every level.

Punisher Impact has 7 levels.

Skill Performed:
(While on ground) + [○] button

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 2

Lvl 4 – 2

Lvl 5 – 3

Lvl 6 – 3

Lvl 7 – 5

Required Player Level:

Lvl 1 – 6

Lvl 2 – 14

Lvl 3 – 22

Lvl 4 – 31

Lvl 5 – 40

Lvl 6 – 49

Lvl 7 – 58

Tempest Edge
Tempest is a burst skill that unleashes a set of sword attacks while on ground. This attack is a great way to chip off enemy health quickly. Because of its reliability and lethality, it qualifies as a recommended skill.

This skill has ten skill levels. Each level increases the power and duration of the skill.

Skill Performed:[□] button (roll)

Skill Points Needed:

Lvl 1 – 3

Lvl 2 – 1

Lvl 3 – 1

Lvl 4 – 2

Lvl 5 – 2

Lvl 6 – 3

Lvl 7 – 3

Lvl 8 – 4

Lvl 9 – 4

Lvl 10 – 5

Required Player Level:

Lvl 1 – 15

Lvl 2 – 20

Lvl 3 – 25

Lvl 4 – 30

Lvl 5 – 35

Lvl 6 – 40

Lvl 7 – 45

Lvl 8 – 50

Lvl 9 – 55

Lvl 10 – 60

Cover Allies
This skill allows the Fighter to protect multiple allies by surrounding them with ‘virtual shields’. Cover Arise is one of the key skills for the class, and is thus highly recommended.

In addition to protection, the skill has the ability to increase the Attack Power for a short period of time of the character(s). The Area of Effect and amount of added attack power increase with the leveling of the skill.

Since this is a basic defensive skill, it has only three levels, of which the first is available early on in the game.

Skill Performed:[□] button (hold)

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 2

Lvl 3 – 3

Required Player Level:

Lvl 1 – 1

Lvl 2 – 27

Lvl 3 – 36

Reflex Guard
The Reflex Guard skill is a probability-based defensive ability. When active, the Fighter has a chance to shield guard when an enemy attacks. The probability of the skill to activate increases as it is leveled up.

Skill Performed:
N/A

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 2

Lvl 4 – 2

Lvl 5 – 3

Required Player Level:

Lvl 1 – 1

Lvl 2 – 7

Lvl 3 – 16

Lvl 4 – 27

Lvl 5 – 35

Bash
Bash is a defensive countering skill that utilizes the Fighter’s shield. When blocking, a correctly timed release of the block [□] button can unleash a counter with a stun effect.

The stun damage probability and overall damage rate of the skill increases with every level. Because this is the sole defensive-offense ability, Bash is a highly recommended skill.

There are ten levels of the skill.

Skill Performed:
Release [□] button at correct time.

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 1

Lvl 4 – 2

Lvl 5 – 2

Lvl 6 – 2

Lvl 7 – 3

Lvl 8 – 3

Lvl 9 – 4

Lvl 10 – 6

Required Player Level:

Lvl 1 – 4

Lvl 2 – 9

Lvl 3 – 14

Lvl 4 – 19

Lvl 5 – 24

Lvl 6 – 29

Lvl 7 – 34

Lvl 8 – 40

Lvl 9 – 47

Lvl 10 – 54

Reflective Missile
The Fighter’s shield is a wonderful tool, and its effectiveness can be further boosted with the Reflective Missile skill. This ability gives a chance to reflect incoming enemy projectiles based on probability.

The probability of the skill to trigger increases with every level, with max probability being 80%.

Skill Performed:
(Chance during shielding)

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 1

Lvl 4 – 2

Lvl 5 – 2

Lvl 6 – 2

Lvl 7 – 3

Lvl 8 – 3

Lvl 9 – 4

Lvl 10 – 6

Required Player Level:

Lvl 1 – 11

Lvl 2 – 16

Lvl 3 – 21

Lvl 4 – 27

Lvl 5 – 32

Lvl 6 – 37

Lvl 7 – 43

Lvl 8 – 48

Lvl 9 – 53

Lvl 10 – 58

Attract
This simple ability is well-known among tank characters in other games as ‘Taunting’. The function of the skill is to attract enemy attention (aggro) towards yourself, and is particularly useful in team games or when weaker allies are being engaged.

Skill Performed:
N/A

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 2

Lvl 3 – 3

Required Player Level:

Lvl 1 – 1

Lvl 2 – 12

Lvl 3 – 24

Sacrifice
This is a harsh ability that sacrifices an ally’s health to increase your own defenses.

Skill Performed:
N/A

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 2

Lvl 4 – 3

Lvl 5 – 4

Required Player Level:

Lvl 1 – 5

Lvl 2 – 11

Lvl 3 – 19

Lvl 4 – 29

Lvl 5 – 42

Hard Shield
While defending with the shield, often heavy enemy attacks will disrupt your stance and leave you vulnerable to further attacks. This issue can be resolved by the Hard Shield passive skill, which increases the durability of your shield stance.

The ability’s effectiveness and guard durability increase with increase in the skill’s levels.

Skill Performed:
N/A

Skill Points Needed:

Lvl 1 – 1

Lvl 2 – 1

Lvl 3 – 1

Lvl 4 – 2

Lvl 5 – 2

Lvl 6 – 3

Lvl 7 – 3

Lvl 8 – 4

Lvl 9 – 4

Lvl 10 – 5

Required Player Level:

Lvl 1 – 1

Lvl 2 – 6

Lvl 3 – 11

Lvl 4 – 16

Lvl 5 – 21

Lvl 6 – 27

Lvl 7 – 33

Lvl 8 – 39

Lvl 9 – 45

Lvl 10 – 51

Fighter Builds

Builds in Dragon’s Crown are fairly simple. Aside from selecting Common Skills, you are responsible for selecting and leveling class-specific skills to whatever extent. The combination of the skills can allow one to create highly specialized characters.

We’ll show you samples of how to build the Fighter character. Note that Common Skills are not covered.

Build #1 – Cyclone Master

Skills:

Cyclone Masher – Maxed level

Tempest Edge – Maxed level

Bash – Maxed level

Cover Allies – Partially leveled

Reflex Guard – Partially leveled

Shield Tactics – Partially leveled

Since as a Fighter you’ll be right in the front, you want to maximize the amount of damage you can do. For this reason, this build emphasizes on the Cyclone Masher and Tempest Edge skills. These abilities, along with a well-timed Bash, will be your primary method (along with normal operations) of dealing damage.

However, we know for a fact that the Fighter isn’t only a damage dealer; a large part of being the Fighter is to be able to absorb damage. If you’re reasonably selfless in team games, Cover Allies is a very important part of the Fighter’s set of skills. Additionally, you want to further strengthen your defenses with Reflex Guard and Shield Tactics.

With these skills, your Fighter should be able to deliver large amount of damage at good speed, while at the same time withstanding heavy blows and tactically covering allies and himself.

If you know about something that’s missing, kindly comment and help us finish this guide. Also, don’t forget to share your own builds and recommended skills in combat with us!