Spellruption

It’s Volcano Week, and so it should come as no surprise that this week’s new spells with have a volcano theme. For those of you who somehow didn’t know, volcanoes erupt in different ways, with some exploding with clouds of ash and deadly gas, others spewing tons of lava in the air and down the side, and some doing both. Today we are celebrating these acts of nature’s destruction with 3 brand new high-level spells for you to use to destroy villages, or whatever you wish.

A small cone of volcanic stone rises from the ground and explodes with great force, spewing hot ash and burning gas in a large area. All creatures in the area suffer 1d4 points of fire damage and 1d4 points of bludgeoning damage per caster level and become encased in ash. A successful Reflex save halves this damage and negates the encasing effect. A creature encased in ash is paralyzed and must hold his breath or begin to suffocate. He can attempt a Strength check (DC 5 + your caster level) in order to break free from the ash. A creature outside the ash can free a trapped creature with full-round action. Otherwise, the encasing effect last indefinitely.

You conjure superheated magma from the depths of an active volcano, which flows forth from your hands as deadly lava. The lava continues to flow from your hands as long as you concentrate on it, and it moves with you. Creatures who enter or begin their turn in the lava suffer 1d6 points of fire damage per 2 caster levels and must succeed on a Reflex save or become trapped in the lava flow, reducing their movement speed by half and preventing them from moving in any direction except directly away from you.

You cause a tiny piece of volcanic ash and lava to rapidly expand, creating a massive explosion of superheated ash and boiling lava which burns and strangles targets. All creatures in the area suffer 30d6 points of fire damage and become coated in lava, suffering 15d6 points of fire damage on the following round. A successful Reflex save halves this damage and negates the secondary damage. Additionally, the choking, burning ash causes extreme respiratory distress, and all creatures within the area must succeed on a Fortitude save or become staggered for 1d6 rounds, suffering 5d6 points of fire damage each round the target remains staggered.