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Thursday, 26 November 2015

My first attempt at basing-before-painting (my 10mm American Civil War armies) was a rather mixed experience. I was very pleased with the result but I found the process slow and fiddly, partly because I wasn't ruthless enough in adapting to the new approach. More recently I not only based but began to use my ships for Galleys & Galleons before they were completed.

Saturday, 21 November 2015

I recently played and enjoyed my first two games of the Sword & Spear ancient rules. The armies were Late Roman vs Germanic Tribes. I lost with both armies, but the second game in which I commanded the Romans was quite close run.

S&S is easy to pick up and remember with virtually no need to refer back to the rules. This was particularly assisted by the Charlie Foxtrot Models customised measurement stick marked with specific movements and ranges, an idea I will be stealing for other games. After just one game I was able to drive a lot of the next one.

Monday, 16 November 2015

Back in October of last year I played a couple of games of the popular Dark Age rules, Dux Bellorum, and really enjoyed them. By now you'll find lots of DB reviews and AARs elsewhere. I've included some game photos here, but they are just for decoration as what I really want to talk about is aesthetics. The rules are very period-specific and one of their major appeals to me is the look of the armies. DB is one of those games which requires relatively few bases (phew), but they can be big and dioramic (huzzah). Think DBA on steroids.

Monday, 9 November 2015

Enthusiasms come and go, and plans and projects leapfrog one another before they can be finished or even started. But interests can also do an orbit and come back into view. Such is the case for me with American Civil War ironclads in general and Peter Pig's Hammerin' Iron game in particular.

The fascination began as a child when, inspired by one of Don Featherstone's books, I scratchbuilt from plasticard models of the Merrimac and Monitor. They certainly weren't accurate scale models but I think they captured the look and feel. An indecisive game between two ships, however, was rather unrewarding.

Wednesday, 4 November 2015

Merchants at the far end, pirates to the sides, safe harbouron nearest edge.

This was an impromptu and simple Galleys & Galleons scenario to provide an opportunity for fielding my merchant and Chinese pirate factions. It was not points-costed so only roughly balanced.

The idea was that a diverse group of merchant ships should have to make for a fortified harbour at the other end of the table. If multiple players had been available they would have competed to get their ship home or make captures, and turns would have been regulated by drawing cards . As it happened the game was played by only two people. The objectives still stood. The merchantmen needed to make the harbour entrance and the pirates needed to capture, not destroy, the merchant prizes.

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