Jackal is an overhead run and gun game. The Jackal squad, a four-man team composed of Colonel Decker, Lieutenant Bob, Sergeant Quint and Corporal Grey, is sent to rescue soldiers kept as hostages by the enemy. The player controls the team in an armed jeep, which must venture through several enemy strongholds to rescue comrades imprisoned by the enemy. In each of the six levels, the goal is to rescue POWs from various buildings and then transfer them to helicopter dust-off locations. Once the soldiers are secure, the player must proceed to defeat the boss at the end of each level. In the last level, there are two bosses that must be defeated.

There is a point system that grants the player extra lives depending on the score attained. If a collision occurs with an enemy vehicle or the jeep is hit by an enemy bullet, a life will be lost. Some buildings contain one flashing prisoner; if this man is rescued, the jeep's primary weapon will be upgraded. In addition, if enough prisoners are rescued, a weapon upgrade will be yielded during the unloading process to the rescue helicopter. The Jeep's initial weapons consist of a machine gun and a grenade launcher. The grenade launcher can be upgraded into a rocket launcher, which can be further upgraded to shoot long-range missiles, and two kinds of spread missiles. Although the grenades and missiles fire in the direction that the player faces, the machine gun shoots upwards exclusively. This may seem like a restriction, but it provides a tactical advantage by enabling you to fire at enemies while retreating.

Use Options | Input to remap the keys or to configure your gamepad. Adjust your browser zoom (ctrl + mouse wheel) to fit the game within your display or hit F12 for full screen mode. The options menu also allows you to select between normal and hard mode. To see the real ending, you'll have to beat the game in hard mode.

100 %. I never adjust the zoom too like Egon.After adjusing the zoom to 120% and then back everything works fine. I don't know why.

Another suggestion ... please think about the qwertz keyboard. I don't like x and z. Please make y and z to shoot and not only z. Thanks =)

I was afraid of that. For each tile, it looks like it is pulling an extra row of pixels from the sprite sheet. I wonder if it is a consequence of the scroll offset; I'm scrolling by fractional values (e.g. increments of 0.25 pixels).

Being an "Expert" level player in Jackal, I have to say that the positions of the enemies, triggers and everything are very accurate with respect to the original. I've only played the first level, but the graphics are also so similar that if it weren't for the differences in animation I would have thought it the same.

But I'd like to know how you got it to such amazing accuracy. Do you have an emulator built-in which is reading off the original .nes file and then rendering the graphics?

One difference I noted is that in the original, you can press the direction key and fire key and he will launch a rocket/grenade in that direction without having to point the jeep in that direction. In yours, the rocket/grenade is launched only in the direction the jeep faces

Being an "Expert" level player in Jackal, I have to say that the positions of the enemies, triggers and everything are very accurate with respect to the original. I've only played the first level, but the graphics are also so similar that if it weren't for the differences in animation I would have thought it the same.

But I'd like to know how you got it to such amazing accuracy. Do you have an emulator built-in which is reading off the original .nes file and then rendering the graphics?

One difference I noted is that in the original, you can press the direction key and fire key and he will launch a rocket/grenade in that direction without having to point the jeep in that direction. In yours, the rocket/grenade is launched only in the direction the jeep faces

I like it, but I don't get how to control the "normal" shot, sometimes it works shooting in another direction but most of the time it just shoot north.

Although the grenades and missiles fire in the direction that the player faces, the machine gun shoots upwards exclusively. This may seem like a limitation, but it provides a tactical advantage by enabling you to fire at enemies while retreating.

please think about the qwertz keyboard. I don't like x and z. Please make y and z to shoot and not only z. Thanks =)

For AZERTY, it would be W. I could make Z/Y/W machine gun. Or, I could just shift over one key and make X machine gun and C grenade/missile. The X-C combination is universal across all 3 keyboard layouts. I'll think about this.

yes but that doesn't work during the boss-wave, you can't drive on the bottom because the enemies sometimes leave your screen on the bottom -> get shot. In addition I died because a random tank spawn out of my viewport and moved up into my field of view -> collision.

maybe you could add a "attach machine-gun to velocity-direction button"best regards

yes but that doesn't work during the boss-wave, you can't drive on the bottom because the enemies sometimes leave your screen on the bottom -> get shot. In addition I died because a random tank spawn out of my viewport and moved up into my field of view -> collision.

maybe you could add a "attach machine-gun to velocity-direction button"best regards

This is a remake of the NES version of Jackal. The fixed machine gun direction was conceived by Konami. Actually, they kind of ripped it off of Capcom's Commando, though in that game it's the reverse: you can fire your machine gun in any direction, but you can only throw grenades north.