I’m having this exact problem with duf files created in the latest ver 4.5….. after the scene has been closed (not solely the DAZ program) the V4 figure reverts to the base morph and 90% of the movement morphs don’t function, while bone rotation remains functional and as saved. This is getting quite frustrating having to reapply each keyframe to a scratch v4 with reapplied morphs.

Aside from “fixed with latest release” is there any further information available on this issue?