X2: Wolverine's Revenge - Walkthrough/FAQ

X2 - Wolverine's Revenge
FAQ/Walkthrough Version 1.00
By: John Koenigsbeck
[j(dot)koenig(at)blueyonder(dot)co(dot)uk]
Copyright 2003 John Koenigsbeck.
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=- CONTENTS -=
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A.....................................................Introduction
B.....................................................Version History
C.....................................................Copyright
D.....................................................E-Mail Policy
E.....................................................Basics
F.....................................................Story
G.....................................................Walkthrough
i. Act I
ii. Act II
iii. Act III
iv. Act IV
v. Act V
vi. Act VI
H.....................................................Secrets
I.....................................................Game Completion Extras
J.....................................................Credits
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=- A. INTRODUCTION -=
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Welcome everyone to my Wolverine's Revenge FAQ. It may not be good, but I'll
try my hardest to make it reasonable. This is only my second FAQ so this one
might need a little more work, but that's why it's only version 1.00 now. :)
Thanks for reading it!
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=- B. VERSION HISTORY -=
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Version 1.00 [29/04/03] (I'm British - live with my dates!)
- The start of this faq.
- Introduction, version history, controls, story and Act I completed.
- Next update should be coming soon.
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=- C. COPYRIGHT -=
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This FAQ/Walkthrough is copyrighted 2002 John Koenigsbeck. This FAQ is not
available for any site, unless permission is granted. This FAQ should only
be appearing at GameFAQs currently.
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=- D. E-MAIL POLICY -=
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If you have any questions, or comments about this faq you can e-mail me at
[j(dot)koenig(at)blueyonder(dot)co(dot)uk]. Please put Wolverine's Revenge as
the subject line as I'm generally quite busy and need to sort my email quickly.
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=- E. BASICS -=
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Controls
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left analog stick........................Move character
right analog stick.......................Rotate camera
R3 button................................Reset camera
L1 button................................Stealth Hold on/off
L2 button................................Senses Hold on/off
R1 button................................Crouch/Crawl
R2 button................................Claws Sheathe/Unsheathe
Feral trigger (double tap)
Square button............................Punch/Slash
Triangle button..........................Kick
Circle button............................Action
Cross button.............................Jump
R1(hold)+Square..........................Crouching Uppercut
R1(hold)+Circle..........................Reverse Crouch Kick
R1(hold)+Triangle........................Floorsweep
START button.............................Pause Menu
While Running
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Triangle button..........................Sliding Tackle
Cross + Square buttons...................Claw Dive
Circle button............................Spinning Attack
In Combat
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L1 button................................Break Enemy Lock-on
L2 button................................Toggle to Nearest Enemy Lock-on
left analog stick........................Directional tap quickly for evades
(left, right roll/quick back-off/
Quick close in)
left analog stick + X button.............Jump Over
R1 button................................Crouch
Cross + Square buttons...................Reverse Left Punch/Slash
Cross + Circle buttons...................Reverse Right Punch/Slash
Square button............................Grab Enemy
Punch/Slash Enemy (when grabbed)
Circle button............................Throw Enemy (when grabbed)
Gun/Plasma Turret Controls
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left analog stick........................Navigate
Square button............................Fire
L2/R2 button.............................Zoom In/Out
Circle button............................Press and Hold to EXIT gun
Void Droid Controls
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left analog stick........................Navigate Droid
right analog stick.......................Navigate Target
L1 button................................Mini Gun
R1 button................................Plasma Cannon
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=- F. STORY -=
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James Howlett was born into privilege in Canada during the late 19th century,
the second son of John and Elizabeth Howlett. At the shock of seeing his
father shot and killed, young James manifested his latent mutant abilities
when bone claws jutted from the back of each hand. The beast unleashed, James
attcked and killed his father's murderer, then fled to British Columbia with
Rose, the young woman he loved.
Now...
A deadly viral time bomb has been triggered in Wolverine's nervous system. The
race is on to find the antidote before the virus goes lethal! Faced with a brand
new adventure, Wolverine must take his powers and endurance to the very limit.
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=- G. WALKTHROUGH -=
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Remember, these are just the best ways I know of at the moment. There may be
(and probably are!) better ways round some of these obstacles. Feel free to
let me know. Plenty of space in the Credits section....
i) Act I - Rebirth
Act I Part 1 - Weapon X
-----------------------
Simple enough start. Once the cut scene is over, dispose of the four guards in
this section. There's a doorway to one side - simply slash the wires to the
right of the door and go through. Enter Senses mode (press and hold L2) and
press yourself against the right hand wall. Sneaking along this wall and peering
round the corner will show you an unaware soldier. Pressing Circle when the STRIKE!
appears on screen will get you your first Stealth kill, 10,000 points and a dogtag.
Looking round the corner at the rest of the soldiers in Senses mode will show you
a soldier towards the left hand side, with his back to you. Sneak up on him and
get another Stealth kill. Continue clockwise around that pillar in the middle of
the yard and there's another Stealth kill available. Careful, as the last guard
after him patrols back and forward here and might see you. Once the third guard's
taken care of, follow the last guard and dispose of him.
Go over to the fence. Beyond that is a minefield - highly explosive. Luckily, your
Senses mode can detect mines. Hold the Senses on and slowly move across the minefield
to the door on the far side. You can either use the doorway, or cut a hole in the
fence with your claws to make a shorter route. Avoid the spinning yellow circles
and try not to move too fast. When you enter the room on the far side, there are
two soldiers with their back to you. You can sneak up and Stealth strike one of
them but the other will fight you. I'd suggest killing the one on the left,
otherwise he runs for the alarm. Crates in this room (and some of the computers!)
can be destroyed. Slashing one crate will reveal a secret room with a hidden comic
book in it, giving you a change of costume. The nearby crate reveals a air duct to
a room full of health packs. You'll need to duck down (R1 button) to get in though.
When you've finished, access the console that one guard was using and go back
outside.
If you've triggered an alarm at any time, there will be four guards waiting outside.
Be careful how you fight them, as mines are still around that area. There'll also
be four guards waiting on the other side of the fence too. After crossing the
minefield once more, there's one guard that you must fight. Defeating him gives
you a keycard which unlocks the door on the far side near the truck. Going through
there, you enter a vehicle maintence bay. There's one soldier lying under a truck
and one on his right. Stealth strike the guy under the truck first and then the other
for another couple of dogtags. Enter the doorway to the right and dispose of the
three soldiers in there. On the right hand wall as you enter, there's a console.
Operate that to open the doors down the ramp and exit through there to end the level.
Act I part 2 - Below Ground
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Follow the path down and around until you come to an ambush by four soldiers. The
one at the back has a taser which stuns you. Press the analog stick from side to
side as quickly as possible, then take him down first so he doesn't do it again. The
remaining three soldiers should be a piece of cake after that. Continue down the
slope until you come to more doors and enter. There's two flaming trucks in the
middle of the room and four more guards to kill. Once they're gone, and your health
is reasonable, you can run through the fire between the trucks and find another
hidden comic and another costume change. After running back through, there's a
slope to the side and a door at the bottom which you need to break down with your
claws.
The corridor has explosives planted on the sides which will go off when they detect
somebody approaching. Be careful with the very first two as they're not activated,
and it's quite possible to arm them yourself. The very furthest ones will blow up
the far door and show a room. Before going in, turn left down the side passage to a
cave with your first Cerebro file in it. Entering the lit room, you meet your old
friend Sabretooth who shows you his interior decorating style. Passing through, you
enter a gas-filled room. Your health will NOT heal while gas is around and the only
way to switch it off is to kill the three guards in there. Going up through the side
door leads you to a room with another two guards and two doors to be destroyed.
Going through the door to the left introduces you to another guard and a room behind
him with 8 health packs hidden in crates. On top of this side room (reached by a
ladder at the end of the room is another Cerebro file.
Going through the second destroyable door leads you to a corridor, with a locked door
to the side and a power room ahead of you. Sneaking up on the guard to the left will
give you another Stealth kill. Go back down and operate the console on the other side
of the room. Dispose of the three guards that enter and go through the previously locked
door. Two more guards to kill on the way through. The next room has laser wire units
rising up. Your Senses mode will let you get through this without too much difficulty.
After killing the guard, his console will turn the Laser units off. Break down the next
door and exit the level.
Act I part 3 - Freakshow
------------------------
You start at the top of a stairwell with four soldiers at the bottom. It's possible to
sneak along the walls until you get a chance to do a Stealth kill jump onto one of
the soldiers, but it's tough. Killing all four will grant you a keycard which is used
on the door in there. Stealth kill the guy to the right immediately. The way to the left
leads to a dead end with five guards and seven health packs. Proceeding along to the
right once more, there's another Stealth kill available along the right hand wall.
And stealthing along that corridor and inside the room on the left lets you Stealth
kill again. Move back to the first corridor again and Stealth hug the left hand wall
this time. Peering around the corner lets you Stealth kill the guy who normally always
jumps out on you. If you've done this correctly and haven't triggered any alarms, you
should see three soldiers all with their backs to you now. Very careful sneaking and
positioning should enable you to get a Triple Strike on all three, gaining another
dogtag.
Entering the room ahead of them, shows four alerted guards and another set of laser
wire units. Getting the timing right and running along the left hand wall should let
you get to the console with no loss of health. The console also unlocks the corridor
to the Genetics lab. Once you've killed off the genetic freak in the corridor, there's
another in the next room wandering around the lower section. Warning - wait too long
in the corridor and he'll come to you. Down where he normally is are eight health packs.
Proceeding along to the tanks at the end, there's a console to operate the lift in the
middle of the room. Unfortunately, using the console also releases two genetic freaks.
After killing them, go down in the lift and meet Sabretooth once more.
Only one of these two passages will open right now so go through it and locate the
scientist you need. You'll need to kill another two genetic freaks mind you... When that's
done and you're healed, step on the elevator with the scientist and follow him. Kill the
next pair of genetic freaks before he'll move on. If you lose him at any time, he's gone
to the lift console back by the tanks from earlier. When you join him, he'll open up
the previously locked door by the bottom of the lift shaft. Go through there, up the
next elevator and through the door in front. End of level.
Act I Part 4 - Runt of the Litter
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It's a Sabretooth boss fight! Lucky us! Basically, hit him till he's down to no health
left. This causes the tank of petrol or whatever to come down. Then hit him again until
he's dazed or standing roaring and circle behind him. Pressing the Strike button now
lets you grab him from behind and throw him face first into things. The damage done by
the enviroment is the only way to permently bring his life bar down. Remember, claws
in will let you heal as well.
Once he's down and collapsed, walk over to him and do one last Strike. That'll let you
pick him up, twirl him around and throw Sabretooth into the wall. You'll then find several
dogtags, a Cerebro file and the keycard you need to exit this room. Make your way out
of the Genetics area and back to the medical corridor. There'll be one genetic freak
wandering around to be taken care of. Go along past where he was and through the
previously sealed Security door to the Core Chamber. Head to the left hand side and up
to the observation port to get another Cerebro file. Once done, go to the orange center
corridor and into the Professor's office. Congrats! That's Act I completed!
ii) Act II - Lone Wolf Down coming soon!
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=- H. SECRETS -=
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Comic book covers locations :
1 - Ultimate X-Men: (Act I, Part 1)
Once you've cleared the minefield for the first time, you will enter a room
with with two guards. Once they're disposed of, use your claws to slash the
crate on the far wall to find a secret room. The comic book cover will be
right there, giving your first extra Wolverine costume.
2 - Patch Costume: (Act I, Part 2)
When you enter the room with the flaming trucks, dispose of the guards. Wait
till your health has gone back up and run directly through the flame between
the two trucks and find Wolverine's next costume. There is a spot here where
you can wait again to let your health go back up, if you wish.
3 - Classic Orange/Tan: (Act II, Part 1)
Once you've passed the helicopter and the soldiers outside, you'll be inside
the compound and have to go up to the control room. The comic is just sitting
there out in the open.
4 - Classic Yellow/Blue: (Act II, Part 2)
Go up the ramp directly in front of you and enter the door on the left. Go
through the empty barracks and turn left, then slash the explosive drum to
blow a hole through the wall. The comic will be right ahead in the otherwise
empty room.
5 - X-2 (movie) Costume: (Act III, Part 3)
Enter the core chamber after a cut scene and the comic will be visible down
in the core pit. Just jump down there, collect the book and exit via one of
the side ladders.
6 - Alex Ross Outfit: (Act IV, Part 2)
This will be in the first area of the level, on the back of the ledge.
Cerebro files :
1 - Wolverine: (Act I, Part 2)
After passing through the explosives but before meeting Sabretooth, turn left
and follow the earth passage to a small room. The file's at the back.
2 - Department H/Weapon X: (Act I, Part 2)
Once you have left the gas chamber, turn left and go into a room with one guard
protecting a door to a room (that contains boxes to be broken with health in it).
At the far end there's a ladder. Go up the ladder to the top of the room and find
a Cerebro file on the history of the Weapon X program.
3 - Sabretooth: (Act I, Part 4)
Simply beat Sabretooth to get his Cerebro file. Just pick it up from where
Sabretooth is lying after you win.
4 - The Professor: (Act I, Part 4)
Right before completing the level, you will come to the circular observation
deck. Go to the left and walk up the stairs. Look for a Cerebro file in this
control room.
5 - Wendigo: (Act II, Part 5)
Lo! Just beat Wendigo and you'll get his Cerebro file.
6 - The Void: (Act III, Part 5)
Defeat Sabretooth and he'll leave behind the Cerebro file.
7 - Colossus: (Act IV, Part 1)
Climb up the ladder in the prison's cell area and look to the left to find
Colossus' Cerebro file.
8 - Omega Red: (Act IV, Part 4)
After entering the first big hallway, climb up to the catwalk and follow it to
get Omega Red's Cerebro file.
9 - Carol Hines: (Act IV, Part 4)
Right before finishing the level, destroy the crates to get Carol Hines' file.
10 - Doctor Cornelius: (Act IV, Part 4)
Just do the same thing you just did for Carol Hines' file, it should be right
next to it using the same method.
11 - Juggernaut: (Act IV, Part 6)
Beat Juggernaut and get his Cerebro file.
12 - May Deuce: (Act V, Part 1)
To the right of the starting point of the level will be this file.
13 - Magneto: (Act V, Part 2)
Once again, you get this file for beating him.
14 - Mr. Sinister: (Act VI)
To the right of the second part of the level.
15 - Apocalypse: (Act VI)
Look for this Cerebro file after you jump from the second platform of the level.
16 - Lady Deathstrike: (Act VI)
Grab the final Cerebro file for defeating your final opponent and beating
the game. Congrats!
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=- I. GAME COMPLETION EXTRAS -=
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When you've completed the game, the continue game function becomes a level
select function. From here, you can go back and replay any level that you
felt you should have done better on first time.
More importantly, Challenges will be unlocked. More information and help here
coming soon!
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=- J. CREDITS -=
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Thanks to :
Stonewall718 - His secrets FAQ was very helpful indeed.
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Afterword
Hope this FAQ was useful to you. I've had a lot of fun writing it, and I hope
you enjoyed it too. Seeya!