Wow, always amazing works here! Clavin, Afisher, YBourykina...seriouly guys you are incredible each one, i love all your works!
This is my WIP of a hand painted weapon i made with the help of the amazing concept of Kelvin Tan (AKA Turpedo) "Fallen Angel", i am still working on it but you can visit my threat here: http://www.polycount.com/forum/showthread.php?t=135960 where i am posting timlapses on youtube and more!

Froyok, that looks quite nice, i'd be interested in some explanation on how you did it as well. Is it rendered im maya?

As far as i can see, you spawn those particles random, at some points of the mesh, they have nothing to do with the 'dissolve-material', right? And the material is just a uv translation of an alphamap?

It's rendered in UE4. Yep the effect is quite basic for the moment, the particle system is just placed inside the body, they spawn randomly from withing a box location, they are not related to the skin. I would like to but for the moment I don't see how.
The skin dissolving effect is indeed just a grayscale map (in fact two different maps that are crossed) which are panning.

This is a film project that me and people from the the University of Portsmouth have been working on for the past few years.
The movies called Stina and the Wolf

Top Drawer. Loved the trailer. The motion capture is slick. lighting is slick. everything is slick until 1:03. Lower alpine plants would be hugging the rock in between millions of small rocks and pebbles. Some hardy grasses would survive but only in sheltered alcoves. not a vague grass texture. Can`t wait to see the finale. Love it.

There's some very nice stuff here!,
I really like your character PyrZern, very nice metallic details.

I've been in some serious need for portfolio content as I'm not really showing the true extent of my skills, so I've been creating one of the first jet engines used within an airplane, Frank Whittles Welland Jet engine.

It's far from finished at the moment, but I thought I would do some beauty renders to see some progress.

Ignore the gross looking holes on the close render, I went down a turbo level to speed up the render.

Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme. Hope you enjoy and like.:D

Each was done within 2 hours (1st hour to pick character likness, the another one hour for random strokes to get any style possible)

moik:
Looks good man. Youve got alot of detailing ahead of you
Id expect really droopy upper eyelids and alot of orbital fat in an old dude.
Also for eyes dont know your final specs but THIS is a link to the polycount wiki.
If you want active criticism you ought to make a thread GL!

Gsaviour your sculpts always have so much weight man. Do you have any sculpting videos by any chance id love to see you in action