Top riven gets 7 kills at 14 minutes and runs away with the game
Enemy Janna is an autofill and feeds my bot lane, letting my adc run away with the game
Jungle + mid duo just camp midlane all game and Akali runs away with the game
I get an autofill jungle graves who gets routed by enemy Karthus who has 3x his CS at 20 minutes and runs away with the game
My top laner is smurfing on Renekton and single handily carries the game
The list goes on and on. I can't even remember the last time I actually won or lost a game that was "close" or at least felt close. I don't even feel like I'm learning anything anymore in the wins or loses, it just feels like a slot machine. Winning doesn't even feel good anymore.

If it makes you feel any better, I main fiddlesticks support and have for over 3 years across multiple accounts. A large majority of people playing fiddlesticks play him support and he has been considered AND balanced around being a support for quite some time. Then Riot announced they were reworking him and focusing on his jungle capabilities.

> [{quoted}](name=A Satanic Verse,realm=NA,application-id=3ErqAdtq,discussion-id=Hah25quV,comment-id=00000000,timestamp=2019-08-08T02:30:04.663+0000)
>
> Im so fucking sick of being pigeoned into playing hook or mage supports.
Janna/Nami are very good, learn them.

:
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=3ErqAdtq,discussion-id=blhMjTQF,comment-id=0002,timestamp=2019-08-08T01:00:17.593+0000)
>
> Beats me. At low elo having a "nope" button (your ult) would seem to be extremely useful. She scales well, her laning phase is great. :shrug:
That would be the case if there weren't ADCs with better "nope" buttons on much shorter cooldowns.
{{champion:15}} {{champion:81}} {{champion:18}} just to name a few.

> [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=blhMjTQF,comment-id=00020000,timestamp=2019-08-08T01:02:35.468+0000)
>
> That would be the case if there weren't ADCs with better "nope" buttons on much shorter cooldowns.
>
> {{champion:15}} {{champion:81}} {{champion:18}} just to name a few.
Sivir is OP + spell shield actually takes timing
Ezreal is difficult for low elo cause skillshots
Trist isnt being played down there either lol

:
Typically I don't lose because of that, I lose because I go q comp my items aren't good for.
You will be shocked how a unit can carry with the right items. Moreso than a player with more items that are on the wrong champions.

> [{quoted}](name=Undustas,realm=NA,application-id=RaE1aOE7,discussion-id=R8aeN35O,comment-id=0000,timestamp=2019-07-25T07:09:03.054+0000)
>
> Typically I don't lose because of that, I lose because I go q comp my items aren't good for.
>
> You will be shocked how a unit can carry with the right items. Moreso than a player with more items that are on the wrong champions.
You should be building comps around your items, not vise versa. This is something people still don't realize.

"has a high chance to silence"
"has a chance to disarm"
What are these tooltips? Put the fucking percentages on them. They're already made public by Riot in tweets so they clearly aren't trying to keep it a secret. Put the % in the tooltip and I guarantee you people will realize how OP these items are.
Akali 1 should not be 1 shotting shit, fix this garbage already
remove cursed blade from the game

I had a game today where I got NO ITEMS in the minion rounds. Since Riot confirmed bad luck protection for items (you have a better chance of getting items, the fewer you get), I'm thinking okay, I just have to stall the early game and krugs should give me 2 ish items. Kill krugs, I get a giants belt. Now I'm thinking, okay well I can't really win, so I'll get first pick in the carousel. The carousel comes around, there are no recurve bows, so I took a chain vest because I had a rod from the initial carousel. I'm pretty much just throwing in tanky units and hoping to kill a few enemy units to stop the bleeding. I make it to wolves. Wolves drop TWO GIANTS BELTS.
I make it to top 5, I fight a blade master comp with level 2 kayle with 3 items, yasuo with 3 items, and aatrox with 2 items.
gg

:
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=RaE1aOE7,discussion-id=flPvHXvJ,comment-id=0000,timestamp=2019-07-18T00:42:46.877+0000)
>
> Assassins need to get nerfed, then we'll move onto demons. Keep up, man.
Assassins? They're hard to force, easy to shutdown (glacial) can be straight up outdamaged (4 imperial) can be countered by positioning, and are reliant on a heavily contested pick (akali). They're also item dependent
I forced demons in my most recent game annddd it was the only game today that I won.
Went on 2 5+ winstreaks. Was first place for like the first 15 rounds
I slumped once where I almost got shutdown by a glacial comp but then I changed my positioning, 3 starred elise and boom, enemy team got fucked. I wasn't even particularly lucky with re-rolls. Made numerous mistakes (re-rolling past champions I needed), and I straight up FORCED it, really the game was telling me to go ninja assassins but fuk dat.
Early game I was running a 2 star kha along with morg, varus and elise. People were level 5/6 or even had 3 stars and I was shitting on them despite being afk most of the time.
I forced demons sorcerer which probably wasn't even the most effective comp but who cares, won game.

> [{quoted}](name=Scazie,realm=EUW,application-id=RaE1aOE7,discussion-id=flPvHXvJ,comment-id=00000000,timestamp=2019-07-18T01:23:36.094+0000)
>
> Assassins? They're hard to force, easy to shutdown (glacial) can be straight up outdamaged (4 imperial) can be countered by positioning, and are reliant on a heavily contested pick (akali). They're also item dependent
>
> I forced demons in my most recent game annddd it was the only game today that I won.
> Went on 2 5+ winstreaks. Was first place for like the first 15 rounds
> I slumped once where I almost got shutdown by a glacial comp but then I changed my positioning, 3 starred elise and boom, enemy team got fucked. I wasn't even particularly lucky with re-rolls. Made numerous mistakes (re-rolling past champions I needed), and I straight up FORCED it, really the game was telling me to go ninja assassins but fuk dat.
> Early game I was running a 2 star kha along with morg, varus and elise. People were level 5/6 or even had 3 stars and I was shitting on them despite being afk most of the time.
> I forced demons sorcerer which probably wasn't even the most effective comp but who cares, won game.
It's the current best comp in the game ....you're behind, my dude.

Yordles is trash tier. seems to be only inexperienced/newer players who are complaining about yordles, not sure why. RFC counters the entire yordles passive and so does magic damage.
Assassins are way more annoying rn. And by annoying i mean broken af.

:
I had an entire team of Yordles last game with 4 lvl 2 and 3 lvl 1, and guess what, I lost to a dude that had Tristana and GP at lvl 3. Synergy is NOT better than lvl 3 unless you have a full 6 stack of a faction with at least all champs being lvl 2.

> [{quoted}](name=Youngcuck,realm=EUW,application-id=RaE1aOE7,discussion-id=ZMxo37MW,comment-id=0000000000000000,timestamp=2019-07-17T10:36:50.782+0000)
>
> I had an entire team of Yordles last game with 4 lvl 2 and 3 lvl 1, and guess what, I lost to a dude that had Tristana and GP at lvl 3. Synergy is NOT better than lvl 3 unless you have a full 6 stack of a faction with at least all champs being lvl 2.
Yordles are bad. The end.

> [{quoted}](name=Youngcuck,realm=EUW,application-id=RaE1aOE7,discussion-id=ZMxo37MW,comment-id=00000000,timestamp=2019-07-17T10:07:11.056+0000)
>
> I have already downloaded an app that gives info about all that. Still doesnt help with the fact that I never get any lvl 3 and every single game by the midgame someone already has 2 lvl 3 champs.
Have to learn when to search and when you're better off not searching. Level 3s aren't as auto win as people think.

There are champion pools in this game, so if you have something, the likely hood you find a champion you already have is naturally lower.
If there are 20 Reksais in the game, and you have 6 of them, there is now 14 reksais to find. Also, there are breakpoints you want to learn with certain levels having a better chance to drop certain tier of units. Any sheet cheat will have this info on it.

Professional poker doesn't have a system where a player randomly gets 2 less cards for the rest of the game. Imagine playing Hearthstone, and half your deck disappeared because rng randomly decides how many cards you get. That's what this game is. The champion rng is fine, because it's quite literally a card game in that respect, but having a system where there's a chance you have no access to a system (items) which makes the game playable, is absolutely trash. Not sure why this is such a hard concept to grasp. Put a cap on the max items someone can get and guarantee at least 1 drop every pve round. Let us play the fucking game.

Riot doesn't seem to understand that getting items is not some pog moment you need to keep hidden from players or it loses how pog it is to get an item. Getting items makes the game fun, and, more importantly, playable. *Not* getting them makes the game so incredibly stressful and boring. It's not fun having to lose on purpose and hope the carousel rounds aren't trash because you got no items or a negatron cloak and someone else got an IE and a hydra. Put a max on the number of items that can drop so people aren't getting 4-5 and guarantee at least 1 ITEM every pve round, how is this difficult to grasp?
There are some games I'm getting no to very few items so my mindset becomes: "Well, ill just practice for ranked and try and get top 4 because at least then I can climb" Playing not to lose is a very different experience than playing to win. It dampens the enjoyment of the game quite a bit when I know there's no way in hell I'm getting anything higher than 4. I have a feeling the main reason this strat is working for me is because other people don't have that same mindset. Once we're in ranked and there's 4-5 players who are getting fucked by item RNG per game, it just becomes a snooze fest stop-the-bleeding-until-someone-else-dies.
Fix it.

Oh, not even close. That won't stop them, though. They know people will play the shit out of it no matter what they do. The power of a brand name. There's just way too many "quirks" to fix to make this game even feel remotely consistent.

> [{quoted}](name=JackMcCarry,realm=EUNE,application-id=RaE1aOE7,discussion-id=8OxZXKvc,comment-id=0000000000000000,timestamp=2019-07-16T10:51:38.584+0000)
>
> I've read that rapidfire cannon also misses since it's not a "dodge" but i might be wrong.
>
> As for magic damage, you need to hit you basic attacks in order to charge your ult
Nah, it works. It even works against PD if you crit with rapid fire equipped.