With the mobile Autolog-App you can track your times and those of your friends from everywhere. After the iPhone version the app now comes to Windows Phone 7!

Features:

Recommendations
Autolog generates gameplay recommendations for you based on you how play and what your friends are doing. The comparison engine then dynamically recommends new in-game events letting you know whenever a friend beats your best. From the app you will be able to mark Recommendations to ‘Play Later’ storing the details on your Wall ready for when you next get back to the game.

Wall
View and reply to the latest messages and photos shared from your NFS Friends – now you can stay connected with your NFS friends anytime, anywhere.

Profile
See your career progress and update your profile picture for your friends to see in-game.

News
Stay up to date with the latest news and information direct from needforspeed.com.

Photos
View all the photos you have shared with your NFS Friends and save them into your phone’s media library.

After the new Run For The Hills Trailer of Need for Speed: The Run EA released 5 new screenshots fitting the scenery and showing some new impressions of how the game will lok like, when it's released in November 2011:

Shift 2 Unleashed comes to Mobile in August on iPhone und iPad! The game will contain more than 40 career events, 40 cars including the Pagani Huayra and a local multiplayer mode over WiFi or Bluetooth.

Additionally Shift 2 for mobile features full vehicle customization, online leaderboards, several tracks & locations all with multiple track configurations. When you register for Origin to unlock the leaderboards you'll also be hooked up with bonus in-game cash and exclusive cup events.

Shift 2 Unleashed for mobile will be available in August on iPhone, iPod Touch and iPad. The available languages are English, French, Italian, German, Spanish, Japanese, and Korean.

Need for Speed World celebrates it's first birthday! To kick off the celebrations, every gamer can get 1.000 SpeedBoost by using the code 3U6N-65T3-8ZRA-H9LG at world.needforspeed.com.

Additionally this week's patch introduces the exclusive Porsche 959, modeled by Gampel Svetoslav during the Community-Contest:

Known for its excellent suspension and 450HP, the ultra-exclusive Porsche 959 brakes and corners seamlessly while reaching top speeds at ease. With its revolutionary AWD system, lightweight body and powerful turbo-chargers, the 959 is Porsche’s first true Supercar. Take this high performance racing machine out for a spin today!

New Features:
- In celebration of our 1-year anniversary: the all-new Porsche 959 has been added to the game and is available for purchase with Cash from the Car Dealer
- A Porsche 959 “Year One” edition is available for purchase with SpeedBoost, and comes equipped with Performance Parts and an exclusive Art Director-designed livery
- The Nissan 350z (Underground 2) is now available for purchase with Cash from the Car Dealer
- The Volkswagen Scirocco (Zack) is now available for purchase with Cash from the Car Dealer
- The Dodge Viper SRT10 is now available for purchase with Cash from the Car Dealer
- A “Year One” license plate has been added, and is available for purchase with Cash from the Aftermarket Shop
- A “Year One” vinyl is available for purchase with Cash from the Vinyl Shop
- Three cars have been reduced in price as a limited time offer
- 1000 SpeedBoost available for redemption

The onlinemagazine IGN published a new article about Need for Speed: The Run, talking about the race, the variety of the sceneries and a little bit about the different game modes.

Additionally, you can watch a video showing a a short, intense section of The Run through a Death Valley desert canyon, a twisting, undulating road with rocky outcrops jutting up into the sky in the distance. The aim is to pass the opponents before the finishing line, which is harder than it sounds – this is still very much an arcade racer, with tight, satisfying handling and high speeds, but pick a bad place to attempt an overtake and you'll go slamming into a rock wall.

Excerpt:The cross-country concept also allows for a variety of gameplay, whether it's racing technically around winding mountain tracks, hurtling into oncoming traffic on an interstate or evading cops in a city. There are one-on-one rival battles against arch-enemies, sprint races, elimination sections and cop pursuits, all of which feed into the overarching narrative. Having real locations has been a new experience for Black Box – the Frostbite 2 engine has made it much easier for them to create these open, detailed environments.

"When we've made Need for Speed games in the past, our first point of reference has always been amazing, beautiful drives in the real world – but we've never recreated them," says Delong. "Instead we've done a fictional city of a fictional county... We've always been limited technically in what we can do. But when we moved to Frostbite, we discovered that we were able to iterate on content so quickly that we could create the epic scale of a coast to coast race. We could have picked five major cites and recreated those in limited detail, but for us the true Run, the true race, is the variety that you get inbetween those cities."

Of course, Autolog is integrated at every step throughout the single-player campaign, showing you how much more talented your friends are at each individual section and then comparing your entire, coast-to-coast race time at the end. "You know second to second if you have a chance of beating your friend across the country. It makes the race more personal," says Delong. He hints at multiplayer modes, too, but he won't be drawn on specifics – we'll have to wait for Gamescom for that.

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