Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Nature: Modest (+SpA, -Atk)Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, HustleSerene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground).
Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle(DW -Locked): (can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Good evening, ladies and gentlemen! It's another lovely night here at the ASB Arena, and tonight's opponents are Ice-eyes, opening with Yoko the Togepi, and King Serperior, opening with Goku the saiyan Riolu. Having the speed advantage (and priority), Goku goes first, Detecting any potential threats that might come his way - an excellent move, as it saves him from getting drowsy, thanks to Yoko letting out a big fat Yawn! Unfortunately, the Riolu's strategy seems to have backfired, as he Detects again...and blows it. Meanwhile, his Togepi nemesis cripples him with Thunder Wave! Oh, this is gonna suck for Goku, I just know it! Sure enough, now that Yoko has the speed advantage, she wrecks her opponent with Extrasensory, doing a good amount of damage...and Goku can't move at all!

It looks like the Lord of Greenery's off to a bad start. Can he turn this around? Find out after the break!

Frieza-Os: The only breakfast cereal with a death threat as its slogan! By General Mills.

Dammit, the muzak system's STILL broken?! Ugh...

Welcome back, ladies and gentlemen! This fight's getting really ugly for the King - Yoko has taken full advantage of thunder wave and continues to ruin Goku's day with Encore, forcing the Riolu to waste a perfectly good Detect. Twice. And since the second one won't work, Goku is also forced to take the full brunt of Yoko's Extrasensory! However, there is a silver lining in this next turn of events - although the Togepi throws another Extrasensory at her nemesis, Wukong Goku manages to pull off a Force Palm that not only does a decent amount of damage, but paralyzes Yoko as well, rendering her speed advantage moot!

It looks like King Serperior has managed to get back on his feet, but Ice still holds the advantage. Find out what happens next after these messages!

Dave, I swear to Arceus firing you wasn't good enough. You're gonna go to jail for this shit and get...wait, is this thing rolling?

...

...Welcome back, ladies and gentlemen! King Serperior just isn't having any luck today...although Goku prepares for a nasty blow by lowering Yoko's defenses with Screech, the Togepi just laughs and hits him with another bout of Extrasensory. But will this strategy pull through in the end? Can Goku turn this around with a mighty Omega Palm? Will I score a date with that hottie in the audience over there? And where in the world is Carmen Sandiego?! All of these questions will be answered...right now.

Well folks, we got people fixing the muzak system, so this'll be the last round you hear this crap. In the meantime, We have a turnabout on our hands - the round started innocuously enough, with an exchange of blows between Goku and Yoko (with Force Palm and Flamethrower, respectively), but then, sensing impending doom, the Riolu attempts to Endure the next attack...which proves to be a highly wise decision, as Yoko's Extrasensory attack would have otherwise killed him! Low on energy, the Togepi Chills...and what's this? Goku's sole remaining HP has allowed him to use Reversal at MAXIMUM power! Sweet Arceus, that shit HURT!

I think the Lord of the Green just completely negated Ice's advantage - The only possible outcome I can see next round is Goku taking Yoko down with him...but that'll have to wait until after these messages!

Welcome back, ladies and gentlemen! With both Goku and Yoko fallen in the former's kamikaze reversal, both trainers have summoned their latest warriors - The lord of the frost, his Nidoran, Priam; and the lord of the green, an Embirch named Firestorm.

And this round has proven to be an absolute BLOODBATH - While Priam spent it spamming Sludge Bomb, his strategy proved surprisingly effective, while Firestorm inflicted grave wounds on his nemesis with two Earth Powers and a Flamethrower in between!

One round and both pokemon are already badly injured, although once again, Ice has a healthy lead. Will this carnage end with Firestorm going down? Stay tuned!

Sure enough, last round's no-holds-barred carnage ends with this round - in the form of a single Sludge Bomb from Priam!

It's 2-1 Ice now. Can the king turn this around? Why do I keep ending rounds with questions on how the battle can go around? You know what, I'm sick of it. So let's talk about belly button lint. I have some. It's kind of a light blue, even though it should be white, judging from my shirt. What color is yours? Because I find this a lot more fun than asking redundant questions for beer money.