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On Monday there was the public release from Microsoft/Mojang about the Marketplace for the Windows 10 and Pocket edition of the game. The Noxcrew have stated that we will, for the foreseeable future, not be working on PC/Java edition maps. The marketplace is based around skins, maps and texture packs, and that is the content the Noxcrew will be creating for it. But what does that mean for the server?

During the Livestream Q&A (rewatch it here), many people asked about the server and what changes the marketplace would have on it, mainly if the support for the server would continue. The simple answer is YES. The server is at a really good place where we are stable and are working to creating new content for MCStrike, new gamemodes and features requested by the community.

We have been working on this server for a few years now, and moving over to pocket edition would realistically mean returning back to square one. Right now we are unable to create plugins which heavily modified the game, like MCStrike, on a PocketEdition server. This means if we wanted to remake our plugins they would be very basic compared to what we can currently have on Java.

There were also questions about SuperSkyRunner (formerly SuperSteveRunner) and what is happening with that. We had previously said that we’d be working on making a version for the server. Although we do have a version created (which we have showcased at Insomnia as a playtest), the current progress has paused whilst a single player counterpart is being made. Once both are ready we will be joint launching...

We have just received some fresh intel about 4 new operations! We need you to go infiltrate and take back control of some new high risk areas, and maybe even eliminate anyone you intercept there. This may be the hardest set of operations so far but we believe that you will pull through. There have also been some adjustments to current on-going missions, like last time.

If any soldier has information on new operations, you can post them in the Map Submissions section of the forums HERE. Good luck!

Introducing a new mission, Mirage
This is the first of the brand new missions. You land in a desert town and need to quickly get the situation under control again. The enemy are trying take control of the town too for their own reasons, but you cannot allow that to happen. Get in there soldier and become victorious!

Making a splash, on Wetwork
Introducing the second of our new missions. This is a recreation of a well known map but has been modified to suit the server. Set on a large tanker crossing the ocean, it has lots of up close quarters and long range areas to encourage all classes to dominate different parts of the ship. It is our first fully night time map and should hopefully bring a different style of play. Just make sure to bring your swimming costume and night vision goggles!

Scared of heights? Lets hope you can brave Highrise
The situation in this area has started to deteriorate again, this requires you soldier to return to fight on the rooftops of a bustling city. Rush through the building and do not get caught admiring the new buildings that have been built since it was an...

Over the last few weeks we’ve been looking at the prestige system, taking feedback from the community and changing it. We knew there were issues with it and you guys have been extremely helpful in explaining what you dislike. This means we’ve been able to modify it to something which is more enjoyable!

We have rebalanced the requirements for prestiging to be less of a grind, but still a challenge. Also, we made the first three not gun specific but class specific (1000 assault kills rather than AK47 kills) thanks to the suggestion from @Ninja and @ELgamer. Another change is that we have now implemented the option to save your equipment, but at the cost of 5000 coins. Therefore if you’ve bought a load of guns and equipment it will save you coins in the long run by paying the fee when you prestige!

As usual if you have any suggestions do post them in the gamemode's forum or if you found a bug then post it in the bug report forums. We do really appreciate your awesome continued support. Thanks!