I wish the lapel/collar/whatever the word is (I am not fashion smrt) came in different colors like that
Victorias will look great no matter what though ?. Here's some more combos that didn't make me vomit. It sucks that while the rest of the counselors look more late 80s/early 90s, they decided to go full frump w/ Vicky
However- I will give the devs this. Victoria's face/hair is probably the best looking of the female counselors! Proportions are nice. Some of the original crew have kind of off faces- something about Jenny and Tiffany's noses really throw me off. Victoria is actually pretty tho and that 3 repair is wicked. I personally can't get flawless repairs on her or 2 repair counselors (idk how people do that) but the extra speed is definitely noticeable. Can get a part in the car in <10seconds.
^ seen more than 1 victoria in that last outfit. The people of quickplay disturb me.

I played DBD until F13 came out. I've played both of them an absurd amount of hours. I've enjoyed them both and gotten my money's worth for sure. I find DbD to be more tense and the killers more threatening (yes, hooking is a strange mechanic, but I feel much more in control of the situation/combat as a counselor than in DbD). F13 is more cinematic and has an IP I love. I personally prefer F13, but it doesn't really matter which game is better- regardless, DbD has twenty times our playerbase.
20x!!
I don't know how the consoles are doing. They might be doing extremely well. Regardless, I'm on the PC so idgaf. Most of the people left on the PC are level 150s who are going to stick with the game regardless of its quality. I think the lack of communication is really what killed it. DbD was a shitty glitchy mess when it first came out, but at least you knew the devs were aware of it. Look at DbD's patch history- some kind of patch or balance update about once a month. F13 team bit off more than they could chew and needed a bigger team, especially for a multi-platform release. It's too late now- the game's made as much money as it's gonna make (or at least close to it) and it would be silly to put a bunch of effort into revamping something people have already bought.
I'm rambling. This is the horror movie game I've been waiting for since I was a little horror freak and it's sad to see our numbers. Making this about DBD VS F13 is silly- we should be looking at what DbD did better to maintain its playerbase and try to emulate it. A few free weekends would help a lot I think ? not sure why they haven't had any. Also, lower the price to 25/30 bucks. I could not with good conscience tell my friends to put out $40 for this. I might've got my money's worth but in all honesty anyone still playing has a higher tolerance for glitches than most people

Jason tosses/kicks the counselor face first into a log pile (I think there's a large one on Crystal Lake) and cracks them over the head with one as they struggle to stand. Counselor falls twitching, Jason watches them convulse for a few moments before stomping their head.
Jason throws the counselor onto a bed and suffocates them with a pillow. Simple . Bonus points if he takes a second to hide the corpse with the blanket.
More wall kills: Choke against wall. Pin against wall w/ kitchen knife.
Jason picks up a firepoker lying in the fire (one that can't be interacted w/, like the knives/screwdrivers) and impales the counselor in the stomach a la Chili.
Jason sets the counselor on the ground and raises his weapon in one hand as if to attack, stepping towards the counselor. They raise their hands defensively, backing away from and tripping off the cliff at Crystal Lake. Jason watches them fall w/ a head tilt.
that's enough morbid thinking for one night