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LONDON (August 11th, 2010) – Sports Interactive & SEGA® Europe Ltd. today announced that Football Manager™ 2011 for PC and Apple Macintosh, and Football Manager Handheld™ 2011 for Sony PlayStation® Portable will be released before Christmas 2010. FM2011 will feature more new features than ever before, including real-time contract negotiation, a revamped training system and a number of match engine improvements, Football Manager 2011 will once again raise the bar for football management games.

Football Manager 2011 is the latest iteration of the award-winning Football Manager series. Selling in excess of 6 Million copies worldwide, Football Manager has been topping the UK PC charts for the last five years.

Football Manager 2011 will be more polished than ever this year, and Sports Interactive will again set a new standard for the genre by adding a host of new features. For the first time ever, aspiring managers can now negotiate contracts with players in real time. And by working with a multitude of real-life football agents, Sports Interactive gained an insight as to how these negotiations can be made as realistic as possible in-game. Prepare to meet different types of agents in your contract talks; each with their own personality so will therefore need a different approach.

“At Sports Interactive, we always strive to give the end-user the best experience possible,” said Miles Jacobson, Studio Director at Sports Interactive. “The training system for example has always been the best we thought it could be, until now. We’ve found a way to make it even better!”

With the implementation of the most intuitive training system in the series history, there is a new “match preparation” area of training so that managers can give their team specific areas to focus on in the lead up to a match. There are also more basic training schedules for players, and 14 different individual skill areas that you can focus your players
on.

Interaction with players, staff and the board have gone to a whole new level, with a host of new boardroom and backroom requests, a new player interaction module that allows the manager to have private conversations with players, as well as public conversations regarding players at other clubs.

Two years after the launch of the 3D Match Engine, players will see a number of improvements implemented for this year’s release. With over 100 new animations added, as well as more player emotions, new player models, new stadiums, pitch textures, improved lighting, floodlit night matches, more goal celebrations and lots of other extras which improve what was already the best match simulation on the market.

The other new features announced today include a revamped media module, which will keep the managers better up to date with events going on in their football world, as well as being more customisable than ever before, and the most requested feature that the Sports Interactive community have asked for in the last few years, dynamic league reputation, which makes for an even more realistic model of the footballing world.

Further new features will be announced via Twitter (@si_games), Facebook (http://www.facebook.com/officialfootballmanager), a series of blogs and the popular Football Manager Podcast in the months leading up to the game’s release. With more new features than anyone could ever fit in a press release, Football Manager will retain its position as the most realistic, most played, annually best selling, and highest reviewed football management simulation in the world.

PLEASE NOTE - THESE ARE ONLY THE FIRST FEATURES TO BE ANNOUNCED FOR THE GAME AND IS IN NO WAY A FULL, OR EVEN NEARLY FULL, FEATURE LIST.

PLEASE ALSO NOTE - discussions that aren't about what was announced today, or questions about things that haven't been announced today, will be completely ignored, so it's pointless posting them. Thank you for your understanding.

You should be able to pre-order now from most retailers. I don't know if digital pre-orders are live yet though.

Originally Posted by Igorchete

Wow, so much new stuff, basically almost everything i've wished for in FM 11 is going to be added! I only hope for much improved editor and i'm totally happy!

There's still a LOT more to announce, both big and small.

Originally Posted by Super Bladesman

Great news - very nice indeed. Miles doesn't suit bright red. Other than that, I'm very impressed!

/Makes note to not wear bright red any more. Or not.

Originally Posted by Wiitastic

Anyone know any good online shops where I can pre-order it from ? ideally these online shops are located in UK so I can get my copy sooner

You should be able to get the game in Australia at the same time as in the UK. The quickest way to get it would be digitally through Steam, as the "midnight UK launch time" ends up being just after midday the day before in Oz...

I'm scared that all these improvements to 3D match view means that I won't be able to play FM2011. I've got a fairly basic home destop pc. And I can't afford to improve it cause I'm 16 and don't have a part time job.

After watching the video, it is great to see the amount of improvements that have come directly from the forums. Numerous times I was thinking back to discussions that have taken place here when listening to Miles talk about the improvements and new features.

This feature announcement has pretty much everything I could have hoped for. If you've pulled it off, you could probably just stop making Football Manager. I hope the ME is genuinely improved, and bugs are minimal. Seriously, sounds great.

I'm glad to see that the contract talks have been improved. Very pleased to see more options when trying to sign a player. I just hope that when you have an offer negotiated and you refuse the offer that the AI doesnt come back with a higher offer as currently happens.
I quite like the look of the player interactions too.

I'm scared that all these improvements to 3D match view means that I won't be able to play FM2011. I've got a fairly basic home destop pc. And I can't afford to improve it cause I'm 16 and don't have a part time job.

If you were able to play FM10, you should be fine with FM11, although that will be confirmed after we do compatibility testing next month.

Originally Posted by WadeHinkle

Hello, game looks great.

We are a video game media group trying to contact someone, but the email contact that is posted came back as Delivery Status Notification (Failure). Could someone please PM me some contact info.

Thank you,

Wade Hinkle

If you mean you are a gaming website that wants to talk PR, then please contact your local SEGA PR rep or SEGA distributor representative.
If you are looking to sell adverts or do partnerships, then please contact your local SEGA marketing rep or SEGA distributor representative.

Particularly pleased about a new training system and contract negotiations. Hopefully this will work as well as we all hope it will. I'm sure dynamic league reputation will please many too, though I haven't really been bothered much with it myself. Being able to sit down with players looked really promising too. So frustrating to suddenly see unhappy players, or to not even chat with players being tapped up by other club.

Also I'm delighted about what is said about contracts and negotiations. All of that is spot on

Now let's hope that the effects of the dynamic league reputation are not overly big and, just as an example, allow Austria to become a top 5 league...

Unfortunately I didn't manage to see a lot of specific new stuff in the footage. The stadia are obviously better now and creating more atmosphere, but what else should I have been able to spot on there which I missed?

Sounds and looks fantastic, i know what im getting for xmas . Just hope the spec is'nt too different than fm 2010 cause i don't think my laptop could take it (don't think wife will buy me a new laptop too).

Has the AI improved it's squad management yet? Probably the most frustrating thing about the game is 10 years in when most of your rivals have a lot of old players and no squad structure. Usually results in them having 12 CM's and 2 strikers, all approx 35yrs. It becomes annoying as it lessens the competition and makes the game easier.

Has the AI improved it's squad management yet? Probably the most frustrating thing about the game is 10 years in when most of your rivals have a lot of old players and no squad structure. Usually results in them having 12 CM's and 2 strikers, all approx 35yrs. It becomes annoying as it lessens the competition and makes the game easier.

I'm wondering whether this is down to the mixture of real players and regens. Much further into the future when the game is all regens the squads look a lot more balanced.

Looking through the squads in the Premier League in my game, most squads feature a few teenagers and just a handful of over thirties. Not that there's anything wrong with being in your thirties

can i just ask when your league finally gets to the top will your tv revenue be upped because if it wasn't you would still strugle to sign big players. otherwise i think the dynamic league reputation would create hours and days of great new challanges. sligo rovers in the champions league final?!?!?

I posted this on another thread a couple of weeks back but wondered if you could answer it for me.

Anyone from SI games, will network games be using the same protocols and ports as last year? I work for a UK ISP and it'd be good for us to have our traffic management system identify and prioritise this as a game from launch as it's likely to be quite popular!

THat's always been SI's default release date, in case some major mishap does not allow them to release it at their usual date of mid- to late October. Closer to the day, they'll announce the actual release day which, according to unsubstantiated and unofficial rumours, is going to be Friday 29th October...

Please note - discussions that aren't about what was announced today, or questions about things that haven't been announced today, will be completely ignored, so it's pointless posting them. Thank you for your understanding.

Dynamic league reputation question

With regards to the dynamic league reputation, does this also apply to continental reputation as well? For example, if I manage a club from Singapore and win the Asian Club tournament and subsequently win the World Club Cup championship, will the Asian continental ranking rise as well? Or does this apply only to European leagues?

So is it possible to bring a top class European player to Asia during his peak playing days?

One question though: Is the ACL (Asian Champions League) Assessment Ranking going to be in the game? Because technically those ACL spots aren't hard coded IRL as they have an assessment every 2 years and updates the number of ACL and AFC Cup spots that each country and league gets.

THat's always been SI's default release date, in case some major mishap does not allow them to release it at their usual date of mid- to late October. Closer to the day, they'll announce the actual release day which, according to unsubstantiated and unofficial rumours, is going to be Friday 29th October...

Please note - discussions that aren't about what was announced today, or questions about things that haven't been announced today, will be completely ignored, so it's pointless posting them. Thank you for your understanding.

Are the private conversations dynamic and based on certain situations?

ie if a player 'wants to move to a bigger club' will there be options there that are not apparent for a happy youngster?

I hope something is done about the Job Centre too. Always so frustrating to have to click on each name to find out their skills. Should be an easy way to compare them (and comparing staff like players too for that matter), like have them all listed in a screen with their attributes. Or failing that, at least a comment by the assman or something about who would be best fit for the job.

Also, if you could upload screenshots with a higher resolution that would be great. I tried to zoom in via Firefox, but the text just got very blurry. Would like to see some of the details better

Love the features I can see this being the best fm11 yet. With the option of being able to train specific areas i.e shooting will you be told when the player has maxed out his potential at shooting so we could then swap it to off the ball etc or do you have to keep an eye on it yourself and change it as you see fit?

Good news, looking to hear more about other changes not yet announced. Glad to see no wholesale changes to Ter's excellent UI. Looks to be some tactical changes too, well from the looks of one screen, eager to read more in the coming weeks.

With the training revamp, is the aim to make it more intuitive and less guess work? From some of the screenshots it looks like training schedules have been removed, do players just get added directly now to each training category and the levels adjusted accordingly?

You should be able to get the game in Australia at the same time as in the UK. The quickest way to get it would be digitally through Steam, as the "midnight UK launch time" ends up being just after midday the day before in Oz...

Stadiums?

Hello Miles. Congratulations to you and the rest of the team working in this project. I would like to ask about more details regarding the stadiums. Now many models are there? Have you included any real ones? Can we add our own? Is there any opening in European games?
Can we build our own?

But, I have one question.. Has anything been changed for international managements?

This was said earlier:

Originally Posted by Miles Jacobson

Please note - discussions that aren't about what was announced today, or questions about things that haven't been announced today, will be completely ignored, so it's pointless posting them. Thank you for your understanding.