with that combo I have a point to spare that I put in CON. So for -5 STR and -4 CON I get 15 points to both my DEX and DEX cap. If STR and CON runes are as plentiful as people say I may go back and do this.

with that combo I have a point to spare that I put in CON. So for -5 STR and -4 CON I get 15 points to both my DEX and DEX cap. If STR and CON runes are as plentiful as people say I may go back and do this.

I dont have the game but I've read around a bit.
For a Thief wouldn't it be better to go for these runes:

Raised by a Thieves Guild and
Tought by a Thief Master
Increased Constitution

The Raised by a Thieves guild gives you +5 dagger.

The tought by a Theif Master gives you +10 DEX/MAX DEX
but subtracts -5 from STR/MAX STR and -5 CON/MAX CON.

The increased Contitution gives you some of your CON you
lost from the Thieves master, you end up only missing 2 points.

My reasoning behind these pics is 1) You get the same effects from the Lighning reflexes but costs you way less. 2) You get the added +5 to dagger 3) The effects of the -5 con are not that bad since you only end up loosing 2 points to your max con if you pick up the added increase constitution rune and you end up maxing the CON anyway, so -2 from the max isn't all that bad..

This is another good observation, but really deals for thieves who will do ****loads of backstabbing. The alternative sets you up for your bow if you go as Ranger or Scout. I may go back and take Ranger, as Rangers can take the Archery discipline while Scouts cannot.