~ Psychic Scream is now Baseline again, and MC is now a lvl 10 Talent.
~ Phantasm gives immunity to ranged attacks and snares/roots for a time after use.
~ Vow of Unity and Void Shift were both changed to be better or worse depending on how you look at them
~ level 45 and 90 talents now have new mystery talents that are NYI

~ Not a talent, but our level 87 ability Spectral Guise is back (yay!)

Originally Posted by unholytestament

You would think that after all these years people would have realized that the people at Blizzard aren't sorcerors and are hindered by technology just like the rest of us mortals.

Originally Posted by stormcall

I will never understand why so many people who quit can't just QUIT and move on, and instead feel the need to come tell everyone about it, as if they just won the $100 million jackpot.

Excuse my bluntness, but I can't for the life of me figure out what's so awesome about Spectral Guise.

Spectral Guise: New. Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. 30 sec cooldown, Instant cast.

Sounds sort of like a minor twist on Fade, and I can't really imagine any situation when it would be useful.

Excuse my bluntness, but I can't for the life of me figure out what's so awesome about Spectral Guise.

Sounds sort of like a minor twist on Fade, and I can't really imagine any situation when it would be useful.

Did I miss something? O.o

You are about to be shatter-combo'd, you press Spectral Guise - your guise is shatter combo'd instead. You drop to execute range versus a hunter, you press spectral guise, he Aimed Shot/Killshot/Killshots your guise instead. A ret with wings and zealotry up gets to melee range with you, you press spectral guise, he blows his best abilities into your guise.

If it doesn't work like this - if you take the damage your guise takes - then yes it sucks - but this is how I interpret it, and that makes it very very useful.

Mind Control as a talent? It goes back to something I said earlier about disliking having to re-earn or pick from things I've already had for literally years at a base. It's nice that it effects a broader range of targets, but a talent? I'd really only think of it as a talent selection if they got rid of the channeled element, and the target, in PvE at least, was a temporary pet for its duration. The way Mind Control has worked, as a channeled spell, has never meshed well with how people have tended to run content in WotLK and Cata. Maybe this will change in MoP, but, that's information we quite simply do not have yet.

The tentacles just seem like the obvious choice until Psyfiend is better clarified or explained (and maybe I just missed a better explanation of its effect on DR in the ask a beta tester thread). I'm pretty sure that if there seems to be an obvious choice that Blizzard still have some fiddling to do.
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You are about to be shatter-combo'd, you press Spectral Guise - your guise is shatter combo'd instead. You drop to execute range versus a hunter, you press spectral guise, he Aimed Shot/Killshot/Killshots your guise instead. A ret with wings and zealotry up gets to melee range with you, you press spectral guise, he blows his best abilities into your guise.

If it doesn't work like this - if you take the damage your guise takes - then yes it sucks - but this is how I interpret it, and that makes it very very useful.

It has to work like this or its stupid useless. Also 3 attacks is nothing in a world of auto attacks and thing's like flurry (enh shaman DW warriors).

~ Psychic Scream is now Baseline again, and MC is now a lvl 10 Talent.

And Psychic Scream shares CD with Tendrils and Psyfiend....

You are about to be shatter-combo'd, you press Spectral Guise, You drop to execute range versus a hunter, you press spectral guise,

You pick Phantasm, your fade now does the same. Since the movespeed talents are garbage anyway without a snare removel, and with phantasm you can't run away anyways because you lack the movespeed increase, phantasms only use is to dodge ranged attacks.

A ret with wings and zealotry up gets to melee range with you,

You disperse or use your now 35/45 sec psychic scream.

Also 3 attacks is nothing in a world of auto attacks and thing's like flurry (enh shaman DW warriors).

IF the word "direct hits" does include auto attack, the spell will be horrible. So i doubt it will include them.

Fom here on, it's pure speculation and i'm leaning myself out of the window, but i expect Spectral Guise to share CD with Fade.
Why? For PvE, Spectral Guise and Fade have basically the same effect, you temporarly drop aggro. You don't need two aggro drops every 30 seconds.
Phantasm + Spectral Guise combined would result in up to 9 seconds out 30 seconds that ranged specs are unable to attack you. Thats 30% of the time. Add in dispersion and that's practically to much of damage dodging abilities we have. Either Spectral Guises' CD will be higher (turning it into dispersion) or it will share a CD with Fade (what i think about that, i don't know).

I really hope they make the MC talent the way the WotLK engineer mindcontrol gadget did, so that you can control your character like normal, and the MC'ed target as a pet (who uses spells on random). If they just keep it like today's MC i'll be a sad panda.

Maybe soaking on Ultraxion was a bad example as it's just an AoE. Lets say Aquiring Target on Omnotron instead... Basically what i'm asking is if this can help you soak/deflect/whatever dmg in pve or if it's purely a pvp talent :P

I didn't know you can't be 90 yet, guess we'll just have to wait and see

I really hope they make the MC talent the way the WotLK engineer mindcontrol gadget did, so that you can control your character like normal, and the MC'ed target as a pet (who uses spells on random). If they just keep it like today's MC i'll be a sad panda.

That's unlikely because of game restrictions. It apparently isn't possible to have two pet bars from what I have read on the Shaman forums, they wanted to be able to control their elementals/totems with them, but they already have a pet bar for Spirit Wolves so it isn't possible. The same would be true of us and Shadowfiend.

I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.

I really hope they make the MC talent the way the WotLK engineer mindcontrol gadget did, so that you can control your character like normal, and the MC'ed target as a pet (who uses spells on random). If they just keep it like today's MC i'll be a sad panda.

Right now it works like regular MC... but currently you can get off a void shift on your target while you have them dominated.