Towers and Structures

Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this:

Tier 1 Towers health increased from 1600 to 1800

Tier 2 Towers health increased from 1600 to 1900

Tier 3 Towers health increased from 1600 to 2000

Tier 4 Towers health increased from 1600 to 2100

Melee Barracks health increased from 2000 to 2200

Ranged Barracks health increased from 1200 to 1300

Ancient health increased from 4250 to 4500

Miscellaneous

Day/Night cycle increased from 4 minutes to 5 minutes

Scan no longer ignores units in the Roshan pit

Max attack speed increased from 600 to 700

Default aura range increased from 900 to 1200

Gem of Truesight, Heartstopper Aura, and Natural Order remain unchanged.

Removed movement speed modifiers from spawned creeps

Previously different lanes would have faster/slower creeps during the first 7.5 minutes of the game.

Added a new sound that gets played when all of a team's barracks are destroyed

Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view

AoE of other wards are now shown during ward placement

Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind

Heroes

Passive. Slows the targets you attack by 10/15/20/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30/40/50/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost

Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy's attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled.

It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk. The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are. Adjusted stats on the summoned units:

It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%.

Movement speed alternates between -20% and +40% while this is active

Cooldown: 20/19/18/17

Mana Cost: 35/40/45/50

Drunken Haze: Removed

Cinder Brew: New ability

Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS.

Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 **seconds. Max Stacks: 10.

Precision Aura now provides attack speed based on 20/36/52/68% of your Agility, rather than Damage based on 10/20/30/40% of your agility

Marksmanship: Reworked

Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy's defenses, ignoring their armor entirely. Instantly kills creeps. Gets disabled if an enemy hero is within 400 range of you

Non-evasion passive component has been changed into an active (evasion component is unchanged). Causes enemies to be unable to see you (like smoke) until you are within 600 units of an enemy hero or buildings.

Does not dispel when attacking

Lingers around for 0.75 seconds before going away after being near an enemy hero

Item Changes

Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders.

Will still kick in if you issue the orders out of 900 range and then walk in.

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