**So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same. I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. **

**So, maybe each good chip negates 1 kill chip, and thus the reward system can stay the same. I l'd like it better if the good chip was something countable--maybe a "save chip" every person saved or crime thwarted. **

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** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters? ​ How do we make it countable and proportionate?​ **

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** The problem then becomes if the PC'S save a bus full of kids, can they then murder 20 gangsters? ​ How do we make it countable and proportionate? Ideas on what good chips given for?**