Push changes

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After committing changes you'll need to push those changes back to the main git repo which is on bitbucket. Pushing changes to an online repo is the cornerstone of properly using git to save versions of your project

- [Voiceover] Now that we've committed all of our changes,…and there's nothing left to commit,…it's time for us to push our project…up to our Git repo.…Let's go over to BitBucket,…and from the repositories directory,…we're gonna create a new repository.…Here we're gonna call this SuperZombieRunner.…And we'll leave it as private,…and we'll mark it as Git,…and then click create repository.…Now we have our project folder on BitBucket,…but we're gonna need to push the source code…up to BitBucket from our computer.…

Now, there's two ways that we can do this.…First, we could of started with BitBucket,…and checked the project out…and then started working in that.…But since we already had an existing project,…it made more sense to convert that project…into a Git repo,…and then we'll push it up to BitBucket.…As you can see, on your projects homepage,…there's an option that says…"I have an existing project",…click on it, and you'll see instructions…on how to connect your local project to BitBucket.…

To get started,…simply copy the second line that says…

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Author

Released

4/28/2016

Unity Cloud Build watches your source code and automatically compiles, deploys, and tests new changes. Git is a popular version control system that allows you to track changes to your project and revert them when needed. Together, they make the perfect toolset for speeding up Unity game development. In this course, Jesse Freeman introduces Unity Cloud Build and shows you how to set up Unity Cloud Build projects, tag builds, push changes via Git to Bitbucket, fix bugs, and manage project changes every step of the way. In chapter 5, he shows you how to optimize your workflow to get the most out of the toolset and compile games across multiple platforms: WebGL, desktop, and mobile.