It’s been quite a while since my last announcement; and today, I am calling to you, for VR Geschichten is looking for guest contributions. Are you working in the business of VR and want to share your experiences with us? Maybe you’re currently writing your thesis on immersive topics and would like to publish some excerpts? Would you like to write about an XR storytelling event that you’ve been to? Or just talk about a really cool VR experience? Alright then, step right up!

It is starting to get colder in Berlin, and I find myself reminiscing about our snug little nook in sunbathed Venice: for the second time, we were given the chance to meet VR and AR professionals from around the world at the Lazzaretto Vecchio. The green courtyard became a setting where creatives, enthusiasts, critics, investors, distributors, and sceptics came together in tranquil harmony to sip their morning cappuccino and chat cheerily about virtual worlds. The talk of the town: how theater and VR came together in Venice. Read in this article more about the two stunning experiences The Horrifically Real Virtuality and Umami.

Venice VR showcased a number of top-class VR films. These films prove narrative works’ ability to stand as an individual genre of virtual reality. Within the contest and alongside Lucid, The Great C – a filmic adaptation of one of Philip K. Dick’s short stories – demonstrated the vast potential of VR animated film in particular. I had the privilege of discussing this with its director, Steve Miller.