The English claim to have invented the language, but we Americans perfected it.

Has England been home to a decent literary author since Charles Dickens? Meanwhile in the States we've had the likes of Mark Twain, William Faulkner, F Scott Fitzgerald, Ernest Hemingway, and other masterful authors. We just do it better.

As I jokingly tell my British coworkers, do you know what you call a Brit that's adventurous, innovative, and independent minded? American.

The English claim to have invented the language, but we Americans perfected it.

Has England been home to a decent literary author since Charles Dickens? Meanwhile in the States we've had the likes of Mark Twain, William Faulkner, F Scott Fitzgerald, Ernest Hemingway, and other masterful authors. We just do it better.

As I jokingly tell my British coworkers, do you know what you call a Brit that's adventurous, innovative, and independent minded? American.

The English claim to have invented the language, but we Americans perfected it.

Has England been home to a decent literary author since Charles Dickens? Meanwhile in the States we've had the likes of Mark Twain, William Faulkner, F Scott Fitzgerald, Ernest Hemingway, and other masterful authors. We just do it better.

As I jokingly tell my British coworkers, do you know what you call a Brit that's adventurous, innovative, and independent minded? American.

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JK Rowling?

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Forget JK Rowling. JRR Tolkien is the premier English writer of the past 200 years.

I should clarify that by great literary author I mean people with a truly masterful use of language, those highly esteemed writers with a depth of style that deftly weave even the syntax and punctuation in their prose to reinforce and explore their themes.

James Joyce is another good example, but he's Irish and I was careful to say "England" and not "UK."

JK Rowling is imaginative and can tell an engaging story, but her writing is simple and accessible. She is a commercial fiction writer, a children's writer to boot, and doesn't employ the depth or complexity found in literary fiction.

But thanks Hoodie, I'm ashamed to have overlooked Tolkien! That guy was a genius, creating entire languages, cultures, and a full history. He got some criticism for not conforming to the literary "modernism" of his day, but really his prose makes everything feel more mythical. Spending half his words on landscape descriptions can drag things along, but I guess it shows the care and attention to detail he put into the world.

A case could also be made for George Orwell. He used very simple language but this was done deliberately to emphasize the bleak, colorless, and almost mechanical human existence in 1984; and to reinforce the manipulative influence of eloquent sophistry and rhetoric used by the pigs in Animal Farm.

So if there have been good English writers in the last century, what happened to the current English youth?

So Mr Chris doesn't have an excuse anymore. Why can't you even English Bro?

I think it looks fun to play with friends; people just mad because we haven't had a main Metroid in years. If we did have a new main Metroid recently, and then Fed Force was announced people would be like "Oh hey this looks like a fun spin-off" and stuff. The art style is eh but I think it looks fun enough. I probably won't buy it, but thats my opinion anyway.

I'm doing my 3rd playthrough of Prime 2, and this will be my first playthrough where I actually beat the game. It's just gotta happen.

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The very end is like the most engaging part of the entire game. Why have you kept yourself from greatness?

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I got lost during my previous playthroughs, and never went back to play it. And while the game creates a lot of hype for exploring new areas, like most Metroid games do, the tone of the game (at least what I've played) is rather low-key. There are plenty of areas where there is no music, or just ambience. And there is just a lot of focusing on "where am I/how do I get there/what does this do/what is this enemy weak against" instead of giving the player clearer goals. At least that's how I feel.

Edit: It'll probably become one of those things where I finally reach that "ah-ha!" moment. I just haven't gotten there yet.

To say Federation Force looks shit is being charitable. Even Metroid Pinball had better art direction and gameplay.

Anyway a while back I decided to install Halo 5... But after clearing space on my hard-drive for the ~26GB install, imagine my surprise to find out I needed an update that was itself 24GB! That's like double the disc install size!

The whole reason I went for the disc (besides being on sale 30% off), was to avoid a big download on super slow internet. I started the download like 2 weeks ago and hopefully it's done.

Yeah, the gameplay looks like a far more minimal L4D with an emphasis towards puzzle solving. I don't think it'll be terrible, but none of it looks particularly fun either. I watched one "mission" where the entire objective is to push a ball by shooting it into a cannon slot enough times to destroy an enemy ship before a time limit expires. I just don't get how that's enjoyable by any means.

So gameplay looks like a failure, but it could still redeem itself marginally if it tried to expand the universe in any way...but considering the Space Pirates are still the main enemy (even after they're supposed to have basically disappeared from the galactic scene), I'm not going to hold out much hope.

Bit of an aside since FF is the topic at hand here, but we got our first look at Samus in game recently...

What I find somewhat interesting is how realistically proportioned she is, relatively speaking. Waste is quite thin and head is certainly a bit oversized, but compared to the Federation guys (you can see one right next to her) whose heads are bigger than their entire torso and arms, she's far less chibi-ized. I wonder if Tanabe and Next Level were afraid of even more backlash if they made Samus look too cartoony.

In fairness I haven't been downloading this entire time. Problem is when the Xbone is downloading it completely murders the already-slow internet and renders it unusable. So I can only have it running at night, if I remember to do so - which I often don't.

Is this the future of games? Sent into mass production half finished with the expectation that a day one patch will complete it? Or worse still, half finished but playable with the plan to charge for the rest? Sounds like the Division is yet another example of this...

I'm more seriously considering a WiiU, it would be nice to buy a game and be able to play it that day.

I've been able to play enough Wii-U games now to really enjoy the system at this point.

Super Mario Maker is just awesome. Funny, and with plenty of options to spend some time with, and the uploaded courses people have made are pretty crazy! With Smash-U, like the 3DS version, the characters I used from Melee don't feel as nerfed anymore like in Brawl (i.e. Falcon and Samus, mainly). Gotta say though, the lack of the "Smash Run" gametype that's exclusive only to the 3DS is a little too noticeable to me. I really wish it had it as well.

I haven't played much more, but Super Mario 3D World looks so clean, and is also plenty of fun, especially with collecting everything on each level. It doesn't feel as forgiving as some of the past Mario games have been at times, so there's that, too. Also, congrats on mod powers, Chris!

And yeah, Smash 4 is very well balanced, at least compared to previous Smash games. Yeah there's low and high tier characters but still, they put some good effort into the balance this time around. I'm hoping they do a complete version of Smash 4 which is Smash Wii U + Smash 3DS + DLC + extras for NX, I'd buy that instantly.

Hmm, I did not notice any splashy mod effects on your name the last time I was on, but what I really, really don't remember seeing is the *MOD next to your name in red. I thought because of that it was a new thing for you. I'm not on often enough to know when these things happen. My bad.

Oh, and now that I know about FF, I think it's about time the "Prime" aspect gets retired from the names in future Metroid titles. It's just not needed, even if it has FPS aspects. "Metroid: Federation Force" sounds streamlined. Also, am I the only one thinking the Chibi-fied version of the troopers makes me feel like Kirby could just walk into the game and somehow not feel out of place? It's a funny thing.

Yeah not many people agree on the art style.....but I'm pretty sure it'll be a fun shooter co-op game when played with friends. I doubt I'll get it when I still have some other Metroids I have not played...

Hmm, I did not notice any splashy mod effects on your name the last time I was on, but what I really, really don't remember seeing is the *MOD next to your name in red. I thought because of that it was a new thing for you. I'm not on often enough to know when these things happen. My bad.

Oh, and now that I know about FF, I think it's about time the "Prime" aspect gets retired from the names in future Metroid titles. It's just not needed, even if it has FPS aspects. "Metroid: Federation Force" sounds streamlined. Also, am I the only one thinking the Chibi-fied version of the troopers makes me feel like Kirby could just walk into the game and somehow not feel out of place? It's a funny thing.

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The game's got 99 problems and the Prime label... well, yes, it's one of them.

Then again "Prime" is appropriate since this game is being produced by Tanabe - the guy responsible for the worst ideas in the Prime series ("Hey, let's put multiplayer in Echoes!") and for games like Hunters. I would say maybe it's good to keep the Prime series separate so it doesn't sully the "main" series, but then Other M kind of fucked all that up.

Federation Force looks like a development team was working on some cooperative new FPS IP (like Splatoon) but Nintendo decided it might sell more with a Metroid theme slapped on it. Maybe it did start as a Metroid game, but it doesn't look like it. And it's silly how, in the Nintendo Direct, Tanabe was basically like "I'd love to talk about why we chose this art direction, but that's a story for another time. Trust us this fits as a Metroid game." Way to go, dodge the very criticism most people have!

And it's okay to not have noticed Chris' moderator status, his Mod-Diffuser is broken, the guy hadn't even heard of Metroid Metal! I phoned IGN's customer support and they said they're aware of Mr-Chris' issue, but that the fault is in his brain and they can't fix it from India.

So, in regards to the art direction question, he took the politician approach: Dodge question with no real answer = Safe.

Now, if I'm understanding Mr. Chris' current condition due to the broken diffuser, is he just a bunch of bold threats and false promises? I'm undecided, as I see that Smash Bros. challenge quote at the top of the page, and that's like for realz serious of seriousness. Like, 10/10 imma win 'ginst you so hard m8 u'll cry sadz. Yet, his laid back satire makes me believe he's a decent fellow worthy of respect from humble commenters in ye thread of 'troid. Others can decide if I used the term "humble" very lightly.

Federation Force looks like a development team was working on some cooperative new FPS IP (like Splatoon) but Nintendo decided it might sell more with a Metroid theme slapped on it. Maybe it did start as a Metroid game, but it doesn't look like it. And it's silly how, in the Nintendo Direct, Tanabe was basically like "I'd love to talk about why we chose this art direction, but that's a story for another time. Trust us this fits as a Metroid game." Way to go, dodge the very criticism most people have!

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The funny thing is, Tanabe already gave an explanation for the art style in an interview...nearly a year ago. Apparently, it was because normally proportioned characters were too "difficult to display," and "stockier" characters showed up better. I'd personally argue that this should be more an indication that the game should've showed up on the Wii U or just not exist until you come up with a higher resolution handheld, but whatever.

I find it kind of baffling, though, that he'd simply say "that's a story for another day" when he's already got an explanation on the record. Maybe he decided it would probably just get the fanbase even more upset if he brought it to more people's attention?

To be honest I dunno what I've done to garner all this attention, I just come in here to make half-arsed responses to said attention lol. And hoodie is better than me at Smash But I would love to face him in person...

Tanabe is either a moron, or full of crap. The 3DS is more powerful than the Gamecube and has successfully ported games like MGS3 Snake Eater and even several Wii games (like Xenoblade) without much loss of fidelity.

The 3DS is actually rather impressive, and when you're capable of visuals like:

The whole "oh we had to make it chibi so people could see what's going on" is not only wrong, but shows a degree of stupidity that is insulting to the audience. This is the development team that did Luigi's Mansion Dark Moon, so they are at least competent when it comes to visuals on the 3DS... The chibi art style was in no way necessary and must have been a deliberate design choice.

Hell, Metroid Prime Hunters had respectable visuals without going Chibi and it was on inferior hardware! Tanabe should stop making excuses and stay away from Metroid forever.

To be honest I dunno what I've done to garner all this attention, I just come in here to make half-arsed responses to said attention lol. And hoodie is better than me at Smash But I would love to face him in person...

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It's all in fun. Teasing serves many social functions, like showing that you're accepted or encouraging humility. It's a way of saying you're still one of us, even though you've become one of those evil ne'er-do-well moderators.

Speaking of facing off, I spent the last several days sacrificing my internet use and I finally have Halo 5 installed properly, so you all are going down! ...as soon as I learn how to play. Maybe this weekend?

Also, all this talk about Smash Brothers and seeing the new characters and all... well, I'm planning to stop talking and start buying a WiiU, maybe this week. I'm looking to see which stores have the best bundles/deals at the moment. Then you all are going down in Smash Bros too!

What's that? Mike wants to lose at something other than Destiny for a change? Well, just let me know when you get a Wii U and I'll be happy to oblige any time.

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Pfft, I haven't been losing at Destiny, Destiny has been losing me. Still not buying their overpriced pseudo-expansion. Taken King? More like, Taken' Our Fans For Granted.

And I'm glad to say I just ordered a WiiU, it's supposed to arrive by Friday - courtesy of Amazon Prime!

Went for the 32 GB Black one with Mario Kart 8 already installed for like $298. Beauty of it is, I put it on my Amazon credit card, so I don't have to worry about paying for it right away. That's financially responsible, right?

As I recall, you don't like Bayonetta or Link's projectile spam... guess what I'll be practicing.

1. Smash 4 is great. Probably the best in the series. Really fun, polished, surprisingly well balanced, great range of characters, good maps, DLC and patches - all well done. I should have gotten a WiiU sooner.

2. I am not great. Or good. Or passable at the game. Basically, I suck now.

I don't know what happened, maybe it's because I haven't played Smash in years and certainly not competitively since Melee (I never took Brawl seriously with the tripping and other issues), maybe I haven't gotten used to the new characters, maybe I'm not yet familiar with how old characters are changed, or probably it's some combination of all of these; but right now I'm only roughly on par with a level 9 AI. In past games I could take on a couple level 9s without issue, but now it's fairly close. I won't be able to beat Hoodie like this, I need practice!

3. The few cinematics that exist are quite cool and it's a tragedy that there is no single player or story mode (was it called subspace emissary?) in this one. Missed opportunity there. There could have been a ton of awesome in that package.

4. Why is Snake gone?

5. The Stage Builder functionality with the gamepad is great, but there need to be more objects, hazards, and options like Brawl had. Hell, they could probably expand stage builder with DLC. I just wish there were better ways of sorting through other people's shared stages. Only the 100 most recent uploads seem to come up.

6. The online component (so far as I've tried) is surprisingly smooth and playable, not nearly the lag fest of Brawl's terrible online.

7. Seriously, where the fuck is Snake? Or Wolf?

8. The Omega Stage form thing (where any stage becomes like Final Destination) is a great idea and a good way to keep stage variety for competitive tournament-level play. Indeed the game overall feels like it's giving greater consideration to the e-sport and competitive fanbase.

9. Sadly I guess they're censoring the names you can use in the game. For fun I used to play with names like "Kunty" (but with a C), only it won't let me make names like that now, not even for offline play.

10. There is a bizarre mix of modern online features and outdated features. It has voice chat before a match but not during? Also, how does the friend thing work on the WiiU, do you add people and then you can see if they're online? My Nintendo ID is - predictably - Mikesterx. You guys can add me if you like and if that's how it works.

11. Come on, they even have Dark Pit, Doctor Mario and Lucina as separate characters but they don't have Wolf or Snake?

1. Smash 4 is great. Probably the best in the series. Really fun, polished, surprisingly well balanced, great range of characters, good maps, DLC and patches - all well done. I should have gotten a WiiU sooner.

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Haven't tried Bayonetta yet, huh?

For the sake of reference, Spain's Smash Bros community is strongly considering banning her from all tournaments. The only other character in Smash Bros history to receive a ban on that scale? Brawl's Meta Knight.

I won't be able to beat Hoodie like this, I need practice!

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If it makes you feel better, you won't be able to beat me with practice, so you might as well just give up now and save yourself some time. =p

Why is Snake gone?

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Konami/Kojima Studios is an absolute mess now.

The online component (so far as I've tried) is surprisingly smooth and playable, not nearly the lag fest of Brawl's terrible online.

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It's passable on FG as long as you're not trying to play a character that relies on really quick movement and fine spacing (like Sheik or Marth).

The Omega Stage form thing (where any stage becomes like Final Destination) is a great idea and a good way to keep stage variety for competitive tournament-level play. Indeed the game overall feels like it's giving greater consideration to the e-sport and competitive fanbase.

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I do like it, but at the same time I'm a little iffy about it, because it feels like Sakurai took that as an excuse to make every stage as wacky as possible, to the point where a number of them aren't fun to play on even if I'm just taking the game as non-seriously as possible. I have no idea who thought Kirby's Great Cave Offensive was a good idea, but man...

There is a bizarre mix of modern online features and outdated features. It has voice chat before a match but not during? Also, how does the friend thing work on the WiiU, do you add people and then you can see if they're online? My Nintendo ID is - predictably - Mikesterx. You guys can add me if you like and if that's how it works.

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You've pretty much got the gist of it. Incidentally, the no voice chat during the match was because Nintendo couldn't keep it from lagging the game or something...

Come on, they even have Dark Pit, Doctor Mario and Lucina as separate characters but they don't have Wolf or Snake?

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I thought Lucina and Dark Pit were reasonable; both are relatively strong characters who deserve representation in a fighting game, especially with titles to their name coming out relatively recently. Dr. Mario I was bit iffier on, but I guess playtime was over for Wolf.

I miss Snake and Wolf too I wish there was a hazard switch instead of Omega stages, the three clones were originally extra alt costumes but instead had a few things changed about them and just dumped them on the roster, oh and Level 9 CPU's are cheaters so level 8 is better. There are my quick thoughts. Sm4sh is love <3

For the sake of reference, Spain's Smash Bros community is strongly considering banning her from all tournaments. The only other character in Smash Bros history to receive a ban on that scale? Brawl's Meta Knight.

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I picked up all the DLC characters, and while Bayonetta seems strong is she really that "OP" or is it that she's new and people haven't figured out how to counter her yet?

One of the beautiful things about the WiiU incorporating pieces of the modern era is balance patches. So maybe they'll bring her more in line with other characters if she proves too effective.

I do like it, but at the same time I'm a little iffy about it, because it feels like Sakurai took that as an excuse to make every stage as wacky as possible, to the point where a number of them aren't fun to play on even if I'm just taking the game as non-seriously as possible. I have no idea who thought Kirby's Great Cave Offensive was a good idea, but man...

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The most obnoxious stage so far has been the Ridley one. Sure, it's a clever mechanic, but he makes far too significant an impact on the match, to the point where it feels more like a Mario-Party-esque minigame than a Smash bout.

Each stage should be a fun place to host the core gameplay, which is video game characters beating the crap out of each other, and hazards should make the fight more varied and interesting, but the level mechanics should never totally upstage the actual fighting.

I thought Lucina and Dark Pit were reasonable; both are relatively strong characters who deserve representation in a fighting game, especially with titles to their name coming out relatively recently. Dr. Mario I was bit iffier on, but I guess playtime was over for Wolf.

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I agree, which is exactly the problem. Lucina deserves to be her own character, not just a Marth skin.

I know she started as a Marth skin, but when they made her a separate character they should have made her unique, instead of just the sword being a middle ground between Marth's tip and sour spots. Maybe lighter and faster, with some different moves. Can't the Great Lord class in Awakening throw javelins? That could have been her forward B move! Or hell, she could have dual wielded Falchions (one present and one future). Even though she doesn't do it in the game, it would at least differentiate her more.

I have no problem with character clones, I do want Wolf back after all, I just don't want them perfect/exact clones. More like fraternal twins, not identical twins.

How are they cheaters? Is there some invisible buff they get, like they can deal more damage than normal?

I do know that AI opponents aren't the brightest and lack the strategy and awareness that human players have, but they're pretty good for honing timing, priority, range, and all of that, yeah?

I'm curious how the Amiibos are. They're supposed to be a more advanced AI that learns from your behaviors, right? That could be fun to play with, and a fire emblem Amiibo can be used to add that character into Fates.

I picked up all the DLC characters, and while Bayonetta seems strong is she really that "OP" or is it that she's new and people haven't figured out how to counter her yet?

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It is true that Bayonetta hasn't been out for that long. However, there is one major aspect that set her apart from every other member of the cast; her risk-reward ratio. And no matter how you approach that, there's no way to "counter" or otherwise make up for Bayonetta's almost ludicrous risk-reward ratio.

While you can probably guess this just from the way it's phrased, a risk/reward ratio is how much you stand to lose if a move fails to connect vs. how much you stand to gain if it does connect, applied across an entire character's moveset, specifically focusing on the best options. Sheik, for instance, is extremely safe, but her moves do relatively little damage. Unless you can manage some good reads, especially after the balance patch, she is a relatively low risk, low reward character. Someone playing Sheik has to consistently play well in order to win. What makes Bayonetta so problematic is that her moves are extremely safe, like Sheik's, but she stands to gain far more if they connect.

For starters, Bayonetta can start combos off of any side B, up B, neutral air, or down tilt (and probably some other things that I'm not aware of). All of these moves are incredibly safe; in the case of her up B and down tilt, they are entirely unpunishable. Aerial Side B is a little different; if you block it, Bayonetta will bounce off far enough to avoid any return attack. ASB can technically be punished with a spot dodge or a counter (assuming your character has one), however, this requires an extremely hard read, and is never worth the risk for the person playing against Bayonetta.

The reason why is, if one of these moves connects, it can lead into relatively easy to pull off combos that, depending on your character (and assuming the Bayonetta doesn't screw up), are entirely inescapable and will lead to death off the top. Heavier characters like Donkey Kong, King Dedede, Bowser, and Ganondorf can all be killed at 0% if they are hit by a single down tilt, regardless of DI. Other characters can DI out of it, but you still won't escape without a massive amount of damage tacked on. For example, I play Lucina most often. If I get stuck into a Bayonetta combo string, I can always avoid death by DI-ing away, but I won't be getting out without 40% than I started.

And this is all assuming that the combo starts on the ground. If it starts on a platform, then it's guaranteed death on nearly any character regardless of weight.

Here's the point to this very long post. All of Bayonetta's combo starters are extremely safe. Even if the opponent gets a hard read and counters something like a side B (a very risky strategy), he'll have an extremely minimal punish, as he'll only be dealing damage based on the one hit. Meanwhile, if he misses a single side B, down tilt, up B, or neutral air, he'll be eating at least 30-40% of damage, and depending on his character, may very well die regardless of percent, as long as the Bayo player doesn't screw up. That's just not a fair risk/reward proposition by any means. Bayonetta has some extremely quick moves that are difficult to punish (low risk) but which lead to very high damage outputs and guaranteed death combos on some characters (VERY high reward).

And this isn't even taking into account the numerous other positive factors for the character, such as her incredible ledge guarding game, witch time (another low risk ridiculously high reward scenario), or her overall excellent recovery.

Basically, imagine it this way. Suppose you're playing a game of Halo with similar weapons (ARs and BRs), except while you need to kill your opponent 15 times to win, he only has to kill you twice. Pretty unfair game. And that's kind of the thing here. Bayonetta's individual moves, on their own merits, aren't too different than what we've seen in Smash before. We've seen dive kicks, sliding kicks, and quick aerials. We haven't, however, seen them with this little risk and that much reward. To go back to the Halo analogy, in order to kill Bayonetta, you'll need to hit her probably 15-20 or so times in a given stock in order to rack up the necessary percent. Bayonetta only needs to hit you twice. Not even the heaviest characters in the game have that kind of power.

I know she started as a Marth skin, but when they made her a separate character they should have made her unique, instead of just the sword being a middle ground between Marth's tip and sour spots. Maybe lighter and faster, with some different moves. Can't the Great Lord class in Awakening throw javelins? That could have been her forward B move! Or hell, she could have dual wielded Falchions (one present and one future). Even though she doesn't do it in the game, it would at least differentiate her more.

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That would've been nice, but that's exactly what would've kept Lucina from being in the game to begin with. Clones take far less time to create than full blown new characters, making it feasible to stick in clones with a couple differences, but far less feasible to create a brand new character without all of the testing and balancing that needs to be done otherwise. When you do that, you end up with...well...Bayonetta.

Fighting level 9 CPUs is different to fighting real people; level 9's seem to know how to react to your moves as soon as you do them. So level 8 is best; well obviously humans are best but yeah lol.

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Level 9 CPUs can honestly be somewhat useful training opponents; you just have to resist the urge to exploit the AI in order to beat them. They do help you learn to go for safe options, however, because anything that isn't safe will get punished due to quicker reaction times.

How are they cheaters? Is there some invisible buff they get, like they can deal more damage than normal?

I do know that AI opponents aren't the brightest and lack the strategy and awareness that human players have, but they're pretty good for honing timing, priority, range, and all of that, yeah?

I'm curious how the Amiibos are. They're supposed to be a more advanced AI that learns from your behaviors, right? That could be fun to play with, and a fire emblem Amiibo can be used to add that character into Fates.

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The "cheating" he's referencing is CPUs can react quicker than humans can. High level CPUs will react on a button press. As a comparison point, this is roughly 20 frames (1/3rd of a second) quicker than the average human can react.

Amiibos do learn from you, but incidentally, they are also cheaters. At level 50, amiibos will do 1.5 times the damage that a player controlled character does on every attack.

I heard a rumor from some guy who talked to another guy who said he knows @Mikesterx. Apparently, ol' Mikey is...

...get this...

bad at Smash. Like, legendarily bad. As in quite possibly the worst player ever.

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Huh, it couldn't have been your mother, because the other night she said I was extremely good at smashing... though I think she used smash in a different, more sensual context.

Is that XboxLive enough for you?

I gave you guys my Nintendo ID, so add me and come at me bro! (Or tell me how to add you guys, since the WiiU is still a weird mix of modern and arcane).

I've been on the WiiU quite a bit recently, and I still haven't even played Halo 5. Not sure if I mentioned this, but as soon as the massive ~25GB update was done (like many weeks later), it turned out there was yet another update, this time 8 GB, to download. I mean, FFS, I buy a game months ago and I'm still not able to play it because of bullshit updates that take forever on my connection to DL? Yeah, I am really not happy about that.

By the time I get around to downloading this update, another will probably be out. FML. At least Nintendo game discs have the actual game on them.

Huh, it couldn't have been your mother, because the other night she said I was extremely good at smashing... though I think she used smash in a different, more sensual context.

Is that XboxLive enough for you?

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I guess if you're into the whole 50 year old women thing, then more power to you. Everyone has their quirks, I suppose. Then again, if your skills at Smash are anything to go by, seniors are probably all you can get. =p

My NNID is ChocolateMetroid. I'll get around to adding you next time I get on.