SweetFX Shader Suite Download Version 1.5.1

Download SweetFX Shader Suite Download Version 1.5.1 - SweetFX is a universal image improvement and tweaking mod, that works with almost any 32-bit DirectX 9, 10 or 11 game or application.

This software is made by Guru3D's own CeeJay.dk and as will be supported here on Guru3D.com to the fullest extend. The goal of this software is to provide similar tools to games in realtime, as video processing software provides for movies and videos. You will need some technical grasp to be able to work with this software though. As such we recommend you to read the information below carefully.

This is the download mirror for SweetFX - Current version is 1.5

I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings). We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag.

News and links

There is a great SweetFX Borderlands 2 specific guide on youtube by TheAdipose. So if you have trouble figuring out the instructions in the SweetFX readme, maybe seeing it being used and configured will help.He's just making started a series of new guides for SweetFX:

Part One - what is sweetfx?Part two - your first tweaks

Terrasque have made a GUI tool that makes it easier to install and configure SweetFX. He calls it SweetFX Configurator

Those of you with an AMD card will be happy to learn that the latest RadeonPro beta now supports SweetFX and can run all the effects without relying on the InjectSMAA injector.This makes it easy to use with RadeonPros many other cool features, but most importantly this also works with 64bit executables, which the InjectSMAA injector that SweetFX currently ships with does not.It is however an AMD only tool otherwise I would probably have chosen to it as the default injector I develop SweetFX for.

What is it?

So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.

You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.

You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA)

Skyrim with mods/ENB

Skyrim with mods/ENB + SweetFX

Compatibility

It works with all graphics cards as long as they support at least shader model 3. That's all cards produced after 2002 (give or take).

It does not work with 64bit game executables yet, however 64bit support should be coming in the near future - so far use the 32bit version of your game if it gives you a choice between 32 and 64bit.

It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista , Win7 and Windows 8.It may work on Linux using Wine - please report your findings.

It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.

Version 1.5

SweetFX is a universal image improvement and tweaking mod,that works with almost any 32bit (and hopefully soon 64bit) DirectX 9, 10 or 11 game or application.

It's goal is provide similar tools to games in realtime, as video processing software provides for movies and videos.

It runs on all Windows versions from Windows 2000 and up. Both 32bit and 64bit.It works perfectly with all cards that can run DirectX9 games and support shader model 3. (that's all cards since the Ati Radeon X1xxx and Nvidia Geforce 6xxx series)Some of the effects will even work on cards so old that they can only run shader model 2. (Ati Radeon 9xxx to X8xx series and the GeForce FX 5xxx series)- there is a compability setting that enables support for these really old cards in /SweetFX/SweetFX_compatibility_settings.txt

Effects included:

* SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/* FXAA Anti-aliasing : Anti-aliases the image using the FXAA technique - currently only work under DirectX9. Use the d3d9.dll found in \SweetFX\dlls\FXAA DX9 dll\ for this.* Explosion : Scatters the pixels similarly to the Explosion filter in Irfanview* Cartoon : Creates an outline-effect that makes the image look more cartoonish.* Advanced CRT : Mimics the look of an old arcade CRT display.* LumaSharpen : Sharpens the image, making details easier to see* Bloom : Makes strong lights bleed their light into their surroundings* HDR : Mimics an HDR tonemapped look* Levels : Sets a new black and white point. A fast and easy way to increase contrast but it causes clipping. The Curves effect does this in a more subtle way without causing clipping.* Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor* Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.* Monochrome : Removes colors from the image so it appears as if shot on black and white film.* Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (and typically does it better then the Tonemap effect)* Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)* Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.* Curves : Contrast adjustments using S-curves - without causing clipping.* Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning* Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting )* Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Dithering#Digital_photography_and_image_processing )* Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.* Splitscreen : Enables the before-and-after splitscreen comparison mode.

* Custom : A template to allow other to more easily program their own shader. Just edit /SweetFX/Shaders/custom.h (some programming knowledge required)

#4559368 Posted on: 03/21/2013 09:28 PM
That cartoon shader got me wondering if a shader is possible that makes those blasted celshaded games *less* cartoonish ? I hate that style with a passion, to the point of not buying a game solely because it uses that.

ninjafada
Master Guru
Posts: 308
Joined: 2012-10-01

#4559371 Posted on: 03/21/2013 09:32 PM
if you rename your screenshot.bmp or .png as testImage.jpg it will open
the direct texture loading doesn't use the extension but the header in the file
i still working on it to use the drag n drop on the exe to open the image

i'm learning on the fly :p i used to code asm for robots lol
but at least you have a working exe XD

the size of the windows is resizable and scale auto but the size of the directx texture is 1920x1080(or1200)

i can do a quick exe for lower resolution until i understand more XD
i updated the DX9IV.7z with DX9IV-1680x1050.exe

Dr.Puschkin
Member Guru
Posts: 93
Joined: 2011-05-17

#4559456 Posted on: 03/21/2013 11:46 PM
Is there a way to circumvent current "I don't want to be friends with fraps" issue?

#4559504 Posted on: 03/22/2013 01:01 AM
guyz if you want some help you should give a complete information list
windows version, fraps version, sweetfx version (smaa or fxaa or both ) and game version :p
log.log content
if it worked but no more did you do something, update the game or fraps or windows, autoupdate perhaps
did you try running as admin the game and or fraps
when it crash do you have an error message or just no respond / stop working

then we can help you, without that i can only repeat what had beed said to check for overlays conflict

IAmGhostDog
Maha Guru
Posts: 1040
Joined: 2008-03-24

#4559576 Posted on: 03/22/2013 02:27 AM
guyz if you want some help you should give a complete information list
windows version, Win7fraps version,3.5.99sweetfx version (smaa or fxaa or both ) v1.4 smaaand game version Game patched recentlylog.log content
if it worked but no more did you do something, update the game or fraps or windows, autoupdate perhapsDid some win udates recentlydid you try running as admin the game and or fraps
when it crash do you have an error message or just no respond / stop working
Game stopped responding Had to Ctrl + Alt + Delete

then we can help you, without that i can only repeat what had beed said to check for overlays conflict
What exactly are overlay conflicts and how do you resolve them?
tia

#4559592 Posted on: 03/22/2013 02:53 AM
@CeeJay.dk, how about adding Chromatic aberration to sweetfx ? its such a great effect, i saw this on Crysis 3 (a console command there to adjust r_ChromaticAberration , default is 1.5 ) and on some Skyrim Enbseries configs.

#4559610 Posted on: 03/22/2013 03:34 AM
Thanks for the cool utility, ninjafada. It has a lot of potential. I've been playing around with it and was able to tweak Star Wars The Force Unleashed. It was my first attempt at a custom setting and I was quite pleased by the way it turned out. I'd post screenshots but I have to look up how to post spoiler tags.

If there were only a way to set it up to configure the SweetFX settings in real-time using sliders or filters a-la Photoshop then that would be amazing. A pipe dream perhaps but I think a program like that would encourage a lot of people who get confused by all of the different settings and values, like myself, to experiment more. Usually I just wait for settings from Maken, Marcel, or jim2point0 because their settings seem to be the best IMHO.

And thanks, CeeJay.dk, for all of your hard work. I don't play ANY of my games without SweetFX. In fact I've gone back to reinstalling some older games and have been able to enjoy them all over again with a whole new look.

Dr.Puschkin
Member Guru
Posts: 93
Joined: 2011-05-17

#4559611 Posted on: 03/22/2013 03:39 AM

Tomb Raider, the cartoon ^^

Indeed. Over---blown.

MAXLD
Newbie
Posts: 2
Joined: 2013-03-22

#4559654 Posted on: 03/22/2013 06:52 AM
Hm, SweetFX doesn't seem to work with Anno 2070 (+Steam)... is there a specific trick/file placement for this one, or is it just not compatible with the game engine?

Thanks for the new version.

80T
Newbie
Posts: 19
Joined: 2013-03-20

#4559663 Posted on: 03/22/2013 07:49 AM
This is so Sweet The Advanced CRT Shader it's what I've been looking for some years now.
Never got something so close to an Arcade Monitor like this shader. It's just such awesome...
Little tweaking here'n there and I'm about as happy as I could be

Thx C.J. for the best CRT Shader Ever!

Is there any future plan for adding a "Noise" Shader (something like Silent Hill 3) ?

Gramps
Member Guru
Posts: 71
Joined: 2012-12-31

#4559666 Posted on: 03/22/2013 08:08 AM

Thanks for the cool utility, ninjafada. It has a lot of potential. I've been playing around with it and was able to tweak Star Wars The Force Unleashed. It was my first attempt at a custom setting and I was quite pleased by the way it turned out. I'd post screenshots but I have to look up how to post spoiler tags.

You can do spoiler's by placing the word SPOILER inside of
So it would look like this.

#Place pictures here#

Without the spaces

Gramps
Member Guru
Posts: 71
Joined: 2012-12-31

#4559691 Posted on: 03/22/2013 09:05 AM
This is so Sweet The Advanced CRT Shader it's what I've been looking for some years now.
Never got something so close to an Arcade Monitor like this shader. It's just such awesome...
Little tweaking here'n there and I'm about as happy as I could be

Thx C.J. for the best CRT Shader Ever!

Is there any future plan for adding a "Noise" Shader (something like Silent Hill 3) ?

Can you post your settings for CRT Shader? And maybe some images too?

Raiga
Maha Guru
Posts: 1099
Joined: 2010-11-05

#4559693 Posted on: 03/22/2013 09:14 AM
ok could find a working image viewer using dx9 so i made one

you have a file named testImage.jpg replace it with the screenshot you want to display

for now i made 2 exe to open a 1920x1080 and 1920x1200 window, the testImage.jpg will be loaded inside so can't exceed this size

now working on changing the size of the window using the size of the image :p

I do not remember, but I have been wishing for this from a very long time. ^_^

Gramps
Member Guru
Posts: 71
Joined: 2012-12-31

#4559716 Posted on: 03/22/2013 10:28 AM
Great! - also you should not scale the image, but rather let the user pan around in it if the window is larger than the screen.
Fx. I see the image scaled because I have a 1680 x 1050 monitor.

And as xvt points out, JPG is not very practical - especially because the injectSMAA injector creates BMPs and the InjectFXAA injector creates PNGs

Haw Haw .. the default image says SWEETX

The main game I run using SweetFX uses 1400*1050 resolution. If you could make a quick update, I would be much appreciated.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
//Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.

Maybe more instruction is needed in the .txt?
This is an example from an effect.txt from DKT70 for GTA:SA.
// Gamma correction. This is linear gamma correction which controls the overall brightness.
// The minimum value is 0.500 and results in maximum brightness.
// The maximum value is 2.000 and results in maximum darkness.
// Default value for this setting is 0.800
float Gamma = 0.000;
Basically, it tells you what the min/max values will do.

Gottex
Member Guru
Posts: 135
Joined: 2007-07-01

#4559736 Posted on: 03/22/2013 11:08 AM
I can't make SweetFx to work with Resident Evil 6
When I click the game, nothing happens, but if I remove the SweetFx, no problem.
Any ideas ?