I'm wrangling with an alternate version of Lightsaber and LSC, but I'd like some input as to which system handled it the best, and why._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

I like the rules for the force power for lightsaber combat in 2e. But I would prefer that there no need to roll for a power, much less two. The best part about this rule is that Control dice can be added AND subtracted to the lightsaber damage._________________"EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken.

2e for me (for now). Like Griff, i liked you could add or subtract dice to the damage roll. BUT i disagree in that it "shouldn't require you to roll to activate". All force powers should require a roll to activate._________________Confucious sayeth, don't wash cat while drunk!

None of the above. I am beginning to believe that there should be no LSC combat power. Just like in 1 edition: sense was added to LS skill only for deflection – but this is for another topic.
Pros for no adding sense to ls skill and control for damage:
1) In the movies we see situations in which Jedi and Sith use brawling/martial arts skills while using lightsaber. As per RAW it is unnecessary MAP generator as such skills are outmatched by LS+sense combo to attack and parry. Yet, in movies these are quite useful.
2) LS + sense skill to hit make the disproportion between fighting characters even greater. For example 8D LS + 8D Sense vs 6D LS + 6D Sense = 4D difference. Normally it would be just 2D for LS skill alone. Plus the defender would be able to perform full parry, which is impossible for normal LSC rules as you use multiple skills during round.
3) Control added to damage. I think it’s too much especially if it is combined with ROE addtional damage. No chance for cinematic fights Jedi vs Sith. It is basically fight to the first strike._________________Don’t Let the Rules Get in the Way of a Good Story.

Every lightsaber battle in the films is decided by the first successful hit.

I like what I think is 1e best, but not even sure about that. I've just written up a draft of al 7 forms that I can send you. You'll probably not like that they aren't advanced skills, but there may be something there to get the cogs turning. Give me a day or so and I'll send you a copy.

I accidentally omitted: "It is basically fight to the first strike, which occurs in the very first rounds"
Meanwhile in the movies I see non Force Sensitive characters that battle with Force sensitives for more than one round.

Yes, please send me a copy. I am continuously collecting various ideas/hints from different topics on this forum. _________________Don’t Let the Rules Get in the Way of a Good Story.

I've got my house ruled way of running it using a combination of Dueling Sabers, R&E, (A)Lightsaber Forms, and Half Sense & Control for LSC. I'm happy with the way it runs right now._________________RR
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I accidentally omitted: "It is basically fight to the first strike, which occurs in the very first rounds"
Meanwhile in the movies I see non Force Sensitive characters that battle with Force sensitives for more than one round.

I tried to address this when I wrote up the Dueling Sabers rule set, although it needs an update. By inserting a stalemate into the 0-10 result on the chart, it created a broad window (20 point spread) where a lightsaber battle would remain unresolved as the duelist feinted and maneuvered, trying to gain advantage and build up to something more potent several rounds into the battle._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

Every lightsaber battle in the films is decided by the first successful hit.

I like what I think is 1e best, but not even sure about that. I've just written up a draft of al 7 forms that I can send you. You'll probably not like that they aren't advanced skills, but there may be something there to get the cogs turning. Give me a day or so and I'll send you a copy.

Every lightsaber battle in the films is decided by the first successful hit.

I like what I think is 1e best, but not even sure about that. I've just written up a draft of al 7 forms that I can send you. You'll probably not like that they aren't advanced skills, but there may be something there to get the cogs turning. Give me a day or so and I'll send you a copy.

Technically not true, in the obi-qui gon vs maul fight, obi-wan got kicked twice.. BUT normally yea, 1st hit is a killer (or disable as in the Dooku vs Ani/obi fight in ATOC)

Every lightsaber battle in the films is decided by the first successful hit.

I like what I think is 1e best, but not even sure about that. I've just written up a draft of al 7 forms that I can send you. You'll probably not like that they aren't advanced skills, but there may be something there to get the cogs turning. Give me a day or so and I'll send you a copy.

Technically not true, in the obi-qui gon vs maul fight, obi-wan got kicked twice.. BUT normally yea, 1st hit is a killer (or disable as in the Dooku vs Ani/obi fight in ATOC)

What's the difference between the Lightsaber Combat power in 2e and in 2e R&E? I didn't do a word-for-word comparison, but after a quick read through both of them, it looks like they're the same._________________Obligatory postscript: It's your game; you do you.