Love it. Only problem though is that it would ruin R1. Maybe make the top 10 spots get the title? And hopefully the ladder would not be dominated by BG9. Theoretically there would be the same number of glad spots, but consolidating the ladder makes all the spots available to everyone so I am not sure how that would turn out.

But honestly, the best way to breathe life into this game would be to blur (or even remove, if possible) the lines between servers/battlegroups. Making it so you can do pretty much anything if you add someone on real ID is a good first step.

Love it. Only problem though is that it would ruin R1. Maybe make the top 10 spots get the title? And hopefully the ladder would not be dominated by BG9. Theoretically there would be the same number of glad spots, but consolidating the ladder makes all the spots available to everyone so I am not sure how that would turn out.

But honestly, the best way to breathe life into this game would be to blur (or even remove, if possible) the lines between servers/battlegroups. Making it so you can do pretty much anything if you add someone on real ID is a good first step.

"Only problem though is that it would ruin R1."
one "R1" title? that's not a problem, that's the top form of competition. what we have now for "R1" is and has been forever a joke. they do the TR every year and the top teams are always the people that play on BG9, so the consolidated ladder would be "dominated" by "BG9" players, but that line would get blurred, the best players from everywhere would play each other all the time. overall skill would increase since you only get better by playing better people, which is why people go to BG9 in the first place (greater competition = greater training).

they should probably make glad top 1-5%, because when they made it top 0.5% it was TBC and arena participation was huge, very much due to the fact that EVERYONE arena'd because epics were actually hard to come by, so even little retard s3 challenger donjewberg could be 1700 for 3 months for his arena points and epics to get enough gear to do karazhan and own people in blues in BGs. i'll tell you how consolidating the ladder would turn out for the top 1-5% - exactly how it should.

they understandably didn't have the tech to blur the lines between servers and BGs before, but now they do and should be, especially with real ID raiding and PvP.

"Only problem though is that it would ruin R1."
one "R1" title? that's not a problem, that's the top form of competition. what we have now for "R1" is and has been forever a joke. they do the TR every year and the top teams are always the people that play on BG9, so the consolidated ladder would be "dominated" by "BG9" players, but that line would get blurred, the best players from everywhere would play each other all the time. overall skill would increase since you only get better by playing better people, which is why people go to BG9 in the first place (greater competition = greater training).

they should probably make glad top 1-5%, because when they made it top 0.5% it was TBC and arena participation was huge, very much due to the fact that EVERYONE arena'd because epics were actually hard to come by, so even little retard s3 challenger donjewberg could be 1700 for 3 months for his arena points and epics to get enough gear to do karazhan and own people in blues in BGs. i'll tell you how consolidating the ladder would turn out for the top 1-5% - exactly how it should.

they understandably didn't have the tech to blur the lines between servers and BGs before, but now they do and should be, especially with real ID raiding and PvP.

Top 1-5% with all of the BGs being combined wouldn't be that bad, though.

Why would you need to increase the percentage of people that get glad.... if you are widening the amount of people that are in the battle group then the .5% grows with it, but if you increase the percentage as well, then you would be growing the eligibility exponentially.

On another note, I don't think they should completly remove racials. Perhaps even them out a bit more, but it really still is an MMORPG we are playing here, I like the fact that I can choose among a few different races, and have a small trick accordingly. +1%, Arcane Torrent, Gift of the Naaru. Nothing gamechanging. On that note, the human racial probably won't be that good anyway after the 5.3 fixes, but wotf is a bit too strong.

70-100+ teams getting drakes in BC didn't seem to be a problem back then, why is it now? On my Bgroup 1900 is rank 90 atm.

Also why do people see rating as a static value of skill? It got stupidly deflated, 1900 atm is much harder than 1900 in WoLTK or S9/early S10. I don't remember exactly but weren't glad cutoffs around 2k in BC? I remember people that got glad without being even able to buy their shoulders in S4 and those were at 2200.

I'm not saying they should be given away for free, but if the goal is to incite people to pvp and create an healthy competitive setting rewarding only 12 teams out of 2000+ feels a bit absurd.

We've seen what insanely exclusive rewards creates anyway, an underground market preventing legit players from acessing them anyway because a vast percentage of spots are taken by a handful of people monetizing those rewards for real life money.

Considering S3 was aparently the most active season ever, 2k glads don't seem completly far-fetched, at least on some BGs ans S4 was very short with a rating wipe every season (since MMR didn't exists) its also in the realm of possibilities.

Considering S3 was aparently the most active season ever, 2k glads don't seem completly far-fetched, at least on some BGs ans S4 was very short with a rating wipe every season (since MMR didn't exists) its also in the realm of possibilities.

You cant compare US to EU. My experiences are only from EU. The numbers are listed are from european bgs that were decently competitive. Nobody would get gladiator in 2v2 without breaking 2300+ minimum.

I miss competitive 2's so badly... I know it was never really balanced, but the idea of being able to just pick up and play with one person made it so easy to coordinate. I'm getting kind of sick of 3's being the only meaningful pvp bracket.

Fixes:
1. Unite all the battlegroups to really help out queue times.
2. Make 2s, 3s, 5s each give more points like it used to.. Or at least make 5s do the rbg cap.. that would improve participation SOOO MUCH.
3. RealID arena teams.. Come on, its time.
4. Probably should allow multiple teams... e.g. starcraft system. I really see no reason why this couldn't be implemented, and make the game better.

After these types of things are fixed, then worry about class balance? Fixing class balance isn't going to help a dying game. The reason the pvp game is dying is because people are getting bored most likely. (At least I am getting bored of just doing 3s with one team at a time over and over...)

it doesn't have to be 5%. i don't see you responding to my point about what arena participation was in TBC and why it was (super high because it was a good source of epics for all, meaning that a bottom gladiator today is better than mostly arena players whereas a bottom gladiator in TBC when the 0.5% was chosen he was better than a bunch of scrubs).

Synkz, on 27 March 2013 - 06:01 PM, said:

Top 1-5% with all of the BGs being combined wouldn't be that bad, though.

combining them just gets rid of the randomness that different battlegroup ladders adds to the reward.

bouncyballs, on 27 March 2013 - 06:03 PM, said:

Why would you need to increase the percentage of people that get glad.... if you are widening the amount of people that are in the battle group then the .5% grows with it, but if you increase the percentage as well, then you would be growing the eligibility exponentially.

because participation is different today than what it was back in the day like i said
the % does not "grow with it" ... 0.5% of one big BG = 0.5% of each ladder individually combined

GrieverZ, on 27 March 2013 - 06:06 PM, said:

I'm not saying they should be given away for free, but if the goal is to incite people to pvp and create a healthy competitive setting rewarding only 12 teams out of 2000+ feels a bit absurd.

the only reason it is absurd is because people felt like they had to do arena to get good gear when the 0.5% was decided. they don't do that anymore, so participation went from, say, 10,000 to 5,000. the 10,000 was made of raiders and arena players, and the 5,000 today is just arena players.

first scenario: 0.5% of 10,000 is 50 teams
second scenario: 0.5% of 5,000 is 25 teams

the only reason that the 50th team in the first scenario got glad was because there were 5,000 extra scrub PvE teams in the 1600s. today's glad is better than just PvPers. the 50th team of the second scenario is better than or equal to the 50th team of the first scenario, so they should get glad. the way to do that is to increase the from 0.5% to 1-5% (meaning 1, 2... or 5%, idk how to decide the exact number).

GrieverZ, on 27 March 2013 - 06:56 PM, said:

Either way, my point is that glad was much more accessible back then.

back to my points... = why the % should be increased.

Redboww, on 27 March 2013 - 08:25 PM, said:

4. Probably should allow multiple teams... e.g. starcraft system. I really see no reason why this couldn't be implemented, and make the game better.

i soooo forgot about this

yes, the arena system should work like the RBG ladder should.
you have a RBG rating and your individual rating is put on a ladder against everyone else.
you should have an RBG rating, a 2v2 rating, 3v3 rating, and 5v5 rating, and a global ladder for each.
you would be able to play with different team mates just like you are in RBGs.

I see so what you are proposing is they still keep the battlegroup system; however, allow players to queue against all other players fromg every battlegroup? Thiss seems like a decent way to look at it without completely redesigning the entire system.

However, I feel like it would obviously need some boundaries, as far as like I am from texas and the internet here is mediocre, but playiing on central server I get fine ms at about 50 to 70 ms, however when playing on west coast servers, my ms fluxuates from 100 to 200 and being a melee class is nearly impossible to play t that ms... well its possible but it definitely negatively effects my gameplay.

Now I realize some people may say that its a personal problem with bad internet, but isn't the whole point to cater towards the greater public? And I am sure that having abilities not cast nearly a half a second after you use the ability is noticeable even to newer players. So, I don't know if anyone has a solution to this other than splitting bgs up regionally.

Now, for the sc2 system thing, I honestly think this would be negaive. I personally would never play with anyone that I have the chance of losing with, where as I like to play with random people all the time or alts or even friends that might not be the best at the game. I don't have an alternative; it seems like a fine idea but I think in my case and probably others it would make me play the game even less than I already do.