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Criterion Talks About Outlandish DLC Concepts for Burnout Paradise

Some of Criterion's crazier DLC plans never made it off the drawing board.

An interesting post to the official Burnout Paradise portal sees developer Criterion talk about some of the wacky design plans for downloadable content that simply never got past the bigwigs' desks. Burnout Paradise is one of the best examples of how a developer can expand on a game's original release through DLC, but could we really have been mucking around with time travel, flying to the moon, planes, boats, and helicopters?

The Moon! Again, completely true. Someone on the team said that 'players want the moon on a stick when it comes to DLC' We thought that was funny and thought we'd do it. The actual surface of the real Moon was modelled and it was drive-able. Lunar Challenges would have been totally unexpected - as would have been zero gravity Takedowns and Challenges.

The idea was that we would have built a rocket pad on Big Surf. If you reached a certain Rank, or completed a number of specific challenges, you could drive there, press a button and the rocket would launch. Destination - Moon! (Now that would have beaten downloadable car liveries any day!)

Bryn says: This all sounded like a lot of fun. I'm still booting the game up from time to time, and still believe that other developers could take a cue or three from how Criterion has handled its DLC for Paradise. The time travel DLC would have been killer!