69 Comments

Playwright

August 11, 2017 at 10:11 pm

After playing this card a few times I would have to say that it is very decent and has the bonus of making all other elemental cards much more valuable. I can play Anomalous and have him be rather decent. It also has a very powerful hero power of summoning a water elemental whenever you ping something and kill it. It doesn’t even have to be enemy minions so you can kill your minion to get a water elemental to replace it. I would rate this card 3.5/5.

Will the lifesteal effect work on damage dealt by elemental minions with damage dealing battlecries/death rattles? Ie blaze caller or anomolus?

Seems to be the best plainswalker so far. Pushes a clearly defined archetype. Costs 9 mana unlike hunter and shaman, so you won’t lose value if you fail to draw it by turn 6. Giving Mage healing on top of ice block, nova, and barrier seems incredibly strong now that Reno is gone.

The only problem is that it doesn’t do a whole lot the turn it’s played, but Mage can setup with iceblock or doomsayer.

Do u guys actually realize that there are control matchups ?
HS is not only reaching legend with a top tier aggro deck. HS can be played with friends for fun. Do you know ppl even play control decks on ladder :OOOOO

Not to mention this is a late game Card…..

Would u say n’zoth sucks cause it’s too late ?

“Note: I did not mention the lifesteal because it does not matter as you will be dead. Also I did not mention the hero power as you will be dead, and nothing on their board has 1 health on turn 10 anyway.”

Sure 1 dmg is COMPLETLY USELESS past turn 1 …. I know ppl faced much aggro , but this thinking has to stop. We cant build anti aggro or aggro decks only … this is way too one dimensional.

If i get this card i will 100% Play it, maybe fall down, maybe safe 1600 dust ( cause i dont have to craft it again).

For example; right now i dont really see burgle bully or auctionmaster beardo IN ANY deck. Ppl say they are too slow , not worth there stats etc.
There are games in which burgle bully gave me like 10-15 coins , well there are other games in which burgle bully only gave me one. U know what ? He ALWAYS gave me at least one Coin.
A coin is meaningless in late game u say if u dont run goblinauctioneer ? Well u never played beardo + 3 coins with “die insect” from warrior quest i say ^^.

Stay chilled , most cards that seem “unplayable” will have some place.

Aggro will always be a thing but its that it will change depending on when the other classes has access to. Hell Murladin will most liely always be something though not as fast as pirate warrior. Though i like how this works with the current Elemental Mage and will be fun.

Note: I did not mention the lifesteal because it does not matter as you will be dead. Also I did not mention the hero power as you will be dead, and nothing on their board has 1 health on turn 10 anyway.

I mean, yeah, sure, you’d be dead against really aggressive aggro—and I mean REALLY aggressive aggro with perfect draws from turn to turn—but I think you’re missing the fact that the meta isn’t completely dominated by aggro, there’s actually quite a lot of midrange and control decks out there. Looking at how it fairs in a single matchup is the worst way to evaluate a card. It’s like how so many people called Dr. Boom awful because it dies to BGH. It’s just juvenile and not even putting in the effort of thinking about possible decks this could fit in.

Besides, you don’t want to dust this, even if it is awful. Do you really want to risk opening another one?

Oh yeah it is really bad, just like that specific warlock legendary, what is it called? Heal max 14 and attack for 3? I think this card is just as bad and will not see any play the same way jarraxxus will not see play

Lord Jaraxxus doesn’t get played because it’s an awesome card and dominates the late game given that you’ve neutralized and controlled the board. Jaraxxus provides constant pressure through the generation of 6/6 for 2 elementals. Jaraxxus doesn’t see play the same way as Fiery War Axe’s not seeing play in Warrior.

God please, before commenting, get your facts straight. We’re messing with the newcomer’s perception of things because of all these false information. T.T

Why would you need elementals? Sure this makes all your elementals better but you dont NEED to play this in an elemental deck. Just chugging out 3/6 lifesteals with freezetouch each turn is pretty good in a generic control mage with no other elementals.

Well, I mean, what logical reasoning would you be using to evaluate this card when you play it while behind on board? And why must it be precisely on turn 9, why not some time later? You’re being incredibly lazy here. Of COURSE you wouldn’t play this when you’re severely behind on board, you’d play it when you can ACTUALLY AFFORD TO.

Tbh I am very dissapointed by the art of this card because I liked the trailer version more and this looks nothing like that. For the card itself, imo its really good and I can already see the deck I am going to make first

but what’s her hero power???? like a lot of people are talking about how strong the life steal is sure but like what does she actually do here? 9-mana frost elemental with lifesteal? cute and all but thats not really worth playing like even if u get up to the situation where u need that much healing (like against aggro) its both a 1-of in your deck and 9 mana.

Baron Geddon, Blazecaller, Ozruk and ragnaros with lifesteal? If mage can stay alive long enough to reach turn 9 and play this on a near empty board then this has some real potential. Mage has plenty of removal to keep the board clean until that point so i can really see this card working despite how slow it is!

This is a potential value overload and could make Mage’s super late game insane, but I’m not convinced that Mage actually needs this card. I guess an upside is that it gives mage a chance against super late game control decks, but Good Stuff Mage doesn’t really care about that. Currently I don’t think this deck sees play. As the meta shifts… who knows?

This is very insane because elementals onboard will heal you the turn you play the hero. So basically you get back 11 life with a 6/6 elemental onboard. And the next turn you get free water elementals that freeze anything and heal you. Wow. Basically you can’t die anymore.

Loving these Hero cards! This one especially. The fact that it has an instant, passive, AND activated effect, it makes it feel like a planeswalker from Magic! Besides that, this card is good if Mage can last until turn 8 and 9.