It's not rocket science....he needs to look at active logins, and open/scale up as many servers as his client/server build can CURRENTLY support.

If his code supports 500 users, then open up 2-3 servers. If it only supports 300, open up 4-5.

He needs to take what he has working, and make some business decisions asap.

1 server is a pipe dream. The shit does NOT work. We all need to accept that, including himself, and move onto to more scalable solution with what he has working and the # of clients we have. It's go time. Not fuck around time.

It's not rocket science....he needs to look at active logins, and open/scale up as many servers as his client/server build can CURRENTLY support.

If his code supports 500 users, then open up 2-3 servers. If it only supports 300, open up 4-5.

He needs to take what he has working, and make some business decisions asap.

1 server is a pipe dream. The shit does NOT work. We all need to accept that, including himself, and move onto to more scalable solution with what he has working and the # of clients we have. It's go time. Not fuck around time.

Just my .02

If this server can only hold 500 people, they need to fix it, not add more servers. You cannot sustain a working population in this game with only 500 people.

As I have mentioned in several posts, some of you are jumping to conclusions about what the issue is when you have zero context to make such claims. It could be as simple as one little routine in the game being bugged or needing optimized. It could be much worse that that. It can take a lot of time to find these types of problems, so hold you wads.

launch or no launch either way could kill the game off. You have to remember for some people this is the 3rd or 4th "launch date"

Including massively.com

Jordi is running out of time. He needs to take what he has working, and make some business decisions. If it's throwing up 4-5 servers to buy time until his dev team can refactor the core issues then so be it.