When creating tasks, it is a good idea to take advantage of the game’s location. The game brings learning to the real world, so it is easier to understand what is taught when it is relatable to your own life.

The task may be, for example, to identify tree species in the game area or to calculate the surface area of a place. The students could also create and document their own artwork in the classroom or any other game area.

Use different types of tasks, such as:

Tasks that can be automatically evaluated, such as multiple-choice assignments. They make it easier for a teacher to work during the game.

You can create a buzz with pop-up tasks that appear in each player’s game at the same time.

With creative tasks, students are able to express themselves in a versatile way while learning how to use the mobile device for content production and documenting their own skills. You can answer with text, images, videos, or audio files. For example, you can build tasks where students play out some kind of situation and film it or record their chosen arguments.

Tasks can also contain a variety of background material that students need to look into before answering the questions. This way students can naturally apply their learning to the real world.

In this video you will find more information on creating tasks.

The Seppo platform content library offers inspiration and ready-made tasks for your game. Seppo users can share their game in the content library and others can download it for their own use. This way you do not have to invent everything yourself.