Fixed player sorting so that it sorts by deaths when kills are the same.

Added vsync control (menu and console controls)

Added color depth setting to video settings.

Added team-kill ban voting. Server op sets max_team_kills in the game_mode config file. Each time a person team-kills his victim can vote against him. When a team-killer gets max_team_kills votes against him he is booted for 5 minutes.

Changed no-zoom weapons so that they don't adjust fov to 90 degrees when zoom is pressed.

Fixed scoreboard not showing in tactical when dead.

Prevented name changes from occurring unless in the playing state. Name changes can no longer occur while observing.

First person model properly selected during observer mode.

Fixed crosshair problems. Removed "rotate crosshair" commands.

Fixed bug in server causing clients to crash joining a game in temple.

Fixed bug with client that was causing severe bouncing when players collide.

Added aim correction so projectiles will properly hit the object right at the crosshair point.

Added temporary spawn-in invulnerability. This is a new server setting called 'no_damage_period' and is specified in seconds. Default is 2 seconds.

Fixed problem with chrome mapping on some map-objects.

Fixed bug where client crashes if server is running a map that it doesn't have.

Added new server side value called 'altmasterserver'. If set this will send gamespy heartbeats to an alternate master server as well as the primary master server. This defaults to 'master.udpsoft.com' (All Seeing Eye)