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This is a study I did of the human face/skin, most of the details were
created from scratch using Blender and Substance Painter. I've sculpted
the skin details using the default Blender's brushes, no alphas
projection. The skin texture was created in SP, the eyes and the teeth
the texture of those were done inside Blender, using procedural
textures. Render in Cycles using one Plane with Emission shader and Pro
Lighting Skies.