I'm trying to develop a simple Zelda-style game. I found this very useful topic
How was collision detection handled in The Legend of Zelda: A Link to the Past?
that I'm using as reference to develop ...

Depending on your experiences, if you have created a 2D game on Android using Unity, was it painful? Have you ever said "I wish I have used X instead of Unity!"?
Tell me the Pros, Cons and the name ...

I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop:
1. The standard approach, that uses the Timer class ...

I'm trying to make a distortion effect for a space game. The idea is that the effect has a central point, and all nearby objects appear to swirl into that point. I've made a preliminary version and it ...

I am working on simple 2D engine using OpenGL (3.3+) for rendering and was wondering what the optimal method of sprite batching would be. I plan to put all sprites into one (or fewer) texture atlases. ...

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...

For about a week I've been trying to grasp the basics of collision, but I've been driven to the point of wanting to just give up on everything when it comes to collision. I just don't understand it. ...

In my 2D tile based platformer I have added plants to be able to farm such as the simplest, grass, to other things like corn. Now each of these speacial tiles must be updated to show how much it has ...

Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...

I was wondering what multi-platform languages are available that could be used to create and deploy 2D games, please note that im not asking which is the best as I do not want to cause arguments over ...

I currently am doing art for a game being made (by me...) and started to think of multiple different ways of animating.
The two I am currently debating, with myself, is single layered animation and ...

I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...

I have to develop a small arcade game in C++ for a college assignment using a 2D Game Engine my teacher coded. What would be the best way to make a UML class diagram for it? It's very basic stuff but ...

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...

I've been able to get my 2D renderer to display transparent cutout textures by testing the alpha of a fragment and discarding if it is less than 1 (or any fraction really). The problem is I want to ...

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...

I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...

I am working on a game, and need to make a 2d map that isnt based on tiles. An example of something similar to what I want is all those racing games like "bike race" where the map is just somewhat a ...

I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...

I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble.
Results: Player loses velocity on landing
Desired Results: When player lands it will continue ...

I've been looking at the following page, which has been very helpful: http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html but have come into problems with the ...