What else to expect from Bonekeep?

I refuse to give a star rating to Bonekeep, since my personal scenario design philosophy is in conflict with Bonekeep's design philosophy.

That said, I ran this scenario at a convention on higher tier and miraculously the team survived with only three deaths and completed the whole thing just under five hours, which is the artificial limit in Bonekeep. This limit, however, has an ingame explanation, so it's not all that arbitrary.

So what of it? It's a dungeon crawl with no roleplaying opportunities, so in case you dislike it, don't even try. The design philosophy strongly gears towards challenging the characters to their limits, handing out tougher and tougher encounters. To my surprise there were a few combats which were ridiculously easy to the group, and managed to wipe their foes away in 3 rounds' time.

To those with patience, ability to construct powerful characters, and don't get emotional when something bad happens to your character, this just might be your cup of tea.

A railroad through a could-have-been-exotic setting, with some ridiculous encounters. Features almost no roleplaying, lots of dice rolling and knowledge rolling. Some things can even stall if the party lacks certain skills.

The editing is rather hard for the GM. You have to flip back and forth to reread all the details and descriptions for all the areas.

The scenario lacks ... coherence. The party never really discovers the 'what' in the scenario, only creates another 'what'.

Deadly yet entertaining

I would not recommend this to a group of newbies playing fresh 1st level characters. Or rather, don't allow 1st level characters at all.

Really, this has ridiculous danger potential. It might seem outrageous and over the top, but underneath all this there's a really neat backstory and some very fun NPCs to roleplay, given you have time to play them to their full extent.