"This last bit of time is about polishing the experience we want you to see," Dragon Age executive producer Mark Darrah explained on the Bioware blog. "Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."

Karl Magnus Troedsson, vice president of DICE and custodian of the Battlefield saga, also blogged to explain Hardline's delay. Visceral Games, the Dead Space developer working on the game, had so much feedback from the recent beta trial that it made sense to delay the launch to implement all the changes.

"The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing," Troedsson said. "However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months."