Our team deeply immerses ourselves in every project, looking at it from an integrated lens and giving you audio that fits your game’s need.

A strong background in usability and game design, which ensures audio that enhances the game’s experience

Who We Are

Plastic Fern is a multi-faceted studio that provides tools, insights, and deliverables to help you
ship your game. From porting to release management, audio and QA, our veteran team has vast
experience across nearly all platforms, and understands the intricacies involved with launch.
We believe in building relationships collaborative with our clients, fostering clear and honest
communication while saving you time, money, mistakes, and hassle.

Our Values

Collaboration

We work with you to understand the best
solutions for your game, and communicate those clearly to help
maximize time and budget.

User Experience First

We believe in looking at the game from a holistic lens, ensuring
that our work bolsters the authentic player experience you’re looking to create.

Transparency

An honest relationship is paramount to success. We will always be honest
with you and with ourselves about timelines, concerns, or questions that arise.

Working on Projects We Believe In

We know that if we work on games, and with
companies we believe in you’ll get our best work product. We’re particularly passionate
about games and companies that bolster underrepresented voices.

Employee Well-Being

We’re firmly against crunch culture and know that our employees
deserve to be compensated fairly for the work they do in order to create a culture we
believe in and provide our best work possible.

Clients

They seemed like members of the team who had been working in the project for years after only a few weeks. On top of being technical wizards, the team was also a pleasure to work with. We will unquestionably be using their services for future projects.

Rich Siegel, Founder Cleaversoft

While Untitled Goose Game is all about chaos and causing problems, on the software side we wanted quite the opposite. Plastic Fern helped us feel confident that the Goose was polished and perfect, taking a huge weight off our collective shoulders.

Releasing your first commercial game is scary. Getting through console submission is scarier. I learned so much about proper QA and certification working with Plastic Fern, and I hope we never have to go through launching a game without them!

Corey Warning, Co-founderRose City Games

Plastic Fern provides highly experienced, intelligent, and responsive testers. They jump right into the communication tools / databases our team uses and provide daily communication, giving our team with the support we need, on demand.

Gavin Simon, Co-founderSupergiant Games

Plastic Fern was friendly and easy to work with. Their communication was helpful and provided different ways for us to approach the title. They ended up being a super high value for us!

Zach Johnson, Co-founderSpace Mace Games

Invaluable through the submission process for Vane and talented at finding bugs in the nooks and crannies. Thanks to their help, Vane passed PS4 submission on the first try and they were great at rolling with our irregular schedule. Given the chance, I'd hire Jay and his team in a heartbeat.

Matt Smith, Co-FounderFriend & Foe

Working with Plastic Fern was painless! I got detailed reports as I needed them and never felt out of the loop with the issues the team was finding. I liked their transparency in process, fair pricing, thorough testin, and open communication!

Dave Proctor, ProducerGraffiti Games (Previous)

They have more knowledge than any other studio I've worked with, allowing them to make better judgement calls and their results have led to the deepest level of trust I've ever built with a partner team.

Morgan Wren, QA/ProductionSupergiant Games (Previous)

They seemed like members of the team who had been working in the project for years after only a few weeks. On top of being technical wizards, the team was also a pleasure to work with. We will unquestionably be using their services for future projects.

Rich Siegel, Founder Cleaversoft

While Untitled Goose Game is all about chaos and causing problems, on the software side we wanted quite the opposite. Plastic Fern helped us feel confident that the Goose was polished and perfect, taking a huge weight off our collective shoulders.

Releasing your first commercial game is scary. Getting through console submission is scarier. I learned so much about proper QA and certification working with Plastic Fern, and I hope we never have to go through launching a game without them!

Corey Warning, Co-founderRose City Games

Plastic Fern provides highly experienced, intelligent, and responsive testers. They jump right into the communication tools / databases our team uses and provide daily communication, giving our team with the support we need, on demand.

Gavin Simon, Co-founderSupergiant Games

Plastic Fern was friendly and easy to work with. Their communication was helpful and provided different ways for us to approach the title. They ended up being a super high value for us!

Zach Johnson, Co-founderSpace Mace Games

Invaluable through the submission process for Vane and talented at finding bugs in the nooks and crannies. Thanks to their help, Vane passed PS4 submission on the first try and they were great at rolling with our irregular schedule. Given the chance, I'd hire Jay and his team in a heartbeat.

Matt Smith, Co-FounderFriend & Foe

Working with Plastic Fern was painless! I got detailed reports as I needed them and never felt out of the loop with the issues the team was finding. I liked their transparency in process, fair pricing, thorough testin, and open communication!

Dave Proctor, ProducerGraffiti Games (Previous)

They have more knowledge than any other studio I've worked with, allowing them to make better judgement calls and their results have led to the deepest level of trust I've ever built with a partner team.

Morgan Wren, QA/ProductionSupergiant Games (Previous)

Portfolio

Contact Us

Let's talk about your next project, help you finish out a current one, or chat about what we can help your game with!