#Don’t you hate having to manually change bytes one at a time in Nightmare?
You’ve got that fancy schmancy spreadsheet with everyone’s stats and growths. painstakingly tweaked for that perfect balance (or not, I don’t judge), but you’re just clicking dropdowns and typing values like some kind of caveman.

Just put all the NMMs you want to rip in the same directory as the rom you want to rip from, like so:

Now simply drag and drop your rom onto n2c.exe, and it will rip the data straight from the heart of the rom, convert it into a CSV spreadsheet, and tie it up with a neat little bow! (Editor’s Note: bow will be implemented in a later release)

###Is that not a thing of beauty?

#But wait, it gets BETTER!

Look at all them numbers. It’s great when they actually represent, y’know, NUMBERS, but what about when they mean something else, like Weapon Abilities?

###Introducing Definitions
Included with NMM2CSV is a handy little file called “Table Definitions.txt”. It comes with a few definitions already, and you can customise it however you like! Let’s take a peek at some of the defaults I’ve included.

First, let’s open up FE8 Item Editor.csv and make Eirika’s Rapier an unbreakable brave unsellable weapon.

Next, we double click c2ea.exe to process our tables:

Finally, we open up Event Assembler and tell it to assemble “Table Installer.txt” into “fe8.gba” (this step will show a lot of warnings about ‘Redefining csvmacro’ if you do more than one file at a time, don’t worry about it):

Updated: thanks to the new features in EA v10.0, you can now put your tables inline in free space!

#include TableInstaller.event in some free space, and in the first cell of the CSV, put “INLINE Label_name” to show that the table is to be included inline. This makes expanding and repointing a table much easier as you can now update the pointer to wherever Label_name is located, as well as add entries to the end of the table without issue.

I’m new to hacking and don’t know what I’m doing, but I got this to work for FE8 roms but can’t get it to work with FE7. I have my nightmare modules and make the spreadsheets with n2c fine, but when I try c2ea I immediately get something like this: