You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

[align=center]ITEMS[/align]-Upgrades to equipment, such as Roshi's Augments, cannot be inscribed, only equipment itself.

-You can't interlock Arm Blasters.

-The Combat Rune does not affect planet battles.

-If you've used the Tome of Martial Arts to gain a second stance and use Amnesia Greens to forget one, you can learn another stance in its place.

-You cannot use the Tome of Martial Arts to learn Zekmant and Blademaster's Stance

-You CAN trade items so long as the items being traded are regularly sellable to that person.

-You can auction saga and quest items but not directly sell them.

-Sunstone Shard does not have to be a prepared item.

-When Sunstone Shard is used to insta-charge a tech, this takes one action. For example: 1. Sunstone Shard. 2. Fire Kamehameha.

-If you use a Phonic Ray before you get your super form but don’t get the form till after you reach the requirements, you still get the 5% bonus.

-Hybrids can get Spiritken with Phonic Ray.

-Saiyans can get Giji with Phonic Ray.

-If you use a Phonic Ray, and then Blood Transfusion, you may use the Phonic Ray again.

-Icicle Gloves only work on the first opponent.

-It is possible to steal all of someone’s Dragon Balls in one go if you beat them in a battle.

-You cannot search for Dragon Balls if you’re recovering from a battle loss.

-You cannot train in a Gravitron unless you have finished installing it in a ship.

-Status Field Generators cannot be used to block attacks or to isolate people. Their only purpose is to stop people from jumping or fleeing the battle.

-You cannot dig under an SFG to pass through it.

-If you plant a Tree of Might seed and something happens to stop you eating the fruit, you may plant another seed.

-Contest items cannot be stolen or sold.

-If you use Cybernetic Augmentation to become a cyborg after losing a battle, you are still considered alive.

-With Cybernetic Augmentations: You can still eat Sensu Beans. You cannot use Repair Kits. You do not have to use Hikou instead of Bukujustu. Also, you cannot learn android moves or use the item “Weapons Upgrade” that teaches you special Android moves.

-You cannot use Cybernetic Augmentations on sidekicks/henchmen.

-An Elder Gem can only be used on advanced and fundamental attacks.

-It is possible to combine two of the same rings, even if they have different inscriptions. However, this will destroy the inscriptions.

-Things that restore Kido not also restore stamina unless they say so.

-You will not lose the Maverick Items if you die.

-Stitching Zekka Gauntlets and Thieves Gloves creates a new pair of gloves that are still sneakable and stealable.

-If you steal a prepared item in battle using Thieves Gloves that would normally be re-usable in the next battle, it goes back to its owner after the battle unless you win the battle (and decide to steal it permanently during the kill/steal/spare decision) or flee from the battle.

-If you use Amnesia Greens to forget a custom technique, you can learn a new one. This will require a second purchase of the Technique Mastery item in the case of Finishers.

-You cannot have a Dragon Amulet and Scale Amulet in the same accessory slot.

-Instant Transmission can still be used defensively when coupled to a move, but only once per battle total.

-You cannot jump into a battle currently in progress if you have used Instant Transmission to travel that week.

-You cannot use Instant Transmission in battle if you have already used it to travel that week. It's also true that you cannot use IT to travel if you have already used it in battle.

-Instant Transmission can't be used to flee battles. Using IT in the same action as "flee" is not possible.

-You can travel with Instant Transmission even if it is not coupled.

-Instant Transmission can be used for physical attacks even if not coupled. This includes unblockable attacks such as when a Namekian has Kyodaika.

-It is possible to dodge an Instant Transmission attack by dodging with Instant Transmission.

-You can Instant Transmission in or out of a Status Field Generator, but it can only take you as far as the other side of the barrier. I.E.-ITing out of a SFG and to "the other side of the planet" is not possible.

-You can use Instant Transmission to take your ship with you but the maximum number of PCs that may travel this way is still 2 (the person with IT and a friend).

-You cannot couple Instant Transmission with a finisher.

- Instant Transmission cannot be used with Area of Effect (AOE) techniques.

-There are only three ways to use Instant Transmission in battle-1) With the attack it's coupled with (or a physical) to make it undodgeable.2) To dodge an attack.3) To pass through a Status Field Generator.

-You can still use IT in a battle should you enter the week after traveling.

-Fighting the Kassack / Arlian Gladiators does not make you immune to Sneak Attacks.

-Androids do not have unlimited ki. They have 100% like all other races.

-You cannot use more than 100% ki in a battle. Restoring Ki that has already been used does not mean you've gone over 100%.

-In a battle, you cannot kill AND steal.

-Even with Telepathy, the first attack in a sneak is undodgeable.

-If you win a 2v1 you can steal from or kill both opponents.

-If you lose a 2v1 only one opponent can steal from you OR kill you. You can't be killed and stolen from in the same battle.

-Sensu Beans can be used while you are getting pummeled but might not work.

-It is impossible to dodge/block/avoid in any way items such as grenades.

-Dyne/Yokata Power Up only restores 25% of Ki that was used.

-Accelerated methods of movement do not stack. Bukujutsu does not apply to this ruling. Power Fly, Speed Teleport, Zanzoken, Instant Transmission, etc.

-Even if Ki Mastery slows down your fatiguing, things that restore your fatigue still work to maximum effect.

-When you "die" in battle, you will be dead as of your next update. There's no need to wait until bonuses are posted.

-You should be updating your Wiki to reflect your location as the ND as soon as you die in battle. If you're brought back via Resurrection Gauntlets or a Phoenix Down, you can change it again.

-It is possible to change sides in a battle.

-You can fly as a controlled Oozaru.

-Demonscannot be Majin'd or have Majin stack with their other transformations.

-Demon Hybrids unlock Majin at 15,000 PL.

-You can use your own super forms when you have Majin. Any form can be stacked with it except for Awakening and Changeling Transformation 1. If this is done, the bonus is the stat bonus from the form that isn’t Majin, and the combined percentage bonus of the two forms.

-You can kill someone who has Majin'd you.

-KaiokenDOES stack with transformations. However, the percentage boosts from Kaioken only apply to your BASE stats, not your stats while in your transformed state.

-You cannot use Kaioken if you are evil, even if you learned it while you were good.

-In battles, the most allowed on one side are: Yourself +1, an alliance mate, and someone with the Loyal Passive.

-You can use your Finisher as soon as you jump a battle if your side has already met the post requirements for using one.

-If you die in a battle when your side is full, another cannot join in your place. The exception to this would be if it is a Henchman who dies. In this case, someone may join in their place.

-Up to three people can participate in grapples on each side, though with every person that joins past the first, every member of that side loses an action off their bonus. For example:Grapple 1 vs 1: Both players receive +2 actions.Grapple 2 vs 1: Opponent receives +2; The two allies receive +1Grapple 3 vs 1(limit): Opponent receives +2; The three allies receive no bonus actions.

-Using your first post in a battle to do non-combat RP does not get around the effect of Icicle Gloves.

-If you are sneak attacked, you may not change your equipment, buy usable items, or do anything else that might help in the battle.

-When you enter any battle, your wiki becomes "frozen" as of your first post. From that point forward you may not spend your Zeni (unless it is above and beyond what you had when you entered) or sell any items in your inventory to avoid having them stolen.

-If you sneak someone but they have already traveled to another planet in their update, and said update is approved, your sneak is invalid even if they haven’t updated their wiki.

-You can jump battles or sneak someone on a planet even if your wiki says you aren’t there if you have an approved update in which you arrive.

-If you are sneaked, you cannot have someone else post before your first post to take the hits for you.

-If you are the cause for a battle not reaching 8 posts, you will not receive bonuses, though your opponent still will.

-Trait bonuses from alignment only work in battle.

-You can fire each of your finishers once in a battle. So if you had three finishers, you could use all three in the same battle (once each).

-You cannot defend/block/dodge while paralyzed by Body Bind.

-Zanzoken and Double Zanzoken cannot stack.

-Stun actions must go after your reactions.

-Stun actionscannot be countered.

-Stun actions count towards the 7 action limit in battle.

-Only physical attack combos can be used against a stunned opponent.

-You cannotstun someone when they are already stunned. In other words you cannot stack stun effects.

-If you use an action reducer on someone that is supposed to take away more actions than they have in their turn, they will lose actions from their next turn as well.

-If you have double your opponent’s speed you can do two weapon attacks in one action.

-You can counter a weapon attack but not a weapon tech.

-Your total number of counters is based off the base stats of the strongest opponent in a group battle.

-Sword Techs do not have the Slice critical effect unless they say so in the description.

-If you get the RP bonus and it makes your PL higher than your opponent, you do get a counter attack.

-If you have battle bonuses or transform and it puts you over the Speed requirements to get an extra action, you get that action in the same post.

-You may not attack before accepting a grapple but you may defend yourself first.

-Blast Punch and Seraphin Punch can now also end grapples, as can any other technique that could classify as a special attack that's usable in a grapple.

-Mystic Attack and Telekinesis can be used in grapples.

-You can defend against incoming Ki attacks while in a grapple.

-It is impossible to sword grapple with Telekinesis.

-Energy Kyushu drains Ki and Stamina.

-Absorbing a technique with Energy Kyushu will give you the same amount of energy that was used to fire it. For example, since arm blaster requires no energy to fire, absorbing it would give you no energy.

-If charged, Solar Flare as a Damage Rating of 1. It does not increase your PL as other Advanced do.

-Energy Doubler can be used with Advanced or Finishers that can't be charged normally.

-Attacks that are Energy Doubled are considered "charged" and can't be negated by techs/items that defend against "uncharged" advanced.

-You cannot use Energy Doubler with attacks that are "undodgable" or "unblockable" (Static Flicker/etc), unless the tech has been made undodgable with Instant Transmission.

-You must know Energy Charger to learn/use Energy Doubler.

-You can escape a dying planet when you are not in the battle to protect that planet simply by traveling off the planet in your next update.

-If you are in a battle to protect/destroy a dying planet, you may only escape the planet if-1) You survive the battle.2) You haven't updated yet for the week the battle ends (in that update, you will travel via ship or IT to leave the planet).

-If you use Pressure Points, the opponent must still use the Ki for their technique.

-Double Strike is a permanent affect and does not stack.

-Custom moves can only have one critical effect. If there is more than one, you must choose which one you want to affect your opponent when you get a critical.

-Custom Fundamentals with critical effects must have limits on how many times they can be used per battle.

-Even with their permission, you may not learn someone else’s Custom tech.

-The 24 Hour Rule does not apply to NPCs. It's extended to 48 hours before you can skip their turn. An NPC can still 24 hour rule a PC, however.

-If you need to edit your battle post, you have exactly 24 hours (from the original time of posting) for your post to be legal before you can be skipped.

-The 2 actions you receive from Sneaky Boots cannot be removed by Scouters, Sense, or Telepathy. However, even if someone is wearing them, the initial two actions for sneak attacks can still be lowered by Scouters, Sense and Telepathy.

-Posting order between teammates in battle can be changed if they agree on switching, but only if it doesn't break the flow of battle. Their opponents have no say in the changes.

-You do not need permission to join someone’s side in a battle.

--You may 24 Hour someone in a battle even if they have been forced to go temporarily inactive in the middle of the fight.

-If you win a beam struggle, your attack is considered “almost impossible” to dodge.

-Fisticuffs only makes it so you can't equip weapons that you can learn techniques from. For example, swords, axes, spears and staves. You may still equip things like arm blasters, the guns on Damaskia, and kunai.

-Power Pole’s extend ability is considered an item effect and cannot be countered or defended against using things that defend Physical Combos

-Second Souls can have a limited quantity donation item but only if your main character doesn't.

-Minor Second Soulscannot use limited quantity items but Major Second Souls can.

-A Demon can Majin his Officer.

-Henchmen can gain RP bonuses except for Zeni, Quest Items & Tokens

-Henchmencan train in gravity with their master but do not get gravity gains from doing so. They do, however, get gains from planet gravity.

-Henchmen do count towards the handicap action(s) in battle, unless they are a Saibaman or Bioman.________________________________________________________________________[align=center]ALLIANCES[/align]-You can only store two rare items in an Alliance Vault.

-Alliances may gather the Dragonballs together and make a collective wish (one person from the group will be chosen to make the wish).

-All seven Dragonballs must be in the wish maker's possession when the wish is made.

-You can begin transferring the Dragonballs to the designated wish maker immediately after claiming them. One week (seven days) after the transfer is approved, the wish maker may post his update taking the Dragonballs and making the wish.

-Dragonballs must be listed on the wiki in the possession of the person who originally claimed them during the transferring process.

-To transfer the Dragonball(s) into another person's possession, you must list it in your update like so: "Transferring #Star Dragonball to [member name] (0/1)"

-Dragonballs can be transferred this way between alliance members only.

-The only way to win an Alliance War is to kill every member of the opposing alliance.

-If you die in an Alliance War and are revived before it is over, you may notparticipate in the war a second time.

-Alliance Wars cannot be jumped to be a 2v1 battle. It is a volley of 1v1s.

-Alliances MUST keep their Wiki up to date.

-Co-Captains can donate to their alliance based on Charisma (max of 300z).

After further discussion with Alex, he has stated that the site is indeed referring to the Zenkai special ability when a Saiyan LOSES a battle. It is not simply when a Saiyan battles that they are able to supersede the winner's cap @ 10,000 pl.

The logs are on my phone, but if I have to get them I will provide them and edit them into this post. I assure you, I have bothered Alex on it twice already tonight.

"Death smiles at us all, the only thing a man can do is smile back." -Gladiator

-Multiple people can co-write one large post for an RP and split the word count.

Means that all people involved have to actually write a part of that large post and the word count is split evenly amongst the players that wrote it. You cannot donate word count to another person in your PS.

Quote:

3 May 12, 09:48 PM Diive: semi's writing slapped me in the face like a biotch

Aya: You're talking erect. You're always talking erect.Revan: No amount of lube can save you. But i appreciate the gesture.Jordan: I want to be the oiler/fluff guy.Kamatayan: You suck me and I suck you?Toma: Toma and Chish are now Eskimo Brothers IC.Vlad: one moment your in a nature spa the next you are in an emergency room finding out an eel found its way into your anus

Curon Hifor: If I'm in a battle and I use self - destruct, can the opposition still steal an item if they survive?Azazel665: no cuz you diedAzazel665: you cant die and be stolen fromCuron Hifor: Ah, gotchya. Thank you.

Aya: You're talking erect. You're always talking erect.Revan: No amount of lube can save you. But i appreciate the gesture.Jordan: I want to be the oiler/fluff guy.Kamatayan: You suck me and I suck you?Toma: Toma and Chish are now Eskimo Brothers IC.Vlad: one moment your in a nature spa the next you are in an emergency room finding out an eel found its way into your anus

This makes sense because detransing doesn't cost an action, and as we see here, free actions can go in any order.

Quote:

4 Jun 13, 09:19 PM[×] [o] Junior: Flame Shield damages the opponent any time contact is made. But for a total of 5 times. that means a combination of 5 times you make contact either via defending or attacking and it must be you directly. no weapons no ki attacks

You can transform or power up etc when someone is charging a laser at your face.

Quote:

Rem: triple strike, where you standing.Junior Hiiragi: hm?Rem: broli and quon and KC are trying to say triple strike can be defended with 1 action. saying 'its like a ki attack'

Which is the most retarded thing ive ever heard. WHo spends 3 actions charging a weapon techRem: It takes 3 actions to attack, its 3 attacks, it requires 3 actions to defend. Junior Hiiragi: you cant defend that with one actionJunior Hiiragi: its 3 attacks 3 actionsJunior Hiiragi: and its not completely dodgeableRem: Good, maybe I can get these [explicative deleted] to listen to some senseJunior Hiiragi: so at least one action has to be spent on it

....

Junior Hiiragi: my wording is just weird…it cant be fully blocked or dodgedJunior Hiiragi: so one of them hitsJunior Hiiragi: when it was used on me i used one action to block part of the attackJunior Hiiragi: i took the other two

RevanNo reason i should even need to ask this.... but telepathy works against the first attack against you right? This is the description, or part of it: "Dodges the first attack made on you in battle."

Intervention: An intervention is the best way to turn the tides of battle. A perfectly timed appearance from your character can prevent a substantial amount of damage being dealt by the opposing team. You can do this in either the offense or defensive stage of either side. Players may intervene in any battle as long as they are on the same planet, haven't battled that week, and won't go over the maximum limit for participants on that side for the battle.

Quote:

Razackchaos states his itnention to jumprei or tommeh posts

Razackchaos poststhen the other of rei or tommeh posts

VegetaThat isn't an intervention

Razackthen once it reaches the bottom of the orderyou reorder battle ordre based on speed now that chaos is involved

How do you intervene to defend an ally if they posted already?23 mins agoRazackhave them make no offensive actions or defensive actions to the attack you are defending against?22 mins ago

VegetaSo they post but simply ignore the attacks based on defenses that haven't taken place yet.

Razackat the point in their post they would defend against the attackthey give up the rest of their postif that would be at the beginning of their postthen that means they dont do shit

VegetaAlright.

Razackso rei or tommeh SHOULD have postedbut their post wouldnt have been valuable if they are letting chaos defend them anyway

Based on a conversation with Alex here is how the intervention in a battle will work:

Player A wants to intervene in a battle. To do so they must inform the ref.

When they informed the ref it was Player B's turn to post. Since they haven't posted yet Player A will post after them.

Player B posts. After this the ref will then inform the combatants that it is Player A's turn to post and they will intervene in the battle.

An intervention will never interfere with another's post. They will always go after the current turn.

Beam struggles don't go on for potentially an infinite number of posts. It has to be resolved, and while in one you have no other actions.

Quote:

To initiate a ki battle, you type "Block ---- attack with ---- technique for ki battle (# ki used)" in your action. While in a ki battle you may "use" ki to increase the power of your beam. The defender must first state how much ki they would like to use in the ki battle during the action they initiate one. This gives the attacker an opportunity to use more ki to overcome the defender.

Beam struggles are already clear cut lol (main site):

Defender does a block and puts X amount of ki.Attacker chooses whether or not to try to win or lose. The end.

Unless you have proof that what you've listed was ruled by Alex, it makes defending with a beam struggle utterly useless for the defender because they'd lose all the actions in their defending turn while the attacker suffers no penalty.