The developers of World of Speed have put up the first round of more then 20 answers to questions the community has asked.

So many questions have been asked that they are splitting the responses up over multiple articles.

Below are a few of the questions and answers, you can read them all here

What game modes will be included in the beta testing and do you plan adding more in the future?We plan to test both solo and team-based racing in during the Beta tests. We’re going to be looking to the community on these modes especially when it comes to the in-race objectives.

Will we get to keep any progress that we gained in this closed beta like cars and upgrades or will there be a reset for open beta or the full release of the game?No, we will wipe all player data after each closed beta. However, you’ll keep all your progression from Open Beta after the game launches.

Does this mean an OPEN beta test is in the works???Yes, there will be a series of Closed Beta Tests which will be followed by an Open Beta before World of Speed launches.

How many players get access to the beta?The first World of Speed test will be relatively small in terms of the number of players that will be invited to participate. As we progress through further World of Speed tests we’ll invite more and more players to participate and provide us with feedback.

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The February wallpapers for World of Speed have been put up over on the World of Speed site. The wallpapers feature the Mini Cooper S and the Alfa Romeo Giulietta QV on the streets of San Francisco.

It's time to give your desktop a new look with the World of Speed February Community Calendar wallpaper! This month we're featuring the Mini Cooper S and the Alfa Romeo Giulietta QV on the sunny streets of San Francisco. To download the wallpaper simply right-click on the desired resolution and select 'Save Link as'.

To improve the overall user experience here at NFSCars we will be performing a lot of different tests around the site. What this means is will be testing different layouts, placement of elements and functionality, so don't be alarmed if you see something that looks drastically different.

The second route for Moscow has been revealed in World of Speed, The Red Square Loop

While this track may look fairly tame it's not. There are quite a few sections where you have the time and space to push your car up to or near top speed. There are also some tricky corners especially when you're approaching them at top speed!

In our opinion, there is no "right" performance set up for this track. Top speed, acceleration and handling are all equally important on the Red Square Loop so it really comes down to your driving style and your preferred car type.

Group shots of some supercars have been released over on the World of Speed site. They are looking very sweet.

We said before, socializing with other players will be a big part of World of Speed. The Airfield Playground isn't the only place where you can get some good group shots. Yes, you may need to stop mid-race but there are some great locations to get some group shots like the ones below:

You can see these and many more screenshots of World of Speed in the screenshots section.

While attempting to convert png images to jpg images for better image optimization we corrupted the images from November 14th to current. I have been able to restore most of them but any additional images are currently the same as the first image uploaded.

We will be deleting the duplicate images. if you want to upload the additional images again you can. Sorry for this inconvenience.

Update:

I was able to restore at least the first image for almost all the cars but I could not do the same for tracks or tools uploaded on or after November 2014. Once again sorry for this inconvenience.

As you maybe have noticed already I have made some changes to the home page. Most of the changes are visual and the site structure is pretty much the same but for what I have done you can read below. I will also be rolling these changes out to the other pages over the next few days.

1. New theme.

2. Moved the list of Need For Speed titles into a drop down since we have 18 of them.

3. Many design changes to improve usability.

3. Responsive design to handle mobile, tablets and desktops without any scaling issues.- What this mean is for now you can view the home page and the site will resize according to your device resolution.

Everybody has to decide for themselves if this information is true or not, but someone claiming to be an ex-employee of Ghost Games, who wants revenge, leaked unconfirmed details about the upcoming Need for Speed:

so ive just been fired from Ghost games so i might aswell leak this, yes we have skipped a year with NFS games, EA was at first contemplating to shut down the franchise after many titles failed to meet expectations, now as a last ditch effort they gave us more time (and horrendous working hours) to work on the new title Underground: Need For Speed yes this a Sequel to the Underground series, but to make it seem new we had to reboot it, make it more modern add some of the elements of 2012's NFS most wanted if you dont believe me, at this years VGX we will anounce the game. this song will be playing in the trailer

and trailer will Feature a Nissan GTR being slowly customized in the style of the opening in NFSU1

In further comments he/she posted some more information:

we are still trying to go back to the foundation of Underground by including as many import cars as possible with a healthy amount of european cars, American and Muscle cars are sadly enough almost absent besides the 2014 Ford Mustang Boss, the Customisation can be broken down to Bodykits, widebumper bodykits, spoilers, Rims, spinners, and we also planned to include special parts for Drag races and drift races, you can basicly customise your car for the kind of race you want to do with it, Vinyls and paints also is much more expanded than first, the appearance of your car will mather, if you put it online people can give your car style points, the more style points the more your car is worth

Also some information about the console versions:

I also forgot to add, EA is now jumping on the whole Framerate craze and the game will run at 60 fps on all systems altough the ps4 and xbone version are a pain in the ass to make it run well, the trailer we will show will look slightly better than the endgame, 900p on PS4 and 720p on xbone, altoughthe xbone version is struggling to stay at 60 and MS is pressuring us to lower the Ps4 version to 720p too, EA will probably make that call, so if they say it runs at 1080p 60 fps, its damage control

we are still in early stages but from what i could see it does try to emulate the Old Nfs feel but with some burnout things like takedowns the handling Unlocks are done trough the reputation you gain in the city, the higher your rep the better the unlocks, same with cars shops, autolots and all are visible from the beggining

So far it is information anyone could come up with, so we will have to wait for the VGX (formerly Spike Video Game Awards) in December...

Today the first gameplay video was released by EA on the official Need for Speed YouTube channel of the upcoming mobile game, Need for Speed - No Limits. Here are some screens. The video link is below the screens.