Epic Games created Unreal, Unreal Tournament, Bullet Storm, and Gears of War. Among those AAA franchises which would most people think is the most profitable for the company? Well it turns out that Epic's iOS game series, Infinity Blade, has proven to be the biggest money maker for the company.

"The most profitable game we've ever made, in terms of man years invested versus revenue, is actually Infinity Blade. It's more profitable than Gears of War," said Epic Games CEO Tim Sweeney. The developer further explained that he was "very, very surprised to see how fast smartphone and tablet devices are improving."

Sweeny made his remarks at the Game Developers Conference in Taipei recently.

Epic Games announced earlier in the year that Infinity Blade managed to bring in $30 million, while the sequel managed to rake in over $5 million. Infinity Blade developer Chair Entertainment is currently working on Infinity Blade: Dungeons - due out later this year.

Comments

good for them. i still won't pay for in game currencies, and am on the look out for crap like IB since it makes it nigh impossible to actually win without such side purchases.

one of the only things on my IPhone i regret ever buying for that reason. awesome as it is, if i can't beat it reasonably without blowing 10x the amount for in game purchase than the game cost me.. then its not going to be worth my time/money anymore and i refuse to ever buy such titles again.

Misleading, it's most profitiable versus the amount of resources put into it not that it's generated the most money for the company in its history or actually been the most profitiable thing they've made. The biggest thing is there being a much lower risk.

They didn't sink as much time into making Infinity Blade as they have into the others. Also, revenue is not the same thing as profit. So, there's plenty of ambiguity for this number to get massaged out.