Leo (T.C.K.) wrote:Basically, a rushed out LITE release without the final level of E1... Due to heavy IRL problems and having to "hit the road", more in LITE.txt in help. I hope to be able to return to this soon and release the full version. Multiple years of work went into this including some losses of data. Episode 1 was the most unfinished with most maps missing in the first place, from everything recovered.
I hope you enjoy what has been "finished" so far.

I thought of a way to fix the staircase problem by having a lodmesh(not staticmesh) and a mover for e1l7d which is imo the only map need in fixing,
for the display purpose only, meaning the real stair movers would still be there but being hidden or their surfaces set invisible while a second non colliding mover with lodmesh woud be layered on top of it. This way the compatiility will be preserved. I cannot execute this plan as I'm without the laptop that runs Unreal where I am now and I am very busy and in need of funding soon as I spent about everything to get here and lost something on top of that.

So...I do agree for yrex to issue a patch for upb-e1l7d with the solution I explained, he just needs to make sure that levelsummary is not in the level
so it stays 225 compatible. I also wanted to add two stonewomen in that level but forgot about it. They should be at the sides in the passage with pillars after the ruins part and before the frozen aztec lake.

I can't think of anything else. I'll notify yrex of this solution so a patch can be uploaded to moddb for this map or "hotfix".

I am talking about the two staircases that raise up/unfold during the aztec pyramid altar part. Another stonewoman could be ready there once the altar raises up (which is what I thought of before too - just forgot about due to the hurry).

Some screenshots from UPB-E1L5A to UPB-E1L5C. My resolution is not the greatest and I only have onboard graphics on this machine, but here are some memorable moments from the 3 maps that form "The Power Facility" section.

UPB-E1L5A - Power Facility

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UPB-E1L5B - Power Facility - Generating Station

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UPB-E1L5C - Power Facility

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Great maps and this is just from 3 of the maps and in my opinion the section that follows these 3 maps is even better, I just have not had time to play them fully and do more screenshots, but the map UPB-E1L6C - "Temple of Retribution - Seti" stands out and is a masterpiece. Well done! I look forward to playing them more in the New Year and here at Newbies we will do our best to get them on the Coop servers.

WooF!

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(No I am not dead, though a major setback has happened recently and some accidents)

Also lol, you discovered the naughty easter egg. *blushes*

the intended way was to use the miniature skaarj to get there through the grating.

The E1L5 maps I worked on mostly through the 2015-2016 period, that was the most extensive period where I worked mostly alone on it and still had time working on the maps too! There was a lot more help when it came to the e1l6 and e1l7 maps (especially and mostly yrex).

E1l5a and e1l5b were among the most finished/unchanged maps (except for the additional sections/secrets), though i combined elements of multiple versions of them.

Kinda same story with e1l6a and b. But anything further has been worked on from outdated maps or created from scratch/combined. There was no e1l7 stuff from the year 2000, before the cancellation, for instance.

I'm glad you enjoyed the Seti map. It's almost identical to the crypt pyramid version but changed up a bit for upsx. The original map coming from one of the 1996 betas...(while with midian (e1l6b), we never had the original map versions so only the psx versions of the map existed for us)

the intended way was to use the miniature skaarj to get there through the grating.

That's the way I did it. It took me me 3 playthroughs though to notice the tiny skaarj because of it's location and my focus was on the other skaarj initially. It was a great moment and a great Easter Egg. I never cheat when it comes to playing new maps.

I played this online and offline. I rarely play offline nowadays, but these maps are so good I indulged myself.