Dishonored – PlayStation.Bloghttps://blog.us.playstation.com
Official PlayStation Blog for news and video updates on PS4, PS3, PSN, PS Vita, PSPMon, 19 Mar 2018 13:02:58 +0000en-UShourly1https://wordpress.org/?v=4.9.4https://blog.us.playstation.com/wp-content/uploads/2016/04/cropped-PS-Bug-32x32.jpgDishonored – PlayStation.Bloghttps://blog.us.playstation.com
3232Oblivion, Dishonored & More Join the PlayStation Now Lineuphttps://blog.us.playstation.com/2017/12/05/oblivion-dishonored-more-join-the-playstation-now-lineup/
https://blog.us.playstation.com/2017/12/05/oblivion-dishonored-more-join-the-playstation-now-lineup/#commentsTue, 05 Dec 2017 16:30:25 +0000https://blog.us.playstation.com/?p=196722We’ve got more magical goodness from Bethesda, with Elder Scrolls IV: Oblivion and Dishonored headlining this month’s new content drop for PS Now and pushing the library ever closer to 600 total games available. We’re also bringing back the $9.99 intro offer and 12-month subscription for a limited time, just in time for the holidays. Get your first month for $9.99 (new subscribers only, available in US only) or lock in another 12 months of PS Now for just $99.99. Both offers are available until the end of January.

New This Month

Before there was Skyrim, there was Oblivion. Elder Scrolls IV: Oblivion drops players into Tamriel’s Cyrodill province, where the fanatical Mythic Dawn cult are opening portals to the demonic realm of Oblivion. With open-world exploration, fully voiced NPCs, and a vast world to explore, this PS3 first-person RPG is a must-play.

For a different kind of immersive adventure, dive into the plague-ridden industrial city of Dunwall in Dishonored. You play as a bodyguard to the Empress of the Isles who is framed for her murder and must get revenge on those conspiring against you. Using supernatural abilities, face your enemies head-on with weapons drawn, or pursue them from the shadows with a more stealthy approach. The outcome of each mission plays out based on the choices you make. Dishonored also features a star-studded cast of VO talent.

Brink is a unique FPS set on The Ark, a floating city and once-great utopia. Parkour moves help keep the action fast and smooth. In WET, play as Rubi Malone, a skilled assassin who solves problems with firearms, swords, and crazy acrobatics.

Also from Bethesda are Fallout 3, Fallout: New Vegas, and Rage, which joined the PS Now library in September.

This month we’ve also got more RPGs, RTS games, puzzle games and more. Here are all the new games available to stream on PS4 and Windows PC starting December 5.

New PS3 Games

Elder Scrolls IV: Oblivion

Dishonored

Brink

Wet

Rogue Warrior

High Stakes on the Vegas Strip: Poker Edition

New PS4 Games

Active Soccer 2 DX

Arcania Complete Tale (upgrade from PS3 ver)

Battle Worlds: Kronos

Bound by Flame (upgrade from PS3 ver)

Brick Breaker

Dungeons 2

Industry Giant 2

Shadwen

Siegecraft Commander

Sparkle Unleashed

Super Dungeon Bros

Tetraminos

Zotrix

Last Month’s Most Popular PS Now Titles

Red Dead Redemption

Mortal Kombat

WWE 2K16

Fallout: New Vegas

Mafia II

Injustice: Gods Among Us

The Last of Us

Sonic Generations

Sid Meier’s Civilization Revolution

Dead Island: Definitive Edition

The holidays are almost here, which means lots of free time to curl up in front of the TV for some long gaming sessions. With nearly 600 games in the service, PlayStation Now lets you play to your heart’s content. If you haven’t given PS Now a try yet, the seven-day free trial for PlayStation 4 and Windows PC is the perfect way to experience the streaming service for yourself. PS Now provides unlimited on-demand access to a growing library of nearly 600 PS4 and PS3 games, with new games added every month, and no game downloads required. PS4 save data in PS Now is even compatible with PS Plus cloud saves, so you can upload/download save files to/from your own console.

The introductory offer of $9.99 for the first month (new subscribers only, available in US only) and the 12 month subscription for just $99.99 are both available for a limited time until February, so act fast. Note that in order to take advantage of the $9.99 intro offer, you will need to purchase that directly, as the 7-day trial will transition into the standard monthly subscription.

]]>https://blog.us.playstation.com/2017/12/05/oblivion-dishonored-more-join-the-playstation-now-lineup/feed/39https://blog.us.playstation.com/wp-content/uploads/2017/12/PSNow.jpg3.25Senior Marketing Manager, PlayStation Now392Dishonored 2: Building a City of Madnesshttps://blog.us.playstation.com/2016/10/04/dishonored-2-building-a-city-of-madness/
Tue, 04 Oct 2016 15:00:21 +0000https://blog.us.playstation.com/?p=183363Talk Dishonored and you’ll discuss distinct art styles. Steampunk leanings. Evocative world building. A world that’s growing bigger, richer this winter as Arkane turn the sights of its sequel to the coastal city of Karnaca.

The beautiful visual design remains, just reinvigorated on a new engine. And as with the original’s Dunwall, the studio found inspiration in real world locales and problems when crafting this sprawling fantasy metropolis.

It penned intricate histories on the city’s creation, the multi-generational lives of its inhabitants. There’s a chronicle of struggle ingrained on every street corner, a lifetime of growing despair hinted at in every overheard conversation.

There’s the sense of a wider city breathing, living beyond the boundaries of your immediate mission. That even when your story comes to an end, Karnaca’s will continue.

A few hours prior to his Developer Session at this year’s EGX, Dishonored 2’s Art Director Sebastien Mitton sat down with us to talk playing architect and world builder for the first person sci-fi sequel.

Was anything of Dishonored 2 born out of the original’s production cycle?

Sebastien Mitton: The very first discussion I had with Harvey Smith, the creative director, was when we were still on the first game and thinking about the DLC. I wanted to move to the edge of the world. My wish was to create a journey from Dunwall to another city, to create contrast, to make people feel they’ve travelled.

Was there a key image that symbolized what you wanted?

Mitton: I remember a discussion I had with Victor Antonov [Dishonored’s designer]. We talked about Los Angeles. He’d lived there for eight years and said it is was a city of madness. That’s what I brought to Karnaca.

So [in Dishonored 2] people from Morley came to that location, started clearing the forest to make space for a city. Soon people from other countries, eager for easy money, trekked to the silver mines. But they realized they weren’t being paid enough, but couldn’t leave. They had to continue mining.

So yeah, it’s about the visual. Visual of the city, but also its people.

So even if we won’t see it in the game, you have a map, a breakdown of each neighborhood?

Mitton: Exactly. The city exists. And then we say, okay, we want to play here because it’s super cool.

Do you have an in-house bible that covers the city’s history and lore? Does that produce any difficulty in limiting you from creating a gameplay or story beat somewhere if it’s counter to what your own fictional history dictates?

Mitton: We try and adapt. We’re really agile at Arkane. We have the lore, a timeline written by Harvey and Sachka Duval. You can go back thousands of years. We’ve 3D files [of the city] that have everything there. I have lots of information.

Example: Karnaca has this giant canyon. The island’s split in two; there’s some reference from Panama. People from [Dunwall’s capital city] Gristol hunt whales here. But how do they bring them back home? It’s a long trip round. So we have gates in the canyon, and boats travel through a dry dock system. You don’t see that in the game. You see that on the map. We have lots of things like that. Visible, but not visitable.

Fashion. You moved the story forward a decade. How do you reflect that in clothing styles?

Mitton: The time gap we honestly haven’t focused on, because we’ve moved to Karnaca. Karnaca is lighter fabrics, brighter colours and tones. So that’s what we’ve changed. Some people have no sleeves, letting you see tan lines when their shirt’s removed.

But it’s not just clothes, or even tattoos. We’ve also focused on the body language. It’s how they stand, their posture.

You can read someone’s history at a glance.

Mitton: And it’s important, to help decide your tactics. If you can tell just by looking at them, their mannerisms, then it’s this fast [snaps fingers]. We don’t have to paint them red or blue for you to understand who they are. It’s finer than that.

Do you have a favorite location or artwork from the game?

Mitton: I have a lot. But there’s one rather simple image. You’re on a boat and you see the bay. You see Karnaca. Like a postcard, but not. Because a postcard means “I want to travel there for my holidays”. So the challenge was — okay, it’s a postcard, it’s a city, but it’s still strange. You see the sun, yet it’s raining at the same time. You see this dust coming from the peak, through the canyon. It’s mysterious. Like mixing King Kong and Los Angeles. You don’t quite know if it’s safe or not. That was the intention.

How much research did you do?

Mitton: When we created Dunwall we spent a lot of time in London. This time I went with the team to Long Beach three times, because of the lighting there. It’s really different than any other place. Comparable to India. Though I’ve never been there, I’ve seen photos from people that have, and the sun, the atmosphere, was really… “wow.” We shot a lot of photos. It really impacts the look of Karnaca.

]]>https://blog.us.playstation.com/wp-content/uploads/2016/10/30012795295_68c7af6e3c_z.jpg4.75Content Producer, SIEE00Dishonored 2: Hands On With Arkane’s Ambitious Sequelhttps://blog.us.playstation.com/2016/09/30/dishonored-2-hands-on-with-arkanes-ambitious-sequel/
https://blog.us.playstation.com/2016/09/30/dishonored-2-hands-on-with-arkanes-ambitious-sequel/#commentsFri, 30 Sep 2016 13:00:22 +0000https://blog.us.playstation.com/?p=183138Dishonored 2 is destined to be one of my favorite games of 2016, and not just because I loved the 2012 original. This stealth-action sequel is upping the ante on its predecessor in seemingly every way, pitting a pair of supernatural assassins against treacherous usurpers in a violent, vivid world.]]>Arkane Studios’ Dishonored 2 is destined to be one of my favorite games of 2016, and not just because I loved the 2012 original. This stealth-action sequel is upping the ante on its predecessor in seemingly every way, pitting a pair of supernatural assassins against treacherous usurpers in a violent, vivid world.

Based on my hands-on experiences this week, the game is, quite simply, a bigger, better take on the original. Where Dishonored had one playable character, the sequel has two — papa Corvo and daughter Emily — each blessed with unique supernatural abilities thanks to the touch of the mysterious Outsider.

These supernatural abilities can alter the core action and stealth gameplay in some startlingly inventive ways. Sure, Corvo can instantly Blink past threats, even Possess a rat or fish to evade detection. But Emily can use Domino to invisibly bind multiple foes together, then take them all out with one blow, or use Shadow Walk to melt into the darkness.

Overall, the game’s scope feels bigger, more ambitious, and more varied than before. I played through a full mission set in the ominous Clockwork Mansion, an ornate death trap where walls and floors can shift and rotate like blocks in a murderous Rubix Cube. I was sent in to rescue a hostage and terminate (or compromise) mad inventor Kirin Jindosh before he finalizes an army of lethal Clockwork Soldiers.

True to Dishonored 2 form, I instead chose to remove Jindosh as a threat without killing him — I dosed him with a tranquilizer dart, then zapped away his intelligence using an experimental machine located in his laboratory. How merciful!

The choice between using lethal or nonlethal means to deal with your targets is central to the Dishonored experience, and I was pleased to learn that Dishonored 2 offers a larger arsenal of nonlethal takedown options.

As before, Dishonored 2 features a “Chaos” system that introduces consequences if the player racks up the body count, and which can ultimately alter the game’s ending. At the event, Creative Director Harvey Smith indicated that Dishonored 2 would feature a wider array of ending “permutations” as a response to fan feedback from the first game.

What’s more, Smith indicated that the consequences for slaying evil NPCs will be less severe — empowering morality-minded players to police the thoughts of natives using the Heart, a mystical artifact that reads minds and reveals secrets.

This revenge tale takes place in the deliciously morose, macabre city of Karnaca, which like Dishonored’s Dunwall, is as much a character as Corvo or Emily. The levels are positively riddled with fiction — notes, book excerpts, paintings, and audio recordings create a snackable narrative that I found endlessly fascinating. The Arkane team continues to design some of the most detailed, most interactive levels seen in modern game design, and I applaud them for it.

Seemingly no detail has been ignored. New character animations help the combat and traversal feel more grounded, more physical, in a way I’ve not seen outside of games like Mirror’s Edge.

Thus far, Dishonored 2 is shaping up to be one hell of a love letter to fans of this genre — it’s due out this November for PS4. Leave any questions in the comments!

]]>https://blog.us.playstation.com/2016/09/30/dishonored-2-hands-on-with-arkanes-ambitious-sequel/feed/12https://blog.us.playstation.com/wp-content/uploads/2016/09/30012795405_11e4e78f8b_z.jpg3.67Director, SIEA Social Media120Q&A: Dishonored Definitive Edition Blinks to PS4 Todayhttps://blog.us.playstation.com/2015/08/25/qa-dishonored-definitive-edition-blinks-to-ps4-today/
https://blog.us.playstation.com/2015/08/25/qa-dishonored-definitive-edition-blinks-to-ps4-today/#commentsTue, 25 Aug 2015 17:30:50 +0000https://blog.us.playstation.com/?p=161278Dishonored originally released on PS3 in 2012, offering a rich new world full of interesting characters that let players pretty much play however they wanted. Example: Placing a Spring Razor trap on a rat, possessing it, and then running it into a gaggle of guards. Flawless victory (unless you’re going for a Low Chaos, non-lethal playthrough).

Starting today, players can form and attempt new strategies and playstyles (or re-enact some old favorites) on PS4 with Dishonored Definitive Edition.

We asked Harvey Smith and Raf Colantonio — Dishonored’s co-creative directors — for some insight on their favorite parts of Dishonored, and why they’re excited to see it on PS4.

No spoilers, but what’s one of your favorite things about Dishonored?

Harvey: For me, it’s probably combining Blink with stealth. Near the end of the project, we gave Blink to all players as part of the basic movement package. We found it surprising how much it transformed the experience. Players were suddenly able to move around the guard patrols, horizontally and vertically. Ghosting the game became a lot more fun. In a way, it enables “fast stealth,” which was one of original goals, after Raf and I spent some time brainstorming with Doug Church, one of our heroes.

Raf: I love doing playthroughs using only one power, like Possession. That kind of self-imposed constraint makes the game more interesting. I love inhabiting fish and rats to sneak around.

Why are you excited to see Dishonored on PS4?Harvey:It would have been sad to see the game fade because of the console cycle change. We love Dishonored and want people to keep playing it into the new generation.

Does Dishonored Definitive Edition take advantage of any of PS4’s unique features?Harvey: We’ve utilized some PS4 features. Most notably, you’ll hear game sounds through the controller’s speaker such as the Power whispers, the sibylline voice of the Heart, and the use of the Spyglass.

Raf: We’ve also enabled PS Vita Remote Play, as well as use of DualShock 4’s Touch Pad for use of the “Heart” for Corvo and “Void Gaze” for Daud.

Dishonored is all about choices the player can make. Any Arkane insider protips to offer?

Raf: Let’s see, this is a good one: You can jump off a high building and Possess a guard or other character on the street below, as you’re falling, and you won’t take any falling damage.

Harvey: Yeah, that’s an advanced technique. Mostly, I advise people to play through multiple times, because later playthroughs – especially if you’re trying to be stealthy or nonlethal – are richer somehow, in my opinion. What else… Some people don’t realize you can steal items off the belts of characters walking around. Also, don’t forget to block in combat.

Dishonored Definitive Edition includes the original game, along with all its additional content – Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches and Void Walker’s Arsenal. It launches today on PlayStation 4.

]]>https://blog.us.playstation.com/2015/08/25/qa-dishonored-definitive-edition-blinks-to-ps4-today/feed/65https://blog.us.playstation.com/wp-content/uploads/2015/08/20855162002_3f72e6a884_k.jpg2.79Social Media Manager, SIEA650Dishonored Game of the Year Edition Hits PS3 Tomorrowhttps://blog.us.playstation.com/2013/10/07/dishonored-game-of-the-year-edition-hits-ps3-tomorrow/
https://blog.us.playstation.com/2013/10/07/dishonored-game-of-the-year-edition-hits-ps3-tomorrow/#commentsMon, 07 Oct 2013 14:00:43 +0000https://blog.us.playstation.com/?p=117296Dishonored’s release. it’s been rewarding to see so many people people “get” the game Arkane set out to develop. It’s wonderful and very humbling to see the game win numerous Game of the Year accolades (and be able to release a “Game of the Year Edition”), but there’s even more satisfaction in hearing fans embracing the fiction and emergent gameplay. ]]>

It’s hard to believe this week marks the one year anniversary of Dishonored’s release. it’s been rewarding to see so many people people “get” the game Arkane set out to develop. It’s wonderful and very humbling to see the game win numerous Game of the Year accolades (and be able to release a “Game of the Year Edition”), but there’s even more satisfaction in hearing fans embracing the fiction and emergent gameplay.

When Arkane was making the final push on finishing the game, their building excitement to see the game in the wild was palpable – like children on Christmas Eve. Visions of YouTube speedruns danced in their heads. They weren’t disappointed. Launch day and the months that followed provided endless entertainment – seeing the variety of ways players took on the role of Corvo – non-lethal playthroughs, absolutely brutal and literally unthinkable killer moves, and everything in between. Amazing cosplay, fan-fiction, and fan art embracing provided icing on the cake. You guys really like The Outsider.

What’s that? You haven’t played Dishonored yet? You missed all the DLC? Well, this week you can fix that and pick up the newly available Game of the Year Edition – available in stores and digitally on PlayStation Store. In addition to the award-winning original release, you’ll also receive:

The Knife of Dunwall

In The Knife of Dunwall, take on the role of Daud, the legendary assassin who killed the Empress. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. Gain access to Daud’s new weapons, gadgets and supernatural abilities as you traverse through parts of Dunwall yet unseen, including the city’s whaling center, Rothwild Slaughterhouse, and the heavily guarded Legal District.

The Brigmore Witches

Continue your journey as the legendary assassin, Daud, in The Brigmore Witches. This conclusion to Daud’s story will put you at odds with warring gang factions and the dangerous Brigmore witch coven. Journey through undiscovered locales within Dunwall, including Drapers Ward and the Brigmore Manor, where you will be met with supernatural forces that test the limits of your new weapons and abilities.

Dunwall City Trials

In Dunwall City Trials, experience Dishonored’s flexible combat system, stealth gameplay, and distinct settings in a whole new way as you make your way through 10 distinct maps that feature a variety of challenges. Put your stealth, combat and mobility skills to the test as you clear demanding objectives, unlock new achievements and secrets, and climb up the global online leaderboards.

Void Walker’s Arsenal

With the Void Walker’s Arsenal add-on pack, gain access to four content bundles previously available only through pre-ordering Dishonored. These bundles offer unique character bonuses, additional bone charm slots and more.

Whether it’s your first time playing the game, or you’re catching up on content you missed, we hope you enjoy all the contents included in the GOTY edition. Until next time!

Prepare to unravel supernatural mysteries, or relive two award-winning experiences of 2012. All this and more join the PlayStation lineup this week. Please charge your DualShocks in preparation.

Jodie Holmes has not lived her life alone. Since childhood, she has been followed by an unseen entity of incredible power. It’s bound to her, and the mystery of this connection only deepens throughout her years. Experience Jodie’s story on Tuesday when Beyond: Two Souls launches for PS3. This story-driven thriller comes from the same team that brought you Heavy Rain in 2010, so you can expect the same quality character drama and visual spectacle.

And if you missed out on Borderlands 2 or Dishonored — two critically-acclaimed games that launched last year — you can finally see why gamers have been raving. Both games are getting Game of the Year Editions this week, which gives you the opportunity to catch up on your gun-crazy loot hunting, or stealth-infused steampunk, respectively.

Looking for something a little quirkier? Consider Disgaea D2: A Brighter Darkness, and plunge into the RPG insanity that can satisfy even the most hardcore strategy lovers.

For a full list of games coming this week, keep scrolling. And enjoy the Drop!

New PlayStation Releases This Week

Frantic, funny multiplayer with an added ninja twist. Control super-powered ninjas and compete with your friends in dangerous arenas. Win not with direct attacks, but by forcing other plays into environmental hazards, like lava pits and laser beams.

A tile-based, strategy RPG. Control your army, composed of several decorated tiles, by sliding them across the board towards opposing forces. Defeat monsters and build your army in order to vanquish the final threat waiting for you at the end of your journey.

Live the life of Jodie Holmes, a young woman with an extraordinary companion. Experience a story-driven adventure as you unravel the questions surrounding the powerful entity known as Aiden, and survive the dangers Jodie faces, both uncommon and everyday.

Rejoice, for there is loot. Return to Pandora and enjoy all the gun-wielding, treasure-dropping psychos that occupy its unforgiving surface. The critically-acclaimed shooter comes packed with tons of DLC for newcomers and veterans.

It’s about time JRPG fans return to the Netherworld, and the unlikely trio that started it all. This strategy game combines a quirky sense of humor with a massive battle system, enabling you to invest a tremendous amount of time into playing. Just watch out for Prinnys.

A stealth adventure with ample player flexibility, Dishonored returns and brings a ton of downloadable content along for the ride. Travel back to the plague-ridden city of Dunwall as Corvo Attano, and wield weapons both mechanical and mystical in an effort to purge the corruption from within the city.

Experience all the cars and circuits from the FIA Formula One World Championship, along with classic content. Take the Young Driver Test to learn the techniques needed for elite-level drivers, race with 80’s and 90’s era cars, and chase fame in Grand Prix Mode.

The long-running dance series is back, with more than 40 tracks to dance to. Step into Party Master mode to customize your group jam sessions, or take the dancing online in Just Dance’s first ever online multiplayer mode.

This week on PSN, the story of Daud — the legendary assassin behind the death of Dunwall’s beloved Empress, Jessamine Kaldwin — concludes in Dishonored’s final add-on: The Brigmore Witches.

Having been betrayed by your top lieutenant, Billie Lurk, in The Knife of Dunwall, you’ll need to rely on two rival gangs — the Dead Eels and the Hatters — in order to make your way to Brigmore Mansion to confront The Brigmore Witches’ main antagonist, Delilah.

To set the stage, we’re giving you a first look at two in-game journals providing background on the rift between the Dead Eels and The Hatters. The groups are led by Lizzy Stride and Mortimer Hat (aka Geezer), respectively.

Excerpt from a City Watch River Patrol Report

William Cotter, captain of the merchant vessel, The Windover, reports that on the 23rd day of the Month of Nets his vessel was waylaid by the Dead Eels, a gang of notorious criminals known for acts of river piracy, wanton destruction, and smuggling. Prior to the blockade, the Windover was bound for Dunwall bearing medicinal supplies, food, and material goods from the city of Driscol, in northeast Gristol.

The captain claims that a quarter past midnight he heard the aft bell sound the alarm. As the weather was foggy, the captain’s first thought was that of an imminent collision. But when he exited his quarters, he found a grisly scene: half his men already gutted on the boards, and the rest locked in a vicious struggle.

Captain Cotter surmised that Dead Eels had swum up to the boat and scaled the side of the ship with climbing hooks, but how they’d caught the ship or where they’d come from he couldn’t fathom.

Realizing he had no chance and knowing that the Dead Eels took no prisoners, Captain Cotter immediately hid in a hollow of a false bottomed shipping crate.

I asked the captain why a legitimate trader should need secret compartments, but he couldn’t remember where he’d gotten it and assured me that it had been empty.

Safely hidden from view while his crew was butchered, Cotter also witnessed the appearance of the Dead Eels leader, a violent woman by the name of Lizzy Stride. He reports that her teeth were filed to sharp points and that she went about the deck of the ship barefoot. Cotter – clearly out of his mind with fear – even claims her feet were webbed. Adding to my suspicion, I’ll note that Captain Cotter still had the stench of Brandy on his breath when the River Patrol fished him out of the water.

Lizzy Stride proceeded to question the first mate for several minutes before biting the man’s tongue out of his own mouth and tossing him into the river.

Eventually the Dead Eels discovered the Captain’s stash of King Street Brandy. Captain Cotter used this discovery and the ensuing celebration as an opportunity to slip overboard undetected. I’m recommending a detailed patrol of the area in case the Dead Eels left any clues. They sank the ship, but some useful wreckage might be recovered. Also, I recommend that William Cotter’s status as captain and his trading license be stripped at once. Further, the man should be investigated for charges of smuggling along the Wrenhaven.

— Officer Manly Hotchkins, Wrenhaven Patrol

Excerpt from The Hatters, Well-dressed Kings of the Low Streets

The following is reconstructed from a discourse with a street-person I encountered in a disreputable whiskey house while incognito: The Hatters used to run all the rackets ’round Dunwall. Whiskey, weapons, hound fights. Whatever the game, the Hatters had a big stake in it. Then the plague came and tore the whole damn city apart. All that chaos led to new bosses cropping up.

Most were sh*theels that didn’t last a week. But there were some hard cases like Lizzy Stride, Jim Dundermoore and Black Sally. And Slackjaw. His Bottle Street Boys took the whiskey distillery from the Hatters and started pumping out bootleg elixir. That kicked off a gang war that made all the alleys red with blood. Problem was we – I mean the Hatters – were gettin’ it from all sides.

The Dead Eels were pinching all the river smuggling deals. The Butchers were driving us out of Slaughterhouse Row. We were bleeding from dozen different cuts, losing some of our best guys. So we pulled back. Just for a while. As always, anyone who counts the Hatters out is two trumps short of a full deck of Nancy. The boss is a real devious son of a bitch. Been around since before the Kaldwins. But I ain’t talkin’ about him. Hatters don’t talk about the Geezer. Even ex-Hatters.

Note: Despite my lavish bribery the man refused to speak further on the subject. In fact, it became obvious I had aroused his suspicions by that point, so I was forced to make my escape from the establishment.

Dishonored: The Brigmore Witches will be available on PlayStation Store today for $9.99.

]]>https://blog.us.playstation.com/2013/08/13/meet-the-hatters-and-eels-in-dishonored-the-brigmore-witches/feed/11https://blog.us.playstation.com/wp-content/uploads/2013/08/Brigmore-Witches.jpg3.8Global Community Lead, Bethesda Softworks112Dishonored: The Knife of Dunwall DLC Out Tuesdayhttps://blog.us.playstation.com/2013/04/11/dishonored-the-knife-of-dunwall-dlc-out-tomorrow/
https://blog.us.playstation.com/2013/04/11/dishonored-the-knife-of-dunwall-dlc-out-tomorrow/#commentsThu, 11 Apr 2013 14:00:38 +0000https://blog.us.playstation.com/?p=103935Dishonored from the other side of the coin. Watch our newly released trailer for Dishonored: The Knife of Dunwall, which puts you in the role of Daud -- the assassin responsible for Empress Jessamine's death.]]>

You’ve played the role of the Empress’ protector, and now you will experience Dishonored from the other side of the coin. Watch our newly released trailer for Dishonored: The Knife of Dunwall, which puts you in the role of Daud — the assassin responsible for Empress Jessamine’s death.

Those that have played through Dishonored know Daud possesses the Mark of the Outsider — granting him supernatural abilities. But don’t expect to be playing as a Corvo clone — Daud can call for help with ‘Summon Assassin’, track down runes and bone charms with “Void Gaze”, and his variation on Blink allows him to stop time — even in mid air.

You’ll needs these powers, as well as stealth weapons like Daud’s custom wristbow and arc mines to survive some of the most challenging areas in Dunwall — including the Rothwild Slaughterhouse, Legal District, and a return to Daud’s hidden base in the Flooded District. Nothing you can’t handle, right?

As with Dishonored, we encourage you to play The Knife of Dunwall in whatever play style suits you best — be it action or stealth focused, or somewhere in between. Daud’s redemption (or turn towards darkness) lays in your hands.

]]>https://blog.us.playstation.com/2013/04/11/dishonored-the-knife-of-dunwall-dlc-out-tomorrow/feed/20https://blog.us.playstation.com/wp-content/uploads/2013/04/Dishonored.jpg3.83Global Community Lead, Bethesda Softworks205Put Your Supernatural Skills to the Test in Dishonored’s Dunwall City Trialshttps://blog.us.playstation.com/2012/12/11/put-your-supernatural-skills-to-the-test-in-dishonoreds-dunwall-city-trials/
https://blog.us.playstation.com/2012/12/11/put-your-supernatural-skills-to-the-test-in-dishonoreds-dunwall-city-trials/#commentsTue, 11 Dec 2012 18:57:35 +0000https://blog.us.playstation.com/?p=92642Dishonored, the team at Arkane Studios let you decide what type of assassin you wanted to be – you could focus on stealth and remain in shadow, or simply leave a trail of blood across the game’s missions. However you played, by the game’s end, you had become Dunwall’s greatest assassin.
But how do you stack up about against the rest of the world?
In Dishonored’s new DLC, Dunwall City Trials, all your skills will be tested across 10 challenge maps. Providing a challenge to all levels of players, these maps will require you to creatively combine your supernatural abilities, weapons and gadgets with well-timed stealth and agility tactics.]]>

With Dishonored, the team at Arkane Studios let you decide what type of assassin you wanted to be – you could focus on stealth and remain in shadow, or simply leave a trail of blood across the game’s missions. However you played, by the game’s end, you had become Dunwall’s greatest assassin.

But how do you stack up about against the rest of the world?

In Dishonored’s new DLC, Dunwall City Trials, all your skills will be tested across 10 challenge maps. Providing a challenge to all levels of players, these maps will require you to creatively combine your supernatural abilities, weapons and gadgets with well-timed stealth and agility tactics.

Read below for a quick overview of the Challenge Maps:

Assassin’s Run: A true test for accomplished crossbow users, you’ll need to quickly eliminate targets as you move through the level. Just be careful not to kill any civilians.

Mystery Foe: Collect the map’s four clues without being discovered to investigate which NPC is your assassination target. Complete the level by successfully completing the assassination.

Bend Time Massacre: Each round of this challenge map begins with your character peering through glass and learning your assassination goal. Once you break the glass, the “Bend Time” effect will begin and you’ll need to race against the clock to complete the objective. Attain higher scores by completing the Bonus Round at the end of each objective.

Burglars: Sneak into a mansion (easier said than done) to recover six Clockwork Eggs and as many valuables as you can. Make sure you’re not detected – three strikes and you’re out.

Bonfires: This one is for Blink experts. With the clock running, touch as many light beacons as you can.

Oil Drop: Be quick on the draw to destroy waves of oil tanks tossed from above. You’ll have to be handy with the steel if you know what I mean.

Train Runner: A true test of agility, you’ll need to be faster than a speeding bullet in this race to outrun a locomotive.

Back Alley Brawl: Put all your offensive abilities to the test as you battle hordes of enemies, round after round.

Kill Chain Massacre: Kill a high number of enemies in a continuous chain using the environment and/or your powers. Take your time before each round to map out a killing-combo strategy. Once you make your first kill, it’s a race against the clock.

Kill Cascade: Perform a series of drop assassinations as you try to reach the end of the run as fast as possible. Perfecting this challenge is no easy task, but it ends with a surprise twist.

As you complete challenges, you’ll receive a completion rating and score and be able to see how you stack up against the competition via leaderboards. Additionally, Dunwall City Trials unlocks 10 new trophies, including:

Mr. Pilsen’s Remorse: You found Emily’s doll hidden in each of the 10 challenges

Void Start: You completed all Normal and Expert challenges with a 3-Stars rating

By My Hand Alone: You made it to Wave 13 in Back Alley Brawl killing all combatants personally

Assassin vs. Machine: You completed Train Runner before the train arrives at the station

Rare Collector: You found all of the collectable figurines in Burglar on Expert

Long Way Down: You performed a drop assassination of at least 150 meters in the Kill Cascade challenge

Headhunter: You completed Assassin’s Run with 100% accuracy using only head shots

Daredevil: In Bonfires, you performed all the special combination jumps in 1 round

Natural Talent: You finished Mystery Foe without using any active supernatural powers

Time Management: You finished Chain Kill or Bend Time Massacre without failing any wave, including bonuses

Purchase Dunwall City Trials today on the PlayStation Store for $4.99.

No big-name guests this week, I'm afraid. But we make up for it with lots of geeky game talk focusing on our experiences with great new releases XCOM: Enemy Unknown, Dishonored, and The Walking Dead: Episode 4. We even delve into some recent favorites from the silver screen (Looper!) and a few from the small screen (The Walking Dead season three!).]]>

No big-name guests this week, I’m afraid. But we make up for it with lots of geeky game talk focusing on our experiences with great new releases XCOM: Enemy Unknown, Dishonored, and The Walking Dead: Episode 4. We even delve into some recent favorites from the silver screen (Looper!) and a few from the small screen (The Walking Dead season three!).

Of course, we also discuss next week’s jam-packed North American PSN lineup, which includes five PS Vita games (including the highly amusing Frobisher Says!) and some new PS3 full game downloads, including Day 1 Digital title Medal of Honor Warfighter. And we answer four new Listener Queries just to keep things lively, several of which deal with PSN’s October sale that gives you $20 in credit for spending $100 on PSN (which applies to games, content from the Video Store, Music Unlimited, Video Unlimited, even NFL DIRECTV).