We invite contributions for The Web Conference 2018 (27th edition of the
former WWW conferences), to be held April 23-27, 2018 in Lyon, France.

https://www2018.thewebconf.org/

The 2018 edition of The Web Conference will offer many opportunities to
present and discuss latest advances in academia and industry. This first joint call for
contributions provides a list of the first calls for: research tracks, workshops,
tutorials, exhibition, posters, demos, developers' track, W3C track, industry track,
PhD symposium, challenges, minute of madness, international project track, W4A,
hackathon, the BIG web, journal track.

ABOUT THE WEB CONFERENCE
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For more than two decades, the International World Wide Web (WWW)
Conference has been the premier venue for researchers, academics, businesses, and
standards bodies to come together and discuss latest updates and the future of the Web.
Known earlier as the WWW conferences, the series will change title from 2018 to become
The Web Conference.

In addition to the main conference research tracks, The Web Conference 2018
(formerly WWW2018), will include several alternate tracks and a series of
collocated events. The Web Conference 2018 will offer the possibility to present,
showcase and publish results and advances about Web related research and development.
This joint call for contributions identifies the major tracks and collocated events.
The full list is available on the Web:
https://www2018.thewebconf.org/

The Web Conference is one of the most impactful conferences in Computer
Science. The main technical program of this edition will have 11 research tracks. We
invite submissions of cutting-edge, exciting, new breakthrough work relevant to
these tracks. The proceedings of The Web Conference are published online (open
access) and through ACM Digital Library. The reviewing will be double-blind, and
authors are allowed to submit papers that are 9 pages long, plus unlimited pages for
references, following the ACM submission format.

Research tracks:
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- Social Network Analysis and Graph Algorithms for the Web
- Web Search and Mining
- Web Economics, Monetisation, and Online Markets
- Crowdsourcing and Human Computation for the Web
- User Modeling, Interaction and Experience on the Web
- Web of Things, Mobile and Ubiquitous Computing
- Web Content Analysis, Semantics and Knowledge
- Security and Privacy on the Web
- Web and Society
- Health on the Web
- Intelligent and Autonomous systems on the Web

Many of today's most successful Internet companies and enterprises are
built on the collection and analysis of Web data. The sheer volume and richness of
these data sets has stimulated a massive wave of innovation. In addition, this
revolution has also sparked important debate on data privacy policies, ethics and
governance. The BIG Web Alternate Track will bring together academic and industry leaders
in the Big Data space to share the state of the art and its successful applications in
businesses. This event continues the BIG (Big Data Innovators Gathering)
series of events co-located with the WWW conferences in 2014-2017, but is
incorporated for the first time as an alternate track in The Web Conf 2018. The BIG Web track will
include keynotes and a panel on hot and emerging topics. We also invite paper
submissions that are related to the theme of Big Data on the Web, and
highlight novel developments in the foundations, infrastructure, applications and
implications of Big Data.

The purpose to identify and motivate presentations of flagship international
research projects to make them visible to the community. This is following
the success of the European Project Track at the WWW2012 in Lyon.

A track for presentations of Web-related research results that have been
published in journals and have never been presented at any Web-related conference.
The papers will be selected from those papers published in the last three years. The
authors of such papers will have the opportunity to present their work during the
conference days and to publish an extended abstract of this work in the conference
satellite proceedings.

The goal of the PhD Symposium is to provide a supportive atmosphere for
PhD students to present and receive feedback on their ongoing work. Students at
different stages in their research will have an opportunity to discuss their problem
statements, goals, methods and results. The PhD Symposium welcomes submissions by PhD
candidates working on the topics of The Web Conference 2018. The list of areas for
this year is available on the conference website.

The Developers' track aims to put implementation and standardization work
front and center. We encourage research submissions that describe technically
challenging Web applications of all sorts, including (but not limited to) bleeding edge
technologies like WebAssembly, Service Workers, or WebVR; multimedia-related topics
like WebRTC, Web MIDI, Web Bluetooth, or Encrypted Media Extensions; and advanced Web
features like Payment Request, Credential Management, or Web Share. Additionally,
we welcome submissions on core JavaScript/ECMAScript language features, scripting
engines, Web frameworks, Web performance, and WebExtensions. We will also consider
works on Web privacy and Web security, as long as the focus is on the development aspects.

This year, for the first time, The Web Conference will include the
Challenge Track. The purpose of challenges is to showcase the maturity of the state of the
art on tasks common to the Web community and adjacent academic communities, in a
controlled setting of rigorous evaluation. The Web Conference Challenges is an
official track of the conference therefore the challenge participants must provide, in
addition to their participation to the challenge, a paper describing their approach.
This paper must undergo a peer-review evaluation by experts relevant to the challenge
task, and will be published in the official satellite proceedings.

Sometimes the less you say, the more people remember. This is the idea
behind the Minute of madness: The Web Conference 2018 participants can take the stage
for one minute to present their idea, project, or research. To ensure that the
audience grasps your story, we will ask you beforehand to send brief answers to a
couple of elementary questions, along with a single slide.

W3C sets the standards for Web technologies. During the W3C track, W3C
Members and Team present two days of content on recent achievements and future work
plans. The W3C Track program also highlights standards work currently developed
thanks to the support of European projects. Conference participants are invited to learn
from, meet and discuss with our team of experts.

The International Web for All Conference (W4A) began in 2004 as a workshop
aiming to make the World Wide Web accessible for people with disabilities. Now in
its 15th year, this co-located conference attracts diverse attendees from academia,
industry, government, and nonprofit organizations. Work presented at W4A is centered
on Web accessibility for people with a range of diverse needs and access
requirements - such as those with with disabilities. The conference welcomes work broadly
related to this area.

The Poster Track is a forum to foster interactions among researchers and
practitioners by allowing them to present their new and innovative work
in-progress.
The poster session will give conference attendees an opportunity to learn
novel on-going research projects through informal interactions. Submitted
posters are expected to be aligned with one or more of the relevant topics to The Web
Conference community. The Poster Track covers the same topic areas as the main
conference.
Posters will be peer-reviewed by members of the Poster Program Committee
based on originality, significance, quality, and clarity.

The Demos Track allows researchers and practitioners to demonstrate new
innovative systems implemented and tested in the interest areas of the conference.
Demos are encouraged from both academic researchers and industrial practitioners with
prototypes or in-production deployments, as well as from any W3C-related
activities.
Software (including games or learning platforms) and hardware must show
innovative use of Web-based techniques and must make clear which aspects of the
system will be demonstrated, and how. They should clearly state the significance of the
contribution to Web technology or its applications. Demos will be
peer-reviewed by members of the Demo Track Program Committee based on originality,
significance, quality, and clarity of each submission.

The Web Conference 2018 will feature a number of co-located workshops that
are intended to provide a forum for researchers and practitioners in Web
technologies to discuss and exchange positions on current and emergent Web topics. The
workshops will take place on April 23 and 24th, before the main conference, at the
conference venue. Workshops may vary in length, but the preference is for either a
half day (3 hours), or a full day (6 hours).

We invite tutorial proposals on current and emerging Web-related topics.
Tutorials are intended to provide a high quality learning experience to conference
attendees.
It is expected that tutorials will address an audience with a varied range of
interests and background: beginners, developers, designers, researchers,
practitioners, users, lecturers and representatives of governments and
funding agencies who wish to learn new technologies. We will pay particular
attention to tutorial proposals that bridge different areas such as Web and Social
Sciences, Web and Disaster Management, Web and other fields in Computer Science.
Preference will be given to applications that involve at least one expert in the areas
covered by the proposal.

The Hackathon this year is open to all, and will accept competitors as
teams from 2 to 8 persons. It consists in writing a Web game or a demo, the theme is "our
planet". The game/demo can be very basic, it can be a strategy, an action
or a quiz-based game, single or multi player, or even zero player if it's a
demo. It can use abstract graphics or sprites (animated series of images), hi-res
graphics or adopt a pixelated retro gaming look, such as old space invader like game,
or the game/demo can be text based. It can use smooth animation techniques and an
HTML5 canvas or just rely on DOM/CSS. The challenge here consists in not using any
external game framework: just plain JavaScript and basic APIs included in
your browser to code the core of your game. External CSS/JS/WebComponents libs are
allowed, but do not use a full game framework.

The Hyperspot will be an exhibition place with value-added services. All
stakeholders of the Web ecosystem are welcome to present a booth at the
Hyperspot.
Value-added services include software and logistic facilities for meetings
of many kinds, to discover new projects partners, to identify future employees
among The Web Conference attendees, to advertise know-how and services.