评论来自 Cusco

评论来自 Regenxzy

评论来自 Aelobin

We killed the boss without any group member directly attacking the totems but we didn't get the achievement because the bear cubs (spawned by the buff you get whilst in ZA) killed them instead.

Leaving the totems up doesn't make the fight too much harder so long as you stay spread out and the tank moves him from the healing totem as fast as possible.

评论来自 stopstart

The trick to doing this achievement (assuming you can't/don't want to just straight zerg it) is to take advantage of the six pillars around the room for LoS. In phase one, use the pillars to break LoS between the boss and the water totems; in phase 2, the whole group needs to LoS the lightning totems behind pillars. Totems disappear over time, so if you end up making a full circuit around the pillars, your starting point should be clear once you make it back over there.

评论来自 rObOu

You won't be able to get this achievement if you have activated the archeology quest at the beginning of the dungeon because the bear cubs will kill the lightning totems.

评论来自 Smaktat

Do NOT do what is said here. Just wasted a walkback thinking you could actually LoS totems.

评论来自 Smaktat

While LoS'ing seems to work, it's a bit buggy and requires a very smart tank. We decided to simply outgear the instance a bit by keeping the tank and the totems on one side of the room (tanked the boss near the exit) and had our tank simply eat the totems. Only two totems were kept up at a time, so only two lightning totems ticked. We killed the lynx when it was up and then switched back to the boss. After a lynx died, we let our healer stand in healing totem to mana back up again (totems give health and mana) and then we pushed the boss over.

The tank would rotate between moving the boss between the center area and the exit depending on whether or not a lynx is up. If a lynx was up, he'd be at the exit to eat the totems. The reason for this was to keep the healing totems in the center of the room and the lightning totems at the exit. Only lightning totems come up during the lynx phase and only healing totems when a lynx isn't up. He transitions at 30% health, or approximately around that area.

Our group consisted of a Holy Priest, Fire Mage, Blood DK Tank, Aff Lock, and a Frost DK. Granted we all had pieces of 372 gear, so this strategy is an easy mix for those who have the gear and just want the achievement. Currently the LoS strategy just seems to be a bit buggy and we got tired of it so we developed our own. Cheers to whoever else this works for.

At the beginning of the fight, I pulled boss immediately to the far right side of the the room(as you entering the room and facing the boss), as the totems came I slowly kited back towards the other side. During the split phase of the boss, everyone focused on the troll to burn it down. The healer just healed through that phase. Once the boss split twice, it was pretty much over.

We popped Blood lust about 5-10 seconds into the fight to get the boss burnt faster. We did notice that you can outrange the lightning totems, but can't line of sight them, as I tried to kite around the pole towards the end, to avoid the last lightning totem that was spawned.

Overall it was pretty easy, I'm looking forward to getting the other ZA/ZG Achievements.

评论来自 rumun

评论来自 Ryley

The same thing happened to us, we had the bear cub buff and was a spur of the moment thing to try and get the achievement. The bear cubs ended up charging the lightning totems and killing them, ruining it for us.

评论来自 flinkder

Well we also had the archeology buff,but we hadn't any problem. We just moved faar away from them, in order to reduce the chance that the bears hit them,which worked well.

评论来自 Euphemia

We went in here to go for ZA Timed Run, but failed as the patrol by the main entrances screwed us around after having done the first boss :( We decided to go for the rest of the bosses, and work on some achievements.

We tried LOS'ing, but that was really so unpredictable that we ended up with the initial "plan". I will try to outline it here:

Our tank started tanking the boss in the center part of the room, to have the water totems put down in that general area.

After the second water totem was down, he pulled the boss to the far left (directions are presuming you are standing at the entrance looking at the boss) of the room. Once the first Lightning totem was down, he would move the boss all the way to the far right side of the room.

Our ranged and healer would be spread out in the water totems in the center part and our melee had to "outrange" the lightning totems every once in a while during the Lynx phases.

Then, back in the non-Lynx phase, boss would be tanked in the center, and next Lynx phase we'd repeat point 2.

We completely ignored the Lynx as for dps. All dps focused only on the boss through the entire encounter.

We were a pala tank, pala healer, warlock, hunter (survival) and rogue - mainly in 359s. Oh, and we had the Bear Cubs around as well.Good luck, everyone :)

评论来自 Trihara

Seems like Retribution Paladins specialized into Eye for an Eye will have a harder time with this achievement. The talent reflects the damage back to the totem and eventually kills it.

评论来自 ahatmahatma

Without LOS totems etc., you'll need ~15k HPS to keep up with the damage (i.e. zerg the achievement).

This shouldn't be a problem for healers that are appropriately geared to the instance, especially given that water totems = infinite mana AND extra healing for ranged that stand in them.

As a shammy healer....

- Riptide on cooldown rolling on at least 2 targets (for Tidal Waves)- Greater Healing Wave spam on whoever- Healing Rain up constantly on melee (we only had two, but it's worth it for the Earthliving procs + to counter melee being unable to stand in water totems)- dispel Flame Shock

We popped BL at about ~50% health....no problemooo.

评论来自 Wowvocate

This achievement appears to be much easier now. The lightning totems despawn after a short period, no more than 30 seconds up.

评论来自 aidarkhan

Well, it's not THAT hard achievment to get... I achieved it with LFG players, being a tank, wearing PvP gear. So, good luck everyone, it's not so hard as it seems )

评论来自 Zagandar

Class: dk

评论来自 PanzersSkywall

Patch 5.3 / 90 BM Hunter solo / 527 iLevel

Make sure to move him out of the green healing aura... Then max DPS!

评论来自 Xistar

At iLevel 540+ this is fairly trivial, knocked it off in a minute or two by walking backwards around the room away from his healing totem as I burned him down.

评论来自 DragonAcnologia

Trivial as of Warlords of Draenor.Just burst him and that should get you your achiv