I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.

Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.

Yes, in some of my mods, ending scenes made the prince dead in pit fall, or something else. Still will be good to know which method is used to generate those ending scenes.

You should try mine POPSnes Dev, this allow you to quickplay any level, and have other extra features.

Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.

Yeah, I even found a video on YouTube (in 2011) titled "Prince of Persia Bloopers" where the author had some fun with this.
I just can't find it now...
I still have a downloaded copy of the video, though, if someone is interested.

Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.

Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.