enSun, 15 Sep 2019 10:06:00 +0000Wed, 07 Aug 2019 08:46:39 +000060Wed, 07 Aug 2019 08:46:39 +0000A messenger arrived in Ot Ari'yatt this evening, and since then the settlement have been more quiet, the news of Jerdurs death was a blow to them all, that evening the dwarves mourned as they never had done before in this new land.]]>Wed, 07 Aug 2019 08:42:33 +0000For the first time in living memory was Ozam Har'ol silent, the men who returned from the western isles walked together to the hall of the grey dwarves. In front walked a Niels Forbonte in his usual white outfit, with one distinction, a black band on his arm. He walked up the stairs to give the news that everyone already knew, that Jerdur was killed during the campaign.

Important: Rituals that are not registered will not be allowed at the event. Rituals that result from acute plots or circumstances are excluded.

At the JdS there will be fixed ritual locations again. These are the only places where rituals are possible. In addition there will be times, which one learns in game, at which ritual places are active.

The coordination, who needs which place when, takes place completely in game. A date coordination via the SL is not planned! Now that we have the official part behind us, some background on the idea of rituals in Mythodea.

First of all, rituals is something for everyone. There may be characters like magicians or scholars who know rituals very well and have a lot of experience. But in Mythodea there is no limit to who can basically do a ritual. Everybody is able to perform a ritual. Whether one has the IT knowledge here and the OT experience is then again another question. Rituals are role play. They are representation and experience. Therefore, as often in our hobby, good and beautiful performance wins. Clearly a ritual should be conclusive somewhere and appropriate to the size of the desired effect, but it is important that it looks good and convinces with atmosphere and passion.

Therefore, have the courage to perform!

Rituals are always an open game.

Of course a lot of time and love goes into the planning, but to role play belong unknown factors.

Therefore a ritual is never promised in advance.

A ritual, which is clearly bad in the representation or is too strongly disturbed by external factors, can simpyl fail.

Rituals where mistakes are made usually always have an effect, but this is often not what one has planned. But this should be a game approach and not a punishment. The goal is that rituals are also an adventure, which are far more than the stubborn working off of agreed rules.

With these words you all have a lot of fun with magic, mysticism and play.

If you have any questions, please contact Artefakte@mythodea.de . We are looking forward to your rituals and miracles.

Or: How exactly will this work from 2019?

by Christian Wagner for the Plot & Rules Team

Background:

After the ConQuest 2018 we explained in an extensive blog article what happened to the artifacts during the final of the last Mythodea campaign and why this important step was necessary to prepare for the next campaign. Not only have we explained our rules for dealing with „old artifacts“, but we’ve also outlined quite clearly what new rules will be there for new artifacts. Today the promised, and somewhat delayed, information will follow on how artifact creation will take place.

Link to the blog article „Artifacts in the upcoming Mythodea campaign“ (in German):

Creating new artifacts

Those who like to create a new artefact, no matter if it is a completely new idea or if the material of an old artefact should be reused, can do so at one of the three big events: Chroniken of Mythodea, Jenseits der Siegel or ConQuest. The creation of player artifacts on the Settler Cons will not be available until a later date.

Under the menu item „Neues Artefakt“ you can enter all the necessary information for the artefact request to the artefact team and then send the form.

OT-Bezeichnung: Enter a clear, understandable, descriptive name for the planned artifact here.

Name des Charakters: Which character should create and use the artifact? (If this differs, please include details in the description.)

Veranstaltung: At which event is the creation planned?

Wunscheffekt: Which effects and powers do you wish the artifact to have?

Artefakterschaffung: Which materials (also old artifacts), sacrifices and abilities flow into the creation? How, where and with whom should the process (the artifact ritual) take place?

Next, the Artifact-Team will review your request and give you feedback within the tool. You can view the artifact in your list, view its status, and respond to any queries we may have. You will receive an email notification when new messages arrive.

Once the artifact has been successfully created at an event, the Artifact-Team can add more details to the artifact list. You can also enter information about the message function here again.

As soon as the artifact has been completely coordinated and created, it will be set to „active“ by the team. In the future it will also be possible to generate artifact cards from the artifact tool.

(Note: The Tool will be available in Englisch soon)

Deadlines:

In general, all requests for artifact creations should be received by the Artifact-Team no later than 3 weeks before the respective event. For the Chronicle 2019 a shortened deadline applies as an exception. In concrete terms this means:

Chronicles 2019: 20 April 2019

JdS 2019: 28 May 2019

ConQuest 2019: July 8, 2019

Desired effect:

As explained in the blog article linked above, there will be a number of new guidelines for the artifacts of the new campaign. Without taking the fun and excitement out of puzzling about artifact creation, here’s what we can tell you:

The creation of harmless artifacts is without any issue. Harmless means:

allowing you to have a purely role-playing, but no control effect. (Example: The magic needle with which you can sew particularly well.)

have a regular effect that can already be found in the rules… (Example: The fan, which allows the character to create the effect Wind Gust with his own magic power).

Especially good are artifacts that are created for a special, clearly defined purpose, have a special effect for it, but are used up afterwards and are only memorabilia. (Example: Sword and Shield to fight Igraina on the last ConQuest)

For their effect, artefacts need elemental power. Either they are received by the carrier during each application or they are recharged. Permanent artifacts (which used to be powered by the Mythodea game world) can no longer be created.

In general one should orient oneself with the desired effects at the possibilities of the rulebook.

Perform a ritual:

With the new campaign, the rules for performing rituals have also changed. In the course of the last ConQuest, we already tried out some innovations that have grown out of the positive and critical ritual experiences of the mirror world. Among other things, following thing are now new/different:

Location: Rituals can no longer be performed at arbitrary locations. Suitable places are defined by the SL and mediated in the game (e.g. by fixed roles).

Time: Rituals are only possible at certain times defined by the SL.

Components: Suitable material, not only for the creation of artefacts, is urgently needed and strengthens the ritual and its effect. Furthermore, other factors (e.g. wrong place, wrong time) can be compensated.

Sacrifice: A sacrifice has a positive effect on the success of the ritual.

Unpredictability: Magic rituals are unpredictable. Sometimes there are unforeseen disturbances which can endanger the whole ritual.

All rituals must also be registered at the latest 3 weeks before the respective event via the e-mail address „Artefakte@mythodea.de“. Accordingly, the same deadlines mentioned above apply as for artefact registration.

In this spirit, for a new Mythodea campaign full of mysteries,secrets, adventures and artifacts!

We are looking forward to it!

FAQ – Frequently Asked Questions

Question: „I own an artifact from the old Mythodea campaign.“

This has no effect anymore! The material can be reused for a new artefact, if necessary also following the effect of the old artefact (depending on SL agreement). Further details see blog article:

Question: „My artifact is already „confirmed new campaign“ or has been confirmed.“

However, please use the „Create new artifacts“ process described above to register it in the artifact tool. Then write us all details (also contact person or SL), so that we can check it and activate it if necessary. Artifacts that have not been entered in this tool cannot be used at the events, even if they are up to date with the new campaign.

Question: „I want to create an artifact at a forthcoming Con.“

Please follow the process „Create new artifacts“ described above and use the artifact tool.

Question: „I would like to perform a ritual.“

Please send us an email to „Artefakte@mythodea.de“. Further information can be found in the section „Performing a Ritual“.

For all the celebration, one thought seemed to…]]>Sat, 06 Apr 2019 20:04:18 +0000Realene watches the two men for a moment drinking their toast, and presses her lips together and she puts her hands together in front of her.

She glanced at Eva for a moment and then at Djako behind her.

For all the celebration, one thought seemed to take up the whole of her mind. Truth was, she didn’t learn any of this in Mythodea... but he wasn’t going to tell Dagger that now or ruin the moment for him.

For most the ConQuest is already two weeks past but the last truck was unloaded in Regensburg only last Monday. In the days since we already had time to read a few feedbacks and to collect results. High time, then, to give you a brief review here.

What actually happened?

For several years now, the ConQuest no longer aims to tell a great story for all participants. This approach ended with the abolition of the big stage shows and is also not planned for a revival. Instead, for many years we have concentrated on an exciting introduction, a coherent scenario and numerous manageable individual stories at banner level, which you can experience and follow from start to finish. Of course these stories are connected and who forgoes any sleep and is ready to run long distances can certainly play more than just one of them. For everyone else, here is an overview and a short summary of the results:

This list is partly only understandable, if one has experienced at least a part of the story already. Telling the whole stories on the blog would go beyond it’s scope and is not the idea of this post either.

The Worldforge was destroyed in a massive explosion just before the start of the game. Their remains were spread all over the area and turned out to be irreparable. But the explosion also uncovered an ancient apparatus that could be adapted in such a way that the centre of Mythodeas‘ magical „leyline“ network could continue to exist even without the forge of the world.

In all of the surrounding areas, elementary sparks appeared, which one could absorb in oneself in order to learn more about the elements and oneself.

Stone Father, a member of the World Council, returned to the world to teach mortals how to protect Mythodea from worse with the help of the ancient apparatus.

The workshop was badly damaged. During the repairs it was decided to keep the Forsaken knowledge so that the studio continues to take a tightrope walk. However, the Talla’kesh binding was slightly altered and is now a little more „elemental“ than before.

The Sephor’assil were freed from their dependence on the workshop.

The Lance of Eternity could be recovered there and led into the fight against Shey ksun Aret (whereby it was destroyed).

The workshop is being repaired.

The Laird Igraina performed daily rituals to strengthen her power and gain access to the leylines of Mythdoea. She was able to complete three of her four rituals undisturbed, which helped her to great power, but because of the settlers‘ completion of the apparatus, her plan with the leylines failed.

Although a good dozen players managed to arm themselves for a duel with Igraina, it was only on Friday evening that they were able to penetrate her ritual circle effectively and in large numbers. The final duel on Friday evening fought Harras von Grauenfurt and finally killed the Laird. It remains to be feared, however, that this made her the new Queen of Bones. (As visions of her at night and an apparition at the Saturday battle should suggest.)

The Unity Banner had a tough and hard to reach opponent with the butcher Joseph. Only on Saturday he could finally be hunted down (which is not for sure the final death of an undead man).

Through this victory, however, the Unity gained at least the last part of the phalanx of memory, another apparatus component. Here, too, the part was 100% finished and handed over to Stone Father.

In the Temple of Terror the story of the Vahar’phobaran as well as the Tanaar and Urr’gulnar continued. Each found lively interest and it remains to be seen what the „terror“ will bring to Mythodea in the years to come.

The „Cloak of Terror“ was also brought into play, gained by a warrior and brought into battle against the Forsaken.

Igraina meets up with the butcher Joseph.

The resurrected Ni’Shanhaz.

In the Banner of Explorers a „ghost wanderer“ was created and trained, whose task in the future will be to watch over the state of the Mythodean leyline network.

The Explorers also produced the „project leader node“, one of the four parts of the apparatus. The long-standing scholar and leader Peppin died during the final handover to Stone Father.

Also among the discoverers, the reawakened Ni’Shanhaz was finally destroyed. Her long-time companion, the defected Da’na Da’ush also died.

Together with the Explorers, the Retinue Banner succeeded in completely destroying the network of rats (spies of the Army of Doubt).

The secrets of the Seers and the new mineral Pyarmidium have also been completely cleared up in the Retinue. It was even possible to process and refine the Pyramidium. Important note: Unvarnished Pyramidium fell apart to worthless dust immediately after the ConQuest.

With a little help from the orcs, the Freedom Banner finally managed to destroy the bell of Corpsdale.
In addition, the crystal memory, another part of the apparatus, could be repaired and completed. This plot was also a complete success.

Mebreth on the Black Throne.

The Adamant Banner finally succeeded in destroying the dreaded Abbot of Eysenfest, a mighty undead.

They also accomplished to repair and complete their own apparatus component – the adamant heart. Stone Father thus acquired the fourth and last component.

The dagger of the Episcorpa, which has been in storage for a year, has finally been completely destroyed. The recovered Chattragorioth (the Thorn from the Honorable Heart), however, is in safe custody in the Seal of the East.

The griffin portal was completely purged on Saturday evening and the last remnants of the soul of the former eastern archon Thorus could finally find peace.

Mebreth was also finally destroyed in the Adamant Banner after she was removed from the Black Throne.

Shey ksun Aret had conjured the Dreamspike (also „Black Throne“) as well as the GoldenThrone on the remains of the Worldforge bowl in order to gain power over time and the primal soul of Mythodea by use of these constructs. To this end, she allied herself with the Black Ice.

Die destroyed Worldforge bowl.

The Vahatar of Justice successfully won the Golden Throne against the Ottar Khan of the Black Ice and tied herself to it. Mebreth, the last dreamwalker of the Pestilence, also had little chance of defending the Black Throne against the Vahatar of Destruction.

As the Vahatars (bearers of the Swords of Power) realized that the thrones were too powerful to purify them of Shey’s influence, they sacrificed themselves to completely destroy them with the help of former Archon Tuachal. Through the connection created by Shey, the Worldheart of Kelriothar was also utterly destroyed (which led to the destruction of all remaining souls in Kelriothar).

Shey was weakened by the loss of her thrones, the betrayal of her new „lover“ Darin (from the Viribus Unitis) and the end of her alliance with the Black Ice. In this state she was finally defeated by the two Vahatars of Fusion, the last Vahatar still alive. Former Vahatar Ganura was the only survivor of this.

In all these deeds, the help of the purified Sim Galiadh was of great value, even if she was still met with much suspicion.

The dormant souls of Almanahdir and Almahandra were also awakened from the Dreamspike and reshaped in the process. The last remnants of Orphalioth, thus again released, turned away from the Tivar Khar’assil and left to a new and distant task (without going into it in more detail).

The Vahatar of Justice takes the Golden Throne.

Only a small group of Toria Edalphi were saved from the destruction of Kelriothar. The Ad Adrasta quarter cooperated with Mirrorlady Thier’ma to escort the Edalphi safely to Mythodea (after approval by the Banner Council).

After the death of Shey ksun Aret, the players succeeded in putting the parts of the apparatus together and connect it to the remains of the Worldforge. This was only achieved because all Banners had worked together to this single goal over the course of the last three days. In defending this ceremony, Gariann, the Nyame of the South, sacrificed herself as well as her Neches’re to protect the ruins of the World Forge from the Laird Emeline.

The Archon of Thorns, Karl Weber, had died a hero the day before defending his homeland against Shey ksun Aret, thwarting the plans of the Sceptic.

The final Primordial Sceptic Exar Charon sent a message to fulfill his agreement with the Banner Council to support the settlers in the destruction of the Mirrorworld and it’s Forsaken heart. He was also invited by the rulers of Mythodea to a meeting as well as the execution of his sentence. So far, however, it has not yet appeared…

Archon Karl Weber sacrifices for the Realm of Roses.

All information without guarantee. Corrections will be made where necessary in the coming days.

]]>Tue, 07 Aug 2018 19:49:52 +0000the online library has been updated and now holds over 1100 articles]]>
after they have finished the repairing of the terra portals, the whole army would use the gate in Erengard.
But at last we have to use the final aeris portal aka Greifenportal to get on the fuckin island...]]>Fri, 20 Jul 2018 11:20:16 +0000Hey,

after they have finished the repairing of the terra portals, the whole army would use the gate in Erengard.

But at last we have to use the final aeris portal aka Greifenportal to get on the fuckin island...

The meaning of the word is "a giant pyre, raise to heaven like a lance"
When The Order sent out there expedition there to settle the new city and home. A hard winter suddenly hit Nothren Seal, and only with the protection of the fire of…]]>Wed, 04 Apr 2018 19:47:31 +0000Arden Lanceam.

The meaning of the word is "a giant pyre, raise to heaven like a lance"

When The Order sent out there expedition there to settle the new city and home. A hard winter suddenly hit Nothren Seal, and only with the protection of the fire of Ignis to keep the snowstorms in check and keep them warm. The mountain was hit by earthquake, a prayer to Ignis and stubborn resistance to not stop, they pushed, and it was as though they were shielded on the last claim to the top.

When they got to the top, the mountain had broken into a Platou, with 3 little peaks around, one at a lot higher than the other two.

Here they made camp and started building up Arden Lanceam.

The highest peak was called Caelum Lancea, its meaning 'spear in the sky', from here there were made a pyre, the fire took place to cats light ower the other mountain and to show that there always will be a light in the dark. The fire was lit with fire og Ignis.