Quest for Power

"Welcome to the Bright Star Adventuring Company! I can find you the opportunities you seek. I can support you. I can protect you. If I may say so, you look like you could use a little protecting. It's a dangerous world out there!"

"For a small fee, you become my agents. You can go forth with the assurance you will be paid. You keep all the treasure you find. My man will accompany you to make sure you are well treated."

Being a fresh, new adventurer out to make his/her fortune, mark, or way in the world, this sounds like as good a place to start as any. Having a sponsor and some experienced help may make the difference between success and... well, we don't really have to go there, do we?

Game options not your cup of tea? That's ok. Pop over to my World-building brainstorm thread here and tell everyone about your favorite city, organization, BBEG, or suggestion to flesh out one of the three nations. Thanks in advance! I will be using the best elements to add to the world and lore for this game.

Of course, I will incorporate elements used in creating the characters I choose to play as well.

Game Description:

A land in a delicate balance of power. A land shared by three nations: one ruled by Good, one by Evil, the last neutral. Good and Evil never to ally, and Neutral caught between the other two.

Now a chaotic new force rises to upset the delicate balance these nations share.

Who rules these lands? How does the balance stay true? How does it affect life within these nations? You can help decide in this role-playing/roll-playing/world-building game.

This campaign encompasses all manner of types of environments, from wilderness, to dungeon, to city. Adventurers will witness and partake in the struggle for power to preserve or dominate the lands around them.

The first part of this campaign has the heroes accompanying a trade caravan south to the Wild Lands as employees of the Bright Star Adventuring Company. While a measure of trade exists with the goblins of Dhuugaan, and it is quite profitable, no foray into such lands is without some danger. That is where Bright Star and the adventurers enter.