I would have attempted to say that as soon as it started moving. If I could, then if the ulat-kini doesn't stop withdrawing, Nicoleta will follow it and attack, using agile feet if need be to ignore terrain penalties.

If the Skum continues to retreat Ojore will drop an entangle on it, but center it so that the center is 25' beyond him, making it much more difficult for him to continue in the direction he is heading, and easier for him to head back. DC is 13 to avoid entangle, but terrain is difficult even if he makes the save. Area is 40' Radius, but in the jungle I am not sure friend or foe will easily tell where the boundaries are.

Nesipho, you can actually place your spell effects on the map, within the range of the spell.

Ojore has readied an entangle spell if it chooses to run.

Elsir, you can actually place your grease spell on the map, too.

Skum's Reflex save vs. grease: 1d20 ⇒ 15(modifier withheld)

The skum does not fall prone.

Map link is still at the top of the page.

The skum will be acting before Nicoleta, which means it may get a chance to run and/or hide (although there's entangle and grease to deal with, and the skum may not have the terrain-ignoring advantages that Nicoleta and Ojore have).

Added 'dl' to the map for each of the four locations of one of the orbs from the spell.That should put the skum at the edge of the normal light level cast by the spell, and 20'-40' out is raised by one light level, so dim to normal?

The skum saves against the effect, but still has to deal with the difficult terrain. It takes him two move actions to get to AI25.

Dodging the worst of the grasping vines and roots that erupt from the jungle floor at Ojore's command, the ulat-kini is nonetheless hampered by the overgrowth. As he breaks from cover, you can see that this "skum" wears heavy-looking metal armor. Scale, from the look of it. Encumbered by armor and slowed by Ojore's spell, the creature becomes quickly and plainly frustrated as it attempts to break away from the affected area.

I was just wondering, is there a reason why Nicoleta is placed where she is on the map? You initially said the skum was less than a move action away from her, and my first posted action was to move aggressively toward it; by my reasoning, that should have left her adjacent to the ulat-kini when it started taking off. I certainly assumed so, and posted to that effect above when Elsir said he was going to cast grease, but you put Nicoleta where I imagine she was before all this began - in effect, ignoring the action she took while everyone else was waking up. I haven't moved her, though, because I wanted to double check on why first. Am I missing something?

"Ere now, don'tcha be runnin' off! I ain't got t' pummel ye yet!" The dwarf took off on stubby legs, trying to chase down the fishman. Fortunately, the ulat-kin was slowed by the undergrowth, and the dwarf managed to catch up.

Muttering under his breath something about a lack of forsight Elsir moves to get a better view of the fleeing ulat-kini Move action: will update google docs with Elsir moving to get a clear line of sight. Sighting the fleeing creature though the underbrush Elsir weaves his hands in an arcane gesture while calling out words of power. Standard Action: cast Create Pit DC:16

You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest.

Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it.

In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it.

Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal.

The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

As the conjured pit appears beneath the Skum, Elsir shouts a warning to his companions to be careful.