Breakables

Description
Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.

Usage
By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.

Configuration
Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:

Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected

Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.

Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues

If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.

v1.4.8:
- Fixed error in ignored items when the ignored item had not been loaded by the server since the last restart.
- Updated TOC for 7.2

v1.4.7:
- Fixed up milling herbs that the player knows Mass Milling for. Since Mass Mill is a profession ability and not a player ability/"spell", the addon can't currently automatically cast Mass Milling.

v1.4.6:
- Added MoP Sparkling Shard as a combinable object.
- Added support for registering artifact relics as disenchantable.
- Added an ignore feature so certain items can be set to never show up as breakable.

v1.4.5:
- Updated TOC for 7.1

v1.4.4:
- Cap the disenchantable item rarity for Legion items at Epic (so we don't show the player's artifact weapon as disenchantable).
- Automatically update the tooltip when the breakable list is updated while the player is hovering over a breakable item button.
- Update the tooltip when the player presses Shift so that disenchantable items show what the player currently has equipped to compare against quickly.

v1.4.3:
- Fixed up Mass Milling support.
- Fixed the mod accidentally trying to break the wrong stack of something if, for example, you had a smaller stack placed in front of a larger stack in your bags.
- Fixed the mod sometimes failing to break something if you had 2 similarly-named items in your bags in a specific order (Whiptail Stems in front of Whiptails, for example).
- Added better support for disenchanting items in WoD and higher where Enchanting skill level is not a factor in whether you can disenchant an item or not.
- Made the breakable bar respond to changes much faster so it's less frustrating to work with.
- Added support for combining items that then result in more breakables ("broken"/"stem" versions of herbs which can be combined into their proper breakable types) so it can all be done from the Breakables bar.

v1.4.1:
- Added support for Mass Milling. Mass Milling of a particular herb type will be automatically chosen when clicking on an herb type if that herb is eligible for mass milling and the player knows that mass milling spell.
- Added support for Legion herbs

v1.3.18:
- Changed garrison follower armor items to not show up as disenchantable.

v1.3.17:
- Revised WoD herb fix such that it doesn't cause the game to flag false positives on herbs that are not millable.

v1.3.16:
- Made WoD herbs show up as millable. They weren't showing up before because they don't contain the "millable" text in the tooltip like every other herb in the game does.

v1.3.15:
- Switched from LibButtonFacade to Masque (ticket #20).

v1.3.14:
- Added WoD lockboxes/junkboxes. Oops.

v1.3.13:
- Updated TOC for patch 6.0

v1.3.12:
- Updated TOC for patch 5.4
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
- Added option to hide tabards from the list of breakables. (ticket #16)
- Only display items the player is capable of disenchanting.
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.

v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)

v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.

v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes

v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen

v1.2.1:
- fixed reported error message

v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed

v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)

In Legion, prospecting produces Gem Chips which have a color associated with them. This color can only be seen in the Loot Window. This color is important because it predicts the color of the next gem.

Normally, I run with autoloot on (GetCVar("autoLootDefault")==1) but it needs to off when I prospect to see the color of the Gem Chips. The following macro will toggle the state of the CVar but I think it would be better if Breakables were to include code (maybe controlled by an option) to turn off autoloot when the prospecting button was pressed.

In Legion, prospecting produces Gem Chips which have a color associated with them. This color can only be seen in the Loot Window. This color is important because it predicts the color of the next gem.

Normally, I run with autoloot on (GetCVar("autoLootDefault")==1) but it needs to off when I prospect to see the color of the Gem Chips. The following macro will toggle the state of the CVar but I think it would be better if Breakables were to include code (maybe controlled by an option) to turn off autoloot when the prospecting button was pressed.

Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.

The changes show this as implemented but it isn't working for me. I place my mouse over the button and it stays there, clicking each time the icon changes (with a small delay because it's not quite ready when the icon changes). The tooltip is the one that pops up when I first move my mouse into the button.

Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.

The changes show this as implemented but it isn't working for me. I place my mouse over the button and it stays there, clicking each time the icon changes (with a small delay because it's not quite ready when the icon changes). The tooltip is the one that pops up when I first move my mouse into the button.

If you do have plans, I'd like to make a suggestion. For both milling and disenchanting, could the button(s) have some visual indication when they are ready (or when they are not ready) to be pressed? I'm thinking dim when not ready (i.e. still processing the last press and or updating to the next item).

Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.

If you do have plans, I'd like to make a suggestion. For both milling and disenchanting, could the button(s) have some visual indication when they are ready (or when they are not ready) to be pressed? I'm thinking dim when not ready (i.e. still processing the last press and or updating to the next item).

Also, could you make the tooltip update when a new item is on the button when the mouse is just hovering over the button? I'd even accept not having a tooltip rather than a stale one.

I'm using ElvUI with built-in all-in-one-bag and sometimes the breakables addon does not find a stack of ore in the inventory. I have to resort my inventory for it to recognize the stack. Any idea?

From the main addon page:

Known issues
If you have a stack less than 5 positioned properly in your bags, the game will say that you do not have enough items to break. This is a bug in Blizzard's API and is present with all similar tradeskill mods that I've tried out. You can use something like kRestack or ArkInventory to help compress stacks.

Is it possible to do a right click to compress inventory if you have ArkInventory? Maybe a separate plug in?

This has been requested in the past. Hopefully I'll have time for it eventually .

Originally posted by Tadedra Is there a way to hide the tool tip of the item or add a modifier to show it like Ctrl or shift when you are milling/DE/Propsecting the item? It gets in the way of my looting at times.

Originally posted by Ravenslair I love this addon there in only one thing besides showing multi profession breakables it needs and that is a profile manager so that i can choose between my different characters. If i have it on for my miner and i dont want it on for my herber it would be nice.

Multiple professions should work just fine...last I checked, you would get a bar for each profession. Does that not work any more?

For profiles, it seems unnecessary since you can control addons per-character on the character selection screen .

I love this addon there in only one thing besides showing multi profession breakables it needs and that is a profile manager so that i can choose between my different characters. If i have it on for my miner and i dont want it on for my herber it would be nice.

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