New Strategy "Insurrection" & Strategy Update 2019 #2

I'm pleased to announce a new strategy called "Insurrection" is now available for a limited time!

Insurrection is based on an idea from Apocalypse (thank you sir!). This strategy gives powerful Militia (Ground Secondary Defense) units at the cost of more expensive transportation, -2 attack for all other units. I think it will make an interesting new way of playing low income areas of the map, that otherwise might be overlooked.

Insurrection will be available for 1 month, until March 6, 2019. So give it a try!

By the way, we're going to start introducing new strategies, upgrades, and units (including perhaps buildings) on a rotating basis. The goal is something new to try each month. Already I have heard so many good ideas from the community, but I don't want to add too much all at once. So we'll do this rotating system so we can try something different each month. Who knows, if something is really popular we might even add it permanently.

Strategy Update 2019 #2
Based on feedback since the last strategy update, I've decided to make the following updates to our existing strategies:

Change #1: Lucky Bastard (LB) de-nerf a little

Removed the +10 Cost for Militia only. (Personally I think it was fine with +10 cost across the board, but others thought it was too much... So I think this is the best compromise.)

Change #2: Desert Storm (DS) nerf 2.0

Put back the +1 capacity for Helicopters (Removing capacity made the strat useless for lower rank players who don't have the capacity upgrade... for high rank players the extra capacity doesn't make much difference anyway.)

-1 defense for Helicopters instead.

As always, try them out and let me know what you think. We might adjust other strats next time around.

Lastly, a reminder to scenario players -- if you are concerned about strategies effecting the balance of your scenario, don't forget there is a "disable strategies" option you can use when starting a new game.

Scenarios are currently balanced around the existing strategies, balancing them around disabled strategies would take a fuckton of editing by a lot of mapmakers many of whom are inactive, you can't just solve everything by disabling strategies.

Loving the active engagement, are there any other strategies the admins are looking at changing? Also, is it possible that in the near future custom maps won't have to rely on "(Unit Type) : Other" so that more strategies can be of use in scenario games?

"Lastly, a reminder to scenario players -- if you are concerned about strategies effecting the balance of your scenario, don't forget there is a "disable strategies" option you can use when starting a new game."

https://atwar-game.com/forum/topic.php?topic_id=40334

make this a world map only strategy

Edit:Removed the +10 Cost for Militia only. (Personally I think it was fine with +10 cost across the board, but others thought it was too much... So I think this is the best compromise.)
This fixes the most of the problem with LB in scenarios good job

Perhaps remove miltiia spawn that happens when you capture a city or reduce the amount of militia spawn when a city is captured? This strat will make city raiding insanely more OP
Or alternatively give militia high collateral so they damage city population making militia spawn lower when cities are capped

So im just going to post here an example of what happens if 2 factions in a map go none
Mordor units are one of the worst in the game but they are strong in hordes which is simulated by Mordor having cheap and individually weak units that make up for that in numbers
Now if Mordor picks none as dave suggest Mordor will have bad units and they will cost 50 so that means for you to make 20 of them you have to spend your whole turn worth of income
Lets look at Gondor now.
Gondor has very strong units and it has very high income if Gondor picks none it will still have roughly 3k income this already dwarfs the Mordor income but that isnt the only problem
Gondor has strong units that come at a cheap cost (compared to other units)

So if you look at all of this Mordor cannot outproduce Gondor as it is supposed,Mordor cant make hordes of orcs as it is supposed to be.
In short if all sides go none in scenarios some sides will be weaker like Mordor in this example scenarios are very delicate and should not be changed and most of the map makers are inactive and wont come to fix the balance of the map just for a month

Insurection will be extremely broken, calling it now. Militia strat are often very strong because you get militia while expanding for free and whenever you take an enemy city.

Not only that but militia is double boosted by the general when defending. Militia get +1 hp and +1 def from the general making them ridiculously tanky.

Normal infantry only get +1 attack which is inferior to +1 hp and +1 def.

Expensive transport is such a weak downside to the strat. Should have gone with low range transport instead since range is the only thing that keeps militia strats from growing out of control and is arguably the most important stat in the game.

Also 6 attack with 40 cost militia is a complete wtf. They're basically 40 cost mini tanks at that point.

Xa I'm guessing this new strat will be cancerously op but great seeing new shit being added.

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Blessed are they whose ways are blameless, who walk according to the law of the LORD. Blessed are they who keep his statutes and seek him with all their heart. They do nothing wrong; they walk in his ways.

Loving the active engagement, are there any other strategies the admins are looking at changing? Also, is it possible that in the near future custom maps won't have to rely on "(Unit Type) : Other" so that more strategies can be of use in scenario games?

I don't have any immediate plans but we'll see what comes up in the next month. Also regarding Unit Type: Other... why is it necessary to rely on it? Why not use the other roles we already have?

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All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu

Loving the active engagement, are there any other strategies the admins are looking at changing? Also, is it possible that in the near future custom maps won't have to rely on "(Unit Type) : Other" so that more strategies can be of use in scenario games?

I don't have any immediate plans but we'll see what comes up in the next month. Also regarding Unit Type: Other... why is it necessary to rely on it? Why not use the other roles we already have?

Because there are stat limits to the standard roles. For example you cant set any of the standard roles to have more or less hp than 7. There's stat caps and minimums on everything from attack to unit cost.

Perhaps remove miltiia spawn that happens when you capture a city or reduce the amount of militia spawn when a city is captured? This strat will make city raiding insanely more OP
Or alternatively give militia high collateral so they damage city population making militia spawn lower when cities are capped

I think the cancerous aspect of how fast it grows when you capture a city is part of the fun... fitting with the title. But yeah maybe we'll increase collateral. Not a bad idea.

----

All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu

Loving the active engagement, are there any other strategies the admins are looking at changing? Also, is it possible that in the near future custom maps won't have to rely on "(Unit Type) : Other" so that more strategies can be of use in scenario games?

I don't have any immediate plans but we'll see what comes up in the next month. Also regarding Unit Type: Other... why is it necessary to rely on it? Why not use the other roles we already have?

What WD said, you have to be very particular with a unit's stats in order for it to still be considered a specific unit type, making it very limiting and in order to bypass that you have to make it Unit: other which voids a lot of upgrades and strategies that can be applied to custom maps because people have to rely on the "Other" type

Yep. pretty much what any other competent person said.
this strategy is game-breaking, though it could be curbed i think.
anyway how did this random idea get implemented? ive never heard about it before, thought for sure WD's counter insurgency idea would be added instead.

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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon

Loving the active engagement, are there any other strategies the admins are looking at changing? Also, is it possible that in the near future custom maps won't have to rely on "(Unit Type) : Other" so that more strategies can be of use in scenario games?

I don't have any immediate plans but we'll see what comes up in the next month. Also regarding Unit Type: Other... why is it necessary to rely on it? Why not use the other roles we already have?

What Erwin & Witch-Doctor said hit it home. It can be difficult to play some scenario maps because stronger units must be classified by the "other" type, so buffs like Perfect Defense, Naval Commander, etc with specific unit buffs can't be applied to those "other" units. Only Iron Fist, Imperialist, Blitzkrieg, and Lucky Bastard can be realistically used in a scenario game like NWE for example because those unit buffs are universal. Sorry if you already understand what people are saying, I just wanted to reply to your post.

Loving the active engagement, are there any other strategies the admins are looking at changing? Also, is it possible that in the near future custom maps won't have to rely on "(Unit Type) : Other" so that more strategies can be of use in scenario games?

I don't have any immediate plans but we'll see what comes up in the next month. Also regarding Unit Type: Other... why is it necessary to rely on it? Why not use the other roles we already have?

Because there are stat limits to the standard roles. For example you cant set any of the standard roles to have more or less hp than 7. There's stat caps and minimums on everything from attack to unit cost.

Removing it is something mapmakers have been asking for years.

Also Beacuse All the other Roles that there aren't on World map like Secondary Attack or Naval: Deffence arent affected by strats unless they affect all units.

The strat is ridiculous. It's basically 40 cost IF inf with PD range, but you aren't supposed to defend with them.

I've made so many threads saying, that defence has to be stronger than attack, why did nobody fucking listen?

I listened

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Blessed are they whose ways are blameless, who walk according to the law of the LORD. Blessed are they who keep his statutes and seek him with all their heart. They do nothing wrong; they walk in his ways.

This will help slow the snowballing and allow you to stop it before it gets uncontrollable.

Okay. I implemented your suggestion. Let's try it now.

No, it won't stop it from becoming uncontrollable. It's miltia need to be nerfed. Most of the expansions aren't done by sea transports. They are still over land without any support with any sort of transports. It's cancerous units can still spread like crazy.
Insur Militia has the best cost efficiency of all units by a huge margin. Even GW or Imp can't compete with it. This transport nerf just stops rush plays from happening. Slowroll is still insane.

Hmm well balancing probably wasnt done but its nice to see a new strat
Its also bugged
if milita have less than 3 att then it will boost it TO 6 att which is broken since thats a +5 att buff for some ..
Like for example ww1 map has 1 att milita which still become 6 att 4 def ..

This strat imo is more suited to mid-range fund games than the low income areas of the map.

If only I'd time to play rn.

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Blessed are they whose ways are blameless, who walk according to the law of the LORD. Blessed are they who keep his statutes and seek him with all their heart. They do nothing wrong; they walk in his ways.

Not really if mapmaker do his job making militia not buildable at least t2 onwards.

thats under the idea that all mapmakers are still active which they arent , the current ones mostly have all their maps on standby till the editor shit is fixed while a few handfull like WD have some out which are good, which means a shitload of scenarios are now RIP xD.

Would be nice if their was a option to disable certain strats and not all that way most scenarios can still be played .