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Average Imperial Stormtroopers

These statistics and equipment loadout are for an average Imperial Stormtrooper (the ones wearing the white armor) who has seen a little bit of action. Experienced soldiers are likely to have higher skills in relevant fields. Additionally, some Stormtroopers will have specialized in one area or another - for example, snipers may have higher blaster skill at the expense of some other skills.

The equipment listed is carried by essentially every Stormtrooper. The actual equipment loadout may vary, depending on mission and specialty. For example, Stormtroopers may carry a few thermal detonators or other grenades if the mission calls for it. Also, squadrons of Stormtroopers often have a heavy weapons specialist carrying a missile launcher, heavier blaster, or components of an emplaced weapon such as an E-Web.

Attributes

Attribute

Dice

Dexterity

3D

Knowledge

2D

Mechanical

2D

Perception

3D

Strength

3D

Technical

2D

Skills

Dexterity

Knowledge

Mechanical

Perception

Strength

Technical

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Missile Weapons

3D

Bureaucracy

3D

Communications

3D

Command

4D

Brawling

4D

Armor Repair

2D

Blaster

5D

Intimidation

4D

Repulsorlift Operation

3D

Investigation

3D

Climbing/Jumping

4D

Blaster Repair

3D

Dodge

4D

Law Enforcement

3D

Sensors

3D

Search

3D

Stamina

4D

Demolition

3D

Grenade

4D

Survival

3D

Walker Operation

3D

First Aid

2D

Melee Combat

4D

Security

3D

Equipment

White Stormtrooper armor

+2D physical armor

+1D energy armor

-1D Dexterity and related skills

+2D Perception in darkness, smoke, or other obscured conditions

+2D blaster skill vs. targets moving more than 10 m/round

Integral commlink

BlasTech E-11 Blaster Rifle (Stormtrooper Issue), spare power packs

Range: 3-30/100/300

Damage: 5D

Ammo: 100/power pack

Aim for 1 round to get +1D accuracy (when using scope and folding stock)

Average Senatorial Guard

coming soon…

Attributes

Attribute

Dice

Dexterity

3D

Knowledge

3D

Mechanical

2D

Perception

3D

Strength

4D

Technical

2D

Skills

Dexterity

Knowledge

Mechanical

Perception

Strength

Technical

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Melee Combat

5D

Bureaucracy

4D

Communications

3D

Command

5D

Brawling

5D

Armor Repair

3D

Blaster

6D

Intimidation

5D

Repulsorlift Operation

3D

Investigation

5D

Climbing/Jumping

4D

Blaster Repair

3D

Dodge

5D

Law Enforcement

4D

Sensors

3D

Search

5D

Stamina

5D

Demolition

2D

Grenade

4D

Survival

3D

First Aid

3D

Security

4D

Equipment

Blue Stormtrooper armor

+2D physical armor

+1D energy armor

-1D Dexterity and related skills

+2D Perception in darkness, smoke, or other obscured conditions

+2D blaster skill vs. targets moving more than 10 m/round

Integral commlink

BlasTech E-11 Blaster Rifle (Stormtrooper Issue), spare power packs

Range: 3-30/100/300

Damage: 5D

Ammo: 100/power pack

Aim for 1 round to get +1D accuracy (when using scope and folding stock)

TODO blaster pike

TODO concussion sticks

Average Senatorial Guard Commando

coming soon… also note that the equipment loadout will vary heavily based on mission

Attribute

Dice

Dexterity

4D

Knowledge

3D

Mechanical

2D

Perception

4D

Strength

3D

Technical

2D

Skills

Dexterity

Knowledge

Mechanical

Perception

Strength

Technical

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Missile Weapons

5D

Bureaucracy

4D

Communications

5D

Command

5D

Brawling

6D

Armor Repair

2D

Blaster

6D

Intimidation

6D

Repulsorlift Operation

4D

Investigation

4D

Climbing/Jumping

4D

Blaster Repair

3D

Dodge

5D

Law Enforcement

4D

Sensors

3D

Search

5D

Stamina

4D

Demolition

3D

Grenade

5D

Survival

6D

Walker Operation

3D

First Aid

2D

Melee Combat

6D

Security

3D

Equipment

Blue Stormtrooper commando armor

+2D+2 physical armor

+1D+1 energy armor

-1D Dexterity and related skills

+2D Perception in darkness, smoke, or other obscured conditions

+2D blaster skill vs. targets moving more than 10 m/round

Integral commlink

BlasTech E-11 Blaster Rifle (Stormtrooper Issue), spare power packs

Range: 3-30/100/300

Damage: 5D

Ammo: 100/power pack

Aim for 1 round to get +1D accuracy (when using scope and folding stock)

TODO blaster pike

TODO concussion sticks

Average Emperor's Royal Guard

coming soon…

Attribute

Dice

Dexterity

5D

Knowledge

3D

Mechanical

2D

Perception

5D

Strength

4D

Technical

2D

Skills

Dexterity

Knowledge

Mechanical

Perception

Strength

Technical

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Skill

Dice

Missile Weapons

6D

Bureaucracy

6D

Communications

3D

Command

6D

Brawling

6D

Armor Repair

3D

Blaster

8D

Intimidation

6D

Repulsorlift Operation

4D

Investigation

6D

Climbing/Jumping

7D

Blaster Repair

3D

Dodge

8D

Law Enforcement

4D

Sensors

4D

Search

8D

Stamina

6D

Demolition

3D

Grenade

6D

Survival

4D

First Aid

2D

Melee Combat

8D

Security

3D

Equipment

Red Emperor's Guard Armor

+3D physical armor

+2D energy armor

-1D+1 Dexterity and related skills

+2D Perception in darkness, smoke, or other obscured conditions

+2D blaster skill vs. targets moving more than 10 m/round

Integral commlink

TODO force pike

Much of the credit for these profiles belongs to the South Dakota Star Wars blog - the entire Stormtrooper profile starts from that author's, though I have tweaked it somewhat. I agree fully with the opinion of the author that Stormtroopers absolutely should be elite combat units. There are other perfectly valid reasons why the heroes in the Star Wars films managed to survive multiple encounters with Stormtroopers; I don't subscribe to the explanation of "the Stormtroopers were crappy shots."