Creating forest grounds with ZBrush Tutorial By Pierre Benjamin

Pierre Benjamin will be creating a variety of assets which will then use for producing a ground texture from start to finish. By the end of this step by step tutorial, you will know how to create models and textures similar to the ones advertised. Volume 2 will focus on baking all necessary maps for PBR workflow, and implement a shader set up for Unreal 4 and Marmoset.

The latest version of “ZBrush Pixologic 4R7” and the latest version of the “Nanotile plugin” from Joseph Drust available here:
http://www.zbrushcentral.com/showthread.php?192878-NanoTile-Textures!-unofficial-Information-Installation/page5