Now i'm not as big of gamer as some of you might be, but i do think after making some huge mistakes in the past about FFXIV, SE have had plenty of time to sort out many of there problems with this game. Reading from many of the forums i see people still have there attachments to FFXI and with that there comparing the two games. Yes SE messed up, but they have also spent the last year or so fixing there mistakes, so i say to the people who think this game won't make after the update give it a chance, this might greatly surprise you. From my experience in FFXI i think it was a great game, but i also think FFXIV will be just as great in the future..... they have been carefully building the road map to something good and i just can't wait to see it!

So people lets just wait for a few more months before we cast the final verdict on the 2.0 version!

Even though I'm no longer interested in playing the game, I'm certainly interested to see how 2.0 works out. Even though there's virtually no chance of a positive conclusion, that extremely slim possibility that SE might pull it off keeps me (and probably many others) attentive to their actions. For the fact is, of course, that we cannot say for certain what the outcome will be.

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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."

^And you continue to post why? I really dont understand why those why dont like the game or arent playing waste their time on the message boards. Theres gotta be SOMETHING better to play or do, if youre really so bored as to have to browse these forums then maybe FFXIV isnt so bad ? I enjoy the game as it is now and look forward to playing after. My main hopes are more players joining so theres a bigger community.

Even though I'm no longer interested in playing the game, I'm certainly interested to see how 2.0 works out. Even though there's virtually no chance of a positive conclusion, that extremely slim possibility that SE might pull it off keeps me (and probably many others) attentive to their actions. For the fact is, of course, that we cannot say for certain what the outcome will be.

I'm the same. The game left far too bad of an impression on my to ever really want to play it but I still hav the morbid curiosity of how v2 will go. I don't think they can turn it around but I still look to see if they somehow manage it.

Transmigration wrote:

FFXI was pretty garbage for the first year or two also. It turned out quite good.

FFXI was pretty garbage for the first year or two also. It turned out quite good.

False, XI got a positive reception from the start.

False, it did get a generally negative response in Japan on its first year. It was incomplete, full of bugs, etc. It got good scores in NA shores because we got it a year after release and after the first expansion pack.

FFXI was pretty garbage for the first year or two also. It turned out quite good.

False, XI got a positive reception from the start.

False, it did get a generally negative response in Japan on its first year. It was incomplete, full of bugs, etc. It got good scores in NA shores because we got it a year after release and after the first expansion pack.

You are comparing an MMO launch with bugs and lack of content to a complete train wreck, it's not even in the same league and you know it. I don't remember reading about the boss of SE publicly apologising for rleaseing FFXI and the damage it did to the brand and company.

If the problems with both games were noxious gases, FFXI problems would be a **** in an elevator..while FFXIVs problem would be a nerve gas attack on a city.

Even though I'm no longer interested in playing the game, I'm certainly interested to see how 2.0 works out. Even though there's virtually no chance of a positive conclusion, that extremely slim possibility that SE might pull it off keeps me (and probably many others) attentive to their actions. For the fact is, of course, that we cannot say for certain what the outcome will be.

I'm the same. The game left far too bad of an impression on my to ever really want to play it but I still hav the morbid curiosity of how v2 will go. I don't think they can turn it around but I still look to see if they somehow manage it.

It's really too bad, 2.0 isn't even out yet, and FFXIV is already a very different game than what either of you played. But it sounds like neither of you will ever work up the interest to pick it up again and try it out. It's a shame too, since it is symptomatic of the biggest problem FFXIV really has at this point; a bad brand. I'm not saying FFXIV is a great game, but it is an enjoyable game, particularly for people like you, who have not been playing the game the whole time and would have a truly impressive library of content to tackle at this point.

The only thing that gives me hope is the fact that the population does seem to be rising regularly. I consistently see 1-1.7k on at all times now, which is comparable to some of FFXI less glory days. Hopefully when 2.0 rolls around, burnt individuals like yourselves will give it a shot, and hopefully you will be pleasantly surprised.

FFXI was pretty garbage for the first year or two also. It turned out quite good.

False, XI got a positive reception from the start.

False, it did get a generally negative response in Japan on its first year. It was incomplete, full of bugs, etc. It got good scores in NA shores because we got it a year after release and after the first expansion pack.

You are comparing an MMO launch with bugs and lack of content to a complete train wreck, it's not even in the same league and you know it. I don't remember reading about the boss of SE publicly apologising for rleaseing FFXI and the damage it did to the brand and company.

I'm not making any comparisons. You said it got a positive reception, and I'm telling you the truth that it didn't. Not sure where you get that impression from.

I am still very happy with where the game is now and excited to see where it heads... I played Alpha/Beta (is it still technically beta?? lol) and can say that taking basically a year or so off to not play it makes it look like a totally new game. I swore up and down that I would never play it again, but had a few friends convince me to pick it up to play while it was dirt cheap.. so I did and am having a blast. Is it amazing? No... but it has way more of the FF feel than it used to, and there is a ton to do and I feel that same push to advance that I did in FFXI when I first played it.

I quested my first 2 pieces of JSE last night for Dragoon (and BLM for my wife) and got to explore some cool new areas (and by explore I mean "die in"), and take in yet another aspect to the game. Definitely had some moments of frustration, but in the end I left after playing for a couple hours with a sense of accomplishment for the night.

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95THF, 95DRG, 90BRD, 94BLM, 95BLU, 90COR - Retired: Nov 2011 Someday soon my friends, this ride will come to and end, and we can't just get in line again.

Honestly, I'm with KK and preludes. I tried Welcome Back and couldn't muster any enthusiasm for a game that superficially looked somewhat different, but was still fundamentally broken to me. So now I'm in a holding pattern of checking the boards every few days and watching the 2.0 rollout, but honestly, it's mostly morbid curiosity at this point.

Honestly, I'm with KK and preludes. I tried Welcome Back and couldn't muster any enthusiasm for a game that superficially looked somewhat different, but was still fundamentally broken to me. So now I'm in a holding pattern of checking the boards every few days and watching the 2.0 rollout, but honestly, it's mostly morbid curiosity at this point.

I looked at that, out of curiosity. It seems you just did some leves and got level 5 archer and didn't really do any of the new content. Unless you re-rolled on a different character that is in your signature.

But if you didn't, seems to me you didn't give the game a fair chance with the changes. You chose Archer, which doesn't benefit too much from the new battle system at lower levels. And you ended right below the minimum level needed to join a grand company, which is where 90% of the new content is centered.

Honestly, I'm with KK and preludes. I tried Welcome Back and couldn't muster any enthusiasm for a game that superficially looked somewhat different, but was still fundamentally broken to me. So now I'm in a holding pattern of checking the boards every few days and watching the 2.0 rollout, but honestly, it's mostly morbid curiosity at this point.

I looked at that, out of curiosity. It seems you just did some leves and got level 5 archer and didn't really do any of the new content. Unless you re-rolled on a different character that is in your signature.

But if you didn't, seems to me you didn't give the game a fair chance with the changes. You chose Archer, which doesn't benefit too much from the new battle system at lower levels. And you ended right below the minimum level needed to join a grand company, which is where 90% of the new content is centered.

Edited, Jul 11th 2012 9:51am by UltKnightGrover

You're absolutely right. But that's part of the problem, you see. Why should I have to grind anything to get to interesting, meaningful content 20 levels from the beginning of the game? I've said this before and I'll say it again. The starting process in XIV is atrocious. A good impression it has never made. Levequests are the absolutely laziest filler for content I've ever seen. If I take a leve from a farmer who wants moles removed from his fields because they are eating his crops, I expect to see a farmer, a farm, crop fields where I will then remove the moles. I expect there to be an actual in-game-world reflection of what is allegedly going on. But that's not what we got. We got endlessly-go-to-the-crystal-and-kill-mobs-outside-the-camp ad infinitum. Now, if you go to the crystal, start the leve, and the whole scenario is generated with the farmer, farm, fields, etc... that'd be a different issue entirely. But it's not.

So, I can do these lazy placeholders, behests no one do anymore in the early levels, or I can just go grinding thousands of mobs to get to a point where the game says "Oh, well, here's something else you can try now" -- Sorry, but no. That is the farthest possible opposite of interesting and engaging to me for fun in a game. I have no interest in sitting at my computer and grinding endlessly like some sort of lab rat hitting the pellet pedal for another crumb of food or opiate. I want to be engaged, not anesthetized. And really, FFXIV can't even anesthetize because of its ham-fisted controls, busted operations, and ridiculous UI. So, right now, it's the perfect storm of maddening and completely non-descript.

So, while you're right in what you say, I think the fact that new players have to just suck it up for 20 levels to get to something interesting is unforgivable.

I just think it is funny that you say that grinding to 20 shouldn't be a necessity... I got my first class to 20 in a couple of days of 'grinding' (which was actually ok with my wife there with me and learning the game and areas with me). In that time we also did a bunch of the starter quests as well. We actually found that the 20-30 leveling was the worst part so far, but we have a ton left to explore still. Getting ot level 5 takes about 2 good levels... so how you can base an opinion on that is beyond me.

I'll agree though, in FFXI you could start the nation missions at level 5 or so and work on them as you progressed... the starter missions here are somewhat the same, but they level-block you to slow your progression (or try to), which I don't fully agree with (especially considering how little fighting was involved). Definite room for improvement, but I know that I found a lot to do between 1-20 to take away from the tedium of leves. I do agree that some realism to the leves would be a nice bonus though... If they were attempting to tell a story with them, they failed miserably lol... I don't even look at them anymore aside from what my rewards are.

____________________________

95THF, 95DRG, 90BRD, 94BLM, 95BLU, 90COR - Retired: Nov 2011 Someday soon my friends, this ride will come to and end, and we can't just get in line again.

Honestly, I'm with KK and preludes. I tried Welcome Back and couldn't muster any enthusiasm for a game that superficially looked somewhat different, but was still fundamentally broken to me. So now I'm in a holding pattern of checking the boards every few days and watching the 2.0 rollout, but honestly, it's mostly morbid curiosity at this point.

I looked at that, out of curiosity. It seems you just did some leves and got level 5 archer and didn't really do any of the new content. Unless you re-rolled on a different character that is in your signature.

But if you didn't, seems to me you didn't give the game a fair chance with the changes. You chose Archer, which doesn't benefit too much from the new battle system at lower levels. And you ended right below the minimum level needed to join a grand company, which is where 90% of the new content is centered.

Edited, Jul 11th 2012 9:51am by UltKnightGrover

You're absolutely right. But that's part of the problem, you see. Why should I have to grind anything to get to interesting, meaningful content 20 levels from the beginning of the game? I've said this before and I'll say it again. The starting process in XIV is atrocious. A good impression it has never made. Levequests are the absolutely laziest filler for content I've ever seen. If I take a leve from a farmer who wants moles removed from his fields because they are eating his crops, I expect to see a farmer, a farm, crop fields where I will then remove the moles. I expect there to be an actual in-game-world reflection of what is allegedly going on. But that's not what we got. We got endlessly-go-to-the-crystal-and-kill-mobs-outside-the-camp ad infinitum. Now, if you go to the crystal, start the leve, and the whole scenario is generated with the farmer, farm, fields, etc... that'd be a different issue entirely. But it's not.

So, I can do these lazy placeholders, behests no one do anymore in the early levels, or I can just go grinding thousands of mobs to get to a point where the game says "Oh, well, here's something else you can try now" -- Sorry, but no. That is the farthest possible opposite of interesting and engaging to me for fun in a game. I have no interest in sitting at my computer and grinding endlessly like some sort of lab rat hitting the pellet pedal for another crumb of food or opiate. I want to be engaged, not anesthetized. And really, FFXIV can't even anesthetize because of its ham-fisted controls, busted operations, and ridiculous UI. So, right now, it's the perfect storm of maddening and completely non-descript.

So, while you're right in what you say, I think the fact that new players have to just suck it up for 20 levels to get to something interesting is unforgivable.

I respectfully disagree with your opinion on the grind. It's very easy to get to level 20. Maybe a little -too- easy, with rested bonus, it shouldn't take more than 30 minutes a level. (And that's on the really slow end). In the lower levels you can unlock the achievement categories, do some of the NPC quests, ride a rental chocobo and get aetherial gates, and catch up on the main scenario questline.

I will agree with you on the controls and the UI. That's the one very thing I am still displeased about when it comes to the game. Oh, and the annoying zone/region layout, of course.

Honestly, I'm with KK and preludes. I tried Welcome Back and couldn't muster any enthusiasm for a game that superficially looked somewhat different, but was still fundamentally broken to me. So now I'm in a holding pattern of checking the boards every few days and watching the 2.0 rollout, but honestly, it's mostly morbid curiosity at this point.

I looked at that, out of curiosity. It seems you just did some leves and got level 5 archer and didn't really do any of the new content. Unless you re-rolled on a different character that is in your signature.

But if you didn't, seems to me you didn't give the game a fair chance with the changes. You chose Archer, which doesn't benefit too much from the new battle system at lower levels. And you ended right below the minimum level needed to join a grand company, which is where 90% of the new content is centered.

Edited, Jul 11th 2012 9:51am by UltKnightGrover

You're absolutely right. But that's part of the problem, you see. Why should I have to grind anything to get to interesting, meaningful content 20 levels from the beginning of the game? I've said this before and I'll say it again. The starting process in XIV is atrocious. A good impression it has never made. Levequests are the absolutely laziest filler for content I've ever seen. If I take a leve from a farmer who wants moles removed from his fields because they are eating his crops, I expect to see a farmer, a farm, crop fields where I will then remove the moles. I expect there to be an actual in-game-world reflection of what is allegedly going on. But that's not what we got. We got endlessly-go-to-the-crystal-and-kill-mobs-outside-the-camp ad infinitum. Now, if you go to the crystal, start the leve, and the whole scenario is generated with the farmer, farm, fields, etc... that'd be a different issue entirely. But it's not.

So, I can do these lazy placeholders, behests no one do anymore in the early levels, or I can just go grinding thousands of mobs to get to a point where the game says "Oh, well, here's something else you can try now" -- Sorry, but no. That is the farthest possible opposite of interesting and engaging to me for fun in a game. I have no interest in sitting at my computer and grinding endlessly like some sort of lab rat hitting the pellet pedal for another crumb of food or opiate. I want to be engaged, not anesthetized. And really, FFXIV can't even anesthetize because of its ham-fisted controls, busted operations, and ridiculous UI. So, right now, it's the perfect storm of maddening and completely non-descript.

So, while you're right in what you say, I think the fact that new players have to just suck it up for 20 levels to get to something interesting is unforgivable.

I respectfully disagree with your opinion on the grind. It's very easy to get to level 20. Maybe a little -too- easy, with rested bonus, it shouldn't take more than 30 minutes a level. (And that's on the really slow end). In the lower levels you can unlock the achievement categories, do some of the NPC quests, ride a rental chocobo and get aetherial gates, and catch up on the main scenario questline.

I will agree with you on the controls and the UI. That's the one very thing I am still displeased about when it comes to the game. Oh, and the annoying zone/region layout, of course.

Edited, Jul 11th 2012 12:15pm by UltKnightGrover

I didn't say I thought the grind was hard. It's boring and completely unengaging. I'm not going to be bored/frustrated/completely unengaged in my rare off-time, Square-Enix or no. I want my time to be spent enjoyably, and grinding mobs and non-content quest constructs do not enjoyment make, imho.