Play Imperial in PvP for a week and you'll know why Commandos got nerfed.

The Commando was nerf because it was the great enemy of the empire in warzones. Funny the Sith Sorcerer not nerf, and no class is strongest in warzones, is seeing that Bioware CLEARLY enjoys the classes of the Empire. It's almost ridiculous. Leave slower and weaker the best of the Commando attacks. RIDICULOUS. I'm seriously thinking about going back to wow. What stupidity.
Why not nerf the heal bioware in warzones? It is absurd as a healer can heal a player being attacked by 2 or 3 enemies! And as a tank class can hit more than one class in wz? You should adjust this!
Sith sorcerer is an appeal! Nerf this!

BW relies very, VERY heavily on ingame data collection. What that means is that the subclasses are balanced based not on how well the CAN be played, but on how well they ARE being played by the current player base.

And while one can at least partially understand BW's reasoning here, that approach is going to fall flat on its face once ranked wz PvP starts. Then it will become apparent how the top PvP players are going to flock to certain subclass builds and ignore others.

The downside for the player base is that it will be politically untenable for BW to make class balance adjustments in the middle of Season 1. So the current class (im)balances are here to stay for at least 4-5 months. There's a reason why all the top players have Marauders in development.

tracer spam specd i usually get around top damage in wz's with cent gear and 2 champ weapons. im looking foward to the nerf, which is really a buff. Then, when i get top damage, people will know its skill and not me just playing an op class.

Furthermore, the operative/scoundrel is the worst ac for pvp atm.

"Honor is a lie, a chain that wraps itself around those foolish enough to accept it and drags them down to defeat." -Gauntlet of Kresh (formerly)--The Tai Legacy--Tai'for - Punitor - Lithany - Machiavelli - Davik -Her'acles-

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.