Links to this post

You can use this BBCode to create a quick link to this post. Such links are created from yourforum URL and will stay valid in case your forum should move to a different URL at a later time.Hit Ctrl+C to copy the BBCode to the clipboard.

DAMAGE DAMPENER1 FOR NORMAL ATTACKS1 FOR SPECIAL ATTACKS1 FOR HYPER ATTACKS

2 LEVELS OF AIEASY AIHARD AI

=============================================================================================== NOTE!!===============================================================================================MY CREATIONS ARE NOT OPEN SOURCE!! I PUT A LOT OF TIME AND EFFORT INTO CREATING AND EDITING A LOTOF THE SPRITE WORK, ALSO SOME SPRITE WORKS ARE COMMISSIONS FROM OTHERS. I AM ALWAYS WILLING TOHELP OTHERS IN ANY WAY I CAN, SO PLEASE JUST ASK.=============================================================================================== CREDITS===============================================================================================

First God for putting me on this earth and giving me the abilities and understanding for this.

My son Michael, he is the reason i got started in mugen. One day i will be able to show himwhat he made possible. FOREVER LOVE MY SON!!!!

All the support i got from my family for the time i took away from them to work on this.

K-LOVE the christian radio station for the great music that i listened to while working on this character.

O Ilusionista at Brazilmugenteam, what can I say about O. His Spec Ops creations are what first got me into creating for Mugen, I was completely blown away by them. O has helped mewith any help i have ever asked of him, from coding, to spriting, to move ideas, to FX help.I cannot say enough about you Brother. THANK YOU FOR EVERYTHING. RESPECT TO THE FULLEST!!!

JMORPHMAN at mugen guild for all the coding help. there is soo much he has helped me out with that it is next to impossible for me to remember it all. he has helped me on my other releases and with my WIPs that in turn transferred over from them to Jedah. thanks for the open source characters. I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES. RESPECT TO THE FULLEST!!!

POTS at mugen guild for all the coding help. there is soo much he has helped me out with thatit is next to impossible for me to remember it all. he has helped me on my other releases andwith my WIPs that in turn transferred over from them to Jedah. thanks for the open source characters.

Nestor at mugen-infantry, our project inspired my to start working on Jedah, he has alwayshelped me with anything i have needed, hopefully the project will come to light. RESPECT!!!!

FeLo_Llop at mugen guild for his help on sprite edits to direction of my creation and manyother thing, can't praise you enough my brother. RESPECT!!!!

VS STYLE DEBUTS TEAM for giving me permission to use his Jedah as a base for my creation,you saved me so much time i cannot be more grateful to you. RESPECT!!!!

Big Bad Palettier at Mugen Guild for some Palettes. RESPECT!!!!

Vyn at Infinity for the open source Damage Dampening code. RESPECT!!!!

Immortal Syn for the First attack and Perfect states. RESPECT!!!!

BBHood for the open source homing code. RESPECT!!!!

Warusaki3 for his coding and sounds, I reference his creations to many times to remember. RESPECT!!!!

BBHood, Izumo, rei, Deuce, -Whiplash- for some sounds/codes/sprites i used from theircreations that carried over to Jedah. I reference their creations to many times to remember.Very big thanks to you all. RESPECT!!!!

Winane at mugen guild for the AI Triggers. RESPECT!!!!

Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

Beximus at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

Cyanide at mugen guild for the info on the targetbind for the helpers. RESPECT!!!!

GM for the rock sprites and rock code. RESPECT!!!!

REU for some sounds/codes/sprites i used from evil ken & Dragonclaw hiscreativity inspired a lot of ideas for my releases/wips. FOREVER LOOKING UPON US, RESPECT!!!!

Mr. Fong at Random Select for his help on the damage dampener system and for his permissionfor me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!

Ryou Win for explained how to start coding the AI with the triggers and variables that hadto be coded.

GM for the SF3 dizzy/stun gauge sprites for which i used as a template for the alpha stormdizzy/stun gauge.

All the tutorials at the guild, infantry and infinity for all the code help.

Kong for the sprites.

To anyone else i forgot thanks to them too. Please let me know so i can add you!!

Re: JEDAH by MGMURROW

All this thanking to other people, the fact that you used someone else's char to make this one, the fact that Jedah is not your IP and you still say that ""your creation is not open source"? This is not your IP, this is not a work from scratch, it's an edit and it should be treated as one.

Re: JEDAH by MGMURROW

All this thanking to other people, the fact that you used someone else's char to make this one, the fact that Jedah is not your IP and you still say that ""your creation is not open source"? This is not your IP, this is not a work from scratch, it's an edit and it should be treated as one.

Agreed 100%. MGMURROW, you can't keep others from editing your characters. Especially after you list all the creators who you've took coding from in order to make your characters in the first place. If anything, you've more or less invited people to make edits of your characters by trying to tell people not to.

With that being said... I downloaded Jedah, & i'll be happy to tell you of any bugs or other issues.

EDIT 12/17/2019:

*Lilith stays on the screen after her intro, even during the round.

*Also, & this is probably more on my end, but Jedah keeps crashing my Mugen 1.0.

Re: JEDAH by MGMURROW

youtube●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●Put this on the profile of people who are known/wanted terrorists that were involved in the September 11th attacks in 2001●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●- courtesy of Iced