I've yet to see a decent guide for PvP, so I decided to make a guide, spilling out everything I've learned since EoC came out. My aim is to gather more information from the rest of the PvP community to further develop this guide.

This PvP guide is meant to introduce the basics of PvP to the PvM and skilling communities to prevent frustration and loss of potential player base after the bounty hunter rework is released (GG BH).In this guide I will go over PKing in the wilderness using T70 armor and below as this is the simplest form of PvP that takes out most of the hit/miss issue with the hit/miss RNG off the equation.

The focus in this guide is not the gear you use, but the tactics required. I'd like to state that everything written here has an exception, based on the situation you're in. As you gain more experience you will learn how to properly react to each situation. Simply reading this guide is not enough to be good at PvP, you must practice, and it takes time.

What you'll learn from this guide is how to avoid simple mistakes that will get you killed easily. This guide is based on several years of experience in the wilderness, safe minigames, and friendly duels.

To gain the most of this guide, you should become a member. F2P PKing is verylimited since EoC came out.For simplicity, this guide is written without acknowledging invention perks.

EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

Credits and AcknowledgementEoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

PvP is end game content, you should gain high enough stats to stand a chance against maxed combat players.

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If you're interested in PvP you should read this guide even if you don't have the stats.

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If you're lacking herblore levels you should definitely read this guide, as this is what your WBs FC will teach you.EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

You can win a fight in one of two ways, make your opponent run out of food, or drop their life points to 0 before they manage to restore them back. The latter is known as a KO, the former is very uncommon, since they can easily run away or teleport, depending on their location.

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+1 item:

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This is the item you keep on death provided you had your item protect prayer/curse enabled when you died, assuming you're skulled and without the fury shark buff.

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Damage Over Time:

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Damage over time (DOT) is caused by certain abilities, such as corruption shot.

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Combo:

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The use of several abilities one after another in a manner that inflicts as much damage as possible in a short amount of time.

Time in RuneScape is measured by game ticks. Each game tick is 0.6 seconds.When someone says 1 ticking, they mean executing something within 1 game tick, this includes KOing.EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

When using an abilitiy you initiate a global cooldown, which takes 3 game ticks to complete.

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Prayer Fights:

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Fights in which both players use a combat style protection/deflection prayer/curse (e.g. deflect melee).

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Soul Split Fights:

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Fights in which both players use soul split or smite.

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Random Number Generator:

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Like many other games, RuneScape uses a random number generator (RNG).In combat, this RNG is devided into two types:

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Hit/Miss RNG - determines the probability in which you hit your opponent.

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Damage RNG - provided your hit hits, this determines the amount of damage it will deal to its target.

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The Combat Triangle:

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For those who managed to forget, the three combat styles interact with each other in the form of a rock paper scissors game.

Without going into depth:

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Mage beats melee

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Melee beats ranged

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Ranged beats mage

This is (sadly) implemented using the hit/miss RNG.

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Binds:

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Using a bind causes a player to lose their ability to move, they can still perform other actions. The abilities that bind are rapid fire (6s), binding shot (10s) tight bindings (10s), and barge (6.6s).EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

Stuns are abilities that when hit, cause your opponent to be unable to move, switch prayers, or consume food. They also interrupt the execution of a combo ability.I like to classify stuns into 3 categories.It is very important to understand the differences, I see a lot of players not using them properly.

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Basic Stuns (interrupts)

Any stun that can be used without any adrenaline requirement, and increases your adrenaline by 8%. These stuns stun your opponent for 2 game ticks.All basic stuns have a 15 second cooldown. These stuns are kick & backhand for melee, binding shot for ranged, and impact for mage. All of these abilities share their cooldown.

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Threshold Stuns

Any stun that requires 50% adrenaline. These stuns stun your opponent for 6 game ticks.All threshold stuns have a 15 second cooldown. These stuns are stomp & forceful backhand for melee, tight bindings for ranged, and deep impact for mage. All of these abilities share their cooldown.

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Combo Stuns

The abilities Asphyxiate (magic) and Destroy (melee dual wielding) inflict a stun for the same duration as threshold stuns.Both abilities have a 20 second cooldown. Both of these abilities share their cooldown.

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Stun Lock:

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A player is stun locked when they are stunned and have freedom on cooldown.EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

To prevent stun spamming your opponent, stuns have diminishing returns. This means that when you get hit by a threshold/combo stun, the next stun within the next 7.2 seconds will always stun for 2 game ticks regardless of its stun type. For example, your opponent uses asphyxiate, you're stunned for 3.6 seconds as a result. After 5 seconds have passed, they use deep impact on you, now you're stunned only for 1.2 seconds instead of 3.6. A threshold/combo stun that follows a basic stun will not be affected.

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Dropping Protection Prayers:

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There are four abilities that are able to deactivate another player's protection prayersand deflection curses as well (this does not include the item protection prayer/curse). These abilities are smash for melee 2H, havoc for melee dual wield, snipe for ranged, and dragon breath for mage. All of these abilities have a cooldown of 10 seconds and their effect lasts for about 5 seconds. I will go over their use in more dept later in this guide.

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Walking:

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Walking your target forces them to move in order to attack. To walk on someone simply click the square they're standing on. If your target has a lower (or the same) combat level you'll have to right click the square they're standing on and click walk here. Make sure you're right clicking the square, and not the target. Simply left click if the target is somehow related to you (team capes, friends, etc).If your target is bound, you can not walk them. We will go over this in more detail later in the guide.EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

The first thing you want to do to is to study all of the abilities. As you continue improving, you will develop your own ability combinations and tactics. Don't bother memorizing them all, you will understand all of them in due time.

Some of the numbers provided here are from the tooltips on abilities and personal experience, some are taken from the unofficial RuneScape wiki, I advice you to use the wiki for more detailed information about abilities.

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The New Interface System:

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The second most important thing is to take the time to set up your action bar and keybinds, as well as your interface.

Here are a few guidelines:

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Your action bar should consist of only the most important abilities (especially your basic ability rotations).

A ridiculously common mistake is credited to the use of the revolution game mode. Using revolution is possible, and reduces the strain of focusing on several things at the same time.The problem is that some players place anticipation and/or freedom on their revolution bar so they won't forget to use them. I will cover these abilities later, but for now, do not place them on your revolution bar. I'll give credit to those who manage to not die while having them there, but regardless, these abilities are something you must use manually.

Unless you know exactly what you're doing, do not have those abilities within the yellow rectangle or you will be sent back to edgeville before your opponent uses their first portent.

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Good:

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Bad:

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Worse:

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Edgeville teleport:

As a personal preference I use my abilities manually, and I recommend it.EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

Unlike old school times, using today's end game weapons, it is possible to hit over 7k LP before the player can react properly. Make sure to keep your life points at 9k, but remember to keep attacking to gain adrenaline. As opposed to PvM, consuming food does not lower your adrenaline.

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Stacking Saradomin Brews

It is possible to stack a brew with a food piece. This is easily achieved by key binding your food and any saradomin brew from your inventory and pressing both buttons one after the other, almost simultaneously.Stacking a Saradomin brew with a rocktail (rock brewing):

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Anticipation & Freedom

Anticipation has a cooldown of 24 seconds, and grants stun & bind immunity, however a player who's already stunned can not use anticipation.Although anticipation grants the immunity from binds, and can be used while bound, it will not clear it.

Freedom has a cooldown of 30 seconds, and grants stun & bind immunity, as well as clearing your stun, bind, and DOT effects when it's used.The most important quality of this ability, is that it can be used while you're stunned to clear your stun immediately.

Anticipation should be used whenever you feel your opponent is going to combo you. Generally speaking try timing it when:

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your opponent is about to combo.

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you are about to combo.EoC PvP GuideSome people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...