The default settings of this plugin will unlock the skill level caps of 100 and push them to 10000. This allows you character to be able to level up almost forever.You will also get benefits from skills above level 100, up to level 199 including enchantement bonuses.

You may also tweaks the settings of this plugin to set your own caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, "Carry Weight" points gained at a specific level up.

See the "4. Optional Settings" section below for such modification.

================2. REQUIREMENTS================

Skyrim version from 1.5.26 to 1.9.32 are supported. However enabling the AutoUpdate feature may allow the Uncapper to work with another Skyrim version.Skyrim Script Extender ( http://skse.silverlock.org/)

==============3. INSTALLING==============

Extract the content of this archive into your Skyrim folder. ( by default the folder is "C:Program Files (x86)SteamSteamAppscommonskyrim" )If correctly extracted you should find SKSE_Elys_Uncapper.dll and SKSE_Elys_Uncapper.ini inside your "<Skyrim installation folder>DATASKSEPlugins"

You have the possibility to set a different skill level cap of your choice for each different skill.You can modify each different rate at which your character earns each respective skill experience.You can set the max skill level used by the game formulas when calculating skill benefits.You can decide how fast leveling a skill does level the player's character.You can decide how many points you want to earn at each level up for: Health, Magicka, Stamina and "Carry Weight".

To do so you have to modify SKSE_Elys_Uncapper.ini with a basic text editor such as Notepad.

IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ: http://en.wikipedia.org/wiki/INI_file

Example of SKSE_Elys_Uncapper.ini:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:; http://en.wikipedia.org/wiki/INI_file;; Anything behind a semicolon is considered a comment and has no effect;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[General]

;DO NOT MODIFY THIS VALUE;INI file versioniINIFileVersion = 3

;Enable(1) or Disable(0) the plugin;Default value = 0bEnabled=1

;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!;Default value = 0bAutoUpdate=0

;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up;Default value = 0bUsePerksAtLevelUp=0

;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseHealthAtLevelUp=0

;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseMagickaAtLevelUp=0

;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseStaminaAtLevelUp=0

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseCarryWeightAtHealthLevelUp=0

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseCarryWeightAtMagickaLevelUp=0

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseCarryWeightAtStaminaLevelUp=0

[SkillCaps]; Set the Skill Level Cap to; Between 0 and 10000;; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 100

[SkillFormulaCaps]; Set the Skill Formula Cap to; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment); Between 0 and 10000;; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 100

[EnchanterCaps];However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [SkillFormulaCaps], if iEnchanting is lower.; Between 0 and 10000;

[SkillExpGainMults]; Set the Skill Experience Gained Multiplier to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0

[SkillExpGainMultsAlchemy]1=1.0

[SkillExpGainMultsAlteration]1=1.0

[SkillExpGainMultsArchery]1=1.0

[SkillExpGainMultsBlock]1=1.0

[SkillExpGainMultsConjuration]1=1.0

[SkillExpGainMultsDestruction]1=1.0

[SkillExpGainMultsEnchanting]1=1.0

[SkillExpGainMultsHeavyArmor]1=1.0

[SkillExpGainMultsIllusion]1=1.0

[SkillExpGainMultsLightArmor]1=1.0

[SkillExpGainMultsLockpicking]1=1.0

[SkillExpGainMultsOneHanded]1=1.0

[SkillExpGainMultsPickpocket]1=1.0

[SkillExpGainMultsRestoration]1=1.0

[SkillExpGainMultsSmithing]1=1.0

[SkillExpGainMultsSneak]1=1.0

[SkillExpGainMultsSpeech]1=1.0

[SkillExpGainMultsTwoHanded]1=1.0

[PCLevelSkillExpMults]; Set the Skill Experience to Player's Character Experience Multipliers to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0

[PCLevelSkillExpMultsAlchemy]1=1.0

[PCLevelSkillExpMultsAlteration]1=1.0

[PCLevelSkillExpMultsArchery]1=1.0

[PCLevelSkillExpMultsBlock]1=1.0

[PCLevelSkillExpMultsConjuration]1=1.0

[PCLevelSkillExpMultsDestruction]1=1.0

[PCLevelSkillExpMultsEnchanting]1=1.0

[PCLevelSkillExpMultsHeavyArmor]1=1.0

[PCLevelSkillExpMultsIllusion]1=1.0

[PCLevelSkillExpMultsLightArmor]1=1.0

[PCLevelSkillExpMultsLockpicking]1=1.0

[PCLevelSkillExpMultsOneHanded]1=1.0

[PCLevelSkillExpMultsPickpocket]1=1.0

[PCLevelSkillExpMultsRestoration]1=1.0

[PCLevelSkillExpMultsSmithing]1=1.0

[PCLevelSkillExpMultsSneak]1=1.0

[PCLevelSkillExpMultsSpeech]1=1.0

[PCLevelSkillExpMultsTwoHanded]1=1.0

[PerksAtLevelUp];Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level); Level (2..10000) = Perks (0..255);;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above;;2=1;10=2;30=4;95=02=1

[HealthAtLevelUp];Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=10

[MagickaAtLevelUp];Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=10

[StaminaAtLevelUp];Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=10

[CarryWeightAtHealthLevelUp];Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=0

[CarryWeightAtMagickaLevelUp];Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=0

[CarryWeightAtStaminaLevelUp];Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 5 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=5

The only conflicting mods I can think about, are mods that have been designed to alterate or expand how the skills and perks level up.

===========8. CREDITS===========

Thanks to SKSE team for their nice work on Skyrim Script Extender :) Thanks to Bethesda Softworks for letting us modding their game. Special thanks to ianpatt for providing the necessary informations so I could made a new version of the Uncapper.