Yeap, this thread should not be continued here. Though I think it should be in Ongoing Development forum, since the v.1.0 is more about bug reports and not general suggestions on Anim8or Development as this thread more looks like to be. And since we bring this on generally, more a suggestion to Steve, maybe this forum ( v.0.98 ) should be transfered in the Ongoing Development Forum as a thread, there belong othere older releases ? Maybe even Raxx can do it ?!

I'm surprised no one is wishing for better implementation of morphed target. I can think of a few things that could be better. 1. Include morph targets when mirroring images (objects). 2. Retain morph targets when joining solids. 3. Scale morph targets proportionately when scaling their object. 4. Better retention between points and their morphed target positions. It is annoying when having morphed an object and realizing it would be better to add a point (through various mechanisms), or delete a point, only to find out that that added/removed point destroyed all your morphing efforts requiring you to start over with morphing or live with what you got.