2 Answers
2

Longer Answer: Not really. Routes (especially international routes) are chosen through an algorithm that factors multiple things. The path chosen for you, through the US, was "optimal" at the time you ran the trace. They don't consider or factor end-user preferences. There's no way to "flag" your data (at the frame/packet level) in a way so that the routers recognize it and alter the path your data takes.*

Just for fun, I connected to a portal in Australia and ran three traces. From Sydney, Melbourne, and Perth.

Based on those three traces, it does look like Australia has a direct link to Japan/NTT that offers an almost 100 ms faster path to that specific server (especially if you're in Sydney). You might consider calling your ISP to ask them to check their (BGP) routing to see if the routes are properly calibrated/balanced. Depending on how flexibile your ISP is (and with whom they peer), they may be able to set up more specific routes for you and other gamers to take a shorter path. But that depends on their network peers, peer agreements, route aggregation, etc, etc. And whether they feel like it.

But there's nothing you can personally do, to alter the path taken by your game data. (WoT = Great game!)

If this is the typical routing you're seeing in test after test, then no. Clearly your Australian ISP links out to the Pacific rim via a connection to a USA based host which then routes over their network and back across the Pacific to Asia.

I hate to tell you this but your only option here would be to try another ISP. Or find a friend who is with another local ISP who has domestic peering with your ISP and create something like a VPN tunnel onto their LAN and then connect to the world through their service (likely to take a huge speed hit with this method though).