Crooked Waters is a multiplayer virtual reality game where you and your pirate crew participate in thrilling sea battles. Play with random players or join up with your friends to fight other crews using your ship.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have plenty of ideas on where the game should be heading, but we imagine so do you. In stead of us deciding the path we would like the community to be actively involved in the development process. A lot is to be improved about the game in terms of gameplay, graphics and level design. We want to prioritize what we work on based on the feedback we get from our players.”

Approximately how long will this game be in Early Access?

“We expect to be in early access for no longer then 12 months, depending on community involvement.”

How is the full version planned to differ from the Early Access version?

“We would like to add destruction of ships. This combined with more offensive weaponry can add an extra layer of depth to the ship vs ship battles. We also want to add a progression system so players get rewarded for winning matches. We also considered larger crew ships and possibly increasing the ship count. We also thought about adding a treasure hunting mode or storyline, however this completely depends on what the community sees fit for the game.”

What is the current state of the Early Access version?

“Crooked waters has functioning online multiplayer, where two ships of four man crews can fight each other via matchmaking. The ships are steerable with adjustable sails. Players can transport items across the ship, using them for loading and firing the cannons. Players must communicate and work together in order to efficiently take down the enemy ship.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We plan to have an open development process where the community can follow and give feedback to the features we are currently working on. We do so via different types of social media like our website, forums, youtube channel, twitter and occasional blog posts.”

Buy Crooked Waters

February 17

[NEW] Added transition screen when the host has left the game[NEW] Added player notification system

[UPDATE] The respawn dingy has been updated for a better match ending experience[UPDATE] Solo ship has been revisited and updated with the latest mechanics

[FIXED] Cannons disappearing when the owning player left the game[FIXED] Arm UI displaying correct ship speed[FIXED] Removing player body from the game when a player left the game[FIXED] Ghost hands not attaching on the exact grab position[FIXED] Objects not staying on the ship when dropped by a player

February 4

Today marks another step forward towards the release of Crooked Waters 1.0.We have merged our 1.0 project into the live project. What this means is that we don't have to work in two seperate versions of Crooked Waters anymore.All the updates and tweaks we have added to the live build are now also applied in the 1.0 project and vice versa all additions and tweaks are now added to the live project. This doesn't necessarily mean that everything will be available for you guys. But it is a step forward for us now the major hurdle of maintaining a live build while developing an update has been made a lot easier to maintain.

As I said, with the merge a lot of improvements that we made in the 1.0 project have been merged as well into the live build. However, we are aware that there are a few new bugs introduced because of the merge. But in our opinion these are not significant enough to block the update.

One major improvement that is worth mentioning is in the networking between the different players.We have drastically improved our network synchronization code which results in better and more accurate synchronization of objects between all players.

About This Game

DISCLAIMER: THIS GAME IS IN EARLY ACCESS AND REQUIRES A HTC VIVE OR OCULUS RIFT TO PLAY. PLEASE DO NOT PURCHASE IT UNLESS YOU HAVE A EITHER OF THESE AND WANT TO ACTIVELY SUPPORT THE DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE A FEW ISSUES.

Crooked Waters is a multiplayer virtual reality game where players immerse in thrilling sea fights. Together with your fellow pirates you'll try to survive the clash with other pirate ships.

Weigh the anchor! Load the cannons! Set sail! The ship won't conquer the enemy on it's own, and it needs its crew. Are you a captain? A cannoneer? Or a mere Scallywag? There is no rank when you're in the heat of battle. Adjust the sails so you'll have the speed advantage, supply your cannoneers with ammo or chant some Yo Ho Ho! and Ye He He to keep the morale high. Sink those Scurvy Dogs when you get the chance, because there is no room for others in these Crooked Waters.