Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.

There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.

Greetings all, this is my first post here, I joined because a friend had mentioned this league and I was hoping to join, then it turned out that I was already too late..... but since I'm here, I may as well ask if there's a spot for someone to join in at this juncture in time.... I generally play Orkz

We just started, and actually have an odd number, so if you want to join we would have an even number! Just let me know you time zone and get to work on your list. I am the odd man out so just let me know when you could get a game in.

I am having a hard time imagining why that would be different from just taking another block.
If you explain it to me maybe we will go to a higher point total core after week 4.

Because I would like to add a special character. I can juggle some points around and see what I can come up with instead of begging for moar points.

Pollo, when are you down for a game?

Alright folks, after playing around with a list for a while, I have decided to raise the core to 750 on the 5th week instead of giving you another block that week. so when you remake your lists after your week 4 game, your core will raise to 750 points, with 4 blocks to choose from.

Week1: Core +3 blocks. Use the Core and 1 block to make a 750 point (or less) list (obeying the standard force org chart) based on who your opponent is.
Week2: Core +3 blocks. Use the Core and 1 block to make a 750 point (or less) list.
Week3: Core +4 blocks. Use the Core and 2 blocks to make a 1000 point (or less) list.
Week4: Core +4 blocks. Use the Core and 2 blocks to make a 1000 point (or less) list.
Now you may change your list.
You may edit your Core (now up to 750 points) and your blocks to streamline it, or add a more effective unit for the higher points cost battles for the 2nd half of the League.
Week5: Core +4 blocks. Use the Core and 2 blocks to make a 1250 point (or less) list.
Week6: Core +4 blocks. Use the Core and 2 blocks to make a 1250 point (or less) list.
Week7: Core +5 blocks. Use the Core and 3 blocks to make a 1500 point (or less) list.
Week8: Core +5 blocks. Use the Core and 3 blocks to make a 1500 point (or less) list.

It was a tough game. My list only has twenty-one models in it, and by turn two, although my bikes had crashed into his lines, rain of plasma and demolisher fire had depleted me to 1/8 my starting force. Then my last biker, scouts, and apothecary died, leaving just my bike captain, all by himself. At which point, Lawinator's master of ordnance dropped an earthshaker round that scattered SQUARE onto the command squad, killing everyone except the commander.

That was the end of turn two.

The game did not end until turn five, when I rolled a natural 2 to end the game, my lone captain just out of position to zoom in and contest the single objective Lawinator's remaining veteran squad was able to control. That captain LITERALLY shrugged off more fire than it took to obliterate the rest of my army. Two hydras fired on him for three turns straight, and he considered it a pleasing showed.

It was a tough game. My list only has twenty-one models in it, and by turn two, although my bikes had crashed into his lines, rain of plasma and demolisher fire had depleted me to 1/8 my starting force. Then my last biker, scouts, and apothecary died, leaving just my bike captain, all by himself. At which point, Lawinator's master of ordnance dropped an earthshaker round that scattered SQUARE onto the command squad, killing everyone except the commander.

That was the end of turn two.

The game did not end until turn five, when I rolled a natural 2 to end the game, my lone captain just out of position to zoom in and contest the single objective Lawinator's remaining veteran squad was able to control. That captain LITERALLY shrugged off more fire than it took to obliterate the rest of my army. Two hydras fired on him for three turns straight, and he considered it a pleasing showed.

That captain was infuriating and you should give him special treatment in your future armies.

Yeah, even though it was a digital incarnation, something needs to be done to commemorate this. Maybe stitch bullet impacts around the base throwing up dirt, or something, the captain still unconcerned.

To clarify, Slapnuts won the battle
Things I learned:
1) Pathfinders are not very good if they have no-one to shoot at
2) I hate rhinos
3) Space Vikings beat Space Clowns in close combat

On another note, Day was a class act in putting up with the fact that I hadn't used Vassal before. So I thank him for that.

There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.

I'd also like to congratulate Smurfy on his fairly decisive victory last night. He nobly put up with me being a newb with VASSAL and a lackluster opponent in general, though I'm working hard on improving both those fronts for future games . I'm definitely looking forward to having more than 3 units on the field, too...

I played my game with Extreaminatus today. It was a victory for the Imperial Guard.

Although not by much. He got on the objectives in the first turn, and it took the rest of the game to dislodge him, and even then his guys fought to the last man.

I think it would have gone the other way had his luck held out. The dice were really against him. My hellhound took a pair of lances every turn, and was still alive at the end. His HQ also had the bad luck to crash land right in front of a platoon of guardsmen.

As I recall, we just even'd up, but you're more than free to get the program and everything set up and can get games on the side to learn the program until we can accept you in?

As for Susan: Was trying to help ya with tactics against me. You could have done really well if you Immobilized my Transports before they crossed the field, as well as using your Jetbikes mobility/range to their advantage. (I capitalized on them separating from your forces, something you could tell when i all jumped on them in the turn they got too close.)

If you merely did that, and used a Warrior block to block my movement past the immobilized vehicles, it would have been a draw. Sisters don't like charges, as you saw. So much so that your HQ could just go solo and be a wrecking ball in assaults while the rest of the Troops focus on the Mission Objective. (Your flag.)