In the sixth episode of Botched Viewpoints, Craig is joined by Jamey Stegmaier of Stonemaier Games and designer of Scythe, and Michael Coe of Gamelyn Games to talk about the community within the hobby, and more specifically the relationship publishers have with the community and the role they serve to the community. It's a fascinating conversation and I hope you enjoy!

In the fifth installment of Botched Viewpoints, Craig is joined by Tiffany Bahnsen and Patrick Hillier to talk about some tip, tricks, and etiquette for convention season. Whether you're an Introvert, Extrovert, or somewhere in between, listen in to hear the pros talk about what to expect at a con and how to survive the experience!

In the fourth installment of Botched Viewpoints, Craig is joined by David Sommerville, the creator of Vast, Patrick Leder, the head of Leder Games and designer of Vast, and Kyle Woelful, the developer of Vast to talk about their soon-to-be-arriving game. In the episode they discuss how the idea went from BGG WIP to a published product and some of the work and issues with balancing and asymmetrical play. Also, they discuss the name change from Trove to Vast, and wrap up with discussion of the how the brand will expand and continue in the future. Look for Vast in the very near future as it is Craig most anticipated game of this year, or you can pre-order the game on www.ledergames.com!

In the third episode of Botched Viewpoints, Craig is joined by Chris Darden, designer of Dungeon Roll and Geekway to the West organizer, and Anthony Racano, host of the Cardboard Jungle and long-time convention demoer, to talk about the rise of conventions, the swells in convention attendance, the importance conventions have within the community of gamers, and what conventions can do better logistically to avoid housing and/or badge nightmares.

This extra episode focuses on objectivity, subjectivity and the roles of media. Craig is joined by Matt from the League of Nonsensical Gamers and Brandon from the What Did You Play This Week Podcast and they discuss why we, as reviewers exist, who we're a benefit to, and our role as intermediary between producer and consumer. I sincerely hope you enjoy this discussion and thanks for listening!

In the first episode of the newest sister program Craig has dreamed up, he digs into the psychological principles of Locus of Control and the Self-Serving Bias. To achieve this goal, he has a long discussion with Edward and Tony from the Heavy Cardboard Podcast and Aaron and Quinten from the Board Alive Podcast where they dig into luck and random factor in games discussing the advantages and disadvantages of randomness or lack of randomness in a large scope of games. HC touts their knowledge of luckless heavy strategy games, while BA talks about their favorite stand-up dice rolls in thematic games and it culminates into an amazing discussion about how much randomness and luck leaves each group feeling fulfilled.