Contests & Promotions

Magic Leagues are an interesting take on the Limited format. Leagues have a variety of rules that can be adopted, but the core focus is on continually building and tweaking your deck while competing with others who have an equal sized pool of cards. Limited Magic is one of the more interesting and challenging parts of the game because it focuses on creativity, card evaluation, and smart play. So while most leagues stick to a single block, or the current Standard format, this league will be pooling cards from the many different Magic sets. The initial event consisted of two drafts, enough to give each player a pool of about 90 cards (enough to make a Constructed deck).

Here is the structure for my League:-There are only 8 teams/individuals for each monthly event.-Each event consists of a Swiss style draft and Single elimination Constructed tournament.-Card pools are created and expanded via 8 man block drafts.-No block will ever be repeated in the league. -Players keep all commons and uncommons from their draft pools. -The rares are pooled at the end of each draft, and redistributed based on record (first place picks a rare they want in their pool, then second place, and so on)-Constructed decks are 60 card minimum with 15 card sideboards.-Winner of the monthly Constructed tournament receives an additional random booster pack to add to their pool.-No trades are allowed between players.

Mirrodin was one of the most logical blocks to visit next since it offered a high percentage of artifacts that could be used for the 60 card Constructed tournament. While making a 40 card deck out of the equivalent of 6 boosters is rarely a challenge, constructing a 60 card deck was something we all knew would be more challenging. Some players opted to force colors from the first draft in order to strengthen their constructed pool, others, like myself, tried to make the best out the draft and not tie myself down too early. My Mirrodin pack gave me Grab the Reins