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You can now accept new low level missions on the second floor of the Job Center, these missions allow new runners to continue a mission driven leveling path after completing their assignments from Mr. (& Mrs.!) Jones;

Outzone Sec 2 spawns altered for the new Job Center missions;

TECH HAVEN

Tech Haven Sectors 1, 2 & 3 have been reworked;

New stores, NPCs, Guards and decorations have been added across Tech Haven;

Tech Haven Sector 1 has a greater presence of Fallen Angels security turrets, which will attack enemies on sight;

Tech Haven Sectors 2 & 3 are now guarded by new Tech Haven Sentinels. These 'bots will attack runners with drawn weapons. To help runners, Fallen Angels technicians have equipped the new guard 'bots with voice modulators recycled from now retired Reprogrammed CopBots;

New Fallen Angel characters now start their lives in Tech Haven;

Mrs. Jones has found her way to Tech Haven, helping new runners with profession based missions unique to Tech Haven;

In honour of Thomas Cooper (FA Founder/Leader) the Tech Haven administration have granted access to a new apartment, the "Thomas Cooper Lab"- apartment. It's limited to FA runners only!

You can now buy apartments with fixed locations in Tech Haven;

Several NPCs (Mrs. Jones' missions) were added to the world in all Tech Haven sectors;

Fixed/adjusted ambient sounds in Tech Haven;

Fixed/adjusted sound volume in Tech Haven;

Removed the Neocron 2 era 'lift music' from Tech Haven, it now has traditional atmospheric music;

Added a new Hacknet Dungeon for low level characters;

GRAPHICS

Added overhauled hack tool texture (1st person view);

Added new textures for NPCs;

Added new decals;

Added new actors;

Technical & Client Updates

Improved client stability;

Re-worked the code-base for starter gear and skills (increased the columns for items from 8 to 16);

Implemented Jones for Fallen Angels;

Neocron Evolution login screen re-activated;

Neocron Evolution music re-activated;

Hint of the day re-activated;

Update: A hotfix was published to fix the requirements of the droner pas

I have already seen the Cooper Lab and the newly organized trader area... and i love it.
Especially that Picture of Cooper and the Live-Feed in the right-hand room of .. what is it? E07/F07? Great work! But in my opinion, the Cooper Lab could've been twice as large as it is.