__________________
I'm a cat by the way. I'm also everyone's most hated critic.

(Opinions expressed are my own)

Nimble Writer - now available on Steam, Itch.io.CodeCat, my blog that I need to update - I also have a showcase, which I barely update.(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)

Even more amazing than seeing the full code base of Serious Sam classic released is seeing Rodzilla post. What up?

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

I have a question, though. The latest patch release for TFE is 1.05 and TSE is 1.07. What's different in 1.10?

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

If that's true, to what extent have SLAwww's additions been pushed? The OpenAL API he added is still very much beta at this point.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

Idk, we have stuff like better resolutions, gameserver master and stuff like that. Also, it's github, code still can be updated. I actually just hope it works with modern versions of Visual Studio now, cause setting up the enviroment for the mods code back then was a real pain for me.

I actually made the base of this repo back in late 2012, and I also released the binaries for this 1.10 version a while ago. It's 1.07, with some changes in it to make it suitable for modern compilers, some old deprecated things removed (Gamespy, CD checks, etc), and some minor modernization in the engine itself

And before you ask - no, 1.10 is not network-compatible with 1.07 (nor Revolution).

__________________
I'm a cat by the way. I'm also everyone's most hated critic.

(Opinions expressed are my own)

Nimble Writer - now available on Steam, Itch.io.CodeCat, my blog that I need to update - I also have a showcase, which I barely update.(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)

The latest patch release for TFE is 1.05 and TSE is 1.07. What's different in 1.10?

There are several differences. The 64-bit problem is fixed on engine level, gamespy is replaced with custom master server code, several copyrighted parts had to be cut off (such as Exploration3D). 1.10 is very similar to 1.07, you can play 1.07 and 1.05 maps in it, but not mods (they need to be recompiled to be playable). Several improvements of the Steam version (such as display resolutions and OpenAL) are not included in 1.10. Unfortunately these improvements were made in a very kludgy fashion because I could not modify the engine library. But they can be added to 1.10 eventually, I guess. In fact, it will be much easier to add them, then it was with Steam SS1.

You need either Visual Studio Professional or Visual Studio Community. The file BaseEvents.h is generated by compiling the file BaseEvents.es. You may try to manually compile it (RMB on file -> Compile). If this operation runs without errors, BaseEvents.h will be generated by ECC.

Edit: Or rather, let's make a more helpful post, you have to make sure that VS can find the bison and flex executables, check the ecc project properties executable paths if the Tools.Win32 folder is included

__________________
I'm a cat by the way. I'm also everyone's most hated critic.

(Opinions expressed are my own)

Nimble Writer - now available on Steam, Itch.io.CodeCat, my blog that I need to update - I also have a showcase, which I barely update.(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)

"Stuff\Serious-Engine-master\Sources\Ecc\\Scanner.cpp" is not a proper path. Press RMB on Scanner.l file, go to Custom build tab, then Command line -> <edit> -> Macros. Make sure your %(Root) and %(Directory) macros have proper values. %(Root) should have a drive letter with semicolon and a backslash, %(Directory) should contain a path to ECC project folder.

Quote:

you have to make sure that VS can find the bison and flex executables

VS does find these, otherwise it would complain that "bison is not a command or program name".

Edit: Or rather, let's make a more helpful post, you have to make sure that VS can find the bison and flex executables, check the ecc project properties executable paths if the Tools.Win32 folder is included

Quote:

Originally Posted by SLAwww

Spaces in the path are your problem. Remove them, and keep path as short as possible.

Yea, it works now, but another problem appears. xD

Now each time ECC works on .es files, it simply says that it "Stopped Working". Not really helpful polish error screenshot:

I would think that maybe someting went wrong with it's compilation, but first few files went just fine.

//edit

It seems it fails on BaseEvents.es, so I was wrong - it might be something with Ecc...

It's great that the engine is finally out, I'm not sure what use can I make out of it though, I've pretty much moved all my focus to unreal engine 4... Guess I could try to make a source port for TFE/TSE, can't promise anything though, since I have no experience with engine programming...

Entroper and Rod arent the only ones that will crawl out of the wood work for this...

---

I probably would have been a bit mroe active if I could ever have gotten SS Classic to run on Win 7-64bit+...

Whats up y'all?

Hey Damian, it's been too long. How is your life going?

Also, the classic Sam games have always worked on Windows 7 64 bit for me, not sure why it doesn't for you. The classic tools on the other hand haven't, but there have been fixes for that for a while.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty