This is a course aimed at making you a better designer. The course marries theory and practice, as both are valuable in improving design performance. Lectures and readings will lay out the fundamental concepts that underpin design as a human activity. Weekly design challenges test your ability to apply those ideas to solve real problems. The course is deliberately broad - spanning all domains of design, including architecture, graphics, services, apparel, engineered goods, and products. The emphasis of the course is the basic design process: define, explore, select, and refine. You, the student, bring to the course your particular interests and expertise related to, for instance, engineering, furniture, fashion, architecture, or products. In prior sessions of the course about half of the participants were novices and about half had prior professional design expertise. Both groups seem to benefit substantially from the course. All project work is evaluated by your peers -- and indeed, you will also be a peer reviewer. This format allows you to see an interesting collection of projects while getting useful feedback on your own project.

Avis

NS

The absolute perfect course for anyone looking to make a career in or change careers to Design. Great modules and assignments. Every bit of this course is extremely useful. Thank you.

RT

May 08, 2020

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Karl is a good professor, he introduced many design artifacts as well as showed and worked with the class through his experiment and assignment. Thank you for teaching us online!

À partir de la leçon

Week #5: Aesthetics

Now that you’ve identified what concept you want to explore, this module will explore the aesthetics of design so that you can refine your prototypes to be as aesthetically pleasing as possible. You'll learn how aesthetics are used in design, and how they motivate reactions toward artifacts overall using a real-world example. You'll also learn how you can apply these aesthetic principles to your own prototype, so that you can make your prototype more appealing and pleasing to potential customers. By the end of this module, you'll be prepared to implement aesthetic changes to your existing prototype so that you can be ready to submit your final design project for review in the following module.

Enseigné par

Karl T. Ulrich

Transcription

All right, Nate. Hold the scoop into the hand and what do you think? >> It's very comfortable in the hand. >> You like it? >> Yeah, the angles are nice. >> Okay, all right. When you get into Chuck. Go ahead and talk while you do it. Tell us what you think. >> It's comfortable My hand when I scoop and it angles nice and even. The ice cream is sticky on the back. Besides that, it's super nice and this ice cream is kind of tough and it's just comfortable in my hand as I scoop. And there's no weird angles or pressure points on my hand. >> Yeah. But the sticking is an issue? >> Yeah. >> Does it let you get the ice cream out of any part of the carton? >> Yeah. >> Good, good. Overall, what do you think? >> I think it's a super comfortable handle, it's just sticking to the back of the material >> All right, okay so I feel like we did pretty well here, the scoop is very comfortable, it lets you really get anywhere in the carton. The only issue with this prototype is that the ice cream sticks to the material. And that's pretty understandable, because this is a very thin, plastic surface It has kind of a rough finish on it. And that aspect of the prototype doesn't reflect the final product very well, because in the final product the whole thing would be solid aluminum, and it would stay quite warm during scooping. But overall, I'm super happy with this, and I think we did pretty well.