The latest update improves this venerable game right before another army pack release.

Slitherine, Matrix Games and Hexwar (www.hexwar.com) are pleased to announce that the comprehensive 1.7.1 update for the award-winning Field of Glory engine is now available through the in-game updater or for download. The update comes with a long list of fixes, changes, and improvements. The most notable among the additions is the inclusion of a new Starter Army/Quick Play battle system so players can now get a pre-built army for all army packs they own and jump straight into a battle.

About Field of Glory

Based on Slitherine’s popular tabletop wargaming system by the same name, Field of Glory now comes to the PC in a faithful adaptation of this acclaimed miniatures wargame! Without the calculations and measurements required for a tabletop game of Field of Glory, the PC version accurately represents ancient and medieval combat where you make the important and fun decisions on the battlefield.

The Field of Glory now moves to the Middle East with its latest expansion, Field of Glory – Decline and Fall! Based on the armies of the Byzantine Empire, the Islamic states and their other enemies, from 493 AD until the mid 11th century, Decline and Fall is the seventh army pack in this award winning ancient strategy series. Decline and Fall boasts 200 new battle group graphics and supporting info for the D.A.G. lists, over twelve new historical battles, and more!

Please note: Field of Glory – Decline and Fall REQUIRES ownership of the original full Field of Glory game.

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.

“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw. Not a monster but a very graceful machine with beautiful lines…. Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games. It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending. Coming up short of attack factors? No problem! Throw in some tanks. A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc. In Desert War 1940

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.