Class Changes

Contents

Class Changes

Many classes have had their inherent abilities changed for balance and utility reasons.

Prestige Classes

The requirements for all Prestige Classes have been removed, meaning, if you have a roleplay that fits and earn a determined Prestige Class, you may be able to level up on that at early levels without the crazy requirements that were standard.

The default properties apply even if multi-classed. Several kits alter the effects of the class, these can be found here

Bard

Bards have a number of new bard song and curse songs available. They are listed here.

Cleric

Clerics, in order to pray for their spells, must now have a valid deity in their deity field, which is appropriate for their alignment. Exceptions may be approved by DMs; same process as faction or DM-approved subrace or PrC approval.

Druid

Druid Wildshape is handled differently on City of Arabel than the standard Bioware wildshape. It is accessed through the crafting menu, and the particulars can be found here.

Fighter

Many different fighter kits have been implemented into the module. They can be found here.

Monk

Many different monk kits have been implemented into the module. They can be found here.

Paladin

Paladins, in order to pray for their spells, must now have a valid deity in their deity field, which is appropriate for their alignment. Exceptions may be approved by DMs; same process as faction or DM-approved subrace or PrC approval.

The Paladin's ability to summon a mount has been replaced with the ability to summon a minor angel to their aid with half the paladin's hit dice.

Ranger

Rangers can follow any deity, not just nature-oriented ones, and still receive spells.

Rangers have undergone extensive changes to the animal companion system which are detailed here.

Rangers gain a bonus to your animal companions based on their charisma modifier. For every +1 charisma modifier you have, your creature gains the following bonuses, limited by total ranger/druid levels.