This
Steam post has details on PC 1.0 update #1 for PLAYERUNKNOWN'S
BATTLEGROUNDS, which is now live in the battle royale shooter. Changes
include a new balanced map-selection ratio, a change to replays to prevent using
them to cheat, and a bunch of bug fixes. This also has some fixes for
intermittent lag issues that have plagued some players, but they say a
combination of issues contributes to occasional rubber-banding, and that clearing up this
issue further remains a top priority. Here's word:

Before we dive into
the patch notes, we would like to sincerely apologize for the inconvenience
caused by the intermittent lag and character position readjustment issues our
players are experiencing during matches. Creating a smooth playing environment
to allow our players to fully enjoy Battle Royale was one of our top priorities
for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag
issue to become worse or happen more frequently in the last few weeks. In the
process, we were not able to implement the measures to visibly address the issue
more quickly.

Contrary to most expectations, there is a combination of causes that lead to the
in-game lag and character position readjustment issues. The issues cannot be
attributed to one or two causes and have stemmed from a combination of different
factors which is why we need to continuously work on resolving and investigating
the problem. We upgraded our game engine to the latest version and made changes
to the game when we added new content. The problem resulted from these changes
as well as several other causes.

In this patch, we have removed some inefficiencies in server infrastructure and
optimized in-game servers to alleviate the problem. More specifically, we made
adjustments to reduce the bottleneck during the game server launch phase and
also resolved some server hitch issues.

Resolving the intermittent lag and character position readjustment issues are
still one of our top priorities, and we are continuing to work on analyzing and
fixing any remaining issues every day. After today’s update, we will be running
some internal tests and deploying more updates to gradually mitigate the
problem. We are currently examining several measures including server
optimization and server logic modification to address the multitude of causes.
On top of this, we will continue our efforts to further investigate remaining
causes.

We will keep you updated on our progress going forward. We would like to
apologize again for the inconvenience and we will continue to do our best to
resolve the issues.

Muscular Beaver wrote on Dec 28, 2017, 10:20:The netcode is utter garbage. Just get a new one already...

If they had a Comp USA store nearby they could have just stopped over and picked one up off the shelf.

I think thats where they got it from in the first place.It was fine with 50 players in the alpha, but instantly, in the beta, after increasing to 100 players, it went belly up and only bandaids were implemented since then to hide the utter crap it is.

They got the wrong one, they should have chosen the other box right next to it, that one works better.