go to the ToolBar tab and choose as group “Main UI” and Category “Custom”.

Drag MF Render somewhere on the Main Toolbar to create a button

How to use:

- Add files or folder to list.- Enable global overwrite settings if needed. Settings you don’t overwrite will be taken from each file.- if you want you can choose to shutdown your computer, logoff or quit max when the render is completed.

23 thoughts on “MF Render”

Thanks for the wonderful script! Can’t wait to try it.
How does it work with BatchCameraRender? If I have a scene with BCR set up and ready to go do I just add that MAX file to the list of your script? Or there’s something else I should do?
Thanks!

we can render like multi cam;
i did this way:
1) create cameras (in my scene i had two) and place them.
2) copy second camera’s coordinates to notepad (and target also)
3) activate autokey mode and for first cam set key to frame 0
4) go frame 1 and paste 2′nd cam’s coordinates over first cam (make same step for target)
5) in script dialog box, in over tab, click time and set range to 0-1.

Hi! The script is really awesome, great job! But, we’ve stumbled upon a problem. Namely, when using Vray distributed rendering for some reason the automatic transfer of assets does not work? Any idea why this is happening?

Ah, too bad. I’ve looked through the script but can’t seem to find any reason for it behaving like that. The setting which enables asset transfer in Vray definitely is saved with the file, that’s why it’s weird. :/