Some bug fixes for the most common problems that aren't hardware or driver related.

4k Resolutions supported in Video Settings.

Optimized Trigger Area in Hold mode.

All Ingame Music should now peak at the same volume.

"Needs More Gun" Achievement should now unlock reliably.

"Stop Touching Me!" description now matches unlock conditions.

You now have an option to launch the game in Windowed mode.

I've also changed how the Redists are handled to use Steams newer system. This is the first time I've used this system so I'm not sure what issues it may have. Hopefully none. The one thing to keep an eye out for is if you have to agree to a UDK EULA when starting the game. In theory this shouldn't happen but if it does please let me know.

Waves is a splendid game. I first encountered it at the Eurogamer Expo back when I was an RPS baby, and its frantic twinstick shooting and shimmering screen of colours immediately coaxed me into a spaced-out bliss zone. Last year, one-person dev studio Rob Hale launched a Kickstarter to fund a sequel, Waves: Arena Tactics. That didn’t work out quite as intended but Hale reckons that’s all for the best and has now released Waves [official site] into Early Access. You can see it in action below.

Phil tells me he's lost friends score-chasing in Waves, but I don't play score attack games any more. Not since the incident. However, if you're up for straining your relationships with a glow-in-the-dark twin-stick shooter, Waves 2 (Waves Squared, I should say) will be crashing into Early Access on December 16.

The original Waves had you rolling around a cyberspace arena with the distinct air of Geometry Wars, blasting swarms of corrupt processes trying to take down your network. The sequel doesn't look like a dramatic departure at this juncture, although the arena has changed shape and it certainly looks sharper. Developer Squid In A Box has scheduled Early Access to last six months as new weapons, modes, power-ups and enemies are added.

Gorgeous, punishing and rare, Waves was a top-down twin-stick shooter that did more with a single screen and five minute bursts of action than some first-person shooters do with world-spanning multi-million dollar campaigns. I first played it at the Eurogamer Expo and, upon remembering that I’m cack-handed when it comes to speedy action, I shrank away from the controller to save face. And then I went home and bought it to practice in the safety of my own home. The sequel has just arrived on Kickstarter, after two years of development, and 30,000 is needed to complete the design. It looks fantastic, adding procedurally generated arenas, online multiplayer, new weapons and much more. Video below.

It’s been almost two years since twin-stick shooter Waves was released, which means fans of its searing neon and frantic fighting are probably shivering and picking scabs from their eyeballs due to withdrawl symptoms. They should pick faster, because developers Squid In A Box announced a follow-up this weekend, and the first trailer is below. (more…)