SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc).

Saturday, October 23, 2010

[log] SoundRTS 1.1 alpha 5 released

Available at:http://jlpo.free.fr/soundrts

The main changes since 1.1 alpha 4 are:

Team play:- allied players, including allied victory and allied vision- available only in the server menu (use a private server for single player games with allied play; computers are not allied by default)- the single player menu is the same than before (computers are allied by default)

Chat:- only available in the server lobby and in the pre-game room (not available when selecting the map and the game speed though)- to say something to everybody in the same room, press S, enter your message and press enter

Maps:- multiplayer maps are sorted from the smallest one to the biggest (the number of units is taken into account too)- added maps pm1 to pm6 by Peter Mahach

The AI might be a bit stronger:- the AI will retaliate only if it is stronger than the attackers- the AI builds additional townhalls automatically (no need to specify their number in ai.txt)- the AI builds more than one production building automatically (barracks, workshop, dragons lair...)- the AI builds where the peasants are- the aggressive AI researches the upgrades and abilities- the aggressive AI uses teleportation

Bugs fixed:- bug fixed: when restoring a game just after the program's launch, the program would freeze- bug fixed: sometimes when the sawmill was complete, not all the hit points were available

SoundRTS 1.1 and SoundRTS 1.0 should coexist in the same machine without any problem. The settings are also stored in different folders (respectively "SoundRTS unstable" and "SoundRTS 1.0").

About multiplayer games, this version is only compatible with itself. If you modify the rules.txt file or the ai.txt file, you need to send it to your friends if you want to play with them, or they won't find your server.

16 comments:

I get the following warning: WARNING: recursion error with aggressive; current ai.txt line is: get 9 peasant 50 knightIt doesn't seem to have any effect on game play though.I was using map OMJ1 in single player mode.

It happens when the AI can't find a way to build what is requested. It freezes the game for less than a second, then the AI stops thinking for a while to let the program work. I'll try to make the AI detect this loop earlier so the game doesn't freeze at all.

Hi, thanks for your message.I haven't been able to work on the game for some weeks and I hope I will be able to come back soon.The guard tower and the cannon tower are buildings, so you cannot transport them.A game with more modern weapons is probably possible, even if I will focus on programming what is required to customize the rules and explain how to modify the game.

Thank you very much.Congratulations, for this game, is very accessible and is beatifull.Non vedo l'ora, della nuova versione.Verrò spesso qui, per darvi suggerimenti.I'm sorry, don't write complitly in english, but I don't know very well english.Ciao e grazie ancora.

hello friends first of all you Vuena Felisita the game I have 2 query: the first is how I can defend against attacks that accentuated IMBISA? is like anarcher, and my ace egersito not nothing kills the keeper one on one, and they do not grab anything! aser that I can protect myself from this attack? aceras I can and the same attack? another query because the game with big maps anta so slow? acer as I can for the game I walk faster? of hands to thank youvery much for the responses and will be tempted qe answer me!