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1) The white is ungodly bright on the first page. Change it to a dark grey or put an image behind it.

2) When scrolling over the game modes tabs in the game information, the background picture moves. This is disorienting and makes me feel sick personally. Cool concept, but... yea.

3) When interacting with the various maps, you should also include information about jungle camps, lanes, and towers. It'd be really cool to see detailed information about everything on the map. (For example, How much gold and exp the mid furies give for starters, but maybe how much damage, hp, and spawn timers as well.)

4) The item images in the items page is EXTREMELY small, so it feels cluttered. You should double the size of the images. Look at the "All Gods" tab. Because the images are bigger, it feels way less cluttered.

5) is it just me, or is the siege sky backwards?

6) Left Clicking the smite logo while viewing the game map does not lead you back to the smite main site. Middle clicking does.

7) I would LOVE to see the actual in game models in the god information. Would love it more if you also introduced a 3d Model viewer like what that smite leaks site uses.

8) Clicking "Joust" takes you to the conquest map.

9) the 'Passive" skill should be on top of the skill sets when viewing a god. Makes more sense.

10) You should double the size of the icons for the skills/passives in the god viewer. Just like with the items, it's so small it feels cluttered.

I agree that the white is too bright, I'd also say it doesn't fit the theme of SMITE. It should be a star map like the backdrop on the lobby, I think it would fit better, if nothing else just a nice gray or something would be better.

I think that while the game-mode map you've done for the site is cool and is a nice idea, it doesn't really add anything. It provides little to zero information and doesn't even let you move around to view the map in all it's glory.

Yes, I can now look around the maps and inspect points of interest, but it tells me nothing about them. You tell me nothing about the points of interest, I can't inspect map paths because the camera stays at fixed points, and if I want the info the map viewer does provide I have to watch a video. Why not just link me to videos? It would've been cheaper to do and just as effective if not more so. Also controlling the camera is a bit clunky and it just feels odd to use in my opinion.

The god viewer is OK, it at least adds more than the map viewer. I think it could be better though, there are a few flaws.

First, why are there two pages? I think the main page of a god and the details page could easily be condensed into one page; you don't have a lot of details to share and making it seem like there is more to know about a god then there actually is benefits no one.

Second, why are pantheon and class considered details? They should be categorized as basic knowledge and therefore listed, in your current UI, in the first page. They are both basic and important details to a god and therefore they should be one of the first things that pop up. "Oh, I like mages, lets see if they have any cool mages!" Gonna be hard to do without those two details on the first page.

Speaking of this, you might want to bring in some organization to this feature, by class and/or pantheon you may not have many when sorting using both options but not having any sorting options makes the list seem very long. Lots to view and process.

Last point on the god viewer. You might want to have a little more detail about what the gods do best or some defining features; for example, high mobility, high damage, auto-attack focused, etc. It'll probably help people get more of an idea of a god's design at a glance.

Now to the item viewer.

You have a massive wall of items as the very first thing you see. That will be intimidating to a new player. You have sorting options yes, but it won't help if they run away at the first sight of this wall of stuff you're overwhelming their eyes with.

To fix this, you should at least fix the very first problem that you have. You're presenting EVERYTHING. That is just unnecessary, you can't even use all of the items on a god. Items should be split into at least two categories, Physical and Magical. You already do this in game and at the very least it will take away some of the clutter. You may want to create a third category of Defense though it might be odd to sort due to some items being hybrids. Attack Speed is also up for debate since it is a hybrid stat, but with a lack of magical attack speed items, it probably isn't a good idea for now.

Even after making this small change, it'll still be a fairly large wall to sort through. Perhaps instead of immediately presenting the remaining items, you should give a few more categories for players to choose. It may be more player friendly to sort through a few major categories than to give players a wall of items to look through. This change is debatable though as the size of the item wall will likely decrease significantly especially if sorting items into 3 categories. I would recommend determining whether it's best to implement this change after making the first change.

Another major problem with the item page; it doesn't really show you how items branch off one another. A greater item simply tells you what it branches off of so you can go hunt it down in the item wall as if it were some kind of treasure hunt. Either lesser items should be removed from the wall, or there needs to be a better way to find the ways items branch off of one another. Lesser items being removed would also help with the aforementioned item wall problem.

I would also suggest sorting items, consumables, and actives away from each other as well to indicate that they are not the same and do not go in the same slots as well as further organizing the item wall.

Also can we have the scaling back on the character pages for health protections etc. I'm guessing they were cut down to try and make them more appealing for new players but taking out important information seems like a step backwards.

If im honest im not sure why you invest so much into redesigning interfaces..... Ive lost count of how many times the home screen layout in game has changed...its never needed the constant changes.. and neither will the website benefit from it either. Its a waste of time. and its just plain annoying to people who have to relearn how to navigate around it.