Metallic Planar Dragons (Dragons from all Planes other than the Prime, good) PL see the Planar Arms Race
Gem Planar Dragons (Gem Dragons from all Planes other than the Prime, neutral) PL see the Planar Arms Race
Chromatic Planar Dragons (Chromatic Dragons from all Planes other than the Prime, evil) PL see the Planar Arms Race

Faerie of the Realm of Faerie (Planars of the Realm of Faerie, good and neutral) PL see the Planar Arms Race
Unseelie of the Realm of Faerie (Dark Planars of the Realm of Faerie, evil) PL see the Planar Arms Race

Githyanki (Planars of the Astral Plane, evil) PL see the Planar Arms Race
Githzerai (Planars of the Astral Plane, neutral) PL see the Planar Arms Race

Shades (Planars of the Plane of Shadow, evil) PL see the Planar Arms Race

Jann (Planars of unspecified Elemental Planes, neutral and good) PL see the Planar Arms Race
Nature Elementals (Planars from various Planes, all alignments but always on nature's side) PL see the Planar Arms Race

Air Elementals (Planars of the Elemental Plane of Air, neutral) PL see the Planar Arms Race
Djinn (Planars of the Elemental Plane of Air, good) see the Planar Arms Race
Invisible Stalkers (Planars of the Elemental Plane of Air, neutral) PL see the Planar Arms Race

Water Elementals (Planars of the Elemental Plane of Water, neutral) PL see the Planar Arms Race
Marids (Planars of the Elemental Plane of Water, evil) PL see the Planar Arms Race
Water Wierds (Planars of the Elemental Plane of Water, evil) PL see the Planar Arms Race

Earth Elementals (Planars of the Elemental Plane of Earth, neutral) PL see the Planar Arms Race
Dao (Planars of the Elemental Plane of Earth, neutral) PL see the Planar Arms Race
Xorn (Planars of the Elemental Plane of Earth, neutral) PL see the Planar Arms Race

Fire Elementals (Planars of the Elemental Plane of Fire, neutral) PL see the Planar Arms Race
Efreet (Planars of the Elemental Plane of Fire, evil) PL see the Planar Arms Race
Salamanders (Planars of the Elemental Plane of Fire, evil) PL see the Planar Arms Race

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THE NATIONS AND PEOPLES FROM OTHER CRYSTAL SPHERES

Church of Toril (If played by current player)
Eternal Empire of Realmspace (If played by current player)
Hope Isle of Toril (If played by current player)
Star League of Realmspace (If played by current player)

The Shadow Empire (Empire of Shade in the Plane of Shadow, many kinds of beings with the Shade template or associated with Shadow, Torilian humans, demihumans, humanoids, some Oerthian converts, evil) PL 77
United Commonwealth of Realmspace (A greater part of the people of Toril and Realmspace, neutral and good) PL 1,000

Peoples of the Hool Marshes (Lizard men, hempmonalander humans, monsters of every sort from the MM, neutral and evil) PL 3
Humanoids of the Barrier Peaks (Humanoids of every type, slaves of every type, evil) PL 3
Humanoids of the Crystalmists (Humanoids of every type, slaves of every type, evil) PL 4
Humanoids of the Hellfurnaces (Humanoids of every type, slaves of every type, evil) PL 3
Humanoids of the Jotens (Humanoids of every type, slaves of every type, evil) PL 3
Orcish Empire of the Pomarj (Orcs, half-orcs, other humanoids, slaves of all kinds, monsters of every type from the MMs, evil) PL 15
The eastern half of the Principality of Ulek (Orcs, half-orcs, other humanoids, slaves of all kinds, evil) PL 2

Undead dominated areas

Beings of the Dreadwood (Undead trolls, undead treants, undead sentient trees, evil forest spirits, other undead of every type, humanoids, monsters of every sort from the MM, evil) PL 5

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THE NATIONS AND PEOPLES OF THE CENTRAL-WESTERN FLANAESS (KNOWN AS THE WESTERN NYR DYV AREA)

The Beings of the Cairn Hills (Monster hordes of Zagyg the Mad, monsters of Castle Greyhawk, secret bases of the Rhennee humans, Wardens of the Doomgrinder, dwarves, gnomes, some humans of all types, all alignments but few good) PL 5
Kingdom of Celene (Grey elves, high elves, wood elves, wild elves, neutral and good) PL 5
Peoples of the Gnarley Forest (High elves, wood elves, oeridian humans, some humans of other types, some gnomes, treants, forest beings, good) PL 2
Domain of Highfolk (High elves, grey elves, wood elves, some humans of all types, some gnomes, some halflings, good) PL 6
Peoples of the Kron Hills (Dwarves, gnomes, halflings, some elves, some humans of all types, neutral and good) PL 3
Technomancy of the Lortmils (Gnomes, dwarves under the secret tutelage of the United Commonwealth of Toril, all alignments but few evils) PL 17
Peoples of the Northern Lortmils (Dwarves, gnomes, some humans of all types, neutral and good) PL 3
Peoples of the Welkwood (high elves, wood elves, wild elves, grey elves, humans of every type, gnomes, treants, forest beings, all alignments but few evils) PL 3

Ivid the Undying and the City of Rauxes (Ivid the death king, the tarrasque, death knights, skeletal warriors, undead of all types, powerful monsters, large animated constructs) PL 15
Medegia (Undead of all types, humanoids of all types, dark enchantments covering large areas, evil) PL 4

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THE NATIONS AND PEOPLES OF THE NORTHWESTERN FLANAESS (KNOWN AS THE BITTER NORTH)

Quaggoth Fells of the Burneal (Quaggoths, treants, sentient trees, spirits of the woodlands, remorhaz, white puddings, monsters of every type from the MM, neutral) PL 15
The Humanoids of the Yatils (humanoids of every type, evil) PL 3

- - -

THE NATIONS AND PEOPLES OF THE NORTHERN FLANAESS

Demipowers

Iuz the Old (Demipower, evil) PL 7

All the nations and peoples here are human dominated

Artonsamay (Humans of all types, humanoids, dwarves, some beings from the Underdark, monsters of every type from the MM, evil) PL 5
Rovers of the Barrens (Flannae humans, humanoids of all types, slaves of all types, neutral and evil) PL 3
Refugees of Fellreev Forest (Humans of all types, demihumans of all types, forest spirits, forest beings, all alignments) PL 4
Horned Society (Humans of all types, humanoids of all types, slaves of all types, undead of all types, dwarves, evil) PL 7
Empire of Iuz (Humans of all types, humanoids of all types, slaves of all types, undead of all types, dwarves, evil) PL 25
Redhand (Humans of all types, humanoids, dwarves, monsters of every type from the MM, evil) PL 5
Riftcrag (Humans of all types, humanoids, dwarves, gnomes, some elves, some beings from the Underdark, neutral and evil) PL 7
Kinemeet (Humans of all types, humanoids, dwarves, gnomes, elves, monsters of every type from the MM, evil) PL 4
Kor (Humans of every type, elves, dwarves, gnomes, monsters of every type from the MM, neutral and evil) PL 5
Fellands (Humans of every type, humanoids, dwarves, some beings from the Underdark, evil) PL 5

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THE NATIONS AND PEOPLES OF THE NORTHEASTERN FLANAESS (KNOWN AS THE THILLONRIAN PENINSULA)

* Knights of Aerdi (Dedicated to restoring the Great Kingdom, all alignments) PL 2
Knights of Luna (Dedicated to making Celene aid it's good and neutral neighbors, good) PL 2
Rangers of the Gnarley Forest (Dedicated to protecting Gnarley Forest, good) PL 2
Order of the Hart (Dedicated to stopping Iuz, good) PL 2
Knights of Holy Shielding (Dedicated to holding the Shieldlands and stopping Iuz, neutral and good) PL 2
The Fellowship of the Torch (Dedicated to stopping Iuz, all alignments) PL 2
Knights of the Watch (Dedicated to protecting the Sheldomar Valley from the Baklunish, neutral) PL 2

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THE ROBOTS

City of the Gods (City of superscience in the Godspires) PL 300 (See Rule 17, City of the Gods, please.)
The Robots (From the crashed spaceship in the module S3, Expedition to the Barrier Peaks) PL 3

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- - - THE CLAIMS LIST - - -

IR CLAIMS SO FAR

* indicates the power is contested between two or more people
? indicates a shared power (maybe ), but nevertheless a third person (or even more people) may be contesting the Power

Guardinals (Planars of Elysium, neutral good) PL PL see the Planar Arms Race
Eladrin (Planars of Arborea, chaotic good) PL PL see the Planar Arms Race
Faerie of the Realm of Faerie (Planars of the Realm of Faerie, good and neutral) PL see the Planar Arms Race

Western Amedio Rainforest (humanoids of all types, various underdark races, monsters of every type from the MMs, slaves of every kind, humans of unknown types, evil) PL 3
Hold of the Sea Princes (Suel humans, oeridian humans, dwarves, slaves of all types, neutral and evil) PL 4

Domain of Greyhawk (Oeridian humans, suel humans, flannae humans, baklunish humans, rhennee humans, elves, dwarves, gnomes, halflings, half-orcs, some humanoids, all alignments) (if not contested, this goes to Melkor and becomes the Shadow Throne) PL 5 *
Technomancy of the Lortmils (gnomes, dwarves under the secret tutelage of the United Commonwealth of Toril, all alignments but few evils) PL 17
Peoples of the Northern Lortmils (dwarves, gnomes, some humans of all types, neutral and good) PL 3

Air Elementals (Planars of the Elemental Plane of Air, neutral) PL see the Planar Arms Race
Djinn (Planars of the Elemental Plane of Air, good) see the Planar Arms Race
The Water Elementals (Planars of the Elemental Plane of Water, neutral) PL see the Planar Arms Race

Demons (Planars of the Abyss, chaotic evil) PL see the Planar Arms Race
Slaadi (Planars of Limbo, chaotic neutral) PL see the Planar Arms Race
Unseelie of the Realm of Faerie (Dark Planars of the Realm of Faerie, evil) PL see the Planar Arms Race
Undead (Undead of all types, evil) PL see the Planar Arms Race (the same rules apply)

Ivid the Undying and the City of Rauxes (Ivid the death king, the tarrasque, death knights, skeletal warriors, undead of all types, powerful monsters, large animated constructs) PL 15
The northern two-thirds of the Bone March (Humanoids of all types, undead of all types, evil) PL 2
Geoff (In hiding are suel humans, flannae humans, oeridian humans, elves, dwarves, gnomes - occupied by drow and giants) PL none

Demons (Planars of the Abyss, chaotic evil) PL see below
Xeg-Yi (Planars of the Negative Material Plane, evil) PL see the Planar Arms Race
Undead (Undead of all types, evil) PL see the Planar Arms Race (the same rules apply)

The Shadow Empire (The Empire of Shade in the Plane of Shadow, many kinds of beings with the Shade template or associated with Shadow, Torilian humans, demihumans, humanoids, some Oerthian converts, evil) PL 77

Quaggoth Fells of the Burneal (Quaggoths, treants, sentient trees, spirits of the woodlands, remorhaz, white puddings, monsters of every type from the MM, neutral) PL 15

(The League of the Warlords)

(Artonsamay (Humans of all types, humanoids, dwarves, some beings from the Underdark, monsters of every type from the MM, evil) PL 5
Redhand (Humans of all types, humanoids, dwarves, monsters of every type from the MM, evil) PL 5
Riftcrag (Humans of all types, humanoids, dwarves, gnomes, some elves, some beings from the Underdark, neutral and evil) PL 7
Kinemeet (Humans of all types, humanoids, dwarves, gnomes, elves, monsters of every type from the MM, evil) PL 4
Kor (Humans of every type, elves, dwarves, gnomes, monsters of every type from the MM, neutral and evil) PL 5
Fellands (Humans of every type, humanoids, dwarves, some beings from the Underdark, evil) PL 5)

- - -

TURROSH MAK

Turrosh Mak (PC, half-orc, fighter 20, neutral evil) PL 2

Githzerai (Planars of the Astral Plane, neutral) PL see the Planar Arms Race
Earth Elementals (Planars of the Elemental Plane of Earth, neutral) PL see the Planar Arms Race
Dao (Planars of the Elemental Plane of Earth, neutral) PL see the Planar Arms Race

Jaran Krimeeah, Mage of the Valley of the Mage (NPC, human, mage of very high level, neutral) PL 2

Metallic Planar Dragons (Dragons from all Planes other than the Prime, good) PL see the Planar Arms Race
Metallic Planar Dragons (second selection) (Dragons from all Planes other than the Prime, good) PL see the Planar Arms Race
Gem Planar Dragons (Gem Dragons from all Planes other than the Prime, neutral) PL see the Planar Arms Race

Unseelie of the Realm of Faerie (Dark Planars of the Realm of Faerie, evil) PL 9
Elementals (Elementals of the various Elemental Planes, neutral) PL 9
Nature Elementals (Planars from various Planes, all alignments but always on nature's side) PL 9

Knights of Holy Shielding (Dedicated to holding the Shieldlands and stopping Iuz, neutral and good) PL 2
Knights of the Watch (Dedicated to protecting the Sheldomar Valley from the Baklunish, neutral) PL 2
Order of the Hart (Dedicated to stopping Iuz, good) PL 2
The Fellowship of the Torch (Dedicated to stopping Iuz, all alignments) PL 2