Bug

There were a number of bugs that needed to be sorted out, there’s still a few left obviously (as there will always be) but I figured it’d be good to just get this out now instead of saving it for the next update. I’m just going to keep this really breif and let you all …

Sorry for being antisocial this week and not really replying to comments, I was feeling awful and out of it and time slipped me by. Thank you so much for all the reports though, it was a huge help. Got a patch for you all, lots of bug fixes and some extra junk. Still a …

Just dropping off a quick patch to fix some of the most blaring issues with the last major update. Sorry it’s a bit late, the update was released late in the week, and with work I didn’t get much time to get this out by sunday. The biggest delay of course was my broken save …

Well, hey there, I don’t know how to begin this, but I’ll just say, here’s the update. You can scroll down to the bottom and pick it up if you’re not up for the blog bits. So, after whats been far too long, I’ve finally managed to finish the semi-refactor of this game and transitioned …

Just dropping in to post a, later than intended, progress report. Despite the title, I’m not actually upset with work, but naturally it does take up my time, and more importantly my energy. Thus, as was mentioned last post, updates for January are still unlikely. So, I’m here to talk about what progress has been …

I hope everyone had a good holiday week. I know I did, but it was a tad on the distracting side obviously. To say the least Elysium only received a small percentage of its usual work hours and so this is just a small patch. It’s mostly just bug fixes, but it I also spent …