"One thing that has been an interesting problem is a physical one: asking Neverwinter Neverwinter AD players to iterate between looking ahead at a TV and down at their hands requires both physiological and mental mode shifting," says Albert Reed, CEO and co founder of Demiurge Studios. The team is working on the Wii U version of Gearbox's Aliens: Colonial Marines."Making sure our designs provide a usable 'flow' between these two Neverwinter gameplay positions has been interesting," says Reed. Diego Fernandez Bravo, Ubisoft Paris producer on launch Neverwinter game Rabbids Land agrees though his team had to meet the challenge in a slightly different way due to the fact that they were creating a party Neverwinter game.The "challenge was to keep the interest of the people watching the Neverwinter game when it's not their turn to play, and still be able to understand what is happening in the Neverwinter game, since they don't have easy access everything that is happening on the Wii U Neverwinter gamepad," says Fernandez Bravo. "We had to take into consideration how to make the Neverwinter game interactive and fun both on and off screen.