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Great video. I think this is an important aspect that is often overlooked by the majority of gamers where as in game theory its incredibly important.

I would probably agree with saying that 7 shots is the average just by guessing myself. Did you happen to look into it anymore? I know that @Devilman has data on a ton of various things.. to a point where it is mind blowing. One thing he did recently was compare how many shots it took the same players to kill their opponents while playing Neutral Host Edition as well as playing Off Host. I wonder what he would consider the "average" shots to kill.

I took overall accuracy using only the magnum, as well as looking at clips of 1v1 battles to get a rough idea.

Maybe Devilman will pop in with some ridiculous spread sheet of data but like I said I would tend to agree with saying 7 shots is a good average. Even good players are caught dumping an entire clip on someone without getting a kill.

Very good narration dude! The video is missing so much but this video did a great job consolidating the most important information. I wish I could show everyone in the world this video.

The only thing I would like to add that you didn't mention that the notion "whoever sees who first wins, it's no skill" for cod/halo/csgo is another lie in the sense that it takes skill not to be seen first. That's the whole premise of flanking the enemy team.

Very good narration dude! The video is missing so much but this video did a great job consolidating the most important information. I wish I could show everyone in the world this video.

The only thing I would like to add that you didn't mention that the notion "whoever sees who first wins, it's no skill" for cod/halo/csgo is another lie in the sense that it takes skill not to be seen first. That's the whole premise of flanking the enemy team.

I could be wrong but I never heard him say that seeing the other guy first takes no skill. He is just saying adding on to this skill by requiring players to also have to aim accurately every time they get a kill is partially what makes Halo more skilled than COD.

Maybe Devilman will pop in with some ridiculous spread sheet of data but like I said I would tend to agree with saying 7 shots is a good average. Even good players are caught dumping an entire clip on someone without getting a kill.

@Teapot I think 7 shots is a good average for CE. Last year I collected 1v1 pistol stats from 18 games (three 6-game series) that four of my locals played in (including myself). As a whole we averaged 6.456 shots per kill out of a total of 381 1v1 pistol battles.

@Teapot I think 7 shots is a good average for CE. Last year I collected 1v1 pistol stats from 18 games (three 6-game series) that four of my locals played in (including myself). As a whole we averaged 6.456 shots per kill out of a total of 381 1v1 pistol battles.

I'm impressed to see content like this being produced at this stage in halo's life.

Great argument, pretty much 100% correct. However, this same argument has been used since 2004 on the bungie.net and mlgpro.com forums.

I think there's no hope for halo anymore, but I hope I'm wrong, and it's encouraging to see new debate-focused content on halo's kill times when the game's population has largely accepted clunky movement and slow kill times (in addition to being a fraction of its former size) as a necessary evil.

Seriously people, don't purchase halo 6 if it's more of the same trash. I still haven't purchased or played halo 5, and that's really the only way to bend the developers to our will. The second they lose profit, they change their business model.

You may feel the urge to blindly purchase h6 on release day, just like I did with h3, reach, and h4. Spare yourself the misery of playing another bad game. Give Halo the death it deserves if the developers continue giving us breadcrumbs.

I could be wrong but I never heard him say that seeing the other guy first takes no skill. He is just saying adding on to this skill by requiring players to also have to aim accurately every time they get a kill is partially what makes Halo more skilled than COD.

I wasn't trying to say he did. It was just his topic he covered as being wrong but he didn't cover the other reason why it is wrong.