The Ball screenshot, developed by Teotl Studios and released in 2010. The game is built on Unreal Engine 3.

IPKeys Technologies’ supported flagship title, I-GAME (IED Gaming and Modeling Environment), is now being developed using the Unreal Engine, with the intent to train Warfighter tactics, techniques and procedures in regards to Counter-IEDs. The platform has been built to not only support the C-IED community, but also provide a plug-in approach. This serves the mission planner with sophisticated AI and a multitude of game assets, which will provide a fully immersive virtual environment for the Warfighter.

“With Unreal Engine 3, IPKeys can now create the most realistic maps, locales, conditions, materials and virtual soldiers to match exactly what the Warfighter sees, uses and knows,” said Kirk Hymes, the Director for Modeling and Simulation Applications and U.S. Marine Corps Programs at IPKeys.