Did anyone else notice in the IGN gameplay interview the main character was switching between 3 different equipped weapons? In dark souls, having 3 weapons equipped like that would have you fat rolling. Does this mean the equipment load/endurance system has been toned down?

or he has max stats for demo purposes

Just the fact that you can have 3 weapons in each hand makes me really happy :D

It'd be so out of place in Dark Souls. It would cease to be lonely and crushing, and instead be just an action thing.

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.

Not sure what you mean by that. The whole point is that you need to finish the lonely part of the game before trying the part where you play with other people. There's no change with the normal game, maybe just a potential community synchronization that would be totally optional.

So I don't agree.

Does this picture comes from the manga "Blame!"? It looks a lot like it is from there.

What do you mean exactly? I assume that dragon dogma is not great whatever the additional/optional boss.

it's this one and it's a chore:http://dragonsdogma.wikia.com/wiki/Ur-Dragoni won't quote it because of spoilers but it's basically the same idea and it really doesn't work well. part of it is that there's a dumb time limit factor

also dragon's dogma has a lot of good moments, especially to do with fighting enemies, it just has a ton of other dumb stuff that should have been obvious to the developers

I've completed it twice with separate chars (not tried NG+ yet) but I still feel like I suck at the game. Just sorted ports out on my router and I've been giving PvP a blast, it's fun but I've done about 15 games today and won zero

What do you mean exactly? I assume that dragon dogma is not great whatever the additional/optional boss.

it's this one and it's a chore:http://dragonsdogma.wikia.com/wiki/Ur-Dragoni won't quote it because of spoilers but it's basically the same idea and it really doesn't work well. part of it is that there's a dumb time limit factor

also dragon's dogma has a lot of good moments, especially to do with fighting enemies, it just has a ton of other dumb stuff that should have been obvious to the developers

From what I read there, it is totally dumb and not at all what I was thinking about.I'll not get into details, but the point was to make a community challenge, unique and precise, not a contest of who will kill the boss better. This is ridiculous because it goes against collaboration, which would be the idea behind a good community challenge.

[offtopic]I believe the game I'm working on have a insanely huge potential to allow these kind of community challenge, so I try to research and think about these kind of game mechanics because I think it can easily make a community very strong or something like that.[/offtopic]

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.

i really think what makes these games great isn't the combat mechanics or the multiplayer or the "difficulty" or w/e, it's the extra step the devs went to integrate these mechanics with the atmosphere of the gams. the world doesn't just feel like a backdrop to killing mooks (to me anyway).

games like dragon's dogma and monster hunter have nice combat mechanics but they don't suck me in the way the souls games do.

On DS2 - I hoped they would alter the HUD more than that. The setup on the left-hand side of the screen is convenient, but large, which makes it somewhat intrusive. Maybe it can be customizable. I like a minimalist HUD for games like these.. ICO was nice for that.

Yeah it doesn't fit with the tone of the game. D___ Souls has that unique feeling of a lonely multiverse.

i really think what makes these games great isn't the combat mechanics or the multiplayer or the "difficulty" or w/e, it's the extra step the devs went to integrate these mechanics with the atmosphere of the gams. the world doesn't just feel like a backdrop to killing mooks (to me anyway).

games like dragon's dogma and monster hunter have nice combat mechanics but they don't suck me in the way the souls games do.

Something about it fits together quite well. The combat itself isn't amazing, but the game has the right pace and atmosphere. I like that there's mostly no music, certainly helps the tension. And I like finding unique enemies tucked away in dark areas, e.g. Havel.

In a way, it gives me more of what I always wanted out of dark fantasy games like Diablo. Not precisely the way I'd want it, but close enough.