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Kpow Audio

Creative Intelligent Innovative

Game Audio Design & Implementation

This game was a massive undertaking. We put a lot of effort into making the audio detailed and realistic, with as much depth as we could. As it was set in the 1940's, we made sure everything was period specific, and sat well in the world. All the interaction sounds were given texture and tactility, and made to sound "in the world". We used a lot of outboard gear to get that fat, rich, and occasionally old tube, broadcast equipment quality to many of the sound. We strived to provide a rich, varied and detailed audio representation of the world that was exciting and period specific, and we are incredibly happy with the result and the reception our work has garnered.

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Below are some picture maps that briefly outline the breadth of sounds that went into the audio world of LA Noire