6 comments:

I realize that the version number of a game in development is often (at least) a semi-arbitrary thing but I am confused here. if version 1.0 is typically the first, full release and we're at 0.08 now... is that ANY indicator of how much more is planned/needs to be done?

Sorry about the confusion about the version numbers, i wasn't sure how many versions there would be when i started making this. So it was really just met to keep track of different versions, not to tell how much is left to be developed.

But it could be used to give you somewhat of an idea, Alpha version 0.08 is actually more like 0.8 in closeness to completion(8 out of 10+ to completion). Alpha version 0.09 is intended to complete the main story-line as of right now. When the whole game is completed I will remove "alpha" from the name and call it version 1.0.

Thanks. As long as I have SOME idea of where things are in the grand scheme of "completeness" I'm good.

I like following games in development and I don't mind playing the demos, but when things start moving along and I start getting into a game, I find it supper frustrating to have to stop in the middle of a quest-line or story-arc.(Admittedly, there's a good part of that involving a fairly bad memory for who was doing what later). So, I tend to let development "build up" and "binge play" releases.

I hadn't bothered to play GxL since my introduction because I thought the development was going a LOT slower than it really was. :)

Sure. I've kept the number scheme for consistency sake, but as you said, that can make it difficult to read the progress. I'll drop the extra 0 from now on, so the next release will be called alpha 0.8.

It now looks like there will be 3 more releases until the game is completed. so the current release plan would be alpha 0.8 -> 0.9(finish main-story) -> 1.0(complete game).