Key/puzzle items take up inventory space again… Capcom, you had one job. ONE JOB. And that job was to make a resident evil game with fun gameplay, good survival mechanics, and a sense horror. Key items taking up inventory space was, and always will be a TERRIBLE DESIGN CHOICE. It doesn't add tension, it doesn't make inventory management more interesting. All it does is cause the already very small inventory space to become even smaller, OR make the player backtrack to an item box every time they need a certain key item, and if they just so happen to pick up the wrong thing, there's some more backtracking. Does that sound fun? Does it? Not to me it doesn't. Everything else you've shown thus far has actually pretty cool. Please for the love of god don't bring back other game mechanics from resident evil 1-3. Things like this were abandoned in Resident evil 4 for a reason.﻿