Agreed, families are a fantastic feature, thank you. Will family behaviours be in soon? Once those are in I can begin working on my game. I'm holding off as I don't want to have to make significant changes once they're available. In fact they are the only feature I'm holding my breath for at this point.

Allows you to group objects that you can check conditions for. For example you want to check if a player is colliding with any enemy. You'd have several different enemy sprites. Put 'em all into the same family you name Enemy and just check "Player is overlapping Enemy".

You can also use actions and expressions with families.

This way you can add new objects etc. without altering existing code and objects.

[QUOTE=Mipey] Allows you to group objects that you can check conditions for. For example you want to check if a player is colliding with any enemy. You'd have several different enemy sprites. Put 'em all into the same family you name Enemy and just check "Player is overlapping Enemy".

You can also use actions and expressions with families.

This way you can add new objects etc. without altering existing code and objects.[/QUOTE]

Thank you for the explanation. But isn't this the same as what Families already do? Maybe I missed something...Is there any difference between Families and Families Behaviors?

Family Behaviors are just the behavior equivalent of Family Variables. If you add a family variable, all objects in the family inherit the variable and can use it from the event sheet. Family behaviors means you would be able to add a behavior to a family, and all objects in the family inherit the behavior and can use it from the event sheet as well.