"In this days it's hard to see new ideas for apps. It's even harder to find a good idea with a great gameplay, and Shaolin Traning It's all this. A great idea and an even better app!" - Atulo

Shaolin Training is an 3d Action game based in physics simulation and intense dynamic.

In Shaolin Training your objective is quite simple: All you have to do is push down all Boxes and crates that you can find in the cliff arena. The only problem is that while you do this, you have to dodge deadly cannonballs and traps!

As you play, you shall conquer the 3 main skills of the Shaolin path:-The Strength necessary to push heavy obstacles and survive great damage. -The Agility to dodge deadly cannonballs and avoid falling over the arena.-The ultimate ZenPower, able to bend time and deliver powerful moves.

Key Features:-Wonderful 3d levels and character.-Fully optimized to get the best of physic simulation at minimum requirements.-15 highly replayable levels.-Intuitive interface

Ha! You got me, I'm only on level 6 For me though, I'm a different kind of gamer than most. I like to try to enjoy and perfect each level before moving on to the next. I've probably played each of the first 6 levels five or six times each and an really just having a great time.

Ha! You got me, I'm only on level 6 For me though, I'm a different kind of gamer than most. I like to try to enjoy and perfect each level before moving on to the next. I've probably played each of the first 6 levels five or six times each and an really just having a great time.

Wow! That's not bad at all!
After level 6 things get really crazy!
After finishing the game, I gave my iPod to my wife, so that she could test the game level by level.
She reached Level 9, but it was really hard for her to accomplish this.
If you like, while we don't have the Game Center, you can post your High Scores here.

1) Option to disable the annoying music loop. It's nice to hear the canons fire but the music is too annoying.
2) It's too easy to go off the edge with a box. Please fix that? Just a LITTLE less floaty...The controls are great how they are...just a LITTLE too floaty.

Will there be new (more varied) content? Will you expand the engine into a larger scaled platformer? It's pretty cool what you've managed to accomplish as far as platforming on the ipod goes.

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