The Daily Deal

Angry Jack's vs Tough Leather Cap is pretty even, to me. I think it comes down to whether you want Blind Rage in your deck or not.

Lately I'm leaning on no to that question for the decks I'm playing, so I'm not running it. But when I do run Blind Rage I think it's plainly one of the better hats, and frequently worth the token. Tough Leather Cap is solid though, and I think it's very comparable.

Angry Jack's vs Tough Leather Cap is pretty even, to me. I think it comes down to whether you want Blind Rage in your deck or not.

Lately I'm leaning on no to that question for the decks I'm playing, so I'm not running it. But when I do run Blind Rage I think it's plainly one of the better hats, and frequently worth the token. Tough Leather Cap is solid though, and I think it's very comparable.

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I would agree except that AoA is on 2 helmets Blind Rage only 1, making Angry Jack's more valuable in the sense that it can do what no other helmet can. But Blind Rage overall is easier to get, but since it counts as a trait it shrinks your deck. There are plenty of times you don't want Blind Rage but there are builds where AoA is a wasted card (like ones using lots of Nimble Strikes).

Peon's Prescription for Prodigious Multiplayers
St. Hongjin's Soulstone has 3 powerful cards and would go fine on a vamp with no buff support but you're basically paying for a glorified Shuddering Relic. If you want a real Mass Frenzy item you will want to look out for just about anything Bleneth. Whether it's Bleneth's Frenzy Medallion, Bleneth's Frenzy Tome, or Bleneth's Frenzy Pocket Protector why pay for only 1 Mass Frenzy when you could have 2 instead? Even Bleneth's Frenzy Charm gives you the same buffing power for the low low price of no tokens. There's nothing wrong with St. Hongjin's Soulstone but it has big shoes to fill. Would not purchase.

Peon's Perspective for Penny-Pinching Singleplayers
Sometimes it's correct to spread out your character's roles in multiplayer where people tend to go after one character so that you aren't stranded with a buffer with few attacks or a wimpy vamp. In singleplayer that all goes out the window. It's rare that the AI will go after one character and when it does happen you just need to re-position a bit so that it will go back to attacking the closest character. Go with streamlined decks and you will draw what you need when you need it. Do not settle for the cheap Bleneth knockoff. Would not purchase.

Peonprop, if you want to even further complicate things for yourself and add to your workload, you might consider having a link to the original post in your spoiler. (Probably you have already considered this and there's a good reason not to in which case fair enough, no biggie.)

Void, you just pointed out that Peonprop had reviewed the item previously, when Peonprop himself announced the very same thing in his post in a prominent way. Was this really necessary?

St. Alipp's Hammer
Peon's Prescription for Prodigious MultiplayersMass Frenzy on a tokenless divine weapon is great. Everything else is pretty meh. You won't find cleansing effects on weapons of the same cost but you generally don't want them either. Without targets to Cleansing Ray, you are stuck with a Minor Heal that can't be used for block checking. For most builds, all you really want is that Mass Frenzy in which case St. Amarack's Cudgel fits better. Would not purchase.

Peon's Perspective for Penny-Pinching Singleplayers
Mass Frenzy in the lower levels is huge but not worth the legendary price tag. Slap on 3 Shuddering Relics and any old weapon with big attacks and go to town. If you simply must have that 4th or 5th Mass Frenzy I would again go for the piggy bank friendly option of St. Amarack's Cudgel. Would not purchase.

Multiplayer
Sometimes you only have a single token to use on weapons. Darune's Dagger is not what you want to be getting. Penetrating on a low damage attack is a joke. You might as well play a high damage attack that does 4+ even against armor. Step 1 attacks are similarly bad. Most spells push 2 or more squares so Penetrating Lunge really only counters bash attacks, and we all know bash warriors are a myth. Get a real weapon like Dangerous Club or Maquah Of Ancient Blood and find other ways to shore up movement.

Singleplayer
This is much more useful in singleplayer but only for trog slaying. If you don't run wizards for armor removal you will want as many penetrating attacks as possible. The Step 1 is even relevant since those pesky trogs always land 1 square away. Still, there are much cheaper weapons that are more suited for the job and some of you probably already got them for free from treasure hunts.

Peon's prescription for prodigious players- Don't bring a dagger to a sword fight. Would not purchase this for multiplayer. Would look out for the better penetrating epics for singleplayer.

Notable RaresMail Of Absorption- I prefer Stormward Pauldrons and there aren't too many spark wizards running around but Mail of Absorption is better for those that want to avoid encumbrance.Perilous Ringmail- One of the most popular tokenless heavy armors. Some people say don't use them on elf warriors but I say Traveling Curse just helps your pointy eared death machines kill faster.Rageblood Dagger- Solid mix of movement and damage with Blind Rage thrown in for spice.Superb Evasion- Best way to move your entire party but an elf playing opponent always gets to move their characters after knowing where yours go.

I just wanted to point out that there's no sense comparing Elphala's Healing ring to Hyrillia's (major token) and Jygpin's (it has Inspiring Presence). Instead, you will note that there are items like Ajan's Glowing Vial/ Antioch's Figurine (tokenless) , Ring of triple twin heals, and Bundle of better-than-ring-of-twin-heals, all of which outperform Elphala's Ring. Heck, even Silver Healing Ring is still a bit better.

I just wanted to point out that there's no sense comparing Elphala's Healing ring to Hyrillia's (major token) and Jygpin's (it has Inspiring Presence). Instead, you will note that there are items like Antioch's Figurine (tokenless) , Ring of triple twin heals, and Bundle of better-than-ring-of-twin-heals, all of which outperform Elphala's Ring.

Jornin's Figurine
Peon's Prescription for Prodigious Multiplayers
Having dead cards, weak cards, or being unfocused usually makes an item a dubious purchase at best. Jornin's Figurine has the full trifecta and the audacity to charge you a minor token for it. Not much more to say here. Would not purchase.

Peon's Perspective for Penny-Pinching Singleplayers
There aren't many modules that you'll want cleansing effects and when you do, you want a lot more than what Jornin's Figurine offers. Would not purchase.

Notable RaresFocused Piety- Chaining cards off of Altruism is one of the most busted things you can do. It is also the easiest way to see the fabled draw limit for yourself without massive amounts of nasty traits.Frosty Staff- If your control wizard is having trouble beating step attacks like Nimble Strike and Dancing Cut, frost spells might be what you are looking for. Not being able to halt characters anymore makes them a lot weaker against other ranged characters though.Stone Of Shards- Reflexive Teleport doesn't see much play but this is the only tokenless way to get it.

I agree with you on Jornin's Figurine- Spear of Darkness, Cleansing Ray, Triple Heals is a random set of cards without any focus. You would need 3 of these just to have some clear purpose of why you are using them. Now, if you could swap out Spear of Darkness for a Consuming Spear, you would have a level 7 legendary which you may consider using for the utility /healing combination.

Can't say I recommend Grey Charm over Savage Tome or Black Token. I guess it does have more healing potential, but still a pretty off choice.
Sharp Shell is Heavy Armor, not Divine Armor. I would barely consider it if it WAS divine armor, which actually lacks cheap double Shimmering Auras. As is, I have about a dozen of these darned things plus half a dozen Sparking Shell not to mention Wex's Mail; and I can barely recommend using those over Sharp Shell as is. Would not buy, barely useful for Ruby demon portal.

MultiplayerInstant Burn is a weak card in a vacuum but surround it with other burning cards and you are off to the races. Fire wizards are the top choice for offensive wizards due to the availability of attacks on arcane items. If you play more than one wizard, avoid crossing the streams. Instant Burn will not trigger off another character's burning cards so it's best to avoid fire spells and attachments in general for the rest of the party. If enemy characters have burning attachments but are out of range or line of sight, you can fire an Instant Burn at your own characters to trigger them. Be sure to pack armor removal somewhere in your build. One Resistant Hide or Reliable Mail is enough to ruin your day.

Singleplayer
Best paired with multi-target spells like Ember Burst or Firestorm when you are outnumbered. If you are using Firestorm with Instant Burn, remember that it will trigger for burning attachments on your own characters as well.

Peon's prescription for prodigious players- Would get White Flame if you enjoy burninating the countryside. Just be prepared to shell out major moolah for legendary arcane items if you want to play with it.

Farzil's Perplexing Horn- Short Perplexing Ray is yet another nerfed card that sees less play than it should. While it doesn't remove 2 cards anymore it is still a 2 for 1 where the second card is always a Shuffle. It isn't as versatile as cards like Telekinesis but it does defang enemy characters so your own can move in to finish them off. The major token requirement is rough and it is a worse version of Bewlin's Baffling Bauble but Farzil's Perplexing Horn is a nice item to have access to.

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I realize that we tend to prefer focus, but isn't Perplexing Ray a very powerful card to have in your deck? I guess the 8 range isn't often as useful as one would like, since how often are you going to be de-fanging enemy wizards or support clerics, as opposed to the warrior about to shove a Powerful Hack into your face.

I realize that we tend to prefer focus, but isn't Perplexing Ray a very powerful card to have in your deck? I guess the 8 range isn't often as useful as one would like, since how often are you going to be de-fanging enemy wizards or support clerics, as opposed to the warrior about to shove a Powerful Hack into your face.

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The difference is they have a move card to hit that may or may not be what you want them to discard. Against a wizard or support priest it is definitely not what you want.