DLS Content marked as "Third Party" and is not available for Multiplayer

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DLS Content marked as "Third Party" and is not available for Multiplayer

Hey Guys,

could anyone please tell me, why some assets downloaded from the DLS are marked as "Third Party" instead of "Installed from DLS"?
What does this mean and why does it happen? It wouldn't be a big deal if they were still available for multiplayer sessions, but this isn't the case.
And no, they are not "Modified", they are "Third Party".

Did I miss settings or are there new settings for uploading content now?

"Third Party" is displayed when you have installed content which isn't in the DLS listing. If the content is legitimately sourced from the DLS, then it is hidden from the listing in some fashion (for example, it's faulty or otherwise inappropriate for direct download). In this scenario, we allow still allow downloading as a dependency of some other object.

I am using the asset <kuid2:500749:211201:2> in SP2 Build 90959 and it is not shown as faulty, also it isnt shown faulty in SP1...

That asset is on the CRG Faulty List for "repairs". It has this error: Failed to load dependency assets required for compiling this asset.

This happens quite often. My pet theory is that the asset was uploaded before the mesh assets on which it depends. This could be a problem even if the mesh libraries and the asset were in the same CDP. i.e. it depends on the order of processing.

There are two obvious solutions:

1. The original author bumps the asset version and uploads again, or
2. The CRG does the same. This will take time.

If the asset is downloaded "as is", it should work. It shows up in Preview Asset. If downloaded as a route dependency it will also work.

I guess things got confused there when I uploaded it (all parts have been uploaded within 2h) those assets got rejected because of missing thumbnails, so i got to choice to delete the upload or forward them to CRG.
I choose delete and re-uploaded those assets few hours later.

...
I guess things got confused there when I uploaded it (all parts have been uploaded within 2h) those assets got rejected because of missing thumbnails, so i got to choice to delete the upload or forward them to CRG.
I choose delete and re-uploaded those assets few hours later.
...

That would explain it.

Seriously though, we get quite a few assets like that. We do know that the DLS upload validation is a bit more stringent than that of TANE. Or at least it was. Not sure about the validation in the latest beta.