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A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.
Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.
Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.
Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

What is Valley 2? It's basically a Metroidvania game mashed up with a turn-based strategy game. This is sort of the spiritual successor to the old SNES game Actraiser in some ways, and in other ways there's just not anything else out there like this - not even AVWW1.
On the combat side, things are more visceral and tactile this time around. Spells have mass and can block each other, and the way enemies are designed and placed has been re-thought from the ground up.
If you've already bought AVWW1, you get this game free. If you buy these in the future, you get both for the price of one.