Instead of DQing those who 'practice', you should add a penalty time of +10(?) seconds per offense. This penalty should then add onto the end of both times (so you can't practice your first run and then do your 2nd legit).

I just think this would avoid all of these DNFs which all seem to be because of bugs or mistakes, and not people actually practising.

Yeah but considering most of these DQs are because of major fails, they would have been out anyway if they finished without a penalty, also they won't be able to complain about being disqualified. Also if they are actually practising then they will be punished fairly.

Instead of DQing those who 'practice', you should add a penalty time of +10(?) seconds per offense. This penalty should then add onto the end of both times (so you can't practice your first run and then do your 2nd legit).

I just think this would avoid all of these DNFs which all seem to be because of bugs or mistakes, and not people actually practising.

We changed the script so that rather than disqualify you, it will skip you straight to your next run. So if you fail and fall off a cliff in your first run, it will take you immediately to your second run, rather than give you a DNF. I think this solves the problem.

I wonder when the script will think I failed so hard that I need a re-try lol.. I mean.. sometimes you can keep going without major time loss (eg. you jumped out, but the car hit water.. what will happen?)

And what if I fail in both tries.. I rather set a shit time than a DNF

I wonder when the script will think I failed so hard that I need a re-try lol.. I mean.. sometimes you can keep going without major time loss (eg. you jumped out, but the car hit water.. what will happen?)

And what if I fail in both tries.. I rather set a shit time than a DNF