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"Known by many as the Lords of the Night Sky, these blood drinkers once almost dominated the entire of Mortal Realm before the combined might of the gods sealed them away into the Abyss. Once there, the nobles made a pact with the Boundless, thus becoming the creatures of the Abyss. Henceforth, they were known in the Legends as Vampires..."

- Alex, DragonSlayer

ΘVampireΘ

"Vampires have a ancient caste system that lived to this day. Generally, there are two main caste: The Nobles and the Mixed Blood. The Vampires are often referred to the Mixed Blood, not the nobles. Calling a Noble a Vampire was considered a insult."

- Book of Legends

"In the year that followed the exile of the Vampires, the Vampires had begun to appear in the battlefield, serving the Abyssia Empire which aims nothing but destruction. These vampires are like assassins, taking out targets far ahead to cause panic among the enemy while the main force pushes through. They're known for their inhumane speed and stealth. "

- Alex, DragonSlayer

Basic Information:

HP: 1000

MP: 500

ATK: 1000 [MELEE]

DEF: 150

Speed: 50

Abilities:

Cast Bloodlust [Passive]Vampires are blood drinkers, thus it is natural for them to thirst for blood.

After each successive attack, there is a 20% chance for the Vampire to gain 20 speed and 200 ATK for the next turn.

Lifesteal [Passive]

The Vampiregains health from 10% of the damage it dealt.

Mist Form [Spell]It is unknown how vampires are able to seemingly turn into thin air and re-materialise but that's what makes Vampires truly close to immortality.

Cost 100 MP to cast.

Turns into a mist and gain9000 speed for that turn, allowing the Vampire to travel a great distance within that same turn.

The vampire is invulnerable during this period.

This spell can be cast during the defence phase.

Cast BloodFang [Spell]Do not get hit by the fangs of a vampire. It is lethal.

Cost 100 MP to cast.

15% Chance to successfully cast BloodFang after each successive attack to inject poison that deals 5000 poison impact damage and deals 1000 poison damage subsequently each turn for a duration of 10 turns.

ΞVampire KnightΞ

"The Nobles, on the hand, having made a pact with the Boundless, was granted grand post and powers in return."

- Book of Legends

"Vampire Knights are the Nobles in the vampire Society. They are well-versed in magic and swordsmanship. Thankfully, they are rarely seen in the battlefields, choosing to enjoy their grand life instead. If seeing vampires in the battlefield is bad, spotting a single vampire knight foretells doom for their enemy."

- Alex, DragonSlayer

Basic Information:

HP: 2000

MP: 1000

ATK: 1500 [MELEE]

DEF: 2000

Speed: 50

Abilities:

Cast Bloodlust [Passive]Vampires are blood drinkers, thus it is natural for them to thirst for blood.

After each successive attack, there is a 10% chance for the Vampire Knight to gain 20 speed and 200 ATK for the next turn.

Lifesteal [Passive]

The Vampire Knightgains health from 20% of the damage it dealt.

Cast Enchant Armour [Spell]Makes the armour close to indestructible by enchanting it with Abyssia Magick.

Cost 200 MP to cast.

Increases defence of the Vampire Knight to 4000 for 5 turns.

Cast Blood Pact [Passive]The Nobles are the one who made a pact with the Boundless, this pact grants them strange powers that makes them close to being an immortal.

For every health point lost, the Vampire Knight gains 1 MP.

Cast Blood Ritual [Spell]The pact with the Boundless included the teachings of forbidden blood magic.

The Vampire Knightburns 100HP of their own to recover all its lost health points to attain full health points.

"Zombies in the Abyss Army are counterparts to our infantry in our armies. The Abyss Army uses them mostly for tanking purposes and as meat shields to shield the damage to bait time for the heavy assault troops to deal the real damage to their enemies."

- Alex, DragonSlayer

ϿChained ZombieϾ

"Though generally similar in appearance compared to its Mortal Realm cousins, they are anything but the zombies that we fought in everyday life. Being different in appearance only by the sight of chains and seemingly unstoppable, one could take an eternity just to take down one. Hence, often enough, it is easy to know who is more experienced with the dealings of these beings when they leave the zombies to the last to slay in a fierce battle."

- Alex, DragonSlayer

Basic Information:

HP: 1000

MP: 100

ATK: 900 [MELEE]

DEF: 75

Speed: 10

Abilities:

Cast Firebomb [Spell]The caster creates a firebomb and throws it towards a target area dealing fire damage to the affected units.

Chains of Abyss [Passive]Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.

20% chance of draining 400 or less mana and gain 25% of the drained mana after each successive attacks.

Decay Aura [Passive]The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.

Area of Effect: 5m

-100 HP per (second or turn)

Creatures of the Abyss are immune.

Cannot stack with other Decay Aura

High Health Regeneration [Passive]Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to recover 100 HP after each turn(or second)

Resurrection [Passive]Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.

50% Chance of reviving after death.

ΐ Tormented Zombie ΐ

"Visibly different from other zombies with runes engraved into its torso and shoulders, they're believed to be once educated people before being turned into a creature of the Abyss. Tormented Zombies are of higher intelligence than Chained Zombies and are capable of casting more higher level spells."

- Alex, DragonSlayer

Basic Information:

HP: 800

MP: 1000

ATK: 100 [Ranged]

DEF: 50

Speed: 10

Abilities:

Cast Dearmourification [Spell]As the Tormented Zombie are often disadvantaged by their low defence rating, they invented ways to make the fight to a fairer.

Cost 200 MP to cast.

Lowers armour of affected units to the same defence rating as the Tormented Zombie for 5 turns.

Area of Effect:1m.

Cast Rejection [Spell]Calling upon the powers of the Abyss, the Tormented Zombie is able to summon up a concentrated area of dark wind that expands outwards from the targeted spot, causing devastating damage.

Cost 100 MP to cast.

One turn delay to prepare spell.

Deals 1000 darkness damage to all affected units.

Area of Effect:5m.

Pushes affected units 5m from the epicentre.

Chains of Abyss [Passive]Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.

20% chance of draining 400 or less mana and gain 100% of the drained mana after each successive attacks.

Decay Aura [Passive]The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.

Area of Effect: 5m

-100 HP per (second or turn)

Creatures of the Abyss are immune.

Cannot stack with other Decay Aura

High Health Regeneration [Passive]Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to recover 100 HP after each turn(or second)

Resurrection [Passive]Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.

Fixed Errors that will pop up when the music player attempts to start the music.

Internet Explorers currently do not support our integrated music player. However, we have provided a link for you guys to play it when you visit our website using Internet Explorer though there will be a big spacing of nothingness as that's where the music players should have appeared. Please do not ask why other websites are able to support Internet Explorers while we can't. The reason being is that you will notice that we are playing all the songs in full length, not 30 second preview; so there are limits to this privilege, so please bear with it. A better alternative is to use a compatible browser such as Mozilla Firefox.

Updated Playlists.

The Colour of the Music Players have been changed from white/blue theme to black/grey/white theme as the newer version only have this theme right now.

Updated "---Link Highway Web---" section

Improved some code structure.

*--So the main update is focused on the music player. Hope you guys will enjoy the new version that is available for you to listen to! ;)

However, news have finally arrived, after awaiting restlessly for several weeks. And the only one came back...

The authorities took their own sweet time before allowing us to publish this publicly. I personally believe that they were afraid that there would be a revolt or something. But anyway, without further ado, this is the report:

I have instructions from Lord Armageddon that Elemental Realm have fallen to the Abyss. The reasons were rather unclear but I believe that either the Elemental Realm had surrendered or the leaders of Elemental Realm had defected to the Abyss.

I am ordered to inform all of Mortal Realm that the party that have went to defend the Elemental Realm are now heading back home. No casualties were reported.

In a more personal tone, we had hardly fought anything apart from the ambushes that we encounter during the journey to the Elemental Realm through the portals.The creatures we fought were unlike anything we ever encountered. Our spells and weapons were ineffective in even hurting it. It was only with the help of Lord Armageddon and Grandmaster of OZ) that we managed to slay two of them.

Upon reaching the Elemental Realm, the guards outright refused our help. The Grandmaster of OZ) went in to negotiate, being the rare few who had contacts with Elemental Realm.As times passed and he did not return, Lord Armageddon entered and looked for him.Several days later, Lord Armageddon came back and gave me the above mentioned instructions. The grandmaster of OZ) was not with him.

There were rumours that the Grandmaster is working for the Elemental Realm but until evidence strongly suggests so, I will not make such a laughable claim.

On the final note, Lord Armageddon have strongly recommended that the forces of Mortal Realm to prepare its defence against Abyss as he strongly believes that after the Abyss Army will head for Mortal Realm after combining forces with Elemental Realm.

This report had led many to have more questions than answers as to our current situation. Until more information arrives, we can only guess.