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An algorithm is presented which describes an application independent method for reducing the number of polygonal primitives required to faithfully represent an object. Reducing polygon count without a corresponding reduction in object detail is important for: achieving interactive frame rates in scientific visualization, reducing mass storage requirements,… (More)

We describe experiences during the investigation of parallel methods for faster isosurface generation on SIMD machines. A sequential version of a well known isosurfacing algorithm is algorithmically enhanced for a particular type of SIMD architecture. The SIMD implementation takes full advantage of the data parallel nature of the algorithm and experiments… (More)