Abandoned empire

An Empire belonging to an inactive player, who hasn't logged into his account for a period of 168 hours. Abandoned empires are subdivided into two types: abandoned empires still producing resources - marked with a chest full of gold, and declining empires - marked with an empty chest. All abandoned empires with active production turn into declining empires when 168 hours have passed from the beginning of their inactiveness. Declining empires stop producingresources. The travel time to an abandoned empire cannot be less than 2.5 minutes. There are no limitations of net worth pointsrange for attacks upon abandoned empires. However, no military points and/or honor points are won under any circumstances.If your account turns into an abandoned empire, don't think it is pointless to return at some point at all. Every player who has got back to his Empire from an absence of at least 2 weeks receives the following generous welcoming gifts so he could easily take up where he has left off:- all destroyed fortresses are automatically repaired;- all current happiness values are set at maximum;- the Empire is under a Welcome back protection, which implies that you can neither be attacked nor send attacks to other players for 48 hours;- you have the unique right to take the 48 hour production of your Empire for free.

Account

Collective word for profile, registration and Empire. Accounts are exclusive intellectual and technical property of Imperia Online and are just offered for temporary use of players who register in the game. All user's personal data is a strictly kept top secret which cannot be spread or abused anyway, anyhow.

Account linked to facebook

If you link your account to your Facebook profile you can play directly from Facebook, invite your friends to play along with you and receive special rewards.

Active wars

All currently fought wars in the realm along with their temporary results. Active wars icon is situated in the footer menu below the Village map.

Aggressor

1.Players, who in the last 12 hours for realm speed x4/5 hours for realm speed x10 have attacked you or someone you made dynasty peace with, but have not been attacked by you in the last 12 hours for realm speed x4/5 hours for realm speed x10. The first attack against them will not apply honor penalty on you. For Pillage attack, punishment with 4 honor points always applies.

Alliance administration

Each level allows the foundation of two Rally points if the alliance points are at least 5 000 000. Alliance administration determines also the resource amounts members are allowed to donate. The donation percentage ranges from 5% of player's net worth points in gold equivalent at level 1 to 33% at level 15. Alliance Administration lvl 1 allows for the construction of 2 rally points and the appointment of 1 commander in the alliance. Every next level of Alliance Administration allows for 2 more rally points and 1 more commander in the alliance. Maximum level - 15.

Alliance announcements

A message sent to all alliance members. Announcements are an exclusive right of leaders and officers, they arrive in violet envelopes and are saved in Announcements tab of Messages menu. They are chronologically displayed - the oldest message at the bottom of the window and the newest one – at the top.

Alliance donation

Voluntary deposits which, however, are limited. Alliance Administration determines the maximum amount of resource donation each member can make. The higher the level, the more resources the members can donate. The donation percentage ranges from 5% of their net worth points in gold equivalent at level 1 to 33% at level 15.

Members can also donate diamonds to the alliance treasury and draw diamonds out. Donating is limited to 340000 diamonds per day. Be aware only purchased diamonds can be donated. The amount of drawn diamonds is determined by the leader or by the first officer. The quota for drawing is timeless which implies that if your quota was initially set to 85000 diamonds and you had already drawn 85000 diamonds out, then in order to draw 85000 more diamonds, the leader or the first officer must increase your quota to 170000 diamonds.

Alliance military message

A message informing about an alliance army attack upon an enemy holding or an enemy invasion on one of your alliance owned holdings; army donations and alliance army arrivals. Alliance military messages arrive in a pink envelope and are saved in System tab of Messages menu, labeled Alliance military.

Alliance mutual assistance

On condition that you participate in an alliance, once per hour you can ask your allies to assist you for faster construction/research of 1 building or 1 technology that is currently in progress. Each of your allies will be able to reduce 1 minute of the construction/research time of the requested building/technology. Mutual assistance is limited only within the alliance so you won't be able to assist players outside of it. Find the option in Town hall.

Alliance Reinforcements

An alliance mechanic, which allows players to send armies to help their allies. Sent armies automatically fight alongside the receiver's troops.

• Reinforcements can be sent only between players participating in the same alliance. Alliance novices can't send or receive reinforcements until they are approved as full-time members. • Reinforcements can be sent only to provinces and colonies. Reinforcements can be sent only from provinces. • The upkeep of reinforcements is paid by the receiver while they are deployed on his side. While travelling the upkeep of reinforcements is paid by the sender. • Reinforcements join the troops of the receiver (if he has any) and participate in battle alongside them as a whole army. Generals can not be sent as reinforcement. • Reinforcements participate in battle with the battle technologies of the receiver. There is no requirement for the receiver to have higher class units unlocked in order to receive them as reinforcement. I.e. a player who has only light units unlocked can receive elite units as reinforcement, but they fight with his lower levels of technologies. • Losses from reinforcements are calculated proportionally according to the ratio of participating soldiers of the receiver and participating soldiers from reinforcements. For example: in a single battle there are 1000 swordsmen of the receiver and 2000 swordsmen from reinforcement, for a total of 3000 swordsmen. In the battle the losses amount for a total of 600 swordsmen and these losses are divided as follows - 200 from the receiver and 400 from the reinforcement. • The recovery of lost units from reinforcements are based on the recovery percentage of the receiver. • The receiver can not move reinforcements to a holding different than the one they were sent in. He also can't use them in attack. Reinforcements can not be deployed inside of a garrison. • Reinforcements can be recalled by the sender at any time. Reinforcements can be sent back by the receiver at any time. When there are less than 5 seconds remaining till a battle reinforcements can neither be recalled, nor sent back. • Reinforcement auto-return to their sender in the following cases: - if the receiver does not have enough gold for their upkeep (goes into negative gold); - if the receiver or sender leave the alliance; - if the receiver activates Vacation Mode; - if the receiver or sender are blocked by the administration; - if the holding in which they are deployed gets destroyed. • Reinforcements are visible in spy reports but their sender is anonymous.

You can send reinforcements from the options next to each ally in Alliance -> Members menu. After that they can be managed from your Command center.

Alliance subscription

Package of bonuses on a monthly basis which can be activated no matter if you're part of an alliance or not. The alliance subscription provides you with valuable advantages against your opponents. If you are a part of an alliance, you get bonuses even if you do not have an active subscription, provided at least one ally has an active subscription. By subscribing, however, you increase the total number of alliance subscribers and thus make for greater bonuses. The more subscribers, the greater the advantages against your opponents. The subscription is monthly and once activated, it renews automatically every 30 calendar days. You can cancel it at any time, but then the bonuses will be reduced or canceled after the following subscription due date. When changing an alliance, your subscription stays active and gets added / subtracted from the total number of subscribers in the alliance, which increases / decreases the bonuses received by everyone.

The highest level of the bonuses will grant you with the following goods:

- percentage bonus to the defense- daily Happiness bonus- percentage bonus to the Barracks' capacity- hourly income in resources every day- percentage bonus to the quest rewards- bonus to instant construction limit- item Economic schematic- item Economic design- Legendary Mystic Box- item for population growth bonus- percentage bonus to army attack- percentage bonus to the Depot station capacity- percentage bonus to the army speed- hourly income in army every day- more affordable Imperial Merchant prices- bonus to instant research limit- item Military schematic- item Military design- Epic Mystic Box- the following spy packages including information about different bonuses: Special resources and wonders, Alliance development and subscription, Morale, Military items, Military researches and Premium

Archer (Army Unit Type)

Infantry units, that have additional attacks at the start of battle, and excellent Fortress defenders when Garrisoned. All Archer units can Attack the enemy from a distance, but they have limited ammo to do so. They have the ability to Attack the defending Garrison units during Fortress Assault.

Archery Line

Battle Line.The Archery Line is the Priority Deployment of all Archer units. It always deploys behind the Frontline and units in this Line have 1 to 3 preliminary attacks, before Melee battle begins.

During Field Battle, the Archery Line is divided into three Divisions: Center and two Flanks. Different types of Archers are proportionally deployed across the three Divisions.

Troop Divisions in the Archery Line can only be engaged in Melee after the Frontline Division in front of them has been destroyed. Destroying a player's Archery Line Division with your Melee troops grants the opportunity for a Flanking Attack against his remaining Frontline Divisions.

Architecture

A research which affects buildings' construction times and prices. It decreases the time 0.30 times from the basic time and the price - 0.02 times. Level 25 allows the building of the 16 Wonders of the realm.

*There is the following exception: This option is unlocked under attack when there is a drastic difference between the golden equivalent of the attacker's army and the gold equivalent of the net worth points of the defender.

NB! The defender cannot relocate troops to and from the province under attack if less than 5 seconds are left until the impact.

Army safe

Sending the army on a long-distance mission to an abandoned empire (recommended), own far away colony (also recommended), active player's or abandoned Empire during the time you plan to be offline. It aims to save it from undesired enemy raids while you are away. Before leaving the Empire to have some well-deserved rest, send the army on travel for the exact time you intend to be offline, considering traveling time in both directions. In this way you won't have to spend extra gold on army upkeep on a mission. If you have a huge amount of resources stashed in your Empire which you are not able to spend at once but you don't want to risk leaving them unprotected you can gather all resources in the capital and leave your army there. This is in case you are sure there is no one with army capable to win against yours.In Imperia Online there is also a special option called Evasion which allows you to send your army away for the desired time without selecting a specific target.

Artillery (Army Unit Type)

Artillery is a type of Ranged Siege Engines. According to their profile, they may prioritize as target either the enemy Fortress or their Army Units. Artillery units are always deployed on the Artillery Line.During Fortress Assault, the Artillery units that can simultaneously attack the Fortress are subject to an Artillery Assault Limit. The limit depends on the level of the attacked Fortress: the greater that level is, the more siege engines can attack it simultaneously. The Artillery Assault Limit is filled with units in descending order of Attack rating.The Artillery Assault Limit for Level 1 Fortress is 4 Artillery units, and this number generally doubles for each incremental level of Fortress.

Artillery Line

Battle Line.The Artillery Line is the Priority Deployment of all Artillery Siege Engines. It always deploys as the hindmost Battle Line and units in this Line have 2 to 3 preliminary attacks, before Melee battle begins.

The Artillery Line always compounds all the Artillery units of both the attacker and the defender; it has no Divisions

During Fortress Assault, the defender's Battering Rams are deployed in the Artillery Line and remain inert. During Field Battle and Fortress Sacking, all the Battering Rams of both the attacker and the defender are deployed in the Artillery Line and remain inert.

Ask a player

It is the place where players can report bugs or any irregularities, ask questions and clear doubts out.

Assassination

Emperors who have attained the trait Disgraceful can be killed by the player, meaning that the successor will ascend to the throne immediately. In order for the option to be unlocked there is also another condition: the Emperor must have at least one grandchild.

Assault Limit

The Assault Limits determine the maximum number of units of a particular type that can attack a Fortress simultaneously during a Fortress Assault. The Assault Limits depend on the attacked Fortress' level, and as such may vary.

Assault Line

Battle Line.The Assault Line is only formed during a Fortress Assault. It is composed of Battering Rams and Melee Infantry troops which attempt to bring down the enemy Fortress walls, while being shot at by Garrisoned Archers and Towers.

The Melee Infantry troops that can attack simultaneously in the Assault Line are subject to Infantry Assault Limit: a limit equal to 3 times the Base Garrison of the attacked Fortress. Melee Infantry above that limit is deployed on the Frontline, where it will await to replace any losses in the Assault Line.

The Assault Line Infantry composition prioritizes Swordsmen over Spearmen; units of the same type are prioritized in descending order of Attack rating. Cavalry is never included in the Assault Line.

The Battering Rams that can attack simultaneously in the Assault Line are subject to Demolitions Assault Limit: a limit equal to 3 times the Base Garrison of the attacked Fortress, divided by the Operating Crew of the attacking Siege Engines. Battering Rams above that limit are deployed on the Frontline, where they will await to replace any losses in the Assault Line.

The Assault Line troops are subject to Hit Points penalty according to the enemy Moat level.

Assault Line and Frontline troops share the same Morale; if the Assault Line is Routed, so will be the entire Frontline. If the enemy Fortress id destroyed, Fortress Sacking begins: all the remaining Assault Line Infantry joins the attacker's Frontline, all the remaining Battering Rams return to the Artillery Line.

NB! In order to form a winning army composition, spy on the independent city, transfer the data into the Battle simulator in the Fortress and make various simulations until getting a winning result with the less losses possible.

Automatic succession

Avatar

An image a player uses in-game to be easily recognized by others. It is located in the profile. Abusive avatars can be reported by other players (at least by 3) and banned by the administration. A user banned for abusive avatar for the first time cannot upload a new avatar for 24 hours, if banned for the second time – for 168 h, and for the third time – for a whole year. Abusive avatars are considered the following general cases – pornography, nudity, racism, fascism, swastika and any other images that could wound someone’s dignity.