Zero-K v1.0.12.2

Lots of small fixes here and a few noticeable changes. Structures have become uncloakable to improve lategame raiding and FFA interaction. Saktoth has crafted a new LLT model and plans to finish a set of turrets. These release notes include changes from 1.0.12.0 which was released 5 days ago.

Balance

Comm shield normalized with Thug shield:

Power 1000 -> 1250

Regen 14 -> 16

Doubled teleport speed.

Structures are impossible to cloak with the exception of Claw (Wolverine Mine) and Sneaky Pete. Additionally Sneaky Pete can now self-cloak.

Annihilator:

HP 7k -> 6k.

Outlaw:

Pulse propagates 4x faster.

Slow Damage 55 -> 75

Normal Damage 75 -> 50

Removed targetmoverror for Scallop, Venom, Faraday and Warrior. They are better at hitting small fast things.

Firewalker and Tremor will fire even if a feature is obstructing their "aim".

Battleship and Behemoth can target gunships.

Comm Weapons

Slowbeam Range 350 -> 400

Assault Cannon Damage 320 -> 360

Plasma Artillery (all versions) does 1/15 more damage

Fixes

Fixed carrier transfer bug which caused them to exceed their drone limit. As an upshot capturing a drone or carrier does not affect the other units in the relationship. You can end up with drones housed at hostile carrier.

Dante can no longer turn while firing salvo. This helps prevent friendly fire.

Jump commands are removed at the end of a jump (as opposed to at the start). This means shift-queuing a self-d command at after a jump command has the desired effect.

Well, if you want that approach the simplest thing would be to have the cloak-field collapse when an enemy unit gets inside cloak-range. This would be consistent with other cloak behaviours, and would encourage users to have well-spaced overlapping cloak fields do that one cloakfield failure won't expose the entire mass. But that would be a seriously massive nerf on cloakfields.

I'd like cloaking fields to be less about hiding porc and more about special tactics. With a cloaking field that only works from the outside you nerf cloaking as a static defensive tactic and emphasize its role for offense.

You can still hide units behind enemy lines, use an Athena to build a hidden army, have a large army on holdfire walk right up to an enemy porc line, then suddenly all attack at once, etc.

I can put up with a lot of physical inconsistencies, but why the hell can't I cloak a small little laser tower but I can cloak a giant, rocket-shooting laser-blasting guass-stomping Detriment. What?