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I took 6 casualties overall, including career ending injuries for two linewomen (one of whom had guard, sadly). I broke the neck of one of his bulls but the apo saved it, and despite rolling four dice at the other one to set up some turn 16 piling on which would, I'm sorry to say, have been followed by a gangfoul, I couldn't get the bugger down.

I'm happy with a point, although was very close to scoring in the first half which could have given me the win. Hey ho. GG old boy.

I was able to make the most of a strong first half, causing 4 injuries. While that was going on Corkir managed to knock the ball out of play and nearly stole the lead by retrieving the throw-in. Only through some risky GFIs was I able to park a fresh wall of bodies in front of her cage, and her crucial dodge out of that situation snake-eyed.

Corkir was down on her chances following the injuries but even then I only scored on Turn 8 by virtue of a hand-off - I didn't feel in complete control of the ball at any time after the 2nd turn, such are elves.

Corkir's luck didn't improve in the second half, as another snake eyes ruined a hand-off which would have seen her elfcage scoot around my defense and way beyond it. I was able to block the ball with large, stubborn bodies and hope. Despite this, and continuing to rack up injuries (six of them now including the death of a lvl 2 runner, re-deaded by her apoth, and two of Corkir's blitzers MNG'd), Corkir stole the ball from under their feet in a desperate move.

A SS blitzer stood waiting 1 square form the end zone, if he caught the ball there would be little I could do that wouldn't let him complete the TD (despite all my Grabbers, none were in range of him). The lineelf carrier took 2 GFIs to improve his odds, then chucked the ball - 1, rerolled to 1.

From this point on the ball looked pretty secure for me... if only I could pick it up. After doing so on the second attempt, I then had to chuck it downfield to a waiting beastman to have a chance of scoring - and it landed near him but not in his hands. My final turn was a "simple" pick-up, hand-off and score, which failed at the first step.

Still, it was enough.

---

Meanwhile my minotaur continues to be ruthlessly efficient at everything except hurting people. He only failed 1 WA roll in the first half (he wasn't on the pitch for the second) but didn't injure a soul. I've come to imagine him as pillowfighting out there, and that he's the nicest, gentlest guy you'll ever meet.

However, my Block/MB/Tackle beastman used his violence to level up again. I'm still currently lacking a Clawdude, but I think a second Piling On player will do nicely in this case. Hmm, or maybe Frenzy.

Just out of curiosity, how close are you chaps to the end of the season? Would like to know how long i have to practice.

Go prep a team, maybe your DoD team. I have struggled and failed to keep my head above water with my orcs because let's be honest 600 points of inducements does not have the same impact as 20-30 skill ups.

Go prep a team, maybe your DoD team. I have struggled and failed to keep my head above water with my orcs because let's be honest 600 points of inducements does not have the same impact as 20-30 skill ups.

And yet mrpier is currently second in the league having joined with a fresh crop of orcs this season...