When comparing Don't Starve Together vs Dragon Quest Builders, the Slant community recommends Don't Starve Together for most people. In the question“What are the best PS4 games?”Don't Starve Together is ranked 19th while Dragon Quest Builders is ranked 109th. The most important reason people chose Don't Starve Together is:

The game starts out easy. There is very little in terms of mechanics and the only objective is not to starve. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. Goals and story elements are also unveiled organically over time.

Pros

Pro

Maintains depth while still being accessible

The game starts out easy. There is very little in terms of mechanics and the only objective is not to starve. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. Goals and story elements are also unveiled organically over time.

Pro

Pleasantly twisted sense of humor

Random quips from characters, silly info text, and things like the existence of werepigs reflect the dark sense of humor that pervades the game.

Pro

Deep and varied crafting system with hundreds of items

To be successful, you must learn to craft a variety of things, ranging from farms, to ensure a steady supply of food, to items like weapons and armor that help you survive the various evils you encounter while exploring. The crafting system has a lot of depth to it and there are hundreds and hundreds of things to make.

Pro

Tweak the gameplay settings to fit any skill level

The game gives you a lot of customization options. You can change the length of day, weather patterns, and spawn rates for resources and monsters. This allows you to adjust the difficulty level to suit your skill and preference.

Pro

Unique mix of 2D and 3D art offers a change of pace from the status quo

Don't Starve has a very unique art style that places two-dimensional characters in a three-dimensional setting. The hand-drawn look and feel to the graphics is a nice change of pace from ultra-realistic games.

Pro

Gameplay stays fresh thanks to random generation

With randomly generated (customizable) levels, different characters, ever-unfolding story elements, and permadeath, the game offers a lot of variety as you strive to survive as long as you can.

Pro

The further you get, the more you will learn

As the game progresses, you will encounter more and more mechanics that require constant attention to function properly.

Pro

Very active modding community with numerous mods available

Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.

Pro

An organic story generator that never gets old

Goals and story elements are unveiled organically over time and they are different in each playthrough.

Pro

Sense of progression is pretty rewarding

The basic gameplay revolves around gathering resources for crafting, in a wilderness where the flora and fauna are constantly trying to kill you. Levels are procedurally generated each time the player dies, which will be a lot. The gameplay itself requires a lot of trial and error, by design, which can be rewarding when you finally progress past your last death.

Pro

It's a creative game with a sense of accomplishment

Dragon Quest Builders essentially took the basic idea of MineCraft (huge open world with crafting and exploration, where your creativity is your only limit), and added in the one big missing factor: quests.

In Dragon Quest Builders, there's a bunch of main quests for you to complete (and tons of side quests), which gives you a sense of progression and accomplishment.

Pro

The art design is charming

The environment and characters feel alive, but in a cute, cartoony kind of way. In any case, it's a lot of fun simply being around and exploring the different types of areas.

Cons

Con

Much grinding

The game requires quite a lot of grinding in order to gather materials that can be used to craft needed items. It is a slow process that may get repetitive as it will have to be repeated any time the player dies.

Con

Constant restarts can be drawn out and boring

The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.

Con

Has a bit of a learning curve

You'll have to get some practice in in order to get the crafting system down.