It was so terrible, that even though you said to not mention it, it still somehow gets mentioned

Well, I guess besides that, the ending for Star Wars the force unleashed. You have a choice, fight Vader, or fight the Emperor. If you fight Vader, he puts you in a coma, takes you to his science station, and surgically turns you into an android that has to fight for him. If you fight the Emperor, you end up blowing up the bridge of the death star. Not only do you die, but Vader and the Emperor escape unscathed. It's a shitty loose-loose situation.

To be honest I've never seen any truly terrible endings to video games. Some of the lesser ones I've seen though are the endings to Banjo Tooie and the ending to The Elder Scrolls IV: Oblivion.

With Banjo Tooie it just felt like Rare had no idea how to end it properly and didn't feel like thinking about it too much. In their defence though, it was a game that didn't really need a great ending.

With Oblivion, it was mostly the fact that it lacked a real final boss. You just fight your way through the streets of the imperial city, which is kinda cool, but when you reach your destination you just get a short clip, the credits roll and that's the end of the game. You don't even have to fight, you can easily just dash your way through the hordes of Daedra to get to the ending. It's a bit anticlimactic. If they had ended the game at the Paradise dungeon I think it would've been much better.

It think that the fact this was a prequel is why the ending wasn't something really important. You were given a choice(IMO the player shouldn't have been able to choose an ending since it was prequel but anyway) that wouldn't really influence the plot of the next-to-the-series old games. Also the devs wanted to give the feel of "choose your own fate" at every part of the game, even if that kinda cost them. I liked the philosophy about whether he trusts humans or not etc though.

Alter Echo. It is an amazing game, absolutely great fun to play and has a truly bizare yet fitting atmosphere and the final boss is great. Sadly though it makes the worst sin in video game endings and leaves the game on a completely unneeded cliffhanger. There was no sequel, there was no plans for a sequel as far as I could see. Yet they left it on a shit cliffhanger.

Now what makes it shit is that the ending COULD have been amazing. As throughout the game none of the characters actually die. You defeat them / watch them get beaten and they "die" but what actually happens is they are surrounded by the same light that happens to you when you are teleported by Echo. As such anyone with any intellect could notice that Echo was actually teleporting the characters away and not letting them actually die. He did this to both the good and evil characters and never mentioned it so it was clear Echo was planning something in the background. If they ended it on them leaving the planet and Echo behind like they did it would have been a brilliant ending to make you think about what he did. But instead it actually SHOWS you an area underground where the "dead" characters had been teleported to and Echo woke one of them up.

That ending was absolutely NOT needed, it ruined what could have been a brilliant ending by pointing at the hinted plans of Echo and saying "Look at this in case you didn't get it!" Such explanations weren't required.

I'm going a bit out of my way by saying this, but.... Descent 3. After such a buildup through the trilogy, the ending cutscene really doesn't stick with the story. There's robots attacking Earth that are never mentioned before that point, and you get a cool cinematic where a dreadnought starship completely annihilates a space station that was mentioned earlier in the story but pretty much never brought up again.

The final moments of Skyrim.. oh hey a dragon.. that acts like all the others.. oh and there's a bunch of immortal npcs to help me.. great. Final battle aside the story was lackluster overall and played out exactly as you expected it - the worst kind of ending in my opinion.

The neding for most characters in ultimate marvel vs capcom 3.
Namely ultimate because it changed the original endings for the original characters into something different. And by different they got rid of entire jokes or bits of dialogue. They didn't add, they took away. And the endings for the new characters were even worse.

At 2/4/13 07:47 PM, kmau wrote:
The final moments of Skyrim.. oh hey a dragon.. that acts like all the others.. oh and there's a bunch of immortal npcs to help me.. great. Final battle aside the story was lackluster overall and played out exactly as you expected it - the worst kind of ending in my opinion.

This is true. I fought dragons in the wild that were stronger than this "final boss". The main story is never the best part of an Elder Scrolls game though. Oblivion had the same issue with a final boss you couldn't even fight.

At 2/5/13 01:35 PM, Cootie wrote:
The main story is never the best part of an Elder Scrolls game though.

The problem is that Bethesda doesn't really improve because the fanbase accepts their shortcomings. You could say The Elder Scrolls is about walking the road and not about reaching the end, but Mass Effect has this philosophy too and here everyone throws a fit over the ending.

Worst ending I've seen was Bioshock's bad ending. It was just so stupid. I become super evil badass so I unleash splicers on the world...whoopidy fucking doo. And actually getting the ending was tearing me up since I had to kill the sisters.