Included are RLV and NORLV installers. NORLV is an internal work product for merging changes from SL. Users with no interest in RLV may prefer NORLV.

Included are 32 bit installers. Unless there are comments or feedback making a convincing argument; this will be the last publication of 32 bit installers.

Past practice has been to publish Test versions of installers and once enough test time elapsed to move to release versions. Going forward weekly builds will be release versions. Test builds will only be published for a specific test reason.

Kokua-5.1.0 does not use the SLLauncher as it is bypassed for now, but can be made active again once LL has it working.

Just as these builds were complete Marine Kelley and LL both pushed updates. These will be included as weekly updates. The best way to be informed about updated installers is to enable notifications from the Kokua viewer project page on SourceForge.

The problem with Advanced Lighting Model not being active is an accepted jira at BUG-41395.

The problem of leaving an extra app icon on the dock is fixed temporarily. The problem was the SL_Launcher running at viewer start and exiting to the viewer without removing the icon.

We have taken the front end code for SL_Launcher and removed it. It is just 2 lines of code that can be put back after LL makes the launcher behave better and TPV’s have the ability to complete automated viewer version updates.

These viewers should contain functionally at par with current SL default viewers. We recommend testers focus on, but not be limited to, notifications and taking and processing snapshots as those areas caused the most problems during the recent merge.

Kokua for the Mac with 64 bit, based on LL Project Alex Ivy, is ready to test. I only tested the ability to login and saw that I was dressed and then teleported to a couple location on aditi (beta grid). Teleports did seem faster.

As with any new viewer we (Kokua Project) suggest a first login to aditi and once satisfied then login to the Main Grid (agni).

Thanks to onefang a Kokua Project Member for providing the better part of a week computer time for these MacOS builds.

SL code is not able to process multiple word channel identification so RLV and NORLV are not in the file name.

This is a copy of what a sent earlier to the kokua-dev mailing list and the Kokua group on SecondLife.

Hello all,

This coming October I will turn 75 years old. I intend to have minimal (consulting only) involvement with Kokua after that. Hopefully, someone will take over the project or it will fade away.

Between now and then I intend to cut some routine building and updating. The first cut will be the RLV build of Kokua opensim followed by RLV build of Kokua SecondLife then NoRLV build of Kokua Opensim.

That will leave The NoRLV build of Kokua SecondLife version.

I want to thank all who have contributed to Kokua including other third party viewer project developers and those that work for Linden Lab.

I will try to complete the Alex Ivy integration. Kokua Project Alex Ivy Windows versions can be
built and tested now.

KokuaOS-4.2.1.39007 is released. Gavin Hird (macOS) is the lead developer for KokuaOS. This viewer is for OpenSim grids and is branched off at Kokua version 4.0.2. While the ability to logon to SecondLife is present, Jelly Dolls and Bento Joints are not supported. This is primarily a bug fix release.

There are no automatic updates with KokuaOS. If you want it, download and install on your schedule.

Please refer to Release Notes for more detail about fixes and additions in this release.

KokuaOS-4.2.0.38988 is released. Gavin Hird (macOS) is the lead developer for KokuaOS. This viewer is for OpenSim grids and is branched off at Kokua version 4.0.2. While the ability to logon to SecondLife is present, Jelly Dolls and Bento Joints are not supported. This is primarily a bug fix release.

There are no automatic updates with KokuaOS. If you want it, download and install on your schedule.

Please refer to Release Notes for more detail about fixes and additions in this release.

Kokua Links

Imprudence Links

Aurora Simulator

Our sister project, Aurora-Sim, is the server portion of our joint effort to enhance the metaverse experience, making it easier to use, more stable, and more feature-rich!

Weekly Meetings

We hold weekly meetings every Wednesday at 20:00 GMT on the Hoagie Sim in the 3rd Rock Grid. The meetings are for Dev and Project Contributor discussion and open to the public (Though it is not meant for technical support). You can find out Google Calendar right here.