Steam for Linux

This thread is to discuss new fixes for those who couldn't get tf2 to work using the fixes already suggested on the fora. Just to recap all the solutions I've seen so far;

1. Add -nojoy and -novid to the launch options. Also try -windowed -noborder and manually adding resolution (https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947)2. Follow ALL of Frank's "getting started" instructions (http://steamcommunity.com/app/221410/discussions/1/882965118609963322/)3. Follow some more instructions from Franck (http://steamcommunity.com/app/221410/discussions/1/882965118606133134/)4. run "export force_s3tc_enable=true" then "steam" (without the quotes) NOTE: This command advertises hardware support for s3tc compression to tf2. If you do not have hardware s3tc support, this will do nothing. For NVidia users, there are apparently options in the NVidia control panel that deal with s3tc compression5. Although it has apparently been fixed, for the sake of being complete, also run "export LANG=C" and "export NUMERIC=POSIX" before running "steam" (without the quotes)6. Try installing driconf (sudo apt-get install driconf, or just look for it in the software center) and play with the options (but be careful if you don't know what you're doing).7. Also try playing with the options in ccsm (sudo apt-get install compizconfig-settings-manager)

For me, I think the problem is s3tc compression. Sound works fine, game starts fine, (as long as I use force_s3tc_enable). I have followed all the online instructions I could find to add s3tc support, and, as far as I can tell, it didn't work. Lastly, if anyone understands what this webpage says to do, please let everyone know, since I think this is the key to fixing the s3tc problem:http://dri.freedesktop.org/wiki/S3TC

That's it for me, hopefully now we can roll up our sleeves and get this fixed.

I think those fixes are useless. Nothing works for Intel GPUs (GMA, HD Graphics and Ironlake..). The problem is in Source Engine, exactly in OpenGL version I think. It requires unnecessarily higher version of OpenGL than is real required...because of translating layer from DirectX to OpenGL. (My GMA GPU support DirectX 10 and OpenGL 2.1 and I can't run source games, what...?)

It is HW limitation. Only Valve can fix it with 100% native port of Source Engine or reduce required of OpenGL version in DirectX to OpenGL translate layer... (Yes intel can fix that too, but it less likely than Valve..)

Those "fixes" does nothing for me. Not sure this thread is for the correct issue in that I only get a black screen that then returns to desktop, whereas the original poster states that their game runs fine...

None of those fixes worked for me either, that's why I started the thread :P@ play3man So we just have to wait for Valve to release an update? There's nothing that we can do? Is there some kind of bug report form to fill out?

None of those fixes worked for me either, that's why I started the thread :P@ play3man So we just have to wait for Valve to release an update? There's nothing that we can do? Is there some kind of bug report form to fill out?

You can try this -

Run in terminal "export MESA_GLSL_VERSION_OVERRIDE=130" and then run steam "steam". You will be propably see Valve logo and menu, but it will be with broken shaders.

But, I really don't know why that big silence from Valve side about this problem! :(

I see all this problems with ATI GPUs and cry... it is OpenGL the real problem or is AMD who plays with this users... I purchased SS3 with this weekend discount and have to play it under windows with Ati HD4330 like it was SSI xDDD