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Hello!
I made an import tool of items for modder with the user.
And for modder, I'd like to manage the merit of the ID here.

It's explained about tool first.

** for STUDIO **

-INTRODUCTION

HoneySelect item Resolver(HiR) is the program for rebuilding the item list of HoneySelect.
In HoneySelect you have to edit the item list according to its format when you add the Mod items. Items will not be activated by just copying.
HiR will help you activating Mod items by automatically rebuild the item list. All you need is just run HiR.

-PREREQUISITE

SB3U ver.1.0.54delta - 1.1.0
(You don't have to use SB3U. You just need to specify the pass for it in the HiR. )

Note:
When it is the worst, a list of items fails and may remake it from initial state.
In that case, the display of the unofficial item in scene data is not guaranteed.

-HOW TO USE(for mods user)

1. Download the item Mod compliant with HiR, and copy all files.

Spoiler

2. Run HiR and configure, then click [Start] button.

Spoiler

3. Wait for while until you see a message "Finished" in the lower message box in the tool.

4. The item is activated in HoneySelect Studio.

-HOW TO COMPLY THE MOD ITEM (for modders)

Spoiler

DEFINITION
In HiR, it define the list of items as follows.

・FREE AREA
This area is for Mod testing or for who want to avoid the number reservation. You can use this area freely.
You can't share the scene data with items in this area, because the item numbers are different.

・CONFLICT RESOLVE AREA
This area is for the Mods competing each other. Mods are evecuated automatically. Do not use this area.

RESERVED AREA
This area is for the Mod with reserved item number agreed in each forum or community.
You can share the scene data with items in this area, because the item numbers will be matched.

FOR THE RESERVATION OF THE ITEM NUMBER

I think that either above surely has its thread.
Check the thread below.

"3. Picture for item catalogue" is not necessary. if you prepare the one for each .unity3d file, it is easy to guess what item is packed in.

Write the list for HiR(prepare list No.2) as follows.

First 3 Lines:
Description. Ignored when rebuilding the item list. The line starts with "#" is the comment line.

Definition Line:
-Column 1: Set a empty characters
-Column 2: Set a empty characters
-Column 3: Set a Item Number
If you use free area, put the empty characters
If you use the reserved area, put the tagged area number issued.

-Column 4: Set a Category Number
Set a tagged category number you want to be listed in the HoneySelect Studio. Item with tag number &amp;lt;99&amp;gt; will be ignored.
-Column 5: Set a Item Name
Set a item name you want to display in the HoneySelect Studio.
-Column 6: Set a Item File Path
Set a relative path starts from "abdata". In general, it goes as "&amp;lt;studio/itemobj/honey/File name of your item mod.unity3d&amp;gt;"
-Column 7: Set a Animater Name
Set a Animator Name you set to your Mod item in the .unity3d file.

-TIPS

You Can Change the Column 4 and 5 Whenever You Like.
Once you distribute your Mod item with incorrect category number or item name, redistribute the Mod with correct description. When users rerun the HiR, settings will be overwritten.

①The case which distributed a category and an item name to by mistake.
Copy the "2. Item list for HiR (xxxx.txt)" which revised a category and an item name again, and execute HiR.
A category and an item name are updated.

②When you want to add the item which you registered to the once free area to the resolve area.(Because you want to share scene data)

・colmun13:size changeable
if you use size change, input True.
if you don't use size change, input False.

You should set True.

ex:<True>

----

if you want distribute for old/NEO studio, and you don't use color change and animation,
you should make old definition text.

if you want distribute for old/NEO studio, and you use color change and animation,
you should make old/NEO definition text(both).

if you want distribute for NEO studio,
you should make neo definition text.

place of old definition text:abdata\studio\itemobj\honey\HoneyselectItemRe solver\
place of NEO definition text:abdata\studioneo\HoneyselectItemResolver\

-Number control center(for modders) STUDIO and STUDIO NEO

Spoiler

It's possible to acquire the ID for the item which foresees sharing of scene data and doesn't overlap with other ones as I explained by the above.

1. ID is handed by 50 unit to modder.
2. An administrator of any community may acquire the fixed ID and have them distribute in the community after that.

The person who needs the ID which doesn't conflict make the response this thread, please.
If it's confirmed that you don't acquire the same ID at the same time after writing in was reflected, its ID is yours.

The person who thinks you may use a free area, please. This is unnecessary for application.

This area uses in the community in case of more determinative distribution.
The difference with the free area is that the number and the relation with the tool are guaranteed.
Everyone designates the number without declarations, and can use this area.
But, you aren't supposed to distribute an item in this area officially.

It's same as a reservation area as the function.
It has been just reserved.

This is because the one which isn't a text file of an item list in "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver" was arranged.
Please delete an unnecessary file from "HoneySelect\abdata\studio\itemobj\honey\Honey sele ctItemResolver". Or please use 1.0.4.

Comment

I don't have an "FK" category in items in Studio Neo. Some mods add items to that category but there's no such list in my studio(i only have the normal stuff, base, furniture, object, etc). What could be the issue?

Any and all help is greatly apprecited first off i have installed all my mods and i have used IPA everything is working fine in Studio BUT in Studio Neo these two things are tripping me up
and one question.

1st: IK and FK don't seem to work in unison, when i set my pose in IK and switch to FK it automatically switches to the default T pose, i have pushed the IK mirror pose button and viceversa
but nothing works only the
animation refrence button which is no use if switch between IK and FK and they dont save the changes. Please Help

2nd: When i set my male and female in a animation position they seem to be off always by several inches either too high too low can anyone help with this.

3rd: A question is there a guide as to what the buttons in neo do as i am still trying to figure some of them out like the copy and paste buttons and such can anyone help please.

Comment

Comment

Hi there, may I ask for your assistance? I'm working on some studio items at the moment (for the first time). Everything works fine now, but in my attempts of creating content, I now have several entries in my ItemList_00_00.MonoBehaviour of Items I created in the process and then deleted, because of naming issues, wrong categories and stuff like that. Even when I delete the entries in the monobehavior and the files (.unity3d) and when I start the Itemresolver, the entries are newly made. The entries will remain in the studio. How can I delete them, so the entries doesn't show up anymore? It leads to conflicts and stuff like that, really annoying ... I tried to find something in the documentation, but I didn't really understand how and if it is possible, sorry.

For example; How do I get rid of these entries?:
<5001><38><Luxury Boat 1><><studioneo/0ER1.unity3d><luxuryBoat1><><false><false><><false ><><true>
<13333><38><0E0 Test Cone><><studioneo/0ER.unity3d><coneThing><><false><false><><false><> <true>

EDIT: I just found out how to do this, thanks.

For anyone with similar issues:
1. You need to oben the abdata/studioneo/info/00.unity3d with SB3Utility (I suggest to make a backup of the 00.unity3d)
2. Find the "ItemList_00_00" MonoBehaviour -1
3. Export it to an optional directory.
4. Open it with a texteditor (I use Notepad ++)
5. Delete only the entries you don't need (!!!) and save.
6. Go back to SB3Utility, select the ItemList_00_00 again (if not already selected) and click on "Assets -> Replace Files" and selected your previously edited ItemList_00_00.MonoBehaviour
7. Click on "File -> save .unity3d" and close the SB3Utility if you don't need it anymore
8. Just to be sure, run the ItemResolver again with correct entries.

Comment

please someone can help me, I am encountering this error when trying to run the file:
basically speaking that the following file was not found, if anyone can help me, I would be very grateful
(Yes, my English is bad).

Comment

Hi i have a problem i have installed some mods on honey select 1.20 and i started item resolver,item resolver studio and also hs item resolver and after all of this was finished i started the game and after it finished loading sitri the character from the game had no head at all it turned invisible i don't how to solve this please help me!