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I had this one really old wad i got off of 'doomwadstation.com' a long ass time ago. Basically the wad was revolved around strategy and puzzling to get your way through the map, quite a fun wad but very different from the many other wads you saw at that time and even now.

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doomworld.com/idgames/?id=15846]Killing Adventure by Ruba. Really strange levels/ideas, try it if you like interesting concepts made by a "newbie".doomworld.com/idgames/?id=16436]Fragport by Stephen Clark, especially MAP31: Crystal Maze. Based in a 90's TV show, it's a large and confusing maze. Not for everyone, but still cool.The Community Chest Series, various authors. Some unique maps in here, especially MAP20: Technodrome, from CC1 and MAP31: Disarming the Mechanism, from CC3 (timed levels, very clever); MAP32: Installation 07 Warzawa, from CC3 (I don't know why, but I always thought this level was really strange); MAP29: Citadel at the Edge of Eternity, from CC1 (Magikal maps were always incredible, and this is the best one IMO).
MAP06: Triplet, from The Enigma Episode by Jim Flynn and MAP08: Triplet 2, from Reverie by Valkirifroce. Hub-like levels, the latter being a tribute to the original by Mr. Flynn.
MAP31: Killer Colours, from Alien Vendetta. Relatively hard level with great visuals. The super-secret exit room is particularly attractive if you ask me.Survive in Hell, by JC, especially the two secret levels, based on Tron apparently.

I'll add more when I remember them.

EDIT: I don't know how I could forget these ones:

Quo Vadis, by Gurkha Boy.
There's also a wad based on the Doom Comic, replacing E1M1. File size is 175,403 bytes. I can't find the link, basically because I have the bad habit of changing the file's names.

Continuous Wave, by Raphael Cheney. Interesting concept, based in the Morse Code. As the author claims in the text file: "You don't need to know Morse Code to play this wad! In fact, it's more fun if you don't."Axis, I don't know the author, Chiggity, by Ribbiks, and Voidness, by Dant3. Conceptual wads based around handling large numbers of monsters.Pamela Anderson in Doom, by Henk Gierveld (apparently there are twomore versions, apparently the latter is not by the same author). Porn wads, somehow like Peter Perv's Private Place, but a lot easier.Exquisite Corpse, various authors. From the description: "...each of the 12 authors was given a block of space 1024x1024 units big and asked to create a part of a larger level."