Rendering
- New in Rhino 5

High-quality presentation is critical
to most design projects. Rhino 5 has
greatly enhanced the rendering tools in
both the basic Rhino Renderer and
support of plug‑in renderers. Including
major enhancements to:

Bake - Gathers an object's textures and decals into a bitmap file and assigns that bitmap as object's texture.

Basic Materials now support:

Reflectivity

IOR

Procedural
textures

High-Dynamic-Range (HDR) images

Blend
material

Composite material

Emission color

Ambient color

Diffuse
lighting

ComputeVertexColors - Evaluates material texture
color for each mesh vertex and sets a vertex color with the corresponding color.

ContentFilter - Allows control over which types of content display in the
material, environment, and texture editors.

Decal -
Applies an image over a selected
portion of an object.

EnvironmentEditor - Adds and edits rendering environments.

Find missing
textures - When the rendering
starts, if textures
referred to in the model are
not where the renderer can find them, a dialog box
provides a list of the missing
textures with some options for browsing.

Save and open Rhino Image Files (.rimage).
This proprietary lossless image file
format stores all the data rendered
by the render engine, including
color, alpha, depth, normal
channels. The high-dynamic-range
data can be post-processed and saved
to other formats including .HDR
and .EXR.

New commands include:

RenderOpenLastRendering
- Opens the last automatically saved
rendered image in the Render
window.