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Sisyphus

SISYPHUS AND THE CURSED DIAMONDS
made in France, by Manu & Wan
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This platformer is about heroes, greed and repentance... and most of all, it's about wondering: Who is the villain, you or you?

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- CONTROLS : You'll figure them out... Except ENTER, that you can hold to skip cutscenes.
- KNOWN ISSUES (only in the Jam version) : Selecting traps sometimes fails. It also has a few glitches, otherwise it should work as intended.
- TECH : Made in HTML5 with CraftyJS and some other cool libraries.

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* 13/05/2016: This recommended version saw its levels and balancing reworked from the ground up. Most bugs and quirks are also fixed. The game is still hard, but more fun to play!
** 26/04/2014: Note that the original 2012 sources don't work anymore in modern browsers. This version is mostly the same, except we polished some details, and especially upgraded the engine... introducing a few glitches.

Great game! Really great use of a simple mechanic and an inventive take on the theme.
I love the music even if it did get a bit repetitive.
The changing traps can be a touch clumsy but thats the only thing I could fault.
Awesome job.

Absolutely brilliant idea, well executed and really does force you to choose how you act. As far as the game goes, the platforming element of it is smooth, but with the trap mode, the buttons and placing of traps felt unresponsive.

Music was fine (if a bit repetative), graphics were good. Overall it was great, and especially innovative with the basic mechanic.

While the graphics were above average, everything else about this was beautiful. The concept and the contortions you took on this theme were really wonderful! I like how I had to stop and consider whether my trap patterns would be too deadly for me to ever make it back out of the dungeon on subsequent playthroughs.

Wonderful concept that's well executed. The buggy collision and trap-switching is rather distracting, and 10 levels on the third world seems a bit much as far as patience goes, but otherwise a great entry!

Very interesting gameplay mechanic and take of the theme. I didn't play through all the levels because I get angry xD I mean... normally I can flame the game designer for bad trap placement and unfair levels. But setting the traps by myself is so frustrating :D

Sometimes the moving feels very glitchy and I ran into traps without my faults (as you mentioned and others mentioned here).

That was a very interesting and unique idea! I liked that you made it so that each trap would hit the hero only once, to avoid some simple abuses, like walking back and forth. Still, there was plenty of space for player abuse :-)

Hehe clever. Sometime the trap selection doesnt work which make the game very frustrating. Anyway the sequence recording mechanic is great. With some experience you can game the system by making some dumb run, like waiting for 1-2s in front of a wall or under a low roof. Maybe by speeding up the "running pillar of death" on level3-4, you could avoid that.

my only complains are about the hitbox, but it doesn't affect the score at all, this game is awesome

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