Halo: Combat Evolved Latest News - PS2

Game Description:A sci-fi shooter that takes place on a mysterious alien ring world, Halo: Combat Evolved is an action-packed experience that allows players to battle their enemies on foot and in vehicles with alien and human weaponry. The production of Halo has a long and tumultuous history. The title was originally designed as a breakthrough game for Apple's Mac systems, and console versions of the game also became a high-priority project for the development team when it signed with Take-Two. As all PlayStation 2 owners are aware, however, production on Halo was shifted immediately to an Xbox version in 2000 when Take-Two Interactive sold its 20% share of developer Bungie to Microsoft. Thereby solidifying Halo's position as an Xbox and PC exclusive (with a Mac port much, much later on) forever.

Halo: Combat Evolved News

Way back in 2005, Microsoft made a serious play to create a blockbuster, tentpole Halo movie. The author of 28 Days Later was paid a million bucks to write a script. Fox and Universal were working with Microsoft to put it together. Denzel Washington was rumored to be interested in starring as Master Chief. Everyone was predicting huge things......

We recently spoke with a bevy of game developers for a feature on what “the rules” were for constructing great first person shooter multiplayer maps. (Read Part One and Part Two of our Guide to building the best FPS maps) This naturally got us thinking about the best FPS multiplayer maps in history, but then we thought of a different...

We took some time out of our busy PAX Prime schedule to chat with Dan Ayoub, Executive Producer on Halo: Combat Evolved Anniversary about the new updated Beaver Creek and Damnation multiplayer maps. Ayoub also let us in on the some of the challenges that he and his team went through to remake the genre defining Halo: Combat Evolved.
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As if to remind you that Halo is still awesome, a slew of new Halo content is coming your way, via the Halo Waypoint. Waypoint, described as "your source for Halo news, community content and insight into the Halo universe," is adding some new features, including making your Halo: Reach service record accessible from Waypoint, as well...

The Feed got to chat with Bungie’s Audio Director, Marty O’Donnell via subspace relay (the telephone) recently, and we asked him about everything from what went into creating the music for Halo: Reach, putting together the game’s soundtrack album and what he is working on next with Bungie. We even let a few of our readers ask...

Halo: Reach came out a year after Halo 3: ODST, and there was even less of a gap between Halo: Wars and ODST. Look for this trend to continue.
According to Corporate Vice President for Microsoft Game Studios Phil Spencer, "There's no explicit strategy that says we're to ship a Halo game every year. I will say I think one Halo game every...

I'm not sure if you guys know this, but a game called Halo: Reach came out today. You might have missed it. Thankfully, Adam Sessler decided to sit down and discuss what he loves about the newest episode of the Halo franchise, how far the series has come since Halo: Combat Evolved, and what the future may hold for both Halo and Bungie. Halo!
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Here's the rundown on Halo: Reach History - before the Fall of Reach. If you factor in the games, books, comics, anime and cinematic marketing promos – not to mention a carefully guarded and famously unproduced screenplay – the Halo universe has a more robust mythology than most epic sci-fi series. A combination of Battlestar-esque...

It's raining Halo, more specifically Halo: Reach, as we get closer and closer to launch day. The latest videos from the front are this pair of videos from X-Play, showcasing the revamped Forge mode and the Multiplayer game inside Halo: Reach. Bungie's creative director, Marcus Lehto, gives us a full tour of what to expect. Amazing how far this...

It's one thing to sign a publishing agreement for a new game, it's quite another to propose one that lasts an entire decade. Yet, Bungie and Activision announced a 10-year partnership yesterday morning. It didn't take long for people to start wondering about the 10-year marker.
In an interview conducted just hours after the news began making...

On the same day that Activision and Bungie announced their 10-year, industry rattling partnership, Activision Blizzard senior vice president of worldwide studios Brian Ward made an appearance at today’s LA Games Conference in Los Angeles.
During a panel discussion in which Ward participated, one of the main topics was subscription-based...

Activision and Bungie dropped a bombshell surprise on the video game industry early this morning when the two announced a 10-year partnership for a brand-new intellectual property (Bungie, Microsoft and Sony have all since issued statements). In this case, however, Bungie will own their next project, while Activision's signed up to...

If you haven't heard, Activision and Bungie are working together. As part of the new deal, Bungie said it's expanding into mulit-platform development. So far, the studio hasn't named which platforms it's looking at, but given the company's tech-happy games, PlayStation 3 seems very likely.
Obviously, this news makes Sony very happy. The company...

Bungie is still working with their former owners, Microsoft, on Bungie's potentially last Halo game, Halo: Reach. Activision and Bungie's decade-long publishing partnership for an upcoming intellectual property comes as Halo: Reach is about to enter beta for a select number of users.
What does Microsoft think about the deal? The company has...

Microsoft isn't going to publish Bungie's next intellectual property, Activision is. Your mind might have melted a bit, but don't worry, the rest of the industry is still reeling from it, too.
What's behind Bungie's decision? The studio should be making the rounds with the press this morning to explain themselves, but Bungie released a brief...

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