FormatText was added in thps4 I believe, sorry about that.You'll need to look for something in the scripts that does some form of formatting and try and duplicate itI swear I saw something in a script using %s0 and %s1 for variables of skater names.and for newer game the player's score is scorepot might not be the same in thps3.if scorepot > 1000//do somethingendifYou could try running dbgview before running the game and see if it captures the printf but i'm fairly certain they don't compile the game with the printf function in the exe or only have it return without doing anything.

WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.

thanks for your help, man, but I'm afraid none of your suggestions work tried all of them, always crashes the game. btw it also crashes the game if I just declare a variable INSIDE of a function. Outside it works. So I changed all variables to global ones in your suggestions, but that also does not work

its kinda frustrating because I already spent so many hour in this and didnt accomplish anything. Is there even somebody modding THPS3 here?

I'm starting to ask myself, is SOMETHING works in THPS3-scripting o.O no local variablesno printing of integers of floats / formatted stringsno > and <and no scorepot (but I guess I could find it, if I had a way to print out Integers..)

well there were good examples of thps3 script mods like ksk's thps3 1.3 and coolsnake's levelout.th3 was the earliest qb scripting iteration, it's limited and you can't expect stuff from later games to work here.a lot of stuff is hardcoded in the executable and you can't do anything about it.iirc there is SkaterTotalScoreGreaterThan function that you can use like this:

i don't think there are any built-in string manipulation functions.you can't even use basic math functions in a normal way (like smth = 2 + 2). for example, this is how they count goal objects (from foun.qb):

Ohhh myy good Demo, you're a lifesaver! Thank you so much that was exactly the information I was looking for. Now at least I got something to work with. I'm scanning the functions inside the exe right now and look for clues. Just 2 things left until I got everything I need:1. get the player score (not compare it with something but get the exact value)2. print a number on the screen

but I hope with some hours of try&error I will be able to find that. (but if you happen to know it, pls tell me )

btw: I'm doing something similar like post_exodus... he is trying do implement a score cap in Horse mode (see other thread).. we are working together now