From the £150 Kickstarter reward level for Cultist Simulator: “I will answer one question about the lore of any game I’ve worked on, including this one, as long as it’s not NDA-protected. The question must be asked on or before March 21st, 2021.” From the FAQ: If I purchase an Answer at Prophet level or Read more

Addendum excised from Sir William Colt Hoare’s Hints to Travellers in Italy, 1815. MARRUVIUM was the chief city of the Marruvii, a mountain people who rebelled many times against Rome. The city was established as a colony after their final pacification. Today it is a little provincial town, San Benedetto dei Marsi, which has not much to Read more

A backer messaged me with a bunch of good questions, so I thought I’d share the answers more widely. “Will there be direct combat (or at least as direct one can be against eldritch antediluvian evil)? If not weapons against enemy cultists and authorities, perhaps rituals and rites to battle and defend against horrors?” Not combat Read more

Oriflamme’s, Lot 5, Auction 5th May ’57. Fragments of the notebooks of ‘Parsival’, recovered from the wreck of Mr Strathcoyne’s private library. Extensive fire-damage, reconstructed in part. “Madame, Herein I have set down my recollections of my time with the Society of the Noble Endeavour. I write in haste & may be lacking clarity. Make what Read more

Most everyone who cares knows, but I thought I should recognise it formally here: Cultist Simulator was funded in a smidge over twelve hours. This is a lot better than I expected. Almost 40% of the pledges so far have come from a mailshot to my old Failbetter fanbase, and I want to publicly thank Read more

Tomorrow I launch the Kickstarter for Cultist Simulator. That link works, but it’s still a preview link, but once the project is live, it’ll be a … live link. The link will work now. It’ll work tomorrow, too. It’s not a dead link now. With strange aeons even death may die. Hi, my name’s Alexis, Read more

Sometimes the right name is inevitable. Sunless Sea was the obvious name from the moment the idea showed up. Sometimes they need tweaking. When I first pitched its sequel, it was always going to be called ‘Sunless Sky’; after I left Failbetter, the team changed it to ‘Sunless Skies’ (out tomorrow, people!) because they got understandably nervous. Read more

Cultist Simulator contains a fifteen or so occult books (it’ll be about a hundred and twenty by the time the game is complete). Here’s an exegesis of three of them by Anne Auclair from the Fallen London forums. I’m reproducing it without comment, and can’t vouch for its accuracy. The Locksmith’s Dream, Teresa Galmier “I Read more