"Ryan has been an absolute pleasure to work with. Not only is he incredibly creative and a talented composer and sound designer, he understands the importance of communication and is impeccably professional. I'd be very glad to work with him on any project."

- Johnnemann Nordhagen, Developer on Bioshock 2, Gone Home, and Where the Water Tastes Like Wine

"Ryan was an utter joy to work with. Not only is he phenomenally talented, he's also cheery and incredibly accommodating, able to interpret the needs of an entirely unmusical person like me into exactly what I needed. He enthusiastically kept going until we found the right solution for my project, and reworked everything around a *single note* that I felt had the right 'feel' for the piece. I think the music is the most inspiring and beautiful part of the project now, and that's all down to Ryan!"

"Ryan is great to work with. Whether your specifications are vague or detailed, Ryan will create music that not only fits your product, but is also surprising and inventive. And when it does come to revisions, he’s as flexible as you could ever want. Ultimately, he dedicates himself to your project."

"Works super fast and gets all my music theory jokes"

"Ryan is an absolute pleasure to work with. As well as being extremely talented (the best of 45 applicants I received), he's endlessly enthusiastic and was always happy to tweak and revise work as requirements changed or we learned more about what really worked for the project. That makes a big difference - Gunpoint's soundtrack is frequently singled out as exceptionally good."