Strange plot but plenty of Wii action

MAKING its way on to the Wii U Virtual Console, Sin & Punishment: Star Successor is an on-rails shooter set between the two dimensions of Outer Space and Inner Space, boasting a largely incomprehensible plot but plenty of spectacular action.

Choosing between Isa Jo, with his jetpack and manual fire, or Kachi, with her hoverboard and multiple lock-on aiming, the gameplay will seem familiar to those acquainted with the flying sections of Kid Icarus: Uprising, although Sin & Punishment displays far more finesse in terms of design - as you would expect from a title wholly based around such a mechanic.

With a variety of control methods, there's several different ways to blast your way through the levels. But for me, the Wii Remote and Nunchuk combination seemed by far the most intuitive.

The left hand controls your character in the foreground, while the right hand takes aim at enemies in the background, a neat division of labour that keeps you focused at all times.

The skill required to survive certain levels of Sin & Punishment without a single hit means plenty of tense moments.