I guess I lean towards stylized art more than realism. Variety is helpful in expanding the audience. Abstract art is hard to understand/relate to (although I'll admit some are aesthetically pleasing), thus rarely has a place in games.

Got in touch with a new colorist who is coloring the Seasons Of The Wolf images (and probably will use him for other RPGs). He can also do a more painterly style:
I was thinking if to use this style for the game CGs... it would be different from the game main coloring style, but would look cool, a bit like The Witcher or other RPGs. Of course would be much more expensive so I'm still thinking about it
(note that I'm talking only about the COLORING style, not the style of the lineart or anatomy or anything).

Is the same guy that colored the Seasons Of The Wolf characters, but he showed me this other image as different style, so I started thinking how to use it, for sure not for the sprites since would look out of place, but for the CGs maybe yes.

jack1974 wrote:Is the same guy that colored the Seasons Of The Wolf characters, but he showed me this other image as different style, so I started thinking how to use it, for sure not for the sprites since would look out of place, but for the CGs maybe yes.