Come enjoy three days of Ars Victor open play, followed by high-powered Sunday playoffs. Add a couple heaping side-orders of tactics and sneak previews. We'll be running a strategy seminar, showing off some new units in development, and all sorts of other fun things!

Get a Six Pack!

To jump start the competitive scene, we're now offering an ARS VICTOR Organized Play Package! You get a great deal on six ARS VICTOR LIMITED EDITION games, eight FIRST WAVE PROMO PACKS, and two full passes to the $500 GRAND TOURNAMENT!

This offer is available to anyone -- it doesn't matter if you're a game store, an organized club, or just a bunch of friends that have good taste in games.

Monday, June 2, 2014

Late last month, I received the very first copy of the production run! To celebrate, Aly and I sat down, cracked the box, and punched the pieces. She then proceeded to kick my ass at my very first game on my very first copy of Ars Victor. Yes, she is that ruthless.

We had one minor issue with the box top. It was only a minor alignment issue -- due to a small variation in the box size -- but it was important to me to get it right. The reprinted component should be finished this week; then Ars Victor gets on a boat!

Make sure you're on our email list, and you'll get the announcement when we start to ship.

You want to keep your enemy off the points. One of the most effective ways of doing that is by putting your units in the way. There’s even a special ability (Standfast) that lets some units hold ground at the cost of extra damage.

When you’re considering throwing your cannon-fodder Conscripts in front of that rampaging Assault Infantry, how do you know if it’s worth it?