With its faster drive core and higher crew capacity, captaining the Artful Dodger means working less delivery jobs and focusing on riskier, more profitable crime jobs.Box Contains:1 Ship Card1 Drive Core1 Plastic ShipAdds an additional player to Firefly: The Game!This is not a stand-alone product. For use with Firefly: The Game.Source: Firefly: Artful Dodger

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Through the Jungle...Lead your men through the merciless jungle of Burma, trying to escape the Japanese grasp or rush to Rangoon before the British forces evacuate the city. Discover the tangled fighting conditions of jungle warfare - your enemy might be the jungle itself!...and Over the DesertFight the very first tank battle between US and German forces in the sands of North Africa, where Stuart and Panzer clash in the middle of the desert. Hide behind ridges, ambush your opponent, and victory will be yours.Two ready-to-play Overlord scenarios are also provided in this expansion: in Guadalcanal you will fight for Henderson Field, a strategic objective for both sides. On the other side, Operation Lightfoot is a huge desert battle that marks the beginning of the second battle of El Alamein.The new Jungle and Desert Combat cards provided in this expansion are designed to help spice up your Memoir '44 scenarios by introducing new fighting conditions. They can even be used in previous Memoir '44 scenarios!Source: Memoire '44: Through Jungle and Desert

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Although initially intended as a close-support artillery piece, the fact that the Semovente carried a bigger gun than the tanks it supported led to its use as a tank-destroyer, and then as a tank in its own right. By the time of the Tunisian fighting, the Semovente made up approximately half of the Italian armed force in theatreThis pack contains:1 unassembled Semovente tank1 Semovente tank card1 Hero card2 Crew cards4 Upgrade cardsSource: Tanks: Semovente Expansion

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

On June 25th, 1950, the armed forces of North Korea, with the support of both The People's Republic of China and the Soviet Union, invaded South Korea. An emergency session of the United Nations was called and, with the Soviet Union fortuitously absent, a resolution was passed to support South Korea with armed force. At first, the North Koreans were successful, steadily forcing the United Nations forces southward until only a small section of Korea remained under United Nations control. With their backs to the wall, the United Nations, under General Douglas MacArthur, launched the daring invasion of Inchon. Against all odds, they succeeded in driving the North Koreans completely out of South Korea and advanced deep into North Korea. China, watching their ally fall, decided to intervene and yet again, the Communist forces were successful in attacking southward -until they were also driven back to basically where things started. After this. Mobile phase, two more years Of bloody deadlock ensued until peace was finally declared.Korea: Fire and Ice covers this mobile period of the war using a new, dynamic game system that has been specifically created to cover the unique aspects of the proxy war. As the first game in a new series called "Operation Scale System", Korea: Fire and Ice will offer players all the elements of this unusual form of warfare. Emphasis is placed on command, supply, the first jet air battle, and maintaining adequate national infrastructure to support each side's military. Look for more games in the future covering our modern way of making war.Source: Korea: Fire and Ice

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Last Laurels at Limanowa (LLL) simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the centre of Austria Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary. Desperate to relieve the pressure, Franz Conrad von Hotzendorf, Chief of the General Staff for Austria-Hungary, gambled on a counter attack about 25 miles southwest of Krakow to launch the Battle of Limanowa that December.In the game, players command individual companies formed into battalions or regiments. They must pay close attention to command and control on a battlefield where fire trumps movement. But, troop density was lower in the East, so mobility persists, cavalry roam free, and trenches are rare. This is the other often overlooked side of WWI.LLL is the second volume in the Red Poppies Campaign (RPC) system for gaming World War I battles. Ownership of volume one, The Battles for Ypres, is NOT required to play LLL; everything you need to play LLL is in the box. LLL offers the same rules as The Battles for Ypres except that section 12, the Ypres scenarios and campaigns, is intentionally left blank while section 13, the Limanowa scenarios and campaigns, has been added.Source: Red Poppies Campaigns Volume 2: Last Laurels at Limanowa

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Strap in for the most epic spectator sport this side of the megapocalypse. Gather your squad of giant killer robots (GKRS), build your deck, and face your rivals in the ultimate fight for fame, fortune and sweet salvage rights. Scheme, strategize and strong-arm your way to victory as you dominate the media landscape, one billboard at a time.GKR: Heave Hitters is a standalone, customizable tabletop game for 1-4 players, combining high-quality collectibles with die-rolling, deck-building and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three support units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble.Contents:4 Giant high-quality Heavy Hitter miniatures up to 139mm tall12 Highly detailed Support Units standing up to 47mm tall10 Buildings that break up the landscape317 Cards with unique artwork from Welta Workshop artists1 Unique hex-based tabletop gameboard8 Pilots with special skills + Achievement Board to track their progress4 Energy Tracker Tokens + 4 DashboardsSource: GKR: Heavy Hitters

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Lost in the Fae and hounded by enigmatic spirits, the brave druids of the Baruitha clan gather to perform sacred rituals in honour of these mystic denizens. Appeasing the creatures my be critical to the survival of the clan in this extraordinary realm.In Fae, 2-4 players assume the roles of wayward spirits within the mystic realm of Fae, obscuring their identities from each other while influencing and luring the lost druids throughout the strange lands. As the druids gather and isolate themselves, they perform rituals that award points.Released in 2002 as Clans and nominated for the Spiel des Jahres, Fae, features stunning new visuals and re-imagines the game in an otherworldly setting of mystery and wonder.Contents:60 Plastic Druids5 Plastic Markers1 Game Board12 Ritual Cards5 Spirit Cards1 RulebookSource: Fae

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Through the Jungle...Lead your men through the merciless jungle of Burma, trying to escape the Japanese grasp or rush to Rangoon before the British forces evacuate the city. Discover the tangled fighting conditions of jungle warfare - your enemy might be the jungle itself!...and Over the DesertFight the very first tank battle between US and German forces in the sands of North Africa, where Stuart and Panzer clash in the middle of the desert. Hide behind ridges, ambush your opponent, and victory will be yours.Two ready-to-play Overlord scenarios are also provided in this expansion: in Guadalcanal you will fight for Henderson Field, a strategic objective for both sides. On the other side, Operation Lightfoot is a huge desert battle that marks the beginning of the second battle of El Alamein.The new Jungle and Desert Combat cards provided in this expansion are designed to help spice up your Memoir '44 scenarios by introducing new fighting conditions. They can even be used in previous Memoir '44 scenarios!Source: Memoir '44: Through Jungle and Desert

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ