How do you move game data block in gamedata.ini and a few other questions?

- move all the macros in 'gamedata.ini' to 'default\water.ini'- move the GameData block in 'gamedata.ini' to a new file 'object\gamedata.ini'- and of course put the new INI files at the appropriate place in your mod smile.gif

But I don't fully understand it... If you anyone could help me I'd really appreciate it.If I understand correctly, I move any "#define" I want into the water.ini folder? I just don't understand the rest...But please help me. My old way of modding doesn't work anymore....

You need to put all the macros in the ini/default/water.ini file (that means the #define MACRONAME). Then you need to create a new ini file named gamedata.ini in ini/object/ and copy the gamedata block from the ini/gamedata.ini to this file.

You need to put all the macros in the ini/default/water.ini file (that means the #define MACRONAME). Then you need to create a new ini file named gamedata.ini in ini/object/ and copy the gamedata block from the ini/gamedata.ini to this file.

Okay, I moved all of the macros into the water.ini file, but do I cut them and paste them into water.ini or do I just just copy and paste?I also made a new ini file named gamedata.ini in ini\object and cut and pasted all of the end of gamedata.ini into the file. But I still get this message:

error message..... I cut and pasted the gamedata.ini block and put in a new ini folder in the object folder and I also cut and pasted all of the macros into the water.ini.Are there any preconverted ROTWK 2.01 ini files on this site?

Is still can't mod!! It still doesn't recognize my mod.... I start with a new ini file and make one simple change in the createaherosystemwizard and it doesn't recognize it....
Could you please copy and paste your target?
I've added and removed quotation marks around C:\ROTWK mod and either way it still doesn't recognize my mod.
I've even moved the mod to a different location: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Users\Taggerung\ROTWK mod"

Well something was wrong... So now I'm just editing INI.big directly with FinalBig. It's more difficult than my old way of modding but....
Thanks for wanting to help though.
I know this has probably been asked a hundred times, but how would I add another formation with the Dwarven Guardian? I know it's in the ini\object\goodfaction\hordes\dwarven ini but I don't know what to look for or how I would change it....

Just remove the semicolon in front of the line. Same treatment for the Noldor Warriors.Of course you have to change the number of slots for your horde from 10 to 15 (Noldor: 6 to 11) and also the InitialPayload.And don't forget about this:

RanksToReleaseWhenAttacking = 1 2 (for Noldor)

RanksToReleaseWhenAttacking = 1 2 3 (for the Dwarves)

Just in case you intend to even create a fourth line for the Dwarves, it would look like this: