Nintendo Switch: Kgsws releases Homebrew launcher GUI

I hesitate to call this a “homebrew launcher”, although it technically is, because this is not “the” homebrew launcher people have been expecting since the 34c3 conference (that one is stated to be released on February 1st, according to hacker Plutoo). Calling it a GUI though is a bit underplaying what this actually does.

Because loading from SD is still not technically supported yet on the Nintendo Switch existing homebrew platforms, kgsws’ Homebrew launcher loads individual homebrew (nro files) from an http host, then runs them through Pegaswitch’s ACE loader. The setup process is pretty heavy, at least until someone decides to host some of the homebrews on a public server and make a configuration file broadly available.

Of course, most people at this point will probably want to wait until Plutoo et. al. release their own homebrew launcher in a few weeks. Then again, it’s possible kgsws’s GUI could be reused “as is” using the backend functionality of the upcoming loader.

Kgsws released a video showcasing the loader running his own port of Doom for the Nintendo Switch.

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