Survival Hunter Battle for Azeroth Feedback - Carve

Blizzard has responded to Survival Hunter feedback, announcing the return of Carve in an upcoming beta build as a foundation for AoE talent tools. Hydrabiss will also receive a quality-of-life update.\r\rLearn more about upcoming Survival Hunter changes in the Battle for Azeroth Hunter Class Changes Guide. We also asked the Hunter Community to share their feedback on BFA changes several weeks ago, in which the return of Carve as base filler AoE was suggested.\r\r\rGreetings, travelers!\r\rIn the next beta build you're going to see a familiar ability in your spellbook: Carve! The ability is in a pretty raw state at the moment and we're going to continue to iterate on it if this version doesn't feel right. We'd love to hear about your experiences on Beta after playing with it.\r\rCarve:\r\r30 Focus cost. 6 second cooldown (reduced by Haste).\rA sweeping attack that strikes all enemies in front of you for Physical damage. Reduces the remaining cooldown on Lauffeuerbombe by 1.0 sec for each target hit, up to 5.\r\r\rPlease be aware that Carve doesn't yet have full talent support. In a future build, things such as Raubvögel, or Schrapnellbombe from Lauffeuerinfusion, will interact with Carve. Schlachten will likely be a Carve replacement, and get tuned accordingly.\r\rWe want to give Survival a clear path to take when there are many enemies, whether that's a group of raptor hatchlings, or a double-pull of trolls in Atal'dazar. Schlangengift and Lauffeuerbombe don't quite fill that space -- applying Schlangengift to more than ~3 enemies (without Hydrabiss) is often more frustrating than it is fun, and Lauffeuerbombe's cooldown prevents it from being \u201cthe AoE button\u201d.\r\rSurvival has a variety of AoE tools through talents, and Carve should add a better foundation for those talents to build around. By reducing Lauffeuerbombe's cooldown it gives you enough to do that spreading Schlangengifts to numerous targets is far less necessary. It also interacts strongly with the Guerilla Tactics talent, so all of the level 30 talents have a similar level of impact on how you AoE. The short cooldown is there so that your AOE rotation becomes weaving in your other buttons \u2013 Schlangengift, Tötungsbefehl, Lauffeuerbombe, etc \u2013 in between Carves, instead of just pushing it repeatedly.\r\rSeparately, we have a quality-of-life change for Hydrabiss that will arrive in an upcoming build. With Hydra's Bite talented, Schlangengift will prefer to select additional nearby targets that are not already affected by Schlangengift. This should make it far less frustrating to try to apply Schlangengift to a whole pack of mobs.\r\rAgain, we're still iterating on the specifics of Carve, and we greatly appreciate your feedback on how this version plays. Thank you!

Kommentare

Kommentar von Yrdeen

SUPER COOOL! the only thing is left to let us use 2 axes\/swords! please blizz ><

Kommentar von LordPretzels

on 2018-06-06T19:20:47-05:00

Good news everyone!

Kommentar von yawns

on 2018-06-06T19:21:35-05:00

Much needed changes, SV was definitely missing something on aoe and I think a 6 sec filler that also makes bomb feel a bit better is a terrific idea.

Kommentar von Dredhunter

on 2018-06-06T19:24:40-05:00

This was soooo needed and it\u2019s interaction with wildfire bomb baseline is very interesting. \r\rNow if only they allowed a better interaction with raptor strike and wildfire bomb baseline but eh I can only hope for so much. \r\rI will say they have and azerite trait that adds the rs and wfb interaction but I\u2019m not sure which gear set gives it.

Kommentar von Felzane

on 2018-06-06T19:33:10-05:00

I'm a little dismayed that this is the only change they've made. Maybe there's more on the horizon, but while Carve is a welcome addition, it doesn't even begin to address the main issues with the spec. :(

Kommentar von Hellday

on 2018-06-06T19:39:35-05:00

The synergy with Wildfire bomb is really good and the spec is going in a good way !\rNow, the spec needs some love with the "survivability" aspect :)

Kommentar von Sola23

on 2018-06-06T20:37:57-05:00

If there are additional specs added to classes in the future, over time, I like to think a 4th hunter spec, Dragon Tamer of sorts, can tame \/ befriend dragons, cloud serpents, farie dragons, etc. and a new weapon type could be duel wielding two (smaller) crossbows (for either ranged spec if it fits the fantasy). Just some ideas I thought would be exciting, thanks for reading, peace!

Kommentar von Terrumbra

on 2018-06-06T20:40:34-05:00

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

Kommentar von kingoflore

on 2018-06-06T20:58:05-05:00

I hope to play Hunter - Survival in BFA! I do not think that is enough to make the specialization good, i still see some problems of rotation and AOE dmg. I'm still waiting for a beta key to test it and give my real feedback.

Kommentar von RangerCroe

on 2018-06-06T20:58:12-05:00

The synergy with Wildfire bomb is really good and the spec is going in a good way !\rNow, the spec needs some love with the "survivability" aspect :)\r\rDo not forget to factor in that mastery provides passive health regen and you can get 10% leech just by using a ferocity pet.\rAspect of the Turtle and Exhilaration still remain and from a pvp perspective you can take roar of sacrifice now along with a ferocity pet for the leech.\rMending bandage for pvp is now easier to talent into and the Natural Mending talent allows you to exhilaration more while being aggressive. \rSo tallied up we have:\r- Passive health regen\r- 10% leech\r- Aspect of the turtle\r- Exhilaration with good talent that makes the CD shorter\r- Being able to self dispel(via pvp talents) magic, bleed, diseases and poisons along with a 30% total hp heal over 5 seconds\r- Intimidation is now baseline so you have a stun to be able to heal\r- Disengage is now baseline so you can take posthaste again for a free freedom\/sprint\rI think Survival may start to truly live up to its name.

Kommentar von Sedlina

on 2018-06-06T22:03:25-05:00

The synergy with Wildfire bomb is really good and the spec is going in a good way !\rNow, the spec needs some love with the "survivability" aspect :)\r\rDo not forget to factor in that mastery provides passive health regen and you can get 10% leech just by using a ferocity pet.\rAspect of the Turtle and Exhilaration still remain and from a pvp perspective you can take roar of sacrifice now along with a ferocity pet for the leech.\rMending bandage for pvp is now easier to talent into and the Natural Mending talent allows you to exhilaration more while being aggressive. \rSo tallied up we have:\r- Passive health regen\r- 10% leech\r- Aspect of the turtle\r- Exhilaration with good talent that makes the CD shorter\r- Being able to self dispel(via pvp talents) magic, bleed, diseases and poisons along with a 30% total hp heal over 5 seconds\r- Intimidation is now baseline so you have a stun to be able to heal\r- Disengage is now baseline so you can take posthaste again for a free freedom\/sprint\rI think Survival may start to truly live up to its name.\r\ryou forgot to add\r-losing 50% of your focus generation if your pet is crowd controlled or unable to path towards a target.

Kommentar von Castrum

on 2018-06-06T23:28:35-05:00

I've never understood why Blizz ever thought Surv needed fundamental changes after the switch to Melee. Buffs, sure. Some new tools maybe. But why is Surv somehow the one melee spec Blizz can't figure out? It's like they've bought into the whining from Hunter old*!@s that Hunter specs must all be ranged.

Kommentar von Castrum

on 2018-06-06T23:31:36-05:00

The synergy with Wildfire bomb is really good and the spec is going in a good way !\rNow, the spec needs some love with the "survivability" aspect :)\r\rI honestly loved the idea of Surv having Traps exclusively. The spec needs more of that kind of stuff. CC should be its main function. It would give it a big niche for certain encounters, M+, etc. to counteract its lower throughput on the meters.

Kommentar von HydroBR

on 2018-06-06T23:49:53-05:00

That adresses a big problem, and the synergy with WfB is awesome!EDIT: Apparently the WfB AoE splash has been fixed already, what pretty much fixes Survival's AoE.

My other point is more about Aspect of the Eagle. More importantly, it doesn't affect autoattacks, what heavily hinders its utility, as a heavy portion of your damage comes from it, especially if talented into Bloodseeker (+ attack speed).Aesthetically, it looks very ugly right now, with the eagle throwing thing. Just make SV hunter throw Spears\/Axes\/etc when autoattacking\/Raptor Striking from a distance. Fits perfectly the fantasy of the spec (remember Rexxar?), and looks much better.

Aside from that, Bloodseeker is a single target oriented talent, but can only be fully enjoyed on multi-target. Not the biggest problem ever, but it'd be nice to have a change there.

Kommentar von Skuzzie

on 2018-06-07T01:46:35-05:00

I'm a little dismayed that this is the only change they've made. Maybe there's more on the horizon, but while Carve is a welcome addition, it doesn't even begin to address the main issues with the spec. :(\r\rHave you not read the overall changes to survival? They made big changes a while ago, the small change from this post is just a minor update.

Kommentar von Akarl

on 2018-06-07T03:46:16-05:00

SUPER COOOL! the only thing is left to let us use 2 axes\/swords! please blizz ><

Kommentar von Shakiz

SUPER COOOL! the only thing is left to let us use 2 axes\/swords! please blizz ><\r\rYes! Bring back more options please!\rI also dream of having quivers back again. And throwing weapons.

Kommentar von Hellday

on 2018-06-07T07:03:36-05:00

The synergy with Wildfire bomb is really good and the spec is going in a good way !\rNow, the spec needs some love with the "survivability" aspect :)\r\rDo not forget to factor in that mastery provides passive health regen and you can get 10% leech just by using a ferocity pet.\rAspect of the Turtle and Exhilaration still remain and from a pvp perspective you can take roar of sacrifice now along with a ferocity pet for the leech.\rMending bandage for pvp is now easier to talent into and the Natural Mending talent allows you to exhilaration more while being aggressive. \rSo tallied up we have:\r- Passive health regen\r- 10% leech\r- Aspect of the turtle\r- Exhilaration with good talent that makes the CD shorter\r- Being able to self dispel(via pvp talents) magic, bleed, diseases and poisons along with a 30% total hp heal over 5 seconds\r- Intimidation is now baseline so you have a stun to be able to heal\r- Disengage is now baseline so you can take posthaste again for a free freedom\/sprint\rI think Survival may start to truly live up to its name.\r\rThe health regen from the mastery is nearly useless in the Beta because we die too fast in pvp, maybe with scaling it can be good, but I prefer a passive with a flat % instead like Survivalist was after a kill (losing that passive also means that you can't take a large pack of mobs without using Exhilaration).\r\rActually, the mending bandage is cool and unique with a short CD but it's only useable in 1v1 situation with a stunned or freezed target or with the Aspect of the Turtle (this is where I miss Deterrence, 2 charges offer more interaction with mending bandage).\rAlso 6 seconds of channeling is a nightmare in pvp, I prefer to have a mending bandage with a longer CD and a faster application.

Kommentar von TOMRUS

on 2018-06-07T09:18:05-05:00

There's only one fix needed for SV - reverting it back to ranged spec.

Kommentar von Perseusz98

on 2018-06-07T09:31:03-05:00

How about choosing between melee and ranged? In my opinion skills which would change on the range would be great idea for sv, you want to be melee? go and fight by using melee , you want to be ranged? go away and use your ranged\/ poison\/explosive stuff. For me hybrid of melee and ranged greatly compose with class fantasy. Please give use 2x melee weapon . Rexxar fans would be happy.