Without meaning to complain: if you play with conditional transfers, time tabled waiting times on stations and then transfer and no load or full load orders, it takes a lot of time to set up a schedule

what i found an annoying usability regression (i think since the moving of orders got in (long time ago)) was that when you click on "go to" and then on an order where you want to insert a new order, it looses the "go to" selection

Belugas: a desync directly related to YAPP is rather unlikely because there isn't any randomness in YAPP. It's of course entirely possible that I'm using some pre-existing functionallity in a not-quite-as-designed way leading to desyncs.

I'd say the new system is a bit better because you have an idea of where it goes in a linear form (because trains do move in a linear fashion) instead of just laying down random track... it also prevents those terrible mis-alignment mistakes.

granted, but they are not in your position. for the record, i tried loco before touching ttd. it did not felt as natural as ttd was. and my gaming experience was one of Myst (and others of the series). And other games back in the 1980s, if ou see waht i mean

hmmm.... great route planning tool. I just typed in that I need to go from station A to station B (basically) and I want to know which departure that fits my time needs. It would take 6-8 minutes by train but it did manage to recommend a 20 minute bus ride o_O

<Bjarni> for all I know you are getting online from a mental institute where some doctor is experimenting in getting mentally unstable people to become mentally stable by caring for people on IRC <<- for all I know, that could be an exact description of you.