I am getting different results when I render in Lightworks in V21 and RedSDK in V2015 and I am not happy with the fuzziness that I see in the V2015 render.

I'm not using the Advanced rendering with Depth of Field or anything like that. I load the same file into both programs, make the required change to select a RedSDK material (from Polished Brass to Brass + RedSDK) and render away.

I think more than likely, it's just that the materials and luminances aren't exactly the same.

It is true that LightWorks is a more advanced engine when it comes to raytracing, lighting and general aesthetics.

The RedSDK performs faster, provides a good framework for using more advanced tools like the dynamic cut plane, has a different (preferred by many) hidden line mode etc.

For getting really nice, pretty renders LightWorks is better suited. (big part of why we still offer it as a plug-in) RedSDk is more of a high performance engine. Users who push the limits of either will begin to notice the differences.

That said, I don't know a great deal about lighting and rendering. Maybe some of the other guys on the forum can help a bit more with ways to improve your RedSDK render quality.

This is the benefits of RedSDK as I have no lights as such in this just the Environment Map/Global Illumination/Photographic Tone Mapping. Edit - Note: Its a different ball game when it comes to interior spaces.

This render below I upped the Anti-Aliasing to 16x not as I have stated in the image file name (64x Min Auto Sampling which is 32x)I added 15% Burn to the Photographic Tone mapping also.

ePack zip attached - Let me know if it works.... sometimes the Render Styles are missing and it should be set to "Product Visualization" in the "Quality" redSDK category.

Thanks Darrel. I was a little thrown off trying to answer Darrel questions about transferring materials and then opening Jeff's original drawing to test that noticed that there were redsdk missing materials...

Okay... I see that you turned off the 'standard' lights (which is better suited for LightWorks), but I'm not seeing where you specified the other lighting that the RedSDK renderer is using. The only place I've found to specify RedSDK lighting is in those lights that you've turned off.

The Render Scene Environment has an Environment Map for aiding RedSDK with something to use for reflection and Global Illumination. RedSDK uses a background for light.The Photographic Tone Mapping pushes the light into Monitor limits as does a real camera.

RedSDK benefit is combining these options so that you do not have to mess around with lighting to much. Interiors do need additional lighting as not much of the background gets to all the corners etc.... It doesn't need much in these interior spaces as the Tone Mapping can do the hard work bringing the light levels up into the visible spectrum. As you can see below:

3) No - I made a Custom Preset (Advanced Render Style/Quality/Product Visualization). I have already reported this in the Beta area as a bug as these are not being saved with our drawings like they should be.

Just make if you want and copy these setting below. It won't be massively different from GI fine that you used really. The burn factor makes it "Glow" a bit more though.