"Well done, Yura. I didn't know you had given an order to fortify the village before the meeting."

2

x

Ally of the Leaf Village (BOD)

Card Number: BODM-246

Rarity: Uncommon

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 3

Card text:

CounterEffect: If the number of your opponent's in-play Ninjas exceeds yours by 2 or more when you play this Mission card, you can deploy 1 Ninja. The Entrance cost of that Ninja has to be equal or less than the number of your opponent's in-play Ninjas.

"We're shinobi..." "From the Sand Village..." "The ally of the Leaf Village..."

2

x

Baki (TC)

Card Number: TCN-130

Rarity: Rare

Card Type: Ninja

Symbol: Wind

Combat Attribute: Ninjutsu

Hand Cost: 1

Entrance Cost: 5

Healthy Stats: 5/1

Injured Stats: 3/1

Card text:

Sand | Jonin | Male

[CLEANING UP]If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas."

"There is only one rat to get rid of. No sweat."

1

x

Disarmament (CUS)

Card Number: CUSM-128

Rarity: Starter

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 4

Card text:

CounterEffect: The player with the most in-play Ninjas moves 2 Ninjas to their original owner's hand. The player with less in-play Ninjas moves 1 Ninja to the original owner's hand.

"Once the treaty was signed, the stupid lords of the Land of Wind pressed forward with disarmament of the Hidden Sand Village ..."

[SAND ELITE]Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

2

x

Gaara of the Desert (TP4)

Card Number: TP4N-1357

Rarity: Rare

Card Type: Ninja

Symbol: Wind

Combat Attribute: Sand

Hand Cost: 1

Entrance Cost: 5

Healthy Stats: 6/3

Injured Stats: 4/2

Card text:

Sand | Satoosa | Male

[KAZEKAGE'S POWER]When this Ninja Attacks, you can reveal the top 3 cards of your Deck. In that case, move 1 revealed Wind Jutsu card or Wind Mission card to your hand, then return the rest to the top of your Deck in any order.

"Very well."

2

x

Hidden Village of the Wind (FR)

Card Number: FRM-436

Rarity: Rare

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 1

Card text:

PermanentEffect: During your Mission Phase, you can apply one of the following effects according to the number of your in-play "Sand" Ninjas:(3) Your "Sand" Ninjas get +1/+1 during this turn and the next turn.(4) Draw 1 card.(5+) Your opponent must select 1 of their in-play Ninjas and discard it.Any of the above effects cannot be duplicated.

"This village is artistically designed…"

3

x

Kamatari (POP)

Card Number: POPN-990

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 3/0

Injured Stats: 0/0

Card text:

Sand | Animal | Weasel | SURGE

[WIND SCYTHE]Valid: When a Ninja in this Ninja's Team becomes the user of a Jutsu card, this Ninja gets +1/+1 during this turn.

2

x

Kankuro (FotS)

Card Number: FotSN-936

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Manipulation

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 2/1

Injured Stats: 0/1

Card text:

Sand | Genin | Male | Mental Power: 1 | SURGE

[THREAT]Valid: When 1 of your Ninjas is Surged, place a Growth coin on this Ninja.

[LIKE WHIRLWIND]When this Ninja is Deployed, randomly select 1 of your opponent's Battle Rewards and move it to your hand.

"I will take Sasuke back from Orochimaru!"

2

x

Reinforcement from Sand (FR)

Card Number: FRM-442

Rarity: Common

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: If your opponent has 2 or more Battle Rewards than you do when this Mission card's effect is applied, you can put in play 1 Ninja from your hand. The Entrance cost of that Ninja has to be equal to or less than the number of your opponent's in-play Ninjas.

"Sorry, we are late." "Temari!"

3

x

Rock Lee (ST)

Card Number: STN-1167

Rarity: Common

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Taijutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 3/0

Injured Stats: 3/0

Card text:

Leaf | Genin | Male | GROWTH

"Please…don't rush things"

2

x

Sand Arm (FP)

Card Number: FPJ-551

Rarity: Rare

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind Wind

Card text:

Requirements: "Sand" Combat Attribute + "Printed Entrance cost of 5 or more"Target: 1 of your opponent's NinjasEffect: Injure the target and place it in the Team Battling against the user in any position. If the user's Team wins a Victory or an Outstanding Victory this turn, give 1 Damage to 1 Ninja Battling against the user.

"This is troublesome, hmmm?"

2

x

Sand Cocoon (RAR)

Card Number: RARJ-138

Rarity: Common

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind

Card text:

Requirements: "Sand" Combat AttributeTarget: UserEffect: Return the target to your hand. Then, place a "Gaara of the Desert" from your hand in any position in the target's Team.

Requirements: Gaara of the Desert + Entrance cost of 4 or moreTarget: Every Ninja in 1 of your opponent's Teams on the BattlefieldEffect: Injure the target.Expert ["Satoosa"]: Discard all of your opponent's injured Ninjas.

"Thank you…"

3

x

Temari (SL)

Card Number: SLN-1414

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 1/2

Injured Stats: 0/1

Card text:

Sand | Genin | Female | Mental Power: 1

[DISCIPLINE OF THE SAND]While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

1

x

Temari & Kankuro (ANC)

Card Number: ANCN-495

Rarity: Super Rare

Card Type: Ninja

Symbol: Wind / Earth

Combat Attribute: Manipulation/Weapon

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 5/4

Injured Stats: 3/3

Card text:

Sand | Jonin | Male | Female | Mental Power: 2 | Platoon

[MENACE OF THE SAND]When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 card and discard it. However, your opponent can negate the effect by discarding 2 cards from their hand.

Effect: Apply 1 of the following effects:1) Search your Deck for 1 Ninja card with an Entrance cost equal to or lower than target Ninja you control. Put the searched Ninja into play and discard the target Ninja.2) All opposed Teams perform a Mental Power Battle during this turn.3) Move 1 Lightning card from your Discard Pile to your hand.

"We're off."

Section: Reinforcement Deck (14 cards)

3

x

Kankuro, Temari, & Gaara of the Desert (KS)

Card Number: KSN-1487

Rarity: STSR

Card Type: Ninja

Symbol: Wind

Combat Attribute: Sand/Manipulation/Weapon

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 7/3

Injured Stats: 3/3

Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD

[BONDS OF BLOOD]Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

[ASCENDED]Sacrifice: Naruto Uzumaki + Entrance cost 3 or moreSenjustuValid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck.

[CHAMPION OF THE LEAF]Sacrifice: Naruto Uzumaki + Entrance cost of 3 or moreSenjutsuThis Ninja card gets -1 Entrance cost for each injured Ninja you control.When this Ninja is put in play, place a +1/+1 coin on this Ninja for each injured Ninja you control.

"My new jutsu will finish this in one try!!!"

3

x

Rock Lee & Gaara of the Desert (PRO)

Card Number: PR-050

Rarity: Promo

Card Type: Ninja

Symbol: Lightning / Wind

Combat Attribute: Taijutsu/Sand

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 7/3

Injured Stats: 5/3

Card text:

Naruto CCG Organized Play Exclusive Promo

Leaf | Sand | Genin | Male | SQUAD

[DANCING LEAF AND SILENT SAND]Valid: Each time this Ninja becomes the user of a Jutsu card, this Ninja gets +2/+2 and is unaffected by the effects of your opponent's Jutsu and Ninja cards during this turn.Valid: This Ninja can become the user of Jutsu cards with Requirements: "Might Guy".

"I got sand in my mouth...""As long as I have sand, I can do anything."

[DUST TORNADO]When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one.Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost.

"The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"

Deck Statistics

Distribution by Card Type

Jutsu

11

17 %

Mission

9

14 %

Ninja

44

69 %

Distribution by Combat Attribute

-

20

31 %

Manipulation

2

3 %

Manipulation/Weapon

1

2 %

Ninjutsu

4

6 %

Oil

7

11 %

Sand

6

9 %

Sand/Manipulation/Weapon

3

5 %

Sand/Weapon

3

5 %

Taijutsu

3

5 %

Taijutsu/Sand

3

5 %

Weapon

12

19 %

Distribution by Entrance Cost

-

11

17 %

-

17

27 %

1

5

8 %

2

2

3 %

3

6

9 %

4

10

16 %

5

7

11 %

6

1

2 %

7

5

8 %

Distribution by Hand Cost

-

11

17 %

-

34

53 %

1

19

30 %

Distribution by Healthy Stats

-

20

31 %

0/2

3

5 %

1/2

3

5 %

2/0

3

5 %

2/1

2

3 %

3/0

11

17 %

3/3

2

3 %

5/1

2

3 %

5/4

1

2 %

6/3

2

3 %

7/3

12

19 %

7/5

3

5 %

Distribution by Injured Stats

-

20

31 %

0/0

9

14 %

0/1

5

8 %

0/3

2

3 %

1/0

3

5 %

3/0

3

5 %

3/1

2

3 %

3/3

4

6 %

4/2

3

5 %

4/3

3

5 %

5/3

3

5 %

6/0

2

3 %

8/2

3

5 %

8/3

2

3 %

Distribution by Jutsu Cost

-

53

83 %

Wind

2

3 %

Wind 1

3

5 %

Wind Wind

2

3 %

Wind Wind 1

2

3 %

Wind Wind Wind

2

3 %

Distribution by Rarity

Common

26

41 %

Promo

7

11 %

Rare

13

20 %

Starter

1

2 %

STSR

3

5 %

Super Rare

9

14 %

Uncommon

5

8 %

Distribution by Symbol

Lightning

7

11 %

Lightning / Wind

6

9 %

Wind

47

73 %

Wind / Earth

1

2 %

Wind / Earth / Lightning

3

5 %

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