Train your Beasts, Master your Spirit and Fight for your Tribe!

On the world of Regnarum, change is a necessary thing. The tribes are sending their best warriors into the arena to fight for tribe supremacy, the next leader will be chosen. Can you make a difference?

Rock Spirit

Out of death comes life. The rock spirits are born from the life force of the Unukal trees that fall near the rocky river bed.

Runic Wolf

Originally from the Nemean forest, these intelligent and agile creatures have expanded to many parts of Regnarum.
Knowing how to adapt and sometimes hunting in packs - they are in close connection with the forest itself and its spirits.

Hatchling Mantis

A dangerous solitary creature that digs its own underground galleries - feeding off worms and other insect like creatures.
Glowing mushrooms on its body are used for lighting the way in the dark tunnels..

Bronto

Big creature living near the forests in places with rich soil from which he feeds off. Thanks to its size, it doesn\'t have many enemies and it is used by the nath to move large objects.

Swamp Varanus

Living in the swaps, it\'s sharp teeth are mainly used for ripping off flesh of decaying carcases. Agressive and often a disease carrier - the swamp varanus is to be avoided.

Bronto

Big creature living near the forests in places with rich soil from which he feeds off. Thanks to its size, it doesn't have many enemies and it is used by the nath to move large objects.

Latest updates

DevLog#4 - Improving the design

10-05-2015 21:21

So in the previous devlogs i’ve showed you what a creature has for Stats: health, speed, damage, armor and an active special ability.

Our process was that this game needs to be as simple as possible, but complex enough that it allowed lots of strategies. We played around with different stats possibilities before we came up with the final design. And when i say final, i mean that it could change anytime.

DevLog#3 - Settling on a design

Modified the previous design into the one we agreed upon. We now have a mock-up for the deployment zone, initiative ordering zone and some new and useful additions: “your turn” marker and History log.

The “Your turn” marker appears when it is your turn (duh!) and the history log contains all that has happened in the game since it started. Also we added ownership markers on creature tokens, if you see a dotted line around a creature, then that is your creature, if not, that is your opponent creature (this might change in the future).