Contents

Flayed Ones

Dedicated close combat machines, the Flayed Ones are Necrons who pride themselves on striking fear in their foe by wearing the
skinned hides of their victims. They are also able to deep strike and crawl from beneath the
earth, adding to their already terrifying nature.

Tactics

Flayed One spamming is a cheap and effective tactic used by many Necron players. Flayed Ones are deployed via Deep Strike in the player's base, near the Necron Monolith. They are reinforced to their full squad size, then loaded back into the Monolith. Once a critical mass has been achieved, a spotter unit such as Builder Scarabs are used to locate the enemy base and then the entire force is deployed in the enemy base. From this point forward, the Necron player builds nothing but Flayed Ones, immediately deep striking them into the field and directing them to destroy enemy buildings rather than try to slowly chase around the enemy infantry. The Flayed Ones are durable enough to weather the incoming fire for quite some time, often long enough to destroy the enemy base despite the attempts by the defenders.

Abilities

Reassemble

Reassemble

Requires

Nothing

Target Types

Own squad

Range

0

Area of effect

0

Cooldown time

Passive ability

Effects

Necrons have the uncanny ability to reassemble themselves even after taking severe damage. If a Flayed One is killed there is a 50% chance that it will stand back up with 30% of its original Hitpoints.

Fear

Fear

Requires

Nothing

Target Types

Own squad

Range

0

Area of effect

10

Cooldown time

Passive ability

Effects

The Flayed Ones terrifying visage has a severe impact on the enemy's morale. Enemy units within the area of effect lose 3 morale every second per Flayed One.