You really need to work on getting some screenshots posted for these. When it comes to ship mods, the big selling point is seeing the ship, its layout, its equipment. Without showing people what you have to offer, it's generally a bit more difficult to "sell" people on trying your mod.Imgur or Photobucket are a couple of decent choices for uploading a quick screenshot or two.

I'm going to quote a post I made a long time ago, on a similar subject - I believe it applies here as well.

Kieve wrote:I'm all for encouraging people to test their boundaries, try their hand at modding, but IMO there are projects worth releasing to share with people, and then there are projects you make just for yourself while you're learning how to do things. To me, this feels like the second category.

There's nothing wrong with learning how to mod. Not everyone - and I daresay most - can come up with something worthy of the public eye on their first go. It takes time to figure out how to do things right, to put polish on a design. You make mistakes, you fix them, you learn from them - it's a process. Everything you've put out so far is unfinished, unpolished, and shows beginning effort. This is the stuff you learn from, build on, touch up.Perhaps I'm being a bit unfair to make the comparison, but when you have ships like this, that show dedication, time investment, and detail, very few people are going to make note of a mod that adds rooms to a single ship gib, lacking any proper polish or design work.

I don't say that to discourage you, but rather to encourage. Go back to your drawing board, consider what your goals are - what kind of ship do you want to build? What do you want it to do? How do you balance it? What does it look like? And post a picture! Even if it's just the ship_base.png, it shows people what you're offering. Use the [img] tags! Don't hide it behind a Steam link - people glance at a thread, see... nothing? ...and close the thread. No interest. This is important.

Put some love into your mod, make an effort in your presentation, and don't release sloppy unfinished work. People will enjoy a mod that shows time and attention, even if they don't always comment about it.

In addition to that, even well done mods don't allways receive attention. That's why making something you enjoy and play is important. If you have good ideas and work well you will eventually get some recognition but recognition is neither a goal nor a reward. Reward is making the mod. If you don't enjoy that, well you stop. What else.

If you do enjoy it, then you just do it. And get better at it as a result.

I was speaking primarily to the mods you've already put out, but no matter what you create, be sure it's polished and well-presented. Take the time to fine-tune, tweak, and debug it before unleashing it on the public