Please help this highly rated Myst-like adventure get on Steam by voting Here. It's a great way you can make a difference without costing you a dime and help them get the funding they need to continue developing more games.

ASA is a Myst-like adventure game, even if it's first a personal experiment. It's a kind of sequel to my short film 2011: A Space Adventure, which received good reviews and was selected by the Vimeo Staff. But I would recommend you don't watch it before playing the game, or it would spoil you !

What is ASA ???ASA is now a 1st-person slideshow adventure game with 3D graphisms, released on january the 7th.This is a solo project, and the game was rated 15/20 on the french magazine jeuxvideo.comMany people could tell you that ASA is very challenging !

Story :"You're an astronaut sent to repair an old satellite. You just finished your mission when you notice a mysterious black cube drifting near you. You're totally hypnotized by this thing and suddenly jump in the space, breaking your security cable ! That's crazy, you seem to have forgotten all the dangers here, and when you finally catch this cube... your oxygen is low and you have no way to go back !!!But strangely, to you, the most important is that you have this Cube in your arms, and that you won't drop it until you're dead ! It now seems so important and fascinating... "

Thanks, "BrownEyedTigre".I hope that he receives enough support, to continue his good work.The game was made "with passion during months."Anyone who likes "Myst" and "Riven", would probably enjoy this game.

There are portals that have a good reputation of paying royalties to developers, Steam and BigFish are two of those that do that, not to mention huge exposure. All of this gets money in the developers pocket which enables them to create more games and put food on their table.

That's a good summary Ana JoAJ, if you want things to be even more simple : being on Steam allows developpers to think of their future !

See my example : right now, I'm not on any portals so it's hard to find people who ever heard of ASA. That's the reason why I sold less than 100 copies of the game yet. If I could make more communication around ASA and increase the sells, I could first refund the price of the softwares I used - which are very expensive - and then save money to create a new game. Until now, I'm still not earning money from my sells because of the development costs.

So in the current situation, I have no idea if I will continue to make games in the future. I hope you understand the interest of being on Steam !

And to those that don't understand, as I have witnessed in the last few days elsewhere, getting through Greenlight does not mean they earn any money for that, it just means they can get their game released via Valve. They still need to sell copies to get royalties. It is very important to get the exposure, especially for an Indie that needs to create a following.

Exactly ! Steam is a catalogue where you buy the games of your choice, so being selected by Valve just gives more visibility. The trouble is that most Steam users buy action games. So for indie dev who made an adventure game, it's still very difficult to make money.