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However the company is also pushing the use of Physically Based Rendering (PBR), a compute-intensive rendering solution that uses far more accurate rendering algorithms to accurately model the physical characteristic of a material, in essence properly capturing how light will interact with that material and reflect off of it rather than using a rough approximation.

However as FP64 compute is not widely used in graphics, this is not something NVIDIA believes will be an issue.

This is partly being done in order to make the GTX 850M look better (i.e. marketing), but it’s also being done as a way to segment software feature sets – as we’ll see in a moment, the mainstream 800M GPUs do not support GameStream or ShadowPlay.

The good news is that you should have plenty of choices in the coming months, and not only are we seeing faster GPUs but many laptops are starting to come out with high quality 3K and 4K displays.

Although it is not clear if OEMs like Clevo will get it in February or we will actually see some notebook with new Nvidia Geforce 800M parts on retail/e-tail shelves in February, we are quite sure we will hear more about them during CES 2014.

The high-end lineup includes the GTX 880M and the GTX 870M and according to Clevo's roadmap, the GTX 880M and the GTX 860M will show up in a couple of Clevo notebook models running in SLI configuration.