Players Present

it looks like it dropped out of someone's pocket

Note Contents:
A doodle of three giant robots, facing off against one tiny figure. There is another figure riding on the shoulder of the biggest robot. The figure on the ground is reaching up as if begging, and has cartoon stink lines coming off of it.
Scribbled next to the smallest robot are calculations for the amount of parts needed to build such a robot. The writer of the note apparently got distracted halfway through, since the second half of the scribbles is a grocery list. The writer needs to pick up bread.

Players Present

Session 3 - 15 XP

Hope You’re Feeling Better

Conflict! After our heroes left the pirate captain with information on the whereabouts of the Rodian’s artifact, Braddock H’san, famed scientist and researcher, took our heroes’ stash of his corrupted drug and jettisoned it out of the airlock. Before doing so, however, Keltar, the surly ambassador of Toydaria, tried to fight Braddock, so addicted to the drugs was he.

Luckily, Tarak the Second, a loyal servant of the Scorekeeper, was on hand to help keep Keltar down and out of trouble. After successfully jettisoning the drugs, the group continued to travel in hyperspace towards Bespin.

Let the Children Play

Before dropping out of hyperspace, the Rodian asked our heroes for more help in recovering her artifact. Keltar quickly offered the group’s services at a hefty rate, but Galactus Fincher, brilliant mechanic, sensed a golden opportunity and asked the Rodian to a wager. The Rodian accepted, and after a quick toss of the dice, Galactus had given away the group’s services for no fee at all.

After some yelling by Keltar, our heroes landed on Bespin and wasted no time seeking out a casino. While Galactus and her trusty droid went gambling, Tarak and the Rodian split off to search for the artifact. During this time, Keltar and Braddock went to the bar and after a short conversation, were able to resolve their differences in a deal. During this, Keltar noticed that a strange woman was watching them, and the two left to investigate.

She’s Not There

Braddock and Keltar chased the strange woman, who was in fact a Dathomiri, but lost her as she fled into the slums. Summoning the group to his side, Braddock explained what he has seen, and after some debate, the Rodian offered that she might be the best bet to find her artifact.

The group followed her into the slums, and aside from the blatant poverty, our heroes also encountered a large number of drug addicts. Braddock, concerned for the well-being of others, asked the group to help him track down the source of the drugs. Our heroes, ever virtuous, agreed, and soon came to a night club in the middle of the slums.

Evil Ways

Upon reaching the night club, our heroes witnessed a human flying out of the window of the second story. After he fell, Braddock rushed to his side and saw to his injuries and immediately knew that his corrupted drug was here. Braddock went inside the club to find the source while the rest tended to the man’s wounds, but Braddock soon attracted the wrong kind of attention and was accosted by some drug addicts.

Battle broke out, and thanks to the droid and Tarak, the drug addicts were quickly put down. However, before our heroes could interrogate their lone prisoner further, the Dathomiri appeared and executed him, demanding the artifact called the Key of Exile from the Rodian. The droid opened fire, and the Dathomiri fled, leaving our heroes with more questions than answers.

Players Present

Session 2 - 15 XP

High Time

Freedom! After narrowly escaping the clutches of the dreaded Darth Vader, our heroes set forth through Hyperspace for a place to regroup and recover from their harrowing slavery. After some debate, our heroes drop out of Hyperspace over the planet Lamaredd. Quickly landed, the group heads towards the nearest bar to eat, drink, and enjoy a long overdue rest.

Too Much Time on My Hands

Tarak, after bandying words with the annoying Toydarian, spotted a lone Bothan at the bar. Always seeking an adventure, Tarak purchased the Bothan a drink and invited her over to the group. Tarak’s generosity soon became a boon, as the Bothan actually was seeking help from a group such as our heroes. After some persuading, the Bothan revealed that she was looking for some information held by a notorious pirate, and that she would hire the group to help her retrieve the information.

Boat on the River

The Bothan revealed that the pirate would be found on his ship near the docks. The group traveled down the docks and quickly found the pirate ship and its plethora of guards. Thinking quickly, the group devised a plan; Braddock and Keltar would pose as seedy characters to gain access to the ship, while Tarak and the Bothan would remain behind in case of trouble.

Keltar and Braddock had no issue coming aboard and were mistaken for drug smugglers. The two met with the captain and his elite guard. Keltar and Braddock began negotiations for the drugs, pretending to be nefarious drug dealers in the hopes of gaining the information the Bothan sought.

Nothing Ever Goes As Planned

During their negotiations, Keltar contacted Tarak and the Bothan to pose as his help. Tarak and the Bothan understood the contact to be a signal, and the two snuck aboard the ship, stealthily moving past all of the guards and reaching the bridge. The two remained at the entrance, waiting for the signal to pounce.

At the same time, Keltar and Braddock continued to lie about their identities, but were beginning to slip after all this time. Luckily, Keltar found a way to send Braddock outside, where he met the other two. The three hatched a daring plan, and they managed to convince the captain and his crew to come out of the bridge, where the group ambushed them.

The fight was over quickly, and our heroes took the unconscious pirate captain and dressed him as a Mon Calamari. They then walked off the ship with a hefty sum of 110,000 credits!

Borrowed Time

However, the pirate captain was not as foolish as the heroes believed. Shortly after leaving the docks, a hidden bomb inside the suitcase went off, almost killing out heroes and destroying most of the credits inside. Disheartened, the heroes gathered up what they could and headed back to their ships.

With the captain secured, the Bothan began to interrogate him about the whereabouts of some mysterious artifact. She discovered that the captain did not have what she sought but had already sold it off. After getting a location from him, our heroes mercilessly dropped him from low orbit onto his ship and flew off, leaving his broken body among the wreckage of his ship.

Players Present

Session 1 - 20 XP

Back Chat

Imprisoned! Our heroes find themselves locked in a force cage on board a pirate ship. At their captors’ own pleasure, two of our heroes, Boolon Yesh and Galactus are forced into service as guinea pigs to an unknown drug. At the same time, Galactus’ old droid, Killbot, is forced to work in the cargo bay, a dastardly restraining bolt keeping it from exacting its bloody vengeance on the pirates.

Under Pressure

Our heroes awake to another cold and sad day of imprisonment on the pirate ship. As their single guard sits and whittles the time away, Boolon and Tarak attempt to convince the guard to free them. As the guard walks away unimpressed, a sudden explosion rocks the ship, causing a piece of the ship to crush the guard and damage his force cage key, freeing our heroes!

A Kind of Magic

After discovering the prison floor vacated, our heroes explore the deck. Finding the ship’s systems’ room, Braddock disables the ship alarm before grabbing a map of the ship. Our heroes decide to explore the deck and find their gear as well as the doctor’s office. Inside, Boolon manages to find one pound of the drugs he and Galactus have been injected with and the ship doctor’s findings and records of the experiments.

Keep Yourself Alive

The ship elevator leads to the lower deck that contains the hanger and the cargo bay. Our heroes decide to head towards the cargo bay. On the way, they encounter two pirate thugs. Being a brave soul, Boolon steps forward to try and lead the brigands away without harm, but Tarak suddenly opens fire with a grenade and incinerates the two in one shot. The group then shuffles off to the cargo bay and find an abandoned astromech droid and recruit its help. Leaving te cargo bay, the group then encounter two Stormtroopers who open fire on Tarak, the scariest looking member. After both missing, Tarak and Killbot open fire on quickly dispatch the two.

Spread Your Wings

Our heroes finally find themselves outside the hangar bay. Inside, chaos reigns as the vast horde of offending Stormtroopers fire on the band of pirates, led by none other than the notorious [[http://starwars.wikia.com/wiki/Darth_vader | Lord Vader]]. Struck by fear, each member attempts to hide from the battle, but Boolon and Galactus are spotted by a Stormtrooper, but are then saved by a pirate, and the battle begins to die down. Boolon and Braddock jump aboard a spare Y-Wing fighter while the rest board Tarak’s ship. Braddock then manages to force the fighter into the larger ship, and the group take off into hyperspace, fleeing from the [[http://starwars.wikia.com/wiki/Star_destroyer | Star Destroyer]] that is blasting the pirates’ ship into oblivion.

I will find him.

Captured and Going Insane

So, I’ve been doing some thinking, and the more I try to get a grip on reality, the more nothing seems to make sense. I mean, we were on that planet with those trick rooms, and now I can use the force, and now I seem to be captured by the empire. They are probably going to kill me, but in light of recent events, I just don’t seem to care. I mean how could things possibly go worse. Half of the team hates me, I feel like the dark side could take me over at any minute, and I am being marched into hands of those responsible for my parents murder. Or was that me. Oh who cares, nothing makes sense anymore. If all else fails, I think I’ll just give up on this whole logic nonsense. Logic got me into this mess, so I doubt it can get me back out.

Who am I?

I just don’t know who I am anymore. Everything was fine, and there weren’t any problems, but after that accursed event in those rooms, I just don’t know anything about myself anymore. I was so certain that everything was fake. I was so quick to just dismiss everything that happened as nothing more than a mere illusion, but now I am having these strange feelings. I can feel something now, something in the universe that feels constantly present. I don’t know if it’s the force or if I am losing my mind. What I do know is that when I reach out to it, I can feel something good or bad. This has got me thinking about the events that transpired. If these powers are real, then what of the events that happened. Was I really a doctor in those rooms. I swore to bring aid to those in need, but I was so angry in those rooms that I could not see my lack of concern for my fellow travelers. I failed in my duties. I am becoming like the monsters who took my parents from me. Maybe for a moment I was that monster. I need to change. I need to fix what I have become. Whatever happens, I cannot allow evil to fill my heart. I think the first thing I must do is find Jac’s sister. Then I can make more sense out of what happened. I also need to rid myself of my weapons. That accursed pistol turned me into a monster so I must rid myself of it. I must be a doctor once again.

I did not kill my parents.

I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.
I did not kill my parents.

Hunk of Junk

On our way to collect the Jedi Holocron, we happened to find an abandoned ship from what appears to be from the Clone Wars. We had managed to get it into our ship, but now that we have it, I can’t help but feel that we took too long in getting it. I hope we can get that holocron in time. Otherwise Sil will be in big trouble. What’s worse, after hearing that ominous laugh, I get the feeling that an old enemy is going to pay us a visit. But he died, didn’t he?

Session 12

The heroes emerged outside the planet indicated by the black marketeer, only to find a huge debris field blocking their way. While navigating the field, a rogue scan picked up the presence of a piece of old tech, which the team decided to bring in.

They set up an elaborate plan to lasso the ship and bring it into the cargo bay while several crew members monitored the movements of the debris field. With a heroic act of strength, Reethan successfully pulled in the debris, which turned out to be a partially-wrecked starfighter covered in Jedi markings.

The team was unable to get the fighter working, but did recover a datapad that mentioned battles against the Sith. With this caution in mind, the heroes settled down on the planet and moved toward a ruined temple-like complex.

Once inside, exploration were muted but ultimately led to a fountain that recovered mental trauma for anyone who drank the waters. Once rested, the party went north, only to have a door slam behind them, and a familiar laugh filled the room…

The Bane of our Existance

After finally getting some downtime to stock up on supplies, we find ourselves on another treasure hunt so that we might obtain some new armor. However, as we were resting in a bar on one of the planets along we, disaster strikes… again. This time, Cad Bane has decided to take on our bounty hunter in a little duel. You’d think we would get just one expedition without any hiccups, but that is not going to be the case for us. Thankfully I just bought that bacta tank for our ship. I think our bounty hunter will need it. I also might want to ask him what his new name is, seeing as how I’ve forgotten it already.

As Sily is in combat with a dangerous foe, on a rooftop nearby...

Session 11

The door led to a sumptuous chamber, full of priceless artifacts and golden items. The high priest (?) waited for the heroes, the dark stone throbbing at his throat.

He told them to flee, but the heroes were locked in discussion and refused. The priest raised his hands and they all felt pain curse through their bodies. He was boiling their blood! J’artan collapsed, and the others were severely wounded.

The priest again demanded that the heroes leave while John treated J’artan’s wounds. As they all stood up to face the priest, he group decided to kill the priest instead.

They fired two perfectly aimed volleys, which dropped the priest. The heroes quickly looted the room as the palace began to crumble around them, the boss evidently being load-bearing.

The ragged band emerged onto the street, where Solo and his hired help awaited. After tense negotiation, the heroes received 60,000 Credits in exchange for unloading the stone to Han Solo and his gang of toughs. One of the crew, a hired killer, was shot by Solo for his duplicity.

The heroes quickly fled, hurrying to the stars and hoping to catch a solar current to Ryloth. Nat developed a new identity, Insilaeus, and secured new papers en route to Ryloth. The others successfully shopped and scouted, and before long, they all were on their way.

However, Nat wanted more, and he tapped Jac‘s contacts to find a suit of powered armor to help him scavenge and hunt. The trader led the team to an old herbalist’s shop, where they engaged in yet more tense negotiation. Eventually, the black marketeer agreed to trade them the armor for a Jedi Holocron, and he supplied the coordinates of the mystery-shrouded and highly illegal piece of old tech.

The slave girl agreed to join the crew for one last heist before settling on Ryloth, and so they charted a jump for the uncharted zone. Before they could go, however, the famous bounty hunter Cad Bane appeared, hunting Nat. He accosted them in a tavern, and challenged Nat to single combat on the edge of town. Reethan and J’artan demanded to be allowed to act as seconds, and Cad reluctantly allowed them to stand nearby.

The battle was bloody and quick, and Nat’s rifle jammed just as the firefight was getting underway. Reethan tossed him a grenade launcher, and with a few well-placed strikes, Bane was down. His body was collected by a team of droids, and the battle was over – for now.

IT'S HAN SOLO!!!!

Having finally gotten away from the imperials, I now find myself on some bizarre quest for treasure. Dodging blades and traps at every corner is not exactly how I wanted to spend the day, but I got to meet Han Solo so I guess everything turned out alright. I regret having that embarrassing fanboy incident when we first met, but being able to help him out is absolutely fantastic. Hopefully we can reach a shop soon. I need a new weapon, and I am definitely going to need more medical supplies. Maybe I’ll finally get some down time after constantly being at risk of dying. Oh well, only time will tell.

Session 10

The heroes move beneath the city, having escaped the monks. However, the undercrofts are full of traps, both standard-mechanical and poison-based.

Nat was quickly separated from the group, and while the rest were harassed by swinging sawblades, he was gassed by a hallucination trap.

When the group re-emerged in a central antechamber, Nat believed that the others were Sith Lords come to claim him. He ran, but was eventually stopped when the hallucinogen wore off.

They all reunited and began to explore around a strange pressure-plated door, which depicted tortured humans. The heroes realized that they must engage in this contortion to open the door. After triggering the trap once, they realized they had to beat the clock before the floor fell away.

Pushing themselves to the limit, they managed both to open the door and stop the self-sacrificing heroes who assumed the tortured positions from falling into the void.

I've got a bad feeling about this

After finally finding a home for the Twi’lek girl, we find ourselves in the middle of a treasure hunt. Although this if for that underground lord who tried to kill us, it was nice thinking that we wouldn’t be involved with the empire for once. Sadly, when we made it to where this artifact is supposedly hidden, I began to hear voices not unlike that from our adventure on Mustafar. I thought for sure we handled that Sith, but now I’m not so sure. Either way, we are definitely in for a rough ride.

Random thoughts and comments on our adventures

Reethan found another group of adventurers by accident thanks to Imperial forces. Shot down by Imperial destroyers along with two other rogue ships approaching the planet, Reethan found an old companion, as well as a possible enemy. In communication with each other, all three ships’ occupants exited their downed crafts to confront each other. I knew immediately, even before seeing her, I had come face to face with a Wookie. As we all approached each other from a triangular position I noticed the Wookie eyeing the Ryyk blade on my belt. Focusing on an obvious threat, I turned toward the Wookie. I had not been this close to such a smell for some time and memories overcame me….I might be wearing two Ryyk blades after this encounter. And then the question…she actually had the gall to ask me where I “stole” the Ryyk blade. Did she not know what she was facing? I let her know quickly Trandoshan’s do not steal and it was “taken” in honor….and she was welcome to try to take it back. To my surprise the Wookie actually backed away, obviously not wanting a confrontation. I have to admit I was confused at her obvious desire to avoid a confrontation with a life-long enemy. Where had this Wookie come from to react this way? I finally ascertained that the Wookie’s name was Vanielle and posed no obvious threat.

Since Vanielle was no threat, I turned my attention to the third ship of our trio. As we got closer I recognized a silhouette I had not seen for quite some time. I could not help but show my joy at seeing such an old friend….I yelled with little question, “Dr. John?” And indeed it was…the one man who helped me escape the Empire, risking his own life. No matter that he was traveling with an obvious Twi’lik bounty hunter and a human I could not recognize, I did not hesitate to hail him and welcome our reunion. He quickly put any reservations I may have had aside to let me know that Nat (the Twi’lik bounty hunter) and J’artan (they say an actual member of royalty on this planet) were no threat to me and that I could trust them….in the end Dr. John’s trust was not so well placed, but I cannot blame him for other’s well-meaning, but overzealous, actions.

After we all agreed to join forces we found ourselves in J’artan’s home land helping him find his mother and gain back his rightful place in this world. Unfortunately my trust in J’artan’s judgment proved almost fatal as he led us into a trap in the city…after I agreed to release my weapons. Without going into great detail, this proved to be disastrous as I was taken prisoner along with the Wookie and rest of the group. In the end I am sure J’artan did not appreciate losing a hand (that I might have been slightly responsible for), but it was not a great adventure for any of us. We barely escaped with our lives and I am saddened to admit that without the help of Vanielle and another large male Wookie named Waka Waka I may not have made it out at all. But then again, if left to the Wookies we would still be busting our asses on rocks until we die. It seems these Wookies of today need a bit of prodding before they realize their ass is about to be cooked. But no matter….they have proved to be loyal companions and I may have to change my mind about my lifelong enemies. We shall see. And we met, and lost, J’artan’s brother. I am not sure there was any blood loss between the two of them. And what happened to Waka Waka in the end I know not.

Note to self: must be more careful about giving up weapons.

Our group also found a Twi’lik named Jac, or did Jac find us. I am still not sure what Jac does for a living, but it seems he has some sort of family tie to what I have gathered. At any rate, without the Twi’lik’s ship we would have been toast. And oh yea, there is a Twi’lik slave with us as well. I have to say we appear to be a rag tag group of characters that should be enemies…how interesting fate can be. At any rate, without a lot of fanfare I will tell you that we ended up with a TIE fighter that I was the pilot of. And Nat is still pissed about the fact that we had two TIE fighters until my poor aim allowed him to be shot down in his….hey, I’m not used to these damn controls….sorry Nat. We made our way from J’artan’s planet to another planet close by. Unfortunately I failed to disarm the transponder on my TIE fighter allowing the Empire to follow us to this planet… IDIOT…and a mistake that will not be made again. And they destroyed the TIE fighter.

Upon arrival at the planet I could sense that the indigenous folk trusted my words from the TIE fighter as to why I am here, but they did not trust my companions on Jac’s ship. It may be my distrust of non-Trandoshan’s or my desire to find a fight before a discussion, but I immediately feared for my companions and tried to warn them to be on alert. My companions, other than Nat, agreed to go with the locals into their city. I shall not follow as I will not give up my weapons again. The locals are very pissed that we brought the Empire with us and I fear they will turn us over to the Empire to save their own ass. And I fear for my companions even more. I fear a fight with the Empire is imminent and I will not let my companions down, especially Dr. John.

Nat has chosen to stay with me and we are separated from the main group. Even though Nat is an accomplished bounty hunter, I forgot how fragile Twi’lik’s can be by Trandoshan standards. I must stay in front, but I am glad he is at my back. At this time we all need the support of each other or we will all die. What they want from us I know not. The two of us have been offered 100,000 credits from some on this planet for our service down in the tunnels…to leave our companions behind to fend for themselves they say. An honest offer… a trap…greed on their part….no matter…I will not go down into their tunnels and abandon Doc at any price. Nat continues to stay with me and not go down into the tunnels.

So now what? Do those on this planet mean us no harm and want to help? Or will they turn us over to the Empire to save their own ass? Must go for now. A fight is in store and it is time to let all know what a Trandoshan can do to save his friends…or die trying. I must go back to my roots…I do not need these modern weapons… I have my own. Heads will roll…and Dr. John shall not die this day, upon my life I swear.

Session 9

Fleeing Erithea after the carnage of the attempted rebellion, our heroes look for a friendly planet on which they can rest, recuperate, and perhaps spend some of their hard-earned credits. They settle on Vantooine, a likely target for its lack of Imperial presence and the fact that it can be reached in less than a day using sublight engines. Most important among their possessions is a TIE fighter which they hoped to sell to pirates or anti-Imperial forces.

When they landed, however, the group found themselves approached by a monk who agreed to feed and heal them in exchange for their weapons. None of the group members was comfortable with this, but Reethan opposed the policy most strongly, and refused to enter the temple if it meant parting with his weapons. Nat reluctantly agreed to remain with him.

Once inside, Jac, J’artan, and John conversed with the monks for a few minutes, then were led into a dining room-like area. Suddenly, force cages activated, and they were taken prisoner. J’artan managed to briefly contact Reethan, but his communicator was quickly jammed.

When Reethan received the communication, he tried to storm the temple, but was stopped by a group of dark-clad men who asked them to help in an “anti-Imperial scheme”. This scheme turned out to be the theft of a powerful artifact used by the Satabs of Vantooine, presumably the shadeshine that J’artan recognized as being both powerful and dangerous. Reethan and Nat agreed to help, but only by causing a diversion while the other thieves attempted to capture the shadeshine.

Meanwhile, the Satabs explained to the captive group that they maintain peace by cooperating with the Empire when necessary, and agreed to a handover of the prisoners. However, they also insisted that they were not cruel, and agreed to treat the injuriesthat the heroes had received, including the amputations. All members of the group, including the baby and the Twi’lek slave girl, were given prosthetic replacements.While the solduiers marched to the trade spot, Reethan and Nat circled the receiving unit of Stormtroopers, and tried to intervene before the handoff could happen.

A tense battle resulted in the separation of the group: Reethan and Nat whittled down a garrison of soldiers from a perch on the street, while Jac nervously tried to fool an Imperial officer into believing that he was a Sith Lord. The Doctor was also fooled, and tried to break free from his restraints, while J’artan managed to palm a grenade from one of the Stormtroopers trying to capture him, exploding three of them.

Now, three standoffs are in progress: Nat and Reethan are increasingly injured as the remaining Stormtroopers fight fire with fire, the Imperial officer is confused and on edge as he tries to understand why a Sith Lord would be cooperating with anti-Imperial elements, and J’artan has the last surviving trooper in his area at knifepoint, hoping that the man doesn’t realize that J’artan doesn’t know how to fight with a knife…

IT'S A TRAP!!

Having finally escaped J’artan’s home world, I was hoping to finally get a little peace from the empire. Sadly, that was never going to happen. Having landed on Dantooine, I thought at first that we were perfectly safe from the empire’s grasp, but the Tie Fighter that we brought with us ended up attracting a Star destroyer to the planet. Now the world is becoming invaded by the empire. To make matters worse, when I woke up from being knocked out, I saw a sith lord in the room. When I saw him, I could only think about the sith we encountered on Mustafar. I can’t believe he survived the encounter. I can’t think strait right now. I am completely blinded by rage. I think I saw a stormtrooper go after the Twi’lek slave girl. Whatever happens, I sure hope she’s alright.

SUCCESS

I can’t believe I did it. Never in my wildest dreams did I think that I would manage to save that poor child we found in the wreckage, but I did, and nothing could make me happier. We had a few close calls during our escape but none of that matters to me. All I know is that I manage to save a life. The only problem is that with the amount of trouble we run into, there’s a great chance that the child will get hurt. I need to find a safe haven for the slave girl and the child. My only fear is that the girl won’t leave me when we find it. We have put her at risk for too long. Maybe that merchant we met knows a safe planet for us to land on.

REVENGE!!!

I can’t believe it. I actually can’t believe it. I found the one responsible for my parents’ death. I had always thought they were gunned down by some stormtroopers. I never would have imagined that a sith would have been behind their demise. Neither did I think that I would actually get the chance to confront the monster. He did a great job at scarring me to death, and I was certain that we were all doomed. Somehow we made it out of there. I’m hoping that I’ve seen the last of him. Nothing would make me happier than knowing that the man responsible for my parents death is no longer among the living.

One-Off Session 2

(This adventure takes place on a refueling stop between Geonosis and Erithea.)

Dropping out of hyperspace near a lava planet, the team noticed a sudden case of critically low fuel. Checking the maps and logs of the planet, they decided to put into a lightly-populated mining zone in order to barter for more fuel and resupply.

Hoping to find a rough-and-tumble tavern, they were disappointed when they discovered an empty docking yard choked with soot and toxic fumes. Holding their breath as best they could, they hurried into the installation, looking for shelter and some sign of habitation.

Unfortunately, the mining camp was empty and dark. In fact, it seemed seriously disused and dusty, as if no one had been there in months. They discussed flying on, but Nat noticed some tracks and movement, so they decided to hunt for a central command station to secure the fuel.

The voices began not long after. Voices in their heads – visions of future and potential events. The only thing that these hallucinations had in common was that they preyed on the deeply-held fears of the heroes.

What happened next is unclear. It’s different, depending on who tells the story. First, items started disappearing – literally melting away – once shadow fell upon them. Next, the doctor and the Twi’lek girl vanished into the warrens after visions drove the doctor to madness.

Left alone, Nat and J’artan tried to locate a power station to reactivate the lights and doors. They found a map, and this led them to a terminal that showed a slightly different map, with a more centralized power station. Meanwhile, the voices and visions grew worse and more bloody, and when J’artan turned around, he was alone.

Nat was also alone, and the Doctor was quickly separated from the Twi’lek girl. Soon, all the heroes began to see images of a strange, grey-skinned man wielding a deadly lightsaber. These apparitions proved to be mere illusions, and the party reunited after a short scuffle led to Nat losing his weapon in a forsaken hallway.

Needing to escape, they decided to make their way to the substation to open exterior doors. There, they found the source of the illusions – the Sith manipulator, who had been using his power to try to break the heroes. He offered them a chance to serve him, which the heroes politely declined by way of a hail of blaster fire.

Several heroic and extremely unlikely actions later, the Sith lay vanquished on the power station’s catwalk, his lightsaber vanished into the darkness below. The heroes flipped on the power only to have the generator overload, blowing up catwalks and causing the Sith to disappear, seemingly through dark Force powers. They fled the base to find the Twi’lek girl safely refueling the ship from an automated station they hadn’t noticed on the way in. They climbed in the ship and flew – toward Erithea, and what they hoped would be an easier port of call.

Freedom

After having taken part in what appears to be a rebel uprising, we are finally free of enslavement. My deepest regret is the great amount of failure I had in trying to help the slaves. I just couldn’t save them. I would blame the conditions, but I just can’t help but feel like I could have done more. Hopefully when I get my supplies back I can start healing people. Hopefully I can heal everyone in the group.

Session 7

The party began split up, enslaved and downtrodden by the Empire. The humans and Twi’lek were put to work on manual labor, digging toward something. The larger heroes were put to work clearing an infestation of creatures out from inside mine shafts. And J’artan was placed under the Moff’s personal control, used as a figurehead for her schemes.

A week passed: the doctor began to treat the injured in the slave camps, while Nat attempted a abortive escape. Reethan and Vanielle battled a Gundark and met a second Wookie, Wakka’Wakka, who was impressed with their valor and chose to assist them in an escape attempt. J’artan took to ‘drinking,’ while actually hoarding high-proof alcohol in his quarters.

Things came quickly to a head: Reethan and the Wookies escaped the mines, and Nat and John Smith moved to help them, right on the heels of a major assault by revolutionary forces hiding outside Imperial reach. While the assault commenced, the mad Moff attempted to break J’artan by demanding that he kill slaves with a broadsword.

While the other heroes moved into position, J’artan drunkenly angered the Moff until she brought out a flamethrower, threatening to burn the slaves in front of everyone. J’artan claimed he was going to slay the captives, accidentally stabbed one, and then turned around and flamethrowered the Moff in the face. This was not enough to kill her, however, and J’artan was subdued for torture and death.

Meanwhile, the rest of the heroes rendezvoused with Tristac Vemilla, J’artan’s brother, who insisted on seizing the throne room himself. They blasted their way in with him, only to find that he intended on killing his brother for perceived crimes against the planet. A well-argued plea convinced Tristac not to shoot J’artan, but the Moff also made an offer: she’d step down for him if he retained Imperial control. He considered the offer – and then battle began.

A short but bloody battle ended with the deaths of the Moff and her henchmen, though Tristac was also grievously wounded. While trying to free J’artan, his torture-trap was triggered and his hand was severed, leaving him injured in a similar manner to the slave girl.

The curtain fell on a bloody, Hamlet-esque throne room, with the heroes scrambling to decide how to proceed while life ebbed from the fallen revolutionary leader Tristac…

Trapped

We are now trapped on J’artan’s home world and forced into slave labor. I was hoping to leave our trouble behind on Geonosis, but it doesn’t look like that is going to happen now. Everywhere I look I see people in pain and it is driving me insane. I hope I can persuade these monsters to let me aid some of these people here. I swore to help those in need, and these people need me now. Also, I am done with the empire. I don’t care what goes on after we get done with this, but I refuse to help these monsters ever again. For now, I just need a way to end these people’s suffering and get of this rock. I sure hope that slave girl is okay.

Regular Session 6

Arriving in Erithean space, the Suncatcher is met with a hail of Star Destroyer fire. Taking the ship in for an emergency landing, Nat crash-lands near a couple of other travelers who also did not realize the extend of the military buildup on the planet.

After a tense meeting, the crowd of heroes decided to travel together for safety. They headed toward the capital, which J’artan recognized from the surroundings.

However, the environment on Erithea was ruined. A brief survey showed burned crops, destroyed forests, and empty towns.

Running from a TIE fighter that buzzed them, the heroes found a speeder in an abandoned garage and tried to head toward the city. On the way, they encountered a crowd of enslaved Eritheans on their way to a dig site. J’artan, furious at the enslavement of his kinsmen, caused a speeder crash and led his confused friends into battle.

After the dust settled, the people of Erithea refused to speak to J’artan, seeming afraid. They eventually wandered away when speeder dust appeared on the horizon. The heroes fought off these new arrivals, but ultimately fell into the clutches of some Stormtroopers who captured the group.

They were processed by slavers, and most of the group was forced into labor, though Reethan and the Wookie were subdued by troopers before they could be processed.

After the processing, J’artan was taken to the throne room, who found his sick mother being manipulated by an Imperial Moff. He tried to bluff the Moff into sparing him – and she did. But at a terrible cost: in order to “promote” J’artan to her puppet leader, she killed Ami Vemilla – J’artan’s mother.

One-Off Session 1

Dr. John Smith befriended Tarak, a Trandoshan demolitionist for the Empire, some time ago when Tarak needed medical attention. The two hit it off well considering their race. Through their discussions over time they discovered a common hatred for the Empire and a desire to leave the life they had come to know under Imperial rule. Without much of a plan, Dr. John and Tarak decided to leave in the middle of the night and escape this world for a better one. Since neither owned a ship, this meant they had to “borrow” transportation off this world.

Having decided on the day to leave, both met at Dr. John’s office in the middle of the night. They stealthily made their way to the space port; however, they were discovered by three storm troopers. Dr. John’s quick thinking had Tarak feign injury saying that they needed medical help. Although suspicious, the troopers obliged and requested an ambulance as well as reinforcements. The two realized this was not going to end well and they needed to escape before reinforcements arrived. The duo agreed it was necessary to take quick action. While Dr. John tried to hinder the troopers’ view, Tarak, being well armed, tried to sneak his grenade launcher into action. Unfortunately they were spotted by one of the troopers and a fight ensued. Luckily Tarak was able to get off one concussion grenade that knocked all three troopers unconscious. Not wanting to get into more trouble, the two companions agreed to spare the trooper’s lives and headed to the space port as quick as they could.

On the way Dr. John noted another group of troopers headed straight for the two and quickly lead them into an alleyway. They were able to avoid being seen and made it the rest of the way without being discovered. Having made it successfully to the space port the two picked out a ship to “borrow”, but just as they were ready to make a dash for the ship they noticed another group of four troopers to their right. Realizing this may be their last chance to escape, they decided to have Dr. John make a run for the ship to try to get it ready while Tarak would hold off the troopers. The troopers could not help but notice Dr. John running toward the ship and turned to attack. Realizing this may be the only chance to escape and getting caught may be fatal, Tarak made a decision to end this threat quickly and readied a plasma grenade.

Noticing Tarak move out into the open and that he had a grenade launcher, the troopers quickly turned their attention away from Dr. John. It was a quick battle with the troopers getting off the first shot. Tarak was injured, which affected his aim. The grenade missed the mark, but the blast impact literally chopped off the legs of each trooper at the knees. Tarak commented on what a glorious sight that was.

Dr. John was able to get the ship ready quickly. Tarak took a position at one of the main laser batteries. As they were leaving the atmosphere fate took an ugly turn and they ran headlong into an entire fleet of Imperial ships, including a Star Destroyer. Thanks to some fancy maneuvering on Dr. John’s part, and a lot of luck considering the odds, the two managed to escape. Only one laser bolt was fired at them and there was no pursuit. They were not sure why they were not pursued further, especially since they were a rogue ship without clearance to leave, but only assumed the fleet had more pressing business than one lone ship. And it appeared they had not yet heard about the scuffle at the space port. Fate was on their side this night.

The two made it safely to Nar Shaddaa where they could get lost in the crowd for a time. They stayed together for a period, but Dr. John received news from companions and wanted to join them and Tarak had a need for cash. They said their goodbyes and had one last toast. Dr. John took a ship to meet his companions and Tarak took a job with a very wealthy banker that had a need for a very discrete employee. Tarak’s work took him far beyond Nar Shaddaa. Maybe someday the two shall meet again.

Travel Day 16

This is the log of Doctor John Smith

I’m starting to feel much better now. I guess it was just a short illness. Now that I’m feeling better, I should be able to go out with Nat and J’artan. I should be more careful from now on. Oh well. I’m just glad to be better.

Travel Days 11-15

This is the log of Doctor John Smith

There’s no hiding anything anymore. I can’t keep any food down, and now my skin is starting to change color. I’ve advised my friends to stay away while I try to fight through it. It’s probably some Geonosian disease. I should be able to live through it, but I can’t imagine being able to do much of anything. I must rest. All I can do now is hope.

Travel Days 3-10

This is the log of Doctor John Smith,

I have not been feeling well. I’ve started throwing up for the past three days, and now I can barely walk. Chances are I’ve contracted some Geonosian Disease. Nat and J’artan know something is wrong, but I’ve trying to brush it off. The slave girl has also noticed, and I think she might actually be concerned. Funny, I thought she would have loved to see me ill.

Travel Day 2

This is the log of Doctor John Smith

Seeing as not much is happening, I may begin to condense several days into just one log, but I will report any relevant information. I spent most of the day in my room, thinking about the murder of my parents. Every second I spend laying in my bed thinking about this is making my anger boil more and more. I began to remember all the reason’s I became a doctor, which only made me more angry to consider how I just left that slave girl here on her own. I made an oath to protect the sick, and I’m doing a horrible job at keeping it. Fourteen more days of travel are left, but it feels like there are months left.

Travel Day 1

This is the first day of travel. Most of us are keeping to ourselves. I’m trying to talk to the slave girl, but to no avail. It will probably be best to wait and let her come to me. Hopefully I’ll be able to earn her trust. Given that we are in the midst of travel, these next few logs will be rather short. I’ll keep them nonetheless.

Shared Log Entry

Quick update to the crew before we arrive on Erithea:

I want to give you some idea of what to expect before we get there. Keep in mind, things may have changed in the year since I’ve been off-world.

First, Erithea is a largely temperate world. A little cold for many races’ tastes, it’s a nonetheless beautiful planet, with equatorial deserts, vast tundras, and lots of forested land. Large hardwood vegetation thrives on the northern continents, and the heartwood of these tree-like plants is prized by wealthy Eritheans for its luster and durability.

Before the Moffs came, most people lived in climate-protected cities called arcologies, which also served as the points of contact for off-world guests. Most of the population is human, and minority groups of other starfaring races tend to congregate together. As a result, people think of the arcologies as having specific cultures influenced by the races that live there. Because Bothans tend to live in Hadrann Arcology, for example, people associate Hadrann with Bothan cooking, fashion and sensibility. There’s a place there that makes an ion-seared pastry that’s just amazing. I’ll take you if it’s still in business.

The major industries before the Imperial takeover were mainly biologic in nature: some low-strength bacta was cultivated there, and medical devices were manufactured through a partnership with several powerful computer-technology focused families.

Before the war, both politics and industry were based around noble houses like Vemilla. Besides the royal family, the Ridels, the Yancoras, and the Girews were comparably powerful. Of course, hundreds of lesser families struggled for power, as well.

Since the war, industry was devolved to supposedly “independent” groups that really were Imperial sympathizers. Politics fall firmly in the grasp of centralized Imperial bureaucrats.

I’m not sure exactly what will have changed when we get back there. I can get us through the streets of two or three of the major arcologies as long as things haven’t been too overbuilt. Most of all, I’m nervous because of the people we might meet there…my brother can help us, but I think he’s too involved with his friends. He might think of us more as assets and see how he can get us to help his cause. My sister lives offworld now.

But my mother is still there, in a long-term care facility in Arcology Beta. I don’t know if I want us even going there if we can avoid it.

Fooling the Enemy

We started the day going after our ship that we carelessly left behind. We ran into some trouble along the way, but we able to handle it thankfully. We got on board shortly after. Thankfully nothing had been taken. However, the slave girl was not fairing well. The situation she was in was completely our fault, I felt awful having forgotten her for the past few days. Since she has been in our care, she has lost a hand and has been terrified out of her mind. She came to me late at night after we got back to Jack’s base. She tried to come onto me, but I pushed her away, saying that I was flattered…. FLATTERED!? WHOTHEHELLSAYSTHAT!? I could not believe how idiotic I was that night. She slapped me and ran away. How I fell asleep that night, I will never know. Either way, the next day we managed to fool the empire and Geonosians into fighting with each other, and we can now finally leave this planet. We are heading off for Erithea. Hopefully the slave girl will warm up to us, and maybe we can get her to a safe planet. Now we have 16 days of travel, so this should be fun.

Session 5

The heroes, recuperating in the resistance stronghold, found themselves part of the council of war, determining how this rag-tag band of anti-Imperials could stand up to a Moff’s blockade.

They ultimately decided to undercut local support and waste Imperial resources attacking allied Geonosians. They had noticed, in Poggle the Weak’s hive, that relations between loyal Geonosians and the Imperial Moff seemed to be strained, so they decided to exploit that by staging an attack by Poggle-aligned Geonosians on an Imperial patrol.

The first step was getting back to their ship. They borrowed a landspeeder and jetted toward The Suncatcher, only to find that curious loyalist Geonosians were guarding it. They engaged in combat and liberated the ship.

After a tense reunion with the Twi’lek slave girl, who stubbornly insisted that she would not reveal her name to the group and blamed them for her misfortunes, the crew returned the ship to the resistance dock and prepared to carry out stage two.

The Twi’lek slave girl decided at this point to reveal her affection for Doctor Smith, who gently rebuffed her advances. He told her that the danger was too great for him to properly care for her, and she returned to her quarters, upset.

The eve of the battle had arrived, and the heroes followed their guide to an area where patrols were frequently seen. They lay in wait, and when a three-man patrol happened by, they seized the opportunity. A short but violent battle ended with the heroes capturing a comms pack, which they used to simulate a distress frequency. Using the positioning relay, they made it seem as if Poggle’s troops had killed the troopers and seized their goods.

This resulted in extreme retaliation from the Imperials, who sent bombers to punish Poggle’s hive. In the confusion, the resistance swarmed from the caves and took the Imperial starbase, opening a hole in the blockade which the heroes used to escape the system.

Now free, they needed a place with rebel sympathies that also had advanced medical capabilities. Thus, they turned toward J’artan’s homeworld of Erithea…

Player notes:

House Rulings: Stim Application heals like a stimpack does, but removes one of your Stim Pack uses for the session. When fighting minions, a triumph auto kills one of them.

- Ja’artan activates a distrress call with Long Range com scanner, calls the base, succeeds in convincing them that the stormtroopers were attacked by geonosians. John figures out the map, and we decide to take the scanner to poggle’s base. We run away as teh imperials begin to bomb poggles base.

- Jack communicates, the rebels retook the stronghold in the confusion.

-We get back to base, hop on our ship, and leave for Arithea. Twi’lek girl comes with us.

Near Death Experiences

This is the log of Doctor John Smith.
After having undergone several near death experiences, I feel it necessary to construct a log of my events. I have no idea if these will actually be found by anyone, but hopefully this will help me cope with these events. Already I have had to deal with stormtroopers, a bounty hunter, and huge creature roaming inside a cave. I’m starting to wonder just why it is that I am here. Plus, all of the recent work for the empire is driving me insane. Thankfully we ran into my old colleague, Jack, from medical school. Having him around me calms me down. Plus, I may now get a chance to do something for the rebel alliance. What’s also refreshing is seeing the faces of these Geonosians that I helped. I now see why my parents always aspired to bring aid to the needy. It is tempting to leave Nat and J’artan and join the rebellion. For now, I will have to see how these next few events play out.

Session 4

The heroes entered loyalist Geonosian space with the intent of hunting down Hadiss and offering their services to him against the Empire. Instead, they fell into the power of Poggle the Weak, the son of Hadiss’ life-long enemy.

They promised to the wheedling king that they would kill Hadiss, then set off into the depths beneath the hives. There, they encountered twin Gundarks, who beat the entire team into submission.

These Gundarks turned out to be guard-beasts deployed by the separatist militias dwelling under the hives. This militia was led by Jack, an old colleague of Doctor John’s, who revealed that he had been keeping the legend of Hadiss alive even though the king himself had indeed perished years before.

Despite this legendary basis, the Geonosian rebels were undermanned and underequipped, and Jack asked the party to either assist in his planned assault on a local Imperial spaceport or run the blockade to try to alert mainstream Rebel Alliance forces.

The team was initially unsure of how best to pressure the Empire, and so began the long process of debate and planning, with the goal of determining what strike would deal the deepest blow to their backstabbing former captors.

Session 3

Having spoken to the Moff, the team landed on Geonosis, split between the ideas of cooperating with the Empire in order to legally leave the planet and rejecting the bounty and attempting to flee. Nat suggested obeying the bounty hunter’s code and retrieving the mark, while J’artan and John felt nothing but antipathy for the Imperial request.

Unable to come to a consensus, J’artan and Nat went looking for Hadiss, the mark, while Dr. John stayed behind to talk to the Twi’lek slave girl. While the others were out, he was attacked by a bounty hunter named Vox, who tied him and the slave girl in razor twine and set them to bombs, hoping to lure back the other two smugglers.

Meanwhile, J’artan and Nat encountered a Geonosian patrol, who, using a battered translation droid, managed to connect them to a trade delegation who seemed interested in purchasing offworld computing technology. They bartered on the spot, but the delegates ultimately insisted on inspecting the goods on the ship.

On the way back, Nat became worried when the team wasn’t able to radio back successfully, and ran ahead. He was attacked by Vox, who tied him to his own bomb.

When J’artan and the Geonosians arrived, they found the ship converted into a house of horrors, with each crew member tied to a cluster of bombs. J’artan managed to scare Vox out of hiding, where she encountered the armed Geonosians. A battle ensued, and Vox was finally killed.

The team’s valor impressed the Geonosians, who offered more than the goods were worth. The team, sensing that they owed their lives to the trade delegates, instead offered the entire shipment for half of the asking price. Flush with goodwill, the team settled in for the night, ready to decide the next day what to do with their newfound wealth and relative freedom.

1st Session 4/17/2014

The party started off in a cantina in Tatooine, celebrating their recent partnership agreement. During the celebration, Nat’Shala noticed that there were a few Twi’lek slave dancers. Concerned, Nat approached one of the younger dancers to engage her in a conversation.

During Nat’s conversation, Content Not Found: vemillia noticed that an Aqualish bouncer was headed over to stop Nat. Always one for adventure, J’artan and John decided to intercept the bouncer. After a brief scuffle, which left J’artan on the ground, John opened fire on the offended Aqualish. The crowd quickly dispersed, leaving four bouncers and our great heroes.

The group quickly dispatched the Aqualish, but John unfortunately triggered the fire alarm, causing the bar to go into lockdown and fire suppression mode. J’artan was able to find the circuits to shut down the alarm, but the three of them could not find a way out. Giving his rebreather to the Twi’lek slave girl, Nat and the others began blasting a hole in the wall.

First to leave, J’artan stepped through the whole and spotted a squad of Stormtroopers. He stepped forward and tried to bluff his way past the Troopers, but succumbed to the vast amount of strain from the prior conflict.

The Heroes Come Together

Having his freedom for only a short few months, Nat found himself on Tatooine tracking down a bounty in the hopes of making enough money to feed himself. He had been on the target’s trail for several weeks, but he finally managed to pin down the location. He tracked his target to a local bar. Inside the bar was a doctor sitting down, drinking away the dreadful memories he had, an ex-noblemen, looking through messages he had received from his sister, and his target. Nat silently snuck up behind the target, ready to strike him. Before he could deliver a fatal blow, his target spoke saying, “You think you are here for me, but it is I who is here for you.” All of a sudden, Nat found himself surrounded by five stormtroopers. Nat realized he could not do anything, and he dropped his weapon in surrender. Nat’s target then said “I know what you are. A pathetic little slave who killed his master because he could not handle a little work. You will see justice soon enough.” Nat’s target got up to lead the stormtroopers and Nat away when a glass bottle was shattered against the head of a stormtroopers. Next, Nat heard the cry from a drunken man, screaming “YOU BASTERDSTOOK MY PARENTSFROM ME!!! NOWDIE!!!” Nat realized that this was from the doctor sitting at the bar. The stormtroopers were caught off guard by this outburst, and were equally stunned by the chair that the doctor had thrown at them. Nat took this opportunity to get out of their clutches, and he ran for his weapon. The stormtroopers began to open fire, and the doctor, tried to duck for cover. Unfortunately, he was too drunk and he fell on his face. Luckily, the ex-nobleman saw what was going on and kicked his table down and rolled it in front of the fallen doctor. The nobleman then dived into the cover he created. As he turned around, he saw Nat going for his weapon with the two stormtroopers aimed at him. The ex-nobleman pulled out his blaster pistol and began to fire at the stormtroopers to give Nat some cover. The doctor had pulled out his pistol as well, but he could not fire very well. Nat managed to get his weapon and make it over to where they were. The situation was not well, and they knew that they needed to do something or they were all dead. Then Nat saw a back door to the bar, and he remembered the grenade that he bought earlier. Nat pulled out his grenade and though it over the cover they were using. Nat then yelled “RUN FORTHEDOOR!!” All three took off running. The grenade went off, and three stormtroopers fell. Two were disoriented, but they still managed to get off a few shots. Nat and the nobleman were his square in the back. Despite being drunk, the doctor managed to drag both of them outside. The ex-nobleman said, “My… speeder…. out in…. front…” the doctor then ran for the speeder, but he could see stormtroopers inside radioing for reinforcements. The doctor jumped in and drove the speeder around to pick up Nat and the ex-nobleman. The doctor then took off. He was swerving everywhere because of the alcohol, and he eventually crashed into a stand just inside of town. Nat then spoke up saying, “My ship… not far… just outside of… the city.” The doctor pulled them out of the crashed speeder and outside the city. He could see a ship, and assumed it was Nat’s ship. Pulling them both in and closing the door, the doctor sat down and passed out. Nat and the ex-nobleman also passed out from their wounds.

Nat woke up and realized that the he was lying down with the doctor tending to his wounds. The ex-nobleman was lying elsewhere, already bandaged up. Nat looked up and said “Thank you.”

“Thank you?” said the doctor, “For what, almost getting us killed?”

“I was a dead man if I had gone with them, so in a way you saved my life.”

“I guess, but I probably could have done something less reckless.”

“You think?” said the ex-nobleman.
Nat and John looked over to the human lying on the ground, not amused by the situation he’s in.
“Anyway, my name is John Smith. I am a medical doctor. As you’ve probably guessed, I’m not a fan of the empire in any way.”
“We noticed,” said the ex-nobleman, “my name is J’artan Vemilla”
Nat sat up quickly, which caused him pain, “J’artan Vernilla, as in Erithea noble family Vernilla!?”
“Yes. Most of my family is dead now though. All that remains is my sister, brother, and mother.”
“Ah, well I am an independent bounty hunter. You can call me Nat.”
Just then, they heard a noise outside, a squad of imperial troops had come to investigate the disturbance in the bar. Nat, realizing that he could not do anything else, opened up the door. Thankfully, the stormtroopers from the bar gave horrible descriptions of the three of them, so they were not arrested right away. They did question Nat though.
“Did you have anything to do with the incident at the bar today?”
“Uh… What incident?” said Nat, trying to play dumb.
“We would like to have a look inside your ship.”
Nat replied, “Sure, let me just go insider and…”
“Now!”
“Yes, of course.”
Nat and three stormtroopers walked inside. The stormtroopers saw John and J’artan sitting in the ship, but thankfully they paid little attention to him. After a thorough inspection, the stormtrooper then said, “You are not authorized to land your ship here. Move it immediately.”
“Yes, I will” replied Nat.
By the way, why are you all so injured.
Nat froze in his place. He knew that this would give them away. Thankfully J’artan spoke up saying, “Well, we were assisting Nat with a Bounty that he had received from the empire. The rebel scum had put up a bit of a fight and managed to land a few good shots. Our medic here was actually just finishing patching us up.”
The stormtrooper looked at J’artan momentarily, and then looked back to Nat. Thankfully, this stormtrooper was not very bright and believed the story.
The stormtroopers walked out and Nat started up his ship and flew off. When they landed in a remote area of Tatooine, the doctor said, “Even though we just met, we might want to stick with each other for a little while. We seem to be good in a fight together, and I don’t think we’ll last very long on our own. J’artan and Nat looked at each other momentarily, and agreed to this idea. They then decided to go to Mos Eisley celebrate their new partnership. On the way there, J’artan spoke up saying, “You know what. I think we used up all of our luck back there.”
Nat replied, “Yep, I sure hope we don’t have to roll any dice any time soon.”

Short instruction page

Follow the link above to the Characters section, where you can upload your character! When you add your character, fill out the following sections like so.

Character Name – put in your character’s name

Slug – The slug is actually the URL for your character’s page! Whatever you fill in for the slug, you can then access your character at https://brotherhood-of-the-edge.obsidianportal.com/characters/slugname

Quick Description – just what it says, it appears like a subtitle to the title of the name

Description – Put in the description of your character! I add some instructions in the test character, but be sure to include

Obligation(s)

Motivation(s)

Wound and Strain Thresholds

Soak and Defense values

Primary weapon

Biography – Back story section!

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

The adventure log is where we’ll list the sessions and adventures the party has been on, but for now, we just need a very light “story so far” post and a “how the group was formed” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

I can create the “story so far” post, but you (players) will need to work together on how you know each other (even if it’s just no one knows each other at all!).