This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.

This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

This is something I always wanted for my game : a space saver more realistic than stealth stairs and teleporters.
Until now, like many other people I've been happily using Targa's ladder stairs despite the lack of animations - but thanks to Wes_H and his new Animesh exporter for Milkshape, this isn't an issue anymore!

The base object was cloned from Targa's ladder stairs; the mesh was replaced but I kept his original footprint. So this ladder takes only 2 tiles, 1 for the ladder itself and 1 for the landing.

The custom animations are for all ages, except toddlers that can't use stairs anyway; all the locomotion types (sexy, depressed, angry...) will use the same "normal" animation, except the "run" locomotion for which the speed was doubled - pets and ghosts will just jump, at least for ghosts that makes sense

- the "Marvine-ladder-animated-metalClone", mesh and texture by Beosboxboy, for an industrial look.

The packages were tested with Seasons and with base game only, I don't think the minor last minute changes will affect that.

Known issues:

- despites all the pains I took, the hands sometimes sink a little in the sides of the ladder, and this is more noticeable on the metal version which uses a slightly thicker mesh. Well it's not too bad with the fading...
- some animation overlays will look weird, like climbing upstairs when holding a baby, or when the sim turns to look at another sim; I didn't figure out how the priorities work so there's nothing I can do about that for now. It shouldn't happen very often anyway, unless you have the nursery upstairs
- when climbing down, the sim turns a little briskly to face the ladder and to walk away; this is the only workaround I found for a skeleton settings issue.
If you notice anything else, please let me know!

Additional Credits:
Biggest thanks: to Wes_H of course, being his guinea pig was a priviliege , to Echo for answering my dumb questions, and to both Echo and John Brehaut for their great tutorials that got me started.

And, of course, to all the people that made this possible with their tools, research and advice!