At the end of the day, we want a build that current Project M competive players love and want to use. We talked to a number of Tournament Organizers, ranked PM players, and netplay regulars and did our best to make something for the competitive community. Thank you to everyone that's been part of the process.

Changes from Project M 3.6

​Costume-related: - Zero Suit Samus has been fully replaced with an optimized SJS Zero Suit Samus- the final Roy costume has been replaced with Awakening Roy + team colors ​​- PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc)

Legacy TE Content Philosophy

New Stages: - Every stage has a 3.6 camera- Widely-accepted tourney stages have at least two 1-for-1 stage alts - START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset)- Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be) - L alts are a wildcard alt, aka almost never a strictly-tourney stage (but sometimes are, for example Battlefield and Final Destination) - Stages should never be too high poly, and should run laglessly with four players

New Costumes: - Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin- Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set)- Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play - Costumes should never be too high poly, should run laglessly with four players

New Aesthetics:- All character renders/portraits/stocks are in consistent poses, regardless of costume/alt for the sake of remaining cohesive - All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes)- Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at

For Tournament Organizers

Here are a few things to know when using Legacy TE at tournaments:

1. From a gameplay perspective, Legacy TE is fundamentally no different from Project M 3.6. Movesets, game physics, invulnerability frames, etc. have not been altered at all. A list of changes can be viewed above in the "Changes from Project M 3.6" section.

2. Strongly discourage use of hidden (Z) and (R) alt skins in game for tournament play. Not only are they not properly reflected with cosmetics, but they can be loaded in any game type. For instance, if three players chose Lucario and all held Z/R, they'd all be the exact same skin. If teams were enabled, and someone held Z/R, the character's color may not match at all. Z/R alt/hidden costumes should be considered highly tourney illegal from this factor alone.

3. Customizing Legacy TE with other tourney-legal content is encouraged. For Example, if a region has a favorite version of Wario Land they love to play on, use it! That's another benefit of START alts being the way that they are. If you prefer a Smash 4 version of Battlefield, for instance, you can replace the START alt and keep the base stage. You can see how to do this below in the "Customizing Legacy TE" section.

Replacing Content in Legacy TE

People in the Project M community love using custom content in their builds. We've done our best to keep Legacy TE flexible enough to easily add/replace content to it with little effort. The tips below don't make up the definitive guide for customizing Project M, these are just a few quick examples of things you can do.

Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay or Wiimmfi, so attempt this at your own risk. Local players, however, won't encounter this issue.

Replacing skins: Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. One option is to rename the files to FitMarioDark.pac and FitMarioDark.pcs, which will become the "hidden" costume accessible by holding Z on the CSS. This way 1. you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. you don't have to replace cosmetic files.

Replacing stages: Pokemon Stadium 2 is a favorite stage to customize in particular. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. So what we've done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2. Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot!

Replacing music: For this we recommend using the BrawlSongManager. It's helpful for not only seeing all music tracks in one place, but renaming songs so they have appropriate titles in-game. We also recommend using the BRSTM converter to convert the bitrate to 32000. Anything higher than that is overkill and uses up a lot of space on your SD card.

Replacing the announcer: To use the default Project M announcer, or any other PM-specific voice announcer, simply replace the 220.sawnd, 221.sawnd, 222.sawnd, and 223.sawnd files with the new ones. We'll include the default Project M 3.6 announcer in the download also in the "resources" folder, so it should be fairly straightforward.

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