8 months ago I could set prority of AI lanes by setting number on ID in External state property.Now, on 3.1.5 version I can't do that and I can't change AI lanes priority on prefabs which are made before 3.1.5 version.How I can do that now?

8 months ago I could set prority of AI lanes by setting number on ID in External state property.Now, on 3.1.5 version I can't do that and I can't change AI lanes priority on prefabs which are made before 3.1.5 version.How I can do that now?

I am using Zmodeler for first time after 3.1.5 release. Before it I had SCS compatibility and when I went to manipulator level and select node, in external states I had option. Now whatever I select in manipulator level, I don't have any specific options. I selected ETS/ATS setting. What is solution?

I am using Zmodeler for first time after 3.1.5 release. Before it I had SCS compatibility and when I went to manipulator level and select node, in external states I had option. Now whatever I select in manipulator level, I don't have any specific options. I selected ETS/ATS setting. What is solution?

ok now I think I see the issue..when I log into my account on the web my platform id is HHQPZ-WE but when I open zmodeler the platform id on there is showing HHQP7-WE..whats the fix for that..thanks for your reply aswell

ok now I think I see the issue..when I log into my account on the web my platform id is HHQPZ-WE but when I open zmodeler the platform id on there is showing HHQP7-WE..whats the fix for that..thanks for your reply aswell

remove both CodeLib file(s) located in Shared folder of ZModeler. then start ZModeler and let it download updates; then specify your account name and platform password on "Account Setup" page. Platform password is the one you assign in web account on "My computers" page.

then restart ZModeler and this time it should download license key you've activated/assigned in web account.

remove both CodeLib file(s) located in Shared folder of ZModeler. then start ZModeler and let it download updates; then specify your account name and platform password on "Account Setup" page. Platform password is the one you assign in web account on "My computers" page.

then restart ZModeler and this time it should download license key you've activated/assigned in web account.

"8UR2R-GL" -it was my ID before updating to 3.1.5., Today ZM again created a new ID, before that I tried to run ZM at least 10 times and each time there was a new ID. I tried hibernation, the newly created and validated ID was saved. Maybe after the activation of the full license in 15 days the ID will be saved.

"8UR2R-GL" -it was my ID before updating to 3.1.5., Today ZM again created a new ID, before that I tried to run ZM at least 10 times and each time there was a new ID. I tried hibernation, the newly created and validated ID was saved. Maybe after the activation of the full license in 15 days the ID will be saved.

Since version 3.1.5 platform identification has changed a little and might produce different ID than older versions in some cases. Even more, ZMod might be switching between two or three IDs in rare cases, it should not give new IDs all the time.

As I see, two IDs on your account seems to be properly identified, except the one "8UR2R-GL" which is marked as "inaccurate identification". If possible, prefer Hibernate instead of reboot of your computer so you don't need to revoke/apply license each time.

Since version 3.1.5 platform identification has changed a little and might produce different ID than older versions in some cases. Even more, ZMod might be switching between two or three IDs in rare cases, it should not give new IDs all the time.

As I see, two IDs on your account seems to be properly identified, except the one "8UR2R-GL" which is marked as "inaccurate identification". If possible, prefer Hibernate instead of reboot of your computer so you don't need to revoke/apply license each time.

Oleg, hello! After upgrading to 3.1.5. ZM generated a new ID of the platform with a trial license , I added this ID to my account, got the key, did the validation, ZM successfully worked (import, export, work with animation), but each time the computer is restarted, a new ID with a trial license is generated again.

Oleg, hello! After upgrading to 3.1.5. ZM generated a new ID of the platform with a trial license , I added this ID to my account, got the key, did the validation, ZM successfully worked (import, export, work with animation), but each time the computer is restarted, a new ID with a trial license is generated again.

Oleg wrote:cloth simulation is not under research currently, but its in my schedule for research. I remind I was messing with them for several weeks at first attempt and gave up, so I'm not very optimistic on this task.

concerning options being given some names instead of nameless "flag #1", "flag #2" and numerical IDs, it's generally a user-friendly names for the stuff that was available in a different fashion. Actual names (and their meaning whether it's correct or not) can be discussed here (or in new topic) and/or asked for some explanation at GIMS Evo topic at gtaforums.com. I've taken names from GIMS Evo screenshot and not sure where these options really does what they were named to be.

Alright Thanks for the Guidance i'll be sure to check out gims evo forum topic.

[quote="Oleg"]cloth simulation is not under research currently, but its in my schedule for research. I remind I was messing with them for several weeks at first attempt and gave up, so I'm not very optimistic on this task.

concerning options being given some names instead of nameless "flag #1", "flag #2" and numerical IDs, it's generally a user-friendly names for the stuff that was available in a different fashion. Actual names (and their meaning whether it's correct or not) can be discussed here (or in new topic) and/or asked for some explanation at GIMS Evo topic at gtaforums.com. I've taken names from GIMS Evo screenshot and not sure where these options really does what they were named to be.[/quote]

Alright Thanks for the Guidance i'll be sure to check out gims evo forum topic.

cloth simulation is not under research currently, but its in my schedule for research. I remind I was messing with them for several weeks at first attempt and gave up, so I'm not very optimistic on this task.

concerning options being given some names instead of nameless "flag #1", "flag #2" and numerical IDs, it's generally a user-friendly names for the stuff that was available in a different fashion. Actual names (and their meaning whether it's correct or not) can be discussed here (or in new topic) and/or asked for some explanation at GIMS Evo topic at gtaforums.com. I've taken names from GIMS Evo screenshot and not sure where these options really does what they were named to be.

cloth simulation is not under research currently, but its in my schedule for research. I remind I was messing with them for several weeks at first attempt and gave up, so I'm not very optimistic on this task.

concerning options being given some names instead of nameless "flag #1", "flag #2" and numerical IDs, it's generally a user-friendly names for the stuff that was available in a different fashion. Actual names (and their meaning whether it's correct or not) can be discussed here (or in new topic) and/or asked for some explanation at GIMS Evo topic at gtaforums.com. I've taken names from GIMS Evo screenshot and not sure where these options really does what they were named to be.

@Oleg hi, i See loads of new stuff in Collisions and also i saw in update log this line "user defined options removed"

where do i learn about new stuff like collisions and some new parameters that i can see now when i import native gta 5 vehicles? and does this mean we might have cloth simulation and its collisions soon? Thanks.

@Oleg hi, i See loads of new stuff in Collisions and also i saw in update log this line "user defined options removed"

where do i learn about new stuff like collisions and some new parameters that i can see now when i import native gta 5 vehicles? and does this mean we might have cloth simulation and its collisions soon? Thanks.

thanks, its better now. but the weird thing is that program reacts faster when its insalled on SSD. i move the objects (69k polys) in UV editor with about 2 moves per 1 sec. When the program is on HDD it moves with 1 move per 10 seconds. The older Zm version (installed on HDD) still reacts faster with the same 69k poly object

thanks, its better now. but the weird thing is that program reacts faster when its insalled on SSD. i move the objects (69k polys) in UV editor with about 2 moves per 1 sec. When the program is on HDD it moves with 1 move per 10 seconds. The older Zm version (installed on HDD) still reacts faster with the same 69k poly object