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Development: Cretan Hubris (EGP 2012-02)

2012-03-05T01:09Z

A couple of weeks ago, qubodup (of Free Gamer fame) pointed me to the Experimental Gameplay Project. The theme for February was "Infinite World" (a concept that has always intriguied me), so I crammed in enough development time in February to finish off:

Cretan Hubris

You are the master architect Daedalus. You have just finished building the Labyrinth; a massive, elaborate maze on the Isle of Crete.

Unfortunately, boasts about your accomplishment have drawn the wrath of jealous gods. They have sent a burning energy wave rippling through your creation...

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Gameplay

The gameplay and concept are fairly simple. You are in a procedurally-generated maze that extends infinitely to the right. The goal is to escape the maze by progressing to the right, but, of course, there is no end to the maze.

To make matters worse, a red wave of insta-killing wrath slowly marches in from the left. You try and escape the wave for as long as possible, but eventually the game will always end in a victory for the gods.

To Be Continued...

I'm going to follow this post up with a complete post-mortem (hopefully including a summary of feedback) once the contest is over.