NOTE AFTER I MADE MOD AND WAS TOO LAZY TO EDIT: I didn't notice the BPM change to 96 halfway through the map until AFTER I typed up the mod in my word doc, so when it comes to the un-rankable hypers, so any dashes/ hypers before the bpm change are un-rankable but after that are fine. (This mod is a mess, I'm so sorry)

General

Comment: 1/3 rhythm is a pain to map ;-;

Your BG is a weird size. It's not with in the standard 16:9 size ratio to be rankable.

There's a lot of spinner spam. Meaning, the spinners are so short that they're either disorienting or barely necessary. If you want to map the sound the spinners are catching, it's best to use a slider at the following places:

There's a noticeable S-pattern (As in a constant going back and forth with not much variation) going on through out the map. Perhaps switching some of the pattern directions would help with this and make the map a little more interesting. Otherwise, you used good spacing.

00:10:574 (2) – You could move this a bit more to the right for a little bit more movement. Around X=392 would be good so it matches the movement of previous patterns.

Salad

Your spacing is nice. The S-pattern thing from Cup kinda returns in this diff to a degree but it's not as noticeable.

Because the RC is firetrucking dumb, the 1/3 dashes you're using are un-rankable because the BPM is higher than 120. Quote from RC for Salads, “1/2 dashes may be used in pairs, 1/3 and 1/4 dashes singularly (not in conjunction with other dashes) if the BPM is less than 120.”. What you can do, is leave out the dashes in the 1/3 part and then build up to dashes in the 1 /2 kiai as a challenge for the player.

Platter

Again, because the RC is stupid, but the 1/3 hyper dashes are un-rankable but 1/3 dashes are rankable (It's the 120 bpm dumb rule: “1/3 and 1/4 hyperdashes may be used singularly (not in conjunction with other dashes or hyperdashes) if the BPM is less than 120 for Platter). Possibly reduce note density a bit so it's more 1 /2 dashes ( could say the same with Salad) and build up to the kiai.

NOTE AFTER I MADE MOD AND WAS TOO LAZY TO EDIT: I didn't notice the BPM change to 96 halfway through the map until AFTER I typed up the mod in my word doc, so when it comes to the un-rankable hypers, so any dashes/ hypers before the bpm change are un-rankable but after that are fine. (This mod is a mess, I'm so sorry)It actually changes from 1/4 to 1/3 at that point too, which was kind of weird.

General

Comment: 1/3 rhythm is a pain to map ;-; Half of the maps I've done (un-submitted too) are 1/3 rhythm, I'm used to it lol

Your BG is a weird size. It's not with in the standard 16:9 size ratio to be rankable. "Using an image with a different ratio is fine, but will result in letterboxing" - Ranking CriteriaIt's fine, it's the largest I can make it while being rankable.

There's a lot of spinner spam. Meaning, the spinners are so short that they're either disorienting or barely necessary. If you want to map the sound the spinners are catching, it's best to use a slider at the following places: But I like the spinners + sliders don't really capture what that sound feels like. If it was standard mode, I'd go with a slider on very low velocity (which you can't really do in CtB), since spinners are annoying in that mode. However, in CtB it's not stressful at all unless you're farming for #1 spot.

There's a noticeable S-pattern (As in a constant going back and forth with not much variation) going on through out the map. Perhaps switching some of the pattern directions would help with this and make the map a little more interesting. Otherwise, you used good spacing. Holy shit that's a lot of S movement, except I'm not creative enough to come up with a fix yet Will either delete this diff or have to do a total remap...

00:10:574 (2) – You could move this a bit more to the right for a little bit more movement. Around X=392 would be good so it matches the movement of previous patterns. Done

Salad

Your spacing is nice. The S-pattern thing from Cup kinda returns in this diff to a degree but it's not as noticeable. If it's less noticeable it should be fine

Because the RC is firetrucking dumb, the 1/3 dashes you're using are un-rankable because the BPM is higher than 120. Quote from RC for Salads, “1/2 dashes may be used in pairs, 1/3 and 1/4 dashes singularly (not in conjunction with other dashes) if the BPM is less than 120.”. What you can do, is leave out the dashes in the 1/3 part and then build up to dashes in the 1 /2 kiai as a challenge for the player.00:09:792 (3,1) - is affected, 00:46:199 (4,5,6) - is affectedThat's everything that is affected, since most dashes are 2/3. Removed dashes on both 1/3 ones.Since the second half is 1/4 under 120bpm it's fine there.

Platter

Again, because the RC is stupid, but the 1/3 hyper dashes are un-rankable but 1/3 dashes are rankable (It's the 120 bpm dumb rule: “1/3 and 1/4 hyperdashes may be used singularly (not in conjunction with other dashes or hyperdashes) if the BPM is less than 120 for Platter). Possibly reduce note density a bit so it's more 1 /2 dashes ( could say the same with Salad) and build up to the kiai.

00:47:058 (4,1) – These 1/6th hypers are un-rankable in Platters and are for Rains.00:47:370 (4,1) - ^ RIP.All of my hyperdashes are the ending of a slider, therefore no hyperdashes that directly follow other dashes/hyperdashes, which means no issues on platter.

I'm not gonna point out every spot of it, but yeah.

I really like this map because you improved on spacing and flow greatly but it seems RC might firetruck you over for dumb reasons ;-; Good luck. Thanks! I've mapped around 5 sets I won't upload after I did 50 fps forest (which isn't that good at all), so it's good to know I've improved from mapping them.

Thanks for modding again I don't want to get rid of the spinner spam though, since it's fairly calm, it's a recognisable pattern that is established in the set, and all circles follow where the last bananas are.

I was initially going to graveyard this because I didn't feel like redoing cup, but if you're making standard then I don't need to because they convert. Go ahead and I'll start collecting mods after you upload, since some people (like me) can mod both modes.

00:46:824 (1,2,3,4,1,2,3,4,1) - No and once again no. Why? RC: 1/3 and 1/4 hyperdashes may be used singularly (not in conjunction with other dashes or hyperdashes) if the BPM is less than 120. I can count these HDes as 200bpm+ 1/4 hdashes! So remove every single one dash in this pattern.

welp that's it. sorry for such a short mod, couldn't find any issues, pretty calm and short song for finding any! good luck!

Last edited by Myle on 2016-12-12 11:45:45 UTC, edited 1 time in total.

00:03:386 (1) - make it more vertical! this awkward anti flow is sooo not supposed to me in this song and not in the platter diff. Remapped first two sections

00:15:261 (3) - ^ I think this one fits, since the triple is on a sharp note. I've removed the hyperdash for this one too so it's less hard

00:46:824 (1,2,3,4,1,2,3,4,1) - No and once again no wow rude. Why? RC: 1/3 and 1/4 hyperdashes may be used singularly (not in conjunction with other dashes or hyperdashes) if the BPM is less than 120. I can count these HDes as 200bpm+ 1/4 hdashes! So remove every single one dash in this pattern. Changed to normal dashes, it would lose all emphasis if it was walkable

welp that's it. sorry for such a short mod, couldn't find any issues, pretty calm and short song for finding any! good luck!

Thanks, Ascendance never told me that I was getting a mod for this set this week. I originally sent pokemart, but you've modded that. Just a bit unexpected, since I'm still in WIP for the standard half

It's a really bad cup, I don't intend on ranking it. The note density is way too similar to the Salad and the flow is too repetitive. Don't want to remap because cups are boring, and actual noobs will be playing converts instead of CtB maps anyway.I don't need/want to include the cup since it's not required for ranking.Not looking for a GD either because other people take a long time to respond to mods (eg. Poke Mart took like 2 weeks last time) and I want to make something on my own after Poke Mart, which is basically a GD fest.

The dimensions of your image are a bit weird. Usually 1024X768, 1366X768, 1920X1080, 1920X1200 are used. Highly consider using any one of these dimensions instead.

Platter:

00:02:292 (6,1) –Consider adding a hyperdash here. The beat on the head of this slider: 00:02:449 (1) – is quite strong so it’ll support the hyperdash and also the slider marks the beginning of a new section of the song so it’ll be great to emphasize that more.

00:08:074 (4,1) –The hyperdash here doesn’t really make much sense imo since there isn’t really any specific strong beat on the head of 00:08:386 (1) – The music is quite calm here.

00:16:042 –You can add a circle here since there’s a clear beat on this tick.

00:18:074 (3,1) –You added a hyperdash here but for other similar patterns with the same beat on the head of (1) you didn’t: 00:03:074 (3,1) - 00:06:824 (3,1) - 00:10:574 (3,1) – etc. There’s inconsistency then. Either remove the hyperdash on 00:18:074 (3,1) – or add hyperdash on the others. Up to you. I suggest the first option cause the second option might cause too many hyperdashes for a Platter diff. This applies to all similar cases.

00:32:292 (6,1) –Consider adding a bit more spacing here? Not necessarily a hyperdash but just make it a bit more challenging. It has an important beat on the head.

00:41:511 (3,1) –A hyperdash has to be placed here for consistency with the rest of the similar patterns.

00:47:449 (1,2) –Increase the spacing here a bit? It looks rather small for such a strong beat on the head of (2).

Your NC’ing patterns in the kiai looks pretty inconsistent and I’m not sure where you’re going to change rhythms/patterns. Just go over the kiai again and try to spot any NC’ing inconsistencies. You can poke me in-game if you struggle.

00:05:105 (1,1) –The number of beats that have to be between the object and spinner in a salad diff with a BPM lower than 240 has to be 1 beat. Right now it’s ½. Personally I would remove the spinner to fix this problem. This applies to all similar cases. You made sure there’s a beat between the object and spinner here: 01:06:824 (1,1) – so this is correct.

00:49:324 (1) –Rather remove NC here. I don’t think this should be a combo on its own. You also don’t want NC patterns to be too small otherwise the fruit will hop off the plate too early and too much. It’s also inconsistent with 01:01:824 (4) –

00:57:449 (2) –The NC should be placed here for consistency with previous NC’ing patterns and also because the beat on (2) is much stronger. So remove NC here: 00:56:824 (1) – and add it here: 00:57:449 (2) – instead. This applies to all similar cases.

There’s still some NC’ing inconsistencies, but the rest of the diff looks nice.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~

The dimensions of your image are a bit weird. Usually 1024X768, 1366X768, 1920X1080, 1920X1200 are used. Highly consider using any one of these dimensions instead. That's the largest available size for the image on the internet, I'll leave it for now because I'd need waifu2x or something which I'd prefer to avoid because of the colour shading.

Platter:

00:02:292 (6,1) –Consider adding a hyperdash here. The beat on the head of this slider: 00:02:449 (1) – is quite strong so it’ll support the hyperdash and also the slider marks the beginning of a new section of the song so it’ll be great to emphasize that more. I had this before, but removed it for a reason I can't remember, added + changed opening piano hitsounds a little

00:08:074 (4,1) –The hyperdash here doesn’t really make much sense imo since there isn’t really any specific strong beat on the head of 00:08:386 (1) – The music is quite calm here Moved 00:08:386 (1,2,3) - left, which moved the hyperdash to the next point, also fixing it.

00:09:324 (2) –Are sliders like these actually allowed? Very common mapping technique to curve slider droplets. As long as it looks curved ingame it's fine

00:09:949 (1) –Same as here: 00:02:292 (6,1) – Adding a hyperdash would be great because of the strong beat on the head of (1) This applies to all similar cases. ^ for this one, will apply the rest as I go.

00:16:042 –You can add a circle here since there’s a clear beat on this tick. I chose not to map this because I wanted the sliders to emphasise the piano better.

00:18:074 (3,1) –You added a hyperdash here but for other similar patterns with the same beat on the head of (1) you didn’t: 00:03:074 (3,1) - 00:06:824 (3,1) - 00:10:574 (3,1) – etc. There’s inconsistency then. Either remove the hyperdash on 00:18:074 (3,1) – or add hyperdash on the others. Up to you. I suggest the first option cause the second option might cause too many hyperdashes for a Platter diff. This applies to all similar cases. I intended to map more hyperdashes on this part but stopped for some reason and never removed them until now. Removed both

00:32:292 (6,1) –Consider adding a bit more spacing here? Not necessarily a hyperdash but just make it a bit more challenging. It has an important beat on the head. I'm really challenged for space on this combo, just remapped a little instead and moved the hyperdash

00:41:511 (3,1) –A hyperdash has to be placed here for consistency with the rest of the similar patterns. Added, idk why it wasn't there in the first place

00:47:449 (1,2) –Increase the spacing here a bit? It looks rather small for such a strong beat on the head of (2). Done, might need more

00:54:949 –This beat sounds very important and should rather be mapped out imo so it can be emphasized more. It shouldn’t be a slider’s end. So perhaps something like this instead:

Picture

Or three circles. Changed around a little

00:57:449 (3,4) –Not really sure if a hyperdash is needed here… Just pointing this out since I can’t remember seeing any other places where you placed two hyperdashes after each other. How did that get there

01:01:824 (3) –Consider mapping out the beats that can be heard in the middle of this slider. It’ll be cool and will fit for a Platter diff. I like that idea, I'll see if it can work because I'd also need to add it at 00:51:824 (1) - if I do

Picture

01:07:292 (7,1) –The distance between the object and the spinner is ¼ and it must be ½. I consider removing: 01:07:214 (6,7) – or try something different. I'll fix this when the BPM is fixedFixed

00:08:074 (4) –NC has to be placed here for consistency with previous similar sliders. K

00:21:824 (1) –Remove NC here. I guess you accidentally made a mistake here. I think I self modded this out while going through the other points, fixed

Your NC’ing patterns in the kiai looks pretty inconsistent and I’m not sure where you’re going to change rhythms/patterns. Just go over the kiai again and try to spot any NC’ing inconsistencies. You can poke me in-game if you struggle. NCs should be one of the last things that need to be fixed in CtB, not a priority until near bubble, but good to fix for now

01:07:449 (1) –You ended the spinner too early. It has to end on: 01:10:261 – This applies in the Salad diff as well. Might have self modded this, already fixed

I feel this diff still has a few inconsistencies regarding some of the patterns as well as the NC’ing patterns.

00:05:105 (1,1) –The number of beats that have to be between the object and spinner in a salad diff with a BPM lower than 240 has to be 1 beat. Right now it’s ½. Personally I would remove the spinner to fix this problem. This applies to all similar cases. You made sure there’s a beat between the object and spinner here: 01:06:824 (1,1) – so this is correct. Replaced all those spinners with the rhythm instead, could use some mods for that part now

00:49:324 (1) –Rather remove NC here. I don’t think this should be a combo on its own. You also don’t want NC patterns to be too small otherwise the fruit will hop off the plate too early and too much. It’s also inconsistent with 01:01:824 (4) – Removed

00:57:449 (2) –The NC should be placed here for consistency with previous NC’ing patterns and also because the beat on (2) is much stronger. So remove NC here: 00:56:824 (1) – and add it here: 00:57:449 (2) – instead. This applies to all similar cases. Fixed NC issuesSalad mods applied

There’s still some NC’ing inconsistencies, but the rest of the diff looks nice. Redid NCs completely, should be better

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~

I'm an idiot, the BPM was 64, not 128. I was wondering why the bpm decreased during the kiai time.I'm also wondering if the bpm actually changes during Kiai, since 96 and 128 are both multiples of 64. It might even be 192 since that's the bpm of the noise in the background. Will need to get a second opinion on timing because it's weird

Actually 192 seems to be the best option for this, not doing another post because someone wants that 2x kudosu. Updated, pretty much everything applied.

Last edited by Sinnoh on 2016-12-27 07:56:50 UTC, edited 5 times in total.

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