Some stats can be ignored as they will have no difference between the effectiveness of each unit.So the main differences are:1) Speed - Elves will likely get the charge in as they have a 2" advantage2) Melee - Elves have a 1/6th better return on hitting their opponent3) Elite - Elves get to re-roll 1 dice to hit and damage in each combat4) Shambling Horde - Undead treat 'Wavering' results as 'Steady' when testing Nerve5) Evil Dead - any damage points caused by the Undead remove a damage point from the ones currently affecting them

So is the 15pts difference balanced?

On a single unit vs single unit - probably close but with the Elves charging 1st they will likely win (I won't go into the MathHammer - so this is just based on my findings on rolling dice and the games I've played).

The real big difference in KoW is the impact Flank Charges have - the unit gains 2 X number of basic attacks, so the above units would get 25 aatacks on the flank (10 x 2 +5 for Phalanx).

But to get a flank charge on an even sized game, you would need to have 6 units of Elves (660pts) vs 7 units of Skeletons (665pts), then with Movement difference the Elves will still be in the better position.

Now I don't want this to sound as if the game needs a radical recalculation, it just needs some understanding of the points cost for each attribute and bonus to see if it can be balanced.

So now comes the maths.If we take a Basic Stat Line to be Sp 5, Me 4+, De 4+, At 10, Ne 6 and cost that at 3pts

The problem I have with this is that you've assumed a base cost of 1 point per skill per model. The reality might be fractions of points such that something is worth 10 points to a unit of 20 for example.

I experimented with a linear regression on about 20 units of WHF to derive points values to see if any were wildly under/over-costed in relation to each other, I think you've made me want to try it with KoW now

Multiply all values by 100, add them together then work on them, and at the end figure out the number you need to divide by to give you the book cost, this makes the maths a lot simpler, and gives you a correct value per figure to work out each stat or items cost.

Failing that, contact Mantic and see if they will release points makeup?

I have actually tried a regression on the whole set of unit stats (yes I typed all 5 armies into a spreadsheet ) and the results were counter-intuitive (Elves too expensive, Undead too cheap, everyone else about right).

I need to refine the relationship between the unit size and some of the other variables, so we'll see how version 2 goes......

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