Joseph Miranda - 05:32pm Apr 16, 2000 PST (#1175 of 1183)
1) In the original TRAJAN, players recieve a number of strategems equal
to their supreme leader. In the GALLIA update, you also get strategems
for controlling Rome, for controlling five major cities, and for
controlling Syria. Playing TRAJAN, should the Roman player recieve THREE
strategems (for Trajan alone), or SIX for Trajan plus the Roman empire?
I somehow suspect the answer is FOUR (one for Trajan, one for Rome), but
I'm just making that up.
Keep the original Stratagem rule for single map TRAJAN insofar as this
was one expedition beyond the end of the world. But use the 1/5 major
cities and 1/Rome if playing full map [represents mobilizing resources,
etc.].
2) In the original TRAJAN, recruitment of V legions was possible in all
Roman cities. In the Gallia update, it's only possible in Italy. Since
there's no promotion in TRAJAN, must he send a leader back to Rome to
get Veterans, or should I assume that Antioch, Damascus, et. al., have
been Roman for so long that Veterans would be available there?
Historical judgement call--possible in any cities that have been Roman
or Romanized for decades with time for a veterans' colony to be
established.
3) In the original TRAJAN, there are no engineers. In GALLIA, Caesarian
and Senatorial engineers were provided to go with all impeditus units --
but no Parthian engineers. What is the intent -- should the Parthians
use a Senatorial engineer unit? Or should they not have access to
engineers at all? Basically, engineers allow formal sieges, and quicker
cross-country movement; should this be available to Rome exclusively?
Get one engineer per impeditus. Give the Parthians one, but it has to be
mobilized.
4) Supply during sieges. Okay, this gets pretty muddled as the ANCIENT
WARS series was updated. In TRAJAN, besiegers with an impeditus were
always in supply. In GALLIA, they were out of supply because enemy units
were present. In GERMANIA, it became easier to siege again, as units
could trace supply two hexes to a friendly city. The main question is,
since sieges are a CONSTANT state of afairs in this system -- and
Mesopotamia is simply covered in cities -- how tough should it be to
attempt to starve out a city?
It was difficult--some places, like Tyre and Alesia, held out for a long
time. But not impossible--the game encourages active siege, not simply
starve the guy out. Use the Germania rules on this.
Joseph, what was your intent with all this? This ambitious system is
great, but standardizing rules to cover 300 years of Roman history left
a few gray areas. Thanks.
We updated the rules based on feedback and more research. I like the
Germania rules the best as they are the cleanest and eliminate some of
the redundnacy (even though the redundancy was often historical).