The call has gone out in the city of Veronova, for adventurers to brave the Fire Swamp, a dire place of peril peopled by strange beasts and terrible perils...for none have ever returned from that land, though vessels along the coast have seen overgrown ruins of prodigious size, and ancient legends tell of a time when a mighty nation lived there in the golden age of the world, before the War of the Gods cast their kingdom into ruin. But the past is a matter for scholars and sages; now is the present, where wealth and glory await for those with the skill and strength to seize it!

The Premise
One part sandbox, one part dungeon crawl. Your adventure will begin on the edge of the Fire Swamp, with your ship crashed and your group the only survivors; there's ruins to explore if you want to. What you do there is entirely up to you. The arc words for this game are "no railroading." If you sign up, you start out exactly where I've mentioned but you're entirely on your own from there. No prophecies or anything.

The Rules
A few things are a little different about this game. First, I'm going to do the open-ruleset d20 thing again. So that means that we begin with the System Reference Document ( http://d20srd.org ), and any class, feat, rule, etc. in there is open for use. Players may also choose to import any D&D rule, class, feat, spell, etc. from a published sourcebook, magazine, web supplement, etc. with the following guidelines and restrictions:

1) Any book/magazine/source you use, I get to use as Mister Cavern. Any book/magazine/source you don't use, I don't get to use either.
2) Any rule that would affect the other players' characters, they get a vote on whether it goes in the game. Majority rules.
3) No straight-up fan material.
4) No material not in the English language.
5) Anything from a related d20 system (Pathfinder, True20, Tome, etc.) may be allowed, but goes up to a vote from the rest of the players. Majority rules.

For anybody that wants to play a race with Level Adjustment (like Drow or whatever), the starting Effective Character Level is 3. So, for example, Drow characters have Level Adjustment +2. So a build for a Drow Rogue/Wizard might be:

Edit: Default attribute generation is [url]point-buy[/url]. You have 40 points.

Roll your own hitpoints. I trust you.

Starting XP is 3,120.

Starting wealth is 2,700 gp for all characters, spend as you would - including magic items.

Also, in case you think this is stupidly overpowered, expect some of the monsters to have class levels too.

Finally, combat tends to bog down the game a lot in play-by-posts, so I would like to request that players script default actions for their character's first three rounds of combat. I'm up for debate on that one, but honestly I think it would make things go faster. If for whatever reason the PC can't perform an action in the script, I'll ping the player about what they want them to do.

The Golden Rule
This is designed to be a fun game, to allow players to play whatever they want. If that means munchkinning out, awesome. If that means I get three different flavors of winged elf, awesome. I do not require players to play nice with each other, and don't care what alignment/classes/etc. anyone goes for. I want to see people crawl through a fire swamp and have fun. If you're up for it, let's hear it.

I'm game. Gonna have to think about what I wanna play though._________________Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

If you want Tome, it goes up for a vote about whether or not to include it. Majority rules.

[/edit]And please be specific about what you want and include a link when you put it up for vote, please._________________The Unpublishable - Updates Fridays between midnight and midnight | http://wikithulhu.com

Last edited by Ancient History on Sat Oct 10, 2015 4:52 pm; edited 1 time in total

Y_________________Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.

Would it be possible to refluff the Dread Necromancer from Heroes of Horror as good? Creating undying minions (Eberron Campaign Setting) and positive energy channeling and stuff?_________________Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.

If we're going with Playing With Fire morality you don't even need to do that to make it good. But I'd have no problem with a positive energy channeling variant of the Dread Necromancer._________________-The Reverend Sir Professor Darth Rabbitt

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OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

Cool. My concept is an elf-y elf who creates Deathless and I wanna get into Bladesinger. Soooper CG elfy elf. A real elf's elf. So far, I'm thinking (if RoW=0) Duskblade/Positive-energy Dread Necro CG Sun Elf. If RoW is in, then Fighter/Positive-energy Dread Necro._________________Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.

Yes, about a decade ago I adapted the Journeyman to d20 and some other silliness. Long forgotten._________________The Unpublishable - Updates Fridays between midnight and midnight | http://wikithulhu.com

I should have specified, but roll 4d6 and drop lowest by default. You get attribute bonuses as normal as you go up in character level. Ignore starting cash; you have 2,700 gp to spend._________________The Unpublishable - Updates Fridays between midnight and midnight | http://wikithulhu.com

Can we...do point-buy? Instead?_________________Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.