HenryG shares opinions and details on Riot Games' Project A shooter: "It's the best game I've played since CS:GO."

Little is known about Riot Games’ first person shooter, codenamed “Project A”. The little footage we’ve seen shows a 5v5 tactical shooter similar to CS:GO, with the addition of abilities, similar to Overwatch. Riot have stated their intention to make a high-skill game where aiming and tactics are the key to victory, making it more similar to Valve’s game than Blizzard’s. Other than that — nothing.

That is, until long-time CS:GO caster Henry “HenryG” Greer published a long Twitter thread about his impressions from an early build of the game. One of the first thing he mentions is that skills are more tactical utility, rather than overpowered, game-deciding mechanics like some Overwatch ultimates.

In my opinion, these aforementioned classes and their own unique 'abilities' should be seen as tactical utility instead of potentially overpowered spell/ultimate combinations that other class-based games suffer from.

Furthermore, economy is built akin to CS:GO’s, HenryG says, and tactics like economy rounds — where you invest less to save for a stronger buy in the next round — are present.

The balance between abilities and aiming skill also feels nice, the caster continues, where being a great aimer will still feel satisfying, just as pulling off an ability combo that out-plays your opponent.

Saying that, there's nothing more satisfying dropping a successful combo of movement mechanics abilities that isolates your opponent to buy space before pulling the trigger on the killing blow.