Monday, 1 October 2012

Frictional Games, the creators of Amnesia and Penumbra series, seeks a Level Designer for a new game project. Taking what we learned from our previous games we aim to take horror and interactive story-telling to the next level. We are looking for a talented individual to help us design and implement this vision.

Main Responsibilities:

To take creative decisions on how puzzles, events, layout are to be designed.

Through scripting implement gameplay in a level.

To place sounds, tweak lighting and similar things to create atmosphere.

Communicate with writers and artists on how to achieve the goals of a level.

Provide feedback on design suggestions and implemented gameplay.

Work conditions:

The job will be carried out on a distance so you need to be able to work from home. This means you must have a fast internet connection, strong work moral and live in a timezone near the Swedish one (which is GMT+1). If you are not living in Sweden, you must also be able to invoice (or at least be willing to set this up). The work environment at Frictional Games is quite open and you need to be able to schedule your own time and take initiative when required.

Required qualifications:

Having designed and implement gameplay for a commercial game or a released mod/indie project.

Progressive view on video games and a will to evolve the medium.

Excellent understanding of game design for adventure games and immersive simulations.

Good enough coding skills to implement your ideas.

Experience in working with 3D level editing software.

Good understanding of lighting and architecture in 3D scenes.

In-depth knowledge on how to create an interactive narrative.

Not be shy of learning new things and work in areas out of your comfort zone.

Further Qualifications:

Experience in writing fiction.

Skills in 3D modeling.

Experience in the horror-genre.

Interest in science and science-fiction.

Experience with Fmod and/or sound-editing.

Send your application to jobs@frictionalgames.com. Attach your CV to the mail, but provide links for other files or images.

"Interest in science and science-fiction." Ok. I didn't know my hype could go anymore higher but I think it just did. And I just played System Shock 2 for the first time too. I hope we have some kind of a spiritual resurrection of SHODAN in our hands.

I'm used to staying up all night and sleeping in the day. I like it better since it's so quiet and there are no people around to annoy me. There are plenty of people who work the graveyard shift. I'm just saying that the timezone thing isn't really necessary, since you could find people from all around the world who are willing to work at the same time you do, even if it's night time to them. Just get the best people for the job, regardless of geography.

Well... physiologically men are stronger, but women have more stamina and pain tolerance. Also, women are more psychologically conditioned for gore i.e. child birth. I think a any woman would do better in a horror situation, than any man.

Too bad I'm still going to school, because nearly everything (except the part of "part of a released commercial-/indie-game /mod") would fit too me! I'd love being part of this team, because their games are on a high-end level.

Hello i am 14 my name is hunter i have good work ethic i havea love for horror games i have played this game i have some good ideas for levels i know that my chances of getting it are slim to none but i would like to try.

My Heart Skipped A Beat When I Saw This. I Meet All Of The Requirements (Including Extended) And I'm Great With Scripts, Immersing Design And So On. My Only Problem Is That I'm A Student In Australia So Work Would Be Late At Night And I Don't Handle Lack Of Sleep Well (Though I Usually Sleep In The Day And Do Shit At Night). I Hope I Can Work For Frictional One Day Because I've Dreamed Of The Job Since I Saw Overture Development. I Have Bought All The Games On The Release Dates And Nothing Compares To Them. I'm A Horror Junkie And A Hardcore Gamer Too (I Have No Life), So This Would Be Amazing.

Hi was wondering if you are still taking applicants? I am a college graduate with a degree in game design specializing in level design. I am proficient with both the unreal engine and unity. Have made a 1st person horror mod for unreal and am also skilled at 3d art software such as Maya, Zbrush, and Photoshop. I also have knowledge in sound design and animation. I have thoroughly enjoyed the Amnesia series and would love to become a member of team frictional. I am capable of working full time and have a serious workspace at home.-Joe

Hello, I was just wondering about what time frames at frictional games you prefer to work upon in a video game; such as past, present, and future. I've noticed that Penumbra was more of a modern time period, and Amnesia the early 19th century. Do you find a specific period of time to be more interesting than that of others?

That's true, perhaps even a combination of various elements from each time period will allow a different, and unique style.

This is a little off topic compared to the original question, but is being a video game designer an enjoyable job? I've been really thinking about doing it, and I thought asking the individuals who made the best game I've ever played would know the best answer too it.

Enjoyable? It changes from day to day :) I actually do not really enjoy the actual designing process which is mostly just grueling work. It is more fun to work on specific implementations and polish up smaller stuff.

So to you would building a model such as a grunt, and then coding it to chase after you be more enjoyable then planning out whether Daniel should be scared of the dark, and require tinderboxes, or lantern oil to save his sanity as a game mechanic?

Hi, my name is Aleksi Melanen, im 18 years old and im from Finlandi have been mapping (level design) for source engine for 4 yearsi really like your games and horror themecontact me on my email: Allu_duud@hotmail.com

youtube video from one of my maps for source:http://www.youtube.com/watch?v=tQub_ow3VUc