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Character Technical Artist

Character Technical Artist to help develop new experiences in the universe. A Character Technical Artist develops tools/frameworks/workflows, solves technical production issues, and creates believable deformations on characters, weapons and vehicles.

Responsibilities• Rig character, weapon, and vehicle assets in Maya and integrate into game engine.• Solve technical production issues, especially those related to real-time characters.• Defines workflows and pipelines, simplifying where possible.• Develops tools, scripts, plugins to streamline processes.• Create technically sound frameworks for characters, weapons, and vehicles.• Create documentation and tutorials relating to technical issues & workflows.• Is self-motivated and demonstrates excellence in quality of work, productivity, communication and professionalism to the team.

Qualifications and Skills• Degree in Computer Science, Computer Graphics or Art related fields. • 3+ years or more of production experience with CG characters/Technical Art/Rigging.• Expert knowledge in Python and MEL.• Expert knowledge of Maya’s animation/rigging process. • Expert knowledge of Animation principles and Kinematics.• Solid foundation in human anatomy.• Excellent organizational, communication, and interpersonal skills.• Works well under deadlines and multi-tasks.• Excel as a team player and strive to maximize team/department performance and collaboration.• Problem solving mindset.• Video game engine experience required.

Pluses • C# and C++ (Maya API) experience.• Solid foundation in facial anatomy and FACS breakdown.• Experience with cloth and hair simulations.• 3+ years of experience in the games industry including shipping multiple AAA console titles.