Stalkers of Marbaras have, "When this dies, gain 1 health for each spike counter on this."]]>Stalkers of Marbaras have, "When you are dealt damage, if you have 10 or less health, add a spike counter to this."]]>Dream Spiders instead have, "When a Spider you control deals damage to an opposing champion, look at the top card of that champion's deck. You may put the revealed card into their crypt."]]>Contract Killings become Quick Actions.]]>Romor's Reckonings instead have, "Put all troops in opposing crypts into play. Those troops get Speed this turn."]]>Romor's Reckonings have, "Cost -[(1)]."]]>Blight Steeds instead have, "When another troop dies, this gets +2[ATK]/+2[DEF]."]]>Phenteo's Gifts instead have, "Create three Terrorantula Eggs for each opposing champion and put them into their decks."]]>Phenteo's Gifts have, "When a Terrorantula enters play under your control, if this is in your crypt, put this into your hand."]]>Hungers of the Mountain God have, "Crush."]]>Dust Bustards have, "Flight".]]>Masters of Masks have, "[ONE-SHOT]: [(0)] [ARROWR] Gain [L2][R0]."]]>Masters of Masks have, "Crush."]]>Inferno Goliaths have, "Rage 2."]]>Skittering Skarns have, "Swiftstrike."]]>Burning Zombies have, "Lethal."]]>Scraptooth Manglers have, "Gnolls you control have Speed."]]>Purging Flames become Quick Actions.]]>Phantasmal Slayers have, "Crush."]]>Dream Skarns have, "When this deals combat damage to an opposing champion, create a random ruby action with cost [(1)] and put it into your hand."]]>Dream Skarns have, "[RUBY]: Discard this [ARROWR] Create a random ruby action with cost [(1)] and put it into your hand."]]>Ancestral Ires become Quick Actions.]]>Bloodlusts have, "When this enters play, each Orc in your hand gets cost -[(1)]."]]>Moqui instead have, "When Moqui enters play, create two random Orcs with cost [(1)] and put them into your hand. They get +1[ATK]/+1[DEF]."]]>Moqui instead have, "When Moqui enters play, create two random Orcs with cost [(1)] and put them into play."]]>Bubblebees have, "+2[DEF]."]]>Piranha Swarms instead have, "When this deals damage, sacrifice it. If you do, create six Ravenous Piranhas and put them into play."]]>Piranha Swarms have, "When an opposing troop is dealt damage, if this is in your deck or hand, there's a 10% chance to put this into play."]]>Heroic Echoes instead have, "Create a copy of target troop you control that shares a class with you and put it into play."]]>Morphologies instead have, "Put target card into its controller's hand. Then, transform that card into a random action of the same shards. It gets "At the end of your turn, if this is in your hand, each opposing champion draws a card.""]]>Chaotic Murmurs have, "Cost -[(1)]."]]>Rites of Denial have, "Cost -[(2)]."]]>Rites of Denial have, "While you control a Mage: Sacrifice this [ARROWR] Interrupt target card."]]>Saarthu have, "When you use a charge power, this gets cost -[(1)] in all zones."]]>Saarthu have, "When this leaves play, gain control of target opposing card."]]>Dream Eagles have, "[SAPPHIRE][SAPPHIRE]: Discard this [ARROWR] Look at the top four cards of your deck. Put one of them into your hand. Put the remaining cards into your deck."]]>Gnome Wayfarers have, "Speed."]]>Gnome Wayfarers instead have, "[(2)], [ACT] Put this into your deck [ARROWR] Draw a card. That card gets cost -[(1)]. Then, this gets "When this enters your hand, reveal it. Draw a card.""]]>Infiltrates instead have, "Underworld troops you control get Unblockable this turn."]]>Lost Wanderers have, "+1[ATK]."]]>Lady Devonshire have, "Prevent all damage that would be dealt to this by Zombies."]]>Nazhk Lookouts have, "Unblockable."]]>Nazhk Lookouts have, "When an opposing champion plays a card, there's a 10% chance to create a random Vennen and put it into play."]]>Junk Repurposers have, "When a War Bot enters play under your control, draw a card."]]>Junk Repurposers have, "When this enters play, add a junk counter to it for each artifact in your crypt."]]>Zilth instead have, "When Zilth enters play, create six Spiderling Eggs for each opposing champion and put them into their decks."]]>Zilth have, "When an opposing troop dies, create a Spiderling Egg for each opposing champion and put them into their decks."]]>Glendower have, "When you play a Dwarf, create a random artifact with cost [(1)] and put it into your hand."]]>Glendower have, "Your artifacts in all zones have cost -[(1)]."]]>Dire Toads have, "Crush."]]>Thornsprouts have, "When you play this, if you control a Plant, create a copy of this and put it into play."]]>Walking Hives have, "When this attacks, Insects you control get +1[ATK]/+1[DEF], Crush and Lethal."]]>Feralroot Jaguars have, "Crush."]]>Ankylosauruses have, "Other Dinosaurs you control have +2[DEF]."]]>Transcends have, "Troops you control get "[(3)] [ARROWR] This gets +1[ATK]/+1[DEF].""]]>Dream Bears have, "[WILD]: Discard this [ARROWR] Gain 5 health."]]>Uzume's Handmaidens instead have, "When this enters play, create two random Shin'hare and put them into play.

When this dies, create two random Shin'hare and put them into play."]]>

Uzume's Handmaidens have, "Sacrifice this [ARROWR] Troops you control get +1[ATK]/+1[DEF] this turn."]]>Moldmasses instead have, "When this enters play, void up to three troops in a crypt."]]>Sporeshamblers have, "Crush."]]>Dances of Dusk have, "When you gain health, if this is in your hand, this gets cost -[(1)]."]]>Sora instead have, "[(1)], Sacrifice another troop [ARROWR] Draw a card. Lose 2 health.

[(1)], Sacrifice another troop [ARROWR] Gain 3 health."]]>

Sora have, "When Sora enters play, gain 3 health. Draw a card."]]>Nerissa have, "Swiftstrike."]]>Nerissa instead have, "When this deals damage to an opposing champion, if the top card of your deck is a Plant, put it into play."]]>Ashwood Colossi have, "This has cost -[(1)] in all zones for each Elf you control."]]>Whispering Breeze have, "When you play a prophesied card, this gets +1[ATK]/+1[DEF]."]]>Whispering Breeze have, "Crush and Steadfast."]]>Fennec Foxes have, "When this enters play, target troop you control gets Invincible this turn."]]>Ardent Recruiters have, "When you play an Ardent troop, this gets +1[ATK]/+1[DEF]."]]>Dandelion Faeries have, "Spellshield."]]>Ethereal Healers have, "When you gain health, there's a 5% chance to put this from your deck, hand, or crypt into play."]]>Form Ranks instead have, "Troops you control that share a class with you get +2[ATK]/+2[DEF]."]]>Kisses of the Princess have, "If you control a Prince, create a random Human and put it into play."]]>Dream Turtles have, "[DIAMOND]: Discard this [ARROWR] Troops you control get +2[DEF] this turn."]]>Grim Summons become Quick Actions.]]>Soul of Raqqars have, "When you are dealt damage, if this is in your hand, this gets cost -[(1)]."]]>Souls of Raqqar have, "Lifedrain."]]>Awakens instead have, "Create two random Necrotics with Shift and with cost [(5)] or less and put them into play.]]>Experienced Masons have, "When this enters play, if you control a Human King, Human Queen, Human Prince, or Human Princess, create a Citadel of Adamanth and put it into your hand."]]>Experienced Masons have, "[ACT] [ARROWR] Target Citadel of Adamanth in your hand gets cost [(0)] this turn."]]>Orders from High Command instead have, "At the start of your turn, create two random Humans that share a class with you and put them into play."]]>Orders from High Command have, "[DIAMOND][SAPPHIRE]: At the end of your turn, if this is in your deck or hand, this gets cost -[(1)]."]]>Iddi have, "Shift [(1)]: When a troop enters a crypt, this gets +1[ATK]/+1[DEF]."]]>Grim Mandates have, "[ONE-SHOT]: [(0)] [ARROWR] Revert target troop you control."]]>Gareth Kay have, "When Gareth Kay enters play, each troop in your hand becomes quick."]]>Prophet of the Suns have, "Steadfast."]]>Prophet of the Suns have, "Coyotle you control have Crush and Lifedrain."]]>Untamed Duskwings have, "Lifedrain."]]>Vilefang Eremites have, "Once per turn: When you gain health, create a Spiderling Egg for each opposing champion and put them into their decks."]]>Invigorating Breezes instead have, "Target troop gets +3[ATK]/+3[DEF] this turn.

Gain 3 health."]]>

Shardcalls instead have, "Search your deck for a resource and put it into your hand."]]>Granite Giants have, "When this enters play, create a Stoneskin and put it into your hand."]]>Pride's Falls instead have, "Destroy target troop with [DEF] 3 or more."]]>Ashwood Soloists have, "[RUBY][RUBY]: This can't be blocked except by artifact troops and/or ruby troops."]]>Scraptooth Cacklers have, "[WILD]: Crush."]]>Vandalizes have, "Deal 2 damage to each opposing champion."]]>Epiphanies have, "Cost -[(1)]."]]>Lightning Braves have, "+2[DEF]."]]>Tireless Researchers have, "When a Robot enters play under your control, ready this."]]>Earthcallers have, "Prophecy - When you play a prophesied card, the next troop in your deck gets +1[ATK]/+1[DEF]."]]>Gossamer Tears instead have, "When this enters play, gain 6 health. Gain [L2][R0]."]]>Nightsky Stargazers have, "Prophecy - When this dies, the next troop in your deck gets +2[ATK]/+2[DEF]."]]>Redfur Rangers instead have, "Prophecy - When this enters play, the next two troops in your deck get Crush."]]>Rotroot Enchanters have, "When this dies, create a Seed Pod and put it into play."]]>Rune Ear Elites have, "[ONE-SHOT]: [(1)] [ARROWR] Create a Battle Hopper and put it into play."]]>Stinkhorn Soups instead have, "It gets Lethal and +4[DEF] this turn."]]>Sylvan Performers have, "+1[DEF]."]]>Vine Lashes instead have, "Deal 5 damage to target troop with Flight."]]>Wrathwood Larches instead have, "[(2)], Discard this [ARROWR] Create a Wild Shard and put it into your hand. Then, there's a 25% chance to put this from your crypt into your hand."]]>Ninja Trainings instead have, "Draw cards equal to this action's cost. Then, you may put a Rogue from your hand into play with cost less than or equal to this action's cost."]]>Ninja Trainings instead have, "[BLOOD][BLOOD], Once per turn: [(1)], Reveal this from your hand [ARROWR] Target attacking troop gets -1[ATK]/-1[DEF] this turn. This gets cost +[(1)]."]]>Orson's Dreams instead have, "[(X)] [ARROWR] Transform this into a random troop with cost X and it gets "[(2)] [ARROWR] Revert this.""]]>Orson's Dreams have, "When this transforms, it gets +1[ATK]/+1[DEF]."]]>Brutal Bonecrackers instead have, "Rage 2."]]>Surprise Runt Gangs have, "Then, Battle Hoppers you control get +1[ATK]/+1[DEF] this turn."]]>Mecha T-Hexes have, "This has cost -[(1)] in all zones for each Dinosaur you control."]]>Sterling Starwatchers have, "Lethal."]]>Ambling Bluffs have, "+1[DEF]."]]>Dragon Guard Stalwarts have, "Skyguard."]]>Wounded War Heroes have, "While you control three or more Humans, this has Swiftstrike."]]>Hatchery Priests have, "When a Spiderling Egg enters an opposing champion's hand or crypt, create a Spiderling and put it into play."]]>Corrupt Harvesters have, "Rage 1."]]>Wild Growths instead have, "Target troop gets +3[ATK]/+3[DEF] and Crush this turn."]]>Tricerobots have, "[ONE-SHOT]: [(0)] [ARROWR] Another target artifact troop gets +3[ATK]."]]>Containment Spheres instead have, "[(6)], Sacrifice this [ARROWR] Gain target troop's thresholds. Put that troop into your hand."]]>Containment Spheres have, "[(6)], Sacrifice this [ARROWR] Gain all opposing Beasts' thresholds. Put them into your hand."]]>Contract Killings have, "Gain [L1][R0]."]]>Scraptooth Manglers have, "+1[DEF]."]]>Flamethought Seekers instead have, "When this deals damage to a champion, draw three cards. Drawn cards get cost [(0)] and "At end of turn, if this is in your hand, discard this" this turn."]]>Purging Flames instead have, "Deal 1 damage to each opposing champion and troop for each troop in crypts. Then, void all troops in crypts."]]>Fuels for the Fire instead have, "Each champion draws two cards. Those cards get cost -[(1)]."]]>King Lodegan's Verdicts have, "Ardent Allegiance: Create a random Ardent troop that you meet the threshold requirements to play and put it into your hand. If you control a Mage, put that troop into play."]]>King Lodegan's Verdicts have, "Cost -[(1)]."]]>Elusive Specters have, "When this enters play, a random Ardent troop you control gets +1[ATK]."]]>Lady Devonshire have, "At the start of your turn, create a random action and put it into your hand."]]>Enter the Dreams have, "[WILD][WILD][WILD]: Discard this [ARROWR] Put all troops with Dream in their name from your crypt into play."]]>Enter the Dreams have, "Your cards with Dream in their name in all zones have cost -[(1)]."]]>Emperor Ito's Wills become Quick Actions.]]>Spirit of Retributions have, "+2[ATK]."]]>Angels of Glory instead have, "[DIAMOND][DIAMOND][DIAMOND]: When a troop you control dies, if this is in the top five cards of your deck, put this into play."]]>Angels of Glory have, "When this enters play, put all non-Avatar troops in all crypts that died this turn into play under your control."]]>Kisses of the Princess instead have, "Target troop gets +3[ATK]/+3[DEF] and Lifedrain."]]>King Lodegan's Calls have, "Cleric Allegiance: Create X random diamond Spirits and put them into play."]]>Bulwarks of Faith instead have, "Troops you control get +1[ATK]/+1[DEF] and "Your champion has Armor 2.""]]>Bulwarks of Faith instead have, "Create a random Warrior and put it into play. Then, troops you control get +1[ATK]/+1[DEF] and "Your champion has Armor 1.""]]>Awakens have, "When a Human dies, if this is in your crypt, there's a 50% chance to put this into your hand."]]>Iddi have, "When Iddi enters play, revert target troop you control."]]>Grim Mandates have, "When a troop you control dies, if this is in your hand, deck, or in play, this gets cost -[(1)]."]]>Ghost Sentinels instead have, "You have Armor 1 for each Spirit you control."]]>Suffocates have, "Cost -[(1)]."]]>Throwbacks instead have, "Target troop gets -2[ATK]. Put it into it controller's hand."]]>Thunderfield Seers have, "+1[DEF]."]]>Gemsoul Feeders have, "When this deals damage, revert it."]]>Grim Skull Sorcerers have, "This has +1[ATK]/+1[DEF] for each other socketed troop you control."]]>Night of Bells have, "

At the start of each champion's turn, choose one at random: Add two gift counters to this; or that champion creates a Present for each gift counter on this and put them into their hand."]]>

Pucid the Matchmaker have, "Sacrifice another troop you control [ARROWR] Revert this."]]>Pucid the Matchmaker instead have, "Create two Love Children and put them into play."]]>Fruits of Symeon instead have, "Draw randomly between two and four cards.

Gain randomly between 2 and 10 health.

Gain randomly between two and six charges."]]>

Symeon's Bounties have, "Create a Fruit of Symeon for each Plant you control and put them into your deck."]]>Decaying Giants have, "When this is dealt damage, another random Undead you control gets +1[ATK]/+1[DEF]."]]>Elegies of Death instead have, "Target a troop in your crypt. Put that troop from your crypt into play if it shares a class with you. That troop gets +2[ATK]/+2[DEF]. Otherwise, put that troop into your hand."]]>Inferno Goliaths have, "This has cost -[(1)] in all zones for each burning counter on opposing champions."]]>Bloodlusts have, "When an Orc you control deals damage to a champion, that troop gets "This deals double damage.""]]>Transcends have, "Put three random troops from your deck to your hand."]]>Dances of Dusk become Quick Actions.]]>Ashwood Colossi have, "When this attacks, other troops you control get two of the following at random: Crush; Rage 2; Speed; Steadfast; or Swiftstrike."]]>Spirits of Retribution have, "When an opposing troop attacks, if this is in your hand, you may put this into play."]]>Gareth Kay have, "When Gareth Kay dies, the next time troops you control would be dealt damage this game, prevent it."]]>M.A.P.S. Bots instead have, "[BASIC]: [(3)] [ARROWR] This gets +2[ATK].

[BASIC]: [(3)] [ARROWR] This gets +2[DEF]."]]>

Servo Servants have, "When an artifact enters play under your control, this transforms into a Battle Bot. It gets "At end of turn, revert this.""]]>Coins of Kismet instead have, "[(1)], [ACT] [ARROWR] Create two random Coins of Kismet and put them into your hand."]]>Infinity Engines have, "When you gain a charge, add an infinity counter to this. Then, if there are eight or more, remove them all and ready all cards you control."]]>Infinity Engines have, "[(8)] [ARROWR] Gain three charges."]]>Scrap the Endlesses instead have, "When this dies, create two Scrapyard Magnetrons and put them into play."]]>Twin Eternities have instead have, "Create an Eternal Mender and put it into play. It gets Speed.

Create an Eternal Scholar and put it into play. It gets Speed."]]>

Shadowtail Riders have, "Rage 1."]]>Dire Spiders have, "When this deals combat damage to an opposing champion, target opposing troop gets -1[ATK]/-1[DEF]."]]>Gnatmares have, "When this dies, it deals 2 damage to each opposing champion. Gain health equal to the damage dealt this way."]]>Eggblight Stalkers have, "When you play a socketed card, create three Spiderling Eggs for each opposing champion and put them into their decks."]]>Blightvines have, "When you play a Plant, if this is in your crypt, put this into your hand."]]>Splitskull Gladiators have, "When this deals combat damage to an opposing champion, add a dazed counter to that champion."]]>Wailing Riders have, "This has cost -[(1)] for each Warrior you control in all zones."]]>Plaguehearts have, "When this deals combat damage to an opposing champion, put a random Elemental from your crypt into play."]]>Hatchery Tormentors have, "At the end of each turn, if an opposing champion was dealt damage this turn, create two Spiderling Eggs for each opposing champion that was dealt damage this turn and put them into their decks."]]>Priests of the Sacred Web have, "When a Spider enters play under your control, this gets +1[ATK]."]]>Darkfur Tailcutters have, "Other Shin'hare you control have +1[ATK]."]]>Grave Offerings have, "They get Lifedrain."]]>Vampythons have, "Lethal."]]>Grim Justices become Quick Actions.]]>Facetakers instead have, "[ARROWR] [BASIC]: [(3)], Void a troop in a crypt [ARROWR] This transforms into a copy of the voided troop. It gets "At end of turn, revert this.""]]>Brood Counts have, "Spiders you control have Rage 1."]]>Shin'gami instead have, "When this deals damage to an opposing champion, you may void all troops you control. If you do, put all troops from all crypts into play under your control."]]>Ghostblade Duelists have, "When you play a ruby card, ready this."]]>Impulses instead have, "Draw three cards."]]>Blade Flourishes instead have "Target troop gets +2[ATK] and "When this deals damage to an opposing champion, draw a card" this turn."]]>Junk Welders have, "When this deals combat damage to an opposing champion, put target artifact with cost [(1)] or less from your crypt into play."]]>Expert Bladecrafters have, "[ONE-SHOT] [WILD]: [(0)] [ARROWR] This battles target opposing troop."]]>Stingshot Snipers have, "When a Ranger you control attacks, it deals damage equal to its [ATK] to a random opposing champion or troop."]]>Zakiir's Frenzies have, "When you play an action, this gets cost -[(1)] in all zones."]]>Voices of the Ashwood have, "Speed."]]>Lazgar Chuls have, "Crush."]]>Cavern Creepers have, "When this dies, create 3 Spiderling Eggs for each opposing champion and put them into their decks."]]>Cloudwalks instead have, "Target troop gets Flight and "When this deals damage to an opposing champion, target troop in your hand with Flight gets "You can play this for free" this turn.""]]>Startouched Watchers have, "[WILD]: Skyguard."]]>Hatchery Malvokers instead have, "When you play an action, create four Spiderling Eggs for each opposing champion and put them into their decks."]]>Cyclone Riders have, "Prophecy - Mage Allegiance: When this enters play, the next action in your deck gets "You can play this for free.""]]>Lamprax Lurkers have, "[BLOOD]: When you play an action, target troop gets -2[ATK]/-2[DEF] this turn."]]>Chills instead have, "Exhaust target card. That card can't ready during its controller's next ready step."]]>Azure Fang Hierarchs have, "At the start of each turn, if you control three or more Vennen, reveal the top card of your deck. Put revealed Vennen into your hand."]]>Inventive Saboteurs instead have, "When this enters play, create a replica of target opposing Beast or Elf and put it into your hand. It gets +1[ATK]/+1[DEF]."]]>Lanupaw's Sights have, "Coyotle Allegiance: Draw a card."]]>Frenetic Doppelgangers instead have, "At the start of your turn, this transforms into a copy of another target troop in play. It retains this power."]]>Forbidden Tomeseekers instead have, "Shift [(1)]: When you draw a card, this gets +1[ATK]/+1[DEF]. If the drawn card is a sapphire card, this gets an additional +1[ATK]/+1[DEF]."]]>Vision Quests have, "When this enters play, draw a card."]]>Flashpaw Elders have, "When you play a quick troop, this gets +1[ATK]/+1[DEF]."]]>Starcaller Ancients have, "When you play a prophesied card, all your cards with the same name in all zones get cost -[(1)]."]]>Psionic Flames become Quick Actions.]]>Bogberg, the Great Gobbler instead have, "When this enters play, each champion discards their hand and draws seven cards. This gets +2[ATK]/+2[DEF] for each action drawn this way. Then, actions in your hand get "When you play this, copy it.""]]>Cottontail Explorers have, "Skyguard."]]>Trotting Buffalos have, "When this enters play, you may sacrifice a Plant. If you do, this gets "At the start of your turn, this gets +1[ATK]/+1[DEF]."]]>Fearless Frays become Quick Actions.]]>Ghost Walkers instead have, "When this enters play, target a troop in your crypt. Gain health equal to that troop's [DEF]. Put that troop into your deck. It gets +2[ATK]/+2[DEF] and cost -[(2)]."]]>Nelebrin Vanguards and Empowered Nelebrin Vanguards have, "Warrior Allegiance: Swiftstrike."]]>Maws of the Hunt have, "Rage 1."]]>Thorntwister have, "While you have 20 or more health, this has +2[ATK]/+2[DEF]."]]>Gale Forces and Empowered Gale Forces have, "Exhaust all troops with Flight."]]>Fungus Amongus instead have, "Up to four target troops in your crypt get "When this enters play, create a Shroompin and put it into play." Put those cards into your deck."]]>Wellsprings have, "Gain X Health."]]>Feralroot Archdruids have, "When you play an Elf, gain 4 health."]]>Elder of Visions instead have, "Prophecy - When this or another Coyotle enters play under your control, the next troop in your deck gets +2[ATK]/+2[DEF]."]]>Artisanal Cheesesmythes have, "When this enters play, create a random Cheese and put it into your hand."]]>Songs of the Sun have, "Cost -[(1)]."]]>Pactmaker Heretics have, "[(3)] [ARROWR] Bury the top three cards of your deck."]]>Freaks of Nature have, "At the end of turn, each opposing troop gets -1[ATK]/-1[DEF]."]]>Venerable Mystics have, "[WILD]: When this dies, target troop you control gets +1[ATK]/+1[DEF]."]]>Hereafters have, "Then, that troop gets "[(5)] [ARROWR] Revert this.""]]>Duskwing Shepherds instead have, "Sacrifice this [ARROWR] Gain a threshold of your choice. Then, gain 1 health for each different threshold you have."]]>Risen Lancers have, "[BLOOD]: Lifedrain."]]>Pale Harvesters have, "When this enters play, gain 2 health for each Cleric you control."]]>Brightmoon Augurs instead have, "Prophecy - When this enters play, the next troop in your deck gets +2[ATK]/+4[DEF] and "When this enters play, gain health equal to this troop's [DEF].""]]>Moonwardens have, "When a Coyotle enters play under your control, ready this."]]>Mesa Totemists have, "When you gain health, each Cleric you control gets +1[ATK]."]]>Cleanses become Quick Actions]]>Righteous Heir have, "This has cost -[(1)] in all zones for each opposing Necrotic troop."]]>Radiant Physicians have, "When this deals damage to an opposing champion, create a random Chant and put it into your hand."]]>Graces of Tiaanost have, "This has cost -[(1)] in all zones for each Phantom you control."]]>Danse Macabres instead have, "Transform all troops in crypts into Phantoms and put them into play under your control."]]>High Infinitrixs have, "[ONE-SHOT]: [(2)] [ARROWR] Create a Risen Lancer and put it into play."]]>Titans of Voktar have, "When you play a Ragefire, this gets cost -[(2)] in all zones."]]>Forever's Children instead have, "At the end of each turn, if you gained health this turn, create two Orchins and put them into play."]]>Phoenix Guard Harriers have, "[RUBY]: [(3)] [ARROWR] This deals 1 damage to target exhausted troop."]]>Phoenix Guard Harriers have, "Your Humans in all zones have Flight."]]>Arcanograft Technicians have, "Exhaust one or more Dwarves and/or Robots you control [ARROWR] Add a construction counter to this for each troop exhausted this way. Then, if there are seven or more construction counters on this, remove them all. Create an Arcanobot and put it into play."]]>Arcanobots instead have, "When this deals damage to an opposing champion, play target action in your crypt for free."]]>Furybringers have, "Speed."]]>Furybringers instead have, "When you or a card you control deals damage to a champion, each troop in your hand gets cost -[(1)]."]]>Soulblade Samurai have, "Sacrifice two other troops [ARROWR] This gets Invincible this turn."]]>Soulblade Samurai have, "When this dies, void this. Then, put three random Shin'hare from your crypt into play."]]>Wakuna Starmenders have, "Lifedrain."]]>Wakuna Starmenders have, "When this enters play, create a Soothing Breeze and put it into your hand."]]>Scrapyard Recyclatrons have, "When this enters play, create a random legendary artifact and put it into your crypt."]]>Scrapyard Recyclatrons have, "Sacrifice two other junk [ARROWR] Revert this."]]>Bog Walkers have, "Crush."]]>Bog Walkers have, "When this dies, it gets +1[ATK]/+1[DEF]."]]>Dread Wights have, "Lethal."]]>Dread Wights instead have, "This has cost -[(1)] in all zones for each [BLOOD] and [RUBY] you have.

When this enters play, put a random troop with cost [(3)] or less from your crypt into play. That troop gets Speed."]]>

Splinterslams have, "+5[DEF]."]]>Splinterslams have, "When another Plant you control deals combat damage to an opposing champion, create a copy of that troop and put it into your hand."]]>Lifedrain."]]>Sealed Tombs have, "If you are a Cleric, put the buried troops into your hand."]]>Conquests of Romor instead have, "Troops you control get +2[ATK]/+2[DEF].

Underworld Allegiance: Opposing troops get -2[ATK]/-2[DEF]."]]>

Raving Ghouls have, "When a troop that shares a trait with this enters play, if this is in your crypt, put this into your hand."]]>Rotting Aways have, "When a Zombie enters play under your control, if this is in your crypt, put this into your hand."]]>Sepulchra Maggots become Quick Troops.]]>Emberbrutes instead have, "When this enters play, if you control a troop that shares a trait with you, this gets +2[ATK]/+2[DEF]."]]>Sporeshamblers have, "When this deals combat damage to an opposing champion, transform up to one target troop in that champion's crypt into a Seed Pod and put it into play under your control."]]>Lady Cassandra have, "While this is in your hand, [ONE-SHOT]: Reveal Lady Cassandra [ARROWR] Gain [DIAMOND][RUBY][SAPPHIRE]."]]>Lady Cassandra have, "[RUBY]: Swiftstrike.

[SAPPHIRE]: Spellshield."]]>

Chest'O Hexes have, "Those cards get cost -[(1)]."]]>Chest'O Hexes have, "While this is in your crypt, you have no maximum hand size."]]>Freaky Fungus's have, "[BLOOD]: Lethal" and "[WILD]: When this dies, create a Shroompin and put it into play."]]>Freaky Fungus's have, "When another Shroomkin enters play, if this is in your crypt, there is a 50% chance to put this into play."]]>Slithering Marauders have, "At the start of your turn, create a random action that shares a name with an action in your deck and put it into your crypt."]]>Slithering Marauders have, "Actions in your hand have cost -[(1)]."]]>Spectral Acorns have, "When this exhausts, you may discard up to two cards. If you do, draw a card for each card discarded this way."]]>Spectral Acorns instead have, "[ACT] [ARROWR]: Gain +[L3][R3], gain three of the same threshold of your choice, and return this to your hand. Then, this irreversibly transforms into a Mystic Squirrel."]]>Mystic Squirrels have, "Your Ardent troops in all zones have +1[DEF]. Your Underworld troops in all zones have +1[ATK]."]]>Spectral Assassins have, "While this is in your hand: [(3)] [ARROWR] A random troop in an opposing champion's deck gets Death Sentence."]]>Spectral Assassins have, "When this dies, put it into your deck. Then, a random troop in an opposing champion's deck gets Death Sentence."]]>The Crowd Roars! instead have, "Draw three cards. Those cards get "You can play this for free" and "At end of turn, if this is in your hand, discard this" this turn."]]>The Crowd Roars! have, "Once per turn: [(0)], Reveal this [ARROWR] Target troop gets "This can't block" this turn"]]>Moments of Glory have, "When a troop you control deals combat damage to an opposing champion, if this is in your crypt, put this into your deck."]]>Moments of Glory instead have, "Target blocking or blocked troop you control gets +6[ATK]/+6[DEF] and Lifedrain this turn."]]>Shroom Parties have, "Sacrifice a Shroomkin [ARROWR] Add a party counter to this." And "Sacrifice a Shroomkin [ARROWR] Remove a party counter from this."]]>Shroom Parties have, "When this enters a crypt from play, each card in your hand transforms into a random legendary of the same shards."]]>Professor Sporzin have, "[(1)] [ARROWR] Ready this."]]>Professor Sporzin have, "[(1)] [ARROWR] Transform all thresholds of target Shroomkin you control into the threshold of your choice."]]>Brewmaster Buzzlebeard instead have, "[ONE-SHOT]: [(3)] [ARROWR] Create three Briny Brews and put them into play."]]>Entrath Knights instead have, "When this enters play, choose two at random: Create a Scrios Brick and put it into your hand; create a Wrathwood Lumber and put it into your hand; create a Kog'Tepetl Ore and put it into your hand; create a Carloth Grain and put it into your hand; or create a Dingler Wool and put it into your hand."]]>Settlers of Entrath have, "Your Settlers of Entrath, Entrath Settlements, and Entrath Cities have Invincible."]]>Charge Bots have, "+1 [DEF]."]]>Sapper's Charges instead have, "[(2)], Sacrifice this [ARROWR] This deals 3 damage to target champion or troop."]]>Command Towers have, "When this enters play, look at target opposing champion's hand."]]>Assault Bots have, "Rage 1."]]>Heavy Welding Bots have, "While this is in your crypt: sacrifice three Robots you control [ARROWR] Put this from your crypt into play."]]>Prophets of Lodegan have, "Cost -[(1)]."]]>Construction Plans: War Hulks have, "When this enters play, create a Worker Bot and put it into play."]]>Dwarven Turbines instead have, "[ACT] [ARROWR] Ready another target artifact."]]>Hex Engines have, "Artifact troops you control have Speed."]]>Xentoth's Inquisitors have Lifedrain.]]>Slivers of the Immortal Spear instead have, "[ACT] [ARROWR] Create a Sliver of the Immortal Spear and put it into your deck. Then there's a 5% chance to put that card into play."]]>The Fate Racks have, "If you buried two resources this way, ready this."]]>Construction Plans: Ingenuity Engine have, "When this enters play, create a Worker Bot and put it into play."]]>Construction Plans: Ingenuity Engines instead have, "Exhaust one or more Dwarves and/or Robots you control [ARROWR] Add two construction counters to this for each troop exhausted this way. Then, if there are ten or more, remove them all, exhaust this, and transform this into an Ingenuity Engine."]]>Surge Mechanisms have, "[(10)], Sacrifice this [ARROWR] Take an additional turn after this one."]]>Argus, Herald of Doom have, "[(4)], discard Argus from your hand [ARROWR] Void target card."]]>Wailing Banshees have, "+1[ATK]."]]>Mazat Rangers have, "+1[ATK]"]]>Giant Corpse Flies instead have, "target champion discards a card at random."]]>Shamed Gladiators have, "When this dies, draw a card."]]>Brood Creepers have, "When this enters play, exhaust target opposing troop. It can't ready during its controller's next ready step"]]>Brood Creepers have, "Spiders you control have +1[ATK]/+1[DEF]."]]>Zombie Vultures have, "When another troop dies, this gets +1[ATK]."]]>Atrophies instead have, "Target troop gets -1[ATK]/-1[DEF] and "At the start of your turn, this gets -1[ATK]/-1[DEF].""]]>Call the Graves instead have, "Put target troop from a crypt and each troop with the same name in all crypts into your hand."]]>Kills have, "Rogues in your hand get cost -[(1)]."]]>Corrupted Afterlifes have, "They get Lethal."]]>Terrible Transfers have, "Gain [BLOOD]."]]>Fang of the Mountain Gods have, "While you have 10 or less health, this has +2[ATK]/+2[DEF]."]]>Corrupt Harvesters have, "When this deals damage to an opposing champion, void target troop in an opposing crypt. Gain [L0][R1] for each troop voided this way."]]>Throat Cutters have, "[ACT] [ARROWR] Destroy each opposing champion with 3 or less health."]]>Shin'hare Eulogists have, "When this enters play, each other troop you control gets "Sacrifice this [ARROWR] Gain 2 health" this turn."]]>Claw of the Mountain Gods have, "Once per turn: discard an Orc [ARROWR] This deals 2 damage to target champion."]]>Incubation Slaves instead have, "Create a Spiderspawn for each egg counter removed this way and put them into play. This deals damage to target troop equal to the number of Spiderspawn created this way."]]>Incubation Slaves have, "When an opposing troop dies, add an egg counter to this."]]>Rot Casters have, "When this dies, target opposing troop gets -1[ATK]/-1[DEF]."]]>Determined Zombies have, "While this is in your crypt: void three other troops in your crypt [ARROWR] Put this from your crypt into play."]]>Sorrows instead have, "Troops get -1[ATK]/-1[DEF]."]]>Darkspire Priestesses instead have, "When this dies, choose one at random: this deals 6 damage to each opposing champion; this deals 3 damage to each opposing champion. Then, search your deck for a card with Darkspire in its name and put it into your hand; or search your deck for two cards with Darkspire in their name and put them into your hand."]]>Pacts of Pain have, "Discard a Pact of Pain [ARROWR] Lose 2 health. Draw two cards.

Discard a Pact of Life [ARROWR] Gain 5 health."]]>

Malice Demons have "When this deals damage to an opposing champion, destroy two opposing cards at random."]]>Wretched Broods have, "Then, if you control fourteen or more Shin'hare, create The Mushwocky and put it into play."]]>Hop'hiro, Samurai, Hop'hiro, Elite Samurai, and Hop'hiro, Samurai Warlord have, "When Hop'hiro deals damage to an opposing champion, Shin'hare you control get +1[ATK]/+1[DEF]."]]>High Tomb Lords have, "When this dies, void other troops in all crypts. Destroy all troops. Put the voided troops into play."]]>Shin'hare Militias have, "When this enters play, another target Shin'hare you control gets +1[ATK]/+1[DEF]."]]>Pack Raptors instead have, "When this enters play, create four Pack Raptors and put them into your deck. Then, reveal the top card of your deck. If the reavealed card is a Pack Raptor put it into your hand."]]>Pack Raptors become Quick Troops.]]>Feral Ogres have, "[RUBY][RUBY]: +3[ATK]/+3[DEF]."]]>Moon'ariu Senseis have, "When this dies, target troop you control gets one of the following at random: Spellshield; Steadfast; or Crush."]]>Wild Root Dancers have, "You can play an additional resource on each of your turns."]]>Wild Root Dancers instead have, "When you play a resource, another target troop you control gets +2[ATK]/+2[DEF] and "When this dies, create a Wild Shard and put it into your hand.""]]>Vine Traps have, "When this blocks a troop, that troop gets -2[ATK]/-0[DEF]."]]>Crazed Squirrel Titans have, "[RUBY]: [(1)] [ARROWR] this gets +1[ATK] this turn."]]>Runts of the Litters have, "Put up to one target Shin'hare with cost [(1)] from your crypt into play."]]>Stargazers have, "[DIAMOND][SAPPHIRE] [ONE-SHOT]: [(5)] [ARROWR] Put target card from your crypt into your hand."]]>Bucktooth Commanders have, "When this enters play, create a Battle Hopper and put it into play."]]>Ambershire Instigators have, "Other troops you control with Crush have +1[ATK]/+1[DEF]."]]>Rune Ear Commanders have, "At the start of your turn, create a Battle Hopper and put it into play."]]>Chlorophyllias have, "cost -[(1)] ."]]>Glimmerglen Witches have, "At the start of your turn, gain 1 health for each other Witch you control."]]>Cottontail Ronins have, "When this dies, all your other Cottontail Ronins in all zones get Rage 1."]]>Briarpatch Conjurors instead have, "[ACT] [ARROWR] Add a seed counter to each card you control with "seed counter" in its text, then create a Briar Legion for each seed counter on this and put them into your deck."]]>Puck, Dream Bringer have, "When Puck deals damage to an opposing champion, reveal the top 4 cards of your deck. You may put a revealed troop into your hand. Put the remaining cards into your deck."]]>Puck, Dream Bringer have, "When Puck enters play, reveal the top three cards of your deck. You may put a revealed troop with cost [(5)] or greater into your hand. Put the remaining cards into your deck."]]>Gas Trolls have, "Burns or Burn to the Grounds in your hand have cost -[(1)]."]]>Genesis Hydras have, "+1[ATK]/+1[DEF]."]]>Uzume, Grand Concubunny instead have, "At the start of your turn, create a random non-unique Shin'hare and put it into play. It gets +1[ATK]/+1[DEF]."]]>Wrathwood Colossi have, "Then, transform 9 random Wild Shards in your deck into Wrathwood Colossi."]]>Pacts of Life have, "[(5)] [ARROWR] Create a random resource and put it into your hand."]]>Kindling Skarns, Burning Skarns, and Hellfire Skarns have, "When this enters play, create a random ruby action and put it into your hand."]]>Kindling Skarns, Burning Skarns, and Hellfire Skarns have, "When you draw a resource, if it's the first card you drew this turn, you may draw a card. If you do, each opposing champion draws a card."]]>Onslaughts instead have, "Troops you control get +1[ATK]/+1[DEF] for each troop you control and Crush this turn."]]>Fists of Briggadon have, "When you gain a [WILD], target troop you control gets Invincible."]]>Jadiim have, "When Jadiim enters play, create a random wild card and put it into your hand."]]>Spirit Dances have, "Cost -[(2)]."]]>Adamanthian Scriveners instead have, "When this or another troop enters play under your control, gain 2 health."]]>Guard Dogs have, "While this is in your hand and you control a Human, this is quick."]]>Mistborn Wendigos have, "[(1)] [ARROWR] Put this into your hand."]]>Quick Striders have, "Steadfast."]]>Noble Citizenries have, "+1[ATK]/+1[DEF]."]]>Ash Harpies have, "When this dies, it deals 3 damage to all opposing champions and troops."]]>Spearcliff Pegasi have, "While you control a Human, this has +1[ATK]/+1[DEF] and Steadfast."]]>Sky'le Griffins have, "Lifedrain."]]>Reversions have, "Draw a card."]]>Solitary Exiles have, "At the start of your turn, you may put this into your hand."]]>Righteous Paladins have, "When this is dealt damage, gain health equal to the damage dealt."]]>Shield Trainers have, "Sacrifice this [ARROWR] Target troop you control gets Spellshield this turn."]]>Shellsafe Sure Shots have, "When this troop's pet dies, this gets +2[ATK]/+2[DEF]."]]>Shellsafe Sure Shots instead have, "When this enters play, create two Turtle Pets and put them into play."]]>Fiendish Cabalists have, "Each champion has no maximum hand size."]]>Fiendish Cabalists have, "When this enters play, each champion draws a card."]]>Captains of the Dragon Guards instead have, "Put that troop into play."]]>Heroic Inspirations instead have, "Target blocking troop gets +8[ATK]/+8[DEF] and Lifedrain this turn."]]>Stormcalls have, "Choose one at random: Create a Thunderbird and put it into your hand; Create a Cloud Titan and put it into your hand; or Create a Storm Colossus and put it into your hand."]]>Living Totems's powers affect all other troops you control this turn.]]>Living Totems in all zones are affected by the activation of its power.]]>Protectorate Defenders instead have, "When this dies, up to one target other troop you control gets all socketed powers of this. Then, put this into your deck."]]>Protectorate Defenders have, "[RUBY]: When this enters play, deal 2 damage to target troop.

[SAPPHIRE]: When this enters play, draw a card."]]>

Protectorate Sorcerers have, "At the end of each opposing champion's turn, if that champion did not play a non-resource card this turn, draw a card."]]>Spearcliff Cloud Knights have, "When this leaves play, create a Spearcliff Pegasus and put into play."]]>Judgements become Quick Actions.]]>Angels of Dawn have, "[(6)] [ARROWR] Reveal the top card of your deck. You may play the revealed card for free."]]>Ozawa, Cosmic Elder have, "At the start of your turn, reveal Ozawa from your hand. Gain 2 health."]]>Ozawa, Cosmic Elder have, "When Ozawa dies, put him into your deck."]]>Savage Raiders have, "When this deals damage to an opposing champion, that champion sacrifices a random artifact."]]>Wrathseekers have, "Crush."]]>War Machinists have, "When an artifact enters play under your control, this deals 1 damage to target opposing troop."]]>Daring Swordsmans have, "When this enters play, another target troop gets, "This deals double damage" this turn."]]>Gem-Crazed Berserkers have, "[(5)] [ARROWR] This gets "This deals double damage" this turn."]]>Bloodcrazed Zealots have, "When this deals damage to an opposing champion, you may sacrifice this. If you do, deal damage to target champion or troop equal to this troop's [ATK]."]]>Shadowblade Lurkers have, "Speed."]]>Heat Waves have, "Then, deal 1 damage to each non-ruby troop."]]>Burns instead have, "Deal 3 damage to target champion or troop."]]>Furious Taskmasters have, "When another Orc enters play under your control, it gets Rage 1."]]>Imp Hoodlums instead have, "Gain control of target artifact."]]>Sword Trainers have, "Cost -[(1)]."]]>Scrap Welders have, "When this deals damage to an opposing champion, you may put target Scrap Welder you control into your hand."]]>Goreseekers have, "At the end of your turn, this gets +1[ATK] for each troop that died this turn."]]>Crushing Blows have, "Orc troops you control get +1[ATK]/+0[DEF] this turn."]]>Kraken Guard Mariners have, "[(10)] [ARROWR] Search your deck for The Kraken and put it into play.]]>Lord Alexander, the Courageous have, "Prevent all damage that would be dealt to Lord Alexander, the Courageous by troops blocking him."]]>Total Meltdowns have, "Deal 1 damage to target champion for each artifact destroyed this way."]]>Inferno Elementals have, "When this deals combat damage to an opposing champion, that champion loses [L0][R1]."]]>Gore Feasts of Kog'Tepetl instead have, "Troops you control get Rage 1 and Speed this turn."]]>Plan C have, "Discard your hand. Artifact troops you control get +1[ATK]/+0[DEF]."]]>Rampaging Tarasques have, "When this enters play, opposing troops with [ATK] 1 or less get "This can't block" this turn."]]>Rampaging Tarasques have, "When this dies, you may pay 8 health. If you do, put this into your hand."]]>Phoenix Guard Scouts have, "Other troops you control with Phoenix Guard in their name have +1[DEF]."]]>Thunderbirds have, "When this enters play, gain a charge."]]>Buccaneers become Quick Troops.]]>Researcher Adepts instead have, "When this enters play, if you control an artifact, draw two cards. Then choose and discard a card."]]>Time Ripples instead have, "The targeted card gets cost +[(2)]."]]>Oracle Songs become Quick Actions.]]>Countermagics have, "This can't be interrupted."]]>Polymorph: Dinglers have, "Draw a card."]]>Polymorph: Dinglers have, "cost - [(2)]."]]>Inner Conflicts have, "Target troop gets "At the start of your turn, there is a 50% chance that this battles a random troop you control.""]]>Mystic of the Tranquil Dreams have, "When this deals damage to an opposing champion, choose a non-resource card in your hand. That card becomes quick."]]>Wizards of the Silver Talon instead have, "When this enters play, create two Silver Talon Senators and put them into play."]]>Zodiac Shamans have, "[ACT] [ARROWR] Ready each other troop you control."]]>Cloud Titans have, "When this dies, create a Blinding Light and put it into your hand."]]>Air Superiorities have, "[(3)] [ARROWR] Target troop you control gets Flight this turn."]]>Ascetic Aspirants have, "[ACT] [ARROWR] Transform this into an Enlightened Seeker. Then, gain 1 health for each card in your hand."]]>Ascetic Aspirants have, "Steadfast."]]>The Ancestors' Chosens instead have, "At the start of your turn, create three Ancestral Specters and put them into your deck."]]>Storm Colossi have, "At the start of the game, you may reveal this from your hand. If you do, put this into your deck and create a Sapphire Shard and put it into your hand."]]>Menacing Gralks have, "When this deals damage to an opposing champion, create a Mesmerize and put it into your hand."]]>Replicator's Gambits instead have, "Put up to six target troops you control into your deck. Those troops get "When this enters play, create six replicas of this and put them into play.""]]>Devoted Emissaries become Quick Troops.]]>Mimics instead have, "Create a replica of target troop and put it into your hand. Then, it gets "[ACT] [ARROWR] Destroy target troop with the same name as this.""]]>Dream Dances have, "Put up to one card in your crypt on top of your deck."]]>Archmage Wrenlocke have, "When Archmage Wrenlocke enters play, put an action from your crypt into your hand."]]>Archmage Wrenlocke have, "When you play an action Archmage Wrenlocke gets +1[ATK]/+1[DEF]."]]>Kraken's Tentacles instead have, "[ACT] [ARROWR] Target troop gets -1[ATK]/-1[DEF] this turn."]]>The Kraken have, "[SAPPHIRE][SAPPHIRE][SAPPHIRE][SAPPHIRE][SAPPHIRE][SAPPHIRE]: The Kraken has cost -[(2)] in all zones."]]>Sister Cynthia have, "When you draw Sister Cynthia, reveal her. Then, create a random Human with Inspire and put it into your hand."]]>Sister Cynthia have, "Sister Cynthia has +1[ATK]/+1[DEF] for each human you control."]]>VB1311 have, "When VB1311 enters play, add a construction counter to target Plans you control."]]>VB1311 instead have, "When VB1311 enters play, all your VB1311s in all zones get one of the following at random: Flight; Spellshield; Steadfast; Lifedrain; or Invincible."]]>Ushul have, "Ushul has +1[ATK] for each Spiderspawn you control."]]>Ushul have, "If the revealed card is a resource, bury the top five cards of each opposing champion's deck."]]>Leeching Burrowers have, "Speed and Crush."]]>Leeching Burrowers instead have, "When this dies, put it into your deck. Then, create a Leeching Burrower and put it into your deck. Then, all Leeching Burrowers in your deck get +[ATK]/+[DEF] each equal to their [ATK] and [DEF]."]]>Xocoy, High Cleric, have "When Xocoy enters your hand, reveal him. Then, create a random Orc with cost [(1)] and put it into play."]]>Xocoy, High Cleric have, "Crush."]]>Nori have, "When Nori enters play, create a Battle Hopper and put it into play."]]>Nori have, "Sacrifice a Battle Hopper [ARROWR] Nori gets Swiftstrike this turn."]]>Holidays instead have, "[(1)], [ACT] [ARROWR] Choose one at random: transform this into a random troop with cost +[(1)]. It retains this power; or transform this into a random troop with cost +[(2)]. It retains this power."]]>Holiday have, "When Holiday becomes exhausted, put a random Holiday from your deck into your hand."]]>Brutal Commanders have, "Speed".]]>Brutal Commanders instead have, "When this deals damage to an opposing champion, search your deck for an Orc with cost equal to or less than the damage dealt and put it into play."]]>Reaper Bots have, "When an opposing troop dies, gain 1 health."]]>Reaper Bots have, "When an opposing troop with Death Sentence dies, put target troop from your crypt into play."]]>Dream Stags have, "When this deals damage to an opposing champion, create a Wild shard and put it into your hand."]]>Dream Stags instead have, "All troops in your hand get +1[ATK]/+1[DEF]."]]>Reality Rifts instead have, "When this enters play, choose one at random: Put one warp counter on this; or put two warp counters on this."]]>Reality Rifts instead have, "Choose one at random: Add a warp counter to this; add two warp counters to this; create a Reality Rift and put it into play; or destroy this and create a random troop with cost equal to the number of warp counters on this and put it into play."]]>Legionnaire of Adamanths have, "Cost -[(1)]."]]>Legionnaires of Adamanth have, "When another Cleric you control is inspired, Clerics you control get +1[ATK]/+1[DEF]."]]>Fertile Engorgers have, "When this enters play, add a fertility counter to this."]]>Fertile Engorgers instead have, "At the start of your turn, choose one at random: Add a fertility counter to this; or add two fertility counters to this and sacrifice it. Create a Killblade of the Milky Eye for each fertility counter on this and put them into play."]]>Bramble Creepers have, "When this dies, gain [L0][R1]."]]>Bramble Creepers have, "When this enters play, if the top card of your deck is a Plant, put it into your hand."]]>Spearcliff Cavaliers instead have, "When this enters play, other troops you control get Flight, Lifedrain and Steadfast."]]>Spearcliff Cavaliers have, "Swiftstrike".]]>Construct Guild Underbosses have, "Your cards with Construction Plans in their name in all zones have cost -[(2)]."]]>Construct Guild Underbosses have, "When you draw this, if you don't control a Plans, reveal it. Then, create a random Plans and put it into play."]]>Scarcliff Chimeras have, "While an opposing champion has more resources than you, this has +1[ATK]/+1[DEF]."]]>Scarcliff Chimeras have, "While this has three or more keywords, this deals double damage."]]>Chaotic Rips have, "Cost -[(1)]."]]>Chaotic Rips instead have, "Interrupt target card. The interrupted card transforms into a random Chaostouched. It gets cost [(0)]. Put it into your hand."]]>Soul Cubes instead have, "[(4)] [ARROWR] Transform this into Genesis Cube. Then, it gets "At the end of your turn, if this is ready, revert and transform this into Soul Cube.""]]>Soul Cubes have, "When this enters play, create a random troop and put it into play. Then, destroy it."]]>Cloud Kings have, "+4[ATK]."]]>Cloud Kings instead have, "Void this [ARROWR] Put all Elementals from your crypt into play."]]>Cloud Queens have, "Cost -[(1)]."]]>Cloud Queens instead have, "When this enters play, create a Storm Cloud and put it into play."]]>Storms of the Century instead have, "While this is in your deck, in your hand, or in play, when an Elemental enters play under your control, or you gain a charge, add a storm counter to this."]]>Storms of the Century have, "While you control four or more Elementals, this has cost -[(6)] in all zones."]]>Ambush Guides have, "When a troop enters play under your control, it gets +3[ATK]/+3[DEF] this turn."]]>Brightmoon Braves instead have, "Prophecy - When this enters play, the next troop in your deck gets +1[ATK]/+1[DEF]. Then, that troop gets cost -[(1)]."]]>Prodigy of Volosolovs have, "When this dies, gain a random threshold."]]>Deadeye Slicers have, "When this dies, Necrotic you control get Swiftstrike."]]>Spiritbound Spies have, "When this dies, transform it into a Phantom and put it into play. Then, it gets "When this dies, revert it. Then, put this into your deck and it gets +1[ATK]/+1[DEF].""]]>Deathless Guardians have, "Prevent all non-combat damage that would be dealt to non-opposing Warriors."]]>Ethereal Callers have, "Warlock Allegiance: When this enters play, transform target troop in your crypt into a Phantom, and put it into play.]]>Golden Avenger have, "When Golden Avenger deals damage to an opposing champion, create an Angelic Ascension and put it into your hand. It gets cost -[(3)]."]]>Martyrs instead have, "Transform target card into a Monument of the Martyr."]]>Mesa Lookouts have, "Rogue Allegiance: When this enters play, destroy target attacking troop."]]>Mistlords instead have, "Shift [(1)]: [(3)] [ARROWR] Void all troops you control. The voided troops get "At the end of turn, if this is in your void, put it into play" this turn."]]>Spirit Eagles have, "Steadfast."]]>Starsight Oracles instead have, "When this enters play, the next two resources in your deck get "Create a Starsight Oracle and put it into your hand.""]]>Sun Seers have, "Lifedrain."]]>Ashwood Maestros have, "[(2)] [ARROWR] Discard a card. Then, draw a card."]]>Bombwrights have, "When this enters play, create a Scorch and put it into your hand."]]>Cerberi have, "[(5)] [ARROWR] Ready this. There's an additional combat phase, followed by an additional main phase, this turn."]]>Deadeye Rippers have, "When this deals combat damage to an opposing champion, revert this."]]>Deathmask Assailants have, "[SAPPHIRE]: When this enters play, target opposing troop gets -2[ATK]. "]]>Ashwood Blademasters have, "[BASIC] [WILD]: [(3)] [ARROWR] Elves you control get Swiftstrike."]]>Emberleaf Wardancers have, "When this deals combat damage to an opposing champion, target Elf you control gets +1[ATK]."]]>Fiery Indignations instead have, "Deal 2 damage to target champion or troop. If you control a card with cost [(5)] or greater, deal an additional 3 damage to that champion or troop."]]>First Bloods instead have, "Create two Scarless Raiders and put them into play. They get +1[ATK]."]]>Furyseekers have, "This has cost -[(1)] in all zones for each Warrior you control."]]>Playing With Fires instead have, "When you play a card with cost [(5)] or greater, deal 2 damage to target champion or troop. Then, create a Scorch and put it into your hand."]]>Pyroknights have, "[DIAMOND]: When this enters play, troops you control get +1[DEF] this turn."]]>Qutzul Gorecasters have, "Opposing troops with [ATK] less than the number of Scarless Raiders you control can't block."]]>Qutzul Gorecaster have, "This has cost -[(1)] in all zones for each Scarless Raider you control."]]>Reprocessors instead have, "At the start of your turn, you may sacrifice another artifact or troop. If you do, transform target troop you control into a War Hulk."]]>Arachnomancers instead have, "When a Spider or Vennen enters play under your control, you may draw a card."]]>Cripples instead have, "Target troop gets -4[ATK]. Then, that troop gets "When this becomes exhausted, destroy it.""]]>Frigid Buffalos have, "Put a Plant you control into your hand [ARROWR] Exhaust target troop."]]>Harbingers of Hastur instead have, "[SAPPHIRE][SAPPHIRE], 20% chance: At the start of each opposing champion's turn, if this is in the top five cards of your deck, reveal this. Exhaust a random opposing troop. Put this into play."]]>Lunacies have, "Then, create a Spiderling Egg for each troop buried this way and put them into each opposing champion's deck."]]>Marrowmages have, "You have no maximum hand size."]]>Nazhk Webguards have "If you control a Rogue, that troop can't ready during their controller's next ready step."]]>Psionic Acolytes have, "[ACT], Void ten random cards from an opposing champion's crypt [ARROWR] Revert this."]]>Runeweb Infiltrators instead have, "When this deals damage to an opposing champion, create three Spiderling Eggs for that champion and put them into their deck."]]>Sacred Seekers have, "Prophecy - When this enters play, the next Coyotle in your deck gets "When you play this, draw a card.""]]>Smirking Tricksters have, "Mage Allegiance: When this enters play, each card in an opposing zone gets cost +[(1)] this turn."]]>Replica Reinforcements instead have, "Create a replica of target troop you control and each other troop you control that share a trait with it and put those troops into your hand. Troops put into your hand this way get cost -[(1)]."]]>Windbourne Disciples have, "When another troop you control with Flight deals combat damage to an opposing champion, revert this."]]>Windspeakers have, "Mage Allegiance: When you play an action, ready this."]]>Wolsy Wabbits instead have, "[BASIC] [ONE-SHOT]: [(3)] [ARROWR] This gets +[ATK]/+[DEF] each equal to the combined [ATK] and [DEF] of up to two other target troops."]]>Ageless Troubadours have, "When this enters play, you may target a troop in your hand. That troop gets +2[ATK]/+2[DEF] and cost +[(2)]."]]>Ageless Troubadours have, "[RUBY][RUBY]: [(10)] [ARROWR] Deal 10 damage to target troop."]]>Carnasauruses have, "When another Dinosaur you control deals damage to a troop, it gets +1[ATK]/+1[DEF]."]]>Druidic Exoshapers have, "While this has 10 or more [ATK], this has Skyguard, Spellshield, and Steadfast."]]>Earthcallers have, "[SAPPHIRE][SAPPHIRE]: Flight."]]>Gurus of the Wounded Petal have, "At the start of each turn, if this is in your hand and all the cards in your hand are named Guru of the Wounded Petal, create a Battle Hopper and put it into your hand."]]>Lithe Lyricists have, "+1[ATK]."]]>Lullabies have, "Cost -[(1)]."]]>Merry Minstrels instead have, "Elf Allegiance: When this enters play, create two Wild Shards and put them into your hand."]]>Nelebrin Treeguards have, "While this is in your hand, [ONE-SHOT]: [ARROWR] This gets +3[ATK]/+3[DEF] and cost +[(3)]."]]>Predatory Preys have, "While you control a Dinosaur, this has cost -[(3)] in all zones."]]>Rhythmic Spiritualists have, "Spellshield."]]>Rhythmic Spiritualists have, "[SAPPHIRE][SAPPHIRE]: When a troop enters your deck, that troop gets "When this enters play, draw a card.""]]>Skydancers have, "Ranger Allegiance: When this enters play, deal 2 damage to each opposing troop with Flight."]]>Smash to the Grounds have, "If X is 5 or more, that troop gets Crush this turn."]]>Snarling Ambushers have, "When this enters play, it gets +2[DEF] this turn."]]>Stirring Orations have, "If you control an Elf, there's a 50% chance to put this into your hand."]]>Angels of Judgement instead have, "When another card you control enters a crypt from play, each opposing champion sacrifices a card. Then, each opposing champion discards a card."]]>Armies of Myth instead have, "Create two times X random Unique troops, and put them into play."]]>Grim Assimilations have, "That troop gets cost -1 in all zones for each of your Necrotics in play, crypts, or hands. Put it into your hand."]]>Periwinkle have, "[ACT][ARROWR] Look at the top five cards of your deck. Put a revealed card with cost [(5)] or greater into your hand. Put the remaining cards into your deck."]]>Windsinger, Master of the Hunt have, "When you draw a card, that card becomes quick."]]>Pupils of Creation instead have, "[BASIC] [ONE-SHOT]: [(8)], Remove all creation counters from this [ARROWR] Reveal cards from the top of your deck equal to two times the number of creation counters removed this way. Play revealed troops for free. Put the remaining cards into your deck."]]>Lightning Elementals instead have, "When this deals combat damage to an opposing champion, choose one at random: Gain a charge; or gain two charges."]]>Lightning Elementals have, "When you use one of your charge powers, this gets +1[ATK]/+0[DEF]."]]>Air Elementals have, "While it is your turn, this has Spellshield."]]>Air Elementals instead have, "When this deals damage to an opposing champion, your Elementals in all zones get +1[ATK]/+1[DEF]."]]>Water Elementals have, "When this dies, put it into your deck."]]>Water Elementals have, "[(5)] [ARROWR] Create a Water Elemental and put it into play."]]>Wretched Wranglers instead have, "Create three Battle Hoppers and put them into your hand."]]>Darkspire Punishers instead have, "When this dies, choose one at random: Each opposing champion discards two cards at random; Search your deck for a troop with Darkspire in its name and put it into your hand. Then, each opposing champion discards a card at random; or search your deck for two troops with Darkspire in their name and put them into your hand."]]>Rotting Buffalos have, "While this is in your crypt: Sacrifice a Plant you control [ARROWR] Put this into your hand."]]>Crackling Rots have, "Gain an additional charge for each card in your crypt with Crackling in its name."]]>Feeding the Young Ones instead have, "Create two Battle Hoppers and put them into play. Target troop gets "When this dies, each opposing Battle Hopper gets +1[ATK]/+1[DEF]" this turn. Then, deal 1 damage to that troop for each Shin'hare you control."]]>Born to Dies instead have, "[(1)], Sacrifice a troop [ARROWR] Deal 1 damage to target champion. Gain 1 health."]]>Born to Dies have, "When this enters play, create two Battle Hoppers and put them into your hand."]]>Mentor of the Graves have, "When this dies, it gets cost -[(1)]."]]>Withering Touches have, "Each of that champion's cards in all zones with the same name as the discarded card get "When you play this, it deals 2 damage to you.""]]>Necrophage Senseis instead have, "As this enters play, this gets +1[ATK]/+1[DEF] for each troop in all crypts."]]>Monsuun, Shogun of Winda'jin have, "When Monsuun enters play, each troop with a decoy counter in all zones gets +2[ATK]/+2[DEF]."]]>Monsuun, Shogun of Winda'jin have, "[BASIC] [ONE-SHOT] [BLOOD]: [(6)] [ARROWR] Tunnel Monsuun from play."]]>Neophytes of Xarlox instead have, "Bury the top two cards of each opposing champion's deck."]]>Storm Clouds have, "+1[DEF]."]]>Scraptech Brawlers have, "When this enters play, gain [RUBY]."]]>Mentor of the Flames have, "When this dies, it gets cost -[(1)]."]]>Reese the Crustcrawler have, "Your Robots may attack as though they didn't have Defensive."]]>Flak Scrappers instead have, "When this enters play, you may sacrifice up to two artifacts you control. If you do, this deals 2 damage to target champion or troop for each artifact sacrificed this way."]]>Ridge Raiders instead have, "While you control another Orc, this has +1[ATK]/+1[DEF] and can't be blocked except by artifact troops or troops of the same shard."]]>Sly Huntresses have, "Then, Create a Fox Pet for each [RUBY] you have. They get, "At the end of your turn, sacrifice this.""]]>Royal Cutbloods have, "+1[ATK]"]]>Royal Cutbloods have, "Speed."]]>Shatter Shields have, "Deal 1 damage to all blocking troops."]]>Heroic Outlaws instead have, "While you have 6 or less health and this is in your hand, this has cost -[(6)]."]]>Heroic Outlaws have, "When you are dealt damage, if you have 5 or less health and this is one of the top 5 cards of your deck, reveal this, put it into your hand."]]>Samson, Lead Ballistics Engineer have, "When this enters play, create a Bombsmith and put it into your hand."]]>Samsons, Lead Ballistics Engineer have, "When this deals damage to an opposing champion, create a Sapper's Charge and put it into play."]]>Destructive Marauders have, "When this dies, create two Demolitions and put them into your hand."]]>Construct Foremans have, "When a Plans you control enters play, add a construction counter to it."]]>Prince Talysen have, "Speed."]]>Zakiir instead have, "At the start of your turn, create two random Power of Zakiir cards and put them into your hand."]]>Army of the Arcane Cinders have, "Troops you control have +1[ATK] for every three troops you control."]]>Dementia Daisies instead have, "When you gain a charge, bury the top three cards of each opposing champion's deck."]]>Mentor of the Songs have, "When this dies, it gets cost -[(1)]."]]>Recovery Specialists have, "If it is a Robot, it gets Spellshield and +1[ATK]/+1[DEF]."]]>Phoenix Guard Messengers have, "Cost -[(1)]."]]>Crackling Wits have, "Gain an additional charge for each card with Crackling in its name in your crypt."]]>Murmurs From the Void instead have, "Bury the top eight cards of each opposing champion's deck."]]>To the Skies! have, "Ready those troops."]]>Snare Trappers have, "When this enters play, exhaust all opposing Shin'hare."]]>Shoggoths instead have, "[SAPPHIRE][SAPPHIRE]: [(0)], Put two other cards and this all from your hand into your deck [ARROWR] Interrupt target card. This gets cost -[(4)]."]]>Mindcaller instead have, "When this enters play, choose a card in your hand. That card gets cost -[(2)]."]]>Mimeobots have, "They get +2[ATK]/+2[DEF]."]]>Armitrons instead have, "When this enters play, all Robots you control get +1[ATK]/+1[DEF]."]]>Construction Plans: Hornet Bots have "Cost -[(1)]"]]>War Bot Bunkers instead have, "Robots you control have +0[ATK]/+1[DEF] and Steadfast."]]>Construction Plans: Tower Hulks have, "Then, it battles each opposing troop with Flight."]]>Ebony Pawns have, "When an opposing troop dies, ready this."]]>Electroids instead have, "This can't attack or block unless you control three or more Dwarf and/or Robot troops."]]>Inductocopter Bots have, "When you gain a charge, this gets +1[ATK] this turn."]]>Sentinels of Nulzaan have, "+1[ATK]/+1[DEF]."]]>Charge Hulks have, "When you use a charge power, this gets Flight this turn."]]>S.P.A.M. Bots instead have, "At the start of your turn, choose one at random: this gets +1[ATK]/+0[DEF]; this gets +2[ATK]+0[DEF]; this gets +0[ATK]/+1[DEF]; or this gets +0[ATK]/+2[DEF]."]]>Eternal Drifters have, "When you draw this, reveal it. Then, gain two charges."]]>Eternal Drifters have, "[(3)] [ARROWR] This gets a random champion charge power."]]>War Bot Dropships have Speed.]]>Pulse Reactors have, "When this enters play, exhaust target troop."]]>Droo's Unrelenting Fists have, "When another artifact enters play under your control, add a fist counter to this.]]>Tomes of Knowledge have, "While you have no cards in your hand, [ONE-SHOT]: [(10)] [ARROWR] Draw seven cards."]]>Construction Plans: Crank Rockets have, "Cost -[(1)]"]]>Giant Mosquitos have, "Lethal."]]>Rise Agains have, "That troop gets "This can't be blocked except by troops that share a shard with it.""]]>Xartaxis, Bishop of the Azure Fang have, "This can't be blocked except by artifact troops and/or troops that share a shard with it."]]>Fury of the Mountain Gods have, "When your champion is dealt damage, if this is in your hand, this gets cost -[(1)]."]]>Circles of Ruination instead have, "Each opposing champion reveals each card in their hand. Choose one of those cards for every two ruination counters removed this way, and they discard them."]]>Darkspire Tyrants have, "When this enters play, target troop you control with Darkspire in its name gets +1[ATK]/+1[DEF]."]]>Darkspire Tyrants instead have, "When this dies, create a random troop with Darkspire in its name and put it into your hand. Then, choose one at random: draw a card for each troop in your crypt with Darkspire in its name; or deal 2 damage to each opposing champion for each troop in your crypt with Darkspire in its name."]]>The Killipedes have, "When this dies, put it into your deck."]]>Blossoming Concubunnies have, "When one of your Shin'hare goes underground, you may revert this."]]>Mentors of Oakhenge have, "When this dies, it gets cost -[(1)]."]]>Briarpatches instead have, "When you draw a Briar Legion or a Briarpatch, reveal it. Then, create a Briar Legion and put it into your deck."]]>Cottontail Scouts have, "When this enters play, it gets +1[ATK]/+1[DEF] this turn."]]>Feral Dominations instead have, "When a troop with [ATK] or [DEF] 4 or more enters play under your control, you may have it battle target opposing troop."]]>Crackling Sprouts have, "Gain an additional charge for each card with Crackling in its name in your crypt."]]>Battle Hardened Pas instead have, "[ONE-SHOT]: [(1)] [ARROWR] Each troop in your hand or in the top five cards of your deck gets +1[ATK]."]]>Bucktooth Bannerbunnies instead have, "While this is in your hand or in play, [ONE-SHOT]: [(5)], reveal this [ARROWR] Troops you control get +2[ATK] this turn."]]>Gobbleglade Witches have, "Witches you control have +1[ATK]/+1[DEF] for each opposing constant."]]>Lumbering Sparklespores have, "+1[ATK]/+1[DEF]."]]>Lumbering Sparklespores have, "When this enters play, it battles target opposing troop."]]>Genesis Pool Naiads have, "When this attacks, put a random resource from your deck into your hand."]]>Savage Lords have, "Dinosaur troops you control have Crush, Lethal, Skyguard, Speed, and Steadfast."]]>Constantina have, "Crush."]]>Wrathwood Master Mosses have, "Plants you control have Spellshield."]]>Wrathwood Master Mosses have, "Steadfast"]]>Sight of the Sun have, "When you play a Coyotle for the first time each turn, ready Sight of the Sun."]]>Oberon's Eulogies have, "When this enters play, target troop you control gets +1[ATK]/+1[DEF] for each troop in your crypt."]]>Mentors of the Wind have, "When this dies, it gets cost -[(1)]."]]>Bastions of Adamanth have, "[BASIC] [ONE-SHOT] [DIAMOND]: [(6)] [ARROWR] Void this. Then, put this into play."]]>Royal Den Mothers have, "This has +1[ATK]/+1[DEF] for each Pet you control."]]>Royal Valkyrs have, "[ONE-SHOT]: [(3)] [ARROWR] Put this into your hand."]]>Vanguards of Gawaine have, "Vanguard of Cerulea you control have Swiftstrike."]]>Royal Heralds have, "When this dies, gain [RUBY], [DIAMOND], or [SAPPHIRE]."]]>Vanguards of Cerulea have, "Vanguards of Gawaine you control have, Flight."]]>Alwyn have, "When Alwyn enters play, create an Adamanthian Elite and put it into your hand."]]>Queensguards have, "Kings, Queens, Princes, and Princesses you control have Spellshield."]]>Forgotten Monarchs have, "Socketed troops you control have +1[ATK]/+1[DEF]."]]>Guardian Angels have, "[ONE-SHOT]: [(0)] [ARROWR] Another target troop gets +3[DEF]."]]>Guardian Angels have, "Other troops you control with Angel in their name have Lifedrain."]]>Noble Hearts instead have, "Target troop and all your troops with the same name in all zones get Invincible."]]>Her Majesty, Queen Grace have, "Steadfast".]]>Her Majesty, Queen Grace have, "When Her Majesty, Queen Grace enters play create a Queensguard and put it into play."]]>Citadels of Adamanth instead have, "Create five Castle Walls, four Burning Oils, and three Sniper Towers and put them into play."]]>Citadels of Adamanth have, "Castle Walls you control get "At the start of your turn, create a random card with Adamanth in its name and put it into your hand.""]]>Tiaanost have, "[(3)] [ARROWR] Play target card voided by Tiaanost for free."]]>Maniacal Entrepreneurs have, "When a Goblin enters play under your control, this gets +1[ATK]."]]>Gem Snatchers have Speed.]]>Timestep Magistrates have, "+1[DEF]."]]>Town Criers have, "When this enters play, ready all Humans you control."]]>Mass Polymorph: Dinglers have, "Transform five random troops in each opposing champion's deck into Dinglers."]]>Hopeheart Unicorns have, "+1[DEF]."]]>Hopeheart Unicorns have, "[DIAMOND]: [(1)], Discard this from your hand [ARROWR] Troops you control get Invincible this turn."]]>Time Waves have, "Put up to one Time Ripple in your crypt into your hand."]]>Zeedu have, "You have no maximum hand size."]]>Zeedu have, "Those cards get cost -[(1)]."]]>Highlands Magi have, "cost -[(1)]."]]>Highlands Magi have, "[(3)] [ARROWR] Put this into your hand."]]>Ingenious Engineers have, "When you draw this, reveal it, and create a random Plans and put it into your hand."]]>Zodiac Divinations have, "The top three cards of each opposing champion's deck get cost +[(1)]."]]>Zodiac Divinations have, "Drawn actions get "Draw a card. That card gets cost -[(1)].""]]>Bellows of Briggadon have, "When a Dangerous Beast dies, gain a charge."]]>Bellows of Briggadon have, "When a Dangerous Beast enters play, gain a charge."]]>Psychotic Anarchists have, "When this leaves play, each champion draws a card."]]>Gront the Infinite instead have, "At the start of your turn, each opposing troop gets -1[ATK]/-1[DEF]."]]>Reactor Bots have, "Then, up to one target other Robot you control gets +1[ATK]/+1[DEF] this turn."]]>Excavation Bots have, "When this enters play, you may tunnel a troop with tunneling in your hand for free."]]>Kismet's Reveries instead have, "Create six Luck Sacks for each champion and put them into play under their control. Two of them at random secretly become Unlucky."]]>Subterranean Spies have, "When this surfaces, you may look at target opposing champion's deck."]]>Grave Nibblers have, "When this deals damage to an opposing champion, void target troop in an opposing champion's crypt. If you do, this gets +1[ATK]/+1[DEF]."]]>Underfoot Commanders have, "When this surfaces, choose one of your underground troops, it gets +1[ATK]/+1[DEF]."]]>Bucktooth Roshis instead have, "Other Shin'hare you control have +2[ATK]/+2[DEF] and Crush."]]>Bucktooth Roshis have, "When this dies, Shin'hare you control get +2[ATK]/+2[DEF]."]]>Gortezuma, High Cleric have, "Other Unique Orc troops you control have +2[ATK]/+2[DEF]."]]>Elite Pyromancers have, "When this inspires a troop, this gets +2[ATK]"]]>War Prodigies instead have, "Humans you control have +3[ATK]/+3[DEF] and Steadfast."]]>Field Tacticians instead have, "While this is in your hand or in play, [ONE-SHOT]: [(0)], reveal this [ARROWR] Exhaust target troop."]]>Highlands Shinobis have, "When this is inspired by Highlands Magus, this troop gets +3[ATK]/+3[DEF]."]]>Starving Liches thresholds instead become, [BLOOD][DIAMOND][RUBY][SAPPHIRE][WILD].]]>Stink Trolls have, "When you play a wild card, this gets +1[ATK]/+1[DEF]."]]>Augmentation Bots have, "When another Robot enters play under your control, ready this."]]>Arena Regulars have, "When you use a champion charge power, this deals 2 damage to each opposing champion."]]>Typhoon Galleons have, "While this is in your hand: Void five cards from your crypt [ARROWR] This gets cost [(0)]."]]>Jags the Blademaster instead have, "Inspire - As another troop with cost equal to or greater than Jags's cost enters play under your control, that troop gets "This deals triple damage."]]>Kraken Guard Seapriests have, "[SAPPHIRE][SAPPHIRE][SAPPHIRE]: When this enters play, you may put target troop into its controller's hand."]]>Minions of Yazukan instead have, "When this goes underground, your underground troops get +1[ATK]/+0[DEF]."]]>Salt Harpies have, "When you draw this, reveal it, and create a random sapphire action and put it to your hand."]]>Hired Horn Sellswords have "Rage 1."]]>Hired Horn Sellswords have, "When this enters play, you may have it battle target opposing troop."]]>Tectonic Megahulks have, "When this enters play, this battles any number of target opposing troops."]]>Rallying Banners have, "When this enters play, create a random Human and put it into your hand."]]>Mazat Spearmans have, "When this becomes blocked, the blocking troop gets -1[ATK]/-1[DEF]."]]>Death Caps have," Lifedrain and +1[ATK]."]]>Death Caps have, "Opposing troops must block this if able."]]>Shiitake Chefs instead have, "At the start of your turn, choose one at random: A random troop you control gets +1[ATK]/+1[DEF]; gain [L0][R1]; gain 1 health; or gain a charge."]]>Shiitake Chefs instead have, "At the start of each turn,"]]>Fungal Monstrosities instead have, "When this enters play, create three Shin'hare Jailors and put them into play under each opposing champion's control."]]>Fungal Monstrosities have, "At the start of your turn, destroy a random opposing Shin'hare."]]>Angels of Foresight instead have, "When this enters play, four random actions in your deck or hand get "When you play this, create an Angel of Foresight and put it into play."]]>Angels of Foresight have, "When this deals combat damage to an opposing champion, put a random action from your deck into your hand."]]>Soul Devours become Quick Actions.]]>Soul Devours instead have, "Destroy target troop and each opposing troop with the same name."]]>Wildwood Beastcallers have, "It gets +1[ATK]/+1[DEF]."]]>Wildwood Beastcallers have, "When a Beast enters play under your control, you may have it battle target opposing troop."]]>Vengeances of the Ancient Kings have, "Spirits you control have Lifedrain."]]>Vengeances of the Ancient Kings instead have, "When this enters play, void all troops in all crypts and this gets a spirit counter for each troop voided this way."]]>Optimatrons have, "Crush."]]>Optimatrons have, "When you draw this, bury the top five cards of your deck."]]>Rain of Meteors have, "Cost -[(1)]."]]>Rain of Meteors instead have, "Deal X damage to up to two target opposing troops."]]>Volleys instead have, "Troops you control get "When this attacks, it deals 2 damage to a random opposing champion or troop" this turn."]]>Volleys have, "Create a random ruby Ranger and put it into play."]]>Horrific Poltergiests have, "At the start of your turn, if this is in the void, each opposing troop with Death Sentence gets -1[ATK]/-1[DEF]."]]>Horrific Poltergeists have, "Rage 1".]]>Alchemy Labs instead have, "[BASIC] [(2)], [ACT] [ARROWR] Target troop in your hand or play gets one of the following at random: +1[ATK]; +2[ATK]; +3[ATK]; +4[ATK]; +5[ATK]; or -10[DEF]."]]>Alchemy Labs instead have, "Cost -[(1)]" and "[BASIC] [(1)], [ACT] [ARROWR] Target troop gets one of the following at random: +1[ATK]; +2[ATK]; +3[ATK]; +4[ATK]; +5[ATK]; or -10[DEF]."]]>Cerulean Sky Mages have, "When you play an action, ready this."]]>Cerulean Sky Mages instead have, "[(2)], [ACT] [ARROWR] Create a random sapphire action and put it into your hand."]]>Radiant Salvations instead have, "Put target troop from your crypt into play and it gets +5[ATK]/+5[DEF], Invincible, and Steadfast."]]>Radiant Salvations instead have, "Put target troop from a crypt into play under your control. It gets +5[ATK]/+5[DEF] and Invincible."]]>Scourgecrag Witches have, "[(3)] [ARROWR] Target troop gets +1[ATK]/+1[DEF]."]]>Scourgecrag Witches have, "Crush."]]>Brightmoon Totems have, "Coyotle you control have Steadfast."]]>Mecha Filk Apes have, "Crush."]]>Necropolis Tablets have, "When you play a Necrotic, ready this."]]>Rootforged Regalias have, "[BASIC], While you control a King, Queen, Prince, or Princess troop: [(0)], [ACT] [ARROWR] Target troop you control gets +2[ATK]/+2[DEF] this turn."]]>Scrapyard Bruisers instead have, "When this dies, create two Scrapyard Dynamos and put them into play."]]>Blasphemous Horrors have, "If this would deal damage to an opposing champion, bury the top card of that champion's deck for each damage that would be dealt instead."]]>Sepulchra Bonewalkers have, "When this deals combat damage to an opposing champion, gain a threshold of your choice."]]>Arachnophobias instead have, "Then, each opposing champion discards two cards at random."]]>Bloatcaps have, "When a troop deals combat damage to this, that troop gets -1[ATK]/-1[DEF]."]]>Bloodpit Reavers have, "When this dies, put it into your deck."]]>Bloodsoaked Brawlers instead have, "Rage 2."]]>Demons of Dusk have, "Once per turn: [(0)] [ARROWR] Create a Celestial of Dawn for each opposing champion and put it into their decks. Then, each champion draws a card."]]>Eggblight Afflictors have, "When this deals damage to an opposing champion, create a Spiderling Egg for each damage dealt and put them into that champion's deck."]]>Emperor's Lackeys instead have, "At the start of your turn, if you don't control a Unique troop, this gets -1[ATK]/-1[DEF]."]]>Exarch of the Eggs have, "When an Orc enters an opposing crypt from a deck, transform it into an Incubation Slave and put it into play under your control."]]>Giant Spiderspawns have, "[BLOOD][BLOOD][BLOOD][BLOOD]: Unblockable."]]>Gront's Gifts have, "Exhaust two Goblins you control [ARROWR] Transform target non-Zombie troop in your crypt into a Zombie and put it into play. It gets all socketed powers of this."]]>Harvests of Sorrow have, "[DIAMOND][DIAMOND]: Create a Phantom for each of your troops that died this turn and put them into play."]]>Disciple of Yazukans have, "When this deals combat damage to an opposing champion, Unique Shin'hare you control get +1[ATK]/+1[DEF]."]]>Incubates have, "Vennen Allegiance: Create three additional Spiderling Eggs for each opposing champion and put them into their decks."]]>Parriphagies instead have, "Destroy target opposing troop. Create eight Spiderling Eggs for that troop's controller and put them into their deck."]]>Necrophets have, "This has cost -[(1)] in all zones for each different threshold you have."]]>Phenteo the Brood Priest have, "As a Spiderling enters play under your control, there's a 10% chance it transforms into a Terrorantula."]]>Graveblade Skirmishers instead have, "Speed

[DIAMOND][RUBY]: At the start of your turn, if this is in your crypt and you control two or more Necrotic, put this into your hand."]]>

Defilers of the Fallen instead have, "When a power is shifted onto a troop you control, it gets Unblockable and +2[ATK] this turn."]]>Warp Stone have, "Cost -[(1)]."]]>Warp Stone instead have, "Exhaust two troops you control [ARROWR] Create a random troop that shares a trait with one of the exhausted troops at random and put it into play."]]>Graveblade Skirmishers have, "Sacrifice this [ARROWR] This deals 1 damage to target champion or troop."]]>Nazhk Scroungers have, "When this deals damage to an opposing champion, bury the top two cards of that champion's deck."]]>Nazhk Scroungers have, "When this enters play, create 10 Goblin Cooking Pots and put them into a random opposing champion's deck."]]>Arcane Dreamcatchers instead have, "Prophecy - When this enters play, exhaust all opposing troops. The next troop in your deck gets +1[ATK]/+1[DEF] and cost -[(1)] for each troop exhausted this way."]]>Arcane Dreamcatchers instead have, "Prophecy - When this enters play, exhaust all opposing troops. Troops with [ATK] 2 or less exhausted this way don't ready during their controller's next ready step. The next troop in your deck gets +1[ATK]/+1[DEF] for each troop exhausted this way."]]>Ashwood Smiters have, "When this enters play, if you have no resource points, troops in your hand get +1[ATK]/+1[DEF]."]]>Ashwood Smiters have, "When this enters play, Elves in your hand get "At the start of your turn, if this is in your hand, this gets cost -[(1)] until it leaves your hand.""]]>Defilers of the Fallen have, "When this dies, revert up to two target troops you control."]]>Slaughtergear's Guardians have "This has +1[ATK]/+1[DEF] for each troop you control with Slaughtergear in its name."]]>Slaughtergear's Guardians have, "Troops you control with Slaughtergear in their name have Steadfast."]]>Slaughtergear's Reavers have "This has +2[ATK]/+2[DEF] for each troop you control with Slaughtergear in its name."]]>Slaughtergear's Reavers have "Troops you control with Slaughtergear in their name have Speed."]]>Slaughtergear's Replicator have "Troops you control with Slaughtergear in their name have Flight."]]>Slaughtergear's Replicators have "This has +3[ATK]/+3[DEF] for each troop with Slaughtergear in its name."]]>Harvester's Reapers have, "+1[ATK]/+1[DEF]."]]>Harvester's Reapers have, "When this enters play, target opposing troop gets Death Sentence."]]>Uncle Sparklestaff instead have, "[(1)], Exhaust a troop you control with cost [(1)] or less [ARROWR] Uncle Sparklestaff deals one damage to target troop. Exhaust that troop."]]>Uncle Sparklestaff have, "When Uncle Sparklestaff enters play, create a random troop with cost [(1)] or less and put it into play."]]>Ivory Pawns have, "When a troop enters play, ready this."]]>Axe Bots instead have, "When this dies, target troop you control gets +3[ATK]."]]>Princess Cory have, "Princess Cory can't be blocked by troops with [DEF] less than his [ATK]."]]>Princess Cory have, "Princess Cory has +2[ATK]/+2[DEF] for each legendary troop you control."]]>Ruby Lances instead have, "Gain [RUBY]. Then, deal 1 damage to target troop for each [RUBY] you have."]]>Blood Bearers instead have, "When this or another troop dies, gain 1 health."]]>Shroomshaws have, "When this dies, a random Shin'hare in your hand gets cost -[(2)]."]]>Blood Cauldron Ritualists have, "When this enters play, put target Shin'hare with cost [(1)] or less from your crypt into play."]]>Darkspire Enforcers have, "When this enters play, choose one at random: This gets +2[ATK]; or put target troop in your crypt with Darkspire in its name into your hand."]]>Wild Auras instead have, "Target troop gets +3[ATK]/+3[DEF] and Crush."]]>Nature Reigns have, "Then, gain health equal to the destroyed card's cost."]]>Protectorate Clergymen have, "When this dies, each other Cleric you control get +1[ATK]/+1[DEF]."]]>Pterobots have, "Dwarves and/or Robots in all your zones have cost -[(1)]."]]>Radiant Armors instead have, "Gain [DIAMOND]. Then, target troop you control gets +1[DEF] for each [DIAMOND] you have."]]>Diamond Auras have, "Then, gain health equal to that troop's [DEF]."]]>Arena Brawlers have, "While you control another Orc, this has Speed."]]>Ruby Auras instead have, "Target troop gets +2[ATK] and Swiftstrike."]]>Crimson Clarities have, "Target ruby troop in your hand gets Speed."]]>Ruby Pyromancers have, "When this inspires a troop, this gets +1[ATK]."]]>Sapphire Auras have, "Draw a card."]]>Brewmaster Buzzlebeard have, "When a Briny Brew enters play under your control, Brewmaster Buzzlebeard gets +1[ATK]/+1[DEF]."]]>The Wrath of Zakiirs have, "Create a random Dragon and put it into play."]]>The Wrath of Zakiirs have, "Gain three charges."]]>Darad, the Scourgeblade have, "That troop gets +2[ATK]/+2[DEF] and "This can't be blocked except by artifact troops and/or blood troops.""]]>Darad, the Scourgeblade have, "Darad can't be blocked except by artifact troops and/or blood troops."]]>Prospero, Sylvan Enchanter have, "When you play a troop, a random wild action in your hand gets cost -[(1)]."]]>Prospero, Sylvan Enchanter instead have, "At the start of your turn, create a Tempest Hymn and put it into your hand. It gets "Draw a card.""]]>Mystic Squirrels have, "Lifedrain."]]>LZ-37 Targeting Systems have, "This has cost -[(1)] in all your zones for each Dwarf and/or Robot you control."]]>LZ-37 Targeting Systems have, "When an opposing Elf enters play, this deals 2 damage to that troop."]]>Hellshot Catapults have, "Sacrifice a troop [ARROWR] Add an ammo counter to this."]]>Hellshot Catapults instead have, "[BASIC]: [ACT], Remove all ammo counters from this and sacrifice it [ARROWR] This deals damage to each opposing champion and each opposing troop equal to the number of ammo counters removed this way."]]>Builder Bots instead have, "When this enters play, create a random artifact and put it into play."]]>Deployment Orders instead have, "[(2)], Sacrifice this [ARROWR] Draw two cards. Those cards get cost -[(1)]."]]>Chickatwices have, "[(5)] [ARROWR] This transforms into a Cockatwice."]]>Underworld Recruiters have, "When an Underworld troop enters play under your control, this gets +1[ATK]/+1[DEF]."]]>Conquests of Romor have, "Cost -[(1)]."]]>Sepulchra Maggots have, "Lethal."]]>