The gold dupe-hammer only applies when the very first iteration has a relevant tag, otherwise a gold badger can just dupe-hammer anything arbitrarily by adding their gold tag then removing it after the close.

> Charge Once per round, the Butcher can charge in a random direction, to the edge of the room. If the Butcher comes into contact with anyone (including in the initial square), they must make a DCx Dexterity saving throw, or take x damage, and be knocked prone. Once the butcher reaches the edge of the room, he is Stunned for the next 3 turns

In AD&D a turn was ten 6-second rounds during combat.
So when I read in D&D 5e that the Thief's Sneak Attack ability says "Once per turn you can deal an extra 1d6 damage", is this saying that abilities like this (e.g. Sneak Attack, Colossus Slayer, etc.) can be done every 6 seconds (i.e., once a...

@BESW In 1e or 2e or both (can't recall right now) there might have been things which lasted "X segments," where those needed to be counted off and could have a similar effect. But it wasn't different people's turns happening that ticked this clock, it was the notion that initiative differences actually represented small differences in the timing of actions.

I'm normally all in favor of weird ideas, but D&D's got enough exception-based shenanigans without adding untested initiative hacks unless there's a really good reason for 'em; the turns-per-round balance is one of the few universal constants D&D can actually rely on.

Wow, that came out of nowhere. Grabbing for two typically-male names I came up with "Jimmy the Nick." And remembered, in the typing, that I know a guy we called "Jimmy the Nick." So there's one, at least.

So, strangely enough, in this case from my past "Jimmy the Nick" is totally being used as a name. There was this kid in college named Jimmy. Or Nick. I forget. And at the time my roommate couldn't remember his name and kept calling him Nick. Or Jimmy. I forget. So eventually we just settled on "Jimmy the Nick" as a good compromise. For everyone but Jimmy. Nick. Whoever.

@BESW OTOH, "Tina the Fey" totally works on a lot of excellent levels =)

@Miniman This reminds me of the same college roommate as I mentioned before. He had a habit of responding "you'd be surprised" at times when that didn't seem... expected. Then, if you happened to look somewhere else or turn away he'd do something to startle you. It only worked once per person, but there're a lot of people out there....

On September 17, 2007, U.S. Senator John Kerry addressed a Constitution Day forum at the University of Florida in Gainesville, which was organized by the ACCENT Speakers Bureau, an agency of the university's student government. Andrew Meyer, a 21-year-old fourth-year undergraduate mass communication student, had initially been allowed to ask a question after the close of the question period. He asked Kerry whether he was a member of Skull and Bones, as George W. Bush is, implying that Kerry did not contest Bush's presidency because of their shared affiliation.
Meyer was forcibly pulled away from...

Have you picked up a copy of Karthun: Lands of Conflict? You should. It’s system-neutral and a great source for campaign ideas. You can get the book AND the PDF right here:
https://www.evilhat.com/store/index.php?main_page=product_info&cPath=79&products_id=325&zenid=no50qb52d67octda2a4ghlg193
#dnd #FateCore

Made me think that actually having a dungeon you can clear level by level would be fun. Gives you a chance to worry less about resources and more about killing everything, and having stronger fights then you would otherwise.

ok so I'll run you through my process when I homebrew baddies... I start with Final CR first, that's 2. Then decide the OCR/DCR based on the baddie, for now, we'll say 2-2 for about an even offensive cpaabilty and toughness. Next, I like to figure out the HP and AC from there.

@Ben I guess, but I've never really experienced a monster I homebrewed 1-hit-k.o. anything. Even when I delliberately gave it crazy damage. (check Swine Prince chat logs in The Backroom) PCs always find a way to mitigate or avoid it, it seems

@Ben yeah, it's tougher to figure out now with this, since we really don't have enough wiggle room with 9-14 DPR as a LARGE creature

if we assume The Butcher is using an oversized cleaver, maybe 2d6 damage, that's already 7 damage, w/o his strength in it... probably 11 with +4 STR

so that leaves us with a 4 damage charge

around 1d6

and that's it! CHARGE should deal around 1d6 damage, while the Hook and Cleaver should deal around 11 damage with +3~4 STR

I am worried about the CHARGE ability stunning The Butcher though... Stunned is a pretty strong condition, and you're "trading" getting stunned with the ability to knock PCs prone? Seems a bit lackluster

if anything, Charge seems more of a liability to use

also didnt read this the first time, but it's a random direction :o I would definitely not use this XD

All in all, the ability is taken pretty much straight out of D3 - he charges in a (seemingly) random direction - I think it's more of "in that general direction", and hits the wall, were he is stunned for a short period of time (3-5 seconds I believe?)

@Nyoze You're suggesting that's how it should be? Or that's how it is?

This is just me being used to Pathfinder, but Charge there just lets the character use a regular attack, but higher chance to hit. Maybe his charge should be the same damage as a standard attack, but bonus since he gets to use it out of turn?

@Ben OH! Cool idea: how about you give the charge-ed PC a choice to either jump out of the way with a normal Dex ST OR a PC could risk getting hit with Disadvantage on the Save but he can make an opportunity attack? idk. just putting in interesting choices

Well, that "chance to hit" is a Dex save on the PC's part. The Fighter and possibly Paladin would be the only people in combat with him. and their dex's (should be) fairly low, so the chance to dodge is also low

I suppose, Charge isn't exactly intended as a means to deal damage. It's more of a way to turn the tables - I.e that sorc in the corner is being a real pain in the butt. [Charge] - knock down fighter and paladin, which will take more than a turn each to close the distance

Now the pressure is on the sorc to just not die, so the tactics completely change for 1-2 rounds

He can disengage, etc, or act defensively, or risk getting hit with a low AC and lower HP pool.

ok, there's an idea to increase the Charge damage, and keep the Stun drawback, but modelling that would be tricky... @Nyoze has a point on the 1round=6 seconds, and the wording "Stunned until the start of its next turn" is pretty spot on for that, but I'd remove the attempt to save, and just have him un-stunned at the start of its turn

but! that's exploitable. What if you use it at the end of the turn before The Butcher? all the time XD

Basically, I want this boss to be tough in that he is hard to keep track of - constantly moving himself, and others about the battlefield. Not particularly hard to kill, just hard to hit (again, not because of AC, just because he's only in reach ahlf the time)