* (PS3) Optimize PS3 video driver extensively – should result in a big latency reduction. * (PS3) Totally remove the ‘old’ fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks. * (Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performance is also much improved on the platforms which could already play them, such as Android and PC.

After 11 long months we are thrilled to announce the release of ScummVM 1.6.0. It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed. Let's just list the new games 1.6.0 contains for you: 3 Skulls of the Toltecs Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon Hopkins FBI Tony Tough and the Night of Roasted Moths The Journeyman Project: Pegasus Prime Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI. Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page . Enjoy!