post your bug findings here. first post will be updated along the way.Tau

-Firewarriors should be named Fire Warriors DONE-Skyray should be named Sky Ray DONE-The Shas'el of the Honour Guard Firewarrior is huge , seriously he towers over Terminators. FIXED-Piranhas and tetras go about 3x faster with one of their upgrades FIXED-Ethereal cannot be retrained until the squad is remade fresh from HQ Not BUG-Plasma Rifle reload time is 3sec and not 1.5 FIXED

Yellow is important green is less important red is very important!-Rock!-Failsafe detonator can't be activated in melee, wich makes it a not very usefull ability-Tooltips for devilfish upgrade completion messages are wrong.-Tau listening post construction animation is not fixed -Krootoxes, when on stand ground stance (blue) have to be ordered to shoot, and will not do it automatically.

When I used the failsafe, it kinda failed epicly, I wanted to try it for the sheer lulz, and all that happened was that my commander keeled over and died surrounded by orks, with no explosion. It made me very sadfaced.

_________________A lonely road, crossed another cold state line... Miles away from those I love, purpose undefined..

"I found one when the Piranhas go about 3x faster than usual, it was after I did all the upgrades for them""flat out speed is combat speed"

I confirm that too! And while they in the 3x faster flat out (which currently the combat speed) also fire 3x faster than normal.If you swich to combat speed (now flat out), they fire with normal rate.Not tried, but I think the tetra too.

Really? Because I thought that they were the BEST listening post weapon and were a little OP'd. Also there probably Missile Pods from what I see from the damage, or are you talking about the Burst Cannons?

Really? Because I thought that they were the BEST listening post weapon and were a little OP'd. Also there probably Missile Pods from what I see from the damage, or are you talking about the Burst Cannons?

I'll have to check these again. I've watched a Tier 2 Tau Listening Post fire Smart Missile clusters at a vehicle for minutes...actual minutes and do no damage whatsoever. I've also seen them hit infantry units and deal slight damage every four hits or so. The only benefit I've seen to using the Smart Missile systems for any unit is that they knock down enemy infantry, is my version bugged or something?

Really? I had some Tau and Piranha will all upgrades, most of the ones in the squads were damaged, just sitting there in a corner of Valley of Khorne, not shooting at anything or being shot at, and they weren't regenerating.

_________________"...the trouble with everyone thinking you're a hero is that they tend to assume you like being in mortal danger and [they] go out of their way to provide some."

All Tau Smart Missile Launchers (The six little cluster missiles that fire from most Hammerheads and Tier 2 Listening Posts) are dealing little to no damage to all units. None to vehicles and about 15-25 damage (In Hit Points) to infantry, per missile impact. Sorry, that's no damage to a troop with a thousand hit points. There has to be some mistake here.

All Tau Smart Missile Launchers (The six little cluster missiles that fire from most Hammerheads and Tier 2 Listening Posts) are dealing little to no damage to all units. None to vehicles and about 15-25 damage (In Hit Points) to infantry, per missile impact. Sorry, that's no damage to a troop with a thousand hit points. There has to be some mistake here.

They now count as IA3 Hammer Missile Pods.......so S7 AP4? Heavy4?.....patman knows more about this

All Tau Smart Missile Launchers (The six little cluster missiles that fire from most Hammerheads and Tier 2 Listening Posts) are dealing little to no damage to all units. None to vehicles and about 15-25 damage (In Hit Points) to infantry, per missile impact. Sorry, that's no damage to a troop with a thousand hit points. There has to be some mistake here.

They now count as IA3 Hammer Missile Pods.......so S7 AP4? Heavy4?.....patman knows more about this

I hope those are only the ones on the listening posts then.

_________________I'm back... and I'm going to do my best to stay this time. ._.

Tau Tier 2: Twin-linked Smart Missile Launcher deals almost ZERO damage. The second twin-linked Burst Cannon upgrade does decent damage. It hurts infantry and even light vehicles, but that Smart Missile Launcher is nigh on useless. Try a map with a lot of strategic points, built up your posts to Tier 2 and don't support them with troops and you will see just how utterly useless these Tau Tier 2 posts really are.