it is anybody interested in produceing a new type of game if it is than i be more than happy to work at the mnakeing of this game pls if you are interested and you can make it please contact me i let the discution open

And remember that game ideas are "a dime a dozen" (or maybe less with inflation).

Once you've got the idea, then you have to work out the actual game design, gameplay mechanisms, look-and-feel, etc. This is about 5% of the effort.

Then you've got to actually implement the game, which is the other 99.9% of the effort. And yes... it does add up to 104.9%

So giving a bit of an idea what your game is about is the very least that's needed to get some help in working on it. Plus, if you are willing to accept some constructive criticism (and ignore the destructive criticism which you will also receive) your game idea will hopefully become stronger.

Don't worry about your idea getting stolen, because everyone here already has 10+ ideas for a new type of games that they already don't have the time to work on... :-/

sorry i have waisted your time! i did not know why i am dissapointed by the games i play. but maybe with your new games i will not be so dissapointed. if you think that it is not worth it nevermind me but a difrence between a good game and a bad game is not the rest of 99% is the little 1% wich is the concept. so i do not think you sould bother if you think that. at my side of the story it sounded like a good thing but if you know better ....so... i asked if someone had the resurses to make this hapen. if you do.... i will do my best

The concept actually has very little to do with how good the game is.. just take an excellent game like Devil May Cry, for example.The concept is pretty much "you shoot, and sometimes slice", but the game is polished to the level where it almost hurts to look straight at it.

Gameplay, my friend. Gameplay.It's the reason people still play Bomberman.

The concept actually has very little to do with how good the game is.. just take an excellent game like Devil May Cry, for example.The concept is pretty much "you shoot, and sometimes slice", but the game is polished to the level where it almost hurts to look straight at it.

Then you take games like Ikaruga, DDR, Chu Chu Rocket, Animal Crossing, etc where they've got ingenious and clever, but still very simple and "my god why didn't I think of that" concepts behind them that make them so great. Other than Ikaruga and very recent versions of DDR, none of these games are polished. Quite raw and/or simple actually, but still quite successful.

IMO if you don't have a great concept, you don't really have much of anything. Not that concept alone makes the game.

You know, I almost want to agree with you. But based on what I see on the market right now, it looks more like graphics is what sells, not game play.

Edit: And then I discovered indi gaming. I once was lost, but now I'm found. Was blind, but now I see.

And I will never make any more religious references, unless it is to my own religion. For some strange, inexplicable reason, this could not be resisted.

You may want to look at the best sellers list for the PC and consoles. While games like Unreal Tournament get a lot of press, games like The Sims sell a metric ass-load more units. Pick your battles. If you've got a good game it will show - plus if you start looking at the trends, the older market is actually starting to steer away from games that have 9000 hours of gameplay in them because they can't invest that much time in a game.

Last research study I saw on the gaming market still said that games like Solitaire still dominated the 'hours played' segment because they are easy to get into and can be played in spare time... but perhaps I've said too much

You may want to look at the best sellers list for the PC and consoles. While games like Unreal Tournament get a lot of press, games like The Sims sell a metric ass-load more units. Pick your battles. If you've got a good game it will show - plus if you start looking at the trends, the older market is actually starting to steer away from games that have 9000 hours of gameplay in them because they can't invest that much time in a game.

Last research study I saw on the gaming market still said that games like Solitaire still dominated the 'hours played' segment because they are easy to get into and can be played in spare time... but perhaps I've said too much

Games like the Sims are few and far between. The market is cluttered with eye candy and glitter. I no longer play first person shooters. You ask why not? Because honestly, I haven't seen significant gameplay advances since Cyclone for Win95! They just change the environment and graphics.

And when games like the Sims do well, someone will come up with a horrible game (or chatroom) called The Sims Online.

The music industry analogy is correct. Why try something new when you have something that's been successful 5 times in a row? Just produce that again, but add better graphics! I guess that's what happens when they realize how much money they can make in the video game industry.

And I'm not even going to start on most RPGs (FF series in particular)...

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org