GAF Media blog

GAF Converter Version 3.12 Released!

Today we are glad to announce the release of GAF 3.12 ! The new updated version is packed with features and performance updates.

The new features are:

​New UI for Settings Dialog

"Save to:" setting has been moved from Working Area to Settings Dialog

Conversion source

Ability to open preview after a conversion

CSF Name & Scale Name

Limit max bake scale

Ability to change a bundle name

Increased conversion speed

New preview mode with watermarks

The detailed information is below.

We've developed a new UI for Settings Dialog to include all new features. New UI consists of the collapsible panels. Each panel contains settings grouped by purpose. Here you can find already familiar settings as well as new ones. You can read about all the developed features below.​

We moved "Save to:" setting from Working Area to Settings Dialog. This is caused by the fact that this setting is rarely used.

Conversion source.
Now you can create more than one animation inside one SWF file.

Just export for ActionScript all MovieClips in Library (create a linkage).

There will be several animations and one texture atlas in the conversion output.

You can get the same result if you put each animation in a separate SWF file and convert them in a bundle. But with this option it can be done much more easy. You can continue to create and convert animations in an old way, creating them on Main Timeline. To convert animations from Main Timeline select Conversion source: Main Timeline. Also it is possible to use both conversion sources.

This feature is available only for Studio and Enterprise licenses.

Open preview after a conversion.
When you don't want GAF-Converter to open the preview right away after the conversion - just deselect the checkbox. By default this feature is turned on.

This feature is available for Indie, Studio and Enterprise licenses (all paid licenses).

CSF Name & Scale Name.

In Advanced mode you can manually set different Scale and CSF values. The atlas name was always generated automatically without any control from the developer’s side.However now you can control the names of the atlases for different Scale and CSF values. Just set up the name in the field below the value.

And after the conversion, the names of the atlases will be set this way: SWFName_ScaleName_CSF Name.png

If you don't want to use this feature - leave name fields empty. GAF Converter will generate atlas names automatically as it did before.

This feature is available only for Studio and Enterprise licenses.

Limit max bake scale.

Example: you have created some animation with black solid fill background. Your background is let's say 1024x768 px. When you convert your animation you will see that one of the regions in the texture atlas are black rectangle with dimensions 1024x768 px. But you don't want it to be so big in the atlas. You want to save it in a smaller size in the texture atlas and stretch at playback. This is where the Limit max bake scale will be handy.

Create MovieClip with a small rectangular shape inside, for example 20x20px. Use it in your animation by placing an instance inside and stretch it to the required dimensions, for example 1024x768px. Turn on Limit max bake scale checkbox and set value 1 in the field near it. Convert the animation and you will see that this shape will be baked with dimensions 20x20px into the texture atlas. If you turn off this option - shape will be baked with dimensions 1024x768px.

(colored squares are the same size in the original texture atlases)

Please note that Limit max bake scale affects all MovieClips that are used in upscaled dimensions and you should be careful when using this option.

This feature is available only for Studio and Enterprise licenses.

Bundle name.
When you are converting several SWF files in a bundle the bundle name is generated automatically by GAF Converter. This is not always convenient. Now you can control the name of the bundle by setting it before the conversion in "Choose action" dialog.

When you set a custom bundle name it will be used every time you convert the bundle. To switch back on an auto generated bundle name - just clear custom bundle name.

Preview Mode from 3.12 version saves converted gaf files on a filesystem. So you can look at the conversion result not only in GAF Converter preview. The only difference between Preview Mode and Logged Mode is the watermark in a texture atlas.