GDC 2012 headlines

EA Maxis has confirmed to SimCity will be sold on digital distribution platforms other than Origin, but the game will still require players log on to EA’s service to register the game. It has also said there won’t be mod support for the game, at least at launch.

A video for the UDK-developed Depth was released during GDC, and it’s posted below. The indie game, developed by a team of super-modders, is an aquatic stealth game where you are a diver looking for treasure while floating around in the pretty ocean wearing scuba gear. If that sounds snooze inducing to you, why not […]

Next-gen consoles like the next Xbox or PlayStation 4 need to bring their A-game in having their power maxxed out so consoles can “remain relevant for another generation,” Epic CEO Tim Sweeney has told GI International.

EA Games label head Patrick Soderlund has told VentureBeat it’s “fair to say” the firm is looking at a subscription models similar to Call of Duty Elite, and how the firm can “maximize” its investments while getting more peopl playing its products.

Ubisoft Toronto’s Jade Raymond has said developers need to “get started on the next technologies moving forward,” whether it’s consoles, mobile, or PC. However, she doesn’t feel home consoles are on the way out any time soon.

GDC 2012 Latest

EA Maxis has confirmed to SimCity will be sold on digital distribution platforms other than Origin, but the game will still require players log on to EA’s service to register the game. It has also said there won’t be mod support for the game, at least at launch.

A video for the UDK-developed Depth was released during GDC, and it’s posted below. The indie game, developed by a team of super-modders, is an aquatic stealth game where you are a diver looking for treasure while floating around in the pretty ocean wearing scuba gear. If that sounds snooze inducing to you, why not […]

Next-gen consoles like the next Xbox or PlayStation 4 need to bring their A-game in having their power maxxed out so consoles can “remain relevant for another generation,” Epic CEO Tim Sweeney has told GI International.

EA Games label head Patrick Soderlund has told VentureBeat it’s “fair to say” the firm is looking at a subscription models similar to Call of Duty Elite, and how the firm can “maximize” its investments while getting more peopl playing its products.

Ubisoft Toronto’s Jade Raymond has said developers need to “get started on the next technologies moving forward,” whether it’s consoles, mobile, or PC. However, she doesn’t feel home consoles are on the way out any time soon.

Piranha Games has released some new screenshots for MechWarrior Online, the free-to-play revival of the classic mech sim series. The game is slated for PC exclusively in 2012. You still have tome to register a pilot name, so go do it.

During a Move-centric GDC panel, president and co-founder of The Workshop, Peter Akemann, noted the team’s Sorcery title had been in development for three years and due to the reception it received at E3 2010, Sony “doubled down” on the game which led to a change in nature and direction thus becoming a ‘killer app’ […]

When developing Alone in the Dark for Infogrames, Frederick Raynal said he had many ideas regarding how to scare players but found the best way to do it was to implement it into something they do all the time: walking.

“Notch is the games industry’s Justin Bieber right now. Let me walk you through this. Justin Bieber has exploded, and Justin Bieber, as much as many want to hate him, is a very talented guy. If you did a Venn diagram of Minecraft fans and Bieber fans, I’ve no idea what that would look like, […]

Dan Pinchbeck, creative director at thechineseroom said during his lecture at GDC that when developing Dear Esther, the team found that when you over stimulate the player with a buoyant atmosphere, it can cause over stimulation and “kill” the atmosphere.

A video showing IO Interactive’s G2-Crowd Technology used in Hitman Absolution has been released. The tech is a new feature of IO’s Glacier 2 engine, built from the ground up and allows very dense crowds to appear in the game – players will also be able to interact and influence the behavior the crowds.

“Xbox Live and PSN, skip both of them because you’re at Sony or Microsoft’s will as to what’s on the dashboard. iOS, maybe, but you have to have Apple’s approval, there’s too much piracy on Android, no one has a Windows phone, Kickstarter’s wonderful, go Tim Schafer. I would go with the PC.” – Epic […]