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The general rule of thumb is that if you know the file format of a file created in 3D modelling software, you can extract the data from it, and use it in your program. You can find definitions of file formats on www.wotsit.org...

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Guest Anonymous Poster

Guest Anonymous Poster

Unfortunately, the Blender file format was never released. I think it was changing a lot.

However, since Blender supports Python scripting, there are some (rather crappy *cough*) export scripts out there for various file formats that you CAN write a loader for. Lets hope that since it''s now open source, someone will make it easier to extract data.

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...that will allow you to convert this .DXF file to a .3DS file. 3DS is a common format and writing a loader for it shouldn''t be a big deal.

ARghhh!!! Don''t EVER say that.

The geometry of a 3ds file is easy to extract, but the orientation and scaling data (among other) is hidden away in the keyframer part of the file and that is a real **** to extract any information from since there are close to no documentation avaliable for that. (If anyone got a clue on how to do it, PLEASE e-mail me)

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quote:Original post by iNsAn1tY Well, I know there''s a 3DS file loader program at www.gametutorials.com, but I don''t know if it provides easy access to the orientation and scaling data Luctus mentions...

Nope, it doesn''t. There is however a reader at sourceforge called c3ds that _might_ do (found it just after my last post =P ), havent had time to look into it yet though.