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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

Are you tired of new games where the Pokemon sprites actually look like the Pokemon they are supposed to be? Does the idea of Pokemon who don't have oversized heads and weirdly shaped eyes make you sad? Do you wish we could go back to the days of the Gameboy when all the sprites looked totally ridiculous?

Well now you can! In this hack, two months in the making, all 151 of the original Pokemon have been replaced with revamped versions of their original sprites, revamped to fully fit alongside generation III sprites! Playing Pokemon FireRed has never been so Nostalgic!

Features:
-New front sprites for all 151 Pokemon
-Standard "Firered 151" adjustments to make it possible to get all 151 Pokemon in the wild in one game!

And now it is complete! Comes in two modes: Normal mode where only the sprites have changed, and DELUXE mode with wild Pokemon changed and some gym leader teams changed (they now have Pokemon all of the right type and don't have more than one Pokemon of the same species).Download here!

Also: I hereby give permission for anyone wanting to use this as a base for their own hack, as long as some credit is given (just mention my username). Thanks. Also note that you can't just add this hack on top of another hack, the sprites take up more space than the originals did so it overwrites some free space that other hacks are likely to use. Sorry for the inconvenience caused by this, someone with more knowledge of GBA ROMs than me might want to create a version that can be applied over other hacks.

Info on Pokemon locations not normally available (only accurate for deluxe version, no idea how many of these I put into the normal version):

How to put mew in the game?Since the 1st (and only) legit mew I got was lvl5 and I got it as soon as I started Red,I opened up an area near route 1 which has a lvl5 mew in it,and it's right after a small maze.Just throwing an idea there.

Why not put Mew in the same way it's obtained in R/B: "Glitch".
Make it so that there is a trigger event two steps away from that youngster in Route 25 and if you challenge him there and fly to Lavender Town and try to go west, Mew will appear.

(Although putting it under a truck could be more user-friendly indeed)

Sprites really cool, you could more with this however to give that nostalgic feel, like doing what Nintendork is suggesting and also removing all Gen II & III attack moves and replacing movesets and such!
But the sprites look awesome though, good work!

By the way Captnotatroll I can offer to help you with the Pokemons movesets if you'd like? (make them as they were in Red/Blue)
Also what do you plan to do about the Sevii Islands and 3rd Gen Pokemon? Or is it going to far! XP
I imagine it will take a lot of time to make this into a fully fledged Red/Blue game, but I think it'll be worth it.

Well I mean... there's already a game that exists that's like that. And it's called "Pokemon Red and Blue."

I give permission to anyone wanting to use this as a base, either for other "sideshow showcase" hacks or for original plots, as long as credit is given. Frankly, I only really made this hack because I'd revamped all the sprites as a side project to post on Reddit, the actual hack was only made in a few hours.

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