Feature Friday: Everything We Know About Star Command (So Far)

By Owen Faraday05 Apr 20120

No pre-release game has me as enthralled as Star Command does right now - and judging from the number of "Most Anticipated Game" lists I've seen with Star Command in them, I'm not alone. In development for a simultaneous iOS and Android release sometime this year, Star Command is shaping up to be the starship simulator that the Star Trek nerd in me has been waiting his whole life for. The way developer Warballoon Games has described it, Star Command is X-Com meets the Sims in a space opera setting - Horatio Hornblower in space. Sign me up.

PAX East kicks off in a few hours - with any luck we'll soon have some details about Star Command from the folks who've had a chance to play the first demo there. Seems like a good a time as any to recap what details have emerged so far.

Star Command in a nutshell

This quote from an IGN interview last year with Warballoon is as good a summation as I've seen:

"So at its soul, Star Command is a management game. When two guys are killed on your plasma cannon, do you pull your engineers repairing the hull and half-staff the weapons? Or do you fix that hull and try and get the hell out of there. If successful, the game will be a series of these quick decisions - and the crew that you work so hard to level up being the casualties. Taking that really high engineer and letting him go inside of a room on fire, probably dying, but preventing the shields from going down. The needs of the many outweigh the needs of the few. Or the one."