The Brimhaven dungeon is located just south-west of Brimhaven, and is packed with heaps of combat training areas. A preview of the monsters found in the dungeon are; Wild dogs, Moss giants, Fire giants, Greater demons, Baby red dragons, Red dragons, Bronze dragons, Iron dragons, and Steel dragons. Saniboch, the poor bloke, stands guard over the entrance, and demands that you pay 875gp to enter. Level 15 Agility, is required to make your way through the dungeon.

The metal dragons (steel, iron, and bronze) are very powerful, each holding the ability to crush you, or even burn you into the ground, and as such, require a great deal of skill and internal fortitude to kill effectively.

To begin with, you need any type of hatchet and at least 935gp. The money is for the boat ride to and from Brimhaven, and to pay Saniboch, while the hatchet is used to chop the vines within the dungeon. The need for armour, weapons, food, and potions, vary from level to level, and are dependant on what NPC you intend to train on.

With the update of the Brimhaven dungeon came the next part in the dragon armour series: Dragon platelegs. Soon after came the next part of dragon armour; the Dragon plateskirt. Metal dragons also drop these.

Dragon Platelegs

Dragon Plateskirt

Defence Bonus

Stab: +68

Magic: -4

Slash: +68

Crush: +65

Range: +64

2.0 - Location

As said before the new Karamja dungeon can be found south-west of Brimhaven, near a tribal camp.

The most efficient way to arrive at Saniboch, is either to catch the boat from Ardougne to Brimhaven, or use a Glory amulet to teleport to N. Karamja. Tribesmen can poison, so, if you are below level 64, do not forget to bring an anti poison potion, or try very hard to avoid them. Speak to Saniboch, and pay him 875gp (Picture).

Brimhaven dungeon ,.::;' full map

3.0 - Monsters

Inside the Brimhaven dungeon, there are nine types of creatures, all found in order of difficulty. Wild dogs roam the entire dungeon, with the exception of the Steel and Iron dragon lair. Below is a thorough listing of the creatures, their training efficiency, and strategies on how to kill them.

Entering the dungeon for the first time, you will be in a big area. Walk south and you will be at some vines. Chop through them with your hatchet, and proceed onwards, via direction of the map below.

Key:Green: Moss giants (level 42), dead end.Blue: Both the blue passageways will take you further into the dungeon.
The southern-most one goes on to Fire giants, Black demons, Steel dragons, Iron dragons, and Bronze dragons.
The western path goes to Moss giants, Greater demons, and Fire giants.

Bronze dragons have a strong fire-breath and melee abilities. They are able to hit up to 20 with melee, and even higher with their magic-based firebreath. Despite this, protect from magic isn't 100% effective against their breath.

These are far too powerful to be effective training. It's better to try and kill the iron dragons for dragon platelegs and plateskirt, unless you're over level 110.

Notes:

Steel dragons have a strong fire-breath and melee abilities. They are able to hit up to 20 with melee, and even higher with their magic-based firebreath. Despite this, protect from magic isn't 100% effective against their breath.

Name

Combat level

Hitpoints

Location in Dungeon

Moss Giant

42

60

From entrance: South-west, and west passageway
From entrance: North passageway

Wild Dogs

63

63

Everywhere except for the Steel and Iron Dragons' lair

Baby Red Dragon

65

68

North of the black demons and steel/iron dragons. South-west of the bronze dragons

Fire Giant

86

113

From entrance: Take the west path, up the stairs, and head north.
From entrance: Take south-west path over stepping stones, southern passage, to wild dogs and fire giants

Greater Demon

92

91

From entrance: Take the western path, up the stairs are the Greater Demons

Red Dragon

152

145

North of the black demons andiron/steel dragons.
From entrance: South path over lava, southern path, east, southeast, through the vines, and over the log.

Black Demon

172

165

North of the Steel/Iron dragons, south of red dragons (through pipe), east of Fire giants

For those who wish to train range or mage on the Fire giants or Red dragons, the image below shows safe spots.

4.0 - Tactics

This section describes a tactic for each form of combat: melee, magic and ranged. It delineates what levels you should have, what items you should bring, and how to effectively slaughter the dragon of your choice. Ultimately, it's better to use an Ectophial to teleport out, as it means one less space, and that you don't have to swap to your magic window to teleport out in an emergency. If you haven't done the Ghosts Ahoy quest, or don't have an Ectophial, just take a set of Ardougne teleport runes, and remove one piece of food or a potion.

4.1 - Melee

Requirements:

Level 55+ Prayer

Level 75+ Attack

Level 80+ Strength

Level 75+ Hit points

Average hit of 20

Anti-dragon shield

Monk robes

Optional: Warrior helm

Alternative: Rune or dragon armour

Dragon longsword, abyssal whip or dragon battleaxe

Holy symbol

Alternative: Amulet of glory

Ring of wealth

God cape, Cape of legends or Obsidian cape

Metal gloves and boots

What to bring:

1,000gp

Woodcut axe

Ectophial

6x Prayer restore potions (4-dose)

Optional: 1x Super attack and strength potion (4-dose)

8x Anti-firebreath potions (4-dose)

9x Lobsters, Swordfish or Sharks

Tactic:

Using melee to fight metal dragons can be quite rewarding if you can defeat them successfully and efficiently. You may end up spending upwards of 500,000gp on items to battle these beasts, but eventually you should receive something worthwhile such as dragon platelegs.

To begin, simply make sure your dragonfire shield is equipped, that you have full prayer points, and that you can teleport out if necessary. Once you've checked these three things, make your way to a part of the metal dragons lair and hide there until one appears for you. Prior to attacking, drink a dose of anti-firebreath potion, and turn on protect from melee. Once you've done this, go ahead and attack. Make sure that you continue to watch your prayer draining, and replenish it when it goes below 10 points or so. Also watch out for the message that tells you when your anti-firebreath potion has run out.

4.2 - Magic

Requirements:

Level 75+ Magic

Anti-dragon shield

Mystic robes, boots and gloves

Alternative: Chaos gauntlets instead of mystic gloves

Elemental battlestaff

Amulet of glory

Ring of wealth

God cape, Cape of legends or Obsidian cape

What to bring:

1,000gp

Woodcut axe

Ectophial

3,000-5,000 chaos runes

12,000-20,000 fire runes

20-50 nature runes

12x Anti-firebreath potions (4-dose)

8x Lobsters, Swordfish or Sharks

Chaos gauntlets (optional)

Tactic:

To begin with, stand in one of the small inset areas that can be found around the border of the cave. You will find that a dragon will not wait for you to get ready, and instead will give you a blast of its firebreath. Therefore, make sure that you're prepared with your spell auto-cast set. Also, just before attacking, or just after a battle commences, drink a dose of anti-firebreath potion. It is also advisable that you make sure you have the 'Auto-Retalliate' option enabled.

If you're comfortably hidden from the dragons melee range, you should never be hit while the anti-firebreath potion is still in effect. When the time comes that the dragon is hitting you, just drink another dose of your potion.

You should be likely to receive a dragon drop for around every 3,000 bolt spells fired. Sometimes you may not get one, and sometimes you may get more than one; it's the luck of the draw. You should also receive about 20,000-30,000 magic experience per 1,000 bolt spells fired, however this all depends on your magic level, and how lucky you are. Also, you should end up only having to use about 12 doses of anti-firebreath potion per 1,000 bolt spells cast.

4.3 - Range

Requirements:

Level 70+ Ranged

Full black d'hide and archers helm

Optional: Robin hood hat & ranger boots

Anti-dragon shield

Iron darts or throwing knives

Amulet of glory

Ring of wealth

God cape, Cape of legends or Obsidian cape

What to bring:

1,000gp

Woodcut axe

Ectophial

Telekinetic grab runes

5x Ranged potions (4-dose)

2x Prayer restore potions (4-dose)

8x Anti-firebreath potions (4-dose)

9x Lobsters, Swordfish or Sharks

Tactic:

Set yourself up in a corner of the area where the metal dragon you are fighting cannot attack you with melee. Drink a dose of your ranger potion and anti-firebreath potion, then attack the nearest dragon, without moving from your position.

Upon killing the dragon, use telekinetic grab to collect your spared darts or throwing knives, and any worthwhile rewards that you have space for. It is not advised to venture from your safe spot, or you might find yourself dead.

5.0 - FAQ

Q. How long can you stay?

A: How long you can stay depends on whether or not you use melee, mage or range. With melee, you can usually stay a couple of hours, or about 25-45 dragons. With magic, around 4,000 chaos runes should see you going for at least 4 hours.

Q. Can you make the money you spent on supplies back?

A: Generally, yes, although it really depends how lucky you are. There is definitely the potential to make far greater amounts of money off the metal dragon's drops. It may not seem like you're making money at first, but if you stay there for a few days you might. It can take anywhere from 100-400 dragons to be able to get a dragon drop, but it more than often is worth it for the experience, even if you don't make much profit off a dragon drop.

Q. Does a ring of wealth help?

A: Yes it does, as dragon and rune items, along with various other drops, are considered to be rare items. The ring of wealth increases your chance at obtaining one of these items by 20%.

Q. How long can an Anti-firebreath potion last?

A: On average each dose of anti-firebreath potion lasts approximately 5-6 minutes.

Q. Which dragon would yield the highest drop per rune ratio?

A: As with everything else in RuneScape, the higher level the monster, the greater the chance at getting its rare drop. Steel dragons will use a lot more of your runes, but do give better drops. Although, iron dragons are very close behind, and yet require much less runes to kill.

Q. Should I bring runes to cast high alchemy?

A: It's up to you, but it is a good idea to bring some along. There are a number of drops, such as rune maces, that you will not want to keep, nor drop either. Taking nature runes allows you to high alch your useless items, leaving space for more important things.

Q. Can I use a cannon?

A: Yes, but you should be very careful not to die with it set out and beware that the dragons fiery breath can break it causing you to need to go get a replacement.