El dc 11 de 02 de 2015 a les 15:18 -0500, en/na LM va escriure:
> Has anyone looked at adding SDL2 support to Tuxmath to use on systems
> that may no longer want to maintain SDL 1.2.x?
I am currently porting Tux Paint to SDL2, you could find interesting the
backward compatibility functions I wrote for it
https://sourceforge.net/p/tuxpaint-sdl2/code/ci/sdl2.0/tree/src/tuxpaint.c#l865
HTH
Pere
>
> I started looking at the Tuxmath source code to see how difficult the
> task might be. Took me a couple of days just to get Tuxmath to build
> successfully. I started with the 2.0.3 source tarball from Debian.
> Tried adding the code from the accessibility branch back into that. I
> ran across some issues when trying to build --without-sdlnet and had
> to work around them. I also ran across some issues when using
> SDL_ttf. The SDL_ttf library doesn't handle newline characters. I
> wrote some code to actually draw multiple lines of text using SDL_ttf
> when there were newline characters in the string. Doesn't look like
> SDL_pango has been ported to SDL2 yet, but there is a port for
> SDL2_ttf. It would be nice if SDL_ttf worked properly in Tuxmath
> before trying to move to SDL2.
>
> Was curious if there was any active development going on and any plans
> for SDL2 support in the future. What, if anything, is currently on
> the Tuxmath development roadmap? Thanks.
>
> ------------------------------------------------------------------------------
> Dive into the World of Parallel Programming. The Go Parallel Website,
> sponsored by Intel and developed in partnership with Slashdot Media, is your
> hub for all things parallel software development, from weekly thought
> leadership blogs to news, videos, case studies, tutorials and more. Take a
> look and join the conversation now. http://goparallel.sourceforge.net/
> _______________________________________________
> Tuxmath-devel mailing list
> Tuxmath-devel@...
> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel

Has anyone looked at adding SDL2 support to Tuxmath to use on systems
that may no longer want to maintain SDL 1.2.x?
I started looking at the Tuxmath source code to see how difficult the
task might be. Took me a couple of days just to get Tuxmath to build
successfully. I started with the 2.0.3 source tarball from Debian.
Tried adding the code from the accessibility branch back into that. I
ran across some issues when trying to build --without-sdlnet and had
to work around them. I also ran across some issues when using
SDL_ttf. The SDL_ttf library doesn't handle newline characters. I
wrote some code to actually draw multiple lines of text using SDL_ttf
when there were newline characters in the string. Doesn't look like
SDL_pango has been ported to SDL2 yet, but there is a port for
SDL2_ttf. It would be nice if SDL_ttf worked properly in Tuxmath
before trying to move to SDL2.
Was curious if there was any active development going on and any plans
for SDL2 support in the future. What, if anything, is currently on
the Tuxmath development roadmap? Thanks.

Hi Tomas,
Sorry to hear you're having trouble. Can you try the following and see
if it indicates the problem:
$ tuxmath --debug-all
If not, my last resort would be:
$ gdb `which tuxmath`
(gdb) run
HTH.
> Tomas Jurik <mailto:kylie.CZ@...>
> January 4, 2015 at 1:37 AM
>
> Hi all,
>
> During playing tuxmath I had unexpected shutdown of the game.
> I have a opensuse 13.1 and tuxmath 2.0.3-2.8
> thanks for help
> r.
>
> ------------------------------------------------------------------------------
> Dive into the World of Parallel Programming! The Go Parallel Website,
> sponsored by Intel and developed in partnership with Slashdot Media,
> is your
> hub for all things parallel software development, from weekly thought
> leadership blogs to news, videos, case studies, tutorials and more. Take a
> look and join the conversation now. http://goparallel.sourceforge.net
> _______________________________________________
> Tuxmath-devel mailing list
> Tuxmath-devel@...
> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel

> On Sun, May 11, 2014 at 11:47 PM, Fòram na Gàidhlig
> <fios@...> wrote:
>> It's the official download link from the official Tuxmath page
>>
>> http://tux4kids.alioth.debian.org/tuxmath/index.php
>>
>> Unless this is not the official page?
>>
>> If I go to Sourceforge first, I can download there, but I'm thinking of
>> the average user hitting your homepage and not being able to download.
>>
>
> The problem is that in Sourceforge the latest version of Tuxmath
> source is 2.0.1 while in alioth is 2.0.3.
>
> Also, the access used to be open, this recently broke the Archlinux
> pkgbuild of Tuxmath and t4k_common, see:
> https://bbs.archlinux.org/viewtopic.php?pid=1454574 .
>
> Cheers
>
I still think you should do something about your homepage though,
because this is very bad advertising for your project. I hit the
"Download" link as instructed, went to "Windows" and got the error.
People who know nothing about programming will then just give up and not
return, which means you will have less people testing the software and
finding bugs for you.

On Sun, May 11, 2014 at 11:47 PM, Fòram na Gàidhlig
<fios@...> wrote:
> It's the official download link from the official Tuxmath page
>
> http://tux4kids.alioth.debian.org/tuxmath/index.php
>
> Unless this is not the official page?
>
> If I go to Sourceforge first, I can download there, but I'm thinking of
> the average user hitting your homepage and not being able to download.
>
The problem is that in Sourceforge the latest version of Tuxmath
source is 2.0.1 while in alioth is 2.0.3.
Also, the access used to be open, this recently broke the Archlinux
pkgbuild of Tuxmath and t4k_common, see:
https://bbs.archlinux.org/viewtopic.php?pid=1454574 .
Cheers
--
Tasos Latsas
GPG Key : 0x414301DF

Hello all:
I would like to contribute to the Portuguese translation.
There is one option that needs changing and the help messages are in
English.
Would it be possible?
Also, Pedro Amorim, the portuguese translator, talks about a patch?!?
Best regards
Rui Fernandes

Hi all,
I like this program. But i get error message when i launch the TuxMath at Windows XP with VIA C3 Processor
The error message: TuxMath.exe has encountered a problem and needs to close.
I tried at other PCs running Windows XP with Intel processors, and they are working fine.
So, is it TuxMath does not support VIA CPU or i need to install something else to make it working?
By the way, i did install Tux Paint and Tux Typing on the PC with VIA C3 processor and they are working. Only TuxMath is not working.
Could anyone please help? Many thanks in advance.

That sounds intriguing - I'm not aware of anything like that.
On a slightly different note, I wonder if there would be a role for a
Newtonian mechanics game that would be largely an Angry Birds clone, with
more explicit display and manipulation of the equations and variables
involved (acceleration, velocities, angles, mass, force, etc.) to make it
more educational (my daughter is in high school now ;)
Regards to Aaditya, Deepak, Pere, and everyone carrying on the effort! I
really would love to be a more active participant but "real life" doesn't
allow me the time to do so for the immediate future.
David
On Fri, Jan 31, 2014 at 5:44 AM, Harsh Vardhan Sharma <
bonnyharsh1993@...> wrote:
> Hello Sir,
> I have an idea for a physics game that can be developed using javascript
> and html.
> The game is mainly about refraction and knowing how the light ray would
> deviate from its path i.e., depending on the relative refractive index of
> the two mediums.
> So, with every increasing level the number of combinations one has to try
> would increase to make light reach its destination.
> Attached is a sketch of how the game could look like.
> Kindly, suggest on how feasible this idea would be.
>
> Regards,
> Harsh Vardhan Sharma
>
>
>
> On Fri, Jan 31, 2014 at 10:58 AM, Bill Kendrick <nbs@...> wrote:
>
>>
>> I'd love to see Lin Dai's iOS code integrated into the main branch of
>> Tux Paint. It lives here: https://github.com/dailin/tuxpaint
>>
>> I'm also using git at work nowadays, and would love to see us switch
>> from CVS to git. :)
>>
>>
>> -bill!
>>
>> On Fri, Jan 31, 2014 at 12:45:47AM +0100, Pere Pujal i Carabantes wrote:
>> > Hi all
>> >
>> > This year GSOC starts early, org applications start next week and last
>> > until february 14, see the timeline:
>> > https://google-melange.appspot.com/gsoc/events/google/gsoc2014 so if we
>> > want to participate we should start right now.
>> >
>> > Some ideas for the list:
>> >
>> > More mobile apps (BTW we need to add apps from previous GSOCs to the
>> > tux4kids.org web page)
>> > New Chemistry, Biology, Physics, etc apps
>> > Tuxmath, Tuxtype, Tuxhistory, Tuxpaint?
>> >
>> > As for mentoring I am available, anybody else?
>> >
>> > Cheers
>> > Pere
>> >
>> >
>> > _______________________________________________
>> > Tux4kids-discuss mailing list
>> > Tux4kids-discuss@...
>> >
>> http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/tux4kids-discuss
>> >
>>
>> --
>> -bill!
>> Sent from my computer
>>
>> _______________________________________________
>> Tux4kids-discuss mailing list
>> Tux4kids-discuss@...
>> http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/tux4kids-discuss
>>
>
>
> _______________________________________________
> Tux4kids-discuss mailing list
> Tux4kids-discuss@...
> http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/tux4kids-discuss
>
--
David Bruce
For all your software needs, visit The Apt Store:
deb http://ftp.us.debian.org/debian stable main