When to Win With a “Loss”, Part 2
By Cape Rust
So now we get to the heart of the matter, and what better way to drive this point home than to share yet another gaming story. So there we were; we had done all of the things you do when going through an adventure. Almost died a few times, killed kobolds, orcs, skeletons, and even tangled with some drow. We had reached the “final” battle....

When to Win With a “Loss”, Part 1
By Cape Rust
When you are running a game, you should never view your game as “me versus the players”. Stop right here if that is how you approach your games. Rethink your life and ask yourself if you really should be running games if you think that way. Sure some of you have run games with just that attitude and things have turned out just fine. Sometimes...

Are you Really Friends with the People in your Gaming Group?
By Cape Rust
This article/rant/whatever you want to call it was inspired by something that recently happened to my gaming group. As you read this, please remember there are no absolutes and if you disagree with my statements or opinions, I recommend you comment on this article, and while you’re at it visit the RPC Facebook page and...

Gen Con 2016
By Martin Tideswell
‘Often imitated, never bettered’ is a phrase that could easily be applied to The Best Four Days In Gaming. There are so many conventions these days as gaming enjoys a renaissance aided by geek culture going mainstream, but Gen Con remains the original and still the best.
For the avoidance of doubt, I use the word ‘geek’ as a compliment, having...

Apocalypse Campaign Guide
By Lee F. Szczepanik, Jr.
There’s a new book on the horizon, and it’s currently doing well at Kickstarter. It’s called the Apocalypse Campaign Guide, for Savage Worlds. And it’s going to allow you to create your own apocalypse and destroy the world.
Roughly two years ago, I had some Savage Worlds fans asking me to continue my popular War of the Dead, zombie apocalypse...

ScreenPlay
ScreenPlay is a generic universal role-playing game written by Todd Crapper, developed by Broken Ruler Games, and published by Mystical Throne Entertainment.
By Todd Crapper
Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If...

Star Bastards
Star Bastards is an adventure gamebook, being funded via Kickstarter, by Hermit Skull.
Sam Iacob
Back the Star Bastards Kickstarter here
Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like to share your product...

Cold Steel Wardens: Rogues Gallery
By: A.P. Klosky
I’m an unabashed comic book fan. Even as I was in grade school, I spent my free time reading through my uncle’s collection of Worlds’ Finest, Justice League of America, Spider-Man, and Fantastic-Four.
In a strange twist of fate, though, the first comic I ever read was Justice League of America, Vol. 1, #65…the issue in which time-travelling...

The Faerie Ring
By Scott Gable
One of the most important parts of The Faerie Ring are the new fey playable races. You can play as fir bolg, bitterclaws, darklings, goodfellows, wyrd, putti, twilight children, black hats, far darrig, kitsune, matabiri… maybe sidhe! We wanted players and GMs to be able to truly immerse themselves in our faeries worlds, to actively partake in courtly politics, to deal...

Gunmetal Grey
By Thomas Hedges
Hello all, and thank you very much for taking the time to read my article. My name is Thomas Hedges and I’m going to talk about my upcoming RPG called Gunmetal Grey. It’s a Sci-Fi RPG set in a post-apocalyptic future, in which the earth has been nearly destroyed following the catastrophic events of World War Three. After the war, what was left of the population...

with Chris Birch of Modiphius Entertainment
By Aaron T. Huss
The following interview took place at Gen Con Indy 2015. Editor-in-chief Aaron T. Huss is speaking with Chris Birch of Modiphius Entertainment about Acthung! Cthulhu, Mutant Chronicles, Conan, Mutant: Year Zero, and a whole lot more. This interview is also presented through our podcast channel Critical Ramblings of a Gamer.
You can either...

Entropic Gaming System
Entropic Gaming System is a complete RPG published by Mystical Throne Entertainment.
By Aaron T. Huss
Learn more about the Entropic Gaming System here
Purchase the Entropic Gaming System here
Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system,...

Roleplayers Chronicle is heading to Gen Con and will be essentially closed during that time. All current posts will be readable as always, but no new ones will be posted. For those looking to get their releases posted, it will have to wait until Monday.
If you’re at Gen Con, watch for me doing interviews, talking to various people, and checking out the new stuff.

The Complete Picture
By The Warden
When I learned to drive oh those many years ago (24 years ago, to be exact), my dad taught me. He took me out to an unused country road, pulled over, and spoke the words that every teenager longs to hear. “OK, hop into the driver’s seat.” After fifteen minutes of seat and mirror adjusting, along with a lengthy lecture on responsibilities while driving...

The Clothes Don’t Make the Man and the Weapons Don’t Make the Woman, Part 2
By Cape Rust
(C) V Shane
In the last installment I left off talking about some easy ways to get rid of mundane items that might be overcoming player characters in your game. In this round I want to talk about those magical iconic items that are much more insidious. Those powerful or intelligent magic items that become...

The Clothes Don’t Make the Man and the Weapons Don’t Make the Woman, Part 1
By Cape Rust
(C) Joe Calkins
Signature weapons, iconic items and trademark clothing items are a part of any RPG and many fantasy stories. These weapons, items and articles of clothing add flavor to a character. Your Bard wears a jaunty beret, with an exotic bird feather in it, your fighter wears a very lacy and feminine...

Rocket Race
Rocket Race is a complete Victorian steampunk card game being funded through Kickstarter by Triple Ace Games.
By Robin Elliott
Back the Kickstarter here.
Welcome to the latest Designer’s Diary, a column where designers are given the opportunity to take readers on an in-depth ride through the design and development process of their system, setting, or product. If you’d like to share...

Star Wars Rebels: A Spark of Rebellion
By Cape Rust
Last night I got a real treat and it isn’t even Halloween yet. Last night I got to watch the premier of the new animated series Rebels. I have been excited about this series from the first moment I heard about it. Like many other fans of Star Wars, I was worried about what the mouse and his minions might do with the beloved movies that helped...

Adapting Other Works to Your Games
By Tyler Omichinski
In a recent gaming session I was playing in, we came upon a pretty major hint that what we were dealing with was something otherworldly. For the readers reference, we were playing World of Darkness with some decidedly Call of Cthulhu flavor. The reveal of the hint, however, was enough for me to figure out what the big bad for our campaign was....

Getting out of Anywhere Americana
By Tyler Omichinski
Fill in enough details to establish the mood of the environment.
Some of the best experiences I have ever had in gaming have been when the setting is somewhere other than “anytown America.” Most recently, I have been playing through a campaign taking place in Gold Rush era Dawson City (its in Canada for those not in the know), and...