Havok Unleashes Next Generation Physics Engine, New Engine Using Up To 10 Times Less Memory

DSOGaming writes: "Havok today announced the launch of a major new version of its industry-leading Havok Physics technology. The release is the culmination of more than 5 years of internal R&D effort."
(Havok, Next-Gen, PC, PS4, Xbox One)

The Physics in the Red Faction games, were the best use of physics in a game ever!!! Nobody even dare to outperform it, not even the Frostbite engine. Next gen Havoc Physics in a next gen Red Faction game, will destroy everything!!! Red Faction 3 was such a fun game with the multiplayer and the destructible environments.

You know the cruise-ship level in Uncharted 3? Well, the code-monkeys were told to use pre-determined animations for the ships movement, but they actually added real-time water simulation to make the movement as realistic as possible.

Do you even know how much memory havoc uses and how much is 10 times less? Do you have any idea what having 10 times more memory means for physics engine? Be carefull with your imagination if you dont want to be dissappointed. Damn i hate overoptimism

Only 9000? Why not over 9000? When the Havok physics engine demo showed in real time a million objects dropping and having realistic physics, rolling down edges, etc, without any frame drops, I'd say Battlefield 4/5 you could potentially see buildings in 100,000 pieces or more.

This is beautiful for super fast and powerful gaming. I wonder if they have a partnership with Epic for the UDK, or do they already have it? Either way I know AMD is partnered with them, so this is epic.

To get rid of load times the next gen systems would have to come with and be designed to take advantage of ssd hard drives or they'd have to use ssd cartridges instead of discs...in other words were still going to have load times because the above tech would cost much more money than blu ray discs and regular hard drives...it'd cost them more so it'd cost us more, I don't see them doing that.