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Comment by Morelia

This attack deals damage equal to 45% of your attack power. Like Bloodthirst, it doesn't require a weapon to be used.

Comment by Sayo

I didn't test properly yet, but I think that, unlike Bloodthirst, ignores armor.I say this because it deals more damage than Bloodthirst (45%) sometimes.

Comment by dingo22

It's attack power * 35 / 100 dmg.. Bloodthirst is AP * 45/100..

So technically Bloodthirst will usually provide more DPS than this.. However the BIG thing about Victory Rush that should be noted is that it requires ZERO RAGE to use.

I wasn't able to find any data anywhere that supports that his ignores armor..

The problem I've noticed with this ability is that sometimes it doesn't become available after solo killing mobs when the cooldown was available for it. So it seems a little bugged at times.. Also it does seem to get dodged and parried quite a bit, even with an a lot of +hit gear on.

Not the best ability, but it's free rage cost removes all doubts about its usability. Great for farming. Charge/Intercept --> victory Rush, Bloodthirst, as openers..

Since its based on AP.. Apply your battle shout after you kill a mob if it wore off before using this!

Comment by Carighan

As of 2.0.10, it now is usable for up to 20 seconds after killing, and has no cooldown anymore.

I got no info whether 1 usage despawns the availability though, or whether it is "spammable" during the 20secs after killing.

Comment by Tanaburs

From my experience playing a hunter with rapid killing it also has a good effect - things ARE much faster, cause you don't let boredom hit that hard since you have to seize the moment :)

Comment by Callmedeath

in patch 2.1 and after now this ability now will use the 45% of your ap just like bloodthirst and not the 35% as it used to do

Comment by wallis

For me (prot specced) the best bit about victory rush is the "free rage" you get from the damage it deals. An extra burst of rage on each mob is priceless when grinding. Almost feels like a bloodrage, except you don't lose health - the mob does! :)

Comment by ztrapon

Correct me if I'm wrong, but this is a basically a free Bloodthirst for each mob when grinding, providing you attack a mob within 20 seconds after a kill (which is kinda self-evident).

Comment by Sarbiton

To me, this ability is fantastic. I've been looking forward to getting it on my warrior for about a week after reading up on it.This ability gives me a sense they want to give warriors a sense of perpetual fighting, to keep on going and to keep things fast, violent and full of stacking AP. Moving from one mob to the next and smashing them with a surge of victorious feeling in your fist, slaughtering some Alliance (or Horde, if you're an Alliance) and then turning and smashing that warlock that's been DOTing you up in the face.That, and it'll be a good grinding tool.

Comment by Cross88

Keep in mind, you can only use it once, meaning that if it fails to hit for whatever reason, it's still spent.

Comment by hitman187

this is by far one of the best moves for a furry warrior with ramoage improved battle shout (Orc Racial, blood furry) this becomes massive damge for a free hit

Comment by Farmbuyer

Does this require the warrior to have gotten the actual killing blow (like the priest's shadow tap)? Or is it sufficient to just be involved in the fight?

Comment by jaredb

note that this ability does not need rage to cast - a good way to start combat & still have enough rage to cast an instant.i really don't think you need a killing blow to activate this ability - as longa s someone in your party kills the mob you can still cast it

Comment by Nem0

this is excellent for trash mobs in instances or out in the world, this+one hit or MS/slam/ anything, n ur rdy 2 quickly move on to the next one not waiting for rage and long swing times

Comment by cfeuer1

the name is misleading. it sounds like a third charge ability. would be awsome really. a charge to use in combat and free of rage after getting a kill

Comment by Centuron

Trying to solo this as a 60 arms warrior isn't easy especially with the Taskmasters been level 63 (orange).

I managed to kill a Taskmaster and waited for him to respawn - he did so without his adds so I only had the Taskmaster to handle. The adds eventually spawned so I moved the Taskmaster away and the adds stopped chasing.

It's not a very practical method but I'm not in the mood to die and no even with clap and demo shout up the adds do significant damage. Melee for 50/60 (120 since there is 2) and use some sort of fireball which hits for 120.

So if you have enough patience give this method a try. The plate gloves from this quest are pretty nice for warriors/ret paladins too.

Alternatively you could just come back at 61 :]

Comment by Krohide

Is this ability able to be modified by armor penetration on armor and enchants, such as executioner?

Comment by Adamantium

you people talking about "need to use it as an opener and need to use it fast" make me lol.i'm levelling as arms spec until i can get titan's grip, and i use taste for blood as an opener quite a lot because of the awesome charge glyphs (1+2) and overpower crit even though i only have a <5 second window of opportunity for overpower as my opener.

if you want to use charge+victory rush for your opener right after execute and use berserker stance, i'm sure a macro like this would help save on down time:#showtooltip/cast Charge/cast Berserker Stance/cast Battle Stanceit will either charge and switch to berserker before you gain the rage, or change to battle stance in preparation for charge :)you will need to click victory rush manually after the charge+switch because of the global cooldown.

Comment by sunmo

As you might have seen, the spell is still highlighted for some sec after u have used it but the cooldown is there so u cant use it twice, i've tested this, so i started alot of downloads and such so i lagged with around 12k MS, and i actually managed to do two victory rush as of my lag.

Edit: Spelling.

Comment by Gamefreak22

On a fun sidenote: This ability apparently will be re-done like Water Shield was for Shaman. AKA usable at lower levels. If you look carefully at about 1:00-1:06 in this youtube video You can see <Victory Rush> jump at the screen. Just thought I'd add this bit of info. Nothing is set in stone, however, it is an interesting find.

Comment by kgurnhill

Do you have to actually recieve XP or Honor?... what about level 80's, they dont recieve XP, or does it mean if the mobs level is at least green? :)

Comment by Speckels

This ability makes low level warriors with heirlooms run around in god mode. With crusader enchant procced on a level 7 warrior it will hit for 100-120 damage(pretty much makes you destroy anyone with a auto attack + victory rush near your level).

Ya no cooldown ethier, go nuts low level warriors!

Comment by Office

Just hate it that it doesnt work in group, if someone kills the target the ability will not unlock..

Comment by mickezi

at cataclysm this ability removes downtime... Instantly attack the target causing (AP * 45 / 100) damage and healing you for 20% of your maximum health. Can only be used within 20 sec after you kill an enemy that yields experience or honor.

Comment by Gismokvack

I cannot stress enough how amazingly useful this ability is while leveling, especially while coupled with the talent Field Dressing in the first tier of the arms tree, and the Glyph of Victory Rush. Of course, this is powerful while grinding or PvP:ing aswell, but you do not always get the killing blow (which you need for this ability to be used) in PvP, nor do you often take much damage while grinding as one usually wears quite good gear at that point. An example is my arms warrior at level 63; he heals himself for 2800 each time he kills an enemy (and thusly uses victory rush on the next one), while he has 6600 HP. That is approximately 40-45% of his health.

Comment by malmern

The quick facts are currently wrong,as this can be trained at level 5 now.

Edit: Will add a screenshot to prove it.

Comment by Sacrosterion

I absolutely love the additional healing. I am now pulling more just so i can survive longer when facing an elite or something whilst soloing.

Comment by Badaccus

You can only use the ability once for every kill, but since it's free to use and does descent (critable) damage it's a good ability.

It will only light up if the player or mob gives an honor/xp reward.After killing an ogre in twilight highlands (that was in my level-range) i could Victory rush a critter to heal myself for over 50k hp. (Fury with field dressing and glyph)

Comment by SpikedMilk

Comment by DKS01

Does anyone else have an extremely high crit rate with this? My main is a level 85 arms warrior, in mostly 333 blues, and with Battle Shout up, he has around a 12% crit rate. But after every session of dailies I check Recount, and this skill ALWAYS has a crit rate in the 50% range. For comparison, the rest of my abilities have around a 10-15% crit rate except Overpower which has around a 70% crit rate(Taste for Blood), Mortal Strike which has around a 45% crit rate(Juggernaut+Cruelty), and Heroic Strike which has around a 25% crit rate(Incite). So the only abilities that aren't within the 10-15% crit rate range are ones boosted by a talent, and...Victory Rush, which has a higher crit rate for me, every single day, than even Mortal Strike and Heroic Strike, which are skills I've talented to boost their crit. Does anyone else have this experience too, or do I just have really odd, really consistent luck with RNG giving this skill a 50% or so crit rate?