Gotta say, I think you're in the minority, here. The vast majority of the repsonses I've seen to the app have been pretty positive. They nailed the dialogue & the way the characters look, and the attention-to-detail in the 3D map screens (as well as the references to the show) is fantastic.

Since Radiorama came out, that convinced me to give Worlds of Tomorrow another try. While waiting endlessly for things to regenerate and replenish in that free-to-play mobile game, I decided to try waiting endlessly for things to regenerate and replenish in this free-to-play mobile game.

The game is pretty fun. If you've played Candy Crush, you know what to expect. The power-ups and boosters seem a bit unique, but not game-changing.

The writing, voices, and animations are all on key. I enjoy looking at the 3D environments in the level select pathway. The comic-book style storytelling is very engaging. It makes me nostalgic for Grabbed by the Ghoulies on the original Xbox.

Lots of fun characters from throughout the show's many runs make an appearance, with new dialogue that fits perfectly into character.

The game plays kind of sluggishly on my phone, so sometimes it reads my swipes incorrectly and I waste a move and end up losing the round when having just one more move would have allowed me to win. And one time it used one of the uncommon boosters when my finger was nowhere near the part of the screen that displays the boosters. It takes a long time to replenish these lives and power-ups, and I end up not being able to play the game when I want to. All because of the pay-to-win model.

I can't really think of much that sets this game apart from the many Candy Crush games and their many, many clones. But if you enjoy puzzle games and Futurama, you should enjoy Game of Drones.

I don't think of this game as Futurama: Game of Drones or a Candy Crush clone. Instead, I think of it as The Loading Screen Game. You slog slowly from one loading screen to another, and sometimes you have to wait at a loading screen for a menu to appear then wait through another loading screen, whereas they could have had the options on the first screen so you only had to wait to load once. You'll have to go through a couple loading screens just to get from one level to the next, which seems pretty unnecessary.

The game plays kind of sluggishly on my phone, so sometimes it reads my swipes incorrectly and I waste a move and end up losing the round when having just one more move would have allowed me to win.

This happens to me, too, and I actually suspect the game is somehow programmed to misread my swipes when I'm thisclose to winning so that I'll lose, and waste a life, and potentially have to pay actual, real-life money for more of them. (Which I would never do, on account of I am cheap and that is ridiculous.)

That said, though, I find that the combination of watching videos to earn an extra life, spinning the Wheel of Robots, and collecting trading cards allows for more or less uninterrupted (free) game play. I think I've played for at least 90 minutes, straight through, by some combination of watching videos, landing on one of the infinite life spaces on the wheel, and collecting enough trading cards to have some infinite life rewards in reserve.

Anyway, I've been playing this game pretty consistently since it came out, but I'm only on level 385 (of, like, upwards of 500?) because I am trying to get three stars on every one, and some of them are really fucking tough. At this rate, I'll finish some time in 2019 (unless they add more levels, which they have done several times in the past). Fingers crossed!

This happens to me, too, and I actually suspect the game is somehow programmed to misread my swipes when I'm thisclose to winning so that I'll lose, and waste a life, and potentially have to pay actual, real-life money for more of them.

Kind of like those claw grip machines. They're programmed to only perform a full grasp 1 out of every x attempts. It's really got nothing to do with skill and not even much to do with luck. It's just a numbers game. The same is true for a lot of casino slot machines and even in the basis of Candy Crush and Candy Crush clones. Granted, there is some skill involved in these games, but a lot of it is just waiting until the computer decides to give you a good setup.

Dang, I can't even imagine trying to get three stars on every level. When I was playing Candy Crush a few years ago, I gave up on trying to get three stars after about 50 levels or so. And I gave up on that after just a few levels and Game of Drones. Lol. I think I'm currently on level 98 or something.

winna, if you're sufficiently curious, you might as well download the game and try it out.

Well, it really is just a Candy Crush clone. The power-ups are a little different, but not in any significant way. There isn't anything more to the game than that. The 3D environments and comic strip dialogue that I mentioned in my earlier post are nice little touches, but they aren't that big of a presence and won't make the game any more enjoyable for you if you don't already like Candy Crush-style games. Continuing from some posts above:

Perhaps his opinion related with the fact that it's a candy crush clone. Is that what the game actually is, and/or do you have further commentary on the gameplay Danny?

...there really isn't anything meaningful to it. It's honestly more rough around the edges than Candy Crush, both from a technical and an aesthetic standpoint. The game runs slow, involves an inordinate amount of loading time, and lacks the shiny veneer of the Candy Crush games that encourage the release of endorphins (probably).

For me personally, it's a nice little diversion when I'm waiting for something else to happen. And honestly, if it weren't for the Futurama motif, I probably wouldn't even be playing it. Your mileage may vary.

Kind of like those claw grip machines. They're programmed to only perform a full grasp 1 out of every x attempts. It's really got nothing to do with skill and not even much to do with luck. It's just a numbers game.

As someone who has a dedicated album on Facebook ("Quit Playing (Crane) Games With My Heart") for the various victories I have had over grocery store claw machines, the reminder that there is in fact no real strategy or craft to my chosen hobby is a cruel one.

Yeah, the folly of it all becomes super apparent when you spend multiple weeks--in some cases, months--on a single level that you've already cleared a hundred times, but failed to get more than two stars on. I've been plugging away at Level 385 for at least two weeks already, to no avail. I find that the puzzles themselves don't get much harder, the farther along you go, but the AI's generosity in terms of the pieces and set-ups it gives you is much, much less.

As someone who has a dedicated album on Facebook ("Quit Playing (Crane) Games With My Heart") for the various victories I have had over grocery store claw machines, the reminder that there is in fact no real strategy or craft to my chosen hobby is a cruel one.

As someone who has a dedicated album on Facebook ("Quit Playing (Crane) Games With My Heart") for the various victories I have had over grocery store claw machines, the reminder that there is in fact no real strategy or craft to my chosen hobby is a cruel one.

it's enough to make someone ponder just how many of our views in life rest on foundations built from false premises.

Legal Notice & Disclaimer: "Futurama" TM and copyright FOX, its related entities and the Curiosity Company. All rights reserved. Any reproduction, duplication or distribution of these materials in any form is expressly prohibited. As a fan site, this Futurama forum, its operators, and any content on the site relating to "Futurama" are not explicitely authorized by Fox or the Curiosity Company.