Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that. It dovetails rather nicely with what I've written and it's much better executed than my piece. I strongly recommend anyone...

Contract Work Screenshots

Contract Work features multiple endings depending on how you choose to play the game, but those choices pay off in the short-term too. You start every mission by accepting a contract and customising it to your needs. You can even make things harder for yourself - the bigger the risk, the bigger the reward.

Your character is your creation from the ground up, and there’s a huge number of weapons and special abilities to choose from. Your class determines which of these you have access to, and you can bust down doors as an explosive expert, or take the sneaky route and hack your way to success. There are no skill trees - you earn the cash, and then buy what you want to play how you want to play.

The Past Controls The Future
Contract Work looks to the past to build its future. Using classics like Deus Ex, Contra and System Shock for inspiration, it blends elements of immersive sims, side-scrolling ARPGs and shoot-em-ups to create a game that feels entirely its own. It also recalls a time when games were hard - properly hard - and as you start to take on the more lucrative contracts, your swear jar will start to really fill up.

Pick Up and Play
Contract Work is exclusively built in HTML5, meaning no downloads or installations are needed, and you can pick up and play at your convenience. Whether you want to play for hours on end, or just have a quick five minute session, Contract Work is flexible to your choices and is playable in any browser.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.