Most of the unique affixes on Legendaries seem to be listed in Secondary. Note that Sockets are listed at the end which would imply that they´re Secondary but in fact they´re Primary. I´ve created a RoS thread about it where I suggested they reposition Sockets under Primary so that the affix display isn´t counter-intuitive.http://us.battle.net/d3/en/forum/topic/10662156154

A nice compilation of screenshots of legendaries:http://www.diablofans.com/topic/106067-loot-20-legendary-and-set-item-compilation/

I probably missed a couple but I don´t have beta, so you can´t blame me :p

If you find mistakes in the list, please point them out.

Not sure if it's already been noted, but someone linked from the monk forum, figured I'd point out a mistake: reduced damage from elites/ranged/melee are secondary and roll on chest/bracer respectively.

Ipierce does affect chance to hit, if you go thru an enemy and into another, your basically doubling the chance to freeze, doubling the loh, and with burizas native cold damage, your slowing twice the enemies. Multi shot, high freeze/pierce chance and a decent rate of attack, you have a very effective follower.I've never tested whether or not the arrow that pierces will be guarantee a freeze if it froze the first enemy, meaning I'm not sure if the chance to freeze is based on the arrow or if it's based on each monster hit. (I assume it's each monster)

Ipierce does affect chance to hit, if you go thru an enemy and into another, your basically doubling the chance to freeze, doubling the loh, and with burizas native cold damage, your slowing twice the enemies. Multi shot, high freeze/pierce chance and a decent rate of attack, you have a very effective follower.I've never tested whether or not the arrow that pierces will be guarantee a freeze if it froze the first enemy, meaning I'm not sure if the chance to freeze is based on the arrow or if it's based on each monster hit. (I assume it's each monster)

Thanks. I have the stats I mentioned and in D3 it is primarily the elites I want the scoundrel to deal with but from what you have told me it will deal best against packs.

"In the next Beta patch, Legacy items (or items that drop prior to Patch 2.0.1) will no longer be able to be enchanted. This was a decision we ultimately made because certain Legacy items, when enchanted, became disproportionately strong compared to new items, which isn't the intent."

"In the next Beta patch, Legacy items (or items that drop prior to Patch 2.0.1) will no longer be able to be enchanted. This was a decision we ultimately made because certain Legacy items, when enchanted, became disproportionately strong compared to new items, which isn't the intent."

I am a bit naive when it comes to keeping up to date with this but is Jim suggesting items from D3 can't be enchanted in ROS or does it apply to only rares . What is the definition of a legacy item? I don't understand. I hope I'm not the only one.

I am a bit naive when it comes to keeping up to date with this but is Jim suggesting items from D3 can't be enchanted in ROS or does it apply to only rares . What is the definition of a legacy item? I don't understand. I hope I'm not the only one.

Legacy item means every single item before loot 2.01 cannot be rerolled. That includes legendaries and rares. RoS will be a fresh start.

I've also stated my displeasure about this whole fiasco and believe a good number of players (even MvPs) are disgusted with this recent change.

And this has nothing to do with my items devaluing or my preparation gone to waste because if it weren't for this "prepping" I wouldn't have made money in these past few months.

In short, people are ignoring the elephant in the room in that this move shows how much blizz is willing to fix their game in that they've given up trying to achieve any level of success with loot 2.01's itemization.Hence proving that blizz as a whole don't give any two craps about how this game goes after they make their money over RoS sales. I will be making a very vocal post about this soon on barb forums.