Patch v1.1 for Titans of Steel - Warring Suns™ has just been released.
You can download it from our downloads section or via our True update feature that comes with Titans of Steel - Warring Suns™. For a list of fixed and added features please check the PDF file in the downloads section, or hit "Full Story".

Titans of Steel: Warring Suns v1.1.0

NOTE:

The patch will break saved battles compatibility. Players will have to finish
battles first before installing the patch ! In network games you have to use
same versions for host and clients to connect !
(IP port number for v1.1.0 is
42110)

1.
Added small 5 map campaign for real absolute beginners.
2. Added 'pick titan'
option in battle module.
3. Added second 'set balance' option screen.
4. Added option to break automove
but complete current move with F3.
5. Added visual display for call move/attack
buttons as well as F3. Pending actions will cause the buttons to be blue, causing
a skillcheck with call move will show yellow button.
6. Shortcut 'x' will also
work with open attack window.
7. Game will use IP in clipboard when launched with
tos_ws.exe /N. This will support BATTLE HQ.
8. Number of titans requested for
random teams set from 1 to random.
9. Improved missile splash hit calculation.
10. Only annihilated titans will be
removed from victorious team.
11. Ranks for random teams in netgames won't deviate
from setup.
12. Only Half combat XPs for hitting shutdown titans.
13. Prolonged flare duration
on successful defensive skill check calculated by skill/10 + max. flare duration/3.
14.
Maintenance for unallocated titans reduced by 50%.
15. Improved 'set map option'
and 'set team size' handling.
16. Leg mounted weapons have speed/5 penalty while
firing on the move.
17. Leg mounted weapons can't fire while titan is in any liquid.
18. Only CBT
weapons can fire on the hex the attacker is leaving.
19. Jocks allocated to a
titan and left behind during a battle will gain +5 development points in each
category.
20. Recycle time for short range missiles and vibra claw reduced by
1 sec.
21. Recycle time for flamer increased by 1 sec.
22. Breaking jump up/down will
cause skill check.
23. Wind will modify jump skill checks if wind power is greater
than 3.
24. Loosing the link partner will break 'wait on new foe' in attack mode.
25.
Added new sound setting with F4 and added test sound for effects.
26. Random jocks
with SRMs will improve on indirect fire skill.
27. Added team action mode display
with '9' key.
28. Added rare (1%) random jock rank deviation for +-2 ranks.
29. 'F2' will also
display info for allied human teams in hotseat games.
30. Clicking on red crosshair
during called hits will take you back to unmodified weapon selection. Firing
all possible weapons during called hits will take you back to unmodified weapon
selection.
31. Destroyed gyro will disable most move options.
32. IP port number is changed
from 42118 to 42110.
33. Added range and damage display in HQ module.
34. Added jock printout option
in HQ module.
35. Added power unit (PU) display for weapons in factory module.
36. New buttons
for squad repair in factory.
37. New weight text format in squad screen.
38. New event in tutorial after destroying
the building which will describe the deactivation of the attack mode.

More Info

In Other News..

The renovation of our logistic process was due to a sudden shut down of our fulfillment supplier in the US. In the very short space of a few weeks, we had to internalize all the production and shipment process for our boxed versions in our UK headquarters. We have literally worked day and night to shift from totally externalized services to a fully integrated service and our production team has pulled some real magic trick to complete a fully working process in time of the Christmas season.

On Gladius Prime there is only war. Orks, Necrons and Men vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the surface of the planet, escapees from an Imperial research facility. All life on Gladius will shudder in fear.

4 German Army Groups, 11 Armies, 4 Allied Armies 50+ Corps, 200+ Divisions are facing 13 Soviet Fronts, 500+ Divisions and Brigades. The great Soviet winter offensives are about to test the mettle of the Wehrmacht once again! All is in the balance.

This scenario by Davide Gambina(nikdav) models operation Uranus, operation Mars and the subsequent operations Little Saturn, Ostrogohsk-Rossosh and Voronezh-Kastornoe. All this on one huge map that gives the player full operational control.

Register your copy of Armored Brigade and get a chance to win a Casemate Book!

We are teaming up with Casemate UK for a very special lottery.

You have the chance to win a great Cold War title published by Casemate Publishers, including one copy of the famous novel Team Yankee.

The only thing you have to do until December 17th is to register your copy of Armored Brigade in your Member’s Area. After this period, we will run a lottery among the registered customers and reward 5 of you with a Cold War-themed book from Casemate Publishers. If you have already registered the game, you won’t have to do anything as you will be automatically added to the draw.