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Fan GamesA forum for discussion of any demos and fan games being made.
Not for discussion of Modifications.

Great!
A few problems though:
- It's way too slow, and it consumes most of my CPU. Actually, all of my Pentium II.
- The controls are hard, because Z is between T and U on my keyboard.

And how do you get some many clover leafs like in your screenshots? I only have three.

Sorry mate, a Pentium two had it's best days with Doom95, nothing personal.
In addition, this game (like most other 2D games) needs to be ran under a decent framerate, if you fail at having the minimum frame-rate, your gonna get slowed down..

He's referring to the depth layers. The difference between 2d and 3d is the Z dimension. Now we have X (width) Y (height) and Z (depth) because we get the impression of distance between the individual layers.

Great work, TakaM. Getting better each [day, month, year]

__________________

Quote:

Originally Posted by ChaosFish

Did you know? Over 30 million people lurk the MBN every day. We who actually post here are like celebrities to them.

This was not how we were expecting the last release of Twinsen to be.
We have recently come to the decision to continue production as an original game with no ties to the Little Big Adventure series.
I would like to thank Mr. Frederick Raynal for his co-operation and interest, Mr. Philippe Vachey for the wonderful music provided from the official LBA games, and of course the fans of this game.

The decision to drop development as a fangame was a tough one, and it's almost as hard to release the current build with all its flaws.

However, I know people have been wanting a substantial demo for a long time and I could not leave you guys hanging.

Just keep in mind, we are aware of every single glitch, fault, and flaw, there is no need to report any bugs or suggestions as this project has ceased production.