Unicornakitten

An iOS game made from requirements laid out specifically by my 3 year old girl:

– The main character had to be comprised of one half Unicorn, one half Pony, and one half Kitten.

– His name would be Checkmark, and he would swim underwater, avoiding fish.

– If he could avoid the fish for a certain amount of time, he would be awarded with a Trophy.

You play Checkmark: 1/2 Unicorn, 1/2 Pony, and 1/2 Kitten. Your only mission is to help him avoid touching the fish that swim around his ocean.

Each level lasts a certain amount of time, and if you can make it through with at least 1 health remaining, you get a trophy and automatically proceed to the next level. With the next level comes yet another pesky fish to avoid!

With random power ups to collect, an unlimited supply of levels, and the most addictive soundtrack this side of Pony Land, the only question you need to ask yourself is: “What level can I get to today?”

This project was also a great learning experience to become familiar with Unity 3D and it’s mobile support. Up until now, our Unity usage had been limited to Oculus and Virtual Reality.

Codetent developed “Happy Wall”, an iOS application for Canvas & Canvas which lets customers preview, and customize, available artwork on their own wall before purchasing. Content is updated in real time via API’s we also built into their existing website.