Sunday, March 10, 2013

As of version 13.03.10, there are now several video filters available. Thanks to Movit and MLT, these filters run on the GPU using OpenGL Shading Language for speedy, high quality, 16-bit (per color component) linear float processing! There are also some CPU-based ones (8-bit integer with gamma); you switch between them by using the GPU Processing option in the Settings menu. This provides a convenient way to compare them. The GPU filter processing even works in conjunction with simultaneous SDI/HDI monitoring. Also, it works for background encoding jobs. The screenshot on the Shotcut homepage has been updated. Oh yeah, I almost forgot to mention that with the GPU-powered Color Grading filter, we now offer 3 way color wheels. :-)