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The middle child of three, Serina is the heir apparent of her family's long-standing dojo, specializing in a special hybrid of Karate, Judo, and Aikido that has been passed down and refined since the 1500's, called Kiryu-ryu Aikido. Each generation of Kiryu women learn the art for self-defense, and teaches it to the next woman in line, if she so wishes to inherit it. As her older sister wished to pursue a career in law, the responsibility fell to Serina, who gladly accepted the opportunity.

Growing up very tall and athletic, Serina was a natural-born martial artist, worthy of the Kiryu name. However, deep down in her heart, Serina felt as if she did not deserve the honor of receiving that which had been passed down to her. As a child, she received a terrible wound to her forehead from her father; her mother gave her a pink cloth to cover the area, prompting Serina to continue to wear a pink hachimaki to this day. Now estranged from her father, Serina seeks to prove to herself that her mother was correct in naming her the heir, regardless of the shame and pain he brought upon the family.

Constantly building and re-building not only the Kiryu-ryu techniques, but the dojo as well, Serina decided to extend her family's style to the general public to help people that wish to learn self-defense. Upon admitting students to the dojo, New Hopewell experienced a boom in Aikido interest. Overjoyed with the progress the dojo had made, Serina and her mother felt as if they were on top of the world. Nothing could possibly go wrong for them.

But, one day, while cleaning the dojo grounds, Serina was approached by a familiar face: that of Midori Yuki, a former schoolmate of hers at Senri Private School. Having not seen Midori in a long time, Serina was pleased to see her again, but the sentiment was not shared. Midori came to challenge Serina to a fight, with Midori emerging the undisputed victor. Midori, in celebration of her victory, removed the dojo's sign and walked away, with Serina powerless to stop her. Dishonored beyond all comprehension, Serina was ready to give up all of her dreams, when suddenly, she received a text message from her cousin, Rin, saying that she can have her grudge match against Midori and bring honor back to the Kiryu name, and to Kiryu-ryu Aikido as a whole.

Almost automatically, Serina accepted Rin's offer and headed out to meet with her. God help Midori; the Crown Princess of Aikido is out for revenge!

Palettes

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Default White

Ryu

Kyo Kusanagi

Sol Badguy

Yusaku Kudo

Hattori Hanzo

Hwang Sung Kyung

Ayane

Hwoarang

Ein

Yamcha

Kitty Swap

Movelist

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Command NormalsKumogeri - f+HKA knee into a launching step kick. Damage scales down when used in a combo.

Uke - f+EXRini attempts to parry an attack, giving her slight frame advantage if she succeeds. Costs 1/2 of a meter.

Suirin - b, db, d, df, f+PA quick arm throw that tosses the opponent to the opposite side of Rini. HP version does more damage and throws the opponent further away.

Mozu-Sashi - f, d, df+PRini kicks the opponent upward and holds them briefly on one leg, then smashes them down onto the ground. LP version is actually a bound move, and opens the opponent up for more attacks, and can be comboed into. HP version can only throw low, falling, or downed opponents, and throws them to the opposite side. Both can be guarded.

Ashi-Barai - f, d, df+HKA leg sweep that functions much like HP Mozu-Sashi, but can only hit standing, falling, and downed opponents. A bit weaker due to being less obvious.

Kiryu no Arashi - 360 input in any direction + PRini quickly jumps into the air with the opponent, landing on them after plummeting toward the ground at a high speed. HP version is the strongest command throw, but has the worst range of them all!

More moves to come as they're created!

Super MovesNone here, either! So unfinished!

Win Quotes

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"I see you're having a lil' trouble defending yourself. We teach all ages at the dojo; get started today!"

"Alright! Since you've lost, now you gotta help give lessons at the dojo!"

"Yeah! nothing beats that ol' fashioned Aiki spirit!"

"I fight with the spirit of a mighty dragon. You don't stand a chance!"

Gameplay SynopsisSenri's version of a grappler, Rini is slow on her feet, but carries a lot of strength in her attacks. What she lacks in agility, she makes up for in sheer finesse; with a wide range of throws for different situations and ranges, Rini can control the close range effectively!Like Midori, Rini has the ability to intercept oncoming attacks and use her opponent's momentum to her advantage. However, unlikeMidori, Rini's way of doing so is through her Uke parry which, while it costs meter, is much more effective of a reversal option, as it activates instantly, and gives her frame advantage so she can start a full combo instead of having to perform the move and time it correctly. And, speaking of combos, Rini can chain most of her throws together, and even combo in and out of normal attacks! This makes Rini even more dangerous up close, because she can deal tons of damage with relative ease. Expect to lose at least 1/3 of your health when you eat a combo from Rini.However, not all that glitters is gold: Rini has no way of getting around projectiles without running and jumping. Not only that, but quicker fighters can take advantage of her slow movement speeds and floaty jumps; expect to see speedy and/or long-range characters frustrate Rini players easily.