Rest

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health.

Psychic

10

N/A

N/A

Generation II

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns.

Psychic

10

N/A

N/A

Generation III

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.

Psychic

10

N/A

N/A

Generation IV

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.

Psychic

10

N/A

N/A

Generation V

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.

Psychic

10

N/A

N/A

Generation VI

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.

Psychic

10

N/A

N/A

Generation VII

The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early.