This image from Reddit builds the case that a tank design for Command & Conquer Tiberium Alliances appears quite similar to a Games Workshop-designed tank from the Warhammer 40K series. Games Workshop is known for fiercely defending its intellectual property rights, so there is rampant speculation that if this claim turns out to be valid, legal action is likely to follow. Thanks Strategy Informer.

I also thought concept art was not important until I had to actually model 10 * 2 models for 2 races and keep them thematically, scale and functional together (10 for one, 10 for the other race) I only sort-of managed that.

Since then, I would never again do this without a concept artist helping me.

Did you per chance, ever notice indy games with open source (0 profit) models, and how often the models never fit together? That is exactly what happens when you don't have a concept artist guiding people towards a style.

This becomes even more Important because races are often with some kind backstory, unique biology etc. This is not something 3d-modelers usually can do (character art etc.)

You shouldn't under estimate how important it is to have a really good conventional artist in a team. Someone who can draw QUICK sketches, keep them thematically linked, improve upon them. While I work on turning a concept into a game-model ready to import and all, that person could lay out how the next ship should interlink (talking about spaceships, obviously ,p)

That person, is also the one who defines how the texture style looks (something 3D-Artists should probably not do, because while they are *great* people to make textures, they are bad people if the goal is to keep 10 ships of which 9 don't yet exist all look KINDA the same but not ENTIRELY the same ;p (texture wise ,p)