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General

Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available.

Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST.

New Feature: Hero Mastery Rings

A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them!

Heroes

Tank

Diablo

Base

Health increased from 2670 to 2825.

Black Soulstone [Trait]

Bonus Health reduced from 0.4% to 0.3% per Soul.

Talents

Level 10

Apocalypse [R1]

Mana cost reduced from 100 to 50.

Developer Comment: Diablo, surprisingly, is one of the lowest winning Heroes in the game. That doesn’t mean that he’s not extremely powerful at times or unpopular, so we don’t feel the need to make drastic changes right now. However, we are making a few small adjustments to make him better when he’s behind in a game by increasing his Health until he’s around 75 Souls. To allow Diablo to more commonly attempt to land his entire combo with Apocalypse, we’re reducing the Mana cost. Interestingly, Apocalypse is chosen a lot more often, but is actually a 5% lower win rate, so we want to make the Heroic win more without drastically shifting the perception of its power.

Bruiser

Artanis

Talents

Level 10

Purifier Beam [R2]

Movement Speed increased from 3 to 3.2.

Developer Comment: The Movement Speed changes hurt the ability for Purifier Beam to stick to a target a little more than most abilities. When increasing Movement Speed of Heroes, we knew that Abilities would be more difficult to land which would require players to adjust, but Purifier Beam doesn’t allow you to aim differently. That being said, Purifier Beam is still very comparable to Suppression Pulse in terms of pick rate and win rate, so we think a very small adjustment is in order.

Rexxar

Damage bonus against Mercenaries and Minions reduced from 200% to 150%.

Flare [Active]

Cast range increased from 15 to 25.

Level 4

Hunter-Gatherer [Passive]

Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe.

Maximum stacks increased from 20 to 25.

Developer Comment: Rexxar, while a niche Hero, is overperforming compared to his competitors. We don’t think we need to nerf him too much (in spite of his 57%+ win rate), but he has room for another small nudge in the downward direction. We’re targeting a few of his Talents that are much more powerful than the other choices on the tier so encourage a variety of Talent selections too (though this is secondary to trying to provide an overall nerf to the Hero).

Developer Comment: Twin Blades is outperforming compared to other options, so we’re slightly reducing its power and increasing the power of Taunt to incentivize Varian players to try tanking for their team more often. We’re also buffing a slew of under-used talents which should give Varian players more options to consider when deciding how to build the hero.

Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.

Developer Comment: Ana was one of the Heroes most affected by the Movement Speed change a few patches ago. We have been waiting to see where she stabilized at and are ready to give her some buffs to help bring her back to where she should be. On top of a small baseline Healing increases, we wanted to remove the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks.

Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.

Developer Comment: Our favorite old man is still lagging behind his healer friends, despite the suite of buffs he's seen in the past few patches. Rather than pushing his numbers even higher, we're giving him a boost to general usability by making his potions display their impact location before they land and increasing the area in which his trait will function. Additionally, we're giving the various gem talents a bit of damage to make them more attractive options overall.

Li Li

Talents

Level 4

Hindering Winds [W]

Moved to level 13.

Slow duration increased from 1.5 to 2 seconds.

Level 13

Surging Winds [W]

Moved to level 4.

Cooldown reduction reduced from 3 to 2 seconds.

Developer Comment: Hindering Winds was a bit too effective compared to the other options available at level 4. Rather than nerfing it into oblivion, we're swapping its position with Surging Winds at level 13. This should open up her talent options a little bit and give us room to make further adjustments to the rest of her kit in the future.

Lt. Morales

New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50.

Prolonged Safeguard [W]

Removed.

New Talent - Medi-Drone [W]

Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.

Developer Comment: Prolonged Safeguard was not a very exciting talent pick and its increased duration bonus was redundant against Vanadium Plating’s duration increasing mechanic. We decided to consolidate these mechanics onto one talent and explore offering an entirely new mechanic for the other. This new replacement, Medi-Drone, gives a limited amount of multi-target healing, something Lt. Morales was previously lacking and often requested in your feedback.

Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown.

Talents

Level 10

Scarlet Aegis [R1]

Cooldown reduced from 90 to 70 seconds.

Level 13

Saintly Greatstaff [Trait]

New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark.

Level 20

New Talent – Guiding Light [Active]

Activate to grant target ally a permanent Zeal. Only one target can have this at a time.

Developer Comment: We have been actively listening to player feedback on the recent rework to Whitemane, and are making some changes to her to address them. Overall, her Talent Tree seems to be in a much healthier spot, and with the addition of some new baseline mechanics, we are hoping that she now feels closer to the Scarlet Inquisitor we all know and love!

Developer Comment: Qhira continues to sit in a really Healthy spot overall, but Finishing Touch was well being well out-performed by her other Level 1 Talents. We are hoping that this buff helps equalize the Talent Tier!

Developer Comment: From a balance perspective Junkrat’s recent changes have been fairly successful. His talent pick and win rates are in a much healthier spot, and these follow-up changes are meant to even out his talents and slightly increase his power level.

Developer Comment: Li-Ming continues to be slightly lower performing than we would like, so these changes are directed at giving her a small survivability buff as well as a couple tweaks to under-performing Talents.