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BallisticNG - Wipeout fan project

This is the thread where BallisticNG started! BallisticNG is a free love letter to the original Wipeout trilogy, you can find it on Steam using the links above. There is also a discord server if you want to talk with us directly.

About (steam description)
BallisticNG is a free anti-gravity racing game that takes the genre back to basics and aims to deliver a similar experience to the original Wipeout games on the Playstation One. Coupled with the gameplay is an artstyle that seeks to completely mimic that retro 90s Playstation look with a few extras thrown in.

You are a pilot in the 2159 Anti-Gravity League and you can choose to race for a variety of corporations all looking to get their own outcomes from the race. The game comes with a large array of tracks with five increasingly fast speed classes. Each team is configured for different playstyles, all have their pros and cons and itís up to you to find which one you like!

Features:

14 tracks all in unique locations

13 teams setup for different play styles

5 gamemodes - Arcade, Time Trial, Practice, Tournament and Survival

A big arsenal of weapons to slow and damage your opponents

Cockpit view - each ship has a unique cockpit!

A soundtrack full of songs inspired by electronic music from the 90s and early 2000ís

Modding Tools - Custom tracks, custom ships, custom sounds, custom music, workshop support and more to come in the future!

Dev Branch
The dev branch is a branch of the game on Steam which is updated nearly every day, sometimes multiple times a day. It's the best way to try out all of the latest additions and changes as they happen.
To join the dev branch right click the game on Steam and then go to properties, the betas tab and then enter the password PsygnosisWereCoolGuys, click check code and if you entered it correctly then you'll be able to select Developer from the the dropdown menu. Once you've selected that branch the game will then update.

this is really awesome thinking, unfortunately i cannot help coding, cause i don't know how to code. but i could help as a testpilot ;D
i'll follow your project that's for sure. maybe Apple Guy Cipher can help with the coding, i think he's studying this kind of stuff. obviously i cannot spewk for him, but he's a nice guy so who knows...

No they are not. Sony holds the copyright for all Wipeout branding and content, including the original games. This is why the SSGX team had to remove their remake of Porto Kora from their game and cannot use ANYTHING from the Wipeout games.

Originally Posted by bigsnake

This project has no intent to break Copyright

A complete remake of a game without the copyright holders' permission IS a breach of copyright. At the very least you would need to make sure that none of the original names, logos or trademarks are being used.

Damn, sorry Hellfire my bad. I've amended the copyright section of the original post and added some more information about a few topics I hadn't mentioned. I should have worded it a lot differently then I did, apologies for that.

First of all, the product would be free and bigsnake won't focus on profits of any kind.
Secondly if he remakes everything from scratch it would be his very own work.
Third, in doubt change the name, put a simple space inbetween.
Forth, Idk but are content part of the brand? Again, change names.
Fifth, would Sony give a damn?
Sixth, how many story elements do you bring in? May I could help you with that. (I can't do much coding though).

There have been some fan made remakes like this that have been shut down by the owners of the original IP,like Metal Gear or Chrono Trigger,so the possibility that Sony isn't okay with this kind of thing exists

like Metal Gear or Chrono Trigger,so the possibility that Sony isn't okay with this kind of thing exists

Those are much larger franchises though, and with a new Metal Gear right around the corner it would understandably be in Sony's and Konami's best interest to try and get all the attention directed at the real game. You are very right though and there is the possibility Sony won't approve. Wipeout is a much smaller franchise that isn't exactly cashing in anything for Sony right now so the likelihood of them stopping this project would hopefully be much slimmer. If Sony see this project and decide they want to tell me no then fair enough, like I mentioned I'll rename the project and swap out anything that's copyrighted for original content. Unofficial remakes are definitely a large topic of controversy and I understood what could happen if I posted this thread.

Originally Posted by Jonny

Sixth, how many story elements do you bring in? May I could help you with that. (I can't do much coding though).

Since I am quite weary of copyright I'm not looking to really make any suggestions about the story in the game, although if you can think of any alternative stories that could fit well then that would be great!

Originally Posted by JFthebestJan

this is really awesome thinking, unfortunately i cannot help coding, cause i don't know how to code. but i could help as a testpilot ;D

Sweet! People who can test the game is always very useful, more useful then you might first think

May I please make a few suggestions? Ive been thinking about what a remake of 2097 would be like for a really long time now.

As far as gameplay is concerned, do you think you could simply make the game fast? What I mean is make phantom exceed the sound barrier. maybe 2097 kph? I say this because Wipeout has never had a topspeed exceeding 800 kph. just make the track wide, 20 km long, buff up the speed and stuff. If it doesn't work out that's fine though.

Story. oh my. This gets me excited because I have been working on a Wipeout fanfiction since November. my Idea is to basically "reboot" the story; fusing Wipeout 1 with 2097. I have a lot written down, but it's still only a draft and it's not ready to be posted in full. I can summarize my basic idea if you want, but I don't really know how in-depth you want this remake's story to be.

Making the tracks really wide is a bit over the top, it would take away one factor why Wipeout is quite hard to begin with and make it more like FZero, even at higher speed it just wouldn't feel right. Respect for the idea though. Speed is a top priority. At the moment I have the four speed classes in but I'll happily add more. A work around for the speed making the ships uncontrollable (which would warrant the wider tracks) is to just increase the ships grip per speed class, I'm already doing this with Venom and Flash having a lower grip then Rapier and Phantom. The sensitivity of airbrakes is also determined by how fast the ship is traveling, so going faster will pretty much just rely on making sure you have extremely good reaction time until the speed becomes ridiculous.

If you think your fanfiction is ready to be summarized then post it, it's always interesting to see what people come up with In terms of the story in-game it will more then likely be about the same as the actual game where the story isn't given to you directly, but you can get a gist of all the basic events through advertisements (like in Wipeout 2048 where you have messages about Piranha possibly leaving the AGRC).