Sindragosa guide for Knights of the Frozen Throne

Table of Contents

Sindragosa is the third boss in the Upper Reaches, the second
wing of the Icecrown Citadel adventure from the Knights of the Frozen Throne
expansion.

1. Health, Hero Power, Cards, Etc.

Health

30

Hero Power

Frost Breath is a triggered Hero Power that activates when
Sindragosa reaches 20 and 10 Health. It turns all enemy minions into blocks
of ice that take up a space on the opponent's board and cannot be removed.

Icy Touch is a Hero Power that becomes active once Sindragosa
reaches 10 Health. It requires 2 Mana and deals 2 damage to a target.

2. Strategy and Deck Building

Sindragosa is a difficult boss fight that takes place under very restricted
conditions. The fight starts with 4 blocks of ice on your side of the board.
These blocks cannot be removed and take up 4 of the 7 slots for minions on the
board. Upon reaching 20 and 10 Health respectively, Sindragosa will also turn
any minions you have on the board into more blocks of ice, restricting the
board further. In addition to this, the boss also uses 4 copies of
Unchained Magic which greatly punishes you for holding onto spells and
are only used if the you have at least 1 spell in hand.

Upon reaching 10 Health, Sindragosa will gain Icy Touch to deal
further damage, making things even more difficult on top of the other
restrictions. Sindragosa lacks any hard removal spells to control the board,
relying on just 2 copies of Dragonfire Potion and Dragon's Breath,
and minion trading. This makes it very weak to large minions and the best
strategy for the boss is to deal 20+ damage to kill the boss in a single turn
and avoid the fallout of Frost Breath.