About SIGGRAPH 2008

Now in its 35th year, the SIGGRAPH conference is the premier international event on computer graphics and interactive techniques. SIGGRAPH 2008 is expected to draw an estimated 30,000 professionals from six continents to Los Angeles, California.

Who

The SIGGRAPH conference attracts the most respected technical and creative minds, focusing on: research, science, art, animation, gaming, interactivity, education, and the web from around the globe. SIGGRAPH 2008 is sponsored by The Association for Computing Machinery (ACM), an educational and scientific society uniting the world's computing educators, researchers, and professionals to inspire dialogue, share resources and address the field's challenges.

What

The SIGGRAPH conference and exhibition is a five-day, fluid, interdisciplinary educational experience including a three-day exhibition that attracts hundreds of exhibitors from around the world. SIGGRAPH is widely recognized as the most prestigious forum for the publication of computer graphics research. In addition to SIGGRAPH's leading-edge technical program, the conference's installations provide close-up views of the latest in digital art, emerging technologies, and hands-on opportunities for creative collaboration.

Additionally, the conference is home to the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. Since 1999, the festival also has been an official qualifying event for the Academy of Motion Picture Arts and Sciences "Best Animated Short Film" award.

Where

Los Angeles Convention Center, Los Angeles, California, USA

When

Conference: 11-15 August (Monday through Friday)
Exhibition: 12-14 August (Tuesday through Thursday)

Why

To inspire the computer graphic and interactive techniques community to converse, innovate, educate, and collaborate at the crossroads of science, art, and technology.