The genreDiversion 3E Manual

Go beyond just a diversion with this revised and expanded genreDiversion universal roleplaying rules manual that is more versatile, more dynamic, more heroic, and more exciting. This book provides a game system that is not only easy to learn and quick-playing, but also extremely customizable and flexible. The rules are simple, allowing you to get down to business -- playing the game -- quickly. Optional rules can either be ignored or easily implemented -- and provide a framework for building your own game elements. Consistent mechanics for characters, vehicles, and creatures avoid confusion. Built-in rules for magic, and guides for directing the game and adapting older titles expand the game's horizons even further. If you've been looking for a roleplaying game system that you can sink your teeth into quickly and has the versatility needed for just about any setting, look no further.

Ability-Centric Characters
Focus on a character's raw potential rather than his training to get things done. While skill refines a character's accomplishments, raw talent makes them happen.

Create Characters Your Way
Characters can be built using a variety of methods, from random choices to arbitrary or controlled assignments. Custom species and vocations can be created as a framework for characters in a particular setting. New gimmicks can be devised to add special powers, such as for the supernatural and scientific enhancements.

Quick Resolution
Roll dice (two six-sided) only for tough and contested challenges, maintaining a smooth progression of story. Resolve focused situations like combat using a simple scale of difficulty that can be influenced by various factors. Utilize optional elements like experience to gain the advantage or exploits to make the most out of success.

Vehicles and Monsters
Apply the same basic mechanics to vehicles and monsters, from cars and starships to dragons and sea monsters. Engage in chases, dog-fights, and even desperate battles with larger-than-life creatures.

Miniatures and Maps
Miniatures and maps can be used to better visualize combat and vehicle interactions. While this adds a more tactical feel for those who prefer such elements, it is not required.

Unbidden and Forsaken
Dive into the action with a ready-to-use modern setting based on our older Unbidden game.

Pursuits
Skills are now known as pursuits and range from incompetencies to masteries (similarly to Active Exploits's skills), providing a bonus/penalty on related tasks and define the effects of most exploits.

Easier Dice Rolling
The margin has been eliminated--simply roll equal to or greater than the difficulty rating to succeed (the ability rating is added to the dice total); difficulty values are now ten greater than their GDi counterparts.

Tougher Characters and Monsters
Characters can use experience to directly affect play. They also possess greater levels of health, allowing them to take more punishment; these added levels can be easily ignored for more gritty games, maintaing the same scale as found in GDi.

Quicker Combat
Difficulty values for contested actions in combat are quick and easy, typically adding an opposing character's ability to a base difficulty. Optional weapon gimmicks can also be utilized for more detail or ignored for super-fast resolution.

Scaling
Not only can characters' abilities be scaled to super proportions, but guidelines are provided for mixing elements of different scales, including sizes and damage.

While this game manual is part of the Story Engine 3E Roleplaying Framework, it has been specifically designed as a universal system that provides easy-to-learn and quick-playing rules.

Precis Intermedia's PDFinPrint™ service is available for this product after purchase. Now you can get PDFs made into softcovers for a small fee. Contact Precis Intermedia after purchase for more information.

GD3E is a good system -- but there are a few major flaws within the rules. Game mechanics are fine until they deal with Hit Points, Health, and Damage management. These issues are too complicated for the type of system that it pretends to be. If you [...]

I have been reading different "universal" rules systems for the last month and trying to find one that would work best for me. I started roleplaying with D&D 1E basic/expert set and have played many of them through the years. I have been happy with GURPS [...]

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