—Khurg Granngh, Outsider and Founder of the Skullhunters, At the end of the testing of a new initiate.

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The Skullhunters of Khurg have focused on the art of Rage. Thus, high level Barbarians are the only ones able to pass the Test of Khurg. Khurg is a being who has become incredibly well-known, and resides in a tower made of bone in Limbo. Finding this tower in the swirling void will not be easy-- indeed, it would be impossible if you were not called to by Kurgh himself. Upon entering, you immediately are reduced to 0 Hp if you are not of a Chaotic alignment.. Khurg then approaches you. If you can land three blows on him, he will teach you. The only way to do this is to fly into a rage, and you will only do damage if you have more then twenty strength. If not, well, you die. Hey, no one ever said it would be EASY.

Improved Rage: At 1st level, a Skullhunter of Khurg is so used to raging, he takes no Armor Class penalty while doing so.

Damage Reduction: Every other level, a Skullhunter of Khurg gains a point of Damage Reduction, as a barbarian does. These stack with any Damage Reduction points already gained.

Improved Greater Rage: At 3rd level, a Skullhunter of Khurg gains an additional two points of Strength and Constitution while raging. These stack with the points he already gains. If Skullhunter of Khurg does not have Greater Rage would and gain this ability, he instead gains Greater Rage. When a Skullhunter of Khurg would gain Greater Rage and already has it, he instead receives Improved Greater Rage.

Improved Indomitable Will: At 5th level, a Skullhunter of Khurg gains an additional +3 Will save while raging. This stacks with the save he already gains. If Skullhunter of Khurg does not have Indomitable Will and would gain this ability, he instead gains Indomitable Will. When a Skullhunter of Khurg would gain Indomitable Will and already has it, he instead receives Improved Indomitable Will.

Improved Tireless Rage: At 7th level, for three rounds after raging, a Skullhunter of Khurg keeps the additional will save he receives while raging. If Skullhunter of Khurg does not have Tireless Rage and would gain this ability, he instead gains Tireless Rage. When a Skullhunter of Khurg would gain Tireless Rage and already has it, he instead receives Improved Tireless Rage.

Improved Mighty Rage: At 9th level, a Skullhunter of Khurg may Rage three times as long as usual. If Skullhunter of Khurg does not have Mighty Rage and would gain this ability, he instead gains Mighty Rage. When a Skullhunter of Khurg would gain Mighty Rage and already has it, he instead receives Improved Mighty Rage.

Blessing of the Chosen: At 10th level, a Skullhunter of Khurg may, while raging, choose to become the embodiment of rage. If they do so, their Strength is doubled, they gain a fly speed of 120 ft (clumsy) and have true seeing as the spell. They remain in this state for as long as they rage. When they are done, their Hp is reduced to one, and they immediately fall asleep. (No save.) A Skullhunter of Khurg must also be a level 20 Barbarian to gain this ability.

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Combat: Skullhunters of Khurg focius on flying into a rage as soon as possible, and then promptly killing everything within their reach. It's simplicity and its effectiveness are both staggering.

Advancement: A Skullhunter is obviously designed to advance alongside the base Barbarian class, and would not really benefit from any other class. They are the best at what they do, and they do that only.

Resources: All of the Skullhunters of Khurg are brothers, and will die for each other. They will never refuse help too another initiate.

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Characters with ranks in Knowledge(the planes) can research Skullhunters of Khurg to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

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