Allow other crafting profession with biochem!

Why is it stupid? Those artifice item are bonus reward for pick up crew skill. If you want unlimited med pack and so, than you can't have artifice bracer, belt or relic or bomb. Player pick up biochem can't use other crew skill's best item, why should you be able to use their best item while keep your own crew skill?

Why is it stupid? Those artifice item are bonus reward for pick up crew skill. If you want unlimited med pack and so, than you can't have artifice bracer, belt or relic or bomb. Player pick up biochem can't use other crew skill's best item, why should you be able to use their best item while keep your own crew skill?

First, you can have all of the BOP items AND reusable Biochem consumables. Everything you listed (except the grenade) as BOP created by SWTOR crew skills can still be equipped after dropping the profession. All you need to do is level BIochem last as it is the only one that requires the player to actually have the skill to use the item (except grenades which are meh anyway).

Second, you listed all the various trade benefits from WoW crafts, yet failed to mention they are all balanced with each other so regardless of which profession you pick, the stat boost is this the same (unlike SWTOR). They also all require the player to have the profession to get the benefit, so you can't do like SWTOR and chain level the various professions to get all of the beneifts.

Lastly, this isn't WoW or any other game, so just because another game does something doesn't mean it is the best or only way it can be done. Not to mention if you are going to copy another game, you'd need to copy the entire design not just pick and choose parts of it selectively and then call them equal.

Why is it stupid? Those artifice item are bonus reward for pick up crew skill. If you want unlimited med pack and so, than you can't have artifice bracer, belt or relic or bomb. Player pick up biochem can't use other crew skill's best item, why should you be able to use their best item while keep your own crew skill?

You don't even understand what people want do you?
people want normal reusable stim to be accessible.
These are not the best items for biochem. If i can craft an orange boot (augmented) and sell it to a biochemist, i should be able to buy a reusable stim from biochemist in return.

Why is it biochem can benefit from all other crafting' unique (useless grenade excluded), when no other crafters can enjoy biochem's?

Since swtor was released people where whining about reusables, and no we biochems aint the only ones that have those, Cybertech for one and i rather have an augmented belt and wrists from synth. too
But yeah bioware did listen to the whining and said reusables gonna be phased out, Grats guys another one for the team

Since swtor was released people where whining about reusables, and no we biochems aint the only ones that have those, Cybertech for one and i rather have an augmented belt and wrists from synth. too
But yeah bioware did listen to the whining and said reusables gonna be phased out, Grats guys another one for the team

the biggest scourge to any MMO game is its community

are you really trying to justify the benefits of grenades, compared to stims + adrenals + health packs?

and stop feeling special, it's not like we all don't already roll biochem for mains, since it was discovered to be the end-all-be-all crafting skill for serious mains a couple of months back.
we just felt that some semblance of equality needs to be in order.

edit:
also, here's a thought.
if you really want reusables strictly for crafters only, would you like if if every other item has a time limit on it, after which it would be unusable?
see that augment-slotted armor? you can have it, but only for 24h, after that you need to buy another one. want a permanent one? go armormech.
see that augment-slotted weapon? you can have it, but only for 24h, after that you need to buy another one. want a permanent one? go armstech.
like it?

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.