The 5TH ITALIAN SCHOOL OF VIRTUAL ARCHAEOLGY is organised by CNR ITABC andCNR ISTI, in cooperation with CINECA and University of Padova, and is hosted by CNR-ISTI in Pisa. The school originates from the "Virtual Archaeology" national school, organized in 2009-2011 by CNR ITABC and University of Padova. From 2011 the School is part of the VIRTUAL HERITAGE INTERNATIONAL SCHOOL PROGRAM organized by the European Project V-MUST.NET

The 2013 school will be more focused than the previous editions, with the aim of introducing participants to three main sub-fields:

processing of 3D/2D sampled data to support the needs and constrain of archaeological documentation and study

presentation technologies, enabling easy production of multimedia presentation for the web or for museum kiosks

interpretation and reconstruction of the archaeological and ancient landscape, through Virtual Reality and Computer Graphics techniques

The program includes: lectures from leading experts in the field; intensive exchange among students and teachers living in the same environment; a multidisciplinary approach and the inclusion of practical, hands-on experiences. The lessons will be also focused on the common needs of the practitioners in the field of Cultural Heritage, collected through the input of V-Must partners and the content of the applications to the course.

The school introduces participants to the new field on web deployment of VR and AR Applications ("VR/AR Apps") as well as related topics on applied CG tecnology in the area of virtual and augmented digital heritge, 3D reconstruction, technological tools dedicated to processing and integration into web front ends, ported to mobile smartphones and registered with the physical world.

The Advanced School of Computer Graphics for Cultural Heritage
is an intense, 5 day, graduate level
course in the field of Virtual Cultural Heritage.

This year the school is in collaboration with the European Network of Excellence V-Must net http://www.v-must.net/ and aims at completing and deepening the training of graduate
students, Phd students and young researchers in order to develop
advancend computer graphics tools for Virtual Cultural Heritage.

The topics covered will include:

Modeling cultural scenarios in an open pipeline from archeological and historical sources