SnailUI

SnailUI is a pixel perfect UI, meaning everything is aligned perfectly. SnailUI skins almost everything, including the minimap, action bars, casting bars, etc. SnailUI is currently in a beta state, so there are probably plenty of bugs to be found. I would appreciate it if you reported them in the comments or through Twitter.

A lot of aspects of SnailUI can be changed via the in game interface options (or by typing /SUI or /SnailUI) or via the lua files themselves. This UI is also using !NoTaint to fix talent related bugs and Tuk's warlock bars addon as a temporary fix until oUF is updated. Should you need to contact me, I can be found via Twitter. (@1Snail)

You can also stay up to date with the cutting edge versions of SnailUI by visiting its GitHub repository here: https://github.com/snail23/snailui (The files here can change many times a day so it's not recommended to use this version of SnailUI unless you know what you are doing)

Read: SnailUI relies on both oUF and oUF_SpellRange, so make sure that these 2 addons are installed before continuing. To install SnailUI, just unzip the SnailUI folder into your World of Warcraft / Interface / Addons folder and you are good to go.

Change log for SnailUI

This is where I will document the changes made for SnailUI in each release.

1/2: Not sure what to tell you, it's working fine for me but if you change specs you need to /reload for the UI to change stuff around for the new spec.

Well, try again today, and I see my mana, but in a group, no frames like you juste above my UI. I see my teamate in the left side of my screen, in square button semi-transparent, but not like you (I tried a /reload after grouping but no luck)

Triple Edit (it's a new record) :
Find my problem. I'm French, so I force your loop with the class monk to be everytime a DefaultHealerWithClassBar. Guess I will edit each class with my favorite layout

I see. I'm on a US client so I am guessing the french class names are different. That could be why the UI isn't detecting it. I'll look into this, thanks for the heads up.

1/2: Not sure what to tell you, it's working fine for me but if you change specs you need to /reload for the UI to change stuff around for the new spec.

Well, try again today, and I see my mana, but in a group, no frames like you juste above my UI. I see my teamate in the left side of my screen, in square button semi-transparent, but not like you (I tried a /reload after grouping but no luck)

Triple Edit (it's a new record) :
Find my problem. I'm French, so I force your loop with the class monk to be everytime a DefaultHealerWithClassBar. Guess I will edit each class with my favorite layout

If everything that you say is working as intended, and you gave the option to switch themes in game, and that all classes/roles are supported, then why do I only get one theme to show up? Where's the in-game options you speak of? Because one check box for threat coloring do not in-game options (plural) make. And no, I don't consider the theme switcher to be an option, since it doesn't work.

Something is OBVIOUSLY not working as intended.

As it stands, this add-on does NOT work as your description says it does.

The theme switcher works fine. It's only showing the default theme because that's the only theme there is. It's meant for allowing users to create their own theme and use it if they want to.

If everything that you say is working as intended, and you gave the option to switch themes in game, and that all classes/roles are supported, then why do I only get one theme to show up? Where's the in-game options you speak of? Because one check box for threat coloring do not in-game options (plural) make. And no, I don't consider the theme switcher to be an option, since it doesn't work.

Something is OBVIOUSLY not working as intended.

As it stands, this add-on does NOT work as your description says it does.

Well, you should get going on that, because your description is misleading.

This addon is in a beta state and my description is not misleading whatsoever.

Originally Posted by aceman67

You say there's a lot of in-game options, when in fact, there are none, and you only mention editing LUA files in passing, when in fact, it's entirely necessary to edit said files.

No, I never said that. The description states:

Code:

- Theme based UI that offers tons of customization

Which is entirely accurate. You don't need to edit any files, everything is already working. You would need to change settings in the config file if you wanted to add anything that is not currently in the UI. (Such as a 3rd action bar, like others here have done)

Originally Posted by aceman67

One of the appeals of ouF is that it should work out-of-the-box with minimum of effort, which is why tried your addon out, and I was sorely mistaken and mislead by your addon description.

There aren't none, there are currently 2. As far as working out of the box, that's exactly how SnailUI currently works. My UI is working just fine and the description is not misleading.

I'm sorry that you didn't like what the UI has to offer but please do not blame your inability to read the project description on me. In game settings will come but they are not very high on my list of things do to.

I work very hard for free to provide a nice, minimalistic UI to users like yourself. TukUI also worked like this for a long time where it had very little in game options but a lot of customization options offered through configuration files.

I'm not getting any customization options at all. All I get is "General" with a theme drop down that only has Default in it. Nothing else.

Yes, what you are seeing is intended. There isn't a lot of customization available in the interface options at this time because I am working more on features. You can however, customize a lot of stuff by editing the lua theme files in SnailUI/Themes/Default.

Originally Posted by Adu

Is there a stance bar somewhere hidden with a mouse over ?
Because it's a pain to have to open our book to switch stances

There currently is not a stance bar because it has variable buttons which would really screw up the squareness of the UI and they are meant to be keybound, sorry.