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Lux
Build Guide by MillD

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Introduction

Who is Lux?

Before you decide to play a champion, you should ask yourself a question:

Who Is?

Well, Lux is a long-range AP nuker.
She has a mass of CC a great finisher ultimate and a decent shield to keep your team alive.
A Great MID Champion but mostly played wrong,ends up as a feeder and makes Lux look bad.
I'l show you HOW NOT to become a feeder but a supercarry and i even decided to make a support part.

Pros / Cons

PROS:
-Big Range
-Dominant in MID (in most cases)
-****load of CC
-Protects whole team with Prismatic Barrier (if you can hit the whole team)
-So easy to poke that it is not even fair
-Lots of Fun

CONS:
-Early Mana problems
-Skillshot champion (if you have problems with skillshots you might have a problem)
-NO Escape Abilities
-You WILL get Focused

Summoner Spells

GOOD SPELLS:

Teleport - Play it as:AP Carry
Good thing to get out and back to lane quickly! You can help other lanes and position yourself by teleporting on a Sight Ward. Flash - Play it as:AP Carry,Support
Only and remember ONLY way for you to escape a gank!
You can also use it to position yourself in a teamfight. Clairvoyance - Play it as:Support
Supports take this for map control. Always!

VIABLE SPELLS:

Heal - Play it as:Support
If your carry asks you to get this due to Lux's lack of healing abilities take it instead of Flash, always have your Clairvoyance! Ignite - Play it as:AP Carry
If your team lacks Ignite you should take it instead of Teleport. Clarity - Play it as:AP Carry
If you're a fan of this take it instead of Teleport;but keep in mind Clarity is plain bad late game and you will have a ****load of Mana due to Tear of the Goddess. Exhaust - Play it as:AP Carry
Really ****py summoner spell pick but if your dumbass team has no Exhaust pick it and use it well.

The poke tool!
Land your Light Binding first for most effective results.
You can use this without Light Binding as it has it's own slow so your enemy cant walk out of it that easy.
It is also a good slow in teamfights so don't pop it straight away.

Doran's Ring - If you're a newbie take Doran's and follow the rest of the guide.

MORE ITEMS:

Boots of Speed - Make them next so you can perform your Advanced Poke Combo easier.

Tear of the Goddess - Let's kill that Mana problem. Sooner you get this the better it gets as you get more max. Mana for every spell you cast so try to spam spells as hard as you can. If you do it your late game Archangel Staff will turn you into a monster.

Mejai's Soulstealer - Many people dislike this item. They say "If you die you lose all your stacks"! This is what Lux is all about... Positioning! You have massive range, just stay behind,spam spells , get kills or at least assists - your offtank will defend you.
This is a risky item but champions like Lux, Katarina and LeBlanc shouldn't have problems getting kills and maintain their Mejai's Soulstealer.