Bringing along over three hundred fixes to Assassin’s Creed Unity, Patch 3 for the game will go live on Wednesday, November 26 for PlayStation 4, with Xbox One and PC versions of the game seeing the update later this week.

While the update does address some issues with frame-rate, Ubisoft adds, “We still have a future patch planned to further address frame-rate concerns.”

Here’s the long list of notes for Patch 3 in Assassin’s Creed Unity:

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op:

(90+ various low reproduced crashes)

Fixed specific frame-rate drops:

Improved general frame-rate on PS4 by lowering the priority of the online services thread

Fixed frames-per-second drops while Arno climbs on the RHP building of Palais de Justice

Fixed fps drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas

Fixed fps drops in Sainte Chapelle

Gameplay (Navigation, Fight, Stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:

[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type

[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.

[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam

[Saint-Louis] Arno remains stuck while trying to pass over a table

[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame

[Porte-Saint-Denis]Arno remains stuck after falling between 2 props

[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent

[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop

Arno will remain in a running animation for several second after jumping from a collision to another

Climbing up angled edges is very slow.

Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.

Beam Low Profile Step is too fast over greater distances in between beams.

Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.

Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues

Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player

Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost Uplay reward.

Arno will teleport when descending from Fences and Walls

The Stealth Boost counter does not work properly.

Climb to Hang corner transition isn’t always smooth.

AI & Crowd

Fixed various animation issues

[Café theatre] Intendant slides quickly from between two stations

NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues

NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking

If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.

[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno’s actions

Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues

[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.

[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall

[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d’Aquin are not scared if Arno draws his sword

[Louvre][Feydeau] Missing chair from the NPC Station near a building

[Ventre de Paris][Porte-Saint-Denis] The npc’s standing on chairs at the indicated house interior are fleeing into the props when Arno scares them

Character model issue in a crowdlife station.

When remaining idle in the game for multiple hours, player will see crowd floating in the Air.

Horse carts fall through world when moving 115m+ away from them

[Louvre – Tuileries][Crowdlife] Some people from the crowd are spawned in the ground

Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues

The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being

Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session

Wrong session attached to game party after having received a ghost

[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time

The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles

[Mission: DANTON’S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.

Storm failure error 0xB9145EA0 received after accepting invite to a coop mission

[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards

Client can be not pulled into host’s world after accepting party and game invite

Players can be stuck on “waiting for the other players” message after starting a heist following certain steps

The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world

One of the clients can receive Server error message on the search screen for LB050

Sometimes, other friends gamertags appear for the ones invited in toy sessions

The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission

[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn’t update until the Host exited the session

Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations

The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.

All 4 players can remain on an infinite “Waiting for other players..” loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search

User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.

Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen

Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.

All players can get stuck on a black screen after starting the transition from freeroam to a mission.

Accepting an invite towards an empty session can leave the user without in-game sound.

[Mission: SMUGGLER’S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black

Toy members can remain on “Waiting for players” after 2 players quit the group and the remaining toy started another mission

Accepting an invite to join or rejoin a player in a session can send the user in another session with other players

Support ability to start a COOP or Heist mission with the progress tracker if that Mission’s World is not the Player’s current world

Fixed various host migration issues

Performing a Host Migration while the users are on the AMD screen will split up the TOY

The former host of a session receives the “Connection failed” error after being invited back into the mission by the new host

Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues

When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission

[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2

A client that joins a private session while in another private session has three loading screens

Join in progress Ghost does not spawn while the user is in Versailles

The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam

One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.

[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1

[Mission: WOMEN’S MARCH][Act3] – The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients

[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients

[Crowd] Sometime the Dead Replica Body will remain in a Stand up position

[Mission: WOMEN’S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards

[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host

[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission

[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else

Player sees his teammate get up before unspawning

Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality

If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.

[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.

[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck

[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1

Enemy AI do not attack after starting [Mission: WOMEN’S MARCH] in 4 player toy session for a second time after completing the mission the first time

[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat

Replica sees the master in an intermittent animation while the master is aiming the gun and looking around

[Mission: WOMEN’S MARCH] The objective “SABOTAGE the cannons” did not update after all the remaining players interacted at the same time with the cannons

[Mission: IMPRISONED] User can fall through the textures during “Escape the Bastille” objective when jumping out the first window.

[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues

[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path

[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck – does not attack.

Fixed inconsistencies in some missions

[Mission: TALL, DARK STRANGERS] Lenormand’s Clone present on the location where the mission was previously failed

[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated

[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned

[Mission: CONFRONTATION] The cinematic doesn’t trigger if the user does not activate “Eagle Pulse” when reaches Saint Chapelle

[Mission: À LA LANTERNE!] The third wave of aggressors does not attack the duchess

[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything

[Mission: WOMEN’S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3

Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets

[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes

[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time

[Mission: DANTON’S SACRIFICE ]The extremists will not prioritize Dalton’s ally that spawns near the coaches and will behave inappropriate when players are around him

[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission

[Mission: CATACOMB RAIDER] Mission started with very low light level for the client

[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned

[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned – the crowd life near the carriage is missing – thus the mission cannot be completed on the normal path.

The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020

[Mission: THE INFERNAL MACHINE] The objective “Kill the Royalist Leader” is not checked (completed) after the users kill the Royalist Leader.

[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.