A Skill Up to Rank n Provides n Experience Towards Character Level Up.

14

12

375

5290

15

13

400

5665

Meaning that a skill at a particular rank n has contributed Sum(1,2,3...n) towards the character's current total experience to this point.

16

14

425

6065

17

15

450

6490

18

16

475

6940

This sort of summation is found by (n * (n + 1)) / 2 allowing the calculation of a character's current total experience, given a skill rank distribution.

19

17

500

7415

20

18

525

7915

21

19

550

8440

22

20

575

8990

All characters start at Level 1 with one skill at rank 25, five skills at 20, and the remaining twelve skills at 15. 1*(25*26/2) + 5*(20*21/2) + 12*(15*16/2)=2,815 Total Experience at Level 1

23

21

600

9565

24

22

625

10165

25

23

650

10790

26

24

675

11440

27

25

700

12115

And all characters reach their maximum experience when all eighteen skills are at Rank 100.18*(100*101/2)=90,900 Total Experience at Level 81.51666...

28

26

725

12815

29

27

750

13540

30

28

775

14290

31

29

800

15065

32

30

825

15865

33

31

850

16690

To calculate an existing character's total experience, you must find the sum total XP contributed by each skill. To create a character at a certain level, you do the same, except it is kept simpler by having multiple skills at the same rank.

34

32

875

17540

35

33

900

18415

36

34

925

19315

37

35

950

20240

38

36

975

21190

That is, if all 18 skills are at a different rank, then you'd have to add up 18 different parameters. Take the level 1 calculation above on the other hand, where 12 skills are at 15, 5 at 20, and 1 at 25, and you have only three additive parameters in the equation. Much simpler. Use Google, as shown by the below link, to do the math. Somebody should bind some sliders to this conversion, make a GUI, but for now...

"Veterans" are pre-built characters, skilled in tune with the limitations of their level's experience requirements. They may as well be a natural born character, and the game treats them as if they were.

47

45

1200

30865

48

46

1225

32065

49

47

1250

33290

Making Level 30 Veteran Builds

50

48

1275

34540

51

49

1300

35815

52

50

1325

37115

Characters hit Level 30 at 15,865 Experience. To create a level 30 character from scratch, formulate a skill distribution with a total approaching 15,865 XP. For reference, it took 800 XP to get from level 29 to 30, and level 30 ends 825 XP later at 16,690 Total Experience for Level 31. Veteran builds are more focused than naturally grown characters, which makes them more powerful in certain respects.

53

51

1350

38440

54

52

1375

39790

55

53

1400

41165

56

54

1425

42565

57

55

1450

43990

There is no harm in making a Level 30 Veteran who has only 15,500 Experience, or less.

58

56

1475

45440

59

57

1500

46915

The totals are what regular characters would have, and are useful for making veteran builds comparable in capabilities to naturally aged characters. But the game doesn't worry about totals. The game only worries about the XP requirement to the next level (Delta in the table). That means it is possible to have higher or lower skills than a level 30 character should technically have, and still be level 30 going on 31. Your character will continue to age gracefully. Higher XP means higher Skill Ranks which means more powerful characters resulting in less challenging game-play. When making your veteran build, avoid the pitfall of the overpowered. That's what this table is for.

60

58

1525

48415

61

59

1550

49940

62

60

1575

51490

63

61

1600

53065

64

62

1625

54665

65

63

1650

56290

66

64

1675

57940

67

65

1700

59615

Batch files are the most convenient way to setup the veteran. You can edit and reuse them. A sample batch with some discussion can be seen at: