Personally, I'm not concerned with skeletal animation data. I'm only interested in exporting the mesh and UV coordinates. I'll look at the format when I get a chance and post anything interesting I find, but I'm not too good at this stuff.

Last edited by OmegaThree on Sat Mar 08, 2008 23:16, edited 1 time in total.

I certainly didn't find one. The mod community for STALKER is working with files straight out of the archives; there haven't been any SDK/MDK tools released thus far. The fact that there's a model viewer (and it works pretty well) means the format is known, but to my knowledge an exporter hasn't been developed.

The links aren't broken. You might have tried accessing them when my system was down. It happens from time to time.

I guess it's about time to resurrect this topic. There is a tool for STALKER OGF models that converts them into Source SMD models, with skinning and animation. These can then be imported into your preferred editing package. (I use 3ds max and Cannonfodder's SMD import plug-in.)

Unfortunately, the converter is a serious pain to use because it can only convert one model at a time, and it has to be in the same directory as the model. It also puts every model it converts into an 'smd' directory, so any previous model you converted will be overwritten by the next unless you manually transfer or rename it.

Fortunately, I made a front-end that does all the work for you. You can get it from my homepage, including the necessary support libraries (as I wrote it in VB6). The SMD converter (ogf2smd) is too big for me to host, but you can google for it). Have fun!