What it is and what it does?YAMP is a multi-patcher which can be used to apply my (dziugo's) patches to your version of FF7. By default, it'll take the ff7.exe file, make a backup of it (backup_ff7.exe) and produce the output file named ff7.exe (no need to rename anything to get those patches to work). If there already is a backup file, the ff7.exe WILL BE DELETED and the backup will be patched. If you only want some of the patches to be applied, delete/change extension/move those you don't want to use. Patches are stored in "patches\" directory and only there will be looked for. If your FF7 path is:

C:\Program Files\Final Fantasy VII\patches\Don't make another subdirectory there, as it will not work.

Usage:Download YAMP and patches you want to apply, unpack them and copy to your FF7 folder.

Configure the patches if needed (see below) and (when done) run install.bat. If everything went good, you can launch FF7 and check how it works. If there is an error message you don't understand, post it here.

Configuration:Each patch file (*.srb - skerb file) comes with a config file. It's name is the name of patch file, but with a different extension (.txt). Beware: If any of those files is missing, the patch won't be applied. For some patches (MGP, 9999LimitBreaking and Gypt) there is a possibility to configure some things. For example:

Changing default framerate for minigames:Open "HighwayAndSnowboardMinigamesFix.txt" with a notepad and find the lines:set snowboard_speed=25set highway_speed=25Change 25 to anything you want (higher = faster) Note, it's a decimal value not a hexadecimal.

Changing default hp/mp cap:What about changing the damage that a monster (weapon? ) can do to you?Open "9999LimitBreaking.txt" with a notepad and find line:set amount_monsterdmghp=30000Change that 30000 to anything (well... don't use values which are greater than 30000) you want (1 is a nice value, isn't it?).

If there is nothing to configure, you'll see something like this:Listen to your notepad, move along .

Basically:If there is a line which starts with "set " and the extension of the file is *.txt it means, that it's a configurable variable.

Patches: - MiniGamesPatch - The very first and the most useful one... It updates the code with a simple frame limiter for the Highway, Snowboard, RollerCoaster minigames and the BattleSwirl. Will apply a little bug fix also, so the Snowboard game won't crash so often. A fix for the BattleSwirlCrash now included. Previous version can be found here, but I don't recommend using it - it lacks most of these fixes. - TransparentDialogBoxesPatch - Will make the dialog boxes transparent. - NoDialogBoxesPatch - Will make the dialog boxes vanish (will overwrite the TransparentDialogBoxesPatch). For those 2 patches, info here. - 9999LimitBreakingPatch - Removes the cap for HP/MP/Damage in your FF7. Normal version here (outdated). - Gypt - Allows you to skip FMVs when playing FF7. Previous version (with different approach) here. Readme for the YAMP version here and a little bit of explanation about how to use it here. - LuckyTifa - Tifa will always get "Yeah!" in her limit break. Some info here and here. - LuckyCaitSith - Allows you to manipulate CaitSith's TheSlotsLimitBreak. More info here. - AlwaysRun - The main char will run in field by default - press and hold <CANCEL> to walk. Origins here. discontinued

I'll have part one of a mod which should make good use of your 9999LimitBreakingPatch soon (I hope, its all rather slow to change every value). Basically each monster is asigned a new lvl and then thier stats are scaled accordinly to what their level should be. This way creatures that are already high level(e.g. tonberry / vlad) dont get changed but creatures that desperately need better stats e.g. north cave creatures get anything from 1.1 * stat to 2.5 * stat increase which is pretty significant. Unfortuantly there is a downfall in which midgar due to the fact that so many of the creatures appear there (about a quarter of them) will take much longer to get through and you will be about lvl25 i think before you get out of there.

Unfortuantly there is a downfall in which midgar due to the fact that so many of the creatures appear there (about a quarter of them) will take much longer to get through and you will be about lvl25 i think before you get out of there.

What about adding new monsters? They will share the same animation, but will have different stats (because of different record in scene.bin). No collisions that way.

Is there anyway to manipulate the amount of damage that one character can take or give? I'm talking about teammates in this case, not monsters. For example, setting the maximim damage that can be received by Cid (or character in the 3rd position in battle mode or something like that).

Hehe, your patch works very well. I finally managed to get someones savegave near the end and test out a few things.

4x cut on cloud + ultimate weapon + lots of hpplus = four hits at 30000 damage each. Not even knights of the round can match that as clouds weapon does damage equal to his hp.

KOTR max dmg = 99990

Above Max Dmg = 120000 :wicked:

I managed to kill a master tonberry with 3x its normal hp(133332) in just a few moves. It was also nice to see an iron man dish out 10000+ damage.

Unfortuanly i did notice a bug which may be caused by either your patch or the hi-res patch, after killing jenova the game crashed instantly... well not the usually type of crash, but just stalled with a black screen. It may just be a one off thing.

I managed to kill a master tonberry with 3x its normal hp(133332) in just a few moves. It was also nice to see an iron man dish out 10000+ damage.

Sounds like fun

Quote from: smithie

Unfortuanly i did notice a bug which may be caused by either your patch or the hi-res patch, after killing jenova the game crashed instantly... well not the usually type of crash, but just stalled with a black screen. It may just be a one off thing.

I used to go excellent with the shotgun in it, i gave the game a go the other day and people still dont understand just powerful the thing is. you can even snipe with it which if funny because then every one accuses you of hacking.

Another patch added. It's a YAMP version of Gypt. See the first post in this thread for the download link.

Basic usage:

It is applied to your ff7.exe just like the other patches, and doesn't require any kind of additional program to be run after patching. It allows you to skip FMV with a combination of keys (default: Ctrl+S). If the screen is black after that, you can: - Enter Menu and leave it immediately - Use another hotkey to turn on the lights (default: Ctrl+D)

It also can be used even if you don't have TrueMotion2.0 codec installed.

Additional info:

- I've added some NULL-pointer checking so it will not crash (hopefully ).

- I've rewritten the Hotkey parsing a little bit so now it requires Ctrl+<Key> to be pressed simultaneously (previously you could press Ctrl, release it and then press 'Q' after some time and it still called the Quit dialog).

- You can change the Hotkeys to anything you want (well... if Ctrl+<Key> is what you want ). There are 3 switches in this patch which can be configured (check "GyptInstant.txt" in your "patches\" directory):

sounds like me.I kinda lost interest in CS when CS:Source came outBut someone got me playing CS1.6 again and I really want to get back into it.

I played the game for 3 years, even was on CPL once (we didnt win but who cares, we were there ) but when source came a lot of players went to source or WoW (which i dont like personally) sooooo... i stopped playing it >.>

Maximum amount of HP Maximum amount of MP Maximum HPDamage that a character can do Maximum MPDamage that a character can do Maximum HPDamage that a monster can do to charMaximum MPDamage that a monster can do to char Maximum amount of HP restored by Full-HP-Restore items/magic Maximum amount of MP restored by Full-MP-Restore items[/list:u]