@ Gmarco: A single quote inside a double quote wouldn't cause this issue. It may, perhaps, be a clash between Masque and Chocolate Bar, though. As my client is enUS, I've no way of testing the code for itIT. All I can suggest is to comment out lines in the Locales.lua until you find the offending phrase.
@ Sythral: I'm not ignorin...

http://imgur.com/a/grK6K
So, when I logged in this morning after updating Masque, it seemed as if the default location for showing keybinds changed. Instead of having the keybind showing in the top right (as shown above), it was instead showing in the top center. After realizing I had to change the masque skin back to what I use,...

I'm using RealUI. Reset the skin, remove all Masque's WTF files. Problem still exists. There is a visual display of the cooldown, but no numbers.
Masque doesn't modify the cool down numbers. It only hooks the function that controls them. I've tested this using the in-game cool down numbers and Cooldown Count and it works flawlessl...

Prior to 6.0.2 I was able to skin the buffs/debuffs with masque through the global options. Now it wont skin, it just puts a solid grey color around the buff instead of the actual skin IE: renatrae or cath or any other skin. Is their a conflict with masque? I am not throwing any errors. Any chance on a fix?
This is because, as of...

For what it's worth, the latest alpha (I think) and the one I'm currently working on automatically adjust the frame levels of a button's additional layer frames when adjusting the frame level of the button itself. So if you're just looking to adjust the frame level of the button, this should fix it. But any adjustments to button's el...

Not sure if you made it back over to see my post, so I figured I'd come over here. ButtonFacade adds two new layes to a button. Because of the way some of the default elements are drawn, it's impossible to place certain elements in certain positions, which is critical for BF to work properly.
I haven't tried ButtonForge, but I don...

Thanks, Darth. Was just about to post a warning that I've taken ButtonFacade out of the global scope. IsAddOnLoaded("ButtonFacade") is the correct way to check.
In addition:
Satrina: You can now set border colors without the silly blending issues by calling LBF:SetBorderColor(button), where button is the button object. Keep in...

I could fix it, but it's his/her add-on. They need to fix it, if they're still around.
Romracer: You need to store the skin settings in BF_ItemRack's own SV and remove the BF module references. BF no longer supports modules. :p

Adjusting the font size in TipTac does nothing for me. Is there a known issue with ClearFont?
Edit: I also see the same issue as mentioned below, only it shows on the talents section. Looks to me likes it's temporarily assigning a raid icon where none exists.

I downloaded the newest version of ButtonFacade from Curse, and didn't get any errors. Can you please give me a bit more detail? Any errors
The propagation from WoWAce to Curse.com is broken. You'll have to download the latest version from WoWAce.com or WoWInterface (I just copied it over here for ease of access).
In the addons...

Originally posted by Satrina
A bigger change is that your ButtonFacade settings are now stored in SBF's saved variables. You will need to re-skin your frames, but you shouldn't lose settings when BF clears its saved vars.
Thank you, Satrina. :)

If there's an issue with a mod retaining the actual skin on a button or button group, then it's an issue with the mod.
The BF settings default to Blizz for the addons Dominos, OPie, and SBF on each login, but for some reason, dominos and SBF are able to access the skin. OPie behaves differently in that it depends solely on the BF...

For some reason, the class-colored text stopped working for me. Also I think the inset is off a bit, because when switching to the BlizzardToolTip borders for the border texture (and, of course, putting the size to 16, where it should be for that texture), the "background" actually extends past the "rounded" corners.