About 2018

Welcome to #GAMEDEVTALLINN

GameDev Days 2018 Conference is an excellent networking opportunity

Traditionally, we are bringing together the world's leading game development companies to share their knowledge and ambitions.

If you work in the game development industry, this is where you belong!
Whether you’re running a business, seeking wisdom, or want to be in the spotlight, GameDev Days is the place where business meets creativity.

Kimmo Kari (Rival Games)Working in games is a dream come true for many developers inside the industry. It is true that most of the great games are developed with talented and passionate individuals. But there are pros and cons in having a passionate team, who has in other hand people with a artistic mind and people with a mind of engineers. I have produced roughly 40 games so far to various platforms (Mobile, Steam, XBox, PS, Facebook) and I could give enlightening presentation about how I see is the best way to manage passionate people with various backgrounds.

Reko Ukko (Seriously)

Creating an entertainment brand starting with a mobile game

12.00 - 12.30

Reko Ukko (Seriously)Profitable, creative and influential - Reko walks the audience through Seriously’s past four years with their hit-game Best Fiends

Jana Palm (Stugan)

Alone in the woods: Stoking the fires of creativity in games creators

12.30 - 13.00

Lunch Break

13.00 - 14.00

Lunch Break

13.00 - 14.00

Lunch Break

13.00 - 14.00

Alexey Vstavsky (AppAnnie)

TBA

14.00 - 14.30

Alessia Nigretti (Unity Technologies)

Enhancing your game’s AI using Machine Learning Agents

14.00 - 15.00

Fat Snail Academy

TBA

14.00 - 15.30

Anton Krasun (Twitter International Company)

Growing your mobile game with Twitter. Awareness and performance solutions of Twitter Ads.

15.00 - 15.30

Alexander Krug (Softgames)

TBA

15.00 - 15.30

Coffee Break

15.30 - 16.00

Coffee Break

15.30 - 16.00

Coffee Break

15.30 - 16.00

Alex Wellman (e-Residency)

TBA

16.00 - 16.30

Dmitry Molokanov (TVX Games / FREED)

Future of F2P games with blockchain based platform

16.00 - 16.30

Dmitry Molokanov (TVX Games / FREED)The gaming industry is a huge market that can be revised with the coming of the Blockchain-based technologies. In the trend of game tokenization - hundreds of platforms and projects that draw game developers a bright future. Is it actually so? Lets talk about monetization preoblems in tokenization era.

Vera Velichko (Owl-Studio)

Character design: the process of creation

16.00 - 17.00

Vera Velichko (Owl-Studio)Character design is one of the most interesting specializations for game artists, and one of the most difficult at the same time. In this workshop i would like to share the process of character’s concepting. The character will be based on hypothetical description from the customer, and we’ll see how to create in accordance with someone else's vision. Especially I would like to light the theme of anatomy (on which points should we work in the first place) and discuss the problem of 'creative block': then the character looks dull, the customer don’t like it and the artist starts losing their mind trying to fix it.

Leonardo Ortega (Work in Estonia)

Live. Work. Enter e-Estonia

16.30 - 17.00

Leonardo Ortega (Work in Estonia)There are several destinations around the world where you would end up, but the experience that Estonia offers as a place to live, work and do business is unique in many different ways. What is it that you can expect about Estonia? What is it that brings people here…or just keeps them here? Leonardo Ortega offers some of these insights and more about Estonia.

Oscar Clark

Block-Chain Gaming - A Question of Design

16.30 - 17.00

Oscar ClarkThe latest phenomena impacting Games is the rise of the use of Block-Chain techniques and Crypto-Currencies. Building on his experience working on the design and monetisation strategy for Reality Clash (www.RealityClash.com) Oscar will explore the design questions that every games developer considering working an ICO, and block-chain secured assets or platforms

Akim Kasabulatov (MetalBear)This is a speech about how little team of 2 got App Store Best of 2016. I will tell how to make good game for App Store and on which details you should be focused to get cool featuring

Microsoft workshop

11.00 - 13.00

Fingersoft

Data Driven Approach to Mobile Game Publishing and Game Evaluation

11.30 - 12.00

Itai Edry (TabTale)

How to make your sausage grow?

11.30 - 12.00

Itai Edry (TabTale)In this session, Itai Edry, TabTale's Hyper Casual Games Product Owner will show how we got our game 'Run Sausage Run' to the #1 top charts in both the Apple Store & Google Play store and how we were able to keep it there for a long time.
Itai will share data & insights on TabTale's approach for our emerging Hyper Casual studio, talk about lessons learned and demonstrate some of TabTale's processes for creating great games.

Arslan Kiran (Bigpoint)

Getting your mobile game to local markets

12.00 - 12.30

Arslan Kiran (Bigpoint)Western mobile games promise huge potential for local markets where most of the western developers are still hesitant to different market dynamics. The successful market entry of quality western mobile games encourages more studios and publishers to bring their mobile games to local markets like Asia (China, Korea and SEA), Latin America or MENA. This key note aims to give a brief overview of the potential local markets for mobile game studios, operational and practical challenges that game developers or publishers are likely to encounter when bringing their mobile games to local markets.

Mariusz Szypura (Telehorse)

The Art Of Failure

12.00 - 12.30

Mariusz Szypura (Telehorse)The Art of Failure is a story of mistakes, misjudgements and poor decisions in game development. The presentation demonstrates how a hopeless situation may be turned into a valuable lesson, experience or even success. The scope of the subject matter is extensive and includes specific examples related to the game concept, game development, marketing, publishing, as well as trademark legal battles with a major global player. The key message here is to make developers realise that to err is human and failure should not be feared.

Anna Martselyuk (Google AdWords)

TBA

12.30 - 13.00

Vlad Micu (VGVisionary)

TBA

12.30 - 13.00

Lunch Break

13.00 - 14.00

Lunch Break

13.00 - 14.00

Lunch Break

13.00 - 14.00

Jay Ranki (Wargaming)

TBA

14.00 - 14.30

Harri Manninen (Nordic VR Startups)

TBA

14.00 - 14.30

Mikael Haveri (HouseMarque)

TBA

14.30 - 15.00

Niklas Bakos (Advrty)

Monetize with non-intrusive advertising in VR

14.30 - 15.00

Florian Stronk (BravoCo)

How Forces of Freedom generated >10m installs with google early access

15.00 - 15.30

Florian Stronk (BravoCo)Google early access provides unseen opportunities for innovators launching minimum awesome products. In this talk I will show how we grew Forces of Freedom to a multimillion user-base, and will transparently share what went right and wrong along the way.

Vasiliy Sabirov (Devtodev)

How to integrate analytics into your game to be able to answer all questions

15.00 - 15.30

Vasiliy Sabirov (Devtodev)What data should be sent to an analytics system: every small step that players make or only sessions? In this lecture we will share expert tips on integration of analytics into the game: where to start, what criteria should guide your choice of an analytics system, how not to miss important things and get data that will help you make informed and effective decisions.

Rein Zobel (Maru VR Productions)

Virtual Reality is more than a novelty

15.00 - 15.30

Rein Zobel (Maru VR Productions)Virtual reality is a new and exciting technology, so naturally companies want to take advantage of it. It's tempting to use VR as a marketing gimmick to get more attention to your game. But VR can be so much more.

Coffee Break

15.30 - 16.00

Coffee Break

15.30 - 16.00

Coffee Break

15.30 - 16.00

Influencer panel

16.00 - 17.00

Fedor Bonch-Osmolovskiy and Aleksandr Borisov (Levsha Localization)

Localization 101 for Developers and Publishers: dos and don't dos. What do you expect from loc vendors and what do loc vendors expect from you.

16.00 - 16.30

Fedor Bonch-Osmolovskiy and Aleksandr Borisov (Levsha Localization)Everyone in the industry knows that to localize is to bring a product to the global audience. But sometimes this is the only thing a customer and a localization vendor see in the same way. What's behind this simple definition? We will briefly explain what is going on under the hood of the process and how customers and vendors can understand each other and achieve goals together.

Cornelia Leichtfried (Windfall Studios)

How community feedback influences development in VR

16.00 - 16.30

Cornelia Leichtfried (Windfall Studios)As an emerging platform in its early stages, VR is still finding and developing design and interaction standards. By opening up the development process to a small community, developers can connect to the players early on. Through quick iterations and updates this allows for testing of experimental features to establish best practices and see what sticks, which is especially relevant within the context of User Experience in new technologies such as VR/XR. Cornelia Leichtfried and Sanna Valapuro from Stockholm based Windfall Studios, will talk about how they find and use community feedback in developing their upcoming episodic VR adventure 'World Apart'.

Game Village Award Ceremony (Black Box)

17.00 - 18.00

Game Village Award Ceremony (Black Box)

17.00 - 18.00

Game Village Award Ceremony (Black Box)

17.00 - 18.00

Black Box

Morning coffee

10.00 - 10.30

Twitter

10.30 - 11.00

Playrix

11.00 - 11.30

Fingersoft

11.30 - 12.00

Arslan Kiran (Bigpoint)

12.00 - 12.30

Anna Martselyuk (Google AdWords)

12.30 - 13.00

Lunch Break

13.00 - 14.00

Mikael Haveri (HouseMarque)

14.30 - 15.00

Florian Stronk (BravoCo)

15.00 - 15.30

Coffee Break

15.30 - 16.00

Influencer panel

16.00 - 17.00

Game Village Award Ceremony (Black Box)

17.00 - 18.00

Blue Box

Morning coffee

10.00 - 10.30

Alexey Izvalov (Enhance)

10.30 - 11.00

Akim Kasabulatov (MetalBear)

11.00 - 11.30

Itai Edry (TabTale)

11.30 - 12.00

Mariusz Szypura (Telehorse)

12.00 - 12.30

Vlad Micu (VGVisionary)

12.30 - 13.00

Lunch Break

13.00 - 14.00

Jay Ranki (Wargaming)

14.00 - 14.30

Vasiliy Sabirov (Devtodev)

15.00 - 15.30

Coffee Break

15.30 - 16.00

Fedor Bonch-Osmolovskiy and Aleksandr Borisov (Levsha Localization)

16.00 - 16.30

Game Village Award Ceremony (Black Box)

17.00 - 18.00

Green Box

Morning coffee

10.00 - 10.30

Microsoft workshop

11.00 - 13.00

Lunch Break

13.00 - 14.00

Harri Manninen (Nordic VR Startups)

14.00 - 14.30

Niklas Bakos (Advrty)

14.30 - 15.00

Rein Zobel (Maru VR Productions)

15.00 - 15.30

Coffee Break

15.30 - 16.00

Cornelia Leichtfried (Windfall Studios)

16.00 - 16.30

Game Village Award Ceremony (Black Box)

17.00 - 18.00

Sponsors

Our beloved partners

Creative Mobile is an independent game developer and publisher based in Northern Europe. Founded in 2010, the company has quickly evolved into a leading game studio, consistently topping Android and iOS game charts.

IGDA Estonia is the local Estonian chapter of the IGDA. Our chapter is the newest in IGDA family!

We mainly focus on developing slot games for mobile and desktop platforms, and our art, development, and quality assurance teams wave their wands (or mouses) and make magic happen.

Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, BattleBreakers, RoboRecall and the new Unreal Tournament.

Playrix is the leader of mobile game development in the CIS region, and is ranked among Top 10 biggest mobile developers worldwide. Our distributed team consists of more than 800 professionals working from 22 countries and 107 cities around the world.

Unity Technologies develops the world’s leading game engine. A community of millions of developers–from hobbyists and students to indie and AAA studios–have used Unity to create 2D, 3D, and VR/AR games and experiences. In fact, Unity creators have distributed their content to over one-billion devices. Unity democratizes game development by solving the hard problems for you, so you can focus on creating and finding long-term success.

Freed is a new blockchain based monetization platform designed specifically for online games that aims to integrate gamer PC’s into a grid computing system. The Freedcoin solution is intended to provide benefits for gamers, cloud computing customers, and game publishers alike.

PlayFlame is all about making mobile and social games that millions of people love to play every month. Playflame is a mobile game developer based in Estonia and our focus is on creating outstanding games to make our players happy!

Indie 2018

About GameDevDays

Game Village

Indie Showcase

Game Village is an indie projects showcase inside the GameDev Days where developers can present their latest games and get feedback from the experts and conference attendees. The best project will be selected during the show and be awarded by a special prize from the conference host organisations.

Game Village package includes:

2 Standard conference passes

Space at the showcase area

Access to workshops

To apply for a space, send a link to your game by April 2, 2018

The Game Village Showcase winner will be awarded by Indie Prize scholarship: An invitation to Indie Prize showcase that includes: two free all- access passes to Casual Connect, a guaranteed spot at Indie Prize and free accommodation in Europe and Asia during the conference.

Become partner

Pitch

Pitch and Match

As part of the GameDev Days experience, you will have full access to the Meeting Match-up service that has been made freely available for all registered delegates to use in order to arrange meetings at the event.
The primary objective for GameDev Days is to connect the mobile games industry and this is just one of the many ways we can help you do that.

What is Meeting Match-up?

Meeting Match-up is an effective meeting system to match your needs to those of other conference attendees, and then arrange a meeting with just a few clicks in your browser.
Once you’re logged in, your Agenda shows each GameDev Days day broken down into 30-minute time slots. Use these to connect with fellow attendees at designated meeting spaces within the venue.
Meeting Zones have numbered tables available and exclusively reserved for GameDev Days Meeting Match-up users. In addition to this, each exhibitor can also use the system to book meetings at their own stand or tabletop areas in the main Exhibition Hall or Meeting rooms. For those not able to reserve a place, we have Meeting Points within the venue to help you meet your contacts.
Business Ticket Holders have the ability to hold their meetings in the Business Lounge. Note that only Business Ticket holders and Speakers can invite other ticket holders into this area (security will be checking badges on the door).

How do I register?

If you have purchased your entrance ticket through gamedev.ee/, then you will be automatically added to the Meeting Match-up system and you will receive a notification with the log in details.

How much does it cost to use this service?

It’s FREE to all attendees of GameDev Days.
You can make as many meeting requests as you like, and accept as many as you can fit in. The only restriction is that you can only fill the total number of available 30 minute slots in your agenda for the two days.

I've not received my email notification with my log in details, what do I do?

Within 48hrs of purchasing your ticket to GameDev Days, you should be sent an email with your log in details.
We aim to have you activated on the Pitch & Match system within 24 hours – but please allow for some downtime over the weekends.
Occasionally, spam filters can sideline genuine emails but to help get our important emails through we suggest you whitelist emails from gamedev.ee
If you have not purchased a ticket through gamedev website but have access to GameDev Days as part of a sponsor package – or if you haven’t received anything from us – please contact us at marketing@creative-mobile.com with details.

So, how do I meet at the event?

Simply log in to the Meeting Match-up system – following the above link – and find your potential meeting candidate under the ATTENDEES tab.
Here you can search for people or companies using the keyword text box or using the more advance search options.
Once you find the person, you want to meet, you can see their availability and mutually suggest a meeting in one of the many 30-minute timeslots.
When you request a meeting, a meeting table can be automatically assigned to you to use (using the “Automatic meeting room reservation” option) or you can propose your own location for the meeting.
If you propose your own location, you can either select one of the 3 Meeting Points available or, using the text field available, suggest a more suitable place.
Your Agenda will help you locate where you need to be. You can also suggest a different location to a meeting table by typing in details of where to meet (just be specific to ensure the other person can find you).
Should you have any problems, we have staff able to assist you at the Registration area.

Do I have to complete my profile?

Completing your profile page with as much information as possible will enable you to network and promote yourself more effectively.
Your preferences or areas of business interest for GameDev Days will enable potential business partners to find you easily, select you from the list and propose a meeting. Likewise, if everyone does the same, you’ll be able to find the best potential clients or business partners.
If you choose to not to complete your contact details no-one will tell you off… just bear in mind that this may hinder the ability for your confirmed meeting request to be able to contact you, say, should they need to change the meeting point at the last minute.

What if there are no meeting tables left?

Should the meeting tables available run out for a particular timeslot we’ve set up 3 Meeting Points that you can manually select when requesting a meeting with someone.
These are for you to meet the person then either find a quiet area to talk, use any available table/sitting space you can find. If you or they are a Business ticket holder or Speaker, remember you can also use the business lounge.

How do I contact the person I am meeting?

Once the meeting between you has been confirmed, then you should be able to see the other person’s email address.
If they have provided their phone number on their profile page, then you should be able to see this also.
(There will be some tables available for adhoc use, but bear in mind these will be limited and cannot be reserved.)

Travel and Accommodation

Travel by ship

up to 50% Discount on Tallink Silja ferries to Tallinn from Helsinki and Stockholm.
Booking:
Offer is valid for bookings during: 01.02.2018 - 22.04.2018
for traveling during: 09.04.2018 - 22.04.2018
Online booking steps:
- Go to our website tallink.com and choose your location.
- Please select route, date and time of departure.
- Then on the right-hand box «Company customer» please enter discount code 114563 which provides a price with the discount.
- After that please fill in your contact and passenger details.
- If you agree then press «Buy» button and you can pay for the booking.

Tallink Hotel ****

HOTEL
Tallink Hotels is delighted to welcome all GameDev Day 2018 Conference guests with the special offer:
- Tallink SPA & Conference Hotel **** (Sadama 11 A, Tallinn, Estonia)
- Standard class room for two persons only 69 euro (normal price 130 eur)
Bookings can be made in written form, sending an e-mail to hotelbooking@tallink.ee by 15th of March
2018.
For more information about the rooms please download the .pdf file

Tallinn City Tour is Tallinn's most popular Hop-On Hop-Off tour! There is much more in Tallinn than just the Old Town. Explore the many faces of Tallinn with easy hop-on, hop-off buses. Audioguide is available in 10 different languages in every bus.
Start from Viru Square. More information www.citytour.ee
Hop-On Hop-Off tour offer for GameDevDays tickets -50% of the standard price
When you buy a bus ticket, just say "GAMEDEV DAYS" to the bus driver
When: 13-18 April 2018