Am I seeing the HDRI background...in the background or am I seeing it in a little ball?

I'm using iray (non-live preview mode). And sets, like....oh, um...Magic World Creator has backdrops/domes that do not show up until render-time.

Would this have a mode where I could see them- in some form in the shaded preview screen?

I think I just got confused over this feature.

Yes, in preview mode ( OpenGL not Iray Interactive) you have a background sphere which displays the HDRI at the same scale as the Iray Dome, but does not show in the Iray render. Otherwise it would block the light. But when you switch to 3Delight it will show in the background by default. The small preview sphere doesn't show in either render by default.

Aw, sorry Cybersox. I did see your and ArkadySkies's question about ETA. Right now about all I can offer is a guess based on my past experience. It may be realistic to hope for December, then again it may be January. If Daz gives me a release date, that also will not be a guarantee. But things generally do not get pushed out much beyond the scheduled date and I will be sure to report here whenever I know more.

Aw, sorry Cybersox. I did see your and ArkadySkies's question about ETA. Right now about all I can offer is a guess based on my past experience. It may be realistic to hope for December, then again it may be January. If Daz gives me a release date, that also will not be a guarantee. But things generally do not get pushed out much beyond the scheduled date and I will be sure to report here whenever I know more.

That's great. I'm trying to make sure that I have the funds available for this when it comes out, but between these little things called relatives and the holidays, plus the never-ending sales DAZ and Rendo are both putting on... maybe it wouldn't be such a bad thing if it came out in January.

You are saying a FX-8350 can render a 3DL scene with this product's lighting faster than a 980ti can render the equivalent scene in Iray???

Yes, but I need to be careful here about context. The test results I showed here (see image) were the same after many, many test runs. However, we don't have physically based materials for 3delight yet, so there is no apples to apples with Iray renders that would have more calculations due to PB shaders. And someone else has pointed out that at that low sample rate of 16, the IBLM Light render is a little grainy. That being said, I think this will be quite a speed boost for those who don't have a beefy Nvidia system (meaning a system with the high Cuda Core count reccommended, like the 980TI) right now.

So, this is where you've been for so long! Good for you, mate! As someone mentioned, this will give me, a dedicated Iray user, the 3Delight motion blur, which is great. But I mostly use hdri's for light rather than for backgrounds (that is, I turn Draw Dome and Draw Ground off). In light of this, are there any other benefits you can see this product giving me?

So, this is where you've been for so long! Good for you, mate! As someone mentioned, this will give me, a dedicated Iray user, the 3Delight motion blur, which is great. But I mostly use hdri's for light rather than for backgrounds (that is, I turn Draw Dome and Draw Ground off). In light of this, are there any other benefits you can see this product giving me?

Xyer0!!! I haven't forgotten your praise and encouragement in the BotMoto thread! Your words there played a valuable role in preventing me from giving up. So in a way, if people end up getting a lot out of this product, they have you to thank!

So to answer your question, I think the most important feature for dedicated Iray users is the core function of this product, which is to allow you to easily preview your HDRI as a small sphere in the 3D viewport in realtime (OpenGL). You can then rotate or translate that small sphere just as you would any other object or figure, and the Iray Environment (light and dome) will follow these commands. If, like most Iray HDRI users, you spend any kind of time trying to figure out which way the light (hotspot or hotspots) is pointing or where the background elements (Draw Dome on) will be, then this spells productivity gains for you. Less time trying to make cool stuff, more time just making cool stuff! The second feature of benefit is Boost Lights, which again spells productivity gains if you are trying to boost the light on your subject without bleaching the background, and you want the lighting direction of the added light to match the hotspot.

First time I can ever remember feeling excitement from reading a Daz PA commercial. That you figured out what was causing render speed slow-downs with UE2 alone is exciting to hear! I consistently use 3Delight + UE2, so the idea of a faster performing and higher degree of control IBL solution sounds great! Look forward to seeing it hit the store.

First time I can ever remember feeling excitement from reading a Daz PA commercial. That you figured out what was causing render speed slow-downs with UE2 alone is exciting to hear! I consistently use 3Delight + UE2, so the idea of a faster performing and higher degree of control IBL solution sounds great! Look forward to seeing it hit the store.

Thank you for the compliment. But I should give credit where it is due. I didn't figure that out, the 3Delight team did. I reported it, I helped ferret things out by testing, but credit for the solution belongs to them.

First time I can ever remember feeling excitement from reading a Daz PA commercial. That you figured out what was causing render speed slow-downs with UE2 alone is exciting to hear! I consistently use 3Delight + UE2, so the idea of a faster performing and higher degree of control IBL solution sounds great! Look forward to seeing it hit the store.

Thank you for the compliment. But I should give credit where it is due. I didn't figure that out, the 3Delight team did. I reported it, I helped ferret things out by testing, but credit for the solution belongs to them.

I would find the specifics of the issue / resolution very interesting (and I'd expect others would as well). Any chance of some detail on that at some point?

I''m an IRAY fan, andwas never happy with my 3Delight results. (So unhappy that I have no images from my 3Delight days).

... This looks great, really great and way of getting the best out of both renders; I can combine parts rendered in different engines using the same light setups - that is priceless. I'm betting it will be a way of getting faster results.

Wow! Can I pre-order this?! This sounds like a dream come true for me. I am on a MacPro with AMDs so iRay is not even an option for me. Can't wait to try this out and really glad 3DL isn't dead yet cause otherwise I don't know how I would be able to even use DAZ anymore at all.

First time I can ever remember feeling excitement from reading a Daz PA commercial. That you figured out what was causing render speed slow-downs with UE2 alone is exciting to hear! I consistently use 3Delight + UE2, so the idea of a faster performing and higher degree of control IBL solution sounds great! Look forward to seeing it hit the store.

Thank you for the compliment. But I should give credit where it is due. I didn't figure that out, the 3Delight team did. I reported it, I helped ferret things out by testing, but credit for the solution belongs to them.

I would find the specifics of the issue / resolution very interesting (and I'd expect others would as well). Any chance of some detail on that at some point?

So, this is where you've been for so long! Good for you, mate! As someone mentioned, this will give me, a dedicated Iray user, the 3Delight motion blur, which is great. But I mostly use hdri's for light rather than for backgrounds (that is, I turn Draw Dome and Draw Ground off). In light of this, are there any other benefits you can see this product giving me?

Xyer0!!! I haven't forgotten your praise and encouragement in the BotMoto thread! Your words there played a valuable role in preventing me from giving up. So in a way, if people end up getting a lot out of this product, they have you to thank!

So to answer your question, I think the most important feature for dedicated Iray users is the core function of this product, which is to allow you to easily preview your HDRI as a small sphere in the 3D viewport in realtime (OpenGL). You can then rotate or translate that small sphere just as you would any other object or figure, and the Iray Environment (light and dome) will follow these commands. If, like most Iray HDRI users, you spend any kind of time trying to figure out which way the light (hotspot or hotspots) is pointing or where the background elements (Draw Dome on) will be, then this spells productivity gains for you. Less time trying to make cool stuff, more time just making cool stuff! The second feature of benefit is Boost Lights, which again spells productivity gains if you are trying to boost the light on your subject without bleaching the background, and you want the lighting direction of the added light to match the hotspot.

You're too kind, and you're also too talented to let marketing setbacks dissuade you. Thanks for the graphic. Using the sphere to rotate the dome will be a convenient tool. Now, if someone can just improve the image quality of Daz's OpenGL implementation. BTW, BotMoto is a great product, and I find myself repeatedly using the white version of it because I want it to be seen.

So, this is where you've been for so long! Good for you, mate! As someone mentioned, this will give me, a dedicated Iray user, the 3Delight motion blur, which is great. But I mostly use hdri's for light rather than for backgrounds (that is, I turn Draw Dome and Draw Ground off). In light of this, are there any other benefits you can see this product giving me?

Xyer0!!! I haven't forgotten your praise and encouragement in the BotMoto thread! Your words there played a valuable role in preventing me from giving up. So in a way, if people end up getting a lot out of this product, they have you to thank!

So to answer your question, I think the most important feature for dedicated Iray users is the core function of this product, which is to allow you to easily preview your HDRI as a small sphere in the 3D viewport in realtime (OpenGL). You can then rotate or translate that small sphere just as you would any other object or figure, and the Iray Environment (light and dome) will follow these commands. If, like most Iray HDRI users, you spend any kind of time trying to figure out which way the light (hotspot or hotspots) is pointing or where the background elements (Draw Dome on) will be, then this spells productivity gains for you. Less time trying to make cool stuff, more time just making cool stuff! The second feature of benefit is Boost Lights, which again spells productivity gains if you are trying to boost the light on your subject without bleaching the background, and you want the lighting direction of the added light to match the hotspot.

You're too kind, and you're also too talented to let marketing setbacks dissuade you. Thanks for the graphic. Using the sphere to rotate the dome will be a convenient tool. Now, if someone can just improve the image quality of Daz's OpenGL implementation. BTW, BotMoto is a great product, and I find myself repeatedly using the white version of it because I want it to be seen.

Not to hijack the thread, but what specific problem are you talking about? Feel free to message me so we don't clog up the thread with tangential discussions.

i'm not a 3DL user, but the master control for iray looks like a real gamechanger of a tool. sometimes i spend more time rotating my HDRs to get the lighting right than i do placing and posing everything else.

i'm not a 3DL user, but the master control for iray looks like a real gamechanger of a tool. sometimes i spend more time rotating my HDRs to get the lighting right than i do placing and posing everything else.

looking forward to the release!

j

Exactly! Me too. I spent quite a bit of time doing the same while I was working on Macro Eyes about a year ago. That's where this all started.