Ok guys for those who dont know i came to this site clueless on how to make models work and convert them from gta4 to gta5, after many weeks and hours spent using the amazing Zmodeler Programme i have came to a good basic understanding of model conversion and feel i should help others, and also take the weight off Olegs shoulders

So consider this as a super basic Tutorial series that will allow you to get the basics of car conversion completed and working in GTA 5

More advanced tutorials will follow over time such as Working Dials and Extras

Enjoy part 1 Down Below, Showing how to get the models from Gta4 into Zmodeler 3 Ready to Start Conversion

Part 2 how to set up Hierarchy and Compound Elements

Part 3 How to set up the Wheels and Collisions

Part 4 Setting up basic textures and a play test of mode

Part 5 Setting Up Rotations And Axis, Collsions and Final Test

GTA4 to GTA5 conversion videos by Oleg.A set of two videos showing the recommended workflow of model conversion from GTA4 to GTA5. No voiceover, use embedded subtitles.

can someone please help me i have been trying to convert a modded unlocked car from gta iv for nearly 6 days with fail and i have watched these videos over 5 times there are diffrerents like in the video you gotta rename the car to ect(police_hi) from police2.wtf where the one i am trying to convert only says chasis with all the other parts this is whats in the read me file of the car i am trying to convert also ill post the download to see if yous guys can take a look http://www.mediafire.com/download/bt2sm ... AUSXR8.zip

madga182 wrote:I can help you the best I can, if you have followed my tutorials on the top of the page I walk through the whole process step by step

okay well i have the car ready to be opened up in zmodeler3 its a z3d file as soon as i do that i follow your video and my car is different do you have skype or teamviewer i dont have a mic since i use desktop and i appreciate you tryig to help

When you set the dummys for openable parts such as doors bonnets and hoods, is it correct that i have to use sphear dummy because in your video you never gave a comment on how to set those dummys, and from all of a sudden all of your dummys are solid but you unticked those in the beginning to not be solid, this makes me a little confused? =/

Ok, yeah, i did see on a vanilla gta5 vehicle that it uses cylindred dummys on doors, but i think it must be better to use sphears on bumper edges from the place it hangs when collided, am i right there?Looking forward the new upload, its an awesome help to us, thank you very much.

Bumpers and such should be squares , you don't place the dummies where it would hang the game automatically generates this point , the dummies for such parts like bumpers are just more or placement points , compared to th cylinders for doors and boot they are hinge locations pretty much

What can i do when my vehicle only has a [wheelmesh_lf] i know that gta only needs one wheel to spawn the rest, but the vehicle did not com with the rest of the wheels, i mean i need the rest of them in the heriarchy.

put a dummy instead of wheel mesh, name it [wheel_lf]. convert it to compound while L0, L1, L2 are toggled off. then use geometries (wheelmesh_lf, wheelmesh_lf_l1) to put them as L0 and L1 states onto your wheel compound. this is done as follows:1. pick [wheel_lf] in heirarchy, toggle [8] lock icon on structure panel next to object name.2. toggle L0 button on top.3. drag & drop wheelmesh_lf geometry object onto a list of states (where "Default" is currently shown). you will see "L0" shown there.4. toggle L1 button on top and drag&drop wheelmesh_lf_l1 onto a list, you will see "L1" in a list now.