Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity Technologies.
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
In courses 4 and 5, you will work on a sci-fi themed 3D adventure game. You’ll import assets and create effects that are more stylish and cartoony than the realistic kitchen in the previous courses. For this course, you will first import the assets for the main character, then get her animations working with an Animator Controller. Next, you’ll create a procedural camera to follow her movements using Unity’s Cinemachine system. Finally, you’ll learn how to use Unity’s Collaborate service for effective version control, and you’ll wrap up the course with a peer reviewed project.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

Dates limites flexibles

Niveau intermédiaire

At least 1-2 years of experience implementing the art assets and requirements to Unity applications in any industry.

Heures pour terminer

Approx. 10 heures pour terminer

Recommandé : 5 weeks of study, 2-3 hours per week...

Langues disponibles

Anglais

Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

Semaine

1

Heures pour terminer

2 heures pour terminer

Setting Up a Character Controller

Welcome to the course. In this first section, you’ll be introduced to the Challenge/Solution format of this course, then start work implementing complex character models into a 3D adventure game Unity project.

Working with Collaborate

Now that you have your project working correctly, it's a good time to share it with your teammates so that you can work on it together, seamlessly. In this section, you will upload your project to Unity's Collaborate version control service.

Enseignants

À propos de Unité

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe.
...

À propos du Spécialisation Unity Certified 3D Artist

This is Unity’s official series of courses designed to prepare you for the Unity Certified 3D Artist exam, the certification for entry- to mid-level 3D artists who work with the Unity platform. This series of courses is for 3D Artists who have used Unity for real-time rendering for 1-2 years, and are ready to bring their existing skills up to a professional standard....