Pokemon Let’s Go Pikachu And Eevee Make Some Welcome Changes, But Also Some Concerning Ones

Even some 20 years after it debuted, the Pokemon series remains one of Nintendo’s most beloved and lucrative franchises, but developer Game Freak is making a concerted effort to broaden its appeal even further with Pokemon: Let’s Go Pikachu and Let’s Go Eevee. Rather than continuing to build upon the mechanics that have been steadily accumulating with each successive generation, the upcoming Switch games deliberately simplify many of the series’ elements in order to draw in new and lapsed fans. From what we’ve seen of the games thus far, this results in some genuinely welcome quality-of-life changes, but for hardcore players, it also makes the titles feel a little rudimentary compared to other installments. We recently had an opportunity to go hands-on with a new demo of Let’s Go Pikachu and Eevee. Whereas the E3 build was set entirely within the Viridian Forest, this demo dropped us off at the foot of Mt. Moon. In past games, caves had always been some of the most frustrating areas to explore (particularly so in the original Red, Blue, and Yellow versions) due to how frequently you would be beset by random encounters. In the Let’s Go titles, however, wild Pokemon appear in the overworld, so you’re now free to choose whether you want to engage a Pokemon or continue exploring. There is still some randomness to where and when Pokemon will appear; occasionally a monster will spawn unavoidably, forcing you into an encounter anyway. But by and large, having Pokemon roaming the… [Read full story]