I have just put out a tutorial guide on the Workshop; Editing XCOM 2 Levels – Part 1: Introduction – which is the beginning of a series that will explain the basics (and not so basics) of editing XCOM 2’s randomly generated level components.

I’ve also begun work on a new mod, the World Expansion Project, which will be a modular set of releases to expand the amount of content randomly created for the game’s levels – in this screenshot you can see the first piece, a new ADVENT checkpoint for the Small Town tileset.

New ADVENT Checkpoint – Small Town

Finally, I have added a new page to my Portfolio dropdown menu at the top of the site, to briefly outline my XCOM 2 mods and their statistics, in case you’re interested!