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Tesseract Is Looking Okay For A Small, Open-Source Game

05-13-2014, 02:50 PM

Phoronix: Tesseract Is Looking Okay For A Small, Open-Source Game

Yesterday marked the first release of Tesseract, the open-source game forked from the Cube 2: Sauerbraten code-base two years ago and since then has just been worked on by a handful of open-source developers. After trying out this inaugural Tesseract version, it's quite a nice small game with decent OpenGL visual capabilities and okay textures with its in-game assets being comparable roughly to Xonotic or Unvanquished...

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The screenshots remind me of F.E.A.R Combat, might give this a try. The problem I mostly have with these types of games is there is either no one to play against, or everyone in the server will annihilate me. Still fun to play though.

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Tesseract is a really cool graphical showcase, their use of real time global illumination is insane (I don't know any 'current gen' AAA engines or titles that do this, since most bake evertyhing).
I personally adres Tesseract as a engine showcase with great potential, instead of a game (which was/is not the main focus for them as far as i know)

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Yep ;D, that message also means i must run glamor but not lib, no no i must run glamor as part of xserver accel method, together with some weird branches and tons of non released libs, etc... when i fill bug when something does not work and i bisect it i will meet all those young Linuses who thinks my code is the best ... And all that just to make sure it again does not work right, that is a main joke .

We have OpenGL 3.3 - what a bullshit . No gentlemans, you have nothing