I just had to delete my hard difficulty skirmish admiral and remade one because I've lost both light cruisers on very first match. After the first match things got a little easier, but I feel it's very difficult to control Eldar ships.

The biggest problem for me was the wobbling when your ship makes a turn. For example when you want to turn just 10 degrees, Eldar ships will initially overturn and wobble really bad and THEN align to the target or point of space. This makes Activate Pulsar really difficult to hit. Plus for some reason the autocasting for Activate Pulsar won't work, despite it is automatically set to autocast in the first place.

But this faction is definitely fun to play, I'll be surely practice more

Edit: Also I noticed Eldar ships lose their modules(deck, weapons, engine etc) horribly quickly. Into the fight for 3 minutes then the aurora doesn't have a single weapon. The fact that aurora doesn't have much gun count seems to be one of the reasons why I feel in this way more. Because when you lose a single gun in aurora, that's already half of your firepower(except torps).

Edit #2: To prevent any confusion that might happen to those who are not familiar with current state of Eldar, (and due to my first impression above) late game Eldar is not weak. It still feels weak on early game, and my first impression came from the first 3 ish matches. See further discussions below.

Last edited by rekina on 18 April 2016, 18:58, edited 4 times in total.

I just had to delete my hard difficulty skirmish admiral and remade one because I've lost both light cruisers on very first match. After the first match things got a little easier, but I feel it's very difficult to control Eldar ships.

The biggest problem for me was the wobbling when your ship makes a turn. For example when you want to turn just 10 degrees, Eldar ships will initially overturn and wobble really bad and THEN align to the target or point of space. This makes Activate Pulsar really difficult to hit(plus for some reason the autocasting for Activate Pulsar won't work, despite it is automatically set to autocast in the first place.

But this faction is definitely fun to play, I'll be surely practice more

Order your ships equipped with pulsars on an direct attack move, they will wiggle much less and align with the designated enemy. Auto fire will trigger then, but you can use it without autocast very easy this way. You have to disable move & shoot or whatever it's called and set your ships to prow engagement (it's pre set).