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The only saving grace here is that Josh at least tried, though after year 1 (or at most 2) I would have thought it was obvious he should stop trying to make his own engine, and just go with a commercially available one. Josh is an incredibly talented and smart person, he could have easily made it w...

All that would be perfectly right, if what you said before were indeed the "rules of the place". Those are how you think this place should work. I, for one, would kindly appreciate if you would care to not transmute your rules into the rules. Those were never my rules to begin with. They were the r...

Walmart, Blizzard and EA are also not crowd funded companies. Apples to Oranges. Giving money to something does not automatically make you exempt from the rules of the place, regardless of whether the money was for an outright purchase or donated/funded via a different mechanism. I stand by the sta...

Hi Josh, Although I can only imagine how profoundly painful it was for you to make such decision, I have no doubts it was the right call. It has been very clear for a long time that LT was not getting any closer to feature completion and now that you mentioned it, yes I have been missing the past jo...

I think I'm safe in asserting that Josh isn't at all concerned about what other space games might do. He's not competing with them. So whether they get released or not, whether a thousand space games launch before Limit Theory is released, is completely irrelevant. PR is irrelevant. Hype is irrelev...

This may seem like a stupid question to those of you au fait with games programming, but as a web developer I have to ask why HTML/CSS is not the solution here. It's a very mature design with more than a decade of competent people working on it in order to do exactly this, create aesthetically plea...

It is so sad to see this game again (still) struggling with this kind of thing. Anyhow, I think that at this point, reinforcing how untrustworthy LT's development plans have become is just beating on a dead horse. Instead, I will list the 3 rather specific things that have worried me the most in the...

I have a suspicion that Kimny wasn't even remotely thinking about such things when he started this thread, Black--Snow. :oops: It wouldn't be the first time I've exasperated a fellow member by choosing to comment. :( Haha, I don't mind that at all :) That said, I re-watched some LT videos and still...

What makes me the saddest about Josh's almost two-year long lack of content-related news, is that besides being unprofessional, it's also just actually a bad strategy to handle pressure and anxiety. Because it's a vicious circle. The further Josh went without giving news about the game due to the or...

That's what I though at first, even if that was never saw in any of the videos. However, what made me question my self was the issue of having ships of largely divergent sizes. Like, by that solution, the biggest ship in the game would become able to destroy asteroids that are, for the smallest ship...

Re-watching the dev-videos this summer, I noticed something that I can't get out of my mind. So please help me with any details if any of you can. In LT, what does happen with a ship when it collides with a much smaller asteroid? I mean, of course if it collides with a big one, it stops/bounces. How...

TGS wrote: I actually have no problem waiting. Waiting does not worry me one bit. I'm a very patient person. What I don't like however is being told x will happen at y time... and that not happening... consistently. I do not like being lied to. I do not like being deceived, intentionally or otherwi...

Great finding, very inspiring! Just as a quick remark in case someone didn't notice it, that implementation is part of "procedural ship generator" context from the procedural generation topic in Reddit: https://www.reddit.com/r/proceduralgeneration/comments/4mn9gj/monthly_challenge_7_june_2016_proce...

That is something I don't remind ever reading about as well. At least not that directly about what the original question asked. I myself would like to see the possibility of disbanding colonies... ... but well, maybe that's just my many years old bad habit of conquering-cities-just-to-disband in Civ...