You can submit your maps here. Both finished and unfinished submissions are welcome.

Finished maps:• Submitting your own map(s):One map per topic please! (Or we will have a hard time finding out which comment is for which map)You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)• Submitting a map not made by you:Do not claim it as yours. We'll find it out (sooner or later) anyway.Ask the maker to submit it himself is possible.Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)

Unfinished maps:You are welcome to post your unfinished maps here and ask for help.We will look at the map and tell you whats wrong with it or how to continue editing it.

Projects:Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)

I'd like to say one thing first: THIS IS NOT MY MAP. I also do not wish to contact the creator of this map. Solely because it's a hassle . If you do not approve of this 3ICE, then I will immediately track down the owner, pray that he speaks english, and ask for his permission.I only want to share this awesome piece of work with those that are unaware if its existence.

This map was created by Renee (a user of some chinese website I believe) and is an in-game animation of a music video. Specifically this video: http://www.youtube.com/watch?v=VzEUeWnV73U.

Also, the map script has 433,125 (holy shit? Jasscraft required almost 2 minutes to open this) lines of code when uncompressed. I'm pretty sure Vexorian's map optimizer supports somewhere around 40,000 or 50,000 lines of code, so that was probably out of the question.

The map itself can be downloaded from: mapgnome,org/map-info/443374.

Now I'm curious. What other epic feats have you seen accomplished with the Warcraft III World Editor?

Last edited by 3ICE on Wed May 04, 2016 4:06 pm, edited 2 times in total. Reason:disabled clicking on links in this post, as it leads to spam now (RIP mapgnome, you will be missed)

The Optimizer's script limit of 300 Thousand lines is artificial. If you contact Vexorian he'll send you an uncapped version. The next limit is at 2147483647 (2000 Million+) lines but your computer will lock up way before hitting it.

IanWhat other epic feats have you seen accomplished with the Warcraft III World Editor?

Physics engine by many different guys over the years, some good some not so good.Quake conversion (TcX) by Toadcop.

And after uncovering all this, I played the map to see what it was all about...

Well he just took the video clip, converted it into a one dimensional array of pixels stored frame-by-frame, then wrote a quick function that displays the pixels. Rather disappointing. The music isn't even synced to the video.

The majority of the script is just data storage. The actual part responsible for playing back the stored data is in here:

function InitGlobals takes nothing returns nothing local integer i=0 set udg_x=-960.00 set udg_y=720.00 set udg_d=16.00 set udg_c1=0 set udg_c2=0 set i=0 loop exitwhen(i>1) set udg_Data[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>1) set udg_stats1[i]=0 set i=i+1 endloop set i=0 loop exitwhen(i>1) set udg_stats2[i]=0 set i=i+1 endloop set udg_f=bj_FORCE_PLAYER[0] set udg_curframe=-1 set udg_mpx=0 set udg_long=120 set udg_width=45 set udg_t=CreateTimer()endfunction

(It took my computer over 2 minutes to remove the data storage blocks from the script (I did a couple RegEx search&replace operations with Notepad++). Everything above is the part that is NOT data storage. A mere 219 lines. 0.051% of the script.)