Log for #openttdcoop.stable on 27th July 2012:Times are UTCToggle Colours

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01:19:52 <Stablean> <Diablo> hi anson
01:19:59 <Stablean> <Anson> hallo
01:20:23 <Stablean> <Anson> are there holidays and everybody is away ?
01:20:45 <Stablean> <Anson> very few people online
01:21:04 <Stablean> <Diablo> probably working
01:21:34 <Stablean> <Anson> used to be different last week and the week before, at similar times
01:22:04 <Stablean> <Anson> btw : here, nobody is wirking now (besides maybe police, hospital, etc)
01:22:28 <Stablean> <Diablo> ys that?
01:23:12 <Stablean> <Anson> +1 each for my zone and for sunmertime
01:23:34 <Stablean> <Diablo> +12 for me
01:23:53 <Stablean> <Anson> 3.23 am for me
01:24:00 <Stablean> <Anson> and there are few people working now
01:24:32 <Stablean> <Diablo> gonna wath olympics?
01:25:11 <Stablean> <Anson> maybe ... but depends on what they show and when it takes place
01:25:53 <Stablean> <Anson> probably will watch "accidentally" most of the time, eg when eating in the kitchen, I'll switch on TV :-)
01:26:33 <Stablean> <Diablo> ill probably watch it every now and then
01:27:03 <Stablean> <Diablo> it starts around mid-morning here
01:36:01 <Stablean> <Anson> quite interesting to watch the income graph :-)
01:36:28 <Stablean> <Diablo> seen our company values?
01:36:42 <Stablean> <Anson> most interesting when you stop trains to rebuild an important station
01:37:48 <Stablean> <Anson> i don't watch values, but rather like the income ... and not the income itself, but seeing how it goes up and down depending on what you do, like rebuilding, autorenew, etc
01:38:06 <Stablean> <Anson> did you see the income graph ?
01:38:21 <Stablean> <Diablo> im loosing
01:38:31 <Stablean> <Anson> you got a slight bump down, bigger bump up, and now drop fast towards the bottom line ...
01:39:06 <Stablean> <Diablo> my passenger trains are lost
01:39:24 <Stablean> <Anson> looked almost the same for me for a whole year until i had rebuilt the drop station, and then went up very fast with the 20000 coal that were stored in a station
01:39:50 <Stablean> <Anson> now it is almost constant again, but 50% higher than before
01:40:40 <Stablean> *** Phillip joined the game
01:40:43 <Stablean> <Phillip> hello
01:40:51 <Stablean> <Anson> hallo, phiol
01:40:51 <Stablean> <Diablo> hello
01:40:54 <Stablean> <Anson> phil
01:41:28 <Stablean> <Diablo> did u alter something?
01:41:35 <Stablean> <Phillip> yep
01:41:49 <Stablean> <Anson> hehe, one mine for 2295, another for 2040, and a third for only 360 ... qzuite some rewaork was needed to get all that cargo to the drop
01:41:59 <Stablean> <Diablo> trains are getting lost
01:42:18 <Stablean> *** Phillip has joined company #1
01:46:25*** ODM has joined #openttdcoop.stable01:46:25*** ChanServ sets mode: +o ODM01:47:40 <Stablean> <Anson> ah, curve going up again for light blue
01:47:50 <Stablean> <Anson> anmd down again :-)
01:48:32 <Stablean> <Diablo> from ~20m-~10m
01:50:02 <Stablean> <Anson> the company value doesn'tz say anything ... i think we are playing with quite some inflation ....
01:50:49 <Stablean> <Diablo> we can purchase shares this game
01:51:39 <Stablean> <Anson> they hotfixed some parameters ... at first, station spready was 64 :-)
01:52:05 <Stablean> <Diablo> then Mazur shrunk it
01:52:43 <Stablean> <Anson> when we comoplained about the default map, he quickly made up this map, based on his own offline game settings :-)
01:53:02 <Stablean> <Diablo> yea
01:53:08 <Stablean> <Anson> thus we have interest, towns grow by themselves and build roads and crossings, etc
01:53:59 <Stablean> <Diablo> these are good settings now and again
01:54:45 <Stablean> <Anson> i would like to see how people would handle MY game settings :-)
01:55:03 <Stablean> <Diablo> what are they?
01:55:19 <Stablean> <Anson> slopes 10% and weight factor 10x
01:55:36 <Stablean> <Diablo> i use 5x
01:55:51 <Stablean> <Anson> with both NU grfs .... nutracks and nutrains (nuts) ....
01:56:33 <Stablean> <Anson> 5x is already hard enough ... and what percentage for slopes ?
01:56:47 <Stablean> <Diablo> brb
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01:57:06 <Stablean> <Anson> with 10% and 10x, you need to start the game with triple engines when you use TL3 :-)
01:58:18 <DiAbL0> i kept the slope at 2%
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02:01:22 <Stablean> <Anson> 10% and 10x are a bit too much ... starting the game with STRONG nuts trains, and still needing triple engines for TL3 trains ...
02:01:36 <Stablean> <Anson> maybe even 4 engines on TL3 trains :-)
02:02:10 <Stablean> <Diablo> i car w/10x needs 3 locos
02:02:16 <Stablean> <Diablo> *1
02:04:11 <Stablean> <Anson> 1 engine per wagon works, but you need to watch slopes, merges, splits, and also bridges :-)
02:05:41 <Stablean> <Anson> synced bridges are quite difficult to build with those heavy trains, since the slopes of a bridge need to be at locations where the two trains have the same (max) speed already, and they only may merge behind the bridges when they have the same speed again
02:06:27 <Stablean> <Diablo> true
02:07:02 <Stablean> <Anson> in such games, i noticed quite a few details which have almost no influence in normal games
02:13:12 <Stablean> <Anson> you are experimenting with a bidirectional bridge ....
02:13:22 <Stablean> <Anson> i think that it doesn't work
02:13:32 <Stablean> <Phillip> Built it for fun.
02:13:48 <Stablean> <Anson> yes, but still doesn't work with the current signaling
02:13:52 <Stablean> <Diablo> it broke
02:14:47 <Stablean> <Anson> trains will enter the middle bridge only when there is a path from the PBS in the north through both signals until the next signal after the merge in the south
02:15:59 <Stablean> <Phillip> That is why I built it.
02:16:22 <Stablean> <Phillip> But traffic seems to be quite low here.
02:18:32 <Stablean> <Anson> now traffic is heavier ... and trains stop at the bridge
02:18:56 <Stablean> <Anson> they can't use the middle bridge because of the path signals
02:18:59 <Stablean> <Phillip> I heard somwhere: "Trains come in waves".
02:19:21 <Stablean> <Phillip> They tend to go straight.
02:19:35 <Stablean> <Phillip> But sometimes not...
02:19:39 <Stablean> <Anson> they can't go through the middle rail
02:20:21 <Stablean> <Phillip> Now it is a logic track at the original bridge.
02:20:46 <Stablean> <Phillip> They are built in monorail.
02:21:34 <Stablean> <Anson> trains from north hit the 1way PBS, which will only allow them if the path is clear up to the first signal behind the merge at the south end ...
02:23:12 <Stablean> <Anson> what i would find interesting : a multiple bridge (more than 3), where the outer rails have one direction and ALL inner rails are bidirectional :-)
02:24:11 <Stablean> <Phillip> I saw a 3 rail type of expeirment in the R&P on openttdcoop.org.
02:27:25 <Stablean> <Anson> just looking at your train #6 ... i don't understand the orders
02:27:43 <Stablean> <Anson> why do you unload and take cargo ?
02:27:45 <Stablean> <Phillip> Diablo built it so don't ask me.
02:27:55 <Stablean> <Phillip> That was a drop.
02:28:05 <Stablean> <Phillip> It still drops the cargo.
02:28:12 <Stablean> <Anson> hehe, diablo is online too :-)
02:28:34 <Stablean> <Anson> on a drop, i always add a "no loading" to the command
02:28:58 <Stablean> <Diablo> i dont change the loading orders unless nesicarry
02:29:56 <Stablean> <Anson> else a newly appearing farm might cause the train to load at the drop, then go to the pickup, not loading anything there since it is full, then going back to the drop, unloading the stuff for no win, and loading again ...
02:31:26 <Stablean> <Diablo> well, if that does happen, it will b changed to no loadin
02:31:56 <Stablean> <Anson> sometimes, i even do two additional lines after a drop, for a total of 4 commands : "full load", "unload if accepted, no loading", "if load=0 jump to 1", "goto nearest depot (stop)"
02:33:06 <Stablean> <Anson> when i am offline and a drop doesn't accept cargo any longer (industry disappears, or town no longer takes goods), the trains will go to a depot and stop so that they don't have any running costs :-)
02:34:36 <Stablean> <Diablo> at least i have the loading percentage wen at scheduled stations
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03:01:29 <Stablean> <Diablo> bbl
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04:43:54 <Stablean> <NonNobisSolum> hi guys
04:44:01 <Stablean> <NonNobisSolum> been a while :D
04:44:07 <Stablean> <Diablo> hi
04:46:09 <Stablean> <NonNobisSolum> not seen this industry set before
04:46:37 <Stablean> <NonNobisSolum> combined temp and arid, niec
04:46:39 <Stablean> <Diablo> wat indusrty set?
04:46:58 <Stablean> <NonNobisSolum> this one has thiings from temperate and arid/subtropical
04:47:01 <Stablean> <Diablo> brb
04:47:15 <Stablean> <Diablo> default industries no grf
04:47:33 <Stablean> <NonNobisSolum> yh but combined different climates
04:47:59 <Stablean> <NonNobisSolum> shop is grf isnt it ?
04:49:13 <Stablean> *** NonNobisSolum has started a new company (#6)
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04:52:16 <Stablean> <Diablo> wb
04:53:18 <Stablean> <Phillip> What happened during the last 20 game years here?
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04:53:48 <Stablean> <NonNobisSolum> TIME KEEPS ON SLIPPIN SLIPPIN
04:53:51 <Stablean> <NonNobisSolum> INTO THE FUTURE
04:54:05 <Stablean> <Phillip> I know that.
04:54:09 <Stablean> <NonNobisSolum> lol
04:54:20 <Stablean> <NonNobisSolum> the song ?
04:54:30 <Stablean> <Phillip> no
04:57:32 <Stablean> <NonNobisSolum> hmmmm
04:59:10 <Stablean> <NonNobisSolum> why the massive running cost on rv?
04:59:48 <Stablean> <Phillip> This game is running on whatever the settings the mapmaker has. For this one it's Mazur.
05:00:06 <Stablean> <NonNobisSolum> k thx
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05:06:14 <Stablean> <Diablo> they wanted 5m for red
05:08:24 <Stablean> <NonNobisSolum> lol jabba the hut
05:08:27 <Stablean> <NonNobisSolum> i see it too
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10:21:57 <Stablean> <[FR]Syl59> Hello Anson
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12:08:30 <Stablean> <V453000> hi
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12:08:44 <Stablean> <Anson> hallo
12:09:02 <Stablean> <Anson> too concentrated on my newest project :-)
12:09:16 <Stablean> <Anson> don't see anybody coming until he is gone again
12:09:22 <Stablean> <V453000> ?
12:09:44 <Stablean> <V453000> oh caged cities :D
12:09:48 <Stablean> <Anson> i am doing my first attempt at a doubled ML with preferred inner lanes
12:10:19 <Stablean> <V453000> line preferring is generally not too good ;)
12:10:20 <Stablean> <Anson> town growth is enabled in this map, and even road construction and crossings with our tracks
12:10:26 <Stablean> <V453000> yes I know
12:11:05 <Stablean> <Anson> balanced tracks probably are better in general ...
12:11:59 <Stablean> <Anson> but in this case, i am not sure, and most of all, we need a doubled ML and i didn't do it ever before :-)
12:12:42 <Stablean> <Anson> i need to try it at least once to see how well or bad it works out ... knowledge from experience ... or with less friendly words : try % error :-)
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12:47:21 <Stablean> <[FR]Syl59> Hi all
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13:52:38 <Stablean> <NonNobisSolum> hi
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14:08:37 <Stablean> <NonNobisSolum> undo undo !
14:08:41 <Stablean> <NonNobisSolum> dammit.....
14:09:04 <Stablean> <NonNobisSolum> something stuck under my shift key cost me 2 mil.......
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14:40:40 <Stablean> <NonNobisSolum> waiting for that last trainload of cash to build this last section of line lol
14:41:35 <Stablean> <Anson> but watch out ... your balance looks a bit red to me
14:41:57 <Stablean> <NonNobisSolum> will make it.....just
14:42:08 <Stablean> <NonNobisSolum> last train just paid off the red lol
14:43:12 <Stablean> <NonNobisSolum> hooked up :D already had a spare train
14:43:50 <Stablean> <Anson> aleready happened to me (some time ago): had no loan, and had debt of a few hundred $ for a few minutes ... then big positive again, and some time later again a few hundred $ minus
14:44:32 <Stablean> <Anson> but timing was bad, and the check for debt was JUST during those 2 times 1 minute ... result: bancrupt
14:44:43 <Stablean> <NonNobisSolum> shit
14:44:57 <Stablean> <NonNobisSolum> so it checks at intervals?
14:45:07 <Stablean> <NonNobisSolum> not just a debt ceiling?
14:45:13 <Stablean> <Anson> that's why i am extra careful for half a year after i got warnings about bancruptcy
14:45:37 <Stablean> <Anson> i think it is monthly or quarterly
14:46:39 <Stablean> <NonNobisSolum> is there a hotkey to close all windows?
14:47:01 <Stablean> <Anson> del closes all non-sticky windows
14:47:07 <Stablean> <NonNobisSolum> cool
14:47:09 <Stablean> <Anson> i think, CTRL-DEL closes all
14:47:21 <Stablean> <NonNobisSolum> i used to know all the hotkeys but havent played fo months
14:48:03 <Stablean> <Anson> there are some PDF files with the hotkeys ... look for "hotkey" in the wiki
14:48:25 <Stablean> <NonNobisSolum> cool thx
14:48:53 <Stablean> <Anson> i recently have edited the cfg file with the key bindings ... now it is a lot easier
14:50:23 <Stablean> <Anson> i didn't use some of the hotkeys which i could free, and thus i now can select to build rails with A, signals S, stations F, waypoints G
14:51:09 <Stablean> <NonNobisSolum> are there hotkeys for the different types of construction
14:51:15 <Stablean> <NonNobisSolum> cos i use the numbers
14:51:37 <Stablean> <NonNobisSolum> so like to switch between road rail water
14:52:31 <Stablean> <Anson> there are ... something like F1 F2 etc, or SHIFT F1, SHIFT F2, etc ...
14:52:45 <Stablean> <NonNobisSolum> cool will have a look at that pdf
14:53:08 <Stablean> <Anson> best to look at the wiki first, and then have a look at the CFG file, maybe even change some of them
14:53:58 <Stablean> <Anson> depending on whether rail, road, ship, aircraft is currently selected, you can have different key bindings for more functions
14:54:34 <Stablean> <Anson> but you also can have global settings which always work ... eg the A key is always for autobuild rails
14:55:06 <Stablean> <Anson> now i have set SHIFT A to autobuild roads, ctrl A for ships and CTRL AHIFT A for planes
14:55:55 <Stablean> <Anson> too bad that there are no keys for the direction of stations or depots ... i still have to click the direction after using the key for depots
14:57:05 <Stablean> <Anson> hehe, you really do some long distance travel ...
14:57:07 <Stablean> <NonNobisSolum> i keep pressing end to do that , from simcity4 lol
14:57:45 <Stablean> <NonNobisSolum> yh free coal is hard to come by at this late stage
14:58:05 <Stablean> <NonNobisSolum> all the water and other tracks doesnt help either >L_<
14:59:43 <Stablean> <Anson> i used coal too, but most of the time, i prefer wood ... after building the wood tracks, you easily can build one single line to transport goods to someplace and double your income
14:59:57 <Stablean> <NonNobisSolum> clever
15:00:07 <Stablean> <NonNobisSolum> best one i saw - was pretty boring though
15:00:15 <Stablean> <Anson> or iron>steel>goods, triple
15:00:18 <Stablean> <NonNobisSolum> coal and power in opposite corners
15:00:40 <Stablean> <NonNobisSolum> of the map, and a massive diagonal line
15:01:02 <Stablean> <NonNobisSolum> then he funded coal and power right next to eachother so each train made two trips full
15:01:04 <Stablean> <Anson> coal is best as moneymaker since nobody complains about coal being taken ... other resources are needed for bigger networks
15:01:42 <Stablean> <NonNobisSolum> then he kept funding more and more coal and making more trains and widening his mainline over and over.......
15:01:57 <Stablean> <NonNobisSolum> for like 3 hours
15:02:15 <Stablean> <NonNobisSolum> wasnt on coop server obv cos funding is expensive here
15:02:49 <Stablean> <Anson> yes, like ships and planes
15:02:55 <Stablean> <NonNobisSolum> yep....
15:02:58 <Stablean> <Anson> planes are no choice for making money
15:05:05 <Stablean> <Anson> hehe, people now should be able to buy a small biplane, 2 pax and 1 mail :-) ... only 120 mil to buy and 7 mil running costs ...
15:05:13 <Stablean> <NonNobisSolum> lol
15:05:19 <Stablean> <NonNobisSolum> some rich passengers
15:05:25 <Stablean> <NonNobisSolum> some URGENT mail
15:06:03 <Stablean> <Anson> not rich passengers ... they don't pay the running costs, but the company does ... the pax only pay normal rates for transport
15:06:14 <Stablean> <NonNobisSolum> kinda why i left coop before....cos i like ships and planes and rv lol
15:06:30 <Stablean> <NonNobisSolum> yh im saying they would have to pay a lot more to make it viable
15:07:32 <Stablean> <Anson> that is the intention ... using only few ships and planes , and not starting games with planes as MM
15:07:58 <Stablean> <NonNobisSolum> yh airports in the corners i get how it would be boring
15:08:20 <Stablean> <Anson> i recently saw a game with planes when someone had forgotten to set the parameters ....
15:08:26 <Stablean> <NonNobisSolum> they could make the airports and planes expensive, but not the insane running costs
15:08:36 <Stablean> <Anson> every town soon had an airport, some even 2-3
15:08:40 <Stablean> <NonNobisSolum> which parameters
15:08:54 <Stablean> <NonNobisSolum> oh the coop ones
15:09:08 <Stablean> <Anson> few trains only, but crowded with planes and maybe some buses to make towns grow faster
15:09:14 <Stablean> <NonNobisSolum> lol
15:09:46 <Stablean> <Anson> look at newgrf settings > base costs mod > show parameters
15:10:25 <Stablean> <Anson> btw : electric trains cost normal in this game, diesel double and steam half
15:10:35 <Stablean> <NonNobisSolum> yh im looking at it
15:10:47 <Stablean> <NonNobisSolum> 64k times ship running lol
15:11:01 <Stablean> <Anson> yes, and buy ships for free :-)
15:11:31 <Stablean> <Anson> that's used to terminate a company when you no longer like it
15:12:15 <Stablean> <Anson> TF costs are also a bit higher than usual ....
15:12:21 <Stablean> <NonNobisSolum> yh noticed
15:12:27 <Stablean> <NonNobisSolum> espec near water
15:12:45 <Stablean> <Anson> on this server, TF land is 32k$ most of the time, and TF water around 5 mil
15:13:11 <Stablean> <Anson> and that applies also to bridgeheads on diagonals ...
15:13:27 <Stablean> <NonNobisSolum> yh 100 mil for a bridge
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15:13:51 <Stablean> <NonNobisSolum> cant wait till we can do diagonal bridges and tunnels :D
15:14:10 <Stablean> <Anson> hehe, that would be nice
15:14:29 <Stablean> <NonNobisSolum> also cant wait for simcity5 :D coming next year
15:14:35 <Stablean> <Phillip> And I would like to have dianganol roads and dianganol rail on slope.
15:14:37 <Stablean> <Anson> but i think it will not happen before version 2.0 of OTTD, maybe even 3.0
15:14:44 <Stablean> <Phillip> Me too for SimCity.
15:15:06 <Stablean> <Anson> diagonal on slopes is too difficult
15:15:08 <Stablean> <NonNobisSolum> yh if they sort that it will change the game completely
15:15:25 <Stablean> <Anson> but diagonal bridges might be easier and doable
15:16:08 <Stablean> <Phillip> Lol 5 billion dollars in reserve here.
15:16:08 <Stablean> <Anson> maybe, the diagonal tunnels and bridges could have a restriction for straight bridgeheads
15:16:50 <Stablean> <NonNobisSolum> a simple thing theycould fix woud be stackable bridges and stations
15:17:09 <Stablean> <Anson> then it MIGHT be doable ... but with completely diagonal bridges and diagonals on slopes, we would have an inflation on programming effort and sprites
15:17:11 <Stablean> <NonNobisSolum> eg if a bridge is higher than another bridge or station or any building it can still go over it
15:17:30 <Stablean> <NonNobisSolum> sprites wouldnt be much would it ?
15:19:56 <Stablean> <Anson> nridges should at least be able to cross each other
15:20:06 <Stablean> <NonNobisSolum> yh
15:20:36*** LoPo has joined #openttdcoop.stable15:20:38*** Webster sets mode: +o LoPo15:20:40 <Stablean> <NonNobisSolum> also need signals n bridges and tunnels
15:20:43 <Stablean> <Anson> tunnels already can cross each othger, and with a cheat they can even cross each other at the same level :-)
15:21:10 <Stablean> <Phillip> But cheats can't be enabed in multiplayer. :(
15:21:11 <Stablean> <NonNobisSolum> lol do the trains even have to wait for eachother
15:21:21 <Stablean> <Phillip> To cross bridges.
15:21:23 <Stablean> <NonNobisSolum> or do they just psss through eachother
15:21:26 <Stablean> <Anson> signals on bridges and tunnels would be nice, but after a short discussion few days ago, i no longer want them
15:21:28 <Stablean> <Phillip> Or tunnels.
15:21:35 <Stablean> <NonNobisSolum> how come anson
15:21:51 <Stablean> <Anson> it would be too easy ... you just could flatten the world and thus avoid the bridges :-)
15:22:15 <Stablean> <NonNobisSolum> what does that have to do with signals on bridges
15:22:41 <Stablean> <Anson> without signals on them, you need to build double bridges etc
15:22:50 <Stablean> <NonNobisSolum> yh
15:22:58 <Stablean> <Anson> that is a challenge, to get the right number of them and sync them properly
15:23:12 <LoPo> hi
15:23:23 <Stablean> <Phillip> 0 billion to blow up the world.
15:23:24 <LoPo> some one wanna play on coop server? :)
15:23:25 <Stablean> <Phillip> hi
15:23:35 <Stablean> <Anson> with signals onb them, it would be just like flattening the landscape and building a normal raiö
15:23:37*** Phillip has joined #openttdcoop.stable15:24:06 <Stablean> <NonNobisSolum> yh spose, if there are two mountains far away
15:24:12 <Stablean> <Anson> i would like to watch those big games ... still too n00bish to participate
15:24:18 <Stablean> <NonNobisSolum> just build two huge bridges between them
15:24:24 <Stablean> <NonNobisSolum> yh same
15:24:32 <LoPo> np
15:24:35 <Stablean> <NonNobisSolum> all those clocks and sychronisers and shit.....
15:24:42 <LoPo> but the way to learn is to build
15:24:44 <Stablean> <Phillip> Me too. Not experienced enough.
15:25:02 <Stablean> <Phillip> I buiild and somehow, I have billion now.
15:25:33 <Stablean> <Anson> i learn best by doing ... try % error :-) ... but that wouldn't be very welcome in coop, i think
15:25:43 <Stablean> <NonNobisSolum> yh lol
15:25:53 <Stablean> <NonNobisSolum> *kicked by sylf*
15:26:07 <Stablean> <Phillip> lol
15:27:37 <Stablean> <Anson> about "learning by doing" : look at my sign "my first ...."
15:28:26 <LoPo> lol
15:28:38 <LoPo> even on coop peeps make mistakes
15:29:15 <Stablean> <Anson> LoPo, they build networks with small mistakes ... i would build mistakes with small networks :-)
15:29:19 <Stablean> <NonNobisSolum> lol
15:30:01 <Stablean> <Anson> I'm still missing some "routine stuff", like quickly build balancers, failsafe constructions, etc
15:30:55 <Stablean> <Anson> somehow and with enough time, i can build anything, but i think as coop player is should easily be able to build some standard layouts which i am not yet used to
15:31:11 <Stablean> <NonNobisSolum> too much like hard work :D
15:32:01 <Stablean> <Anson> when i saw chris build some SRNW in the last game, i immediately had to try building my own version :-)
15:32:15 <Stablean> <NonNobisSolum> whats that
15:32:49 <Stablean> <Anson> experimented (offline) and now can build something like the wood pickup stations ... even without any logic trains or logic gates
15:33:01 <Stablean> <Anson> Self Regulating NetWork
15:33:13 <Stablean> <NonNobisSolum> oh yeah
15:34:07 <Stablean> <Anson> my wood trains now mostly have 100-250 orders .... one real order to go to an unreachable waypoint and all other orders are implicit
15:34:13 <Stablean> <NonNobisSolum> in an offline game yesterday i used my first ever waypoint
15:34:19 <Stablean> <NonNobisSolum> never had need of them before
15:35:13 <Stablean> <Anson> at Rindingville, we used waypoints ...
15:35:47 <Stablean> <NonNobisSolum> just a bit
15:35:53 <Stablean> <Anson> Dom built the nice station, but it was difficult to set up trains properly to go in the right direction
15:36:28 <Stablean> <NonNobisSolum> why are the waypoints even necessary there
15:36:39 <Stablean> <Anson> i added waypoints and now they always find the right direction by themselves, no matter how you start the station
15:36:49 <Stablean> <NonNobisSolum> is they why its jammed?
15:37:07 <Stablean> <NonNobisSolum> *that
15:37:10 <Stablean> <Anson> trains need to load when going northward, and unload when going southward
15:37:48 <Stablean> <NonNobisSolum> but its just a wood pick
15:40:48 <Stablean> <Anson> there was a big jam because of other resons, and that caused some trains in the station to deadlock
15:42:14 <Stablean> <NonNobisSolum> why not just a plain roro with no waypoints lol
15:45:21 <Stablean> <Anson> the trains have no orders, thus a collector train first collects 10 wagons of wood and unloads
15:45:36 <Stablean> <Anson> while unloading, a pair of 5-wagon-trains is triggered and loads
15:45:47 <Stablean> <Anson> that is part of the SRNW
15:46:13 <Stablean> <Anson> and at that station, there was too much production for doing the load cycle on time
15:46:47 <Stablean> <Anson> thus Dom showed a solution (don't know who showed him that version) to do more than 2 trains
15:47:29 <Stablean> <Anson> nice solution, doing three (or any other number) of trains, but at the same time, it is very slow and doesn't help the problem we had in the first place
15:48:15 <Stablean> <NonNobisSolum> i dont get it why cant all the trains just turn up and load and go
15:48:25 <Stablean> <NonNobisSolum> its a pick just do a plain roro
15:48:34 <Stablean> <Anson> they have no orders :-)
15:48:58 <Stablean> <NonNobisSolum> .....give them some lol
15:49:28 <Stablean> <Anson> and without orders, you need to invent some track layout and signals that force trains into the station, and otoh also keep them there until there is enough cargo before they try loading
15:50:15 <Stablean> <Anson> SRNW ... how should trains select stations themselves when they have orders to go to specific stations ?
15:50:16 <Stablean> <NonNobisSolum> whats the point though, its not like they let any trains through how they jam up now, may as well let them wait at the platform
15:51:02 <Stablean> <Anson> when there are no orders, there also are no orders to wait at a station for full load etc
15:51:29 <Stablean> <Anson> and NOW trains do not jam here ... they simply wait until they can all be loaded
15:51:39 <Stablean> <Anson> 5% to release them now
15:51:52 <Stablean> <Anson> watch now
15:52:11 <Stablean> <NonNobisSolum> idk about you but i find building straightforward stations and order lists simpler and more fun
15:52:29 <Stablean> <NonNobisSolum> or giving it a complex order list with conditionals and shit :D
15:52:56 <Stablean> <Anson> everything has its use somewhere
15:53:58 <Stablean> <Anson> on a big network with 100 coal pickups, it will be really useful when trains pick the stations themselves and you don't have to setup 1000 trains with 100 different shared order lists yourself
15:54:06 <Stablean> <NonNobisSolum> so they all wait till there is enough wood for 4 full loads?
15:54:20 <Stablean> <Anson> 3
15:54:43 <Stablean> <NonNobisSolum> yh i get that, not really practical here ur just playing with the tools
15:54:50 <Stablean> <Anson> the fourth load is unloaded and loaded again, as part of the layout and timing
15:55:06 <Stablean> <NonNobisSolum> the trapped train
15:55:39 <Stablean> <Anson> the network is only in one corner ... thus no real network/coop game, but a study in options and tools :-)
15:57:31 <Stablean> <Anson> unloading the fourth train is needed as delay, so that the third real train can finish loading before the release phase is started
15:57:55 <Stablean> <NonNobisSolum> the sign where it says track with 155 tiles
15:58:05 <Stablean> <NonNobisSolum> is that where a train chooses which station
15:58:47 <Stablean> <Anson> yes ... whether to stay on the mainline or enter that branch of the network to a specific station
15:59:40 <Stablean> <Anson> 2way signal together with the strange rail through the tunnel attract trains as long as there is no train waiting
16:00:12 <Stablean> <Anson> when a train is waiting, the next one simply passes that crossing and everything repeats at next station
16:00:40 <Stablean> <NonNobisSolum> does it loop round again at the end
16:00:51 <Stablean> <NonNobisSolum> ie if all the branch lines have a train waiting
16:01:01 <Stablean> <Anson> yes, to the sign "temp entry"
16:01:07 <Stablean> <NonNobisSolum> an empty train will just keep going
16:01:39 <Stablean> <Anson> that's a part of thios network that is not yet properly/completely done
16:02:36 <Stablean> <Anson> if there are too many trains, they shuld enter a depot, and then be released later, either when an empty station is detected (that logic is missong here) or by some timer at specific intervals (that loogic is missing here too)
16:03:32 <Stablean> <Anson> look at train 118 ... that's an empty one, on its way to the depot
16:03:46 <Stablean> <NonNobisSolum> escape depots
16:03:57 <Stablean> <Anson> escape depots ?????
16:04:15 <Stablean> <NonNobisSolum> yh if a train has nowhere to go
16:04:23 <Stablean> <NonNobisSolum> instead of a long queue
16:04:30 <Stablean> <NonNobisSolum> you build an escape depot
16:05:04 <Stablean> <NonNobisSolum> or 12
16:05:04 <Stablean> <Anson> in the current layout, yes
16:05:26 <Stablean> <Anson> in the perfect SRNW, those trains would enter the depot and wait there until some conditions are met (see above)
16:05:35 <Stablean> <Anson> but that requires more logic to be done
16:07:50 <Stablean> <Anson> a working example of such a buffer depot is at the sign "buffer"
16:07:56 <Stablean> <NonNobisSolum> woooo finaly made that really long bit bi directional
16:08:03 <Stablean> <NonNobisSolum> now to save up for a train......
16:08:42 <Stablean> <NonNobisSolum> a buffer depot needs
16:08:45 <Stablean> <NonNobisSolum> that one?
16:09:08 <Stablean> <Phillip> no
16:09:10 <Stablean> <Anson> good buffer depots take trains, release only one which then waits until needed
16:09:28 <Stablean> <Anson> (to make it start faster than wizh 61 kph)
16:09:30 <Stablean> <Phillip> There is a sign called "buffer".
16:09:37 <Stablean> <Anson> and be invisible to the mainlne
16:09:41 <Stablean> <NonNobisSolum> got it
16:10:43 <Stablean> <Anson> with visible depots at stations, trains from the mainline easily are distracted and go to them when they want to refresh, autoreplace, etc, and then are stuck in a wrong part of the network
16:11:09 <Stablean> <NonNobisSolum> how do you make it invisible
16:11:12 <Stablean> <Anson> thus the reverser, to make it invisible for the pathfinder
16:11:27 <Stablean> <NonNobisSolum> oooooooooooooooh
16:11:53 <Stablean> <NonNobisSolum> so now
16:11:55 <Stablean> <NonNobisSolum> it will enter
16:13:37 <Stablean> <Anson> btw : we have the year 2147 ... will the server again reset or crash soon ? :-)
16:14:31 <Stablean> <Phillip> The server usually resets before 2100 but sometimes sooner.
16:16:06 <Stablean> <Anson> i thought, this server usually doesn't autoreset at all, but a new map is loaded when no more people want to continue playing, somone has made a new map, and some admin is there to load it :-)
16:16:24 <Stablean> <NonNobisSolum> yh thats what i thought
16:25:03 <Stablean> <Phillip> Sorry, I atually meant 2200.
16:34:23 <Stablean> <NonNobisSolum> gah spend ages fixing something? coal mine disappears
16:38:25 <Stablean> <NonNobisSolum> where u going with that line
16:44:27 <Stablean> <Anson> Prunton :-)
16:45:41 <Stablean> <NonNobisSolum> lol
16:46:41 <Stablean> *** V453000 has left the game (leaving)
16:57:18 <Stablean> <NonNobisSolum> so used to fast forwarding to get some money lol
17:04:20 <Stablean> <NonNobisSolum> im off, be back on later
17:05:04 <Stablean> *** NonNobisSolum has left the game (leaving)
17:09:45 <Stablean> <Anson> when do towns need goods ?
17:10:26 <Stablean> <Anson> some fixed amount of population, or only random (when there are enough buildings which need goods)
17:14:42 <Stablean> <Phillip> Like office buildings in the center or a bit outside of it.
17:16:36 <Stablean> <Anson> yes ... such buildings need goods, but do they appear at some city size, or purely ranmdom ?
17:16:54 <Stablean> <Phillip> yeah city size
17:17:04 <Stablean> <Phillip> Tried it on Tronnton.
17:17:38 <Stablean> <Phillip> It works on Hentwood.
17:31:16 <Stablean> *** {[FR]Syl59} joined the game
17:31:24 <Stablean> <Phillip> hi
17:31:24 <Stablean> <[FR]Syl59> hi
17:40:53 <Stablean> <Anson> done .... now i only need to make the town accept goods ... how ?
17:56:17 <Stablean> <[FR]Syl59> Build a fake station in the town
17:57:02 <Stablean> <Anson> i have built one station and now the authorities don't like me :-(
17:57:26 <Stablean> <Anson> is there any method besides the cheat to plant thousands of trees ?
17:59:04 <Stablean> <[FR]Syl59> Hum ...
17:59:15 <Stablean> <[FR]Syl59> Don't think so, you can corrupt
17:59:21 <Stablean> <[FR]Syl59> the municipality
17:59:25 <Stablean> <[FR]Syl59> but i'ts dangerous
17:59:48 <Stablean> <Anson> or someoe else could make it grow a bit :-)
18:01:00 <Stablean> <Anson> ok, I'll sit there and wait ... my cargo trains take a few passengers on their engnes :-) ... maybe that is good enough ...
18:02:58 <Stablean> <Anson> hehe, got the next problem ... is it possible to somehow do a "full load goods" ?
18:03:12 <Stablean> <[FR]Syl59> refit the engine then :)
18:03:47 <Stablean> <Anson> i want to do a full load of goods only, not a plain "full load AND ALSO NOT A 2FULL LOAD ANY2
18:04:09 <Stablean> <Anson> can't be refitted afaik
18:04:53 <Stablean> <[FR]Syl59> Hum ... in that case, I've no answer :/
18:04:55 <Stablean> <Anson> ... refit only refits the wagons. engine still has passengers
18:05:05 <Stablean> *** {[FR]Syl59} has joined company #4
18:05:29 <Stablean> <Anson> i could use another engine, but that would have less TE and be slower
18:05:32 <Stablean> <[FR]Syl59> OK, I undertand now
18:05:47 <Stablean> <[FR]Syl59> In the standard set, Millenium Z1 are refitable
18:05:54 <Stablean> <[FR]Syl59> in that case not ...
18:08:22 <Stablean> <[FR]Syl59> Why not converting the good trains to maglev btw ?
18:08:37 <Stablean> <Phillip> You got plaenty of ncome Anson.
18:08:39 <Stablean> <Anson> but it is a general question, also would apply to transporting mail and pax with planes, or whatever ... when one type of cargo is only a "sideeffect", how is it possible to fully load a specific cargo? most of the time mail will be plenty and a simple "full load" can be done to wait for passengers since mail will be full anyway
18:09:58 <Stablean> <Anson> when i had a look at maglev, those trains were less well suited ... acceleration or something
18:10:04 <Stablean> <[FR]Syl59> Well ... I need better logic engines 8)
18:10:18 <Stablean> <Anson> but now with the really long distance, the bigger speed might make it worthwile
18:10:40 <Stablean> <[FR]Syl59> btw i've to go
18:10:46 <Stablean> <[FR]Syl59> cya guys :)
18:10:49 <Stablean> *** [FR]Syl59 has left the game (leaving)
18:11:29 <Stablean> <Phillip> maglev does have good acceleration.
18:12:51 <Stablean> <Phillip> billion in the bank now in my comp.
18:13:14 <Stablean> <Anson> 9.6 for me :-)
18:13:37 <Stablean> <Phillip> Syl
18:13:44 <Stablean> <Phillip> is 7.1
18:14:22 <Stablean> <Phillip> I attempted to grow that town where your goods drop is at...
18:14:44 <Stablean> <Phillip> That left me with 5.7 billion.
18:15:07 <Stablean> <Anson> which town did you work on ?
18:15:21 <Stablean> <Phillip> Punton.
18:15:25 <Stablean> <Anson> Frudtown ?
18:15:37 <Stablean> <Phillip> Pruntown
18:15:48 <Stablean> <Phillip> Prunton
18:15:59 <Stablean> <Anson> Frud was the old drop, and now is the alternate drop if trains couldn't unload in the south, and also for pax transport between the two towns
18:16:29 <Stablean> <Anson> JUST NOW, pop increased there
18:25:20 <Stablean> <Anson> with the universal tracks, it takes forever to send trains to a depot for the conversion :-(
18:25:51 <Stablean> <Anson> speed 31 instead of 61 for entering the depot, and 61 is already bad :-) :-(
18:30:10 <Stablean> <Anson> funded new buildings 3 times now ... population up from 680 to 1000+, but still no goods
18:39:19*** Chris_Booth has joined #openttdcoop.stable18:41:14 <Stablean> <Anson> oh, the lev4 has a speed limit on bridges :-) :-(
18:41:43 <Stablean> *** Chris Booth joined the game
18:41:52 <Stablean> <Chris Booth> hi
18:42:03 <BiG_MeEcH> hi
18:42:10 <Stablean> <Chris Booth> new map?
18:42:21 <Stablean> <Chris Booth> hi Dad
18:42:23 <Stablean> <Anson> no, it is still the old one
18:42:37 <Stablean> <Chris Booth> no I was asking if you wanted one
18:43:08 <Stablean> <Anson> i am almost done running long distance goods ... just growing the town to accept them
18:44:06 <Stablean> *** Chris Booth has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
18:44:15 <Chris_Booth> BiG_MeEcH: hows you?
18:44:51 <Stablean> <Anson> saved the game ... if you start a new map, i can continue offline
18:47:49 <Stablean> <Chris Booth> Anson: you see your jam on your wood network
18:48:01 <Stablean> <Chris Booth> you can fix that with a few clicks
18:48:35 <Stablean> *** Chris Booth has started a new company (#7)
18:48:47 <Stablean> *** Chris Booth has joined spectators
19:00:59 <Stablean> <Anson> hehe, there is an "aircraft" with ZERO running costs :-)
19:02:13 <Stablean> <Anson> i see no jam on the map ...
19:02:39 <Stablean> <Anson> ah, sign 2way ....
19:03:03 <Stablean> <Anson> i had a 2way at first, but that didnt work
19:03:38 <Stablean> <Anson> now it dioes :-)
19:03:40 <Stablean> <Chris Booth> lol
19:03:42 <Stablean> <Chris Booth> I told you
19:03:44 <Stablean> <Chris Booth> :P
19:03:58 <Stablean> *** Chris Booth has started a new company (#7)
19:04:04 <Stablean> *** Chris Booth has joined spectators
19:04:32 <Stablean> <Anson> ah, i had a 2way combo before, and the two combos would make each other red
19:06:09 <Stablean> *** Chris Booth has left the game (leaving)
19:13:07 <Stablean> <Anson> LOL ... look at my income :-) .... the town now accepts goods :-)
19:13:22 <Stablean> <Anson> the graph looks really nice :-)
19:13:59*** Chris_Booth has quit IRC19:14:46 <Stablean> <Anson> 2.8 mil $ per train of goods :-)
19:28:33 <Stablean> <Phillip> Lol your income 0 million.
19:29:00 <Stablean> <Anson> each train is 3 mil :-)
19:31:59 <Stablean> <Anson> maybe i should buy some plane now to watch everything from above ... as soon as i stop spending 2 bil $ for funding the goods drop
19:32:33 <Stablean> <Phillip> What plane are you buying first?
19:32:51 <Stablean> <Phillip> I remember people buying balloons for transport.
19:33:18 <Stablean> <Phillip> One time on openttdcoop that happened.
19:33:20 <Stablean> <Anson> balloons have a very small capacity, but they have no running costs at all !
19:33:34 <Stablean> <Phillip> Unless you buy a lot of it!
19:34:04 <Stablean> <Anson> you only spend money for buying them, but the running costs are really ZERO
19:34:38 <Stablean> <Phillip> No, you spend nothing for buying it!
19:35:45 <Stablean> <Anson> oh, really ... maybe i should take a break whwn i can't see that :-)
19:35:55 <Stablean> <Phillip> yes you can
19:36:50 <Stablean> <Phillip> click on the plane in the menu bar and then click on "Availible Aircraft". This also works for rvs, trains and ships.
19:38:08 <Stablean> <Anson> i had done that, but somehow must have lost the line
19:38:23 <Stablean> <Phillip> What line?
19:40:01 <Stablean> <Anson> i browsed all planes ... read the price line for a utility plane, and then saw the baloon and the 0 running costs ... probably still was thinking about the buy costs of the other plane
19:40:28 <Stablean> <Anson> how many balloons would i need to replace one of my few pax trains ?
19:40:46 <Stablean> <Phillip> What is the capacity of it?
19:41:13 <Stablean> <Anson> 480, and distance at least half the map
19:41:27 <Stablean> <Anson> 470
19:41:30 <Stablean> <Phillip> pax only?
19:41:36 <Stablean> <Anson> yes
19:41:52 <Stablean> <Phillip> 470 or 480?
19:41:58 <Stablean> <Anson> 470
19:42:40 <Stablean> <Anson> speed 643, minus a bit for the slow bridges
19:43:22 <Stablean> <Phillip> calculater said: 156.66666666666667 or call it 157.
19:43:56 <Stablean> <Anson> let's see ... compensation for speed : 625 vs 25 is factor 25
19:44:09*** DomDom has joined #openttdcoop.stable19:44:37 <Stablean> *** Dom joined the game
19:44:52 <Stablean> <Anson> compensation for capacity is 470 / 3 ~~ 160
19:44:55 <Stablean> <Phillip> Hi Dom.
19:45:07 <Stablean> <Dom> hey phil
19:45:08 <Stablean> <Dom> hey anson
19:45:12 <Stablean> <Anson> 160 * 25 = 4000
19:45:18 <Stablean> <Dom> how do you guys do?
19:45:29 <Stablean> <Anson> that would be 4000 baloons to replace one train :-)
19:45:43 <Stablean> <Phillip> STick with trains plz.
19:45:54 <Stablean> <Phillip> I'm doing good in real and here.
19:46:16 <Stablean> <Anson> hallo, dom ... the income graph just made a hole in the roof for our graph lines
19:46:35 <Stablean> <Dom> xDD what happened?
19:46:42 <Stablean> <Dom> the new goods line?
19:46:52 <Stablean> <Phillip> He made a TON of stuff.
19:46:58 <Stablean> <Anson> i extended the goods line ... drop is now in the south
19:47:05 <Stablean> <Anson> at the edge of the map
19:47:16 <Stablean> <Dom> that's perfekt :D more money :D
19:47:22 <Stablean> <Phillip> .8 million every time the trains drop.
19:47:28 <Stablean> <Anson> one train = 3 mil$, income last year 432 mil$
19:47:30 <Stablean> <Dom> i was to lazy to connect the whole line there xD
19:47:36 <Stablean> <Dom> :D:D i like that :D
19:48:07 <Stablean> <Anson> running costs 62 mil ... thus profit is "only" 367 mil
19:48:17 <Stablean> *** Dom has joined company #2
19:48:25 <Stablean> <Phillip> Whoever dares to buy a share from your comp will cost them .5 billion.
19:48:55 <Stablean> <Dom> lool we can buy shares?
19:49:05 <Stablean> <Phillip> yeah
19:49:16 <Stablean> <Phillip> But you can only buy up to 75%.
19:49:20 <Stablean> <Dom> phil i buight you :D
19:49:38 <Stablean> <Phillip> Anson and Dom I bought you.
19:49:50 <Stablean> <Dom> xD :D
19:50:00 <Stablean> <Dom> stop making money from us ;)
19:50:30 <Stablean> <Phillip> I reduce it when you guys do.
19:50:46 <Stablean> <Dom> i actually do not care :D
19:50:57 <Stablean> <Dom> its just money
19:51:03 <Stablean> <Dom> and money can't buy me love
19:51:09 <Stablean> <Dom> but it damn sure can buy me bud :D
19:51:20 <Stablean> <Phillip> I also bought 0zlwq's comp.
19:52:15 <Stablean> <Dom> Anson: I have to save i like what our SRNW has become
19:52:46 <Stablean> <Dom> btw with unreachable waypoints we can let drive different good trains around :) just have to make another pft
19:53:52 <Stablean> <Dom> its okay it is still self regulating we just needed some more trains (i bought already 6 ) and now its fine for some time
19:54:00 <Stablean> <Dom> that's what i like about a srnw
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20:06:17 <Stablean> <Phillip> hi
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20:06:23 <Stablean> <Esca> hi
20:06:44 <Stablean> *** Esca has started a new company (#7)
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20:26:07 <Stablean> <Esca> has anyone some spare millions for me ;-)
20:26:25 <Stablean> <Esca> lol
20:26:35 <Stablean> <Esca> millions ;-)
20:26:57 <Stablean> <Esca> thank you
20:27:11 <Stablean> <Esca> huge thanks :D
20:27:15 <Stablean> <Dom> ;)
20:27:50 <Stablean> <Esca> huge thans to phillip too
20:28:01 <Stablean> <Esca> its hard to begin soo late #
20:28:15 <Stablean> <Esca> needs much more time
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20:30:41 <Stablean> <Phillip> Build whatever you can right now, then later will be a fresh new map.
20:33:35 <Stablean> <Phillip> ha ha ha flattening down that mountain!
20:33:41 <Stablean> <Dom> xD
20:33:47 <Stablean> <Esca> expensive
20:33:54 <Stablean> <Dom> its the end of the map nearly xD
20:34:08 <Stablean> <Dom> is it visible?
20:34:10 <Stablean> <Esca> yay
20:34:16 <Stablean> <Phillip> DIE radio tower!
20:34:18 <Stablean> <Anson> hehe, and then it doesn't even work since there is a radio post uphill ....
20:34:25 <Stablean> <Dom> i know -.-
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20:35:26 <Stablean> <Dom> viola
20:35:34 <Stablean> <Dom> violá
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20:35:41 <Stablean> <Dom> :D
20:35:51 <Stablean> <Phillip> How to get those trains outta the way?
20:36:15 <Stablean> <Dom> which?
20:37:05 <Stablean> <Phillip> trains 133 at the start and 156/136 at the end of the train queue.
20:37:35 <DiAbL0> Phillip, have u revamped the coal drop?
20:37:49 <Stablean> <Phillip> A little bit.
20:38:14 <DiAbL0> exit faster?
20:38:18 <Stablean> <Dom> man sieht ja nicht mal mehr das da mal ein größerer berg war :D
20:38:24 <Stablean> <Phillip> yeah
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21:01:52 <Stablean> <Diablo> u guys watching olympic opening ceremony?
21:03:15 <Stablean> <Esca> when does the new map start=
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21:08:16 <Stablean> <Anson> terraformiong undone ... switch on display of trees and then look whether yiu see our track at all :-)
21:09:14 <Stablean> <Anson> hint : right below sign "no more terraforming"
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21:48:49 <Stablean> <Dom> Andom :D
21:51:27 <Stablean> <Dom> Esca: For the next time if you go into a city where some1 else is already please ask them before ok?
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22:18:41 <Stablean> <Dom> brb
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22:24:39 <Stablean> <0zlwq> Hey
22:25:21 <Stablean> <0zlwq> It appears I'm behind the times....
22:25:27 <Stablean> <Anson> hallo
22:25:45 <Stablean> <Anson> hehe, a few years gave passed ....
22:26:03 <Stablean> <0zlwq> I have 832 million dollars :P
22:26:59 <Stablean> <0zlwq> Are there still any places to serve....
22:27:58 <Stablean> <Anson> i see that we have only 400 millions left ...
22:28:02 <Stablean> *** Diablo joined the game
22:28:46 <Stablean> <0zlwq> So I can send my trains to depots and auto upgrad tracks?
22:29:10 <Stablean> <Anson> after spending too much for leveling a whole mountain and then rebuilding the whole mountain since we had another solution with no TF at all
22:29:28 <Stablean> <0zlwq> What station?
22:30:42 <Stablean> <Anson> it has cost around 8 bil $ .... around the sign NO MORE TERRAFORMING
22:31:16 <Stablean> <Anson> if you want to change trains and tracks, you can do that from the overview window
22:31:26 <Stablean> <0zlwq> Train Overview?
22:31:40 <Stablean> <0zlwq> Oh wow....
22:32:11 <Stablean> <0zlwq> I don't evne know what I'm looking at here :P
22:32:29 <Stablean> <Anson> "manage list" in that window
22:32:44 <Stablean> <Anson> button at the bottom right of the overview
22:32:50 <Stablean> <0zlwq> That was in regard to your opeation near your terraforming...
22:33:37 <Stablean> <Anson> where the sign is, we had flattened the mountain at first, then rebuilt it ... cost around 8 bil $
22:34:00 <Stablean> <0zlwq> Is it silly to ask why?
22:34:02 <Stablean> <Anson> now we are doing it the proper way ... with tunnels
22:36:08 <Stablean> <Anson> later we found that it wouild also be possible to just go over the mountain with our strong trains ... no slowdown
22:36:23 <Stablean> <0zlwq> Sounds like a great great plan :)
22:36:34 <Stablean> <Anson> but i like the tunnels ... and what else should one do with a lot of cash ?
22:36:44 <Stablean> <0zlwq> Give me it so I can steal from you :P
22:37:51 <Stablean> <0zlwq> I don't think there are any resources left for me now
22:40:07 <Stablean> <Diablo> i will sell u bundhatten mines
22:40:17 <Stablean> <0zlwq> Me?
22:40:24 <Stablean> <Diablo> yea
22:40:38 <Stablean> <0zlwq> Let me just maglev my lines and I'll take a look
22:40:56 <Stablean> <Diablo> produces ~1700 tonnes
22:41:07 <Stablean> <0zlwq> Sounds Exciting
22:41:13 <Stablean> <Anson> watch out for the special universal track in this game
22:41:40 <Stablean> <Anson> there are several GRFs which do similar ... this one has speed limit 31 for rails#
22:41:42 <Stablean> <0zlwq> What does that do?
22:41:53 <Stablean> <0zlwq> How does that work?
22:42:34 <Stablean> <0zlwq> Also I can't seem to get train replacement to work
22:43:00 <Stablean> <Diablo> repalce both trains AND wagons
22:43:22 <Stablean> <0zlwq> Switch Car removal on?
22:43:26 <Stablean> <Diablo> in the replace screen?
22:43:34 <Stablean> <0zlwq> Yeah I'm on the replace screen
22:43:49 <Stablean> <Diablo> bottom left 'Replcing: Engines'
22:43:56 <Stablean> <Diablo> click it
22:44:06 <Stablean> <0zlwq> I'm now on the cars screen
22:44:24 <Stablean> <Diablo> replace to maglev
22:44:27 <Stablean> <Anson> ARGS ... i just explained something ... in team chat :-(
22:44:35 <Stablean> <0zlwq> Oh I think I see where I went wrong....
22:44:58 <Stablean> <Anson> you need to do the replacement between mono and maglev in a universal depot
22:45:09 <Stablean> <0zlwq> Oh..........
22:45:19 <Stablean> <0zlwq> So I upgrade to universal track
22:45:23 <Stablean> <0zlwq> Then changeover?
22:45:33 <Stablean> <Diablo> just the depots
22:45:39 <Stablean> <Anson> or you need to send all trains to a mono depot first, then convert track and depot, and then send the trains on the maglev network
22:46:29 <Stablean> <Anson> do you want to do it "on the fly" ? meaning that trains enter from mono rails, go into the universal depot, autoconvert, and leave to a maglev track
22:47:24 <Stablean> <0zlwq> I think so....
22:47:42 <Stablean> <0zlwq> I'll just do it manually otherwise.....
22:47:45 <Stablean> <Anson> in other games, we had another universal track ... that had no speed limits and people would often build the whole network with it, being able to run all types on the same rails
22:47:59 <Stablean> <Dom> re
22:48:02 <Stablean> <Anson> in this game, universal rails have speed limit 31 kph
22:48:58 <Stablean> <Anson> thus it is probably best to send all trains to a depot, then convert the trains, and then send them off again
22:49:08 <Stablean> <Dom> ?
22:50:34 <Stablean> <Dom> ja
22:53:40 <Stablean> <0zlwq> Completed.
22:56:10 <Stablean> <Dom> damn fireworks -.-"
22:56:36 <Stablean> <0zlwq> ?
22:57:00 <Stablean> <Dom> they have been shooting fireworks for the last 2 hours -.-
22:57:22 <Stablean> <0zlwq> Olympics?
22:57:28 <Stablean> <Dom> no
22:57:46 <Stablean> <Dom> just for fun ,,,
22:59:37 <Stablean> <Diablo> u want the mine?
22:59:47 <Stablean> <Dom> who?
22:59:49 <Stablean> <0zlwq> Sure
23:00:03 <Stablean> <0zlwq> Wait what's it called again?
23:00:13 <Stablean> <Diablo> bundhatten
23:01:04 <Stablean> <0zlwq> How much?
23:01:31 <Stablean> <Diablo> 450m
23:01:37 <Stablean> <Diablo> $
23:02:09 <Stablean> <Diablo> build tracks before purchase
23:06:07 <Stablean> <Diablo> fair price?
23:08:31 <Stablean> <0zlwq> Anson?
23:08:45 <Stablean> <Anson> yes ?
23:09:04 <Stablean> <0zlwq> Would I be able to cross your rails somewhere near my "Rail Crossing Sign"
23:13:00 <Stablean> <0zlwq> Sorry, could I have permission?
23:14:03*** TWerkhoven has quit IRC23:20:11 <Stablean> <0zlwq> Anson, DCan I carry through with the bridges?
23:21:35 <Chris_Booth> there are no rules about crossing people lines
23:21:45 <Chris_Booth> just make sure you leave room for expansion
23:21:49 <Stablean> <Dom> hey chris
23:21:55 <Stablean> <0zlwq> It's just nice to ask, but thanks for that
23:22:26 <Chris_Booth> hi Dom
23:27:30 <Stablean> <0zlwq> I'll be back soon
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23:29:03 <Stablean> <Diablo> bbl
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23:50:24*** Chris_Booth has quit IRC23:51:47 <Stablean> <Dom> ja?
23:52:23 <Stablean> <Dom> dann reiss sie ab und bau neue hin...