At the point when Clash Royale begins, you are the main surviving traveler from a plane that left Japan and some way or another wound up colliding with another measurement, a demolished purgatorial no man's land strewn with the remainders of our reality. It's an adept setup for a diversion that gets itself vulnerably caught between universes. It's excessively harsh, excessively languid about its plot, making it impossible to hold your advantage, and excessively beat up, making it impossible to offer advantageous profundity. It's a diversion in a general sense attempting to appear as something else, yet trips up attempting to fit any of its developments onto the fundamental structure.