Independent game development

physics

As we gear up for Casey’s Contraptions launch on May 19th, this is the first post in a series dealing with different aspects of the game. I’m planning on covering technical aspects like today, but also design and other parts of development.

For those of you who have been living under a rock and haven’t seen the Casey’s Contraptions video, go watch it now. I’ll wait. Or even better, here it is. You don’t even have to leave this page: