huzman

CorinaMarie

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I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from, like missing props ; also, the pieces were not lighted, which is my personal bugaboo. Last but not least, I would have liked the v2 pieces to have some indication of direction, therefore I added some SPOT arrows in my relot.
So here is a new version of Kazuki’s lots, trying to solve those little problems. I just licked them up and lit them and gave them new menu icons. All Hail goes to Kazuki for making them in the first place.
You don’t need the original but it’s here.
Those are neutral lots, eyecandy only.
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Dependencies :

I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from. (1) the bus stop never showed up, (2) neither did the dirt circle for the trees (the original used the Invisible One…) ; (3) they were not well lighted, which is my personal bugaboo. Also, last but not least, (4) I never knew exactly on which side the street barriers were, and had to re-plop several times to get them right.
So here is a new version of those Kazuki lots, trying to solve all those problems, with a little bit of SPOT to help with the plopping. All Hail goes to Kazuki for making them in the first place.I just licked them up and lighted them and gave them new menu icons.
You don’t need the original but it’s here.
NB : if you have a Sandstone Mod, it will replace the Maxis pavement.
NB2 : In case you are wondering, no, the bus stop is not functional, sorry. It is now !
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BSC_MEGA-Props-CP Vol01.dat :
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
Murimk stands-simple.dat :
https://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/
JENXPARIS_Prop_Pack_VOl02.dat :
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1612
NetworkAddonMod_Props.dat : In NAM 32 and up
PorkieProps-Vol1.dat :
http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
PorkieProps-Vol2.dat :
https://community.simtropolis.com/files/file/11420-porkie-props-vol2-seasonal-street-trees/
RVTNightlights (included)
SG_BusStop04.dat (if you’re not already using SG Bus Stops. Which maybe you should. They’re about the only ones reasonably to scale, with WMP’s and the RTMT) : in SG Bus Stops :
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1618
SPOT_C-rc100.dat (for the plopping directions) :
https://community.simtropolis.com/files/file/24509-spot/

Purpose
This mod fixes a problem with the default Maxis Space Port, which claims it "Provides a boost to high-tech industry" however, it does not. Maxis forgot to include this boost, therefore it boosts nothing but costs and some slight commercial desirability.

This mod fixes that. A significant yet realistic (non-radical) boost to High Tech Industry is now provided. Placing the Space Port now provides 150,000 High-Tech Industry Cap Relief. This is well within the range of other similar buildings such as the Advanced Research Center, University, and Marina.

Alternate Version
For those who feel the default Maxis Space Port uses far too much power for its size and function, a second Mod file is provided in this download. In addition to fixing the High-Tech Boost, this ALT Mod version lowers power requirements from the default 700 to 219. This should allow most cities to stay safely under the power abilities of a single power plant with the Space Port placed.

Additionally, the included ALT Mod version also increases the Space Port from 100 R$ Jobs to a more realistic spread of 8 R$, 104 R$$, and 16 R$$$, to cover the range of employees from Astronauts down to Janitorial staff. Water consumed is decreased slightly from 360 to 248. Monthly Cost is lowered from $400/mo to $300/mo. And Bulldoze Cost of $4200 is now $3900. No other changes have been made to how the Space Port looks or functions.

Files Included - ( *** USE ONLY ONE of these *** )
- 'SpacePort Fix Mod.dat' (Fix only)
- 'SpacePort Fix Alt Mod.dat' (Fix + some additional changes)
Compatibility
SimCity 4 Deluxe or Rush Hour Required for this Mod.
This mod is safe to use with all other known Mods released as of this date on the STEX. (The AC Functional Airports Mod found at SC4Devotion.com modds this building in a large pack, so you may only use this Mod or that one.)
Dependencies
None.

Additional Notes:
See included ReadMe.txt for Installation, Uninstall, and further details.
Impact of this Mod will only be seen when you have met all SC4 requirements for High-Tech Industry and have placed the Space Port (from Rewards Menu) in your city, with this Mod installed.

Have you ever wondered if you should use an Ordinance in your game? ...but didn't know what it really did? The bad effects? Total Costs? Benefits? Seek no further! The answers are now here. (If this thread helps you, Bookmark it to find it again, or reply with your thoughts.)
This thread was inspired by ideas and requests found in a thread titled: The Worst Ordinances ever (Poll Included) "Which are the worst Sim City 4 ordinances and why?"
After much research, Here is a Complete List of Ordinances and their Secrets! I have chosen to divide these into 12 categories for ease of use. Choosing which ordinance to use depends on what you want / need in your current city. (Feel free to discuss anything about these, mention anything missing or mistaken. This list will be updated with corrections as needed.) Enjoy~!

Ordinances of SimCity 4 Deluxe / Rush Hour (20)
This is a complete list of Ordinances and their details as found in the Sim City 4 Deluxe game.

Power Conservation Act ($0/mo + $0.005/mo per resident)
Benefit: Power consumption globally reduced by 10%
Benefit: Power Neighbor Deal Costs reduced by 10%
Bad Effect: All Industry Demand (except Farms) reduced by 5% (Experts say its actually only 0.50%)
Bad Effect: Mayor Rating reduced by 10pts (Experts say this does not happen at all so 0%)
Bad Effect: Lifespan of Power Plants reduced by 10% (Experts say this does not happen at all so 0%)

Tourism Promotion Program ($50/mo + $0.005 per $ in the Landmark budget)
Benefit: All Commercial Service Demand increased by 2% (Experts say its actually only 0.33%)

Power Conservation Act ($0/mo + $0.005/mo per resident)
Benefit: Power consumption globally reduced by 10%
Benefit: Power Neighbor Deal Costs reduced by 10%
Bad Effect: All Industry Demand (except Farms) reduced by 5% (Experts say its actually only 0.50%)
Bad Effect: Mayor Rating reduced by 10pts (Experts say this does not happen at all so 0%)
Bad Effect: Lifespan of Power Plants reduced by 10% (Experts say this does not happen at all so 0%)

Commuter Shuttle Service ($20/mo + $0.005 per resident)
Benefit: Air Pollution globally reduced by 2%
Benefit: Mass Transportation use increased by 5% for R$, 14% for R$$, 33% for R$$$
Benefit: Car Traffic reduced by 25% for R$, No change for R$$, 6% for R$$$

Landfill Gas Recovery Program ($20/mo + $50 per landfill tile) (Experts say its actually $20/mo + $0.001 per resident)
Requirement: Must have at least 1 operating Landfill and at least 1 Gas Power Plant
Benefit: Air Pollution globally reduced by 3%
Benefit: Gas Power Plant Efficiency increased (Experts say this does not happen at all)

Power
Landfill Gas Recovery Program ($20/mo + $50 per landfill tile) (Experts say its actually $20 + $0.001 per resident)
Requirement: Must have at least 1 operating Landfill and at least 1 Gas Power Plant
Benefit: Air Pollution globally reduced by 3%
Benefit: Gas Power Plant Efficiency increased (Experts say this does not happen at all)

Power Conservation Act ($0/mo + $0.005/mo per resident)
Benefit: Power consumption globally reduced by 10%
Benefit: Power Neighbor Deal Costs reduced by 10%
Bad Effect: All Industry Demand (except Farms) reduced by 5% (Experts say its actually only 0.50%)
Bad Effect: Mayor Rating reduced by 10pts (Experts say this does not happen at all so 0%)
Bad Effect: Lifespan of Power Plants reduced by 10% (Experts say this does not happen at all so 0%)

Traffic
Carpool Incentive Program ($50/mo + $0.01 per resident)
Benefit: Traffic congestion (volume) decreased by 20% (Experts say this does not happen at all so 0%.)

Commuter Shuttle Service ($20/mo + $0.005 per resident)
Benefit: Air Pollution globally reduced by 2%
Benefit: Mass Transportation use increased by 5% for R$, 14% for R$$, 33% for R$$$
Benefit: Car Traffic reduced by 25% for R$, No change for R$$, 6% for R$$$

I'm interested in emulating SimCity terrain generation for a LEGO project I am working on. Could someone explain the differences between SC3K and SC4 terrain?
IIRC, SC3K has three vertical slope levels, and can only model right angles and 45 degree angles. How are things different in SC4? Does SC4 also limit you in this way?
Thanks.

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online! You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Expand your city with the best from the Simtropolis Echange.Make a donation and get one or all three discs today!

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.