Monster Hunt Cannoneer Darius Crowley Guide

Table of Contents

1. Introduction

This guide is designed to aid you in your Monster Hunts in The Witchwood.
It goes into great detail about Treasure rewards and Card Buckets to help you
make the most optimal choices when forging a deck throughout a Monster
Hunt.

The Cannoneer class is very similar to Warrior but uses the Fire
Hero Power instead. You will begin your Monster Hunt with a deck that consists
of the following 10 cards:

2. Treasures

After defeating the 1st, 3rd, 5th, and 7th boss in a Monster Hunt run, you will
get to choose 1 of 3 random powerful Treasure cards that you can add
to your deck. The Treasures after the 1st and 5th boss will offer passive
effects and the Treasures offered after the 3rd and 7th bosses will be
powerful playable cards that you can add to your deck.

The tables below contain a list of all the possible Treasures and Passive
effects available and give them a
general rating as to how good they are for the Cannoneer class. The
comments give further details as to how and why the Treasures are good in
addition to some of the Card Buckets that they have good synergies with.

Bestiary provides a great boost in late-game tempo. As the cards
summoned are from opponent's decks, it is also a great tool for disrupting
boss strategies that can be hard to overcome. The Treasure has some poor
synergy with the cannon mechanic, but it is a great card nonetheless.

Gentleman's Top Hat is a situational buff that can provide immense value
when used on full boards. The Cannon mechanic reducing the number of spaces
on the board takes away some of the potential of this card, but it is still
a good choice.

The potential for Bandage is huge on large boards due to the temporary
Windfury effect in provides. However, the value the card offers can be very
inconsistent and almost useless if lose control of the board.

Beastly Beauty is a decent card that effectively adds a giant to the board
if you are able to make a reasonable trade with the Rush effect. However, it
is simply overshadowed by some of the more powerful treasures.

Brass Lantern is a good way to generate resources without drawing through
your deck. It can offer good value if you can Discover a copy of the other
Treasure card in your deck; however, it lacks the boost in tempo when compared
to a Treasure like Pristine Compass.

Creepy Curio is a great card if you know you are going to draw through
your deck to get additional value from Haunted Curio and
Cursed Curio. However, most games will be too short for this to be the
case.

Murloc Holmes is a good early-game card with strong stats and the ability
to generate a small card advantage, but in general it does not have a powerful
game-changing effect that you would expect from a Treasure card.

Sack of Gnomes is a good card that can cheaply flood the board.
Unfortunately, it is weakest for Cannoneers due to cannons taking up board
space and a lack of good card buckets to synergise with wide boards.

Seabreaker Goliath can potentially end games by itself due to the natural
synergy with the Fire Hero Power. However, it is heavily reliant on
many Hero Powers being used and can be very slow and clunky to use.

Shallow Graves is a reasonable card. The Mana Cost can be a bit high for
the inconsistent value of the card and much like other board-flooding
Treasures, it is weakened by the use of cannons on the board.

Sneak Attack is a very situational Treasure that can offer great value if
you can manipulate your hand to only contain powerful minions. It can be
very strong if you are using a strategy that uses many copies of the Legends
card bucket.

Ricochet Shot offers a huge amount of damage in a single card. However,
the randomness of the effect means it will often do as much harm as good. It
should only be picked as a fun choice, if you are indifferent about successfully
completing a run.

Tactical Reinforcements rewards you for Hero Power usage by allowing you
do invest Mana into future turns. It has excellent synergy with other Hero
Power Treasures, such as Dragonfire Ammo and
Grizzled Reinforcement.

Victorious Rally is by far the weakest of the Cannoneer Hero Power
Treasures. As the effect is not permanent and Cannoneers struggle to develop
wide boards, it is hard to get good value from the Treasure.

Potion of Vitality is a poor Treasure that offers no value. If you find
yourself needing this Treasure to survive bosses, it is generally indicative
of other weaknesses within your deck.

3. Card Buckets

After you defeat each boss, you will be offered a choice of 3 different card
buckets that you can add to your deck. Each bucket contains 3 cards that fit a
certain theme and will help shape your deck in different ways.

The table below contains a list of all the possible Cannoneer card buckets
and gives a general rating as to how good each card bucket is on average.
The comments section contains further details of each bucket and when to choose
them.

Bucket

Rating

Comments

Strike

Excellent

The Strike bucket contains all Warrior weapons in addition to strong
removal tools such as Execute. A couple of these buckets should be
picked up for any deck.

The Commander Bucket consists of various Inspire minions and Hero Power
synergies. The cannon mechanic means that there will often be potential to
get huge value from these cards. However, even under optimal conditions, many
Inspire minions can be weak and you should just focus on strong picks like
Kodorider, Kvaldir Raider, and Mukla's Champion.

Armory

Average

Armory contains all of the Warrior Armor gain cards. You should mostly
avoid what this bucket has to offer, but it can occasionally offer a few
gems such as Armorsmith or Shieldmaiden.

Attack!

Average

Attack! contains a range of Rush and Charge minions for Aggro strategies.
Generally these cards are not advisable out of strong picks like
Kor'kron Elite and Militia Commander. However, you can
prioritise it more highly if you have invested in another Aggro bucket like
Pirates.

Legends

Average

The Legends bucket contains most Legendary minion and has excellent
synergy with itself due to cards such as Varian Wrynn and
Y'Shaarj, Rage Unbound. Picking this bucket multiple times will slow
most decks down too much, but if you have picked up a Scepter of Summoning
then it can be an excellent bucket to pick at every opportunity.

Pirates

Average

The Pirates bucket is one that primarily synergises with itself and
requires a heavy commitment to offer good value. If you wish to go down this
route you should look for key Pirates in your first bucket, such as
Southsea Captain and Patches the Pirate.

Tactical

Average

The Tactical card bucket contains a broad range of cards and can greatly
vary in the value if can offer. You should keep an eye out for buckets that
offer multiple key removal tools, such as Execute and Brawl.

Vanguard

Average

Vanguard contains most Taunt minions in the game and the value if offers
varies as a result. You should not priorities this bucket specifically, but
you can keep an eye out for strong choices like Sludge Belcher,
Stonehill Defender, and The Lich King.

Dragonfire

Bad

The Dragonfire bucket has all of the Dragons that are available to the
Warrior class. Although a heavy commitment to the bucket can occasionally
work, it is ill-advised and much harder to pull off compared to Pirates.