Spacecraft

With multiple players coming together, it bought a new perspective to my journey in video games development.

Spacecraft was created as part of the computer networking module. As a multiplayer space dogfighting game, Spacecraft was developed using Alpha Speed Engine integrated with Raknet to support communication between the server and client. The game is divided into two parts consiting of the client and the server side. The client side actually anticipates opponent's movement in case the network is slow to simulate a realistic game scene. The game also features a mutiplayer chat.