Game Profile

Set in a colorful world the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter and is in perfect synergy with Wii.

The basic concept of getting your ball to the exit pod to finish the level is turned upside down, literally, as you use your Wii Remote or Wii Balance Board to rotate the play area varying degrees in either direction. Players carefully, skillfully move the spinning ball through corridors, along ledges to complete levels that are fraught with dangers. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot!

Game Review

Review

Equiibrio might not have the flash of a Kororinpa, but you're still getting an enjoyable game at a much cheaper price.

While we've already seen several 3D ball-rolling titles like Sega's Super Monkey Ball and Hudson's Kororinpa put the tilt function of the Wii Remote to good use, Equilibrio marks the first time this unique gameplay experience has been used in a 2D...

@gameking: How on earth can you compare this with THAT? I think you'll find that this one looks pretty ace - although classic controller or retro support would have been a nice addition as well (as with Niki Rock 'n' Ball)

@Wiiloveit the reason TIM came to mind was the fact that you use the Wiimote the same way as TIM, and they both have marbles in them. This game does look great I'm definitely going to buy this one. Unlike TIM which I plan on never buying.

So this is basically a rather straight forward Cameltry (also known as On The Ball) rip off? Hmmmm... I don't know really... I mean, it does look quite alot better than Cameltry, but I've never really been a fan of that game either...

Have anyone else noticed lately that when companies say "Coming Out Soon", it's quite some time before the game is actually released. It's not just this game. We expected Bit. Trip. in Feb. and got it in Mar. However, that game came out all right. I don't know how this game will come out, but at least there are photos and a video.

By the way, the video makes me extremely intrigued about this game. I won't expect it out soon, but when it comes, it will be fantastic (I hope.)

Yep, I mentioned before how it seems like games that are announced to be coming soon and have a slated release date and everything seems to get pushed one month later. Evasive Space and Snowboard Riot were planned for January, both appeared in February. Bit.Trip Beat, same thing as you just mentioned.

If it comes out now, I'll be upset that I don't have Wii Points to get it, especially since I bet it would hold me over until I can get Marble Saga: Kororinpa. In any case, the situation is somewhat distressing. Can you imagine how this makes the developers feel...

I hope this comes out Monday and NOT Texas Hold'em Tournament. I still stand by my March prediction and if not, then in the first week of April but anything after that, I'm stumped...

Maybe there is a bottleneck effect going on. Only a few games can come out every week, and there are many games that want to be released, therefore causing a huge build-up of "coming soon" games in the wait line. If this is true, I don't see any problem in increasing the amount of available downloads from 1-2 to 3-4. I don't have the theory for sudden announcements of games like Bonsai Barber, however.

It's simple 4 Bonsai Barber to come out because Nintendo developed it. So that means that Nintendo put whatever game of theirs out there whenever they want. Meaning the games that we actually want to play get held back.

I hope that Equilibrio and/or Swords and Soldiers comes out this Monday along with Bonsai Barber and Texas Hold'em. Equilibrio and Swords and Soldiers both look like terrific games, where Bonsai Barber looks like grade-A shovelware and Texas Hold'em doesn't interest me (despite being mildly good.)

Oh, and I'll give a shout-out to Cocoto Platform Jumper to come out this weekend as well.

1. I'm up to level 9, and it's still tutorial levels. If I did crap like this, I'd have more than 10 levels per game, too.. Man, I hate tutorials...!2. Balance board completely unnecessary.. You still have to hold the controller in your hand anyway.. If you stand on the floor, hold the controller, and lean as you would on the balance board.. .. Same thing.3. Levels last (so far) about 5 or 6 seconds.. Then there's a 5 or 6 second unskippable jingle, then there's the highscores, then there's the "You got X 'not-an-achievement'" thing, then there's level select.By level 3 you're wishing it just got on with the game already.