I'm thinking of including Bane Signet for the power, knockdown(interrupt), and condition removal, but giving up SC would make Monk's Focus a waste, I won't give up JI, and losing SYG will mean running without stability.

I should add the only things I want to keep for this build is the weapon set and JI, as well as a high crit rate, unless someone has a better ideas on traiting this build into retaliation.

Second I have to note that your missing out on some really nice traits, especially so given some of the traits/utility skills your already using (there could be so much more cohesion in your build)

Third I should mention that while the greatsword & hammer are nice you generally don't want to bring both at once unless your specific job is to run into a group of enemies & yank them all to you so you can ring of warding trap them for team mates.

As far as a role, I'm not entirely sure. As sPvP os very new to me, I'm just going by what's fun for me.

Bunkering doesn't really interest me, and I've read that says Guards aren't good roamers. I do enjoy applying pressure through CC-ing. I like being able to hit plenty hard, so as not to be ignored, but I like being durable enough to handle a defensive position.

I'm interested to know more specifically what you meant about missing out on traits and cohesion.

As of my reply, I'm considering bringing sword/shield instead of GS for Flashing Blade and SoA, but I'll miss the pull.