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Alembic is the standard translation format for animations between different cgi apps, it is essentially an animated obj file.

setup your animated timeline with only the bend object (additional geometry will increase the file size) then hit file/export/alembic ... the rest of the options should be straightforward.

make sure to check the scale, best to google the scale translation between c4d and realflow. With any particle sim setting the scale is the most important part of the setup, to avoid massively over simulating.

I beleive you can also import cameras to realflow - fbx is the usual format for this, same thing about scale.

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I haven't used alembic for geometry exchange so far. The Nextlimit SD-format via the RF connect plugin has been the easiest pathway for me. The objects have to be exported with the "vertex" option in the RF connect plugin in order to export polygon animations.

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I haven't used alembic for geometry exchange so far. The Nextlimit SD-format via the RF connect plugin has been the easiest pathway for me. The objects have to be exported with the "vertex" option in the RF connect plugin in order to export polygon animations.