Salem, the upcoming MMO from Paradox Interactive, has gained more and more attention in recent weeks. Perhaps because a fair amount of this attention has been of the "Wait, what is this game about?" variety, Creative Director Bjorn Johannessen sat down with Rock, Paper, Shotgun to talk Salem.

Bjorn describes the game as "a similar premise" to Wurm Online, in that everything in the world is player-made with the exception of natural objects. It's not just a bland Wurm-clone, however. The world of Salem is a little darker, with a harsh justice system, witchcraft, and otherworldly creatures like Hide-Behinds -- creepy predators that hide behind things as they stalk you.

Bjorn explains part of the justice system, discussing what happens when a player kills another (or commits any crime, for that matter): "He leaves a little scent behind, called the Stench of Crime, a kind of clue. Those clues can be used to track the crime; I get up this little window here, where I can choose to track the perpetrator, the claim of the perpetrator, or the item that was stolen. [...] And if the crime is serious enough [...] I can also use this clue to summon the character into the game, if he is offline."

There's much more, so head to Rock, Paper, Shotgun for the full interview!