Stages

Stage Select Changes

There are now two pages to the stage select screen, an Alpha page and an Omega page. This allows for 29 more stage slots.

The default page is the Omega page.

To get to the Omega page from the Alpha page, press “R”. To get to the Alpha page from the Omega page, press “L”.

Each page has altered graphics to show the player which page they are on.

Each page has a separate Random Stage Select list, which can be changed in the usual place. The default list is the Omega list and is accessed by going into the menu as normal, and the Alpha stage list is accessed by holding “L” while going into the menu.

Pressing “Start” to select a random stage selects a random stage from the current page. Highlighting “Random” and pressing “A” selects a random stage from either page.

If a random stage is selected, a siren plays if it is loading the Omega version and a chime sound is played is it is loading the Alpha version. This is useful for knowing which version of the stage is loading if pressing “A” on “Random”.

Normal Melee Yoshi’s Island N64 (moved to new spot so neutrals are all at the bottom row)

Yoshi’s Island

Normal Melee Yoshi’s Island

Fountain of Dreams

Mostly Normal Melee Fountain of Dreams except that if four players are selected, the laggy background elements are all disabled so that it is playable during doubles. What it looks like with four players:

Green Greens

Normal Melee Green Greens

Corneria

Normal Melee Corneria

Venom

Normal Melee Venom

Mount Olympus

This is the “Snag The Trophies” bonus stage during Classic Mode

Brinstar

Normal Melee Brinstar

Brinstar Depths

Normal Melee Brinstar Depths

Onett

Normal Melee Onett

Fourside

Normal Melee Fourside

Mute City

Normal Melee Mute City

Big Blue

Normal Melee Big Blue

Kongo Jungle N64

Normal Melee Kongo Jungle N64 (moved to new spot so neutrals are all at the bottom row)

Pokéfloats

Normal Melee Pokéfloats

Mushroom Kingdom

Normal Melee Mushroom Kingdom

Mushroom Kingdom II

Normal Melee Mushroom Kingdom II

Reversed Battlefield

This is Melee Battlefield except with the platform heights reversed.

Whispy’s Battle Grounds

This is an altered version of Green Greens, similar in build to Pokémon Stadium.

All stage hazards removed

The two stage gaps removed that used to hold stage hazard blocks

Two platforms are situated in a similar fashion to Pokémon Stadium

Whispy Woods no longer blows wind on characters

Slants on ledges removed

Dream Land N64

Normal Melee Dream Land N64

Yoshi’s Story

Normal Melee Yoshi’s Story (moved to new location so that all neutrals are at the bottom)

Pokémon Stadium

Normal Melee Pokémon Stadium (moved to new location so that all neutrals are at the bottom)

Omega Stages

Flat Zone

Normal Melee Flat Zone (Moved to make space for Mount Olympus)

Omega Princess Peach’s Castle

Bullet bill removed

Switches removed

Princess Peach’s Flat

A flat version of Peach’s Castle

Spire in the middle removed

Bullet bill removed

Switches removed

Omega Kongo Jungle

Barrel removed

Klap trap removed

Logs removed

Rock removed

Omega Jungle Japes

Klaptrap removed

Water physics disabled

High Tide at Great Bay

A flat version of Great Bay

Left platform removed

Main platform lowered to right platform height

Skyrule

Modified version of top left portion of Hyrule Temple

Most of stage removed except for top left portion

Platform below inaccessible due to rocks placed there

Slight wall above lower platform removed

Omega Yoshi’s Island N64

Turned into a neutral/counterpick stage with the removal of some stage elements.

Cloud platforms removed

Top platform removed

Remaining platforms reposition to be symmetrical

Omega Yoshi’s Island

A more competitive version of Yoshi’s Island.

Walkoff and right side of stage removed

Normal spinning block removed

Spinning blocks placed on the right side of stage

Omega Fountain of Dreams

Side moving platforms removed

Omega Green Greens

Blocks removed

Whispy no longer blows wind

Apples removed

Omega Corneria

Arwings Removed

Great Fox gun disabled

Warzone Corneria

The crazy version of Corneria in adventure mode

Many more Arwings and lazers

Great Fox guns shoots more often

Omega Mount Olympus

A version of the snag the trophies stage that’s more competitive

Ledges are grabbable

Middle platform removed

Top platform added

Side humps removed

Omega Brinstar

Lava disabled

Omega Brinstar Depths

Kraid removed

Stage no longer rotates

Omega Onett

Cars removed

Drugstore platforms removed

Smashville Fourside

Turned into a neutral stage, similar to Smashville in Brawl.

Only one building (the Monotoli building) remains. It is a large width, similar to Battlefield or Final Destination

A single platform exists above the building. It is held up by a crane and moves vertically and horizontally

5 comments on “Stages”

I personally would like to see more of the “Omega” stages available, though I do like some of the transformations in Pokemon Stadium as well. I think if the no-transformation version is put into it, the original should still be available as well to use as a counterpick. That being said, the new Green Greens is pretty similar to the default PS.

You might have to press “L” and then press “R” again to get back. As far as I can tell, you don’t need to hold “L” to get the alt music, only that you press it at some point. We’ll probably address this issue in the next version.