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First, as has been mentioned (I think), Duke seems to abuse the "What a mess!" line a little too much when picking shit up (not to mention this line should not be said on pickups at all). Secondly, the new pig variants still don't use their alert SFX, and Fat Commander doesn't use SFX at all (just like in the original PSX version; tho I'm not sure whether Commander even had any sound files bound to it on PSX).

Fox likes to keep the mods as authentic as possible so while they are bugs, I'm not sure Fox will fix them specifically. I would like to see an additional layer on the mod that do fix these issues though.

Fox likes to keep the mods as authentic as possible so while they are bugs, I'm not sure Fox will fix them specifically. I would like to see an additional layer on the mod that do fix these issues though.

Well, I just felt the necessity to point these issues out. He's the author so it's his rightful choice to keep those bugs in game of to fix them.

Still, the line abuse problem was not there in the original TM (afaik), must be an unexpected outcome of the conversion process.

Workaround for my audio problem: get XA files from music and movies folders, convert them to Ogg Vorbis files (for instance, in Audacity) and change .ogg extensions to .xa. Bang! No more crackling. :dukeaffirmative:

Huh, funny enough, as a person who got acquainted with Duke franchise through TM, yesterday I ran through Nightmare Zone just out of nostalgia, and it took me about 15 mins to beat it (tho I didn't trigger 2 last secrets since the octabrains at the end dropped my health down to 9).

If you play that level about up to 5 times, it gets much easier to navigate B)

I never really cared for this version of the game, but the new episode does seem interesting and my hat goes off to you for making this TC come to life, thank you for making it possible. I will have something to do now.

This post has been edited by Grand Admiral Thrawn: 03 March 2018 - 03:58 AM

Seeing the 'exclusive' episode in high resolution is incredible. What's the deal with the sprites though? They look *weird* - I assume they are more loyal to the original design, but sometimes they look dull (look at the pipebomb!)

Only textures and Duke sprites looks worse to me and seems they used the original render models instead of do post-processing pixel paintjob, If there really is less colors they did a good work because almost all the enemies looks better quality. Try to compare the LARD Patrol Vehicle from the PC version and this one just for example, which of the two looks more real?

Overall it's pretty bad, feels like playing some quickly thrown together 96 usermaps, and not the good ones. Seriously, did this port have any sort of quality control ? I can only assume 3DRealms didn't care much about how the game would end up like on PS1.

It has some nice ideas though, like the various pigcops, and a few cool level sequences like the Wipeout track... Gates Motel is probably the most decent-ish map.

Thanks for this port! At least I can finally say I've played every 'official' DN3D episode, and I don't think I'd have handled all the shitty level design, glitchy looking enemies, and "fuck you" tripbomb traps, if I had played this on PS1, with low res, a gamepad, and awful framerate.

Overall it's pretty bad, feels like playing some quickly thrown together 96 usermaps, and not the good ones. Seriously, did this port have any sort of quality control ? I can only assume 3DRealms didn't care much about how the game would end up like on PS1.

It has some nice ideas though, like the various pigcops, and a few cool level sequences like the Wipeout track... Gates Motel is probably the most decent-ish map.

Thanks for this port! At least I can finally say I've played every 'official' DN3D episode, and I don't think I'd have handled all the shitty level design, glitchy looking enemies, and "fuck you" tripbomb traps, if I had played this on PS1, with low res, a gamepad, and awful framerate.

Heh, it is indeed quite bad on the PS1... While having beat it on console before, I actually tried playing it again a couple months back, but I gave up halfway through the first level - the framerate and clumsy controls makes it quite unenjoyable. Nice to get to play it in a better version of Duke finally.

As you say though, it's not that great. It's elusiveness have granted it something of a mythical reputation that is completely undeserved, even though it's not entirely without qualities.

I found Nightmare Zone to be much less confusing and maze-like when playing it in ED32 - proper FPS controls and good framerate, as well as higher resolution, helps a lot when it comes to navigation. Now you can actually tell where you are and get a proper feel of the surroundings. Another reason why console shooters are a plague.