Fallout 4 Wiki Guide

Hole in the Wall

Hole in the Wall is a mission in Fallout 4 and part of IGN's complete Fallout 4 wiki guide and Walthrough. Hole in the Wall takes place in Vault 81 and nets some good rewards, including a new Companion, Curie.

Speaking of Companions, it's a very good idea to have help on this mission if you're low level. Preston Garvey or Codsworth are both solid choices when taking on this quest.

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Talk to Overseer McNamara or the medical staff in Vault 81 after completing Here Kitty Kitty and then leave the vault and wait 24 hours to trigger Hole in the Wall. It might not trigger Austin heading to the med bay if you don't leave, wait and return. Once the situation is explained, head to the Reactor room. The junkie will open a hidden pane; and reveal the secret sealed section of the vault.

Inside, you'll be fighting more powerful versions of Molerats. The same rules apply for these enemies as for regular Molerats...they'll pop up next to you. Constantly cycle into VATS to catch them in slow-motion and fell them with head shots.

Two other dangerous enemies await in the ruins of the Vault. Laser Turrets positioned in the ceiling can deal heavy damage to you. Step out from cover with VATS and snipe them systematically to clear the area.

You'll also encounter a Protectron who will lumber toward you. Don't fool around with him...use explosive or energy weapons to kill him quickly. Otherwise exploring the area will be much more difficult.

Beware the Molerat Brood Mother in this den. Kill her minions from a distance and then take her out with your best weapon. Be sure to loot the mini-nuke from inside a downed locker (visually hidden from the door; walk around) in the room the Brood Mother appears out of.

At the end of the path you'll find Curie sealed in a lab. Talk with her through the glass. Tell her you're authorized to open the door and she'll let you in. Grab the antidote and also pick up the Medicine Bobblehead from the nearby desk. If you ask Curie to join you she'll become one of your companions.

Follow the elevator upstairs and loop back to the lab. If you give all of the antidote to the child you'll be rewarded with a Syringer.