yeah what marv said, but also for the top of the map and sides... Border right on edge of image...maybe make the map a WEE bit bigger (yes I said WEE)...normally these races were actually surrounded by people, so it would be more real if you were able to put spectators all the way around

Looks good to me. The dust definitely looks more like a proper dustcloud now. If I were going to suggest anything, it would be that the border around the outer edge of the track should maybe match the border around the inside edge (rather than apparently only existing for the top half but not the bottom), but I won't actually do that, since I'd like to see this map get quenched :)

Well I would've suggested the same thing Jota did...just to keep the feel of it being enclosed...since it feels like the crowd could rush from the stands! So basically it comes down to...hurry up so I can Quench it!

I used to have it for the bottom as well, if you look at previous images - but it didn't make sense - if the crowd is leaning over it at the top of the map, it would be invisible to our eye at the bottom of the map. I could easily flip it back to that, but I've gotten more used to this idea...

Curving them to swing them into the curve makes them a tiny bit harder to read, but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are, though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?

Sorry about double posting.. I probably should have just edited my last post..

rocksolid wrote:

Evil Pope wrote:I think that the names could be a bit clearer..

but no two names start with the same letter, and I think the first time anyone uses a drop-down list they'll notice that they're in alphabetical order/consecutive order and realize their freedom from confusion. I can't imagine a single turn on this map going awry as a result of them being the way they are

You're right.. So its not that much of a problem..

though I concede they may be a little harder to read out loud. EP, maybe you can let me know if this is a problem once gameplay starts?

You've made a good point, so I doubt there will be a problem.. But If there is, i'll let you know..