SWAT™ 4 is the next installment of the successful tactical first person shooter franchise. SWAT™ 4 will have new features, like multi-player and co-op modes while still maintaining the features people love about the previous SWAT™ titles. Combining the high degree of tactical gameplay with an extensive tutorial, quick-start action mode, and adjustable tactic levels SWAT™ 4 will be sure not to disappoint!

Elite Force made it to the top 100!

v7 news?

In other news, v7 is progressing along smoothly. We've implemented a number of new AI changes. Suspects now randomly spawn as either investigators or barricaders instead of this being determined by spawn point. Barricade suspects will close the door after firing upon it.

In addition to the SCAR-H, we've also implemented two new types of Glock: the Glock 18 (a spitfire machine pistol) and the Glock 19 (an ultra lightweight pistol with 15-round magazine instead of 17). There will be more information about the other weapons in the coming weeks.

I've really enjoyed playing this mod and appreciate all the work that went into it. However, the flashbangs seem far too deadly to me. The number of actual fatal and serious injuries from their use is very small indeed (all it takes is a quick google). Suspects and civilians routinely die or are incapacitated in SF, not only that, but I've been incapacitated by both the squad's and my own flashbangs! It might be worth reducing their power in a future patch

Can we also add the AK and have the ability to carry the automatic grenade launcher as a secondary weapon not just as a primary?

If you want the ability to carry the grenade launcher as a primary weapon, it's a fairly trivial set of edits in SwatEquipment.ini. If you're interested I can go into it more, but it will make your game not work with multiplayer.

Flashbangs might be a little too dangerous in the mod but for what it's worth, NYPD doesn't use them anymore.