Welcome to a world of perilous adventure!

Yeah, yeah! I know it's been used already. And before them, too. So what? The use of archetypes in role playing is well established. They give us a quick understanding of what's what, and who's who, so we can get on with the business of fantasizing about what we would do in those circumstances.

I've done a lot of day-dreaming about these settings, and I offer them to you in the spirit of sharing, and with any author's joy at the publication of his vision. I may not be the most original thinker in the world, but I do like to go drifting through the many worlds of make-believe.

Join me in these worlds: Game alongside me in the Hyperborian Age, a generation or two after the passing of Conan the Conqueror; visit ancient Rome at the very formation of the Republic; explore my take on the Cthulhu Mythos in the Appalachian Mountains of the 1920's; or travel with me to the edge of the solar system as mankind reaches for the stars.

In all three settings, malign and ancient forces threaten the life and sanity of our heroes. There is no winning. We all die in the end. The best we can hope for is to hold back the darkness for another day and a quick death when our number is up.

If this kind of brooding melancholy suits your style, I submit, for your entertainment, three thick slices of shadow: