Energy
costs have coded references (rather than the symbols
printed on the card).
Energy will be referenced as: F (Fighting), R (Fire), G
(Grass), P (Psychic), W (Water), and L (Lighting).
Colorless energy costs will be designated with a numeral
indicating the amount of colorless energy req'd (e.g. 3WW
indicates a cost of 3 colorless energy and 2 water
energy)
"Species" refers to the Pokemon
"type" given under the card picture.

Attack and Power details are shown
with the following nomenclature:
[cost] Attack/Power Name (damage) Special Text

Name: Alakazam
Type: Stage 2 -- from Kadabra
Card #: card 1 of 102
Rarity: Rare - Holo
Color: Psychic
HP: 80 HP
Weakness: P
Resistance: none
Retreat: 3
Species: Psi
Level: 42
Pokemon #: 65
Power: "Damage Swap"
As often as you like during your turn (before your attack),
you may move 1 dam. counter from one of your Pokemon to another
as long as you don't KO that Pokemon. This power can't be used
if Alakazam is Asleep, Confused, or Paralyzed.
Attack: [PPP] Confuse Ray (30)
Flip coin. If heads, defender is now Confused..

Name: Blastoise
Type: Stage 2 -- from Wartortle
Card #: card 2 of 102
Rarity: Rare - Holo
Color: Water
HP: 100 HP
Weakness: L
Resistance: none
Retreat: 3
Pokemon #: 9
Species: Shellfish
Level: 52
Power: "Rain Dance"
As often as you like during your turn (before your attack),
you may attach 1 Water Energy Card to 1 of your Water Pokemon.
(This doesn't use up your 1 Energy card attachment for the
turn.) This power can't be used if Blastoise is Asleep,
Confused, or Paralyzed.
Attack: [WWW] Hydro Pump (40+)
Does 40 dam. plus 10 dam. for each W attached to Blastoise
but not used to pay for this attack (max 2 extra).