if u like the full chain u need to use autochain. if u dont like autochain. u need find otherway for u self or from other player.

I think u didn't get me. But I already fix how to make Hallowed Strike work using the skill id. I had to create new "checkAvailable" function and "checkExecute" function so it will get the ID instead of name from skill.NA.xml.

Had to read all the pages to find this out. Fortunately, had background in c++ and Php. Thanks.

if it work on 1 map it will work on every map.
u play NA or EU ?
post as version.
post u ranger.lua

Quote:

Originally Posted by rmnckbelo

I think u didn't get me. But I already fix how to make Hallowed Strike work using the skill id. I had to create new "checkAvailable" function and "checkExecute" function so it will get the ID instead of name from skill.NA.xml.

Had to read all the pages to find this out. Fortunately, had background in c++ and Php. Thanks.

idk.
for me, chanter on autochain and simple.lua. runs much faster then to check complex.lua with condition stun kd.

Hey Nussxxx, I've been trying to get your version of AS to work but as soon as I try to launch your AS application it crashes. Definitely running as Admin, and definitely have .net framework/c++ redistributible.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
--------------------------------------------------

]]--

--[[
KNOWN STATE ID'S
- State Name = Stunning Shot II - State ID = 679
- State Name = Stunned - State ID = 8217
- State Name = Entangling Shot III - State ID = 676
- State Name = No Name (Godstone: Deltras's Loyalty) State ID = 8540
- State Name = Shackle Arrow I - State ID = 672
- State Name = Sleep Arrow I - State ID = 695
]]--

function CountMobs( EntityTarget, Distance )

local i = 0;

-- Iterate through all entities
for ID, Entity in DictionaryIterator( EntityList:GetList()) do
-- Check if the entiy is valid.
if Entity ~= nil then
-- Retrieve the entity state.
local EntityState = Entity:GetState();
-- Check if the entity state is valid.
if EntityState ~= nil then
-- Check if this is a living monster that is in range.
if Entity:IsMonster() and not Entity:IsDead() and Entity:IsHostile() and EntityTarget:GetPosition()istanceToPosition( Entity:GetPosition()) <= Distance then
-- Check if this entity is sleeping
if EntityState:GetState( Helper:CheckName( "Sleep Arrow" )) ~= nil then
return 0;
-- Increment the number.
else
i = i + 1;
end
end
end
end
end

return i;

end

function SleepMultipleAttacker( EntityTarget, AttackRange )
-- Check if we have stored a target.
if self._SleepTarget ~= nil then
-- Check if the current target is the stored target.
if self._SleepTarget:GetID() == Player:GetTargetID() then
-- Check if Sleep Arrow is available.
if Helper:CheckAvailable( "Sleep Arrow" ) then
-- Shoot the Sleep Arrow.
Helper:CheckExecute( "Sleep Arrow" );
-- Indicate we cannot continue attacking.
return false;
else
-- Set the target.
Player:SetTarget( self._SleepTargetRestore );
-- Indicate we cannot continue attacking.
return false;
end
-- Check if the current target is the original target.
elseif not Helper:CheckAvailable( "Sleep Arrow" ) and self._SleepTargetRestore:GetID() == EntityTarget:GetID() then
-- Clear the sleep target.
self._SleepTarget = nil;
-- Indicate we cannot continue attacking.
return true;
else
-- Set the target.
Player:SetTarget( self._SleepTarget );
-- Indicate we cannot continue attacking.
return false;
end
end
-- Check if Sleep Arrow is available.
if Helper:CheckAvailable( "Sleep Arrow" ) then
-- Loop through the entities.
for ID, Entity in DictionaryIterator( EntityList:GetList()) do
-- Check if this entity is a monster, is not friendly and decided to attack me (and obviously is not my current target).
if not Entity:IsDead() and Entity:IsMonster() and not Entity:IsFriendly() and Entity:GetTargetID() == Player:GetID() and Entity:GetID() ~= EntityTarget:GetID() then
-- Check if the entity that is attacking us is within range.
if Entity:GetPosition()istanceToPosition( Player:GetPosition()) <= AttackRange then
-- Store the sleep target.
self._SleepTarget = Entity;
-- Store the restore target.
self._SleepTargetRestore = EntityTarget;
-- Set the target.
Player:SetTarget( Entity );
-- Indicate we cannot continue attacking.
return false;
end
end
end
end
-- Indicate we can continue attacking.
return true;
end

--- Perform the attack routine on the selected target.
--
-- @param Entity Contains the entity we have targeted.
-- @param double Contains the distance to the target
-- @param bool Indicates whether or not the target is stunned.
-- @return bool

Hey Nussxxx, I've been trying to get your version of AS to work but as soon as I try to launch your AS application it crashes. Definitely running as Admin, and definitely have .net framework/c++ redistributible.

is there any possible way to exclude any aether hold reaction (i.e crashing blow) from auto-react menu?i tried to use a .lua with skills instead but it is quite slow compared to auto-react...
or if someone has an idea of a lua that would make an exeption of a specific skill when auto react is enabled?maybe...

is there any possible way to exclude any aether hold reaction (i.e crashing blow) from auto-react menu?i tried to use a .lua with skills instead but it is quite slow compared to auto-react...
or if someone has an idea of a lua that would make an exeption of a specific skill when auto react is enabled?maybe...

tell us when u find way ^^

Quote:

Originally Posted by LittleSteven

Help, can someone post the exact older Version of AS that works on EU please ?

the grinder still not working as normal bot with pathway? I managed [for now] to let it 'work' by letting my char stopped into one point and just keep killing same mobs at spawn point over and over again without moving at all.

What happened to aionscript ?Took a summerbreak from aion and coming back the website is down?
Is aionscript no more ?
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AionScript- Does it still works?
- What can a sorc do with it at the moment?
- Do ppl. get banned for using it or banned because of own stupidy
(: showing...
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Aionscript and other BotsHey
Blastradius isnt supporting AS longer i think because he doesnt answer us... . Do u know another bots which can do solo bosses with no gravity...
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