Startup with interactive 3D education platform needs webgl dev acquainted with LoD and mesh/texture compression techniques. We need to do dramatic zoom and call scenes on the fly (think going from gross anatomy to a tiny detail in the year, both scenes with over 50k tris on the screen. Also think a city with 500 windows, inside of each being a room, which needs to be loaded on demand as the camera approaches it.

We have also PBR challenges so if you can work with that, help us improve the quality of our shaders and general rendering.