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Ragdoll Test

Today, I worked on stuff that isn’t easy to show with screenshots. Better control scheme, smoother camera, less clipping, nicer transitions between animations, improved collision detection, the ability to crawl, the ability to walk up and down stairs, etc.

None of that stuff is really exciting to see in a screenshot, so instead, I’ll show you a screenshot I took while testing ragdoll physics. Framerate was still smooth with over 20 dead girls flopping around.