Samsung sees that Apple is making an aggressive push into China, and will pump up the competition with powerful new 64-bit Galaxy products in order to keep Apple at bay.

Shin Jong-kyun, Samsung’s mobile business chief, confirmed that Samsung wants to expand its business in the Chinese smartphone market during a meeting in Seocho-dong, southern Seoul.

“Samsung understands that Apple intends to boost its mobile business in China, as well as in Japan, meaning that we should try harder in these countries,” said shin.

Apple will sell its latest iPhones through China Unicom and China Telecom while also talking with China Mobile, which has a customer base over twice the size of the U.S. population. In fact, Chinese regulators gave the final required license for the iPhone to work on China Mobile Ltd's mobile network this week.

Samsung plans to pursue the market with competitive products in hopes of swaying users from buying Apple's iPhones. For instance, Shin said the next set of Samsung Galaxy smartphones would feature 64-bit processors for more power and speed.

“Not in the shortest time. But yes, our next smartphones will have 64-bit processing functionality,” said Shin.

Apple, on the other hand, just recently announced its iPhone 5S, which also features a 64-bit processor (the ARM-based A7). This will offer the market a high-end smartphone with enough power to run complex games and applications.

As of the end of the second quarter, Samsung was the top smartphone seller in China with 19.4 percent of the market while Apple’s share was just 4.3 percent.

Maybe I'm just living in the past, but can someone please tell me how an app for a smartphone could be written to require the use of 4+GB? I do HD video editing as a profession and my editing program on my PC is perfectly happy in much less than 1GB. And video editing and rendering are really CPU-intensive tasks.

So to me this smacks of just a marketing gimmick, like pixels in a camera ("company X has 16 megapixels, so we have 24!!!")

The only apps I can think of right now which use huge amounts of memory are large 3D simulations, and massive databases which need to be in RAM for maximum speed (e.g. Google's search servers).

Looking to the future, memory needs are going to explode once 3D video becomes mainstream. The pieces for this are already in place or in development. A light field camera can capture 3D images natively, or you can simulate it with 2+ lenses and a bunch of computer processing. On the display side, quantum dot displays could conceivably be used to create holograms if you make the addressable dots small enough and can do massive fourier transform calculations in real-time.