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Army Creation

Well met!

Armies were created to (1) include Brigands (and their associated Rogues) as the primary ranged units for both Teams, and (2) contain units that had some way to deal with Water - by Slither, Stealth Leap (regular and 25), Pounce Special Attack, Flying, Stealth Underground Movement & Devour from Beneath, and even Facade, and take advantage of Shadow - by Hide in Darkness.

While looking for a map for my next Hosting, I came across Leakways and Creekways by killercactus. I'd been playing Rogues and Armocs during my custom testing in Jamaica, and this map struck me as a good one for both. As aforesaid, the armies for this scenario were created to (1) include Brigands (and their associated Rogues) as the primary ranged units for both Teams, and (2) contain units that had some way to deal with (or take advantage of) the map's terrain - all within the theme, i.e, medieval fantasy.

The core squads (and their related heroes) were set first (two per army, allowing for a greater variety of units than three), then the Rogues (each Team's Rogues being roughly balanced against the other's). Points not allocated to squads (and their related heroes) or Rogues were then allocated. I've always thought that Tandros Kreel was an ideal companion for the Rogues, as they tend to be offensively strong, but weak defensively.

As it happens, each army is such that Order Markers need only be placed on four Cards. I've endeavored to balance things, while maintaining an interesting and fun mix of units. Looking forward to game day!