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Midnight II
by jitspoe
Oct. 6, 2000
jitspoe@captured.com
http://www.planetquake.com/jitspoe/
http://www.captured.com/digitalpaint/ (The mod this map was made for)
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Description:
Much like the original Midnight, only inverted and much better looking :)
This map was designed with higher-power systems in mind. I figure with Q3
being out for a while, most gamers have 3D accelerators and a somewhat
descent processor. It will be rather slow in software - you might have to
drop the resolution a few notches or just get a Geforce ;) I'm just
letting you know, so don't complain about r_speeds! (Never thought I'd
hear myself saying that, but every designer has to let loose and exceed
the limits every now and then, right?)
Build time: 13 hours, 44 minutes, and 12 seconds (this excludes all in-
game testing and experimenting, which is probably much greater than that)
Map info:
1547 Brushes
253 Entities
Compile time:
QBSP: 83 secs
VIS : 2548 secs
RAD : 413 secs
Machine Used:
Dual Celeron 400's (at 450)
224 Megs RAM
Tools used:
BSP for the map http://www.bsphq.com/
ArghRad for the lighting http://www.planetquake.com/arghrad/