Room Descriptions - Escape Memphis

Room Descriptions - Escape Memphis

Strange things have been happening in the theater. Strange enough that tonight, opening night, some of the actors are too scared to take the stage.

The ones that aren't just freaked out are whispering about quitting because they are sick of lights going down early, props coming up missing, and unusual doors being locked.

Which brings us to you guys.

You and your team of paranormal investigators are here to prove that there's no haunting here. Maybe it's faulty wiring, or even a mischievous patron just trying to stir up some trouble.

Either way, you'd better work fast. Showtime is in 1 hour and if our stars won't go on, we will have to shut the doors, forever! Break a leg!

“Our room was insanely original and creative. They used audio and visual clues that really forced us to think outside the box and work as a team! By far the best escape room experience I've ever had!” - Lexi Rose

The Ship Dungeon

Room Capacity: 8 Success Rate: 47%

Yesterday a Quarter Master, today a prisoner! How did this happen?

I'll tell you how. That first mate that has been eyeing your position since you set sail has framed you, that’s how.

Luckily you still have a team of allies on the ship that know you are not trying to stage a mutiny as the Captain has been led to believe.

Use them and your own wits to escape the ship's dungeon and prove your innocence before the Captain makes you walk the plank!

“My wife and I get paid to troubleshoot problems for a living, we got stumped! Family enjoyed the trip and we are already planning our next trip!” - John Wood

Old Man Jones's Workshop

Room Capacity: 8 Success Rate: 28%

There goes Mr. Jones, off to the Farmers’ Market keeping his usual routine.

What is different today is that your friends have dared you to go and check out the old man’s mysterious workshop. And, of course, you agreed.

But now the door has locked behind you!

You have one hour to figure out the clues to escape the shop before Old Man Jones returns.

If he catches you, who knows what he would do? Well, you’re not willing to stick around and find out.

“It was very well put together, and designed. Great job guys!” - Cameron Gaugh

Down The Rabbit Hole

Room Capacity: 6 Success Rate: 27%

It's time to make your own adventure as you travel through Wonderland!

Better hurry! You have one hour to return home...and you do not want to be LATE!

“We went Down the Rabbit Hole and truly felt like we ended up in Wonderland. Awesome decorations! It was such fun trying to solve all those puzzles!” - Peggy Gizzarelli