The graphics are beautiful, but the silly number of boost pads and essential linearity of the levels is somewhat worrying. I’d hate for this game to devolve into a mindless speedfest after the positive impressions people have been having. As much as people criticize the Rush series for emphasizing speed, they also remembered that they were platformers first and foremost, with speed being a secondary concern.

Of course they haven’t seen fit to show us any of the wolf segments yet, and the game is releasing in six months’ time.