Blood and Jazz

Notes from the Dvirhim Revolution

People

A people is a group of sentient social beings who collectively develop a coherent civilization or culture.

Nonsocial sentient beings (such as mimics and chokers, who live solitary lives in all but the rarest cases) and pseudosocial sentient beings (such as true dragons, sphinxes, krakens, and lammasu, who avoid others of their own species but are known to tolerate the company of other creatures) do not usually form groups and are thus generally not considered to be peoples. However, sentient beings that once had a unified coherent civilization or culture but are now scattered and with much of their history lost (such as doppelgangers, native Ki-Tanese, and native Lusitolans) generally are considered to be heirs of their respective traditions and will appear on this list.

This list was codified in the 3986 Tynwëan Convention on the Rights of Ërdin’s Peoples, a document officially emancipating all of the following sentient races from slavery in Tynwë and from being trafficked by organizations based in Tynwë (including, for the first time, gnolls). It does not yet account for some forms of magical slavery, such as the vampire-thrall bond.