scarfmemory

scarfmemory is a short game (about 10-15 minutes’ play for one play-through), in memory of a lost scarf – something beautiful, now forever gone. More accurately described as an interactive diary, it reads like a stream of tangentially connected thoughts and experiences, accompanied by occasional photos.

The game works with links which expand out, when you click on them, to a related chunk of text. How to explain? It’s like how Lime Ergot worked – you click on a link, it expands out to relate a related memory or experience. It muses on the fate of the scarf, and the musings of a creator: where are these bits of yourself, whose intimate history only you know? Is anyone using it? If they use it, would they know its story – how it came about? Would it matter?

I felt the reflection made it a little more than just a ‘day in life’ kind of game, simply because it was thoughtful, and it was born of something which other creators of things would probably have thought about.

scarfmemory is as simple as it sounds, and to say there was nothing else remarkable about this game would be to treat this little game unfairly.

The game also references IF conventions (the traditions, not the gatherings of writers and players) and Twine in particular – this is a foray into IF by one who usually makes more graphical games. I’m not sure why I’m compelled to add this, but there you go.