5.4 and profession xmutes, in regards to gold making.

Hello. I've been wondering, which professions are going to be the best at making passive gold in 5.4?

By passive gold I mean, from easy things like xmutes. I see engineering is getting a new xmute item, along with a very attractive crafted mount, although the item is BoP, and you need 30 to make the mount, it seems like it may be an easy gold maker.

Making living steel on my realm is mostly moot, the mats cost almost as much as the living steel itself, so alch seems a poor choice.

Any other thoughts?

edit:I see smiths are getting a new xmute, although its unclear what it will be used in/for.

Those mounts that Engineering will be able to make (and they are not BoP fyi) will require 30 Living Steel from what we now know. Furthermore both Engi and BS will use Ghost IRon bars for their cooldown. This means Ghost Iron ore, and trillium ore, and thier respective bars will go up in price. You can bet that Living Steel will follow them since it's manufacture is directly tied to them.

Being able to turn less Ghost Iron ore into more Trillium bars and Living Steel (through transmute mastery) will be very nice in early 5.4. I'd suggest you start getting a nice stockpile of everything right now, so you can sell them for profit in 5.4.

The basic BS/LW/Tailoring cooldown that we are getting will at the same time teach you patterns for which they can be used. It's safe to assume there will be some high level items among them. At the moment there is no use for the Celestial Cloth for instance that the Tailoring cooldown will produce. Truth is though, most likely these high end items will also require the equivalent of Blood Spirit/Haunting Spirit from 5.4, so I'm uncertain how much use the cooldown will be if you do not have the gold to sink into making these items.

Those mounts that Engineering will be able to make (and they are not BoP fyi) will require 30 Living Steel from what we now know. Furthermore both Engi and BS will use Ghost IRon bars for their cooldown. This means Ghost Iron ore, and trillium ore, and thier respective bars will go up in price. You can bet that Living Steel will follow them since it's manufacture is directly tied to them.

Being able to turn less Ghost Iron ore into more Trillium bars and Living Steel (through transmute mastery) will be very nice in early 5.4. I'd suggest you start getting a nice stockpile of everything right now, so you can sell them for profit in 5.4.

The basic BS/LW/Tailoring cooldown that we are getting will at the same time teach you patterns for which they can be used. It's safe to assume there will be some high level items among them. At the moment there is no use for the Celestial Cloth for instance that the Tailoring cooldown will produce. Truth is though, most likely these high end items will also require the equivalent of Blood Spirit/Haunting Spirit from 5.4, so I'm uncertain how much use the cooldown will be if you do not have the gold to sink into making these items.

Celestial Cloth now actually has a use. According to the PTR section of wowhead, it is used to create an ilvl 545 waist or legs. The thing this time is that it simply requires a lot of cloth, that most probably has a 1 day cooldown. My guess is that you need to do this daily cooldown to unlock new PvE and PvP patterns, just like hey did with 5.2.

There also might be an option to create celestial cloth with SoH's.

Since there was lots of complaining about Blood Spirit's and all its equilvents the last few expansions, it looks like they decided crafted gear will be obtainable to everyone that has the patience to do a daily cooldown for a month. To be honost, I kind of agree. If you raid properly, the chance you are using the Blood/Haunting spirits were minimal. The only good it did was that it was a good income for people that only have time for raiding. Its often shit gear, missing good gemslots, or simply has bad stats on it.

So, depending on class and professions available, there is something useful to make with these new cooldowns, even if you are not rich. You just need to be extremely patient. Belt + pants = 49 days of cooldowns, if you use the items for yourself. 49 days of cooldowns = 490 bolts of cloth = 2450 pieces of cloth. Not to mention you'll still use your normal cooldown as well, as a tailor to make leg enchants/bags. Going to be some cloth shortage, I reckon.

All crafting profs, sans Alchemy and Inscription, are getting a new daily crafting item to create SoO ilvl gear. The Jard stuff from Engineers is needed to make pets/mounts and I think a 36 slot food bag. LWs, Tailors, and BS are also getting a item that they need a ton of (~1 month per gear thing) in order to make the SoO craftable items. For LW, it requires 2 Magnificent Hides, and lets you learn a recipe, akin to the Magnificence of Leather/Scales require for crafted dreadfuls tuff. Tailoring, 10 Windwool Cloth bolts. Blacksmith, I believe its either 6 or 8 Trillium bars. The recipes for the 3 armor crafters appears to be crafted Malevolent(476) ilvl gear, and SoO crafted gear.

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

Those mounts that Engineering will be able to make (and they are not BoP fyi) will require 30 Living Steel from what we now know. Furthermore both Engi and BS will use Ghost IRon bars for their cooldown.

Transmute gi bars into trillium bars. (have some procs)
Transmute trillium bars to living steel (more).
Prospeting the ores gives you a lot of minor gems. If you have lotusses, transmute to the rare gems (even more procs).
You can also transmute those rare gems into Primal Diamonds (which can also proc).

Hello. I've been wondering, which professions are going to be the best at making passive gold in 5.4?

By passive gold I mean, from easy things like xmutes. I see engineering is getting a new xmute item, along with a very attractive crafted mount, although the item is BoP, and you need 30 to make the mount, it seems like it may be an easy gold maker.

Making living steel on my realm is mostly moot, the mats cost almost as much as the living steel itself, so alch seems a poor choice.

Any other thoughts?

edit:I see smiths are getting a new xmute, although its unclear what it will be used in/for.

You will see a LARGE increase in price in the living steel sub-market. They might be "moot" to make right now, but just wait until the patch gets closer...they will be crazy. This is due to the fact that the mount isn't just some new mount that they put in, but the fact that it has a cool feature and it just looks plain awesome. So the demand will be sky high for this mount at first, unless it's buggy or isn't what people think it will be on live then I would assume that the living steel market will be kept up for a good while to come.

As for the question of will the cooldowns be shared between the two cloths, not at the moment they aren't, but things can change. I would assume that they will not be on the same cd, and that goes for anything newly implemented.

Originally Posted by Vampz

inb4 "flying is a major part of the reason I have fun in wow!"Buy a fucking flight sim then