Air Power : AI chooses targeted units (TU) randomly for each player (AI or Human) , sometimes, it's better to make a choice especially when a TU blocks another one retreat ; or if the 1st one retreats, the 2nd will not take hit from a rolled flag (hoping you are understanding what I'm saying) ; why not let the human player choose the order of targeting ?

I've been playing against AI on "Pegasus Bridge" ; One of my units was occupying a bridge with medal ; AI unit shot at it and rolled a flag ; M44Online crashed (everything blocked on screen) when I made the unit retreating.

Can the game run faster (moves, dices, etc.) ?

I noticed that AI units which are farer from the targets fire first ; it's a good solution in the majority of fights but not always ? Is AI configured with statistics of shooting and terrains including the probability of retreat ?

I noticed that AI units which are farer from the targets fire first ; it's a good solution in the majority of fights but not always ? Is AI configured with statistics of shooting and terrains including the probability of retreat ?

Yes, actually the AI computes the probabilities of all possible attack combinations, and chooses the best one. I regularly find myself being surprised by the AI behavior, and after some thinking, have to confess that yes, it was the best move. Just an illustration of how probabilities can be counter-intuitive some times.