While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

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Mirrors

Sins of the Fallen R5 for Diplomacy Introduces many new races and features to the Sins of a Solar Empire Universe. See the "read more +" for more information and *important* installation instructions.
Due to the nature of the mod please include the contents of your EnabledMods.txt when reporting issues.

Please fully read the feature How To Install Sins of the Fallen R5 before attempting to activate the mod.
This version of the mod has very specific activation rules that if not followed will likely result in unexpected/unsupported behavior or a mini-dump (trust me you need to read the instructions to avoid these issues).

Cosmos Ad Infinitum - Adds framework for new planetary systems based on my Cosmos Ad Infinitum mod.Fictional RigelFictional Tenorias (Planned)
Optional Addons: Optional addons enhance the Sins of the Fallen universe by adding additional content or effects to the base mod. Any, all or none of the addons may be activated at a time.
Flagships - Starts each race with a random flagship from the core fleet of five capital ships. Flagships increase by double the stats per level and have 4 targets per bank. Warning: Lost flagships cannot be replaced.
Alien Artifacts - Adds framework for capturable alien artifacts. Will start with various capturable alien ships but will expand as more artifacts are added.
Moons - Adds prototype moons and moon base upgrades. The current iteration is mainly a proof of concept. New moon base upgrades and abilities will be added.
Bailnight's Graphic Mod - Adds BailKnight's Graphic effects and Gurkoz sounds. Activate this addon if you like dramatic effects and explosions and have the specs to handle it all.

I forgot to mention I have both the French and German translations for the mod included (French.str, German.str).

These files are built from the latest Diplomacy 1.34 French.str and German.str with msn translation for any SotF specific strings. I apologize if any of the translations are a bit wonky but it's the best I could do with nearly 4,000 strings to translate.

I'm doing something different from the other mods by having a plug-n-play system allowing for different setups based on how I want to play the game with the planets, addons, and races allowed. I won't be the last mod to follow this approach as I know of two others that plan to do similar.

Additionally I have 13 races in my personal version of the mod which it's impossible to activate them all at once due to memory and hard code limitations.

I have two Battlestar Galactica races (Colonial, and Cylons) that work with Sins of the Fallen R5 on the sins forum. I can't release them on moddb though due to their current restrictions.