And again turn to knowledgeable people. Why is the texture so much it shines on this screenshot? It's not a loss of texture. It is there, under the white layer. It a little bit. It feels as if missing a second texture. But CUB WIN is present. It is! Please help

Interesting point: if you switch to another racer, then the main texture goes fine. If you return the camera, then again there are white spots. Thought CSM is guilty, but no. Reinstall – everything's the same. The problem is the improper installation of the textures, I guess.

There is another point. When the machine is not in focus, the texture still changes to white when approaching the screen.

Went to the texture, put Testing, removed the alpha channel to zero – still does not help.

Isn't it LoD related ?I'm not an expert but usually a car shining too much is because the alpha layer isn't set properly (you do that in Photoshop or any other good software of that kind).But if this happens when the car is approaching, so changing of LoD, I would say maybe the texture isn't set correctly for that specific LoD.

You must have all the lods , car_xx_car1_lod_0.gp4, car_xx_car1_lod_1.gp4, car_xx_car1_lod_2.gp4, car_xx_car1_lod_3.gp4 , car_xx_car1_lod_4.gp4 and same for the car 2 .You can either make lower lods for the car_xx_car1_lod_0.gp4 file or copy and paste the car_xx_car1_lod_0.gp4 and rename it in 1,2,3,4 , in this case all the 5 files will have the same size . Try and see what happens . The alpha layer's issue can easily be solved using the photoshop or some similar software, making darker the alpha layer.See that : [www.grandprixgames.org]

The car that gezere fix for me its great!I try now to fix my self:I export every part to gp4, reassign the texture in zmoderer 1.7b, import it to gp4builder and sve it. And the results are not like gezere´s fix..... the are one texture overlapI stll domt now what do wrong?

And again I appeal to you with. This time it's for the mirrors. In the car, which I converted into ГП4 there are two files 79_MIRRORS_IN and 79_MIRRORS_OUT. For me it is very strange files. One attached file – MIRROR. What to do with them? What files can I convert in z_cockpit_left_mirrorz_cockpit_right_mirror so that the mirror can see the entire texture to the surface of the mirror was not transparent?

also behind this a mirror shape as background or the mirror in game will be see through as it is using the cockpit_damage file.before i have picked the mirrors in GP4 builder and separated them into left and right.there are good tutorials on how to adjust them for best results. have a look at this as a guide[www3.uji.es]

shiny cars are usually to do with the alpha layer of the tex file relating to the car body work..if you use simtex to convert the tga files to tex, a right click will show you the alpha layer behind the painting,if it is white it will be a shiny car, dark alpha layers show as more dull effect