Here's some feedback for C1/C2, I hope it's ok to post it in a new thread.

I had tested the first 2.00 release and then the fixed one uploaded yesterday in the evening. The fixed one really improved the framerate with the Vulkan API as it went from half the current DX fps (see below), to equal fps in C1 and max fps in C2. The following figures are with the fixed 2.00:

C1 (Steam release, DOSBOX 0.74G, "VOODO2C.EXE -VRUSH", OPTIONS.TXT: YonFactor=1 & Yon=35)Vulkan = 21-35 fps (ingame)DirectX = 25-32 fps (ingame)DirectX slightly outperforms Vulkan here as it delivers a more stable fps. While Vulkan has higher peaks, its average fps is usually lower.I think those are decent framerates for a 3D game running through DOSBox at that resolution on my config?

C2 (GOG release, OPTIONS.TXT: YonFactor=1 & Yon=35)Vulkan = 48 fps (menu) - 62/63 fps (ingame) (those are default fps for C2, I think?)DirectX = its goes from 48 (menu) - 62/63 (ingame) to ~30 fps after a short while.No idea why. It already did this with nGlide 1.05. Might be related to my config. dgVoodoo with DX11 has the same performance as nGlide with Vulkan though.When run with Vulkan, C2 ingame shows a 1 pixel wide vertical line at the far right that comes from the last menu background (see picture here).Finally, as C2 always crashes when it quits (ntdll.dll...), I'm used to Alt+F4 out of it. This doesn't go well when in Vulkan mode as the process must be killed 2 to 3 times. The event viewer catches a different crash then, which log I attach to this post.

Both games were run at desktop resolution (1920x1080), with no vsync, 4:3 aspect ratio, desktop refresh rate, gamma correction to 0.7.No mods installed.

I've been playing Carma 1-2 for awhile and it's great except this: in Carma rear view mirror cuts my framerate in half! Why? Playing at 1920x1400 for proper picture. And in Carma 2 exiting always gives an error NTDL.dll something (in both APIs).

Well, this is normal beheaviour for Carmageddon in Glide mode. Not all cars have "reflective" windshield, and while they display a gradient in software mode (both DOS and CARM95), they just look like an average color of that gradient in Glide mode. AFAIK that's one of the limitations of the Glide Carma executables.

(both nGlide 1.02 (ships with the GOG release) and nGlide 1.05 look the same as well)

Toshiba-3 wrote:Well, this is normal beheaviour for Carmageddon in Glide mode. Not all cars have "reflective" windshield, and while they display a gradient in software mode (both DOS and CARM95), they just look like an average color of that gradient in Glide mode. AFAIK that's one of the limitations of the Glide Carma executables.

(both nGlide 1.02 (ships with the GOG release) and nGlide 1.05 look the same as well)