.@h0x0d looks like Windows will adjust its resource allocation logic (for CPU/Gfx etc.) to prioritize the "Game" when running in "Game Mode"

Our own sources have said this feature works similarly to how Xbox One handles running a game. Xbox OS, when a game is launched, will allocate resources to make sure the game is running the best it possibly can. Up until now, Windows hasn't had a built-in option for this that benefits games directly, but with the Creators Update that will be changing.

It's unclear if Game Mode will work with all Win32 games from the likes of Steam or Origin (we're assuming it will), or if it'll be limited to games from the Windows Store. Regardless, it's interesting to see Microsoft taking PC gaming seriously again, as for a while they kind of abandoned it in favor of Xbox. Now Microsoft's goal is the merge the two, as they both run on the same platform after all.

Not that it will put an end to shitty PC ports but if it can get games on PC running anything like we see on unified console hardware then coolio. Making maxium use of what a PC build actually has within is pretty much all we ever hoped for.

I never made the move from 8.1 myself, partly due to worries about needing to fuck around with the upgrade, partially the belief that there is no such thing as a free lunch. 8.1 and Windows Shell running, and I am completely happy with my OS.