Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

What is required to help you ? I mean to make objects, weapons, ... Why not maps ?

I have two mapers and to make objects and weapons more difficult than maps therefore I want to create gameplay of Blood and after it - make a maps
If you mean to help me, send a private message to me and I'll tell you that is required

I have played that one, too. It wasn't bad, but its main problem was that it was just a collection of most popular/known Blood maps without the whole story thing wrapped around it (no cutscenes). There were gaping holes between some maps, and it was far from reproducing the whole game.

Dunno how hard it is to recreate the levels (or are they just converted?), but I'd really appreciate if the final product contained at least 2 full episodes.

Hi guys! At last time I'm working on weapons of Blood and through half month I want to release my little addon for eDuke32 which change all original weapons to blood weapons. I call my addon BLWEAP and I make it for test weapons which will be includes into BloodTC. Now I make all weapons with general and alternative shots but voodoo doll isn't done yet. May be tomorrow I done it.

- FLARE GUN -
* You've to allow multiple flares active on one enemy. This was possible in the original Blood

It is available, but not visible, because I don't know how to calculation coordinates of flarefire after hit of enemy, but...if you shot to enemy, for example, five times, it will die at 5 times faster.

Headless_Horseman, on Aug 6 2009, 03:07 AM, said:

* The speed of the life-draining is a bit low.
- SAWED-OFF -
* The special fire is TOO WEAK ! A full shot have to instant kill a Pigcop, in my opinion.

- DYNAMITE -
* This weapon seems too weak. As above, a direct hit must jib a Pigcop for sure.

Because I increase health of enemies at twice, it man be excluded.

Headless_Horseman, on Aug 6 2009, 03:07 AM, said:

* The "fuse" of the alt-fire is too long. It's almost completely useless in this way.

You mean when it lies on a floor? I'll fix it, but now I don't know how to make it true.

I have liked these a lot, working very smoothly, just like in Blood. However, there are little flaws that I'd like to point out.

* Spray can's flame projectiles go through enemies and last longer than any other weapn. (Except for napalm's alt-fire)
* Napalm should be A LOT STRONGER, or if you already have added resistances for enemies, make octabrains a lot less resistant to fire, afterall they live in watery areas.
* Same goes for Tesla Cannon. Too weak alternative fire there. They also trigger electric stun state of ANY monster in the game (except of stone gargoyles and queen spiders, they just go their pain state
* Sawed-off shotgun's alt-fire NEEDS to be much stronger than in here. 696 hp => 4 shots. You shouldn't be wasting your time trying to blast off enemies with 100-200 hp with two shots (4 shells in total, approximately, you can assume that the alt-fire should be doing 200 damage per shot)
* Could Napalm launcher look a little higher on HUD ? It looks too low to me.
* Although life leech looks great, it doesn't life leech! (ironic isn't it) In original blood, it was leeching life (check your pm) they changed it in Plasma Pak for some reason though...
- Life Leech sends A LOT OF con errors to the console, mainly invalid sprite id errors, when you attack at walls. A HUGE NOT THOUGH, Life leech DOES NOT hurt you with radius of it!! It doesn't have a high radius at all !!
* Alt-fire of sawed-off is faster in Blood than in here. (I want to have that FAST feeling when I play, as it was what got me in to Blood back then )

More about the tesla stun state. I think that it occasionally happened when you used primary fire mode and always when using alt-fire (unless a monster died). In your version it works in primary fire mode and doesn't work when using alt-fire. Not to maention that both modes especially alt-fire is much much too weak.