Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

- Removed headbob on snipers while holding breath scoped and moving
- Removed the ability to throw a nade/flare/smoke in strat time
- Removed rank/experience window at the end of game
- Removed death location icon
- Removed hit blip when shooting through walls
- Removed match bonus text

- Fixed Attack/Defence names on Downfall, Seelow & Roundhouse
- Fixed bug in which the server would crash if 2v2 mode entered incorrectly
- Fixed Koth public timelimit bug in which the time would never end

Upload z_14_commod.iwd, z_svr_14_commod.iwd & mod.ff to a folder called something along the lines of "comMod" within your "mods" folder. Ideally call the folder something like "comMod_Yourclan_v14", this will stop the kick problem at map change.

Adding the new version number will also stop problems occuring for all clients who have downloaded older comMod versions.

A new feature that has been added in recent versions is the ability to control the roundtime of CTF, HQ, TDM & DOM modes in both private (match) and public modes.

For public modes the timelimits will follow those set in your server.cfg so make sure the following are set to your requirements as the mod will use these as the time settings for the mentioned gametypes :-

Search & Destroy based game for private/war/match servers, ready up required
Hardcore health settings with HUD, UAV and crosshair turned off
Rounds/Timelimit per side based on MR value (eg. 10, 12)
1 Sniper & 1 Shotgun allowed per team.

public_xx

Search & Destroy based game for public servers, no ready up required.
Default health settings with full hud, UAV, crosshair etc
Rounds/Timelimit per side based on MR value (eg. 10, 12)
1 Sniper & 1 Shotgun allowed per team.

publichc_xx

Search & Destroy based game for public servers, no ready up required.
Hardcore health settings with HUD, UAV and crosshair turned off
Rounds/Timelimit per side based on MR value (eg. 10, 12)
1 Sniper & 1 Shotgun allowed per team.

2v2_xx / 1v1_xx

Search & Destroy based game for private/war/match servers, ready up required
Default health settings with full hud, UAV, crosshair etc
Rounds/Timelimit per side based on MR value (eg. 10, 12)
No Snipers or Shotguns allowed.

2v2hc_xx / 1v1hc_xx

Search & Destroy based game for private/war/match servers, ready up required
Hardcore health settings with HUD, UAV and crosshair turned off
Rounds/Timelimit per side based on MR value (eg. 10, 12)
No Snipers or Shotguns allowed.

CTF
2 rounds, MR minutes per side, no scorelimit.

HQ
2 rounds, MR minutes per side, no scorelimit.

TDM
2 rounds, MR minutes per side, no scorelimit.

DOM
2 rounds, MR minutes per side, no scorelimit.

SAB
4 rounds, MR minutes per side, no scorelimit.

Quick Menu :

Within the voice command quick menu there is a new comMod menu, accessable by default by pressing the 'B' key and then option '4' ingame.

In this are three new options, Call Timeout, Suicide and Drop Bomb. These are mostly used for Search & Destroy but the suicide option can be used in any gametype.

Each team has 3 timeouts which last 5 minutes. In timeout mode it is possible to carry on killing but all scores will be stored and replace once the match resumes, after either 5 minutes or when every player presses ready up.

Player Options :

It is possible for players to control their own FoV, Max FPS and Max Packets. This can be achieved by ingame pressing ESC -> Click Options -> Click Graphics -> See bottom right hand corner.

Please make sure that your settings stay within the league rules you are playing.

Test Server :

Why not try the public comMod test server, always running the latest version. Give it a try,