All existing API endpoints are now active on this new sub-domain, and behave the exact same way.

In approximately 1 month (probably around 2017/10/21), I will be *deactivating* the API endpoint on the non-sub-domain "thyth.com" endpoint as part of overhauls to my personal website. For multiple reasons (including site-wide default to HTTPS, and a vastly different underlying system design), it isn't tenable to provide these older services on the top-level domain.

Please update your TribesNext installs with the new tournamentNetClient2, and update any remote websites using the TribesNext Community APIs to the new hostname by this time.

Sarcastic, narcissistic, genius, resurrecting the game with brilliant strokes of wizardry.

Viewing, accepting, and declining invitations were added to the browser API rather than doing it via t-mail (see message #3 in this thread, specifically the userinvites, useraccept, userdecline methods). That's different from the way the game did it originally, but there's no reason it has to work the exact same way as before. There is no in-game UI to do it the new way, but, like I said above: I'm not doing any new development for TribesNext.

Sarcastic, narcissistic, genius, resurrecting the game with brilliant strokes of wizardry.

Viewing, accepting, and declining invitations were added to the browser API rather than doing it via t-mail (see message #3 in this thread, specifically the userinvites, useraccept, userdecline methods). That's different from the way the game did it originally, but there's no reason it has to work the exact same way as before. There is no in-game UI to do it the new way, but, like I said above: I'm not doing any new development for TribesNext.

Okay, reviewed #3, though I just looked at Teratos site and only thing really missing, is ability to request an invitation to join clans by players.

T-Mail was never completed. The APIs are partly in place, and it's possible that most things are working, but in the time that I was willing to spend on it, I preferred to add the userinvite method the browser API when I did this beta API release 3 years ago.

I've intentionally not documented the Mail JSON API. If you look at the script source code, there is an implementation against the robot API, but I'll actively discourage you from using it. There are probably bugs, and I don't have the time to track them down, or fix any issues that may cause problems with accounts that attempt to use them. Buyer beware if you try using them.

I was actually never going to implement invitation requesting, since I couldn't come up with a satisfactory way to actually do it (i.e. who would you send the request mail to?). In the browser UI code I implemented in the game, I think I removed all references to that capability.

Generally speaking, there are far better ways to communicate and coordinate available today than a crappy half-implemented private messaging system that I never finished. Use Discord, Slack, IRC, or whatever else the gaming community uses nowadays.

As a final point, you're best off using the API references I've already posted, and the T2 script code on GitHub if you want to build on top of this system to do things. Almost all of your questions should be answerable by reading through the information I've already made available. To reiterate: I don't have time to do new development for TribesNext, and that includes answering more than the questions I've already addressed.

You're absolutely free to build on top of my systems, but you'll need to be self-directed in learning and understanding how the existing stuff was put together. I simply don't have the time to say more than this.

Sarcastic, narcissistic, genius, resurrecting the game with brilliant strokes of wizardry.

Right on, totally understand...was just thinking maybe I overlooking the ability for player to request invite, as that would make it completed, imo, for clan management system, and if tmail was functioning, it would seem like the logical mailer, rather than external social sources or ways, that could be skipped, if request clan invite feature was working....

This is a reminder to update any of your software to use the new "tribesnext.thyth.com" API hostname. If you're using the old tournamentNetClient, be sure to replace it with touernamentNetClient2. If you're using pre-RC3 code from GitHub, make sure you've pulled latest from t2-scripts/master as of September 25th. Sites using the API will need to update themselves too.

I will be making the changes to systems on my end soon without further advanced notice. If you neglect to update and your stuff breaks: you have been warned.

Sarcastic, narcissistic, genius, resurrecting the game with brilliant strokes of wizardry.

This is a reminder to update any of your software to use the new "tribesnext.thyth.com" API hostname. If you're using the old tournamentNetClient, be sure to replace it with touernamentNetClient2. If you're using pre-RC3 code from GitHub, make sure you've pulled latest from t2-scripts/master as of September 25th. Sites using the API will need to update themselves too.

I will be making the changes to systems on my end soon without further advanced notice. If you neglect to update and your stuff breaks: you have been warned.

This is a reminder to update any of your software to use the new "tribesnext.thyth.com" API hostname. If you're using the old tournamentNetClient, be sure to replace it with touernamentNetClient2. If you're using pre-RC3 code from GitHub, make sure you've pulled latest from t2-scripts/master as of September 25th. Sites using the API will need to update themselves too.

I will be making the changes to systems on my end soon without further advanced notice. If you neglect to update and your stuff breaks: you have been warned.

Thanks for the heads up, although I read it today. Updated the API hostname and now everything works fine.