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Are Fiend Beads used to craft anything important? I've got 4 and I was thinking about crafting Wil that dark hammer; is it worth it?

It is needed to craft two ultimate weapons, Mylen's and someone else's (I forgot). Mylen's weapon is, imo, somewhat terrible to a point where I never bothered to use. Since you have got 4 go ahead and craft the hammer.

It is needed to craft two ultimate weapons, Mylen's and someone else's (I forgot). Mylen's weapon is, imo, somewhat terrible to a point where I never bothered to use. Since you have got 4 go ahead and craft the hammer.

It's not that bad. I find it more useful than the bowling ball that it competes with. You lose 10 str from bowling ball but gain 10 crit, no mov penalty, 6 spd, 5 luck and 15 hit. Also it has 3 base range and a 5 range skill instead of 2 / 3 respectively. Personally I don't think 10 str outweighs the other stats.

...
"Two powerful girls crush any opponents they encounter with ease. They seem reeeeeally strong."
"You may control these two girls during this mission"

*Use super powerful girl to attack first enemy in sight*
attack does almost no damage, enemy one shots her in return, game over

*trollface*

Lol I was just there and that's how it happened to me ><

Quote:

Originally Posted by Xacual

It's not that bad. I find it more useful than the bowling ball that it competes with. You lose 10 str from bowling ball but gain 10 crit, no mov penalty, 6 spd, 5 luck and 15 hit. Also it has 3 base range and a 5 range skill instead of 2 / 3 respectively. Personally I don't think 10 str outweighs the other stats.

The knife is Dark elemental and is considered as a range weapon, so no melee retaliation unless you use the fire-base melee skill.

Another problem with a range weapon is that you do not "move" while attacking. Given Mylen's amazing stats, she shouldn't have much of a problem 1 shotting her target.

You collect a very nice set of 4 elemental swords scattered in lv90+ dungeons, and some of them grant elemental spells (so you can retaliate ranged attacks). Very often they are better choices than the BNH knife.

BNH knife also do not have a chance of death procs vs non-bosses (ie: gobles). If you factor that into the ball's dps it will go up significantly.

The knife would be a lot more useful as a general all purpose weapon if it is at least omni.

Huh, I just kind of assumed UDIII was better since it actually lists the stats it gives. Why do you think Prevail is better?

Prevail is very noticeable: I believe it grants +% stats. UDIII gives only +6 to stats , +30 to hit and evade, +15 to crit.

Heads up damage wise, Prevail lets you do wayyyy more than +6 damage, usually in the +30-50 mark in end game? Often time to kill end game prevail III mobs you would need someone with prevail yourself.

UDIII is still useful when stacked with PIII or if you would prefer the evade component (over the damage mitigation from prevail). For example if you are fighting a handful of mobs that can charm/death, you might want to play it safe and rely on UDIII+evasion skills and make your character untouchable: esp if it benefits from a Guardian skill (I believe Guardian charge is only depleted if the unit fails to evade).

Prevail is very noticeable: I believe it grants +% stats. UDIII gives only +6 to stats , +30 to hit and evade, +15 to crit.

Heads up damage wise, Prevail lets you do wayyyy more than +6 damage, usually in the +30-50 mark in end game? Often time to kill end game prevail III mobs you would need someone with prevail yourself.

UDIII is still useful when stacked with PIII or if you would prefer the evade component (over the damage mitigation from prevail). For example if you are fighting a handful of mobs that can charm/death, you might want to play it safe and rely on UDIII+evasion skills and make your character untouchable: esp if it benefits from a Guardian skill (I believe Guardian charge is only depleted if the unit fails to evade).

I see. Thanks for the explanation. I almost always try to stack the two for optimum damage and survivability

Furthermore, I'm sure that Prevail becomes stronger the less HP the characters has *after* the skill itself has activated. This is easily noticable on enemies with Prevail because once they are near-death most of my attacks, regadless of magic, physical or elemental of both types, did only 1 - 2 damage. That is if your character is not (Prevail 3) Yuela.

Prevail is very noticeable: I believe it grants +% stats. UDIII gives only +6 to stats , +30 to hit and evade, +15 to crit.

Heads up damage wise, Prevail lets you do wayyyy more than +6 damage, usually in the +30-50 mark in end game? Often time to kill end game prevail III mobs you would need someone with prevail yourself.

UDIII is still useful when stacked with PIII or if you would prefer the evade component (over the damage mitigation from prevail). For example if you are fighting a handful of mobs that can charm/death, you might want to play it safe and rely on UDIII+evasion skills and make your character untouchable: esp if it benefits from a Guardian skill (I believe Guardian charge is only depleted if the unit fails to evade).

i'm not 100% sure but from the tests i made i would say that undress give a precise stat bonus when you reach 50% hp while for prevail the more hp you loose the more bonus you gain..i'm not 100% sure thought