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3.4. Mediterranean

Region:

Characteristics:

Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...

To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.

Though not heavily forested, has the broadest range of topography and resources on it.

Not as wet as Temperature.

Never snows except on the top of the highest peaks.

Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.

Long dry summers.

Typically good for either attack or defense because of the mix of terrains regardless of type.

Either a land map or a water map.

Excellent for islands or archipelago map types.

Mediterranean is the most versatile of the map categories and well balanced resource-wise.

Typical Mediterranean type variations:

Fortress

Nomadic

Herocide

Packeting Parameters:

Elevation Meshes

Primary (Lowlands).

Secondary (Midlands).

Tertiary (Highlands).

Quaternary (Ocean Floor).

Terrain Textures

DIRT1

GRASS4

SAND2

FORFLOOR4

ROAD1

ROAD2

WATER1

WATER2

WATER3

RIVER1

RIVER2

RIVER3

RIVER4

RIVER5

RIVER6

Flora Tree Objects

TREE2

TREE6

TREE7

TREE9

TREE10

TREE11

TREE12

TREE14

TREE16

TREE17

TREE18

TREE20

TREE23

TREE25

TREE27

TREE28

TREE38

TREE41

TREE42

Flora Plant Objects

PLANT1

PLANT3

PLANT4

PLANT5

PLANT10

PLANT14

PLANT17

PLANT18

PLANT19

Fauna Objects

ANIMAL3

ANIMAL4

ANIMAL6

ANIMAL8

ANIMAL9

ANIMAL10

ANIMAL14

ANIMAL17

ANIMAL19

ANIMAL21

ANIMAL25

ANIMAL26

ANIMAL27

ANIMAL28

ANIMAL29

ANIMAL30

ANIMAL32

ANIMAL34

ANIMAL35

ANIMAL37

ANIMAL39

ANIMAL41

ANIMAL42

ANIMAL43

Geological Objects

GEOLOGICAL1

GEOLOGICAL3

GEOLOGICAL4

GEOLOGICAL5

GEOLOGICAL6

GEOLOGICAL7

GEOLOGICAL12

GEOLOGICAL13

GEOLOGICAL18

GEOLOGICAL19

GEOLOGICAL22

GEOLOGICAL26

Mediterranean Land types:

3.4.1. Andalucia

Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).

Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).

Mountains to both sides of the fairly broad river valley.

Main river navigable along its length.

Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).

Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.

Civs territorially divided along the southeast and northwest sides of the main river.

(an alternative as 3.4.1a. could be Cisalpine Gaul or the Po River Valley that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east)

Mediterranean Water types:

3.4.2. Pillars of Hercules

Mediterranean landforms juxtaposed north and south to the Strait of Gibralter.

Massive mountains representing the gates.

Either the high Atlas to the South or the Sierra Nevada to the north.

Ranges backing up to the edges of the map behind the coastal plain.

Civs divided on either side of the strait as appropriate to the map.

3.4.3. Balearic Archipelago

Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.

Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.

Civ Territories are divided proportionately to territory but may not be integral to a single island.

3.4.4. Cycladic Archipelago

Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.

All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.

Civ Territories are divided proportionally on the map but are inclusive of more than one island.

3.4.5. Crete

Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.

Some of the larger cyclads may be volcanic in one form or another (active and inactive).

The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.

This map is the classic Emigration map in the game, a combination of Standard .rms and Nomadic).

3.4.6. Peloponnesos

A quasi-continental type map.

Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.

Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.

Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.

Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.

3.4.7. Central Mediterranean

Characterized by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago?.

A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum? (western tip).

Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).

The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).

Few smallish streams accessing hinterlands.

Civ Territories divided on each land mass and island as appropriate to the map land proportions.

3.4.8 Corinthian Isthmus

Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a no man's land belonging to none, and in this case the Corinthian canal doesn't exist.

3.4.9 Phoenician Levant

Characterised by Mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.

Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.

Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).

The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.

3.4.10. Latium

Representative of the central section of Italy

The land runs north-south divided by a central range, the Appenines, with seacoasts on either side.

Similar to RF_Gandalf's 2 Seas' map for AoK.

This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.

Has a few small islands off either east or west coast in the sea.

Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.