Su-per-Doku

I was thinking about the lack of games that have been written using superkaramba (I think this is the first). I\'ve always found sudoku an addictive puzzle game, and always wanted to write one, so I could play it when I wanted instead of waiting for the paper to arrive. So here it is; a sudoku game for superkaramba.

Please read the user guide on the download page. Have fun. If you find any bugs, or want any features, please post to my forums (see link below).

Changelog:

2.1

Fixed persistent notes issue on creating a new game.

2.0

I've changed the puzzle generator and solver. I've borrowed these from python sudoku (http://pythonsudoku.sourceforge.net). This provides a faster and more robust generator. It also means that the difficulty levels mean something. Previously, there wasn't much difference between the difficulty levels. Now there's a clear difference.

1.1

This version brings some new features, interface enhancements and bug fixes:

* Your game is now saved every time you make a move. So if you turn off Su-per-Doku half way through a game, it will be restored exactly as you left it the next time you start Su-per-Doku;

* Numbers entered into a cell are now green. They will turn red once you press enter. This means that you can tell at a glance whether you've entered a number into the puzzle properly. Any green numbers are not entered properly;

* Numbers deleted from a cell are deleted out of the puzzle's progress counter. Previously, these were not deleted, and you could have the strange situation where the puzzle was solved, even though some boxes appeared to be empty (because you'd deleted the number, but the puzzle still thought the cell was filled correctly).

The game level I'm playing is "torture", and if put in a correct number (one that's obviously correct) and select the "show missing/incorrect" button all boxes not standard turn red.

Re: Re: Re: defect

How do you know it's correct? I had one guy email me complaining that the puzzle never told him it was solved when he thought he'd completed it correctly. He had not read the rules of sudoku fully, and had many of the numbers wrong. Can you host your screenshot on http://imageshack.us. Then I can have a look at it to see what's going on.

Re: Re: Re: Re: Re:

I see where the issue is - although I'm not convinced it's a bug yet - I'll need to check the code.

At the moment, you need to enter the number and then press for su-per-doku to recognise that you've entered a number, otherwise it doesn't know whether the number should be a note or an actual answer. If you press enter after putting a number in, the "show missing/incorrect" should work.

If a number is green, it is only preliminary. Press enter to enter it into the puzzle as an answer.

How do you like Plasma 5? The best KDE Desktop ever. Definitely a nice improvement. Not decided yet. Haven't tried it yet. I do not like some of the changes. KDE is taking the wrong way. I am still sticking with KDE 3.5. I have no opinion, but wanted to vote anyway.

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