0.9.12qq Patch Notes

Version 0.9.12qqNotes:

A legacy migration has occured at the same time as this patch. All current Default and Hardcore characters are being moved to the Legacy and HC Legacy leagues respectively. Any stashed items are added as extra “Remove only” tabs in your legacy stashes.

Elemental resistance penalties in higher difficulties now apply to all leagues. The penalties are -20%, -40% and -60% in Cruel, Ruthless and Merciless respectively. These do not affect minions. If your resistances are less than zero, you will take additional elemental damage. Chaos resistance does not receive a penalty.

Due to substantial changes to the game balance and passive skill tree, we've wiped all the passive skills again. Please take care reallocating your passives so that you can use your equipment and gems. There will probably not be a passive skill wipe with the deployment of 0.9.13.

Features/Content:

Added a hook attack to Brutus.

Updated all the music in the game to the newly remastered versions from the soundtrack.

You can now re-use the Map Device after all its portals are consumed.

You can now repeat a message that contains an item link without it saying "Stale Link". It'll only say that now if the item has been removed.

Increased the size of the Deep Dweller's room and removed the large chest from it.

Further improved the randomness of the Dark Forest area.

Balance:

Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.

The following skills have had their damage modifiers factored into Damage Effectiveness rather than being listed as separate stats (this does not change their damage): Leap Slam, Sweep, Ground Slam, Cleave, Dual Strike, Whirling Blades, Split Arrow, Glacial Hammer and Power Siphon.

Heavy Strike's 50% damage bonus now affects support gems and elemental damage. It is now represented as Damage Effectiveness.

Reduced Flicker Strike's damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.

Nets are to Bestiary what guns are to the US. Can't get rid of them even though they're the root of all the problems, so instead you have to contort yourself around all logic coming up with weird and inexplicable measures.

So you have made boring quality bonuses even more boring (+0,35% YAY! now i must use three GCP to even see something in tooltip! YEA!) and you remove big chest for the game because D3 clearly shows that big chest and fountains of loot are not fun and ppl hate it.