Tricolor is actually better than bicolor for vdp, although there is a chance you won't get 9 orbs. It's much easier to make more combos that way. Besides, you are running Bolas, how many combos do you need?

Heyo! Veteran player here. Start by sorting your box by MP. Anything over 5k is usually gonna be good for a team. You also have some Rainbowpys and King Tamadras. Those allow you to level up Skills and open awakening slots respectively. Zela (your green witch) is an incredibly powerful leader as well as sub card, so start by making a team with her as the leader. I also recommend going to options and selecting the “manage boxes” option in the “system” area. It will allow you to sort your boxes as you please, and it will also automatically sort evo material/Awakening material/enhance material for you.

Hope this helps!

Also, be sure to use your 100 free stones on the 10 stone machine if you haven’t claimed them in the mail already.

Hakuryu Card, Sheen, Lugh, Karn Card, Agrimandyne from the persona, two Jhoira cards, and a Helen card. The Hakuryu Card actually ended up being troublesome thanks to no fire monsters spawning for a couple floors, haha

I DM for a group of my friends whenever time allows it. We run a homebrew world and have a giggle. It's fun. One of my friends recently joined up with the campaign, and this was their second session. He plays a Draconic Angel called Arax.

One of my other buddies is playing an Aasamir bard, named Houjj Eenie. Houjj has a penchant for getting put down to zero whenever fate would allow it. Making a dex save against a giant squid? Crit fail. Friend casts a fireball spell? Crit fail. You get the idea.

So the party reaches a town called Winzperheim. It's a layered city that works like a social pyramid. They start off in the middle class area of the city (about three levels up) in a bar. When looking for something to do, a mysterious hooded Yuan-Ti offers them 300 GP a piece to get back a family emblem he dropped in the sewers that just so happened to be right outside the bar. This should've been red flag number one, in all honesty. The plan was to bait them into the sewers so I could start up a new side quest-line. The party, driven by their cupidity, took the bait without any hesitation.

When looking down into the sewers, I told them it was a 10-foot drop with no ladder. Really easy, they just throw a rope down and all is good. However, this is the part where they decided to be cautious. Since Aasamirs have darkvision, Arax offered to fly Houjj down to see if there was anything lurking. Good plan. Then, Arax jokingly says that he's "going to drop Houjj in the sewage stream."

Houjj was immediately swept 35ft. downstream. They had no idea what kind of sewage river this was. Since the entire city runs on a pyramid system, the river flows down from the top and has periodic drop-offs. It's pretty fast. He attempts to make a Swim check. Rolls a five. Houjj feels something wrap around his leg. Strength contest. 7. He's grappled. Arax flies over and tries to throw a rope to Houjj. Crit fail, he throws the entire rope. At this point, our rogue and ranger come down to help. Since this is a more modern homebrew campaign, our ranger has a fun little weapon: a sniper. It's enchanted so that on a failed DC 10 Con save, the target is put to sleep for one round. This would be fine, if it weren't for the fact that our ranger was currently still cursed from a previous session. They were chaotic evil.

The ranger says "I shoot the dark thingy," to which I respond "Which dark thingy? The one above or below the water?"

"The one above the water."

"You know that's Houjj, right?"

"Yes I do."

He hits Houjj's AC, and Houjj rolls to save. Crit fail, he's asleep and pulled under. It's at this point that I let the party know:

"The rushing water seems to be getting louder."

Houjj falls 80 feet down a sewer well. MIRACULOUSLY, he survives this endeavor, but is rendered unconscious, sitting at zero and has to start making death saves. Arax finally catches up, and just barely manages to escape getting grappled as well. He wins a strength contest against the tentacled creature, and pulls Houjj to safety. They leave the sewers at once.

TLDR; One player tried to be a dick for funsies, other player ends up being thrown down a sewerfall.