Soul absorbtion

How does it work? Me and my friend were fighting each other and he had like 300K on him, but I got 6K. I had 29K, and he got 32K. For me and him to level up it takes about 90-100K. Is it based on PvP victories?

Actually, there are two factors that I know of that affect souls obtained from killing other players1.) The souls needed for the loser to level up2.) Whether you are a host/phantom or invaderWhen you are a host/phantom, you earn 50% of the souls that the invader needs to level upIf you are an invader, you only earn 10% percent needed for the host to level up

_________________When life gives you lemons, throw them at the less fortunate.PSN: Lmaousine MY BUILDS

For example, Player A is getting help from Player B, who is a phantom, Player C invades Player A's world.

Player C needs 100,000 souls to level up.

Player A and Player B kill Player C, because Player C was an Invader, Player A and Player B earn 50% of the souls needed for Player C to level up. That means that they earned 50,000 souls.

Or Player A is playing by himself, Player C invades Player A and kills him, Player A needed 100,000 souls to level up, because he was the host of the world, Player C only gets 10% of the souls needed for Player A to level up. That means that Player C gets 10,000 in souls.

_________________When life gives you lemons, throw them at the less fortunate.PSN: Lmaousine MY BUILDS

Wasn't aware it had anything to do with souls needed to level up. I always thought it was a percentage of how many souls whoever died has. Doesn't make sense because most of the time people don't have enough souls for you to level up. Souls aren't created out of thin air.

It's like enemies dropping souls. They don't have souls in stock from killing other enemies, they have a set value based on how strong they are (soul power) your level is a representation of how strong you are, so how many souls you drop is based on level rather than what you're carrying around.