Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

Manually achieve technological prowess without a lab! Why automate research when it can be a slow and laborious process that you have to micromanage? Maybe automate it with my mod HandyHands for extra silliness?

Your Science Droids where lost on the crash. But you still may find them somewhere around.
If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happilly.

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon.
And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells.
With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

First of all: this is a resource and code library for my other mods.
It self comes with extended functions for inserter:
1) make it possible that a inserter can handle the 'burnt result inventory' on all machines. 2) burner inserters can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines.