Professor Layton and the Curious Village

Puzzle No. 001Where's the Town?: You are asked to locate the town on a road that is not connected to any other towns. Circle the small town in the Upper Left to receive 10 Coins.

Puzzle No. 002The Crank and Slot: You need to match the end of the crank with the proper slot. Choose the slot Number 1 on the far left.

Puzzle No. 003At the Entrance, Tap the little old lady, Ingrid.

Strange Hats: Select Hat A in the upper left.

Puzzle No. 004In the Plaza, Tap on the man in blue, Percy.

Where's My House?: Circle the house with the Blue Roof. It's facing North.

Puzzle No. 005Tap the clock on the tower in the Plaza for this puzzle.

Digital Digits: A row of three or more of the same digit will appear 34 Times in one 24 hour span.

Puzzle No. 006On Manor Road, Tap the man blocking you way, Bruno.

Light Weight: You only get 2 tries with the scale to figure out which weight is the lightest. The answer actually changes each time you do this puzzle. To find the lightest weight:
1. Put three weights on each side of the scale.
2. If the weights are even, take all weights off and weigh the remaining two weights - whichever is lighter is your answer.
3. If the weights are not even, take the weights on the heavy side off
4. Place one weight (from the lighter side) on each side of the scale and take the remaining off completely and weigh again
5. If the weights are even, the weight you took off is the lightest, else the weight that is lighter on the scale is the answer

Puzzle No. 007In Manor Border, talk to Ramon.

Wolves and Chicks: First bring a wolf and chick to the right side. Then return the chick to the left side. Move the other two wolves to the right. Take a single wolf back to the left so there's on wolf and three chicks on the left. Bring two chicks to the right and then a wolf and a chick back to the left. Now bring the two chicks to the right. Now simply carry the wolf back to the left and return to the right with two wolves, which leaves the last wolf on the left. Take another wolf back to the left and return to the right with both wolves.

Puzzle No. 008In Manor Border,Tap the flowers just above the boat.

Farm Work: They try to trick you with a lot of information here. Roland does half the landmass of work so he'll get $50.

Puzzle No. 009Puzzle No. 009In the Manor Foyer talk to Matthew.

One Poor Pooch: You only have two moves to make this match stick dog look like a car has run over it. Take two of the bottom legs and move them above the dog’s body. This should change the perspective of the dog and it'll appear to be looking at it from above now, as if has been flattened.

Make a Rectangle: What you need to do is think of the rectangle as being vertical here. From the top left, cut the top two left most squares then cut down so you a long horizontal line with a single square sticking out of the middle. If you take that and flip it on its side, it'll fit perfectly into the other squares to form a horizontal rectangle.

Puzzle No. 013In the Manor Border, Tap the boat to solve a puzzle.

Sinking Ship: How many people can survive the sinking ship? With one man constantly manning the boat 13 people can be saved before the ship does under.

Puzzle No. 014Puzzle No. 014Tap the chair inside the General Store for a puzzle

Which Chair?: Chair E is the correct answer. You will receive a Painting Scrap after completing this puzzle.

Puzzle No. 015Tap the candle inside the General Store for another puzzle.

How Many Are Left?: Think backwards for this one. The answer is 3 Candles.

Puzzle No. 016Puzzle No. 016Inside the Town Hall, to talk to Rodney.

Triangles and Ink: You will need to dip the ink 7 Times to make 36 triangles.

Puzzle No. 017At the Entrance talk to Stachen for another puzzle

Five-Card Shuffle: The cards of D Set are slightly off. You'll notice that the black cards are layered differently than the others. Solving this will get you a Painting Scrap.

Puzzle No. 018Puzzle No. 018Return to the Inn and talk to Beatrice for another puzzle.

Of Dust and Dustpan: The key here is to keep the matchstick to the top left where it is. Move the top right one and the middle horizontal one to create a vertical dustpan.

Puzzle No. 019Go out to the Drawbridge and Tap the car across the river for this puzzle.

Parking Lot Gridlock: This is a hard one to expalin but not that hard to figure out. Move the cars back and forth and you should get it after a few tries. You get a Gizmo for solving this puzzle.

Puzzle No. 020Puzzle No. 020Talk to Pauly who's on the left shaking his fist for a puzzle challenge.

Unfriendly Neighbors: Ok, A should go down around the right of the left D then go left and down of the left C and simply cut across the very bottom to reach the other A. Simply draw a straight vertical line between the Bs. Make the left-most C go right and turn up before the right-most A. Immediately go right again in between A and D. Then go up the right side of the screen to connect to the other C. From the left D, go out to the left and up around the top of A and B. Cut down in between B and C and connect with D there. Complete the puzzle and Pauly will award you with a Gizmo.

Puzzle No. 021Talk to Pauly on Park Road.

Pill Prescription: The man only needs to write on 8 Pills. Pauly will give you a Gizmo.

Puzzle No. 022Puzzle No. 022Talk to the old lady in light blue, Agnes on the Park Road.

Pigpen Partitions: The sad fact is you're going to be putting the pig in the middle in a very small pen. The peg to the left of the top left-most pig, draw a rope from here basically straight across the peg just to the right of the top right most pig. Now, start at the peg just above the top left most pig, draw a rope dongle down to the peg just to the right of the bottom-most pig. Then, start at the peg just to the left of the bottom most pig and draw a rope diagonally up to the peg just above the right most pig. These ropes shouldn't be touching any of the pigs and should but the middle one perfectly into a small triangle.

Puzzle No. 023Talk to Crouton behind the counter of the Restaurant for this puzzle.

Juice Pitchers: First pour the 8 into the 5. Then the 5 into the 3. Now take that 3 and put it into the 8 which will make only 6 inside. Pour 2 from the 5 into the 3. Then pour 6 into the 5. Pour the 5 into the 3, which already has 2 in it. This will leave the 5 with only 4. Great! Now pour the three in with the 1 over in the 8 for get 4 there as well. Seven moves! The quickest possible! Grouton will give you a Gizmo for completing the puzzle.

Puzzle No. 024Speak with Crouton again inside the Restaurant

Milk Pitchers: Drop the 10 into the 7. Now take that 7 and drop it into the 3. Take the 3 and put it into the 10. Put the 4 remaining from the middle, in the 3 to the right. Dump the 3 into the 6 to get 9. Dump the 1 into the 3 then put the 9 into the 7. Pour the 7 into the 3 so the 7 will have 5. Pour your 3 into the remain 2 in the 10 to get two equal 5 quarts. This will give you a Gizmo.

Puzzle No. 025Puzzle No. 025Talk to Flick in the Restaurant for a puzzle.

Equilateral Triangle: You only need to touch the three corner coins to solve this puzzle. Move one coin to the bottom middle. This will be your point. Now move the other 2 coins on both sides of the second to top row to fill out the "base" and turn this triangle upside-down. Flick will give you a Gizmo for completing his puzzle.

Puzzle No. 026Walk to the Park Gate and Tap on the jar in the bottom left.

Bottle Full of Germs: Don't over think this one and bust out the calculator. Starting with two germs only saves you one minute. Therefore, starting with two germs will take 59 Minutes to fill the jar. Once completing the puzzle you will find a Painting Scrap.

Puzzle No. 027Talk to Gordon in the Manor Parlor after you find out about the murder.

Bickering Brothers: Clockwise from Brother 1 at the top: Brother 3, then Brother 6 then Brother 4 at the very bottom, then Brother 2 and finally Brother 5. You will be awarded with a Gizmo.

Puzzle No. 028In the Manor Parlor, talk to Matthew.

Find the Dot: Circle the dot in the Lower Right. Matthew will award you with a Gizmo.

Puzzle No. 029Step into the Parlor and talk with Inspector Chelmey.

Five Suspects: You must figure out who's to be released by which one is telling the truth. If everyone is accusing a different number of people, then only 1 Suspect can be released. Chelmey will give you a Gizmo.

Puzzle No. 030Speak with Agnes at the Manor Border.

One-Line Puzzle 1: The House cannot be drawn with only one line stroke. You will be awarded with a Gizmo.

Puzzle No. 031Speak with Marco on the Manor Road.

Racetrack Riddle: Don't over think it! In 1 Minute all the horses will be back at the finish line. Solving this will get you another Gizmo.

Puzzle No. 032Enter the Restaurant, Tap the jars of on the counter to find a puzzle.

Candy Jars: You have 100% average of filling each bag with 25 pieces of candy. You will be rewarded with a Gizmo

Puzzle No. 033In the Restaurant and Touch the candle for another puzzle.

Light Which One?: Don't think too hard about this one. You need to light the Match first! You will be awarded a Pine Bed.

Puzzle No. 034Speak with Percy at the Plaza'.

How Many Sheets?: There are 5 Sheets overlapping at its thickest point. Percy will give you a Gizmo for solving his puzzle.

Puzzle No. 035Talk to Deke in the Plaza who's blocking the door to the tower.

Strange Dots: Think of the dots on the dice as the hands of an analog clock. You'll see that the dots your after is signifying 3 O’Clock. You'll get a Gizmo and access to the clock door which leads to the north side of town.

Puzzle No. 036Touch the cat playing with the mouse in the Clock Tower.

Too Many Mice: Another trick question that is trying to bog you down with a ton of information. The answer is 1 because you only picked up one mouse, a mouse can't get pregnant by itself. You'll get a Painting Scrap for solving this puzzle.

Puzzle No. 037Talk to the girl in the Clock Tower, Lucy.

Brother and Sister: How old are each of the siblings you ask? Their little equation only works if they are both 6 Years Old. Two siblings can in fact be born in the same year. You will learn about Jarvis from Lucy and she'll give you a Gizmo for completing the her puzzle.

Puzzle No. 038Talk to Zappone at the Fork in the Road.

Island Hopping: You need to add a bridge from the purple roofed island in the middle to the castle looking island just to the lower left of it. Zappone will give you a Gizmo.

Puzzle No. 039Talk to Agnes at the Fork in the Road.

One-Line Puzzle 2: The Top Hat cannot be completed in one stroke.

Puzzle No. 040Talk to Archibald in the Market.

How Old Is Dad?: Half the father's age is equal to the son's age. Which would make the father 44 years old. Archibald will give you a Gizmo for completing his puzzle

Puzzle No. 041Talk to Gerard on the Northern Path.

Spare Change: By pulling either end of the rope taut, you will end up with 9 Coins. Solving the puzzle will get you a Gizmo.

Puzzle No. 042Speak with Gerard on the Northern Path.

The Camera and Case: Another one that can trick you up easily. The answer though is $95 in change. That's what you should be getting back.

Puzzle No. 043Speak to Lucy in the Clock Tower.

Three Umbrellas: If two people manage to walk off with their proper umbrellas then the third person has to have the proper umbrella too. Therefore, there's Zero chance of only two getting the correct umbrellas. You will get a Blue Bed for solving this.

Puzzle No. 044Puzzle No. 044Talk to Rodney in the Town Hall.

Stamp Stumper: This is another tough one to describe. Make a square with the four stamps in the top left corner. The remaining three on the left side make a vertical row. Next to them, group the 20, 70 and 10 to make a little right angle shape. Use the 30, 10, 40 and 20 on the bottom right to make a backwards "L" shape. Group the 10, 60, 20 and 10 along the top right to make a small step. Below them, group the 30, 30, 30 and 10 together in sort of an upside-down "T" shape. Then simply make sure the 90 and 10 to the right of it is grouped together and you should have it!

Puzzle No. 045On the Park Road/night and speak to Adrea to be challenged to a puzzle.

Puzzled Aliens: The aliens are looking at a Compass. You get a Painting Scrap from this puzzle.

The Biggest Star: The trick here is the tree in the bottom-center is one of the "points." Make a star with the Tree and 4 biggest stars to complete the puzzle. Deke will get you a Stuffed Bear and inform you that Beatrice at the Inn has Bernard's wristwatch.

Puzzle No. 047After returning the wristwatch to Gernard in the Plaza/Night, he will challenge you to a puzzle.

On the Run: The bandit will never use the B Exit. Solving this puzzle will gain you access to the Clock Tower/Night and everything north of it as well as get you a Cream Rug.

Puzzle No. 048Tap the cat in the Clock Tower/Night.

Cats and Mice: Again, do not over think these. 5 Cats will catch 100 mice in 100 minutes. This will get you a Painting Scrap.

Puzzle No. 049Talk to the Lucy in the Clock Tower/Night.

1,000 Times: "Blank" is 1,000 times "Blank" "Blank" You looking for a single letter to fill in all three blank spaces. M will do the trick, as in 1 Meter is 1,000 times a Millimeter! Lucy will then give you a bookshelf.

Puzzle No. 050Talk to Marco at the Fork in the Road/Night.

ottf?... you will see a note the has the letters ottf_ssent it will ask you for the missing letter. the answer is f for five o-one,t-two,t-three,f-four,f-five, etc.

Puzzle No. 051Talk to Zappone in Crumm's Cafe/Night.

The Town Barbers: Select Barber A with the crazy hair because the other guy must be cutting his hair. You will earn a Painting Scrap for solving this Puzzle.

Find a Star: The star is hidden near the Upper-Left. If you are having a hard time finding it, try turning the DS on it side and looking at it again. This will earn you a Painting Scrap.

Puzzle No. 053Talk to Agnes in the Market/Night.

Fish Tief: Brother C is the liar of the bunch. You will be awarded a Television.

Puzzle No. 054 DS on its sidePuzzle No. 054Speak with Giuseppe in the Market/Night.

Monster!: Stab the Moon. Why do you ask? Flip your DS to the right and have a look at it. You'll get another Painting Scrap from this puzzle.

Puzzle No. 055Speak with Beatrice in the Inn on the second day of investigation.

The Odd Sandwich: Here you would only need to make 1 Cut in order to fit the sanwich perfectly into the box. Beatrice will reward you with a Simple Chair.

Puzzle No. 056Speak with Stachen at the Entrance.

The Lazy Guard: Here you get throw off by the example they give you. It make you think he can only make right angle turns and not revisit rooms, which is not the case. Cossing rooms at an angle, the guard can hit all 9 rooms and only have to make 2 Turns. Stachen will give you a table.

Puzzle No. 057Talk to Deke in the Plaza.

Cut Which One?: Ring D needs to be cut. Deke will give you a Pile of Books for completing his puzzle.

Puzzle No. 058In the Plaza, touch the door next to the Town Hall for a puzzle.

Get the Ball Out! 1: Move the blue block on the right Up. Then move the two purple ones Up into the previous slots of the blue one. Slide the lower yellow block to the Right then move the blue block on the far left to the Right and to the Bottom. Slide the green and other yellow one all the way Down. Now move the Red Ball Down to the far Left and then Down again. Slide the right-most blue block all the way to the Left then move the purple and right most yellow blocks Up. Slide the bottom blue block to the Right and then move a single purple block to the Top most section where the red ball started. Drop the left yellow block Down and then move the Bed Ball over to the right. Now move the top blue block to the Right and the green block all the way Up and the bottom yellow block to the Left which will open up the passage for the Red Ball to go into the hole. It's more than 12 moves but it's a way at least. This will gain you access to Granny R.'s.

Puzzle No. 059Puzzle No. 059Speak with Marco on the Manor Road.

The Longest Path: Go all the way to the left, then down to the second turn. From here make an "S" shape through the middle of town and then wrap around to right side all the way to the bottom and back over to B. The picture here will help. Marco will award you with a Painting Scrap.

Puzzle No. 060Tap Claudia the cat at outside the Manor.

Weighing Cats: The scale will go to the Left. You'll get a Painting Scrap for completing this puzzle.

Puzzle No. 061
Puzzle No. 061Speak to Gordon in the Manor Parlor.

Pin Board Shapes: Here, you need to make a fat stubby cross diagonally across the board. Gordon will give you a Wall Clock.

Puzzle No. 068Talk to Gerard on the Northern Path again and he'll challenge you to a puzzle.

Find the Pentagons: Here, there is a total of 12 Pentagons hidden among the shapes. There are three different shapes but each shape can be made 4 times for the total of 12 Pentagons.

Puzzle No. 069Talk to Prosciutto inside his place.

Chocolate Puzzle: It will take you 29 Breaks to turn that one big slab of chocolate into 30 bite sized pieces. Prosciutto will give you some info and a World Map for completing his puzzle.

Puzzle No. 070Talk to Giuseppe in the Town Market after he tries to give you a vase.

The Shattered Vase: This may be the easiest puzzle in the game. Put the neck of the vase together first. Then the base, then the two side and then fill in the middle. There's one piece that doesn't fit anywhere, it should be pretty obvious.

Puzzle No. 071Speak with Giuseppe at the Town Market.

Sausage Thief: Boy C ate the sausages. Boy D was the only one telling the truth but remember, you're looking for who ate them, which would be Boy C. Giuseppe will give you a Flower Vase.

Puzzle No. 072Speak to Percy in the village square

Truth & Lies" B is telling the truth

Puzzle No. 073
Puzzle No. 073Speak to Rodney in the Town Hall.

How Many Squares?: There are 3 different types of squares here and a different number of each square. In total, you will find 11 Squares to be made using these dots. Rodney will give you a Gramophone.

Puzzle No. 074Speak to Agnes at the Market.

A Broken Window: You can figure out that Kid B and Kid C were lying which would mean that Kid A actually broke the window.

Puzzle No. 075Talk to Agnes again at the Market.

The Wire Cube: You can create the cube by only using 4 Wires. Agnes will give you a Globe.

Which Job?: You want to work for Company B here. Adrea will give you a Houseplant.

Puzzle No. 078Speak to Crouton in the Restaurant.

Water Pitchers: All right, pour the 16 into the 9. Now the 9 into the 7 then pour that 7 on the other 7. Put the 2 into the 7 and then the 14 into the 9. Pour the 9 into the 2. Put the 7 into the 5 then the 4 into the 7. Pour the 12 into the 9 then that 9 into the 4. Put the 7 into the 3. Pour the 6 into the 7. Put the 10 into the 9 and then the 9 into the 7. Pour the 7 into the 1 to get two equal 8 quarts. Crouton will give you a Flower Bouquet.

Puzzle No. 079Speak to Crouton for in the Restaurant for another puzzle.

Apples to Oranges: Move one apple box out into the center and place either in the higher or lower slot here. Now, move an orange box out to the center and slide in the extra empty slot there. The trick here is to just keep switching out the boxes in the center. For instance, right now you have a box of apples and oranges in the center slots. Move another box of apples out past the two center ones. Now move the centered orange box over the proper warehouse and that just moved apple box into the center slot. Keep rotating out boxes like, changing sides each time. Eventually you'll have moved all the fruit into the proper warehouses. Crouton will give you a Painting Scrap.

Puzzle No. 080
Puzzle No. 080Enter the Restaurant and speak to Flick.

Too Many Queens 1: Place one Queen just under the upper left-hand square. Set another just to the right of the bottom most left-hand square. Now Place one the the left of the top most right square and finally the last Queen goes just above the bottom right most square. Flick will reward you with a Stuffed Chair.

Puzzle No. 081Talk to Flick in the Restaurant again for another puzzle.

Too Many Queens 2: Place a queen in the middle row all the way on the left column. In the second to left column, place a queen in the top row. In the middle column, place a queen in the square just above the bottom. In the second from the right column, place a queen in the second row from the top. And finally, place the last queen in the very bottom right-hand corner. Flick will give you a Painting Scrap for completing his puzzle.

Puzzle No. 082Talk to Flick in the Restaurant again for another puzzle.

Too Many Queens 3: Place a queen in the second column from the left and the second row from the bottom. Now, place a queen in the middle column but the second from the top row. Place the final queen the lower right hand square of the board. Flick will give you a Hat Rack.

Puzzle No. 083Talk to Flick one last time in the Restaurant for his "Beast" of a puzzle.

Too Many Queens 4: We'll move from the left most column all the way to the right. In the left most column, place the queen in the third row from the top. In the second column, put the queen in the top row. Third column, the queen goes in the square just above the bottom one. The fourth column already has a queen. Fifth column, place the queen in the very bottom row. Sixth and seventh columns already have queens. The last column or right most column, place the queen in the third square up from the bottom. Flick will reward you with a Painting Scrap.

Puzzle No. 084Find Stachen in the Sewer Exit to be challenged with this puzzle.

Which Boxes to Move?: Only 3 Boxes cannot be written on.

Puzzle No. 085Step out to the Outside the Sewer area from the Sewer Exit’’ and Tap your car for this puzzle.

Weekend Getaway: What's the difference between the 2 trips, 30 miles. Now, you made two trips, there and back, so 30 plus 30 equals, 60 Miles. You will get a Fossil for completing this puzzle.

Puzzle No. 086Speak to Sylvain in the Sewer Dead End to help him with this puzzle.

Squares and Circles: The blue square is 4 Times the size of the red square. Sylvain will give you a Painting Scrap and lead you to the Park Gate, which he opens.

Puzzle No. 087Step back to the destroyed Ferris Wheel and Tap the middle of the wreckage for this puzzle.

Ferris Wheel Ride: A maximum of 42 People will be able to ride the Ferris wheel in 30 minutes. You will be rewarded with a Painting Scrap.

Puzzle No. 088Talk to Sylvain in the theme park.

leaky tank" the water level will rise on the 6th day

Puzzle No. 089Tap the gray square along the back wall in the Under the Shack area to find this puzzle.

Which Way?: The arrow is hidden about half way down along the Right Side but points to the left. You will be awarded a Artisan's Teapot and the knowledge to proceed to the left from here.

Puzzle No. 090Tap the square on the back door in the Underground Path.

Get the Ball Out 2: Begin by sliding the blue block at the bottom to the right. Now place that purple block into the slot with the hole. Move the blue block back over and directly under the big yellow block. Move the purple block under the green one in the lower right nook. Now bring the green block all the way down. Slide the purple block on the very top all the way over the upper right nook and then move the blue block at the top to the upper left nook. Move the big yellow block to the upper right side. Now move the red block all the way down. Slide the purple to the left of the ball to the right so that it is above the ball. Move that left side green block up and slide the bottom blue block under it. Move the purple block covering the hole up and slide the red ball into the hole. This will open the door and give you Painting Scrap.

Puzzle No. 091Tap the old painting along the right wall in the Underground Area to find this puzzle.

Pattern Matching: Pattern B is the proper pattern that fits into the puzzle. You will receive a Tea Cup for completing this puzzle.

Puzzle No. 092Find and speak to Sylvain in the Sewer Dead End.

Wash Up: A bit difficult to explain here, from the facet end work backwards. You only need to turn 2 valves. The one to the left of the facet and one near the upper left. Knowing this, you should be able to find it easily.

Puzzle No. 093Speak to Ramon at the Manor Border.

Over the River: First bring the sheep over to the right. Then return and bring the wolf over. Now return to the left with the sheep again to leave the wolf by himself on the right. Drop the sheep off on the left and pick up the cabbage. Bring the cabbage to the right and then return to pick up the sheep and bring him to the right. Ramon will give you a Painting Scrap.

Puzzle No. 094Tap the red sign on the cage to the left of the screen on Tower Floor 1.

Get the Ball Out! 4: Move the lower left purple blocks down and over so you can slide the blue block over to the left. Slide the right green block down to cover the hole. Now move the big yellow block to the right and the top purple blocks up and to the right. Move the top blue block to the right and raise the left green block up to meet the red ball. Shimmy the lower left purple blocks up and next to the big yellow block. Drop the left most green block all the way to the bottom left. Drop the red ball all the way down and move one of the purple blocks up to the ball's starting point. Move the purple block up one and the red ball right under it next to the yellow block. Slide the green block on the left all the way up. Move the red ball to the left and down into the lower left-hand nook. Slide the blue block to the left and up. Move the red ball up and to the right next to the green block on that side. Lower the blue block. Drop the single middle purple block down and to the left. Move the yellow block to the left. Now bring the Green block on the right up to clear the path for the red ball and hole.

A Magic Square: All the rows, columns and diagonal lines of numbers need to equal the sum of 15. Put the five in the middle to get started.

Puzzle No. 096Speak to Pavel on the Tower Floor 3.

Take the Stairs: it is Jim - D

Puzzle No. 097Tap the cage in the background of Tower Floor 4.

Princess in a Box 1: Another crazy sliding puzzle. It took me over 100 moves to solve this one. It was pretty sloppy. It's not that hard though. Just focus on shuffling around the single green blocks. You will eventually get it.

Puzzle No. 098Talk to Marta on Tower Floor 5.

Card Order: From left to right, the goes should be displayed as follows Diamond, Joker, Heart, Club and then the Spade.

Seven Squares: A good starting point here is to know that the only "level" square is the one made of the four pins in the upper left corner. The rest of the squares will be tilted at a 45-degree angle. There are three small squares to be found then three squares of various sizes.

Splitting It Up: Only 6 cubes will have red painted on one side of them.

Puzzle No. 102Speak to Martha on the Tower Road.

Aces and the Joker: The other 48 cards do not matter in this puzzle. You only need to worry about the 4 aces and the joker. So, with only five cards you'd have a 20% Chance of flipping them in the right order.

Puzzle No. 103Puzzle No. 103Talk to Gordon in the Manor Parlor.

Wood Cutouts: You are basically looking to make four staples out of the wood. Make a staple shape down both vertical pieces of wood, and then draw a straight line across the middle. These will give you four identical pieces. Gordon will now give you a Mysterious Bottle.

Puzzle No. 104Puzzle No. 104Talk to Prosciutto in his own house off the Northern Path.

A Sweet Treat: Use L-Shaped cut outs to separate the chocolate into 4 even pieces. You will be awarded with a Baron Statue.

Puzzle No. 105Speak with Martha in the Tower Road.

'Rolling a Three: Again, they try to bog you down with a bunch of information you actually don't need. The answer is one in 6 Times.

Hidden Puzzle No. 106You'll find this in Crumm's Cafe by Tapping the bottle in the bottom right.

How Many Glasses?: You will only need to pick up 1 Cup to empty it into the other one.

Hidden Puzzle No. 107Touch the dark alcove to the left in the Clock Tower.

A Worm's Dream:

These puzzles suck. I'm sure with practice, they become as easy as a Rubik's cube with a formula and all, but for now let's cheat.

1 2 3

4 5 6

7 8 9

Each number indicates the location of each tile

l: left r: right d: down u: up

35 moves TOTAL

5d 4r 1d 2l 5u 8u 9l 6d 5r 4r 7u

8l 5d 4r 7u 8l 5d 2d 1r 4u 5l 6l

9u 8r 7r 4d 5l 6l 9u 8r 5d 4r 7u 8l 5d

Hidden Puzzle No. 108In Archibald's, Tap on the bookcase in the far back left.

Not Knots?: Rope C is the only rope that will form a knot.

Puzzle No. 109Enter Archibald's and speak to him to be challenged to another puzzle.

Laziest Man on Earth: The laziest man would only have to get up to reach under his own Chair. Archibald will reward you with a Teak Table.

The Vanishing Cube: You need to turn these four matchstick boxes into three matchstick boxes by only moving a single match. Move the back middle stick vertically so it gives the top box a side and makes the middle box disappear.

Hidden Puzzle No. 111On the Park Road, touch the small sign to the left of the Restaurant door.

Mystery Items: With the left square, remove the right matchstick and drop it down below to make a large F Letter with the sticks and spell the word FOOD.

My Beloved: You need to make a woman's silhouette using the outline of the old man. Face the black portion of the pieces inwards to begin to see what you’re looking for. Move the man's nose piece to the upper right and face the black towards the middle. Put the man's mouth section in the upper left and face the black portion to middle. Now, move the portion with the man's red hat to the lower left and position the black in the middle. The section with the back of the man's neck should be in the lower right and flip the black around to align in the middle. See the woman?

Tetrahedron Trial: The red and blue lines don't need to be straight here, the answer is Option C.

Hidden Puzzle No. 115Tap around the consicion stand at the Abandoned Tent to find this puzzle.

Odd Box Out: Box D is the odd box out.

Hidden Puzzle No. 116Tap the old shack on the Shack Path to find this puzzle.

The Largest Total: Since you're looking for the largest sum, why not use the largest possible number. 51 should go in the center.

Hidden Puzzle No. 117Tap the window to the far right in the Tower Road to find this puzzle.

Painting a Cube: You can only paint the cube uniquely 1 Time.

Hidden Puzzle No. 118In the Town Hall, Tap the window to the far back-right for a hidden puzzle.

Red and Black Cards: There is always an equal ratio of red to black cards. Therefore, the number of red cards in one deck will ALWAYS equal the number of black cards in the other deck. If you check 1000 times, you will find this to be true 1000 times.

Hidden Puzzle No. 119Tap the red sign in hanging in the middle of the Path Entrance.

Red and Blue 1: This is a really tough one to describe and would be easier to just do it on your own then to read a move-by-move description. It can be done in 30 moves, but it took me like 60 on my first try. Just simply back and forth, use the little nook in the middle to tuck one piece away and move others by. You will slowly make headway, trust me.

Puzzle No. 120Tap the open manhole above from the Sewers below.

Get the Ball Out! 3: Slide the bottom-right blue block over to the right and drop that lower purple block in the slot with the hole. Now, drop the big yellow block down. Drop the top purple block down one and then reposition the top two blue blocks so they are touching end-to-end directly under the red ball. Raise the left green and the big yellow block up into the center. Slide the bottom-right-most blue block all the way to the left. Drop and slide the other right-hand-side blue block as far left as it can go now. Drop the green block on the right down and into the right-hand nook. Slide one of the top blue blocks to the far right along with the yellow block and the right-hand blue block on the bottom. Drop the red ball all the way down to the bottom row. Move the left-hand green block up into the ball's starting slot and slide the yellow block all the way to the left. Move the bottom-right blue block up and the small purple one that blocks the hole. Now simply put the red ball into the hole.

Layton's Challenges Puzzle No. 121Inside The Inventor's House.

Diamond in the Flag: The diamond in the flag takes up 1/8th of the space.

Puzzle No. 122Inside The Inventor's House.

The Next Die: Select Die C to go next in the pattern.

Puzzle No. 123Inside The Inventor's House.

Tons of Triangles: You will find 17 Triangles hidden here.

Puzzle No. 124Inside The Decorator's House.

Missing Number: You need to input the Number 1 as the missing numbers. This pattern represents dates from the end of one year the start of a new one.

Puzzle No. 125Inside The Decorator's House.

Rolling the Die: The boy will whisper 17 to himself.

Puzzle No. 126Inside The Decorator's House.

Red and Blue 2: This isn't too difficult. The main thing to do at first is to only focus on switching all the colored balls from one side to the other. Don't worry about their order just yet. Get the red balls to the red side and the blue balls to the blue side, which we've done before. Begin with moving a C out into the center nook and then sliding the C of opposite color across. Simply flip-flop your way back and forth switching out a ball for a ball. Once you have all the colored balls on the proper sides, you can begin to rearrange them. It took me about 100 plus moves in all but it wasn't really that difficult.

Puzzle No. 127Inside The Art Lover's House.

Perimeter Perplexer: Add this tricky equation up for a 26 Feet.

Puzzle No. 128Inside The Art Lover's House.

Number Lock: You need the one row and two columns to equal 72. So, in the left column from top to bottom, 3,4,6. Then down the right column, put 1, 9, and 8. Now put 2 in the center and you've got it.

Puzzle No. 129Inside The Art Lover's House.

Four Balls: Ok, move the Blue Block(in the bottom-left) to the right and the Green Block down twice. Slide the Blue Ball out and down once. Now slide the Blue Block, on the right, all the way to the left. Brind the Green Ball down and to the left two spaces. Take the Green Block on the right and bring it all the way up into the nook. Move the Yellow Ball left and up twice. Slide the Blue Block along the bottom all the way other to the right. Move the big Yellow Block down. Slide the Yellow Ball left and up. Now move the big Yellow Block back up and to the right. Slide the Green Ball all the way down and to the right. Move the Green Block in the lower-left to the right and up once. Slide the Red Ball up twice and move the Green Ball to the left and down into it's slot. Now move the Red Ball down and all the way to the right. Slide the Green Block down and to the left. Take the Red Ball to the left and then move it all the way up to the top. Move the big Yellow Block to the left and down. Drop the Yellow Ball down once and slide the Green Block all the way down. Now move the Red Ball to the right and up into its slot. Slide the upper Blue Block all the way to the left. Move the Yellow Ball to the left and up into its hole. Slide the Blue Ball to the right twice and the Green Block all the way up. Move the Yellow Block all the way to the left. Slide the upper Blue Block to the left and the Green Block up. Drop the Blue Ball down and to the right. Slide the big Yellow Block to the right and up then move the Blue Block all the way to the left. Now simply move the Blue Ball down and to the hole on the right.

Puzzle No. 130Inside The Golden Apple's House.

Too Many Queens 5: This is a big board so bare with it. From top to bottom, we'll call each row a letter from A to H. A being the top row and H being the bottom. From left to right the colmuns will be labeled with numbers 1 through 8. This is only one of a couple possible solutions to the puzzle.

Queen 1: B1

Queen 2: D2

Queen 3: F3

Queen 4: H4

Queen 5: C5

Queen 6: A6

Queen 7: G7

Queen 8: E8

Puzzle No. 131Inside The Golden Apple's House.

Heavier or Lighter?: The answer to this problem changes everytime you try it or restart it so it'll be hard to tell you the actually answer. Here are the three hints though.

Hint 1: It's best to start by putting four weights on each side of the scale. If the scale tips one direction, you know that the four weights off the scale don't contain the weight you are looking for. If the scale stays level, you know that one of the four weights you didn't load on the scale is the irregular weight.

Hint 2: If the scale tips after you weigh eight weights in the fashion described in the first hint, take one set of weights off the scale and keep the other four where they are. Next, put the four unweighed weights on the empty side of the scale. If you make it this far, all you need to do is narrow the possible choices down one more time in the next step.

Hint 3: If your scale doesn't tip after your second weighing as described in the earlier hint, you know the odd weight is somewhere within the four weights you took off the scale. If the scale tips in the same direction as before, you know that the irregular weight is somewhere within the four weights that you kept on the scale. If it tips in the opposite direction than before, the weight you seek is one of the four you loaded on the scale before the second weighing.

Puzzle No. 132Inside The Golden Apple's House.

Princess in a Box 2: Move the Green Block down twice and the Purple block to the right. Move the other Purple Block all the way up and the lower-left Green Block to the right and up. Slide the Blue Block all the way to the right and the big Red Block down. Move the open Green Block all the way to the left followed by the Green Block below it which should move up and to the left and then move the other Green Block to the left and then up. Slide the lower Blue Block up and the lower-right Green Block all the way to the left. Move the right-most Green Block down and twice to the right. Drop the Purple Block all the way down and the other Purple Block to the right. Slide the Green Block to the right and up and then move the Blue Block up. Slide the lower-left Green Block up and right. Now move the big Red Block to the right. Drop the Green Block on the far-left all the way down followed by the other Green Block. Slide the Blue Block in the middle all the way to the left. Move the top-right Green Block down and to the left. Slide the Purple Block to the left and the other Purple Block all the way up. Move the two Green Blocks to the right followed by the big Red Block to the right as well. Slide the Green Block on the far left to the right and down. Drop the Blue Block down and slide the other two Green Blocks to the left in between the two Blue Blocks. Move the two Purple Blocks to the left and the two Green Blocks up all the way. Slide the big Red Block over to the right. Drop the Purple Block all the way down and the other Purple Block to the left. Move the Green Block to the left and up. Now simply slide the Red Block up and to the right to victory.

Puzzle No. 133Inside The Puzzle Master's House.

Finish the Equation: Place the numbers in this order, ( 3 - 7 / 4 ) x 8 which will equal 10.

Description: There are more puzzles in the game than the ones that are immediately available to play.How to unlock: To unlock the series of puzzles in the house listed below just fulfill the requirements for them.

Ok, now you know that it'll take a little while to beat the game, but there is a way to get more puzzles. All you have to do is go to GameStop or somewhere that has a DS DOWNLOADING STATION, (Gamestop is the only place I know that has one) bring your DS and get near the downloading station, turn on your DS, tap the DS Download button on the DS's main screen, and then the download menu should appear, then scroll down the list and find the Profeser Layton and the Curious Village, click it, and then hit the downloads button and it'll download.