With this build, you won't have to Mana potting constantly because of Maxed Teleport. For those of you who don't already know, adding points to Teleport reduces the amount of Mana required for each Tele. (Maxed Tele = 5 Mana per Tele, and 24 Tele from added skills = 1 Mana per Tele.) Adding a point to Warmth is optional for Mana regeneration, but I recommend putting one into it so you'll be able to Tele indefinitely.

Leveling

If you don't have someone to Chant you, please refer to Orphan's Guide to find the best places to level.

Get the Sorc to Level 20, and hit up Normal Cow games to Level 25-30. Once you acquire Frozen Orb, you can try Norm CSing to gain a few levels, or you can NM Cow with a group to Level 40-45. After this, play with a group through Hell, and get to CS; the rest of your leveling is done here.

Rushing Issues

It is a proven fact that there is no one Sorc that can effectively take on the entire game by itself, and you will need help when rushing, especially when it comes to Hell Act 2 and 3. So what about adding a second kill spell, you ask? You could do that, but from personal experience, it doesn't make the rushing any easier. If you are rushing someone, make sure you have access to another high-level character that can effectively kill Cold Immunes in Claw Viper Temple Level 2, Arcane Sanctuary, and Travincial - preferably, a PvM Barb.

You will have to wait until level 80 to really judge how many points you want in Warmth beyond the 3 Akukami suggests. Personally, I think that 3 will be all you'll need, since at level 80 your mana pool will be big enough. And like Yohed wrote, just bring some mana potions. You might need those mana potions for possible manaburners anyway.

This build is pretty much your mephisto sorc glitcher, which works very well. :thumbsup: They are a good use for your glitcher when you accidently get mephisto quest. But I wouldn't use an active glitcher to do this as the only monster i get exp from is mephisto. However, if i'm going to rush, I prefer to mf through NM than switch to serious PVM gear for hell with my sorc and than switch to hammerdin to finish from Duriel on. BTW, I tried the glitcher with LOD, not as effective and the lvling is, lol, too quick. Good job. :wave:

This build is pretty much your mephisto sorc glitcher, which works very well. :thumbsup: They are a good use for your glitcher when you accidently get mephisto quest. But I wouldn't use an active glitcher to do this as the only monster i get exp from is mephisto. However, if i'm going to rush, I prefer to mf through NM than switch to serious PVM gear for hell with my sorc and than switch to hammerdin to finish from Duriel on. BTW, I tried the glitcher with LOD, not as effective and the lvling is, lol, too quick. Good job. :wave:

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if you are mephy glitching in a relatively slow series of cs runs, you can go for mephy first, then moat trick mephy's council for a bit more xp as well. I had a glitcher to 87 on the last ladder, and I feel your pain about leveling much higher than that

I just made this sorc, and it's really nice. 82/85/82/85 resists in hell with crappy boots and rings (10 FCR but not much else). Everybody likes to think that Iratha set = noob, but then I ask them how much resists they have, and then tell them how much I have :laugh:. Thanks for this guide, really nice!

for rushing u want to use an orber as it leaves u lots of skill pts left for max teleport (for rushing). also if u just gonna do nm (nightmare) orb will kill just as fast as bliz cuz its only nm and monsters have low enough life.

as for gear, u want FCR (being as u wanna be a rusher). though getting all the FCR gear can take some time-difficulty though its not "expensive" gear.

if u haven't seen/read this thread it has a lot more in-depth as an "add-on" to akuma's sorc thread:

read all its pages-posts not jsut the 1st page of it. has a lot of info for u to consider for your build. it should help u, if u havent already checked this thread out.
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here's my build info from that link i posted:

nm Durance is also huge and Claw Viper (nm and hell) can be a lot of fun with all those charging snakes. The Maggot Lair might get on your nerves with all those bugs(itchies) draining mana(fortunately, I think they only drain mana in nightmare, in Hell it's stamina)
For rushing purposes I've always found max teleport to be the minimum requirement.
Then again, I am very bad at finding the way down and I've usually mapped out the complete map before I find where I wanted to go.

I'm not sure I really understand this thing with the completion of 10 acts.

What if I get the mule in Act 1 hell classic, and complete the 1st quest, then Convert to Exp. I will be in Act 5 NM (if you are right), but then lets say I get it to Exp Act 1 Hell, what would happen to that 1st quest?

1) It will be complete, even thought I couldn't enter hell exp.
2) It will be incomplete so I'll do it twice?

For mf'n items you could always have nm/hell andy glitched as well, nm/hell andy can drop the items u need, and you dont need any [0%] mf. By adding a gull to my glitcher i ususally see 1-2 low lvl uniques and 1-3 sets per andy kill [adding a gull only, 100 mf]. that should help u get items quickly, for u can make the game u mf in with that character, and when u rush, you will always get quest drops*smiles. btw, number of characters does seem to affect the drops for me, the more the better , fyi.
max teleport is gg for a rusher [imo],like 5 mana per tele around lvl 20. U dont need a strong orb either, max orb and max cold mastery is plenty for me, i maxed tele and got like a lvl 13 or so static. gg for stat/orb/running round hell andy, shes hella fast and dont get slowed by cold dmg atttacks. try irathas full set, shard, 3 perfect diamond shield, twitch/hawkmail, 2 x 10 fcr rare rings, 30 frw 2x res 30%+ and you will be rippin it up. cheap and easy.just off the top of my head.