And in a single solid movement, she smashes it into a rocky outcropping, turning the top half into gravel. Her nearby soldiers don't even flinch as some of the shrapnel pings off their armor.

"Heathens!" Kaptain Jy'udi cries, her voice carrying a terrible authority about it, magicked to lift itself to the ears of the Frostborne guards across the way. “With such pathetic defenses from the so-called mighty Frostborne Realm, victory will soon be ours!” She shouted and the elves slammed their shields on the ground in unison. The simultaneous booming thud was Frostborne's doom being sealed.

“Now go! Let them feel the blades of Esduin!”

Welcome to Waves of Krimson Gold

This battle will have four players and a game-timer of five turns.

The factions and their objectives are as follows:

South Esduin : Overwhelm the opposition. Destroy or occupy the outpost before Frostborne lights the beacon tower (bonus objective)

Frostborne : Defend the keep, light the beacon tower. Survive all five turns!

The red guys are looking strong, but that's a lot of figs to kill in just 4 turns, particularly when you're relying on slow moving formations. Are you using any of the ideas I posted in this battle? I notice you mentioned a shield wall.