There May be Some Turbulence…
The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda!
BattleTech Adventures: Empires... [click here for more]

BattleTech: Faster Than Ever!
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.... [click here for more]

Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end.
The extension of... [click here for more]

The first release for Black Sun Wars is the Human faction starter spaceship set. The set uses a modular building system, scalable printing and multiple colour variations for most of the models that allows you to create a near infinite amount of ship variations. Why modular? We specifically designed the sets to be modular so that you can truly have a unique fleet, no matter how many friends or gamers... [click here for more]

MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker airships, airborne MASH to... [click here for more]

The Dream is Over
In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War.... [click here for more]

A TIME OF WAR
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s... [click here for more]

MCCARRON'S ARMORED CAVALRY (PDF) [FAS1669p]
Print Price (1992): $8.00 File Size: 15.5 MB
Colonel Marcus Barton commands the Second Regiment of McCarron's Armored Cavalry, also known as Barton's Regiment, and he is a man obsessed. He has waited forty years to avenge his father's dishonor at the hands of Lester J. Otto. He blew his first chance, but he swears he will not make another mistake. He... [click here for more]

TESTING THE FRINGES
No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there... [click here for more]

Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone,... [click here for more]

[NOTE: This is a PDF of the print Record Sheet book. All the record sheets in this PDF (except p. 111) will be included in Record Sheets: 3085 Unabridged PDF when it is released.]
You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those ’Mechs,... [click here for more]

Humanity’s Finest Hour
Long before mankind reached out for the stars, the nations of Terra waged generations of war against one another. While each conflict underscored the barbarism and technological savvy of the human species, the Second World War stands out as the most epic and critical of them all. Locked in battle on land, sea, and air, World War II spared few as the Allied... [click here for more]

A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost.
Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining... [click here for more]

Amp Up Your Game!
BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!... [click here for more]

Cold, desolate, long-abandoned and looted of any treasures centuries ago, Lone Star was once a crown jewel of the Terran Hegemony and bold achievement of terraforming. In Touring the Stars: Lone Star, players learn about Volgadon and the "Pond Cities" and their disparate and fabulous architectures, discover why Lone Star was a major agriculture and manufacturing center for the Terran... [click here for more]

For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remained of... [click here for more]

Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle for control... [click here for more]

Discover the expansive universe of Classic BattleTech!
This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well). ... [click here for more]

SIAN ABLAZE!
The most important world in the Capellan Confederation, the verdant and serene capital has been the seat of the Chancellor’s power for centuries.
Then came the Jihad. And more damaging, the betrayal of one of Liao’s own blood.
Jihad Turning Points: Sian fleshes out the details of the conflicts that swirl across this pivotal world published in various Jihad Plot... [click here for more]

ATREUS CAST DOWN
Despite centuries of unrest, the Free Worlds League (formed in 2271) is the oldest of all the Great Houses. Its capital, Atreus, colonized during humankind’s initial exodus to the stars, is held as the ideal of the democracy prized by the people of the League.
Then came the Jihad.
Jihad Turning Points: Atreus fleshes out the details of the conflict surrounding this... [click here for more]

A Star League Prize!
Several years before titanic events erupted into the Fourth Succession War, the last significant battle of the Third Succession War took place in 3025, on the sleepy, border world of Galtor.
Hanse Davion, Prince of the Federated Suns, attempted to regain control of the stalemate along his border with House Kurita by leaking the existence of a fake hidden Star League cache... [click here for more]

Corporate Review
Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are... [click here for more]

Quick-Strike: Technical Readout: 3050 Unit Cards (PDF) [CAT35662p] $5.99
Tools for the Quick-Strike Commander
The year is 3050, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. From the Deep Periphery comes a new and powerful invader: the Clans!
Quick-Strike: Technical Readout: 3050 Unit Cards provides players... [click here for more]

In 3055, an unknown pirate menace threatened several Lyran border worlds. Known only as the “Red Corsair,” this brutal pirate leader broke several militias and preyed upon its victims with no mercy. In response to ComStar’s pleadings, forces from Clan Wolf and the famed mercenary Kell Hounds pursued the mysterious pirate band across several Lyran worlds to a climactic showdown deep... [click here for more]

Forces on world
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields—as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s... [click here for more]

Peripheral Developments
For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery. Scrambling... [click here for more]

Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until... [click here for more]

STATE OF THE INDUSTRY…
Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment,... [click here for more]

Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to hold... [click here for more]

The Wars of Reaving are past. The Homeworld-sweeping wars have irrevocably changed the survivors. Four Clans look to rebuild their shattered society and prepare for their possible return to the Inner Sphere. Changes in political views, the tools of war, and tactical outlooks are discussed, as well as distant threats both past and future.
The Wars of Reaving Supplemental also includes Random... [click here for more]

Humanity’s Golden Age
Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined... [click here for more]

Black Sun Wars RPG Frigates Starships (this listing is for 2 Frigates ONLY, want to buy the full starter set?) The set uses a modular building system, scalable printing and multiple colour variations for most of the models that allows you to create a near infinite amount of ship variations. Why modular? We specifically designed the sets to be modular so that you can truly have... [click here for more]

Print Your Battlefield!BattleTech MapPacks bring back BattleTech’s classic map sheets in printable form. Using the original map sheet art, and sized for compatibility with the original printed sheets and newer Hex Packs alike, you can now store and print as many sheets as needed for your BattleTech games.
Use these sheets in conjunction with the random terrain tables... [click here for more]

As Darkness Descends…
In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for... [click here for more]

Print Your Battlefield!BattleTech MapPacks bring back BattleTech’s classic map sheets in printable form. Using the original map sheet art, and sized for compatibility with the original printed sheets and newer Hex Packs alike, you can now store and print as many sheets as needed for your BattleTech games.
Use these sheets in conjunction with the random terrain tables... [click here for more]

BattleTech: Faster Than Ever!
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.... [click here for more]

I Think I Feel a Song Coming On!
ComStar lied! (We know: Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report... [click here for more]

Eve of Destruction
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by... [click here for more]

The mineral-rich planet Benet III served as a place of industry, a base for military forces and as a home to a hearty, stubborn populace—a people who survived the Succession Wars, the FedCom Civil War and the Jihad, only to all but wiped out by the fickle planet itself. In Touring the Stars: Benet III, players learn about the planet's constant volcanic and seismic activity, as well as... [click here for more]

A stark world on the fringes of the Inner Sphere, Bone Norman’s desolate, haunting geography can spook even the most experienced warrior. A sleepy backwater planet for most of its history, Bone Norman vaunted to the front lines of the Clan Invasion and Jihad. In Touring the Stars: Bone-Norman, players learn about the planet’s interesting flora and fauna, as well as the mysterious Föhnkrankheit,... [click here for more]

It is a shadow world of dark woods and darker rivers, and so was it named—Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of the Inner Sphere did,... [click here for more]

It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and... [click here for more]

BattleTech: Open Beta - Alpha Strike Point Value System
This .zip contains 3 files:
Beta - Alpha Strike Point Value System.pdf: This PDF contains the beta rules for unit point calculation.
PV Test 2014-02-13.xlsx: Spreadsheet contains full stats for nearly all BattleTech units for Alpha Strike, along with new point values... [click here for more]

STATE OF THE INDUSTRY…
Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies... [click here for more]

An expanded PDF of additional pre-constructed buildings, and DropShip record sheets, based upon the rules sheet found in the DropShip Promotional HexTile connected to HexPack: Cities and Roads.
Check out HexPack: Cities and Roads at the BattleShop! ... [click here for more]

Enter the Republic
The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe... [click here for more]

Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone... [click here for more]

This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the MechWarriors... [click here for more]

A largely game master resource detailing several worlds throughout the Inner Sphere and Clan-held territory as of 3054. Deployments of all known factions in the Inner Sphere and near periphery, plus the locations of major military industries, are given, along with maps of each faction’s borders and member worlds. ... [click here for more]