Cosmic Nomad

a journal by Abhishek Singh

A look at some non-traditional companions Aah, companions! What a wonderful addition to a game experience right? Having someone to talk to, someone to share your experience with and maybe help you out in a sticky situation. On the surface it seems like a great idea, but more often than…

Diving into the depths of my brain! The second assignment as part of the Game Design class wanted us to think hard about games that we have played in our life. These games could be anything - physical, playground, party or on a device. We had to come up with…

Hopscotch revisited! As part of my game design class at the ETC, our first assignment was to critically evaluate the game of hopscotch. We were asked to evaluate it's strong points and also list down some of the flaws it had. Then, we had to brainstorm at least 50 different…

A review of rewind mechanisms In this post, I'll go over my thoughts on time rewind as a mechanism. To clarify, I mean manipulating time as a gameplay mechanic and not just the idea of time travel as a whole within the plot. Also, to be more specific, I'll be…

What are you reading today? An ongoing component of our game design class involves reading various articles and stories strewn across the internet. These readings on diverse topics breed critical thinking and help to expand the breadth and depth of our ideas while thinking creatively! Some of these were really…

As part of our first semester at the ETC, we were asked to play and review any video game of our choice. I decided to write down my thoughts on 'The Unfinished Swan' and they can be found below. If you haven't played this game yet, I would highly recommend…

Lightning Round !! The third round was the 'Lightning' round. A super quick round where we were allowed only one week to come up with a game idea and implement it. Having a one week cycle changed a lot of things. There was lesser time to deliberate on ideas and mechanics.…

A test of naivety! The second round was the 'Naive Guest' round. The rules were very straightforward: A member from the audience who hasn't interacted with the world at any point will play through the experience. We cannot provide any explicit instructions both inside and outside the game / world. After…

Where it all began! The first round was our foray into the world of Building Virtual Worlds as a team. In this post, I'll try to talk about our experience behind designing the world. Our world had a central theme of 'Helping'. The constraint was defined as: The guest helps…

Hey there! Welcome to my blog! Here, I will document my journey as I pursue my dream of becoming a successful game developer. A brief intro - I have been passionate about games ever since my first encounter with a PC at the age of seven. I don't remember its…