Official Neocron Forum - Brainporthttps://forum.neocron-game.com/
Shape the future of Neocron with your thoughts and suggestions. Feature request? Post here! Balance suggestion? Post here! Content idea? Post here!enTue, 14 Aug 2018 21:53:48 GMTvBulletin30https://forum.neocron-game.com/images/preloaded/misc/rss.pngOfficial Neocron Forum - Brainporthttps://forum.neocron-game.com/
Possible Content Involving Rare Partshttps://forum.neocron-game.com/showthread.php?157418-Possible-Content-Involving-Rare-Parts&goto=newpost
Thu, 09 Aug 2018 21:58:23 GMTI had a brain fart today so indulge me. One of the problems with Neocron's economy is rares and the hoarding of rare parts. Some people sit on rare parts and have cabinets full of them, mostly to trade for the rare parts they really want. With RNG being what it is and with unpredictable loot tables many players get frustrated chasing that dream weapon (e.g a cursed soul).

I thought about a possible solution. Why not have an NPC(s) that you could trade unresearched rare parts with in exchange for the parts for the weapon you do want. For example I farm all day and get 15 rare parts, I go to the NPC and exchange these 15 parts and I pick from the options a Liberator out of the choice of pistol rares. You could have an NPC for heavy weapons, psi and so on and so on. That NPC gives you the parts needed to craft the weapon (the core and what not etc etc) but you don't get the complete weapon. It still needs to be constructed by a player so that doesn't eliminate that side of the industry.

But obviously there are balance issues. This system makes researchers slightly redundant but also has a wide range of implications for the economy. I think to balance this these NPCs can only be accessed by wisdom of ceres accredited players, which in turn drives up the demand to complete that content. Players that want rare weapons the traditional way, while they work up to wisdom of ceres, can farm like normal and make use of researchers like normal.

It's not a full proof solution but maybe there it's something to consider. Something usable.

What would also help a lot of new players is if loot tables were adjusted so that mobs dropped weapons with better stats than shop quality weapons rather than just junk. But that's another point altogether.

Thoughts?

Good? Bad? Should I shut my dirty whore mouth? :p
]]>BrainportHell-demonhttps://forum.neocron-game.com/showthread.php?157418-Possible-Content-Involving-Rare-Partsdaily server restart to prevent synchronizing problemshttps://forum.neocron-game.com/showthread.php?157417-daily-server-restart-to-prevent-synchronizing-problems&goto=newpost
Tue, 07 Aug 2018 14:51:37 GMTas the synchronizing problems worthen each day, wouldnt it be an option to have a daily server restart in the time between 3 am and 4 am. (most people sleep at that time) the server restart could be announced 15 mins before it happens. also it shouldnt take that long?as the synchronizing problems worthen each day, wouldnt it be an option to have a daily server restart in the time between 3 am and 4 am. (most people sleep at that time) the server restart could be announced 15 mins before it happens. also it shouldnt take that long?
]]>BrainportThrogarhttps://forum.neocron-game.com/showthread.php?157417-daily-server-restart-to-prevent-synchronizing-problemsrepair and implant npchttps://forum.neocron-game.com/showthread.php?157414-repair-and-implant-npc&goto=newpost
Sat, 04 Aug 2018 13:44:03 GMTwith the playerbase so low, its is very hard to find someone to repair or implant things.
the price should be higher than players would take for the service.
maybe something like tl x 50 per implant and repairs tl x 20.
that way players can focus on more important things.
if the playerbase stays so low at it is now, you should consider to have merchants sell all kinds of implants, armors and weapons in artifact quality.
edit:
ok maybe artifact would be to much, but have them at least 100% and random 0-2 slots.with the playerbase so low, its is very hard to find someone to repair or implant things.
the price should be higher than players would take for the service.
maybe something like tl x 50 per implant and repairs tl x 20.

that way players can focus on more important things.

if the playerbase stays so low at it is now, you should consider to have merchants sell all kinds of implants, armors and weapons in artifact quality.

edit:
ok maybe artifact would be to much, but have them at least 100% and random 0-2 slots.
]]>BrainportThrogarhttps://forum.neocron-game.com/showthread.php?157414-repair-and-implant-npcmobs not dropping weaponshttps://forum.neocron-game.com/showthread.php?157410-mobs-not-dropping-weapons&goto=newpost
Sat, 28 Jul 2018 19:41:28 GMTso, i started 2 new characters and with both im done pretty much when the starting weapon got broke.
in a game with so few players one cant do everything alone. (do implant, build stuff, install mods etc.)
even in the best times of the game mobs did drop weapons and was a source to get further leveling.
yes player build weapons were better, but dropped weapons could be of good quality with mod slots and did work ok.
to rely on bad weapons bought from npcs is not working.
so please, let mobs drop weapons again. same for implants etc on later mobs. not just junk.
and maybe but up some implant npcs etc until the player base grows again.
im pretty much done with the game in its current state.so, i started 2 new characters and with both im done pretty much when the starting weapon got broke.
in a game with so few players one cant do everything alone. (do implant, build stuff, install mods etc.)

even in the best times of the game mobs did drop weapons and was a source to get further leveling.
yes player build weapons were better, but dropped weapons could be of good quality with mod slots and did work ok.
to rely on bad weapons bought from npcs is not working.

so please, let mobs drop weapons again. same for implants etc on later mobs. not just junk.
and maybe but up some implant npcs etc until the player base grows again.

im pretty much done with the game in its current state.
]]>BrainportThrogarhttps://forum.neocron-game.com/showthread.php?157410-mobs-not-dropping-weaponshttps://forum.neocron-game.com/showthread.php?157401-Can-t-Install-Laserpointer-on-Juggernaut-Rifle&goto=newpost
Sun, 15 Jul 2018 10:28:33 GMTShould I be able to install a Laserpointer on the Juggernaut Crossbow Rifle? It has a slot available in the item description that says "Not Installed," but when I try to install one the processor gives a message saying "this mod can't be installed on this weapon" (or something to that effect).
]]>Brainportsafetycopyhttps://forum.neocron-game.com/showthread.php?157401-Can-t-Install-Laserpointer-on-Juggernaut-Riflemobs through wallshttps://forum.neocron-game.com/showthread.php?157337-mobs-through-walls&goto=newpost
Thu, 19 Apr 2018 00:08:33 GMTcant you guys just put in a line of programming that sets boundaries for monsters and the environment that would keep them from going through one another?cant you guys just put in a line of programming that sets boundaries for monsters and the environment that would keep them from going through one another?
]]>Brainportcarnagedhttps://forum.neocron-game.com/showthread.php?157337-mobs-through-wallsMob Health (esp. Firemobs) way too highhttps://forum.neocron-game.com/showthread.php?157273-Mob-Health-(esp-Firemobs)-way-too-high&goto=newpost
Wed, 07 Feb 2018 09:37:36 GMT more rare Parts on the Market and more (new/returning) Players being able to afford rare Stuff - as there seem to be nobody willing to trade/sell for fair prices.
Ting goes skrrrrra!
Niree]]>I must admit, that it's been a while that i've been around NC (roughly 6 to 8 Months) and many things have changed. But now I am back again :-)

My story:
I've been hunting Firemobs yesterday, where i felt a great disturbance in the force.
Well - to be honest - i got owned by a pack of two Chasers and a Hopper..
I do remember, they've always been a bit tricky - but I always managed to get them killed.
I got a dedicated Tank for hunting Firemobs using the Special Forces Plasma Wave.
It does around 3 x 115 energy damage on a Chaser's head (around 170dmg with a Creed). I am not sure, if Weapon Damage also was lowered in the past 6-10 Months.

The great disturbance was the sheer amount of Health those Chasers and Hoppers have. On the other hand, I think that especially Chasers lack a bit of damage. I need around 10 Ammopacks with my SFPW to kill one Chaser. 2,5 Packs for a single Hopper. I am pretty sure, i've never used 10 Packs on one single Chaser.

I do understand, that Chasers are 120/120-Mobs and thus should not be killed within split-seconds. But reducing their HP would be a huge help for the remaining Playerbase. It lost roughly 1 % per Volley.

My suggestion:
Reduce the Healthpool of Firemobs by a fair amount (around 35%) and increase their Damage.

Possible Effect:
More People farming parts -> more rare Parts on the Market and more (new/returning) Players being able to afford rare Stuff - as there seem to be nobody willing to trade/sell for fair prices.

Ting goes skrrrrra!
Niree
]]>BrainportniReehttps://forum.neocron-game.com/showthread.php?157273-Mob-Health-(esp-Firemobs)-way-too-highabout regant legacy boss room genotoxic nightmarehttps://forum.neocron-game.com/showthread.php?157272-about-regant-legacy-boss-room-genotoxic-nightmare&goto=newpost
Fri, 02 Feb 2018 19:12:47 GMTHi GM, is there any chance for a roll back because currently the boss in high detention room is way over powered plus the damage rate and health is insane for anyone wanting to level there anymore. This is also one of the main reason why server population was so much lower compare to pre-modify the boss. I asked around there are players also complained about this game imbalance and it's the main reason drives them away from this game. Regant legacy was once full runners waiting to team for xp and full of player to player interactions but now the place is like a dead city. I hardly could find anyone beside me wandering like a ghost around the area. For most players if they cannot find a place beside regant legacy to quick capped their character they will soon lose motivation to carry on and it's really ruining their enjoyment. Can any GM put this into reconsideration and maybe concern about a rolling back the boss in regant and preferably the nightmare in Gaia Mine Boss room also. Thanks for support.
]]>Brainportsincebetahttps://forum.neocron-game.com/showthread.php?157272-about-regant-legacy-boss-room-genotoxic-nightmare2017 Christmas eventhttps://forum.neocron-game.com/showthread.php?157240-2017-Christmas-event&goto=newpost
Tue, 12 Dec 2017 01:01:48 GMTHi,
I am enjoying the Christmas event for the first time. I have helped a few people get trophies, but I found out after the fact that turning in a trophy means you cannot go back inside, even to help other players. This is rather unfortunate for people with limited characters... two people I play with can no longer go back unless they first level up another combat ready character, as they only have two combat characters to begin with...
This is just a FYI, I will let others here argue the merits of whether it is best to keep it as it is or if there is a reason to consider changing it.Hi,

I am enjoying the Christmas event for the first time. I have helped a few people get trophies, but I found out after the fact that turning in a trophy means you cannot go back inside, even to help other players. This is rather unfortunate for people with limited characters... two people I play with can no longer go back unless they first level up another combat ready character, as they only have two combat characters to begin with...

This is just a FYI, I will let others here argue the merits of whether it is best to keep it as it is or if there is a reason to consider changing it.
]]>Brainportgreensoldierhttps://forum.neocron-game.com/showthread.php?157240-2017-Christmas-eventIncentives for playinghttps://forum.neocron-game.com/showthread.php?157223-Incentives-for-playing&goto=newpost
Fri, 29 Sep 2017 19:05:55 GMTRight now game is not very rewarding the prolonged game. Sure, you can say PvP, but apart from rare fights or organised OP there is no real things to do with our population. From update to update you see not much people logged in, because there is no goal. Some can say its good because you can do whatever you want - I agree with that, total freedom also mean you can get bored in no time. Here are my ideas to increase incentives for at least log in and play for hour every day.

Login tribute
This is quite popular trend in mmos, giving things just for login every day. Since we dont have mail with attachments, rewards can be thrown into gogus. A random gift, from tradeskill lube, ammo to parts and consumables would be nice. I'd like to see constant chain of rewards with milestone bigger rewards (rare part, ultimas, slot enhancers, etc) than chain that reset if you dont log each day.

Daily missions
The thing I really hate, but I understand why they exist. Single mission that can be completed once each day, either its killing certain mob or boss, craft or recycle amount of items to kill X players. Rewards: random thing + bigger chunk of exp and credits.

Daily rewards for holding OPs and War zones
Give OP and War zones some certain thing that can be collected every day. This will also give more incentives to hold as much OPs you can. Best if there is some rng involved, for example cst mod with randomizable stats that need recycling with special lube acquired only this way.

Player defended villages
Can be hard to introduce with level of NC mob AI, but I think it would be beneficial. Idea here is giving something like OP, but for PvE - a simple village that is raided by mobs each couple of hours. If waves of enemies are repelled - all players that contributed in defence get some rewards. Rewards and amount of mobs depend on amount of players in the zone.
]]>BrainportAlvaroThttps://forum.neocron-game.com/showthread.php?157223-Incentives-for-playingCharacter name restrictionshttps://forum.neocron-game.com/showthread.php?157222-Character-name-restrictions&goto=newpost
Fri, 29 Sep 2017 01:07:06 GMTI have a Terra character that I want to transfer over, but the newer naming restrictions prevent me from keeping the apostrophe in the character's name, and that kind of ruins it for me. :p
Also, I had another idea for a character name that I want to use, but couldn't use it because of the vowel requirement.

So, two requests: Would it be possible to count the letter 'y' as a vowel, and allow apostrophes again?
]]>Brainportflibhttps://forum.neocron-game.com/showthread.php?157222-Character-name-restrictionsNew Drone Conceptshttps://forum.neocron-game.com/showthread.php?157218-New-Drone-Concepts&goto=newpost
Sun, 24 Sep 2017 00:30:58 GMTDroners currently have 3 types of drones: scout drones (barely used?), AoE drones, and single target drones. Wouldn't it be a nice addition to see droners have some additional drones available? Ideas below. Please post your ideas/suggestions too!!

Stealth Drone: this drone is the rare scout drone, none has a better range! Using primary fire uses up 'ammo' which stealths it for one minute. True sight breaks stealth.

Bomber Droner:
A mini hoverbomber that can carpet bomb miniature versions of the real hoverbomber's bombs. It still hurts though, but probably around 10%. It also is different in that it drops 3 to 5 bombs, one after another, and then you have to wait to shoot again (reload time)

Infrared drone: best built to find those sneaky runners you know are there, but are nearly impossible for you to locate otherwise. Does zero damage (or 50 percent as much?). Walls reduce infrared range by 2/3. It can only see through stealth if balance people / lore people can agree. If someone can post related lore about stealthers here, thanks in advance.

I have a barter, about INT 83... and I use him a lot, to buy large amounts of items, probably over 100 million in purchases so far! (3-5 month span of time.) You would expect that I would have leveled up to the next INT level with that excessive barter usage... sadly, this is not the case. (I should note I sell on my barter too, spells and collected junk)

Today, I finally thought about comparing buying 1 item, 2 items, etc. To my dismay, it looks to me (please correct me if I am wrong) that barters get the same XP no matter the quantity of items purchases.

Here is what I would like to see:

1. barters should level the slowest in the game, compared to any class.
2. barters should still be able to level up by bartering
3. quantity should matter when buying
4. buying several items back to back gives you single XP for only the first item... you have to pause 15 seconds between buying... who would expect XP to work like that?

I'm open to corrections about how barter XP works, but this has been my experience. I think a re-work of barter XP would be nice... then I can stay barter and level up (although slowly) as opposed to being required to LOM to something different to cap my barter.
]]>Brainportgreensoldierhttps://forum.neocron-game.com/showthread.php?157202-barter-balancing