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This week I’ve once again done zero with respect to game development. Sometimes life just gets in the way of all the fun stuff! But I told myself that I would try my hardest to stick to a weekly blog post, so here we are. HexTerra has now been on the market for almost exactly …

This week has been spent doing almost anything except game design. Taking a break is good, but it does mean that when it came time for this week’s blog, I really didn’t know what I was going to talk about. I guess it’s a good thing there’s so many ideas floating about in my head! …

Just a super-quick post this week – although I’ve still been finding time to work on the d3RPG system, I haven’t really got anything to show for it thanks to a crazy week at work. However – said crazy week has provided me with about 6 hours of driving, which I usually fill with podcasts …

Only a short blog post this week, and not really any pictures, as I have been (and as of the time of writing, still am) away for work all week. While suffering from a cold. Air travel when your sick is definitely not fun… Anyway, while I’ve been sitting here in my motel room of …

Bring a point of difference to your next RPG session with HexTerra, a modular hex-based tile system for RPG terrain. The moment you’ve all been waiting for is here! Announcing… HexTerra! Available now on DriveThruRPG as “Pay What You Want”, there is literally no reason not to grab it and give it a try. Don’t have …

Last week, I outlined my fruitless search for a modular, hex-based terrain system for tabletop RPGs. As a result, I started working on my own solution. I’m not a designer of any description by trade, and CAD programs give me a huge headache, so this is something that I’ve no doubt made more complicated for myself …

Oops, I Did It Again… I swear I didn’t set out to create yet another project that would claim so many more hours of my life. Honest, I didn’t. But I started running some test prints for 3D terrain (I’m a sucker for props in my Pathfinder games) and none of them really did what …

Uh, ahem, sorry. Now that you’re here, you’ll have to excuse my little distraction. I’ve been promising for a couple of weeks now to talk about Skills in d3RPG, so I guess I’m out of excuses by now. Skills are one of the primary ways you interact with the world so it’s only fair if …

Welcome back! This week’s d3RPG post is all about Attributes. Unlike other games you’re probably familiar with that have six major Attributes, d3RPG continues the theme of threes, and has just three Attributes for Mind, Body and Spirit. Rather than recreating material from scratch for the sake of a blog post, I thought it would …

I recently wrote to introduce d3RPG as a concept. I’ve been working on it a lot more than any other projects recently, because several others (that I haven’t introduced at all) are lacking in playtesting. There’s only so many opportunities to force my regular gaming group into testing things for me, but there’s always a …