Post updating if you have any advice / ideas on how to improve this project are well except the criticisms are well except that they are constructive, I know that as an idea may be unoriginal but I assure you that I play them retro and even if they seem trivial to me it turns out that they are extremely funny because they are within everyone's reach.

Soon I will also update the game directly with level 2.

Oh I forgot, if you know some good site for retro effects and you want to recommend it just have a public domain license.

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- Updated the correct number of enemies for level 1- Created level 2- Created red enemy with animation- Created celestial enemy with animation- Created Purple enemy with animation- Created the bullets for all 3 enemies Level 2 access is now available directly on the site.

- Implemented new buttons for the start page- Insert 2 different fonts on the start page- Fonts have been implemented and the buttons on the credits page- Inserted the energy bar on the game page- Inserted the life bar- When the bullets impact the ship with the life is climbed- Added animation for the main ship- Added animation for the blue ship- Added animation for the orange ship- Added animation for the Green ship- Added the score - Added wave- Explosions have been implemented for all enemies- Added the game over option

Patch Notes 0.02- Implemented the start page- The projectiles for the main ship have been implemented- Implemented the projectiles for the blue ship- Implemented the projectiles for the orange ship- Implement the keys to move right and left

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- Fri 9 Mar 2018, 14:36#65473
you know I'm a fan of shooter and the games shooter games are my favorites to move the arrows are quite uncomfortable so to fix this problem now the keys to move to the right is the A and D to move left.

The keys are quite close just to simplify the game.

For now it is too simple to complete but as soon as I enter the time mode the game can be much more difficult.

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A few notes:1- the "hero" ship must be significant different from the "foe"ones.. i mean, totally different, not just a colour thing, you know? Different, unique! 2- The movement (all scenario) seems fine, pretty cool. Kudos to that!3- Polish! You must polish this pearl, mate! You know what im talking about: smooth some objects, a better score or hero life system, something like that!

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- Sat 10 Mar 2018, 22:25#65502
Great game! Lots of nostalgia feel, and the fact that enemies take several hits to defeat makes it challenging.I noticed that if you sit and wait the energy bar will regain over it's maximum and start extending across the screen, also I agree with the previous comment about Q being the fire key, if it was space, or even w it would be easier to hit.Overall it does it a great job of evoking the feeling of space invaders while having it's own unique art style.

After 15+ years of programming and over a dozen different languages I'm just now learning about Gdevelop, and I'm already enjoying how much it speeds up game creation.Return To Meow Keep (itch,io)

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- Mon 9 Apr 2018, 01:05#65819
Hi guys, it's already been a while that I don't update this page but the game continues to create my interest so I update it continuously became a lot of fun, and I will take a long time especially to colorize and customize the spaceships.

As always I try to be as precise and detailed as possible, in the description found an exclusive video of the steps made for changes, and also the translated text in English translation, I have to say that everything takes a long time, I hope to further improve the game, and as always I welcome constructive criticism and advice though.

- Added new templates for the first 3 enemies the level 1- Added new animations for enemies in the level 1- Fixed the colors of lasers for enemies of the first level all 3 modelsReset all buttons to enemy fire--correctly display bullets for enemies of the first level

- Added new models of enemies is the main ship that animations were 6 different models of spaceships for level 2- Fixed bullet patterns for the ships so as to match the color to the ship for all models-Recreated all focus points for enemies in the level 2- Recreated all focus points for enemies in the level 3

- Added new enemy models both for the animations that for creating the laser, you restored all focus points

- Created all models for the enemies in the level 4 were implemented all focus points

- Created a new background for the menu page.- The background was also implemented on the credits page.- Implemented a new master ship model- Corrected the visualization of the lasers now when the ship is hit by an enemy bullet the bullets are created without any kind of problem.- Created a different model for when the ship is hit by the enemy bullets.- Corrected the order of the enemies now the map is better than the previous.

* Correct, an error now the display of the projectile for the green enemy is created correctly before it was not displayed.

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- Fri 13 Apr 2018, 23:20#65862
Looking good, man!I always think about what i would like to see here.. And i know exactly what: the possibility to hit a key, and get somekind of (temporary) shield to my spaceship. A nice feature, right? Keep it going, mate!