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Scan based PBR painting. Straight in Photoshop.

DDO is a PBR texture painting tool right inside Photoshop that enables you to create final textures extremely quickly. It really is one of the most artistic and high quality workflows out there.

Highlights

PBR Painting Engine

Paint in 3D at up to 8K, with incredible definition using 500+ scan based brushes.

700+ Smart Materials

DDO is known for its unrivaled Smart Materials, with weathering adapting to the shape of your mesh.

Fully Photoshop Integrated

If you know Photoshop, you know DDO. Get going immediately without ever needing to leave Photoshop.

The fastest texturing workflow in the world

DDO is designed by artists, for artists. This has given birth to the fastest and easiest to use texturing tool on the market. For instance, Tor Frick's Speeder below was textured in just under 7 minutes. There's a reason over 55,000 artists choose Quixel tools.

PBR Painting Engine

DDO offers the most fluid PBR paint workflow to date, with support for up to 8K painting. The Suite ships with over 500 scan based high-resolution brushes, and what's more, painting and brush settings behave just like in Photoshop.

Smart Materials

DDO's scan based Smart Materials are the highest quality material shaders on the market. Fully physically-based, and with realistic weathering that conforms to the shape of your mesh, material definition has never looked more credible. DDO ships with over 700 professional grade Smart Materials, at no extra cost.

Export to any renderer with ease

DDO calibrates your maps automatically to plug right into all major real-time and offline renderers, including Unreal Engine 4, Unity 5, CryEngine, Toolbag 2, V-Ray, Arnold, Octane, Blender Cycles and more. This product visualization shot was textured in DDO and rendered in Arnold.

DynaMask

DynaMask features unlimited masking control for texture artists, with the ability to paint directly on models in 3DO. Create incredible masks for any asset in a completely non-destructive and responsive workflow.

Mega Resolution

DDO is built for high-performance texturing to offer the most easily managable workflow in Photoshop to date. Work seamlessly with textures up to 8k.

Flexible Workflow

DDO is designed to function efficiently with any pipeline, workflow, and art style. Set up your own materials, smart materials, map output types, and effortlessly create textures in any style you can imagine! Whether you work in visual effects, architectural visualization, simulation, or game development, DDO will seamlessly plug in to any part of your texturing workflow.

DDO Fusion

DDO works seamlessly with tools such as Unreal 4, 3ds Max, Unity 5, Modo, CryEngine, and Marmoset Toolbag 2. Streamline turnaround by texturing directly inside of the engine of your project, with DDO staying right inside the application. As long as your own engine has hot-reloading enabled, DDO will be like an extension of your project.

Megascans Integration

DDO is the ultimate tool for utilizing the full potential of the Megascans library. Use scans to create a palette of smart materials, or utilize Megascans as a masking layer inside of DynaMask. From masking to PBR-calibrated materials, DDO ships with over one gigabyte of Megascans to empower your entire pipeline.

Color ID Masking

Create color maps to turn colors into materials in a single click, redefining the way artists think about color maps. DDO utilizes your color map as a mask to define material groups in a matter of seconds, saving a vast amount of time that would otherwise be spent setting up your base PSD.

DDO Look Dev

Texture meshes without UVs in 2.5D with the DDO Look Dev pipeline, empowering concept designers to visualize final quality in Pre-Vis. This texture pass is non-destructive and can be passed on to any 3D artist to be used on the final model. Clients without DDO can always edit the PSD and send it back hassle-free, for a fully dynamic pipeline.

3DO - Let’s get physical.

3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model in 3DO like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see in 3DO is truly what you get. 3DO comes bundled for free with NDO, DDO, and Megascans.

Description

Quixel 3DO

Preview models and animations, in a free, lightweight PBR viewer.

3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see is truly what you get. 3DO comes bundled for free with NDO and DDO.

Instant

High end visuals, real-time speeds.

Integrated

Preview with the calibration profile of your project's renderer.

Accurate

What you see in the viewer is what you get.

Completely integrated experience.

3DO features seamless integration between Photoshop and the Suite. There’s no need to jump back and forth between different applications to preview your work. 3DO easily hooks up to your textures and Photoshop documents in a simple workflow. Every change is instantly reflected in 3DO, resulting in a fast and responsive workflow that always matches the rendering profile of the project you’re working in.

Physically based rendering.

Stay on the razor edge of PBR. 3DO’s rendering profile matches the rendering profile of popular renderers like V-Ray, and looks identical to game engines like Unreal 4. Improve your workflow by iterating inside of 3DO. Take the guesswork out of your texturing and always know exactly what it will look like. Experience visual fidelity that approaches rendered stills, and export high-resolution production renders in a fraction of the time of traditional renderers.

World’s fastest displacement.

With Quixel’s ground breaking displacement generator, you’ll see your normal map extruded in real time on any mesh without ever having to convert it to a height map. Create in 2D, see in 3D — the second you make a change.

100% Marmoset compatible.

3DO builds upon Marmoset’s world class Image Based Lighting, ensuring your content will always plug right into Toolbag 2.0, the ultimate scene presentation tool, and Skyshop, Image Based Lighting for Unity.

3DO:
- Fixed symmetry painting for x/y planes for the fourth quadrant
- Fixed issue with metalness default value not being set in some cases
- Fixed minimum brush size not being respected with pen pressure, when setting in the options
- Fixed maximize issues after moving title-bar in fullscreen mode
- Added GGX checkbox to toggle GGX at runtime
- Fixed bump map intensity lower than normal
- Fixed default settings for bakers (when creating new project)
- Fixed general UI scaling
- Fixed bug where clicking on post processing would trigger resizing
- Fixed bug where painting would stop completely if Symmetry painting was enabled
- Fixed bug where Repeating a paint stroke wasn't functioning correctly with Symmetry painting
- Fixed bug where the distance threshold for latching on a mesh for viewport rotation/zooming was inconsistent with respect to mesh sizes.
- Added support for latched rotation/zooming with Primitive meshes as well
- Fixed bug where brush sizes were inconsistent with respect to mesh sizes
- Fixed inconsistencies with Wireframe mode; color picker was affecting both wireframe and painting color simultaneously, wireframe mode toggling was buggy etc.
- Updated 3DO UI icons to have better Anti-aliasing
- Improved Wireframe shaders performance
- Fixed gloss preview shader to show correct value
- Separated Metalness and Roughness maps for 3DO to be able to show variations such as Metalness and Gloss
- Fixed bug where maps that were NOT being painted on in color paint mode Fullbright shaders would show black.
- Fixed bug where entering light values in input field and pressing Enter would update UI but not update lighting
- Fixed bug where AmbientIntensity was not being saved as part of postProcess preset values
- 3DO window can now be resized from any side
- Updated all multimap map shaders to properly calculate Gamma/Linear values when lerping in paint mode
- Updated PBR shader to correctly calculate values for each component (Gamma/Linear corrections)
- Increased the range for Proximity Tolerance Slider in paint mode to allow more flexibility
- Brush sizes are now relative to the mesh; this should avoid cases where brush would stay small on larger meshes
- Brushes now have tool tips (names)
- Brushes can now be added to favorites
- Updated to latest version of Unity and OpenGL
- Viewport: Added mouse icons to indicate when camera is close enough to latch to 3d points on the mesh for rotation/scaling etc.
- Fixed rendering inconsistency issues with 3D painting shaders
- Fixed issues with other map shaders going black in color paint mode
- Fix Roughness not matching expected values
- Updated UI to be scalable for HDPI resolutions
- Added new "Favourites" tab for paint brushes
- Baker: Fixed issues with AO/Curvature not baking the first tile sometimes
- Added auto-save UI settings feature in 3DO (last used settings remain persistent across sessions)

System Requirements

Minimum system requirements

Windows 7, 64-bit only

Photoshop CS4 Standard/Extended, 64-bit

8GB of RAM

1.5 GHz CPU

Dedicated GPU (Nvidia GTX 600 series, or comparable specifications)

At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a scratch disk) 1.5 GHz CPU

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