I would like to add about my earlier feedback about Rimetongue. I was right, the Pierce skill mod literally serves no purpose but since the output of the build itself is high already, making changes to it would be complicated.
My opinion on it is similar to my opinion on Dreeg's Dagger not dealing Acid Damage i.e "It sucks, serves no purpose. Performance wise though it doesn't hinder anything. It's an eyesore and nothing more."

Spark of Reality -

Spoiler!

A weird Scepter with no apparent use as of yet. Would love the community's suggestions as to what can be done about it

Blazerush -

Spoiler!

After the recent change to Avenger Set (which is awesome btw) I think this item should be the next Shaman item that could use some tuning.

The last thing I want is for this item to turn into a Fire variant of the Avenger Weapon. Therefore my proposal is simple that a skill mod for Fire based Primal Strike with 100% Lightning to Fire conversion and 20% Crit to Primal Strike (instead of flat Fire Bonus to Primal Strike)

Warpfire -

Spoiler!

Now I get it you guys want to make Herald of the Blazing ends popular and I am in favor of an item that gives 200 duration on top of Fire RR. The problem is you guys nerfed it too hard. 70% Duration is sub-par. It should be at least be 100% Duration bonus on max rolls but instead max roll gives 87% duration.
I just don't like that this weapon got penalized so hard for no good reason. 30% more duration would at least make up for nerfs and isn't exploitable in any way whatsoever.
Also, I don't think buffs or nerfs to this weapon are the sole factor in determining Herald's popularity. You guys need to buff Herald as well (Check below). So increasing duration to 100% won't really change much.

Herald of the Blazing Ends -

Spoiler!

Since you guys want to see this used on BWC builds more often. Don't expect to see it on Sorc's for obvious reason but it can be made BiS for Purifiers.
My 2c -
>66 Burn over 3 seconds to BWC (instead of 75 over 3 seconds)
>30 Fire Damage to BWC (instead of 10 Fire Damage to BWC
>3 Second Duration to BWC (instead of 2 Second Duration to BWC)
>Reduce CD on proc to 2.5 second (with the 10% chance on attack this is pretty justified)

My suggestions benefit both spam and transmuted BWC builds.

Mythical Wyrmbone Gloves -

Spoiler!

Adding to what I suggested above a small change to these gloves can benefit spam BWC builds as well. I've been saying this since AoM was released. Electrocute BWC mod never belonged on these gloves. So my suggestion is to remove the Electrocution mod with 15 Fire Damage to BWC.
A simple change such as this would benefit spam BWC builds a lot. I mean it's pretty obvious when you skim the Build Compendium that spam BWC isn't very popular now.
Removing the Electrocute mod might sound too harsh from your POV but the mod never belonged on a Burn Gloves and after the nerfs to it to bring back the Volcanic Breath proc (which is support) the skill mod isn't worth it anymore.
As someone who has tinkered with that Electrocute BWC mod literally since the first few months of AoM's release I can assure you the current state of the Electrocution skill mod is absolutely pitiful and serves now purpose at all. So removing it completely or moving it to Cindertouch would be the best course of action.

Cindertouch -

Spoiler!

Adding to the above changes the skill mod for Electrocution BWC should be moved here. Replace bonuses to Vindictive Flame or Wind Devil. Since the skill mod will get moved here you guys can easily buff/nerf it w/o worrying about making BWC builds more OP.
Also the skill mod's value should be buffed if you guys do consider this change

Markovian's Bastion -

Spoiler!

Superfluff noticed this set's Bleed Potential during vanilla days. It also happens to be one of the few sets where I personally believe you guys got Dual Damage support right. Therefore i think the chestpiece, the shield and the amulet should get % Bleed bonuses to support said playstyle
>This adds diversity to bleed builds
>This makes Markovian more popular outside the limited number of playstyles it currently supports

It is similar to what you guys did for Blind Assassin set (when you added Pierce/Bleed bonuses to pieces w/o them) all I am requesting is to add the bonuses to the piece missing them.

Also, there's also x1x1x2x1's suggestion of looking into the bonuses of Markovian. When you guys initially made it everyone knows Markovian was a cool Set but I think with so many new sets focusing on main damage skills Markovian is getting left behind real fast. Cause it really doesn't bring much to the table in terms of diversity.

"I'd rather have it specialized towards a main damaging skill like the other (not all) 5 pc sets, instead of focusing on a support skill. I would love to have it focus on blitz (cause it's what the set's best niche is atm) while still retaining the bonuses on Menhir's Bulwark, or maybe remove Bulwark and CS but retain Markovian's Advantage because name."

If this sounds like too much work then bring back Markovian's Reset to 2 second like it used to be. Although honestly, I'd love it if you guys look into the skill bonuses

Deathmarked Chestpiece -

Spoiler!

The nerf to this chest was not justified at all. Shadow Strike builds aren't as broken as they used to be and the chestpiece was the centerpiece to not only cold but almost every SS build. A single item contributed to build diversity by enabling SS build of almost every damage type. A nerf to this item directly affects build diversity.
When you swung the hammer on this one you guys ended up nerfing non Cold SS builds harder and quite frankly I don't think that was needed.

Just because Deathmarked Set is under-popular doesn't mean you guys should shift bonuses in the favor of the complete set to nerf other builds and make it seem more lucrative (it still isn't lucrative btw). Cause even now only Cold SS builds can use it BUT its still not good enough to be BiS option for Cold builds.
So shifting these bonuses didn't have any positive effect all. Kindly consider reverting the bonuses to its previous state

Mythical Fist of the Blind Assassin -

Spoiler!

Since Vileblade/Venomblade Mace has %Armor Piercing and also because this is a Pierce based item i think this item should be given at least 10% Armor Piercing (same value as Vileblade/Venomblade Mace)

Edge of Reality -

Spoiler!

Kinda stumped on this one, leaving this to the community. The Aether FW works as a gimmick and I think a skill mod should do better than gimmicks

Arcanum Ellectollis -

Spoiler!

From what I've observed so far with my experience with this pistol it seems the RR on the pistol's proc is only applied when the enemy has been trapped by it i.e it is similar to OFF
A level 94 mythical item is giving me this joke of a proc? Why? Either change the proc so that RR gets applied to bosses or change the proc into something else entirely. The current proc is nothing but garbage as it doesn't help me with trash with AoE and the RR is useless on bosses

Small request, I find it odd that the nodes and especially the skill don't support Vitality Decay.
Simply adding %Vitality Decay to nodes (180%) and adding %Vitality Decay to the Granted Skill would solve it.
It's a simple buff to Vitality Decay playstyle

Dire Bear

Spoiler!

The proc is too weak and has bring nothing to the table. Which is pitiful considering its T-2 status. Bull is useful on IT builds but Maul is literally useless.
The nodes are good imo so I'll just request that you guys consider buffing the proc

Autumn Boar -

Spoiler!

Still sucks, just turn it into another IT support constellation kinda like how Magi, Amatok and Tempest support their respective DoTs.
Preferably change the constellation proc's activation to On Crit to make it more usable
This constellation is the worst constellation on the map and this coming from someone who hates Turtle.
The proc's damage isn't too impressive and the On-Block nature restricts it to very few builds.
Shield builds are pretty common around the forums and not one of them uses this. Even Crab has a higher likelihood of being used than this constellation.

Node changes suggestions -

Node 1
>8-10 OA
>40% Physical Damage
>50% Internal Trauma Damage

Node 4
>3% Physical Resistance
>10-12% Elemental Resistance

Node 5
>10 OA
>50% Physical Damage

Node 6
>75 Internal Trauma over 5 seconds
>50% Internal Trauma Damage

Eye of the Guardian -

Spoiler!

Why this constellation has Chaos bonuses and why the proc's Chaos Damage is actually greater than the Acid Damage is beyond me. Even more puzzling is why a Chaos build would prefer this over Flame Torrent.

Chaos builds would still be able to use through conversion using Darkblaze if and when they should feel the need to use this.

Falcon -

Spoiler!

I think the high CD has outlived its purpose, the constellation is crap outside Bleed Builds. Reduce the CD to 1s

Anvil -

Spoiler!

Quote:

Originally Posted by Stupid Dragon

I think Anvil needs a buff.

The non-proc nodes are just awful. Some other constellations have bad nodes as well, but it's usually 1 out of 4-5. Anvil has 4 out of 4 non-proc nodes being rather weak.

I guess for a long time it was overlooked because the proc was able to break shield builds, turning them into walking disks of death. But hey, Targo's Hammer has a fixed cooldown now, and Overguard no longer provides an effortless permanent -100% shield recovery.

I think the proc itself could use a buff in chance to proc. Lategame shield builds will still saturate the ability with active overguard, but early on one has a block chance of ~25%, and the recovery of ~0.7-1 second, which will result in 1 hammer in 5 seconds at best. Increased chance to proc on block as well as buffs to other nodes will make Anvil more appealing early on and maybe even for non-shield builds.

On Blazerush. Disagree, because PS is the kind of skill to derive power from ultimate levels. Now, we know that there's Ultos set which is a phys/lightning set. You propose a lightning to fire for PS. Now, are there many phys/fire PS items? This would be as gimmickish as Edge of Sanity and Wyrmbone Mask.

The way I see Blazerush is 2H Fire Strike plus Shaman's WPS. The fact that Static Strike, Brute Force and Feral Hunger still retain flat lightning is a limiting factor that puts Blazerush behind Ultos and Avenger. This also raises a question of feasibility of going Shaman just for Upheaval and utility stuff.

On Falcon Swoop. I'm still not convinced it needs a buff. It is still a 120%+ WD shotgun proc, isn,'t it? If anything, Dire Bear's Maul needs to be discussed before Falcon Swoop then. You appeal to cooldown, but for me proc chance is the bigger factor to be honest. To reliably (80% chance) proc in 2 seconds I need to attack 5 times a second. Cooldown is also non-issue if I bind it to Blitz. The only case when it matters is binding it to something like DS or CoF or BP.

On Anvil. I see you quoted me here, but since that post Anvil did receive a buff, iirc both proc and nodes. The point of my post might still hold, but I lost track on it. I don't mind you quoting it, just felt obliged to let you know I no longer support the claims there.

__________________Howdy! Ulgrim, are you there? It's me, your best friend!It's longer than you think, Creed! Longer that you think!

The way I see Blazerush is 2H Fire Strike plus Shaman's WPS. The fact that Static Strike, Brute Force and Feral Hunger still retain flat lightning is a limiting factor that puts Blazerush behind Ultos and Avenger. This also raises a question of feasibility of going Shaman just for Upheaval and utility stuff.

I was hesitant to bring up fire strike because we already have Shar'Zul's Worldeater based Fire Strike

Does 100% Lightning to Fire to Stormcaller's pact make sense?

Quote:

Originally Posted by Stupid Dragon

On Falcon Swoop. I'm still not convinced it needs a buff.

Effective performance wise it lags behind Scorpion Sting, Blades of Wrath, Flame Torrent, Aetherfire and even Bat. Each bring something to the table and have a lower CD than Swoop

Quote:

Originally Posted by Stupid Dragon

If anything, Dire Bear's Maul needs to be discussed before Falcon Swoop then. You appeal to cooldown, but for me proc chance is the bigger factor to be honest. To reliably (80% chance) proc in 2 seconds I need to attack 5 times a second. Cooldown is also non-issue if I bind it to Blitz. The only case when it matters is binding it to something like DS or CoF or BP.

Holy Shit! I forgot Dire Bear is a constellation. The constellation itself loos decent imo. But the proc is shittier than Bull Rush

Quote:

Originally Posted by Stupid Dragon

On Anvil. I see you quoted me here, but since that post Anvil did receive a buff, iirc both proc and nodes. The point of my post might still hold, but I lost track on it. I don't mind you quoting it, just felt obliged to let you know I no longer support the claims there.

Well I only included Anvil cause I was told it needed buff in one of my other threads a while back. I'll remove it if more people want it removed from the list. I don't feel too strongly about buffs to Anvil.

Warpfire - I agree that the Burn Durationshould be increased a bit not because the maxed roll of 87% isn't strong enough but because the low roll of 58% is so bad. The Sorc in my BWC build actually had close to the lowest roll and while it still performs so well in cruci, a better stat on burn would be great (I have more warpfires but not on that char).

Herald - The mod to BWC is indeed on th elow side but I believe it can work along with Smoldering Effigy. I do like the proposed buffs and it opens up options for the offhand slot in Spam BWC builds such as Zarthuzellan's Codex.

Markovian - Bleed in Markovian is still currently nice and should be a lot better now than when I last tested (1.0.4.1) cause it's a lot easier to tank cruci now. It's still the same in campaign though. I don't think bleed is the best direction for a Markovian buff, though. I'd rather have it specialized towards a main damaging skill like the other (not all) 5 pc sets, instead of focusing on a support skill. I would love to have it focus on blitz (cause it's what the set's best niche is atm) while still retaining the bonuses on Menhir's Bulwark, or maybe remove Bulwark and CS but retain Markovian's Advantage because name. For Bleed, I think a bleed caster should be a higher prority than another s&b bleed support. Especially since Blood Knight will probably be good for bleed (with howl of the wendigo)

__________________Check my profile for some of my builds. Most are crucible viable, but will be adding pure campaign builds as well.

Warpfire - I agree that the Burn Durationshould be increased a bit not because the maxed roll of 87% isn't strong enough but because the low roll of 58% is so bad. The Sorc in my BWC build actually had close to the lowest roll and while it still performs so well in cruci, a better stat on burn would be great (I have more warpfires but not on that char).

Good point but I gotta ask why did you even pick it up?
I have most average rolls memorized and almost never pick up lower than average rolls. I even made a friend throwaway his Stonehide Stoneplate of Kings cause it had Stun Resist around 27% stun resist

Quote:

Originally Posted by x1x1x1x2

Herald - The mod to BWC is indeed on th elow side but I believe it can work along with Smoldering Effigy. I do like the proposed buffs and it opens up options for the offhand slot in Spam BWC builds such as Zarthuzellan's Codex.

Ah yes I agree with those off hand choices. Personally would love to see spam BWC revived

Quote:

Originally Posted by x1x1x1x2

Markovian - Bleed in Markovian is still currently nice and should be a lot better now than when I last tested (1.0.4.1) cause it's a lot easier to tank cruci now. It's still the same in campaign though. I don't think bleed is the best direction for a Markovian buff, though. I'd rather have it specialized towards a main damaging skill like the other (not all) 5 pc sets, instead of focusing on a support skill. I would love to have it focus on blitz (cause it's what the set's best niche is atm) while still retaining the bonuses on Menhir's Bulwark, or maybe remove Bulwark and CS but retain Markovian's Advantage because name.

I know what you mean but the reason why I suggested the buff is precisely because it already is good at it so why hold back on the bonuses? I too don't want Markovian to turn into a Bleed Set but a buff to it means more interest to its Bleed Potential
They buffed Blind Assassin which was already good by adding Pierce bonus to the pieces that didn't have it so what I requested for Markovian is kinda similar.

Also I agree with all your suggestions about it supporting main damage skills.

Good point but I gotta ask why did you even pick it up?
I have most average rolls memorized and almost never pick up lower than average rolls. I even made a friend throwaway his Stonehide Stoneplate of Kings cause it had Stun Resist around 27% stun resist

Cause it was the first mythical warpfire I had when AoM just came out. I never bothered to change anything after that cause performance was great already.

__________________Check my profile for some of my builds. Most are crucible viable, but will be adding pure campaign builds as well.

I was hesitant to bring up fire strike because we already have Shar'Zul's Worldeater based Fire Strike

Does 100% Lightning to Fire to Stormcaller's pact make sense?

Yes, we have Sharzul. Main difference from Sharzul is Blazerush attempts to be a niche weapon for Fire Elementalist while Sharzul is the generic one, so a more synergetic class like Purifier wins.

I don't know, I haven't tried Blazerush this patch. On paper there are so many issues with Blazerush elementalist as opposed to Ultos Savagery elementalist that L2F on Stormcaller Pact might actually be necessary to even them out. But then I'm not sure it would be Fire Strike and not Fire Savagery instead.

__________________Howdy! Ulgrim, are you there? It's me, your best friend!It's longer than you think, Creed! Longer that you think!

Regarding Blazerush, I still have to ask if anyone now or ever will make a Grenado caster with it. If Crate really wants something Grenado-related in there, I suggest swapping the % Weapon Damage modifier to something more support/utility based like how Gildor's Pulverizer has a flat RR mod for Grenado.

At this point, I agree with Stupid Dragon that it's identity is a 2H Fire/Physical or Fire/Lightning Fire Striker that spams Upheaval which would require tons of OA to do effectively. Similar to the above, I suggest dropping the +3 bonuses to Grenado/Shattering Blast for something else - a skill bonus to Fire Strike/Flame Touched and a chunk of 80 or 90 OA alongside the attack speed would make sense for this purpose.

Regarding Blazerush, I still have to ask if anyone now or ever will make a Grenado caster with it. If Crate really wants something Grenado-related in there, I suggest swapping the % Weapon Damage modifier to something more support/utility based like how Gildor's Pulverizer has a flat RR mod for Grenado
At this point, I agree with Stupid Dragon that it's identity is a 2H Fire/Physical or Fire/Lightning Fire Striker that spams Upheaval. Similar to the above, I suggest dropping the +3 bonuses to Grenado/Shattering Blast for something else, a chunk of 80 or 90 OA alongside the attack speed would make sense for this purpose.

I didn't bring up Grenado because imo Adversary>>Blazerush for Grenado

What about the rest of the suggestions - BWC, Deathmarked etc ?
I am more interested in Edge of Reality and Spark of Reality, cause I have nothing to contribute to those and would like to hear what the community thinks should be done with them. They are even less useful than Blazerush