Correct me if I'm wrong, but can't you simply link your program against the Micro3D engine and distribute your game and engine together? Having phone support is definitely nice as you can have a larger game with a smaller download, but I don't see that it is required.

BTW, for those who have no idea what "Mascot Capsule" is, here is their web address:

Maybe. But their site claims that they have a 100% Java version of the renderer. i.e. A Type4: Java Class library. You may be thinking of the Type 1: Native engine (for Java) driver. More info is here: http://www2.mascotcapsule.com/Implementations.asp

The type 4 lib would be useless for anything but prototyping on an emulator.

Have you actually tried the Type IV driver, or are you just assuming? From what I've read, the code is all super-tight shift and boolean logic operations, same as the C driver. Since these are about the fastest operations in any language, you may find that the Type IV driver has acceptable performance. The only thing faster would be dedicated 3D hardware (which I don't think any of these phones have).

I know that my Motorola V620 phone is Mascot Capsule compliant like mentioned on Official Motorola V620 Developer Guide.

But there is someone able to use Mascot Capsule???I downloaded all packages from Mascot Capsule site.But what I must do to import my 3D Model creted with 3D StudioMAX on my phone using Mascot Capsule???Is there someone able to do that???If yes I pray that people to help me

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