Just a quick question,With the 'Platform Behavior' behavior, is there something hard-codedin that which stops an animation being played while the character is'jumping'.Because no matter what I can't seem to get it to play the animationwhile the character is leaping upwards, however when it's consideredto be in the 'falling' state per the platform behavior variables,the animation will play.

I have no pause action anywhere, I've tried both resume and playactions when the character has jumped, however none of them work,even though the character's animation will start playing when fallingback to the ground.

Is there some way to fix this so that the animation doesn't stop?Or am I the only one getting this problem?

-Your triggers are wrong/events in general- double check they are not being constantly set etc.-The animation is not set to loop. Or the other various animation options, looping to the wrong frame, speed too high, speed too low.

If you cannot find the issue post a cap and I will take a look at it for you.

It seems for some reason I'm incapable of finding a solution to the problemsI have that can actually be solved in construct, without posting a topicon the forums 5 minutes before hand and embarrassing myself =_=;;;

It ended up being a needlessly silly wrong event setup, because of someoverlooked confusion.I had the resume/play actions under the 'is jumping' event, and I onlyjust now discovered/realized/found the problem. I remembered somewheresomehow finding out about how even though the events are written as'resume current animation' and 'play current animation', if an animationis already playing, it will cause that to pause.And so because there wasn't a 'trigger once' condition, it was loopingthe resume/pause of the animation and never made any progress untilit was falling.Fixing it with a 'trigger once' has got it working cleanly now.