Installation1. Extract the archive into your ff7 or ff8 folderFF7:2a. Run FF7Config.exe to configure sound settings (the graphics configuration you can do at this point is irrelevant)3a. Apply the registry information in ff7_opengl.reg4a. Change your settings in ff7_opengl.cfgFF8:2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)3b. Change your settings in ff8_opengl.cfg5. Play!

Changelog

Fixed erroneous shader version that caused the shaders to require OpenGL 2.1 for no good reason

Hopefully fixed transparency issues where some objects would turn opaque

Changed default FPS for snowboard and coaster minigames to 60 and incorporated DLPB's fix for the coaster aimer

Fixed derp that could make FF8 crash on startup

Possible fix for the "couldn't lock sound buffer" error

Fixed missing fade-outs when using the vgmstream plugin

Popups are less obnoxious and should generally never repeat the same message twice

Removed the "zero count" message, it was quite possibly the least helpful error message of all time

Fixed z-sort issues in battle when using DLPB's menu overhaul (KOTR should work fine now)

Fixed texture cache issue that could cause menu and dialog textures to be unloaded

If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)

Installation1. Extract the archive into your ff7 or ff8 folderFF7:2a. Apply the registry information in ff7_opengl.reg3a. Change your settings in ff7_opengl.cfgFF8:2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)3b. Change your settings in ff8_opengl.cfg4. Play!

Changelog

Fullscreen mode defaults to desktop resolution instead of 640x480

Old external textures feature is gone

Vsync-based frame limiters are gone, framerates should be consistent now

New music plugin based on vgmstream

Patched FF7Config is not included anymore, the plan was to make the driver fully configurable from FF7Config but that is not going to happen so I'll be happy to get rid of that ugly hack

9999 limit break option is gone, just use the original patch

New battle interface option is gone, hopefully DLPB can incorporate it in his patch instead

OpenGL 1.1 backend is gone, its not worth the effort to support it anymore and OpenGL 2.0 is supported everywhere these days

Texture cache is limited in size (configurable) and the game will no longer crash due to it loading too many textures at once

Mipmapping (anisotropic filtering) is supported for modpath textures

Many minor bug fixes

Lots of old cruft cleaned out in this version, a bunch of features gone, some of them because they were difficult to maintain, some of them because they don't belong and never should have been included in the first place. Some of you will miss them that's for sure but trust me, it will all be worth it in the end.

If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)

This is a little something I have been working on these last few days, basically it reads the entire worldmap and spits out an obj file which can then be opened in, for example, blender. From there it can be exported into obj again which can be fed into another tool which in turn generates a new set of .map and .bot files. It's pretty rough at the moment and engine limitations put some harsh restraints on what you can actually do so don't get your hopes up just yet.What you can do for sure is adjust UV maps, which could some day lead to a much improved WMRP

I wanted to make some cool "proof of concept" screenshots but since I am completely and utterly unable to do anything productive in blender I opted for destructive instead. Bye bye Corel bridge!

What now?!

Expect a release as soon as I get the time to polish the edges and make it a bit more user friendly.

So, I've been working on this nice editor for field files that will eventually let you replace any field backgrounds with high-res versions and now I need a name for it.Any and all FF7-related suggestions are welcome, as long as they're not already taken by some other app.

Oh and here's a little preview of what it can do right now:

I chose those two backgrounds simply because the old tool really borked them badly, this one can actually display every single field background in the game without any problems (minus special effects and animations, of course)

InstallationExtract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (if you used the Nvidia TNT mode before, use the "tntfix" one)FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

Known problemsZ-coordinates are way off for high-res 3D models, for this release I've adjusted them to appear in front of everything, this leads to many glitches but atleast you can see where you're going.Movies are not shown (and the skipping routine is a total hack which may break some things)Some things are missing, some things just look wrong.The snowboard minigame seems to hang at the intro screen every time.DirectInput breaks if the window loses focus (so don't use alt-tab)The camera is a bit "off" in battle sometimes.

If you find any other issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.If you get a crash, make sure to note down the module and offset from the error report.