Started working on a new renderer. Very early WIP shot. Lots and lots of things to implement before it's correct. Like proper mutation probabilities, correct spectrum distribution instead of a made up one. Better intersection code and so on....Also lot of optimizations and additional mutation strategies to add.It's a variant of ERPT/2 stage MLT and will be used to render procedural geometry. It needs to support landscape scale with lots of difficult caustics.Note that there is no explicit light sampling. All lighting is emissive surfaces found by random (implicit) sampling.Approx 5 min rendering on a GTX 480. No biased filters is used.

Zelcious wrote:Started working on a new renderer. Very early WIP shot. Lots and lots of things to implement before it's correct. Like proper mutation probabilities, correct spectrum distribution instead of a made up one. Better intersection code and so on....Also lot of optimizations and additional mutation strategies to add.It's a variant of ERPT/2 stage MLT and will be used to render procedural geometry. It needs to support landscape scale with lots of difficult caustics.Note that there is no explicit light sampling. All lighting is emissive surfaces found by random (implicit) sampling.Approx 5 min rendering on a GTX 480. No biased filters is used.