20 November, 2009

I never posted my thoughts on these when they first hit the forums, simply because ICC was going to be MONTHS away and I'd promptly forget about all the changes anyway.

However, logging in afew days ago and seeing my background downloader going off it's rocket (Did it download insanly fast for all you guys?) I kinda went into panic mode, as I had done exactly ZILCH reserch on the upcoming changes, and ICC looks to be weeks away, not months as I predicted.

If you're looking for the Tier10 gear, head to my previous post Found Here

And now for what the Dev's have done for/to us.

[Rebirth]: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes.

Thankyou Thankyou Thankyou Thankyou Thankyou!!!I love Resurrecting people in battle. I feel so powerful, and if it's a tank, I'm TOTALLY SAVING THE DAY!

"Oh you died? Here let me get that for you! Up you go!"

And now I can do it twice as often!

THANKYOU!!

[Tranquility]: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.

So it's still pretty much useless in 25 man raids, May help abit in parties or 10 mans. I wish they would just redesign the thing. If I could throw it on a party of my choice, or if it was a casted HoT kinda thing, not a channel, I might even put it on my action bar. As it is, it sits in my spellbook gathering dust, to be brought out only for screenshots of when my raid downs a boss.

[Rejuvenation]: The base duration on all ranks of this spell is now 15 seconds.

This was actually originally changed to make the duration 12 seconds down from 15, as Rej is considerd Very powerful. However they decided to revert that and it's back to 15 seconds (18 talented), probably because it's going to be nerfed through this next talent change.

[Gift of the Earthmother]: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.

Current Gift of the Earthmother: Reduces the base global cooldown of your Rejuvenation, Lifebloom and Wild Growth spells by 20%.

There is no nice way of sweet talking your way through this, acting like this is not a nerf. This is going to hurt when raid healing, if you cannot get your paws (branches?) on a bucketload of haste, to get back to a 1 second GCD.

Now I'm usually put on Tank healing, as we pretty much take the whole of Elwynn Forest to our raid. lots of treessss. My favorite skill is Nourish, complimented by Regrowth, Rej and LB stacks. Now the fact all my skills gain a haste bonus, means I might be able to fit in 1 more nourish before a HoT drops off, etc. I feel for tank healing this is going to be a plus, a small plus.. but a plus nether less.

I personally always found GOTEM a pain in the butt when trying to work out how much haste I should be aiming for, so the fact that it will now effect all our heals makes my napkin math a little easier to deal with. Can I mark that as a plus too?

[Glyph of Rapid Rejuvenation]: This glyph allows for the druid's haste to reduce the time between the periodic healing effects of Rejuvenation.

I'm still wondering wether this is good or not.. on 1 hand, we could be getting Rej to tick every 2 seconds, but if you are keeping it up on someone then you are going to be refreshing it more often, which means thats a a GCD you could have used putting a Rej on somone ELSE. Unfortunatly I never made it to the PTR to check this out. I will probaly grab afew glyphs to keep in my bags, to test it out when I raid heal, So I guess we can swap stories then :)

In a nutshell? It's going to be REALLY fun to constantly have our Rebirth up, and a pain to get that stupid amount of haste, especially since only 2 of our Tier10 peices come with it. But we had the same issue with tier 9 and we discovered the lovely Vestments of the Shattered Fellowship, So I guess loot is my next project