At Starbreeze's office in Stockholm, Sweden, Goldfarb will take on the role of game director, working alongside the company's current creative director Ulf Andersson on the production of a sequel to Payday: The Heist and an unannounced project.

Explaining his decision to leave DICE, Goldfarb said that working on major projects like Battlefield was "exhausting" and that he wanted to work on something he was "personally interested in, which apparently is a crime."

"I've worked on these huge games, and that was great, but I really wanted to work on smaller, tighter, and more intimate projects that are more gameplay driven, and I saw the opportunity to do that [at Starbreeze]," Goldfarb said. "I just wanted to get closer to things that I love and this was a great match for me."

In my opinion, please Starbreeze develop The Darkness III, because The Darkness II was a disappointment from Digital Extremes who developed Dark Sector compare to your video game adaptation of the comic, The Darkness.

Working alongside Ulf Andersson? Surely that's at Overkill Software then, not its parent Starbreeze. Good to see more big talent joining Overkill though, they're the best of the best from the late GRIN and a really underrated studio.

The more talent that leaves EA (Well Dice, which is controlled by EA now) the better as far as I'm concerned! More opportunity for good original games instead of milking franchises till their nothing but a dried up zombie corpse! Only Starbreeze games I've played are the Riddick games, but those are really great and fairly unique.

@MrMisanthrope This is the most important distinction that I've seen constantly left out of the stories around the net chronicling Goldfarb's journey. I'm not certain who the actual lead designer for the multiplayer of the base BF3 game is, but I've seen the names Lars Gustavsson, Alan Kertz, and Niklas Fegraeus having that title. There's probably a different lead for each expansion.

I'm not sure many folks think of the singleplayer first when someone mentions BF3.

@sirkibble2 I think he means more open and giving the player options on how to advance. Think about what Starbreeze games tend to offer in terms of gameplay that the Battlefield singleplayer didn't.

BF3 SP is a by-the-numbers linear ride. Shoot the dude in the head before he shoots you in the head, move to the next point, throw in the occasional turret sequence, and repeat for five to seven hours. Riddick and the original Darkness and Syndicate encourage you to take on your encounters in different ways and have fun with your approach.