Game Description: The boys of Bad Company are back in this brand-new title that will include another singleplayer campaign along with a revamped and upgraded multiplayer experience for more of a classic Battlefield online experience. The graphics engine has also been given a boost and the destructibility is better than ever.

Battlefield: Bad Company 2 Review

Battlefield: Bad Company 2 builds on the surprisingly destructible terrain of the first game to deliver a strongly online-driven sequel. The campaign isn't the meatiest, but the strong multiplayer will keep you coming back for more and more.

The Pros

Greatly improved destruction and level design

Bullets now penetrate walls, changing play dynamics

Vast unlock/reward system keeps multiplayer interesting

The Cons

Campaign feels anemic

AI enemies lack some killer instinct.

Still stuck talking to squad only if in an online squad

One thing is clear when you finish Battlefield: Bad Company 2: EA DICE has played Call of Duty 4: Modern Warfare, and they learned from it. The sequel to 2008’s irreverent spin on the Battlefield franchise delivers many improvements and takes some cues from Infinity Ward’s juggernaut while simultaneously mocking it. The result is a bit of an odd duck, but an appealing one.

Their Final Mission…Again

The first Bad Company was notable for being the franchise’s first serious attempt at a single player story-driven campaign. B-company members Redford, Sweetwater, Haggard and Marlowe were last seen driving away from their convoy in a truck loaded down with gold bars, but as Bad Company 2 begins, they have evidently lost the gold. What exactly happened between then and now remains a mystery, but the point is that the Bad Company mercenaries have more work to do if they ever intend to become independently wealthy, and if Redford ever intends to finally retire.

The U.S. Army recruits their services to track down a secret weapon from World War II that the Russian Federation is dangerously close to acquiring. In exchange, they’ll be allowed to return home to America, no questions asked or, more importantly, charges pressed. It’s a slightly more serious adventure than the first game, with wacky hijinks kept to a minimum in gameplay. It doesn’t make a whole lot of sense, and the superweapon in question would feel more at home in Star Trek Online than here, but it’s serviceable enough as shooter tales go. The personalities of the characters do come through in dialogue, and once again Haggard provides many of the best moments. Make sure to stop moving every now and then to listen to incidental conversations in quiet sections, when many of the lengthier discussions take place.

The campaign is much more linear and focused than Bad Company, with great care placed upon making each location feel like a real place and not just a big Battlefield map. There are rather few set piece moments and an over-reliance on scripted waves of soldiers swarming in as primary obstacles. However, the new destruction system allows buildings to be completely leveled, and the AI is willing and able to take advantage of it. Cover disappears before your eyes all too often, and combat is a matter of taking down enemies and finding somewhere to hide after the jerk with the RPG-7 blows a hole through the house you’re camping in.

This element would be more meaningful if the AI knew what to do after it deprived you of cover. Enemies are distressingly easy to pick off at your leisure, and the entire campaign feels anemic because of it. You’ll steamroll through campaign quickly, and there’s not a whole lot of incentive to replay it unless you missed some collectible guns or didn’t blow up all the radar units and really want that achievement/trophy. It almost seems like the developers themselves knew people wouldn’t want to replay the campaign, as the achievement for finishing the game on Hard only requires you to play the final level again.

The campaign contains a number of little jabs at the Modern Warfare games, from snowmobile references to a final level on a plane, but they all ring a bit hollow. Nothing in Bad Company 2’s campaign manages to match the set piece events of the Modern Warfare games, so DICE may be better off not tempting comparisons. Bad Company is a strong enough franchise to stand on its own without repeatedly poking the 800-pound shooter gorilla with a stick.

Online Company

Many will come to Battlefield: Bad Company 2 for multiplayer rather than campaign, and they will not be disappointed. The experience system has been expanded beyond the standard procedure of leveling up an overall rank and unlocking cross-class weaponry. Each kit type has unique unlocks earned by using said kit successfully, as well as a vehicle XP track that awards bonuses for in-vehicle kills. Strangely, much of what you unlock early on seems to be inferior to much of what you start with. Also odd is the decision to force non-VIP players to actually unlock basic tools of each kit’s function, like the engineer’s repair gun and the medic’s first aid kit.

The maps feel smaller than Bad Company, with less emphasis on long-range tactics and more on close-in fighting. This at least means you won’t have to deal with 12 year-olds lobbing artillery shells all day, but robs the matches of some of the scope they once had. The ability to fully level a building makes Rush games (formerly known as Gold Rush) interesting, as careless (or careful, depending on your strategy) fire can leave objectives totally open on all sides. Brutal fights can break out over unprotected objectives. Bullets finally penetrate walls and other objects, so it’s a lot harder to hole up than before. The new full destruction system adds a lot to the multiplayer overall.

Can You Hear Me Now?

As with the first game, you can group into squads of four and spawn on each other to get directly into the hot spots of the battle. Once again, being in a squad only lets you use voice chat with your squadmates, not your entire team. Bad Company 2 seems to have decided to focus on squad-by-squad tactics more than full team strategy. It feels much less hopeless when your squad is the only one actually doing its job on the field. There are even new single squad modes that take full advantage of the feature, including a Squad Deathmatch that pits a number of four-man crews against one another. There’s also a Squad Rush mode, an 8-player variation of the Rush gametype, but for the first thirty days of the game’s release, it can only be accessed by preorder customers. It’s a good mode, but obviously population will be limited for the first month of availability.
S.O.P.

Battlefield: Bad Company 2 doesn’t hold too many surprises. It’s a refinement of what came before, with no truly drastic alterations to the formula. Some fans of the first game may be put off by the influence of Modern Warfare on the sequel, but it never loses the Battlefield feel in multiplayer. Despite the very likeable main characters, the single player experience remains underwhelming, especially in light of its insistence on comparing itself to Modern Warfare. That’s not what Battlefield fans are after for the most part, though. Shooter fans want large scale multiplayer with massive destructive potential, and in that department, Bad Company 2 has very little in the way of competition.

Attention Internets: G4TV/XPlay have officially sold the rights to their credibility. Comparing a strategic, squad based multiplayer game like BF to a run-and-gun, spray everything that moves game like MW...really? That's like comparing Red and Blue.

It's not about what the competition has or doesn't have, it's about what YOU, the gamer, wants/needs from a game. I feel like over time you folks here at Xplay have forgot that and given into the greed. No doubt someone pocketed a nice heap of cash for praising MW2 so much (not hating, but a game with that much hype should at least offer more than just your standard run-of-the-mill FPS). Money may run the world, but that doesn't mean it should run you too.--Pertaining to the argument about 'this is a PC game or your doing it wrong", a PC is a great way to see what games look like AT THEIR BEST. A computer has and always will have more graphical power than a console mainly because a console is a bi-product of PC's. As far as saying a game belongs on a certain system in order to play it 'the right way'...well that's just fanboyism clouded with ignorance.

Suck at mulitplayer but its way better then mw2. The only thing that i hate is the single player. The single player is great but THEY COMPLETELY ABANDONED THE PLOT OF THE FIRST ONE. I was expecting them to be on the run from being going AWOL & stealing the gold, with the legionaire on their asses for pretty much destroying this personal army. BUT NO, they back in the military for some reason, the military has forgotten bout their adventure in bad company 1 & their working for this one general finding the secret weapon the russians r after. Also, this pissed me off so much, i thought we were going to see Mike One Juliet in this game in person. I grew to like her in the first game & was waiting for her to show up in bc2 but no, its like she doesnt even exists. She helped them w/ their missions in the first game. Ughhh, thats the only complaint, other then tat its a worth will game to play.

Lets face it Modern Warfare 2 beats Bad company 2 in every way possible better competitive online multiplayer better one player. Modern warfare gets a 5 out of 5 when bad company 2 is hanging there trying to beat modern warfare's multiplayer????

you guys have have really out done yourselves with this review! For one you where talking about the Ai, and how it's to easy... they have 3 different difficulties for a reason, not just to look pretty, mostly it sounds like the people at g4 studios are gamer-score/trophies whores, saying stuff like "you only have to beat the last level to get the achievement" is completely retarted, because it was not meant for just gamer-score it's meant to play and have fun, so if you think it's to easy, make the difficulty higher! Also you say it's just waves of enemies, isn''t that what modern warefares campaign is? also in badcompany you can drive things, such as mongooses helicopters, uavs and tanks it's not just random waves of enemies, also sense when has modern warfare become the standard? yeah, modern warefare is a great game but it shouldn't make any other game less of a game just cause it's not exactly the same or up to par with it. the first day bad company came out i found my self actually using my squad mates to get tactical positions, and helping out my squad, unlike in modern warfare where your constantly arguing with the stupid community whether or not the aa-12 is a stupid game, i would like to play a game where i don't have to lat the scoreboard see a guy die then hear him scream omg! at the tops of his lungs

look i loved the first bad company, but they butchered this campingn. the characters arent the same, they also cuss like hell which is alright in some cases but it makes them sound depressed and awkward the cool music is gone and they dont explain what the hell happened to the gold the legionar or miss july its badly paced and several other things are gone that made the first one awesome. the multiplayer is awesome though

look i loved the first bad company, but they butchered this campingn. the characters arent the same, they also cuss like hell which is alright in some cases but it makes them sound depressed and awkward the cool music is gone and they dont explain what the hell happened to the gold the legionar or miss july its badly paced and several other things are gone that made the first one awesome. the multiplayer is awesome though

The reason why Battlefield: Bad Company 2 didn't get a solid 5/5, because Dice didn't pay off G4tv like Modern Warfare 2 to get 5/5. MW2 should of been a beta to address problems early. There's no perks in real military battlefield combat, but X-play staff wouldn't know that one either. BFBC2 is a total military experience with REAL psychics that you would find in real life. X-play is garbage.

I'm pretty sure that neither Adam nor Morgan review the games. They just read the scripts. But I totally agree with you. Modern Warfare 2 is nothing more than another unbalanced pile of gunk that Infinity Ward scraped together from the first game and renamed it "Call of Duty Modern Warfare 2". This games has a far superior online experience, and it feels more like a war than a campfest. I honestly think that Matt Keil, the Author, is a Modern Warfare fanatic. Especially since Infinity Ward has been copying DICE ever since the first Multiplayer-enabled Call of Duty was released. Same goes for Treyarch.