These are the card details for the Yu-Gi-Oh! TCG card, "Gem-Knight Lazuli."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Gem-Knight Lazuli."If you have any questions regarding how to use "Gem-Knight Lazuli," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Gem-Knight Lazuli."

Gem-Knight Lazuli

Attribute
EARTH

Level
1

Monster Type
Rock

Card Type
Effect

ATK
600

DEF
100

Card Text

If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.

Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.

Brilliant Fusion

SPELLContinuous

When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

Brilliant Spark

TRAP

If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.

Crystal Rose

LIGHTLevel 2
[
Rock
/
Effect
]
ATK 500DEF 500

Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.

Fragment Fusion

TRAP

Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.

Gem-Armadillo

EARTHLevel 4
[
Rock
/
Effect
]
ATK 1700DEF 500

When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.

Gem-Enhancement

TRAP

Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.

Gem-Knight Alexandrite

EARTHLevel 4
[
Rock
/
Effect
]
ATK 1800DEF 1200

You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.

Gem-Knight Amber

EARTHLevel 4
[
Thunder
/
Gemini
/
Effect
]
ATK 1600DEF 1400

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.

Gem-Knight Amethyst

EARTHLevel 7
[
Aqua
/
Fusion
/
Effect
]
ATK 1950DEF 2450

1 "Gem-Knight" monster + 1 Aqua-Type monsterMust first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.