the problem with a "zelda" type locking system for Outcast is the fact that you can only engage combat with one enemy at a time! How many times were you knocked by one of those skeleton guys in the field while trying to ward off another? and even if you made the AI have the enemies "wait their turn", no one in multiplayer would do that. Are there any games that use a different type of targeting system that accomodates more than one enemy?