Lunars are not the excellent leaders and peerless generals Solars are. Yet it never stopped them before, and it shouldn't stop you guys as you try to build a society that will endure the test of time and the Realm's armies and monsters from beyond. The task will not be easy, however. There will be enemies of your project, and critics among the Silver Pact whose societies may come into conflict with yours. You have to make your people as strong as the Stewards if they are to prevail and not be washed away - you along with them.

I will mostly be accepting Lunars, and up to five players. Other non-Alchemical Exalted are also welcome, but only after we have one of each Lunar Castes (which shouldn't be too hard, hopefully). My non-Lunar preferences tend towards Solars and renegade Abyssals, though I am willing to consider Sidereals, Terrestrials and Infernals as well. While non-Exalts are also possible, they should be careful to fit in with a group of Exalted and be capable of providing a unique talent. Anyone who wants to create a non-Exalt should probably cooperate with me in character generation for my rulings on the subject. Above all else, everyone should have a unique narrative and mechanical niche, at least at the start of the game. And if nothing else, Lunars are flexible - show that flexibility in your characters. Those with Lunar mates should preferably not decide on who their Lunar mate is without confirming it with me.

The house rules are thusly:

House Rules

- Everyone gets 15 XP to start with, at least 10 of which must be spent.
- Lunar Exalted use these character generation rules.
- Essence 3 (and only Essence 3) costs 6 bonus points for Solars, Abyssals and Infernals and 8 bonus points for all other Exalts.
- Solars and Abyssals get 5 free Excellencies chosen from their Caste and Favored Abilities, Lunars get 2 free Excellencies chosen from their Caste and Favored Attributes, Sidereals and Terrestrials get 4 free Excellencies chosen from their Aspect, Auspicious and Favored Abilities, while Green Sun Princes get all current and future purchases of their Caste's Patron Yozi for free.
- New fields of Craft can be opened by paying the cost of a one-dot Craft specialty. Anyone who buys dots in Craft starts with one free field. This specialty does not add dice to Craft rolls.
- There are only 9 fields of Craft: Air, Earth, Fire, Water, Wood, Glamour, Magitech, Vitriol and Genesis. Any other Craft ability either uses another Craft, the lower of Craft and another ability, or Lore.
- Sorcery and necromancy initiation Charms grant one spell of the appropriate circle for free.
- Flaws and Merits are allowed on a provisional and case-by-case basis. Note that Flaws will give me carte blanche for springing undesirable things on your character and should be carefully taken even when allowed.
- Artifact reinforced breastplate costs 2 dots, while artifact articulated plate and superheavy plate cost 3 dots.
- Homebrew Charms are allowed on a case-by-case basis as long as you provide me the source and ask for my approval. Anything not from a printed book is considered homebrew for the purposes of this rule.

Please quote the post and copy the character sheet from the quote post screen to keep the formatting. DO NOT copy it directly from the post, for that will lose the formatting. Italicize your Favored and Caste abilities or attributes. List your Excellencies and Charms under the proper Attribute, Ability or Yozi name, rather than grouped together as Excellencies and Charms.

These are the tenets that drive the grand projects that comprise the Thousand-Streams River. Since the Usurpation, the Silver Pact has looked back on the First Age and tried to find ways to make humanity independently mighty and capable of standing tall without the eternal support of the Exalted - who are fallible and mortal. There are many opinions on the matter, and as such, the Thousand Streams River is diverse and never-ending.

Sometimes, however, Lunars share opinions on the matter. Whether it be only because they are allies among the Silver Pact, or because they truly believe in the same method of making humanity stronger, some projects, rare though they might be, are led by pairs or packs of Stewards. Often, these packs are young and idealistic, and their societies are often reflective of themselves. Most fail, as the Moonchildren move on to new projects, often alone. Some succeed.

You are one of those young packs. Which one is the fate of your project?

Name : Eternal Craftsman (formerly Ninenk Scure)Exalt Type and Caste : Lunar Exalted, No Moon CasteSpirit Shape : Simhata.Tell : His hair looks like the mane of a Simhata, in both color and shape. In other furred forms, he has a mane where he shouldn't have one; in non-furred forms, very strange, gray patterns surround his head.Anima : First, gray Essence sparkles up behind him, and mostly around his hair. Then, the anima makes Craftsman's "mane" bigger and more intimidating; finally, at totemic levels, a realistic manifestation of a Lion-Horse appears besides him.

Motivation : To forge the greatest weapon and the greatest armor in all of Creation.

Backstory

The man who was once named Ninenk Scure was born in Chiaroscuro, from a relatively poor family from it. Even though they were poor, the would-be Lunar's early life was fairly good – he was an only child, and his father was a blacksmith. Chiaroscuro sometimes needed such weapons, and his father was a good craftsman, but he wasn't the best; thus, their poverty. Occasionally, and once Ninenk had grown older, the man let his child help during some of his works. It was a peaceful life, even with the lack of money, even though Ninenk's parents, especially his father, didn't pay as much attention to him as they should have. The young man was mostly motivated by his desire to be a good craftsman, in spite of everything else; perhaps he thought it would be a way to get his father's approval, which he desired with all of his soul.

But Ninenk's father wasn't a man without his enemies, mostly trade enemies. And so, just has the young man had reached his eighteenth birthday, a bunch of powerful Delzahn warrior were sent to their humble home, and from there they were chased. The young boy's mother went with him as they fled into the desert, but his father's whereabouts are as of yet completely unknown. And so they wandered into the harsh desert, and his mother was frail and old by this point; she died after being stung by a scorpion, but the heat would've taken her if she hadn't anyway.

Now alone, foodless and waterless, Ninenk struggled to survive. He managed to do so for a full day, but he was used to the city life and the heat was getting to him very quickly. He collapsed into the sand face-first. He could feel the little creatures slowly creeping over him, and his consciousness fade. Yet he attempted to rise, but failed; so he crawled on the hot desert sand, his hands burned and vision blurred. He had to keep going... for the goal he had set for himself. Yet he was a mere mortal, and he finally buried his face into the sand, thinking that this was the end.

But Fate had thought otherwise. He suddenly felt a great rush of energy course through his veins, and his will come back to him. He rose his head from the sand, and saw, for a brief moment, a tall and imposing figure, wearing white garments and bore the shape of the moon on his forehead. But just as he opened his mouth to talk to the person, he disappeared. Ninenk thought nothing of it, for he was suddenly overtaken by a sense of urgency. He made it back to Chiaroscuro, and hid in the outskirts there, trying to figure out what had happened to him.

He was quickly found by a pack of Lunars, and taken to a No Moon Elder. There, what had happened and what would happen was explained. Ninenk was panicked to find out that he had become an Anathema, but he was reassured by the Elder. However, and to this day, the young man is still not satisfied by this turn of events. He stood through the various trials, was Tattooed and set his Caste. He also learned Sorcery from his mentor, but after that, went away as quickly as possible.

Ever since then, the young man has been evading the Silver Pact as well as he could. He was not interested in their politics, and still isn't; in fact, there was only one thing he cared about. Whoever that was, he had given him power; the power to find his father again, for one, but first and foremost, the power to reach his goal quickly. In fact, surpassing his father seemed rather trivial after that; he set his mind on becoming the best craftsman in all of Creation, and to make the best weapon and the best armor the world had ever seen.

And so, he traveled Creation, completely alone, but that was how he liked it. He worked with whatever tools were given to him, making quite a bit of money by selling whatever he crafted from that. He became quite skilled at it, and also honed his mental prowess on his own, by reading ancient books and honing his intellectual skills.

He didn't manage to evade the Silver Pact for long, however, and got caught up by them as a result of his own carelessness. While having no actual power over him, they suggested that he teamed up with a pack to create a society with them. Even though Ninenk, which had renamed himself Eternal Craftsman after his Exaltation, didn't quite like the sound of that, he believe it could further his own motives. So he obeyed them. Once.

The fire burning in the forge is like the one burning in his own heart, fueling his desire to become the best.

True Form : Simhata.
Craftman's Simhata form is very impressive and majestic. It looks like a regular Simhata, with gray fur and yellow eyes, but its gaze is nobler, more refined than most other wild Simhata's. It is also bigger than a regular one, which seems to imply that it was, originally, the alpha male of its pack.
1. Yeddim
In comparaison to most other Yeddims, Craftsman's Yeddim form is a little smaller, which seems to imply that it was, originally, a young animal. However, it remains quite imposing, standing at around 15 feet from the feet to the head. The fur around its head is gray and fluffier than it should normally be, and it does not look stoic. In fact, its gaze seems condescending at times.
2. Claw Strider
Unlike every other from that Craftsman has aquired so far, the Claw Strider one is perhaps one of the more "normal" ones, as far as species go. The Claw Strider is 6 feet tall and 18 meters long from snout to tail tip, and its scales are red. However, there are two major differences : first of all, some of the scales around the base of his neck are gray instead of red, and one of the claws on its right hand is broken. Furthermore, it appears that there is a huge scar on its belly, though that is not so much uncommon as it is strange.
3. Sand Swimmer
Knowing that Craftsman has lived in Chiaroscuro for most of its life, it should come as no surprise that he decided to acquire the form of one of the desert's mighty beats : the Sand Swimmer. The Lunar's Sand Swimmer form appears as a huge lizard, its scales golden-brown like the sand of the desert. It is smaller than most, since it is 3 feet long. Some of the scales around the base of the head are grey, due to the Tell, but it has one more characteristic feature : it has a huge scar on its back, going from the top of his head to the bottom of the tail.

Name Eyes of the Bull and the SkyLunar and No MoonSpirit Shape A White Strangler's Serpent with indigo eyes.Tell A forked tongue like a snake.Anima May reduce the mote cost of all Occult-related
actions (whether Charm or spell) taken for the remainder
of the scene. Also gains an obscuring aura of shadows.

When the banner becomes iconic, It manifests as a snake circling around the Eyes of the Bull and the Sky with dark blue and purple light combined with silver highlight along the edges.

Motivation Collect and protect the greatest spells of the first age.

Backstory

In the west, Eyes of the Bull and the Sky was born among the tribesmen that made the waters their homes while hunting and surviving. Everyday was a trial for survival and when he was of age, Eyes of the Bull and the Sky joined with his comrades during the pirates raids of other ships. He studied how to talk and interact with the gods and spirits around them, to not unnerve them. Finding their corporations was important, Eyes of the Bull and the Sky became the village shaman. He was always interested in the occult and often provided his insights in the situation when dealing with strange creatures. When his exaltation came, he didn't know what to do.

For a few days, he was a bit lost until a pack came to retrieve him and take him away from his tribe. They explained to him how important his exaltation was and what was expected of him. As a shaman, going on trials of a spiritual journey that would test his survival instincts combined with his might, was perfect for him. His many years hunting and studying the people and animals gave him the advantage and tricks that he needed to get out of the trials relatively unarmed. His mentor gave him a couple of blood hunts so he would understand the power of shifting into different shapes and beasts.

It took him a bit to get through those trials but he wasn't done far from it, as the initiation was just the beginning, as he wanted to learn more about the secrets of sorcery. He was given a mentor that basically gave him the awakening of a lifetime. He literally had to reinvent who it was. From learning how to read and write, then did whatever his master sorcerer told him to do. It was a long and hard trial, to test his patience and willingness to change his whole mentality.

The surprise came, when after all his time learning how to read and write correctly, he was sent into the Wyld. Where he would have to survive. During those 40 days and 40 nights, Eyes of the Bull and The Sky fought and used his wits to get away from most troubles. When a strange lady came to see him on the final night and wanted to know what he was ready to give to gain the power of sorcery.

The Eye of the Bull and Sky replied that he didn't want to give up anything, as he had been protecting creation for awhile, so he would remove his solar bond, because he didn't feel like being tied to anybody in the world, if it meant that he would never find happiness then so be it.

At his return, he was finally a sorcerer and now it was time for him to show creation what he was made of.