This mod started off with the goal of making small balance changes to 1.13c to give Diablo II a bit more variety and freedom - no more ladders where 99% of players were only playing the very few 'viable' builds. Over time this has evolved into more extensive modifications but the overarching goal of staying true to the 'feel' of Diablo remains the same. There are oodles of skill and mechanics balance changes, a new and thoughtful crafting system, challenging end game areas, new item types and item properties, and hundreds of new unique and set items - some of which are really cool!

If you're interested in playing, don't be overwhelmed by the changes or think that you need to know about all the details of every small change to play. It has been designed such that someone from normal Diablo II can come and play very easily. Heck, going through Normal you might not notice anything different at all about the game.

Getting on the server

Update to the latest patch and connect to server via our launcher (or do it manually if that scares you, instructions are in the link)

Huge thanks to /u/AlvinsH0TJuicebox from vastnet for hosting our server from day one. We would've been gone a long time ago without him, great service provider so do check them out if you're in the market :)

This patch wouldn't be possible without the vast amount of information available at the Phrozen Keep. Important acknowledgements for the following: Kingpin, volf, Nefarius, Paul Siramy, Necrolis, AlphA, whist. Credits for majority of new art to Ric Faith, fishynsmelly, JBouley, Shadowtalon, cla$$is, Taara. And of course, no recognition credits for a Diablo II mod is complete without acknowledging Brother Laz (creator of Median XL) and his contribution to the scene. Credits to Inertias and Eimernase for some new tokens. Some item art is shamelessly stolen from Path of Exile, Two Worlds, Titan Quest and Grim Dawn (go check out these games!).

Addendum

This mod was previously been known as SlashDiablo Events (/r/slashdiabloevents) which started in 2013.

All monsters have had immunities removed, including those in m92 zones. What elements monsters were previously immune to, they instead have extremely high resistances (BH changes may be coming to help identify these quickly since there are no more immunity tags). Due to this, the availability and magnitude of damage pierce has been reduced globally. Note: There is currently an issue with Lightning Enchanted/etc. Unique monsters still becoming immune to an element, we're working on a quick post-launch fix.

Orb of Anu

Added the new, rarest, currency item: Orb of Anu. This can duplicated a Rare or Crafted items, however the copy cannot be modified.

Skill changes

Due to some unforeseen interactions with blocking monsters, the added damage as physical has been removed for the few appropriate skills (eg. Glacial Spike).

Shock Wave and Ground Slam now explicitly state in their skill description that they always hit.

Bone Nova (monster skill) now deals pure Magic damage.

Item changes

Note: Most of these changes (to Sets, Uniques and Runewords) will only be available when the patch is uploaded to the server and parsed, probably a few hours before the reset.

Unique item changes

The majority of Unique upgrades that previously required Greater Diviner's Orbs now only require Lesser Diviner's Orbs (typical new cost goes by 1 Greater = 4 Lesser, but this is a very rough guide). You can no longer transmute Lesser Diviner's Orbs into Greater Diviner's Orbs.

I just accidentaly upgraded to 1.14 while trying to install D2 in other partition for Median Sigma. I reverted Resurgence (SP with PlugY) to 1.13 but lost my character in the process. Is there some way to get it back?

And while we're at it, how the hell to make a clean 1.14 install in a way that will not interfere with Resurgence? Blizzard installer acts like it's already installed and if I just copy a clean 1.12 or 1.13 game to patch manually, it messes up Resurgence...

I occasionally come upon uniques/sets that simply can't be dusted with the horadric catalyst. Here's a list which is by no means a complete one. I'll try to add more as I go along the game. Others feel free to post below and I'll edit your findings in my OP as well! :)