Audio Player pause apparently non-functional

3 posts

Korduene version: 0.92.1230.2142 ALPHAWindows version: Windows 10 Pro 1709 Build 16299.248The Pause method for the audio player appears to be non-functional, due to the way the Play method is implemented. (Note that this also affects behavios when using an attached TrackBar.)The problem is that the play method for the audio player object calls a file open and then a play;

For the purposes of simply playing an audio clip, this works well, However, when a clip is paused restrarting it is accomplished by simply issuing a play command to Windows Media Player- which is not possible. Instead, the clip is reopened and then plays from the beginning.

Would it be possible to add a "Resume" method, that would simply issue the play, without the file open? (There are other ways to address the issue, but this seems to be the least invasive, as it does not alther the existing implementation.

I created a small application, with three buttons all connected to the Play method- I then edited the code prior to compile. This allowed the Load and Play actions to be separated, while still retaining the existing Load+Play. Once complied, the resulting behaviors were expected- an audio file can be loaded with or without immediately playing.