According to the club's Regulations, external help is NOT permitted during games; no computer software - including chess engines such as Crafty, Fritz, etc. - can be used to suggest, generate, test, or verify moves, or to analyze games while they are in progress.

Use of chess databases, books or similar that can influence player's strength is also forbidden during a game.

Do not ask your grandmaster friend, or anyone else, for help in playing or analyzing any of your running games.

All help is forbidden which could misrepresent or exaggerate a player's strength, or influence the result of a game. Here players must play using only their own brains.

Any assistance that supports learning, developing, improving and doesn't connect to any of your running games is permitted.

Of course, after your game ends you can analyze it with the help of computers or friends, since recognizing good and bad moves improves your chess knowledge.

Enforcing the above rules is very hard in the practice, therefore we trust you to obey them. There is no prize money you could cheat for. In
this club we believe that fair play is the most important thing.

The club may organize tournaments for other organizations from time to time, and accepts the regulations of those tournaments. Some
organizations may not prohibit computer or other external help, and this is always shown in the rules for these tournaments and games. So, computer or other help in these and ONLY in these games may be allowed.

About 800 years after the birth of Christ, chess was well known in the Arabic World. Al-Adli was the greatest known player of that age until 847. He was the closest friend of the caliph, a poet, and a minister-like official.
The game was a bit different than the modern chess we know. The initial setup was the same, as well as the king, the knight and the rook. The queen was the weakest piece because it could move one square and in diagonals only. Bishop moved in diagonals, but only two sqares, and could jump over pieces, didn't attack and didn't defend the nearest four squares. Pawns could move one step only and there was neider castling.

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