Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.

Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.

Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).

PvP set bonuses have been changed:

Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).

Combat

Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.

Liking the new smoke bomb, kinda promotes picking ShS over cloak and dagger in case you need to defensive bomb on a team mate, opens up some more playstyle options which is always good.

I'm happy nerve strike got nerfed rogues didn't really need that. The talent was just promoting healer zergs, was also going to be pretty stupid with ShD and cloak and dagger, pop dance port over to the healer, cheapshot them for 5 seconds then another 6 with the healing debuff whilst your bursting down their team mate.

Looking forward to this patch, gonna be fun

Clustercluck said:

I'm sure your university doesn't appreciate you bloodlusting on their pianos

Patch 5.2 Rogue FeedbackDue to a miscommunication, I included some incorrect information in my opening post in this thread, Shuriken Toss shouldn't be proccing non-lethal poisons like Crippling or Paralytic. It will continue to activate damaging poisons.

Can you clarify if you mean Shuriken Toss the actual ability or are you just talking about the auto-attack?The active ability and its auto-attack component will behave the same way.

Is the auto attack portion really set in stone? I rather keep Shuriken toss the way it is, and still allowing those poisons to proc without giving them some ridiculous ranged attack with nearly full uptime.Nothing is set in stone, per se, but Shuriken Toss hasn't proven to be very popular in its current live incarnation.

Don't like this change. As written before - the two other talents increase rogue burst damage and we already have enough of that. Nerfing the one choice that does not strengthen the burst directly is a bad decision in my opinion.

As practically every rogue uses it in arena to keep up SnD and have points to instantly rupture/kidney when you reach something then it just means they're basing everything off PvE, it's hard to compete with anticipation if you generate more than 1 combo point per ability due to wasted points/suboptimal finishers etc.

They want decent damage whilst switching/dodging abilities in raids.

Now because of that the auto attack damage+lethal poisons WILL stay, which leads to it being stupid in PvP if you proc non-lethal ontop of it. You've more chance trying to convince them to make it work differently on player targets than keep it the way it is and have it practically useless for raiding.

If Shuriken Toss doesn't proc crippling, i'd honestly think marked for death would be better, which as you said would increase rogue burst which isn't really needed. First they get rid of poisons proccing from throw, and now they might get rid of poisons proccing from shuriken toss