Only insofar as anyone would actually use the rules at the table. I agree this looks onerous when looked at from a "sum of all blog posts" perspective but any given DM is going to kit bash the hell out of this rules set.

So better to have more to cull out than no support at all and have to whole cloth write things up.

It does seem rather obtuse, but it's still an improvement over the others.
The Pathfinder Beginners Box shows 14 conditions.
The Pathfinder GM Screen shows 16 conditions.
The Pathfinder Core Book has 32 conditions.
The Starfinder Core Book has 35 conditions.

So 10+ a catchall category isn't nearly as bad. Except they are kind of complicated and that catchall could easily end up equaling several hundred, so maybe it's a lot worse.

When you need a sheet of translations to know what the heck they are, and how they affect things, it's not really conducive to play.

Only insofar as anyone would actually use the rules at the table. I agree this looks onerous when looked at from a "sum of all blog posts" perspective but any given DM is going to kit bash the hell out of this rules set.

So better to have more to cull out than no support at all and have to whole cloth write things up.

This is my thought as well. I would rather have more rules that I can cut down than fewer rules that I have to create.

Personally, after playing some M&M3E, I think I ignored conditions for too long. They are good ways to inflict something on a character without it being damage. And my players stepped up and reacted to those conditions. "Oh, I'm fatigued? I better stop and catch my breath." That sort of thing.

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Sure you may have seen all the films and watched the shows and maybe even played the games, but has any of that prepared you for the time when the undead come for your brains? No worry friend, Renegade Game Studio and Hunters Entertainment have you covered.

I’m not much of a RIFTS player, but I love the lore, fluff, story—whatever one chooses to call it—surrounding RIFTS. Sometimes, I’ll incorporate some material from the RIFTS World Books into my D & D campaign. That’s precisely what I’ve done recently with a homebrew Castlevania game I’m working on. I’ve used some material from this book for the upcoming campaign.

You chased a thief into a swamp, trekked through trackless forests and bogs, and fought your way out of an ambush set by orx. Just another day as wandering adventurers in Zweihänder the grim and perilous RPG.

On Saturday, September 22nd, Failbetter Games launched Skyfarer, a tabletop RPG tie-in to Sunless Skies, their steampunk literary RPG video game. Available exclusively through TabletopGaming.co.uk, this promotional tool hypes the video game franchise by bringing it to the world of tabletop. The day it dropped, one of the members of my gamer group - a fan of the PC version - downloaded it, read it, and learned the rules, so we put aside our regular game and slung dice in the world of Sunless Skies on launch day. What follows is a recounting of that game.