Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

I used Verdandi also, with Liu Bei (non-holiday), GZL, Set, and Xmas Echidna.1-5 just walk through (I used a Verdandi on 2, had no green).6 is what the red mains are for, delay, Set when he has a good board, I didn't need to use any other skills here.7 I OHKO with Verdandi, Liu Bei and GZL, just break it all up into TPAs.This should work with any similar subs.

Floor 1: Combo as high as you can to wipe out most/all of the ninjas.Floor 2: Focus on the Kappa. Use Kushinadahime or Izanami's damage reduction skills if things get hairy. Once destroyed, stall for skills on Furi.Floor 3: Focus on the blue ninja, stall for skills on the green one.Floor 4: Wear down with Gungnir and Hyperdrive. Finish off with Genbu's Seven Star Formation.Floor 5: Genbu's Seven Star Formation can take out the dragon if you combo high enough. Hyperdrive will also do the job.Floor 6: Keep your HP at max at all times. Once he's down to less than 25%, Hyperdrive to finish off.Floor 7: Grind and keep HP at max. Once down to less than 30%, Hyperdrive to finish off.

Awoken Amaterasu cleared this quite easily, because secondary wood attributes are boosted as well. I used A.A. leaders, two Divine Law Goddess Valkyrie Roses, Sacred Dragon princess Da Qiao (the only one not to receive a boost) and Soaring Dragon General Sun Quan.

I had nearly 30,000 HP. As long as you have more than 29067 you can tank almost every floor and ride the final floor down to >20%. The only floor that might have given me trouble was #6, Yamato Takeru, but by a bit of good luck Meimei showed up so I fought her instead.

I cleared #5 (Kenshin) with three rows of four light orbs. If you don't kill him on the first turn you'll probably need to use Sun Quan a turn early and heal up, but that will make #6 much harder.

The two guys on floor two hit for a combined 40k every round on Mythical. How is AA supposed to tank that? A million health takes awhile even for boosted AA teams to chew through even with a few light TPAs.

I got dual Ama leads to work, but I used Raphael instead of DQ. That gave extra HP, void damage as an active skill, and the ability to turn all orbs to light. Note: on floor two, I used Valk, made some TPAs, and then used the second Valk. You will die if you don't finish floor two in two turns. Some floors are easy to stall on. Save yellow orbs for the floor with the high defense mob... also, his shield is not a pre-empt... you can Sun Quan for a 2 turn delay if you do it before his first turn.

Fast clear with Skuld and a Ryune lead, subs were : awoken orochi , Muse, a second skuld(but can be replaced with any blue orb changer preferable with green sub type but not a must) and Super ult U&MI had all element shield awokens on U&M just to be safe when fighthing the boss, use orochi on Yamato and save the rest of the skills for the boss , the rest does not need skills to be cleared

I used several combinations here and none worked. Set/Verdandi (I dont have a verdandi) almost worked but didnt :(. Finally I said screw it I am going to use my LKali...switch the subs to zombie dragon and Gigas for HP (F5) and got about 32K HP. Done.

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