Pantheon

By Rhux

11/26/2013 2:44:47 PM

2

This build guide for Pantheon is for mid lane and is by Arch Angeloid and later edited by Crs Rhux, a Diamond rated player on League of Legends. Pantheon is a feared opponent that can eliminate his foes in a couple moves. *cough* grand *cough* skyfall...

Related Guides:

Rune, Masteries, and Summoner Spells

Rune Summary

Greater Quint of Attack Damagex3

Greater Mark of Armor Penetrationx9

Greater Seal of Armorx9

Greater Glyph of Magic Resistx9

Really standard AD champion runes. Armor pen and AD for good damage in early/mid game and armor/MR to maximize the ability to trade against most champions. Armor is especially important against long range auto attack harassers.

Masteries

Summoner Spells

Ignite

Flash

Flash

Flash is a versatile summoner spell. It can be used as an offensive and defensive ability. Pantheon is a melee champion which means that he will need a way to either get in the fight quickly or get out. Unless you guys are absolutely dumb reading this, i have no further explanation as to what flash can be used for.

Ignite

A lot of enemies have sustains usually meaning that they'll either be healing as they fight or from their abilities. Igniting is also crucial for not letting enemies live with very little health remaining. This spell is good for Pantheon especially due to the fact that he is a melee champion while most mages are ranged. This means he can't dive further into towers due to his lack of ranged attacks. Ignite allows you to safely secure a kill without risking your own life during the game.

Please make an AP Pantheon guide for the hell of it. I don't care if the AP only applies to his W and R. I just want to see how fun or nice it is from your point of view. I must try this, no matter the cost or consequences.

21/2/7, with 2 being Tough Skin, 7 being Summoner's Insight, Meditation, and Mastermind.

Runes should be APen + Flat MP5 + Flat MR + 2 AD, 1 Flat MP5

Skill order is QWQEER, R > E > Q > W; get a third level of Q if you need to harass better to keep the enemy mid lane zoned.

Starting items are Long Sword and 2x Health Potion. Get Boots and Brutalizer, then Merc Treads and Black Cleaver. You ought to gank aggressively to get a Bloodthirster; at this point, farm it up. I would deviate from the guide and get either Frozen Mallet if you are doing well and can delay armor (you are going straight for their ADC in team fights), but if not, Randuin's Omen is a good safety pick (I personally find myself getting the Omen more often, since it's a nice flow chart of Stun -> Spear -> Omen -> HSS); I find Trinity Force to be way too expensive for the slot's purpose. Top it off with Guardian Angel and Infinity Edge.

The goal is to gain early dominance through non-stop spear harass. Tough Skin actually protects you from quite a bit of damage. I probably get hit

Durability is trash; you do not get any Durability unless you are getting Veteran's Scars, which you do not get. Perseverance, on the other hand, is VERY good. Like, I am talking S1 Strength of Spirit good. Three points for 0 to 6 HP per 5 seconds scaling against HP? Assuming you are at 50% HP, every ten seconds you are in lane, you get Durability. In the time it takes to totally force someone out, you will have gotten Durability many times over for one less point. Laning is about sustaining. This gets to my next point: Meditation and a flat MR quintessence (or a flat HP quintessence!) is better than Resistance and mana regeneration quintessence.

You free up two points and get more stats this way. The two points can go into Durability and Resistance or Mastermind for more Flash cooldown.

It is updated, actually, and his comments are still accurate. My personal complaint is mana sustain - there's none here. Yes, it's currently listed as a "con" but mana sustain is what will cause him to lose his lane against any seasoned player who knows when it's smart to avoid being too aggressive. I'm trying to figure out if there's a way to fit in the Manamune without sacrificing too much damage, if I don't just rush it early.

Considering this guide says to start with a long sword for strong early game poke, starting with a mana crystal might be wiser - because you can put out MORE pokes before you're forced to base, or simply sit there oom with nothing but auto attacks. Then again, with how Panth "falls off" late game, Pantheon feels like a weaker Renekton right now.

I just want to let everyone know (this is the actual Arch Angeloid btw) that the website has stripped me off and made a rather textbook build out of what was once originally mine. I have deleted every little strategy that I used because this isn't my guide anymore. Sorry to disappoint anyone who looked forward to figuring out more about the "actual" build/runes/masts/strats of mine. Best of luck people, this isn't the original writer anymore, this is "About the Author: extinkt"

I would like to clear one thing up. This guide has actually not had an pro player assigned to it, besides Arch Angeloid. We made some minor edits to it for Season 3 since we could not get a hold of the original creator. There is no reason to delete the entire guide just because the original content creator won't update it. The guide has been reverted back to its original state and is classified as needing a Season 3 update. I promise to have that done soon!