The 130+?? dex is for non-Valkyrie players. For Valkyrie users, user's DEX is defined ( this would be 114+?? + DW ). LUK > 7+?? ( Left over stats, otherwise, work the left over stats to be placed in else where )

If anything else, let's move on to the needed equipment to make this build usable, as I mentioned through the introduction.

[editar] Equipment In this part of the build's guide, we'll be looking over the parts of the equipment, with their cards (*Note: Most equips need another of the same kind, for the VS. other class advantages) (one other thing to mention that the Gamemasters NEVER understood of this format, the way I set up the equipment > <Armor>[1]>#1 for example, meant that it could be any equipment, either it's for poor, sort-of-rich, and even rich. For the Class VS. Class section, it does need a bit of changing, but what do the Gamemasters take me for? I can't know everything at once like they do (haha, sarcasm, they need new GM's). Most players on DarkRO know what I'm talking about already! Anyway, continuing this section:

Mace[4]#1 - Thanatos Card/Turtle General Card/Marina Card, Turtle General Card, Doppelganger Card, Hydra Card (This combo is used towards Anti-Asura equiped classes. If you don't have a Thanatos Card, just use a Marina Card/Turtle General card instead. Remember, people with Valkyrie equipment cannot be frozen, so maybe stick with the Turtle General card)

Mace[4]#2 - Turtle General Card x2, Hydra Card , Skeleton Worker Card (As I figured, using two Hydras doesn't stack the effect of the percentage ~> Demi-Human monsters, but only by a bit, which isn't much you'd want to expect from it. Trust me, I know what I'm talking about)