Interaction spot-check for AR

- After you've identified value…and determined that it's a good fit for AR,…the next step is to decide what interactions…we want to implement.…Interactions can be a touch on the device,…moving the device to change your perspective,…or even adding content based upon geographic location,…as implemented with great success by Pokemon Go.…When planning your app, look at all the possible…touch interactions, viewing angles, and geolocation features…that could add more value to your application.…

Let me give you two examples.…The first example is IKEA Place,…where you can place furniture in your real environment…like a chair and a desk.…Then another example is around…using more of the 3D environment…and some of the real environment, say, my face.…In this example, I'm an astronaut,…and when I open my mouth,…it actually creates a dust storm, like so.…

And then I'm actually experiencing the dust storm…and I can actually take a picture or a video of that…and post it on Facebook.…In the case of the IKEA Place app,…value is created by showing products within a user setting.…

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Released

2/9/2018

Augmented reality (AR) offers developers an array of possibilities for presenting content in new and interesting ways. If this technology has piqued your interest, but you're unsure of how to approach an AR project from a mobile development standpoint, this course can help. Receive an overview of what AR is and learn about which common traits are present in most successful AR apps, and how to approach popular AR tools from the perspective of a developer or entrepreneur. Instructor Emmanuel Henri first takes a look at defining a successful AR project by reviewing examples of well-executed applications. He then moves through the research and planning phases, discussing what brings value to an AR application, and how to approach interactions and device sizing. He wraps up the course with a look at two of the most popular AR tools on today's market: Unreal Engine and Unity.