Your Score:

Capcom continues to suprise me with the calibur of the Street Fighter series. Super Street Fighter 2: Turbo, Street Fighter Alpha 3, Marvel vs. Capcom 2, and Street Fighter 3: Third Strike, each had something new to offer, and deffinitely highlights to Capcom's legacy. The SF3 series was reintroduction the street fighter roots. Hyperjumps, arial raves, linked hypercombos, and assists were all done away with. The game resembles SSF2: Turbo very much. Provided SSF3: I and II weren't so great, II Strike is a marked improvement. Capcom introduced the new parry element to SSF3 series. This alone adds a whole new degree of intricacy. Master the parry and you have mastered the game. Combo-fiends need not fret, you can still juggle your opponent and it's crucial to work this in with the stun guage.

Well done Capcom, another A+ game, must get for your library of Dreamcast games.

THE GOOD:The sprites, the backdrops, the sound effects, the music (particularly the remixes as you progress in rounds), the new characters, the battle system (parrying) and just about everything else.

THE BAD:Err... learning to parry effectively rather than fluking it and getting used to the new characters.

SUMMARY:Ok, so I wasn't a hardcore 2D fighter fan until I came to Neoseeker, and even then, I have not had the money to have played anywhere near enough SNK fighters than I wanted to. SFII was becoming boring (other than the Alpha series) and I needed something new. When I heard about SFIII, I saw some footage and laughed, as it looked to play exactly the same as SFII to me. I couldn't have been more wrong.

Yeah, its still got dragon punches and hurricane kicks, but the game has more features to learn, and it is these features that have made SFIII more strategic to play.

For example, hitting > (if you're facing right) if it is a high attack, or hitting \/ if it a low attack as y...