I would have to say dota2 does what you just stated only MUCH better. Everything buyable in the game is simply cosmetic. There is no way to "pay to win" such as having to wait to unlock all the heros. They are there from the get go.

Just wondering what your requirements for massive in a MMO are. Because WoW, TOR, etc have nothing massive short of massive hubs with ppl doing nothing and big player base and most ppl would say that they are MMOs.

---------- Post added 2012-11-13 at 10:57 PM ----------

Originally Posted by flarecde

DoTA is two small teams in a single instance. To qualify for massive I'd expect at least one open ended area where most players can play the game together in some form.

But isn't that what the RPG in MMORPG stands for ? You role play character in world with others. When you don't role play you are put into instance with just a few ppl and this part is the same for WoW and LoL etc.

Yeah, isn't PS2 going to have a model similar to LoL? I might be wrong (haven't played it in some time) but you could unlock weapons by earning currency in game or you could just buy in game currency to unlock different weapons but even a starting rifle could take out someone with the latest weapons because of skill(?).

Too bad it looks so messed up on my computer 'cause it is a lot of fun. My graphics card hates that game for some reason.

I am not saying LoL is MMORPG ... I am saying it's MMO. It actually won a few prices for best MMORTS. Same category of games SC2 for example falls into. All those silly ppl calling SC2 MMO when it does not have persistent world.

I am not saying LoL is MMORPG ... I am saying it's MMO. It actually won a few prices for best MMORTS. Same category of games SC2 for example falls into. All those silly ppl calling SC2 MMO when it does not have persistent world.

I am not saying LoL is MMORPG ... I am saying it's MMO.

plus

It actually won a few prices for best MMORTS. All those silly ppl calling SC2 MMO when it does not have persistent world.

But do they have data showing how much fun players are having? Because surely that's what counts. You could have a game where only 1% of players can do the top raid but still everybody's having fun, and you could have a game where 100% of the players see everything but they're all bored and whining and quitting. Fun can't be quantified with straight-up data, and trying to use statistics to measure fun is a dangerous logical minefield.

Do you think MMO automatically implies MMORPG ? That there is no other term that starts with MMO ?

I made no mention of MMORPG. You mentioned LoL as an MMO RTS, which you said is the same category as SC2, and then proceed to say SC2 isn't because it doesn't have a persistent world, which is the same as LoL as it has no persistent world.

I made no mention of MMORPG. You mentioned LoL as an MMO RTS, which you said is the same category as SC2, and then proceed to say SC2 isn't because it doesn't have a persistent world, which is the same as LoL as it has no persistent world.