this was a delightful digital recreation of my client's favorite childhood game, flicking half-n-half pods across a table to stack them for points. the project called for a consistent look and feel, some simple but effective UI components, and a really fun pixel-based approach that replaced milk pods with squares. the result was a surprisingly addictive physics-based launcher game that you could play against a friend or a computer opponent.

blyncsy: client-facing 'syncu' portal

i designed the styles, branding, and interface for this client-facing big data tool. syncu generates live graphics based on blyncsy's billions of data points from local infrastructure. applications included traffic heatmaps, analysis of pedestrian patterns, and even selecting the best TSA checkpoint at an airport.

blyncsy: public-facing screens

exploring public-facing applications of blyncsy's data to the naive. these graphics were displayed in city hall, on an airport website, and on airport tv displays.

lgbt homelessness support app

created at a hackathon for good, these screens show the experience we created for homeless youth who may be facing homelessness due to their gender or sexual identity. i was surprised to learn that, even with homelessness as a concern, teens in this situation often still have access to smartphones. we worked quickly to assess the best and most simple way to connect teens with the rich database of resources in chicagoland, removing all possible hurdles while offering a friendly experience and a bit of reassurance.

chicago coalition for the homeless website

i created the design of this modular website with the help of a wordpress developer. we adapted an existing theme to face the front-page challenges of an organization who constantly needs to refresh their news or project highlights. deeper pages offer a refreshed approach to their often overwhelming lists of resources. the website does a lot with minimal, modular design, opting for good structures and user experience over flashy style.