The new function has got an anti-call asm part.
You just have to use my signature scroll down until you find the basic virtual call, but above will be 4 more lines
If you found that then its 100% right. I dont have CA anymore so I cant tell you

Progress with my game - "Disbanded"

Fixed FPS lag on spawning entities due to the ent_preload buffer!

Edit the AI code to get some better pathfinding

Fixed the view bug within the sniper scope view. The mirror entity is invisible now!

Added a new silencer for ALL weapons. Also fixed the rotation bugs

Added a ton of new weapons and the choice to choose a silencer for every weapon