[Slackware 10] Slow OpenGL speeds

I have compiled and installed the nVidia Driver for Linux according to their readme and made proper adjustments to the xorg.conf file. But still OpenGL is slow. Take Tuxracer as an example, the game runs at 1-2 frames per second and that is at 800x600@16bit. Here are the results of glxinfo and glxgears:glxinfo

Are these normal results? If so, how come tuxracer is so slow? If not, how can I make it faster?
Here are my system specs:
Pentium III 800 MHz
384 MB SD-RAM
GeForce 3 ti200 64 MB using Linux x86 nVidia drivers version 6629
Soundblaster Live! 5.1 using default Slackware drivers.

Hmm, so did you also change the line to Driver "nvidia"
The file you posted still had Driver "nv" but you did mention you corrected something after you posted it.

Edit: So I guess they work a little differently then. I don't know what else to suggest. As I said, I've never worked with nVidia drivers in Linux, but from what I had heard, they're supposed to be easier to install than the ATi ones?

OK, I found out what was wrong. After googling around, I noticed that the nvidia-installer installs a program called ldd, which can check what drivers and modules an OpenGL app wants to load upon startup. There I found that the GLcore wasn't loaded at all and uncertain about how to correct this, I uninstalled the drivers, and reinstalled (recompiled) them again. Restarted X and immediately ran glxgears which came with these results:

Use cvs to download the source, then compile it yourself. If you want binaries you will need to pay.

Wine is free, but WineX is based on an older version of Wine, and implements the DirectX stuff better, and faster. And since that old version of Wine was under a BSD license, they are able to sell it (GPL would as well), but they provide the source anyways to compile yourself.