OneEye589 wrote:So it's Redwall, but with only mice, and the story is historically set instead of a fictional setting?

it's not historical, it's a fictional setting.

And there are other animals, all apparently intelligent, but most of independent civilizations. The mice occasionally work with the Hares, paying them to let them use the hares as mounts. It's basically focusing more on the mice to highlight the bottom-of-the-food-chain thing; that they're the smallest creatures out there yet they have one of the most prominent civilizations. They're valiant, etc.

Weasels also have a pretty organized society, too, but the mice went to war with them at one point so you don't see much of them in the comics.

My understanding was that Mouseguard was designed to introduce people to Burning Wheel, because people coming in straight from D&D don't understand that combat is something that can actually kill you unless you make them think of themselves as mice for awhile.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.

All the other animals was the best part of Redwall though. I mean there were frickin' badgers walking around next to mice and being awesome. All the animals had awesome personalities and it was just another good trait to go along with it. Instead of "Oh, he's just ANOTHER good guy, so he's probably a mouse," it's like "He's just ANOTHER good guy, but he's a BADGER who used a sword bigger than most of the other characters in the story."

To be honest? Redwall rocked. That was my favorite book series as a kid. (I went for a massive-style correlation map between every single book location once, think that's still in a box somewhere...) Now, an actual RPG exists with that type of world as it's base? Why, exactly, have I not heard of this before? Bollocks.

The Mouseguard is an organization that, wait for it, guards mice during their daily lives and journeys. It's pretty neat as a concept, and most libraries have the books available to check out (it's a comic series, or graphic novels I guess). The RPG system is fairly rules-light and is designed to be episodic. The difficulties and challenges are varied, including combat, environmental hazards, and the social stuff; each of which is given equal screen time and difficulty as combat.

That said, it does have a bit of "It's not merely D&D" pretentiousness that can be a bit of an obstacle if you're not a fan of authors basically profiling you. It's not as bad as The Window's attitude by far, but it's still there and is a bit uncalled-for.