Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true...

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"Last game of this famous trilogy by Basilik Games - Two thumps up!"

About This Game

Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true pen-and-paper RPG.

The end of a saga! The final Book in the Eschalon Trilogy brings the story to an epic conclusion and all your questions will be answered. Of course, we've made sure Book III can be fully enjoyed even if you've never played the previous games.

Dozens of fan-requested features and updates to the engine and rule set.

Hundreds of graphic updates including re-rendered tiles, new spell effects, and enhanced environment effects. New sound effects and music in crystal-clear HD audio via an updated sound engine.

Expanded stats for creatures give them new abilities, defenses and vulnerabilities. Combat will require new levels of strategy.

New spells and hundreds of new items for you to discover. A huge world filled with secrets, riddles, traps, treasure, and glory awaits you!

Book III is not a dumbed-down “RPG for the masses”. Rapid button clicking won’t save you here. Eschalon pays honor to the greatest RPGs of the past, with unlimited character development options and freedom to explore the world as you wish. The difficulty of the game does not scale to your character.

Developer tools to be released shortly after the availability of the game. Build your own maps and make your own adventures!

Ugh, what to say... I'll start off by saying that I'm a big fan of the series and I was patiently waiting for 3 years for this game. Checking the website regularly to see if there were any updates. I've played both Book I and Book II multiple times with different builds and playstyles. I love both of those games to bits. Now after 3 years, what we got was a short and disappointing ending to the trilogy.

I really hate to say this, but Eschalon: Book III is the worst part of the trilogy and very unsatisfying in almost every aspect. Not only is it by far the shortest of the three games (took me around 13 hours where at least 4 hours was aimless wandering, trying to find obscure clues for obscure quests.) but it also has the worst world design of the whole trilogy. Around 50% of the world is swamps and all the roads and passes are infuriatingly designed where every convenient way is blocked, making it a huge pain to get around if you're going for the no fast travel challenge. This was not the case in Book II. I'm not sure if I'm just so used to the Eschalon ruleset, but the game was also extremely easy and only after around halfway the game started throwing at least some challenge.

In the end, it's still Eschalon. It's still fun for what it is. But I really really hate to see the series end like this. *sigh* I'm going to put a thumb down just to balance things out, but honestly I don't know if I'd recommend it or not. If you're a fan, you already have it and this review won't hold a lot of weight.

Great game! If you've played the other two and liked them, than obviously this is a no brainer. It has some new updates here and there, but overall is the same gameplay as the last two. I havent gotten into the story so I cant comment on that. The few hours Ive played thus far have been doing the first towns side quests, and now heading off to continue the main plot I got side tracked with this ship wreck mystery. No clue what to expect, and thats why I love these games!

So as I said, this review isnt for veterans of the series, because youll be buying this regardless. This is for those people that like modern rpgs, and have started dabbling into fallout and arcanum etc and need more. Thats how I found this series. I hated Baldurs gate and similar rpgs, but love ones I could take my time with and had full control of every action. If any of that rings a bell in your head check out these games.

There is a demo available for all 3 in the series at the owners site, and I highly recommend trying that first if your not sure. Or just pick up the trilogy pack while its on sale. Each game can be played seperatly without knowledge of another. Id recommend starting with the first game and working my way up. Only because youll obviously get the full story, and because of the slight improvments made in the gameplay and mechanics. Youll get used to the new features of say 2, and decide to play 1 and miss them and the game will feel limited due to that. I played them out of order(2 and then 1) so its really not a big deal in the end, but you will be saying wtf why isnt this here or that option there?

So in conclusion, this is a truly old school aproach to rpgs. If your excited for the new turn based rpgs from kickstarter etc, then look no further for a game to play while you wait for those. While those guys were making modern day turds before going to kickstarter, this guy here was keeping the rpg tradition alive and well. Show your love and throw the dude some cash!! (Hes working on a scifi game next I believe. New engine etc, so it should be fun)

I loved playing Eschalon Book I and Book II and was eagerly looking forward to the end of the Trilogy. Having just beaten it, however, it felt like a huge disappointment. What an anti-climatic ending. Perhaps Book 2 set the bar too high - in it you ventured from the grassy woodlands, through snowy wastelands, all the way to the tropical volcano home of the enemy Taurax. The dungeons were vast, the enemies diverse, and the story and events were very engaging. I actually replayed the entire Book II again last winter in anticipation of Book III.

Book III falls on its face in comparison. The terrain and dungeons feel simplistic. The monsters feel like recycled versions of those in Book II, and finally, there feels like there was no innovation in the game engine itself. No new abilities, very few new spells, and for the 2nd time your character is reset to level 1 at the start of the game.

In light of all this, despite how much I love the series, I cannot recommend Book III.

“Have you ever tried to collect a debt from a Dwarf? I guarantee it is more difficult than slaying a dragon.”

Eschalon: Book 3 represents a good and solid turn-based RPG, that provides the same gameplay as the last two parts with slight changes in form of a broader spectrum of weapons (finally some unarmed weapons!), more skill trainers, and a change in the support function of certain attributes (e.g. speed vs traps).

On the other hand the entire game feels less refined. Most locations have only a few enemies, and the overall difficulty has been reduced, resulting in a less challenging environment. In addition the unfavourable map layout invokes the feeling of unnecessarily prolonging the game by restricting access to certain level sections.

In the end Eschalon: Book 3 is an enjoyable experience with the focus on exploration, bringing the trilogy to a satisfying conclusion.

Fun fact: Like the predecessors, the game's development was largely kept secret; the developers of the Eschalon series believe that most game developers release too much information about their products, spoiling the game when you eventually play it.--

My rating system consists of six categories in descending order of importance:

Love this game. I have been waiting impatiently for it ever since I finished book 2 the first time. If your looking for an old school stat driven turn based rpg then you should definatley check it out. Combat is smart a and often unforgiving, but all of the stats are in the dialoge box and you can really plan your attacks or adapt when you have to.

I'm playing a ranger and in one ecuonter I was out of potions and mana with abouut 20 health left and was in a fight with another archer so I ran into another room and took down all of the torches then I stood in a spot wear he would have to be in the light to shoot at me while I stoofd in the dark. This gave him a 90% chance to hit me and I could return fire with no penalty. That's just one example of how the game rewards you for fighting smart.