Greetings from United Front Games, in Vancouver British Columbia. We’re really excited to finally be able to talk to you about ModNation Racers. It’s rare as developers that you get the opportunity to make the game you’ve always dreamt of creating, but that’s the fantastic situation that we’re in. We wanted to make a game that had the pick up and play accessibility of a kart game, with the depth and handling of a classic racer. So, we made ModNation Racers, a fresh take on a classic kart racing game that empowers you, the player, to personalize the entire game.

Vinyl art & collector toys were an inspiration for us as we set out to create a game about creativity and self expression. It was in this spirit of creativity that we developed our character, kart and track editors. We wanted to give the user the ability to make whatever they wanted, but do so in a way that felt like playing and not working. For example, you just drive and the track is created behind you, so it’s intuitive and fun.

An expression that came up early in development was “anonymity to superstardom”, which is exactly how we want the user to feel. You create your ideal character, kart or track, then upload and share it with the world. Next thing you know, you’re ranked as one of the top designers in the ModNation community!

In the coming months, we’ll be able to share a lot more information with you.

*Cough* Trackmania *Cough*
I’m not saying that this couldn’t be an awesome game and that it couldn’t improve on TM, but everybody seems to be thinking that this is the very first of its kind. Even the name a could be called a rip-off ( Trakmania Nations, the newest version, Vs. Modnation, not to mention the fact that TM supports mods. Quite a few similarities, eh? ).

Hopefully it lives up to its name and lets you actually create mods for it, then it could become truly awesome.

This concept is incredible. My only gripe, is that the cutesy style is really irrelevant to the game. LBP had Sackboy because his concept fit in with the whole make-shift environments from fabrics and materials alike.

But MNR could easily be AS epic in terms of concept, with normal looking characters.

I thought this was brilliant when I saw it yesterday, shown during the conference. Particularly, in the ease at which you can create, intuitively – but you still have plenty of options. I can only imagine the extent of tracks that could be uploaded to this, and the countless hours that can be spent racing.
Looking forward to more about the game, Dan – don’t be a stranger! :)

Oh hell yea! LBP meets mario kart!! Day 1 buy for me. The only thing I wish they would have done was to team up with Media Molecule and use sackboys as the drivers instead. That way we could have used all the aquired costumes/stickers for the characters. Alot of us have already spent alot of money on LBP DLC like that and it would have been awesome to be able to use that stuff in other games as wee. Or they should have just made a LittleBigKarts games instead. But I guess we cant have it all. Still though great job UFG and kudos to whomever created the Hellraiser lookin character.