Freelance | Designer - 2011

Wrote design pitches and specs and prototyped functionality in Source Engine, UDK (Unreal), and Quake 3 Radiant for various clients remotely.

Created pitches an design documents using Photoshop, Illustrator, and Google Sketchup

Created world geometry and scripts using Unreal Engine, Source Engine, and Quake 3 Engine

Griptonite Games | Designer - 2010 to 2011

Kung Fu Panda 2:

Worked closely with design lead, environment artists, and animators on multiple levels and boss encounters, taking them from initial concept to paper design through ship using proprietary level editor, visual and Lua-based scripting system, and Maya. This includes working with environment artists off-site.