[ToME 2.2.5 Character Dump]
Name : Utumno Age 41 STR! 40
Sex : Male Height 102 INT! 28
Race : Beorning Weight 258 WIS: 39
Class : Loremaster Social Class 39 DEX: 29
Body : Ancalagon the Black CON! 40
God : Manwe Sulimo CHR! 31
+ To Melee Hit 47 Level 50 Max Hit Points 6472
+ To Melee Damage 68 Experience 99999999 Cur Hit Points 6472
+ To Ranged Hit 47 Max Exp 99999999 Max SP (Mana) 25
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 25
AC 198+184Gold 1695411 Piety 99598
(Miscellaneous Abilities)
Fighting : Legendary[20]Perception : Good Blows/Round: 31
Bows/Throw : Heroic Searching : Excellent Shots/Round: 1
Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 62-7440
Stealth : Bad Magic Device: Bad Infra-Vision: 160 feet
Tactic: normal
Explor: running
(Character Background)
You are a descendant of Beorn to the 7th degree. You are
the adopted child of a Serf. You are a credit to the
family. You have brown eyes, wavy black hair, and a very
fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 8 (400')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 16 (800')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 57 (2850')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 50 (2500')
Your body is Ancalagon the Black.
You are currently in the town of Lothlorien.
You have defeated 21204 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 16 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 40th Quelle of the 2890th year of the third age.
You have been adventuring for 54 days.
efghijkmnosz{@
Add Str : .2..5.........
Add Int : .2....2.......
Add Wis : 42..5.2.......
Add Dex : .2............
Add Con : 42.6..........
Add Chr : .2..5.........
Mul Mana : ......+.......
Add Stea. : .2............
Add Sear. : ..9...........
Add Infra : 4.9...........
Add Speed : .2965..3......
Add Blows : ..9653........
Sust Str : ..............
Sust Int : .+....+.+.....
Sust Wis : .+....+.+.....
Sust Dex : ..............
Sust Con : ..............
Sust Chr : ++..+.........
Invisible : ....+.........
Mul life : ..............
Sens Fire : ..............
Reflect : ..............
Free Act : .+...........+
Hold Life : .+....++......
Imm Acid : ........*....+
Imm Elec : +..+.+..*....+
Imm Fire : ........*....+
Imm Cold : .*...+.......+
Res Pois : ....+...+....+
Res Fear : ..+...........
Res Lite : .......+......
Res Dark : .......+......
Res Blind : .+............
Res Conf : ..++.........+
Res Sound : +...++........
Res Shard : ..++..........
Res Neth : ........+.....
Res Nexus : .....+........
Res Chaos : .......+......
Res Disen : +....+........
Levitate : +............+
Lite : ......+.......
See Invis : .+++...+......
Digestion : +.....+.......
Regen : ......+.......
Activate : .+...+.+..+...
Hvy Curse : ......+.......
Fly : ....+.........
Orc.ESP : .......+......
Evil.ESP : ......+.......
Good.ESP : ......+.......
Full ESP : .+............
Skills (points left: 14)
- Combat 25.500 [0.700]
. Weaponmastery 01.000 [0.700]
. Archery 01.000 [0.700]
. Barehand-combat 50.000 [0.700]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 01.000 [0.700]
- Magic 02.400 [0.600]
. Magic-Device 01.000 [1.000]
- Spirituality 05.900 [0.700]
. Prayer 20.000 [0.500]
. Mindcraft 01.000 [0.300]
. Music 00.000 [0.300]
- Monster-lore 15.300 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 22.000 [0.700]
. Possession 50.000 [0.500]
. Symbiosis 00.000 [0.500]
. Mimicry 00.000 [0.500]
[Fates]
You may find a Set of Leather Gloves on level 1.
[Character Equipment]
e) The Ring 'Ethandi' (+18) (+4)
It increases your wisdom, constitution and infravision by 4. It
sustains your charisma. It provides resistance to electricity, sound
and disenchantment. It allows you to levitate. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 127 of
Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
It can be activated for healing (800) every 100+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bile Demon on level 85 of Angband.
g) The Ring of Erend (+9)
It
increases your searching, infravision, speed and attack speed by 9.
It makes you completely fearless. It provides resistance to confusion
and shards. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 127 of Angband.
h) The Ring of Nievatal (+6)
It
increases your constitution, speed, attack speed and ability to score
critical hits by 6. It provides resistance to electricity, confusion
and shards. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 127 of
Angband.
i) The Ring 'Ilaid' (+5)
It increases your strength, wisdom, charisma, speed and attack
speed by 5. It makes you invisible. It sustains your charisma. It
provides resistance to poison and sound. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 127 of Angband.
j) The Ring of Vandil [+15] (+3 attacks)
It can be activated for ball of lightning and resist lightning every
50+d50 turns if it is being worn. It increases your attack speed by 3.
It provides resistance to electricity, cold, sound, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 127 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
n) The Hard Studded Leather 'Essiach' (-1 to accuracy) [7,+13]
It sustains your intelligence and wisdom. It provides immunity to
acid, electricity and fire. It provides resistance to acid,
electricity, poison and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 127 of Angband.
o) a Mouse Fur of Air [1,+14]
It allows you to breathe without air.
You found it lying in a vault on level 69 of Dol Guldur.
s) The Steel Helm 'Lebohaum' [20,+80] {!*@w1}
It can be
activated for sing a cheerful song every 3 turns if it is being worn.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Dol
Guldur.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Holy Tome of Manwe Sulimo {!d!v!k!s}
It cannot be harmed by fire.
You found it in the remains of Saruman of Many Colours on level 65 of
Erebor.
b) The Gem of Knowledge {genocide!*}
It can be activated for genocide every 500 turns.
You found it in the remains of a Master lich on level 62 of Erebor.
c) a Parchment titled ``Tenser's Last Words'' {cure insane!*}
It
can be activated for cure insanity.
You found it in the remains of a Moaning spirit on level 40 of Moria.
d) The Toenail of Vecna {!d!v!s light}
It can be activated for light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Spirit naga on level 32 of A lost temple.
e) A parchment titled ''Finer Points of Munchkinism'' {heal!d!v!s}
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
f) 26 Potions of Speed {!*}
g) 25 Potions of Healing {!d!v!s!k}
h) 6 Potions of Restore Mana
i) 41 Scrolls of Teleportation
j) 49 Scrolls of Satisfy Hunger
k) 22 Scrolls of *Destruction* {!*}
l) a Scroll of Artifact Creation
m) a Moonstone Rod of Trap Location (75/75) {@z1!d!v!k!s}
n) a Silver Rod of Recall (100/100) {!*}
o) a Mithril Rod of Enlightenment (160/160) {!d!v!k!s}
p) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!d!v!k!s}
It can
cast spells for a lesser mana cost.
You found it in the remains of a Nycadaemon on level 82 of Angband.
q) The Wand of Digging of Thrain (160 charges) {@a1!d!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
r) The Ring 'Ohatumen' (+18) (+1)
It increases your ability to score critical hits by 1. It
makes you completely fearless. It provides resistance to acid, fire
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 127 of
Angband.
s) The Amulet 'Glacir' (+3)
It increases your charisma by 3. It sustains your strength.
It provides resistance to light, confusion and sound. It gives
telepathic powers. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 127 of Angband.
t) The Multi-Hued Dragon Scale Mail of Doros (-2 to accuracy) [30,+27]
It can be activated for breathe multi-hued (250) every 60+d60 turns if
it is being worn. It sustains your dexterity and constitution. It
provides immunity to acid and electricity. It provides resistance to
acid, electricity, fire, cold and poison. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 127 of
Angband.
u) The Pseudo Dragon Scale Mail of Ellonwen (-2 to accuracy) [30,+26]
It can be activated for breathe light/darkness (200) every
60+d90 turns if it is being worn. It sustains your charisma. It
provides immunity to acid. It provides resistance to acid, light,
dark, confusion, nether and chaos. It allows you to fly. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
v) The Iron Helm of Knowledge [6,+20] (-6) {@w1!*}
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Ghosts {cure halluc !*}
It can be activated for cure hallucination.
You found it lying on the ground on level 36 of Heart of the Earth.
b) The Mirror of Alternate Dimensions
It
can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Dread on level 72 of Erebor.
c) Bumganir's Bag of Magic Toys {restore sanity}
It can be
activated for cure insanity.
You found it lying on the ground on level 68 of Angband.
d) The Crystal Ball of Godly Sights {restore!*}
It can be
activated for restore stats and life levels every 750 turns.
You found it in the remains of a Monastic lich on level 38 of Moria.
e) the Crystal Ball of The Witch-King of Angmar {genocide}
It
can be activated for genocide every 500 turns.
You found it in the remains of a Mind flayer on level 57 of The Sacred
Land Of Mountains.
f) Pytar's Portable Pandemonium
It can be activated for curing.
You found it lying on the ground on level 99 of Angband.
g) 49 Potions of Cure Serious Insanity
h) 2 Rod Tips of Illumination (8 Mana to cast)
i) 2 Rod Tips of Restoration (140 Mana to cast)
j) a Staff of Shake[3|17] (13 charges)
k) a Staff of Shake[1|9] (9 charges)
l) a Staff of Genocide[1|5] (4 charges)
m) The Ring 'Nionwe' (+11,+9)
It sustains
your strength. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire, confusion, sound
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 127
of Angband.
n) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Phial of Galadriel (+4) {MoM 40, small water, pot shop}
It can be activated for light area (dam
2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Beorn, the Shape-Changer on level 29 of The
Land Of Rhun.
p) The Robe of Great Luck [-30,-20] (+60) {!*}
It increases your luck by 60. It provides immunity to
paralysis. It drains mana and life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 127 of Angband.
q) The Hard Leather Armour of Himring [6,+15]
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ethereal dragon on level 71 of Angband.
r) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated
for heal 700 hit points every 250 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength, wisdom
, constitution and speed by 3. It provides resistance to electricity,
fire, cold, light, blindness, confusion, sound, nexus and chaos. It
allows you to levitate. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young green dragon on level 117 of
Angband.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 100 of Angband.
u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, light and blindness. It allows you to
levitate. It speeds your regenerative powers. It can clone monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 127 of
Angband.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and
attack speed by 2. It does extra damage from fire. It is especially
deadly against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 41 of Moria.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] {!*}
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire
branding of bolts every 999 turns if it is being worn. It increases
your speed by 10. It provides resistance to fire and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 100 of
Angband.
[Home Inventory - Gondolin ]
a) a Tome of Meta Spells
b) 25 Potions of Cure Critical Insanity {25% off}
c) 14 Potions of *Healing* {50% off}
d) 2 Potions of Life
e) 9 Potions of Enlightenment {25% off}
f) 4 Fireproof Scrolls of *Destruction*
It cannot be harmed by fire.
You bought it from the Scribe.
g) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Seraph on level 70 of The Sacred Land Of
Mountains.
h) 3 Fireproof Scrolls of Mass Genocide
It cannot be harmed by fire.
You found it lying on the ground on level 60 of The Sacred Land Of
Mountains.
i) 2 Scrolls of Mass Genocide {!*}
j) a Wand of Stone Prison[2|20] (8 charges)
k) a Wand of Stone Prison[3|16] (6 charges)
l) a Wand of Stone Prison[2|13] (1 charge)
m) The Ring of Eonnar (+7)
It increases your speed and attack speed by 7. It sustains
your dexterity. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 100 of Angband.
n) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
It
can be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Ring of Precognition
It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 127 of
Angband.
p) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure
black breath every 200 turns if it is being worn. It provides light
(radius 3) forever. It increases your strength, wisdom, charisma and
speed by 4. It makes you completely fearless. It provides resistance
to fire, poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
r) The Balance Dragon Scale Mail of Ranen (-2 to accuracy) [30,+25]
It can be activated for breathe balance (250) every 60+d90 turns if it
is being worn. It sustains your constitution. It provides immunity to
fire. It provides immunity to paralysis. It provides resistance to
electricity, poison, dark, sound, shards, chaos and disenchantment.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Chaos on level 127 of
Angband.
s) The Power Dragon Scale Mail 'Nibun' (-3 to accuracy) [40,+36]
It can be activated for breathe the elements (300) every
60+d90 turns if it is being worn. It sustains your strength. It
provides immunity to cold. It provides resistance to life draining,
acid, electricity, fire, cold, poison, light, dark, confusion, sound,
shards, nether, nexus, chaos and disenchantment. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 127 of
Angband.
t) The Hard Studded Leather of Pelerecth (-1 to accuracy) [7,+11]
It provides immunity to acid and electricity. It provides
resistance to electricity, poison, sound, nether and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
u) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
v) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It does extra damage from
electricity. It makes you completely fearless. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 127
of Angband.
w) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
It provides light (radius 1) forever. It increases your
strength, dexterity, constitution, speed and attack speed by 2. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to light and disenchantment. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
spiders and undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 127 of Angband.
x) Glaurung, Father of the Dragons's corpse
[Home Inventory - Minas Anor ]
a) Lloth's Ceremonial Dagger
It can be activated for acquirement.
You found it in the remains of a Hezrou on level 71 of Erebor.
b) Raal's Tormented Spirits
It can
be activated for acquirement.
You found it lying on the ground on level 72 of Erebor.
c) 6 Sprigs of Athelas
d) 2 Scrolls of Genocide
e) 5 Rod Tips of Healing (120 Mana to cast)
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) a Rod Tip of Havoc (90 Mana to cast)
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
i) The Ring of Tarath (+3% of critical hits)
It increases your constitution,
infravision and ability to score critical hits by 3. It sustains your
intelligence and constitution. It provides resistance to poison,
confusion, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
j) The Ring of Dandelch [+20] (+2 to speed)
It can be activated for ball of cold and resist cold every
50+d50 turns if it is being worn. It increases your stealth, speed and
attack speed by 2. It provides resistance to cold, dark, shards and
nether. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
k) The Ring of Flare (+3) (charging)
It can be activated for
dimension door every 100 turns if it is being worn. It grants you the
power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 64 of
Erebor.
l) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 62 of Erebor.
m) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwing on level 62 of Erebor.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, shards and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 62 of Erebor.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It
can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 60 of Erebor.
q) The Robe 'Tarrinin' [2,+15]
It sustains your intelligence. It provides immunity to acid and fire.
It provides resistance to light, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 127 of Angband.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
It
can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 70 of Angband.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be
activated for analyze monster every 500+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 70 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*}
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma and infravision by 125. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, nether and nexus. It allows you to see invisible monsters.
It gives telepathic powers. It is permanently cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 113 of
Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 64 of
Erebor.
v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
w) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It does extra damage from frost. It provides
resistance to cold and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Barbazu on level 82 of Angband.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
[Home Inventory - Lothlorien ]
a) a Potion of New Life {100% off}
b) a Rod Tip of Recall (80 Mana to cast)
c) a Rod Tip of Detection (80 Mana to cast)
d) a Rod Tip of Disarming (50 Mana to cast)
e) 2 Rod Tips of Trap Location (8 Mana to cast)
f) a Staff of Shake[3|20] {good}
g) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your intelligence, dexterity, constitution, charisma,
searching, infravision, attack speed and ability to score critical hits
by 3. It makes you invisible. It provides resistance to fire,
blindness, shards, chaos and disenchantment. It allows you to fly.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
h) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
j) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn.
It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
k) The Amulet 'Teleg' (+3)
It provides light (radius 1) forever. It increases your
intelligence and wisdom by 3. It provides resistance to fire,
blindness, shards, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 67 of Angband.
l) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snotling on level 41 of Moria.
n) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Stone of Lore
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your
intelligence, constitution and charisma by 5. It sustains your
intelligence, constitution and charisma. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, cold,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Cloak 'Colluin' [1,+20]
It can be activated for resistance
(20+d20 turns) every 111 turns if it is being worn. It provides
resistance to acid, electricity, fire, cold and poison. It allows you
to sense the presence of good beings. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
r) The Cloak of Annar [1,+17]
It sustains your dexterity. It
provides immunity to electricity and fire. It provides resistance to
electricity and fire. It produces an electric sheath. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
s) The Cloak 'Itheb' [1,+0] {!*}
It sustains your intelligence and
charisma. It provides immunity to fire and cold. It makes you
completely fearless. It provides resistance to chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It
provides resistance to blindness and shards. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it while digging a rubble.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of
fear in every direction if it is being worn. It decreases your
intelligence, wisdom and searching by 5. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
v) The Steel Helm of Hammerhand [6,+20] (+3) {@w1!*}
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 65 of Dol
Guldur.
x) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if
it is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 72 of Angband.
[The Mathom-house Inventory - Bree ]
a) a Parchment - More Deep Thoughts

On 29.11.2003 19:04 wacko_chipmunk@hotmail.com wrote:Still going with the dragon possessing characters sicne Im sure they can become powerful with the breath weapons and massive HP. However I just got a Green Thunderlord corpse, which has over twice the HP that my mature gold dragon had. However, thunderlords dont use the 6 ring dragon setup, so my eq stinks right now(since i was using the 6 ring setup before). Ill just use this body till I can get a decent dragon one.

On 30.11.2003 02:38 wacko_chipmunk@hotmail.com wrote:Thalkettoth got destroyed by a trap of curse armor =/...hate those things...luckily Golgorach dropped a nice cloak though 2 immunites + res fear and res chaos.
Note that I have a corpse of ancient red D in my house, not using it at the moment because I think thunderlord has better HP and I dont have any rings I am dying to wear at the moment

On 30.11.2003 04:01 wacko_chipmunk@hotmail.com wrote:Still searching for a replacement for Thalkettoth. I'm working the Land of Rhun right now, mostly just looking for towns.

On another note, anyone have any advice for skills? I am thinking it might be better to stop increasing corpse-preservation and instead go for something else, like magic-device(especially since beornings have bad magic device) Any ideas?

On 1.12.2003 04:28 wacko_chipmunk@hotmail.com wrote:This character is coming along nicely. I am getting resistance holes filled up as well, except I only get res lighting from celegorm...which is quite annoying because when I revert to a dragon form I wont be able to wear celegorm.

Does the ability "extra max blow(2)" work with martial arts?

On 1.12.2003 09:53 spitfyr@gmx.net wrote:I am very sure "extra max blow" does not work for Barehand-combat.

Hmm, 7 Skill Points, that's not much yet. First I would increase Symbiosis to 1.000, then you are be able to wear on. Even if it may just a small mold, it is better than nothing.

You may increase Summoning to 1.000 too and be able to use Partial Totems.

Increasing Magic Device is a good idea. I thinkof rods of healing later, where you want to be sure, that activating works if you need it. But Combat is also an option since Fighting ability is still somewhat low for someone who has to trust in his meele.

On 1.12.2003 18:32 dzhang@its.caltech.edu wrote:Your Magic Device skill is at "Poor" right now, which means even if you pump Magic-Device pump to its max it's still not going to be enough to use for big fights (you need Heroic for any reliability at all (~5% fails), and one of my Assassins starting at Very Good only goes up to Heroic with ~40 points).

I normally drop Corpse-Preservation at around 10.0, but that's just me. With 14*5+7 = 77 skill points left, not counting Fumblefingers and Potion of Learning, with some that have to be used for Barehand and Possession (32 to be exact), or 45 to spare, I'd consider putting points into Prayer. I personally recommend Manwe, since he grants +speed for free, and at level 20 in prayer Manwe's Blessing boosts your +tohit bonus by 24, which more than doubles your +tohit.

On 2.12.2003 05:13 wacko_chipmunk@hotmail.com wrote:I finished Moria. Still looking for a replacement for Thalkettoth, although not wearing any body armor yields a hefty AC bonus.

I like the the idea about worshiping Manwe to get +to hit, although it isnt that bad right now because hammerhand gives the power of berserk, which is useful for increasing +to hit.
Is there a way to start worshiping Manwe?

On 3.12.2003 05:31 wacko_chipmunk@hotmail.com wrote:Im really liking this character, only lvl 40 yet 1000 HP, and I am soon to get a body with even more HP. I am doing Erebor right now. I really like Erebor because all the dragons are nice exp and hopefull I will get a corpse from a draco or wyrm soon. However IIRC dragons do not have a tool spot, so I wont be able to wear climbing gear :/

On 4.12.2003 04:57 wacko_chipmunk@hotmail.com wrote:Finally got a drakolisk corpse, more HP and the extra ring spots really increase my melee damage, however, the lack of climbing is kinda sad. Climibing makes dungeons with mountains sooo easy, just hit the monster till you are low on HP and then step back into the wall and heal...I would almost go back to a thunderlord corpse just for the dungeons with mountains (unfortunately ill have to find another though, my green thunderlord corpse rotted away)

On 6.12.2003 17:56 wacko_chipmunk@hotmail.com wrote:Weee, I kill Glaurung and got his body. Ill probably use it for a long time, it has excellent HP, good breaths, and summon high dragons. Soon I will get the save Gondolin quest, and hopefully I can handle it.

On another note, one annoying this is I found a ring of speed +10, but then the game crashed and I lost it

On 6.12.2003 21:15 wacko_chipmunk@hotmail.com wrote:This is fun stuff, haveing 4k HP and being able to summon ancient D. I think my next step will be to get the helm of knowledge, for ease of identitfying. I hope I can find some of those randart rings with high + to speed and EA

On 6.12.2003 21:21 wacko_chipmunk@hotmail.com wrote:Oh, and what does a potion of new life do? It costed 1mil in a potion shop, but I stole it.

On 7.12.2003 15:33 dzhang@its.caltech.edu wrote:Potion of New Life basically re-rolls all your level-up hit dies. Practically, it translates to a possible 100 HP increase (well, 33 for you since you're possessing). Not really worth the 2mil, IMO.

Look in Old Forest, Orc Caves, Moria, Illusory Castle, and Land of Mountains for a Dungeon market with a Speed Ring Shop, and then steal-scum it like there's no tomorrow. You'll easily be able to find 4 +8 speed/attacks rings. (Set up your macros).

Er... Glarung doesn't seem to have as many resists as when I fought him, lol... only fire and poison normal resist?

On 7.12.2003 18:05 wacko_chipmunk@hotmail.com wrote:Unfortunately, I have been to every lvl in all those dungeons, and have found 6 dungeon towns, but none of them have speed ring stores...

Also about god quests, I got one, but cant seem to find the god-artifact in it, is it worth finding?...is the reward an increase just in points, or an increase in the increase value (the .5)?

The mean thing about god quest is the articfact is only generated like preserve mode off. So if you miss it, it is gone forever and you can't get any further god quests. Yet worther unlike other artifacts it can be picked up by monsters! This is espacially bad for Manwe with all these ghosts in his temples.

There are five god quests. The first four will increase your prayer 5 times your prayer skill step, so 2.5 in your case the last quest 10 times your prayer skill step. 15.000 at prayer is somewhat usefull for everyone I think. And if you don't know where to waste the rest of your skill points, having Manwe prayer at 25 or 35 really makes a lot of usefull spells. Since you get 2/3 Air and 1/2 Conv. spells for free!

On 13.12.2003 16:37 wacko_chipmunk@hotmail.com wrote:Heheheheh, got a Great Wyrm of Power corpse by using Glaurungs summon ability. Now I have an arsenal of breath weapons. This character is going rather slowly, I could probably dive down deeper in Angband and whack Sauron.

On 13.12.2003 20:53 wacko_chipmunk@hotmail.com wrote:Got Anacalagons body on the Dim Gates lvl. I though Dim Gates was pretty hard, so I ended up just summonind loads of D and letting them to the work. Ancalagons body is pretty good, with 2000 more HP than the wyrm of power; however, wyrm of power has more "goodies" like resistances and such.

On 14.12.2003 19:30 wacko_chipmunk@hotmail.com wrote:Destroyed the One ring, now its off to hunt down Sauron and Morgoth. Havent really found any good worth eq lately, only thing Ive changed in a while is the amulet.....the extra mana is nice since I tend to summon D and let them to all the work. Still wish I could find some randart speed rings with +EA

On 19.12.2003 05:06 wacko_chipmunk@hotmail.com wrote:I found a + to speed and EA ring, but of all the rotten luck it has aggravate....grrrrr.....

On 20.12.2003 02:18 wacko_chipmunk@hotmail.com wrote:Killed Morgoth at last, he was quite easy, even with no pets and only 20 bpr, cant wait till I get more +to EA and speed randarts....
By the way, this is my first no-cheating winner!
Yay for me!
Ill of course try for the void after I get better eq

On 21.12.2003 05:08 wacko_chipmunk@hotmail.com wrote:Im still chugging along. Havent found any more +to speed and EA rings yet....they are kinda rare, Ive found about 7-10 randart speed rings but only that one with EA

On 21.12.2003 21:16 wacko_chipmunk@hotmail.com wrote:Maxed exp finally. I still cant find any more high +to EA randart rings......maybe Ill have to summon my way through the void, if I even go there.

On 22.12.2003 23:52 wacko_chipmunk@hotmail.com wrote:Finally, the RNG was nice to me and gave me three nice +to speed and EA rings in one dive. I am preparing to head into the nether realm, but I havent gone in yet. My equipment is great except for the lack to +to hit. Unfortutately the ring 'Ethandi' is +18 damage not to hit..grrr.. and I need the +4 wisdom on the ring. Maybe ill try out that artifact creation scroll on an accuracy ring.

Is the ring of precognition any good? Does it do much? *ID* doesnt say anything about it....