The two winners of the Robomatter sponsored VEX Turning Point – Programming Skills and VEX IQ Next Level – Programming Skills Robot Virtual World competition will receive an invitation to compete at the VEX World Championship April 24-27, 2019 (VEX Robotics Competition and VEX U) and April 28-30 (VEX IQ Challenge) at the Kentucky Expo Center in Louisville Kentucky.

Contest Rules:

Must be a registered RECF VEX team in the correct division (ie: high school students)

Must compete through CS2N.org and the latest version of ROBOTC + the RVW

Must include code as part of their submissions

Winning teams will be asked to verify their details with Robomatter and the RECF

VEX Robotics Competition Turning Point is played on a 12’x12’ square field. This simulation allows you to program in Robot Skills, Programming Skills, and VEX Competition mode as a single player. The object of the game is to attain a higher score than the opposing Alliance by Scoring Caps, Scoring Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

Prize: The winner of this competition will receive an invitation to compete at the VEX Robotics Competition World Championship — April 24-27, 2019 at the Kentucky Expo Center in Louisville, Kentucky.

VEX IQ Challenge Next Level

VEX IQ Challenge Next Level is played on a 4’x8’ rectangular field. This simulation allows you to program for the Robot Skills Challenge, where one robot takes the field to score as many points as possible under driver control; and the Programming Skills Challenge, where one robot scores as many points as possible autonomously, without any driver inputs. The object of the game is to attain the highest score by Scoring Hubs in Building Zones, by Removing Hubs from the Hanging Structure, and by Hanging Robots at the end of the Match.

Prize: The winner of this competition will receive an invitation to compete at the VEX World Championship — April 28-30, 2019 at the Kentucky Expo Center in Louisville, Kentucky.

We are thrilled to announce the availability of our brand new virtual environment, the VEX Robotics Competition Turning Point! As in years past, this world is made available at the same time as its real world counterpart when unveiled at VEX Worlds!

Robot Virtual Worlds (RVW) is a high-end virtual environment that enables students to learn programming concepts with or without a physical robot. RVW uses a virtual VEX EDR or VEX IQ robot with motors and sensors in 3D environments which can be programmed using the same language as physical robots. The RVW environment is perfect for classroom, homework, and competition!

The competition for this year is extremely exciting! With VRC Turning Point, matches are played on a field set up as seen above.

The object of the game is to attain a higher score than the opposing Alliance by Scoring Caps,

Scoring Flags,

and by Alliance Parking or Center Parking Robots on the Platforms.

A bonus is awarded to the Alliance that has the most points at the end of the Autonomous Period.

We are excited to release our brand new virtual environment, the VEX IQ Challenge Next Level! As in years past, this world is made available at the same time as its real world counterpart when unveiled at VEX Worlds.

The competition for this year is so much fun! The object of VEX IQ Challenge Next Level is to attain the highest score by Scoring Hubs in Building Zones, by Removing Hubs from the Hanging Structure, and by Hanging Robots at the end of the Match.

We are very excited to announce the winners of our Robot Virtual Worlds Online Challenge for both VEX EDR and VEX IQ! Winners of each competition received an invitation for their team to compete at VEX World Championship 2018 in Louisville, Kentucky.

The ROBOTC Development Team is excited to make our latest update available to you, ROBOTC for VEX Robotics 4.56. This is primarily a maintenance release which contains many stability fixes. Keep reading for a full list of changes and improvements below.

Updates for all robot platforms:

When saving a C source file, you can now opt to keep a backup of the previous version of the file. This behavior can be enabled through the preferences.

Under certain conditions, semaphores could be given to a task that had not unlocked it. This has been corrected.

Previously, the compiler would count both prototypes and actual function implementations separately, reducing the number of functions available to you. This has been corrected.

Updates specific to VEX IQ:

The display would incorrectly show that it the debugger was being used, when disconnected from the PC.

There was a mismatch between the amount of available variable memory. This could lead to unpredictable results due to stack corruption with very large programs. The amount has been corrected. Most users will be unaffected by this change. Users with programs that use a large amount of variables, should verify their programs still compile.

We are thrilled to announce the availability of our brand new virtual environment, the VEX IQ Challenge Ringmaster! As in years past, this world is made available at the same time as its real world counterpart when unveiled at VEX Worlds!

The competition for this year is extremely exciting! With VEX IQ Challenge Ringmaster, matches are played on a field set up as seen below. The object of the game is to attain the highest score by Scoring Rings on the Floor Goal and on Posts, by having Uniform Posts, by Emptying Starting Pegs, and by Releasing the Bonus Tray.

We are thrilled to announce the availability of our brand new virtual environment, the VEX Robotics Competition In The Zone! As in years past, this world is made available at the same time as its real world counterpart when unveiled at VEX Worlds!

The competition for this year is extremely exciting! With VRC In The Zone, matches are played on a field set up as seen below. The object of the game is to attain a higher score than the opposing Alliance by Stacking Cones on Goals, by Scoring Mobile Goals in Goal Zones, by having the Highest Stacks, and by Parking Robots.

We are very excited to officially announce the winners of our VEX Virtual Programming Skills Challenge for both VEX EDR and VEX IQ! Winners of each competition received an invitation for their team to the VEX World Championship — April 19-22, 2017 at the Kentucky Expo Center in Louisville, Kentucky.

Robomatter, VEX Robotics, and the REC Foundation are excited to present low cost, high quality virtual competitions that enable students to test their problem solving and programming skills in the VEX Starstruck and VEX IQ Crossover Robot Virtual World Competitions. And, not only do these virtual competitions provide a great learning experience, you could also qualify for the 2017 VEX Worlds Championship!!

This Year’s Games

Both games simulate the single-player Robot Skills and Programming Skills modes of the physical Starstruck and Crossover competitions. However, only the Programming Skills modes of the Virtual simulations are awarded prizes. To participate in the competition, you must update your Robot Virtual World software.

Winners Qualify for VEX Worlds!

The winners of the Robomatter sponsored VEX Starstruck and VEX IQ Crossover Virtual World competition will receive an invitation to the VEX World Championship April 19-25, 2017 at the Kentucky Expo Center in Louisville Kentucky!