I would have to say no, we won't be seeing this type of graphics in real time for quite a while! But...I could also be wrong, if you would have shown me Gran Turismo 5 back in 2005 I probably wouldn't believe it either...crazy programmers and their cunning abilities!

One could only hope for this level of quality in game. Note that this was only in 720p and it looks absolutely stunning compared to real play in video games today. And with this, you have a bunch of people crying for 4K video from the next gen console.

This video makes my point when I say don't go beyond 1080p 60, but make things native resolution in 1080p60 and focus the graphics on making the graphics better for what resolution TVs people have today and forget about what the masses don't have right now and aren't likely to have during the lifetime of the product.

I think Sony is smart enough to realize this and I don't believe they're working on 4K. At least not for gaming, at most they'd toss in 4K up conversion of movies just to show it being done. But it's not practical and it's a waste on the video game side at this point since the graphical quality in game still sucks compared to what a 1080p monitor/TV can render.

One could only hope for this level of quality in game. Note that this was only in 720p and it looks absolutely stunning compared to real play in video games today. And with this, you have a bunch of people crying for 4K video from the next gen console.

This video makes my point when I say don't go beyond 1080p 60, but make things native resolution in 1080p60 and focus the graphics on making the graphics better for what resolution TVs people have today and forget about what the masses don't have right now and aren't likely to have during the lifetime of the product.

I think Sony is smart enough to realize this and I don't believe they're working on 4K. At least not for gaming, at most they'd toss in 4K up conversion of movies just to show it being done. But it's not practical and it's a waste on the video game side at this point since the graphical quality in game still sucks compared to what a 1080p monitor/TV can render.

I don't think Sony has any intention of doing gaming in 4k, from what I got out of it was that PS4/Orbis will do 4k on pictures and video (movies) only...as long as they pull off 1080p @ 60fps for games I will be a happy person!

Sure, why not. First they show this video in the beggining of the game and then throw in some jaggies, steal some resolution lines here and there, trim the framerate a bit and you got in-game graphics.

Originally Posted by MonkeyClaw

I don't think Sony has any intention of doing gaming in 4k, from what I got out of it was that PS4/Orbis will do 4k on pictures and video (movies) only...as long as they pull off 1080p @ 60fps for games I will be a happy person!

I am afraid they will go with the spec that is best marketed rather than the one that has better results.

I think video games will end up looking like that but at the end of the PS4's lifecycle.

I also want to see developers do away with some of the more pointless post-processing effects like HDR lighting and Frostbite 2's weathered camera lens. Even the color grading in games like Hitman: Absolution is a bit extreme.

What I'm trying to say is that while this video looks great for its impressive lighting and texture detail, the clean visuals are also a welcome change from what we're used to seeing.

I think video games will end up looking like that but at the end of the PS4's lifecycle.

I also want to see developers do away with some of the more pointless post-processing effects like HDR lighting and Frostbite 2's weathered camera lens. Even the color grading in games like Hitman: Absolution is a bit extreme.

What I'm trying to say is that while this video looks great for its impressive lighting and texture detail, the clean visuals are also a welcome change from what we're used to seeing.

The indoor scenes looks like ray traced video, its THAT goodThe water fall is undoubtedly the best water fall I've ever seen in compurter graphics

that maybe so, but it was hella inaccurate
the water resembles something falling in a backyard ornamental pond, not a full sized waterfall
it "looks" good, but does not act like water would at that volume. just my two cents worth which would lead me to this:

i consider Unreal Engine to be the average quality to expect from a generation.

the next gen UE does some impressive stuff, its not difficult to believe that next gen proprietary engines will achieve results similar to the OP.

If we can already produce pre-rendered graphics of that calibre on today's existing machines why would we have to wait another 10 years for them to be integrated into actual gameplay? Is there such a big gap between rendering and real-time?

If we can already produce pre-rendered graphics of that calibre on today's existing machines why would we have to wait another 10 years for them to be integrated into actual gameplay? Is there such a big gap between rendering and real-time?

Obviously, the difference is huge between them. We're still 2 to 3 decades away from having true, full raytracing in real time for games. That will provide the best image quality possible. Personally, i believe the biggest step next gen will bring (that will be easily observable for the untrained eye) will be physics simulation on a large scale.

If we can already produce pre-rendered graphics of that calibre on today's existing machines why would we have to wait another 10 years for them to be integrated into actual gameplay? Is there such a big gap between rendering and real-time?

I wouldn't think so, historically PS2 could render better in real-time then PSone CGI and so can PS3 render better then PS2 CGI for that time
It would be odd for PS4 not to do the same and would probably give the impression of being "not as" a technical jump
But I've said it before, everything you see now that has Nextgen/amazing graphics will look poor compared to games releasing on PS4 after a year of release "if it goes the way past console have"
Darksector was one of those games back before PS3 was released and look at it now or when it was actually released compared, and that was improved upon

This probably won't be possible next gen, though. The upcoming UE4 looks nice, but I still think we're going to see something short of the target render next gen.

I think it's certainly doable for pre-rendered footage (though that's probably a given), but we should not be getting the total, overall quality like that in real-time graphics performance. Every texture would have to be at maximum detail and complexity, there would be absolutely no aliasing, lighting/shaders have to be flawless, Etc. I expect some of these feats should be achieved next-gen, but not all.

Long story short, I think there are too many major, infamous hurdles in the console realm that have been "eliminated" in the target render to make me think we will get there in the next generation. To literally see consoles represent that render fully, it will take another generation to iron everything out (if we even have consoles in the ninth generation, that is). I do expect something relatively close...but clearly not there (in real-time, that is).

I'd say about 4 years into next gen, graphics like that will be common place... with a few jaggies of course.
Uncharted water physics already kick the $#@! out of the waterfall physics, so I'd say the first game to achieve that quality would be Uncharted 5 (assuming Naughty dog's first game next gen is Uncharted 4).

I'd say about 4 years into next gen, graphics like that will be common place... with a few jaggies of course.
Uncharted water physics already kick the $#@! out of the waterfall physics, so I'd say the first game to achieve that quality would be Uncharted 5 (assuming Naughty dog's first game next gen is Uncharted 4).

post processing AA offers similar results as regular MSAA. there'll be no such thing as jaggies come next gen as the performance loss is only a couple of fps

post processing AA offers similar results as regular MSAA. there'll be no such thing as jaggies come next gen as the performance loss is only a couple of fps

Post process AA FTW!

Max Payne 3
Top: FXAA (very high)
Bottom: 8x MSAA

I don't see jaggies in recent games now (since all are using FXAA and native 720p) so next gen aliasing will not be a problem. That being said, PC users used to super sampling will still talk sh*t about consoles

post processing AA offers similar results as regular MSAA. there'll be no such thing as jaggies come next gen as the performance loss is only a couple of fps

I'll take your word for it now mate.
What I've learnt is that some devs just find the payoff of ignoring AA to increase more effects far too good a bargain. But I do hope that changes with next gen, because those postprocessing AA techniques are sick.

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