>Near the end of the Sony E3 show.>Crowd still recovering from projectile vomiting bout after seeing PS4.5 price tag.>Stage goes dark.>"And now, for a character near and dear to your hearts; exclusively on Playstation again for the first time in fifteen years.">Screen lights up to reveal high resolution image of poorly modeled Mind Over Mutant-era Crash toy.>"Play as Crash...Comment too long. Click here to view the full text.

>Game with magic, dragons, ect.>Sleeping in a bed heals all wounds.>Can carry a nearly endless amount of items>All perfectly okay>Having a competent female is the thing that shatters your suspension of disbelief, and cause you to go "MUH REALISM"

So, just how accurate do you see this being? This Verendus guy seems to have gotten quite a bit of stuff right (Azure Revolution, FFVII remake and World of Final Fantasy, FFXII remaster, TLG and Nioh being revived, Ni no Kuni sequel) but also some colossally wrong things (A bunch of Dragon Quest shit that never came to anything, MGS HD collection being ported to Steam, new Shadow Hearts, Xenosaga HD).

That's money that they wont be making for me because I dont own a PS4 and have no intention to purchase one.

From needs to rip off the bandaid and go totally multiplat. They clearly have a devoted audience on PC, and they know that if they released any of their other games onto steam it would sell like hotcakes. These jap devs need to stop making the same mistakes over and over and embrace a little change.

A lot of first person games feel like you're a camera bobbing on a stick with a bubble around you for collision. The movement feels wrong. A bit too smooth maybe? It feels like skating. Interaction also tends to be empty. Actions just don't have realistic weight or movement to them. This doesn't make them bad, it just feels weird to me. Looking for some good example of more natural movement.

What are some good first person games (shooters or otherwise) that feel really natural? Aspects of Receiver come to mind. Not just the overly detailed gun mechanics...Comment too long. Click here to view the full text.