As well as the PS4 / Xbox One / Xbox 360. It sounds like it is the original PS3 game plus all of the DLC plus some new levels, bosses, and abilities.

This is pretty much one of the best "indie" games that I have played. It's basically a Metroid-like brawler and it is very good. It also gives a ton of nods to old school Nintendo games, sometimes in pretty clever ways. Essentially, it is a game that was meant to be on a Nintendo platform and now it will be. If you haven't checked it out yet and you have a Wii U, you should definitely pick this one up when it hits.

@Jargon Well, I get your point. Not every game with that type of progression necessarily has much to do with Metroid. But I do think that it's pretty common to compare games in a genre to the originator, and to me the "genre" of Metroid is more about the progression than about the shooting or platforming or whatever. Metroid might not have completely originated that style of 2D action/adventure game, but it was probably the defining game. If anything the term "Metroidvania" bothers me because what did Castlevania do to deserve to get its name in there? Besides borrow heavily from Metroid.

Also, isn't every platformer compared to Mario? When people say Donkey Kong is slow, they don't just say he is slow, they say he is slow next to Mario. When people say LittleBigPlanet is loose, they say it is loose next to Mario. Etc. Maybe no one specifically calls 2D platformers "Marionic" (that's Mario plus Sonic) games but they sure as heck are comparing them all to Mario.

Why isn't every side scrolling 2D platformer called a Mario type game? Why isn't every JRPG called a Dragon Warrior type game?

Plus the basic idea was in Zelda before Metroid.

Many 2D platformers are compared to Mario, though. And JRPGs are often referred to as DragonQuest-like (or Final Fantasy-like), because it started/popularized the genre. Same thing happened when fighting games hit the big time in the early '90s...they all got compared to Street Fighter II, and all FPS games were "DOOM-clones."

Yea, all FPS games WERE called Doom clones. Do you hear that anymore? There's a difference between comparing games to the seminal game in the genre and to naming a genre after it. This isn't a big deal to me, but it does annoy.

PS When I was 12, I wrote a feature for Nintendojo called Send In the Clones about Doom clones. Anyone read it?

It's not like this is the only case of it though. The term "Roguelike" arose basically because there were other games like Rogue so someone was like hey... it's Rogue...like!

We also have genres named after the hemisphere / country that they originated in despite the fact that no one necessarily has to live in that hemisphere / country to make games in those genres. Yeah, I'm talking about Western RPGs and Japanese RPGs.

@ZeroCalling something Roguelike isn't really about putting it into a box, though. It indicates a very specific feature-set. And using the word is sort of like a Bat-Signal for roguelike nerds like me.

Like Beatlesque! That word alone will sell me at least one CD from any band.