Developer & Publisher

This is a group for our upcoming game on the Unreal 3 Engine called Dark Storm. It is for all the core team members to use for communication and to talk to team members for comments advice etc. Everyone involved in the game in every shape or form is on this group

*royalty* kismet artist on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive.
currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job.
requirements:
[*]1 years experience with udk/ modern game engine
[*]knowledge of kismet editor
[*]good communication skills, leadership
[*]knowledge of level design is a plus
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

*royalty* level designer on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive.
requirement for level designers:
- need to have at least 6 months+ exp in udk
- spend 6-8 hours a week working on project
- must attend our weekly meetings and active on skype almost daily
- the willingness to manage and assign tasks to modelers under you
- must attend our weekly meetings
- basic knowledge of kismet
- positive attitude
- willing to take and give positive criticism
optional requirements
- modeling/texturing is a plus
do not apply if
- you have little to no time to put into the project
- you expect to get payed on the spot
- you do not meet the requirements
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

character artist looking fenrir studios anywhere programmers dark storm
the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well
required skills (any or all)
3ds max, maya, zbrush, blender
website:
adarkstormiscoming.com
indiedb.com
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

character artist needed fenrir studios anywhere artists dark storm
the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit
required skills (any or all)
3ds max, maya, zbrush, blender
but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm.
clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive.
websites:
dark storm official site http://www.adarkstormiscoming.com
indiedb http://www.indiedb.com/games/a-dark-storm-is-coming
greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

characters animator fenrir studios anywhere audio/music the dark storm team is currently looking for quality animators, experienced in maya.
requirements:
an animation reel, or previous modding experience in 3d animation
the ability to create,and alter rigs accordingly
working knowledge of maya
payment: (royalty based)
while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

concept artist needed fenrir studios anywhere artists concept artist/promo artist
we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive.
we are currently greenlit
websites:
dark storm official site adarkstormiscoming.com
indiedb indiedb.com
greenlight steamcommunity.com
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

dark storm 3d modeler (props) fenrir studios anywhere artists the dark storm team is currently looking for quality talent in the following avenues; prop modelers and texture artists.
payment;
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow
requests about other jobs;
i look forward to your requests and do not be shy there are several other positions open at this time! the team is currently comprised of about a dozen in the united states and a few aboard.
required skills (any or all)
to apply
send a resume to robert smith at darkstormteam@hotmail.com

female voice actress needed fenrir studios anywhere audio/music voice actors one and all the dark storm team needs you!
voice submissions close on the 28th promptly
we're currently looking for two female voice actresses to add their talent to the lead character of amber and her sister lauren. below are a few select lines that we would like for you to make a demo of and send to us in addition to your resume/reel.
example lines below
int- amber’s room
cutscene
dirty clothing and other personal articles clutter the floor of the small utilitarian room. posters and family pictures adorn the walls. amber paces about in the confined space as she talks with her sister lauren.
amber
well you known him “gotta protect the home front from all threats both foreign and domestic.”
lauren
i wish i could see daddy more often. but this whole thing has my unit seeing so much movement lately.
amber
well daddy keeps talking about his little soldier girl and how much he misses you.
lauren
yeah… well i miss you amber, we don’t get to talk anymore. how is it in… antarctica anyway?
amber
alaska and its beautiful up here but freezing so you’d hate it.
lauren
what i really hate is that you “can’t” talk about what you’re doing way out there.
amber
well you of all people should know about how many secrets the government keeps.
amber
sorry i have an incoming link i gotta take. i’ll call you soon ok.
lauren
yeah, yeah… have fun doing secret government things that you can’t tell anybody about.
if applying for amber we would like applicants to record and send in the following lines. in addition to the lines above for her
1.
im you without the wear and tear, shepard. the doubts, the failures.im the lone wolf you were always meant to be... ... without the emotional baggage holding me back.
2.
i lost my whole family, everything.....
but i butchered those fuckers. my family's killers. that's when i realized.... i am a killer, too. and a good one at that. i slaughtered dozens in iraq, in afghanistan... i'd found my calling.
what happened, happened. to be honest, i found it quite dull. my enemies fell like domino, one after another. not once did i feel threatened. i was adrift... without challenge... without purpose... at times, i even envied my prey. at least they had a cause to die for. and then... i met him. and i knew what i'd been missing. his ideals gave my life meaning. ideals jack. what are yours?
if you would kill for your ideals, then surely you are ready to die for them!
3. the boss
look at this scar. this is proof that i was once a mother. i gave up my body and my child for my country. there is nothing left inside me now. nothing at all. no hatred, not even regret. and yet sometimes at night i can still feel the pain creeping up inside me. slithering through my body, like a snake.
payment: (royalty based)
while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

kismet artists udk fenrir studios anywhere programmers currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job.
requirements:
[list=1]
[*]1 years experience with udk/ modern game engine
[*]knowledge of kismet editor
[*]good communication skills, leadership
[*]knowledge of level design is a plus
[/list]
royalty :
payment: (royalty based)
while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

level designer needed fenrir studios anywhere artists currently we need a few level designers to coordinate modeler efforts and oversee asset placement inside the level. you can find out website below and requirements of the job.
requirements:
[list=1]
[*]1 years experience with udk/ modern game engine
[*]knowledge of material editor
[*]good communication skills, leadership
[*]knowledge of maya/max is a plus
[/list]
royalty :
payment: (royalty based)
while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
to apply

level designer udk fenrir studios anywhere artists currently we need a few level designers to coordinate modeler efforts and oversee asset placement inside the level. you can find out website below and requirements of the job. we use skype for communication as well as facebook secret group to keep in contact and have weekly dev meetings on weekends.
http://www.indiedb.com/games/a-dark-storm-is-coming
adarkstormiscoming.com
http://media.indiedb.com/cache/images/games/1/13/12421/thumb_620x2000/18f2bccb176a10b6ae09daaac2164a94.png
http://media.indiedb.com/cache/images/games/1/13/12421/thumb_620x2000/45682e946a47d7fc856124afd898ba1f.png
requirements:
1 years experience with udk/ modern game engine
knowledge of material editor
good communication skills, leadership
knowledge of maya/max is a plus
royalty :
payment: (royalty based)
while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.

level designer udk needed fenrir studios anywhere artists dark storm
dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive.
amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm.
prop modellers - 2 required.
the dark storm team is currently looking for quality talent in prop modelling. ideal candidates must have prior experience in a modelling package of their choice (baring in mind we're using unreal 3) and must be able to use their initiative to produce professional and efficient meshes with uvs and relevant texture channels.
required skills
experience in a 3d modelling package of your choice - you will need to be able to setup your grid for use in udk. (we currently have members working in 3ds max, maya, blender, z-brush and cinema 4d). this includes low poly and high poly mesh creation & optimisation, unwrapping, smoothing groups as well as working with lightmaps.
experience in modular design - due to the nature of the project, modular assets are highly important to us.
experience in image editing software such as photoshop.
good communication and teamworking skills - candidates may find themselves working with several other artists and designers to produce their models. frequent communication and professionalism is vital and modellers will need to be reliable. we need to know that if we set a task, it gets done.
the ideal person for this job will be able to spare at least 10 hours per week minimum.
additional skills
experience with udk a plus.
experience with team management services such as producteev.
level designer - 1 required.
we are also currently seeking one level designer who will be working on a specific area in dark storm. our workflow pipeline means that you as a level designer will be managing numerous prop modellers and setting them tasks. this means that aside from working in the engine itself, you will also be responsible for: creating asset lists (which define the needed assets and their boundary dimensions); assigning tasks to modellers as well as ensuring tasks are done on time.
required skills
prior experience in udk.
experience in modular systems.
experience using the udk material editor.
a solid understanding of mesh topology requirements (since you will be managing prop modelers).
experience with importing assets into udk including an understanding of packages and grouping.
communication and teamwork is an absolute must. as a level designer you should be available everyday and inputting around 20 hours per week.
additional skills
experience with asset lists a plus.
experience with modelling and image editing software a plus.
experience with team management services such as producteev.
experience with unreal cascade.
note - we have scripters who will be dealing with kismet and matinee but experience here is also a plus.
as a part of fenrir studios, you will need to attend a meeting based on your position. prop modeller and level designer meetings take place every sunday 9pm gmt, however you will need to be active throughout the week and should be in contact as much as possible.
website:
dark storm official site
indiedb
greenlight
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

maya animator needed fenrir studios anywhere artists concept artist/promo artist
we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive.
requirements for animation position:
able to communicate fluently in english (vocal and written)
should work comfortably in a team and maintain a respectful attitude
should clearly understand and apply the fundementals of animation
experience with cutscenes and/or animation cycles.
some experience using udk.
experience using maya.
animation diploma / ba or higher.
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

rigging/skinning artist fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections.
in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive.
to apply, you must:
- have good animation skills in maya
- understand ik and fk plus rigging and creating rigs from scratch
- understanding of skinning
- time to dedicate to the project
- a showreel/portfolio of work
- experience rigging and animating bipedal characters and weapons
- technical understanding of animations and their use for player feedback
- experience with view models for a fps a big plus
- experience with unreal and the ability to import animations and set up animation trees a plus!
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

sound engineers / composers / audio lead fenrir studios anywhere audio/music game summary:
in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is.
job summary:
the dark storm team is currently looking for quality talent in the following avenues of sound engineer/composer. it is a lead position for audio on the dark storm project.
requirements:
*working knowledge of the udk audio pipeline and the ability to implement music/sfx
*ability to be creative and work with the leads of each department(animation,programming etc)
*flexibly in revisions
*coordinating with the vo director
*above all else willing to try new things and learn
payment:
payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent or forfeit it in some cases

writer fenrir studios anywhere artists in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is.
hey im the team leader from dark storm and well we’re quite needing a writer that has the time to cleanup our script with artists in different division(animation & level designers) and be quite active.
the project is royalty based and you can find some articles and our sites below if your interested feel free to contact me at the email below.
royalty based – when the game is released you sign a nda and royalty contract that agrees upon a set amount monthly of revenue.
http://www.adarkstormiscoming.com/
http://www.indiedb.com/games/a-dark-storm-is-coming