Posts Tagged Plasma Sky

One year after another, everyone always gets consumed with the latest and greatest games. People are usually focused on what’s next, and that was the case for me as well in most situations. However, after not giving much appreciation to shmups on iOS, my mind was changed after reviewing Danmaku Unlimited 2 earlier this year. All of a sudden I didn’t mind the idea of using my finger to play shmups rather than my previously preferred method of a console controller. This year, being focused on the present also reminded me of previously-released games and making a journey into familiar addictions; but this time on iOS.

One of the best things about shooters is that they usually come with a good scoring system for the leaderboards. I love shooters, so I am greatly addicted to high score runs and placing myself near the top of the rankings. So naturally with my new found love for shooters on iOS came an even bigger addiction to placing as high of a score as possible on Game Center leaderboards. All of a sudden I wasn’t just reviewing games like Danmaku Unlimited 2, Plasma Sky, and Liberation Maiden; I was learning to master them by earning a respectable placement on the leaderboards and then sharing that with friends.

Plasma-Sky is a top-down shooter with vibrant visuals and smooth gameplay and features 80 waves worth of levels with two different modes to compete in, Conquest and Hardcore. Conquest is the regular mode that provides players with health benefits and continues whereas Hardcore is, of course, a mode where one mistake and it’s game over. Both modes are perfectly fitting for this style of arcade shooter and will have players interested in both as they make their way through the game and up the leaderboards.

One wave at a time is the process of Plasma-Sky and each level features a good mix of enemies. Players will face enemies that are troublesome only because of their movements and the different angles that they come in from. Also, players will witness enemies armed with bullets and lasers, both providing unique shot patterns that must be avoided. Also, while blasting through space, players must watch out for incoming asteroids mixed in with gun turrets and must certainly be aware of the slithering snakes as they provide unique movements along with bullets of their own. There are plenty of more surprises along the journey with different enemy forces, patterns and even major boss battles to engage in.

Plasma-Sky is a progressive arcade game that is meant to be played numerous times for both learning purposes and high scores. On many occasions, players will reach a level for the first time and meet a boss or experience a new enemy pattern that will throw them through a loop and probably kill them multiple times before they learn their secrets. The game is difficult while learning every stage, but players will be able to discover all the secrets quickly while using continues in Conquest mode. Afterwards, they’ll be able to put forward a full-fledged attack on the leaderboards without having to deal with any surprises.

Players will beat Conquest mode in about 30 minutes of time. However, because of the game’s addictive nature, players will want to replay it multiple times, even if only for another play-through and not because they are motivated by the leaderboards. It’s a great joy to blast through each level while also shooting down special ships full of power-ups that give players wide-angle shots, lasers and a wing-man that can also have their shot upgraded. There is even a spike shield that players can use to ram enemy ships. That type of power-up will always be fun! Additionally, players will also need to collect dropped items from destroyed enemies to increase their shot power, something that decreases in time.

Plasma-Sky has a great balance in gameplay and a rewarding scoring system, especially for those who don’t take hits while playing conquest mode. The multiplier is simple and only takes time to increase but will reset when damage is taken. After the initial play-through and high score runs, I’m not sure how often players will come back to this game, but it’s absolutely worth experiencing at least once.

Carter talks to NoodleCake Games and musician Whitaker Trebella about their work on Super Stickman Golf 2, including the musician asking the programmers about elements of the game, and the programmers learning something about how the music for their game was created.

Carter and John Dunbar talk about his new game Plasma Sky, along with discussing how this side effort fits in with his day job at Runic Games, known for Torchlight.

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