deqer wrote on Feb 27, 2013, 12:12:How do we stop this new generation of dumb ass kids and parents from supporting this shit? How do we stop kids/parents from sinking money into this type of shit?

Anyone? Anyone know how?

We can't. The mongoloids outnumber us, they have money, and they want to play games too. Someone will gladly take their money in exchange for a game that I probably couldn't be paid to play. All you can do is support the games you actually enjoy to ensure that there are alternatives to video game barbarism; because the very existence of something terrible like Call of Duty will not prevent games like FTL from being made.

Creston wrote on Feb 27, 2013, 10:52:BF3 and ME3 helped them register a ton of people, but few of those people use Origin for anything else. I 'use' it because I have to use it to run ME3. Other than that, it serves no purposes, same as that retarded Ubi thing. They will never overtake Steam. EA isn't willing to do what is necessary to overtake Steam. Plus, let's be honest, if they ever looked like serious competition, Valve/Steam can easily outspend them if necessary. Steam will never just sit still while someone else tries to take over the #1 spot.

Creston

I'd agree that Origin will never really compete with Steam. The goodwill Valve has and the great exposure they offer indie games are something I can't see EA ever matching. They clearly have no interest in a "price war". I believe Amazon is the only one who could overtake Steam, since they are larger, didn't just enter into this with a copycat product, and aren't hated by large amounts of the gaming population either.

HorrorScope wrote on Feb 27, 2013, 11:02:I like the game. But man Anet lost all good will they built up with me during GW1. To me it's like it's not even the same company anymore. They were bought once by NCSoft and their biggest shareholder is Nexon. It just doesn't feel right, the direction they took, to me they turned their backs on their own words too many time already. I cannot trust anything they say on their site, too much is just wrong as if they are clueless.

Can you give a few examples? I have always looked at Anet as perhaps the only sane part of that whole NCSoft family tree. Is there some specific situations you are referring to that I am (probably) oblivious of?

Many things in their manifesto (which I'm positive they'll never do again) have been broken.

#1 is horizontal loot progression promise and now we have vertical. And on top of that calendar controlled vertical with the laurels. Then they just added a gob of ectos to get your ascended earnings in addition to calendar controlled laurels. All from a customer that swore to hell and back that this game will not be vertical and not be a grind. There is a fair argument it' one of the grindiest now.

Diminishing Returns. Does any other mmo even have such a thing? And if you do have it on you because you are working an area too much, why not an alert us if we are hitting it? It leaves you wondering... Am I being penalized now? Because loot is crazy stingy in this game.

Things like Fractals were introduced and the only place to get ascended items for months. Which meant a lot of people stopped open world venturing and all became stuck in an instance now going for the best items. Completely against their vision for GW2. Instance Wars 2!

Nov 15. All bosses REALLY will drop loot now... They didn't, not even close. They were called on it and wouldn't quickly fix it, nor even acknowledge. We'll have to see if yesterdays patch fixed that. We had a laugh when we read that as a group.

Open World vs Dungeon difficulty, can something vary more than that. One is brain dead easy, the other is we take all the baddies in the open world and multiply their HP's x25... So unfun, it's punishing. Very few %'wise can run dungeons at level. Most get their level 80's and then run lower leveled dungeons. Whoever deigned/balance these should be pink slipped.

Culling, the more they change it the more you want the original code.

WvWvW, is anything ever going to happen with it?

Accumulating Jan/Feb and now Marches... They are supposed to equal the size of other games expansions. March is going to have to be a killer to live up to that whopper. I'm sure it will fizzle enough.

I hope that is enough to start with.

The thing is I do like it, but it's sloppy, seemingly unorganized which was everything GW1 wasn't to me. That was tight from day 1.

Yeah, all that and more. Coming from GW1, I was fairly disappointed with GW2 from day one. But I gutted it out, until it became obvious they were going to go with vertical progression on gear. I can forgive a lot of mistakes, but not that.

I quit and uninstalled.

I'm in the same boat. GW was successful because the intentional lack of leveling and treasure hunting meant the world could grow horizontally and wouldn't be filled with useless content. Never any embarrassing PVE ghost towns and PVP was actually fun and accessible for people with jobs.

As soon as I read they were going to raise the level cap to 80 for GW2 I realized they didn't understand their own success. I expected Funcom to screw up a horizontal world with The Secret World, but I'm surprised and disappointed that Arenanet did the same with their own sequel.

I really enjoyed Homeworld 2 and would've liked to see more games in the series, but the RTS genre died and doesn't appear to be coming back.

It makes me nauseous to realize that a portion of the money wasted making terrible WoWclones (TOR!) could've resurrected many old series & genres. Dungeon Keeper, Syndicate, Elite, city building games etc. Hopefully kickstarter/greenlight will continue to take the money and terrible decision making away from the mouth-breathers (EA/Bioware, etc).

including the new graphics engine for 'Anarchy Online' which the team hopes to get onto test servers soon

Hahaha. They've been talking about this since 2009. Dated graphics aren't what was holding it back as much as dated gameplay, so the update wouldn't have done much for increasing the population even if it launched on time.

I can barely remember the last console I owned. There was a playstation buried in my garage the last time I moved and I have dim memories of the nintendo thing after the SNES. The last one I played seriously was probably the 3DO.

I'd really like this to be good since the city building genre has been basically dead for years, but EA + origin + drm mean it's likely to keep me away even if the game is complex enough to be worth playing for more than a week.

It wasn't just the last 2 widely criticized games that were the problem. Bioware has always been bizarrely lauded as some pinnacle of story telling when their games usually have the same characters, and cliches. Especially the melodramatic plot: "You are the chosen one out to save the universe from the ancient evil while having embarrassing romances with poorly written party members along the way." It's consistently terrible. It's not like they're putting the resources they saved by not bothering with a story into gameplay either. Even games like Sine Mora had better writing in the blurbs between bullet hell.

Slashman wrote on Jan 9, 2013, 19:32:I'd like to know why they all use the same stupid price point. When is someone going to get creative and release a $5 or $10 subscription MMO with realistically decent content and some innovation?

I've wondered about that myself. Anarchy Online used to offer a $5 sub option for most of their paid content but nearly everything else just copies the WoW price and refuses to lower it until they're forced into free to play. My guess is that those games were only ever made to be WoWclones so changing the holy $14.95 is anathema to the idiot developers who thought they'd make billions on subscriptions.

Fallout 3 was disappointing. The biggest issues for me were the forgettable characters & cliched writing, being able to easily max all skills instead of having to make character development choices, and the 'stealth' working as a combat god mode like Oblivion. I also hated how DC was designed as dozens of little areas hemmed in by rubble that you can't climb over or clear.

New Vegas wasn't perfect but it actually felt like a Fallout game by comparison.