Fluids

Inside a Dopnet
Flip object
– sprites to particles
– particle radius something to do with compression or oozing
– grid scale, for voxel grid
Flip solver
– has no surface tension, if you want to do that you need to attract particles together in some way
-turn off reseeding, can make things uncontrollable.
-vorticity makes interesting things
-velocity smoothing gets rid of high frequency movements
Pop force – gravity
Ground plane- merge after flip solver
-must be leftmost