A small project to learn some new workflows and update my existing. My aim was to model everything from scratch and use no 3rd party 3d assets – the greatest difficulty (and learning experience) was creating my own vegetation using GrowFX. The project is ongoing as work has me...

Jumping into Unreal Engine and trying to get my 2nd year proposal explorable in real time. Blocking in at the moment then the details, materials and environment. Hopefully this will lead to a third year exhibition with a fully interactive presentation.

Into my final year and my first brief. The unit I am in this year is focusing on narrative and time in terms of presentation and so as a quick warm up we had a brief set with a cinematic outcome. I had to choose a painting by revered...

Two weeks off for Easter and a mountain of work to be done… Time to fire up 3ds Max and whip out a quick personal project! Whilst researching for my uni project I found a small cabin project in the States which inspired me to explore adding narrative, deterioration...

A few renders through the later iterations. Using 3d to design the interior and see in real time how the space can be used was essential to my design work. My tutors finally accepted this process towards the end of the year!

A small mini brief was set in order to explore unique habitation concepts. I chose Archigram’s Gasket House and visualised the interior spaces as well as how it would sit on my actual site in Stockholm. The renders were not required but any excuse to jump into 3ds Max!