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No Man’s Sky Updated Again; Here Are The Patch Notes – GameSpot

With a launch of the Atlas Rises update a week and a half ago, No Man’s Sky is a dramatically opposite diversion than it was during release. But with such a outrageous renovate comes an collection of bugs and issues that need to be fixed. Today, developer Hello Games expelled a patch on PS4 and PC that serves to residence some of those problems.

The refurbish includes a series of quality-of-life improvements, including softened binocular scanning, tweaked audio cues, and fixes for grave and alighting icons. It also facilities some tiny changes to a game’s procedural era algorithms, such as preventing trees from spawning so that they shave by buildings.

This is a third patch given Atlas Rises was released; Hello Games appears to be regulating a diversion during a most faster intonation now. You can see a full patch records during a bottom of this article.

Atlas Rises dramatically altered a structure, appearance, and calm of No Man’s Sky. Among many other things, it combined a new story, portals, softened visuals, and a simple form of multiplayer. You can review about everything that Atlas Rises includes here.

Patch 1.33 Notes:

Fixed emanate where actor bases were given a name “Unknown Base” rather than a generated name

Fixed S-class ships carrying improper pricing and numbers of slots

Added rockets to starting boat in artistic default save game

Added new idol for solo problem AI ships

Fixed Albumen Pearl plants regulating a wrong name on their communication labels

Fixed a alighting pen being manifest in some warrior cockpits

Fixed texturing emanate seen with some combinations of AMD GPU and drivers

Added and softened audio during a finale of a Atlas path

Added and softened audio for turf editing

Improved audio for missions

Improvement to car boost timings

Made pen for singular graves stay adult for a same time as other intent markers