This program can extract resources from any version from 2.5.0-> 2.8.5.

So if you want any of these things ripped from the game:

TexturesSounds3D ModelsPlayer ModelsFull Maps

New in this version besides much increased performance when converting encrypted packages is that the Full map export now is fully functional.

At first startup, the program will ask what folder you have installed AA.

Then do your selection, and hit "Load and Export all Packages", wait until the "Export Done" is shown(This can take some time)(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2m4auly.png&hash=e7c6edd1b9164be2f516f78312e752f4)When it' done you'll have gigabytes of game resources to play with.

When importing the map into 3DS MAX use these settings:(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fx54cn.png&hash=277b8e877e3debe5193eb90cb5c1eade)After Import a map into 3DS MAX, run the maxscript with the same name as the Map to import light and Terrain-Textures, plus fixes some issues with the textures.

If you want to import Playermodels into 3DS Max, use the maxscript called RSK(SkeletalMesh)Importer.v2 that is included in the zip file.

For the new version I've added support for SpriteEmitters and Trimming the terrain.I'm also working on extracting the MeshAnimations. I've been able to collect all the data needed and are just looking for the correct output fileformat. At this moment it looks like it will be *.bvh(Character Studio Morion Capture files).I've added Extracting AGP_Viewports as Cameras.AARE will now run out of the box without the need of a workaround in WINE.

Any more suggestion on what more to include?

This is the interface of the current build's(v3.3) I'm working with.(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F2iles7o.png&hash=49f209f67233df0fd9ed23f33f827fb1)

Automatically installed AA2.5 with Assist in Appdata/Roaming/blabla folderDownloaded AARE3.3, extracted, exectuted, setted up .ini with path ahead, but nothing, i got this error:

Run-time error '75':Path/File access error

I tried to copy the AA files in C:\armyops directly and point there the ini, no luck, same error.Tried to set it up to run as admin too..

As you said me, you haven't a lot of times for this kind of stuff, so I ask :Is there a "repository" where I can find the maps and staticmeshes in 3ds/max format? Are the "already extracted" data somewhere I can download?

Automatically installed AA2.5 with Assist in Appdata/Roaming/blabla folderDownloaded AARE3.3, extracted, exectuted, setted up .ini with path ahead, but nothing, i got this error:

Run-time error '75':Path/File access error

I tried to copy the AA files in C:\armyops directly and point there the ini, no luck, same error.Tried to set it up to run as admin too..

As you said me, you haven't a lot of times for this kind of stuff, so I ask :Is there a "repository" where I can find the maps and staticmeshes in 3ds/max format? Are the "already extracted" data somewhere I can download?

Unzip AARE.zip on the desktop, and run it from there.I only had one issue with M_AA3_Pack.usx, where I got error 9, subscript out of range.Since I was working on a copy of the Assist files, I deleted M_AA3_Pack.usx.But other than that it worked as it should. Only drawback is that the export of the AA3 maps will be missing all the object that is in M_AA3_Pack.usx.

if you are getting Path/File access error, it almost sounds like you have AA running, or something else that locks the files, try to copy the files to the desktop, or somewhere else where the current logged in user has full access

Its the same settings from the picture you posted on page 1Ive allready sucessfully extracted, im just trying to import Bridge.obj from the Maps folder

That was why I asked what object.The setting posted are for single object import.

Map imports are different settingsThese are the settings I just used to import the map:(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F6i8tpx.png&hash=8189aa8d9cbd21e621414733c3c1c6e8)

If you are having issues it might be the 3DS MAX version, I use 2010 and don't guarantee the import to work in more recent versions

As I mentioned, I was not finished when I stopped developing.The MAX importer is not perfect, there is something wrong with the Pelvis Anim.

But here is the MaxScript I was developing: You'll have to edit and change Filename(Mesh) and FilenameAnim (Anim) paths to match your setuphttps://dl.dropboxusercontent.com/u/62876385/MeshAnimImported.ms