Wednesday, April 25, 2012

20th session

Well, we very nearly died that session. I spotted a cave that turned out to be an ancient tomb or curse barrow or something. We entered and where promptly attacked by undead guardians who wanted our heads. Despite being repeatedly beaten like red headed stepchildren we did manage to prevail despite multiple beatings by our adversaries. The treasure taken was modest and includes a broken magical sword.

Moving to room 'Kingmaker AP'..

(764) DM (enter): 17:57

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(764) DM: The crack appears to lead into a larger cave. It is dark inside.

(764) DM: The crack is about 7' tall.

** (773) Sir Jeremiah chuckles **

(763) Baron Cairne: I cast protection from evil on Segrid.

(764) DM: Is most of the map fogged on your screens?

** (765) Ser Segrid dismounts,
readying his shield and sword as he approaches the crack. He drops a
small stone, which begins circling his head, emiting a light (ioun
torch) **

(773) Sir Jeremiah: (( yep ))

(765) Ser Segrid: nope

(765) Ser Segrid: just the last chamber

(770) Lady Andraste: "Alright,
let us tether our horses somewhere secure," she says, leading all their
horses by the reins and tying them somewhere secure before following
them, drawing her bow

(765) Ser Segrid: now it is

(764) DM: how about now?

(764) DM: ok

(764) DM: The walls of this octagonal chamber are decorated with crude
mosaics of simple village life: hunting, fishing, and farming.
A thick carpet of guano covers the floor--it's crawling with
insects, and the sharp tang of ammonia hangs in the air. A
cobweb-filled tunnel to the east leads deeper underground.

(770) Lady Andraste: "Spiders, why did it have to be spiders..."

(764) DM: Just above your head, hanging from the ceiling, are hundreds of bats...

(764) DM: The sound of fluttering bats' wings begins to fill the air as the bats begin to fly out of the cavern.

(763) Baron Cairne: (I cover my hair and duck)

(764) DM: Cairne exits the entry chamber just in time to avoid the flurry of bats!

(765) Ser Segrid: (You have a duck? :P ))

(770) Lady Andraste: (The duck is very important)

(764) DM: Four tunnels exit this circular chamber in the cardinal directions.
Four large monstrous faces, carved from stone, leer and
grimace from each of the walls between the tunnel entrances.
A skeleton sprawls facedown in the middle of the room.

(764) DM: First targets Segrid, second targets Andraste, third targets Cairne, and the fouth targets Jeremiah.

(765) Ser Segrid: Fort [1d20+5] => [20,5] = (25)

(773) Sir Jeremiah: Fortitude (CON): [1d20+4+1] => [19,4,1] = (24)

(764) DM: If you make your save you are Fatigued.

(764) DM: If you fail, you are exhausted.

(770) Lady Andraste: (Second one misses me luckily)

(764) DM: You are fatigued or exhausted for 5 minutes.

(763) Baron Cairne: A
fatigued character can neither run nor charge and takes a –2 penalty to
Strength and Dexterity. Doing anything that would normally cause
fatigue causes the fatigued character to become exhausted. After 8 hours
of complete rest, fatigued characters are no longer fatigued.

(770) Lady Andraste: "Are you all alright?" she says, looking at everyone, being the only one who dodged properly.

(763) Baron Cairne: An
exhausted character moves at half speed, cannot run or charge, and
takes a –6 penalty to Strength and Dexterity. After 1 hour of complete
rest, an exhausted character becomes fatigued. A fatigued character
becomes exhausted by doing something else that would normally cause
fatigue.

** (770) Lady Andraste brings
up a hand, which glows faintly with healing energies, "I can expend
some of energy to make you all...less tired. Or we could rest for a bit
before continuing." **

(764) DM: Also, as Cairne entered the center of the chamber, a cone of flame shoots out of the SE face.

(764) DM: Andraste and Segrid are within the cone.

(763) Baron Cairne: Ref [1d20+1] => [7,1] = (8)

(764) DM: [2d4] => [2,4] = (6)

(770) Lady Andraste: [1d20+6] => [8,6] = (14)

(765) Ser Segrid: "Nothing says these traps won't reset, and I don't think we have the skills necessary to prevent them from going off. "

** (770) Lady Andraste dodges the worst of the fire, but still comes out a bit singed*takes 3 damage* **

(773) Sir Jeremiah: "I'm good, mist took it out of me though

(765) Ser Segrid: [1d20+7] => [20,7] = (27)

(764) DM: With
that thought, you hear soft clacking sounds coming from both the north
and south, like something round and hollow tapping the floor...

(764) DM: roll initiative

(773) Sir Jeremiah: Initiative: [1d20+2] => [2,2] = (4)

(765) Ser Segrid: [1d20+5] => [6,5] = (11)

(770) Lady Andraste: [1d20+3] => [13,3] = (16) Initiative

(765) Ser Segrid: (20s couldn't last forever)

** (777) Carden is surprised by the traps being set off. He looks around "I can aid in healing if need." Init [1d20+4] => [6,4] = (10) **

(770) Lady Andraste: (btw Andraste has Darkvision of 60 feet, so she can peeer pretty fair down the tunnel.

(764) DM: Initiative [1d20+6] => [4,6] = (10)

(764) DM: Initiative [1d20+6] => [7,6] = (13)

(765) Ser Segrid: And I have my Ioun torch which sheds some light as well

(763) Baron Cairne: Channel Energy [1d6] => [4] = (4)

(763) Baron Cairne: Initiative [1d20+4] => [13,4] = (17)

** (777) Carden 's bow is a light source as well **

(763) Baron Cairne: Its plenty bright down here, only a human would have visibility troubles.

(764) DM: While
you were dealing with the trap damage, four skeletal warriors clamber
into the chamber, two from the north, and two from the south...

** (770) Lady Andraste runs
up, ignoring the threats next to her in favor of the lonely warrior.
moving towards the Grease and firing a single a pair of arrows at the
warrior once more! [1d20+10] => [3,10] = (13) [1d20+10] => [2,10] = (12) **

(763) Baron Cairne: Anyone
in the effect's area when the spell is cast must make a Reflex save. If
this save succeeds, the creature is inside the web but is otherwise
unaffected. If the save fails, the creature gains the grappled
condition, but can break free by making a combat maneuver check or
Escape Artist check as a standard action against the DC of this spell.
The entire area of the web is considered difficult terrain. Anyone
moving through the webs must make a combat maneuver check or Escape
Artist check as part of their move action, with a DC equal to the
spell's DC. Creatures that fail lose their movement and become grappled
in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it
provides cover. If you have at least 20 feet of web between you, it
provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash
them away as easily as a hand brushes away cobwebs. Any fire can set the
webs alight and burn away one 5-foot square in 1 round. All creatures
within flaming webs take 2d4 points of fire damage from the flames.

(765) Ser Segrid: ((haven't seen his reflex save to see)

(764) DM: Is that blue line a line of web sheeting, or is the whole back of the room filled with webs?

(764) DM: You run the skeleton through with your blade, but it is not damaged.

(764) DM: Start of round 3

(764) DM: Andraste's turn

(765) Ser Segrid: (smite his prone ass!)

** (770) Lady Andraste draws
her longsword with her free hand, leaving her other hand on her bow and
bringing the Divine Empowered Weapon crashing on the warrior's meaty
head! [1d20+9] => [10,9] = (19)! Should have -4 AC for this attack for being prone. **

(770) Lady Andraste: (Argh!)

(764) DM: Carden's turn

** (777) Carden takes a step back and calls forth the judgement of justice against the evil as pulls out an arrow; aiming and then firing at the evil( [1d20+10] => [10,10] = (20) dmg [1d8+5] => [4,5] = (9)) **

(765) Ser Segrid: prone:
Prone: The character is lying on the ground. A prone attacker has a –4
penalty on melee attack rolls and cannot use a ranged weapon (except for
a crossbow). A prone defender gains a +4 bonus to Armor Class against
ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

(764) DM: (give him one good channel and he's a goner)

(763) Baron Cairne: channel energy 2d6 [dc 15] => dc 15

(763) Baron Cairne: [2d6[

(763) Baron Cairne: [2d6] => [4,5] = (9)

(765) Ser Segrid: heh heh try that again

(764) DM: (I should give you all a break since this was the 6-player version of the encounter)

(764) DM: At first the wretched creature laughs at you, but then its eyes glow a bright yellow as its head explodes!

(763) Baron Cairne: Oooh, youi prepare the game on the hard setting.

(777) Carden: (hehe always prepare for us to be under full strength :) )