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I made a new UI widget that I think it looks pretty cool so I figured I'd drop a little gif. https://i.imgur.com/6SjFPG6.gif It's a pretty simple real-time graph but it's fun to watch. Especially in person where it's buttery smooth. It's showing frame time on my laptop with a populated system in the...

Hey guys. It's been quiet for a bit so I wanted to pop on with a small update. I don't want to spoil any goodies that may appear in the real update, but we are continuing to make really awesome progress. I spent a few more days fleshing out the debug UI. I added automatic layout capabilities, scroll...

Couldn't help myself. I needed to make an update video! So here it is, based on your post here Adam: https://youtu.be/tlAJXgKQ1Kk Oh man, my words have been immortalized in video. That's new. Cool. Also, I couldn't help but notice you mispronounced GIF. It's ok, it was a mini update so I'm sure it ...

Guys! Gals! Hey. I'm just popping on to check in with a super ultra tiny mini update. Things are starting to move fast . Lil'T is alive and kicking. And producing pixels. Actual pixels ! (Seriously, I've spent so much time staring at text books and data dumps these last three months I almost forgot ...

It's Josh's Limit Theory through and through. I don't think the vision has changed at all due to my presence. My primary job, from my point of view, is to remove as many of the technical and structural tasks from Josh's brain as possible. The goal is to get to a point where Josh is able to power thr...

I'm new here, so I'm not fully acquainted with the history and the community norms, but I to have say: as both a player and a developer I disagree with the sentiment that updates must be on a perfectly timed schedule or that the developer is screwing up by letting them slip. At the end of the day we...

I prefer textbooks myself. I tend to grab one on a subject and just go cover to cover, supplementing it with blogs and whitepapers I find from general internet searches as necessary. I'm not super up-to-date on the best resources, but we have Realtime Collision Detection and Game Physics Engine Deve...

Oh, I meant more like, as a novice, where do I start reading to learn about things like that in general? What are the subjects to learn? By "things like that" do you mean things like surface extraction or just things that are difficult/cool? So are we talking better meshes as in < ... > Silverware ...

This link has a list of some of the most common techniques with links to the original papers. Once you know the names you can search for other related resources fairly easily. There's probably far more information available on Marching Cubes than anything else, most of it being fairly accessible. I...

What would be interesting is to show procedural content generation as part of an artists workflow to speed up certain tasks. (example is terrain generation and autoplacement in leveldesign) to create more content with less work, without totally relying on everything beeing procedurally generated. A...

At some point I'll start contributing to the dev logs. I probably should have written about the BSP/collision detection, that was a lot of fun and I'm pretty happy with where it went. Plus it makes for some cool GIFs. My main test case for that is now known as the 'radioactive luffa'. I'm currently ...