A new patch is now automatically available in the Windows edition of Crysis 3, updating the first-person shooter sequel to version 1.1. MP1st (via VG247) offers notes on this patch, which is coming soon to the console editions, as well as word on a smaller "Data Patch B" that's already live for all platforms. Here's word on what these patches do:

Patch 1.1

Fix for users getting stuck in the Pinger

Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam

Fix for crosshair becoming invisible after certain actions

Fixes for squads joining and disconnecting from servers

Fix for players being unable to fire or reload occasionally

Fix for users occasionally being able to hear VTOL damage siren constantly

Weapons retrieved from the ground now have the correct attachments

Fix for players getting stuck if ripping HMG off VTOL during destruction

Fix for being unable to detonate C4 after host migration on consoles

Fix for game not ending correctly if last opponent triggers a host migration

Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades

Fix for relay in CTR becoming stuck if picking up relay during shotgun reload

Well I haven't played the later Alien parts, he said there is nearly no feedback as to what constitutes a good hit or not. Especially in a level that's dark (Guess there is such a level?) He said there was no way to tell whether you even hit an enemy. Unless you used the bow.. and once the aliens appear that was my impression as well. You could empty an entire mag at them with no clear hit or damage feedback. Aiming at the head in high grass was also not really possible

From what I saw in the first 3 hours (including that completely terrible tower and I think something with aliens in high grass and that distortion device.) These sections were imo the worst of any game I ever played. If I could play the game without enemies.. I would It is extremely pretty. By far the prettiest game out there. But as a shooter.. I think it would not be worth to buy it just for that. He played on hardest difficulty by the way. Enemies definitely did not die from 1 hit.

And speaking of AI, the AI is not as bad as i thought it would be. In fact most of the time it handles your fucking up being stealthy extremely well and swift.. usually means reload.