Looks like it's time to clean this thread again. If a post of yours goes missing from this thread, don't ask where it went, because I deleted it for ignoring the warning in the OP.

UPDATE: I just deleted ~90 posts from this thread. Keep your posts on-topic from now on. The note in the opening post explains what that means. Anyone who repeatedly makes off topic posts here may be temporarily banned from the forum.

in this new version with this new model of planetary chemistry will I be able to see information about oceans of icy moons? those submerged oceans equal to that of Europe and Enceladus, information about its composition and etc...

In such a hostile universe it is not necessary be the center to be special, just be alive

I'm confused. This thread's title changed to 0.9.9.0, so I thought 0.9.8.1 had been released. However, the site's download page offers only 0.9.8.0, and the first post of this thread shows the changelog for 0.9.8.1 and not 0.9.9.0.

So, what is the current downloadable version? Does it offer VR support for Oculus?

I'm confused. This thread's title changed to 0.9.9.0, so I thought 0.9.8.1 had been released. However, the site's download page offers only 0.9.8.0, and the first post of this thread shows the changelog for 0.9.8.1 and not 0.9.9.0.

So, what is the current downloadable version? Does it offer VR support for Oculus?

When 0.9.9.0 comes out it will have full VR support for the latest versions of Oculus and Vive

Source of the post in this new version with this new model of planetary chemistry will I be able to see information about oceans of icy moons? those submerged oceans equal to that of Europe and Enceladus, information about its composition and etc...

The new system introduces a separate file for each preset, where, in addition to the actual coloring, the user can specify paths to the textures, the rules for their assignment, scale and other parameters. Textures are now stored as separate files rather than in a single atlas – this simplifies modding (users can easily add new textures). The engine now uses a texture array internally instead of the atlas, which also eliminates some of disadvantages of the atlas (seams on the tile boundaries).