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Verifiable proof of experience shows the person has a mind suited for the project.

The mindset, personality, abilities and skills of applicant aren't represented in CV.

Got to laugh. Do you actually have a job?

I give you that personality and social skills are best found out in an interview but if you don't think a C.V. displays a person's abilities and skill sthen you are living in a dreamworld.

Some interviews might contain some form of test or Q&A to verify a persons knowledge but if you do not use a C.V. as the framework to choose who is suitable and who is not, and for that matter a persons verifyable track record for the position that are apllying for, then you are basically guessing.

I have been contracting for 24 years now and have probably, over the course of my working like, had about 100 interviews and interviewed about 50 people. I am invited (or invite who to interview) by looking at each C.V. and selecting the best candidate for teh job.

How many people have you employed simply because your intuition told you they could do it or did you get a C.V. first and select the best candidate.

Anyway, these guys started the genre and are still powerful names in the industry because of the reputation they have earned and the work they have for all to see.

Come back and talk down their credentials when you have released a few games yourself and have been in the industry for almost 40 years.

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Anyway, these guys started the genre and are still powerful names in the industry because of the reputation they have earned and the work they have for all to see.

Come back and talk down their credentials when you have released a few games yourself and have been in the industry for almost 40 years.

I hate to spoil your point, as most of it is more accurate than not, but recent history with several high profile names, but games and long time devs, would tend to suggest that having a past record of success is not much of an indication of future success. It doesn't necessarily hurt, but the boost from experience can be overstated as well.

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Yes, the drawing board and water based promises but you do not seem to make a difference between those and actual released game...

Of course I do, but the fact is we cannot judge Star Citizen by actual gameplay yet, because there is none. Therefore the only thing we can do is to compare their design plan vs. an actual released game. Yes, it's an unfair comparison, since we cannot know which features will make it into the finished game and which won't.

Good job of dismissing the rest of my post with just that. It seems you are not really interested in discussing, but instead try to wave everything off with generalizations and negative assumptions. Fine.

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time for EvE to bring in some avatar based gameplay, walking in stations,...

Otherwise SC and Elite will drain a good part of the playerbase

Will never happen now. The captain's quarters was the first step on a long road to a truly immersive experience; unfortunately the perpetually myopic playerbase (and CCP's misguided attempt at a cash shop) built a wall right across the planned construction site. They're happy with their 'click orbit and pew pew pew' spaceship game, CCP's vision and all others be damned.

Sadly, looks like Elite: Dangerous won't reach its funding goal. Ah well, at least there's Star Citizen to look forward to in a few years.

The problem with the walking around in EVE is that it would essentially have to be developed as a separate game unto itself, and that would inevitably drain resources away from the space side of the game, which is what people are concerned about. CCP simply doesn't have the resources right now to pull it off wihout harming their existing product, and they've been wise enough to realize this. I for one would enjoy some avatar based gameplay, but until they can make it happen in a way that doesn't hurt the existing game, I'd rather it stay shelved.

Gamers are always "concerned" by something they don´t even have a clue about.

CCP has a solid, steady income from a huge player base, I don´t see ANY reason why they couldn´t do the avatar based gameplay Star Citizen and Elite will be doing with some Kickstarter funds.

Heck CCP had time to create Dust 514 which is a whole avatar based game, don´t tell me they can´t add generic space stations to walk around in EvE and have FPS elements, see your cargo loading on your ship, walk around your ship etc.

My guess is atm they invest more money into Dust and WoD, therefore less money is invested into EvE anyway. Talking about "draining resources"...

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Dust and WiS are not directly comparable. Dust is based on an off-the-shelf game engine (UT3). WiS is based on CCP's own in-house Carbon engine, and does (or was supposed to do) lots of things that UT3 doesn't.

It's not speculation to say that CCP would be over-reaching to develop WiS properly at this time, because that's exactly what happened in 2011, when they had to lay off 20% of their staff. They're already fully committed to Dust, and long term they're committed to WoD; they don't have the resources to develop what would effectively be a 3rd new game - which is what WiS done properly would be.

CCP might come back to WiS, but if they do, it won't be until after Dust is launched and running, and the WoD project is back up to full speed.

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CCP has a solid, steady income from a huge player base, I don´t see ANY reason why they couldn´t do the avatar based gameplay Star Citizen and Elite will be doing with some Kickstarter funds.

Heck CCP had time to create Dust 514 which is a whole avatar based game, don´t tell me they can´t add generic space stations to walk around in EvE and have FPS elements, see your cargo loading on your ship, walk around your ship etc.

My guess is atm they invest more money into Dust and WoD, therefore less money is invested into EvE anyway. Talking about "draining resources"...

CCP pretty much proved that they couldn't do this, they neglected the core game for nearly two years and abandoned a whole series of previous expansions one after the other to work in Incarna.

All they had to show for it, all they managed to create was one single dreary room with a bugged and badly optimized engine that could not support more than one player at a time. Oh and they made some trousers and monocles too. It only succeeded in losing people their jobs and disenfranchising a significant portion of the player base.

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It isn't unfair, it is the only way to judge development effort - whether design goals were met and how proposed ideas were implemented.

All you can do is discuss proposed ideas, which isn't much but only thing you have.

I think I was doing just that. Comparing the design of SC and Elite to EVE. In design viewpoint, both of them appear to offer more and better than EVE, minus the null sov stuff. Now I do realize at launch both games will certainly have less content than EVE has, but if their core is solid and FUN (and let's be honest, playing EVE isn't very FUN in many places, even if it is strangely addictive) and they show competency to deliver a working product, pieces can be added post-launch to develop into a game EVE can only dream of being.

Don't get me wrong, EVE is a brilliant game and it is the best current sandbox MMO, period. Unfortunately the foundation of EVE is old and it's starting to show. Also CCP seems to lack balls to add anything new to their game after the Incarna debacle. If at best they will keep fixing their game instead of actually building more stuff into it, the new contenders will eventually catch up and roll past it.

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CCP has a solid, steady income from a huge player base, I don´t see ANY reason why they couldn´t do the avatar based gameplay Star Citizen and Elite will be doing with some Kickstarter funds.

Heck CCP had time to create Dust 514 which is a whole avatar based game, don´t tell me they can´t add generic space stations to walk around in EvE and have FPS elements, see your cargo loading on your ship, walk around your ship etc.

My guess is atm they invest more money into Dust and WoD, therefore less money is invested into EvE anyway. Talking about "draining resources"...

CCP pretty much proved that they couldn't do this, they neglected the core game for nearly two years and abandoned a whole series of previous expansions one after the other to work in Incarna.

All they had to show for it, all they managed to create was one single dreary room with a bugged and badly optimized engine that could not support more than one player at a time. Oh and they made some trousers and monocles too. It only succeeded in losing people their jobs and disenfranchising a significant portion of the player base.

I think you mean "disenchanting". None of the player base were "disenfranchised" by Incarna.

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It isn't unfair, it is the only way to judge development effort - whether design goals were met and how proposed ideas were implemented.

All you can do is discuss proposed ideas, which isn't much but only thing you have.

I think I was doing just that. Comparing the design of SC and Elite to EVE. In design viewpoint, both of them appear to offer more and better than EVE, minus the null sov stuff. Now I do realize at launch both games will certainly have less content than EVE has, but if their core is solid and FUN (and let's be honest, playing EVE isn't very FUN in many places, even if it is strangely addictive) and they show competency to deliver a working product, pieces can be added post-launch to develop into a game EVE can only dream of being.

Don't get me wrong, EVE is a brilliant game and it is the best current sandbox MMO, period. Unfortunately the foundation of EVE is old and it's starting to show. Also CCP seems to lack balls to add anything new to their game after the Incarna debacle. If at best they will keep fixing their game instead of actually building more stuff into it, the new contenders will eventually catch up and roll past it.

CCP Unifex (Lead producer for EVE) has stated that it's time to start adding new content to EVE again. Both in interviews and to the CSM. But he's been pretty clear that it will be new spaceships content.

EDIT: I'm very happy with the 3 expansion cycles that CCP have devoted to fixing stuff. As a piece of software, EVE is in a massively better state than it was 18 months ago. CCP have done an incredible amount of ~iteration~ and polish work and it really shows. But I agree that it's time to start adding new content (which means new things to do, not just new things to kill like in most MMOs) again. The bounty hunting rework in Retribution was welcome to me because it combined both - bounty hunting was so broken that it might as well not have been in the game. Now bounties are incredibly popular. So effectively we have a new thing to do.

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Originally posted by Malcanis

CCP Unifex (Lead producer for EVE) has stated that it's time to start adding new content to EVE again. Both in interviews and to the CSM. But he's been pretty clear that it will be new spaceships content.

EDIT: I'm very happy with the 3 expansion cycles that CCP have devoted to fixing stuff. As a piece of software, EVE is in a massively better state than it was 18 months ago. CCP have done an incredible amount of ~iteration~ and polish work and it really shows. But I agree that it's time to start adding new content (which means new things to do, not just new things to kill like in most MMOs) again. The bounty hunting rework in Retribution was welcome to me because it combined both - bounty hunting was so broken that it might as well not have been in the game. Now bounties are incredibly popular. So effectively we have a new thing to do.

I guess we'll see what the next cycle brings in 4-5 months...

I'm glad. It's exactly what EVE needs. Let's see what they can come up with. Personally I'm hoping stuff exactly like the bounty system - meaning tools that the players can use to keep themselves entertained. NOT stuff like Incursion, which is basically themepark raiding done EVE style.

Even if I'm not a nullsec dweller, I think those guys could use a ton of new toys to play with. Hopefully some of them would enjoy that enough to stop gate camping 24/7 just out of pure boredom.