UncommonShip Shield shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their default fifth modifier, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:

Increases Maximum Shield Capacity by 10%Increases Shield Regeneration by 10%This is the default Epic modifier for Shields.The others must be obtained by re-engineering your Shield.

[ResA]

Reduces Phaser, Polaron and Tetryon damage to Shields by 15%

Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResA]x2.

[ResB]

Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%

Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResB]x2.

[ResAll]

Reduces All Energy Damage to Shields by 10%

Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Those shields may thus obtain [ResAll]x2.

Mark level of item

X =

Mk I

1.9

Mk II

2.5

Mk III

3.1

Mk IV

3.75

Mk V

4.4

Mk VI

5

Mk VII

5.6

Mk VIII

6.25

Mk IX

6.9

Mk X

7.5

Mk XI

8.1

Mk XII

8.75

Mk XIII

9.4

Mk XIV

10

↑ 1.01.11.2[EngCD], [SciCD] and [TacCD] give 0.75 Engineering/Scientific/Tactical Readiness per 1% of total Shield Capacity percentage across all four shield facings, with a maximum of +75 when all shield facings are at maximum capacity.

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