>>117377177well, if you're gonna do sound design, you don't really need this kind of degree. it helps, though.

with this, you'll understand things like waveforms and filters and generally the audible frequency spectrum. the rest of the things in this degree are overkill for sound design unless you want to make hardware synthesizers from scratch.

>>117378022I just wonder how long it would take to land a job for a studio, theater, private company etc as a sound designer. Even with a degree, I wonder how much they would judge your personal work from your portfolio.

>>117379075>>117379075to be honest, openings for sound designers are rare because once a studio gets one, they'll usually hold on to them for a long time (if they are in any way decent, which most studios aren't particularly picky about)

also yeah your portfolio will be pretty much everything. they will practically look at nothing else.

>In the Audio Production program, you'll study audio recording, live sound reproduction, audio for video, and broadcast production. You'll record, mix, and produce audio in analog and digital formats while gaining an understanding of what it takes to succeed in the audio industry. >Graduates are prepared to seek entry-level employment such as audio engineer, radio producer, assistant sound technician, promoter, or sound engineer.

>>117366254There should be more anime like shirobako. I actually kinda want to work now. I actually kinda want to do stuff now. I actually kinda have confidence now. What is this magic, am I too impressionable?

>>117380562Beginner electronic musician here, making electronic music is a great way to learn those skills. I suggest you pirate a copy of FL or Ableton and get started now if you feel like trying it out.

>>117381009Thank you I will friend. I was just thinking about something like that.

>Q: What are my chances of getting a job when I graduate?>A: The job placement rate for students who completed this program in 2012-2013 is *%.>* This institution is not currently required to calculate a job placement rate for program completers.

Heh although I'd be content in landing a career like this period. It can't be worse than my $20 an hour job I have currently.

>tfw education in my eastern-european country is absolute shit>we "learning" what we already knew 2 years ago(from self-education and internet)>we "learning" stuff that's not being used by any studio for years>we "learning" anything and everything BUT the things I've enrolled there to learn>we "learning" a bit of that, a bit of this, some part of that other thing, never learning to work properly in any field>absolutely zero knowledge after wasting five years and a lotsa moneyIt's hell. Sometimes I want to kill myself in hopes of being reincarnated in a better country.

>>117381238Have some advice for when you're producing music:>Composition comes first. Learn some theory.>Ear fatigue is your greatest enemy. Take breaks.>Don't download 50 different synths and be weak at all of them, pick a few powerful synths and learn them well>Tutorials are helpful, but the first thing you do if you have a question is hit F1 and consult the manual>Let me say this again, READ THE FUCKING MANUAL>Mixing is not about how many complex techniques and fancy plugins you use, it's about ensuring that EVERY ELEMENT IN THE SONG CAN BE HEARD CLEARLY. No more, no less.>Don't worry if your songs sound like crap at first, the important thing is to finish your songs, even if it's absolute dogshit. You wont get better without finishing what you start.>Finally, this shit takes time to learn, just put the hours in and you will see improvement.

>>117381698If you're trying to get into audio engineering, you should dedicate more time to your mixing than anything else. That doesn't mean you should disregard the other aspects of production though. Also Ableton is a great DAW as well, it's simply a matter of which workflow you like best. Reason, Logic and Renoise are also DAWs you should try. But in the end you should pick one and learn it inside and out.

I want to be a production assistant, seems pretty easy really as long as you're organised, just long hours . I've got my license so can go drifting while picking up frames and if I can take my table preloaded with anime into work I'm good to go.

and go through it to learn how everything works. I've actually been doing a lot more in Pro Tools these past few months but the learning curve is nasty. It is 100% required if you're going to be an audio professional though, but learn easier stuff first before working your way up to Pro Tools.

>>117382619Oh nice. Either if it was you or the other Anon, but I shall "read the fucking manual". >>117382521Ah okay. You think you'd be set if you had another degree?

Right now I'm trying to figure out which schools that have the course are bogus and fluff and which ones are legit. I wonder if I should go into the city and visit sound production studios/etc and ask their opinions about the schools and ones they went to.

>>117383056I'm >>117382619, I actually have a degree from NYU in Entertainment Business. I don't have a job yet, but at the same time I haven't been applying super hard since I want to compose music myself. Lately I've been studying a lot of music theory/comp and trying to immerse myself in that.

One important thing to remember: TAKE AN ENTERTAINMENT LAW COURSE. Without a doubt that was the most important and useful thing I did at college. Learn to read contracts. Learn to analyze agreements and the key parts that make them tick. Learn to protect yourself, because you'll fucking need it.

Also, do an internship with a production studio. They don't expect you to know that much and you learn a lot, and they're always eager to have a free set of extra hands.

>>117383190If you're looking to get into the music business, pick up "All You Need to Know About the Music Business" by Donald Passman. It's basically the industry bible, and it's really accessible. New versions come out often so it's up-to-date.

For film, a good book is "Dealmaking in the Film Industry." I hate Hollywood with a passion, and I wouldn't want to get involved with them beyond composing music for film, so I'm no expert though.

Long term I'd like to start my own business. I know it's a long shot, but I'd actually like to start a 2D animation company and lead an in-house sound design team. Then I'll hire people like Ema and pay them like decent humans. I'll also hire lots of interns

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