You can edit the fragment shader file(.fsh) with any text editor(even simple notepad) and it has alot of settings each described in comments inside - feel oficially encouraged to do so.

On default it will certainly have too much bloom for any game which already has bloom or have alot of lighter colors. You could also mess around any other options, disabling coloring part or enabling shadeboost to change colors, after changing each variable in the file, simply save it and then change window size or swap to fullscreen/window for shader to be recompiled with new changes. That way you can quickly check how your changes apply to game.

Edit:
Oh and while it's pretty impossible to make a shader looking good in all games on default, looking at this - https://github.com/hrydgard/ppsspp/pull/4018 we should soon have custom shader support in PPSSPP then we'll be able to just copy a shader file with different config name it as we want and end up having few shaders to easily switch between for different games needs.^^

(10-10-2013 06:08 PM)LunaMoo Wrote: Edit:
Oh and while it's pretty impossible to make a shader looking good in all games on default, looking at this - https://github.com/hrydgard/ppsspp/pull/4018 we should soon have custom shader support in PPSSPP then we'll be able to just copy a shader file with different config name it as we want and end up having few shaders to easily switch between for different games needs.^^

That great I can't wait to test all shader you make

I worse write english so take easy on me
(even my own language realy bad T_T)

I messed around with Project Diva and since it was hard to add any amount of bloom without loosing character face/hair details I just added an extra option which might make it better. When it's activated it mix colors with gray layer before applying bloom as a workaround-ish way to decrease loose of detail from overbloom on all those pale anime faces and white stuff, you can enable it by editing .fsh file and changing 0 to 1 on the right of "MIKU".
~ Added screenshot with Miku in white dress using this in first post.:3

(10-11-2013 12:44 PM)LunaMoo Wrote: I messed around with Project Diva and since it was hard to add any amount of bloom without loosing character face/hair details I just added an extra option which might make it better. When it's activated it mix colors with gray layer before applying bloom as a workaround-ish way to decrease loose of detail from overbloom on all those pale anime faces and white stuff, you can enable it by editing .fsh file and changing 0 to 1 on the right of "MIKU".
~ Added screenshot with Miku in white dress using this in first post.:3

Which one i should edit?
Edit: Never mind! I should download you shader first

I worse write english so take easy on me
(even my own language realy bad T_T)

Press Triangle in Diva's Room there enter PV option and in second option from the down you can set module A and module B, then just watch any song with those modules, even create a playlist etc. without even playing the game.^_^

(10-11-2013 04:28 PM)LunaMoo Wrote: Press Triangle in Diva's Room there enter PV option and in second option from the down you can set module A and module B, then just watch any song with those modules, even create a playlist etc. without even playing the game.^_^

Thank btw i think i don't unlock that fashion yet.

I worse write english so take easy on me
(even my own language realy bad T_T)

This shader is a compilation of many different ones and all easily configurable as I mention in first post. There's no way of making all games looks same well on same settings as well as visual "prettiness" is very subjective and rarely two different people have similar taste. Make note it's all just a one pass post process shader it doesn't get any specific data from the game itself nor it can have any fancy stuff. As for PD2nd I personally love how it looks now with new setting I made specially for it, maybe because I never was a fan of geometric shapes in character models which upscalling makes awfully noticeable without any extra filter. But like I said, it has those easily changeable, well described settings for a reason;p.

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I'll have to get SOCOM someday to try, now sure what would cause rainbow colored shades, on default only 3 options are activated, FXAA, Bloom and coloring shader which should make colors more intensive. They(and few other shaders) are all as modules which can be activated/deactivated and have their own extra settings as well so you can edit .fsh file with any text editor and mess around/experiment untill it looks as you like. BTW it works on android? :O That's nice to hear! Last time I checked I couldn't replace it in any way so wasn't even sure if the shader works on it.^_^

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Oh and since my shader steals whole thread just a silly reminder to anyone with any shader skills that I opened it so everyone has a place to post their own shaders, once there actually will be other ones I'll link them all in first post.

(10-11-2013 05:26 PM)LunaMoo Wrote: Both of those modules from my screenshot are unlocked by clearing normal difficulty, here are 100% saves for PD 2nd and Extend in case you care more about watching than playing.;3

I will try beats that game but i kinda hopeless at it maybe someday

I worse write english so take easy on me
(even my own language realy bad T_T)