I have been running Holy Prism ( I like it, plus its a good bit of on demand burst and healing), but I have found that I cannot get my macro to self cast it, giving it no AoE Damage benefit. my macro is this;

I have a quite identical macro just with hand of protection instead of consecration.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

The @player (or even target=player) gives the same functionality of target=yourname with the benefit of being more generic, as "player" will work for any of your toons without having to specify a specific name

was the only thing that worked as intended. I really dont recall there being an 'order of operations' for modifier macros before, but there seems to be now. I dont like the idea that I have to code in the already assigned Self Cast button set under my options, but at least it allows me to avoid invalidating half of the functionality of my Talent choice.

Macros using modifiers have always overridden the self-cast modifier, to my knowledge. It will only obey the conditions you set. The only quirk about Alt that really bugs me is that I can't macro it on NUM_PLUS ><

PsiVen wrote:Macros using modifiers have always overridden the self-cast modifier, to my knowledge. It will only obey the conditions you set. The only quirk about Alt that really bugs me is that I can't macro it on NUM_PLUS ><

My old roommate was setting up his keybinds once, and decided to do Alt with his Function keys. He couldn't figure out for a few days why the F4 one kept crashing WoW...

Yeah I know that the macro overrides default buttons, with the exception of keybinds, if you bind a button to Shift+Z and macro shift on your Z if wont do the macroed ability, but whatever is on the button. Thing is Ive had macros where I didnt set a self cast modifier, and just let the default (always alt on my UI) self cast handle that, Prism just happens to be the first ability that doesnt do that(it did though on beta, which is what strikes me as odd)