After a few minor snags, Aircars is here
at last! Here are some first thoughts and observations on the game.

Good points:

Control is dead-on and frame rate is decent, probably 20 FPS.

Enemy AI is surprisingly smart -- once they take a few hits,
they retreat with a smokescreen for cover, then circle back for
another attack.

Lots of weapons and powerups to collect. The shotgun and rocket
launcher are particularly enjoyable.

Explosions are nice (although not IS2 quality).

The terrain fades in nicely, avoiding a lot of pop-up like Cybermorph
has, and there is some shading, too.

You can momentarily launch yourself off the terrain... kind of fun... :-)

It networks!!!

Bad points:

Some weapons are rather dull, like the machine gun. It looks
like the bullet is suspended in front of your aircar.

Missions are sporadic -- for 1-2 minutes you may not find any
enemies, then suddenly 4-6 are on screen.

Even the normal difficulty setting is really tough! One or two hits
and you're dead.

Very little to no t-mapping.

Repetitive sound effects.

Summary:

Aircars is a decent game of its genre, which is all too prevalent
on the Jag. The smooth control and networking features will set this
game apart from the crowd, however. It's hard to believe this game wasn't
released in 1995, when it could have been a contender, and is clearly
superior to other Jag games (DDV, CF, etc.) in terms of pushing
the system. In 1997, of course, the graphics aren't quite up to par, but
still solid enough for an enjoyable game.

And as an added bonus, Aircars has a superb full-color label and
glossy manual with plenty of artwork! A nice touch on top of it
all... great work, ICD!