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1/05/2014

Kemo Coliseum Monthly Progress : November & December 2013

Sorry that we were away for so long. December was a very busy month and couple that with holidays, we didn't have time to compile all the weekly report into monthly reports. So instead of just one month, we'll combine two months into one report this time!

Quick summary for people who are new here. We have a Weekly Progress report in the secret lab section of our forum. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.

Game Status

We have released a new demo on our secret lab. The latest demo uses the new battle system & gems

with the following changes:

Change Log

Adjust battle formula

Thunder gem now works as a multiple parts attack gem

Programming

1.) Event Scheduling System
It's a system that automatically check all the events in the database and see which one should be played.

All the events will be in a separated file and I don't have to check each event by myself. Users who want to add their created contents will be able to easily add events to the game as well. The event text file look something like this

The above is an example of finding Aoba at the bar if your STR is more than 10 and you just cleared Quest A.

2.) Battle Animation System
If you have used RPG Maker before, you might be familiar with this concept. Something like "Flash the screen white for 0.5 second at 00:50".

3.) Effect Script Design
Currently, we hard code the effects into the game and that makes it very difficult to test the game. So I have been designing a new data format and this is what I came up with.

Donation Report 2013

That's it for this year! Thank you so much to everyone who helped support us. This year we have finished Touch and Tease vol. 3, so next year we can now focus fully on Kemo Coliseum.

Our goal for this year is to release the completely playable first chapter of Volga's scenario. That is, you'll be able to play the game up until beating the first boss using Volga.

Since Kemoket 3, a furry comic convention in Japan, will be held this year, we will set that as our goal to release the first chapter of the game. The event will be in April, so we have around 3 more months to work on the game.

We would really appreciate it if you can help support us monetarily so we can put as much time as we have into the game. We will also try to clear each of our IRL work as much as possible for Kemo Coliseum. The game has been in development long enough and I think it's time for us to release it to everyone, even if it's just the first chapter.

Reminder

While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help support us so we can keep working on the game, make it better, and finish it faster :)