V Trial Deck 02: Toshiki Kai: 32 cartas

(If you ride this unit, you get one Imaginary Gift:Force!)[AUTO](RC):When it attacks a vanguard, if the number of rear-guards your opponent has is three or less, this unit gets [Power]+5000 until end of that battle.

[ACT](RC):If your opponent has four or more rear-guards, COST[Counter Blast (1) & put this unit into your soul], choose one of your opponent's rear-guards, retire it, and one of your rear-guards gets [Power]+10000 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.[AUTO](VC)[1/Turn]:When its attack hits, COST[Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

You shall know of my power...... also known as The Wind of Apocalypse!

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.[AUTO](VC)[1/Turn]:When its attack hits, COST[Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.[AUTO](VC)[1/Turn]:When its attack hits, COST[Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.[AUTO](VC)[1/Turn]:When its attack hits, COST[Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

You shall know of my power......
also known as the Wind of Apocalypse!

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.
[AUTO](VC)[1/Turn]:When its attack hits, COST [Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

(If you ride this unit, you get one Imaginary Gift:Force!)[ACT](VC/RC)[1/Turn]:COST[Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.[AUTO](VC)[1/Turn]:When its attack hits, COST[Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.
[AUTO](VC)[1/Turn]:When its attack hits, COST [Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.
[AUTO](VC)[1/Turn]:When its attack hits, COST [Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

[AUTO](RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's grade 2 or less rear-guards in the same column as this unit, retire it, and if the number of your rear-guards is greater than your opponent's, this unit gets [Power]+5000 until end of turn.

[AUTO](RC):When placed, COST[Counter Blast (1) & Soul Blast (1)], choose one of your opponent's grade 2 or less rear-guards in the same column as this unit, retire it, and if the number of your rear-guards is greater than your opponent's, this unit gets [Power]+5000 until end of turn.

[AUTO](RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent's grade 2 or less rear-guards in the same column as this unit, retire it, and if you have more rear-guards than your opponent, this unit gets [Power]+5000 until end of turn.

[CONT]:Sentinel(You may only have up to four cards with "[CONT]:Sentinel" in a deck.)[AUTO](GC):When placed, COST[discard a card from your hand], and one of your units cannot be hit until end of that battle.