But you can't knock something until you try it. I'm really sick of people saying its like S4 League when they never even played gunz 2. Theres no touchdown and just nevermind I'm obviously wasting energy.

In defense of S4, it used have a lot of unique k-style esque skillsets that required somewhat high action per second mechanical skill, and such skill used to be the meta of the game. It even a handful of technique skillsets that were completely unique from one another; however, f2p rendered most of those skills invalid over time, which is why it has such a bad rep today.

The skillcap or aps may of not as been as high as GunZ1, but it was still considerably high back in the day before f2p ruined it.

My few worries are, with GunZ 2, is that the skill cap is going to be even lower than S4 in its present state, that the cash shop may also eventually imbalance the game beyond repair, and that the developers might go out of their way to bury some k-style esque mechanic that could be uncovered int he future.

nah there wont be any K-STYLE . lol. coz it was JUST AN UNEXPECTED BUG

You can hardly downplay it to just that and be accurate as hard as you try.

MAIET knows this already and is working to provide a solution in their sequel to have its positive aspects found in Gunz 2, that is, the positive aspects of K-Style.

In fact, they don't even want to hear arguments around it anymore, it won't be forced upon those who don't want to play it, it won't be a glitch and it won't be overpowered. But the feel and glory of it and pace is expected to exist in this upcoming game.

Even if they did "make a balanced K-Style", the users would be utterly disappointed in the end because it won't be the all powerful "skills" to rule the game. Instead, such things in balance would be defeated just as easily or hardly as other aspects of combat gameplay.