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my fathers apartment

a hidden object game made for April 2016's Ludum Dare. the theme was shapeshifter, so the game is sort of about the shifting relationship you have with someone's things and their past when you put them in an assisted living facility.

music produced by the jukedeck.com tools, but I opted out of being judged on sound in general. Send any love you have towards those fine peeps.

A post-compo version is live, and being updated, at the same link. It's labeled "post compo."

My wife LOVES find-its. I've never seen one on Ludum Dare before, and I'm really glad to see that you made one. The art, music and design of the room are very well done. It really made me want to play more, and so I sincerely hope you continue. Wonderful job!!!

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Lovely graphics, I really like the art style :) Mixed with the music there was a very chill vibe which I enjoyed. I played the compo version, which is of course too short, but I think I might check out the post-compo just to see where this goes from there, there's potential in this for sure especially with the artistry. BTW I never knew about jukedeck.com and just looked it up, it looks interesting, thanks for the heads up on that!

Lovely art and mood expressed through the music and text.
The post-jam does exactly what I was hoping in that you can explore more of the objects in the room if you want.
I love how the tones that play when you find objects mesh well with the music -- I used a similar technique in my game!
I'd consider letting the music keep playing when you hit the final screen, so the end isn't as jarring.
Great work!

The mood is set very well in this game, but the interpretation of the theme is perhaps a little too abstract. Perhaps if the scene changed over time to reflect emotions like abandonment and neglect, the theme would be better portrayed. Regardless a great effort on the presentation :)

Loved how just the descriptions of the different objects and their history gave you so much insight into the characters and the history. Great descriptions which made it feel like you wanted to know the story behind every object in the room. Great storytelling.

wonderful artwork, i just thought it was a 3d game before i real to play it,this color collocation/the design in aesthetic aspect all really let me feel so warm and just like the feel when i was a child... but in another aspect, this may mix some new direction to understand and feel the theme's ambient.. but i incline to the view that this is what you want we got,really well done and have great originality..(first time play this type game which have this feeling)
otherwise,about the text(ui?) now,i feel it fit the sound effect great, but i think,if these text(ui?) could come to emerge more smooth and slowly it may could be more fit for the rhythm (not only music, more about totally atomosphere) and let the read more natural ? not sure which would be more appropriate,ToT i think this may the fun which to build interactive art (every change have different feeling and effect> <)
all in all,so nice game and worth to save/play with more friend. Cheers~

I really hate you! The mood was so freakin great, I was so coursious about what's gonna happen next, and then.. NOTHING. How would you do that to me? You have to promise me next time you're going to do something more!

Bit short but it's a pretty decent hidden object game plus your interpretation of the theme was rather interesting.

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