AI Made For Skirmish and Rush games

Hi this is an improvement version of the AI working on the ''AOE 3 Asian dynasties'' .

This AI is an improvement over the standard AI created by ensemble studios.
backup your original AIMAIN in safe place .
replace this AIMAIN in the directory C:\Program Files\Microsoft Games\Age of Empires III\AI3 .

Summary of changes :

Description :

Things that are changed in the ''AIMAIN'' :

-The AI now is more aggressive creating biggest army ( infantry , cavalry ) , AI don't waste eco for artillery that he can't handle it well.
-Eco is really improved, now the AI creates the maximum gatherers for every civs plus all civs in the game can handle the eco update at the right time.
-military updates for civs are better handled , now civs improve their military according to ages Units and ressources .
-Asians civs can handle better their consulates (creating military) from there.
-Native civs can use their dances with efficiency .
-researching for the ultimate uptade eco+military in the last age .
-other rules or scripts that can improve every civs on it own .
-And a lot of others improvements not mentioned.

Things that are little improved or not changed at all, and can be improved in the future depending on my working time :

-Navy and their builds in the navy manager
-Death match games
-Treaty games (Difficult because of the time for the "Treaty Games" for each treaty you have to write many
scripts for each civs In order to play well according to the time of each treaty)
-Only small changes for the HomeCity Cards in the ''SPCInit(void)'' and the ability to choose cards in the ''void shipGrantedHandler" .

This AI is just an Alpha some Scripts and functions are just experimental and can be improved later with the things menioned above
Have fun playing This AI version Especially in '' HARD '' and '' EXPERT '' modes this was made for it .