[09-August-2017] It was a long journey to create Solaria Moon, but finally the launch date is fixed to September 7th. All Steam paperwork has been done and all technical reviews passed. We are really excited to be so close to the launching of Our game. Please, keep an eye in it!

[18-October-2016] After 20 days on Steam Greenlight, we have finally gets the approved of the community! Thanks to all for your support, the community response has been really positive and this means a lot to us! We are working really hard to make this dream come true in the Q1 of 2017. Thanks! :D

LEVEL 0 REDESING

After feedback from 3DWire fair we decided to redesing part of level 0

[12-October-2016] There's nothing more important for Us than listen to players. And last weekend in Segovias's 3DWire fair we got lot of feedback from our potential customers. Once we've back in our office we put together all ideas and suggestions and decided to change parts of the Level 0 and some key aspects of the game play.

Solaria Moon on 3DWire

Segovias's 3DWire forum was the perfect scenario to show Solaria Moon to the press and specialized players.

[7-October-2016] 3D Wire is the most important professional animation, video games and new media market which takes place in Spain and one of the most important European market. Solaria Moon was on the event showing the game to all people in the fair.