Sorry again for the delay. A good friend with two young daughters has been having a particularily tough time involving her abusive ex and custody od their youngest daughter. She's needed a lot of help the past few days and so I haven't really been home. Hoping to get some home time tonight or tomorrow

Brask doesn't try and find any targets in the blast area, instead he moves up and over 20 feet to get closer to the corral. He calmly takes aim at the sentry at the gate. His arrow flies straight and true.

He thinks about giving further orders, but he trusts the others to do what needed to be done.

Just curious as I am trying to figure out a way to keep myself alive right now. If it is difficult terrain, how did the dwarf move that far and still trip me? I was trying to place myselffar enough away as to not get surrounded last time. If that is the way it is then no problem. Like I said just trying to keep myself alive. As it is I am fine with being stunned still for 2 rounds and being tripped on the second round.

This dwarf is wearing a nightshirt in the winter and walking through snow like it is clear terrain. He is one badass in the snow. You are ready to act in your spot. At least he didn't grab your weapon :-)

Waiting to see what the other dwarf and Kib do before I post. Basically trying to figure out if I attack a fellow dwarf with lethal intent or the human first so we can capture the dwarf. If you want me to post now I will, just let me know.

I a little confused as to what's going on, as Chainmail just posted Kib as casting Grease, but I thought that was (or wasn't?) cast a while ago on the horse (if it came into the area he was waiting for it?)

Hon may have already let fly anther missle of miss. From 10' away. Against a man on a horse (M size+M size=large). From a stealthed position. Depends on whether or not, he was noticed. Still, my rolls leave much to desire...

Hence why I want everyone together. the plan now is get Kragg healed and withdraw. Hon and Brask will provide cover as the rest withdraw. We'll get anyone hurt back up to snuff then do another hit and run no sneakiness this time. Unless everyone thinks we should withdraw for tonight and hit them again the next night.

Kragg will be going defensive next time against the human to eliminate the flanking bonus they get. Hopefully between that, combat penalties, and cover any ranged attacks will miss. That just leaves the 2 dwarves 1 of which is on the ground. It would all have been ok if Magnum hadn't thrown that hammer and stunned me. Definitely going to have to talk to that human about tactics and not getting each other killed.

Grease is an ACR at DC 10 every round. The mounted horses are handling it fairly well. The fact that it counts as difficult terrain kept Magnum from being flanked. Note that the unarmored dwarf didn't do to well entering it, he is down.

Whoooo. Level 3. Let's see to keep up with Khazad I need to take either power attack or weapon focus. Hit harder or more often? Any suggestions?

Brask I took cold sa well for favored terrain unless you think we should alternate. It just seems like everything is cold based right now and the other paths we could take are also cold inclined...capturing a ship from a harbor and stuff like that.

I agree. the only down side is tat I am already taking inuses to hit due to dual weilding. However with trained by Rock and the banner bonus, that offsets those penalties. Probably will go with Power Attack.

I am no longer AFK. What did I miss? Combat resolution, level advancement, Hon's reduction in the social pecking order( was there one to begin with?) & storyplot twist (or layers. I like layers. Pancakes have layers.)

I'll advance Hon up one level. And yes I agree that Hon has not been very useful for this side-trek. Mayhaps next time his aim will be truer, skillz more pertinent, his actions and judgement supportive of the whole. Or not.

Puzzling out which feat is best for Hon. Min/max or char dev or survival of fittest. Choices.

Kragg finds a new feat in place of Luck of Stonecrusher. Magrim's Presence -- Your existence is a testament to the existence of incredible and divine dwarf power. Your will is stronger after seeing the threshold to the afterlife and coming back. +3 on all Will saves.

Kragg finds a new feat in place of Luck of Stonecrusher. Magrim's Presence -- Your existence is a testament to the existence of incredible and divine dwarf power. Your will is stronger after seeing the threshold to the afterlife and coming back. +3 on all Will saves.

Information on Humpty's faction to follow.

Stares in disbelief...uh ok. thanks. Part of me is now worried what we are going to be facing next. But I am not complaining.

In checking out his character sheet, a few things struck me as being off, particularly his only having 10hp. Perhaps you still have him at his level 1 hp? Unless i'm misremembering, I believe Chainmail has given us max hp every level.