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Basic Information

Name : Taroc (of Skath)Race : Human (Kellid)Gender : MaleAlignment : Chaotic NeutralPlayer : NakibePhysical Description : Before you stands a large man of about 6'4", with raven-black hair and eyes. It seems almost as if his face is frozen permanently in a scowl, as few can recall ever seeing him smiling. At least, not while they were watching. Various small scars and cuts cross his tanned body, suggesting a rough life. All in all his stance and mannerisms suggest a man that thieves and bullyboys would feel was best left alone. Or maybe that's just the two well-worn axes prominently displayed at his belt.

History

Taroc, son of Skath was born in the harsh plains of Numeria. His childhood in this hard land taught him the value of community and family, but this was not to last for him. As a young boy he knew he was different from the others, in a way that frightened him. Sudden lights while out playing, campfires that flared when he was near. It scared him, with the many cruel tales and experiences of fey creatures weilding dark magics to subvert men's wills, or to set them on fire, or worse. And thus he hid his powers for as long as he could. At 14, however, his tribe was attacked by a horrifying monster and he unthinkingly tried his hardest to save them. And for that act his fears came true.

Now, Taroc roams the soft southern countries looking for work, still fighting, still surviving, at least to a degree. It was a surprise to see how accepted that his powers were in the southern lands, and he slowly has continued to improve his knowledge and control, in the hopes of perhaps being able to live more happily than he did before.

"Arcane Enhancement" (SU, Swift) - At 1st level as a Swift action, the Magus can spend 1 point to grant a weapon they are holding a +1 Enhancement bonus, +1/4 levels (Max +5) for 1 minute. Stacks with existing weapon enhancements, but multiple uses of this ability CANNOT stack. Current Enhancement Bonus : +1

Spell Combat (EX, Full Round) - At 1st level, a magus learns to cast spells and wield his weapons at the same time. User makes their full set of attacks at a -2 penalty, and cast a spell with a casting time of Standard action or less. Can choose to cast defensively alongside this option, and take an INT mod additional penalty to all attacks, but gain an INT mod Circumstance bonus to Concentration checks. User may choose to either cast the spell before OR after all attacks have been made.

Spellstrike (EX, With Attack) - At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Favored Class - +2 HP

Human Racial specials

+2 to any one ability (DEX)

Medium size

Normal (30 ft) movement speed.

+1 Additional Feat

+1 Skill Point per level

Starting Languages : Common/Taldane, Hallit, Osiriani, Skald

Traits

Carefully Hidden

Gain a +1 Trait bonus to Will saves, and +2 to saves vs Divination

Dirty Fighter

Gain a +1 Trait bonus to damage when you attack someone you are flanking.

Spells

Level 0 Spells - 3 /day (DC 13)
Commonly Readied Spells

Acid Splash - Orb deals 1d3 acid damage.

Arcane Mark - Inscribes a personal rune on an object or creature (visible or invisible).

Dancing Lights - Creates torches or other lights.

Daze - A single humanoid creature with 4 HD or less loses its next action.