I have yet to really work with the WYZTracker, that will be coming up soon enough with my game. It looks like quite a task though because it looks like i'm going to have to place the music in note by note as it seems that there is no MIDI import yet and trying to use a Virtual Keyboard with a virtual MIDI cable does not work with WYZ. The same setup works well with Arkos Tracker but I haven't been able to figure that package out yet. It seems that WYZ may more user friendly, but Arkos does support a virtual keyboard. Using the PC keyboard is a bit awkward.

I also have a question about instruments. There does not seem to be a good variety of instruments for either. Is this a weakness of the AY3-8910? Does anyone have a good resource for wave shape of various instruments?

andydansby escribió:I have yet to really work with the WYZTracker, that will be coming up soon enough with my game. It looks like quite a task though because it looks like i'm going to have to place the music in note by note as it seems that there is no MIDI import yet and trying to use a Virtual Keyboard with a virtual MIDI cable does not work with WYZ. The same setup works well with Arkos Tracker but I haven't been able to figure that package out yet. It seems that WYZ may more user friendly, but Arkos does support a virtual keyboard. Using the PC keyboard is a bit awkward.

I also have a question about instruments. There does not seem to be a good variety of instruments for either. Is this a weakness of the AY3-8910? Does anyone have a good resource for wave shape of various instruments?

ThanksAndy Dansby

I think the lastest WYZTracker version supports MIDI keyboards. About instruments, you can edit or create new instruments. You can import instruments from other songs as well (.wyz files).

I'm also having some issues with WYZ and compatible versions. I was using the NinjaJar example and just wanted to change the music on my title screen and Major fail . I started using the newest version of WYZ, loading the NinjaJar music and then exporting the same file which simply crashed my game.

Now I'm back to being lost and a delay on the game until I can figure out what is happening with WYZ and the MK2 engine. Might be in my build or it might be in my understanding of WYZ, either way I'm confused.

The version of WYZ you are sharing + the compression in my make.bat are a working combo. I've now got music on my title screen and for one of my levels.

I'm also at some point going to try to work out the newer WYZ to work with the MK2 engine. I've added a feature to the newer version of WYZ that shows a keyboard so you don't have to remember which key is for which note. I'm going to run that by Augusto Ruiz first to see if he wants to incorporate that feature into WYZ.

One of these days I would like to see if I can get WYZ to recognize a virtual Loopback MIDI keyboard and/or PC MIDI playback. It kinda works with ARKOS, but there is no spacing between the notes. I currently do that with the loopMIDI (by Tobias Erichsen) @ http://www.tobias-erichsen.de/ and Arkos + MIDI Editor http://midieditor.sourceforge.net/.

You set Arkos to listen to the loopback on channel 1 and select one channel in the Midi Editor. You then just manually enter them into WYZ.

andydansby escribió:I'm also at some point going to try to work out the newer WYZ to work with the MK2 engine. I've added a feature to the newer version of WYZ that shows a keyboard so you don't have to remember which key is for which note. I'm going to run that by Augusto Ruiz first to see if he wants to incorporate that feature into WYZ.