"DJ Pure" <pure@ozramp.net.au> wrote: (Sat, 12 Oct 1996 21:26:05 +1000)
> After finding out that Win95 doesn't let you save objects WITHOUT first
> creating the appropriate player object directories, I did that and now the
> Players can save all their objects they have on them ..
> *BUT* anything they are wearing,holding etc DOESN'T GET SAVED in the last
> position but is placed back into the players inventory when the player
> returns.
This is the proper behavior for stock circle code. There is a patch on
the ftp site (ftp2.circlemud.org) called AUTOEQ I think.. It will update
circle to store wear positions with the items, and so on.. I'm using it
and it works perfectly.
I haven't modified the code in anyway (besides creating those
> directories) and when the player logs back in, it's recorded as
> 'retrieving crashed saved items and entering game'.
This is also normal behavior.
> The RENT command
> doesn't work (it only says type quit and your items will be saved - that
> was how it came with the Win95 downloaded code) and QUIT is used to quit.
>
Look in CONFIG.C and change the constant (int free_rent = NO)
Hope this helps.
-- http://www.polarnet.com/Users/gbarnett/ -- telnet://mud.polarnet.com:4000
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