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About this project

Take control of a state of the art spacefighter in SQUAD WARS™, the new free-to-play team based space combat game from END Games Entertainment. Our team includes the creative forces behind the classic groundbreaking space combat MMOG, Jumpgate, and numerous other online games from the last 15 years.

Form a Squad and fly into harrowing dogfights and zero-G furballs as you vie for dominance of the stars against competing Squads. Gain rank, experience and cash to upgrade your ship. Hack your CoBot™ to upgrade in-flight support abilities, and rack up achievements or purchase unlocks for new fighters and ever more devastating weapons. Forge your Squad’s unique identity and battle other Squads for control of entire systems (in the name of the Interstellar Conglomerates, of course).

"Create an elite squad of mercenary space pilots with your friends to seek fortune and glory across the galaxy."

Squad Wars is space combat the way it's meant to be; furious, uncompromising and totally intense. This is no on-rails space game, this is true hardcore PvP space combat. Space is stone cold dangerous; here in the fields, it’s get to flying or get busy dying.

Some of the press we have received so far:

Squad Wars is built by a team with significant space game experience, from building the original classic Jumpgate, to working on Jumpgate Evolution, to working on a number of other online games such as LEGO Universe and Rift.

We want Squad Wars to succeed using an agile development approach. This means we will focus our launch scope to the most core features and content, allowing the project to go live and get in the hands of the community as soon as possible. Then we will continue to grow and evolve the game with the community for years beyond.

By centering the design on scripted, exciting arranged scenarios, we can ensure the most fun every time you login. In addition to the awards mentioned, if you back the project you will also get votes on which scenario will be the first in Squad Wars. This vote will happen in the exit survey upon successful kickstart. If you back us at the highest tiers, you can get a seat on the exclusive Squad Council, which has direct developer access for input on game development beyond launch!

We're aiming to bring you best space-based dogfighting possible – to recreate all of the amazing moments from the greats: the incredible movies and shows we grew up with, and the armada of incredible space games that came out in the 80s and 90s. We want to recreate epic capital ship battles, fighter fur balls, nerve wracking runs where all hope rests on one last surviving ship against all odds. On top of that, we want to layer an intense territory control and bragging rights game that fans of any team based combat game can get into.

You choose what scenarios to attempt every time you log in. Some scenarios will be quick and dirty with just a few players, some will be long and involved with a lot of players. You choose which of your ships and gear will best fit the role you need to take in the scenario you pick, then play it out!

Every time you play, you are progressing towards unlocking new ships, paint jobs, and new gear and goodies. You will also be affecting the state of the universe depending on if you win or lose any scenario. The overall results of every scenario played will be tracked and can have meaningful impact on you, your squad and the game world as a whole.

Every time you play the market you're actually creating missions for squads to fly. After all, it's not like a load of diamonds just safely ships itself across a lawless economic development sector. Someone's gonna have to escort it through space to protect it from those undesirable types who'd rather steal a load of diamonds than buy one.

"Glory Across the Galaxy"

Some example scenarios we are thinking about:

You love giant space battles. Two rival conglomerate capital ships are battling over a sector of precious resources. Join a side in your spacefighter and help ensure the outcome in favor of your team, as the capital ships unload high tech weaponry and rip each other apart...

You love trading. You just purchased some goods at an amazing price knowing you can make a killing selling it to another station. But first you have to get those goods through a hostile nebula. You create a delivery mission. When the required number of players join up in the various roles needed, the mission begins. You either get the goods delivered or they are taken by pirates...

You love mining and the role it plays in the economy. You have leveled up your ship to be a top miner in known space. Queue up a mining mission and when the roles are all filled go get your ore or die trying...

Don't have a lot of time today? Try to make the Kleinus Run in less than 5 minutes while marauding space pirates are on your tail!

You like playing something different every time. Queue up for all the types of battles and hop in the first available one, choose the right ship for the job and just have fun.

What we're also doing is building an intense territory control and bragging rights game that any fan of team based combat games can get behind. Controlling territory gives your squad the edge it needs to make a fortune and with a fortune comes all the awesome perks that the plebes don't get: Things like carriers or destroyers, or bomber wings that can strike at enemy installations for you.

(You will need the Unity3D plugin, which the above link can install for you if you don’t already have it)

Get Involved Today!

Regardless of whether you decide to back the project, please come share your favorite moments in space and sci-fi battles on our official forums so we can recreate them someday in the Squad Wars universe!

Meet the Squad Wars Team

You may not know this, but every Monday morning, the Squad Wars Tabernacle Choir (formed exclusively from development team members) comes together to sing out our favorite space-related music themes! Here we are joyously harmonizing to John Williams' timeless classic, The Imperial March...

This is not our first rodeo. Our team played key roles together and as individuals creating and shipping tons of games over the years: from AAA games such as LEGO Universe, League of Legends, Rift, Diablo I & II, Warcraft II, Skate and Need for Speed, to very casual mobile games like our #1 hits Going Nuts and Bounce the Bunny, and web games like Vorp.

Our team also includes Scott Brown and Ryan Seabury, two of the original founders of NetDevil and creators of the original Jumpgate, as well as several of the team members from the unreleased Jumpgate Evolution project.

How We Will Spend the Money

The owners of END Games are personally not making a dime from this campaign. We want to make every dollar count as much as possible, so we will use the funding exclusively towards development and production costs involved in launching Squad Wars.

FAQ

Yes! We're hoping that doubling your investment with in-game credits and letting your votes drive our development will be a powerful incentive to you, our players. This however, will not mean that you need to pay to win, you can play forever without paying a dime and still be competitive.

Rewards

$1 reward

Every dollar counts in the quest for putting our dreams into tangible form. Thank you so much!

Estimated delivery:Jan 2013

You selected

$5 reward

1 backer

- Exclusive wallpaper featuring one of your favourite ship designs.
- Your name listed as a Kickstarter on our official development blog.

Estimated delivery:Jan 2013

You selected

$10 reward

80 backers

RECRUIT LEVEL gets you: access to the Beta; a Founder's Recruit In-Game Badge, $20 worth of in game credits at launch; you get 1 vote on deciding our first scenario; and our sincere appreciation!

Estimated delivery:Jan 2013

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$25 reward

74 backers

STICK JOCKEY LEVEL gets you: Beta access; a Founder's Stick Jockey In-Game Badge; one month of free XP boost; 1 day headstart at launch; a total of 2 first scenario votes; and a total of $50 worth of in game credits at launch

Estimated delivery:Jan 2013

You selected

$50 reward

43 backers

FLYBOY LEVEL gets you: Beta access; a Founder's Flyboy In-Game Badge; three months of free XP boost; 1 day headstart at launch; Early registration to reserve your callsign; Access to behind the scene development forums; a total of 5 first scenario votes; a total of $100 worth of in game credits at launch; and a "Special Thanks" development credit

Estimated delivery:Jan 2013

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$100 reward

41 backers

ACE LEVEL gets you: game access during Alpha stages; a Founder's Ace In-Game Badge; permanent XP boost; 2 day headstart at launch; Early callsign registration; Access to VIP development forums; Special limited edition ship paint jobs; a total of 10 first scenario votes; a total of $225 worth of in game credits; and a "Founder" development credit

Estimated delivery:Jan 2013

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$250 reward

10 backers

WING COMMANDER LEVEL gets you Ace level rewards PLUS: a Founder's Wing Commander In-Game Badge; Early squad name registration; A poster autographed by the development team; a total of 25 first scenario votes; a total of $600 worth of in game credits; and a "Backer" development credit

Estimated delivery:Jan 2013

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$500 reward

5 backers

CAPTAIN LEVEL gets you Wing Commander level rewards PLUS: a Founder's Captain In-Game Badge; An autographed piece of original concept art; An art book showcasing visuals and design concepts; a total of 50 first scenario votes;a total of $1200 worth of in game credits; and a "Patron" development credit

Estimated delivery:Jan 2013

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$1,000 reward

1 backer
Limited (49 left of 50)

ADMIRAL LEVEL gets you Captain level rewards PLUS: a Founder's Admiral In-Game Badge; You name an item or ship in the game; Custom designed squad graphic: our artists will create your squad's logo to your specifications (within game limitations); An exclusive launch party invite (must be able to travel to event venue on your own); a total of 100 first scenario votes;a total of $2500 worth of in game credits; a Squad Council seat, giving you 1 VIP vote on influencing future content and feature directions; and an "Associate Producer" development credit

Estimated delivery:Jan 2013

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$5,000 reward

0 backers
Limited (20 left of 20)

LEGEND LEVEL gets you Admiral level rewards PLUS: a Founder's Legend In-Game Badge for you; an exclusive Legendary In-Game Badge for your entire squad; You name a sector in the game; a VIP invite to the launch party (must be able to travel to event venue on your own); a total of 500 first scenario votes;a total of $13,000 worth of in game credits; five Squad Council seats, giving you 5 VIP votes on influencing future content and feature directions; a "Co-Producer" development credit

Estimated delivery:Jan 2013

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$10,000 reward

0 backers
Limited (10 left of 10)

SPACE DEITY LEVEL gets you Legend level rewards PLUS: a Founder's Space Deity In-Game Badge; Your character is written into game lore; 2 VIP invites to the launch party and 1 night hotel stay (must be able to travel to event venue on your own); A private, tasty lunch or dinner with END Games studio heads; a total of 1000 first scenario votes;a total of $25,000 worth of in game credits; ten Squad Council seats, giving you 10 VIP votes on influencing future content and feature directions; a "Co-Executive Producer" development credit

Estimated delivery:Jan 2013

You selected

$10,000 reward

0 backers

Gets you Legend Level rewards PLUS: Your permanent ad displayed in the map of your choosing as a floating billboard. You supply the ad (so long as it meets the games rating and technical requirements) and we run it. You can change it whenever you would like as well. It will be part of the game for as long as the game is live.

Estimated delivery:Jan 2013

Funding period

Apr 19, 2012 - May 19, 2012
(30 days)

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