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Hey there So i was playing DBTS, with LFL installed and i noticed that in LFL campaign you can choose your charater, and you can also choose your weapon for the campaign. This adds a lot of diversity to the gampelay, depending on what weapon or charater did the player choose, really makes the gampelay exciting, new and interesting. Sadly, the player customization screen is only available for the LFL campaign. I personally think that it would be amazing if this feature was also available in the original DBTS campaign, dont you??So here comes my question:

Is there a skilfull warrior\modder, that could make this awesome idea possible ??

I mean come on... Who dosent want to test their skills, with playing the whole campaign as a Kobold ? Or massacre the enemies with Goblorg ! Or just simply play the game with Hexler, using mace or axe.

Hi Luktom! Yes, changing the character is possible, but it's completely unplayable. Everything, every puzzle, every parkour, is made only for Enric. For his height, his jump strength, etc. Most of them fail with other characters and you get stuck pretty much instantly. Modding all rooms and puzzles in the campaign to work with all characters would be a hell of a lot of work.

Hazard wrote:Hi Luktom! Yes, changing the character is possible, but it's completely unplayable. Everything, every puzzle, every parkour, is made only for Enric. For his height, his jump strength, etc. Most of them fail with other characters and you get stuck pretty much instantly. Modding all rooms and puzzles in the campaign to work with all characters would be a hell of a lot of work.

How would potential modders go about making a custom campaign? Also, are there any tools available that enable people to design their own levels, such as a level editor? If not, ask on the GOG forums for some help with developing such tools.

One alternative to the whole issue with character shapes and sizes in the Enric campaign it to implement a "teleport" command. You could select an object or actor and have the player teleport to the actor in the room he cannot just walk or jump to.