should the VP's even change color if we can't see it? Don't think we should see the VP color change until we have eyes on. Question- do units have to occupy VP's to keep control or just pass over, if they don't occupy to they revert to neutral?

< Message edited by **budd** -- 6/18/2013 6:28:27 PM >

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.

In Europe there would be human intelligence for both sides. Pretty much at all times. It's something we've discussed before; for different conflicts that may change. For WWIII in Europe there will be moderate intelligence. This also takes into account recon elements from the air forces and special long range recon units.

Once a VL has been occupied by a side it stays controlled by that side until a unit of the opposing forces occupies it. There does not have to be unit garrisoning it to keep the VL controlled.

The only intelligence you get from a VL changing ownership is that there is an enemy unit of some kind there. Not if it stayed there or if it was a bicycle or an MBT. So, not much value in the end.

As you can see, it shows no enemy units, that our entire force consists of 624 small unit sections. (Either individual AFV, platoons or weapons sections.) Each section that we forces in is listed. Which means our force is made up of units in

One of the things that people don't have much of an idea of is the emphasis that the Soviets put on recon. With this being a Division lead element the Division Recon element would lead. But each Regiment also has recon, as you are seeing, and they too do recon.

As you will see, this creates a very different situation from a Western - NATO style combat unit.

The Soviets have changed some things since WWII. One of the things they have not changed is to destroy their enemy with brute force. That force is applied after they identify you with their recon forces. Soviet recon elements have been classified as the best in the world since mid-1943. That trend continues today.

I'm good with waiting on **budd** or anyone else that wants to join in to the discussion.

I guess by now, from the looks of the Soviet force, you have figured out that I put together a real battle. Not a skirmish. We came to see how the game works. When we are finished you'll have seen it in all it's glory!

I don't even own a modern game....i'm a WW2 nut. Must say though i like the attention to detail displayed so far. Any thoughts on releasing the manual early if possible[when its done of course].

Back to the fray

defiantly have 4 take the VP @ 10 and continue to the river. I like the idea of swinging the southern OH towards 5 and bring the northern OH south toward 8. Continue 1&2 recon towards 8 at all possible speed, that VP turned blue also. Keep pushing recon 3 towards 5 and start pushing recon 5 towards 5 to back up recon 3. Look like one bridge at 5 is blown, wonder if the other bridge will get blown, i'd guess they would be waiting on the other side for us if they blow it.

I advocate keeping TF1 together right now and start them towards 7. I really want to get control of that road net at 8.

How long until more follow on forces hit the map?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground* I don't buy all the wargames I want, I just buy more than I need.

There is a tab on the interface that allows us to check when and where they arrive. It also lets you know when units will be withdrawn if that happens. It is possible to have a unit arrive as a reinforcement and then be withdrawn later in the same game. That routinely happens with close support aircraft.

For the most part we have units following their recon elements behind them on the same road. The recon elements show up before the combat elements of the Task Forces/ Battle Groups.