Warriors rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike anyone else.

Warriors are equally comfortable wielding axe, hammer, or sword, though many choose to master one weapon over all others. Many Warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive tactics help the Warrior to avoid damage and protect allies, but strength is the Warriorís biggest asset, providing the constitution to keep on fighting until the battle is won.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.Axe Mastery - Points in this attribute increase basic axe damage and damage dealt by axe skills.Hammer Mastery - Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.Strength - Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level. Strength also improves the effectiveness of skills that keep the Warrior alive, and those that inflict damage on his opponents.Swordsmanship - Points in this attribute increase basic sword damage as well as damage dealt by sword skills.Tactics - Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle.No Attribute - Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

Melee Attack. If this attack strikes a moving foe, you strike for (Min: 10 - Max: 40) more damage.

: 5 : 0 : 2

Rush

Stance. For (Min: 8 - Max: 20) seconds, you move 25% faster.

: 4 : 0 : 0

Shield Bash

Skill. For (Min: 5 - Max: 11) seconds, while wielding a shield, the
next melee attack against you is blocked. If the attack was a skill,
your attacker is knocked down and that skill is disabled for an
additional 15 seconds.

Shout. Party members near you gain +20 armor For (Min: 5 - Max: 11) seconds.

: 4 : 0 : 0

Balanced Stance

Stance. For (Min: 8 - Max: 20) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

: 5 : 0 : 30

Bonetti's Defense

Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to
"Block" incoming melee attacks and arrows. You gain 5 Energy for each
successful melee attack blocked. Bonetti's Defense ends if you use a
skill.

: 8 : 0 : 0

Deadly Riposte

Skill. For 8 seconds, while you have a sword equipped, you "Block" the
next attack against you, and your attacker takes (Min: 1 - Max: 30)
damage and begins Bleeding for (Min: 3 - Max: 25) seconds.

: 5 : 0 : 10

Defensive Stance

Stance. For (Min: 5 - Max: 11) seconds, you have +24 armor and you have
a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends
if you use a skill.

: 5 : 0 : 45

Deflect Arrows

Stance. For (Min: 8 - Max: 20) seconds, you have a 75% chance to "Block" arrows. This effect ends if you attack.

: 5 : 0 : 30

Desperation Blow

Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 40)
damage, and your target suffers from one of the following conditions:
Deep Wound, Weakness, Bleeding, or Crippled. After making a Desperation
Blow, you fall down.

: 5 : 0 : 7

Disciplined Stance

Stance. For (Min: 5 - Max: 11) seconds, you gain +24 armor and have a
75% chance to "block" attacks. Disciplined Stance ends if you use an
adrenal skill.