Improvements

Tips and tactics

Use this spell if you need to run away from an enemy. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.

Invaluable in PvP against melee classes.

Use it for crowd control in an instance, if needed.

Notes

Damage done to the target may prematurely end Entangling Roots.

One of the few crowd control spells not subject to creature type restrictions (humanoid, beast, demon, etc.). It is, however, unreliable: it doesn't stop targets from casting spells or using ranged attacks, just from moving, so it is useless against casters and hunter-like NPCs. In addition, any creature that is immune to nature spells, as is common among elementals, is immune to Entangling Roots.

Patch 2.0.1 (2006-12-05): All crowd control effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.

Patch 1.7.0 (2005-09-22): Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).

Patch 1.4.0 (2005-05-05): Now subject to diminishing returns in PvP. This is considered an immobilizing effect.

Tools

In other languages

Content is available under CC BY-SA 3.0 unless otherwise noted.World of Warcraft content and materials are trademarks and copyrights of Blizzard or its licensors. All rights reserved. This site is a part of Curse, Inc. and is not affiliated with Blizzard.