Well, it's not coming. That's the short of it. The long of it is as follows:

0.2.0 is in development due to the introduction of a storyline. It's not *the* storyline, I require a lot more system to get that going, but it's a line, and not just some special missions (though to get to the point that the storyline starts, that will take some doing I suspect).

There's a lot I'm working on here. Much of it is unfinished. Some of it I cannot even recall if it was in 0.1.2 already. So here goes.

DENIAL:
Remember this? Worthless little thing, wasn't it? Well, less the case now. It won't reset your clients automatically anymore, meaning you can use it again and again. This is useful for taking down those pesky gateway systems for a short time when you're planning to steal something.

EMAIL INTERFACE:
I kept saying I would make it easier and clear to read and delete your mail, and here's my first shot at it. Missions will still show where they did before, but emails are now in a "folder."

Like the IRC Interface, the inbox will glow yellow when there's something new, as shown. Opening the mailbox resets the glow, closing or deleting an email while viewing it returns you to the inbox, and emails are sorted newest first.

It's not a lot but there were a TON of requests for it.

ADMIN INTERFACE:
Yay for greater control of your stuff. The tradeoff? I added another limit. You now need to manage your RAM, which I think only makes sense. You shouldn't be able to run every HUD on a basic setup.

Every program takes a certain amount of RAM to run, usually half its disk space. HUD upgrades cost one Gq each just to HAVE and more if you want them active, too. This added cost is anywhere from 2 Gq (e.g. IRC Client) to 9 Gq (e.g. the C++ compiler I will discuss later) System enhancements are a bit nicer. They take space when being used, but you can also deactivate them temporarily with zero RAM loss. Presently, nothing will be taking RAM in the area of Security or Counter Measures. These are placeholders.

As for the gateway management, this is where those Aux Gateways come into play. You can set up a machine to be a file server (say you want to store all those voice prints) or a powerhouse (run that 16-processor computer for your decypher, for example)

There are, of course, limitations. You cannot run a program from an aux gateway (but you can run a program *on* it, e.g. defrag) and you cannot pipe your connection from one either. I may change that later, I'm not sure. Point is, if you're caught, it's still curtains for you.

NEED TO DO:
Finished.

IRC CLIENT
Small change here. If you get messages, it'll alert you. Yellow for channel message, red for your name mentions, white for a privmsg. That's about it.

C++ CLIENT
The C++ Client returns, but prettier than before, and more user friendly. I will be adding in a console to it, but you can now use built-in tools to just click whatever it is you want to build. Not a lot to say here yet. I'm working on it.

Oh my God... I'm speechless. I can't find a word to describe how awesome this is. I wait for an announcement that Onlink is about to be scrapped, and then you turn up and post a HUGE list of new, coming features.

Denial: Yay, no more pesky VSEC's (maybe)

I personally wouldn't call the fact you need to manage your RAM a tradeoff, personally I have actually always wanted something like that. It's just plain stupid when you have a gazillion programs running and your Gateway shows no signs of slowing down.

Also, do those security systems mean what I think they do? That finally the player can actually become a target? If that's true, I can't wait for this. And yummy, multiple Gateways. I can wait even less ;3

As for the C++ compiler, I'm just glad. I thought I'd need to learn C++ to use it.

And the savant cypher... Looks dangerous. And awesome. I hope it won't be too easy, but looking at VSEC I don't think that will be the case

Unbelievable, I didn't spot a single thing in the list I (probably) won't like. This is just too damn amazing. Especially the new storyline.

Wow... I honestly never thought I'd see any progress from you guys but here it is. I still check this site every week or so just to make sure I don't miss anything and it's finally paying off! I can't wait to see what you guys are doing it's going to be amazing.

Thing is that the current sound engine uses midi-esque tracks rather than analogue-esque (e.g. ogg, mp3, etc). That would mean something more (and big-ish) to do before the release.

I'll get to it. Just, not now.

However, if you could find a few women with mics (and willing to give a voice sample), that would be great. I already have one. But like I said, it's one. I need ideally four.

Oh, and headshots. Feel free to dive into any public morgues for decent headshots. I just don't have time. I work for a living now, you know, so anything you can do for me means less time between now and release.

Just asking, since I took a quick glance at every picture at a directory called "faces" (or something like that) and that's the only one I could find which looked at least almost appropriate for a passport :-/

You know how people in Up/Onlink answer the phone and no one responds to them?

That.

Also, Uplink's music system is difficult to explain. I have a translator somewhere around here, but the intermediate files range a bit. The known useable extentions are .s3m, .mod, .uni, and .xm

It's a tossup though. Some behave poorly. Most of the "new" songs (admittedly from the Uplink Bonus Disk originally) needed to be translated and they have their quirks as you probably know.

Clouds is fine though. And I like clouds. I like it so much that it's forced tot he front of the list if it's checked. Keke.

Oh, and, since I'm so damned lazy, could someone post a screenshot of the music/sound interface? It's not rendering properly on my Mac and I want to see (without needing to install windows yet) if it's affecting Windows users.

As to the question about the picture, yes, like that. The issue with that particular one however is that the person is really quite young. I'm not ready to make a juvenile record database yet, if you catch my drift.

Just give links. I can batch process them, don't worry about greying them out and such.

Also note that there are more than that one site for morgues. I would like to say I could just scan a bunch from mine, but it consists mostly of wildlife and children. And basically anything that is not a headshot. Go figure.

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