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Road Not Taken

Summary:

Most rogue-like games operate under the assumption that you tackle multiple playthroughs, and the variation in the procedurally generated worlds keeps things interesting. Spry Fox has taken that design structure and crafted a highly playable twist on puzzle gaming. The system works admirably, with a gradual curve into difficulty, endless varied puzzles, and some thoughtful storytelling thrown in for good measure. Unfortunately, the core puzzle and rogue-like features become increasingly tedious the longer you play. As a lonely ranger who lives on the edge of town, your job every winter is to venture