Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

GREGABO RENO

NOTE: To fire a projectile, pull back the mouse/analogue stick like you would a slingshot!

For once you're not alone in your room - another figure is sitting atop some misplaced furniture. Instinct takes hold, and using your mind powers you rip apart the unwanted visitor. The paradox that is this figure being in the room with you, and the fact that you just killed them tears open a portal, connecting two worlds and allowing a terrible monster passage into your world. You must defeat this monster.

-----------------INSTRUCTIONS-----------------

Keyboard + mouse:

WASD or arrow keys to move the character
Hold RIGHT-CLICK to suck, ripping apart the figures and picking up gibs as projectiles
Hold LEFT-CLICK, drag back with the mouse then release to fire any gibs you've picked up
ESC to go back to the menu

Xbox Controller:

LEFT ANALOGUE STICK to move the character
Hold RIGHT TRIGGER to suck, ripping apart the figures and picking up gibs as projectiles
Hold LEFT TRIGGER, aim with the RIGHT ANALOGUE STICK then release to fire any gibs you've picked up
START to go back to the menu

-----------------TIPS-----------------

You can get more gibs (projectiles) by sucking up the figures that drop in from the portal in the ceiling.
The boss is made up of 3 parts - knocking out one of these parts stops the attack associated with it.
The centre boss part has the most health - killing this defeats the boss immediately, so aim for it!

-----------------CREDITS-----------------

All art and programming by George Baron (@PixelbearGames)
Music by a friend, sound effects from the web
Big thanks to @Gama11_ on Twitter for helping me with any issues I had with Haxeflixel

Yay, won on my second try. Nice atmosphere and the basic gameplay feels pretty good. The screenshake was a tad strong and the boss' blood-puke attack's hitbox didn't match the graphic, because the puke didn't always reach all the way to the ground.

Anssi@MooseflyGames

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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

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PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

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MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.