@Fencers: come into thread to complain about multiple threads of the "same" nature being made. Then derail and flamebait the thread. Hey, if you're so worked up about it, fill out a moderation application. I'm sure everyone here would absolutely love you.

OT: Has anyone come up with any warrior builds yet? I'm also waiting eagerly for the site linked in my signature to update their traits calculator. That would sure be nice. As for me, I'm going mostly offensive with my Warrior, but that doesn't mean he wont be able to pull himself and allies out of a pinchy situation.

---------- Post added 2012-02-23 at 04:36 PM ----------

Originally Posted by staticflare

Stop trolling this thread.

OT: Gun VS BOW which is better as a ranged weapon for a warrior? I really love the sound of the guns in GW 2 so that really leans my head towards it but I also love how the bow gets it's aoe ability.

I need an ALT weapon ASAP and I cant freakin decide which one I want it to be.

You know, I didn't really like the gun or bow. They just seemed to be lacking, but since I haven't personally used them (obviously) then I can't really say much. From a veiwers standpoint they look really good, but I find them to be less than interesting. I'm playing my Warrior to be melee, I can't really find many situations where I'll actually use a ranged weapon. It's a nice option to have though, and I tip my hat to ANet for that.

@Fencers: come into thread to complain about multiple threads of the "same" nature being made. Then derail and flamebait the thread. Hey, if you're so worked up about it, fill out a moderation application. I'm sure everyone here would absolutely love you.

OT: Has anyone come up with any warrior builds yet? I'm also waiting eagerly for the site linked in my signature to update their traits calculator. That would sure be nice. As for me, I'm going mostly offensive with my Warrior, but that doesn't mean he wont be able to pull himself and allies out of a pinchy situation.

---------- Post added 2012-02-23 at 04:36 PM ----------

You know, I didn't really like the gun or bow. They just seemed to be lacking, but since I haven't personally used them (obviously) then I can't really say much. From a veiwers standpoint they look really good, but I find them to be less than interesting. I'm playing my Warrior to be melee, I can't really find many situations where I'll actually use a ranged weapon. It's a nice option to have though, and I tip my hat to ANet for that.

While I will agree with you with the "lacking" part, I just think having a gun or a bow as an offhand choice would be ideal for me in pvp and/or pve.
For instance; an elementalist continues to kite you over and over with his "ice ability's". You charge toward him but he rolls backwards and puts up a slow/root aoe field right in front of you. Instead of having to chase him down, you could quickly switch to your ranged weapon and take him down from afar.

Now I know warrior's have PLENTY of anti-kiting utility's at hand, but I can still see where having a bow/gun could be very much useful.

While I will agree with you with the "lacking" part, I just think having a gun or a bow as an offhand choice would be ideal for me in pvp and/or pve.
For instance; an elementalist continues to kite you over and over with his "ice ability's". You charge toward him but he rolls backwards and puts up a slow/root aoe field right in front of you. Instead of having to chase him down, you could quickly switch to your ranged weapon and take him down from afar.

Now I know warrior's have PLENTY of anti-kiting utility's at hand, but I can still see where having a bow/gun could be very much useful.

Agreed.
On a plus side, the rifle animations really make the Warrior seems like a real badass John Wayne/Clint Eastwood kinda person. I like that at least.
What I was trying to get at in my last post was pretty much the last sentence of it; it adds an option (just in case you like being ranged rather than sword n' board) but has little uses otherwise because (like you mentioned) Warriors are full of gap closers and openers.