Great work on the library, it's much appreciated by us wannabe games programmers. Just wondered if there was any clue as to when an OS5 compatible version was coming, I know you've stated elsewhere you're sorting it out, is it imminent?

I've got a Tungsten|T and although my apps are actually all OK, the PToolbox demo that's included with the library does some strange things on my device, most notably the "bouncy balls" part...

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Just wondered if there was any clue as to when an OS5 compatible version was coming, I know you've stated elsewhere you're sorting it out, is it imminent?
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<font color="red"><b>Soon!</b></font id="red"> The next release will be more OS5 compliant and will be coming out very soon now. Though there will still be a few holes, notably with the SaveBmp() and frame2() (drawing rounded frames).

Just FYI, although the demo file is now much better, on my Tungsten it still goes a bit wonky at the end (the buffer with the maze image is garbled, the other two are OK as you tap around the three). You probably already know this and it's a future fix, on the other hand maybe PACE isn't exhibiting this, or else my Tungsten is duff...!

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Just FYI, although the demo file is now much better, on my Tungsten it still goes a bit wonky at the end (the buffer with the maze image is garbled, the other two are OK as you tap around the three). You probably already know this and it's a future fix, on the other hand maybe PACE isn't exhibiting this, or else my Tungsten is duff...!
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Yeah, I was aware of the toolbox_demo being wacked on the Tungsten (BTW, PACE does catch this). The problem lies in the SaveBuf and RestoreBuf functions. They will be tricky, maybe even impossible to make OS5 compliant.

I'm curious have you tried the Vibrate() function on the Tungsten. It should work (well it did on PACE at least)?