Remember Me - Xbox 360http://www.gameinformer.com/games/remember_me/b/xbox360/atom.aspxCommunity Server2012-08-16T19:00:00ZA Fun Adventure, But Not Entirely Memorable/games/remember_me/b/xbox360/archive/2013/06/03/remember-me-review.aspx2013-06-03T14:01:00Z2013-06-03T14:01:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom/remember-me/review/remembermereview610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>After Nilin wakes up in a prison with no memory of her past, she is befriended by a mysterious benefactor who puts her on the path to regaining her life. Nilin was once a memory hunter &ndash; a covert operative who could slice through people&rsquo;s memories and remove select fragments. Throughout her adventure, Nilin carves up her opponents&rsquo; psyches, reshaping their personalities as well as their memories. If this technology actually existed, developer Dontnod could remix my memories and make me forget Remember Me&rsquo;s faults; I almost wish it could, because Remember Me comes so close to greatness that I&rsquo;m genuinely sad it misses the mark.</p>
<p><span>Remember Me envisions a world where people can order popular memories from vending machines, sell cherished moments for cash, and even oversdose on someone else&rsquo;s thoughts. Dontnod&rsquo;s vibrant vision of Neo-Paris is reminiscent of films like Blade Runner and Total Recall. Robotic drones bustle about doing their masters&rsquo; bidding, and Nilin&rsquo;s augmented eye continually provides her with details about her surroundings, displaying the operating hours for local shops or even pointing out environmental dangers such as electrified pools of water.</span></p>
<p><span>Unfortunately, none of the characters are as interesting as the world they inhabit. Nilin is a capable warrior and memory hunter, but she doesn&rsquo;t to have much of a personality of her own, leaving her to blithely follow the orders of others. Your mysterious benefactor remains a disembodied voice for much of the game, and the few other NPCs don&rsquo;t get much of a chance to develop a personality. The tale that unites the characters fails to clearly convey a sense of purpose (why am I supposed to hate Memoreyes?), and the twist near the end falls flat.&nbsp;</span></p>
<p><span>Combat is another area that could use refinement. You unlock a few base combos, but all of these can be programmed with various attributes. For example, you can start off with a low-powered attack that restores some of your health, end with a power attack that deals extra damage, and then link the two with a chain attack that amplifies whichever attacks it sits near. Special moves round out your toolset, allowing you to stun every enemy in the room or corrupt mechanical enemies so that they fight for you.&nbsp;</span></p>
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<p><span>I love the creativity of the entire system. Some enemies are more susceptible to certain types of attacks, which makes every encounter feel a bit like a puzzle. Unfortunately, the intricacy of this jigsaw means that sometimes the pieces don&rsquo;t fit together in your favor. For example, certain late-game enemies wear electric body armor so you take damage every time you attack them. You can use a few of Nilin&rsquo;s special moves to counteract this, but if you are low on the Focus that fuels your special attacks, then you&rsquo;re left whittling down their heath with low-powered regenerative attacks that counteract their armor. Other enemies can cause similar conundrums, and I constantly felt like I had approached a battle the wrong way, but by that point my best option was to die and start over from the &shy;last &shy;checkpoint.</span></p>
<p><span>If you put up with Remember Me&rsquo;s passionless plot and fluctuating combat, then you reach the game&rsquo;s true highlight: the memory remixing sequences. At certain beats in the story, Nilin enters a person&rsquo;s mind and &shy;shuffles a few key memories, which change the way that person sees the world. For example, Nilin remixes a bounty hunter&rsquo;s memory of her ill husband so that she believes that he died on the operating table. Her husband may be alive, but her new outlook gives the huntress a hunger for revenge against the doctors she believes are responsible, and she offers to &shy;help &shy;Nilin.&nbsp;</span></p>
<p><span>These sequences function a bit like story puzzles, where you rewind a cutscene looking for memory glitches that allow you to alter a person&rsquo;s perception of previous events. Moving a tray table might not do much, but switching the medicine a doctor gives his patient could have drastic results. Not only did I find it exciting to watch events play out in different ways after I made a glitch switch, but it was fun to see how different glitch combinations often resulted in disaster. These sequences are the best parts of Remember Me; I only wish they were more prominent. You only remix four memories throughout the approximately &shy;10-hour &shy;campaign.</span></p>
<p><span>The detailed world of Neo-Paris seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved. Combat is filled with fresh ideas, but that creativity inhibits your capability in combat. Hopefully Dontnod doesn&rsquo;t forget any of the lessons it learned this time around, because a sequel could be truly memorable.</span></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2910417" width="1" height="1">GIBenhttp://www.gameinformer.com/members/GIBen/default.aspxA New Live Action Trailer Is Only Part Of The Story/games/remember_me/b/xbox360/archive/2013/06/02/remember-me-live-action-trailer-is-only-part-of-the-story.aspx2013-06-02T15:39:16Z2013-06-02T15:39:16Z<p><img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/capcom2013/rememberme/RememberMeLive610.jpg" border="0" alt="" /></p>
<p>Capcom is taking a big risk releasing a new franchise so close to an E3 that will be dominated with next-generation news. The publisher is doing it the right way though, presenting a rich history for players to explore before the game is even in their hands.</p>
<p>The latest trailer is a brief, live-action segment that may confuse those who haven&#39;t been following the title&#39;s progress (we have <a href="http://www.gameinformer.com/games/remember_me/b/xbox360/archive/2013/05/07/breaking-down-and-customizing-remember-me-s-combat.aspx">two previews</a> to help you <a href="http://www.gameinformer.com/games/remember_me/b/pc/archive/2013/02/14/playing-through-the-first-two-chapters.aspx">get caught up</a>). It&#39;s narrated by Antoine Cartier-Wells, creator of the memory manipulating Sensen implant and founder of Memorize. His company is responsible for a global network that includes 99 percent of the population, and his work, which was originally intended to help the world has been perverted.</p>
<p>In Remember Me, a group of &quot;Errorists&quot; seek to break free of the controlling shackles of Memorize, liberating the world from memory control. Protagonist Nilin has the unique ability to &quot;remix&quot; memories, giving her godlike powers over foes.</p>
<p>After watching the new live-action trailer and an earlier in-game one giving a bit of Nilin&#39;s backstory, be sure to head over to <a href="http://journal.remembermegame.com">the official site</a>. There, you can follow Cartier-Wells&#39; path, learn of his tragic life, and understand how the world of the future turned out so very wrong. There&#39;s a lot of material in Cartier-Wells&#39; journal, but the <a href="http://www.gameinformer.com/b/features/archive/2013/04/29/music-spotlight-remember-me-composer-olivier-deriviere.aspx">fantastic background music</a> and wealth of content are worth the time.</p>
<p>Remember Me is out this week on June 4 for PC, Xbox 360 and PlayStation 3.</p>
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<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2923795" width="1" height="1">GIMikehttp://www.gameinformer.com/members/GIMike/default.aspxBreaking Down And Customizing Remember Me’s Combat/games/remember_me/b/xbox360/archive/2013/05/07/breaking-down-and-customizing-remember-me-s-combat.aspx2013-05-07T21:28:00Z2013-05-07T21:28:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom2012/rememberme/preview2/remembermepreview2_610a.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Nilin may not remember much at the beginning of Remember Me, but it only takes a brief overview from her partner Edge to remember how to fight. <a target="_blank" href="http://origin-www.gameinformer.com/games/remember_me/b/xbox360/archive/2013/02/14/playing-through-the-first-two-chapters.aspx">In our last preview</a>, we took a look at the first two chapters of the game, learned the basics of combat, met Headache Tom, and remixed one would-be assassin&rsquo;s memory. This time around we made it all the way through chapter four.</p>
<p>In these additional chapters we explored more of Neo-Paris, both above and below ground, and broke into a prison to retrieve Nilin&rsquo;s memories and restore the inmates&rsquo; minds. In this prison, referred to as The Bastille, prisoners&rsquo; memories are confiscated until their sentences have been served. It&rsquo;s a hopeless place with prisoners locked behind bars not knowing why they&rsquo;re there. Nilin starts the game in The Bastille, and she&rsquo;s not happy about her return trip. In the interest of avoiding large spoilers for the first half of Remember Me, this preview focuses on Nilin&rsquo;s innovative combat.</p>
<p>Remember Me&rsquo;s combat looks &ndash; and to a certain degree plays &ndash; like most action games. One button corresponds to attacks with your hands, while another connects Nilin&rsquo;s feet to enemy faces. Different applications of these two buttons lead to different combinations, but the secondary effect of these attacks, and your control over them, is what sets Remember Me apart.</p>
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<p>Throughout the campaign you unlock pre-determined combos with your Procedural Master Points. You can&rsquo;t change the patterns of the combo, but you can define what these combos do. What Remember Me calls &ldquo;Pressens,&rdquo; can be assigned to each part of a combo. You might have a Pressen that does extra damage, one that restores your health, or one that speeds up the cooldown timer on your special attacks. These can be assigned to each part of your combo.
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<p>The first combo you get is a simple punch, punch, punch combo. It&rsquo;s short and sweet, so I decide to assign it with all health-restoring Pressens. That way when I am running low on health I can just tap away at punch to quickly pull off the combo and regain some health. I fill another combo with all the cooldown expediters I could. This is the combo I resort to if I need access to a special move as soon as possible. On yet another combo, I throw in mostly attack power-ups with one special Pressen that multiplies the effect of the Pressens before it. This iss my general beat-enemies-up combo, so I use the simple kick, punch, kick, punch volley combo.</p>
<p>This is how I chose to build my combos, but you can put them together any way you&rsquo;d like. They can be reassigned at any time. The combo lab can be accessed from the pause menu, meaning you can tailor your combos to specific enemies and encounters.</p>
<p>Pulling off combos feels close to the Batman: Arkham series. Like Batman, Nilin&rsquo;s combos aren&rsquo;t executed with high-speed button inputs. Punches and kicks are deliberate and precise, emphasizing rhythm rather than frenzied action. A Dynamic Combo Display shows up at the bottom of the screen, giving you real-time input feedback, much like what you would see in the training arena of a fighting game. It makes it simple to understand and define what combos you are pulling off.</p>
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<p>Outside of punching and kicking, you also have a long-range Spammer that shoots projectiles. You can charge up the Spammer and fire a Junk Bolt, which unleashes a powerful long-range attack that also destroys elements of the environment. You also gain access to S. Pressens, special moves that are attached to cooldown timers. The Sensen Fury allows you to ignore your combos and wail away on enemies with powered-up attacks. The Sensen D.O.S. freezes all the enemies around you (and lets you see invisible ones) so you can take full advantage of your combos while the enemies just stand there and take it. The Smart Logic Bomb allows you to plant a bomb on an enemy that will explode and damage everyone around them, but it&rsquo;s crucial that you move outside of the blast radius before it goes off. Finally, I got a chance to use the Sense R.I.P., which convinces enemy robots to join your cause, until they blow up and damage the enemies around them.</p>
<p>Customizing Nilin&rsquo;s combat abilities gives you a sense of ownership over the attacks you are throwing at enemies. All players will ultimately be performing the same arsenal of combo strings to beat up enemies, but customizing the effects of the combo and its animations gives players a better understanding of what they&rsquo;re doing, and a sense of pride over their skills. It makes the combat more than just combo string memorization and is an interesting highlight to a game that seems to be full of new ideas.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2831093" width="1" height="1">GIKylehttp://www.gameinformer.com/members/GIKyle/default.aspxVideo Details Memory-Bending Plot And Customizable Combat/games/remember_me/b/xbox360/archive/2013/05/02/video-details-memory-bending-plot-and-customizable-combat.aspx2013-05-02T21:20:00Z2013-05-02T21:20:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom2013/rememberme/rememberme-136-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Capcom&#39;s newest IP, Remember Me, is a futuristic action game with an emphasis on memory manipulation. Developer Dontnod is presenting an intriguing yet complex story that involves memory sharing and manipulating the present by tinkering with people&#39;s recollections of past events. It also incorporates a unique, customizable combo system. Fret not over the intricate combat and story, because creative director Jean Maxime-Moris explains all in this video.</p>
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<p>Remember Me hits PC, PS3, and 360 on June 4. If you&#39;re still on the fence about the game and want to learn more, check out our <a href="http://www.gameinformer.com/games/remember_me/b/pc/archive/2013/02/14/playing-through-the-first-two-chapters.aspx">hands-on preview</a> with the first two hours of the game.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2812820" width="1" height="1">GITimhttp://www.gameinformer.com/members/GITim/default.aspxPlaying Through The First Two Chapters/games/remember_me/b/xbox360/archive/2013/02/14/playing-through-the-first-two-chapters.aspx2013-02-14T09:30:00Z2013-02-14T09:30:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom2012/rememberme/rememberme-318-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>New franchises are hard to find near the end of a console generation, but Capcom is delivering some fresh ideas with Remember Me. The game takes place in the future, where power-hungry corporations have refined the technology to influence politicians by tapping into their thoughts. My hands-on time begins several stages in, assuming control of a woman who once possessed the power to reshuffle people&rsquo;s minds.</p>
<p>My extensive demo begins with Nilin, the main protagonist, being dragged out of a casket-like pod in the dredges of Neo-Paris. Gangly memory-wiped abominations haunt the seedy underbelly of this 2084 version of Paris, hunting for anything that can give some sort of memory. Nilin can&rsquo;t remember who she is either, but a voice in her head tells her that she was once a trained memory hunter. Memory hunters are like mental assassins, rewiring or erasing the minds of political enemies. The voice in her head is Edge, a mysterious man who wants to help her rebuild her former memories. She recalls enough to defeat the pack of freakish enemies, then Edge tells her to travel toward a bar run by Headache Tommy.</p>
<p>Capcom previously showed off Remember Me&rsquo;s unique combo-creation system, but this the first time I try it out myself. Nilin recalls her former fighting prowess by leveling up, and players unlock attacks as she does so. These attacks are slotted into custom combos, which can be optimized to deal damage, restore health, or reduce the cooldowns of special abilities. Button mashing is unacceptable here. Players must time their strikes carefully in order to deliver dramatic, slow-motion takedowns. Enemies will move in to attack Nilin, and exclamation marks above their heads cue players to dodge them. The rhythm of combat feels similar to Rocksteady&rsquo;s Batman titles, but with a more technical edge.</p>
<p>When players aren&rsquo;t knocking out groups of brainwashed mutants or private police squads, they traverse the busy architecture of the futuristic, Orwellian city. Nilin&rsquo;s path to Tommy&rsquo;s bar is treacherous, filled with perilous jumps and electrified hazards in addition to all the goons. Shimmying across ledges and jumping between high-rise balconies feels similar to the Uncharted games. One sequence involves sidling across a huge vertical support for a gigantic, dynamic billboard. Slats rotate sequentially to reveal a new ad, which players must speed past or to avoid being knocked down.</p>
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<p>Eventually Nilin arrives at Tommy&rsquo;s Bar by following Edge&rsquo;s advice. Tommy seems familiar with Nilin, but his face isn&rsquo;t ringing any bells in her addled mind. After a warm yet awkward welcome, Tommy directs Nilin towards a room where she changes into her old memory hunter clothes. Her old get-up comes complete with a stylish black arm sleeve. This combat glove bestows Nilin with the unique power to tap into people&rsquo;s memories and alter their past. Tommy just begins to warn Nilin that a bounty hunter may be after her when someone suddenly nabs her from behind and presses a blade to her neck. It&rsquo;s Olga Sedova, a deadly hired gun made even more dangerous due to her desperate need to acquire funds for her husband&rsquo;s medical needs at Memorize (Nilin&rsquo;s former employer and the party responsible for wiping her brain).</p>
<p>Nilin takes advantage of Olga&rsquo;s proximity by tapping into her recent memories with the combat glove. In the flashback, Olga is strapped and hooked up to one bed in a hospital room, while a gray doctor hovers over her sedated husband on the other side of a transparent partition. The doctor is apparently giving Olga&rsquo;s sick husband a memory transfusion, syphoning past experiences from her mind into his. The game prompts me to fix Nilin&rsquo;s predicament in the present by manipulating Olga&rsquo;s recollection of past events, which will make Olga remember a sequence of events more suited to Nilin&rsquo;s goals: the doctor killing her husband instead. Rotating the left analog stick rewinds time, allowing Nilin to interact with the technology present in the procedure room. I begin by reversing the memory transfusion machine. Upon playback, Olga screams and convulses as the emptiness of her husband&rsquo;s brain spreads into her own. I corrupted her mind to the point of death. Mission failure. For my next attempt I disable her husband&rsquo;s anesthesia, tinker with his IV fluids, disengage a wrist restraint, and scoot a robotic instrument tray behind the doctor. When I play things forward, Olga&rsquo;s husband reacts violently to the faulty IV fluid, jolts awake without the sleeping gas, and reaches out to grab the doctor&rsquo;s throat with his free hand. The doctor stumbles backwards, crashes over the tray, and calls an emergency order to kill the rampaging patient. Mission success.</p>
<p>Warping back to the present, Olga suddenly releases Nilin. A switch has flipped inside her. Seconds ago she wanted to exchange Nilin&rsquo;s life for money to fund her husband&rsquo;s care at Memorize. Now, following the horribly botched procedure, she wants to make Memorize pay. It&rsquo;s a win-win for Nilin. She&rsquo;s freed from the clutches of the bounty hunter and gains an ally in the hunt for her own memory.</p>
<p>All of Remember Me&rsquo;s individual components make it an intriguing new IP, from the unique premise to the custom combat system. But the memory remixing session inside Olga&rsquo;s mind stands out as a fascinating new gameplay experience. I&rsquo;m excited to see how Capcom&rsquo;s ambitious new title shapes up as a whole, but I hope to rewire many more character&rsquo;s pasts by tinkering with their fragile minds.</p>
<p><i>This preview is as it will appear in issue #240 of Game Informer</i></p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2581499" width="1" height="1">GITimhttp://www.gameinformer.com/members/GITim/default.aspxGorgeous New Screens Show Off Nilin And Neo-Paris/games/remember_me/b/xbox360/archive/2013/02/14/gorgeous-new-screens-show-off-nilin-and-neo-paris.aspx2013-02-14T08:20:00Z2013-02-14T08:20:00Z<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/capcom2012/rememberme/rememberme-204-610.jpg" alt="" /></p>
<p>Capcom&#39;s newest IP, Remember Me, is a sight to behold. From the intriguing character models to gorgeously detailed city of Neo-Paris, there&#39;s a lot to soak in. This huge batch of screenshots offers you a great look at the upcoming game.</p>
<p>Check out the loads of new game assets in the media gallery below. Remember Me arrives on 360, PS3, and PC this May.</p>
<div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2581355" width="1" height="1">GITimhttp://www.gameinformer.com/members/GITim/default.aspxNew Remember Me Screens Show Off Characters And Locations/games/remember_me/b/xbox360/archive/2013/02/06/new-remember-me-screens-show-off-characters-and-locations.aspx2013-02-07T01:59:01Z2013-02-07T01:59:01Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom2012/rememberme/remembermebnewscreens_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Capcom has released a brand new batch of Remember Me screens that show off all kinds of unseen elements from the upcoming game.</p>
<p>You will see new locations and new characters. The screens come from <a target="_blank" href="http://www.capcom-unity.com/xantista/blog/2013/02/06/remember-me-new-screens-and-gameplay-fresh-from-paris">Capcom&#39;s Unity blog</a>, which showcases even more screens than our gallery below, if you want more.</p>
<p>Remember Me is headed to Xbox 360, PlayStation 3, and PC this year.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2563422" width="1" height="1">GIKylehttp://www.gameinformer.com/members/GIKyle/default.aspxRemember Me Developer Diary Examines The Score/games/remember_me/b/xbox360/archive/2013/02/02/remember-me-developer-diary-examines-the-score.aspx2013-02-02T23:20:25Z2013-02-02T23:20:25Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom2012/rememberme/remembermemusic_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>The latest developer diary from developer Dontnod Entertainment looks at Remember Me&#39;s music, and shows a little bit of new gameplay.</p>
<p>The music is performed by the London Philharmonia as composed by Olivier Deriviere, and then it gets all electronicified to fit in into Remember Me&#39;s futuristic world. It feels reminiscent of <i>The Matrix</i>, and I swear I am hearing a little bit of the soundtrack from the movie <i>Paprika</i> in there, too, but I might just be going crazy.</p>
<p>You can check out the video below, and look out for Remember Me this year.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2554480" width="1" height="1">GIKylehttp://www.gameinformer.com/members/GIKyle/default.aspxDiving Deeper With Remember Me's Combo Lab/games/remember_me/b/xbox360/archive/2012/09/22/diving-deeper-with-remember-me-combo-lab.aspx2012-09-22T16:16:00Z2012-09-22T16:16:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom/remember-me/combo610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Dontnod Entertainment&rsquo;s sci-fi action adventure title, Remember Me, made a strong showing this year at Gamescom, so we were excited to go deeper with its combo system during TGS.</p>
<p>When our demo starts, visual glitches and distortions cover the screen, indicating that our protagonist, Nilin, is dangerously low on health. Thankfully, Remember Me&rsquo;s unique combo system can help solve that problem.</p>
<p>At any point in the game, players can pause and go into Remember Me&rsquo;s combo lab to tinker with their combat tools. Players can have up to four active combos at any time, which they will want to customize in order to adapt to the game&rsquo;s many challenges. Combos are made up of what Dontnod Entertainment are calling Pressens &ndash; single move attacks that have a variety of benefits. For example, regen Pressens regenerate your health. After setting up a new combo full of regen Pressens, we jump back into combat and Nilin&rsquo;s vampiric attack quickly refill her life gauge. </p>
<p>Making your own combos gets a lot more exciting when you start playing around with Special Pressens. These heavy attacks are kind of like technological magic. These S-Pressens can really turn the tide of battle. While fighting a group of shielded foes, Nilin uses an S-Pressen called Logic Bomb, which blows away her enemy&rsquo;s shields, leaving them vulnerable. Other S-Pressens allow Nilin to zip across the screen in a fury of fast attacks or remote hack mechanical foes and turn them to her side.</p>
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<p>These S-Pressen moves run on a cooldown, but regular combos can be programmed to speed up the cooldown of these larger attacks. Other combos can be programmed to deliver more powerful punches or enable Nilin to perform finishing moves that cause enemies to drop PMP orbs. These orbs can, in turn, be used to buy new Pressens, creating a circle of Pressen life. Making combos in Remember Me&rsquo;s combo lab creates opportunities for you to use powerful S-pressen attacks, which allows you to utilize new combos that help you collect orbs that help you buy more Pressens and build ever bigger and badder combos. Dontnod Entertainment says that Remember Me&rsquo;s combo lab is capable of producing over 50,000 unique combos. It&rsquo;s a pretty slick system, and we look forward to playing around with it some more as we build up to the game&rsquo;s May release. </p>
<p>A lot of the things I&rsquo;ve seen at TGS are worth forgetting, but Remember Me is one title that looks worth remembering. (Writing a pun off the game&rsquo;s name is a prerequisite for doing a preview on the game.) Take a look at Remember Me&rsquo;s <a target="_blank" href="http://www.gameinformer.com/games/remember_me/b/pc/archive/2012/09/06/a-ten-minute-glance-of-remember-me-that-you-won-39-t-forget.aspx">Gamescom demo </a>if you&rsquo;d like to see more. </p>
<div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2231640" width="1" height="1">GIBenhttp://www.gameinformer.com/members/GIBen/default.aspxCombat Requires More Than Mere Button-Mashing/games/remember_me/b/xbox360/archive/2012/09/21/combat-requires-more-than-mere-button-mashing.aspx2012-09-21T20:27:00Z2012-09-21T20:27:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom/remember-me/rememberme0921-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Capcom has released a new video for Dontnod Entertainment&#39;s upcoming action game Remember Me. The six-minute clip breaks down the game&#39;s customizable combo system, which looks like it should keep players busy for quite some time.</p>
<p>The system is laid out by the game&#39;s creative lead Jean-Maxime Moris. Players have four combo slots, which they can tweak in Remember Me&#39;s Combo Lab. Each slot has eight subslots, and players can fill them up with attacks and abilities. They&#39;re called Pressens in the game&#39;s vernacular, and they fall under four different categories: region, power, cooldown, and chain. Watch the clip below to see how players will be able to mix and match different combos to take out specific enemies, such as shielded goons and robotic attackers. It sounds a little complicated, but the video does a great job of explaining it all.</p>
<p>(Please visit the site to view this media)</p>
<p>If you&#39;d like to see more of Remember Me, take a look at this <a title="10-minute slice" href="http://www.gameinformer.com/games/remember_me/b/xbox360/archive/2012/09/06/a-ten-minute-glance-of-remember-me-that-you-won-39-t-forget.aspx">10-minute slice</a> of gameplay from Gamescom.</p>
<p>Remember Me is due out in May 2013.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2229618" width="1" height="1">GIJeffhttp://www.gameinformer.com/members/GIJeff/default.aspxA Ten Minute Glance Of Remember Me That You Won't Forget/games/remember_me/b/xbox360/archive/2012/09/06/a-ten-minute-glance-of-remember-me-that-you-won-39-t-forget.aspx2012-09-06T19:15:00Z2012-09-06T19:15:00Z<p><img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/capcom/remember-me/me610.jpg" alt="" /></p>
<p>There were a lot of people at Gamescom this year, but in case you happened to miss it, here&#39;s a second shot to check out the demo of Remember Me that Dontnod Entertainment brought to the show. </p>
<p>Get a closer look at how Nilin will navigate through Remember Me&#39;s sci-fi world as well as the game&#39;s combat in the following video:</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2188411" width="1" height="1">GIBenhttp://www.gameinformer.com/members/GIBen/default.aspxRemember Me Demo Walkthrough/games/remember_me/b/xbox360/archive/2012/08/20/remember-me-demo-walkthrough.aspx2012-08-20T20:23:00Z2012-08-20T20:23:00Z<p><img src="http://media1.gameinformer.com/imagefeed/featured/capcom/remember-me/adrift__working_title__1920_1080_concept10610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Here&#39;s a walkthrough of Remember Me&#39;s Gamescom demo. Skip ahead to the 9:45 mark if you&#39;re feeling impatient.</p>
<p>Remember Me is set in a futuristic Paris, where people are able to record and share their memories. As you can see in the demo, this creates some interesting ethical situations as well as gameplay.</p>
<p>Look for it sometime in May 2013.</p><object data="http://www.twitch.tv/widgets/archive_embed_player.swf" height="378" id="clip_embed_player_flash" type="application/x-shockwave-flash" width="620"><param name="movie" value="http://www.twitch.tv/widgets/archive_embed_player.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=GamesCom+2012+-Remember+Me+%28Friday%29&amp;start_volume=25&amp;archive_id=328935309&amp;hostname=www.twitch.tv&amp;channel=capcomunity&amp;auto_play=false" /></object>Watch live video from Capcom-Unity on TwitchTV<div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=2151283" width="1" height="1">GIJeffhttp://www.gameinformer.com/members/GIJeff/default.aspxThree Key Points To Remember About Remember Me/games/remember_me/b/xbox360/archive/2012/08/16/three-key-points-to-remember-about-remember-me.aspx2012-08-17T00:00:00Z2012-08-17T00:00:00Z<p>We spoke with the game&rsquo;s creative lead about killing, hacking, and controlling time.</p>
<p>&nbsp;</p>...(<a href="http://www.gameinformer.com/games/remember_me/b/xbox360/archive/2012/08/16/three-key-points-to-remember-about-remember-me.aspx">read more</a>)<img src="http://www.gameinformer.com/aggbug.aspx?PostID=2138196" width="1" height="1">GIJeffhttp://www.gameinformer.com/members/GIJeff/default.aspx