Historical Background:The night of 2-3 November was quiet, but at 0600 the following morning the Russian artillery suddenly laid down a heavy barrage. By interspersing smoke shells frequently the Russians reduced the visibility within the forest to less than 50 yards. At 0730 the fire was suddenly shifted to the adjacent sectors and to the area in the rear of the German line. The first wave of Russian tanks, drove past the partly detonated mine fields and approached the forest's edge in extended formation with all guns ablaze. Immediately behind the tanks, and in some instances between them, came the Russian infantrymen. Upon reaching the forest's edge, the tanks overran the remaining pockets of resistance and the infantrymen wiped out the few Germans who had managed to survive.By 1000 hrs the Russian infantry had reached the top of the hill and tanks were converging on the sawmill. Toward noon the Russian forces emerged from the forest on a broad front, the eastern end of which was only some 2 miles from the suburbs of Kiev. The 68th Division's commander had moved his reserves to block the road to Kiev and had called for assistance from the 7th Panzer Division to ward off the threat from the north. Ten Russian tanks were destroyed immediately after having emerged from the woods, whereupon the remaining tanks withdrew into the forest with the infantry following in their tracks.

Conditions of Victory:10 MedalsEvery town or building hex that makes up Kiev counts as a Temporary Victory Medal for the Soviet Player.

Special Rules:[SWA 2 - Anti-Tank Gun] Apply AT-Gun rules to the German Unit with the AT-Gun badge.[SWA 3 - Mortar] Apply Mortar rules to the Soviet Unit with the Mortar badge.[SWA 3 - Machine Gun] Apply MG rules to the Soviet Unit with the MG badge.The German Player lays out the mine fields.

Warning:Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.