Natália Guerreiro, 18 de julho às 17:45The recording of the plenaries will be available on the new braz tesol portal to be launched soon. For braz tesol members only. So join the biggest association of English language teachers in Brazil!

Carina Alves, 18 de julho às 17:41,“We would like to dedicate this plenary to all of those who have to remake themselves in face of disease, prejudice or fear.” – Giselle Santos

Carina Alves, 18 de julho às 17:08 , “We must talk about failure. Failure is such a taboo… we must fail in order to evolve. If you fall, you get up. If you fail, you start over. Embrace failure: in your lessons, in life.” – Giselle Santos

Natália Guerreiro, 18 de julho às 17:07, Giselle Santos says teachers don’t need to wait for publishers anymore. We can publish and share our own material, youtube or twitter tips to other teachers, periscope our training sessions, use “incrível” as an online staff room… And I should add: you can learn from peers at BrELT, too!

Natália Guerreiro, 18 de julho às 12:36, Teachers who are interested in developing better games can see Jeff Kuhn’s video for the U.S. Secretary of Education. (If you find the link, please share with us!)

Natália Guerreiro, 18 de julho às 12:26, Gamers approach real-life problems differently. We must be prepared to take aboard lateral thinking. Jeff Kuhn at the round table about teachers’ place in tomorrow’s classroom

Andrew Kirkpatrick, 18 de julho às 12:14, Preparing for the not so round Round Table session (see photo below lol). With Jaime Cará, Jeff Kuhn, Rick Rosenberg “What is the teachers’ place in the classroom of the future?”

Natália Guerreiro , 17 de julho às 16:03, You don’t need wifi to use technology in the classroom. For instance, use students’ camera rolls and ask them to…
1) show the last pic they took and tell the story behind it (instead of the old “what did you do this weekend?”)
2) guess what their partner is like based on the pics
3) choose a photo and compare in trios trying to find sth in common among the pics
4) describe family members, pets, toys, or bedrooms
5) mapping the school (E.g. if they’re studying shapes, find them around the school), perhaps as quests /treasure hunts

Antonio Lopes Drummond, 17 de julho às 14:28,Graham Stanley talks about PLASMA teaching: one teacher in South Africa delivers (as in a lecture) a lesson which is BROADCAST to students in Ethiopia. In this photo, a teacher in The Phillippines (Asia) BROADCASTS a lesson to students in Uruguay (South America).

Natália Guerreiro, 17 de julho às 12:25, Before you use a game in a language class, ask yourself, “Do students actually use language when playing this game? If not, is there a task I can assign which will involve language?” Otherwise the game is not useful for the language classroom. Graham Stanley on Digital Game-based Language Learning

Natália Guerreiro, 17 de julho às 11:53, Droppy , a game that can be used along with demand high elt. Students first see pictures and try to remember as much as they can from them. In pairs they talk about what they saw. Teacher then collects descriptions and awards points at the end of each description, challenging students to describe better than the previous std. You don’t want students just to add details, but rather to describe it over again, stretching their language to the limit.

Teacher then shows pics and asks questions about the character’s feelings and what could make him feel better, as that will help them play the game.

Natália Guerreiro, 17 de julho às 11:35 , With text-based games like playspent.org , students not only read the text but can actually talk decisions over as they negotiate their next move. For this game your character is broke and needs to get money somehow. Talk about authenticity!

Natália Guerreiro, 17 de julho às 11:29, Graham Stanley says there are 2 types of gamers: those who invest themselves in the game and act as though they are the characters vs. those who play in the 3rd person. You’ll find a mix of both in the classroom, and that will generate conversation.

Natália Guerreiro, 17 de julho às 10:11,Teachers may wish to learn about game design to “steal” good ideas and apply them to language learning objectives. And there are few teachers around with that knowledge… Jeff Kuhn in “Games for Learning: Theory”

The key to successful learning through games is community. In order to provide learning opportunities, we must create conditions for a community to flourish in which students can have the chance to use the language to extrapolate the excitement from games!