Tagged: Professor William Provancher

It has been a while since we acquainted you with Reactive Grip, a motion controller with tactile feedback for playing RPG games with swords or knifes. Since then a lot of improvements have been made to the Reactive Grip since it was first revealed at Game Developer Conference (GDC) 2013 and now it is all set to hit Kickstarter soon (by the end of October). It is lighter and slimmer with the addition of ergonomically integrated trigger, thumbstick and buttons. The feedback of this motion controller has got even better and it is compatible with Sixense STEM tracking system with mounting options for trackers such as Razer Hydra. The controller is 7.25 inches (19 cm) as compared to the 11 inch (28 cm) height of the previous Reactive Grip. So, it was high time we got a personal one-on-one view of what William Provancher has to say about this cool technology and the subsequent product created using it. We got the chance to get an exclusive interview with William Provancher, Associate Professor at University of Utah and the creator of Reactive Grip from Tactical Haptics, and here is how it went.

In the quest to take virtual reality in gaming and other correlated applications a step closer to the much craved reality, Tactical Haptics has come up with an impressive tactile-feedback system for motion-controlled input devices, the Reactive Grip created by Professor William Provancher shown off at the Game Developers Conference 2013. Frankly speaking this motion-controlled controller is way off the charts as it will change the way you sway and swing swords in games like Prince of Persia or Assassin’s Creed. You could be stabbing and slicing up your enemies and getting the real time sensation of doing so, or shooting bullets at your enemies and feeling the sensation of real feedback. Using motion tracking system, the tactile feedback with Reactive Grip controller is built around a Razer Hydra which has been modded according to the requirements with a 3D printed housing with sliders that move up or down for the real time sensation.Read More…