Stupider Like A Fox!---------------------------Mir: regarding patty on mobile device I wrote, it works, but very slow. I usually use it when in the toilat, the problem is that the page finishes loading when am done and about to leave. ---------------------------GO HEIKKI!!! *Only person left on the Heikki bandwagon says "SCREW TYLER!"*

Grand Prix racing in the 1960′s was a mixture of bravery that bordered on recklessness and, contrary to what many may say, innovative design and technology, far from primitive, which led Formula One to where it is today.

It was an era when the human eye, instead of a computer and a wind tunnel, designed a beautiful car. It was an era where spectators and drivers were only protected by bales of hay, which were often more likely to attribute to a fire than to save you in an impact.

Risks were taken and lives were lost, but the romance of the era still remains been the target of software developers, TV documentaries, and Hollywood movies. Many, including those of us at ISI, consider this space in time to be a golden age in the history of motorsport.

The first in-game/sim screenshot of rFactor 2 released to the public was of a road lined with trees, a house on the right and a truck parked in its driveway. This, barely recognizable to us as the same track now, was the first indication that ISI were trying to do something different.

We have licensed content from the modern era of motorsport for multiple types of racing, but also have licensing deals for real content from the first four decades of Formula One (some in the initial release, some to come later). We’ve done this because this is what we love and this is what we want to bring to the racing game/sim community. We want you to be challenged by our software, to be challenged rain or shine, day or night, old or new, and what better track to challenge you than the streets of Monte-Carlo?