DGEM (Dungeon Master for GEM) : 1.0D- add: the sleep button can also be used to wake up (the party is wake up with a firm clic on main window).- fix: BubbleGEM support is removed (no use, and caused crash with MiNT).- fix: some code cleaning on deleting automatic jobs.- fix: mouse cursor could disappear after modification of character position in the party.- fix: crash when trying to play a DMA sound under MiNT with Memory Protection. DGEM.PRG is now released with 'Super' in its program header to allow DMA sound xbios call. Thanks to Jo Even.

Reminder: you can build your own dungeons with the Deditor and other utils.

Teenage Queen Reloaded (strip poker) : 2.0H- fix: program released with 'Super' flag in its header, to avoid crash when a DMA sound is to be play under MiNT with Memory Protection.

Manga Puzzle : 1.1D- fix: program released with 'Super' flag in its header, to avoid crash when a DMA sound is to be play under MiNT with Memory Protection.- GFA sources are now provided.

Some fixes for the FireBee/ColdFire. GigaThanks to Lonny Pursell for his GBE and patched libraries, and Thanks and Congratulations also to the ACP Team.The Classic 68000 versions benefit also of the fixes, code is cleaner. Most of the cleaned code is about the load and save preferences file.The ColdFire versions still need FireTOS and its 68K emulator: the PRG are patched for some GFA instructions to run correctly on the ColdFire (stack problem).

For DGEM: - built-in zoom *2 or *3 in TC16 and TC32 display mode, if the VDI does not propose zoom. The machine must be quick. Work is done in TTRAM, and the FireBee is not slowed by the zoom work.- console is now separated and gains height + title bar (for MyAES and XaAES).

Known issues for all:- mask problem when drawing sprites on the FireBee (ongoing investigation, if it can't be corrected in the OS, I will write a built-in function to put masks)- 1px height window if shaded under XaAES.

I will now look upon my "serious" applications for the FireBee. Hope the archives are OK. It takes long time to make them (even longer than code and debug).

Thanks Rajah. DGEM works very well on my Firebee with XaAES. I find the 2* zoom a good compromise. However, there is an annoying flicker of the mouse cursor that didn't happen with the previous version. It's quite distracting. Also, is there some way to pause the game? I was quietly reading something on the PC when suddenly I heard a strange noise: some monster had appeared in the game on my Bee

Some of gem games and toys have been updated, due to a problem in iconified window under MyAES. If you use MyAES with iconification ; MyJester, Tramiel Quizz, Sygne,Rosemary Racoon's Strip Game, Teenage Queen Reloaded and Manga Puzzle have now correct display (at least on my Aranym configuration).

For mouse cursor flickering: due to frequent redraw and slowliness of your graphic card. Please disable zoom (-> x1). Sorry but I have no time to work on smart computation to avoid redraw if the view remains same (maybe in the future).

Thanks, Rajah. The Pause feature is a nice addition, particularly for a GEM game. The program runs great. I only noticed a small display issue with the "freeze keyboard buffer..." button in the Preferences. It's not always properly displayed. It looks like it's the string that is being selected, not the tick box. After a re-run, the tick box is properly selected.

Oups... This is a display issue only. No effect on the gameplay. If one want it perfect, the archives have been updated with a fix on this issue. Same version 1.1B, date changed : download the fix archive and replace DGEM.PRG.

MyJester 1.1C: blog or directly- fix: removed unnecessary INF file, iconified position is now set only by the AES.- fix: search in cookie jar is more respectful to the system.- add: application cute name for taskbars.

- if you experienced a crash at start on one of these, then an update is advised.- Rosemary's game displays now on all AES the 'Sylféline' comic strip album covers in the information window.- for Tramiel Quizz (french language), the .OVL is no more needed. The background images are no more located in the RSC, and displayed on white frame.

Cooper is working on a version for STLOW. He has a prototype with simple graphics and last time I talked to him, we both agreed to look out for some motivated pixel master. I don't know about the project's progress atm.

2048 1.1: blog or directly- add: tiles animation.- add: online best 100 highscores (webservice to send score and retreive list, displayed in a window of the program or visible here).- fix: nickname and location were not saved in the preferences file.- fix: game colors were not set if 2048′s window was topped.- fix: crash if ST-Guide is called as ACCessory for documentation.- fix: do not display « 2048″ window title when iconified.

As always, everyone can take some parts of my code for his own programs. The http routines (GFA and PHP) for the online highscores may be interesting.

Sources are provided. If someone is cheating, I will reset to blank the online highscores

Sorry, this release is some sort of rest between hard work on PolarSSL over STinG (Litchi + Meg + Troll + PolarSSL.ldg have to be updated at the same time). Hope to release something at end of September or early October. It's working on my MegaST4, but still need debugging.

For Jedis who use STinG API: there is a little trick in its API. Before "STiK" version 1.20 (such as GlueSTiK), tcp_close() takes 2 parameters. Since 1.20 (such as STinG), tcp_close takes 3 parameters. So you have to test the version, or support MiNTnet if you can. If not, tcp_close() on STinG might work (for years), but the stack may be not clean. I discovered it by closing a SSL connection over STinG. Thanks Lonny Pursell for the investigation. I should have read the STING.HYP more carefully.Look at the 2048.GFA source, http and stik functions.