Styx: Master of Shadows has many things going right for it in terms of the stealth-based gameplay it provides. Among the best of the mechanics are the clones which really bring a unique perspective to this genre. The level designs are among the best parts of the game, and their size and the choices given to the player are something that should be mimicked in other games. However, the amount of enemies compiled with lack of helpful items made the game frustratingly punishing even on the easier difficulties, and proved to sour the experience from being even better. In no game do you ever want to feel as if the amount of time spent on loading and save screens matches that of actual playtime. For those players who don't find the game dificult, there is a "Goblin Mode" difficulty which allows enemies to detect you quicker, kill you in one hit, and you leaves you unable to parry their attacks. If you plan to play through this mode, I wish you the best of luck with it; you'll need it.