The name and bonuses of this weapon are inspired by the Dark Elf Swords of Sacred: Underworld. As such, this blade is focused on speed and precision and is especially suited for fighters specializing in poison damage and dual wielding.

The name and bonuses of this weapon are inspired by the Battle Mage Swords of Sacred: Underworld. As such, this blade is especially suited for casters and hybrid characters who attack with both sword and spell.

"Snickersnee" is a colloquial term for a blade or dagger. The word is a combination of "snick or snee" (stab or slice). This weapon was formerly an NPC-only weapon used by Garema and other enemies. It was unlocked in CM Patch 1.50.

The Absorption Warding Energy (opponent) bonus is actually a new, customized version of the standard bonus that is extremely powerful, effectively allowing the player to dispel enemy Energy Shields with a single blow.

This item was originally created for the Community Items Mod, where it was a recreation of the spear of the same name from Titan Quest. The design was changed when this item was brought into CM Patch 1.50. The original design can be restored by installing the current Community Items Mod on top of the CM Patch.

This item was originally created for the Community Items Mod, where it was a recreation of the spear of the same name from Titan Quest. The design was changed when this item was brought into CM Patch 1.50. The original design can be restored by installing the current Community Items Mod on top of the CM Patch.

This item was originally created for the Community Items Mod, where it was a recreation of the spear of the same name from Titan Quest. The design was changed when this item was brought into CM Patch 1.50. The original design can be restored by installing the current Community Items Mod on top of the CM Patch.

This weapon was loosely based on Channeler's Trident from Dark Souls, or rather on a special property of this weapon - it granted its wielder a unique "dance" battle move which greatly increased the power of attacks. Chattius' Sohei guide to polearm Dragon Mage served as another inspiration for a polearm that can be useful for specialized and hybrid characters alike.

This halberd is named after the weapon of the same name from Divine Divinity, which was quite powerful but afflicted with a stamina drain curse that could only be cleansed in limited circumstances. The curse has been lifted from this incarnation of the halberd.

This weapon is designed after Osiris, an angelic weapon in the Devil May Cry series. In that game it is a very fast weapon that is good at crowd control, with wide sweeps and knocking enemies into the air, and that can parry attacks. So the design here mimics those abilities.

The Holy Lance, also known as the Holy Spear, Spear of Destiny, Lance of Longinus, and Spear of Longinus, is the name given to the lance that pierced the side of Jesus as he hung on the cross, according to the Gospel of John. The concept for this spear's modifiers came from an old game called Eternal Dagger.

This halberd is inspired by the NPC Waton, and the events of the quest The Dragon Cult. This weapon is used by Waton and other Dragon Cultists, and was NPC-only until it was unlocked in the CM Patch 1.50.

The ice damage on this staff is added on top of the base physical damage, giving this pole a notable damage boost. This item is one of the polearms wielded by Ogre shamans. It was formerly NPC-only until it was unlocked in CM Patch 1.50.

Our picks

We can add the ability to stack runes. Doing so will save inventory space. But, it will also make the bonuses on all runes in the stack identical. So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed to match it.

Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod!

Features:
7 completely overhauled character classes with brand new combat arts, runes, skills and voices
The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined
6 new deities with new divine gifts, god statues, and quests (see list below)
Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread)
New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE)
Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above)
Gems, jewels, and charms integrated into gameplay
New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more!
Overhaul and rebalance for old item designs and modifiers

Better quest rewards for bosses and chain quests - find more uniques and special items through questing!See full list of new quest rewards HERE.

Elite Mounts project custom version integrated into mod.
Custom integration of Survival Mod: Fight more powerful and aggressive enemies - with better XP & rewards!
Custom version of Wardust's Serious Textures built in - No need for separate download

Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.