/*bool valid_end_move(string start_place, string end_place)
// Determines if the move that the player wants to make is valid.
// Assumptions: start_place is a valid location
// input : string start_place -> the piece the player chose to move
// string end_place -> the position the player desires to move
// output : true -> if both locations are valid, the end location is open, and it only one spot away.
// false -> otherwise.

}
*/
//bool valid_end_move(string remove_place, string end_place)
// Determines if the move that the player wants to make is valid.
// Assumptions: start_place, remove_move are valid locations
// input : string start_place -> the piece the player chose to move
// string end_place -> the position the player desires to move
// output : true -> if both locations are valid, the end location is open, and it only one spot away.
// false -> otherwise.