SKILLS

Select a Skill from the drop-downlist:

Craft (pharmaceutical)

(Int; Trained Only)

Check: This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.

Disease Fortitude Save DC

Purchase DC

Craft DC

Time

14 or lower

5

15

1 hr.

15-18

10

20

3 hr.

19-22

15

25

6 hr.

23 or higher

20

30

12 hr.

Special: A character without a pharmacist kit takes a -4 penalty on Craft (pharmaceutical) checks. A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.