Brilliant puzzle and I'm proud to say that having done your 'Wheatley test' (by cheating i.e. looking at start of walkthrough!!) just before this one, I managed 'Wheatley test. Part 2' in about 1/2 an hour without cheating.

Excellent map. I really got stuck at the end with the cube on the platform. I had a pretty good idea of where I needed to be and what paths to keep open but I just couldn't find a way. I eventually found a route. After completing the chamber I read through the comments and it turns out that my solution was exactly as TwistedTenure before me. I really didn't think at the time that this was the intended solution, but it worked. Please don't block it. It was still a blast. I'm going watch the walk through to see the correct path. Thanks again.

I couldn't figure out how to get the cube off the upper button with the funnel. Instead, from the room at the exit, I opened a portal above the panel the funnel touches, and jumped along the tops of it and the other panel facing the platform, then to a small ledge on the wall with the screen (ducking under the screen) and then onto the platform to get the cube. Now that I watched your video I had to do it again, just to do it the intended way. Either way, very enjoyable, as usual.

I didn't even notice the space where the cube was able to drop to the lower floor. The last part was more deceptive than difficult even though I solved it by accident after a few trial and error attempts with the portals from inside the exit room. I love all your maps but this "ah ha" moment was more like "ofc" :)

It's amazing to see how complicate you think when creating these puzzles. I also want to be such a pro like you :DI'm working on a Underground chamber with authoring tools... it's similar to your "Underground (1)" :3 (or let's say the idea's the same: blue gel at ceiling)

You won't repeat the steps if you don't lose the cube. Plus if I lose the cube, I want it to feel that it was my fault for doing that, not the test chamber designer's fault. In this case, it would be my fault.

I found this puzzle kind of medium. The hardest part was figuring out how to start it. Once you figure it out, the rest is easy to figure out. Why have an angled panel block the way and be the intended route to get the cube out? I would expect the use of portals be better. Actually, just remove the angled panel and create a wall that the angled panel creates. You can get the cube out without even using the doorway you created.

This is really, really good. The puzzle is terriffic. I think you could improve it by finding a way to draw initial attention towards where the cube spawn so the player has an idea of what their first task is, but once the test is underway it's elegant and enjoyable.

I'm quite sure that I solved this one in the right way. That's awesome. Players should ask theirselves why the narrow gap just in front of the button exists. I actually noticed this gap but had completely been ignoring it until I got the AHA! moment D:

Hi, I managed to get around the solution doing this : if I place the cube close enough to the ledge of the button, I can jump and grab it, getting around the solution you had prepared. Maybe you'd like to correct that one.But yet again, a very good one. I really appreciate your Wheatley maps. I particularly liked the way you get bullied when you're trying stuff out ;-)