Author
Topic: Annoying Moments in otherwise Great Games

If you look at the actual art I don't think Feena looks inappropriately aged, she's just scantily clad. They also chose the wrong voice actress for her in both languages when she should've sounded much younger. (I'm pretty sure Feena's English VA was the same as Justin's mom, which was really obvious and distracting even as a kid)

I'm so glad I owned the Sega Saturn version because the English VAs were horrid.

Witcher 2- When it ended. (I don't mean the ending was bad persay, but that the game is so good I wanted more.) The good news is there are quite a few choices to make and the choice you make at the end of the 1st Chapter completely changes the second Chapter. But since it's the second game in a trilogy it ends with lots of unanswered questions.

Growlanser: Wayfarer of Time- The slow beginning (the early battles are basically unskippable tutorials). There's also a couple annoying missions (the flag one comes to mind) but otherwise it's a great game.

Tsugunai: Atonement: An insanely difficult final boss that I was only able to beat with a Pro Action Replay invincibility cheat.

Mesh's wall o' text reminded me of a few other annoying aspects of otherwise popular games.

Chrono Cross: S.S. ZeblessLegend of Mana: The gameplay.Ocarina of Time: Poe hunting, getting Dampé to dig up that piece of heart.

Adding to yours --

C Cross: Both Zelbess visits sucked duck.. I also hate the way the game takes you to new locations. "Let's go there!" "oh, hokay"Legend of Mana: I honestly don't get a lot of the additional character building elements... placing places to get materials is odd and terribly explained. Also, I don't know if it's the script or translation, but I feel whenever I play it I'm reading "Mrewn flandrest clertersal ung prowerdening" -- it looks english, but I have no idea what's being said half the time or why.i have no ideas whats going onOcarina of Time: Dampé as well, but his grave chase. I usually don't fuck it up, but it's just annoying to deal with. Numerous parts of the shadow temple (mostly because I think the hover boots suck ass), and I hate trying to sneak through the Gerudo fortress.

Let's expand ghost ships to just saying that any moment in an RPG that has you stuck on a boat sucks (IoG's mayan gold ship is a notable exception but then it has the raft bit so...).

Quote

Legend of Mana: The gameplay.

The thread's about annoying /moments/ in games. If we just awkwardly were picking RPGs that had broken gameplay we could just be all "90% of everything" and that'd be the end of it.

re: Dice wrt LoM story:

Some stuff in the story is intentionally left open to interpretation, and some of it's because there was some cut content, but really most of the gaps in the story come from huge swaths of it being optional (notably, you can miss most of the World History encyclopedias, and you only need to do like 25% of the quests to finish the game).

I don't think anything in the game or the Ultimania actually explains what the Lord of Jewels is, though.

The customization not being useful in LoM is the biggest part of the gameplay that bugs me. The combat being easy on its own is like, okay, whatever, not a big deal. It's still fairly fun just to wail on baddies and unless you're on hard mode it's not obnoxious. But the easiness renders all the optional gameplay kind of useless. Monster collecting and building golems is nice enough on its own, but the crafting systems don't end up serving any purpose, and there were also glitches with the monster personalities being imparted from food, iirc.

« Last Edit: March 24, 2013, 02:45:21 PM by MeshGearFox »

Logged

o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

i second that, i was stuck at that boss for a long time while trying not to get swept into holes.

Hit one of the two glowing roots then reload the game, enter through the fog gate and put yourself with a Greatbow to attack with arrows in a corner to hit the other glowing root, after that you jump inside the tree and destroy the heart.

Even with all of this you can still die or get hit so you need to be careful.

Haha oh believe me, it's the only thing I enjoyed in raiding the fortress.I just hate those "back to start" parts in games when you make a fuck up.

And Mesh: Good to know about plot details. IIRC I think where you set your "map" up at the beginning of the game can affect which quests you can get and can't... which I call a bunch of bull, but, hokay.And yeah, like you said, unless you jack up the difficulty, a lot of these points feel moot anyways because the game isn't terribly difficult.

I mostly pop in occasionally to give my two cents on certain controversial things, so if you disagree then send a PM, because I generally don't check for replies in threads in case I feel like replying and then things get heated/derailed.

Sidequests in .Hack//GU anyone? I mean stuff like that stupid robot grunty thing. I'm not sure if asking the player to do the exact same thing fifty bajillion times was intentional commentary about the state of MMO's around that time, but it certainly seemed like it.

A couple others:

-Material collecting in Valkyrie Profile 2.-Desert prison in Final Fantasy 8.-Spheda in Dark Cloud 2. (A blast at first, and then... GO IN THAT #$%^@ RING YOU STUPID #%^@$!!)