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[TMA] Sov upgrades that are not ore or pirate detection

Survey network claims to increase the number of mini-profession sites... but I've never heard of anybody being too thrilled by this, even though semi-permanent mag spawns, in particular, would be insanely useful.

Pirate entrapment array should do the same for signatures, and maybe ONLY DED complexes? I've heard of people installing these, so they presumably do -something-? Is there a function or any math known about how it works? Does it raise the chance of the plex spawning in your const? Does it attract an already existent spawn

And I've heard the quantum flux generator is just outright broken.

Anybody have ANY sort of data or numbers for this stuff?

I tried to be cool and all I got was a lousy warning about my sig being too big.

wormhole and complex (and rumoured to be the exploration site one too) are kinda-broken, in that all they give is an increased chance to spawn a complex or wormhole compared to elsewhere in the region.

Complexes still obey the X-per-region limit so unless your alliance farms the entire region regularly it won't even trigger. The wormhole thing is possibly broken further, since last time someone checked, it made no statistical difference between any other system in the region.

Oh, and both upgrades only really 'work' when there's only a single system with that upgrade per region, otherwise you're just competing for the same resource (unlike the pirate and asteroid arrays)

Contract stuff to Seraphina Amaranth.

"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."