Aether Suite 3.7.0 – Operation Eldhrimnir

To finish out Christmas day, it’s my favourite part, the Aether Suite update. So hands up those of you who were starting to think I’d abandoned the Aether Suite. It’s been exactly 1 year since the last release. I’m sure some of you were getting worried. Worry not! Have I got an update for you!

The last year has seen me working on lots of little updates one by one for the AS, and by the time I realised I had enough ready for a release, it was nearly time for the Christmas rush of getting an update ready, so naturally, I just saved it all for Christmas, and made even more on top of that. Here’s the changelog:

Updated existing apartments to a character names system instead of numbering (as per the results of the poll I took a while back).

Updated Sasaki’s Aethernet Dash with switchable main area.

Updated May Queen with an expanded layout and new lighting to make it less useless for screenshooting.

Updated PI Office to bring it in line with more recent locations.

Added new room to the Blue Butterfly Hotel, next door to the existing room.

Added new side room to The Undergrind.

Added Boss’ Hideout, accessible from Ehlnofey’s Landing, near the north east exit.

Added storeroom, apartment, and bedroom to the Last Man Standing.

Added Yanabayashi Park, accessible from Ehlnofey’s Landing, south east exit (your GPU may need some preparation H for this one).

Added (different) new inventory to House of Dibella (Solitude’s Accord).

Added new inventory to Town Vanguard.

Added new inventory to The Lone Magician.

Added new song tracks to all music playlists, particularly the ones used in apartments.

Other miscellaneous under the hood improvements and fixes.

So, hopefully it’s big enough to please everyone after this long absence! Reminder to everyone that “Attractor Field” locations can only be accessed after you flip on the Denwa Renji (Kakko Kari) in the Library Lab.

Another note as well, remember that all clothing for the AS is female only and designed for the UNPCM body. Sorry to the people playing males.

74 Comments

You know, this thing is quite interesting. You can make it lore friendly easily by making it an alternate reality of the real Tamriel. A futuristic type world, knowing how the God’s head and CHIM works. You can easily give a reason to this world exist. Can not be real but a “Posibility of many” in the reality of Nirn. Canonically speaking there are diferent dimensions and the spell you use can be a dimension transporter or something. You will be surprised but TES lore is Fantasy sure but has a lot Science Fiction stuff and mindfuck stuff like a base in one of the moons and mindcontrol larvas from a flying city. A lot of stuff is not known in the lore. I always wanted to see a futuristic version of tamriel, that would be cool.

Halo – hope you had a great Christmas and cheers for a great 2018! I know the answer will be a resounding “no” before I say this, but …damn…you make such fine looking models, it would be off the charts if you could include one of your models in each of their named apartments. Had to ask… Maybe a cool looking old guy making noodles in your Ramen shop as well…and some Studio Ghibli looking characters floating about – haha!

Only one apartment block has a basement, and it’s the one “My Apartment” is in. I didn’t feel like checking the name because you literally just have to turn left out of your own apartment to get to it.

I have been in love with this mod and you halo poser for awhile now and thought I finally express how much I love your work. Thank you so much for making these mods. For those who like to tell their own story and freely express themselves in game. Your mods have been a godsend. Thank you so much

Hello Halo!
I’ve been making some things I’ve personally added to Aether Sutie and with your current update I’ve used the Angel Persona armor you’ve added to the town vanguard to make a follower/ spell for skyrim: I kinda stole Aloha’s nameyou can check it out here :https://www.nexusmods.com/skyrim/mods/88856

Thank you for your mods and the inspiration they’ve given me to learn how to mod! Your work is amazing!

I’m also adding more NPCS to Aether Suite based on presets I’ve released on the Nexus too… I totally turned the Under Grind into a gay night club ahaha!
If you don’t mind please release the lore for some of the characters we see on your site for instance What’s Aloha’s Bio and others featured in Aether Suite?

This is amazing! I had the slightly older version and fell [literally, I fell] in love with this mod. Like?? are you kidding me? I could gush over this all day!
It’s also super inspiring? I want to make a mod as amazing as this and cyberpunk like, but… I’m not a modder. lol

feel free to ignore this but, if it isn’t too much to ask, do you have any plans for npcs? It’s very barren in the world without other characters, but I still love it to pieces. <3

[continues to gush about this amazing everything and sobbing tears of happiness]

I am having a problem with the new version I use nexus mod manager and it installs fine but when i start up Skyrim its not on the mod list. Am I doing something wrong? I love your Mod So much I wanna play the new version so bad

First off–this is the first time I’ve downloaded your map mod and I love it! Thank you for creating it.

I’m having a problem a problem though, some of the textures appear to be missing (e.g. towels, unless they’re supposed to be blue) Is there a requirement for this mod or a previous version that needs to be downloaded?

Having checked the archive, the towel textures are exactly where they should be. What program did you use to extract the mod? If you did a manual install and used WinZip or WinRAR, both of those could have failed to extract some assets. 7-zip should always be used to extract .7z files. If that’s not the issue, I’m really not sure what would be.

Extracting with 7z fixed it, thank you! I ended up getting the wrong impression because I downloaded an earlier version out of curiosity (using WinRAR again) and actually had some textures fixed even though in the back of my head I knew it was illogical.

But damn, now you’ve made me paranoid that WinRAR has been silently stabbing me in the back for years…I think I need to go sit down…

Great improvement of a wonderful mod! However I have two problems:
– I cannot find the “Warehouse, accessible from Ehlnofey’s Landing, north east exit” – there are just Barracks.
– I cannot access the “Club Accord” from Solitudes Accord – what is and where is the “attractor field”?

I seem to be getting some strange ghosting effect in the screenshotting rooms that is very distracting there but not present anywhere else. I tried removing the ENB but it still persisted, so it can’t be that.

Yes, I am well aware of this “bug”. It’s the refractive shader on the glass walls. It can’t be fixed without making the glass look like plastic instead of glass. I chose to keep the glassy look with the halos rather than having them look plastic without the halos.

The refraction shader is a new addition. I asked people’s opinions on whether to keep the glassy look and deal with the haloing, or use the old plasticy look without the halos. People chose the glassy look.

The older versions didn’t have the glass refraction, so there was no haloing, but there are no older versions of the AS available. I do not archive old versions.

Anonymous
May 10, 2018 11:38 pm

Is it possible to manually remove the shader from the meshes in Nifskope? If yes, which ones?

Yes, anything with glass in the name. You need to turn off a series of shader flags, such as refraction and subsurface, and delete one of the duplicate mesh parts for each. There are probably still some clutter meshes which I didn’t add refraction to that you can use to compare.

I think we should all donate to this amazing mod this has potential to be absolutely amazing. I hope Bethesda sees this and gives you the funding people to help you create this wonderful game. This should be an Elder Scrolls game all its own. I can see it now ESIIV : The City of Knox

As for the nexus mod manger (NMM) and installing this mod you need to add the mod manually to the NMM:
1. Click the folder icon at the top menu bar
2. From the menu that appears click:
“Open NMM’s Mods Folder”
3. Drop the mod in there and close the NMM after the transfer completes
4. reopen and activate

So I’ve told people who keep trying to use the mod I created based on your wonder work here that they need to download your mod first …
I keep telling them the “Translocator mod/ teleportation– navigation mod” will not work, yet they keep downloading it and wondering why it doesn’t work I’m about to lose my $%^t over it. But I want other people to enjoy it so I try to keep my composure.
Oh master Halo please teach me your ways T_T

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Donations are not payment for modding. They normally go towards helping me keep my server running, or other miscellaneous monetary concerns stated at the time, if requested, and I will continue modding with or without them. Donations with modding demands attached will be returned.