Articles in this section

Troops Overview

Troops are the basic unit of army strength in Atlas. You can think of them as "Hit Points" or HP on your Primarch. Any Troops claimed from the Training menu will go into your Barracks by default unless you have your Primarch stationed there, in which case it will be added to the Primarch there that you last trained.

Each Troop costs 1,000 Gold, 10 Farmers, and ~25 seconds to train.

Farmers (a.k.a. "Hats" generate at a rate of 1,440/hour up to a cap of 8,000).

"Bullhorn" items exist that can instantly call 4,000 Farmers to your reserves to allow for more Troops to be trained. These are usually found in the Atlas Bazaar or from Value Packs.

Bullhorns behave like Energy Packs, the more you use in a short period of time, the less-effective they will be and grant fewer Farmers. Once you have Trained over 3 days of Troops in 24 hours (roughly 10,368 Troops), the number of Farmers gained from a single Bullhorn will begin to diminish. At ~20,000 in 24 hours, a Bullhorn is only 75% effective, and at 72,000 it will only be 50% effective.

REVIVING TROOPS

When you engage in combat with another player's Primarch, NOT all of your Troops are permanently killed! A portion of Troops lost in the battle are recovered as Revivable Troops that can be brought back for much less Gold, Farmers, and Time to help you get back into fighting shape much more quickly.

The cap for revivable troops you can have in reserve starts off at 25,000 and increases based on your level.

As either the Attacker OR Defender, a minimum of 2/3 of your Troops killed become Revivable Troops. This amount can increase up to 100% based on the kill ratio of the Attack or the Defense (which is how many Troops were lost on one side compared to the other).

TWO KINDS OF TROOPS

Atlas Troops reworked into Offensive and Defensive Troops: you will no longer need to choose between using your Troops for attacking or using them to defend a position.

Personal Troops (Offensive) are used only for attacking other players and are no longer attached to any Castle.

When trained, these Troops will still be automatically loaded onto any Primarchs you have stationed at your Home castle.

Troops in excess of your total Primarch Troop capacity are placed in your barracks so that you may add them to a Primarch at any friendly/allied/neutral castle later on.

You can view how many overall reserved Troops you have at the “Barracks” infrastructure building in the castle.

Troops in your Inventory cannot be attacked.

Troops on your Primarch cannot be returned to your barracks once loaded onto a Primarch.

Castle Guards (Defensive) are hired to a castle’s Fort solely to defend against attacks.

A castle is limited to 1,000,000 x Castle level for the maximum amount of Castle Guards that can be stationed at the castle.

10% of the Castle Guard Maximum on each castle can be hired daily.

Once hired at a castle, these are permanently attached to that castle and cannot be moved or transferred in any way.

MinimumCastle Level

FortLevel

Castle GuardLimit

Daily HiringLimit

Any

0

1,000,000

100,000

2

1

1,333,333

133,333

2

2

1,666,667

166,667

2

3

2,000,000

200,000

3

4

2,333,333

233,333

3

5

2,666,667

266,667

3

6

3,000,000

300,000

4

7

3,333,333

333,333

4

8

3,666,667

366,667

4

9

4,000,000

400,000

5

10

4,333,333

433,333

5

11

4,666,667

466,667

5

12

5,000,000

500,000

Your team earns 0.7 of a point of Team Glory for each point of personal glory you earn (like medals).

Team Glory is used by the Fort’s Marshal to hire more Castle Guards.

Team Glory is still earned even if your team does not currently own a contestable castle.

When attacked, the Fort's Castle Guards are defended by:

The Marshal's base IF the castle is level 4 or above.

An NPC/AI base IF there is no Marshal assigned OR the castle is level 3 or below.

Fort Level

AI Base's Tower Levels

1

23

2

26

3

29

4

32

5

35

6

38

7

41

8

44

9

47

10

50

11

53

12

56

In terms of combat stats, Castle Guards behave like a Primarch whose levels depend on the Fort:

In addition to granting +20 ATK/DEF to all Primarchs on the castle, the Fort also gives its Castle Guards +24.1 DEF per level after level 1.

Fort Level

DEF Rating

Fort Bonus

Total DEF

0

119

0

119

1

143

20

163

2

167

40

207

3

191

60

251

4

215

80

295

5

239

100

339

6

264

120

384

7

288

140

428

8

312

160

472

9

336

180

516

10

360

200

560

11

384

220

604

12

408

240

648

TROOPS AND CASTLE UPKEEP

If your castle's Upkeep is unpaid, then all the Castle Guards disappear! Don't let this happen!

While Castle Guard disappears from the castle, it is actually transformed into Team Glory which can then be re-used by the team to hire new castle guards. 75% are turned into Team Glory automatically upon Gustav taking over and 25% is lost permanently as punishment for not paying the upkeep.

TROOP OWNERSHIP

Can I donate Troops to enemy players?

No. Troops can only be donated to teammates, and up to a limited amount per 24 hours.

What happens to troops when you change teams?

Troops in Atlas will stay where they are when a player changes Teams. While the player retains ownership of the Troops, their team affiliation will change along with that of the player. This means: if those troops are still sitting on the previous Team's castle, they can be attacked. It's highly recommended for anyone who intends to change teams to move all their Troops to a neutral territory before doing so.

On a certain time of the day, the game checks all players on Atlas if they still have access to it. Once found, it transfers all the troops from the primarchs they own back to their Barracks. If you are unable to see any attacks happening on your Battle Ledger, rest assured that they were safely transferred back to your Barracks, but the primarch itself is freed since all troops has been placed back.

Is there a way to "steal" Troops from other players?

Currently, there is not.

How do I transfer troops between primarchs?

To transfer troops between primarchs, do the following:

Place 2 primarch on the same location (Safe Zone/Home Base/Owned Castle)

Tap the Castle > Manage > Primarch > Select the other primarch (which is not the primary or the one showing on the Compass on the upper left corner of the screen) > Tap “Transfer”

Once it shows 2 primarchs instead of barracks and primarch, you can now transfer the amount that you want.

A primarch with 0 troops will automatically be “freed” and opens its slot for summoning.

You can only transfer a maximum of 200 troops globally. This means that if you transfer 100 troops to Mate 1 and then 100 to Mate 2, you cannot transfer any more troops for 24 hours

Note: If you have an enemy primarch on your fort, you cannot transfer troops.

Why did I lose all these troops in battle

If you lose all your troops in a single battle, you need to first check the following:

The Primarch that you used in battle

The Primarch that you chose to attack

Once you have the following information, you can then see why you have lost a lot of troops. To further explain this, you have to take into account the attack stats of your primarch as well as the defense stats of the enemy primarch. Even if you win the battle, if your primarch has a low attack while the enemy has a high defense, you will still lose a lot of troops based on the difference between those 2 stats.

Note: If troops were lost right after battle and immediately re-summoned primarch, please note that when a primarch is killed then re-summoned immediately, players may lose the newly transferred troops if there is another battle that finishes after they re-summon the dead primarch. The only way to avoid this is by waiting 2-3 minutes before re-summoning the primarch and moving troops to it.”