So the eyepoint stays still and the car moves around instead like in iR? Nice work. There is one feature I've always wanted to see though, relevant largely to modern (especially early 90s F1s and cars with flatspots), that of double vision/visual blurring from extreme speed and bumps. Thus far only the ancient 'Warm Up' has dared try that feature.

So the eyepoint stays still and the car moves around instead like in iR? Nice work.

Thanks,
The eyepoint is not completly still, as you can see in the video, when going on a bank the head will follow the car banking, but with a delay. I will not explain again the whole process. But feel free to test and give feedback.

There is one feature I've always wanted to see though, relevant largely to modern (especially early 90s F1s and cars with flatspots), that of double vision/visual blurring from extreme speed and bumps. Thus far only the ancient 'Warm Up' has dared try that feature.

Seems more work than just using the Camera_PitchDown and Camera_RollLeft commands in the rFactor API plugin

Nice work. Tried a few laps at Spa66 with F1.
So far, I like the better headshaking effect, but I have two comments:
1) Your view during restart is the same what you were viewing when you hit esc/restart. (i.e. if you go out of the track and hit a fence and start to flip, you need to wait until the car is entirely still and your view has returned to the "normal position" until you hit esc and asks for restart).
2) The effect is ok, but I feel a little "lag input" with it... don't know if it is real or just placebo (think it's mind induced by the image, not hardware/software related), because when I disabled the plugin (G), I was able to be more consistent and fast, doing less errors. Reenabling it seemed to get me back to "mistake mode". Several tries. Maybe just me, though.
Other than this, I think this is a great addon - perhaps just need a little practice.

OK, this is a brilliant first release. For me at least, it gives a better feeling of driving the car instead of being a passenger. I was able to drive faster in wet and dry conditions because I was able to pay attention to the racing line instead of filtering out the constant jiggling. You're quite right, this feels more natural and caused me less fatigue.

This is a very first release.
Joker : When you go in/out of pit, when you see the logo on Plugin top left, while you see this logo, the plugin is not running. This is something ISI is doing, don't know why.
Also, I didn't implement clamping value, that means that you can have the head pointing in any direction comparing to the cockpit, like point verticaly up. This is not good nor realistic and I will implement that in near futur.
Also, I will had a .INI file to configure the effect, maybe you want it less smooth. I guess it's a matter of personal taste

BobDobbs:thanks.

In futur, I must add some motion depending of collision, longitudinal and lateral accelerations. And if you guys have ideas I will study them

It worked for me in single player mode. Nice.
In on line mod the view constantly spins, making it unuseable. Shouldn't it work in both off and online?

I tried online this morning, 60's F1 at Monaco, and I didn't get this bug. I don't say it doesn't exist, but because I can't reproduce it at home, I can't debug it
Can you try again and give me more info, do you have low FPS? what car/track? what sesssion , practice/race/qualification?
Cheers,
Seb