Comments (5)

Agreed!

Yeah, Simon's Quest was like Symphony Of The Night only instead of doing it "right' Konami did it completely wrong! The game was so "cryptic" no one without a Nintendo Power Mag could figure it out. Stuff such as "Kneel next to the cliff with the blue orb highlighted to be whisked away by a twister!" couldn't have been more obscure. What would the villagers tell you? Observe!

Simon: How do I get pass the cliff?

Villager: I like cheese! Btw there's a hawt babe that bathes naked at the waterfall on full moons!

Simon: Er, right. About the cliff.....

Villager: Blimey, look over there! The pickle carnival is in town. Hurray!

Simon: Die! Die! Die! IDIOTS! (Goes into homicidal rage throwing silver daggers at all the townsfolk which turns them into flying goats. Noone said anything about "that" either.)

1up made the same claims

Whoever reviewed Castlevania II for Virtual Console on this site made the same exact claims about the game being "ahead of its time", the "precursor for SOTN", yadda yadda yadda.

How exactly is a game that's virtually impossible to beat without a strategy guide "ahead of its time"? Suffice it to say, I got bored with Castlevania II just a couple hours in. How can people bash the N64 Castlevanias mercilessly and forget this entry? Never quite understood it.