• Added a feedback to construction buildings when constructors cannot be spawned due to a lack of living space
• The ingame chat is now available on the defeated / victory screen
• The name of the winning player is now displayed on the victory screen
• Improved desync handling. Desync cause will be removed, so the remaining players are able to continue playing
• Improved stability Bug Fixes
• Fixed a bug that settlers returned goods to the occupying enemy after their castle has been conquered
• Fixed constructors not working, if their construction building is located at dead ends
• Fixed a bug that special events occasionally did not start
• Fixed a bug that lost sessions would not be counted for the “Heat of Battle” achievement
• Improved logistics load balancing, fixing wells which stopped production on large maps
• Fixed various crashes
• Fixed various minor bugs New Content
• Enjoy the seventh and eleventh campaign map, optimized for skirmish and multiplayer

Mordsweiler:

Four rivals compete to reign supreme in Mordsweiler, a wide valley high up in the mountains of Tandria. It may be beneficial to choose your strategy wisely depending on your starting position. There are two marketplaces allowing trade with the world behind the high mountains, one located at the western border, the other at the eastern border. To the north is a cavernous labyrinth of cliffs, a defended sector which offers a victory point when conquered. If you are looking for help in overcoming your competitors, search for the Pilgrimage Site in the north, the Enchanted Tower in the southeast or the Dark Fortress in the southwest.

Nienroth:

The Realm of Nienroth is divided by a broad river. Two rulers have set up camp on opposing sides of the river. By the riverside, you'll find another town sector - already fortified by palisades - which offers a victory point when conquered. Long bridges grant access to a huge river port located nearby. Two special places are also worth a visit; the Royal Observatory in the northwestern mountains and the Ancient Library near the meandering river in the south. Choose your tactics wisely depending on your starting position, as it may favor a certain strategy.

Version 1.05

Improvements

Event sectors for which players have gained free passage (by finishing quests) are now indicated on the overview map by a free passage icon

Added a warning icon to construction buildings whose constructor cannot spawn due to a missing tool

Added a warning icon to special buildings where trainings stalls due to the population or army limit

Bug Fixes

Fixed a concurrency issue during account authentication (first login)

Fixed various random crashes

Fixed a rare crash when activating the earthquake

Fixed a bug that prevented achievements from being unlocked

Fixed a possible exploit with retreating armies delaying the conquest of a sector

Fixed a bug with the calculation of coins rewarded for completing a map

Fixed a bug that caused construction huts and storehouses to disappear

Fixed a bug with an already upgraded fortification on Crow´s Nest

Fixed a bug that reset campaign progress

Fixed a bug of the screenshot function

Fixed a bug that the “Heat of Battle” achievement was not properly unlocked

Fixed a bug with the desync error message

Fixed hunters that beam home when working in deep woods

Additional

• New Hotkey: Ctrl + P (Take Screenshot)

Version 1.03

Improvements

The allocation of fancy food to butchers has been improved

If a teammate gains a dynamic victory point that has been yours, this will not be shown in your interface anymore. A sound will be heard instead

Added a check if the last game launch was successful. If not, the game options are reset to default

Bug Fixes

Fixed rare crashes of the auto save function

Fixed a bug with the screen mode detection that prevented the game from starting

Fixed failure to unlock next campaign map

Various client side networking fixes

Various server side networking fixes

Various UI fixes

Fixes for Russian localization

Streets beneath bridges are no longer visible

Fixed inaccessible resource piles

Fixed rare failure to destroy and rebuild work yards in the vicinity of streets

Fixed bug with a street that was build into the terrain

New Content

Added the 4 player map: “Crow´s Nest” for skirmish and multiplayer matches: The "Crow´s Nest" has a single marketplace and unevenly spread resources. Additionally, not all sectors have fortifications to protect them. Consider your starting position and choose your strategy wisely. The map is intended to be played by teams of two, east vs west

Additional

Prestige rewards now grant weapons, garments or books

The readme has been updated

New hotkeys:

Ctrl + 2 = VP screen

Ctrl + 3 = Economy menu

Ctrl + 4 = Logistics menu

Ctrl + 5 = Trading routes menu

Ctrl + 6 = Warfare menu

Ctrl + 7 = Technology board

Changes in patch 1.02:

Fixes various stability issues

Changes in Version 1.01

Improvements

Facebook and Twitter features implemented

Increased multiplayer stability

Fixed various balancing issues

Fixes localization issues

Bug Fixes

Fixed various problems with the savegame option

Fixed problems with online profile storage

Fixed crashes related to street upgrade

Fixed crashes in map forge

Fixed a lot of minor bugs

Additional

If you are behind a proxy and would like to use the Facebook features, add the following entries under [System] in your options.ini (find it here: C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini):

[System]

WebProxyHost = xxx.xxx.xxx.xxx

WebProxyPort = xxxx

WebProxyUsername = someName (optional)

WebProxyPassword = somePassword (optional)

The Settlers 7: Paths to a Kingdom gives gamers the opportunity to choose the best way to lead their kingdom to victory, in a rich environment set in middle-Europe during the early Renaissance.

The Settlers 7: Paths to a Kingdom brings a fresh, innovative design to the franchise, while reintroducing the strong game mechanics and deep gameplay that are hallmarks of the highly acclaimed Settlers series. Players will easily become engaged in an exciting campaign, skirmish maps or multi-player challenges in a world of lush forests, open meadows, fast flowing rivers, and high mountains.

Key Features:

Rich gameplay mechanics: The deep building and production system allows gamers to expand their kingdoms village by village, sector by sector, optimizing their creation by fine tuning production chains and transport systems.

Variety of gameplay: Gamers will be able to choose the best path to lead their kingdoms to victory around three main pillars:

Military: by building strong armies and defeating opponents with shear military power.

Technology: by being the first to develop new and beneficial technologies.

Trade: by occupying the best trade routes to become the wealthiest player on the map.

Depending on style of play, gamers will be able to unlock a variety of new and unique possibilities, changing the way they build their own kingdoms.

All-new victory system: The new victory point system brings more tension and competition to the game. Victory points are awarded in many different ways depending on the choices gamers make throughout the evolution of their kingdoms.

Online multiplayer: Gamers will be able to play online and face opponents in classic adversarial and co-op teamplay modes. Online features include user-generated and downloadable content, in-game feeds, and various leaderboards.

A new graphic engine and improved AI: A brand-new graphic engine will let gamers experience the beauty of their kingdom in a never-before-seen level of detail. More than a dozen AI profiles, each with unique behaviors, will add enhanced variety to the game like never before.

Build your own castle: Bring even more customization to your game as you assemble your castle from a wide range of styles, designs and architectural details. You and your friends can share your creations online.

Social networking integration: Deep social networking integration with Facebook and Twitter) lets you bring your gaming experience to your social circle.