Description

Last updated at 0:12, 4 Feb 2012Uploaded at 23:49, 3 Feb 2012

Adds a third person camera to the dragon skeletal mesh. This gives the illusion of changing the height of the third person camera for the 'dragon' race, upon changing. Works for most angles, however, the dragon tends to disappear closer to horizontal angles. Uses loose files.

If you are unsure how to change to the dragon race, just makes sure the console is enabled. Press the console key(`or~ depending on keyboard layout) and type in "player.setrace dragon" (without the quotes).

Please do not claim this idea as your own, it was just something I stumbled upon that happened to work.