Dungeon Disaster Dev Blog 6

Almost all of the placeholder artwork has been replaced. Only a couple items and a few enemies remain.
I’ve worked quite a bit on a lighting system and the underlying code to allow it to be a bit flexible.

I was on the fence initially if I liked it, but it has grown on me, and it opens up quite a bit of opportunity such as a torch item that lasts for a set amount of time.

You’ll notice in the screenshots in the lower left hand corner there are sword and bow icons. I added in a few different weapons with varying stats that can be found in chests. I’m not sure if I like that current setup and may rip it out to make way for something else.