So with the 5.3 changes for disc. I assume we're not using penance hostile anymore, and we'll be ditching the glyph of smite for another. Am I right? Most of the major glyphs are garbage tho. I am using sanctum, penance and smite atm. I guess another good one would be glyph of holy fire, or would ppl rather go for glyph of prayer of mending?

Glyph of PoM is bad with the set bonus (I think it is bad for disc in every situation, but with the bonus it is obvious).
I like the extra range the Holy Fire glyph gives.
Binding Heal is nice on encounters where you bould groups of three, too.
Penance is a good glyph as well, as is Sanctuary, but yes, the choices feel a bit spread thin.

I guess we will still use Penance on hostiles for AoE healing since PoH is still clunky, Holy Nova useless, and we don't have access to the holy version of DI. The lvl90 talents help some but they have long CD and are no smart heals either. We will still need it to even out health levels when AoE healing.

Does anyone know if Spectral Guise can eliminate Frost Kings Frozen Bolt on Heroic Council? I've used Spectral Guise in the past to ignore casted mechanics before in Brawlers Guild so that I could do the whole thing as Holy DPS, and it has worked effectively. But I havn't gotten the debuff enough times to really test it out. For instance, I have tried casting it right before he casts it, but that hasn't seemed to work, and I've also tried right as I got the blue arrow over my head.

Sounds like you did what you're supposed to and it didn't work, might be worth a shot to use it right before the cast goes off (once you've had the blue arrow for ~1 sec, check his cast timer) but I doubt that'll make a difference. The frostbite mechanic seems to be very selective about the working mechanics (bop, divine, iceblock, symbo clos are afaik the only ones), so I definitely doubt it'll work either way, but I might give it a shot next week.

Sounds like you did what you're supposed to and it didn't work, might be worth a shot to use it right before the cast goes off (once you've had the blue arrow for ~1 sec, check his cast timer) but I doubt that'll make a difference. The frostbite mechanic seems to be very selective about the working mechanics (bop, divine, iceblock, symbo clos are afaik the only ones), so I definitely doubt it'll work either way, but I might give it a shot next week.

Well so far I havn't had a strong need for bulwark or DP on this fight, so I'll give it a few more goes and look for good results Thursday when I expect a kill. I think AMS ignores it too btw, according to the raid chatter I heard. Would be cool to be able to ignore it this way, its a pain in the ass to try and effectively heal while moving between groups.

Depends on your crit/mastery since they scale off each other but with your current stats crit should be slightly ahead of mastery for spirit shell.

Well so far I havn't had a strong need for bulwark or DP on this fight, so I'll give it a few more goes and look for good results Thursday when I expect a kill. I think AMS ignores it too btw, according to the raid chatter I heard. Would be cool to be able to ignore it this way, its a pain in the ass to try and effectively heal while moving between groups.

Aye feel free to give it a shot, never hurts (or well, da/bulwark is kinda nice if you get it, so it could:P) but I find it unlikely, I kinda missed our raid so I couldn't check it^^. Think symbiosis-ams works as well yes, since we had a rogue (and not a dk) in the raid we never gave it a shot.

DI getting buffed to 100% chance up from 40% is a retardedly good change, this is in fact a massive buff.
T16 set bonuses though are kind of lame though but a 500% healing buffed sanctuary might be quite interesting from 4-set.

ToF is now a really good talent for healing. But considering how much synergy Divine Insight will have with the new set bonus, I may actually not pick ToF after all.

IMO, I think that ToF buff was needed though; I was getting very little mileage out of it at 20%, and thus ended up not picking it. That said, it wasn't exactly an underused talent. If Blizzard really wanted to look at talents, this is where to start:

Disc can add Angelic Feather to that list as well, and this at least got a little (huge!) buff. But honestly, I think all it really needs is a cast-at-location-of-player option. The reason I like B&S is that it is one hotkey away, and whomever is kiting is no longer kiting. With Angelic Feather, I also need a ground placeable, and that means mouse targetting, which I already use for picking my next healing target. It really messes up my rhythm, and delays the casting.

DI getting buffed to 100% chance up from 40% is a retardedly good change, this is in fact a massive buff.
T16 set bonuses though are kind of lame though but a 500% healing buffed sanctuary might be quite interesting from 4-set.

I don't believe this change will go through, I believe it's an error, that they wanted to make DI more attractive for Disc only, since it was not mentioned Holy buff in the Official Notes further down on the page. ("•Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance, up from 40%.")

Looking at the overall picture, assuming I am right, Holy defenitly will pick the shortest straw. Disc will benefit more from ToF aswell, with dps + smart Aton healing, I guess. I think the changes to our talents were made with Disc in their minds, as usual.

2pc: Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.

Disc is the clear winner with a lot of uptime on 10% crit that will give strong Aegis healing. FH isn't a Holy's best friend and won't be even after this. We won't change our rotation to cast FH to get stronger PoH I think... Better for 10's than 25's, wich is fine.

4pc: Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell by 50%, stacking up to 10 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.

Woha... They think absorbs are generally too strong and they will do this? For Holy I don't think it will be superexciting to use even a 500% buffed Sanc. It's ticking for around 1-2k in 25's (haven't really been checking for some time, but I saw under 2k recently) and after this superbonus 6-9k? It's OK, not great imo. I would take the Disc bonus anytime.

You won't get a chakra change until next expac, along with probably a change to PoH's group requirements (which I don't think I'm happy with)

And yea, we are probably getting the short straw. The spirit shell 4pc buff is always useful; sanctuary is not unless you are stacked. The possible buff to DI is actually a pretty huge buff for holy, but will have a diminished effect once you replace t15 2pc.

Overall not excited; but it's the first iteration of PTR so hey, still hope for hoping.

Just a note on the 2pc for holy.
I've seen a few posts around commenting that it's bad for holy because you won't be spamming FH. However, I think people might not realize quite how strong glyphed binding heal is for holy, this 2 set will make BH, BH, PoH incredibly powerful healing and probably quite sustainable in next tiers gear (it's already possible to burst with it this tier)

I'm not sure how many CoH and PoM casts I get between HW: Sanc casts, but if you get it close to 500% without holding the HW: Sanc CD then I think the 4pc will be quite strong also.