I like that they're not lumping an entire race with one trait. Alien races should (in my opinion) be just as diverse as humans and human culture. Some Mandalorians are all about being warriors, maybe others like knitting. I'm glad to see some variety.

One thing I'm really excited to learn is all the new character's motives for being part of the Rebellion.

I'd agree but in the EU Mandalorians aren't an alien race (at least not during this time period) rather they are a group of warriors from various species. It's a warrior culture pure and simple, quite similar to the Spartans.

But like I said, the Clone Wars pretty much revamped them turning them into pacifists. And honestly, I've never been the biggest fan of Mandos so it didn't bother me all that much.

I'd agree but in the EU Mandalorians aren't an alien race (at least not during this time period) rather they are a group of warriors from various species. It's a warrior culture pure and simple, quite similar to the Spartans.

But like I said, the Clone Wars pretty much revamped them turning them into pacifists. And honestly, I've never been the biggest fan of Mandos so it didn't bother me all that much.

Huh, interesting! I just checked Wookiepedia and I didn't realize Mandalorian referred to a multi-species culture. I always assumed it was a specific race of people originating from one planet -interesting!

Perhaps Sabine could be described as part of a 'sub culture' as it were. Variances within cultures are totally feasible.

Sorry, but I REALLY don't understand what you're trying to say here? Seriously, what are you talking about? She's got some diverse interests, it happens. There's nothing "forced" about it, period.

It's about having a central focus. That the summary of the character was very superficial - especially when compared with ALL the other characters - and that the characteristics provided seem very disparate from one another, rather than form a cohesive narrative (i.e. one characteristic does not build, explain or shed light on another).

Yes, people have diverse interests in real life. However, real life does not make good storytelling. Real life essentially boils down to a series of random events, some predictable but many not; where as a hallmark of good storytelling features story devices such as foreshadowing, thematic arcs and allegories. As such, reality =/= fiction and that one cannot be used as a benchmark for another.

Ultimately, all I'm doing is trying to offer a critique of the character. If I've persuaded you, great. If I haven't, I hope my rationale and argumentation are at least understandable. It is hardly the de facto, one and only way to evaluate the character. When evaluating from her physical design, Sabine is pretty well executed - not just in utilising the advantages of CGI - but in conveying the core characteristics we are meant to take home for her. However, for me, having a clear, well thought out and sensible concept triumphs over physical design.

**Edit:**

Basically, my argumentation can be broken down as follows:

I can't readily see - and am not willing to blindly accept - how the character could come about. What we have with Sabine is a character who has a love for both, creation and destruction. If she grew up in a militant lifestyle with exposure to explosives and firearms, then why would she pick up tagging of all forms of self expression? Conversely, if the character is a street artist, then how did she get exposed to and become familiar with the use of explosives? Considering, she's been given a positive, upbeat personality, trying to merge the two seemingly contradicting traits into one character feels somewhat forced and artificial. Conversely, if the character had been given a more morbid/emo-esque personality, it would make more sense. Or alternatively, if her tagging was restricted specifically as a means to taunt the Empire by marking their triumphs.

It's about having a central focus. That the summary of the character was very superficial - especially when compared with ALL the other characters - and that the characteristics provided seem very disparate from one another, rather than form a cohesive narrative (i.e. one characteristic does not build, explain or shed light on another).

Yes, people have diverse interests in real life. However, real life does not make good storytelling. Real life essentially boils down to a series of random events, some predictable but many not; where as a hallmark of good storytelling features story devices such as foreshadowing, thematic arcs and allegories. As such, reality =/= fiction and that one cannot be used as a benchmark for another.

Ultimately, all I'm doing is trying to offer a critique of the character. If I've persuaded you, great. If I haven't, I hope my rationale and argumentation are at least understandable. It is hardly the de facto, one and only way to evaluate the character. When evaluating from her physical design, Sabine is pretty well executed - not just in utilising the advantages of CGI - but in conveying the core characteristics we are meant to take home for her. However, for me, having a clear, well thought out and sensible concept triumphs over physical design.

**Edit:**

Basically, my argumentation can be broken down as follows:

I can't readily see - and am not willing to blindly accept - how the character could come about. What we have with Sabine is a character who has a love for both, creation and destruction. If she grew up in a militant lifestyle with exposure to explosives and firearms, then why would she pick up tagging of all forms of self expression? Conversely, if the character is a street artist, then how did she get exposed to and become familiar with the use of explosives? Considering, she's been given a positive, upbeat personality, trying to merge the two seemingly contradicting traits into one character feels somewhat forced and artificial. Conversely, if the character had been given a more morbid/emo-esque personality, it would make more sense. Or alternatively, if her tagging was restricted specifically as a means to taunt the Empire by marking their triumphs.

I don't think it can ever be too early to critique a piece of work. Even one in progress. Especially when the creators decide to release some information about it. Too early to draw final conclusions? Perhaps. But never to appraise the information available and have an opinion. Just because something isn't complete doesn't make it immune to criticism. In fact, that's when criticism is most useful.