Part 5.1: Settling Old Scores

Part 5: Overlook Tower

After the last boss fight, Dracula again finds himself back at his castle seemingly for no reason. Standing around won't help his situation though, so he starts walking forward.

Section 1: To the Courtyard

Walk forward and mist through the gate. You may recognize this place as where you first picked up the White Wolf Medallion. You can use it to move around, but follow the waypoint marker and mist through another gate. You'll throw a switch to serve as a transition room, and you'll be on cliffs near Overlook Tower.

After a couple jumps, you'll come to an intersection. One path heads left to a broken wooden bridge, and that's the way forward. Instead, veer right and hop off the cliff to a rocky plateau. You'll find a pain box in a small room with a Life Gem.

Grab it, then head down the other path. You'll have to do some jumping and climbing to get around. Eventually you'll come to a path with a pain box in plain sight that contains a Void Gem. Near that, you'll find a map room, in case you want to warp back and get some of the pain boxes you've missed so far.

Continue following the waypoint, which involves some climbing. One wooden beam will break, and it leads you to a fight against a new enemy, a Brotherhood Priest. The priest is easy to kill in a vacuum, but he always comes with a few knights as friends. For this first fight, you'll only be fighting knights, and they're pushovers. After this, you'll see priests slightly more often. Attack the priest first, as he can summon more and even heal his allies.

Once the enemies are down, activate the wheel to open the way forward, then climb up. Turn left and follow the path to the edge of the cliff where you see a broken archway. Look forward, and you can see a pain box. If you just jump, you won't make it; jump forward, then dodge forward at the last second. You'll get a Chaos Gem.

Once you've got it, you'll have to drop down, then climb back up to where you just had the fight with the knights. Continue forward, and you'll be in the castle. You'll have a transition room there, followed by a cut scene where you'll get your next objective.

Section 2: Stealth Courtyard

Immediately after the cut scene with the boy, look for a small room in the fall wall in the direction the boy is facing. A Soldier Diary is there. Collect it, then follow the waypoint. You'll be outside the area on the cliffs again. If you face left, you'll see a pain box that you can't reach. Note its location.

Continue on, and you'll have a fight with minor enemies on bridge. Take them down, continue on, and you'll trigger a device for a transition room. A bit more forward, and you'll reach a courtyard with falling leaves. You'll get a cut scene as well, and you'll meet a monster named Agreus. After the cut scene, you'll need to trace your way through the courtyard without being spotted by Agreus. This is a fairly difficult sequence, but there is a trick to it.

The overall issue is that Agreus will see you if he's got a direct line of sight, and he'll even hear you if you walk on the leaves. If he spots you and runs in, and he “tags” you, you'll lose some health and be sent back to the start. The goal is to get the end of the maze, hit a switch, double back a bit, then exit through a gate to the next area.

The leaves surround stone planters. The planters are mostly lined with metal bars. If you hang on these metal bars, you can circle around the planters without making noise even if the game makes the sound of broken leaves. To put it simply, as long as you're hanging on the bars, you cannot be heard.

There are also bells along the exterior walls. If you fail once, the game will tell you that you can ring these bells with your Shadow Daggers to distract him. This is a viable option, but it's not entirely feasible because he starts to figure out what you're doing and won't fall for it. You can only do it a couple times per attempt.

Your secret weapon is Mist Form, and is the main trick to getting through it. When misting, you can safely and soundlessly pass over the leaves. More helpfully, if you mist just as Agreus comes to “tag” you, he will be unable to do so. He'll stand there looking dumbfounded at you, then he'll turn and walk away. By the time he turns back to face you, Mist Form will usually be recharged, and then you can continue.

The efficient route to survive this may be tough to describe in text, so check out the video tip below if you can.

Begin by facing left and hitting the farthest bell with a Shadow Dagger. Wait for him to come running and look at the bell, then go into Mist Form and go right along the outermost path.

Follow the path clear of leaves, then jump over the leaf pile to touch the planter near where Agreus starts. Grab onto it and circle it to its back side, then drop off onto the stone path.

Drop down, then hop over to the innermost bars. You'll have to step onto dry leaves and you'll alert Agreus, but if you jumped through the leaves, he won't hear you loud enough to chase you down. Grab the bar there, then shimmy right.

Follow this bar as far as you can to the right, then drop down. You'll be standing on leaves. Enter Mist Form, then follow the wall as far as you can. You should be on a stone path if you timed it right.

Now, even though you're on the stone path, you might be heard anyway. Luckily, you're near the gate to the next area. Strangely enough, Agreus cannot follow you in there, like there is an invisible wall for him. Even if he chases you, get to the gate, go around the corner, and activate Mist Form.

Wait for him to walk away, then exit the gate area and turn left. The path is all stone as long as you stick to the edge. You'll be able to trigger the gate switch.

As soon as you trigger it, Agreus will hear you and charge you. You have two options here: take the hit anyway, or wait until the last possible instant, then trigger Mist Form. If you timed it perfectly, Agreus will look at your mist, get bored, and walk away. You can then follow him and go back to your gate where you can go on to the next area.

If you take the hit (whether you meant to or not), note that the gate remains open as long as you haven't actually died. You'll start at the beginning, but you can do the exact same sequence to get back to the gate, and then you can continue on.

In the next large area, you'll see a bird flying around. Use a Projection on it to take him down, and then you grab the mirror shard. Do so, and you'll start a boss fight.

Boss: Agreus

Agreus is the most difficult boss you've faced so far. He attacks quickly, he hits hard, and he blocks often. It's recommended that you immediately use a Talisman of the Dragon Relic, which will cut more than 50% of his health.

Agreus's attack patterns are relatively straightforward, but they come out quickly. Look for the way he draws his weapon back to attack. If he draws it to the side, he'll usually do a sweep you can jump over, and if he draws it upward, he'll usually do a vertical attack that you can laterally dodge. If he draws back, he'll do a forward charge, and if he jumps, he'll throw daggers downward at you.

After he attacks you for a while, he'll change his staff into twin swords, and he completely changes his attack patterns. If he draws the swords back, he'll throw them at you low to the ground, and you can jump them. He may charge you in the form of a black tornado, or he'll throw yellow beams similar to Raisa's purple fires. Either way, you need to dodge laterally.

There is no trick to beating him per se. You need to strike quickly, then back away after no more than three hits. Stick and move: move in, strike, back away, dodge, repeat. Use your Relics as you need to. Keep your distance and consider using Tears of a Saint rather than the Void Sword if your health goes critical. Keep dodging, move quickly, and strike from as far away as you can.

When you beat him, you'll have a cut scene that includes a timed QTE. Do it right, and you'll clear the area. Follow the waypoint to exit back into the castle via a transition room.