#121 Starmie

Discard 1 energy attached to Starmie in order to use this attack. Remove all damage counters from Starmie.

Star Freeze

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

20

Illustrator: Keiji Kinebuchi

Base Set 64/102 (Common)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 60 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Recover

Discard 1 energy attached to Starmie in order to use this attack. Remove all damage counters from Starmie.

Star Freeze

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

20

Illustrator: Keiji Kinebuchi

Base Set 2 94/130 (Common)

MISTY'S STARMIEEvolves from Misty's Staryu (Stage 1)

Hit Points: 80 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Water Gun

Does 10 damage plus 10 more damage for each Energy attached to Misty's Starmie but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way.

10+

Bubblebeam

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

30

Illustrator: Ken Sugimori

Gym Heroes 56/132 (Uncommon)

DARK STARMIEEvolves from Staryu (Stage 1)

Hit Points: 60 Type:

Weakness

Resistance

Retreat Cost

x2

Poké-POWER

Rebirth: As often as you like during your turn (before your attack), you may use this Power. If you don't have any Staryu in your deck, this Power does nothing. Discard Dark Starmie and all cards attached to it. Then 1 random Staryu in your deck is chosen and put onto the same place. Shuffle your deck afterward. This Power can't be used if Dark Starmie is Asleep, Confused or Paralyzed.

Cost

Name

Effect

Power

Spinning Shower

Flip a coin. If heads, a number (1 or 2) of your opponent's Pokémon is chosen randomly and this attack does 20 damage to each of them. (Don't apply Weakness and Resistance.) Discard 1 randomly chosen Energy card attached to each of them.

50

Illustrator: Ken Sugimori

TCG GB 2 7 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 70 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Core Stream

Choose an Energy type other than C. This attack does 20 damage to each of your opponent's Pokémon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance.

Flip a coin. If heads, this attack does 10 damage times the number of Energy attached to Starmie and the Defending Pokémon.

10x

Illustrator: Hajime Kusajima

Skyridge 30/144 (Rare)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 70 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Water Gun

This attack does 10 damage plus 20 more damage for each Energy card attach to Starmie but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

10+

Core Blast

This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon.

30+

Illustrator: Kyoko Umemoto

Skyridge 44/144 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 80 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Water Arrow

Choose one of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Rainbow Star

Does 50 damage plus 10 more damage for each type of basic Energy attached to the Defending Pokémon.

50+

Illustrator: Aya Kusube

EX Hidden Legends 49/101 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 70 Type:

Weakness

Resistance

Retreat Cost

x2

Poké-BODY

Core Guard: As long as Starmie has any Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance).

Cost

Name

Effect

Power

Energy Flip

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may move an Energy attached to that Pokémon to another of your opponent's Pokémon.

Psychic Boom

Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

10+

Illustrator: Yukiko Baba

EX Deoxys 48/107 (Uncommon)

STARMIE Evolves from Staryu (Stage 1)

Hit Points: 60 Type:/

Weakness

Resistance

Retreat Cost

x2

Poké-POWER

Metal Navigation: Once during your turn (before your attack), you may search your deck for a Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.

Cost

Name

Effect

Power

Collect

Draw 3 cards.

Energy Loop

Return an Energy card attached to Starmie to your hand.

30

Illustrator: Masakazu Fukuda

EX Delta Species 15/113 (Holographic)

STARMIE Evolves from Staryu (Stage 1)

Hit Points: 70 Type:/

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Swift

This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

50

Surf

20

Illustrator: Midori Harada

EX Delta Species 30/113 (Rare)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 80 Type:

Weakness

Resistance

Retreat Cost

+20

Cost

Name

Effect

Power

Star Boomerang

You may return Starmie and all cards attached to it to your hand.

30

Core Flash

Choose 1 of your opponent's Pokémon that has any Poké-Powers or Poké-Bodies. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Illustrator: Kouki Saitou

Legends Awakened 71/146 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 80 Type:

Weakness

Resistance

Retreat Cost

+20

Poké-POWER

Aqua Recycle: Once during your turn (before your attack), you may search your discard pile for a Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition.

Cost

Name

Effect

Power

Synchro Gain

If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.

20

Powerful Spin

Starmie can't attack during your next turn.

40

Illustrator: Ken Sugimori

Rising Rivals 50/111 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 90 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Cosmic Cyclone

Choose as many Energy attached to your Pokémon as you like. This attack does 20 damage times the amount of Energy you chose. Shuffle those cards back into your deck.

20x

Illustrator: Kagemaru Himeno

HeartGold & SoulSilver 53/123 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 90 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Confuse Ray

The Defending Pokémon is now Confused.

Swift

This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.

50

Illustrator: Shin Nagasawa

Next Destinies 24/99 (Uncommon)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 90 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Recover

Discard an Energy attached to this Pokemon and heal all damage from it.

Core Splash

If this Pokemon has any Energy attached to it, this attack does 30 more damage.

60+

Illustrator: Suwama Chiaki

XY 34/146 (Rare)

STARMIEEvolves from Staryu (Stage 1)

Hit Points: 90 Type:

Weakness

Resistance

Retreat Cost

x2

Cost

Name

Effect

Power

Synchro Star

If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached to them, this attack does 60 more damage.