Arnor: The People recounts the noble yet tragic saga of the Dúnedain of the North—colonists and refugees from the lost isle of Númenor—who forged a realm in the wide lands of Eriador. The Númenoreans were not the only people to call Eriador home. Elves, Dwarves and Men alike had wandered the ways of this region from time immemorial, and beings far more ancient than they still haunted its dark and forgotten corners. Yet Arnor was founded nonetheless, and for centuries its kings secured peace and harmony for their many subjects.

Arnor: The People describes the history, inhabitants, politics, society, warcraft, figures of none and items of power that comprise Elendil's legacy. These penetrating windows onto the life of mid-Third Age Eriador combine to form an unmatched setting for adventure in the embattled North-kingdom of the Dúnedain and its successor states of Arthedain, Cardolan and Rhudaur.

Arnor: The People is a reprint of the first half of ICE's highly acclaimed Arnor™ Realm module, first published in 1994. This volume includes a thorough updating of all Elvish terms together with some rvision deriving from Arnor's place in Middle-earth as a whole. Complete game statistics are presented for MERP, Rolemaster and the Lord of the Rings Adventure Game.