Effects/Snow Day

Contents

Snow Day Buff Modifications

Grog Gnog(Magical/Warrior/Ogre/Beast) can let his allies have a Snow Day. This buff is added by Grog-Gnog's special attack. It modifies the special attacks of his Beast and Ogre allies, including Grog-Gnog's own abilities. Mainly there is a chance to add another debuff to the first special attack while Taunt abilities can cleanse debuffs from allies. Using the modified ablilty consumes the Snow Day buff. If you tap and hold the special attack in the game an explaination of the modification will be shown.

The Snow Day buff also boosts the defense (DEF) of all allies and lasts 3 turns.

PRO TIP:Pignius Maximus and Squinch can take advantage of the debuffs that beasts can apply to enemies. The special attacks Sucker Punch and Cheap Shot multiply damage done against debuffed targets.

Half-Beast, Half-Ogre

Strike!: Melee Water Attack on all enemies [130%] base damage that reduces Speed and CRIT by adding Slowed and CRIT choked debuffs. (Having the Snow Day buff on Grog-Gnog adds the chance for Frostbite debuff to this ability. Using it without the Snow Day buff active will give you the normal effects. See Snow Day buff for details.)Added effect: Chance for Frostbite debuff to all enemies.

Frostbreath: Melee Water Attack on all enemies [130%] base damage that reduces Speed and CRIT by adding Slowed and CRIT choked debuffs. (Having the Snow Day buff on Grog-Gnog adds the chance for Frostbite debuff to this ability. Using it without the Snow Day buff active will give you the normal effects. See Snow Day buff for details.)Added effect: Chance to Freeze all enemies.

Stampede: Melee Physical attack on all enemies for [75% ATK] base damage and lower the Speed of all their skills by -1. Targets will have a Slowed debuff for ?? turns. Upgrading increases its damage output.Added effect: Chance to add Dazed debuff on all enemies.

Barrel Toss: Buff team CRIT [15% base+0.5%/lvl] and Ranged Physical Attack on all enemies for [36% ATK] base damage with a chance for a random three turn debuff: Burn, Daze, Disease, Freeze, Poison, Chill, or Shock. Upgrading increases damage output to [45% ATK].Added effect: Chance to add a second debuff to all enemies.

The Guardian: Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts powered. This ability is available to use at the beginning of the battle.Added effect: Cleanse 1 debuff from all allies.

Chaos Howl: Spirit Howl that can strike Fear in all enemies. Fear multiplies damage taken by [150 + 1/Lvl]% and chance to runaway when health is under 20%. Upgrading increases the damage multiplier and the success of inflicting Fear on higher leveled targets.Added effect: Chance to add Silenced to all enemies.

Burning Taunt: Taunt enemies, forcing them to target this Hero for single target attacks and has a [40+0.4/level]% chance of inflicting Burn on melee attackers.Added effect: Cleanse 1 debuff from all allies.

Bat Out of Hell: Three Ranged Fire projectiles on a single target for a total [127.5% ATK] base damage, with each strike a chance to inflict Burn. Upgrading increases the damage dealt and an increased chance to Burn higher level targets.Added effect: Adds Splash damage (AoE damage) on all enemies.