Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

About PC Ferreira

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It seems that years have passed, but it was about one month ago that we developed the first prototype of Deep Hunt for Ludum Dare 34. We were four guys with one dream: develop our first video game even having little or no knowledge in game design, software development, graphic design, project management or marketing.

Yay! Our first game!

We had 72 hours to start studying these topics, come up with an idea and make it playable:

After this crazy weekend filled by online tutorials and coffee, you can imagine how motivated we got when the game was submitted and the positive feedback came. It was the kick-start we needed to start the Red Pill Gamedev.Our mission? Not only become professional game developers, but also share our learning with those who have the same passion for game design. I’ll make sure to post in my blog every single new information we discover during this journey and make it an useful tool for those who wish to develop new skills with us. I’ll try to make your path easier than it was for me and assure we evolve together.

Our first goal? Polish Deep Hunt, our first project, to a publishing-level.

Our progress so far? After one month dealing with our jobs and social lives, we found enough time to finish the Alpha version. Now, depending on the feedback, we will put some improvements in practice: skill-tree upgrades, new enemies, new behaviors, improved graphics, conversion to Unity, better mobile version and more.