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Sixty-three percent of male U.K. Internet users downloaded a mobile application in December, compared with 54% of females, according to a YouGov survey. However, 4 in 10 men said they were less likely to download apps because of privacy concerns, compared to 37% of women.

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Google Play had 60% more downloads in the third quarter, but the iOS App Store had much higher revenue at just under $100 million, compared with just over $50 million for Google Play, according to an App Annie report. Almost all of Google Play's revenue growth was from games downloaded in South Korea and North America.

Google Play saw more downloads in January than competitor Apple's App Store in Spain and Germany, according to findings from Distimo and Newzoo. In Europe, Google Play claims 36% of combined revenues and in the U.S., it takes in 33% of revenues. Worldwide sales on mobile games were $300 million more than numbers from June.

Wandoujia is the latest Chinese Android application marketplace to receive backing from international investors in the amount of $120 million. The process for distributing mobile Android apps in China is less straightforward than in the U.S., with many alternative app stores available, Kaylene Hong writes. The store has 300 million users.

The puzzle application FlipSquare has been downloaded 20,000 times since its release a few weeks ago. The app is the first branded release from Petros Media, an app developer that usually works on behalf of clients. The game was featured in the startup zone at the Consumer Electronics Show in Las Vegas last week.

Sixty-three percent of U.S. and U.K. consumers use devices such as smartphones and computers to find the lowest prices for their favorite products and services, and 26% use technology to find the best selection, according to a Cisco survey. The study concludes that bricks-and-mortar stores can increase revenue by developing new ways to blend traditional retail with e-commerce.