CVG's GTA IV preview - A new look with new screens

"'Impressive,' the echoey voice in my head whispered as a sunset-soaked Liberty City dock appeared in front of us. We're back at Rockstar's London HQ gawping at the first we've seen of GTA IV since its infamous delay. What a difference six months makes.

Of course Rockstar's 100" TV might have something to do with it, but IV isn't looking dated considering it should have been out for a few months already. In fact, it's running visibly smoother at the beginning of our demo. Niko stands on the waterfront at a dock in Broker. It's the kind of rusty, tramp-ridden area of town you'd expect to find flaming barrels and lots of pigeons and that's exactly what surrounds us here."

Since you used Oblivion as an example, I'm going to assume that you also know the game that preceded it. Morrowind (GoTY Edition) used roughly around 1GB of disk space. Now comes Oblivion (GoTY Edition) which has better graphics and tons more in-game content. The total disk space Oblivion used was 4.6GB. That's 3.6GB more disk space used.

San Andreas full install is 4.7GB. I'm only guessing that since Liberty City will surpass San Adreas in content and graphics, it's going to use up more than 4.7GB.

I never really played GTA for the graphics though so I guess it doesn't matter but after seeing spot on car models in GT Prologue and Forza and shiny nice cars in Burnout... I mean damn that taxi and cop car both look very PS2ish...

goddamnit you people, the game looks FANTASTIC for a SANDBOX GAME. it will have a _massive_ draw distance and a huge amount of detail. also you have to take into consideration that this is not a linear corridor shooter (like Gears of War etc), this game attempts to simulate an entire freaking city!