Special AbilitiesUniqueDouble Attack (On its turn, this character can make 1 extra attack instead of moving) Impulsive Momentum (If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum [If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies]) Melee Attack(This character can attack only adjacent enemies) Recon(Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy) Stealth(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesUniqueTwin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)Jedi Hunter (+4 Attack and +10 Damage against enemies with Force RatingsLightsaber (+10 damage against adjacent enemies)

Special AbilitiesUniqueCareful Shot +4 (On this character's turn, if it doesn't move, it gets +4 Attack)Deadeye(On this character's turn, if it doesn't move, it gets +10 Damage)Double Attack (On its turn, this character can make 1 extra attack instead of moving)Grenades 10 (Replaces attacks; range 6; 10 damage to target and to each character adjacent to that target; save 11)Pilot

Special AbilitiesUniqueCharging Assault +10 (Replaces turn: Can move up to 12 squares, then make an attack at +10 damage against an adjacent enemy)Demolish (Ignores Damage Reduction of adjacent targets)Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)

User Comments(Ruhk): For the purpose of Commander Effects/SAs, Chewie EW is considered a Wookiee(Fool): Remember that Charging Assault is optional!

Special AbilitiesUnique (Counts as both C-3P0 and R2-D2)Droid (Immune to critical hits; not subject to commander effects)Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead it it can; save 11)Regeneration 10 (If this character deosn't move on its turn, remove 10 damage from it at the end of that turn)Disruptive (Enemy commander effects have no effect, on enemies and allies alike, within 6 squares of this characterOverride (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the ened of this character's next turn, or until it is defeated)

Special AbilitiesUniqueAccurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)Cunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11)Never Tell Me the Odds (Enemy special abilities that modify initiative, such as Master Tactician and Recon, have no effect while this character is in play)

Special AbilitiesUniqueFurious Assault (Replaces turn; can move up to 12 squares, then attack each legal target once)Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Special AbilitiesUniqueAccurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)Mobile Attack (This character can move both before and after attacking)Cunning Attack (This character gets +4 Attack and +10 damage against an enemy who has not activated this round)Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)Heal 10 (Replaces attacks: touch; remove 10 damage from a non-Droid character)

Special AbilitiesUniqueDouble Attack (On her turn, this character can make 1 extra attack instead of moving) Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)Melee Attack (Can attack only adjacent enemies)

Force PowersForce: 2Use the Force (Force 3: This character's next attack is a critical hit)Force Alter (Force 1: range 6; 1 enemy rerolls its last attack)Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Force Renewal 1 (This character gets Force 1 each time it activates)Jedi Mind Trick (Force 1, usable only on this character's turn, range 2, target non-droid enemy is considered activated this round and cannot make attacks of opportunity this turn, save 11)Knight Speed (Force 1: Can move 4 extra squares on its turn as part of its move)Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

User CommentsWhen Luke uses the "Use the Force" power to score a critical hit he gets a flurry. This happens even if what he scores the critical hit against is immune to the extra damage from a critical hit.

Special AbilitiesUniqueDeadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)Double Attack (On her turn, this character can make 1 extra attack instead of moving)Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)PilotTwin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force PowersForce: 3 Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

Special AbilitiesUnique (counts as Luke Skywalker and Obi-Wan Kenobi)Mobile Attack (Can move both before and after attacking) Speed 10 (Can move up to 10 squares and attack, or double that number without attacking)Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force PowersForce: 6 Force Alter (Force 1: range 6; 1 enemy rerolls its last attack) Jedi Mind Trick (Force 1, usable only on this character's turn, range 2, target non-droid enemy is considered activated this round and cannot make attacks of opportunity this turn, save 11)Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)

User Comments(barzillai) - I placed 2nd in the 2007 Gen Con championship with a landspeeder squad. As one of the Rebels' big Twin Attacking followers, the Landspeeder is best used with Princess Leia, who grants an extra (Twin) attack (Note that the +4/+10 bonuses only apply to the first shot of the extra Twin though). I also included Han Solo, Rebel Hero to give the Landspeeder Advantageous Attack. This 3-character combo can pump out a lot of damage per turn at long range, making short work of Jedi Weapon Masters and the like. (The squad was rounded out by Lobot, R2-D2 and C-3PO, and an Ugnaught Demolitionist)

The other big Rebel twin attacking shooter follower is Han Solo, Scoundrel, who has the advantages of Cunning, Evade, Accurate Shot and access to Obi-Wan Kenobi, Jedi Spirit, but is otherwise much more fragile. I find the Landspeeder to be more robust and forgiving, with tons of HP and FP and a higher base attack, and it has a lot of tricks:

Force Alter very handy for avoiding critical hits and especially disintegrations. So if you're fighting Boba Fett, Bounty Hunter you will want to close in as quickly as possible, so he's within range 6 when he shoots. And if you're desperate, use it as a poor man's Lightsaber Block.

Jedi Mind Trick another good reason to close in with Boba Fett, Bounty Hunter. If you win initiative, take your twin attacks (but don't spend a FP rerolling if you miss) then toss a Jedi Mind Trick. The Range 2 on the mind trick is great for fighting Jedi Weapon Masters, you can avoid their Duelist and still use this ability.

Lightsaber Deflect its one advantage over Evade is that it still works when you're adjacent. So when fighting a shooter with Evade, you'll have the advantage if you stay adjacent.

Speed 10 and Mobile Attack - the large base tends to slow the speeder down but Speed 10 really compensates for this. In clear terrain, a speed 10 mobile twin attack really lets you keep the speeder safe.

Be careful about placement, though - unlike Han Scoundrel, the speeder doesn't have Accurate Shot so your opponent will try to force you to shoot at nothing but Ugnaughts. This where Princess Leia is helpful, her respectable attack can often take out the blocker to give the Landspeeder a clear firing lane - just in time for the Landspeeder to take its free shots.

This mini is one of the most competitive incarnations of Luke Skywalker in the game so far!

Special AbilitiesUniqueLight Spirit (Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle [If this character spends 1 Force point to reroll, add +4 to the result] while within four squares of this character. This character is defeated if the chosen ally is defeated. An enemy within six squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.) Speed 2 (Can move up to 2 squares and attack, or double that number without attacking)

User Comments

[Fool] Don't forget that characters with Light Spirit also can not gain gambit points.

Special AbilitiesStealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)

User Comments[LoboStele] This character counts as a Commando for purposes of Commander Effects and Special Abilities.

Special AbilitiesStealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)

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