About

Fighting Cancer with Video Games

Re-Mission 2 games help kids and young adults with cancer take on the fight of their lives. Based on scientific research, the games provide cancer support by giving players a sense of power and control and encouraging treatment adherence.

Each game puts players inside the human body to fight cancer with an arsenal of weapons and super-powers, like chemotherapy, antibiotics and the body’s natural defenses. The game play parallels real-world strategies used to successfully destroy cancer and win.

Awards

In 2014, Re-Mission 2: Nanobot’s Revenge, our cancer-fighting mobile app for iOS and Android, won a prestigious Parents’ Choice Gold Award and a Common Sense Media Award, receiving the highest rating for learning potential and engagement. These awards mean a great deal to Hopelab and the entire team that helped build Re-Mission 2, including medical professionals, game developers, and – most importantly – young cancer patients. We’re grateful for their input and expertise.

Origin Story

Re-Mission 2 is a project of Hopelab, a nonprofit that harnesses the power and appeal of technology to improve human health and well-being. The games are an evolution of the original Re-Mission, inspired by the vision of Hopelab founder Pam Omidyar to fight cancer with gameplay. All Re-Mission games are designed in collaboration with medical professionals, game developers and young cancer patients. We’re deeply grateful for their contributions. Support for game development and research was generously provided by Pam and Pierre Omidyar and our sponsors.

Partners

Re-Mission 2 was developed by Hopelab and a team of exceptional collaborators.

Special Thanks

Our deepest gratitude to the young people with cancer who gave their time, energy and expertise in creating and evaluating these games. We honor the memory of those who did not live to see their completion.

Hospitals

Game development and testing was supported by clinicians and staff at these and other institutions:

Research

Play With Purpose

Scientific research shows that specially designed games can improve cancer treatment adherence and boost self-efficacy.

Re-Mission 2 games incorporate key insights from groundbreaking Hopelab research evaluating the psychological and biological impact of the original Re-Mission video game, as well as extensive work with young people with cancer to understand aspects of game play that appeal most to players.

Resources

Attitude is a Powerful Tool in
the Fight Against Cancer

These info cards and posters featuring Re-Mission 2 game characters are a great way to get kids and families engaged with Re-Mission 2 video games. Print them out and post them in your hospital, from hallways and reception desks to teen rooms and waiting areas. Or simply hand them out to someone you think might benefit.