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It's a bit late report but... Last Standard which we are working on right now has successfully broke through Steam Greenlight this time.

The reason why we were able to break through in a short period of five days after the registration is because there were lots of votes from you, everyone.

From all the staff, We sincerely express our gratitude.

We will continue our efforts to produce more games so that we can meet your expectations, so please stay tuned in with us and support us, I From Japan.

Questions

1.SNSとの連携にどのくらいの精度があるのか How accurate does SNS analysis have?

A.SNS上では単なる単語だけでなく、使用する頻度の異なる副詞や語尾などパーソナルな部分が出ます。そのパーソナルな部分から潜在心理を解析しています。A.On any SNS, not only simple words, but also personal parts such as adverbs and endings with different frequencies of use will appear. I am analyzing the latency mind from that personal trait.

2.女性型のアバターは今後登場しますか? Will you make a woman avater?

A.はいA.Yes.

3.PCの必要なスペックや予想価格を教えてください Tell us about a preferred pc spec and the price of the game.

4.SNSの解析というのが少し怖い I'm kind of scared to be analyzed by SNS, regarding of security point of view.

A.確かにプレイヤー、一個人の潜在的な心理を読み取る解析をしていますが、こちらからはプレイヤーの特定はできないので、安心してサイコダイブを利用くださいA.It certainly analyzes the potential of the player in a psychological way, but since we can not identify players from our side, enjoy the Psycho Dive System with confidence

5.今後Steam以外のプラットフォームで対応する予定はありますか？ Is there any plan to apply the game into other platforms instead of only Steam.

A. PS4 でも予定しております。A.PS4 is also planned.

6.武器生成について、結局パターン化したりしないのか? I'm skeptical about a wepon generation, won't it be patternized as we play through the game?

A. この武器用のBotにつぶやかせたアカウント、みたいなものが出てくればその可能性もアリますが、Facebookとも関連付けて対策をしていきます。使用している単語のみで解析を行っているのでは無いので、個人個人の固有の武器ができるのがサイコダイブの面白いところです。A.If there is something like a Twitter account for a specific weapon, we would say the possibility is not zero, but we will also take countermeasures in conjunction with Facebook. Since it is not analyzing with only the word being used in each account, it is an interesting part of the Psycho Dive System that individual weapons can be created uniquely and originally.

7.NPCのAIはどれくらいのものか（敵がプレイヤーの行動を学習したりしないの？ How AI works in NPC, (Do enemies study of the player's action traits?

A.私達I From Japanは、様々な新しい試みをしていますが、プレイヤーがオンラインで戦う際に戦闘データなど分析し、最新のAI技術を用いて学習させる予定ですA.We, I From Japan, are trying various new attempts. Like when players fight online we will also analyze battle data and learn player's instability by using the latest AI technology.

8.解析しているかどうか、ユーザー側にも分かるようにはならないのか? Is it possible to see in any aspects that we can observe how the analysis is carried out? (I might think it's ramdomly chosen wepon if you don't have those visual aids. (processing).

A.私達の尺度で解析していますので、潜在心理の確実性は保証しかねます。しかし、私達の尺度を示すことはできるので、今後参考にしていただくことは可能です。A.We are analyzing on our scale, so we can not 100% guarantee the certainty of latency psychology. However, we can show our scale, so it is possible you to refer to it in the future.

9.アクションゲームが苦手ですが、楽しむことはできますか？ I'm not good at action game, but do you think I can enjoy the game?

A.このゲームには、ストラテジー要素等、アクション以外にも楽しめるコンテンツも積極的に取り入れていきます。なのでアクションが苦手な方でも、自分の得意分野でゲームを楽しむことができます。A.We will actively incorporate contents that can be enjoyed besides actions, such as strategy elements.So even those who are not good at action can enjoy games in their specialties.

10.武器の系統はどれくらいありますか？ How many wepon types do you have.

A.近距離武器や遠距離武器だけではなく、罠を設置するタイプや、瞬間移動のような特殊なタイプ等、様々な戦闘スタイルの武器が存在します。また武器はユーザーのプレイスタイルによって進化していくので、たとえ同じ系統の武器であっても、その戦い方はユーザーによって異なります。A.Weapons of various fighting styles exist not only for short range weapons and long range weapons but also types for setting traps and special types such as teleportation. Also, weapons evolve in accordance with the user's playing style, so even if weapons of the same lineage type, their way of fighting varies by users.

11.PvPはありますか？ Does it have PVP？

A.はい、対戦がメインですA.Yes, a battle is the main.

12.Linuxバージョンはありますか？ Linux version?

A.はい、対応可能ですA.Yes, it's corresponded.

13.いつSteamでリリースされますか？ When is the release date on Steam?

A.９月頃にアーリーアクセスでリリースします。それまでに何回かアルファ版、ベータ版を配信しようと思いますA.It will be released with early access around September. We've decided to deliver some alpha and beta versions until then

The 3D action game that goes along with generating or evolving weapons by using the psycho dive system from the abstracted data from SNSs such as Twitter which analyzes the personality and thinking pattern of the user.

■ Last Standard Overview

LastStandard is the 3D action game that gives you a feeling that you've never discovered before. while generating and evolving weapons for users by the Psycho Dive System that analyzes the character and thinking pattern of the user with the concept of "enjoy with your own play style".

In addition to various battle-styles, there are strategic way of playing and other cool play mode are set. Player's can sometimes fighting with other and sometimes working together.

■ Psycho Dive System (International patent pending)

Analyze the user's personality and thought pattern by cooperation (or form of question) with SNS such as Twitter. Based on the abstracted information, it generates weapons for you.Furthermore, with respect to the generated weapons, it can be rearranged with parts that can be obtained afterward depending on how the user plays in the game,

In addition, we will change those parts in real time depending on the way you play the game.In other words, the more you play the game, the more weapons will reflect the user's personality and become the original and genuine weapon for you.

■ Motion customization system

You can customize attack motions and combos as well as rearrange parts of weapons.

Whether or not you can incorporate what kind of attack depends on the form and weight of the weapon parts and the karma value.

Not only the ability of the weapon but also the attack method is all depending on the user's playability.

* Karma value: A value that varies according to player's behavior.

Battle scheme

In this work, long-term battle including strategy elements is also playable. LastStandard is based on the apocalypse in collapsed Japan.You will be enjoy a battle with a different approach each time by NPCs (enemy) and other player's weapons and a variety of objects on the map.

Battle system

· Different attack methods depending on weapons

Weapons generated by PSD have different characteristics.Find the best way of fighting with your own weapon and fight in the battle advantageously.

· Two types of guard and attack systemThere are two types of guard functions to all weapons, the red guard and the blue guard.There are also two kinds of attacks in the same way, and in order to prevent attacks of the opponent, it must be a guard of color corresponding to the attack color.If the guard is successful, the opponent will not be able to move for a while, so you can beat it at once.It is not just a battle with your opponents but also by using this guard system, you can also enjoy psychologic battle!