[COTD] [G-BT13] Master Swordsman of First Light, Gurguit Helios

The new future possibility of Gurguit arrives, along with new Unite support cards.

G-BT13/007 RRR 暁天剣聖 グルグウィント・ヘリオス Master Swordsman of First Light, Gurguit Helios
“暁天の煌きが絶望の闇を祓う。(The glow of first light erases the darkness of despair.)”
Grade 4 / G Unit/ United Sanctuary – Gold Paladin – Human
Power 15000+
[Stride]
ACT (VC) 1/Turn Unite: [Choose 1 of your face-down cards in the G Zone with the same name as this Unit, flip it face-up] This Unit gains Drive+1.
CONT (VC) Generation Break 3: For each of your Rear-guards, this Unit gains Power+5000, during a battle in which this Unit attacks, your opponent Call Grade 1 or higher cards from their hand to (GC).

G-BT13/034 R 陽日の騎士 サロニウス Knight of Sunny Day, Salonius
“陽日の剣は仇なす者を断罪する。(The sword of the sun judges those who have commited a sin.)”
Grade 2 / Normal Unit / United Sanctuary – Gold Paladin – Human
Power 9000
Shield 5000
CONT (RC) Unite: If you have a Grade 4 or higher “Gurguit” Vanguard, all of your Units gain Power+2000.
AUTO (RC): During the start of a Guard Step in which your “Gurguit” Vanguard is attacked, you can place this Unit into the Soul. If you place it, Call the top 2 cards of your Deck onto the (GC).

G-BT13/067 C 日射の騎士 カリヌス Knight of Radiant Sun, Carinus
“力を、一点に集中させるんだ！(Power is, focusing your strength to one point!)”
Grade 1 / Normal Unit / United Sanctuary – Gold Paladin – Human
Power 7000
Shield 5000
CONT (RC): If you have a Vanguard with the Unite ability, this Unit gains “CONT (RC): Resist”.
ACT (RC) Generation break 1 Unite: [Rest this Unit] Choose 1 Unit, during that turn, it gains Power+4000. If you have a “Gurguit” Vanguard, choose 1 of your Rear-guards with a different name from this Unit, you can place it on the bottom of your Deck. If you place it, draw 1 card, and Counter Charge 1.

“Master Swordsman of First Light, Gurguit Helios” is a powerful attacker with a Guard restriction ability! If you’ve achieved the conditions for 【Unite】, you can pay the cost to gain Drive+1 meaning this is a card that can have 4 Drives during the first Stride! And if you’ve achieved Generation Break 3, for each of your ally of Rear-guards, this card gains Power+5000, and a skill that prevents your opponent from using Grade 1 or higher Guards! If you have 5 Rear-guards, it gains a max power-up of 25000, creating a powerful attack that can’t be Guarded. With 5 Drives, you increase the chances of drawing a Trigger, so strike your opponent with an unstoppable powerful attack!

As well, “Knight of Sunny Day, Salonius” has a Skill to power up all of your allies if you have a Grade 4 “Gurguit” Vanguard and you’ve achieved 【Unite】, all of your allies gain Power+2000! And since it’s a Continuous Ability, it also applies to Units Called during the Battle Phase. And when your “Gurguit” Vanguard is attacked, you can place this card into the Soul, you can Call the top 2 cards of your Deck to the Guardian Circle. This Skill has the point of fulfilling the conditions for achieving 【Unite】 all on its own.

And for one more support card, there’s “Knight of Radiant Sun, Carinus”, who if you have a Vanguard with the 【Unite】 ability, gains 【Resist】. And since it has no Generation Break, it’s a Skill you can use defensively against Retire Skills even early on. Also, by paying the Cost of Resting itself once you’ve achieved 【Unite】, 1 ally Unit gains Power+4000, and if you have a “Gurguit” Vanguard, you can return a Rear-guard with a different name than this card to the bottom of the Deck to draw 1 card and Counter Charge 1. It’s a skill you can activate to return Trigger Units and Units Called to Rest with the Skill of “Golden Holy Sword, Gurguit”!

We’ll be introducing more cards from the 13th Booster Pack “Ultimate Stride” in the future! Please look forward to it!