WWF Royal Rumble is the perfect game if you have a dollar to blow and half an hour left on your lunch break. Its entire design is such that it can be picked up quickly and mastered before it is over. It also features some great body crunching action that has been missing in the wrestling games of late. However, such a scarcity of features need to be balanced by a lot more than Royal Rumble has to offer when it comes to the home market.

WWFRoyal Rumble is an underachiever, plain and simple. If there were ever a game that I thought would be a guarantee lock for ratings gold, it would have been this one. But like Dale, I was totally shocked at how the developers excluded so many standard home features and still thought they would have a serious market contender.

The watercolor illustration quality of the graphics is simply amazing. In fact, it's so good that it made me think that if more games of this visual quality were continually produced on the PlayStation, the system could be a viable platform for years to come.

I am still shocked that Square would toss aside the excellent multiplayer feature I had come to expect from the Seiken Densetsu series. But as disappointing as that was, it wasn't what kept Legend Of Mana from shining.

I agree with Chi's statement that Metal Gear Solid is a technical achievement for Game Boy. Konami did an excellent job porting an elaborate 32-bit 3-D game down to an 8-bit portable system. With that said, I felt the game was far less compelling than Chi did. I would find myself putting the game down after a game session and later having to force myself to pick it up, only because I wanted to get my money's worth.

Without a doubt, the first thing that drew my attention was that despite the game being presented in a tiny little screen with 2-D sprites, virtually nothing was lost in the gameplay department. The perspective of the game is now locked down to a three-quarters overhead view (more like the original NES game) without the benefit of any 3-D camera panning or close-ups.

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