Commander Clash 11: Shards of Alara

Hello and welcome to another Commander Clash, a video series where several MTGGoldfish contributors battle in a four player Commander game for fun and bragging rights. This week we've each picked a legendary creature from Shards of Alara that represents one of the five color shards. Here's what we came up with:

Jake brings the beef straight from the library onto the battlefield with Mayael the Anima.

Tomer has some tricks up his sleeves, hoping to keep himself alive behind political cards until the big reveal with Jenara, Asura of War

Will Seth ever cast his commander? Will Richard overrun the board with Zombies? Will Tomer be successful at basic math? Will Jake be hated out as usual, despite cries from our dear viewers? Find out now! But first, a quick reminder: if you enjoy Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest. Also, I goofed the recording of the video (again), so you'll be seeing the game through Seth's POV!

Seth's Deck (Jund)

Richard's Deck (Grixis)

Jake's Deck (Naya)

Tomer's Deck (Bant)

Next Week: Old School '99!

Teferi's Veil is a card I've never seen played before in my 4+ years of playing Commander, and boy did it look good this game! Just goes to show how deep this format is; you can always find hidden gems amongst the piles of old cards!

Since I messed up my recording this week and you guys couldn't see my hand during the match, I want to quickly explain what my deck was trying to do. I love the deck and will be writing a Budget Commander article about it in the near future (yes, the series is returning). The entire deck is an excuse for me to abuse Pathbreaker Ibex. My entire game plan revolved around establishing a large army of random creatures, turning them all into Pathbreaker Ibex either by Mirrorweave, Deceiver of Form, or Infinite Reflection, swing with the army of Goats, and do exponential damage to your opponents! It's not exactly a competitive "combo," but I find the concept hilarious. I failed to pull it off this time, but I did include backup plans at least.

Next week we're bringing you fine folks a blast from the past with what we've dubbed Old School '99. Our card pools will be limited to cards that have been printed from the beginning of the game (Alpha) to 1999 (Exodus). This is a time when creatures were generally bad, spells were broken, and the color pie was a maelstrom of madness — just look at Amnesia and Psionic Blast! This will be a very different game of Commander and hopefully quite entertaining!

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