100% weakness to fire screw that $#@!! Just my luck to walk into a cave full of pyromancers lol.

Ugh that was one of the worst glitches in the game. If not for console commands it would have killed my playthrough. He wouldn't open the door either, just a massive headache all round. The solitude battle bug is even worse

Ugh, I can't stand that part, I usually just phase threw the door, then keep bugging him and $#@! till he opens it to continue the game. lol

The oddest thing in all off skyrim is the shops and they way the speech tree works,

Because if you take the first perk and all the skills in it, it is meant to divided all the money evenly among all the shops throughout Skyrim

But this is not the case... When you get the first perk in the speech three and all the skills in it Haggling perk... It is meant to increase better prices for you and it does... But it also increases the GOLD for one Shop Keeper in the game

And that shop keeper is Lucan and he is located in Riverwood, now i do not get why he is so so special. Because when you get all the Haggling Skills and then the increase all shop owners to have 500 extra gold all the time..

It increase's Lucan's Gold to 12500 gold and he has that every other day, but all the other shops, stands etc... All have less than he does and no matter what you do, their money never passes a certain level and that is 2000 or 5000 gold and yet Lucan has well over 12,000 when you get all the skills in the Haggling perk and the everyone's gold is increased by 500 gold perk

It makes no sense what so ever

Plato and Aristotle, a detail of The School of Athens, a fresco by Raphael. Aristotle gestures to the earth, representing his belief in knowledge

I always found it nice that one guy has so much gold, as it decreased the amount of traveling I had to do to sell off items. Typically going to him and then the fence at Honningbrew Meadery will get rid of all my loot I've gathered.

It'd be nice if the economy worked better. Dawnstar, Winterhold and Windhelm alchemist shops would carry items like ice wraith teeth and snowberries while Markarth would have hanging moss and juniper berries. Snowberries in Markarth would cost more and be sold for more than those northeastern areas. If you sold a lot of a certain item (iron daggers than can banish summoned Daedra) then it would gradually decrease the price of them. If one goes for 100GP then 100 of them shouldn't go for 10,000GP as they are no longer that rare. Also you typically get price reductions for buying in bulk, so same should go for the shopkeeps in the game.

You could even occasionally have items you could order for later on. Say you don't want to run around collecting canis root. You could place an order at a certain shop and within so many days (7-10 days maybe) you would get them ready for pick up. Surely our character isn't the only one in all of Skyrim that has the ability to be hired to go collect items (bear pelts, fire salts, ice wraith teeth, flawless amethyst, gold ore, deathbell, nirnroot, etc).

Usually if I find myself with too much gold I'll stick it in a container in one of my houses until I eventually build it back up again. I have a problem with having to loot every corpse and check every table, cabinet, drawer and shelf.

That axe that I carry so powerful. Its base damage is about 85. But it has an enchantment that has a 50% chance of doing 75 damage with lightining, fire and ice. Plus it drains 20 health per hit, and adds it to my health.

For good reason, I was working to getting the achievement of having a 1000 gold bounty in every hold in skyrim. Must feel safe knowing that one guy can ride into town, slaughter a few guards, and ride off without a scratch.