Masteries

Offense:
10

Defense:
0

Utility:
20

Reason's why this gear

The reasoning behind the order of the gear and why this gear is because it will allow you to get alot of kills quickly and increase your chance to survive. You can replace the void staff with a thorn mail if the enemy team keeps killing you with physical damage. The thorn mail will keep the enemy AD from attacking you, which allows you to run in and kill their casters while other polish the rest of the team off.

How to get kills quickly

Now this toon is very good at killing any unit you play against, but you have to make sure you take some risks to do it. Remember that playful/trickster can get you out of any damage situation IE turret damage aoe spells or Kogmaw blowing up after he dies. If you have your lane under control or the person you are partnered up with has it under control go around and gank. This will allow you and your team to get many more kills and assure you a victory if done correctly.

How to gank with Fizz

You first start out with Chum the Waters so that you slow the enemy and stun them so it is harder for them to get away, allowing you and your team mates to get the kill off on the target. Than you use your Seastone Trident and Dash in with Urchin strike. Use Playful/Trickster when the enemy is running away make sure to bouce past them and let it auto attack do make yourself jump off, this makes it so you can slow once more. Use ignite to finish off any target that thinks they got away.

Unique Skills

This build allows you to kill quickly and run away even quicker. If you get all these items you should be able to take out just about any chatacter with ease as long as you play fizz correctly. The way I start all fights is activate my Seastone Trident and dash in with Urchin Strike than use Playful / Trickster to make sure you will not get hit by any ability and use Chum the Waters to finish off anyone running away.

Summoner Spells

You may ask why these spells for Fizz. Ignite is obvious that free damage and the abilty to have a dot and get a killing blow is nice, but why ghost? Ghost is not used for the unit collision part since Fizz's passive provides that. It is used as either an offense or a defense spell. You can use it to catch up to that enemy who is about to get away and get your kill you deserve and worked hard for, or you can use it in a quick attack to hurt an enemy and than ghost to make sure they can not get you. Last it is used when all five champions are chasing you and you need to get away quciker to survive you pop ghost and unless they have it you will get away easily.