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If you don’t know what Magic the Gathering is, it’s a trading card game with its own lore and story behind the cards themselves. These cards are categorized into five colors, which are white, black, blue, red, and green (there’s also colorless which is pretty much grey). The cards in these games all have a picture of some kind of creature, enchantment, artifact, instant and sorcery (magic and spells), and land (which are represent different environments). Each of these cards has a certain amount of “hit points” (HP) and can perform a variety of functions, depending upon how it is used. There’s different ways to play with these cards and build decks with them but the most common format is a regular deck that consists of at least 60 cards. You can only have a maximum of four of the same exact card in a deck, except cards that are basic land because their is no limit to how many of those you can have. The way you win the game is you play your cards against your opponents and try to lower their “hit points.” There are many strategies to use to win the game, but basically you have to lower opponent’s (or opponents’ — games have been known to have up to 20 players) “hit points” to zero. Everyone starts with 20 HP and then your points go up or down depending on how well you play your cards.

So, let’s talk about the cards. People create their own cards all of the time, within certain parameters of the game — you can’t create a card that will always win and win you the game. As an avid Magic the Gathering player, like most players, I buy card decks that other people have created and learn how to play these cards. I will trade cards with my friends to build up decks of cards that I can use when I play….so I just grab a deck to play instead of spending hours figuring out what to use for one game. I learn how to use these decks of cards well and compete against other decks. Once you have enough experience, that is when you start creating your own cards. I am now at a level where I am creating my own custom cards.

Gemini, The Maniacal Twins, is my fourth custom made Magic the Gathering card. This custom made card is a blue and green legendary creature based off of the zodiac spirit that is Gemini. This card is good for mimicking your opponents’ creatures and/or your own creature. If you mimic, that basically makes your card twice as powerful. If you mimic an opponent’s card, it basically makes that card useless or your opponent lose an advantage he may have over you. By mimicking the more powerful cards, it helps you control the flow of the field and sways it in your favor. Each Gemini card played may only mimic one card. A “Gemini Deck” should have three Gemini cards. Other cards that are good to play with Gemini, or at least put in a Gemini deck, are:

Clone (4 per deck with Gemini)

Helps Gemini mimic other creatures

Green Sun Zenith (3 per deck with Gemini)

Helps find creatures in a deck so that you can play them faster, and then Gemini can mimic them faster. Also helps you get Gemini out of your deck when you need him if you don’t already have him in play.

Jace, Unraveling of Secrets ( 2 per deck with Gemini)

Helps you find Gemini — by looking at cards and burying them, thus making Gemini closer to the top. This can help control the field

Thassa, God of the Sea (2 per deck with Gemini)

Basically has all the same characteristics of Jace, Unraveling of Secrets, but with the added bonus that it helps make Gemini “unblockable.”

Karametra’s Acolyte ( 3 per deck with Gemini)

Helps play Gemini earlier in the game by basically acting like a “land” card and giving you a place to play Gemini

Progenitor Mimic (4 per deck with Gemini)

Works like the Clone card, but it also can copy itself so Gemini can mimic even more creatures.

Blue Sun’s Zenith (3 per deck with Gemini)

Helps get Gemini easier by letting you draw extra cards and the cards you play you shuffle back into your deck, so you get to the Gemini card faster.

Kiora, Master of the Depths ( 3 per deck with Gemini)

Helps play Gemini faster by being able to have more land cards. It also helps you draw more cards to get to Gemini faster.

Kruphix, God of Horizons ( 2 per deck with Gemini)

Helps you by eliminating a maximum number for your hand size so you can have as many cards in your hand as you want. It also makes it so that your Mana (from land cards) does not disappear at the end of your turn.

Prophet of Kruphix (3 per deck with Gemini)

Helps play Gemini and other creatures during your opponent’s turn, which basically gives you a chance to play the creatures you didn’t get to play during your turn

Biovisionary (4 per deck with Gemini)

Helps win the game because by Gemini cloning Biovisionary cards you can quickly acquire four Biovisionary cards; and if you have four Biovisionary cards, you win the game.

These cards will certainly help you control the field and get the best use out of your Gemini cards by letting your creatures mimic your opponents’ until you get the cards you need to win. You can either mimic your opponents’ big creatures and overwhelm them with their own creatures, or hold out the game until you get a combo started using a Biovisionary card. The way you win through playing Biovisionary is by focusing on copying that creature, because at the end of your turn, if you control four or more Biovisionary cards, you win the game.