Greetings, fellow Scenario Designers. I'm just letting you know that the Help Thread has been emptied so that you won't have to shuffle through 25 pages of questions and answers before you ask your questions. Instead, take a look at the Scenario Design Page that Angel AoErat has provided and already posted for us in his other thread, and take a look at everything there is to know about Scenario Design before asking any questions.

I need some help with something (I'm new). I have made a scenario where you get a troop center so you can produce a trooper. Once you do that it transfers to your ally. The problem is that I want it to transfer back to you after your trooper dies. I can't make an if unit dies trigger because he is no there at the start. My triggers look like this so far:

Thanks, but now that that works, the computer opponents and allies keep changing sides. It kinda ruins the scenario when Luke is hallucinating Obi-Wan and Obi Wan starts attacking him. How would I stop this?

thereddemonClone Trooper

posted
08-25-04 09:46 PM
EDT (US)
888 / 2270

I know these questions have probly been asked before, but How do you do turn-based battle systems like in Astro_Mechs SoL2 and How do you make it so that when you type a taunt and stuff happens?

Iain007Clone Trooper

posted
08-26-04 01:42 PM
EDT (US)
889 / 2270

Can you give me a detailed description on how to do it? It still doesn't work. (the converter thing)

Pink PantherBanned

posted
08-26-04 01:56 PM
EDT (US)
890 / 2270

Quote:

EDIT: I was wondering how you make another unit follow yours, like in a RPG.

How come when I download a scenario there are different files. I don't have the expansion. this might be my problem.My game identifies the (.scx files not the .sc1 files ) I have only downloaded the scenarios that are suposed to be SWGB not CC???

Pink PantherBanned

posted
08-27-04 02:04 PM
EDT (US)
893 / 2270

.sc1 are CC expansion only, .scx are for SWGB but also work in CC.

Dawg of the Sith?!

Dawg of the SithClone Trooper

posted
08-27-04 02:10 PM
EDT (US)
894 / 2270

Thats what I figured they're labeled wrong in the archivee thanks

MortifiedPenguinBanned

posted
08-27-04 02:11 PM
EDT (US)
895 / 2270

Iain007:Trigger 1: (On, looping)Condition 1: Timer (whatever, probably about 5)Change ownership: Player 2 to player 1Change ownership: Player 3 to player 1Change ownership: Player 4 to player 1Change ownership: Player 5 to player 1Change ownership: Player 6 to player 1

That would we for player one. Then you'd do another for player 2, and have a trigger to change ownership to player 2 for every player, and so on. Make sure you set an area, a designated spot for every player. Mark each area by flags that belong to the player it converts to. Hope that helped

Shadow999Clone Trooper

posted
08-27-04 08:41 PM
EDT (US)
896 / 2270

Hello. I don't know if anyone remembers me, but I've been a way for a long, long time. Taken up interest in BG again though, and I'm wondering about two things.

The first is probably one of the oldest questions ever asked. It's funny, because with what I can do with the scenario editor now, I should know how to do this. How do I cross off objectives and such when they are done? This will need a little bit of explaining as I'm still trying to remember half the stuff I've learned.

Last thing, how do I give a unit another unit's portrait from the start? Kind of like a "Change Object Picture" command if there was one. Anyone know how? It would be confusing identifying units ONLY by their names I change.

Thanks!

Shadow999Clone Trooper

posted
08-27-04 08:46 PM
EDT (US)
897 / 2270

Oh... and is there anyway to make that secret Star Destroyer unit become default playable in the scenario editor? ANYWAY at all? Without tying the cheat?

Oh, and what the heck, why not ask another?

Is there anyway to disable the player from using the "skull" button to blow up his own units? Part of my mission is for one of the player's units to die in battle, and I don't want him/her doing that.