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how about a guild vs guild thing. its an event that happens every year.its where your guild battles the other guilds. in a island. with only normle mobs. and players that want to kick you butt.
what its like is. at first its a battle in the beach. you can go in the water. and you cant go in the next places. its 10 guilds per fight. then the battle place starts getting harder and harder!good luck in this!the prizes are simple. if your guild comes in first place. everyone in that guild gets 500 gold.
if the guild gets in 2 – 50 place. then everyone in those guilds get 100 gold.
if the guild gets 51 – 200 then everyone in that guild get 10 gold.
if the guild gets 200\< then they DONT get anything.

how about guild cash. you get it by
turning fame into it. 1 fame = 1 guild cash.
turning gold into it. 1 gold = 50,000 guild cash.
turning items into it. dont know how that would work.
killing monsters. 1% of the kills on normle enmys are given guild cash. 10% for killing the dungeon enmys. 50% on killing dungeon bosses.
10% of killing oryx’s men
75% of killing the 2 statues.
100% of killing oryx.
20% for killing anything else.
with this stuff you can give it to your guild and the guild can BUY stuff for itself. i’ll list the stuff in my next post under this.

a graveyard which you can buy for guild cash. with a graveyard. you can see the most honered deaths. and the starter of the guild. and the player that died. get to edit what it says.
example: here lies youkyou. killed lots of cubes. then died when he rushed to godlands to kill a cube god. rest in cubey peace.
cost: 500 guild cash.
dungeon maker: with this you can make dungeons. useing cards that robert made up. with those you can make a dungeon. and with guild cash you can add 10 more walls to it. choose its style!
cost: 10000 guild cash.
make more ideas for this if you want more!

how about ghost mode. after you die you can become a ghost. only ghosts can see eachother.
and while you are a ghost a new place opens up. its called “death” you find it in the nexus when you go to your vault.like?

Dwarfs. There should be Dwarfs. You need to unlock Archer and Wizard to get Dwarfs. When you select it, there would be choices.
Choice 1: Wizard Dwarf. Powerful, but easy to kill.
Choice 2: Knight Dwarf. Powerful. Can take very much dmg. But slow.
Choice 3: Archer Dwarf. Fast. Not powerful.
Choice 4: Marksman Dwarf. Attack by range, and easy to kill, but very powerful and fast.
Choice 5: Mystic Dwarf. Very strange dwarf. It can be powerful this time, then the next time not.
What do you think?

**- Overseer -**
![](http://i46.tinypic.com/2gwi0b9_th.jpg)
_If you can see it, I can see it. If you can’t see it, I can see it._
**Statistics: Max, Average, and Starter**
Max HP: 610 Average at level 20: 560 Start amount at level 1: 100
Max MP: 460 Average: 320 Start: 100
Max Atk: 30 Average: 14 Start: 5
Max Spd: 50 Average: 36 Start: 10
Max Vit: 40 Average: 22 Start: 10
Max Def: 25 Average: 0 Start: 0
Max Dex: 40 Average: 18 Start: 10
Max Wis: 75 Average: 52 Start: 15
**Ability:** Reach upon the depths of vision and SEE everything around you much more than a simple “uncenter” can do. Also fires weak bolts at ALL enemies in the range of ability.
**Ability Item:** Magical Spyscope
**TS:** _Spyscope_: Increase range and vision by 3-5 squares for 5 seconds. Bolt DMG: 20-40 MP: 40
**T1:** _Watcher’s Scope_: Increase range and vision by 4-7 squares for 6 seconds. Bolt DMG: 30-60 MP: 60
**T2:** _Overseer’s Spyglass_: Increase range and vision by 5-9 squares for 7 seconds. Bolt DMG: 40-70 MP: 80
**T3:** _Enchanted Telescope_: Increase range and vision by 6-10 squares for 7.5 seconds. Bolt DMG: 50-80 MP: 100
**T4:** _Ancient Eyescope_: Increase range and vision by 7-12 squares for 8 seconds. Bolt DMG: 60-100 MP: 125
**T5:** _Scope of the Holy Overseer_: Increase range and vision by 9-18 squares for 8.5 seconds. Bolt DMG: 70-120 MP: 150
**T6:** _Legendary Spyglass of the Ancient Beholder_: Increase range and vision by 9-18 squares. Bolt DMG: 70-120 Stat Bonuses: WIS+ 10 MP: 160
**UT:** Drops from Oryx 2 at 0.2% drop chance: _Eye of the Mad God_: Increase range and vision by 7-12 squares for 10 seconds. Places user into a “stasis” state where the player cant attack, move, or be damaged for 10 seconds. If in a dungeon, in-game pop-up shows map of entire dungeon along with environment and enemies. Also “taunts” enemies so they will start running towards the players. Stat Bonuses: Attack-2 Dex- 2 Wis+ 10 Bolt DMG: (Armor Pierce) 20-40 MP: 460
**IMPORTANT NOTE:** The UT may be OP, but it has some disadvantages. Normal Scopes allow you to attack with weapon with the added range. The UT disallows that by “stasis’ing” the player the same way the survey does. The armor-pierce damage is the Armor-Pierce from White Demons, not the Armor-Break from Oryx Brutes. The UT also decreases Attack and Dexterity by 2. And, the worst of the disadvantages is that it takes up ALL your MP when you max MP, unless you have MP-increasing equipment. Please note this before trolling about the UT.
**Weapon** : Wand (least damaging weapon type with most range)
**Armor** : Robe (stat bonuses but low def)
**Ability** : _See above_
**The Overseer must be unlocked:** Reach level 20 with Priest, Sorcerer, and Mystic with at least 2 stars on one of the required classes.
**Description** : With his wand and Spyscopes, the Overseer can snipe out enemies from safe ranges.
**How to use ability + Group Role:** The Overseer is a class which you MUST play with a friend or a teammate. As his Attack and Dex are very undeveloped, he is not recommended for Solo’ing with. The T5 and T6 Scopes give the most range boost along with (average) 95 dmg bolts that can clear out the range of weak enemies. Overseers are important when fighting Event bosses that rely almost entirely on their minions (Skull Shrine and Cube God) because they can point out weak-points and strong points in the enemy system, and they can snipe out the bosses from a safe distance, since a T5 scope will give a wand 20+ squares of range. Although the matters of high-MP costs from the Overseer come about, and the matter that he is a robe wearer may confuse players which ring to wear. It is NOT recommended to max def/ put on def ring on an Overseer since they won’t need it in many cases. Place on a Wisdom/MP ring for the ability, or if you are concerned about the incredibly low DPS, try on a Dex or Attack ring. It is best to level up an Overseer on a rape train, since he is very weak before Lvl 20 with good equips. However, once maxed, the Overseer becomes a highly-reliable class which can see all, and warn all of the incoming dangers.
Please tell me if I did a good job or if there needs to be improvement!

> *Originally posted by **[QteeePie](/forums/103/topics/264610?page=3#posts-5730681):***
>
> Dwarfs. There should be Dwarfs. You need to unlock Archer and Wizard to get Dwarfs. When you select it, there would be choices.
> Choice 1: Wizard Dwarf. Powerful, but easy to kill.
> Choice 2: Knight Dwarf. Powerful. Can take very much dmg. But slow.
> Choice 3: Archer Dwarf. Fast. Not powerful.
> Choice 4: Marksman Dwarf. Attack by range, and easy to kill, but very powerful and fast.
> Choice 5: Mystic Dwarf. Very strange dwarf. It can be powerful this time, then the next time not.
> What do you think?
Ermmm…
So basically you unlock a class that has 5 sub-classes, and is not exactly a class. Dwarf, is a species, while Wizard and Archer, is not. Also please explain more on the ability, what Dwarves wield, their stats, and other stuff. Hard to criticize because there is very little info you gave :/

hld on, it was last night i posted this. so i was sleepy when i posted it. Wizard can make a person shrink. cuz u know, all those fairy tales of a wizard/witch turning some1 into a frog? well they can turn them into a dwarf. the victim would be the archer. get it? okay ill just change it to a basic dwarf then. Regular Dwarf. Is small, looks like a citizen but powerful and take weapons such the same as a rouge for their size. armor must be light, or unable to move.

@above, if its a tower, it wouldnt be a class. it needs to move. tho u gave us speed, u didnt give us a reasonable name for it. instead of the name, “The Tower” i think u should make it, “Unbeatable” sence max HP is 800.