[MOD] Enhanced UI

This mod is a collection of several talented modders work. Credit is provided to the original modders here, in the readme.txt, and in the mod_info.lua file. If any modders object to having their work included in this combined mod, please contact me and I will remove your mod from the package.

What's the point of the mod?

The purpose of this mod is to provide the most commonly used user interface (UI) mods in a single package.

Why make a mod?

The mod exists simply for convenience sake and to enable new players to quickly get the best UI mods with minimal effort.

And side note, if its not clear - if you already have the 4 mods I list in the OP, you don't need this. This mod is ideal for folks (like me) that just want to load 1 mod and have everything they need OR for new players. My current mod list for the vast majority of my games is now "Enhanced UI." I've done quite a bit of testing on this new mod and it checks out (eg I had to modify a few of bman's mods to point to the new enhanced ui folder, but that's about it).

If you download my combined mod package (eg the one that includes favormod, etc), you will have this mod as well. Its up to you to use if you want or not.

We'll likely have a new version in the next few days that integrates an enhanced chat system and also enables you to squelch players much easier if they are running their mouths, etc. Miri's been working on something that should be great and I'll be doing some testing. If he's happy with the final product and all tests out ok, I'll integrate that mod here.

Just a reminder - you can get all of the most commonly used mods through the combined install package I created. All you have to do is download that package, install, and then enable whatever you want in to dg mod manager. Also see that page for a list of all of the best mods out there and a description.

Just a request, but it'd be nice to have a panel on-screen which shows the current warscore and level in the top right along with the conquest panel.

I tend to agree as there are several times during the game where I have to press tab to get the WS info, etc. I was looking into doing this briefly (either through a new window or tacking it on somewhere - maybe even next to the XP bar info at the bottom of the screen. Anyway, I've been spending all of my modding time working on the enhanced ai mod atm. I expect I'll circle around to this as its an enhancement I want to see as well.

When watching replays, when I am in control of demigod and he dies, my screen menu starts to become weird. That skull of instead of demigod picture is kept for whole game, instead of only while it is dead. Also if I try to change controllable demigod, whole menu (skill icons, inventory button, etc) disappear. I know to avoid it only by changing view to somebody else, before death, but besides that, don't know... So if anyone knows what to do (disable/enable some mod?, etc?) If not, then no problems. I'll continue watching them, like I used to (that doesn't happen in neutral observer mode).

When watching replay without any mods on, the problem still is. Maybe it doesn't occur so quickly, but it still does. The way I quickly create it is - have a replay with multiple deaths. When watching replay, be an observer of a demigod, who is going to die soon. When he dies, you see a red skull instead of his picture on bottom center. It could fix after revives if you switch view from demigod to demigod, but if you swich camera from dead demigod to any other and to observer. Whole bottom view can become weird. If it doesn't, repeat same steps with more dead demigods. Then frames of everything at the bottom start to disappear leaving only health, mana, exp bats and skills, item icons. Also a red skull in the middle even if that demigod is not dead. Everything else is gone (can see map instead). Repeat few more times and even skill icons and hp, mana, exp bars will be gone, leaving only red skull. It stays for a while even in observer mode, but then disappears. Any demigod is impossible to check skill cooldowns, active items, without going into menus with short keys, because it's impossible to get into them with the mouse (disappeared buttons). I actually cannot remember since when I saw such behavior... maybe since the very beginning, when replays were implemented... Because I always had such problem, but never bothered with it much. I wonder if others experienced it though, as somehow it seems that not that much