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Deep in the harsh wilds of a new realm and beleaguered with grief, Kratos will begin a new journey alongside his son Atreus. God of War has returned.
Developed by the passionate team at Santa Monica Studio, God of War follows Kratos and Atreus on a harrowing quest towards the highest mountain in the realm. With new weapons and new abilities to wield against the deadly denizens of the world, God of War embraces an intimate, skill-based combat system.
For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop!
Assetto Corsa: Ultimate Edition
PS4 — Digital (Out 4/20)
Assetto Corsa: Ultimate Edition is the most complete version of the universally acclaimed driving simulator, offering all the DLC and updates ever released for the game.
Casey Powell Lacrosse 18
PS4 — Digital
Casey Powell Lacrosse 18 offers sports fans a dynamic, fast, and challenging experience, with all the excitement, speed, and scoring of real-life lacrosse.
Drive on Moscow
PS4 — Digital (Out 4/20)
Drive on Moscow: War in the Snow, a strategy game from the award-winning makers of Battle of the Bulge, invites you to take command of the pivotal battle of World War II!
God of War
PS4 — Digital, Retail (Out 4/20)
From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father.
Gunhouse
PS4 — Digital
Protect your valuable orphans! Defeat giant, improbable bosses! Gunhouse is part puzzle, part active tower defense, as you make big combos to launch a hail of bullets and special attacks at the alien invaders who would like nothing better than to consume your delicious orphan friends.
Phantom Trigger
PS4 — Digital (Out 4/20)
Phantom Trigger is a Hardcore Neon Slasher with RPG elements. Figure out what’s real as you follow the story of Stan on a journey through surreal and twisted worlds.
Slyde
PS4 — Digital (Out 4/20)
Slyde is a classic sliding tile puzzle with 100 high quality images and three difficulty modes.
Yakuza 6: The Song of Life
PS4 — Digital, Retail
How far will you go for family? Three years after the events of Yakuza 5, Kazuma Kiryu, the Dragon of Dojima, returns in Yakuza 6: The Song of Life with the dream of living a quiet life.
God of War Soundtrack – Bear McCreary
Breaking Benjamin – Ember
Jason Aldean – Rearview Town
Baby Driver Volume 2: The Score For a Score
Hostiles
The Walking Dead – Season Finale Sunday April 15 at 9/8c on AMC
Fear of the Walking Dead – Returns Sunday April 15 at 10/9c on AMC
The Walking Dead – Season Finale Sunday April 15 at 9/8c on AMC
PlayStation Vue has your favorite sports, news and
must-watch shows.
The information above is subject to change without notice.
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Last week, we asked you to start your engine and share your wildest moments from Mad Max. While you fought savage warlords across the unforgiving Wasteland, you posted your best shares using #PS4share and #PSBlog. Here are this week’s highlights:
@JimdiGriz1 caught this high-flying War Boy once Max was done with him.
Speaking of Max, @raggedytheman shared a moment of him fully bearded and ready to fight.
@MrTJ_808 shared an understated look at the aftermath of running into Max in the Wasteland.
You’ll find all sorts of characters in the Wasteland, as seen by @Chy_Visual_Arts’s share.
Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?
Theme: Moss
Share by: 9am Pacific on Wednesday, April 18
Grab your PS VR headset, our new Share of the Week theme is Moss. While you solve puzzles and unravel mysteries alongside your new best friend Quill, share any monumental moments with #PS4share and #PSBlog for chance to be featured.
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Beneath the evening skies of Endor, the might of the Empire means little to the Ewoks as they fight for control of their home world. In Ewok Hunt, Star Wars Battlefront II’s exciting new mode, spears and blasters battle for dominance as a squad of stormtroopers are ambushed by a tribe of Ewoks descending from the trees to channel their hidden fury. Available only for a limited time, Ewok Hunt lets you stalk your Imperial enemy under the cover of night, or desperately fight to hold off the pint-sized throngs until you can escape.
The Battle Begins
In the new mode, you start as an Ewok or in a group of stormtroopers. The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster to take down the intruders. Each stormtrooper defeated spawns as another Ewok. If the Empire’s forces have been completely eliminated, the Ewoks win and their celebration can begin.
However, the stormtroopers’ superior training and firepower are more than a match for the frantic Ewoks. Armed with an arsenal of weapons as well as flashlights to cut through the darkness, players must hold back the Ewok ambush if they have a hope of surviving until an extraction team can arrive.
Crystals Return – and Some Special Appearances
Our April update isn’t just about Ewok Hunt. As part of this month’s release, Crystals will return to Star Wars Battlefront II as one of the ways for fans to unlock Appearances, including Endor Leia and Endor Han. Real-world currency can only be used to purchase Crystals, which are only redeemable for Appearances (learn more about Crystals in our FAQ). Credits are earned through in-game activity and can be redeemed toward Appearances, as well. Over 50 additional Appearances to personalize your units will be made available in this update.
And if you haven’t seen our big Progression Update yet, be sure to check it out – you don’t know what you’re missing! It’s already a big hit with players and fans.
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Hey PlayStation.Blog readers! With only one week until the return of Kratos, I’m delighted to announce that the full God of War soundtrack is live today on Spotify, available on PlayStation Music!
When Santa Monica Studio asked me to compose the score to the new God of War, I was awestruck, because I’m such a fan of the original games in the franchise. As I collaborated with game director Cory Barlog, it became clear that this new game would require wholly new music that did not revisit the memorable scores of the original games, but instead ventured forth into new musical territory. I took my memories of that classic God of War soundtrack – the deep choirs, pounding drums, and shrieking brass – and reinvented them for a Norse age. I wrote new themes, and introduced to the music exotic instrumentation and languages from various Northern European folk traditions.
Of all the new pieces that I wrote for God of War, the song that means the most to me personally is probably “Memories of Mother.” This was the first theme I wrote for God of War, and it was not for the Mother — it was for Kratos himself! Inspired by the new game’s shockingly emotional story, I set out to completely reinvent the musical language of this character, to compose an unexpectedly beautiful theme for Kratos.
My initial musical sketches were built entirely out of variations of this melancholy theme, and produced nearly four years ago for an early prototype of the game. As the game moved into full production, the Sony creative team and I realized that the theme was actually too sad and lyrical to represent Kratos. So, I shelved it and set out to write a new theme, a piece that would ultimately debut at E3 2016 with a live orchestra before the announcement of the game. That melody is more reflective of the qualities one associates with Kratos: masculine, relentless, and badass.
About a year after I started writing, I shifted focus to scoring cinematics, and it became clear I would need a theme to represent Atreus’ mother. That’s when I remembered the beautiful melody I had abandoned! It was exactly the theme I needed. The Mother Theme was then woven into dozens of scenes, and is now featured in the score as much as, if not more than, Kratos’ main theme.
“Memories of Mother” was the melody I first imagined years ago, when I was tasked with finding a new sound for the franchise. I hope that fans will be deeply moved by it as they play through this epic adventure on April 20.
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It’s almost here! The legendary series is set to return next week Friday, and the Blogcast team shares early impressions of God of War – with no spoilers to speak of! Join us as we gush about the spectacular story, immaculate visuals, and superb gameplay in Santa Monica Studio’s latest marvel.
Email us at blogcast@sony.com!
Subscribe via iTunes, Spotify, Google or RSS, or download here
Stuff We Talked About
God of War
Lovers in a Dangerous Spacetime
Yakuza 6: The Song of Life
Mega Man X Legacy Collection
Recent Episodes
287: Gone in 60 Seconds
286: Triple Preview
285: Like Father, Like Son
The Cast
Justin Massongill – Social Media Manager, SIEA
Ryan Clements – Sr. Social Media Specialist, SIEA
Kristen Titus – Social Media Specialist, SIEA
Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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It’s almost time! One of the most iconic characters in PlayStation history will step into a strange and perilous new realm when God of War returns April 20 on PS4.
To mark the big day, we’re celebrating on live.playstation.com with Countdown to Launch: a week of new videos, giveaways, and a launch-night livestream brimming with special guests. Read on for details on what you can expect over the next seven days leading up to the launch of God of War!
Launch Night Livestream
There’s plenty of good stuff happening next week, but you can’t miss our livestream on launch night. We’ll go inside the development of God of War with a look at early development materials, and we’ll speak with special guests including Cory Barlog, Bear McCreary, Christopher Judge, and Sunny Suljic.
What: God of War Launch Livestream
Where: live.playstation.com
When: 7:30 PM Pacific, April 19
Why: Gameplay! Special guests! Giveaways!
Giveaways
What better way to join the excitement than bedazzle your account with new PlayStation avatars? We’ll have three God of War avatars available as giveaways during the countdown for US, Canada, and LATAM.
The first goes live on April 13. Complete a simple quest on live.playstation.com between April 13 and April 19 to earn the avatar.
The second avatar goes live on April 15, and also requires completing a quest. But! The third avatar is a little more exclusive. To earn it, you’ll have to watch our livestream on April 19 at live.playstation.com to complete the quest. And it’s only available that night! Don’t miss it. Check out full details and rules at the official site.
Win a PS4 Pro God of War Bundle
For those of you celebrating God of War launch week in the United States, you can enter to win a PS4 Pro bundle! Log in to live.playstation.com between April 12 and April 19, complete a quest, and then watch our livestream on April 19 to click on the sweepstakes tab. You’ll be entered to win this amazing bundle, alongside a few other prizes — like a Gold Wireless Headset.
Join us for this milestone in the long history of the God of War series, and we’ll see you on April 19!
Click here for official sweepstakes rules.
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For longtime fans of the Yakuza series, Kazuma Kiryu has always represented justice and strength. He’s a good man who never says no to those in need and his willingness to take decisive action brings out the dragon in all of us. It’s ironic that a man like this would come from a criminal organization – but that, of course, reminds us of the goodness in people.
To celebrate the release of Yakuza 6: The Song of Life, we partnered with Liquid Advertising’s creative team and director Christopher Ewing to explore the legend of the Dragon of Dojima from an unexpected point of view – through the eyes of a few memorable characters who had small but important parts to play in Kiryu’s adventures over the course of the series.
Fans will remember Tatsu, Yuina, and Haruka from the substories “Prodigal Son,” (Yakuza Kiwami), “The Bouncer” (Yakuza Kiwami), and “Another Haruka” (Yakuza 5). In this series, we catch up with each of these characters as they remember the time they crossed paths with the Dragon, who not only put himself in harm’s way to save them from danger, but also demonstrated a generosity and resolve that changed their lives for years to come.
But what happened to them after their encounters with Kiryu? That is what these shorts aim to answer.
Tatsu pieces together tattered memories while wandering the streets of the business district he calls home.
Yuina, a respected club owner, deals with an unruly customer as she recalls the time she met Kiryu.
Haruka takes us back in time through the streets and playgrounds of the neighborhood she grew up in.
To create an authentic sense of place, we filmed each of their stories on location in Japan, capturing the unique light, grit, and beauty of the world that has captivated fans of the series for over a decade. Together, these recollections give us a new look at the legend of Kazuma Kiryu, as those who live in his world see him – a kind and strong protector who will always answer a cry for help.
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In Detroit: Become Human, players will be able to control three very unique characters. Although Kara, Connor and Markus are all androids, they are of different makes and have a very different background and function in society. To emphasize these three very different stories, we decided to entrust the original soundtrack to three composers with the aim to create distinct musical colors fitting our main characters’ identities and to sustain their individual arc.
To stress Connor’s very cold and mechanical behavior, we chose a primarily electronic soundtrack. For Kara, we wanted a music that would be emotional and moving, underlining her quest for identity, love and empathy. For Markus, we needed a soundtrack that would be epic and represent the grand aspect of his journey.
We were very fortunate to find three very talented composers who accepted this highly unusual approach.
Kara Main Theme
Composer: Philip Sheppard
We first contacted Philip Sheppard, a composer and cellist who composed Kara’s soundtrack. We had chosen one of his compositions early on in the development when searching for a track for the Detroit announcement trailer. David was particularly moved by a track called Wind Storm and which featured very pulsating cellos. Philip is a cellist and has been composing soundtracks for film and television for many years.
Connor Main Theme
Composer: Nima Fakhrara
We then contacted Nima Fakhrara who worked on the movie The Signal (dir. Will Eubank), which had attracted our attention. We were particularly intrigued by the fact that Nima created custom instruments for his projects, something we thought could be very interesting for Detroit: Become Human and Connor’s very special characterization.
Markus Main Theme
Composer: John Paesano
John Paesano’s epic orchestral compositions on Daredevil (Netflix) and The Maze Runner (Dir. Wes Ball) got us interested in his work. His approach felt like the perfect pairing with Markus.
We contacted each of them, met them in LA or London, and explained to each what we had in mind for the project. Together with Mary Lockwood (music supervisor) and Aurélien Baguerre (lead audio) we setup a collaborative framework allowing each of them to be fed creatively with game assets exchanges with writer/director David Cage on a regular basis, and communication with the two other composers to be able to create unique scores within the same world.
It has been a complex endeavor but also an incredibly gratifying journey to work with each of them, resulting in a very unique soundtrack for the game, which we hope players will enjoy starting 25th May. Be sure to take advantage of the limited timed pre-order offer of the Digital Soundtrack, or the Collector’s Edition Soundtrack (Upgrade) within the Digital Deluxe Edition.
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Discover The Creators is a PlayStation Store curation program in which we’ve asked some of the biggest names in the biz to pick their favorite PS4 games in order to help your find your next game to play.
It’s an honor to be able to share some of my favorite games on PlayStation 4 with all of you. The games below are just a few of my favorites, but this list is by no means exhaustive — PlayStation 4 has one of the most robust and diverse games libraries of any console to date. Thanks to the tens of millions of dedicated players and fans, and the tireless work of amazingly talented developers around the world, we’ve entered a golden age in gaming. Please enjoy the list of games below, and I look forward to playing with all of you on PS4!
Rocket League
In many ways, Rocket League embodies every game developer’s aspirational goals – it is an unbelievably fun game that relies on simple, easy to understand, mechanics that are incredibly deep and difficult to master. Rocket League’s simple mechanics coupled with an outrageous premise makes this one of the quintessential multiplayer games to experience.
Rainbow 6 Siege
Intense. Tactical. Strategic. Competitive. Rainbow 6 Siege is my favorite multiplayer FPS of this generation. Its unique combination of tactical gameplay with a refreshing take on classes, perks, and abilities makes for an unbelievably tense and competitive experience. If you’re even remotely a fan of first-person-shooters, Rainbow 6 Siege is a must play.
Fortnite
Battle Royale… a term we were probably all unfamiliar with until recently, now it’s a multiplayer gaming phenomenon. Fortnite is arguably at the forefront of the Battle Royale genre – offering up a slew of unique features, modes, and mechanics that separate it from its competitors. With the ability to build on the fly, and its fast-paced game flow, Fortnite offers up non-stop action and emergent gameplay as 100 people attempt to be the last-man-standing. Join me, and millions of others, in Tilted Towers the Game… wait, no, Fortnite – sorry, but seriously; I hope to see all of you at the basketball court in Tilted Towers.
Cities Skylines
City building games are often thought about in the past tense – as a genre that was once synonymous with gaming, and now non-existent. However, Cities Skylines represents the best in a modern city building simulator; with slick UI, a realistic simulation engine, and a sublime orchestral soundtrack, you can melt away hours upon hours as you build the city of your dreams.
Gran Turismo Sport
Is it even possible to have a list of the best games on a PlayStation console and not have Gran Turismo on the list? I think not! There are few things in gaming that are as rewarding and frustrating as making a gold time on every license test in Gran Turismo. And Gran Turismo Sport continues to keep its racing tradition alive, while also entering a new era with online competition and eSports. If you’re a racing fan, or perhaps just a competitive oriented player, there’s no excuse not to try the latest entry in the storied Gran Turismo series.
Okami HD
Okami HD is one of my favorite games from the PS2 era. Okami’s visual aesthetic has proven to be timeless, and it’s one of the few games to combine both gameplay mechanics and visual aesthetics together in a meaningful way. As you paint your way through Okami’s beautiful and challenging world, you’ll experience not only beautiful visuals, but also one of the best action adventure games ever released on a PlayStation console.
Grim Fandango Remastered
I grew up playing point and click adventure games as a kid, so it’s no surprise to see Tim Schaeffer’s Grim Fandango on this list. Grim Fandango is one of the most delightful point and click adventure games ever made; its sly sense of humor, quirky characters, and clever puzzles make it a blast to play through. If you’ve never played a classic point and click adventure, give Grim Fandango a shot – es maravilloso!
Metal Gear Solid 5
Metal Gear Solid 5 is one of the best examples of a “textbook” masterpiece. Yeah, the story is crazy, and I’m still not quite sure what’s going on, but it really doesn’t matter. MGS 5 is a fantastic game that provides you with a set of tools and a sandbox in which to use them… from tactical stealth gameplay, to absolutely hilarious traps and decoys, you can spend hundreds of hours playing with this game’s world, its AI inhabitants, and its unique set of mechanics.
Limbo/Inside
Normally, I’m not that excited about story driven games – I’m not a fan of cut scenes, I dislike dialogue boxes, and, more importantly, I really dislike when a game forces me to stop playing in order to tell a story; which is why Limbo and Inside are on this list. These games tell a riveting story without a single spoken line of dialogue or cut scene. Limbo and Inside highlight the intrinsically unique ways in which video games can tell a story through interactivity and everyone should experience their wonderfully crafted narrative.
Hitman
Hitman is one of my favorite long running franchises, and it’s one of the best stealth games available on PlayStation 4. Hitman is a game that will challenge your ability to be creative… how do you want to accomplish this objective? Should I steal a guard’s uniform to sneak past the security detail? Or maybe I’ll set off a decoy and force them to relocate. Or, better yet, maybe an incredibly rare and unfortunate “accident” will take the guards out of the equation. In Hitman, all of these possibilities – and many more – are readily available at your fingertips, and it’s up to you to decide how to complete the mission.
Resident Evil 7 (VR)
Let’s be honest – exploring a creepy, dilapidated, mansion in the backwoods of Louisiana probably isn’t on the top of many bucket lists, but Resident Evil 7 on PlayStation VR certainly makes a strong case for why it should be. Every creak, wisp of wind, banging shutter, and ghoulish sound will make you wonder if it’s really a good idea to turn around. Resident Evil 7’s incredible atmosphere highlights the impressive ways in which PlayStation VR can transport you to a completely different world.
Head over to PlayStation Store now to browse Lance’s list as well as picks curated by Ed Boon, YOKO TARO, Cliff Bleszinski, and more.
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With the impending release of Shadow of the Colossus on PS4, we’re working with Bluepoint Games to create some new high-res desktop and mobile wallpapers. There’s just one problem: there are lots of colossi to choose from!
So, we’re leaving it to you. Vote below for the colossus you’d most like to see a wallpaper for. We’ll tally the votes on January 29, and Bluepoint will get to work. Then, starting January 31, we’ll release the top five reader-voted wallpapers as we count down the days until the ground-up rebuild launches on PS4.
POLL: Which Wallpaper Should We Make?
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People of PlayStation the world over, God of War is launching April 20, 2018.
I would love to write a long blog post here but, apparently, I have a game to get done by 4/20 so I gotta get back to work as soon as possible.
God of War | Gallery
First, let me say that this is my favorite release day of my entire career. If I live to be 100, I do not think I will be able to top this release day.
There has been a long journey just to reach this point, so it’s a little bittersweet to think that we are only a few months away from that journey finally coming to an end. While I am sad, I am also excited because it means everyone will get their hands on this crazy adventure we have been crafting for nearly five years!
Speaking of trailers. Yeah, I just lost interest finding an elegant way to get here from the last paragraph so I just went for it. That is just how I roll. I really am ecstatic that I can finally show you this beautiful trailer we have been cooking up in the creative kitchens of Santa Monica Studio headquarters. It will give you more insight on why Kratos and Atreus are going on their journey as well as provide a glimpse at some new bits of action.
I love this trailer. After I saw it, I pre-ordered the game.
So, April 20, 2018…mark the date on your calendar, people. Clear that schedule, tell your significant other they are wonderful, because that is always a nice thing to do, and then wonder what you will do with all that free time you have now that you don’t need to keep asking me when the release date is.
Thank you everyone for your continued support of our game-making addiction. I will do my best to keep sharing information as we head towards launch.
…But wait, there’s more! I’m proud to share our limited Collector’s Editions and Digital Deluxe Edition, whose every component is connected back to the Norse universe and story of our game.
Pre-Order Offer
I should first mention, if you pre-order any edition (or already did) at a supporting retailer, you’ll acquire these three legendary shield skins (which you’ll need internet connectivity to access!) for Kratos to bash and defend against all manner of creatures we created in the brutal Norse wilds.
If you pre-order any edition at GameStop or EB Games, you’ll also receive the Luck of Ages XP Talisman which improvers the wearer’s luck, providing:
Increase XP gain
Increase Hacksilver gain
Increase the ability to trigger Perks
Collector’s Edition | $129.99 USD/$169.99 CAD
The 9’’ statue was crafted by our team in collaboration with the incredible folks at Gentle Giant. The cloth map is a unique companion to your journey, and an art piece on its own. The Huldra Bros carvings pack as much detail as their personas do in game. Just a few of the highlights, not to mention the digital items as well!
Stone Mason Edition | $149.99 USD/$199.99 CAD (EB Games Exclusive in Canada)
Available in the US and Canada only, this edition includes everything in the Collector’s Edition along with four very distinct, rare items directly from the game. You might recognize Atreus’ wooden Horse and Troll carvings from our E3 2016 debut. They complete the collection with the Huldra Bros, btw. The Stone Mason Ring is a finely crafted piece of jewelry, whose story we won’t spoil. The talking Mimir Head keychain may be your personal favorite after you interact with him in game. Massive credit to Gentle Giant capturing the exquisite detail of these!
Digital Deluxe Edition | $69.99USD/$89.99 CAD
If digital only is king for you, we didn’t forget. Adorn the legendary Death’s Vow Armor Set to increase your strength, and honor the solemn promise that sends Kratos and Atreus on their journey through the Norse wilds of Midgard and beyond. The digital comic book from Dark Horse, Issue #0 starts to unearth the story of Kratos before his quest with Atreus begins. Not to mention both the digital comic and mini art book will come with exclusive creator commentary tracks.
Finally, available to addresses in the US and Canada only, pre-order this Digital Deluxe beauty to get a sweet, exclusive, shiny, limited-run God of War physical pin.
Mark your calendars for God of War’s release on April 20! If you’re not convinced yet, watch that trailer one more time or follow us on Facebook and Twitter for more development updates!
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Supermassive Games is really excited to open the doors to the Blackwood Pine Sanatorium today, and I want tell you a bit more about how we built the dark and mysterious world of The Inpatient.
The branching storyline is one of the game’s stand-out elements, and it’s something we are proud of. We tested different outcomes to make sure it was truly effective on every branch and felt seamless regardless of what decisions a player makes. The team invested a significant amount of our initial development time looking at the different ways it could work, so even the simplest of decisions can have profound effects on the story. It was important to us that even the smallest detail was considered — something as small as turning left or right down a corridor can have dramatic consequences on your experience.
Because the choices you make shape what happens to you, we felt it was important make it clear to players when they had made a particularly important decision. So we have brought back the Butterfly Effect from Until Dawn to highlight that the actions you take have real consequences, both for yourself and the characters around you.
One of the great things about PlayStation VR is the way it immerses you and places you in the heart of the action. It was super important to us that players felt like they were inside Blackwood Sanatorium themselves, so we decided to make it possible for players to select their gender. This is one of the first choices you make when you begin and the selection you make actually affects the way that characters in the game interact with you throughout, helping you feel even more drawn in as you play. From a development perspective, this was one of the more challenging aspects for us to manage. It is a challenge we relished, though, and we’ve been able to present a richer, more believable experience because of it.
So we’ve talked about the impact of the decisions you make in the game, but to create something that would really draw the player in we had to make the story itself compelling — players have to want to uncover the mysteries they are presented with.
Writing a linear narrative is an art form in itself, but writing a series of narratives that take the story in different directions depending on the player’s choices? That’s something else. So we were excited to once again work with Until Dawn writers Larry Fessenden and Graham Reznick to bring The Inpatient to life.
Virtual reality is such an immersive platform and we knew that along with stunning visuals, the story needed to be fulsome and gripping. As Hollywood scriptwriters, the Larry and Graham naturally added nuance and detail to the characters that make you want to play on and understand what’s happening. We worked together to find new ways for the story to take twists and turns that would increase the tension, while building characters that players could genuinely engage with.
With the storyline in place, we wanted to create an atmosphere that reflected the bleak and unsettling environment inside the Blackwood Sanatorium. You will notice elements such as uneaten sandwiches resting on tables, smashed plates under the beds, and graffiti scrawls across the walls of the Sanatorium cells. These were added to create a bleak and unsettling atmosphere, whilst other additions play an important part in guiding the player to the next stage of the game.
Of course, The Inpatient also has links to Until Dawn. Fans of that game will see some familiar characters and have the opportunity to find out a bit more about the staff and patients.
That’s all from me for now. We hope you enjoy the new trailer and are looking forward to unravelling the mysteries of The Blackwood Sanatorium. We’ll be opening the doors today…
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Hi PS Blog! I’m Rhod from Dakko Dakko, and I’m very proud to show you our newest game, coming exclusively to PlayStation VR. It’s called Pop-Up Pilgrims.
We’ve long been all about 2D gaming at Dakko Dakko, and at first it seemed like the recent arrival of VR gaming wasn’t likely to affect our development plans. Fortunately, I had the chance to try a friend’s VR kit quite early, and the moment I put the headset on my mind started racing with ideas for what our games might be like in VR.
Within a couple weeks we had gone from never really thinking about virtual reality to having a specially adapted version of one of our PS Vita games – Floating Cloud God Saves the Pilgrims – playable in a VR space!
The incredible impact of seeing a 2D game exploded out into multiple layers in VR instantly convinced us that our games have huge potential in this area. The player could look anywhere on the stage at any time, no scrolling required! Characters could be moved between 2D layers and the player could easily and accurately tell which layer they were on! Characters could lurch right out of a 2D scene! We were convinced, and Pop-Up Pilgrims was born!
Pop-Up Pilgrims is a new kind of action game where you use your PS VR headset to guide a group of intrepid adventurers on a 2D-in-3D quest. The pilgrims need your help to cross treacherous pop-up islands and contend with a cast of peculiar demons as they try to reclaim their god’s source of power. Using PS VR’s head-tracking capabilities, you need only look where you want a pilgrim to act, and with the press of a button the nearest pilgrim will eagerly leap toward your cursor to do your bidding! It’s simple to control, but once your pilgrims start to wander in different directions things can get pretty crazy! You’ll have to move carefully in and out of the game’s layers to guide each and every pilgrim safely to the exit.
We’re very excited to announce right here that you’ll be able to play Pop-Up Pilgrims very soon indeed! It’ll be available to download from PlayStation Store on February 13th.
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Lost Sphear, the second title from Tokyo RPG Factory, will be released on January 23rd, and I am very excited to deliver this new RPG for fans to play.
Many people played our first title, I am Setsuna, and we received a lot of feedback. We thoroughly reviewed that feedback during the development process for Lost Sphear and used it to examine how to improve various elements of the game. Some of these improvements include the freedom of movement in battle, a Spiritnite customization system, the ability to converse with your party at any time, a diverse variety of locales to explore, over 40 hours of gameplay, and the fact that we now have inns (lol)!
We wanted Lost Sphear to deliver something players may have not experienced, so we made “memories” a central theme. The story and game mechanics revolve around this theme, and I believe fans will enjoy this new twist for an RPG.
Another new feature is the addition of “Vulcosuits” – mechanized armor that can be equipped by your characters. Each Vulcosuit has unique abilities and can be used to traverse obstacles throughout the game, but most impressive are the special attacks known as Paradigm Drives that you can unleash in battle! Try out all of the different Vulcosuits you acquire on your journey!
We paid careful attention to detail as we developed this title in order to power up in all aspects of the game, but there were many challenges we had to face.
One of the interesting challenges was when we decided on the name of the title: Lost Sphear.
Not only did we gather ideas amongst the development team, but we gathered input from team members across the globe and came up with “Lost Sphere” as one of our potential names. However, we wanted it to be a bit more unique, and as we pondered how to achieve this, CEO Yosuke Matsuda suggested “why not change the ‘Sphere’ in ‘Lost Sphere’ to ‘Sphear’?”
According to what Mr. Matsuda looked up on his smartphone, he said that despite “Sphear” being an archaic way of spelling it, it does have the same meaning as “Sphere.” Now, I tried to look it up as well and have not found any information of the sort. Ultimately, we reached a consensus with the Western offices and finalized the name as “Lost Sphear.” Since then, we’ve referred to Mr. Matsuda’s smartphone as a “magic smartphone” (lol).
Just the topic of deciding on the name brings up this much to talk about, which goes to show there was so much stuff that happened during the production that I could never run out of things to say. Thanks to that, I firmly believe this game will be something many people will enjoy. I would love for you take this game in your hands and enjoy it. Your support is greatly appreciated.
Lost Sphear Director
Atsushi Hashimoto
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If you know me, you know my game never stops. Whether I’m at home or on the road, I’m always playing on my PS4, which is why I’m excited to announce my official collaboration between Nike Basketball and PlayStation with the PG-2 “PlayStation” colorway.
Nike PG-2 “PlayStation” Colorway | Image Gallery
Just like basketball, I’ve had a knack for video games since I was a kid. When I was 8 or 9, I used to amaze my uncle and all his friends by consistently beating them in all the sports games we’d play. And if I saw something cool while I was playing, I’d go outside and try it out on the court or the field. So in a way, sports and video games were always feeding off one another to me.
This collaboration has been a long time coming. Ask me what my favorite PlayStation memory is and I’ll tell you it’s when my dad got me a PS2 for Christmas. I’d been dropping hints left and right because I knew that was it. That was the next big thing. You could say the same with Nike. As a kid, I’d make sketches of what I wanted my Nike shoes to look like because it’s something I’ve always wanted to be a part of. Now I have the opportunity to make something very special and personal to me with the help of two of my favorite brands.
Working with designers from both Nike and PlayStation, we took inspiration from the console’s DualShock 4 controller and the iconic symbols that have been a part of every PlayStation product to create a colorway that honored my game both on and off the court.
A few interesting things that you should know about the colorway:
The tongues of the shoe sport the PG and PlayStation logos, which illuminate and pulsate blue just like when turning on the console
The back heel of the left shoe has a unique barcode that contains a PSN voucher code, which can be redeemed at PlayStation Store for a Paul George Dynamic Theme for your PS4
The colors of the sneaker pay homage to the buttons on the DualShock 4 controller
The iconic PlayStation symbols are embossed in patent leather on each shoe
The look of the PG Dynamic Theme is reflected in the sock liner on each shoe
I consider myself one of the biggest gamers in the NBA. Ever since getting my PS2 for Christmas as a kid, my game has gone with me wherever I go, so working with PlayStation was something that felt inevitable.
The PG2 “PlayStation” colorway drops globally on February 10, 2018. For more information on the release, download the Nike SNKRS app.
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A sprawling world! Towering monsters! Ferocious weapons! Delicious food! The beloved action RPG returns with Monster Hunter: World, launching January 26 on PS4.
Select your favorite weapon and hurdle into the dangerous wilds of Monster Hunter: World. Stock up on items and hunt down monsters as they roam the verdant and varied environments in game. Only the most dedicated, well-prepared hunters will fell the beasts of Monster Hunter: World and reap the rewards, crafting even better gear for the next adventure. Good luck in your search, and never hunt on an empty stomach!
For a full list of new releases coming to PlayStation next week, read on. And enjoy The Drop!
New Releases: Week of January 23, 2018
The Aquatic Adventure of the Last Human
PS4 — Digital
Explore the ruins of humanity in this mesmerizing underwater action-adventure. Discover thriving wildlife, encounter monstrous beasts, and let curiosity guide you through an inevitable voyage of extinction.
Celeste
PS4 — Digital (Out 1/25)
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight, hand-crafted platformer from the creators of multiplayer classic TowerFall.
Dragon Ball FighterZ
PS4 — Digital, Retail (Out 1/26)
Dragon Ball FighterZ is born from what makes the Dragon Ball series so loved and famous: endless, spectacular fights with all-powerful fighters.
Iconoclasts
PS4, PS Vita — Digital
Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she’s wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on — bigger than droughts of Ivory fuel and personal conflicts — and Robin’s in the thick of it.
The Inpatient
PS VR — Digital, Retail
Discover who you are before it’s too late in The Inpatient, a PS VR exclusive set in the Blackwood Sanatorium, over 60 years prior to the award-winning Until Dawn.
Laws of Machine
PS4 — Digital (Out 1/25)
There is a corporation called Robotech, which was established by Professor Sharpey. He developed the system of artificial intelligence based on neurospheres, which was recreated during his experiments with lunar type soil.
Lost Sphear
PS4 — Digital
In the remote town of Elgarthe, a young man named Kanata awakens from a devastating dream to find his village is disappearing. Facing an ominous power that threatens the fabric of reality, Kanata and his friends set out on an adventure to use the power of Memory to save the world from being lost forever!
Monster Hunter: World
PS4 — Digital, Retail (Out 1/26)
Welcome to a new world! Take on the role of a hunter and slay ferocious monsters in a living, breathing ecosystem where you can use the landscape and its diverse inhabitants to get the upper hand.
OK K.O.! Let’s Play Heroes
PS4 — Digital
Based on the hit Cartoon Network show, this game stars pint-sized hero K.O. as he punches, slide-kicks, and power-moves his way through hordes of evil Boxmore robots on an epic quest to save Lakewood Plaza Turbo from the maniacal Lord Boxman.
Wild Turkey Hunter
PS4 — Digital (Out 1/24)
Come experience interactive hunting at its best! Enjoy matching wits with America’s most elusive game bird the wild turkey.
Fall Out Boy – M A N I A
LANCO – Hallelujah Nights
Dave East – P2
A Bad Moms Christmas
Batman: Gotham by Gaslight
Only the Brave
The information above is subject to change without notice.
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Switchblade is an intense high octane action combat game with an ever shifting array of strategic choices as the battle unfolds. Switch seamlessly between different heavily armed vehicles on the battlefield to create endless tactical choices.
The closed beta opens to players on January 22nd and will only be available for a short period of time, so make sure to sign up here.
For those of you who are unfamiliar with the game, we have a short Q&A below with Switchblade’s Project Director (Jeff Lewis) and the Creative Director (Craig Howard).
How would you describe Switchblade to a newcomer in a single sentence?
Jeff: It’s an awesome vehicle action game with MOBA rules.
Craig: You play in a team of five and you just have to take out the rival teams bases to clear a path to their core before the time is over then it’s a knockout and you win the game.
What are the rules in Switchblade?
Jeff: You must disable the towers first by escorting exploding mobs to them, but the enemy team has the same objective. Everyone can take two vehicles into a match and switch between them at any time by calling a dropship.
Where did the idea for Switchblade come from?
Craig: We wanted to push the concept of vehicle combat games further than anything out there. The idea of a vehicle-based sport where strategy, as well as reactions, was key to winning and our focus as we feel compelling sports need both of these.
What kinds of strategies tend to be most effective during a Switchblade match?
Craig: The vehicles all have a unique range of skills that are better for different roles such as support and attack. As the game progresses it really does pose different strategic challenges for the team, such as when to defend or when to just hold ground. We have been playing the game internally for over a year, and even now no two games are ever the same. The range of tactics and action is something we are really excited about.
Why did you decide to have cars be able to switch roles at any time?
Craig: Switchblade is not just a three-minute-a-round game. With the constant ebb and flow of the battle, we felt that it would be more exciting for the player to be able to switch their vehicle as they switch tactics and weapons.
Why did you decide to go free-to-play?
Craig: It is a risk for us, but with Switchblade we want to create a new sport, and going free to play takes down any barrier for gamers to play our game. Even PlayStation owners who don’t have PS Plus can go online and play competitively. I must stress that it is not pay to win — skill is the only currency that you need to win a season in our game.
Who, or what, inspired you creatively while working on Switchblade?
Jeff: A lot of guys at Lucid used to work at Bizarre Creations, and the last game they worked on there was Blur. At first, we were considering a sort of a sci-fi update of that. Slowly, and from very small beginnings, it’s evolved into what we have today. Almost all that’s left from those days is that you drive a vehicle, it can shoot and you can switch to a different vehicle at any time.
What’s next for Switchblade?
Jeff: More vehicles are coming really soon. Further down the line are more maps, more game modes, and our own little twist on audience participation.
How are you looking to capture E-sports fans’ attention?
Craig: E-sports are something that we are very interested in supporting with Switchblade. It is a game based on pure skill and great teamwork. However, we cannot just assume it will become a popular E-sport, that is down to the players and its popularity. In the meantime, we will support it by featuring special broadcast modes so people can commentate on the action — along with some other features that we are not revealing yet.
When will Switchblade leave beta?
Craig: We are aiming for the end of Q1 2018, although like any beta we will be listening to the players and refining the game as we go along.
We’ve only scratched the surface on what’s available in Switchblade. You can find out more by signing up for the closed beta today. Be on the lookout for exciting content updates and new maps coming soon!
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For some reason, Ryan and Kristen let me host this week’s episode of the PlayStation Blogcast — I’m running with it!
Join us as we think back on our favorite stealth games, Ryan continues his campaign to make everyone play Warframe, Kristen reacts to finishing Horizon Zero Dawn: The Frozen Wilds and her first playthrough of Undertale, and we all prepare for the avalanche of sweet, sweet new games launching next week.
Email us at blogcast@sony.com!
Stuff We Talked About
Kristen’s reactions to Undertale
Our favorite stealth games
Your favorite game openings (keep ’em coming!)
Monster Hunter: World (out next week!)
Ryan’s campaign to make everyone play Warframe
Horizon Zero Dawn: The Frozen Wilds
Two sweet-lookin’ new indies: Celeste & Iconoclasts
Recent Episodes
276: You’re a Wizard, Harry
275: Live From Arcadia Bay
274: The Best of 2017
The Cast
Justin Massongill – Social Media Manager, SIEA
Ryan Clements – Sr. Social Media Specialist, SIEA
Kristen Titus – Social Media Specialist, SIEA
Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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From January 18 to 22, you and three friends will be able to get your first taste of Metal Gear Survive as beta kicks off. Your objective? Work together to defend a Wormhole Digger from waves of enemies. Oh, and you’ll need to keep each other alive too! Do this well, and you’ll be rewarded with sweet, sweet loot.
Metal Gear Survive is a blast, especially if you’re playing with friends. We’re super excited for you to get a taste of the online co-op this weekend, but wanted to take a moment to make sure you’re fully prepared. This survival thing isn’t easy, you know!
Without further ado, here are a few handy tips you can employ during this weekend’s Metal Gear Survive beta:
1. Spend time in the Staging Area
Like a lobby menu come alive, the Staging Area is where you and your friends come together before transporting into your mission. But don’t go jumping straight in! That would be foolish. Have a look around and you’ll see it has so much to offer. There’s a training area, a space to craft items, and you can even test out weapons/gadgets without having to worry about wasting ammo. Most importantly, you can plan your mission (and have some fun with your friends in the process)…
2. Resources, resources and… more resources!
You’re not going to be able to create any items if you haven’t got the necessary resources. It will also make it tough to defend the Wormhole Digger and complete the objective, so any chance you have to go wandering a bit and gather resources… do it! You’ll have some “free” time at the start and between waves, making these the ideal times to go looking for precious pieces of wood, iron, and other important bits. Remember, break everything that can be broken and gather away. Just keep an eye on your weight!
3. Defend smartly
It might seem like a good idea to just put a barrage of fences to cover all gaps leading the Wormhole Digger, but that won’t get you too far once the bigger waves of enemies start to attack. Instead, it’s better to defend smartly by looking at the arrows telling you the projected route of the nasties and placing defensive items appropriately. Also, don’t place fences too close to each other as they might all go tumbling down at the same if a big group decides to attack. Instead, back up a fence with a low barricade, or get stuck in there yourself and stab through the holes. The ol’ “fence-and-stab” technique, as we call it.
4. Stronger together!
This one ties everything about co-op together. Communicate with your buddies, or at the very least look at what they’re doing so you can tackle the objective in the most efficient way possible. Duplicate fences or (even worse) placing one somewhere that hinders your team (we definitely haven’t done this one, nope) is not the way to go! Work together as a team instead. This is a big part of any co-op game, but it’s essential to succeed in Metal Gear Survive, especially if you want finish the harder missions and earn the best loot!
5. Explore… you never know what you might find
Don’t be scared to go exploring! You can stumble upon some very helpful items between waves (and sometimes even during). The maps are quite sizeable, and resources are not the only things littered around the environment…
That’s all for now — we’ll leave the rest for you to discover and enjoy as you play the beta. Download it this weekend and have fun!
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Happy New Year!
With 2018 in full swing, we’re back with our ongoing series of new releases coming to PlayStation next week. Thank you for your patience as we took a brief rest at the end of last year for the winter holiday.
Without further ado, let’s get to those new PlayStation games! See the full list below, and enjoy.
New Releases: Week of January 9, 2018
The Count Lucanor
PS Vita — Digital
Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure.
Energy Invasion
PS4, PS Vita — Digital (Out 1/10)
Energy Invasion — an arcade game inspired by the classic Breakout. Unlike the original game, your ball does not break blocks on its own, but can launch missiles in a chosen direction.
Happy Drummer PS4
PS4 — Digital (Out 1/11)
Happy Drummer is easy to play. All the in-game music was tailor-made by different composers worldwide, perfectly mixed to take you into a fully immersive world.
Little Red Lie
PS4, PS Vita — Digital
Little Red Lie is a narrative-focused, interactive fiction experience that reduces the traditional nine-verb adventure game structure down to a single, context-dependent interaction: lie.
Planetbase
PS4 — Digital (Out 1/11)
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive.
Plox Neon
PS4 — Digital
Plox Neon’s classic visuals and exciting music turn this action-packed puzzle game into an entrancing experience. Use your wits to find the best way to clear areas of the map and trap monsters to earn points.
Sword of Fortress the Onomuzim
PS4 — Digital
Many a century ago, in a land far away, a mighty king faces rebellion. This was the beginning of the most epic struggle between good and evil ever seen.
Your Name (Original Japanese Version + regular) – Pre-Order
Earth: One Amazing Day
Jigsaw
The information above is subject to change without notice.
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You know Ashly Burch? Of course you do. She’s in this episode! We’ve got two new interviews in this episode, shining a light on Life is Strange: Before the Storm and upcoming PS VR megaton Blood & Truth. Plus, Ryan, Kristen and Justin gather to share what they played and watched during their respective holiday breaks. Happy new year!
Stuff We Talked About
Life is Strange: Before the Storm
Blood & Truth
Game of the Year 2017
Black Mirror
Assassin’s Creed
Persona 5
Recent Episodes
274: The Best of 2017
273: Donuts and Jedi
272: Sweet Dreams Are Made of PSX
The Cast
Justin Massongill – Social Media Manager, SIEA Ryan Clements – Sr. Social Media Specialist, SIEA Kristen Titus – Social Media Specialist, SIEA
Send us questions and tips! blogcast@sony.com
Leave us a voicemail! (650) 288-6706
Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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Hey whats up PlayStation Blog people! I’m here to announce that OK K.O.! Let’s Play Heroes will be available on January 23rd!
Let’s check out the first official gameplay trailer!
When I was a teenager, I got a job at a grocery store to fund my addiction to video games and comics. My feelings for that time would eventually inspire OK K.O.! I wanted to make something that felt like those lazy weekend afternoons playing games and watching cartoons. So imagine my surprise when I not only got to make a cartoon based on my idea, but a video game too!
Even as a cartoon fan, I’m immediately wary of cheesy tie-in games, so we knew this had to be different. We wanted to find a developer with an affinity for the material, and create the game in tandem with the show so neither the game developers or animators are trying to imitate one another.
It was a tall request, but Cartoon Network eventually connected me(and my Co-Executive Producer Toby Jones) with Capy Games, the developer of Super Time Force and Superbrothers: Sword & Sworcery EP. I’d known about Capy for some time and was excited to work with them, but when we started, there was no real show yet to base things on. We had an old pilot, some character designs and a few story ideas, but we were still brainstorming and developing the show, and we wanted the game to develop in the same way.
OK K.O.! Let’s Play Heroes | Screenshot Gallery
The basic idea for the game came from a couple of great hangouts where we geeked out about games we love, weird gameplay concepts and ideas for jokes. We immediately invited Capy into the animation process, so they could understand the characters and see where we were headed. It became a true collaboration, with Capy integrating many of our ideas into the game, while the show team found similar inspiration in many of Capy’s ideas. In the end, Capy created an awesome game, with a storyline that works on its own.
I’m a big fan of when pieces of media feel personal to the people who made them- the OK KO! show is a labor of love and you can see the fingerprints of the artists in the final product. The game is the same way. You can see a specific, personal style that is all Capy! There’s also tons of original animation by Capy and Exit 73 Studios. And the game features an amazing soundtrack by doseone (whos music you may have heard in Samurai Gunn, Enter the Gungeon, Niddhogg 2 and others).
OK, K.O.! Let’s Be Heroes airs on Cartoon Network (go watch now!) and it’s about a group of friends who work at a convenience store and are also cool heroes. The main character is a kid (K.O.) who dreams about leveling up so he can save the day just like the heroes he looks up to.
The console game, OK K.O.! Let’s PLAY Heroes, is part side-scrolling beat-’em-up brawler, part RPG, and just like in the series, it’s about questing to help your friends and fellow heroes while honing your own special skills. In the game, these quests play out kind of like a season of short episodes, where you’re helping people at Lakewood Plaza Turbo, and as you build stronger relationships with those characters, you get to call them in to assist you in battle. And of course, it wouldn’t be a beat-‘em-up without tons of killer punches, kicks, jump attacks and super moves!
OK K.O.! Let’s Play Heroes is coming to PS4 on January 23, 2018.
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The team over at PlayStation EU have put together an excellent series of posts gathering some end-of-year thoughts from a group of prolific creators. We were thrilled with how they turned out, so we’re running the series here as well. If you’re based in Europe, do yourself a favor and bookmark the EU PlayStation.Blog for more high-quality, region-appropriate updates and announcements into 2018 and beyond.
Hear that? That’s the sound of multiple Trophies being unlocked worldwide, as we try and clear our backlog in anticipation for what’s ahead in 2018 and beyond. Some of the gamers causing that iconic sound to ring out? Developers of your favourite games this year, who are also rushing to clear their gaming calendars.
We asked them what titles have got them personally excited. Here’s their selection.
God of War
As chosen by…
“I am really looking forward to this father and son adventure. The new direction Santa Monica Studios is taking the franchise is looking very promising and I can’t wait to see what larger-than-life set pieces they have been creating.” Hermen Hulst, Co-founder, Guerrilla Games (Horizon Zero Dawn)
“It has been a while since the last title in the series, so I’m really looking forward to seeing how Kratos has evolved. From watching the video that has been released, I get a sense that the actions and gore are really going to live up to expectations.” Fumihiko Yasuda, Director, Team Ninja (Nioh)
“The player experience is obviously great, but seeing how far they can push the technical limits of the PlayStation 4 hardware and thus raise the bar for game developers all over the world is both frightening and exhilarating at the same time! Seeing if my own predictions about how the story will develop is also something that I am secretly looking forward to a lot!” Naoki Yoshida, Director, Square-Enix (Final Fantasy XIV: A Realm Reborn)
Days Gone
As chosen by…
“Days Gone looks like a fabulous mix of third person zombie carnage and smart storytelling that will be a brutal blast to play. I can’t wait.” Steve Goss, Director of Design, Supermassive Games (Until Dawn: Rush of Blood, Hidden Agenda)
“ZOMBIES, and bloody loads of them. Get in my PS4 Pro right now!” John McLaughlin, Senior Producer, XDev Studios
Marvel’s Spider-Man
As chosen by…
“My son and I have played the trailer for Insomniac’s Spider-Man so much that we’ve worn a groove in YouTube. Looks. Amazing. Cannot. Wait!” Capsar Field, CEO, Wish Studios (Knowledge is Power!)
“It just looks so much fun to play!” John Johanas, Director, Tango Gameworks (The Evil Within 2)
“I am really looking forward to experiencing the same kind of roller-coaster ride feelings from the movies in video game form.” Takashi Katano, Director, Square-Enix (Final Fantasy XII: The Zodiac Age)
Monster Hunter: World
As chosen by…
“I have a big interest in seeing how fans overseas rate this new Japanese-made Monster Hunter that has been reborn for PS4!” Hiroaki Kato, Producer, Square-Enix (Final Fantasy XII: The Zodiac Age)
“I spent countless hours playing all the Monster Hunters and never get tired of it. I played it at PAX this year and it just stoked the fire even more. The level of polish is nuts. Can’t wait!” Steve Madureira, Lead Designer/Lead Animator, Airship Syndicate (Battle Chasers: Nightwar)
Dreams
As chosen by…
“Of course I am very biased here, as I previously worked with Media Molecule a few years ago and Dreams was already in the works. Now I’m just eager to see how far they improved it. It’s a very ambitious project with fabulous technology.” Omar Cornut, Co-founder, Lizardcube (Wonder Boy)
“I had the chance to play it and it is incredible!” Raul Rubio Munarriz, Co-founder, Tequila Works (Rime)
The Last of Us Part II
As chosen by…
“The first game was an amazing accomplishment that made me re-evaluate what is possible in terms of video game storytelling. Part II looks even more fantastic.” Jens Matthies, Creative Director, MachineGames (Wolfenstein II: The New Colossus)
“I can’t wait to see what Naughty Dog has in store for us. It’s going to be heartbreaking, but oh-so worth it!” Brad Davey, Lead Designer, Sumo Digital (Snake Pass)
Red Dead Redemption 2
As chosen by…
“Red Dead Redemption is one of my most cherished videogame experiences in recent years. Rockstar took their open world formula and created a breath of fresh air with their western setting… now, after a long eight years, we will be returning to the amazing world that grabbed me in and held tightly. I simply cannot wait to see what Rockstar delivers.” Khalil Osaimi, Media Designer, Housemarque (Nex Machina, Matterfall)
Ace Combat 7
As chosen by…
“First and foremost, I have high hopes for PS VR. Apparently you’ll be able to frantically swing your head around to see enemy fighters, just like you would in a real fighter jet. I can’t wait to experience those true-to-life dogfights next year.” Keiichiro Toyama, Director, SIE Japan Studio (Gravity Rush 2)
Dragon Quest Builders 2
As chosen by…
“In the first title, you had to defend cities you designed from bosses, and you needed to construct buildings based on set plans by putting materials together. It did a great job of balancing elements that make people want to do and have more and more. I have been looking forward to the sequel ever since I finished the first one.” Tsutomu Kouno, Designer, SIE Japan Studio (LocoRoco)
Ni no Kuni II: Revenant Kingdom
As chosen by…
“I cannot wait to immerse myself in the gorgeous world of Ni No Kuni again. Thinking back on how great Oliver’s story was, and all the emotion that comes rushing back with that has me ready to explore the other parallel worlds Revenant Kingdom has waiting for us.” Jeramy Bergerson, Associate Producer, Arkane Studios (Prey)
Detroit: Become Human
As chosen by…
“This is the one that I will buy and play on day one.” Henrik Larsson, Producer, Tarsier Studios (Little Nightmares, Statik)
Death Stranding
As chosen by…
“I can safely say this is the game I’m most looking forward to. I’m a big fan of Hideo Kojima and Mads Mikkelsen. The teaser trailers have been very strong so far, even though I didn’t understand anything that was going on in them! Classic Kojima.” James Valls, Senior Producer, Rebellion (Battlezone)
13 Sentinels: Aegis Rim
As chosen by…
“The one that I’m most curious about is probably 13 Sentinels: Aegis Rim. Mr. Kamitani from Vanillaware makes games that are so appealing, I always end up buying them.” Yoko Taro, Director, Platinum Games (Nier: Automata)
Concrete Genie
As chosen by…
“Another Paris Games Week treat. It looks really beautiful and expressive and unlike anything else… I want to steal those visuals!” Gavin Price, Creative Lead, Playtonic (Yooka Laylee)
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