Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).

Changes in 1.0.73:

Toc bump for 4.0.1

Changes in 1.0.71:

Config: Separated modules from the main configuration to make it clear that they are separate. Note that some settings are still inherited (while others are not). I plan to move the "core" Magic Runes addon to a module sometime in the near future.

RuneBars: Added option to hide icons.

RuneBars: Added option to arrange bar in a grid (1x6 to 6x1).

RuneBars: Added presets for various layouts.

Core: Actually added the Punished rune icons by Lichborne - the option to use them was there but it seems I forgot to actually add the icons.

RuneBars: Fix an issue where the rune bars would move from their intended position on load.

Fixed bug when changing rune icon style with the bars hidden.

Changes in 1.0.67:

Fixes for Cataclysm (backwards compatible).

Repackaged to get the newest version of dependencies.

Changes in 1.0.66:

Updated toc to 3.3 and repackaged to pick up updated libraries that should resolve some 3.3 related issues (in LibButtonFacade at least).

Changes in 1.0.65:

IconDisplay: Remove debug on load message.

RuneBars: Ensure that the frames are hidden on load when they are not enabled.

Changes in 1.0.63:

Fixed bug that caused disease timers to be re-enabled on reload.

Changes in 1.0.62:

Bumped .toc to 30200.

Remove any reference of Unholy Blight (no longer any reason to track, since it's an automatic effect from using Death Coil rather than a triggered (de)buff).

Changed spell ID's of blood plague and frost fever.

Changes in 1.0.61:

Core: Fixed disease timers for the new 3.1 UnitAura().

Changes in 1.0.60:

Fixed saved variables issue.

Bumped toc to 30100.

Changes in 1.0.57:

Rune Bar: Fixed load order so LibSimpleBar can be found.

Changes in 1.0.55:

Fixed packaging issue with LibSimpleBar and MagicRunes_RuneBar.

Changes in 1.0.54:

Make IconDisplay and RuneBars external modules.

RuneBars: Started implementation of new rune-only bars, meant to replace the current ones. It's off by default and they are not done, but they work well enough to test.

Moved some things to a new shared library to minimize code duplication.

IconDisplay: Added an option to the Background Frame that allows you to set the idle alpha level for the background frame (out of combat and no runes active).

Changes in 1.0.48:

Fixed a bug with elliptical display due to typo.

Additional French localization.

Changes in 1.0.47:

More localization added in various languages.

Added the Gloss Orb rune icons by Camalus.

Changes in 1.0.45:

Fixed a minor configuration dialog issue with Icon Display.

Changes in 1.0.44:

Added padding option to the Icon Display for optional extra spacing between the border and icons.

Added background tiling option to Icon Display

Started adding in-game documentation to the addon (Icon Display only so far).

Information about OmniCC, SharedMedia and ButtonFacade with Icon Display.

Documentation for the different layout modes.

Notes about special effects.

Added BFUUFB and BUFFUB icon order.

Fixed issue where the icon frame background would override the ButtonFacade backdrop for the individual icons.

Fixed a bug that prevented proper icons to be set for the Icon Display on initial load and after changing the profile.

Added a configurable circular/elliptic display option for the icon display.

Allows for both even and individual placement of icons.

Configurable radius and placement order.

Embed LibBetterBlizzOptions and LibButtonFacade.

Added optional dependencies for SharedMedia and SharedMedia-Blizzard.

Changes in r40:

Added three alternative icon sets for runes. Separately selected for the bars and the icon display.

Added BBFUFU, FUFUBB and BBFFUU sort orders for the icon display.

Some additional localization (still incomplete).

Changes in r39:

Fixed issue that broke rune bar coloring when using a localized version of Magic Runes.

Changes in r38:

Added missing modules.xml. Icon Display should work now. Oops.

Changes in r37:

Added a new icon only display, useful if you don't want to use bars for your runes (disabled by default). Features:

Skinnable with Button Facade.

Uses standard cooldown display (radial timer, ready flash, etc).

Adheres to the main alpha configuration and alpha notification blink (but not color).

Order runes in BBUUFF or BUFBUF order, allowing for straight vertical and horizontal displays as well as 2x3 and 3x2.

Customizable scale and vertical and horizontal spacing.

Optional backdrop frame.

Internal cleanup, slowly making way towards a more modular setup.

Changes in r36:

Added initial go at (de)buff timers (Blood Plague, Frost Fever, Unholy Blight). Current method is hard coded and inflexible but it works. You can disable these in the bar configuration if you don't want them.

Fixed alpha flash which was broken in the last version.

Added ability to select how the non-Rune bars are sorted relative to the rune bars.

Cleaned up the OnUpdate handler code somewhat.

Almost complete traditional Chinese and partial French localization.

Fixed LDB library load order issue.

Version r32:

Fixed loading error when not a death knight.

Fixed rare issue when rune info is attempted to be retrieved for an invalid rune id.

Version r31:

Fixed issue where the first blood rune was on a lower frame level.

Fixed issues with reverse sorting.

Rune frame no longer moves when the anchor is hidden or shown, making exact positioning easier.

Added support for LibDBIcon (minimap icon) for those without an LDB displayer.

Version r30:

Update runic power faster rather than relying on the event only.

Fade runic bar using the appropriate idle alpha (in or out of combat idle alpha) if zero, 1.0 if you have any runic power.

Set idle alpha levels correctly when entering/leaving combat.

Bars no longer mouse enabled (wasn't used anyway).

Reset the rune types upon death related events and when entering/leaving combat (even though it seems to have worked fine before).

Version r28:

Fixed loading issue if if Ace3 or other addons using Ace3 hadn't been loaded prior to Magic Runes (caused configuration UI to be missing).

I downloaded via curse. I checked that it is marked for loading at the login screen and it is but when I login I see a rune bar but I don't have any thing for magic runes under interface addons. There is no minimap button and I have tried various cammand lines just guessing what they might be /magicrunes /mr /config magic runes etc. Not sure what else to try the rune bar that showed up is empty and doesnt seem to do anything I can just move it around the screen. Any thoughts?

Since runes now fill sequentially, it doesn't really make any sense to care about "blood rune 1" vs "blood rune 2". Instead, it's more like there's a blood rune bar that you use 50% of whenever you use a blood rune. Any time that bar is over 50% filled, you can use a blood rune. If the bar fills up to 100%, you can use two blood runes.

The addon lets you group 2 blood runes bars next to eachother, but if the first rune is full while the 2nd one is recharging, the first rune is emptied and waits for the second rune to fill up. Graphically:

first rune full, 2nd rune recharging: [#####][###__]

currently, if you use a rune, you get: [_____][###__]

To me it makes much more sense and is easier to follow if instead there's a double-wide bar that always fills left to right, so, if rune #1 is full and rune #2 is recharging and you use the rune, you swap the two so it now looks like rune #1 is recharging and rune #2 is full:

You start with: [#####][###__]

And it changes to: [###__][_____]

If that's reasonable to do, I think it would make a great addon even better.

one suggestion would be the option to do your timers a la omnicc, allowing for color and size changes as the timer diminishes.

do let us know when rune bar should be preferred over the core of magic runes.

edit: another idea would be to also allow coloration of the timer font, blue for frost etc.

I've sort of changed this around a bit - now the Rune Bar is more of a simple setup than the core module. For example it can be used to make very minimal bars. The core will remain but I will try to move it into a separate module and clean up the configuration a bit (so module specific options are in the module, and general options are general).

So, I put the Addon in my directory, along with all of my other Addons that work. However, I do not see the runes and I do not see Magic Rune in my options for interface -> Addons. Is this normal? Or am I dong something really really wrong?

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