Server Performance: Hotfix for US time zone invasion day

Please accept our apologies for the extremely poor performance of the game during the EU timezone fights on today’s invasion day. Despite our best efforts, many of you had a terrible experience and we are absolutely determined to prevent that from happening again.

For this reason we’re making a quick adjustment to the game in a hot-fix being deployed at around 22:30 UTC. With this hot-fix we will

Temporarily, the number of players that will be allowed onto the server will be reduced until the peak invasion day action is over. After that, it will be increased back to the normal level.

The zone cap for black zones will be reduced by a significant amount, to around 250 players We would also like to ask the larger player groups for a favour: please refrain from artificially trying to cap out zones with substandard characters.

We are also deploying some technical changes to test how they impact fight performance. We have to use this opportunity to gain additional insight on what is causing these issues. In addition, the changes we are introducing have a chance to improve performance as well.

Beyond this hotfix, we’re going to update you with our progress on improvements regarding large fight performance. As soon as we’ve found the technical causes, we will

Release a dev update describing the technical background of the issues we are facing

Provide an outline of the steps we’ll take to improve the situation on coming invasion days

I’m truly sorry. We’re doing everything we can to improve the situation for the US time zone and we’ll begin our search for permanent improvements right away.

Temporarily, the number of players that will be allowed onto the server will be reduced until the peak invasion day action is over. After that, it will be increased back to the normal level.

So people without premium probably will have to wait significant amount of time in queue to play. And it's Sunday, people have a lot of free time. Sounds sad, but if it's the only thing you can do right now...

Please accept our apologies for the extremely poor performance of the game during the EU timezone fights on today’s invasion day. Despite our best efforts, many of you had a terrible experience and we are absolutely determined to prevent that from happening again.

For this reason we’re making a quick adjustment to the game in a hot-fix being deployed at around 22:30 UTC. With this hot-fix we will

Temporarily, the number of players that will be allowed onto the server will be reduced until the peak invasion day action is over. After that, it will be increased back to the normal level.

The zone cap for black zones will be reduced by a significant amount. We would also like to ask the larger player groups for a favour: please refrain from artificially trying to cap out zones with substandard characters.

We are also deploying some technical changes to test how they impact fight performance. We have to use this opportunity to gain additional insight on what is causing these issues. In addition, the changes we are introducing have a chance to improve performance as well.

Beyond this hotfix, we’re going to update you with our progress on improvements regarding large fight performance. As soon as we’ve found the technical causes, we will

Release a dev update describing the technical background of the issues we are facing

Provide an outline of the steps we’ll take to improve the situation on coming invasion days

I’m truly sorry. We’re doing everything we can to improve the situation for the US time zone and we’ll begin our search for permanent improvements right away.

Sincerely,

Robin ‘Eltharyon’ Henkys

@Eltharyon Can you either tell us here, OR DM the relevant people what the zone cap will be instead of having us guess?? I think most people will be on board with that, but knowing the max per zone would be helpful in not going over it. @Korn

@Eltharyon Can you either tell us here, OR DM the relevant people what the zone cap will be instead of having us guess?? I think most people will be on board with that, but knowing the max per zone would be helpful in not going over it. @Korn

Thanks for the information, but i feel that 250 cap will still be far too high. 200, or even 150 cap would be more prudent... but of course with a lower cap i fully expect new mechanics to come in next week, as it will be possible for 1 guild to cap a zone or zone in so many a fight is worthless.

Please accept our apologies for the extremely poor performance of the game during the EU timezone fights on today’s invasion day. Despite our best efforts, many of you had a terrible experience and we are absolutely determined to prevent that from happening again.

For this reason we’re making a quick adjustment to the game in a hot-fix being deployed at around 22:30 UTC. With this hot-fix we will

Temporarily, the number of players that will be allowed onto the server will be reduced until the peak invasion day action is over. After that, it will be increased back to the normal level.

The zone cap for black zones will be reduced by a significant amount, to around 250 players We would also like to ask the larger player groups for a favour: please refrain from artificially trying to cap out zones with substandard characters.

We are also deploying some technical changes to test how they impact fight performance. We have to use this opportunity to gain additional insight on what is causing these issues. In addition, the changes we are introducing have a chance to improve performance as well.

Beyond this hotfix, we’re going to update you with our progress on improvements regarding large fight performance. As soon as we’ve found the technical causes, we will

Release a dev update describing the technical background of the issues we are facing

Provide an outline of the steps we’ll take to improve the situation on coming invasion days

I’m truly sorry. We’re doing everything we can to improve the situation for the US time zone and we’ll begin our search for permanent improvements right away.

Today - Same shit
You had time to fix it, it been like that since the start, i personally dont believe you guys anymore, you said the same thing again and again,i dont think you have the knowledge and/or skill and/or money to fix it else you would have fixed it already

Your game can not hold 500 players fighting on same zone without lag so why make guilds and alliances of 300/unlimited members? You cant expect them to dont team on a map.
rebrand your game for smaller lag free pvp (100vs100 / 200vs200 max)

Remove alliance and make guild smaller till you find a cure for 500vs500

It get so frustrating that i might just take another 6 month break from albion again.

I sincerely hope players would not be troll and lock down all those portal zones with the 250 limit but we know how that will most likely go...I hate to keep repeating what most the player base has recently said but if zones cannot handle mass people you guy really need to remove alliances.

How can you tell us you guys were expecting better for tonight ? The big ZvZ are lagging since you made this game. You keep thinking we are idiot or you just want to lie to new people,or both. The real surprise for everyone was to play a real reset without bugs.

You failed the release because of servers lags, every reset are more or less laggy, tonight was just 10 times laggier because we are 10 times more players.
And keep your server optimized for NA players while the game's activities are really bigger on EU timers (and u also based on germany) is just taking us for fools.