Doge Dungeon

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Author Comments

***Make sure to read the How To Play screen before jumping into a dungeon!***

Originally a project that I made for my software design course at school.

Elementalist is not yet complete.
Brawler, read the guide below to learn how to play it!

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BRAWLER
-0 Clears combo queue / Cool down is 0.1 seconds / MP cost is 0
-1 Adds Q to the combo queue, dealing damage in front of the character and moving the character forward 16 / Multiplier is 0.2 / Cool down is 0.1 seconds / MP cost is 0
-2 Adds E to the combo queue, dealing damage in front of the character and moving the character forward 16 / Multiplier is 0.2 / Cool down is 0.1 seconds / MP cost is 0
-3 Depending on the current combo queued, left clicking will deliver different attacks
-QQ Double Claw: Multiplier is 1.4 per hit / Character dashes forward 32 / Hits twice in front of character / 100% Critical Chance
-QE Upper Cut: Multiplier is 1.8 / Character dashes forward 48 / Hits in a narrow AOE in front of character
-EQ Cresent Kick: Multiplier is 1.0 / Pushes enemies away from the character
-QEQ Dash: Multiplier is 0.3 per hit / Character dashes forward 96 / Hits 5 times
-EEQ Falcon Punch: Multiplier is 2.5 / Character dashes forward 48 / Stuns for 2 seconds / Self-Slows for 2 seconds for 50%
NB: When skills 1 or 2 are cast, prompts appear on the character indicating the current combo queue. If the queue exceeds 3 in length. A question mark prompt indicates that the combo queue has been cleared. The combo is cleared when using skill 0, or when the combo exceeds 3 length.
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Pls report bugs if you find any :(
All skill icons, item icons, sound effects and music were not made by me!

I've been totally addicted to this game since it came out. I just beat my highscore and got to level 33. My mistake was to sacrifice defence for some other stats.
I always play as an elementalist and alchemist, and I use all abilities whenever necessary. The alchemist's healing, mana restore and teleport are reall useful, and the elementalist is just a badass.

To the maker I advice using better models, because I see you've taken the rings and abilities from World of Warcraft, and I assume some of the other stuff was taken too. If you're given them your own design, I think it would've been a lot cooler.
Apart from that it would be nice to see a sum of stats (so all 3 rings combined) and what's changing if you decided to replace a ring. This would be nice so players don't have to do all the math themselves.
But yeah it's a really cool game, I keep coming back to play it.

love games like this
and this one is soo well done
with all the characters
and all the combinacions its awsome
i just dont like that the brawler skills just punshes to hes suicide
its the only character that is badly made i think

This was pretty different from the usual dungeon games I've played. Rather than evade attacks, you need to stay out of range while attacking, and be careful not to get cornered. The upgrade screen between levels seemed a bit pointless at first, would've been nice with some system where you get loot/get to buy stuff/sell/upgrade/etc, current interface isn't the most rewarding. Levels however were good fun, varied foes and designs, easy control, good background music. Good game!