"The proposed project is designed as a system that is both an architectural space and a pedagogical device which, while it welcomes and reassures the child, the other stimulates their learning and abilities. Accesses to this system are organized into clearly distinguished: the first involves professionals and includes a parking lot with direct access to the building at the back, the second concerns the entry of children and their hospitality, and is located on the main front. The area in front of the school also has a dedicated area on arrival and departure of buses ("leave & go") and a parking area for parents' cars. The separation of access control on the outside, as well as that of distribution flows inside, directs very clearly the user to activities in which involved.

The clarity of composition is expressed through a single design gesture, which involves both internal and external building and the countryside. The building principal horizontal shape engages with a "comb" series of pavilions that contain colored modular classrooms with associated services. The choice of this system derives from the need to correct sun exposure, thanks to the modular construction of facilities, and allows a direct visual and physical relationship with the large front garden. The school thus becomes a microcosm closed and protected from the outside world but also in direct contact with the specially designed green spaces, a place to play and discovery, where the settings, flexible and colorful, are a tool for the child growth. In the design of the building were also made important bio-climatic principles, respecting the criteria related to the concept of sustainability and environmental integration.

A project, therefore, that focuses its attention on the child -considered as an individual- grows and learns through a critical exchange of information with the environment in which they live: the colors, the technological choices, the relations between the spaces are therefore designed as cognitive experiences and learning opportunities. In essence, the architecture tends as much as possible to get game. "