The problem is it may or may not work depending on the phase of the moon. It's just another manifestation of this bug.Debug configuration breaks with assertion failures on those lines. That's the single way to identify this problem reliably.

At the moment the best thing to do is to use intermediate variable here and here

Very good mappack , I played it and it is great but I have one question, is this mappack compatible with mod's gameplay? Because I tried to play it with the Trailblazer gameplay mod for the second time and I got stuck in one spot on map 8 because I should get there after killing yellow key from an undead warrior and I did not get it and I stand a place, is it a mistake or is it due to incompatibility with the gameplay mods?

I won't explicitly say it is. It uses heavily modified monsters in MAP15 which may or may not screw up with mods, depending on what mod you use, and it also uses one single custom monster in the final map. I don't foresee any major problems using a gameplay mod on this map pack - however - it is unsupported. You are on your own (tm) in attempting that.

erni945 wrote:Very good mappack , I played it and it is great but I have one question, is this mappack compatible with mod's gameplay? Because I tried to play it with the Trailblazer gameplay mod for the second time and I got stuck in one spot on map 8 because I should get there after killing yellow key from an undead warrior and I did not get it and I stand a place, is it a mistake or is it due to incompatibility with the gameplay mods?

I haven't got to Map 08 yet, but I've played this with Guncaster Vindicated and haven't ran into any issues yet. Have not tried this map pack with any other mods.