Monday, June 22, 2015

Dark Journey DA1 is your classic dungeon crawl. For 3-5 characters that are levels 1-4. By classic I mean it's exactly what you want in a dungeon crawl.

The hook or premise of the adventure is that the dungeon was once home to a powerful wizard who has long since gone on a great journey. It is now populated with all kinds of humanoids and creatures.

The maps are excellently layed out and populated. Descriptions are plentiful and clorful. The inhabitants are classic monsters; orcs, goblins, skeletons, and others. In true C&C style stat blocks are simple and basic.

If your looking for an old school dungeon crawl I don't think they get much better than Dark Journey.

l've even used parts of this adventure as temples and ruins dedicated to ancient gods for my Amazing Adventures game.

DA1 could easily be used with any number of retro or classic D&D editions. Also looking over the adventure I see nothing that would not fit necely in D&D 5E with absolutely no effort.

An example magic weapon for a fantasy one shot I plan to run (high magic/Horror) with the Cypher system. Thought I would share some of my notes.

Carried by the most veteran wardens of the Dwarven kingdom of Thannar. The core of each hammer has a piece of thunder stone in it. Legend tells that when the wardens would wade into combat the cracks of thunder could be heard for miles around.

This is just an example magic sword for a fantasy one shot I plan to run (low magic/Horror) with the Cypher system. Thought I would share some of my notes.

These swords were crafted for the knight of the black temple, during the third age. In those days the Black temple knights were charged with defense against all things dead or un-living. With the destruction of the city of Or and ransacking of the armory and Librium there is no account of what has become of these swords. Its believed that the dark lords destroyed or locked away all that remains of these powerful un-dead banes.