Felguard

Related

Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.

Overview
– The forces of the Legion will warp in and charge at Eonar's Essence and attempt to destroy her outright. Players must defend Eonar until she can gather her energies and strike back at her attackers.

Tanks
– Fel-Powered Purifiers will divert from their path to Eonar to engage players in combat once damaged.Fel-Infused Destructors will fire at a much faster rate unless engaged in melee combat.Move away from other players when targeted by [Rain of Fel].

Tanks
– Fel-Powered Purifiers will divert from their path to Eonar to engage players in combat once damaged.Fel-Infused Destructors will fire at a much faster rate unless engaged in melee combat.Avoid getting hit by [Meteor Storm].

Damage Dealers
– Most creatures are oblivious to your attempts to thwart their advance.Many of your crowd-controlling effects will work here.Move away from other players when targeted by [Rain of Fel].Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter.Eonar will provide portals to board the Paraxis and interrupt its [Final Doom] attack.When interrupting [Final Doom] coordinate which Feedback effect you will take.

Damage Dealers
– Most creatures are oblivious to your attempts to thwart their advance.Many of your crowd-controlling effects will work here.Move away from other players when targeted by [Rain of Fel].Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter.

Damage Dealers
– Most creatures are oblivious to your attempts to thwart their advance.Many of your crowd-controlling effects will work here.Move away from other players when targeted by [Rain of Fel].

Damage Dealers
– Most creatures are oblivious to your attempts to thwart their advance.Many of your crowd-controlling effects will work here.Move away from other players when targeted by [Rain of Fel].Avoid getting hit by [Meteor Storm].

Healers
– Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.Move away from other players when targeted by [Rain of Fel].Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter.Eonar will provide portals to board the Paraxis and interrupt its [Final Doom] attack.When interrupting [Final Doom] coordinate which Feedback effect you will take.

Healers
– Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.Move away from other players when targeted by [Rain of Fel].Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter.

Healers
– Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.Move away from other players when targeted by [Rain of Fel].

Healers
– Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.Avoid getting hit by [Meteor Storm].

Annihilation
– The Paraxis fires several orbs of volatile Fel energy that will explode if not absorbed by a player. The explosion inflicts 208 Fire damage to all players. Absorbing the orb inflicts the damage to the absorbing player instead.

Rain of Fel
– The Paraxis charges its batteries for a massive strike, inflicting 179 Fire damage in a 8 yard radius centered on several players.

Final Doom

Periodically throughout the encounter, the Paraxis will attempt to annihilate all life in the zone. Players must enter the Paraxis by using special portals that Eonar creates on her platform. While there, players must dispatch a Paraxis Inquisitor and then deactivate four Focusing Crystals in order to disrupt the sequence. Deactivating a crystal gives the player a Feedback application based on the color of the Focusing Crystal.

Final Doom
– The Paraxis begins charging its weapons to unleash a catastrophic wave of Fel energies, killing Eonar.

Feedback - Arcane Singularity
– The target is afflicted with a field that causes a pulse of Arcane energy every 25 sec. that interrupts all spells being cast within 10 yards of the victim.

Feedback - Targeted
– The target is permanently locked into the Paraxis' targeting schema. Every time the Paraxis uses one of its abilities, the victim is always added to the list of targets.

Feedback - Burning Embers
– The target is afflicted with continuously burning embers that will burn all players within 8 yards of the victim every 30 sec. for 56 Fire damage. Victims hit by this effect are knocked up in the air.

Feedback - Foul Steps
– The target is infected with a disease that inflicts 22 Shadow damage to the victim every 1 sec. while moving. This damage ramps up the more the victim moves.

Paraxis Inquisitor
– The Paraxis Inquisitor controls access to the various control devices aboard the Paraxis. Defeat him to be able to interact with the devices and interrupt the Paraxis' Final Doom attack.