Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pilam Sky's unordinary gameplay already can give player a huge amount of positive emotions from fighting on hot air balloons, interesting economic model and nice graphics. But we believe that we can make our game more interesting and Early Access should help us with it. We will try to triple unique events appearing on global map, to make battles more massive and to improve graphics in 5-6 months. The price will be corrected during or after Early Access. We will closely work with the community.
Our project is almost completed but we want to improve it and make more content (more locations, more story events, more easter eggs and more player abilities). We beliebe that this will allow Pilam Sky to be a really qualitatieve, completed and eligible for every single player product. It will take a couple of months to achieve every one of our goals with players' feedback.”

Approximately how long will this game be in Early Access?

“It will took about 5-6 months. We understand that it requires a lot of work and we can figure out how long it will take because we are working on our project more than year.”

How is the full version planned to differ from the Early Access version?

“We want to increase quantity of content, to catch and fix every one bug, to improve the interface, to complete the main campaign, to write much more dialogs, to make full controller support and to make the game more interesting and fun! There is no limit of perfection, and for our patience too.”

What is the current state of the Early Access version?

“A lot of effort is invested in our project. But we have the strength to complete it! At the current state our game provides:
- 7 bioms: 3 towns, 3 forests and desert.
- Hot air balloons upgrades.
- More than 60 variants of customizing your own hot air balloon and ditto for enemy.
- 3 unique nations with their own special abilities.
- Interaction with your partners.
- Dynamic battle system.
- 3 types of peace levels (including building levels).
- Tech service between levels.
- Global map that lives its own life with its own laws.
- Random events that affect your walkthrough.
- Partial gamepad support.”

Will the game be priced differently during and after Early Access?

“Yup. Price, most likely, will be increased during or after EA, based on content quantity and game reviews.”

How are you planning on involving the Community in your development process?

“We want to work with community on such things as:
Balance
We want to know how fairly we assessed players' skills and to hear your wishes, should we increase tha game's difficulty or not, etc. Maybe, we have underestimated your skills. And you are more hardcore players than we assumed.
Translation on other languages
After a while we will open our Google Spreadsheet, inside of which anyone interested man could help us to translate our game on every language he wants. We will figure out how to tell the world that you helped our developement in game translation.
Ideas and wishes
We are open for your wishes and ready to hear every single idea, no matter how insane it concieved. The most realistic ones probably will be included in the next update. And you should not forget to tell us if some of mechanics is not needed or doesn't fits into the game. We will listen to you. Probably.
Bug tracking
Sometimes it happens, yes. Especially, during Early Access. We will do our best to prevent bugs from appearing but if you find one, tell us everything about it. Maybe it is a feature, not a bug, but tell us.”

July 10

Hi there! It's been a long time since last update! But we did a lot of interesting things and fixes:

- Added calendar- Lighting system finally fixed- New difficulty curve, more honest and stable than before- Now enemies have guns and they don't hesitate using them- Tower build levels now have enemies which can be killed by building blocks! Throw them stronger- Cannonballs now should be bought- Added nice cannons' reloading animations- Added lighting for hangar- Enemies' hot air balloons are trying to dodge your spears now

- Fixed errors that were appearing by pressing level loading button a lot of times when having active dialogue window- Hot air balloons' service works more stable now- Removed delay before Russian pilot's special attack- Fixed special attack animations for all the pilots when the special attack is re-used- Enemies don't fly up like crazy when the game resumes after pause- Fixed a saving error caused by exiting the game before ever "New game" or "Continue" were pressed- Changed hot air balloons characteristics a bit, including enemies ones- And a bunch of minor fixes and changes "under the hood". A bigger part of them is associated with damaging and dialogue systems

About This Game

Pilam Sky lets player to dive into steampunk universe which is built around big air balloons battles. The player (as a pilot) starts with his own air balloon and escorts a zeppelin-base. Defeat your enemies, buy new weapons, improve your armor and speed characteristics!