#Previews

I wasn't sure what to expect when I showed up to try out Necrobarista at PAX last weekend. A game where you kill zombies, then use their ichor to craft novelty beverages? Or maybe something where you have to mix drinks while trying to ...

You might remember Patrick covering Children of Morta just over a year ago. He previewed the "narrative-driven" hack-and-slash game about a family of guardians fending off the spread of monsters and corruption to their mountain, noting it h...

Dungeon crawling is inherently selfish. They're a bit of video game risk versus reward in the sense that they exist to test the player and (theoretically) leave them better equipped for future challenges. They play to a loop of constantly i...

We first heard about Spry Fox's Steambirds Alliance two years ago, just before PAX Prime 2015. At PAX West 2017, I got to sit down and play a bit of the massively multiplayer online shoot-'em-up, and it was a cool playground for cooperative...

I was scheduled to see Where the Water Tastes Like Wine, a game I knew nothing about (despite having written about its announcement two years ago -- my memory isn't what it used to be). When I finally put the controller down an hour later, ...

Platforming has been around for so long, it's ingrained in us as a basic skill. It's like walking or breathing. We just do it.
It's such a basic skill, many games these days use it as the vehicle to get to where they really want to go. Puzz...

Hard as it may be to believe, the Bit.Trip series has been around since 2009. The franchise got its start on the Wii, and developers Choice Provisions have had a close relationship with Nintendo since the studio's inception. Runner 3&n...

Maybe the strongest praise for Middle-earth: Shadow of Mordor necessitates pointing out its most glaring flaw. The game was a darling, managing to please fans and earn critical acclaim. All of that in spite of the fact that the final b...

They're killing gods with peach pits. An ill bull was the motivator for my PAX West demo with Assassin's Creed: Origins, as he was a worshiped deity in ancient Egypt. Peach pits are apparently toxic when ingested. This livestock was on the...

I thought The Evil Within 2 had a strong first showing at E3. The imagery in the reveal trailer woke me the hell up (remember, Bethesda's presser was on a Sunday night), and I'm always down for contorted monstrosities in my spooky video gam...

My history with the Monster Hunter series is painfully, regretfully abrupt. I attempted to get into it years ago, on PlayStation Portable, but bounced off so hard that I can't even confidently say which installment I tried. That experience ...

Wattam, the new project from Katmari Damacy and Noby Noby Boy creator Keita Takahashi, is really coming into its own. The last time I went hands-on with it, I described it as "more toy than game," but noted that it was infectiously joyful a...

Ubisoft's latest showing for The Crew 2 was a lot like its last, but I'm not complaining.
This weekend, I got another crack at the racer's open-world antics. Morphing between a car, plane, and boat in real time without losing momentum conti...

PAX started off on the right foot this year. Traditionally a show where we focus on cool-seeming indie games, the Devolver-published High Hell is the epitome of that weirdness we try to find. "YEAH, KICK THE COKE!" is something a devel...

I have something of a complicated relationship with Kentucky Route Zero. It's single-handedly responsible for some of my personally most memorable moments in games over the past few years. The bar scene in act three made my whole body cold ...

I couldn't be more thrilled that SteamWorld Dig is getting a follow-up. I loved its core loop of digging, collecting treasure, and heading up to the surface to buy upgrades that enabled you to delve deeper and more efficiently, opening up n...

Pikuniku was such a fitting game to play first at PAX West. It encapsulates the show perfectly.
It was situated all the way in the back of the Indie Megabooth, an area of the show floor that has gotten increasingly (and deservedly) more cro...

Thank everything that has ever been given thanks to that this god forsaken August is almost over, and we can roll back into some decent movies hitting the theaters, and then from there we can actually get some good movies, and then we can g...

The one-sentence description given upon sitting down at Shots Fired is a weird one. According to the representative at its PAX booth, it's a "visual novel time management assassination simulation."
I had to write that one down to make sure ...

"What kind of game is it?" a friends asked after my appointment to see Reigns: Her Majesty. I had to stop and think for a few seconds to come up with an answer to that.
It's not that it's difficult to grasp; the basic idea is simple and the...

Mario's arms are pinned back like an airplane, anime-style, as he runs around the Ancient Gardens that surround Peach's castle. In front of him is a Roomba-like disc floating friction-less like a hockey puck. Occasionally it stops to read h...

I slept on Wolfenstein: The New Order. There were assurances from friends it was the best shooter of the year. That it was better than whatever came to mind when you thought about someone dragging the classic series back, again, after the...

I’m several hours into Miitopia, the new RPG for the Nintendo 3DS releasing at the end of the month, but I’m already thinking I should start over. Not because I’ve made any mistakes as that so far is impossible to do. I wa...

When you talk about fighting game theory, it's impossible not to mention David Sirlin. Whether you know him as the guy who wrote Playing to Win, the defacto guidebook to improving as a fighting game player, or as the guy Capcom called in to...

If you've spent any time on the internet, you've likely come across a Two Things t-shirt; a shirt that exists only to make two surface-level geek references at the same time, as opposed to the one reference you might get from a Star Wars gr...

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Interesting Gaming Fact of the Day: In 1965 Gunpei Yokoi was hired by Nintendo as an assembly line His hobby of inventing toys caught the attention of then president Hiroshi Yokoi would later go on to head R&D1 and create the Game

Now Im not going to say this was my doing but I started shouting about WB and the charity DLC issue today and Warner Brothers changes their mind hours after I Not to the best solution but not one where they profit from it

So, I found a ridiculous article from a shitty tabloid about the latest Senran Kagura The whole article is pretty judgemental and seems intent on fanning some mild Judging by the results of the poll they posted, I’m not sure it