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Rendering in Blender

What is Rendering ?

Rendering is the final process of CG (short of post processing) and is the phase in which a 2D image corresponding to your 3D scene is finally created. Rendering is a CPU-intensive process. You can render an image on your computer, or use a render farm which is a network of PCs that each work on a different section of the image or on different frames.

Why use it ?

We use rendering in blender in order to make our object more lifelike and realistic. We use it to turn an object into 3D or make a scene more realistic.

How to use Rendering

1. In order to create a finished rendered image you must first create a scene. To do this you press shift + A and then select mesh then plane. Once you have this done press "S" to scale your object to desired width of a standard floor. Do the same procedure for the walls

adding a plane

scaling a plane

adding a wall to your scene

adding a second wall to your scene

making a table

table made

2. Next add in some more standard objects in a room such as a table, chairs. You can model these or download them from www.blendswap.com

adding a chair

scene with table and chairs

3. Once you have this completed add in some materials and textures to make your scene more realistic. Be sure to check our tutorial on how to add materials and textures in blender. Once completed press F11 and your image will render.

adding a material

adding a material to your table and chair

With added objects and lighting you can achieve renders such as the sample below.