Customarily starting with some sales figures, it was revealed that the new, slimmer 120 GB PS3 has sparked a massive sales surge, with over 1 million PS3s sold through to consumers worldwide in the three weeks since its launch on September 1st.

Hirai also showed off the PS3 motion controller, reiterating that it would be released in the Spring of 2010. They feature a pair of motion sensors, a three-axes gyroscope and a three-axes accelerometer, along with Bluetooth and a rechargable Li-on battery. A list of games in development for the peripherals was revealed, (click here for the release) and it was confirmed that PAIN, Flower, Hustle Kings, High Velocity Bowling and EyePet will get compatibility patches to add motion controller functionality. Later on, LittleBigPlanet and Resident Evil 5 were also demonstrated to be working with the motion controller.

The PSPgo will also be getting a couple of new peripherals in January – a Bluetooth Stereo Head-set Receiver and a Converter Cable Adaptor. The latter will allow you to use any PSP 1000, 2000, or 3000 peripheral with the PSPgo. For a full list of upcoming PSPgo accessories and their prices, check the press release.

Finally, Gran Turismo 5 now has a Japanese release window – March 2010. An American and European release date will be announced in due course.

We’ll be looking to go into more detail with the above information over the coming weeks, and stay tuned for more from Tokyo Game Show on the PlayStation.Blog.

]]>http://blog.us.playstation.com/2009/09/24/tgs-09-motion-controller-details-other-new-info/feed/142http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.48Sr. Social Media Manager1420Motion Controller Update Part III: Deep Dive into the E3 Demohttp://blog.us.playstation.com/2009/09/18/motion-controller-update-part-iii-deep-dive-into-the-e3-demo/
http://blog.us.playstation.com/2009/09/18/motion-controller-update-part-iii-deep-dive-into-the-e3-demo/#commentsFri, 18 Sep 2009 19:02:16 +0000http://blog.us.playstation.com/?p=16265In the third part of the motion controller Blog series, Richard Marks and Anton Mikhailov break down their E3 on-stage demo in more detail. From plasma whips and drawing, to abstract domino snakes and real time strategy-style games, you’ll see some things you’re already familiar with, as well as some never before seen applications that didn’t quite make the show. More details are included in the video below.

Stay tuned for more exclusive motion controller updates soon. If you’re just tuning in, be sure to check out Motion Controller Update Parts One and Two as well.

]]>http://blog.us.playstation.com/2009/09/18/motion-controller-update-part-iii-deep-dive-into-the-e3-demo/feed/132http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.78Senior Social Media Specialist1320Motion Controller Update Part II: Interview with R&D – The Sequelhttp://blog.us.playstation.com/2009/09/08/motion-controller-update-part-ii-interview-with-rd-%e2%80%93-the-sequel/
http://blog.us.playstation.com/2009/09/08/motion-controller-update-part-ii-interview-with-rd-%e2%80%93-the-sequel/#commentsTue, 08 Sep 2009 17:01:23 +0000http://blog.us.playstation.com/?p=15739Last week, we introduced Part I in a series of posts focusing on the recently announced PlayStation motion controller. Senior Researcher, Richard Marks, shed some light on the PlayStation Eye’s camera technology and how the motion controller works.

We know you guys are eager to learn more, so this week we’re talking to Anton Mikhailov, a software engineer (and right hand man to Richard Marks) in SCEA’s Research & Development department. You may recognize Anton from the motion controller demonstration at this year’s E3 presentation. Anton was gracious enough to break down the new controller’s PVC origins and some of the possible applications for this new technology. Check out the video below for more details.

Next week, we’ll be posting Part III so be sure to stop by the PlayStation Blog for more exclusive motion controller info.

]]>http://blog.us.playstation.com/2009/09/08/motion-controller-update-part-ii-interview-with-rd-%e2%80%93-the-sequel/feed/188http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.57Senior Social Media Specialist1880EXCLUSIVE: Behind the Scenes with SCEA Research & Development (Part 1)http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/
http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/#commentsFri, 28 Aug 2009 18:56:39 +0000http://blog.us.playstation.com/?p=14967During E3, we showcased a prototype for a new controller launching next year. We know you probably have a lot of questions, so we sat down with Richard Marks and Anton Mikhailov, two of the main brains behind the new controller, to get some insight on the E3 demo, the back-story behind development, and the future of this new technology.

Today, you’ll get an inside look at our R&D team—more specifically, who they are, what they do and how they took camera technology to the next level with the new controller. Check out the video below.

We’ll be posting more interviews with Rick and team over the next few weeks. Expect more info here soon…