RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

-bots will use rifle mounted shotguns more often (frequency of bots having it is the same but chances of using it has doubled) -reduced the maximum distance allowing a bot to track an enemy that is firing their weapon -reduced the radius bots will not see enemies from a smoke grenade

bug fixes:

-fixed a bug that caused bots to try to kill players that were already dead

miscellaneous changes:

-all maps in free-for-all are now limited to spawning 11 bots (7 bots on rust) -if a map does not have waypoints you cannot spawn bots

-fixed a bug with pathfinding that caused bots to be in limbo (walking between 2 waypoints until they died or their objective changed) -fixed a bug with bots sometimes leaving a movement animation for a brief period after they died -fixed a bug that caused bots to move while using an ac130 or chopper gunner

-"Recruit" bots will pick easier killstreaks more often and "Veteran" bots will pick harder killstreaks more often
-changed some variables regarding bot talkrate (specific situational dialogue will be said more often)
-bots will use grenades and launchers 20% more often
-bots will use equipment 10% more often

bug fixes:

-fixed a bug that caused "Regular" bots to earn pro versions of some perks
-fixed a bug that caused bots that perform a melee kamikaze to not run directly toward their target
-fixed a bug that caused bots to not get close enough to a dropped bomb to pick it up
-fixed a bug in sabotage that caused the bomb to which hands if a bot completes the bomb defusal process after the bomb was already defused
-fixed a bug with bots continuing to fire their rocket/grenade launcher after their target is dead or left their sight
-fixed a bug that caused bots to use their rocket launcher against killstreaks multiple times
-bots will no longer shoot their weapon at the beginning of a round
-bots will no longer leave animations when they are kicked or when they rage quit

miscellaneous changes:

-added 20 more bot dialogue options
-bots will say "gg" more often
-bots will not talk as often at the end of a round
-bots are now assigned deathstreaks rather than distributed randomly
-bots will no longer call in an airdrop if the space above them is not clear
-bots will no longer call in killstreaks onto enemies that are under cover
-bots will no longer call in killstreaks onto enemies that are near them
-bots will use melee kamikaze more often
-bots will now scan their environment when they are camping
-higher skilled bots will now reload their weapon when there are no enemies in their sight
-added PS3 tools to the package so that anyone can create their own PS3 version
-the PS3 version now supports filling the match up to 12 players (because of improved performance)