Titanfall 2 is due to be released later this year and we can’t wait to get in our mechs and start waging war. Titanfall 2’s main attraction will no doubt be the fast-paced multiplayer, and it looks like developer Respawn Entertainment knows this.

It has been announced that, in order to prevent downtime should servers fail, Titanfall 2 will use Multiplay Game Services. This service claims to protect against downed servers and have players back online within minutes thanks to an integrated global network of server providers and cloud providers such as Google Compute Platform, Microsoft Azure and Amazon Web Services.

Multiplay states that Titanfall 2 players can game with confidence knowing the game’s online is backed up by a “powerful base-layer of dedicated servers, minimal latency and maximum capacity through Multiplay’s cloud-bursting tech.”

Jon Shiring, Lead Programmer for Respawn Entertainment has stated:

“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.

“We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local datacenters, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.”

It’s always disappointing when a game’s servers go down, especially when it’s a big triple A game. It looks like Titanfall 2 is doing everything it can to avoid this. The game is due to be released on the PlayStation 4, Xbox One, and PC on October 28.