Actually, fresh.baked, I almost never lose line starts, and I always use that exact method. In the time that it takes you to take a single planet, I take two. Then, you don't have enough ships to take both of my planets, even if you manage to split your fleet perfectly evenly. Play me for a round of games and I'll try to show you. Reread what I said back to IonizedFire, he had the same doubts but trust me, this works every time. This is specifically designed to be used against people who "smash through" at 100%. I distribute troops where I want them, so that I don't have to waste time redirecting, etc. I force you to overcapture my planet while I capture two just as quickly.

Deal. It'll take a while just to get a line position start though.. it could take 20 games or more. But I have vsed very good players with this, and it still works. No matter how good their microing is, they can't make their ships fly any faster! :P

edit: Just so you know, this is what the best start would be theoretically, I am still mastering them all and coming up with new and better ones.

Basically, stay away from 100% until the opening moves have been made. Use the angles of the planets to find a gap to take some planets using 100%. Gotcha. This will help. I'm going to work on the redirecting tactic to counter such moves though =)