Blood Mine

Friday, January 8, 2016

Changes v0.3:
- Experimental support for Perception Neuron (TM) motion capture suit.
For further details, please have a look into this manual.
Or have a look into my Youtube Video.
- Bloodmine now uses Oculus SDK 0.8 and was build with UE4.10
- Headlight is now more focused and the scene is in general darker.
- Several minor changes and bugfixes
- Performance improvements

Saturday, March 21, 2015

Changes:
* Further scary caves and tunnels
* Nugget count increased to 30
* Fire is now able to kill player
* Different sound for footsteps in water
* Basic health system with heartbeat
* Rework lighting
* Attach headlight to camera instead to head (causes less nausea)
* Screen resolution and brightness now configurable in menu
* Toggle fullscreen mode now possible with key F or Alt+Enter
* Several minor changes and bugfixes

Thursday, January 1, 2015

During night you wake up on a abandoned place in the woods.
Birds are singing and some butterflies fly around.
In the near a mysterious entry to an old mine appears.
You are lucky, there are some gold nuggets lying in the grass.
Are there some more hidden in the mine?
You are hesitant and undetermined, but
finally you enter curiously the black hole in the mountain.