It's been a long wait for a solution, to the unfriendly nature of Can-Am 71's Ai. It was determined a cure for their misbehaving, was only possible one track at a time, at great effort, and with some gnashing of teeth. As a result there's been little progress until now.

Are you tired of waiting? I was tired of waiting, so I've come up with a fix, to get them racing in a friendly fashion, offline. It's a simple cure all remedy, and requires you copy and paste a single file, into your main GPL folder. This will overwrite the original, and affects only the CA71 Ai.

You should expect to see a big improvement in their raceability, with dynamics more in tune with the player, than on offer until now. I've tuned relative performance according to actual Mod physics, rather than on precise historical laptimes, with results none-the-less, quite close to reality.

A variable is caused, by a speed limit imposed by unmodified track files. I'm unable to penetrate this block - maximum speed remains low, but fun factor becomes high. Testing suggests these cars should run, as happily as any other Mod, on a wide variety of tracks.

This fix assumes all tracks to run on standard .lp files. Custom .LCA's may finally, eventually arrive for all the 71 championship tracks. These will allow maximum speed, but will not cure the Ai behaviour, which this fix does. For the new roatla71 - Road Atlanta, to function correctly, put all .LCA's you find, in a folder within the track folder. It may be possible to adapt the fix, to include the .LCA speed max. at some time, in the future.

The Ai will continue to frustrate the faster drivers on the faster straights. Mod specific files may provide the answer, but are currently available only to the addon team. If adaptation to the fix is possible, it will cure only the few tracks that receive special attention. There are currently no plans to include this fix in the addon.

Thanks, Maddog! I just stumbled on to this and works fantastic. I was able to have terrific races at Dundrod and Brno65 using it. Had to adjust top speed at Brno, but other than that, it was plug and play. It also solved my slow AI at Road Atlanta 71. Great job!

edit: Not removing the .ICA files from Road Atlanta 71 when I installed the Historic mod was the reason my AI at RA71 didn't work right with the AI provided by the Historic mod.