This track started out as an attempt at a full blown competetive tech track. Since ESL decided to go with old tracks instead of new I pretty much reworked everything adapting the track to a less competetive audience and only kept the general idea of the track alive. It's not the uber-flowyest of tracks I've build and it contains once more my standard repertoire of transitions we've seen and played for 5+ years.

The final version still is pretty fun to play, race and hunt and should be suitable for casual online play, casual cups, or offline hunting.

Big thanks to eyebo for testing and feedback. I also kinda stole the idea of using ambience for this track from his "Moab"