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Orochimaru

~~~~~~~~~~~~~~~~~~~~~~~~~~Orochimaru

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Character Information:

Orochimaru is one of the Three Legendary Sannin of Konoha along with Jiraya and Tsunade. Considered a prodigy at a young age, the lost of his parents lead him to start a search for techniques and abilities that might enable him to transcend the boundaries of life and dearth. This obsession with Kinjutsu lead him to, at some point, start using living subjects for his experiments. He started to collect numerous DNA samples from powerful shinobi (like Hashirama Senju) in order to try and find new ways to defeat death. At some point he managed to find a way to take over another body, which granted him a form of immortality, a theme that is reinforced by his connections with snakes, symbols of rebirth and longevity. His true motivation however, has been to discover the truth of Ninjutsu, something many ninjas have searched for. And in this search, his lust for powerful abilities grew as he collected more and more notable and powerful shinobi around him, either to do his personal bidding or to become subjects in his experiments. Feared as a powerful ninja, he was one of the Leaf's most formidable enemies, having nearly destroyed it in an attack that culminated with the death of Sarutobi Hiruzen. While one of the Sannin, Orochimaru showed little affection or connection towards his former teammates, going so far as to actually try and kill them. Noticeably more aggressive towards Jiraya, who he deemed inferior, Orochimaru actually saw Tsunade's medical expertise with envy and respect.

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Abilities:

Being one of the Sannin, as well as a former member of the S-rank criminal organisation Akatsuki, Orochimaru is an extraordinarily powerful ninja being considered as a child prodigy that appeared only once a generation. Wishing to obtain all of the techniques in the world, Orochimaru has a vast arsenal of techniques at his disposal. His trademark trait is his affinity with snakes, being holder of the Snake Contract. The moste noticeable ability Orochimaru possess is linked to his endless research about DNA and KG's which lead him to severely alter his body. The details are unknown but Orochimaru gained a body composed of only snakes and with many snake like features such as toxic blood. This form, known as the Power of the White Snake is his true form, although he can only call upon it in special times, remaining human the rest of the time. Through this form, Orochimaru is able to use Living Reincarnation technique, effetively possessing another's body and using it as his own. Byt using this technique, Orochimaru has been described as immortal. As such, Orochimaru can possess virtually any ninja and use it as his vessel, using its abilities and powers as his own. Orochimaru is also a master user of both Wind Release and Earth Release. Orochimaru is also know for his deep knowledge within the field of Kinjutsu. Developing his own ability to allows him to transfer his soul to another body and extend his life indefinitely. Orochimaru has also further developed preexisting Kinjutsu like the 2nd Hokages legendary Edo Tensei. Orochimaru can possess hosts to regenerate and use their abilities as well as his own. He also has use of the Kusanagi Sword.

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Living Reincarnation Rules:

- When a Vessel is claimed, one must abide by the rules of that bio as well. For example, If the user is to gain an Ability that has Limitations/Restrictions, then the Limitations/Restrictions of that ability must be followed.
- The vessel bio must be acquired through an official match in either the battle arena or the ninja world, verified by 2 moderators.
-During the match the user must sucessfully use Orochimaru's abilities to subdue the enemy and take possession of his body through the use of Living Reincarnation technique.
- The user can use all of the cannon abilities of the vessel bio. Meaning that Custom Techniques, Custom Elements, Custom Fighting Styles, etc that the vessel bio can use aren't accessible.
- Fields like Taijutsu, Ninjutsu, Fuuinjutsu, Genjutsu, NB Taijutsu/Genjutsu, etc are fields bound to the member who owns the vessel bio, meaning that if one possesses a bio with these jutsu but lacks himself the knowledge, he still can't use them without training.
- The user can exchange vessel bios once every month (at each time requiring a mandatory bio update), with the first exchange happening after the user has held the Orochimaru bio for 2 months.
-For special bios which exist in different states, like Madara Uchiha, Obito Uchiha, MS Uchiha bios, etc you get access to the state the bio is in but you cannot upgrade it to a more advanced one. For example, if you get a 2T Uchiha Host bio, while you may awaken the 3T (which is still part of the basic level of the bio), you might not advance it to MS or EMS; you'd have to have captured it with MS already achieved.

Example:

Orochimaru bio with a Minato Vessel:-Can't have a KG or special bio in his other bio slot like a normal Minato bio holder.

Orochimaru bio with an Uchiha with 3T Vessel:-Can't have another doujutsu on second bio slot or a special biography like any Uchiha bio holder. Can however have a normal KG bio like Ice or Wood

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Character Restrictions:

- To have a Orochimaru bio with Kinjutsu one must be a member for at least 4 months and must be at least Sannin Rank
- Must have mastered Wind and Earth elements
- Cannot possess a Special Biography in their second biography
- To learn Orochimaru's unique Kinjutsu techniques, one must obtain permission from the RP Admin and fill the requirements for general Kinjutsu.
- Kinjutsu's own set of rules can be found Here
- To learn Sage Mode, one must abide by the Sage Mode rules for Snake Sage Mode.

Note: these restrictions and bio rules pertain to Orochimaru bios with Kinjutsu abilities like access to the Power of the White Snake and Living Reincarnation. One can still make Orochimaru bios (in his youth) without access to these abilities and only having the Snake Contract. In this case, no restriction is applicable.