What are your top 10 favourite characters in the Super Smash Bros universe, and which ONE character would you like to see in the next installment? Also, which character do you want gone from the roster? (Sorry for the mistake in the thread title)Note: It includes every playable character from SSB to SSBB.

My top 10 are in no particular order (except for Ness):

Ness (favourite character (perfect in SSB and SSBB, but was nerfed in SSBM. If Ness was ever eliminated from the roster I would personally go and destroy Sakurai.)

Bowser (one of the worst characters in SSBM, but he was just ULTIMATE and I used him and win every time!! Fixed in SSBB)

King Dedede (who said Kirby was for kids? King Dedede is DA BOSS!!)

Marth (should I say more?)

Donkey Kong (DK, DONKEY KONG!)

Dr. Mario (don't know why they didn't keep him in the roster, his projectile was way more useful than those fireballs Mario throw around, even though he was a tad slower and heavier)

Mr. Game and Watch (the Ultimate character in Melee. I also knew exactly when the hammer would strike '9' in both Melee and Brawl)

Ganondorf (nerfed in Brawl but is still amazing nonetheless)

Jigglypuff (I don't know why people hate her so much. I guess you just know how to use her right. Brawl destroyed one of her most important move)

Olimar (he was all of strategic awesomeness combined!!)

The character I want gone: Metaknight ( this character is all types of cheap. The hit-box on his sword have crazy priority!! Heck, all his moves have crazy priority. This character needs to go!)

Mewtwo
Zelda/Sheik
Lucario
Olimar
Wario
Mr. Game & Watch
Pit
Dr. Mario
Pokemon Trainer
Samus/Zero Suit Samus (I'll pick Zero Suit over Samus if you consider these two separate characters, and you can drop them both if you think Zelda and Sheik are two separate characters)

The character I'd like to see in the next installment is Vaati. The Zelda franchise needs another villain supporting it, and Vaati is easily the most deserving of all potential villains (unless Ganon and Ganondorf were both included as separate characters).

There isn't any character that I want gone (though there are characters I want re-tweaked), but if I absolutely had to drop a character I'd pick ROB just because it isn't technically from a game franchise. It exists outside of video games (though it interacted with two games), and therefore it's less deserving of its spot than any other character currently in the roster.

My #1 would be toon link followed by Roy. The other 8 are in no special order:

Marth
Olimar
Pit
Pokemon Trainer
Shiek
Wario
Diddy
Link

As for who I would add, well Ragna would be one choice. Partly because I like him and partly because having lesser known 3rd party characters would be nice. He's extremely unlikely, so a more possible character like Megaman would be accepted. If megaman had different forms such as one sword arm form, one blaster form, and one lazer form kind of like Pokemon trainer would be one fun way to use him.

As for who to remove, my choice would be ROB. Honestly I'd rather remove none.

Captain Falcon (Amazing in SSB and was one of the more competitive characters in Melee.)
Falco (Just an incredible move set combined with quick moves)
Fox (Pretty much top 2 character in SSB and may be the best character in Melee.)
Sheik (Probably my best Melee character. Decent Brawl Character)
Snake (Probably my best Brawl Character, awesome move set and very powerful)
Samus (A lot of fun to use)

Lucas
Ness
Mario (not in brawl though)
Kirby
Roy
Olimar
Luigi
Diddy Kong
Marth
And although I don't be him often, I'm pretty good with Bowser.

I really want Lucas in the next one, as I prefer him over Ness, I really hope Nintendo doesn't get rid of him. Also, put in Isaac.
I don't really have a problem with anyone, some chracters like Wolf and Ganondorf should be tweaked to not be clones, but I got no complaints.

I'm having a really hard time deciding. Each addition to the series offers something special with its lineup, with variations to the characters that either bumps them up or drops them down. I'll have to come back to this, but if it was one particular SSB, it'd be easier. Another difficulty is my opinion of the series. SSB started it all, and really gave me and my friends more hours of fun than I can count. I felt that Melee dropped the ball and really let us down. I felt that SSBB returned to its roots in a way (with some irritating quirkiness), but was much better than Melee. I may be a little slow, but it's going to be really tough to narrow the choices down.

ness was pretty much just as bad in brawl as he was in melee....poor kid gets chaingrab released by marth all day long(so does lucas) so marth mains just love to laugh at poor ness mains in brawl as he grabs em and pummels em repeatedly till they're high enough damage to just kill with a signle Fsmash, tippered or not.

I'm having a really hard time deciding. Each addition to the series offers something special with its lineup, with variations to the characters that either bumps them up or drops them down. I'll have to come back to this, but if it was one particular SSB, it'd be easier. Another difficulty is my opinion of the series. SSB started it all, and really gave me and my friends more hours of fun than I can count. I felt that Melee dropped the ball and really let us down. I felt that SSBB returned to its roots in a way (with some irritating quirkiness), but was much better than Melee. I may be a little slow, but it's going to be really tough to narrow the choices down.

Click to expand...

so you enjoy the slow paced, imbalanced, dumbed down gameplay of brawl over melee? Melee is the natural evolution of smash 64, brawls the game that dropped the ball.

I'm having a really hard time deciding. Each addition to the series offers something special with its lineup, with variations to the characters that either bumps them up or drops them down. I'll have to come back to this, but if it was one particular SSB, it'd be easier. Another difficulty is my opinion of the series. SSB started it all, and really gave me and my friends more hours of fun than I can count. I felt that Melee dropped the ball and really let us down. I felt that SSBB returned to its roots in a way (with some irritating quirkiness), but was much better than Melee. I may be a little slow, but it's going to be really tough to narrow the choices down.

Click to expand...

so you enjoy the slow paced, imbalanced, dumbed down gameplay of brawl over melee? Melee is the natural evolution of smash 64, brawls the game that dropped the ball.

Click to expand...

I don't think brawl was dumbed down. They greatly improved on two of my favourite characters: bowser and ness. And although it wasn't as hectic as melee (I'm talking about it being crazy fast, and the obvious flaws experts take advantage of) Brawl improved a lot on it (especially the ledge grab). I barely find myself going back to melee.

I don't think brawl was dumbed down. They greatly improved on two of my favourite characters: bowser and ness. And although it wasn't as hectic as melee (I'm talking about it being crazy fast, and the obvious flaws experts take advantage of) Brawl improved a lot on it (especially the ledge grab). I barely find myself going back to melee.

heck if you wanna get technical, for every 1 physics exploit or glitch that was used in melee, there are about 10 more in brawl's competitive scene that are being used, the whole reason being that the game was so starved for competitive depth that the competitive scene had to make a choice and decide whether to leave brawl as is and have a very shallow fighting game with hardly any depth to keep it interesting at a competitive level, or allow the glitches and exploits found in it to at least squeeze some kind of depth out of it so it could be at least *somewhat* more interesting and viable competitively.

/end rant

on a side note...as i said before ness wasn't really improved on from melee much at all, some of his moves such as the yo-yo got a little more kick to em yes, but for the most part he's just as bad in brawl as he was in melee (infact a little worse), he's ranked 23rd on melees tier list, on brawl's 27th. In brawl's case its cuz so many characters can destory his recovery, as well as some like marth who have an infinte chaingrab release on him, if ness gets grabbed by marth, all the marth has to do is pummel him till he breaks free, and since ness and lucas have an abnormally long amount of ending frames on their grab release animation, as well as marth having slightly less ending frames on when he lets go of em, this lets the player gain control on marth again faster then the ness and lucas player, and he can go right in for another grab without the lucas or ness having anything to do about it.

EDIT: on a side note can we please end this here as I don't want to see a simple topic about folsk favorite 6 characters turn into yet another brawl vs melee debate

The character I'd like to see in the next installment is Vaati. The Zelda franchise needs another villain supporting it, and Vaati is easily the most deserving of all potential villains (unless Ganon and Ganondorf were both included as separate characters).

The character I'd like to see in the next installment is Vaati. The Zelda franchise needs another villain supporting it, and Vaati is easily the most deserving of all potential villains (unless Ganon and Ganondorf were both included as separate characters).

Click to expand...

No. Ghirahim over Vaati. It will happen.

Click to expand...

That makes no sense. Ghirahim is never going to appear in another game, and he has less to offer than Vaati. Midna and Zant didn't appear as playable characters in Brawl despite their popularity (read: Midna's popularity), so there's no reason to expect Ghirahim to appear either.

The character I'd like to see in the next installment is Vaati. The Zelda franchise needs another villain supporting it, and Vaati is easily the most deserving of all potential villains (unless Ganon and Ganondorf were both included as separate characters).

Click to expand...

No. Ghirahim over Vaati. It will happen.

Click to expand...

That makes no sense. Ghirahim is never going to appear in another game, and he has less to offer than Vaati. Midna and Zant didn't appear as playable characters in Brawl despite their popularity (read: Midna's popularity), so there's no reason to expect Ghirahim to appear either.

Click to expand...

Just had a great idea. Vaati appeared in mostly handhelds, so Vaati could be on the 3ds and Ghirahim on the Wii U.
I think Ghirhim should be in SSB Next because unlike most bosses such as Demise and Ganon, he is not waiting at the end of the game, you have several run ins with him.

I wasn't talking about the smooth- landing at all in melee but you do have a point (stares at Ness getting defeated in horror). That never happened to me though. I've seen Marth players try to do it and fails every time.

1. Princess Zelda (SSBB). I love her magic attacks and abusing Din's Fire (her B-Left or Right move).
2. Princess Peach (SSBM). She was my favorite in Melee! I loved her exploding butt move and she was so fun to use! I remember when we would play no item matches, I would be the only one with items with her turnips and the occasional bob-omb.
3. MewTwo (SSBM). Why did they ever remove MewTwo!?!?! I loved his move sets!
4. Ganondorf (SSBM). Another character who became worst in Brawl (at least it felt that way to me). I loved him in Melee! His powerful attacks were so great, I loved it!
5. Star Wolf (SSBB). I really liked playing as wolf, he looked awesome, had slower, but not too slow, and more powerful versions of Fox and Falco. What's not to like?
6. Falco (SSBM/SSBB). He was really awesome to play as, I always felt Fox was too fast and not strong enough for my taste but Falco was much better.
7. Olimar (SSBB). I love playing with the Pikmin! He's one of the most original characters IMO, so I really enjoy playing as him.
8. King Dedede (SSBB). I love his hammer attacks, plus he kinda looks like a pimp (especially in his purple/black costume), which is awesome!
9. Samus (SSBB). Playing as both Samus and Zero Suit Samus is amazing, I really loved her in all the games, but especially in Brawl.
10. Link (SSBM/SSBB). Playing as Link is great, I love his down air move and b up moves.

I'm having a really hard time deciding. Each addition to the series offers something special with its lineup, with variations to the characters that either bumps them up or drops them down. I'll have to come back to this, but if it was one particular SSB, it'd be easier. Another difficulty is my opinion of the series. SSB started it all, and really gave me and my friends more hours of fun than I can count. I felt that Melee dropped the ball and really let us down. I felt that SSBB returned to its roots in a way (with some irritating quirkiness), but was much better than Melee. I may be a little slow, but it's going to be really tough to narrow the choices down.

Click to expand...

so you enjoy the slow paced, imbalanced, dumbed down gameplay of brawl over melee? Melee is the natural evolution of smash 64, brawls the game that dropped the ball.

Click to expand...

I enjoyed Brawl more than Melee. Yes. I don't feel that it was dumbed down, or any more imbalanced that either of the first two were. Melee just didn't sit right with me. I didn't like this direction of evolution. It just felt like a button mashing throw down than using strategy. I prefered the direction that Brawl took it, and it felt more like its roots. Don't get so upset over it. lol

2. Princess Peach (SSBM). She was my favorite in Melee! I loved her exploding butt move and she was so fun to use! I remember when we would play no item matches, I would be the only one with items with her turnips and the occasional bob-omb.

Click to expand...

'exploding butt move' lol. I used to and still call it the 'LOVE' move. Anytime I use it I scream 'LOVE!' and everyone gets pissed off.

trust me melee is not at all about button mashing, there is just as much if not more strategy involved in its gameplay as brawls, the faster speed also means you've got to react to things much more quickly.

watch a melee tournament and watch how the pros are playing, everything they do is precise and intentional, and with all the techniques they have to learn, they have to not only do this on a split second, yet still have to read/predict what their opponents are gonna do as well as try to keep as unpredictable themselves as possible, I.E they have to play strategically.

there is nothign wrong with liking one or the other, but try to give melee a bit more credit, there is a reason its lasted so many years and been so popular as a competitive game.

I don't completely hate brawl like a lot of others, and I'll even play folks in it online(probably will tonight so if anyone here wants to face me and learn some crazy stuff sned me a pm) still when i can't make to a melee tournament or face some folks in person(playing real people regardless of whether its brawl or melee is always > then facing cpus). But just overall, and ESPECIALLY competitively i prefer the tighter more technical and just overall mroe competitive game of melee.

I just get kinda annoyed/frustrated every time i hear all the stereotypes that have been slapped on me and other competitive smashers over the years. Pretty much none of them are true.

I want every character tweaked/updated a bit over brawl, but mostly Falco and Ganondorf. I think Falco should get reworked the Luigi way, and Ganondorf should be completely redone. I guess Wolf should be removed (but not as a permanent thing, but an unlockable form of Fox.... I've said this before but I want all clones removed and made either Alts. or uniquely themselves, no more clones as characters!)

New characters? I don't really care... let fans vote again on some.. BUT I guess the leading ones I'd want are:Unova Trainer -with Tepig, Dewott, Serperior (with N as an Alt. Clone, and Female Unova Trainer as an alt version with Snivy, Dewott, Emboar... also to note Female Pokemon Trainer alt version with Charmander, Ivysaur, and Blastoise and Gary/Rival as a Alt. clone of Pokemon Trainer)GhirahimMicaiah

In no particular order:
Link/Toon Link (has a wide variety of skills and works from a distance and up close)
Meta Knight (he's a combo king with quick attack speed and the best recovery in the game)
Wolf (his overall moveset is enjoyable and he's good at applying pressure)
Captain Falcon (do I even need to explain this at all?)
Lucario (has a high learning curve, but has more options compared to Mewtwo and is fun to play around with)
Solid Snake (excellent projectiles and traps and deadly at close range make him amazing)

I'm having a really hard time deciding. Each addition to the series offers something special with its lineup, with variations to the characters that either bumps them up or drops them down. I'll have to come back to this, but if it was one particular SSB, it'd be easier. Another difficulty is my opinion of the series. SSB started it all, and really gave me and my friends more hours of fun than I can count. I felt that Melee dropped the ball and really let us down. I felt that SSBB returned to its roots in a way (with some irritating quirkiness), but was much better than Melee. I may be a little slow, but it's going to be really tough to narrow the choices down.

Click to expand...

so you enjoy the slow paced, imbalanced, dumbed down gameplay of brawl over melee? Melee is the natural evolution of smash 64, brawls the game that dropped the ball.

Click to expand...

I enjoyed Brawl more than Melee. Yes. I don't feel that it was dumbed down, or any more imbalanced that either of the first two were. Melee just didn't sit right with me. I didn't like this direction of evolution. It just felt like a button mashing throw down than using strategy. I prefered the direction that Brawl took it, and it felt more like its roots. Don't get so upset over it. lol

Click to expand...

This. I loved melee but many do not understand that whether or not Brawl is a "bad game" is not a matter of fact but is purely subjective. Brawl offered plenty for plenty of people to enjoy even if some mechanics were not preferable to everyone (namely trippin, which I doubt ANYONE likes, but nonetheless I don't believe that's enough to condemn the entire game as "poor").

so you enjoy the slow paced, imbalanced, dumbed down gameplay of brawl over melee? Melee is the natural evolution of smash 64, brawls the game that dropped the ball.

Click to expand...

I enjoyed Brawl more than Melee. Yes. I don't feel that it was dumbed down, or any more imbalanced that either of the first two were. Melee just didn't sit right with me. I didn't like this direction of evolution. It just felt like a button mashing throw down than using strategy. I prefered the direction that Brawl took it, and it felt more like its roots. Don't get so upset over it. lol

Click to expand...

This. I loved melee but many do not understand that whether or not Brawl is a "bad game" is not a matter of fact but is purely subjective. Brawl offered plenty for plenty of people to enjoy even if some mechanics were not preferable to everyone (namely trippin, which I doubt ANYONE likes, but nonetheless I don't believe that's enough to condemn the entire game as "poor").

Click to expand...

The soundtrack in Brawl was also kilometers higher than Melee's. The stages are also mostly better.

either way, I dont' believe its a bad game, i've never felt it was....but a bad competitive game, compared to its predecessor anyway? yes.

People are definitely exaggerating when they say brawl is a "bad game" or "the worst game they've ever played" it most definitely isn't, but it most definitely is a fact that competitivley speaking its not quite up to par with melee, and for many of us that made brawl disappointing.

I don't want nintendo to tailor strictly to us, not by a long shot, but It's kinda disappointing/insulting to us when they basically give us the middle finger like they did with brawl and intentionally go out of their way to make the game as anti-competitive as possible.. We're still technically fans too, All we want is another game that tries to tailor to both sides, melee did this greatly, to this day I have no idea where sakurai got the idea that "melee was too hard" it was never hard to jump into and play, it was in that regard the same as brawl, melee's difficulty only spiked up when you wanted to jump into competitive play. if you never had any intention to play competitively, then melee was not gonna be difficult at all for you. So the changes he made in brawl where basically there strictly to try and deter competitive players from playing/enjoying the game. Of course people still attempt to play brawl competitively, but nearly all brawl competitive players agree that it's just not on par with melee, and many of which have went to extreme's to hack/mod brawl in order make it a better competitive game.

We're still technically fans too, All we want is another game that tries to tailor to both sides, melee did this greatly, to this day I have no idea where sakurai got the idea that "melee was too hard"

Click to expand...

Blame the game critics: they complained that melee was too hectic and impossible to follow.

Here's proof, courtesy of Wikipedia:The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.[58] Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".[59] In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.
Here's the link if you wanna read the entire article: http://en.wikipedia.org/wiki/Super_Smash_Bros._Melee

I rarely stray outside my Top 3 characters, so I'm only listing my top 5:

Ice Climbers

Roy

Dr Mario

Young Link

Captain Falcon

Brawl killed my back-up options by removing Roy and the good Doctor. Never felt comfortable using Ike, and hated Toon Link. Made it very tough when I came across someone who knew how to effectively separate the Ice Climbers... But alas.
If I could remove one character, it would probably be ROB, and if I could add one character it would be Waluigi.

We're still technically fans too, All we want is another game that tries to tailor to both sides, melee did this greatly, to this day I have no idea where sakurai got the idea that "melee was too hard"

Click to expand...

Blame the game critics: they complained that melee was too hectic and impossible to follow.

Click to expand...

And yet it has a 92 on Metacritic and was the best selling Gamecube game of all time...

We're still technically fans too, All we want is another game that tries to tailor to both sides, melee did this greatly, to this day I have no idea where sakurai got the idea that "melee was too hard"

Click to expand...

Blame the game critics: they complained that melee was too hectic and impossible to follow.

Click to expand...

And yet it has a 92 on Metacritic and was the best selling Gamecube game of all time...

Click to expand...

That doesn't stop them from rating it as a good game, after all it wasn't a deal breaker. The criticisms are there for developers to take note of and decide if they would improve on it or keep it that way. Anyway if they rated melee as a bad game something would have to be terribly wrong with them.

What are your top 10 favourite characters in the Super Smash Bros universe, and which ONE character would you like to see in the next installment? Also, which character do you want gone from the roster? (Sorry for the mistake in the thread title)Note: It includes every playable character from SSB to SSBB.

My top 10 are in no particular order (except for Ness):

Ness (favourite character (perfect in SSB and SSBB, but was nerfed in SSBM. If Ness was ever eliminated from the roster I would personally go and destroy Sakurai.)

Bowser (one of the worst characters in SSBM, but he was just ULTIMATE and I used him and win every time!! Fixed in SSBB)

King Dedede (who said Kirby was for kids? King Dedede is DA BOSS!!)

Marth (should I say more?)

Donkey Kong (DK, DONKEY KONG!)

Dr. Mario (don't know why they didn't keep him in the roster, his projectile was way more useful than those fireballs Mario throw around, even though he was a tad slower and heavier)

Mr. Game and Watch (the Ultimate character in Melee. I also knew exactly when the hammer would strike '9' in both Melee and Brawl)

Ganondorf (nerfed in Brawl but is still amazing nonetheless)

Jigglypuff (I don't know why people hate her so much. I guess you just know how to use her right. Brawl destroyed one of her most important move)

Olimar (he was all of strategic awesomeness combined!!)

The character I want gone: Metaknight ( this character is all types of cheap. The hit-box on his sword have crazy priority!! Heck, all his moves have crazy priority. This character needs to go!)