We managed to put together official website for TT2 which will be available at www.totemtribe.com
We will be deploying it next week and after extensive testing will make it available live to everyone. Hopefully testing won't take too much time and website will be available next week too.

You might ask why it took us so long to setup a basic website where there are a lot of website engines and frameworks available, both commercial and free ones. The answer is, because website is built around the game itself and with launching it we are launching part of the game as well (the technical part that handles accounts, registrations, logins, etc.) and website is basically a superstructure on top of Totem Tribe 2 account server.

Thus, this post is one of the last blog posts here, future news will be posted on the new website, and forums will be moved as well.

New website is just around the corner and with it we will reveal some big surprise we promised earlier, but for now let me shed some light on building upgrades.

In original Totem Tribe only towers was upgradeable. In Totem Tribe 2 - you can upgrade any building!

Upgrading buildings takes time and resources but also make the structure be more useful. Take a look at this Crop Shed below:

These 3 buildings are in fact the same building but of different upgrade levels! First one is level 1, second one is level 10 and last is 20. The levels between 1 and 10 and 20 have distinct look too!

This Crop Shed stores Food and the higher level is, the more Food it can store, thus when you have excessive amounts of resources, you can invest them into bigger storage to be able to accumulate more resources.

And these are Barracks levels 1, 10, 20:

Like in original Totem Tribe in TT2 barracks can only support limited number of units per barrack. Upgrading Barracks will increase number of supported units. With barrack level 1 you can only have 1 unit at the same time, but with level 20 it will house up to 20 units.

Those advisors will be giving you optional quests on what you should do to improve your current state of the country. When you feel the need of advice - you ask them and they will tell you about your current weaknesses and what you should do to fix them.

Bulat will be giving advice about military side of things - how to defend, which units to build, when to attack, etc.

Zweistein on the other hand will give hints on what to build and research to improve your economy, culture, tech, etc.

Despite the fact that Totem Tribe 2 will be an online multiplayer game, it doesn't mean it will be endless pointless game without ultimate goal like number of those games on Facebook.

We plan to have 6 completely different Victories that player can aspire to. Those endings are Adventure, Culture, Science, Wealth, Expansion, and War Victories. Let me tell about them one by one.

Adventure Victory is basically like you end the game in Totem Tribe 1 - you follow the story until the end, beat the final boss in the end and you are done.

Culture Victory involves focus on building buildings that increase culture of your country and when it's high enough, your country will start luring persons of figure and quests associated with them. Once you will have whole pantheon, you win!

Science Victory requires to research every single unlockable thing in the Technology Tree (and that tree is quite big). You will have to focus on having buildings that increase your research.

Wealth Victory needs you to accumulate huge amounts of resources and spend them building Wonder of the World to show whole world the wealth and glory of your country. To do so, you will need a lot of production facilities, as well as marketplaces and a lot of time spent into trade.

Expansion Victory involves expanding borders of your country and promoting your title from Noble to Duke to Emperror.

And finally War Victory requires to fill Hall of Fame with war trophies.

But when you win the game - it is not over! You can restart it again and some things will remain. For example you will be allowed to keep limited number of items found on your playthrough, your hero stats maximum limit will be increased, and your achievements will stay (In fact some of them require you to beat the game several times in order to get them).

This system will allow the game to both have a clear and distinct goal but also last as long and player wants to play it.

The fact that Totem Tribe 2 is an online multiplayer game means there will be enough competition for those people who are into battles and player-versus-player warfare. But what about those more casual folk who are not interested in battling others, but still would like to experience some kind of lighter competition? That's where achievements come in. Totem Tribe 2 will feature achievement system which will allow you to compete with other players without engaging them directly.

There will be thousands of different achievements in 6 categories. When you get some achievement you are awarded with prestige points and when you have enough prestige points in some category, you will receive a medal.

Here how those medals will look like:

(These are 9 out of 60 medals already made)

Both your prestige points and medals will be visible to other players at the player info screen, next to your hero picture. And that will be visible on the website too!

In the last update I've posted the screenshot of the seashore location and since we haven't been showing up music for a while, I decided to let you hear what kind of music will be playing on such locations:

At the moment we are deep into technical stuff with Totem Tribe 2 website and some other things that probably are not too interesting to most of players. Thus I decided to post some screenshots or things you havent seen before.

In original game most of the game took place on tropical islands. In TT2 the game will take place mainly in continental parts, but that does not mean you will not have a chance to see some familial sceneries from the first game like this one: