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This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

Others who have shown promise as Spellcasters, Magicians are normally trained for several years before becoming full fledged agents and sent out on minor patrol missions. While normally paired up with a Combat Magician or a Warlock, it is not uncommon for Twilight Magicians to operate as a singular agent, especially if their assignments involve subterfuge.

Twilight Magicians are utilized best by casting defensive spells and evading his enemies through the Twilight. However, Against Others who have a better affinity with the Twilight, they will stick to defensive spells, and spells that allow them to see deeper into the Twilight and attack their foes with powerful Evocations. All schools of Magic are open to Twilight Magicians, but they suffer the same penalties when casting spells with a differing alignment that all Twilight Spellcasters face.

Abilities: Intellignce, Wisdom, and Charisma are all important for this class. Intelligence determines your spells per day and the DCs of your spells. Wisdom allows a Magician to stay in the Twilight for longer periods of time. Charisma determines how easy it is for you to cast spells of an opposing Alignment.

Weapon and Armor Proficiency: The Twilight Magician is proficient with all Simple Weapons, No Armor or shields.

Spells: The Twilight Magician has access to All Arcane and Divine Spells, Casts his spells Spontaneously, and can learn spells like a Wizard Does. He gains 2 free spells per level, but can pay the normal amount to learn other spells.