[Angband 3.0.6 Character Dump]
Name Fili Self RB CB EB Best
Sex Male Age 45 STR! 18/100 +2 +5 +10 18/270
Race Dwarf Height 45 INT! 18/100 -3 -2 +3 18/80
Class Warrior Weight 148 WIS! 18/100 +2 -2 +9 18/190
Title ***WINNER*** Status 61 DEX! 18/100 -2 +2 +5 18/150
HP 1179/1179 Maximize Y CON! 18/100 +2 +2 +8 18/220
SP 0/0 Preserve Y CHR! 18/100 -3 -1 +3 18/90
Level 50 Armor [55,+146] Saving Throw Heroic
Cur Exp 19858556 Fight (+46,+43) Stealth Bad
Max Exp 19858556 Melee (+65,+64) Fighting Legendary
Adv Exp ******** Shoot (+56,+14) Shooting Legendary
MaxDepth Lev 100 Blows 6/turn Disarming Superb
Gold 1884138 Shots 1/turn Magic Device Superb
Burden 154.5 lbs Perception Fair
Speed +30 Infra 50 ft Searching Good
You are the only child of a Dwarven Warrior. You are a credit to the
family. You have dark brown eyes, straight brown hair, a one foot
beard, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.......*.+.. Blind:.........+..+
Elec:+............ Confu:.........+...
Fire:++.*+........ Sound:......+.+....
Cold:+............ Shard:......++.....
Pois:....+........ Nexus:+............
Fear:+..++...+..++ Nethr:...+.........
Lite:.....+....... Chaos:......+.+....
Dark:.....+....... Disen:......+......
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:...+......... Tunn.:+............
Telep:............. Speed:.++++......+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+....+.+.. Shots:.............
HLife:.....+....... Might:.............
[Character Equipment]
a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {@w1}
It increases your wisdom by 4. It increases your tunneling by 4. It
slays demons, undead, and all evil creatures, and is especially deadly
against dragons. It is branded with acid. It provides resistance to
acid, lightning, fire, cold, fear, and nexus. It grants you immunity
to paralysis and the ability to see invisible things. It cannot be
harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) a Calcite Ring of Speed (+14)
It increases your speed by 14.
d) The Ring of Power 'Narya' (+6,+6) (+1) {@w1}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) Balance Dragon Scale Mail (-2) [30,+20]
It provides resistance to sound, shards, chaos, and disenchantment. It
activates for breathe balance (250) every 300+d300 turns. It cannot be
harmed by the elements.
h) a Shadow Cloak of Protection [6,+26]
It provides resistance to shards. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 22 Dark Blue Mushrooms of Restoring
b) 6 Grey Potions of Speed
c) 5 Metallic Red Potions of Resist Heat {10% off}
d) 9 Light Green Potions of Resist Cold
e) 4 Violet Potions of *Healing*
f) an Indigo Potion of Life
g) 3 Red Potions of *Enlightenment*
h) 22 Scrolls titled "weder dalfulk" of Phase Door {40% off}
i) 9 Scrolls titled "snedalf rolgar" of Teleportation
j) 9 Scrolls titled "asun reaan" of Satisfy Hunger
k) 9 Scrolls titled "snohyd doknag" of Holy Chant {10% off}
l) 10 Scrolls titled "den dalf" of *Destruction*
m) a Scroll titled "seebot murner" of Mass Banishment
n) 2 Pewter Rods of Recall
It cannot be harmed by electricity.
o) 3 Tin Rods of Illumination {@z0}
p) 2 Nickel Rods of Enlightenment {@z2}
q) 8 Titanium Rods of Detection (3 charging) {@z1}
It cannot be harmed by electricity.
r) 7 Aluminum Rods of Teleport Other
s) The Ring of Power 'Nenya' (+8,+8) (+2) {@w2}
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
t) 24 Seeker Bolts of Holy Might (4d5) (+15,+19)
It slays demons, undead, and all evil creatures. It cannot be harmed
by acid or fire.
[Home Inventory]
a) 17 Light Green Potions of Resist Cold
b) 15 Scrolls titled "snedalf rolgar" of Teleportation
c) 9 Scrolls titled "ypkho tem" of *Identify*
d) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
e) an Ivory Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Palantir of Westernesse (+2) (charging)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
k) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
l) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
m) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
n) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
o) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
p) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
q) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
s) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
t) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
v) 33 Seeker Arrows of Slay Evil (4d4) (+12,+11)
It slays all evil creatures.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)