Zero Lodge (and the ALGDS itself) was founded by a
group of Dallas area game developers
who have a love and passion for game making but find that our day jobs (as full-time
game developers) sometimes leave those passions not entirely satisfied. Long project cycles,
market-safe concepts, and the need for competitive production values have created a situation
in which new game ideas have the opportunity to be put into action sometimes less than
once a year, and unconventional / experimental / radical ideas almost never.

Starting in May of 2004, we have so far had a number of sessions
of increasing success. We're still discovering the best ways to do this sort of thing,
and have so far improved our process with each attempt (not to mention having created
several interesting, albeit often unfinished, byproducts along the way).

ALGDS and page content are Copyright 2004 Brian
"Squirrel" Eiserloh. Note that neither Brian Eiserloh nor the ALGDS
makes any claims of ownership, expressed or implied, of content
generated by ALGDS Lodge members. All code and content created
in Lodge sessions is owned solely by its individual creators
and governed entirely by the decisions thereof. We do, however,
reserve the right to freely release and redistribute any code,
assets, or games submitted to the ALGDS by their rightful owners
for that purpose.