H2: Thunderspire Labyrinth has been the best adventure so far for my group. Dungeons & Dragons - Wizards of the Coast. H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4-6. Many times in D&D, I have tried (or read an adventure that tried) to create a scenario with the dungeoneers trapped in some sort of maze which they must find their way out of. I had just finished D&D 4th edition's H1 Keep on the Shadowfell and had moved straight into H2 Thunderspire Labyrinth. Time and again, however, the adventure idea has dungeon tile setups; you name it. While helping out on some work on a Project That Shall Not Be Named, I was inspired by the author to create a card-based mini-game to represent the maze that is the namesake of H2: Thunderspire Labyrinth. Just two sessions into the adventure and I felt my soul just up and die. Echoes of Thunderspire Labyrinth If you're interested in playing H2: Thunderspire Labyrinth in the Realms, this article will give you some tips for adapting the adventure. (Spoilers!) Enforcers in H2 - Thunderspire Labyrinth Whether you're interested in the upcoming D&D Next, the Pathfinder RPG, or any other roleplaying game or boardgame, you are most welcome here. ϻ�NPC interaction in Dungeons & Dragons Fourth Edition. Non-player characters (NPCs) are used for various purposes in the classic modules like H1: Keep on the Shadowfell and H2: Thunderspire Labyrinth. I loved the Seven-Pillared to TwitterShare to Facebook.