Someone on Reddit is blaming indie devs for not caring about the Steam community and leaking confidential information. Lol. Oh no, we know the annual steam summer sale is this summer! Will
someone think of the Gaben!

Someone on Reddit is blaming indie devs for not caring about the Steam community and leaking confidential information. Lol. Oh no, we know the annual steam summer sale is this summer! Will
someone think of the Gaben!

Someone on Reddit is blaming indie devs for not caring about the Steam community and leaking confidential information. Lol. Oh no, we know the annual steam summer sale is this summer! Willsomeone think of the Gaben!

On the one hand Valve is being ridiculous for making it such a huge secret but on the other hand if someone tells you something is confidential it's kinda tacky to go posting it all over the internet.

This never happened as much before they let every RPG Maker, Flash game, Unity Asset flip, Renpy Visual Novel cut and paste asshole in. I mean there were rumors sure but usually not screenshots with don't share this plastered all over it.

Valve are really dumbasses to think they can open the flood gates to every idiot and his grandmother and think any of them will give their requests any consideration whatsoever.

Their site is the god damned wild west since they refuse to get off their ass and curate anymore.

In other news no one cares about, I completed a game of This War of Mine after using a stacking mod to increase stacks by 3x. Yeah, it made the game easier but it also made the game much more enjoyable. In a sense, the game sort of made me feel like Ebert had a point so many years ago when he pissed off a bunch of nerds by saying that the "game" in video games holds it back from being art. For all it's weighty themes, the game still boils down to getting some rat traps and a veggie garden running for a food cycle and juggling other resources. The horrors of war get lost in just juggling the balance of getting people rested, feeding them just enough to prevent stat loss and inventory management. The whole set-up isn't any deeper or more philosophical than Recettear -- spend half the cycle getting shit done around the house and half the cycle in a "dungeon" trying to collect loot which you can use to get shit done around the house. You're just trading cartoon fairies for Slavic war refugees and calling it deep.

All that said, there's nothing wrong with the game. If you like that sort of management genre than the game does it pretty well with only a few weird details (killing kidnappers and then 'stealing' stuff from their desk still makes you sad that you stole?). It was interesting enough to run through and see how the story ended. It just sort of works as an example of how shallow 2Deep4U usually is.

Wow, was it really $80 on Amazon? Sucks that I missed it, but the specs show TLC NAND technology which is known to have performance issues since data is more densely packed: http://www.pcworld.c...-advertise.html

Not taking anything away from how you chose to play. But strongly recommend for others not cheating on a first playthrough. It's a game about consequences, item collection and task management is merely the vehicle through which those decisions are parsed. Juggling the balance of getting people healthy/fed/protected IS the horrors of war in this game. It's like Graveyard of the Fireflies, the aftermath of war is harrowing, unpredictable and brutal.

Not taking anything away from how you chose to play. But strongly recommend for others not cheating on a first playthrough. It's a game about consequences, item collection and task management is merely the vehicle through which those decisions are parsed. Juggling the balance of getting people healthy/fed/protected IS the horrors of war in this game. It's like Graveyard of the Fireflies, the aftermath of war is harrowing, unpredictable and brutal.

Sure, but again, you can say the same about any resource management game. In a business sim you go broke, in this game some Slavic dude dies but it's still essentially the same game. It's half spreadsheet and half dungeon crawl which is why I compared it to Recettear.

I did play several other games without modding (albeit, not to completion) but that didn't do much to impress the horrors of war upon me. Really, the resource management part was less difficult than dealing with its atrocious "combat system". My deaths were never due to resource issues but rather the terrible way the game moves and handles combat. And I understand that combat is to be avoided but, when it does happen, it would be nice if it actually worked. Even in this game, almost all the dudes I killed were via hidden backstabs or Arica's backstab ability because a blind hobo could kill you before you worked out how to swing your axe at him (plus the weird combat/salvage "modes").

If you thought it was impressive, that's great. I thought it was a good game, but nothing impressive as an experience. Which is what the devs were obviously trying for.

Leaks like this im sure kill game sales as everyone is just going to wait.

The idiots who buy Steam games in June (unless it's 75% off, etc) aren't the people reading articles or forums about Steam sale dates. If you're in the second crowd, you already know that a sale is coming and to wait.

Would've ordered if it didn't sell out before I woke up. Even with shipping across the world, taxes (24%) it would've been cheaper than buying locally.

y u no bai something on sale in another country while you were sleeping?

The idiots who buy Steam games in June (unless it's 75% off, etc) aren't the people reading articles or forums about Steam sale dates. If you're in the second crowd, you already know that a sale is coming and to wait.

For the most part yes, but wind of the sale could trickle over to Gamespot or lame 'mainstream' media places like that that some lemmings read.

I guess that's old school though. The modern thing would be some Youtuber could talk about it, which is also a possibility.

I wouldn't expect any prices to be lower than what we've seen from Humble's Spring Sale offerings. Especially since Steam has adopted the 'get the lame discounts out of the way the first day' approach with no more flash/daily deals.

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