Coco

Coco is the first videogame developed by Raúl Hernández, it is really a proof of concept to measure the possibilities of the framework GameMaker. It is a dungeon game, simple, in the style of 8 bits classics, but with some modern components.

You will need to collect all the minicocos to show the exit doors. There are 25 screens of fun, two difficulty levels and multiplayer mode, enjoy it!.

"Coco is a young spirit trapped in his fears, help him to scape from the dungeon"

With Coco you can also enjoy of a multiplayer game mode, it is a cooperative mode, similar to the single mode but with two players. Both modes have two different difficulty levels, normal and inferno.

The aim of the game is to reach the exit door in each screen, in some screens the exit door is already visible and in others you must collect the minicocos to get the door.

The background music is the theme "Ode to Cassandra" , work of art by the canadian artist Denis Desbiens, Denis liked the proposal of Raúl of including this theme in the project.