The Wizard Tower is a spiraling, cone-shaped tower of crystalline rock that has a Wizard atop it. It is capable of inflicting powerful splash damage to both Ground and Air Units, though it is limited to a relatively short range.

The Wizard Tower, like the Mortar, excels at mowing down entire groups of Troops. However, unlike the Mortar, it has a relatively decent DPS (making it more effective against higher health troops like Giants), and it will target Air Troops in addition to Ground Troops. Also unlike the Mortar, the Wizard Tower has no blind spot.

Although the arcane blasts from the Wizard Tower do less damage per shot than Mortar, it makes up for this by having a much higher rate of fire. This makes the Wizard Tower an excellent choice for defending other structures by blasting troops that get too close. The Wizard Tower's only real weakness is its range, which is among the lowest of all defensive structures.

Taking out Wizard Towers can be tricky despite their relatively short range. It is often a better tactic to avoid them entirely by attacking a part of the village that isn't covered by them. To quickly destroy a Wizard Tower, deploy a few Giants as a distraction while Archers, Wizards or Minions take out the tower. Deploy Troops in a circle around it since this will limit its ability to take out multiple troops with splash damage. Dropping 1 Giant and surrounding the tower with 5 Archers will generally be sufficient to destroy it.

Defensive Strategy

An excellent defensive strategy for the Wizard Tower is to put it near your Town Hall because of the Wizard Tower's splash damage and relatively high rate of fire. However, due to its limited range, it is sometimes more desirable to put the Wizard Tower near the outside of your village.

Putting your Wizard Tower next to your Storages is an excellent method of protecting them against hordes of Goblins due to its splash damage and fast attack speed.

Wizard Towers and Mortars are quite complementary, as they can each cover the other's weaknesses.

Example of a Wizard Tower-Mortar combination: The Mortar can cover a very large range so attacking units will have reduced health by the time they come into shorter range of the Wizard Tower, which helps finish them off. In exchange, the Wizard Tower defends the Mortar by destroying units that cannot be attacked by the Mortar (all air units and ground units inside the Mortar's minimum range).

Offensive Strategy

For attacking, use some units to distract it (Giants or Barbarians) and destroy it with Archers, Minions, or another ranged troop. Melee troops like Barbarians or Giants can destroy a Wizard Tower by themselves if there are enough of them, but because these troops must attack while physically touching the tower (and are therefore grouped up), the Wizard Tower can usually destroy the entire group fairly quickly.

When deploying units, be careful to ensure that they won't get into a clump as they come into range of the Wizard Tower (e.g. attacking a Gold Storage that's near a Wizard Tower), because the Wizard Tower will destroy the group very quickly.

When initially constructed, the Wizard Tower appears to be solid gray rock.

At level 2, the lower portion of the tower just barely begins to show Elixir-colored pink crystal, much like the level 6 Walls. This can be seen if you look closely enough, but can be easily missed.

At level 3, the crystals become much more visible.

At level 4, the crystalline structure begins to spiral around the tower.

At level 5, the entire base of the tower is completely crystalline, with only the top portion of the tower remaining gray rock.

The level 6 Wizard Tower has no gray rock left. The entire tower is now constructed of pink crystal, resembling a gigantic level 6 Wall.

At level 7, the crystal structures grow prominent upward spikes surrounding the platform, and the entire tower darkens to a dark purple, appearing very much like a giant level 7 Wall.

At level 8, the podium on which the Wizard stands becomes far wider and more jagged. The spikes melt into the tower and it has stone pillars on each side, making eight stone pillars in all. It also has embers floating around the base, indicating a lava source beneath. The embers and the lava source may also be referred to the Town Hall being level 10, as the Wizard Tower can max out at this level.

The Wizard atop the tower also changes with the Tower's level. Although its physical appearance changes, it always shoots lightning bolts (regardless of what the Wizard unit that it resembles would use).

When first placed, the Tower Wizard appears as a level 1 (or 2) Wizard.

At level 3, the Wizard atop the tower changes in appearance to that of a level 3 (or 4) Wizard.

At Wizard Tower level 5, the Wizard changes its appearance to that of a level 5 Wizard.

At Level 8, the Wizard changes its appearance to that of a level 6 Wizard.

Trivia

You don't need to unlock or train a Wizard in order to construct a Wizard Tower. The level of your army's Wizards, if you have them, do not affect the appearance or abilities of the Wizard atop the tower.

When you begin an upgrade on a Wizard Tower, the Wizard on the top will disappear after a few minutes and will not reappear until the tower has finished upgrading.

While you are moving the Wizard Tower, the Wizard on the top disappears.

When viewing the Info screen, the Wizard Tower does not have a Wizard on it.

Strangely, normal Wizards have a powerful attack, the while those atop the Wizard Towers have a much weaker one. They make up for this by having much greater hitpoints and a larger splash damage area than the Wizard troop.

Tapping this icon displays information about the Wizard Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.

Tapping this icon displays information about the Wizard Tower, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets.

Tapping this icon displays information about the Wizard Tower, such as Level, Capacity, Production and Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level, Storage Capacity and Hitpoints.

Tapping this icon displays the Hut's Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level, Total Troop Capacity and Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level, Training Capacity and Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level and Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level, Spell Capacity and Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.

Tapping this icon displays information about the Wizard Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.

Tapping this icon displays information about the Wall, such as Level and Hitpoints.

Tapping this icon begins upgrading the Wizard Tower to the next level, if you have enough resources and a free Builder. When the Wizard Tower is at maximum level, this icon is not shown.

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

Tapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.

Tapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.

Tapping this icon re-arms the Wizard Tower. This icon is only displayed after your Wizard Tower has been triggered during an enemy attack.

Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.

Tapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.

This icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.

Tapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.

Tapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.

Tapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.

This icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.

Tapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.

Tapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.

Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.

Tapping this icon collects the uncollected Gold from the Wizard Tower.

This icon informs you that you don't have Gold to be collected from your Wizard Tower.

Tapping this icon boosts your troop training for 2 hours, reducing the time required to train troops by a factor of four for the duration of the boost.

Tapping this icon opens up the troop training interface, allowing you to train troops.

Tapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.

Tapping this icon boosts your spell creation for 2 hours, reducing the time required to create spells by a factor of four for the duration of the boost.

Tapping this icon opens up the Spell Factory interface, allowing you to create spells.

Tapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request has elapsed.

Tapping this icon requests troops from your clan members without waiting for the 20-minute timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the 20-minute timer since your last request is still counting down.

This icon informs you that your Clan Castle is full of troops. It will replace both Request icons if the Clan Castle is full.