Both of those services require Microsoft's servers to actively allow you to play the games. If the servers are not doing that you cannot play. In 10-15 years when Microsoft inevitability stops support for Xbox One, you will no longer be able to play games.

When you find the Xbox One in your attic after 25 years you will think "I remember this. Halo 6 was awesome. I should buy it and play it again." But the system won't let you play a used game because you can't pay the used game fee required for activation.

In 10 years when you bring the system to college after spring break you won't be able to play multiplayer Gears of War 5 because the servers aren't active to verify you own the game.

The Xbox One will be the first video game console - and the first consumer electronic product I can think of - with a definite death. At some point Microsoft will disable the servers and it will be useless.

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That's a crappy user experience. In the last year, my home Internet has been down for 24 hours on three separate occasions. I sure hope this behavior scares a bunch of people away from Xbox One and makes an example out of this silliness.

I don't have internet at home, I can access it at work, on my phone, and at the library down the street. There is no way I'm paying $30 a month or more to get high speed connected at my house to pay $60 a year for Xbox Live, to buy a $400 One system, get a second controller for my friend for $50, and buy a $60 game with no resale value becuase people know they will have to pay a fee. I love my 360 but Microsoft is sniffing glue on this one. A large population in the country can't afford the things that will make this sytem work to it's fullest.

Sounds like this will be the end of me buying games for a current gen system.

People aren't really getting what this means. You can still play a used game on the console without paying a fee. YOU ONLY have to pay a fee if you want to download the game to your hard drive and then get rid of the disc. You can still play used games as much as you want offline.

You only have to check in every 24 hours for the handshake authentication if you are using games that are downloaded onto your hard drive or in the cloud. This is the authentication that the game is yours. Because of the x86 architecture, more authentication needs to be put in place to ensure there is no pirating going on.

They finally get to get paid the royalties they have been whining about for years. Want to sell or give away your game, sure they can't prevent that. But the person that ends up with the game has to pay full retail value to activate it according the all the recent interviews. Greed.