The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition:

Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization

Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.

Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.

LibraryThing Review

User Review - aethercowboy - LibraryThing

If you've ever wanted to get your feet wet in the wide world of computer graphics, Peter Shirley has written a wonderful bridge into that world. Fundamentals of Computer Graphics, is, as the title ...Read full review

About the author (2009)

Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.

Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.