Anything that moves works there as long as you provide the correct class, first you are talking about "\missilepack\r-17", then about a p3d comming from GIGA addon. Use a harrier as missile body for example, class "AV8B".

The On Act. field of the trigger of the example mission should look like:

"Missile object class name:The class of the missile body object. Usually an existing ammo class name or vehicle class name. For a list of existing ammo and vehicle classes check ArmA Ammo classes and ArmA Vehicle classes. For example, "M_Stinger_AA". If you use an ammo class name, consider that all of them have a pre-configured life-time (list of ArmA ammo life times), once that time elapses, ArmA will remove the object automatically. If this happens, the missile script will trigger the warhead detonation at the last known position of the missile object before its automatic deletion.

You may also use any existing vehicle or ammo class name present in any third party addon."

Is this question related to mando missiles or to air support console?If related to air support console you need to set two global vars (directly from the help file):" mando_airsupport_cmissile: Cruise missile launcher (requires mando missile initialized), default value is objNull; mando_airsupport_cmissile_pos: Model coordinates of the cruise missile launch position."

Ok, please, for Air Support Console questions, use the corresponding thread.

mando_airsupport_cmissile is set to the missile launcher, for example the name of a vehicle placed in the editor.mando_airsupport_cmissile_pos: Is the relative firing position in model coordinates of the launcher.This example comes from init.sqf of mando_bombs_mapdlg_mma.Sara demo mission:

Just place 12 targets (might be gamelogics) inside your 50m circle, and fire 12 missiles one per target. You will also need to play with trajectory parameters (cruise alt, ininitial guidance mode set to 0 and final active seeker range) to get the desired trajectory "shape".

The idea I have is an air_remote style of system where you have a mando_attacker,but rather than fire missiles, mark targets (via the "REMOTE" type) for other mando launchers/guns when they are in range of the launcher/gun.But without being fired upon by gunships, LGBs, etc.

That way, without the radar, the launchers/guns will not work making the radar a high value target,and a plane might get a radar warning without a missile to follow.

Wondering if it was possible/something you like.

Luke

Edit: Also do you think there is a work around to having a sam fire more than one missile at a target,when one will do?

Example: two harriers fly towards a sam, it engages one repeatedly until it is shot down, then moves on.How about firing one missile at each, then wait till the missile explodes + .5, if target not destroyed, fire again.

About remote system, yes, it is not only possible but also intented to be used in a similar way and an example is included in the pack: mando sonobuoy does exactly that for surface or underwater contacts (the demo is included in the pack).

BUT remote targets are detected by "others" so that means that the firing unit might not have line of sight with the target, so make sure for the case of SAMs to configure them with almost vertical launch angle in mode 0 and a safe cruise altitude (200m or more). If the target is already inside the active range of the missile, it will switch immediately to mode 2 (active) and then it will purse the target following and interception course (cruise alt is not considered there).

About SAMs firing not only against the closest target (if it was already attacked), it is also included in 2.4 (except against missiles, if a missile is inbound it has max priority).

I looked but am still confused.How would I go about doing this?I plan to have a site with one radar unit and the rest just waiting its lock on, much akin to the set-up of an SA-2 Guideline.That way the radar becomes the target, and the launchers slaved to the designated target.BTW I would like to know it anti-radar strikes work agains "REMOTE" seeking targets,because I don't want a HARM going after the missile rails.