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Wonder if the difficulty will be stepped up or down. It would be better if they don't touch the difficulty curve at all, and just focus upon making a better port this time. And a higher variety of mobs.

“We’ve always been about making games for the core gamer, and they weren’t necessarily games that did well financially, which is too bad,” added From Software’s executive producer Eiichi Nakajima.

“The success of both Demon’s Souls and Dark Souls, which have each sold over a million [units] per title worldwide, has made us shift our thinking internally to not just core gamers, but to globalise our products, that they can be successful on a worldwide scale.

So going for niche PC market is globalising your audience and not appealing to core players? Who would have thought.

I don't think that's what he's saying. The 'globalising their product' comment isn't related (directly) to the PC announcement... that will be part of it, no doubt (more platforms = bigger potential audience). It's maybe more to do with the discussion in September about introducing an Easy mode, going from 'Difficult' to 'Satisfying', trying to lose the image that the game is hard, perhaps, and thus make it more appealing.

But the globalising comment isn't connected to the PC announcement in any of the sources.

Originally Posted by Hypernetic

I just have an opinion different to your own. Circle jerking is good for no one, be glad somebody isn't afraid to disagree with women on the internet.

I don't have a problem if they build in a modes aspect to the game. It's like XCOM, you've got normal for most ppls and classic and ironman for those who want more of a challenge. As long as the game play, game world and narrative are strong and live up to the high standards of DS then it's all good.

...and narrative are strong and live up to the high standards of DS then it's all good.

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.”

I don't have a problem if they build in a modes aspect to the game. It's like XCOM, you've got normal for most ppls and classic and ironman for those who want more of a challenge.

Then again, the game's seems to be rather dependant on multiplayer though it has a feel of a singleplayer experience. I don't see how they would include difficulty change when it may cause some inconsistensies in difficulty while in online play. I might be wrong

I don't have a problem if they build in a modes aspect to the game. It's like XCOM, you've got normal for most ppls and classic and ironman for those who want more of a challenge.

I think I do have a bit of a problem with it. It might seem odd, why should I care what experience other people are having when I can choose my own difficulty mode? I think the answer is in the multiplayer system. In Dark Souls it felt like all the players were in it together, like some kind of combined struggle against the game. It was really atmospheric to see all these signs on the ground: "I can't take this!", and you absolutely knew what they meant. Then the further into the game you got you knew that the signs and the people you would summon had been through the same journey as you, they were grizzled.

In short I think the difficulty and the way the multiplayer works are integral to what made the game design so exceptional in Dark Souls. It made an experience unlike anything I've ever had in a game before. I just have a feeling that difficulty modes runs directly counter to that design.

That's... ugh... please, no. One of the strengths of both Demon and Dark Souls is how the story isn't quite told, but you have to explore and search for it. Still, from what I've read around the webs, Miyazaki still remains behind the scenes as an advisor, so there's still hope.

I'll wait for the full article. I think it's a little pre-emptive to start getting into FUD.

Originally Posted by duff

I think I do have a bit of a problem with it. It might seem odd, why should I care what experience other people are having when I can choose my own difficulty mode? I think the answer is in the multiplayer system. In Dark Souls it felt like all the players were in it together, like some kind of combined struggle against the game. It was really atmospheric to see all these signs on the ground: "I can't take this!", and you absolutely knew what they meant. Then the further into the game you got you knew that the signs and the people you would summon had been through the same journey as you, they were grizzled.

In short I think the difficulty and the way the multiplayer works are integral to what made the game design so exceptional in Dark Souls. It made an experience unlike anything I've ever had in a game before. I just have a feeling that difficulty modes runs directly counter to that design.

I hear what you're saying. There's no reason why they can't operate a 2 tier system though. Also for the love of god I hope they use Steam and not GFWL.