Atari Rush 2049 Arcade Video Game Internet Archive Post

This is going to be a lot of cut and paste of info found on the web. We have already lost so much over the years.

http://rush2049.tripod.com/pages/tracks.html

What is Tournament Edition?

Rush 2049 Tournament Edition (TE)

By David Guardino / BEELZABUB!

Rush 2049 Tournament Edition or TE is a superior game compared to the original version. In TE they made something special. It boasts more difficult handling, no abort cheats, a new race timer, new vehicles, and new tracks; basically a whole new feel.

History
The TE edition was an upgrade kit for the original Rush 2049. Midway games was starting to get into nation-wide arcade to arcade cash tournaments for there golf game ‘SKINS’ and the upgraded version of TE 2049. They generally held weekly tournaments on two different tracks with cash prizes for the top five times.

Team RUSH was based at Atari games in Northern California but owned by Midway out of Chicago. They tested TE exclusively at 7 or 8 locations in Northern California, 1 location in Southern California and at least 3 locations in the Chicago area. (I only race at Starbase.)

The owner of Starbase, Video Bob, has had an ongoing personal and business relationship with Atari, especially the RUSH team. They videotaped all our races for months to see if we could find any glitches. We did, and they were eventually changed to make the game better. Unfortunately after 9 months of testing and tweaking Midway and Atari cancelled their coin-operation games division, thus ending the worldwide release of TE. Midway wanted all the TE hard drives back from the test locations. But, with a lot of arm-twisting and pleading they allowed 3 locations, Starbase being one of them, to keep TE forever.

No More Abort Cheats
One of the best things Atari did in designing TE is eliminate all the abort cheats. Aaron Hightower, who was lead programmer for the RUSH team, made it when you hit ABORT you got put back on the track almost exactly where you aborted. If doesn’t matter if you wait for the game to put you back on the track as opposed to hitting the abort right away, it is the same. In fact if you are running a super fast time the abort can actually send you backwards on some tracks.

Harder To Drive
They tweaked the handling of the vehicles whether you were in tournament mode or not. Aaron wanted to make the extreme handling more like the extreme handling on the first RUSH game ‘Rush the Rock’, in other words, a lot more difficult. Top speed remains the same, but the rear end of the cars on TE is a lot looser and more difficult to control than the original 2049. They also adjusted the mass of the cars on TE, making the cars a little heavier. This stops the cars from (self-correcting) themselves so dramatically when you take jumps or got air like they do on original 2049. You really have to keep both hands on the wheel most of the time on TE especially on jumps.

More Accurate Time Tracking
They added a new game and race timer. It keeps track of your race times down to the thousandth of a second as compared to a hundredth of a second on original 2049. They also moved the location of the checkpoint timer to the middle of the screen so it is easier to see. They added a very cool feature to the end of lap checkpoint it tells you how much faster or slower than the first place car you are.

TE not only keeps track of your best lap time, but it also keeps track of your best time for each lap. Your lap time turns green if it is your fasted time ever for that lap. If you don’t finish the race though, it doesn’t save the time.

Coin Collecting For The Bored
They added a glitch to the coin-game that makes it possible to keep collecting coins up to over a 100,000 as compared to the 1,000 in the original 2049. You still don’t get any extra cars for more 100 coins.

Track 6 and Track 7
The very best thing about TE 2049 is the addition of Tracks 6 and 7. They were available only as tournament tracks. Atari hired 2 programmers that designed the tracks on Atari and Midway’s Nintendo 64’s ‘RUSH across America’ game. Both Track 6 and 7 are designed to be hard-core road tracks. They make T5 look easy! In fact the fastest times posted in tournament were driven on the ADVANCED handling not the EXTREME!

They are so well designed that you have to drive a different path on every lap. T6 had the STV insignia’s placed at certain areas on the track to be driven over and open up the next short cut. If you missed one, any chance of a good race time was eliminated. T6 and T7 had elements from the tracks on N64 ‘RUSH across America’ and track’s 3 and 6 from ‘Rush the Rock’ arcade racing game.

With the demise of the Coin-op division, tracks 6 and 7 have never been unlocked for normal play!

New Vehicles For Tournament Racing
They added 4 new vehicles, with 4 paint jobs each, that you could only obtain by collecting (tournament only) miles. Atari added a separate odometer that keeps track of the miles you gained when racing tracks for tournament times. These cars are only available for racing in tournaments and not normal play.

Of the two weekly designated tournament tracks one was always either T6 or T7. A lot of the time they had T6 and T7 both open as the tournament tracks. I had driven over 29,000 tournament miles (more than anyone) by the time Midway pulled the plug on TE. I had opened all 4 of the new cars, and 14 of the 16 new paint jobs that are unique to TE.

Car 1: A Low-rider 1999 Chevy Short-bed 1/2-ton Pick-up. (Very cool but very big vehicles).
3,000 (TE miles) Aquamarine and plain looking.
4,000 (TE miles) Yellow with Blue and White striping on the sides.
5,000 (TE miles) Orange with Red striping and a ‘Team Rush’ painted on the side.
6,000 (TE miles) Royal Blue with White and Aqua striping with a bed full of woofers that work.

Car 3: 1930’s Ford T-Bucket Roadster (Nice small cars also).
11,000 (TE miles) Teal and Red.
12,000 (TE miles) Yellow and Blue.
13,000 (TE miles) Royal Blue with White striping.
14,000 (TE miles) Emerald Green with Blue and Black striping, this one was smaller than the other Roadsters and had a side-pipe exhaust system

Car 4: The Low-rider Cadillac (Huge cars even bigger than the muscle cars or the trucks)
20,000 (TE miles) Shiny Black.
25,000 (TE miles) Dark Green and very plain, no stripes or emblems.

TE Is The Best!
If you ever want to try it out, make a trip to Starbase Arcade in Marin County just north of San Francisco. The roster and quality of racer is second to none here at the Base. If you have any questions or want to know about something in more detail leave a post on the message board that brother Dave AKA WHY? has provided all us die-hards racers with.

Thanx
David S. Guardino AKA BEELZABUB!

Codes During the race

Universal Codes:

60# • Toggles higher and lower frame rates.
8675309# • “Jenny” ends the current game, you will not get another game!
666# • Mirrors the track while in game (Use caution… can be very tricky.)

Solo Game Codes: (Be aware when you use these codes, your scores will not be allowed on Fast Times.)

The following TrackInstructions are only applicable to standard edition:

Track 1 - Rush 2049 - Solo

From Kent / Design 101EXTREME CAR, MANUAL SHIFTER

LAP 1
Start the race by moving to the right side of the road, then powerslide to your left in second gear to reach the small side road just before the lake. Feather the gas if necessary. Drive on the left side of the road and hit abort at the end of the grass embankment that meets the buildings on the left. You should reappear just before the checkpoint sign. Drive through the three glass doors on your right just after the first checkpoint. Jump off the plateau and land on the left side of the main road. Start powersliding to your right after the second checkpoint. Begin your powerslide when the left barrier of the road changes color to a checkered pattern. Cut close to the sidewalk and continue powersliding into the subway shortcut. It’s the one with two or three detour signs. Enter the shortcut tunnel straight, as close to the left wall as possible. Gently turn to your right just before dropping down before the subway track. (You will then see two sub-shortcuts inside: one with the subway track and one that inclines to a green garage.) Take the sub-shortcut on the left. Cut close to the divider and drive upwards at 150 or better. Stay on your left side of the wall as you exit the tunnel and jump up to the suspended bridge. The bridge should curve to your right and leads to the hidden loop. Drive on the bridge no less than 140. Try not to hit the walls. If you drop below 140, shift to third. The bridge leads to a small tunnel which connects to a loop. DO NOT take the loop. As you enter the tunnel before the loop, you will see light and dark blue squares on the ground. Press ABORT when you reach the third dark blue square in the tunnel. You will reappear just after the fourth checkpoint with an optimal time of 35:00 or less. Accelerate starting in second gear, and hug the left side of the road as you cross the lap checkpoint at 196 or better. You should have a checkpoint time of 47:00 or better.

LAP 2
To the left of the main road, just before the road curves left, there is a tunnel shortcut with a banked left turn. Enter the shortcut and powerslide to your left, trying not to hit the walls. Leave the shortcut using the concrete burm at 160 or better. You should reach the first checkpoint at 175 or better with a checkpoint time of about 09:30. Drive straight and jump to the second checkpoint on the left side of the road. Finish the rest of the lap using the same powerslide into the subway tunnel shorcut. Your fourth checkpoint time should be about 33:00 or better. Your laptime should be 45:00 or better.

LAP 3
The third and final lap involves repeating everything in lap 2. If you do it all right, you should at least be running a total time of 2:20:00 or better. Experienced players should hit below 2:18:00.

Notes:
If you are inexperienced on this track, try using the advanced car a little. Then move to extreme. Be familiar with all the shortcuts as the revision will probably delete the abort trick. Try not to hit any walls, and try to monitor your checkpoint times. Try and learn how to powerslide. Turning the wheel too much causes you to lose speed and control.

Track 2 - Rush 2049 - Solo

From Kent / Design 101

EXTREME CAR, MANUAL SHIFTER

LAP 1
Start the race accelerating to your right. Cut close to the end of the buildings, turning to the right just enough to miss the start of the grass marker, just before the white sign. Continue accelerating on the right side of the road. Cut in without skidding as the road curves left. Then make a hard right, staying on the pavement, as the road curves right. Cut as close as you can to the edge of the road halfway through your turn. You will then see a concrete barrier on your left. Make a hard left and drive past the concrete barrier as close as possible into the grass. Try not to turn the wheel too much in the grass, as you will tiptoe down the embankment to the dirt road. (the dirt road shortcut is to the left of the main road after the first checkpoint.) Angle your car so you enter the dirt road shortcut straight on. You should run no lower than 4th gear the entire time. If necessary, downshift to third as you enter the dirt road. Accelerate through the shortcut, staying on the right side of the road. As you pass the second checkpoint, prepare to cut left. Try to cut across the shorcut road just before the start of the second dirt path curve. Try not to skid as you run across the inside of the dirt curve at 190 or better. Leave the shorcut as straight as possible and accelerate in a straight path through the arch. (Aim close to the pillar of the arch on your right, then cut close to the wall barrier on your left) Gently ease the wheel left as you pass the arch, trying not to slip below 185. As you near the third checkpoint, the road will curve right. Cut to the inside of the curve, skidding slightly, and straighten out so you are eventually in the second lane from the left. As the road continues to curve left, cut left evenly between the pillars that lead to the two-tier jump. Also cut as close as you can to the building on your left and aim youself towards the left cone at the end of the pavement. You’ll have to practice a little to find the best angle to leave the jump, but you should enter the air at about 177-180. Try not to turn the wheel too sharp. Keeping your car straight in the air will save alot of speed. Land on the white pillar as close to the left side as possible, and drive in a straight path off the pillar at 180-185 ( There is a sweet spot on the right end of the pillar that will cause you car to angle downward, but it’s hard to get. It saves a little time.) The whole jump should be done in a straight line for the best time. Then accelerate in the third lane from the left. Ease into the left curve as close to the wall as possible, and accelerate to the third checkpoint. Do no drop below 175 during the turn. To the right of the checkpoint is a small ramp. As you leave the turn, aim towards the ramp at 185 or better. Cut close to the left wall as you enter the ramp, and travel to the right side of the road. You will then jump to your right, just missing the wall on your right side. Again, this is all done in a straight line as much as possible. Keep your car angled straight in the air. Drive up the white road to the parking garage at about 180 or so. Jump into the structure slightly to the right. Try to angle your car in the air to the right so it is parallel with the wall. You should land in the structure about 3/4 of the way to your right. There should be a car-width of space between you and the wall. Immediately cut to your left and leave the structure between the end of the paved dark gray road and the pillar. (It’s the third pillar before the end, I think.) You should land in the grass just to the right of the green hill. If you land right, you should just skip over the left corner of the next grass barrier before the lava lamp. Cut between the lava lamp and the buildings. You should try and cut as close to the buildings as possible so you won’t hit the wall on your right, before the lap marker. Pass the lap marker at 180 or better. Your laptime should be around 1:07:00. After a little practice, you can lower it to 1:06:50.

Lap 2
On lap two, you should cut close to the buildings again, but this time use the concrete divider to cross the grass, just to the right of the white sign. Cross over the main road and enter the shortcut that travels to the right. Use the trees on either side of the shorcut entrance as your guide. Stay to your right. Cut hard to your left as the shorcut angles to the left. As you cut over, your left side of the car should skip over the left corner of the grass. Again, use the trees to antcipate your turn. Drive to the ramp at 182 or better. Jump over the main road, and drive to the second ramp. Jump straight, just missing the concrete barrier on your left, and land just to the right of the second concrete wall. Drive straight to the third ramp and jump across the first checkpoint at about 13:10. Land as close to the yellow-black wall as possible, and drive close on the inside of the dirt road shortcut. Straighten out so you miss the small grass patch on your left and continue along the shortcut, topping out at 198. Hit the fourth checkpoint at around 49:50. Complete the rest of the lap. You should have a laptime of about 1:02:50

LAP 3
The third lap is exactly the same as the second. If you do it right, you should average 3:12 for the entire race.

The key to this track is clean driving and no skidding. A 5 m.p.h. difference can drop you from 3:12 to 3:15 easily. Avoid all grass barriers when possible.

Track 3 - Rush 2049 - Solo

From Kent / Design 101EXTREME CAR, MANUAL SHIFTER

Lap 1 – Start the race by turning right and driving through the columns to strawberry hill. As you start your jump, look to the bottom of the screen and wait for the top of the hill to disappear below you. Then hit abort. If you do it right, you should reappear just before the right curve shortcut. The farther right you are on the jump the better the abort. Accelerate on the curve and hug close to the buildings as you approach the main road. Jump at an angle back onto the main road just to the left of the green divider. Accelerate past 180 and cross the first checkpoint at 17:60 or better. Jump through the first checkpoint and land to the right of the green divider. To your right, there is a shortcut entrance that leads to a blue striped bank curve just past the overhead crosswalk. Jump into the shortcut and land as close to the left wall as possible. Keep accelerating and leave the shortcut with your two right tires touching the ground. Drive between the two pillars and stay within the two right lanes as you turn right. Cut close to the wall in the right curve and then powerslide to your left to the detour shortcut. Cross the second checkpoint during your powerslide and cut very close to the wall as well. Accelerate up the incline and jump across the main road at 175. Stay to the right as you continue to up the road. There will be a dark burm on your right. For consistency, you should jump off the burm aiming just to the left of the large pine tree. Also, use the radar dish as a guide. Land back on the main road and accelerate to the third checkpoint at 190 with a time of 49:00. Jump over the slope and land on the left side of the main road. Powerslide right and ease into the third lane from the right. Stay on the main road and begin your series of jumps at about 183. Jump to the left side of the road. This will give you a fast, straight line down to the finish line for the final stretch. On the last jump before the finish line, aim for the column on the right side of the road. Jump from the left side of the road towards the column. Keep accelerating through the column opening as you complete your lap of 1:05:90 or better.

Lap 2 – On Lap 2, use strawberry hill again. Do not abort this time. Use the green and brown borderline on the left side of the hill as a guide to keep your car straight. Do not use the clutch for the jump. You should land just before the right shortcut in front of the dark sign post. Again, cut close to the right edge while keeping your speed up. Complete lap 2 the same way as lap 1. Your 1st checkpoint time should be 14:10 at 186. Checkpoint 3 should be 45:00 at 190. Lap 2 should be 1:02:30 at 196.

Lap 3 – Lap 3 is done the same as lap 2 up to the second checkpoint. Take the detour shortcut up to the main road, staying on the right side. Cut left and jump over the main road to the green hill that leads to the three radio towers. Jump and land between the two trees in 2nd and drive to the spine of the hill. The spine is directly in front of you as you land and angles up to the third radio tower located furthest away from you. Use the third tower/antenna as a guide to lead you up the spine. Drive up the spine in 1st gear, jump in the air towards the tower/antenna furthest away from you, and land inside the shortcut pit between the towers. You should land on all fours with the road ahead of you. Accelerate through the pit shortcut using caution around the fans. The best way to approach the fans is in the middle of the road. Try to anticipate which blade will be crossing your path so you can either steer left or right. You should reach a top speed of 201 in the pit with a total lap time of 1:01:00. Your average racetime should hit around 3:11:00. Good races can hit below 3:09:00.

Track 4 - Rush 2049 - Solo

From Kent / Design 101

EXTREME CAR, MANUAL SHIFTER

LAP 1
Start the race by taking the corkscrew. Stay as close to the left edge as possible during the loop. Shift to 4th gear at the apex of the corkscrew. Return to the main road and ride on the yellow meridian in the middle of the road. Take the main road and slowly ease into the inside left wall to keep your speed and control. Leave the middle of the road at 180. Jump down to the concrete ledge, keeping your wheel straight, and jump again down to the road. Ease into the left side of the road as you approach the checkpoint around 23:75. Approach the bridge and powerslide towards the first lane from the right. Keep your car at 175 or better. Slowly straighten out and head for the left side of the road. Keep to the left side and hit ABORT when you can see the “H” in the CHECKPOINT sign. (Remember – keep as close to the left side as possible.) Turn the wheel all the way to the right and bounce off the wall, crossing the checkpoint. Head to the right side of the road. Hit ABORT again when you reach the beginning of the wall where the bridge starts/ends, depending on your perspective. You should return to the road by the Alcatraz prison. Accelerate past the checkpoint and powerslide to the left side of the road. You should reach about 208 during your turn. Keep your car at 199 or better as you straighten out to the middle of the road. Take the last turn before the checkpoint towards the inside and again return to the middle of the road. Cross the lap checkpoint and make a left to the corkscrew on the left side. Your laptime should be 1:04:80.

Lap 2
Lap 2 is done exactly the same as lap 1. Remember jump straight and keep your speed up. Checkpoint times are 20:10 on the 1st checkpoint before the bridge curve, vary on the 2nd because of the U-turn, 52:00 on the 3rd, and finally 1:01:00 on the lap checkpoint.

Lap 3
The third lap is the same as lap 2.

The more you turn your wheel, the more you lose speed. Learn to glide into your turns to keep your speed up. The abort cheat is crucial for low times. When you abort, you should be placed just before the checkpoint. As you turn around, you should barely cross the checpoint to maximize your time. Learn to shift just right. Normal shifting is done when your rev speed hits the first red bar. If your wheels are spinning during the turnaround, try shifting at the 2nd or 3rd red bar in first gear only.

Track 5 - Rush 2049 - Solo

From DUT

At the starting line, turn wheel completely to the right (I assume here that you are playing against ghost cars). Hit the wall at your right and race backwards to the half pipe. Head for the white lines at the exact middle of it and press ABORT (1) as soon as your front tires are on it.

Hit 1st gear, haul ass to the top of the little hill, keep far left lane (don’t tread on sidewalks), and a few meters before the top hit 2nd gear and control gas feeding. Before taking off in the air, make sure you give the wheel a little hit to be sure your car is heading right, pointing to the entrance of the cathedral alley, just after it. Land and then full gas + 3rd gear, this alley turn can be taken in 3rd with gas to the floor. You have to hit the left wall at the beginning of the alley, it will give you speed boost.

Head then to the back door behind the tree and then press ABORT (2) as soon as your car touches the sidewalk just before it. Reappear in 2nd gear, make a hard left turn and go crash (3) into the wall at your left (crash into the 3rd light spot on the wall, start counting from far corner). Definitely DON’T crash into the wall in front of you, this is slower. Better use the wall at your left. So crash there and let yourself burn.

Reappear in 1st gear, but hit 2nd IMMEDIATELY. Stay in far right lane, ready for the mech-warrior turn. Approach in 4th gear at full speed, take the little jump before the turn, then as you land hit 3rd gear with gas feeding controlled and point to the interior of the turn. I mean you have to take it as close to the apex as possible. The closest to the interior you make it, the fastest you will get out of the turn. Remember: 3rd gear with half-acceleration i.e. push gas pedal in a half-way. Then as you are in the turn, full gas and hit the wall at your right at the end of the turn. It gives you speed boost.

1st lap: the train area. Approach in 4th gear full speed. There is a yellow/black wall before the train, hit it in the exact middle with the front of your car, then bump again on the train, it gives you little speed boost. No speed loss there.

Haul ass to the part before the halfpipe (houses..). Approach from far right, cut into the grass, then cut to the fence and bump on it, hit then 3rd gear and cut the house still in 3 rd. Bump into the house at the exit of this turn then haul ass to halfpipe STILL IN 3RD GEAR very important. Make the halfpipe by using the lower middle of it, don’t go too high on the halfpipe, you would lose time there.

Then as you approach the finish line / checkpoint, find the best spot where to hit ABORT (4) to go back to the halfpire and do the crash/abort cheats again & again.

Each track contains 100 hidden coins. You can unlock 4 new paint jobs for car #5 on each track by collecting those 100 coins. Once you have collected all 100 coins for a track the coins reset. Maximum coins to collect is 1000. You get nothing special for collecting 1000 coins on all 5 tracks. In TE you can collect over 100,000 coins per track. Why? We have no idea…

Unlocking coin cars on a track does not make that car unlocked on another track.

There are several coins that you can see through out the different tracks that you can not get to.

Track 1 - rush2049.tripod.com
Courtesy Hamster (a.k.a. CHIA_PET)
2 coins behind warehouse on marina
6 coins at entrance and exit of blue shortcut tunnel.
3 coins in building behind glass doors after gas station on right.
2 coins behind trolley on right at the top of Lombard Street.
1 coin at angle of wide right turn.
10 coins in loop the loop through Civic Center in first subway entrance left
path.
10 coins beside track of subway first entrance.
20 coins on center platform in Civic Center room through the subway Rush logo.
1 coin at the bottom of large Civic Center room through the subway Rush logo.
1 coin at subway exit.
2 coins in green box before second subway entrance on the left opened by Rush
logo on box.
1 coin behind the second subway entrance on the right side behind glass doors.
1 coin in alley of building just after above coin.
1 coin in blue building entrance on left just before 4th checkpoint.
1 coin just across street of above coin just below loop the loop exit behind
pillar with green wall.
1 coin just before houses on left just before finish line.
36 coins in Atari building accessed on 3rd lap through the trolley entrance on
the right, just before the 2nd checkpoint.
1 coin in "the palace of fine arts" roof accessed only by going down the other
hole from above area, across river and into gazeebo ramp.

Track 2 - rush2049.tripod.com
From Beamer
6 At the start take the shorcut thru the courtyard, leading to the white building
with the green steps. At the gold statue, look left and you will see a channel.
14 In white building with green steps, there is no roof so you must drop in.
Hitting the steps on the side you can hit at 120 mph and hit the brakes
as you take off and you should fall in.
2 Behind orange building on the right, just after the first checkpoint.
5 On the 3 jump dirt road shortcut (only after the first lap)
2 Just before 2nd checkpoint, go left across a small bridge (over the left side
dirt path shortcut) and there is a coin in the back corner and in the middle of
the building.
1 Just past the 2nd checkpoint look at the windmill building. There are glass
panes on the ground level on the left and right, go around the panes on the left
to a small alcove with yellow walls.
1 Just as the shortcut turns to dirt at the pond, hang a left and follow the road
to the top and left again.
1 Go across the pond to the left of the track and there is a lone coin in the
courtyard.
1 Directly across from the black speakers just after the pond, there is a small
alcove with yellow walls on the right side of the road. Get the lone coin
4 Just after the third checkpoint you either jump or use the ramp onto the
interstate, once on the interstate backtrack to the end for the hidden coins.
4 At the 4th checkpoint bear to the right but slow and stay on the ground. The
first alley on your left side has a small channel in the back right.
5 Past the monument between the 2 garages, drop down into the space.
There are 5 coins, it only looks like 4 but the 5th is doubled up on the right side.
5 After getting above coins, drop down to the next level, then drop down again and
tucked back against the wall on the ground level are 5 coins.
1 At the 4th checkpoint bear right and make the jump onto the building and into
the parking garage. Behind the second to last pillar is a lone coin.
10 At the 4th checkpoint bear left and make the jump to the roof and into the
tunnell. Brake hard and grab the coins but keep turning left and back. At the edge
of the grass and trees is an STV logo. Get near it and you will hear "RUSH". Drive
towards the finish line down the staircase on your left.
8 At the end of the staircase do a 180 degree turn and head into the cave that is
right beside you. Grab the coins and look to the right for the gate that was opened
by the Rush symbol. Follow the path.
30 The path leads out to a conical shaped object with the coins all on the rim. Hit
the cone pointing upwards and gas to the floor untill you start moving in a
circular pattern to grab the coins.

Track 3 coins - rush2049.tripod.com
From WHY
Thanks to Beamer for the coin count
7 coins under first bridge
40 coins in secret area accessed by running over logo
9 In channel behind gate opened by logo.
12 Up on back right side of half pipe
7 In middle on the ground of halfpipe
11 Up on the left rim
1 coin hidden on the wall at the top of the yellow half pipe (thanks Hamster)
3 coins off in town between buildings on short cut
2 coins in the back of those buildings
1 coin in train entrance on the right
3 coins up and over pedestrian bridge
1 coin in door way of Japan town building
1 coin on roof of building (accessed by jumping up the left side of the ramp to the
blue shortcut)
8 coins in reservoir off to the right (accessed by jumping of the hill to the right of
the detour shortcut)
1 coin to the left behind the radio building just past the dirt stretch
10 coins in the Radio towers/LAVA shortcut at the end (accessed by driving up and
falling into the steep hill to the left of the first jump on the detour
6 coins on the left side of the Radar dish tunnel/shortcut
1 coin in the back of the building to left of radar dish ( go between the two
buildings to the back left corner
6 coins behind building on the left coming down the hill to the start line
(several entrances)
10 coins to the right up top in green short cut tunnel on the way to the finish line

Track 4 Coins - 1 lap - Beamer
Get all 20 coins in the loop, take the big jump to the left building, turn around at the dropoff and
get the 7 tucked in at the drop, go back the right way and grab the 6 in the alley, turn around and
head backwards and turn right to grab the 7 tucked behind the building, head back along the wall
towards the guard gazeebo and loop back down the pier to collect the 7, and hit abort. At the end
of the building turn around to the right and grab the lone coin at the end of the pier and abort.
Next jump onto the top of the prison and grab the 16 coins hit abort turn around and grab the
lone coin the 10 in a row and the 5 at the end of the loop within the prison, head the right way
and loop u turn left into the basement exit and grab the 3, hit the 10 coins on the right, then grab
the 6 in the green pipe, and then the final coin at the end (beginning of the shortcut to the basement)
VOILA in one lap!

Track 4 Coins, 2-laps Faq - rush2049.tripod.com
From Beamer
1.) Do the loop at the left of the start.
There are 20 coins. You have 1 other try to
get all the coins, but try to get them in one
pass to make counting easier.
2.) At the next checkpoint the track forks to
a dirt road to the right and a regular road
with orange and white guardrails on the left.
Take the left staying to the right of the road.
Just before the road ends begin veering left.
You will land on the roof of a building. Have
the brake on when you land BUT KEEP CONTROL.
Veer to an opening on the roof the left a black
and yellow striped sign like this <<<<<<<<
After you go thru the opening (you should still
be going rather slow) stomp the gas and whip
the wheel lock (either direction). You will
land and do a 180. Back against the wall of
the drop-off you will see 7 coins. When
getting the first coin (either side) cut the
turn shorter then you think, the back end will
come around and get the coin, and do the same
thing at the last coin in the line. The goal
is not to stall out. Check, you should now
have 27 coins.
3.) After getting the 27th coin, point downhill
to the next set of coins as fast as accuracy
allows. You will get 6 coins in the line. You
should now have 33 coins. After the 33rd coin
there is another dropoff, hit the brakes just
before and whip the wheel right and gas it in
the air. You Should be pointing backwards
along the bottom of the building. GAS and GO!
4.) Follow the building all the way to the
dead end and go right. You will see 7 coins,
try to whip the car into a 275 degree turn into
the coins (that way you can grab them at once
and not have to worry about stalling) INSURE
you have 40 coins before leaving.
5.) Go straight out of the building parrallel
to the dead end wall heading towards the guard
house and head the wrong way towards the dirt
road. Once the concrete changes at the wall,
whip to the left and head down the pier. Go
slow enough so that you can grab the closest
coin and the rest in a straight line
(preventing turn arounds). MAKE sure you now
have 47 coins....at the 47th coin press abort.
6.) Full speed ahead! Do not slow down to get
the lone coin at the end of the pier jump, you
have to do another lap anyways and can grab it
at full speed next time. After the interstate
loop you will head to the checkpoint. Begin
slowing down at the checkpoint and veer left
towards the tunnel. There is 1 coin a little
ways down in the entrance. Keep a constant
speed of approximately 140 mph.... you may be
able to do faster with practice BUT if you mess
it up it will take another game to get all the
coins. Right after the tunnel into the pipe
there are 6 coins, get them and whip the wheel
right, you should land in the prison basement
with 54 coins. Bear left and try to grab the
left most coin running parrallel to the wall,
there are 10 coins total. You should now have
64 coins....if you missed any coins in this
area GO BACK and get them. You can make 1
mistake on the track and thats it. At the exit
of the basement there are 3 coins, slow down
when you noticed the red lights flashing and
hit the center coin straight on to get all
three. You should now have 67 coins. HAUL
butt.
8.) Do the loop and pick up any lone coins you
left behind from lap 1 (hopefully there are
none). At the check point bear right to the
dirt road and bear right on the road to the
pier. Full speed to the pier jump and grab the
lone coin. You should now have 68 coins. Haul
Butt.
9.) After the interstate ramp and the
checkpoint pass up the tunnel and follow the
track, try to keep to the left of the road
during the hard left. Line your car up to the
left of the yellow double lines on the road
heading to the prison, keep the speed at about
145mph. If you hit the hill at 145mph you will
just barely hit the grating leading to the top
of the prison. Bear the car right and hit the
brakes in the air. There should be a line of 8
coins directly in front of you, grab all 8 and
take a u turn into the break in the skylights
to your left and head back the wrong way. Take
a right and go over 2 rows of skylights, take
another right (heading straight) and grab the 8
coins and press abort. You should now have 84
coins. Note: if you hit the grating too fast
you will land in the center of the prison, take
a u turn to the right thru the opening and hit
the coins from that direction, and circle back
to the other side.
10.) After hitting abort stamp the gas and
whip the wheel as the cpu drops you down in
front of the checkpoint. This should do a 180
and point you the wrong way. Don't be tempted
to cross the checkpoin for more time as the
coins have already offset any additional time
you were allotted at the checkpoints. Take a
left as the rock on the left changes to
concrete and grab the lone coin in the corner
for 85 coins. Head the wrong way to the jail
cells and grab the ten coins for 95. Keep
heading the wrong way towards the loop the loop
exit and SLOW WAY down and sideswipe all 5
coins for 100! The time should be counting
down very close to 0. By slowing down you can
grab 3 and do a tight loop for the last 2
regardless of time!
2 laps 100 coins!
Your Problem should be..
1.) Stalling in the tight spots.
2.) Oops in the green tunnel.
3.) Hitting the edge of the roof or the air
ducts on the prison, and flipping.
If you do these correctly with little scrapping
and no other aborts in the track, time will be
the least of your problems!

1) 1 – coin in right side street off to the left PAST the first right short cut (the one to the cathedral)
2) 2 – coins in the middle right side of the cathedral
3) 2 – coins in far right back corner of the cathedral
4) 2 coins in right alley way off the first right alley past the cathedral
5) 2 coins in right alley way at the end of the first right alley past cathedral
5) 2 coins between the two buildings with the short drop against the back wall
6) 1 coin on the roof of the next building after the short drop(take slow to land)
7) 1 coin end of alley between the short drop and the next roof
8) 2 coins off to left in corner by the fence if you stay on the road from the cathedral and take the sharp right hand turn
9) 1 coin left in corner before the hill going down to the first half pipe between the two buildings
10) 3 coins to the right at the end of the alley way before the hill going down to the first half pipe between the two buildings
11) 4 coins if you go right on the first half pipe
12) 2 in far left corner of the left parking lot
13) 3 hidden in the left parking lot to the immidiate right in a niche
13) 2 in the right parking lot in the far right corner
14) 2 in the right parking lot immediately in the left corner
15) 3 coins up top on the over pass
16) 2 coins behind fire truck
17) 4 coins in back of buildings to the first left by the train half pipe
18) 1 coins at the end of the 3rd left by train half pipe
19) 2 coins on top of the train half pipe building
20) 2 coins behind pillars to the left by the big ramp
21) 2 coins behind pillars to the left just past the big ramp

The ramp area is last.

22) 1 coin in last warehouse pier alley way at the end
23) 1 coin at the end of the first left past the bridge supports
24) 1 coin in the second left in the immediate first area
25) 5 coins in the back right hand corner in hidden alley way
26) 1 coin in first alley to the right after the HARD left turn you usually skip
27) 10 coins behind glass in big building with pillars
28) 5 coins behind far right pillars of same building

RAMP
Drive slowly and land at the top
29) 9 coins in top area
30) 4 coins off to right, just drive across
31) 9 coins in half pipe below ( drive off the edge at around 20-23 and hit brakes before going over some times helps)
32) 6 coins on roof top below (drive at 20mph, in first gear, straight off the edge)