Red Orchestra Franchise Pack

Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General- Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)- Switching roles/teams while in a tank should now work properly- Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.- The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map- Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress

SDK: How to use redirects to download custom maps (Modders)- Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.- Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.- Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.

SDK: How to use redirects to download custom maps (Server Admins)- Place the server content into ROGame/CookedPCServer- Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.- Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]RedirectToURL=http://pathtoyourredirect/

- Clients will now automatically download the custom content when connecting to your server

General • New achievement Fighting The War on Christmas - Participate in a successful territory capture on Commissars House• Improved CPU performance for all players• Spectators will now respect the server's roaming restrictions if the viewed player is killed• Fixed occasional crash when changing teams in the role selection menu• Weapon upgrades that have been unlocked no longer have a lock icon next to them in the profile menuCountdown • There is now a 5 second timeout after using a reinforcement wave in countdown. This addresses problems where several waves get used up at once.• If the last player alive is still bleeding out they will now be able to live out their last few seconds before the round endsTerritory • Fixed the round end screen not displaying if the spawn select menu is openServer • Servers that become unranked will now attempt to become ranked again after the map changes. We are still working on fully solving the issue with some servers going unranked, but this will help improve the issue.

Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Map Balance- Reduced Elite Riflemen and Assault roles on all maps.- Fixed various spawn camping issues on all maps.- Apartments - Added additional allied spawn after capturing the first set of objectives- Barracks - Fixed an exploit that allowed you to get into a wall- Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches- Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold- Spartanovka - Fixed a issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.

Performance/Stability- Reduced the fps hitch during first spawn- Improved the frame rate smoothing video setting to give more stable FPS- Fixed memory spike when changing teams in the role selection menu- Improved physics performance (removing another cause of hitching)- Fixed a crash when device was lost

Other- Fixed a wall exploit while leaning- Satchel objectives can now be 'captured' by destroying the target- Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.- Fixed momentary green scope texture when taking over a bot with a sniper scope.- Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat- Tank geometry should no longer disappear after being killed as a tank crewman- Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements,etc...)- Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips). Looking for feedback and later on we may add it as a menu option.

Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Occlusion performance is improved, especially when indoors and/or using a sniper scope- Changes to audio memory usage. PCs with lots of memory (3 GB, 64 bit OS) will use up more system memory but this should reduce hitching and improve performance for some users.

Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a bug where all sound would sometimes cut out when the map changes- Various crash fixes for server and client- Client performance optimizations- Single Player Fix - fixed "double music" playing when loading the game from a checkpoint- Added the ability to enable webadmin through the commandline. This will allow you to override what is in the ini files, thus fixing up any issues with inis getting overwritten by updates. To enable webadmin via the commandline add EnableWebAdmin=True to the "?" separated commandline parameters. To set the webadmin port add WebAdminPort= to the "?" separated commandline parameters.

Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes-Fixed a bug where players could spawn without a class-Fixed a bug with auto reloading when using a manual bolt rifle-Minor performance improvements

Level/Gameplay FixesPavlov's House-Added wall to block line of sight to one of the Allied tank spawns-Allies now correctly get a forward spawn when capturing Zab's House-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands

Commissar's House-Gave Allies 40 more reinforcements-Default Allied spawn in more directly in line with Building 81-Moved one of the initial Axis spawns back further from the Water Refinery-Increased spawn protection and no artillery volumes for Allies-Various cover fixes