To reduce farming/rigging and let SH serves as a focused game mode instead of fake random battle.

Yeah I think the scheduled time might need a bit of thinking/tweaking. The serious SH battles are the Advances right, so why not let Skirmishes stay a more casual team-based battle like they used to be with no set start time? If the start time is here to stay, then by the looks at the moment it starts quite late (for me) at 10PM NZDT. Prior to 9.17.1 we could regularly get a lot of skirmish battles in from 9PM NZDT; starting an hour later probably puts the mode out of reach for a lot of clans with predominantly NZ members.

I haven't done any in the new mode yet, but if the wait times for Skirmishes are getting out well above 5 minutes then MM might need a re-think too; one of the best parts of Skirmishes is you were battling often & not queuing much longer than 2-3 minutes. If its a whole bunch of sitting around waiting for the next battle like Clanwars is then I kinda don't get the point of having both Strongholds & Global Map; ditch one of them you'll automatically get greater clan participation in the other.

Start time need to be brought forward 2-3 hours. Current 10pm NZT start time is rather later making it hard for NZ based clans to participate.

Being able to seeing the other teams when you are already in a lineup would also help, this would make it so if u see a few teir 8 or 10s you are more likely to change up.
also maybe a chat function for teams in queue

Happy with: the starting times; ability to see number of teams in-game and in queue (have been waiting for this a long time!); improved system for getting legionaires; ability to activate 2 SH reserves at the same time.

Just a couple of things to improve: waiting times (maybe this is an inevitable consequence of having skill based MM -- would be happy for this to be turned off); inability to see queues when you are in a team (maybe i just have not figured out how to do this though); permit personal reserves to be used in skirmishes -- it is possible to activate them but they do not have any effect.

Will not it increase the effect of the transport unit more?
As it is now, it is a reserve of another facility and it is alga which does not feel the necessity.
Can not you make improvements that you feel necessary?

Start time need to be brought forward 2-3 hours. Current 10pm NZT start time is rather later making it hard for NZ based clans to participate.

Being able to seeing the other teams when you are already in a lineup would also help, this would make it so if u see a few teir 8 or 10s you are more likely to change up.
also maybe a chat function for teams in queue

The prime time was originally setup based on peak hours of Asia server, will see if we can move/extend the time a bit.

manboobswa, on 05 March 2017 - 02:51 PM, said:

Happy with: the starting times; ability to see number of teams in-game and in queue (have been waiting for this a long time!); improved system for getting legionaires; ability to activate 2 SH reserves at the same time.

Just a couple of things to improve: waiting times (maybe this is an inevitable consequence of having skill based MM -- would be happy for this to be turned off); inability to see queues when you are in a team (maybe i just have not figured out how to do this though); permit personal reserves to be used in skirmishes -- it is possible to activate them but they do not have any effect.

Overall, very happy with the changes. Thanks!

Personal reserves were not meant to work in SH mode, as there's already clan boosts in SH mode, it also related with in-game economic system and need to be reviewed carefully.