Orlando Pereira and Pedro Pereira are two Portuguese game developers. They both graduated in Informatics Engineering at the University of Beira Interior, Portugal. Currently, they have several projects together, in the fields of mobile computing, namely using the Unity engine.

In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post we'll use Unity's excellent Mecanim tool to blend animations, and we'll add some simple scripting to demonstrate the final result.

In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post we'll use Unity's excellent Mecanim tool to blend animations, and we'll add some simple scripting to demonstrate the final result.Read More…

In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post, we'll add the idle, jump, and fall animations.

In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post, we'll add the idle, jump, and fall animations.Read More…

In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post, we'll set up the project, define the assets, and do the initial preparations for the animation.

In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post, we'll set up the project, define the assets, and do the initial preparations for the animation.Read More…

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll add sounds and music, create new levels, and deploy the game to different devices and platforms.

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll add sounds and music, create new levels, and deploy the game to different devices and platforms.Read More…

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll handle the block mechanics and the creation of Prefabs.

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll handle the block mechanics and the creation of Prefabs.Read More…

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll get the paddle and the ball moving.

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll get the paddle and the ball moving.Read More…

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll set up the project and its assets.

In this tutorial series, we'll show you how to recreate the classic Arkanoid (or Breakout) game in Unity, using Unity's native 2D tools. In each post, we'll focus on a specific part of the game; in this post, we'll set up the project and its assets.Read More…