Warcraft III: The Frozen Throne Walkthrough & Strategy Guide

Chapter One - To Tame a LandFind your way to the Orc's base and deliver
the message. The enemies that stand in your path are nothing. Watch the cutscene
and then decide which task to do first.

Drek'Thar's taskRetrieve six Shimmerweed Herbs and return to
Drek'Thar. First, find your way to the Thunder Ridge by leaving the base and
heading northwest. The Centaurs should not pose much threat to you. Frag'em.
Keep on your path until you're positioned south of the Thunder Ridge entrance.
Hug the left wall and go up to an encampment. Frag everyone, destroy the cage to
have a Shaman join you. Continue on to Thunder Ridge while fragging anyone that
comes in contact with you. You'll know it when you see the shining zone in the
cliff.

At Thunder Ridge, head east. Frag the Thunder Lizard. To
the north is a Shimmerweed. Head east to frag some more Thunder Lizards and a
Giant Storm Wyrm. This will give you experience as well as two more bushels of
Shimmerweed.The middle of the map contains a Fountain of
Mana. To the east are more Thunder Lizards and to the east of them is another
Shimmerweed. West of the fountain has another Shimerweed separated by another
group of Thunder Lizards.Continue west and south is
another Shimmerweed, once again guarded by some Thunder Lizards. There are more
Shimmerweeds scattered at Thunder Ridge, but you only need six. Head back to
Drek'Thar once you're done to retrieve your reward.

Gazlowe's taskHead east out of the Orc base. Find the cave and
enter it, while fragging anything that gets in your way. Pick up all the gold
coins on your way as well.

Once inside the Ogrimmar Tunnels, head east. You'll enter
a cutscene with some Goblin Sappers. Your main focus is to eradicate all the
Kobolds. Head south and frag the Kobolds here first. Head east, frag some more,
and keep on plowing through until you reach the group of Kobolds in the water.
Continue heading southeast until you find your first support beam. Use Healing
Wave to keep yourself at optimal health when fighting the Kobolds. When
possible, kaBLAMO! the support beam.

Head north and west for your next support beam. You will
end up north of your starting point. Retrieve the Rusty Mine Pick item. From the
northwest of this point is a support beam. You'll have to plow through some more
Kobolds and some nastier enemies. After you take down that support beam, make
right. Keep right and search for the last support beam. Make sure you destroy
every single critter here for experience. Once all the beams have been
destroyed, go back and talk to Gazlowe.

Naz'Gel's taskYour objective is to slay Bloodfeather, the Harpy.
Head up north and fight your way to her. The other lower level Harpies also
kinda lead the way. Pick up the gold coins lying around. When the path curves
back down, it leads to Bloodfeather. Use Quillbeast and Stormbolt in conjunction
with healing items should win this fight. Bloodfeather leaves an item that
increases agility by 10, so you might want to give that to Rokhan. Head back to
Naz'Gel and he'll reward you with some items. Pick your reward and then talk
with Thrall.

Thrall's taskThe observatory lies to the north east. Follow it
on your minimap and frag any enemies you see. Talk with Gar'thok and enter the
cave to the east. Slay the Quillboars in the cave to the observatory should be
fun. There are 50 of them, and you have to frag all of them to complete this
optional quest.

Frag the ones near the beginning near the resurrection
stone. A few more northwest from this point. Head south from there for another
group. The southeast part has Satyrs that drop some nice items if you frag'em.
To the northwest of this Satyr group is a Quillboar and some Pigs. Northwest of
that group will be some more Quillboars. Head northeast after your slaughter go
wipe out some more. Keep heading in that direction until you come all the way
down to the southeast. There'll be some more to the west after you come down;
think of it as an arc you're travelling on. Hunt the rest down to gain a level
up bonus point to spend on your skills. Once extinct in this area, walk to the
shining zone to get out to the observatory.

Peer through the scope and report back to Thrall.

Head back to Thunder Ridge for an optiona quest. Be on
the lookout for large groups of Thunder Lizards. Meet up with Drek'Thar and
watch the cutscene.

Start by heading to the center of the map. Heading east
next, fight your way past some Thunder Lizards and a Storm Wyrm. North inside a
bush is a Thunder Egg. Head southeast now to slay some more Thunder Lizards and
Storm Wyrms. West from this point is another group of Lizards. Frag'em and steal
the egg in a bush near'em. Head back to the center of the map and proceed to the
northwest. Hack and slash again until you reach another egg and then head
northeast from the center of the map.

Watch the cutscene and it's time to go on a slaying
quest. Locate all the lizards that you haven't slain yet and drive them to
extinction. Retrieve the Thunder Lizard Diamond and the eggs for a cool
item.

Head back to the camp where you first met Gar'thok. The
camps are now razed. Head across the bridge to the northeast to fight some
Wildkins. Keep going until you reach some Humans, indicating that their base is
nearby. Frag'em. Frag all of'em. There are more Humans on the upper right corner
of the map. Make sure you do what they did to your camp.

Thrall will now tell you to inform the Trolls. Your ship
is ready and waiting for you in the lower right corner of the map. Make your way
there.

At the Echo Isles, head north to activate the
Resurrection Stone. Go east, north, and then northeast. Make your way to Vol'Jin
while killing anything that gets in your way.

Vol'Jin will transform you into some dragons. Head north
to destroy the Battleships. Use Roar and Bloodlust while you use Rokhan's
Healing Wave. Destroy the Frigates and Gryphoons before you sink the
Battleships--they can actually waste you. Have your Bat Riders assist you in the
killings of them...by you. The Battleships are pretty much next to one another.
Just fly left and right near the top to find'em and kill'em. Once done, head
back to Vol'Jin by stepping in that circle.

Now your task is to activate five signal barriers. Head
east and take your two Berserkers and the Ancestral Staff with you. Head east
and then north. Frag the Sea Giants guarding the first pyre. Light a fire by
simply touching the pyres. Head southeast, plow through some Turtles, continue
on east, take more more Sea Giants and east yet again for the second pyre
guarded by some Sea Giants. Head north, frag the Turtles and east again for the
third pyre. Keep heading east and north until you reach the fourth pyre and the
fifth one is still further east, but to the south. After you have managed to
hopefully activate the pyres and have slain a lotta animals, go back to
Thrall.

Your next task is to head to Razor Hill, which is
southeast of the Orc Base. You'll be ambushed by a group of Humans, but these
guys will be your last...for now. And now, you're done with the game. Done!
Done!!!