Dec 30, 2013

Invisible Damage

There are some skills in Red Stone that are "invisible", people don't see them as good because they don't see big numbers of damage popping out. These skills can do a ton of damage without showing any numbers, I call them "offensive support skills". I have a made a list of the most powerful & dangerous offensive support skills you will find on the battlefield.

Demon

Arachnophobia

Effect: Enemies in a huge area around the demon gets stuck in the ground and cannot move.

Counter: Cure it instantly with panacea and run away.

Resistance: None.

Draw Body

Effect: Drag an enemy to the demon.

Counter: (Uncounterable) Movement speed, run away.

Resistance: Knockback resistance.

Hell Prison

Effect: Enemies attacking the demon have a chance to put everyone around the demon stuck in a prison and make them have to fight their way out.

While inside the prison, you can not use movement skills such as teleportation.

Counter: Attack the prison as fast as possible to break the chains.

Resistance: None.

Requiem !

Effect: Enemies under the effect of Requiem have reduced potion recovery speed (up to non-existent potion recovery speed) and can no longer get ressurected. Requiem also works on dead targets.

Counter: Never stay close to a Demon, cure it with panacea and make sure you have a mage or a priest nearby.

Resistance: None.

Spiderweb

Effect: Enemies attacking the demon have a chance to put everyone in a huge aoe around the demon stuck in a spiderweb making them stuck in the ground (same as Arachnophobia but with no cooldown and is on attack).

Effect: Enemies attacking the demon have a chance to put everyone around the demon stuck in a wormbite and make them have to fight their way out.

While inside the worm, you can not use movement skills such as teleportation.

Same as Hell Prison but Wormbite is slightly stronger and also does damage.

Counter: Attack the worm as fast as possible to break the bite.

Resistance: None.

Necromancer

Degenerate

Effect: Puts an enemy under a degeneration effect, if the enemy recieve an instant heal while under this effect, the enemy will take a huge amount of (true) damage based on how strong the heal was.

True damage = Ignore GvG damage reduction.

Counter: Cure it with panacea as fast as possible and make sure you have a good mage who knows what hes doing.

Resistance: Curse resistance.

Smell of Death !

Effect: Attacks from the necromancer or demon will lower all forms of resistances on the enemy by a huge amount. This gives a necromancer or demon a much greater chance of activating skill effects such as stun, berserk or chaos.

Counter: Always have a high amount of resistance when on the field versus a necromancer or a demon.

Resistance: Abnormal, dropped system & curse resistance.

Spiritualist

Mind Disease !!

Effect: The spiritualist burns all enemies around her for insane amounts of (true) fire damage.

Counter: Just like Smell of Death, always have resistances or you will be punished by this skill. Having no resistance vs this skill I can guarantee you a certain death. (Warning! Extremely deadly)

Resistance: Abnormal, dropped, curse and elemental resistance.

Slash Sound

Effect: Creates a huge dome at the choosen location, all enemies inside the dome cannot use skills and must escape. The effect lingers on for 1 second after you left the dome.

Counter: (Uncounterable) Movement speed. Run out as fast as possible.

Resistance: None.

Switching

Effect: Use on target to turn their buffs into debuffs, removing them completely.

Counter: Make sure your priest and mage are quick at buffing people up.

Resistance: None.

Princess

Spreading Candy

Effect: Everyone hit by candy can only use level 1 skills.

Counter: Cure it with panacea.

Resistance: Abnormal resistance.

Flower Shower !!

Effect: Everyone hit by flower will have all their resistances lowered. All kind of resistance boosts will also be turned off until applied again. (Ex. Arch of Divinity, Tower of Reflection) (No cap on how powerful this skill can be) (Warning! Extremely deadly)

Counter: Cure it with panacea.

Resistance: Abnormal, dropped, curse and elemental resistance.

Prattler

Effect: Everyone hit by this skill will sleep for a few seconds or until attacked. Rendering them useless while sleeping.

Counter: (Uncounterable) Cannot be cured by panacea.

Resistance: Abnormal resistance.

Little Witch

Magic Box

Effect: Puts the enemy into a box for 30 seconds or until attacked again by the witch. Rendering the enemy inside the box useless. Cannot attack, move, use skills or take damage and have all reaction skills turned off. (While inside the box)

Counter: Wait it out.

Resistance: Curse resistance.

Rabbit Rush !

Effect: The enemy will be unable to move for 3 seconds.

Counter: Cure it with panacea and (try to) run away.

Resistance: None.

Rose Garden

Effect: A rose gardens sprouts on the ground, any enemy who tries to attack the witch or her allies will take insane amounts of damage back while they stand in it. (Only works vs single hit skills such as Seeker)

Counter: Do not hit anyone standing inside a rose garden.

Resistance: None.

Ultra Nova !

Effect: Meteors rains down on the target location and lowers almost EVERYTHING by an extremely high amount.

Counter: Be close to a priest and always have buffs.

Resistance: Abnormal & dropped resistance.

Fallen Angel

Dispel Magic

Effect: Destroys some of the enemy's charge points and dispels all buffs. (Inclusive monk Illusions).

Welcome!

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