This website is the home of the Widelands community.
You are invited to visit the forums:
discuss strategies, find partners for multiplayer games, help with translations,
voice your opinion on graphics, music and much more.

Widelands is currently (and will always be) under development - you can
get a feel for what is worked on by looking at the changelog.
Everybody is invited to help out too - we need 2D and 3D artists, sound
effect creators, composers, map makers, translators, test players,
web programmers and C++ coders. All skill levels are welcome - just
start working on something or ask in the forums
for pointers.

News

Since our screenshot on the homepage does not have the required aspect ratio for App Stores and nobody has the savegame any more, a screenshot competition to replace it should be a fun way to pass the time while we wait for the bugs for Build 20 to be fixed. This is how you can enter the competition:

Create a fogless game that looks pretty. LAN mode will be best, because this way you can switch players to control what everybody's building

Take a screenshot of the scene that you want, using Ctrl+F11. See the Technical FAQ on where to find the file.

The screenshot should have a 16:9 aspect ratio, and should have a width that is no smaller than 620px. For more information on the format and further guidelines, visit freedesktop.org and search the page for screenshots/.

Upload you screenshot and the savegame to our bug on Launchpad, and suggest a title for it. If you do not wish to register on Launchpad, you can also contact GunChleoc for an e-mail address to send your screenshot and savegame to, and she'll upload it to the bug for you.

All screenshots that are of sufficient quality will be published in our Screenshots section on the homepage. We will then pick one for the homepage when we release Build 20.

Since we’re now in feature freeze, it’s time to summarize what we’ve been up to during the last half year. Numerous bugs have been fixed, the performance has been improved, and new features have been implemented. Here are some of the highlights:

Windows

It is getting colder...

Widelands build 20 first snow feature freeze is now in place. What does that mean? It means that we will only change translations, graphics and sounds for the foreseeable future - no new features. Improvements to the new Frisian tribe will also still be accepted. We will fix outstanding targeted bugs and newly found critical bugs, but the current development version is pretty much what Widelands Build 20 will look like.

What happens next?

According to the Release Documentation, we will fix the remaining bugs and roughly two weeks after this, we will declare winter time feature freeze. This is to give you (the community) some more time to catch up with translations etc. Roughly one week after the winter time feature freeze, we will provide you all with the first release candidate for even more testing.

What does that mean for me?

You have only a few more weeks to update the translations for Widelands Build 20. Head over to Transifex (instructions can be found in our wiki) and add the missing translations for your language! And play the current development version as much as you can and report bugs. Build 20 should be a rock solid release like all the others before it. Let's make it so.