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More specifically its the constant flips and especially the side-way flips lol wtf. Cant he just jump normally? I been watching the alpha vids for Landmark and I hope it doesnt stay like this in EQN.

I like the sliding on slopes and vaulting over objects because those look natural as I myself would do in the same situations like going over a small fence or something. But the constant flips like hes a olympic gymnast just for a simple jump looks dumb to me.

I wouldnt mind the flips and stuff if its only done moderately for certain situations like fighting enemies and such. Them side way flips though lol. I know im not the only one who feels this way.

EDIT: A good example of parkour in a game would be I guess Assassins Creed and Batman Arkham Series because everything they do is natural for the obstacle they face and not just do it for the sake of doing it like doing a back flip for no reason.

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IMO, the standard jump does not feel heroish. Mosy MMO stories has you the hero saving the world but... I... can't... just... over this potted plant thats comes up to my KNEES!!!! Why am I doing the running man trying to jump over this little rock? I think its time we got some epic movement to feel like the hero's the story keeps telling us we are. Please dont change it.

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

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Originally posted by NanfoodleIMO, the standard jump does not feel heroish. Mosy MMO stories has you the hero saving the world but... I... can't... just... over this potted plant thats comes up to my KNEES!!!! Why am I doing the running man trying to jump over this little rock? I think its time we got some epic movement to feel like the hero's the story keeps telling us we are. Please dont change it.

hmmmm trying to figure out how heroes jump..... how would chuck do it...?

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Originally posted by Arakazi

Originally posted by NanfoodleIMO, the standard jump does not feel heroish. Mosy MMO stories has you the hero saving the world but... I... can't... just... over this potted plant thats comes up to my KNEES!!!! Why am I doing the running man trying to jump over this little rock? I think its time we got some epic movement to feel like the hero's the story keeps telling us we are. Please dont change it.

hmmmm trying to figure out how heroes jump..... how would chuck do it...?

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I dont' mean to insult your intelligence but it is alpha. At fist the Parkour thing hardly worked, then it started working a little better, then new animations to Parkour were added, then it was working even when you weren't jumping over stuff, etc.

See where I'm going? I was very skeptical about it when I first started playing. But then as I saw that it was being worked on, I stopped caring about it for the moment. Have faith, I think it will be really good once the game releases.

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So if you get the trailblazer pack does that give you access to from land mark to EQN, this is all so confusing. I want to invest in the correct thing.

Sorry I know its off subject, I want to invest in the game but I am getting mix responses from people and un clear answers from what I am reading. I could start up a thread but that would just be a waste for such a should be simple answer.

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I can think of many things I would rather the development team work on, especially considering that this is almost unnoticeable "which is best" and in the scheme of things is just used to get from point A to point B and isn't designed to play or performing like the games you mentioned.

The grappling hook does a fine job filling in the gaps and soon they will add double jump "already confirmed". You say it is overdone yet you say it isn't as intricate as other games, so you want it to be more MMORPG like but you want the jumping to be more like an action game which leads into combat which will make it even more "silly".

It's a compromise. MMORPG players want it to have a more classic feel, action gamers want it to have a more action feel, you seem to want both. I personally don't want to be jump kicking enemies like i'm playing Batman Arkham I would prefer a more grounded playstyle that feels more like Everquest.

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So if you get the trailblazer pack does that give you access to from land mark to EQN, this is all so confusing. I want to invest in the correct thing.

Sorry I know its off subject, I want to invest in the game but I am getting mix responses from people and un clear answers from what I am reading. I could start up a thread but that would just be a waste for such a should be simple answer.

Everquest Next and Everquest Next Landmark are two games, with two target audiences. Buying a founder pack for Landmark gives you nothing for Everquest Next. The only thing as of now that will transpose from playing Landmark is the adventure class. Everyone who ever played landmark will have the adventure class available once Everquest Next launches.

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How great would it be if they toned down some of these movements for adventure class, but amped up the abilities a large amount for other classes.

Nature Ninja ;;; Basically uses dramatic leaps kicking into the ground causing minor earth quakes, breaking bridges and other land areas with ease. Swirling in a circle so fast it causes whirl winds to push mobs away and even sweep them off their feet.

Spinning heel kick flying through the air similar to a street fighter character hitting all it it's path. cartwheel of fire....basically doing cartwheels repeatedly in whatever direction and a fire wall is left in it's wake.

These could be fun new tactics made possible for overly dramatic acrobatic moves given to class types within the game.

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How great would it be if they toned down some of these movements for adventure class, but amped up the abilities a large amount for other classes.

Nature Ninja ;;; Basically uses dramatic leaps kicking into the ground causing minor earth quakes, breaking bridges and other land areas with ease. Swirling in a circle so fast it causes whirl winds to push mobs away and even sweep them off their feet.

Spinning heel kick flying through the air similar to a street fighter character hitting all it it's path. cartwheel of fire....basically doing cartwheels repeatedly in whatever direction and a fire wall is left in it's wake.

These could be fun new tactics made possible for overly dramatic acrobatic moves given to class types within the game.

That is what they are doing, somewhat.

Each of the 40 classes will have their own movement style in combat when using abilities. Even their idle stance is unique. You can a see a tiny preview of the idle stance for all 40 of them in the SOE Live class panel of last year. The idea is to be able to recognize a class by how it moves and not what it is using/wearing.

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the way you holding the arrow keys when you jump determine how ur gonna jump mostly, (direction your moving) going straight will result in a normal jump, backward roll/flip style jump and forward and a side key will be the sideway tumble flip or so. Grappling hook sometime seems to play a roll on the jump to for example if u grapple somthing and u time u jump so you bounce of a rock and get some air ull often do a flip aswell.

On the topic i find the acrobatic handle realy well they smooth and feels right, i acualy prefer them over most other games jumps which are usualy quite clunky or strange especialy when jumping from uneven terrain.