I wouldn’t say I’m great at writing fiction. I find it tough. It is the easiest thing in the world for me to pick holes in what I’ve written. So instead, as an exercise—and as some personal positive reinforcement—I want to remind myself what I learnt writing each one, and also what I like.

Each issue contains a part of a previously untranslated novel as well as essays looking at the world through the lens of different writers.

I’m loving their typeface. It’s called Marvin. It was specially made for the magazine, and available to download and use for personal use for free.

Marvin gets its distinctive voice not only from its Art Nouveau vibe but also from its almost geometrically perfect construction. Its roundness and familiarity with Bauhaus typefaces shows its roots in geometric sans serifs at the same time.

The story of its (re)construction is fascinating. (Thanks for the heads-up, Jason.)

Flight 008 through a temporary wrinkle in the local region of space-time. What these passengers will soon find out as they descend into SFO is that the wrinkle has transported them 20 years in the future, and the year is now 2037.

Read the stories of the passengers from Flight 008, imagined by the world’s top science fiction storytellers, as they discover a future transformed by exponential technologies.

It strikes me that Garrett’s site has become a valuable record of the human condition with its mix of two personal stories—one relating to his business and the other relating to his health—both of them communicated clearly through great writing.

Have a read back through the archive and I think you’ll share my admiration.

Mandy is fighting the good fight for the open web from within Vox Media. Her publishing tools have been built with a secret weapon…

This practice — which I refer to unoriginally as progressively enhanced storytelling — also has the added benefit of helping us make our content more accessible to more kinds of users, especially those with disabilities.

I kind of want to link to every one of John’s post chronicling his 90 days at Clearleft, but this one is particular good, I think: how narrative ideas from the world of storytelling can help unlock some design problems.