Rogue Planet

I've recently been given a publishing deal to create a new sci-fi skirmish game.

Here's the post I made many months ago before the game was started,

Quote:

Recently I’ve been toying with the idea of creating a new miniatures game based loosely on the best points from my favourite wargames. I got chatting with Rich (Wayland Games) at work today and he’s very kindly offered to publish whatever we come up with. Obviously if its ($@!) he won’t – but that’s where you come in.

Fancy yourself as a games designer?

The basic background of the game is a penal planet full of the galaxies unwanted criminals. There’s no means of leaving Rogue Planet (working title), it’s guarded heavily by the Wayland Corporation who stop unauthorized entry or withdrawal from the surface and look after their investment. On the surface the planet is a hellpit of death and despair, there is no law other than those governed by human morality. Life is cheap and painful, murder and suffering is rife.

On the planet we’re going to focus on one continent, featuring all different kinds of terrain – it is a big continent after all so lots of flora (some dangerous) and fauna. In short players will control one settlement of “Waylanders” striving to survive in the best way possible. You’ll have options on how you conduct yourself, are you a repentant group trying to survive peacefully, to build a future and live as long as possible? Perhaps you’re hell-bent on conquest and seek to dominate and build a fortune or maybe you just want to live the nomad life and wander the lands. There’s going to be a huge number of options for every desire. If you’re a speed freak you can stock up on wheels and pimp them with some awesome options, a gun nut you say – then tool up with some punishing heavy weaponry. Perhaps you’re into custom building equipment? Good job I’m planning a technological creation system then

This opens up a huge number of possibilities, the Wayland Corporation have a presence on the surface and act as “jailers”. They carry the most advanced equipment and step in if things get too out of hand. They also run reality TV shows and sporting events that are shown throughout the Galaxy. (Death Race, Speed Bowl, Pit Fighter – mini games / addons that will be added later). There’s going to be more scenarios and missions than the Sun Tzu in you can handle.

We’re basically going to design a whole Universe and zoom in on this one world to create a detailed “specialist” game. The game itself is loosely based on small scale skirmish games like Necromunda, GorkaMorka, Mordheim, Confrontation etc. Think Mad Max meets Lord of the Rings/Star Wars in the world of Pandora… It’ll be compatible with miniatures from a plethora of miniature manufacturers. Space humans, space orcs, space aliens… use your imagination.

My only stipulation is that the turn sequence will take an action based approach as oppose to turn based. This will open it up to large multiplayer games without people getting bored waiting for their turn. For example.

* Player 1 picks a model and runs its action * Player 2 then picks a model and runs its action * Player 3 picks a model and runs through its actions etc and so on until every model has finished his actions.

We’re also looking to throw a lot of vehicles into the mix to and want some incredibly advanced and complicated – no not complicated enjoyable rules to test the minds of the gamers. Detail equals good, constant simplification equals bad…

Clearly this is a huge undertaking so we’re going to need a lot of assistance, from fluff writers down to concept art, faction designs and ideas. It’s going to focus heavily on small teams of fighters with a lot of vehicles and far more advanced rules to counter the simplified bullshit known as 5th edition.

Rather than have an open forum with a million and one ideas and participants I want to form a small team of 10-15 committed people to work on this. We’ll have a separately hosted website, forums and a public blog front end to keep people up to date on developments. If you’re interested, have access to MSN/Skype or another “Live” means of communication and a background in writing rules, writing fluff, designing ideas or drawing artwork let me know right away by sending an email to lee.jerrum@googlemail.com with some details about yourself and how you’re the right person for this. I must stress that live communication will be necessary for your acceptance into the project.

Remember guys, this is a chance to create a totally new professionally published game with the possibility of growing into a well respected and established system. If you want that on the CV with the kudos attached this might just be your only chance.

*edit – something I forgot to mention is that its an ongoing advancement campaign system with skills and experience. Your fighters will grow, groups will have ratings etc. Looking to the far future we will work on a larger scale battle game.

Disclaimer – Nothing here is set in stone and subject to change as and when the project advances.

The basic rules system is almost complete and I'd like to invite the internets biggest and best Necro forum over to take a lot. I've always been a huge fan of necro so creating this game has been fantastic. I feel the gamers need another advancement skirmish campaign setting and ruleset with fresh ideas.

Hey i know you said not to reply on this buh i thought it may be easyer,
My mates and i started to make a fantacy based rpg last year, it kinda fell apart however as school and now 6th form have taken allot of time
I still have all the resources from that that you may find useful, if not for use than just to have a look at some ideas Write back

is it an online game? or a necro type where i just use wha ever modles i have? the stuff i hvae is mainly fantacy based, buh the blacksmithing things may be intertsting, i got them from a website so ill ad the link to that as well