ActorCount_v1.0 Utility by MrLoathsome
A simple Mod Menu utility to count, list or delete actor classes.
Install:
Place ActorCount.ini, ActorCount.int and ActorCount.u in your UT\System folder.
Use:
Click on Actor Count/Delete in your UT Mod Menu.
Enter your desired Class in the Class: edit box.
If it is a valid class, the Value in the Current Level Actor Count: box will be updated.
The Log All button will dump a list of the currently selected class into the UnrealTournament.log file.
This will first dump a line that has your current Class value from the edit box and the count.
It will then list each actor by name, along with its specific class.
The Destroy All button will attempt to destroy all actors that are found with the
current search.
It will not destroy everything, but it will destroy quite a bit.
More items can be destroyed in offline practice matches than will be
destroyed if you are connected to a server.
For example, in a practice match you can destroy all Botpack.TournamentWeapon
actors and run around with the bots while you all have no guns.
This of course wont work while playing on a server.
However you can use this to delete all Botpack.Scorch items from your client while playing on a server.
This will delete all the bloodsplats, bullet marks on the walls, scorch marks from rockets or pulse gun etc.
Note, if you use Engine.Decal as your class, it will delete all of the above AND your playershadow.
Use the Delete All button with caution, as results will probably vary a lot
depending upon the map and what else is running.
Only basic testing of that feature was done.
Full source is included so you can expand the info being listed in the Log All
option if you wish. Or fix any horrible coding errors I may have made.
Enjoy!

Here is a sample Log All listing from the CityIntro map, (Entry.unr), with the current class to search set as Engine.Actor.