If there's a thread like this, i don't care. The games section here needs a swift kick up the arse, or possibly some smelling salts.

Alright, so they make a movie, a few months or years down the line they get the idea of turning the movie into a game.Extending a franchise through a series of video games isn't always a good thing.

EXAMPLE?

How about this piece of shit on the C64Can you tell what it is?It's Evil Dead of course.

So over 10 years later they decide to try again, bringing out this:Evil Dead: Hail To The King for the PS1 & various other formats.Just bad.

then came this:Evil Dead: A Fistful of Boomstick for the PS2.& while it wasn't the greatest game ever, it was fun.Ash looked like ash this time, he sounded like ash & he moved like ash.

So why the hell did they decide to bring out something like this:?Evil Dead: Regeneration for the PS2.It looked like shit, they turned ash into a skinny caricature.It was full of bugs & repetitive as hell.

It's worth mentioning that the last three games completely ignore the proper ending of Army Of Darkness.

And that's just one franchise, out of what? hundreds?

another example-Home Alone on the Mega Drive/Genesis.Great for 5 mins, shit for the rest.

Home Alone 2 on the SNES.Awful.

& i haven't played it yet, but they released another Home Alone game last year for the PS2, i'm willing to bet that it's 100% shit.

i guess this post wouldn't be complete without mentioning possibly the worst tie-in ever:

so erm, discuss.

Last edited by King Of Nowhere on Tue Aug 10, 2010 8:01 pm, edited 3 times in total.

LOL - good ol' E.T. A great example of complacency brought about thru greed. But in the programmer's defense, he didn't do such a bad job considering he had only 5 or 6 weeks to make the game....

Practically the only decent tie-in was Goldeneye, and I sometimes wonder what set that game apart from all the other tie-ins? Well, decent level design and a superb multiplayer mode were pretty crucial - but why has that been so hard to re-create? I was quite excited about the Matrix tie-in game, especially when I heard that it was going to feature cut-scenes that would tie in with the movies. But despite all this effort, they just didn't get the gameplay right, resulting in another forgettable game.

I never understood why no good games were made of Attack of the Clones either - especially considering that movie looked more like a videogame than a movie!

I seem to recall Robocop was one of the worst ever tie-ins

Them's fightin' words! I must have ploughed at least 50 quid into that cabinet when I was a youngster - Robocop was awesome, I won't have it desecrated in this way!

ThisIsTheGirl wrote:Practically the only decent tie-in was Goldeneye, and I sometimes wonder what set that game apart from all the other tie-ins? Well, decent level design and a superb multiplayer mode were pretty crucial - but why has that been so hard to re-create? I was quite excited about the Matrix tie-in game, especially when I heard that it was going to feature cut-scenes that would tie in with the movies. But despite all this effort, they just didn't get the gameplay right, resulting in another forgettable game.

Apparently making a realy good game is pretty hard in the first place. I wonder if the good vs Sucks ratio of tie in games is really worse than of overall games

the Jurassic Park game for the SNES was ok to play but it was damn impossible to actually get anywhere, mainly because the sprawling level design was incomprehensible and the fact it was a tough son of a bitch of a game

CeeBeeUK wrote:I was talking about the Atari (possibly spectrum!) version that I had on my home system.

It sucked, big time!

There was a Speccy version, but no Atari one as far as I can remember. Trust me, there were at least one billion much worse games on the Speccy.

@ Papa: Fark you buddy, that TFs game was awesome!!! I remember waiting for what seemed like an Age for that tape to arrive via mail order - I absolutely loved it. Mind you, I felt a lot of love for anything bearing the TFs logo back then (I still do, tbh)

Although I have to say, that version of Transformers wasn't really any worse than the ones from the last couple of years, worryingly!

papalazeru wrote:@TITG. Think back....it was dire. When you tried to fly you would alwasy end up going into some floating block in space and also, if you could fly, what was the point of tranforming into a vehicle?

Hahahahahahahaha! Awesome. I tend to have trouble seeing through my own geek-jizz when discussing anything Transformers-related....

Thundercats was pretty dire too. Usually cartoon spins off games where terrible. Apart from Trap Door.

Trap Door was good, there was a Scooby Doo game on the C=64 that looked just like the cartoon, astonishing at the time. The Road Runner game was murder. Cant remember any other cartoon based games from the 80's, there were a lot released for the NES, most played pretty badly.

i remember playing this on the C=64 back in the day. Looked good, 1st level was awful, never got past it.

Last edited by King Of Nowhere on Mon Dec 03, 2007 9:36 am, edited 1 time in total.

king_of_nowhere wrote:Clumsy Colin was about 85 or 86.product placement was all over the 8 & 16bit games.Coolspot was the 7up game.James Pond advertised penguins.Park Patrol had Coke cans everywhere...

MOD NOTE: We're gonna to merge a the "Favorite Tie-Innas" thread inna'to this a one, eh? Anna just a have a the "Tie-Innas inna General" eh?

LaDracul wrote:The counter to the "Bad Tie-Ins" thread.

We know the "Ghostbusters" game is coming and a lot of you are excited, though some of these games we keep playing because we like them so much.

Case in point, "Eragon" for GBA. And the reason I like it so much is that-

1. It's a traditional RPG game2. It's actually based more on the book, which Fox should've done with the film...

Okay, so Angela never did any fighting until the end of the story, but you find her in Terim, where she's supposed to be, NOT DARET. And her werecat is with her. That's how much the developers care.

The PS2 version is actually good. I normally don't play action games, but it's really well done.And they employed most of the film's actors (Ed Speleers, Garrett Hedlund, Robert Carlyle and Sienna Guillory) for it. Same goes for "Van Helsing", which explains why I'm so distracted by the Count Dracula battle...

Anyway, another that comes to mind is "A Series of Unfortunate Events", BUT, the peppermint level is so damned hard, I wasn't going to include it at first. I do think that the EA people got the idea of Maggie crawling into small spaces to help in "The Simpsons Game" from this game, where Sunny the baby does the same thing.

But could you also call the "Kingdom Hearts" series a tie-in? They are based on a LOT of Disney films...

Traveller's Tales did a neat "Toy Story" tie-in way back when on the Sega Genesis. It featured some really nice 3D level-design effects, fully rendered 3D characters, and the variety of levels was fantastic, with each level being a completely different "type" of game, i.e. side-scrolling platformer, top-down racer, DOOM-like 3D levels, etc. Although the variety was probably also it's downfall, depending on your point of view.

Agreed. I had it for the Sega Genesis as well. That game seemed to go on forever! Great variety of gameplay too, for a platformer. And it had lots of little Disney Easter Eggs too, like the mouse ears on the clothesline, where if you lined up Aladdin just right, so that it looked like he was wearing the mouse ears, you'd get another life, etc.

Agreed. I had it for the Sega Genesis as well. That game seemed to go on forever! Great variety of gameplay too, for a platformer. And it had lots of little Disney Easter Eggs too, like the mouse ears on the clothesline, where if you lined up Aladdin just right, so that it looked like he was wearing the mouse ears, you'd get another life, etc.

Total quality, that game.

Most of the Disney games on the Sega MEGA DRIVE/GENESIS we're good, except fantasia:
It looked the part, but the controls were horrible & wouldn't respond half of the time