Champion - Spirit Bonus (Strength) +3: When you channel a champion, your spirit bonus applies on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves.* Seance Boon: You gain a +2 bonus on all non-spell damage rolls.* Champion’s Prowess (Lesser, Su): You gain proficiency in all martial weapons and in one exotic weapon of your choice, which you choose each time you channel a champion spirit.* Sudden Attack (Intermediate, Su):Whenever you take a fullattack action, you gain one additional attack at your highest base attack bonus. This ability stacks with the extra attack from haste, but it doesn’t stack with special actions that grant extra attacks, such as flurry of blows or spell combat. Sudden attack works as normal with full-attack options such as two-weapon fighting.

Location Channel (Sp): At 5th level, a medium can perform a special seance at the site of a person’s death—or a location that was precious to that person in life—to call forth that

person’s spirit into the medium’s body so his allies can ask it questions. The effects are similar to the spell call spirit (see page 160), except that the duration is 1 round per medium level and the spirit possesses the medium’s body instead of appearing in a wispy form. The other participants of the seance must ask the questions. Once the medium attempts to call a spirit, he cannot attempt to call the same spirit again for 24 hours. Once per round, the medium can attempt to end the seance early by succeeding at a Will save (DC = 20+
1/2 the medium’s class level).