<SeventhSentinel> OH GOD THE TITLE SCREEN IS SO CREEPY
<SeventhSentinel> JESUS
<SeventhSentinel> PLEASE DON'T KEEP THAT IN
<SeventhSentinel> I LITERALLY ALMOST SCREAMED
<TehRealSalt> I AM ANIME
<TehRealSalt> UGUUU
<TehRealSalt> UGGUUUUUU

Shut Up and Get On It was a community project meant to encourage people to make a level. Any kind of level, without worry of quality or how your level would measure up against others! With 30 total maps, this far exceeded my expectations for entries. I hope you all enjoy experiencing playing this as much as I did working on this! Please avoid spoiling anything in your posts. This got way more secrets than anticipated, so put secret/finale discussion in spoilers. Please try to avoid giving flat-out directions to everything too, unless if asked for.

Back of the box phrases:

30 levels in total from 25 different contributors, with 1 final boss map, 2 secret maps, and a hub map!

Progress tracking via emblems, so that you can put it down and finish it later!

Special netgame attention! Maps beaten get used as makeshift emblems, and there's a map voting system!

Two different endings, based on a complex morality rating system!

45 total emblems, for people who like to complete everything!

I must give special thanks to these fine individuals as well:

JStheguy, for making the SUGOI Team intro graphic.

Prime 2.0 and toaster, for coding assistance.

Zipper, for making the spectacular final boss for my incompetent ass.

Boinciel, for making all the secret levels (on accident), as well as writing, acting, and filmography.

MonsterIestyn, Sorry For Putting Up With My Antics and Fixing All Those EXE-side Glitches and Crashes for 2.1.16

Fixed a very catastrophic mapping error in Robotnik Laboratory 1 that caused wall scrolling thinkers being applied to almost every linedef in the map. This would crash the host when someone tried joining during this level.

A really quick port of the fake cecho system from SUBARASHII has been added to replace the actual cechos. This fixes unlock messages being red after End of Time, and removes any chance of console errors about cechos popping up.

Mine Maze's level select picture has been updated, at the request of the author.

Lavender World's lavender grass flat was previously an invalid size. This caused no apparent side-effects in game, but it has been replaced with a properly sized version.

Fixed the 50 Big Ring and the HHH having their despawn behaviors flipped around. (Previously, the 50 Big Ring would despawn if Area X was unlocked, while the HHH would despawn in Match.)

A Lua hook for the Elemental Shield from another add-on that accidentally made it's way into the file has been removed.

The mod is now wadzipped, reducing the file size by a fair chunk.

v1.1:

A new cvar has been added: "useemblems". Setting this to "no" will force the game to use the multiplayer/modified game method of tracking maps beaten and not unlocking the same gates between files (at the cost of maps beaten not being saved due to limitations for Lua/save game interactions). Useful for replaying the game without deleting your gamedata.

A cvar from an old dev version returns (and this time actually working), "votetime"! This lets you set how many seconds the voting timer lasts; you can also set it to 0 to have it last until everyone has put in their vote, or set it to -1 to have it skip voting and go straight to the map picked.

If you're pressing anything during the first ten tics when a vote starts, input will now get ignored until you stop pressing anything. This helps prevent accidentally voting when someone starts a vote unexpectedly in a netgame.

Nightlight Ruins has been heavily extended. It's nearly twice as long now!

Robotnik Park now has sexy new bumper sprites, courteousy of Blade!

The button that opens the exit in Contaminated Water has been made a bit more obvious; it now has more metal flowers around it, a different texture, and lowers when you press it.

Gravity Well's had its gravity strength made to be much more lenient in areas where you were required to spindash, for the sake of staying future-proof.

Kodachrome Void has additional extra lives in various, very evil spots. Most of the pure black walls have also been made unclimbable.

A couple of platforms in Groggy Gale had been moved around and adjusted.

Slight adjustments to The Grand Finale; you now get rings on spawn in netgames (the amount scales with players) and the BonusType is now Boss instead of ERZ3.

Unlocking Garanz Site 16 now highlights the "F" on the mulitplayer progress bar with yellow, and has a multiplayer cecho.

Garanz Site 16 is now possible to access from the hub in Race mode.

Fixed a grass flat bleeding into a couple other sectors in Skytop. Not really sure how, I just moved a couple vertices around, but it's fixed so

A couple of lines have been made unclimbable in Teleport Station.

Moved a couple of monitors in Sunset Ruins 1 that were sitting on top of torches.

Moved two rings that were stuck in a pit in Retro Hill 1.

Act number was removed from Aquatic Corridors, at the request of the creator.

I didn't properly store player names for the voting hud, so if the person who started it left mid-vote you'd get an error message! Now properly checks for player.valid, stores the name for when the player leaves, and has a backup easter egg string if all these fail for whatever reason.

A kind of small, slightly secretive extra that unlocks on 100% completion. This is gamedata compatible, so if you've already gotten all emblems then you can go right for it!

__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

The spot that, the orange emerald appears in Robotnik Park seems impossible to get into. You're bouncing around the room SO much that you have to go to soild floor and try to jump and hope you make it in, and that doesn't seem to change much that way either. Even as Tails and Knuckles. Other than that, Awesome job everyone!