I prefer tanking the way it is now. Mastery added a lot of value to it. I sure as hell don't miss the old Tri spec I had to get for S3D.

The decision to make one spec the dedicated tanking spec was also the best they ever made concerning DKs. It was horrible to see talents and abilities getting buffed and nerfed in major ways with every patch because each spec had to be able to tank/dps/pvp-

There are only two things I really miss: Raising and Ally as a Ghoul and Shadow of Death. But I can see why both were removed.

Only thing I miss is old rune system and we can't have that back since we got priorities now not rotations.

Unholy's weapon attacks hit like a 50kg woman. Might as well just put them in a dress and have them stand in the back and shoot pretty lights out of their hands like the other weaklings and healers. The old blood DPS had slow heavy weapon strikes mixed in with self healing and a few iconic DK spells. The current 2h frost is fairly close, but the old blood was EXACTLY the spec/class I wanted from this game. I do think the current DK has better overall balance, and I think that the old talent trees had too many mandatory talents, but I really miss blood DPS and the freedom to create hybrid talent combinations.

Unholy's weapon attacks hit like a 50kg woman. Might as well just put them in a dress and have them stand in the back and shoot pretty lights out of their hands like the other weaklings and healers. The old blood DPS had slow heavy weapon strikes mixed in with self healing and a few iconic DK spells. The current 2h frost is fairly close, but the old blood was EXACTLY the spec/class I wanted from this game. I do think the current DK has better overall balance, and I think that the old talent trees had too many mandatory talents, but I really miss blood DPS and the freedom to create hybrid talent combinations.

I much preferred blood dps to blood tanking, and tanking as either Frost or Unholy was exceptionally fun. DW tanking was very interesting and fresh.

But the bottom line is that people who played Wrath DK and prefer it over MoP simply like options. DK's could be played almost any way you wanted. There will always be imperfections with balance, but it was never so bad between specs that people were forced to play in a manner they didn't like, unless to provide important raid utility/buffs. I miss magic tanking, awesome AoE of Unholy. I hope that at some point they give DK's a second tank spec (4 total) like the 4th spec they gave to Druids.

Originally Posted by Curanhadin

Unholy still has its pet. Also Ive played unholy as my main spec from Wrath release to currently, and have always found the dps to be great, even now while everyone says its low I find myself topping the meters, on aoe always #1 and on single target in 25 man ussually one but never outta top 5

You misunderstood him, he misses having the option of no perma-pet for Unholy. It freed up several points for specs like tanking, shadowfrost, etc.

Unholy's weapon attacks hit like a 50kg woman. Might as well just put them in a dress and have them stand in the back and shoot pretty lights out of their hands like the other weaklings and healers. The old blood DPS had slow heavy weapon strikes mixed in with self healing and a few iconic DK spells. The current 2h frost is fairly close, but the old blood was EXACTLY the spec/class I wanted from this game. I do think the current DK has better overall balance, and I think that the old talent trees had too many mandatory talents, but I really miss blood DPS and the freedom to create hybrid talent combinations.

Numbers are numbers. I can agree with anything along the lines of "Yes but it has pet management" but "slow heavy weapon strikes"? All DK specs in Wrath had 0 downtime...how does that translate as slow? If Blood was still in game it would have a few extra buttons to press by now just like UH does. These things are only nods, they aint exactly like old counterparts.

WoTLK- the variety of ways to play the class was great, a few OP abilities earlier on were hillarious (DnD fear, Presence stacking, transforming to ghoul on death), having 3 options for Dps and no set rules or guidelines figured out early on was very fun, having to discover the class for yourself and work out it's strengths and weaknesses was very enjoyable!

MoP- I'd say I prefer the Cata/MoP rune system, the wotlk model was all about fitting as many globals into a fight as possible and spamming your rotation to ensure you didn't sit on runes for more than a millisecond, the new system is much more forgiving in that sence.
Tanking has come on leaps and bounds since WoTLK, maintaining diseases on multiple targets isn't an issue today, likewise holding aoe aggro is no longer an issue... Yes unholy tanking was pretty cool, but if you think about the tools available to a dk tank today I'd say we're in much better shape!

Miss the old talent systems and the whole "no specific tanking specc", Unholy AOE tanking was fun. Im playing DK since 3.0 and i think DKs are in their worst shape right now... Playing Frost feels like playing arms warr

Peoples saying WOTLK's DK was more fun than mop dks just did not play wotlk, or lies,or enjoyed blood dps, or just enjoyed how damm OP it was. It was only about: diseases~> spam scourge strike/obliterate ~> waste rp ~> refresh diseases with pestilance, and yeah, it was op like hell, but not fun at all(only if you enjoy being op like hell).

By far wotlk dks hands down, the 1.5 gcd unholy desecration play style was so my thing, the current 1.0 gcd no puddles of dead hands is just total bull... i can probably go on a huge list of how wotlk is better than the current dk but i don't feel like wasting my time.