Parias wrote on Apr 27, 2015, 11:38:It sounds like they're FINALLY trying proper campaign co-op with this one though, so I'm intrigued.

This. I basically only play co-op games these days but the choices and moreover their implementations leave a lot to be desired. Perhaps I'm a minority audience (as many devs would have me believe).

My only concern here is that the SP campaigns in CoD games has been mixed and typically short. I actually picked up CoD:Ghost for cheap on a Steam sale and enjoyed the campaign but I must have finished it in 3 hrs. I think the most fun I've had in a coop shooter was Splinter Cell: Conviction which had its own separate coop campaign which lasted me closer to 10-12 hrs.

God I loved co-op in the Splinter Cell games. So many good memories - especially the final co-op bit in Conviction.

But yeah, I agree - it'll probably be short, but if it's the same kind of intense, story-oriented scripted experience we get in singleplayer then I expect it should still be a lot of fun. I look forward to setting up in my friend's basement and blasting through it together in a day.

Linthat22 wrote on Apr 24, 2015, 10:40:That's why I fear Star Citizen will suck. You never needed a HOTAS set up to play Wing Commander. I beat all the games with just a Keyboard.

Star Citizen already plays fine with a keyboard / mouse - if you read the forums, people have actually been bitching constantly about the ongoing balance struggle between KB&M and joystick users (namely because mouse users arguably have more precision). You don't need a HOTAS.

And you don't need a HOTAS for Elite: Dangerous either. It similarly plays fine with keyboard & mouse.

LurkerLito wrote on Apr 9, 2015, 15:21:I seriously want these exemptions to go through. I mean seriously, just look at NOLF. People are willing to buy it, but not a single publisher is sure if they actually own the IP or the old game for that matter, so no one can even put out a GoG version. It's 100% abandoned, and no one can claim ownership to even put out the old version for sale. I think once something like that happens, the IP should immediately drop to Public Domain.

letting people continue to play the games they paid forówill destroy the video game industry.

Think of the children!

Really? You're siding with the ESA on this?

Heh, I think he was being sarcastic.

He was, some of these guys have their serious hats on and need to take a breather.

I'm in agreement that we should be able to find workarounds. Look what EA does to games all the time. Mercenaries anyone? They shut their servers down and you cant play that game Coop anymore. Such BS!!

Mercenaries 2? Yeah, that's fucking retarded - for some dumb reason they refused to put LAN play in the game and made co-op multiplayer completely dependent on their online matchmaking servers. Then they turned it off so that you can't play co-op at all. And it's super-annoying because co-op in this game was so incredibly fun.

I do hope this makes some traction though. I have a lot of older games I still routinely play to this day, and really hate the issues that online server requirements cause. People should be allowed to establish workarounds for these once a given game gets old enough.

theyarecomingforyou wrote on Apr 7, 2015, 17:50:Nothing I've seen suggests the planetside content will be boring and unnecessary. In fact one of the videos CIG put out explained how they were implementing NPC events (i.e. a bandit might attack you or a shady character will offer you a mission) and allowing people the ability to sneak in weapons in order to make sure players are always on their toes. They recognised that locations like those shown are impressive at first but quickly blend into the background, so they'll be creating dynamic activities to create compelling experiences. Whether they'll deliver is another matter but they're certainly well aware of the mistakes of other games.

I picture it as being something like Skyrim, only a bit more interactive and with other players. As with most elements of the game players will be able to choose what to prioritise, so if you don't care for the planetside locations you can minimise your exposure to them.

The only thing that bothered me about the planetary stuff was that the landing sequence looked to be a non-interactive 2 minute cut scene. That's fine the first few times, but I hope that's skippable.

I think it'll end up being necessary to some end because that's how they'll dynamically load content when you're transitioning from orbit to the surface (no loading screens) -- but you'll be able to freely move around inside of your ship and access your financial empire, guild details, inventory, check up on your ship equipment, etc on the way down - or just screw around with anyone else you brought onboard your ship for the trip.

Tipsy McStagger wrote on Apr 7, 2015, 15:16:Did any of you guys play X-Rebirth?

It had a whole bunch of "pretty" station running around in that game which served to do two things:

#1: Annoy the shit out of the player#2: Waste tons of time not actually playing the game.

I feel like while walking into Dumper's Depot looks cool. Functionally, as a video game should be fun foremost, it will be tedious and boring as fuck.

Really hope this is actually minimal in the game as docking at many stations just to run around trying to find _____ NPC which sells OMGSOAWESOME GUN which everyone wants for their 200$DOWNTHEDRAIN ship to make it LOLSO1337 will just be annoying.

I actually liked the idea of walking around inside of stations, etc in X:Rebirth. My problem with the game is that it felt horrible, awkward, and tacked on as an afterthought rather than being an actual decent gameplay mechanic. The transition between space and being docked at a station was also jarring - you just "teleport" into a different map instance without anything happening in between.

Star Citizen looks like it's actually trying to do this stuff properly and actually add a point behind it all, especially with the FPS mechanics. I say let them try.

Text visibility can vary depending on a few other factors, including how the Rift is adjusted, IPD settings, etc - I should mention for my experience with the Rift and Elite: Dangerous I actually found the text pretty readable (but still blurry).

So I disagree that text is "absolutely unreadable" as a lot of things can factor into this - but it's true the tech does have a ways to go. When it hits final and the blurry problems are addressed, it'll be extremely awesome.

Tumbler wrote on Mar 31, 2015, 17:33:The connie just destroys this ship on paper

"On paper" is the thing. The stats are utterly meaningless right now, especially as the developers keep changing things around. Don't make any serious judgements based on them - if you have to pledge for a ship, just go with whatever sounds cool and wait to see what becomes of things. Worst-case you can just trade it in for credit and get something else.