Wilhelm's Journal - Wilhelm van Huyssteen has the latest updates to Strife ready for players to download and checkout including currency, vendors and usable items. Images and a video show off this and more

DMD 'Ware - polyfrag has read some material (linked) that's given him an idea for his hidden surface removal algorithm for the editor, which can now also work with textures.

RuinValor - Birth of Talos - riuthamus updates on RuinValor with some new images and concept art and discusses progress on shaders, character models and objects like the catapult. Also plans for a press demo.

Lotus: Tales of the Lost Ones - Arthur Souza is the latest to take up the challenge of a self-made 48hr game jam, be sure to check his journal for regular updates as this progresses.

Game Dev Stuffs

Leadwerks Developer Blog - Josh Klint is pleased to announce that the Leadwerks engine has been greenlit for Steam, and the Linux kickstarter is doing well

Squared'D's Journal - Squared'D talks about the implementation of his post-processing framework

achild's Journal - achild has an excellent entry that looks back on the development of his 2D skeletal animation program Basis, and how it was finally sculpted into a usable application and something worthy of an actual release

Somewhere in space - AaronWizardstar shares code for "my take on an ostensibly light-yet-flexible core of a GUI system"

Nightmaare Shares - Koshmaar has a detailed What Went Right/What Went Wrong postmortem on his first indie commercial game Ninja Cat and Zombie Dinosaurs

Gunthera's Journal - Gunthera (formerly HabitueGames) has a short PM of his recently-released project Demolition Dan