Monthly Archives: October 2011

Matt’s essay on the sandbox touches on many of the points I wanted to address when I originally talked about Plot vs. Fun. I don’t want to contradict Matt, as I basically agree with the points he made, but I do want to explore my original distinction of Plot vs. Fun as it relates to sandbox games, meaningful games, and what analyzing games as art means. Phrasing it the way that I do implies that somehow plot is, at best, independent of fun, or, at worst, in direct opposition to it. I’m going to ask more questions than I answer, […]