AuthorTopic: Application: 3D Artist (Read 1947 times)

I've been playing this mod for almost a decade (the only reason I bought my first PC btw), since long before I gone into game development. Now that I have, I thought it would be appropriate to ask if I could contribute!

I'm a 3D artist, specialising in Unreal Engine, Unity, Maya, Quixel Suite, Substance, Mudbox. I have no experience with Source, so I hope that's not a deal breaker.

I'm a recent game design graduate, now in the process of creating a startup game company. While I'm working full-time, I have a flexible schedule with plenty of free-time to contribute where I can.

Portfolio:

Goldfinger Q-BranchI created this scene alone with Unreal Engine. It's a re-creation of Q's Lab from Goldfinger. I made this after the Goldeneye source 5.0 update was released and was heavily influenced by it. I think it's fair to say this is my attempt at an art test for this project.

King Of The CastleI created all the in-game assets, with only illustrations and animations being contributed by other team members.Created with Unreal Engine

I have more work available to show if required.Let me know if there are any positions available, I'd love to contribute to the project any way I can!

Before we proceed we're interested to know what you feel your strengths and interests are and the kinds of things you like to make.

Most of my experience lies in creating props and filling a games asset library. I don't have too much experience creating original materials (e.g. substance source materials), however, I'm very efficient in baking/drawing normals and texturing individual assets.

In terms of contributing, I feel like I would work best acting as a sort of team contractor (i.e. working through an asset list), I'm working creatively on another project, hence I feel I can guarantee more work if I have a list to burn through. I'd love to discuss further on how I could contribute, I'm only concerned about engine implementation and the art workflow as I've never developed for Source, hence hopefully I could consult the team on this.