17 posts in this topic

You can select objects in phases even if you are not a member, so see a tile you like? Select it!

Searching for tiles:

You can use

.gobject select $search

to search for the nearest object containing that word, you can use

.gobject go

to bring you to the area that contains similar objects.

Dimensions:

Building Tiles: 4x4x0.25

Water Tiles: 4.166667

Lake Tiles: 41.66667

Ocean Tiles: 416.6667

Water tiles, lake tiles and ocean tiles are essentially cubes.

For example, an ocean tile will be 416.6667 yards across but also 416.6667 yards deep below the surface. Within this 416.6667x416.6667 cube, you are able to swim. Same goes for lake tiles and water tiles.

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To those unsure, this can also be heavily CPU intensive if you're on high settings and directly looking at all the rendered tiles. I'd recommend at least lowering your view distance before going there. And it simply does take you to the start of your phase rather than the Tile Mall.

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Some of these look like they're never going to be used, and some look like they wouldn't fit anywhere. Others don't look useful at all. I don't understand the reasoning behind adding so many unneeded patterns. If anything, it is going to drastically make it impossible for someone to choose out of too many options.

While the effort is appreciated, this looks more like quantity > quality.

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Some of these look like they're never going to be used, and some look like they wouldn't fit anywhere. Others don't look useful at all. I don't understand the reasoning behind adding so many unneeded patterns. If anything, it is going to drastically make it impossible for someone to choose out of too many options.

While the effort is appreciated, this looks more like quantity > quality.

Also, what are these?

They were created using an automated system to go through and find 'square' textures and then apply them. Not all are good, such as those. Instead of waiting and going through every single tile first and then removing some and such, they gave us all access to them to begin using as soon as possible. I'm sure now that the tiles can be sorted through and ones like that removed / replaced.

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Yeahhhhh... he used textures that fit a perfect square (Chase). A lot of them don't make sense, and we're DEFINITELY missing some textures as well (New Dalaran and WoD Draenei, for example).

If you're talking about missing tiles from the mall, there's a few hudred missing from the start. The query to delete anything spawned on that map deleted some of the tiles it was spawning. Need to do the query separately.