For example there is in a "Character" file the <AdvMapAnimSet> but this one is about animations and not appearances... I don't remember well where other of those tags are, but maybe they're about the model as well?
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hi! i just installed HoMM V - TotE and i wanted to play the campaign. The problem is that my version has only the TotE campaign without original HoMMV and HoF campaigns. I've heard that there is a mod that fixes this problem and adds the other campaigns. I've searched for some time but i didn't find it. If that mod exists can someone link it to me? thx a lot

Quote:creatures I can see :
-sun warrior
-shadow daughter and upgrades
-fallen angel and upgrades
-wandering soul and upgrades
-I've never seen them but I suppose stone guardian and upgrades too.

creatures I can't see :
all the others it seems (unless I got unlucky with the few working ones)

How can't you see it ? Have you tried to specify the AdvMapMonsterShared in the creature properties tree ? I do like that, and it works. Until the slot of the creature I specify is less or equal than 299, it appears in the editor. But if I specify my wisp for example, which slot are above 299, the editor crashes. It as simple as that.
Then even if you can't select creatures in the Monsters Menu, you can still specify them manually, in adding a peasant and change its AdvMapMonsterShared property.
____________NCFBank,
the complete and homogen NCF
library.

if someone takes the folder with all references but doesn't have all ncf... is a crash risk?

but perhaps if the ncf doesn't exist then H5 simply ignores it...I dunno

You know, all is working -_- Yous MUSt have the NCF__Core.pak, the NCF__DefaultStats.pak and the MapEditor__Core.pak in your data folder. Then it work properly with all NCF. I know it, because in my games on H5, I saw NCF at the place of random creatures...
And yes, the game ignore the NCF creatures who don't exist.
If not, it would crash all the time.
____________NCFBank,
the complete and homogen NCF
library.