The game is pretty short, doesn't have too much text, and keeps casuals and autists away from it with it's gameplay. I also don't think that Portal suffered too much from this, if you want a good example of a game ruined by its fan base just say Undertale.

No, this is just another indieshit sidscroller #567869670, the only difference is that they devs did go "retro" pixelshit graphics and the game looks great and is a very nice change of pace, the gameplay is no different than any shmup. I think this will go Notch tier and spawn more games of the art-style wether they pull it off is entirely up to them but if you think Cuphead is anyway a "good" game then you haven't played enough shmups or sidescrollers to tell the difference and just jumps on the fucking bangwagon like a fucking normalfag.

So, how long do you think it will take for this penis to be so filled with blood and throbbing that your mom and the women in her sewing circle will universally regard it as the shit and the singular slab of meat that made them cum buckets?

Judging by how your younger sister went, I'm going to give it until Spring 2018. Feel free to screencap this when it eventually happens.

cuphead isn't shit. but.it's a mediocre art game.it's not difficult at all, it's just so shocking to people because for 14 years solid, games have been handholding you and letting you win for nothing. games encourage you to savescum, it's become a normal expected feature.

but lacking a few essential casual faggotry mechanics doesn't make it challenging from an objective standpoint. and it certainly doesn't give it an automatic 10/10. a tiny babystep in the right direction isn't deserving of a dick suck. always ask for more and never compromise.

if you think cuphead is hard, look. consider for a moment that hundreds of thousands of fucking people S ranked every level in the game in just a week. they didn't just merely beat it, they perfected it. ask yourself if you think even ONE guy would be able to do that to a game in the 80's. no, he fucking wouldn't. games used to take years to master.

if you think this piece of shit is hard you desperately need to play a classic game to unfuck your fucked perspective. i recommend rolling thunder. good luck getting past level 2 in rolling thunder you fucking casuals. bragging that you beat this infantile game heh.

it makes me sad you compare mega man to this. mega man x blows this game out of the water. i've seen people struggle getting past level 1 in mega man x. you think anyone managed to do a no damage speed run of mega man x within a week of release? heh. you know what game people were able to no damage speed run within a week of release? your precious BASED GOTY cuphead.

Style over substance doesn't necessarily mean all style and no substance. Remove the soundtrack and replace the aesthetic of Cuphead with, say, Contra, which is where it heavily borrows its gameplay from. Would this get even 1/100th of the press it's getting right now? Of course not, because there's an absolute fuckload of similar games out there that you never hear about. Nobody would give a fuck about it.

With Cuphead, you're there for the Style. There's no shame in admitting that. The Substance is a bog-standard 2D action platformer/boss rush.

The only reason why there wasn't a no damage speedrun of Megaman X was because there wasn't a market demand for it. The thing about a no damage speedrun is that some faggot on Twitch can make money from donations to do that. I guarantee that if Megaman X was initially released at the time Cuphead was, that there'd be no damage speedruns of it by now.

you're all literally saying the best quality this game has is its difficulty, and i'm telling you it has none. just be honest like this guy and admit it's a mediocre baby game and you just like to look at it.thanks, this guy. i cannot remember the last time i saw someone being honest and not just mindlessly shilling.

I'm pretty sure that we'd be all shitting on it if the game was a walking simulator instead, like that A Night In The Woods game. So the animation isn't the sole appeal of the game, but I will admit it's a major reason why people know about the game.

no you wouldn't, pokemon and animal crossing are beloved franchises. i'm not saying it's a walking simulator, though. it's a step in the right direction like i said. but uhhh. let's just say if you 100% complete it, you sure don't have any bragging rights, either.

I'm pretty sure that we'd be all shitting on it if the game didn't have any gameplayOf course. But Cuphead does have gameplay. It's just not good gameplay, we're talking 5/10 at best. The aesthetic, on the other hand, is undeniably 10/10 and is extremely pleasing to take in. So the fans of this game are either willing to give the medicore gameplay a pass, because the art and sound is just that good, or they weren't interested in the gameplay in the first place, and exclusively came for the art. If you came for the gameplay, you'll undoubtedly be disappointed since it fails to measure up to the classics.

no you wouldn't, pokemon and animal crossing are beloved franchises. No, they're not walking simulators, animal crossing is babby's/furry's the sims, and pokemon, is well fucking pokemon I don't feel like I need to explain why it's an actual game.it's a step in the right direction like i said. but uhhh. let's just say if you 100% complete it, you sure don't have any bragging rights, either.I agree entirely.It's just not good gameplay, we're talking 5/10 at bestNow are we talking about using the whole scale like a 5/10 woman is still worth banging or the game-journo/highschool-grade scale, where a 7/10 barely passable and below that is just utter shit?

Not the IGN 3 point meme scale, no. 1 being truly shit, 5 being average, 10 being genuinely perfect. This should give you an idea of how much praise I'm giving Cuphead with the visual and sound design. I don't think they could have done better in that department.

i dont know man, gone home and heavy rain still has you pressing buttons mindlessly once in a while, they're still "walking sims" even though you technically do more than walking. yeah, you press A to select attacks for your utterly invincible pokemon, you press left mouse button to move around artifacts your lesbian sister left behind, what's the difference? i know a guy from poland who played a north american version of pokemon when he was 10. he didn't speak a lick of english at that time. he was able to 100% complete pokemon, a game he couldn't read a word of. lots of people have. it's a walking sim.

Edgy faggots thinking they're clever and so cool and against the grain by saying "this legitimately good game is actually cancer and basically you are fucking stupid"Constantly fretting about the game being taken over by normalfags and tumblrtards when it's just too difficult for them and makes their heads explodeWe have this thread every five minutes

I legitimately fucking hate every single one of you and would push a button to kill you all right now if I had the chance.

Cuphead is good, everything a gamer could possibly want, and a beacon of hope that games can be saved.

It's a shit game. Every boss that is actually difficult is only artificially difficult through making certain abilities randomly change speeds or by implementing literally RNG mechanics.

The order in which certain things happens and the speed of boss abilities fundamentally changes the difficulty. One person can beat a boss on what is essentially an easy difficulty whereas someone else can have to encounter completely different mechanics.

It would otherwise be a fun game if half the bosses weren't slot machines. The most fun boss was probably the junkyard one because it gave you multiple choices and not a single thing in it was randomly dictated by the game.

It doesn't matter if it's good or not; that's your opinion. What matters is that it was insanely popular for about a year, and then vanished never to be heard from again. Same with Undertale. Same thing will happen to Cuphead.

every boss should be completely devoid of RNG and play out in a static way where every single attempt plays out the same order of attacks and you can push through through sheer memorization aloneDo you even understand the implications of what you're trying to say?

Not the IGN 3 point meme scale, no. 1 being truly shit, 5 being average, 10 being genuinely perfectSo I would assume the New Super Mario games are less than 5s, being so fucking bland and easy, right?I don't think they could have done better in that department.Call me a pleb you want but I wish I didn't have to use a mod to disable the film grain filter. Yes I know the filter was put there for a reason.i know a guy from poland who played a north american version of pokemon when he was 10. he didn't speak a lick of english at that time. he was able to 100% complete pokemon, a game he couldn't read a word of. lots of people have. it's a walking sim.By that logic Mother 3 is a walking simulator since I beat the game before the english patch game out.

Then you must be a fucking moron, because RNG is what makes these kind of games work. It's the randomly spawning zakos from either side of the screen in Contra, the randomly spawning enemies coming from anywhere in Daimakaimura and Ninja Spirit, and the controlled RNG spawns in Cho Ren Sha 68K that makes these kind of games work. It's about adapting on the fly and requiring the usage of your reflexes on top of beforehand knowledge. For example, Dracula in CV1 will eventually randomly teleport to either your left and right to strike you, as you have a limited window to get away and/or strike back. If you knew beforehand where he was going to tele, there'd be no tension. You'd be just waiting for things to happen you know how they'll already play out.

That's the good kind of RNG for you. You know what's coming, but not when or where. That's where your reflexes come into play.

So I would assume the New Super Mario games are less than 5sWouldn't know, the only console games I've played beyond gen6 would be Bloodborne and most of DeS. The newest Mario game I've played would be 64. Sunshine looks like an interesting evolution of 64, so I'll get around to playing that eventually.I wish I didn't have to use a mod to disable the film grain filterMore baked in options are always appreciated.

Said bosses literally announce to the player which pattern they're going to attack with before even starting, and it could only be a one of three options of attack patterns that could be easily learned, it's like Megaman X but goes even nicer on you.

being contrarian to contrarians, extra layer of edgy.honestly i've never had a problem with a game Holla Forums's consensus on is shit personally, they're usually right on the money when they call a game shit.it's what they don't think is shit that's the problem, or when they say something is shit but secretly play 1,000 hours of it.did you see the post your playtime thread that was up a couple days ago? almost 100% of the thread had dota 2 in the top 5. holy fucking shit i wanted to stop visiting this site altogether. i would have a long time ago if i had an alternative. and every single game i've been recommended here has been 0/10. dragon's dogma is the last one i listened to. dropped it in three hours, absolutely irredeemably shit game and people here suck its cock like no other.

Only reason why cult games that suddenly hit mainstream such as portal, FNaF, and undertale went to shit is because they have little depth.If Holla Forums can keep finding things to discuss about cuphead, then there will be continued discussion. If not, then the only thing that can be produced from cuphead threads are shitpost.Keeping a game alive past when all scenarios have been run, all easter eggs have been found, and all entertainment has been relinquished is a recipe for disaster. Ironically it's the people that want to keep a game alive that end up destroying it.Considering that cuphead has little to offer besides S ranks and P ranks, best thing for you to do is achieve those then move on.

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