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I believe it is because the texture is taller than the gap you are displaying it in. From memory changing the light value on one of the neighbouring sectors (even by 1) should make most ports clip the remaining 'see-through' section.

should spawn a glass shard going in a random direction at a random speed(within the limits, of course) but when I try it ingame, the glass shards spawn in a big clump going straight down instead of moving in a direction. What's wrong with it?