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I have absolutely no problem with shooting film in 60fps or 120 FPS or whatever.

However...I absolutely despise motion smoothing and interpolation.

YouTube is infested with videos of clips from certain anime series for example where someone ran them through SVP to turn them into 60fps via interpolation. I don't know why so many people are doing it but it looks like complete garbage and even worse than its application to live action. In fact some of the still frames when I pause these videos is warped beyond belief because of the interpolation software.

Member

Filmmakers really need to drop the idea that there is something magical about the number 24.
If it was shot at 60 FPS, it could display in HFR on virtually every television ever produced. (at least in NTSC regions)
Almost nothing supports 48Hz inputs.

If they are going to pick a framerate that nothing currently supports, they should have gone with something like 120 FPS.
Push for something even higher than that and keep theaters one step ahead of consumer displays, even.

I haven't seen it for myself, but a lot of people love how well they managed to pull off the 60fps HFR for Billy Lynn's Long Halftime Walk on the 4K disc, as that was shot natively at 120fps HFR. I've heard only OK things at best about the film itself, but I'd love to see it just for the technical feat it managed.

I haven't seen it for myself, but a lot of people love how well they managed to pull off the 60fps HFR for Billy Lynn's Long Halftime Walk on the 4K disc, as that was shot natively at 120fps HFR. I've heard only OK things at best about the film itself, but I'd love to see it just for the technical feat it managed.

I'd love to see it in the original 120 FPS. Still, you can do 120 > 60 without too much trouble. The main issue is that if you're shooting at high framerates, you have less motion blur than lower framerates since the shutter speed will be higher.
48 will decimate to 24 no problem, but almost nothing can currently display 48 FPS natively, since it's not a TV standard. TVs can do 60 though.

Member

Member

I haven't seen it for myself, but a lot of people love how well they managed to pull off the 60fps HFR for Billy Lynn's Long Halftime Walk on the 4K disc, as that was shot natively at 120fps HFR. I've heard only OK things at best about the film itself, but I'd love to see it just for the technical feat it managed.

Banned

Get used to it though. People like PeterJackson want 48 HFR and while we may prefer film and how we grrw up watching it. Most kids are the youtube and twitch and live generation. When I took my younger cousins to the Hobbit HFR, he loved it. I was weirded out by how dast it moved and made CGI seem unreal. But if it becomes norm, you would see a shift. I turn it off. I calibrate to d6500k. My game mode however utilizes artifical colour especially with HDR on for better effect

Member

However i'm never convinced by this 24fps defense force bullshit.
"It looks like a soap opera" is especially bad, but to be convinced about the supposed magical quality of low framerate, we'd need to have a steady offer of 60+fps movies to get used to, and then compare.

Because as weird as high framerate looks, for example, there's no defending the choppy garbage that is a steady pan or a fly over, at 24 fps.
Watch Lord of the Rings, or whatever, and every time the camera does those epic mountain shots, the framerate becomes so obviously choppy, it's disturbing.

So yeah, i'd like to give high framerate a shot, before declaring 24fps as magical and irreplaceable.

Member

Get used to it though. People like PeterJackson want 48 HFR and while we may prefer film and how we grrw up watching it. Most kids are the youtube and twitch and live generation. When I took my younger cousins to the Hobbit HFR, he loved it. I was weirded out by how dast it moved and made CGI seem unreal. But if it becomes norm, you would see a shift. I turn it off. I calibrate to d6500k. My game mode however utilizes artifical colour especially with HDR on for better effect

Member

I haven't seen it for myself, but a lot of people love how well they managed to pull off the 60fps HFR for Billy Lynn's Long Halftime Walk on the 4K disc, as that was shot natively at 120fps HFR. I've heard only OK things at best about the film itself, but I'd love to see it just for the technical feat it managed.

MrArseFace

Some. Sony are good at having ways to set motionflow(tm) to improve motion clarity without adding soap opera effect. Its one thing that keeps me favouring Sony TVs - dont know if others are as good these days (probably)

As for 3:2 pulldown - good TVs have been dealing with that for a while. Certainly on bluray and DVD and I think even on TV broadcasts if theyre broadcast well at 1080i can be properly reconstructed at 24p and displayed with eg 5:5 so no judder (other than that inherent in a 24Hz output)

Member

No.
60fps, especially in a game, not only impacts fluidity, but responsiveness.
Motion interpolation doesn't access new data (or frames) it just guesses from previous and subsequent rames, and interpolates the inbetween.

Member

When I was in America, I was with some friends and we watched a movie I suggested, and it looked like SHIT and fake and I felt bad for suggesting it, and I wondered why I remembered the movie to look so much better...

Then midway through I was certain the FPS were all over the place, yet we could not figure out HOW to fix / remove the smoothing. The options that was supposed to be it didn't do anything when turned off and it still looked like shit.

Member

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I'm all for the future of HFR cinema, The hobbit in HFR+3D looked incredible and I'm looking forward to more movies using the tech.
But TV motion smoothing isn't this. It ruins the source material by adding fake frames and lowers the overall quality. I really don't get why this is on by default on almost every set, but I guess most people don't care about having an accurate picture.
If I am left alone with a TV that has this on, it is going to be turned off every time.