See Course Studies in Animation 2017 in Paris in France

Many reputable international universities and other educational institutions offer the opportunity for greater personal development via law courses. These courses discuss current issues and trends involved in such fields as intellectual property and regulatory theory.

If you have an interest in art and technology consider a masters program in animation. With a degree in animation, you will learn how to use the latest software to design and bring to life characters, scenery and much more!

France, officially the French Republic, is a unitary semi-presidential republic located mostly in Western Europe, with several overseas regions and territories.

Paris is the most populated city in France and its capital. It has over 2 million residents. It plays host to leading centers of learning and the arts in the European region. Being home to the highest number of highly educated persons, Paris has several prestigious universities in France.

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AcademicCourses

France, Paris

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Study type

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LISAA Paris

CampusFull time1 yearSeptember 2017FranceParis

The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games.
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Course Studies in Animation in Paris in France. The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games.
It is aimed at students who have already completed a first year of further education in design (Foundation year (MANAA) or Introductory Course in Applied Arts) and who can show a satisfactory level of visual presentation skills in their portfolio.
Advantages of the Course
Classes led by industry professionals
High-standard technical equipment
Classes centred around real projects allowing students to obtain technical skills
Personalised student follow-up for the creation of their portfolio and professional project
Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise
Entry Requirements & Application
Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of the professions in animation and video games.
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ESRA - École Supérieure de Réalisation Audiovisuelle

CampusFull time3 yearsSeptember 2017FranceParis

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing.
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Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing.
The training lasts 3 years, 2 years in the core curriculum. In the third year, students have the opportunity to choose between three options:
Realisation / Animation
Modeling, Rendering and Light
3D compositing and VFX
Besides the theoretical and practical courses, students complete team in an animated short film in the first and third year and an animatic second year.
Admission to first year is competitive. This competition is open to graduates and students of final year, subject to success in the Baccalaureate.
The curriculum, spread over three years, includes theory, practical work, conducting an animated film every year, and 16 weeks minimum mandatory internships.
1st and 2nd year, the program also provides good learning authoring software that cinema staging and artistic drawing. Teaching is done in software tutorials, with a student by labor station. The achievements by five team represents the synthesis of theoretical and practical.
In the second year, students perfect: character modeling, texturing, shaders development, creating skeletons, skinning, animation in general and animation in inverse kinematics, particles, dynamics the rendering. And they manage the mix of sounds from their productions with the students of the ISTS (the department).
Outside of classes and practicals, work rooms are available to students free service from 19:00 until 22:00 from Monday to Thursday and until 19:00 on Friday and Saturday.
1st and 2nd year, lessons are on average 25 hours per week.
Students must complete eight weeks of mandatory courses in 2nd and 3rd year, a total of 16 weeks.
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