New Terraria 1.3 PS4 & Xbox One Patch Out Now!

by Loki

Greetings Terrarians!

We’re happy to announce that a new update is now available for PlayStation 4 & Xbox One. We appreciate all the feedback and reports from the community as we worked through everything contained in this patch.

This update includes several months of bug fixes, with over 600 bugs being resolved. Many of these were inter-connected and needed to be fixed together to avoid breaking something else.

To keep these patch notes relatively light (as much as you can with as many fixes as this) we’ve combined several issues into a generalized fix list. Below is the “topline summary” of this update and shows just how vast it really is. If you’re so inclined, you can read the full unedited fix list here – just prepare for a lot of reading and some raw bug reports.

While this patch update is massive, we suspect there will still be a few lingering issues out in the wild that will need to be patched in a future update; however, this patch should result in a significantly improved experience for everyone.

The team at Pipeworks put together a quick video summary of what you can expect with this update:

What’s Next?

The teams at 505 Games, Pipeworks Studio, and Re-Logic have been coordinating on next steps for console. In the months ahead, we will be looking to do smaller and more frequent fix updates for Console as we work down our priority list.

And finally, before anyone asks, development on Mobile and Switch is being worked on by wholly separate teams in parallel to the work on PS4/XB1. Keep an eye out for new previews, teases, and monthly progress updates for those platforms in the near future..

Multiplayer & Split Screen Fixes

Fixed a bug where the game would become indefinitely unresponsive following an Xbox profile change during a multiplayer session

Resolved several instances of crashes that occurred when adding spit-screen players

Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session

Resolved a miscellaneous crash that occurred on Xbox One during multiplayer

Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world

Resolved a crash that would cause a host or non-host player to crash during gameplay

Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message “A network error has occurred”

Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players

Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session

Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash

Fixed a crash that would occur after 5-10 minutes with the maximum number of split-screen players with low bandwidth

Resolved a crash that would occur when hosting two different split-screen partners

Fixed a crash that would occur for the host when a non-host player joined a MP session via the ‘Play Together’ function while they were in their own hosted game

Resolved a bug where the host’s mini-map would appear corrupted after suspending and resuming the game while being in a split-screen game

Fixed a crash that would occur when the primary player in a split-screen game exited the game after disabling the map from the settings

Resolved a bug where split-screen players were unable to exit the session when both players had the map disabled and Autopause set to ON

Fixed a bug where enemies became invisible and invincible during multiplayer games for non-host players

Resolved dozens of instances of enemies, NPCs, and other content throughout the game flickering while in multiplayer

Fixed a bug where death animations of enemies fail to appear on non-host player screens when the host kills the enemy

Resolved a bug where players would get stuck while using Solar Eruption in a prolonged multiplayer session while having the minimum amount of players

Fixed a bug where certain trophies/achievements related to boss fights would fail to unlock for non-host players in a multiplayer session

Resolved several instances of players being unable to join a multiplayer session

Fixed several instances of freezing or crashes related to unforeseen internet disconnections

Resolved several Xbox One specific multiplayer crashes

Resolved several PS4 specific multiplayer crashes

Fixed several different multiplayer crashes that occurred during gameplay including places like the Underworld

Resolved a crash that would occur using the Drill Containment Unit in a split-screen game

Fixed a bug where a character took more than 30 seconds to respawn in multiplayer

Functionality & Design/Gameplay Fixes

Resolved a bug that allowed 9 players to join multiplayer through split-screen

Fixed a bug where items by the player were not saved upon exiting via ‘Save & Exit’

Resolved a bug that would cause enemies to sometimes disappear and reappear during gameplay

Fixed a bug that would cause some menus to persist in circumstances where they shouldn’t be visible

Resolved a bug where the background would appear zoomed in after sign-in changes

Fixed a bug where an item engaged in build mode falls to the ground after getting slain

Resolved a bug where closing an object with either ‘B’ or ‘O’ would reopen that object

Fixed a bug where all potion durations would be a minute less than its intended duration

Resolved a bug that would not allow players to dismiss UI prompts

Fixed a bug that caused camera issues after returning from suspended console state in split-screen mode

Resolved a bug where the ‘Select’ button is not present for Direction Buttons Cursor Snap/Hotbar option within the ‘Controls’ menu

Fixed some exception errors related to the use of ‘Meowmere’

Resolved several other instances of bugs that occur in conjunction with Autopause set to ‘ON’

Fixed a bug where certain pet summoning items did not summon pets

Resolved a bug where the drop/throw animation was missing when the player dropped the item from the inventory

Fixed a bug where the crafting option failed to function via the Guide NPC

Resolved a bug where item names were not displayed for non-primary players in split-screen mode

Fixed a bug where the character preview failed to appear on character selection after controller disconnection

Resolved a bug where familiar clothes and the wig present in the Clothier NPC’s inventory did not update according to the player’s costume and wig color

Fixed dozens of player input bugs related to the D-Pad and inventory management

Resolved a bug where worlds could not be created immediately after committing sign-in changes and selecting a previously created world

Fixed a bug where a player was able to use two weapons at the same time

Resolved a few instances of duplicating doors being created

Fixed several bugs that were preventing players from switching between different menus immediately

Resolved an instance that prevented Skeletron from spawning after interacting with the Old Man NPC at night

Fixed a bug that prevented the player character from moving after interacting with any NPC multiple times

Resolved a bug where a secondary split-screen player was able to accept an invite

Save Data Fixes

Resolved a bug that caused save data to become corrupted on adding a 3rd split-screen player after a prolonged session

Fixed a bug where save data would fail to appear after suspending and resuming the game

Resolved a bug where in certain circumstances the game did not save game progression when a player terminated the game in ‘Autosave’ mode

Made additional code changes to eliminate more issues related to save conversion from 1.0.7, 1.0.8, and 1.0.9

General Crash Fixes

Fixed a softlock (and other related issues) that would occur when a player spent an extended time in the Ice Biome or Spider Cave minibiome while using endgame gear, even after exiting, that persisted until the game was closed and restarted. Thanks to various community members including @Cyberra and @ED209 for their help in tracking down the root causes and reproduction steps on this!)

Fixed a crash that would occur if a player started the game in Turkish

Resolved a soft lock that would happen when players attempted to access their character Cloud Saves

Fixed a crash that would occur after idling in a fresh world

Resolved a bug where the game would become unresponsive after navigating to the main menu after performing a sign-in change while being in a multiplayer session previously

Fixed numerous other issues related to profile changes that caused instability during gameplay

Resolved a crash that would occur when a player stood idle in a house with many objects

Fixed a crash that would occur when toggling the D-Pad controls in Quick Navigation control settings

Resolved a random crash that would occur when invoking the inventory several times on Xbox One

Fixed a crash that would occur after mining continuously for 5-10 minutes with a high-speed pick or drill

Resolved a crash that occurred from mining and then immediately interacting with a tombstone

Fixed a crash that occurred when continuously creating new characters

Resolved a few crashes specific to the stardust dragon

General Fixes & Additions

Fixed dozens of inconsistencies to bring console more in line with PC

Resolved miscellaneous A.I bugs

Fixed dozens of platform specific bugs

Resolved a few instances where accomplishments would not trigger in certain circumstances

Added a transparency slider to help with inventory visibility for those struggling with that issue.

Performance Fixes & Improvements

Resolved a bug where random hitches/freezes were observed by the host and a crash occurred for other non-host players

Resolved a performance issue where the framerate would tank when many particle effects persisted on screen

Fixed a bug that increased the load time to the main menu while having max characters and worlds

Resolved a bug where the framerate would dip between 10 to 15 with the maximum players in a multiplayer session

Decreased the overall time it takes to generate a small, medium and large world

Fixed a bug where the framerate dropped below 45 frames-per-section during all events if they were equipped with the mechanical ruler

Resolved several other instances of performance decreases related to items and other content within the game

Event Fixes

Fixed a bug where background assets unique to events would not appear

Resolved a crash that would occur for player ShpongledMind during the pirate invasion within their arena

Fixed multiple errors that would occur for the host during the Frost Moon event

Fixed multiple errors that would occur during the Martian Madness event

Art, UI, Sound & Text Fixes

Resolved a bug that caused menu opacity to increase while zooming in

Added a tooltip that specifies the changes to the D-Pad and Custom Controls in 1.3

Fixed a bug where the block placement cursor grid was too faint

Resolved a bug where the inventory would only show an item as 1 instead of the current stack amount

Fixed a bug where all event filters show a white flash any time they start or stop

Resolved a bug where the animation of short swords appeared offset

Fixed a bug where reflective dyes were missing their reflective shine

Resolved other instances of UI text pulsating

Fixed background animations when generating small, medium, and large worlds

Resolved a bug where buff icons in the equipment sub-menu would overlap with the menu

Fixed a bug where the ‘Leaf Crystal’ animation would appear to jitter when the character is equipped with ‘Cholorophyte armor’

Resolved a bug where the Buff/Debuff icons are nearly invisible

Fixed a bug where the Blood Moon and Lunar event background filters appeared overlapped

Resolved a bug where Yoyos appear invisible while a familiar shirt is equipped

Fixed a bug where Moon Lord’s hand movement animation would stutter while in combat during a multiplayer session

Resolved a bug where the VFX was missing for most of the weapons & pet projectiles while using certain dyes

Fixed a bug where the Stardust Dragon would flicker in split-screen

Resolved a bug where the UI would overlap in certain circumstances after a sign-in change

Fixed a bug where the rocket effect did not change after applying any dye on ‘Yoraiz0r’s Spell’ wing

Resolved a bug where the flow animation pattern of a character’s head in the Map/Mini-Map isn’t smooth after applying dye.

Fixed a bug where text on the hotbar would persist in certain circumstances when it shouldn’t have

Resolved a bug where the Twilight dye stars all draw as one blob instead of smaller stars spread out

Resolved a bug that caused flashing for a moment every time the character moved within the monolith’s range

Fixed many other instances of dyes being inconsistent with the PC version

Dozens of additional fixes to shaders and dyes

Fixed dozens of other instances of the UI overlapping throughout different parts of the game

Resolved a bug where placeholder text would be displayed when the Tax Collector arrives

Fixed a bug where inconsistent dye animations were observed for Pets/Mounts when Primary and Secondary players crossed each other after equipping gradient dye

Resolved several issues related to dyes in relation to mounts

Fixed a bug where some animations for dyes would get altered/corrupted within the character preview on the character selection screen

Resolved a bug that would cause accomplishments to be displayed twice after performing sign-in changes

Fixed a bug where the mine cart preview is not displayed while the cursor is place on the mine cart track

Resolved several instances were menu highlights states could be difficult to distinguish for the player

Fixed several instances of equipment stuttering or flickering during gameplay

Resolved several instances of firing animations appearing in the foreground over a player’s sprite

Fixed a bug where incomplete hint text was displayed

Resolved several instances of equipment appearing offset

Fixed a bug where a gap was observed between paintings went placed side-by-side

Resolved several graphical issues related to paintings

Fixed a bug where enemy stats were displayed passing through enemies while being in Ghost form

Resolved a bug where certain weather effects like rain would persist for secondary players in split-screen

Fixed several localization bugs across different languages and parts of the game

Resolved dozens of other art bugs relating to the UI, animation, VFX, and much more

Fixed a few different instances of certain SFX not triggering properly

Resolved a few instances of certain objects being bound to the character upon being slain

Fixed a few instances of missing SFX

Resolved multiple layering issues encountered when the Wall of Flesh is spawned in the underworld

Resolved several other instances of incorrect layering throughout the game

Again, thanks to everyone for your patience while we pulled this mountainload of fixes together! We hope that everyone finds something that they like in this – as always, please let us know how you get on with this latest build. As we mentioned before, we will be looking to do more frequent (and smaller) fixes moving forward. We already have a priority list that we are working from, but we always welcome player feedback to make sure that we haven’t missed anything.