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Today during an earnings call, Ubisoft CEO Yves Guillemot shared some new details on the upcoming Watch Dogs sequel. First, the executive teased that Watch Dogs 2 will have a "new tone," though he didn't expand on that point.
On the subject of sales, Guillemot did not offer any specific unit projections, though he said the game has the potential to be one of Ubisoft's best-selling games of all time. He also referenced the game as being its best-selling title of fiscal year 2017, which would put it ahead of Ghost Recon: Wildlands, South Park: The Fractured But Whole, For Honor, and an unannounced AAA new IP.
In addition, Guillemot said Watch Dogs 2 will have "innovative" gameplay, but again, he did not share any further specifics on this front.
The first Watch Dogs sold more than 9 million copies into retail, and its creative director has been vocal about what he would like to do with the franchise next. Earlier this month, an image appeared of what could be Watch Dogs 2's main character.
Although Ubisoft has confirmed Watch Dogs 2 is in development, it has not released any further details about the title. The game will launch before the end of Ubsoft's current financial year, which runs through the end of March 2017.
Also during the earnings call today, Ubisoft said it will announce "lots of dates" for its upcoming games at E3 2016. Here is exactly when Ubisoft's briefing is scheduled to take place.
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A lot of the hype and excitement around the upcoming Battlefield 1 seems to be rooted in the fact that after a few years of misguided attempts at being Call of Duty, the series seems to be, at last,returning to its roots, with a historically authentic setting, and an emphasis on emergent gameplay and dynamic destruction. And for the first time ever, it sounds like console players will get to join in on the fun of true Battlefield as well.
One of the hallmarks of that ‘true’ Battlefield gameplay is 64 player multiplayer- and DICE today confirmed that Battlefield 1 will indeed have 64 player multiplayer, allowing for the kind of massive, teamwork based, objective oriented multiplayer gameplay that made the series such a hit to begin with.
Even more excitingly, at least for PC players, is the fact that a server browser has been confirmed for online multiplayer- no more of the lag and latency, or the host advantage, that comes with peer to peer multiplayer gameplay.
Battlefield 1 will launch this October on PS4, Xbox One, and PC.
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Call of Duty fans nothing if not passionate, and they’re determined to make Infinite Warfare’s debut trailer break all the wrong records.
The reveal trailer for Call of Duty: Infinite Warfare has not been well received by series fans since its release over a week ago.
The trailer was in sort of a internet competition with Battlefield 1’s first trailer, and it’s so far lost in every category. Earlier this week, Infinite Warfare’s trailer achieved the status of becoming the most disliked trailer in YouTube history.
Looking at the YouTube’s most disliked videos playlist, you can see it rose up even more, and it’s clear the trailer is getting closer and closer to being in the top three most disliked videos ever.
You can watch this trailer (and listen to the abominable David Bowie cover) one more time below:
Call of Duty players left and right have been voicing their disinterest in the game’s futuristic setting. Even though the trailer included a teaser for the often-requested Modern Warfare remaster, Activision’s decision to only bundle it with the Legacy Edition frustrated many.
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During Ubisoft’s financial conference call related to the fiscal year ended on March 31st, 2016, CFO Alain Martinez mentioned a couple of interesting data points on Tom Clancy’s The Division.
First of all, he mentioned that the game saw 91% of returning players during the past four weeks. Secondly, we also hear that it had 20% season pass attach rate, meaning that two in every ten gamers that purchased the game, also got its season pass.
With more expansions coming, it’ll be interesting to see what kind of tail The Division will have, especially considering its 9.5 million registered users announced earlier today.
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From trench spade to Lewis gun, here’s every weapon, gadget and explosive confirmed for Battlefield 1 so far.
Now the dust has settled on DICE’s big Battlefield reveal, it’s time we took stock of all the hardware you’ll be playing with in the new shooter.
There may be some concerns that the World War One setting of Battlefield 1 might restrict the amount of weapons and gear available to players, or that it could be a step back from the devastating weaponry we’ve grown used to in previous games.
But what this early 20th Century setting brings is a blend of early mass-produced firepower alongside the previous century’s more primitive weapons. That’s why the figure on the key art for Battlefield 1 stands with a semi-automatic pistol and a mace. It’s that contrast that should hopefully provide plenty of tactical opportunities.
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Battlefield 1 is going back to World War I, but that doesn’t mean there’ll be a downturn in variety of weapon, vehicle and gameplay.
“There’s this common misconception that WWI was just muskets or something,” lead designer Danny Berlin told Gamespot.
“But it wasn’t. It was a time of new weapons–bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive.”
“This was the first time ever that people saw light tanks, heavy tanks, armored trucks,” DICE design director Lars Gustavsson added.
“If you pop your head up from a trench and see a tank about to roll over you, you should get out of there. In the air, we have bombers to clear the way for your troops. If you’re in a bomber, you might want to have a buddy scouting for you on the ground. Dogfights with multiple people in planes, someone in the rear seat shooting at the person behind you. And of course battleships can demolish entire shorelines.”
Gustavsson said that DICE’s research made the team aware that World War I was the “dawn of all-out war”, with loads of different fronts to explore.
“This was a worldwide conflict. It stretched from China to Europe and all over the globe. Trench Warfare was just a small part of it. The fights in the deserts, the fights up in the mountains of Italy – there were so many things that I, at least, hadn’t heard about,” he said.
“I always thought the battle for oil started later, in the Second World War, but it started within this era. So we went from the picture you’re painting, but realized that there’s so much more to World War One than trench warfare. There was the invention of new technology, the need for new weapons, the creation of light machine guns.
“The world changed during WW1. There were four great empires that ceased to exist just because of it. Lots of great inventions came about during it, even things you don’t think about like trench coats and zippers and teabags.”
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Battlefield 1 looks like a glorious return to form for a franchise that had definitely lost its way a fair bit in recent years. The game, which returns to DICE’s strength of open world, emergent shooter arenas, and authentically recreated historical settings, looks like it will be the best Battlefield game in a very long time- at least since 2010’s Battlefield Bad Company 2.
If you have been curious for some more details on the game that DICE simply won’t talk much about, then you are in luck- YouTube user Jackfrags attended a presentation in London, where he got to learn more about the title, and he released a new video which summarizes a lot of what he knows about the game. A lot of the information sounds exciting.
For instance, Battlefield 1 will have persistent squads- you’ll always be in a squad of five. This goes hand in hand with the game’s new, highly differentiated classes. Most exciting, though, is how the weapons come into play- for instance, bombers can be used to drop ordinances on the battlefield, while tanks are massive weapons of destruction. Each tanks feels and controls differently from the other, and some of them can carry an entire squad at a time. Armored cars are also in the game, as are naval boats, and other vehicles, such as trains on the map.
What should be most exciting to players is that dynamic destruction is back, with DICE moving away from scripted Levolution- as a matter of fact, it sounds like Battlefield 1 will have the most destruction on the map than any previous game in the series.
Battlefield 1 is due out on PS4, Xbox One, and PC in October.
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Battlefield 1 was announced last week with a trailer, and if you're wondering if people like it or not, then we've got an answer for you: it's eclipsed one million likes on YouTube, which makes it the most liked trailer of all time. Call of Duty: Infinite Warfare was announced a week prior, and... well, it's not quite as popular. The futuristic shooter has surpassed one million dislikes, making it the most disliked trailer of all time (via Forbes).
Battlefield 1, at the time of publishing, has just over 1,107,000 likes, slotting it just behind Beyonce's Drunk in Love music video. Its also got a positive like:dislike ratio with just over 20,000 negative votes. It's worth noting that Battlefield 1 has not been added to the linked YouTube playlist, so this information may not be completely accurate.
On the other end of the spectrum in more than just name, Infinite Warfare sits at nearly 1,400,000 dislikes. Not only does this make it the most disliked trailer of all time, it makes it the fifth most disliked video in YouTube history. It's ahead of Miley Cyrus's "Wrecking Ball" and closing in on "Gangnam Style" by Psy. Again, it's worth noting these numbers may not be 100% accurate.
For comparison, the official trailer for Star Wars: The Force Awakens has just over 660,000 likes, while its teaser brought in over 144,000.
YouTube users aren't the only ones who 'like' the trailer. Infinite Warfare developer Infinity Ward posted to its Facebook page, saying "It's a great reveal trailer. Kudos to the DICE team." Additionally, Infinity Ward's director of communications, Eric Monacelli, tweeted congratulations to DICE and said, "Great song choice, looks superb with interesting mechanics teased."
GameSpot attended a Battlefield 1 reveal event last week, where we learned about the game's multiplayer, which reemphasizes its land-air-and-sea gameplay with swords, biplanes, and battleships.
Lead designer Danny Berlin also discussed the single-player, which he says"will more accurately reflect Battlefield's open sandboxes" and offer "much more choice and variety than [it's] done before." Talking to GamesBeat, he revealed that the story will follow multiple characters including the Bedouin woman warrior from the trailer.
Call of Duty: Infinite Warfare, on the other hand, may be set in the future, but its developer says that the story's inspiration comes from war, not science fiction. However, Infinity Ward says the space setting allows for some unique features like "crazy environments," zero-gravity combat, and spaceship dogfights.
In addition to the futuristic warfare, Call of Duty 4: Modern Warfare will beremastered and released with premium editions of the game that range in price from $80-$120.
This will be the only way to get the remastered Modern Warfare, as it won't be sold on its own.
Battlefield 1 releases for PS4, Xbox One, and PC on October 21. You can get three-day early access through EA and Origin Access on Xbox One and PC or by purchasing a deluxe edition of the game.
Call of Duty: Infinite Warfare hits the PS4, Xbox One, and PC on November 4. The PS4 will have timed-exclusivity on the game's DLC because of a deal that started with last year's Black Ops III.
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Battlefield 1 senior producer Aleksander Grøndal answered a series of questions about the World War 1 game today as part of a Twitter Q&A. Among other things, he confirmed that the shooter will have a server browser (though he didn't say if this was PC-only or offered on consoles, too) and that settings include the Italian Alps and Arabian deserts, just to name two. Scroll down to see more from today's Q&A.
Battlefield 1 Twitter Q&A Details:
Via: DualShockers
Vehicles are "unique," and the gameplay reflects that.
The campaign will feel "much more like Battlefield."
Multiple people can fly in the same plane.
There will be classic modes and new ones.
There will be a server browser, but not clear yet if it's on all platforms.
Naval vessels are also included, though no word yet on what they are.
Settings: Italian Alps and Arabian deserts, just to name two.
All weapon attachments will be "era authentic."
There are single- and multi-person tanks.
Battlefield 1 launches on October 21, though people with an EA/Origin Access membership or those who pick up the deluxe edition can get in on October 18.
Additionally, a beta will be held sometime before launch.
In other news, Battlefield 1's announcement trailer is the most-liked trailer on YouTube, while Call of Duty: Infinite Warfare's is the most disliked.
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Electronic Arts today reported earnings for its fiscal fourth quarter ended March 31--and results were strong. The company posted a profit for the quarter and full year, while Star Wars Battlefront was a particularly bright spot, shipping 14 million copies, up from the 13 million figure announced in January.
In other news about Battlefront, EA said more than 15 percent of the game's players were "new to the EA ecosystem," though we don't know how this compares to other EA games.
EA pays Disney a licensing fee for Battlefront and all of its other Star Wars games, so the margin profile on these is likely not as good as fully owned franchises like Mass Effect or Battlefield. Still, 14 million copies shipped is a big number; in fact, it is even above EA's own projections for the game.
Looking ahead, EA has suggested that multiple Battlefront sequels may be on the way.
"FY16 was a phenomenal year for Electronic Arts as we connected hundreds of millions of players to great new games, and helped them connect with each other through rich and dynamic live services," EA CEO Andrew Wilson said in a statement. “The year ahead is packed with excitement. Fans are thrilled with the intense action and epic scale of Battlefield 1, our EA Sports titles will take major leaps in innovation, and we'll bring new experiences from our most popular brands to more players on more devices."
Here are some other standout game-related details from EA's earnings briefing:
EA claims it was the number one publisher for PS4 and Xbox One game in the west, according to "available sources" and internal estimates.
EA says it was the number one most-downloaded mobile game publisher for all of calendar year 2015, citing data from App Annie
More than 54 million people played EA Sports games on console during the fiscal year, up 65 percent compared to the year prior.
As for Battlefield, the franchise--across all released--saw 9.4 million unique players in the fiscal fourth quarter.
The Sims 4 player base "grew by nearly two-thirds throughout the fiscal year," though no specific numbers were divulged .Additionally, The Sims FreePlay for mobile hit 200 million installs.
Madden NFL Mobile monthly active players rose 30 percent in the fiscal fourth quarter.
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Rockstar shared a few details about what we could expect to see coming to GTA Online this year, saying they are bringing “massive, feature-rich” updates.
An upcoming update will follow up on the Executives and Other Criminals update by adding a lot to the game. Things coming include contraband trafficking, new properties, new stunt-ready vehicles and gear, Adversary Modes, and more.
Take a look at the details below taken from the News Wire post by RockstarGames.
Take a look at some of the new teaser screenshots below:
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Halo‘s popular Infection mode is headed to Halo 5: Guardians later this month. The classic, originally fan-made mode pits humans and zombies against one another. The humans fight to survive while the zombies aim to infect and bring all humans over to their team. 343 are going above and beyond the call of duty with Halo 5‘s Infection mode, with three modified pre-existing maps, aesthetic changes, and lots of customization options.
Below is a video of community coordinator John Junyszek and multiplayer engineer Geoff Landskov talking about how Halo 5‘s Infection mode will differ from past iterations along with some gameplay and some screenshots from the mode.
Infection mode will be releasing alongside the Halo 5: Guardians free Memories of Reach update pack later this month.
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An image of a download card for a new Forza 6 expansion reveals that a NASCAR expansion is on the way.
The above image popped up on reddit. It’s a download card for a Forza Motorsport 6 NASCAR expansion.
The DLC will be priced at £15.99 and the picture of the back of the card has even more details on the content.
If you squint very hard, you’ll see that the expansion includes a NASCAR World Tour Career mode, 24 new cars, new multiplayer events, “new display elements for improved drafting and car spotting,” and the new Homestead-Miami destination.
Microsoft haven’t confirmed if the card is genuine, but we’ll keep you posted.
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Call of Duty: Infinite Warfare’s trailer was revealed 7 days ago, and the trailer has successfully managed to cross 12 million views on YouTube. But, the trailer has also been getting a lot of hate as it currently has more than one million dislikes, which has made it the 7th most disliked video on YouTube.
Call of Duty: Infinite Warfare take’s place in space, which is kind of inspired by Call of Duty: Ghosts. Judging from the number of dislikes the trailer is getting, players don’t want Infinity Ward to go into that direction anymore.
One thing to keep in mind is that a big number of dislikes aren’t from people who don’t like the idea of taking Call of Duty into space again, but are from people who are just taking part in this dislike trend which has gained popularity in the past few days.
On the other hand, Call of Duty: Infinite Warfare’s rival, Battlefield 1 is currently winning as its reveal trailer has received 17 million views with almost one million likes and only 17,000 dislikes. This has proved that players are reacting much more positively towards Battlefield 1 than Call of Duty: Infinite Warfare. Below is the image through which you can see Battlefield 1 leading over Infinite Warfare with a big gap.
Call of Duty: Infinite Warfare is set to launch on November 4, 2016 for the PC, PS4 and Xbox One. The game is developed by Infinity Ward. Call of Duty: Infinite Warfare’s Legacy Edition will also include the remastered version of Call of Duty: Modern Warfare.
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Paid DLC has always been a point of contention in the gaming community, particularly with games like Battlefield.
So it should come as good news that some of the first DLC for Battlefield 1 looks to be free for everyone.
The DLC is listed as part of a pre-order bonus on Origin that grants 7 days early access to the free map drop, which will then presumably become available to all players.
The map will probably release shortly after the game if it’s already being listed as an incentive to pre-order, so it’s likely to be the first bit of extra content we’ll see.
Does this bode well for EA’s DLC plans for Battlefield 1? Or should we not get ahead of ourselves?
Battlefield 1 is scheduled for release on October 21 for PC, PlayStation 4 and Xbox One.
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Following DICE's Battlefield 1 announcement on Friday, competitor Infinity Ward (Call of Duty: Infinite Warfare) has come out to praise the World War 1 shooter's announcement and more.
Writing on Facebook (via DualShockers), Infinity Ward said about Battlefield 1's announcement, "It's a great reveal trailer. Kudos to the DICE team."
Elsewhere, Infinity Ward director of communications Eric Monacelli said on Twitter, "Congrats to the @EA_DICE team on the reveal. Great song choice, looks superb with interesting mechanics teased. #BattlefieldWorldPremiere."
Battlefield 1's announcement video (watch it here) used a version of The White Stripes hit "Seven Nation Army," while Infinite Warfare's trailer was set to a heavier version of David Bowie's "Space Oddity."
Other Infinity Ward developers also spoke to out to praise Battlefield 1's announcement; head to DualShockers to see a recap of who said what.
Infinite Warfare and Battlefield 1 are direct competitors in the FPS space. Battlefield 1 comes out first, launching on October 21, while Infinite Warfare is slated to debut on November 4.
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New patch for Black Ops 3 now live on PS4 and Xbox One; adds Lobby Leaderboards and more A new patch for Call of Duty: Black Ops 3 is now live on PS4 and Xbox One. Patch update size varies by platform and region. The patch includes Lobby Leaderboards, bug fixes, and more. Patch Notes: MULTIPLAYER General Leaderboards enabled in the Barracks.Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.Addressed a UI error in Fileshare when selecting an empty tab.Addressed an issue where hosts were able to leave as soon as the game began.Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.General Gameplay Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.Fixed an issue where Players could have attachments which should be locked after prestiging weapons.Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.Addressed a case where Players were able to spawn in after the match time expired.Search & Destroy kill elimination has been changed from 250 XP to 500 XP.The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.Specialists GeneralSpecialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.OutriderVision Pulse ability recharge speed has been slightly reduced.NomadFixed an issue with the unlock requirements for the 9th helmet.Rejack ability recharge speed has been slightly increased.H.I.V.E. trigger radius slightly reduced.ReaperScythe has had its ammo reduced from 200 to 160.FirebreakHeat Wave ability recharge speed has been slightly increased.Weapons GeneralLongshot distance settings updated for each weapon class.Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.Fixed Launchers not earning weapon XP for destroying vehicles.Quickdraw ADS speed bonus for LMG’s slightly reduced.Submachine GunsVMPADS time slightly increased to match other SMG’s.Hip fire spread slightly increased to match other SMG’s.PharoClose damage range slightly reduced.RazorbackDamage range increased.Assault RiflesKN-44Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.XR-2Hip fire spread increased to match other Assault Rifles.Minor tweak to the fire rate.HVK-30Increased ability to control recoil.ICR-1Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.M8A7Fire rate increased.Fixed an issue with the ironsights when the Kill Counter was attached.ShotgunsKRM-262Increased lethal range.Haymaker 12Fire rate and damage range slightly reduced.ArgusADS time increased.Close range damage increased.Light Machine GunsBRMADS speed slightly reduced.DingoIncreased ability to control recoil.GorgonClip size reduced from 50 to 40.ADS time has been slowed down.No longer deals extra damage to vehicles without FMJ.Increased recoil.Increased hip-fire spread.48 DredgeFixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.Slightly increased the ADS time.PistolsL-CAR 9Close damage range slightly reduced.EquipmentThermiteDamage rate reduced. Now takes longer to be killed by Thermite.Arena Players now prevented from joining a post-match lobby.All banned items are now correctly being restricted while in-game.Challenges Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and FocusedChallenges. These should now unlock and track progress correctly.Medals Medals will all display in their respective sorted category in the Medals section of the Barracks.Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.Fixed issues with the You’re Done and Shut Down medals. These will now be awarded correctly.The extraneous Secure Point Medal displayed in the Medals section has been removed.Exodus Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.Fringe Fixed an issue where Players were able to mantle into an unplayable space in Fringe.Nuk3town Addressed an exploit spot involving a wall of one of the buildings.Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.Addressed an issue where Players were able to stand outside of the map boundaries.Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.Players can no longer wedge themselves in between a tower and one of the high walls.Fixed an issue with dead player models outside the white fenced area.The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.ZOMBIES Addressed exploits in the Shadows of Evil and The Giant maps.Fixed a matchmaking issue where players were able to enter lobbies when they were already full.Addressed various areas where zombies would not path to players.Players will now be rewarded with a Dark Ops calling card when they Prestige.CAMPAIGN Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.Addressed stability issues.SOURCE: CoD Forums

PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26.
Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced.
Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while and it looks like its ready for prime time.
Another new feature is the ability to backup installed games, save files, screenshots & videos, and downloaded games, to a USB device. You will also be able to restore them via a new tool built into the system.
Take a look at the new tool in the new images:
The full list of changes can be found on the PS Blog.
Source: http://www.vg247.com...oming-tomorrow/
Click here to view the article

With just two weeks until E3, Microsoft has finally shown off the Xbox One. Unlike Sony, which is being very mysterious with its PS4, we now have a fairly good idea of the hardware inside the Xbox One. This isn’t to say that we know everything about the Xbox One, but, as with the PS4, we know enough to corroborate the specs that have leaked over the last few months. We can now say with some certainty that the Xbox One and PS4 are powered by very similar hardware: The CPUs are probably identical, the GPUs are only slightly different, and while there are underlying differences to the memory subsystem, they will ultimately have very similar performance and game visuals. For a detailed discussion of how the PS4′s hardware compares to the Xbox One and gaming PCs, read on. From Microsoft’s mouth, we know that the Xbox One (formerly known as the Xbox 720) has an 8-core AMD CPU with 8GB of DDR3 RAM, a 500GB hard drive, HDMI in/out, USB 3.0, and Gigabit Ethernet. For more detailed specs, we must look towards the latest info from the games development sector, which has been programming Xbox One games since last year and thus has intimate knowledge of the hardware. The latest leaks suggest that the Xbox One will have an 8-core 64-bit x86 Jaguar AMD CPU @ 1.6GHz, coupled with a GPU that’s very close to the Radeon HD 7790. The Xbox One will have 68GB/sec of bandwidth between the CPU/GPU and RAM, the GPU will have 102GB/s of bandwidth to a local 32MB SRAM cache, and another 30GB/s of bandwidth to gamepads, Kinect, and other peripherals. The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU that’s around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of. In both consoles, the CPU and GPU will be on the same die (an AMD APU). Just as the PS4 has 8GB of high-speed memory that is shared by the CPU and GPU, the Xbox One – by virtue of being based on the same APU heterogeneous system architecture (HSA) — will probably be the same. In short, while there are small hardware differences between the consoles, they will ultimately have very similar performance characteristics. The PS4, with its one, big block of fast RAM, and bigger GPU, probably has the edge. It’s a little bit harder to compare the Xbox One’s Kinect 2.0 with the PlayStation 4 Eye. From what we know so far, the Xbox One sounds like it has the edge on movement tracking and gesture controls. We should know more at E3, when Sony finally reveals a few more details about the PlayStation 4 Eye. Finally, the last piece of hardware that we can compare between the Xbox One and PS4 is the gamepad. As we have already covered in some detail, the PS4′s DualShock 4 controller is really quite spectacular. There’s built-in movement tracking, so the console can track who’s holding each controller, a built-in speaker (like the Wiimote), and a multitouch touchpad. The Xbox One gamepad, in comparison, is basically just a refined version of the Xbox 360 gamepad. The only new feature seems to be Impulse Triggers — which are normal triggers, but with a rumble function built in. The PS4 controller definitely seems to have a richer feature set, but in practice the most important thing will be which controller you prefer to hold. In comparison to a modern PC, you can probably guess how the Xbox One and PS4 compare. There’s no direct comparison for the 8-core Jaguar CPU — AMD’s own parts based on the Jaguar core, Kabini and Temash, are quad-core parts destined for ultrathins and tablets. From leaked benchmarks, the Jaguar core is around 10% faster than its predecessor (Bobcat). A dual-core Brazos (Bobcat core) about 10 times slower than the latest Ivy Bridge parts, in a very naive comparison. So, all in all, an 8-core Jaguar might manage about half the performance of a current-gen Core i7. The GPU comparison is easier: The Radeon 7790 is a $150 card. In short, then, today’s PCs will stomp all over the Xbox One (and PS4) in terms of raw computation power. In terms of gamepads and other peripherals, the Kinect 2.0 will also come to the PC (though Microsoft hasn’t given a timeline yet) — and, presumably, as with the Xbox 360, you should be able to use the Xbox One gamepad with your PC. With some hacking, you should be able to use the PS4′s gamepad with your PC, too. Another way of looking at the Xbox One and PS4, though, is their power relative to their predecessors. In terms of raw, synthetic performance, the Xbox 360 could churn out around 300 gigaflops; the PS3 was around 400 gigaflops. The Xbox One and PS4, however, should both be above two teraflops — about six times more powerful than their predecessors. Remember, the output resolution (1920×1080) is unlikely to change — so, with six times more power, we’re looking at a significant improvement to image quality. Using teraflops as a stand-in for real-world performance, though, to quote our hardware analyst Joel Hruska, is like “giving the fuel efficiency of a car going downhill with an 80 mph tailwind on helium-inflated tires.” What it ultimately comes down to is how efficiently developers use the hardware — and in that regard, we have high hopes. With the shift to x86, and a GPU architecture (AMD’s GCN) that’s well known, developers will be able to hit the ground running. Compare this to the Cell CPUs at the heart of the Xbox 360 and PS3, which took years for developers to fully understand. It’s also important to remember that, in recent years, there has been a fundamental shift away from games that do the bulk of their computation on the CPU, to programs that use the CPU to offload computation to the (much more powerful) GPU. With the Xbox 360 and PS3, both consoles had a monstrous Cell-based CPU and an equally large GPU — the PS4 and Xbox One, on the other hand, have wimpy, many-core CPUs and much larger GPUs. With both consoles moving to fill more of a media center/set-top box role, rather than focusing on gaming, we can foresee those cores being dedicated to background tasks, such as downloading updates or listening for voice commands. Ultimately, this will come down to the software — and while we have quite a few details on the Xbox One’s software, we know almost nothing about the PS4. Ultimately, with both the Xbox One and PS4 having such similar hardware, real-world performance differences will probably come down to how well the consoles make use of those eight CPU cores, GPU offloading, and differences in the memory subsystem. It’s also important to bear in mind that a huge speed-up is available when developing games for a fixed platform with known performance/latency characteristics. Realistically, we wouldn’t be surprised if games on the Xbox 720 and PS4, just like the current generation, look very similar. Likewise, games will probably look better on consoles for a few years, and then PCs will probably pull back ahead. source: http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare