Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable

Slightly updated effects on Violator

Sniper Rifle and Railgun trails are now more obvious/longer duration

Stroybomb reload time increased slightly

Adjusted the point at which the attacking team gets a reduced spawn time

Progress decay on some objectives has been adjusted

Player's now receive a warning when a turret is targeting them or when they have triggered a mine

Added more support for loading mods

A message is printed on the HUD when someone finishes hacking a shield generator

The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour

'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer

Workaround for certain ISPs filtering out legitimate authentication and match making packets

Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)

Text declarations now take priority over binary ones to make mod development easier