Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

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on Tuesday, May 10th, 2011 at 1:27 pm and is filed under MiniLD.
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I like the “getting things done”-part. Making the last 10% of a game is often quite painful, and it is tempting to just call it a day and have a “prototype”, “level”, “proof of concept” instead of a “game that works”.

I like the relaxed rules and the early theme hints… I usually don’t work fast and have a hard time finding gameplay ideas. I like to do things right and work slower than some. I might be able to do something this time!

My definition of getting things done; Have a legit title screen with instructions. (oh and a game-over screen, I’ve forgotten to let you die in way too many of these). And I fully intend to get these things done.

Ah, Design Document requireD before starting. Cool variation actually, it would completely overthrow my typical approach if I would enter. Normally I just make something and then see what it turned out to be. Maybe I should attempt it, but no promises yet. Tip to componites: Don’t make your goals overly ambitious. Put what HAS to be in there, not what you’d ideally LIKE to get in. More rewarding that way, and otherwise it would just be a normal infinite todo list.

PiedotTaste: I’m new here too, and very much in the same boat. From what I gather, Ludum Dare is a friendly and not overly competitive or formal competition – especially the ‘mini’ ones – so you (we) should be fine