Mega Man is one of the few franchises on the NES that made it to four games. The fourth game in the franchise had little to offer fans that was different, other than a new cast of interesting Robot Masters, a new character (Eddie) and a new ability for Mega Man to exploit (charging your arm cannon). But when something isn't broken, you shouldn't attempt to fix it, and Capcom released what was in essence the same experience from the three earlier titles in the series. And guess what? No one complained. What was most interesting about Mega Man 4 was its ability to tell a deeper story than what was told in the past three iterations in the series. Capcom seemed to remove Mega Man's classic foil, Dr. Wily, in lieu of a new creator of evil robots, Dr. Cossack. But when it's revealed that Wily is indeed behind Cossack's deeds, Mega Man is forced to trek through not one end castle, but two, a trend that is kept up in Mega Man 5 and 6 as well.

Our Fondest Memories

When I lived in New Hampshire, there was a videostore that rented NES games well into the PSX era. I was lucky enough to rent Mega Man 4 over and over again before buying it later on. Being the first Mega Man game with tangible secrets within, Mega Man 4 got a lot of playtime when I was a youngster. But the Balloon Adaptor and Wire Adaptor didn't elude me for long, as useless as they were.