I will check the zip file again to make sure everything is there. There should be a folder called lib, in the same directory as the .jar file. Those are the necessary jar files to run part of the game. Also, I am running on Ubuntu as well. The "NoClassDefFoundError" exception does not change based on OS (unless it is using a filesystem that Java does not support).

Ahem *cough* ... embarrassing.... I just updated my graphics driver (which was last updated 2010 ) and it works now.I never updated it because I used the laptop only in school and tried to keep myself from playing games (which didn't work, but anyhow)

One bug I noticed is that the symbols on the bottom are mixed up, it doesn't spawn the unit its picture is representing

I will make sure to take a note of that and rectify the problem. Also, in the mean time, did you select your units via the Build window? or did you jump right into the game?

EDIT: fixed the problem... I need to make an in-game updater that looks for updated/modified class files. I really hate making you guys re-download the game if there is a problem.

Lastly, in the next release, I will have my own custom components rather than using swing's.

For the game play that I am trying to design, do you believe that there is a means of making the game play more engaging without making the game overwhelming. I am thinking about creating a cool down for each unit deployed. Making deploying them a more thoughtful process. Same goes with the Enemy AI.

Ok, I removed the System property sun.java2d.opengl from the actual code. I will make it something that people can choose in the future.

The file that had those lines of code are the GINIT.class file which is on the root directory of the jar file. It is small and you can use a zip archive program to open up the jar file and replace THE GINIT.class.

I want to make sure that my game works on all Computers that can use Java 6+. I do not want to exclude anyone. Also, this is a bit of a mystery that I want to figure out. If I start working on it now, I might figure out the problem and fix it before it gets disastrously HUGE.

Oh wow. I will try to figure out why it is not working. With your system, you should be fine. Java 6 is still the standard. Java 7 has not been completely released yet (at least to my knowledge). Also, the majority of the people who are also beta testing my game, only have java 6. I am using Java 7, but I compile the game with java 6 when I deploy it. So that should not be the issue at all.

Two windows open "ApeX FacTioN" and "KvD debug", both completely white.

It's really weird, sometimes it paints the game but I can't click anything

That is strange. I have tested out the game on other machines and it works fine. Visuals and all.

But, there might be something that I did not account for. I accelerated the hardware to use OpenGL via the system properties. But I made sure to catch an exception if that was not possible and just use the CPU for rendering if the GPU was not available.

And the "game.controls.Controls could not find: game/repository/field/field.png" ... actually that has no effect on the game. Just some crap code I should have removed. The name of that resources is field.jpg now. But the game has been edited to find that file.

I went through some experiments in the fps. If anyone thinks the game is too fast, please tell me. If anyone needs a further explanation on how the game works, please ask me. I am still coming up with a full interactive instructions page, because the one I have now does not cut it.

EDIT: if anyone else is having problems. Please tell me, and give me information about your machine and what version of Java you have installed. With this I will try to rectify the problem.

The objective of the game is to recruit units and send them to defend your base and destroy the enemy's base. Use items called advantage cards to turn the tides of battle, in this fast pace real-time strategy game. This game is still in it's alpha stage and undergoing constant updates and changes.

It is 5.5 mb in size. Sorry about the large size. Music and image compression can be a hassle. I have tried to develop a JNLP for the game, but I was meet with a bunch of issues. Soon, I will create my own launcher that will download the necessary files for the game.

If you find any errors, glitches, or if you have any concerns, ideas, issues, problems, or questions please tell me and please be as detailed as possible. If possible, can you also tell me how to replicate the glitch or problem as well when and where it happened. I would advise that you do not send me a report until I release the release notes. There are certain things that I am aware of that will be changed in the next version and making you type it is a waste of your time when it is already knowledge that I know. Also, if you want to check out Kingdom Vs Dynasty 1.5 and 2.0 (or derivative of this game), they are on my site... the game-play is confusing though. I will be developing a dedicated website for the game soon.

JNLP didn't work.. It needs a place to download the resources from Anyway, tried your game and it worked. The mechanics are nice. I think you can get a very nice game if you move away from swing as GUI. A fully graphical game works much better IMHO. See Slick2D, for example.

Also, making it turn-based (so the player has to specify when he's done setting his units --> animations play --> player choses new move) would be beneficial for the player, I think.

I also seemed to lose money quite fast - is there a way to get money?

Thanks for you input.I will fix the JNLP file as soon as possibleI will try to move away from using Swing but the whole point of my exerciser is to make my own game engines rather than use someone else's API. It takes away from the fun of programming the game.I will take your suggestion about making it turn-based in to consideration, but I am not too sure how to implement that because you can pause the game at anytime. Not only that, but if the game pauses every time an enemy shows up, the game would take a very long time to complete and would probably make the game too easy in my opinion.To gain money, you can use the "loan" card from the advantage cards or you can successfully kill one of your enemies or have one of you soldiers die in order to gain money.

Can we get a JNLP/Applet going? Most of the people in here won't even care to download a .zip, and some are on Linux that doesn't support zip by default. There's no need to bump, as people will see it if it's new

Ok. That took much longer than I thought it would. I was away for a while and could not do anything. Well, here is a link to the JNLP file. Run it, and the game will start downloading. Enjoy!!

Can we get a JNLP/Applet going? Most of the people in here won't even care to download a .zip, and some are on Linux that doesn't support zip by default. There's no need to bump, as people will see it if it's new

Sure thing! I will get right on that. Should only take me about a minute or two.

I lost horribly. I ran out of money too soon, even with loans and other special abilities. I hurt the enemy base pretty good in the beginning, but by the time he killed me, he had full life I didn't choose the easiest but not the hardest difficulty.

Is this supposed to played more turn based or more action? Not sure if I am supposed to pause a lot or just let it run freely?

Depends on you. There is no limit on anything really. You can pause every second if you fell the need to. I usually go on slow for Impossible mode and take my time, making sure that the enemy does not have the one up on me. I put the game on fast when I am doing Easy to make the game a little more challenging. I usually pause quite often because my stronghold will be torn down if I am not looking.

I like to think of this game more like Final Fantasy XII (if you have played it) where you can just let the game run freely or you can slow down the game in order to give orders to all of your characters.

Oh! Yeah, the message before you start the game says that the game is paused so that you can buy units. Press Ctrl-S or go to Game > Pause in order to get the game to start.

EDIT: Wow, surprisingly I did not think about that. Yeah, I am going to do that. Besides having a drop down menu and button combo, I could have 5 different buttons with the unit's pictures on them on them that will deploy automatically.

22 megs and a zip is too much for me to poke at without at least 1 screen shot or something. There are many others who feel the same.

I will remember that next time I post something. Sorry, the file size was the last thing on my mind and the reason why the file is so large due to the amount of images (png) I use in this game. I will probably find some ways to reduce the size of them.

I have created a few other games back in my day, one flash game (huge RPG side scroller project that I working on after I finished it. I just need to debug it), and one java game (a Final Fantasy I/II like game) and now I have another Java Game. I made this game a long time ago and I was wondering if people would like to play it. I find it a lot of fun and I think you guys will to.

This game took me a 4 days to make for the 1.0 version. The 1.5 version took about 3 days to get to. So a week in all but still a lot of work and a lot of experience was needed to make it the way it is. This game is not complete, becuase I need to make a story and an campaign mode for this game.

Lastly, if you find any glitches or bugs, please tell me about them. I believe I left one glitch in the game because it was supposed to be a cheat but I think I might have removed it. Either way, download it here:

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