This issue features an inside look at Vince Weaver's demakes of modern games onto the 8-bit Apple II; Jay Graham's roundup of Z80 hardware and software; Ivan Drucker's tutorial for relocatable machine language; a review of the book Cult of Mac, Second Edition; the debut of the Scantastix archival project; and much, much more!

"When Juiced.GS debuted in 1996, our readers were connecting to GEnie and Delphi on archaic dial-up modems, downloading files at a snail's pace," reflected editor-in-chief Ken Gagne. "Whether they were getting their Apple II news digitally from the Internet or from our magazine in the mail, they would be waiting for three months either way."

But advancements in information technology and social media have led to a near-constant news cycle of Apple II development. To adapt to this fast-paced era and to ensure timely content, Juiced.GS will be transitioning from a quarterly publication schedule to twice-monthly, with twenty-four physical issues being mailed to readers every year.

"We're very excited to offer our subscribers the same amount of news, reviews, interviews, and how-tos that Juiced.GS has always delivered," promised Gagne. "By which I mean, it'll still total eighty pages a year. What, did you think our hard-working staff of volunteers was just going to magically sextuple the amount of content?"

You'll never see issues of Juiced.GS this thick!

Each issue of Juiced.GS will consist of a three-page article on a single topic, giving readers time to pore over the content and try the new hardware, software, or programming techniques being covered. Two weeks later, they can expect another three-page issue, with a special four-page issue planned for KansasFest 2020. Subscribers can upgrade to a premium edition that comes pre-punched for collecting into three-ring binders.

"Australia has always had more Apple II gatherings than Juiced.GS has issues, making it difficult to stay up on events like WOzFest," noted Juiced.GS staff writer Andrew Roughan. "Now we're cutting months off the delay from when you read about something on Facebook or in Slack to when it appears in Juiced.GS. Once you fall into the cadence of our regular morsels of content, you'll wonder how you ever had the attention span to read a full twenty pages."

"I used to complain about Juiced.GS's slow postal delivery on a quarterly basis," complained fellow Australian Michael Mulhern. "Now I get to complain about my favorite magazine biweekly!"

This month's Juiced.GS cover story is about women who designed or developed games for the Apple II. The article was written by Shannon Symonds, curator at The Strong Museum of Play, which currently has an exhibit of women in games.

Coincidentally, just two days after the issue shipped, Juiced.GS editors Ken Gagne and Andy Molloy found themselves at the The Strong Museum in Rochester, New York. It was a brief visit that consisted primarily of donating various programs, gadgets, and artifacts to the museum's archives, but there was still time to wander through the Women in Games exhibit and snap these photos. Many names from our cover story, including Roberta Williams, Lucia Grossberger Morales, and Dani Bunten Berry, were referenced throughout the museum.

The introductory display to the Women in Games exhibit.

Roberta Williams of Sierra On-Line

Painting for Play

Lucia Grossberger Morales

Painting for Play & Lucia Grossberger Morales

Amy Briggs of Infocom was featured in Juiced.GS.

A photo of that very controller was published in Juiced.GS this month!

The glass ceiling

The exhibit was originally due to be closed in May 2019, but it has remained open by popular demand. It will become a permanent fixture of The Strong upon completion of a planned expansion to the museum. We recommend you visit this institution and exhibit, should the opportunity present itself!