It’s a title that seems like it was made for touchscreen controls, yet it’s taken until now for World of Goo developer 2D Boy to announce that the studio is currently working on a version of the WiiWare and PC hit for the iPhone. Excited? Calm yourselves, goo fans. Despite such a wait, World of Goo on the iPhone isn’t ready just yet.

“It’s not done and we don’t have a release date yet,’ 2D Boy’s Kyle Gabler admitted on the developer’s website. ‘We have it running well on the iPhone 3GS, and with a little luck we hope to get it running smoothly on the 3G as well. Hopefully more news on this soon.”

For those uninitiated in the ways of Goo, 2D Boy’s iconic hit has much in common with two other releases already on the iPhone, Tiki Towers and Moonlights. These games task players with building rickety, wobbly structures that have to hold for short periods of time.

World of Goo is largely regarded as the inspiration for such hits, the Wii version in particular proving massively popular with critics when it was released this time last year. Reviews proclaimed it as a ‘genre classic’ and the game took home an overall Metacritic score of 94/100.

While there’s no word on just when we can expect to see it hitting the App Store, or even what price it’ll retail for when it does, expect the hype to keep building as the weeks pass. Players can take advantage of the game’s current flexible price on PC (rather than a fixed price, gamers are able to choose just how much they want to pay for the game until Monday, October 19th) to get in some practice before the iPhone’s Goo-day finally hits.

Recent Stories

Advertisement

Advertisement

Our Awesome Email Newsletter

Enter your email to subscribe to our daily email on what's hot in mobile games. Or, take a look at the archive.

Email Address *

And it of course should go without saying, but we'll say it just to make it 100% clear -- we will never share your email address with anyone.

Connect with us

Latest Recommended Games

The fine folks at Milkbag games have released Sidewords. A fun little diversion of a word game that is the devil child of crosswords and scrabble. For each level in the game the grid must be completed to win the level — this means that each letter at the top and side must be used. And not just the top or side, but each word must be made up of letters from the top and side to create a grid. It’s a pain, but in the right kind of way. Even the simplest of the levels can be a head scratcher until you get used to the game. Well worth the $3 as a diversion while we wait for Milkbag to finally release Snow Siege.

We’d like to thank our sponsor for this week, Zap Zap Kindergarten Math.

It’s not always easy to tear your kids away from their tablets and make them do something edifying. Thankfully, Zap Zap Kindergarten Math relieves you of this task by turning mathematics into a fun touchscreen video game. Win win!

Aimed at children 3-6 years old, the app makes math fun by ‘gamifying’ it, turning simple mathematics problems into little challenges so that your pre-schooler can learn and play at the same time.

There are more than two dozen mini-games, split across three categories: Numbers, Shapes and Measurements, and Add and Subtract. According to the developer the difficulty of these puzzles is adaptive too, so kids of any ability can be both encouraged and challenged.

Mini Dayz has launched and it’s a pixelated 2.5D open world that’s as brutal as the desktop version. In this game, the player is dumped on shore with nothing. They must scavenge around for food, water, and weapons while avoiding attack. It’s the kind of game where the goal is to stay alive as long as possible. But that will never be very long. It’s oddly free and seems to only have an ad on the main screen — for now.

Pewter Games has brought their charming point and click adventure The Little Acre to iOS. It’s an amazingly beautiful animated adventure set in a sort of hybrid magical / alien world. A great all ages adventure and very fun.

We’d like to thank our sponsor for this week, The House of Da Vinci by Blue Brain Games. There’s a reason Leonardo Da Vinci is the only renaissance figure who routinely shows up in video games you know. With his remarkable inventiveness and genius for creative problem-solving, Da Vinci was a gamer through and through. He was just born 500 hundred years too soon. Thankfully, there are studios like Blue Brain Games to bring him to life in videogame form. The House of Da Vinci, which comes to us courtesy of a hugely successful Kickstarter campaign, is a puzzler that seeks to channel the artistry and innovation of its title character.

You play as one of Da Vinci’s more promising apprentices, and you have the challenging task of trying to work out where the hell he’s gone. Was he assassinated by the church? Who knows. Has he quietly gone into a retirement? Perhaps. Did he accidentally invent a shrink ray and shrink himself down to the size of an dustmite? Probably not. Da Vinci’s workshop looks beautiful, thanks to some impressive 3D graphics, and the in-game environment is crammed with all the elaborate machines and crazy inventions you’d expect to find in the workplace of a renaissance genius.(more…)

Poly Bridge is out now on iOS, and it’s good to have it! It’s a great game and many seem to agree that it’s the best bridge builder game available. But the iOS versions, so far, is missing the sandbox mode. I would hope that it’s coming soon in an update. If you are all interested in physics puzzlers, grab this one. (Note: the video is for the PC version, I have yet to see a trailer for the mobile version, the developer Dry Cactus isn’t that great at marketing…)

Advertisement

Apple, the Apple logo, Apple Watch, iPad, iPhone, and Apple TV are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Other terms may be trademarks of their respective companies.