Brilliant map yet again, I really enjoyed this - it’s one of your best at this level of difficulty, IMHO. All your maps are good and played by many, but the ones that really float my boat are the ones that rely mainly on observation, logic and lateral thinking as opposed to too much mouse dexterity and timing. Thank you

It is possible to get stuck at the very beginning if you take the weighted cube out of the first room, then return to the first room. Adding a pedestal button to activate the cube dropper would solve that and I think it wouldn't break the solution, although it would mean that you wouldn't have to jump into the funnel yourself to grab the cube.

Finally got through this one. Took me a while to get the opening move worked out, but then I kinda just fumbled through the rest never really sure if I was doing the right thing. I got to the end and was like, "Oh wow, there's the exit." As always, a very cool design!!

Excellent - love it! Quite easy in a methodical kindof way: I mean, no special tricks or anything like that. But at the same time it was quite tricky. Took me a while to see the obvious solution. Well-designed chamber!

great!!! it took me more time and headache than any other carrer misson from the game! I've spend a long time on it, but worth complete this puzzle/ Muito trabalhoso, mais que qualquer missão da carreira do jogo, mas valeu a pena ter completado. Muito bom!

Good puzzle, fun to solve! Good work!@Skyferret: Possible shortcut(?):There are two distinct problems to solve. The first beeing to turn the tractor beam, and the second to open the exit. The first required you to cycle around once, but se second part didn't. It seems like the intended solution is to bring down the reflector cube from the room with the exit and cycle around bringing it back up, but that is not necessary. If you send the laser into the wall in the funnel room at a small angle, you can use it to get to the exit and open it in the same cycle.

Just started exploring the user created content... But this was awesome man. Had a tougher time with this than any other level, but doesn't feel hard because of execution difficulty or other frustrating factors...

I ended up having to intentionally run into quite a few discouragement beams to get through portals ;D all around a vert enjoyable puzzle. It was challenging and well thought out, as well as very neat and beautiful in design :D