Contents

Pet revival

Amount of gold required for pet revival = 450 x pet level. However, depending on the situation, more may be needed (see below).

The 3 methods to revive a pet:

1. At quest completion, with hero in red health. Gold required: 450 x pet level.
2. After arena win, with enough gold after selling. Very risky. If the fight is lost, then one has to start from scratch again. Gold required: 450 x pet level.
3. In any town, with hero in red health. May not work always work. Taking into account heroes' stupid tendency to waste gold even when they really shouldn't, a larger amount of gold is needed than in methods #1 and #2 (up to 3 times as much). Gold required: Ideally, 900-1350 x pet level, but it is said that 750 x pet level is usually enough.

Note: With the implementation of dungeons, it is now possible to send to dungeon during praying in any town. If the dungeon works out and you get enough gold, the chance of revival is 100%.

Misc notes:

Some towns may be more conducive to pet revival (e.g. Dogville). Forcing a return to such a town should not affect the chances of pet revival.

Sometimes, the amount of gold required for revival may be more than can be obtained in one boss fight (especially when the pet level is high). To prevent the hero going to town to waste money during the cooldown from the first boss fight, it may be necessary to find friends to spar with to use up the cooldown time.

"Quest complete” miracles don’t happen when going back to town, while in town or after town when your hero is “searching for the right path”. I learned this the hard way after using 20 miracles to try to complete my hero’s quest. After he fought his first monster I got 2 to work in a row.

Temple progression

I only started keeping track of my temple progress halfway through construction.

The polynomial fit seems to be the most accurate for prediction of temple progression.

During the last 30%, I hunted on average 2 bosses a day.

Records

Best boss hunting haul so far (4 Oct 2013, level 45):

01:03 Notes from the battlefield: The heroes brought together by common destiny have defeated the Summoning Leeching Pickpocketing Overtaker! Marcus Leviculus got 16050 coins, ear of the Mini-Overtaker, a golden brick, a golden brick, a case of the Mondays, a random number generator, a dream sweetener, an inconvenient tooth, a logic chain, a rhetorical question mark, a roadmap to glory and a barrel of laughs.

The above happened in a fight where 2 out of 4 allies were knocked out, and on a day when bosses were carrying more gold than usual (according to the Godville Times astrology forecast).

Highest number of bricks from a single boss: 3 bricks (22 Jul 2014, level 60)

01:58 AM Notes from the battlefield: The heroes brought together by common destiny have defeated the Hulking Nimble Scurrying Alpacalypse! Marcus Leviculus got 13374 coins, broken heart of the Alpacalypse, a golden brick, a golden brick, a golden brick, an astral projector, a teddy bear pelt, an alchemical transmuter, a diamond in the rough and a community chest.

Getting a GP recharge from a VC that was upvoted by others (12 Oct 2013, level 46):

03:39 AM Flipped through the Godville Times. Apparently the new phrase of the week is “Good job, but we need 1% more! Worship your goddess! Dream of your temple!”, Mighty One!

I'm actually really surprised this VC was the one that made it, since it's one of my regular pray VCs

Random observations

Encouraging on low HP while traveling or resting has a tendency to upgrade equipment or melt bricks instead of healing (just when you really need it to heal... Murphy's law or the devs' devious programming?)

Hero may sometimes refuse to fight a monster from his pet class:

05:43: As the Bipolar Bear was about to administer a fatal blow, I offered it a flower I'd just picked. The monster burst into tears, saying it was the nicest thing anyone had ever done for it, and let me go.

The above entry happened when my hero had a lot of HP (232/268). However, I've heard from others that heroes do not usually do that, so perhaps my hero was just in a benevolent mood.

Obtaining an aura of immortality via the Godville Times crossword will immediately force a hero to return to town to heal if he is below the threshold of 16 HP (e.g. at 1 HP after a failed dungeon).