Upcoming product info: Please note that updates and teasers will be posted at the top of this thread when available (refresh often).

Designer:

Product Description:

In a dark forest, hidden between the foliage stands a lone inn. Frequented by travelers, merchants and lonely souls. Once it was a grand establishment, but those days are long gone. Now it is host to all kinds of people who prefer to be unnoticed when they go about their questionable businesses. The innkeeper sees everything, but knows that turning a blind eye is often the wisest choice.

Teaser Images / Downloads:

Last edited by menace on 10-22-2011, 03:11 AM, edited 2 times in total.

I'm sure I'll find out more when the promo pics surface, but how closely does this product relate to the old Interiors: Pubs & Inns? Will this (and as you've mentioned, subsequent props packs) obsolete the old set?

Ooooh, I *love* that door. You know, I realize I can create an inn with Thoumont's, but I'm really excited about the Feisty Friar because it sounds like its going to have LOADS of personality.

I'm not knocking Thoumont's in any way, mind you...its an awesome set. But by its very nature it needs to be generic enough to be whatever we need it to be. But *this* set knows exactly what it is, and the teaser pics have definitely done their job...I can't wait to see more!

Are the green glass crown pane windows going to be transparencies? They look wonderful, and I would like to use them with other WWG walls.

Those round panes are from around the iron or copper 'pontil rod' - a blob of molten glass was spun on the end of the rod to make a big disk - the central pane was thicker, and had a round depression called a 'pontil mark'. It was the cheapest piece of glass that a glassblower sold for making windows.

Are the green glass crown pane windows going to be transparencies? They look wonderful, and I would like to use them with other WWG walls.

Sorry, they won’t.

I have pondered over doing them as transparencies, but decided against it, mainly because the windows look quite different from the inside then from the outside. A transparency would look out of place from one side or the other.

Are the green glass crown pane windows going to be transparencies? They look wonderful, and I would like to use them with other WWG walls.

Sorry, they won’t.

I have pondered over doing them as transparencies, but decided against it, mainly because the windows look quite different from the inside then from the outside. A transparency would look out of place from one side or the other.

My $0.02: It would be really great to have a simple transparency option as well.

Also, did you have an answer about whether the Feisty Friar will include more TLX roofs?

Moderator posts are in green oraquamarine.My posts are my personal opinion only and do not represent the official view of WorldWorksGames.

Are the green glass crown pane windows going to be transparencies? They look wonderful, and I would like to use them with other WWG walls.

Sorry, they won’t.

I have pondered over doing them as transparencies, but decided against it, mainly because the windows look quite different from the inside then from the outside. A transparency would look out of place from one side or the other.

My $0.02: It would be really great to have a simple transparency option as well.

Also, did you have an answer about whether the Feisty Friar will include more TLX roofs?

That would get my vote too - the lack of transparencies in some of the TLX sets is disenheartening.

This is inside downstairs. And those of you who were asking for transparencies will immediately see why I originally wasn’t planning on including them. From the outside, the windows are green (because of the green walls). From the inside, the windows are blue (because of the sky) and might look a tad dirtier.

I will include transparencies for the windows, but this is one of those instances where I found that texturing the windows actually looked better than doing it with transparencies.

I will include transparencies for the windows, but this is one of those instances where I found that texturing the windows actually looked better than doing it with transparencies.

Two options are better than one. The windows textures look fantastic by themselves, but being able to add transparency when needed is also really great. Thanks to have heard us and added the transparency!

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