Update: Font debug menu, debug menu and more rooms! Also, I'm making a high(er) res font from a low res render of Verdana so we can achieve the FF7 look, with the lines on the C and the jagged edges on the letters. Also reworked the digits!

If there is any other issue you have that prevents you using github let me know so I can fix. On github we also have issue/task lists so dialog task could be assigned to you. When you make pull request travis will check Linux and OSX compiling too (unit tests will run soon too).

I finished Dialog system and time down counter. This is more than enough for Bombing Mission. I didn't create usual counter, but It not used until later in game.I tried to text it and find all bugs, but I failed and you find few of them when you will try to add new dialogs.

I used all source to implement all this features (based on 0.21). I'll try use new github source next time.I don't know how to build all that stuff in repository now. I think it will be faster if I send my sources to you and you merge them yourself.

And I add new features to dat and font exporters. So they needs to be updated too.

Cool - if you come in IRC I can provide help to get you running on github sources version.

Dat exporter had some big changes in github version to fixing compling in MSVC, the if/else chain on opcode had to be changed to switch/case. We also have SUDM that will decompile FF7 script to structured LUA, don't know if you've seen this work yet.

Bgroff is integrating Akari's dialog changes - but Akari will be using github from now on so this should be easy in future (right Akari? Don't make me have to kill you ).Basic data installer/converter added.SUDM is integrated into QGears data installer.Started conversion of PC field to QGears format, some files remain todo.Quite a bit of work left on SUDM before QGears can use what it outputs (support for renaming vars via metadata, renaming functions, dropping functions, inserting function block comments).

Once this work is completed a lot more fields will automagically work after being "installed".

You guys are doing amazing work! Keep it up! I'd wish I could program C++, because I'd love to help. I only have experience with Java and C#, and a packed life as it is, though. This will definitely be my go-to project, if I find some extra time.

You don't have to know how to program C++ to help with Q-Gears The Field Script programming language is LUA which is very easy to learn and understand. Just have a look at the already existing fields like nrthmk.lua to get a feel for how it is.