Powerslide Kart Physics – New Unity Asset Now Available

Powerslide Kart Physics – New Unity Asset Now Available

My new unity asset Powerslide Kart Physics has been released! It is based on the physics of my old game The Fastest Meal of the Day. While the core physics are very similar, pretty much all of the code has been significantly refactored and made more flexible.

Familiar mechanics including jumping, drifting, and turbo boosting are all here, along with limited item/powerup support and basic waypoint AI.

Three common boost modes are featured, including Drift Auto, Drift Manual, and Manual.

Drift Auto is the most common kind, rewarding karts with boost following successful drifts. Boost amount given is indicated by sparks coming from the rear wheels.

Drift Manual is a little more technical, requiring the press of a secondary button once the boost meter has filled to a certain amount, but not all the way. The drift meter fills while drifting, and several boosts can be performed during a single drift.

Manual is the most simple type, acting like standard boost in racing games with a typical boost meter. Drifting fills up the meter, but boost can be used any time by holding down the boost button.

This asset supports two item types out of the box: projectile items and turbo items. Four example items are included, these being the trap, bouncer, homing item, and turbo boost.

Rudimentary waypoint-following AI is included, but this is mainly for demonstration purposes.

The PDF documentation contains a walkthrough for setting up a kart from scratch as well as a script reference for users interested in expanding upon the asset.