Left mouse button + drag will orbit the camera around the cursor.Right mouse button + drag will pan the camera anchored around the cursor.Mouse wheel will move the camera forward or back.

Esc will close the program.

I built this because it uses a basic AI team architecture I've wanted to try out in a simple ball game simulation. The AI architecture describes the concept of a team assigning roles to players, which in turn are implemented in terms of a basic reportoire of actions. The architecture is described in some more detail in the readme file.

Please note: There is a more advanced version of this program available here.

The program I am uploading here is called VerletOrigami.

I'm using a basic verlet physics engine to simulate a ball and strut model of a pre-creased, rigid piece of paper.

The paper has been pre-creased for a paper plane, and the simulation will "fold" the paper into a paper airplane in front of your eyes, demonstrating the viability of using verlet physics to simulate a piece of paper.

Screenshots:

Left mouse button + drag will orbit the camera around the cursor.Right mouse button + drag will pan the camera anchored around the cursor.Mouse wheel will move the camera forward or back.