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excellent concept, but i have to type rly slow otherwise my keystrokes dont register. also, its annoying how you have to put the cursor in the correct place manually. get to work on that sequel though, cause its a great game!

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Once again another ultimatly original game concept from TurtleSoup. As previously mention the controls are awkward at times. But cant say ive seen anything like this in this age of clones.

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innovative. For all those claiming this is a rip-off of scribblenauts, did you whine when WeMakeStuff made Portal:The Flash Version? OF COURSE YOU DIDN'T! So hush now.

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Wonderful concept. The word list/spell book idea is a good one, as it can be hard to figure out what exactly will transform and what won't. Also, you have GOT to find a way to reduce the lag and missed keystrokes. Those are the only things standing in the way of this being an awesome game. More levels would be nice, too!

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the game is unrefined. a little more time should have been spent on smoothing out the game. it reminds me a little of that game scribblenauts coming out soon. 2/5 for concept

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a good go at this type of game. the idea is great but tighter implementation would help. a word list or even better a spell book would be a great addition. other than that, great work turtlesoup!

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Extremely buggy and twitchy. I had to restart a level frequently because it didn't recognize the typing or the typing became "stuck". As a beta this would be great, as a finished game it's only two stars.

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Oh hell no. It was "pin?" Not "arrow" or "spike" or "claw" or "rock" or any of the other dozen words I tried before looking for a walkthrough? I even had the right idea, but without a word list, I just assumed that it wasn't working because it wasn't the intended solution. Ouch.

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Okay so I'm on the level where I need to pop the balloon. Well that's easy, there's a space right here big enough to type "arrow." Huh, that didn't work. Maybe "gun?" huh, it showed up as "gnu" I guess it's lag. Gun doesn't work, nor does "bow" nor does "spike" or "rocket" or "stairs..." I could be here a while.
I understand that making a vocabulary as big as scribblenauts has is no small undertaking, but could you maybe give us a list of words we can use so we don't get stuck trying to use a solution that the game won't recognise? Like "blow the balloon to the right place then shoot something to pop it." That doesn't seem to work at all.

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WOW! The concept is AWESOME! A great original game! But um.. the execution needs work. I type over 70 wpm and its really sad when the game can't keep up. Most of the other stuff is too minor and is forgiveable. 4/5 -2 for the flaws in design execution.