I use Microsoft Visual Studio 2008 every day to do both programming for Gaming Nexus and for my other job. Yes, I code in .NET using C# all day long and that's what I mostly live in when I am on my laptop or desktop during the day. I think it's fitting they're calling their new environment Nexus and I can't wait to get my hands on it.

Nexus will allow folks to use Microsoft Visual Studio to program and take advantage of the GPU without having to create a separate version of the application. Comprised of a debugger, analyzer, and graphics inspector, Nexus will let you more easily develop for the NVIDIA platform especially with the tools provided. You'll need Windows 7 or Vista along with Visual Studio 2008 SP1 or greater to try it out.

A beta version is going to be available on October 15 and yea, I'm going to definitely check it out to see if I can take advantage of it.

NVIDIA Introduces Nexus, The Industry’s First Integrated GPU/CPU Environment For Developers Working With Microsoft Visual Studio

FOR IMMEDIATE RELEASE:

SANTA CLARA, Calif. —Sept 30, 2009—NVIDIA Corp. today introduced NVIDIA® Nexus, the industry’s first development environment for massively parallel computing that is integrated into Microsoft Visual Studio, the world’s most popular development environment for Windows-based solutions and Web applications and services.

“NVIDIA Nexus is going to improve programmer productivity immediately,” said Tarek El Dokor at Edge 3 Technologies. “An integrated GPU and CPU development solution is something Edge 3 has needed for a long time. The fact that it’s integrated into the Visual Studio development environment drastically reduces the learning curve.”

NVIDIA Nexus radically improves productivity by enabling developers of GPU computing applications to use the popular Microsoft Visual Studio-based tools and workflow in a transparent manner, without having to create a separate version of the application that incorporates diagnostic software calls. NVIDIA Nexus also includes the ability to run the code remotely on a different computer. Nexus includes advanced tools for simultaneously analyzing efficiency, performance, and speed of both the graphics processing unit (GPU) and central processing unit (CPU) to give developers immediate insight into how co-processing affects their applications.

Nexus is composed of three components:

* The Nexus Debugger is a source code debugger for GPU source code, such as CUDA C, HLSL and DirectCompute. It supports source breakpoints, data breakpoints and direct GPU memory inspection. All debugging is performed directly on the hardware.
* The Nexus Analyzer is a system-wide performance tool for viewing GPU events (kernels, API calls, memory transfers) and CPU events (core allocation, threads and process events and waits)—all on a single, correlated timeline.
* The Nexus Graphics Inspector provides developers the ability to debug and profile frames rendered using APIs such as Direct3D. Developers can use the Graphics Inspector™ to scrub through draw calls, look at any textures, vertex buffers, and API state in the entire frame.

A BETA version of NVIDIA Nexus is scheduled to be available on Oct. 15. For more information on NVIDIA Nexus or to register as a developer, please visit: www.nvidia.com/nexus. Developers can register for the BETA program in person at the GPU Tech Conference, being held this week in San Jose, Calif. Both standard and professional versions of NVIDIA Nexus will be available upon final release.