Playstyle

Really, you should be playing passively behind your tanks throughout the entire game. Use Grasping Hands for Minion clear and to harrass enemy Gods, use your combos on anyone out of position, and do your best to help secure kills and assist tanks/people up front

Tips:
-In my expierience, if the enemy team is squishy with only one tank, focusing your standard combo on them can keep them out of the fight or stop an engagement, disrupting the team even if you don't get the kill
- Grasping Hands on a minion wave with a full build will heal you for about 1/3 of your health
-If you're running away, throw Grasping Hands on yourself to deter and slow pursuing Gods

Plague of Locusts is not ideal for combo attacks because it roots you, while lacking the damage of Death Gaze. I only use it for Minion clears if the enemy is far away, or if my abilities are down and I see someone low health around a corner-or something of that likeness.

Quick Comment

Also cooldown aint work Anubis yet you still brought up Chronos Pendant

If you want to survive more. I dont think Anubis needs tank items. After all just 1 defensive item aint gonna save you from ganks, maybe could differ in 1 vs 1 situations but this is 5 v 5 teamfight mode. But if you're gonna buy one defensive item ? And then that one should be for preventing hard cc. Cuz you dont've any escape.

But imo, you have high sustain via your lifesteal and stun&slow combo .. Only thing you need is movement. Go for for 5th or 6th item.

"Also cooldown aint work Anubis yet you still brought up Chronos Pendant" - But it does work on him? Obviously it shouldn't be the main focus but it's still a viable choice especially due to how vulnerable Anubis is.

" I dont think Anubis needs tank items. After all just 1 defensive item aint gonna save you from ganks, maybe could differ in 1 vs 1 situations but this is 5 v 5 teamfight mode." - I heavily disagree, Mantle can be very effective for Anubis in certain situations, also you can't really get "ganked" in arena.

"And then that one should be Magi's Cloak for preventing hard cc" - Oh Magi's can work, but not always, and it does nothing to help against burst (that isn't necessarily set up by CC), only Hard CC.

To be honest, if you're against a full team of squishies in arena, then with pen boots, deso and Anbuis' passive you don't really need magus. But usually I would recommend it as it means you can focus less on other pen items in the build, hence my suggested build at the bottom of that page.

Anubis' three damaging abilities are tick damage, meaning they do damage over time. Why wouldn't you get spear of the magus? Flat pen is great and all, but it's fairly useless against enemies that have over 100 protections (flat pen caps at 50).

Not neccesarily but I see what you mean. I find myself focusing Gaurdians or certain warriors less and focusing soft people more, yeah. But if I need to focus tanks or am facing a tanky comp, I just swap deso with magus it's an easy fix

Well yeah sure, but I like I stated in the build i just prefer spear of Deso over Magus for general play. The reason I would swap it out would be to hurt more tanks than focus on kill on squishes (Ofc I'm still doing that I am just diversifying my playstyle). I understand Magus is often more viable and generally better on a lot of gods, but I feel Deso has its niche and I like it as my 3rd item because I feel like I'm doing more

For your first build, it's good that you consider Spear of the Magus, as that item is core on him, even against squishies. Doing true damage to enemies boosts your DPS.
You can also consider this: Bancroft's Talon, Shoes of the Magi, Typhon's Fang as your first three items. The insane lifesteal makes you a bit harder to kill and gives you a large power boost

For the second build, Void Stone is only something you should consider if you're getting high focus from a mostly magical enemy comp (and if your support isn't building it). Chronos' Pendant would probably be a better choice than Void Stone in that build. I'd get Rod of Tahuti as your last item.

Also, it's good to know that Potion of Magical Might or the mana buff both give 10% CDR. So just keep in mind it's OK to only build 30% CDR.

Thanks for everything. I actually learned about Potion of Magical/Physical Might a month or two ago, but haven't been putting it my builds. I always buy one or two late game to max CDR and give some damage-but it's good that it's mentioned in the discussion. Also, thanks for the rep! I honestly feel like I am getting more of a feel for SMITE and posting on SMITEFire so it means a lot when you say it's good.

Forgot to mention: Be careful about the Warlock's Staff. Can get hard if you have more than 2 people, including yourself, trying to stack. But if it's just you and a hunter trying to stack, you'll be fine.

Bridge items are tier 2 items rhat cost less than a full tier 3 item. They're usually bought early and replaced late. Stone of Binding is a bridge iyem because it's cheaper than Void Stone, but it doesn't have the health or protections of it.

Glad yes, void no. Berserker's Shield is also a t2 item. The difference between a t2 item and a t3 item is that the former only requires two items to fully build it while the latter requires 3. There aren't many magical t2 items, so they're not something to really worry about. Basically with Anubis you're looking for power, pen, and lifesteal with a bit of CDR thrown in and some protections if needed.

To Boogie and Gulf: I'm sorry gor being a little unclear. Whag I was trying to iterate was that Glad is a bridge, like Stone of Binding, and could be replaced with an item in the same category, like Void Shield/Void Stone. I was trying to prove undestanding with a differnet example.

Pretty much. Glad is usually replaced with an item like Midgardian Mail or Hide of the Nemean Lion late depending upon what's needed. It's picked up early because it provides good sustain for ability based warriors (basic attackers like Bellona tend to get berserkers instead). I hope this clears things up.

SmiteFire & Smite

Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.