Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1250

HP

2 / 5

296.3

View range

2 / 5

Firepower

Shell

1899

DPM

5 / 5

170

Penetration

4 / 5

225

Damage

4 / 5

122

Devices/crew damage

3 / 5

675

Burst damage

1 / 1

930

Velocity

1 / 5

14.71%

Penetration loss over distance

4 / 4

—

Explosion radius

— / —

1604

DPM

4 / 4

248

Penetration

3 / 4

190

Damage

3 / 4

122

Devices/crew damage

2 / 4

570

Burst damage

1 / 1

1163

Velocity

1 / 4

9.68%

Penetration loss over distance

1 / 2

—

Explosion radius

— / —

2279

DPM

4 / 4

45

Penetration

4 / 4

270

Damage

3 / 4

122

Devices/crew damage

2 / 4

810

Burst damage

1 / 1

930

Velocity

1 / 4

—%

Penetration loss over distance

— / —

1.46

Explosion radius

2 / 4

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

90.0

Caliber

3 / 5

8.44

Rate of fire

3 / 5

—

Reload time

— / —

16.32

Magazin reload time

1 / 1

3

Magazine size

1 / 1

2.50

Shell reload time

1 / 1

Gun handling

1.68

Base aim time

2 / 5

0.337

Dispersion

4 / 5

Dispersion factors

0.130

When moving

3 / 5

0.130

When rotating

3 / 5

0.160

When rotating turret

4 / 5

4.000

After shot

3 / 5

Gun angles

6°

Depression

3 / 5

13°

Elevation

5 / 5

180°/180°

Aiming arc (left / right)

1 / 5

57.08

Turret traverse speed

3 / 5

Mobility

14.91

Weight

5 / 5

Speed

64

Forward

5 / 5

23

Backward

4 / 5

Effective Power / Weight ratio

32.27

On hard terrain

5 / 5

28.68

On medium terrain

4 / 5

21.51

On soft terrain

2 / 5

Traverse speed

63.23

On hard terrain

5 / 5

56.21

On medium terrain

4 / 5

42.16

On soft terrain

3 / 5

4.19m×1.81m×1.31m

Size

1 / 5

Armor profile

Click or tap on the image to see 3D model

Primary armor

240–300

180–240

120–180

60–120

0–60

Spaced armor

288–360

216–288

144–216

72–144

0–72

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Good

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
good

Speed Backwards
good

Aiming Arc
good

Good

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
good

Speed Backwards
good

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Average

Dispersion
average

Shell speed
good

Damage
average

Penetration
average

Average

Dispersion
average

Shell speed
good

Damage
average

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Average

Aiming Arc
good

Traverse Speed
average

Power/Weight Ratio
good

Average

Aiming Arc
good

Traverse Speed
average

Power/Weight Ratio
good

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Good

View Range
good

Speed Forward
good

Power/Weight Ratio
good

Average

View Range
average

Speed Forward
good

Power/Weight Ratio
good

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Not recommended

DPM
bad

Not recommended

DPM
bad

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

In the early 1960s, the 75-mm gun with a muzzle velocity of 1,000 m/s was deemed outdated. The vehicle received the new 90-mm F3 gun that used more powerful HEAT shells. This modernization did not require any significant changes to the turret or vehicle design. The first vehicles were manufactured in February, 1967. The existing vehicles underwent the gun modernization as well.