J'mari

Appearance: Appearance: Jalmari is currently a short little boy, standing only 5 feet tall. That will change, eventually, but not for some time yet. He's a skinny thing, all elbows and knees, with few apparent muscles, though he is stronger than he looks. Jalmari has shoulder length strawberry blond hair that he habitually keeps tied back, and large, dark blue eyes.

Personality: Quiet and patient are perhaps the best words to describe Jalmari. Patience is important for a smith; working stones into tools or carved objects takes a lot of time, and involves a lot of repetition. Jalmari doesn't mind this, he loves seeing those stones slowly take on their appointed shape and purpose, and is willing to take as long as it takes to get the chore done.

He isn't one for excessive chatter, and on the whole, would prefer to say as little as possible unless a speech in truly required. That doesn't mean he won't listen to other people talk, though, and he does like to listen to gossip, even if he doesn't go around repeating it. But the habit of saying as little as possible has its downsides, as he tends to let his own feelings pile up inside because he doesn't want to say; something that might sound like whining, as small as he is he's afraid that his elders will think him to childish.

History: born: 8.10.05.26

Jalmari was born and raised in the Smith crafthall, to a gaggle of other children. Even from a very young age, he showed an interest in his parents' work, though he was always more interested in playing/working with pretty rocks than he was with crafting metal. This pleased both his parents, who were more than happy to have another child follow in the family craft.

As much as he'd have liked to say that his childhood was normal, there were more than a few disasters that struck his world to allow that statement to be true.

8.15.09.12: Mt. Prudence erupts when Jalmari is five turns old, sending the family fleeing to the North with everyone else. The eruption terrified the little boy, but once safely in the Northern Smith Hall, he recovers from his fear, as there are far more interesting things to occupy his mind and time. The journey home is uneventful, and he pitches in with everyone else to help rebuild as much as he can.

8.16.10.09: Plague strikes. While the 6 turn old doesn't quite understand just what a plague is, he does understand that people are dying, and that it could happen to those he loves. His parents and older siblings do what they can to shield the younger children from the worst of the horrors, and Jalmari makes it through with only the lightest form of the plague.

8.20.04.23: Goes out with a group to forage for fruit, and ends up finding a baby runner who's dam had been killed by some wild beast. Jalmari manages to catch the baby, and brings him back to the Hall with the intent to raise it. His parents allow it, and Jalmari raises the runner, which he names Ink because of the runner's inky black color.

8.22.06.01: Becomes an official Smith apprentice, specializing in stone work/lapidary.

In his 12th turn, just after the delayed Midsummer Gather, Jalmari accompanies some older family members with the tithe train to the Weyr, both to help with the train and to also visit with his older brother, who had Impressed at Arolos. He's excited at the prospect of seeing a dragon up close and personal. What he didn't expect was for a dragon to Search him while he was in the Weyr. Being told that he could continue his craft lessons, and knowing that he had Sh'in in the Weyr as well, Jalmari agreed to become a candidate.

8.23.1.1 - Impressed blue Tricerath his first time Standing.

8.24.05.26 - Turns 14

Information about J'mari's pets

Pet Name: Ink

Pet Type: Runner

Appearance: Ink is on the smaller side, standing just a little over 14 hands tall, and is compactly built. His hide is a solid inky black color, with bluish highlights to it.

Personality: Ink is a steady fellow; having been raised near the sounds of the Forges and noises of the Smith Hall has inured him to such sounds, and they don't bother him much. He's been trained to work, and doesn't bulk at most tasks he's set to, so long as he doesn't have to move to fast.

Information about J'mari's dragon

Dragon Name: Tricerath

Colour: Blue

Age: 8.23.1.1

Wing (Weyrling Group): Weyrling Wing (Under 16)

Appearance:

Personality: Tricerath hatches from the egg, alert, smart but rather shy. He is not at all certain of himself and for all that he is a bold stunning pure blue he has a tendency to drop back, worried that he will attract too much attention. Triceraths most notable feature is that he does have a tendency to express himself a little over formally or in complicated language - he'll get better as he starts to realise other people don't understand him, but he has a very impressive vocabulary for a dragon. Because he is quite shy, any dragon that becomes his friend will earn his undying loyalty and if there is one thing that Tricerath is, it is courageous and dynamic under pressure. If you need a dragon who can calculate firestone requirements for the wing in a second, Tricerath is your blue. If you need a dragon who can analyse strengths and weaknesses in a wing pattern, Tricerath can do it in a trice (pun intended!). He is the type of dragon who might be thought of as not having a lot of physical strength - and certainly there are better fighters of thread out there, but his insight and awareness protects those around him - and he would be the first to throw himself in front of a thread clump to save those he cares about. No one would ever suspect that from the shy seeming blue on the sands, but when they get to know him, they will find he is one of the most valuable dragons in the weyr.

Weyr of Origin:

Abilites and weaknesses:

Information about J'mari's craft

Craft: SmithCraft Rank: Apprentice

All references to worlds and characters based on Anne McCaffrey's fiction are
copyrightę Anne McCaffrey 1967,2005, all rights reserved, and used by permission of the
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