Dying Light Is Even More Formidable With Mods

Many found Dying Light surprisingly, refreshingly difficult when it first came out. But time can make even the grossest of zombies appear woefully pedestrian. Mods to the rescue!

A mod for Dying Light known as "I Am Legion" (via PC Gamer) increases the challenge factor in this already challenging game in a number of ways that are both neat and scary-sounding. Here are the main tweaks, summarised from the mod's extensive description on its Nexus Mods page:

More spawning locations for zombies, meaning that there are a) a lot more zombies on the map at any given moment, and b) zombies repopulate areas you've emptied out much more quickly.

Zombies detect you from greater distances.

More aggressive AI means that zombies actively hunt for you, follow you, and even wait for you to leave again whenever you dash into a safe house. How considerate of them!

Human mercenaries appear less frequently, meaning that additional ammo and firearms don't show up as much either.

The conceit of Dying Light is that the post-apocalyptic, zombie-infested city of Harran follows a natural day/night cycle, with night being the far more difficult time to stay alive. Daytime, in comparison, is supposed to be the relatively easy part of Dying Light's gameplay — the windows of opportunity you have to send protagonist Kyle Crane out into the city to scrounge around for supplies so that he's better equipped to survive the coming night. I Am Legion doesn't change the structure of Dying Light's existing time-sensitive changes. But it still manages to make the daytime stuff sound oppressively difficult in its own right. Scary stuff, if you ask me.

If you like the sound of "I Am Legion", I'd also recommend checking out some other, similar work that adds a fresh layer of challenge on top of Dying Light's zombie-killing. Here are a few that have stood out to me:

"Super Aggressive Zombies": which makes zombies... more aggressive.

"Radikal Harran Survival" mod: nerfs protagonist Kyle Crane's offensive abilities, which plays up the game's qualities as a survival horror game by further incentivising running away from zombies.

"Ultimate Ninja and Booster" mod: increases the agility and attack range of zombie and human opponents, bringing both more on par with Kyle Crane when it comes to superhuman parkour powers.

Here's a small glimpse of what the aggressive zombies look like, to get your blood running:

It's great to see a developer like Techland actively embrace its game's modding community so openly the way they did when they revealed the developer tools they were making easily accessible for enterprising fans. Decisions like this really help extend the lifespan of a game after its original release, once people start to lose interest in a game's first playable form.

Originally released on November 27th, 1998 in Japan, the Dreamcast was a shot at redemption after Sega's last console, the Saturn, had a less than stellar time competing with the Playstation and Nintendo 64. Something had to change in order for Sega to keep a horse in the console race. The Dreamcast had it all: incredibly powerful graphics, online capability through dial up, and a playful take on media. Hell, the memory card, also known as the Visual Memory Unit (or VMU) had a screen built into it. Sega was here to play and they did it wonderfully.