Service Games is 75 years old! Part I

75 years is a big milestone in the gaming world and one worth celebrating.
So join me as I take a brief-ish look back on Service Games from their initial roots to where they are today.

But wait, let’s back up a little here….who the hell are Service Games and why do you not recognise the name?
Well what about if I wrote it like this: SErvice GAmes…

Founded in Honolulu, Hawaii, 1940. Service Games began by distributing coin-operated slot machines and jukeboxes. In 1951, the company moved to Tokyo, Japan and began to distribute basic coin-operated machines to American military bases in and around Japan.

David Rosen, an American officer in the US Air Force, launched a photo booth business in Tokyo sometime in 1954 and the Rosen Enterprises company was born. In 1957, Rosen Enterprises began importing coin-operated games into Japan.
By 1965, Rosen Enterprises developed a chain of arcades, with Service Games its only serious competitor at the time, but instead of battling it out as rivals. David Rosen instead suggested a merger between Rosen Enterprises and Service Games and became chief executive of the new company: Sega Enterprises which derived its name from Service Games and Rosen Enterprises.
In 1965 the now world famous Sega was created from those humble beginnings originated by Service Games 20 years previously.

1966 saw the release of Sega Enterprises first ever in house developed coin-operated game; Periscope.

Periscope was a simple game as this was very early in the life of arcades and games. The player looked through a simulated submarine periscope to launch torpedoes at enemy ships. The ships were made from cardboard and would be moved mechanically via a drive chain, and the torpedoes were represented by simple coloured lights.
This simple arcade game was a huge success in Japan and was then exported to America and Europe the following year, where it again met with success.
Periscope is often considered a turning point for coin-operated games and even arcades as a whole.

David Rosen sold Sega Enterprises to American conglomerate Gulf and Western Industries in 1969, but Rosen stayed on as CEO of the Sega division. Sega continued to grow and prosper under Rosen and flourished very well from the arcade gaming craze in the late 1970s, with income reaching over $100 million by 1979.
Along with the changes came a new and familiar logo.

SubRoc-3D used a display that delivers individual images to each eye via a special eyepiece, a viewer with spinning discs to alternate left and right images to the player’s eyes from a single monitor. This gave the illusion that the in game images were coming towards to player.

Due to the game crash of 1983, Sega saw its profits drop from $214 million in 1982 to $136 million by the end of 1983. Also in 1983, Sega released its first ever home gaming console the SG-1000.

The SG-1000 was released as a competitor to the hugely successful Atari 2600. But the SG-1000 hardly made an impact and was poorly received overall.

While Sega’s first attempt at cracking the home market met with less than positive admiration, Sega still maintained a good arcade game presence in the late 70’s and early 80’s with titles like Frogger (1981) which Sega published in the U.S. Zaxxon (1982) which holds the distinction of being the first ever arcade game advertised on TV. Astron Belt (1983) which is said to be the world’s first laser disc based game, as well as all time classics like Hang-On & Space Harrier (1985).

The failure of the SG-1000 coupled with the declining profits of Sega and the video game crash of 1983 lead to Gulf and Western Industries eventually selling the U.S. assets of Sega Enterprises to pinball manufacturer Bally Manufacturing.
However, the Japanese assets of Sega Enterprises were brought by a group of investors led by David Rosen, Robert Deith, and Hayao Nakayama. Nakayama was a Japanese businessman who owned an arcade game distribution company called; Esco Boueki.
Hayao Nakayama became the new CEO of Sega Japan, Robert Deith Chairman of the Board, and David Rosen became head of its subsidiary in the United States. In 1984, a multibillion dollar Japanese conglomerate CSK bought Sega and headquartered it in Japan. David Rosen’s friend, Isao Okawa, the chairman of CSK, became chairman of Sega.

Here ends the first part of my retrospective of Sega, join me in part II where we’ll see the company rise from the ashes of the game crash of 1983 to become one of the biggest and most recognised names in gaming.