First off let me say thanks for any and all help/critiques I receive in this thread. I've been working on my 3D animation demo reel for several months now, trying to shore things up on it. It has gone through a few rounds of revisions based on critiques already and I was hoping I could get some useful feedback here.

I'm preparing, in a month or so, to make a bit of a trek from Florida to Seattle because frankly.. there are no character animation jobs in Florida and I'm trying to get a good enough demo reel together to break into the game and/or animation industry (a tale as old as time I'm sure).

It was okay, nothing ground breaking as all the animations were barely moving. Having a couple more dynamic scenes with more complex animations would be good to make it stand out a bit more. Not sure if it was on your website but I would have like to see the rigs as well.

Thanks for the critique yaustar, I can certainly agree that some more complex animations would make it stand out more. After I finished it at it's current state I went ahead and storyboarded out a dynamic scene, so when I get some time to work on that I certainly will. As far as the rigs go, all of them are credited in the ending of the reel and all of them are free-to-use rigs, some more popular than others.

I agree that there aren't enough full-body animations in the reel. The strongest clip is the robot at the end. The heavy gunner has potential, but you can squash and stretch him a lot more to emphasize how heavy his gun is.

Thanks for the advice and the link! My next big piece for my reel will be a complete full-body, and much more flashy animation. I agree that it is definitely lacking. I've been extremely busy lately with some side projects but will hopefully get it finished soon.