I can't believe it's come to this but, along with the other two games I'm working on, I've written a game for my girl friend, intended to be like the farming games you find on facebook. It turned out to be a good exercise in finding issues with my little cross platform game API over the last week.

Now, it being one of those games you have to wait for hours for things to grow. On the web version that means you have to check back to the page using the same browser (state is stored in cookies). On the android and iphone versions that means just opening the application again later.

Hopefully someone will enjoy the never ending task of tending your garden to make money. It's mostly complete in terms of features but probably needs a lot more data and polish. You can currently:

Dig the ground to plant seeds

Buy seeds to plant

Plant them

Harvest Crops

Sell Crops

Mix recipes from crops - which you can then sell for more

Any feedback on what works and doesn't work both technically and from a game play point of view would be much appreciated. For those patient players who actually get something to grow let me know how it works out.

I like the game! Nice idea, and the graphics is very pretty. But what I miss is some kind of selection-sprite when you click on an icon etc, and more animations when you plant something for example. Then I think it will be an awesome game.

Did not find cookie: _playerStockDid not find cookie: _sellStockException in thread "Thread-12" java.lang.NullPointerException at org.newdawn.patch.SeedStock.fromSaveString(Unknown Source) at org.newdawn.patch.PatchScreen.loadGame(Unknown Source) at org.newdawn.patch.PatchScreen.setup(Unknown Source) at org.newdawn.patch.PatchGame.setup(Unknown Source) at org.newdawn.touchapi.applet.TouchApplet.initGame(Unknown Source) at org.newdawn.touchapi.applet.TouchApplet.access$000(Unknown Source) at org.newdawn.touchapi.applet.TouchApplet$1.run(Unknown Source)

What engine or library did you use for this? Just curious looks really good.

I'm using a very simple game api I wrote specifically to let me port between applet, android and iphone. It's very basic and isn't terribly fast. However, it lets me blit images and fonts, play back sounds and get mouse/finger input. Few platform specific tweeks going in now tho. Basically all I need for this stuff

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Thanks for posting up lots of screenshots.

Seriously, is that ok? I don't want the posts to get really long but I find it nice when people show the stuff before I have to go click the link

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Please make it 3600x faster

OK - as mentioned above, theres going to be a fast mode that will probably turn 1 hour into 5 seconds. Sound alright?

What engine or library did you use for this? Just curious looks really good.

I'm using a very simple game api I wrote specifically to let me port between applet, android and iphone. It's very basic and isn't terribly fast. However, it lets me blit images and fonts, play back sounds and get mouse/finger input. Few platform specific tweeks going in now tho. Basically all I need for this stuff

That is awesome! But then there is also libgdx EDIT:wait...iPhone too? How? Don't you need to use Objective-C?EDIT2:hehe you wrote Android twice in your original post.

I know im probably getting annoying now but,one other not so important issue, on the webpage is the <center> tag isnt closed with </center>,also I dont think applet <parameter... is ment to be closed off with the "/" character.

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