This team holes up in one "kill room" and kills spawns almost instantly.

Trinity is almost invincible, and provides energy to the rest of the team reliably. This should be a standard Trinity.

Vauban halts enemies from coming within melee range by blocking off a room with two or fewer entrances with a vortex at each. Go for max duration primarily.

Nekros is the LS spawn due to desecrate mechanics. Power range and efficiency are your focus.

Any damage frame can go here, preferably one that scales well such as Mirage, or Nova. (Though Saryn may not be suggested due to possible inability to desecrate the bodies. This is unconfirmed by me personally because my teams didn't want to chance it.)

Wait for them to run to their death, Mesa will position herself in an open area while banished and unload. The team stays in said room preferably.

Mesa is the core damage for this, and how you deal most of your pre 50 minute damage. Power strength and efficiency are your focus. You can actually replace Mesa with a Mirage, or a Nova for good scaling damage.

Limbo is the backup life support runner if need be, and invincibility for himself, Mesa, and Nekros. Power Duration is your focus (72 second riftwalk), with the standard frame mods (Intensify, Streamline, etc.)

Nekros is the LS spawn due to desecrate mechanics. Power range and efficiency are your focus.

Valkyr is the LS pickup due to hysteria mechanics, and ability to go invincible without being in the rift. You should use a standard hysteria build.

Defense Teams - These teams require at least one CC-oriented defensive frame, and high damage weapons

Disarmed: (not infested)

Using a Loki and a Defensive frame, this team doesn't have to face nearly as many bullets.

Loki is a required member due to the amount of damage on wave 65 being able to one-shot various frames. You want max range for this.

A Slow Nova is highly advised due to the damage buff, and the ability to keep enemies slowed with power strength. You want positive power strength, and as much range as possible.

You need a "just in case" defensive frame, usually a Frost due to his ability to shield the core. Vauban or Limbo are your best substitutes here.

Using Frost's globe and a slow Nova, you are the ultimate defense. Keep the team inside the globe (usually)

Frost is the core of the team. You will need power strength, range and duration. This means a strong shield with decent space inside it (not too large though, lest enemies enter and damage you easily) and you won't have to refresh too often. On occasion you can replace Frost with an amazing Limbo (some have suggested Zephyr, however I have not personally tested this.)

A Slow Nova is highly advised due to the damage buff, and the ability to keep enemies slowed with power strength. You want positive power strength, and as much range as possible.

Trinity is advised here for energy regen in case Frost ever runs out of energy. Use a standard build.

Nekros helps here, however you can usually sub Nekros with anything you feel would help the team (like Mirage for more damage.)