I made a 3D model in Blender, but when put it in my Unity project and add an FPS-camera the camera is bigger then my model. I used the measurements of Blender (that one cube is 1 meter in Unity).
How ...

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...

I've imported a model, but for some reason I can't edit any settings under the Imported Object menu, such as the Mesh Filter or the Mesh Renderer.
See this: http://i.stack.imgur.com/t7ZYR.png for a ...

I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library.
Before I write ...

Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects.
The imported 3D objects must contain the following:
Vertices positions
...

I'm trying to build a terrain starting from a heightmap. I've already some ideas about the procedure, but I can't even get started. I feel like I have to use a MeshBuider. The problem is that Visual ...