Turned on my desktop after a 2-3 month break. Haven't played much this season as well, although I Just started playing beta 3 days ago,and I'm definitely enjoying the build diversity between bm,surv,mm. Here are some food for thought

From my testing it looks as if there are specialities (which hence their name) to each spec where they shine, while the others fall short heres a quick analysis.

BM - Great Self Healing (pet heal), Consistent Pet damage (without LOS), Medium to High Single Target Damage within a 10 second window (depending on CDS used)
- BM has great burst if you POP all your cds, but please don't be fooled that just because Stampede is helped by BM that means it automatically does the most burst. Wrong. Every spec has stampede and just because it gets a benefit does not grant the highest single target damage to the spec, infact I think it's actually either survival or MM. Hurt by LOS the least.

Survival - DOT damage (serpant sting is like a lock dot), Entrapment (is actually a big deal in pvp), On-demand burst (LNL), best AOE spec (is actually decent with 8 second dispel in PVP now.)
- Surival has been great while leveling, you can mow down anything by spamming traps and multi shot, (you'll see it will most likely be king in BGs). I also enjoy the LNL procs which can sometimes bug and you can get back to back ones meaning you have 6 explosive shots = 18 ticks. Good 6 GCD burst. LOS is meh but still kinda needed.

MM - Bleed (consistent damage), Arcane shots (from very weak calculations seem to be 10-15% less then Survival ones (Crit reforge, no mastery). Aimed Shot does a good amount of damage, (more than Chimera), steady shot damage seems higher than in CATA, (means steady shot > arcane in many circumstances- because of 3 stack intead of 5), and Chimera isn't that much damage tbh. BUT, this spec has the best 3 GCD burst of all specs by far. Probably the worst sustained though. Hurt by LOS the most.

that would be a shame to play as BM in MoP since this spec is even more retard-friendly than a warlock class in general. Arcane Shot and Kill Command spam, relying on your pet ( whether its cc'd or not ), playing a zerg comp ... oh well, not my playstyle, there could be people enjoying it tho

To some extent I could see a Survival hunter working well in DoT/aoe cleaves(if they are still effective), Multi-shot is only 40 focus, imp SS/SS can create some crazy aoe burst, especially with TotH(Free Multishots) and Rapid Fire up. Even without UA it would be impossible for a healer to keep up with even in the old dispel system. And with Scattering we are able to effectively CC even in a DoT cleave. Not guaranteeing this will be great, but it has the potential to be. Time to start looking for some locks/spriest/booms..

Yeah MM is probably the lowest burst. BM > Surv > MM. MM is absolute trash atm, I cannot think of a single thing that MM brings over BM/Surv. Survival can sort of compete with mastery stack/arcane shot spam, but at 90 I think BM will completely outclass Surv as well, unfortunately.

I'm not that worried though, this game revolves around PvE and all three specs are lacking in that department, MM/Surv esp, so I wouldn't count on those specs staying shit for long.

Turned on my desktop after a 2-3 month break. Haven't played much this season as well, although I Just started playing beta 3 days ago,and I'm definitely enjoying the build diversity between bm,surv,mm. Here are some food for thought

From my testing it looks as if there are specialities (which hence their name) to each spec where they shine, while the others fall short heres a quick analysis.

BM - Great Self Healing (pet heal), Consistent Pet damage (without LOS), Medium to High Single Target Damage within a 10 second window (depending on CDS used)
- BM has great burst if you POP all your cds, but please don't be fooled that just because Stampede is helped by BM that means it automatically does the most burst. Wrong. Every spec has stampede and just because it gets a benefit does not grant the highest single target damage to the spec, infact I think it's actually either survival or MM. Hurt by LOS the least.

Not only great it is totally broken, you can just kill everyone through all cds in a few seconds.

It was the thing that made me quit the hunter, the deadzone really. It's (was*) a class that didn't ever feel rewarding in terms of arena gameplay, at least for me most of the kills came from some random double chimeras readiness burst with two silences and scatters, or just outccing someone with an array of utterly retarded instant CC hunter has, but then when you actually lost, because you queued into a lock or an ele on Dalaran, because a mage would sit on top of you shattering your ass while you're poking him for *ABSORBED* with your swords etc. (Yes yes, bla bla, hunter counters mages, doesn't mean mages always lost to hunters, they [mages] had a lot of ways to outplay them [hunters] and it never worked both ways). It was just infuriating, being disabled completely by something so trivial as a cone of cold used at a right time, and when stars aligned and that somehow resulted in your dead, it would really make you want to kill some newborn infants.

It was a bad design and imho a big reason why hunter overall was/is -THE- worst arena class to play, because you either would kite a melee, doing damage to him, while hes unable to do anything but tank it (unfair to him), or other way around, having your pet dead and being tunneled by a rogue or a warrior.. yeah, might aswell go play table tenis with dildos. Glad that is changed correctly now and hunter can at least get its damage balanced out properly in terms of consistency of it and you will no longer require a valid wheelchair driving licence to play the class.