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@mayankleoboy and smitty
If that's the case, you should not be running LLVM for graphics because chances are the CPU will struggle so badly the program won't be usable. IIRC, LLVM can barely play old games at 30FPS at lowest details on an i7. While LLVM isnt meant for gaming, a system where GPU drivers are faulty to the point of failure is likely to not have a CPU capable of LLVM.

But suppose in the off chance your proposed system did have a worthy CPU. Chances of someone with a system like that knowing LLVM exists is pretty slim.

Im not saying either of your answers are wrong, but I'm looking for a more realistic scenario.

@mayankleoboy and smitty
If that's the case, you should not be running LLVM for graphics because chances are the CPU will struggle so badly the program won't be usable. IIRC, LLVM can barely play old games at 30FPS at lowest details on an i7. While LLVM isnt meant for gaming, a system where GPU drivers are faulty to the point of failure is likely to not have a CPU capable of LLVM.

But suppose in the off chance your proposed system did have a worthy CPU. Chances of someone with a system like that knowing LLVM exists is pretty slim.

Im not saying either of your answers are wrong, but I'm looking for a more realistic scenario.

I believe at one time there was a project to provide WebGL support in Firefox through LLVM. As an extension, not the default. I'm not sure whatever happened to it.

I agree, LLVM isn't for playing games, it's way too slow for that purpose.