These updates are great news (even greenoak's suggestion for paratroop reinforcements has at last been taken up ) but I have found a slight problem in that it now interprets 4-player doubles games on AoR2 (non-polymorphic) as having more than 6 players so won't create them. I have reported this in the bug report section, though I guess it is not a major problem.

polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)-for bots, only whambot gives new kills; sassbot kills are not being counted-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.

in my humble opinion poly its one of the worst game options ive seen released.Hope we dont regret it in the future.Great for farming, great for not having anymore speed teamgames and great for a large decrease of normal teamgames. Its not only negative sides but i think those are bigger than the positive(the idea of not relying on a teammate on a teamgame..what?!)

Great work on the clan page.Allways fun to have some new medals(beta medal and BR are very well deserved)Parachute is interesting, nothing more than that.

I like new stuff, but i dont like to be stuffed with every other idea.

In general, thanks admin for your efforts, even if i disagree with some of them

Armandolas wrote:in my humble opinion poly its one of the worst game options ive seen released.Hope we dont regret it in the future.Great for farming, great for not having anymore speed teamgames and great for a large decrease of normal teamgames. Its not only negative sides but i think those are bigger than the positive(the idea of not relying on a teammate on a teamgame..what?!)

Great work on the clan page.Allways fun to have some new medals(beta medal and BR are very well deserved)Parachute is interesting, nothing more than that.

I like new stuff, but i dont like to be stuffed with every other idea.

In general, thanks admin for your efforts, even if i disagree with some of them

i am loving the polymorph because i love 1v1 speed games but there is almost no strategy. at least now when i play 1v1 speed games vs a lower ranked opponent it's not all about dice.

and yeah bruce, it was meant to be a joke, not something I wrote by mistake

im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.

Armandolas wrote:im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.

As others have mentioned, I think this setting is there to improve 1v1 games where there may be lost due to start or bad dice, and instead increase the strategic aspect in those encounters.I don't think it should be deemed to replace team games, it's just another added option which has its own strategic context

Armandolas wrote:im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.

As others have mentioned, I think this setting is there to improve 1v1 games where there may be lost due to start or bad dice, and instead increase the strategic aspect in those encounters.I don't think it should be deemed to replace team games, it's just another added option which has its own strategic context

The stats and the future will tell us the consequences of this. You must not forget that it will not affect YOUR teamgames, because YOU belong to a small niche of players who does not need to find partners to play. You mostly play it with your clan mates or a small group of individuals "you trust".So do i, and so does a minority of the whole CC players.Someone wrote this "Now i dont need to find partners to play"...thats exactly what i thought...it will be great for me..but it will be great for CC?

betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)-for bots, only whambot gives new kills; sassbot kills are not being counted-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.

betiko, for bronze you need 200 whambot kills, not sassbot.

however your sassbot kills will count towards your silver once you get bronze.

betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)-for bots, only whambot gives new kills; sassbot kills are not being counted-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.

betiko, for bronze you need 200 whambot kills, not sassbot.

however your sassbot kills will count towards your silver once you get bronze.

Correct on the Bots. The Beta Medal counts should be displaying properly now. For the poly issue, please drop a note in Bugs with game nos etc so we make sure these get looked at. Manual worked in general in testing, but perhaps there are some issues.

betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!

a few bugs though:

-beta maps new unique kills don't update (yes, games created and ended today)-for bots, only whambot gives new kills; sassbot kills are not being counted-i have started just one polymorph manual deploy, and there is a bug, my opponent managed to deploy his troops but i cannot even if it's my turn, there is no start button. I don't know if there is this problem on every ploymorph manual.

betiko, for bronze you need 200 whambot kills, not sassbot.

however your sassbot kills will count towards your silver once you get bronze.

Correct on the Bots. The Beta Medal counts should be displaying properly now. For the poly issue, please drop a note in Bugs with game nos etc so we make sure these get looked at. Manual worked in general in testing, but perhaps there are some issues.

FYI - issue of unable to start turn can be fixed be refreshing your browser. I just played a 2 slot poly game and eliminated one opponent, had to refresh browser everytime i was starting my second consecutive turn.

Armandolas wrote:im pretty sure i will love it. It will be great,i will not rely on a "bad" teammate, i will farm even better, I will win much more because i have more experience in TEAM games than probably half of the 11k players on CC, so i guess it will be cool for my score and own pleasure....But im talking about a big picture here. ..not my own amusement or fun...i believe this will not be benefitial for the overall CC developement.Anyway, im not a profet neither gives me fun to believe in this. I hope im absolutely wrong.

As others have mentioned, I think this setting is there to improve 1v1 games where there may be lost due to start or bad dice, and instead increase the strategic aspect in those encounters.I don't think it should be deemed to replace team games, it's just another added option which has its own strategic context

The stats and the future will tell us the consequences of this. You must not forget that it will not affect YOUR teamgames, because YOU belong to a small niche of players who does not need to find partners to play. You mostly play it with your clan mates or a small group of individuals "you trust".So do i, and so does a minority of the whole CC players.Someone wrote this "Now i dont need to find partners to play"...thats exactly what i thought...it will be great for me..but it will be great for CC?

As I said, is very unlickely that I will play parachutes or polymorphic, but I welcome them because they seem to indicate that CC is aiming at giving us the choices to customize our games to our liking. I just hope that next update is Infected Neutrals. THAT would be amazing!