> From: caml-list-bounces@yquem.inria.fr
> [mailto:caml-list-bounces@yquem.inria.fr] On Behalf Of Jon Harrop
> let draw_md3 =
> let m = Hashtbl.create 1 in
> fun x y ->
> try GlList.call(Hashtbl.find m (x, y)) with Not_found ->
> let list = GlList.create `compile in
> draw_md3 x y;
> GlList.ends();
> GlList.call list;
> Hashtbl.add m (x, y) list
>
> This simply memoizes the rendering of each frame of animation
> for each model in a display list. The result is that your
> geometry is stored on the graphics card and rendered
> directly, hence the gratuitous speedup.
>
Thanks. I'll give it a try. I'm wondering if it will have any performance
impact for the software rendering on my linux box. You know I think I saw
you post something similar before, and ignored it because I didn't want to
trick myself into thinking the GPU's speed was actually Ocaml's speed. Now
that I have a better feel for that though, might as well let the frame-rates
fly!
-Grant