Call of Cthulhu Q&A

Share.

By Andrew Burnes

Call of Cthulhu: Dark Corners of the Earth has been in development for a very long time indeed; today Dennis Cheng, producer of the title at Bethesda, spoke to FileFront as development nears conclusion:

Q: What's the overall goal of the game? Are you aiming for it to be a freaky-as-hell FPS, or more of an adventure game?

A: We are actually a combination of the two. We're did not design Dark Corners of the Earth to be a frag-fest where you just shoot up waves and waves of enemies. We wanted to stay true to the original source material and really give the game the atmosphere and darkness that the original Lovecraft stories brought to the literary world. The game has a very strong narrative and is very story-driven. There are strong elements of an adventure game, but that is broken up with action-intensive FPS elements.