Star Citizen Alpha 1.3.0

Patch 1.3 is now available on Live! This patch includes a large expansion to the ArcCorp’s Area 18. It adds the under-construction Galleria area, an overhaul of the social interface, new emotes and the addition of Greycat buggies around the zone that can be driven and crashed. We have also introduced some balance changes to both ship health and weapon damage, as well as a number of bug fixes to the game. Please fully restart your client and launcher to ensure your client is updated.

A few important call-outs:

Allied players are sometimes showing up as enemies on Vanduul Swarm Coop.

It is possible in some situations to load into matches with the incorrect ships. We are currently investigating these issues to have a fix as soon as possible.

“CTRL+F” is the new keybinding for disembarking ships, not “F”. This is not a bug.

Issues marked in the patch notes with a #hashtag were reported to CIG via Issue Council reports and contributions. Thank you all!

These two changes are to ensure that the choice of mounting a weapon with high power drain vs one with low power drain on the m50 will have a meaningful impact on performance and speed.

Interacting character animations have been updated for all flight-ready ships.

Rotational acceleration and boost have both been increased on the Cutlass.

Environment

The following ships and all variants have received tweaks to their thruster audio:

Avenger, Gladius, Hornet, 300 series, M50, Glaive, Scythe

User Interface

“Look Ahead” mode is now turned on by default. It can be toggled on and off by “Right-ALT+M”.

The Weapon Gimbal Lock is now on “Left-CTRL+G”.

Fixes:

Gameplay

Fixed an issue where players would not be removed Arena Commander for being idle unless all players in the match were idle.

Fixed an issue during the Tutorial – Chapter 3, where the missiles would sometimes not track the target correctly, particularly when firing all missiles simultaneously.

Fixed an issue where weapons fire could appear offset from the weapon muzzle, when the ship was firing while moving.

Fixed an issue where a ships target could be lost when increasing distance from target, despite target still being in sensor range.#

Components

Fixed an issue where projectiles fired from ship weapons would sometimes remain protruding out of the weapon they had been shot from or otherwise collide with the firing weapon, causing damage or display issues.

Fixed an issue where gimbaled thrusters were not always rotating visually.

The “War” Plasma Cannon for the Vanduul Scythe is now correctly designated by the in-game Hangar HUDas the “Wrath” Plasma Cannon.

Ships

Fixed an issue with one of the third-person camera views for the Aurora (all variations) where it would sometimes be clipped inside the hull of the ship.

There should no longer be a visible gap between the bottom of the rear door and the floor of the Cutlass (all variants).

Fixed an animation problem where character hands would sometimes clip through the turret controls for the Gladiator when sitting down.

Fixed an issue where the Vanduul Glaive would occasionally land with the front of the ship pointed upward.

Fixed an issue with the Vanduul Glaive, where the boost would not work due to it having no fuel.

The pilot seat for the Avenger is no longer missing textures.

Fixed an issue where the 300 series, Avenger and Hornet (all variations) would sometimes tilt backwards when landing.#

Fixed an issue where the Aurora LN was missing green paint on the side and upper intakes.

Fixed an issue where the Hornet engine audio, for both acceleration and boost, was sub-audible at most volumes.

The Vanduul Glaive name no longer appears as “@vehicle_NameVNCL_Scythe_Glaive” in Arena Commander, and instead shows the proper label.

The M50 no longer jerks erratically to the left or right when boosting.

Fixed an issue where the Mustang Beta could not enter landing mode.

Technical

Fixed a black screen that would occur when joining a Lobby while GIM services were down.

Added the ability for the Lobby to return an error if a client attempts to join while GIM is down.

Fixed an issue where clients would sometimes get stuck on a loading screen, if they are connecting to an instance that no longer exists.

Fixed an issue where pressing X to respawn in Arena Commander would sometimes cause the client to crash if the character died by colliding with an asteroid.

Fixed an issue where the client could black screen if the lobby service was not able to communicate with the instance manager.

Fixed one lobby issue where the player Host would see a different map and rule for a match in the UI then the players would.#

This would happen when a host created a game, left, and entered or created a new lobby.

Fixed an issue where players would complete a match, return to lobby, and be unable to ready-up for a new match.#

This was due to the players in the group remaining in a “in match” state in GIM.

User Interface

Fixed an issue where players would be unable to trigger respawn if they died while interacting with the HUD.

Missiles no longer have a graphical glitch where they retain a small portion of the firing ships interface.

The ship HUD will no longer sometimes detach from the helmet upon initial spawn or after colliding with an object.

The character helmet will no longer separate from the rest of the character due to inertia, causing issues with the ship HUD.h1. Social Module:

Additions:

Gameplay

ArcCorp, Area 18 is expanding.

The new Galleria area is currently under construction, but available for exploration.