Walls

This category contains 18 elements, 15 of which are true walls, all of which are indestructible.

NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.

E-wall

Special:
Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor.

Detector

Description:
"Detector. Generates electricity when a particle is inside."

Blocks:
Nothing

Allows:
Everything

Special:
Will pass SPRK on to anything conductive while a particle is in its area. When activated, it gives out a orange glow.

Streamline

Description:
"Streamline. Set start point of a streamline."

Blocks:
Nothing

Allows:
Everything

Special:
Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.

Fan

Description:
"Fan. Accelerates Air. Use the line tool to set direction and strength."

Blocks:
Nothing

Allows:
Everything

Special:
Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.

Fan gives stickmen the ability to shoot out air, just like it would an element. Its head will turn light blue, and it will get overridden by any other element it touches.

Absorbing wall

Special:
Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.

Wall

Description:
"Basic wall, blocks everything."

Blocks:
Everything

Allows:
Nothing

Special
N/A

Non-permeable wall

Description:
"Allows air, but blocks all particles."

Blocks:
Gases, Liquids, Powders, Solids and Energy

Allows:
Pressure

Special:
N/A

Powder-Permeable

Description:
"Allows powders, blocks all other particles."

Blocks:
Gases, Liquids, Solids and Energy

Allows:
Powders and Pressure

Special
N/A

Conductor

Description:
"Allows all particles to pass through and conducts electricity."

Blocks:
Nothing

Allows:
Everything

Special:
Conducts SPRK to anything conductive.

E-Hole

Description:
"E-Hole. Absorbs particles, releases them when powered."

Blocks:
Nothing, it absorbs them instead

Allows:
Pressure

Special:
Holds particles in place until electrified, releases them when electrified. Forms Black Holes when too much mass is put into it. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.

Gas permeable wall

Description:
"Allows gases, blocks all other particles."

Blocks:
Liquids, Powders, Solids and Energy.

Allows:
Gases and Pressure

Special:
This wall does allow FIRE as well.

Gravity wall

Special:
If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block how things like pressure are blocked, it just sets the gravity of all things inside the box to 0.

When a stickman/fighter makes contact, small purple rocket boots appear (Or what others call jetpacks), giving that person the ability to fly by ejecting hot plasma downwards. A stickman can still use another element, but cannot walk or jump without creating plasma, making troublesome to walk across flammable materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.

Airblock Wall

Erase All

Description:
"Erases walls, particles, and signs."

Blocks:
N/A

Allows:
N/A

Special:
N/A

Stasis Wall

Description: "Freezes particles inside the wall in place until powered."

Prevents movement and element update functions from running inside of the wall. If statis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.