I seem to have a mouse dead zone when trying to change the gradient on the height map its as though the Left mouse button is dead in the zones marked in red on the screenshot. Though in Texture map mode I can select different textures and use the scroll bar with the left button.

Hmm looking through the instruction and the videos I am wondering if its not a problem, but actually turning them off when you go into the height map view Ill have to see what alex says about it but I think thats what happening.

Hi folks, I could bre mistaken but I guess in the manual it should mention (and apologies if it’s not) that those are actually color gradients to be used for texture map production. They are ineffective in height map mode.

Maybe in a future version I should hide those grandients bar in height map mode, so that won’t fool anyone…

Hi folks, I could bre mistaken but I guess in the manual it should mention (and apologies if it’s not) that those are actually color gradients to be used for texture map production. They are ineffective in height map mode.

Maybe in a future version I should hide those grandients bar in height map mode, so that won’t fool anyone…

Thanks Alex yes after messing with the plugin more today that is what came to me after looking through the manual and watching the videos, so I thought I would post back here to say maybe its not an error.

the way it looks is as if you can put different greyscale gradients to change the way the terrain comes out So yes would be a good Idea to hide them in that mode..lol

Hi folks, I could bre mistaken but I guess in the manual it should mention (and apologies if it’s not) that those are actually color gradients to be used for texture map production. They are ineffective in height map mode.

Maybe in a future version I should hide those grandients bar in height map mode, so that won’t fool anyone…

Thanks Alex yes after messing with the plugin more today that is what came to me after looking through the manual and watching the videos, so I thought I would post back here to say maybe its not an error.

the way it looks is as if you can put different greyscale gradients to change the way the terrain comes out So yes would be a good Idea to hide them in that mode..lol