The first nation to reach an industrialized age. Despite being a republic, Steigeon has a royal family with Kaiser Ulderflitz currently serving as the head. This is mainly a formality to honor tradition, as the parliamentary government sees to much of the political decisions made. The Republic of Steigeon is known for their prosperous steel mill and mining industries, and currently has the world's largest army. Steigeon's sovereign stretches through the Fields of Ardres and along the mountainous range. The Kaiser's personal officers responsible for policing the republic is known as the Schtelengard.

+Crestonia, Capital of the Republic--House of Parliament--Crestonian Mines

+Fields of Ardres

Yildricht

A realm founded upon the teachings of St. Safira and is currently ruled by a triumvirate. This consists of Queen Galiena of the royal court, Pontifex Tydris of the church, and Grand Paladin Sagarus of the military. The villages of Yildricht still hold to their traditional values, and refuse the industrial ways. Yildricht is an allied trading partner to the kingdom of Candren, bartering their supply of farm livestock and crops in exchange for Candren's seafaring produce. Yildricht shares a border with the barbaric tribes of the Regnir Forests.

A peninsula home to the world's most talented mages, and ruled by a democratic senate. Candren possesses the world's strongest naval forces, and is the leading exporter of wine. The country prides itself in its pursuit of academia, where the brightest scholars and nobles from all around the world have attended their universities. Off to the nation's side is the great Eldraan Desert, where many old catacombs and lost civilizations rest beneath the sands.

An island nation once fought over by feudal warlords for control of the country. In the end, Shogun Takada united the nation and ruled as Saikuo's one true emperor. Saikuo is beset with many mountains with Xikyo Peak being the country's largest. The nation holds a general policy not to involve themselves with the affairs of other countries, and as such, many of the native residents hold suspicion of foreigners. The country has thriving fishing industry, although as of late they have been encountering an increasing number of pirates and dangerous sea creatures in the Hiraga Sea.

+Yakasa, the Weeb Capital--Akane Castle--Fudewi Coast

+Xikyo Peak--Xikyo Monastery

Regnir

A chain of forests that were formerly inhabited by the barbaric tribes until they were driven out by the Yildricht Knights. The forests themselves become a greater labyrinth to navigate the further an outsider travels in, though rumors speak of hidden villages inhabited by the elven races. Many Yildricht lumberers traverse the woods at their own risk.

Eldraan Desert

A virtually endless wasteland that stretches from Candren's borders onward. In ancient times, the Eldraan Desert was home to lost civilizations and rulers, but now the secrets lay buried beneath the deep sands. Legend tells of old spirits that wander in the dunes, lost forever.

+Quenat, the Oasis City--Hagios Palace

Hiraga Sea

The main body of water that surrounds the island of Saikuo. Within the abyssal depths dwell titanic creatures that sometimes seek prey upon the surface, and notorious pirates claim territories across the sea. Many of the remote coves are surrounded by jagged stalagmites that jut above the water, which become the object of imagination to many who wonder what treasures the ocean has washed ashore. Sightings reports an enormous ghost ship sailing in the ocean where the fog is thick.

After being sent to Yildricht Professor Emurhalzen, Lucille spent only a year in an orphanage before she was picked up by an old warrior Reginald Beaumont. The man had no family, but he took her to Saikuo, deep into the mountains to raise Lucille in solitude. Growing up Lucille had few friends, only one girl, Hotaru, who also lived with the old warrior. The two adopted girls quickly formed a friendship and spent much of their time together.

It became clear from an early age that Lucille was incredibly talented with magic, particularly healing magic. Broken bones reset with barely an effort made, wounds closed up without anyone noticing they were made to begin with, and even Reginald himself seemed not to age quite as quickly.

Personality: Energetic and bubbly, Lucille is the light on a rainy day. She is always eager to meet someone new, despite having few experiences to do so, and is not shy around strangers. She is trusting - perhaps overly so - and is more than willing to help someone in need. However, Lucille is pretty oblivious to some things and can quickly become the butt of a joke she doesn't understand. She hates frogs, for some reason.

Hotaru grew up initially in a small town/village just south of the border. She was the third daughter of a blademaster's family, who had only daughters. Sickened at the sight of his third daughter and no sign of a son to come yet, it took only two years for Hotaru's father to throw her out into the streets. The streets are no place for a toddler, thought a much older and much wiser man. Reginald Beaumont took Hotaru up and brought her home with him.

The girl grew up mostly without supervision and quickly became friends with her adoptive father. A few years after living under his home, he brought back Lucille - and the two were fast friends. Later, Hotaru picked up the sword and asked to be trained. She learned quickly - far quicker than any boy from the nearby village and repeatedly would beat them down whenever she was challenged. She took up the mantle of samurai and all the responsibilities that followed it.

Personality: She's a bit quiet, but only because her friend Lucille does most of the talking anyway. Otherwise Hotaru is friendly and usually willing to extend a helping hand when it is needed. She has a sharp mind and adapts quickly to changes in the atmosphere and people. She knows how to spot a traitor or a ne'er-do-well and will remain on high alert until the danger passes. This, of course, won't stop her from enjoying the tasty treats Lucille sometimes feeds her.

Not much is known about the old warrior, except that he used to be a Yildricht knight of no small regard. He was held in high esteem by many members of the noble court and when he finally retired, it was with fanfare. Still, not many remember Ser Reginald Beaumont, only that he was once a renowned warrior and a peerless commander. But, as with all things, age catches up and dulls the life and memory. Not many still live today who remember Reginald in the flesh.

After retirement, Ser Reginald sought peace in the Saikuo mountains, where he built his home by himself within just a few months. He spent his time idle, painting the mountain range or camping out in the woods. He hunted his own food and spent little time in the nearby village, not wanting to bother the townsfolk. One occasion where he did go down, he found Hotaru, and seeing the girl out on the streets was all he needed to do the right thing. He took her in.

Reginald soon began to worry his age was catching up to him quicker than he thought, and he worried for Hotaru. With new purpose, he set out into Yildricht in search of another young one to adopt, and found Lucille. He worried the two might be at odds, but that worry was quickly relieved when the two immediately became friends.

Personality: Rough and elderly, Ser Reginald is a host to many old regrets, but few of them ring louder than the pride he has for his decision to adopt. The two girls he brought into his home brought joy and light to his life. He is firm and strict when needed, but will give in to the girl's cravings more often than not.

Eris was picked off the streets just as Hotaru was, only this girl was already fully prepared to live in the open. She was found because of Lucille - who spotted Eris sporting a heavy wound in her leg and limping badly. When confronted, Eris couldn't run away or else she might have - and she told Lucille she had been bitten by a bear and the only reason she got away was because of Rokko, a wild snow fox who happened across her and, for some reason, decided to help.

Lucille healed Eris's wounds so well the girl was enraptured by the golden light coming from her leg. She had nowhere else to go after that and returning to the place where the bear was wasn't on her list of things to do, so Eris asked if she could stay by Lucille. Of course, Lucille was more than happy to take in the young girl and her fox, since it still would not leave. Eris named him Rokko, and the two were inseparable.

Personality: Eris was very closed off at the beginning and would rarely speak, especially to Reginald, whom would be very troubled anytime he had to speak with her. Eris can be standoff-ish and blunt, or sometimes blatantly rude to people. Except for Lucille and Hotaru. She is angelic whenever one of those two girls talks to Eris. Rokko can get feisty, but is otherwise as tame and happy as a dog.

Last edited by Zerifachias on Sun Jul 23, 2017 6:15 pm; edited 1 time in total

Garbed in an off-gray colored cloak that billows around him, Silv stands (or rather poises lower than) at 5'9" with a certain air of nimbleness. Truly a character light on his feet, he wears black boots and a form-fitting shirt/pants combination of a similar (albeit very slightly different) color. He wears a silver chain around his neck with no trinket and a small metal stud in his right ear. Attached to his hip by a leather strap sit three sheaths, all containing daggers of various enchantments and metal, although none of these ever find true use on the battlefield. Why he bothers to keep them around at all is a mystery. Beyond his random accessories and equipment, however, are his features: most of the time covered by a scarf-like wrapping, his pale face and angular jaw are rather fierce-looking when revealed. This quality lingers throughout the rest of him, as his blue-green eyes maintain a sense of critical judgment and indifference. His hair, an orangeish-blond cut semi-short and spiky, also matches this sort of "bite me" feel to him. Last, but certainly not least, a crescent shaped scar cuts through his right eyebrow (both of which are fine and seemingly tweaked) and ends just shortly after his cheekbone. Strapped to his back is a leather bound tome with many faded markings.

Host: Astrid Vikley

Personality:

A troubled youth. Silvertongue has been passed from foster family to foster family almost like clockwork, never once finding a match due to his harsh temperment. Very much a lone wolf, he prefers to handle things by himself – people tend to get in the way. He does, however, have a soft spot in his heart for young children; those that remind him of himself as a child often remove the thorns guarding his heart with ease and, in the brief moments he interacts with them, one can see the makings of an incredibly generous and kind human being. These moments are unfortunately few and far between.

Backstory:

After the incident of the Emurhalzen Laboratory, Silvertongue was sent away to Candren where he immediately landed in an orphanage. As a young boy, he was scooped up by many families but his foul mouth, violent streak, and general delinquent tendencies quickly sent him back into the orphanage halls. He grew older and slowly families stopped receiving him with open arms. Silvertongue did not care. He brushed off their false kindness and charity, often returning to the orphanage with a smile on his face as he greeted the younger children there again and again.

When he turned fifteen, the orphanage chose to let him free. No family had taken him in two years and he ate away at their meager assets. Silvertongue left without a huff and quickly turned to pickpocketing wealthy scholars and magicians living in his town. Because of his innate talent for thievery, however, even this quickly grew to bore him. Using a vast assortment of acquired magical artifacts and gold, he bribed one of the eldest magicians in town into teaching him about the workings of magic. Over the next few years, he practiced and became quite adept in the magical arts under the tutelage of the old man. This, of course, meant nothing but trouble, for once Silvertongue determined the man's use had been completely gleaned, he robbed him blind of not just his material possessions but of all of his magical knowledge. A nasty trick the devious young thief had crafted on his own by melding his two skill sets together.

Thief's Tome:

+Binding Thorns – "Nature thirsts for revenge against the wicked, ensnaring her offender in the tightest embrace; may blood sate her hunger! Binding Thorns!" Conjures thorn-covered vines and commands them to wrap themselves around an enemy. [Stolen from: ???]+Eagle Gaze – "The wings of the predator overhead beat, slicing through the air without cry! Tremble in fear, for blood shall spill, trapped as you are by the falcon in the dive! Eagle Gaze!" The fierce gaze of the winged predator silences the prey and prevents them from escaping. [Stolen from: ???]