This is a game about competitive deck building. You get a limited pool of cards, and then you tinker them into the most unfairly over-powered, table-flippingly broken deck that you can imagine. And your deck had better be pretty crazy, because your opponents won't be giving any quarter, and they all have uinque collections with access to their own high-tier power cards.In addition to deckbuilding, you'll be speculating on blind pack buys, selling and buying cards on the aftermarket, and fusing your cards to make rarer and better ones to get an advantage over the competition. You might even make a few friends, if you're willing to help them out.Ages: 14+Players: 2-5Game Length: 120 minutes

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{"id":10279524039,"title":"1775: Rebellion","handle":"1775-rebellion","description":"\u003ch5\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/h5\u003e\n\u003cp\u003e\u003cbr\u003eThe Birth of America series continues with The American Revolution. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into postions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.\u003cbr\u003e1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.\u003cbr\u003eThe game also comes with an advanced scenario, \"The Siege of Quebec\". We recommend this for players comfortable with the basic rules.\u003c\/p\u003e","published_at":"2017-05-07T15:49:32-04:00","created_at":"2017-05-07T15:53:07-04:00","vendor":"LEGENDS WAREHOUSE","type":"Board Games","tags":["BOARD GAMES"],"price":6995,"price_min":6995,"price_max":6995,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":42497314951,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"1775: Rebellion","public_title":null,"options":["Default Title"],"price":6995,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_8585bd57-2a9f-4270-abfa-70f67190a1f2.jpg?v=1494186790"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_8585bd57-2a9f-4270-abfa-70f67190a1f2.jpg?v=1494186790","options":["Title"],"content":"\u003ch5\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/h5\u003e\n\u003cp\u003e\u003cbr\u003eThe Birth of America series continues with The American Revolution. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into postions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.\u003cbr\u003e1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.\u003cbr\u003eThe game also comes with an advanced scenario, \"The Siege of Quebec\". We recommend this for players comfortable with the basic rules.\u003c\/p\u003e"}

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{"id":10279525127,"title":"1812: The Invasion of Canada","handle":"1812-the-invasion-of-canada","description":"\u003ch5\u003eDescription\u003c\/h5\u003e\n\u003cdiv\u003e1812 - The Invasion of Canada\u003cbr\u003eThe year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.\u003cbr\u003eThe young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front.\u003cbr\u003eIn 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.\u003cbr\u003eCooperative area control game for 2-5 players.\u003cbr\u003eFast and fun. Plays between 30 mins and 2 hours, depending on which campaign is played.\u003cbr\u003eAges 10 - 99.\u003cbr\u003eEasy to learn - only 5 pages of rules.\u003cbr\u003eLarge beautiful mounted map of Eastern Canada and North Eastern United States (950 x 480mm).\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e 1812: The Invasion of Canada fan\u003cbr\u003e 1812: The Invasion of Canada fan\u003c\/div\u003e\n\u003cdiv\u003eExtra Info\u003cbr\u003eAges: 10 and up\u003cbr\u003eArtist: Jarek Nocon, Steve Paschal\u003cbr\u003eCategory: American Indian Wars, Educational, Napoleonic, Wargame\u003cbr\u003eDesigner: Beau Beckett, Jeph Stahl\u003cbr\u003eFamily: Country: Canada\u003cbr\u003eMechanics: Area Movement, Campaign \/ Battle Card Driven, Dice Rolling, Partnerships, Variable Player Powers, \u003cbr\u003e\u003cbr\u003e\u003cbr\u003ePublisher: Academy Games, Asyncron Games, Schwerkraft\u003cbr\u003eTime: 90 minutes\u003cbr\u003eYear: 2012\u003c\/div\u003e","published_at":"2017-05-07T15:53:17-04:00","created_at":"2017-05-07T15:57:26-04:00","vendor":"ACADEMY GAMES","type":"Board Games","tags":["BOARD GAMES"],"price":6499,"price_min":6499,"price_max":6499,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":42497342023,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"1812: The Invasion of Canada","public_title":null,"options":["Default Title"],"price":6499,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_d7898751-24b6-4b06-8cd7-22e31d30e89b.jpg?v=1494187050"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_d7898751-24b6-4b06-8cd7-22e31d30e89b.jpg?v=1494187050","options":["Title"],"content":"\u003ch5\u003eDescription\u003c\/h5\u003e\n\u003cdiv\u003e1812 - The Invasion of Canada\u003cbr\u003eThe year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.\u003cbr\u003eThe young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front.\u003cbr\u003eIn 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.\u003cbr\u003eCooperative area control game for 2-5 players.\u003cbr\u003eFast and fun. Plays between 30 mins and 2 hours, depending on which campaign is played.\u003cbr\u003eAges 10 - 99.\u003cbr\u003eEasy to learn - only 5 pages of rules.\u003cbr\u003eLarge beautiful mounted map of Eastern Canada and North Eastern United States (950 x 480mm).\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e 1812: The Invasion of Canada fan\u003cbr\u003e 1812: The Invasion of Canada fan\u003c\/div\u003e\n\u003cdiv\u003eExtra Info\u003cbr\u003eAges: 10 and up\u003cbr\u003eArtist: Jarek Nocon, Steve Paschal\u003cbr\u003eCategory: American Indian Wars, Educational, Napoleonic, Wargame\u003cbr\u003eDesigner: Beau Beckett, Jeph Stahl\u003cbr\u003eFamily: Country: Canada\u003cbr\u003eMechanics: Area Movement, Campaign \/ Battle Card Driven, Dice Rolling, Partnerships, Variable Player Powers, \u003cbr\u003e\u003cbr\u003e\u003cbr\u003ePublisher: Academy Games, Asyncron Games, Schwerkraft\u003cbr\u003eTime: 90 minutes\u003cbr\u003eYear: 2012\u003c\/div\u003e"}

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{"id":10279527879,"title":"1830: The Game of Railroads and Robber Barons","handle":"1830-the-game-of-railroads-and-robber-barons","description":"\u003ch5\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/h5\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has 'no chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also. This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins. - BoardGameGeek \u003cbr\u003eExtra Info\u003cbr\u003eAges: 14 and up\u003cbr\u003eArtist: \u003cbr\u003eCategory: Economic, Trains\u003cbr\u003eDesigner: Francis Tresham\u003cbr\u003eFamily: 18xx\u003cbr\u003eMechanics: Auction\/Bidding, Route\/Network Building, Stock Holding, Tile Placement\u003cbr\u003ePlayers: 2 to 6\u003cbr\u003ePrimaryName: 1830: The Game of Railroads and Robber Barons\u003cbr\u003eProduct Title: 1830: The Game of Railroads and Robber Barons\u003cbr\u003ePublisher: Avalon Hill\u003cbr\u003eTime: 300 minutes\u003cbr\u003eYear: 1986\u003c\/p\u003e","published_at":"2017-05-07T15:57:38-04:00","created_at":"2017-05-07T16:03:09-04:00","vendor":"AVALON HILL","type":"Board Games","tags":["BOARD GAMES"],"price":5999,"price_min":5999,"price_max":5999,"available":false,"price_varies":false,"compare_at_price":7495,"compare_at_price_min":7495,"compare_at_price_max":7495,"compare_at_price_varies":false,"variants":[{"id":42497383239,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"1830: The Game of Railroads and Robber Barons","public_title":null,"options":["Default Title"],"price":5999,"weight":0,"compare_at_price":7495,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_36aad6fa-57ac-4a74-b450-d282ffb595ea.jpg?v=1494187392"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_36aad6fa-57ac-4a74-b450-d282ffb595ea.jpg?v=1494187392","options":["Title"],"content":"\u003ch5\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/h5\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has 'no chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also. This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins. - BoardGameGeek \u003cbr\u003eExtra Info\u003cbr\u003eAges: 14 and up\u003cbr\u003eArtist: \u003cbr\u003eCategory: Economic, Trains\u003cbr\u003eDesigner: Francis Tresham\u003cbr\u003eFamily: 18xx\u003cbr\u003eMechanics: Auction\/Bidding, Route\/Network Building, Stock Holding, Tile Placement\u003cbr\u003ePlayers: 2 to 6\u003cbr\u003ePrimaryName: 1830: The Game of Railroads and Robber Barons\u003cbr\u003eProduct Title: 1830: The Game of Railroads and Robber Barons\u003cbr\u003ePublisher: Avalon Hill\u003cbr\u003eTime: 300 minutes\u003cbr\u003eYear: 1986\u003c\/p\u003e"}

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{"id":10926169287,"title":"1960: MAKING OF THE PRESIDENT","handle":"copy-of-death-wish-the-card-game-1","description":"\u003cp\u003e\"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\u003c\/p\u003e\n\u003cp\u003e\"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\u003c\/p\u003e\n\u003cp\u003e\"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\u003c\/p\u003e\n\u003ch5\u003e\"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\"\u003c\/h5\u003e","published_at":"2017-05-19T11:23:47-04:00","created_at":"2017-07-27T13:40:58-04:00","vendor":"GMT","type":"Board Games","tags":["BOARD GAMES"],"price":7295,"price_min":7295,"price_max":7295,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":49411894151,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"1960: MAKING OF THE PRESIDENT","public_title":null,"options":["Default Title"],"price":7295,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_50a5831e-3678-48b2-850e-ddda998313f4.jpg?v=1501177495"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_50a5831e-3678-48b2-850e-ddda998313f4.jpg?v=1501177495","options":["Title"],"content":"\u003cp\u003e\"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\u003c\/p\u003e\n\u003cp\u003e\"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\u003c\/p\u003e\n\u003cp\u003e\"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\u003c\/p\u003e\n\u003ch5\u003e\"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\"\u003c\/h5\u003e"}