Sounds nice so far. Really curious about the friendlier NPCs that never existed in the original Bioshock. And Booker, whether or not his characterization will come through even though it's a game entirely in first person. He's got such a cool design, too. Did you get any impression about how different the enemies are? Bioshock only had a really small number, so I'm afraid the ones in the trailers are the only ones that exist.

I wasn't too keen on using active powers in the original Bioshock, so I hope the gunplay is just as good as ever. As for the NPCs, it sounds like Irrational's doing it right. Once I'm done playing AC3, Dishonored, Far Cry 3, Borderlands 2, and Spec Ops: the Line, I will definitely think about picking up this game. As you can see, though, I've fallen a bit behind in video games recently.

Though the threat of water always seemed like it was only a bulkhead or a window away in Bioshock, I quickly came to recognize that it would only ever be an actual threat in scripted sequences. Presumably, with the drops in Infinite, that won't be the case... And I'll be curious to see how the game handles that (hopefully it's something better than frequent quick-loads for the clumsy and unlucky).

It seems like the delays to this Bioshock game *puts on shades*PHA+QXJlIEluZmluaXRlLjwvcD4KPGgxPiBZRUFBQUFBQUFBQUFBQUFBQUFBQUghISE8L2gxPgo8cD48ZGl2IHN0eWxlPSJ0ZXh0LWFsaWduOiBjZW50ZXI7Ij48b2JqZWN0IHdpZHRoPSI0MzIiIGhlaWdodD0iMjY4Ij48cGFyYW0gbmFtZT0ibW92aWUiIHZhbHVlPSJodHRwOi8vd3d3LnlvdXR1YmUuY29tL3YvNllNUEFINjdmNG8mYW1wO2F1dG9wbGF5PTEmYXA9JTI1MjZmbXQlM0QxOCI+PC9wYXJhbT48cGFyYW0gbmFtZT0id21vZGUiIHZhbHVlPSJvcGFxdWUiPjwvcGFyYW0+PGVtYmVkIHNyYz0iaHR0cDovL3d3dy55b3V0dWJlLmNvbS92LzZZTVBBSDY3ZjRvJmFtcDthdXRvcGxheT0xJmFwPSUyNTI2Zm10JTNEMTgiIHR5cGU9ImFwcGxpY2F0aW9uL3gtc2hvY2t3YXZlLWZsYXNoIiB3bW9kZT0ib3BhcXVlIiB3aWR0aD0iNDMyIiBoZWlnaHQ9IjI2OCIgYWxsb3dmdWxsc2NyZWVuPSJ0cnVlIj48L2VtYmVkPjwvb2JqZWN0PjwvZGl2PjwvcD4=

Is it actually possible to fall to your death, or does the game stop you wandering off edges with invisible walls? Also, if you can fall off, how far do you fall before the screen goes to black and the game reloads?

I need to actually be able to fall off things to be afraid of heights. The high spots in Minecraft, or Mirror's Edge scare the hell out of me, especially with Mirror's Edge's really unpleasant fall effects. If the screen just fades to black, a second after slipping off, it's boring. If I can't slip off at all, there is no peril.

maninahat:Is it actually possible to fall to your death, or does the game stop you wandering off edges with invisible walls? Also, if you can fall off, how far do you fall before the screen goes to black and the game reloads?

I need to actually be able to fall off things to be afraid of heights. The high spots in Minecraft, or Mirror's Edge scare the hell out of me, especially with Mirror's Edge's really unpleasant fall effects. If the screen just fades to black, a second after slipping off, it's boring. If I can't slip off at all, there is no peril.

There's a give and take in the falling off thing though you have to consider, while it would add a much greater element of peril to the game it could also be infuriating to accidentally backpedal off the edge. Perhaps some kind of compromise between the two would be ideal. Like if combat mostly happened in doors. Or places with fences.

Wait.

Why would you build a floating city and NOT have some kind of safety railing in place? And mandatory fucking parachutes.Edit: Want game now! Building a new PC mostly so I can play it on an up-to-date format >_O

maninahat:Is it actually possible to fall to your death, or does the game stop you wandering off edges with invisible walls? Also, if you can fall off, how far do you fall before the screen goes to black and the game reloads?

I need to actually be able to fall off things to be afraid of heights. The high spots in Minecraft, or Mirror's Edge scare the hell out of me, especially with Mirror's Edge's really unpleasant fall effects. If the screen just fades to black, a second after slipping off, it's boring. If I can't slip off at all, there is no peril.

There's a give and take in the falling off thing though you have to consider, while it would add a much greater element of peril to the game it could also be infuriating to accidentally backpedal off the edge. Perhaps some kind of compromise between the two would be ideal. Like if combat mostly happened in doors. Or places with fences.

It depends. I was always falling off of edges in Bastion, and I found it annoying instead of perilous. I think falling becomes frustrating when it happens far too easily or often. It just becomes a repetitive habit rather than an occasional risk.

You can get around it by setting combat in large areas, where one is less likely to fall off something whilst strafing/back pedalling. Also, you can put in a mechanic in which your character "sticks" to the edge for a moment, either with a stumble animation or invisible computer trickery - that way, a player can bring themselves back from the brink, and feel a lovely wash of relief. They had such a trick in Arkham Asylum, ensuring Batman would subtly gravitate towards the right landing spot (but still be able to screw it up, via carelessness).

maninahat:Is it actually possible to fall to your death, or does the game stop you wandering off edges with invisible walls? Also, if you can fall off, how far do you fall before the screen goes to black and the game reloads?

I need to actually be able to fall off things to be afraid of heights. The high spots in Minecraft, or Mirror's Edge scare the hell out of me, especially with Mirror's Edge's really unpleasant fall effects. If the screen just fades to black, a second after slipping off, it's boring. If I can't slip off at all, there is no peril.

There's a give and take in the falling off thing though you have to consider, while it would add a much greater element of peril to the game it could also be infuriating to accidentally backpedal off the edge. Perhaps some kind of compromise between the two would be ideal. Like if combat mostly happened in doors. Or places with fences.

It depends. I was always falling off of edges in Bastion, and I found it annoying instead of perilous. I think falling becomes frustrating when it happens far too easily or often. It just becomes a repetitive habit rather than an occasional risk.

You can get around it by setting combat in large areas, where one is less likely to fall off something whilst strafing/back pedalling. Also, you can put in a mechanic in which your character "sticks" to the edge for a moment, either with a stumble animation or invisible computer trickery - that way, a player can bring themselves back from the brink, and feel a lovely wash of relief. They had such a trick in Arkham Asylum, ensuring Batman would subtly gravitate towards the right landing spot (but still be able to screw it up, via carelessness).

Indeed, the biggest issue is really the first person perspective makes it A LOT easier to misjudge a backstep or sidestep and fall to your doom. Perhaps some kind of QTE would actually be acceptable in this situation, though if it was used too often it could become very tiring.

Why would you build a floating city and NOT have some kind of safety railing in place? And mandatory fucking parachutes.

Yeah, Life Guard Paracutes that you can throw after the people who fell down...Here... CATCH!

LMFAO!!!

They should have those just for the inevitable pacifist challenge run. Main character running around with a backpack full of safety parachutes for all the poor guys he throws off the edge, remembering to put one on them as he does so.

I just hope that this game doesn't give the enemies so much health that the most basic, unarmored enemies can absorb more small arms fire than most armored vehicles. It would also be nice if modifications had some more versatility to them, so I could use them in more than the most specific circumstances.

Also I love the way the vigors look on your hands. I always thought it was neat the way they did it in the first one, but should have been a little more off-putting to look at. They definitely have that now.

Also I love the way the vigors look on your hands. I always thought it was neat the way they did it in the first one, but should have been a little more off-putting to look at. They definitely have that now.

Almost feels like they should make lasting physical damage a feature at this point. New fire technique looks beautifully excruciating.

octafish:I'm still not convinced that making the player character an automatic bad guy to begin with is the right way to go. I'm sure not going to empathise with the evil bastard.

I get the feeling he's more of a Han Solo kind of guy - willing to break the rules and get his hands dirty, but ultimately has a heart of gold. Assuming there isn't an option to murder children in this game, anyway.

octafish:I'm still not convinced that making the player character an automatic bad guy to begin with is the right way to go. I'm sure not going to empathise with the evil bastard.

I get the feeling he's more of a Han Solo kind of guy - willing to break the rules and get his hands dirty, but ultimately has a heart of gold. Assuming there isn't an option to murder children in this game, anyway.

octafish:I'm still not convinced that making the player character an automatic bad guy to begin with is the right way to go. I'm sure not going to empathise with the evil bastard.

I get the feeling he's more of a Han Solo kind of guy - willing to break the rules and get his hands dirty, but ultimately has a heart of gold. Assuming there isn't an option to murder children in this game, anyway.

He's a Pinkerton, he has no heart...

So was Dashiell Hammett. They ain't all bad. That's like saying a murderous space smuggler has no heart; I've yet to see a fictional setting that doesn't portray them as heroic badasses.

This looks... Godly! I'm so looking forward to it and am a bit saddened by their choice to continually delay the game but it looks like they really want to make it the best for gamers and that they want to take their time, unlike many franchises, and actually make the game good.Till then, I will wait and anticipate.

I don't let myself get excited for upcoming games. Dishonored? Looks cool, but I can wait. Far Cry 3? Nice, I liked Far Cry 2, so I'll pick it up... eventually. Heck, I still don't have Skyrim, and I love all the Bethesda games I've played. But reading this stuff on Infinite? Ugh, give me game naow!

Now you´re telling me. I already bought 5 kilos of cotton to fill it with. I was told that I can run Crysis on ultra that way.Seriously though, from what I hear I should be fine with a mid budget rig so thank you anyway.

Now you´re telling me. I already bought 5 kilos of cotton to fill it with. I was told that I can run Crysis on ultra that way.Seriously though, from what I hear I should be fine with a mid budget rig so thank you anyway.

I'm fairly new to PC gaming, so it is about the best advice I could offer :) Good to hear your rig should handle it.