In Quarantine, players seek to build the biggest and most efficient hospital, while trying to keep ahead of the steady stream of incoming patients arriving at their doors. In this tense struggle for medical supremacy, players must infuse new life into their hospitals through the timely addition of special rooms and abilities. But beware the highly contagious patients! Infection can spread quickly, causing entire wards to be shut down under quarantine!

In game terms Quarantine is a tile-laying game with each player having an entrance and lobby. More than fifty other tiles are available, with two each of 14 different "special room" tiles. Players acquire these tiles and others via a novel "Price-Drafting" mechanic. Players set a price for the tiles they want to draft, but other players get the chance to buy them first, so you'll need to price your services accurately in order to supply your hospital while not overpaying. With dozens of tiles available, no two hospitals will be set up the same way...

Quarantine is a project I've been working on since late 2009. The quarantining mechanic injects some interesting player interaction, and it also serves as the driving force behind a very unique relationship between the function of tiles added to your hospital and their spatial relationship with each other. Players must be concerned with increasing their capabilities, but also must be concerned with the shape of their hospital and the placement and orientation of tiles within it. The game is very open: It allows players to form interesting combinations of tiles and actions. There are many opportunities for creative plays.

The dual patient/currency system is interesting and elegant. Once cured, patients serve as currency! But pricing tiles correctly is important, as your opponents have the opportunity to buy a tile at the price you set before you do.

All-in-all, Quarantine packs a surprising amount of gameplay into a relatively short play time. I'm looking forward to giving the community the chance to play this game.

Room explanations, in alphabetical order. This is a quick one line explanation so that the basic function of each room can quickly be referenced. There are 4 per sheet. Cut and laminate, one for each player. Will fit perfectly inside the game box.