Cast Home teleport OR used to direct team to a location using the home/base as a reference point.

mgt [destination]ormgt [player]

"Move group teleport." Move the group gatestone to the target destination or player. Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone.

hgt

"Hold group teleport/gatestone"

hgte

"Hold group teleport for end." The person who has the end door gated should hold the group gatestone and be ready to move it to the end when called

mgtb/sgtb

"Move group teleport to boss." Move the group gatestone to the boss room. Superseded by "mgte" when boss is dead.

mgte/sgte

"Move group teleport to end." Move the group gatestone to end (when boss is killed)

gt [skill] /ggs [skill]

Teleport to the group gatestone and open the skill door mentioned (usually level and skill are announced, i.e. "gt 99 con"). The abbreviation "ggs" is usually only used by lower level dungeoneers.

gte

"Group teleport end." Teleport to the group gatestone and end the floor

bgt/buying/buy

"Buying group teleport/gatestone." (requesting to move the group gatestone)

sgt/selling/sell

"Selling group teleport/gatestone." (requesting that someone move the group gatestone); if no conditions precede or proceed the request, it is to anyone with a useful location at his gatestone.

gh x

"got herb x type." (such as got herb Winter's grip, Lycopus and etc.)

nh

"no herb"

path [door]

Open the door (i.e. "crimson wedge" or "cw") and "path" it (follow it until it dead-ends).

crit/critical/main/vital/vit path

Critical path (the path that leads to the boss)

Usually ascertained by the experience obtained from a skill door. Experience from doors in the 460 and 505 range is often critical, though may also be bonus, and this only holds true if at least one player in the party has level 99 in the skill required. The critical path is always continuous, i.e. it will always be one piece and will never be disconnected from another part of itself. The critical path contains keys and skill doors for bonus rooms.

Note that in free-to-play dungeoneering, any door giving from 210-255 xp is considered critical in 5:5, assuming at least one player has level 50 (or higher) in the given skill.

bon/b path

Bonus path (The path that gives you extra experience and will eventually leads to dead ends or skill doors over level 99)

455 experience or less is a bonus door and 510 or more experience is also bonus. Doors that give 510-535 experience are doors that require level 100-105 in the given skill; therefore, they are bonus. This all assumes that at least one player has level 99 in the skill, and the dungeon is the highest difficulty it can be (i.e. 5:5).

Note: In the free to play version, any door giving an amount other than 210-255 xp is considered to be bonus in 5:5, assuming at least one player has 50+stats. Also, any door requires a level of 50 or more to complete is considered bonus.

b/boss

Boss (called as soon as it is found)

bh/bht

Boss home

me

While not an abbreviation, per se; "me" is used similarly to "g1"/"g2" to mean the player has placed a gatestone at the door

Alternatively some puzzles such as the statue bridge/grapple tightrope are more commonly referred to only by skill levels required to complete (that the person calling lacks) e.g. gt 86 con. Some puzzles which use the same name within the dungeons have been omitted e.g. Pondskaters.

Abbreviation

Puzzle

cf

Coloured Ferrets

Fish ferret/ff

Fishing ferret

Ramo

Ramokee familiars (special guardian door)

Merc

Mercenary leader

Mono

Monolith

Maze

Toxic Maze

Frem/fremmy/skills

Fremennik camp room

Flowers/ivy/vine

Flower roots puzzle

Coloured blocks/blocks

The coloured recesses puzzle

Ports/Portals

Portal maze (Warped floors only)

Books

Coloured Bookcases

Polt

Poltergeist

Barrels

The push barrel puzzle

Riddle room

Enigmatic hoardstalker

Pillars

Lodestone power

Construct

Magical construct

Lodestones

Crystal puzzle

Groves/spikes

Suspicious grooves

Emotes/motes/emo

Follow the leader

Stats

can refer to either the sliding statues, 10 statue weapon, or 3 statue weapon rooms.

While Dungeoneering, directional indicators can be used, such as "altar 2w1n of ht" which would indicate there is an altar 2 rooms West and 1 North of the Base/Home Teleport. You can use the compass near the minimap to navigate using these directions.

Referring to ring of kinship customizations or resource tiers, i.e. tier 1, tier 2, and so on

S/L, SL

Suicide/Leech. This means the host suicide keys (picks up no food and tries to complete the critical path as quickly as possible) and there is a leecher (someone who does nothing) on the team. As one could probably assume, the "S" is for suicide, while the "L" is for leech; therefore, any number in front of a letter means that there are that many of that type; for example, "s2l" and "1s2l" both refer to a single suicider with two leeches.

SNL

Suicide keying, no leech. The host picks up no food, suiciding to complete the critical path as quickly as possible, without a leech. Often done as a favour to someone, or to try to improve keying time. Just as with "S/L," a number in front of the "S" implies that many suiciders; for example, "2SNL" means two suiciders, no leeches.

J/L, JL

Join-and-leave. Once the dungeon starts, participants leave the dungeon. Common with item hunts, i.e. attempting to obtain primal, sagitarrian, or celestial equipment from bosses. This is done because 5:5 dungeons have a higher rate of yield for top-tier equipment.

Tyff

Thank you for the floor

Row

Multiple dungeons with the same party. Usually, party members will click the skip button on the WINterface, then click their respective buttons to continue. Leaving at this screen implies that one is done running the row, and the host will need to find a new member to replace them. It is considered rude to the host and team to join a "Row" but leave after the first floor.