and then you have a long list of techs to edit. Basically all you do is change the number in the second row to 0 for all techs. Save and load the save in game and you see all techs researched leaving you free to build churches or inns. You don't need to keep the university building.

In the lower right corner of the box it defaults to the empire total war save folder but click the drop down arrow to select all files. Click on the The Creative Assembly in the address bar and select the Napoleon folder>save_games folder and select the save you want to edit.

I was trying to find away to give myself more special units, like 5 units of the "42nd Foot" instead of 1, so far no luck. I can't get around the special unit limit, but what I can do is instead of 160 "42nd Foot" or 60 "Horse Guards" I can give myself 1,160 "42nd Foot" or 200 "Horse Guards". So far 1,160 men is the most I've put into one unit. I use the "ESFEditor". If you want to give yourself all teach, small tweaks to units stats, and massive army get the "ESFEditor".

In ketzer's guide for mass armies in the link I gave above, you would edit preferences.empire_script.txt, changing the line campaign_unit_multiplier 7.5. This would give you 1200 men per unit. A possible 24,000 men (1200 x 20)fighting for you and a possible 48,000 men on the battlfield if your enemy had a full stack. I tried it once and it slowed my game down to a crawl so you better have a top end gaming rig.