Crysis: Physics Engine Movies

The Crysis engine has an inbuilt physics system that supports vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The movies in this post provide a glimpse of the physics engine in action, the first clip above demonstrates the ‘Lego’ modification running in real-time.

The following movies illustrate the use of the physics engine of Crysis in maximum effect. Note each one was rendered frame by frame using the ‘linked method’, take a look at this thread for full details.

Readers may recall our work earlier work in Crysis, a change of deadlines stalled the earlier work somewhat but we will be returning to Crysis in terms of physics, agents and urban modelling in the coming months…