Contents

Gameplay

In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While the previous two games focused on nanite-based augmentations, Deus Ex: Human Revolution will instead feature mechanical augmentations. Augmentations will be divided into four types: Combat, Stealth, Technology and Social.[5] Every squad will have an identifiable squad leader that will direct the team's actions. If killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc.[5]

In a controversial departure from previous titles in the series, Deus Ex: Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs."[6] They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.[7]

Deus Ex: Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system or certain augmentations.[8]

Plot

Setting

The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The main character, Adam Jensen, is a private security officer with a company that specializes in these augmentations. He witnesses a chilling attack on his company, and "the conspiracy begins."[9] Adam Jensen will be voiced by Elias Toufexis.

Five metropolises are included and Detroit, Shanghai and Montreal have been confirmed.[10] In addition, the protagonist will have his own apartment where he may store his secrets and collected information. The events in the game will lead to the formation of UNATCO from the original game.[5] A statement released Nov 2009 revealed that Square Enix are to collaborate with Eidos Montreal, in providing them with the cinematic trailers for Deus Ex: Human Revolution.

Further confirming the game's development, Eidos Montreal's general manager Stéphane D’Astous reported that they have received a "huge mandate" to focus on the creation of Deus Ex 3.[13] In the same report, D’Astous expounded upon the development philosophy being implemented at the new studio. The philosophy focuses on smaller teams with multi-discipline employees. While embraced by the designers, this philosophy means that Deus Ex 3 is scheduled to develop for at least 18 months, if not 24 or more. The last bit of information D'Astous divulged was that Deus Ex 3 had just passed proof of concept, as of late November 2007.

A teaser trailer was released on November 26, 2007.[14] The 200th issue of PC Zone Magazine revealed the conspiracy of Deus Ex 3 along with information and artwork/screenshots. Several design decisions were unveiled, such as regenerating health and a cover system, precipitating an initial backlash amongst many fans of Deus Ex.[15][9][16]

On February 4, 2010, Square Enix filed a trademark with the US Patent and Trademark Office for "Deus Ex: Human Revolution", which in gaming reporting circles is seen as strongly suggesting that this will be Deus Ex 3's official title.[2]

On March 11,2010, A Square Enix-produced CGI Teaser Trailer was shown at the 2010 Game Developers Conference. The official name was changed from "Deus Ex 3" to "Deus Ex: Human Revolution".