Remedy “Max Payne 3 is F***ing Brilliant”

The CEO of Remedy Entertainment has had some pretty nice things to say about Rockstar’s latest game.

While speaking to GamesIndustry International, Matias Myllyrinne had this to say about the upcoming Max Payne 3:
“It’s f***ing brilliant. I’ve had a chance to play it and we’ve worked with Rockstar a little bit – obviously, they’re doing the heavy lifting. They’re doing the development. Those guys, they just don’t put out bad games. And so, in that respect, it’s very – it’s almost like the best position to be in. It’s like somebody’s making a great game and you just get to give them input, and it’s already brilliant so I’ve enjoyed it”.

It’s a promising sign to see Remedy so positive about Max Payne 3, often developers shy away from endorsing new installments to franchises they started.

I really hope MP3 is fucking brilliant, but I do have a worried feeling in the pit of my stomach. MP games are rare examples (for me) of games I played through multiple times. I must have gone through MP1 at least a dozen times, with MP2 at least half of that. The PC mod scene helped, with multiple mods (like Cinema) to mix things up a little.

That won’t happen on console, but I truly hope that Rockstar don’t bloat the storyline just to add length to a game. I love Rockstar, but there is usually an awful lot of downtime where you are basically doing sweet FA in a journey to get to the next plot point.

Max Payne is all about a tightly scripted journey with minimal downtime…. just enough to catch the breath. The first game was the very definition of “30 seconds of fun, repeat” about 5 months before Halo released.