Other titles benefit, too: Sniper Elite V2 performance increases by up to 19%,
DiRT Showdown performance by up to 13%, Metro: Last Light performance by up to
9%, Sleeping Dogs performance by up to 9%, Max Payne 3 performance by up to 9%,
and F1 2012 performance by up to 6%.

GeForce 331.65 WHQL also sees the introduction of
GeForce Experience 1.7,
which includes the long-awaited ShadowPlay Beta, an innovative gameplay
recording tool that can constantly record the action with a minimal performance
impact thanks to the H.264 encoder built into GeForce GTX 600 and 700 Series
GPUs. For full details about ShadowPlay, and other new features of GeForce
Experience 1.7, please check out our
GeForce Experience 1.7 launch story.

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eRe4s3r wrote on Oct 28, 2013, 10:53:The GTX 600 series has an h.264 encoder built into the GPU? WTF? Funny they mention that now, as x.264 encoding tools don't seem aware that my GPU apparently has a real-time h.264 encoder...

The hardware encoder shouldn't be THAT much of a surprise. It's how the Nvidia Shield streams games, and that requires a 600 series or better. Nice to see they're realizing it has other uses.

Yeah, but how do I use it WITHOUT the Shield system? If I wanna encode something other than realtime gameplay?