Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

Button smashing was a bit annoying, but great game. One of the few I gave something for humor, the only where I gave 5 stars :) "censored" made my laugh you, which was nasty since it made my ribs hurt :/

This game is just epic! A very nice use of the theme, and awesome way to tell the story. I enjoyed myself through the entire game (Though the amount of animals / time spent was a tad too much) All in all a very very good game!!

Ahaha very humorous story! I really liked how it felt like a game within a story. I think you could change the sound of meditating to a more peacefull sound, as it doesn't feel like it with that annoying sound when you press 'e'!!

Cool entry! I like the craftsmanship of the graphics and the way Steve's sprite changes over time. It's quite fitting of the theme, too, as much of the action is reduced to press (or rather, mash) the 'E' key. Although it doesn't seem to be the optimal choice for the action key when you use WASD to move around.

But the best part, by far, is the writing. The ending is funny as hell!

Not much gameplay in there, though, but a great one-time experience. And an awesome introduction to a character that I'd love to see in other games.

Funny, varied and unexpected! Cool! The only thing is the meditation mechanic don't feel like really meditation because you're not calmly focusing but angryly mashing a button, but other than that, awesome and congratulations!

Yeah, I guess it's something like that, you're right! :) I don't know why I dislike cruelty against animals so much in videogames, as I don't really mind cruelty against people in videogames... Strange! XD

That was weird.
I didn't like it too much, but I tend to feel that way about games which force me to have my character do things that I wouldn't want them to do...
The part with the -CENSORED- was pretty funny.
Good job!

That was amazing. Time's running out and this might be the last game I have a chance to rate before the voting deadline, and it was a great one to end it on!
Very, very high marks.
Also, I've vastly overestimated the gestation period of deer.
Great work!
5/5 across the board!

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TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

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PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

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MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.