(ID: 329714, pid: 0) TIMONKIN on Mon, 09 March 2015 7:38pm thank you for the great video for v ray camara

(ID: 251830, pid: 0) BurrowsTD on Thu, 13 February 2014 10:36am So this is not actually a video about converting cameras, but a video on how to use a script written by someone else to convert cameras. Unless I have missed something here, this has not been very helpful. I also noticed that converting one of the cameras made a change to the FOV or Focal length. How does that match the existing camera? I do not want to cause offence, but the title of trhe video is misleading.

(ID: 98039, pid: 0) Matteo Migliorini on Mon, 26 March 2012 2:44pm Hi,
Thank you for your tip, but I have only a question... Can I convert Physical Camera to Standard Camera?
Lele's scripts can be do only Standard->Physical and create the Physical from View, if I have a Physical and I'll convert to Standard for rendering with krakatoa How can I do it?
Thankx again
Matteo

(ID: 84045, pid: 0) BenGoble on Sat, 04 February 2012 10:16am You could alternatively use Lela's Scripts for free from Scriptspot:
http://www.scriptspot.com/3ds-max/scripts/leles-vray-tools

(ID: 83944, pid: 0) Paul Wesley on Fri, 03 February 2012 8:53pm That's very helpful. Thanks for the tutorial. Must try it out and see how it works. I would normally align the pivots of the camera and the target to the 3ds Max cam, but this one would save some hassle. Cheers