Uber Labyrinth Farmer Juggernaut Build Guide (PoE Betrayal 3.5)

Introduction

Uber lab farmers have been present since the Labyrinth has been added to the game and basically it is just a character that can run Eternal Labyrinth fast and efficiently without danger for its life. The character aims to run labyrinths with as many keys as possible, making big profit from chests and helmet enchants. The marauder’s ascendancy class Juggernaut provides huge amount of physical damage mitigation which practically makes Labyrinth traps and uber Izaro a joke. We chose Earthquake as a main skill because it is a solid 2-hand ability that does well on single target. A run with at least 4 chest keys takes around 10 minutes if you can navigate yourself well through the Labyrinth. The daily layouts also play a big role in how fast you can clear a Labyrinth. Also the guide is designed in such way that you can start farming uber Labyrinth as soon as you manage to get the trials done.

Build Summary

The build requires nothing to start considering you can begin as a league starter and farm uber Labyrinth within the first day of a league. For very early weapons you should consider solid two hander uniques like Kaom’s Primacy, Sinvicta’s Mettle, Hezmana’s Bloodlust, Marohi Erqi, Voidhome or a decently rolled rare weapon with at least 350pDPS. These are all very cheap weapons in every league so you should not have problem with acquiring them. The build can start farming uber labyrinth on a 5-link with no issues. Ideally for high-end weapon you would be using Atziri’s Disfavour. Use global chats in order to complete uber trials faster.

Pros & Cons

Pros

+ Hardcore viable+ Very tanky, as all juggernauts are+ One of the best and cost-efficient uber labyrinth farmers+ Can be started without investment and farm its way up

Cons

- The build is created for the solely purpose of running Labyrinths, and lacks in damage when it comes to red maps and end game content in general

Playstyle

Offensively, if the initial hit does not kill a pack of monsters, the aftershock will. Damage is more than enough when you acquire a decent weapon. Make sure to keep up Blood Rage at all times and drop Ancestral Warchief when encountering tougher enemies.

Defensively, the generic toughness of the build will take care of most damage passively. You should be immune to physical damage when Cast when Damage Taken Support is triggered.For Playstyle, our only goal is to complete the Labyrinth with as many keys as we can acquire on our way to the end, which means, leaving Izaro’s buffs up, picking mysterious shrines, opening secret passages, doing puzzles and killing Argus. You can skip all traps and trash mobs by using your Leap Slam setup. When you get to tougher enemies weapon-swap and kill them with your two-hander using Earthquake. Regular monster packs should die to a single attack.

Ascendancy, Passive Tree, Bandits and pantheons

Ascendancy (Marauder – Juggernaut)

Unflinching

Unrelenting

Unbreakable

Unstoppable

Unflinching is the great sustain of endurance charges which we will rely on. Unrelenting is our second choice, which makes endurance charges that much more useful. Unbreakable provides a nice amount of additional damage mitigation, life regeneration and very importantly, doubles the armour received from body armour, which makes using a high armour chest piece very efficient. Unstoppable gives you stun immunity and additional mobility which is useful while fighting Izaro.

Passive Tree

Here is an endgame version of the passive tree. This passive tree obviously requires a very high character level that is not realistic for the freshly-leveled uber Labyrinth farmer. It is just an example for a 90+ character. Ideally you want to start farming uber Labyrinth around level 75. Also the build is tailored around playing with axes and maces, so just adjust the passive points to the weapon you are currently using. Resolute Technique is an important part of the build which solves all accuracy problems we might have. Picking all the endurance charges on the tree is also essential to the build. Besides that we are going for life, armour, two hander and axe/mace nodes. The leech below Duelist is also important in order to sustain our mana needs.

Bandits

Helping Oak is a great choice, he provides additional physical damage reduction, life regeneration, and increased physical damage. All three stats fit our needs perfectly. Based on personal preference you can kill all for the additional 2 passive points, this is not a bad option either.

Pantheons

Major:Soul of Solaris provides the additional damage reduction we need for the Izaro and Argus fights.Minor:Soul of Ralakesh physical damage over time taken while moving by additional 25%, this makes Labyrinth traps that much more easy to run through, since most of them deal exactly that type of damage.

Gems

Vaal Earthquake is the builds main skill, it should ideally be in a 6-Link. For mobility, use Leap Slam. Ancestral Warchief can improve single target damage. Hatred and Herald of Ash are offensive buffs that should be active at all times, make sure they are not linked with any support gems since this will only increase their mana reservation without any benefits.

Other Gems

Hatred and Herald of Ash bring a lot of damage to the build. Blood Rage can be used in order to improve the attack speed, life leech and generate Frenzy charges. The build has more than enough life regeneration which counters the degeneration part of the skill.

Gearing

There are no specific items that are required in order to play the build, some uniques are recommended and not mandatory. We mainly focus on high armour based pieces. For better damage output, as in every other attack-based build simply improve the weapon.

Helmet

A rare helmet with life, armour and resist is best in slot for the build. Helmet enchant with less Earthquake duration is ideal. The Rare Affix priority is:

Maximum life

Elemental resistances

Armour

Strength

Intelligence (if needed)

Body Armour

Considering the armour received from our body piece is doubled we want a high armour chest. Preferably 1500+ with some life and resists. For the beginning this will not be possible. Belly of the Beast and Wall of Brambles are a solid starter choice. The Brass Dome is the chest piece with most armour in the game, which just on its own can give you more than 15k armour, after all the multipliers. Well rolled rare Glorious Plate or Astral Plate is always a good choice. The Rare Affix priority is:

Maximum life

Elemental resistances

Armour

Strength

Gloves

Same as other pieces we are looking for rare armour based gloves, look for Gripped gloves if possible. The Rare Affix priority is:

Maximum life

Attack Speed

Flat Physical damage to attacks

Elementalresistances

Armour

Strength

Boots

Considering we mainly move around with Leap Slam, which is not affected by movement speed, high roll of it on boots is not required, but is nice to have. We are looking for a rare pair of armour-based boots. The Rare Affix priority is:

Maximum life

Movement speed (at least 15%)

Elemental resistances

Armour

Strength

Belt

Stygian Vise base provides additional utility via the abyssal socket. Any well rolled Heavy belt, Leather belt and Rustic sash also works well. Belt of the Deceiver can also be considered. The Rare Affix priority is:

Maximum life

Elemental damage with attacks

Armour

Strength

Elemental resistances

Flask charges duration / flask charges used reduction

Amulet

Look for a rare amulet with desired attributes and the following affixes. The Rare Affix priority is:

Maximum life

Elemental damage with attacks

Flat physical damage to attacks

Elemental resistances

Strength

Rings

Considering we are using rare pieces in most item slots you are most likely to be over capped on resists anyway. This is why you can run Steel Rings instead of Two-stone Rings for the additional damage. The Rare Affix priority is:

Maximum life

Flat physical damage to attacks

Elemental damage with attacks

Elemental resistances

Dexterity, Intelligence (if needed)

Weapon

The end game goal for the build is Atziri’s Disfavour; simply the best unique axe in the game at the moment. It can be expensive, especially in the start of a new league, to farm your way up you can simply use one of the unique weapons mentioned in the Build Summary. Most of the time building an item via Divination cards saves up currency, this is where The Last One Standing comes in handy. Any rare mace / axe with decent rolls can also be used. The Rare Affix priority is:

%Physical damage

Flat Physical damage

Attack speed

Note: For the weapon slap and faster Leap Slam you should be using Brightbeak and Prismatic Eclipse with 3 green sockets for the additional attack speed. Due to recent changes to movement skills this does not make as big of a difference as before.

Flasks

For flasks we use a mixture of offense and defense. Atziri’s Promise is a good source of additional damage and life leech. Lion’s Roar provides additional armour from the flask base and more damage via the unique mods. Basalt Flask has a great amount of additional physical damage reduction on top of all the damage reduction you already have. Divine life flask – Instant life flask is always good to have when playing life based characters. Silver flask adds additional movement, attack and cast speed is always nice to have for boss fights, since it is hard to keep up Onslaught otherwise.

Note: Based on personal preference you can use Quicksilver flask or any other utility flask.

Jewels

There are no unique jewels required for the build. We are looking for rare jewels with life and damage.

Regular Jewel Affix Priority

maximum life

Increase physical damage with axes/maces

Increased attack with axes/maces

Increased melee damage

Increased damage

Increased area damage

Increased attacks speed

Increased physical damage with two handed weapons

Abyssal Jewel Affix Priority

Maximum life

Increased armour if you haven’t killed recently

Increased attack speed

Chance to taunt/blind enemies on hit with attacks

Flat armour roll

Flat damage to maces/axes

Leveling

Leveling the build is pretty straight forward. You should not have any issues on your way to Act X, the damage and survivability should be more than comfortable as long as you replace items frequently. Earthquake is a decent early game so you can start playing with it as soon as you get it at level 28, its vaal version is also very useful when it comes to boss killing. Until level 28 you can play with Molten Strike and Sunder.

Leveling Trees

Around 5,5k life should be considered good enough in order to start farming without issues.

Useful Leveling Uniques

As you begin a new character there are few unique items that can boost your power exponentially. Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Limbsplit, Reaper's Pursuit and The Blood Reaper will carry you up to level 60 without any problems. Sinvicta's Mettle will take care of the of the game up until Atziri's Disfavour.

Gem Progression

Using Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

FAQ

How much hit points is it fine to do Uber Labyrinth with?

With the all the physical damage mitigation the Juggernaut can achieve, 5k+ life is enough to safely run the Labyrinth.

How much treasure keys should I aim for every run?

If you are geared enough in order to buff up Izaro and you can kill Argus you should aim for at least 4 keys every single run.

Conclusion

Eternal Labyrinth farm might not be for everyone but it is fun to get into and is a great profit maker. This build is guaranteed to succeed in this specific type of content and feels very good to play with even little to no investment. This is an alternative of making currency in Path of Exile if you do not like running and sustaining maps, using some type of magic finding/quantity build. Also the helmet enchantments can get very expensive and sometimes you hit the jack pot with that one enchant that costs couple Exalted Orb.