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So, the idea of this mods is just to competely change RA2YR gameplay without much of a hassle, to make a new and exciting RTS while still keeping all the core elements.

You can ask a simple question:"What if all the types of special weapons were changed to others?"

All of the described effects are usable (including with ares.)

BETTER IN MAP, INQUIRE VIABILITY

General:- For balance reasons, all sides use slave-like minersMOD- All subfactions combined into a single side with all their special units (But such units are also changed)MOD-- THis means only three main factions exist: Soviets, Allies, and Yuri, with no subfactions.- Adjusted prices (and build time) of special weapons and units according to thir new effectivenessMOD- All structures share the single sidebar (defense and tech)MOD- Structure building time 30% fasterMOD- "Defense" sidebar used exclusively for support powers and upgradesMOD- Changed cameos

OPTIONAL: Change graphics of default structures and units (many premade free ones, or simple recolors)This can be dono even with maps with graphic packs as long as you don't have to change art.ini

- Switch voices so that instinctively peoiple know it is different and which units attacks how.

- All factions have paratroopers

(?)- All factions have all special units, rebalanced- ALL FACTIONS HAVE SECRET TECH UNITS ENABLED

- All factions can create an "ore generator" structure (already done in some maps like wasteland)

- MGs and other small arms fire "shot per shot", and have visible trails

- Each faction has one extra Feature in each tab

Aspiration:- All values multipled x10/x100, for best number accuracy (implemented in OpenRA)Weapons effects changes contingent:- Color of effect changes according to used weapon, more identifiable (use palettes on anims)

General weapons changes:- Missiles use tibsun-like trail- Missiles take time to accelerate to full speed- Tesla weapons have arcing, they bounce between two/three targets- Radiation attacks deal damage spread damage, including to vehicles and irradiates ground in nontrivial area

Resources- Yuri worker infantry has enviro-suit, more resistant to chems and radiation. 6 workers. (can look like ex-initiate and have its power level)- Refinery releases toxic fumes when destroyed. Cost is $1050.- No longer has machinegun, but may have fire gun.- Much more fragile.

Naval- Squid is now Yuri- Has Magnetic Hovercraft as hovercraft complement for $2000 (magnetron-type attack, specially useful to bring land vehicles and sink them in water)- Boomer fires railgun to water, Chaos missiles to land.

Aircraft:MOD- Has small craft buildable from Yuri airfields:MOD-- Fume bombers, use corrosive agents to contaminate an area.MOD-- Overlord craft, controls a single unit permanently per run but has to fly directly above it.