Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Bunker931 is right... the "skill up window" is a gambler's fallacy. The same theory has been passed around for gold eggs from the REM, that if you get a gold you should keep rolling until you get a silver. It's just random and the "windows" that you see are probably a mix of confirmation bias and coincidence.

Well, guys, you might not believe this or maybe it's just a coincidence but I just tried it for myself to see what happens. Just a few minutes ago I was preparing my Sonia Gran's evo mats and I got a great so I went on and fed another 5 and it resulted in another great; this really got me curious, so I gave four Odin tamadras to my Grodin and this time it resulted in a super xp bonus. Sadly, I just got one skill during a 2.5x skill up. I just wanted to let you know.

Thanks Dante for you feedback. this comforts me in the idea that there are time windows in the game where you get guaranteed skill-up / EXP boosts etc, and I'm sure everybody playing this game has seen that happening to him one day or another.

the fact though that you got only one skill-up after feeding 4 Tamas is questioning my reasoning, especially during a 2.5X skill-up event. This might mean that the link I imagined between skill-up and EXP boost might not be 100% true, but i believe also that regardless of the number of monsters you feed (3,4 or 5) or an event running or not, the maximum skill-up you can ever get in a row is 3. GH might have set that as an upper limit.

You propose that a big company wouldn't rely on randomness to make money (it's not random anyway, rather it's odds as in 1:10 chance of a skill up), but you think it's plausible that they would build a complex system that could be "unlocked" or bypassed so that you would have less incentive to spend money with them once you figured it out.

I usually consider myself a very pragmatic person. being so, I usually build theories on facts, not assumptions.

The idea that a multi-billion gaming company relies on "Randomness" to generate money is not only a pure assumption, but also very "bizarre" from a business perspective for whoever knows how these companies work.

The "skill-up window" theory I'm presenting is based on facts I've witnessed myself over 600 days, not heard or read somewhere. I'm not also asking anyone to believe in what I'm saying, I'm just saying try and see by yourself

And finally, I like to think that if a theory has been around for sometime, there are chances there may be some truth to it..

a personal experience that has proven itself true over the past 600 days of PAD playing:

based on the time of the day and your group (A, B or C), the game allocates you few seconds every now and then (typically 20 to 30 seconds 3-4 times a day) where you have a guaranteed skill up per monster you feed.

How to find out when it happens?The trick applies on "great" or " super" exp gain as well (regardless of a 2X Great event running or not). So if you get a great or super TWICE in a row, run and feed the skill up monsters you have.

Yesterday was the last occurrence for me. I was feeding the monsters that dropped from KOG farming and got a great followed-up by a Super.I went immediately and fed ONE Grodin tamadra to my Grodin (had only one)=> 1 skill-upThen i fed ONE Shiron to DQXQ (had also one only) => 1 skill up

it happened with me more than 20 times so far and it worked in 80-90% of the cases. As the period of time is really limited (I think it might not exceed 30 seconds), you might miss it if you catch it at the end.

take dill and put him into a team of devils (typical devils lubu , black demon, lucifer ) and ask orb changer. try to stack "ROW BOOST" saw it on a forum. 6 colors in a row and just pray you dont get 5 instead and i think...what is this dungeon even good for skilling up my pants? lol nothing at all just get a dill and say "game over dad"

It's not bad for her, but she is definitely not the best for it. She basically has a guaranteed 3.5x ATK multiplier. G/L Bastet only needs 6 combos in a tri-color dungeon to get the same 3.5x multiplier and can go up to 4x with 7 combos. G/D Bastet has a slightly higher multiplier that is only slightly more difficult to activate (shouldn't be a problem in tri-color). D/L Anubis gets 4x at 8 combos, 7x at 9, and 10x at 10 combos which should happen fairly often. Kushi only needs 7 combos to match meimei's 3.5x multiplier but can go all the way up to 10x if you get really lucky with skyfalls. For all of the leaders mentioned here it is fairly easy to match Meimei's multiplier but they all have higher ceilings. That said, if you don't have those combo leaders but do have Meimei she definitely has the ability to beat this dungeon

D/L Anubis leader with max awoken Grodin friend is the way to go...throw in a few orb changers, and the only thing that can really threaten you is the fried shrimp (always take em out first). Grape Dragon even helps you get that 10x multiplier.

LuBu, Haku, Pandora, Cauchemar, and Hera Beorc with a Ronia friend seems to like this dungeon as well... Pandora active on this tri-color is nuts for dark rows, like another Ronia but dark and heal instead of fire.

LuBu, Lillith, pandora, Hera Beorc, Hera sowilo and friend Ronia has proven to be more reliable farming this one. Lillith for the chance you hit three shrimp in sync... Sowilo for before you get hit by grape dragon or pandora to make hearts after grape takes them all away... Otherwise grind 5 turns then Ronia + LuBu to finish the boss...

I had one drop in expert as I was running through them all to get the stone, but that was incredibly lucky. The appearance rate is low to begin with, adding in the lower drop rates of the lesser dungeons is essentially asking for a hail mary.

New Anubis player and these tri-color dungeons are a great way to grab skill up material and practice your board management. I almost fell out of my chair when a skyfall 15 combo hit the boss for 100M+ damage. :-D

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By Nakiami@윤하: Everything is max level except Verche (lvl30). Friend was hypermaxed but that's not needed. Sweep every floor until grape dragon. 3-4 TPA's depening will OHKO. boss, Izanagi, Verche/Valk, Athena, make as many light TPA's as you can and kill. If you didn't kill then use Verche/Valk and Athena and kill.

By Boss: Floor 1-5: Stall while targeting any shrimps and fridges that pose a threat.
Floor 6: take out grape dragon normally
Floor 7: Use both Hades on boss while while also using every other skill OR wait out the combo restriction counter then use every skill to kill

By MooSama xD: S-Rank build. FL1-6: TPA to victory. Make sure to target the high def monsters first, TPA usually takes care of it all. FL7: Liu Bei, Leeza's AS as necessary to have 3 or 4 TPAs -> GLZ's AS for a OHKO. Friend's leader could also be #2015 Attacker Athena. Wildcards = any 1 star monsters. 170,000 points with 10 combo avg.

By Sobekcroc: All awake and decently high level with about 300+eggs. Any correct color multiplier leads are ok to sub, especially Kushi. All subs except Yomi are heal panic buttons, feel free to sub them out, like an orb changer for "Dance of the 5 ingredients" at the end. Yomi is good for that part too.

By Arsayy: Pretty basic build Fl1-5 Stall if needed, when against multiple high defense monsters, row of purple orbs should help, Pandora and Sonia also have recovery bind Fl6 Lilith, Pandora, Vamp for full purple board Fl7 Sonia, Lu Bu, Hadar and make at least 6 combos. Have fun

By Jasper: Bit of a luxury build, but pretty straightforward. Stall for skills on floors 1-6 whenever you can. I hit once to get to "Dance of 5 Ingredients" then went MeiMei, Athena, Yomi and had a couple of lucky skydrops to get me to x100. Odin's active and Kushi actives are nice panic buttons.

By Kepherloka: Max lvl, fully awoken. Perfect dungeon for this team. Skill-ups not really necessary, but always wellcome. Just light/wood TPA your way to the boss. Pop whatever you have up (but Verche) and BOOM, dragon down.

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Grigepom: If no Genbu friend, works great with an Athena instead

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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