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Comment by mrgamer

That mob in heroic mode hits for 8000+ a good equipped prot warrior. We usually do it burning a shield wall :/

Comment by Attackfisk

Must be something wrong with these. They hit me for 6,5k sometimes over 7k healer can't possible keep up with it. Had to use shield wall on both of them. Ridiculous..

Comment by trancer

You want to tank these against the wall. They do some nasty knockback.

Comment by siphon

If u have some hybrid dps, let him heal aswell. These mobs grow every 10-15 seconds increasing dmg by 1k so make sure u keep healing.

with 2 healers its really easy.

Comment by Moohawk

Done heroic underbog a couple of times with a resto shammy main-healing and me as a feral druid in a general support role. For these I throw on my full healing gear and spam-heal. Keep the tank topped off at all times; mana efficiency isn't an issue as they don't have that much health (~70k) and should die before you run OOM, assuming the tank lives.

Once they have grown a few times they can combine knockaway with a hit for 8-9k and kill your tank in one round regardless of healing - you need to be able to dps them down by then or shortly afterwards.

Comment by Raidan

it ca truely be said, that theese are the deadliest mobs in the instance.. the bosses are peace of cake compared to them...

Comment by superdx

I tanked this today on my paladin, I had to use some potions, stamina food to break 14k health buffed.

They start off hitting for 4k, then as they grow in size that damage gets ridiculous. At the end they were hitting for 6-7k. A warrior moderately geared can blow some CDs to get through this, but hybrid tanks need really good gear to survive it. Basically if you are crittable and crushable, you will have a hard time with this.

Near the end I had to burn a super health potion and a healthstone just to keep from dying. Only one priest was healing me. Managed to survive both times. They aren't easy!

Comment by Surray

These mobs are ridiculous on heroic.Our party was:Holy Paladin, Restoration Druid, Warlock, Rogue and a def warrior as tank.

We somehow managed to take down the first one with lots of luck.Our MT was taken out in a single hit a while into the fight, as druid I used my battleres, the tank went back on the mob but gut onehited again.

The rogue then managed to take him out while he was running after me.

We then tried taking down the second mob which was the last one before the boss but couldn't do it after 4 tries. We used battleres, all cooldowns, shield wall, last stand, we just couldn't kill it and everyone was so frustrated with it that we just gave up.

What the hell is blizzard thinking with these mobs? As druid they hit me critically for 36000 damage.Unpredictable mobs like these where the skill of the players counts for nothing are simply frustrating and I advise everyone to stay away from this heroic instance unless you have an extremely good reason to come here.

Comment by bluAstrid

If you're tanking this mob, you WANT to get knockbacked. The knockback itself hits for ~8000 on a decent tank, and the mob then takes a good 3-4 seconds to run to you, giving Healers time to get you back to a reasonable health level.

Best tank for these mobs is a Druid with 415 defense (Crit immune) and over 30% dodge.

Comment by Choobman

Use a Curse of weakness on these mobs, its severely reduces the amount of damage they do, it makes it ALMOST solo-healable, at least for a paladin. You should always take a lock to this instance for banishing on the 3 pulls.

Curse of Weakness is awesome on all of the bog-giant or bog-lord pulls

Comment by Mekkapiano

NO, NO, Not healing.

The key to this is DPS. You have a mob, as is said above, that grows in damage over time. You need to kill it QUICK.

It's just like a stacking debuff mob. You don't need a second healer if you just focus fire it with everyone you have.

In fact, I bet most people have trouble because they wiped once then decided to use a second healer. That caused their DPS to be even slower and the incoming damage to get even bigger. You can't outheal that kind of spike damage. Don't fall for the trap - go DPS - see how easy it is.

Comment by Cross88

Also, these guys have very wide aggro ranges of 30 yards. For my paladin, they aggro as soon as they're in range of my Avenger's Shield, giving me only a few seconds to get the cast off before they're on me.

Comment by Fiftdkpminus

These mobs gave me 8 reputation at honored in normal mode on my human priest.

Comment by enyapjm

These still have a very large agro radius, even to a level 85 character.