Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. By playing as either a Warrior, Wizard, Assassin or Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

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Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.

That thing people usually skipAn unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.

DescriptionBy playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.

Mind-numbingly simple combat, completely forgettable character classes and art, possibly the most boring loot / player progression I've ever seen, and mechanics that were proven as broken in 1995. For example:

You recover HP by moving around. Okay, that's pretty standard. But every monster moves exactly as fast as you, and they do not recover HP. So you can beat every single monster in the game by running in circles while they fruitlessly chase after you, chipping away at their HP when it's safe. This is unbearably tedious, but it's the "correct" way to play, especially since the game has no qualms with guaranteed boss monsters that two-shot you on the first floor.

Better games solve this problem (that, again, was established twenty years ago) through a variety of methods. Monsters that are faster than you, monsters that heal when you walk as well, wandering monsters that can show up and block your path, etc. Quest of Dungeons' developer has made a technically competent game, but he is a very poor designer.

Pro Tips for aspiring roguelike developers: read this, the design philosophy of the best roguelike out there. http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq . I'm not saying every game has to be exactly like Crawl, but for the parts of yours that are different, you should be able to explain why you chose to make them that way.

Anyway, that was a huge tangent for a very mediocre game. To sum it up: don't buy it.

Firstly, you have to choose between four different classes (Warrior, Wizard, Assassin, Shaman) and four difficulties (Easy, Normal, Hard, Hell).

Then the game starts, and you have to go through 7 floors killing monsters in order to get xp, money and items.

You will encounter bosses that are quite challenging to kill. Do not hesitate to escape, by closing the door that you opened a few seconds ago for instance, if you think that you will have a hard time killing a scary boss !

You will trigger quests (between 0-3 at each floor) that require to either kill a boss or find an item. You'll be rewarded with both money and xp. I think that you should clean an entire floor before triggering a quest (at least in Hard /Hell difficulties). The point I want to make is that if this is a boss quest, you might be in trouble if you have to fight a boss that you've just spawned plus some regular monsters.

Cleaning an entire floor will bring you everything you need : xp, money and items. You should get the best stuff you can and some potions before fighting the final boss. Regarding this final boss, I do not want to spoil people, but there is one thing I want to say : how is it possible to give him the ability to kill us with one skill and one shot ? If the skill "Death" hits you, you will die 10 turns later, no matter what you do ... You have to hope that it will fail :s

Regarding the achievements, there are quite easy to unlock, except maybe for the one that needs you to beat the game in Hell mode. I might make a guide to give you some hints.

To put it in a nutshell, I think this game is quite good, especially for its price (5€ at the moment). I hope that there will be some updates in order to add more contents (more floors, maybe a "survival" mode with infinite floors ? ...). If you like this kind of game, do not hesitate, buy it !

This game is tons of fun with a nice soundtrack. I can definitely recommend this to be picked up whenever it goes on sale. Melee has a bit of a rough learning curve and ranged is leagues easier to play as for sure.

Well my friends i have added this to my "Favorites". this game brought me back to the old final fantasy style yet mixed with final fantasy 7 fighting style.[well almost]I tried lots of games that can pull me away from my main game street fighter and this is one of them hands downit's special ^_^.

and i'm giving this a 10-10 stars because of the random dungeon generator ^_^i'm looking forward for the next installment.

Quest of Dungeonds is an... interesting... title.It is a well-oiled roguelike, to summarize. I recommend it.But I find that all game elements this game does well, is done better in other games.

It is a humorous piece, with some funny quotes from the NPCs, with a now-and-then jocular atmosphere, and a tongue-in-cheek type of humour.But I find that if it is the comedy that attracts, then titles like Dungeons of Dredmore should be your go-to choice as they performs it better.

It has a nice graphical style, with a tidy-looking simplistic look, pretty animations and all put together, it looks really cool.But there are many games, including roguelikes, that fit this description and possibly even does it better.

The combat system is nice, if fairly generic, with a normal weapon attack and possibly several spells to use, ranging from buffs to fireballs or bombs.But, as before, many games do this, and sometimes better.

The looting system is good; it has its flaws (for instance, selecting what to pick up in item piles is not possible) but it still works pretty good and it's easy to adapt to.

This game also lacks in quite a few aspects and is from a finished products - for example, although I liked the available options in the options menu, it lacked some important things like sound control/mute, key schemes and rebinds, manual resolution tweaks etc.If, viewing certain equipments (say, a helm) while one is not wearing any of that type (head armor), would have all stats glow green, just like it does when comparing stats with the current equipment of that type if one has it, that would be slightly handy.

What makes this game recommendable is that this all works very well together. The artstyle, the combat - everything just works well together and it ends up being a wonderful product.

I don't usually rate titles, but this would be a strong 7/10.It does not really have any amazing game elements that makes it an absolutely must-buy,but it is a good roguelike and is worth the money it costs for a fan of the genre.Especially on sale.

This game is quite difficult, where as if you die you must start from the beginning. However, it is rather fun. Play smart and remember that it is a turn based game and you will be much better off in your approach. It's cheap. The dated graphics are kind of the point of the game. It's not to be taken to seriously, but when you realize all of the subtle nuances of it, it makes it far more enjoyable. The level progression and procurring nice loot, weapons, and armor are taken into account, the game really comes alive. It's not for everyone, this game appeals mainly to the oldschool. It is surprisingly more in depth than first glance portrays. I would highly recommend this game if you have the patience and the will to play such a dungeon crawler. The soundtrack consists of very few "songs" but I find it to be done quite well.

It's crazy how easy you can say "I'll add this one to my Favourites". I tried lots of this kind of games but this one is special.I can invest a lot of hours playing it.It's an RPG, what means a lot for me. With progressive leveling and all kind of regular and/or special items.I totally recommend it. It's not easy (I don't like the easy ones), just expect a lot of fun and prepare to DIE.

To tell you the truth, I found Quest of Dungeons by accident here on Steam, when I was looking for some new games to play. And I'm glad I found it! At first, it may appear to be just a simple game, but there's a lot of depth in it.

The drop system is great, and you just drop gear for the hero you choose. So, unlike many other games, you can't drop an exceptional armor/weapon that you can't use. This helps a lot.

Some people may dislike the skill system, because you don't learn new skills by levelling up, you have to drop books to learn them. On the one hand, it's a totally random drop and you may only find the skills you want later on in the game, on the other, you can never drop the same book of a skill that you already learned (only if you already have a book in your inventory that you didn't used to learn the skill, then it can drop the same skill book). I personally liked it.

One minor complaint I have is that I found the game to be kinda easy, even on the hardest level (Hell mode).

Overall, Quest of Dungeons is a solid game. Totally worth it even at full price.

This is a very casual roguelike: dungeon crawling, turn based combat, random maps and items, etc. However there are few tactical actions and inventory elements. In other roguelikes, most items are unidentified at first, and blindly trying every potion, scroll, armor, etc., where may be dozens of different kinds, becomes a part of the game as well. But in QoD there are no such elements and thus there is little replayability. The skill tree for a character can be available half game. You keep leveling up but don't get new skills.So, this is a roguelike you can finish. It is enjoyable for a while, but once you have finished the game with one character there is little incentive to keep playing other than to see the skills of the other ones (which, as said, can be done quickly).I guess I'll "recommend" the game, but don't expect much if you are familiar with other roguelikes. Word of advice: play in "hell" difficulty or you may find it way too easy.

Permadeath Roguelike with rogue like gameplay. Randomized dungeons and 4 classes to run around in. Love these games. Having a 1.5 year old I dont have the time to invest in an epic rpg or anything big so this game is great because I tend to die more often than not and still get a good game in.

This game qualifies as a "Rogue-lite" with very, VERY heavy emphasis on the suffix "LITE".

"The Orc and the Pie" is a joke about how, when you get down to it, the lazy standard of RPGs is to just say there's some monster that wants to kill you, and if you kill it, you get some random loot thing, and then get offered a chance to go kill another orc to get more pies. Whoever made this game didn't get that it was supposed to be a joke.

Play as one of four pre-defined stereotypes with no real character customization in a series of square rooms where you can either spam the ranged attack button (if a ranged attacker) or just ram directly into enemies until they all die.

Then, once the orcs are dead, you get to run over anything in the room while spamming the "pick up" button, and occasionally run all the way back to a shopkeeper to empty out your pockets so you can carry more random crap.

This game's version of pies are largely uninspired. You have potions, "food" that are potions in disguise, armor and weapons that just straight give +damage or -damage with very few exceptions, and you'll largely be fighting enemies on floor 5 the exact same way as you did on floor 1. In fact, you'll probably be fighting the SAME ENEMIES, too, since this game palette swaps all the enemies.

Thanks to a lack of enough mana potions, if you play the mage, you'll be treated to a basic attack spell that takes 5 MP, enemies that take several bolts to kill, and needing to waste a dozen turns to get 2 MP back. Enjoy the tactical depth of running in circles or smashing the wait turn button for hours to get your MP back after clearing a cramped room. Since there's no hunger mechanics, you can waste infinite time, and are directly rewarded for doing so, with only the toll upon your own patience as a disincentive.

Bosses may be tougher than you, but thanks to the I-take-a-turn-you-take-a-turn nature of the game, you can simply walk away from bosses to prolong combat as long as necessary for your passive regen to put you back up to full health while the bosses have no regeneration. As a bonus, "poison" type effects keep working, so getting a single lucky fireball to start tapping away 3% health per turn and then kiting the boss across the whole dungeon is easy-peasy boss cheesing.

Beyond that, everything in this game is either scenery or a target for vandalism. It tries to add "humor" by having random quotes put out there like Dungeons of Dredmor did, but honestly, that just reminds me of how Dungeons of Dredmor is a much, much better game than this. The "jokes" are even mostly recycled, and I can't even be bothered to stop to read them, after a while, much like I can't be bothered to stop to pick up the bajillion coins that fall out of the hundredth palette swapped rat I just barbecued with my thousandth fireball.

Procedural content is only as interesting as the effort put into making each area actually feel different. This game is just the same room copy-pasted every single time. Kick in door, kill orc, take pie. Kick in next door, kill orc, take pie. Rinse and repeat until your eyes bleed. Few games manage to be as offensively boring as this...

In summary, don't play this game, it's a lazy knockoff Dungeons of Dredmor wannabe. Play the real Dungeons of Dredmor.

This game is great i'm recomending it to all of my friends. the atmosphere has a dirty feel to it, the music is great, everything about quest of dungeons is perfect. I love the witty death phrases, and the shopkeeper has the best comments. you can't get mad at the game when you die, because you are so proud of the fact that you took time to play it. the only thing that is keeping it from a 10/10 is nothing. 10/10. great game.

This is a very good game, and with the procedural generation, it never gets old or repeats. It is very enjoyable leading monsters into traps. Quests give a bit more meaning, and hidden stashes keep you happy with loot. Traps and bosses will keep you on your toes. It is quite a feat combining turn based strategy with action and adventure. It is no easy task completing this multi-floor dungeon with only one life.

Quest of Dungeons is a fun and retro game. I love its classic style of being a dungeon type of game, but it keeps a simple and easy game. The learning curb is super easy and I only criticize that it becomes slightly repetitive. The music sounds like a classic arcade game which goes sweet with the game. The graphics and their old appearance add to that great atmosphere. But as far as replaying it goes, it does kind of get repetitive. The 4 classes do allow for some extensive replaying of the game but to only an extent. Apart from that, the game is great to have for a short burst.

I knew I was going to like this game the second I bought it. The only problem is, I could not get the game to start to save my life. Finally, my friend figured it out.

If you are having issues with the game not starting: Go to your libraryRight click this gameGo into propertiesClick the Local Files tabClick Browse Local FilesWhen you get into the folder, click the GameDependencies folder and accept those programs.

The game is supposed to do this automatically, but it's no big deal. It has very addicting gameplay, a lot like a game called Pixel Dungeon that I play on my phone, and the sense of humor in this game is amusing. I walked into a room, a mimic chest popped up, screamed "YOLO" and then chased me out of the room. If you're looking for a rouge-like game, and you have 5$ to spare (or less if it's on sale), then I definitely recommend this game.