Titles - completing work orders at your Lumber Mill awards achievements that grant titles: completing 50 Work Orders awards Choppin' Some More Logs is for 50 Work Orders and grants the title. After completing 100 Work Orders, you are awarded the achievement Choppin' Even More Logs. It grants the title for Alliance and for Horde.

Toys - gives you the ability to loot Barkskin Tome, which drops from Petrified Ancient that are found in specific locations in Draenor. It starts the quest Legacy of the Ancients. This quest requires you to kill and loot four unique Draenor ancients. These are spawned by chopping down Level 2 Trees (Medium Timber). Completing this quest awards the Treessassin's Guise, a vanity item that transforms you into a tree unique to the Draenor zone you are in. There are six styles total.

What does it do?

Lumber Mill Level 1: Allows you to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for Garrison supplies.

FollowersWhen assigned to your Lumber Mill, more Timber is generated per Work Order (Evergreen). You can recruit Phylarch the Evergreen with a Level 3 Lumber Mill--he will spawn several times as you are chopping trees down, and eventually turn friendly.

Pet Battles - it's the only way to access the Sha'tari Defense Quartermaster Maaria and the Laughing Skull Orcs Quartermaster Kil'rip, and they each sell a pet, one per faction: Sky Fry and Bone Wasp respectively.

What does it do?The Trading Post is the Garrison's center of commerce with the natives of Draenor.

Trading Post Level 1: Allows the trade of crafting reagents for garrison resources and vice versa, for a profit!

Comment by CasCassCasch

on 2014-08-17T16:44:33-05:00

I have 1 issue. The inn. Does the Commander achievement only count the followers obtained from the inn or the total followers obtained from various means? If it's just the inn than that's over a year of recruiting just for level 3 inn. Or close to a year... I'm dumb and can't remember.

Comment by Rankkor

on 2014-08-17T17:45:30-05:00

I'd like to clarify that the buildings you construct on your garrison, and the buildings you construct on your outposts have no relation to each other =P

Currently on the beta, I built a Trading Post as my medium building, and once my garrison is lvl 3, I'll build the lumber mill, but when I was in Talador for example, I still had the option of building either a Mage Tower, or an Armory, despite having neither on my garrison.

The buildings on the zone outposts are entirely cosmetic, and the only benefit they provide is the zone-wide buff, and the short quest-chain that rewards the assembly notes that you can exchange for level 3 blueprints.

My personal recommendation is that for your garrison, the Trading Post is a must-have.

You can exchange crafting materials into Garrison Resources, and Garrison Resources into Materials, its perfect when you have too much of one but not enough of the other. It provides a 20% rep bonus account-wide. It gives access to two exclusive factions. And it gives access to an auction house (granted, to complete that auction house you need to gather up to 20 different pieces from raids, dungeons, battlegrounds, and random environments, but its worth it).

The second building is a more flexible option. For the PVPers the Gladiator Sanctum is a must-have, for PVE people its a coin-toss between the barn which is amazing (mostly due to the Savage Blood, which you can either use yourself to craft epic gear, or sell in the AH for MASSIVE profits) or the lumber mill which provides a veritable HEAPLOAD of Garrison Resources (Which as mentioned before can be converted into crafting mats thanks to the trading post), or the Inn for the dungeon quest, random followers each week, and follower missions that give a lotta gold.