DCG - Fbdj requests

I am fiddling since a few days...well weeks in the meantime, wit hDCG and FBDj2.

We all know FBDj got no real switch for DCG as the Server Commander offered.

However ,I was able to get DCG generated mission running and I am on a good way to get the stats being counted by the website aswell.

I just paint what I did and what I think is needed basically to get the framework DCG/FBDj2 working.

the path:

The most common problem to all is, that FBDj just accepts a dedicated FBDj folder from where it reads the missions and writing fbdj files to, that contain plane numbers and limits etc. DCG generates its mission to Mission/Net/dogfight/DCG. FBDJ wants it to be at Misisons/FBDj.

That means I have to move each generated mission manually to that folder, although I guess an easy Xcopy batch could do the job aswell.

However, here comes my first FBDJ related request:

A customizable path for dogfight generated mission files.

Is it possible somehow to offer a way for changing the folder destination?

Maybe a new function that changes the paths to a custom path, like an entry in the dcg.ini or sth?

the WING

FBDj databse is suffering from identifying AI planes being shot by humans properly. For being able to make the FBDJ recognize AI planes and human players in that regards, all dedicated AI squadrons need to be marked "AI ONLY", all dedicated human squadrons need to be marked as "HUMAN ONLY".

That means you have to seperate AI from Human squadrons, otherwise the FBDJ spits following logs:

Idefix, you dont need to answer on every on my requests or posts, if your content is not helping any further.

Even more as I was able to get a workaround for counting AI kills in the stats.

If or if not DCG was intended for being implemented is not on your side to judge, as it sounds you never talked to Willi and you maybe do not know what happened behind the scenes, so please dont spread untrue rumors.

I feel sorry for you, that you are not able to get AI kills counted neither in FBDj nor in SC, however I am and it would be easier with the mentioned fix above.