Sci: Built as a Suppot Vessel with POWERFUL shtelds.
Engi: Built as a Exploration Vessel with lots of hull\huge Warp Reactor
Tac: Built as a Support Vessel with Firepower

We should all know this because of our wonderfull Star Trek Shows\Movies.

Getting to the point; What makes the Vesta Class a OP ship? Because of its so called god mode? Its a SCI ship! Its meant to have powerfull shields thanks to the great scientists in the ship. Just because its immune to Damage for probably 30 seconds like the Ablative armor doesn't mean its God like.
Most of the people who point the finger at certain ships and cry overpowered are most likely Tac Captains because their damage won't be able to take someone out in the 60 secons they have before they are fired back upon and destroyed. Its agreable that Tacs are meant to pack a punch. But they are not suppoed to take as much damage as they are giving. But alas not every Tac is capable of such a feat. Same goes for some Sci and even some Eng! Every ship\class has their purpose in the Star Trek Universe\ Game. Being a Sci Captain I for one am proud to finally have a ship than will b able to take some damage as well as give it but because of our extremely reduced hull strength I think its bout time Sci has their one hip that can do some Damage! Eni should be next given their massive tanking abilities maby a better turn rate is in order as well.

The Vest class wll be a big upgrade for All Captains!

Like a wise man once said; " Its not how powerfull your ship is, but how you handle your ship!"

It combines the shields and control powers of a science ship with the mobility and firepower of an escort(cannons +sensor analysis +pets) .

Add in pets (Danube or fighters) and its unique blend of console powers, and you have a extremely high DPS ship that can practically hold a target in place indefinitely while also being as close to impervious to attack. And off the off chance you do break down those shields, it can go invulnerable.

That's not even touching on the cannons that are proposed to potentially bypass weapon power and run off aux.

The only thing I do not like is it?s a sci ship with more tactic slots and more DPS then an assault cruiser! Why would an assault ship made for combat be weaker than a sci ship for exploration? Then again that could just be the assault cruisers are underpowered.

Cons:
-3 console slots taken up by the set (same issue with Oddy)
-mutual cooldowns for all effects (probably 2 or 3 minutes otherwise its kind of moot to use more than one console).

Pros:
-3x DHC that run off Aux power
-the 3 console shield works off of aux power
-Many Boff/Player abilities are maximized by aux power
-Hangar Bay
-Standard Science ship abilities such as sensor scan and system targeting
-Crazy tanking/healing potential, especially where shields are concerned

Face Value Review:

In one word: Potential. This ship has tons of potential to work exceedingly well in many ways, and I could see myself piloting a very tanky science version with nice fire power and crazy shield strength (paratrinic or reman shields, with shield strength consoles, just for the fun of it). On the other hand, the tactical version could be a shiny new Galaxy-X replacement, moreso than the Chimaera. The main downside are the gimicks and just how useful they might be compared to normal consoles, and all the drain to the aux system could be major unless you spec or equip some EPS boosts. There will also be quite a few things to manage at once, with the hangar bay and science ship abilities, as well as the standard skills. In the right hands this will be an insane ship, otherwise with all the things that could weigh it down, most of them you'll face will be fairly challenging to standard, pretty much like a lockbox ship or similar counterpart.

The only thing I do not like is it?s a sci ship with more tactic slots and more DPS then an assault cruiser! Why would an assault ship made for combat be weaker than a sci ship for exploration? Then again that could just be the assault cruisers are underpowered.

The aux weapons I like and see little wrong with them.

It's not actually a dedicated science ship - they created a new catergory for it. As per the blog:

Quote:

The novels classify the ship as a Multi-Mission Explorer, so we decided to call the entire line Multi-Mission Science Vessels

Quote:

Originally Posted by iconians

Instead of asking the question "Why are players doing this?"

The question being asked is, "How do we stop players from doing this?"

It's not actually a dedicated science ship - they created a new catergory for it. As per the blog:

To me a multi mission ship and one based around being an Explorer is a more generic do a bit at everything not better than a dedicated combat cruiser. Why would it fit heavier weapons and more tactical slots over a dedicated combat ship? Although this is more a moan as how weak dedicated combat cruisers are over how good the Vesta is.

Sci: Built as a Suppot Vessel with POWERFUL shtelds.
Engi: Built as a Exploration Vessel with lots of hull\huge Warp Reactor
Tac: Built as a Support Vessel with Firepower

We should all know this because of our wonderfull Star Trek Shows\Movies.

Getting to the point; What makes the Vesta Class a OP ship? Because of its so called god mode? Its a SCI ship! Its meant to have powerfull shields thanks to the great scientists in the ship. Just because its immune to Damage for probably 30 seconds like the Ablative armor doesn't mean its God like.
Most of the people who point the finger at certain ships and cry overpowered are most likely Tac Captains because their damage won't be able to take someone out in the 60 secons they have before they are fired back upon and destroyed. Its agreable that Tacs are meant to pack a punch. But they are not suppoed to take as much damage as they are giving. But alas not every Tac is capable of such a feat. Same goes for some Sci and even some Eng! Every ship\class has their purpose in the Star Trek Universe\ Game. Being a Sci Captain I for one am proud to finally have a ship than will b able to take some damage as well as give it but because of our extremely reduced hull strength I think its bout time Sci has their one hip that can do some Damage! Eni should be next given their massive tanking abilities maby a better turn rate is in order as well.

The Vest class wll be a big upgrade for All Captains!

Like a wise man once said; " Its not how powerfull your ship is, but how you handle your ship!"

I have no problem with the players getting the Vesta. I am very happy they have.

The ONLY problem I have is that the KDF have little or no comparable ship to compete against it with.

I do think people are overeacting a bit , sure , with the right boffs equipment and in the hands of a experienced pvp'er this thing has the potential to be an absolute beast
but this also relies heavily on which version of the ship you're facing , same as the odyssey
i do think the turn of 13 is a bit excessive , but any other build other than a cannon one will suffer from dps , like all science ships do ( be running mine with beams , but then , i could care less about dps , thats what escorts are for )

The Vesta is not going to replace any cruisers. A decently armored cruiser can take a elite gate crit torpedo or its infamous I hate your hull beam and just heal that damage off afterwords and keep going. A sci vessel will have far more of an issue when hit with 40k hull damage out of nowhere. For pvp swap the words gate with tricobalt and it basically works the same minus the getting caught completely flat footed moments.