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Thank you to everyone who showed up, it was an awesome day of arma, some missions were fantastic, and I hope you all had fun. We're having another event next weekend, OP ROAD WARRIOR, so be sure to show up for that.

Posted 2018-01-13 @ 20:25

HeadShot

Posted 2018-01-13 @ 21:02

KingBeaver

Posted 2018-01-13 @ 22:51

KingBeaver

Members

Meh. Instead of taking advantage of the player count and playing less frequently played or newer missions, a majority of the event's missions were ones that had been played many times before. Steel Beasts and Soy Sauce and Vodka were the only ones never played, and SSV turned out to be a complete waste of time.

Steel Beasts was enjoyable. Russian engineers were able to repair and supply crews to at least two damaged T-90s. These tanks were crucial in destroying NATO units and overrunning their positions. The engineers also succeeded in intercepting a number of enemy infiltrators and prevented them from ambushing crews of friendly destroyed or disabled tanks and IFVs.

Whiplash

Posted 2018-01-14 @ 02:11

Whiplash

Members

Only been present at the very start, but playing that 2nd mission brought back some good memories from Arma2 days. Motivated me to write up a good old AAR again (pictures omitted, AAR replay should suffice).

Mission: CO40_OP_Falling_Sword_V2

Platoon Leader: Cunnah

Section Leader: Reddish_Red (Section 2'3)

Slotted Role: LMG

Objective:

Mission was to assault an Iraqi airfield by para-dropping onto it. A Pathfinders section was established at an OP NE/E of the objective to gather intel and take care of AAA assets before the insertion. Paratroopers had to destroy a fuel depot, hangers holding enemy assets, and clear enlisted and officer barracks on the premises.

Planning:

Briefing was rather brief although it took some time due to initial misinterpretation of the objectives listed and some of the final coordination intended by the mission maker. CO tasked the pathfinders to take care of the AAA assets and of possible armour and reinforcement that may approach the objective. Section 2'1 was to drop with flight 1 at the fuel depot SW of the airfield, while 2'2 and 2'3 were dropping with flight 2 behind the enlisted barracks, NE of the airfield. The flight route and resulting DZ's were aligned parallel to the runway from SW to NE. initial attack had 2'1 attack the fuel depot, while 2'2 was to attack the enlisted barracks. 2'3 was tasked with taking care of the officer barracks N across the runway. Final coordination to extract troops via C-130 on the runway was to be coordinated on the ground.

Execution:

Mounting up was rather quick and happened with no real problems. As a Section LMG of 2'3 I had little situational awareness about the situation on the airfield when we prepared to drop, but given the lack of AA fire, I assumed the Pathfinders did a good job disabling those assets. So we eventually dropped at a rather small drop zone NE of the airfield. With boots on grounds I made it to a small compound at the NE end of the airfield and quickly linked up with friendly units who already were in contact with foot mobiles. Friendlies happened to be part of 2'2 (soviet's section) but members of 2'3 quickly showed up at the same location. As 2'2 was moving out to the enlisted barracks, SW of our position, 2IC of 2'3 decided to no longer wait for 2'3'0 and start moving towards our objective N of our current position (across the airfield). Was a good call from the 2IC as we had little reason to believe that Reddish_Red would link up any time soon with us. At this time I did not know if our 2IC had any coms with command or notified anyone about 2'3'0's status.

The following maneuver to the officer barracks was rather poor. We crossed the airfield in a column formation and moved in a somewhat line each time we spotted a enemy at the objective. Luckily, we received little resistance and made it across quickly and safely. Inside the barracks, the squad quickly breached all 4 buildings and cleared them. As the LMG I was covering from the outside and later switched fires to the entrance of the barracks. When I noticed that the talking behind me stopped I moved back in and found that Broadkiller was the sole survivor of the squad. The rest got killed trying to move up a stair case. After couple of minutes we both managed to clear the remaining two contacts inside the building. We proceeded to check our dead buddies for long ranges, but found only a short range radio (which we took along with some demolition charges as I felt they might be needed later on).

We setup at the entrance of the barracks and had audible contact with enemy armour to our direct S, SW, moving between us and the rest of the platoon. I used the short range to get in contact with other elements who informed us about their situation (being pinned down by armour at the hangers). While Broadkiller tried to engage the armour (with no effect unfortunately), I had coms with the Pathfinders who were occupying the ACT just S of us. They seemed to have managed to take down the armour and Broadkiller and me started to move S to link up with them.

From that time on we sticked to the Pathfinders along with some other units who were either JIPs or other remnants of sections. I passed them my demolition charges which they were in need of to blow up the remaining assets inside the hangars. Just when the team split up to blow up the remaining assets at the hangers and to destroy another enemy tank NW of us on the other side of the airfield, the mission ended with a big boom.

Sustainments (my personal remarks):

Reddish_Red did a good job having us organized before mounting the plane

The plan was brief but covered all the objectives and was promising to be able to liberate that airfield quickly

Although I misused the SRR for inter section communication the other sections did not spam it so it allowed me to get a few proper messages through to eventually link up with friendlies.

Improvements (my personal remarks):

Lots of talking during the approach in the plane and when not in direct contact with enemies made it hard to focus on important information being passed down (often required multiple "be quiet gents")

Fire and maneuver did not work well, at least on section level. Everyone was moving at once with everyone looking at the same direction (at least for 2'3 for the short time we were together). PL's plan could have been improved by sections splitting into a BOF and assault element while attacking the objectives in order to help maintain a perimeter defense. Nothing PL could have really planned in advance, rather something the SL's should have done spontaneously on the ground.

Final comments:

Although the not so perfect execution and loss of out SL early in the mission, I did get a few Arma2 flashbacks of missions I really enjoyed and had good memories of. Few improvements on the section / squad level execution, doing some good old bounding and covering and it would have been a even more enjoyable mission for me. I do not play a lot these days and tend to stay away from larger coop counts because I often end up disappointed eventually, but this time I did quite enjoy it.