A slightly LARPy RPG experience wherein a clan of vikings squabble over goods and power in the wake of the death of their leader. Played several years ago in a prior incarnation. It was a convention demo for Burning Wheel back then(and awesome!). Now it is a self contained game and rule set. Will hopefully get to try it out soon!

I loved the Burning Wheel RPG... at least the books. I haven't had the opportunity to play it yet.

I am in love with both the rules and presentation for basically everything BWHQ do. I've not played more than a few one shots at home and at conventions, but Luke and Co. have had a strong influence on what I expect from a game.

That's good. I bought their product on a whim at the first PAX East. The resolution and character creation systems really sold me. Wish I had a steady game group to play it.

A slightly LARPy RPG experience wherein a clan of vikings squabble over goods and power in the wake of the death of their leader. Played several years ago in a prior incarnation. It was a convention demo for Burning Wheel back then(and awesome!). Now it is a self contained game and rule set. Will hopefully get to try it out soon!

I loved the Burning Wheel RPG... at least the books. I haven't had the opportunity to play it yet.

I am in love with both the rules and presentation for basically everything BWHQ do. I've not played more than a few one shots at home and at conventions, but Luke and Co. have had a strong influence on what I expect from a game.

That's good. I bought their product on a whim at the first PAX East. The resolution and character creation systems really sold me. Wish I had a steady game group to play it.

I got my first copy at a tiny NJ convention in the dealer's room. It was the first edition. Things have changed a fair bit as time has passed. I don't think the social resolution mechanics existed yet for example. It was excellent then but has definitely benefited from the additional play and thought they've put in over the years.

Got the Dawn Of War III Open Beta this weekend, so probably playing that and seeing if it'll bring me back or not...I loved the city-builder RTS of the original DOW (Plus expansions) and then was disappointed they completely removed that for DoW2 and moved to a turn-based attack game which I hate...

@NattNatt I could not disagree more. I absolutely hated the open beta. The game is just way too simplistic and the races are extremely similar in too many ways. Huge fan on the 40k universe and I wanted to love it but just can't.

@NattNatt I could not disagree more. I absolutely hated the open beta. The game is just way too simplistic and the races are extremely similar in too many ways. Huge fan on the 40k universe and I wanted to love it but just can't.

It's not as complex as the first one, in that tech tree's aren't complex and the maps were small//no tactics if VS orks, agreed...but it went back to the roots of DoW and away from the direction DoW II went that put a lot of people off...Hopefully the tech tree's etc will be more complex when released (and ork's be less OP...

Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...

Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?

The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.

Ugh. That was really what I didn't like about DoW2.

Base building might as well not even exist as tech paths aren't really a thing in this game. The tech upgrades are just %increase to hp for infantry, %increase to damage for infantry, etc and they are all the same for every race.

Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...

Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?

The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.

What??? It wasn't squad-based? It was RTS...

He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.

Nah DoW II went in the direction where there was no real base building or resource management. They took the Company of Heroes engine and made it even less playable. Sounds like it is moving back to an RTS which is really nice.

Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...

Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?

The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.

What??? It wasn't squad-based? It was RTS...

He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.

Nah DoW II went in the direction where there was no real base building or resource management. They took the Company of Heroes engine and made it even less playable. Sounds like it is moving back to an RTS which is really nice.

The base building is so irrelevant in this game though. There is no tech paths you just have all of the buildings and the only "strat" if you can call it that is forward base building.