A title given to those who have mastered the art of Spear. Increases damage of Spear by 50%.

Mace Master

A title given to those who have mastered the art of Mace. Increases damage of Mace by 50%.

Bow Master

A title given to those who have mastered the art of Bow. Increases damage of Bow by 50%.

~HOW TO PLAY SEVEN~

This section is written as an more in-depth extension to the AW & SAO Character Overviewpost and is meant to be used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offer players of all levels a skeleton plan which enables them to build their characters up to their full potential. With that being said, it is indeed recommended that you do follow the steps described here.

-Important Skills-

Magia

Song of Battle

Song of Protection

Song of Healing

Divine Prayer

Heal

Refresh

Cure

Mana Regenerate

Resurrection

-Weapon Selection-

Seven has a good variety of weapons that constitute to the many ways to play her. Bow allows her to survey the battle from afar as a healer. Spear allows her to be as strong as an attacker and Mace has its own perks like freeing up her sub slot so she can use a Wand.

If you want to make Seven as strong as possible, it is recommended that you play her on Spear.

Seven has no major element. But still, if you are able to give her a Max Attack; Half Element Weapon with ~10% Anything or a Half Attack; Max Element Weapon with ~20% Anything, she will become very strong. In most cases, higher base attack is better than elemental attack unless you are willing to switch weapons for each boss weakness.

-Using Seven-

Seven has all the tools to be a good Healer. She is comparable to Sachi but she lacks Revive which makes her less reliable as the lifeline healer of a team. She does get all of the magic in the game and a Spear. Magic aside, Spear enables Seven to do some considerable damage as an attacker. Throw in Song Buffs and you’ve got a really solid character.

When a quest or boss fight starts:

Cast Magia.

Cast All The Song Buffs (Refer to Song Buffs section below)

Move in for Combat, but keep an eye on your teammates (Refer to Healing & Song Buffs sections below)

On the SAO Sword Skills & Weapon Breakdowns page I have written some basic combat guidelines for all the respective weapons in the game. If you feel like you are using a weapon incorrectly or just want some pointers, I would advise you to have a look at that page.

Seven’s main responsibility is Song Buffs. She also has a secondary responsibility to keep the team alive. Outside of this, she can also do damage. That makes this character very versatile in the amount of ways they can benefit a team.

Remember that when players die in battle, they are revived without any buffs. Recasting buffs when teammates die is a good idea and makes you a wonderful teammate. Of course, in some cases when a player dies non-stop its a waste of time to recast buffs (>.<)

-Healing Guide for Pooka-

If you don’t have the correct mindset for healing, it can become a chore and potentially put you into a place where you become a player who either completely focuses on healing or a player that completely neglects healing. Because of this I put together a mini-guide to allow you to heal efficiently with only a small amount of rules.

Golden Rule: Always keep Magia on

Magia is the teams lifeline since it increases Healing Magic by 30%. Because of this, it takes precedence over actually healing people. But since it lasts 3min at level 1000. you have tons of time to heal people.

During the course of a typical battle, all players who are attacking a boss are doing so using Skill Connect Combos. This means that you should assume that everyone will get hit by every single attack that the boss will do. If you think of it like that, it becomes easy to see into the future of the battle in terms of which teammates will need healing and exactly how much. Because of this, it helps if you know your teammates as well as the attack strength of the boss. But all of that comes from playing the game so don’t worry about it so much.

How to go about Healing:

Use the player with the lowest HP at any given time as your reference. Note that this can change in the blink of an eye so you constantly have to be watching everyone’s HP bar.

When player’s HP drops to 75%

Cast “Song of Healing”

When player’s HP drops around 50%

Use “Heal” skill.

When Player’s HP drops below 30%

Use “Refresh” skill.

When player’s HP drops below 10%

Try to use “Refresh” but be ready to cancel the skill at any time because they may die.

When player is dead

If possible, never revive dead players with “Resurrection”. This skill has a long cast time and can only be used when you are within close range of their corpse. This means that you have to put yourself in a dangerous place to heal them. Healing Items have infinite range so just calmly use one from safety and then use “Heal”.

In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. The only way to revive dead players is with Resurrection. That skill has a long cast time and a limited range so make sure you are careful when you use it.

When entire party is dead

Calm down. First makes sure that you have Revive on. If not, cast it while flying. After this, fly to the altitude limit or drop to the ground and use a Healing Item to revive your teammates. After this you can use “Refresh” and say “Leave it to me!” to let your teammates know that you are reliable.

In Sudden Quests and in the Mugen Dungeon, healing items don’t work on teammates. If your party gets wiped out with you as the sole survivor tread carefully and priorities your own survival over resurrecting teammates. If you die now, its all over. Carefully make you way to your dead teammates and use the Resurrection skill on them. Since you are the only one left alive, understand that every monster in the vicinity will be looking straight at you so you need to look for openings to cast Resurrection. If you are playing with a diverse party, prioritize Resurrecting the other Healers in the party as they can help you the most in a situation like this.

When a player has a Bad Status Ailment

If you have the time, move close to them and use “Cure”. This has a low priority on the list of things to do, but it is still an important part of Healing.

Things to look out for:

Always keep an eye on your MP.

Magic Down & Curse drastically reduce healing

Always cast healing spells in a safe place.

Don’t run out of healing items

If a player in the team is too weak for the mission that you are doing and they die constantly, ignore them.

If you safely dodge one of a bosses hard-to-dodge attacks, start casting a Healing spell. Chances are high that your teammates didn’t dodge it.

When working with another competent healer on healing duty, don’t use Refresh at all. If both of you are using Heal, it will be more than sufficient.

-Keeping Song Buffs on-

At level 1000, Song Buffs last a minimum of 1min. Considering that other buffs can last up to 3min, this is really short. Since keeping Song Buff on are pretty much what the Pooka class is about, I thought that I would write another mini-guide about how to use them and keep them active.

There are three main factors to consider when using Song Buffs:

How many people you can reach with a single cast.

The number of buffs you use each time.

How frequently you use them.

Aside from when the quest starts, the only other time players will be bunched together is when they are all attacking a boss. This means the best place to cast a Song Buff is when you are standing right next to a boss because that’s when you have the highest chance of reaching the most people with a single cast.

Casting all 4 Song Buffs every single time is impractical so it helps to assign priorities to each of them. My priorities look like this:

Main Priority: Song of Battle. Increases Party Attack. Keep this on no matter what.

Sub Priority 1: Song of Protection. Increases Party Defense. Use this when fighting hard boss. But if boss is DOWN-ed don’t use until he gets up.

Sub Priority 2: Song of Healing. Grants Party HP/MP Regen. Only use when party needs mild healing (see Healing section above).

Auxiliary: Divine Prayer. Halves party Stamina Cost. Helps with Flying/Running for long periods of time. Can also reduce stamina used when guarding.

So taking all of this into account, I only cast the Song Buffs that the team needs at that moment. But every time I cast something, I cast Song of Battle as well because that is the Main Priority. The result is that i am only casting a max of 2 Song Buffs each a time.

The only remaining factor is the frequency with which you use these buffs. This can be eliminated by getting into a good rhythm of casting. Before you start a Skill Connect combo, when someone needs healing, when the boss is DOWN-ed. Whenever you get a free moment, just cast which ever two skills are most important that that time.

Unfortunately, I can’t teach you how to pick up a good rhythm. But if you just try to cast Song Buffs as much as possible in a battle and then work backward from there you will get good results.

-BK’s Opinion on Seven-

I find this character fairly annoying (@_@).

Maybe its because a player I loathed in LS only used to play Seven? Maybe its because someone tricked the LS player base into thinking Seven had strong magic damage? Maybe its all those Lost Song boss runs I did carrying 3 Sevens that weren’t really doing anything? Maybe its her personality of how she talks down to everybody? Maybe its that ugly yellow dress?

I don’t know man.

Thank the SAO Gods that Sachi is in the game so I don’t have to be forced to play this damn Loli Scientist XD

Oh let me get this straight once and for all – Magic will never be as strong as or stronger than a Sword Skill. Yes, it is good at AoE and taking out mobs and yes, its also fun to use but don’t let yourself be tricked into thinking Seven will be stronger with all Level 3 Magic equipped as opposed to Spear + Song Buffs. Because that will never be true.

I’ve tested it in both Lost Song and AccelSword and yeah, even at max level magic is relatively weak.

Song Buffs are vital to the Pooka race. If you don’t use them you are doing them and your teammates a disservice. If you want to use Seven as a Magician with all Magic, I would recommend you to pick Yuna instead.

For God’s sake at least use Magia if you’re going to use magic on Seven (;_;)

My personal hate aside, Seven is a Pooka, an incredible team-making race that is in high demand in online play. I highly recommend playing her. But since she lacks revive and boss locking skills like Bind and Paralysis Cloud, Sachi is a better all-round pick.

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