You mean "Speccy with less colours" because most Speccy ports were 4 colours, or even monochrome.

That's not correct and not fair, MOST speccy games are 2 colors to avoid the color-clash disaster, and here the CPC loses 2 colors (in mode 1), and where the games use all the colors on speccy they look HORRIBLE and burning-eye-color-clash monstrosity, this way the CPC 4 color version is way better just because this horrible effect.

No mention to mode 1 / 16 colors rasters or simply the mode 0 / 16 colors of the amstrad that simply destroy the not-vdp speccy character display.

But that's no CPC fault, the ceiling and the floor can be rasterized on CPC as the ship nor the bullets touch that parts (extra colors), the rest of the graphics can be recolored and use dithering technics to simulate more colors, and the hiper-mega-black-box that the engine on the spectrum do to avoid the color clash.. come on, that's no serious

But that's no CPC fault, the ceiling and the floor can be rasterized on CPC as the ship nor the bullets touch that parts (extra colors), the rest of the graphics can be recolored and use dithering technics to simulate more colors, and the hiper-mega-black-box that the engine on the spectrum do to avoid the color clash.. come on, that's no serious

and again, without comment on mode 0 graphics (r-type 128k remake)

We are talking preciselly about that, CPC was underused during commercial life, most games were simple Spectrum ports and sometimes even using less colours.

But that's no CPC fault, the ceiling and the floor can be rasterized on CPC as the ship nor the bullets touch that parts (extra colors), the rest of the graphics can be recolored and use dithering technics to simulate more colors, and the hiper-mega-black-box that the engine on the spectrum do to avoid the color clash.. come on, that's no serious