Personally im also tired of seeing all the usual weapons sword blade club etc.. +1 to this thread ^^

I actually have afew suggestions in mind while seeing yours xD

Instead of making these obsolete weapons stronger in the usual way (Aoe or boosted % dmg n rates), we can give each of them a different effect to be Unique on it's own while trying to stay balanced n FUN, Eg;

Heres my thoughts
If u want bulkers to use dbs on these weapons then ud have to give them better skills then this..else its just gonna get more used by poor people.

for example the first weapon I got was a blade and axe cos I thought stun meant that they actually got stunned(cant move) so I could kill all the jumpers

Id like to see the whip beeing active skill which is able to pull down flying archers and cancel their skill, though then it would have to have a very short range, full stamina consumption, also range-attacks like fb, passive skill with 10% activating rate.

-Hammer, I like the stuff u wrote about axe but think it should be changed to hammer.

-Axe do double damage on pole\door etc

-Septer, Im thinkin a active blending skill here that totally blinds the people in range like a flashgrenade(brightens up the screen), full stamina consumption.

-Hook, Active skill where u can latch on to people slowing them down, maybe 2 seconds, 1\3 stamina.

Also all 2handed weapons could have maybe 1blocks longer range at normal attack.

Bow could get a new active skill that slows down selected character for a little while, full stamina consumption and they have to sit to get any stamina regained, also they recover it twice as slow.

katanas, could get a active\passive skill(needs to be selected and it drains all stamina when it activates, but it triggers itself, 5-10% activation rate and only when normal attacking and hitting an enemy) that maybe lets them "use both katanas at same time" so that they do maybe 130-140% of normal dmg.

backsword get a active skill that heals player and everyone in a radius of 1-2blocks completely, drains all stamina.