Saturday, January 30, 2016

So another bullet bitten and i wonder how long my teeth will hold up to this kind of abuse. The mind is a clever thing and will devise any number of methods to justify something. In this case it's, "get it now before it goes out of print, otherwise you will have to sell a kidney to cover the cost." Now as i've grown somewhat partial to my kidneys what could i do but give in? But i suppose another more pertinent reason for picking thus puppy up is that i already own the other 2 games in the series and so have first hand proof that these games and the system that drives them (Grand Tactial Series) is Aces. So hats off again to MMP and Mr. Starkweather for a job well done, your ability to taunt addiction is second to none.

Saturday, January 23, 2016

I don't always design, develop and playtest wargames but when i do...The art, specifically the cover art is always one of my favorite things to tackle. You know what they say about first impressions, well this statement is never more true then when you hold a game in your hands and stare at the art on the front of the box. If it doesn't grab ya, your probably not gonna grab it.
My love for the art of the game goes way back to when i was a young lad and barely able to grasp the history being represented much less the vehicle which was representing it. There have been some fantastic renderings over the years and those titles as well as their respective ads have long inspired me to conceive my own.

With a bulging resume of promos and title cues for the Hexes and Soldiers Podcast as well as proper ads for H&S GAMES, of late, i've taken to redesigning preexisting game titles. It may seem sacrilegious to alter the holy perfection of the familiar but once you look past this thin veil of taboo the fun can really begin.

I should perhaps add that i am merely a student of this entire endeavor, barely able to navigate Photoshop and succumbing to a horrible but familiar graphics program better known as Ifranview. The hands on the clock draw repetitious circles while i decide on fonts, font sizes, colors, text positioning, overall balance blah blah blah. I suppose my point is that a number of the resulting images, some of which may appear simple enough in concept proved (for this author) less than simple in bringing to fruition.

Walk with me for a minute as we explore some game box art.

The first image is a reworking of my own title. For some reason i seem to have a nostalgia for the old Blue Note jazz album covers. The styles are simple but eye catching with color being an important theme. When not specifically rendered as such, any associated hue of war will only bring to mind olive drabs, browns, grays, black and the occasional blood implied red. To infuse the subject with a more varied and exploratory palate seems heretical but works. Blue would turn out to be the theme of an alternate game cover for Ostfront (my most recent release.) In fact, the entire project was intended to become a limited edition record album style packaging for the game. Alas, this failed to materialize although i did manage to produce 1 fully functioning Ostfront album cover/sleeve.

Version 1

Version 2

Regarding the other, to be honest, it's not that i find myself disappointed with a particular game's skin which in turn drives me to "better" it. Rather, i often find myself sucked into a completely separate but intriguing style that immediately demands its lending to a particular game aesthetic. The following is perhaps my own personal favorite. Always the fan of minimalism, the redesigned Squad Leader graphic screams in a clean, minimalist voice while whispering the muted colors of blue and purple.

Stretching and shrinking the font was probably the most taxing aspect of the entire design.

For the ASL Rulebook, i chose to draw from two particular jazz albums and in the process ended up combining them both into the final product.

Film is of course an endless source of inspiration and a medium that will most likely never be exhausted but one must be careful as its use will usually only ever result in something that is generic and derivative.

Note the upper right hand corner of the poster below:

For the next transformation, The Thin Red Line becomes the canvas for Rising Sun.

Cheap inglorious Baterds rip offs..

My most recent design is pulled directly from the latest Stalingrad cinematic incarnation.

For the resulting image I combined the two stills from above and used a particular cut out setting in Photohop's filters setting. After settling on a particular text style and position, i add an iron cross and get this:

The blending of the top and bottom halves as well as the color adjustment of the above half was a bit tricky but in the end i think it worked out.

Even war itself can be tapped and used as a mirror. Numerous propaganda images sit as silent witnesses to the era that created them and though the political overtones are more often than not far too heavy, the theme nonetheless bares at least a minimal amount of examination.

The doodling will continue and if anything need be pulled from the growing collection as a whole it is this: that I afford myself the luxury of looking at a kind of geographical map in which i can readily see where i've been and from that infer just where it is i may be headed.