Geist: The Sin Eaters

Combat Summary - Melee

Type: Your character may use many other types of weapons (meat cleavers, halberds, hammers). Use the traits from above lists that best approximate those weapons. Improvised Weapons suffer a -1 penalty.

Damage: The number of bonus dice added to dice pools when using the weapon. The type of damage inflicted is also indicated: aggravated (A), lethal (L), or bashing (B).

Size: 1 = Can be hidden in hand. 2 = Can be hidden in coat. 3+ = Cannot be hidden. Size is also used to indicate the minimum Strength needed to use a weapon effectively. A wielder with a lower Strength suffers a -1 penalty on attack rolls.

Cost: The minimum dots in the Resources Merit usually required to purchase the weapon. The n/a entry indicates that the item can be created rather than purchased. If the weapon requires two hands, the Strength requirement increases by one.