Shadowmoor Sortable Spoiler

Monday, April 21, 2008

Flying: Choose a color. Target opponent removes the top X cards of his or her library
from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

TrampleWhen Woodfall Primus comes into play, destroy target
noncreature
permanent.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's
control with a -1/-1 counter on it.)

Starting with you, each player may pay any amount of life. Repeat this process until
no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

( can be paid with any two mana
or with . This card's converted mana cost is 6.)Look at the top five cards of your library. If you control more
creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of
your library in any order.

Return target artifact or enchantment card in a graveyard to its owner's
hand.Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and
you may choose a new target for the copy.)

Thornwatch Scarecrow has wither as
long as you
control a
green creature. (It deals damage to creatures in the form of -1/-1 counters.)Thornwatch Scarecrow has vigilance as long as you control a white
creature.

Enchant CreatureAs long
as enchanted
creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)As long as enchanted creature is
red, it gets +1/+1 and has first strike.

"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to
avoid
their steps. Cinders are the difficult ones, but even they have fears to be exploited."

FlyingWhen Puppeteer Clique comes into play, put target creature
card in an
opponent's
graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.Persist (When this creature is put into a
graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

When Murderous Redcap comes into play, it
deals damage
equal
to its power to target creature or player.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return
it to play under its owner's control with a -1/-1 counter on it.)

When Wort, the Raidmother comes
into play, put
two
1/1 red and green Goblin Warrior creature tokens into play.Each red or green instant or sorcery spell you play has conspire. (As you play the
spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the
copy.)

Blazethorn Scarecrow has haste as long
as you control
a
red creature.Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1
counters.)

Whenever a blue creature comes into play under your
control, you may have target player draw a card.Whenever a black creature comes into play under your control, you may have target player
discard a card.

Enchant CreatureAs long
as enchanted
creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."As long as enchanted creature is
black, it
gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Return up to one target creature card from your graveyard to
play if was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if
was spent to play Torrent of Souls. (Do both if was spent.)

Enchant CreatureAs long
as enchanted
creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)As long as enchanted
creature is blue, it gets +1/+1 and is unblockable.

( can be paid with any two mana
or with . This card's converted mana cost is 6.)Search your library for a card with converted mana cost less than or
equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Flying, vigilanceWhen Twilight Shepherd comes into
play, return to
your
hand all cards in your graveyard put there from play this turn.Persist (When this creature is put into a graveyard from play, if it had no -1/-1
counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Other green creatures you control get
+1/+1.Other white
creatures
you control get +1/+1.If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into
your graveyard.

Whenever River Kelpie or another permanent is put into play from a graveyard, draw a
card.Whenever a spell is played from a graveyard, draw a card.Persist (When this creature is put into a graveyard from play, if it had no -1/-1
counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

If Mossbridge Troll would be destroyed, regenerate it.Tap any number of
untapped
creatures you
control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Tap target untapped creature. It deals damage equal to its power to its
controller.Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy
it and you may choose a new target for the copy.)

( can be paid
with
any two mana or with . This card's converted mana cost is 10.)Other Scarecrow creatures you control get +1/+1.Whenever
another Scarecrow comes into play under your control, destroy target permanent.

When Kitchen Finks comes into play, you gain 2
life.Persist
(When
this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter
on it.)

Return target creature card in a graveyard to its owner's hand.Conspire
(As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new
target for the copy.)

Burn Trail deals 3 damage to target creature or player.Conspire (As you play this
spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the
copy.)

When Furystoke Giant comes into play, other creatures you control gain
": This creature deals 2 damage to target creature or player" until end of turn.Persist (When this creature is put
into a
graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

At the beginning of your upkeep, remove a -1/-1
counter from
each
creature you control.Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its
owner's control with a -1/-1 counter on it.)

(: Add to your mana
pool.)Mistveil Plains comes into play tapped., : Put target card in your graveyard on the bottom of
your library. Play this ability only if you control two or more white permanents.

: Choose any number of target creatures. Each of those
creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under
its owner's control with a -1/-1 counter on it.)

As an additional cost to play Rite of Consumption, sacrifice a creature.Rite of
Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Target creature gets +2/+2 until end of turn.Conspire
(As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new
target for the copy.)

If was spent to play River's Grasp, return up to one target
creature to its owner's hand. If was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland
card from it, then that player discards that card. (Do both if was spent.)

Enchant CreatureAs long
as enchanted
creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness
is 0 or
less, it's still put into its owner's graveyard.)As long as enchanted creature is white, it gets +1/+1 and has flying.

( can be paid with any two mana
or with . This card's converted mana cost is 6.)Until end of turn, target creature gets +4/+4 and gains trample, wither, and
"When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1
counters.)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that
creature gains
wither
until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)Whenever Witherscale Wurm deals damage to an opponent, remove
all -1/-1 counters from it.

Destroy target artifact or enchantment.Conspire (As you play this spell,
you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the
copy.)

Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it
from the game at end of turn.Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it.
When you do, copy it.)

Rattleblaze Scarecrow has persist as
long as you
control a
black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's
control with a -1/-1 counter on it.)Rattleblaze Scarecrow has haste as long as you control a red creature.

Wingrattle Scarecrow has flying as
long as you
control a
blue creature.Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if
it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Put target attacking or blocking creature on top of its owner's
library.Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it
and you may choose a new target for the copy.)

Enchant CreatureAs long
as enchanted
creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is
green, it gets +1/+1 and has trample.

"I doubt
that faeries
understand
how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before
them?"—Awylla, elvish safewright

Target player puts the top four cards of his or her library into his or her
graveyard.Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it
and you may choose a new target for the copy.)

Enchant CreatureEnchanted creature can't attack or block and its
activated abilities can't be played.Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that
creature.