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1.) the kernel patch fails to compile in vanilla 3.8.4 since your are using a couple of patches that are not present in 3.8 drm series like the cs_parser and couple other symbols, luckily seems can be easily backported from 3.9 drm code and i got it to build[not sure if will work tho]

not bitching just saying since i have an 7770 and 9.1.1 series mesa make my desktop unusable while master is peachy beyond some stupid render glitches is perfectly fine, so i really wanna try those patches on CAPE VERDE but i can find a way to apply the patch to master, could you check it out and post a more recent one or you have any idea when will your patch will reach master? ofc im trying to fixing it too but you since you know the code better maybe you have working already

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Perfectly reasonable question. The downside with that approach is that we would need to write and validate a completely different set of microcode for the open source drivers, and that's a big honkin' pile of work. There are also limits to the size of the microcode - basically limited to the size of the on-chip microcode store for that block.

Comment

If VDPAU acceleration is in use, mplayer will show something like this:

Code:

VO: [vdpau] 1280x720 => 1280x720 H.264 VDPAU acceleration

By specifying or omitting "-vc ffh264vdpau,ffwmv3vdpau," etc. parameter you can enable/disable acceleration for individual codecs. The comma at the end of the list is important. To my knowledge, ffwmv3vdpau and ffvc1vdpau are still experimental and not expected to work well.

Last edited by chithanh; 04-08-2013, 09:02 AM.
Reason: clarify more what does not work

Comment

If VDPAU acceleration is in use, mplayer will show something like this:

Code:

VO: [vdpau] 1280x720 => 1280x720 H.264 VDPAU acceleration

By specifying or omitting "-vc ffh264vdpau,ffwmv3vdpau," etc. parameter you can enable/disable acceleration for individual codecs. The comma at the end of the list is important. To my knowledge, ffwmv3vdpau and ffvc1vdpau are still experimental and not expected to work well.

yes i did so, ill try to figure out later how to debug it. especially why mpeg1/2 corrupt the gpu framebuffer and have to restart to restore