Hi. I was away from ffxi when Abyssea came out and when the level cap increased from 75. It seems that I'm so far behind that it's overwhelming. I don't have any atmas. I also don't have any of the 3 expansions that were before the 3 Abyssea expansions.

Can you guys please tell me what are the best atmas to get for Bst? Also, could you please explain to me or direct me to a link that explains how I even get an atma? From what I have pieced together, I think that I can only get 1 atma now. In order to be able to have 3 atmas at the same time, I will have to beat the 3 pre-Abyssea expansions. Is this correct? Thanks in advance.

Atma benefit your pets as well as yourself, so these can make your pets enormously potent. If you use Dipper Yuly, there are also some Evasion based Atma to look into. Ducal Guard is usually used by people who also do magian trials for pdt reduction axes.

Most Atma are gained by defeating a particular Abyssea NM under certain conditions, that condition usually optimized by the successful trigger of the NM's weakness (called staggering). To actually equip Atma however, you need a key item called Lunar Abyssite. You can buy one of those from a cruor prospector. The other two are earned by beating your third and seventh Abyssea zone boss, respectively. You then pay a trivial fee in cruor to activate as many Atmas as you can each time you enter Abyssea. There is no reason not to gather a great many more than those I've listed, because there is no limit to how many you can have... just how many you can access at any one time. It should be noted that of the 4 I listed, one is quested and one comes from defeating the final boss after defeating all 9 zone bosses. There is no harm in using what you can get until you acquire better. There should be a wealth of information on this site for you to peruse, so I hope this helps point you in the right direction.

^ RR and MM up there are pretty much game-breaking atma and redefined Abyssea for both melee and mage respectively once Scars of Abyssea came out. Definitely get these ASAP if either melee or mage roles are important to you.

Misc (some of which are useful for BST in particular): Apocalypse (grants unlimited Reraise) Ducal Guard (the original game-breaking atma for pet jobs; reduces damage taken by -50% when HP is below 50%, and combines with other gear/traits that reduces damage taken for pets. Exact workings of this atma have been tweaked here and there and are unknown to me, but as far as I know this is still a commonly used atma by BST and SMN) Zenith (unconditional, but weaker, reduction to damage taken) Tremors (same as above) Earth Wyrm (same as above) Future Fabulous (provides a high Magic Defense Bonus, great against the right NMs) Cloak and Dagger (evasion boost, helps Dipper Yuly tank) Siren Shadow (same as above) Sand Emperor (same as above) Mounted Champion (20/tic Regen; strongest unconditional Regen atma. Also boosts VIT and reduces enmity loss) Stronghold (15/tic Regen, also moderately boosts attack and defense) Impenetrable (15/tic Regen, also reduces breath damage taken) Dread (Treasure Hunter +1. In general though, this might not be worth sacrificing another atma for, unless you are with a bigger group that has no problem with killing things)

I'm sure there's more, but I need to wrap this post up quick. Might edit more in later.

Thanks a lot for the replies. So all atmas apply to the player and their pet, if they have one?

Also, what about the 3 expansions that came out before Abyssea (Shantotto, etc.)? They have nothing to do with atmas?

There are certain Atmas that are unlocked by either completing mission lines or defeating non-Abyssea HNMs. Each of the 3 story line add-ons has an Atma that you can unlock if you've completed them. They're kind of so-so, though the ASA one gives +movement speed and minor refresh, so it can be a temporary Atma for mages to use until they get better ones, and the MKD one gives TH, which you might find situational use for.

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FFXI veteran (Lyonheart and Lakiskline of Lakshmi) 1/467 on signed HQ Weskit!!!

30+ regen (during daytime only though), but also 5 regain effect (the regain is all the time)... combine this with VV, and you have 7 regain effect w/ potent double attack. excellent for spamming ws and pet abilities. ^^

30+ regen (during daytime only though), but also 5 regain effect (the regain is all the time)... combine this with VV, and you have 7 regain effect w/ potent double attack. excellent for spamming ws and pet abilities. ^^

Edited, Aug 25th 2011 1:33pm by Xiozen

don't forget the 13% SLOW

keep in mind this grain of salt for whatever you are doing. Having regain is great, but I don't think you need this atma unless you are only engaging long enough to do WS or ready moves. Though, when soloing low tier NM"s and going for blu proc (then resetting if you can't proc it, this atma is perfect)

After looking at the atma wiki page, it looks like you have to make a NM "proc red" by using a certain weapon skill in order to obtain the atma. However, axe is not one of the weapons listed and we can't use the weapon skills for scythe or sword. So how did you guys get around this?

30+ regen (during daytime only though), but also 5 regain effect (the regain is all the time)... combine this with VV, and you have 7 regain effect w/ potent double attack. excellent for spamming ws and pet abilities. ^^

Edited, Aug 25th 2011 1:33pm by Xiozen

If you want to spam WS, use atma of apoc. +15% triple attack is much better since you get the DOT increase and WS increase from it also.

After looking at the atma wiki page, it looks like you have to make a NM "proc red" by using a certain weapon skill in order to obtain the atma. However, axe is not one of the weapons listed and we can't use the weapon skills for scythe or sword. So how did you guys get around this?

You get around this by /war and then you can proc using, sword, club, staff, scythe and even polearm IF you have the trident from the Halloween event. OR you can /dnc or /nin and use daggers to trigger. Otherwise you team up with other jobs. It is SOP in abyssea to have a war and a nin in pt when going for red proc, because these 2 jobs can cover all red procs.

Its also common to have 1 mnk and 1 whm when targetting blue proc, because during the blunt blu proc window, they can cover all possible proc's.

For yellow, you can cover all possible procs w/ a blm/brd, blu/nin, and whm/ rdm or sch

Many other job combinations are possible ofcourse. Most the WS covered by war can be covered by DRK or PLD also.

Nin is the only job that has an exclusive WS for red.

Also Key items drop to everyone in the party for abyssite and atma. Therefore there is no detriment to players letting other's leech atma in a fight. Often the zone bosses and many atma NM's are farmed by groups. It does not inhibit them to let you in if you make it easy for them.

I traded a trigger yesterday to a jp alliance that was farming Apademak so that I could get the atma. I only need 2 more atma to get atma of the Savior now ^.^

Sanguine Scythe now has a nice use since they increased the cap on critical hit damage, and from what I'm told, generally increases damage more than Voracious Violet does, as you can often cap fSTR without VV.

Apocalypse is nice for the reraise, occasional quick shadows if /nin, and the 15% triple attack is huge for ws and for tping.

I guess for most jobs, Voracious Violet is outperformed by Sanguine Scythe, since you can get a ton of +STR with cruor buffs (and furtherance) and a mess of +STR if you have good gear.

However, on BST and PUP on particular, I kind of wonder about Sanguine vs. Voracious (and I'm excluding avatars, because the masters on BST and PUP without their pets well outperform a summoner, so ideally you want good atma for both, not just one).

I wonder, because automatons and jug pets don't get crazy strength bonuses from gear or from cruor bonuses. Throwing on Voracious Violet increases their STR most times by more than 50%, which is pretty big. It's harder if not impossible in a lot of cases to cap fSTR on pets than it is on playable characters. But I don't know if that big increase in STR outweighs the bonus from Sanguine Scythe.

So I kind of wonder, on BST and PUP, if 50 STR, 2 regain, and 5% double attack would outperform the critical attack bonus from Sanguine Scythe, only because the pets don't have the STR luxury that the masters get. I do know that +STR does a LOT on summoners, as the avatars benefit a lot from +STR, but at the same time they have ridiculous modifiers on the 70 bloodpacts. ****, gnarled horn does a lot on puppetmaster as well for sharpshot, as the +AGI increases the damage quite a bit on armor shatterer. So I'm really not sure comparatively on these. I guess I'll have to look at some of Nazuna...

It is a nice boost to damage, but its not 50%. At best its 45% increase in str, so I guess it might be close...

Please keep in mind that our jugs are mostly warriors, with a few others scattered in there.

They all have Over 100 STR, except perhaps merle, but I've not really figured out mnk dynamics myself.

I know they're mostly warriors, but I know they also lack subjobs. But regardless, it's a massive strength boost that unlike the master, they cannot otherwise gain. I know the new jugs are drastically stronger than the old ones, but I wasn't sure if they actually had strength that high. I know they have base damage numbers figured, but did anyone actually find strength numbers?

It is a nice boost to damage, but its not 50%. At best its 45% increase in str, so I guess it might be close...

Please keep in mind that our jugs are mostly warriors, with a few others scattered in there.

They all have Over 100 STR, except perhaps merle, but I've not really figured out mnk dynamics myself.

I know they're mostly warriors, but I know they also lack subjobs. But regardless, it's a massive strength boost that unlike the master, they cannot otherwise gain. I know the new jugs are drastically stronger than the old ones, but I wasn't sure if they actually had strength that high. I know they have base damage numbers figured, but did anyone actually find strength numbers?

Mobs do not have weapons. If you consider this when comparing the STR and base damage, you'll find no difference.

One Atma not mentioned is Lion. Hadhayosh takes some people power and is quite rough (think KB on HGH), but the stats are quite worthy (10% Triple Attack, -10% PDT, and +40 Lightning Attack--perfect for Bloodclaw Shasra).

One Atma not mentioned is Lion. Hadhayosh takes some people power and is quite rough (think KB on HGH), but the stats are quite worthy (10% Triple Attack, -10% PDT, and +40 Lightning Attack--perfect for Bloodclaw Shasra).

ffxiclopedia shows +40% Lightning attack on the page for Atma of the Lion, but it shows the bonus as +30% on the Atma summary page. I've read that the other wikis also list it as 30%. That would make it in line with the ice attack bonus on Beyond as well.

____________________________

Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi) 1/467 on signed HQ Weskit!!!

It also deserves mentioning "Atma of the Savior" and "Atma of the Luminous Wings". While possibly two of the hardest atmas to obtain in the game, they are unbelievably effective on keeping pets alive. Savior says a 10% proc on absorption, but it certainly feels like its WAY more, especially when you absorb 1-2k nukes back to back to back. If these atma are out of reach, perhaps try looking into "Atma of the Demonic Lash".

While "Atma of a Future Fabulous" is generally better than using any of the elemental resist atmas, some people are pretty far from finishing WoTG, or have zero desire to finish it. If this is the case, using the resist atmas are somewhat as effective. Endless Nightmare, Frozen Fetters, Brother Wolf (doubly good since it has MDB+10 as well), Ascending One, Holy Mountain, ect. all of these can make any element based mob much much easier.

Edit: Friend just tested "Atma of the Savior" + "Atma of the Ace Angler" + "Future Fabulous" + "Killer Crossbow" + "Flawless Ribbon" against Yaanie. Every single Break/ga was resisted, as well as 90% of the zombie+bio effect from Besieger's Bane. Pretty epic

Gnarled Horn is pretty decent too, and people are always spamming Sobek, so it is one of the easier ones to grab

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lolgaxe wrote:

When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.