It's not fun to launch the game and win in 10 seconds But what would be more interesting would be a better Challenge AI, if you can have a look at it. There are some that are way too easy (Airforce, Tanks), and some that are too hard (Demo)

I'm interested too. I want to see how ShW's AI become better with improvements from ROTR (as long as it is not too difficult for casual players but can put up a good fight, at least).

BTW, I'm planning to release my own fan patch for ShW 1.2 which fixes several problems I've found and includes some improvements (mostly visual but with some gameplay affecting) carried from my now-obsolete fan patch. I'll release it soon after making sure everything is dealt with, and I may include the improved AI here.

This post has been edited by nikitazero678: 31 Jan 2017, 12:06

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Current ROTR Wiki Bureaucrat + AdminDoing my best to completely reshape the wiki to a better one with support from the community

And yes, Challenge AI could really benefit from a couple of quick tweaks as well, if that's possible and you fancy it - never modded AI so I'm not sure how it works. Tank especially (totally broken, stalls almost completely after about 10-15 minutes). Laser and Demo to a lesser degree (just need toning down a bit more on the lower difficulty levels).

Group: New Members
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Joined: 16 September 2017
Member No.: 15887

Hello hard working modders! i am a big fan of the Command and Conquer franchise and i love self made mods from all kinds of creators. Until this day i still actively play this specific mod "Shockwave" with my little brother and other friends mine. we are secretly interested in how you guys are actually doing with the concept of having an optimization mod for the artificial intelligence in this game. we are scared that you guys have scrapped the idea since we haven't heard anything from it in a long time. if you guys are still (planning) to work on it we are highly supporting you to make it a succes! i'm not a modder myself but maybe i could help you out by giving advise on the A.I. behaviour by testing it out or something???? we are just really hyped about the idea of having smarter A.I. in a mod such as "Shockwave"! we would love to hear from u guys soon.

Making 15 new AIs isn't really an easy feat.I am mostly going to be changing the main frame behavior + optimization ( basically removing the annoying unit spam in their base doing nothing, and reducing the lag).

I am not going to increase difficulity or add any new behavior for now.

I will start working on it as soon as ROTR 1.87 is released publicly, as I am currently occupied with its AI.

This post has been edited by Mizo: 17 Sep 2017, 13:40

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Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....