Originally Posted by joxer
If that's true, I'm definetly gonna hate the game.

Why did you hate them?

The games feels like them because it's 3D and Pathfinder is based on D&D 3.5 edition like both NWN games use (the first one is 3.0 I think). So items/spells have the same names, combat flow in a similar fashion, etc.

Beside that, it's more its own thing, with some stuff taken from POE/Tyranny (like scripted events and text highlight for lore stuff).

The games feels like them because it's 3D and Pathfinder is based on D&D 3.5 edition like both NWN games use (the first one is 3.0 I think). So items/spells have the same names, combat flow in a similar fashion, etc.

Beside that, it's more its own thing, with some stuff taken from POE/Tyranny (like scripted events and text highlight for lore stuff).

Yes the game feels and plays like a mix of BG, NWN2 and PoE. Base is BG, mechanics are similar to NWN2 and they took some stuff from PoE.

Just started the game took almost seven minutes to load. I was about to throw a fit, but quickly remembered it's another Unity engine RPG. The developer responded about this.

First Launch May Take Several Minutes

Hey guys!

Some folks have reported that their game just "hangs" on startup. Unfortunately, if you have a slower hard drive (or it's very busy) it may take several minutes for the game to start. This only happens on the first launch. Worst case, Windows may even tell you the game is no longer responding. Ignore that and WAIT, please! It'll take you to the title screen, eventually!

-- "Not every game is crap, but most of them are. I said it so it's true." - Couchpotato

Tip of the day: swarms are not damaged by weapons. You need AOE damage to deal with them. The torches you start with are supposed to work (some claims they are bugged), otherwise use alchemist's fire (sold by Bokken at Oleg's) or aoe spells.

Originally Posted by joxer
Aurora, AI, story. Everything was pisspoor.

It's not Aurora, but Unity (depending on the person that could be worst, lol, but it feels more smooth than in POE). The AI haven't done anything dumb while I played so far, but there is no scripting and controlling party members is very much like BG on default AI (aka micro-managing is required if you want the fancy stuff to happen).

Too soon to talk about the story, but I like the premise of "deal with bandit lord, become Baron, fix the land" it has in chapter 1. It's very pnp adventure instead of "grand epic story of the chosen one".

Originally Posted by Archangel
Yes the game feels and plays like a mix of BG, NWN2 and PoE. Base is BG, mechanics are similar to NWN2 and they took some stuff from PoE.

That's how I feel as well. It's more BG than NWN, but the ruleset screams NWN. Mechanics wise and gameplay I feel it's more like BG. With, dare I say, a splash of Sword Coast Legends (haha, just had to ).