‘Fight of Gods’ Prompts Temporary Steam Ban in Malaysia

Steam found its store temporarily blocked in Malaysia, thanks to the launch of Fight of Gods, an indie fighting game where you can square up against the likes of Zeus, Anubis, and Buddha.

Malaysian courts take blasphemy very seriously—offending religious sensibilities can see you imprisoned for up to three years—so it's not hard to see why Fight of Gods, where a post-crucifixion Jesus batters opponents with still-nailed-to-his-body pieces of wood, drew the ire of censors.

The Malaysian Communications and Multimedia Commission tells Channel News Asia that Steam failed to remove the offending title within 24 hours. As a result, several ISPs blocked Steam's 2.1 million Malaysian users for several hours.

PQube, the game's UK-based publisher, and developer Digital Crafter tells Kotaku the Fight of Gods "takes a humorous approach to religion [and was] not designed to offend.

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"The description of the game on the digital platforms through which it is distributed provide clear guidance on the nature of the game and its content so that people can freely choose whether or not to play it. We fully respect the choice of those who would not wish to play it.

"We are disappointed that such freedom of choice is not given to everyone and in particular that the game has been forcibly removed from sale in Malaysia, although no direct communication has been received by us as to the reasons for this. Nevertheless we respect any rules and censorship imposed in any given territory."

The ban doesn't seem to have done Digital Crafter much harm; many of the glowing reviews you can find on Steam appear to be sympathy buys. "Never heard of this game before the Malaysian government blocked it, 10/10" says jbnoeh, while Pedro-NF admits that despite buying the game "after reading that it had been banned" he hadn't actually played it yet.

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In recent days, word about Nvidia’s new Turing architecture started leaking out of the Santa Clara-based company’s headquarters. So it didn’t come as a major surprise that the company today announced during its Siggraph keynote the launch of this new architecture and three new pro-oriented workstation graphics cards in its Quadro family.
Nvidia describes the new Turing architecture as “the greatest leap since the invention of the CUDA GPU in 2006.” That’s a high bar to clear, but there may be a kernel of truth here. These new Quadro RTx chips are the first to feature the company’s new RT Cores. “RT” here stands for ray tracing, a rendering method that basically traces the path of light as it interacts with the objects in a scene. This technique has been around for a very long time (remember POV-Ray on the Amiga?). Traditionally, though, it was always very computationally intensive, though the results tend to look far more realistic. In recent years, ray tracing got a new boost thanks to faster GPUs and support from the likes of Microsoft, which recently added ray tracing support to DirectX.
“Hybrid rendering will change the industry, opening up amazing possibilities that enhance our lives with more beautiful designs, richer entertainment and more interactive experiences,” said Nvidia CEO Jensen Huang. “The arrival of real-time ray tracing is the Holy Grail of our industry.”
The new RT cores can accelerate ray tracing by up to 25 times compared to Nvidia’s Pascal architecture, and Nvidia claims 10 GigaRays a second for the maximum performance.
Unsurprisingly, the three new Turing-based Quadro GPUs will also feature the company’s AI-centric Tensor Cores, as well as 4,608 CUDA cores that can deliver up to 16 trillion floating point operations in parallel with 16 trillion integer operations per second. The chips feature GDDR6 memory to expedite things, and support Nvidia’s NVLink technology to scale up memory capacity to up to 96GB and 100GB/s of bandwidth.
The AI part here is more important than it may seem at first. With NGX, Nvidia today also launched a new platform that aims to bring AI into the graphics pipelines. “NGX technology brings capabilities such as taking a standard camera feed and creating super slow motion like you’d get from a $100,000+ specialized camera,” the company explains, and also notes that filmmakers could use this technology to easily remove wires from photographs or replace missing pixels with the right background.
On the software side, Nvidia also today announced that it is open sourcing its Material Definition Language (MDL).
Companies ranging from Adobe (for Dimension CC) to Pixar, Siemens, Black Magic, Weta Digital, Epic Games and Autodesk have already signed up to support the new Turing architecture.
All of this power comes at a price, of course. The new Quadro RTX line starts at $2,300 for a 16GB version, while stepping up to 24GB will set you back $6,300. Double that memory to 48GB and Nvidia expects that you’ll pay about $10,000 for this high-end card.

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