Is there a general size you consistently use when creating Art Assets. Moving across the total ecosystem, I notice and you always point out, (which I appreciate) the ability to use one set of assets for all platforms. Is there a general starting point for determining the correct size?

I’ve often wondered the same thing but I think the (maybe) best thing to do is just make an image with the same dimensions as the device screen and see how your art looks in it. Also, figure out the size of the character first and then base everything off of that. So you could think of your platforms as being “two character widths wide” or a tree is “two character heights tall.”

I’m doing my TVos platformer player as 100×150. I think the size looks good for what I want to do and it’s easy numbers to work with for sizing everything else.

I usually create my art documents at 1920 by 1080. or vice versa depending on the orientation. And as you point out, thats because I make my SKScenes bigger than the device sizes, so everything shrinks down and I can use 1x images across iPhone, iPad, tvOS. Once shrunk down of course, they are more like 3x images.

I got a question if i am doing a platform game and as you said build for 1920×1080, what would be the recommend size of the tiles and players(characters) I haven’t able to define the size of my game art so i can build my game.

Its hard to recommend a size. I think you could go anywhere from a Mario Bros type scale, where the character isn’t much bigger than a typical platform brick / height. On upward to whatever you feel is about right. I’ll be surprised though if there’s some specs on the net that say “if you have a 1920 by 1080 sized screen, your character should be x tall”. But if you do find that, hey post it up. Love to see it!

I was using 1024 x 768 for the book app I’m developing. I got this size from the tutorial. Should I use 1920 x 1080 instead? I don’t plan on moving the scene around but will use the objects to move on the stage.