Other than the few burning nodes on the tree. How are some ways you can scale its damage? What is it's initial damage based off? The base damage of an ignite is determined by the base fire damage of the hit that applies it. That means that anything that adds fire damage to the hit will also increase ignite damage, but percentage modifiers to the hit's damage do not.

That base ignite damage is then scaled by elemental damage, fire damage, burning damage and damage over time modifiers. It is also affected by the target's fire resistance (though note that penetration does not apply to any damage over time).

Ignites inflicted by a crit deal 50% more damage, but do not benefit from additional crit multi unless you take the Perfect Agony keystone. I'm fairly sure that crit is not good for ignite builds. In addition, we use a Face-to-Face trade method to deliver your PoE orbs cheap, which is secure and efficient. None of our PoE customers have banned for buying PoE Currency from us. We have professional suppliers for a large stock of PoE buy Currency.

A separate crit multi for ailments was introduced as part of the double dipping nerfs. Prior to that, base ailment damage was calculated from the final damage of the hit so crit multi directly affected ailment damage.

Generic damage, DoT, fire damage, elemental damage, burning damage, Simpliest way i'd say just grab Path of building and toy a bit with it, will be much easier to scale in 3.3 due to all the buff.