There is no denying the change in perception of gamer demographics in the past few years. Video/computer games in the early to mid-90’s were made for an adolescent male audience by male programmers, though this isn’t all that surprising, considering...

As I played the new Mortal Komat, I was struck by how similar this game seemed to the ones I had always played: similar characters, similar scenes, and similar moves. I’d like to imagine that video game companies are...

I’m writing this as a response to a thoughtful article called “If tech discussion was really about tech, it wouldn’t be sexist” by Restructure. The author writes, “There is sexism in tech culture. However, I continue to love tech, because...