My adventure into programming started with "C++ Without Fear" by Brian Overland. It doesn't cover EVERYTHING, but it's a C++ book aimed at people with no prior programming experience, and does a pretty good job. I remember finding a couple errors in the example code, but I found it to be sort of an extra excercise in debugging.

I love Python, everyone here should know that by now ; ) "Python Programming For the Absolute Beginner" by Michael Dawson was my first exposure to the language. Out of all the books I've read, and classes I've taken, this is the BEST introduction to programming in general I've seen. Most of the examples are video game related as well. You start with Hello World in the console, and by the end of the book you create a graphical Asteroids clone with Pygame and a pre-made engine. It even covers GUI development.

"Game Programming" by Andy Harris is the book that was used in a game programming class I took some time ago. It uses Python again, and is aimed at someone with no prior programming experience. It gives a solid introduction to the language and pretty much covers the entire Pygame library. In fact, a lot of things are covered like frame animation, physics, and design.

Oooo, I love books =) My adventure into programming started with "C++ Without Fear" by Brian Overland. It doesn't cover EVERYTHING, but it's a C++ book aimed at people with no prior programming experience, and does a pretty good job. I remember finding a couple errors in the example code, but I found it to be sort of an extra excercise in debugging. http://www.amazon.com/Without-Fear-Begi ... thout+fear

I love Python, everyone here should know that by now ; ) "Python Programming For the Absolute Beginner" by Michael Dawson was my first exposure to the language. Out of all the books I've read, and classes I've taken, this is the BEST introduction to programming in general I've seen. Most of the examples are video game related as well. You start with Hello World in the console, and by the end of the book you create a graphical Asteroids clone with Pygame and a pre-made engine. It even covers GUI development.http://www.amazon.com/Python-Programmin ... e+absolute

"Game Programming" by Andy Harris is the book that was used in a game programming class I took some time ago. It uses Python again, and is aimed at someone with no prior programming experience. It gives a solid introduction to the language and pretty much covers the entire Pygame library. In fact, a lot of things are covered like frame animation, physics, and design.http://www.amazon.com/Game-Programming- ... ndy+harris

"Hackers: Heroes of the Computer Revolution" Hey, I read that book over a decade ago! I think back then it was just called "Hackers" though. I really like the history of "Frogger" that's in there. I recommend this read.

I actually had an older edition that used blitz plus. But this should be just as good. It really teaches the basics well, and using blitz means you can worry less about learning a language and focus more on how games work in general.

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum