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Sage's Reverie Discussion

2 days ago

Thanks hkhssweiss !
So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.

I am trying to find the balance of:
play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board
VS
take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.

Sage's Reverie is conditional like Daybreak Coronet, but for
, I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.

Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.

I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.

I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.

3 weeks ago

The group I play with, I'm frequently going against mill decks and having a little card count advantage is generally a positive thing. Also, after quite a few test games I found that the card draw from Kor Spiritdancer and Sage's Reverie allow me to dig quite deep into the library, especially with the number of one and two-mana creature enchantments, not to mention Hero of Iroas further bringing out the number of enchantments I can have in play (His cost reduction affects Bestow costs as well).
Going to 70 cards was a kind of middle-ground for utilizing these abilities while playing in quite a few mill games, though this is just my initial attempt and I'm more than open to suggestions.
What would you remove (or rebuild) to drop it down to 60 cards?

4 months ago

Starsky2814 & toestie, because it does actually destroy our enchantments, then returns them back if we have threshold, you can reattach auras, flicker effects like Sage's Reverie, but sadly Eidolon of Countless Battles won't stay an Aura if it was, and some other minor downnsides. I like the card a fair bit, however since it isn't an instant and doesn't hit artifacts, cards like Return to Dust are generally better in my opinion, if you need more answers.

5 months ago

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