LeColonel brought this to my attention, and I've noticed it a bit myself, but it is damn hard sometimes to figure out if you are under attack from certain weapons. This may be just a problem with Crysis and its sound coding, but the particular offenders are:U/AC-2U/AC-5RAC-2-5 if they are outside of firing noise rangeLasers

The reason this is a problem to him (and likely others) is that these weapons have very little audible feedback when they strike. Sometimes you can hear the sparking noise of the autocannons, and the burning noise of lasers is very audible as BA, but a lot of the time these are only detectable visually or the sudden orange/red status on an armour piece. I'm also not sure the hit-circle that shows damage is 100% reliable.

Agreed, and while they're at it maybe beef up the firing sound of the various autocannons of smaller caliber as well, namely the 2's and 5's. There's a huge jump of sound feedback from the 5's to the 10's. 10's and 20's sound like actual cannons, while the 2's and 5's just have this strange kind of "pfft" noise to them which could definitely be improved.

Logged

AKA MechGyver in game. Building cheap mechs with gum, a paper clip and a straw.