WIP - Terry Crews Likeness Study - and more?

It's been a long time since I tried to do a likeness - Going to try and take a pragmatic approach and document/share what I can. Maybe my fails will be educational to some. Would appreciate some critique and tips as I go thanks!

I then took this into PureRef which @MrHobo re-re-recommended to me and I love it - kicking myself for not jumping on it sooner.Using Gyazo and internet searches/film grabs it's easy to add many reference images.Some angles are easier to find than others. But every one of them yields important information.

And here's where I'm in the very first stages. Obviously a lot of work is needed but I will update soon with more process thoughts, grids, macros, eyeballs? Thanks.

@Youshi - thanks for seeing that - I tried to touch those areas up with this pass.@MrHobo - Threw a light dusting to indicate some facial hair - it helps a ton as usual

I replaced the eyes with something a little cleaner. And did a bunch of tweaks.I think I'll really knuckle down next with grids and measurements with one more pass before stepping up another sub-division.

Really nice work man! And yeah the camera is a pain, have you tried changing the angle of view in the draw menu? It doesn't make it perfect but setting it to 30-45 seems to work decently well for me. The only thing Ive noticed is that the nostril seem a tiny bit too big compared to some references I found, and the neck seems really straight, although Ill say Im not 100% sure about that part! Awesome work, can't wait to see the final result!

Thanks @Semi - I think I see what you are saying and I tried some tweaks. I pulled the eyes forward in the face too - I always seem to set them back too far into the skull. Experimenting with a light setup in zbrush to see the forms better seems to be working out. Still a lot of tweaks to do before stepping up - Maybe I'll make a dark skin tone material setup for zbrush I can share...

@Bar0n - thanks man - I try to find an image with as little perspective distortion as possible. I then made the grid size about the size of the pupil. That becomes like a unit of measuring the other proportions. It's common to see people using the eye width - but I think the pupil is easier to make a grid from. I also make triangles with 45 degree angles and that seems to help find how the proportions relate to eachother.

After that I keep the image up in pure ref and toggle "see through" in zbrush off and on.

I try and remove expression - and judiciously apply changes based on what I see as differences in the sculpt - I do this with as many images as possible and also eyeball it a lot because it will never be 1 to 1 and it seems to need exaggeration at times to pull off the character.

Also heavy heavy use of morph target to see changes in sculpt passes and blend down differences when a very subtle change is needed - so useful.

@TeriyakiStyle Holy fuck thats genius. First, great meme potential, will get you some good views from the public. Could lead to getting a lot of exposure for you You thinking about posing it when its done?

The model overall feels like it's in the ballpark but not quite there yet. Doomfist's body is thicker. The metal arm should have more variation in it's thickness. Good job so far. Also GREAT idea in the head turnaround thing at the beginning. Ill be copying that in the future.