As a general rule, movies based on video games are usually abysmal. And no one knows this better than Nintendo, thanks to how the live action "Super Mario Bros." flick turned out. Which is why the chances of them okaying another big screen adaptation of one of their cherished franchised is pretty much nil.

The theatrical Pokemon animated moves don't count since they're based upon the popular television cartoon and are largely by the same parties.

But that didn't stop Imagi Animation Studios from pitching the idea of a full length, CGI motion picture of the "The Legend of Zelda." They're the same studio responsible for both the CGI Teenage Mutant Ninja Turtles and Astro Boy CGI movies. Both of which did not fare very well at the box office, it should be noted.

The following, which was unearthed in the latest Superannuation column for Kotaku, is courtesy of Adam Holmes, the animator who shot, edited, and supervised the pitch:

Most who have seen the clip can understand why Nintendo didn't okay the project. While it doesn't look horrible per say, it doesn't look amazing either. And more importantly, it just doesn't feel very Nintendo-like. Instead, many have compared it to being very Dreamworks-like, mostly the character designs, which is not a compliment.

The art style is quite American, and having it not look and feel the least bit Japanese is just plain odd. It's also a curiosity that those involved chose not to tap into any of the franchise's iconic musical themes, which would have gone a long way in selling the project to Nintendo.