Hey, I'm just throwing this idea out there, but I think it would be fair to look in to bonus points for ties.

For example, if I tie and I have pills left over, but my opponent doesn't, does that not show I played a better game and forced him to use all pills just to tie me?

Or, we are given bonus points for beating decks with higher star values, but is it not also a feat that I was able to tie someone with a higher star value? I certainly had to work harder than them for the tie.

It could also be looked at, they used all their pillz early, giving you a huge advantage, and still didnt have enough damage left to do anything but tie. Meaning, they could have forced you into an unwinnable situation by all pilling and furying their 2nd character or something. You shouldn't get bonus points for tying in an unwinnable situation.

More pillz during tie will get more points compared to less pillz during tie?
No thanks, double old is encourage too much already.

Bonus points for beating decks with higher star value?
This idea or something similar will introduce low star decks not aimed to win in a few hits. In some cases, this may prove to be time costly during matches but DT is constantly evolving and many changes are being put into place, so we may see this implemented.

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