Six Move Battling

NOTE: This style of battling, as far as I know, is only possible in Pokemon Showdown!'s Custom Game mode, and cannot be done ingame without massive hacking.

Special thanks to Mr. Uncompetitive/ThisMysteriousGuy for introducing this to me.

Ever get annoyed that you're limited to a measly four moveslots for your powerful pokemon? Six move battling eliminates that restraint, allowing 6 moves per pokemon.

RULES

This can be played in any tier.

So far, tierings are the same as regular play.

All rules are the same as the standard tier this is being played in.

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The power of some pokemon in tiers is still being tested. If a pokemon proves too strong with six moves for a tier it will be moved to another. Any changes to pokemon's tiering in this style of play will be posted here.

Needless to say, allowing six moves can make many pokemon far more viable in competitive play, changing the metagame in various ways.

Pokemon with 4 moveslot syndrome like Lucario will get much better. Having access to elemental punches, as well as Swords Dance, CC and Extremespeed will be awesome.

Even in Ubers, I can see certain Pokemon like Rayquaza to get a much needed boost. (boosting, dragon, fire, eq, espeed)
Thundurus wants Taunt, Thunder Wave, Nasty Plot, Thunderbolt, HP [Ice] and Focus Blast

CAP Head Mod

Yeah, definitely gonna try this out; I've always wondered which Pokemon would rise to the top when they got over their 4MSS. Dragonite with Roost / Substitute / Dragon Dance / Outrage / Fire Punch / Earthquake yeah ok making this team right now bbl

I still don't know how the metagame would play out in this. In a tournament with this style we all were saying stall tactics would be less used in this play in favor of more capable sweepers, and then some people come in with Blissey and Deoxys-D to ruin everyone's day.

I still don't know how the metagame would play out in this. In a tournament with this style we all were saying stall tactics would be less used in this play in favor of more capable sweepers, and then some people come in with Blissey and Deoxys-D to ruin everyone's day.

This seems like an extremely enjoyable tier and I really hope it's successful. I right now am just thinking of all the pokemom that would be great in this. Stalling also could be taken to a whole new level. I am intersted in making a stall team with lucky chant so even the hope of critical hits won't stop me.

Palkia would kick ass in Ubers with Draco Meteor/Fire Blast/Surf/Thunder/Substitute/Focus Punch and a Life Orb. It hits everything but Deoxys, Mewtwo, and Thundurus for Super-Effective Damage, assuming neutral weather.

I actually tried that exact set against Mr. Uncompetitive after he introduced the format to me. It's a blast, and though it still has a few little teensy issues with Dragonite, it's an amazing set.

Speaking of Dragonite, I've been wrecked by Dragonites and Gyradoses in this format in their Dragon Dance varieties. Setup sweepers are suddenly super-important, as their ability to carry more coverage makes them immesurably more useful than the instant power of something like a Band or Specs.

There's a lot less switching here too--definitely due to the ability to carry tons of coverage. Has anyone tried anything related to a stall team?

Hey, I first brought this up on Pokemon Showdown! =P (wilde32 was the first one iirc who actually found this out though with his insane 80+ move Cresselia)

Having 6 moveslots is really useful for a lot of Pokemon. I think I'll make a team soon after some theorymon'ing. SD Breloom seems really promising as it can use all of Spore / Swords Dance / Bullet Seed / Mach Punch / Low Sweep / Stone Edge.

I kind of doubt that stall will be very good. A lot of wallbreakers and sweepers are much better with extra moveslots. A lot of walls however can't abuse the two extra moveslots as well.

Alakazam usually needs the coverage, but now you can try Sub / Calm Mind / Psychic / Focus Blast / Shadow Ball / Encore. Alakazam has a fast Encore which can shut out set-up sweepers, and it can also run SubCM without risking less coverage. You can maybe even add Psyshock instead of Encore, to make Alakazam more able against Blissey and the likes.

Also, Zangoose usually has to choose between either Quick Attack to finish off sweepers or Night Slash for Ghosts, but that isn't a problem now. Substitute / Swords Dance / Return / Close Combat / Quick Attack / Night Slash. You have most of your coverage options, a priority attack, Sub and a boosting move. BW2 tutors also give Zangoose the three elemental punches, which can be used for coverage as well. Zangoose may be NU, but after a Swords Dance it boasts some devastating offensive prowess.

Mew becomes incredible in this scenario, able to set up itself, Taunt other setups and pass boosts.

You could even drop Flamethrower for Softboiled and Taunt for Sub, and go bulky pass/offence.

It could become the ultimate baton passer too: BP with Calm Mind, Bulk Up and Rock Polish, backed up with Taunt and Softboiled. Only Prankster Taunts would stop it setting up. Maybe throw Sub in there to protect against Dragon Tail, and have fun passing +6 Atk, Def and Spe plus a Sub to Dragonite or whatever.

My friend, Happythetaco, who originally told me you can have more than 4 moves, had a test battle with me to see if it's possible.
If you try to have 2 items, only 1 is kept and the other item goes to the nickname, AND the pokemon takes the appearance of a Bulbasaur. For example, in the test match, a Magikarp had a Life Orb and a Leftovers. It held a Life Orb, took the appearance of a Bulbasaur (but it would still be a Magikarp) and it would be nicknamed "Magikarp @ Leftovers".
If you try to have multiple abilities, you'll only have 1 ability and the extra abilities will get deleted from import/export. A while back, I also tried to see if you could have more than 6 Pokemon, but the result was the same as Taco's test of multiple abilities, only 6 Pokemon showed and the others got deleted.