As a lecturer in game design I see and play a lot of student games. lot of these games seem to make the same recurring mistakes. This article hopes to help provide solutions on how to avoid these mistakes with your first game. ...

Nintendo launched Miitomo back in March 2016, and while the app was more of a quirky social experience than a full-fledged game, it was a moment that marked the company's arrival on the mobile scene. ...

Nintendo launched Miitomo back in March 2016, and while the app was more of a quirky social experience than a full-fledged game, it was a moment that marked the company's arrival on the mobile scene. ...

"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake," writes Dead Cells artist Thomas Vasseur. ...