Session 3 opened up with a fairly long planning session on how exactly to assault Vraath Keep. The party consulted with Jorr, the woods guide, and he advocated a few ideas like “the direct approach” and sneaking in under the cover of darkness and killing the occupants in their sleep. 355 more words

Dice. Is there any sound sweeter to a gamer’s ears than the clatter of dice? It means the game is on and adventure awaits. Even though the role-playing side of things is my main reason for gaming, I know that some of the best and most dramatic moments in any game rely on chance and the roll of the dice. 541 more words