Lonely Robot's Kitten Quest

Controls : WSAD or arrows to move, space to jump.
Find the lost kitten in the city of robots and lead him back to the gate to win.

*EDIT* A few people have commented that the intro text goes by too fast for them to read. If you look at the screenshots below you'll see I included all the intro panels, so if you can't read them in the game you can read them there.

Yeah, that was something I was meaning to address but in the end there just wasn't time.
Might come back to this and expand on it though, feels it has the potential to be something quite good with a little more work.

funny? yes, if only for how strange the bugs in it are :P
i also agree with xelifian, that the 2-color graphics made it even more weird, i did end up laughing so hard at the security bots i had to actually chase in order to get them to follow me i got myself killed by the first thing that actually tried to kill me, so props for fun / humor even if not all of what i found so funny was perhaps intentional ;)(such as the security bots getting stuck in the walls of the pyramids if you jump on to them)

I think I found the kitty, but I couldn't interact with it. The two-color scheme made it difficult to see the 3D perspective. Even just having a different color for elevated surfaces vs the ground would help a lot.

I dunno, I dig the two color scheme. I didn't have any depth or distance issues while playing. The control scheme is odd, through. Pressing down doesn't go down, bur pressing diagonal down left or right goes down. It's kind of hard to find the cat, and the enemies didn't really prove to be a threat at all. Some fine tuning here and there will easily bump this up a few notches. HOORAY FOR UNITY!!!

@guzzungo Yep. Ant Attack was pretty much the template for this. I've never actually played it but I've always liked the style of the visuals and it seemed like a good fit for the theme.

@philhassey You have to lead the kitten back to the entrance if you want to see the win screen :)

@tcstyle I read pretty fast, sometimes I forget that's not normal. Will have to bear that in mind next time and slow the text down to a pace that regular mortals can handle...

@SonnyBone It's not supposed to be *easy* to find the cat, that wouldn't be much of a game, would it? ;)

Interesting that the isometric controls seem to be confusing people, it used to be a pretty common layout back in the day. It helps if you turn your keyboard at a 45 degree angle so that the keys line up with the axes of the game world.

interestingly this is the first unity-based entry that ran properly under WINE (not sure why, but all others lost input after starting). I like it, i feel like i just got chased around in a escher painting (would have been cool if the lack of shading/perspective actually played into the physics, like the one game for ps3/psp(i forget the name, but basicly if it LOOKS like it connects it does, leading to some weird puzzles)

the intro slideshow was too fast for me, But the first sentences of every page was enough so I can understand the story :) In my play, every monsters ended up stuck in wall so it was easy to find snowball.

Interesting beginning, but the game unfortunately fails in the further execution. A little bit more polishing would have been nice (like colors - anything would have been better than just grey), and more feedback regarding enemies and winning situation.
Keep on making games, it's a start!

I think it would be better if the audio listener were attached to something other than the robot, and that is always oriented in the same direction such that if the cat is to the "right" of the player's position the meow always hits your right ear and if the cat is the the "left" of the player's posiiton the meow always hits your left ear. As it stands the meows are projected to the right and left ear based on the rotation of the robot which is incredibly disorienting.

Also, a cast shadow would go a long way to helping people know where they are when they're jumping.

Is it a known bug that the cat will refuse to follow you? I'm sitting here trying to make the cat follow me but nothing happens.