Kratos to be More Likeable and Relatable in God of War: Ascension

July 24, 2012
Written by Sebastian Moss

As much as you might love Kratos as a PlayStation character, you probably wouldn’t want to be stuck in a lift with him or have him join you in a three-legged race. But Todd Papy, director on God of War: Ascension, wants that all to change in their upcoming title, and make sure that the red-faced nutter is your new BFF.

With the way that God of War III ended, Kratos, was…um…an a**hole, to say the least. I think some people connected with him, but it was more of an, “I’ve been through this journey with him from the start.” And he wasn’t a very likable character, versus God of War 1 – he was still somewhat ruthless, but there was a side to him that you could somewhat relate to. And that was something that I wanted to get across. I felt the best way to do that was going more for a prequel.

Continuing:

The whole idea behind the story is more, “How do you undo selling your soul to the devil?” In essence, that is the question that we are answering in this story. It’s something that has never been explained in any of the games. Obviously, it’s not something that you go in and you’re like, “Oh hey, I quit. Ares, you’re a mean guy for making me kill my wife and kid. I’m no longer gonna work for you.” That, to me, is something that we should kind of explain and elaborate on a little more.

Do you agree? Can you imagine a loveable Kratos? Let us know in the comments below.