Currently testing a Version of Izzet Mill with Expulsion and Unsubstantiate instead of TiTi and Imprisoned in the Moon (and Part the Waterveil). So far I like it; adds a lot of stability to the deck. Current underperformer is Pore Over the Pages, it might get the Axe in a future Version.

Why not Bedlam Reveler over Pore over the pages? It's another draw 3 and can be a relevant blocker.

By the way, this deck in modern isn't similar to what izzet burn can do in duels, but man oh man does it showcase Reveler well [url]https://www.youtube.com/playlist?list=PL5d1KNNFArSOwQOxEnFC-zN_EaHithjPa[/url]Also Fateful Showdown, if we do get it, would be quite the addition to this deck in duels

Reveler is in the deck (over Oath of Jace). However, the deck's current performances leave something to be desired; maybe Pore gets the axe again for both Oaths and Part the Waterveil.

I agree that Fateful Showdown will be in if we get it; no questions asked. That card is pretty much a Collective Defiance with the first and either the second or third mode; which is great.

Your take on it is definitely interesting. There have been quite some times where I wished Unsubstantiate were Disperse to deal with resolved noncreature permanents; also it could be used to replay Oath of Jace or save a Tutelage from enchant removal. The one thing I find strange is that you run a 1-of Avacyn's Judgment as the only Madness card in your list; while you do have some outlets for it I don't think it's great here. Most of the time I see it as a sorcery-speed Twin Bolt, when you discard it it's Rolling Thunder but the deck is too fast for it to really shine I believe.

Yes I prefer a disperse effect here because it is better to play catchup or to protect your key enchantments. And as you said, dispersing an Oath is a cheap way to get more mill in. It's close though.

I play oath over Pore just because its cheaper. The deck has alot of stuff to discard, and planning your turns is often more important than getting value. Izzet can't be a full control deck like Jeskai mill can, you need to be proactive, waiting for t5 draw power is a bit late, even if you get 2 mana back. Part the Waterveil is often just discarded, but with the card selection this deck has you can afford to run this I think. It is perfectly able to close out a game out of nowhere even without any ramp in the deck if your opponent is playing some control variant and didn't play around it, and at worst you are basically playing explore + mill 2

I'm biased towards Judgment. The deck has the axes, chandra, defiance, oath, reveler, sanitarium, and to hand discard as a way to get it off. it doesn't truly 'shine', but it's hardly ever a truly bad card, I'd say on average I manage to discard it for value and burn for 3; and in my opinion its polyvalency makes up for the mediocre payoff you sometimes get. I can ping small dudes, spread some love if my bombardment or axe can't quite kill a dude, I can chaingun a big board, I can hit walkers whilst getting value back; it's like the other 1 offs. This deck has alot of card selection and the geistblast package makes me want to have access to alot of different effects. Geistblasting Judgment isn't a thing, but the other 1 offs do get forked often, and having access to another unique effect in my wheelhouse is something I enjoy greatly.

Spontaneous mutation doesn't pop up in many lists, but it does a great job at stopping threats with etb or yard effects. The yard fills up quickly and this thing costs 1 mana and has flash. It's obv. competition is axe, but in the end mutation does way more for this list.

Disciple of the ring didn't come out in the match, but it is the most powerful thing this deck does, really. Ungodly every time.

Combustible Gearhulk doesn't fit a pure mill deck. Your opponent will always choose damage and you have not much else to win via damage. Only good in a deck with lots of face burn.Hydrolash is basically a "gain x life, cantrip" here and I think you can play better stuff.Forgotten Creation is the most unreliable of the hand replacers and I think it should go. 4 of those effects are enough. You wanna save them until you have Tutelage and then you don't need more than 1-2 to finish the game.Talent of the Telepath is too random for my taste. If you want more mill, add card draw. If you need more answers, add them directly and don't rely on a gamble.Thing in the Ice is too unreliable as one of your only creatures.

In general: Think about madness as you play lots of cards that discard your hand.

My strat is actually a bit different to others I read here. Essentially, I don't drop the Tutelage as soon as I can. I'd rather just draw myself to my win/cons while controlling the board with removals. I had an around 90% win rate with this deck. If anyone has an idea on how to improve it, please do not hesitate. If you have questions regarding it, also please do not hesitate

Decklist for KOTH against Vert. This is an update on the mill I posted last season earlier on this page. It was the best feeling going through the list to update. Every card in the deck that needed to get stronger, did.

That looks like that Mill deck I faced on the ladder that used all 4 Fiery Impulse, 2 Galvanic Bombardment and 3 Fiery tempers in the same game. He managed to Mill me out with 2 life left. Nasty stuff.

Btw, he did use broken concentration discarded to a Lightning Axe too.

Didn't see the towers though...

I get the feeling only a counter heavy deck Can stop this deck, anything creature based will just keel over against it.

The problems I've noticed with this deck:1. you don't hit tutelage early and face a go-wide aggro deck2. Cathartic Reunion relies on you having other draw spells early to keep your hand full. If you have to cast a lot of removal early and top deck cathartic reunion with nothing to discard you just sit there and pray for more cards.3. Cathartic Reunion getting countered - you just discarded 3 cards.

I'm running Cathartic in a Reanimator deck and it works pretty well. Started off throwing in all the cards you want in your gy or to discard (madness stuff), but its better to just fill the gy with some fatties. I guess any deck with Cathartic Reunion should have a set of dispels in the sideboard...I believe beast made a rakdos/Orrery burn deck with it that was really good in 2Hg.

Btw, with hubs, you can use Radiant Flames for 3 and that should take the pressure off against go wide aggro. Savage Alliance is another less effective, but Instant speed option (probably sideboard only)

Currently testing a Version of Izzet Mill with Expulsion and Unsubstantiate instead of TiTi and Imprisoned in the Moon (and Part the Waterveil). So far I like it; adds a lot of stability to the deck. Current underperformer is Pore Over the Pages, it might get the Axe in a future Version.

I found 24 lands to be just fine; you generally have enough to play your early spells and are rarely screwed or flooded. If I were to rebuild this for KLD, I definitely would make some chances. I found Fevered Visions to be pretty bad due to the increase number of Aggro decks, Defiance being sorcery-speed removal doesn't cut it either and I don't have any experience with Talent this season (I'm inclined to believe it's rather bad though). We definitely need Harnessed Lightning to deal with Copter, maybe we also need Thing in the Ice as a boardwipe. I also think Pore over the Pages got very slow; maybe Cathartic Reunion is correct but that would mean the deck completely folds to counterspells and require a minimal hand size similar to Collective Defiance/Fateful Showdown. Maybe the answer is to just run Glimmer...

Tried making a mill deck myself that looks a bit like this. Try removing Brutal Expulsion and replace it with Blessed Alliance. Can kill anything and gives you a bit of life for that extra staying power.

Talent of the telepath doesn't work well with the current meta. I suggest a counter spell or a board wipe, harbringer of tides or thing in the ice

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