Shadow

​OVERVIEWThe ultimate lifeform finally makes his debut in Legacy XP! Armed with powerful combat abilities and a personality so edgy that it could cut through steel, this is one hedgehog you won’t wanna mess with. Built to be a direct contrast to his blue counterpart, Shadow’s fighting style favors strength far more than agility, though his jet-powered Air Shoes are still capable of letting him rival Sonic’s world-class speed.

Despite how similar they might seem at first glance, the differences between these two hedgehogs are about as far apart as black and white. While they both rely on a primarily bait-and-punish playstyle, Shadow handles things his own way. He can generate blasts of Chaos energy that enhance his attacks during hand-to-hand combat, giving him the upper hand over Sonic in both range and disjoint, but is mostly reliant on lateral movement and horizontal KO’s since he lacks the vertically oriented movement tools that Sonic has. However, thanks to his immense power and kill potential, Shadow has no trouble keeping up with his competition.

Shadow is truly a terrifying force to be reckoned with. Possessing a devasting combination of both speed and strength, he could effortlessly unleash nigh-unstoppable destruction if his power were to fall into the right (or wrong) hands.

SPECIALSMany of Shadow’s most potent abilities take advantage of his natural aptitude for harnessing Chaos energy. With enough concentration, Shadow can shape raw Chaos energy into a physical weapon known as a Chaos Spear, which can be thrown a rather impressive distance horizontally. It has enough launching power to potentially snag KO’s against targets that are deep offstage, traveling fast enough to even be used as a long-range combo finisher.

He can also utilize his signature ability, Chaos Control, to warp through space in the blink of an eye. His vast proficiency with manipulating Chaos energy allows him to control his warps with such immense precision that he can redirect his trajectory at-will and at any time, even during the middle of a warp. He can perform deft maneuvers at unbelievably high speeds, make impossibly sharp turns to navigate around terrain, and can even zigzag in place several times to effectively shorten his travel distance. This lets him reappear at just about any position, given that it’s within range. Shadow’s inhibiting bracelets significantly diminish the amount of Chaos energy at his disposal for this ability however, leaving him exhausted and unable to act upon reappearance.

Shadow’s spinning attacks might resemble Sonic’s at first glance, but they have a few key differences. Instead of popping targets up with his Homing Attack, Shadow will leave his victims paralyzed upon contact instead. This gives him the opportunity to unleash up to three rapid strikes with each press of the Attack button, the last of which is a rising backflip kick with some moderate vertical launching power. If no action is taken, he’ll leap upwards at around the same time the paralysis ends. Like Sonic, Shadow can also start a Blast Attack by pressing the Attack button during the windup of Homing Attack, causing him to instantly propel himself downward at a diagonal angle rather than homing in. This faster variant of the attack lets him leap off his target instantly after paralyzing them, setting up for a wide variety of aerial followups.

His chargeable Spin Dash is like Sonic’s in a lot of ways, sharing many of the same abilities. Charge time can be extended with rapid Special inputs to build speed while hitting foes repeatedly, just like Sonic’s. Upon release, jumping while on the ground will start a Spin Jump attack and jumping in the air will cancel the move by entering a double jump. The primary difference between Sonic’s and Shadow’s Spin Dash is that Shadow’s delivers much more force when grounded, making it better suited for leading directly into his strong finishers.

DEVASTATING PUNISH GAMEShadow’s foes are in for a world of hurt once they get overwhelmed by his impressive speed. His powerful dropkick Forward Air delivers huge knockback, and the fiery jets from his Air Shoes used during his Back Air can reset combos back to the ground while inflicting some serious damage with prolonged contact. While he lacks a proper dive kick, his Down Air produces a potent blast of Chaos Magic beneath him that serves as a disjointed combo starter or offstage meteor.

Many of Shadow’s aerial attacks let him bring his victims back to the ground where he can utilize his smash attacks, which are among some of his strongest finishers. Shadow’s Down Smash is inspired his iconic Heavy Attack from Sonic Battle, Chaos Nightmare, repelling any enemies that are caught in the spheres of Chaos energy emanating from his fists. His Chaos Upper also makes a return from Sonic battle in the form of his Forward Smash, producing a powerful single-hitting blast from his fist as he steps forward. Chaos Burst is his Up Smash, and while it might not be as fast as it was in Sonic Battle, it can strike up to two times for some massive damage.

UNENDING RIVALRYShadow’s not just trying to keep up with his competition; even if he’s going up against the fastest thing alive, he has no intent of being outclassed by his nemesis in any respect. Speed might not be his game, but he makes a worthy rival regardless, as he boasts an equally stylish moonwalk, a long distance spinshot, and a much better grab range to top things off. And if he’s really trying to put on a show, he can even edgecancel his teleport on platforms for such impressive maneuverability that it would put Sonic to shame.

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