[www.spineforge.net]
the home of Spine, the backbone of your immersive digital environment.

[Spine] is a flexible development framework for
building engaging, powerful immersive applications.

[FAQ]
Here are some Frequently Asked Questions about Spine and spineFORGE.

Recent Screenshots

Here are some recent screenshots of Spine-based demos

Here is the shiny new Spine Viewer application. This construction of this tool will help drive Spine development, as well as provide a
way for artists to load their content into a Spine-powered application and see how things will look.

Spine Viewer

The rooivalk helicopter model is being built for the tinysquishy testbed, "Bird of Prey", a simple arcade helicopter game.

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Spine powers Tinysquishy test-bed application

The "Bird of Prey" testbed program provides a simple Spine-based application within which to test ideas and implementations.

Spine test-bed loading NASA terrain data

Here is the Spine viewer loading some geographic data from NASA of the Cape Town peninsula.

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Screenshots of some recent 3D model tests:

Autumn Monkey Stroll

Summer Greens

The Lake

The screenshots above include 3D models and textures by Jean-Pierre Allers.

The Details Underfoot

We are concentrating on ultra-detailed undergrowth,
always ignored in digital creations until recently:

Editing

Here you can see some older-generation terrain-editing tools:

The Fi... Next Frontier

Here is the cockpit of a "high-speed, personal space touring vehicle" (no working display panels yet) So far this demo has
been tested with 3 client PC's working over network, each PC
controlling a different space-ship in the digital universe:

The Dash

Here again with the cockpit lights on:
Spine supports restricted and non-restricted rotation, and this demo has realistic first-person mouse controlled headtracking, as well as scattered space junk to dodge.

Grey Sunset

Below is a set of screenshots showing a test of an afternoon to dusk transition on a wintery day. One of spineFORGE's major focus is immersive representation of the natural world:

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All content copyright (c) 2005 Chris Rose-Mathew (www.spineforge.net) unless otherwise specified