Website URL

Skype

Name

Location

Interests

Hello fellow Houdini users! I am using the Houdini Crowd setup. I am trying to trigger a state change in fish from a fast swim to a slow swim. I understand that using the triggers and transitions I can get animation clips to smoothly blend together over time. However I can't get the crowd steering nodes to transition together smoothly. Beneath my fast swim and slow swim states I have separate chains of crowd steer nodes, one that has low drag and high movement, and the other with high drag and low movement, and they then feed into the 'merge states' node and then into the crowdsolver. But when the transition is triggered there is no interpolation between these states, they immediately switch over regardless of the transition duration. Does anyone know a way I can get a smooth transition between two separate crowd steering states?
Thank you for your help!

Hi, In attachment you can find BulletSOP 2.0 beta v6! It's probably last beta. Official 2.0 version is coming. BulletSOP is implementation of Bullet library 2.81(bulletphysics.org) inside SideFx Houdini. It's a plugin for creating incredible rigid body simulations. Primary it is single-thread application, but speed is very impressive. Memory footprint as well. The plugin is free and without any limits! So you can create true stunning massive simulations. This version is for Windows(64bit), more are coming soon. In attachment you can find example file with a lot of scenes, which are probably the best learning resources at this moment. For more info you can check my videos: https://vimeo.com/user3251535 I'm making more tutorials soon. And remember "Details view" is your best friend!!! In this release I mostly concentrated on object parenting and exploding convex and concave objects, because I received many question about that. Now It work properly! Changes: - added initial rotation for objects - added compound object(object parenting) - prepare node has many new features(padding, decomposition, ...) - fixed few bugs - ... LinkedIn group: http://www.linkedin....Houdini-4796605 Some info about this project: http://www.sidefx.co...wtopic&p=127978 Regards, Milan Suk EDIT: The latest BulletSOP 2.0.7 - http://forums.odforc...-bulletsop-207/
BulletSOP_2_beta_v6.zip

Hi, In attachment you can find fully featured BulletSOP 2.0 beta v5! BulletSOP is implementation of Bullet library 2.8(bulletphysics.org) inside SideFx Houdini. Its a plugin for creating incredible rigid body simulations. Primary it is single-thread application, but speed is very impressive. Memory footprint as well. The most important features of this release is that Its free and without limits(until now up to 5000poly objects). So now you can create real stunning massive simulations. This version is for Windows(64bit), Linux(64bit, gcc4.4) and Mac OSX(10.7), but OSX version is not stable on my system In attachment you can find example file with a lot of scenes, which are which propably the best learning resources at this moment. There is old tutorial(https://vimeo.com/57198443) for alpha version as well. I will make more tutorials for every node. And remember "Details view" is your best friend!!! Changes: - added motion blur output + example scene - faster Delete duplicity for constraints(2.6M constr. take only 4s) - fixed btLoader - added % info to btModify - few optimalization in btTransform Added new scenes: - building collapse scene(falling floor) - building scene with "snake" - high poly interior details on voronoi pieces - transform soft ropes with rigid bodies - added and changed few others examples LinkedIn group: http://www.linkedin....Houdini-4796605 Sneak Peek(alpha version): https://vimeo.com/57193837 Some info about this project: http://www.sidefx.co...wtopic&p=127978 Please, If you are interested in this project, take one minute of your time and fill this survey: http://obsurvey.com/...C4-71248188D81C Regards, Milan Suk EDIT: The latest beta v6: http://forums.odforce.net/index.php?/topic/17640-bulletsop-20-beta-v6/
BulletSOP_2_beta_v5.zip