Contents

While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.

Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.

Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.

While not fighting/sneaking, you can find/construct allies, hack machines, manipulate your enemies, and explore the story through terminals spread throughout the complex.

(If you're familiar with the 7DRL version, significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)

An early prototype for the game was developed for 7DRL Challenge 2012, and is still playable as a free download available here. The official game improves significantly on that prototype in every way, and then some.