If you are able to provide any other scene formats, please PM or email me and I'll post any provided formats in this thread.

Use any 3d software and techniques you would like. Any changes to the models in the scene are allowed but not required

Feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries in the [url="http://forums.cgsociety.org/showthread.php?p=7030096#post7030096"]Final Images Thread (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_27_52MainSt/52MainSt_OBJ.rar) before September 4th, 2011.

Don't forget to have a blast!

devank

06-27-2011, 12:59 AM

Fun scene! :]

Thanks Yotam and Dan

LizKurtz

06-27-2011, 03:33 AM

Thanks! This is awesome! :bowdown:

GroraX

06-27-2011, 07:48 AM

nice moods! That will be funny!=)

Thkx for that!

kvdo

06-27-2011, 08:47 AM

Great! hopfully I can participate this time...

chenghaoZhu

06-27-2011, 11:35 AM

anyone please sent me a .ma file

89568753@qq.com (http://forums.cgsociety.org/89568753@qq.com)

i cant download it
:bowdown:

horngreenet

06-27-2011, 04:49 PM

anyone please sent me a .ma file

89568753@qq.com

i cant download it
:bowdown:

done.

glad i finally have time to try a challenge

Johnseventine

06-27-2011, 10:08 PM

Thank you guyz i was waiting to join this challenge! Interesting!

niravsheth

06-28-2011, 03:43 AM

Thank you Yotam and Dan.
Was inactive for a while, but good to be back for lighting challenges.

Here is my first draft so far. I am still not sure, what exactly I want. But I like the mood and color's. Any comments and feedback would be really appreciated.

I'm very excited to see what you guys gonna do with my Model.
please notice that some objects are not meant to be sub's (like the stones around the front door)
and some objects were a little neglected due to the camera angle that i was working on, so feel free to make any adjustments necessary.

niravsheth - looks very nice so far

have fun, and good luck to all

Yotam

andrewkennedy

06-28-2011, 11:19 PM

I've been looking for an opportunity to actually do one of these challenges before the deadline, and it finally seems like I'll get the chance this time! I'm curious; are videos allowed to accompany an image submission? I'm going to have this scene animated before I light it, and I'd like to show that off as well.

And thanks for the model!

zrainish

06-29-2011, 04:55 AM

I'm curious; are videos allowed to accompany an image submission? I'm going to have this scene animated before I light it, and I'd like to show that off as well.

And thanks for the model!

I don't know, but if you want I'll be happy to send you the characters models in T-pose.

FredSoub

06-29-2011, 02:16 PM

A new challenge, yes !
Hi, my first test
http://i362.photobucket.com/albums/oo68/Fredsoub/blanc_light.png
Good Luck

FredSoub

andrewkennedy

06-29-2011, 06:52 PM

I don't know, but if you want I'll be happy to send you the characters models in T-pose.

Thanks, but my animation's not really going to involve the characters (just the car!).

jadrock

06-29-2011, 08:06 PM

thnks zrainish for models and kanooshka for the challenge...
niravshethn FredSoub great start both of u...
niravsheth: i feel a long vertical frame(rectangular than square frame) would look good in respect composition...
freadsub: lots of lights all around are kind of confusing the mood...i feel...the car and the barrels in front of the camera is not receiving any light from top lights, window light, or the back lights...

devank

06-30-2011, 05:02 AM

Here's my rough layout.

Just trying to get a feel for what I want, jotting down ideas ; ]

Sorry to ruin your fond childhood memories by making Sniff a drunkard :P

Trying to get a comical feel to the image, that's why I actually like that the Moomin with the wine on the right is looking straight into the camera, I think it adds to it.

Thanks to Yotam Rien, for the scene once again, and for the T-pose models :]

I want to put more buildings in the background, but I want to make sure we see the female moomin's hand pointing.

As much as I like this style, I probably will be going towards a full color image, this is just so I can play with composition.

Looking forward to this fun challenge, hopefully I get enough time to actually finish it :arteest:

http://devankpatel.com/files/uploads/5MS_dpatel_layout.jpg

devank

06-30-2011, 05:19 AM

This is another composition I was playing with. This is where I started and I wasn't going anywhere so, started again and got the render above. But I do like some aspects of this one and probably will do a mix between the two.

http://devankpatel.com/files/uploads/layout.old.jpg

Akarshiita

06-30-2011, 05:42 AM

Nice scene and nice work guys.This time i am also participating in this lighting challenge.

Akarshiita

06-30-2011, 06:07 AM

http://imageshack.us/photo/my-images/26/22898534.jpg/
Hi Frds,

Here is my first draft of CG challenge.
All feedback and comments are most welcome.

Thanks,
Akarshita

AndreHeiter

06-30-2011, 06:15 AM

Here is my first try:

http://forums.cgsociety.org/attachment.php?attachmentid=162658&stc=1

dilen

06-30-2011, 04:46 PM

atlast got time to this challenge looks like a fun scene cant wait to get started

jadrock

06-30-2011, 08:09 PM

helloo thr,
here is a render of mine lighting on this scene...still a WIP with model placement and camera angle...mental ray with no FG and GI...unprocessed...placement of moon light is a bit of problem rite now...
C&C, suggestion is greatly appreciated...
thnks,:)

http://i784.photobucket.com/albums/yy123/jadrock/Rwrenderstreet.jpg

zrainish

06-30-2011, 09:42 PM

Devank - love what you did with the composition on the first picture.

I think the position of the car could be better. Maybe its just the angel or the proportions, or maybe make it come from around the corner or somthing like that.
I get what you said about the moomin with the wine... I think you really nailed it :wip:

you should consider maybe tweaking either one of the moomins proportions so they won't look just the same (and maybe undress one of them, they don't mind :)

http://bagelfish.files.wordpress.com/2008/10/moomin-scary.gif

Also consider tilting the head of the walking moomin to either side just a little bit

FredSoub - nice addings to the scene looks good

I think I get where you going with the lightning but it seem too dark and lack a center of attention.

jadrock - Nice idea man. I can send you sniff in T pose if you'd like so you can pose him better, It's kind of a weird pose for someone who just got hit by a car. Also it seems like he is a little too small.

I think all the lights should be much stronger specially the car's headlights. You should also consider adding some light sources in a different color

Akarshiita

07-01-2011, 04:41 AM

Nice Work Nirav :thumbsup:
I liked the camera angle and lighting setup :-)

devank

07-01-2011, 04:50 AM

Devank - love what you did with the composition on the first picture.

I think the position of the car could be better. Maybe its just the angel or the proportions, or maybe make it come from around the corner or somthing like that.
I get what you said about the moomin with the wine... I think you really nailed it :wip:

you should consider maybe tweaking either one of the moomins proportions so they won't look just the same (and maybe undress one of them, they don't mind :)

Thanks for the comments

haha will do :] They look really cute.

Akarshiita

07-01-2011, 05:24 AM

Hello Frds,

This is my first time that m participating in CG challenge.
Here is my first draft image.All Comments and Feedback are most welcome. :)

Niravsheth: You're off to a good start. One thing I'm noticing is that there's blue light only hitting one side of the street. With such a bright sky I would expect there to be at least some cool light illuminating the upper portions of the buildings. There seems to be a pinkish light in the background as well as the foreground, since it's the same color, it's flattening the depth of the image. See if you can choose either the foreground or the background to light with this color.

andrewkennedy: You're more than welcome to create an animation though unfortunately it wouldn't be able to make it to the gallery.

FredSoub: Nice work so far. Overall you're image has a lot of soft cool fill light from what looks to be the sky, however, the sky that would be emitting the light is darker than the light it's emitting. If you brighten the sky a bit the amount of fill light could be more plausible. The pig sign is really sticking out to me. I think this is because it's receiving warm illumination but is surrounded by the cool lit wall. Adding some warm light bouncing off of the sign and into the corner of the image could help with this.

devank: I like where the first image is heading. Compositionally there's a big split through the image between the edge of the building screen right and the hard shadow through the street. If you're going with this composition you may want to add in some more buildings in the back so it doesn't look like the edge of the world. With a backlit image like this I'd expect to see lots of rim lightingm especially on the two characters on the left. As for your second image, it's definitely not as interesting lighting but I'd like to see you bring that environment into the first image you posted.

AndreHeiter: Welcome! The background in your image is creating some odd perspective. Make sure the cars in the background end up looking smaller than the one in the foreground. The hanging lamps are working very well. Overall I'd say the ambient fill light is too strong and blue compared to the higher contrast yellow ambiance of the background image. I'd like to see some rim lighting coming from inside the shop on the character screen left. As well as the character in the doorway. Keep at it!

jadrock: Good work. I'm a little confused by the character floating in the air. Was he hit by the car? The hanging lamps could use some self illumination, otherwise the light they're emitting don't appear to have motivation. The sky is very dark, even at night there will be some brightness to the sky, especially if the moon's out. Don't forget to smooth some of the geometry, the tires are looking especially blocky.

Akarshiita: Welcome to the challenges! You're off to a good start. The bricks on the lower right part of the wall are looking like a "video game". I'm pretty sure this is just because the bump depth is to high. The lamps up top could use some illumination to go with the light they're emitting. The character on the left is getting lost a little on the left side. Perhaps you could give him some rim light coming from inside the shop.

Numptus1

07-01-2011, 09:00 PM

So much for a dynamic scene to light, never mind.

devank

07-02-2011, 05:46 AM

@kanooshka, Thanks for the comments, yep, they're on the way. The "lighting" on the 2nd image is merely to find flaws in the geometry if any :] bad normals, etc. I just did the layout stuff for now.

So much for a dynamic scene to light, never mind.
The scene has great potential if done correctly. And, its really hard when there are so few who would provide "quality" models, and the few who do provide are discouraged with, well, comments like yours. This can and I'm sure will be a very dynamic scene to light. Try and provide some constructive feedback next time, and think first about how these people are taking time out from their lives to make this happen and help you.

Thanks to Dan and Yotam once again ! :thumbsup:

jadrock

07-03-2011, 10:55 AM

kanooshka thnks...yes the character was hit by the car...will be working on what u suggested...

thisroomthatikeep

07-04-2011, 02:57 AM

Hi,

here's my first rough test:

http://thisroomthatikeep.files.wordpress.com/2011/07/005.jpg

snikt

07-04-2011, 06:59 PM

hi everyone,
this is my first time in the lighting challenge.Trying to create an element of mystery with the mood of the lighting.It is wip at the moment.Just started with placing the lights and fixing the camera.Critics and comments are welcome.
Rahul

evolutie

07-04-2011, 10:38 PM

Hi all,
Also for me it is the very first time to participate in a challenge.
Obviously I have a long long way to go, but the idea is to use NPR to mimic the original art of Tove Jansson.

first test:
http://i1104.photobucket.com/albums/h321/evolutie/52MainSt_01.png

still looking for a background. for some reason the lamp lights outside which have shadow and fall off are lighting up the glasses. and need to add some noise to the menu reflection of the pig among many other things

http://i481.photobucket.com/albums/rr175/elgreenhornet/test1.jpg

Akarshiita

07-06-2011, 03:25 AM

Thank you kanooshka for your comments :-)
m working on this n very soon upload my new WIP :-)

Glad everyone seems to be enjoying the challenge!

Niravsheth: You're off to a good start. One thing I'm noticing is that there's blue light only hitting one side of the street. With such a bright sky I would expect there to be at least some cool light illuminating the upper portions of the buildings. There seems to be a pinkish light in the background as well as the foreground, since it's the same color, it's flattening the depth of the image. See if you can choose either the foreground or the background to light with this color.

andrewkennedy: You're more than welcome to create an animation though unfortunately it wouldn't be able to make it to the gallery.

FredSoub: Nice work so far. Overall you're image has a lot of soft cool fill light from what looks to be the sky, however, the sky that would be emitting the light is darker than the light it's emitting. If you brighten the sky a bit the amount of fill light could be more plausible. The pig sign is really sticking out to me. I think this is because it's receiving warm illumination but is surrounded by the cool lit wall. Adding some warm light bouncing off of the sign and into the corner of the image could help with this.

devank: I like where the first image is heading. Compositionally there's a big split through the image between the edge of the building screen right and the hard shadow through the street. If you're going with this composition you may want to add in some more buildings in the back so it doesn't look like the edge of the world. With a backlit image like this I'd expect to see lots of rim lightingm especially on the two characters on the left. As for your second image, it's definitely not as interesting lighting but I'd like to see you bring that environment into the first image you posted.

AndreHeiter: Welcome! The background in your image is creating some odd perspective. Make sure the cars in the background end up looking smaller than the one in the foreground. The hanging lamps are working very well. Overall I'd say the ambient fill light is too strong and blue compared to the higher contrast yellow ambiance of the background image. I'd like to see some rim lighting coming from inside the shop on the character screen left. As well as the character in the doorway. Keep at it!

jadrock: Good work. I'm a little confused by the character floating in the air. Was he hit by the car? The hanging lamps could use some self illumination, otherwise the light they're emitting don't appear to have motivation. The sky is very dark, even at night there will be some brightness to the sky, especially if the moon's out. Don't forget to smooth some of the geometry, the tires are looking especially blocky.

Akarshiita: Welcome to the challenges! You're off to a good start. The bricks on the lower right part of the wall are looking like a "video game". I'm pretty sure this is just because the bump depth is to high. The lamps up top could use some illumination to go with the light they're emitting. The character on the left is getting lost a little on the left side. Perhaps you could give him some rim light coming from inside the shop.

nitroPHORUS

07-06-2011, 07:19 AM

Hey All,

Here's my first entry to this challenge. Just wanted to created something colorful.. so here it is.. still lots of work to be done..
The only thought behind this image was that i wanted to work on colors as its been a long time i have not worked on my color sense...

Please advice and comment...

Thanks all

http://img37.imageshack.us/img37/585/view0100000.jpg

Kiralj3d

07-06-2011, 08:54 AM

hi all, I'm in!

good luck to everyone and happy renderings

Wikus47

07-06-2011, 09:07 AM

Im in! Good luck people

zrainish

07-06-2011, 11:16 AM

Ok then...
You guys inspired me to have another go at this scene...
Only composition, lights and basic colors so far. I've been really struggling with the colors. I'm trying to get a colorful yet believable style, and hopefully to end with a cartoonish style render.

Any help will be much appreciated!

http://img687.imageshack.us/img687/9516/1stforumupload.jpg

http://imageshack.us/photo/my-images/687/1stforumupload.jpg/

Kungfuuu

07-06-2011, 11:33 AM

Thanks for this challenge.
bit a late but still not gone will come with new work .
this challenge is ging to be a fun.happy lighting.

Kiralj3d

07-06-2011, 12:16 PM

here's first WIP, so I wanned to achieve a wooden model feel, the textures are roughly uvw mapped, and materials are really rough, but it's a start

I'm planning to add more wooden surrounding like hills and trees and stuff and some big color tube or something similar.

comments, critics and suggestions are welcome

http://img204.imageshack.us/img204/3039/city00000.jpg

genaf1

07-06-2011, 12:31 PM

reserch composition and light
http://genaration.ru/lc27_wip1.jpg

patrickrowan

07-06-2011, 04:57 PM

heres my first wip. i am just playing around with vray. physical sun and sky .physical camera with dof. all in camera for the mo and some retouching in photoshop. great challenge so far some really nice images being posted :)

It looks a really interesting challange and with my colleges (maybe 1 or 2) we would like to participate. Is it possible for us, to join the challenge as a team?

Thanks for the info.:)

gustavoeb

07-07-2011, 08:55 PM

hey guys, nice to see this challenges are not dead. I still don't know if I will be able to participate on this one due to other things going on right now, but I sure will try. Some nice stuff emerging already.
I really like the framing on entries by: horngreenet and zrainish
Good job guys!!

kanooshka

07-07-2011, 10:12 PM

thisroomthatikeep: Good start. Compositionally I think this image could use a little more work. It's a little odd with the character being mostly blocked by the trash barrels. You could possibly just rotate the character so it's on the side of the barrel. The DOF looks a little strong and is miniaturizing the scene. The canopy over the window could use some translucency, that way the underside wouldn't be so black. In general there are a lot of areas that are completely black and could use some fill light. Keep going!

snikt: Welcome! You're off to a good start. It seems to me the lighting on the inside of the shop is too low contrast and the lights don't seem to have shadows while the outside has a too high of a contrast. In general you could use some more bright tones in areas like the wall behind the lamp and the lamps themselves. Something similar to this image http://www.trekearth.com/gallery/North_America/United_States/Midwest/Illinois/La_Grange/photo989702.htm. The character looking into the trash can could use some rim lighting coming from inside of the shop. Here's another example which hopefully can give you some more ideas http://www.ciakhollywood.com/hp/casablanca/CASABLANCA_DISC_1-21.jpg. Looking forward to some more progress.

evolutie: Interesting idea. Lighting-wise there's not really anything I can say considering the illustration is flat colors. All I can really say is that I feel the composition could be stronger. Having the car right in the middle of the image is a lacking some interest. Also, make sure to smooth the tires on the car.

horngreenet: Nice start. I'm a little confused at what the time of day is with the image. The light in the shop is working nicely. Maybe you could try beveling the edges of the slots on the walls so they get some highlights. The snow is way to bright compared to the rest of the scene. It looks like it's getting direct sunlight when nothing else in the scene is. The blue light underneath the car looks out of place. Make sure whatever skylight you have is casting shadows or is multiplied by occlusion.

nitz3d: Good work! your image has some nice qualities to it. The car could use some brighter reflections of the top of the wheel well and hood. http://www.designzzz.com/wp-content/uploads/2011/01/Reflection_by_notbland-600x400.jpg A little crazy with the colors for my taste but it's looking good.

More to come!

zrainish

07-08-2011, 03:42 AM

Nice guys, so many different styles, I love it!

Evulutie Ė great concept, I would never have thought about it myself. I agree with Kanushka about the composition the car is taking way too much of the frame. I would love to see characters in there. You can easily get Moomin Papa, Moomin Mama, Moomin, Snorka and sniff with very little changes to the models (if any at all).

Nitz Ė nice start, I like the mood of the frame, very happy. Most of the colors work nice together; however I feel that the characters kinda blend too much in the background. At the back building I think you should have different colors for the top (window and door), and the bottom (door and window), especially the window since its really blending in with the front building.

Kiralj Ė I love it, itís always nice to have a wooden model. I think the car should have all its windows it looks kinda strange right now. Also maybe zoom in a little.

Genaf Ė Nice start. I thinks you should have different colors for the different light sources, even if just a little different. The snow looks kinda weird, like the bump is way too bigÖ there are some places that it looks ok, but over all I think you really over did it.

Patrickrowan Ė HaHa !!! really nice concept, nice composition nice colors. It's hard to understand that the object in front is a car, but Iím not sure it even matters. I think the weeds at the left side cover just a little too much of the trash cans. Hmm... and where are the eyes m8?

Thekran Ė not really sure where you going with it but I kinda like it in a weird wayÖ maybe get some more penguins like they really conquered the place, like one really close to the camera just staring at us. Also, the car looks a little weird at that angle, Iím not sure why.

Well thatís it for now, Iím really tired (and sorry for the great English)

Keep going guys

nitroPHORUS

07-08-2011, 06:47 AM

Thanks Dan and Yotam Rien for your precious comments...

Dan u r right about the crazy colors, but i just wanted to use them.. Will get back with th enew image as soon as possible..

Yotam first of all thanks for this beautiful 3D model.... i saw it and decided that i wanna use colors.. lots of colors... thanks for your comments.. will get back asap....

Thanks all...

GabrieleConsolini

07-09-2011, 02:37 PM

http://img121.imageshack.us/img121/9721/compowip0100.jpg

Hello to everyone, my first lighting challenge.

Here my raw lighting, just a test to make a try to some position of the camera and lights with Final Gather and Ambient Occlusion and without shaders and textures.

The upper left corner in the background is only 'blue' for now, but I think I'll put a night-sky texture with a bit of glow to simulate a town in the distance.

I'm planning to make an animation (not a complex animation, something like a progression from night to day or only the car that comes into the scene from the left, I don't know exactly) so I'm trying not to have a huge amount of render time.

Hi. i am very glad to have once again in the tournament
In this process, through a lot of pleasure. hoping to get your advice,
thank you :bowdown:

zhangjinb0

07-10-2011, 05:20 PM

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc6/263029_100188043413547_100002670540075_136_5881718_n.jpg
Hi ； it was several hours ； found the picture is a mess so ； i have a building material or texture ； snow made the amendment and in fusion ； have done in the synthesis of the simplest. i hope i can get you a good suggestion. thank you. good night ； （ my english is not good, but i'll try ）

jadrock

07-11-2011, 12:40 PM

hello there...
thnks kanooshka for the feedback...
thnks zarnish for the T pose model...i rigged it using biped...
nice renders/colors/Ideas i am seeing over here...
posting a updated version to the previous image...
just a raw render on Mental Ray with no GI and FG...i will be doing post processing(passes) later on...
pls some feedback n comments are appreciated....thank you...

http://i784.photobucket.com/albums/yy123/jadrock/rawrendernewnogi.jpg

zrainish

07-11-2011, 09:17 PM

GabrieleConsolini Ė nice start m8, I like the contrast between the main and the side street. Iím not quite sure what the mood of the street and the characters is. Also, right now the first thing that catches the eye is the upper left window, then the upper right window, then the windows in the side street and only then the bar and the characters. Iím not sure thatís what you meant to do, since there is little interest in the upper floor. However if thatís what you meant, it works great.

zhangbjinbO Ė personally I like the 1st pic more the 2nd . The combination of the extremely bright lights and the old concrete wall on the second floor creates a disturbing yet captivating vibe.

I like the Pizza sign, however the rest of the lightning of the 1st floor lacks the interest that you got on the top floor. Since the mood is kinda scary maybe try and give moomin a Strong back light that creates a strong and scary shadow that covers the entrance floor and leaves sniff in the dark or with a small light. Then againÖ I might be way off but thatís the feeling I got from the frame.

Also maybe consider zooming out just a little

Jadrock, I donít really get the impact from the accident as much as I would like to. I believe that if youíll turn the car towards the camera and then fly sniff right into our faces youíll get a much stronger filling of the accident. Otherwise you can just zoom in on the accident area. Lighting wise I feel that the headlight of the car can be stronger. Also, I think that the color of the lamps at the back should be different since it kinda blends in with the yellow light and makes sniff look a little fuzzy. What about trying to create a bigger contrast between the front and backÖ

cheers

GabrieleConsolini

07-13-2011, 01:51 AM

GabrieleConsolini Ė nice start m8, I like the contrast between the main and the side street. Iím not quite sure what the mood of the street and the characters is. Also, right now the first thing that catches the eye is the upper left window, then the upper right window, then the windows in the side street and only then the bar and the characters. Iím not sure thatís what you meant to do, since there is little interest in the upper floor. However if thatís what you meant, it works great.

Thanks zrainish for your feedback.

Actually I haven't thought in about what is the first thing that someone could see, that's great to know.
Yes, maybe I spent too much time to improve the lighting in the upper side of the building and I forgot to drive the attention in the middle of the shot.

I will try to make some change even with the addition of the shader.

ciao :)

kanooshka

07-13-2011, 01:56 AM

zrainish: Good work. Overall the image looks awfully bright for it to be night. Try to limit your illumination some more so that there's pools of light on the ground. Perhaps there's a street lamp overhead that's illuminating the character looking in the trashcan. While the hanging lamp in the image could be illuminating the character on the right. In general just some darker areas would help convey a night feeling.

Kiralj3d: Looks good for what you're trying to achieve. The composition could be a little stronger but if you're adding in some other objects, like you suggested, it may make it more interesting.

genaf1: Nice start. The amount of ambient light in the scene doesn't make it look like a night scene until you look at the dark sky. Try to restrict your lights to smaller areas. Maybe instead of so much sky light you can exentuate the bounce light off of the buildings and snow from the practical light sources in your scene. The snow looks extremely bright for night, it looks almost as if it's directly in sunlight. You may have to bring down the diffuse value a little. Keep at it!

patrickrowan: Awesome! I'm having a little difficulty determining the scale of the scene. I think it's because of the size of the grass, it looks as if they're toys, I'm not sure if this is intentional. Lighting-wise, I'd like to see some more of a gradient across the awning and the right brick wall. Even if it's a little darkening, it would help frame the scene a little more.

thekran: Welcome! There's a lot of empty space that isn't helping compositionally. If you zoom in a little closer, it should strengthen the image. It would make the lighting a little more intersting if there was some sunlight to cast shadows to create some more shapes and contrast. The objects in the scene appear very flat and could use some more shaping, adding in sunlight could help with this. Take a look at the material on the car, it seems to be lacking a reflection from the sky. http://ll.speedhunters.com/u/f/eagames/NFS/speedhunters.com/Images/AndyBlackmore/LM08/news/focusrs2.jpg Keep going!

ramlighthunter: Welcome, nice start! The front side of the wall with the lamps seems very bright, especially with the moon unable to illuminate it from behind. See if you can keep the light from the lamps restricted to a small area and darken the illumination on the rest of the wall. This way there are bright areas near the lamps and darker values. More like this http://www.officialpsds.com/images/stocks/Brick-Wall-With-Lights-stock4221-large.png. Perhaps the buildings in the distance could have outdoor lights as well or illumination coming from some of the windows.

Obi: You definitely can join as a team if you'd like.

GabrieleConsolini: Welcome! You're off to a good start. The separation of the foreground and background through light color is working well. I think the two could be integrated a little bit more with some of the blue light spilling into the foreground and sum of the warm light into the background. It shouldn't have to be much but it would make the contrast a little less drastic so the viewer's eye isn't drawn quite so much to the side of the image. Overall there's a lot of ambient light bouncing around which makes the image very bright and without contrast. You may want to tone down the FG so there are some darker values in the foreground. Keep going!

zhangjinb0: Looking good. Overall your image doesn't seem as cohesive as it could be. Maybe try stick to one or two main light colors for the time being. The wires coming through the image are a little bright and distracting. They may work a little better if the weren't so bright. The horizontal line across the middle of the image splits the image in two and is very distracting. You may want to move the camera in a little closer. Also, the upper part of the wall seems extremely dark compared to the bottom half of the wall. This contrast draws a lot of attention.

jadrock: Nice improvements. I'm still having a hard time noticing that the character has been hit by the car. Perhaps if you zoom in right next to the character so that it's in the foreground with the car in the background or with the car in the foreground and the character in the background. Either way I think the camera could move in a little closer to make the character the focus of the image. With the lighting, I'd expect to see the headlights reflecting in the ground http://blogging.la/archives/images/2007/03/headlights.jpg. The fog cones in front of the headlights are very harsh and distracting. Try to maybe break them up a little with a texture as well as give thing some dropoff. Keep at it!

nitroPHORUS

07-13-2011, 08:10 AM

Hey all.,
Here's my 2nd image in this challenge with some changes.

Actually there was a celebration in the town last night.... Just clicked the picture in the morning... have clicked some pics in the night also, will upload them as soon as its developed... have clicked lots of pics in the night.. taking a bit time to select the best of them... by then.. please have a look at this image....and plz comment and criticize... it will make it easier for me to select the best pics from the night celebration time....

Thanks all....

http://img838.imageshack.us/img838/7425/view0100001.jpg

jadrock

07-14-2011, 08:12 AM

thnks zarnish and kanooshka for the quick reply...will be working on the camera angle and things that u both have mentioned...will post soon with an update...

krrish5

07-15-2011, 04:31 PM

Hi friends.....

First time i am participating in this CG challenge.
so please guys help me....Here is my first WIP image. still trying to do camera composition.
All Comments and Feedback are most welcome.

thanks for the comments guys!
so i added some dirt and a vingette. put some eyes in but might need to do some more work on them. the middle image has shorter grass but i dont think it works as good as the bottom image.also i knocked out some saturation in the interior building. c and c welcome :)

Pretty nice image.. really liked the feel of it... good work man.. keep it up.. hope to see more of these kinds.... thanks...

Nitesh

GabrieleConsolini

07-15-2011, 07:34 PM

WIP_02

http://img715.imageshack.us/img715/8535/lc27wip02maintst.jpg

WIP_01 (for comparison)

http://img121.imageshack.us/img121/9721/compowip0100.jpg

Second WIP with some updates, I'm still working on the lighting:

- reduced the bounces of the Final Gather to get a better contrast between the lights.
- added some fill light to improve the integration between foreground and background.
- some adjustaments in the scene (snow, window box, etc).

C&C or suggestions always welcome

ciao :)

horngreenet

07-19-2011, 12:02 AM

http://i481.photobucket.com/albums/rr175/elgreenhornet/test4.jpg

#2. still want to add motion blur to the car. b/c i cant use school computers right now and mine is slow i ended up just separating it into 4 layers with the use background shader in maya.

anyone know whats up with the random bright spots on the snow?

razzlovesall

07-21-2011, 12:31 PM

i just finished with my texturing so was testing it out with MR sun & sky..comped a little..... i am planning to make it a night scene...

http://i1117.photobucket.com/albums/k586/razzlovesall/test2-1.jpg

feedbacks on the textures for now will be most welcome :)

zrainish

07-21-2011, 06:57 PM

Sup' all
so here is an update. I've tweaked the lighting (tnx Kanooshka) to make it look more like night time, and started textures (far from done).

hey guys can anyone tell me shld i start my lighting with textures or without textures i m bit confused on that.and where can i dnld textures?:sad:

jeremybirn

07-21-2011, 09:49 PM

@razzlovesall - Your textures are off to a great start! The text on the window looks stretched-out horizontally. Don't let the white parts of the building reflect too much light, or the black surfaces like the guy's pants reflect too little light, or they will be hard to light. The car only needs maps in a few key areas like the headlights--once you get more of a reflection environment around the car, the reflections will add a lot of detail for you.

@patrickrowan - Great tests with the fur and grass. The characters look a little transparent (maybe a comping problem lets you see brick through them?) and so does the pig sign (that might be a different problem, but similar effect of seeing bricks through it.) You might use some more reflection on the window glass and the car. The red lights on the characters look too saturated, especially under the left guy's chin where I'd expect green bounce.

@Kungfuuu - Try putting some textures on the surfaces first -- or at least good materials with the right brightness and color and reflectivity -- before you do too much work lighting. Also, if you're going to add any fur, do that early-on too, because otherwise you'd need to rework your lighting too much after you add these things.

-jeremy

razzlovesall

07-22-2011, 08:53 AM

thanks a lot for the valuable feedback. working on it right away..and since its gonna be a night scene, the headlights will be on...so i was thinking of putting a little glow on them.so the texture on the headlamp would not be visible i guess..lets see how they shape up once i start with the lights.

patrickrowan

07-22-2011, 08:53 AM

and where can i dnld textures?:sad:

try this site it should have eveything u need. http://www.cgtextures.com/

Kungfuuu

07-22-2011, 07:34 PM

thanks jeremy and patrickrowan for your reply. will post my work with proer shaders and camera v.soon:)

MeanPi2

07-23-2011, 06:19 AM

A super-rough take on the scene. Got the camera angle downish, still dinking with the lens FOV and the lighting is not even close to being done, it's all markers now. The ground texture is an interesting mistake that has tons of possibilies so may keep it, may not. Car texture is not final at all and as a WIP natually nothing is final.

razzlovesall

07-23-2011, 02:06 PM

i am on the verge of finishing my showreel, hence worked full on!...on this image....
here is what it looks like..

i feel stuck. Hence i am not making any more changes till any further feedbacks.
eagerly waiting for CC... :)

zrainish

07-24-2011, 04:54 PM

razzlovesall - nice progress m8. here are my thoughts - 1st the front and side building are blending too much, you should consider changing either the lighting or the texture on 1 of them.
I'm not sure what is the material on the trash cans, and the color doesn't really feel right.
The bar feels kinda empty, maybe move one of the wine cabinets so we could see it.
the barrels looks nice, but i think its kinda weird they all look just the same, maybe tweak the textures on some of them.
I really like what you did with the snow, however there are some places that it looks a little blurry.
The "tiki bar" sign can get more light.

here is my 2nd WIP,still working on materials and lighting.
Comments and critiques are most welcome.
Have fun :-)

razzlovesall

07-25-2011, 06:03 AM

@zrainish (http://forums.cgsociety.org/member.php?u=344666)-thanks for the feedback..am making some adjustments..shifting the rack was a gud idea..regarding the right wall..i was pretty confused what to do with the empty background hence the wall..even i am not liking it though...lets see what can be done about it..

@Akarshiita (http://forums.cgsociety.org/member.php?u=276723)- going good!!.. but a lot of adjustments need to be done.
1.starting with the wood between the two floors..its too shiny...reduce the specularity.
2.there shud be a visible light source on top of the poster board on the wall..
3.add some contact shadows to the bottles on the street.
4. dust bins are not generally reflective surfaces..so u can replace those reflections with some nice soft specular highlights.
are the barrels meant to some kinda plastic? if yes then reduce the specilar highlights..
and the car tyres arent really looking like rubber tyres (if they are meant to be)...darken the colour. darken it and reduce the specularity a bit.

cheers :)

kanooshka

07-25-2011, 10:39 PM

Akarshiita: Nice update. Overall the scene is very bright for a night scene. Try to create some more focus with the light sources and reduce the ambient lighting a bit. There's a nice kick on the character looking into the trash on its left side coming from the window, definitely keep that. However, I'd like to see the fill light on that character darkened. The character standing in the doorway could use a similar kick on the side facing into the store. Also, his hat looks like it's floating off of his head. The wood splitting the top and bottom floors has a bright reflection which is very distracting. See if you can either soften it or just decrease its intensity.

razzlovesall: Looking good! The sky is looking extremely dark. Whether you go with a bright blue or a warm glow from the light pollution it could help create some reflections on the top of the car roof and hood.it's a little difficult to see where the foreground building ends and the building in the background begins. Perhaps giving the light on the background building a different color will create some more depth. You could also try a small amount of blur. The bump on the left part of the sidewalk looks like the depth is too high, decreasing that, should decrease the amount of attention it's getting. The too bottles in the scene look completely black. I would expect at least some reflections and highlights on them. The canopy over the window looks like it's glowing and makes it hard to tell if the light is coming from underneath or above. The shadows from the hanging lamps on the second floor could be softened a little so the contrast doesn't draw as much attention up there. Hopefully that's enough to keep you going.

MeanPi2: Welcome! I know it's early in your image, I just want to point out that the tire on the far right side of the image appears to be floating make sure your lights and objects are using shadows and are visible in reflections.

zrainish: Getting better! I'd like to see some larger differences in light color. You have more than 3 practical lights in your scene and they all seem to be similar in color. if there's more color variation it should help give the scene some more depth. The sky seems to be a black void, try giving it some brightness and color. Besides the highlight on the wooden barrels in the scene they're looking pretty flat and consistent in brightness. Try to emphasize thir roundness by creating a gradient across them. The door on the car seems to be much darker than the rest of the car. Try to get those a little closer in value so the contrast isn't so drastic. The glass in the window could use some more presence. See if you can get the awning to reflect a little more in it, not quite as much as your previous version, but just a little bit.

horngreenet: Nice update. The extremeley saturated blue underneath the car is really sticking out to me. I'd expect underneath the car to be almost black from shadows. It's also a little odd that the sky light is so bright and blue yet the sky is so black. I'd expect the sky to appear as bright if not brighter than the light it's emitting. I'm not sure what could be causing the bright spots on the snow. Try soloing lights to see which lights are causing the issue. Then you can turn features off and on and until you find the culprit. Keep going!

GabrieleConsolini: Good improvements! The transition between the foreground and background is working very well. I'd like to see the decay of the hanging lights increased so there are some darker shadows and illumination focus on the second floor. After that I think you're ready to start working on some materials so we can start seeing some highlights!

patrickrowan: You're definitely right about the grass, looks better longer. Since you desaturated the light on the inside, the left kick on the character in the door looks over saturated now. The eyes are looking a little scary because they're so wide open and staring but maybe you like it the way they are. Good work.

LopaSoni

07-26-2011, 02:47 AM

Hello, I am new in 3ds max lighting & texture, but would like to join this Thread.

kanooshka

07-26-2011, 01:28 PM

Hi LopaSoni, just download the scene from the first post in this thread and then post your images by replying to this thread. Enjoy!

evolutie

07-26-2011, 09:48 PM

Hi all,

Here is an update of my attempt to render the scene in Tove Jansson style.

I realized trying to mimick the drawing style with just shaders wasn't going to do it, but that I needed some 2D stroke magic. Looking on the web I found this great article:
http://graphics.stanford.edu/lab/soft/purgatory/prman/Toolkit/AppNotes/appnote.24.html which lead me to the ppmtopen program (by Mark van de Wettering). ppmtopen generates postscript based on luminosity, normals and edges, so I used that and did a little of compositing for the coloring.

As for the scene.. I'm trying to get the contrast between the cozy cafe/restaurant and poor sniff out in the cold with the garbage...
I guess I need more drama :-/
I'll work some more on sniffs surroundings, but will first look at what you all have been doing!

http://i1104.photobucket.com/albums/h321/evolutie/52MainSt.jpg

kanooshka

07-27-2011, 02:21 PM

Here's a little WIP of my own. Looking for feedback. (Click on it to look at it larger)

Kanoosha: Very nice! I like the warm redish interior and have nothing to say about it.
For the exterior, the shadow falling on the moomin looks a bit strange.. At first glance I thought he was wearing some asian style jacket, (mistaken the shadow for a cloth wrinkle) but maybe that's just me. Also the bottles and glasses outside look more like metal then glass.
Overall I would suggest adding some 'dirt' to give more life to the scene.

evo

kanooshka

07-27-2011, 04:18 PM

Kanoosha: Very nice! I like the warm redish interior and have nothing to say about it.
For the exterior, the shadow falling on the moomin looks a bit strange.. At first glance I thought he was wearing some asian style jacket, (mistaken the shadow for a cloth wrinkle) but maybe that's just me. Also the bottles and glasses outside look more like metal then glass.
Overall I would suggest adding some 'dirt' to give more life to the scene.

evo

Thanks for the feedback! I definitely agree about the 3 glasses near the character, I've been struggling with those to look more like glass. I'm pretty sure I just need to make them appear more transparent. Perhaps giving the door a little more illumination will make the transparency more visible.

mettlemaster

07-27-2011, 05:21 PM

Sir

May be if u increase the number of refractions in Mental ray settings then it may do the trick.

Just a suggestion. :)

tsshivshankar

07-28-2011, 09:52 AM

Hi all,

Here is an update of my attempt to render the scene in Tove Jansson style.

I realized trying to mimick the drawing style with just shaders wasn't going to do it, but that I needed some 2D stroke magic. Looking on the web I found this great article:
http://graphics.stanford.edu/lab/soft/purgatory/prman/Toolkit/AppNotes/appnote.24.html which lead me to the ppmtopen program (by Mark van de Wettering). ppmtopen generates postscript based on luminosity, normals and edges, so I used that and did a little of compositing for the coloring.

As for the scene.. I'm trying to get the contrast between the cozy cafe/restaurant and poor sniff out in the cold with the garbage...
I guess I need more drama :-/
I'll work some more on sniffs surroundings, but will first look at what you all have been doing!

http://i1104.photobucket.com/albums/h321/evolutie/52MainSt.jpg

its looking gud..can u elaborate the process behind it..?

evolutie

07-28-2011, 02:49 PM

thanks tsshivshankar!

ok.. to elaborate on the whole process here is a pic to illustrate things
http://i1104.photobucket.com/albums/h321/evolutie/52_breakdown.jpg

Going from top left to bottom right, the most interesting images are the first 3.
These 3 images are used by pptmopen to generate image 4.
Image 1 is a full beauty render of the scene. (yes it's not very beautiful, but that doesn't matter for the end result)
Image 2 is a render of the normals.
Image 3 is a render of the outlines. (using an outline shader)

pptmopen uses the first image to get the luminance.
Basically what it does next is drawing random strokes (in a given linewidth and length) trying to get a density of strokes that matches the luminance.
It uses the second image to determine which direction to draw the strokes.
The 3rd image is used to 'stay in the lines'.

so with the info from those 3 images it generates a postscript file (postscript is a sort of printer control language great for vector graphics).

ppmtopen doesn't generate postscript for drawing the outlines themselves, so I multiplied pic 4 with pic3, using pic 5 as a mask to only have outlines in the cafe. (maybe I should have some outlines on sniff though.. it's a bit hard to recognize him now).
The same mask used to make the 'paper' more yellowish for the cafe, and bluish for the outside. Pics 6,7 and 8 are used as masks to change the black strokes to red, green and yellow.

I think that ppmtopen program is pretty brilliant and it has given me a lot of insights!
Looking at this whole process I wonder if it fits within the lighting challenge rules though :-/

tsshivshankar

07-29-2011, 08:56 AM

thanks tsshivshankar!

ok.. to elaborate on the whole process here is a pic to illustrate things
http://i1104.photobucket.com/albums/h321/evolutie/52_breakdown.jpg

Going from top left to bottom right, the most interesting images are the first 3.
These 3 images are used by pptmopen to generate image 4.
Image 1 is a full beauty render of the scene. (yes it's not very beautiful, but that doesn't matter for the end result)
Image 2 is a render of the normals.
Image 3 is a render of the outlines. (using an outline shader)

pptmopen uses the first image to get the luminance.
Basically what it does next is drawing random strokes (in a given linewidth and length) trying to get a density of strokes that matches the luminance.
It uses the second image to determine which direction to draw the strokes.
The 3rd image is used to 'stay in the lines'.

so with the info from those 3 images it generates a postscript file (postscript is a sort of printer control language great for vector graphics).

ppmtopen doesn't generate postscript for drawing the outlines themselves, so I multiplied pic 4 with pic3, using pic 5 as a mask to only have outlines in the cafe. (maybe I should have some outlines on sniff though.. it's a bit hard to recognize him now).
The same mask used to make the 'paper' more yellowish for the cafe, and bluish for the outside. Pics 6,7 and 8 are used as masks to change the black strokes to red, green and yellow.

I think that ppmtopen program is pretty brilliant and it has given me a lot of insights!
Looking at this whole process I wonder if it fits within the lighting challenge rules though :-/

great..big thanx for sharing ..! let us try my luck :)

razzlovesall

07-29-2011, 12:20 PM

okay so after working all the feedbacks... here i am with my final Image

http://i1117.photobucket.com/albums/k586/razzlovesall/5.jpg

cheers!

kanooshka

07-29-2011, 01:32 PM

Thanks for the interesting workflow explanation evolutie! Here's an update of my own.

Changes include, Sub-surface scattering on character and clothes. Fixed the glass near the character, added a little specular reflection on the sidewalk and some other changes.

As i said earlier--
(There was a celebration in the town last night.... Just clicked the picture in the morning... have clicked some pics in the night also, will upload them as soon as its developed... have clicked lots of pics in the night.. taking a bit time to select the best of them... by then.. please have a look at this image....and plz comment and criticize... it will make it easier for me to select the best pics from the night celebration time....)

http://img838.imageshack.us/img838/7425/view0100001.jpg

and Here's the Night Shot....

http://img163.imageshack.us/img163/1284/mainstreetnight0200000.jpg

Comments and Critics are most welcome..
Thanks to all....

mettlemaster

07-30-2011, 06:34 AM

Very nice concept and colors also.....:applause: :cool:

nitroPHORUS

07-30-2011, 10:54 AM

Very nice concept and colors also.....:applause: :cool:

Thanks alot mettlemaster...

Even i am from Lucknow...

Cheers....... ;-)

evolutie

07-30-2011, 11:54 AM

Kanooshka.. How did you end up fixing the glass?

Nitz3D.. Love the night party scene! Very nice how papa moomin and sniff are looking at the dancing moominis!

Kungfuuu

07-30-2011, 06:38 PM

@evolutie (http://forums.cgsociety.org/member.php?u=458780) is it that highlight rgb pass in ur second refrence and which compositing package u used. ?

Thanks for the comments.... I am not really good with characters... just tried to give it a feel of parting.... thanks...

And i really liked the breakthrough of yours... hope to see more of these..

thanks a lot and all the best..

Ashford

07-31-2011, 01:11 PM

evolutie (http://forums.cgsociety.org/member.php?u=425572) - link (http://forums.cgsociety.org/showpost.php?p=7063128&postcount=80)
Nice piece! Thanks for the breakdown, it's nice to see how you've achieved that effect. One of the few things I can think of you might want to consider, is to watch the quality of the contour lines you've got - while I think it makes a lot of sense to have them there, they feel almost too mechanical for the hatched colouration. Perhaps they can be broken up with some strokes also?

kanooshka (http://forums.cgsociety.org/member.php?u=212966) - link (http://forums.cgsociety.org/showpost.php?p=7066009&postcount=89)
Hi Dan, I like the direction your image is going, the lighting you've got inside the shop has a really nice quality. My main concern is that I'm not sure the lighting supports your intention - Papa is leaving the shop, and while my eye kinda goes towards him, the interior is drawing my eye to the shelves with the silhouetted bottle in front rather than the character.

Here's my thoughts:
Try taking some of the power out of your interior, so that the balance between inside / outside is more in favour of outside.
Lower the ambient / fill light so some of the image is allowed to go dark.
Play some overhead / behind light on Papa's shoulders to give them a bit of rim from the top?
Lift Papa's screen left rim so that it's not into his nose, and plays more along his 'cheek'. Watch the shadow from his feet if this light remains bright.
See if you can put a bit more shape into his screen right face by playing a kicker light in across his 'temples'. Looks like you've got a warm light roughly in the spot already? My suggestion would be something like the white light on this guy's screen left temple (link (http://www.moviezeal.com/wp-content/uploads/noirmonth.jpg)). This might also allow you an excuse to have him casting a shadow out the doorway, more or less in line with the concrete crack in from of him. Alternatively, it could be 'coming' from one of the wall sconces.
Consider putting some bounce light under his face so his chin doesn't get lost in his shirt.
Reposition the screen right barrel at bottom to break up the straight line silhouette of the two of them.
Not sure they'll work in combination, but perhaps there's something useful there.

nitz3D (http://forums.cgsociety.org/member.php?u=240827) - link (http://forums.cgsociety.org/showpost.php?p=7066112&postcount=90)
These are looking really cool. Really like the puddle, confetti and grasses. Nice touches. Some thoughts:
Daytime: It's a daylight image, but while it's bright, and has a clear sky, there doesn't seem to be much in the way of shadow other than underneath the car. Given the light falling on Papa's face, I'd be expecting some shadows going up the side road, or from the screen left.
Currently, I'm not sure where my eye is meant to be looking. Perhaps the guy in the garbage is the main character, perhaps it's Papa, but either way, I think I'm lost because tonally my eye isn't yet drawn to one particular thing first.
Nighttime: I think the treatment of the practical lights you've got in the scene is going nicely. Love the lights in the wheel arch. Very nice placement, and in this case, I think the composition is stronger because my eye is guided to the children and Papa's 'reaction'. This time though, it feels like you've got a massive area light overhead of camera that's filling in all the shadows and nice pockets of dark that you could get - flattening all the details out and making it harder to see all the shape you've got in the shot. I'd suggest you take the light that's illuminating everything down so you get to see the practical lights more, and then start to beauty light Papa.

evolutie

07-31-2011, 01:58 PM

Many thanks for the feedback Ashford! You are right...
back to the drawing table ;-)

Ashford

07-31-2011, 03:10 PM

evolutie
Naw, I'm mostly nitpicking here. Perhaps it's a combination of matching the line art closer to the value of the hatched area, and breaking it up a bit.

Maybe there's some way you can use the passes you have to drive the stroke direction, or generate fresh data and use the same technique again to break up the line, although maybe you might need to thicken up the line you have for that to work? Maybe project the hatch pattern onto the geometry, and break it up that way?
For that matter, you could also try painting or generating some kind of 2d vector or noise and seeing what you can come up with... or hand painting the line yourself.

I suspect it'll be a fine balance between having the lines too chaotic to recognise the contour lines for what they are, and them being too mechanical. Best of luck!

evolutie

07-31-2011, 03:55 PM

thanks Ashford! nitpicking is good :-)

I think the 'problem' is that the drawing looks like done with a pen, and the outline more like it was done with a paintbrush, so it might be better if the outline looks like pen too..
Ideally I solve it by creating the outline as a postscript/vector graphics sketchy line.. (yes.. broken up so the effect resembles these drawings: http://looky.wordpress.com/janssons-hobbit-illustrations/)
That way I could also send the whole thing to a plotter ;-)

dilen

07-31-2011, 04:35 PM

alriteeee well i hv started the lighting process but am confused abt what to use in sense of FG/GI or Irradiance/Importons, may be will try both :P

Goodluck all

NAYAK33

07-31-2011, 06:30 PM

heir is my first update,i hope every body like it.

http://i358.photobucket.com/albums/oo21/gopu33/final_render.jpg

zrainish

07-31-2011, 09:57 PM

hello all
here is an update
tnx kanooshka again for the feedback, I got a little off track with the last one, this one is much more like the first draft. I did a fake DOF with PS but I'm not sure which is better, so I could use some feedback.
more to come...

http://img828.imageshack.us/img828/9342/4rthforumupload.jpg

http://img220.imageshack.us/img220/3971/3rdforumupload.jpg

Akarshiita

08-01-2011, 04:27 AM

Thanks razzlovesall and kanooshka for your valueable comments.I liked the idea of making dustbin lil rusty and old,currently working on it.also trying to work more on lighting so that it'll more look like a night scene and lights coming out from sources.will show updated image soon.
till then have fun :thumbsup:

nitroPHORUS

08-01-2011, 09:58 AM

@ashford

Thanks alot.. its really helpfull... will surely look at it and will get back with the upgraded image soon... thanks again

sabahathkhan

08-01-2011, 10:11 AM

Hi Friends

Here is My First cut on lighting, Still work is going On, hope u guys give some feedback to Improvise this

Great job man, but 1thing i can ssuggest, just make that blue & white torple little dirty & old feel

ducvemt

08-03-2011, 08:47 AM

@Akarshiita : thanhks so much..i like ur image, too.. :beer:
@mettlemaster : thanks guy.. i used maya to detail and render with mentalray, compost in nuke...However there are still many issues I need to resolve to be able to finish it..about ice... simple I just model and detail in maya to be able to keep my ice form . with a basic shader..
http://farm7.static.flickr.com/6017/6004249073_b416b40521_b.jpg

but I still have to work hard to finish it .. thank you for your interest .. :beer:

zrainish

08-03-2011, 01:54 PM

hey all
some realy nice pics here
ducvemt - awsome work man

here is my update, snow added with ps, still lots to do...

http://img153.imageshack.us/img153/2263/6rthforumupload.jpg

and the clean version

http://img638.imageshack.us/img638/8571/5rthforumupload.jpg

NAYAK33

08-03-2011, 03:00 PM

http://i358.photobucket.com/albums/oo21/gopu33/render_100copy.jpg

here is my new update with out any passes.pls give me some comments,how to improve my work better.

mettlemaster

08-03-2011, 04:32 PM

Hi

Thanks for the Shader info. :bowdown:

mettlemaster

08-03-2011, 04:40 PM

Hi

Your work look nice but I want to ask some thing that DID u added any occlusion in your image ?
Second Kindly take a look that cars headlight shows on the ground. :thumbsup:

NAYAK33

08-04-2011, 11:22 AM

I dn't use occlusion for my image.This is wip image.thanks for complement

mettlemaster

08-08-2011, 02:40 PM

Hello Sir

I just have a small query about the previous challenge of "Matinee" . When we'll see the result of it ?

Thank you

mOe103

08-08-2011, 05:05 PM

This is my first time that am participating in CG challenge.
Here is my first try:

mOe103: Welcome, and nice concept! The first thing I'm noticing is that the reflection in the mirror is darker than the rest of the scene. I'd expect this to be the focal point so it should be brighter, if not the brightest part of the image. It would also help create some more focus if the area behind the mirror were out of focus. That way the viewers eye is drawn more towards the mirror. The light in the reflection looks to much in front and is flattening the shapes. See if you can angle it a little more to the side.

mettlemaster: Unfortunately I don't think we'll be having a gallery from the last challenge, Matinee, there weren't enough participants or completed entries to warrant creating a gallery.

NAYAK33: Nice update! The post holding the two trash cans lacks a shadow on the ground and therefore looks like it's floating. The light post screen left also is having the same issue. The road and side of the curb are the same brightness. I'd expect the side of the curb to be darker since it's facing a different angle than the ground. The shadow from the awning could get darker where the awning and wall meet and maybe a little brighter at the furthest part of the shadow. The chrome parts of the tires and bumper could use some reflections so they aren't so dark.

zrainish: Getting better. Overall your image could use some darker values. Especially for a night image. The area to the left of the car with the shadow patterns on the wall looks great. I'd love to see that same kind of contrast brought into the foreground. The wooden barrels on both sides of the car could use some kicks on their right sides. Perhaps some warm kicks on the left barrels from the lamp and a cool kick on the right from off screen.

LBcover: Looking great! The awnings look too saturated for the environment. Perhaps desaturating them a bit as if they've been faded in the sun. The windows on the car look more like plastic than glass because of the blurred reflection. Also, your image could use some more framing. Whether vignetting in post or focusing the fill light a little more.

Akarshiita: Good updates. The top and bottom of the image look like they're lit in two completely different color scheme. I'd like the fill light a little cooler on the bottom to match better with the sky and upper level. Overall there seems to be a lot of ambient light on the ground floor , try to focus your lights a little more.

mrKuman1983: Nice job. Your image looks okay for being in shadow but could use some more interesting shadows and highlights. Maybe you could put in a sun so that it's a little more going on with the lighting.

ducvemt: Very nice. To me it looks like the background is moonlit but the foreground is at sunset because of all the purples. I know that this is because of the candlelight but maybe you could make the skylight more green in the foreground.

Hellengirl

08-10-2011, 05:18 AM

Hi everyone
This is my first time in CG challenge and here is my first test.
http://img232.imageshack.us/img232/4962/render13.jpg (http://imageshack.us/photo/my-images/232/render13.jpg/) Uploaded with ImageShack.us (http://imageshack.us)
Thanks for comment.

i can see some reely nice works around here..cheers to every1 for being a part of this challenge

@ducvemt- i reelt like ur image...nice concept...something out of the box...but something i felt is that the light from the lamp at the bottom right corner shud be affecting its surroundings a bit..just a little diffused illumination around the area wud help.

@mOe103-cool idea! something new again :) but i guess the material for the mirror holder isnt looking like chrome. u could remove the reflections from the barrels and reduce them on the glass window and play with the floor material a bit on the pavement.

This is my first lighting challenge! I appreciate all the work that has been posted in here so far, you have all done a good job. Thanks for any crit.

http://www.inspiralmedia.com/Transfer/CGTalk/52St_5.jpg

Diamond84

08-13-2011, 09:24 AM

Hi!

Dont laugh at my image :). This is my first ever WIP, and my first time trying to texture and light a scene. I almost didn't post it because it pushes the avarage quality of the very great looking images of you guys, faaaaar way down. But I got told and realized, that the best way of practicing is showing others my work and get a lot of critism and feedback how to do things.
I don't have any theory about light works, or how I can setup solid and good looking shading networks nor textures yet. I'm just trying to practice the stuff I'm learning in tutorials and try to do it the best way I now atm.

There are only the four lamp lights (point lights), and two direction lights simulating the moonlight, in the scene yet.
The image should end up as an old wild west saloon. I used standard production quality settings of the maya software renderer. I have no clue why the image gets so blury after rendering?

Forgot to mention.. I just love doing this kind of work (texturing, shading, lightning) even if I'm bad at the moment. But I'll stay on it and hopefully will see some better results while the time runs by. I'm really struggling with UV Mapping, though.

@Diamond84
This is my first crit on here, hope it helps.
I think you're on the right track with your lighting motivation. That's a good start. I also understand you posted a WIP and probably plan on addressing the things I'll post.
The first thing I see it's missing is shadows. Realisitcally the lights in the lanterns wouldn't be casting down as far as they do - their spread would be more outward to the sides as that's where the glass is. The bounce light would cast a little warmth down but not nearly as much as you have. Also personally if it were me I'd bring up the other light. The moonlight ... and presumably if this is in a city or there are other buildings around they would also be casting a little bit of light in. This could help you get some variation in your light.

A good thing to do is find a photo of the look you're going for and work towards achieving that style. At least that's what I do :)

My 2 cents.

kanooshka

08-13-2011, 05:56 PM

Diamond84: Welcome! Glad you decided to take the dive into this. Not too bad for a first try. First things first, shadows. Make sure your lights are casting shadows otherwise there's no sense of contact between objects. But before that even I'd think about your composition. Where would you like the viewers attention to be drawn to? Right now my attention is drawn to the lights at the top because they are the brightest part of your image. Keep at it!

blazelet: Welcome! Happy to see another newcomer. The lamp on the right of the image works really well. The snow is really popping out of your image, and could use less blue light. Everything else in the scene tells me late night but the snow tells me dusk. Right now my eyes are drawn to the bright light on the right of the image, but I don't think that's where you want the main attention. Try to bring some of those bright values into the interior to create some balance.

genaf1: Coming along nicely. With the blue night sky I'd like to see a little more cool soft light being emitted into the scene, otherwise the sky looks a little out of place. The car could use some brighter reflections of the sky. In general I'd like to see some darker values in the fill light. Here's a little paintover/CC that could give you some ideas: http://dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_27_52MainSt/Paintovers/genaf1_129_PO.png

bimalbose: Great start! I'm having a little bit of a hard time figuring out what time of day it is in this image. If it's day time I'd expect some brighter reflections of the sky and dimmer artifical light sources. But if it's night, I'd expect much less fill light and darker shadows. In general there could be more bounce light off of the snow since it's so white.

amitlighting

08-14-2011, 07:15 PM

Thanks......Such A Nice challenge...Thanks

RafaellaV

08-14-2011, 08:30 PM

This is my first time in the cgchallenges. I dont have to much experience lighting scenes but I will give my best. I am really glad to participate with you guys, your scenes are really great!! I am going to learn to much from this challenge.

I have been working with composition and playing with some lights, I know I have a lot!! of work yet. Now I still working with the lights and I started to texturing it. So in a few days I hope to post it. There is not too much time, so I would be very thankfull if you give me some comments and suggestions.

Hello, this is my first work and test, hope you like the idea. Cheers!http://imageshack.us/photo/my-images/851/51821097.jpg/

aguycalledfaba

08-16-2011, 05:41 PM

Hey, this is my first work and test, hope you understand the idea. Thanks for read.http://imageshack.us/photo/my-images/851/51821097.jpg/

aguycalledfaba

08-16-2011, 06:51 PM

Hello, this is my first work and test. Hope you understand the idea. Cheers!!!

http://img851.imageshack.us/img851/2955/51821097.jpg

fabanero

08-16-2011, 09:19 PM

This is a criminal scene, some policemen against a gangster. A rebel rabbit, he never will be trappedby the law.http://img854.imageshack.us/img854/4144/marlon.jpg

Grediel

08-18-2011, 05:25 AM

Hi everyone, newbie here on cg challenges, this is my first WIP, I know I'm still ways to go but wanted to post something ASAP since not much time left.

So basically this is to show my idea on the scene, which I wanted to be totally different from what's been going on around, so I decided to make it a beach scene with a hot rod, a surf store palm trees, probably ad some seagulls and stuff.

I will be using 3ds max with mental ray, and was at first thinking on doing it with a toon shader style but I think I will just make it with highly saturated mr mats to give the cartoon feel.

Any comments and suggestions are more than welcome hope you like my idea and see ya around!

Hi! I'm pretty much a noob at this so any critique will be tremendously helpful. Actually now that I'm looking at it again, I'm realizing that perhaps the brightness of the lantern lights are really distracting to this piece. Also I'm wondering if the composition/lighting is really working to convey the story of the two characters' romantic reunion. Haha, I don't know. I'm just really confused and not sure where to go from here. Thanks in advance :)

This is still a WIP (beauty pass), so there is some problem with the exposure of the foreground and background, and the "resturant layer" doesn't match very well with the original render. I'm planning to adjust everything in compositing and adding something else, like a glow over the hanging lamps and windows, snow, more contrast, etc.

C&C always welcome and thanks for the previous feedback :)

ciao :)

molgamus

08-23-2011, 01:22 PM

A lot of great contributions this round!

I checked the scene out and found that the UV's are all over the place. How do you tackle that? I guess ptex could work if it the geometry didn't have any triangles? And yes, the model is free and all so I can't give anyone critique for it unless asked for it. But I'm curious about the guidelines for modeling, are there any and where do I sign up if I would like to contribute with some assets for the next round?

Hellengirl

08-23-2011, 01:45 PM

Hey! This is my second WIP. All the comments and suggestions are very welcome.
http://img97.imageshack.us/img97/8550/renderfinaltest03.jpg (http://imageshack.us/photo/my-images/97/renderfinaltest03.jpg/) Uploaded with ImageShack.us (http://imageshack.us)

aguycalledfaba

08-23-2011, 02:28 PM

Hi! I'm pretty much a noob at this so any critique will be tremendously helpful. Actually now that I'm looking at it again, I'm realizing that perhaps the brightness of the lantern lights are really distracting to this piece. Also I'm wondering if the composition/lighting is really working to convey the story of the two characters' romantic reunion. Haha, I don't know. I'm just really confused and not sure where to go from here. Thanks in advance :)

Nice style Cristine! Your imagination is great. The lighting is subtle and causes an elegant effect. My only suggestion is that below the car should be exists a little shadow to do more reality in the composition. Also may you can rethink an change the color of the yellow character, according with the color style. I love the backlighting on the other character.

Congratulations and nice work!!!

aguycalledfaba

08-23-2011, 05:56 PM

Hey, here is a second post! Thanks for read.

http://img98.imageshack.us/img98/8270/12739112.jpg

Grediel

08-23-2011, 06:19 PM

Nice work everyone! This is WIP3 for me: exposure, ligtning and pass text, still missing textures and stuff on scene. Hope you like how it's turning out.

Please C&C if any, thanks!

Beauty

http://i191.photobucket.com/albums/z168/chupert/beauty2.png

AO

http://i191.photobucket.com/albums/z168/chupert/AOpass.png

Zdepth

http://i191.photobucket.com/albums/z168/chupert/zdepth.jpg

PS merge and exposure tuned

http://i191.photobucket.com/albums/z168/chupert/wip3.jpg

zrainish

08-23-2011, 07:31 PM

grediel - hey m8, coming along nicely. 1 thing that caught my eye is that there are many clouds at the back, and so I would expect some clouds above the scene that will cast shadows on that area. also i think that if you'll move the sun so it wont be directly overhead you can create some more interesting shadows.

hellengirl - looks nice. some thoughts -
the inside of the house seems a little too dark.
I'm not sure what going on with the car. it seems like we are suppose to see the end of the car and the rest of the street on the left side of the poll (trough the door) and some how it just disappear. also its not clear what is the wall we see through the door.
I think that if you'll turn the little moomin so it would look at sniff it would be more interesting. also you can fine a better spot for the pig sign.

gabriele - the texture on the car looks awesome.
It seems that your are trying to create an old kinda rusted/broken filling to everything but the lighting doesn't sell it at all... If thing are so old and broken how come all the lights works perfectly? I'm not quite sure what time of day is it, I think it's suppose to be night time but i don't see any hard dark shadow anywhere, and there is way too much light.
I think that if you'll have a nice lighting on the car and have most of the rest of the frame in the dark it will look much better. also if the car is parking maybe move it so it would stand half on the sidewalk.

horngreenet - hey man. I like the idea of the motion blur, but is seems kinda weird right now.
I think you can turn the car a little so if would give some light to sniff, or turn it towards the camera so it would create an impact filling.
I like the colors in the bar, I think you can make the light stronger so it would have more attention in the frame and maybe will cast a shadow of sniff and the garbage on the road.

that's it for now
Yotam

horngreenet

08-23-2011, 07:35 PM

3. first time messing w/ motion blur. it looks a little jacked up, esp on the front left tire. background building is probly too blurry. the lights on the snow are almost completely desaturated but it's still pretty blue/purple. just noticed the snow on top of that barrel is way too purple

anyway, appreciate any thoughts

http://i481.photobucket.com/albums/rr175/elgreenhornet/test6.jpg

Grediel

08-23-2011, 07:49 PM

grediel - hey m8, coming along nicely. 1 thing that caught my eye is that there are many clouds at the back, and so I would expect some clouds above the scene that will cast shadows on that area. also i think that if you'll move the sun so it wont be directly overhead you can create some more interesting shadows.

Hey Thanks, actually I don't think you can see the shadow of a cloud unless you're like super high in the sky looking down where you can actually notice it, but you made me realize that with all those clouds I should add more softness to the shadows and maybe work with the exposure a bit, or I could just pick a cleaner BG lol.

jksamal

08-23-2011, 08:06 PM

Hello Everybody....
Can anybody plz explain me how upload a image (52 Main St. WIP) and when i click on
"Post Reply" It is showing me The following message.....

New Members
Please note that members with less than 2 posts are required to have all messages validated. This prevents unecessary spam, questionable or unwanted material from reaching the forum. Validation may take up to 24 hours. We appreciate your understanding.

I am new to this Forum. Sorry for this silly question.
Thank you.

kanooshka

08-25-2011, 02:50 AM

I hope you're all enjoying the challenge as well as learning something. Don't forget, this challenge will be ending in about a week and half on September 4th.

jksamal: To post an image use an image hosting website like photobucket.com and then copy the IMG tag code to your post. Don't worry about the message you get when posting a reply. It just means a moderator will have to verify your post before it is shown.

horngreenet: Keep going with this. The blue/purple light seems very inconsistent across your image. THe light on the snow looks like it's being lit by a black light. The car is only identifiable by the headlights and could use a little more fill light.

Grediel: Nice update! The first think that sticks out to me is the depth blur., it's so strong that it makes the scene look like a miniature. Both sides of the shack are very similar in brightness. Angling the sun a little more could help define one side from the other. The foreground sand looks out of place against the white sand in the background. It is important to know that clouds do cast significant shadows http://ih1.redbubble.net/work.1106783.4.flat,550x550,075,f.cloud-shadows.jpg. It's not a necessity in this shot since it's a fairly closeup shot, however it's a helpful tool for framing the image or creating depth etc...

aguycalledfaba: It could be intentional but I'm finding the image very confusing. Light directions seem to be inconsistent and it's very difficult to understand what's going on. The character in the char is lit from directly behind the camera and the outside lighting isn't easy to read. Perhaps try to light the scene from practical light sources that are on screen. Keep at it!

Hellengirl: Nice update. I'd expect the area in shadow on the left of the image to be receiving bounce light and reflections from the street on the sides of the objects. In particular the right side of the character with the hat and the right side of the brick pillar. The characters in the sunlight could use some more bounce light from the ground onto their shadow side.

molgamus: Unfortunately since these scenes are donated we can't expect the UV's to be that great. If you're interested in modeling send me over a PM with some examples of your work and we can talk about what you'd like to do.

GabrieleConsolini: Good progress. I'm having a difficult time determining the time of day. I think this is because of the exposure between the artificial lighting and the natural lighting. The fill light seems to be brighter than the sky and this could be why things look a little off. In most cases the sky should appear brighter than the light it's emitting. I really like how the lamps on the second floor look against the brick, try not to lose that.

zrainish: Nice improvements. There seems to be a lot going on as far as light sources and it gets a little confusing. The light illuminating the character and trash can in the front draw a lot of attention because of how bright they are compared to everything else. Overall I feel the lighting scheme could be simplified to a few light areas.

crees: Welcome! For a first post this is pretty strong. The glow around the lamps on the second floor is a bit too much, try to decrease both the size and intensity of it so it's less distracting. You're right about the mood you're conveying. It's much more dark and disturbing than a happy romantic reunion. One of the biggest reasons is because the character on the right is mostly in shadow which conveys a mysterious and evil look. Frontal, soft lighting would be much more flattering for a romantic image.

mOe103: Great improvements! The car and mirror are looking nice and the bokeh is a nice touch. I still feel the area behind the mirror should be darker to bring more attention to the mirror itself. You may try having a shadow cast down from a large awning or some other object to push the depth some more. The brown character is getting lost a lot against the background. Some kick lights could help separate him.

neil09: Coming along nicely. The road and sidewalk are looking good I think it's the objects in the scene that could use some work. The character, car and trashcans lack any shading. That can work ok in some situations as long as the objects silhouettes are clearly visible. To accomplish this perhaps try to put brighter areas behind dark objects.

fabanero: Looking good! The background is working very well. I'd like some of that light reflecting into the foreground in the form of warm kicks on the sides of the characters and cars. The red light on the side window of the right car seems out of place. Make sure your shadow depth is high enough. I'd also like to see a brighter blue kick from the left cop car onto the left character.

amitlighting: Nice update. I'm having a difficult time determining what time of day it is. The shadow from the car onto the snow is very even in intensity. I'd expect the shadow to be darker closer to the car.

RafaellaV: Overall this is coming along nicely. The background would be much more cohesive with the foreground if there were some soft purple and blue light in the foreground from the sky. Also, I'd expect the car to have some strong reflections from the sky onto the top of it. The lamp on the right side of the image looks like it's illuminating only one side of the wall. I'd expect it to be a little more even around both sides of the lamp.

Keep going guys, great work!

jksamal

08-25-2011, 05:43 AM

I am new to Lighting.I need to Improve.So plz give some comments.Now I am working on
Fill light ,Bounce light, Intensity and color of the lights.very soon I will post WIP2.It will be a Moon light night.
http://i1137.photobucket.com/albums/n505/tulu2lu/52mainSt_1.jpg

Hellengirl

08-25-2011, 06:31 AM

Thank you guys for your comments, they were really helpfull!!
Here is my third WIP. I hope you like it :)
http://img15.imageshack.us/img15/4120/renderfinalj.jpg (http://imageshack.us/photo/my-images/15/renderfinalj.jpg/) Uploaded with ImageShack.us (http://imageshack.us)

Hey thanks for the comments, I added a couple textures and fixed a couple things, I just saw the comment on the sun direction and makes sense I'll change it for next one so the hut looks different. Anyway here's WIP4

Thanks for comments. Here is my third wip, with textures, AO and Z depth pass. New comments and suggestions are welcome.

http://img84.imageshack.us/img84/380/wip03rafaellav.png

fabanero

08-25-2011, 10:54 PM

http://img59.imageshack.us/img59/2089/escenafinalchallenger03.jpghttp://img98.imageshack.us/img98/7314/ambientoclussion02.jpghttp://img24.imageshack.us/img24/5088/profundidad02.jpghere I leave my final scene of the rabbit murderer, who doesnīt let anyone of the law stand.

zrainish:
gabriele - the texture on the car looks awesome.
It seems that your are trying to create an old kinda rusted/broken filling to everything but the lighting doesn't sell it at all... If thing are so old and broken how come all the lights works perfectly? I'm not quite sure what time of day is it, I think it's suppose to be night time but i don't see any hard dark shadow anywhere, and there is way too much light.
I think that if you'll have a nice lighting on the car and have most of the rest of the frame in the dark it will look much better. also if the car is parking maybe move it so it would stand half on the sidewalk.

kanooshka:
GabrieleConsolini: Good progress. I'm having a difficult time determining the time of day. I think this is because of the exposure between the artificial lighting and the natural lighting. The fill light seems to be brighter than the sky and this could be why things look a little off. In most cases the sky should appear brighter than the light it's emitting. I really like how the lamps on the second floor look against the brick, try not to lose that.

This is my favourite one so far, imho you've got a good composition and balance of lights/colour although a tiny bit more tweaking perhaps as suggested with colour but it works nicely :thumbsup:

patrickrowan:
They are nearly as hairy as you mate ;)

gomes21

08-26-2011, 03:09 AM

It seems I have come too late, this is my first edition of lighting effects, comments welcome！
http://i744.photobucket.com/albums/xx83/wanxing21/test_light_1.jpg
http://i744.photobucket.com/albums/xx83/wanxing21/test_light_1.jpg

kanooshka

08-26-2011, 03:27 AM

Wow lots of new posts today, keep it up!

GabrieleConsolini: Nice update! A few areas in your image could still use some work. The large window should be much more transparent when viewed from the front. It's especially noticeable because the inside is as bright as it is. The lighting on the ground in front of the window could use some more focus and motivation. Where is that light coming from? Maybe you could try making the light come from inside the window.

fabanero: Good work. The left side of the image is looking confusing. I think it's partially because the pattern on the character is similar to the ground. Also, the left character is extremely hard to see because it's so dark against the dark car. try brightening that character some more. It's very hard to see the rabbit. Perhaps if you made the area behind him darker, he'd pop out more.

RafaellaV: Good changes. I'd like to see the light being emitted from the sky more blue, the backplate looks like it's around dusk. Something more like this: http://www.flickr.com/photos/jmc-3/2426001025/sizes/l/in/photostream/

Grediel: Nice update. I think with this image you may be able to do without the depth blur, a deep focus would work out pretty well. Looking forward to seeing the new sun angle.

mOe103: Getting there. The shadow areas in the reflection are extremely dark and could use some cool light from the sky. The building especially gets dark near the top. Even a blurry reflection from the sky on the brick would help out.

at2142: Welcome! Definitely a good start. The character could use some kicks on either side from light reflecting off the inside of the building. For some better framing you could have an offscreen tree or another object casting a shadow onto the bottom left corner of the image.

Hellengirl: Great changes. The light reflecting on the brick and character add a lot. One thing I'm noticing is the shadows are pretty long. This would be apparent near sunset so some work on the light color could help out. Some warmer tones for the sun and more saturated light from the sky. The car could also use some highlights from the sun.

jksamal: Welcome! Biggest thing I'd point out for the time being is light motivation. If you place any lights make sure there's a plausible reason it's there. The frontal lighting on the character is one area that seems unmotivated.

gomes21:
Woo, colour separation! Really like the sheen on the cobbles screen right, although the region where the glow is coming from is too simple comparatively. You would want to dress some more stuff in back there, or reframe, I think. The warm glow in the featured shop window and in the tunnel is starting to look too saturated relative to the other lights, but perhaps that's the look you're going for?
Otherwise, I was enjoying the puddles of light you had in your previous take - I'd be tempted to reframe the image so you can get that sense of depth back into the shot and keep working the foreground and the puddles going deep. Lastly, it would be nice to get a better read on the character approaching the car. All up, very nice.

Fed:
The composition is looking good. I'd be really keen to see the character get some rims and kicks. Currently it looks like the barrels are the feature of the shot, maybe the lights could be worked so that the character is? It's really coming on, keep at it :)

aguycalledfaba:
Really cool idea for the shot. I keep looking at it, thinking film noir or Sin City. At the moment, my eye is kept inside the vehicle. I'd be tempted to play down the interior of the car so it's a gentle glow of dials (incl. bouncing off the chrome, leather and panelling) and a bit of light picking out the whisp of smoke in the foreground, and keep on lighting action outside, which seems like it should be the focus of the shot. I'm keen to see what you come up with in the end.

[edited to include missing words, and generally make more sense :P]

ducvemt

08-29-2011, 05:05 AM

Thank to everyone for commented my post..this is very important to me , I have relied on it to edit a bit of light and color to make better shots in my view...and I think I'll end it here, but if you have suggestions to improve it .. I will still receive

Fed:
The composition is looking good. I'd be really keen to see the character get some rims and kicks. Currently it looks like the barrels are the feature of the shot, maybe the lights could be worked so that the character is? It's really coming on, keep at it :)

You're 100% true, after re-watching my image.. I see the problem now, I hope I'll find some time to work on it again. (I did that one on my free time at work xD)

ducvemt : realy nice one !

SahaneNik

08-29-2011, 10:57 AM

Hi,
Maya Software render, used spotlights.....
Trying to use lights to break-up image into brights and darks....https://lh6.googleusercontent.com/-6T9IJMfHS14/Tltvzy8T0pI/AAAAAAAAAaI/QL8piqJVAFY/s1152/52MainSt.jpg
https://picasaweb.google.com/lh/photo/5dDUMStaqzWs6wihIXpNnw?feat=directlink

at2142

08-29-2011, 01:54 PM

hi i'm changed per work.
i thought GabrieleConsolini work's very nice,and trying to achieve it.
the last night i do texture and light main street scene.
please write to me your viewpoint.
i'm work with 3ds max 2012 and Vray
i used Vray Light to iluminate the scene.

and with a little change :
http://img24.imageshack.us/img24/629/final03.png (http://imageshack.us/photo/my-images/24/final03.png/)

Uploaded with ImageShack.us (http://imageshack.us)

gomes21

08-31-2011, 04:00 AM

This is my recent changes
Ashford:
Thank you for your comments, I will continue to change
http://i744.photobucket.com/albums/xx83/wanxing21/nightsence_3.jpg

clairekearton

08-31-2011, 04:26 AM

http://clairekearton.com/upload1.png

Hey, this is my first WIP image. Any comments would be appreciated.

Ashford

08-31-2011, 11:35 PM

I think time is nearly up, well done to those that have submitted finals, congratulations. Here are some thoughts for those that are submitting some WIP images still... :)

ClaireKearton: link
(http://forums.cgsociety.org/showpost.php?p=7098748&postcount=184)Currently your image is all about the wine rack off in the background (which is looking nice!), rather than the car in the foreground, or the character in the mid. Given your framing, I suspect your preferred subject is the character?
I'd suggest developing lights on him, maybe rebalancing back in the lighting you've got inside once you've got the character looking nicely lit, and continue working the subtle highlights on the car.
I'm looking forward to seeing what you come up with.

gomes21: link (http://forums.cgsociety.org/showpost.php?p=7098738&postcount=183)
Sound like you're still making changes. Keep an eye on the sign, you run the risk of having that dominate the shot if you're not careful. I'd suggest you consider taking the yellow light you've got in the scene and push it more towards red or blue - it's reading a bit like it's cellophane covered currently. Otherwise, it's coming right along.

at2142: link (http://forums.cgsociety.org/showpost.php?p=7096950&postcount=182)
For my taste, I prefer your second image. I really like the uneven treatment you're giving the windows. Very nice! Consider giving each window a unique treatment. I'd be tempted to pull their saturation down closer towards neutral, maybe warm up your outside exterior practical lights and introduce some low saturation, low intensity blue fill to the scene.
You might want to think about changing the sky you've got in - the current one is a lot more "dusk", while your lighting appears to be "night".
Might be worth checking that your spotlight onto the shopfront is shadowing properly - if it's coming from outside, at that angle, I'd just about expect to see the shadow from the awning cast onto the glass. Currently it's quite strong, you might want to try pulling back it's intensity so it's a more subtle touch, and set it up so that you can show us the lighting you've got going inside the building.
The snow is a nice touch, but currently feels like it's only snowing around the camera, try working it into the depth of the shot.
Not long to go, keep chipping away.

SahaneNik: link (http://forums.cgsociety.org/showpost.php?p=7096804&postcount=181)
Bold lighting direction. Early morning sun? I really like the shadow being cast into the interior from the doorway. It looks like you've got two lights working from your key direction. The combination of the two is causing chandeliering in the shadows, you might want to reposition one of them. It would be great to see some rough colours on the assets too. Keep at it!

horngreenet

09-01-2011, 01:38 AM

zrainish - youre right, wish i'd spent more time thinking about a good composition but its too late to change much

kanooshka - appreciate the continued critiques

i should be posting 1 more which may or may not be my final

MoshingSnail

09-01-2011, 09:26 AM

this is what i have done with the scene let me know what you guys think needs improving

http://i1204.photobucket.com/albums/bb416/MoshingSnail/wip_snow_4.jpg

at2142

09-01-2011, 10:42 AM

hi everybody.
i changed per image.
and add a little detail in photoshop.
my light have Motivation to create.
thank you for attention.
http://img64.imageshack.us/img64/2678/final033.jpg (http://imageshack.us/photo/my-images/64/final033.jpg/)

FeD

09-01-2011, 12:29 PM

Hi all,

Finaly I've got some free time to re-work the lighting :), I tried this time to make it the "old" way, with some Spotlight with light-linking on objects. As "Ashford" said to me, I needed rim and kick ect..

I'm Working in ArchViz where everything have to be fast done and "automatic", it's was very nice to work with the technique showed in Jeremy Birn's DVD (and a good training for me !). I hope I'll get some more time to play with the scene before the end of the challenge.

http://uppix.3dvf.com/images/hypolipo.jpg

SoundLightSaga

09-02-2011, 12:47 AM

all the shots are looking nice. I'm just starting in lighting but I'm gona throw in anyways, hope ya'll don't mind.

ah, quick question, what kind of render times are you guys getting (considering layers)?

gomes21

09-02-2011, 04:59 AM

This is my latest revision, I would like to create a wet after the rain the night, and some materials need to make.
Ashford:
Thanks again for your feedback, I will continue to change. Until the last moment!
http://i744.photobucket.com/albums/xx83/wanxing21/nightsence_4.jpg

hi this is my final image
thanks for attention.
http://img153.imageshack.us/img153/3530/finalnewnew03.jpg (http://imageshack.us/photo/my-images/153/finalnewnew03.jpg/)

runejw

09-05-2011, 03:04 PM

Some tweaks after the challenge finished - so just posting here in the WIP thread. Added windows plus bump-maps to garbage cans.
http://img829.imageshack.us/img829/4391/mumin4.jpg
Larger version (http://img829.imageshack.us/img829/4391/mumin4.jpg)

kanooshka

09-06-2011, 01:56 PM

Hope everyone enjoyed this challenge and see you at the next!

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