tag:blogger.com,1999:blog-58303217993229651492017-11-29T04:34:41.972-08:00s34n and JOKR's Video Gaming Blogs34nVideosnoreply@blogger.comBlogger16125tag:blogger.com,1999:blog-5830321799322965149.post-33369516803681577252017-08-03T03:19:00.000-07:002017-08-03T03:19:14.741-07:00Pump It Up NX (New Xenesis) - Game Version InformationThis document lists all of the known official released versions of Pump It Up NX (New Xenesis) and also a change log of notable features for that version.<br /><br /><b>v1.00</b><br />The beta version, released in test locations in Mexico. It is notable for not having the calorie ratings, having Final Audition Episode 2-2 available immediately, and, perhaps most notable of all, ability to play charts using keyboards connected to the machine.<br /><br /><b>v1.05</b><br />The most popular release of NX and was released upon launch. Keyboard play has been disabled, calorie ratings added at the end of each credit and you must accumulate 200 plays of Final Audition Episode 2-1 in Arcade station to unlock Final Audition Episode 2-2.<br /><br /><b>v1.08</b><br />REMOVED SONGS - Valenti, Fighting Spirits and Fighting Spirits (Another) have been completely removed, both in Arcade and World Tour stations.<br />ADDED CHARTS - Features brand new Another charts for Witch Doctor #1 not playable in any other mix.<br />It also contains various bug fixes and disables the ability to boot the game via USB, which has been used by many to exploit the unlock system and insert a file to unlock all the songs in the game.<br /><br /><b>Credits</b>:<br />http://www.geocities.ws/rafallo_002000/index6.html<br />s34n<br />TeamBBC<br /><br />s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-49069964293505659242017-08-03T02:15:00.001-07:002017-08-03T02:17:42.180-07:00How to Build OpenITG in Ubuntu from SourceThis guide assumes you have downloaded the latest copy of the OpenITG source code from here: <a href="https://github.com/openitg/openitg" target="_blank">https://github.com/openitg/openitg</a>You can optionally take the latest build from here: <a href="http://openitg.gr-p.com/" target="_blank">http://openitg.gr-p.com/</a> - However, this build hasn't been updated since 2013 and features quite a few bugs. So let's build from source using this guide.<br/><br/><b>NOTE</b>: This guide has been written and tested using: Ubuntu 17.04 Zesty Zapus / 13 April 2017<br/><br/>1. Enable "Community-maintained free and open-source software (universe)".<br/><br/>a) Via the GUI here: Search > Software & Updates.<br/><br/>or<br/><br/>b) via Terminal here:<br/><b>sudo add-apt-repository universe</b><br/><b>sudo apt-get update</b><br/><br/><br/>2. Open Terminal and execute the following...<br/><b>sudo apt-get install libasound2-dev libpulse-dev libmad0-dev libtheora-dev libvorbis-dev libpng-dev libjpeg-dev libglu1-mesa-dev libgl1-mesa-dev xorg-dev libxrandr-dev libbz2-dev libglew1.5-dev glew-utils libglew-dev libglewmx-dev libgtk2.0-dev yasm automake liblua5.1-0-dev libusb-dev libavcodec-dev libavformat-dev libswscale-dev libresample1-dev libcrypto++-dev libsdl1.2-dev libavutil-dev libjpeg62-dev</b><br/><br/><b>NOTE</b>: The old Beta2 build does not require these libraries: libavutil-dev libpng12-dev libjpeg62-dev<br/><br/><br/>3. Install libpng12-dev. libpng12-dev is not available in the universe repository, so you have to add a new repository<br/><br/>a) Add the following line to: /etc/apt/sources.list<br/><b>deb http://security.ubuntu.com/ubuntu trusty-security main</b><br/><br/>b) Now install libpng12-dev<br/><b>sudo apt-get install libpng12-dev</b><br/><br/><br/>4. Open Terminal and execute the following to build the source...<br/><b>./build-home.sh</b><br/><br/><br/>5. Open Terminal and execute the following to package it into a nice releasable form...<br/><b>./generate-home-release.sh</b><br/><br/><br/>6. A zip file (release) will now have been generated in the main directory called "home-tmp.zip". Well done!<br/><br/><br/><b>NOTE</b>: If you are trying to run OpenITG and it states that shared files/libs are missing, then chances are a lib was missing when it was compiled. Please check ALL required libraries were present on your system at compile time.<br/><br/><b>Need pads? and have PIUIO</b>: <a href="https://github.com/djpohly/piuio" target="_blank">https://github.com/djpohly/piuio</a><br/><br/>Credits: s34n and TeamBBC<br/><br/>s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-57217592973872522572017-02-01T00:15:00.001-08:002017-09-07T16:10:50.647-07:00Pump It Up NX2 USB Tricks and Info - Changing IDs, Avatars and more!Pump It Up NX2 is the first game in the Pump It Up series which supports USB profile data. You can use a USB to store WorldMax progress, mileage, number of plays, items and more. Two songs, "Solitary 1.5" (Yahpp) and "No Despair" (Hot Potato), can only be played when a USB is used.<br />Andamiro decided to use proprietary USB sticks for NX2 (and NXA for that matter) which they made available for sale via the PIU Mall (on PIUGame.com). It was a nightmare ordering these internationally (I had to walk into the bank and fill out international bank transfer forms!) and coupled with the PIU tradition of phasing out old releases very fast, they became increasingly hard to find.<br /><br /><b>Official NX2 USB Drive Info</b>:<br /><b>Brand</b>: Zyrus 1GB<br /><b>Hardware ID</b>: vid_058f&pid_6387<br /><br />It may be hard to find an official drive these days, so there is an alternative method:<br />You can find a USB with Vendor ID (VID): 0x58F<br />A supported flash drive with an Alcor chip in it will work OK. I.e. JetFlash Transcend 2GB etc<br /><br />You can query a directory of flash drives on an online database by searching for Vendor ID using this website: <a href="http://flashboot.ru/iflash" target="_blank">http://flashboot.ru/iflash</a><br />Where it says "VID", type '058f' and you will have the full list of flash drives that will work for NX2 - FiestaEX<br /><br />The next issue with NX2 (and NXA) data, is that Andamiro have retired the tools used to create profile information, rename your profile and change your avatar. Luckily, there are some user-developed tools around which allow you to overcome this problem!<br /><br /><b>NX2 Profile Maker 2.0 (Ignore the name - This also works with existing profiles!)</b><br /><br />1. Get a supported flash drive<br />2. Get the serial number off of the flash drive (I use a program called "CheckUDisk" for this).<br />3. Run the program with the included files and set the Serial number, ProfileID, and Avatar index (Check the AV folder with the program for the number you want).<br /><br /><b>NOTE</b>: If NX2 PumBi ever comes back online (It probably won't), these profiles will most likely get blacklisted, so I wouldn't try them. <br /><br /><b>TIP</b>: This can work with NXA if you take your NX2 profile (or use the included blank profile) and use it with an NXA machine. Your profile will then be upgraded within NXA. <br /><br /><b>SMALL BUG</b>: There is a weird bug where if you use numbers in your name, some weird stuff happens. I.e. If I use "s34n", the USB screen looks kinda garbled and my scores save as "34", not "s34n". If I enter "SEAN", my USB profile page looks like "SEAN 93", but my scores do save as "SEAN". I haven't tested with all 8 characters, but maybe it's an issue with white-spacing, not really sure! This was tested with an existing profile created by the machine, for profile renaming only.<br /><br />Download and Usage Info: <a href="http://www.ph-online.net/cgi-bin/ib3/ikonboard.cgi?s=072604c28d7cd4f4b4feb1abd6674559;act=ST;f=18;t=11466">http://www.ph-online.net/cgi-bin/ib3/ikonboard.cgi?s=072604c28d7cd4f4b4feb1abd6674559;act=ST;f=18;t=11466</a><br /><br /><b>NX2 / NXA Save Game Editor (NOTE: After testing, this tool only seems to work with Bootleg mixes!)</b><br />- Profile Name Change<br />- Profile Avatar Change<br />- Profile USB Serial Number Change (for migrate the save from USB Drives)<br />- Have fun!<br /><br /><b>Project and Source</b>: <a href="https://github.com/racerxdl/NXAEdit" target="_blank">https://github.com/racerxdl/NXAEdit</a><br /><b>Releases</b>: <a href="http://racerxdl.noservidor.com.br/releases/NXAEdit/" target="_blank">http://racerxdl.noservidor.com.br/releases/NXAEdit/</a><br /><br /><br />Special thanks to the forums and people involved in creating and sharing this information.s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-54700597911899223782017-01-27T18:50:00.002-08:002017-01-31T23:52:52.337-08:00Pump It Up - MK6 - Andamiro Boot Loader Loop and/or Gray Screen Boot Loop<b>Symptoms:</b><br />Andamiro PIU HDD Boot Loader gets stuck looping on boot of the Pump It Up arcade cabinet.<br />The message "Ok. Wait a moment..." is also displayed. The screen may also switch between gray and black.<br /> <br /> <b>Hardware:</b><br />Gigabyte GA-8IG1000MK (rev 1.X or 2.X)<br />Gigabyte GA-8IPE1000MK (rev. 1.x)<br />Gigabyte GA-8I865GME-775-RH (rev 1.X)<br /><br /><br /><b>Possible Solutions:</b><br />1. The CMOS battery needs replacing or the BIOS settings have been reset on the motherboard. The Gigabyte GA-8IG1000MK motherboard, for example, has BIOS settings which default to disabled. This includes: The sound chip, SATA ports and USB keyboard (The PIUIO makes use of this setting also!). This presents many problems as when the Boot Loader attempts to detect the PIUIO, it may get stuck in a loop as it cannot test it's input. Similarly, if the Pump It Up drive is a SATA drive, the drive cannot be accessed unless SATA is enabled in the BIOS. <br /><br />2. The HDD is dead. If this is the case, I would of course recommend testing a different drive with your system to confirm this is the problem. If you do not have another official drive handy, install Windows on a spare HDD and see if you can get it booting normally with the MK6 hardware (It's just a normal PC after all!)s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com2tag:blogger.com,1999:blog-5830321799322965149.post-65699326890501717872016-10-24T01:38:00.002-07:002016-10-24T01:43:37.975-07:00HOW TO: Use PIUIO with Stepmania 5 and OpenITGOnce you have <a href="http://s34nvideo.blogspot.com/2016/10/installing-piuio-drivers-for-windows.html" target="_blank">installed the drivers for PIUIO</a> on your system, you will need the software to be able to interact with your PIU drivers. PIUIO drivers are natively supported in Stepmania 5 and OpenITG. There may be older flavours of Stepmania which include PIUIO support, but your mileage may vary. <br /><br />1. Open the file: (Stepmania.ini - OpenITG or Preferences.ini - Stepmania 5). TIP: Make sure Static.ini does NOT contain this line as it'll override the setting if so. <br /><br />2. Find the line that begins with: "InputDrivers=". Modify this line so that it begins with PIUIO after the equal sign.<br />I.e. "InputDrivers=DirectInput" should now read: "InputDrivers=PIUIO,DirectInput". (No spaces and case sensitive)<br />This tells Stepmania/OpenITG that we want to add PIUIO as an optional input driver IN ADDITION to DirectInput (A standard keyboard (Handled by Direct3D)) <br /><br />3. Still within this file, find the line that begins with: "LightsDriver=" Modify this line so that it begins with PIUIO after the equal sign.<br />I.e. "LightsDriver=" should now read: "LightsDriver=PIUIO". (No spaces and case sensitive)<br />This tells Stepmania/OpenITG that we want to use PIUIO to manage the lights for the arcade cabinet. <br /><br /><br /><b>BONUS ANNOYANCE: Disable Floor Panels from Selecting Songs in the Song Menu Screen</b><br />1. Open the file: (Stepmania.ini - OpenITG or Preferences.ini - Stepmania 5). TIP: Make sure Static.ini does NOT contain this line as it'll override the setting if so. <br /><br />2. Find the line that begins with: "OnlyDedicatedMenuButtons="<br />Modify this line so that it reads: "OnlyDedicatedMenuButtons=1"s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com3tag:blogger.com,1999:blog-5830321799322965149.post-78454362407289508322016-10-24T01:23:00.003-07:002016-10-24T01:41:38.844-07:00Installing PIUIO Drivers for WindowsIf you're building an MK6/MK9 for Pump It Up, or, OpenITG for In The Groove, or, simply a Stepmania setup... You may have opted for using a PIUIO to communicate with your arcade cabinet. If running a distribution of Linux, then installing PIUIO is a very simple task. However, if your are running Windows, you will need to build the driver yourself using Libusb.<br /><br /><b>Installing PIUIO on Windows</b><br />1. Download libusb-win32 here: <a href="http://sourceforge.net/projects/libusb-win32/" target="_blank">http://sourceforge.net/projects/libusb-win32/</a>libusb-win32 is a port of the USB library libusb-0.1 (<a href="http://sf.net/projects/libusb/" target="_blank">http://sf.net/projects/libusb/</a>) for 32/64bit Windows (2k, XP, 2003, Vista, Win7, 2008; 98SE/ME for v0.1.12.2). The library allows user space applications to access many USB device on Windows. <br /><br />2. Unzip libusb-win32 and run inf-wizard.exe (This will build a Windows driver for PIUIO). <br /><br />3. Connect your PIUIO to your computer via USB (The fake PCI slot on the PIUIO is merely to sit it in a desktop computer properly, it does not communicate with a PC via PCI in any way at all.). To power the PIUIO, it will need power via Molex cable. If using a laptop, then you can use an old PC ATX power supply to power the PIUIO board via the molex connector. You will need to jump a couple of pins in the ATX connector to start the power supply once it's plugged in (This acts like a power switch on a desktop computer to start the power supply! More info: <a href="http://www.instructables.com/id/How-to-power-up-an-ATX-Power-Supply-without-a-PC/" target="_blank">http://www.instructables.com/id/How-to-power-up-an-ATX-Power-Supply-without-a-PC/</a>). <br /><br />4. Hit next in inf-wizard.exe. Within the list, you are looking for a USB device called EZ-USB FX2... This is the PIUIO! Select it in the list, then hit next twice. We can now build a windows driver! Choose where you want to save the driver to (The driver is an INF file). <br /><br />5. You can then install the PIUIO driver via inf-wizard.exe on the last screen, or, within Device Manager. <br /><br /><br /> <b>Getting PIUIO to detect within Stepmania 5 or OpenITG</b><br /><a href="http://s34nvideo.blogspot.com/2016/10/piuio-with-stepmania-and-openitg.html" target="_blank">Click here</a> to learn how to use PIUIO with Stepmania 5 / OpenITG. s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-64328604898325696582016-06-22T19:11:00.002-07:002016-10-23T12:50:36.233-07:00HOW TO: Building a Pump It Up Arcade MK6 v1 Main Logic BoardThis blog post provides technical information on how to put together a Pump It Up MK6 v1 arcade main logic board.<br /><br /><b>Why Choose MK6v1?</b><br />Throughout the years of Pump It Up AC releases, we have seen many main boards such as: MK1, MK3, MK5, MK6v1, MK6v2 (aka MK7), MK9v1 and MK9v2 (MK9v2 being the latest at time of writing). In short, the MK6 v1 allows the widest selection of playable arcade games, allowing Exceed 2 through to Prime (Yes, with 2-4GB, F2/Prime do run correctly). MK1 - MK5 have proprietary hardware and while being costly to build, it will only support older games. MK6v2/MK9v1/MK9v2 boards do not have the correct sound chips to provide sound in games such as Exceed 2, Zero and NX. <br /><br /> <b>FACTORY INFO</b><br />The MK6v1 was originally Shipped with Exceed 2, Zero, and some NX cabinets. When taking a peek inside a factory MK6v1, you will expect to see the following:<br /><ul><li>Motherboard: GA-8IPE1000MK (rev. 1.x)<br /><li>CPU: Socket 478 Intel Celerons<br /><li>RAM: 128MB or 256MB DDR1 (varies)<br /><li>HDD: 160GB+ HDD (Exceed 2 - NX used IDE stock drives... NXA and onwards used SATA)<br /><li>GPU: NVIDIA GeForce FX 5200 AGP (The factory videocard is very unreliable due to a defective heatsink design. Replacing with a retail / off-the-shelf card is strongly recommended. The vast majority of surviving MK6s do not have their original videocard)<br /><li>IO: Official USB <a href="http://www.arcadespareparts.com/arcade_parts/machine_parts/pump_it_up_i_o_pcb_assembly/12486.html" target="_blank">PIUIO</a> and <a href="http://www.arcadespareparts.com/arcade_parts/machine_parts/pump_jamma_pcb/12489.html" target="_blank">JAMMA Interface</a><br /><li>Security: A USB security dongle.<br /></ul> <br /><br /> <b>COMPATIBLE PARTS LIST for the BEST UPGRADE</b><br />Here is a list of compatible parts in order to obtain the BEST upgrade when building an MK6v1 main board. If you purchase different hardware to these listed, then the official drives will not boot as they require specific hardware to run correctly. In some cases, they may boot, but have side-effects like no sound. <ul><li>Motherboard/s: Gigabyte GA-8IG1000MK (rev 1.X or 2.X) or GA-8IPE1000MK (rev. 1.x) - These motherboards have the necessary Realtek ALC655 CODEC sound chip for Exceed 2, Zero and NX. Otherwise, games will not have sound.<br /><li>Processor: Pentium 4 Socket 478 - 3.4 GHz, 800 MHz FSB (MAX on both boards)<br /><li>RAM: 4GB DDR SDRAM 400mhz PC3200 (MAX RAM SETUP on both boards) - <a href="http://www.crucial.com/usa/en/compatible-upgrade-for/Giga-Byte/ga-8ipe1000mk" target="_blank">More Info</a><br /><li>RAM Notes: Exceed 2 through to Prime and Infinity (1GB is fine... More RAM (2GB) required for Fiesta 2 and up)<br /><li>Video Card: Geforce FX5200 256mb AGP (Low Profile Preferred to fit in case - Not Essential). Any memory (128mb, 256mb etc), any manufacturer (Pny etc) and any output type (VGA, DVI etc) will work.<br /><li>HDD: Image official drive (with security dongle) or put in any IDE or SATA drive to run emulators like <a href="http://stepf2.blogspot.com/" target="_blank">StepF2</a><br /><li>IO: Official USB <a href="http://www.arcadespareparts.com/arcade_parts/machine_parts/pump_it_up_i_o_pcb_assembly/12486.html" target="_blank">PIUIO</a> and <a href="http://www.arcadespareparts.com/arcade_parts/machine_parts/pump_jamma_pcb/12489.html" target="_blank">JAMMA Interface</a><br /><li>Security: A matching HDD USB security dongle for an official mix, or no security required when using emulation.<br /></ul> <br /><br /> <b>EMULATION</b><br />Of course, if you are <b>ONLY</b> interested in building a system for emulation (Running Stepmania, StepF2 etc), then there is really no point spending more money on old MK6 hardware. You would be better off buying something current as it would be not only easier to find, but also cheaper. Again, you will not be limited by the limitation imposed by old motherboards and such. It's also the cheapest option! You would just need to purchase a <a href="https://www.ultimarc.com/jpac.html" target="_blank">J-PAC</a> (or something similar) to get your computer to "talk" with the arcade cabinet. The J-PAC is a replacement for BOTH the PIUIO AND the PIU Jamma Interface parts.<br /><br />The best (and most expensive) solution would be to build an MK6v1 machine as outlined in this post and also place a secondary drive inside the system. You could install Windows XP SP3 on this secondary drive (I say Windows XP due to the old hardware, so it would run faster than Windows 7,8,10 etc - and also Windows, because StepF2 is Windows only software and is a really great pump it up simulator). I personally have a bunch of ~160GB drives will many OS' and games pre-installed. It's very easily to swap them out when you want to play a different mix. The possibilities are endless! s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com1tag:blogger.com,1999:blog-5830321799322965149.post-42448453694011233192015-09-30T18:08:00.000-07:002015-09-30T18:08:47.194-07:00Dance Dance Revolution - The System 573 - FAQ & GameList - DDR <strong><span class="size3">The System 573: FAQ/GameList</span></strong><br>A general guide to using your arcade unit.<br><br><br><span style="text-decoration: underline;"><strong><span class="size2">What is the System 573?</span></strong></span><br><br>The System 573, or just 573 for short, is an arcade hardware unit produced by Konami in the late 1990's through the early 2000s. It is based on Playstation 1 hardware. Most notably, it was used in all of the original mixes of several Bemani games, including Dance Dance Revolution, Drummania, GuitarFreaks, and DanceManiax.<br><br><span style="text-decoration: underline;"><strong><span class="size2">Are there different types of 573s?</span></strong></span><br><br>Yes. There are two different variations to concern yourself with.<br><br><strong>Analog</strong><br><br>An analog 573 is a 573 unit that does not contain a digital io board. It will have a different expansion board depending on what game the 573 is from or no expansion board at all. Analog Bemani mixes have whats referred to as an "analog io board" despite being completely unrelated to audio processing. Analog mixes, denoted <span style="color: #F433FF;">AN</span>, require the analog output of the CD-ROM drive to be hooked to the 573 main board (the GX700) directly.<br><br>If you have a digital 573 and wish to play analog mixes, you unfortunately cannot use the audio cable currently in your 573 as the end connected to the digital io board will not fit in the CD-ROM. If you have an old 573 from a game like a fisherman's bait, it has a cable that can be used. Otherwise, you'll probably have to splice one together or something.<br><br>Note 1: The analog io board that accompanied old analog Bemani games is NOT required with the discs available here unless you want to hook up the cabinet lights.<br><br>Note 2: Because there is no io board requirement, analog bemani games will function with no expansion board present at all. This means you can buy some old 573 of eBay, such as a Fisherman's Bait, and use it for analog mixes.<br><br>The only analog Bemani games on the 573 are the following:<br><br>* DDR 1st and 2nd mix (and their several variants)<br>* DancingStage 1st mix (and internet ranking version), feat Dreams Come True, and feat True Kiss Destination<br>* GuitarFreaks 1st and 2nd mix<br>* Drummania 1st mix<br><br><strong>Digital</strong><br><br>The majority of 573 Bemani games use a digital 573. A digital 573 contains a digital io board inside the 573. This board handles lights, decoding digital audio, and other game-specific tasks (such as stagepcb io in DDR). There is no way to get around needing this board since it handles decoding the digital audio from the CD-ROM.<br><br>If you have a digital 573 and wish to play an analog mix, there is no need to remove the digital io board. It will not harm the board nor affect gameplay. You will however still need to hook up the analog audio to the CD-ROM drive. Since you need to open the 573 anyway, feel free to remove the digital io if you're worried. Just a tad more work swapping back and fourth.<br><br><span style="text-decoration: underline;"><strong><span class="size2">Are there any non Bemani 573 games worth playing?</span></strong></span><br><br>Depends on your tastes. There are a few BishiBashi games and other miscellaneous games available. While a small subset of these non Bemani games have been hacked and are available here, the majority of them have been left untouched and are not currently playable without a legit kit.<br><br><span style="text-decoration: underline;"><strong><span class="size2">Are 573s the same regardless of what game they were pulled from?</span></strong></span><br><br>For the most part, yes. Different games do however have different break out panels on the 573 (where everything hooks up to the io board inside the unit). This is usually were external io boards and lights are connected.<br><br>When using a 573 with a type of game other than what was originally intended (such as playing DDR with a 573 from a Drummania cab), it is suggested to NOT connect any of the break out connectors. This is true even for playing DDR doubles mixes on solo cabs as well. In reality, it shouldn't harm anything if you leave them hooked up, but better safe than sorry since they will behave differently.<br><br><span style="text-decoration: underline;"><strong><span class="size2">I need to replace my 573's CD-ROM drive. What drive do I need?</span></strong></span><br><br>The 573 is quite picky about what CD-ROM drive it will work with, especially when running analog games. The following is a community-made list of drives that are confirmed working in the 573:<br><br>Compaq 179137-701<br>LG GCR-8523B<br>LG GDR-8164B (confirmed great for analog mixes and super discs)<br>LG GH22NP20 Multi DVD Rewriter<br>Lite-On LH-18A1H (confirmed working for analog mixes and super discs)<br>Lite-On LTD-163<br>Lite-On LTR-40125S<br>Lite-On XJ-HD166S<br>Toshiba XM-5702B<br>Matsushita CR589B (this is the stock drive; works with analog mixes)<br>Matsushita SR8589B<br>MITSUMI CRMC-FX4830T<br>NEC CDR-1900A<br>Panasonic CR594C<br>SONY DRU-510A<br>SONY DRU-810A<br>LG GDR-8163B (confirmed working with analog mixes)<br>TEAC CD-W552E<br><br>Make sure you have the jumper on these drives set to master.<br><br>The following are eBay searches for two of the best drives found to work:<br><a rel="noreferrer" target="_blank" href="http://shop.ebay.com/i.html?_nkw=GDR-8164B&amp;_sacat=0&amp;_sop=15&amp;_dmpt=PCC_Drives_Storage_Internal&amp;_odkw=LG+GDR-8164B&amp;_osacat=0&amp;_trksid=p3286.c0.m270.l1313">GDR-8164B</a><br><a rel="noreferrer" target="_blank" href="http://shop.ebay.com/?_from=R40&amp;_trksid=m570&amp;_nkw=Lite-On+LTD-163+&amp;_sacat=See-All-Categories">Lite-On LTD-163</a><br><br><span style="text-decoration: underline;"><strong><span class="size2">I don't have an original cab. Can I still play the games if I have the 573?</span></strong></span><br><br>The short answer is yes. Certain games of course, such as DanceManiax, have unique forms of player input that may be difficult to mimic without the actual cabinet. <br><br><strong>Using unintended cabinets</strong><br><br>Most Bemani 573 games do not have any special functionality that stops them from booting in unknown cabinets. DDR on the other hand does. When attempting to boot a DDR 573 in a cabinet not designed for the game, you need to use a "No Check", denoted <span style="color: #FFA500;">NC</span>, hack version. This denotes that all cabinet dependencies have been removed from the disc to allow the game to boot.<br><br><strong>DDR without the doubles stage io</strong><br><br>The most classic example of trying to use a Bemani game in an unintended cab is trying to boot a DDR doubles mix without the stage digital io connectors hooked up. Without a "No Check" version, this results in a hard-ware error on boot.<br><br>If you wish to use the doubles stage without the digital io connectors hooked up (hell, I do; we all have our reasons), even with a "no check" version, it will be necessary to jump two pins on both the 1P and 2P stage digital io connectors. This tricks the stagepcbs inside the stage into thinking everything is all fine and dandy.<br><br>The pins that need jumped are pins 1 and 6:<br><span style="text-decoration: underline;"><strong><span class="size2">I have a DDR Solo cabinet. Can I play the doubles mixes in it?</span></strong></span><br><br>Sure can! You will however (unless you have 4th or 4th+ solo) need to find a 32MB flashcard if you wish to play the majority of DDR mixes. <br><br><strong>Solo cab wiring differences</strong><br><br>Solo DDR cabs have a bit of wiring done differently from their doubles cab counterparts. If booting a doubles mix on a solo cab, the L/R select buttons will not function, only one sensor per arrow will be active during play, and the Left and Down arrows act as both the Left and Down arrows and the L/R selects.<br><br>As a general fix for all doubles mixes, a jamma adapter can be built to account for the different mapping. To build an adapter to play doubles mixes in a solo cab, following these steps:<br><br>* Purchase a jamma extender or a jamma fingerboard/edgeconnector from somewhere like jammaboards.com<br>For the following steps, the "Solo" side is the male edge (exposed pins) and the "Doubles" side is the female edge (plastic edge connector). These are written from the perspective of using a jamma extender. If using a fingerboard, these represent the non-matched wirings; any unmentioned pins would be straight through.<br><br>* On the solo side, move the wire attached to pin 23 to 26 (fixes left select)<br>* On the solo side, move the wire attached to pin 24 to dd (fixes right select)<br>* On the solo side, jump pins 18 and Z (the two up sensors)<br>* On the solo side, jump pins 19 and 24 (the two down sensors)<br>* On the solo side, jump pins 20 and 23 (the two left sensors)<br>* On the solo side, jump pins 21 and aa (the two right sensors)<br>* On the solo side, jump pins U, 27, and 28 (grounds)<br>* On the solo side, jump pins ee and ff (grounds)<br>* Cut the wire connecting pin U on the solo side to pin U on the doubles side. Add a NO (normally open) switch in the middle. This is your 2P start button for use with changing settings in the service menu.<br><br><span style="text-decoration: underline;"><strong><span class="size2">What games require a flashcard?</span></strong></span><br><br>A 32MB flashcard is required to play the following games:<br><br>* DDR 3rd mix (and variants) through Extreme. This includes solo versions of 4th and 4th+<br>* DancingStage EuroMix2<br>* GuitarFreaks 3rd mix through 11th mix<br><br>For the DDR and DancingStage mixes, the flashcard needs to be in Slot2. For GuitarFreaks, the flashcard must be in Slot1.<br><br>Some older DDR mixes were believed to require a 1MB flashcard to run. This isn't exactly true. The short answer is that the games will run fine without one present.<br><br><span style="text-decoration: underline;"><strong><span class="size2">Will any 32MB flashcard do the trick? What about a CF reader?</span></strong></span><br><br>Don't waste your money trying cheap ATA pcmcia cards or CF readers and the like. The 573 is extremely picky and the flashcard needs to be a 32MB linear flash type card at the minimum. <br><br>At this time, only one unofficial card has been confirmed to work:<br>* 32MB Pretec Linear PCMCIA Flash memory (PN# F13032W) <a rel="noreferrer" target="_blank" href="http://www.ebay.com/sch/i.html?_from=R40&amp;_trksid=m570.l2736&amp;_nkw=F13032W">eBay search</a><br><br>While there are other cards that possibly worked, it is generally suggested to just stick to using an official card if you have the means.<br><br><span style="text-decoration: underline;"><strong><span class="size2">What do I need to be able to use the discs available here?</span></strong></span><br><br>The absolute minimum you need to use the discs here is a 573 with a usable bootrom/modboard and, if playing a digital mix, a digital io board in the 573.<br><br>All of the uploaded discs here are made to work with the official Konami 700A01 bootrom and universal modboards.<br><br><span style="text-decoration: underline;"><strong><span class="size2">There are different kinds of modboards/EEPROM chips? How do I know which I have?</span></strong></span><br><br>The type of EEPROM you have can be determined by its physical characteristics.<br><br>* Konami boot rom - A single IC chip not mounted on a PCB. It has KONAMI 700A01 printed on it.<br>* Konami 700B01 boot rom - A single IC chip not mounted on a PCB. It has KONAMI 700B01 printed on it and was used in Dancing Stage EuroMix2 cabinets.<br>* Universal modboard - A PCB with 3 ICs on it, usually accompanied by a few resistors.<br>* Single Mix modboard - A PCB with more than 3 ICs on it.<br>* Betson boot rom - A single IC chip with pasty shit on it covering the window in the center. Does not say KONAMI on it.<br><br>For reference:<br><br><a rel="noreferrer" target="_blank" href="http://img38.imageshack.us/img38/7828/47728516489475d205f2b.jpg"><img class="scale_image" onclick="lightbox.init(this, $(this).width());" alt="http://img38.imageshack.us/img38/7828/47728516489475d205f2b.th.jpg" src="http://img38.imageshack.us/img38/7828/47728516489475d205f2b.th.jpg"></a><br><br><span style="text-decoration: underline;"><strong><span class="size2">I don't have an original Konami boot rom. Do I need to buy one?</span></strong></span><br><br>If you want to reduce the amount of hassle in your life, sure; go for it. You can usually pick one up on eBay from Julius (ju707). Send him a message and he'll usually sell you one for around $20. Anthony on sows has reproduced boot roms for $25. They function exactly like the original official boot rom except aren't as hard to find. Send him a PM for more info.<br><br>That aside, it is NOT necessary to purchase an original boot rom. Yes, I know people have told you otherwise. Don't listen to them! <br><br><strong>Playing any 573 game with a single mix modboard</strong><br><br>If you're stuck with a single mix modboard, you can muck with the discs of the game to make them work with whatever modboard/bootrom you have. If you have a universal modboard, this shouldn't be necessary since it should already work with the hacks here.<br><br>The primary difference between modboards and legit boot roms is the name of the executable loader on the disc. Konami boot roms and universal modboards look for "PSX.EXE", which is the stock loader name and used on the uploaded games here. Single mix modboards and Betson boot roms look for a different file.<br><br>Making games work with your single mix modboard/bootrom depends on what modboard you have. You need to edit the image of the discs and change the name of the PSX.EXE file to the following...<br><br>* GSE.NXX - DDR 4TH PLUS modboard<br>* NSE.GXX - DDR 4TH PLUS SOLO modboard<br>* TSV.AXG - DDR MAX2 modboard<br>* QSY.DXD - DDR EXTREME modboard<br>* QSY.DXD - DDR EXTREME boot rom (Betson)<br>* SSW.BXF - Drummania 7thMIX modboard<br><br>Make sure to burn the new disc in MODE2.<br><br>This should allow your modboard to properly boot the disc. If your modboard isn't listed here, feel free to send me an image of the disc that came with your modboard and I'll figure out what to rename the file to.<br><br><span style="text-decoration: underline;"><strong><span class="size2">I see several different types of hacks available. What are the differences?</span></strong></span><br><br>To properly use any of the available hacks, you must first be familiar with the DIP switches on the 573.<br><br>The 573 contains one bank of DIP switches to the right of the JAMMA edge connector. For our purposes, the only DIP switch of interest is 4 (farthest from the JAMMA edge). This DIP specifies whether the 573 should load from the onboard memory or the CD-ROM. When performing an installation, all DIP switches should be off (flipped up).<br><br><a rel="noreferrer" target="_blank" href="http://img3.imageshack.us/img3/7599/477289586024bac35702b.jpg"><img class="scale_image" onclick="lightbox.init(this, $(this).width());" alt="http://img3.imageshack.us/img3/7599/477289586024bac35702b.th.jpg" src="http://img3.imageshack.us/img3/7599/477289586024bac35702b.th.jpg"></a><br><br>There are three primary types of hacks available:<br><br>* <span style="color: green;">MD</span> - Multi Disc - Two disc sets that includes an INSTALL cd and a GAME cd. As the names suggest, the INSTALL disc is used to install and the GAME disc is used to play. To use, ensure all dip switches are off and insert the INSTALL disc. Turn on the machine and let it install. When finished, replace the disc with the GAME cd and power cycle the cabinet.<br>* <span style="color: blue;">SD</span> - Single Disc DIPSW4 - A single disc hack used to both install and play the game. To use, ensure all dip switches are off and insert the disc. Turn on the machine and let it install. When finished, flip dip switch 4 to on and power cycle the cabinet.<br>* <span style="color: #ADD8E6;">SD</span> - Single Disc NoDIP - A single disc hack used to both install and play the game. To use, ensure all dip switches are off and insert the disc. Turn on the machine and let it install. When finished, press the test button to boot the game. All subsequent boots will go directly into game mode.<br><br>The only real differences are in regards to how to install the game. Once installed, the game will play just it was original intended, regardless of the hack type.<br><br><span style="text-decoration: underline;"><strong><span class="size2">I tried to create a disc of a 573 game and it won't load. Whats wrong?</span></strong></span><br><br>It could be a varity of things. Some of the most common, easier things to check include the following:<br><br>* Make sure to burn the disc in MODE2 with any fancy features (like Joliet or extended filenames) turned off.<br>* Ensure you're using an acceptable EEPROM/modboard.<br>* Check that your CD-ROM drive is good. Analog games are pickier than digital games so, if attempting to boot an analog game, ensure the CD-ROM drive works with other analog discs.<br><br><span style="text-decoration: underline;"><strong><span class="size2">I want to add songs from an old mix to a newer mix for some unacceptable reason. Is this possible?</span></strong></span><br><br>Yes, but stop asking. The hacks provided here are solely to allow people to play the older games as they were intended, not to muck with the original content.<br><br>If you wish to fiddle and muck with the game data, we won't stop you, or even stop you from showing off your results, but don't expect us to start "taking requests" for customized 573 mixes or the info to do so.<br><br>If you insist on modifying the game data, to make your life easier, it is suggested to just use this modified loader that will allow booting with modified onboard data. This is incredibly convenient when messing around with the flashcard data or theme graphics.<br><br><a href="/torrents.php?id=3180">DDR checksum-free loader</a><br><br><span style="text-decoration: underline;"><strong><span class="size2">My 573's ONBOARD memory is bad. What do I do?</span></strong></span><br><br>Congratulations! You're one of the lucky few to have a flashrom chip on the 573's mainboard die on you. You have a few possible options:<br><br>1) Call up Betson and mail them your 573. They should repair it even if its modboarded/bootlegged/whatever. This will run you about $400-450 when everything is said and done.<br><br>2) Buy a new pcb on ebay. The mainboard of the 573 is called a "GX700". You can sometimes find these on eBay all by their lonesome self. Alternatively, you could buy a cheap old analog 573 for a different game and steal it's GX700. You can usually pick up either the board or an old 573 for under $100.<br><br>3) Buy replacement chips and replace them on your GX700 yourself. These chips have tiny leads and need to be soldered in place. This option is more than likely not available to you as it requires certain skill and tool sets.<br><br>Option number 2 is the most suggested option. Don't throw the old GX700 out though; you never known when you or someone else may need a component off it.<br><br>HybridStorm has the equipment to replace these if necessary, so feel free to get in contact with him should you face this issue.<br><br><span style="text-decoration: underline;"><strong><span class="size2">My 573's RTC RAM is bad. What do I do?</span></strong></span><br><br>Congratulations! You're in a slightly less exclusive group where the battery piggypacking the RTC chip on the 573's mainboard has died. This battery is just like any other battery and can die over time. Once the supplied voltage drops below a certain level, the chip write protects itself. This means you can still boot your unit but will not be able to successfully write to it (making installation of new mixes a tad annoying).<br><br>Since most 573s were manufactured late 90s early 2000s, these batteries are being pushed to the limit. You have a few possible options:<br><br>1) Attempt tricking it whenever it is necessary to install. Turn the unit on and let it boot whatever mix is currently installed but just let it sit there at the RTC RAM Cleared message. After a few minutes, switch to the install cd you want and power cycle the unit quickly. If you're lucky, the rtc ram will not be write locked when the installation begins.<br><br>2) Buy a new IC and replace it yourself. <a rel="noreferrer" target="_blank" href="http://www.mouser.com/Search/ProductDetail.aspx?qs=k9dH%2Fx4GHJDIJZYAfkeDkA%3D%3D"> This is the chip you'd need</a>. If you're lucky, you're board will have this chip in a socket (its believed its not socketed by default)<br><br>3) Buy a new GX700 on ebay. This of course runs the risk of also having a dead battery on arrival.<br><br>4) Get a hold of HybridStorm on sows. He has offered to replace it for anyone who will send him their gx700 and pay for it.<br><br><br><strong><span class="size3">Cabinet Pinouts</span></strong><br>The following are jamma pinouts for a variety of different Bemani cabinets.<br><br>Drummania<br><img class="scale_image" alt="http://i.imgur.com/v6ZsS.png" src="http://i.imgur.com/v6ZsS.png"><br><br><br> <strong><span class="size3">The Games</span></strong><br><br><span style="text-decoration: underline;"><strong><span class="size2">Dance Dance Revolution</span></strong></span><br><br><strong>Notes:</strong><br><br>Security Cassette:<br>None of the DDR discs listed here require a security cassette. Ensure one is never inserted during operation with any of these discs.<br><br>IO Connectors:<br>None of the DDR discs listed here require the 1P/2P IO connectors be attached. However, if they are not attached, pins 1 &amp; 6 on each connector will need bridged in order to allow the pads to function. All discs should be considered "No Check" <span style="color: #FFA500;">NC</span> discs (the tag isn't present to help simplify the tagging).<br><br>32MB Flash Card:<br>3rd MIX through EXTREME (including PLUS variations) and EuroMix2 require a supported 32MB flash card be inserted in slot 2.<br><br><strong>Mixes:</strong><br><br>Super Discs:<br><a href="/torrents.php?id=3883">12-in-1 Super Disc</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><br>Standard Mixes:<br><a href="/torrents.php?id=3288">Dance Dance Revolution</a> [<span style="color: #ADD8E6;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=3272">DDR 2nd Mix</a> [<span style="color: #ADD8E6;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=3263">DDR 2nd Mix Link Ver</a> [<span style="color: #ADD8E6;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=3297">DDR Club Version 1</a> [<span style="color: blue;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=3299">DDR Club Version 2</a> [<span style="color: blue;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=2987">DDR USA</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3016">DDR 3rd Mix</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3012">DDR 3rd Mix Plus</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3017">DDR 3rd Mix Ver.Korea1</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3847">DDR 3rd Mix Ver.Korea2</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><a href="/torrents.php?id=2620">DDR 4th Mix</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=1298">DDR 4th Mix Plus</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=1070">DDR 5th Mix</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=1484">DDR 5th Mix (solo cab input mapping)</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=1255">DDR 6th Mix Max</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=1188">DDR 7th Mix Max2</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3065">DDR Extreme (+extra mods)</a> [<span style="color: green;">MD</span>]<br><br>Tournament Versions:<br><a href="/torrents.php?id=3276">DDR Best Of Cool Dancers</a> [<span style="color: #ADD8E6;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><br>Solo Mixes:<br><a href="/torrents.php?id=3248">DDR Solo Bass Mix</a> [<span style="color: #ADD8E6;">SD</span>/<span style="color: #FFA500;">NSC</span>]<br><a href="/torrents.php?id=1886">DDR Solo 2000</a> [<span style="color: blue;">SD</span>/<span style="color: #FFA500;">NSC</span>]<br><a href="/torrents.php?id=1905">DDR Solo 2000 (doubles cab input mapping)</a> [<span style="color: blue;">SD</span>/<span style="color: #FFA500;">NSC</span>]<br><a href="/torrents.php?id=4520">DDR 4th Mix Solo</a> [<span style="color: blue;">SD</span>/<span style="color: #FFA500;">NSC</span>]<br><a href="/torrents.php?id=2685">DDR 4th Mix Plus Solo</a> [<span style="color: blue;">SD</span>/<span style="color: #FFA500;">NSC</span>]<br><br>DancingStage Mixes:<br><a href="/torrents.php?id=5713">Dancing Stage 1.5 - Internet Ranking Version</a> [<span style="color: #ADD8E6;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=3806">DS feat. DREAMS COME TRUE</a> [<span style="color: blue;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=3806">DS feat. DREAMS COME TRUE</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=3807">DS feat. True Kiss Destination</a> [<span style="color: blue;">SD</span>/<span style="color: #F433FF;">AN</span>]<br><a href="/torrents.php?id=2632">DS feat. Disney's Rave</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=2011">DS EuroMIX</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=3175">DS EuroMIX 2</a> [<span style="color: green;">MD</span>]<br><br>Unofficial Mixes:<br><a href="/torrents.php?id=5801">DDR MegaMix (+extra mods)</a> [<span style="color: green;">MD</span>]<br><br>Key:<br><span style="color: blue;">SD</span>: Single Disk: Requires flipping DIP-SW 4<br><span style="color: #ADD8E6;">SD</span>: Single Disk: No DIP-SW needed<br><span style="color: green;">MD</span>: Multi Disk: Separate install and game discs<br><span style="color: #FFA500;">NSC</span>: No solo cabinet check<br><span style="color: #aaffaa;">NP</span>: Credit modes disabled<br><span style="color: #F433FF;">AN</span>: Analog mix. Requires hooking CD-ROM audio output to mainboard.<br><br><br><br><span style="text-decoration: underline;"><strong><span class="size2">Drum Mania</span></strong></span><br><br><strong>Notes:</strong><br><br>Security Cassette:<br>Unless spelled out otherwise by a specific mix, a security cassette should never be inserted.<br><br>32MB Flash Card:<br>None of the DM 573 mixes require a flash card.<br><br>MultiSession:<br>In order to session with a corresponding Guitar Freaks mix, a multi session unit and matching session disc are required.<br><br><strong>Mixes:</strong><br><br>Standard Mixes:<br><a href="/torrents.php?id=3018">Drum Mania 2nd Mix</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3119">Drum Mania 3rd Mix</a> [<span style="color: green;">MD</span>/<span style="color: #FFA500;">SC</span>]<br><a href="/torrents.php?id=2978">Drum Mania 4th Mix</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=1807">Drum Mania 5th Mix</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=3049">Drum Mania 6th Mix</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3055">Drum Mania 7th Mix</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=4056">Drum Mania 7th Mix Power-Up Version</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><a href="/torrents.php?id=4052">Drum Mania 8th Mix</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><a href="/torrents.php?id=4053">Drum Mania 9th Mix</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><a href="/torrents.php?id=3128">Drum Mania 10th Mix</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><br><a href="/torrents.php?id=3136">PercussionFreaks 3rd Mix</a> [<span style="color: green;">MD</span>/<span style="color: #FFA500;">SC</span>]<br><a href="/torrents.php?id=3091">PercussionFreaks 9th Mix</a> [<span style="color: green;">MD</span>]<br><br>MultiSession Discs:<br><a href="/torrents.php?id=3170">Drum Mania 7th Mix Power-Up Version</a><br><a href="/torrents.php?id=3126">Drum Mania 8th Mix</a><br><a href="/torrents.php?id=3127">Drum Mania 9th Mix</a><br><br>Key:<br><span style="color: blue;">SD</span>: Single Disk: Requires flipping DIP-SW 4<br><span style="color: green;">MD</span>: Multi Disk: Separate install and game discs<br><span style="color: #aaffaa;">NP</span>: Credit modes disabled<br><span style="color: #FFA500;">SC</span>: Requires a security cassette during game mode (doesn't have to be legit or a certain cassette type; one just needs to be there)<br><br><br><br><span style="text-decoration: underline;"><strong><span class="size2">Guitar Freaks</span></strong></span><br><br><strong>Notes:</strong><br><br>Security Cassette:<br>Unless spelled out otherwise by a specific mix, a security cassette should never be inserted.<br><br>32MB Flash Card:<br>2nd mix through 11th mix require a supported 32MB flash card be inserted in slot 1.<br><br><strong>Mixes:</strong><br><br>Standard Mixes:<br><a href="/torrents.php?id=3013">Guitar Freaks 3rdMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3120">Guitar Freaks 4thMIX</a> [<span style="color: green;">MD</span>/<span style="color: #FFA500;">SC</span>]<br><a href="/torrents.php?id=2984">Guitar Freaks 5thMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=2355">Guitar Freaks 6thMIX</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=2996">Guitar Freaks 7thMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3008">Guitar Freaks 8thMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3303">Guitar Freaks 8thMIX Power-Up Ver.</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3011">Guitar Freaks 9thMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3010">Guitar Freaks 10thMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=2607">Guitar Freaks 11thMIX</a> [<span style="color: blue;">SD</span>]<br><br>Key:<br><span style="color: blue;">SD</span>: Single Disk: Requires flipping DIP-SW 4<br><span style="color: green;">MD</span>: Multi Disk: Separate install and game discs<br><span style="color: #FFA500;">SC</span>: Requires a security cassette during game mode (doesn't have to be legit or a certain cassette type; one just needs to be there)<br><br><br><br><span style="text-decoration: underline;"><strong><span class="size2">Dance Maniax</span></strong></span><br><br><strong>Notes:</strong><br><br>Security Cassette:<br>None of the DMX discs listed here require a security cassette. Ensure one is never inserted during operation with any of these discs.<br><br>Flash Card:<br>Ensure a flash card is not inserted when using any of theses discs. Otherwise an "OBJECT 2D DATA.BIN" error may be encountered on boot.<br><br>RTC RAM:<br>If the RTC RAM's battery has died in your 573, the DMX Super Disc can still be used.<br><br><strong>Mixes:</strong><br><br>Super Discs:<br><a href="/torrents.php?id=3903">3-in-1 Super Disc</a> [<span style="color: blue;">SD</span>/<span style="color: #aaffaa;">NP</span>]<br><br>Standard Mixes:<br><a href="/torrents.php?id=2986">Dance Maniax</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=2977">Dance Freaks</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3019">Dance Maniax 2ndMIX</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=2976">Dance Maniax 2ndMIX Append J-PARADISE</a> [<span style="color: green;">MD</span>]<br><br>Key:<br><span style="color: blue;">SD</span>: Single Disk: Requires flipping DIP-SW 4<br><span style="color: green;">MD</span>: Multi Disk: Separate install and game discs<br><span style="color: #aaffaa;">NP</span>: Credit modes disabled<br><br><br><br><span style="text-decoration: underline;"><strong><span class="size2">Non-Bemani</span></strong></span><br><br><strong>Notes:</strong><br><br>Expansion Board:<br>Unless otherwise stated, none of these games require a special expansion board in the system 573.<br><br><strong>Games:</strong><br><br><a href="/torrents.php?id=3143">Hyper BishiBashi Champ</a> [<span style="color: green;">MD</span>]<br><a href="/torrents.php?id=3161">Salary Man Champ</a> [<span style="color: blue;">SD</span>]<br><a href="/torrents.php?id=4721">Fisherman's Bait: Marlin Challenge</a> [<span style="color: green;">MD</span>/<span style="color: #FFA500;">IO</span>]<br><br>Key:<br><span style="color: blue;">SD</span>: Single Disk: Requires flipping DIP-SW 4<br><span style="color: green;">MD</span>: Multi Disk: Separate install and game discs<br><span style="color: #FFA500;">IO</span>: Game has an IO board <br><br><b>Credit for this article goes to 573</b>s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com1tag:blogger.com,1999:blog-5830321799322965149.post-1473086291753726352015-09-22T21:33:00.001-07:002015-09-22T21:35:05.440-07:00Dance Dance Revolution DDR - Error 189 and 190 - You are using unknown cabinet. Check all connectors<b>Error</b>: Error 189 and 190<br /><br /> <b>Message</b>: You are using unknown cabinet. Check all connectors.<br /><br /> <b>Reason</b>: This error message usually presents itself when there is a pad or platform error. Either: your pads are unplugged, your pads are not linked together correctly, something within the pad is unplugged (IO Cards under top corner metal panels). You may also have a wiring issue within the pads or from the pads to the cabinet.<br /><br /> <b>Tips</b>: Check all your wiring from your pads to the JAMMA and power source. Trace them all the way up and test the Pad IO boards with a voltage meter once power is supplied to the pads. Check each arrow for input. Check all your pad connectors are plugged in correctly, check your pads are linked together with the cable that connects the pad IO boards. I have personally had both errors: 189 AND 190 for this same issue.<br /><br />My best advice is to burn a copy of a DDR Image with IO checks removed (Usually marked 'noiocheck') and see if the cabinet boots up in general, just to make sure there is not a larger hidden issue lingering behind the scenes!s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com6tag:blogger.com,1999:blog-5830321799322965149.post-13550011268737991102014-10-30T20:41:00.002-07:002014-10-30T20:42:09.905-07:00Dance Dance Revolution DDR - Setting up a Dual Display - Setting up an External VGA Monitor<b>DDR Machine Video Info</b><br />DDR Machines offer an external monitor output on the back of each machine. To the untrained eye, it may seem like a normal VGA port that you can stick any PC monitor into. Unfortunately, this is not the case. <br />If you take a look inside the machine itself, you'll see that there are 2 sets of video signals leaving the Jamma loom. One heading to the arcade monitor itself, and the other, heads towards that external back plate towards the bottom right of the machine. Each of this signals are one of the same and carry the same signal frequency to it's destination.<br /><br /> <b>DDR Machine External Output (from backplane of bottom-right)</b><br />Video Connector Type: DSUB 9-Pin<br />Video Signal: 15khz RGB Signal<br />Audio Output: RCA LR audio line-out<br /><br /> <b>How to Connect a VGA PC Monitor to the External Socket</b><br />The standard frequency for a VGA PC Monitor is 31khz. You will need a small card which converts the 15khz RGB signal to a 31khz VGA signal. You can <a href="http://www.aliexpress.com/store/product/NEW-Arcade-game-RGB-CGA-EGA-YUV-to-VGA-HD-video-converter-board-HD9800-GBS8200-FREE/704184_612786408.html" target="_blank">purchase these cards for roughly $25 on eBay</a>. Simply connect the card to the back of the machine, then the cards output VGA port to a PC Monitor!<br /><br /><b>These converter cards can typically handle the following tasks:</b><br />Latest & official HD9800V.4 HD-Converter Board use SAMSUNG IC.<br />Supports CGA/EGA/VGA/YUV Component Signal Input<br />Supports VGA Output (640 x 480, 800 x 600, 1024 x 768, 1360 x 768)<br />CGA/EGA/VGA signal auto scan (15KHz, 24KHz, 31KHz)<br />YUV Component signal auto scan (480i, 576i, 720i, 1080i, 480p, 576p, 720p, 1080p)<br />On Screen Display (English and Chinese)<br />Supports image position control & image zoom control<br />True digital 24-bit A/D converter for true 16.7-million color conversion.<br />Supports ALL types of VGA monitors (CRT, LCD, PDP, Projector, etc)<br /><br />s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-28192052733623143332014-10-30T20:23:00.000-07:002014-10-30T20:23:05.954-07:00LCD Monitors and Processing Delay for Arcade GamingCurrent "gamer LCD monitors" have an input delay caused by the overdrive of about 2 frames (30ms), older LCDs have a more blurry picture, but no input lag (Since 2011, you can find monitors with 1 frame or less of delay (15ms)). LCD and Plasma TVs have a common delay caused by the deinterlacing, scaling and processing of the input signal of about 30-50ms. Some TVs come up with 100ms delay (Samsung A6 series with 100/120Hz), some TVs have a gaming mode which reduces the lag to 10-20ms. If your deinterlacing device adds a delay of it's own now (e.g. 50ms) to an already slow LCD television, things get pretty unplayable. You won't be able to hit your arrows in Dance Dance Revolution, you won't be able to perform your combo moves in Street Fighter and you won't be able to dodge bullets anymore in DoDonPachi. As a player you'll be able to adapt to a certain delay, but you should nevertheless try to keep the delay as low as possible. s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-46951965913192574102014-10-30T18:31:00.003-07:002014-10-30T18:31:52.392-07:00Dance Dance Revolution DDR - Error 114 - You are using an incorrect CD-ROM...<b>Error</b>: Error 114 (Can also appear as error 119 on other mixes)<br /><b>Message</b>: You are using an incorrect CD-ROM. Replace the CD-ROM to XXXXXXXX and turn on the main power. (Where XXXXXXX is the CD Code for the DDR Mix. I.e. B20-JA-A02 is 7th Mix)<br /><b>Reason</b>: This error message usually presents itself when the 573 expects a disc for a game (I.e. Max 2) but the disc inserted is different.<br /><b>Tips</b>: If you are trying to install a new mix, try flipping DIPSW 4 to change the 573's boot mode and try again. Check that the disc inserted in the CD-ROM is correct for the game installed on the 573. s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-74139427876842089882014-10-30T18:27:00.001-07:002014-10-30T18:31:34.730-07:00Dance Dance Revolution DDR - Error 119 - You are using an incorrect CD-ROM...<b>Error</b>: Error 119 (Can also appear as error 114 on other mixes)<br /><b>Message</b>: You are using an incorrect CD-ROM. Replace the CD-ROM to XXXXXXXX and turn on the main power. (Where XXXXXXX is the CD Code for the DDR Mix. I.e. B20-JA-A02 is 7th Mix)<br /><b>Reason</b>: This error message usually presents itself when the 573 expects a disc for a game (I.e. Max 2) but the disc inserted is different.<br /><b>Tips</b>: If you are trying to install a new mix, try flipping DIPSW 4 to change the 573's boot mode and try again. Check that the disc inserted in the CD-ROM is correct for the game installed on the 573. s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-79394662860905610152014-10-30T18:21:00.000-07:002014-10-30T18:21:22.816-07:00Dance Dance Revolution DDR - Compatible CD-ROMs and DVD-ROMs for 573<b>Compatible CD-ROMs</b><br />The 573 is quite picky about what CD-ROM drive it will work with, especially when running analog games. The following is a community-made list of drives that are confirmed working in the 573:<br /><br />Compaq 179137-701<br />LG GCR-8523B<br />LG GDR-8164B (confirmed great for analog mixes and super discs)<br />LG GH22NP20 Multi DVD Rewriter<br />Lite-On LH-18A1H (confirmed working for analog mixes and super discs)<br />Lite-On LTD-163<br />Lite-On LTR-40125S<br />Lite-On XJ-HD166S<br />Toshiba XM-5702B<br />Matsushita CR589B (this is the stock drive; works with analog mixes)<br />Matsushita SR8589B<br />MITSUMI CRMC-FX4830T<br />NEC CDR-1900A<br />Panasonic CR594C<br />SONY DRU-510A<br />SONY DRU-810A<br />LG GDR-8163B (confirmed working with analog mixes)<br />TEAC CD-W552E<br /><br />Make sure you have the jumper on these drives set to master.<br /><br />The following are eBay searches for two of the best drives found to work:<br />GDR-8164B<br />Lite-On LTD-163<br /><br /><b>Note</b>: The DDR SuperDisc will only work with a DVD Drive as the image is a DVD Image.s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-75493297984937086122014-10-30T18:18:00.001-07:002014-10-30T18:22:02.506-07:00Dance Dance Revolution DDR - Error 104 - CD-ROM Initialization Failed (Bad Drive or Disc)<b>Error</b>: Error 104<br /><b>Message</b>: CD-ROM Initialization Failed<br /><b>Reason</b>: Error message usually occurs when a bad disc is being read or the CD-ROM in the 573 has gone bad.<br /><b>Tips</b>: Try a different disc, if that fails, replace the CD-ROM (Ensure it's <a href="http://s34nvideo.blogspot.com/2014/10/dance-dance-revolution-ddr-compatible.html" target="_blank">compatible with the 573</a>) s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0tag:blogger.com,1999:blog-5830321799322965149.post-11812627594677545872014-09-12T06:08:00.001-07:002014-10-30T18:12:48.841-07:00FIX - Elder Scrolls Arena lags in DOSBoxBefore you run the game in DOSBox, enter the following commands... <br /><br /> <div class="sh_text"><div class="head">Code Snippet</div><ol><li class="li1"><div class="de1">core dynamic</div></li><li class="li1"><div class="de1">cycles 37000</div></li></ol><div class="foot">End of Code Snippet</div></div>s34nVideoshttps://plus.google.com/115645921649008141528noreply@blogger.com0