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Dominik Schwindt (Dominik73)

We have so far played that you can send two villagers exploring during your turn, and then send another couple exploring. Is this correct? Or can you take each action only once per round? (We think the same would go for building, harvesting etc)

I couldn't find an exact answer for you in the rule book but it does state,

"...each player may take one action per turn until all players have passed."

I think your only restriction is that you need at least two or more villagers every time you explore. So I would say that you can explore as many times as you want per round as long as you have the villagers to do so, until you are forced to pass and the round ends.

Yes, you can explore as often as you want (pending free villagers) per round, but only once per turn.

This is confused by the fact that you can appear to do other actions multiple times per turn (e.g. harvesting) but in fact in those cases, you're taking the action once and choosing to send multiple villagers to do it.

Yes, you can explore as often as you want (pending free villagers) per round, but only once per turn.

This is confused by the fact that you can appear to do other actions multiple times per turn (e.g. harvesting) but in fact in those cases, you're taking the action once and choosing to send multiple villagers to do it.

On your turn, you can send several villagers to harvist or to build or to train and that is all considered one action that can happen on the same turn?! Are you sure?

We've always played it so that you can pick exactly one action per turn and do that (one harvest, one building, one exploration...), just for explore you need to exhaust 2+ villagers to do that action, whereas the other actions only exhaust 1 villager.

I don't have the rulebook in front of me right now; if somebody could cite that passage, that would be helpful.

I'm not sure how much of a difference harvesting more than one good at once actually makes, though -- since that is something one typically does after one has bought buildings or trained, because the other players can't take the goods away. Same for labour; the only thing that counts is the cider, and to get that one villager is enough.