Fishion

Basically what it does, you as a player pilot a heli, this scripts records whereyou heli is and in what direction it looks and what you veolcity is,and then put's it out in a text field, so you can cut and paste and put it directly into a SQS file, which when started lets the Helo follow you flightpath

How to use:Radio 1 is recordRadio 2 is showing the dataRadio 6 is playback of a sample I took

However, this script has a few bugs or better issues to be solved:

1) The text is given via a Editfield. Flashpoint doesn't seem to allowa forced line in multiline Editfield mode. So I dpn't have any wayto put a linebreak into the script,wouldn't bad since you can put command behind each other with the ;but the waiting command ( ~ ) need a single line to work.Because of that you have to replace the FSH_BREAK string witha linebreak

2) Somehow the amout of data is very limited, no idea how to get around that, or what is causing exactly that.but OFP WILL CRASH to the Desktop, if you record too much :'(Please note: the jumping of the Helicopter in the demo.sqs is due to the big timeintervalls (which I had to make so I could record that without a crash)

3) The AI-pilot always want to do strange stuff, don't know what to do, likegoing back to a different height, eventhough I use flyinheight

Fishion

I'll be sure to check it out when I get home. For your second problem, can there be overflow errors?? Maybe that's what is causing it.

It's almost certainly an overflow error, however it ain't good if you have onlyabout 2 seconds worth of recording time.In the end it looks like we have to find a better way to make an outputthan with the Editfields. Somehow there's a limit, either a limit of the edit filed (most likely) or of the window.Both come down to the fact that this method of output isn't quite goodenough.Just using the raw data might extend the Recording time somewhat, thebut needs more external processing to create the script.

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EDIT: For number three, is there a way to disable the AI for a certain unit, or will it disable all the AI controlled units.

It helps (just a little) bit if you disable the AI of the PILOT (not the Helo). That means for a mission you need a extra pilot to put into the Helo duringthe landing phase.