Student Spotlight: MissMimi3

I am a sort of student of game design, which is to say I have someone teaching me and I am laughing hysterically at how little I know. That said, actual students of game design are extremely impressive to me, particularly ones that have built their first game and proceeded to immediately submit it to the Indie Game Magazine. In other words, MissMimi3.

MissMimi the Third’s first game is a fairly simple affair: You guide a longish spaceship through a field of randomly generated asteroids, with the only option to avoid them being up or down on the directional keys. The controls, minimal though they are (and should be, given the type of game), are surprisingly smooth. Each movement takes a moment to properly get you going, which adds to the difficulty in a very enjoyable way. Naturally, I tested to see if it was possible to simply stay on the top or bottom of the screen and avoid moving at all (it wasn’t), and tested how small the hitboxes were (Spoiler: they were much better than Flappy Bird‘s). The music was surprisingly addicting, and either was long enough that I didn’t hear it loop… or I just died too quickly to have a chance to hear it loop. I am not good at these kinds of games.

All in all, it was a much better game than I could foreseeably make, and the real proof of that was when I spent a good half hour playing the game. In other words, good work! I look forward to seeing your future creations, MissMimi3!

And of course, you can try her game, Rocket Goes Boom! out for yourself here.

A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.