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Re: ♦ Custom Jutsu Submission ♦

Rank: S
Type: Offense
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: The user crouches on the ground and sends a wave of Suiton chakra into the ground and under the opponent. On the user's command, the Suiton chakra explodes into a sphere around the opponent. Inside of the sphere, multiple waves of water thrash the opponent around.
~ Can only be taught by Rikerslade~

Declined

Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage: N/A (+20 if combined with a blast of fire)
Description: The user sends a wave of wind from his mouth over to his opponent. The large blast surrounds the opponent and drags them towards the user.
~Can only be taught by Rikerslade~

Re: ♦ Custom Jutsu Submission ♦

Wind Release: 1000 Shooting Arrows
Rank:A
Typeffense
Rang:Long
Chakra Cost:30
Damage:60
Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

Note-To make this attack stronger, the user can combine it with fire.
Note- Can only be taught by ~Jellal.F~
Note- Can only be used 3 times in battle
Note- Need to have A rank or higher training in fuuton
Approved

Wind Release- Pressure Bullet Blast
Rank:B
Type:Short-Long
Chakra:20
Damage:40
Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.

Re: ♦ Custom Jutsu Submission ♦

Zangou Kiridashi: Kaki Tatsumaki (Trench Knives: Fire Tornado)
Type: Attack
Rank: A
Range: Short/Mid
Chakra Cost:30(-15 per turn)
Damage Points:60(-30 per turn to user)
Description: These trench knives are the same kind of knives used by Asuma Sarutobi. These trench knives are chakra blades that enable the user to transfer their chakra into the blade in order to use pure chakra to extend the length of the blade. Wind and Fire chakra can only be used to extend the length of the blade. When enhanced with Wind chakra, the blades can cut through any B Rank or lower lightning jutsu. When enhanced with Fire chakra, the blades can cut through any B Rank or lower Wind jutsu.

Special Ability: The two blades can be held together in one hand with the blade pointing towards the sky. One blade is infused with fire chakra and the other is infused with wind chakra. When both blades are put together, a spiraling tornado of fire is made from Wind and Fire chakra. The chakra blade length is the same, but wider due to it being a fire tornado. When Special ability is used, the combined blades can cut through any A rank or lower jutsu.

*If used, the user cannot use any fire or wind jutsu while using the blades.
*Special ability counts as one of three jutsu used in a turn
*Ability useable 3 times per battle.
*Can only be used and taught by Rodukaime Namikaze.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by KeotsuEclipse

Resubmitting:

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 80
Damage: N/A
Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.

*Can only be summoned once.
*Counts as two moves in the turn that they are summoned.
*They can remain on the field for up to five turns.
*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
*The user cannot perform another Summoning until five turns after these two have been dismissed.
*No physical damage is done to the opponent, but the psychological damage is severe.
*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
*Both Morpheus and Selene have 50 Health.

Morpheus and Selene in their human forms.

Made it cost 80 chakra instead of 40, since it's two birds. O_o Not really sure what kind of restrictions need to be added - if it's declined again, I'll boost the rank to Forbidden and make it require a blood-sacrifice as well. Also made it so that summons can't be used for five turns after these two are summoned.

~Approved~ Awesome technique ^^

Update:

(Mikomi no Yaiba) Blade of Hope

Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: Mikomi was forged by ancient blacksmiths, the founders of the chakra metal weapons. They were the best and this was the last and the most powerful weapon they created. The weapon his comprised by a blade made of a very special chakra metal, Mythril, that is able to change it shape (but not its mass) by responding to our chakra manipulation. To gain full power of the weapon, the user must infuse it with blood. It requires 30 damage points. Once the ritual is done, the blade will acquire a bluish white tone and the user will have the ability to change it shape.
Due to it's material, Mikomi his extremely hard to break, but so sharp that can cut through almost anything.
*Every time the user wants to manipulate it, he must drop 15 health*
*Can only be held by Keotsu. The sword will became so heavy that the user will have it's bones crushed if he gets beneath, if attempted to be used by anyone else*

to:

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu
Description: After using the first Mikomi no Yaiba, this blade’s predecessor, for years, Keotsu decided it was time to forge his own blade. Keotsu took the ancestral Mythril blade and used its shape-shifting ability to transform it into an ore that he could smelt and form his own sword with. Using a process from his home, Keotsu spent three straight days forging the blade, infusing it with his chakra and life-force as he did so. On the dawn of the forth morning, the blade gleamed in the early morning light, and was completed. Infused with the powers of the previous Mikomi no Yaiba, this blade retained the ability to change its shape, but not its mass, by responding to the wielder’s chakra manipulation – and due to this ability to change its shape, the godly edge that the previous blade held was still present after this re-forging, shown when Keotsu plunged the blade into a sheer rock face and withdrew it, the weapon unscathed. Keotsu’s forging had an adverse effect on the blade, though. It created a type of “grain” on the inside of the light blue-white metal, causing energy to flow from it one-way, meaning that if he was running his chakra through it, energy could not be put into it from an opposite direction, as the blade would act as an extreme energy insulator. Keotsu’s re-forging also had one more effect on the blade: it allowed Keotsu to amplify the chakra he used for his Kenjutsu technique, boosting their strength and allowing him to use the chakra he focused into the blade to use a short-range, splash type shockwave; that is, when swung, after charging chakra, the sword can release a mulit-directional “splash-wave” of chakra that has the same cutting capability and force behind it as the blade when swung. Due to the legendary metal from which it is forged, Mikomi no Yaiba: Mythos’s edge will never dull, and the weapon is indestructible.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*The sword can be summoned using the generic summoning technique, but this also counts against a turn’s move, obviously.
*The splash wave requires a charge time, but chakra can be charged while other chakra/jutsu are being used, due to it having a neutral element; thus, it doesn’t create an imbalance within the user’s system. The wave is considered a standard A-rank jutsu, requiring 30 chakra, doing 60 damage, counting against one of the moves in a turn, and it does not receive the +20 power boost that the sword gives to Kenjutsu.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.

It's more of an upgrade than an update, but here are the immediate changes: lowered rank due to forbidden-rank weapons being outlawed; took away the self-damaging nature needed for transforming but increased the required chakra; added a boost to Kenjutsu techniques instead of the sword having an actual damage value; addition of A-ranked chakra wave;added the ability to the sword that it can be summoned to the user.

And just a quick question: if the upgrade is declined, I get to keep the original Mikomi, correct?

~Declined~ There's just too many abilities there, decide which one you want to keep but lower the count. Also, if you keep the bold part, elaborate on it more. Yes you can keep your old sword if this one is declined.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu
Description: After using the first Mikomi no Yaiba, this blade’s predecessor, for years, Keotsu decided it was time to forge his own blade. Keotsu took the ancestral Mythril blade and used its shape-shifting ability to transform it into an ore that he could smelt and form his own sword with. Using a process from his home, Keotsu spent three straight days forging the blade, infusing it with his chakra and life-force as he did so. On the dawn of the forth morning, the blade gleamed in the early morning light, and was completed. Infused with the powers of the previous Mikomi no Yaiba, this blade retained the ability to change its shape, but not its mass, by responding to the wielder’s chakra manipulation – and due to this ability to change its shape, the godly edge that the previous blade held was still present after this re-forging, shown when Keotsu plunged the blade into a sheer rock face and withdrew it, the weapon unscathed. Keotsu’s re-forging had an adverse effect effect on the blade: it allowed Keotsu to amplify the chakra he used for his Kenjutsu technique, boosting their strength. Due to the legendary metal from which it is forged, Mikomi no Yaiba: Mythos’s edge will never dull, and the weapon is indestructible.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.

Removed the bolded, and the A-ranked wave, along with the ability to be summoned.

Updates:

Samurai Art: Torrent Beyond the Heavens (Samurai Gijutsu: Se Tengai)
Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80
Description: Holding their blade sideways, the Samurai will run Water Chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the Samurai with a radius equal to that of the complete wingspan of the Samurai (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the Samurai commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the Samurai must know the general vicinity of the opponent(s) to strike them if they are behind him/her.
*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle.

to:

Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80
Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.

*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle.

Changed name, changed "Water" to Suiton, and removed all instances of the word "Samurai" and replaced it with "user" (the jutsu was made before the Samurai were given RP restrictions, and thus is unusable in it's current state.)

(Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.

*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.

to:

Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.

*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.

Changed name.

(Kamei Gigei: Shinkirou Ken) Command Art: Mirage Blade
Rank: A
Range: Short – Mid
Type: Attack
Chakra Cost: 30
Damage: 60
Description: Unlike other Kenjutsu Shockwaves which are generally large, Mirage Blade is a small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at a speed traceable only by 2 Tome Sharingan users and above – experienced Shinobi can also track this attack without a Doujutsu. A large amount of chakra is focused inside the blade in a massive wave. Though the chakra should pour out of the user’s sword, a shell of chakra formed around the blade causes the chakra to rebound infinitely inside the actual blade of the sword. When the user slashes their blade it releases some of this chakra in a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.

*Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
*Three shockwaves can be fired per use.
*This attack does 40 damage to the opponent’s health and the other 20 points is subtracted from their chakra total.
*Useable three times per battle, though if the user does not launch all three shockwaves in one turn the shockwaves can be launched at a later time; no more than 9 shockwaves via this technique may be used in a battle.
*Cannot be refreshed on consecutive turns.
*Shockwave is traceable by people with 2-tome or higher Sharingan, or by S-rank and above ninja.
*Useable and taught by Keotsu only.

to:

Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 20 each
Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.

*Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
*Three shockwaves can be fired per use, but the shockwaves can be stockpiled for use later if they are not all used.
*Useable and taught by Keotsu only.

Changed to actual translation; changed damage, as previously it did 40 actual damage and 20 chakra damage - I took that out, and now each shockwave does strictly and evenly 20 damage individually; removed both usage limits, as now canon shockwaves that are much more powerful exist and can be used without limits - being much weaker than either the SSS or the Crimson Wave, I don't suppose they need a limit. I also changed the speed from "traceable by Shinobi with 2-tome or higher Sharingan/S-class ninja" to a speed that adjusts with the user's rank.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Kamishiro-

The Flying Nimbus

(Fuuton :Sono Kinto'un ), | Wind Release :The Flying Nimbus
Rank: S
Type: supplemnetry
Range: short-long
Chakra Cost: 40
Damage Points: N/A
Description: A Yellow cloud that can carry gamabunta made by Huge wind jutsu To make it the user must gather huge amount of his fuuton chakra,As he feel it he release the chakra from him body creating a cloud then he combine dust with it making it a yellow cloud that can travell all over the world also the user can attack while he is on it
- lasts 5 turns
-can't use any fuuton jutsu while on it
-can use any forbidden jutsu after he makes that cloud
-can't use any fuuton jutsu at the same turn he make the cloud
-can't use any custom next turn

I've got a similar jutsu, only difference is that yours is bigger and that you can attack while you are on it

Re: ♦ Custom Jutsu Submission ♦

(Satetsu Shiro) - Iron Sand Castle
Rank: S
Type: Offensive / Supplementary
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user forms a massive amount of Iron Sand above the opponent in the shape of an Iron Sand castle than the user slams it on the target smashing their body under the weight of the castle. The castle is created above the target and gives them enough time to react.
Restrictions:
~Due to the size, it is only usable once.
~No A-Rank or above Iron Sand jutsu next turn.
~The castle lasts three turns after landing.
~If the user is in short-range of the target, he will be smashed as well.
*i believe this jutsu exist already. Declined*

Re: ♦ Custom Jutsu Submission ♦

(Doton- Suna no daichi) Earth release- Earth to Sand
Type: Supplementary
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: n/a
Description: the user sends his chakra into the ground sending a pulse through the ground crushing the earths particles turning the battle field into a dessert of sand. The sand will be saturated w/ the user’s chakra already making it even easier for him to control.
*Note: can only be used once per battle.
*Note: can only be used by Toku.
Declined. Similar jutsu exist. Vm though toku

(Suiton- Mizu Parusu) Water release- Water Pulse
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 100(-15 to the user)
Description: the user performs 3 hand seals while focusing his water chakra into his gut to spit out a sphere of water. The sphere then grows in size as it starts to tear up the ground till its stopped. The farther the sphere travels the bigger its size.
*Note: No Water for the next turn or A-rank and above Water the turn after that.
*Note: Can only be used once per battle.
*Note: Can only be used by Toku

(Doton- Dosei no Hanabi ) Earth release- Earthen Fireworks
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra cost: 50
Damage points: 100(-15 to the user)
Description: the user will string together a chain of hand seals and slam his hand on the ground releasing huge amounts of earth chakra causing chunks of earth to protrude from under the opponent to jag him as they begin to explode causing even more damage from the shrapnel being released from the explosions. The radius of the jutsu covers short range all around the opponent and the explosions reach mid-range. If used within mid range, the user will need to defend against this technique as well.
*Note: No Earth for the next turn or A-rank and above earth the turn after that.
*Note: Can only be used once per battle.
*Note: Can only be used by Toku.
Declined. Explain the distance bit to me. it's a bit confusing.

(Kuchiyose no jutsu- Jankuyādo kurasshā) Summoning technique- Junkyard Crusher
Type: Attack
Rank: B-rank
Range: Short- Long
Chakra cost: 20
Damage points: 40
Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.
*Note: can only be used by signers of the Bear Contract.
Approved

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Johninto Uchiha~

Its been a week since I submit so I'm resubmitting some of these.

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to B rank fire.
Note: Can only be taught by ~Johninto Uchiha~Note: Can only be used 3 times a battle.

~Approved~ check bold.

(Suiton: Sen mizu fenikkusu no arashi) - Water Style: One Thousand Water Phoenix Storm
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs this technique that utilizes water to create 1000 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
Note: Can only be taught by ~Johninto Uchiha~Note: Can only be used 2 times a battle.Note: Can't use A rank or higher water jutsus for the next turn.

~Declined~ OP. Make it 10 phoenixs max.

(Doton: 1000-Nen tonbo no danmaku) - Earth Style: 1000 Dragonflies Barrage
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs the user will focus their doton chakra into the ground. When user does this they will create 1000 earth dragonflies that will attack the opponent from varies directions and angles. The dragonflies are the same size of normal dragonflies.
Note: Has to be taught by ~Johninto Uchiha~
Note: Usable 2 times per battleNote: No A rank or higher earth jutsu for the next turn.

~Declined~ Similar technique already exist.

(Kingurobusutāmōdo) King Lobster Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A (+10 Suiton Jutsus, +10 Taijutsu, +2 Speed)
Description: The user will gather natural and suiton chakra from the surrounding and balance them out in their body. When the user has drawn enough natural and suiton chakra their skin starts turning into a lobster skin like feel around their entire body. The user then can use their suiton and natural chakra to create lobster claws out of water that can crush the enemy and trees. The user can also create extra legs made out of water so they can move to the side faster then they could already. Since they user turns into a lobster kind person they can breathe under water and swim faster. The enemy can user Lightning jutsus to shock the user since he would be using their Suiton chakra. The lobster armor can block jutsus C rank and under but the user will take extra damage from doton attacks. The user will have a blindspot which is behind them since lobsters have their eyes closer together.
Note: Has to be taught by ~Johninto Uchiha~
Note: Must have signed the Lobster Contract
Note: After it wears off the user can only use C rank water, nin and tai jutsu for the next 3 turns.
Note: No summonings while in this mode.
Note: Can only be used twice per battle.
Note: Takes one turn to use this jutsu.
Note: Cannot use any other types of elements, or genjutsu while in this mode.Note: This mode last for 4 turns.Note: The user takes +10 damage from doton attacks.

Feel free to change anything to help get these approve.

~Declined do not resubmit~ No human/hybrid mode will be approved.

Resubmitting

(Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 2 times a battle.
Note: Can't use B rank or higher water jutsus for the next turn.
Approved.

New Submissions
(Ranton: 10 Arashi no ryūsei-gun) Storm Release: 10 Storm Meteor Shower
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will do 2 hand signs and channel his Ranton chakra and sends it to the sky and starts creating 10 light blue balls made up of lightning and water chakra. The balls are the size of normal boulders. The user will then send the balls down from the sky at the opponent controlling where the meteors will hit.
Note: Usable 2 times a match
Note: No Ranton jutsus the next turn
Note: Raiton and Suiton jutsus are restricted to B rank the next turn.
Note: Must have storm release
Approved

(Katon: Hakai no tama o korosu hassha) Fire Release: Fire Kill Ball of Destruction
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user does the "Dragon" and "Tiger" hand signs and focuses their Katon chakra into the sky. The user will use their chakra and create a ball of concerted fire in the sky that is the size of a giant boulder and send it down to their opponent. The ball will leave a crater in the ground with fire still burning.
Note: Usable 2 times
Note: Cannot use A rank or higher Katon attacks for the next 2 turns.
Note: Can only be taught by ~Johninto Uchiha~
Looks like:

Re: ♦ Custom Jutsu Submission ♦

Fuuton| Renkuudan - [Wind Release| Steroid Blanks]Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user collects chakra in his fist, summoning wind in a "blank round," and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of invisible swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry and blast straight through a fire technique of A-rank and below gathering the fire onto itself. Even the most powerful of ninjas can't create more then three blanks in a single battle without destroying their lungs.
[Usable Three Times]
Sounds like you would injure yourself punching your stomach with an intense amount of wind chakra. Declined.

[Fuuton: Sansai no Ketteiteki Shikiichi - Wind Style: Final Threshold of the Three Calamities: Fire, Flood and Storm
Rank: S
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a Grand Slicing Whirlwind, swinging the fan and firing the wind forth or by creating the required number of 10handseals. When the tornado hits a sufficient amount of a required element, it takes up a new form. Each element and form is a calamity.

Effect: -Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s).

Effect: -Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a "flaming spin-cycle" would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.

Effect: -Storm: If the tornado absorbs electricity or a cloud the tornado would turn grey with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
[Each effect is only usable once]
Declined DNR.

Fuuton| Kaze no Sairento - [Wind Release| Silent Wind]Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A skill that is used for assassination purposes. The user, sending off a burst of wind that lashes out, removing all sound within the area. Making it impossible for either the user or the opponent to hear anything.
[last three turns]
Explain how you would remove all sound. It sounds like you are creating a pressurized vacuum of wind, or at least that what you'd need to do. And well that is a CE. So either edit and explain to me or Declined with a pending DNR.

Wind Release • Wind Requiem [Fuuton • Kaze no Inou]Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: A skill that is often considered partially a genjutsu. The user placing their finger within their mouth, they blow off a blast of wind that gives off a low tuned and sweet melody. If the opponent comes in contact with this wind. It will cause them to doze off, causing them to stop all current things they are doing. Having them fall asleep.
Declined. Similar Jutsu Exist.

Wind Release • Eye of the Storm [Fuuton • Me Suto-mu no Jutsu]Rank: A
Type: Attack/Supplementary
Range: Long
Chakra: 30
Damage: 60 [if touched]
Description: After completing the seals Rooster-Boar-Hare-Boar the user uses skill which can be both a pro and a con. Within the fifty foot radius of the inside of this jutsu is a calm battlefield [Short-Mid]. While on the outside is an additional thirty foot radius of a fierce wind storm. With powerful wind which can slice into the body and trap the opponent within a twirling vortex.
[last three turns]
[usable twice]
Declined A ton of these Exist already.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Dei Dei

-(Chakra Bearers)-Chakra Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Chakra Bearers was created by Dei Dei to have a great chakra weapon in battle. He made two Bearers hilt. The Bearers hilts is made of a material so the user can channel their chakra and shape manipulate their chakra into varies objects such as weapons, shields. These two hilts are the perfect weapon for a weapon user.
-(-15) per turn used
-Only used every other turn
-Only used by Dei Dei

Dropping my Harmonica and I stole this idea from Lord Danzo and Aqualad Bearers :D
This also has no Japanesse name for some reason.

~Approved~

Second time making customs for the basic five elements so be gental lol.

-Lightning Release: Lightning Ropes (Raiton: Raikou Saku)
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
-Only used three times per battle
Approved

-Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
Approved

-Lightning Release: Lightning Body Spikes (Raiton: Raikou Bodi Kasui)
Rank: A
Type: Attack/Defense
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their whole body or parts of it. After channeling the lightning, the user unleashes the lightning without warning making spikes of lightning. The spikes can go through solid rock(B rank and below), and flesh, numbing the target body for one turn.
-When the spikes are active no lightning jutsus can be used
-Only used four times per battle
DeclinedDropping the quoted weapon, yes Izuna this the unique weapon I was talking about Nexus said I could submit.

-Scarf Arm (Erimaki Ude)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40
Damage points: N/A
Description: This weapon was made by Dei Dei. It took him over four years to develope. He was experimenting with different materials, after he had an experiment done on him by Nexus and Nero which allowed him to stretch his arms, legs and neck. He made this material that stretch just like rubber but isn`t rubber. He wasn`t proud with it so he did more experimenting and made a material that stretched, is thick which makes it a strong material and able to channel normal chakra through it so it can be manipulate it for various objectives. The objectives are, throwing weapons, wielding a katana, lifting up to 150lbs and punching an opponent. The material is shaped like a scarf with a hand on the end and is all black.
-Only used every other turn
-Stretches up to mid range
Have nexus give this a look over.____________
-Declined- The weapon itself is okay, but what bothers me is that you said that it can lift weights up to 150lbs, it can't because you can't. It's a weapon, it doesn't gives you extra strength.

Please change anything you like just so this weapon gets approved.

-Bat Style: Human Ultrasonic Waves
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: After the user has signed the Bat contract and learned to control a bat by producing ultrasonic waves, the user upgrades the ultrasonic waves to gain the ability to produce high frequincy ultrasonic waves like when they control a bat to do it. The user produces high frequency ultrasonic waves affect the opponent[s] mind making their senses be disrupted. The waves can even counter Crystal Style.
-Only used by Dei Dei
-Only used twice per battle
-Must have signed the Bat contract
Idk about effecting the mind. Maybe interrupting genjutsu. edit and resubmit. This jutsu is a human version of Bat Controlling: Ultrasonic Mid Wave Technique which is on B rank ninjutsu thread, and Bat Controlling Technique is on C rank ninjutsu thread if you guess was wondering what it is. So yes I can use Ultrasonic Waves.

Re: ♦ Custom Jutsu Submission ♦

~Fire~

(Katon: Honoo Saru) Fire Release: Flame Monkeys
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user utilizes their fire chakra and using manipulation they're able to form several flame monkeys which are the size of a regualr monkey. They take on the aspects of regualr monkeys; able to climb trees, move at very fast paces, and small. Now when these monkeys gets close or attaches onto anything they can be denoted to explode. When they explode near or on a enemy they can intensely burn the area which was closest to the monkey, they can also be used to cause a quick fire in the forest or on any type of wood. If 3 monkeys explode near an enemy that is capable of causing the enemy much pain and very unlikely of continuing the rest of the battle, If 5 or monkeys explode near or on the enemy the target will perish.

Notes:
- Only 7 monkeys able to be created at one time
- Monkeys only explode on command of user
- Only trainable/usable by Dexter..

Declined. DNR

~Summons~

(Davy Jones Todana) Davy Jones Locker
Type: Summon
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.

Notes:
- Trap lasts for 1 turn
- Drowning happens within 2 turns
- Unable to use water and/or earth technique in same turn as summon
- User must have some type of Taijutsu training to be able to kick "Locker" in water
- Only usable/trainable by Dexter..

Meh Gusta. Brutal. Approved.

~Earth~

(Hisan Dutchmen) The Flying Dutchmen
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The user preform 3 hand seals then is able to form from the earth a huge replica of "The Flying Dutchmen". The ship travels on the earth at a fast pace and is able to crush an enemy, the user is able to ride it as if he was riding a wave towards the enemy. The ship can be used to protect the user from oncoming attacks etc. Just like the actual "Flying Dutchmen" this replica is able to sink back into the earth and rise where ever the user wishes. One technique that the ship is able to do it send out a great pulse which creates a wave of earth that goes in a 360 degree shape of the ship (basically it goes from all angles of the ship) This is similar to the wave that is sent when the Dutchmen calls the Kracken. The ship can be destroyed by two S-Rank attacks or three A/B/C rank attacks. D Rank and below attacks don't do enough damage to sink the ship.

Notes:
- Ship last 3 turns or until destroyed
- If ship goes underground, user is unable to go with it
- The wave of earth goes up to mid range and counts as 1 of the 3 turns
- Ship is unable to fire cannonballs
- Only usable/trainable by Dexter..

Pick between sinking into the ground or the pulse wave. Edit Resubmit.

Re: ♦ Custom Jutsu Submission ♦

Submissions for the week of 9/25/2011 - 10/02/2011

Thought of it as a joke but realized it could be much greater than one lol.

1. Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back.
*Can only be used by Kaguya Clan Members*
*Can only be used twice and with a waiting period in between of at least 3 turns*
*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
*Can only be taught by Lord of Kaos*
Did you really think this wasn't going to get approved? Approved
Looks like this, minus the hand placement:

At first I was unsure of whether or not to submit this but when the rules were adjusted so that Kaguya could use ninjutsu and our KG the same turn, I thought it might be more possible. Furthermore, when the second Mizukage used that Water Gun technique, I realized that it very much would be possible to use now.

2. One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion)
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.

I don't believe it has. Approved.

There's a great chance this has been made already but eh...

3. Wind Release: Aeolus's Slice (Fuuton: Aeolus's Suraisu)
Rank: S
Type: Offense
Range: Short-Mid
Chakra cost: 40
Attack points: 80
Description: After performing a short string of handseals, the user hand will be coated with wind. Then by raising his hand to the desired height, the user will make a swift motion with his index, sending an extremely sharp and fast crescent of wind. This attack is so devastating that some Fuuton masters have already manage to cut giant bulder in the blink of an eye with this technique, but only up close. The further away the target, the longer it takes for this jutsu to work.
-Can only be used twice per match
-After using this technique, no wind jutsu can be used the next turn.
-After using this technique, it can only be used again after waiting at least two turns.
-Can Only be used Lord of Kaos

Declined. Similar jutsu Exist.

I hold the Liger contract, which are the cross-breed of Male lions and a tigress. The leopon contract was recently approved which is the hybrid corss of male leopard and a lioness. Seeing as to how both of those contracts are approved and are legitimate animals, I wish to submit the inverse of the Liger contract, Tigons (or Tiglons). Tigons are the hybrid cross between male tigers and lionesses.

4.Summoning Animal: Tigons
Scroll Owner: Lord of Kaos
Other Users who have signed contract: None
Summoning Boss if existing: N/A at the moment
Other Summoning Animals tied to contract:

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Crow~

[I][FONT="Trebuchet MS"](Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from B-rank and below,whenever this crow performs a fire technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the fire technique required, being trained in the fire element from birth and being greatly accustomed to it, he can turn his body completely into flames which is considered a fire technique that equals the A-rank and can only be used once per battle
- Stays on the field for 4 turns
- Ability to turn completely into flames lasts only one turn and causes the crow to disperse automatically after it ends.
- Must have signed the crows contract
- Can only be taught by ~Crow~
Approved.

(Gigei Karasu: kurogane hane) - Crow Arts: Iron Feathers
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: This technique has two versions, one is used by the owner of the crows which he concentrates his chakra around his opponent, causing the chakra to take the shape of multiple feathers that has a steel-like quality and comes down onto the target attacking him from nearly all directions, another version is utilized by the crows that the user is summoning, by using his large feathers, the crow gathers chakra into his feathers solidifying them as he releases the feathers at the desired location due to the crow's size it will look like giant kunais are raining down the opponent.
- Must have signed the Crows contract
- Only a certain version is to be used per usage of the technique.
- Any large sized Crow that the user summons may use the second version of the technique.
- Can only be taught by ~Crow~

(Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 60
Damage Points: 120 [-60 to the user due to the immense exhaustion]
Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw, the black flames covers an area as the wind technique pressure damage does slicing deep through the earth as it heads towards it's destination utilizing the lightning properities that the dark chakra have making this technique as fast as most lightning techniques used.
- Can only be used once per battle
- This technique takes 2 jutsus out of 3 when it's used.
- Must have used the Grand Inhaling Maw technique beforehand
- No dark release techniques For 3 turns after this is used
- Can only use A-ranked elemental techniques for 3 turns after this is used.
- The user can't use Genjutsu techniques at all for 3 turns because he can't have full control on his chakra from the chakra exhaustion.
- The user is put into an immense state of exhaustion where the slightest movements puts a huge strain on his body for the next turn and can't use more than 2 jutsus the next turn due to the immense chakra exhaustion.
- Can only be taught by ~Crow~

(Meiton:Kuro Kyuutai No Jigoku) - Dark Release: Dark Orbs Of The Netherworld
Type: Attack/Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 [+20 per turn onwards to keep it active]
Damage Points: 80 [Divided among the orbs]
Description: The user performs these set of handseals (Horse → Bird → Tiger) and gathers a huge amount of dark chakra into the center of his body where after he releases the dark chakra while using shape manipulation abilities to shape the dark energy into the shape of 3 dark orbs that are constantly spinning around the user which the dark orbs also have a line of dark chakra spinning around it giving it an atomic look, the user can use these dark orbs seperately to either attack or defend as they are continuously spinning around him until a certain amount of time, another advantage to this technique is that the user can sacrifice each of the orbs to enhance a dark release technique, Lightning and fire technique used after this technique by +25 additional damage points for each orb that's sacrificed and giving the lightning and fire techniques infused with the power of the dark orbs the dark energy properities but due to the constant draw of chakra the user can't use techniques other than dark release techniques, fire or lightning techniques because the fire and lightning are the elements that are combined together to give the dark release.
- Can only be used once per battle.
- The dark orbs continuously spin around the user for 3 turns unless they are used/sacrificed.
- Only Fire, Lightning and Dark release techniques are to be used as long as this is active due to the continuous release of Dark chakra.
- No Dark release , Fire or Lightning techniques of S-rank for 2 turns after this technique deactivates.
- Can only be taught by ~Crow~~All Declined~ OP or unrealistic

(Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.- Can only be summoned once per battle
- Stays on the field for 5 turns
- Must have signed the crows contract
- Can only be taught by ~Crow~

Took the part of turning into flames and made it gain a +15 increase to fire techniques and added a restriction.

(Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 [-40] to the user due to the immense exhaustion]
Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw, the black flames covers an area as the wind technique pressure damage does slicing deep through the earth as it heads towards it's destination utilizing the lightning properities that the dark chakra have making this technique as fast as most lightning techniques used.
- Can only be used once per battle
- Must have used the Grand Inhaling Maw technique beforehand
- No dark release techniques For 3 turns after this is used
- The user cannot use any genjutsu techniques for 4 turns.
- The user is put into an immense state of exhaustion where the slightest movements puts a huge strain on his body for the next turn and can't use more than 2 jutsus the next turn due to the immense chakra exhaustion.
- Can only be taught by ~Crow~
ApprovedDecreased the damage points and added a restriction instead of another.

(Meiton:Kuro Kyuutai No Jigoku) - Dark Release: Dark Orbs Of The Netherworld
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 [+20 per turn onwards to keep it active]
Damage Points: N/A
Description: The user performs these set of handseals (Horse → Bird → Tiger) and gathers a huge amount of dark chakra into the center of his body where after he releases the dark chakra while using shape manipulation abilities to shape the dark energy into the shape of 3 dark orbs that are constantly spinning around the user which the dark orbs also have a line of dark chakra spinning around it giving it an atomic look, the user can use these dark orbs seperately to defend against incoming attacks as they are continuously spinning around him until a certain amount of time as with the constant draw of dark release chakra the user is able to maintain the orbs until the limited amount of time needed, another advantage to this technique is that the user can sacrifice each of the orbs to enhance a dark release technique, Lightning and fire technique used after this technique by +25 additional damage points for each orb that's sacrificed but due to the constant draw of chakra the user can't use techniques other than dark release techniques, fire or lightning techniques because the fire and lightning are the elements that are combined together to give the dark release.
- Can only be used once per battle.
- The dark orbs continuously spin around the user for 3 turns unless they are used/sacrificed.
- Only Fire, Lightning and Dark release techniques are to be used as long as this is active due to the continuous release of Dark chakra.
- No Dark release , Fire or Lightning techniques of S-rank for 2 turns after this technique deactivates.
- Can only be taught by ~Crow~
Declined.For those 3 techniques as my font wasn't clear enough the last time i resubmitted them again after a few changes ~_~

(Raiton: Shiarashi) - Lightning Release: Sonic Bomb
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user raises his hands up and opens his hand with his palm facing the heavens, as he gatheres a huge amount of lightning chakra into the palm of his hand creating a blue/white explosive wave of lightning energy to form around him covering the user from all directions in the shape of a huge tsunami that travels into a large area around the user protecting him from all directions , while being easily avoidable, the explosive energy wave cuts through the ground around the area where the opponent is standing on harming anything within short range of the user regardless of being in the air/ in front or behind the user at short range from him.
- Can only be used 2 times per battle
- No S-rank lightning for the next turn.
- Can only be taught by ~Crow~
Declined

(Meiton: Ribenji Desuboru) - Dark Release: Revenge Death Ball
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 70
Damage Points: 110 [-40 to the user when performed]
Description: As the user is in the mid air, he points both of his hands towards the sky and opens both of his palms at 90 degrees at the sky, then he begins to concentrated and gather an enormous amount of dark energy above his hands as he starts making pitch-black energy while using shape manipulation to contain the dark energy into a large orb of black energy with lightning crackling around the outer layer of the orb and a center of rotating black energy working as the orb's core and has massive amounts of dark energy compressed altogether into the center of the huge orb, the orb is roughly 20 meters wide and 10 meters tall, the orb resembles a replica of the moon in the user's hands but with dark energy, as the user controls the dark orb with both of his hands, as he crashes it down onto his opponent and on impact with the earth the core's dark energy that's highly compressed all releases at once making a humongous explosion to form with the black orb expanding and absorbing nearby objects into the pressure of the explosion and completely eradicates it, the orb's explosion covers a huge area within two ranges, meaning that it covers from short to mid range from the user and nearly destroys the battlefield, while being so devastating as a technique when it fully forms into an orb of black energy, it takes quite a long time to fully form by the user and takes nearly 5 seconds for the user to cause it to reach the ground due to the massive energy of the black orb.
- Can only be used once per battle.
- This technique takes one full turn of the user concentrating his dark energy into the black orb to fully form and requires that the user remain completely still with his hands facing the sky for one whole turn.
- The user can't perform any techniques while powering the black orb with dark energy.
- No dark release techniques used after this technique for the rest of the battle.
- This technique takes 2 moves out of the 3 moves allowed per turn.
- The user can't perform more than 1 jutsu in the turn after the turn this technique is used in.
- The user can't use any elemental techniques above A-rank for 3 turns after the turn this technique is used in.
- No genjutsu can be used for the rest of the battle.
- The user's speed drastically decreases and the slightest movements puts a huge strain on the user's body as if the user have been hit by a baseball bat for 5 minutes and the user hands are severly damaged due to drawing too much chakra.
- Can only be taught by ~Crow~
Oped. Declined DNR

Re: ♦ Custom Jutsu Submission ♦

(Kenjutsu/Katon: Kingu no ikari)-King's wrathType: AttackRank: SRange: ShortChakra Cost: 40Damage Points: 80Description:
In this jutsu the user concentrates his Katon chakra into his sword and in a split second in which the user touches his sword hilt and draws it a little from its sheath the area all around the user erupts into voluptuous quantities of flames upto short range. The heat emanated by these flames is so hot that it chars away anything upto short range and melts all ice (below A rank) and evaporates all water (Below B rank) to short range from the user. The user of this jutsu is not affected by flames in a similar way as raikiri does not affect the person who creates it.
-Can be used thrice in a battle.
-Requires mastery of katon and kenjutsu.
-No effects beyond short range.
Approved.
__________________________________________________ _______________________(Futon: Jisshi||Fūjin)-Embodiment||Wind GodType: SupplementaryRank: S/ForbiddenRange: N/AChakra Cost: 40/50Damage Points: 80/90Description:
This is the ultimate wind users technique. This technique basically has two parts in it the first is the S ranked part and the second is the forbidden ranked part. To activate the S ranked version of this jutsu the user claps his hands together and with tremendous efforts brings forth a large amount of his Futon chakra. This Futon chakra spreads through his entire body and his muscles accelerating all the activities like muscle contraction and expansion. It also cleans all the air that the user is breathing letting him intake nothing but pure oxygen which accelerates also the rate at which the brain of the user functions since this pure oxygen now mixes with the blood that flows throughout his body thus making all the organs to work better than they would normally do also the brain becomes superactive thanks to the oxygen rich blood flowing throughout users body now. And all the users cells accept oxygen and release carbon dioxide waste faster increasing the functioning of the body to its optimum. Also the futon chakra starts moving around the body as under users supplementary control aiding and abating the movements of the users body thus reducing the air friction further boosting the bodies reaction and movements. Due to these reasons the users movement reaches there maximum potential and achieves a speed that would rival the Sage mode speed. Now for the F ranked version of this technique the user clasps his hands together and starts bringing out all his futon chakra as before but this time he would wait for one whole turn before he can activate this jutsu during which he cannot perform any other jutsu. A clone can be used to collect the chakra and transfer it to the original body. The user gains all the abilities as his S ranked version of this jutsu but in addition to that there forms around him a large figure of Fujin the wind god made up terrifying wind. This figure has giant arms made up of wind with one arm holind a wind sword similar to that made by danzo that the user is able to manipulate at his own free will and which stretch upto mid range. Upto short range Fujin controls all the wind power. Fujin is also able to destroy any lightning in short range. In either ranked version of this mode the user is able to understand the opponents location thanks to the breath that leaves the opponents mouth and the chakra that leaks into the air nearby him.

S-rank:

Wind attacks gain +15 attack/damage/defense.

Water attacks gain +5 attack/damage/defense.

Fire attacks gain +10 attack/damage/defense.

Taijutsu gains +5 attack/damage.

Kenjutsu gains +5 attack/damage.

No lightning attacks in this mode.

Moderately more susceptible to fire attacks.

Fire attacks against the user gain +15 damage.

After the mode is over user can no longer manipulate wind of S rank and above.

The turn that this jutsu is over user cannot use any wind for following 2 turns.

Can be used only once in a battle.

Remains active for four turns in a row

F-rank:

Wind attacks gain +15 attack/damage/defense.

Water attacks gain +5 attack/damage/defense.

Fire attacks gain +10 attack/damage/defense.

Taijutsu gains +5 attack/damage.

Kenjutsu gains +5 attack/damage.

No lightning attacks in this mode.

Highly susceptible to fire attacks.

Fire attacks against the user gain +20 damage.

After the mode is over user can no longer manipulate wind of any kind.

The turn that this jutsu is over user cannot use more than 2 jutsus for 2 turns.

(Yõton: Maguma Numa) - Lava Release: Lava of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a Lava pool beneath the target (relative to them) that immobilizes them. If, your opponent is sucked by the lave your opponent will melt. The size of the Lava/pool is proportioned to the amount of chakra of the user.

.Note: The user can only use this jutsu with a Kurotsuchi,Mei bio.
.Note: Can only be taught by Ichigo Kurosaki.
.Note: Can only be used 3 times in RP battle.
------------------------------------------------------------------------------------------

(Yoton: Maguma Heika) Magma Release: Lava Arms
Rank: A
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth/fire chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in placeIf used in short-mid range you can add more chakra to the arms of lava to reach a hotter temperature that melts eart even bevore it touches it.[/I] you opponent can be melted in a split second also it can be used to protect youself from kunais, shurikens etc.

.Note: The user must make contact with the ground in order to use this jutsu meaning you cannot use this while being in the air.
.Note: Can only be taught by Ichigo Kurosaki.
.Note: have a proper understanding of Earth/Fire jutsu meaning you must be able to use B rank earth and fire to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of lava to reach a hotter temperature that melts eart even bevore it touches it.

Please feel free to edit if needed to help its approval (please ._.)
All Declined. Similar Jutsu exist.

Re: ♦ Custom Jutsu Submission ♦

[QUOTE=gitanshu;4215894]CUSTOM WEAPON(tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior, the user can pass his lightning chakra in the shield and can electrolyte the opponent if he attack head on or can electrolyte small living things like insect completely.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~

Looks like

~Declined~ How many B-rank can is block before breaking? Please mention that it can only block small B-rank projectile too.

genkaku-mattaki Perfect Illusion
Type: Supplementray
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: N/A
Description:It,s one of the most basic form of genjutsu in which the users says to the opponent that Lets Have Some Fun and if opponent replies he will be taken under the genjutsu and will see the image of the user 7m ahead or below the user's orignal position depends upon the user when casting the jutsu it help user in attack and defense.
~lasts 4 turns~
~need to be taught by gitanshu~
~can be done 2 times~

~Declined~ This jutsu doesn't make sense. Re-word it or change it.

(kagirinai-supin) Eternal Spin
Type: Attack
Rank: S
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: While the user is in possesion of his sword he holds it with both of his hand and from one hand supplies fire type chakra and from another wind type chakra and then takes a 360 degree spins three times in a fracton of second and releases strong waves of fire and wind type chakra infused togother .

~need to be taught by gitanshu~
~can only be used 3 times~

~Declined~ Unless you underwent Yin Yang training, you can't use two different chakra at the same time.

(pa-fekuto-shi-rudo) Perfect Shield
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
and below (Shiel suffers a little damage but can take on one more attack)

~need to be taught by gitanshu~
~can only be used 4 times~

~Approved~

(pa-fekuto-shi-rudo) Perfect Shield
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
and below (Shiel suffers a little damage but can take on one more attack)~No suiton jutsu in the same chance~
~need to be taught by gitanshu~~can only be used 2 times~

~Declined~ What's with the restriction on suiton? Make it related to your sword of ninjutsu instead of randomly restricting water.

Originally Posted by gitanshu

(tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior, the user can pass his lightning chakra in the shield and can electrolyte the opponent if he attack head on or can electrolyte small living things like insect completely.but it can only block small projectiles only like small wind bullets.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~~can only block up to 4 attacks per match~

Pls fell free to edit

so this is whats gunna happen. you are going to clean up the description (that electrocuting someone head on piece) and then we'll approve it.

(tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- It is a shield of warrior and was wielded by a true shinobi and it's defense was said to be unbreakable it was found by gitanshu after many hard work and it was taken by him in his possesion this shield is capable enough of blocking all elemental jutsu up to B rank and is a mark of a true warrior,but it can only block small projectiles only like small wind bullets.
~need not be summoned if placed in a bio~
~can only be taught by gitanshu~
~can only block up to B rank~~can only block up to 4 attacks per match~

|Approved|

(kyuugeki-raishuu) sudden attack
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description- The user will attack the opponent with his katana but will have a small dagger attached to the katana tip but will be hard to see because of the katana and the dagger resemblance as he will be attacking him with his katana the user will quickly use wind chakra to give a sudden push to the dagger which will then can pierce through the opponent if used properly
~can only be taught by gitanshu~
~Doujutsu can see through it ~

Why should only doujutsu users be only able to see it. I would think a skill taijutsu/kenjutsu user should be able to see the dagger when shot to be able to avoid it. Edit resubmit.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Akisha

Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. Once it hits the opponent, it will cut right through him killing him instantly. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent.Note: The user has to wait 3 rounds before using this technique again.Note: The user has to concentrate chakra for 1 turn in order to release the claw.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.

~Declined~ Take out the part about killing anyone who gets hit by that technique. Make it clear that you can only cancel technique of equal size and form; I really don't think your jutsu can cancel out Amaterasu and Kirin.

Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

Type: Offensive/Defense
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent. Yet, this jutsu can only cancel technique of equal size and form (techniques on a larger scale like amaterasu or Kirin will still continue towards the opponent)
Note: The user has to wait 3 rounds before using this technique again.
Note: The user has to concentrate chakra for 1 turn in order to release the claw.
Note: Only twice per battle
Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
Note: Can only be used by Akisha or if taught.
Note: No genjutsu at the same turn.
Note: Must have signed the Wolverine contract.

~Approved~

Originally Posted by Akisha

Water Release: Water Paralysis (Suiton: Mizu Kanashibari)

Rank S
Type: Attack/ Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will emit several sticky balls of water from his mouth, that will race towards the enemy rapidly. Those balls of water are as sticky as glue and once there have been a contact with the enemy, the water will spread really fast, trapping the enemy into the water and also suffocate him.
Note: Can only be taugh by Akisha
Note: Can only be used 3 times per battle
Note: No S rank water jutsus for the following turnNote: Only 2 jutsus the turn this technique is being used.

~Declined~ Your jutsu was deemed OP the first time your submitted it, so in order to make it less OP, you need to change it's abilities, not add restrictions. For some jutsu it doesn't matter how much restrictions you put, if they're instant kill, they need to be changed or declined for good.

Water Release: Water Paralysis (Suiton: Mizu Kanashibari)

Rank S
Type: Attack/ Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will begin by concentrating large amounts of Suiton chakra in his mouth and then quickly release several balls of water from his mouth, that will race towards the enemy rapidly. The user can control those balls of water with hand gesture (pretty much like Gaara controls his sand) to direct them towards the opponent. Once one of the balls comes in contact with the enemy, the user will perform a single handseal, expanding the ball and making it as sticky as glue. The glue will move through the body rapidly and will make the opponent's movements extremely hard even paralyzing him for 2 turns. Furthermore because of the water nature of this technique, if the opponent decides to use Chidori Nagashi to escape the glue, he will just zap himself.
Note: Can only be taugh by Akisha
Note: Can only be used once per battle
Note: No S rank water jutsus or above for 2 turns after the balls are gone.Note: While the user controls the balls of water he can not use ninjutsu or genjutsu.
Note: The balls of water can stay on the field for maximum of 3 turns.Note: Only 2 techniques can be used at the turn this technique is used (meaning it counts for 2)

Tried something diferent here please edit where needed.

~Declined do not resubmit~ This is plain OP and we don't allow free control/manipulation of elements.

Rank S
Type: Summoning
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will summon the fattest and heaviest Wolverine known so far above the target, crushing everything underneath him pretty much like the Food Cart Destroyer Technique.
Note: Lasts for 4 turns.
Note: Can only be summoned once per battle.

~Declined do not resubmit~ Clear rip off.

Sealing Technique: Requip = (Fuinjutsu: Requipto)

Type: Supplementary
Rank:A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the 2 seals on his palms, the user is able to summon all kinds of weapons, armors and ninja tools extremely fast. If the user later on in the battle wants to summon another weapon, he can put the summoned weapons and armors back for new ones.
Note: Can requip 4 times per battle.
Note: Can only be taught by Akisha
Note: No other sealing techniques at the same turn this technique is used.
Note: The summoned tools can only stay on the battle field for 4 turns.

~Declined~ Similar techniques already exist.

Originally Posted by Akisha

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

Last for 3 turns

Can only be taught by PowerOfDarkness

No taijutsu and genjutsu while the spirit is on the field

Ryuji is the co-creator of this and all spirit arts.

Approved

Updating this already approved jutsu.

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu

Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element that will appear wherever the user decides on the battle ground. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. *

Last for 3 turns

Can only be taught by Akisha

No genjutsu while the spirit is on the field

Ryuji is the co-creator of this and all spirit arts.

I took out the part where the spirit can only use jutsus that does not require hand seals because most if not all cannon techniques require hand seals and it's pretty much useless if it can't use them. I also took out the part where the user can't use taijutsu while the spirit is on the field because even throwing a kunai is considered taijutsu so this is pretty much useless restriction.

~Declined~ You're lucky it got approved in the first place, I would've never approved that one. Hence, don't count on me to approve any update of it as long as you're improving it.

~Declined~ How could this possibly affect any jutsu if it's not strong enough to harm your opponent? The fact that there's wind on the field does not affect lightning techniques at all, it's when they clash that winds overpower lightning.

(genjutsu-raito no subete) - illusion technique- All of the lights
Rank: A
Type:Defence/Offense
Range: long
Chakra Cost:40
Damage Points:N/A
Description: After the user,has made just one handseals(half-tiger),he casts an illusion on the Target making him,to instantly see a constant 360 degrees flash of light from nowwhere,which makes the target unable to see the user but the light itself,thus giving the user the upper hand.
-last for a turn.
-twice per battle..

~Declined~ Similar techniques already exist.

(genjutsu-omoi karada) - illusion technique- heavy body
Rank: S
Type:Defence/Offense
Range: long
Chakra Cost:40
Damage Points:N/A
Description:This unique illusion technique,makes the foe think that his whole body has instantly grown so heavy,that he can't barely move a muscle.Even,turning his head sideways,would be sort of a task.
-last's for one turn.
-twice per battle.
-no S-rank and above genjutsu next turn.

~Declined~ OP, how does it come into effect. Long range, really? Weaken the ability. I don't want this technique to be an instant kill.

(kansetsu shogai)- joints disorder
Rank:A
Type: Defence/offense
Range: close
Chakra Cost:30
Damage points: 60
Description: The user performs a series of gentle fist strikes on the target,but not on the chakra points nor the gates but the joints(major joints).thus temproraly disordering them and leaving the target defenseless.
-target stays immobilized for a turn after being hit.
-twice per battle.
-must be a hyuuga clan member.

~Declined~ So by hitting one spot on your opponent's body you make it impossible for them to move for 1 turn? Either make it clear how many blows you need to give to paralyze them or change the effect.

Re: ♦ Custom Jutsu Submission ♦

Suiton: Meimei Poseidon No Engo | Water Release: Poseidon's Divine Protection
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description:
User does 4 hand seals (Rat+Monkey+Tiger+Ram) and releases a big amount of unfocused water chakra that infuses itself in the humidity in the air and concentrates it short range around him. When the user is attacked, the water automatically materializes into a thin water shield in the path of the attack to block it. If needed it can even form a complete sphere around the user to protect him. The speed of this defense is slightly higher than Gaara's (Suna no Tate) - Shield of Sand. This shield reacts automatically to both Water and Fire attacks but for other attacks the shields activation speed is bound to the users own reaction speed and bound to his visual field. Can defend up to Forbidden ranked Katon, S-Rank Suiton, Fuuton or Raiton and up to A-Rank Doton. Each turn it can block up to one jutsu while activated.

Note: Katon jutsu can only be used above A-Rank when shield is active but doing so dispels the technique
Note2: If used on top of a water source speed increases and it can defend automatically against any type of attack but has no strength increase
Note3: Last maximum of 3 turns and can be used a maximum of 2 times per match with a 2 turns cold down
Note4: After the 3 turns end, the user can't use Suiton above S-Rank for 2 turns.
Note5: User can't channel Raiton above C-Rank while the technique is active by risk of self electrocution
Note6: Can only be taught by Scorps

~Declined do not resubmit~ OP. You've stacked up too many abilities while somewhat ripping off and already existing technique (I've once had a similar jutsu, Gaara ftw, but it got voided after a while). In today's standard, this jutsu can't be approved. Faster then Gaara's sand? That's fast enough to block attack coming as fast as the 2-3rd gate while blocking basically anything on water. I gave you my reasons, but since a similar technique already exists, you can't resubmit this one.

Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user, without the need for hand seals, makes the enemy experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can use some random dirty pick-up line to further augment its perverted effect.

Note: Can only be taught by Scorps

~Declined~ I lol'ed but let's be serious, if you submit this as a jutsu and you don't have a Sharingan, then you need to perform hand seals or have some sort of intense visual contact to perform this.

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

~Approved~ Brilliant.

Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
Type: Offensive/Defensive
Rank: S-Rank
Range: Short to Long
Chakra: 40 (+20 per turn)
Damage: N/A
Description:
The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Maria's special ability is a wicked S-Rank Genjutsu that's inherent to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel to create false "visions" of the environment/battlefield and other illusions. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.

Abilities and Restrictions:
-The genjutsu can only be used once per turn to a max of 2 times
-The genjutsu illusions can last as long as Maria is in play, unless dispelled
-This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
-Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
-Maria's only fighting ability is her Genjutsu
-If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
-Maria stays in play for 4 turns
-While Maria is in play, the user can't use other Genjutsu or any Jutsu above A-Rank
-Maria can only be summoned once per match
-If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
-After Maria comes out of play, the user can't use another summon for the rest of the match nor can he use jutsu above S-Rank for 2 turns
-Marias Genjutsu counts towards the users move count
-Can only be taught by Scorps and must possess the Panda Contract and Tattoo

~Approved~ I just took out the part where she floats around.

Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
Type: Defense
Rank: S-Rank
Range: Short to Long
Chakra: 40
Damage: 80
Description:
This special Genjutsu is a formidable defense. Its a technique that stays dormant on the users mind until an enemy connects with it. It can only be triggered by offensive enemy eye techniques (like Sharingan ones), aggressive mind manipulation (like the Yamanaka clans) or any other aggressive technique in which the enemy manipulates the users mind (like Genjutsu). Once the users brain is attacked, this defense activates, backtracking through the link created by the enemy and stimulating his dream center to make him suffer horrible and terrifying nightmares as he loses his grasp on reality, leading to complete mental breakdown, physical pain and ultimately can make him faint. This defense is only possible through years of mental training with the Panda Elders; a training to boost ones mental strength to such a degree that if his mind is breached, his chakra attacks whatever is breaching it to defend himself.

Note: This technique is released automatically with little control from the user
Note2: The moment its activated it releases a massive burst of chakra in the users mind that disrupts its flow and dispels any A-rank and below genjutsu that might have been affecting him
Note3: It doesn't require the user to be conscient to be released/activated
Note4: When activated/released, the user is unable to use Genjutsu for 3 turns and can't use any forbidden rank techniques in the next turn
Note5: Requires the Panda Contract and can only be taught by Scorps
Note6: Usable only once per match
Note7: This jutsu has to be stated in the bios special abilities