symtable.h

/************************************************************************ Copyright (c) 2000-2005, International Business Machines* Corporation and others. All Rights Reserved.*********************************************************************** Date Name Description* 02/04/00 aliu Creation.***********************************************************************/#ifndef SYMTABLE_H#define SYMTABLE_H#include "unicode/utypes.h"#include "unicode/uobject.h"/** * \file * \brief C++ API: An interface that defines both lookup protocol and parsing of * symbolic names. */U_NAMESPACE_BEGINclass ParsePosition;
class UnicodeFunctor;
class UnicodeSet;
class UnicodeString;
/** * An interface that defines both lookup protocol and parsing of * symbolic names. * * <p>A symbol table maintains two kinds of mappings. The first is * between symbolic names and their values. For example, if the * variable with the name "start" is set to the value "alpha" * (perhaps, though not necessarily, through an expression such as * "$start=alpha"), then the call lookup("start") will return the * char[] array ['a', 'l', 'p', 'h', 'a']. * * <p>The second kind of mapping is between character values and * UnicodeMatcher objects. This is used by RuleBasedTransliterator, * which uses characters in the private use area to represent objects * such as UnicodeSets. If U+E015 is mapped to the UnicodeSet [a-z], * then lookupMatcher(0xE015) will return the UnicodeSet [a-z]. * * <p>Finally, a symbol table defines parsing behavior for symbolic * names. All symbolic names start with the SYMBOL_REF character. * When a parser encounters this character, it calls parseReference() * with the position immediately following the SYMBOL_REF. The symbol * table parses the name, if there is one, and returns it. * * @stable ICU 2.8 */00054class U_COMMON_APISymbolTable/* not : public UObject because this is an interface/mixin class */ {
public:
/** * The character preceding a symbol reference name. * @stable ICU 2.8 */enum { SYMBOL_REF = 0x0024 /*$*/ };
/** * Destructor. * @stable ICU 2.8 */virtual ~SymbolTable();
/** * Lookup the characters associated with this string and return it. * Return <tt>NULL</tt> if no such name exists. The resultant * string may have length zero. * @param s the symbolic name to lookup * @return a string containing the name's value, or <tt>NULL</tt> if * there is no mapping for s. * @stable ICU 2.8 */virtualconstUnicodeString* lookup(constUnicodeString& s) const = 0;
/** * Lookup the UnicodeMatcher associated with the given character, and * return it. Return <tt>NULL</tt> if not found. * @param ch a 32-bit code point from 0 to 0x10FFFF inclusive. * @return the UnicodeMatcher object represented by the given * character, or NULL if there is no mapping for ch. * @stable ICU 2.8 */virtualconstUnicodeFunctor* lookupMatcher(UChar32 ch) const = 0;
/** * Parse a symbol reference name from the given string, starting * at the given position. If no valid symbol reference name is * found, return the empty string and leave pos unchanged. That is, if the * character at pos cannot start a name, or if pos is at or after * text.length(), then return an empty string. This indicates an * isolated SYMBOL_REF character. * @param text the text to parse for the name * @param pos on entry, the index of the first character to parse. * This is the character following the SYMBOL_REF character. On * exit, the index after the last parsed character. If the parse * failed, pos is unchanged on exit. * @param limit the index after the last character to be parsed. * @return the parsed name, or an empty string if there is no * valid symbolic name at the given position. * @stable ICU 2.8 */virtualUnicodeString parseReference(constUnicodeString& text,
ParsePosition& pos, int32_t limit) const = 0;
};
U_NAMESPACE_END#endif