Melee healer : won't happend. Blizzard tried with fistweawing it can't work. Just like attonment you have either a OP healer who heal as much than opther AND do dps (so why take a simple healer who just heal ?) or you have some strange half heal/half dps spec wich can be nice (especially in 10 when 3 healer is too much and 2 a little light) but can't be the only focus of a spec (so you'll need a viable "DK ranged healer" gameplay option).

Too much ressource : rune + runic power + dark energy, a triple ressource spec will never happen. It's pointless, if you need a third ressource in your design maybe the first two aren't that good in the first place.

So voted no. Would rather see a mage (water spec) or a hunter ("real" survival spec) healers than a DK.

I think i could enjoy a 4th spec for all classes. The ones we have now are abit stale. Tho as im a druid we have 4 specs, Would we get a 5th? as cat / bear was ONE spec before or does druid get left out or would we just get some new spells?

Melee healer : won't happend. Blizzard tried with fistweawing it can't work. Just like attonment you have either a OP healer who heal as much than opther AND do dps (so why take a simple healer who just heal ?) or you have some strange half heal/half dps spec wich can be nice (especially in 10 when 3 healer is too much and 2 a little light) but can't be the only focus of a spec (so you'll need a viable "DK ranged healer" gameplay option).

Too much ressource : rune + runic power + dark energy, a triple ressource spec will never happen. It's pointless, if you need a third ressource in your design maybe the first two aren't that good in the first place.

So voted no. Would rather see a mage (water spec) or a hunter ("real" survival spec) healers than a DK.

On paper, this seems like a good, interesting idea. However, the game already has too many healing specs, and Blizzard already is failing at balancing them while keeping them different enough. I would also skip the absorbs part, as absorbs are already a painful and frustrating issue among the healing community members (which is why disc priests and holy paladins are getting represented more than the other specs).

The Necro Grip idea sounds great though, and a 10min cd sounds about right.

Nope. I have no interest in healing in general though, I prefer to be focused on making things die directly, rather than keeping other people alive so they can make things die. Even tanks still get to hit and bash things and do fairly considerable damage. Only healer that I'd consider would be something like an Atonement priest who still heals/shields but can also do some reasonable DPS.

---------- Post added 2013-05-01 at 05:37 AM ----------

Originally Posted by Evil Inside

Cool concept, but I cant picture a DK healer, you know, being undead and all that.

I most definitely like the idea of a DK healer. I am not however a fan of making it a melee healer. Having played almost all healing classes, I prefer healing at range. Also as a mdps, I do not like the idea of a healer gripping me to their location. Necrotic Grip could easily be a Necrotic Heal/Tendrils/etc, another raid CD that heals the raid for 20% HP at the cost of 50% of the DK's life. So for this ability maybe a glyph could work to give the DK an option.