NVIDIAhttp://blogs.forrester.com/taxonomy/term/10754/all
enA Nice Example Of Applying Desktop Virtualization To Improve Customer Experiencehttp://blogs.forrester.com/david_johnson/14-04-07-a_nice_example_of_applying_desktop_virtualization_to_improve_customer_experience
<p class="p1">When I was maybe 2 years old, my mother lost track of me in a Toys-R-Us store. After a dozen stressful minutes, she finally found me - holding a Fisher-Price airplane. And so began my love affair with airplanes and aviation. So as I looked through the break-out schedule while attending NVIDIA's GPU conference two weeks ago in San Jose, California, Gulfstream Aero's session on transforming manufacturing and field service with desktop virtualization caught my eye. It didn't disappoint.</p>
<p class="p1"></p>
<p class="p1">There are 2 reasons why I liked this session so much and why I think it's worth sharing with you:</p>
<ol class="ol1">
<li class="li2">It's a nice example of technology that makes the work easier for employees, and helps them improve the customer experience directly.</li>
<li class="li2">It's also an example of how a technology that's not necessarily a money saver (in this case, VDI) shines when it enables workers do something that would be difficult or impossible any other way.</li>
</ol>
<p class="p1"><strong>3D design software takes a lot of computing horsepower...</strong><br />
Advanced engineering applications like CATIA make 3D design and engineering possible. Gulfstream uses it because it lets engineers working with complex designs like an aircraft, see their work in a very life-like way. They can immediately see how changes in the design will impact other elements like wiring, hydraulics, and the structural integrity of the airframe. But for all of its design power, CATIA requires a lot of computing horsepower because it processes so much data each time a user manipulates the 3D models on the screen.</p><a href="http://blogs.forrester.com/david_johnson/14-04-07-a_nice_example_of_applying_desktop_virtualization_to_improve_customer_experience" title="Read the rest of &#039;A Nice Example Of Applying Desktop Virtualization To Improve Customer Experience&#039;." class="node_read_more">Read more</a><div class="categories"><h3>Categories:</h3><ul class="links"><li class="taxonomy_term_624 first"><a href="/category/cad" rel="tag" alt="See other content with this tag." title="See other content with this tag.">CAD</a></li>
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<li class="taxonomy_term_914 last"><a href="/category/desktop_virtualization" rel="tag" alt="See other content with this tag." title="See other content with this tag.">desktop virtualization</a></li>
</ul></div>http://blogs.forrester.com/david_johnson/14-04-07-a_nice_example_of_applying_desktop_virtualization_to_improve_customer_experience#commentsCADCATIACitrixDesignIT InfrastructureNVIDIAVDIdesktop virtualizationTue, 08 Apr 2014 04:30:42 +0000David Johnson10504 at http://blogs.forrester.comIntel Makes Its Mark In The HPC Segment With Xeon Phihttp://blogs.forrester.com/richard_fichera/13-01-13-intel_makes_its_mark_in_the_hpc_segment_with_xeon_phi
<p><strong>Background</strong></p>
<p>With a couple of months&#39; perspective, I'm pretty convinced that Intel has made a potentially disruptive entry in the market for programmable computational accelerators, often referred to as GPGPUs (General Purpose Graphics Processing Units) in deference to the fact that the market leaders, NVIDIA and AMD, have dominated the segment with parallel computational units derived from high-end GPUs. In late 2012, Intel, referring to the architecture as MIC (<strong>M</strong>any <strong>I</strong>ndependent <strong>C</strong>ores) introduced the Xeon Phi product, the long-awaited productization of the development project that was known internally (and to the rest of the world as well) as Knight's Ferry, a MIC coprocessor with up to 62 modified Xeon cores implemented in its latest 22 nm process.</p>
<p><strong>Why Xeon Phi Is Important</strong></p><a href="http://blogs.forrester.com/richard_fichera/13-01-13-intel_makes_its_mark_in_the_hpc_segment_with_xeon_phi" title="Read the rest of &#039;Intel Makes Its Mark In The HPC Segment With Xeon Phi&#039;." class="node_read_more">Read more</a><div class="categories"><h3>Categories:</h3><ul class="links"><li class="taxonomy_term_9207 first"><a href="/category/amd" rel="tag" alt="See other content with this tag." title="See other content with this tag.">AMD</a></li>
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</ul></div>http://blogs.forrester.com/richard_fichera/13-01-13-intel_makes_its_mark_in_the_hpc_segment_with_xeon_phi#commentsAMDCPUCUDAFusionGPGPUGPUHPCHigh-performance computingIT InfrastructureIntelNVIDIAOpen-CLServerscloud computingparallel processingx86Mon, 14 Jan 2013 00:57:56 +0000Richard Fichera8698 at http://blogs.forrester.comNVIDIA's VGX: Traction Control for Hosted Virtual Desktopshttp://blogs.forrester.com/david_johnson/12-05-15-nvidias_vgx_traction_control_for_hosted_virtual_desktops
<p>Driving in the snow is an experience normally reserved for those of us denizens of the northern climes who haven&#39;t yet figured out how to make a paycheck mixing Mai Tais in the Caymans. Behind the wheel in the snow, everything happens a little slower. Turn the wheel above 30 on the speedo and it could be a second or two before the car responds, and you&#39;ll overshoot the turn and take out the neighbor&#39;s shrubs.</p>
<p>Hosted Virtual Desktops are a bit like driving in the snow. Every link in the chain between the data on a hard drive in the datacenter and the pixels on the user&#39;s screen introduces a delay that the user perceives as lag, and the laws of physics apply. Too much lag or too much snow and it&#39;s hard to get anywhere, as citizens of Anchorage, Alaska after this years&#39; record snowfalls, or anyone trying to use a hosted virtual desktop half a world away from the server will testify.</p>
<p><strong>NVIDIA Brings Gaming Know-How to HVD</strong><br />
Last week I spent a day with NVIDIA&#39;s soft-spoken, enthusiastic CEO, Jensen Huang who put the whole latency issue for VDI into a practical perspective (thanks Jensen). These days, he says, home game consoles run about 100-150 milliseconds from the time a player hits the fire button to the time they see their plasma cannon blast away an opponent on the screen. For comparison, the blink of an eye is 200-400 milliseconds, and the best gamers can react to things they see on screen as fast as 50 milliseconds.</p><a href="http://blogs.forrester.com/david_johnson/12-05-15-nvidias_vgx_traction_control_for_hosted_virtual_desktops" title="Read the rest of &#039;NVIDIA&amp;#039;s VGX: Traction Control for Hosted Virtual Desktops&#039;." class="node_read_more">Read more</a><div class="categories"><h3>Categories:</h3><ul class="links"><li class="taxonomy_term_949 first"><a href="/category/blade_servers" rel="tag" alt="See other content with this tag." title="See other content with this tag.">Blade servers</a></li>
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</ul></div>http://blogs.forrester.com/david_johnson/12-05-15-nvidias_vgx_traction_control_for_hosted_virtual_desktops#commentsBlade serversCitrixIT InfrastructureNVIDIAServersVDIclient virtualizationTue, 15 May 2012 22:40:13 +0000David Johnson7737 at http://blogs.forrester.com