Optimized team assembly logic = FLAWED!

Improvements to the matchmaker don’t end with the introduction of vehicle roles. Along with adding them, we addressed some of your most vocal requests:

Better chances of getting ranked at the top of the list for Platoon players:Initially, their chances of playing at the top were reduced to avoid upsetting scenarios with Platoons singlehandedly deciding the battle outcome. In direct response to community feedback, we’re raising them slightly so that you and your Platoon mates can fight at higher tiers once in a while. This won’t cause any drastic changes to the state of Random Battles, but offers a more varied experience to Platoon players.

Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes: You might have noticed that heavy and medium tanks would end up in single-level battles way too often, while arty and TDs tended to get ±2 and ±1 setups. We tweaked the matchmaker, evening out the odd for all vehicle classes.

Optimized team assembly logic: After some extra tuning, you’ll see more 3/5/7 and 5/10 teams, which should provide for a more enjoyable experience.

More Grand Battles: We increased the chance of getting matched in a Grand Battle, so that more players could playtest the new format.

MORE 3/5/7 battles? What are you smoking? It's been the MAIN problem! Too many bottom tier matches and now you are going to increase it even more? What the actual fornication?

I want a 33/33/33 spread of top/middle/bottom tier games. Not 10/10/80 like it seems to be nowadays.

this would be nice, but how are you going to do it?

and how would the system work if your playing T10 or T1, since both are different types of MM structure? I can see T10 being put in a lot of same tier battles, but people seem to hate that all over the forums....

how will it work? will it just block people from entering battle until the right one can be made? and what if one cant be made, such as late at night in the lower tiers? will it revert and therefore be different to the 33% average? RNG on the chances?

33/33/33 should be possible enough, though of course you can't expect miracles from the matchmaker. Would likely not be possible for the 3-5-7 pattern, though. That's probably here to stay - it's the perfect mix of 'easier to be bottom-tier', 'use more premium ammo' and 'top tanks club everything'. Everyone happy? Well, close enough, apparently. Nevermind the potential problems of being bottom-tier a lot and creating larger variance by smaller 'sample sizes' for top-tier tanks.

Anyway, as much as I enjoy playing in platoons, I'm not very fond of the combination of more 3-5-7 and more top-tier platoons. With three top-tier tanks on each team we've already got potential for quite wonky variance in their performance - be it by player skill or class. Well, if I'm in that platoon, I'm not going to complain if we get matched up against someone training their crew from 50% in their Löwes. However, roflstomping the enemy team is still not actually fun, despite winning the game and earning easy credits/experience.

Matching tank roles makes sense, if that extends to platoons it'll even out a bit more if you have some very, very specialized platoons. I mean, three Emil 2s in a platoon on a flat map gets matched up against a platoon of Mäuschen? GLHF! Platooning T8 PMM at the moment is shoddy at best; in the rare event that you get to be on top, the enemy team could very well get two-three Defenders. So fun combating that in the FCM 50t. Let's hope that's considered into the mix.

and how would the system work if your playing T10 or T1, since both are different types of MM structure? I can see T10 being put in a lot of same tier battles, but people seem to hate that all over the forums....

how will it work? will it just block people from entering battle until the right one can be made? and what if one cant be made, such as late at night in the lower tiers? will it revert and therefore be different to the 33% average? RNG on the chances?

Well it worked better without the template BS than what we have now. Of course t10 would be different, as well as all pmm tanks and 1-3. IMO best option would be to take the new upcoming matching tanks according to their roles, but ditch the templates altogether and go back to random. The old system after all kept count on how much top/mid/bottom tier games you had and if you started to get too many bottom tiers it would put you higher up the team list.

Well it worked better without the template BS than what we have now. Of course t10 would be different, as well as all pmm tanks and 1-3. IMO best option would be to take the new upcoming matching tanks according to their roles, but ditch the templates altogether and go back to random. The old system after all kept count on how much top/mid/bottom tier games you had and if you started to get too many bottom tiers it would put you higher up the team list.

true, but maybe it needs a slight adjustment so it doesn't match a few T8 heavies like vk 100p against maus as the "match up"?

true, but maybe it needs a slight adjustment so it doesn't match a few T8 heavies like vk 100p against maus as the "match up"?

Well of course match up the tanks tier for tier as well. So if one team ends up having two tier 8 superheavies the other team also has two tier 8 superheavies instead of having the superheavies at tier 10 and some lights as the tier 8's.

Well it worked better without the template BS than what we have now. Of course t10 would be different, as well as all pmm tanks and 1-3. IMO best option would be to take the new upcoming matching tanks according to their roles, but ditch the templates altogether and go back to random. The old system after all kept count on how much top/mid/bottom tier games you had and if you started to get too many bottom tiers it would put you higher up the team list.

It's still supposed to do that, but probably comes way too long down the list when trying to puzzle together everything. While a good idea, the 'tank role matchup' system feels like something that would confuse the matchmaker even more. It's pretty wonky even now in certain areas, though it's probably just me living on a pink fluffy cloud together with the other "WG shills".

Isharial, on 12 October 2017 - 09:06 PM, said:

true, but maybe it needs a slight adjustment so it doesn't match a few T8 heavies like vk 100p against maus as the "match up"?

Or even matching 'weak' tanks vs strong ones. Tiger 2s vs Defenders... well, it's not a given that the Defenders will win, but still. Heck, even KV-5s vs ...well, Defenders, I guess. Chrews through just about anything else.

But I don't like the 3-5-7 template, and I think the changes they are proposing will only make it suck more. I don't want to know that every time I take my Maus out there will be a Maus or Type 5 on the other team. I want random!