They should stage another "mishap" like that again. Then monitor the speed in which one person navigates all the other loot and loots 5 tiny pixelated individual silver coins within fractions of a second. Because there was most definitely some of that going down when it was just me and two others at the spawn early that day. I felt like a scrub.

Author:

Capitalist [ Fri Apr 17, 2015 9:21 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

inkognito wrote:

Capitalist wrote:

I believe Silvergate 2015 was roughly 18,000 silver.

They should stage another "mishap" like that again. Then monitor the speed in which one person loots 5 tiny pixelated individual silver coins within fractions of a second. Because there was most definitely some of that going down when it was just me and two others at the spawn early that day. I felt like a scrub.

Not gonna be nice about it either, you probably looked like one too. Do a couple months of IDOCing and see if you aren't the fastest (legal tool using) looter on the shard.

Author:

inkognito [ Fri Apr 17, 2015 9:26 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

I wish I had the energy to use these legal tools sometimes. I wouldn't be b itching about these overpriced new silver rewards thats for sure.

Edit for clarification: I am a scrub. But one more than ever at that particular event.

Author:

Ragancy [ Fri Apr 17, 2015 10:57 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

Is UOFiddler illegal?

Author:

AshBorn [ Thu Jun 11, 2015 2:24 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

Blood elemental statue is my suggestion!

Oh and since this is T2A, a snow elemental!

Author:

morgan1109 [ Thu Jun 11, 2015 5:36 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

My suggestion would be banker deeds, like vendor deeds to place a banker in a structure. We place them for the shard specific events, so the code is essentially built. Large amounts of silver to get, then large cash maintenance fees. You kill two birds with one stone getting large amounts of silver and gold out of the system which quite frankly is the goal. You get a lot of convenience in return.

1. All guildhouses would want one. 2. Any vendor houses would want one. 3. Very wealthy PK’s would want one. 4. Anybody buying/selling large value items would want one5. Most anyone who has to transfer heavy items from a bank vault to their home would want one (which is just about everyone)6. Most anyone grinding a resource consuming skill would want one.

You’ve satisfied the demand side of the equation which I believe a lot of these silver rewards lack. The only people who suffer are the owners of vendor bank houses which is 10-20 people? Everyone gains easier access to their bank vault. You would have to set the silver and gold levels high enough that they aren’t all over the place.

Author:

Capitalist [ Thu Jun 11, 2015 6:54 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

morgan1109 wrote:

My suggestion would be banker deeds, like vendor deeds to place a banker in a structure. We place them for the shard specific events, so the code is essentially built. Large amounts of silver to get, then large cash maintenance fees. You kill two birds with one stone getting large amounts of silver and gold out of the system which quite frankly is the goal. You get a lot of convenience in return.

1. All guildhouses would want one. 2. Any vendor houses would want one. 3. Very wealthy PK’s would want one. 4. Anybody buying/selling large value items would want one5. Most anyone who has to transfer heavy items from a bank vault to their home would want one (which is just about everyone)6. Most anyone grinding a resource consuming skill would want one.

You’ve satisfied the demand side of the equation which I believe a lot of these silver rewards lack. The only people who suffer are the owners of vendor bank houses which is 10-20 people? Everyone gains easier access to their bank vault. You would have to set the silver and gold levels high enough that they aren’t all over the place.

Awful, trammel idea. At several points in my UOSA "career" all 6 of those apply to me, and I would have quit had I seen it the first day or if I saw it tomorrow.

Author:

Soma [ Sun Aug 30, 2015 1:36 am ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

Bump for new ideas.

What are the chances of getting regular dye tub hues for masks/sandals back?

Item bless deeds?

1k Silver rewards?

Author:

Ohm [ Sun Aug 30, 2015 3:47 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

Soma wrote:

Bump for new ideas.

What are the chances of getting regular dye tub hues for masks/sandals back?

I like this idea

Author:

dren [ Fri Dec 11, 2015 11:27 am ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Author:

Apocalypse [ Fri Dec 11, 2015 12:39 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

dren wrote:

In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Not sure if this was true for some shards, but on Napa Valley, I don't recall there being anything like this in era.

Author:

dren [ Fri Dec 11, 2015 1:00 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

Apocalypse wrote:

dren wrote:

In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Not sure if this was true for some shards, but on Napa Valley, I don't recall there being anything like this in era.

Acutally, I was told this from a player. I just looked it up and it looks like it was after the cut off date UOSA has chosen.

You are correct Apocalypse.

Author:

Freeza [ Mon Dec 14, 2015 11:27 am ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

dren wrote:

Apocalypse wrote:

dren wrote:

In era --

There were leather dye tubs which could be used on sandals etc. for regular hues.

Not sure if this was true for some shards, but on Napa Valley, I don't recall there being anything like this in era.

Acutally, I was told this from a player. I just looked it up and it looks like it was after the cut off date UOSA has chosen.

You are correct Apocalypse.

UO:R is when leather dye tubs came about

Author:

The Gods [ Mon Dec 28, 2015 6:22 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

how come a lot of the items u can buy for like 30k(skull mug) for example is 100 silver...1.5mil....and buncha others in the 50 and 60 silvers some stuff worth 10k ect? dun undertsand...also got rid of the 1k or 2k silver u get to have an item created within reason? o well id never get that much

Author:

fox_phyre [ Mon Dec 28, 2015 8:39 pm ]

Post subject:

Re: Silver & Trophy System - Updated for 2015

The Gods wrote:

how come a lot of the items u can buy for like 30k(skull mug) for example is 100 silver...1.5mil....and buncha others in the 50 and 60 silvers some stuff worth 10k ect? dun undertsand...also got rid of the 1k or 2k silver u get to have an item created within reason? o well id never get that much

Your first question was answered within the first couple of posts here.