Secondary Magic:Eden's CelestiumLineage:Gate of Eden’s GoddessMagic Change:The Magic ShopCaster or Holder: Lost magic ; CasterDescription:Gardens of Eden, a magical world outside of Earthland itself that was created by Leila’s past self, Aurora, several thousands of years ago. A place that is filled with ivory white trees that bear azure blue leaves, filled with rich fauna and flora and beauty which cannot ever be forgotten once witnessed. Every single thing in this world has magic imbued inside of it, making them usable both inside and outside of combat. Because of this, humans tried to harness the power of this place several times throughout the history. But no one ever managed to fully succeed in control the power that the Gardens provided, showing that this magic might be simply just too much for an ordinary human to wield. At least that was the conclusion to which those who tried arrived. The truth is that the Gardens were created completely pure, far from any other world. A fragile purity like this is easily corrupted. The proof of this is the corrupt part of the Gardens, a vast field of dead trees and deadly mist. Such is the result of humanity touching the gardens with a hand of greed.

But to those who are connected to this place and can exist in harmony with it, the main thing that this magic provides is nearly absolute control over nature’s flora, utilizing vines, roots, and trees as the core of most attacks. But as the magic controls the entire Gardens, that is not the only thing Leila has under her control. She can summon just about any element that can be found inside of the dimension, utilizing it and shaping it to her own desires. Most common of these elements are wind, earth, and water. All of those can be easily used, but there might be few more that can appear on a rare occasion. After all, the entire dimension is at Leila's disposal and she might even find new ways of using it against her enemies, or for her allies.

As the magic itself was given to Leila by a demon before she created the dimension, it’s core is actually extremely dark magic. This fact is mostly masked by the beautiful Gardens and Leila’s good nature, however. This darkness swallowed the goddess in the past, causing her to go down an unsavory path that she came to regret. And in a moment of sorrow when she faced a peril of her best friend, she decided to sacrifice her own being to save what truly mattered. Through this, the girl sacrificed her godhood but remained connected to the realm after her revival. Or to be more precise, she had given the status of goddess back to the original being who created the world, Aurora. For the goddess was revived once more and now stands by the girl’s side.

From that point on, everything started evolving ever further than one could imagine. Leila became the Garden’s caretaker, a guardian of the world and the right hand of its goddess. Not only that, she also finally accepted her own shortcomings and the darkness which lies at the core of this magic. For the dark does not always equal evil. Accepting everything, the very nature of how Leila uses the magic changed too. Now, instead of freely controlling the flow of ethernano from the other world in Earthland, she imbues herself with the essence of the Gardens and channels it through her own body. In this sense, the magic itself became akin to take-over magic. However, unlike regular take-over magic, the Gardens of Eden do not channel souls of other creatures, but the magic of Leila’s realm itself.

Note - for the sake of plot, Leila can use take-over forms that are above her rank in non-pvp situations.

Strengths:

Very versatile as different takeovers focus on something else and can deal with different situations

Because full take-overs combine several partial ones together, they can bring forth a great power in a single surge

Can cover just about any range, making Leila strong both in close quarters or when she’s distance away

Unlike regular spells, signature spells are not bound to a single take-over and can be thus used by all of them, or even outside of take-over

Weaknesses:

Due to the nature of take-over magic, Leila’s power is usually greatly limited when outside of active take-over

Each of the full take-overs, no matter how powerful, has a set durability threshold. Once this is achieved, the take-over will be broken, leaving Leila vulnerable.

There is no such thing as perfect take-over. Each one of them focuses on something different and becomes useful in different situations. This forces Leila to choose appropriate one and can even get her into situation where she is in an improper take-over

Due to the connection between partial and full take-overs, both enter cooldown once the second one expires its duration

Only one chunk of power can be channeled at one time, meaning it’s not possible to have multiple full take-overs active at the same time

Despite the magic using just about any element from the Gardens of Eden, it is still largely nature-based magic and thus vulnerable to fire

Abilities

Temporary Curse

Cursed by magic, Leila is unable to perform any feats of magic outside of her signature spells of primary magic. She cannot cast any regular spells of primary, nor secondary magic for the time being. However, she can use abilities of equipment.

Signature Spells:

Garden's molding

Rank: AType: Offense ; utility ; multi-targetDuration: InstantCooldown: InstantDescription: Each of the garden's part is specialized in a certain area when it comes to talking about elements. Something like that is simply necessary if one wishes to construct a working world inside of the void. However, now all of the Garden is connected inside of Leila who is capable of taking over its aspect and using its power without too many limitations. And even when outside of a take-over form, her connection to the realm of Gardens of Eden is so powerful that she can still use its powers, ones that she had perfected over the years before her magic actually evolved into this stage of power.

This essentially allows Leila to summon any element she desires from the Gardens and mold it freely. However, there are several restrictions as to what she can do with these. While she can form them into pretty much anything she desires, her attacks can only reach up to 225 meters away from her body at all times. Each attack can also move up to 165 meters per second no matter its form and deal full A-ranked damage, regardless of how many strikes are performed and successfully landed on the enemy. If multiple enemies are attacked with this spell in a single turn, that damage is equally split between all of them. What element she can use is also determined by her current take-over or the lack of. And while these elements are different in appearance, there is no additional effect to any of them. When outside of combat, there is no limit to what this spell can create.

Outside of take-over: Nature elementBeast of Eden: Ice and snow elementDragon of Eden: Purple crystal elementDemon of Eden: Any element

Strengths:

Very versatile, as attack for any range can be formed as long as the maximal range is not exceeded

Can possibly deal extra damage against enemies with elemental weaknesses

Free-form gives Leila great deal of freedom in all situations, even if she cannot form anything more complex

Weaknesses:

Can not be used for defense in any way, even when using solid elements such as crystal

If multiple enemies are attacked, the damage is always divided equally and cannot be adjusted to where one would be damaged than another

Damage of this spell cannot go over 100% of A-ranked damage without buffs, no matter how many strikes are performed in a single post

With each of her full take-over, Leila becomes locked to a single element even if it might not be the best for her current situation

Elemental transport

Rank: DType: Movement ; utility ; burstDuration: InstantCooldown: Once per postDescription: Leila can call the elements from the Gardens of Eden, letting them aid her in her movements. As the spell activates, Leila’s body transforms into a specified element and disperses, appearing anywhere in the distance of 15 meters away from where she was, making this spell essentially work as a teleportation. What element she transforms into is also determined by her current take-over or the lack of. And while these elements are different in appearance, there is no additional effect to any of them. When outside of combat, there is no limit to how far this spell can teleport.

Outside of take-over: Dispersing into a gust of windBeast of Eden: Dispersing into a pile of snowDragon of Eden: Dispersing into a crystal dustDemon of Eden: Dispersing into any element

Strengths:

The effect takes place instantly, meaning Leila can get out of tight spot with a simple thought of this spell

Weaknesses:

Range on the teleportation is rather limited, only 15 meters

Range of the teleportation also cannot be extended by any means, even buffs from other, stronger mages

Leila cannot teleport behind walls or other objects if the terrain behind them is unknown to her

Last edited by Leila Vergious on Tue 28 Nov - 4:41; edited 16 times in total

Hey Leila, sorry for the late reply, but I'm here at last with your grading! Since it was all a bit too much to quote in one go I will be mentioning which full or partial Take Over it is about and what I'd like you to add or change.

Feel free to contact me on Discord, Skype or through PM here on site if there's anything you wish to discuss or want me to clarify about my grading. ^-^

Grading, non-quoted:

Your UA First Impact; add that the damage that will be done when a full TO is activated caps at 2.5x of the highest partial rank’s damage.

Your UA Adaption; you’re not going to like me for this, but I would like you to drastically lower this speed to AoE spell speed.

Your UA Reconstruction; add that it will either heal Leila or the durability of your take-over when it is cast or regenerated, but not both.

The B-rank partial spell; Frost Cowl. Its passive ability: I’d like you to add that using a spell will remove the invisibility as well.

S-rank Full take-over; Dragon of Eden. The duration of your active ability; if you are charging this means you’ll be doing so for an entire post and then release your spell the second post, effectively making your duration two posts instead of one. Please change this accordingly. Your stat boost, state whether the damage boost is magical or physical in nature.

The partial A-rank take-over Dragon’s Tail. The active ability; please change the part that says “mages of any rank" to “mages up to S-rank".

Secondary Magic:Eden's CelestiumLineage:Gate of Eden’s GoddessMagic Change:The Magic ShopCaster or Holder: Lost magic ; CasterDescription:Gardens of Eden, a magical world outside of Earthland itself that was created by Leila’s past self, Aurora, several thousands of years ago. A place that is filled with ivory white trees that bear azure blue leaves, filled with rich fauna and flora and beauty which cannot ever be forgotten once witnessed. Every single thing in this world has magic imbued inside of it, making them usable both inside and outside of combat. Because of this, humans tried to harness the power of this place several times throughout the history. But no one ever managed to fully succeed in control the power that the Gardens provided, showing that this magic might be simply just too much for an ordinary human to wield. At least that was the conclusion to which those who tried arrived. The truth is that the Gardens were created completely pure, far from any other world. A fragile purity like this is easily corrupted. The proof of this is the corrupt part of the Gardens, a vast field of dead trees and deadly mist. Such is the result of humanity touching the gardens with a hand of greed.

But to those who are connected to this place and can exist in harmony with it, the main thing that this magic provides is nearly absolute control over nature’s flora, utilizing vines, roots, and trees as the core of most attacks. But as the magic controls the entire Gardens, that is not the only thing Leila has under her control. She can summon just about any element that can be found inside of the dimension, utilizing it and shaping it to her own desires. Most common of these elements are wind, earth, and water. All of those can be easily used, but there might be few more that can appear on a rare occasion. After all, the entire dimension is at Leila's disposal and she might even find new ways of using it against her enemies, or for her allies.

As the magic itself was given to Leila by a demon before she created the dimension, it’s core is actually extremely dark magic. This fact is mostly masked by the beautiful Gardens and Leila’s good nature, however. This darkness swallowed the goddess in the past, causing her to go down an unsavory path that she came to regret. And in a moment of sorrow when she faced a peril of her best friend, she decided to sacrifice her own being to save what truly mattered. Through this, the girl sacrificed her godhood but remained connected to the realm after her revival. Or to be more precise, she had given the status of goddess back to the original being who created the world, Aurora. For the goddess was revived once more and now stands by the girl’s side.

From that point on, everything started evolving ever further than one could imagine. Leila became the Garden’s caretaker, a guardian of the world and the right hand of its goddess. Not only that, she also finally accepted her own shortcomings and the darkness which lies at the core of this magic. For the dark does not always equal evil. Accepting everything, the very nature of how Leila uses the magic changed too. Now, instead of freely controlling the flow of ethernano from the other world in Earthland, she imbues herself with the essence of the Gardens and channels it through her own body. In this sense, the magic itself became akin to take-over magic. However, unlike regular take-over magic, the Gardens of Eden do not channel souls of other creatures, but the magic of Leila’s realm itself.

Note - for the sake of plot, Leila can use take-over forms that are above her rank in non-pvp situations.

Strengths:

Very versatile as different takeovers focus on something else and can deal with different situations

Because full take-overs combine several partial ones together, they can bring forth a great power in a single surge

Can cover just about any range, making Leila strong both in close quarters or when she’s distance away

Unlike regular spells, signature spells are not bound to a single take-over and can be thus used by all of them, or even outside of take-over

Weaknesses:

Due to the nature of take-over magic, Leila’s power is usually greatly limited when outside of active take-over

Each of the full take-overs, no matter how powerful, has a set durability threshold. Once this is achieved, the take-over will be broken, leaving Leila vulnerable.

There is no such thing as perfect take-over. Each one of them focuses on something different and becomes useful in different situations. This forces Leila to choose appropriate one and can even get her into situation where she is in an improper take-over

Due to the connection between partial and full take-overs, both enter cooldown once the second one expires its duration

Only one chunk of power can be channeled at one time, meaning it’s not possible to have multiple full take-overs active at the same time

Despite the magic using just about any element from the Gardens of Eden, it is still largely nature-based magic and thus vulnerable to fire

Abilities

[size=33]Temporary Curse[/size]

Cursed by magic, Leila is unable to perform any feats of magic outside of her signature spells of primary magic. She cannot cast any regular spells of primary, nor secondary magic for the time being. However, she can use abilities of equipment.

Signature Spells:

[size=33]Garden's molding[/size]

Rank: AType: Offense ; utility ; multi-targetDuration: InstantCooldown: InstantDescription: Each of the garden's part is specialized in a certain area when it comes to talking about elements. Something like that is simply necessary if one wishes to construct a working world inside of the void. However, now all of the Garden is connected inside of Leila who is capable of taking over its aspect and using its power without too many limitations. And even when outside of a take-over form, her connection to the realm of Gardens of Eden is so powerful that she can still use its powers, ones that she had perfected over the years before her magic actually evolved into this stage of power.

This essentially allows Leila to summon any element she desires from the Gardens and mold it freely. However, there are several restrictions as to what she can do with these. While she can form them into pretty much anything she desires, her attacks can only reach up to 225 meters away from her body at all times. Each attack can also move up to 165 meters per second no matter its form and deal full A-ranked damage, regardless of how many strikes are performed and successfully landed on the enemy. If multiple enemies are attacked with this spell in a single turn, that damage is equally split between all of them. What element she can use is also determined by her current take-over or the lack of. And while these elements are different in appearance, there is no additional effect to any of them. When outside of combat, there is no limit to what this spell can create.

Outside of take-over: Nature elementBeast of Eden: Ice and snow elementDragon of Eden: Purple crystal elementDemon of Eden: Any element

Strengths:

Very versatile, as attack for any range can be formed as long as the maximal range is not exceeded

Can possibly deal extra damage against enemies with elemental weaknesses

Free-form gives Leila great deal of freedom in all situations, even if she cannot form anything more complex

Weaknesses:

Can not be used for defense in any way, even when using solid elements such as crystal

If multiple enemies are attacked, the damage is always divided equally and cannot be adjusted to where one would be damaged than another

Damage of this spell cannot go over 100% of A-ranked damage without buffs, no matter how many strikes are performed in a single post

With each of her full take-over, Leila becomes locked to a single element even if it might not be the best for her current situation

[size=33]Elemental transport[/size]

Rank: DType: Movement ; utility ; burstDuration: InstantCooldown: Once per postDescription: Leila can call the elements from the Gardens of Eden, letting them aid her in her movements. As the spell activates, Leila’s body transforms into a specified element and disperses, appearing anywhere in the distance of 15 meters away from where she was, making this spell essentially work as a teleportation. What element she transforms into is also determined by her current take-over or the lack of. And while these elements are different in appearance, there is no additional effect to any of them. When outside of combat, there is no limit to how far this spell can teleport.

Outside of take-over: Dispersing into a gust of windBeast of Eden: Dispersing into a pile of snowDragon of Eden: Dispersing into a crystal dustDemon of Eden: Dispersing into any element

Strengths:

The effect takes place instantly, meaning Leila can get out of tight spot with a simple thought of this spell

Weaknesses:

Range on the teleportation is rather limited, only 15 meters

Range of the teleportation also cannot be extended by any means, even buffs from other, stronger mages

Leila cannot teleport behind walls or other objects if the terrain behind them is unknown to her