Real stupid question of paranoid ilk: if Genesis is upgraded to .duf, will it anyhow affect its ability to automagically load morphs created for the .dsf version? Like, custom morphs made in Hexagon?

Note that most of the Morph packs in the store stopped working, even though the only changes to any of those were to add regions so they show up correctly in the shaping pane.

From the aspect of loading morphs there is no difference.

Did they stop working all together, or only if you use the shaping tab/pane?Morphs without regions don't show up in the Shaping pane. Many of the morphs in the store had the regions added so they show up properly in the shaping pane now. We aren't done with that update but the biggest offenders of the DAZ Originals have been fixed. The fix is ongoing. :)

Thanks Go Figure for the great news about Animate2 :-) (And also Dimension3D's news about updating his plugin, yay!)

A few more questions then - is it okay to have Daz 4.5 and Daz Studio 3 Advanced on the same machine, or is that a bad idea? I have been contemplating deleting Studio 3 since I barely use it anymore, and possibly reinstalling the many files that are in that content folder to the My Library folder. Would this affect the speed of Daz 4.5 at all? Is it better to have more than one runtime, and have files divided across them? Thanks for any advice! Eager to get going with this new version. Thanks so much for your generosity in giving us this upgrade at no cost Daz! -Cathy

Real stupid question of paranoid ilk: if Genesis is upgraded to .duf, will it anyhow affect its ability to automagically load morphs created for the .dsf version? Like, custom morphs made in Hexagon?

Note that most of the Morph packs in the store stopped working, even though the only changes to any of those were to add regions so they show up correctly in the shaping pane.

From the aspect of loading morphs there is no difference.

Did they stop working all together, or only if you use the shaping tab/pane?Morphs without regions don't show up in the Shaping pane. Many of the morphs in the store had the regions added so they show up properly in the shaping pane now. We aren't done with that update but the biggest offenders of the DAZ Originals have been fixed. The fix is ongoing. :)

Okay, I don't use the shaping pane, preferring the parameters tab. So I can put re-installing morphs on low priority?

What do you mean by Save user Metadata is it not there from the previous version?

There was a save user metadata option so you could save your custom Metadata, however if you reloaded the store metadata it would overwrite your Metadata. Also the save previously did not save your categories, if you were reimporting metadata.

What do you mean by Save user Metadata is it not there from the previous version?

There was a save user metadata option so you could save your custom Metadata, however if you reloaded the store metadata it would overwrite your Metadata. Also the save previously did not save your categories, if you were reimporting metadata.

Those now work better in 4.5.

So would I export it from 4.37 before the new install I have to a bit anyhoo im a Reality user... Is this only if one created custom categories?

What do you mean by Save user Metadata is it not there from the previous version?

There was a save user metadata option so you could save your custom Metadata, however if you reloaded the store metadata it would overwrite your Metadata. Also the save previously did not save your categories, if you were reimporting metadata.

Those now work better in 4.5.

So would I export it from 4.37 before the new install I have to a bit anyhoo im a Reality user... Is this only if one created custom categories?Export from 4.5 before importing new Metadata. Yes this is only for those that created custom categories or custom metadata.

Thanks Go Figure for the great news about Animate2 :-) (And also Dimension3D's news about updating his plugin, yay!)

A few more questions then - is it okay to have Daz 4.5 and Daz Studio 3 Advanced on the same machine, or is that a bad idea? I have been contemplating deleting Studio 3 since I barely use it anymore, and possibly reinstalling the many files that are in that content folder to the My Library folder. Would this affect the speed of Daz 4.5 at all? Is it better to have more than one runtime, and have files divided across them? Thanks for any advice! Eager to get going with this new version. Thanks so much for your generosity in giving us this upgrade at no cost Daz! -Cathy

DS 3 and 4.5 on the same machine do not interfere with each other.

DS is faster with one runtime instead of multiple runtimes but works well either way. One of the benefits of Metadata is you no longer need multiple runtimes to divide things out. (Once metadata is set up for your content. :) )

What do you mean by Save user Metadata is it not there from the previous version?

There was a save user metadata option so you could save your custom Metadata, however if you reloaded the store metadata it would overwrite your Metadata. Also the save previously did not save your categories, if you were reimporting metadata.

Those now work better in 4.5.

So would I export it from 4.37 before the new install I have to a bit anyhoo im a Reality user... Is this only if one created custom categories?Export from 4.5 before importing new Metadata. Yes this is only for those that created custom categories or custom metadata.

I dont so no biggie but thanks for taking the time sounds like shoe conversion still does not work right why is it so hard to fix?

I dont so no biggie but thanks for taking the time sounds like shoe conversion still does not work right why is it so hard to fix?

Because the zeroed point for the feet is different for Genesis than Mil 4. Note that the positions for Mil 3 and genesis are closer so Mil 3 footwear is closer. Also note that feet and gloves are extremely complex so automated conversion rarely works in the first place. (For example both Wardrobe Wizard and CrossDresser have significant issues with both shoes and gloves as well.)

Automated conversion will never be as good as clothing designed for the figure in the first place.

Install the Software before you install the content.
Run DS, but don't import Metadata.
SAVE your user metadata.
Shut down DS and install the new content.
Start DS and check the boxes to import the metadata, to include the USER metadata and allow the user metadata to overwrite. (Check box at the bottom.)

Your categories should be preserved. Before this build there was no way to save your categories, now there is.

If I've categorized the default content in my own categories as well as the default categories, will those be preserved? I assume I'll lose ones which are now .duf rather than .dsf.

Install the Software before you install the content.
Run DS, but don't import Metadata.
SAVE your user metadata.
Shut down DS and install the new content.
Start DS and check the boxes to import the metadata, to include the USER metadata and allow the user metadata to overwrite. (Check box at the bottom.)

Your categories should be preserved. Before this build there was no way to save your categories, now there is.

If I've categorized the default content in my own categories as well as the default categories, will those be preserved? I assume I'll lose ones which are now .duf rather than .dsf.If you follow my order of things, you are correct.

I dont so no biggie but thanks for taking the time sounds like shoe conversion still does not work right why is it so hard to fix?

Because the zeroed point for the feet is different for Genesis than Mil 4. Note that the positions for Mil 3 and genesis are closer so Mil 3 footwear is closer. Also note that feet and gloves are extremely complex so automated conversion rarely works in the first place. (For example both Wardrobe Wizard and CrossDresser have significant issues with both shoes and gloves as well.)

Automated conversion will never be as good as clothing designed for the figure in the first place.

Problem vendors know there is low volume of shoes so they charge 10 to 12 dollars a pair a page back or so I posted a render showing that some boots are manageable with morphs transferred. Some shoes do work also and I have a decent collection of genesis compatible shoes now.

Maybe I'm just a bit slow, but why is there just a link to the store under "Shaders/Plugins" in the opening post? Does that mean that the products in this category still need to be updated to work with DS4.5? That they have been updated and need to be reinstalled? That they keep working with DS4.5 and don't need updates? Or is it just a general information, that DAZ is also selling Plugins and Shaders for their products?

A link without any comment isn't really all that specific.

I'd like a more definitive description here myself. I just bought Gemicologica 3 days ago, do I need it reset today, or is it good to go?