how so? I mean, to me it's fairly obvious. Suppose you charge 5 dollars for 10 resources when the world has 1000 resources in total. When the world has 500 resources, would you still be charging 5 dollars for 10? No, you'd be charging 10 dollars for 10 resources.

Allow me to remind you "amount changes according to current world average __reserves"? And Michael isn't stupid either, he'd adjust cost of boosting accordingly.

But why would you want to make big battles and alot of ships flying more rare?It's what makes the game interesting. The game can get boring very often and you want to make it even more? I just dont get it. I understand the missle change but the income part still doesn't sink in.

how so? I mean, to me it's fairly obvious. Suppose you charge 5 dollars for 10 resources when the world has 1000 resources in total. When the world has 500 resources, would you still be charging 5 dollars for 10? No, you'd be charging 10 dollars for 10 resources.

Allow me to remind you "amount changes according to current world average __reserves"? And Michael isn't stupid either, he'd adjust cost of boosting accordingly.

So enlighten me, how am I wrong?

That's just for some of the boosts, and it only matters in the early game. By mid-game the boosts are always at max, and it's only for 4 of the many boost options.

...what?Ok, so I'll run through all the boosts I can think of.Oil and metal. The four that you said would be adjusted. Yes, they're only effective early game, so their peaking midgame doesn't affect anything.Population boost--not affected by change.Production boost--not affected by change. This and the above give boosters advantage by a percentage of resources income.Umm...which ones am I missing Kane?

The 4 normal boosts get reduced by this, but only indirectly (i.e. reduced less than the base amount of resources is reduced), and the rest of the boosts are unaffected. This minimal reduction only lasts for a short while, and then the supporters notice the reduction even less.

And thus it would be more expensive for boosters because they're spending more time boosting at the lower end of the spectrum. Either way, the amount of resources they get will be proportionate to the amount existing in the world. When said amount decreases, the amount of resources they get for a certain amount of money they spend will also decrease.

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