Procedure to Create UIImage From SpriteSheet Using CCSprite

In iOS App development, application size plays a major role in the success of the application. Size always matters a lot whether it is game or utility app.

Recently, apple has launched many devices like iPhone 6, 6+, iPad Air and lot more coming soon. And because of this, resolution of the image increases undoubtedly and so the app size. This is the hazardous problem and so we need to find the solution which can help to decrease the app size & improve the performance as well.

There are many optimal solutions, but one of it is to use SpriteSheet into Utility apps development. If you really want to use and improve app size & performance, this tutorial will definitely give you a right way to do so.

Think about the case where you are working on any application which has many images used in the app. Now instead of using that images directly into app, you can use SpriteSheet.

In some cases; when we are making cocos2d games, we required to use utility controls to create simple layouts. At that time we need to use the UIImage from SpriteSheet image set. This can prove to be a very helpful tool.