Eiji Aonuma talks about the potential of HD Rumble

Zelda series producer is eager to use the new Joy-cons rumble tech

Even though The Legend of Zelda: Breath of the Wild is the BIG launch game of the Nintendo Switch, it doesn’t use the full tech packed in the console’s Joy-Cons, the HD Rumble. Those who want to try this evolution of the rumble tech will have to settle for 1-2 Switch. But it seems that Eiji Aonuma – producer of the Zelda series – is really eager to implement the HD Rumble possibilities in his next games.

Answering to an interview with GameInformer, Aonuma confirmed that this functionality will allow gamers to really feel the interactions between Link and the environment. Like sheathing a sword, or feel the cut through ennemies. Guess next Zelda game will be more immersive than ever, but so far it’s still early to know what we’ll experience. You can read the full interview on GameInformer.

“Force feedback is something I am keeping in the back of my head. I want the users to feel that immediate reaction and with HD rumble, we’re able to do that with a further in-depth experience. In Skyward Sword when you’re swinging your sword, whether you’re attacking a hard-shelled enemy and have a little bit of resistance, or cutting through something really easily, those kinds of differences in attacks, you will be able to create them with HD rumble. In the future it is something I would definitely like to visit.

Of course the 1-2-Switch dev team is part of our group, so there are other developers on our team that are thinking about it. As I am talking to you, I just thought about with HD Rumble, how about if you’re putting a sword back in its sheath, or taking it out? That little bit of movement can also be expressed with HD Rumble, so that could be kind of fun.” – Eiji Aonuma, Zelda series Producer