Thank God! I've finished the model before the deadline. Actually there are lots to do but i've decided very lately to make a full body for this model and most of the model has been done on last ten days on and off. I couldn't decide about the pose and changed it few times. Then came up with this pose. I don't have time to get feedback about the pose so i hope you'll like it. Textures, hair, pose, hands and fine details still need work, so i'll continue this model on the WIP forums after the challenge.

About the beauty shot,I've worked on the textures and shaders on last 2 days and made the render tests on last day. So i don't consider the shot as a beauty render exactly =)Please see the below nontextured renders- which has a better lighting setup- and the turntable to evaluate the model.

It was great to participate this challenge guys. I enjoyed it a lot.
Thanks for the great support and nice comments on my threads. They mean a lot to me.

There are some great entries on the challenge. It will be hard time for voters to pick one of them.
Good luck everyone!

(Hope i'm still on time )
It was a great challenge for me and i want to say thank you for this chance
I know that the model is not finished and it needs more work . Because i had less time to play with this model i'll continue improving it in the wip section here on cgtalk .

this is my first challenge, and that was a great experience.
i learning more in one month than the last years.
thank you for all the comments and for the quality of all the entrys, amazing models here !.

General Maximus Decimus Meridius
Ok, finally done, it has been a blast this contest. I have gained alot of feedback and great critiques from you guys so i have to thank you so much. I couldnt work as much as i said i would in the model ( my frined introduced me to batlefield 1942... damit ), but i did worked alot on him, and i think its possible to notice the progress on my wip thread.
I think i have seen the beginning of gladiator a zillion times, i wish i had a blue ray or HD-DVD version of it, trying to see all details of his costume, and the horse one was extremly dificult.
During the course of the project i decided that i would make this a game model, so all details were extracted from high poly objcets to create the normal maps. i tryed to keep a relatively low polycount for what would be considered a current gen model ( it has 6000 tris and uses 2 maps sets of maps with difuse, normal and specular ).
When the model was done i could hv started another model, but i couldnt resist to model his horse ( what is a general without a horse? ) so in the last 2 days i have being working on the horse. The horse has 2500 tris ( more or less ) and also uses a normal, difuse and specular map.
I have started to model his dog, but i noticed that it would be too much information, since the topic was the actor itself, so i droped it off and started to make a turning table video. I have uploaded it, but right now its still waiting the aproval, so hopefully i will edit this post with the link to it.
Anyway, it was a great comp, lots of amazing works, this hardcore modelling challenges are really awesome, maybe one day pixologic decide to sponsor one with a copy of zbrush 3 as a prize :P.
Thanxs for all the feedback
Andre Kling David

Thank God! I've finished the model before the deadline. Actually there are lots to do but i've decided very lately to make a full body for this model and most of the model has been done on last ten days on and off. I couldn't decide about the pose and changed it few times. Then came up with this pose. I don't have time to get feedback about the pose so i hope you'll like it. Textures, hair, pose, hands and fine details still need work, so i'll continue this model on the WIP forums after the challenge.

About the beauty shot,I've worked on the textures and shaders on last 2 days and made the render tests on last day. So i don't consider the shot as a beauty render exactly =)Please see the below nontextured renders- which has a better lighting setup- and the turntable to evaluate the model.

It was great to participate this challenge guys. I enjoyed it a lot.
Thanks for the great support and nice comments on my threads. They mean a lot to me.

There are some great entries on the challenge. It will be hard time for voters to pick one of them.
Good luck everyone!

Well here is my final version of Peter Venkman. I will be posting the props and prop wire frames in my Peter Venkman thread, along with a full body picture of him with his proton pack since I was only able to upload 3 images in this thread.

Well I didn't end up taking this as far as I originally had planned cos I figured it was a bit ahead of me. Overall I'm happy with how it came out except the likeness isn't the greatest, but it looks okay.

I have worked hard on this project. I am glad that I took part in this challenge. It gave me a chance to learn things that I probably wouldn't have done until the next challenge. It has also given me some insight on what I need to work on. And that I still have a long way to go. This has to be the best model that I created.

I know that the beauty render doesn't match any of the scenes in the movie. Though I did model him in the time frame the movie was made. I hope that that was ok.

Anyway I did learn alot. I hope this is to your liking. I would like to hear your comments on my thread. Tell me what you think of it.

This was a great project to work on and develop my character modeling and texturing skills. There is always room for improvement though.

Time to complete: 12 days or around 50-60 hours. Most of my time was spent texturing the face and trying to capture the likeness of it with modeling details. This was difficult to do when bringing the model back and forth from Z-Brush to 3d Studio Max 9 because of the perspective differences.

This was a great learning experience for me. Thanks to CgTalk for creating competitions like these to encourage artists to learn more and progress with their art.

Here are links to the orthos of the model parts before attaching them and rigging the model. I've rendered them here with default lighting and no shader.

Well I kinda finished this off after a lot of frustration. Wanted to add better hair/torso/better hands (had to cheat a bit with the hands) and so on but ran out of this precious time. A lot of awsome stuff around guys! You keep blowing me away.

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