Additional 'testing' after the AWDS tier list, shown the Mass Damage CO's are much more powerful than I thought. Also Flak isn't as powerful as I thought; that is, if his goddamn luck does not show up. Randomness fail.

That brings up several things aside from the things earlier noted which means:

- Mass Damage is terrifying and the most powerful of all COP's, so all CO's with MD need a longer bar. Mass heal is too, but more easy to counter with killing everything in sight, not leaving crippled units. CO's with 90/100 directs D2D have some problems with this, though.
- Balancing Sami is a pain because of the fact that instant-capture disregards any form of balance, and that the new infantry defense cripples Sami too much against any CO with better than 100/100 directs (bland tanks stop her captures in most cases); which makes her current D2D not worth 90/100 directs. Also she has no way of dealing with direct vehicles on forests or cities out of the reach of mechs, and her AA is horrible vs Bombers which forces her to use Missiles or Fighters (or to travel anti-air in trio's (and squads vs Kanbei)). Aside, 90/100 prevents some key OHKO's.
- Grit is well balanced if Powers were swapped. However, such an ammo-consuming COP needs to come with resupply, and it might be that Grit gets overwhelmed before he can setup like in AWDS. And well... Bombers (though his Missiles are much better especially with powers, so the problem isn't as severe).
- Sonja's COP induces FoW permanently and not for only a few turns. Certainly a bug. Also, Bombers (though her SCOP can delay a bomber attack).
- Kanbei and Sensei just need a nerf D2D.
- Eagle's AI uses COP even if there are no air units
- Flak is too random to be balanced.
- Adder needs a minor nerf.
- Defense Sturm stalls the game

In numbers, that would mean something along those lines.
Still, my numbers wouldn't be perfect either (and most likely not worth the time it would take to change). Only changing numbers isn't enough at times, and I am... human.

I know 3.0 is in the works, but I have no clue about what the hell you're up to or how far progress is. The War Room hack isn't really a balance hack (and not intended to be a balance hack). Also, I've no idea how long it takes to make changes if nothing new needs to be coded; or how hacking works for that matter

I mean for starters, the average COP in AWDS is 2-4x as fast to charge which makes the mass damage exponentially more terrifying.

Sonja is definitely a bug. It usually happens when you save and reload a game with the data file.

Eagle thing is known, he's done it since AW2 original proper. The same goes for a lot of the other COs.

War Room Hack has been priority for my hacking time, as this is a minor sideline project at this stage of its life. Basically, help get WRH2 done by S-Ranking maps and I'll finish it faster and then thus work on other things :p

IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

In midgame, I can get off MD powers with 7 stars still off every three days or smth.

I don't mean that Sonja bug... but another one. It just happens after her COP that the FoW stays even w/o saving.

About Eagle's COP.
Yes, but other powers don't boost air units only; and the AI doesn't always have air units (if the AI is Max and has no vehicles, the AI is about to lose anyway, and in Sensei's case infantry will spawn anyway, and in Jess case' there is still the resupply etc).

Hm, maybe I should try it again. Then I can make the changes myself - a pity I didn't get it (Nightmare) to work last time otherwise I would've done it already .

You must be playing ginormous maps then, 7 stars is losing a minimum of 63,000G or killing 126,000G of units every 3 days. More realistically losing 75-100k. Which is absolutely nuts.

I guess i'll have to look into that. Improving that code is something I'd like to do, it has a few bugs in a few areas. But If you've got a guaranteed way to reproduce it please tell me so I can actually figure out the bug.

Maybe so, but more my point was the AI's CO Power use was questionable in more ways than just that particular example. The fallout for the WRH2 is that it should improve the CO AI for COPs as I'm writing a bunch of new rules for it which I can probably just copy and paste over.

IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

See those posts on editing the AI and suchforth? I can use them to improve the AI's useage of powers/etc. in the Balance Hack. Some of the stuff I want to do requires some more spelunking into code, though!

Life is busy and slow. Progress WILL happen. D:

IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Even my wishlist seems not balanced but it's just for fun playing with my friends
EDIT: Questions will you also replace the units sprites and CO Theme with the old one from AW2? Because the DS old CO theme isn't good anymore.

LordSturm wrote:Even my wishlist seems not balanced but it's just for fun playing with my friends
EDIT: Questions will you also replace the units sprites and CO Theme with the old one from AW2? Because the DS old CO theme isn't good anymore.

Unit sprites are the same - they just look odd because of the psuedo-3D effect AWDS uses where they stick the unit sprite on a square polygon as a texture for the bottom screen....Check a DS map when it's on the top screen and you'll see that it looks standard.

And no, I'm not. The amount of time investment to do so is quite literally outside of the bounds of my patience to do so. If someone else is willing to work out how to rebuild the sdat so it works properly with AW2 instruments, I'll use it but otherwise it isn't going to happen.

Edit: Best suggestion to date - Force rank that lets you build Oozium.

IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

I know this topic hasn't been updated for a long time but... at the same time, I haven't been showing a sign of life for a long time as well.

This, though, forces my respect. Poor Sturm got owned there.

Xen wrote:Suggest your Force Rank wishlist items!

I have a wishlist:
1- Buff damage amplifiers or make some new ones, gives an alternative to "Mash price skillz = win".
2- Maybe new 'Soul of X' skills would be cool (Soul of Sturm giving a SCOP Meteor ftw , Soul of VonBolt for a TBolt, Soul of Hawke for a free Black Wave, etc...)
3- +1 Move and +1 Range would be broken, but as last ones they may be fine.
4- Maybe Gauge bonuses when you hit and gauge bonuses when you get hit.?

Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

Hey sorry for the 4 year bump but Eagle's co power doesn't work properly in this balance hack anymore, it doesn't reanimate non-infantry units like it's supposed to. Also the description just says it greatly improves their defense. Did i miss a changelog or did you forget to update the mother post? Or is even the balance patch screwed up lol