Crafting the eyes

Okay, so we've done some work and we've got the nose and the mouth fleshed…out in the face here.…So let's take a crack at the eye.…Right now this is still a pretty spherical shape, so I want to go ahead and form…an eye socket first.…Let me switch to the front view here.…So what I want to do to form the eye socket is grab these four faces that kind…of sit right over the eyeball in the reference image.…So I am just going to switch to Face component mode.…I am holding down my right mouse button here.…I am just going to Shift+ Select these four faces.…

I want to make sure under Edit Mesh that Keep Faces Together is selected and…I'll just go ahead and extrude these four faces, and I want to scale these down a little bit.…So I am just going to click the scale handle here and scale it uniformly down.…That looks pretty good.…I'll switch back to the Perspective view to see how it looks. Not bad.…And I will also push the extrusion back just a little bit towards the center of the head.…So you can see what that's going to do is start to form kind of the bridge of…

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Released

9/15/2011

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.