First off these forums are great! love all the Furry Hugging talk here. I'm trying to set up a macro for Wild Charge so that when I'm stealthed it will charge then cast Ravage, and if unstealthed will charge and then cast Shred. The below macro displays the correct tool tip however by passes Wild Charge and Continues to try and cast the second spell in the sequence. Take a look;

Seems whenever I put conditions on the second spell in the list it almost entirely bypasses Wild Charge as if its not even in the cast sequence, As of now the only thing that I can get working is below

I use this macro when engaging packs in PVE ill pre buff DoC with HT stealth SR/TF Charge Ravage and end up getting about 140k Ravage off on the boss or first trash mob giving a nice 2 cp to start off with.

I plan on extending this macro to utilize targeting of friendly players and shifting out to take advantage of the caster version of wild charge but would like to get this working first. Hoping there is a smart Macro Guru out there that can help. My google searches haven't been helpful at all.

I expanded my macro a bit, It will now charge Shred/Ravage based on stealth/unstealthed or if you have a friendly target it will shift you out and charge to there location. Also Holding Alt will charge your focus target useful if you focus a healer in situational fights like elegon. If anyone has a way of condensing it let me know would like to add some bear utility to it but currently at the max character limit.

"help" implies "exist" because the target must exist for the target to be friendly, so you never need to define both as conditionals.

Use "use" as an alias to cast (doesn't work for castsequences) to save space.

If you're specifically trying to cancel all forms but a certain, you can use "noform:x" instead of "form:x/x/x". If you want to exit form regardless of form there's no reason to check if you're form at all; if you're not in a form that line will just silently fail.

After you fix all those things you have enough space left to fix your tooltip problem.

Symbiosis is just a minor perk, put it on whoever you think will give the best overall benefit. Ele shaman get solar beam, which is pretty ace for caster packs. Hunters get dash to help them run during camo. Warriors get stampeding roar. I can't think of any other good uses for this spell though until 5.1 where you'll want to symbiosis the tank almost all the time.