The tasks that make the high-tier Arm slot pieces now require the piece to be upgraded. These tasks are now always visible.

Alchemy: Experimentation tasks now display their potential rewards on the Summary screen.

Leadership: The rewards for several tasks have been updated, as well as the contents of Leadership chests.

Rank 3: Extended Guard Duty: A medium chest has been added to the rewards for this task.

Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.

Rank 4: Protect Local Merchant: 150 XP and a medium chest have been added to the rewards for this task.

Rank 5: Explore: The time to complete this task has been increased to 2 hours.

Rank 5: Raid Supply Cache: 450 XP has been added to the rewards for this task.

Rank 6: Protect Survey Team: 2 Silver has been added to the rewards for this task.

Small Chest: The number of skill items given by this chest has been reduced to 1.

Medium Chest: The number of skill items given by this chest has been reduced to 3, but the Healing Potion count has been increased to 2.

Large Chest: The number of skill items given by this chest has been reduced to 6, but the Greater Healing Potion count has been increased to 2.

Very Large Chest: The Greater Healing Potion count given by this chest has been increased to 7.

Profession Pack reward windows now properly inherit the color of the best item in the pack.

The Alchemy promotion in Profession Packs has ended.

Quests and Environments

Protector's Enclave

Moonstone Mask: The security on the VIP area of the Moonstone Mask has been beefed up.

Tower District

Cloak Tower: Campfires now only act as respawn points after defeating the minibosses preceding them.

Cloak Tower: There is now a gate after Makred. It opens upon defeating him.

Blackdagger Ruins

A dip in terrain next to Blackdagger Keep has been smoothed out. It is no longer possible to become stuck in that location.

Several quests have been updated to have proper "Return" objectives.

Several spawns have been cleared out from frequently traveled pathways.

Some locations that previously displayed flickering characters and objects have been addressed.

Hidden Cove: The Religion skill node in this instance is no longer blocked by an invisible wall.

Cragmire Crypts: The introductory quest to this dungeon no longer requires a turn-in.

Neverdeath Graveyard

There is no longer an invisible wall blocking a Religion skill node.

History Lessons has had another flow improvement. The scrolls are now more visible and the objective order is clearer.

History Lessons now properly provides progress for the Maps II achievement.

Doomguide's Duty: This quest is now lit correctly at the beginning.

The Emissary: Adventurers may want to be more careful near sarcophagi going forward.

Helm's Hold

Hellfire Archmagi now spawn less frequently near the Old Dirty Dwarf Tavern.

Several spawns have been cleared out from frequently traveled pathways.

The secret passage from the forest to the street outside the tavern has been removed, but the passage to the tavern basement still works properly.

Crypt of Vigilance: There is no longer an invisible wall blocking a Religion skill node.

Lair of the Mad Dragon: The pit under the Pit Fiend now kills players instead of teleporting them.

Vellosk

The campfires now properly give the Mending Wounds effect.

The map now depicts the player's location more accurately.

There is no longer an invisible wall blocking a Thievery skill node.

Gray Wolf Den: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.

Pirates' Skyhold

Lair of the Pirate King: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.

Lair of the Pirate King: Due to increased dungeon safety standards, enemies in the third part of this dungeon are now much less susceptible to being knocked off the edge.

Icespire Peak

Several encounters through the zone have been removed or adjusted to provide better enemy density.

To Remember the Fallen: Planting the flag no longer requires super precise positioning.

The Frozen Heart: Players may no longer destroy Grast the Gutcruncher's orbs and open the path before engaging him.

The Frozen Heart: There is no longer a wall that allows players to walk directly through it.

The Chasm

The third major section of the exterior now spawns level 53 enemies, up from level 49.

Spellplague Caverns: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Rothe Valley

Temple of the Spider: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Temple of the Spider: Lord Jevahn Jhalvar has sealed up his doorframe to prevent crafty adventurers from sneaking past him.

Temple of the Spider: There is now a gate after Halbryn Darkstalker. It opens upon Halbryn's defeat.

Mount Hotenow

A path that was missing from the Map window now shows up more brightly.

Seeds of Rebirth: Seedlings can now be seen from farther away on low graphics settings.

Caverns of Karrundax: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Whispering Caverns

Illithid Enclave: A few skill nodes have been removed from this instance.

Illithid Enclave: This instance is now considered level 59 for random drop calculations, down from 60.

The Dread Vault: The intro quest to this dungeon is now level 60, down from level 61.

Castle Never

Player characters who phase through one of the solid walls at the beginning of Castle Never will now swiftly meet their end.

Campfires now only act as respawn points after defeating the minibosses preceding them.

The gate after the third boss may now only be used after killing him.

Gauntlgrym

Fardelver Crypt: There is no longer phantom collision blocking part of the gameplay area.

Server performance has been improved even further in the second phase of Gauntlgrym.

PvP

Domination: Mount Hotenow and Rivenscar Ruins: Players may no longer target and attack players in spawn points with ranged or teleport attacks. Players in spawn points may not snipe from their perches there, either.

Stability

A crash in mouse buffering has been fixed.

User Interface

Auto-Refine: When Rough Astral Diamonds have been automatically refined, a notification now appears upon logging in.

Calendar: The Event tooltip display now shows the number of days until the event begins.

Death / Near Death: When clicking Release, the confirmation window now properly appears at the center of the screen.

Domination: Mount Hotenow and Rivenscar Ruins: Players may no longer target and attack players in spawn points with ranged or teleport attacks. Players in spawn points may not snipe from their perches there, either.

About time. Now implement a race-change function before or with the release of Fury of the Feywild (because Champions Online already has this in the form of the ability to completely change your archetype and this is a requested function; See Here) and we'll be quite happy.

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[*]Leadership: The rewards for several tasks have been updated, as well as the contents of Leadership chests.[*]Rank 3: Extended Guard Duty: A medium chest has been added to the rewards for this task.[*]Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.[*]Rank 4: Protect Local Merchant: 150 XP and a medium chest have been added to the rewards for this task.[*]Rank 5: Explore: The time to complete this task has been increased to 2 hours.[*]Rank 5: Raid Supply Cache: 450 XP has been added to the rewards for this task.[*]Rank 6: Protect Survey Team: 2 Silver has been added to the rewards for this task.[*]Small Chest: The number of skill items given by this chest has been reduced to 1.[*]Medium Chest: The number of skill items given by this chest has been reduced to 3, but the Healing Potion count has been increased to 2.[*]Large Chest: The number of skill items given by this chest has been reduced to 6, but the Greater Healing Potion count has been increased to 2.[*]Very Large Chest: The Greater Healing Potion count given by this chest has been increased to 7.