Uncanny Valley Launches on PS4, PS Vita, and Xbox One in February

Uncanny Valley Launches on PS4, PS Vita, and Xbox One in February

Today, developer Cowardly Creations announced that its survival horror game Uncanny Valley is set to launch on PS4 and PlayStation Vita on February 7th in North America, on February 8th in Europe, and on February 10th for the Xbox One.

When it launches on the above mentioned platforms, itwill launch with a 15% discount (it will cost $9.99 USD), and support cross buy support on PS4 and PS Vita.

First time hearing about Uncanny Valley? Don’t sweat it, get caught up with this in-depth overview, courtesy of the game’s Steam page:

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We’re trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

Story:
You play as a security guard named Tom at a remote facility. He’s in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn’t. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Consequence system:
Uncanny Valley’s main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example – you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers. The player then needs to be careful and more clever, which adds more tension to the game. Of course, there are mistakes you can do that lead to your death, but we’re trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you’re angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Key Features:

a huge, explorable facility with multiple floors and buildings

intense moments of dread

detailed story with rich characters

consequence system mechanic

Uncanny Valley is currently available on PC, where it launched back in 2015. A new trailer has also been released — you can check it out below: