Gnar/Abilities

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Rage Gene

Fury: While in Mini Gnar form, Gnar generates 4 / 7 / 11 Fury over 3 seconds upon dealing or receiving damage, and 0.5 / 0.75 / 1.25 Fury every time he damages at least one enemy with a basic attack or Boomerang Throw, quadrupled to 2 / 3 / 5 Fury against champions. Gnar's Fury decays if he has not dealt or received damage in the last 13 seconds.

Rage Gene: When Mini Gnar reaches 100 Fury, he gains access to an alternate set of abilities, which share his abilities' cooldowns. After either 5 seconds or upon casting an ability, Gnar transforms into Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar reverts back into Mini Gnar, retaining the same percentile health, and becomes Tired out for 15 seconds, during which he cannot gain Fury.

When returning to Mini Gnar, Gnar will only retain his current health percentage, not current health total.

This is intentional to prevent Gnar from simply triggering Rage Gene in order to heal himself over time.

Boomerang Throw

RANGE:1100 / 3000 / 60 / 75

COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10

Mini Gnar - Active:Gnar throws his boomerang forward in a line, dealing physical damage to all enemies hit and slowing them for 2 seconds. Enemies beyond the first take only half damage, and each enemy can only be damaged once.

Upon striking an enemy or reaching maximum range, the boomerang slowly comes to an end and travels back in a fixed direction, calculated at the apex of its flight based on Gnar's movement, accelerating along the way. If Gnar catches it, Boomerang Throw's cooldown is reduced by 45 / 50 / 55 / 60%.

Boulder Toss

RANGE:250 / 90

Mega Gnar - Active:Gnar throws a boulder that stops when it hits an enemy, dealing physical damage to all nearby enemies and applying Boomerang Throw's slow.

Physical Damage: 5 / 45 / 85 / 125 / 165 (+ 120% AD)

If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.