After hearing your feedback on our forums and social media, we have decided to implement a new communication cadence. Every two weeks we’ll be posting insights into what our team has been working on and getting done over the previous couple weeks, what features/additions you can expect to see in Midair in upcoming builds, and provide a guideline as to our plan for Midair leading up to release. This has been something we’ve been wanting to do for a while and thanks to a friendly kick in the pants from our community, we’ll be implementing it right away. These Dev Logs will allow us keep you in the loop much more about what’s going on for our Archetype Studios, as well as what is coming to Midair.

In addition, patch notes will now be posted globally every month when we release our new builds to Instant Access players, so look for that on the blog, Kickstarter and Greenlight in the next few weeks.

Without further ado, here’s the format for what our updates will look like, as well as what our team has been working on:

General: There have been some new faces around the forums/Discord that you may have noticed and we are very happy to announce that we have a couple new additions to the team. John (blade) has come on to lead our marketing efforts and Robbie will be joining our coding team to help us ensure that we’re continuing to truck forward!
We’re also working to get you a plan together for what you can expect to see added to Midair by the time we reach Alpha, so be on the lookout for that in our next Dev Log.

Art: Iratus received some love and attention and it is looking great. Our team has been hard at work crafting new architectural pieces for our buildings and working on both new and existing terrain textures. You’ll also be seeing a new stand for Kryosis in the coming weeks as the guys work to modify and improve our existing maps. We want all our maps to feel rich and alive and these changes are helping us to get there.

Code: Lots of backend and quality of life improvements to make things easier for our team moving forward. We are working to balance and modify some things for our next build, so most of the real code updates will come in our monthly patch notes.

Community: We have begun our shift towards fully using Discord as one of our main communication mediums. We’ve created a thread on the forums to gather any and all feedback for Discord. Feel free to use this to leave any thoughts or improvements you would like to see Discord have. As a result of the switch to Discord, we will be shutting down our Backer Slack by Wednesday, November 23 and our TeamSpeak 3 server by Mid-December. We want to give you all time to get acquainted with Discord before we fully make the switch, as well as having the opportunity to suggest changes we can make to improve your experience using Discord’s VoIP and text chat.

Sound: Some tweaks and modifications here, such as some volume changes on Minora and Iratus getting improved map sounds to go along with its recent art pass, as well as implementing footstep sounds for our newly added Medium class. Look for more in depth sound/audio changes in our patch notes.

Following numerous requests, we opened up a Kickstarter extension campaign through our website letting new supporters back us or existing supporters upgrade their Kickstarter pledge after the campaign ended. This extension ran from July 27th through September 16th and we told you that all pledges during this period would count toward our campaign stretch goals. After some number crunching and having to deal with a few issues, we can finally present the updated totals and all that other good stuff.

So, if you're interested in seeing those specifics, be sure to head over to our blog![www.playmidair.com]

High-flying freedom of movement, physics-based weaponry, and impactful player choice. Fans of Tribes, Legions: Overdrive, and FPS-Z games will feel right at home. Players new to the genre will find ways to push their skills to the limit.

Quit sprinting and start flying. Using your jetpack, you can glide across the ground, fly through the air, and convert your momentum into a deadly airborne assault.

Perfect the art of the flying grenade kill, chase down a flag carrier at breakneck speeds, and shave split-seconds off your best cap routes. Midair pushes your abilities and rewards high-skill play.

We aren’t here to tell you how to play or what to equip. You have the freedom to choose the armor, weapons, and item combinations needed for each situation. You are the new meta.

Here's what you can look forward to in Midair:

Free-to-play

Matchmaking and dedicated servers

High-flying, fast-paced jetpack action

Fully customizable player loadouts

Beautifully hand-painted scenery in a sci-fantasy art style

Land and air vehicles for all-out assault

Defend your base with deployable assets and change your loadouts on the field