Portals, gravity shifts dropped for Prey 2

2012 first-person shooter Prey 2 will not include the portals and gravity shifts that were central to the first game's appeal.

Why? Because developer Human Head wanted the sequel to be less of a puzzler than the first.

"We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game," lead designer Chris Reinhart told the latest issue of PSM3 magazine (reported by Beefjack.

"Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere's gone."