Map has cubemaps, 64 spawns, and a radar map. It isn't big though so you probably don't want 64 people on it at once, but I just threw in the extra spawns for the hell of it. Umm, like my zm_onadega map series, this is based off of a real cottage in Ontario. The building itself is like 100% accurate except the deck is a little different IRL. Everything else is approximation from memory. There are four main rooms to camp inside the cottage -- two upstairs and two in the basement. You can also camp the house's roof and maybe (not tested in game) the kitchen could work as a spot but no promises there. There is also a small secret room in the cottage. The garage outside is also probably a good spot, and you can camp its roof as well.

When you spawn, if you go to the left there is a rocky area at the map border... One of the rock formations, you can jump on it from one side. This is a good spot to shoot zombies from. To the right of spawn is the tree house from zm_onadega_v3nn and if you go down to the water there is a small shed and a dock. You can camp inside the shed, or if you have propmenu one or two file cabinets will let you climb on top of it. The dock is also a worthwhile spot because it is high off the water -- shoot the zombies in and they have to travel a long way to get back to you. I hope you guys like this; its my first zombie map in a while.

In 2009 I was the ZM mapper who had their maps played most frequently, aside from Lila of course. Runners-up were Atix (helicopter was played so much back then), MoOnLiGht, and Roy. This is mostly because of how many maps I made, or worked on: