[FOR THE NEXT GENERATION]When this Ninja is put in play, search your Deck for 1 Ninja card that includes "Shikamaru Nara" in it's name, reveal it, and place it in your hand. Then, shuffle your Deck.

"You'll see it when the time comes…"

2

x

Gaara of the Desert (TP4)

Card Number: TP4N-1357

Rarity: Rare

Card Type: Ninja

Symbol: Wind

Combat Attribute: Sand

Hand Cost: 1

Entrance Cost: 5

Healthy Stats: 6/3

Injured Stats: 4/2

Card text:

Sand | Satoosa | Male

[KAZEKAGE'S POWER]When this Ninja Attacks, you can reveal the top 3 cards of your Deck. In that case, move 1 revealed Wind Jutsu card or Wind Mission card to your hand, then return the rest to the top of your Deck in any order.

"Very well."

3

x

Hanare (SL)

Card Number: SLN-1410

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Genjutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 3/0

Injured Stats: 0/0

Card text:

Lock | Female | Spy | Mental Power: 2

[MIND READING]When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area.

[DEMON ILLUSION][Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game.

"You're finished."

2

x

Sakura Haruno (KS)

Card Number: KSN-1477

Rarity: Common

Card Type: Ninja

Symbol: Wind / Water

Combat Attribute: Medicine

Hand Cost: 0

Entrance Cost: 2

Healthy Stats: 3/2

Injured Stats: 0/2

Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical

[MEDICAL STUDENT][Attacker | Mission] 1 : If you control another Wind Ninja, you can heal target Ninja. Then, if you control another Water Ninja, you can have 1 Ninja use its injured Power during this turn.

[ACADEMy TRAINING]Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand.When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas.

"Don't interrupt Sasuke's focus!"

2

x

Shikamaru Nara (KS)

Card Number: KSN-1425

Rarity: Common

Card Type: Ninja

Symbol: Earth

Combat Attribute: Shadow

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 0/2

Injured Stats: 0/1

Card text:

Leaf | Genin | Male | Mental Power: 4

[OUTWIT][EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn.

"Actually, things got a little complicated."

2

x

Shizune (KS)

Card Number: KSN-1480

Rarity: Uncommon

Card Type: Ninja

Symbol: Wind

Combat Attribute: Medicine

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 4/3

Injured Stats: 1/3

Card text:

Leaf | Special Jonin | Female | Mental Power: 1 | Medical

[PAPER PUSHER]When this Ninja is deployed, you can remove this Ninja and a Tonton Ninja you control from the game. In that case, you can put in play a Tsunade Ninja card from your hand, Discard Pile, or Chakra area.

"Don't tell me…?!"

2

x

Temari (PRO)

Card Number: ERN-us025

Rarity: Promo

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 0/2

Injured Stats: 0/0

Card text:

Alternate Art Collector's Tin Promo

Sand | Genin | Female | Mental Power: 1

[WIND SCYTHE]When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

[LEADER'S PET]When this Ninja is put in play, flip a coin. If the result is heads, search your Deck for a Shizune Ninja card, reveal it, then move it to your hand. Then, Shuffle your Deck.

2

x

Torune (SL)

Card Number: SLN-1417

Rarity: Uncommon

Card Type: Ninja

Symbol: Wind

Combat Attribute: Insect

Hand Cost: 0

Entrance Cost: 3

Healthy Stats: 3/3

Injured Stats: 1/2

Card text:

Leaf | Anbu | Male | Mental Power: 2

[NANO INSECTS]When a Ninja opposing this Ninja receives Damage due to the Showdown, discard that Ninja.

"I'll extract them right away."

Section: Jutsu Cards (10 cards)

2

x

Gale Style: Laser Circus (KS)

Card Number: KSJ-932

Rarity: Rare

Card Type: Jutsu

Symbol: Lightning / Wind

Jutsu Cost: Lightning X or Wind X

Card text:

While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects.Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or moreEffect: Apply the following effects based on X:1 + ) Give 1 Damage to 1 Ninja opposing the user2 + ) Injure 1 Ninja

"Gale Style! Laser Circus!"

2

x

Reverse Tetragram Sealing Jutsu (AvW)

Card Number: AWJ-969

Rarity: Super Rare

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind Wind

Card text:

This Jutsu cannot be negated.Requirements: Entrance cost of 5 or moreEffect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's.Expert [Danzo]: Draw 2 cards.

"This is a reverse tetragram sealing jutsu!!"

2

x

Wind Style: Pressure Damage (SL)

Card Number: SLJ-914

Rarity: Rare

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind Wind

Card text:

Target: 1 Ninja opposing the userEffect: Move the target and the user to their owner's hand.

"Choji! Watch out!"

2

x

Wind Style: Vacuum Blade (AvW)

Card Number: AWJ-964

Rarity: Uncommon

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind Wind

Card text:

Target: 1 JutsuEffect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.Expert [Danzo]: The user gets +2 Entrance cost during this turn.

2

x

Wind Style: Vacuum Bullets (AvW)

Card Number: AWJ-965

Rarity: Rare

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind Wind

Card text:

Requirements: Entrance cost of 3 or moreTarget: 1 Ninja opposing the userEffect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target.Expert ["Satoosa"]: Give 1 Damage to the target.

"Wind Style: Vacuum Bullets."

Section: Mission Cards (10 cards)

2

x

A Master's Death (I)

Card Number: IM-843

Rarity: Rare

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 4

Card text:

Effect: Draw 3 cards.

3

x

Sakura's Confession (AvW)

Card Number: AWM-935

Rarity: Super Rare

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: Look at the top 4 cards of your Deck. Select 1 card and move it to your hand, then return the rest to the top of your Deck in any order. Then, if you control Sakura Haruno, draw 1 card.

"Naruto… I said, I love you!"

2

x

Secret Book (SL)

Card Number: SLM-880

Rarity: Uncommon

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 3

Card text:

CounterTarget: 1 MissionEffect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

3

x

Shikamaru's Decision (TP4)

Card Number: TP4M-848

Rarity: Rare

Card Type: Mission

Symbol: Earth / Wind

Hand Cost: 1

Entrance Cost: 2

Card text:

Target: 1 of your NinjasEffect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

[EVERLASTING RELATIONSHIP]Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas.Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw 1 card.

"Then…do you know who the King is?!" "Huh? The Hokage right?!" "That's what I thought until recently…But it's not like that."

Deck Statistics

Distribution by Card Type

Client

2

4 %

Jutsu

10

19 %

Mission

10

19 %

Ninja

32

59 %

Distribution by Combat Attribute

-

22

41 %

Fang

2

4 %

Genjutsu

5

9 %

Insect

2

4 %

Medicine

7

13 %

Ninjutsu

3

6 %

Sand

3

6 %

Shadow

2

4 %

Shadow/Weapon

2

4 %

Weapon

4

7 %

Weapon/Genjutsu

2

4 %

Distribution by Entrance Cost

-

10

19 %

-

10

19 %

1

6

11 %

2

8

15 %

3

4

7 %

4

8

15 %

5

6

11 %

6

2

4 %

Distribution by Hand Cost

-

10

19 %

-

28

52 %

1

16

30 %

Distribution by Healthy Stats

-

22

41 %

0/2

9

17 %

3/0

5

9 %

3/2

2

4 %

3/3

2

4 %

4/3

4

7 %

6/2

2

4 %

6/3

2

4 %

7/3

1

2 %

7/5

2

4 %

8/1

1

2 %

8/4

2

4 %

Distribution by Injured Stats

-

22

41 %

0/0

10

19 %

0/1

4

7 %

0/2

2

4 %

1/2

2

4 %

1/3

4

7 %

2/0

2

4 %

2/4

2

4 %

4/2

3

6 %

5/0

1

2 %

5/3

2

4 %

Distribution by Jutsu Cost

-

44

81 %

Lightning X or Wind X

2

4 %

Wind Wind

8

15 %

Distribution by Rarity

Common

16

30 %

Promo

2

4 %

Rare

17

31 %

Super Rare

7

13 %

Uncommon

12

22 %

Distribution by Symbol

Earth

4

7 %

Earth / Wind

5

9 %

Lightning / Wind

2

4 %

Water

2

4 %

Wind

34

63 %

Wind / Earth

4

7 %

Wind / Earth / Lightning

1

2 %

Wind / Water

2

4 %

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