Xcode Projects Included

For 2013, we have a major refactor/rewrite of the core SVGKit, fixing many bugs, adding many features, and making SVGKit much closer to meeting the SVG official Specification - http://www.w3.org/TR/SVG/

Because so much has changed, Adam wrote a series of blog posts to explain how to use the latest versions:

Usage - OS X

UNSUPPORTED: the code exists, but none of the maintainers have used it recently, so we're not even sure if the OS X build still works!

OS X: ...this needs updating; some minor code changes are needed to "fix" this project. The OS X framework currently DOES NOT BUILD because iOS classes are being referenced in a couple of places.

Feel free to report any issues or suggest improvements in the issue tracker

Installation

There is a sample project you can examine which embeds the entire SVGKit project into an application project. Many people like working this way (although Xcode isn't very good at it. Open the "Demo-iOS" project and poke around.

Alternatively, most people like to compile an embeddable library:

Open the project "SVGKit-iOS"

Select the target "SVGKit Library" from the dropdown build selector at top left

Build
4a. (open the Products section on left hand bar in Xcode, right click the product, and select "Show in Finder". THEN GO UP ONE DIRECTORY! You MUST NOT USE the Product that Xcode shows you - it IS WRONG, it is a BUG IN APPLE'S XCODE)