Battle Worlds: Kronos

Battle Worlds: Kronos

Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

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Game description

Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:

Two Single Player Campaigns (~50 hours of gameplay)

Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.

Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.

Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).

Online Features - Leagues, chat and - in early 2014 - tournaments.

Strong AI - A clever AI that will challenge even experienced commanders.

Battle Worlds: Kronos is a hex turn based strategy game in the style of Panzer General. The game creates a good setting and tells a story through text conversations on the battle field, the writing is good but for the genre there can be a bit too much of it and the presentation could be better, it is all unvoiced text with static image characters. You are dropped into a tutorial that does a good job explaining things for a little while, then seems to suddenly stop and you are left to find and read through menus to learn the rest. As usual for the genre, some units have ranged attacks, some units only attack adjacent units, bones damage can be done to surrounded units, and units counterattack when attacked. The campaign itself isn't very interesting as you are frequently very outnumbered with no interesting objectives to complete, rely more on the AI making mistakes to get you through the game and them being passive until you start to attack, and your ability to take promoted units with you into future stages. It's a good setting and the game looks good but it is held back by the campaign and AI design and it makes learning how to play more difficult than it has to.