Experience all that is WAR in this combined arms, MMO FPS, simulation of WWII in Europe. Winnable Campaign that is player driven, massive (zone-less) game world, highly detailed and more than 200 realistic weapons and vehicles, excellent community, tons of content and play options.

Recent Reviews:

Mixed
(54)
- 42% of the 54 user reviews in the last 30 days are positive.

All Reviews:

Mixed
(2,138)
- 40% of the 2,138 user reviews for this game are positive.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for as long as we need to make changes and improvements to game play and infrastructure for a proper full release.”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”

Some have been asking to consider micro-transactions for WWII Online, saying that this could be a new source of income that could replace paying subscriptions or DLCs if done "correctly"...

I would like to give you the opportunity to open a serious brainstorming discussion about it here. Consider it as a "market survey" and not an official engagement:- What micro-transaction options would you imagine? What does make sense in our game and what is appealing?- how much should it be valued? - What do you expect in counterpart? (nothing, decreased subscription prices, more F2p content...)

Remind that this is a brainstorming discussion, you can imagine anything.

February 15

Today's update will cover various topics, ranging from the community (including commentary from your Side Commanders) to the 2019 roadmap currently in development. There's no shortage of outstanding efforts being made, please join us for this update.

2019 Roadmap Under Development

Fortunately the 2019 Roadmap is nearly completed and is going through some final checks. It will include items not delivered (but are currently in progress) from 2018 and new items not yet announced. You should be prepared to see a variety of items from both Development and Production. We will be doing another fundraiser this year so get prepared for that as well - details to follow upon 2019 roadmap being published.

Greater transparency of Development efforts

It is our intent at Cornered Rat Software to keep you all aware of Development progress as best as we can. To further continue our tradition of being an actively engaged developer, we've decided that upon the 2019 Roadmap being outlined we will be providing a public facing Trello. The objective is to show you development progress in a public manner so you can follow along. Of course it will not include every nook and cranny of detail, but our hope is to show you at a relatively easy glance the moving parts and their current stages of development / integration.

JG51 is the first Squad back with HC

Congratulations to Squad "JG51" for completing the requirements of getting involved with the High Command program. They'll be receiving their Squad name on a Brigade within the user interface of WWII Online. To learn more about this program and how your Squad can receive the same check out our "Squads wanted for HC" article. Be sure to let your Squad know about this program and the benefits involved with become part of the collective TEAM effort of your side.

Axis forces flipped the balance of power on the Map by the end of the first week Campaign 160, from 55%/45% of towns being Allied at the start to 55%/45% Axis at the beginning of Week 2.Severe supply problems hampered the Axis advance through the weekend, with Allied RDP raids reducing capacity from our factories and creating a significant time delay in restocking equipment as compared to Allied units.However, the Luftwaffe rallied through interdiction of Allied bombing raids and counterstrikes on Allied factories.By the beginning of Week 2, Axis factories were back in action to levels equal to the Allies, restoring much needed supplies to our front lines.

Week 2 also brought strong Allied counterattacks on towns just west of the center and south river lines.Fierce battles raged all week around Grandpre, with Axis High Command having to work around the clock to keep our foothold in the southwest.In the Center, the Allies recaptured Couvin and threatened to push our units back to the river.However, as of midweek our forces had recaptured Couvin and moved our lines even further westward.Battles in the north featured a tug of war for Lier and Schilde, with the Allies desperately trying to dislodge our units around Antwerp.These efforts failed in the face of stiff Axis defense.

Of particular importance in each of our victories and successful defensive battles this week was excellent coordination between the Luftwaffe and Heer to keep bridges down and provide combat air support for our boots on the ground. Luftwaffe Branch Commander Rustylk and his brave pilots have made a big difference in the past week, but we need to continue to provide timely and accurate intelligence to the Luftwaffe on Channel 20 about ground targets and bridges that need their attention and Allied air activity over our areas of operation.

Keep up the great work going into Week 3!

Allied CinC Commentary (Westy91)

Since our successful friday offensive last week, axis forces have since taken the upper hand and pushed hard towards their objectives. The key to stopping them in their tracks will be communication and teamwork.Allied RDP raids continue to ravage German supply lines and it is something I'm eager to see continue. Taking away their supplies will hand the initiative back to us, but it is you guys on the ground that everything rests on. Be brutal in defence and clinical in the attack, and victory will be yours.On the HC front we have seen a rise in officers applying and coming through the JTC le by Spowie/Coila and Imbrutus/Boobear. I can't stress this enough:- your High Command needs YOU.

In the days and weeks to come there will be testing times, and it is critical that our side comes together to face the "dark side" head on.

S!

Steam survey & support

Have you had the opportunity to complete our big Steam survey yet? It will help us with the future priorities so drop your thoughts now!

WWII Online continues to attract many new visitors on a daily basis. Many of them may miss important things to know about the game. So if you enjoy it don't forget to tell them why this game deserves attention with a review on the main store or on the dedicated DLC/premium/starter stores!

Reviews

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”4/5 – Games Radar

Feature List

FREE-TO-TRY (F2P) with a rifleman reserve account!

You can play the game for FREE as an Allied or Axis rifleman unit, which has always been the most played unit of the game because of its versatility!

CURRENT INTERMISSION GIFT: ACCESS TO ALL UNITS FOR FREE (until Monday February 4th incl.)

Please note, this is not a standard "Free to Play" game that you may be used to.

Feature List

WWII ONLINE IS A SUBSCRIPTION BASED GAME

WWII Online has always been and remain a subscription based game. This helps for operating costs like our game servers, bandwidth, power, staff, etc. and thus keep our single map up 24/24. (subscription comparison / breakdown here).

The STARTER subscription unlocks all our Steam’s DLCs content for 30 days. It is the best deal to start playing the game and gain your first ranks.When campaigns reach higher tiers, however, you will need more teamwork and better tactics to face heavier weapons.

The PREMIUM subscription unlocks the complete game experience, within restrictions of your current in game rank and the ongoing campaign Tier. We recommend the premium subscription to players with rank 4 and above.

There are NO micro-transactions nor advertisements in game.

Featured DLC

DOWNLOADABLE CONTENT (DLC)

Do you want to play more than a rifleman but you can't afford to keep a subscription running? Good news! since september 2018, downloadable content may be purchased without requiring a subscription! You will pay for a DLC one time and you will own that content indefinitely.

At anytime, you can subscribe to gain full access but should you choose to unsubscribe, these DLC items will remain with your account, always. More information is available on the dedicated store pages.

We highly recommend to first try the game through a monthly STARTER subscription that unlocks all DLC’s content for 30 days, then chose the ones that fit your preferred game style.

THE FIRST AND ONLY WWII MMO WARGAME SINCE 2001

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII and hosted on a huge single map. There is virtually no limit to the amount of players that can join the battlefield and fight as infantry, tanker, pilot or captain!

The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory, with more than 240 weapons and vehicles. Fly the Spitfire, drive the Tiger or the Sherman Firefly, shoot with the Flak36 88mm, sail a destroyer... WWII Online’s game play is unmatched in terms of scale, realism and replay ability.

WWII Online is a serious game that requires time investment, a willingness to work as a team player. If you do not join a squad and voice comms, you will likely be lost and frustrated. Once you experience the "WWII Online Moment," with aircraft flying overhead, tanks spearheading the lines, infantry clearing houses, you'll keep coming back!

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

SIGN UP TODAY AND FIND OUT!

WHAT IS THE GAME ABOUT?

ALL OUT WAR, ON A MASSIVE SCALE

Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.

All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.

HIGHLY DETAILED DAMAGE MODELS

Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox?NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.

FAIR GAME PLAY FOR ALL

Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.

DISCORD VOICE COMMS

For the best game play experience possible, you should first get on our WWII Online Discord Server. Integrated voicomms are currently into development.

STEEP LEARNING CURVE: ASK FOR HELP AND JOIN A SQUAD!

Please don’t play alone and use the « help » chat channel whenever needed, in game or on DISCORD.Each time you log in, a pop up window will show you the currently available squad recruiters. You can check the list of existing squads and their stats on the Squad Tools page.

Training sessions are also organized by veterans on the training server. Follow our calendar, our DISCORD channel or our forums to find the information about the next event.

STEAM LAUNCH FEEDBACK

[Update from January 2019] World War II Online has been organically launched in 2001 as the very first WWII MMO FPS.A new development team of volunteers was recruited by XOOM with the objective to modernize the game to today's standards and fulfill an initial vision.

Altough the game has always had its own organic portal, billing system and forums where the majority of players join us, the game has received little press coverage and limited publishing support yet. Therefore the new team realeased WWII Online on STEAM on sept 2017 to give our INDIE project more visibility and attract more supporters, as the project is funded only by players' subscriptions.

Keep therefore in mind that this is a pre-release state of a game being upgraded for a re-release to the market! Progress will be made step by step through regular patches.

Please be comprehensive before joining the game and writing your review!