[Game] Territory Wars

In an unknown planet, in an unknown place, there are several nations that are trying to conquer that sector. They’ll be facing the other leaders and the planet’s shifting weather.
Now, who shall stand victorious?

The game

The game board is a map divided in sectors. The players start in a random one, and they’ll get supplies according to the sectors they own and their properties. They can upgrade sectors so they have more chances to win when attacking or defending.

Goal

To be the only one remaining

Rules

One player can only attack a sector adyacent to one of his own color.

Max. one attack per turn, unless the turn condition says otherwise

Future rules may be added if needed

Here’s the map. Or battlefield. As you preffer to call it

Everyone will have a starting sector. It will not be adyacent to a sector already occupied by another player. Here are the players of this game:

The nations have arrived. They’re settling down in the planet. Some will begin with a more economical start. Others will rather go to war. But, at the end, only one shall stand victorious.

What to do?

At this moment, you’ve been given 100 supplies. You can do certain things with them:

Build: You can create buildings to upgrade certain aspects, like income, attack, defense, etc. You can also create units.

Recruit: You can create units to attack or defend sectors. Some units, as the Light Infantry, can be produced right away but others, as the Rocket Launcher, need certain structures and/or upgrades built.

Moving: You can move units from one sector to an adyacent one for a supply cost, depending on the units.

Attack: You can conquer colorless (sandy) tiles by just moving units to them, as they have no defenders, being the only supply cost the moving of troops. When attacking occupied sectors, and if you win, you’ll have no supply cost as you win some supplies in the victory and the unit moving cost is deducted from there anyway. But if you lose, there will be a mayor supply cost.

Sorry for the late update. Thigns weren’t going as planned.
Some players have been kicked out due to being inactive. Their status will be ’’0’’ sectors. They can join back at any time they want, but they’ll have to start from zero. Anyway, here’s what you can do:

(Did you add our supplies? it seems like a lot of us still have the same amount from last turn.)

I’ve deducted the amount of supplies from all the players that took a turn. Income comes in the next turn. The players with 100 supplies are inactive, and may come in at any time. But, as they didn’t took their turn nor noticed me about going away, they have to start from scratch.

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