Saturday, November 30, 2013

One of the newer engine/game projects I have been following closely is Octaforge. It is basically a fork of Tesseract, which in turn is an graphic improvement project by the makers of the well known Cube2 engine.

The main difference with Octaforge is that aims to become a game SDK and platform for easy creation of mods; And one of its prime new features for this is full scriptability with Lua.

Read about their progress on the latest beta here, which also includes this nice video showcasing the new player model and an test map:

Thursday, November 28, 2013

Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I've seen. The engine already has two incredible launching titles, named The Legend of Zelda: Mystery of Solarus DX, and a parody of the former, Mystery of Solarus XD. Both are true love letters to the classic SNES RPG, The Legend of Zelda: A Link to the Past, and amazing and enjoyable games on their own.

Mystery of Solarus DX

But hark, the mere words of a mortal make no justice to the grandiosity of this undertaking. Sheathe thy sword, get thy green cap and ready yourself to adventure! You can start by marching straight to the Solarus download section, or, if your intentions are more creative, you can check the various sources here, and the quest editor here.

Code License: GPLv3Mystery of Solarus DX Artwork License: Mixed (original Solarus assets under CC-BY-SA, but the game also uses spritework taken directly the A Link to the Past rom)

Monday, November 18, 2013

v3.9.0- we hopefully now really solved the last out of sync problems for cross platform games.- animated tileset object support. ( like trees moving in the wind )- new tileset texturing possibilities- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system- greatly improved textures and animations for the roman faction- new maps - better network game performance / management to handle slower clients.- easier ability to download game content from host and masterserver( if available there ).- new arranged options menu with several sub menus- menu gui improvements- attack hotkey toggles through all attack types- single player games can be sped up incrementally in steps. - color picking is greatly improved and the default selection mode now for better compatibility- greater ability to translate game content into your native language. (including techtrees)- Added Hebrew, Arabic, Vietnamese (and others).- screenshots for savegames without annoying menu in screenshot.- addition of google-breakpad to better track down bugs.- many new lua functions for scenario modders.- cell coordinates are shown in the mapeditor- tilesets can set default air unit heights- added ability for stand alone mod's to customize more of the engine like about screen.- performance improvements.- and as always many bugs were fixed- improved textures for tech faction