[Overview]
<p>Don't be fooled by Cinccino's cute and harmless appearance, for it is one of the most dangerous Pokemon in the RU tier. Its ability, Skill Link, allows it to make good use of its signature move, Tail Slap, to hit harder than almost any Pokemon around. Thanks to Cinccino's use of multi-hit moves, not even Substitute and Focus Sash users are safe against it, which also allows Cinccino to be a great weapon against hail teams. It is also one of the fastest Pokemon in the tier, sitting at a high base 115 Speed, even outpacing the speedy Scolipede. On top of that, Cinccino has a decent Attack stat and a good movepool to work with. With all of these qualities, Cinccino is certainly a force to be reckoned with.</p>

<p>However, don't think that Cinccino is without its flaws. It has no way to hit Steel and Ghost-types, and for this reason, it often needs some support to work effectively. Additionally, Cinccino also has horrible defenses; 75 / 60 / 60 is nothing to write home about. However, don't let these flaws deter you from using Cinccino, as it is a powerhouse that is not to be underestimated.</p>

[SET COMMENTS]
<p>This is Cinccino's standard cleaning set. With its speed and power, it is sure to pull off a late-game sweep with ease. Its coverage complements its cleaning ability. That said, Tail Slap is the STAB move of choice here, taking advantage of Skill Link and hitting for a massive 125 Base Power. Bullet Seed is the preferred coverage move, hitting Kabutops, Rhydon, and Quagsire for heavy damage. Rock Blast is a great move to use with Skill Link as well, hitting Moltres in addition to dealing decent damage to Escavalier. Finally, Aqua Tail is chosen to dent weakened Steelix and Aggron.</p>

[ADDITIONAL COMMENTS]
<p>Maximum investment has gone into Attack and Speed to be as fast and powerful as possible. A Jolly nature is chosen in order to be able to outspeed Jolly Scolipede and Archeops, two Pokemon it wouldn't be able to outspeed with an Adamant nature. A Life Orb is the chosen item here to increase Cinccino's likelihood of successfully executing a sweep. King's Rock is usable, as with Cinccino's use of multi-hit moves and high Speed, it can cause many flinches; however, the loss in power without Life Orb is very noticeable. Finally, U-turn can be used to switch out of common counters such as Steelix and Spiritomb, but the Life Orb damage along with entry hazards will quickly rack up.</p>

<p>As Cinccino very often struggles with Steel-types, a Pokemon such as Magneton or Magmortar can be immensely helpful. The former can trap the Steel-types and eliminate them while the latter simply roasts them while providing offensive synergy with Cinccino as well as absorbing Will-O-Wisp. Pursuit support from the likes of Spiritomb, Drapion, or Absol is great in order to eliminate Ghost-types such as Rotom and Misdreavus. Finally, entry hazard support from Pokemon such as Scolipede, Roselia, and Qwilfish aids Cinccino in nabbing KOs on some bulky Pokemon.</p>

[SET COMMENTS]
<p>This set takes a slightly different approach from the previous one. While a Life Orb provides Cinccino with late game sweeping prowess, a Choice Band allows Cinccino to break through most defensive cores. A Choice Band also does not wear down Cinccino as a Life Orb does. It can thus utilize U-turn more effectively, allowing it to serve as an effective hit-and-run attacker. This set also scores KOs on bulkier Pokemon such as Nidoqueen and Slowking.<p>

<p>Tail Slap is Cinccino's STAB move of choice, hitting with immense power against many Pokemon. Bullet Seed deals with Kabutops and Rhydon, while Rock Blast pummels Moltres and Braviary. Finally, U-turn serves as a scouting move to allow Cinccino to escape from its common switch-ins such as Steelix and Escavalier.</p>

[ADDITIONAL COMMENTS]
<p>A Jolly nature is chosen here to again be able to outpace Scolipede and Archeops. Choice Band allows Cinccino to deal with threats it would be unable to break through otherwise, such as Nidoqueen and Slowking. Skill Link is the chosen ability to get the most out of Cinccino's moves. Technician is significantly less useful, as with it, Cinccino must rely on a higher degree of luck. as opposed to Skill Link guaranteeing five hits out of every move. Technician can, however, be useful in some situations for the extra power provided in each hit. Aqua Tail is a usable option in the final moveslot to hit Steelix. However, because it can only achieve a 4HKO, it isn't particularly useful. An Adamant nature is a viable alternative if the extra power is needed, especially given that Cinccino outspeeds base 100 Speed opponents such as Typhlosion and Charizard regardless. However, with an Adamant nature, Cinccino loses the ability to outspeed Archeops and Scolipede.</p>

<p>Cinccino will very often struggle with Steel and Ghost-types such as the aforementioned Escavalier, Steelix, and Spiritomb. This makes a Fire-type such as Entei or Moltres important, as they can severely damage the former, while absorbing Will-O-Wisp from the latter. Users of Pursuit, such as Spiritomb, Absol, and Drapion, are also very helpful to keep Ghost-types that scare Cinccino at bay. Magneton is also a good teammate, trapping Steel-types, while Volt Switch can allow it to form a VoltTurn core to keep up offensive momentum. For this reason along with attaining KOs, entry hazard support from the likes of Qwilfish, Smeargle, or Crustle is greatly appreciated. Qwilfish also serves to check the Fighting-types that may give Cinccino trouble.</p>

[SET COMMENTS]
<p>As opposed to the previous set, this one functions as an anti-lead and revenge killer. With this along with the multi-hitting moves Cinccino packs, it can defeat common leads such as Aerodactyl and Accelgor. A Choice Scarf also grants Cinccino the ability to outspeed every Pokemon in the tier, as no Pokemon who runs the item is as fast as Cinccino.</p>

<p>Tail Slap is the preferred STAB move for its extra power over Return. Bullet Seed, as previously mentioned, is a great coverage move to maim incoming Kabutops and Rhydon . Rock Blast serves to hit Aerodactyl and to a lesser extent Snover. Finally, U-turn is the chosen move in the final moveslot in order to scout common switch-ins, particularly Spiritomb and Steelix.</p>

[ADDITIONAL COMMENTS]
<p>An Adamant nature is chosen here because, with a Choice Scarf, a Jolly nature is unnecessary. Choice Scarf is the crux of this set, letting Cinccino fulfill its anti-lead role. As Cinccino sometimes may not hit hard enough, entry hazard support from the likes of Qwilfish or Smeargle is greatly appreciated, and the former can check Fighting-types quite well. A Fire-type such as Entei or Moltres is also useful to severely damage Steel-types while being able to safely take on Ghost-types. Alternatively, Magneton can trap the Steel-types and hit them while taking little damage from most Ghost-types, and its access to Volt Switch also allows it to keep offensive momentum. Finally, as previously mentioned, users of Pursuit, such as Absol, Drapion, and Spiritomb, are helpful to keep Ghost-types at bay.</p>

[Other Options]
<p>Cinccino's list of other viable options is quite sparse. Sing may seem like a cool move due to its sleep inducing effect, but its horrible accuracy is a big letdown. Furthermore, Cinccino is too frail to make use of such moves and is better off attacking outright. Wake-Up Slap is an interesting move to hit Steel-types such as Aggron and Ferroseed, but the move is weak without the less reliable Technician. Return is more reliable than Tail Slap, but is significantly less powerful and gives up one of Cinccino's selling points, the safe removal of Smeargle and Snover. Knock Off can remove Eviolite from the likes of Munchlax and Ferroseed, but the move is weak and has little utility, and moreover, Ferroseed and Munchlax are not significant threats. Finally, Calm Mind is a usable move to boost Special Attack, along with a usable special movepool in Hyper Voice, Grass Knot, Thunderbolt, and Focus Blast, but Cinccino's low 65 Special Attack isn't doing it any favors.</p>

[Checks and Counters]
<p>Steel-types such as Steelix and Escavalier stand as Cinccino's greatest counters. The former takes little from any of Cinccino's attacks and can wear it down while the latter can come in and severely damage it with Megahorn. Ghost-types such as Spiritomb and Misdreavus also take little to nothing from any of Cinccino's attacks and can cripple it with Will-O-Wisp. Druddigon and Ferroseed can come in on Tail Slap and wear down Cinccino quickly with Rough Skin and Iron Barbs, respectively, dealing damage for each hit of Tail Slap. Some faster opponents, such as Sceptile and priority users, can make quick work of Cinccino. Finally, Tangrowth can also take repeated onslaughts from Cinccino and either incapacitate it with Sleep Powder or repeatedly hit it with Giga Drain.</p>

Don't forget to change the WIP into (QC 0/3) to signify that it is, in fact, ready for QC checks.

Otherwise, one thing you should mention is that Cincinno appreciates Pursuit users (such as Drapion) to trap Ghost-types so then it can use Tail Slap - this is crucail on the Choice sets especially where you really just want to spam Tail Slap. You also need to list partners out for the Choice Scarf set - I assume there are some dfferences (kinda weak = strong special attackers as partners for the scarf, for example)

Don't forget to change the WIP into (QC 0/3) to signify that it is, in fact, ready for QC checks.

Otherwise, one thing you should mention is that Cincinno appreciates Pursuit users (such as Drapion) to trap Ghost-types so then it can use Tail Slap - this is crucail on the Choice sets especially where you really just want to spam Tail Slap. You also need to list partners out for the Choice Scarf set - I assume there are some dfferences (kinda weak = strong special attackers as partners for the scarf, for example)

Click to expand...

I made said changes. Gave Magmortar a mention (can absorb Will-O-Wisp, and deal with Tangrowth, Steelix, and Escavalier, plus lol Ferroseed). So yeah. I'm sure it's ready.

I don't think Aqua Tail deserves a slash as its main purpose--knock out Steelix--isn't even accomplished Steelix is 4HKO'ed at best with Stealth Rock, so I think Aqua Tail is more AC than slash. [252 Atk Life Orb Cinccino Aqua Tail vs. 252 HP / 220+ Def Steelix: 91-109 (25.7 - 30.79%) -- possible 4HKO after Stealth Rock]

Also, I question if the Choice Band set is any good. Choice Band I've noticed doesn't have an noticable increase in power compared to Life Orb. Tangrowth is still 3KOed, Steelix is still 4KOed by Aqua Tail Although Choice Band increases the liklihood of the 3KO on Cresselia...

On another note, please be specific ^.^ A reader onsite would much rather see use Pokemon X for this support, than see "needs Pursuit Support". Otherwise, good job so far =]

I don't think Aqua Tail deserves a slash as its main purpose--knock out Steelix--isn't even accomplished Steelix is 4HKO'ed at best with Stealth Rock, so I think Aqua Tail is more AC than slash. [252 Atk Life Orb Cinccino Aqua Tail vs. 252 HP / 220+ Def Steelix: 91-109 (25.7 - 30.79%) -- possible 4HKO after Stealth Rock]

Also, I question if the Choice Band set is any good. Choice Band I've noticed doesn't have an noticable increase in power compared to Life Orb. Tangrowth is still 3KOed, Steelix is still 4KOed by Aqua Tail Although Choice Band increases the liklihood of the 3KO on Cresselia...

On another note, please be specific ^.^ A reader onsite would much rather see use Pokemon X for this support, than see "needs Pursuit Support". Otherwise, good job so far =]

Click to expand...

I guess you're right about Aqua Tail...

Anyways, will move to AC.

CB is decent. If you do not like to risk HP Loss and still need the firepower then it's a good choice.

Pursuit support will specifically mention Drapion, Absol, and Spiritomb.

Seeing as many of the Pokemon that counter Cincinno are Steel-types, Magneton is a great partner to trap them; Cincinno can easily U-Turn out at pass the baton to Magneton. From there, Magneton can HP Fire Escavalier / Ferroseed, and 2KOs Steelix. Choice Scarf Magneton can form a VoltTurn core, that can be effective with hazards. All of the Pokemon that can take Cincinno's attacks are grounded so Spikes are very helpful, so partners like Accelgor, Crustle, and Smergle are great for this, and each are great on offensive teams.

Druddigon is a niche-y counter in that Rough Skin makes Cincinno take damage for every hit, and with 5 hits that'll quickly add up.

Mention that it does a great job at beating hail teams, breaking Substitutes and Focus Sashes (in the case of Smeargle / Snover). Be specific when saying what Rock Blast and Bullet Seed hit.

I talked with a few people on IRC and we think that Life Orb and Choice Band should be merged (All-Out Attacker), with Choice Band being the first slash. There isn't a huge difference due to the moves / EVs being the same, and we discussed that the two sets are basically playing the same role (wallbreaking / late-game sweeping), just in different ways. Just mention these things when comparing the items:

Choice Band has the chance to OHKO SubSplit Rotom after Stealth Rock, Nidoqueen after SR, Slowking after SR, Lanturn, etc. Just sprinkle those around when comparing Choice Band to Life Orb. Mention how Choice Band and Life Orb play somewhat differently but serve the same purpose: Life Orb is used to stay on the field and dent stuff, while Choice Band is used in a sort of hit and run strategy. Even if we decide that the sets should be separated, this should still be included.

Mention how the Choice Scarf set outspeeds opposing Choice Scarf users that would normally outspeed Cinccino, such as Rotom-F.

Add how Wake Up Slap also 2HKOes Aggron and remove Cresselia from Checks and Counters.

I'm going to wait to approve this in case other QC members disagree about the LO / CB merge, otherwise I'll approve it later today or tomorrow.

After thinking it over i was on the side earlier of merging the sets but life orb attacker and choice band play differently enough (so does scarf) that you can justify having 3 seperate sets. LO attacker plays like a standalone sweeper, you save it for lategame and do as much damage as possible in one go, since hazards and life orb recoil and hail pile up way too fast to switch it in multiple times. For this reason LO should have Aqua Tail > U-turn as it allows you to beat weakened steelix and is more accurate than tail slap or rock blast vs stuff like durant.

CB on the other hand is a hit and runner, you get it a free switch and smash with tail slap unless you need to use a coverage move. You keep smashing with that move until they'll do damage to you and then come back later for another go at weakening your counter with the same move. It requires way different support than the life orb attacker and as such should be listed differently from the LO set. While the life orb set requires offensive support to take out counters, the choice band set requires a defensive core behind it that can give it easy switches (uturns) and switch into attacks from the tanks that will inevitably get in its way.

Escavalier Tail Slap 34.98 - 40.81%
Durant Tail Slap 42.63 - 52.32%

While you can do more damage with coverage moves sometimes, the goal of cb cinc is to force the opponent into a position where you outspeed their entire team and they've switched their only counter into tail slap so much that it's worn down to the point where you can smash through it. Then you can start letting loose with stuff like:

and just in general smash through the other team with a 115 speed sweeper.

If you want to clean use Life Orb. If you want to corebreak (not wallbreak. it doesn't have the right coverage to break physical walls. but it can smash most cores to pieces if they only have one normal resist) use choice band.

Scarf is pretty much a standard scarfer with a decent amount of power, great speed, and above average coverage as well as the ability to hit all of the shell smash pokemon super effectively and ohko through sturdy. It deserves its own set and it's god that cool niche. But weak normal moves suck so meh.

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[Overview]¶
<p>Don't be fooled by Cinccino's cute and harmless appearance; for it is one of the most dangerous Pokemon in the RU tier. Its ability, Skill Link, allows it to make good use out of its signature move, Tail Slap, to be one ofhit harder the hardean almost hittingany other Pokemon around. Thanks to Cinccino's multi-hitting nature, not even Substitute and Focus Sash users are safe against it. This, which also allows Cinccino to be a great weapon against hail teams, goetting around their Substitutes and Focus Sashes. It is also one of the fastest Pokemon in the tier, sitting at a high base 115 Speed, even outpacing the speedy Scolipede. On top of that, Cinccino has a decent Attack stat and a good movepool to work with. With all of these qualities, Cinccino is certainly a force to be reckoned with.</p>¶
¶
<p>However, don't think that Cinccino isn't without its flaws. It has absolutely no reliable way to hit Steel and Ghost-types super effectively, and due to this, it often needs some support to work effectively. Additionally, Cinccino also has horrible defenses; 75 / 60 / 60 is nothing to write home about. However, don't let these flaws deter you from using Cinccino, as it is a powerhouse who is not to be underestimated.</p>¶
¶
[SET]¶
name: Life Orb Attacker¶
move 1: Tail Slap¶
move 2: Bullet Seed¶
move 3: Rock Blast¶
move 4: Aqua Tail¶
item: Life Orb¶
ability: Skill Link¶
nature: Jolly¶
evs: 4 HP / 252 Atk / 252 Spe¶
¶
[SET COMMENTS]¶
<p>This is Cinccino's standard cleaning set. With its speed and power, it is sure to pull off a late-game sweep with ease. Its coverage also complements its cleaning ability as well. That said, Tail Slap is the STAB move of choice here, taking advantage of Skill Link and hitting for a massive 125 Base Power. Bullet Seed is the preferred coverage move, hitting Kabutops, Rhydon, and Quagsire for heavy damage. Rock Blast is a great move to use with Skill Link with as well, hitting Moltres as well as dealing decent damage to Escavalier. Finally, Aqua Tail is chosen to dent weakened Steelix and Aggron.</p>¶
¶
[ADDITIONAL COMMENTS]¶
<p>Maximum is investment has goned into Attack and Speed to be as fast and powerful as possible. A Jolly nature is chosen in order to maximize Speed to work to fullest effect. A Life Orb is the chosen item here to give a slight boost in power in order to sweep. A King's Rock is usable for its flinching chance, as with the multiple hitting nature of Cinccino along with its high Speed, it can cause many flinches. However, but the loss in power overwithout Life Orb is very noticeable. Finally, U-turn can be used to switch out of common counters such as Steelix and Spiritomb, however,but the Life Orb damage along with hazards will quickly rack up.</p>¶
¶
<p>As Cinccino very often struggles with Steel-types, a Pokemon such as Magneton or Magmortar can be immensely helpful. The former can trap the Steel-types and eliminate them, while the latter simply roasts them while providing overall good offensive synergy with Cinccino as well as absorbing Will-O-Wisp. Pursuit support from the likes of Spiritomb, Drapion, or Absol is great in order to eliminate Ghost-types such as Rotom and Misdreavus. Finally, hazard support from the likes of Pokemon such as Scolipede, Roselia, and Qwilfish is also extremely helpful to assist Cinccino in nabbing certain KO's on some bulky Pokemon.</p>¶
¶
[SET]¶
name: Choice Band¶
move 1: Tail Slap¶
move 2: Bullet Seed¶
move 3: Rock Blast¶
move 4: U-turn¶
item: Choice Band¶
ability: Skill Link¶
nature: Jolly¶
evs: 4 HP / 252 Atk / 252 Spe¶
¶
[SET COMMENTS]¶
<p>This set takes on a slightly different approach from the previous one. While a Life Orb provides Cinccino with late game sweeping prowess, a Choice Band makes Cinccino a great way to break through most defensive cores. A Choice Band also does not wear down Cinccino the way a Life Orb does. Thanks to this, it can utilize U-turn more effectively, hence allowing it to serve as an effective hit-and-run attacker, thus putting pressure onto the team. This set also scores KO's on bulkier Pokemon such as Nidoqueen and Slowking.<p>¶
¶
<p>Tail Slap is the STAB move of this set, hitting with immense power against many Pokemon. Bullet Seed is a great coverage move to hit Kabutops and Rhydon for serious damage. Rock Blast also takes advantage of Skill Link while hitting Moltres and Braviary for high amounts of damage. Finally, U-turn is chosen as a scouting move to allow Cinccino to escape from its common switch-ins such as Steelix and Escavalier.</p>¶
¶
[ADDITIONAL COMMENTS]¶
<p>A Jolly nature is chosen here to attain the most speed possible. A Choice Band is the crux of this set, as it provides the power to fulfill this set's role. Skill Link is the chosen ability to attainget the most out of Cinccino's moves, given that Technician is significantly less useful. Aqua Tail is a usable option in the final moveslot to hit Steelix, however, it is still a 4HKO regardless, making the move less useful. An Adamant nature is a viable alternative if the extra power is needed, especially given that Cinccino still outspeeds base 100 Speed opponents, althowever,ugh it then loses the ability to outspeed Archeops and Scolipede.</p>¶
¶
<p>Cinccino will very often struggle with Steel and Ghost-types such as the aforementioned Escavalier, Steelix, and Spiritomb. This makes a Fire-type such as Entei or Moltres important, as they can severely damage the former, while absorbing Will-O-Wisp from the latter. Users of Pursuit, such as Spiritomb, Absol, and Drapion, are also very helpful to keep Ghost-types that scare Cinccino at bay. Magneton is also a good teammate, trapping Steel-types, while with Volt Switch can allow it to form a Volt Switch+U-turn core to keep up offensive momentum. For this reason, along with attaining KO's, hazard support from the likes of Qwilfish, Smeargle, or Crustle is greatly appreciated, the the former also being able to check the Fighting-types that may give Cinccino trouble.</p>¶
¶
[SET]¶
name: Choice Scarf¶
move 1: Tail Slap¶
move 2: Bullet Seed¶
move 3: Rock Blast¶
move 4: U-turn¶
item: Choice Scarf¶
ability: Skill Link¶
nature: Adamant¶
evs: 4 HP / 252 Atk / 252 Spe¶
¶
[SET COMMENTS]¶
<p>As opposed the the previous set, this setone functions more as an anti-lead and revenge killer. With this, along with the multi-hitting moves Cinccino packs, it can defeat common leads such as Aerodactyl and Accelgor. A Choice Scarf also grants Cinccino the ability to outspeed every Pokemon in the tier, as no Pokemon who runs the item is as fast as it.</p>¶
¶
<p>Tail Slap is the preferred STAB move for its extra power over Return. Bullet Seed, as previously mentioned, is a great coverage move to maim incoming Kabutops and Rhydon for serious damage. Rock Blast is there to hit Moltres and Braviary, as previously mentioned. Finally, U-turn is the chosen move in the final moveslot in order to scout common switch-ins, particularly Spiritomb and Steelix.</p>¶
¶
[ADDITIONAL COMMENTS]¶
<p>An Adamant nature is chosen here to attain the highest Attack stat attainable, as Speed is being provided by a Choice Scarf. The Choice Scarf is the crux of this set,lettin order to helpg Cinccino fulfill its anti-lead role. As Cinccino sometimes may not hit hard enough, hazard support from the likes of Qwilfish or Smeargle is greatly appreciated, and the former can check Fighting-types quite well. A Fire-type such as Entei or Moltres is also necessary to severely damage Steel-types while being able to safely take on Ghost-types. Alternatively, Magneton can trap the Steel-types and hit them while taking little from most Ghost-types. I, and its access to Volt Switch also allows it to keep offensive momentum. Finally, as previously mentioned, users of Pursuit, such as Absol, Drapion, and Spiritomb, are helpful to keep Ghost-types at bay.</p>¶
¶
[Other Options]¶
<p>Cinccino's list of other viable options is quite sparse. Sing may seem like a cool move due to its sleep-inducing effect, however,but its horrible accuracy is a big letdown. Furthermore, Cinccino is too frail to make use of such moves and is better off straight-up attacking. Wake-Up Slap is an interesting move to hit Steel-types such as Aggron and Ferroseed, however,but the move is weak without the less reliable Technician. Return is more reliable than Tail Slap, but is significantly less powerful and gives up one of Cinccino's selling point in removing Smeargle and Snover. Knock Off can remove Eviolite from the likes of Munchlax and Ferroseed, but the move is weak and has little utility. M, and moreover, Ferroseed and Munchlax are both poor Pokemon to begin with. Finally, Calm Mind is a usable move to boost Special Attack, along with a usable special movepool in Hyper Voice, Grass Knot, Thunderbolt, and Focus Blast, but Cinccino's low 65 Special Attack isn't doing it any favors.</p>¶

[Checks and Counters]¶

<p>Steel-types such as Steelix and Escavalier stand as Cinccino's greatest counters. In particular, the former takes a pittance of damage and can wear it down, while the latter can come in and severely hurtdamage it with Megahorn. Ghost-types such as Spiritomb and Misdreavus also take little to nothing from any of Cinccino's attacks, and can cripple it with Will-O-Wisp. Druddigon and Ferroseed can utilize their ability to come in on Tail Slap and wear down Cinccino quickly with the five hits. Some fFaster opponents, such as Sceptile, as well asnd priority users can make quick work of Cinccino. Finally, Tangrowth can also take repeated onslaughts from Cinccino and incapacitate it with Sleep Powder.</p>

Comments: I put in hit harder than any pokemon AROUND, but that can change easily. Something that fits needs to be there. I hesitate to say "In the RU tier" because your last sentence just ended in that, but it works perfectly if you ignore that.
The leading sentence of your second paragraph is like some kind of brainteaser, and Instinctual analysis coupled with rigorous mechanical analysis believes me to say it states that Cincinno is flawless. And I almost wrote Scolipede over Cincinno.
If Aggron and Steelix are weakened, why are you denting them? Shouldn't you say finish? Or maybe, like, Dent Full HP, finish weakened ones?
LO isn't really a slight boost, and 'maximize speed to work to full effect'? A little weak
On CB, after Bullet seed, you say rock blast Also takes advantage of skill link, but you don't mention it for the first two. If it's implied they have it, then it's probably implied Rock Blast does too.
'Skill link is chosen to get the most, given that Technician is significantly less useful.' Write this better, especially since Technician V. Link is a luck-based matchup-Link outclasses Tech in general but not always, and a lot of people don't understand multi-hit mechanics.
Does Adamant Cincinno outspeed positively natured base 100's? If not, say so? And if so, also say so?
VoltTurn is officially sanctioned so you can say that in the Magneton CB teammate section. (Pretty sure it is anyhow)
In the Scarf section:With This, along with the multihitting moves it packs.
By this, you mean the Scarf? And maybe at least say 'Cuz it brakes sashes DOG!!'
You don't maim a pokemon for serious damage @Scarf Bseed on Kabutops/Rhydon. If it maims the former and seriously damages the latter, make a separation
Isn't Rock Blast also to hit Aero? you say just Molt n Brav. And you say "as previously mentioned". You've mentioned it for other sets but not this one.
A fire-type is necessary? Going a little far, no? It's not even like it's necessarily there as a main sweeper, so...
You use ,however, when but fits MUCH better. Just a note, you might want to fix that. Don't brush this off as some low-life grammar nub who but>however always because he never learned it right, this is legit right here.
Severely and hurt don't fit well together
Explain the RoughSkin/IronBarbs a little better?
Can't Tannygrowth also do a ton of damage with an attack to Cincinno?

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[Overview]
<p>Don't be fooled by Cinccino's cute and harmless appearance, (AC) for it is one of the most dangerous Pokemon in the RU tier. Its ability, Skill Link, allows it to make good use out of its signature move, Tail Slap, to hit harder than almost any Pokemon around. Thanks to Cinccino's multi-hitting nature, not even Substitute and Focus Sash users are safe against it, which also allows Cinccino to be a great weapon against hail teams, getting around their Substitutes and Focus Sashes. It is also one of the fastest Pokemon in the tier, sitting at a high base 115 Speed, even outpacing the speedy Scolipede. On top of that, Cinccino has a decent Attack stat and a good movepool to work with. With all of these qualities, Cinccino is certainly a force to be reckoned with.</p>

<p>However, don't think that Cinccino is without its flaws. It has absolutely no reliable way to hit Steel and Ghost-types super effectively, and due to this, it often needs some support to work effectively. Additionally, Cinccino also has horrible defenses; 75 / 60 / 60 is nothing to write home about. However, don't let these flaws deter you from using Cinccino, as it is a powerhouse who that is not to be underestimated.</p>

[SET COMMENTS]
<p>This is Cinccino's standard cleaning set. With its speed and power, it is sure to pull off a late-game sweep with ease. Its coverage also complements its cleaning ability as well. That said, Tail Slap is the STAB move of choice here, taking advantage of Skill Link and hitting for a massive 125 Base Power. Bullet Seed is the preferred coverage move, hitting Kabutops, Rhydon, and Quagsire for heavy damage. Rock Blast is a great move to use with Skill Link as well, hitting Moltres in addition to dealing decent damage to Escavalier. Finally, Aqua Tail is chosen to dent weakened Steelix and Aggron.</p>

[ADDITIONAL COMMENTS]
<p>Maximum investment has gone into Attack and Speed to be as fast and powerful as possible. A Jolly nature is chosen in order to maximize Speed to work to fullest effect. A Life Orb is the chosen item here to give a slight boost in power in order to sweep. A King's Rock is usable for its flinching chance, as with the multiple hitting nature of Cinccino along with its high Speed, it can cause many flinches, but the loss in power without Life Orb is very noticeable. Finally, U-turn can be used to switch out of common counters such as Steelix and Spiritomb, but the Life Orb damage along with entry hazards will quickly rack up.</p>

<p>As Cinccino very often struggles with Steel-types, a Pokemon such as Magneton or Magmortar can be immensely helpful. The former can trap the Steel-types and eliminate them, (RC) while the latter simply roasts them while providing overall good offensive synergy with Cinccino as well as absorbing Will-O-Wisp. Pursuit support from the likes of Spiritomb, Drapion, or Absol is great in order to eliminate Ghost-types such as Rotom and Misdreavus. Finally, entry hazard support from the likes of Pokemon such as Scolipede, Roselia, and Qwilfish is also extremely helpful to assist Cinccino in nabbing certain KOs on some bulky Pokemon.</p>

[SET COMMENTS]
<p>This set takes on a slightly different approach from the previous one. While a Life Orb provides Cinccino with late game sweeping prowess, a Choice Band makes Cinccino a great way to break through most defensive cores. A Choice Band also does not wear down Cinccino the way a Life Orb does. Thanks to this, it can utilize U-turn more effectively, hence allowing it to serve as an effective hit-and-run attacker, thus putting pressure onto the team. This set also scores KOs on bulkier Pokemon such as Nidoqueen and Slowking.<p>

<p>Tail Slap is the STAB move of this set, hitting with immense power against many Pokemon. Bullet Seed is a great coverage move to hit Kabutops and Rhydon for serious damage. Rock Blast takes advantage of Skill Link while hitting Moltres and Braviary for high amounts of damage. Finally, U-turn is chosen as a scouting move to allow Cinccino to escape from its common switch-ins such as Steelix and Escavalier.</p>

[ADDITIONAL COMMENTS]
<p>A Jolly nature is chosen here to attain the most speed possible. A Choice Band is the crux of this set, as it provides the power to its role. Skill Link is the chosen ability to get the most out of Cinccino's moves, given that Technician is significantly less useful as it then makes Cinccino very luck based, as opposed to Skill Link guaranteeing five hits out of every move. Technician, can however, be useful in some situations for the extra power provided in each hit. Aqua Tail is a usable option in the final moveslot to hit Steelix, however, (RC) it is still a 4HKO regardless, making the move less useful. An Adamant nature is a viable alternative if the extra power is needed, especially given that Cinccino still outspeeds base 100 Speed opponents such as Typhlosion and Charizard, although it then loses the ability to outspeed Archeops and Scolipede.</p>

<p>Cinccino will very often struggle with Steel and Ghost-types such as the aforementioned Escavalier, Steelix, and Spiritomb. This makes a Fire-type such as Entei or Moltres important, as they can severely damage the former, while absorbing Will-O-Wisp from the latter. Users of Pursuit, such as Spiritomb, Absol, and Drapion, are also very helpful to keep Ghost-types that scare Cinccino at bay. Magneton is also a good teammate, trapping Steel-types, while Volt Switch can allow it to form a VoltTurn core to keep up offensive momentum. For this reason along with attaining KOs, entry hazard support from the likes of Qwilfish, Smeargle, or Crustle is greatly appreciated, the former also being able to check the Fighting-types that may give Cinccino trouble.</p>

[SET COMMENTS]
<p>As opposed to the previous set, this one functions more as an anti-lead and revenge killer. With this along with the multi-hitting moves Cinccino packs, it can defeat common leads such as Aerodactyl and Accelgor. A Choice Scarf also grants Cinccino the ability to outspeed every Pokemon in the tier, as no Pokemon who runs the item is as fast as it Cinccino.</p>

<p>Tail Slap is the preferred STAB move for its extra power over Return. Bullet Seed, as previously mentioned, is a great coverage move to maim incoming Kabutops and Rhydon for serious damage. Rock Blast is there to hit Aerodactyl and to a lesser extent Snover. Finally, U-turn is the chosen move in the final moveslot in order to scout common switch-ins, particularly Spiritomb and Steelix.</p>

[ADDITIONAL COMMENTS]
<p>An Adamant nature is chosen here to attain the highest Attack stat attainable, as Speed is being provided by a Choice Scarf. The Choice Scarf is the crux of this set, letting Cinccino fulfill its anti-lead role. As Cinccino sometimes may not hit hard enough, entry hazard support from the likes of Qwilfish or Smeargle is greatly appreciated, and the former can check Fighting-types quite well. A Fire-type such as Entei or Moltres is also useful to severely damage Steel-types while being able to safely take on Ghost-types. Alternatively, Magneton can trap the Steel-types and hit them while taking little from most Ghost-types, and its access to Volt Switch also allows it to keep offensive momentum. Finally, as previously mentioned, users of Pursuit, such as Absol, Drapion, and Spiritomb, are helpful to keep Ghost-types at bay.</p>

[Other Options]
<p>Cinccino's list of other viable options is quite sparse. Sing may seem like a cool move due to its sleep inducing effect, but its horrible accuracy is a big letdown. Furthermore, Cinccino is too frail to make use of such move and is better off straight up attacking. Wake-Up Slap is an interesting move to hit Steel-types such as Aggron and Ferroseed, but the move is weak without the less reliable Technician. Return is more reliable than Tail Slap, but is significantly less powerful and gives up one of Cinccino's selling points in removing Smeargle and Snover. Knock Off can remove Eviolite from the likes of Munchlax and Ferroseed, but the move is weak and has little utility, and moreover, Ferroseed and Munchlax are not significant threatsboth poor Pokemon to begin with. Finally, Calm Mind is a usable move to boost Special Attack, along with a usable special movepool in Hyper Voice, Grass Knot, Thunderbolt, and Focus Blast, but Cinccino's low 65 Special Attack isn't doing it any favors.</p>

[Checks and Counters]
<p>Steel-types such as Steelix and Escavalier stand as Cinccino's greatest counters. In particular, The former take a pittance of damage and can wear it down, (RC) while the latter can come in and severely damage it with Megahorn. Ghost-types such as Spiritomb and Misdreavus also take little to nothing from any of Cinccino's attacks, (RC) and can cripple it with Will-O-Wisp. Druddigon and Ferroseed can utilize their ability to come in on Tail Slap and wear down Cinccino quickly with Rough Skin and Iron Barbs, respectively, dealing damage for each hit of Tail Slap. Some faster opponents, such as Sceptile and priority users, (AC) can make quick work of Cinccino. Finally, Tangrowth can also take repeated onslaughts from Cinccino and either incapacitate it with Sleep Powder or repeatedly hit it with Giga Drain.</p>

A few minor things I feel weren't addressed still remain:Namely, that you can't maim something for serious damage, and that you dent any Steelix/Aggron, but should finish off Weakened ones. Just felt like posting to clear that up

Thanks to Cinccino's multi-hitting nature, not even Substitute and Focus Sash users are safe against it, which also allows Cinccino to be a great weapon against hail teams, getting around their Substitutes and Focus Sashes.