Character in a Nutshell: She is the crown princess of Xel'Maira, the city of light and diplomatic capital of the world of Asvoria. The city takes a neutral stance on most wars and serves as a mediator to resolve the differences between nations peacefully, and has preserved the peace of the world for the past ~200 years. Their diplomats are considered the best of the best and are respected across the globe. Talia, being the princess, holds particular influence due to her position, and serves as a diplomat mediating the rising threat of war. However, her true goal is to START war because of her alliance with Sphyre* (the crazy bastard out to ruin the world), and she abuses the trust placed in her to spread the seeds of chaos across the world while posing as an emissary of peace and making the most of her diplomatic immunity. She has only her own interests in mind, no matter how much she may pretend to care for others early on. She is also not afraid to take matters into her own hands when she can do so without being discovered, and will gladly resort to poison, or, if necessary, brute force to achieve her goals, though she prefers not to engage in direct combat as this would reveal her true colors. Later in the story, once her cover is finally blown by Aislyn** & crew, she will be a bloodthirsty crazy bitch out for their heads and will unleash the full fury of her daggers and winds upon them without regard for subtlety (but we're not to that point yet in the draws I'm requesting here).

Personality: Nicest girl you'll ever meet on the surface, murderous and selfish bitch on the inside. She always carries herself with an air of confidence and calm, taking full advantage of her political position and often seeming condescending to others. She's polite and refined as a princess is expected to be, of course, and will always attempt to be friendly even to those she hates or is trying to kill, unless the situation mandates otherwise. She will not hesitate to make use of her position to force others into submission if she feels it is necessary, but as a diplomat, she attempts to maintain airs of friendliness to keep people on her side right up to the moment she betrays them.

Since I created the character in the first place, allow me to address this concern.

I give all of my characters two elements: one primary (Wind, in her case) and one secondary (Poison, in her case).

Wind is an element that I see as representing intelligence and a carefree/whimsical approach to life. She is highly intelligent in the way she manipulates political affairs, dances with the grace of the wind, has the elegance of a princess (at least before she goes completely crazy), and does what she wants simply because she finds it entertaining, which I feel attunes her fairly well to wind.

Poison is one attuned to corruption and betrayal... any sort of negative and consuming emotion that would usually lead one down a darker path (though I see hatred and vengeance as more darkness attuned, so those would be exceptions). Since she abuses her power and has no qualms about betraying anyone so long as she can get away with it, I feel this suits her also.

As for where she got the dagger... that's a secret! I suppose it's uncool to spoil her being a villain right away too, but what's done is done. You'd find out sooner or later if and when I get around to commissioning Karosu for any of the fight scenes... still have a few characters to have him do first, though.