Also depending on your server economy, you can try converting the green gems to the green neck/ring (the ones that take 3 gems, 1 each of 3 diff colors) and DE those and sell the enchanting mats. On my server that's a little volatile but sometimes I make off like a bandit if spirit dust prices rise temporarily (usually right when a new big patch or raid hits).

They don't limit the number of times you can gear from those guys do they? I can see that as being the reason why, but it is kind of dumb as a whole. Why not just restrict the number of times you can get loot (like with Sha) unless you use charms?

Skye1013 wrote:They don't limit the number of times you can gear from those guys do they? I can see that as being the reason why, but it is kind of dumb as a whole. Why not just restrict the number of times you can get loot (like with Sha) unless you use charms?

It is limited to once per week, as with the rest of the bosses. But people were pulling in from many servers to down Oond.

There's no real problem with this... except.. for low pop servers, and factions that have no hope of pulling together a raid group. But Blizz has steadfastly said FU to factions and servers that can't do this sort of thing.

Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.

Well, they serve the purpose of being my favorite content in MMOs, fuckers. I got a chance at a Challenge mode group, but if that falls through I'll tell Blizzard what I think of this with my unsub comment.

KysenMurrin wrote:Not sure why they're focused on bringing new scenarios but not 5-man instances. Bit of a gulf between 3-player content and raids...

I'm thinking because they managed to make the place they fit in shrink to near non-existence.

Scenarios can be tweaked a variety of ways and sizes (as in the designers can make them various ways), but if they ever require a full trinity (healer, DPS, tank), I think you'll go back to the queue issues (which seemed lessened by shorter instances).

At the moment, it could be as simple as there being 'enough' 5 mans for now, and reduced VP costs on older gear meaning that folks in general don't stay there long before moving to LFR (aside from for the VP, which can be gotten elsewhere as well, or challenge modes).

Fetzie wrote:Isn't that basically what LFR is? All they'd have to do is implement the instructions and you'd have a 25 player scenario.

exactly, well and do away with the trinity need somehow (encounter changes) if we want to define scenarios as 'instanced group PVE content that does not require the traditional healer, tank, DPS composition' (which is how I've come to think of them)

I was thinking something almost closer to the PVE aspects of Alterac Valley than LFR which I think of as closer to a 5-man scaled up. Say something where you and your companions have some series of tasks that need to be performed, and nearly free form of how to do it.

You could have small scenarios like the current ones, or larger all out battles like the seige of undercity or wrathgate type stuff. You could even use this idea for PVP - straight up 'kill the other guy' PVP in different maps (maybe only a couple - but maybe it would work), not objective driven PVP.

On the flip side, I hate 5-mans, and find scenarios boring. I'd much rather have the larger group content, either more LFRs or as suggested above PVE versions of something like AV with specific goals and objectives.

5-mans are fine for leveling, but at 90, the repetition is worse than the dentist, especially when there are no rewards.

Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.

halabar wrote:5-mans are fine for leveling, but at 90, the repetition is worse than the dentist, especially when there are no rewards.

That's because Blizzard completely marginalised them by only making 6 new ones to cover an entire expansion, removed reputation gains from them, made JP useless and didn't put any decent gear in them so of course folk are sick of them and have no reason to do them.

Like I have said before, the tanking-healing-DPSing dynamic is what makes WoW great. By sidelining 5 man content in favour of crap content like scenarios and daily hubs they distance themselves further from the social and cooperative gameplay that I loved so much.