Recent posts by KingGladiator88 on Kongregate

Yup. PvP is the thing that always ends up killing these games and this Dev has all the ingredients for a dead game. I just started playing and within a week im thinking “Yup, im gonna be gone within a few days.” P2W combined with PvP killed Dark Orbit, it killed Nova Raider, and the “Bring out your dead!” guy is heading over to AstroFlux.

Now a deterrent to arena. Essentially a guaranteed lose. I tried earlier today. Starship Tank, best for my level, so i figure thats fair, but then he busts out cannons on me, then hits a life buff and emps me. I hit him with a emp and its instant cleanse. uses another life buff and eventually even as a maxxed out raider i die.

Novabot sucks.
I thought the meaning was going to be ‘oh we couldnt find you a match because no one likes this feature, so fight the computer’ instead its ‘oh we couldnt find a match for you, so were going to but you against KillDroid9000. Say bye to your pvp points!’

Why did you feel the need to be completely unfair to your player base and pit them against this kind of opponent?

They arent being removed from the world, they are moved off screen in my guilds. The location says they are at something like 100:0 when i try to teleport them. This is extrememly frustrating because i have to teleport them in hour intervals since the game thinks im doing a normal teleport.

Protip: If you are level 25 fighting an icefly queen and 4 level 16 traders show up and sit there, you CANT kill leeches. And by the way they arent really going afk, theyre just sitting there waiting for you to do everything. No work SHOULD=no reward.

Every time you get the message a boss has spawned, it tells you it drops lots of gems, uranium, resources, and xp. However many players simply dont bother with it anymore.

Too many vultures are taking the no risk high reward venue to bosses. Low level people are simply sitting in the arena waiting for the boss to die so they can swipe all the loot from people who are actually fighting. Since they are low level i cant shoot them (until lv 30 XD all traders must die) so basically i can spend 5 minutes shooting and managing my health and end up getting maybe 1 or 2 canisters of 10 that drops because of the 4-5 people waiting for me to do the work.

Please do something about lowbies and traders who just sit there.

One solution
-sitting in the boss room too long without doing an action will remove you from the boss room with a 3 minute cooldown timer
-make the loot reserved for people

This of course brings up the question of how to reserve the loot, since supports do help, and raiders would have the best chance of just stealing all the loot, or all the lowbies and traders trying to get the last shot off. Have the game keep track of damage done on the boss, and for supports, have the game keep track of damage repaired (to avoid exploits the game would also have to keep track of how much a boss has damaged a player so you dont have support groups hitting each other and healing to get extra cash) then take a proportional amount of uranium and spawn it next to those players when the boss dies.

But bosses just are starting to lose their appeal due to all these players trying to get everything for nothing and going afk til the last 10 seconds while people doing all the work get the shaft.

Add auto guild donation. Just make two slots in the donation screen for construction and capacity so you input a percentage number. Put in 15 and the game automatically takes 15% of all the uranium you earn from quests and drops and sends them to the guild.

Are you kidding me? Sublinet, this is horrible. Tanks are already the worst class to use when killing reactors, now youre doing the same to defenses? Whats the point of a ‘tank’ if damage is based on % of HP? If a structure does 5% damage to a ship, it doesnt matter if they have 10 health or 5,000,000,000,000 health. Tanks are Tanks because they can absorb massive damage. ABSORB massive damage. Not take the same as the squishy guy next to you. might as well go into an HQ with a training ship 1

Can we get a seperate genre for ‘Tower Defense’? These are NOT strategy games. Also the sheer volume of them and their carbon copies that keep getting vomited all over kong mean they are spamming up categories.

Ok so this is seriously ruining the game here for me. This is on floor 3. I have a Cleric in the center, and two warrior on either side with a sorcerer in the rear. The enemy setup is two planesworn in the front with a neophyte, two ascendants and Acolyte Runath in the rear. Both the ascendants and planesworn can use planar gift, a spell that revives someone, at the cost of 30 mana and health for them. the ascendants also can use celestial speed and shield giving high buffs to everyone on their team, and Runath can use energy flow to heal everyone. Also for an added bonus the ascendants have 170 hp and 100mp. The problem im facing is that even if i can tank through their front row, the ascendants just revive both planesworn, who in turn revive themselves and the neophyte, who morphs into the aetherguard and makes my life hard. They repeat this process over and over and over, i just can kill them fast enough and their revive spell is so cheap they can cast it over and over. I have yet to have a battle where they have run out of mana between the four of them due to Runaths energy flow.

Oh and i forgot to mention, when the ascendants attack, they use energy flare, which reduces accuracy by 40% for 3 turns or so, making it so you basically cant hit anything.

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