Gameplay feature: Quick Time Events / QTEs

Group Description

Quick Time Events (QTEs) are a game play mechanic that allows the player limited control of the game character during cut scenes or cinematic sequences in the game. The player has to press buttons in accordance with on-screen signaling or perform other actions (such as shaking a motion sensitive controller). Failure to comply to these instructions most commonly either branches the cut scene into a different path or results in the avatar's death. The term Quick Time Events was coined by Yu Suzuki.