Patch 11/28

Fixed a bug preventing resuscitation kits from being used on dead players

Fixed a case where actions could become stuck on cooldown.

Patch 11/8

Patched on Thu 2012-11-08

11/8 Hotfixes

Frontend Update:

Fixed an issue that causes mounts to disappear out from under players

Fixed an issue that causes players to move at mount speeds while appearing dismounted

Patch 2.51

Patched on Tue 2012-10-23

2.51 Version Notes:

Mission

Reworked Access Denied instance to allow players to complete it.

Rewrote Disturbing Information to clarify the goal of the mission

Added more of LittleJohn’s Goons

Art

Fixed an issue with Citadel Bunker Bundle's roof collision.

Fixed a collision issue with entrance to fast travel Lifenet facility in Coppermine.

Fixed an issue with the Bastard GORE weapons lagging the client.

Added Utility and Sector vaults at the North Keep in The Dump.

Faction Territory Control

Fixed an issue that would allow players to gain unauthorized access to Territory Control Keep Teleporters when they had no Chosen Faction or used the Social ability Flag of Truce.

The LifeNet pods inside Keeps in Tinkersdam and Park City will now work again when upgraded.

Fixed a bug that prevented players with the correct Chosen Faction from harvesting Supply Barrels around Faction Control Point flags.

All Keeps should now have a Sector, Barter, VIP, and Utility vault.

Added more clarity to the messages that harvesters give. It is now much more obvious when a harvester bin has been disabled after the nearby Faction control point is lost.

G.O.R.E. Super Node

Added G.O.R.E. component-granting supernode to the Foothills.

3 times a day, players will be able to compete with each other to receive a Ballistic Plasma Energizer, Ballistic Ionizer Cartridge, or Permanent Incendiary Device.

~10 minutes before the node spawns, a message will be broadcast in Region chat letting players know.

The node takes 3x-4x longer to harvest than a typical node, so only those individuals (or teams) that ward off aggressors most effectively, or are sneaky enough, will be able to claim the reward.

Patch Post 10/3

Patched on Tue 2012-10-23

Hotfixes Since 10/3/2012

Fixed an issue that would allow players to gain unauthorized access to Territory Control Keep Teleporters when they had no Chosen Faction or used the Social ability Flag of Truce.

Potential fix for an instance where players would not get the correct deathtoll in CTF matches.

Patch 10/3

Patched on Wed 2012-10-03

10/3/2012 Hotfixes

G.O.R.E.

Missions have been added for the G.O.R.E. boss fights that will track player progress and manage rewards.

When you enter the fight area, you’ll see an effect go on you that will give you the Player Event

The Player Event will say to use the bait item if the fight is not in progress. If a fight is in progress, this event will tell you who spawned the boss (if this information is available).

If the spawner is unknown, then it will say so and nobody will get rewarded for being teamed with the spawner. The spawner should only ever be unknown if they have logged off and are no longer available. If they are in the game and on a team, players on that team should be rewarded when the boss is killed. That’s assuming the players are also in the area and have the Player Event.

Players get this credit if (and only if) they are on a team with the spawner (who is online) at the precise time the boss is killed. Otherwise they’ll get a message saying “You must be in a non-raid team with the player who spawned the boss.”

Patch 9/20

Increased the debuffs to high level players entering lower level PvP zones. Debuffed players will also take increased damage.

Bugfixes

Fixed an error that caused the Gaia pollution World Event to fail when it entered the second stage.

Corrected the weights of the Sector 3 Faction Town World Events

Patch 2.5

Patched on Tue 2012-09-11

3rd Anniversary Update (2.5) Version Notes

G.O.R.E. Weapons

New, more dangerous Weapons have come to the canyon, the Outsiders have scattered their cargo leaving players to discover the recipes for the Bastard, Lunatic and Jackal. These recipes can be found on some high level Master and Boss mobs.

Each of these new weapons has three tiers and can be upgraded using materials from elite bosses, resource harvesters, and specialized merchants, but it is an expensive and risky process – success is not guaranteed. If you’re lucky enough to pull a G.O.R.E. Enhancement from a Red Lockbox you can greatly improve your chances (these can also be directly purchased in the Marketplace). Of course, first you’ll have to go through Buzzkill, Crabbahoak and Lilith...

New Scavenger Bosses

Three new creatures can now be lured out of hiding by getting your hands on either Crazy Matt’s box of Bait, available from the Defense token merchant in Citadel or Crazy Joe’s Box of Bait, found in the center keep of the District and the Foothills (or for direct purchase in the Marketplace).

Each boss drops a specific component, and if you defeat the boss in a team, not a raid, each team member will be rewarded with their choice of an additional component for their G.O.R.E. Weapon.

At the same time, we have removed the Mad Leather Jacket, Worn Belted Leather Pants, Mad Fanged Helm, Valkyrie Waster Suit, and Valkyrie Waster Helmet from The Black Box, and they are now all available for direct sale in the Marketplace!

Fixed the effect levels of Calibration to show the correct power levels.

Items:

Fixed the description for Elite Account Toaster to show the correct time

Added Faction requirement to Master Technician’s Helmet

Items can now be deleted while still on corpses

Lockboxes are once again tradeable

Art:

Smoothed a section of road near Watchtower which was previously preventing vehicle travel

Fixed a stuck spot by moving a vehicle no-ride zone at the lifenet pod near Trumbull

Flattened terrain near Los Alamos Lifenet facility to accommodate more player made camps in the area

Fixed an exploit with the terrain in New Gallows

Fixed floating trees in toxic pool near Chemtown

Fixed an exploit which allowed players to fast travel with their mounts from the Tannerfield Lifenet facility

Fixed the vehicle exclusion zone for the Lifenet facility in Blaine

Misc.

Fixed a rare team related bug that could cause severe performance issues

Fixed a rare inventory issue that could prevent a player from logging in

Fixed various rubberbanding issues involving vehicles

Fixed cases where vehicles could show as functional despite being disabled

Fixed a case where players sometimes retained their mounted speed when a vehicle was disabled while being ridden

Fixed a case where characters could sometimes log in to an older version of their character in cases of extreme load

Players approaching The Dump will now always receive the equalized debuff if appropriate

Fixed an issue that caused some players to timeout while logging in.

The target window now displays a %health total next to the health bar

Fixed a crash related to characters with changing models

Fixed a case where players would not automatically reload after emptying a weapon's clip

Fixed a case where the Bloodsports scoreboard would not disappear after leaving a bloodsports match.

Various stability fixes

Hotfixes (since going Live)

G.O.R.E. Scavenger bosses no longer drop Permanent Incendiary Device, Ballistic Ionizer Cartridge, or Ballistic Plasma Energizer. Instead, those items are rewarded to the player that spawned the boss if the boss is successfully defeated. G.O.R.E. weapon components are tradable.