UBISOFT ANNOUNCES FAR CRY® 2
The Legendary Shooter Returns to PC in 2008
Paris- FRANCE  July 19, 2007  Today Ubisoft, one of the world's largest video game publishers, announced that it will launch Far Cry® 2 in Spring 2008 for PC. Far Cry 2 is being developed in Ubisoft's Montreal studio.

The original Far Cry® won PC Gamer's Action Game of the Year Award in 2004. Since then the combined installments of the Far Cry® brand has gathered critical acclaim and numerous awards, and sold over 3 million units.

"Far Cry marked the beginning of a new era for shooters. An era of gorgeous graphics and of advanced artificial intelligence," declared John Parkes, EMEA marketing director at Ubisoft. "We are confident that Far Cry 2 will have the same impact again on the FPS genre landscape."

San Francisco  January 3, 2008  Today, Ubisoft announced that Far Cry® 2 is being developed for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Far Cry 2 is a next-generation first-person shooter being created by Ubisoft's Montreal development studio.

More than just a visual and technological achievement, Far Cry 2 immerses players in an entirely new kind of gaming experience, featuring a custom-made video game engine built from the ground up. Players will discover a true open world gameplay set in one of the most beautiful environments in the world, Africa, brought to life by high-definition next-gen technology. Far Cry 2 is scheduled to ship fiscal 20082009.

Far Cry 2 is featured as the cover story in the March issue of PlayStation®:The Official Magazine, available on newsstands in North America on February 12, 2008.

Far Cry® 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry® 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.

Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

OPEN WORLD
The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

DUNIA ENGINE
The Dunia Engine was built specifically for Far Cry® 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more...

REAL-TIME IMMERSION
Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.

WEAPONS OF CHOICE
Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

VEHICLES
Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.

Engine: <span class="ev_code_blue">Dunia</span>

Over 50 square kilometers

Full free roaming, with non-linear missions

Destructable Environs

There is a day and night system.

There is a dynamic weather system that adapts to how well you are currently doing. If you're shooting everything in site, and well too, the skies will be clear and sunny, but if you start getting owned, the sky will darken and become overcast.

Weapons can take damage and begin to malfunction and wear out. It's up to the player to take care of his weapons and keep them in top condition for the journey.

Running into a tree can cause it to break and fall down, just shake, or the player to crash to the floor, all depending on the size of the tree.

I'm very sure that the Engine will be a heavily modified CryEngine 1. Take a look a Far Cry Instincts Predator made for the Xbox 360, that's the first glimpse of a seven month graphic development and it looks amazing but rushed. We all can expect a two year and a month Engine modification by where Predator left off.

Ubisoft is known for modifying Unreal Engine for their Tom Clancy titles such as Splinter Cell and Rainbow Six but by expecting a mix-in of CryEngine 1 and Unreal Engine 2, then we would see one nice looking game. It probably won't be as perfect as Crysis, but we'll have to wait and see.

I think there is two schools of thought here... One is that its somehow going to be comparable to the console games and run similiar... the other which I believe and pray to god comes true is that the game will be heavily based on the real cryengine that FC for PC ran on.. there has been alot of talk about this being more of a console freindly game like rainbow6 or graw but if that was true I would ask why not announce console versions concurrently? I think this will eventually hit the consoles but in a PC to console port not a PC/Console friendly development. But wtf do I know lol..

Hum, since 2002 Ubi's been working with unreal tech : U2 & 2.5 for the 4 first Splinter Cell, XIII, licences for Red Storm (Rainbow Six), Gearbox (Brothers in Arms)... Unreal Enigne 3 for R6 Vegas. But also on its own technology for Rayman, King Kong, and Prince of Persia Series. Most important they bought FarCry universe and CryTech Engine 1 to Crytek. Thus I think that this new one (and Haze too) are based on an evolved version of CryEngine 1.

When you licence Unreal Engine, you licence for the graphics, the physics, the netcore, the multi-plateform support. Why the hell would they try to combine some U3 with CryEngine ? In addition, CryEngine runs well on X360.

U think Unreal 3 is not so easy to program and Ubi needs "Next Generation games" that's why, I think, they gave "Dark Messiah" and a Source Engine Licence to Arkane and published "Call of Juarez" which uses the lastes version of sometimes very nice Chrome Engine.

Upcoming titles from Ubi with Unreal 3 would be the next Splinter Cell, the next Brothers in Arms...