If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Re: ♦ Custom Jutsu Submission ♦

(Doton: Kakuchō) - Earth Release: Extension
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize earth and can extend from any part of their body an earthen arm that can grab hold of an object or enemy and crush or hold them from great distances. This technique is similiar to 'Tailed Beast Skill: Chakra Arm'.

~Declined~ I know what you're trying to do, but it's not phrase correctly. From the description, it looks like you're doing 2 separate thing when materializing the earth and extending an arm of your body.

(Rokkaku Sekizai Kanshi) - Hexagonal Stone Watch
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will excute a little chain of hand signs Consisting of three. A Haxagonal formed plate will appear on the users chest with a seal in each corner, which a seal in each corner. It's seal have each special ability and marked with a special Kanji, representing what they now stand for. The top left one is marked with the Kanji which represents fire, top right - water, middle right - lightning, middle left - wind, lower right - earth and lower left wears the kanji for illusion. By tapping their hand on one of the seals, the favoured seal will be activated and it's effects will be put in place. Once all seals are tapped and drained the Hexagonal plate will crumble.Fire seal; The seal located top left in the Hexagonal plate. Once the user taps the seal it will release a burst of fire chakra through the users body boosting the user's fire techniques with +5, for two turns. Once activated it cannot be activated again for the rest of the battle.Water seal; The seal located top right in the Hexagonal plate. Once the user taps the seal it will release a burst of water chakra through the users body boosting the user's water techniques with +5, for two turns. Once activated it cannot be activated again for the rest of the battle.Lightning seal; located middle right of the Hexagonal plate. Once the user taps the seal it will release a burst of lightning chakra through the users body boosting the user's lightning techniques with +5, for two turns. Once activated it cannot be activated again for the rest of the battle.Wind seal; The seal located middle left in the Hexagonal plate. Once the user taps the seal it will release a burst of wind chakra through the users body boosting the user's wind techniques with +5, for two turns. Once activated it cannot be activated again for the rest of the battle.Earth seal; The seal located lower left in the Hexagonal plate. Once the user taps the seal it will release a burst of earth chakra through the users body boosting the user's earth techniques with +5, for two turns. Once activated it cannot be activated again for the rest of the battle.Illusion seal; The seal located lower right in the Hexagonal plate. Once the user taps the seal it will release foreign chakra throughout the entire chakra system of the users body for whole two turns, the foreign chakra will make him immune to genjutsus meanwhile activated. Once activated it cannnot be activated again for the rest of the battle.~Restrictions;
Can only be used once per battle(The tapping of seals can be used untill theres no more seals though.).
Two turns inbetween each usuage.
Activations of a seal doesn't count for a move, only the Hexagonal Plate to appear, counts for a move.
Only one seal can be activated at a time.

~Declined~ I have nothing against this technique, but the restrictions are off (also, re-read your description, there's some redundancy). Make it so you can only tap 3 hexagons (otherwise it's just a free boost for the rest of the match; 12 turns). Make it count as a move every time you activate a seal. Finally, any drawbacks?

(Fuuinjutsu: Doroki!) - Sealing Technique: Surprise!
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This seal wears the Kanji 風 which stands for wind, it's located underneath one of the users armpits. This is a rather advanced sealing technique as it activates itself upon the user getting hit by foreign lightning chakra, and paralyzed. Upon activation it will in an instant release a light amount of wind chakra through the users entire body and kills off anykind of foreign lightning/lightning chakra that shoulda been within his body and woulda paralyzed him or given any further harm to the user.
~Useable twice, a seal under each armpit.
~Once used Fuuinjutsu above B-rank cannot be used next round.

Edit where you feel like it please. ^^

~Declined~ I know you want to counter Chidori Nagashi, or any lightning jutsu that paralyze, but this isn't how it work. If you read the description of Nagashi on wiki, you see that the paralyzing effect is caused by the sudden contraction of the muscle, it's not related to any remaining lightning chakra left in the body. It's more similar to a cramp.

Re: ♦ Custom Jutsu Submission ♦

Type: Supplementary
Rank: Forbidden
Range:Long
Chakra Cost: 50
Damage Points: N/A (No Lightning Jutsu)
Description:The user, after doing 4 handseals, will focus his magnetic energy into an invisible ball at approximately the halfway point between himself and his target(s) and then force lightning chakra into it. The ball will then release in a large 360 degree wave spreading through the air and ground creating an electro magnetic pulse that magnetizes anything that it comes in contact with and disrupts the electromagnetic brainwaves of the target, preventing them from using Lightning Jutsu. This technique does not harm the opponent.
♦ Since it is the user's chakra, it does not effect him.
♦ The pulse stays active for two turns and the user must wait five turns before reactivating.
♦ No Magnetism can be used for 2 turns
♦ Can only be used three times per battle.
♦ If used in Short Range, user takes 60 damage.
♦ Can only be used by Magnetisim Release bios.
♦ Must be taught by Loki

~Declined~ OP. Also, did you receive any Yin Yang training to be used two different chakra at once?

(Kuchiyose no Jutsu: Hone Sumasshu) Summoning Technique: Bone Smasher

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage points: 80
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro above the target. Like most other hyenas Bone Smasher is able to use A rank genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it.
-Bone Smasher can't use any elemental jutsu.
-Genjutsu use counts as one of the 3 moves that turn.
-Due to the hyena's thick hides it takes A rank lightning to harm him.
-Must have signed the Hyena contract to use
-Lasts for a maximum of 2 turns.

~Declined do not resubmit~ Rip off of a cannon technique. You're not transforming/enhancing an existing technique, you're just replacing the toad by a hyena.

Itazuna Toraidento -God of Mischiefs Vibro Trident -

Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40
Damage Points: 80
Description: the blade made with the properties of a kunai, this trident is one of a kind vibroblade in the shape of a 7 foot tall trident. It originally belonged to the God of Mischief, and fell into the possession of Loki the Mandalorian mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The blade uses ultrasonic vibrations to increase its cutting effectivity.
Note: Can only be handled by Loki Laufeyson.
Note: Can be infused with Lightning Chakra and channel Lightning bolts and balls of A rank once every 3 turns
Note: Can be infused with Wind Chakra and when slammed on the ground twice, can create an A ranked Wind orb Shield around the user that lasts for the one turn once every 3 turns. User cannot use Fire while inside the shield.
Note: Can be Thrown like a Kunai/spear from Short to Mid Range.
Note: Both the Lightning bolts/balls and the Wind Shield count as one move in a turn.
Note: Lightning includes Black Lightning and all variation CE/KG that the user is allowed in his bio.
Note: Wind includes all variation CE/KG that the user is allowed in his bio.

~Declined~ OP

(Sakin Taibu Kanchiki) - Greater Sensor Gold dust technique

Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: A more efficient sensory technique than its predecessor, the user will extract slightly larger and more flaky particles of sensory gold dust that rises from the ground and into the air across the whole terrain after making 5 handseals. Upon contact with an enemy target the gold dust can alert the user of the location and presence of an enemy target. The gold dust sticks to the body of all people on the field and can even detect invisible/camoflauged targets because it would stick to their body. This technique is capable of tracking people that move at a speed that only MS could track since the gold dust sticks to their body of the user and the target. It allows the user to react quicker. This technique cannot be simply blown away, as it is covers the entire battlefield, including behind the opponent.
Note: Must be at least Kage Rank to use.
Note: Can only be used by the Fourth kazekage
Note: Can only be taught by Loki.
Note: -20 Chakra per turn

~Declined~ OP

(Sakin Gosunkugi Kyuutai) - Gold Dust Style: Spiked Orb

Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra cost: 50
Damage points: 90
Description: User gathers already existing gold dust into a very condensed orb shape that surounds the opponent. The orb then produces multiple long spikes inside the orb to stab the opponent while they are trapped inside. This technique causes such as strain on the user that the gold dust he controls affects him negatively at no matter what range he uses it in, and must perform the same punctures to their chakra system that Jiga did against Naruto and Hinata before they can continue onto another jutsu. He had to demagnetize to the point where all iron sand (gold dust in this cae) began to collect around him. He had to punctured his chakra system in certain places in his stomach to stop himself from becoming such a powerful magnet and attracting all of the metal to him and drag him into the ground. This jutsu happens quicker the more gold dust there is on the field.
Note: If used in Long Range, the User is restricted to use all other gold dust techniques in Short-Mid range only for 3 turns.
Note: if used in Long Range, user takes 60 damage and then does the punctures to their body.
Note: If used in Mid Range, user takes 40 damage and then does the punctures to their body.
Note: if used in Short Range, user takes 20 damage and then does the punctures to their body.
Note: This technique counts as 2/3 moves in a turn set.
Note: This technique can only be used 2X per battle and once every 5 turns.
Note: Can only be used by Loki.

Re: ♦ Custom Jutsu Submission ♦

(Bijuu Fuukaku: Rokubi Namekuiji Awamari) – Bijuu Style: Six-Tailed Slug Menacing Bubble
• Type: Attack
• Rank: Forbidden
• Range: N/A
• Chakra cost: 50
• Damage Points: 90 (+20 because of Bijuu chakra); (35 damage to user)
• Description: When Utakata transforms in the Six-Tailed Slug, he concentrates the demon chakra of his bijuu inside a massive bubble, in front of his mouth, then he will shoot it at the opponent. The user can make this ball to divide, transforming it into thousands of mini demon-bubbles. Any of the balls, the small or the big one, explode when the user wants to. If the big ball explodes, his strength is enough to blow up one entire village and turn it into a magma field, if someone touches the bubbles, even with the tip of his fingers, the demon chakra within it will burn the opponent’s arm. Same thing happens with the smaller balls, except the explosion each one does is smaller, but if they explode all at the same time, they do the same damages as the big one does. The user can freely control the smaller balls, but the big one can only be shoot forwards in a straight line.
•Can only be used once and must be in Bijuu Mode
•After used only Bijuu Style, Water, Wind Bubble Release jutsus can be done
•Shortens user’s lifespan (Reduces Bijuu Mode By One Turn)
•The preparation for the attack takes some seconds, leaving the Bijuu open to attacks.A powerfull attack or combination of some may interrupt the charge of the ball, this will leave the bijuu exausted and wont be able to perform the death ball any more(at least not on the same scale).

Mochi ( Sticky Body )
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 0
Description: This inherent ability allows Rokubi ‘s host to turn their body into a sticky wax like substance. While doing so, they are able to reform body parts and heal from most wounds.This sticky substance can be used against taijutsu attacks, trapping an opponent once he makes contact with the body.
•Can only be used 3 times per battle.
•There must be a water source nearby for the user to mantain the opponent trapped.
•If near a water source, the healing abbility of the Rokubi's slime fastens.
•The injuries will be healed completely by the end of the turn, during this time, the user will have the areas damaged covered with slime, this will not prevent him movement however,the user is able to move freely.
•No techniques requiring the bijuu's slime may be used the following turn.

Re: ♦ Custom Jutsu Submission ♦

(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra. It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

~Declined~ You say it can absorb lightning? To what extant? Restrictions on this ability are required. Also, to what range does his attack extend (the lightning one).
__________________

(Katon: Hebi Kaen-Taiga) - Fire Release: Serpents Blaze River
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 90
Description: The User focuses his Katon Chakra making 20 handseals, then release a flow of flame from their mouth. This Flame Builds up forming a large serpent shape as it heads at the opponent. It's intense heat melts earth leaving a molten trail. Because of this Heat, it burns the user's mouth injuring him, leaving chard flash and blood around the mouth. This Serpent can be split into 3 different Serpents of A-Rank to attack multiple targets.Note:
-If signed Snake or Eel contracts, this Jutsu only takes 10 handseals.
-No Katon next turn.
-User takes 10 Damage.
-Can only be use twice per battle.
-Can only be taught by Serpent.

~Declined do not resubmit~ Similar technique already exist.

(Doton: Dekai Tsuchi Enchou) - Earth Release: Mega Earth Dome
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The User focuses his Doton Chakra making 10 handseals, The ground around the battlefield lifts from the ground forming a giant dome that encases himself and the opponent. this blocks out the sun leaving them in total darkness. the user keeps a constant flow of chakra through the ground and Dome making them able to sense anything with Chakra that touches the ground or dome. because of the constant use of Doton chakra, the user can not use Raiton Tech above B-Rank during this Jutsu.Note:
-Can only be used once due to scale of technique
-Cost 15 Chakra per turn
-No Raiton above B-Rank
-Can only be taught by Serpent

~Declined~ Why is it forbidden if there's absolutely no drawbacks to you and it doesn't put you in any form of danger?

Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: (souseiki harinezumi)Genesis the Porcupine
Rank:S
Type: Attack
Range: Long
Chakra Cost: 70
Damage points: 50
Description: The user gets does 5handseals and use his own blood to summon Genesis, he is 13ft so he is easy rideable, he has 3open spots on his body, one on the top (normally where someone would ride him. his face. and his under) he Specalizes in B Rank-fire jutsus. when he feels endangered as a defense mechanism his spikkes automatically flare off. he is also able to attack with his pines at will, the pines go 50PH
-Note: can only be summoned once in a battle.
-Note: will stay for 4 turns.
-Note: Can only use his pine move twice
-Note: Once he uses his pines move twice, his whole body is vulnerable
-Notenly be taught by teno757

~Both Approved~ Made it last 4 turns.

________

Name:Trickle
Type:Weapon
Range:Short-Mid
Chakra cost: 25 per move move
Descrrption:This blade was once used by a God Death Reaper General, seeing how most death repears had a one sided scythe he had a 2sided scythe to show he was Superior and diffrent from the rest. legend has it that his own death reapers turned agenst him to gain power but knowing him . he being a stubborn person he was going to die with nobody in the seat. Nobody was going to take him down. so 2countless days he fought his own men. it was only about 30 of them. but little did he know. his own weapon was draining power out of him. his final kill was also his death. the sword is said to drain your power once weak. a magnetic field to drain your electrons in your body when its most vulnerable.

Abilities #1:By twirling it around real fast you create a magnetic pull. making the electrons in your Oppenent body respond and pull your oppenent towards or against you

Abilities #2: Speeds up your movement by half of your speed now

Abilities #3: Every hit the user gets with this weapon they become more and more of like a magnet

Notence he uses one of the special abilities, the blade starts draining his power (-20) per each turn until he puts it away

~Declined~ One of your abilities is too similar to Pein's technique, and gravity-like jutsus are forbidden.

Re: ♦ Custom Jutsu Submission ♦

Name: (Koumorigasa)Umbrella
Rank:S
Typeffensive/Defensive/Supplementary
Range:Short
Chakra:40
Damage:80
Description:The umbrella is a specially made umbrella,created to be used as a deadly weapon.It is a black Japanese fashioned umbrella made of bamboo which was reinforced with very resistant metal thus making it nearly unbreakable.It can be used for several purposes such as attacking or defending.It has a handle which is 1.5 metres long.Inside the umbrella's handle,a katana that is about 1 meter long is hidden which can be drawn when needed.The sword has no special abilities,though it can channel elemental chakras.The user can send Fuu chakra into the umbrella which can make the user float through the air,though that will not be very fast.It is fast enough to dodge a kunai coming from mid range at high speed.Also,by spinning the umbrella the user can release a rain of about 100 senbon at the opponent.But the umbrellas strongest ability is that it can absorb any water technique up to A rank (excluding A rank techs).This makes the umbrella a great tool for both offensive and defensive purposes.
Note:Can only be used by -Cobalt-.
Note:The user can channel Fuu chakra into the umbrella 2 times per battle.
Note:Senbon can be launched 2 times per battle.
Note:The user can defend from water techs 5 times per battle with a cool down period of 2 turns after every use of this ability.

~Declined~ There are too many abilities stacked on top of the other and some of them are too powerful. Either restrict those better, or take some away.

This is what it looks like:

Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King
Rank:Forbidden
Range:Short
Chakra:50
Damage:N/A
Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body.He can fly at very high speeds if he wants to and can carry up to three persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all techniques and is able to preform them without hand seals.He also has the strength to lift a heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.Once per battle he can absorb any fire technique but that will make him disappear in the next turn.
Note:May only be used and taught by -Cobalt-.
Notence summoned,Kichiro stays on the field for 3 turns,and he can only be summoned once per battle.Note:He will disappear after the 3 turns pass or if he is hit by 2 S rank and 1 A rank technique.
Note:Must have signed the Gull contract.
Note:Every move Kichiro uses counts as the users move.

~Declined~ Make it S-rank, check the bold part and edit (summoning can't use forbidden techniques so take that in consideration). Lastly, take out the part where you describe what is needed to make it disappear.

Resubmiting:
Name: (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.
Note:May only be used and taught by -Cobalt-.
Notence summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle.
Note:Must have signed the Gull contract.
Note:Every move Kichiro uses counts as the users move.

Kichiro is the boss summon.

~Declined~ Always put the added part in bold when re-submitting a custom, otherwise we won't bother checking it.
______________________

Name: (Kuchiyose No Jutsu:Gull Kisaki)Summoning Technique:Gull Queen
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will.
Note:Can only be used and taught by -Cobalt-.
Notence summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle.
Note:Every move Mayu makes counts as the move of Mayu.

~Approved~

Name: (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:After preforming the necessary hand seals the user summons a normal sized Gull that serves as a scout.The bird has the ability to sense any nearby chakra source.Over a chakra link with the user the bird sends the acquired information giving the user a type of a mind map of a location.
Notence summoned it can stay on the field for 6 turns.It can be summoned 2 times per battle.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract to use.

~Declined~ I don't mind you having chakra sensing summon, but no telepathy.

Name: (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but needs to preform hand seals to do the techniques.
Note:Can only be used and taught by -Cobalt-.
Notence summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle.
Note:Every move of Emo counts as the move of the user.

Please edit where ever you want so it is acceptable for approval

~Declined~ Please explain to me how a bird would perform hand seals when it doesn't have any hands.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~Drizzy~

~resubmitting~

Fuuton:torune-do rasen (Wind Release: Tornado Spiral)
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move. Note:
~can only be taught by ~Drizzy~~can only be created around the user
~usable only three times per battle

~Approved~ Added bold part.

Earth Release:Rise of the Mighty Pillars [Kigen za Tsuyoi Chuuseki]
Rank: Forbidden
Range:Short- Mid
Chakra Cost: 50
Damage Costs: 90
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be manipulated to rise from the earth, large in size and mass, these pillars can then be controlled to lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turne of the opponent. At he end of this turn, the pillars will crumble. This technique can be controlled, the amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will crush the opponent.Note
-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu, thes pillars cannot be used in anyway to crush a being.
-Can only be used once per battle
-Can only be taught by ~Drizzy~
-No Earth Jutsu for the following turn
-No S rank and above jutsu for the next two turns
-Only Sannin Ranked or Higher can use this technique

~Declined~ Why is this even ranked Forbidden? Change the part about crushing humans and being able to manipulate the pillars. Make it so it traps someone/the tails, but no crushing, we've got plenty of those already.
----------------------------------------------------------------------------------------------Genjusu:Tenma sutachu za auta toorimichi [Illusion Technique: Demonic Statue of the Outer Path]
Rank:Forbidden
Range:Short-Mid
Chacra Cost:50
Damage Points:N/A
Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns blood red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has nine closed eyes, and a scroll in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, the opponent is incapable of moving, leaving te user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form, this replica has only two eyes, both, blood red, possessing the sharingan.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized, this causes the opponent to operate in a dizzy/drunken manner for the next two turns, which slows down his movement.
-Can only be used once
-requires the space of two moves
-No Genjutsu for the rest of the match
-Requires the user to have sharingan
-The sharingan loses function for the next turn [no chakra sensing, handseal reading etc, however basic sight is still functionable, and will regain function for the turn after]
-Any level tomoe of Sharingan can be used for this technique
-Can only be taught by ~Drizzy~

~Declined~ Take out the bold parts and reword the last bold section about being dizzy/drunk, it really doesn't fit with the symptoms of getting his throat sliced open.
----------------------------------------------------------------------------
~resubmitting~

Fuuton:Tsuyoi kadou [Wind Release: Mighty Vortex]
Rank:A
Type: Defence
Range:Short
Chakra Cost: 30
Damage Points: N/A
Description:The user clasps his hands together, using his chakra to instantly release a chakra vortex which spins around the user, which is capable of restricting wind circulation around the user. Any A rank or lower technique is destroyed if it comes in contact with the vortex.
-Can only be used three times per battle
-Can only be taught by ~Drizzy~

~Declined~ An A-rank wind technique blocking any other A-rank jutsu? Please work on that part.
----------------------------------------------------------------------------
~resubmitting~

Lightning Release:Lightning Stabilization (Raiton:Raikou Anteika)
Type: Defence
Rank: S
Range:Short
CHakra cost: 30
Damage Points: N/A
Description: The user coats himself in a suit of chakra, once the chakra is formed, any Lightning technique A rank and lower will be absorbed and stored in the body. The Lightning when stored, will cause the original body to be instantly paralyzed for a period of one full turn. The user is vulneerable for all incomming attacks during this time.The Lightning will then be released in the form of a bolt up into the sky just to release the energy
-Can only be taught by ~Drizzy~
-Requires the mastery of Lightning-Only usable twice per battle
-Needs to have the mastery of Lightning to have full concentration of absorbing te lightning attack

All changes for the above jutsu which are marked resubmitting are symbolized in bold

~Declined do not resubmit~ After careful consideration, this jutsu is too similar to existing technique while being OP in it's fundamentals.

~resubmitting, it has been 7 days~

Earth Release:Rise of the Mighty Pillars [Kigen za Tsuyoi Chuuseki]
Type: Attack
Rank: S rank
Range:Short- Long
Chakra Cost: 30
Damage Costs: N/A
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].Note
-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.
-Can only be used once per battle
-Can only be taught by ~Drizzy~
-No Earth Jutsu for the following turn
-No S rank and above jutsu for the next two turns
-Only Sannin Ranked or Higher can use this technique

~Approved~

---------------------------------------------Genjusu:Tenma sutachu za auta toorimichi [Illusion Technique: Demonic Statue of the Outer Path]
Rank:Forbidden
Range:Short-Mid
Chacra Cost:50
Damage Points:N/A
Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has nine closed eyes, and a scroll in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form, this replica has only two eyes, both, blood red.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized, this causes the opponent to faint in reality, and can remain unconscious up to a period of one full turn.
-Can only be used once
-requires the space of two moves
-No Genjutsu for the rest of the match
-Can only be taught by ~Drizzy~

I removed the requirement of sharingan

~Declined~ The effect of your genjutsu is basically an instant win if you succeed. Change the effect to something like:" the opponent is paralyzed in fear from living his own death".

-------------------------------------Fuuton:Tsuyoi kadou [Wind Release: Mighty Vortex]
Rank:S
Type: Defence
Range:Short
Chakra Cost: 40
Damage Points: N/A
Description:The user clasps his hands together, using his chakra to instantly release a chakra vortex which spins around the user, which is capable of restricting wind circulation around the user. Any A rank or lower technique is destroyed if it comes in contact with the vortex.
-Can only be used twice per battle
-Can only be taught by ~Drizzy~

~Declined~ Similar techniques already exist.
---------------------------------------------(Kaze/koudo/faia soshi konbo|Enkou nagareboshi hitoame) Wind/Earth/Fire Elemental Combo |Flaming Meteor Shower
Rank: Forbidden
Type: Attack
Range:Short- Long
Chakra Cost: 50
Damage Points: 90
Description: The user performs four handseals, he then releases his chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal, the indication of fire element, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then manipulates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.Note:
The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.
-Requires the space of two moves [since the usage of multiple elements]
-Usable only once per battle
-Usable for Sannin Rank or Higher
-Can only be taught by ~Drizzy~

-----------------------
i already checked the meteor one above for similar jutsu [the search thread button], i don't see any similar.

~Declined~ I have nothing against this technique, but re-word the description to make it clear that it's a succession of different chakra you're using and not using 2-3 chakra at the same time. To do this, you'd have to receive Yin Yang training.

Re: ♦ Custom Jutsu Submission ♦

(Satetsu Supaiku) - Iron Sand Spikes

Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user transforms the Iron Sand under his opponent into several spikes wich come out of the ground to stab his opponent from underneath. The spikes come out of the ground in an area of 4 feet.
Note: Can only be used with the permission of Yoshi..
Note: One must have a Sandaime Kazekage bio.

(Satetsu Yoroi) - Iron Sand Armor

Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user manipulates the Iron Sand in the ground or from his gourd to create a defensive layer of Iron Sand on his body. This armor is able to block kicks, weapons and upto C-Rank jutsus.
Note: Can only be used with the permission of Yoshi..
Note: One must have a Sandaime Kazekage bio.
Note: As Iron conducts lightning, this armor is weak against it.
Note: The armor can be used 2 times per battle and lasts for 2 turns.

(Satetsu Kaze) - Iron Sand Wind

Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 20 (+5 every turn)
Damage Points: N/A
Description: The user uses Magnetism Release to send Iron Sand in the air. Because the Iron Sand holds the users chakra, he is able to feel any disturbances in the area.
Note: Can only be used with the permission of Yoshi..
Note: One must have a Sandaime Kazekage bio.
Note: The jutsu lasts untill the user makes the handseal to stop it, but as long as the jutsu goes on it drains chakra.

~All declined~ Already exist or are unaltered/unchanged rip off of cannon technique.

(Satetsu: Ame kattingu) - Iron Sand: Cutting Rain

Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a field of Magnetism with Magnetism Release above his opponent and gathers Iron Sand from his gourd or somewhere else in it. As the cloud is formed, the user performs the needed handseal and several senbon come at high speed out of the cloud, raining down on the opponent.
Note: Can only be used with the permission of Yoshi..Note: Can only be used 4 times per match.
Note: One must have a Sandaime Kazekage bio.

(Satetsu no ki) - Tree of Iron Sand

Rank: A
Type: Offensive
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user sends his Iron Sand through the ground and then launches it as a spike that emerges from the ground below the opponent. The spike then separates into many more branches with razor sharp spikes that come off of it.
~The spikes only reach short-range of where they come out at.
~Only usable once.
~Tree of Iron Sand can be used as a medium for other iron Sand jutsu.
~One must have a Sandaime Kazekage bio and needs the permission of Yoshi.. and ~Xanthe~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by McRazor

Kesshō-sui no bāsuto | Crystalline Water Burst
Type: Weapon effect
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 if the battlefield is on ice)
Description: When user infuses his Suiton chakra into his CEB it allows him to create a burst of water behind his enemy. As the water bursts, it's shapes into spikes which pierce through the enemy. If the battlefield is on ice and the water bursts, spikes get frozen and become deadlier, dealing more damage on impact. Due to his mastery of Suiton, user doesn't require a water source.Note: Effect counts as one of three moves per turnNote: Effect can be used only three times per battle and counts towards the 3 usage of the sword's abilitiesNote: User can't use other Suiton jutsus next turnNote: Can only be used if holding CEBNote: No water source required

Water effect edited.

~Declined~ Specify the size of this water jutsu and its distance to the opponent when created. If it's within shot-range then it's unacceptable considering it'd be an instant hit.

Re-submission:

Kesshō-sui no bāsuto | Crystalline Water Burst
Type: Weapon effect
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 if the battlefield is on ice)
Description: When user infuses his Suiton chakra into his CEB it allows him to create a sphere of water four meters behind his enemy. The sphere has one meter in diameter and it bursts immediately after the user perform 1 more hand seal. As the sphere bursts, it's shapes into spikes which pierce through the enemy. If the battlefield is on ice and the sphere bursts, spikes get frozen and become deadlier, dealing more damage on impact. Due to his mastery of Suiton, user doesn't require a water source.Note: Effect counts as one of three moves per turnNote: Takes 2-3 seconds before the sphere completely forms and is ready to burst.Note: Effect can be used only three times per battle and counts towards the 3 usage of the sword's abilitiesNote: User can't use other Suiton jutsus next turnNote: Can only be used if holding CEBNote: No water source required

~Approved~ Made some changes; you need to perform 1 hand seal to make it bust and it takes 2-3 second for you to make it burst.

New submissions:

Hyouton: Mizu no hentai | Ice Release: Water transformation

Rank: AType: SupplementaryRange: Short/LongChakra cost: 30Damage points: +20Description: After the user released a Suiton jutsu he immediately releases a Hyouton chakra wave. The wave is very fast and it catches up with the previous Suiton jutsu before it hits the target. It carries very cold air which freezes any body of water on contact. It doesn't require any handseals but it can't be used unless a Suiton jutsu is used previously. When the cold air wave freezes the water, its structure changes and forms into hexagonal prisms which make the attack deadlier. As the body of water is frozen it’s powered up for a whole rank. Note that an S-ranked Suiton jutsu doesn't become Forbidden but instead a very strong S-rank jutsu.Note: Can only be used after a Suiton jutsu is performed.Note. Can only be used three times per battle.Note: Can only be used by Hyouton users.Note. Can only be taught by McRazor.

~Declined~ Why would an attack become more powerful as it turns to ice? Also, change the description; such a wave of cold air could freeze your opponent on the spot if it was able to freeze a body of water.

Hyouton: Kyūkyoku no gyōko-ten | Ice Release: Ultimate freezing point

Rank: ForbiddenType: SupplementaryRange: Short/LongChakra cost: 50Damage points: N/A (25 to both user and opponent)Description: Once per battle the user is allowed to lower the temperature of the surrounding air to the absolute zero of 0 K (Absolute zero at 0 K is −273.15 °C). This allows the user to freeze any material incoming jutsu except Fire variations because their temperature is far above 300 °C and jutsus that can be avoided only by Space/Time ninjutsu. As the jutsu is frozen the user makes a very small vibration with his Hyouton chakra which causes the frozen jutsu to shatter into pieces. Due to the sudden change of the temperature both the user and opponent suffer some damage.Note: Can only be used by Hyouton users.Note: Can only be used once per battle.Note. Can only be taught by McRazor.

~Declined do not resubmit~

Please add or edit any restriction you think that needs change.

My first summoning contract:

Summoning Animal:CraneScroll Owner: McRazorOther Users who have signed contract: None yetSummoning Boss if existing: To be submittedOther Summoning Animals tied to contract: To be submitted

Cranes are a family of large, long-legged and long-necked birds in the order Gruiformes. There are fifteen species of crane in four genera.

The cranes are very large birds, including the world's tallest flying bird. They are long-legged and long-necked birds with streamlined bodies and large rounded wings. The males and females do not vary in external appearance, but on average males tend to be slightly larger than females. Most species of crane have some areas of bare skin on the face; the only two exceptions are the Blue and Demoiselle Cranes. This skin is used in communication with other cranes, and can be expanded by contracting and relaxing muscles, and change the intensity of color. Feathers on the head can be moved and erected in the Blue, Wattled and Demoiselle Cranes for signaling as well. Also important to communication is the position and length of the trachea.

The cranes' beauty and their spectacular mating dances have made them highly symbolic birds in many cultures with records dating back to ancient times. Crane mythology is widely spread and most ancient cultures had their own belief about them. They were thought to be holy birds and grant luck.

I would like to claim right to all 15 species of Cranes because I want to make them as other summonings tied to this contract.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by ~The Norwegian~

Name: Genjutsu: (脳のカット)-Brain cutter
Rank: A
Type: Atack
Range: Short
Chakra cost: 30
Damage points: 60
Standing short range from an opponent the user points a finger on the opponents forhead, and when the user does it he/she looks into the opponents eyes, and cast a Genjutsu on them, disrupting thei're senses, and make them belive the user's cutting up their brain with his/hers finger.
~Note: Can only be used 3 times per battle
~Note2: User must have Sharingan
~Note3: Can only be tought by ~The Norwegian~

~Approved~ Edited it and took out the last sentence about your opponent falling to the ground. You can cause pain, but you can't tell how they'll react.
------------------------------------------------------------------------------------

Name: Doton: (Doton Tatsu Maki)-Earth style: Earth Tornado
Rank: S
Type: Suplumantary
Range: Short/Long
Chakra cost: 40
Damage points: 80
The user gathers up Doton chakra and release it into the ground, and release all stones from the earth and make them create a huge tornado of rocks that flies around in a circle around the user, and it covers the whole field. The user can increase or decrease the range and amount of the tornado.
~Note: Can only be used once per battle.
~Note 2: No Doton-Jutsus for 1 turn.
~Note 3: While the user is controlling the earth tornado he can't use any other jutsus, bcause he have to hold it flowing.
~Note 4: Can only be tought by ~The Norwegian~

~Declined do not resubmit~ Similar technique already exist.

--------------------------------------------------------------------------------------------Name: Katon: (雨の燃焼)-Fire Release: Burning Rain
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
The user sends a huge fireball up into the sky, and when it's high enough up it splits up and turns into lots of burning raindrops that covers the whole area.
~Note: If the user doesn't use a jutsu to protect himself, he'll be infected by the rain aswell.
~Note 2: Can only be used once per battle
~Note 3: The rain lasts 1 round(if not stopped)
~Note 4: No Fire jutsus for 3 turns
~Note 5: Must be Sannin rank or higher
~Note 6: Can only be tought by ~The Norwegian~

~Declined~ OP. 1 turn of flaming rain? Change that. It shouldn't last more than the length of your move. Change the description to explain how such small flames can actually do damage. Also, how do the flames make their way to the ground?

--------------------------------------------------------------------------------------------Name: Katon: (雨のコントロール)-Fire style: Rain Control
Rank: B
Type: Defence/Attack
Range: N/A
Chakra Cost: 25
Damage Points: 40
If the user has used the Burning Rain jutsu, he can use this to take controll over the rain and form it into whatever he wants.
~Note: Must have used Fire style: Burning Rain first
~Note 2: Can only be tought by ~The Norwegian~

~Declined do not resubmit~ Burning Rain wasn't approved and even if it was, such jutsu would never be accepted.

---------------------------------------------------------------------------------------------Mods can edit where needed.

Re: ♦ Custom Jutsu Submission ♦

Rank: A
Type: Supplementary/Defense
Range: Short-Long (To activate), Mid (To effect)
Chakra cost: 30
Damage Points: 60
Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within mid range of the burnt Kikaichū bugs for this jutsu to work.
Note: Can only be used three times per battle.
Note: Must wait at least one turn to activate again.
Note: Paralysing effects last 1 turn.
Note: Kikaichū bugs are dead if they are burnt/electrocuted.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf

~Declined~ Change the range to "Short", specify that the genjutsu doesn't take effect immediately and can be noticed as it slowly takes effect.

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Gama is a relatively young and small civet who is known to be one of the most gifted civets in his generation for having a peculiar resistance to genjutsu (except for Mangekyō Sharingan). It is quite hard to control Gama as he only helps summoners he respects in battle. However, once on good ground, he becomes rather protective and close to the summoner. Gama is a dark brown civet who attaches to the user’s body (most of the time he wraps around the user’s neck) and has the ability to use all ninjutsu up to C-rank. When joined with the user’s body, Gama can help the user dispel him from a genjutsu since he can release chakra into the user’s body.
Note: Gama has a strong bond with the contract holder and/or creator, and thus he stays on the field indefinitely when he’s summoned. As for anyone else, he only stays on the field for 4 turns and can only be summoned once.
Note: Each of Gama’s jutsu used count as a jutsu of the user.
Note: Genjutsu performed by Mangekyō Sharingan cannot be overcome.
Note: Must have signed the Civet Contract.

~Declined~ Since he's there for the whole match, limit the number of times he can get you out of a genjutsu, the rank of genjutsu he can get you out of (A-rank and under for example) and the rank of genjutsu he can withstand (A-rank and under for example).

Rank: A
Type: Supplementary/Defense
Range: Short-Long (To activate), Short (To effect)
Chakra cost: 30
Damage Points: 60
Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.
Note: Can only be used three times per battle.
Note: Must wait at least one turn to activate again.
Note: Paralysing effects last 1 turn.
Note: Kikaichū bugs are dead if they are burnt/electrocuted.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf

Rank: A
Type: Summoning
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Gama is a relatively young and small civet who is part of the Samsara branch of the Civet kingdom; he is known to be one of the most gifted civets in his generation for having a peculiar resistance to genjutsu (except for S-rank and above genjutsu, and Mangekyō Sharingan). It is quite hard to control Gama as he only helps summoners he respects in battle. However, once on good ground, he becomes rather protective and close to the summoner. Gama is a dark brown civet who attaches to the user’s body (most of the time he wraps around the user’s neck) and has the ability to use all ninjutsu the user knows up to C-rank. When joined with the user’s body, Gama can help the user dispel him from any A-rank or lower genjutsu since he can release chakra into the user’s body.
Note: Gama has a strong bond with the contract holder and/or creator, and thus he stays on the field indefinitely when he’s summoned. As for anyone else, he only stays on the field for 4 turns and can only be summoned once.
Note: Each of Gama’s jutsu used count as a jutsu of the user.Note: Gama can only help the user dispel A-rank and under genjutsu.
Note: Genjutsu performed by Mangekyō Sharingan cannot be overcome.
Note: Must have signed the Civet Contract.

~Declined~ Where's the restriction I asked for concerning the number of time it can get you out of a genjutsu?

New:

(Hetto-neko no Jutsu: Toku Senbon) - Civet Style: Hide Projectiles

Rank: C-B
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost: 20-25
Damage Points: 30-40
Description: This jutsu is the ability of Civets to shoot hardened strands of their fur towards their opponent, as sharp thrown projectiles. The fur that is shot is akin to sharp metal senbons but may varying in damage depending on the size and amount of chakra used. A Civet summoner can also create such senbon-like projectiles on their hands and can then use them as if they are kunais/senbon as they exhibit steel-like properties during their use, and may be further enhanced by chakra flow. Smaller Civets are capable of manipulating and using their fur to create projectiles that have the same damage and size as regular senbons. Normal Civets and human summoners can create projectiles that have the same damage and size as small daggers/kunais. While larger projectiles that are created by larger Civets would resemble the size and damage of Kushimaru's Nuibari (Sewing Needle) - about 5times the size of a projectile a normal Civet could create.
Note: Must have signed the Civet Contract.

Rank: A
Type: Supplementary/Defense
Range: Short-Long (To activate), Short (To effect)
Chakra cost: 30
Damage Points: 60
Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will begin to hallucinate and see false images for a short period of time i.e. fall under a visual genjutsu. The user can decide what the opponent sees. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.
Note: Can only be used three times per battle.
Note: Must wait at least one turn to activate again.
Note: Kikaichū bugs are dead if they are burnt/electrocuted.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf

~Declined~ I accepted it once because the description was fitting, but I won't allow you to make a series of genjutsu based on 1 chemicals emitted when your bugs are burned. It's like saying that one particular chemical can induce many different reaction when used in the same manner and environment.

(Kikaichu Bakuhatsu no Jutsu) – Kikaichu Detonation Technique

Rank: B
Type: Supplementary/Defense
Range: Short-Long
Chakra cost: 25
Damage Points: 40
Description: A variation of (Hachi Bakudan No Jutsu) - Bee Bomb Technique where, on command, the user detonates some of his Kikaichū bugs in a small explosion/detonation (similar to a smoke bomb going off). The Kikaichū bugs release a puff of smoke instead of wax, which has devastating effects (irritants, akin to allergens) on the mouth, nose, eyes or open wounds of the opponent but don't really do anything to their skin. It is best used a distraction for the user to flee or attack as the puff of smoke obscures any retreating ninja.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf

Re: ♦ Custom Jutsu Submission ♦

Approved bow required for the next techs

Type: Attack/defense
Rank: A
Tange: short-long
Chakra: 30 (+5 per turn)
Damage:
Description: The user makes one handseal and creates a bow made of ice with chakra string able to shoot ice arrows at high speed (must create arrows with another technique). Normal ice is solid and does not bend, thoug, this one is flexible but needs small amout of chakra every turn to maintain it's flexibility and function. Lasts as long as the user is feeding chakra to the bow.

(Hyouton: Aisu Ya)- Ice Release: Ice Arrow
Type: Attack/defense
Rank: B
Tange: short-long
Chakra: 20
Damage: 40
Description: The user pulls string of his Frozen Bow and as they do so, arrow made of ice will materialize and is then shot at very high speeds (small part of charka is infused into the bow to increase the speed of the arrow). Due to it's speed, it is close to invisible to ordinary eyes- it is possible to see the arrow, though, it is so fast that it appears as a blured object. (ofcourse, special abilities as sharingan can see the arrow clearly)

-it's speed cannot be increased further by adding more chakra

(I didn't fully get the part about different speeds, but it's speed is always constant- it won't get fully invisible)

~Declined~ Why would normal chakra add to it's speed? Make it a normal ice arrow with a normal speed.

(Hyouton: Aisu Ya)- Ice Release: Ice Arrow
Type: Attack
Rank: A
Tange: short-long
Chakra: 30
Damage: 60
Description: The user pulls string of his Frozen Bow and as they do so, arrow made of ice will materialize and is then shot at high speeds towards the opponent.

- Requires Frozen Bow to use

~I deleted the parts about it being so fast that it is hard to see and also the chakra part, though changed it to A rank~

(Hyouton: Tonde shibō)- Ice Release: Flying Death
Type: Attack
Rank: S
Tange: short-long
Chakra: 40
Damage: 80
Description: The user creates a special arrow of highly condensed ice. The arrow is bigger then usual arrow and its arrowhead is in shape of a beak. After it is shot from the Frozen Bow, the arrow partly transform into swallow- the end of the arrow splits into two making a tail and from the middle of the arrow two wings emerge. This jutsu is based on the "Swallow Snow Storm" technique, and is very hard to dodge as the swallow can change direction in mid-air, redirecting itself on the target.

- Twice per battle
- Must wait two turns before using it again
- Requires Frozen Bow to use

Re: ♦ Custom Jutsu Submission ♦

(Raiton: Sankaku keta)- Tri Beam!
Type:Attack
Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user forms a single handseal (Tiger) and charges a decent amount of raiton chakra into their hands, puts their hands together by the tips of their fingers and thumbs and zooms in on the target through the triangle space in between their hands. Once the user gathers enough Raiton chakra, the user shouts, "Tri-Beam, ha!" and fire a large blast of lightning from their hands at the opponent.

~No A ranked raiton the next turn~
~only usable twice per battle~
~Must be at least Sannin to use~
~Must have mastered lightning with the AACT's as well~

(Raiton: Neo sankaku keta)- Neo Tri Beam
Type:Attack
Rank: Forbidden
RangeShort-Long
Chakra Cost: 50
Damage Points: 90
Description: This a more powerful version of the "Tri-Beam" jutsu. The user forms a single handseal and charges a great amount of raiton chakra into their hands, puts their hands together by the tips of their fingers and thumbs and zooms in on the target through the triangle space in between their hands. Once the user gathers enough energy, the user shouts, "Tri-Beam, ha!" and fires an even greater blast than the regular Tri-Beam at the opponent while yelling "Ha!". However, the major drawback of this technique is, that it drains the users life force, greatly harming. The user has also stored even more raiton chakra into this blast than the regular "Tri beam" technique meaning it takes a greater toll as they draw out as much raiton chakra as they can get leaving great force on their body as they gather the chakra and double when they release it causing soarness. The user will then shoot a giant blast from their hands that can destroy everything on the field (in front) of them as well as it crashes 20ft into the ground and covers mid range of the opponent. The user will then fall to their knees immediately after releasing this blast.

~No Raiton for 3 turns~
~No Raiton in the same turn~
~No Raiton in the turn before~
~No S rank on the next turn~
~Can't have used the "Tri Beam" Technique before this and can't use it for the rest of the match~
~Can only use this once per battle~
~The user takes 30 damage and feels very soar in their arms chest and abdominal's after use thus making movements slower~

(Suiton:Suiryoku hatsuden Parusu) Water Style:Hydro Pulse
Type: Offensive/Defensive
Rank: S
Range: Mid/long
Chakra cost: 40
Damage Points: 80
Description:the user will blast a stream of highly pressurized water from their mouth directly at the opponent at high speeds while at the same time focusing their raiton chakra into the hands and merging it with the water blast creating a water lightning combo strong enough to punch through concrete and is very a high speed technique
Note: This technique can only travel in a straight line
Note: This technique can only be used 3 times per battel
Note: No water jutsu above A rank next turn
Note: The water does not have to be combined with lightning making it just a blast of highly pressurized water
Note: If the user uses this jutsu at short range the power of contact will knock back the user and damage them servearly hence no short range usage
(Can only be taught by Sauron)

(Katon:Katon Nidoru) Fire Style:Fire Needles
Type: Offensive
Rank: B
Range: Mid/Long
Chakra Cost: 25
Damage Points: 40
Description: The user will pull out multiple senbon from their ninja pouch and infuse them with Katon chakra the use will then throw them into the air and using their wind chakra guide them in a overhead arch shape causing them to travel up into the air courve over and travel back down at the opponent at high speeds
Note: This technique can only be used providing the user has enough needles
Note: The user must have senbon on their bio
Note: Wind jutsu can be used to enhance the speed of this jutsu when descending on the opponent
Note: Can only be used on a total of 20 senbon at a time
(Can only be taught by Sauron)

(Ninjutsu:Supaiku Kūgā Gekido) Ninjutsu: Spiked Cougar Fury
Type: Offencive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description:This technique can only be used by a Cougar summoning creature. The summoning creature will crouch into a pouncing position and exhert its chakra into its fur making it stand up on end like needles the creature will then fire the needle like hairs from their bodies and attack everythin ahead of it on the field like very hard and fast senbon.
Note: Can only be used if have signed the summoning contract for Cougars
Note: Can only be used 3 times per battle
Note: Based on the elemental affinity of the Cougar determins the weakness to this jutsu (all cougar affinities are in hte specific cougar description)
(Can only be taught by Sauron)

~All declined~ Seriously now, I'm sick of all those font and small sized submissions. This isn't a beauty contest. If you want to make them neat, do so once they're approved and in your thread. If it's too hard to read I'll simply declined them. Let this be an example to all others.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Black-Leg

THIS WEEK

Resubmittions:

1. ( Kuro-Ashi Taijutsu: Diable Jambe ) - Black-Leg Taijutsu: Devil's Leg
Rank: Forbidden
Type: Mode
Range: Self
Chakra cost: 50 ( - 15 per turn )
Damage points: N/A
Description: Black-Leg taijutsu master can activate a mode which will double their speed. The mode requires user to be at least Sannin rank and to be trained in other Black-Leg taijutsu techniques. To activate this technique an user below Kage rank must stop and spin while guiding fire chakra into their leg, granting temporary speed boost. User that has already reached Kage orf higher rank can activate this technique while battling without stopping moving. Once activated, the technique'll increase user leg's strength momenarily and Leg taijutsu damage done by user will be multipled with 1.5 with the leg this is activated on. Using this technique for longer duratons will cause stress fracturing which decreases user's speed by 25% of the original speed. This technique can be used on one leg and can be maintained for max four turns. User's leg looks as if it were on fire when this mode is activated and is covered in chakra. Getting hit by this causes also nerve damage to opponent, giving slight sensation of burning to the nevers and opponent once hit due fire chakra in leg.

Causes strain to user's muscles and leaves user limping if used for long durations.

Can be activated twice per battle and the second usage will be extremely painful and second usage will last only two turns.

Costs 15 chakra per turn.

~Declined~ Make it last 4 turns the first time while decreasing your speed by 25% after. Add restrictions for the second usage. Lastly, clarify "long duration" in your restriction; how long?

2. ( Suterusu wōku ) - Stealth Walk
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 25
Damage points: N/A
Description: Stealth Walk is a technique which is used to jump higher in air and to move faster underwater. The technique consists two different variations that can both be used for quick escaping and to give user upper hand in fight. First variation, Blue Walk, can be used underwater by user focusing chakra into their feet as if they were walking on water's surface and this would also prevent them from sinking into water. Then, user can kick water to the direction he/she wants and repeat this four times. Second variation is called Sky walk and using it will give user chance of jumping five times mid air. Upon jumping, user concentrates Wind chakra to their feet and kicks it down in form of air, lifting user up.

Both of the technique's variations can be used once per battle.

Only five jumps can be made with this technique.

~Approved~

New technique:

3. ( Raiton: Tesura Raikō ) - Lightning release: Tesla Lightning
Rank: A/S
Type: Offensive
Range: Short - Long
Chakra cost: 30/40
Damage points: 60/80 ( - 5/10 to user's nerves in their hand )
Description: Tesla Lightning is a lightning element based technique which unlike most Lightning release techniques, doesn't hold much brute force in it. To use Tesla Lightning user must focus chakra into their arm and gather a small ball at the center of their palm. Once the ball is created user can release it in form of a straight lightning bolt towards their target(s). This is where the Tesla Lightning differs from many other lightning techniques as the Tesla Lightning can fork and cover up a large area without being shot multiple times. The forking happens as user wishes it to happen and once it hits target, it will travel as an electrical current through their body and fork again into more bolts which then attack other enemies. Having a strong electrical current like that travel through body will create symptoms such as; heart beating problems, heart stopped at rare cases, neurotic damage/problems as well with damage to nerves. Even though the lightning can fork, the strength of it will decrease while travelling through a target's body. As said earlier, Tesla lightning won't have much destructive properties but can nullify the effects of earth techniques once it hits them. Tesla lightning can also be fired as a S - ranked technique which requires more chakra and causes - 10 damage to nerves in user's hand as regular one causes - 5 damage to user's hand.

Causes damage to user varying on the strength of the technique

No other lightning techniques can be used at the same turn by the user

Can be used only two times per battle. Once if S - class version is used

Feel free to add anything if you want to the technique above.

~Declined~ Work on the description, how far does it branch out? Take out the part about the possible symptom of getting hit by lightning. Getting hit by lightning in the Narutoverse isn't the same as in real life, especially when it's lightning created by a ninja. Make it S-rank or A-rank.

Alright. Just trying to make it non lethal move like most techniques are.

This week:

1. ( Kuro-Ashi Taijutsu: Diable Jambe ) - Black-Leg Taijutsu: Devil's Leg
Rank: Forbidden
Type: Mode
Range: Self
Chakra cost: 50 ( - 15 per turn )
Damage points: N/A
Description: Black-Leg taijutsu master can activate a mode which will double their speed. The mode requires user to be at least Sannin rank and to be trained in other Black-Leg taijutsu techniques. To activate this technique an user below Kage rank must stop and spin while guiding fire chakra into their leg, granting temporary speed boost. User that has already reached Kage orf higher rank can activate this technique while battling without stopping moving. Once activated, the technique'll increase user leg's strength momenarily and Leg taijutsu damage done by user will be multipled with 1.5 with the leg this is activated on. Using this technique for longer duratons will cause painful cramp and muscle strain if used for four conscutive turns. This also decreases user's speed by 25% of the original speed upon the first usage. Second usage will drop the speed from 75% that was left to 35% of the original speed before using this technique for the first time and the feeling of pain in the leg becomes overwhelming, making it almost impossible to walk. This technique can be used on one leg and can be maintained for max four turns. User's leg looks as if it were on fire when this mode is activated and is covered in chakra. Getting hit by this causes also nerve damage to opponent, giving slight sensation of burning to the nevers and opponent once hit due fire chakra in leg.

Causes strain to user's muscles and leaves user limping if used for long durations.

Can be activated twice per battle and the second usage will be extremely painful and second usage will last only two turns.

Costs 15 chakra per turn.

2. ( Raiton: Tesura Raikō ) - Lightning release: Tesla Lightning
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 ( - 10 to user's hand )
Description: Tesla Lightning is a lightning element based technique which unlike most Lightning release techniques, doesn't hold much brute force in it. To use Tesla Lightning user must focus chakra into their arm and gather a small ball at the center of their palm. Once the ball is created user can release it in form of a straight lightning bolt towards their target(s). This is where the Tesla Lightning differs from many other lightning techniques as the Tesla Lightning can fork and cover up a large area without being shot multiple times (original bolt can fork max 15 times and it will last three meters without forking before disappearing). The forking happens as user wishes it to happen and once it hits target, it will travel as an electrical current through their body and fork again into more bolts which then attack other enemies. Having a strong electrical current like that travel through body will burn the target's/s' body, shock and damage without killing. Even though the lightning can fork, the strength of it will decrease while travelling through a target's body. As said earlier, Tesla lightning won't have much destructive properties but can nullify the effects of earth techniques once it hits them.

Causes damage to user varying on the strength of the technique

No other lightning techniques can be used at the same turn by the user

Re: ♦ Custom Jutsu Submission ♦

(Doton: ishi uwabami)-Earth style: stone anacondas
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description:User creates up to 2, 15ft long snakes made of stone and mud. These snakes can bite and constrict their opponents with their bodies. These snakes, since they are big, can't hide very well but they can burrow underground using (hiding like a mole tech, underground projection fish tech, hiding among the stones)

-can only be taught by Roger23-
-Can only be used twice-
-the 3 jutsus stated above are the only ones they can use-
-since they are made of stone and mud, they are vulnerable to lightning attacks-
-unaffected by water b-rank and below-
-unnafected by genjutsu b-rank and below-
-their jutsus count as a move made by the user-
-they can see and hear their opponents-

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Pain..

( Enkou Ken ) Holly Sword

Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: Holly sword is one legendary sword, people have said that is very, very light and is really strong that only the chosen one's are able to use it, if you are not a chosen one and you used the sword the sword itself will absorb your chakra till death and kill you little by little without you noticing. This sword took act with a guy name 'Peace' that guy is known as the "Best swordman of the whole world" no one really know's about Peace pass story, about his childhood but their has been rumors around the whole Naruto system that his father was a guy name 'Monkey D. Luffy' the most wanted criminal on the whole world, no one know's if is true or false thought it may be. Madara wanted Peace to join his force known as 'Akatsuki' by those times Akatsuki wasn't so big and if Peace would join Madara would make him co-leader but Peace refuse to join his force. One fine morning the fearless Peace read the newspaper and saw that Madara declared war to Konohagakure which is Peace homeland even thought he left, it and became Missing-ninja he still love Konoha and couldn't accept this. When the war was about to start which was the next, day Peace got prepared to beat Madara but Peace didn't know Madara plans so before the war started Peace went to talk to Madara to get information but Madara didn't gave him information. Finally, the war started everybody on Konoha is ready for Madara fearless force which is Akatsuki. Peace came after, the Hokage which is Izuna came out to fight and as soon as Peace came he wanted to finish the war as soon as possible but he couldn't find Madara on that same war Naruto was born that's why Madara wanted the war that day. As soon as Peace found out his plan it was too late, Madara already summon Kyuui also, known as the 'Nine tails fox' Peace ran to the Nine tails fox with all his speed and mighty to fight, with his sword on his left hand as soon as the Nine tails fox kill's Minato which is Naruto father Peace cut's six tails out of the Nine tails fox which was amazing and incredible no one has ever done that before. While Peace is fighting the Nine tails fox Izuna is taking care of Madara but Izuna seen's to fail because Madara found out what happen to the Nine tails fox so he use his Eternal Sharingan to go to the Nine tails fox, Izuna couldn't do anything about it as soon as Madara got to the Nine tails fox he surprised attacked Peace by stabbing him on the back but before, Peace die's he did a forbidden jutsu which would make a great explosion and summon the sword to a hidden place, this explosion crash the whole Konoha but Peace wanted to stop the war not destroy Konoha when the sword was summon to the hidden spot Peace last words was 'Take care of my son, Izuna' and Izuna answer was 'I will'. No one ever knew that Peace had a son, only Izuna knew his son name is Miles "Ichigo". Izuna talked to Miles about his father, and Miles was really proud of his father when Miles found out of the sword he wanted his father legacy so he went to travel and look for it. On a research on Konoha he found the sword hidden under Peace homeland which is Konoha. Miles was scared to take it so he didn't took it the first, day but when he got into a fight and loose the fight Miles decided to get stronger so he went back to get the sword and didn't tell anyone about it. Miles began to train with it on a hidden place on Konoha. Miles master the sword power within three years and talked to Izuna about it and Izuna talked to him about how to use it properly. He then, was known as the 'Peace legacy'. One of the sword power is speed. The user first, will point the sword at the opponent straight up and focus a larger amount of swift chakra which would make the user speed increase amazingly good. The second, power is to increase the user five senses to the maximum increasing the user five senses rapidly fast an amazingly good. The third, and only power is to release a chakra wave from the sword that is call "Wave of chakra" for the user to do this the user, first, need to focus chakra on the sword.

Restrictions|

-The Wave of Chakra can only be use five times on battle.
-The five senses can only last, up to three turns and can only be use twice per battle
-The user speed can last, six rounds if the user last, more than that the sword will start to absorb the user chakra
-This sword can only be use by Pain.. and it's abilities

Chakra Wave|

1:13 - 1:20

User speed|

The sword look's like this:

Special Note: The sword is amazingly sharp.

To whoever check this, please again please, edit whatever you think it need's to be edit to make it approved that's all i ask for.

~Declined do not resubmit~ This is just ridiculous, don't resubmit such a wall of text. Do you have any idea how long it already is to check customs? If you want to make a background history for your sword, just put it in your bio and put the link in your custom.

Back to business. This is simply unacceptable. There are many things wrong, and I will cite a few:

-No chakra waves. We have enough sword that do that already. Plus, your restrictions are almost useless considering the amount of time you can use it.

Rank| S
Range| Short
Type| Supplementary
Chakra| 40
Damage| 80
Description| This sword is call Innocent because of it's powers, the sword name has a meaning. The sword has hidden powers they all call 'Innocent' and they could only be use by the chosen ones. Innocent is extremely sharp and is also, really long. Innocent is for those people who love peace and hate wars. Innocent is extremely strong almost indestructible kunais, shurikens and stuff like that wont work against this sword. Innocent true powers are incredible this sword is able to control weather itself for example, if the user concentrate water chakra on the sword and think about a rainy day, the sword will control the weather and make it rain this power is to be known from the Gods. When, the user focus swift chakra in the sword the user speed increase immediately due to the swift chakra and when the user do this it count as a move due to the power of it. This sword is extremely light and long. The sword has a last, technique is known as the 'Innocent god' this technique is a genjutsu amazingly strong when the user spin the sword the sword will trap the opponent on the genjutsu, when the opponent is caught on the genjutsu the user is able to control the opponent mind and make him think of whatever the user want the opponent to think about.

Genjutsu is only usable twice per battle and once use the user can't use any kind of genjutsu next, turn.

The user speed can only last, four rounds and is extremely fast i will show an example.

The weather control is only usable three times per battle.

This sword call 'Innocent' can only be use by Miles "Ichigo"

This sword is base on Swift element the user need to know Swift to be use.

Re: ♦ Custom Jutsu Submission ♦

you approved it O.o any way it's been a week since i posted before this one ( meaning i have room to atleast post one jutsu )

re submitting

Hyouton: Koori Bakudan (Ice Relase: Ice Bomb)

Type: Attack
Rank: forbidden
Range:Short-Mid
Chakra Cost: 50
Damage Points: 90 (-20 to the user from the blast)
Description:
The user makes 5 hand seals while building up a large amount of ice chakra. He then condenses it into a white sphere between his palms made of compressed pure ice chakra the size of a small egg. He then releases his control on the sphere, releasing that huge amount of chakra in a form of an ice shockwave that freezes all non-organic matter up to mid range, leaving only a frozen small crater with the user in the middle.
note: can't use any more ice jutsu for 2 turns and water or wind above A-Rank for 2 turns.
note: user can't perform taijutsu during the next turn
note: usable once per match
note: user collapses after use and can't stand for 15 seconds ( does not mean user can't move at all )
note: can only be taught by -Haku Yuki-

i changed basicly the entire thing so every thing is in bold

~Approved~ And lol at me approving that other jutsu...must have had my reasons >__>

maybe. i know i qouted my last post here but i ain't re submitting any thing i only qouted so i could find the template faster

hyouton: koori sen ( ice relase: ice beam)
Type: Attack
Rank: forbidden
Range:Short-Mid
Chakra Cost: 50
Damage Points: 90 (-20 to the user )
Description: the user will make makes five hand seals and focas all his water and wind chakra into his right arm he then places his right arm out and will relase the chakra in a concentarted beam of ice chakra that will freeze only non organic things.
note: after use the users right arm becomes frozen and un moveable
note: jutsu can only be used once
note: jutsu is activ for a time period of 15 seconds ( but it shoots out to mid range real fast)
note: user can stay in control of the beam for the full 15 seconds ( meaning the user is able to change the direction the beam is going during the 15 second time limit this is so people don't just try to dodge it and try to counter it with a very trong fire attack)
note: after use user will collaspe and be unable to stand for 15 seconds ( that doesn't mean that the user can't move at all)
note: can't use any more ice jutsu for 2 turns and water or wind above A-Rank for 2 turns.
note: very strong fire can out the beam off for the 15 second time limit. ( the fire must be s ranked or higer)
note: can only be thought by -Haku yuki-
declined similar jutsu exist.

Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals
Weapons can't be thrown but only wielded
Can't channel fire chakra while using elemental weapons
only -Haku Yuki- can use
notes: co maker scorps ( btw i will wear this on my left hand)Does scorps have a Haku bio? If not he wont be allowed to use this, due to it's own note.
I removed that absorbed ice jutsu part.. too much going on already in this jutsu. However i like the creativity.

|Approved|

Kita no Kaze | Northen Breeze
Type: Attack/Defense
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The northern breeze is a big sized hippo, capable of flying with a human on top of her. She is very silent and almost never speaks. She possesses the most majestic look amongst all hoopoe as she is snow white, with only her claws and beak dark blue and her eyes yellow. Her chakra nature is Ice which enables her special abilities.
Abilities:
-Imune to ice jutsu up to C-Rank (within realistic reasoning)
-Can use her feathers to charge them with ice chakra and block up to 1 S-Rank fire or ice jutsu once per battle. can use any ice jutsu up to the users knowledge ( by swinging it's wings or by just focasing it's chakra to a certin spot )
Restrictions:
-Can only be summoned once
-Can only use S-Rank and below ice in the same and next turn
-Must possess hoopoe contract and an Ice Bio to summon
-When she uses the ability to block 1 S-Rank fire or ice jutsu, she loses a turn she can be on the battle filed for.-Can only be used by -Haku Yuki-
-Co-created by Scorps

edit:i am submitting this on the 26th not the day this post was made the 26th is today count this as a today submission please i just didn't want to make another post that wasn't needed so i thought editing this post to add the jutsu would be a better idea

flying ice hippos? declined DNR

fuuton: roppou anbun ( wind style: updraft)
Type:supplemenary
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:n/a
Description: the user will make 3 hand seals and focas his fuuton chakra into the air around and under the terrin withen mid range he will focas the chakra up wards makeing all air go up forceing any thing on the ground into the sky, includeing the user ( as high as mid range) and will then once they reach as high as mid range they will fall to the ground since the user might be sucked up aswell on the fall the user will deal the same damge the enemey did.
note: sticking your feet to the ground with chakra will not work.
note: iron skin can keep one weighted down but they can't move due do the presurre of the wind pulling them up and the earth jutsu keeping them down
note: jutsu will not fly into the sky only people/ objects
note: can only be used 3 times
note: only -Haku Yuki- may use/teach
declined similar jutsu exist.

Re: ♦ Custom Jutsu Submission ♦

(Ranton: Kamehameha | かめはめ波)-Storm Release: Turtle Devastation Wave
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: A storm release user begins to gather an enormous amount of ranton chakra into the palms of their hands. The user then brings his hand together and holds them back behind themselves, preparing the attack. When the attack is condensed with enough ranton chakra, the user will spring there hands toward the opponent and let loose a single focus beam of ranton chakra. The beam flies incredibly fast, due to the beams of electricity that flow like water being a property of ranton, and the chakra being forcefully pushed out towards the opponent. The beam leaves devastating damage and is definitely a kill shot if it makes direct contact.
-Can only be taught by myself, Uchiha Jinchuuriki
-Due to the large amount of ranton chakra used, the user cannot use ranton, raiton, or suiton jutsu the next turn
-Can only be used 3 times per battle
Declined.. kill shot.. really?

(Kuchiyose: Kyo Shou) Summoning: Lord Shou
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Storm Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears metal talon claws over his actual talons on his legs, and the talon claws are made from a special metal that can be infused with chakra increasing the damage dealt from taijutsu talon scratches by +10. He is also very big an sturdy, being able to take on any C-rank techniques and not disperse, barely being disturbed. Shou posses Storm Release, expelling the chakra from his mouth, and he can use Storm Release techniques up to S rank, although if he goes to S-rank he cannot use and Ranton the next turn, so he typically sticks to A-rank attacks. Shou has navy blue and grey wings, resembling a storm, and stands at 3/4 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.

-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-Can use S-rank Ranton only once per battle but it requires no Ranton from Shou next turn. No such penalty with A-ranks
Declined explain how bird uses taijutsu? curious i am.

Fuuton: Juu Kaze Jinsoku | Wind Release: Ten Wind Swifts
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user gather wind chakra into their hands as they perform 3 hand seals, and then holds them out in front of them. The user then pushes wind chakra through their hands and creates ten swifts made out of pure wind chakra, that dash towards the opponent each in an independent motion determined by the user. The swifts fly with a high pace and will slam into the desired target one at a time, cutting the target up with wind chakra.
-Only Uchiha Jinchuuriki can teach
-Must hold swift contract
-Usable 3 times per battle
i guess, since it's deals with the contract. Approved

Katon: Kasai Hou | Fire Release: Fire Gun
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user gathers fire chakra into the tip of there finger, and holds it out like a pistol. The user then fires a single, tiny, deadly, burst of condensed fire that shoots out about 4 meters. The attack will pierce the opponent and set them on fire.
Declined

Doton: Suterusu Iwa | Earth Release: Stealth Rocks
Type: Attack/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Descriptions: The user taps the ground, sending doton chakra into the ground around the opponent, similar to stone spikes. Then, the user activates a hand seal, and the chakra, mixing with the earth, emerges in a 6 meter distance all around the opponent. The rocks come out a tiny and razor sharp, hanging in the air, drastically limiting the opponents range of motion, as any movement to evade the attack will result in them getting cut up by the tiny stones. Can also be used if an opponent is traveling somewhere so they will run into the tiny, razor sharp stones.
-Can only be taught by Uchiha Jinchuuriki
Declined

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by black uchiha

Please edit where need

(Konchū sutairu: Shamen no tama) Insect Style: Sphere of Absolution
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user sends two massive amounts of insects out (at once). One to blacken the sky of the battlefield, the insects blanket the sky (mid-range from the ground) not letting anything in from the outside (light, rain…etc). The second mass of insects digs 6ft underground, under the user and opponent (unknown by the opponent). The two masses connect making a dense chakra draining sphere of insects around both user and opponent blinding them both (due to the darkness).
- Only last 2 turns
- Can only use 2 times per battle
- Can only use A-rank and below bug techniques the next turn
- Dojutsu users can see the chakra of the underground insects
- Can only be taught by Black Uchiha

~Declined~ Don't know if you realize this but your bugs are coming from inside of you. This mean that you can only hold as much bugs as you weigh (and that is if you completely disintegrate). Knowing this, your jutsu is simple impossible since you'd never have enough bug to achieve a sphere that envelop both of you up to mid range while blocking the light.

(Chikyū no sutairu: Sutikkīshawā) Earth Style: Sticky Shower
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user, after one handseal launches a large ball of mud, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky mud from all directions, making them immobile. Can be used with a fire jutsu to make it lava.
- Can only use 3 times per battle
- No S-rank earth the next turn
- Can only be taught by Black Uchiha

~Declined~ Why would mud keep them from moving and why does it cause 80 damage to your opponent?

(Chikyū no sutairu: Supurinkurāshisutemu) Earth Style: Sprinkler System
Type: Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user makes the dragon handseal, to make sprouts of earth rise from the ground throughout the field. The sprouts shoot out wet sticky mud covering the field in this mud, spraying enough to make a four foot deep mud puddle over the ground (this happens quickly). To maintain on top of this mud the user and opponent has to have a constant flow of chakra witch lowers the rank of their jutsu (down 1 rank) used while on the mud. If sunk into the mud the person becomes stuck.
- Can only be used twice per match
- Mud last for 4 turns before seeping back into the ground
- The user can be affected/trapped by this jutsu
- This mud is wet and conducts electricity
- Can only be taught by Black Uchiha

~Declined~ Mud is both a CE and a special element. Unless you make an appropriate bio, don't resubmit such jutsus.

Resubmits

(Konchū sutairu: Shamen no tama) Insect Style: Sphere of Absolution
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user sends two massive amounts of insects out the gourd carried on their back (at once). One to blacken the sky of the battlefield, the insects blanket the sky (mid-range from the ground) not letting anything in from the outside (light, rain…etc). The second mass of insects digs 6ft underground, under the user and opponent (unknown by the opponent). The two masses connect making a dense chakra draining sphere of insects around both user and opponent blinding them both (due to the darkness).-Must have a gourd, and said gourd must be listed in your bio
-Empties the gourd and almost half the bugs inside the user
-After this technique (if the insects are destroyed) the user can only use C-rank and below bug techniques (until the use of insect cocoon)
- Only last 2 turns
- Can only use 2 times per battle
- Can only use B-rank and below bug techniques while in use
- Dojutsu users can see the chakra of the underground insects
- Can only be taught by Black Uchiha

Declined. there isn't a mention of this insect gourd in the bio currently in your sig.

( Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 70 (+10 if used with lightning)
Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.
- Can only use 3 times per battle
- No S-rank water technique the next turn
- Can only be taught by Black Uchiha

The damage is done from the high velocity of the projectiles, and lightning(if used) approved

( Mizu no sutairu: Supurinkurāshisutemu) Water Style: Sprinkler System
Type: Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30 (-10 per turn for opponent and user)
Damage Points: N/A
Description: The user makes the dragon handseal, to make sprouts of water pour from the ground throughout the field. The sprouts shoot out a sticky syrupy water covering the field, spraying enough to make a four foot deep puddle over the ground (this happens quickly). To maintain on top of this puddle, the user and opponent has to have a constant flow of chakra to their feet (must be stated in their next move afterwards), which lowers the rank of their jutsu (down 1 rank) used while on the puddle. If sunk into the puddle the person becomes stuck.
- Can only be used twice per match-User and opponent must mention the flow of chakra in their next turn (after the jutsu is used)
- Water last for 4 turns before seeping back into the ground
- The user can be affected/trapped by this jutsu- Conducts electricity
- Can only be taught by Black Uchiha

(Raitoningurirīsu: Sutoroboraito) Lightning Release: Strobe Light
Type: Attack/Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user sends a basketball size ball of lightning behind them. The lightning ball strobes, and shines of into the opponent’s eyes. This causes the opponent to have a mild seizure from the strobing effect of the light. This making a muscle spasm of the opponent’s legs, paralyzing them (for 1 turn).
-Can only use two times per battle
-Lasts 3 turns
-Paralyzes last one turn
-Can be blocked by sunglasses
-Only A-rank and below lightning techniques while in effect
-Can only be taught by Black Uchiha
the description needs work. declined

(Raitoningurirīsu: Raitoningushāku) Lightning Release: Lightning Shark
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The used make 3 sharks (akamaru sized/shippuden) composed of lightning; that can swim through the ground/earth techniques (having the elemental advantage).
-Can only use two times per battle
-Lasts 3 turns
-Only A-rank and below lightning techniques while in effect
-Can only be taught by Black Uchiha
edited and Approved.