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Comment by Darvon

Will this be like the Warlock Demonic Circle?You use this to spawn an invisible ethereal copy of yourself, then the other to swap positions with it.

Comment by Hrenyo

I think it's even better... they can move their spirit too!

Comment by Wizgill

I have not seen this ability in action yet, so this is all just guessing.

The swapping spots with the spirit is a possible key to this ability. It is unclear, but the implication is that the spirit will stay in its new space after the swap, meaning that you could potentially swap again 30 seconds later. IN a fight like Temple Guardian Anhuur, the swapping could save a lot of time.

Comment by Serabi

Works pretty similarly to a Warlock's Demonic Circle. On a three minute cooldown, you can place chi-version of yourself at a location. At the cost of 1 chi, you can swap locations with the chi spirit. The swap has a 30 second cooldown, and is considered a different ability. On swap, your chi spirit relocates to where you were when you used the ability, and you move to where the spirit was. It is thus possible to move the spirit to different locations. Also, for a brief period of time after the swap, you are slightly transparent, looking like the spirit you leave behind.

Comment by Chaosrock

This is going to be amazing for dealing with the AH/Bank.

Comment by Hrenyo

One word: Awesome!

Comment by Wescman

Is there any indication if this will be a visible? And if so, will it be attack-able? I doubt it will be, but those could be important details.

On another note, this could be incredible for Warsong Gulch battles if you can use it while carrying the flag. The Brewmaster could, essentially, link his spirit on the roof of the building, and if he enters the building through the ramp (or possibly the tunnel) he could use this ability to get to the roof of the building, avoiding attackers.

The "Toggle" ability makes this unique. A Monk could use this ability in any steep area, namely the Lumber Mill cliff in Arathi Basin. Hopefully it will be possible to set the Monk's soul at the bottom of the cliff, or even on some ledge near the bottom, and then proceed to attack the node. If the Monk is being overpowered, he could use this to pop to shelter, heal up, and then use the ability again to return to battle.

I cannot wait to see all the uses that people come up with, with this spell. There are many small nooks and cranies that could provide a safe haven for monks as they recharge, and prepare to reenter battle!

Comment by Arnen

This kind of reminds me of the Elegy of Emptiness from Zelda: Majora's Mask.

Sure, this lets you swap with your spirit and the song from Zelda created a spirit "shell" that was mostly used to hold down switches, but reading about this still brought up that nostalgia of using an ability to leave a creepy copy of yourself somewhere.

Comment by Depherios

Macro to put Transcendence and TransferTranscendence: Transfer on One Button.Shows Transcendence until you have a pet (your 'ghost') then gives you Transfer unless you hold a modifier.

#showtooltip/cast Transcendence: Transfer; Transcendence

Comment by dwism

Seems to have a relative short range. Thought it would be great to leave at entrances to caves when questing, but the range appear to be less than 50 yrds

Comment by Benie76

I really don't see the use in this in PvE. Maybe to be in two places at once. But other than that, not useful as in added DPS.

Comment by Zenanii

The maximum swap range is 40y (50 glyphed), making it hard to use effectively. The cast time means you can't activate it mid-air and you're unlikely to get off a cast of you're getting focused hard. What's worse, the spirit will disappear if you move to far away, around 100y or so, which is really frustrating as it basically tethers you to a very limited area where you can make use of this.

That said, this is a great tool in AV when defending towers and I think it will become a key defensive ability in arenas.

Comment by Wobin

Quite useful for Darkmaster Gandling in Scholomance. Cast Transcendence in the middle of the room, then, if you get teleported, roll to the closed gate and Transfer through it.

Saves a lot of time, especially for healers, that they don't need to fight their way out of the banishment rooms.

I also use it when doing underwater dailies that don't offer water breathing, gives you a 50yard stretch you don't have to slowly swim up to get your breath back.

Comment by fewaldwood

What to think of the use of for instanc ewhen you get kicked over the side, like in the LK fight or so by accident.

Comment by kintotech

What's interesting to note is that the produced Spirit will take on your *current* form. If you're in some disguise, it'll take the shape of that disguise, even if it wears off, it'll remain with that appearance. I tested it with the bamboo shoot earlier today, and had a spiritual panda :D

*ETA* It also works with disguise buffs, as seen in the screenshots, like the Skymirror, or the Potion of Illusion.

Comment by pouljin

Interesting Note this spell seems to ignore encounter doors that would prevent you from leaving a room.

All you have to do is set your transcendence up outside the room with the boss then if you need to reset an encounter you can port right through the door and do so!

Comment by mooloz

Left the spirit today in BRD and HS'ed to 2 Moons to make some bag space...obviously I could not transfer back - if you ever get such ideas :)

Comment by kintotech

So here's a fun one I discovered tonight:

When attempting to solo the airship battle in ICC, don't drop a spirit in hopes to use it for jumping back and forth between airships easier! It makes the cannons bug out and not work at all!

Comment by Yakeshi

Watch out! Intelligent hunters might trap your Transcendence spirit!

Comment by mrinacio

This is, easily, one of the most useful movement skills in the game. It got so many possibilities. Now that it is instant cast, even more so; That means you can transfer mid-air, or while running, jumping, being thrown away...

Some examples of uses on PvP:You leave your spirit up in the cliffs on PvP, so if people knock you with traps/typhoons/etc you can quickly go back.You leave your spirit behind a pillar and fight on other place so you can retreat

On PvE, in Highmaul (the current raid on the date of this post):On Kargath, you leave your spirit in the middle so you can quickly get to the mid again after he knocks everyone back.On Butcher you leave your spirit on him, so you go back to him after bounding cleave.On Twins, you leave your spirit in a different place so you can skip flames; or if you're tanking Phemos you can leave your spirit in the middle to quickly go there before whirlwind.Etc, etc.

The possibilities are infinite, put this on your bar and think of its uses everytime.