A report on
SuperData
Research has some speculative analysis about World of Warcraft revenue
rates, saying they "believe" that Blizzard's MMORPG earned about $93 million in
April, compared with $204 million seven months earlier. Saying this is partly
due to the game's slow but steady subscriber loss, they say that it's to the
point where the game needs to place greater emphasis on microtransactions, but a
switch to a full free-to-play model "is currently too much of a jolt for WoW,
and doesn’t make sense with the current metrics." Thanks
ComputerAndVideoGames.

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The difference being that living in an environment that allows you to be outdoors all the time -- changes your social habits, your culture, your interaction with nature, and almost everything else. I've been to many different places. Being forced (or choosing) to stay inside all the time is both psychologically and physically destructive.