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I believe it is safe to say that the best specs to level are as listed:

Mask Master

Artful Dodger

For a pure Air Masq you will want to either max or put points into Classical Mask.

Optional Specs are as listed:

Charade

Burst of Wakfu

Dance Of Death

Masked Spirit

As for you spell attacking spells and Combo's I cannot give you any help on that sadly. I am a Tri-Elemental Masq, however I do not use air as a solid attacking decision but rather a positioning decision.

I hope this helps you out some, and hopefully a Air masq will reply to your thread asap.

I believe it is safe to say that the best specs to level are as listed:

Mask Master

Artful Dodger

For a pure Air Masq you will want to either max or put points into Classical Mask.

Optional Specs are as listed:

Charade

Burst of Wakfu

Dance Of Death

Masked Spirit

As for you spell attacking spells and Combo's I cannot give you any help on that sadly. I am a Tri-Elemental Masq, however I do not use air as a solid attacking decision but rather a positioning decision.

I hope this helps you out some, and hopefully a Air masq will reply to your thread asap.

Optional:
Charade (probably want this next)
Artful Dodger (just for some bonus dmg)
Dance of Death (Same as last one, also you use all of your spells are times)

Until 30 just go all agi and whatever helps you get to 30 fastest. You can level these spells in any order you desire.

Spells:
Classerole : 76 (main dmg spell)
Classablanca: 76 (used for burst of wakfu and dmg)
All the rest equal in levels (Classanet can be low as you can since its just for positioning and not dmg)

So far points wise I went:
1 AP
1 MP
rest CH
Agility is an option

Do not go Dodge. Your spells keep you in front mainly anyways so backhits aren't going to happen often.

Your class is meant for positioning, support and bashing people into walls at times. You want to get at least 50 CH when you can since you get bonus dmg on a crit, cast a lot of spells to benefit more from crits and also can get AP from it. Not to mention every time you crit your team gets bonus dmg.... keep in mind that if your double crits you get the bonus dmg from it.

Here is how I normally start a fight. I will be 2 tiles away from my target monster. Cast your double infront of you for 3 ap. (btw I would get 8 base ap by my level probably 10 by later levels.) After that you cast classanet on the monster for 2 ap. That puts you on other side of monster and pushes it into your double. You are left with 3 ap. You can cast Classablanca to more less get a free spell and keep your 3 ap also allowing another chance to crit and get 1 more ap. If you crit at all and have 4 ap left always use Classerole. Its your main damage spell. Also use Scherzo if you have the mp left.

For doubles turn. Cast Classablanca and then 2 classeroles and Scherzo.

More less get in as many classeroles as you can. Every other turn you can use Classablanca more less as a free spell due to Burst of Wakfu. Scherzo if you have the mp always. Whipkick for when you are stuck with 3 ap. And Classanet for positioning and usually to get your opponent to a wall.

Remember you do way more dmg pushing monster against a wall or object. Do that if possible. In teams its not always possible, but you can still deal some dmg and be useful for crits and positioning.

I would give gear suggestions but I haven't planned an end game set yet. If you want my level 75 gear I can share that though.