BETA 3:
-Advanced block collision (still not perfect but I think that it's good enough)
-Fixed a bug where you could see too much of a sprite for one frame
-Added the main menu and "you lost"-screen (and both are ugly )
-Added 3D (and I destroyed my eyes doing that)
-Reorganized some parts of the code
-Added a score on the bottom screen (currently every block counts as 1k)
-Improved block reflection at the bumper (changed from int to float)
-Last but not least: a (saved) highscore was added
(the current save might be deleted with a future update)

BETA 4:
-Added audio playback (not the right way to do it and not very good but better than nothing)
-Added credits
-Advanced score system: first hit gives 500, second 1000 and third 1500
-Added instructions
-Added a rainbow effect for the borders at the topscreen
-Prettier main menu
-Fixed some minor stuff

RC 1:
-Tcm0 stopped working on this project and gave everything to Kero
-Better intro music
-Reduced unnecessary RAM usage
-Moved the map editor to the middle of the top screen (looks a bit better)
-Added touchscreen support to the level editor
-Fixed serious framerate drops in the credits (it's still unstable but much higher)
-Fixed a bug where the game didn't recognize that you won (might have led to instant-win before)
-Fixed some collision bugs (but they will stay in the credits 'game')
There seem to be more but the remaining ones aren't that game breaking

Version 1:
-Complete support for the touchscreen
-Fixed some collision bugs (like always)
-Fixed a bug that calculated a wrong highscore
-Fixed a bug where the game didn't finish after destroying all blocks