This is my old development blog for my project Cube World.
There is now an official site: picroma.com.
The game is still in development and not available for download. Be careful of fake downloads.

2012/11/04

Cube World Landscape Screenshots

Over the last few days I've been improving the landscape generator and rendering engine and I made a few screenshots. There are also some screenshots of the 3D world map, which is automatically recorded while you explore the world. It's basically a big version of the minimap.

I've got a question: You said earlier that you build your own voxel editor for this game. Will it be released as well, as perhaps some editor-tool for players to change or create in-game content like pets, monsters, biomes etc? Any plans for moding support in general?(mods are huge advantage for game which can guarantee long life and prospect for game :) ) This project is seriously amazing! And one more do you consider publishing game on Steam or some other platform?

Wollay, your work is a real masterpiece (or how ever I should call it, I'm german, so my english is not that good). I've been following your work for over 1 year now, and this game looks totally good. So I'm totally gonna buy this when it comes out.Und das du das Spiel auch auf deutsch rausbringst, gefällt mir noch mehr ;).So keep up the good work.

I have a few questions:What happens to the destroyed world? For example, if a monster destroys the ground. Stays it that way?Is the multiplayer servers like, for example, the DayZ server? With a hive server?

Yea, but there is still so much to do! Weather, more epic quest (masive castle sedges!), Sky work (sky cities, etc.), this will be best game ever, if Wollay will still work for some time, say till february?

This game is going to be absolutely amazing. I can not wait, and I grow more and more impatient with every update. Keep it up, Wollay, because if you do, this could be my GOTY for any year it's released in.

Hills are great and all, but too many of them is just going to reduce visibility and make those epic vistas a little less epic. As long as you have some plains biomes it should be fine, but everything is hills the differences will be less profound.

I'm really impressed and mouth open with those scenic images. But that pop ups a question in my mind. The world "exterior" renders are really awesome and breath taken, but, how would be the dungeons? Will there just massive holes in the mountains? or will be like instances where you can see temples with columns, statues, ponds, bridges and all that kind of rpg style things?So excited to here more news on this epic game.

You should release an Alpha or beta soon, cause I fear that if you take too long to release the game, the cube/voxel hype will be gone for good and there won't be any more milk in the cow... Plus it will give you the funding you need to code this thing 40hours a week!

As long as you don't do like the terraria guy, he coded half a game and then ran away with the money

I absolutely love the landscapes but I am a little concerned there isn't much completely flat space. I think the mountain areas here would have a little more touch to it with more occasional flat spots down in the valley spaces. I'm kind of unsure about whether I like how much smoothing there is on the landscape too. I think it could use some more hard edges, and some tweaks to tone down the really high edgy look that blends over the hills and trees. It kind of makes the landscape sit in the same perspective as the trees. Just some constructive criticism anyhow. Seems critique comments tend to get disliked down to the bottom comments for saying something negative rather then just praising everything.

When you say that "the player can go into other worlds" does this mean that you will be running a server to store everyone's avatars or will it all be stored in the client? also will you be releasing software to create these other worlds that players will be able to visit?

I recall him saying something about there being no modding in the future, or at least that he wouldn't be making any sort of api. If anything I am sure that Some person may get around some way for modding in the future but I don't see it becoming big for this.

Overall game design, world generation is beautiful, but you need to make something with lighting. This smoothed out light makes landscape look dirty, from any range and any angle. Shadows on upper layers should be lighter, then it would look less... cubic. At close range, yeah, it looks pretty, but firther you look, the worse it gets. Brighter landscape would make game look more "realistic" and won't make an accent on fact game made on voxels.

Wollay since your having bluebrints for building, would you be able to flatten the landscape for buildings? or maybe the blueprints themselves flatten the land? or do you just have to find the flattest area to build your house?

I would say it is more likely to run this well even if you can't do minecraft very fast. I bought a laptop that's pretty upper mid level and I can play Skyrim on almost full graphics with mods at a decent rate. However I can't play minecraft at full render distance totally smooth. To make short of it- Minecraft was programmed on unstable roots, and is a heavy process game made with java. Java is not what I would consider top of the line gaming program. This being C++, I would expect much better performance. If not a little more reliable.

Yeah I was hoping so :P I looked over some of those maps but didn't catch the flat parts. I am not entirely keen on the high cube number for smoothing those mountains though, but it does all still look very nice.

Man, the exploration in this game will be just great! I can't wait to see many enormous and awesome landscapes within the game. Just looking at these pictures get me excited. This could be considered an art in my mind.

Good question... I hope the walls will be flexible, I mean, because CW gen is not as drastic as other cube based games the walls will be able to "see" the terrain and move down 1 or 2 blocks... and not reck the terrain in the process...

Sorry I don't know how to edit my old post :PBut I just want to say the landscape looks AMAZING!I like the look of the forests and mountains best! And I just CAN NOT wait till I get to hang glide... Please release this amazing game soon!

About me & Contact

This is my development blog for Cube World and Plasma. If you have any questions, send me an email: wollay@picroma.com
Please understand that I can't answer all emails, especially with questions answered in the FAQ. :)