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The number of attendees at CES is huge. A huge mass of people descending on Las Vegas to experience the latest and greatest in consumer technology. But, sadly, amidst all the hustle and bustle, busy schedules and dash to the next meeting, the human behind the name badge is often overlooked. Reduced to nothing more than a business card and a calendar appointment. Let's address that, and discover a hand-picked selection of real humans from all four corners of the CES world. These are the real people of CES.

AMC is wrapping up its first season of Humansthis week, so let us know if you'll be hanging around for season two of its android shenanigans (eight new episodes are confirmed for next year. If that's not exciting enough, you can order up Mad Max: Fury Roadvia your video on-demand service of choice this week, as it hits downloads ahead of the eventual Blu-ray release. Tonight Spike TV premieres I Am Chris Farley, while gamers are anticipating Goat Simulator and Everybody's Gone to the Rapture. Look after the break to check out each day's highlights, including trailers and let us know what you think (or what we missed).

Early on in AMC's newest sci-fi show, Humans, a teenager wonders aloud if there's any point in going to college and spending years training to be a neurosurgeon. After all, why invest all that time and work when an advanced android, which are commonplace in the show's world, can be programmed with those skills almost instantly. Call it the death of human expertise. Meanwhile, her mother is worried that her family's new "synth" (the show's term for androids) might replace her; her father hopes it can bring her family back together; and her teenaged brother is having sexually confused feelings about their attractive new robot helper. In Humans, the problems of the near future are practically indistinguishable from the issues we're facing today. And that's a big part of why the show works so well.

We're back after an impromptu break, and while HBO has reloaded on its series (Ballers, Brink, True Detective S2), there's a lot new this week to look out for. For the creepy sci-fi vibe there are two opportunities with Humans on AMC (you can watch the premiere episode on YouTube) and Mr. Robot on USA. Battlebotsis back on ABC and Netflix will even have the season-ending episode of Between so you can binge properly. The other big streaming highlight is Netflix's Nina Simone documentary, which will arrive Friday morning (unless it gets released early). For gamers, we have Batman: Arkham Knight, plus PlanetSide 2 on PS4, while sports fans can tune in to the Women's World Cup and NBA Draft. Look after the break to check out each day's highlights, including trailers and let us know what you think (or what we missed).

Sometimes it can be difficult to get your canine companion to get the commands you're giving, but there could be an easier way in the future. Researchers at North Carolina State University are working on a means to improve those communication skills with the help of a smattering of gadgets. The team developed a harness that carries tech for two-way chatting, packing sensors that monitor posture to pick up on a dog's behavioral cues. There are also haptic items built in to enhance the human portion of the equation with software that interprets speech into easily understood signals.

Microsoft is pushing forward on its original television programming initiative by partnering with UK broadcaster Channel 4 and production company Kudos to create a drama series called Humans. The sci-fi drama is an English-language adaptation of Sveriges Television and Matador Film's series Real Humans, and depicts a modern family that lives with a highly-developed robotic servant known as a "Synth." The show will air on the Xbox platform in North America and Channel 4 in the UK in 2015.

What's more, Bloomberg recently interviewed Microsoft's President of Entertainment and Digital Media Nancy Tellem about the company's media ambitions on Xbox Live. Tellem said Microsoft's approach to television, which spans multiple genres like sports, animation and feature-length projects, will be "under the banner of Xbox Originals." Tellem also touched on the properties that Microsoft owns, such as Fable, Age of Empires, Gears of War and Forza, noting that "these are the things that frankly if we weren't attached to Microsoft everyone would yearn to have."

Tellem is the head of Xbox Entertainment Studios, which set its sights on "interactive TV" in February 2013. One of the company's projects is a live-action show based on the Halo series that has ties to Steven Spielberg, which Tellem assured is still in development. As far as the expansion of the Halo brand is concerned, while no movie based on the property is in sight, a "digital feature" for Halo is expected to launch this year. Additionally, former AMC programming director Ari Mark joined Xbox Entertainment in January to create unscripted video content.

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Abedneum: Accessing. In the early stages of its development cycle Azeroth suffered infection by parasitic, necrophotic symbiotes. Designation: Old Gods. Old Gods rendered all systems, including Earthen defenseless in order to facilitate assimilation. This matrix destabilization has been termed the Curse of Flesh. Effects of destabilization increased over time.
Brann Bronzebeard yells: Old Gods eh? So they zapped the Earthen with this Curse of Flesh. And then what?
Kaddrak: Accessing. Creators arrived to extirpate symbiotic infection. Assessment revealed that Old God infestation had grown malignant. Excising parasites would result in loss of host--

The early days of Azeroth's creation are a puzzle that has yet to be completely solved. The issue of Azeroth's creation lies in the order of events as they've been presented; we have two very different orders of events depending on where you're looking for reference. In one, the Titans arrived on Azeroth to find the Old Gods, put the world in order, then left for parts unknown. In another, it's implied that the Titans arrived, put the world to order, and left. At some point after this, the Old Gods arrived and wreaked havoc, prompting the return of the Titans and the imprisonment of the Old Gods.

So ... which one is correct? Well, there's an interesting part in the middle of all of this that can be used to try and unravel that particular puzzle. It's called the Curse of Flesh, and its shaped far more of Azeroth as we know it today than you'd think.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.
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alliancecurse-of-fleshdwarvesearthenevolutionfeaturedgnomesguideguide-to-lorehordehumansklaxxiknow your lorelorelore-guidemantidmatrix-destabilizationmechagnomesmoguold-godspandarenrole-playrole-playing-guiderp-guidetitanstroggsvrykulworld-of-warcraft-lorewow-guidewow-lorewow-role-playingwow-role-playing-guidewow-rpwow-rp-guidewow-rpingSun, 12 May 2013 20:00:00 -040099|20565871https://wow.joystiq.com/2013/04/17/we-are-all-humans/https://wow.joystiq.com/2013/04/17/we-are-all-humans/https://wow.joystiq.com/2013/04/17/we-are-all-humans/#comments

Someone just asked me on Twitter if I thought humans in World of Warcraft are boring. I don't think that at all. I have several reasons for not thinking humans are boring, which I'll lay out for you now:

Humans had/have the most elaborate and interesting political backstory in the game. The conflict between the House of Nobles, the stonemasons and craftsmen, and the House of Wrynn over Stormwind's rebuilding has led to the existence of the Defias Brotherhood, the machinations of the Black Dragonflight and the collapse of Stormwind's outlying territories. Westfall, Darkshire and Redridge are all cut off and fractured, and the aftermath of the war with the Lich King and the Cataclysm only kept the pressure on. Stormwind, as the last remaining human kingdom now that Theramore and Gilneas are effectively gone and Kul Tiras is missing, totters on the edge.

Humans have a great tradition of loss and perseverance. The orcs lost a world, but they're the ones who destroyed it, so it's hard to sympathize with them. The humans rose from scattered refugees on an alien shore to seven mighty kingdoms that ruled much of the Eastern continent, and the loss of those kingdoms after the coming of the Burning Legion and the Scourge is a story of loss piled on loss, heartbreak piled on heartbreak. The refugees from Lordaeron that survived came to Stormwind, and it is that nation which has the lion's share of the burden of rebuilding from this staggering loss.

Every other race in World of Warcraft is just a metaphor for humanity.

WildStar doesn't shy away from giving its races plenty of personality. The introduction to the Dominion as a whole is given by character Malvolio Portius, and just a few moments of dialogue makes it very clear what sort of person he is. The latest entry on the original site features a mock-interview with the character that at once sheds more light on the character and provides more handy reference points about how Cassian humans think of themselves.

Of course, there's more going on behind the scenes, and Malvolio's perspective on things is rather one-sided. (Not to mention smarmy.) To get a little more detail on the Cassian humans from a more neutral perspective, we had a chance to ask lead narrative designer Chad Moore a few questions about the Cassians and the Dominion as a whole. You'll have to wait a little while to learn more about the Draken and the Mechari, but the Cassians alone certainly feature elements that Malvolio won't discuss.
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backstorycarbinecarbine-studioscassiancassian-humanscassianschad-mooredominionempirefactionsfeaturedhierarchyhumansinterviewinterviewsinterviews (massively's)lorenarrativencsoftnews itemspreviewpreviewsrace-profilesracessandparksci-fantasysci-fisocial-structurewildstarwsThu, 21 Feb 2013 10:00:00 -0500319|20470518https://massively.joystiq.com/2013/02/06/you-cant-take-the-sky-from-me-wildstars-exiles/https://massively.joystiq.com/2013/02/06/you-cant-take-the-sky-from-me-wildstars-exiles/https://massively.joystiq.com/2013/02/06/you-cant-take-the-sky-from-me-wildstars-exiles/#comments

You can't dip into a setting like WildStar's without hearing the familiar chords of Firefly's opening theme, and it's no accident; the game's two factions were surely set up to mimic that IP's rustic space cowboys and refined imperial aristocracy. Today, the embargo drops on a truckload of information, screenshots, and videos about the Exile faction (the Dominion faction, I fear, won't be fully revealed until next week).
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aurincarbinecarbine-studioscultureevents (massively's coverage)events (real-world)exilesfactionfeaturedfireflygalleriesgallerygranokhumanslorencsoftopinionpollspreviewpreviewsraceracessandboxsandparksci-fantasysci-fiscreenshotscreenshotstrailertrailersvideovideoswildstarwsWed, 06 Feb 2013 09:00:00 -0500319|20447186https://massively.joystiq.com/2012/10/16/guild-wars-2-writer-laments-racial-lopsidedness/https://massively.joystiq.com/2012/10/16/guild-wars-2-writer-laments-racial-lopsidedness/https://massively.joystiq.com/2012/10/16/guild-wars-2-writer-laments-racial-lopsidedness/#comments

It's never been a secret that a majority of MMO players tend to gravitate toward human (and the most human-like) races when it comes to rolling characters, so if you thought Guild Wars 2 was going to break that trend with interesting races like the Asura and Sylvari, think again. ArenaNet Writer Peter Fries sent out a recent tweet in which he lamented the lopsided racial balance: "Guild Wars 2 race popularity makes me sad. People avoiding Charr and Asura are missing the strongest story stuff in our game, IMO."

According to a numberless chart from Game Economist John Smith, Humans were by far the most popular race in the game, often twice as much as the others. Norn have the second place, with the remaining races roughly equal.
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anetarenanetasuracharrfantasyguild wars 2guild-wars-2gw2humanhumansjohn-smithncsoftnornpeter-friesraceracesracialracialssylvariTue, 16 Oct 2012 09:00:00 -0400319|20351139https://wow.joystiq.com/2012/08/31/blizzard-working-on-new-models-of-humans-and-orcs/https://wow.joystiq.com/2012/08/31/blizzard-working-on-new-models-of-humans-and-orcs/https://wow.joystiq.com/2012/08/31/blizzard-working-on-new-models-of-humans-and-orcs/#comments

We heard back at BlizzCon 2011 and shortly after that Blizzard was working on new models, particularly the dwarves. But we haven't heard much more beyond that, just the occasional drop that it's something they'd like to do but need to do it right, since so many people are attached to their characters.

buffed: I think the last time we talked about it you said the designers were working on the Dwarves. Is it still Dwarves or are other races already being worked on as well?

Street: They've been working on the Dwarves and then the Humans and Orcs. We feel that if we can do the Humans and Orcs we can probably do all the races. It may not be the kind of thing where we turn them all on at once -- it may be a gradual rollout. It just depends on how long it takes.

buffed: Then we will hope that we get to see them during the Mists of Pandaria era.

So it looks like humans and orcs are being actively worked on now, and we may see a gradual rollout of the models. And if Blizzard does go with that gradual rollout, in my opinion, the chances of a new model or two coming out in MoP is quite high.It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!
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blizzard+working+in+new+orc+modelsblizzardworkinginneworcmodelsbreakingbuffed.deghostcrawlerhuman-modelshumansmists-of-pandaria-new-modelsmop-new-modelsnew+human+and+orc+models+wownew+models+wownew-modelsnewhumanandorcmodelswownewmodelswownews itemsorc-modelsorcsFri, 31 Aug 2012 10:30:00 -040099|20313906https://wow.joystiq.com/2012/05/27/know-your-lore-state-of-the-alliance-2012/https://wow.joystiq.com/2012/05/27/know-your-lore-state-of-the-alliance-2012/https://wow.joystiq.com/2012/05/27/know-your-lore-state-of-the-alliance-2012/#comments

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It has never been harder to be Alliance. Throughout the years of war brought about by the orcish invasion of Azeroth, the Alliance has seen its ups and downs. During that first assault, Stormwind was destroyed, its king assassinated. However, the direct result of this was an Alliance of kingdoms that paved the way for the Alliance as we know it today -- a smart, level-headed group of races focused on survival. The survival of each race individually, and the survival of the world as we know it. A noble cause, and the Alliance is well-known for its nobility.

Yet despite bouncing back from that original, horrific assault, the Alliance seems to be in a downward spiral in the days of Cataclysm, one which is spinning horrifically out of control. And despite the best efforts of Alliance leaders, trying to staunch the flow of death and despair is becoming increasingly more difficult. This has much to do with the effects of the Shattering, and even more to do with those enemies of old; the orcs and their united allies in the Horde. Even though the Alliance has come back before, the question of whether or not they can do it again is a heavy one that weighs on the minds of all. It has never been so hard to be Alliance, it has never been this dark.

Zarhym hit the forums to clarify an important point that is being lost in recent lore discussions around the internet. Chris Metzen was quoted in a PC Gamer interview:

...the pillars of the franchise are orcs and humans; it really is the Alliance and Horde by extension, and it really is those two groups beating the brains out of each other for an extended period of time. That's always gotta be what Warcraft is about...

And as Zarhym entirely correctly points out, it's not just the orcs and humans that are all that matters now, but the entire Alliance and Horde factions that have developed over the course of the franchise's life. Warcraft started with them but has expanded unto everything else.

This is also a good opportunity to place front and center the fact that the Warcraft universe is an evolving story. It's not like Lord of the Rings, where everything that is has and (likely/hopefully) ever will be in the universe is already written in stone. Gandalf isn't suddenly going to join forces with the factions of darkness beyond the great sea while Frodo becomes the next Gollum -- but Thrall? Maybe he'll defect to the Alliance some day.* No one knows; it's evolving and ever changing.

Humans are the standard basis for comparison in games that feature non-human races, almost as if said games were being made by humans for other humans. But there's still a distinct flavor to the human race depending on the setting. Case in point, the latest WildStar "interview" with one of the three lore characters from the cinematic trailer gives players a peek at a typical human, and he's a bit different than what you might have been expecting.

While the other major characters identify a specific world as "home," humans are portrayed as being a bit more free-forming, having roamed out in space for so long that they're really not bound to a location. The entry also discusses some of the lore behind being an Explorer and some of the perils associated with intentionally venturing into the unknown (it involves lots of things that try to eat you, if you need the short version). If you've been enjoying the flavor of the world Carbine Studios is slowly building, you'll probably enjoy this latest look as well.
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backstorycarbine-studioshuman-beingshumanslorelore-charactersnewsnews itemsnpcsplayer-racespreviewsracessci-fiwildstarwildstar-wednesdaywsWed, 01 Feb 2012 21:00:00 -0500319|20162453https://wow.joystiq.com/2012/02/01/know-your-lore-the-troll-wars/https://wow.joystiq.com/2012/02/01/know-your-lore-the-troll-wars/https://wow.joystiq.com/2012/02/01/know-your-lore-the-troll-wars/#comments

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The past is prologue. Melodramatic, perhaps, but it bears stating. The world of Azeroth, known to us for the three most recent wars, has in fact seen many -- the War of the Ancients, the War of the Shifting Sands, the war between the ancient troll empires and the aqir. One of these wars went far to set the stage for the First and Second Wars by creating, in effect, three of the major players in those conflicts. Without the Troll Wars, there would today be no Silvermoon, no human nations (and thus no Forsaken), and the troll nation of Zul'Aman would rule all of northern Lordaeron, perhaps all the way south to Khaz Modan.

The Troll Wars were named by their victors. To the trolls of Zul'Aman, they never really ended. Pushed back by the elves of Quel'Thalas and their human allies, the once-great northern troll empire receded but never actually died. Technically, even after repeated raids by outsiders, the Amani still hold onto their ancestral home. But all around it, the direct descendants (barely two elven generations) of their conquerors hold the Ghostlands, forests scarred by the Scourge during the Third War. War seems to never leave the gates of the troll kingdoms.

However, to be fair, it's not as if the trolls are shy about warring on others, either.
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amanianalysis / opinionanasterianarathorfeaturedguideguide-to-lorehe-who-walks-by-dayhigh-elveshumansignaeusknow your lorelorelore-guidequelthalasrole-playrole-playing-guiderp-guidesilvermoonstromsunstrdertrollbanetrollsworld-of-warcraft-lorewow-guidewow-lorewow-role-playingwow-role-playing-guidewow-rpwow-rp-guidewow-rpingzulamanWed, 01 Feb 2012 16:00:00 -050099|20160579https://wow.joystiq.com/2011/09/06/first-chapter-of-new-wolfheart-novel-free-to-read/https://wow.joystiq.com/2011/09/06/first-chapter-of-new-wolfheart-novel-free-to-read/https://wow.joystiq.com/2011/09/06/first-chapter-of-new-wolfheart-novel-free-to-read/#comments

The Sept. 13 publication date of Wolfheart, the newest WoW novel written by Richard Knaak, draws ever closer. We know surprisingly little about it at the moment. We know that it will take place on Kalimdor but will focus on King Varian Wrynn and his relationship with the wolf spirit Goldrinn and the new members of the Alliance, the Worgen. If you're eager for more information though, you're in luck. Shelfari, a book wiki run by Amazon.com, has the first chapter of the book available to read.

Click here for your free sample chapter and choose the Read First Chapter Free button below the picture of the book cover on the left side of the page. You'll be able to read the first chapter, as well as the chapter titles for the book (by pushing the back arrow on the pages). There are going to be a lot of spoilers in both the chapter names and the chapter itself, of course, so read at your own risk. For a quick (spoiler-filled) summary and a discussion of the possibilities, check after the break.
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allianceashenvaleelunegarroshgoldrinnguide-to-lorehordehumanshyjaljarodjarod-shadowsongkalimdorknaakkromgarlogoshlorelore-guidemagnataurmaievmaiev-shadowsongmalfurionmalfurion-stormragenews itemsnight-elvesnorthrendorcsrichard-knaakstonetalontyrandetyrande-whisperwindvarianvarian-wrynnwolfheartwolfheart-novelworgenworld-of-warcraft-lorewow-lorewow-novelwow-novelswrynnyetiTue, 06 Sep 2011 09:00:00 -040099|20034813https://wow.joystiq.com/2011/08/03/know-your-lore-the-humans-part-3-wed/https://wow.joystiq.com/2011/08/03/know-your-lore-the-humans-part-3-wed/https://wow.joystiq.com/2011/08/03/know-your-lore-the-humans-part-3-wed/#comments

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Imagine for a moment that you are, right now, a human of the same age that you are, but living in Azeroth. Depending how old you are, you either lived through or were born into the aftermath of three of the most devastating wars your world has ever seen. Keeping in mind the trouble with timelines, every human alive in the Warcraft setting has endured loss and hardship on a scale almost unimaginable; many were driven from their homes by invading monsters or demons from other worlds, or were forced to flee in advance of legions of walking corpses that relentlessly tried to kill them and dogged their steps all the way to safety.

The humans who congregate today in centers like Stormwind and Theramore have survived when vast numbers of their people died. Only the former high elves have lost more of their kind. The fact that humanity manages to remain a force to be reckoned with despite the loss of almost all of its former northern domains in the Eastern Kingdoms, the deaths of uncounted numbers of their people and the usurpation of their inheritance is a testament to their origin as a seed race of the Titan's first arrival on Azeroth. Indeed, much like their dwarven cousins (for now humans and dwarves truly know they share a common origin, as do their gnomish relations), humans harbor a stony resolve in the face of adversity that could crush or corrupt another people.

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We've talked abouttheir politics and their ancestors, but humanity itself has not really been described in detail -- and it deserves to be. The humans of Azeroth derive from the ancient servitors of the Titans, and their origins lie in the frozen continent of Northrend (indeed, before it was a continent of its own), but they've developed over time into a brash, persevering people of their own who rose to master the Eastern Kingdoms and who had endured two hideous wars with alien invaders, the plague of undeath that shattered their strongest kingdom, and times of chaos and uncertainty. It is humanity that holds the Alliance together today, serving to unite disparate peoples in a collective that grows more cohesive in the face of growing Horde expansionism.

The ultimate drive to exist that has kept humanity going past world-shaking calamities must be respected. When war and strife come, humans have risen to the challenge. Although one of the shortest-lived of Azeroth's native races and possessed of one of the youngest cultures, human have risen on the strength of their determination.
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alliancealteracarathiazerohdalaranfeaturedgilneasguideguide-to-lorehumansknow your lorekul-tiraslordaeronlorelore-guiderole-playrole-playing-guiderp-guidestormwindstromstromgardeworld-of-warcraft-lorewow-guidewow-lorewow-role-playingwow-role-playing-guidewow-rpwow-rp-guidewow-rpingWed, 20 Jul 2011 19:00:00 -040099|19994371https://wow.joystiq.com/2011/06/22/spiritual-guidance-what-alliance-race-is-the-best-for-shadow-pr/https://wow.joystiq.com/2011/06/22/spiritual-guidance-what-alliance-race-is-the-best-for-shadow-pr/https://wow.joystiq.com/2011/06/22/spiritual-guidance-what-alliance-race-is-the-best-for-shadow-pr/#comments

Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change.

I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior.

Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.
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(priest) spiritual guidancealliancealliance-racesdraeneidraenei-racialsdwarfdwarf-racialsdwarvesgnomegnome-racialsgnomeshumanhuman-racialshumansnight-elfnight-elf-racialspriestrace-changerace-changesracialsshadowshadow-priest-dps-spiritual-guidanceshadow-priest-racialsshadow-priest-spiritual-guidancespriestwhat-allliance-race-is-strongestwhat-race-do-i-pickwhat-race-is-bestworgenworgen-racialsWed, 22 Jun 2011 16:00:00 -040099|19972153https://massively.joystiq.com/2011/05/13/new-dawn-of-fantasy-screenshots-and-information-on-races/https://massively.joystiq.com/2011/05/13/new-dawn-of-fantasy-screenshots-and-information-on-races/https://massively.joystiq.com/2011/05/13/new-dawn-of-fantasy-screenshots-and-information-on-races/#comments

Dawn of Fantasy seems like it's been in development for an awfully long time, but with a release coming in June, MMORTS fans should be getting excited. The team behind the game has sent along some new screenshots as well as more information on the three most influential races in the game -- Men, Orcs, and Elves.

Elves, as most fantasy fans will likely expect, are split between Wood Elves and High Elves, with the former excelling at natural magic and the latter focusing on city building and alchemy. Orcs count a number of savage tribes among their numbers, with Desert Orcs and Swamp Orcs both focusing heavily upon offensive measures. Last but not least, the race of Men encompasses the cities of Rollingplain and Menthorn -- both are united under a single ruler, but Menthorn is filled with unrest and talk of rebellion.

MMORTS fans will want to keep their eyes on Dawn of Fantasy as the game approaches release on June 17th.
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505-gamesdawn-of-fantasydofelvesfantasygallerieshumanskingomsmmortsnews itemsorcspreviewsracesreal-time-strategyreverie-worldreverie-world-studiosscreenshotscreenshotsstrategyFri, 13 May 2011 19:30:00 -0400319|19939991https://massively.joystiq.com/2011/03/17/webzen-announces-a-trio-of-new-titles/https://massively.joystiq.com/2011/03/17/webzen-announces-a-trio-of-new-titles/https://massively.joystiq.com/2011/03/17/webzen-announces-a-trio-of-new-titles/#comments

Korean publisher Webzen is preparing to blitz MMO players with a slew of new titles in 2011. First up is Archlord X: The Chronicles, a sequel of sorts to the company's popular Archlord. Set 100 years after the first game, Archlord X revolves around a feud between Orcs and Humans. Webzen plans to push the MMO into closed beta in South Korea in the first half of this year.

Webzen also announced that it has several brand-new titles that the company is planning to reveal fairly soon, perhaps at G-star. These MMOs include an expansion to MU Online, MU2, and the mysteriously titled Project A.

MU2 is being developed using the Unreal Engine 3 and takes place before the events of MU Online. Project A, on the other hand, is all about large-scale battles in the Middle Ages -- perhaps somewhat like Medieval: Total War.

We'll be keeping an eye on Webzen as it expands its lineup in the coming months!
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archlordarchlord-xarchlord-x-the-chroniclesexpansionfantasyfree-to-playhumansmedieval-total-warmumu-onlinemu2new titlesorcsprequelproject-asequesequelwebzenThu, 17 Mar 2011 13:00:00 -0400319|19882610https://massively.joystiq.com/2011/02/14/flameseeker-chronicles-were-only-human/https://massively.joystiq.com/2011/02/14/flameseeker-chronicles-were-only-human/https://massively.joystiq.com/2011/02/14/flameseeker-chronicles-were-only-human/#comments

Last week was an exciting one for Guild Wars/Guild Wars 2 fans, myself included. GW2 might be bringing us five playable races, but ArenaNet spent the past week delving into the original Tyrian playable race: the humans.

This was especially exciting to those of us who are longtime residents of Tyria, because we've got lots of new details set on a foundation of familiar history and lore. Here at Massively, we touched on each new piece of information with the promise of an overall analysis today, so here we go! Follow along after the jump and we'll take a look at the human race of Guild Wars 2.
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anetarenanetarenanet-blogfantasyfeaturedflameseeker chroniclesflameseeker-chroniclesguild wars 2guild-warsguild-wars-2gwgw2humanhuman-racehuman-weekhumansi-bet-thats-a-mesmerncsoftracesMon, 14 Feb 2011 14:00:00 -0500319|19841787https://massively.joystiq.com/2011/02/11/arenanet-declassifies-guild-wars-2s-human-military-files/https://massively.joystiq.com/2011/02/11/arenanet-declassifies-guild-wars-2s-human-military-files/https://massively.joystiq.com/2011/02/11/arenanet-declassifies-guild-wars-2s-human-military-files/#comments

The Humans in Guild Wars 2 may be down on their luck (and population) but they're certainly not out. As ArenaNet continues Human Week, a new blog entry titled The Line of Duty introduces us to the three main military forces representing our spunky cousins -- and why they don't necessarily get along.

First and foremost are the Seraph, who act as both the backbone of the military and the police force for the Human settlements. While the Seraph are widespread in Kryta, the Ministry Guard -- the protectors of the Human government and nobility -- mainly focus their efforts in the capital of Divinity's Reach. However, watching over the Royal Family is the responsibility of the Shining Blade, an elite force of warriors and spies. The Shining Blade should be familiar to those who fought in Guild Wars'War in Kryta campaign.

Each of these military branches vies for influence and authority over the others, although the Shining Blade tends to be at the top of the pecking order while the Seraph take up position as the whipping boys (and girls). As ArenaNet writes, this causes "a tug-of-war for influence and control" amongst the beleaguered armed forces.

You can read about the clash of politics, position and power between these forces on the ArenaNet blog -- and stay tuned for this coming Monday, when Flameseeker Chronicles will give a colorful commentary on the whole of Human Week.
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anetarenanetdivinitys-reachfantasyfree-to-playguild wars 2guild-warsguild-wars-2gwgw2humanhuman-weekhumansloremilitary-guardpreviewsracesseraphshining-bladewar-in-krytawhipping-boyFri, 11 Feb 2011 17:00:00 -0500319|19840748https://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/https://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/https://massively.joystiq.com/2011/02/08/bigpoint-launches-battlestar-galactica-online/#comments

SyFy's Battlestar Galactica odyssey may have ended, but Bigpoint's MMO adaptation of the beloved reboot has just begun. The free-to-play game maker has announced the official launch of Battlestar Galactica Online, a browser-based title set during the latter half of the TV show's second season.

Players can choose to fight for either the Cylons or the Colonials, as both fleets are stranded in uncharted space and in need of repairs and critical supplies. This leads into a contest for nearby resources that involves space combat, exploration, and mission-based play as well as ship unlocks, customization, and market features.

Bigpoint has also made use of assets from the television series including the seminal Bear McCreary musical score and the instantly recognizable ship models. How does all this hold up in a browser game? Pretty well, according to Bigpoint. "We are confident that a new standard has been achieved -- no longer should browser games be considered sub-par to their console or PC-installed counterparts," says CEO Heiko Hubertz.
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battlestar galactica onlinebattlestar-galacticabattlestar-galactica-onlinebigpointbrowserbrowser-basedbsoby-your-commandcylonsf2pfree-to-playheiko-hubertzhumanslaunchesnew titlesnews itemssci-fiviperTue, 08 Feb 2011 11:30:00 -0500319|19834545