Movesets for Singles

What is a good competitive moveset for Gengar-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.

Special Sweeper Gengar-Mega (Popular/Trending)

Gengar is a remarkable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

♦Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target). ♦Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage). ♦Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage). ♦Protect is a status move (prevents moves from affecting your Gengar this turn). ♦Perish Song is a status move (all active pokemon will faint in 3 turns).

No additional EV spread were found for this set at this time.Array
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Special Sweeper Gengar-Mega (Shadow Tag)

Gengar is a phenomenal Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

♦Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon). ♦Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target). ♦Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage). ♦Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment). ♦Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).

No additional EV spread were found for this set at this time.Array
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Gengar-Mega Special Sweeper (Gjenganger)

Gengar is popular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks.

♦Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage). ♦Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage). ♦Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target). ♦Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target). ♦Protect is a status move (prevents moves from affecting your Gengar this turn).

No additional EV spread were found for this set at this time.Array
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Gengar-Mega Support (Perish Trap Gengar)

Gengar is an outstanding Support. Awkward set for a special attacker, but it works. Hypnosis puts 3 out of 5 Pokemon to sleep, Substitute in case your oppononent wakes up, Perish Song after Hypnosis and Destiny Bond for anything else being a jerk. Disable is an option becuase with 2 immunities, getting rid of an option could cause some trouble.

♦Perish Song is a status move (all active pokemon will faint in 3 turns). ♦Destiny Bond is a status move (if an opponent knocks out your Gengar, it also faints). ♦Disable is a status move (for 4 turns, disables the target's last move used). ♦Substitute is a status move (Gengar takes 1/4 its max hp to put in a substitute). ♦Hypnosis is a status move (causes the target to fall asleep).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!

No additional EV spread were found for this set at this time.Array
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Movesets for Doubles

What is a good doubles moveset for Gengar-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.

Doubles Special Sweeper Gengar-Mega (Shadow Tag)

Gengar is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

♦Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon). ♦Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target). ♦Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes). ♦Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage). ♦Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).

No additional EV spread were found for this set at this time.Array
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Movepool

Wondering what moves can Gengar-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Clear Smog

50

--

15

Resets all of the target's stat stages to 0.

Dark Pulse

80

100%

15

20% chance to flinch the target.

Dazzling Gleam

80

100%

10

No additional effect. Hits adjacent foes.

Dream Eater

100

100%

15

User gains 1/2 HP inflicted. Sleeping target only.

Energy Ball

90

100%

10

10% chance to lower the target's Sp. Def by 1.

Focus Blast

120

70%

5

10% chance to lower the target's Sp. Def by 1.

Giga Drain

75

100%

10

User recovers 50% of the damage dealt.

Hex

65

100%

10

Power doubles if the target has a status ailment.

Hyper Beam

150

90%

5

User cannot move next turn.

Icy Wind

55

95%

15

100% chance to lower the foe(s) Speed by 1.

Infestation

20

100%

20

Traps and damages the target for 4-5 turns.

Mega Drain

40

100%

15

User recovers 50% of the damage dealt.

Night Shade

--

100%

15

Does damage equal to the user's level.

Ominous Wind

60

100%

5

10% chance to raise all stats by 1 (not acc/eva).

Psychic

90

100%

10

10% chance to lower the target's Sp. Def by 1.

Psywave

--

100%

15

Random damage equal to 0.5x-1.5x user's level.

Round

60

100%

15

Power doubles if others used Round this turn.

Shadow Ball

80

100%

15

20% chance to lower the target's Sp. Def by 1.

Sludge Bomb

90

100%

10

30% chance to poison the target.

Sludge Wave

95

100%

10

10% chance to poison adjacent Pokemon.

Smog

30

70%

20

40% chance to poison the target.

Snore

50

100%

15

User must be asleep. 30% chance to flinch target.

Thunder

110

70%

10

30% chance to paralyze. Can't miss in rain.

Thunderbolt

90

100%

15

10% chance to paralyze the target.

Uproar

90

100%

10

Lasts 3 turns. Active Pokemon cannot fall asleep.

Venoshock

65

100%

10

Power doubles if the target is poisoned.

Zap Cannon

120

50%

5

100% chance to paralyze the target.

Astonish

30

100%

15

30% chance to flinch the target.

Bide

--

--

10

Waits 2 turns; deals double the damage taken.

Body Slam

85

100%

15

30% chance to paralyze the target.

Brick Break

75

100%

15

Destroys screens, unless the target is immune.

Counter

--

100%

20

If hit by physical attack, returns double damage.

Double-Edge

120

100%

15

Has 33% recoil.

Drain Punch

75

100%

10

User recovers 50% of the damage dealt.

Dynamic Punch

100

50%

5

100% chance to confuse the target.

Explosion

250

100%

5

Hits adjacent Pokemon. The user faints.

Facade

70

100%

20

Power doubles if user is burn/poison/paralyzed.

Fire Punch

75

100%

15

10% chance to burn the target.

Fling

--

100%

10

Flings the user's item at the target. Power varies.

Focus Punch

150

100%

20

Fails if the user takes damage before it hits.

Foul Play

95

100%

15

Uses target's Attack stat in damage calculation.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Giga Impact

150

90%

5

User cannot move next turn.

Headbutt

70

100%

15

30% chance to flinch the target.

Ice Punch

75

100%

15

10% chance to freeze the target.

Knock Off

65

100%

20

1.5x damage if foe holds an item. Removes item.

Lick

30

100%

30

30% chance to paralyze the target.

Mega Kick

120

75%

5

No additional effect.

Mega Punch

80

85%

20

No additional effect.

Natural Gift

--

100%

15

Power and type depends on the user's Berry.

Payback

50

100%

10

Power doubles if the user moves after the target.

Poison Jab

80

100%

20

30% chance to poison the target.

Power-Up Punch

40

100%

20

100% chance to raise the user's Attack by 1.

Rage

20

100%

20

Raises the user's Attack by 1 if hit during use.

Return

--

100%

20

Max 102 power at maximum Happiness.

Rock Smash

40

100%

15

50% chance to lower the target's Defense by 1.

Secret Power

70

100%

20

Effect varies with terrain. (30% paralysis chance)

Seismic Toss

--

100%

20

Does damage equal to the user's level.

Self-Destruct

200

100%

5

Hits adjacent Pokemon. The user faints.

Shadow Claw

70

100%

15

High critical hit ratio.

Shadow Punch

60

--

20

This move does not check accuracy.

Skull Bash

130

100%

10

Raises user's Defense by 1 on turn 1. Hits turn 2.

Strength

80

100%

15

No additional effect.

Submission

80

80%

20

Has 1/4 recoil.

Sucker Punch

70

100%

5

Usually goes first. Fails if target is not attacking.

Take Down

90

85%

20

Has 1/4 recoil.

Thief

60

100%

25

If the user has no item, it steals the target's.

Thunder Punch

75

100%

15

10% chance to paralyze the target.

Ally Switch

--

--

15

The user swaps positions with its ally.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Captivate

--

100%

20

Lowers the foe(s) Sp. Atk by 2 if opposite gender.

Confide

--

--

20

Lowers the target's Sp. Atk by 1.

Confuse Ray

--

100%

10

Confuses the target.

Curse

--

--

10

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Destiny Bond

--

--

5

If an opponent knocks out the user, it also faints.

Disable

--

100%

20

For 4 turns, disables the target's last move used.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Embargo

--

100%

15

For 5 turns, the target's item has no effect.

Endure

--

--

10

User survives attacks this turn with at least 1 HP.

Grudge

--

--

5

If the user faints, the attack used loses all its PP.

Haze

--

--

30

Eliminates all stat changes.

Hypnosis

--

60%

20

Causes the target to fall asleep.

Laser Focus

--

--

30

Until the end of the next turn, user's moves crit.

Mean Look

--

--

5

Prevents the target from switching out.

Metronome

--

--

10

Picks a random move.

Mimic

--

--

10

The last move the target used replaces this one.

Nightmare

--

100%

15

A sleeping target is hurt by 1/4 max HP per turn.

Pain Split

--

--

20

Shares HP of user and target equally.

Perish Song

--

--

5

All active Pokemon will faint in 3 turns.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Psych Up

--

--

10

Copies the target's current stat stages.

Rain Dance

--

--

5

For 5 turns, heavy rain powers Water moves.

Reflect Type

--

--

15

User becomes the same type as the target.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Role Play

--

--

10

User replaces its Ability with the target's.

Scary Face

--

100%

10

Lowers the target's Speed by 2.

Skill Swap

--

--

10

The user and the target trade Abilities.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Snatch

--

--

10

User steals certain support moves to use itself.

Spite

--

100%

10

Lowers the PP of the target's last move by 4.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Sunny Day

--

--

5

For 5 turns, intense sunlight powers Fire moves.

Swagger

--

85%

15

Raises the target's Attack by 2 and confuses it.

Taunt

--

100%

20

Target can't use status moves its next 3 turns.

Telekinesis

--

--

15

For 3 turns, target floats but moves can't miss it.

Torment

--

100%

15

Target can't select the same move twice in a row.

Toxic

--

90%

10

Badly poisons the target. Poison types can't miss.

Trick

--

100%

10

User switches its held item with the target's.

Trick Room

--

--

5

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp

--

85%

15

Burns the target.

Wonder Room

--

--

10

For 5 turns, all Defense and Sp. Def stats switch.

Combo List

These are a list of several common move combinations Gengar-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Create a build

Have an idea in mind for Gengar-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.