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Thursday, May 10, 2012

Never Gonna Stop the patches (Never Gonna Stop)

Taken just this morning. Myself using meditation next to my Transcendence spirit.

It's been another couple of days and another couple of beta patches that change the way monks are working. My messed up sleep and work schedule have not contributed well to my beta time but I go on vacation for 8 days to do nothing but relax starting this Sunday so I should be able to get more to you. I do want to do more to talk about the changes but with a patch averaging every 2 days and things like the change to Tiger Palm I don't know that it'd be worth it? You know what I mean? Anyway here comes stuff --->
Linking the beta patch changes from WoWhead News as the mouseovers should work and make it easier on everyone to see what's happening.

Disable: You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times. If you use Disable a third time50%. The duration of disable will be refreshed if the target remains within 10 yards of the Monk. Using disable on a targetwhile they have 2 stacks, all stacks will be consumed and they willalready snared will cause them tobe rooted for 8 sec 3 PvP).instead.

Paralysis: You cause the targets target's muscles to contract, incapacitating them for 30 sec. If done from
behind the target, the duration is doubled. Only one target can be
victim to Paralysis at any given time. Any damage taken will cancel the
effect.

Resuscitate:
Returns the spirit to the body, restoring a dead target to life with
35% of maximum health and mana. Cannot be cast when in combat.
Cast time reduced by 50% if target is within melee range.

Spear Hand Strike:
You jab the target in the throat, interrupting their spell cast and
preventing any spell in that school from being cast for 5 sec. If the
enemy is facing you when cast, they are also silenced out of all schools
for 5 sec.

Celerity: You can Roll and Chi Torpedo more often,
increases the number of charges by 1 and
reducing the cooldown by 5 sec.

Charging Ox Wave: A mighty Ox effigy rushes towards
the target 30 yards in front of you, stunning all enemies within its path for 3 sec.When the Ox reaches the enemy, they and all nearby enemies within 5 yards are knocked back a short distance.

Chi Wave:
You cause a wave of Chi energy to flow through friend and foe, dealing
2053 damage or 1806 healing. Bounces up to 5 times to targets within 20
yards.

Invoke Xuen, the White Tiger:
Invokes the White Tiger Celestial, summoning an effigy at the command
of the caster. The effigy will assist you, attacking your primary target
and also inflitinflicting
tiger lightning every 6 sec to the 3 lowest health nearby enemies
within 10 yards dealing 1455 damage over 5 sec. Lasts for 45 sec.

Momentum: Every time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 sec. Stacks up to 2 times.

Rushing Jade Wind:
You summon a whirling tornado that travels 0 yards in front of you,
dealing 4608 Nature damage to all targets in its path and increasing
damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after
you cast Rushing Jade Wind, you move at
200%100% speed while using Spinning Crane Kick.

Zen Sphere:
Forms a Zen Sphere above the target, healing the target for 1171 every 2
sec and dealing 1 damage to the nearest enemy within 10 yards every 2
sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If
Zen Sphere is cast again while active, the Zen Sphere will detonate,
dealing
19712135 damage and 1971 healing to all targets within 10 yards.

Afterlife:
When you kill an enemy while gaining experience or honor, you have a
50% chance to summon a Healing Sphere. Enemies who die from Blackout
Kick have a 50% chance to summon a Chi Sphere. Healing Sphere
You formForms a healing sphere. out of healing mists at the target location for 2 min. If alliesIf you walk through it, they
consume the sphere, healing themselves for cond($gt((($SP * 1.005) * 1
+ 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP *
0.5025) * 1 + 9986). Maximum of 3 Healing Spheres can be active by
the Monk at any given timeyou are healed for 15% of your total health. Lasts for 30 sec.
Chi Sphere A sphere of energy forms from the wake of the fallen enemy.
Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.

Brewing: Mana Tea:
For each 4 Chi you consume through use of spells and abilities, you
gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana
Tea can stack up to
5020 times.

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells
. Fortifying Brew Also increases your Stagger amount by 20% while active
.
Tiger Palm When you deal damage with Tiger Palm the amount of your
next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times.
Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your
parry chance by 30% and your Stagger amount by an additional 20% for 6
sec.

Flying Serpent Kick:
Soar through the air forwards at an increased speed. While traveling,
use Flying Serpent Kick again to land yourself, dealing damage to all
enemies within
08 yards, and slowing them by 1% for 0 sec.70% for 4 sec.

Renewing Mist:
You surround the target with healing mists, restoring 3807 health every
3 sec for 20 sec. Renewing Mists travels to closest nearby injured
party and raid targets within 20 yards, up to 3 times.
Maximum 10 targets can have your Renewing Mists at any one time.

Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying two of your abilities. Surging Mist When you Tiger Palm,
or Expel Harmyou gain Vital Mists reducing the cast timeand mana cost of your next Surging Mistis reduced by 20%. Stacks up to 5 times. Lasts 30 sec. Expel Harm Cooldown reduced by 7 sec.Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby allies for 3713 every 1 sec for 3 sec.

Thunder Focus Tea: You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift.
Lasts for 30 sec.

Grapple Weapon: You fire off a rope spear, grappling the target's non-ranged weapons and shield, returning them to you
for 10 sec
. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.

Path of Blossoms:
You create a Fire Blossom at your feet every 1 sec for 3 sec. The
blossom will last for 10 sec and deal 5255 Fire damage to the first
enemy that walks over it. Fire Blossoms cannot be created within 3 yards
of an existing blossom.

Talents and Specialization

Life Cocoon:
Encases the target in a cocoon of Chi energy, absorbing (((($SP * 3.74)
+ 39958))) damage and increasing all periodic healing taken by 50%.
Lasts for 12 sec.

Summon Jade Serpent Statue:
Summons a Jade Serpent Statue at the target location. Lasts for 15 min.
Limit 1 Statues. Only one statue can be active at a time. Eminence
(Passive) When the Monk deals damage, the summoned Jade Serpent Statues
will heal the lowest health nearby target within 20 yards equal to 50%
of the damage done. Serpent's
Salve (On - Click Effect) Allies can right-click the statue to instantly be healed for 9722 to 11297. 10 Charges.Accord
(Passive) When you cast Soothing Mist, the Jade Serpent Statue will
also cast Soothing Mist on an injured ally within 40 yards.

Uplift: Instantly increases the duration of all of your Renewing
MistsMist periodic effects on allies by 6 sec, and heals them for 4507 to 5236.

On top of all this, the preview models for monk T14 were found in 15668 as well. Just to give you an idea here's one of the shots from MMO-C

Being Alliance I still don't know what race I want to play for a monk. The pandaren really are growing on me, though I don't know if I'd go male or female for the monk.

On another note Pandaren dances are in on the beta, so I feel compelled to share this with you and leave on the same note.