Respawn Entertainment has released a short teaser trailer for the much-anticipated Titanfall 2, and confirmed that the game will be multi-platform this time around, with a worldwide reveal for the game scheduled for June 12.

This will come as welcome news to both fans of the original game and PlayStation 4 players, who missed out on the critically acclaimed and multi-award winning Titanfall due to it being an Xbox and PC exclusive.

While the original game was a multiplayer first-person shooter which had players running along walls and piloting giant mech-like "Titans", the sequel looks to not only improve upon the competitive multiplayer action, but also include a full single-player campaign.

Speaking of their plans for the single-player campaign in an interview with Forbes back in February, lead writer for the game Jesse Stern had this to say:

"...we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.

“What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like. In Titanfall 2 there will be a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real.”

In the same interview, Stern also announced that the studio had partnered up with Lionsgate TV to create a TV series based on the game, which one can only assume will coincide with the game's release.

It seems the studio are really devoting themselves to creating a memorable single-player experience and aren't content to just tack-on a single player campaign, something that seems to be all too common with other first-person shooters where focus has clearly been set on the multi-player aspect of the game.