I think exactly the same. Take their time on Horizons sequel, make a new IP (maybe a second team) after, then give us Horizon 3 and the second team can give us a Killzone reboot.

I'd like to see the story be more personal, I'm sick of these types of games having us be some soldier in a team and we head out to defeat the big bad. How about some ordinary everyday guy who was a soldier but is a family man now and one day on a peaceful sunny afternoon in his suburban neighborhood Earth is attacked by the Helghan after things heated up during first contact (ISA wanted to colonize a planet right next to Helghan).

The set up for Shadow Fall was unbelievably stupid, yes let's forcibly evict our citizens and give them like 5 minutes notice...if you're to slow a Helghan might gun you down. Now let's put economic sanctions on these people, we also shouldnt keep an eye on Helghan, nothing could possibly be happening there.

I really love the design of the enemies, weapons, environments etc. The issue lies around almost everything else to varying degree of severity.

I mean after horizon zero dawn, it's pretty obvious that that they have better storytellers at guerrilla games now, and a game like killzone with very unique intimidating enemies, it deserves a good story.

I would forgive you for the suggestion though since this is really the open world generation. Not that open world is an issue in and of itself, I just don't think every developer can do it. Horizon and The Witcher 3 are, in my opinion, the best of them where you have an interesting narrative and varied side quests. It's a tough balance to strike, but, despite Horizon being fantastic, I have no confidence in Guerrilla making an open world Killzone.

@Kallisti but they didnt even play it do why would they complain, and why ALL OF A SUDDEN do they change their tune IF there was something to do in the first place? Thought they said they need no open world, but all of a sudden there better be something to do in that open world......but they said they dont want it do regardless why would they be checking it out........

Open world is boring and killing gaming in general. So are RPGs. If I wanted to play with menus I'd load up windows on my PC. And Shadowfall was great for the record I enjoyed the campaign and multiplayer...it was the first game that showed off what the PS4 could do at launch.

True but the main character wasn't in any other games, so they could still have had a sequel with him doing whatever while 3 was happening, or they could have even done a prequel. Regardless I would've liked to see the same team make another Killzone, Mercenary's campaign was arguably better than Shadow Fall's.

They need an epic battle of helghast wars. You see all those soilders yet you dont fight but 50- at a time. This needs to be a future war game with big battles, idk why they havent done that. The cinematics made the game look like it could play that way but it doesnt. Its fun story but has much more potential

Graphic fidelity combined with that much AI doesn't bode well for performance I'm afraid. I eeven think your less than 50 enemies is a bit generous. There was a game called Darkest of Days that attempted this kind of larger scale battles but with a heavy LoD and AI dumb as rocks, it's pretty difficult to stick 100 enemies in an environment and have them all operate intelligently or at least like Humans.

If you want BIG battles a concession is going to made, and unfortunately visuals drive those pre orders.

Days gone doesn't have the Zombies making tactical decisions, they basically operate like water. It's not about rendering that many characters on screen, it's about making them move and operate like a person in a war would. That's much harder than a bunch of zombies running towards a sound source.

Then you started saying "Gritty dark and dirty" and you pretty much lost me, the games have always been dark and gritty I'm really not sure what you're getting at. When you say even if it was CGI or Quicktime events just like with Killzone 2 and Killzone 3 all the cut scenes did was point out how kinda empty and lonely your fight was compared to what was supposedly going on around you. Why highlight what you can't do with a CGI or Quicktime events? It just drags down the actual game play.

Getting a hundred friendlies, a hundred enemies to play nice all while having the signature Guerilla Games level of visual fidelity isn't an easy thing.

Thats because days gone isnt a military game... Days gone non 'zombies' make smart decisions though....

I know the game has always been gritty, but its NOTHING compared to hollywood gritty, and the graphics really arent as rugged as other AAA ps4 dev technology so you lost me there, not sure how much you keep up with games but Killzone without a doubt can be MUCH MORE gritty, dark, and have better graphics. Show me what you think killzone 'gritty' looks like and I'll show you a clip from a movie and even a game that does better than what it does...shoot....motorstorm is more gritty than killzone....

You arent thinking about it all the way. The scenes during UC4 for instance, have 'background QuickTime events' but ND handles it like a boss. GOW has it too. Not gameplay dragged down, as these games were the most epic and engaging experiences I've played..

I daresay Killzone will be back at some point. Killzone 5 may well be one of the games to be released when PS5 comes out, The franchise is too popular to abandon. Killzone 2 was the best one in my opinion but 3 wasn't bad either. Shadow Fall was more a showcase for graphics quality and not as good as it should have been and the story was weak.

How about they release a 'Killzone Kollection' running at 1080/60 and some Pro specific enhancements as well? Same for the Resistance series by Insomniac. Those two series were to me better than Halo and Gears in many ways last gen and if they could do that I think myself and many mothers would buy them asap.