Zombox

Currently the food system is in the game as a bit of a survivalist simulation. It's a zombie apocalypse and as a survivor it only makes sense that you'd need to eat once in a while. However, rewarding the player for being diligent about eating with more than just "congratulations, you didn't starve" is a great idea.

I'll keep you guys posted about what I come up with...the speed/damage boost is probably the direction I'll go in though.

The world now features an elaborate, underground sewer system that you can explore by entering/exiting various manholes throughout the city. The sewer system features shops, medic stations, etc, and will eventually be filled with NPCs -- the remaining survivors of the apocalypse -- who you'll be able to interact with.

Here's the overall layout of the 3 main sewers (the largest one is still a work-in-progress):

Here's a .gif showing the player entering a sewer, looking around a bit, and then exiting: