Our next game is still very early in development but we're focusing on the enchanting beauty of animal locomotion. Our goal is to create an experience based around movement as a way of revealing character, conveying mood, and supporting player expression.

We're drawing inspiration from works like Ico, Windosill, Spirited Away, The Life of Birds, and the spirit of Winsor McCay and early Disney films like Bambi and Fantasia that used (for the time) cutting edge technology to build something that didn't feel technical at all, but instead felt strangely and joyfully alive. That's our hope anyway.

When we're ready to talk about the game it'll be on our blog and on twitter.