An all new combo/reset video series for all you omega hungry people out there! This video features a lot of unlisted changes for Hugo incorporated into stylish combos and resets never before thought possible!

Highlights: 0:11 Double Elbow crumple followed by meat srk into EX Backbreaker, 0:30 BNB into full KO meaty clap combo to stun followed by a combo into and out of super! 1:24 Abusing ex lariets whiff phase to setup an ultra reset into the jumping knee standing reset to go straight too U1, 1:42 One of the most optimal and stylish Omega Hugo can preform!

The amount of muscle memory needed for some of her combos is insane. Elphelt’s moveset for combos is pretty limited but the creativity comes into how you can fit her Berry Pines inbetween hits since you first have to set the bomb off and then throw it before it explodes on you. In terms of execution, she can do a ton of damage with her Aim Ms. Travailler (shotgun) loops but it requires muscle memory so you can quickly repeat the reps without much thought. From a watcher’s point of view, it looks easy but you actually have to reload her shot inbetween hits while keeping the opponent glued to the wall. To increase the timing difficulty even more, if you leave her in the Aim Ms. Travailler stance for a brief moment, she’ll go into a charge mode where the shot fired will put the opponent onto the wall. Without the charged shot, the opponent goes into a normal juggle state. Other than these two complicated things, her chain combos are simple to understand.

Slayer seems like a pretty straightforward character for combos compared to the other characters which makes it quite easy to follow along when watching. I purposely don’t end the combos for okizeme since this isn’t a practical combo video. His meter seems like it’s better spent for Red Roman Cancel than supers since it allows him to do a ton of very deadly stuff. Also his air super can actually hit twice, from his body and from the light around his body, doing a ton of damage. If only his body hits, the juggled opponent falls straight down but if only the light hits, they continue being juggled. The combo on Faust is a good example while the combo on Zato=1 shows the 2 hits.

My next Redux Combo Video Is here! This time dan and evil ryu are featured in stylish fashion featuring some of the most serious (and silliest) combos in the BIZ! Some of these include back to back ultras, Decapre U1 extentions, super taunts, and much more!

A brand new combo video featuring the ferocious Yun and Yang! This video focuses mainly on the ultra changes to the characters while adding a bit of flair to make the combos something special! Check out this crazy video featuring the twins!

The next entry in my C.C.V series is here and features off the wall crazy combos for none other then the trap itself poison! Theirs a lot to see in this video such as stun glitch combos, meaty fireball loops, super to ultra, and much more so don’t miss out on all the action.!

An all new combo video series where I update my old outdated C.C.V’s with fresh new ultra specific combos for the cast ive already covered so far! Alot of red focus application and flashy combos are present in this huge non-stop combo fest of a video!

after the recent release of alpha keys for Yatagarasu: AoC, I wanted to dive in and really look at what are some of the characters’ most efficient/damaging options. here’s a little taste of this awesome game. it’s mostly filled with Crow stuff, but there’s some Hanzo and Kou tech as well.

highlights:
getting a little extra damage with Crow by inserting a 236LP before super at :18, huge damage Crow Shin Shoryuken combo from anywhere onscreen at :24, most damaging midscreen parry counter juggle from Crow at :49, Kou corner parry counter juggle using 214214P and juggling after it