Author
Topic: FreeSpace FPS (Read 19066 times)

1: Going back to eps200's comment. I realize that Eternal Silence is very close to what we want, and it is. However, it's only Multiplayer, and couldn't really deliver any story at all, atleast not as well as single player could. FS-AF is going to have a single player mode, and possibly come with a multi mode also. Thanks for pointing that out though.

2: @BlueLion: Dunno yet.

3: @ Novachen: There was another group of guys that tried to do something similar to this project (we got the idea from them actually and they were using UT04. They got fairly far along, but in the end RL overtook them. I did several weeks of hard research to see which engine would be the best to make this on. After much deliberation, I decided it would be the best on the HL2 engine. The reason being, is that it's very easy to use the map making kit included via a Steam download, and it's very powerful. It's also not to difficult to export any models from Maya 8.0 or (I think) the newest or close to newest version of 3ds Max. And finally, it's very cheap to buy in stores (in North America anyhow.)

I've talked with the other leader of this project, and we both decided that using the HL2 engine would most likely be the best route. The multiplayer is also really good in terms of ping, usually keeping it under 250 for you, even with 64+ players duking it out. If anyone has any other questions, feel free to ask here, or better yet, just create a new topic at the FS-AF board.

that sounds epic ill start following it may i sugest you ask the ES guys about their space_teleport entity its a brush entity that would be handy

Basicly its a two brushes one in the Hangar at full scale the other brush is in space at 1/40 scale when you fly into it you get scaled up or down depending which end you fly into and teleported to the other section. It allows seamless transition between ground and space combat it was this entity that prompted me to bring it up in the first place..Also if you are going to have shivans what do they look like i've never seen a pic I didn't realise there was one

@eps200 Thanks for the info about the brushes. I kinda thought that it's what they would have used. Also, The transporter entity would do the trick also. Thanks. Oh, and here are several Shivan pics from the FS1 hallfight, and from the FS1 reference bible.

Well, I was under the impression that we would need a base install of Half-Life 2 already on our computer and that Assault Force would just be like a mod or expansion pack. Is it possible to release Assault Force (legally) as a total conversion?