The video below is composed of around 2000 renders done with Raydiant at around 1 and a half minute each one. A geometry operator that applies non homogeneous scaling and shear to any contained object is used to transform spheres into beads. Images are automatically postprocessed inside Raydiant to show lens glow on saturated spots. To that extent a subpixel accumulative scalar field parametrized by angle, distance, intensity and hue has been applied at every glowing texel. All the geometry has been procedurally generated inside Raydiant from a digital photo of an undisclosed location of the Persian Gulf (http://cutemosaic.com).