Posted by josefLol, RR6 is solid, but it doesn't run at 60 fps. Sorry to disappoint.

You seem to be pretty misguided. RR6 is 60fps, like all the other RR games have been (with the exception of the first release of RR1, AFAIK). It also ran in 1080i native, which technically is the same as 1080p if it's rendered normally.

Anyway, RR7 looks to be a good title to pick up for launch. With Motorstorm being delayed till March, I need a good racing game to whet my whistle at launch, and this seems to be the ticket. I got RR on PSP launch, RR6 on 360 launch, and I don't intend to break the cycle here.

"Secondly, the game runs at 60fps making the whole thing run as smooth as you could ever hope for. In fact, even the seemingly silky smooth Project Gotham Racing 3 feels incredibly odd if you turn it on after a session on Namco’s racing game. "

"certainly not the title to show off the Xbox 360 with, but it still looks decent, depending on the track, and runs at a very nice 60FPS"

Should I continue? The Game runs perfect and with 60 fps, no question about it. Anyone who have tried the game notice it directly. But on the other hand, with that "poor" graphic it shouldn't have been a problem.

Posted by Kownage1080i is technically the same as 1080p LOL How about the fact, that system renders only half of the pixel every frame? How is that the same? Stop eating up FUD.

60 fps at 1080i is actually 30 fps, since only half of the scene refreshes with every frame, meaning that scene is divided between 2 frames. It was true 60 fps at 720p though.

RR7 looks razor sharp and brings up lots of innovation to the Ridge Racer franchise, I really hope that it will build up large internet community that I will surely join after European launch.

Actually it depends on whether the devs use field rendering or not. According to some guy at MS (trustworhy or not I don't know) the 360 games that run in 1080i natively don't use field rendering. I have a hard time believing him though.

Cause PS3 has far superior pixel pushing capabilities? Why would they scale 1080p back to 1080i? You can push 1080 through VGA or component in games, so they could just support the resolution out of the box.

"1080p is a higher bandwidth connection from the frame buffer to the TV than 1080i. However the frame buffer itself is identical. 1080p will look better than 1080i—interlaced flicker is not a good thing—but it makes precisely zero difference to the game developer. Just as most Xbox 1 games let users choose 480i or 480p, because it was no extra work, 1080p versus 1080i is no extra work. It’s just different settings on the display chip."

Posted by KownageCause PS3 has far superior pixel pushing capabilities? Why would they scale 1080p back to 1080i? You can push 1080 through VGA or component in games, so they could just support the resolution out of the box.

Um because 360 hasn't had the ability to output 1080p until the recent update.

If you think the PS3 has more pixel pushing power you are very misinformed.

I got to play Ridge Racer 7 (and Motorstorm, Resistance, Genji 2) on Friday. It was fast and sharp at 60 fps and 1080p, but it did slow down slightly when a pack of cars was drifting around a tight corner. It could have been just an old build, but who knows -- reportedly the game was on a Blu-Ray Disc. Other than HDR and very nice track designs it was pretty much the same than RR6 on X360. At least it could use better texture filtering because the blurring was immediately noticeable with the high resolution. I would say it looks like a sequel for the same platform, not a totally new game for a much more powerful console.

"1080p is a higher bandwidth connection from the frame buffer to the TV than 1080i. However the frame buffer itself is identical. 1080p will look better than 1080i—interlaced flicker is not a good thing—but it makes precisely zero difference to the game developer. Just as most Xbox 1 games let users choose 480i or 480p, because it was no extra work, 1080p versus 1080i is no extra work. It’s just different settings on the display chip."

Aren't you quoting one of the Microsoft dudes? If that was the deal, then all PS2 games would be in progressive scan. 1080p is twice as many pixels as 1080i, and more than twice as many pixels as 720p, that's why most games support 1080i and 720p, and not 1080p.

If DoA4, and RR6 would be running in 1080p initially, then Microsoft would already use it as their bullet point, Itagaki would be all over it in media, and most of all, they wouldn't run the stupid "1080p is possible only for bad looking games and old arcade ports" campaign.

As far as pixel pushing goes, Cell is a monster, it has been benchmarked, no need to argue. It's really surprising that some of you believe that hardware that's year old can compete with new one.