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oh, okay, that's kind of disappointing, but understandable. thanks for letting me know. My main reason of asking was because 1: I haven't been able to search each thread for the answer her on PC, and 2: I have not found any other websites saying one way or the other on this issue. Thankyou again for answering my question.

on another note.

I know of a couple maps in the fire red ROM labeled Sevii Isle # (Maps 3.50-3.53) that aren't in the game themselves. If I make these accessible in the ROM will they cause any issues? Two of them are 1x1 (Sevii Isle 6 and Sevii Isle 7) and are black tiles, (if you select the tile it comes up as water on the Tile Bank) and the other two are 84x20 and 24x60 and consist of water and rocks. the 84x20 (Sevii isle 8) has a small island in the middle, and a couple tiles are misplaced with a small cliff in the bottom right. While the 26x60 (Sevii Isle 9) is simply water bordered by rocks, with a small cliff in the top right.

the irony is that I want to add four more maps, and luck my there are these four available (and can be renamed with out my previous stated issue, since I want the names of these locations to come up like when you enter any other town, route, etc.), but since they are not normally accessed in the game, I'm afraid to add them and corrupt my ROM (as well as 3-4 months of map editing work).

The values in the "offset" fields should be opposites. So yes, if one is '1', the other should be '-1'. As for finding the value itself, I usually just use trial and error. You could probably work it out with a bit of math but who wants to do that? :P

The values in the "offset" fields should be opposites. So yes, if one is '1', the other should be '-1'. As for finding the value itself, I usually just use trial and error. You could probably work it out with a bit of math but who wants to do that?

oh, okay, that's kind of disappointing, but understandable. thanks for letting me know. My main reason of asking was because 1: I haven't been able to search each thread for the answer her on PC, and 2: I have not found any other websites saying one way or the other on this issue. Thankyou again for answering my question.

on another note.

I know of a couple maps in the fire red ROM labeled Sevii Isle # (Maps 3.50-3.53) that aren't in the game themselves. If I make these accessible in the ROM will they cause any issues? Two of them are 1x1 (Sevii Isle 6 and Sevii Isle 7) and are black tiles, (if you select the tile it comes up as water on the Tile Bank) and the other two are 84x20 and 24x60 and consist of water and rocks. the 84x20 (Sevii isle 8) has a small island in the middle, and a couple tiles are misplaced with a small cliff in the bottom right. While the 26x60 (Sevii Isle 9) is simply water bordered by rocks, with a small cliff in the top right.

the irony is that I want to add four more maps, and luck my there are these four available (and can be renamed with out my previous stated issue, since I want the names of these locations to come up like when you enter any other town, route, etc.), but since they are not normally accessed in the game, I'm afraid to add them and corrupt my ROM (as well as 3-4 months of map editing work).

Let's see.. I think you can use those maps in your hack because from what I've read that Sevii Isles (it's different from Sevii Islands) 6,7,8,9 are unused maps that were dropped from the released games but were left there (Wow, quite lazy I see? :p). They should work and for the 1x1 map you could resize it. But just to be sure, backup your ROM first.

I'm going to check it right now...

Yup, it works 100%! I renamed it, resized it, and added events to it. Just make sure you remove the connections of Sevii Isles 6 and 7 to Three Island.

Cna yuo raed tihs? Olny 55% of plepoe can.I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre

75% of Pokemon gamers use cheats and specially made codes to make their Pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.

Great Tutorial, But say for example your hacking emerald, i don't know if you know this but They say that emerald has the FR/LG game engine, well i opened it turns out it has ALL the FR/LG maps but there the kind that dont have headers so it looks like nintendo made a mistake and deleted them can ya insert them back in? Also can ya insert new headers?

EDIT: i figured it out what you do is goto header then select the deleted header and walah reopen your rom an there ya have it

I have a question, how do you get other tilesets when your trying to edit a different map? Like I'm trying to edit Little Root, and I want tile sets 1 and 2, but I can't find an option. The only way I can get these is if I try to make a new map, but I can't use that map because it saves in the Map Files, so how would I move it to the new area?

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In bad need of tilers, scripters and over world editors! See my thread, Team Amber, in the Team Discussion forum to apply for one of the many things I need!

I have a question, how do you get other tilesets when your trying to edit a different map? Like I'm trying to edit Little Root, and I want tile sets 1 and 2, but I can't find an option. The only way I can get these is if I try to make a new map, but I can't use that map because it saves in the Map Files, so how would I move it to the new area?

The option is under the "header" tab. Scroll to the bottom and there is an area labeled "used tilesets". Change the numbers in the boxes to the ones you want and click "change tileset".

I solved the problem, you select the name from the list of names in the header and select a name like palate town or something and it will change the name of the town without effecting little root town.

I have a question, how do you get other tilesets when your trying to edit a different map? Like I'm trying to edit Little Root, and I want tile sets 1 and 2, but I can't find an option. The only way I can get these is if I try to make a new map, but I can't use that map because it saves in the Map Files, so how would I move it to the new area?

Okay thats confusing but i'm guessing your talking about making new maps so just click new map then, make your map, then insert map (you did know that was there, right?) just click creat and insert open up littleroot's map it should be there and done next if you want it to be alse where just goto header and first place its says littleroot select the map ya want it goto and done, again .

Quote originally posted by shinyabsol1:

The option is under the "header" tab. Scroll to the bottom and there is an area labeled "used tilesets". Change the numbers in the boxes to the ones you want and click "change tileset".

For some reason when i replace a map on fire red with a new map it always has the same name as the first town, and if i try to change the name it changes the name of the first town as well...
I understand you can only have so many map names in one rom but i am not adding a new map i am replacing a old one and i would like to keep the name of the old one...

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