Archive for January, 2015

Lords of Xidit is a medium-weight eurogame whose core mechanic is about programming your moves and actions which results in a mix of short-term decision-making with some longer-term strategies. This allows you to recover if you mess up, or if someone gets in your way (intentionally or by outsmarting you).

The Game
Players move their character around the land from city to city, recruiting units and defeating threats. At the start of each round, each player programs 6 actions that their character will perform in sequence. There are 5 actions to choose from: move along either the red, white, or blue road from their current city, interact with the city where they are located, or wait. You need to work out which actions you want to perform and where but, as with other action-programming games, you need to work out what your opponents will be trying to do too.

Interacting at a city with a recruitment disc lets you takes the least valuable unit from the disc (the more valuable ones are more rare). Interacting at a city with a threat disc lets you defeat the treat if you discard the required unit types shown in the disc. Successfully defeating a threat lets you pick one of the 3 reward types: gold, bard tokens, or tower sections. Bard tokens are placed in the city’s neighbouring areas which adds an element of area control to the game. Tower sections get placed in a stack at the city but no other player can have a tower in a city if an opponent has one there already. Read the rest of this entry »