Monthly Archives: September 2016

Things have been a bit quiet over the last month or so, both here and at Robot HQ. The silence is usually a sign of big news to come and this is no exception. Today Robot Entertainment has announced how the studio plans to move forward with Orcs Must Die! Unchained following the recent Open Beta. There is some important news here about the future of the game.

The big news

Open Beta is about collecting feedback from players, the community and looking at the data. As players play the game data is collected which tells Robot what people like to play and combined with feedback on forums and reviews helps shape the final game based on players needs. Unfortunately after very careful review the decision has been made to stop work on the PvP Siege mode. This is absolutely not the end of OMDU, instead the Survival mode will now get the studios’ 100% focus. Siege and Survival modes have long been battling against other for studio resources. Balancing the heroes abilities, traps for both modes was becoming very difficult and has been slowing overall development progress for the game.

However the research from the data, the players has shown that there is more demand for gameplay closer to the classic OMD1 and 2 tower defense style. Robot have been working on the Siege mode for a number of years, rest assured that after all this time this decision is certainly not one that has been taken lightly. It is unfortunate but by focussing on making Survival a great game mode ensures solid foundations for OMDU with a strong community of players who can pick up the game and have great fun. Something we all want to see. This is not necessarily the end of PvP play for the long term, it is still open to returning. It will not be in the form that we see right now though.

There will no doubt be many disappointing Siege players reading this news, especially those who have been supporting game from the outset where Siege mode was the main component. For those players I say stick with it. Stick with the game as Robot moves forwards with Survival. What we see with Survival today is not how the game will be looking next patch. The studio has invested all its manpower in the new Survival mode. It’s going to be a big push with a lot of great content coming up. OMDU is heading to its roots. With the foundations in place it is important to remember that OMDU is built to scale, to adapt to new ideas and game modes later down the line. Getting a great Survival mode in place is just the start.

Keeping engaged

Robot Entertainment continues to listen to the community to get the best outcomes for the majority of players. Be sure to check out the full blog post on the Orcs Must Die! website to learn more about the reasoning and the plan ahead. There will also be an Insider Access tomorrow with Robot CEO Patrick Hudson and Executive Producer Chris Rippy. That’s at the usual time of 3PM CT. Ian Fischer, AKA “Morther” will also be taking to Reddit with an AMA on Thursday September 22nd. You can catch the Reddit right here: http://www.reddit.com/r/OrcsMustDie

Siege mode will be removed from the game with the next update, which so far does not have a confirmed release date. Stay tuned for more news.

If you are a fan of the infamous Worms series, Team 17 have a treat for Orcs Must Die! Unchained fans. As part of featuring various indie and mainstream games, the new Worms game features three OMDU inspired Worms styles – Max, Gabby and Blackpaw plus an awesome unique attack called “Minions” where minions spawn on the map and take to decimating enemy worms. The game is plenty fun!

Check out the trailer below and you can pick the game up on pretty much any platform, console and PC via Steam, Xbox One, PS4.