Description

Last updated at 11:48, 16 Oct 2016Uploaded at 11:16, 23 Aug 2008

This is a compilation of the Unique Landscapes mods, which change many outdoor locations, making them more diverse and interesting.It includes all Unique Landscapes packages available as of 11/10/2016.Features a dynamic installation process that lets you choose which individual Unique Landscapes to enable.

----------------------------!!!IMPORTANT!!! - If you're upgrading from a previous version, deactivate the old version first.----------------------------!!!VERY IMPORTANT!!!*New in v2, all the resource files have been combined into a single BSA file, which will be installed automatically along with a dummy ESP to activate the BSA in-game. Anyone who chooses to extract the BSA can safely disable the dummy ESP, otherwise it is required for the BSA to work.*New in v2, there are two versions of a merged ESP containing all the Unique Landscapes. This is the first time a merged ESP has been officially released, so these are considered experimental, but should work perfectly.Be warned that any compatibility patch or any other mod which has a Unique Landscapes ESP as its master will NOT work with these merged ESPs. Not even changing the Master to the merged ESP is likely to work as the merging has altered Form IDs.Any compatibility patch or other mod which depends on a Unique Landscape but does not have one as its master will continue to work fine.In folder "95 Full Merge - Better Cities Version": Unique Landscapes.esp - this file lacks any content from Chorrol Hinterland, allowing you to install the Better Cities version of Chorrol Hinterland separately. This is because UL "Chorrol Hinterland BC" needs to load after BC, while the other ULs all need to load before.In folder "95 Full Merge - Standard Version": Unique Landscapes.esp - this file is the same as above but also includes Chorrol Hinterland Standard Version.Both the merged files include the Ancient Yews/Arrius Creek linking patch, and will replace the dummy ESP which activates the BSA.----------------------------

All credit for creating these great mods goes to their respective authors.

Listed below are links to each mod's Nexus page. The authors would appreciate your endorsements!

----------------------------Installation----------------------------This mod can be installed as BAIN for Wrye Bash, OMOD v2 for TES Mod Manager and FOMOD for Nexus Mod Manager. Installation instructions with each program are as follows:

BAIN:1. Download the mod.2. Put the 7z file into your "...\Oblivion Mods\Bash Installers" folder.3. Start up Wrye Bash.4. Click the "Installers" tab. It may take some time for Wrye Bash to refresh your listed data.5. Right click the mod, which should show up on the list in the box to the left.6. From the dropdown menu, choose "Wizard". The Wizard may take some time to load.7. Allow the Wizard to guide you through setting up the mod.8. When you get to the final menu, check the box at the bottom and click "Finish".9. Right click on the mod again.10. From the dropdown menu, choose "Install". The mod will take some time to extract the necessary data.11. You're done.

TMM:1. Download the mod.2. Start up TMM.3. Click the Import button at the bottom and select the downloaded mod (Don't click Create, TMM will use the FOMOD script if you click Create, which it cannot handle).4. Click No when asked to keep as Fomod (TMM cannot handle the FOMOD script).5. Click No when asked to keep as BAIN (TMM will use the FOMOD script if you click Yes).6. Click Yes when asked to use the automatic import.7. Fill in the blank boxes in Information (only Name is required).8. Set Data Files Compression to ZIP (TMM will use the FOMOD script if you select 7z).9. Tick OMod v2 (TMM will attempt but fail to generate a working .omod file if you do not tick this).10. Click Create OMod at the bottom.11. Find the mod on the list in the box to the right. Double click it.12. Allow the installation process to guide you through setting up the mod. The mod will take some time to extract the necessary data.13. You're done.

NMM:1. Download the mod.2. Put the 7z file into your "...Nexus Mod Manager\Oblivion\Mods\" folder.3. Start up NMM.4. Find and select the mod on the list in upper box.5. Click the green tick on the left.6. Allow the installation process to guide you through setting up the mod. The mod will take some time to extract the necessary data.7. You're done.

----------------------------Load Order----------------------------These three files need to be loaded in this particular order:- xulAncientYews.esp- xulArriusCreek.esp- xulPatch_AY_AC.esp