Template - Modding Subject - XCOM:EU 2012

This is a template. Do not make any changes to this page. Instead, copy the contents below to a new wiki page, and remove this message from your new page.
You can create a new wiki page by entering the following URL in a new browser tab/window:
http://wiki.nexusmods.com/index.php/New_Page_Name
where 'New_Page_Name' is your exact wiki article name with underscores (_) replacing any spaces. If the wiki page does not already exist, you will be presented with an empty page with a 'There is currently no text in this page' message, and if you are currently logged in to the wiki, there will be a 'create' tab in the middle the left of the top edge. Clicking on the 'create' tab will open an edit box where you can paste this template and edit it with your article.

This article is under development.

Replace any section's colored box with your own appropriate material.

Contributors may want to consider writing their material in OpenOffice with the Sun Wiki Publisher extension, which enables you to create Wiki articles on MediaWiki servers without having to know the syntax of the MediaWiki markup language. All important text attributes such as headings, hyperlinks, lists and simple tables are supported. Even images are supported as long as they have already been uploaded to the wiki site. An automatic upload of images is currently not supported. It is the perfect extension for all users who want to make existing documentations and specifications available on MediaWiki servers. Just load the document and call the Extension with 'Send – MediaWiki Server'. A dialog will guide you to publish your document.

Details

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Create an many subsections here as are useful to organize the subject matter in detail. Remember that you can upload and link to screenshot files to illustrate where ever needed. See this page for help on including files in your article.

Separate Content

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'Tables', 'Lists', 'Code Breakdown', 'Compiled Code', 'Examples', and similar can (and should if necessary to keep the article length within web editor capabilities) be placed on their own pages and linked from the appropriate points in the article. It is desirable to group them in one place, but use whatever works best to convey the information. All referenced links should also be include in the 'References' section below, as that is where people will look when they only want those links.

Code Breakdown

This section is in need of development.

'Code Breakdown' is where the hex code is explained by added comments. It is placed within a block pair of 'nowiki' and '/nowiki' (within <angle brackets>) HTML 'markup tags' to preserve the formatting. (Note it is REQUIRED to put a leading space before the 'nowiki' markup tag. The closing tag can be on the last line or after it, and does not require a leading space.)

This content can be put on it's own page and referenced here to reduce the length of the article.

Compiled Code

This section is in need of development.

Sometimes the hex code is translated into 'compile code instructions' as part of the breakdown, because that is easier for humans to read. It is especially useful when attempting to understand the logic of the code or to restructure or rewrite it, which is called 'refactoring'. Here is an example:

This content can be put on it's own page and referenced here to reduce the length of the article.

Examples

This section is in need of development.

Examples demonstrating implementations of the article subject should be placed on their own pages and treated as if small 'modlets'. They should be fully functional and verifiable, but not necessarily complete mods.

References

This section is in need of development.

Specific page links go here, even if already referenced in the main body of the text. Put the HTML tag 'br' (in <angle brackets>) twice after each 'refer/referred' section so they will display separated. Use the asterisk format code ('*') to ensure each link appears on it's own line. If there is no reference, put '* <none>' as a placeholder so it's obviously not merely a missing entry.

Below the specific page links will be the 'Category' links. The category names be placed within double [square brackets]. Multiple categories are not unusual, but must each be placed on their own line. The Category:XCOM is standard and also serves as an example. These category links will appear when you click on the 'Show preview' button, but in the Category frame below the edit window action buttons. If a category page does not yet exist, it will appear in RED. You can click on the red entry and commence the process of creating the category page even before saving the one you are currently editing.

This box may be deleted before the new page is saved the first time.

For your convenience, here are the current subject Category Names and their primary locations.

Category:XCOM

Category:0 Start here - XCOM

Category:Tutorials - XCOM:EU 2012

Category:Game Files & Modding - XCOM:EU 2012

Category:XCOM Modding

Category:Classes XCOM Modding

Category:Enum Values XCOM Modding

Category:Explosive Damage - XCOM:EU 2012

Category:Functions XCOM Modding

Category:XGTacticalGameCoreData

Category:XCOM Mods

Category:XCOM Templates

Remove the above list once your article is complete. Category 'XCOM' should always be included on every page, as the umbrella category for all related articles to that game. The actual category links for this page appear below. Just remove and/or add those as appropriate: