The more scenarios a PC plays, the more chances they have of suffering ongoing penalties like ability drain, disease, curses, not to mention character death. Since they'll be earning half-wealth, the opportunity cost of paying for restoration, remove curse, or raise dead is even higher. If a slight increase in the number of situational +2 bonuses the character receives offsets that a little bit, I'm fine with that.

The more scenarios a PC plays, the more chances they have of suffering ongoing penalties like ability drain, disease, curses, not to mention character death. Since they'll be earning half-wealth, the opportunity cost of paying for restoration, remove curse, or raise dead is even higher. If a slight increase in the number of situational +2 bonuses the character receives offsets that a little bit, I'm fine with that.

Doesn't this mean that slow-track PCs should be given more Prestige opportunities for their level, instead of only-fewer, in order to compensate for more chances to suffer penalties like character death?

The more scenarios a PC plays, the more chances they have of suffering ongoing penalties like ability drain, disease, curses, not to mention character death. Since they'll be earning half-wealth, the opportunity cost of paying for restoration, remove curse, or raise dead is even higher. If a slight increase in the number of situational +2 bonuses the character receives offsets that a little bit, I'm fine with that.

Doesn't this mean that slow-track PCs should be given more Prestige opportunities for their level, instead of fewer, in order to compensate for more chances to suffer penalties like character death?

-Matt

Nah. They're already getting more opportunities for boons and item purchase from more chronicle sheets.

And more opportunity to play their character at the desired level, which was kinda the point.
;)

There are some very powerful/cool boons out there, none as pricey as a free raise dead but some are quite good.

Many Spoilers in the block.

Boons:

One time +10 to initiative, up to 3 free combat rerolls, up to 3 free skill rerolls, up 3 free spell re-memorizations, a free Decemvirate Stamped Wayfinder of awesomeness, permanent price discount on mundane gear, a lapdance from Thorne (the most powerful mage in all Absalom). I'm sure there are more out there as well.

So here's the changes you get from slow vs current.

Slow:
Twice as many opportunities to play
Twice as many boons
Twice as much consumables used
Twice as many chances for horrible things to happen to you.

If you're worried about optimizing every penny out of your character playing slow won't do you any better than fast. I'm fine with that.