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Midwives to Death is a Pathfinder Roleplaying Game adventure for 16th-level characters. The adventure concludes the Tyrant's Grasp Adventure Path and brings dramatic changes to Golarion. This volume also includes an extensive article showcasing the final material written by Paizo's developers for the first edition of the Pathfinder RPG.

Eulogy for Roslar's Coffer (2 of 6): Returning to the land of the living, the PCs explore the ruins of the town of Roslar's Coffer, the center of the devastating blast that sent them to the afterlife. Populated with newly risen undead, twisted creatures, and cultists of the Whispering Way, Roslar's Coffer offers danger around every corner. Will the PCs be able to escape the clouds of poisonous fog that encompas the town to warn the rest of the world of the rising threat to all life?

"Gardens of Gallowspire" is a Pathfinder Roleplaying Game adventure for 11th-level characters. The adventure continues the Tyrant's Grasp Adventure Path, as players enter a land twisted by evil and strange magic. This volume also includes a selection of new monsters, additional missions in Lastwall, an examination of the ecology of carnivorous plants, and an examination of the strange witchgates that shield Virlych.

The Return of the Runelords Adventure Path continues as the heroes discover a nefarious plot to spread a magical plague through Varisia's greatest cities. As they travel the breadth and width of the land, they not only face cultists eager to transform people into monsters, but the spreading influence of other runelords as their agents stir to life. Will the heroes be able to halt the resurrection of one runelord and the rebirth of another, or will they become monstrous minions of the Polymorph Plague themsleves?

It Came from Hollow Mountain (2 of 6): The Return of the Runelords Adventure Path continues as the heroes travel south to the city of Magnimar with disturbing news—the ancient runelords of Thassilon are awakening!

Gods Save the Queen! As the heroes return to Taldor, they discover that strange seeds have finally borne fruit—conspiracy has laid their patron low. They must now face the cunning secret society, the Immaculate Circle, and put an end to its immortal machinations, finding new enemies along their path. To finally set the world right and end the War for the Crown, the heroes must confront not one but six of Taldor's greatest emperors, resurrected from the past! Can the heroes survive, or will Taldor's past sins forever define its future?

The Grace in Your Eyes. When no one sits upon the Lion Throne, all shall try! As a final act of vengeance, High Strategos Pythareus's agents release evidence that the entire Stavian family line may be illegitimate, and now every noble in Taldor is willing to risk civil war to stake a claim to the crown. Can the PCs discover the remains of the First Emperor's tomb and seek his blessing to prove Eutropia's fitness to rule? And if the spirit of Taldor's founder cannot answer their prayers, can they answer his?

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?

Beyond the Veiled Past is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Ruins of Azlant Adventure Path, a search for lost lore and ancient treasures in the ruins of a shattered empire. A selection of new monsters, suggestions on how to expand your Ruins of Azlant campaign, a look into the sinister plots of the veiled masters, and guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path.

We All Float Down Here
After learning that a powerful and ancient enemy is planning to steal a doomsday weapon and use it against humanity, the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant.

"The Flooded Cathedral" is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a delve into the lost past of humanity’s first empire.

"The Lost Outpost" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ruins of Azlant Adventure Path, an exciting voyage to an unknown land. Several new monsters, details on the other colonists, and an ecology of the aboleth and its kin round out this volume of the Pathfinder Adventure Path!

"Vault of the Onyx Citadel" is a Pathfinder Roleplaying Game adventure for 16th-level characters. Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign, an examination of the secrets and legacies of the mythic Vault Builders, and a selection of new monsters round out this volume of the Pathfinder Adventure Path!

"Prisoners of the Blight" is a Pathfinder Roleplaying Game adventure for 14th-level characters. It continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. An array of new boons and banes powerful fey can bestow upon mortals, a selection of blighted and First World monsters, and a review of the faith of Cyth V'sug, demon lord of filth and pollution, round out this volume of the Pathfinder Adventure Path!

This issue of No Quarter brings you all the freshest beats. We have the latest installment of No Quarter games, Deck Raiders, a boarding action pirate skirmish game! Guts and Gears returns with a look into Khadoran Kossite Irregulars. Gavyn Kyle investigates one of the Iron Kingdom's most notorious figures.
All this, plus the conclusion to our “Iron Kingdoms Uncharted" RPG series. Know your army. Know your enemy. No Quarter.

"Siege of Stone" is a Pathfinder Roleplaying Game adventure for 11th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. An ecology of the enigmatic naga, a gazetteer examining the dwarven Sky Citadel of Kraggodan, and selection of new monsters round out this volume of the Pathfinder Adventure Path!

"Assault on Longshadow" is a Pathfinder Roleplaying Game adventure for 8th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A gazetteer of Longshadow, details on the history and faith of the goblin hero-god Hadregash, and selection of new monsters round out this volume of the Pathfinder Adventure Path!

“Trail of the Hunted” is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A selection of new monsters, a guide to the Nesmian Plains region of Nirmathas, and an extensive guide to the hobgoblin forces of the Ironfang Legion and their tactics and technology round out this volume of the Pathfinder Adventure Path!

"Fangs of War" is a Pathfinder Roleplaying Game adventure for 5th-level characters. A detailed guide to noteworthy hobgoblin armies and mercenaries, an extra-large examination of the Chernasardo Rangers, and selection of new monsters that haunt the Fangwood Forest round out this volume of the Pathfinder Adventure Path!

What Grows Within is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, details on the great old one Xhamen-Dor, a look at the Necronomicon, and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path.

With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library, only to discover Lowls has stolen the vile book. They then venture to the slave-trading city of Okeno to pick up the count's trail again and encounter the mysterious and alien entity that has been haunting their dreams. If they can't stop their crazed nemesis before his plans come to fruition, doom will come for all!

Dream a Little Dream... The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers find that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror among the townsfolk. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult that plans to use Thrushmoor's ancient monuments to grow its power. Will the heroes discover the secret behind their affliction and find answers in an uninviting town, or will they fall victim to the ruthless villains who want to sacrifice the people of Thrushmoor for some terrible purpose?

No Quarter #68 is coming at you with a rune-inscribed bullet with Gavyn Kyle's investigation of the legendary Black 13th. If you're looking to get the edge on your competition, look no further than "List Building 101," an article on list-building theory that might change the way you think about your army. Tournament Triple Threat makes its return for the new editions with a look at Khador. And Guts & Gears takes on the Hellmouth, including some winning tactics on the terrifying new creature. You'll also find a gallery of the beautiful winners of the Gen Con Formula P3 Grandmaster Painting Competition, a new entry in the "Iron Kingdoms Uncharted" series, a terrain guide for making your own trees and forests, and more!

“Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a gazetteer of the city of Westcrown under the Glorious Reclamation, ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign, and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!

“Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a look at the responses of Cheliax’s neighbors to the ongoing rebellion, details on the worship of the archdevil Geryon, and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!

“For Queen & Empire” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. A selection of new monsters, a gazetteer of Cheliax’s capital city of Egorian, details on the anti-slavery Bellflower Network, and the next installment of the Pathfinder’s Journal round out this volume of Pathfinder Adventure Path!

If you like Model Previews, you definitely don’t want to miss No Quarter #66! Not only will you find previews for a host of upcoming releases, you’ll also get a battle report feature spotlighting new models, new painting guides, and so much more. Never miss an issue!

“The Inferno Gate” is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, an exploration of extraplanar portals and gates, details of the faith of the archdevil Moloch, and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!

Hell Hath Fury The knightly order known as the Glorious Reclamation continues its crusade against diabolic Cheliax, conquering the town of Kantaria, where the goddess Iomedae once ruled as a mortal. The villainous adventurers, now official agents of House Thrune, must retake the town, depriving the knights of a valuable holy site. Can the evil characters earn greater infamy and prestige by dealing the Glorious Reclamation a serious defeat in their most substantial territorial gain so far, or will the knights' rebellion continue unchecked across Cheliax?

No Quarter #65 is packed with can't-miss content! This exciting issue includes fascinating features on the god Morrow, new model previews, Gavyn Kyle's files on the Black 13th, hobby content for terrain building and painting, and much more!

“Breaking the Bones of Hell” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the faith and secrets of the archdevil Mephistopheles, suggestions for how to continue your Hell’s Rebels campaign beyond the events of this Adventure Path, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

All Hell Breaks Loose! The Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion. This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:

“The Kintargo Contract” is a Pathfinder Roleplaying Game adventure for 13th-levelcharacters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an investigation into the nature of diabolic contracts, an article about the winged folk known as the strix, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

“Dance of the Damned” is a Pathfinder Roleplaying Game adventure for 7th-levelcharacters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, a gazetteer of the dangerous city of Vyre, an exploration of the devilish demigoddess Mahathallah, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

“Turn of the Torrent” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the fishlike humanoids known as skum, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government, but now the city has been placed under martial law by inquisitor Barzilali Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus, but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?

No Quarter #61, due out in July, has something for everyone—even beginners! Two special articles highlight model-painting techniques to help new players get started and give old hands helpful shortcuts. The exclusive serialized novella Cold Steel continues with part three, and Gavyn Kyle Files focuses on the feared Greylord Kommander Aleksandra Zerkova. Plus, this issue’s cover is a first for the magazine, “Skarre’s” and all. No Quarter #61 continues the epic content of its tenth anniversary year!

“Ice Tomb of the Giant Queen” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants. Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. Boomer’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

"No Quarter Presents: Forces of Distinction" compiles all the “Forces of Distinction” articles from No Quarter magazine through issue #56 in one volume—over thirty theme forces with original fiction. "No Quarter Presents: Forces of Distinction" also includes two all-new theme forces unique to this product.

No Quarter turns ten! For our tenth anniversary, issue #60 pulls out all the stops. Gavyn Kyle details the chaotic history of the one and only Vinter Raelthorne; new models highlight a special Guts & Gears, a Battle Report of colossal—and gargantuan—proportions, and a special Modeling & Painting by the expert Matt DiPietro; and just in time for Lock & Load 2015, a special feature on the art of cosplay. Plus, exciting new fiction, an unbelievable RPG Quickshot Scenario, a special feature on the Nyss, and even more surprises and special announcements! No Quarter #60, releasing in May 2015, has been ten years in the making—and will sell out fast!

“Forge of the Giant God” is a Pathfinder Roleplaying Game adventure for 7th-level characters. This adventure continues the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. Several new monsters, details of the faith of the giant god Minderhal, a gazetteer of the Mindspin Mountains, and the next installment of the Pathfinder’s Journal written by Greg A. Vaughan round out this volume of the Pathfinder Adventure Path!

“The Hill Giant’s Pledge” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants. Several new monsters, additional missions for the Mindspin Mountains region, an article on the ecology of drakes, and Michael Kortes’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

No Quarter #59 features a special spotlight on the tenth anniversary of HORDES, the second chapter of the ongoing novella Cold Steel, a “Modeling & Painting: For Blood or Gold” covering a mercenary warjack, plus a new Battle Report! No Quarter #59 has it all and more!

“Battle of Bloodmarch Hill” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This adventure kicks off the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder’s Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path!

No Quarter #58, due in January 2015, includes the first installment in a multipart tale of one man’s violent introduction to the Steelheads in “Cold Steel” by author Miles Holmes as well as the climactic finale of the six-part adventure Immortality for the Iron Kingdoms Full Metal Fantasy Roleplaying Game. No Quarter #58 starts the New Year—No Quarter’s tenth anniversary—off with adventure galore!

“The Divinity Drive” is aPathfinder Roleplaying Game adventure for 15th-levelcharacters. The adventure concludes the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an article all about robots, extensive notes for how to continue your Iron Gods campaign, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

“Palace of Fallen Stars” is aPathfinder Roleplaying Game adventure for 13th-levelcharacters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, a gazetteer of the city of Starfall, an article about Zyphus (god of graveyards), and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

“Valley of the Brain Collectors” is a Pathfinder Roleplaying Game adventure for 10th-levelcharacters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an exploration of the mysterious alien empire known as the Dominion of the Black, rules for several strange types of alien technology, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

In the November issue of No Quarter Gavyn Kyle examines the enigmatic history of the Old Witch, Tournament Triple Threat breaks down the Retribution of Scyrah, the Legion of Everblight and Skorne fight it out in a huge-based Battle Report, and the penultimate chapter of the multipart adventure “Immortality” leads characters further into evil and madness. Never miss an issue!

Bring the 10 new classes from the Pathfinder RPG Advanced Class Guide to life with this comprehensive guide to getting the most out of these exciting new character options. With all-new archetypes, traits, feats, magic items, spells, and more, this volume is the ultimate resource for players to integrate new classes like the bloodrager and warpriest into their Pathfinder campaigns, with specific attention to fitting the classes into the Pathfinder Campaign Setting. Take your character from the forge to the fray with Advanced Class Origins!

Embrace your inner villain andcommand the powers of evil! Along withnew character options like wicked feats, blasphemousspells, and damnablemagic items, this volume contains all theinformation Pathfinder RPG playersneed in order to indulgetheir dark sides and make the forces of good quakein their boots.You’ve been a herald of good with Pathfinder PlayerCompanion:Champions of Purityand mastered the forces of neutrality withChampions of Balance; now embracethe strength of cruelty andrevel in wretchedness withChampions of Corruption!

Travel to other planets and harness the powers of the stars with Pathfinder Player Companion: People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with the new rules, advice, and fantastic setting details in this volume. People of the Stars presents a player-focused discussion of the Pathfinder campaign setting’s solar system and the diverse creatures, dangers, and rewards just waiting to be discovered.

Be they flesh-hungry ghouls or cunning vampires, the living dead number among the favorite threats of Game Masters and players alike.Pathfinder Campaign Setting: Undead Unleasheddetails 15 unique undead creatures, providing information on their lairs, their minions, and their statistics, enabling GMs toadd the walking dead to existing campaigns or base entire adventures on their sinister plots. Among the included undead are the Lirgeni lich Meyi Pahano; Erum-Hel, Lord of Mohrgs; the mummified child-godWalkena; and Ordellia Whilwren, ghostly savior of Magnimar. Put life into your next undead-based campaign withPathfinder Campaign Setting: Undead Unleashed!

“The Choking Tower” is a Pathfinder Roleplaying Game adventure for 7th-levelcharacters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, a gazetteer of the town of Iadenveigh, several bonus encounters set in Numeria, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

“Lords of Rust” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an overview of the villainous Technic League, an exploration of the clockwork goddess Brigh, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

With a preview of the upcoming Monsternomicon, a new (and bloody) Battle Report, and more model previews of this fall’s releases, No Quarter 56 has it all! Also featured in this issue: a Gavyn Kyle Files examining Skarre Ravenmane; part 4 of the Iron Kingdoms Full Metal Fantasy Roleplaying Game multipart adventure Immortality; and photos of all the excitement from Lock & Load GameFest 2014.

No Quarter #55 features an expanded look at the upcoming WARMACHINE: Tactics video game; a sneak peek of Night of the Noxious Dead, the first expansion for the Bodgers Game Zombies Keep Out; a new Theme Force; an in-depth exploration of the upcoming High Command Faith & Fortune core set; the first part of an exclusive No Quarter Steelheads novella; and the third part of the six-part adventure Immortality for the Iron Kingdoms Full Metal Fantasy Roleplaying Game. No Quarter #55 has it all and more!

The Iron Gods Adventure Path begins with “Fires of Creation,” an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria’s ancient mysteries be their last?

Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified pharaoh from the distant past?

The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep’s own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep’s tomb back to earth. Will the heroes bring down the flying pyramid of the Sky Pharaoh, or will their bones join the thousands of skeletons that lie crumbling within the Slave Trenches of Hakotep

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion’s uncharted deserts in search of the tomb of Hakotep’s master pyramid-builder. There they face not only dangerous denizens of the desert, but the cult of the Forgotten Pharaoh— ultists who will stop at nothing to ensure their god-king remains undisturbed.

No Quarter #54 kicks things off with exciting previews of the next HORDES expansion. In addition, this issue offers pieces on the new Bodgers game Zombies Keep Out, a new Battle Report, spoilers for the next High Command releases, and the second part of a six-part adventure saga for the Iron Kingdoms Full Metal Fantasy Roleplaying Game. No Quarter #54, due in May 2014, has something for every player in the Iron Kingdoms . . . and beyond.

Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?

“The Half-Dead City” is a Pathfinder Roleplaying Game adventure for 1st-level characters, and the perfect jumping-on point for new players or experienced gamers looking to begin a new campaign. This volume kicks off the new Mummy’s Mask Adventure Path, and includes a double-sized gazetteer of the city of Wati and several monsters suitable for any desert-themed campaign. Author Amber E. Scott launches a new Pathfinder Journal in this exciting volume of the Pathfinder Adventure Path.

“The Midnight Isles” is a Pathfinder Roleplaying Game adventure for 12th-level characters who have gained five mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. This volume also includes an extensive gazetteer of the Abyss, as well as an overview of the cult of Nocticula along with a bestiary of several monsters and demon lords accompany part four of Robin D. Laws's Pathfinder Journal novella in this new installment of the Pathfinder Adventure Path!

“Herald of the Ivory Labyrinth” is a Pathfinder Roleplaying Game adventure for 15th-level characters who have gained seven mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An article exploring the debased cult of Baphomet and a survey of the deformed spawn of the titans known as the demodands round out this volume. A bestiary of several monsters (including the fifth of six demon lords that will be presented during the campaign!) and part five of Robin D. Laws’s new Pathfinder Journal await discovery in this new installment of Pathfinder Adventure Path!

The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission.

“Demon’s Heresy” is a Pathfinder Roleplaying Game adventure for 9th-level characters who have gained three mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An exploration of the eerie powers of the beings known as the worms that walk and an examination of the druidic beliefs of the Green Faith round out this volume. A bestiary of several monsters (including the third of six demon lords that will be presented during the campaign!) and part three of Robin D. Laws's new Pathfinder Journal also await discovery in this new installment of Pathfinder Adventure Path!

For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?

“The Witch Queen’s Revenge” is a Pathfinder Roleplaying Game adventure for 15th-level characters. This volume concludes the Reign of Winter Adventure Path, in which players fight off a magical winter by venturing into the fabled hut of the ancient witch Baba Yaga and trace her schemes across the worlds. This volume also includes a look at the history and secrets of Baba Yaga (including her stat block as a mythic spellcaster), several new monsters, and the conclusion of Kevin Andrew Murphy’s thrilling Pathfinder Journal novella.

Rasputin Must Die!, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge. A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge. Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds. Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy. Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

The Frozen Stars,” a Pathfinder RPG adventure for 10th-level characters, by Matt Goodall. A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter. A look across the Bone Bridge and into the terrifying secret of Irrisen’s magical dolls, by Kevin Andrew Murphy. Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.

“Maiden, Mother, Crone” is a Pathfinder Roleplaying Game adventure for 7th‐level characters. This volume continues the Reign of Winter Adventure Path, and includes a gazetteer exploring Iobaria’s Deeprun Crevasse, details on the dark worship of the demon lord Kostchtchie, and several new monsters in the Pathfinder Bestiary. Author Kevin Andrew Murphy’s new Pathfinder Journal novella rounds out this exciting volume of the Pathfinder Adventure Path!

“The Shackled Hut” is a Pathfinder Roleplaying Game adventure for 4th-level characters. This volume continues the Reign of Winter Adventure Path, in which players fight off a magical winter by venturing into the fabled hut of the ancient witch Baba Yaga and trace her schemes across the worlds.

“The Snows of Summer” is a Pathfinder Roleplaying Game adventure for 1st level characters. This volume kicks off the new Reign of Winter Adventure Path, and includes a gazetteer of the villages of Helgen and Waldsby, details on the cultural and magical legacies of Irrisen, and several new monsters in the Pathfinder Bestiary. Author Kevin Andre Murphy launches a new Pathfinder Journal novella in this exciting volume of the Pathfinder Adventure Path!