Brand New Sonic Generations Trailer Showcases Sky Sancturary

After the small bits and pieces of information that have trickled out over the last couple days concerning Sonic Generations, Sega today decided to be nice and show off even more new juicy tidbits, straight from the source. Put together in a trailer showcasing the world of Classic Sonic, we not only get to see the now-familiar footage of Green Hill and Chemical Plant, but the final stage connected the first era of Sonic the Hedgehog – Sky Sanctuary. And yes, you can hear the music.

First seen in Sonic & Knuckles back in 1994, the original version of Sky Sanctuary was the turning point of the entire Death Egg Saga. Knuckles had finally learned of Dr. Eggman’s intentions. The Death Egg had launched once more. Angel Island remained in peril, and the only force that could stop Eggman from succeeding were none other than Sonic the Hedgehog and Miles “Tails” Prower. So it only makes sense that, if any level were to be revisited in glorious 3D, it would be this saga-defining moment. And that sweeping soundtrack…that’s something not easily duplicated. You know something is going down. The remix just reinforces that fact, even if the trailer only lasts for a minute. How can anyone wait for that whole song to be played in full? Man, that soundtrack can not come out soon enough

With Eggrobos galore and even a hint of the Death Egg in the background, the Classic Era of the game is sure to be a crowd pleaser. Heck, the whole game looks to be shaping up that way, with so much effort in making sure this is the one entry in the series that can please old and new fans alike. Since Generations is only a couple months away, it won’t be long before every level is teased in some way, the Dreamcast and Modern eras of Sonic surely looking for their moment in the spotlight as well. Speaking of teases…yes, the ending of the trailer has Metal Sonic in full motion. The only downside is that we don’t get to see more…but I’m sure that will happen in due time.

Now all we have to hope is that somewhere in the level, Knuckles pops up but only if Sonic crouches between a certain pair of pillars.

HOLY SHIT. SKY SANCTUARY…EGGROBOS. It’s making me feel like a 10 year old again. TBH, it looks more like Angel Island Zone from Advance, but oh well. It still looks great. Nice to see Metal Sonic at the end as well. Can’t wait to see if Gamma makes an appearance.

First off, thank you to all the commentors who tipped us off. This is certainly something nice to come home to after working a late shift at work.
Thanks goes to Sega for using the actual music in this trailer. It sounds absolutely stupendous and not gonna lie, I shed a manly tear. Sky Sanctuary is one of my all time favorite zones from S3K.

This new Sky Sanctuary Zone truly emphasizes a Sanctuary in the shy. It looks a lot like Twilight Princesses sky temple. Them Occuco god birds with human faces thing. I was so happy 2 hear Sky’s music cuz SS. Was my one of my favorite zones in Sonic 3 & K. I think they skipped Sonic 3. Cuz Sonic 3 & Knuckles are the same game. Come on November!

Epic video! Never liked the original sky sanctuary that much, I feel I might prefer this one with its similarities to angel island and marble garden in particular…ah, and temple of gaia, too. Still jaw-dropping, can’t wait for november.
Sonic 3 logo is absent from the trailer, so we can dream of future dlcs. Hydrocity anyone? C’mon, I love icecap, but think of hydrocity in hd! °_°

With all the stages they have, there’s a lot they don’t/won’t. I hope they keep releasing DLC until they get all mentionable levels in. I don’t care if I have to pay more, I just don’t want this game to end :O

But, isn’t there only 2 sonics in the game? I already know there is 3 eras in the game since they announced this already, but negiWDJr said 3 sonics which is false. Unless we get some kind of unlockable sonic character and gameplay.

Oh god. I just noticed something terrible. The physics we see – is that all? Is it all about running through an environment, with a few tricks up Sonics sleeve, but without much environmental physics? All dynamic things are just targets for homing attacks or linearly moving objects. What happened to the spinning platforms from Sky Sanctuary, or the ‘spring clouds’, hence, even any variation in the few existing objects in the game? It’s like every spring is the same, no matter how you move into it, as opposed to the originals where you had actual control of how you moved.

It feels like all you do is follow a simple path, just in a pretty looking environment. As with all the moderns, there is so little freedom, and even in the 2d classics you had way more control over your character.

I meant an actual coded cloud, not a background element that’s just for the graphics. I did see the multiple paths, which looks promising, but it doesn’t look like it provides as much freedom as other games used to.

It’s just a little 20 seconds preview. You don’t expect the whole game to be an autorama like that, right? (even though the full Modern Green Hill Zone did follow the linearity of it’s 20sec preview…. but still…)

True, we’ve yet to see the whole deal, but if they do the same as they did with Green Hill Zone, I fear it will be just another Sonic Colors. Just with a strong hint of nostalgia and the best music ever.

I used to tihnk the Modern was a bland mess but now I’m starting to think it’s looking up. Certainly, the 2D segments of the 3D gameplay are exciting but the 3D bits look like they have a little more variety.

1. You spelt “Sanctuary” wrong in the title, you gave it an extra r 😛
2. I totally went to sonicKAI on YouTube and listened to Sky Sanctuary for a good bit of my day thanks to this trailer…Soooooo excited for this game!!!

If Sega can top the Ashura’s Dark Reign version of Sky Sanctuary (which they have) then I can’t wait to see Crisis City and Speed Highway and the other bosses. Truly amazing how Sega can top any level you throw at them.