I have been thinking of doing this for a while but now seems like a good time to write a review on the thing I have been obsessing over for the past few months. As I have no doubt made clear on this site, I am a massive fan of the Fate series and one particular part of it that has eluded me for quite a while has been the mobile game, Fate/Grand Order. I saw hope when it was confirmed for a overseas release but got disheartened when it was confirmed to be only for America with no plans of a European release. I originally intended to wait for a European release but as time went on that prospect was looking to never happen and around Halloween I caved and used an API app to download Fate/Grand Order. It has proved to be both a blessing and a curse in a way. A blessing in that it makes for a magnificent time waster and introduced me to a whole batch of new servants and lore never present in other Fate works. And a curse in that I have put a significant amount of money into this game, an amount I would be ashamed to admit. But what is this game like?

One particular thing that makes Fate GO stand out from other mobile offerings is that there is a higher emphasis on story and this is very apparent with the exceedingly long prologue the game makes new players go through before they get to the meat of the game. The story is told in visual novel style though with more limited resources such as each character only having one sprite with changing expressions. As such I am afraid that despite the extra effort put into it, story is not this games strongpoint. The incredibly limited nature of mobile as well as the games mechanics often get in the way of the story reaching the level of its contemporaries. There is a Fate GO OVA which should give you an idea of the stories quality and for a mobile game story it may be above average but as far as Nasuverse works go, it’s passable at best. Even without the limitations of the device, the story suffers from having inconsistent writing quality due to different writers for each story arc. Even then each story scene pretty much ends with “Oh no, monsters showed up and we must fight them!” The protagonist has no real character as they act mainly as a player surrogate and while Mash does grow on you, she is admittedly a rather plain character. Roman has some character but mainly acts as the story’s whipping boy for comic relief. Honestly when it comes to story I find that the games special events often hold the best it has to offer as it’s when they stop taking things so seriously and just have fun with the concept.(more…)

This may be one of the most difficult reviews I have ever had to write as Wonderful Everyday, which I will refer to from this point forward by its abbreviation SubaHibi, is a story that very much depends on the viewer not being prepared for it. Now I have been looking forward to this game quite a bit, as word online was that it is a visual novel unlike most and delves into some rather dark themes. I backed the Kickstarter and was waiting adamantly for the the release with hope that this could be a title to add to my all time favorites. In retrospect it was the wrong way to approach this story as many overhyped the game and failed to remark on it’s rather large shortcomings. You can buy this game currently on steam but if you do so please do remember to apply a free patch to the game. The reason this is critical is that only the first chapter of the game has been put on Steam and to access the remaining six chapters this patch must be applied. The reason for this is mainly to get around Steam’s rather odd stance against pornographic content and making SubaHibi an All Ages game(Aka, removing the sex scenes) is impossible due to their importance to the story.

A question you are likely asking is what is SubaHIbi about? Answering that question for any other story would be an easy matter but here I must mind my words as I could very well spoil what may be the best part about this story. For you see SubiHibi takes an odd approach to storytelling in that the game is split up into seven chapters. Each which features a different unreliable narrator going through the strange events that took place during a two week period. The goal of SubaHibi is to take these different perspectives on the same events and piece together just what exactly happened and what caused it. As such this visual novel does not follow the standard model of having routes based on which heroine is chosen but instead follows a mostly linear route that has some small side endings. As a fan of murder mysteries I love this approach of taking stories told from different perspectives to piece together an overall narrative and was quite engaged by it. However the first chapter acts as a poor introduction to this story as it is mainly preoccupied with trying to convince you that SubaHIbi is a dime a dozen Yuri visual novel. Walking in with high expectations and reading what is equal to a fairly trashy waste of time is likely to turn many off before they get to the real story. You can argue that the first chapter holds symbolic merit upon completing the story but well you only would see that if you make it to the end of the visual novel.(more…)

I don’t plan to do this often but after playing this I wanted to make a post recommending it. I could have done a review like I usually do but in this case the story is so short and the VN can be downloaded for free so if I was to write a full review of it i would most likely spoil the experience. The length of the game is about 3 to 4 hours and while it likely doesn’t look like something all that interesting I can guarantee that it is well worth reading. The first hour is a bit tough to get through as it is rather dull and starts up slowly. But once things get going this story picks up immensely so power though till you get to that point. The visual novel was made in 2 years by a former Smash Bro’s Modder and despite it’s style it is an English Only Visual novel, meaning that it is not made in Japan. You can download the game from this site but it will also be available from Steam here. I highly recommend checking it out as it’s certainly a fascinating experience.

In the Visual novel fandom there are certain titles referred to Kamige.(God(ly) games) I previously thought the term referred to the best the medium has to offer but in recent times come to realise that a game can be referred to as a Kamige while not necessarily being the best. So Kamige as I understand it are Visual novels which stand out from the rabble and sadly many of these cannot be experienced by those of us who don’t speak Japanese. Fortunately due to the efforts of localization companies we now have several Kamige on the way. Baldr Sky, Subahibi and more are coming. Thus the first to grace our shores is Dies Irae and believe me that it wasn’t easy. As a backer of the kickstarter I watched this thing go through hell to reach our shores, from horrible mismanagement of the kickstarter to the embarrassing moment where Dies Irae had yet to reach it’s goal when a Nekopara anime kickstarter running at the same time raised one million in funds. It was dark days, truly dark days, but now we have it. A title once called untranslatable and forever out of gasp is in my hands. Now having played it, what do I think of Dies irae?

Dies Irae has four main routes and five side stories and while this version has the option to lock you into a girl’s route before starting a new game, I highly recommend that you don’t make use of it. I used these buttons to lock me into each girl’s route and encountered a glitch where I couldn’t unlock the final side story due to having missed dialogue in choices. So I recommend you use the common route button and get to the girls routes using a walkthrough. On that note as a very important rule of this visual novel is that while you can chose any girls route from the start, you should complete the girl’s routes in the following order: Kasumi, Kei, Marie, Rea. The reason for this is that later routes expect you to know knowledge from previous routes and playing them out of order can leave you confused as to just what is even going on. More importantly is that Rea’s route is clearly the finale of the entire story so playing it first would lose it’s impact. The strict route structure is a bit of pain, in particular as the quality of the story goes from worst to best. However it is interesting to see events of earlier routes subconsciously affect events of later routes. Things which previously didn’t make much sense or felt out of nowhere take on new meaning when you take into account the matter of eternal recurrence. But alas, what is the story of Dies Irae? It’s difficult to go into detail without spoilers but lets say it starts with a matter regarding a serial killer which evolves into a full blown battle which pits our main protagonist Ren against a group of superpowered nazi’s from the remnants of World War II known as the Obsidian Round Table.(more…)

When I heard about the reveal of a sequel to Nier my initial reaction was of relative apathy. Even upon hearing it was coming to PC I was relatively unhyped. To say I was uninterested would be wrong as I did previously hear of Nier being a game with a interesting and strange story but I couldn’t really find myself all that invested in it. Around the release of Nier Automata my interest in the game went higher as I learn more about the writer, Yoko Taro. Taro is a strange fellow who likes to write strange stories. He has a desire to test the boundaries of video game storytelling and his previous efforts were noted for being strange but refreshingly unique tales. The biggest problem is that while Taro has wrote some interesting stories for his games, ones enough to gather him a fanbase, even the most dedicated of fans would struggle to say they were good games. A Yoko Taro game was something you played for the plot and the gameplay was often the thing you had to struggle through to get that plot. This is another one of those things that had me rather apprehensive about a new Nier game. However this time is different as Platinum games steps up to lend a helping hand. Thanks to that while people could debate the quality of the story compared to his previous work, this is clearly Yoko Taro’s best game. One which has me rather interested to experience the rest of his work. Before playing Nier Automata I watched summery videos on youtube of Nier and Drakengard 3(As Nier is a spinoff of the Drakengard series.) Not that you need to know anything about those works as Nier Automata is clearly it’s own self contained entity. For this review I played the steam version of the game and I will try to avoid spoilers. Lets dive in.

The game is set thousands of years after the end of Nier 1 and earth has been conquered by Aliens.Humans have retreated to the moon and use an Army of Androids to go down to earth to take back the planet for the human race. Likewise the Aliens combat these androids with an army of Machines and this battle has been raging between the two for hundreds of years. You play as an android by the name of B2 who is send down earth and works together with a hacker android called 9S to fight the machine menace. Said androids also happen to fight with samurai swords while in gothic maid and butler outfits with heads up displays in blindfolds. I mentioned this before, but Yoko Taro does indeed write strange stories. The story is certainly intriguing as it explores the nature of what makes something human and whether the self is truly a irreplaceable thing. The androids are the most humanlike creatures on earth but have a rule against feeling emotion. Though expressing emotion isn’t so much as a reinforced law as plenty of androids break it. I saw that a android repressing emotion was more out of decorum rather than a genuine law. The androids hold humans to a high regard so it’s fitting that they would find imitating them to be disingenuous. I do admit that the story has very interesting idea’s and execution but I found my biggest gripe with the story is that it is just how disconnected the events of it where. Each part of the story has very little correlation to the other and there isn’t really much of an overarching goal besides the matter of reclaiming the earth. Though how that is accomplished is never made particularly clear. For most of the game you are ordered to investigate an area and often take down a certain robot but there isn’t any real sense of progress on what you are doing. One thing that really speaks of this flaw is that in the second half of the story suddenly a massive robot appears and the entire android army is tasked with taking it down. Is this massive robot related to the antagonist? No. Is it used for character development or to shed insight into Nier Automata’s themes? No. Does it affect the plot in any way? Not really besides giving a reason for 2B and 9S to be separated. Overall the whole section feels like their was a big section of the script which had “Insert multi stage boss fight here” on it. This is what really bugged me about the story of this game, it’s so disjointed. Like Yoko Taro wanted to present a series of idea’s but didn’t really attempt to weave them into an ongoing narrative.(more…)

I admit my first reaction to this visual novel wasn’t a positive one. Maybe it was because of Nekopara having a hugely successful kickstarter when Dies Irae was struggling to reach it’s goal.(I mean Jesus Christ the Nekopara anime OVA kickstarter raised nearly one million dollars. People really want catgirls.) I more or least saw the cover art, briefly skimmed the synopsis and said nope. However I got word that there was more to this story that means the eye and I tend to be fascinated by turning innocent concepts dark. My review this time will be shorter than my average ones as this visual novel clocks in at about a three and a half to four hour read. So due to it’s short length, the more i talk about it, the more I risk spoiling it. In any case the brief rundown is that a man is in a rough point in his marriage. His wife won’t give him a break and his daughter avoids him. One night after a fight the man goes for a walk and encounters a mysterious catgirl who claims to be a cat from his childhood. The catgirl called Bell wishes to repay the man for a favor he did in his childhood while also proclaiming that she is in love with him. Thus the man called Robin tries to avoid the temptation of this catgirl while dealing with a ever breaking down marriage.

One thing I was surprised by is that this visual novel is remarkably well written when compared to your standard fare. It would be very easy to turn this kind of concept fetishitic and fanservicely but the story manages to avoid that for the most part. The writing focuses mainly on the moral dilemma of the protagonist. Though starting out wary of Bell, he finds that as his home life gets increasingly stressful while Bell gives him the attention he desires. Always seemly knowing just what he wants to hear. So essentially we have a sort of Fatal Attraction story with the protagonist getting tempted by a potentially dangerous individual while trying to mend problems in his current relationship. I like how the rift is portrayed in that it’s not the usual abusive drunk or shouting matches. More cold indifference and an unwillingness for either side to just give the other a break. Neither side is particularly in the right here as while Sally does get far too bent out of shape over suspecting her husband of infidelity, Robin tends to gloss over his own failings in his family life in his inner monologues. For example, Robin mentioned that he attempted to teach his daughter piano lessons when she was young. From the way he puts it, he just gently tried to teach her and then gave up when she showed that she had no interest. However from the way Sally remarks about it, it seems those lessons were not quite as pleasant as Robin makes them out to be. The characters feel realistic apart from Bell’s more anime like mannerisms in her attempts to seduce Robin. But that in turn does make it clear why this girl is alluring to him.(more…)

When watching anime you are bound to come across a Chuunibyou character. The normal human being who acts like they are the protagonist of some terrible power trip anime. But did you ever wonder just what it was that gave them the idea to act like this? Well wonder no further because these people likely played 11eyes. This visual novel is essentially a distillation of every tired anime trope under the sun so your enjoyment of it will likely depend on how exposed to these tropes you are. Most would know this title from an anime adaption made in 2009 and I remember reading the anime’s synopsis and getting interested. However I heard that the anime adaption was poor and having recently got into visual novels I wanted to experience the story in it’s original format. Lucky for me, there was an ongoing fan translation of 11eyes so I waited patiently for it to be completed. Unfortunately that fan translation went the way of many a fan translation and ended up going silent with work stopping completely. It’s things like this that make me appreciate companies like Mangagamer and Sekai as while a kickstarter may be necessary and it takes time, at least it gets done. Eventually I just gave up on playing the story entirely when suddenly in 2016 an English patch for 11eyes was released. Thus I saw this as an opportune moment to see what I missed all these years. As it turns out, it wasn’t all that much.

Our story involves a Heterochromatic eyepatch wearing boy called Kakaru who along with his childhood friend Yuka find themselves thrown into an alternate version of their town which they refer to as the red night. A world shaded in red with is filled with monsters that seek to kill them that disappears after a certain period of time. Soon they run into a group of monsters calling themselves the black knights who swear to kill Kakaru and Yuka as well as the four other people who were pulled into the red night. So they work to join the other people dragged into the nightmare, work together to beat the black knights and hopefully regain their normal lives. The thing that mainly intrigued me about this concept was that at any moment of their lives they could be pulled into the red night without warning and the idea of a bunch of superpowered teens fighting off a nightmare world on a regular basis is a rather interesting. However this story has serious pacing issues as the beginning really drags due to the characters. A big feature of this visual novel is something called crossvision. For you see the majority of this VN is read from the perspective of Kakaru and crossvision allows you to see a scene from the perspective of another character. In theory this is interesting as it allows you to see what the characters are thinking at particular moments and see things which happen to other people when Kakaru isn’t around. However in practice you find that you can only see certain scenes from a specific person’s perspective rather than the freedom to move between characters at any moment. In essence it’s like watching a movie where every now and again you have to pause and go to the scene selection menu to watch a scene that wasn’t included in the movie. This is a game with bad pacing as is so this certainly kills it. What doesn’t help that some scenes are exactly the same as a scene from Kakaru’s perspective, just with some extra lines of inner monologue.(more…)

A good while back I bought a little game for the Wii called Monster Hunter Tri. After playing it for a bit I got tired of collecting bits of twig and not doing the monster hunting the title promised and left it on the wayside. Then one week I decided to put in my all and finished Monster Hunter Tri and came to find what made the series so appealing. Though I stopped keeping up with the game because every time I bought one there would be a Monster Hunter slightly better edition released and the games are so much of a time sink that I can never get around to playing them. Now you may be wondering just why am I talking about Monster Hunter when this is a God Eater review? Well that’s simple, God Eater wears its inspiration inspiration on it’s sleeve. To the degree that I was ready to label it babies first Monster Hunter within its first third of missions. For reference the copy I am reviewing is God Eater Resurrection steam version which comes free when you buy God Eater 2 on steam.

Thanks to my experience with the God Eater anime I walked into this game expecting absolutely nothing from the story. That was most certainly a good call. This story is just as bland and forgettable as the anime portrayed it so in that regard I guess it was a faithful adaption. Which isn’t really helped when you have a silent self insert protagonist. There was only one point I became somewhat invested in the story and that had to do with a girl who pretty much had the personality of Asuka Langley Soryu but was hit with a serious case of PTSD. Helping her work through it was a rather good part of the story for me but I may be projecting as she has the upward character arc that Asuka so desperately needed. Other than that I found it hard to really feel the levity of this world on the brink of destruction by aragami when everyone in it dresses like they came out of a cosplay convention. Forgive me but it’s a little hard to take the situation seriously when the woman giving me missions is wearing no top besides a jacket zipped down with no bra and pants that show off the sides of her thighs. I feel a serious disconnect as what she is wearing doesn’t seem to reflect her no nonsense personality at all. Everyone else is a bunch of standard stereotypes as well with Souma(Actually had to look up his name because I forgot it) being the worst offender as he is standard emo all the way. The presentation isn’t much to look at either seeing as this is a remastered PSP game and no matter how prettied up it is you can see the signs of it’s portable origin. The first part of the game is essentially about teaching a human aragami to love and stopping the plans of the evil director who you can pretty much guess is evil by the time he opens his mouth. After that it becomes a hunt to find a former mentor who goes missing and lastly just some powerful Aragami shows up and you have to kill it. The story tries to tug at you but I found myself purely apathetic which is funny because the way I designed my avatar it looks like he gave about as much of a damn as I did. I will say that the weird sense of style does give you a lot of customisation when it comes to your avatar. So naturally I fulfilled my dream of hunting monsters dressed like a pimp with a tiny top hat and a scythe.(more…)

The Disgaea series has been one that has caught my interest from time to time when shifting between games. It’s artstyle is certainly its most distinctive feature at a glance but for someone like myself the real draw of the series was it’s similarities to one of the most shining yet overlooked gems of the Final Fantasy franchise. That being of course, Final Fantasy Tactics. Disgaea however promised more, more levels, more customization, more content, more of absolutely everything. But with more comes the thing which is likely to keep many from trying it, game length. My entire playtime with Disgaea clocked in at 42 hours and I was focusing on only the main story. Taking into account the series rather famous post game content and extra features you could spend double, if not triple the time I spent on it. Disgaea is certainly a game that gives you your money’s worth and if made today perhaps it would have as much ridiculous DLC and collector’s editions as Watchdogs 2 has. Oh yes the days when you could have extra content in a game and not have to fork over a fiver. Anyway for this review I will be covering the Steam PC release of Disgaea opposed of its Playstation 2, DS and PSP counterparts. Now the PC version had a rocky start as on release the port had dozens of problems. Graphical glitches, crashes, frame drops, Lack of resolution settings…honestly it was a bit of a mess. However in recent times the port has been fixed up and as least on my rig it ran with no real problems. Only real problem I encountered was the game crashing if you tried to start it when the monitor was connected via HDMI to a TV but in recent patches that issue has been resolved. To avoid this for Disgaea 2 being released in January of next year they are currently Beta testing it by giving out free copies for testing purposes.(Sadly the submission date to be a Beta tester has passed so I will have to buy it instead) Considering that I think Disgaea 2 should have a much more favorable reception. But well moving on to the review.

Getting into Disgaea I had a feeling I wouldn’t be playing the games for the story and from word on forums apparently this game has the best story of the franchise. If this is the best story the series has to offer I say it’s truly not impressive. It’s not bad but the focus is mostly on humor with some small attempts to tug heartstrings from time to time. It’s a passable JRPG story but not a very memorable one. Part of the reason is that Disgaea holds a kind of anime episodic format which even has the female sidekick narrating next episode previews which are pretty much complete lies endorsing her as the main Heroine. As such the story is divided up into episodes which generally have three to four battles in them a piece. The plot deals with the demon son of the Overlord of the underworld attempting to take his position on the throne while fighting off opposition for the throne. You would think this would be the end goal of the game but halfway through he pretty much achieves this end and instead humans are introduced in the form of three heroes invading hell. These characters are fine though the main gimmick of the guy being a Flash Gordan parody gets tiresome quickly. This wouldn’t be all that bad but the second half of the story almost exclusively focuses on these humans and a war between Netherworld and Earth. Then in the last episode angels take center stage as the final boss. In a sense we have three main story arcs with some small episodic side stories in between. The main theme seems to be about a trainee angel Flonne helping to teach the overlord’s son Laharl to love which yeah is trit and cliche. Best moment of the story really was this angel Trainee being sent down to assassinate Laharl but failing hard because she was too polite and kind. Hearing her say “Hi, it’s a pleasure to meet you. I’m an Assassin.” to Laharl did make me chuckle.

Let us talk about the meat of the game, the gameplay and boy, I knew going into this that this would be a grind heavy game but they really were not kidding. Gameplay in Disgaea plays much like a Fire Emblem game, with a grid like level layout where you direct up to 14 characters to move and attack enemies. It’s fairly light strategy wise as most battles are decided depending on the levels and it really just becomes a matter of using the skill best suited to hitting the most enemies. Out of the 42 hours I spent on this I could be fairly certain on saying that 30 of those hours were spent grinding. In Disgaea you can level up everything, and I do mean everything. Par for the course you can level up characters but use spells and you level those up, use skills and you level those up, you can level up weapon mastery, you can level up weapons, you level up specialists, you can level your weapons and items using item world, you can level up you standing in the dark assembly, you can level up shops if you buy from them and quite frankly anything that can be leveled, will be leveled. I said in my fairy Fencer review that if you have too many systems in place for getting strong, it becomes harder to balance the game for a good challenge and boy does Disgaea suffer from the same problem. Let me be blunt and say in Disgaea you are either underpowered or overpowered with rare times of ever being in between. The biggest challenge you can get can be from how geo panels(Places which grant bonuses to the player/enemy standing on them) which can really give you some painful levels to get through. There is even a level where everywhere is filled with panels that make people invincible so the only way to win is the lead/throw enemies to the one panel that doesn’t have the invincibility effect. I made a particular mistake one time were I accidentally made the entire field of play invincible, hereby making my characters and the enemy impossible to beat. That was certainly a facepalm moment.

The grind is the name of the game but if there is a major failing of Disgaea it’s just how poor a job it does with teaching you it’s systems. The overall interface is fairly clumsy seeing as you can’t actually view how close a character is to a level up or even how much experience they have.(You can see total experience in a separate status window but that doesn’t mention how close to a level up.) Some of the most important options are hidden under it’s awkward menus and the game really only tells you the barest minimum to get through it. Now you are informed that you can finish DIsgaea with minimal knowledge and this is true, but doing so will leave you oblivious to the game’s finer points with its mechanics as well as missing out on features which could make your life a whole lot easier. I find it rather annoying that so much detail was given on the nature of Geo panels and how to cause a chain attack with them when you will most certainly never actually use it. Yet you are given barely any info on how the Dark Assembly works or the nature of Specialists. There is info present with an NPC throwing out answers to how they work but this is akin to learning English by reading a dictionary. Just try reading over these lines several times it just won’t hit home how it all works until you fiddle with it yourself. To figure out how a number of things work I had to jump to the Disgaea wiki just to get my bearings. Even then I only came to realise about Specialists when I reached near the end of the game. Basically you would find weapons have weird names attached to them like Firefighter, teacher, gladiator and for the majority of the game i had no idea what these things even were. Only late into the game did I find out that all these things were essentially code for passive stat bonuses and by using item world you can double these stat bonuses and even move them between weapons.

What makes these so important is that there is a specialist which can double or even triple the amount of exp a character gets from enemies. In a game about grinding, that aspect is critical. Another thing it fails to tell you about is the master and servant system which is briefly mentioned but chances are that you will have no idea how it works. This is likely the best aspect of Disgaea as it gives a ridiculous level of customization to your characters. Here’s how it works, using your characters you can create other characters which are those characters servants. masters and servants don’t really differ all that much except in one aspect. The master can use and learn all the skills of the servant if placed beside them. So as an example, let’s say you have a zombie character whom you want to give healing spells. Well you use the dark assembly to create a priest using that zombie character. You level up the priest gain most of the healing spells and then you place that priest beside your zombie in combat. Then the zombie can use all the healing spells the priest has learned and if the zombie uses a healing spell enough times to level up, that healing spell is permanently added to that zombies skills. Meaning that regardless of whether priest is around or not, that zombie can cast healing spells on anyone. So making use of this system you can have Priests with martial arts abilities, dragons who can cast spells, mages who can use swords. Almost anything is possible and it certainly is fun mixing and matching to give a character the skills you want. The downside is that to power up the character you want, you need to create and level up another character whom you don’t care about. Which is troublesome when you want a mage who can use all types of magic and find that fire, wind, ice and star magic is split up between four characters.

So what’s Item world you may ask? Well in Disgaea each item, be it weapon, armour or usage, can be leveled up to be more powerful. To do this you go to Item world which is similar to a gauntlet of battles. Think of being at the top of a tower with several floors filled with enemies and the only way to progress down a floor is to either kill the enemies on that floor or find the stairs. Thus we have a pretty big source of most of your grinding as well as the most tedious aspect of Disgaea as a whole. Grinding isn’t exactly a praiseworthy aspect of gaming, mainly because it is used as a means to pad out gametime. However depending on how it’s done it doesn’t have to be a unpleasant experience. Keep it speedy and relatively easy with generous pace of reward and grinding can even be a fun aspect of a game. But here is where item world flatters. Item world is slow, time consuming and can be a massive pain at times. Reasons as to why is in part due to the randomly generated terrain of the floors which doesn’t always make the level player friendly. Nothing is unbeatable but it can make some levels that force you to throw characters all about the place just to reach the stairs. There were times I groaned when the game spawned the exit in such an awkward place and put a specialist on a platform to far to throw to or attack. To make matters worse, you cannot leave item world until you at least get ten floors down(Or use a genji’s exit which can only be obtained by going ten floors down in a item.) and it takes at least thirty to forty minutes to get down that far.

If you have the patience of a god you can go down up to hundred floors if you wish to give the item a serious boost in power but I never saw it as worth it. This mode is one of the best ways of powering up your characters but the complete slog of it just made me avoid using it until absolutely necessary. But then let’s talk about something that really bugs me about this game and it’s how you level. Unlike regular RPGs experience isn’t given out evenly among the team when you complete a battle. Instead exp is given to whomever happens to land the last blow to an enemy. This is a big problem for three reasons. For one, leveling up healing units is a massive pain as they have to kill units to gain higher level healing spells. Another is that you end up relying on certain units a lot which makes them a much higher level than the rest of the team. Ultimately the stronger units get all the experience when the weaker units get jack which leads to grinding your weaker units up to an acceptable level as you progress through the game. Lastly you end up using your stronger units to weaken higher level enemies just so your weaker units can land the last blow and it is all too easy to accidently kill the enemy. Personally I would prefer if Disgaea took on a system like Suikoden where experience is divided evenly and allows weaker units to catch up quickly with stronger ones. It’s just one of the things that could make the grind of Disgaea a little less inconvenient.

Disgaea to me is a prototype for a much better game. Within it’s clunky systems and tedious aspects lies the groundwork for a fantastic strategy RPG. I know a lot of this review was essentially me complaining about various parts of it’s systems (I didn’t even get into things throwing enemies into other enemies to double their levels or the mostly useless bonus gauge.) but I did have fun with this game. It’s just that this fun comes with a big if attached to it. I am hesitant to recommend this game as you can have fun with it if you are willing to put up with it’s rough edges. It is my hope that with it’s sequel it could polish up it’s lesser aspects and cut down the tedium of grinding to present an immensely fun experience. From word of mouth it looks like that’s exactly what it’s going to do and certainly am most interested in seeing that. What’s better is that there isn’t any real connection storywise to this game it seems so people can jump into what could be a much more friendly gaming interface. I hope they bring more of the series to PC so I can see this system evolve and potentially produce an excellent title. As for this title alone I say if you are interested I would say to make sure you know what you are getting into and whether you have to patience to deal with it’s blemishes. If you can look past it’s faults you certainly will have something to keep you busy for quite a while.

Well I promised I would do a review of this visual novel quite a while ago and believe it or not I only just got around to finishing it. If the fellow who requested it is still here then here you go, I kept my word. Anyway it has been a while since my last game review and I have been itching to cover more visual novels on this site. What better way to jump back into the fray than with The house in Fata Morgana made by Novectacle in 2012(2010 if you consider the trail version) but recently localised by Mangagamer and published on Steam on May of this year. Now this game is a strange beast for a Visual novel. Usually a VN has a main protagonist who lives in Japan and has a number of female friends who act as alternate routes and stories depending on who you choose to partner up with. Fata Morgana doesn’t have that and just in case you were thinking it, it’s not an Otome novel either. (AKA, what i just described but with male friends) Instead what we have here is a visual novel set in the west forgoing the usual anime style for a more comic book/gothic portrait style with a story that is akin to anthology of tragedy tales. For those concerned about censorship, there is none here as this game was all ages, meaning it holds no pornographic content. Don’t take that to mean that it isn’t dark or gory because I can assure you that is most certainly not the case. In a world where in the vast majority of cases you primary concern is choosing your first waifu, this game sticks out and very much in a good way. Don’t take it that I consider visual novels to be generally trash, this is more like the anime industry were for very interesting title you have a truckload of terrible fanservice fantasy harem battle anime. Only difference here is that unlike the anime industry, the dozens of visual titles coming out are not all translated, leaving potential greats sitting in the visual novel database unread due to no English translation. As a prime example, Baldr Sky which has held a spot in the top 5 visual novels of all time in VNDB since 2009 is only just now getting an English translation. It honestly pains me when i think of the numerous potential great titles which escape my grasp due to a lack of a translation. But alas let us move on.(more…)

Kaiser-Eoghan
I'm actually in the mood right now for adventure stuff like this, there is a manga called It's my life. Also about a guy and a kid going from town to town.

Kaiser-Eoghan
@Aidan: I read five volumes of a manga called Somali yo mori no kami sama and noticed you made a post about it. I generally agree with what you said about. The parts with the witch girl, the chapters with the harpy girl and the bit with the golem actually getting violently angry were my favourite parts.

Anonymous3208080
@Kaiser-Eoghan - Ok. I just didn't felt like it had much closure in the final scenes. Though I suppose "that scene" was sort of like the climax of the movie.

Kaiser-Eoghan
I remember a lesbian themed comedy film based on a play where an old woman busts her friend out of a care home and they go on a road trip to Canada to get married, picking up some young guy along the way.

SuperMario
@Vonter: I watched 3 recent latin films, each of them rocks in their own ways. Roma is the most critical-darling amongst the bunch. Then I also watcjed Birds of Passage, about the rise (and eventually fall) of an extended family selling weeds in Colombia. The third one, The Heiresses is a favorite of mine. It’s rare to have the leads as 60 something lesbian couple, and the entire cast are women

Kaiser-Eoghan
@Vonter: If you scroll down far enough myself and Mario talked about that film.

Animosh
Overall I still think this season is lacking focus compared to the first season though. It just drifts in all these different directions without really trying to tie them together in any way. And I'm getting a bit fed up with all these near-deaths. How many times has a character been saved (or spared) at the last moment now? It's lazy writing.

Animosh
I love how Urobuchi keeps subverting expectations with his characters. You think the Hunting Fox will be furious over his loss of status? Nope, he just shrugs it off and pisses off Lin as a result. You think the Monk is being controlled by his sword? Nope, he fell in love with her of his own will (I think?), and now he's firmly in control, acting like an obsessive boyfriend and everything.

Vonter
The director is the same as Gravity and the third Harry Potter movie (Azkaban).

Vonter
@Lenlo - Try watching mexican films most of them are very downbeat and tragic. Latest one I watched was Roma. About a neighborhood in Mexico City during the 70s. And the story of the maid of a middle class family.

Kaiser-Eoghan
Regarding tragic endings, I prefer them to happy ones, largely because, even if the character has had a miserable existence, giving them a crueller ending prevents them being given the storytelling equivalent of a handout.

Kaiser-Eoghan
Actually, this was a season of surprises for me, I expected nothing of bunny-senpai, as far as I was concerned enjoying gridman would be impossible for me and I initially avoid run with the wind cause I know so little about sports. All three ended up being my favourites this season and this site was able to convince me to watch them.

Anonymous3205580
Not only did they simplify the FRANXX's plot, but they even disregarded themes they were exploring, plot threads that were considered, characterizations that were supposed to be more nuanced, in favor of giving us an obviously evil villain who are aliens, no one dies expect for side characters who were rewritten to be antagonized, and an unconditionally happy ending.

Kaiser-Eoghan
Its a miracle I really liked gridman, especially the latest episodes and since the second half started.

Anonymous3205521
Meanwhile, with Gridman, we basically have a subversion of tokusatsu tropes written by an actual toku writer and pulls it off in fact, while being an affectionate homage to the genre at the same time.

Anonymous3205521
It seemed like CloverWorks ended up taking over production late in the game and decided to greatly simplify the plot, disregarding most of the worldbuilding that Trigger previously contributed.

Anonymous3205521
I will say though that Trigger seems to have trouble working with others due to the clashes they had with CloverWorks during FranXX's production. That must've contributed a lot to the huge story problems and inconsistencies later on.

Anonymous3205521
I find it interesting that we got both the best and worst of Trigger in one year. What they're really good at, and what they're really limited at, and the bad habits they can't seem to quit doing, although it's clearly more apparent in the Trigger show that aired earlier compared to the show that aired later.

Kaiser-Eoghan
@Amagi: Back in the day where I was more open to watching everything, H20 tricked me with its first couple of episodes, the ending was insulting as was that middle joke episode.

Kaiser-Eoghan
I feel Natsuyuki sort of takes away the attention from the authors other work, Sekine-kun no koi.

Amagi
@SuperMario: Natsuyuki was kinda good I agree. Josei tend to be pretty good in general since they are often kinda down to earth even while dealing with supernatural elements. Shoujos on the other hand are usually bad and most of them feel like the same series.

SuperMario
We will have to disagree here, Amagi. It’a the drama of the 2nd season that raises the show several notches. For me, every single drama hits and it hots hard

Amagi
Yahari was another one of those weird shows. I enjoyed the first season. Kinda. But the second made me mad. I didn't even get what happened, it felt like the author was suddently trying create drama while knowing absolutely nothing about drama. I think it was one of the worst cases of forced drama I've witnessed and I usually hate using these buzzwords.

SuperMario
... mature romance show. A bit drags in the middle but it has well-developed cast

SuperMario
Also, I finished Natsuyuki Rendezvous the other day. It’s a solid,

Amagi
I think the worst shows I have ever seen were all adaptions of horrible harem VNs or LNs. If someone is masochistic they should give H2O or Myself;Yourself and the likes a try.

SuperMario
But I absolutely agree. In fact, watching Haganai I have more appreciation to Yahari

SuperMario
Apprently Yahari copied the concept of Haganai thou, from what I heard

Kaiser-Eoghan
@Amagi: We can get onto the topic o punishment endings in romance series or especially yuri ones.

Kaiser-Eoghan
@Mario: There's not much point in watching haganai when Yahari exists, haganai grew stale to where I never bothered checking the second season, it ran its course after a couple of episodes.

Amagi
Agree, I like yuri as a concept, but most shows bore me, especially if it's those weird mixes between fanservice, sudden drama and comedy. I actually like Bloom into You because it knows exactly what it wants and the characters don't suffer from the tropes most yuri shows annoy me with.

SuperMario
Atm I’m doing a little anime marathon of watching shows from early 2010s. Currently watching Haganai. Boy that show is crap

Amagi
@Kaiser: It's always better to drop. If you don't enjoy it, drop it. I even dropped shows that were, IMO, objectively good. But doesn't help if I can't feel it. I rather use the time watching a movie I actually care about

Kaiser-Eoghan
Bloom into you has made me want to go on a binge/bender of reading/watching yuri/shoujo-ai series.

SuperMario
Do watch Bloom into You though. I think it’s one of the better yuri shows in recent years

Kaiser-Eoghan
Series with ambition and potential that end up not working on any level are definately some of the worst failings. Though personally its the things I can't say anything about that are often worse.

SuperMario
It has some neat ideas when you get into it. I like the story behind the hireman and his daughter. I like the backstory of Donna the assassin. But most of the time it’s the way the show displays these themes. It’s incoherent and it tries too hard and it’s clunky and stupid

Kaiser-Eoghan
I used to finish out shows I didn't like, well up to 2011, but not anymore, don't have the strength nor care to have the ability to, especially if its something popular I don't like.

Amagi
In the end I think it's one of those many many series that wanted too much and couldn't even get one of their plot themes right.

Amagi
Same, dropped it near the end when I was sure nothing great would happen anymore. I usually dislike dropping series unless it's after/during episode one. The crazy thing is that ReRideD has a lot of elements I am a fan of, elements that look good on paper, which is why I had hope.

SuperMario
Yeah, don’t bother watching it unless you’re a junkie like I am. I was watching it and kept hoping that it could become better later on. It never did

Amagi
@SuperMario: Someone here linked a review of ReRideD a few weeks ago, I read it back then and it perfectly summarized why it is so bad. I actually think that long review didn't mention a single positive thing, he.

SuperMario
Actually, its best moment is the one segment where it has nothing to do with the main plot or Derrida the main character. It’s the beginning of episode 10 where it tackles about identity and the dangerous in advanced technology in the lesser-Kon approach. Of course it’s pale comparing to Kon but at least it has moments of genuine spark there

SuperMario
Ahh Redrided, I finished it yesterday, I absolutely don’t see any good points about it. It’s just so bad in every level

SuperMario
@anon: I haven’t seen the one this week (ep12), will watch that tonight. Ep11 was a game-changer though, but I’m not too sure if it can close up neatly

Anonymous3204976
I honestly think DD could've been better off as just a series of stand-alone episodes with some continuity nods instead of trying to create a connected narrative that goes nowhere fast (and is likely going off the rails). These characters are great honestly but they deserve a better story (or stories).

Amagi
@SuperMario: thanks. Kinda sad it's nowhere as good as Tiger and Bunny it seems. But the problem is that spin offs never work because they take away what made the main series special in most cases. Like with TaB not only the Super Heroes but the sponsors and that whole corruption subplot in the media and entertainment morals.

SuperMario
@Amagi: while I didn’t really enjoy the 1st season of Golden Kamuy, the second one is a step up for me. It gets much more goofier but it’s so damn sure of itself. Double Decker you can pretty much take it or leave it. Couple solid episodes here and there but as a whole DD doesn’t leave much impact

SuperMario
Also, apprently they have a staff role just for making those boob-bouncing looks real and all

SuperMario
Regarding ImoImo, yeah the staff using pseudonym because they don’t want their names associated with the horrible animation of the show, but I also heard that thwy haven’t been paid properly either

Anonymous3204976
This probably looks like the case of animators who wanted nothing to do with it, but were required to do it anyways or else they don't get their meager pay. Hence, they end up half-assing their efforts just to get it over with. They don't care if they get laid off as long as they get it done.

Anonymous3204976
Like holy crap, that Imouto show actually has animators who seem to be revolting, or at least acknowledge that they're basically going to be laid off after this finishes airing. One guy even chose not to credit his name, and went by a psudonym that said "Honestly, I'm Screwed".

Amagi
I always forget Doubledecker and Golden Kamui II exist despite liking the first episode/season. Maybe I will pick them up next week, I wasted two hours of my life watching the first episodes of Akanesasu, ReRideD and Slime so could risk watching them instead, they can't be as bad or boring as those.

Lenlo
My comments didnt go down, but I am looking forward to this season. Dororo and Mob Psycho are my two big ones, but I think im going to keep up with at least 6

Amagi
It's not just fear that there might be open questions (that usually doesn't happen as long as the series is original) but that you need to SHOW stuff to make it work, not tell. And there is usually not much time to show everything anymore judging by the pacing most anime tend to have.

Amagi
You know I really hate it when directors love to destroy any kind of climax by shoving in some unnecessary episodes near the end of a series and cram all the plot, development and backstories into the last 15 minutes (-5 because series also have an epilogue)

Kaiser-Eoghan
Well yes I suppose I can at least watch dororo because its by Tezuka alongside boogiepop. And run with the wind has its second cour.

Amagi
If I am lucky there are five series that interest me next season. Granted, this one was weak too and the only mentionworthy series were Run with the Wind and Gridman for me.

Amagi
Wow another anime PV, thanks Aidan. Seems like this is coming out bi-monthly now, I bet I will be 90 years old in two (subjective) years from now without noticing. AND I totally forgot Date a Lif/ve was even a thing.

Kaiser-Eoghan
@Mario : Although it was raunch and smut, nonetheless I liked y tu mama tambien more than other people.

SuperMario
And Cuaron said in the interview that the single image that represents the film is the last shot of her walking up the metal staircase

Kaiser-Eoghan
@Mario: Just like in alien where Ridley Scott didn't tell the cast in THAT scene!

Kaiser-Eoghan
@Mario: Oh, I certainly liked the warmth and naturalism that was kind of there. Handled the class thing decently well too.

SuperMario
For example, the hospital scene was played out without the lead actor knowledge. She didn't know about that *twist*, she just got swept to the moments beyond her and we sense that as well

SuperMario
@Kaiser:I didn't really connect to the film either, but I guess we're the minority here. I do learn that Cuaron keeps most of the script away from the actors, especially the maid. So in many scenes what the character acts on screen are genuine

Kaiser-Eoghan
@Aidan: Did you read the doro manga for the preview or the old anime? Watching an anime episode in black and white must have been odd. Also, when I watched boogipop for the first time years ago I was confused by it initially but didn't reject it, trippy atmosphere and stuff.

Kaiser-Eoghan
I want my youjo senki and bunny-girl senpai movies and I want them now wah, wah.

Kaiser-Eoghan
@Mario: and that later scene with her in the hospital actually did kind of get me even though I knew it was coming. It also never felt un-earnest or manipulative. Also noticed callbacks to his other films in it sort of.Thought it was pretty watchable man.

Kaiser-Eoghan
@Mario: I didn’t really emotionally connect with it and probably because I’ve seen so many of these dramas I can predict the whole thing, but it did maintain my interest and I liked how he captured the flavour of the time (such as the riots/political rally/douchebag male characters/talk about people having their land taken off them)

Kaiser-Eoghan
@Mario: I decided to watch Roma by Alfonso Curon, on a visual level this is definitely a beautifully rendered film and the photography is especially impressive just before and during the forest fire scene. I watched it in the highest possible quality and it really does benefit this.

Anonymous3199261
Uchuu Senkan Tiramisu was definitely my favorite short this year. I found it incredibly amusing since it's basically a typical mecha series if the main character and his arch-enemy (and plot twist brother) were both insecure, self-centered narcissists.

Kaiser-Eoghan
Neverland I fell behind on when they got to the part in the village where the monsters hunt people.

Kaiser-Eoghan
See heres my thing with Kaguya, I never thought I'd find it funny and certainly I doubt I like it as much as others do, but even though after 50 or so chapters of laughing at it, like most comedy manga that are long, I never feel pushed to read every chapter.

Amagi
I just learned to accept Zombieland Saga again after the fuckup since episode three since some of the following episodes were pretty good despite the idol stuff and being rather formularic, both the last two killed my hopes yet again and not hoping for too much considering the problem of the latest episode isn't fully solved yet.

Animosh
@Kaiser: Shoko's arc will apparently be covered in the upcoming movie. The remaining episodes will only focus on Kaede.

Anonymous3197172
Unlike Uma though, Zombieland doesn't have Granblue codes in the BDs this time, so it might not reach those same sales heights. Makes you wonder if Uma did well in Japan solely because of the codes.

Anonymous3197172
Granted, like Zombieland Saga, I didn't hate it. But unlike Zombieland where it became what it purported to parody, this was exactly what I was expecting it to be. Safe and really dull.

Anonymous3197172
And to top it off, they included SSR codes for Granblue with the BDs of the series as a form of cross-promotion. That managed to maximize sales for the series. Not even Zombieland Saga was this obviously safe.

Anonymous3197172
Let's see, it's a sports anime complete with the stereotypes you'd expect, a CGDCT show, a moe anthropomorphism series where the horses are girls, and an idol series with most of the trademarks of that genre (yuri undertones, banal songs, creepy fanservice, etc.) and it's a mobile game adaptation to boot.

Anonymous3197172
Of all the shows I watched this year, Uma Musume was probably the safest, most conservative show that I've ever seen this year which took the least risks, and threw in everything they could in the hopes of maximizing blu-ray sales. It's saving grace is P.A. Works' animation, but that's to be expected with even their worst shows.

SuperMario
I haven’t watched the latest one yet but isn’t it a bit too... quick?

SuperMario
What the hell? Only one episode and BF already wiped out 3 bad men?

Kaiser-Eoghan
Unrelated, but I wish more ecchi/hentai genuinely tried to mix in emotions and sensuality even into the more fetishist stuff. I like everything to be y'know sad and stuff.

Kaiser-Eoghan
Seeing that bastard get it in banana fish is so satisfying.

Kaiser-Eoghan
@Vonter: I enjoyed what I read of gunsmith cats but I've only read parts of it, not the whole thing, I also saw its prototype riding bean which was schlocky fun.

Kaiser-Eoghan
@Vonter: I'm honestly not sure. But I'll say this, wasn't there some campaign to get a new gunsmith cats anime out?

Animosh
I wonder where they're going with Yut Lung though. I expected Ash to kill him in a mad fury over what happened to Eiji, but his conversation with Blanca (about finding love instead of being ruled by anger and hatred) suggests that some kind of redemption may lie in store for him.

Animosh
I knew Banana Fish wouldn't go through with Eiji's death. But hey, at least it looks like Golzine is finally dead! Although I really wish someone with more of a history with him had done the deed. Or you know, someone with some actual personality. Foxx is such a lame blend of villain tropes I wish he would die already. If he really ends up as the final boss of the series I'd be pretty disappointed

Kaiser-Eoghan
@Vonter: Its possibly because its so old. As for myself I've only seen the first series and read a few volumes of the manga, what I followed was largely episodic.

Vonter
@Kaiser-Eoghan - It isn't as heavily marketed, I wasn't aware there were that many. It's this a niche series?

Kaiser-Eoghan
@Vonter: There are several films live action and animated and three anime series based on it.

Animosh
@Lenlo: he's a reporter. He's one of the people interviewing Fujioka in episode 7 (or more precisely, he's watching him being interviewed). He also seems to notice Kakeharu then.

Kaiser-Eoghan
@Lenlo: Or maybe a washed up former runner from years ago?

Lenlo
Im sad Kaze Fui has a 3 week break, but cant wait for January now. As for the guy at the end, I want to say he is probably a reporter of some kind? Kurahara was a good runner in highschool and seemingly quit, yet is now running for a no-name team. Thats a scoop

Kaiser-Eoghan
I didn't cry during that scene in made in abyss, you know the one where riko freaks out, the arm scene. But it was somewhat stressful.

Kaiser-Eoghan
I haven't come across ojisama to neko. Perhaps I'll read a few chapters of it.

Amagi
Hope they will do a first season of it by turning it into a 5 minute anime now. I mean it has an old man who tries to be the best father for his pet and it has a CAT, what else does a series need to be successful in the age of the internet?

Amagi
I didn't know Ojisama to Neko was a hit. The series is so cute that every harmless piece of seriousness makes you feel like crying, it's pretty good but didn't expect it to be popular. Seems like it sells around 350k copies.

Amagi
There are so many movies or anime that kill tons of characters and throw in even more tons of cry scene and I am still unable to feel anything.

Amagi
MIA showed that it is always about how you depict a death scene and not so much about what's actually happening. I usually want to be sad whenever I am supposed to feel sad but it doesn't work. I had to cry during the MiA scene though even though it was "just" about some kind of pet, because that character lost her humanity long ago and suffered, so death was actually a good thing here. But still.

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Star Crossed Anime Blog

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Boy, it sure feels great to see the biggest douchebag gets punched repeatedly to the face by his own dirty tricks. It also feels good when the femme fatale Seven Blashphemous Deaths Sword feels threatened towards Monk’s declaration of love. If there’s one thing that I still enjoy in Thunderbolt, it’s that the cast keeps […]

And suddenly, after weeks of hovering around, Irozuku has some sort of urgency this week. You see, Hitomi’s spell starts to wear off and she only has 2 days left to say goodbye to this world. NOW the cast has some motivation to actually do necessary stuffs before time running out. That means Kohaku has […]

I have a sense that GRIDMAN regresses considerably since its magnificent episode 9. Well, major events are still happening. Last week, Anti transformed into GridKinight and this week, it’s revealed that Yuuta is indeed Gridman, hence the reason the boy doesn’t remember anything before waking up is simply because he has no memory to speak […]

Welcome one and all penultimate episode of Banana Fish! This week we lose 2 antagonists, Blanca gets a history and Ash asks for help for the first time. Lets go! Opening, I have to say, a lot happened this week and Banana Fish just nailed it. No part of it felt particularly rushed or cut. […]

Hello and welcome to another week of Throwback Thursday, with Planetes! This time Planetes drops it’s greater themes for some character drama, but brings it back with one big hurrah for our team. Lets jump in! In general, I wasn’t particularly impressed by this week. Every week I am waiting for something definitive to happen. […]

Hello and welcome to the last week of Kaze Fui for 2018! This time Shindo gets dumped, the team rallies behind him and Kurahara catches an older mans eye. Lets jump in! First off, lets get the elephant out of the room. That’s right folks, no Kaze Fui until January 8th. Looks like they are […]

This week we see something that rarely happens: Gui Niao is in a fault mood. As it turns out, this little war between Enigmatic Gale and Dirty Cop is more about the Vape Wiz’s ego rather than the Glassed Boy. The usually collected-Gui Niao shows off a whole range of emotions this episode: from being […]

Welcome to what is, to me, a very contentious episode of Banana Fish. This time Blanca gets sentimental, Ash learns Japanese, and Eiji sets Ash on a Warpath through no fault of his own. Let’s dive in! Overall, this was a good episode. It flipped everything on its head and, assuming Banana Fish doesn’t backpedal […]

Irozuku, as meandering as it always is, has some stunning sequences this episode. It furthers proves the fact that 1) the magical sequence is where Irozuku really takes off and 2) its strength always come from its visual department, not in the storytelling. Take the sequence where Aoi steps into Hitomi’s dream, for example. He […]

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Ah, the movie tie in. A right of passage for all aspiring Shounen series. Some, like One Piece have weathered it and come out Golden, while others are better forgotten (Looking at you Bleach). My Hero Academia: Two Heroes, in my opinion, is closer to former. Animated by BONES , Directed by Kenji Nagasaki and […]

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To many the Fate series is daunting with its numerous incarnations and spinoffs and here in the year of many a Fate adaption we get another one by Studio Shaft which was first thought to adapt the story of the PSP game Fate/Extra. Fate/Extra could basically be considered Fate with a sci-fi twist as this […]

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