There are worse things than dying, friend. With this little ring I can take you apart molecule by molecule and then put you back together again. And maybe I put you back together right and maybe I don't. But you'll be alive and conscious for every second of it. - Hal Jordan

COMPLICATIONS:Enemy: The Sinestro Corps, Hector Hammond, Black Hand, Evil StarGuilt: Hal feels responsible for the terrible acts of Parallax while the fear entity controlled himPower Loss: The power ring needs periodic recharging and issues a warning as its power runs lowRelationships: Carol Ferris, Green Arrow (Oliver Queen), Flash (Barry Allen)Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authorityResponsibility: To protect his space sector as the Green Lantern of Sector 2814Rivalry: Nova Prime (Richard Rider), SinestroWeakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail

Comments: Hal Jordan, one of the Green Lanterns of Sector 2814. The Guardians originally only sanctioned on per sector, then allotted two a few years back. However, due to the events of Blackest Night and the revelation that life indeed started on Earth, and the amount of superhuman and intergalactic disturbances on Earth over the past 7-10 years, the Guardians have made an exception and allotted 5 for Section 2814. The recently resurrected Abin Sur, Jordan, Guy Gardner, John Stewart and Kyle Rayner all share responsibility for the sector and all also rotate as the Green Lantern representative on the Justice League.

Jordan is seen by many as the greatest Green Lantern of all, but he personally believes that spot belongs to his predecessor, Abin Sur. Sinestro, of course, believes that spot belongs to him and continually tries to prove that by proving his superiority to Jordan and the rest of the Corps by being their biggest nemesis along with his Sinestro Corps. Still, despite their differences, Jordan and Sinestro have a grudging respect for each other and have worked together when circumstances dictate. But it usually takes a truly universal threat for that happen.

Hal is close to Green Arrow, Oliver Queen, and they adventure together quite often still. He has a long running on again off again relationship with Carol Ferris, who is the leader of the Star Sapphire Corps. Right now, they are “off” but that can always change in a hearbeat. While he and Batman have a great respect, they are often at odds as Hal’s reckless style clashes with Bruce’s calculating personality.

Clean Up 4/17/12: Did a little work on Hal. Since I really think he deserves Favored Environment, it allowed me to pump up his power for the sake of accuracy since he will be flying a lot which will give him +2 to hit so he'll really be a PL14 on offense a lot of the time.

Clean Up 2/21/13: A few tweaks to Hal as I look at all my Corps.

As I was looking at my Cosmic Thorpacoverse stuff, I was drawn back into looking at my Lantern Corps so I am doing a full scale review of them in addition to starting to work on some new ones. I'm working on "standard" builds of all the Corps along with Mass Combat charts for them, the new White Lantern Kyle Rayner, some Red Lanterns, and Black Lantern Black Hand, who I cannot believe I never got around to. I might even take a crack at those a-holes, The Guardians of the Universe, since the DC Universe book continues to not show up...

Pretty minor tweaks to Hal, here, and most of the others will be the same. Eld pointed out some point cost inaccuracies on these, and on my PC GL builds at my other thread, so I'm trying to get them right.

JoshuaDunlow wrote:Boy have you been working out ! Nice list of characters Thorp.

Thanks, JD. I just signed my kid up for baseball and it hit me that spring is just around the corner. Which means I will be *shudder* outside *double shudder* a lot pretty soon, so I figure these new 2-3 weeks will be my last big chunk of free time before activities heat up again.

Thorpacolypse wrote:
Some minor tweaks to Uxas for my setting. I'm not quite sure I have him where I want him, but I think he's ready for testing. He's one of the first item in a big Cosmic Thorpacoverse run that I'm working on, interspersed with some more street level stuff. I'm apparently going to extremes...

Is it... is it really happening? A Thorpacaverse game? *Squee!* I've been pushing for it, and it looks like my pestering has finally paid off! Better ready myself for character creation!

I'm working on it, don't start buying points just yet.

This I would be excited for.

Separately, I had this interesting idea (totally taken from Spirit of the Century) that could be applied to the J-Mart Thorp setting.... (also I'd steal elements from this for this PC concept I have)

Shadow Century Babies (Non-Canon unless Thorp likes this)

For all the power and promise afforded to those born at the stroke of midnight on January 1st, 1900, the phenomenon of the Century Baby does not happen in a vacuum - it is linked to another secret far darker and less known.

On December 31st, 1899... all babies born there are... different. Special, you can tell, like the Century Babies... but different. Shadow Century Babies perhaps, are stained by having appeared not at the beginning of the new century, but at the death rattle of the old hundred year period.

But they have a purpose in the systems of existence, even as they serve as dark reflections of the Century Babies. Those of the Shadow Century are similarly long-lived, possessing super-human powers each in their way the opposite of their 'pure' twin (based on what these powers represent), and goals and motivations the reverse in these ways.

Only one Shadow Century Baby is known to the public, and few recognize him for what he is. Whereas Jennifer Sparks protects, and crackles with the energy and drive of electricity: her old counterpart Edward Graves has been driven to control and crush, bearing the weight and domination of gravity. Graves has aided the Nazis in World War 2, aided various organizations and villains to the present day, playing a tangled game that barely anyone but he understands.

And just like the Century Babies, Shadow Century Babies have their offspring, long-lived and empowered as well...

Separately, I had this interesting idea (totally taken from Spirit of the Century) that could be applied to the J-Mart Thorp setting.... (also I'd steal elements from this for this PC concept I have)

Shadow Century Babies (Non-Canon unless Thorp likes this)

For all the power and promise afforded to those born at the stroke of midnight on January 1st, 1900, the phenomenon of the Century Baby does not happen in a vacuum - it is linked to another secret far darker and less known.

On December 31st, 1899... all babies born there are... different. Special, you can tell, like the Century Babies... but different. Shadow Century Babies perhaps, are stained by having appeared not at the beginning of the new century, but at the death rattle of the old hundred year period.

But they have a purpose in the systems of existence, even as they serve as dark reflections of the Century Babies. Those of the Shadow Century are similarly long-lived, possessing super-human powers each in their way the opposite of their 'pure' twin (based on what these powers represent), and goals and motivations the reverse in these ways.

Only one Shadow Century Baby is known to the public, and few recognize him for what he is. Whereas Jennifer Sparks protects, and crackles with the energy and drive of electricity: her old counterpart Edward Graves has been driven to control and crush, bearing the weight and domination of gravity. Graves has aided the Nazis in World War 2, aided various organizations and villains to the present day, playing a tangled game that barely anyone but he understands.

And just like the Century Babies, Shadow Century Babies have their offspring, long-lived and empowered as well...

I like that idea. I always liked the idea of the Century Babies, and having someone that is their opposite number makes sense.

Speaking of crossed settings. Since yours includes elements from both the DCU and Flash Gordon, I was wondering what kind of relationship there might be between the Hawkmen of Mongo and the Thanagarians. Everything given and considered there's more than a passing similarity.

Woodclaw wrote:
Speaking of crossed settings. Since yours includes elements from both the DCU and Flash Gordon, I was wondering what kind of relationship there might be between the Hawkmen of Mongo and the Thanagarians. Everything given and considered there's more than a passing similarity.

I hadn't given it much thought yet, but I will have to do that. A universe is a LOT to try and put together. Glad I didn't have to do it for real.

Woodclaw wrote:
Speaking of crossed settings. Since yours includes elements from both the DCU and Flash Gordon, I was wondering what kind of relationship there might be between the Hawkmen of Mongo and the Thanagarians. Everything given and considered there's more than a passing similarity.

I hadn't given it much thought yet, but I will have to do that. A universe is a LOT to try and put together. Glad I didn't have to do it for real.

Well, just so you know, you do have the ATT to call upon for aid. I am sure that many (myself included) would be willing to help ya!

also, as for ideas, seeing as our hints have been "Cosmic" and "Crossed settings", I am wondering whether various realms and dimensions will also be crossed over. For example, DC's Shadowlands where Richard Swift gets his powers is rather similar to Dormammu's Dark Dimension (seeing as they are both really dark and shadowy and have a bunch of creatures with darkness and shadow motifs) and they have the same feel as the Otherworld from The Darkness (really dark and scary with occult undertones, and questionable morality).

COMPLICATIONS:Enemy: Adam Warlock, the Guardians of the Galaxy, and oftentimes ThanosMotivation: Getting all of creation to worship as GodPower Loss: He needs to be able to concentrate and gesture to cast his spellsSecret Identity: He really IS Adam Warlock, from an alternate universe where Adam went insane and got increased power from prolonged usage of the Soul Gem

Build Comments: I liked The Magus as a concept, but not really in execution. I like evil versions of heroes that are more powerful and make them questions their choices. But Magus was kinda lame, especially when he had the bad 70's white dude afro going on. Check out Jab's build if you want to see the horror of that. Yikes...

However, he was a decent villain in the recent Guardians of the Galaxy, and in the Thorpacoverse, we hope to make him a good villain.

Secret Origins: Lord Chaos and Master Order decided that they needed to create a Champion of Life to oppose Thanos, the Champion of Death. To this end they had their creature, the In-Betweener, kidnap Adam Warlock and spirit him away to his realm. For centuries, Warlock was bombarded with Chaos and Order's "dark secrets." Primarily, they taught him that there is no such thing as good and evil. Rather, the true struggle is between purpose (life) and non-purpose (death). Warlock sought refuge from these "truths" in his cocoon, but they penetrated even there. Finally, Warlock gave in to these "truths," which resulted in him going insane.

Chaos and Order then sent him to Homeworld 1000 years before his time. Warlock, calling himself the Magus, emerged from the cocoon with greatly enhanced powers, purple skin, and an afro. The inhabitants of Homeworld attacked him and were quickly slaughtered. The survivors soon fell to worshiping him as the one, true god. The Magus used their advanced technology to build a fleet that forcibly spread the religion of The Universal Church of Truth throughout the galaxy.

The Story so Far: Magus ended up in conflict with Thanos and his future/past self, Adam Warlock on may occasions. He was finally defeated for good when Adam Warlock traveled his timeline back and killed himself before Chaos and Order could corrupt him. However, in order to stop a rip in space-time known as the Fault from consuming all of reality, Adam overlapped a unused future with the current reality. The future he used was the Magus future, and in doing so became the Magus again.

He has continued to grow the church fairly quietly, building up his Black Knights and Cardinals in addition to adding some more higher-powered recruits to strengthen his power base. The Matriarch and Cardinal Raker are getting antsy, though, as they feel that too many are suffering without knowing the Magus' love. So while the Church moves quietly now, they are preparing to pursue their goals in very loud fashion in the near future.

Characterization: The Magus sees himself as the Universe’s savior. He is arrogant and ruthless in his actions, but he truly feels that he is doing what is best for the universe. By having every creature worship him, he can lead them all to true truth of existence.

Friends and Foes: He has the backing of the entire Universal Church of Truth, whose followers now number in the trillions across dozens of galaxies. His greatest foe is his pre-Magus self, Adam Warlock and his frequent allies, The Guardians of the Galaxy. He also has a long running rivalry with Thanos.

Last edited by Thorpacolypse on Sat Feb 01, 2014 6:32 pm, edited 3 times in total.

COMPLICATIONS:Ego: Godfrey has quite the ego in regards to his gloriousnessMotivation: Becoming The Magus' most favored as he was unable to do with his former god, DarkseidResponsibility: To the Church of Universal Truth

Build Comments: The Glorious one himself, Glorious Godfrey for the Thorpacoverse

He also stole some tech from DeSaad’s lab before leaving as an f-u to DeSaad for being Darkseid’s most favored, which he always felt he should have been. Modification of the tech has been one of the reasons for the Church’s recent delays in expansion. But it will be worth the wait.

Secret Origins: Glorious Godfrey was born on Apokolips and became the god of oration there. He used his abilities to preach the glory of Darkseid, but Darkseid never never appreciated him, as you would expect. Godfrey was always jealous of DeSaad, who had the favor he never would.

The Story so Far: Once he heard of the Universal Church of Truth and met The Magus, he decided to leave Apokolips to join them to preach the word of The Magus. And he’s become one The Magus’ favored, as he wanted to be with Darkseid.

Characterization: His Gloriousness is quite fond of himself but also clamors for acceptance for praise an acceptance from his peers and subordinates. But mostly from The Magus.

Friends and Foes: Darkseid is NOT happy that he left and DeSaad has never liked him.

Last edited by Thorpacolypse on Sat Feb 01, 2014 6:33 pm, edited 3 times in total.

COMPLICATIONS:ADD: Larfleeze's desires are so powerful and varied that he is often distracted by something new he wants to acquireEnemy: Anyone who wants any of his stuff, but he feels that the Guardians of the Universe have betrayed him so he doesn't like them. Doesn't mean he doesn't want their stuff, though…Greed: Duh…he wants it ALLOutcast: Larfleeze’s manner and appearance are alien and his time in seclusion has made him difficult to relate toPower Loss: The power ring needs periodic recharging and issues a warning as its power runs lowWeakness: The Orange Lantern power ring depends on the willpower of the wearer and moments of self-doubt or hesitation can cause the ring to fail

Comments: And we have a record. Of all people, freakin’ Larfleeze is the highest point character I have built in 3E (for now, Galactus is coming...). Outside of Galactus and Gog in 2E, he’s the highest point character I have EVER built. Granted, that is more a testament to the ridiculous cost of Summon, but at a whopping 466 points (unless I did the math wrong, someone check me) he’s no doubt the most dangerous single Lantern in the universe. However, he is also a greedy goofball, so he can be beaten pretty easily if you know what you’re doing. Mainly if you can distract him or get his Lantern away, he can be taken down. But since he pretty much controls the entire Orange Light of Avarice, you have to hit him hard to do it. The best bet is to distract him with something else he wants and strike a bargain so he leaves you alone.

In my setting he is pretty much himself, searching the universe for stuff to acquire and wreaking all kinds of havoc along the way that the GL Corps and other cosmic heroes have to clean up. I can really see him and Nova going at it because I know he would want a Xandarian Worldmind of his own.

Clean Up 2/24/13: Moved Larfleeze up to PL14 and made some minor tweaks to his build.

Here are his Orange Lantern Minions:

This power is mine, this is my light.
Be it in bright of day or black of night.
I lay claim to all that falls within my sight, to take what I want, THAT IS MY RIGHT!

COMPLICATIONS:Responsibility: To serve Larfleeze and the Orange Light of AvariceVulnerable: Since avarice cannot consume hope or cannot affect true love, Orange Lanterns are vulnerable against Blue and Star Sapphire Power effects

As I stated earlier, I'm going through my Lantern-verse stuff while I am on a Cosmic Thorpacoverse run. I updated Larfleeze to PL14, and I toughened his minions up a bit to be in line with the "standard" Lantern builds I will be posting in the near future.

Build Comments: Grayven is one of Darkseid’s illegitimate children who inherited a lot of his father’s abilities, including his Omega Effect, albeit to a lesser degree. He rumbled with Kyle Rayner a lot in the 90’s, then pretty much disappeared until the Death of the New Gods arch, when he popped up again, only get killed.

I kind like him as Darkseid Lite, so I am using in my setting as a convert to the Universal Truth for a little more muscle for The Magus.

Secret Origins: Grayven is the third son of Darkseid, born of an unknown mother, younger brother to Kalibak and Orion.

The Story so Far: Grayven leads a campaign of destruction against the cosmos, destroying planets to prove his power and gain the attention of his father, Darkseid. He leads a campaign against the Nova Corps, a galactic police force, killing many of their number. His campaign comes to an end on the planet Rann. He desires a zeta beam device, a product of Rannian science that provides instantaneous transportation on a grand scale. He intends to zeta beam his forces onto Apokolips, announce his presence to his father, and conquer the planet.

While the several Nova Corpsmen engaged Gravyen's army, Nova Richard Rider and Green Lantern Kyle Rayner face off against the man himself. Despite the rivalry between the two Corps and Corpsmen, Richard and Kyle work as a team and Kyle tricks Grayven into a Zeta Beam device, where he is teleported off Rann. Lacking their leader, Grayven's forces retreated. Unknown to Rider, Rayner had inadvertently teleported Grayven deep within Earth's core. He eventually digs himself out, and seeks Rayner in New York City, who is seemingly able to overpower Grayven. Fearing defeat at the Green Lantern's hands, Grayven used an experimental teleporter, freeing himself, and in the process, sending Rayner into the 30th century.

Rayner was able to return to the present with the assistance of the Legion of Super-Heroes and the two have squared off several times since. Nova and Grayven have engaged in battle several times as well. Grayven’s last defeat against Nova came with the assistance of Squirrel Girl, which sent Grayven into a mental tailspin. At his lowest ebbe and considering suicide, he was found by Cardinal Raker and inducted into the Universal Church of Truth where he has risen to a position among The Magus’ most favored, and powered followers.

Characterization: Grayven is his father’s son. Arrogant, powerful and bent on conquering the cosmos.

Friends and Foes: He has a great hatred of Kyle Rayner and The Lantern Corps in general. He has an nearly equal hatred for Orion, who he sees as his rival for his father’s approval and Richard Rider, who has bested him in battle several times.

Last edited by Thorpacolypse on Sat Feb 01, 2014 6:33 pm, edited 2 times in total.

COMPLICATIONS:Responsibility: To Darkseid (or whoever is controlling it)Weakness: It can be incapacitated immediately if the techno seed at its core is destroyed or the reaction that triggers his power is disrupted

Build Comments: The original Brimstone had a short run against Firestorm and the JLA years back but then he faded away. He was a DeSaad creation that was unleashed on the world and Brimstone saw himself as an angel of destruction for Darkseid. Then they decided to tweak him a bit and use him in the first episode of Justice League Unlimited as a creation of the fictional country of Chong Mai where he took on Captain Atom, Supergirl, Green Lantern and Green Arrow, who saved the day by blasting a carbon rod into his core to disrupt his fusion reactor. It’s one of my favorite episodes of JLU so that's the version I'm using here.

Since I liked him and I was thinking the The Church of Universal Truth could use more muscle as they work their way across the galaxy, I am giving several of them to The Magus. Glorious Godfrey stole the tech from DeSaad as a last f-u to his rival before he left for Sacrosanct and his new lord. So The Church was able to produce several of them to be their heavy artillery when world’s need to be purified.

Secret Origins: Brimstone is initially created by DeSaad for Darkseid as a part of his plot to turn the population of Earth against their superheroes. He does this by implanting a nuclear reactor with a "techno-seed" which modifies it to create the several story tall Brimstone.

The Story so Far: In it’s first encounter with The Justice League, it is speculated by the heroes that that it is composed of superheated plasma. Its initial rampage is ended by the Green Arrow when shot a carbon rod into his “heart” to disrupt his fusion reactor.

Brimstone sat dormant for years, considered a failed experiment. But when Glorious Godfrey decided to leave Apokolips to join the Church of Universal Truth, he stole DeSaad’s technical plans for creating Brimstone, which has allowed The Magus to create several of them in preparation for resistance to The Church’s expansion across the galaxy.

Characterization: The Brimstones are mindless engines of destruction.

Friends and Foes: They are programmed to do the bidding of their master, which is currently The Magus.

Last edited by Thorpacolypse on Sat Feb 01, 2014 6:35 pm, edited 2 times in total.

No living Thing dares ignore my Call. For I am that which has always been, since this Universe was birthed from the Ashes of the Last. I am the Hunger that dooms Worlds. I am he who is beyond such frail Concepts as good and evil. I am Galactus. - Galactus

COMPLICATIONS:Arrogance: His near infinite power and immortality can cause him to underestimate his opponentsPlot Device: He’s Galactus. Every now and then, the constraints of the system just don’t apply to himReputation: Nobody generally likes to see Galactus coming…Weakness: Galactus requires energies obtainable only from a certain type of planet in order to sustain his life. The suitable type of planet need not to be one where life is present, but it must have the potential to support life. The longer he goes without feeding the more his strength, power, and cosmic awareness wane. His powers will decrease substantially after 1 month without feeding, and if he goes long enough without sustenance it could potentially prove fatal for him

Comments: Since I HAD to make a build with more points than Larfleeze, here is the Galactus of the Thorpacoverse. At PL19, he is conceivably beatable by the Justice League or Lanterns Corps, but it’s not bloody likely unless he is weak from not feeding. With +30 Toughness and a +19 Cone Area blast, it will take a massive amount of luck for him to be challenged by my at VERY best PL14 heroes. Now my upcoming PL16-ish Odin or Zeus might have a shot, or even the DCA Darkseid, but I doubt it.

Still, it's a far from perfect build and I plan on taking another run at him later on. I liked BARON'S idea of allowing him to do a lot, just not anytime he wants, so I made his Variable Power unreliable so he couldn't use it every round and if he's a in a real scrap, he can use Extra Effort to keep going. I also totally swiped IK's build of his Worldship, since it is long known that I HATE building vehicles and headquarters.

I would kind of like to see just how much damage he could do a large contingent of heroes, but I need to do some smaller tests first to make it a decent fight.

Clean Up 4/10/12: Big G gets an update.

Clean Up 2/25/13: Another update to Galactus. Can't believe I forgot flight...

Had to review my Galactus build while I was working a couple of upcoming builds. I can't believe I forgot Flight for him. There's a lot of stuff he's done that I can throw in his Variable Power but wasting it on Flight is a waste of a use of the awesomeness of the Power Cosmic.