Np. I edit them normally in Photoshop and save as DXT1, then open up in Microsoft SDK Texture Tool and change them to V8U8 format <-- which works in game. Here's a tutorial: http://www.youtube.com/watch?v=uBIPPH_NH9E&list=PLk-2AFRjikbPseLUtByvdCbyiCfGxDhIf

Also, I wanted to try an put the textures into the game via ME3Explorer. You wouldn't happen to have the texture names (HMF_HED_PROBase_Face_Diff). If not, no worries, I can figure it out, or use the Texmod for it. =D