House Breach
This map must be played as Dark Hostage. Team one starts out in a sealed compound, Team two starts outside in one of the four trucks. Team two must breach the house using his tactical force of a Rocketman, grenade launcher, and two shotgunners to get the hostages to one of the trucks. Team one's goal is to predict and prevent team one's breach from successfully getting inside. Good for intense hostage.Download Link

('"borrowed" from Max's thread)-
INSTALLATION :
To install the maps, follow these steps:
[*]Download and unzip the map/s (durr)
[*]Place maps into the userlevels directory in the Frozen Synapse folder: (For Steam users, find your steam folder then "\steamapps\common\Frozen Synapse\psychoff\data\userlevels\", and for non-Steam users just delete the "\steamapps\common\" from that!)
[*]Create a multiplayer game, go to advanced create, load up the level and enjoy!

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If you have any ideas for a map or you try these maps out and want to speak your mind, let me know.

For some reason, I appear to be having posting trouble. Oh well.
New map:

Compound Escort

This map should be played as dark escort. To play this map with a vanilla account, when selecting modes, first select "Dark Extermination" as your game mode, and when presented with the second prompt of game mode in the process, select "Escort". The mode will load correctly. (This only works with custom maps, please don't patch!)

Green's goal is to lead their civilian into the other team's stronghold. Red's goal is to prevent this. If the VIP dies, green loses, but if he makes it, even if all other troops are dead, green wins.

Another new map coming your way! This time, I wanted to try something more ambitious. I wanted a map with no location where a player is totally secure, and a map whose gameplay would change each round depending on the players involved. Secure's the mode to do it, so meet No Vacancy!