By Michael Tumey, a professional RPG cartographer having done commissions for Iron Crown Enterprises, Dog House Rulez, Rite Publishing (all the maps for the Kaidan setting of Japanese horror), ProFantasy Software (189 map objects for the Modern Map Symbol Set), Paizo Publishing (original hand-drawn map of city of Kasai for Jade Regent Adventure Path) - since 2007.

Instead of creating some random starship deck plans, I'm working on creating multiple versions of starship bridges, galley/rec centers, crew quarters, engineering sections, cargo holds, medical bays, then single versions of brigs, storage lockers, armory, cold sleep chambers - then providing each complete chamber as a "map object" or "ship section module" so gamemasters can pick which chambers best fit their idea of the perfect ship deckplans. I will include some sample deckplan configurations using the different chamber objects.

MichaelTumey wrote:Instead of creating some random starship deck plans, I'm working on [...] providing each complete chamber as a "map object" or "ship section module" so gamemasters can pick which chambers best fit their idea of the perfect ship deckplans.

Agreed, tile-based maps are always easier for on-the-fly mapping, even if it's just large room-sized tiles like those.

We have less than 6 days left in funding and 2 more hoped for stretch goals to fund. Using 3D Elements in Mapping Tutorials Guide Book is the next stretch goal. Note: not only will I be including all my 3D techniques in mapping, but this guide will feature chapters written by Anna Meyer of Greyhawk Maps, and Waldronate, the software developer for Wilbur. So there will be plenty of expertise to get you solid in your 3D mapping.