Card Availability is now based on Player Rank rather than Player Level.

Players are now limited to 1000 XP gained per day and no longer gain +100 XP for wins (the XP gained is directly tied to the amount of score you earn in a Battle).

Due to the increased time to level up profiles, Max Card Level is no longer tied directly to player level. Instead Max Card Level is now:

Players Levels 1-9 = Player Level + 1

Player Level 10 = 12

Player Level 11 = 14

Player Level 12 = 16

Player Level 13 = 18

Player Level 14 = 20

Turret Level is no longer based on Profile Level and is now based on Squad Level.

Squad Level 10-19 = Turret Level 1

Squad Level 20-29 = Turret level 2, etc.

Guild Objectives

Players are now able to join a Guild during a Guild Objective and participate immediately if it is their first Guild during that specific Guild Objective.

Balance Updates

General

Heavy Turret level 1 shields increased to 2500 from 200.

Medium Turret level 1 health increased to 1500 from 1000.

Medium Turret level 1 shields increased to 500 from 200.

Medium Turret DPS vs. Humans reduced by 29%.

Medium Turret DPS vs. Robotics increased by 40%.

Cards now gain 5% stats per level increased from to 7.5%.

Human units with Shields now take damage as if they were Robotic.

Stuns now pause Depot Production.

UI: Healthbars will now flash white if the unit is taking damage from something effective against that target (example: Arc Boomer deals more damage to Robotics so he flashes all Robotic enemy healthbars white when he deals damage to those unit types).

UI: Dragging out a card that deals damage on impact will now preview the amount of damage it will deal directly on the target’s healthbar.

UI: Titans and Turrets now have an off-screen indicator to display their current location.

Pilots

General

Respawn times increased from 5 seconds to 10 seconds (Intended to make Pilot kills more meaningful and to encourage more variety in the cards players use during a match).

Pilots now have unique Attack Ranges.

Pilot Hardpoint Capture distances updated. They are now based on Attack Ranges.

Pilot Respawn times increased to 8 from 5.

Card Specific

Arc Bruiser’s charge up time reduced to 3s from 3.6s (damage per attack reduced slightly).

Arc Bruiser's mine Spawn Sickness reduced to 2 second from 6 seconds.

Boomer’s level 1 health increased to 550 from 530.

Boomer’s level 1 shield increased to 350 from 150.

Ghost’s cloak bonus damage reduced to 2.5x from 3x.

Gunner ramp up time reduced to 6 seconds from 8 seconds.

Gunner’s VFX how change color when he is fully ramped.

Grenadier DPS reduced by 25% (Attack Rate increased from .3s to .4s and Reload increased from 1.5s to 2s).

Grunt Captain level 1 health reduced to 680 from 790.

Grunt Captain and Spectre Captain are now bumped less frequently by the units they spawn.

Holo Grenadier now stops 10 meters before reaching his Rally Point (Holo Decoy still runs directly to Rally Point).

Holo Grenadier’s level 1 health increased to 325 from 225.

Holo Grenadier’s Holo Decoy level 1 health reduced to 325 from 400.

Pyro Bruiser level 1 health increased to 700 from 600.

Sentry Tech now stops 7.5 meters before reaching his Rally Point (Sentry still spawns on Rally Point).