Newzoo Global Esports Market Report 2019 | Light Version

We have made the high-level takeaways from our landmark 2019 Global Esports Market Report available in a free light version that you can download on this page. This is the fifth edition of Newzoo’s annual report, providing an in-depth look at the esports market, globally and per region, as well as a realistic estimate of its future potential in terms of trends, viewers, franchises, and revenue streams.

Important note: We review our esports market estimates every quarter and update them if necessary. You can always find the latest numbers here.

Highlights:

In 2019, the global esports market will generate revenues of $1.1 billion, up +26.7% year on year.

Around 82% of the total market ($897.2 million) will come from endemic and non-endemic brand investments (media rights, advertising, and sponsorship).

The global esports audience will reach 453.8 million this year, made up of 201.2 million Esports Enthusiasts and 252.6 million Occasional Viewers.

On its current trajectory, we estimate the esports market will generate $1.8 billion in 2022.

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Newzoo uses the information you provide to us to contact you about our relevant content, updates, and services. You can unsubscribe from these communications at any time. For more information, check out our Privacy Policy.