BAST: Guild Reputation

The recent information Blizzard released to all of us who are eagerly awaiting the Cataclysm expansion mentioned that we’ll all need to build reputation with our guild to take advantage of guild rewards, with Exalted reputation needed with your guild for some items, on each character who wants to take advantage of said guild perks. Given this little slice of information, I started wondering just what will end up granting you faction with your guild. Which then led me to what *should* grant you faction with your guild.

In her description of the event, she also mentioned that we may want to point out things that we feel should cause you to lose reputation with your guild as well.

NOTE: This are not an official release from Blizzard, this is random crap I just came up with.

Gaining Reputation
Here is a list of things that should increase your guild reputation as they show teamwork, positive leadership skills, or other actions or traits that provide and increase an effective guild environment.

Hail to the King, Baby!
For following the directions of guild/raid leaders, you will be rewarded for your support. (+100 for following directions, +50 for success)

Know Your Role
If upon review of the damage meters you’re shown to have participated in every way available to your class, your guild will love you. Mages should show on the Decurses table, Feral and Balance Druids should show up on the resurrections table, and Warlocks and Mages should show up at least once per fight on the Deaths table as a DPS clothie sacrifice is one of their most important contributions to any raid. (+50 Rep per meter category)

OMNOMNOMNOM
Every raider should come prepared with consumables. Use your flasks (+50 Rep per raid), use your buff foods (+50 Rep), provide a fish feast for your raid (+75 Rep), make use of raid-wide class consumables such as Mage Tables and Soul Wells (+25 Rep).

Help Needed!
For helping or teaching guild members, you provide one of the most crucial benefits a guild can have – knowledge. Repeatable once per week. (+200 Rep)

That’s What She Said
For making amusing (non-offensive) jokes on the fly, particularly ones that cause a wipe because nobody could see their monitor through the tears, you shall be rewarded. (+150 Rep)

Here, You Can Have It
Rolling Greed or Passing on a loot upgrade that is a larger upgrade for another guild member is honorable. (+100 Rep)

The Guild the Slays Together, Stays Together
When running through dungeons, raids, battlegrounds, or arena matches with all guild members, reputation gains are increased. (+25 Rep, +5% bonus to all guild reputation rewards for 1 hour)

It Came From the Guild
Providing crafted gear for your guild mates to wear, or wearing gear crafted by your guild mates increases the respect between players.

Charlie Bit Me!
Avenge the death of a guild member who was killed in or near one of your faction’s major cities by killing the player, or players, that they fought against. (+2 Rep per target’s level)

Don’t Stand In the Fire
Move out of a damaging zone that was cast on you within 3 seconds, or before taking 10% of your total health worth of damage from the zone. (+25 Rep)

Losing Reputation
Here is a list of things that should strip you of guild reputation, as they will eventually lead to you having Hated reputation but in game and out.

Know Your Role, and Shut Your Mouth
If you talk in vent, or type anything in raid chat while an officer, leader, or similarly authorized person is explaining or organizing anything at all having to do with the raid, then it’s time for you to know your role, and shut your mouth. (-10 Rep per character typed, or -50 Rep per second your mic is activated in vent)

King of the Hill
If you make any move whatsoever to strip a guild or raid leader of their authority or position by taking it upon yourself, then you an everyone who actually listens to you loses reputation. (-1500 Rep for the offender, -300 Rep for all followers)

Help! I’ve Fallen and I Can’t Get Up!
Suck it up, Granny. If the raid wipes and you don’t corpse run back with the rest of the guild, so help me I will…let’s just say some threats you don’t want to post in a public setting. Summary: Pain. Lots of pain. (-50,000 Rep)

Oops…I Forgot…
Be prepared, or be prepared to pay the price. If you hearth or request a portal because you forgot to repair, purchase consumables or reagents, or forgot to grab the right gear before coming to the raid, then the only thing you gain +5 Annoyance. (-50 Rep)

Hand It Over
Rolling Need on loot that you don’t need or can’t use makes you a moron. Don’t be a moron. (-250 Rep)

Help Wanted
Don’t beg for help on trivial crap and then whine in gchat because you didn’t get it or because 10 minutes was too long for you to wait. (-100 Rep)

Do Icicles Agro Fireflies?
Die while standing in a damaging zone that deals at least 10% of your total hit points in damage to you. (-2,500 Rep)

Honest Reply
Here are some suggestions that I honestly think would work with this system. A lot of other suggestions I’ve seen wouldn’t actually work either because they can’t be tracked, or because they could be abused.

I think reputation bonuses will most likely come from doing things together more than anything else. I don’t think they’ll require everyone in the group to be a member, but I think having a majority would be reasonable. I also having a feeling that it’s going to be given on a per-dungeon completed basis for heroics and per-raid boss basis for raids. For PvP…I’m not really sure, probably per objective completed or maybe total honor earned?

A lot of the things in my own list up there are not really possible, and while some of them I’d like to see included because of their significance (or annoyance), I think only a few will even come close to the end result that Blizzard goes with.

Examples of some abusable ones I see are things like donating gold or items to the guild bank. Since you could just turn right around and pull that money/item out, hand it to another player, and then have them donate it as well I don’t think we’ll see it. Way too much book work on that one.

So, I’m leaning towards something like these:

Which One of These Is Not Like the Others?
Complete a random normal or heroic dungeon with two or more additional guild members in the group.

Which One of These Is Not the Same?
Kill a boss in any level 80 or 85 raid with 5 (10-man) or 14 (25-man) additional guild members in the raid.

We Will, We Will, Rock You!
Compete in a random battleground with at least two or more additional guild members in the battleground.

Can You Make One For Me?
Craft on items requested by a guild member through the guild list. (Rep based on item level.)

Beyond that list, I’m not really sure what we can expect to really have a chance at seeing once it goes live. The last one there about crafting items comes from the new guild interface that is supposedly going to allow you to see and link the professions of your guild members so that you’re not constantly having to bother people to link them for you.

7 responses to “BAST: Guild Reputation”

I really do hope they implement some sort of rep reward for crafting items for guildies, to reward folks to take the time to rep up and level up to be able to craft. Thanks for participating in this BAST!

I can see reasons why they would leave crafting out of it, as it could really turn guild rep into a purchasable thing if you just farmed/bought all the mats to make a ton of items, and then you can turn right around and AH or DE the items you made instead. The more I think about it, the less likely it actually seems, but I’d like to see something along those lines anyway given how much time I give to guildies that need enchants or who farm several mails worth of items for me to DE for them.

I would really enjoy it if they gave extra rep if you ran dungeons etc. with guildies – I think doing things in raids AND outside is good for the feeling of being in a guild.

Also the crafting would be nice. Did they mention we were going to be able to purchase special crafting patterns at higher guild levels? Or have they removed that possibility. Could have sworn it was mentioned at some point.

I think the crafting patterns were mentioned somewhere as well, but I haven’t seen anything on it in a while.

Since not every guild is a raiding guild, and some intentionally are not, I doubt raiding will be the only way to get reputation with your guild. I expect you’ll get more from raiding since that’s basically the core objective in the game’s design, but I don’t think they’re going to penalize non-raiding guilds by not allowing you to get rep in other ways.

That being said, there are an awful lot of raid-focused benefits in that list of guild perks. Time will tell, I suppose.

Looking over the rewards for guild levels, I think it’s safe to say that if folks can find an exploit, they will. And that’s too bad, because a lot of those exploitable things (crafting, donating gold, etc.) are necessary for a heathly guild.

I hope they don’t forget levelling guilds in all this, since they’re a big part of the game for people. Something simple like giving rep while grouped with guildies would help them offer some real incentives to members.

(Of course, that too is exploitable – just have everyone in a group, all the time. Sigh.)

Leveling guilds are a big part of this game, and sadly their potential for earning guild rep (from what I can see) is a lot less than other types of guilds such as raiders, yet often composed of larger numbers of players. The largest guild I’ve ever been in that raided had maybe 40 active players in it, while the largest leveling guild I’ve ever been in had about 380 players logged in on average during normal daytime hours, and who knows how many actual members/players.