Weapon 1: Eraser SwordA short range pitch black particle beam barrage, with ungodly accuracy. Features very high fire rate, low power costs and long instant reach projectiles. It deals low damage per beam though it has the ability to accumulate its DPS into a single DoT value at the end of a long duration (7 seconds), with more successful hits increasing its power.Damage Type: KineticDamage: 10Range: 5Refire: 10Energy:8Difficulty: 8

Properties:Piercing ShotStacking DoT

Weapon 2: Eraser Death BallConverts and condenses the ships power into a black ball. Its firing button can be held down for a limited time (4 seconds) to have it act as a makeshift shield, absorbing projectiles from blasters or missiles within its radius and multiplying its power based on how many projectiles that hit it. Lasers or beam type weaponry are not affected by this.At any time (or after 4 seconds) it can be released with a slight delay, increasing its width to twice its volume. In this form it can travel at a slow place, pierce through multitudes of enemies and inflict high damage kinetic burns on direct hits, which also scales with absorbed projectiles. Deals 100% more damage on shields with an Eraser Sword DoT present.Damage Type: KineticDamage: 10Range: 10Refire: 1Energy:10Difficulty: 8

i like the way your script works, only issue i had with wrapping things in one function is that i couldnt keep it running nonstop. so i put the triggers in a function and those would turn the while loop on and off.

mt10kardans wrote:Why there is still suggestion section in forums lol? Cant you understand that no dev gives sh about this game anymore. You talking to yourselves. In real world only weird peaople talk to themself lol. Are you weird?