Plaguebearer

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Lichborne

Lichborne

2 min cooldown
Instant

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Runic Corruption

Runic Corruption

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Desecrated Ground

Desecrated Ground

2 min cooldown
Instant

Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

100

Major Glyphs

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Glyph of Icy Touch

Passive

Your Icy Touch dispels one helpful Magic effect from the target.

Glyph of Death and Decay

Passive

Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.

Minor Glyphs

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.

Plaguebearer

Plaguebearer

Passive

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Lichborne

Lichborne

2 min cooldown
Instant

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Asphyxiate

Asphyxiate

30 yd range

30 sec cooldown
Instant

Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns.

Replaces Strangulate.

Runic Corruption

Runic Corruption

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.

Conversion

Conversion

Instant

Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until cancelled or Runic Power is exhausted.

Desecrated Ground

Desecrated Ground

2 min cooldown
Instant

Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

100

Major Glyphs

Glyph of Death and Decay

Passive

Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Glyph of Icy Touch

Passive

Your Icy Touch dispels one helpful Magic effect from the target.

Minor Glyphs

Glyph of Death's Embrace

Passive

Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.

Glyph of Resilient Grip

Passive

When your Death Grip ability fails because its target is immune, its cooldown is reset.