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Seeing the words 'Duke Nukem Forever' and 'released' in the same sentence almost made me choke on my toast. Next time, try to break the news lightly or you may end up with a slightly reduced readership.

According to an article on ars technica [arstechnica.com] over 18 months ago, a member of their game group managed to cobble together most of the game into playable fashion, and wrote a review of the game.

I agree. If this release ever really happens (still not a believer), I would consider investing in the hardware to play it. I just hope it doesn't conform to the modern serious FPS gaming trends, and that it maintains its sense of humour without trying too hard to be realistic. Some great college memories of playing DN3D with the dorm with a few neighbors and roommates all with the doors open - no microphone or chat technology is ever going to top the screams coming from the room next door when you teleported a pipe-bomb up their ass and then threw in a canned f2 duke quote just to rub it in.

Aww c'mon, cut them some slack guys. It's not easy porting from Windows 3.1 to Windows 95 in mid-development. On the bright side, when it's finally released, DNF will support the new VGA graphics standard with 640x480 resolution and up to 256 colors.

From the Duke Nukem Forever FAQ:
1.12 - Why is DNF taking so long?
While this question constantly comes up from concerned fans, the fact is that the game is not taking as long as it may seem. As stated by several 3D Realms employees numerous times, quality games simply take time. What has been taking the most time is all of the optimizations and additions 3D Realms has been making. In the words of George Broussard, "The fact is that we're not massively delayed. Going to Unreal did set us back, but mainly because we refused to be a TC and not advance tech. We added LOD, skeletal animation, motion capture, and tons of other little enhancements to the Unreal engine to make it more interactive. That all takes time."
Level designer Stephen Cole has also commented on this issue: "If DNF was a TC, it would be done by now. Levels, art, models, all are easy and quick to produce. If you want a rehashed TC, that is. If, however, you want something you haven't seen before, it takes time. If you want something that won't be outdated when it comes out, it takes more time."
And also some comments by Joe Siegler: "If we had wanted some quickie piece of crap, it would have been out ages ago. It takes time to innovate - it doesn't take any time to shovel any old crap out there. Since we are not a publically held company, we aren't beholden to the same things that some big companies hold their development teams to, hence we can afford to take the time to make a quality product. Besides, once it's released, no one will care how long it took, they'll care that they have a cool fun game."