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Topic: Timing Breakdown (Read 3918 times)

This is straight from the FAQ. If there are timing issues, check here first, following the steps will resolve 99% of them.

Timing Breakdown1 Play the card. Until the card is moved to another area, it is not in any area while resolving the Timing Breakdown.1a Reveal the card to all players and choose a target or targets for the card (if any.)

2a Determine the Fortitude cost for the card, including modifiers, the effects of the card’s player first, then his opponent’s effects. (Multiplication/division first, then addition/subtraction.) You may not play a card if you cannot meet the Fortitude cost, unless a ‘when played’ effect can lower the Fortitude cost; this effect can only be as a function of playing the card.2b Determine that you can meet all of the 'must' requirements listed on the card.2c Check that a Follow-up condition is met (if required), including any ‘ignore the text’ effects.2d If any of these steps can not be satisfied, the sequence ends immediately and the card remains where it started. (It does not count as having been played.)2e Apply any ‘when played’ effects from the card’s controller.2f Apply any ‘when played’ effects from the opponent.

5a Targeted opponent may play a reversal card or generate a reversal effect. (If he plays a reversal card, that card will follow its own Timing Breakdown sequence.) 5b If you played a card with Multi, targeted opponent may play or generate a second reversal after the first reversal has completed all effects and damage.5c If the card is completely reversed, the Timing Breakdown ends.

6 The card is now 'Successfully Played' and enters the Ring Area. If this card is reversing the card in question (it is not the first reversal to a Multi, it is not Over Sell Maneuver), the affected maneuver is now considered reversed. (Any text on the card and any Traits on the card are considered to be in your Ring Area after this step is complete. This excludes text that would modify or trigger in any of the first six steps.)6a Some cards are put into the Ringside Pile or other area instead of going to the Ring Area (Iron Will etc.) The Timing Breakdown still continues as normal, these cards never enter the Ring Area. They will resolve during the text resolution (Step 8) at that time, and will still resolve to its destination even if blanked.

7a Effects you control (other than this card's text taking place when played or when successful played) that trigger on a Successfully Played card take place. In the event of more than one effect, you choose which order they occur.7b Effects your opponent controls that trigger on a Successfully Played card take place. Opponent chooses the order. (This is where cards such as Over Sell Maneuver and Sustained Damage are played.)

8 Apply effects listed on the card, unless these effects take place ‘when played’ or ‘when this card is in’ a specified area.

9a Chance for activated damage modification (Sustained Damage, Los Guerreros)9b Damage is overturned one card at a time. Appropriate reversals may be overturned. (This is also the Step where cards are overturned for Raw & Ready, Over Sell Maneuver, and other cards that replace damage with overturning cards.)9c Effects generated from resolving a maneuver’s damage may be performed by the player of the original card (searching for a Chain card, for example)9d Effects generated from resolving a maneuver’s damage may be performed by the opponent (Jamie Noble’s superstar ability, activating There’s No Holding Me Back)9e Any ‘end the turn’ effects are resolved, along with any effects triggered by ending the turn.

« Last Edit: May 13, 2015, 10:54:30 AM by Daeva »

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Nate Weiss, Rules Manager & Dream Killer"You're no fun." -CreedTiming question? Look here.Evidence is everything in a court of law. Evidence is also everything in the Rules Forum.