Wall of Fear
When a small or medium figure moves into a space within 2 clear sight spaces of Malor Ganite, that figure must end its move there. Figures can never move through any figure affected by Wall of Fear. Undead figures are not affected by Wall of Fear.

Soul WeaponFigures attacked by Malor Ganite subtract 2 from their defense dice. Destructible Objects are not affected by Soul Weapon.

Jason "Esenwein" Jackson

Valkrill

Undead
Unique Hero
Agent
Insane
Medium 5

Life 5Move 6Range 7Attack 3Defense 3

100 Points

Life DrainEach time Jason destroys an adjacent figure, you may remove a wound marker from this army card. Jason cannot Life Drain destructible objects.

Fit of MadnessAfter revealing an order marker on this army card, you must roll the 20-sided die. Add 1 to your roll for each wound marker on this army card. If you roll a 17 or higher, instead of moving normally with Jason, choose an opponent. That opponent may move Jason up to 3 spaces. After being moved by Fit of Madness, Jason must immediately use his Pistol Rage Special Attack.

Pistol Rage Special AttackRange 4. Attack 3. When Jason attacks with his Pistol Rage Special Attack, if he is engaged he must attack each figure adjacent to him, if possible. If he is not engaged, he must attack up to 2 different figures within 4 clear sight spaces of him. Roll each attack separately. If Jason does not inflict a wound when using his Pistol Rage Special Attack, place a wound marker on this army card.

Stealth FlyingWhen counting spaces for Jason movement, ignore elevations. Jason may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Jason starts to fly, if he is engaged he will not take any leaving engagement attacks.

Proxy Cards

Spoiler Alert!

Sometimes there are units I really want but just can't find the figures for. (At least not at a decent price.) So I took matters into my own hands for some of them by getting different minis and repurposing the cards for my own versions.

Rough Proxy of Agent Skahen
Figure Used: Warforged Infiltrator (Dungeons and Dragons: Dungeons of Dread)
Significant Changes: Has 1 less Defense and Warforged Resolve instead of Stealth Dodge. In my testing he ended up playing slightly differently because of this (less afraid of melee engagement) but point-wise was the same.

Proxy of C3V's Siiv
Figure used: Warforged Scout (Dungeons and Dragons: War Drums)
Significant Changes: Now following Vydar, the Tricky personality allows him to be moved by Agent Skahen's (or in my case, Arrow's) Cover Fire.

This is basically the old stuff I don't care about anymore, kept purely for sentimental reasons (I like to see where I started). I do still pull from these designs occasionally, and you may see some of their themes in my newer works.

I'm thinking 70 points for Rolyat, but I could be off by a little. Generally, if you know there is a good chance for synergies you want to include those in the pricing of the figures(if only by a little). Great custom overall!

The distance powers are great. He shoots up to attack 4 with height if you use him when the enemy figure engages a unit you control. That makes him balanced. Again, since his Range of 7 will often give him height, his Defense goes up to 4 vs. ranged attacks.

I don't know enough about the species to comment knowledgeably on regrow. If it's a physiological racial regenerative trait, it should only affect him - but if it's more of a spell or a nano-bot swarm power, then it works at range 2 for allies.

I'm thinking 70 points for Rolyat, but I could be off by a little. Generally, if you know there is a good chance for synergies you want to include those in the pricing of the figures(if only by a little). Great custom overall!

I've liked 60 so far generally because of his low survivability once engaged, but I'll do more tests and see if he's worth the bump (in some of my tests it seemed like a bump would be good, but at other times he seemed to only be worth about 50).

Quote:

Originally Posted by Taeblewalker

I don't know enough about the species to comment knowledgeably on regrow. If it's a physiological racial regenerative trait, it should only affect him - but if it's more of a spell or a nano-bot swarm power, then it works at range 2 for allies.

Yeah, Regrow is a spell. Thematically, Rolyat's most talented in and prefers healing magic, and it also helps him whenever he get engaged earlier than you'd like. Admittedly, he's designed to work in a group much like in dungeon campaigns (I actually tried a group with him and other customs in RoB while playtesting them).

Well, with the whole "age of the customs" deal, I've finally decided to get around to finsihing this thread-mainly because I went through a gimp kick and got around to finishing a lot of cards that have been waiting for me. I hope to be fully updated soon, so expect quite a few updates within the next couple weeks as I finalize cards. Anyway, new guy:

Draygar Razorscale

Bio: Draygar Razorscale has a long history of fighting Goblin enemies. In battle, he'll boldly wade into combat, daring his enemies to fight him one-on-one.

Bio: Raimondi and Perducci are two agents who rely on luck more than skill. When the battle gets tough and their allies need them most, they pull through. Raimondi clumsiness is surprisingly his best asset to his allies, often knocking them out of the way of an oncoming blow.

Perducci

Bio: Raimondi and Perducci are two agents who rely on luck more than skill. When the battle gets tough and their allies need them most, they pull through. Perducci relies on his great sword in combat, though at times a luck shot from his pistol can deal great damage to his enemies.

Mercenaries of Hruggek

Bio: The Mercenaries of Hruggek are simple, straightforward soldiers. They rush into the thick of battle and lay waste to their enemies, not caring how much of a disadvantage they might be at.

Ogre Brute

Bio: Lumbering across the battlefield, the Ogre Brute is simple and relies on brute strength to win the day.

Yeah, the Mercenaries have been giving me some trouble. At times they'll overperform and lay waste, other times they'll fall quickly. I was comfortable enough with 80 to start them at that, but I'm going to keep testing them until I'm sure.