Hazards and items must be off. Items must be turned off via the "Item Switch" menu, and not just in Item Frequency.

All matches will be played in a Best of 3 format, with the exception of the top 8 which is played in a Best of 5 format.

For convenience, it is recommended that you change your discord nick to your challonge name.

Please, save and upload replays.

Seeding will prioritize Beta tournament results. 9b tournament results will be considered to a small extent.

STAGE PICKING

Starter:

Final Destination/Nintendo 3DS/Waiting Room*

Battlefield

Smashville

Dream Land

Pokemon Colosseum

Counterpicks:

Tower of Salvation

Castle Siege

Rainbow Route

Yoshi's Story

Dracula's Castle (With Hazards)

*For Game 1 , Final Destination is the default stage unless both agree to gentleman to another. During other games, whoever has a counterpick may select either FD, Waiting Room, or 3DS.

The first game must be played on a starter stage. The starter stage will be selected by a 1-2-1 banning process. The higher seed player strikes first.

After the first game, the winner of the latest game bans three stages (including counterpick stages). The loser then selects one of the remaining stages to play on.

Gentleman's: If both players agree to it, any stage is allowed for play. Hazards are also allowed if both players agree to it.

Dave's Stupid Rule: A player cannot pick a stage they have won on during the set in question.

TIME LIMITS

30 minutes will be allowed maximum for BO3's. 45 minutes will be allowed for BO5's.

If a set is not finished within the time, one player will be DQ'd. The person to be DQ'd will be determined case-by-case. The judgement will be influenced by: personal contribution to the delay, past tournament performances, ability to connect, and speedtests.

Each player will have fifteen minutes to show up in chat for every round. After fifteen minutes, they will lose the set by default.

Players barely late may sub in on a case-by-case basis, but can take over only in Losers Round 1 or Losers Round 2.

LAG, CONNECTION, AND DESYNCS

If you are having server issues, please report it immediately to a TO by pinging or DMs.

If players cannot get a game started, a TO will playtest with both players to determine if a particular player is having the issue.

Lag Clause:

In the event a player is extremely laggy, his or her opponent may report this to a TO. You may ONLY do this at the start of a set. If there is evidence you played for more than a minute of a game, you may not lag clause your opponent. Leave the game immediately if you wish to lag clause.

In general, do not lag clause unless it the lag is really bad. If you bring up the lag clause and are declined twice, you will be automatically DQ'd.

Results based on a Speedtest.net screenshot must be DM'd to a TO. Please include the time and date at the bottom right corner in your screenshot. The TO will then decide whether the accusation is valid.

MISCELLANEOUS

Stalling is banned, and will result in a DQ.Stalling is defined as intentionally delaying the game as to make it unplayable.Stage and Character mods are BANNED!

Alt accounts are highly discouraged.

* If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary. * If the match ends with an attack that results in both characters dying simultaneously when they are each on their last stock, the player who performed the move wins.

Hosting/Port Priority

If players wish, they can contest who gets port priority. This can be done with either player using the !flipcoin command, with one person selected as heads and the other as tails. If the person who calls the command is correct, he gets to host first. Otherwise, the other player hosts first.

CREDITS:

THESE RULES HAVE BEEN USED FROM UNIVERSE CLASSIC VIII (And edited by Mew2ube)