If you are interested, I attached the code. It's not finished:- not playtested- loop table at the end needs to be adjusted

Also, a xml and bml is missing, I tested briefly with terranigma.xml and that worked, but I guess it's not much appropriate. If anybody here wants to take care of the bml/xml, be my guest

Red is currently creating the pcm:s I think/hope

Oh, and don't worry about the strange addressing mode (lorom but hirom addressing switch) it works on a normal headerless US version of Secret of Evermore (at least I think so )However: important is to use LunarExpand and expand the rom to 3.5 MB prior of applying the asm (I couldn't find free rom space unfortunately).

Sorry, I don't have. I publish my hacks as a "colaboration work", so people like red do the pcm:s (and with that the track list). I'd welcome if other people join and supply other stuff like xml, bml, help red, playtesting or whatever.

If you want a tracklist you have to play the complete game yourself (cheats on or whatever) and make a breakpoint here:$F0/0100 8D 4B 0E STA $0E4B [$80:0E4B] A:0001so either when f0/0100 is executed or ram $0e4b is written to; in this case it is the intro (01).

Conn is doing great job for us ..for ..free..we on our side we have to figirr it out wherr the songs goes..paly game go stage by stage or cheating like Conn said.. use a paper write name and test.. takes lil time.. but we can figure it out

As said, redscorpion is doing the pcm, and he just assured that he's on it. So no need to make a track list anyways since red is taking care of it. To avoid the confusion we recently had with sf2, if anybody wants to create/help with pcm, please contact red. He's the supervisor for them!

This topic is about volume level fixing, or for posting completed (and properly volume leveled) PCM packs. If you want to discuss hacking new games, please do so in separate threads. Otherwise it gets really hard to follow the conversation, or to find the information you're looking for. I'm splitting off a few of those discussions (ones specifically pertaining to coding, not music) into new threads, please continue the discussion there. Thanks.

His sass level... It's over 9000!. I don't know why "keep calm and eat a banana" cracks me up, but it does.

Good things take its while bszelda pcm:s needed 2 years alltogether and Conker needed 4 years of development. Ask Erock how he felt waiting for the release

If you're completely cracked up and a banana isn't much satisfying, you are free to help red however, I know you're an expert on pcm:s as well (zelda pcm:s that you made). Feel free to contact him if you like

Yeah, I bought the guy's album. Unfortunately, he only has 13 of the tracks on it, and it's missing Tinker's Theme, of all pieces. I'd love it if he finished doing all the tracks, honestly. It is, however, a good start.

ATM I'm helping Insidious611 with his FFVI MSU mod, but when I finish the current batch if things I'm doing for that (few days probably) I should be able to help you with the PCM audio (encoding/normalizing/looping).

@RedScorpion Are you still using YouTube to source your music, or did you get a FLAC source? (no, converting from YT into FLAC does NOT count)

If you're still using YT... What you linked to a few posts ago looked to be the OST, I linked to the OST in FLAC 2 posts ago. If you've been documenting your loop points and such as you go, it should only be the work of an hour or so to re-loop everything from the FLAC source.

If you are still going off a YT source, and are using the OST, but don't have the time to re-loop everything yourself, you can get me a copy of your notes and I can do it for you.

As a quick reference, I just grabbed a rip of the audio from FFVI Playstation version, and converted it all into PCM in about 5 hours total work over 2 days, including timing edits (the ending needed quite a bit of work to get timed properly, and was about 2 hours of the work because of the 20 min needed to test each edit) and playtesting, 70+ tracks. And that was just a minor side-project that's probably not even going into Dancing Mad, but might be fun to have if anyone ever adds the PS video cutscenes to the MSU-1 hack.

I'm sure red knows this There are some sfx without bg music like getting item. Also there are themes that sound quite similar, but nevertheless are different.Dunno whether there are really 40 of them to sum up to 72 but red is testing while preparing the pcm:s - have trust, he's an expert