I'm still working on the performance problem. The game contains a LOT of colliders and rigidbodies (as you may noticed), and physics hugely affect performance.
I already improved the framerate in many ways, but I'm not fully satisfied yet.

You may want to look for better hosting -- it's taking 10+ minutes to download a file under 20 megs. That's not a terribly long time, but when there are literally hundreds of games you want to play, people are going to try the ones that are fast-to-load first.

I'll report back when the download finishes, and I get to play. That screenshot is enticing!

This may have been the first five stars I've ever given an LD game. With a doubt the funnest I've played thus far, the music was great, and the explosions where extremely gratifying. My only problem was that lag that can get in the way when platforming is necessary, for example the bridge, and the pole jumps (Which I swear was made to kill you) at the end of the hallway thing. Fix the lag and this game isn't gold, it's platinum.

PIXEL^3: I tried to play the game on many computers (fast and less fast), and I can't reproduce the lag thing, or the problem with the platforms (at the end, do you destroy the poles with your bombs?). Can you be more specific about the platforming problem you encounter (you are not jumping far enough?), and what version you played (Web or Standalone)?

Hahaha, this game is amazing. Lots of fun! The visuals and effects are absolutely top notch and the music even though it wasn't made by you it fits the whole thing perfectly. Great job, thoroughly enjoyed this.

My favorite LD game so far! Nice graphics, and of course awesome physics! However, it would be nice if the bottom-most layer would always be indestructible, since the TNT makes me fall through the floor otherwise.

The game looks really pretty =] but It`s kinda frustrating that sometimes the floor gets blown up and you just jave to start all over =/ the character's movespeed is also a bit slow, but nothing that actually bothers me. Overall the game is pretty nice =]

Great stuff, probably my favourite of what I've played so far! The soundtrack adds so much :P It's really slow though, I'd suggest losing all the post processing effects or at least add an option to turn them off, I'm sure it would look great just with a little anti-aliasing and the clean colours :)

luke161: I ran some tests on my computer, with and without the post effects and I only earn 2-3 FPS (but my computer is pretty fast, so it could be biased). The true problem here is the HUGE number of rigidbodies, and collisions calculations at one time.

Amazing, so much much and so simple. The graphics are great and the audio really gives the game some flavor. But for future reference, if your unity game has a right click ability and you build for a web player, choose "no context menu" in the build settings.

Sorry for the late reply. I was playing the standalone on the fastest setting, and I think 640x480. But to be fair I had other things open which are probably to blame. I didn't try blowing up the poles so that was the problem there.
With the lag I wasn't able to tell how far I was jumping so I ended up going too short but eventually the lag did clear up long enough for me to pass the bridge.

Oh my lord. Ahhahah. The dissonance of blowing screaming people up while a triumphant Sigur Rós song is playing is some of the best humor I've seen this LD. And blowing things up is, as we all know, amusing in itself. The low framerate on my puny laptop made some of the platforming parts more frustrating than they should be, even on low resolution and quality, but that's not the game's problem.

Thanks for all the comments :)
I hear you about the performance problem, and it will be better in the next versions.

About the princess at the end: you CAN kill her, in several ways!
-The regular way is to launch a dynamite on the second floor, through the window. The tower will then collapse.
- You can use bombs to reach her. Just throw a lot of bombs in the sky, they eventually push each other and reach the princess.
- My favorite method: the Dynamite Jump. Put a dynamite on the floor, and just sit on it. You character will make a super jump, usually higher than the tower, allowing you to go on the roof.

pretty cool game and fun to play if I would not have huge lags which makes it almost unplayable for me :(
I am on my Laptop right now (but it can also run Crysis 3, so...) but i will definitly try to play it on my PC soon.

Really good game, level is for the most part designed well, sometimes I feel like my bombs can't reach and for the princess I used dynamite but it didn't do enough?
Overall I'd want to feel more mobile and more powerful, sometimes I feel like I'm only slightly shifting blocks. Well done however, you did a lot of good stuff for this game.

I would rather listen some original music and audio effects :(. Maybe you could disable some rigidbodies for better performance, don't know. I was a bit annoyed because I made a huge hole to the platform with the dynamite like three times and had to restart. But I finished the game because it was quite fun :). The idea was good.

Very awesome visual style! Controls were a bit clunky though. Rightclick was kinda wonky in the web version as well, It brings up the right-click prompt most of the time *_*. Overall pretty awesome though :D

Great little experience! The silly physics and explosions (who doesn't love 'em?) make for some funny gameplay, all wrapped in an overdramatic narrative wherein a man discovers himself through acceptance, love, heartbreak, betrayal, and forgiveness.

omfg, this is absolutely THE best game i've played so far. The music makes an insane and immersive ambiance, the graphics are absolutely great with all the light effects you've added and the humor contributes to make an great game, great job, naow i want more of this game D:

Great art, liked the physics and the soundscape (not sure about using unlicensed music, though...) -- but I thought the game itself was pretty dumb. No substance to "run in a straight line and kill people."

Then again, more time was clearly put into the visuals and was probably worth it.

This is beautiful. The graphics, the screams, the fitting music... nice work!

I like the effects on the ground-floor, when the tiles rise. Also laughed when I got hit straight in the fac with a giant bomb from te right.

Right-clicking produces a popup. You can disable that in the player-setting, wo this doesn't happen. Alo, the windows-download links to your file-hosting-service, not the download. You can actually change that, it's within the rules.

Annoyingly slow download speed from the "cubyworld.free.fr" host. It's great of you to provide a Linux version as well btw. Kudos! Unfortunately the game seems to crash for me as soon as an explosion goes off. It just says "Aborted (core dumped)". The Windows version runs fine in Wine tho.

Really cool physics based game. The graphics look amazing and the sound is truly great. Controls and movement is a tad bit awkward when trying to traverse uneven terrain, but it's not too bad.

There is actually a whole lot of content in this game. More than I would have guessed. I'm amazed by how you managed to make it feel like a complete game. It certainly feels much more complete than most other entries I've seen so far.

Finally got that Princess! Rather satisfying too. First dyna-jumped to the 2nd floor and then planted another one which collapsed the whole structure. WUHAHA. Definitely high marks in the fun factor. Excellent styling and music choices too.

The game looks great, and the explosions effects are awesome. I don't think its really fair to use a ripped sigur ros track as your music, but it does give the game a nice feel, so I ranked you high on mood instead of audio.

If you optimized the physics code, and had your own music and sound effects this game would probably be all 5*'s from me!

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