COMING SOON To Vive & Rift..

We're beta testing.Get in touch if you wanna get involved, or head over to the forum.

Features:

Mesh Import

You can import a wide variety of static mesh file formats (.fbx, .obj, .blend, etc.) and place them in your stage. This allows you to sketch out animatics directly into your digital set. We also support import from other VR apps, so you can bring in your Quill, Medium, Tiltbrush, Blocks, GravitySketch etc. exports.

Alembic Cache Export

You are able to export your animation as an Alembic Cache file (.abc) which is supported by most 3D production tools. We have tested it with Maya, Blender and Houdini and it works great!

MASTER TIMELINE

A master timeline, that enables you to arrange your animations, create sequences & tell a story

ANIMATE-ABLE CAMERAS

Ability to set up angles hands on, record camera movements, edit those in the master timeline, and export cameras to Maya/Blender/Cinema4D etc.

AUDIO IMPORT

Import sound clips and place them anywhere in space. Create elaborate spatialized sound environments, and arrange them in the master timeline.

STORY EXPORT

Export your animations into a standalone .exe that you can share with anyone, including people who don't own a VR headset. Let everyone experience your story in full interactive 3D with spatialized sound!

VIDEO EXPORT

Export your the camera work in your timeline to 1080p video with stereo sound, or save 4k snapshots.

Sketchfab Integration

We worked with the great people at Sketchfab to enable you to upload your animations directly from the app.Here are some examples:

UNITY TOOLKIT:

NVRMIND

NVRMIND.io is a VR research lab founded by Milan Grajetzki & Dario Seyb. We craft, and develop artistic tools for VR creators:By working hands-on with animators and directors, we build technology to design more meaningful experiences directly from within VR.

NVRMIND

NVRMIND.io is a VR research lab founded by Milan Grajetzki & Dario Seyb. We craft, and develop artistic tools for VR creators:By working hands-on with animators and directors, we build technology to design more meaningful experiences directly from within VR.