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June 05, 2014

Top 10 Fallout 3 Mods of All Time

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FWE - FO3 Wanderers Editionby FWE TeamFallout 3 Wanderers Edition (FWE) is a major gameplay overhaul that improves the challenge, immersion, depth of gameplay while emphasizing balance, choices, role-playing and fun. FWE integrates over 50 individual mods together with new content, resulting in a seamless package! Read more about this mod here.

Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments:

Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS).

In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Each successive mod applied to a weapon increases its durability by 25% (of its base durability). See more >>

It changes the vast majority of in-game graphics, does not cover the DLC. This was a years worth of work, all textures were made individually by 1 person alone, and took a great deal of effort. This graphics mod change: Roads, Landscape, Trees, Rocks, Vehicles- Cars/ Motorbikes/ Boats etc., Buildings- Litter & most paper scraps, Interiors- all aspects, walls ceilings floors etc., Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc). This encompasses the bulk of the in-game visuals, what I consider the vast majority of the graphics. See more >>

This is my attempt to change NPCS in Fallout 3. I have redesigned their facial structure to give them a more natural appearance, as well as to preserve their character as well. It removes some of the awkward skin tones, and facial structures of the Vanilla versions. Rather than listing every NPC that was changed, you will need to take my word that nearly 500 NPCs have been redesigned in Fallout 3. Everything from children, Talon Mercs, women, men, Raiders, named NPCs, the random straggler walking on the side of the road, etc. I am an avid fan of Fallout 1 and Fallout 2 and this has helped me in making the characters fit the lore of Fallout 3. I also have had experience in the past with character design and with portrait drawing and this has helped me a tad with figuring out the right proportions for characters in Fallout 3. See more >>

This is a re-animation project for Fallout 3 that I began in my spare time. While playing though the game I felt that the poses and animation just didn't suit my taste, and kind of took away from my experience. Not to say they are poorly done, however they just weren’t my style. So I began looking at how to get animations into Fallout 3, and this is my result. I’m a professional animator (although not in the biz long) and am using this project to help keep my skills up, as well as to enhance the game immersion which I feel could be increased with updated animations. Not necessarily requiring a quality update, as the Beth guys are great at their job, but just a different approach or style to the poses and animations such as rifle aiming, idles and so forth of the human characters. My goal is to reanimate a significant amount of the human animations that are all game play related. Of which there are around 300 of them, and I say game play related, because there is another 700+ animations in the idle folder. So I’m working on pretty much all the action based animations that will play on your player character. See more >>

So, you've finished playing Mothership Zeta and have conquered your own starship. You are the commander, but your crew consists on a know-it-all brat and an agoraphobic field medic. Not exactly the mightiest army ever, is it? Well, we are going to change that. Mothership Zeta Crew adds a new faction under your command. It will develop a whole history arc involving the recruitment and commandment of a force comparable with the enclave or the Brotherhood of Steel itself. Can't say much more without spoiling the story! Once the mod is active and you've finished the Zeta add on, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin! See more >>

This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly. The entrance is located West of the “Rivet City” Entrance in the Parking lot with the crashed planes and wrecked cars. See more >>