Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.

Giving it everything I've got, though I can't take all the credit now that we also have tiles in there, because I hired Kacper Wozniak to pixel the robots, items, and terrain. I handled the art direction, but his execution is simply amazing.

Still everything's playable in ASCII, of course, and in some cases looks better for it (being made for ASCII, after all), but a majority of players will need tiles.

The "demo" came out in 2012 ;). The prototype's been freely available since then, and always will be: cogmindrl.blogspot.com

A modern demo won't be available until probably 1.0.

Next week's launch is more of a crowdfunding program with rewards for those who already know the game is awesome and want to get the unique benefits as well as every new version as it releases (there will be many) so they can hang out on the forums and provide feedback that will likely affect the game.

The blog has been a source of detailed information about the game for a long while now, so most followers know it's worth it :D