Xbox Scorpio is capable of hitting ultra settings with room to spare, according to Forza developer Turn 10.

While Xbox One Scorpio specs were revealed in full last week, fans haven't actually seen any 4K gameplay footage.

The closest we've come is a still from a ForzaTech demo based on Turn 10 racing game Forza 6.

And fans are in for a real treat according to Turn 10 Software Architect Chris Tector, who told Eurogamer how powerful Project Scorpio really is.

"The crazy story here is that we’ve gone over our PC ultra settings and for everything that’s GPU-related, we’ve been able to max it – and that’s what we’re running at, 88 per cent," he said.

"This is rendering the player LOD for every car, so you won’t see a single LOD pop.

"[It’s the] top-level model you’d see in race, one below what you see in Autovista, the model you usually only see for the player. And then we balance out LODs across the scene. It’s a disgusting abuse of GPU power is what it is, right?"

Tector said that the studio can now spend its time improving image quality, instead of making various power trade-offs.

"Instead of saying how are we going to wrestle to get the performance on this, we’re actually saying we can make this quality trade-off or this quality trade-off and spend that time iterating heading towards much better image quality – so instead of stressing about getting to a final resolution for titles or a final frame-rate, we can really drive it all into quality."

Microsoft is expected to showcase new games during the E3 gaming expo, where fans will also hope to find out the price.

As for the specs, the CPU is said to be 30% faster than that of the original Xbox One, while the GPU is 4.6 times more powerful than its predecssor.

Interestingly, the 8GB of memory – which is up from the 5GB found in the original Xbox One – allows the console to process art assets, making it easier to run 4K resolution visuals at higher speeds.