Every time I want to play a minor improvement or occupation do I need to pay what is on the top right hand side every time i play that card? or is it just one time pay and then i can use it for the ...

I'm playing an online game of Agricola right now and we've just reached Round 14.
I have a 3-room Wooden Hut with 4 Family Members in it, and a Reed Hut containing my fifth token. I have also played ...

In Agricola the rules say something like if family growth occurs in the round before a harvest, the baby only needs one food. Do you think this could be a rules "typo" and they actually meant to say ...

Agricola solo series is all about your occupations. Often I have a great card that will help my current game, but I am always thinking about what is the long term significance of keeping it forever. ...

After owning Agricola for quite sometime, I finally got a group of experienced players and decided to use the I (interactive) deck. I just opened it, and inside the deck there are cards marked with an ...

I've played Agricola a couple of times and really like the game. But I have a problem: getting a good enough food engine going so I don't have to concern myself with taking too many important actions ...

I'm looking for some nonstandard board games that don't take more than two hours to complete and don't take less than thirty minutes. By nonstandard I mean other than monopoly, risk and cluedo.
I've ...

I played the Yoke minor improvement, and there was some disagreement as to whether it referred to the number of fields currently on the board, the number of times the "Plow 1 Field" action has been ...

This is in some ways a followup to Is the Complex deck in Agricola strictly better?.
In Agricola, are there many synergies between cards across decks, or do cards which work towards a certain theme ...

Most of the scoring rules in Agricola makes sense because they reward you for doing well in various categories (like crops and animals). However, I haven't been able to figure out why the rules reward ...

In explaining this game to people over Christmas, several people independently balked at the idea that the whole house must be upgraded at once.
Is there a strong reason to enforce this rule? After a ...

I do quite a lot of Agricola drafting, and one thing I've been noticing is that just taking the most powerful Occupations each pick is often not enough - finding synergies is usually better. To give ...

A few months ago I visited a friend who'd recently taken up playing Agricola with her husband. "We think there should be a bigger handicap for going second," she said, "Otherwise the person who keeps ...

I've been thinking about getting Agricola for a while, primarily due to how much the gaming world seems to love it. But I want to make absolutely sure that the investment will be worth it. Currently ...

We played with Agricola: The Goodies for the first time last night, and while it was very silly, it didn't have the negative impact on gameplay that I'd feared. However, the Occupation cards from the ...

We played with Agricola: The Goodies for the first time last night, and while it was very silly, it didn't have the negative impact on gameplay that I'd feared. However, the Occupation cards from the ...

We played with Agricola: The Goodies for the first time last night, and while it was very silly, it didn't have the negative impact on gameplay that I'd feared. However, the Occupation cards from the ...

I'm in a group that regularly plays together. We love Agricola, but we tend to play the family version because we feel the minor improvements and occupations are a bit too unbalanced. Or sometimes one ...

One of my friends and I often play Agricola, and he's considerably better than me at it - I'm getting better, but he seems to be advancing at a faster rate, and it's getting to the point that although ...