that im not to sure off, theres a discussion over on mcb about placing a bulk order of either apx or valken paint (personally ive grown fond of the valken redemption because its a bigger bore, it loves my .689 back), when things become solid ill post up and let ya know

Guys, please spread the word on other forums that have this game posted.

On game day, we'll be placing a couple boxes in the shop. We'll be accepting canned goods to be donated to the Daily Bread kitchen in Morristown for their Thanksgiving dinner. Please remember those less fortunate during the Holiday season and donate an item. Let's show them what the paintball can do.

good news! greg and waverly will be making this game (already recruited her for allied erik hehehe) but they WILL NOT be bringing the valken trailer. this is their time to play, which doesnt come that often, so please be courteous and spread the word to NOT ask about buying gear during the game. they aren't coming to work, they're coming to play like us. and dragging work into fun really sucks. they will be happy to discuss business AFTER the game.

All normal Hiatt's Game On Paintball rules will be in effect with the addition of special role-player rules.

Generals

1. Generals cannot be healed.

2. Generals may be on the field at any time during the game or may stay in their DZ. Generals in their DZ cannot be killed.

3. There are 2 missions that require Generals to be on the field LEADING their army. During these missions, killing a General gives double points. A General does not have to be on the frontline during these missions, but he cannot be near his DZ or CP.

4. When a General is in his DZ, his Command Post may be destroyed for points.

5. If a General is eliminated during a General-led mission, he MUST respawn and move away from his DZ/CP. This continues until the mission is over.

Medics

1. Medics cannot heal themselves.

2. Medics cannot heal headshots.

3. Medics must punch a player's ID badge and wipe the paint.

4. Player's can only be healed 3 times by a medic. Once a player receives 3 punches, he/she must return to the respawn and tag back in each time he/she is eliminated. This must be done for the remainder of the game.

Combat Engineers

1. There are 2 types of CEs: Demo and Anti-Personnel

2. Only Demo Engineers may destroy objects, buildings and Command Posts. If a building or object is destroyed, any personnel inside or on the immediate perimeter will be eliminated also. This applies to both friendly or enemy units.

3. Demos will start with 2 satchel charges. These will be replenished at a rate of 1 per mission. After the lunch break, Demos will again start with 2 satchel charges. Unused charges do not carry over. At the start of each new mission, Demos must return to their base to receive a new satchel charge.

4. Demos cannot throw satchel charges at personnel. They can be thrown at structures or objects. The charge MUST strike the object, structure or bunker to count.

5. AP Engineers begin play with 5 mines. They may place AP mines around a structure, object, trail or road in order to stop enemy units from using that area or to divert enemies away from an area.

6. Only AP Engineers may place or remove mines, enemy or friendly.

7. Only AP Engineers may determine if mines are friendly or enemy. Friendly units can move through friendly mined areas. Units can move through a enemy mined area if their AP Engineer is present.

8. Units approaching within 5ft of an enemy mine, will detonate the mine. One player is eliminated per mine deployed. The mine is then removed from play.

9. Mines will be replensihed at the beginning of the 2nd half of play.

10. Unused mines do not carry over.

11. Enemy mines that are removed must be turned over to your base Ref. You cannot use or re-deploy enemy mines.

Objects

There will be random objects placed around the field. These objects may be worth points, contain intel or contain items that are usable during the game. These objects must be returned to your base Ref before they can be counted or used. Objects with point values must be returned to the base Ref BEFORE the final whistle or they will not count towards your point total.