Update 0.2.0:-New Icon; -Menu to start the game; Menu InGame; Squares - water added; -Small/Medium Lakes are generated in the world; -Created a new physics for the player to when in contact with water; -Now Inventory contain 5 spaces; New texture for the character; World increased to 500x60; You can use the numpad to select the squares;

looking good, ive noticed that when youre standing on a tree it works fine, but standing on the edge of water you start to sink even when one edge of the sprite is still standing on land. also now when i click play, i get nothing but a gray screen about 50% of the time.

can you add some velocity gravity to the player? it would be a quick way to increase the smoothness of the movement significantly

Update 0.2.2 - Increased player speed; - Bug collision (falling without being in collision with water) fixed; - Bug the gray screen fixed; - Now you can see the fps; - Player view improved when in contact with water; - Improvement in the character sprites; - Bug game crashes when you add / remove squares on the edges of the world fixed; - Bug Flower generated over the water; - Bug fall in the world fixed;

this makes the jumping and falling move in a smooth curve like how real objects move. it does complicate the collision checking however, cos the player can end up falling too fast.

sorry if you already know about this, but its not in your game so im guessing you dont.

Thanks men The problem about player feet are stuck on the tile is related to the collision code. I didn't change the code yet but i will.By now i am focused on some new things that i will add in next update.

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