Most of the damage talents, plus a few essential utility talents. Improved Retribution Aura versus a couple more points in Righteous Vengeance is a toss-up, but I'll give the tanks a bit more threat.

Note that in Retribution, you want 8s Judgements. All the simulations I've done show it as being an increase in damage. Because Divine Storm is on a 10s cooldown, Retribution doesn't have a smooth rotation, and your ability cooldowns will clash every so often. However, Protection does have a perfect rotation with 9s Judgements, so Prot doesn't need to spend the extra talent point.

Hmm. I don't know why I didn't take that. I think I may have removed the points when I was trying to get Seals of the Pure, but that didn't really work well. I'm not sure you'll really need the cost reduction. Maybe drop two points from Reckoning and take Guarded by the Light.

Every paladin should spec Ret while it is still silly OP. I doubt Ret will stay in it's current form for long. Thanks to new Ret talents I'm doing silly burst damage and my heals hit just as big as they did prior to 3.0 when I was a holy build with 1k+ heals. Retarded OP, forget the other specs go Ret while it lasts.

Because of the slightly longer cooldown i like the use of DS first. then after a Consecrate, stun CS, Judgement, DS should be just about ready to use again. I threw stun in there because some of our abilities and new glyphs give us bonus damage on stunned

I'll admit that for my Prot Pally I went with this set-up:http://www.worldofwarcraft.com/info/classes/paladin/talents2.html?tal=050020000000000000000000000053053520015201535312321052000000000000000000000000

I'd rather put the 5 points in Kings into Reckoning, but I need to do a little more research into what my Expertise would need to be. We'll be able to get up to 16 Expertise with both talents and the Glyph of SoV, but I'm not sure yet what a boss' chance to parry is. I might put 5 of my 71~80 points into Reckoning, but I'm thinking of taking Heart of the Crusader, Improved Judgements, and Seals of the Pure with them.

I also decided to drop Ardent Defender because while I think it's pretty neat, I'm not really sure the benefit is all that useful overall. I'd rather put those 5 points into Benediction, since that's a 10% cost reduction on -everything- Prot uses.

I went a slightly different path, forgoing Kings because we always run with prot pallies in raids, and going instead for Heart of the Crusader for a little more raid utility. http://www.wowhead.com/?talent=sxAkgMzhVu0xRtaZV

On a side note, we threw together a quick raid from the guild last night and jumped into kara for a laugh. It was unbelievable. We chain pulled up to Aran in around 35 minutes. We still had ushers and a skele when we pulled Moroes. No one could go OOM, HL crits were landing for around 11-12k, with the HL glyph I was raid healing like a shammy. Haste from judgements is just delicious. It's a whole new game :)

I was really worried about the mechanics of pally healing in the patch, but it's a lot more fun than it was before, in fact it's damn fun! I'm definitely staying holy.

Why improved HoJ? Cause its an interrupt now, and when needed i would rather be able to interrupt 2 times a min then just one. And everything else is pretty self explanatory. Of course at 80 I'll have the reduced judgment time and the 5 in holy, but for now, with the retarded amount of threat i have already, this seems to be the cats pajamas.

Vindication was good before 3.0.2 even if it doesn't work on bosses since it was considered another chance to proc JoL or JoW. But now that they're basically guaranteed procs on timers, Vindication isn't really as useful for anything but PvP.

Personally, I specced the second point into improved judgement for prot. I may or may not respec back to a 9 second cooldown once I hit 75, but until then, I find it's really hard to maintain a 969696 rotation when half of your sixes are missing. So instead I've been doing more of a priority cast system, with top priority depending on the situation (Shield for max mitigation, hammer for single/small groups, consecration for big groups).

Even at 80, though, I may keep that second point in there, since on mitigation-sensitive fights, you're probably going to want to ensure 100% holy shield uptime, in which case it would be preferable to have a sustainable 8 second rotation, using hammer and shield as 8 second cooldowns (1.5*5 = 7.5 seconds out of every 8, so it's not like you'd be standing around half of the time like we used to pre-3.0.2).

Given what the devs keep saying about not wanting threat to be such a big deal any more, I think the perfect threat rotation is going to be more of an e-peen stroking ability than a raiding requirement. Which is not to say I won't practice using it (and have a macro set up for it); after all, it's also a maximized DPS rotation, and tanks do some serious DPS now, too, for those hard enrage timers.