Bases

Military bases define the struggle for power in Dominus. As a player, you can directly affect the outcome of this struggle. This is done by destroying enemy bases and deploying your own or defending existing bases. Having bases provides important bonuses and benefits to your faction, and there are areas in the game where access is dependent upon base control. The following is a description of structures required to build a base.

Power Generator

Description:

The power generator is the main building block of a functioning base. Without it, other base structures cannot be constructed and will not function properly.

The shield generator is a required component for building main base structures. It also serves a critical function in disabling jetpacks, hampering an attacking force's mobility once they cross into the perimeter of an enemy base.

The Command Center is the heart of any base. Deployment officially claims the area for your guild and for your faction. The function of the Command Center also serves a strategic purpose by allowing reinforcements to teleport directly to the area. Finally, this structure is nicely fortified with its own turret system for built in defense.

The Medical Facility is secondary to the Command center, but of primary importance to the longevity of the base's forces. This structure has healing stations but more importantly cloning pods that allow the defending forces to reemerge quickly when killed. This ability is crucial to maintaining control of a base, especially during sustained or large attacks.

Attacking forces are always cautious when approaching a base that has an Armory. This is due to the immense firepower of the mobile weaponry it houses. Once powered up, players emerge from the large bay doors within the mechanized nightmare, equipped with an array of auto-cannons and missiles.