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Quakecon

It’s now official that the original franchise that put the FPS genre on the map is joining the fray of the budding FPS e-sports scene with Quake Champions. It’s invariably a revival of its arena shooter franchise with the twist of the growing popularity of being a team-based shooters like Overwatch and Team Fortress 2.

Despite the hype of hardcore Quake fans, Quake champions had a relatively odd reaction when it was showcased in Quakecon 2016. At this point, it’s clear that the developers have to work on a few more things for its marketing before they can assume Steam keys will fly off virtual shelves upon its release in, presumably, late 2017 or early 2018.

Steam Keys E-Sports: Street Fighter Meets Quake

The first thing Tim Willits, creative director of the game, presented was that it wasn’t at all going to change from how diehards know the franchase. High-speed, technical combat with rocket jumping and all the complications that put Quake on the map were still in the game. With a showcase of the classic weaponry in a new engine and era, the audience simply lapped up everything that was thrown at them – that is, until the developers showcased the heroes usable in-game.

Similar to Mobas like League of Legends and Dota or like other class-based shooters like Overwatch, Quake Champions has its, well, champions do unique things like blinking, acrobatics, flying, and a ton of other stuff that set them apart from other champions, giving them distinct advantages over others. While that sounds great for the common gamer, it wasn’t too well received by the truly diehard Quake fans.

The devs, id Software, hoped that this would be a bit more welcomed by their target audience as they see the champion element of the game more as a supplementary element than anything else, setting itself apart from the likes of Mobas and other team-based shooters by having more focus on individual skill rather than the rock-paper-scissors element these other games have for their class mechanics.

id Software knows exactly that there’s this spot for their classic, high-speed, arena-style game in the industry. However, their biggest fear is ending up making Quake 3 once more, but only with improved visuals. This is the sole reason as to why they want the champions element within the game. But the reaction to it is absolutely mixed at best and quite hostile at worst. There are already tons of comments on the internet that Quake Champions should either have the option to turn off the champion uniqueness and possibly be just as moddable as the previous Quake games. Granted, id Software believes that there is more depth in strategy this way, but they may be forgetting what Quake is famous for: Pure skill.

“Street Fighter Meets Quake,” is what id Software thinks of Quake Champions. It is in the sense that everybody has natural moves like heavy kicks, heavy punches, light kicks and etc., but each character has a certain tinge of uniqueness that sets them apart from one another. However, at the end of the day, no matter what sort of special moves you have, it is always the normal moves (in Quake’s case, normal shooting) is what is going to win you the match. As much as that kind of makes sense, what team-based shooter ISN’T about the shooting? It’s a pretty generic description of what they’re going for, to be completely honest.

There’s going to be a lot more kinks for them to work on if they’re going to want this to be accepted by their loyal fanbase, let alone the casual fanbase that is more likely to get the game e-sports status than any other demographic. I’m feeling quite optimistic about Quake Champions and that it can safely enter the major stage of e-sports, but id Software has a lot of work to do before those Steam keys sell.

If you aren’t in the know, like me, Quakecon started this weekend on the 4th and up to the 7th. It’s a bit too late for any of us to go catch up on Zenimax Media’s celebration and promotion of their major franchises from the studios they own, including the much beloved id Software and, of course, the great Bethesda. But it isn’t too late for us PC gamers who happen to have Steam accounts. Then again, who doesn’t have a Steam account in 2016? Console plebs; that’s who.

I kid, of course, and only want to foster the love for all things Quake and everything else this franchise has inspired. With all this hubbub about another team-based shooter coming in the form of Quake Champions this 2017 (the beta at least), and the shooter genre seemingly getting a strong revival due to the efforts of Overwatch, CS:GO, and the like, going back to the franchise that started it all is something on everybody’s gaming menu.

In celebration of this event, Steam has put up a Quakecon sale where all things Quake, their subsidiaries, and all things Bethesda are on sale up to the 8th (tomorrow!!!) for up to a whopping 50%.

Steam Account Value Sale! The Games

First of all, you’ve got the ever-awesome revival of the Doom series by Bethesda going for a chunky 50% off from its regular price. This is one game, if you haven’t played yet, that you should be grabbing right this instant. It’s single player campaign is something that the gaming industry hasn’t seen for decades, bringing back to a modern age what made Doom so popular in the first place – unfettered blood and guts. More than anything else, this is the one to fetch you the most Steam account value.

The next that I would suggest you get for your Steam account is, of course, Wolfenstein as it is as much a classic as Doom and Quake are. With some intense story telling, amazing golden standard FPS gameplay, and a riveting overall, it’s another that you simply cannot miss out on for this massive Steam sale.

There are, of course, a ton more games for you to go buy. These are only my top two suggestions. Check out the Quakecon sale on Steam before it ceases on the 8th!