IndieRPGs.com Checks Out Legends of Eisenwald

Last Spring, you may recall me having posted about Legends of Eisenwald, a King’s Bounty-style RPG by Aterdux Entertainment with castles, garrisons and turn-based tactical battles. LoE was more than 2 years into development at that time, and was well on its way to raising what would turn out to be more than $83,000 on Kickstarter.

Nearly one year later (read: about two weeks ago), Alexander Dergay of Aterdux emailed me with a link to try out the game, which he informed me had just reached beta stage. What follows are my first impressions playing the beta.

Basically: there is a lot of good stuff here, but I also have some gripes. The balancing of many early game battles seems off. Further, as things currently stand, the game does an exceptionally poor job of explaining itself to the player, both in terms of its rules and in terms of providing visual feedback to the player during combat. (Dergay tells me that there was some sort of documentation about how to play that they forgot to send me, but alas, games are no longer in the age of RTFM.)

Luckily, all of this is stuff that can be easily fixed. Less likely to change is the fact that I can’t independently move my units during combat, a design choice that I am still far from sold on. Hopefully I will grow to appreciate it when I sit down to try LoE out at greater length in the future.