Description:
This mod adds Riding Guars that can be purchased from a few Guar herders in Vvardenfell: Sjorvar Horse-Mouth, Drulene Falen and 3 herders from each of the Ashlander camps. In addition to Guar Mounts, this mod adds Pack Guars which work much like the Pack Rats in the Tribunal expansion. You can have multiple pack guars and mounts at a time.

Installation/Load Order:
Copy the ESP into your Oblivion\Data directory and move the load order to somewhere before any map-replacer mods. The Add-on ESP should be loaded after the main ESP.

Compatibility:
This mod will over-ride any guar mods, however, it should be compatible with any other creature mount mods. Also put this mod before any worldmap or map-replacer mods.

Change Log:
v0.2:
- adjusted speeds, strengths for guar mounts.
- improved dialog and fixed AI issues.
Known issues: Guar mounts and pack guars will follow you into interiors. You can tell the Pack guars to wait but no curent way to get guar mounts to wait outside.

v1.0 (v0.3):
- fixed Guar mounts following you into interiors.
- Switched to a token-based system to control AI rather than hacking ActorValues.

Slow Beginner's Guar: I'll try adjusting the speed or strength -- I'm still trying to balance the speed, but my hope is that the Beginner's Guar is equivalent to speed of using the first free horse you get at Weynon Priory (from Prior Maborel). Can you tell me what you encumbrance is? The guar mount script tries to be more realistic by adding your encumbrance to the Guar (potentially slowing him down a lot).

Sjorvar Buy Topic: The quest script can take a few seconds to kick in when you first load the game. If you don't see the "Buy a guar" topic, try waiting about 5 seconds and talking to him again. I will increase the quest priority so that it executes before some other quests. I think right now it is 0, which is the lowest, so all the other quest initialization scripts are probably pushing it down the queue.

Player Upper Body Mesh fail:​ That's a funny glitch! The guar mount/dismount animation files specify the mount point for sitting on the guar, but I don't know which file would cause the upper body to be drawn below the feet. Do you have any armor or body replacers installed? I'll try to reproduce the problem on my end. THanks for the feedback!

No Buy Topic -- Make sure you are outside. The script will not let you buy a guar in a house... I will make an update which will let you know to wait until the herder goes outside before you can buy a guar. In the future, I may think about making spawn points outside their homes -- however, this would mean I would need to make custom scripts for each person selling Guar. The current script works for everyone.

@superliuk: How is the new version working? Are you still having the upper body mesh issues?

Is anyone else having body mesh issues or speed/balance issues with v0.2? I am preparing a new version which uses the AddActorValues OBSE plugin instead of hacking the aggression attribute in the guar to configure AI behavior. Although this will potentially make it more compatible with mods that for whatever reason changes the aggression values of guar, it will be an added requirement. How many people are playing Morroblivion without the AddActorValues plugin?

I posted version 0.3. The only change from a user perspective is that Guar mounts no longer follow players into buildings. The rest of the changes are under the hood. Let me know if anyone has any issues with it, as this will probably become version 1.0.

Version 1.1 posted with add-on support for Symphony of Creatures models. In my opinion, the patched guar models/animations in Symphony of Creatures have much better animations than the one that comes with Morroblivion (which is based on Lore Creatures for Oblivion). Also, the saddled guar and war guar are just AWESOME. Check out the line-up photo on the Symphony of Creatures thread.

Note: due to entirely different animation files in Symphony of Creatres, the timing/speed of the run movements will be different. Let me know if you think I need to re-balance the speed of Guars.