Killzone: Shadow Fall’s Campaign “Should Last Well Over 10 Hours”, No Connectivity With Killzone: Mercenary

October 21, 2013
Written by Jason Dunning

With Killzone: Shadow Fall now having gone gold, Game Director Stever ter Heide answered some Twitter questions over on the PS Blog. While some of them covered the fact that Guerrilla Games has no plans to add split-screen in Shadow Fall (online co-op is coming as DLC), the multiplayer will have dedicated servers, and challenges/XP/bots/more, ter Heide did reveal that the campaign should “last well over 10 hours for most gamers.”

For people who have never played a Killzone game before, Steven talked about how Shadow Fall is a great entry point into the franchise:

In many ways, Killzone: Shadow Fall is a fresh start for the franchise — the game takes place some thirty years after the original Killzone trilogy, so most of the characters and story arcs from those games have passed into history. And while die-hard fans will appreciate the nods to earlier Killzone titles, no knowledge of the Killzone universe is required to get into the story.

He continued by saying that vehicles aren’t in multiplayer at launch because “We wanted to ensure that player-created, custom Warzones work on all multiplayer maps, and the inclusion of vehicles would have introduced too many new variables and exceptions to guarantee this.” Also, the DualShock 4’s touch pad in single player will be used to select the mode the OWL is in via quick swipes, while for multiplayer, it is used to bring up menus.

To finish up, ter Heide confirmed that there aren’t any plans for Killzone: Mercenary and Killzone: Shadow Fall connectivity.

How long did it take you to beat previous Killzone titles? Let us know in the comments below.