Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steampunk mecha!

Character creation rules for mecha-genre characters and cinematic aliens.

Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures.

Special combat rules that emphasize the cinematic nature of mecha combat, as well as realistic rules for sensors, weapons and orbital drops.

Hang in there, Beowulf. Help is on the way . . .

Marc Miller's Traveller is one of the most fully realized game backgrounds ever created . . . a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals . . . or all of them at once. Political intrigues, trading schemes, mind-wrenching alien enigmas, mercenary raids, wars . . . almost anything is possible.
The newly revised GURPS Traveller, Second Edition melds this exciting universe with the rules system of GURPS, and includes rules for creating new characters and for converting old ones from other Traveller rules systems. It includes a modular starship construction system (fully compatible with GURPS Vehicles) and a space combat system for ship-to-ship encounters.GURPS Traveller also brings you the official alternate universe for Traveller, in which Emperor Strephon, and the Third Imperium, have survived to face new challenges.

Thursday, October 13, 2011

Buck Rogers XXVc (The 25th Century) [BOX SET]TSR was the grand-daddy of Role Playing Game companies. Best known for Dungeons & Dragons, TSR actually developed many other games (some fine, others less than great), but none ever approached the popularity of D&D.

Interestingly, TSR had much trouble coming up with a science fiction RPG, and wanted badly to emulate the success of the Traveller RPG at rival company GDW. In 1990, they secured the license to the Buck Rogers franchise, and developed a game around it. The game never received a huge audience, but it wasn't for a lack of trying. In addition to game supplements, they published Buck Rogers novels, comics, and even a board game.
from:http://www.waynesbooks.com/BuckRogers.html

I found this in a box of stuff I was sorting through...think I bought it in 1990 never played it
so it is complete......

to set up a recruiting station open to all of African origin. The unit

was established in the fall of 1893 based in the Doritsonov region

where it is still to this day. Many new recruits still come to the

embassy now in Nairobi, others are the descendants of some of the

original recruits that settled permanently in he country

Third Infantry Battalion (Reserves)

First Infantry Battalion (Mechanized)

Seventh Infantry Battalion (Mechanized)

First Armored Battalion (Lt Tanks)

Fourth Armored Battalion (Med Tanks)

Second Composite Artillery Battalion...Half Truck (Reg) /

Half Horse Drawn (Reserves)

Third Cavalry Battalion half Motorized (Reg)/ Half Horse (Reserves)

Second Cavalry Battalion (Reserves) Horse

***********************************
2nd Corps ....... Based in the Terak Mountains

The Mountain people of Bombastia are famous for there long battles
against both the Turks and Austrians and from time to time their own
central government.

Drawn from the various tribes and villages of the Terak Mountains the
soldiers of the the 2nd corps are mostly reserves with only a very few
regular troops confined largely to technical services. The one notable
exception being the eighth Infantry battalion (Mountain) who's troops
are mostly drawn from this region but recruitment is open to all
Bombastians.

5th Infantry Battalion (Reserves)

7th Infantry Battalion (Reserves)

8th Infantry Battalion (Mountain Regular)

11th Infantry Battalion (Reserves)

14th Infantry Battalion (Reserves)

22nd Infantry Battalion (Reserves)

3rd Artillery Battalion (Mountain Regular)

5th Artillery Battalion ( Regular)

4th Cavalry Battalion (Reserves) Horse

***********************************

3rd Corps ....... Based on the Adriatic and foothills of Terak Mountains

reaching just into Doritsonov Plains. By far the largest corps in the army

Doing a bit of reorganization of the Brazos Army following some of the Force XXI MTO ideas.
Also following closely the old Series 78 ideas where each Tank/APC are a company......and
all others are a section/Plt.

The Evil Empire on the Brazos(BEE) chronicles the on goingwars (games) and the diplomaticefforts (Posts/GNN Reports) ofall the known nations (wargamecollections) in my little area of thegalaxy.My goal is to both entertain

and inform those new to art ofminiature wargaming, and have afew laughs with it. This Blog isopen to all and also welcomescomment from all and I hopethat many will come to join inthe madness.....)