00:13:00 RANDOM TIPS. Every Agent resource as a source of vulnerability and complications. Equipment, Bonds, time, communications.

00:19:30 CREATING CONVENTION SCENARIOS.

00:34:20 DESIGNING OPPOSITION ON A CAMPAIGN LEVEL.

00:43:49 WHAT REPLACES MAJESTIC-12?

00:50:50 INSCRUTABLE ALIEN OPPONENTS.

00:53:50 WHERE TO BEGIN RESEARCH.

01:02:33 CAUSING FEAR AT THE TABLE.

01:16:00 RESEARCH, ADDENDUM.

01:17:40 MAINTAINING MOMENTUM WITHOUT REDUCING PLAYER AGENCY.

]]>http://theunspeakableoath.com/home/2016/08/unspeakable-episode-26-delta-green-gm-workshop-at-gen-con-2016/feed/0The developers of Delta Green: The Role-Playing Game answered questions about running the game and designing scenarios at the “Delta Green: Eyes Only” seminar at Gen Con 2016. Recorded by the Roleplaying Exchange podcast and produced by Role Playing Pu...The developers of Delta Green: The Role-Playing Game answered questions about running the game and designing scenarios at the “Delta Green: Eyes Only” seminar at Gen Con 2016. Recorded by the Roleplaying Exchange podcast and produced by Role Playing Public Radio. Panelists were Adam Scott…Read more →The Unspeakable Oathyes1:27:13Unspeakable! Episode 25: Delta Green at Gen Con 2016http://theunspeakableoath.com/home/2016/08/unspeakable-episode-25-delta-green-at-gen-con-2016/
Fri, 12 Aug 2016 17:58:29 +0000http://theunspeakableoath.com/home/?p=1973http://theunspeakableoath.com/home/2016/08/unspeakable-episode-25-delta-green-at-gen-con-2016/#commentsShane IveyThe developers of Delta Green: The Role-Playing Game discuss the game at Gen Con 2016 in the seminar "Delta Green: Need to Know." Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze answer questions about the state of the game line and tips for game-play. Thanks to our friends at Role Playing Public Radio for recording this event. Audio recording provided by the Roleplaying Exchange podcast.
Delta Green: Agent's Handbook and Delta Green: Need to Know (with the Handler's Screen) are available now. The Agent's Handbook won the 2016 Silver Ennie Award for Best Supplement and the Need to Know quickstart rules won gold for Best Free Game.
00:00:00 INTRODUCTION. Hosted by Shane Ivey with Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, and Greg Stolze. Cruelly laughing at characters' misfortunes, or the catharsis of tragedy. Agent's Handbook and Need to Know are shipping now. In the pipe: The Fall of Delta Green; Control Group, an introductory scenario collection; Impossible Landscapes, a campaign about the King in Yellow; Delta Green: The Role-Playing Game, formerly known as the Case Officer's Handbook, in PDF probably late 2016; PISCES; Deep State; PDF adventures -- "Kali Ghati," "The Star Chamber," and "Lover in the Ice" available now; "VISCID," "Observer Effect," "Wormwood Arena," "Iconoclasts," and "Redacted Files" in the works.
00:16:00 THE FALL OF DELTA GREEN AND THE MYTHOS IN DELTA GREEN. Night's Black Agents as the happy-go-lucky option. Options for tracking the increasing difficulties of the Sixties and for alternate modes of play. New interpretations of Cthulhu Mythos threats. Giants of K'n-Yan.
00:32:00 DELTA GREEN: THE ROLE-PLAYING GAME. Why we renamed the book. It's current to 2016. Lessons learned from the Kickstarter. Being shaky about delivery dates. Being conservative with funding goals. No tchotchkes. Oh yeah, we won Ennie Awards this year! Silver for Supplement and Gold for Free Product. Magic and psychic powers in DG.
00:47:00 THE UNNATURAL IN THE MODERN WORLD. The Faking Hoaxer. Lovecraft wrote contemporary technothriller fiction. Embracing communications and exposure as a source of horror and suspense. Human science is not a threat to alien intelligences. Fairness in scenarios. The limits of understanding.
00:59:25 UPDATING THE DELTA GREEN ORGANIZATION. Different pressures for different play styles.
01:07:34 IS THE SUPERNATURAL STILL FRIGHTENING? Building a horrifying scenario around great or relatively small threats. Using confidence against the players.
01:15:28 PHENOMEN-X AND THE PX PENUMBRA. Demonstrating how the world interprets "proof" of the Unnatural.
01:18:08 BONDS. Be Marty, not Rust. Using Bonds as Sanity Armor.The developers of Delta Green: The Role-Playing Game discuss the game at Gen Con 2016 in the seminar “Delta Green: Need to Know.” Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze answer questions about the state of the game line and tips for game-play. Thanks to our friends at Role Playing Public Radio for recording this event. Audio recording provided by the Roleplaying Exchange podcast.

00:00:00 INTRODUCTION. Hosted by Shane Ivey with Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, and Greg Stolze. Cruelly laughing at characters’ misfortunes, or the catharsis of tragedy. Agent’s Handbook and Need to Know are shipping now. In the pipe: The Fall of Delta Green; Control Group, an introductory scenario collection; Impossible Landscapes, a campaign about the King in Yellow; Delta Green: The Role-Playing Game, formerly known as the Case Officer’s Handbook, in PDF probably late 2016; PISCES; Deep State; PDF adventures — “Kali Ghati,”“The Star Chamber,” and “Lover in the Ice” available now; “VISCID,” “Observer Effect,” “Wormwood Arena,” “Iconoclasts,” and “Redacted Files” in the works.

00:16:00 THE FALL OF DELTA GREEN AND THE MYTHOS IN DELTA GREEN.Night’s Black Agents as the happy-go-lucky option. Options for tracking the increasing difficulties of the Sixties and for alternate modes of play. New interpretations of Cthulhu Mythos threats. Giants of K’n-Yan.

00:32:00 DELTA GREEN: THE ROLE-PLAYING GAME. Why we renamed the book. It’s current to 2016. Lessons learned from the Kickstarter. Being shaky about delivery dates. Being conservative with funding goals. No tchotchkes. Oh yeah, we won Ennie Awards this year! Silver for Supplement and Gold for Free Product. Magic and psychic powers in DG.

00:47:00 THE UNNATURAL IN THE MODERN WORLD.The Faking Hoaxer. Lovecraft wrote contemporary technothriller fiction. Embracing communications and exposure as a source of horror and suspense. Human science is not a threat to alien intelligences. Fairness in scenarios. The limits of understanding.

00:59:25 UPDATING THE DELTA GREEN ORGANIZATION. Different pressures for different play styles.

01:07:34 IS THE SUPERNATURAL STILL FRIGHTENING? Building a horrifying scenario around great or relatively small threats. Using confidence against the players.

01:15:28 PHENOMEN-X AND THE PX PENUMBRA. Demonstrating how the world interprets “proof” of the Unnatural.

01:18:08 BONDS. Be Marty, not Rust. Using Bonds as Sanity Armor.

]]>http://theunspeakableoath.com/home/2016/08/unspeakable-episode-25-delta-green-at-gen-con-2016/feed/1The developers of Delta Green: The Role-Playing Game discuss the game at Gen Con 2016 in the seminar “Delta Green: Need to Know.” Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze answer questions about the state of…Read mo...The developers of Delta Green: The Role-Playing Game discuss the game at Gen Con 2016 in the seminar “Delta Green: Need to Know.” Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze answer questions about the state of…Read more →The Unspeakable Oathyes1:22:59Unspeakable! Episode 24: Kenneth Hite and ‘The Fall of Delta Green’http://theunspeakableoath.com/home/2015/10/unspeakable-episode-24-kenneth-hite-and-the-fall-of-delta-green/
Fri, 09 Oct 2015 20:22:36 +0000http://theunspeakableoath.com/home/?p=1807http://theunspeakableoath.com/home/2015/10/unspeakable-episode-24-kenneth-hite-and-the-fall-of-delta-green/#respondShane IveyRoss Payton interviews Kenneth Hite, co-author of Delta Green: The Role-Playing Game and the Pelgrane Press role-playing game The Fall of Delta Green. Ross and Ken talk about playing Delta Green in the Sixties in The Fall of Delta Green, and the parallels between that era and the Delta Green of the modern day.
Delta Green: The Role-Playing Game and The Fall of Delta Green are both fully funded at the Kickstarter for Delta Green: The Role-Playing Game. Back Delta Green now and get them both as soon as they come out!Ross Payton interviews Kenneth Hite, co-author of Delta Green: The Role-Playing Game and the Pelgrane Press role-playing game The Fall of Delta Green. Ross and Ken talk about playing Delta Green in the Sixties in The Fall of Delta Green, and the parallels between that era and the Delta Green of the modern day.

]]>http://theunspeakableoath.com/home/2015/10/unspeakable-episode-24-kenneth-hite-and-the-fall-of-delta-green/feed/0Ross Payton interviews Kenneth Hite, co-author of Delta Green: The Role-Playing Game and the Pelgrane Press role-playing game The Fall of Delta Green. Ross and Ken talk about playing Delta Green in the Sixties in The Fall of Delta Green,…Read more →Ross Payton interviews Kenneth Hite, co-author of Delta Green: The Role-Playing Game and the Pelgrane Press role-playing game The Fall of Delta Green. Ross and Ken talk about playing Delta Green in the Sixties in The Fall of Delta Green,…Read more →The Unspeakable Oathyes45:01Unspeakable! Episode 23: Gil Trevizo and ‘Delta Green: Operational History’http://theunspeakableoath.com/home/2015/10/unspeakable-episode-23-gil-trevizo-and-delta-green-operational-history/
Fri, 02 Oct 2015 23:07:12 +0000http://theunspeakableoath.com/home/?p=1795http://theunspeakableoath.com/home/2015/10/unspeakable-episode-23-gil-trevizo-and-delta-green-operational-history/#respondShane IveyRoss Payton interviews Gil Trevizo, Delta Green scholar and author of the upcoming sourcebook Delta Green: Operational History. It was recently funded at the Kickstarter for Delta Green: The Role-Playing Game.
https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game
Ross and Gil talk about the fun and challenges in untangling Delta Green's long history, and the unusual "in-world" format of the book. Listen now — and back Delta Green to get Operational History for yourself.
Listen now.Ross Payton interviews Gil Trevizo, Delta Green scholar and author of the upcoming sourcebook Delta Green: Operational History. It was recently funded at the Kickstarter for Delta Green: The Role-Playing Game.

Ross and Gil talk about the fun and challenges in untangling Delta Green’s long history, and the unusual “in-world” format of the book. Listen now — and back Delta Green to get Operational History for yourself.

]]>http://theunspeakableoath.com/home/2015/10/unspeakable-episode-23-gil-trevizo-and-delta-green-operational-history/feed/0Ross Payton interviews Gil Trevizo, Delta Green scholar and author of the upcoming sourcebook Delta Green: Operational History. It was recently funded at the Kickstarter for Delta Green: The Role-Playing Game.Ross Payton interviews Gil Trevizo, Delta Green scholar and author of the upcoming sourcebook Delta Green: Operational History. It was recently funded at the Kickstarter for Delta Green: The Role-Playing Game. Ross and Gil talk about the fun and challenges in…Read more →The Unspeakable Oathyes53:57Unspeakable! Episode 22: Delta Green Scenario Workshop at Gen Con 2015http://theunspeakableoath.com/home/2015/09/unspeakable-episode-22-delta-green-scenario-workshop-at-gen-con-2015/
Mon, 07 Sep 2015 13:00:21 +0000http://theunspeakableoath.com/home/?p=1735http://theunspeakableoath.com/home/2015/09/unspeakable-episode-22-delta-green-scenario-workshop-at-gen-con-2015/#commentsShane IveyIn a seminar at Gen Con 2015, Adam Scott Glancy, Shane Ivey, and Greg Stolze discuss the challenges of Delta Green scenario design. Audio produced by Ross Payton.
0:00:00 — "This seminar is radically disorganized." What are your favorite or least favorite things you've seen done in Delta Green and Cthulhu scenarios? How do we get players to the experience we want them to have?
0:03:30 — The way we recommend conducting investigative scenes in Delta Green: The Role-Playing Game: No dice unless there's a reason for them. Crazy randomness. A crisis that makes things unpredictable. Weird ramifications to not using a skill very well. Beware the habit of shorthanding it to "Roll to get the clue." But dice can give context and texture. A variant in the GM's toolkit: Roll dice not to get the clues ("You are fated to get to this point") but to be more likely to survive. Offer multiple ways into the plot in case the players miss the first clue.
0:12:27 — The challenges of playing expert modern investigators. Putting a lot of the police footwork in the background so the players don't have to do it. The challenge of the infodump. How to pace it so the players can process it. Make it a result of players asking questions, even if you feed them the questions. If you worry about crime scene investigators being too expert, remember all the cases that have been thrown out because of bad forensics. Processing them takes days or weeks: you can postpone giving that clue as long as you want. A clue might be buried or mentioned in some unrelated source. When dumb characters do smart things. What if none of the players find the clue? Get it to them but pile on consequences. Strew many breadcrumbs.
0:33:49 — Running modern DG with more official resources than in the illegal conspiracy. Bureaucracy is there to f*** the players. The mission is containment. Drawing on resources broadens exposure and adds complications. Be maliciously inventive with the negative consequences of trying to use official authority. Every bureaucracy is made up of human beings who make very flawed decisions.
0:55:40 — The role of interaction of institutions in the Delta Green genre; broad forces at work; but those become one more source of tension grinding on the players and a more claustrophobic feel. Keeping the pressure on while the players are Scooby-Dooing around until they get to the shoggoth. A little about the setting's organizations.
1:06:06 — Setting player expectations. Expecting to be able to tackle the problems. Let them have that hope and then burn it out of them over time. A long side-trip to Antarctica.
1:23:17 — Phenomen-X Penumbra, coming soon.
1:31:45 — Comfort with ambiguity in resolving scenarios.
1:38:20 — When players refuse to trust each other or A-Cell.
1:40:25 — From the UFO days: making the Greys frightening and weird.
Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast
Or subscribe at iTunes and remember to rate us there!In a seminar at Gen Con 2015, Adam Scott Glancy, Shane Ivey, and Greg Stolze discuss the challenges of Delta Green scenario design. Audio produced by Ross Payton.

0:00:00 — “This seminar is radically disorganized.” What are your favorite or least favorite things you’ve seen done in Delta Green and Cthulhu scenarios? How do we get players to the experience we want them to have?

0:03:30 — The way we recommend conducting investigative scenes in Delta Green: The Role-Playing Game: No dice unless there’s a reason for them. Crazy randomness. A crisis that makes things unpredictable. Weird ramifications to not using a skill very well. Beware the habit of shorthanding it to “Roll to get the clue.” But dice can give context and texture. A variant in the GM’s toolkit: Roll dice not to get the clues (“You are fated to get to this point”) but to be more likely to survive. Offer multiple ways into the plot in case the players miss the first clue.

0:12:27 — The challenges of playing expert modern investigators. Putting a lot of the police footwork in the background so the players don’t have to do it. The challenge of the infodump. How to pace it so the players can process it. Make it a result of players asking questions, even if you feed them the questions. If you worry about crime scene investigators being too expert, remember all the cases that have been thrown out because of bad forensics. Processing them takes days or weeks: you can postpone giving that clue as long as you want. A clue might be buried or mentioned in some unrelated source. When dumb characters do smart things. What if none of the players find the clue? Get it to them but pile on consequences. Strew many breadcrumbs.

0:33:49 — Running modern DG with more official resources than in the illegal conspiracy. Bureaucracy is there to f*** the players. The mission is containment. Drawing on resources broadens exposure and adds complications. Be maliciously inventive with the negative consequences of trying to use official authority. Every bureaucracy is made up of human beings who make very flawed decisions.

0:55:40 — The role of interaction of institutions in the Delta Green genre; broad forces at work; but those become one more source of tension grinding on the players and a more claustrophobic feel. Keeping the pressure on while the players are Scooby-Dooing around until they get to the shoggoth. A little about the setting’s organizations.

1:06:06 — Setting player expectations. Expecting to be able to tackle the problems. Let them have that hope and then burn it out of them over time. A long side-trip to Antarctica.

]]>http://theunspeakableoath.com/home/2015/09/unspeakable-episode-22-delta-green-scenario-workshop-at-gen-con-2015/feed/1In a seminar at Gen Con 2015, Adam Scott Glancy, Shane Ivey, and Greg Stolze discuss the challenges of Delta Green scenario design. Audio produced by Ross Payton. 0:00:00 — “This seminar is radically disorganized.In a seminar at Gen Con 2015, Adam Scott Glancy, Shane Ivey, and Greg Stolze discuss the challenges of Delta Green scenario design. Audio produced by Ross Payton. 0:00:00 — “This seminar is radically disorganized.” What are your favorite or least favorite…Read more →The Unspeakable Oathyes1:48:47Unspeakable! Episode 21: Delta Green Seminar at Gen Con 2015http://theunspeakableoath.com/home/2015/08/unspeakable-episode-21-delta-green-seminar-at-gen-con-2015/
Sat, 08 Aug 2015 18:25:25 +0000http://theunspeakableoath.com/home/?p=1728http://theunspeakableoath.com/home/2015/08/unspeakable-episode-21-delta-green-seminar-at-gen-con-2015/#respondShane IveyArc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton.
In the panel we talk about a "cheat sheet" of rules from Delta Green: The Role-Playing Game. Download it here. (Updated link as of 11 AUG 2015.) If you got a copy at Gen Con, this download is the current version.
0:01:20 — Finishing off Delta Green: Extraordinary Renditions.
0:02:20 — Defining Delta Green. (With an aside about Pagan Publishing's The Golden Dawn.)
0:08:45 — The rules. Backward compatibility. How to use skills. Making bonuses and penalties uncommon. Opposed rolls. Kill Damage. Sanity. Sufficiently detailed Zoloft rules. Bonds. (Note: The rules are pretty much final but are still being tweaked slightly here and there.)
1:08:30 — Character creation.
1:23:41 — The setting and organizations.
Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast
Or subscribe at iTunes and remember to rate us there!Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton.

In the panel we talk about a “cheat sheet” of rules from Delta Green: The Role-Playing Game.Download it here.(Updated link as of 11 AUG 2015.) If you got a copy at Gen Con, this download is the current version.

0:08:45 — The rules. Backward compatibility. How to use skills. Making bonuses and penalties uncommon. Opposed rolls. Kill Damage. Sanity. Sufficiently detailed Zoloft rules. Bonds. (Note: The rules are pretty much final but are still being tweaked slightly here and there.)

]]>http://theunspeakableoath.com/home/2015/08/unspeakable-episode-21-delta-green-seminar-at-gen-con-2015/feed/0Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In…Read more →Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In…Read more →The Unspeakable Oathyes1:41:11Unspeakable! Episode 20: Oscar Rios of Golden Goblin Press and Keeping the Mythos Unpredictablehttp://theunspeakableoath.com/home/2015/04/unspeakable-episode-20-oscar-rios-of-golden-goblin-press-and-keeping-the-mythos-unpredictable/
Sat, 11 Apr 2015 17:29:18 +0000http://theunspeakableoath.com/home/?p=1699http://theunspeakableoath.com/home/2015/04/unspeakable-episode-20-oscar-rios-of-golden-goblin-press-and-keeping-the-mythos-unpredictable/#commentsShane IveyHosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton.
This episode's guest is Oscar Rios, profilic Call of Cthulhu author and publisher of Golden Goblin Press.
Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast
Or subscribe at iTunes.
SPONSORS—THANK YOU!
Atlas Games (Where the Deep Ones Are)
Innsmouth Free Press (Sword & Mythos)
Arkham Gazette
Golden Goblin Press (Island of Ignorance and De Horrore Cosmico)
The H.P. Lovecraft Film Festival
0:04:05 NEWS AND ANNOUNCEMENTS
Shane: TUO 25 still in the works. Delta Green: Extraordinary Renditions being reviewed by the Delta Green team. Delta Green: The Roleplaying Game being reviewed by Ray Winninger ("What kind of God would let a world like this exist?") and prepped by writers. See "VISCID," which we played and FUUUUCKED UP at GenCon last year, at Dennis Detwiller's Patreon page. No Soul Left Behind in layout. Puppetland in illustration and writing—see Samuel Araya's sculptures from Puppetland on Facebook. Ninth Legion in development: an Imperial Roman colony lost in Faerie. Wrestlenomicon and Underground percolating.
Scott: Housecleaning! The last original Paganista has moved out of Pagan House now that John H. Crowe III has bought his own place. Gurkhas meet Cossacks meet Kashmiri sepoys meet Tcho-Tchos in "Trespassers" for Swords v. Cthulhu. Illustrator David Lee Ingersoll joins Horrors of War. Writing and editing for Delta Green. Not taking on new projects.
Ross: Back RPPR at Patreon. New RPPR contest: commemorate events from RPPR Actual Play shows. Special category: best player-character death. Sponsored by Arc Dream Publishing. See the RPPR forums for details.
0:24:40 INSIDE OSCAR RIOS
Not literally.
Golden Goblin Press: website, Facebook, Kickstarter.
From con games to scenario design: "Ripples from Carcosa" and good words from Richard Watts. Miskatonic River Press.
Golden Goblin's goals: updated Old School. New approaches to classic ideas.
Island of Ignorance: The Third Cthulhu Companion.
Tales of the Crescent City.
We love our audience so deeply!
De Horrore Cosmico.
Suprising players while revisiting great stories.
Keeping to the schedule!
Tales of the Carribean: No hurricanes, pirates, Deep Ones, Atlantis, sea ghouls, or Bermuda Triangle.
Sandbox scenario design with ideas from LARPs: goals and actions for all characters, not just PCs.
Scenarios you can't solve.
01:20:05 KEEPING THE MYTHOS UNPREDICTABLE
Challenge: drawing from a limited body of work.
An old threat in disguise—or make something up from scratch.
Changing details on an old threat is easier. Do that enough and it looks new. See Trail of Cthulhu and especially Ken Writes About Stuff.
Use a monster's spells to change its actions.
Put yourself into the creature's head space and how it came to behave this way.
Going Clear and weirdness from real-world cults and cultists, featuring a dinner with Mike Daisey. (See Delta Green on Facebook, btw.)
The power of inexplicability. (But let the GM in on things.)
New settings and kinds of player characters.
New motivations for the player characters.
Remember the monsters don't know humans so well.
Misdirection! Make them forget they're playing a Mythos game.
Fun ideas from Cody Goodfellow stories.
Use creatures and spells that haven't been seen enough.
2:35:43 NYARLATHOTEP!
This episode’s music is “Nyarlathotep” by the Darkest of the Hillside Thickets, courtesy Divine Industries. Copyright 2015. Visit www.thickets.net.
Rate us on iTunes!
And tell us in the comments what you think of this episode and what you want to hear next.Hosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton.

Shane: TUO 25 still in the works. Delta Green: Extraordinary Renditions being reviewed by the Delta Green team. Delta Green: The Roleplaying Game being reviewed by Ray Winninger (“What kind of God would let a world like this exist?”) and prepped by writers. See “VISCID,” which we played and FUUUUCKED UP at GenCon last year, at Dennis Detwiller’s Patreon page. No Soul Left Behind in layout. Puppetland in illustration and writing—see Samuel Araya’s sculptures from Puppetland on Facebook. Ninth Legion in development: an Imperial Roman colony lost in Faerie. Wrestlenomicon and Underground percolating.

Scott: Housecleaning! The last original Paganista has moved out of Pagan House now that John H. Crowe III has bought his own place. Gurkhas meet Cossacks meet Kashmiri sepoys meet Tcho-Tchos in “Trespassers” for Swords v. Cthulhu. Illustrator David Lee Ingersoll joins Horrors of War. Writing and editing for Delta Green. Not taking on new projects.

Ross: Back RPPR at Patreon. New RPPR contest: commemorate events from RPPR Actual Play shows. Special category: best player-character death. Sponsored by Arc Dream Publishing. See the RPPR forums for details.

And tell us in the comments what you think of this episode and what you want to hear next.

]]>http://theunspeakableoath.com/home/2015/04/unspeakable-episode-20-oscar-rios-of-golden-goblin-press-and-keeping-the-mythos-unpredictable/feed/3Hosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton. This episode’s guest is Oscar Rios, profilic Call of Cthulhu author and publisher of Golden Goblin Press. Subscribe to the Unspeakable!Hosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton. This episode’s guest is Oscar Rios, profilic Call of Cthulhu author and publisher of Golden Goblin Press. Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast Or subscribe at iTunes. SPONSORS—THANK YOU! Atlas…Read more →The Unspeakable Oathyes2:36:54Unspeakable! Episode 19: Bret Kamer of the ‘Masks of Nyarlathotep Companion’http://theunspeakableoath.com/home/2015/03/unspeakable-episode-19-bret-kamer-of-the-masks-of-nyarlathotep-companion/
Tue, 03 Mar 2015 21:25:24 +0000http://theunspeakableoath.com/home/?p=1692http://theunspeakableoath.com/home/2015/03/unspeakable-episode-19-bret-kamer-of-the-masks-of-nyarlathotep-companion/#commentsShane IveyHosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton.
This episode's guest is Bret Kramer, co-author of the Masks of Nyarlathotep Companion (at Kickstarter until March 9, 2015) and editor of the Arkham Gazette.
Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast
Or subscribe at iTunes.
0:00:57 SPONSORS—THANK YOU!
Atlas Games (Where the Deep Ones Are)
Innsmouth Free Press (Sword & Mythos)
Arkham Gazette
Golden Goblin Press (Island of Ignorance and De Horrore Cosmico)
The H.P. Lovecraft Film Festival
0:07:45 NEWS AND ANNOUNCEMENTS
Shane: TUO 25 in the works now. Delta Green: Extraordinary Renditions is in editing now and lacks only one or two stories from its writers. Achtung! Cthulhu: Elder Godlike is in layout now over at Modiphius. Delta Green: The Roleplaying Game is in development: Ray Winninger is working with us to review the latest round of playtest reports from the player's book and we'll start playtesting rules from the GM's book soon. See a teaser at Dennis Detwiller's Patreon page. The new Better Angels campaign No Soul Left Behind is going to layout now. The new edition of Puppetland is in illustration now by Sam Araya and Hollie Mengert, and a bevy of writers are helping John Scott Tynes expand the book. Our goofy new card game Wrestlenomicon, featuring Great Old Ones in pro-wrestling-style brawls, will go to Kickstarter soon, written by Shane Ivey and Dennis Detwiller and illustrated by Kurt Komoda. Other stuff creeping nearer: a Delta Green card game, a couple of King in Yellow books, and more.
Scott: John H. Crowe III is moving out of Pagan House and taking all his cats and guns! Scott's busy writing for the new Delta Green game. Also "Trespassers," a story for Stone Skin Press' Swords v. Cthulhu. Grinding along: Horrors of War, which has great artists assigned.
Ross: Finishing the Kickstarter for Boiling Point, for the Base Raiders superpowered dungeon-crawling game. Back RPPR on Patreon to get RPPR After Hours, games run for backers, and more fun.
Bret: The Arkham Gazette went online free for its first couple of episodes and succeeded at Kickstarter. Issue 3 in development now. We talk a good bit about what makes the Gazette great and veer into "The Cult of A," Bret's feature in TUO 24.
0:53:25 THE MASKS OF NYARLATHOTEP COMPANION AND PLAYING MASKS
SPOILER ALERT! We give away everything about Masks of Nyarlathotep here, so this is your chance to quit listening if you plan to play in it.
Why we love Masks so much. Its influence on RPG adventure design, especially Call of Cthulhu adventures: character, plot, structure.
Some challenges in running Masks that show its age. Its legendary lethality. Clue choke-points. The need for player-characters to learn Rockford Files investigative skills and deep paranoia.
Tools and references in the Companion. Shanghai background. Jackson Elias background. Useful details and context for exotic locales.
Innovative ways to convey too-rare clues.
Scattered talk of Kenya, Cairo, making tomes more interesting, and more. The infinite Mythos tome.
Lethality vs. suspense. Patrons and campaign frameworks.
Use the Companion sparingly!
2:26:11 NYARLATHOTEP!
This episode’s music is “Nyarlathotep” by the Darkest of the Hillside Thickets, courtesy Divine Industries. Copyright 2012. Visit www.thickets.net.
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And tell us in the comments what you think of this episode and what you want to hear next.Hosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton.

Shane: TUO 25 in the works now. Delta Green: Extraordinary Renditions is in editing now and lacks only one or two stories from its writers. Achtung! Cthulhu: Elder Godlike is in layout now over at Modiphius. Delta Green: The Roleplaying Game is in development: Ray Winninger is working with us to review the latest round of playtest reports from the player’s book and we’ll start playtesting rules from the GM’s book soon. See a teaser at Dennis Detwiller’s Patreon page. The new Better Angels campaign No Soul Left Behind is going to layout now. The new edition of Puppetland is in illustration now by Sam Araya and Hollie Mengert, and a bevy of writers are helping John Scott Tynes expand the book. Our goofy new card game Wrestlenomicon, featuring Great Old Ones in pro-wrestling-style brawls, will go to Kickstarter soon, written by Shane Ivey and Dennis Detwiller and illustrated by Kurt Komoda. Other stuff creeping nearer: a Delta Green card game, a couple of King in Yellow books, and more.

Scott: John H. Crowe III is moving out of Pagan House and taking all his cats and guns! Scott’s busy writing for the new Delta Green game. Also “Trespassers,” a story for Stone Skin Press’ Swords v. Cthulhu. Grinding along: Horrors of War, which has great artists assigned.

Ross: Finishing the Kickstarter for Boiling Point, for the Base Raiders superpowered dungeon-crawling game. Back RPPR on Patreon to get RPPR After Hours, games run for backers, and more fun.

Bret: The Arkham Gazette went online free for its first couple of episodes and succeeded at Kickstarter. Issue 3 in development now. We talk a good bit about what makes the Gazette great and veer into “The Cult of A,” Bret’s feature in TUO 24.

0:53:25 THE MASKS OF NYARLATHOTEP COMPANION AND PLAYING MASKS

SPOILER ALERT! We give away everything about Masks of Nyarlathotep here, so this is your chance to quit listening if you plan to play in it.

And tell us in the comments what you think of this episode and what you want to hear next.

]]>http://theunspeakableoath.com/home/2015/03/unspeakable-episode-19-bret-kamer-of-the-masks-of-nyarlathotep-companion/feed/1Hosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton. This episode’s guest is Bret Kramer, co-author of the Masks of Nyarlathotep Companion (at Kickstarter until March 9, 2015) and editor of the Arkham Gazette.Hosted by Adam Scott Glancy, Shane Ivey, and Ross Payton. Produced by Ross Payton. This episode’s guest is Bret Kramer, co-author of the Masks of Nyarlathotep Companion (at Kickstarter until March 9, 2015) and editor of the Arkham Gazette. Subscribe to the Unspeakable! podcast…Read more →The Unspeakable Oathyes2:27:25Unspeakable! Episode 18: “Punching,” a story by Dennis Detwillerhttp://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/
Mon, 08 Dec 2014 13:35:10 +0000http://theunspeakableoath.com/home/?p=1689http://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/#respondShane IveyThanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Punching,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies.
Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast
Or subscribe at iTunes.Thanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Punching,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies.

]]>http://theunspeakableoath.com/home/2014/12/unspeakable-episode-18-punching-a-story-by-dennis-detwiller/feed/0Thanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Punching,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies. Subscribe to the Unspeakable!Thanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Punching,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies. Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast Or subscribe at iTunes.Read more →The Unspeakable Oathyes17:57Unspeakable! Episode 17: “Philosophy,” a story by Dennis Detwillerhttp://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/
Mon, 01 Dec 2014 13:04:23 +0000http://theunspeakableoath.com/home/?p=1686http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/#respondShane IveyThanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Philosophy,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies.
Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast
Or subscribe at iTunes.Thanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Philosophy,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies.

]]>http://theunspeakableoath.com/home/2014/12/unspeakable-episode-17-philosophy-a-story-by-dennis-detwiller/feed/0Thanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Philosophy,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies. Subscribe to the Unspeakable!Thanks to the H.P. Lovecraft Literary Podcast for producing this audio edition of “Philosophy,” a short story by Dennis Detwiller from his collection Delta Green: Tales from Failed Anatomies. Subscribe to the Unspeakable! podcast feed at http://theunspeakableoath.com/home/?feed=podcast Or subscribe at iTunes.Read more →The Unspeakable Oathyes9:41