StackMax Lvl3 25 Points

Secret Medal ????? Points

Author Comments

DESCRIPTION:
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Cyndre Phase is a futuristic action game in which you defend your base from a continuous flow of enemy rockets.

The game is designed around the idea of "three". There are three levels, each level has three waves, with three enemy types per level, three types of power-ups, and three over-lapping combo-systems.

Each type of enemy rocket has its own unique mechanic and behaviour, and the group of three on each level is designed to compliment each other, allowing for creative use of the combo-systems to score points.

GAMEPLAY:
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The game has three combo systems which are all in play simultaneously:
• multi-combo: when two or more rockets are destroyed with the same shot, their point-value is multiplied. (ie. If you destroy 3 rockets with a single shot, the value of each individual rocket is multiplied by 3)
• sequence-combo: your points are also multiplied if you destroy many rockets in consecutive shots without missing. (ie. if you destroy 20 consecutive rockets, the total value of those rockets will be increased in accordance with the number of destroyed rockets)
• accuracy-combo: each time you destroy a rocket, you only keep a fraction of its total value: the same percentage as that of your overall accuracy. (ie. if you destroy a rocket worth 100points having missed 30% of your previous shots, the rocket will be worth 70points).

Enemies are designed to complement this combo system. Some rockets are designed to be easy to pair up into multi-combos, while some are designed to make sequence-combos more difficult.

Accuracy-combos are the most important way of getting a high score. A play-style focused on accuracy will necessarily be slower and calmer, giving you space to think and to concentrate. This in turn will allow you to make better decisions on good combos.

Gameplay tips:
• Only ever shoot when you know your shot will connect. This is the fastest way to build up accuracy.
• Fire individual shots at specific rockets whenever possible, instead of spamming lots of shots.
• Don't be afraid to wait until a rocket gets very close before you shoot it. This is a good way to get multi-combos.
• For rockets that take more than one shot to destroy, try and make the final shot also include another rocket.

this game is made extremely well. i don't normally like this type of game but this is the best one ive played. music,visuals,transitions and level balance has been done to an excellent standard. you very feel like your been taken on a speedy intense mission too save the world haha. quality

First off, the animations and the enemies were spectacular. It went from random rockets to continuous in increase in difficulty and quantity, and that is something I can really appreciate. The gameplay itself was well done and simple, but made to be difficult (in a good way) based on the enemies that were coming at you. They swarmed you, but not too much. The sounds of the lasers and the soundtrack itself was able to quickly get you into everything. The score system and the myriad of medals only helps you to want to achieve the best that you can be.

Some people said that you making it so short was going against the game itself. However, I feel as though making it short and sweet is what made the game better, as if you had elongated this, it might have turned into something repetitive. Also, After reading your description, I have more respect for the way you did this, putting it all in threes. It's such an interesting concept and yielded great rewards. Well done, I'm upset I haven't played this sooner!