Herehttp://imgur.com/a/KXHBm is what is happening,
and here is the log
Failed to open image: Resource 'textures/indoril_gm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_c_belt_nm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_beltcloth_nm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_c_currais3_exc.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_c_currais2_nm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_pauldron_nm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_ua_mail_nm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_pauldron_cl_nm.dds' not found Failed to open image: Resource 'textures/tx_a_indoril_boot_a_nm.dds' not found
Ive tried turning on auto for normal mapping shaders, searching for the files missing, but the thing is, there are no normalmaps files labeled _nm, they are all _n.
I think it could be Rebirth doing so, and if it was, how could I go in and redirect it to use _n textures? But I'm not sure if that is the esp/esm thrying to utilize that file, so how could I be sure. The reason I think its rebirth is i typed "ori" on the guard and Rebirth came up as the file location.
Thanks

The Indoril armor meshes from Saint_Jiub's HiRez Armors - Native Styles, seemingly used in Rebirth, explicitly use _nm suffix for bump maps, however... with correct textures they will look rather odd anyway and it'd be better to just not use the meshes at all.
Well, change the suffix of those textures, if they're existing (they must), to nm.