World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

BOOTCAMP!

11 posts in this topic

This game needs something like it to totally get the experience of the game. If you could do a 10 min video, and its done right it would work just fine. It should cover every aspect of how the game operates starting with the UI, Getting to a Battle is one of the most complaints ive herd.

Newb sees a mission in the Mission screen and notices a green arrow beside it.. spawns in, he has spawned on a FMS *forward mobile spawn for a Forward base, someone has already blown the base and left the FMS UP and hes MILES from any action so he sees a target icon on the map 3klm away and he starts walking... when he gets too town hes devastated too find No one there either, what kind of war game is this? Wheres the war?

This happens almost daily as I Set up precamps on forward bases that require a FMS out in the middle of no where. I cant control who see's said mission and if im AFK that person could spawn and walk all day looking for a fight.

Senario 3

Newb sees same mission and spawns into the spawn point and hears an opel approaching. He is excited to FINALLY get to shoot an an enemy even if its a TRUCK! He fires standing beside his spawn point over and over and only can draw smoke yet the opel despawns. Meanwhile 5 engineers are poised at the Forward base just a few more feet too run when the above happens. The opel driver screams INFANTRY AT Forward BASE! The Engineers SCREAM at the NEWB!! WHY DID YOU SHOOT YOU RUINED OUR SURPRISE ASSAULT! We LET THE OPEL LEAVE!! now.. NEWB gets mad and logs. The Forward base remains in enemy hands and No ONE is Happy cept them FB defenders.

BOOTCAMP// Required watching b4 u enter the game world on "your" Day 1

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Let me give you an idea of how promotion things can get screwed up when you suggest things and then it runs through a Ratprocess (this example is Rats 1.0).

I was the one who came up with the Heroes promo idea (heh, come to think of it, maybe it ultimately informed the Heroes and Generals name, dunno).

My conception of it was that specific players would be interviewed as their RL selves. They talk a bit about their RLs, then when they come to the game they typically take their iconic unit, and become a hero that wins the day.

The graphic gimmick is that they would morph from their RL selves into the game equipment, and then we follow a 10-20 second mission snippet as they do their thing.

The emphasis was not the game, but the player and their relation to it, who they become and the effect they have being their badazz game selves.

By extension then, the prospective player sees themselves in the fellow gamer and can imagine themselves heroing it up.

Plus our players have tons of personality, that's attractive.

Many are older so we would hit a different demographic then most with some of the player choices.

Pick examples from each unit type so we highlight all the parts of the game and hit different interest communities.

Had a lot going for it IMO, pretty badazz hooks in many different directions.

I was busy pissing people off on other game matters, so I got a buddy with an in to present it.

What did we get? The sad sad heroes campaign of a few 15-second actions.

Bleh. No spectacular action, we don't do action movie that well. Most importantly, no context either in game effect OR player buy-in for goals OR connecting with the players we had.

I dunno guy, good luck. You're on the right track, but I don't see this getting done right.

Edited January 28 by Kilemall

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Yup happened at an FB yesterday... Greentag spawns and starts shooting an opel leaving the fb with pistol...I said for gawd sakes let it go...nope wasn't goin to happen. Needless to say the mission was a scrub...very frustrating aspect of gameplay these days...

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If you could do a 10 min video, and its done right it would work just fine. It should cover every aspect of how the game operates starting with the UI, Getting to a Battle is one of the most complaints ive herd.

Todays newb enters the game clueless as clueless gets.

BOOTCAMP// Required watching b4 u enter the game world on "your" Day 1

This is probably the best forward looking suggestion I've seen since I've been trolling the forums. I think a boot camp with game based instructional videos would solve a LOT of problems with the steep - more like perpendicular - learning curve in this crazy game.

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I recall the mandatory training, a number of years back. What would be different about this "new" idea, other than the name?

We had completing mandatory training upon releasing on Steam btw. The idea was we'd keep more people by teaching them.

What we decided was to go back to optional training, and if we could, implement more "DURING GAME PLAY" training tips to guide users in the middle of their selected type of game play. This would be less intrusive to letting the user do what they want and give them the tips they need to succeed.