Softimage 8 - Autodesk Softimage 2010新特性（20090806晨完成翻译）

GigaCore III

Work faster and more efficiently using the third iteration of the Softimage GigaCore architecture. GigaCore III delivers superior data handling and significant speed improvements where today’s projects require it most. Loading and saving of large scenes and importing of complex character models is now significantly faster. In addition, many of the operations most commonly performed on enveloped characters or large numbers of objects (such as selection, delete, undo/redo, duplication, hide/unhide, freeze, opening property pages) execute much more rapidly.第三代GigaCore架构使用第三代Softimage GigaCore架构（GigaCore就是Softimage著名的支持上亿多边形的核心架构）使Softimge更快、效率更高。针对如今的项目中所提出的要求，GigaCore III提供了优秀的数据处理能力和可观的速度改进。读取、保存大型场景和导入复杂角色模型时的速度显著提升。另外，许多对已蒙皮角色或大量物体的常用操作（例如，选择，删除，撤销/重做，复制，隐藏/解除隐藏，冻结，打开属性页面）在执行时变得迅捷了很多。

Face Robot Toolset

Autodesk Softimage 2010 includes the Autodesk Face Robot toolset, a professional solution for rigging and animating large numbers of 3D facial expressions quickly and easily. It enables games and visual effects studios to create life-like facial animation at incredible speeds and export fully solved Face Robot heads into Autodesk Maya software for greater flexibility when creating believable characters. Using Face Robot, animators are free to concentrate on emotion, expression, and delivering unforgettable performances.

Note: The Face Robot toolset is not supported on the Linux operating system; however, the loading and rendering of Face Robot scenes is supported.

Improved F-Curve Editor Performance

Edit the animation of a larger number of complex characters at one time. F-curve performance is now significantly faster even when you’re working with large numbers of curves or keys. Performance improvements span multiple areas: selection, drawing of tangents (even when zoomed in on a region), curve processing (smooth, fit, and resample), and open/close. Moreover, F-Curve Editor memory usage has been greatly reduced.

Enhanced Reference Model Performance

Load scenes with reference models up to twice as fast as in Softimage 7.5. Despite the extra data contained in these models, they now perform only 1 to 2 times slower than regular models, which is a 5,000% improvement from previous versions. Performance of the Delta operation on these models has seen been sped up by a factor of 4 to 5 as compared to Softimage 7.5. Offloading reference models is now 6 times faster.

ICE: Custom Node Creation for ICE Systems

Major new tools and services for the creation of Custom Nodes enable technical directors and third parties to build complete new ICE (Interactive Creative Environment) systems such as ICE Rigid Bodies, ICE Fluids, and ICE Cloth. These new tools enable custom events, environments, emitters, collisions, and caching nodes. Custom node-creation options include:

Geometry Accessors—ICE nodes can now query the geometric attributes of objects in a scene. For example, they can be used to create custom collision behavior based on the specific geometry of a given object.

Multi-Phase Execution—Enables a technical director to control the order in which different ports (parts of a node) get executed.

Local Attributes—A function within the node that enables ICE to store local data generated within the ICE tree, so all ICE attributes are self-contained in the graph with no external dependencies.

ICE effects can be exported to Autodesk Maya software, enabling greater flexibility in the creation of complex simulations.

ICE: New Visual Performance Monitor

A performance monitor has been added to the ICE graph that enables artists and technical designers to quickly track down which nodes are creating bottlenecks. These nodes can then be edited or removed to accelerate processing.ICE：全新的性能监视器现在ICE节点图新加入了一项性能监视器以方便艺术家和技术指导们快速地检查出哪些节点造成性能瓶颈。调整或删除这些节点可以优化计算效率。

Scene Debugger

Quickly identify and eliminate bottlenecks in your Autodesk Softimage 2010 ICE networks. A new scene debugger gives you important information about your scene’s performance and memory usage. Specific features include a memory usage monitor and an evaluation time monitor, a tool that identifies which operators in a scene are taking longer to execute.场景调试器快速查出并消除Autodesk Softimage 2010中ICE节点系统中的瓶颈。一个新的场景调试器为你提供关于场景性能和内存占用的重要信息。具体内容包括一个内存占用监视器和一个时间估算监视器，一个可以查出场景中哪些操作器执行耗时较长的工具。

Scene Search Tool

Quickly locate specific scene elements. A new, easy-to-use scene search toolset is accessible via a new search box in the main user interface (UI). All you need to do is type in a full or partial name (letters/numbers) and a drop-down window will show the results. Filters can also be added to the search (for example, search only for objects of the type “bones”).

New Layer Groups Feature

Manage Autodesk Softimage 2010 scene elements more efficiently through added support for grouping within the Scene Layer Manager. A layer group might be a character, with one sublayer containing its geometry and another its bones.新的层组特性配合场景层组管理器管理Softimage 2010的场景元素变得更加得心应手。一个层组可以使一个角色，通过（组中的）一个子层包含模型的几何物体，在另一个子层里包含模型的骨骼。（译者注：参考Photoshop的图层组）

Tweak Normal Tool

Game artists will now find it easy to define how smooth or angular their characters look in-game, thanks to the interactive Tweak Normal tool. Tweak Normal can be used for precision editing even in symmetry mode. Preferences can be set for bleeding, distance thresholds, and overall precision.（交互式）法线调节工具。游戏艺术家现在可以轻易地定义他们的角色在游戏中看起来是圆滑一点还是棱角分明一点（狰狞一点，:D），这都得益于交互式法线调节工具。法线调节工具在镜像模式下照样可以精确无误。可以在参数中设置出血值，距离阈值，和整体精度。

New Modeling Features

Model faster and more efficiently with three new Softimage features.

Turn Edge enables modelers to reorient an edge, or a collection of edges, helping a character to deform properly.

The Lattice Operator’s Amplitude tool now supports weight maps, giving riggers, in particular, a greater degree of control over deformations.

Autokey Camera

Streamline your animation workflow. An autokey option has been added in Autodesk Softimage 2010 for scene cameras. Whenever a camera is manipulated using the viewport navigation controls, the changed parameters will automatically be keyframed.摄像机自动关键帧简化你的动画工作流程。在Autodesk Softimage 2010里的场景中，摄像机获得了自动关键帧。任何时候进行视图操作，摄像机的机位动画都会被自动记录。

Scintilla Text Editing

Enjoy a more consistent experience when using Softimage editors. New text editors incorporate the popular Scintilla editor component, including the Script Editor, Text Widget, Scripted Operator Editor, and Expression Editor. Some of the highlights of Scintilla editing are:

Folding—Reduce visual clutter by collapsing functions.

Syntax highlighting—Predefined keywords are highlighted in various colors to help facilitate scanning of large blocks of text.

UI Improvements

Work faster and more efficiently. The Autodesk Softimage 2010 viewport now supports the display of bones when you are working in shaded mode, giving you a better sense, earlier on, of your character’s animation without relying on scene geometry. You also now have the option to temporarily hide objects during animation playback that will not be evaluated, often resulting in enormous speed improvements.

Crosswalk

Autodesk Softimage 2010 ships with the latest version of the popular Autodesk Crosswalk content transfer toolset. Crosswalk is a utility to help transfer Softimage content in and out of Autodesk 3ds Max and Autodesk Maya pipelines using the latest dotXSI, COLLADA, and FBX standards.