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Wip #1

So here is the initial draft of the first map. This is a large-scale overview of the area. It shows the peninsula in which the pirate cavern will be and on top of which sits a light house. It shows the surrounding slabs of rock that have broken off from the peninsula over time.

I haven't yet done the contour lines on land--I estimate that the peninsula, at its highest point, will be approximately 125ft above mean water. It also shows the depth lines for the water surrounding the peninsula. My thought right now is that they will be in 5ft increments (0-5', 10', 15') set at mean water.

(Mean water is a simplification of a concept used in nautical charting. I am using it to refer to the water depth at no tide (effectively right between high and low tides wrt depth). The tidal range in this area is about eleven feet, meaning that high tide is approximately 5.5ft higher than mean water while low tide is approximately 5.5ft lower.)

Wip #3

Here is my latest update. This is a blown-up map of the area where the cavern will be and immediate surroundings. The scale here is 10ft per square. All cave maps will be in this scale. This also shows the depth shading that I will use for the water.

To get to this point took much longer than expected--probably because I still haven't learned GIMP that well, and I'm jumping back and forth between GIMP and Paint as necessary to do what I need to.