Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6.7.8.9.10....

Replacements:1. Madge2.

If you're curious about the origin of my avatar, google "Cheburashka".

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7.8.9.10....

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7. GopherofPern (flavorblind, but that's ok.)8.9.10....

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7. GopherofPern (flavorblind, but that's ok.)8. SirGabriel9.10....

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7. GopherofPern (flavorblind, but that's ok.)8. SirGabriel9. ahippo (Love The Wheel of Time, happy to be back on xkcd mafia)10....

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7. GopherofPern (flavorblind, but that's ok.)8. SirGabriel9. ahippo (Love The Wheel of Time, happy to be back on xkcd mafia)10. JudeMorrigan...

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7. GopherofPern (flavorblind, but that's ok.)8. SirGabriel9. ahippo (Love The Wheel of Time, happy to be back on xkcd mafia)10. JudeMorrigan11. Diemo...

Replacements:1. Madge2.

In the beginning the Universe was created.This has made a lot of people very angry and been widely regarded as a bad move.--Douglas Adams

Description: Standard Mafia game, set in the Wheel of Time universe, around the time of books 4-5.Mod: jimbobmacdoodle, co-mod: SDK, kaliraSpeed: 5-7 days, 1 day nights (possibly pseudo-nightless). Day deadlines will not end on a weekend.Size: Anything from about 10+, the more the merrier!Bastardry: May include victory condition changes due to player actions. Probably none other.Setup: Closed, power-role heavy.Flavour knowledge: not required, but may be useful.Game start: second or third week of January, depending on availability of mods.

Players:1. Sabrar2. mpolo (Woo! I've read far enough!)3. Carlington (flavourblind, but I played the last one)4. moody72775. dimochka (flavorblind, and did not play last one, but seems interesting)6. bessie7. GopherofPern (flavorblind, but that's ok.)8. SirGabriel9. ahippo (Love The Wheel of Time, happy to be back on xkcd mafia)10. JudeMorrigan11. Diemo12. matt96...

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Signup below:1.2.3.4. 5. 6. 7. 8.

Replacements:1.

If you're curious about the origin of my avatar, google "Cheburashka".

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.

Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.

Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

Mod: dimochkaSize: At least 8, though 15 would be amazing.Speed: Standard. 4-5 days for game day, 2-3 days for night. Weekends count as half time (so Saturday+Sunday = 1 day), and I'll never end the game on weekend.Bastardry: Low to Medium. You may not be told everything, but there will be no lying whatsoever.Setup: Closed, but all roles are somehow related to Diablo 1. No restrictions on roleclaiming. No listeners, no RNG elements, no vanilla roles.Flavor: Here and here. In-game flavor will be a mix of what you can find online and my attempt to tie out what happened in game. It generally should not give any hints regarding the setup / actions.

The Villagers has finally found a werewolf , after many innocent death's and a bunch of false-claiming ( villager or not ) , they finally can have their peace.A few week's later 10 suspiciuous suppose 'tourist' people enter the Village , after the arrival of the ' tourist group ' , they have been a rumor by the Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send's them to a smaller Vilalge to sort out their problem's. The Seer notifies them that the ' tourist group ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's information of 2 different player's and not so helpful roles such the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus . The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield has not been completely turned into a Vampire YET ! , and while waiting for the approval of the Master and The Count he will try and help them destroy the village , the downfall is his whenever he try and gets approval he makes so much noise that the town has suspicious that their a is a Traitor among them . While the tourist is trying to save the village from being destroyed by the Vampires . The Assassin is trying to kill his long arch enemy that betray him for money and leave the village quietly , but he is aware that his own enemy has been watching his every move and is trying to kill him . The Night has just begun...... after the Dusk phase is done that is (Im very horribly writing stories Sorry)

Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

The Villagers has finally found a werewolf , after many innocent death's and a bunch of false-claiming ( villager or not ) , they finally can have their peace.A few week's later 10 suspiciuous suppose 'tourist' people enter the Village , after the arrival of the ' tourist group ' , they have been a rumor by the Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send's them to a smaller Vilalge to sort out their problem's. The Seer notifies them that the ' tourist group ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's information of 2 different player's and not so helpful roles such the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus . The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield has not been completely turned into a Vampire YET ! , and while waiting for the approval of the Master and The Count he will try and help them destroy the village , the downfall is his whenever he try and gets approval he makes so much noise that the town has suspicious that their a is a Traitor among them . While the tourist is trying to save the village from being destroyed by the Vampires . The Assassin is trying to kill his long arch enemy that betray him for money and leave the village quietly , but he is aware that his own enemy has been watching his every move and is trying to kill him . The Night has just begun...... after the Dusk phase is done that is (Im very horribly writing stories Sorry)

Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

The Villagers has finally found a werewolf , after many innocent death's and a bunch of false-claiming ( villager or not ) , they finally can have their peace.A few week's later 10 suspiciuous suppose 'tourist' people enter the Village , after the arrival of the ' tourist group ' , they have been a rumor by the Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send's them to a smaller Vilalge to sort out their problem's. The Seer notifies them that the ' tourist group ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's information of 2 different player's and not so helpful roles such the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus . The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield has not been completely turned into a Vampire YET ! , and while waiting for the approval of the Master and The Count he will try and help them destroy the village , the downfall is his whenever he try and gets approval he makes so much noise that the town has suspicious that their a is a Traitor among them . While the tourist is trying to save the village from being destroyed by the Vampires . The Assassin is trying to kill his long arch enemy that betray him for money and leave the village quietly , but he is aware that his own enemy has been watching his every move and is trying to kill him . The Night has just begun...... after the Dusk phase is done that is

Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

The Villagers has finally found a werewolf , after many innocent death's and a bunch of false-claiming ( villager or not ) , they finally can have their peace.A few week's later 10 suspiciuous suppose 'tourist' people enter the Village , after the arrival of the ' tourist group ' , they have been a rumor by the Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send's them to a smaller Vilalge to sort out their problem's. The Seer notifies them that the ' tourist group ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's information of 2 different player's and not so helpful roles such the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus . The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield has not been completely turned into a Vampire YET ! , and while waiting for the approval of the Master and The Count he will try and help them destroy the village , the downfall is his whenever he try and gets approval he makes so much noise that the town has suspicious that their a is a Traitor among them . While the tourist is trying to save the village from being destroyed by the Vampires . The Assassin is trying to kill his long arch enemy that betray him for money and leave the village quietly , but he is aware that his own enemy has been watching his every move and is trying to kill him . The Night has just begun...... after the Dusk phase is done that is

Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

[quote="Sabrar"]The Villagers has finally found a werewolf , after many innocent death's and a bunch of false-claiming ( villager or not ) , they finally can have their peace.A few week's later the village had 10 unexpected 'tourist' visit the village , after the arrival of the ' tourist group ' , they have been a rumor by the Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send them to a smaller Village to sort out their problem's. The Seer notifies them that the ' tourist's ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's valuable information but will he reveal it?? and not so helpful villagers such as the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus that has spread to 1 of her neightbors. The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield is trying to be a Vampire and while waiting for the approval of The Master he will help them destroy the village , and The Count is scaring a villager and make them stay in bed till the Morning . While the tourist is trying to save the village from being destroyed by the Vampires , The Assassin is trying to kill his long arch enemy that betray him for money and love and now she has the perfect chance to kill her and blame it on the villager's , but she is aware that her own rival has been watching her and trying to get her killed too . The Night has just begun ...... after the Dusk phase is done that is (Improved story ) Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

Signup below:1. Madge2. ahippo3. Sabrar4.5.6.7.8.9.10. 11. 12.

Replacements:1.2.Please sign up for this guys ( New experience for those who never played One Night Games )

Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send them to a smaller Village to sort out their problem's. The Seer notifies them that the ' tourist's ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's valuable information but will he reveal it?? and not so helpful villagers such as the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus that has spread to 1 of her neightbors. The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield is trying to be a Vampire and while waiting for the approval of The Master he will help them destroy the village , and The Count is scaring a villager and make them stay in bed till the Morning . While the tourist is trying to save the village from being destroyed by the Vampires , The Assassin is trying to kill his long arch enemy that betray him for money and love and now she has the perfect chance to kill her and blame it on the villager's , but she is aware that her own rival has been watching her and trying to get her killed too . The Night has just begun ...... after the Dusk phase is done that is (Improved story ) Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send them to a smaller Village to sort out their problem's. The Seer notifies them that the ' tourist's ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's valuable information but will he reveal it?? and not so helpful villagers such as the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus that has spread to 1 of her neightbors. The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield is trying to be a Vampire and while waiting for the approval of The Master he will help them destroy the village , and The Count is scaring a villager and make them stay in bed till the Morning . While the tourist is trying to save the village from being destroyed by the Vampires , The Assassin is trying to kill his long arch enemy that betray him for money and love and now she has the perfect chance to kill her and blame it on the villager's , but she is aware that her own rival has been watching her and trying to get her killed too . The Night has just begun ...... after the Dusk phase is done that is (Improved story ) Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send them to a smaller Village to sort out their problem's. The Seer notifies them that the ' tourist's ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's valuable information but will he reveal it?? and not so helpful villagers such as the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus that has spread to 1 of her neightbors. The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield is trying to be a Vampire and while waiting for the approval of The Master he will help them destroy the village , and The Count is scaring a villager and make them stay in bed till the Morning . While the tourist is trying to save the village from being destroyed by the Vampires , The Assassin is trying to kill his long arch enemy that betray him for money and love and now she has the perfect chance to kill her and blame it on the villager's , but she is aware that her own rival has been watching her and trying to get her killed too . The Night has just begun ...... after the Dusk phase is done that is (Improved story ) Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this

mpolo wrote:Seer that the tourist are not who the seem. The Village is suspicious about the tourist's and send them to a smaller Village to sort out their problem's. The Seer notifies them that the ' tourist's ' has a special ability , every single 1 of them . Thus the secret is out and most of the Tourist's trying to help out each other or betray 1 another , helpful roles such as The Priest cleansing the Village , the Marksman who know's valuable information but will he reveal it?? and not so helpful villagers such as the Instigator , Hypnotizing a player to betray their own team , and the Disease with her horribly deadly virus that has spread to 1 of her neightbors. The Vampires are secretly trying to convert the village and Kill anyone who gets in their way , The Renfield is trying to be a Vampire and while waiting for the approval of The Master he will help them destroy the village , and The Count is scaring a villager and make them stay in bed till the Morning . While the tourist is trying to save the village from being destroyed by the Vampires , The Assassin is trying to kill his long arch enemy that betray him for money and love and now she has the perfect chance to kill her and blame it on the villager's , but she is aware that her own rival has been watching her and trying to get her killed too . The Night has just begun ...... after the Dusk phase is done that is (Improved story ) Mod: JustDanceUnlimtedSize: At least 6, maximum 12 .Speed: Fast. 6 days for the entire game . 1 night phase and 1 day phase . The day phase is 4 days and the night phase is 2 night Bastardry:Every role will be told . No night action will be reveal except marks Setup: Completely open , No vanilla roles Flavor: I dont know how to answer this