Well, technically they are ALL 3D (Except Zelda 2), as Link moves in a three dimensional space. Only difference is the camera angle and the detail in graphics.

Except all the 2D ones, which are 2D.

Which happens to be pretty much only Zelda 2, but I could be wrong, I've never played the first one. I assume there are stairs and other such height differences. Just because it doesn't look 3-D doesn't mean its not. And, as it turns out, it requires three dimensions to describe a plane and all "2-D" games are actually played in this "two dimensional" plane. A plane itself is 2-D, but it must be described in 3-D. Which it is, parallel to the surface of your TV screen

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."Q: How many physicists does it take to change a light bulb?A: Two, one to hold the light bulb, the other to rotate the universe.Just Say No To Toast!

I haven't played a Zelda yet that I haven't liked, and I've played all of them except for the ones on DS and Oracle of Ages/Seasons...and the CDi games, but no one really counts those, do they? I don't care how it's presented as long as it's Zelda

Well, technically they are ALL 3D (Except Zelda 2), as Link moves in a three dimensional space. Only difference is the camera angle and the detail in graphics.

Except all the 2D ones, which are 2D.

Which happens to be pretty much only Zelda 2, but I could be wrong, I've never played the first one. I assume there are stairs and other such height differences. Just because it doesn't look 3-D doesn't mean its not. And, as it turns out, it requires three dimensions to describe a plane and all "2-D" games are actually played in this "two dimensional" plane. A plane itself is 2-D, but it must be described in 3-D. Which it is, parallel to the surface of your TV screen

All the top-down Zeldas (asides Phantom Hourglass and Spirit Tracks, obviously) are 2D. Walls and staircases give the illusion of 3D, but I assure you nothing in the code or graphics is defined in 3D space. Everything uses two co-ordinates to describe its position onscreen - an X and a Y, which is 2D space.

I like Zelda in both ways. The only Zelda games I don't like much at all is Zelda 2(never liked it), Majora's Mask(the only console zelda I've never beaten, can't stand the 3 day thing limit), and Wind Waker(Didn't like the sea travelling). I love ALTTP, OOT, and TP the most.

Tough call, but I think the games like Four Swords and Minish Cap were a totally different "Zelda" experience than the 3D ones, and they both have their strengths. There's a versatility in level design to the top down 2D games that really hasn't been matched, although the 3D dungeons keep getting better. The only other thought I have is that I should really pick-up Phantom Hourglass & Spirit Tracks, since they're technically 3D but seem to have some of the benefits that come with a semi-top down game perspective.

I say if there is a great story line/plot (which there always is) and fun gameplay, I could care less what the graphics are on it. Zelda games are just really fun I love them. I have yet to play Spirit Tracks though.

All the top-down Zeldas (asides Phantom Hourglass and Spirit Tracks, obviously) are 2D. Walls and staircases give the illusion of 3D, but I assure you nothing in the code or graphics is defined in 3D space. Everything uses two co-ordinates to describe its position onscreen - an X and a Y, which is 2D space.

Sure, but you still need a third dimension to define how far away the plane is from our faces. Which wasn`t very far when you were a kid

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."Q: How many physicists does it take to change a light bulb?A: Two, one to hold the light bulb, the other to rotate the universe.Just Say No To Toast!