Velkin: can't understand why you don't like the way it looks :D I think it's awesome

everyone else too is doing great, and now an extra week to make them even better :)
And I'm of glad for the extra time, should be able to do the pose and pedestal now :D
my textures are at this point now, still a lot to do, so I'm happy I can sleep tonight :)

http://1.bp.blogspot.com/_w7ufeo6pvVc/TP76bVZL8UI/AAAAAAAAAG4/P_rUj9C82Ms/s1600/shadow.jpg
Perhaps there is still time...
this is my concept~

TitForTat

12-08-2010, 04:07 AM

@Monawa Cool. Try the curve (if you're using photoshop) on the skin for a little more contrat. I would try to add a little bit of color, but it might be my taste.. I tend to over-saturate stuff sometimes

@denis-artist Awesome work, man. great entry. the only modification I would consider is the proportion of the CGsociety logo, It looks like it should be a little wider.. But it might be the angle.. congrats :thumbsup:

I'll make some more comments tomorrow..

Jail

12-08-2010, 04:20 AM

Texture update for me.Still lots to do,need to get on the cloth painting and tighten up my details.I dont think the fur is reading properly.Might have to make the detail larger.Anyway you guys are doing awesome! Denis....that is very impressive.Its a GREAT character,very nice.

Very glad of the extra time. Few relaxed experiments with spec and lights to break from painting. Screenshotted out of Maya with high quality rendering and viewport shadows.
http://i41.photobucket.com/albums/e267/Panthus/pandominiwip10.jpg

harlequin02

12-08-2010, 01:36 PM

h-edition : shaun also known as shaunik ? that bloody shaunik ? haha how's he ? is he still modeling ?
err. . . yea i was wonder about that too. . .
Phantus : i kinda like the leg armor look awesome ! cant wait ur full texture, suggestion: make your microphone more ermm . . . futuristic if you can .
s69192 : looks CUTE !
AndreyAndre : wow you are fast my friend ! and it's looking good too !
TitForTat : nice ! she look arrogantly pretty ! may be you can put some dirt or burn or scratch so it might be look like she is a combat mage, and she like to burn something ! (i think)
Monawa : creepy ! but it's cool ! that's more like a corrupt i think.
denis-artist : my fav finaly u change your mind. looking awesome mate !
sakaH : she look deadly ! more spike from somewhere i think, may be she become more deadlier.
Jae-Keum (http://forums.cgsociety.org/member.php?u=36478) : damn ! that's creepy ! btw you model your right hand that way ? idk man it's like . . . weird. its like it's right hand not part of your model. i think. BUT it looks good !

here's mine, preparing for final image submission. render with maya softwere. I kinda like it but is it abit dark ?

http://i820.photobucket.com/albums/zz130/aegis02/shadow3.jpg

h-edition

12-08-2010, 02:40 PM

here's mine, preparing for final image submission. render with maya softwere. I kinda like it but is it abit dark ?

Nope I don't feel its too dark. Love the mood. Love the boots. The character rox overall!

Yup Shaun is still doing the same old stuff :)

JCanarias

12-08-2010, 02:45 PM

Hi guys, some progress.
It's just color blocking.
What do you tihnk about the palette?.

http://img258.imageshack.us/img258/3152/75094534.jpg

EsoiHellsun

12-08-2010, 02:53 PM

@ harlequin02: Nice pose and angle. Yes, it's a bit dark, but personally I like that and it kindof fits with your character, I suppose. Just one thing: The top left seems a bit too bright to me. I'ts nice to have some subtle variation in your background, but I just don't see any reason why that corner should be that bright. Plus it draws away attention from your model.

@ panthus: it's coming along pretty good. No real comments, just hoping to see you break up that torso and waist section a bit.

@ s69192: cool concept. seems like a more "cute" version of a shadow. Always nice to counter stereotypes :) You still have some time, should be possible to finish.

@ AndreyAndre: The small stroke of bright lighting on the edge is cool, but I'm just wondering: you've put so much detail on the model, why not lit it a bit more (i.e. on the legs?)

@ TitForTat: This one is turning out really nice. Like the art style and technical execution of the character. If you want some critiques, here goes:
- The flame/magic effect on the staff seems a little blurry
- The inner surface of the pedestal with the tiles and the symbols is great, but the outer ring of the pedestal does'n seem to match with the rest of the character and pedestal. The texture seems some very grainy concrete or something and that just seems to clash with the more cartoony style of the rest. It might benefit from another texture, and with maybe some painted, chipped of edges?

@ Jacanarias: It's a nice idea to do some kind of a black-raven thing, and contrast that with fiery coloured bits, nothing wrong ith that paleette in se, but right now it's hard to read what's the purpose, or the material of the fiery tentacles and how it fits with the rest of the creature....

KingstonZ

12-08-2010, 06:08 PM

new update:

85% done ,sculpting a specific pedestal to fit this character, finalized using simple light in maya for render, the result is not bad. created a rig for him to pose ..

things to do next:
-touch up all muscles textures. (untouch yet)
-touch up the back textures.
- start work on the Spec map
- try a few different pose.
- fix the hair
- add more color to the face.
- some season effect for the skull.
- solve seams.
- solve the weight.

test pose and test render ( Try to pose him to look like a flying Skull <long hair and the chest skull>. -- thats the whole idea of it )

http://img.photobucket.com/albums/v233/kingston/test_render_g.jpg

http://img.photobucket.com/albums/v233/kingston/test_render_b.jpg

http://img.photobucket.com/albums/v233/kingston/test_render_e.jpg

h-edition (http://forums.cgsociety.org/member.php?u=443681)- Hey henry, great to see you are able to work on your character on time, and thanks for the comments... let's work hard.
denis-artist - awesome model and really cool color and textures you have there, love those light effect and the believable mechanism at his back.
Jail (http://forums.cgsociety.org/member.php?u=443622) - good progess so far.. should have enough time for the details now.. keep on.: )
panthus (http://forums.cgsociety.org/member.php?u=74789) - your character is improving in every now update you have.. great job.
harlequin02 (http://forums.cgsociety.org/member.php?u=419721) - great you finally complete the textures.. think you can add a very soft light to brighten up the details alittle.
Monawa (http://forums.cgsociety.org/member.php?u=291534) - Keep on... going to be done soon.... good progress.
TitForTat (http://forums.cgsociety.org/member.php?u=369517) - good progess.. think drop or paint a shadow on the pedestal sure helps her to stand firm on the floor.i likr the pose you have there, very natural.
AndreyAndre (http://forums.cgsociety.org/member.php?u=410851) - wow.. that is tons of details going on... great to see it in textures.
Fat-Fish (http://forums.cgsociety.org/member.php?u=419202) - pose looks good so far.. like the texture you did for the wings.
lorez (http://forums.cgsociety.org/member.php?u=168855) - hey, he is almost done.. the hair look good in the unreal test.. keep on!
Alexzavr (http://forums.cgsociety.org/member.php?u=130055) - i think your 1st read is good.. but 2nd or 3rd read ( wire, side view, back view) can be rearrange alittle for the composition ... but your model and textures looks great!
Ameron (http://forums.cgsociety.org/member.php?u=228105) - color looks great.. can play with different color for the pedestal to pop the character more, now his leg some how blend to the pedestal.
Jae-Keum (http://forums.cgsociety.org/member.php?u=36478) - really great model.. very good idea and skill.
Velkin (http://forums.cgsociety.org/member.php?u=427436) - thanks for the good feedback, will look into it, your model coming along nicely, the pose makes him look even better, i like the 2nd pose.
EsoiHellsun (http://forums.cgsociety.org/member.php?u=442903) - hey looking good, cool pose also...but don't forget to add the forums logo : )
Zoox (http://forums.cgsociety.org/member.php?u=131483) - very nice pose.. i love the way you design your pedestal, simple and work well.

Update on texturing. Its going slow. The tri count is now at 2899, leaving me very few space for further changes.

I removed all the chinese characters so it doesn't look so much like a tin chinese deity. I am still trying to add some japanese tech feel into it.

I added the laser beam, because I am really bored :P Nah its not part of the design but I might add it for some effects on the presentation.

http://i86.photobucket.com/albums/k86/dreammh/kuoryuuwip4.jpg

My friend suggested a holographic head, which I feel is a good idea to balance out the design abit more. But its tough to get the patterns to work on the UV.

JCanarias: The color palette looks cool. Just my 2c on the design. Perhaps I would make the legs less human.

KingstonZ: I like the second pose alot gives him character. The final rollout image is great :) Thanks for the encouragement.

AndreyAndre: Nice model would love to see the details of the textures up close. I think you are safe with whatever you do to the pedestal as long as there are no objects that the character can pick up and use.

belich

12-09-2010, 04:09 AM

http://img210.imageshack.us/i/dragonlord46front.jpg/ (http://img688.imageshack.us/i/dragonlord46back.jpg/)
its difficult for me keep the track on every work, but each time that y chek the forum i see better and better Jobs, really inspiring!

harlequin02@ : really strong presentation, it looks dark indeed but maybe a another rim lithg from the righ, would help to cut the silhouette a bit more

@KingstonZ: I like the second pose\angle, but the problem is one can't see that his hair is very long. You had one good angle on one of your previous wips (from ZBrush I think), where his hair were more visible. Great work!

@AndreyAndre: I like it, but some more contrast on the texture would be great.

@denis-artist: Looking good :thumbsup:

@TitForTat: Well, first of all I think her torso is too long for a human and pelvis is too narrow. Metal elements on her arms and legs are too bright. Her arms are little bit shorter than they usually are. Good work on the face.

@s69192: Cool concept. Epesially the one where he holds a weapon.

@Fat-Fish: Things on the last WIP looks alot more interresting. The screenshot on the right is my favorite. Really good pose and angle.

@Alexzavr: Looks great, but I think rules says we can't have more than one image of textured model on the beauty shot.

@lorez:
...@velkin -looks nice. great work. love the lighting. i like the step pose but would like to see him in a "stalker mode" moving down stairs hands out more in ready position like he could grab someone or something or he is "feeling the air", and put the head up almost looking over his shoulder like he might of heard something.. looking down like that makes him look akward like he cant see because his scarf is too big...

I can't raise his head higher, his anatomy and stuff on the back does not alow that, sorry :shrug: And It is good that he looks awkward. He supposed to look like that. He's just a test "newborn" cyborg model. I even tried to make him look vulnerable and touchy but failed by obvious reasons :) .

Alexzavr

12-09-2010, 12:29 PM

@Alexzavr: Looks great, but I think rules says we can't have more than one image of textured model on the beauty shot.

hi, if you can please give me a link or transcript where it is written in the rules?

Velkin

12-09-2010, 01:59 PM

hi, if you can please give me a link or transcript where it is written in the rules?

This info is on official DW site wich is unaccessible now. Here is repost from other forum:

"On the submissions page it says:

Quote:You may NOT:
3d, show additional final presentation images of your model at different angles. You are only allowed to show "ONE" final image. The extra 12 images are to be used solely for demonstrating the creation of your single main image. "

h-edition

12-09-2010, 02:36 PM

This info is on official DW site wich is unaccessible now. Here is repost from other forum:

"On the submissions page it says:

Quote:You may NOT:
3d, show additional final presentation images of your model at different angles. You are only allowed to show "ONE" final image. The extra 12 images are to be used solely for demonstrating the creation of your single main image. "

I think that applies to the extra 12 images slots we are given to upload. I believe the final presentation image may include various angles of the character. That's how I intepret it anyway.

harlequin02

12-09-2010, 03:24 PM

This info is on official DW site wich is unaccessible now. Here is repost from other forum:

"On the submissions page it says:

Quote:You may NOT:
3d, show additional final presentation images of your model at different angles. You are only allowed to show "ONE" final image. The extra 12 images are to be used solely for demonstrating the creation of your single main image. "

so err for the final image, any other solid proof that reliable maybe a link from some forum to support your statement? because i kinda take this carefully in term of final image submission.

EsoiHellsun

12-09-2010, 03:38 PM

When the site was still online, last thing I read, was there was an example showing what the submission could be.

As I understood it, just one final presentation image, which included just one rendered view of the character, nothing else, except name, race, contact details and logo.
Besides that, the possibility to upload 12 construction images, containing wireframes, texture sheets, concept art, wip stuff etc.

That's the way I'm planning to do it, until officially told otherwise.

When you look around the other forums, some people are doing it this way, while other people still do it the old way, with textures and wireframes included their presentation image.

Velkin

12-09-2010, 03:42 PM

so err for the final image, any other solid proof that reliable maybe a link from some forum to support your statement? because i kinda take this carefully in term of final image submission.

Info taken from here. Posted by user Nix. http://www.polycount.com/forum/showthread.php?t=78221&page=3

h-edition

12-09-2010, 04:24 PM

That kinda defeats the purpose of us trying so hard to unwrap and texture our models nicely when all we show is one single angle. We could've all modeled and project UV to camera.

Alexzavr

12-09-2010, 05:20 PM

When the site was still online, last thing I read, was there was an example showing what the submission could be.

As I understood it, just one final presentation image, which included just one rendered view of the character, nothing else, except name, race, contact details and logo.
Besides that, the possibility to upload 12 construction images, containing wireframes, texture sheets, concept art, wip stuff etc.

That's the way I'm planning to do it, until officially told otherwise.

When you look around the other forums, some people are doing it this way, while other people still do it the old way, with textures and wireframes included their presentation image.

Final presentation image should include texture sheet, wireframe, and full colored model. Posing model is optional, and adding a pedestal is optional
Link http://forums.cgsociety.org/showthread.php?t=933766

rtrska

12-09-2010, 05:40 PM

As usual I'm late to the game, but I think I can get this character done before the 15th. I can't draw to save my life, so I just dove straight into sculptris and bashed out an initial concept there, I hope that's ok to do.

Right now I'm still working out what I want the shin guards and other misc bits of armor to look like, but I'll have that sorted out tonight. Man I have a lot of work to get done in a short time... :)

lorez

12-09-2010, 07:49 PM

welcome aboard richard!
your off to a good start.!
keep er up

EsoiHellsun

12-09-2010, 08:10 PM

Final presentation image should include texture sheet, wireframe, and full colored model. Posing model is optional, and adding a pedestal is optional
Link http://forums.cgsociety.org/showthread.php?t=933766

Yep that's the exact opposite of what I said. :)
But that link is pretty old, those were the rules at the beginning, maybe they changed.
I really could swear that after some time, they put up an example on the submission site which had only the character itself....
I'm gonna wait until monday to finish off my presentation picture, hopefully their will be something on the submission site.

Zoox

12-09-2010, 10:58 PM

Thanks everyone for the comments and crits :) so here's a texture update, trying to make his skin a little more cracked. let me know what you think :D

@denis-artist: looking really sweet!

@harlequin02: its a animated .gif file I use Aoao video to picture converter to make them from a screen capture from fraps :) it takes a few steps but has lots of control of the end product.

@Jae-Keum: Awesome work! can't wait to see more. really like the logo placement and integration.

@TitForTat: looking good! my one thought is though the stage yellow?orange is abit bright kinda steals the focus, just a thought.

Yep that's the exact opposite of what I said. :)
But that link is pretty old, those were the rules at the beginning, maybe they changed.
I really could swear that after some time, they put up an example on the submission site which had only the character itself....
I'm gonna wait until monday to finish off my presentation picture, hopefully their will be something on the submission site.

dont worry u not hallucinating, i remember that part too. but may be since that issue they change the rule. but I still didn't see the purpose changing submission rules. err . . .who cares ! lets do some great works !

zooks: ah~ ill look further to it. thx for some hint ! look great though ! may be more skin texture ermmm. . . . is that suppose to be a corrupted human or something else ? because if it is a corrupted human it might be a good idea to give human skin color so it give the idea where it originated, just and idea =p * peace

rtrska

12-10-2010, 06:47 AM

welcome aboard richard!
your off to a good start.!
keep er up

Hey Ryan, thanks! I saw the cool work you and Peter are doing and figured I'd give it a shot too. Hopefully I'll have enough time to get this guy completed by the deadline, but I see a few sleepless nights coming up.

Anyhow, here's what I have so far. I decided to go with small plates for the armor, but I still have to figure out a quick and reasonable looking way to fake out the lacing between them.

http://imgur.com/IomZ3l.jpg (http://imgur.com/IomZ3.png)

Jae-Keum

12-10-2010, 08:14 AM

@harlequin02: I agree on your comment. I thought no lighting and shadow might be a reason for right hand to look wierd. But even after some lighting pass It's still looking not unified well with the rest of body.. I'm think about fix right hand mesh and texture.
@kinstonz:Character looks great. nice lighting and posture.
@zoox: with intence Surface detail on texture, your creature looks really good now.

I tried to render my model by using marmoset engine.
Here are some test results.
http://i1209.photobucket.com/albums/cc393/tiaremin/JaeHyup_Abomination_DetailmethWIP18.jpg
http://i1209.photobucket.com/albums/cc393/tiaremin/JaeHyup_Abomination_DetailmethWIP15.jpg

h-edition

12-10-2010, 08:59 AM

Hey Ryan, thanks! I saw the cool work you and Peter are doing and figured I'd give it a shot too. Hopefully I'll have enough time to get this guy completed by the deadline, but I see a few sleepless nights coming up.

Anyhow, here's what I have so far. I decided to go with small plates for the armor, but I still have to figure out a quick and reasonable looking way to fake out the lacing between them.

Looking good so far. Would love to see your design though.

If you are generating map for painting over, how about generate one lacing map then duplicate and place them over the plate texture?

mine didnt change so much just keep adding texture detail and alpha and play some lighting.
http://i820.photobucket.com/albums/zz130/aegis02/shadowfinal.jpg
for some reason i cant get the same lighting from my previous post idk why
maya user only: I just wanna confirm of the texture that im applying
http://i820.photobucket.com/albums/zz130/aegis02/showoff.jpg
am i doing it right ? as long no normal map right ?

Zoox

12-11-2010, 12:01 AM

@Jae-Keum: Glad you like it :bounce: your test renders in marmoset engine are looking sweet. I love that engine, fast and easy to use. with your cloth are you going to age and stain it or is it going to stay more clean?

@harlequin02: looking cool, my one thought is though it's very dark your image. hard to see the details of the model.

Alright so here's a little update, started working on the spec map and cleaned up his wrinkles a bit ;) still have to fix some seams and such but i'm pretty happy with where this guys going now :) I was thinking I might add grass between the rocks of the stage... any thoughts on it?

4 days for texturing.
Good luck all!
I'll post some feedback later!.
Greetings.

Zoox

12-11-2010, 03:59 PM

Alright so I just wanted to see what grass would look like so I did this very quick test. the grass texture is just placeholder, but I think I kinda like it. gives the image more color variety I think :curious: the final grass would have more variety and maybe more beat up as if this was part of a battle field... Let me know your thoughts :)

Zoox - i guess find some plants with a sharper look can sell your dangerous character better.
AndreyAndre - nice color, you did it on time! great
Jae-Keum - look really great.

DBriggs

12-11-2010, 07:43 PM

Here is an update. Still a lot to add.. Just doing some marmoset tests to make sure it will work in the end.

I am having problems with my alpha maps inside of Marmoset. I was wondering if anyone has had this issue before?

Basically my alpha maps aren't rending anything behind the alpha parts of each mesh. For example I have ribs modeled out inside of my guys chest, but they do not render. I see them in the viewport of marmoset but when i hit f12 it does not render the alphas properly.

You can also see the bandage looking cloths hide part of the center blue cloth.

Any ideas?

http://i931.photobucket.com/albums/ad156/DBriggs714/screenshot6.jpg

DBriggs

12-11-2010, 08:07 PM

I was able to fix my alpha maps. Everything had to be one mesh chunk instead of multiple mesh chunks.

Here is one with the ribs. Sweet! Time to go make these textures awesome!

http://i931.photobucket.com/albums/ad156/DBriggs714/screenshot10.jpg

panthus

12-12-2010, 02:22 AM

Tentative final
http://dallsop.com/predomwar/pandominifct01.jpg

shaunwho

12-12-2010, 03:32 AM

cutting it close for time because I started a little late but should just about get everything wrapped up on time :-) finished, retopologised and Uv'd the hi res sculpt for my AO map ready for poly painting and the textures woot!

Jae-Keum (http://forums.cgsociety.org/member.php?u=36478) - your work is beautifully grotesque!
rtrska (http://forums.cgsociety.org/member.php?u=426856) - great sculptris work, Ive only played about with the app, I really want to sit down and do a thorough character with it one of these days
Looking forward to seeing everyone's final pieces on wednesday! :-)

@harlequin02: That's way much better! Awesome work, love his dark aura, a true killer!
P.S: I would keep the standing pose, It gives him more agressive look, like he had no need to move to show his skills. He's there, waiting, transmiting: "Ok, come here... in 2 seconds... game over" :D

-JCanarias : that's errm. . . a very cute comment i must say. THX ! glad you like it =D. but i still need to bring up more color got no idea why this render soooo gray. and your model are very unique beyond imagination, envy you ! keep working on it !
-DBriggs : looking great but your bloom is too much or you want it that way ?
-Tombery : ah finally looking good ! you might wanna give some effect for it is a technomage, if you still got polygon.
-shaunwho: that's fast ! you finish sculpt and make it low poly ?!
-Zoox : agree with kingstonz, but instead of grass i will rather make a volcanic environment. why ? because you creature texture is red and not much fur. and base on science furry creature usually live on forest or jungle, and their fur was provide them keep their body warm at night. then on your case you got no fur at all and that kind of animal usually live in a dry place like for example a snake usually can be found on the desert, and then you texture it's skin red so i think it would be better on volcanic setting, it give the idea that your creature adapting to it's environment. Just my thought =p . . .
-AndreyAndre : yea i cant find it too, awesome detail !

DBriggs

12-13-2010, 02:12 AM

Thanks harlequin. I meant to add extra bloom. I thought it gave him a ghostly effect. I will mess with all of those settings a lot more once i finish the textures. =)

evsreborn

12-13-2010, 02:16 AM

O.k, so he's turning out mostly as planned. I'm finding that im not having to make much compromise on design due to seams, so it's all going swimmingly. From here, I will switch to weapon and get a base textured, then spend a good day getting Spec, Glow, painted highlights and shadows; it'll be here that his face will start to become more alive...and I'll give him some attitude. Nails are placed holders at the moment and may be dropped. Im wanting to load up detail without making him apear too busy, but I also want to distinguish him from being just another 'foot troop', so I'll add in some ceremonial colours and decoration.

If you are generating map for painting over, how about generate one lacing map then duplicate and place them over the plate texture?I don't have any real design, aside from that initial sculpt... didn't have time to try and scrawl something down. I like your idea for handling the lacing, I think that should work pretty well, and it'll save me a ton of time.

rtrska (http://forums.cgsociety.org/member.php?u=426856) - great sculptris work, Ive only played about with the app, I really want to sit down and do a thorough character with it one of these daysThanks! Sculptris is pretty fun to use, very straightforward compared to more complex apps. It has a bunch of limitations, but its capable of some nice results.

Wow, everyone is so far ahead of me, and the deadline is really coming up fast. Here's where I'm at right now:

http://imgur.com/v4Vkel.jpg (http://imgur.com/v4Vke.png)

I'm going to try and get the rigid parts modeled up tonight. The armor "skirt" should be fairly easy. The shinpads shouldn't be too hard, I think I've finally got a good idea for how I want them to look. The pants, belt, and other soft cloth like things should be done tomorrow, and I'll try and get the lowres done that night as well. That doesn't leave me much time for texturing, so I dunno how good the paint is going to end up looking :p

JCanarias

12-13-2010, 06:45 AM

@DBriggs: I like the model and colors but I think he's looking a bit flat. Dont know if it is because of the background. Not sure. I would try a gradient. Good work!.

Zoox

12-13-2010, 07:12 AM

@kingstonz: I agree, I'm still going to try and keep it grass I think but im going to play around with it a bunch to get it more rugged looking.

@harlequin02: My 1st thought was to do a lava glow coming up on the rocks, I'll try and test that out. The reason I moved away from that 1st thought was that I wanted him to seem like he wasn't in his normal surroundings and that he was on someone else's home turf and out fighting. like he was in a pretty place and pardon the pun... but "corrupting" it lol cheesy yes ;) but that was my thought anyway lol

So I didn't have much time today but I was just testing out trying to make my stage look more like something bad "is" or "has" happened to the land since my little dude got there... so I added blood spatters, and I was playing around with the grass blade sizes trying to make him seem smaller, like 4' ish anyway thanks again for the comments, tomorrow I'll test out a bunch more ideas with your comments in mind :)

@JCanarias thanks for the advice! I agree. I plan on finishing the textures when I wake up today, then I am going to start preparing it for presentation. I'll test out a bunch of gradient backgrounds and see what you guys like.

Here is a texture update. time for sleep

http://i931.photobucket.com/albums/ad156/DBriggs714/DomWar_Briggs.jpg

harlequin02

12-13-2010, 10:28 AM

@DBriggs: I like the model and colors but I think he's looking a bit flat. Dont know if it is because of the background. Not sure. I would try a gradient. Good work!.

may be it's the angle, he render it total front view i think

DBriggs : I would suggest darker a bit your texture so your glow give more contrast. i think. btw you said you wanna make it a ghostly feel on you character ? i think give a smoke or something instead gloom.

Zoox: ah yes now with your explanation it make sense.

rtrska: awesome ! new style of ONI ! but where is your direction ? if you wanna achieve eastern ONI might be good idea less western style on your bust * just a suggestion.
.
Integrator: nah you doing fine ! just speed up a bit cant wait ur full texture

evsreborn

12-13-2010, 01:46 PM

update 2. Picking up speed now...definately spending rest of day on weapon now.

http://img153.imageshack.us/img153/2459/mostlytextured02.jpg

Marcianito43

12-13-2010, 05:11 PM

Doing the texture here, hope finish it soon, you are doing a very nice work you all. Keep the good job up

@harlequin: I had made a new Rettopology does not use, becouse the new UVmap is uncompatibel with this Texturing.
http://img30.imageshack.us/img30/8905/finalanimation.gif (http://img30.imageshack.us/i/finalanimation.gif/)

Punch of good luck all.

rtrska

12-14-2010, 06:23 AM

harlequin02: I did look around at some pictures of more "traditional" looking Oni, but none of them really did it for me. If I had more time I would have spent it on the face design, but such is life.

Finally got the sculpt / highres modeling finished off, aside from his weapon, which I'll handle tomorrow. I'm going to try and get the lowres done tonight, but its already nearly 2:30am... maybe just get a good start on it, and have a heroic push tomorrow night :P

http://imgur.com/HaRbL.png (http://imgur.com/HaRbL.png)

JCanarias

12-14-2010, 06:54 AM

I have a question...
I live in Canary Islands... Spain, Europe...
So...
How I should convert the hour? 11:59 pm is at nitgh?
Deadline: 11:59 p.m Eastern Time, Wednesday, Dec 15th, 2010

belich

12-14-2010, 07:06 AM

@rtrska: if you can finish the entry before the dead line you will be my hero :bowdown:

Update on texture for me.... its been hard to find time for this little guy lately.We'll see what I can get done tomorow.I gave him christmas colors and painted some clothes on him with the CG logo.I think he might stay green and red...its festive anyway!LOL!ok...need sleep.

@rtrska - nice progress man,I should have stayed home this past weekend too.LOL

rtrska: Looking good. But time is truely against you, so you might wanna start texturing already. Perhaps keep the design simple and make up in texturing.

Edit: The textures look really blur here...

Zoox

12-14-2010, 09:31 AM

Alright so here's another update ;) new grass, worked on the rocks a bit... still want to tweak the rocks a little more.tweaked the Geo in a few spots, helped fix some sharp spots. worked on teeth, and fixed seams :argh: now it's sleep time lol fresh start bright and early for some last tweaks then beauty shot time :)

-zoox : lol i cant tell the different, but it might be good idea to give blood splat or something like that, so it give the idea it was eat something or kill something. coz you give a blood drip on the floor it seems from no where =D it just an idea.
-h-edition : yeah you shouldn't delete the leg. . . =(
-Jail : wow looking great ! i hope you can finish this piece.
-belich : that was some manly chest hair, awesome !

btw for final image submission it just contain with one character ? or it need to show wireframe and your texture sheet too ?

here's mine need to work out the background but i think i got the light that i want.

@harlequin02- i would suggest a really dark background almost black, to cut the contrast and to bring out the detail in your character. i get that its a "shadow" but its too dark to see any of the details. it just looks black. the silhouette has some nice details, introduce a rim light ( blue/purple to contrast your warm light). it will help bring those silhouette details out again against a dark/black background.

EsoiHellsun

12-14-2010, 05:29 PM

Ok, some people, including me, posted the question on GA forum as to what include in the final image.
Here's Fred's anwsers to that:

http://www.gameartisans.org/forums/showthread.php?t=18020&page=3

So it appears both ways are fine. With or without texture and wireframe.

Will hopefully be posting some progress on my character here later tonight, or tomorrow.

cheers

rtrska

12-14-2010, 11:48 PM

Jail & belich: Thanks guys! I'm still grinding away at this guy, hopefully I can get him done.

I've got the lowres on its way, but this 3k triangle limit is trickier than I had expected. I'm still within budget, but I think my silhouette needs work in a bunch of places, so this is gonna take a while. I think I've got the color scheme mostly nailed down in this quick paintover. His "socks" will be a dark color, to help ground him, but I'm not sure if it'll be dark brown or what yet.

So here's a quick turnaround of my final guy :) now tonight I'm putting together my final image to send in :) I added some blood to his teeth and claws, just a bit I didn't want him to be a blood covered critter... so anyway let me know your thoughts :)

1- Final presentation image should include texture sheet, wireframe, and full colored model. Posing model is optional, and adding a pedestal is optional (pedestal may use its own set of unlimited triangles and textures). If a pedestal is added, it must contain no objects that character can pick up and use.

2-You may NOT:
3d, show additional final presentation images of your model at different angles. You are only allowed to show "ONE" final image. The extra 12 images are to be used solely for demonstrating the creation of your single main image.

so im doomed ? or not ?
http://i820.photobucket.com/albums/zz130/aegis02/shadow_razul_final_2.jpg

evsreborn

12-15-2010, 02:14 AM

Ok, finally got him textured and with weapon. Short sleep then onto face, feet, highlights and lowlights and a spec map to boot; maybe some glowing eyes. Living in the UK, I think our deadline is actually 05:00 Thursday morning. Can anyone confirm this? Working across time zones is strangely confusing...

http://img683.imageshack.us/img683/1420/textureallbutdone.jpg

panthus

12-15-2010, 02:30 AM

@harlequin02 The 2nd clause is only for the additional 12 wip images you can upload. Just so you can't create 12 more presentation images and confuse people; those 12 are supposed to be construction shots only. The single presentation image can include textures and wireframe and additional angles if you like. Refer to EsoiHellsun's post on previous page for the link to GA forums and the rules clarification (post#60 and post#59 for 2 examples of final presentation images).
The same thread has a link to a realtime EST clock if you need to check from a different timezone.

Added some detail to the torso and hood, scrunched up the face and redesigned the presentation image.
Will have to upload now as submission deadline is in the middle of work xmas party.
Been a fun few weeks working on this. Best of luck to all!
http://i41.photobucket.com/albums/e267/Panthus/pandominiwip11.jpg

Twi

12-15-2010, 02:03 PM

Hey guys, I think this is going to be the final for me. I don't quite understand why everyone is still following the old rules when we're now allowed up to have up to 12 additional images where we can put all of our textures, wireframes etc. Maybe I've got something wrong? I know the rules page still shows the old rules, but on the submission page it clearly says we can... I've decided to go with the flow just in case though:
http://i659.photobucket.com/albums/uu319/chef0_/Composite5.jpg
Please let me know what you think.
Everyone's work has turned out awesome!

It was fun to be on this team for the past couple of weeks.
Good luck to all of you!

Zoox

12-15-2010, 08:02 PM

Thank you everyone for your feedback :bowdown:
So here is my final Beauty Shot I sent in, plus my WIP images I sent in as well. Good luck everyone, there was some awesome stuff being made on here :buttrock:

It was fun, and I learned a lot :) a good warmup for the big competition.

Good job everyone and good luck on the comp.

denis-artist

12-15-2010, 09:45 PM

Hi everyone, I haven't been here for a long time. But today I'm submiting my work. I hope you will enjoy it. I saw your works - some of them are really good especially works of Zoox, Velkin. Thank you guys for your feetback.

http://pics.livejournal.com/denis_artist/pic/0000d9b1

http://pics.livejournal.com/denis_artist/pic/0000ktx6

http://pics.livejournal.com/denis_artist/pic/0000g0yh

DBriggs

12-15-2010, 09:53 PM

Submitted! Thanks for all of the critiques everyone I really appreciate. Good luck to everyone I hope Cg Society brings back some medals!

Been a while since I posted, see things have stepped up even further since I've been away. Haven't had much time to play with the textures other than today, so any feedback would be awesome before I get my final bits together...

Love some of the 'construction' images, especially denis-artist and zoox. Also velkin, that final look sick!

Can anyone tell me how I can take screenshots in Marmoset with an alpha?

http://dl.dropbox.com/u/3998237/DW/DW_Mini_15.png

h-edition

12-15-2010, 11:39 PM

Been a while since I posted, see things have stepped up even further since I've been away. Haven't had much time to play with the textures other than today, so any feedback would be awesome before I get my final bits together...

Love some of the 'construction' images, especially denis-artist and zoox. Also velkin, that final look sick!

Can anyone tell me how I can take screenshots in Marmoset with an alpha?

Looking nice.

Under Materials -> Use Alpha Testing, check Use Alpha to Coverage. That is if your texture format includes an alpha channel.

nice work everyone.
good thing we got one more week.
squeek in under the wire..
here are more WIP and the final shots in UDK
http://insho.com/DWV/finall.jpghttp://insho.com/DWV/pose.jpghttp://insho.com/DWV/submit1.jpghttp://insho.com/DWV/submit2.jpg

Jae-Keum

12-16-2010, 04:10 AM

Hi guys. Great work everyone~ My final image.
http://i1209.photobucket.com/albums/cc393/tiaremin/PreDW5_JaeKeum_Abomination.jpghttp://i1209.photobucket.com/albums/cc393/tiaremin/PreDW5_JaeKeum_Abomination00.jpg

rtrska

12-16-2010, 05:24 AM

Wow, incredible work guys! Sadly, I ran out of time. Serves me right for trying to do a few weeks work in about 5 days :P

For what it's worth, here's how far I got. I was actually somewhat hopeful that I'd get at least something finished but some technical stumbling blocks did me in, as I thought they might.

http://i.imgur.com/JnxbBl.jpg (http://imgur.com/JnxbB)

I'm still gonna finish this guy off, he's too far along to drop now.

Marcianito43

12-16-2010, 05:35 AM

Hi, Im sorry for dont have the character rigged and posed, but dont have much time these days to finish it. Hope you like it, thats my final images.

Yes...so much more I could have achieved with another week. No time for rigging of posing, very basic spec map, bad render and poor presentation submission. Will try harder next time but found it to be a great warm up.

http://img683.imageshack.us/img683/4067/dwvwargenerallevans.jpg

Jail

12-18-2010, 12:27 AM

Well all of you have done awesome in getting your final images in.I have fallen short in doing so but I figure i'd post what I did get done.Still in maya and still some texturing to be finished.I'm happy with my character so I will continue and finish him.

@halrequin- so glad you finished and brought the brightness up,ended up looking really cool.
@kingstonz- very cool concept drawings, I like your model alot but the hair throws me off.Realy cool idea though and good job getting it done.

Everyone has posted some awesome work. Congratulations to all that finished. Unfortunately for me, I did not. I just tried to do too many new things at once. But because of that, I learned a lot in this short period of time, and am excited for the Dominance War main event.

The final model came out to a cool 2980 triangles. I plan on finishing the model to the contest's specifications. However, now that the time constraint has been lifted, I have a bit more freedom in exploring different methods. I will post any future updates on this model in a personal sketchbook thread.

AndreyAndre

12-20-2010, 01:10 PM

brandonlafrance -this work is crap sorry but its my opinion

Kanga

12-20-2010, 02:33 PM

brandonlafrance -this work is crap sorry but its my opinion
That is not very important I am afraid.

brandonlafrance, you have some good stuff going on in there. The stuff that isnt working like your cage and the textures are things you can fix with a couple of good tutorial dvds. From memory I think Eat3d has some good ones on this subject.They dont go as low as 3000 tris but you will get the idea.

Keep doing, keep showing your stuff.

The comment above mine is also useful. The poster is helping you.

shaunwho

12-20-2010, 06:13 PM

Missed the submission date because of my day job but I don't like things being left unfinished so here it is, was fun all the same :-)
http://3.bp.blogspot.com/_KfZZlqkpWFI/TQ-jMxoGj6I/AAAAAAAAAc8/vEJdYbrd9RU/s1600/wipmaya.jpg
http://3.bp.blogspot.com/_KfZZlqkpWFI/TQ-cSMHRWgI/AAAAAAAAAc0/qOKNEAwawDM/s1600/pres2.jpg

urrmurrmur

12-21-2010, 10:28 AM

Some really great pieces in here. I also didn't manage to finish in time, below is where I got before the contest. I'm going to continue working on it in the next few weeks and try to get a decent portfolio piece out of it.

As I said in my first post, this was my first attempt at a project of this scope. I came here expecting feedback and criticism, and I appreciate whatever of it I can get. I am not new to the world of art, I know from experience that criticism is one of the best teachers. The more honest and direct it is, the better. However, I think all good artists know the difference between good criticism and bad trolling. I know that the piece needs work, but i need you to be more specific, andreandre.

With that out of the way...

Thank you for the advice and kind words, Kanga. I have all ready come up with a huge list of areas that need improvement and the texture is definitely on the top. I was cutting corners at every step in order to save time. I am going back through the process, from concept to textures spending time on the areas that need it most. I will post updates to my personal sketchbook thread in the artistic anatomy section.

I knew the textures needed a lot of work, but could you touch on some of your specific complaints with the cage? I can see that the silhouette is a bit boring, but I was about to give myself a pat on the back for the topology. With the cage resolution so limited, I was planning on putting most of the detail in the texture.

belich

01-21-2011, 03:52 AM

hi!
almost a month since this event was finished and now the results are closing, just five days.
I don`t think that my entry had have any vote at all but i hope that would be interesting enough at least to see.

anyway, i wanted to share the model with everyone who wants it

http://www.blendswap.com/3D-models/characters/gor-mon-do/

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