Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity

This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme
that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.

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BibTeX @mastersthesis{Mikaelsson2011,author={Mikaelsson, Stefan and Lima, Guy},title={Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity},abstract={This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme
that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.},publisher={Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola},place={Göteborg},year={2011},keywords={game design, mobile gaming, user interface design },note={125},}

RefWorks RT GenericSR ElectronicID 155127A1 Mikaelsson, StefanA1 Lima, GuyT1 Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer ContinuityYR 2011AB This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme
that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,LA engLK http://publications.lib.chalmers.se/records/fulltext/155127.pdfOL 30