Today, Margaret Weis Productions announced that the company acquired the license to the Firefly television series by Joss Whedon, and they’ll be publishing a role-playing game based on the show. Margaret Weis, who’s written many fine books herself, will be part of a stellar team that’ll work hard to produce this game for you. Some faces, like Cam Banks and Amanda Yahner-Valentine, may be familiar to you. Earlier, the news was also leaked that I’ll be part of this project, too.

I’m thrilled to be part of such a talented team and am still a little dazed from the success of the Cortex Plus Hacker’s Guide Kickstarter. Oddly enough, my essay titled “Roleplay Like You’re On TV!” will help those of you who love Cortex Classic who want to play a contemporary style of dramatic role-playing game using Cortex Plus.

This new project also carries with it a strange synergy for me, too. You see, Margaret’s series titled The Death Gate Cycle, which was co-authored with Tracy Hickman, is one of the first times I fell in love with a fantasy series and served (no pun intended) as a gateway to other series in that vein. To be working with her is a big deal for me. I’m happy she’s involved in this project and flattered I’m included.

More than this, I cannot say. But there’ll be more news coming on this. That, you can be sure of. After all, there’s no better place in the ‘Verse, than at your gaming table.

3 Responses to Shiny! Firefly the RPG

Wait, isn’t there already a Firefly (Ok, ok, Serenity) RPG floating around out there in the wild somewhere, also produced by Margaret Weis? How will this one be different, and will the two systems be tied together?

The Serenity RPG came out in 2005 and was licensed from Universal Studios. That game was based on the movie, primarily, and employed Cortex Classic. There were a lot of limitations on what could and couldn’t be done.

This new RPG, which is Firefly, is based on the Fox television series. The company has had great success with Leverage, Smallville, and now the Marvel RPG using Cortex Plus.

We have our first meeting this week and we’ll be talking about timeline and system then. Margaret, and the rest of us, are very concerned about giving fans the best game possible.

More than that, I dare not say, but we will also be talking about how to best update fans, too.

Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Shadowrun, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

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