I think a singular crane may be a bit flow breaking if you're adding it way above the main arena. If you add some stuff around it like steel frame work, other cranes and crane cargo then it may work better (having steel frame work would mean you can still have space for a superfall and maybe some stuff to dodge on the way down)

I have done a little bit of work to Da_Trainingday, mainly cosmetic but also for gameplay:

I put some steps in here so it's easier to get out of the hole. The train ledges were at dive height and I hate getting stuck in there. Now it's much easier to do a sneaky side dive and find some cover in the pillars.

I have always wanted to put more detail up here, but I'm not sure what. I put some placeholder cover to see how it plays. I'm thinking this could be either a fun addition to gameplay or just more cover for annoying snipers. We shall see.

I will have this version of the map up on my server - Stormy's Down Under Diver Jive - as Da_Trainingday_dev. Come play it!

Ok, I am packaging up what I have so far in order to push a release. There are a few other things pending that I would like to get into this build but I'll prefer to release it now than wait another few months.

Things that have been updated:New sounds a'la RezNew map: Da_official by HelluMap updates: Da_trainingday and Da_sacredNew particle effect from Janagalomph to signal style skill activationFirst batch of achievementsNerfed the vindicator by: increasing recoil when aimed in dropping the damage from 20 to 18 slowed the fire rate by .25 secIncreased the weight on nades from 0 to 10Increased nade damage from 120 to 135

There are also some hangovers from trying to add other features, but nothing gamebreaking. Namely:The Derringer and Drugs (a can of soft drink) are in the game, but not added to the buy menu. Bots will buy them automatically every now and then so you may see them floating around the map, usually you won't be able to pick them up.

I have a few last minute additions before I can push this all live, but you can expect an update by the end of September.

I have been trying to get an update to build to the dev branch on steam, but I haven't been able to get it working. So today I sat down with it and tried to get at least something working.

So I renamed my DA folder and re-installed DA from steam, giving me a fresh install of the game. I took that fresh install and copied it over to my build folder. Then I built the dev branch of the game from the copied fresh install.

I went into steamworks and pushed that build to dev (the build date was today so it's the freshly built version). Then I went back into steam and opted into the dev beta to get the dev branch. I got an update alert from steam, installed the update and launched the game.

The menu comes up fine and the leaderboards load, but when I go to load a map or join a server, the level will load and freeze momentarily at the buymenu, then DA silently craashes to desktop.

I pulled this install straight from the fully functional steam install, what went wrong? Do the steam build tools re-build or edit some aspect of the game files? How did this not work?

There is probably some code that has been added since Boog that's crashing for some reason. If you can chill out until January I will get some for real coding resources on this so that you don't have to do that crap.