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Content isn't all that important. Refining what you have first, such as a better movement and attacking. By time you stand next to the enemy and try to kill them, they already "lock on" and start attacking. I lose half my health just trying to kill an enemy.

Not really sure what you were aiming for here but it has a load of potential. I love the setting and I think it could be pretty awesome with a bit more work. As others have said I feel the combat is a bit lacking. It is possible to attack stuff without it hitting you if you play it right but it still feels clunky. I like that you can gather wood and was hoping to find some sort of use for it that I could not. Placing it down as a barrier would have been an awesome idea except I couldn't shoot out from behind it so it became fairly useless there. The graphics are quite charming and I love the snow, but the audio is a little annoying. Good work for the time limit though and I hope you expand upon this game!

Shame you didn't get to finish this, I like the graphics and setting. It's not really clear what I'm supposed to do. Also how do I get health back? Combat is very hard because I seem to die. The game should probably go to the title screen instead of exiting to desktop. How do you make the hut in the screenshot? Are you going to carry on working on this?

Didn't like the exit to desktop on death and the fact that I couldn't hit enemies without getting hit myself. Correct me if I've missed something. I have nothing against hard games, but dieing to more or less the first enemy because you can't avoid them isn't the right kind of hardness. It's a pity since I see great potential in it. Please make a full game of it. :)

I liked this setting and idea, and the graphics were neat. The gameplay was frustrating; the combat seemed way, way too hard, as it was very difficult to kill enemies without taking lots of damage. Even when I had success, it seemed random, and unresponsiveness of the controls was frustrating. But I think it could be very cool; changing the range of the attack to just slightly more would have been a good step for me. Nice work!

I liked the graphics and the idea but I think it needs some improvements:

- I'd change the attack frequency and maybe the range... or maybe there was a power up I didn't find :o
- You could add some music later.
- Specify a goal.
- Snails should give snow more frequently and maybe drop hp potions.

It's nice to hear that people think the setting and graphics are ok. As for the combat and complexity; that was fully expirimental on my side. I'm happy to hear this has potential, and if I'm less busy with school, I will definetly try to publish a newer version, with ingame instructions and better combat. As for the content most of you didn't seem to be able to reach, I think it's safe for me now to spoil since there's only 12 hours left.

The water can be frozen with snowballs dropped randomly by slimes.
The yeti can be killed by looking where he's going to throw a rock and dodge it. He has 20 hp or something and snowballs do 2 damage instead fo the 1 melee damage.
As for the people who seem to die: you can build the hut from the picture by placing 4 trunks of wood in a 2x2 square, go inside, and save your progress at the rose.