Sorry, I missed master. I mean that I tested the build server's release-3.3.5 and release-3.4.0. Since I had already checked master of which I know it does not work I skipped it. So translations do not work in all three versions.

Hi there,I beg your pardon in advance if my question is stupid, it probably is (I surely missed something that will make me die of shame when you tell me) but I'm trying since days to solve this and I thought you all might know better than me how to proceed.

I downloaded the sources (of both ags and lib-allegro) and followed literally the instructions in order to compile the engine with ndk. However, ndk-build tells me that allegro.h can't be found (included by wgt2allg.h in Common/util).

Should I need to set up some kind of include path? How should the whole setup look? Should I be working under Linux or is Windows also OK?

I seem to have problems with the mouse cursor, it remains on the left screen edge no matter what I do with my fingers.

Another question is: is there a way to set how textures are scaled? My game is a low-res one and I'd like to have everything with nearest neighbor scaling to preserve the pixely aspect, but everything is blurred and anti-aliased.

Another question is: is there a way to set how textures are scaled? My game is a low-res one and I'd like to have everything with nearest neighbor scaling to preserve the pixely aspect, but everything is blurred and anti-aliased.

An update on the audio issue: it seems to be related to the mp3 itself. Originally, it was an mp3 with 256kbps. I converted it to wav and then to ogg using oggrop with 128kbps and now it is working. Mp3 with lower bitrate also seem to be working.I hope I find a way to easily batch-convert all audio files of the game...

Now I just need to get that credits module to work...

Edit: Audacity (Freeware!) can do batch processing of audio files.

Edit2: Sometimes the music is still stuttering, especially when changing rooms but also sometimes when walking or doing other interactions, but I can live with it for now.

I found a link to monkey's bitbucket repo (https://bitbucket.org/monkey0506/ags/downloads/AGS-3.4.0.6.apk). With the build available in the downloads section (AGS-3.4.0.6.apk from 2016-02-02), I get the game to work, but with some audio issue: I have problems with music/sounds stuttering. As posted in the forums thread, I was able to reduce the problem by using ogg with lower bitrate. However, the problem still exists to a certain extent.

What is the best version to use at the moment? The forum thread is also very confusing and the first post seriously outdated...

We need to bring current version from build server to playable state again. There were certain changes to how mouse works in 3.3.5/latest 3.4.0, which could have affected mobile ports. Sadly, these ports are not actively tested, nor there is an all-time-active dedicated port maintainer, so issues like this could be left unnoticed and unhandled for a long period of time.

I suggest not being shy and post all the troubles you find in latest port version on the bug tracker .

I was planning to study Android port for a while, hopefully I will be able to find time to do so in the nearby future.

I am too curious to know if something from past versions does not work anymore, because as I mentioned, without dedicated port maintainer nor explicit testing/fixing process, it is very difficult to track issues with ports.

I really suggest to open an issue in the bug tracker and post a list of everything that does not work / work worse compared to previous versions.