A normal user's look into the world of 3D Stereo Technologies

Many of the presentations shown during the Stereoscopic Displays and Applications 2012 (SD&A) conference are now available online for free viewing on the conference’s website for anyone interested. So if you did not manage to visit the conference, or if you went there, but could not get to attend all presentations that you might’ve been interested in or just to get a reminder of what you’ve already seen, now is your chance to get to watch them. The 23rd annual Stereoscopic Displays and Applications (SD&A) conference was held 23-25 January 2012 at the Hyatt Regency San Francisco Airport Hotel. The SD&A conference is held annually as part of the Electronic Imaging Symposium organized by IS&T and SPIE, the 24th annual SD&A conference will be held February 2013 at the Hyatt Regency San Francisco Airport Hotel.

There are a lot of stereo 3D topics covered in the conference, so you are very likely to find at least a few that might be of interest for you personally, it doesn’t matter if you are a stereo 3D gamer, 3D videographer, work with 3D hardware or just interested in expanding your knowledge about stereoscopic 3D technology. For example the embedded video above is for the “Stereoscopic 3D video games and their effects on engagement” presentation by Andrew Hogue from the University of Ontario Institute Of Technology.

The 3D Storytelling Conference is an industry event focused on stereoscopic 3D technology held in UK, it is a place where you can meet with leading stereoscopic 3D content providers, producers, directors, try different new stereo 3D hardware and software production solutions, see what are the trends in the industry. Have in mind that this event is a conference focused of stereo 3D technology and not a trade show, so a good place to get connected with other professionals, registration is free.

The previous and actually the first 3D Storytelling Conference was held in January 2011, with over 500 delegates and another 500 viewing online, the event investigated and unraveled the mystery of 3D, showing how to create great stereoscopic content across all aspects of the storytelling process, from pre-production through to post, engineering and delivery. The conference hosted seminars, panels and hands-on workshops run by industry leaders in 3D, including Chris Parks and Andy Milns. It was also supported by leading companies such as Prime Focus, Framestore, Envy, Mytherapy, Inition, Vision3, Principal Large Format and BSkyB 3D.

3D Storytelling 2012 is taking place on 22 – 23 March 2012 at Ravensbourne’s building in North Greenwich, London (On Jubilee Line just 5 minutes from London Bridge Tube).

The 3D@Home Consortium’s 3D User Experience Technical Summit (3D-UETS) and International 3D Fair is scheduled for September 22-23, 2011 at the Hollywood & Highland Center, Hollywood, California (USA) in conjunction with the 3D Entertainment Summit. The event is tailored to 3D professionals who seek to understand the physiological impact of 3D and how to take that into account when creating 3D for the large or small screen. The conference is intended to be rich with networking opportunities including an industry awards luncheon, and a tour, dinner and networking event at the Sony 3D Technology Center & Sony Pictures Lot.

3D@Home Consortium has been exploring the topic of defining a great 3D User Experience for the past year through ongoing meetings of its members and quarterly workshops. The 3D-UETS is the next in these workshops designed to share information and knowledge with other groups in the 3D eco-system, including: the vision health community, the vision research academic community, and now, the 3D creation and distribution communities. During 3D-UETS, the user experience will be examined from several perspectives, including, signal compression and distribution; specific screen sizes and displays; measurements already conducted; what areas need additional study; the impact of differences in binocular vision; and, how the experience is manipulated and evaluated in post-production.