I know there's a lot of focus on developing T-Splines for Autodesk, but there is quite a large T-Splines for Rhino community out there. With Rhino V5.0 being officially released are we going to see development of a T-Splines V4.0 for Rhino?

In my opinion it would make a lot of people happy if some resources were dedicated to your already existing user base. Please give us some more information on what your plans will be with regards to this.

We are committed to ongoing development of t-splines on Rhino. It's a community we want to support. We think Rhino and t-splines are a great match. We're adding more people to the team so they can continue to support the existing platforms as well as work on our new fusion 360 platform. I'm sure Matt and team can give you more specifics. Hope that helps

Ok, to follow up just a bit more, I wanted to confirm that the decision has been made to resume active development on T-Splines for Rhino.

This is somewhat of a change of direction from the guidance we had been giving our community over the past few months.

There is a lot of enthusiasm here for Autodesk Fusion 360 (which has T-Splines). This integrates T-Splines with direct solid modeling, with a very compelling cloud-connected infrastructure that focuses on workflow. I think this can bring a lot of value to our T-Splines for Rhino customers, especially to our smaller customers. I'd encourage you to learn more about Fusion 360 and sign up to be considered to try the beta.

However, Fusion 360 is not a replacement for Rhino. We realize that our users use Rhino for many reasons beyond just having T-Splines for Rhino, and the integration with T-Splines and Rhino is a good one that we spent years investing in. We don't want to dictate to our customers who want to use T-Splines which platform they need to use it on.

I don't have many more details to share at this point, but I'm really pleased to be able to share the news.

Thank you for sharing this good news. I am dragging more and more people into using T-Splines for Rhino for ship hull modeling as I see great opportunities there. Leading companies and research institutes are considering using T-Splines for Rhino for that now.

Well, let me start by saying I think it is fantastic that the CEO of Autodesk is willing to respond to a forum question. I appreciate that a lot.

The announcement however that active development will be resumed is really good news. You may have just made my weekend .

Matt, when you say you realize your users use Rhino for many reasons beyond just having T-Splines you make a very good point. I for one have started using Rhino more and more over the last few months as a tool. As a matter of fact I just upgraded to Rhino V5.0 and invested in the VSR shape modeling plugin. The trio Rhino, T-Splines and VSR shape modeling is a powerful one that helps me achieve my goals.

Very excited about the news and can't wait to see the enhancements that will come our way.

Awesome, it's official! I'm really excited to improve the Rhino plugin; it's a product I'm proud of, and it's good to see it getting new legs.

I don't know if anyone's noticed, but since being acquired, the developers (including me) have really cut back on discussing features that we "might implement later." There is a good reason for this, and it boils down to being a big, public company--anything I say may be used by people to make stock-buying decisions. It can get legally complicated .

That said, the developers do still read these forums, and we do care about your feedback on features you love, bugs you hate, features that need a little love, and features that would persuade you to buy another fifty licenses (the marketing guys love those). So please, keep up the praise/complaints . We're not short on ideas to implement, certainly, but your feedback does help us know what you find important. Thanks!

We don't have weighted edges, but we do have creased edges. Is that what you mean? Marking creased edges would be nice.

Travis Serio wrote:extrude along curve

extrude along curve with x number of subdivisions

We've done extrude with x subdivisions in Fusion 360. Extruding along a curve will go on the wishlist .

Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.

How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?

Travis Serio wrote:pipe2d for flat for that gets thickened later.

So this would basically thicken a curve into a flat surface? That's kind of interesting.

For now, these are going on a wishlist; I can't promise that any particular thing will make it in. But do please keep them coming .

Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.

How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?

I think he means the option to keep the extruded faces together or not. In the 5x5 grid case, whether you'd end up with one 5x5 grid of extruded faces, or 25 separate extruded faces, like you'd get if you extruded one at a time.

Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.

How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?

I think he means the option to keep the extruded faces together or not. In the 5x5 grid case, whether you'd end up with one 5x5 grid of extruded faces, or 25 separate extruded faces, like you'd get if you extruded one at a time.

Toms with me. 25 separate extruded faces.

SNAG-0079.jpg (52.73 KiB) Viewed 58467 times

As for pipe2d it would be much like a line extruded perp to the curve, along the curve. You'd specify the width of the faces instead of a radius.

SNAG-0080.jpg (47.17 KiB) Viewed 58449 times

As for the weight comment. I should say "weighted points", but rarely do you weight just one point. You tend to add weight to points along edges. Later on in a model you begin to forget which points no longer have a weight value of 1. Having some sort of visual queue to identify and follow the non standard weighted points or edges would be great.

One more for the list.

Id also love the ability to insert edge loops where you just drag a line above and below a tspline and it inserts an edge loop with the option to unweld at the insertion point. (same functionality as Knife in lightwave).

In addition to everything Travis mentioned above, it would also be nice to be able to thicken along a curve. Similar to the way you can extrude a surface along a curve in Rhino. If you could set the number of segments when thickening it would be even better.

I was wondering if there is a possibility to have a 'Shrinkwrap' tool in Tsplines, where we can take a model created with the basic rhino nurbs modelling tools, apply the shrinkwrap tool so we're left with one watertight tspline mesh model. Often times its much easier and quicker to model in rhino nurbs due to our project requirements. However, sometimes we need to 3d print or send a model for fabrication/prototyping but it can get very hard trying to attach the pieces into a watertight model if we've modeled in nurbs.

The 'shrinkwrap' tool would have adjustable settings that determine how accurate we want the shrink wrap, whether it'll ignore holes or left over spaces below a certain tolerance size we choose etc.

Hi all, it seems that is a good time to suggest enhancements, so I have 2:

- tsInsertEdge , i think that there must be an autoloop option when selecting faces, and a toggle option with selected only.- retopo options, I'd like to prevent t-splines to snap to other ts meshes while drawing faces over a polysurface.

Great feedback - thanks for the requests. We're now actively soliciting additional feedback for v4 - both along the lines of features you'd like improved, as well as at a higher level, problems you'd like to have solved with T-Splines that you can't do today.

What I would like to see in tsplines v4 is:1) creasing only lines that I want passing throw star points 2) possibility to make continuus pair of lines at star point (tangent or even more)3) function that could create virtual/automatic points that would always lie on line between normal points with some customizable ratio 0.5/0.5 or 0.6/0.4 etc regarding distance betweem them. This could help to smooth creases faster in next faces. Or some other function that would help to do it.

All of those would be very helpfull to add tsplines needed control to design ship hulls.

Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.

How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?

I think he means the option to keep the extruded faces together or not. In the 5x5 grid case, whether you'd end up with one 5x5 grid of extruded faces, or 25 separate extruded faces, like you'd get if you extruded one at a time.

I am keen to buy rhino and a copy of t-splines but if a new version is imminent I will wait to save the upgrade cost. I seem to recall that we would hear more mid year about the progress there. Are there any updates that can be shared with us on the ETA / general development?

We are still progressing on development for v4. We should be sharing some updates within a few weeks.

Regarding purchasing, we're switching over to standard Autodesk licensing for this product and are planned to start shipping with that in a few weeks as well. You might be well off to wait until that is released; if you have any questions you can email tsplines.help@autodesk.com.

Travis Serio wrote:the ability to select multiple faces and scale them all in 2d 1 by 1 all at the same time based on their face normal. Think of a grid 5x5 of squares and each squares faces gets a scale2d face extrude.

How is this different from what you can do now? Specifically, right now you can select any number of faces, change dragmode to UVN, and then use the Scale manipulator. Is that what you are asking for? If not, would you please be painfully specific about the difference between that and what you want?

I think he means the option to keep the extruded faces together or not. In the 5x5 grid case, whether you'd end up with one 5x5 grid of extruded faces, or 25 separate extruded faces, like you'd get if you extruded one at a time.

Can we make a request to get back the Extend All T-Points option that was in one of the old v3 WIPS that vanished? I would really love that for export compatibility to things like ZBrush that doesnt support TPoints or NGons. That and I just like Quads =)

Travis Serio wrote:Can we make a request to get back the Extend All T-Points option that was in one of the old v3 WIPS that vanished? I would really love that for export compatibility to things like ZBrush that doesnt support TPoints or NGons. That and I just like Quads =)

I think it's in there, we just hid it in tsInsertPoint. Specifically, "tsInsertPoint ExtendTPoints".

Be a little bit careful when you run it though, it's possible to create a model where the number of extensions are very high. There is some code in there to stop it from being a truly infinite loop, but it can eat a lot of ram and might crash anyway. So save before using it..