Strands of Fate

If I had to take one and only one tabletop RPG with me to a desert island, Strands would be it, hands-down.

— Andrew McMenemy

Then came Strands of Fate. It _is_ perfect for me. ...I’ve unsubscribed to many of my Yahoo groups and am now focused on Strands of Fate, converting/creating favorite characters, beasts, races, wizards, interstellar scout ships, and SteamPunk dirigibles to SoF.

— Michael Tassano (RPGNow)

You’ve managed to make a Fate game that this die-hard Fate-hater has nothing but praise for. Consider this my endorsement.

— ShanG (RPGnet)

An aging gunslinger seated on his horse scans the town
below...

The brash young pilot guns his craft through the asteroid
field...

A professor scours the dusty book shelves for the ritual of summoning...

An assassin holds his breath as he gently squeezes the
trigger…

Strands of Fate contains everything you need to tell stories of adventure, action, horror, and intrigue set in any genre. Whether it’s classic fantasy, urban mystery, dashing super heroes, or far future action, this book is your guide. Strands utilizes the FATE roleplaying game system and provides the Game Master with all the tools he needs to get any campaign, of any genre or power level, off the ground and running in minutes.

Strands of Fate features:

A system of Advantages that provide you with fully functional magic, psionics, mutations, cybernetic enhancements, or any other strange power you can imagine.

Rules for creating and playing with vehicles, from pirate ships to star ships to ten story tall battle mechs.

Support for non-human races or even transhuman characters.

A system for creating and controlling units and organizations, and using them to play out regional or world spanning conflicts.