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Have you ever wanted to be admiral of a huge, sprawling space battle-fleet of your own design? Ever wanted to design a fleet of battle-cruisers so powerful they can rip all who oppose them into space-dust? Ever wanted to build a battleship with purple rotating radars and 64 engines? Well we have good news for you... Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.

You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.

Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.

Design each spaceship both visually and in terms of internal components.

Completely new purpose built graphics engine.

Unique 'hands-off' battle mode makes the game play like a sports management simulation with space fleets!

'RETSNOM' is a puzzle platformer game having one subject. - 'Players can break the already-made map.' You should resolve the puzzle as changing and operating the map by using several features of mirror.

You have a daughter. She is unfortunately infected by a zombie virus. The only way to save your daughter is to visit the future laboratory to steal the medicine that is expected to be made by your colleagues. But the future research team is hiding in the maze using the mirror. They decorated the maze using different features of the mirror in each level.

The mirror has several features. The space reflected in the mirror is left and right reversed. If the mirror is fogged up with frost, we can't see the object. And so on.

STOCKHOLM – April 14, 2015 – Paradox Interactive and Colossal Order, the city building genre’s new ‘It’ couple, have today revealed that Cities: Skylines, the monumentally successful city simulation game for PC, Mac and Linux has smashed through the 1 million sales barrier since its release on March 10.

Widely hailed as the new benchmark for the genre, Cities: Skylines has captured the gaming public’s imagination with a staggering 33,000 mods having been created to date and made available via the Steam Workshop, with an average of 21,000 concurrent players continuously online since launch.

Commenting on the continued success of the game, CEO of Paradox Interactive Fredrik Wester said, “We continue to be amazed at just how players have embraced Cities: Skylines. The game is still selling at a steady pace, which is remarkable for a game that has been on sale for well over a month. Once again, we want to thank everyone that has supported and continues to support this game.”

Cities: Skylines is now available for purchase for $29.99, with a deluxe edition available for $39.99 that includes five in-game historical monuments.

So this is what happens when one of the giant egomaniac publishers - in this case EA - drops the ball with a generally beloved game series like SimCity by completely mocking things up, e.g. implementing always-online requirements (even for single-player), changing fundamental and genre-defining gameplay paradigms, putting eye-candy before core gameplay, marketing over development and QA, lying to fans and media, deceiving customers, etc.

All it took was one small indie developer who listened to the outcry of despair from all those disappointed fans, who cut through all the PR ###### and delivered what people really wanted. Congrats and heads off to Colossal Order!

Eleven years after his Apocalypse Weekend escapades, The Postal Dude finally returns!

Paradise Lost is a full-fledged expansion pack for POSTAL 2 continuing the saga of the POSTAL series. Join the Dude as he ventures back into his former hometown embarking on a quest to find his lost dog. Not all is at it seems, as the once tranquil (relatively speaking) town and its citizens have been transformed in the wake of the nuclear destruction. Dare to enter the varied Zones as you cross the Arid Desert, trek through the dense Rainy Foliage, freeze your nuts off in the Nuclear Winter, and roam under the Ashen Skies. Meet the many mysterious factions comprised of the towering, the miniature, the zombified, and everything in between and use your radiant people skills to attempt to ally yourself with their enigmatic leaders, ranging from former child stars to terrifying demonic udder-wielding beasts! Fierce Lawmen, crazed Bandits, deranged Doomsday Survivalists, and a phallic child's toy mascot await. Do whatever it takes to survive! Wait in lines! Use vending machines! Buy toilet paper! Journey to where it all began to rescue your loyal companion!

Prepare to delve into the post-apocalyptic world of Paradise Lost!

Key Features:

A complete singleplayer campaign: Brave Monday through Friday with twists and turns each day.

Free roam, non-linear, errand-based gameplay: Go do your daily chores or just screw around as you aimlessly run amok in the town!

Peaceful vs. Violent decisions: Choose to be a wussy pacifist or wipe out everyone in your way. Hey, it's the apocalypse, so you'll probably fit in!

New arsenal and items: Take out some unlucky punks with the Revolver! Enact wasteland justice with the Lever-Action Shotgun! Whack some weeds and perhaps other meatier subjects with the Weed Whacker!

Dual-wielding: Double your fun with double the gun!

Boss battles: Settle some scores once and for all mano a mano.

Full controller support: ###### on strangers from the comfort of your couch!

Bunker Punks is an FPS/Revolution Management hybrid with roguelike elements. It’s inspired by combing the classic run-and-gun gameplay of classic FPS’s like Doom II and Wolfenstien with the random level generation, RPG elements and permadeath of roguelike games. On top of it all is a revolution/bunker survival sim, where you manage resources and upgrade your bunker to grow the Bunker Punks movement.

FEATURES

CLASSIC FPS GAMEPLAY – Heavily inspired by the classic FPS games of the early 90’s: High-speed-action, circle-strafing and unloading entire clips of ammo into enemies.

​RANDOMLY GENERATED LEVELS – Every level is generated randomly by the game. The layout is different, the enemies are different, the loot is different, even the propaganda posters on the walls are different. You never know what’s around the next corner.

LEVEL UP – Each character has their own unique abilities and specialties. Molly Pop is aces with a pistol and is one of the fastest characters in the game. Cleopatra Rex on the other hand, can take robots out with the swing of her bat and can wear heavy armor without slowing down.

MAD LOOT – There are dozens of different items and abilities to discover and customize your punks with.

CUSTOMIZATION – As characters level up, they unlock new buffs and abilities. When this is combined with rare and specialized loot, each punk can be specially customized for that game. Do you think they should be a heavily armored weapon of destruction, or a fast and precise assassin? Something else altogether?