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I've got a few Planeswalkers that I didn't include just because there's really not a story behind them. But here are the interesting ones.

Fallingman's Planeswalkers

Sigrid AnvollarColor: WhiteAppears: EldangardBefore her spark ignited, Sigrid was a soldier of great renown and bravery. Her mastery of weapons and tactics brought her great honor in battle, although she valued the safety of her comrades and her homeland far more than her own glory. Her spark ignited in a moment of desperation as she fought a losing battle to defend her outpost from a surprise attack. With her allies dead or fleeing, her death was certain, but at the last moment she performed her first planeswalk to Eldangard, into the far northern realm of the valkyrie. She was gravely injured, but her honor and courage were recognized by the angels, who healed her wounds and granted her the blessings of the Einherjar, their chosen warriors.Sigrid remained on Eldangard for many years, learning more of the history and art of war from the valkyrie themselves. She has adopted their code of honor, which sees warfare as a means to overthrow the corrupt and bring unity and order to nations. After the events of Ragnarok however, where Ulrexes manipulated nations into destruction and mindless conquest, her faith in those beliefs has been tested. She now seeks to restore order to the broken nations of Eldangard, and then travel elsewhere to rediscover the meaning of "honor" wherever she can find it.

UlrexesColor: BlackAppears: Ragnarok, Fleets of OssiaThe necromancer Ulrexes is an abomination, trapped between life and death. He had devoted his life to the study of forbidden arts, seeking to conquer death itself. At the moment of one of his greatest breakthroughs, he found himself surging with newfound energy and planeswalking out of his world and into another. But by some twist of fate, the plane he arrived in was a nightmarish hellscape where the earth roiled with fire and the air burned with caustic gases. With only moments to adjust to his surroundings he somehow tapped into his spark a second time and escaped to the safety of his own world again, barely clinging onto life. Using his knowledge of necromancy he was able to stave off death, binding his soul permanently to the broken remains of his body, as a lich would bind themselves to an artifact of power.Ulrexes now travels the planes in search of a greater source of power that can heal his body and possibly even restore him to true life again. He has grown even colder and more calculating in his ways since his transformation. He has nothing but contempt for the passion and emotion that he associates with the living, and he suppresses any trace of his humanity along with the pain his abhorrent physical form brings him. As he travels he trades his skills and arcane knowledge in exchange for information, often enticing others into secretly doing his bidding. Despite the many setbacks in his recent schemes on Eldangard and Ossia, he remains steadfast in his single purpose.

XoanaColor: White (may become White/Green in the future)Appears: SagathiaXoana is a noble-born Elf healer whose native plane is slowly being overtaken by a withering plague that even the most knowledgeable doctors and sages are powerless to cure. Her first planeswalk occured as she was forced to watch her two younger siblings succumb to the disease, the moment where her last bit of hope was lost. The discovery of an entire multiverse to explore has renewed her faith that a cure might yet exist, and she has sought out the greatest physicians on dozens of worlds in her quest to find it and save her people from extinction. She is currently residing on Sagathia, scouring its vast libraries and performing research alongside the greatest minds in the medical field, but she worries that time is running out.

Alreina SilvereyeColor: RedAppears: SagathiaAlreina is motivated by her love of adventure and the finer things in life. She is an explorer, trader, trickster and all around scoundrel. Her magical talents of emotional reading and manipulation complement her natural charisma, making her a shrewd negotiator when it comes to striking favorable bargains or talking her way out of trouble. She follows her own code of honor where she can, and although she'll gladly swindle fools away from their money or loot priceless relics from ancient ruins, she refuses to be called a thief.

GranvilColor: Black and GreenAppears: SagathiaGranvil is a hermitic shaman who has spend centuries attuning himself with the natural world, accumulating strength and wisdom with every plane he visits. He shuns civilization and the company of others, only rarely making contact with those he judges to be in harmony with nature. When he first visited Sagathia many ages ago, he was impressed by the diversity of its wild places, and the many mysteries hidden in its lands. But upon his return, the world has changed. New cities and civilized societies now dominate the world, with artifice and intellectualism taking precedence over the old traditions. Sites of natural power have become places of academic curiosity instead, and even the wise dryads of the forests are becoming servants to the newly formed Ministry of Education. He now works in secret to turn the forces of nature against the cities and the universities that form their center, and bring back the forgotten ways from Sagathia's uncivilized past.

Other Planeswalkers with no established backstory yet:

Tirion () - Appears in Stormfront. A native of Eldangard. Power set revolves around swarms of creatures.

Folkir TamoraMale Human Wizard from Ravnica (First walk to Olorion)Appears:[5WD]Description: Folkir Tamora is a pale and slightly corpulent man about 37 years old, standing a little over six feet tall. He has green eyes, blond hair that has begun to gray, and a noticeable scar runs diagonally over his forehead. He tends to groom a thin beard following his jawline, and no moustache, and keeps his hair short. He tends to wear white clothes with dark cloaks and gold jewelry.Tamora used to be a citizen of Ravnica in service of the Orzhov, for whom he worked as a collector. He was aided in this by his ability to wake feelings of guilt in other people - he found everyone had something to feel guilty about. One day, though, he found himself in the middle of a fight - Boros raid, Gruul assault, Rakdos party, he doesn't remember and doesn't particularly care - and saw a weapon swing at his forehead. When he woke up, he was elsewhere - a leaf the size of a small city, part of a vast tree. The tree was, in all senses of the word, a world tree. Tamora's planeswalker spark had ignited. As he explored the multiverse with his newfound powers, he found the world of Kiress and thought its hierarchy ripe for exploitation. He groomed a false identity, as Tamoren from Malthess, a city that was destroyed years earlier.He quickly rose to prominence in the Hierarchy, even becoming the city hierarch of Skarvess, the military heart of Kiress, but he has been arousing the suspicion of the Grand Hierarch, the lich Syaren. Syaren correctly suspects Tamoren to be a planeswalker, like his predecessor A'Klamarr and many of A'Klamarr's foes. So far, Syaren has no proof of this or Tamora's other plots, but he is poised to strike. When the elemental walker Teramos explained that Kiress was a heavily scarred world that needs healing, Folkir Tamora was quick to agree to help. He had located the imprisoned A'Klamarr earlier, and helped retrieve him alongside Galeza of Harunad.

Folkir Tamora considers himself to be a reasonable man - don't harm him, don't owe him, don't stand in his way, and he'll let you live your life in peace. He is generally not interested in starting conflicts whether he could win them or not, unless they directly promote his ambitions. He rather prefers more subtle approaches where possible, and he can be quite diplomatic - though often with a little injection of guilt. In combat, though, Tamora is merciless and won't hesistate to kill anyone who would threaten his life. As an adept necromancer, he can often find out what he needs from the dead anyway, so Tamora sees keeping enemies alive as foolish at best. He uses spells that can attack the mind, induce emotions like guilt and despair, or even give those emotions form, raise corporeal and incorporeal undead, and kill quickly.Notes: The aftermath of the Five Worlds storyline leaves Folkir's plans for Kiress unfullfillable, but he has learned of another place he could usurp. I have plans for him later.In PW Deck-like products, the second color of his deck should be white as an ex-Orzhov member, but he himself, should not add white to his colors.

Galeza of Harunad

Galeza of HarunadFemale Loxodon Shaman from Coltrorr (First walk to Ilgenfar)Appears:[5WD]Description: Galeza is a ten feet tall loxodon from the plane of Coltrorr, where she is the spiritual leader of the loxodon tribe of Harunad. As most of Coltrorr's elephant-folk, she has curved tusks and is clad in simple leather clothes made from the hide of the plane's lesser wurms, the mawlings. Off-plane, she tries to follow local fashions out of courtesy, but is rarely comfortable in them, and keeps at least her leather cloak and the Ancestral Staff, a short oak staff topped with a loxodon skull, a symbol meant to remind the bearer of Harunad's sacrifices.

Galeza ascended when one of the most dangerous wurms known on Coltrorr passed by Harunad - Gherass the Hungry God. Its mere presence caused untold destruction in its wake, pinning Galeza and her friend, the warcaller Yerzane, under a mass of rubble. Facing certain death, Galeza and Yerzane suddenly found themselves on a different world where three different empires battled to gain control of sites with great power. Galeza would later learn that her ability to bring other people with her on her planeswalks, as tiring as it was for her, was unique as far as anyone knew - no other planeswalker she met had that power. For the most part, when she traveled, she traveled with Yerzane until she met Teramos and Zettek, at which point she began the plotting that estranged her from her companion. When Yerzane realized the full extent of Galeza's plan, she began calling her out in Harunad, and was exiled by Galeza. She was instrumental in getting the imprisoned planeswalker A'Klamarr off Kiress, though she was not comfortable with the two viable paths - give A'Klamarr to the dark entities in exchange for their technology, or betray them by sabotaging A'Klamarr's prison for his eventual release. Both held the threat of unleashing a powerful force of evil upon the Multiverse. Zettek privately gave her the choice, and she hasn't confided in anyone which option she did take.

Galeza is dedicated to Harunad's safety, at the expense of its traditions, a fact which few loxodons beyond Yerzane have realized. She prefers not to kill, but someone who manages to incite her wrath can expect no mercy from her. She is especially disdainful of mind magic like Tamora's. Galeza's magical talents mainly concentrate on the anointment of champions for her cause, empowering those champions, disorienting and scaring off would-be attackers and troublemakers, and the protection of large areas through the infusion of defensive qualities in the area.

Notes: Galeza is for the most part a protector and empowerer. Most of her abilities should deal with +1/+1 counters and improving creatures with them. She can use some kind of exile effects - such as exiling attacking creatures (which of course requires some source like an emblem or token) or flickering, and she has some affinity with enchantments. Her rare ability to bring "passengers" probably shouldn't have an in-card representation, but could be used to justify another off-plane creature - not that this should occur often.The aftermath of the Five Worlds storyline leaves Galeza self-exiled from Coltrorr, where I do have plans for her - not quite immediately, but close-ish.In PW Deck-like products, the second color of the deck should usually be green

Seleste of Federis

Seleste of FederisFemale Vedalken Wizard/Oracle from Erealan (First walk to Esper)Appears:[5WD]Description:Seleste is a short Erealan vedalken, an oracle of moderate talent, and a researcher of wildlife. Like most vedalken on Erealan, she has pale azure skin, though she also has yellow "freckles" around her purple eyes, nose, and forehead. Like all of Erealan's vedalken, she is bald-headed. She is typically clad in white, flowing silk robes with wide collars, and she wears bracers on her arms that are adorned with green and blue gemstones.Seleste's spark ignited the day that Goras Farseer, the undisputed greatest of Erealan's oracles, visited Federis to gain the aid of the vedalken to try and push even beyond his limits. Seleste was chosen to aid the dwarf, and he did in fact see something, though he did not share it with Seleste. Disturbed, Seleste herself tried to push her own oracular abilities to exhaustion, until she suddenly found herself on a world of cold metal and precise measurements holding no room for wild life. At first, she assumed she was having a particularly vivid, and disconcerting, vision of Erealan's future until she learned that she had come to a plane called Esper. She soon realized it was part of a group of five planes, and visited them for short periods of time. Sensing a violent upheaval approaching the planes, she left, returning a few years later to a reborn Alara and learning of the Maelstrom.

Seleste is a curious person, and always likes to learn of new and rare creatures living on far-away planes. Her current enthusiasm is reserved for the creatures called Phelddagrifs, nearly extinct on her home plane and on Zetasyn, and she contemplates ways to keep them alive. She is an adept summoner, capable of empowering the creatures she calls to her aid in various ways. As an oracle, she can sense future developments with some accuracy, but not very far out. As a planeswalker, she has learned that she can, with effort, nudge her visions closer to the present and, when they're close enough to come true, draw them into reality with surprising ease. She has kept this ability mostly secret as she is not only uncertain about its limitations, but also because it goes against what she, like most Erealans, used to believe about the future - that it is a place to be mapped rather than a potential to be shaped.

Notes: Seleste's abilities should always include some token creation, usually 2/2 or larger, and some ability flavored as seeing the future (probably scry now that it is evergreen) with some added benefit to show that she is drawing that future closer. She can also get abilities that increase the p/t of creatures and grant them keyword abilities, as well as destroying artifacts and enchantments.The aftermath of the Five Worlds storyline leaves her free and able to go anywhere she wishes. She could appear on any plane that has interesting wildlife (or even flora). Currently, I have no plans for her.

Teramos

TeramosUngendered Elemental from Antarin (First walk to Baradhan)Appears:[MST]Description: Teramos the Lost was a spirit of the forests on Antarin when the cataclysm struck, turning it into a being of blank earth and stone. It hopes to replenish life as it once was and return to its former existence, unburdened by a planeswalker's spark. Touched by Antarin's facsimile of a cycle of life, it can unshape broken objects and dead creatures to allow them the eventual potential of returning to a pristine state. It is also able to command rock and fire, though it is more loathe to do that, and it has the ability to see certain scars on the worlds that it visits.Notes: The aftermath of the Five Worlds storyline leaves Teramos to wander the planes searching for scarred planes that it can mend. I have short-term plans for Teramos.In PW Deck-like products, the second color of the deck should be white, a color that Teramos will adopt. Teramos should never have green as a color (unless the card represents it pre-ascension).

Zettek

ZettekMale Liskol (Snakefolk) Shaman from Zetasyn (First walk to Antarin's Moon)Appears:[5WD]Description: Zettek is a black-scaled Liskol snakefolk from Zetasyn. Though he would not insist on it unless he was throughoutly annoyed, his name is actually a series of hisses and clicks sounding vaguely like Z'T'K, and Zettek is just an approximation. He typically wears simple leather pants and shoes, a silver necklace with an eye pendant, and little else if he doesn't need the protection from the elements. Already a renowned problem solver on Zetasyn, awakening to the Planeswalker spark only enhanced his capabilities.Zettek was one of the participants of a symposium called by the vedalken High Experimenter Ineskes that was trying to solve the problem of the areas of eternal night on Zetasyn, and so that of the strange moon approaching the plane. Zettek soon became agitated as his instincts told him the problem was solvable, but wrong - until he realized the answer - there were two problems. The approaching moon was not inherently tied to the areas of night. The epiphany ignited his spark, and he found himself on a strange, unshaped landscape, looking at a vast sphere with features that matched Zetasyn's maps. He had planeswalked to Antarin's moon, where he quickly met with Teramos, who had all but given up on saving Zetasyn. Zettek however felt that Zetasyn could still be spared its dire fate, and with it Antarin. In the following years, Zettek searched for planes with a similar predicament, finding Coltrorr and Erealan along with Galeza and Seleste - as well as a dark, devastated plane whose inhabitants used planeswalkers to stabilize their world - before discovering a lead that would eventually bring the four to Kiress.

Zettek is a methodical thinker who derives pleasure from challenging himself mentally, and to lesser extend physically. He likes to solve riddles and problems, though he is selective in which problems he tries to solve. He instinctively asks himself whether the problem is solvable, if it should be solved, and if solving it is challenging enough for him. He does not solve problems for the benefit of others, but for his own and that of the world he is on as a whole. He sees hidden agendas as something to avoid - they inevitably weaken everyone, including the schemer - and his visit to the devastated world has left him with a distaste of those who would use artifice to improve on their natural body rather than to supplement it, a step he also regards as weakness. Zettek tries to avoid combat, and would rather make allies than either friends or foes. Zettek's magical arsenal includes spells that gather or obfuscate information, spells that hide things from plain sight, and spells that drain or transfer power in several forms for his use. With enough concentration, he can conjure up a powerful tempest of magical spells of various kinds, directing them as needed.Notes: If need be, Zettek can be or , but he should always be multicolor, and always green. I have a good idea when Zettek will show up next, but that won't happen for a while.

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