Whoever took the screenshots clearly had detail textures disabled. Don't be fooled — this map looks amazing in the flesh! The fit and finish of every detail is just brilliant. It did rape my FPS a bit though, but then I should get a new processor.

The game play is also rather fantastic. It's not just flooding grunts…

You have to activate various power supplies and do other tasks in order to unlock new defence weapons such as the surface-to-air missile and tank support. Yes, a tank! It drives around and shoots too.

I like how the enemy osprey doesn't just circle around. It leaves the area going completely out of site for a minute or two while it picks up more grunts.

It's also quite demanding to keep all your turrets online — having said that, you can even move them inside the castle to repair them.

Highly recommended you play this with a group of friends. You will not be disappointed.

This map does not work as intended anymore, someone more experienced could fix it. The map makes use of info_player_goal (incomplete/non-functional/removed), goal_ent (deprecated at least) in squadmakers and path_patrol which I can't even find infos about. The enemies just stop spawing in the end but the goals/messages (and later the game_end) are not triggered.