Great, then I'll make sure to have a list of my renaming suggestions ready to be included. Edit: Finished.List of correction suggestions:

Weapons & armor
- T_He_Direnni_(all) change "Old Elven" to just "Direnni". (I don't see the need to call it Elven and not be specific, like Dwarven armor. The name Direnni should be enough for players to know that it's old and Elven.)

- Added Ancient Nordic Fortress Assets.
- Added Imperial shrines to divines and saints.
- Added a range of new ayleid containers.
- Added an own testing cell for SHOTN
- Added another upper stair end for the direnni set which includes half the length of the hallway tile.
- Added a new soundmarker for direnni ruins.
- Added a missing texture for an imperial silver maskhelm.
- Added missing icon and model for the deactivated dark welkynd (inventory)

- Updated imperial cult altars of cyrodiil to match the shrines in design.
- Updated Anvil wall tiles and added another walltower variant.
- Updated the basement of anvil buildings to no longer cause z-fighting, if shifted into each other. Added two more combined house variants.
- Updated display names of objects (mainly doors) according to roerichs suggestions.
- Updated values of orichalcum to be much more expensive.
- Updated wasabi to be more expensive too. Turned the wasabi paste into a potion.
- Fixed an ore container that had the wrong texture assigned.
- Fixed missing soundlinks for duplicated vanilla creatures.
- Fixed some casperings on direnni tiles.

t_glb_terrwater_waterfall_01 is very loud all of a sudden when you get within it's radius. This is very noticeable in Andothren and in Roerich's Falkheim claim. If the volume is lower it would be less abrupt.