Getting swamped on Dragon's Eye level 2

But if a weird bug here. With one party I went into Dragon's Eye level 2 and went over left to kill a few elite lizardmen and one troll. Then something came up, so I quicksaved and closed the app. Later I loaded the save... and somehow all of the trolls and wraith spiders in the cavern to the far left became notified of my presence! It was a very hard fight to fend them off.

Later, with another party, I went to level 2 immediately after killing the Lizard King on level 1. I went right and killed the phase spider and the first two bombardier beetles. Then I went left and killed the elite lizardmen and one troll. By that point I was out of spells and healing, so I retreated to the snowy exterior and rested. I then quicksaved the game at the end of level 1.

Eventually I loaded that quicksave and entered level 2. Suddenly a bunch of trolls and sword spiders came at me en masse from the right! Basically all of the ones down near the spirally tunnel toward the level 3 exit. And then, as I was fighting them, all of the trolls and wraith spiders appeared to my left and attacked my flank! It was a massive pitched battle, I was saved only by the Black Knight and the berserkers from the Horn of Valhalla.

So, in short, there seems to be some kind of issue with loading savegames in the 2nd level of Dragon's Eye. It did make for a fun, if tense, surprise.

Something like that happened to me too. It was even before the EE, I think. (Non-HoF difficulty.)

I had quick-saved in Dragon's Eye Level 2, and whenever i loaded that savegame a spider immediately came at me out of the fog of war, followed by trolls and beetles and more spiders coming from different directions.

Not sure if it's a bug though. I always assumed I had simply been unlucky enough to quicksave while standing in the path of a spider patrolling the area and just about to enter my line of sight, and then once I fought the spider the other creatures were maybe drawn towards the sound of battle, or something?

But yeah, it might also just be a bug...

It definitely made for a memorable battle though. After several reload attempts, intensive micro-managing, and using up plenty of spells and consumables, I finally managed to come out of it with all my character's hit-points barely above zero...

It has probably something to do with an area-wide variable that is set as soon as a creature notices the party. It causes all creatures to walk towards Player1 with 50% probability. Since this check is made periodically, every creature on that level will move towards the party eventually. I can only guess that another script block with higher priority prevents this action as long as you don't save and reload.