Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

I’ve spent the last 2-3 hours balancing the game, which is actually a lot of fun. It’s actually an reward in itself to get to play and tweak your creation. And I invented a few new game mechanics too while I was at it. The game is more of less done, though I’m considering adding music maybe? We’ll see.

Also, I managed to get both the Java Applet-version and the HTML5-version up and running, so that was nice. I never take for granted that GWT actually works and compiles my stuff into something useful. It’s still black box magic to me.

We love alliteration (you know, “the occurrence of the same letter or sound at the beginning of adjacent or closely connected words”)… so why not to try to take a minimalistic shot at minigolf?

Minigolf and minimalism
So, we think about minigolf and minimalism. A ball, a hole, some obstacles and a swing. And how to perform a minimalistic swing?

Minimalistic swing
We thought about the radius of a circle and we make it rotate anticlockwise in order to hit the ball. The more it rotates, the harder the hit! So, draw a radius and hit the ball!

Game mode
We also thought about a really simple game mode to start with this radius/swing control mechanics. You will have some time to get the golf ball in the hole. If you get it there, you will play the next hole (depending on your performance, you will get some time bonus or not). The more holes you play, the better your score. (Note: we plan other game modes for future releases!)

Screenshot
So, here you have a screenshot of us trying to make a hole in one… SPOILER ALERT: We made it!

Facebook Page:
We have a Facebook Page. Come and check it out! We will be posting some news about the game there. We will have a playable browser version soon enough and we will tweak it in order to publish it in other platforms! So… Prepare to draw a radius and hit the ball!

My progress from yesterday is a little top-down minimalistic move and shoot. You can try it here (move with WASD shoot with left mouse). Today I plan to add a world-mode where the player moves from room to room.

5hs in.. Here is what i’ve been working on, first I started doing something isometric, wich is kinda wht was on my mind before the theme was announced, After about an hour I sent iso to f*** itself and started… well, this:

It doesnt really have much into, but its going smoothly, I should drop style now and focus on gameplay before its too late. Oh and I think I have a name already!, Return Home

looking at the picture I realize my asteroids look like giant potatoes. hehe…