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Go there for all the big announcements, and follow me on Twitter @JibbSmart to get all the little tidbits.

Older (pre-KarBOOM) stuff:

Here are some shots of shader work I've done, for contests, clients, or fun:

Normal mapping with deferred shading and crepuscular

rays -- unlimited light sources and occluders.

Other work I've completed (for various clients or for fun) includes water, atmospheric scattering, sub-surface scattering, cascaded shadow mapping, fire, HDRR and more. Here are some arbitrary dev shots -- in these cases, most art assets are just from the A7/A8 sample folder, since I only wanted to spend time on the shaders:

Water shader.

Four shots from a skycube maker I made to show off atmospheric scattering.

Cascaded Shadow Mapping -- colours modified to indicate which views

the shadows fall within (see CSM tutorial at top of page for more info).

Sub-Surface Scattering with normal mapping and specular highlights. The head is mine from when I was learning to use ZBrush.