A fly ascends to the skies, pondering the pointlessness of its brief existence. The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep. "Hey, You Should Play This" - Patrick Klepek, Giantbomb "Some may argue that The Plan isn't really a game and it...

The game was made in the afternoon and evenings in the winter of 2013, with no money put into it. It was launched on the 10th of february, with a brief mail to the press and a newsletter to our friends. There it was, right on our page.

We expected it to be this small thing, but suddenly it was talked about, played, loved, most probably hated, in any case cared about. It was a short game, and a humble beginning for us, as we had actually never released anything before.

Releasing a game turned out to be healthy, and The Plan gave us a moral boost that helped a lot during the heavy months of crunch left until ATS was released.

The following summer, it was even selected to be showcased at the Nordic Game Indie Night in Malmø, and later for the Notgames fest exhibition in Cologne!

After that we suspected everything would calm down, and the game would fade away. Until one day, when an email materialized in our inbox, letting us know the game suddenly was Greenlit for release on Steam! This was part of the first huge batch of games to be greenlit, so it came as a huge surprise back then. We were even greenlit alongside one of our friends Rain Games, and their awesome Teslagrad.

And thus, one year after the initial release, our free experiment saw rebirth on Steam as well. Once again, we got to experience countless discussions and more writing.

In the new version we also made an addition to the end, combining previous player’s thoughts and comments into a huge starry sky. Again, we were amazed at some of the reactions, a huge thread detailing what people had typed, discussions about what a game is, stories about overcoming difficult times. We even received touching emails from people around the world.

Numerous lets players also posted lot’s of great videos, delving head first into the game. One made a little short film, and another asked himself after playing the game “Is purple really purple” while looking at his hand. Poetry.

I guess what we’re trying to say is that in the end, hearing and watching the reactions of you people is what makes game development worth it. What makes it count. And we are very grateful for every last person who play and share their thoughts on our games.

Thanks so much playing! (For those planning to play it, make sure you have the newest version: 1.1.3)

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A fly ascends to the skies, pondering the pointlessness of its brief existence.
The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep.

"Hey, You Should Play This"
- Patrick Klepek, Giantbomb

"Some may argue that The Plan isn't really a game and it definitely occupies the same terrain as Journey, Passage, and Dear Esther, but it's shorter than Journey, prettier than Passage, and less overwrought than Dear Esther, making it well worth taking a punt on for the low price of free."
- Jeffrey Matulef, Eurogamer

"It’s that space in the mechanics for thought and interpretation that I appreciate most here. The Plan won’t break your brain, but it’s a nicely contemplative journey."
- Nathan Grayson, RockPaperShotgun

"In order, here are the emotions I experienced during the three minutes it took me to play The Plan, the new free morsel from the Norweigan indie developer Krillbite: confusion, frustration, boredom, fear, amusement, delight, joy, enchantment, and regret. One of the things independent games ask us to do is accept that a three-minute game can be as valid as a thirty-hour one. Games like these make it hard to disagree."
- Joseph Bernstein, Buzzfeed

"Krillbite Studio, the developers behind Among The Sleep, have gone on and released a most polished, visually stunning and freeware new game"
- Konstantinos Dimopoulos, Indiegames.com

"Krillbite's The Plan is a short, sharp experimental deliberation on the meaning of life."
- Andy Chalk, The Escapist

This is probably one of the shortest "games" on Steam; it lasts only 5 to 10 minutes, and then it's finished. Many would argue it's not a "game", since there is almost no gameplay. In The Plan you are a fly, a fly with a plan. She wants to fly higher than any fly has ever done before, so she starts on a journey of discovery. You can lead the fly a bit during her journey, but in the end she goes up and up and up, and that's it as far as playing this game is concerned.

But arguing if The Plan should be called a game or not, is besides the point. For me, it's like a small but polished piece of art. If large and great games like Middle Earth: Shadow or Mordor are the novels of games, then The Plan is an exquisite poem, maybe even as short as a Japanese Haiku. It's all about atmosphere, and about the gradual changes in atmosphere as the journey progresses. These shifts are made through the artwork, and also through the soundscape. In the beginning there's not much more than the sound of the fly up-close, but once she soars higher, the developers with a stroke of genius added a piece out of Edvard Griegs hauntingly beautiful music for Ibsens play Peer Gynt: "Aases Tod". The emotional effect of this sudden musical layer took me by surprise, and made a deep impact. There are even many more "layers" to be discovered, but just as in any good poem, these should be left to the player's imagination.

So, just get this one, and treat yourself on a special journey. It's free, so don't object ;-).

The gaming equivalent of Maya Angelou's "Caged Bird," The Plan is an evocative tale of hope and longing amidst oppression and despair. You will experience the struggle of a fly ascending for five minutes on a journey to freedom, while being oppressed by spiderwebs, falling leaves and gentle gusts of wind. Metaphorically subtle yet complex, and breathtakingly powerful—bring your handkerchiefs.

This is definitely a relaxing little five minute "game" that is more like a piece of interactive art. I recommend it more as something to experience than as a game to "play," and I think people who enjoy relaxing games would be most likely to enjoy this. It's free, and it's an easy 100% achievement game for those who care about that, and I also personally found a bit of humor in it (you'll understand if you play through it until the end).

Short & Sweet (& Free).I played this game for about 10min, & enjoyed it all.You play as a fly. Not sure if theres a goal, or if all games end the same (i won't say how mine ended in case you want to find out for yourself), but i had fun for the 10min that i played it. Got 1/1 Achievements, another (easy) Perfect Game.Also, it's free, it's a small DL (112mb), so there's no real reason not to try it.Enjoy :)

I played this game thinking the thoughts "what the f*ck is this b*tch a$$ f*ckin fly game" then i decided to try it. what i got wasnt a laugh, wasnt a scream, but an experience. I cried at the end, I aint afraid to f*cking admit it. i cried, when you get this attached to a character, and it justs, slips away. thats a f*ckin experience right there b*tch. 10/10

First off I would like to make sure that all understand that like 9.03 M...this is not a game, but an experience. That being said I did really enjoy it! :) I took quite a few screenshots, as well. I found the graphics quite beautiful and very much enjoyed the short time spent to finish. Also there are a few surprises in store that I was not expecting...that in and of itself is worth the time. The main thing is that this does not cost you even one cent so I highly recommend everyone should try this out...since you can un-install when you are finished. ;)...One noteworthy statement...to get the achievement I did have to go to the forum...but however if you can figure it our for yourself it would of course be MUCH more rewarding! ;))...Don't wait...go try it today!!...Sla'inte!

Gotta say I was pretty skeptical and wary of just how 'good' this experience would be, given how "amazing" other pretentious artsy indie games were. I mean; it's about a fly. But figured that for free and for something that was apparently so short it was worth a shot anyway. Even if I do have a bit of a bug phobia and actually wondered if I could handle 5 minutes of nothing but a fly.

Well... it's a good thing I didn't let any of that get to me. I wasn't prepared for just how impactful this game would become. First Aase's Death starts playing followed by an unexpected increased visual range and scope. The further you go the music builds and the visual journey becomes more epic until... the end. That's it. It's done in a flash. It gave me chills and made me tear up and then it was done and I just sat in silence for a moment as I pondered what I just experienced. It was so unexpectedly moving and really just plain unexpected in general. Such as life, which this 'game' portrays quite uniquely well in more ways than one.

Really... great things really can come in small packages. Even ones not at first visually appealing. See, this is what I meant about it being such a simple, yet eloquently conveyed metaphor on life. The Plan can be taken in any number of ways and can vary slightly in meaning and depth from person to person, making it more worthwhile to take five to ten minutes out of your day to play this little 'game' through once or twice respectively and see what you make of it.

______________________________________________Easter egg: Click the credits at the start after beating the game. :D

I initially downloaded this game bacuse it was said to be easy achievement grab- and it was. However there is so much more you could say about this game. I played this game for less than ten minutes and I got all misty eyed. This game punched my belief in the world in it's face. I questioned my own futile struggles. I questioned the universe. I questioned myself and our place in the world. People who are complaining about this game are expecting just that a game-- this is an experience.

Really nice artistic game. It's really short (~5 minutes) but it's really a beautiful way of telling us people how hard the life of a fly actually is :DThe music is good and fitting for the game and overall this game is totally worth spending 5 minutes of your life!Truly the best fly simulator!

The Plan is a five minute fart-sniffing foray in to the complexities and nuances of the life of a simple fly, tackling existential quandries about spider webs and conveying mans inhumanity towards man. But mostly you fly upwards, dodge a leaf or two, then fly upwards some more. The music is nice, it's not bad to look at for what it is and it is completely free. The developers even threw in a game crash at the end so you know it is definitely a video game.

If you enjoy classical music and holding down the W key but have not a single penny to spend, this is the game for you!

I've seen Rock Simulators, I've seen Grass simulators and I've even seen Toast simulators. Nothing could've prepared my for the 'Stoned Fly' simulator. You see, I thought about this game night and day, attempting to draw a conclusion to why the lightbulb was in the sky... Then it hit me, like concrete in its intensity, the fly was inside some sort of room, but what were the bushes doing there. I immediately called the Police when I realised what this game was... You see, the trees are really Marijuana Bushes, think not? Why else would A fly glide directly into a lightbulb? What if the music is all just a figment of the flies imagination? What if the "Barking" everyone else thought was a dog was really the blood curlding screams of the Marijuana Bushes being burnt? This game is 100% the best Stoned Fly simulator I have ever played. 10/10, would play again.