Star Citizen breaks crowdfunding record, raises $6.4 million

You might remember a little game called Wing Commander, and if you're like me, you'll remember it quite fondly as one of the best games of its time in the 90s. Well, the man behind that, Chris Roberts, has another game coming out under his company Cloud Imperium Games Corporation called Star Citizen. Star Citizen is powered by a modified version of CryEngine 3.

Star Citizen is a crowd funded game which has just finished its round of funding, closing at an astonishing $6.4 million. This breaks all previous crowd funding records, with its original goal of $2 million being blown out of the water. The crowdfunding took place on Kickstarter, as well as the game's home page at Roberts Space Industries (RSI).

$4,290,962 was raised on RSI, with the remaining $2,134,374 being raised on Kickstarter. This gave Star Citizen a total of $6,425,336 in funding - quite the achievement indeed. The minimum pledge in order to get a copy of the finished game is $37, with the game set to be completed and distributed in two years' time, in November 2014. The game is explained as "a rich universe focused on epic space adventure, trading and dogfighting in first person".

The Star Citizen project page describes the game as:

The core concept of Star Citizen is that it's a destination, not a one-off story. It's a complete universe where any number of stories can take place. Players will have the opportunity to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or soldier. It's a universe we've always wanted to create. We want to build a huge sandbox with a complex and deep lore that allows the players to explore in whatever capacity they want." The single player campaign is called "Squadron 42". The game is initially PC only with possibilities of Linux and Macrelease but will "never be played on the Xbox 360, PlayStation 3 or Wii U.