Abilities

Faulkner's abilities and critical hits polarize his target for 7 seconds, reducing movement speed, armor, and magic resistance by 1% per instance and giving it to Faulkner. Stacks up to 5 times.

Combined Arms

RANGE: 1,000

COST: 90 energy

COOLDOWN: 11 / 10 / 9 / 8 / 7

Active: Faulkner fires a combination energy blast/wave slash from his armaments, dealing damage and polarizing every enemy in its path.

Magic Damage: 140 / 160 / 180 / 200 / 220 (+ 65% AP)(+ 25% AD)

Steel Succession

COST: 80 / 75 / 70 / 65 / 60 energy

COOLDOWN: 9

Active: Faulkner dashes to the target location, slashing enemies along the way. Unless stopped, he then delivers an overhead strike seeking out the most polarized enemy (Applies on-hit effects.)

Dash Range: 250 / 280 / 310 / 340 / 370

Dash Physical Damage: 30 / 40 / 50 / 60 / 70 (+ 50% AD)

Strike Range: 180 + 30 per Arcanic Polarity Stack

Strike Physical Damage: 30 / 40 / 50 / 60 / 70 (+ 40% AP)(+ 100% AD)

Power Cycle

COST: 30 energy per second

COOLDOWN: 5

Turn Off: Whenever Faulkner polarizes an opponent, he regains energy.
turn On: Generates a damage-absorbing shield over the course of 5 seconds. While the shield is present, enemies that remain in proximity to Faulkner will become polarized.

Energy Regained: 4 / 6 / 8 / 10

12

Shield Strength: 85 / 125 / 165 / 205 / 245 (+ 100% AP)

Polarization Time: 3 / 2.75 / 2.5 / 2.25 / 2 seconds

Overcharge

COOLDOWN: 130 / 110 / 90

Active: Faulkner supercharges his arm with his sword's innate power. While charged, abilities have no cost and the effects of Arcanic Polarity are doubled.

Duration: 7 / 9 / 11

Undermine

RANGE: 500

Active: After a brief concentration, Faulkner strikes the ground violently, damaging and drawing in all nearby enemies, stunning them for 0.8 seconds and removing two polarity charges. If any enemy in range is still polarized, the skill will immediately recast for 25% reduced damage.

Magic Damage: 275 / 325 / 375 (+ 35% AP)(+ 25% AD)

Notes

Steel Succession's dash targets the most polarized enemy - if two targets are present the closer one is targeted instead.

Undermine pulls affected enemies approximately 300 units, further for those on the edge of the area of effect and less for those closer to Faulkner.