Hamlet Aporkalypse

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[Exploit]

Platform
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Steam

Do you use mods?

No

Version Number

Rev. 298833 573

Issue title

The Aporkalypse calendar is stuck and can not be moved with the two buttons.

Steps to reproduce

None that I can find.

Describe your issue

So the event started a few days ago on my world, and I wanted to end it. So I went to the calendar to turn it off but neither of the buttons are working. As a side note, on the wiki is says that there's suppose to be permanent light and the street lamps in the pig villages are suppose to be permanently on? Neither of those are the case for me. It's always dark and requires me to have some sort of light source at all times.

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Same problem here.
I traveled from a shipwrecked world compatible with Hamlet to a Hamlet world and arriving was already happening Aporkalypse,
however there was no full moon and I constantly needed light...
Lucky that I had backed up the save before traveling between worlds,
now waiting for a solution before trying again.
I do not speak English, so I used google translator

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Following suny's steps and reloading the save file from inside the calender room worked for me

Supposed I was playing the file1 which had aporkalypse, I fixed it by creating a new file2 and covering the file2 with the original file1 in files explorer. Still, need you to exit the game after you create the file2 world. Well, my opinion is that Suny did say don't exit the game and start again, but did not say the cover step. So his suggestion didn't work for my situation. And my file1 had this bug as long as I left the room, the calendar clock would be glued together once again. And no matter when I stamped the buttons, it still will enter aporkalypse every 60 days, until I redo these steps to fix it. This bug really annoys me.

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Didn't link to RoG or SW, just vanilla Hamlet world. Apork started at Day 61, but without full moon so needed constant light. Fast forwarded the clock to the correct direction just a bit so it is not aligned and the next Apork will be after about 60 Days. Left the island but Apork came back at Day 63. Went back to find that the clock got aligned pointing to the right, and got stuck. Nothing I tried (including suggestions above) didn't fix the stuck clock. Had to rewind an old save for now.