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“[The Midderlands] as a small area campaign supplement is the best I’ve ever seen, displacing Dave Arneson’s Blackmoor First Fantasy Campaign area, which up until now -- and that’s decades -- has been my favorite one.” - Matt Finch (Creator of Swords & Wizardry).

Yeah, its "that good."

But if you have The Midderlands, what does the Expansion add?

Firstly, and most-importantly - This is not a revised version, this is EVEN MORE content and game-juice.

The Midderlands setting gets bigger, expanding out into Havenland (the country that The Midderlands is set in) and its bordering lands, in a dark, twisted, and viridian version of the British Isles.

If you want to know a bit more about the original 'The Midderlands' setting book, then check out the original Kickstarter for more information, or watch my interview with the creator of Swords & Wizardry, Matt Finch.

What is going to be in the new 'The Midderlands Expanded' book?

50+ pages of content previously released in The Midderlands Additions, and The Midderlands Additions II, but as part of a glorious, high specification, hardback format.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)

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