If I'm right, the beta was published for modders, so I ask the information needed to evaluate this part. I think ISI shall provide a list of feature already mature to help the modder to work in the good axis. It's sure we need stable referencies to work. All is ready for modding on our side, now the Beta is here for modding evaluation, so, ISI shall list the feature to evaluate.

I'm modder too and while I'm waiting tgm guide to come, I think that there will be some new WIP stuff coming that might do some changes to how physics must be made, not too much of course, but some new things we can take use.

This reminds me of phoning Atari in 1990something and getting through to the development team: I asked if they could help me hack Supersprint to change the maximum lap number. They seemed to think I was crazy to have the cheek to ask. Fools.

So, well done ISI for embracing openness.....and publishing examples etc. I feel sure it's the way to go, though it doesn't seem to get the recognition it deserves.

I understand 3ds max is quite obsolete these days, but I like it quite a bit more than newer versions and currently buying version 8 might not be even possible, 2010 seemed especially horrible to use, but I guess my only option to open example files is to have at least max 8 and that support for older versions is not planned as they are quite obsolete?

It would be nice to have a tutorial on material settings. Just a few pages with images of material settings applied for each kind of material (carbody, glass, chrome, matte surfaces, lights, brakelights,...). In a way we could get it from the example files but those who do not own 3dsMax 2010 and newer..impossible.

It would be nice to have a tutorial on material settings. Just a few pages with images of material settings applied for each kind of material (carbody, glass, chrome, matte surfaces, lights, brakelights,...). In a way we could get it from the example files but those who do not own 3dsMax 2010 and newer..impossible.

Otherwise thank you for the beta and keep improving !

Agreed, a detailed materials tutorial would be great. I'm having problems getting windows and alpha channels to work right :S