What was involved in creating a puzzle game about a dollhouse inside a dollhouse, inside a dollhouse, ad infinitum? In this Post-Mortem, the developer discusses the success and the struggles of creating The Recursive Dollhouse for the Ludum Dare game jam.

It feels like a miracle that in-between organizing a game jam and answering Unity questions for VR Hackathon participants, we were able to make an experimental and decently popular puzzle platformer. Here is the Hidden in Plain Sight post-mortem!

hack.source.net is a Ludum Dare 34 game jam entry and my first attempt at an online multiplayer game. Despite being an unoptimized experience, I'm proud of what I was able to make in the short time I was given.

For Ludum Dare 32, we hosted our second Ludum Dare Real-World Meeting here at the Tech Valley Game Space (TVGS) in Troy, NY, USA. How did it turn out? Get ready for the super-detailed TVGS post-mortem!

In less than a week of submission, my third Ludum Dare entry, Star Driller Ultra has 76 votes, making it the most popular entry I’ve put up in the Game Jam. I have a major confession to make about the game: I hate it.

So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How did we make such beautiful graphics in a short amount of time?
Well, actually, it’s a lot easier than you think.

Basically, they take a long to setup and debug: the game has to be built, and at least one instance has to be running to test any changes. There 's also a lot of different connection combinations you have to test when searching for bugs or verifying fixes.

Erma Gerd We played your game r nhttps://www.youtube.com/watch v DDyeUNciX1Y index 112 list PLsz-l93sVz99rRoExz-R9jYKu7HmshXDt r n r nNice to read a post-mortem on a neat implementation of asynch gameplay. Ultimately, it felt hard to coordinate with the team I was working with, but the opposing-team generated obstacles were really interesting. ...

I admit, that 's what I suspect is going on with the large number of votes on Star Driller Ultra now at the two-and-a-half week mark with 132 votes . Pretty or innovative graphics goes a long way in getting attention, but I simply don 't see the game as ...

I completely agree. Global Game Jam is the best place for beginners to learn how to make a game with a deadline, AND professionals to re-learn how to be creative. An excellent place where enthusiasm and will-power means more than experience and talent.

Tell me, how many e-mails from people you never met who promise you a great return on your investment have you answered r n r nTell me, how does your email, asking us to give your game idea money and resources, differ from the above r n r nI am ...