Jerykk wrote on Apr 2, 2012, 13:25:That's the thing, though. Analog input is not ideal for all things. Sometimes you want absolute precision, something that binary input offers. Firing a gun, for example, should be binary. I shouldn't have to worry about how much I'm pushing the trigger. Flipping a switch should be binary. Jumping should be binary. Sprinting should be binary. Crouching should be binary. Being able to input a larger ranger of values is redundant in many cases and only serves to add a delay where none is needed or wanted.

Exactly. This is also why Velvets "the majority dont need it" response isn't valid. They aren't just releasing a game for console platforms, they are releasing a game for the PC as well and if they want people to buy it then they need to understand some basic control expectations on this platform. A frequent lamentation on consoles is the inability to remap buttons or be forced to use preset layouts.