DrSensei-Hugo wrote:

Insane00:57:308 (1) - Fix overlap tried to01:40:594 (2,3,4,5,6,7) - Make this like this https://osu.ppy.sh/ss/8957535prefer to keep the same02:44:237 (2) - Fix overlap but it was intentional

HardNothing major here

Normal02:38:451 (1,2,3) - Move these a bit to the left so that they stack with this 02:38:022 (6) - and then move this 02:40:165 (4) - a bit to the left so time-distance-equality stays the same i could do that, but then i would have to make a lot more adjustments to fix the distance snap of the rest of the combo. i think it's fine

DJ Lucky wrote:

00:54:737 (4,5) - I think (4) is curve a bit too much here and it could flow better if it was curve less i don't really think it makes much of a difference

01:47:022 (1) - this could go a bit more up from 01:46:594 (4) - to gives more emphasis here on the jump here 01:46:594 (4,1) - isn't meant to be a jump, however the reason i use a jump between 01:47:022 (1,2) - is to accentuate the horns

Hard

01:50:451 (1) - well... i'm not sure what kind of sound you are following on reverse point(01:50:665 - ). you would it make sense to replace 1/1 slider in my thought.

Insane

00:40:808 (2,3) - the distance is kinda close and doesn't look nice in term of aesthetics stuff. but 00:41:022 (3) - cant move rightward since overlap with 00:40:165 (1) - and 00:41:880 (1) - ... so can you move 00:40:808 (2) - to leftward direction slightly?

03:09:737 (1) - would be better to unify the start of spinner with other diffs? Or you have a specific reason on the thing?

Sorry for short mod. most flow are pretty clean and not much to say about rhythm tooVery nice mapset i guess. Good Luck☆

Normal01:06:522 (5) - why not put it down at like 352|276 or something...... current flow is a little weird

Hard01:35:880 (3,4,1) - flow here is a little hard as it turns quite sharp when cursor moving. maybe try to ctrl+j 01:35:880 (3,4,1) - ? (and re-stack it ofc)01:51:094 (2,3) - hmm but i think ds enter those two are suggested to be enter 1.25x and 1.34x02:50:451 (1,2,3,4,5) - wow that flow is quite strange lol also arrangement of objects seems a little bit messy. how about put them like this: (once you apply this, slimilar change should be applied on 02:52:165 (1,2,3,4,5) - too)

Hard

01:50:451 (1) - well... i'm not sure what kind of sound you are following on reverse point(01:50:665 - ). you would it make sense to replace 1/1 slider in my thought. it's mean't to follow the shh sound in the vocal

Insane

00:40:808 (2,3) - the distance is kinda close and doesn't look nice in term of aesthetics stuff. but 00:41:022 (3) - cant move rightward since overlap with 00:40:165 (1) - and 00:41:880 (1) - ... so can you move 00:40:808 (2) - to leftward direction slightly? moved like 2 grids, i want this to be close however to make it easy to catch

03:09:737 (1) - would be better to unify the start of spinner with other diffs? Or you have a specific reason on the thing? fixed

Sorry for short mod. most flow are pretty clean and not much to say about rhythm tooVery nice mapset i guess. Good Luck☆

Ryuusei Aika wrote:

hi

Normal01:06:522 (5) - why not put it down at like 352|276 or something...... current flow is a little weird i think it's fine, it's actually not mean't "flow" per say since i wanted to the movement to bring out the clap

Hard01:35:880 (3,4,1) - flow here is a little hard as it turns quite sharp when cursor moving. maybe try to ctrl+j 01:35:880 (3,4,1) - ? (and re-stack it ofc) prefer to keep, i dont have an issue with the flow01:51:094 (2,3) - hmm but i think ds enter those two are suggested to be enter 1.25x and 1.34x not sure what the issue is here02:50:451 (1,2,3,4,5) - wow that flow is quite strange lol also arrangement of objects seems a little bit messy. how about put them like this: (once you apply this, slimilar change should be applied on 02:52:165 (1,2,3,4,5) - too) it's fine, everything doesn't have to "flow" the same way all the time 03:02:237 (1,2) - nazi blanket it's fine too lol

Insane02:36:951 (2,3) - another nazi blanket fixed

gl :3

Fursum wrote:

00:45:308 (4,1) - The overlap looks unstructured, you could use a full stack or not overlap at all uhhhh it's totally fine lol

00:49:380 (5) - Skipping this and 00:52:808 - feels off because you either followed the vocal over this with a slider body or mapped it before not sure what you're suggesting I do for 00:49:380 (5), it seems fine. as for the other time stamp i'm omitting the 1/2 for difficulty control. i'm alternating mapping parts with 1/1 and 1/2 rhythms to keep the spread intact. when you map NHI you can't make the N too difficult.

03:09:415 - Spinner start unsnapped looks snapped to me

[Hard]

00:36:737 (1,2) - I don't think the spacing difference is enough to show the 1/4 gap, I'd use an overlap for the first one atleast it's fine

Diff looks okay though I don't like how it plays because of the many 1/2 stacks

[Insane]

00:22:808 (1) - I don't think a 1/6 covers the string well and its a bit tricky to hit with dt, just a regular triple should be fine well it certainly covers it better than 1/4

00:22:950 - Slider end unsnapped i'm keeping 1/6

00:40:808 (2,3) - The visual spacing doesn't look well, you could make it like the next ones such as this 00:41:665 (4,1) - i'm more interested in playability than visuals. current spacing is meant to feel easy to catch and the proceeding ones are spaced out more as the player is used to how the pattern flows

01:20:451 (1) - This is very snappy after the break with dt on, my suggestioni'll get a second opinion but i don't get a snappy feeling when i test this

01:41:022 (4,5) - A zigzag motion would play better instead of the circular placement imo i like circular tho lol

bite you death wrote:

hello, m4m from ur q.

General

add hebrew to tags? ok

Normal

you should probably check the general spacing, it's very inconsistent with the 1.25 ds notes, some go above 1.3 (01:45:308 (3) -) intentional for aesthetic purposes, 1/2 is spaced around that to avoid overlaps

Hard

increase ar to 6.5 or 7? 6 feels alright at this bpm

00:06:522 (2,3,4,1) - this seems hard to read i'll get a second opinion but seeing as this is a hard i don't think it's much of an issue

stacks are inconsistent throughout the start of the map (examples: 00:33:951 (2,3) - 00:35:451 (2,3) - easily misread, especially for newer players) but it's a hard, it's not meant for new players

00:36:737 (1,2) - could be misread as a 1/4 gap but it is a 1/4 gap lol

01:06:522 (3,4) - spaced same as 1/1 gap but its a 3/2 gap, move (4) further away to make this more readable good point

01:57:094 (1,2) -, 02:40:165 (1,2) - 02:09:308 (1,2) - very few places where you stack on slidertail, maybe stack on the head of next slider instead? don't feel this is an issue, i like how these play anyways

Hard

01:50:451 (1) - well... i'm not sure what kind of sound you are following on reverse point(01:50:665 - ). you would it make sense to replace 1/1 slider in my thought. it's mean't to follow the shh sound in the vocal

Insane

00:40:808 (2,3) - the distance is kinda close and doesn't look nice in term of aesthetics stuff. but 00:41:022 (3) - cant move rightward since overlap with 00:40:165 (1) - and 00:41:880 (1) - ... so can you move 00:40:808 (2) - to leftward direction slightly? moved like 2 grids, i want this to be close however to make it easy to catch

03:09:737 (1) - would be better to unify the start of spinner with other diffs? Or you have a specific reason on the thing? fixed

Sorry for short mod. most flow are pretty clean and not much to say about rhythm tooVery nice mapset i guess. Good Luck☆

Ryuusei Aika wrote:

hi

Normal01:06:522 (5) - why not put it down at like 352|276 or something...... current flow is a little weird i think it's fine, it's actually not mean't "flow" per say since i wanted to the movement to bring out the clap

Hard01:35:880 (3,4,1) - flow here is a little hard as it turns quite sharp when cursor moving. maybe try to ctrl+j 01:35:880 (3,4,1) - ? (and re-stack it ofc) prefer to keep, i dont have an issue with the flow01:51:094 (2,3) - hmm but i think ds enter those two are suggested to be enter 1.25x and 1.34x not sure what the issue is here02:50:451 (1,2,3,4,5) - wow that flow is quite strange lol also arrangement of objects seems a little bit messy. how about put them like this: (once you apply this, slimilar change should be applied on 02:52:165 (1,2,3,4,5) - too) it's fine, everything doesn't have to "flow" the same way all the time 03:02:237 (1,2) - nazi blanket it's fine too lol

Insane02:36:951 (2,3) - another nazi blanket fixed

gl :3

Fursum wrote:

00:45:308 (4,1) - The overlap looks unstructured, you could use a full stack or not overlap at all uhhhh it's totally fine lol

00:49:380 (5) - Skipping this and 00:52:808 - feels off because you either followed the vocal over this with a slider body or mapped it before not sure what you're suggesting I do for 00:49:380 (5), it seems fine. as for the other time stamp i'm omitting the 1/2 for difficulty control. i'm alternating mapping parts with 1/1 and 1/2 rhythms to keep the spread intact. when you map NHI you can't make the N too difficult.

03:09:415 - Spinner start unsnapped looks snapped to me

[Hard]

00:36:737 (1,2) - I don't think the spacing difference is enough to show the 1/4 gap, I'd use an overlap for the first one atleast it's fine

Diff looks okay though I don't like how it plays because of the many 1/2 stacks

[Insane]

00:22:808 (1) - I don't think a 1/6 covers the string well and its a bit tricky to hit with dt, just a regular triple should be fine well it certainly covers it better than 1/4

00:22:950 - Slider end unsnapped i'm keeping 1/6

00:40:808 (2,3) - The visual spacing doesn't look well, you could make it like the next ones such as this 00:41:665 (4,1) - i'm more interested in playability than visuals. current spacing is meant to feel easy to catch and the proceeding ones are spaced out more as the player is used to how the pattern flows

01:20:451 (1) - This is very snappy after the break with dt on, my suggestioni'll get a second opinion but i don't get a snappy feeling when i test this

01:41:022 (4,5) - A zigzag motion would play better instead of the circular placement imo i like circular tho lol

bite you death wrote:

hello, m4m from ur q.

General

add hebrew to tags? ok

Normal

you should probably check the general spacing, it's very inconsistent with the 1.25 ds notes, some go above 1.3 (01:45:308 (3) -) intentional for aesthetic purposes, 1/2 is spaced around that to avoid overlaps

Hard

increase ar to 6.5 or 7? 6 feels alright at this bpm

00:06:522 (2,3,4,1) - this seems hard to read i'll get a second opinion but seeing as this is a hard i don't think it's much of an issue

stacks are inconsistent throughout the start of the map (examples: 00:33:951 (2,3) - 00:35:451 (2,3) - easily misread, especially for newer players) but it's a hard, it's not meant for new players

00:36:737 (1,2) - could be misread as a 1/4 gap but it is a 1/4 gap lol

01:06:522 (3,4) - spaced same as 1/1 gap but its a 3/2 gap, move (4) further away to make this more readable good point

01:57:094 (1,2) -, 02:40:165 (1,2) - 02:09:308 (1,2) - very few places where you stack on slidertail, maybe stack on the head of next slider instead? don't feel this is an issue, i like how these play anyways