Completed ragnarokalex vs dragonboy52

welcome to the asb arena for this match between ragnarokalex and dragonboy52! let's not waste any time and have a peek at the rules for this match.

2v2 Doubles
0 Recoveries/ 2 Chills
1 Day DQ both player and ref (more of a formality cause id like to have the battle done for the most part tomorow)
Standard ASB Arena
Fully Evolved Pokes allowed but go easy on me plz, mine are still wee babes lol

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I'll go,
All abilities
No Items

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so it's 2v2 doubles and here are the teams:

ragnarokalex's team(Move your mouse to reveal the content)ragnarokalex's team (open)ragnarokalex's team (close)

*Ralts (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Alright guys we can do this! Kalihn lets get some setup going! Start off with a Willowisp to Garchomp to lower all that power he has going, then follow up with protect to block those nasty rocks and poison coming at you, then finish up with Toxic on Porygon so we can start wearing him down! Ragnarok quickly confuse ray that porygon so we can maybe wrack up some confusion damage, Then willowisp Porygon for some burn damage, then finish up with a Psychic Blast to porygon to start laying some hurt down!

let's get this show on the road. but before anyone can move, porygon downloads some information about ragnarok, and gains an attack boost. not very useful there sadly.

now we can really begin. garchomp starts off softly, puffing up a burst of sand, which attacks ragnarok's vision, lowering his accuracy. kalihn summons a will-o-wisp in an attempt to burn garchomp, but the attack misses. hard luck there. porygon wins the speed tie against ragnarok and manages to fire off a tri attack at kalihn before a confusing ray is directed at it from ragnarok, but it only causes slight confusion.

kalihn feels like something's going down, so protects himself. and boy was he lucky, as garchomp sends a cascade of rocks sliding down on both opponents; kalihn is safe, but ragnarok takes some damage. this time ragnarok manages to win the speed tie and summons his own will-o-wisp for porygon this time, and it connects, causing 2nd degree burns to porygon. porygon then prepares an attack but gets a tad too confused, and hits itself, taking damage from the burn in the process but also snapping out of confusion.

garchomp figures it's a good idea to trap kalihn, and so he opens up a sand tomb to trap the poor fire thing, which is successful. kalihn tries to fire off a toxic at porygon but misses. ragnarok gets the jump on porygon again and hits it with a psychic blast, and the porygon retaliates with a tri attack of his own.

Yuck, alright lets try this again guys. Kalihn lets try that again by using Toxic on Porygon, then following up with Flamethrower and finish with a confuse ray on Garchomp. And if Porygon tries to use Mirror Coat to bounce Toxic back to you, switch your first and last actions around. Ragnarok lets have you use Magical Leaf on Porygon, followed by a Psychic to Porygon, then finish with Thunder Wave on Porygon, but If Magby falls below 30 health, switch whichever action your on to heal pulse targetting him.

welcome back to the asb arena for round two of this exciting match. garchomp will be getting us underway again, this time with a rock slide, hurting both of his opponents, but lessening his focus on the sand tomb a little bit. kalihn tries again with his toxic spit on porygon and this time he lands the hit, causing toxic poison on the cyber duck. the important speed tie is won by ragnarok this time, and he fires a barrage of magical leaves at porygon, but it does basically no damage. porygon retaliates with a tri attack, doing good damage.

garchomp then digs underground, planning an attack no doubt, but ending the sand tomb. how land sharks work i do not know. then kalihn finally attacks properly, propelling a flamethrower at porygon for some damage. ragnarok wins the speed tie yet again and follows up his partner's attack with another psychic blast, but porygon retaliates again with a crackling thunderbolt, which manages to paralyse him as well. then, almost out of nowhere, garchomp completes the dig attack, launching out of the ground into kalihn for really heavy damage; the little guy looks almost down for the count.

then, as soon as he came, garchomp has dug underground yet again. lucky for him too, as kalihn had let loose a confuse ray at him, but it strikes the ground and dissipates. porygon finally wins that crucial speed tie and smacks ragnarok around with another of his powerful tri attacks, leaving the poor schoolgirl(boy?) on a sliver of health, which he uses to shrug off paralysis and fire a healing pulse at his teammate, restoring some health. but then that dragon surfaces again, striking kalihn with another dig attack, and now both of them are looking utterly ragged. i can't see ragnarokalex's team coming back from here.

can ragnarokalex's team delay the inevitable? let's find out. kalihn, sensing danger, protects himself. garchomp, seemingly uninterested in the match now that it's basically over, just digs underground. ragnarok wins the speed tie again and lets loose another psychic blast as he manages to shake off paralysis. porygon tries to hit kalihn with a tri attack, but the protection does its job.

ragnarok senses danger this time, but can't protect himself due to paralysis. garchomp is still chilling underground, doing shark things probably. kalihn belches out a flamethrower at porygon, hitting for good damage, and porygon fires a tri attack at ragnarok to knock out the little... thing.

kalihn senses danger again and protects, but is starting to get worn out. garchomp stays underground like a boss. porygon tries to unleash another tri attack but the protection is too good, and porygon is getting pretty tired.

Alright Kalihn, one last push to see if we can pull off a KO so you can get that counter u need! Use Flamethrower on Porygon, and if for some reason that doesnt finish him, follow up with 2 Mach Punches

the final round is underway here, and kalihn wants to get it over and done with as he belches out a flamethrower, knocking out porygon. then, since garchomp is still underground, kalihn can't do anything until he surfaces, which he promptly does only to create an earth-shattering quake, knocking out kalihn.