IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!

People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.

I always was a fan of how Demons and Undead were their own groups and certain things worked better or worse on them all depending. However in D2 they really didn't play it up at all. It was never a deciding factor. I would love to see some more of this kinda restriction in D3, as to where it matters.

IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!

People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.

Very good points. I'd be very interested in what Blizzard would have to say about this.

didn't we already discussed this already?
the exploding heart is just an icon to show that effect
it doesn't really mean that the skill exploded the skeletons' "heart"

and poison doesn't have to be poisoning their muscles or flesh either.
it could be destroying the structure of their bones.
if you want to get into realism, then skeletons shouldn't be able to move in the first place or even stand since they don't have any muscles or ligaments to support them or allow them to move

didn't we already discussed this already?
the exploding heart is just an icon to show that effect
it doesn't really mean that the skill exploded the skeletons' "heart"

and poison doesn't have to be poisoning their muscles or flesh either.
it could be destroying the structure of their bones.
if you want to get into realism, then skeletons shouldn't be able to move in the first place or even stand since they don't have any muscles or ligaments to support them or allow them to move

Holy crap how could I have missed that. Lol look at me, caught thinking inside the box! Awesome conclusion!

I like how almost everybody in this topic has completely twisted mad3nch1na's words, and are actually telling him that he is asking for realism in Diablo III, despite the fact he made it perfectly clear in his original post that he isn't. People should stop shoving words down his throat and let him elaborate, in my opinion.

IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!

People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.

I agree to much of this logic. Skeletons should be immune to things like poison and bleed, but that would be too boring. I think it is better to reduce the damage they take by 50% and make them explode in dust instead, because full immunities is just annoying.

I like how almost everybody in this topic has completely twisted mad3nch1na's words, and are actually telling him that he is asking for realism in Diablo III, despite the fact he made it perfectly clear in his original post that he isn't. People should stop shoving words down his throat and let him elaborate, in my opinion.

Yes it is amazing how some people don't read.

But I mean skeletons exploding blood does not make sense to me, because skeletons don't have blood.

That would be like popping a water balloon and having OJ Simpson jump out and shoot you in the face.

like 1 of the guys said theres things that blizzard makes in games that make no sense whatsoever for sake of gameplay and just like WoW mini tyrael? mini diablo? why they put those things on WoW just like the murloc in starcraft armor lol

like 1 of the guys said theres things that blizzard makes in games that make no sense whatsoever for sake of gameplay and just like WoW mini tyrael? mini diablo? why they put those things on WoW just like the murloc in starcraft armor lol

Those things are cool because of how popular these things are.
They are the "essence" of blizzard, they are pop culture icons, at least for every Blizzard fan.

And actually D1 D2 did make allot of sense, skeletons did not bleed. If you played a Barb the skill "find potion" it did not work on slain skeletons, because they were not corpses! Imagine that.