Hey id just like to start by saying THANK YOU! for this amazing addon, im sick and tired of everything being so.. mickey mouse everywhere these days not just games etc, this adds what i usually do myself and painstakingly a lot of time consumed doing it,(yours is better than i ever done, quality of the skins etc are amazing) and the afrika addition is just awesome. thank you sir for doing this and fighting for it against the ppl that dont have their own minds and/or are too small to think for themselves really.

my post here is about a request. i would love to do it for myself for only my pc as ive never even played coh online before, but everything is locked. i like real strategy, its more in depth, and fun, and more natural feeling. as in the ranges and 100% closest to real stats of every unit. (in a coh world kind of way of course) i was curious if you could or would ever release another addon for BK mod that also adds more realistic units, for one thing the ai spamming 20 plus tanks that were all a bit rare for one and in the first 10 minutes? really? and the ranges are just... well i usually love the extra large maps but the fact they cant shoot 50 feet in front of them is just... lol...

more examples like the stg44, in coh its a submachinegun, but to make it the assault rifle it really is, not as long range as rifle, but 3 quarters to the same range, real fire rate it was a bit slow for an automatic, and get the ai to burst fire it, 1 or 2 shots at a time, also can change accuracy to less than the rifles at range. more examples are bunkers depending on material to have real health, to balance it just make them take long time to build and hard to get, expensive etc. ppl are so afraid to make units this way in games for "gameplay balance" ppl need to realize ww2 naturally balanced the units in real, for everything produced the opposing side made an equivalant which coh also puts these units in the game, and mods anyway, i had my own mod for coh, spent 6 years on it, pc was sabatoged so i lost everything.. but i had all units to their real values, again in a coh kinda way, i made the germans (to "balance") and its what was real too anyway of course have the better equipment but, they were expensive and rare and the allies stuff like say the sherman, it could hold its own in a defensive position but too overwhelming or close range it gets taken out, but they are much cheaper to produce so u can have a lot more and simulate what really happened like 1 tiger being circled by multiple shermans as they were fast too for a tank. but the more rare shermans stayed being rare, the mainstay the 75 cannon one was the cheapest but still did its job well. Also things like anti tank guns had their real value, they were made for long range concealed anti tank duties, my mod i made them be that way so they had some of the longer range other than the sniper and artillery...what else... oh yes i tweaked the ai as well to go with more realistic pricing of everything so for the first while of battle, (sometimes more than an hour) it would be difficult battles consisting of mostly infantry with light vehicle support simulating mechanized, or just hordes of infantry. now with everything at their real stats say if ur the germans, the mg42 in a building, its a lot like how it was for real.. a lot. these r just a very few examples, i changed everything i could to real stats, tanks gave the feeling of "power" kinda like they do in real life, but you have to take care as well, if ur stupid like drive right in mid of a fight, usually it will get taken out, but fighting for more than an hour hard, establishing frontlines and sending troops forward taking inch by inch of land while maintaining as well the front line, then you finally get enuf resources to get a tank, specially the heavies.. when it rolled out of the building it gets you excited, then u bring it to the front and see just how powerful they can be, all real settings there is a lot of attack n defend, mostly defend, keeping those key areas , kind of like chess but way more exciting. i also made the buildings prices , depending on which faction etc, but the tanks werent only expensive, but getting the buildings for them also were, making gameplay uber fun simulating a realistic battlefield which i also put in real recorded sounds so the immersion was just awesome, its a crazy feeling to have real stats and real flags taking a position away where a bright red flag waves above with a symbol with such a bad history in a trully real way with how you need to do it and triumph and burn it down (so to speak), i want to get into more detail bout gameplay times using real stats but as you can see, too much as it is already haha. but ill finish this with a konigstiger sized PLEASE, to do this. and my record battletime with real stats was 10 n half hours of hard fighting.. really was like chess but much much more exciting, average skirmish play time was bout 4 hours, as well as the campaigns were very fun with these stats.

and one last thing, if you wanted help. ive done it before. i could always help you in achieving to get all the units as close to real as coh can do. i offer you that as well not just a "please make this for me!" .

thank you for taking the time to read this if you do.

P.S.S i believe deeply gamers of war are crying for a trully realistic experience and doing this would make the blitzkrieg mod and your addon "live in infamy" (to the point it never dies and anyone looking for a realistic experience, hands down.. Blitzkrieg with the Historical Realism mod.) "it already has this effect yes but a forever kind where ppl talk n play it for many many more years and defend it against ppl that want to say its not realistic" basically turn the arcade company of heroes into a full real time strategy simulation, to relive all those infamous battles and make your own. and to keep your mod and blitzkrieg at the top of the charts even when the game turns into "vintage" a trully realistic RTS experience in every way.

My friend, of course you deserve a brake, take all the time you need, I know Pacific add-on will come whem its ready, but for now, thanks to Historical add-on team, we have a Blitzkrieg mod more realistic.Regards from Cuba

Hello guys! i need your help for some translations to people who don't read english in my moddb presentation page, if some players can translate that in French, Polish, Spanish, Russian, Chinese, German, Italian it would be very cool, thx!

this is the text to be translated:

" You love to play Blitzkrieg mod, you are passionate by WWII history and wish to get something more historically accurate and much more immersive to your game? You wish to play Blitzkrieg mod with WWII historical textures, real emblems, real uniforms, real flags, real units and troops who fought in Normandy during D-Day and the western front? well, you are at the right place then, Historical add-on will deliver exactly what you need, the real deal, and even more! get ready for more epic and realistic western front battles with the Historical add-on in HD for Company of Heores: Blitzkrieg mod.

D-Day June 1944 will add new realistic textures in your Blitzkrieg mod, preserving the mod original gameplay, Afrika 43 is the new north African extension introducing brand new models never seen in Blitzkrieg such new tanks, new weapons, new infantry models, and new abilities, 100% historically accurate and exclusive to Blitzkrieg mod Historical add-on.

*The Historical Add-on is only compatible with Company of Heroes: Blitzkrieg mod. "

Can u finally fix bug with "suppression of units". When units are under suppress it's just impossible to determined in any way. In BK mod it shows yellow or red light under unit while they under suppress, but in this add-on now - nothing.

I can remember i discussed this before with Jff1, but he said it's more realistic this way... So he wanted to keep it the way it is currently.

But i don't think it's a big deal anyway... Because u can still identify whenever soldiers are suppressed, as u would be able to see the "pinned" text appearing above them when they are fully suppressed, so there is no need really for the Red alarm; not to mention all of them would also lay on the ground when half suppressed too, so again no need really for the Yellow alarm either.So it's surely not impossible to determine when they are suppressed

Nice to see you helping with the Russian translation!

P.SLeonida[525] told me he is going to do the italian translation anytime once he has spare time