I am currently working on a theoretical game idea for a college class, as part of it, I am posting this rough summary of the games current features and plot idea for review. Any questions or opinions would be greatly appreciated. Thanks.

The Game is as follows:• Game "made" for the Computer• Movement is controlled by the keyboard, and the mouse controls camera movement and interaction with the world (this is fully mapped out, esc for options menu I for inventory, etc).• Genre is RPG /adventure fantasy• Customizable character, skin color gender, and facial features.The plot: Your character struggles to survive in a medieval world were mythical creatures and magic aren't considered to be anything more than “old wives tales” or made up stories for children. Despite this, the character spends the majority of the game trying to escape from a monstrous creature no one else can see despite any lasting effects on the game world, that always manages to find the character eventually, and that reappears within 1 in game days’ time should the player manage to kill it.Goal: The Ultimate goal is to find a way to permanently rid yourself of your pursuer and prove yourself innocent of the crimes committed by the creature that you are blamed.Plot facts:• Multiple endings - how it ends depends on how high your bounty grew before you finally killed the creature at the end of 5 game years time.• The frequency of creature attacks changes based on how many npc’s are nearby, the more there are, the longer it goes without attacking, but the longer it waits the more people it kills.• No one ever sees it, its rampage might end with a village in shambles and partially eaten bodies in the street, but no one ever sees it but you.• People remember you instead, what this ultimately means may change based on the game’s end, but were you see a monster, they remember you, and every tragedy committed by the creature makes it harder and harder to remain within villages and towns.• The landscape is randomly generated, locations and quests are never exactly the same. A castle might be to the east surrounded by woods in one game, but far to the north near hills and river in another.

Had a look, and I've already seen a huge hole in your goal. Before that though, enlargen your words (they were really annoying to read).
Now, your goal, as such, is to "prove yourself innocent" after you have "permanently rid yourself of your pursuer". By ridding yourself of your pursuer, you just made it impossible to prove your innocence, for the creature you have been claiming that's doing all these terrible things is in fact no more. There is simply no way to rid yourself of your crimes.
So therefore, we can change the goal, and the multiple endings. Here's my theory of what they should be.

Goal: The Ultimate goal is to find a way to capture the beast, and then choose either a way to permanently rid yourself of the beast or to make the best visible to your persecuters.

Multiple Endings: If you chose permanently ridding yourself of the beast, then the ending will be chosen through how much bounty you have accumulated.
If you chose to make the beat visible, then the story will be prolonged ass the villagers help you find a way to rid the beast permanently, and will end when you have done so, the ending being dependable on how well you have integrated yourself into the community and made "friends" as such.

Maybe you can display it as reputation. So when you have a bounty on your head, your reputation will be in the negative and it will keep decreasing the more bounty on your head. If you have cleared your name, your reputation will be 0 and will increase as you help villagers etc.

And you have how the beast attacks all wrong, as I like to think. You should picture the beast not as personally going for you, but instead as having some sort of "attachment" as such to you from his 'realm" (as in, maybe he is not of this world) and so can only escape his realm by being drawn to you. This might be why he can never be killed, because he always just goes back to his realm. You can also have it as the way to forever get rid of him by severing his ties to you.

So the beast should have a drive to kill humans. For whatever reason, it is something he likes or needs to do. So, with this in mind, you should do something like a "poke" for the beasts attacking methods. This is where the more villagers that accumulate, the more chance that he will sense these villagers as such (through the ties with you). So when he senses the villagers (make it a randomized chance, more chance the more villagers there are), he will "poke" as such out of the realm. The only way to prevent him from attacking the villagers, would be for you to hide yourself from them. Or, it's possible, that maybe he uses your eyes to look through the realm. That way, if you cover your eyes, then it won't happen. But their should be skill involved. Say you can't cover your eyes for more then two seconds because you are running from the villagers or something, and only a small ominous sound signify's he's about to "poke" out of his realm.

And instead of villagers "randomly remembering you". You should make it so that as more and more instances of it happening, with you being their at the site, they start to connect the dots. They don't know whether its directly involved with you, but when you're around people die and villagers burn, so they attack you out of their wish to protect the villagers and etc.
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that's just my two-bits from what you said. You can pick and choose what you wish to take out of this.EDIT #1: I just had a thought, but maybe the beast gains power from killing humans. So, as more and more humans are killed, he gains more and more power. This could create another alternate ending, where the beast himself wins by gaining enough power to enter the human realm without needing you. And lastly, the beast cannot attack you before that because he can't survive without you (so now you have a reason for the beast not attacking).

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.

thanks, I've heard of Slenderman but I don't know anything about him, don't know if he is what I was thinking of based on name, I pictured something more heavy built, gorilla like for the creature. A mix of the general mythical appearance of a yeti or wendigo was what I pictured it as. The story concept itself, any questions?

not sure how the posting methodds work on this site yet, is there a "reply" option for posts by other people? or do you just reply to the original topic and hope the person you are talkign to notices it?

not sure how the posting methodds work on this site yet, is there a "reply" option for posts by other people? or do you just reply to the original topic and hope the person you are talkign to notices it?

quote. Instantly quotes the other person's post, so they know your replying to them.

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.

My idea for the beast was, its real for you and you alone. It might exist but its just as likely that your character is insane, and very dangerous because of there hallucinations. From your perspective, there is this destructive impossible thing hunting you down and killing people whenever it shows up. No one else sees it because from their perspective, they literally see you doing these things to them. No one believes in monsters like the creature, so no one seriously believes that your being hunted by it. I didn't wan to explain how it finds you or give proof that its there,

not sure how the posting methodds work on this site yet, is there a "reply" option for posts by other people? or do you just reply to the original topic and hope the person you are talkign to notices it?

quote. Instantly quotes the other person's post, so they know your replying to them.

I like the idea of there being rumors spreading about the events though, would definatly be a realistic explanation for why people would begin to recognize you later on in the game, wanted posters where one idea I had but rumors spreading makes sense.

WOH. hold on. I'm signed in as ShiftyCake, not ShiftyKake..........
what. :/
so this means I made an account for ShiftyCake without realising, and is why I had to make Shiftykake.
This sucks. Signing into my real account now, sorry.

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.

WOH. hold on. I'm signed in as ShiftyCake, not ShiftyKake..........what. :/so this means I made an account for ShiftyCake without realising, and is why I had to make Shiftykake.This sucks. Signing into my real account now, sorry.

Don't worry, I noticed. Anyway, slenderman is a man with no face, and he wears a business suit. He stalks and kills people. Before they die, they see him everywhere they go. Kind of sounds like your story.

Don't worry, I noticed. Anyway, slenderman is a man with no face, and he wears a business suit. He stalks and kills people. Before they die, they see him everywhere they go. Kind of sounds like your story.

I see what you mean, though it sounds more modern or at least post-medieval era, a business suit isn't something one would expect to see in a medieval setting.

Don't worry, I noticed. Anyway, slenderman is a man with no face, and he wears a business suit. He stalks and kills people. Before they die, they see him everywhere they go. Kind of sounds like your story.

meh, its not working. I'll deal with it later. Anyways, your right. His theorisation is similar, a bit like my game and bastion. Which is why you'll have to look at slendermen, to see what you can do differently in yours so as to make yours "unique".

My idea for the beast was, its real for you and you alone. It might exist but its just as likely that your character is insane, and very dangerous because of there hallucinations. From your perspective, there is this destructive impossible thing hunting you down and killing people whenever it shows up. No one else sees it because from their perspective, they literally see you doing these things to them. No one believes in monsters like the creature, so no one seriously believes that your being hunted by it. I didn't wan to explain how it finds you or give proof that its there,

I was saying everything in theory, in actual reality the player will have no idea about any of this. It will just happen and he'll have to figure it out as he goes. The problem with never giving proof it is there, is that their is no solution to your problem of endings. You'll have three choices, stay in solitude forever, go to jail or get executed. None of these are good endings, which creates the problem of an "all negative game". Even slendermen has a good ending, where you collect all the papers. It's a necessity within games, for without it the player is never satisified since it doesn't really feel like a "victory" as such. If you don't wish the beast to become known, you'll have to find a solution for that.

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.

Don't worry, I noticed. Anyway, slenderman is a man with no face, and he wears a business suit. He stalks and kills people. Before they die, they see him everywhere they go. Kind of sounds like your story.

meh, its not working. I'll deal with it later. Anyways, your right. His theorisation is similar, a bit like my game and bastion. Which is why you'll have to look at slendermen, to see what you can do differently in yours so as to make yours "unique".

My idea for the beast was, its real for you and you alone. It might exist but its just as likely that your character is insane, and very dangerous because of there hallucinations. From your perspective, there is this destructive impossible thing hunting you down and killing people whenever it shows up. No one else sees it because from their perspective, they literally see you doing these things to them. No one believes in monsters like the creature, so no one seriously believes that your being hunted by it. I didn't wan to explain how it finds you or give proof that its there,

I was saying everything in theory, in actual reality the player will have no idea about any of this. It will just happen and he'll have to figure it out as he goes. The problem with never giving proof it is there, is that their is no solution to your problem of endings. You'll have three choices, stay in solitude forever, go to jail or get executed. None of these are good endings, which creates the problem of an "all negative game". Even slendermen has a good ending, where you collect all the papers. It's a necessity within games, for without it the player is never satisified since it doesn't really feel like a "victory" as such. If you don't wish the beast to become known, you'll have to find a solution for that.

I see what you mean, I'll admit I haven't had much time to fully flesh the details of the story line out, more focus has been placed on game controls and visual style. One of the possible endings could be that this thing does turn out to be real, or at the least, evidence of your innocence could be found, though the character themselves may always wonder about what really happened.

My idea was that the player to some manner becomes aware that staying in a populated are grants longer safety from the creature then hiding out in the wilds in an abandoned house or cave area, the downside is, that when you do choose to put people in danger by living among them with this thing after you, you are blamed for its actions, because you are what people see doing everything you see the creature doing. Does someone being hunted by a monster DESERVE a happy ending when they choose to blatantly risk and constantly get other people killed for the sake of a warm bed and easier to acquire meals?

Don't worry, I noticed. Anyway, slenderman is a man with no face, and he wears a business suit. He stalks and kills people. Before they die, they see him everywhere they go. Kind of sounds like your story.

meh, its not working. I'll deal with it later. Anyways, your right. His theorisation is similar, a bit like my game and bastion. Which is why you'll have to look at slendermen, to see what you can do differently in yours so as to make yours "unique".

My idea for the beast was, its real for you and you alone. It might exist but its just as likely that your character is insane, and very dangerous because of there hallucinations. From your perspective, there is this destructive impossible thing hunting you down and killing people whenever it shows up. No one else sees it because from their perspective, they literally see you doing these things to them. No one believes in monsters like the creature, so no one seriously believes that your being hunted by it. I didn't wan to explain how it finds you or give proof that its there,

I was saying everything in theory, in actual reality the player will have no idea about any of this. It will just happen and he'll have to figure it out as he goes. The problem with never giving proof it is there, is that their is no solution to your problem of endings. You'll have three choices, stay in solitude forever, go to jail or get executed. None of these are good endings, which creates the problem of an "all negative game". Even slendermen has a good ending, where you collect all the papers. It's a necessity within games, for without it the player is never satisified since it doesn't really feel like a "victory" as such. If you don't wish the beast to become known, you'll have to find a solution for that.

I see what you mean, I'll admit I haven't had much time to fully flesh the details of the story line out, more focus has been placed on game controls and visual style. One of the possible endings could be that this thing does turn out to be real, or at the least, evidence of your innocence could be found, though the character themselves may always wonder about what really happened.

possible, in his last battle, they find evidence of the beast having been there through a paw mark or something of the sort. Yet later on, he starts having flashbacks of himself making that exact paw. It can be him knowing accurately he made it, or him suspecting it through finding a tool on the ground or something. You can even let the player choose to reveal such, or pretend nothing happened.The visual style should have a calm, serene effect when the beast or villagers are not near and either go into intense, ominous style for the beast or scary, quickened style for the villagers. With games like these, it's all about smoothly shifting between the different instances.

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.

Don't worry, I noticed. Anyway, slenderman is a man with no face, and he wears a business suit. He stalks and kills people. Before they die, they see him everywhere they go. Kind of sounds like your story.

meh, its not working. I'll deal with it later. Anyways, your right. His theorisation is similar, a bit like my game and bastion. Which is why you'll have to look at slendermen, to see what you can do differently in yours so as to make yours "unique".

My idea for the beast was, its real for you and you alone. It might exist but its just as likely that your character is insane, and very dangerous because of there hallucinations. From your perspective, there is this destructive impossible thing hunting you down and killing people whenever it shows up. No one else sees it because from their perspective, they literally see you doing these things to them. No one believes in monsters like the creature, so no one seriously believes that your being hunted by it. I didn't wan to explain how it finds you or give proof that its there,

I was saying everything in theory, in actual reality the player will have no idea about any of this. It will just happen and he'll have to figure it out as he goes. The problem with never giving proof it is there, is that their is no solution to your problem of endings. You'll have three choices, stay in solitude forever, go to jail or get executed. None of these are good endings, which creates the problem of an "all negative game". Even slendermen has a good ending, where you collect all the papers. It's a necessity within games, for without it the player is never satisified since it doesn't really feel like a "victory" as such. If you don't wish the beast to become known, you'll have to find a solution for that.

I see what you mean, I'll admit I haven't had much time to fully flesh the details of the story line out, more focus has been placed on game controls and visual style. One of the possible endings could be that this thing does turn out to be real, or at the least, evidence of your innocence could be found, though the character themselves may always wonder about what really happened.

possible, in his last battle, they find evidence of the beast having been there through a paw mark or something of the sort. Yet later on, he starts having flashbacks of himself making that exact paw. It can be him knowing accurately he made it, or him suspecting it through finding a tool on the ground or something. You can even let the player choose to reveal such, or pretend nothing happened.The visual style should have a calm, serene effect when the beast or villagers are not near and either go into intense, ominous style for the beast or scary, quickened style for the villagers. With games like these, it's all about smoothly shifting between the different instances.

True, ominous music and lighting changes would definantly clue players in to whats happening,