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Bel'Shir was once as a sacred spiritual retreat for the Templar Caste. It later became a sacred world to the Tal'darim, whose mystics set up altars to collect terrazine, which they believed to be a gift from the xel'naga and called "the Breath of Creation".[3]

During the Second Great War, Gabriel Tosh requested Raynor's Raiders to collect terrazine from the alters. The Tal'darim found them and sent in their air power, which was held off by Jim Raynor's anti-air force, which included goliaths. The Tal'darim then tried to seal off their altars so that Raynor's SCVs could not "defile the Breath of Creation", as Nyon put it. Raynor prevailed against them and delivered the terrazine to a pleased Tosh.[3]

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

Bel'Shir may have once been called Albion. However, the two worlds have different tilesets.[6]

Bel'Shir once appeared nearly identical to the world which appeared in the first StarCraft II video from space, except for the green color and the artificial volcano.[1] This world is Braxis Alpha.[7] The image has since been updated.[8]

Bel'Shir (old image) appears on the official StarCraft II website in the hole above the footer of the site.[9]

During storyline development, the planet originally featured an artificial volcano, which was created by the zerg to provide energy, visible from space as a reddish "explosion".[1]

In initial prerelease information, Chris Metzen referred to Bel'Shir as "one of the moons of the Mackan system," but in the same statement also referred to it as a planet.[1] Official art on release[3] and the description of Mist Opportunities reinforce its status as a planet.[10]

A map of Bel'Shir

A map of Bel'Shir exists in the map editor. However, apart from the absence of creep, this map is identical to one of Aiur,[6] so assessing its validity is difficult.

↑"Berggren also introduces Braxis Alpha, the Terran settlement that appeared in yesterday's video presentation. Braxis Alpha will be a combination of industrial wasteland and mountainous regions, covered in craggy rock formations and factory-like debris, such as loose gears and turbines that jut out from mountain faces." Park, Andrew. 2007-05-19. Blizzard talks Starcraft II art design. Gamespot.