The sound is all free sound, that it edited and distorted (without really knowing what is was dooing) in Adobe Audition.

I did a lot of destructive editing, so for sure I will try the multitrack option next time. (with effects rack)

Below the screenshots at different times, showing the adiotracks that are used.

A1 = the audiochannes from th input animation (no sound)A2 = Short Effect layerA3 = Short Effect layer (I used 2 so that I could overlap sounds without cutting them off)A4 = Engine sound getting slower to the endA5 = The general ambient sound.

I hope that this shows some insight in the project.

The sound all came from the YouTube audio library. Mutalated a lot to fit my need, for example the cylon (robot) sound (the red light going left to right) is a golf club swing that is slowed down and changed the pitch/levels

I am planning to use sound more often now, becuse it really adds a new dimention to an animation.One thing I experienced is that I need to start the sound effect sooner than the actual moment in the animation. (like the laser blast, if you match it exactly, the sound feels a bit late)

The Layered sound is really much deeper/richer than using only 1 sound