WiiHD Community Efforts

WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed

WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.

WiiHD is your one-stop shop for hardcore gaming on the Wii.

Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.

The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.

This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.

In an interview with Joystiq, Treyarch rep Mark Lamia spent a fair amount of time talking about the Wii version of the game, sometimes unprompted. He must be aware that CoD3 wasn't the bundle of joy we were hoping for. He claims CoD5 will be better because 1)There's no PS2 version, so the team on Wii is focused on it's capabilities alone, 2) they've had a two year time frame to work on it unlike the one year they had for COD3 as a launch title for PS3 and Wii, and finally 3) this one's online, unlike CoD3 Wii which had no multiplayer of any kind.

Offhand, it appears to function very similar to the SimCity 4000 I know and love, although I'd love to see a real feature comparison. When I first heard about the project I feared we'd be getting of port of the original SimCity or something incredibly toned down. But from the preview, it appears to even have some features from the 4000 expansion Rush Hour, namely, the ability to go on vehicle missions (only airplanes are mentioned). If executed correctly (it wasn't in 4000), that can be a really fulfilling feature. As much fun as building, zoning, destroying, taxing and growing your city can be, sometimes you just want to do some objective based exploration of the city you put so much work into.

The game makes generous use of the IR pointer, even though some past games have mysteriously refused to recognize the genius of the scheme for mouse-replacement. Even if this weren't a DS/Wii exclusive, the interface alone could set it apart from any console competition. The preview also mentions the ability to "free-draw" roads, as opposed to the straight and diagonal lines you could use in past versions. It isn't as if you couldn't get a road design you wanted in the PC versions, so I'm not sure how great a feature this will be, but we'll see soon enough.

SimCity Creator is due out Sept 22nd of this year. Hit the break for video footage.

Update 1: I've installed and played through a couple of levels of the shareware version. Expect a homebrew guide in a couple of days as well as some more footage.

This isn't Quake on a PC with a Wiimote. This is Quake on your Wii. Thanks to 24c3, Team Twiizer and the Wii Homebrew community (most importantly tehskeen user eluan who took over the Gamecube project from Peter MacKay), the gamecube version of Quake has been updated to work in Wii Mode, with full wiimote and nunchuck support. Aiming has apparently been ironed out to make it a very nice experience, comparable to MP3C. Watch 8 minutes worth after the break.

It, and other Homebrew is available at Wiibrew.org. WiiHD encourages you to enjoy, but brew responsibly. If you don't own it, don't use it. In the case of Quake, the shareware version is available legally for your playing pleasure. Find out more about this evolving Quake project at the official thread on tehskeen.

Update 3: The tournament stubbornly refused to end Saturday, but we have a report on its conclusion from JTRamboman, member of WT and [wt] Car RAMROD.

Unfortunately, all did not go as planned in the tournament. Team Ramrod and the TEC team composed of Jesus, Sodium, and Pillow had an epic match. Both teams won a game, and incredibly there were two games that ended in a tie. However, Pillow refused to play a final tiebreaker, asserting that one of our members suicided too frequently. Yesterday, Pillow again refused to play a tiebreaker with Team Ramrod and instead scheduled a match with the other finalists….the F5 team composed of Wonka, Crzy89, and Wraith. Obviously, there was much discussion of all this, with most of it not being particularly constructive. Ultimately, the F5 team prevailed and proved themselves worthy champions.

Wii Troopers is sponsoring a 3v3 Tournament in Medal of Honor: Heroes 2 today. About 13 teams signed up in the GameFaqs thread, and 10 of them have officially registered for a place on the Ladder.
Via WTCLAN.COM | Permalink

Confession is good for the soul. Not yours so much, but ours. Mainly because it's hi-larious, and laughter is good for the soul.

So the inimitable SodiumTEC posted a great Gamefaqs thread on this topic, and we're giving you the highlights. Hit the link to add your own Medal of Honor: Heroes 2 confession. What screwups have you made? Hit the break for more samples.

SodiumTEC from TEC I thought Base and City had to be unlocked online because I couldn't find them on the CTF settings.

AoW Gift/EVEREF88 from AoW I randomly say GG to random people who come in AoWs chat box to say GG, but I never tell them the alt I used. Because I wasn't even in the game.

AoW Gift/EVEREF88 from AoW I think WiiHD is a great idea, and *thumbs up*.

There was some fear-mongering about, doubtless being directed from behind the curtain by Iwata himself, but I told you not to worry, didn't I? As it turns out, it took a matter of hours for 24c3 genius Bushing (shown in the video after the break in Nintendo v 24c3 Round 1) and his pals tmbinc and tehpola, to overcome the rather simple measures Nintendo put into place to defeat the Twilight Hack, and thus homebrew (when WiiHD talks about "homebrew", we really mean homemade apps, it's not a codeword).

The Wii Menu 3.3 update only checked very specifically for that particular Twilight Princess hack, first checking to see if a save file was for Zelda, then looking for specific strings of numbers in the TP hack 24c3 put out after The State of the Wii Lecture rocked the Nintendo-verse. They've now exploited two bugs that fools the measure Nintendo apparently spent 3 months testing into ignoring the TP hack. Given how specific the measure is, I'll bet there are more workarounds in the future as well.

24c3 isn't releasing their workaround just yet, much as they waited a while after The State of the Wii lecture to release a TP hack, 24c3 is patient, and they're right, there is no rush. But rest assured, help is on the way. They still recommend not updating. Oh, and if this has taught you anything, it should be not to have auto-update on. Remember, it's for nubs. Now hit the break and watch "Round 1: A New Twilight" to help you forget "Round 2: The Nintendpire Strikes Back". Also, see the responses of 4 former and current Nintendo execs on the matter.

The entire interwebs are in shock and denial as Nintendo finally tightens down on the fetal Wii homebrew scene by disabling the Twilight Hack via the Wii Menu Update 3.3. Early reports from Wii Fanboy commenters indicate that if you've already used the Twilight Hack to install the Homebrew channel, the channel will still function, but if you haven't installed it yet, you are screwed.

My googling indicates that formatting your Wii won't alter the firmware version. So if you're interested in Homebrew, and you were silly enough to allow Nintendo to auto-update it, an hour ago would be an excellent time to disable that feature. Auto-update, on any OS, is for nubs.

But calm is called for. It's just a matter of time until there's a new "in" to the system. If you've already been updated, it's not that big a deal because there's not much homebrew right now anyway. Relax, and 24c3 will come up with a new solution in a bit. Watch "Nintendo v 24c3, Round 1: A New Twilight" after the break. Note the applause. Guess whose side I'm on.

Nintendo Wii Fanboy has a rock solid exclusive interview with members of High Voltage software. It's high quality and interesting, so I won't excerpt, just go read the whole thing. And then digg it for the sake of the game.

Update: My visual guide has been updated. At first I thought I had two different angles on the shotgun, and labeled them accordingly, but upon further inspecting, one gun has the letters "AK6" on the side, where the shotgun does not, and several other details make it clear it isn't the same gun. The labeling has been changed.

JTRamboman, good friend of WiiHD and highly respected member of Wii Troopers, has spent away some his valuable youth gleaning important details on The Conduit's weapons cache, presumably from IGN's Hi-Def trailer and some screens. He's got names, he's got capacities, and he's got descriptions. He even gleaned some gameplay details. In other words, he's got ALL our numbers.

While we were all drooling over the pretty colors and fast pace and taking embarrassing amounts of great pleasure in the explosions and blood, JTR was being an enormous geek and actually writing stuff down looking for the devil in the details. Hit the break to see them and the trailer, then head over to gamefaqs to thank him for being a geek.
Via Gamefaqs | Permalink