Some minor adjustments was also made in the tutorial level to match the current spell casting.

We spent some time with feedback given to the player, such astaking & making damage, we still have a distance to go before we feel completely satisfied with our mechanics, that means that you may still give your opinions on our different features.

Regarding builds for different platforms

First off; when we finally pinned down our last tasks, we prepared to build for the different platforms, but packaging the project failed, we stayed up all night trying to find the solution but did not manage to do it.When we finally were able to build we were only able to build for Windows 32 & 64 bit, the mac version required a specific file which we could not retrieve. And we have not had time to fix a version for Linux as of yet, we will look more into this for the next version.
If we even touch a variable we wont be able to build anything because of packaging fails, until we solve this we cant build new versions.

The near feature

We will take a short holiday until the second week of January. When the new year begins, we plan to start developing the demo. New enemy designs are incoming and some Naarative will be implemented bit by bit. Our end goal will be to have a complete and polished demo at the end of May, with a new level and more magic to cast!

We hope that you enjoy playing in our arena, and don’t forget to leave us feedback!Stay tuned for future updates! And we appreciate all the help we received from you!