¿How can i modified the health and damage of the units? And how can I extract the original missions of codename Panzers I and II ? I try to make missions and the missions of the game is a great example to look.

greetings

PD: I finish a winter camo to the german crew soldier. I post here later

Health: Open the units' unit file and change the value in "Unit.Common.HP" (for example: Unit.Common.HP = 400). Damage: Change the value of "Unit.Gunners.0.Gunner.Damage" (the primary weapon), "Unit.Gunners.1.Gunner.Damage" (the secondary weapon), and so forth.

Missions are in the main.pak/maps folder. Extract them with PANZERS Unpacker. Mission localized files (*local.ini) are in en/ita/spa/rus/fr/.../.pak archive.

Thanks . I already tried removing the " missions ini" but does not work, so I follow your advice . I think we should change the values of damage and defense to make the game more real. For example, the sniper can eliminate one unit of 1 shot.

No, all the models were created by 3DS Max then converted to the "StormRegion 4D" format using a custom converter (which is not accessible for the public). Besides, here are all the extensions related to AutoCAD. No sign of 4D though.

I'm trying to repair the thing that some tanks' machineguns are classified as armor piercing guns, which makes playing inconvenient, to put it mildly. After that I would like to make the guns destroy a tank with one shot, so it would be more realistic.

OK, I can help you with correcting the machine gun problem, but I don't know how to do the second.

To correct guns look for this line

Unit.Gunners.X.Gunner.WeaponType = 1

X is the Gunner number of the machine gun you want to correct. Change the entry from 1 to 0, so that it looks like this:

Unit.Gunners.X.Gunner.WeaponType = 0

That will set the machine gun to act normally. Save the file after you've made the change.

This line sets the damage type the weapon does; 0 for rifles, machine guns, and smgs; 1 for direct fire anti-tank weapons; 2 for indirect fire weapons (artillery and field guns); 3 for flamethrower type weapons. The percentage of the damage that is applied to what target is set in the unitvariables.ini file at these lines:

Ah! I was just looking into a wrong folder! Everything works now. Thanks, nevertheless. Instant kills will just need increasing the damage.

Added (2011-03-16, 5:17 PM) --------------------------------------------- Ok, I've finished. If anybody wants to have normal machineguns in tanks, tell me, I can upload the .units files somewhere. Next question: how to make a tank able to tow things?

Added (2011-04-01, 11:19 PM) --------------------------------------------- Hey! Is anybody here?! I have another question: about the "Unit.Common.ArmourType =" line. Are there any armour types apart from 2 - tanks and 1 - cars? Are we able to create any? Where can I find something about it? I'm thinking of making two types of tank armour: one possible to be pierced by guns <75mm, and the other one >75mm, so that a Pz II couldn't destroy Mauses.

Towing is simple. Open the 4D file and add a dummy called "hook", the towed vehicle will be attached at the towing vehicle at this dummy. For a unit to be towed the process is the same, only the dummy's name will be "hole_r".