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Topic: D2X-XL news (Read 5202 times)

Since Tech Pro has been complaining about the lack of posts here, I thought I'd write a bit Descent related stuff - from the D2X-XL project, naturally.

DLE-XP which had a big code overhaul a couple of weeks (or is it months already?) is steadily maturing into a really stable program. A few smaller bugs have been fixed there in the process recently, so if you are a level author, go grab the new version. As I am on it: There have been rumors that DLE-XP built D1/D2 levels wouldn't work with D1X-Rebirth. I doubt this is true since Wolfie's Descent Vignettes mission, as well as "The Enemy Within", which afaik were built with DLE-XP, work fine there.

Joffa is showing off his "beastular pyro" over in the D2X-XL forum like now. The design is great ... the ship is so detailled (though a bit too colorful for my taste yet) that it would fit well into an Unreal 3 environment. Definitely worth a look or three.

Frustikus is also slowly progressing with his new player ship design "Hammerhead". Definitely worth a look, too.

Sirius is apparently doing secret new things while building a D2X-XL level, and promptly seems to have found a bug in D2X-XL's collision detection. Investigation will start soon (sigh ...)

A friendly D2X-XL user has provided an OS X version of D2X-XL 1.15.124. It is half the size of the previous OS X dmg, so I am wondering what he omitted ... can't tell though, since I don't have a Mac (and probably never will).

I am new to this community, but I saw that my concept "Hammerhead" was mentioned here.I think, the picture above isn´t the best one, so I want to show you this:

I am a beginner in modelling ships and yes, Hammerhead hasn´t the quality like JoFFas Avenger. But hey, I like it ;-).I am working on the textures at the moment. But this will need a lot of time, because I never did something like that before. For the impatient fans of this ship: JoFFa is working on textures for HH too and I am sure, he will show results much faster than me ;-).Thanks for reading !