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UPDATE 2.5: now available in 2 versions, one that adds a "stay put"-script to the Wargs (so they stay where you dismount them), the other is the regular setting "not stay put" (so they go home). Only one version possible at a time.
This mod includes 2 types of mountable Wargs, one more simple ("Warg") and another more brutal ("Berserker Warg"). Each of the 2 types comes in 3 different fur-textures, the grey is the standard one, and in addition to that red and black are included.
The Wargs can be found ... *drumroll* ... inside the orc-strongholds
Each of the four strongholds (Largashbur, Dushnik Yal, Mor Khazgur and Narzulbur) has got one regular and one berserker-warg placed inside.
Once you can enter the orc-strongholds, you're free to use any of the wargs. They cost no gold, and dont bite (at least not you). Just get close enough, get up, and roam skyrim.
They are set up as follows: if you unmount and leave them they will go back to their place in their stronghold, if they die they will respawn after you left the corresponding cell for 10 days. So whatever you do, no damage done.
For the case you want the Wargs look all the same, you can easily change that yourself. Here is how: there are 3 texture files (*.dds) in this mods texture folder, those are named "ragnarokhordewarg" (grey version), "ragnarokhordewargrot" (red version) and "ragnarokhordewargschwarz" (black version). You would just have to delete the texture files of the two colors you dont want, copy the one you want 2 times, and give your 2 copies the name of the 2 deleted files.
For example: to get only black Wargs you would delete the grey and red textures, copy the file "ragnarokhordewargschwarz.dds" two times, rename one "ragnarokhordwarg.dds" and the other "ragnarokhordewargrot.dds", done. All Wargs are black now.
Have some fun
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Q: Will there be any updates?
A: Yep, most likely, depending on the amount of time I invest, I also work on a new collection of orcish weapons and armors. This mod is in an early stage, but of course fully working. Next thing would be cluttering up the Wargs regular places a little with bloody bones, a source of drinking watter, maybe a bowl with some fresh meat. It might also be that I tweak their AI a little more. Maybe improve the weightpainting a little. Or increase their damage / health. Perhaps some retextures. Last, but not least, the main reason why I'm sure its not the last version: I never intended to make only 2 types of Warg. Now that all seems to work as I want, it's time to start thinking about heavy armored Wargs.
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Credits:
Ragna_Rok from TESAlliance for creating this mod and putting the Wargs where they belong.
All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3
The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar
Bethesda for Skyrim and the CK
Permissions:
stated under "Usage Rights / Permissions"
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CHANGELOG:
2.5 --> Couple of tweaks. Most important: Wargs now have a stay-put-script added, so they will stay wherever you dismount. For those that don't like that script, just go for "2.5 not-stay-put".
2.1 --> Fixed ownership. Sorry about that
2.0 --> Lots of tweaks. Placed wargs in orc-strongholds, ai changes, factions, owners, markers, 2 awnings added (Largashbur and Mor Khazgur), and so on.
1.0 --> Initial release

IMPORTANT NOTICE:
Good day, fellow gamer From now on this mod will include any weapon of any tier I make based on regular skyrim-in-game-stuff.
Basically I will create the biggest and best weapon-collection based on in-game-gear
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UPDATE: 18.0 (190 weapons now in total, mixed tiers, 70 orcish, 21 iron, 19 steel, 15 elven, 25 glass, 40 daedric).
Hey there and welcome to my mod
This mod contains a couple of brutal orcish butcher goodies:
11 Greatswords
11 Swords
9 Battleaxes
9 Waraxes
8 Warhammers
8 Maces
10 Daggers
2 Uniques (Slugger, Chopper)
2 Bows
This mod contains also a couple of brutal iron butcher goodies:
4 Greatswords
4 Swords
2 Battleaxes
2 Waraxes
4 Warhammers
4 Maces
1 Daggers
This mod contains also a couple of brutal steel butcher goodies:
4 Greatswords
4 Swords
4 Battleaxes
4 Waraxes
3 Daggers
This mod contains also a couple of brutal elven butcher goodies:
5 Greatswords
5 Swords
5 Daggers
This mod contains also a couple of brutal glass butcher goodies:
4 Greatswords
4 Swords
8 Battleaxes
8 Waraxes
1 Uniques (Falcon)
This mod contains also a couple of brutal daedric butcher goodies:
10 Greatswords
10 Swords
5 Warhammers
5 Maces
10 Daggers
They are craftable at any forge, temperable and enchantable.
Stats for now are those of the regular tiers equivalent weapons. Berserker-editions have +1 damage and +1 critical.
No overpowered stuff. Levelled list entries will be made soon when more tiers got filled up.
Compatible with any other mod in existence.
(All as usual)
Have some fun
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Q: Will there be any updates?
A: Yep. Most likely, I highly recommend following the mod to get notified when I updated it
**********************************************************************************************************************************************************
Credits:
Ragna_Rok from TESAlliance for creating this mod.
All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3
The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar
Bethesda for Skyrim and the CK
Permissions:
NO CHANGES, NO MODIFICATIONS, NO REUPLOAD!
Mirrors: TESAlliance, DarkCreations.
I advise strictly to not use my mods when you get them from another source.
If anyone making a new-land-mod wants to use those weapons for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Just ask, I don't bite... at least most of the times.
Every permission given will be stated right here in perms on the mods main release page on TESAlliance.
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Hey there, and welcome to my mod
We have one spear here. Well, several spears.
I wanted to have a spear in game that I can use for close combat and for distance. I came up with this solution: one model for all. 4 spears, and a launcher are to be found, under the orcish smithing section at any forge, while the ammo you throw is to be found under the mis section.
For now I took weapon stats from the regular orcish weapons, I might tweak values most likely after some playing and using them, especially the range you have.
You basically can choose to use the spear as a warhammer ("swing"), as a greatsword ("thrust") or as 1h-sword ("poke") (of course with dualwield), or you can choose the launcher to fire your ammo, which means throwing your spears.
Since this is a first attempt, shared mainly for feedback by comment, either here or on DC, I included a variety of tools now for you to chose your way of fighting with a spear, and my personal favorite was having my poke-spear in the right hand on hot button 1 (with a shield), and the launcher on hot button 2. with the poker i would fight in close combat, enemy flees, or another one comes --> hot button 2 --> spear in the face.
Play around a little bit, its like in my mod "Fists of Malacath", if you give a launcher and some spears to a follower, you can basically have a spear thrower at your side.
Have some fun

Hey there, and welcome to my mod
I proudly present my latest set of orcish armors: my "Horde Armor".
For another mod I'm working on, focusing on orcs, I needed more gear to diversify the looks of planned strongholds. The first result are those armors here, 4 lines with each armor, gauntlets and boots. The sets are interchangeable and offer a variety of looks that blend in with the regular orcish in-game armor.
For now there are only male sets. On female chars it looks like regular orcish armor, also when dropped on ground. The female version and the go-files (appearance when dropped) will come at another time. There is also a chance that further armor variations and / or clothes will be added, so stay tuned.
This mod was tested on max-muscular weight male chars only, due to lack of spare-time.
The armor pieces can be crafted under the orcish section of any forge. All are craftable, temperable and enchantable. Lore friendly and ballanced, as usual.
Have some fun
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Q: Will there be any updates?
A: Yep. Quite some planned.
************************************************************************************************
Credits:
Ragna_Rok from TESAlliance for creating this mod.
All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3
The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar
Bethesda for Skyrim and the CK
Permissions:
NO CHANGES, NO MODIFICATIONS, NO REUPLOAD!
Mirrors: TESAlliance, DarkCreations (and in case the issue with SniffoTheKhajiit gets sorted out, Nexus).
I advise strictly to not use my mods when you get them from another source.
Only one exception for now:
I allow the Nexus-Member named "SniffoTheKhajiit" to reupload this mod to nexusmods.com.
If anyone making a new-land-mod wants to use those weapons for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where.
Every permission given will be stated right here in perms on the mods main release page on TESAlliance.
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CHANGELOG:
1.0 -- first release, 4 armors, 4 boots, 4 gauntlets

Hey there, and welcome to my mod
This mod features once more 2 new weapons, one sword and one greatsword, based on the Dragon Knight Swords (which are based on the dragon priest dagger), but more spiky than the Dragon Knight Swords I have uploaded here in another mod.
They are found under the steel section at the skyforge. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
Ragna-Roks Iron Weapons (aka Ragna-Roks Iron Stuff) features 9 modified iron weapons, to be crafted at any forge. Found under the iron section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
I made those to diversify skyrims iron section a little more, which is quite useful for either having more diversity in the regular game (if you add them to your levelled lists (done in 5 minutes)) or to have more models and options to chose from for new-land-mods. The weapons are standalone versions, no replacers, as usual.
Have some fun

Hey there, and welcome to my mod
The Berserk-Mace features a modified orcish mace, craftable at any forge. Orcish smithing section. As usual it is craftable, temperable and enchantable. Lore friendly and ballanced.
Also as usual, its compatible with absolute every other mod in existence. Since I change the mods I use regularly this was an absolute "must-be" for all I ever made.
Have some fun

hey folks
no screenshots here.
if you cant take a joke, then better skip this awesome weapon-collection consisting of 3 weapons that were my personal answer to the bikini-chain-mail-skimpy-armor-wave that hit the webz hard a year back.
as usual, craftable, enchantable, temperable, available at any forge. which section? --> youll notice when you see
have fun

Hey there, and welcome to my mod
Beowulf's Rage features 5 new custom battleaxes, improved versions of Beowulf's Battleaxe, to be crafted at any forge. There is one version under the iron-section, another under the steel-section, the black and silver versions are both found under the ebony section, and the last one is found under the daedric section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
This is one of the heaviest biggest beasts I ever made, and tbh, I am pretty sure it looks ridiculous on female chars, but thats your choice. If you look at the screens here, my orc-char Ragna-Rok has got max muscles / weight... just to give you an idea about how huge it really is.
Have some fun

Hey there, and welcome to my mod
Fists of Malacath was my attempt to make unarmed combat much more interesting. After all, whats a real berserker without having a way to rip heads of unarmed? The description of this mod from my former release-site was pretty long, im lazy now and will put things much shorter, anyhow it had hundreds of downloads where ive been before, so maybe some folks downloading this one will already be familiar with it.
So, we have several damage tiers, like for example iron = white belt, steel = blue belt and so on.
Under each tiers smithing section at any forge, you will be able to craft 4 different tokens of malacath, B, D, O and U. B stands for block, and works like an ivisible shield. D is dual, imagine wielding 2 daggers or 2 handed swords, O stands for one handed, 1 dagger or 1 sword. The main part of this mod is the U token, which stands for unarmed. Compared to regular unarmed combat, the damage was increased and also the speed.
Think of the U-token as a highly tweaked copy of the unarmed combat, its no replacer. To fight with them, you have to equip the tokens just like a weapon or shield. If you unequip all tokens you will fight unarmed the way skyrim was originally, and if you do so, you will notice the huge difference between the regular unarmed combat the and my improved one when you equip the U-token.
All the tokens are not only craftable, but also temperable and enchantable. Besides dealing more damage you can now also enchant your unarmed combat with anything that could also go on a weapon. Paralyze punches? check. Fire punches and finishers? check. Magic resistence when blocking with the D-token? yep, all there.
I highly recommend to play around with the tokens, put different enchantments on them, put 2 or 3 different ones on hotkeys, combine them, the fun you get from this mod depends highly on if you just want another weapon mod (in that case skip this one) or if you want to have a new set of toys to get a new feeling from all the awesome moves and finishers skyrim gave us gamers, no matter if unarmed-, one-handed- or bash-finishers (in that case consider this mod a must-have).
And if you want it even more brutal, special tip: look for a nice pair of brutal gauntlets, like for example the those from my "Shredder Armor", its also uploaded here on TESA and the armor I had equipped for a couple of the screenshots here.
Last special feature I will mention shortly: if you give the U-token to a follower, they will fight unarmed in the berserk-way, faster, stronger, and more bloody. Just make sure that you pick the highest tier available to you, so that the damage output is higher than whatever weapon your follower has equipped. One tier higher should be enough, so if the standard weapon of your follower is a steel greatsword, go for the yellow-belt- (dwarven) or green-belt-tokens (orcish).
Have some fun

Hey there, and welcome to my mod
RÃ¸vhul's Carnage features 5 new custom battleaxes, to be crafted at any forge. There is one version under the iron-section, another under the steel-section, the black and silver versions are both found under the ebony section, and the last one is found under the daedric section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
Aaaand another mod from yours truly. 11 brutal greatswords, to be crafted at any forge under the orcish section. All are craftable, temperable and enchantable. Lore friendly and ballanced. All as usual.
I made those to have a fitting weapon to switch between mage-style ranged-combat and going close-combat with heavy enchanted weapons. The designs are very similar, and the different textures are very nice fitting with the right enchantments.
Have some fun

Hey there, and welcome to my mod
Beowulf's Battleaxe features 5 new custom battleaxes, to be crafted at any forge. There is one version under the iron-section, another under the steel-section, the black and silver versions are both found under the ebony section, and the last one is found under the daedric section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
This is one of the heaviest biggest beasts I ever made, and tbh, I am pretty sure it looks ridiculous on female chars, but thats your choice. If you look at the screens here, my orc-char Ragna-Rok has got max muscles / weight... just to give you an idea about how huge it really is.
Have some fun

Hey there, and welcome to my mod
Ragna-Roks Elven Weapons features 27 new custom weapons, to be crafted at any forge. Found under the elven section. All are craftable, temperable and enchantable. Lore friendly and ballanced. Could be that some are not on the screenshots, I uploaded dozens of mods in the last days here, so in case I missed one --> cut me some slack please
Basically we have the regular elven weapons as thalmor retex versions, plus 4 completely new custom battleaxes, 2 waraxes, 2 swords, 2 greatswords, which all are available as regular elven weapons and also as thalmor retexes. All 27 weapons are standalone versions, no replacers, as usual..
Have some fun

Hey there, and welcome to my mod
This mod features 2 new weapons, one sword and one greatsword, based on the dragon priest dagger, but more fleshed out than the Dragon Priest Swords I have uploaded here in another mod. They are found under the steel section at the skyforge. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
Here we have another one of my personal favorites. My Iron-Slugger. Craftable under the iron section at any forge, temperable, enchantable, as usual.
Besides the look it is classified as a greatsword, to have the right set of killmoves and fighting stance for the weapon. It has similar stats as the iron warhammer. And its simply awesome to smack stuff with it
Have some fun

Hey there, and welcome to my mod
The Devastator is one of my personal favorites and I consider it a masterpiece. It is an orcish battleaxe, highly modified, craftable, enchantable, and temperable.
Its 2 main special goodies are: First, not counting blades and edges of the parts I used to build it from, it has 222 single handedly adjusted spikes on it, this beast is a third of hell, and for sure looks like it
Second, when equipping it, you will hear Malacath laughing at your victims, instead of the metal-kloing-sound (okay, its actually the laugh I cut from molag bal's dialogue, but no reason to be bitchy about it ).
Have some fun

Hey there, and welcome to my mod
RÃ¸vhul's Cross features 5 new custom Scythes / Battleaxes, to be crafted at any forge. There is one version under the iron-section, another under the steel-section, the black and silver versions are both found under the ebony section, and the last one is found under the daedric section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
This mod features 2 new weapons, one sword and one greatsword, based on the dragon priest dagger. They are found under the steel section at the skyforge. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
This mod features 4 new dwarven battleaxes that can be crafted at any forge. Obviously they are to be found under the dwarven section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
At first one of the axes was a support for a mod called "Dragon Break 2". Now also here as standalone, with more weapons in the mod, and a couple of tweaks done.
Have some fun

Hey there, and welcome to my mod
This mod features a greatsword dedicated to Nocturnal. Its craftable, temperable and enchantable. To be found under the ebony smithing section. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
RÃ¸vhul's Fang features 5 new custom daggers, to be crafted at any forge. There is one version under the iron-section, another under the steel-section, the black and silver versions are both found under the ebony section, and the last one is found under the daedric section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
RÃ¸vhul's Executioner features 5 new custom battleaxes, to be crafted at any forge. There is one version under the iron-section, another under the steel-section, the black and silver versions are both found under the ebony section, and the last one is found under the daedric section. All are craftable, temperable and enchantable. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
This mod features a modified version of Hrothmund's Axe, named Hrothmund's Cleaver. Much bigger, brutal and berserk, which is exactly the way I love my weapons. Its craftable, temperable and enchantable. To be found under the steel smithing section at the skyforge. Lore friendly and ballanced.
Have some fun

Hey there, and welcome to my mod
Did you ever wanna smack Npc's with a broom? ... HERES YOUR CHANCE! Basically this thingy has the stats from an iron warhammer and works just like one. Craftable, temperable and enchantable, found under the iron smithing section at any forge.
Have some fun