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Crystal Colosseum
Field Type: Electric/Rock
Complexity: Simple/Moderate
Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather.
This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that!

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First off, in the... Dark gray corner, we have Eternal Drifter, and his Meowth, Fern!

fat Eternal Drifter said:

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Fern (Meowth) (Female)
Hardy Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilties:
Pick Up:Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Locked) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Axew(*) Natsu (M)
Just like his namesake, Natsu the Axew is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Nature: Rash (+1 SpA, -1 SpD)

Type:Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Riolu(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Okay, here's what's going to happen. As Zhengtann chose the arena, he sends out first. After which, Eternal Drifter sends out (by default, Fern) and orders. Zhengtann will then order, and I will ref. Oh, and since nobody responded to me about flavor, I will include it. Though, I'll edit it in as I can, as this is supposed to be quick and I don't want to hold anyone up waiting for me to ref.

"Well then," Walker says, walking into the arena. "I think this may be a quick match, since we are outmatched. But, I must say, this is a nice change in scenery, compared to the places I'm used to battling."

"Fern, get in there. Let's do our best. And remember: no flinching the opponent, or it may end badly."

Fern the MeowthIN

"A quick match... for quick cash. Since your Poke'mon knows Copycat, I'd highly recommend using it after Fern uses Pay Day. I must also say... if you had brought any items, you could have expected Fern to borrow it for the match."

Greetings, trainers and spectators! My name is Sound, and I’ll be your referee, your MC, and… and we don’t need the rule of three!

*Kricketots chirping*

I’m new at this, okay? Give me a break!

Oh, the trainers are sending out their pokemon! Seems like they got tired of waiting for me. Zhengtann has sent out his Riolu, Gray! Meanwhile, Walker has chosen his Meowth, Fern, to battle with! The trainers orders are given, and we are ready to start!

Fern grins like the CEO of Megacorp, and summons up some packets filled with energy. Seems like that was Meowth’s signature move, Pay Day, since the packets just turned into coins. Walker isn’t the only person making a profit, since Gray uses the exact the same attack against Fern, utilizing his Copycat move.

Fern leaps into the air above Riolu, and descends with a superb Aerial Ace attack! Thanks to one of Meowth’s abilities, Technician, that hurt even more than usual. Gray glares angrily at its opponent as its body takes on a red aura. Gray punches Fern and, WOW that was a big attack from a little guy. That was a Counter attack, and a strong one!

Fern, using its superior speed, gets off another attack, which include the same energy packets from Action 1. Courtesy of the Pay Day more coins spawn on Walker’s side of the field. Gray is most likely going to use copy- Oh, wait! Gray just used a palm based strike! Seems like Zhengtann managed to resist giving into greed, and it was definitely a good idea, as that Force Palm has caused Fern a lot of pain, though no paralyze.

As we some to a close this round, both sides have sustained damaged. Though the battle isn’t over yet!

(Gray closes his eyes, relying on the renowned Aura Sight of the Riolu/Lucario lineage to detect his opponent Meowth. All attacks that actively seek out opponents - such as Bullet Punch - will suffer accuracy penalties, but attacks that rely on the opponent to make contact first - such as Counter after an Aerial Ace - will be unaffected.)

IF Gray uses Counter on action 2, Screech instead and push actions back (EX: Shred is then used on action 3, forcing cooldown action 1 of next round.)
IF Fern is fully paralyzed action 2, push actions back (EX: Shred is used action 3, and action 1 next round is Cooldown.)

Also
NOTE to Eternal Drifter:
I know it doesn't say so in the DAT but there is a rule (I have been influenced by it) that states you only get the CC bonus if you win the battle.​

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Is this true? If it is, then my plan for cash is heading towards the drain...

fat Data Audit Thread MkII]
[B]Pay Day:[/B] The Pokemon summons energy packets and throws them at the opponent. The energy turn into coins after impact. Each use of Pay Day nets the trainer 1 TC. If the Pokemon has Amulet Coin attached said:
↑

Wow, lots of rulings in Payday, and then I expected to waste R2 doing nothing instead of Struggling. Guess we're all too new, heh. But its not going to help in this. Open your eyes now, Gray. Time to show how combinations are more powerful when you the same moves. Countering isn't the only weapon we have in our minds and bodies. Also, the kitty might've made a mistake - her Technician cannot help her Shred combo, since Scratch would've boosted Fury Swipes by 50 percent.

"Will do. Claws against mind? Its the mind that is the primary weapon, not the body."

(I highly doubt they would have yelled at me, the only way I could have found this would probably be searching for it. While I could probably do it in five minutes, that doesn't change the fact that I had no motivation to search the move in the first place. Also, Zheng, I checked, and appearently, Counter is affected by type effectiveness. I apologize. Also, Technician will affect the combo. This is because it says in the description it says that all multi hit moves always activate it.)

(Okay, I couldn't find anything on how a multi hit combines with a non multi hit, so here's how I'm doing it. Scatch's base power won't be multiplied by technician, as we don't have the final move's base power yet. While the whole thing will be applied with Technician since, as previously stated, Technician always activates on multi hit moves. Then, Technician will be applied to each move.)​