EDIT: SOLVED. Using Glide64 Final was causing a crash on loading ROM. Setting Compatibility of Project64.exe to anything, solved the issue. Textures are loading perfectly.

Can't understand the video. Not in English, and can't read what he's doing due to his poor video resolution blurring everything.

I downloaded PJ64 2.3.2, set up OoT for Glide64 for PJ64, configured it for Rice format with the usual directions checked as per other tutorials, etc. Made a /Cache and /hires_texture/THE LEGEND OF ZELDA folders within /Plugin, dropped THE LEGEND OF ZELDA_HIRESTEXTURES.dat and THE LEGEND OF ZELDA_MEMORYCACHE.dat in them both.

Also getting THIS error when I use Glide64 Final and enable the Rice format, etc.

Glide64 for PJ64 is not Glide64 Final. Directories for textures are different.

Glide64 for PJ64:
Textures for OOT should go in Project64\Textures\THE LEGEND OF ZELDA.

Cache folder is under Textures folder, Project64\Textures\Cache.
The Project64\Textures folder should've been created automatically, when you first run Project64.exe.

Glide64 Final makes you put the textures in a folder called hires_texture under the plugin folder instead.

Edit: To zilmar,
What about a right-click option in the ROM browser to install a texture pack?
The logic can be easily done to search a directory and match the internal ROM name folder and copy it to the Textures folder.
Maybe even set Project64 Video's texture tab options so it will load the pack. Idiot proof. No offense intended.

Edit: To zilmar,
What about a right-click option in the ROM browser to install a texture pack?
The logic can be easily done to search a directory and match the internal ROM name folder and copy it to the Textures folder.
Maybe even set Project64 Video's texture tab options so it will load the pack. Idiot proof. No offense intended.

Yes I agree.

I have a few things I am working on that are happening first tho. I plan to make glide64 (Project64 fork of it). The default plugin and look more at how to make texture paks easier to use and better built in to the UI.