On paper it would he best, in raid i doubt the leshen trinket will be so good . and councill trinket should he better and volitile isnt that good when you have gem. yday got my council trink and on leshen with Pe+eote and council trink+lfr hydra on pull such a insane burst and for most of the time councill trink proced right after it expired so elemental got 40sec of that trinket. only enha shamy beat my burst

You understand that the volatile is simmed with the legendary gem and 4p setup, right?
On pull dps really doesn't matter in most cases, a few fights favor very high bursts, but usually not in the start. The overall dps is more important.
Also I'm sorry but your raid tries isn't even remotly close to valid evidence/proof. Simulationcraft does the same thing atleast 10000 times, i believe thier results more.

Lei shen trinket is annoying to use, but it's our best choice if you can manage it. The int bonus is huge, and those extra 100% crits aren't bad either.

well if we have 4 set on most fights you will have 1-1.5 mins uptime for ascendance where that trinket is worthless

I'm fairly sure simulationcraft takes into consideration of that, but I've heard that the 4p isn't coded correctly so it could be truth.
Still though, are we sure that it isn't better to use an earth shock or EB mid-ascendance when the trinket proc? Anyone got math on that? I know they hit for more but not sure about thier DPCT with 100% crit.

I'm the same...haste still ranks higher...what parameters are you referring to?

Can anybody confirm whether or not there is any point going higher than 6050 haste?

Parameters as in latest simcraft version, all buffs checked(?), etc. With 518 and legendary gem & 4pc I sim now Mastery > Haste > Crit. Is there a reason to not go over 6050 haste, in the first place? :>

Originally Posted by Socialhealer

he wants to play ele shaman but it's always fucked up, so it's a state of permanently insulted, i understand that feeling as an ele shaman.

Parameters as in latest simcraft version, all buffs checked(?), etc. With 518 and legendary gem & 4pc I sim now Mastery > Haste > Crit. Is there a reason to not go over 6050 haste, in the first place? :>

People in this thread and in the community don't like going over a certain amount of haste (15.38% was it?) because at that point, a 30% haste increase like Bloodlust or the meta gem pushes LvB below a 1s cast. Simcraft accounts for getting GCD capped, but some players would prefer not getting any more haste past this point regardless.

Haste Caps & Breakpoints
If you read up on most other spell casters, be they damage or healing, you'll see talk of "Haste Breakpoints". These are values of haste where additional ticks are added to particular DoTs & HoTs (Damage/Heal over Time). This does not apply to Elemental as our single DoT, Flame Shock, contributes approximately 5% of our damage. There will be some variation in haste around the breakpoints, but these variations are minor and should be not geared for, whereas the break points for healers are to do with mana efficiency and DoT centric casters like Affliction Warlocks are concerned with time efficiency.

There are two haste caps, one "soft cap" at 50% where additional haste ceases to have any affect on Chain Lightning, Lava Burst and Shocks. The second is a "hard cap" at 100% where haste caps out on Lightning Bolt and Elemental Blast. Even though temporary haste buffs like Bloodlust and Elemental Mastery will push you over the 50% haste cap if you have more than 15.38% haste self buffed, it won't affect stat weights generated by SimulationCraft as it already takes this into account.

However, the more haste you gain the less effective a talent like Elemental Mastery will be, thanks to that soft cap, which is why Echo of the Elements will be more valuable as gear levels increase.

People in this thread and in the community don't like going over a certain amount of haste (15.38% was it?) because at that point, a 30% haste increase like Bloodlust or the meta gem pushes LvB below a 1s cast. Simcraft accounts for getting GCD capped, but some players would prefer not getting any more haste past this point regardless.

I'm already on 7896 haste, and I've just got the legendary meta gem (and already have the 4 set) so I'm wondering at this point whether it's worth getting rid of some of the haste into crit (as I've already reforged what I can into mastery).

Thoughts?

---------- Post added 2013-04-19 at 06:57 PM ----------

Originally Posted by UcanDoSht

Parameters as in latest simcraft version, all buffs checked(?), etc. With 518 and legendary gem & 4pc I sim now Mastery > Haste > Crit. Is there a reason to not go over 6050 haste, in the first place? :>

I must not be doing it right then because I re-simmed again with an up-to-date armory link import, with all the buffs checked and it is still telling me that haste>mastery>crit, even though I have 4pc and legendary meta gem....wtf :S

I'm already on 7896 haste, and I've just got the legendary meta gem (and already have the 4 set) so I'm wondering at this point whether it's worth getting rid of some of the haste into crit (as I've already reforged what I can into mastery).

Thoughts?

---------- Post added 2013-04-19 at 06:57 PM ----------

I must not be doing it right then because I re-simmed again with an up-to-date armory link import, with all the buffs checked and it is still telling me that haste>mastery>crit, even though I have 4pc and legendary meta gem....wtf :S

What talents did you chose? EotE+EB+Meta+4pc on ilvl 518 will result in Mastery > Haste > Crit.

Originally Posted by Socialhealer

he wants to play ele shaman but it's always fucked up, so it's a state of permanently insulted, i understand that feeling as an ele shaman.

@ Bink - Two questions. Would it be possible to have a setting for Wush in that graph that shows it at the value of reforged hit = mastery weight & reforged hit = haste weight to give people an easier idea of what they'd be looking at if they can use the secondary stat budget on Wush? Second, I can't for the life of me get simc to show me the SPA trinket as more valuable than any 522, I'm assuming it's b/c we're comparing my 521 gear vs a ~541ish profile or that you're doing single-trinket comparisons versus 2 trinket comparisons but it'd be nice to have confirmation on that score.

yes its hard i am dranei so i got 1% more hit but still gemming acording to sokets except ring and now i al only 023% over hit with 58.3% mastery

Get even close to BiS Gear and this situation will look slightly different.

Too often, we are mistaken for druidic types. perhaps that's true for some shaman, but do not let yourself be plagued by the ignorant belief that we are always peaceful.
Nothing about what I do is harmonious. I command the elements to my will. There is nothing offered in return. I would have it no other way.

Stat weights are generated by adding 1000 of a stat and seeing how much it benefits your simulated DPS. Reforge plots are made using the stats you have on hand. Assuming you're reforming all crit and spirit into haste and mastery, the changes you can incorporate from reforge plots are generally in gemming or enchanting.

Make sure you're setting reforge numbers very high to see the kind of benefits you can get, and resin afterwards to get new stat weights and reforge plot.

@ Bink - Two questions. Would it be possible to have a setting for Wush in that graph that shows it at the value of reforged hit = mastery weight & reforged hit = haste weight to give people an easier idea of what they'd be looking at if they can use the secondary stat budget on Wush? Second, I can't for the life of me get simc to show me the SPA trinket as more valuable than any 522, I'm assuming it's b/c we're comparing my 521 gear vs a ~541ish profile or that you're doing single-trinket comparisons versus 2 trinket comparisons but it'd be nice to have confirmation on that score.

The spreadsheet appears to value the hit on Wush @ ~1.076 per point. Why is that?

Edit: Figured that out looking at the equation. 40% = what you can reforge on the piece itself. My question was more about the value of Wush if you're able to bring the rest of your gearset down to the hit cap making the value of the remaining hit equal to what you'd reforged the extra hit into across the rest of your gearset (meaning the value of the remaining hit would likely end up somewhere between the haste/mastery weights.)

What exactly are you doing that the shado'pan trinket's value gets bumped up so high?

What exactly are you doing that the shado'pan trinket's value gets bumped up so high?

Nothing, that trinket has always been good for us. The best passive for us (Int, along with Lei-Shen) and a solid haste proc. Just because Haste becomes devalued at higher ilvls doesn't mean that Haste isn't good.

Nothing, that trinket has always been good for us. The best passive for us (Int, along with Lei-Shen) and a solid haste proc. Just because Haste becomes devalued at higher ilvls doesn't mean that Haste isn't good.

Actually that is exactly what it having over 50% haste is a complete waste of haste since we GCD cap so eaisly and since FS is not a strong enough to to make hitting a break point worth wild we are just wasting the extra hase we have.