About
With school now out of the way, I suppose it’s time for me to get my ass in gear and start finishing up the various side-projects I seemed to have accumulated throughout the years. Starting with the one most recently adopted, I present you a semi-finalized version of Forza Studio. Forza Studio 4.0 should now render all previous versions of my Forza-related utilities obsolete. Any questions can be directed to the comments section of this post and I’ll happily reply to them as soon as I can.

Features
Forza Studio 4.0 now officially supports the viewing and extraction of most cars (.carbin), wheels, brakes, rotors, calipers, tracks (.rmb.bin), and textures (.xds, .bix) from both versions of Forza 3 and Forza 4.

Controls
Its use is fairly straightforward in my opinion. Right-clicking various sections will bring up a context menu specific to that control. When viewing a model in the viewport, use the WASD keys on your keyboard to move the camera position and IJKL to look around. I’ve also included zip extraction functionality that can be found under the utilities menu for those who wish to use it instead of the usual QuickBMS script.

The history behind this utility started when a good friend of mine requested that I attempt to extract some of the Forza 3 car model resources (.carbin) from the game so that he could use them in some of his renders. While searching the interwebs for any information related to the subject, I came across the XeNTaX community, and started this thread in hopes that others would join in on my efforts. Their members were quite helpful (ajmiles in particular for his initial help with vertex decoding) at reducing my time spent during the research process. Soon enough I had created a nice little utility for extracting the contents of the Forza 3 .carbin model resources from the game.

Forza studio provides you with the ability to open up entire Forza 3 car or track zip files, as well as the individual .carbin or track .bin files if you manually extract them from the archive. It also allows for selective piece extraction and exports the selected items into the Wavefront OBJ model format for easy importation into almost all model editing applications. Use the WASDQE keys to move the camera and the arrow keys to change the look direction. Right click the viewport to bring up a context menu where you can change other rendering options.

I’ve kept this Visual Studios 2008 C#.NET project open source throughout it’s entire development so that anyone can do what they will with it and pick up wherever I leave off. Since I was researching and developing at the same time, I apologize for the source being a bit messy in parts, but it is what it is. I’ve attached the two most recent builds below with source included as usual. The first one is probably the most stable build for car extraction, and the second one I started refactoring and added partial support for track extraction (and probably broke a few things in the process). In order to run this application on your computer you will need to have the Microsoft .NET 3.5 and Microsoft XNA 3.1 frameworks installed. If you have any questions or problems getting this to run on your machine, give me a shout, and I’ll see what I can do to help you out.