Having made their way to along the coast by small boat, the party has put in at the notorious pirates’ nest called Wizard’s Cove. Now, they are gathered around a table in a large inn called the Happy Harpy and considering their next move.

Chatting up a local beggar, the party takes interest in the ruins of a old temple. Finding an entrance shaft covered with large stones, the party sets out into the interior of the island to search for suitable trees to fashion into levers to move them aside. Climbing to the heights of the gorge, battling off harpies along the way, they spy a series of lush green canyons up the river in the valley below and descend to investigate it.

The party ventured into the Emerald Canyons and found suitable timber to construct levers needed to work their way into the vaults below the ruined temple of the EHP. Defeating some initial Gargoyle guardians and extended search revealed a secret door leading deeper into the vaults. Alas the passage seemed riddled with traps, so the party decided to take a rest and hope their missing rogue would catch up with them.

After battling their way thru assorted traps, a magical maze and a sewer, the party - a bit worse for wear - fell back to a defensible ledge on the edge of the maze to rest for a bit. They discuss their options as they sit about the fire.

As the party rested around the fire on the edge of the magical maze they were joined by Rashard, a war priest and former associate of Rhon. The party then decided to explore the large hall in the middle of the maze. Rushing in to battle the skeletal archers, they came face to face with a large stone golem and in the ensuing chaotic melee, most of the party was laid low. Rashard managed to revive the Gnome Rigid and together they were eventually able to distract the golem long enough to recover the other fallen members of the party. Unfortunately, the two Elves, Xavion and Rarin had bled to death and were beyond help. Carrying their fallen comrades with them, the party slowly made their way out of the ruins and back to the nearby village of Wizard's Cove.

While discussing their options in The Happy Harpy of Wizard's Cove, the party met and recruited a pair of Elven mages to fill their ranks.

While shopping for supplies, they were offered a bounty by the local Gnome wizard merchant to provide some components for his products. The first they decided to look into securing were the feathers and spikes of a manticore, a creature often found hunting in the Crawl - the valley north of Wizard's Cove.

The group set out for the valleys above the village in search for a manticore. They easily dispatched a flock of cliff stirges and a pack of wolves which set upon them. Probing into the Emerald Canyons they decided it was unsuitable for manticores and also a bit dangerous as the hunting grounds of the local green dragon. Turning back and working their way further up the walls of the valley they were set upon by a manticore hunting in the twilight. After absorbing a barrage of it's spikes, the party drove it off with assorted missile fire.

The group set out for the valleys above the village in search for a manticore. They easily dispatched a flock of cliff stirges and a pack of wolves which set upon them. Probing into the Emerald Canyons they decided it was unsuitable for manticores and also a bit dangerous as the hunting grounds of the local green dragon. Turning back and working their way further up the walls of the valley they were set upon by a manticore hunting in the twilight. After absorbing a barrage of it’s spikes, the party drove it off with assorted missile fire.

Pressing on up from The Crawl to The Peak, the party encountered and drove off another manticore and then found and cleared out their lair, collecting some spikes and feathers from the corpses. On the way back down to the village they lost one of the elven mages in an ambush by assassins. After collecting their bounty from the gnome wizard, they retired to the inn and now are discussing their options.

The adventurers recruited a new rogue and chatted with some locals as they pursued potential options in Wizard’s Cove, finally settling on taking working passage to Morovia aboard the Seahawk, a ship crewed in part by skeletal hands.