Plague seems to me atleast to be the best option for lvl 100. forces healers / enemys to dispell your diseases more meaning less dispell of say, your locks fear depending on how it actuallyp lays out? I'm speculating here, but also youmay benifit from running Glyph of Enduring Infection if it offers dispell protection for plague.

In a comp like PHDk for example ho wmuch do your diseases REALLY matter? 15% dmg on the ticks in a non-spread damage comp is a fair trade off for maknig sure they always stick, or am i an idiot?

Thats a good point about PHDk but that particular (bottom section of my post) was more of a generalized enquiry about: is 100% disease uptime on the train-target in PHDk (for example) worth the 15% reduction on damage. PHDk is not a spread/rot comp, so I can see where it may be viable.

What I was refering to in the upper section of the post is that with lvl 100 plague talent (and there was a blue tweet about this i believe) it will be almost manditory to run GoEI becasue it's just going to get dispelled and be useless.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf

Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.

Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

Draenei

Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.

Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

Dwarf

Crack Shot has been removed (was 1% Expertise with ranged weapons).

Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.

Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.

Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

Gnome

Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.

Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).

Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.

Nimble Fingers is a new racial passive ability that increases Haste by 1%.

Goblin

Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

Human

Mace Specialization has been removed (was 1% Expertise with maces).

Sword Specialization has been removed (was 1% Expertise with swords).

The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf

Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.

Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

Orc

Axe Specialization has been removed (was 1% Expertise with axes).

Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

Tauren

Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.

Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Which ones do you think will reign supreme for Death Knights? To me it seems like Gnome and Human are looking to be the best options. A 1 minute CD rootbreaker, as well as slightly more RP (allows for more RP dumps in rapid succession) and 1% haste to top it off; they seem to fit very nicely with DKs. Humans have a stat increase that we'll be able to choose, so it increases itemization to an extent. Seems like that'd be good for any class and spec.

Stoneform could be interesting. I know it says "It remains unusable while CC'd," but I interpret that as you can't use it while stunned, poly'd, feared, etc... Anything that removes complete control of your character. I wouldn't be surprised if it is usable to remove silences (can it be used while silenced now?) or roots.