[1.6.4] Minor Alchemy Mod Download

Minor Alchemy is a very small (one new item and one new block) but very capable and with a powerful idea. It is alchemy in its rawest form; take matter and make matter. It works for both Clients and Servers

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Minor Alchemy Screenshots and Recipes

Note how the tooltip shows an item’s CV (if it has one). This tooltip is unique to the Alchemizer and can’t be viewed elsewhere (won’t show up in inventory, etc). The exception is the Alchemical Energy Container, which always shows its CV (since this can change by mashing more CV into it or taking some away, etc).

The 4×4 grid is the CV masher. It is not a crafting grid, so only things can be mashed in it. It works similarly to the crafting grid, meaning that if you exit the GUI, your items will drop upon the ground. This is the case only for the masher. The copier belong to the container, so items put there will remain there until they are taken from the grid.

Next, some pictures of how mashing items works:

In the first picture, a diamond is being mashed to extract the CV. The worth of a diamond is (default) 16384, and note how the energy container that is produced has a CV of 16384 as well. In the next picture, a total of 16 items are being mashed together, resulting in an Energy Container worth 1 diamond and 15 gold ingots (16384 + 15(4096) = 77824). In the third picture, some items are being mashed along with an energy container. This results in a new container worth that of the old container along with the new items
(77824 + 4(4096) = 94208).

Now, some pictures of the cloning process:

The energy container being used in the first picture is the one worth 92408 in the previous set of pictures. Only energy containers be placed into the top slot, and anything can be placed in the next slot (stack limit of one). If the energy container being used has a CV that is as high or higher than the item that is trying to be copied, a new one of those items will appear in the third slot. If one is to take this item from the slot, the amount of CV that it costs to produce is subtracted from the amount of CV in the energy container. If there is not enough energy in the container, no new items will show up in the slot, which is demonstrated in the second picture. If the energy container has no CV left, it is destroyed. Containers can be recharged just by mashing more CV into them. There aren’t a crafting item, so they are really easy to get by obvious circumstances.

Some final notes:

Degradable items, such as tools, armor, etc. from both vanilla and mods (providing they have a CV in the first place) also have a degrading CV. A diamond shovel at max durability has a CV of 16388, and the CV decreases with every use. This degradation is a unit factor of it’s total uses left over it’s maximum uses. Therefore, for diamond shovels, they lose approximately 30.9 CV every time they are used, because 1/1562 * 16388 = 30.9. This is automatic and not optional, for balance purposes.

As of v 0.0.3.9, enchantments are now included as a “hidden cost” when mashing or copying items. The value of the enchantments are calculated via the rejuvinator’s enchanting formula, and the item’s value will have that added to it, but only it’s default CV will show, hence “hidden costs”. When cloning items, the required amount of CV of the item plus its hidden costs will be required to copy it.