TaCktiX wrote:1 minute would be rather dicey for a guy on dial-up. I'd suggest a 2 minute minimum to allow for network latency. The idea, definite thumbs-up. Speed chess-style, just applied to CC.

Didn't think of dial up. Good point. What would be the coolest if when you create a game you could choose Speed Game and then Minutes allowedThe only thing changing is the minutes per turn, still same refresh and everything.

Imagine a Freestyle Classic with like 5 or 6 people, much less of the waiting at the end for last minute attacks, it would be crazy. Yes maybe not as much time for strategy but it would really be intense.

I would be very much in favor of a 36 or 48 hours option. I wouldn't use it, but I can think of some people who would. It's not like it detracts from the gameplay, and it can only help draw in new members that might not join otherwise because of their potentially cumbersome schedules.

Everything else is really unnecessary. Anything under 24 hours is...bad, except, obviously, speed game lengths. 10 minutes there wouldn't hurt either (I love W2.1, but don't play it in Speed Games because I know the time will f*ck me over), but I'm fine with five minutes too. 48 hours is about as high as I'd push it though. If you need 3 days to take a turn, you have more important things to take care of than a risk website.

i wish for CC to make it so that you can setup your speed game to be between 1 and 5 minutes. so many people i talk to think that waiting 5 minutes is still a long time to wait. a 5 minute sequential game can last hours.

I think the 5minutes in the beginning are needed so that everyone has time to realize that the game has begun. However, subsequent turns could take less. I'm kind of in the middle on this because the more time variants you have, the more chance that people will not join a particular game because they differ on opinions of how long a turn should take.

Have either one of you ever played a freestyle speed game before, particularly with escalating cards?

If one such game were to last 20 rounds, I can guarantee you that at least 16 of those rounds would have at least 3 minutes, likely 4 minutes, burned off by 3/4's of the people sitting there and waiting for everyone else. I swear that most 4 player sequential games with active people in them go as fast as any freestyle game.

I think you two are the first people I've ever seen who've said that 5 minutes is a minimum. Absolutely everyone I've ever played with who's made a comment one way or the other have said that 5 minutes is an absurdly long time.

Any time I've ever seen someone actually need 5 minutes to take their turn, it's because they've eliminated someone and are continuing with their turn, which has already been dealt with by adding 2 1/2 minutes to the clock whenever someone is eliminated.

I don't know what the best way to fix the problem is, but it really, really needs to get fixed. It's insanely boring sitting there for 4 minutes out of any given round, waiting for the round to start.

The only three solutions that I've come up with myself are:

1) Variable clock settings (though I would agree a 1 minute clock would be pushing it, 2 minutes would do fine in most cases)

2) Installing a button for everyone to press if they're intending to sit there, and then have the clock drop to 1 minute after everyone pushes it. A 15 second warning would probably be good if such a thing were installed.

3) Dropping the clock to 1 minute if nobody does anything within 30 seconds.

I think the variable clock settings is the best option though. I would also think that 5 minutes for the first round would be best as well, so that no one misses a turn.

I don't know if there's any better solutions, but something's really gotta be done about the 5 minute turns. Most of the turns, by far, just drag out endlessly.

yes i have played speed freestyle and yes there are people who wait for others, but thats smart playing i have come to find out.

1) variable clock settings will be a disaster as players sign up for speed games but find out they have way less time than they think they do

2)the button will not work, if you press it and wait for 2 mins you may feel inclined to leave for a min since theres three mins left and clearly no1 is doing anything but then that last player decides to press it, yuou come back a min later @#$%@# i missed a turn?! BULL

3)terrible idea, if all the players spend their first 30 secs planning (like me) then all of a sudden the clock drops to a min and no1 wanted it

and the most important reason of all to keep 5 min turns and no variation whatsoever is internet problems people will immediatly think it is the site's issue and not their connection which will lead to many coming in here and demanding their games be deleted which they cant be except in extreme cases where it actually is the site's issue. think about it... if your internet blips for even 3 mins you miss 3 turns and get kicked...

all in all there is no good reason to have any of those settings, im sorry