You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality.

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. The process is easy and you can use your Google, Facebook, or Twitter account to make it even faster. Some perks of joining include:

Create your own topics, participate in existing discussions, and vote in polls

Show off your creations, stories, art, music, and movies and play member and staff-run games

Enter contests to win free LEGO sets and other prizes, and vote to decide the winners

Participate in raffles, including exclusive raffles for new members, and win free LEGO sets

Send private messages to other members

Organize with other members to attend or send your MOCs to LEGO fan events all over the world

Yeah, pretty much. Spellbinder is mind-controlling the empty shell of the Great Spirit now, so unless you have a convenient moon to throw at her, there isn't much hope of anyone ever defeating her. In fact, even a moon wouldn't do it. It would destroy the robot, but since Spelly is just controlling it, not possessing it, she would still be perfectly fine.

With both the Great Spirit's power and unlimited mental power to control/crush the minds of a whole city at once, this really is a total victory. There's no point even creating City of Legends 2: The Resistance, because Spellbinder could see any thought of rebellion long before anyone could even act on it.

So yeah, a big thanks to everyone who played this. It's been a blast. Feel free to make a last wrap-up post for your characters or describing their reactions just before their minds get eaten. Thanks especially to Falcon Lord for being game staff, to Geardirector for cleverly pulling off that apocalyptic ending, and to Zakaro for handling the Dark Hunter faction as Lariska, even though I threw you into it without warning. You have all made GMing this game a wonderful experience, and I thank you for your creativity, your excellent roleplaying and your commitment in sticking with this game through to the end. This is the only surviving game from contest 29, and that is something for us all to be proud of.

So, this is The Lorax signing off, about to make my final IC. May the Great Spirit watch over you all.

EDIT in light of the most recent post:

Canis, no. The GSR is a machine, and like the vahki, its powers cannot be copied. I've thought this through, and the finale is airtight, even against Vezok's power, which I'm starting to regret approving. Spellbinder is not holding the power, she is just driving the machine, so copying her powers won't work. The same goes for trying to take her Nui Stone enhancement. Vezok can copy her element, but he would only get the ordinary toa level, not the big guns. Even with tat, he still gets crushed like everyone else. That's my in-universe logic for denying you this.

Out-of-universe, it isn't fair for you to take this away when there have been others plotting for a long time and carefully roleplaying themselves into position for this moment, just because your character has a certain ability (that doesn't actually work for the situation). This had always been the way RPGs have worked - what you put into a plot goes along with what you get out. And finally, you just auto-hit all karzhani out of another person's character without prior permission.

The post is void. Please edit it and put in something more appropriate.