Bluebird1 wrote:Once again Tisor - thanks for your reply.Can you tell me if it is necessary to have Acceleration installed?Dan's image in his reply looks like the FSX Boxed edition WITHOUT Acceleration installed. In FSX Boxed, when Acceleration IS installed, it shows as "Acceleration on all screens.

Just thinking that this may be the reason why the connection cannot be made. I know that in the original version of FSX, "Cannot create connection" is the message that results if you do not install Acceleration.

Everyone need to be in the same version. But I mean we are connecting all in FSX Steam. Before we were all on FSX Acceleration.

The Steam version of FSX comes with everything that is needed to connect. I have port 6112 forwarded (the port shown in the Network Settings screen) and get the same error whether I go through the Steam session 'Connect Directly' or the LAN 'Connect Directly' function. Based on the aircraft that comes with the Steam session it appears you actually have the Acceleration version.

My box version includes Acceleration and connects to FSOpen sessions without the ports forwarded.

I would like to see a screenshot of your FSX-Steam connected directly via IP. No one I know has figured out how this works. A few step-by step screen shots or a link to a step-by-step guide would be helpful.

But - no problem if you don't want to do that. This is just idle curiosity. I have not flown on a "GameSpy-like" server including Steam sessions for years and since JoinFS came out I have only used it to connect. The ability to link FSX-box, FSX-Steam and P3D plus the flexibility of flying in Free Flight mode PLUS all of the amazing features that Peter has already built into JoinFS with more to come makes any other means of connection obsolete. (Just try having four people, all in different aircraft, join someone's plane in Steam, FSOpen or other 'GameSpy-like' server !! We did it in JoinFS - one day we're going to find out how many people we can stuff into a phone booth ... or a J-3 cub!). FSX-Steam works just fine on JoinFS without the hassle of the Steam "Multiplayer" function and it's restrictions regarding the session's time, weather and other settings - not sure why anyone goes on those sessions anymore. With the Hub function you do not even need someone in your group running a session. Just connect to an available public Hub and go flying!

Dan-TXHills wrote:I would like to see a screenshot of your FSX-Steam connected directly via IP. No one I know has figured out how this works. A few step-by step screen shots or a link to a step-by-step guide would be helpful.

I'll do it ASAP. I have FSX Steam uninstalled now due to some personal issues. Will get in touch with the Guys on Ala 12 Virtual to take some screenshoots for you, or even try to get that on video.

We use it everyday on instruction sessions due to the Shared Cockpit working better for now than JoinFS. JoinFS has replaced MP for our missions, but for instruction we still using the FSX:Steam multiplayer, as I said ALWAYS using Direct IP connection.

Give me some time until I can get some of them to do it for me Hope tonight or tomorrow I can have it for you.

I must add: We have not done anything special. Just opened ports, Firewalls and Antivirus.

Then, just get the public IP of our "server" (Is just a PC running a hosted session, but not in steam, also in the other tab "Direct Connection") and we connect to it. Nothing special we have done. All working as it was in FSX Acceleration...

Maybe the 'magic' is that you are connecting directly to the server (not using FSOpen or similar connection).

Also - we have encountered the issue that not having exactly the same aircraft will cause FSX-Steam not to allow aircraft sharing (in some cases one gauge difference or even a non-standard paint will cause the join to fail). Has this been your experience also?

I understand that JoinFS does not have all the aircraft sharing issues ironed out. For our use we can at least easily do our check rides without the bother of the Steam session and 'exact match' issue. We have verified that headings, altitudes, frequencies etc. are reported correctly and have even verified that landing rates are reported correctly in both the PF's aircraft and for those observing (which is another very cool feature - more than one joining). Sharing controls has a bit of a way to go but I have great faith that Peter will iron out these issues.

That said, we are also interested in linking FSX-box and FSX-Steam (we still have some hold-outs that haven't moved to JoinFS yet). Will watch for further information.

Maybe the 'magic' is that you are connecting directly to the server (not using FSOpen or similar connection).

Also - we have encountered the issue that not having exactly the same aircraft will cause FSX-Steam not to allow aircraft sharing (in some cases one gauge difference or even a non-standard paint will cause the join to fail). Has this been your experience also?

I understand that JoinFS does not have all the aircraft sharing issues ironed out. For our use we can at least easily do our check rides without the bother of the Steam session and 'exact match' issue. We have verified that headings, altitudes, frequencies etc. are reported correctly and have even verified that landing rates are reported correctly in both the PF's aircraft and for those observing (which is another very cool feature - more than one joining). Sharing controls has a bit of a way to go but I have great faith that Peter will iron out these issues.

That said, we are also interested in linking FSX-box and FSX-Steam (we still have some hold-outs that haven't moved to JoinFS yet). Will watch for further information.

Dan

Oh yes of course, Maybe I missunderstood you. We don't use FSOpen or nothing. Just FSX Multiplayer system and anything else.

For us the exact match between aircraft is not an issue. All our pilots have a custom installer with our custom jets and they are of mandatory use. It's true that we are just 10 pilots and is easy to keep everything on the same versions/configs.