With millions of players beating on the decade-in-the-making space RTSStarCraft II, Blizzard was bound to find some exploits that needed patching and some class unbalances that needed some tweaking.

Serious Starcraft II players will be interested in learning what Blizzard has planned for their first major 1.1 patch, due out sometime next month. Which of their favorite tactics are going to change? Which new possibilities will open up?

Well, Blizzard’s given players a look inside their Hive Mind for the first time about what the next patch will contain. Here are the major adjustments:

• The effectiveness of a Zealot Rush when playing as or against the Protoss is being reduced.

• The effectiveness of Terran Reapers Against the Zerg will be nerfed.

• The Terran Siege Tank is going to be less overpowered in siege mode.

• Ditto with the Terran Battlecruiser, which will be less powerful against ground units.

• Finally, the Zerg Ultralisks lose their “ram” attack, since it was proving in most instances to be less powerful than its regular attack.

In addition, the 1.1 patch will make some minor adjustments to build and cooldown times, as well as a global rollout of the US hotkey layout.

Personally, I’m only a few missions into Starcraft II, and I’m rubbish at RTS games, so I can’t opine as to whether these changes are good or bad. I’m sure our readers, though, are better informed: sound off on what you think in the comments.