Auntie’s Snitch can’t block.Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie’s Snitch is in your graveyard, you may return Auntie’s Snitch to your hand.

TrampleWhen Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.

At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard and repeat this process.Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Equipped creature has “Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn” and “: Draw a card.”Whenever a Wizard creature comes into play, you may attach Diviner’s Wand to it.Equip

As Door of Destinies comes into play, choose a creature type.Whenever you play a spell of that type, put a charge counter on Door of Destinies.Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)When Earwig Squad comes into play, if its prowl cost was paid, search target opponent’s library for three cards and remove them from the game. Then that player shuffles his or her library.

Fertilid comes into play with two +1/+1 counters on it., Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Floodchaser comes into play with six +1/+1 counters on it.Floodchaser can’t attack unless defending player controls an Island., Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent’s library from the game face down.You may look at cards removed from the game with Grimoire Thief., Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.

“Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener.”—The Tale of Odum and Broadbark

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Search target opponent’s library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

FlyingProwl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.): Lightning Crafter deals 3 damage to target creature or player.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Target player loses 3 life and you gain 3 life. If Morsel Theft’s prowl cost was paid, draw a card.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

FlyingKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng’s prowl cost was paid, take an extra turn after this one.

FlyingEach other Rogue creature you control comes into play with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don’t, Primal Beyond comes into play tapped.: Add to your mana pool.: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Enchant creatureEnchanted creature gets +2/+2.When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.

Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

FlyingWhen Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.Evoke (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)

Return target creature card in a graveyard to its owner’s hand. Clash with an opponent. If you win, return Revive the Fallen to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don’t, Rustic Clachan comes into play tapped.: Add to your mana pool.Reinforce 1—(, Discard this card: Put a +1/+1 counter on target creature.)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.Evoke (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn’t blocked, it gets +2/+1 until end of turn.

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Equipped creature has “, : This creature deals 1 damage to target creature or player” and “Whenever a creature is put into a graveyard from play, untap this creature.”Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.Equip

Titan’s Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan’s Revenge to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

TrampleChampion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

FlashFlyingWhen Vendilion Clique comes into play, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Equipped creature has “Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.”Whenever a Soldier creature comes into play, you may attach Veteran’s Armaments to it.Equip

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.