cp_cauldron_a10
ALPHA 10
-Raised cave route in middle area up to be a better flanking route for jumping classes. (May make it more globally accessible in future versions).
-Completely flipped final areas. Cave path to mid now dumps players into the room next to second point with the raised exit to mid.
-Changed first forward spawn to primarily exit at old one-way door.

ctf_entry_a1
Fixed a few game breaking problems (added a filter for each team respectively as well as some func_respawnroomvisulalizers).

ctf_halloflife_a1
A remake of ctf_hallofdeath, but meant for larger servers. Vents added to prevent spam in the main chokepoint, will help spies and/or scouts.
Map is longer and larger and more visually distinct.

plr_whalerace_a4a
This is all just a fun map, nothing too serious. I had fun making it, and I hope you enjoy playing it!

pl_outback_rc4
A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.

Retro Pit
The deisgn is simple and bold and probably dowright weird. Its big, bold and bright for a start, not your usual tf2 cup of tea. The design is based off of an old nes classic, see if you can see which one.
The map itself is a fast paced, frantic king of the hill map which centers around a control point island.

ucmp_zwiffle02
Initial layout pass for the first stage of the UCMP2 project.

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