Publications

Issue Archive

Rendering 3D Simulations from Commercial Geographic Databases

Friday, 01 April 2011

A company needs to quickly and realistically render a 4 × 4 km landscape, complete with accurate roads, buildings, and similar landmarks in accurate colors, based on data from commercially available source databases. Quickly means much faster than the time required for the manual methods used to produce state-of-the-art game landscapes. While photo-realistic fidelity is not required, prominent structures, roads, and other features need to be reproduced as faithfully as possible from the data in terms of position, color, and relationship to each other.

Respond to this TechNeed at:www.techbriefs.com/tn/201104c.html
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Phone: 781-972-0600

Question of the Week

This week's Question: This month, the Federal Aviation Administration proposed long-awaited rules on the commercial use of small drones, requiring operators to be certified, fly only during daylight, and keep their aircraft in sight. The ruling,...