Tuesday, December 9, 2014

Teamwork Benefits In D&D 5e

This is a revised version of an earlier blog post. Some of these are pretty good, so you might want to only use them if your party is not very optimized or in conjunction with a slightly upped game difficulty.

Teamwork

Total the party’s intelligence modifiers, plus the charisma modifier of the character with the highest charisma (the de facto party leader). The points are then spent by unanimous consent on up to three of the following benefits that help the entire party:

Plan (2): The party has a +2 bonus to initiative.

Master Plan (3): The party has a +4 bonus to initiative. It's up to you whether this stacks with Plan (I'd lean toward not).