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Topic: New Final Destination place (Read 8334 times)

New Final Destination place

Since i cant edit my old stuff... this will be for discussion and stuff,and FD Screenshots will be for screenshots.

Terrans thought they are the most powerful space faring race, they thought their race had became invincible, so they did the impossible, they begun attack on the Shivans. They become destroyers of the known universe, neither mighty shivans could stand up due to the pressure. But soon they will return to finish the started, mighty destroyers from another galaxy, that already nearly extincted shivans, have came to our Galaxy. Can human, vasudan and shivan species hold on? Will they make an alliance to stop destroyers, will there be anything, any hope for us? Now that we are in shadow of apocalypse. And our homes are their Final Destination.

Fight against Shivans and two new races,with one more supporting you!All factions with different tactics to use against each other and the GTVA!Large variety of missions from scouting to Battle of Endor sized battles!Using most models from INFR1 and dozens of more!Full of twists!Last stand battles!Intercepting,escorting,surgical strikes,convoy raiding,convoy escorting,assaulting installations and more!Fly all fighters and bombers from Vesuvius to Jotun,Apis to Sekhmet,even ships from other factions!Fight within SOC!Become wing leader of your own elite fighter squadron!New ship classes!Encounter ships from fighters to giant superjuggernauts!Dozens of different spacecraft and warship weapons!

Re: New Final Destination place

And so i decided,FD will be hosted on Mod DB.The page has been created,waiting for administrators aprroval,as soon as it has been approved,the link will be posted.All the news and features will be there,so make sure you check periodically.I'll still use these topics for more important stuff.

Re: New Final Destination place

As you probably know already, FD is supposed to be released in 4 acts, that would've been combined into a single megacampaign. Campaign originally planned after the FD was cancelled, and instead, another 2 large campaigns are planned, to make a single large story in which FD itself is involved. Now we get to the news themselves, instead of doing 4 acts and releasing them one by one, full campaign will be made and released at once, which means that it probably won't be done this year, but January or February. There will be some single-missions released from time to time however.

Re: New Final Destination place

I'd really advise you release each act at once. Get some feedback and constructive criticism on your first act before you release the whole thing. And besides, midsize releases are more manageable (practically and psychologically) than one big release.

"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."Finian O'Toole, The Irish Times, 5 May 1994

Re: New Final Destination place

As much as what you said is true, there still is a reason for a single big release, the Inferno itself, if Nostos is released soon, it would greatly help me to have more INF-canon material (such as the story and stuff), and as the fredding is progress at full speed, it won't be too much of an issue.

Re: New Final Destination place

I've gotta anounnce that, due to the problems with FSO that I'm having, the project is going to be put on a delay. It won't be cancelled, but it won't be released at least till 2017/18. In the meantime, I'll be working on another connected project, the Liberation Wars, which will be done in retail.Finally, here's the complete list of ships, because... I don't know.

Re: New Final Destination place

I removed the Akrotiri back when I used retail to make room for other ships, and I forgot to bring it back.

Keh'tah and Gerians are minor species that you encounter in a few convoy escort missions and such. They're an alliance from one of the new systems the GTVA explored in early 2400. Dei is a major species that has one ship and nothing else, you encounter their cruiser on several occasions, and they play a vital part in the story telling.

Re: New Final Destination place

Sidhe sounds like better choice. With current one you are likely to encounter people who see Star Wars references everywhere .

Anyway I must say... It looks interesting. I guess you are working on FSO but without mediavps, right? It should be the best think you can do on low configuration. Also you can always prepare MVP patch with Hi-res ships and stuff. If your project is a success, I'm sure there are prople here ready to provide you some help.

Re: New Final Destination place

Well, the Nightmares are pretty much Sith Lords without superpowers and lightsabers, so I'm fine with what is right now.And yes, I were working on FSO without the MVPs. And I was hoping that after the release maybe some people could help me with updating the mod to MVP.

Re: New Final Destination place

By the time the Sol civil war ended, Earth Alliance lost nearly all of its cruisers, and desperately needed a new escort ship that was easy and quick to build. Earth Space Equipment (ESE) came up with the plans to rebuild and reuse the old Vidar-class support cruiser.Vidars were retired when the Aesacus-class was developed. ESE came up with the plans to upgrade its armor without the ship losing speed. only a few weeks after the plan was proposed, 19 of these ships were ordered, and finished 2 months later. This class, now re-designated the "Wasp", carries an all-around flak cannon armament that provides a very effective support for the larger warships such as the Ryujin and Tereus. GTVA also adopted this designed and began building them.By the end of the 2401, over 290 of these ships were in service.Main variations of the Wasp are the Mark I, which is the original model (189 built), Mark IV, monitor-type warship with 4 heavy anti-warship cannons (52 built), and the Mark VII, outfitted with thicker armor plates on the side "arms" holding the majority of flak weaponryMark VII also carries the more powerful but less reliable Mercury XXIX "Vampire" engines (45 built), Vasudans also have 6 Mark Vs in their 6th fleet as support for the preferred Mentu- and Imiut-classes.

I ain't dead yet, well, the game might be (curse this graphics card), but I'm still alive and well. I cannot work on the mods, but I will release these techdata entries, logs, stories and whatever else comes to my mind. It'll keep the project alive until I'm able to return to fredding.

Re: New Final Destination place

I hate to have to say this, but it looks like someone needs to redo that model. At least the textures. The tilerape is awful. It looks worse than retail.

Its the original inferno's Vidar-class with retail colossus textures attached to it. Its a long story how I even got these textures on the thing, but I find it decent looking, and it really fits the rest of the fleet I've got, so I decided to keep it as it is.

Re: New Final Destination place

We have this model in mid-poly standard. No need to HTL this, as we're not working on INFA right now and we have models of higher priority for Nostos. Vidar stays the same. As long as you don't have decent computer, it's better to use older models instead.

Re: New Final Destination place

Define "decent computer." And the textures should still be redone. Even without making it a high poly model, UVing it and creating a dedicated texture for it would make it look far better, and the desired aesthetic could still be maintained and, I daresay, improved upon. I stand by what I said. Those textures look worse than retail FS2 tiling.

Re: New Final Destination place

Define "decent computer." And the textures should still be redone. Even without making it a high poly model, UVing it and creating a dedicated texture for it would make it look far better, and the desired aesthetic could still be maintained and, I daresay, improved upon. I stand by what I said. Those textures look worse than retail FS2 tiling.

Re: New Final Destination place

Define "decent computer." And the textures should still be redone. Even without making it a high poly model, UVing it and creating a dedicated texture for it would make it look far better, and the desired aesthetic could still be maintained and, I daresay, improved upon. I stand by what I said. Those textures look worse than retail FS2 tiling.

Well, I can define you the non-decent computer, that's what I have, powerful processor, lot's of RAM, and a century old intel graphics card that can't run FSO and struggles with retail. I never planned to use the Vidar, nor did I want to apply .PCX textures to it. I wanted to have the Zagreus instead, so I changed its textures to those of the colossus, by copying and renaming colly's textures into Zagreus'. In the end, Zagreus didn't actually work, but the textures did apply and work on Vidar, Tyr and Kometes, so I trashed the idea of using the Zagreus, and used the other 3 ships instead. So, that's the story how I got this thing. It was unplanned. I could use the old INFA textures, but they don't fit any fleet that I've got.