Reset Cap To do damage to enemy tanks as they sit in the friendly cap circle and accrue capping points. Causes the capping timer to either fully or partially reset (dependent upon the number of tanks in the cap circle). A number of players carry a couple of rounds of HE, as the amount of damage is inconsequential in regards to resetting; there just has to be some damage. This circumvents inconvenient ricochets for AP, APCR caused by armour thickness and/or angle.

Turtled Up Group of tanks in a defensive position (usually hull down)

Suici-Scout Same as YOLO Scout (see above)

Push To push forward. Implied difference from just blindly charging forward is knowledge of location of enemy tanks, and hopefully effective use of terrain for provision of cover

CarryShorthand for "carry one's team to victory". Implies that either a few or just one individual play exceedingly well, compensating for incompetence displayed by a large portion of their own team.

Double bushed To position one's vehicle behind two bushes in order to remain undetected when firing. Requires enemy tanks to be spotted by either friendly tanks, or to move forward to the first bush, then reverse back behind the second one before firing.

hover tank - usually referring to high tier Soviet MTs, and are compared with alien flying discs with their low profile, rounded turret and immense firepower potential, seemingly able to hit targets while on the move