The map is short, I see it may be "1" of, so that’s good, consider adding more depth to the map, for instance instead of blowing up *every* door, maybe one or two or them would have a hidden switch, you know something to add more action, even electrical barricades work well; give me something else to do instead of just moving forward!

I would recommend limiting the detpacks, there are so many there is no reason for even using a gun, it makes a short map even shorter, in fact, limit the weapons even more.

The map is absent of atmosphere (after you turn on lights,) maybe add some sounds to jazz it up, a dark room with low lights…?

It's also *very* linear, some other pathways to make it appear not would be nice, along with trying to open the doors, it would really increase the playtime.

The ending had too many grunts, way too small and tight an area. I got stuck at a box and a genome got me, by the time I got back all but 2 of the monsters were dead.