Interviews

Sega Talks Sonic Riders

GameSpy: Tell us about the multiplayer modes. Is it purely racing or is there some combat involved?

Takashi Yuda: We've got both aspects of racing and combat in the multiplayer modes. We wanted to design the game so players that are stronger with combat skills can have a great time on their hover boards also. The main goal was to make a game so that everyone either expert or novice can pick-up and play Sonic Riders and have a great time.

GameSpy: With the recent release of Shadow the Hedgehog, is Sega potentially trying to make Shadow the new platforming star while spinning Sonic off into these side projects?

Takashi Yuda: Oh you'll have to wait and see what we do; we've got some surprises coming.

GameSpy: Is Riders a one-shot game, or are you hoping that it will turn into its own separate franchise?

Takashi Yuda: We would definitely like to create Sonic-based racing games. No one knows speed like Sonic so having a line of Sonic racing games makes a perfect fit and perfect sense.

GameSpy: Are there any hidden characters to unlock? We'd love to race through the stages as NiGHTS or the Hornet car from Daytona USA.

Takashi Yuda: We can't go into too much detail but I can say that there will definitely be tons of unlockable content in Sonic Riders.