What happened to the EAX option in the sound menu? Even if your mod doesn't support EAX (which it can, adding support is easy), it would be nice to turn it on/off, it also provides surround panning an such.

Great overall, but if those not so good areas get worked on (I assume they will be ) It'll be spectacular

MilesTag: Try using Q3Map2 to make an ASE file instead of LWO with SoF2Map. Then put it in EAGLE and play around with it. I haven't figured out EAGLE just yet, but I'm working on it. I know you can add EAX support, since Creative did it that exact way (except they used SoF2Map) to add support for JO.

One minor complaint...
In the full release, I would prefer the classic DF stormie voices every time. I heard a few, but the majority were JO. I am not sure if this is possible, but if so, do it please!
Also, the officers fired yellow bolts instead of red. That didn't hurt gamepley, it is just a suggestion for you all to do... They also are a tad to smart. Is it possible to stupify them a bit? Once you fire that first shot, the entire base knows you're there. (I saw the cameras, but still...)

I loved the musical score and the textures. I already commented on the spot light and how cool that was (that'd come in hand in level 4 while going up those steps...) There are to many positives to list, so I'll shut up now...