Could be. Maybe he'd be the first to become possessed by... whatever's creating all these freaky chimeras.

On the other hand, there was this great theory I read on the Toon Zone forums about why Oswald would have a good reason to try and kill Mickey. Oswald was one of the first characters Disney made, helping it to become the icon it is today, yet Mickey comes and takes it all from him. Oswald wants his old glory back, and he believes eliminating Mickey would do that.

That's a...strange interpretation of the history of Walt Disney's earliest animated characters. I guess since Oswald practically is Mickey—the previous iteration of him, basically—it's hard for me to imagine the two being much at odds.

Yeah, Oswald has motives, being the Discarded Prototype when Mickey was created. Maybe, after being thrown off to the land of rejected scripts, he created a parallell world, mimicking Walt Disney's canon with his own versions of Goofy (which we have already seen), other characters, Disney Castle, etc.

Or maybe the game is going to be based around all the character's discarded drafts and previous versions that didn't make it to the final cut. It would be neat to get to see Chernabog's more terrifying version that was "toned down" for Fantasia...

That would be great, The Adversary! Would beat and stomp on the first Kingdom Heart's final world.

Mmmm... it's difficult to know if it could be Disney Land or Disney World. From the concept art, there seems to be 2 different locations. A Noir-styled cityscape and a Steampunk land.

Plus, there seems to be 2 different versions of Disney Castle: The one we see in the background of the steampunk scenery and the black-and white, thorn ridden that drops black ink. But that could be just different versions of the same place... or not? Looking at the concept art featuring Monstro, it seems to be 2 different "factions" at war: Old-styled black and white toons vs. colored ones. That would explain the Mickey Mouse Paint Thinner being portrayed as a weapon.

Or maybe they are just two different concepts and we will only see one of them in the final game.

Still, what catches y attention the most is that "modern" toons seem to be animatronic robots like Itchy and Scratchy in that Simpson's episode while the older, black-and-white cartoons seem to be the real thing. why would they need paint thinner if one of the factions is not a real cartoon anyways?

Also, if you watched Who Framed Roger Rabbit, just ponder about the possible ramifications of that gigantic vat of paint thinner sitting in there...

@The Adversary: Now that you mention it, all of the freaky robot creatures seem to be based off of colored Disney characters. The one picture that shows the black-and-white characters is the beach setting with the Seven Dwarves robots emerging from the sea. Maybe that's part of the opening?

Those Death creatures with the glove staffs make me think they're disciples of the Phantom Blot, especially since they seem to be made out of ink...

edited 1st Aug '09 11:39:38 AM by Genji

What you lack is tropality, and that is what I shall provide you with!

I'm seeing elements of both Anaheim and Orlando in the concept art. We have Spaceship Earth from Epcot, and the castle also looks more like Florida's, but the teacup designs in the beach landing scene are from Disneyland, and the Tomorrowland scene includes the Moonliner and Clock of the World from the original version of Disneyland's Tomorrowland.

The game won't be epic unless they play "It's a small world after all" in the most disturbing location possible. If you fight Original Generation enemies on that location it's even better. After all, what made the ride Nightmare Fuel incarnate was that seeing no Disney characters in it while riding on a boat that you had no way of escaping from to strange, foreign places made the ride seem so... Godless.

The song would be better off as a tension builder. While a chase scene to it's a small world after all has its own charm, imagine it being played while you are being actively hunted through a large map, like a combination of Metal Gear Solid 3's The End and Metroid Fusion's SA-X. You don't know when or where you are going to be killed, but you can still feel it. Someone or something is out there.

Lurking. Watching. Hunting.

It's a world of laughter
A world of tears
It's a world of hopes
And a world of fears

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