Update:
Did a shitload of Monolith missions, rich as fuck, armor is 40%, repairing it is expensive, but I don't want to spend any money on it.
I literally had 20kg's of artifacts, carrying them around was a bitch.
Fast forward, I had to say goodbye to my Abakan ; still using Sig SG 550 and having 800 bullets of 5.56 calibre.

Also, VOG 25 jumping grenades are SICK.

As always, shat my pants multiple times during the game, especially at nights.

The "sniper" rifles are not really worth it since they fire off-mark too often and the ammunition is way too scarce to be ever really useful.

Not only that but you have to jump through too many hoops to get one in the first place. Scoped 9x39 rifle (the VSS / "Vintar) is probably the best endgame ranged weapon in SOC.
The 9x39 caliber has mad penetration which is really useful for ripping through the heavy armour worn by the opposition past the Army Warehouses. If you can't score a good amount of 9x39 and a "Vintar" / AS VAL (SA-Avalance in the game) , a G36 with armour piercing rounds is very good as well.

Do NOT go to Red Forest or beyond without a good supply of AP ammo. Hint : AP ammo (and 7.62x54r of sniper rifles) will also go through light covers like trees, thin steel plates and wood panels.

Edited:

In case you still want to try them out, buy a little ammo for them prior to going to Red Forest and pick up a rifle from one of the many Monolith snipers. In Clear Sky and Call of Pripyat the SVD becomes useful again (in the former because the NPCs take much damage, making headshots important and in the latter due do the increased combat distances)

In SoC and Clear Sky they just look nice but in Call of Pripyat the gas mask is used separately as it goes to a different slot than a helmet which means that you can use a gas mask or a tactical helmet regardless of the suit (except for suits like SEVA / Exo which have integrated helmets which cannot be swapped out)

The Vintorez is fucking boss in all three games, once I get one I never let go of it. Ever.
Same for the Groza 5.45.
It's funny, my weapon progression is pretty much always the same..
BM16 > AKS-74u > AK-74 (and varients thereof) > Groza, Vintorez, and the winchester pump shottie. (and then it never changes)

So i bought call of pripyat and was wondering if there are any sneaking mods, i cannnot sneak around seems like everyone is wall hacking!

You aren't supposed to be Sam Fisher in this game. The stealth in S.T.A.L.K.E.R is about getting into a good combat position before the shootouts start. Moreover, the A.I can also hear you. If you crouchwalk in the darkness and don't use your flashlight, you'll notice that stealth is viable to some degree, you'll just need to learn to apply it correctly.

Also, is Call of Pripyat your first S.T.A.L.K.E.R game ?

Edited:

Yeah, you could argue that stealth is somewhat broken in the base game as things like swinging a knife makes a sound and loading a game might make everyone suddenly aware of your presence.
Please also note that weapon suppressors are not that effective and most of the time function with weapons that make use of subsonic ammunition.

L.U.R.K for Shadow of Chernobyl tries to make stealth somewhat plausible (and more attractive since the weapon recoil is strong and enemies are very accurate) but at the moment it's not something you should rely on.

holy fuck yes finally found the one stalker build with the same particle effects for anomalies as from the behind the game 2004 videos
time to port them over to final, hard to see anomalies for the win

holy fuck yes finally found the one stalker build with the same particle effects for anomalies as from the behind the game 2004 videos
time to port them over to final, hard to see anomalies for the win