High Scores

Author Comments

Made in under 48 hours for Ludum Dare #24. This is the first time I create any sort of art or graphics for a game.

Has NG highscores API integrated.

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Instructions:

Move with WASD or arrow keys
M to mute
Click and drag minions to draw paths
Your bullets convert enemies to minions
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This is basically a shooter, but your primary weapon is NOT bullets. You kill enemies/defend yourself by drawing paths for your minions.

It's a pretty experimental prototype. I didn't have time to add in any sort of level progression, although I think it has potential as a fun new kind of bullet shoot em ups or something. Feedback would be greatly appreciated!

I also tried doing something different with the music, something of a "dynamically generating music" idea although I didn't really have time to do it.

Great game and I love the idea. Instead of hearts though, I think the minions should act as a shield/life. Like instead of taking the hit yourself, you just lose a minion. Trying to set the path for a minion and dodge at the same time is a little tricky. Especially when you have quite a few of them. Either that or add buttons for basic formations. Not trying to nit pick. Just throwing out a few ideas. (:

I definitely wanted to add stuff so the game gets more interesting as you play. What I love is that there's a ton of ways to play this game, because you can make any sort of pattern with the minions. So adding different kinds of enemies and situations, and levels, so that you'll need to switch up your patterns as you go would be totally awesome.