Gift

Skills and Passions

Bonds and Afflictions

[4] Affliction: I am the embodiment of the Mythical Cat
[2] Affliction: I live in the boundaries, free from constraint
[1] Affliction: Others are driven to understand me, and certain to be confounded

[4] Bond: If I understand it, I have mastered it
[3] Bond: Cats are the greatest race in Creation
[1] Bond: Too clever by half

Treasures

The Children of Bubastis- The cats of the world know of their sister’s ascension, and are wise enough to maintain ties. They provide her with information, she provides them with protection. (Mundane Collection)Carrabas- A terrible shapechanging ogre, conquered by Mafdet in a duel of wits and secrets. Now he serves as her bodyguard and enforcer. (Wondrous Anchor, shapechanging killer)

Background

Appearance
It amuses Mafdet to have many forms, for it is good for a cat to stretch its limbs. Most often she goes about as a rather common grey cat, with a rather uncommon gleam in her eyes. If you look closely, you can see the reflection of the distant moon, even when it is not about. From time to time she changes her color, or her size, or her sex, but always the moon remains. At times when she wishes to be particularly ostentatious, she takes the form of a great black lion, winged like a peacock. Mostly though, she is just a cat.

Mafdet has yet to see any point in lowering herself to take the form of a human.

Personality
Mafdet is mercurial. At times she is enthusiastic, almost giddy at play, restless and driven and active. At others she reclines, peaceful and waiting, knowing that when the time is right her desire will come to her. Above all, she is curious, seeking answers, and seeking Mysteries to solve. For this is both her duty, and the source of her power.

She also has a rather huge knack for getting herself into trouble. Technically, nobody is quite sure how she claimed her Estate. The ways of Mystery are, unsurprisingly, mysterious, and no two holders have walked the same path in claiming it. Some Ymera seem rather bothered that she took it for herself rather than being chosen, and some Powers seem jealous of her independence. She merely ignores this, for none may judge a cat. At times though, she does long for some of the life she once had. If cats are the chosen of Creation, and she is no longer quite a cat, she has in some ways fallen even as she ascended. Yet her journey is entertaining enough that she chooses to stay on it a while longer. After all, she's just as good at getting herself out of trouble, so it'll work out eventually.

Speaking of trouble, there's Genseric Dace. About whom nobody seems to know anything. So she'll have to learn, and therefor she'll have to live a journey for a while. But won't it be fun.

Modus Operandi
Mafdet can usually be persuaded to join in on most anything, as long as it promises some interest and the potential of claiming a mystery or two. She's never been one to just rest on her position. On her own she'll chase after whatever new target has her interest, or try to spend some time among her sibling cats. She likes to try to keep in touch, even if they are a bit distanced from her now. While she is generally unperturbed, anyone who does the unthinkable and actually offends her is likely to find all of their secrets claimed, all of their allies subverted, and coincidence and narrative turning against them until the make amends.

In conflict she prefers to work somewhat indirectly. It is terribly hard to actually pin her down, or make any harm stick to her. She'll play tricks and conceal, lead enemies on chases that end in terrible things for them, and then sit and watch. If violence becomes necessary, well, lions and tigers (and bears) are followed by Oh My for a reason. Its a bit gauche just to eat someone though.

Persona Miracle Chart

Domain Miracle Chart

0: The Sight (Cost: 0 MP)

Detect mystery authors, meddling detectives, and aloof bishie boys;

See how someone’s life has been altered by unsolved mysteries or unexpected revelations;

Detect powers of related Estates, or Excrucians engaged in attacks on Mysteries.

0: Warning (Cost: 0 MP)

Recognize when the Estate of Mysteries is in danger.

1: Blessing/Curse (Cost: 0 MP)

Bless or curse people with the power of Mysteries:

Make a tree conceal much more effectively than it should in a game of Hide and Seek;

Cause a legal system to no longer make perfect sense in retrospect, unsettling nations;

Remove the power of Excrucians to conceal and confuse;

Erase every clue as to her past life from existence

8: Greater Destruction (Cost: 8 MP + Wound)

Prove conclusively that God does in fact exist (possibly producing a very confused Creator Deity of questionable morality);

Give everyone in the US a detailed knowledge of the lives of everyone they meet;

Make Mysteries as a whole no longer fascinating and addictive, killing large chunks of the literary industry;

Bring The Mystery of the Excrucian Explosives to a quick, unsatisfying but safe conclusion;

9: Greater Binding (Cost: 8 MP + Wound)

Make New York a city dedicated to solving mysteries, full of detectives and superhuman investigators

Curse someone to be beset by Mysteries, ruining their lives at every turn, or leading them to their heart’s desire

9: Greater Motion (Cost: 8 MP + Wound)

Declare that solving the Mystery of the Lost Egg will lead the people of Chicago to eternal happiness;

Cause every mysterious woodland path in the world to lead to a certain place;

Manipulate Fiction, Faith, and Curiousity;

Treasure Miracle Chart

0: Claiming An Anchor, Communication (Cost: 0 MP)

Anchor a particularly rare Mystery novel she wants to hold on to, at the cost of a Surface wound;

The cats sworn to her service never want for mundane needs, and can always reach her with information;

1: Possession (Cost: 0 MP)

Possess Carrabas and use him as her emissary on a rampage of instructive destruction

2: Guidance (Cost: 1 MP)

Ride along with one of her siblings as it investigates a mystery, giving +1 Edge to any conflicts

Use a silently looming Carrabas to gain +1 Tool bonus in an intimidation attempt

3: Unleashing Wonders (Cost: 1 MP)

Unlock the mythic resources of one of her Cats, turning it into a golden fire-breathing lion, or claim a mysterious artifact she has investigated, at the cost of a Serious Wound;

Unleash Carrabas’ brutish powers, allowing him to change his shape in defiance of physical law, and giving him +3 Edge in his assaults;

4: Getting Some Help (Cost: 2 MP)

Declare that one of her cats has turned up a vital piece of information and contacted her with it;

Summon Carrabas from across town, and have him transform into a cat-bus to get her out of trouble.

5: Weaponizing Anchors (Cost: 4 MP)

Turn Carrabas into a giant Kaijuogre, wreaking massive amounts of havoc and ravaging even Miraculous targets;

6: Weaving Destiny, Unleashing Miracles (Cost: 4 MP)

Elevate Carrabas to Miraculous power, a true God-Ogre who shapes the world as well as himself, or Anchor Genseric Dace once she has conquered the mystery of his nature, at the cost of a deadly wound;

Declare that Carrabas will conquer Sweden, bringing it under his ogrous reign;

Command Genseric to unleash his miraculous powers, whatever they are;

7: Getting Miraculous Help (Cost: 8 MP)

Declare that Genseric arranges a cunning mysterious scheme which lures other Excrucians into a terrible trap;

Summon Carrabas to Heaven from the depths of Hell, and send him on a rampage through the ranks of Angels

8: Communion (Cost: 8 MP)

Combine her Mystery Solving powers with Genseric’s mysterious Estate to reshape the world in their image;

9: Imperial Miracle (Cost: 8 MP)

Speak an Imperial Miracle through Carrabas, declaring that Atlantis will be sunken into the Sea by a terrible rage of Earth, its people transformed into new strange shapes to live beneath the waves

On The Mythical Cat
Mafdet, through her ascension to Divinity, is now the embodiment of every myth ever told about cats. As long as they are well rooted in myth and folklore, they apply to her, as long as she is in the appropriate shape. For example:

Housecats…
Always land on their feet
Can steal the breath of sleepers
Bring bad luck when black
Have 9 lives
Sense moods, secrets, and spirits
Lick the butter
Hate water

Lions…
Are the Kings of the Jungle
Are ferocious maneaters
Respect the Circle of Life

Sphinxes…
Can fly through the air
Feel compelled to engage in riddle contests