Somehow the decrees (I'm on turn 10 now) disappeared for this game. When I start new they show up (in the 2nd turn). Maybe it was a problem with the update of your patch? Can I perhaps copy some files into the save files?

Oho, I'm unable to replicate this. This is what I need you to do. Start another game and run it until decrees disappear. If or when they do, please stop and get me the script output for that turn. if you aren't sure how to find the turn script output, let me know. Please post on this thread.

vicberg wrote:Oho, I'm unable to replicate this. This is what I need you to do. Start another game and run it until decrees disappear. If or when they do, please stop and get me the script output for that turn. if you aren't sure how to find the turn script output, let me know. Please post on this thread.

At the moment, everything runs fine. I only had to give up my game and start again. Will be back if it occurs again. Thanks.

Vicberg: I plan to start a new campaign in Single player. My question: do you plan to release a new version soon, that only takes effect when we relaunch the campaign? Then I would wait to start. I just don't want to do the 1805 campaign over and over again ;-).You also talked about improving AI behaviour (production of inf/cav instead of art), I'm very curious about that.

I thought I had the AI cowered on that. When I removed some of the restrictions for building depots, the AI went nuts. I put something in to tell the AI not to build them. Looks like that isn't working.

I have a question: when playing PBEM and france occupied vienna, can it force the pressburg treaty or can a human player for austra deny it? I think it should be able to do that, and it has to loose some more in order to be forced to accept pressburg. Playing the AI is different, this should accept it.

I made a decision to force all event based treaties. The reason is simple.

In 1805, if I were playing Austria, I'd work out an arrangement with Russia/Prussia/Britain and not accept peace. I'd sit back and let France come into Austria and then get Britain, Prussia and Russia to invade. The combined might of all 4 powers could overwhelm France in 1805. That would be how I'd approach a PBEM not playing as France.

Plus, the second thing to consider is the mindsets involved during that period. We all know what happened. We know the war lasted 10 years. We know France takes over most of Europe. They didn't during that period. Austria capitulated because their army was smashed and they hoped that the war would end after Pressburg. We all know that it wasn't the case as Nappy continued to expand and threaten all of Europe.

So we have knowledge and mindset now that they didn't have back then. The event based treaties are fired by France and there's no choice.

zooter wrote:Started a new game with the new patch loaded. Seems the AI likes putting supply depots around. The Russians put one in Italy and there was no unit building it. It just built it's self.

In one turn, I had the Prussians build ~ 20 depots in every major power of the game. Including powers they had not passage rights and did not have a Supply Brigade. This was caused by the memory leak. I sucspect most of the depots you are seeing are caused by the memory leak. There is nothing vicburg can do about that.

If you see your video lagging, you need to save your game and exit immedately. The longer you stay in the game, the more it gets corruppted. I notice the video lag mostly while the Regional Decision cards. And every time I get it, the next turn I have more anaomalies.

Both Westphalia and Saxony fixed. I'm applying mod to 1.02. I've beefed up a bit of the AI for Austria to begin with. Getting the new strings into the mod is proving a challenge. Should be a new release soon.

Kev_uk wrote:Hey Vicburg. The Duchy of Warsaw event fired off early Dec 1806, but apart from taking EPs from me, nothing happened at all. It fired automatically. Some save games for you to take a look at. Thanks.

You didn't have 200 EP for the creation. When you click on the event it temporarily marked you down 200 EP down to -180. But it doesn't launch the event and gives you that back.

Changes
- 1.02 Release incorporated
- Fixed Westphalia/Saxony reverting to Prussian control after being annexed
- Beefed up Austrian/Russian AI for 1805 campaign (only). Trying this out to see the affects
- Added Leader Affinity for divisions

Full Installation
- Download ED.ZIP into Wars of Napoleon Folder (where the NGC.EXE exists)
- Delete ED directory
- Unzip ED.ZIP
- Open MODPATH.INI and enter ED (it will be empty). Save file and Engine will point at mod game files
- To play base game, open MODPATH.INI and remove ED. Save file and Engine will point at base game files