Next week Sony will likely unveil their new PS4 Slim and if rumours are to be believed, the PS4 Neo.

Sony's more powerful PS4 and the likely competition for Xbox's Project Scorpio console due out next year.

But how will this new console impact on the games you know and love and the developers making these prize winning releases?

Formally No Man's Sky director Sean Murray told us that the Neo would 'fundamentally change' the experience of the space exploration game.

Before Sony's must watch event in New York, we sat down with four big players working on the likes of FIFA 17, Battlefield 1, Titanfall 2 and Star Wars Battlefront to ask where they think the new consoles could significantly impact their series and games moving forward.

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Lars Gustavsson - Creative Director, Battlefield 1

What will the new hardware mean for you guys?

Frostbite was born at DICE to fuel Battlefield but with the years now it’s been adapted by other teams within EA so even FIFA is looking great within the Frostbite engine.

What it means to us is really where previously we were a studio alone trying to adapt to a changing world, we can now as an EA organisation bring in all the talent and effort from all of the teams into Frostbite.

Not having to talk about what version it is. It’s a constant stream of new goodies. And at all times we try to make the most of new improvements that happen in the world around us.

So as a company and and organisation it’s quite a good place to be.

What will Neo allow you to do with Frostbite on consoles?Too early for me to say… and it’s not really anything we’re talking about right now. We’re only focusing on the game experience.

But it can only be a good thing, right?Yeah. At heart we are all gamers and we’re all tech savvy and we see new possibilities in everything that turns up, so the future will tell.

Mohammed Alavi - Senior Single Player Designer on Titanfall 2

Where will the extra processing power of PS Neo and Xbox One let you take the Titanfall franchise on home consoles?

Honestly, we’re going to have to sit down and really figure that out. As far as this current one, the way we built Titanfall - especially from a visual standpoint - we built it with scaleability in mind.

Especially because PC hardware can, like, a year down the line - or even right now, you never know, right? - can push it so far to its extreme.

So that scaleability - I think it’s true across the industry actually, they build like movie quality models and textures and basically scale that down. So that information is there. So it’s just a matter of flicking the switch. If the hardware’s there we’ll push it.

As far as the future? We need to finish this game and then we’ll figure out what that means for us. Also it’s too early to tell.

Those systems need to come out, we need to see how they do and how the community reacts to that as well.

Do you already feel like you’re pushing at the boundaries of PS4 and Xbox One? Do you need more graphical power?

Oh, you always need more! There’s never enough! Are we pushing the limits? Ab-so-f***ing-lutely, yeah. Can we always do more? Yeah! [laughs].

Any time the programmers are like, ‘man, you’re not going to need more than this…’, the programmers are like, ‘Oh, I’m pretty sure I can figure out more to do!’

Garreth Reeder - Associate Producer on FIFA 17

What will the new hardware mean for FIFA moving forward?

We don't have a lot of information yet but we obviously partner so closely with both Sony and Microsoft on getting as early a look as possible at the hardware, and giving us a chance to understand how we can optimise certain things.

We are in an interesting position because we are supporting such a wide breadth of technology now. We’re still supporting PS3 and 360s, all the way up to these new types of hardware, so we’ll have to see where that goes.

I think what we’ve been able to do on just the current new generation is awesome.

Just thinking back to when I started on FIFA on the 360 and the PS3 and seeing what we were able to do on FIFA 14 in making that leap, and now on Frostbite to see us make this next leap, I definitely think moving to some of this stuff moving forward we can do some pretty cool things.

Is it just graphical fidelity or does it allow you to do extra physics stuff? Will it change the gameplay fundamentally?

Yet to be seen. I’m not sure yet. I think we have some people on our side starting to look into that but for me it’s not something I’ve got to look at yet.