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It appears that XP gained by players are now more evenly distributed, with skilled players getting les XPs. I do not know the rationale behind WG's move to do this, and doubt this has even went past supertesting. Right now numerous skilled players are complaining about getting lower XP for their ships, and for some classes, the same playstyle gives 25-40% less credits, even though you are still playing most optimally for the win (such as in CVs, and USN DDs). I have no idea why WG decides to punish players who carry games by reducing their XP reward, and may consider taking a break for a while from this game while this gets sorted out.

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It appears that XP gained by players are now more evenly distributed, with skilled players getting les XPs. I do not know the rationale behind WG's move to do this, and doubt this has even went past supertesting. Right now numerous skilled players are complaining about getting lower XP for their ships, and for some classes, the same playstyle gives 25-40% less credits, even though you are still playing most optimally for the win (such as in CVs, and USN DDs). I have no idea why WG decides to punish players who carry games by reducing their XP reward, and may consider taking a break for a while from this game while this gets sorted out.

Why is everyone talking only about xp credits we earn has become less too

The only ship that I can reliably get slightly more XP in is BBs, I park myself alone beside a flank my team did not choose to lemming towards, and soak up potential damage, while spotting all the enemy ships. For CAs, dodging BB shells gives a lot of XP, even on losses.

CVs and USN gunboats get less rewards. VMF gunboats can spot while gunning, and tank damage through evasion. So overall, some classes are going to be negatively affected.

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The thing that annoys me most is that as a primary DD player that my main source of funds has been reduced, this makes the ships i sold before i got port slots sad because they are going to have to sit in a cold dark shop until i can buy them back

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The only ship that I can reliably get slightly more XP in is BBs, I park myself alone beside a flank my team did not choose to lemming towards, and soak up potential damage, while spotting all the enemy ships. For CAs, dodging BB shells gives a lot of XP, even on losses.

Even on BB, I got less than what I would get before, I tank at least 1.2m potential each game, and with decent damage, cap assist still ok nowhere near 2k xp

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Even on BB, I got less than what I would get before, I tank at least 1.2m potential each game, and with decent damage, cap assist still ok nowhere near 2k xp

What I get before patch (on win)

<1000xp : bad game

1000-1200xp : average game

1200-1600xp : pretty good game

1600-2000xp : GG

>2000xp : carry game

What I get now

900-1200 : average game

1200-1400 : not bad/decent game

1400-1700 : GG (a bit carry) game

1800-2000 : carry game

>2000 : how?

you have to sink more than 7 ship and deal 50% of combine hp of enemy while getting shot by the all of the enemy ship with AP, HE and torpedoes and get up to 10m potential damage. because everybody could do that easily. sarcasm.mp3. seriously i hate the nerf on exp and credits on tier 8 and 9. it slows the progress a lot.

don't forget the credits. i'm earning less now than before even with 2000 exp they only give me 400k credits with premium and flags.

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Before i earned like 280k-320k with same result but now it is too low (T_T). And not to say I didn't have any premium consumables which would cost me like 65.5k. now how should i live with that kind of income should I get to T10 or just stay in lower tier and seal club for ever which would mean trouble for new players

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Before i earned like 280k-320k with same result but now it is too low (T_T). And not to say I didn't have any premium consumables which would cost me like 65.5k. now how should i live with that kind of income should I get to T10 or just stay in lower tier and seal club for ever which would mean trouble for new players

I think we need to explore more bits and pieces about spotting/potential damage, fires set on spotting, etc. Before this patch they didn't reward people who did them and now they distribute distribute the income based on these factors also. I always tried to do those extra stuff regardless of if-m-being-rewarded. The result is now I earn more and its a noticeable change for me.

i mean... that BB would never able shoot that target if there's no DD help him spotting right?

and since XP and credit are limited. so only way is to cut and share...

You know what's better? Giving them both more, instead of giving both of them less in overall. Considering how expensive high tier ship in XP and credit wise, giving less XP to player is simply going to slow down their progress