Terrain:I am guessing it is tiles, rendered in a 3d environment? Can someone me the exact terminology for this type of terrain? Can someone point me to some tutorials or information where I might leran more about it and it's OpenGL implementation?

Characters:I believe this is called 2d sprite billboarding, am I right? Where can I find more information regarding this technique? Any tutorials?

Finally:What other games look like this and use this type of terrain / character rendering styles? I would love to find a game with a free download/demo so I can play around and make sure this is what I want, aswell as being able to see how some other developers are handling certain issues.

Only need to post one one site The terrain is probably being rendered with a quadtree in 3D. The sprites look like billboards. Google for "opengl billboarding" and 1,000 tutorials turn up.Not many games use billboarding for sprites on top of a 3D background. At least, I don't actually know of any offhand that use this precise technique. Apart from, strangely, Alien Flux.

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