Star Citizen Interview | Chris Roberts On The Hangar Module

Deep within the business centre of the Koelnmesse in Cologne, hidden away amongst the copious amounts of stands privately previewing the latest games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.

Ahead of its release to all backers this Thursday, I was invited to join in on a press session at Gamescom to see the Hangar Module in action before its public unveiling last Saturday, as well as to sit down with Chris and chat about the project's progress so far. We've got it all for your viewing pleasure, right after the jump.

@Zeipher: A very fair point, but sadly with so much noise going on around us from various machines and other booths, that was the best I could do without distorting the audio to the point of everything Chris said being inaudible.

But yes, I'm looking forward to tomorrow as well! I'll almost certainly be doing an episode of Playthrough showing off my Hornet fighter the moment I get the client. I just wish I had a golf buggy to drive around with

Great stuff. Nothing really new for those of us so completely addicted we practically live on the CIG website, but it's always nice to hear Chris talk about the game. You can tell he's really proud of this project.

Honestly, if this all works out as well as it looks like it will then the way Star Citizen is being made could be a total gamechanger for the games industry, and IMO a change for the better.