Publish 44 - January 2018

Update 217 New Year

1-1-2018

Task Event System Added: While this will be used for the new monthly events it does have many other uses that will be explored. The idea is simple: You get a new task, you complete the task to get a point. Collect points to reach milestones and gain rewards. For the next milestone the rewards can be seen and chances to get it are shown. You can get multiple rewards. More info will be provided as there are tons of features in this.

Commands Updated: New commands for accessing and testing TES

MerchantFramework Updated: Added new data elements for TES

TES - New Task Deed Added: New task without a time delay

TES - Complete Task Deed Added: Completes your current task and gives you a new task without a time delay

TES - Milestone Bonus Deed Added: Increases the chance of each reward item being awarded for the next milstone, these do stack.

TES - Daily Reset Deed Added: Once you complete your daily task goal you can use this deed to reset the count to gain the reward an additional time.

Monthly Task System Updated: Added Help Feature, I will work on the test this week and can be updated in game

TES Speed Up 1m Added: This deed will reduce the cooldown between task by 1 minute (The entire deed is consumed no matter how much time is reduced or if over)

TES Speed Up 3m Added: This deed will reduce the cooldown between task by 3 minute (The entire deed is consumed no matter how much time is reduced or if over)

TES Speed Up 5m Added: This deed will reduce the cooldown between task by 5 minute (The entire deed is consumed no matter how much time is reduced or if over)

TES Speed Up 10m Added: This deed will reduce the cooldown between task by 13 minute (The entire deed is consumed no matter how much time is reduced or if over)

TES Speed Up 15m Added: This deed will reduce the cooldown between task by 15 minute (The entire deed is consumed no matter how much time is reduced or if over)

TES Speed Up (Any) Added: This deed will reduce the cooldown between task as displayed (This deed will not go into the Time Master's Key, it is special) (The entire deed is consumed no matter how much time is reduced or if over)

Dungeon Treasure Chests Updated: Entire loot table redesigned. Greater chances for finding rewards and more chances for finding rewards. You can find TES Speed Ups and the key in these chests now.

Update 229 - St. Patrick's

3-16-2018

Package System Updated: Now uses the new Dynamic Reward functionality.

Dynamic Reward Updated: Added functionality to allow adding multiple roles based on the configuration, can be of the single item or entire table

Leprechaun Gold Updated: Now can be used to recharge the Leprechaun Green Beer

Lucky Tavern Slot Machine Updated: Now has a chance to drop Leprechaun Treasure Chest Keys in addition to the normal rewards at higher prize tiers

New Trait - Green Beer Added: Adds 50-200 luck for 3 hours. This trait has 5 tiers, each added the same amount of luck

Leprechaun Green Beer Added: Adds the Green Beer Trait when used, each mug can be used once each day. Takes 100 Leprechaun gold to add a use.

Leprechaun Chaotic Wand of Gold Added: This want will allow you to change gold to leprechaun gold. The amount you can change over a period of time, the time and how much it takes is is random and displayed on the wand.

Glimmering Dark Jade Added: +5 to Magic Resist augment

Glimmering Blue Sapphire Added: +5 to Spirit Speak augment

Greater Weapon Level XP Deed Added: Adds the number displayed of XPs to your weapon and add any needed levels up to 100

Weapon Level XP Deed Added: Adds the number displayed of XPs to your weapon up to the max level

Pet XP Deed Added: Adds the number displayed of XPs to your pet

Armor of Kas [Chest] Battle worn Added

Mystery Chest - Kas Updated: Added new battle worn

Mystery Chest - Augment Updated: Added new augments

Treasure Chests Updated: Luck is now factored in for the chance of special loot

Leprechaun Treasure Chest Keys Added: This key will remove the lock and trap of a Treasure Chest (In dungeons) and provide a bonus for special loot as stated on the key. Each is usable once.

McTavish's Adventurer Boot Added: New rare key version of the original key. This holds all of the original items plus Leprechaun Treasure Chest Keys

Dynamic Reward Updated: Better handling of tags and new struction for factors

Update 231

3-30-2018

Dungeon Treasure Chests Updated: Serialization issue

Dynamic Rewards Updated: Single function to handle item creation

Mystery Chest Updated: Improved error handling

TES Updated: Data List can now handle multiple arguments, this is needed for crafting

TES Gump Updated: Delay time should correctly display.

TES Updated: Improved test commands.

Publish 47 - April 2018

Update 232

4-14-2018

Item Binding Added: Interface for binding players/accounts to items. Also allowing for limited duration binding, rebinding of items, binding delays and permanent binding(Like the black belt). Relax this is not going to become a normal thing, just a few things I want some limited kind of binding on which is called minor binding, not perm.

BaseJewels Updated: First base to get binding added to it, just want to make sure things go smooth.

Power Crafting Updated: Added new powder (1 while we test this new code)

Event Traits Added: 2 new traits for Easter

Enchanted Easter Egg Added: Randomly applies one of the new traits that deal with tasks for 3 hours, can be used once per 2-8 days (Random). Costs 50 Lep Gold per use

Wild Practitioners Essence Added: New powder used to increase the armor set (Morsax's quest gear). I only released one of these while it gets tested and we make sure the math is right. I did not do the quest and the info I had to work with has been limited. help me get this right and the other gear sets will get powders done.

Ring of the Guardian Added: Copper and Bronze, rings that provide bonuses with crafting these special powders and using them. (These have minor binding)

Spell System Updated: Now handles the new augment, I am slowly going to roll out the new system in pieces so we can very specific parts at each step.

Update 233

4-20-2018

In Game Wiki Added: New in game help system can be accessed with the [wiki command. The information can be updated without the need for restarts

Update 234

4-30-2018

Blood Ring: A Healing base ring for the month of May with 31 stages. Stages can be increased by applying a blood diamond to the ring. The ring will display the base chance of increasing when you run your mouse over it, you will also get a luck bonus and bonus from the specific kind of blood diamond applied that will NOT be displayed. Each stage has an equal chance of applying 1 to 2 points of the following groups: Primary Skill, Secondary Skills, Primary Attribute, Secondary Attribute and Resists. The first time the skill groups are selected the ring will determine which group will be applied from that point forward.

Blood Diamonds can be found by doing certain tasks, achieving your daily task goal (100% chance), milestones and a few other events/ways that will be announced during the month.

BaseHealPotion Updated: Added functionality to check for Traits

ChampionSpawn Updated: Old code never was updated to correctly handle errors

Blood Diamonds Added: The item used to increase stages in the Blood Ring. There are different versions, some offer a bonus to the chance for the blood ring to increase when applied. Simple [+0%], Common [+5%], Uncommon [+10%], Rare [+20%], Legendary [+30%], Mythical [+100%]

Blood Beaker Key Added: Storage of Blood Diamonds.

Title System Updated: Pulled specific title functionality out of the core code and into the specific title.

Mother's Breath Consumable Added: New item added based on which intensity will provide you with an hour long bonus to the amount healed with potions, shorten the delay between healing potion uses, provide healing and anatomy bonuses. They will be as rewards during the monthly Task Event as rewards.

Update 236

5-7-2018

We will be running an exchange program to replace all rings on the shard at this point, any ring at stage 1 is pointless to exchange since no blood diamonds were used on it and all changes were logic based. I do apologize for the error and thank you to the players who brought it to our attention.

Blood Ring Updated: In cleaning up code I caused an error that incorrectly verified skills

Blood Ring List: When the server came up it created a list of all blood rings for the exchange program

Exchange Command Added: Staff used and explained

Update 237

5-11-2018

Debugging Updated: Improved Logging

Config Champion System Updated: Improved handling of mob numbers

Dynamic Reward Updated: Improved error handling

Task Event System Updated: Added new event styles

Task Event System Updated: Task and Delay messages are now part of the config and can be changed daily

Speed Up 15m Updated: Corrected display and data

Demented Tinker Updated: Mob updated

Update 238

5-18-2018

BaseCreature Updated: Distruption Threshold Updated

PlayerMobile Updated: Distruption Threshold Updated

Domino's Deco Deeds Added: 14 new items

Mother's Day Rose Added: Can be used on your house or in your backpack, after 1 day it will bestow a Simple Mother's Blessing Trait for 1 hour. If the trait is not used however it will increase to Common, each day afterwards increasing to Mythical. The cost is displayed ranging from 1 pedal to 3 pedals, each pedal is recharged for 100 Leprechaun Gold

Pet Stat Loss Trait Deeds Updated: Spelling issue

Leprechaun GOld Updated: Added new item to be charged. (Really need to recode this when I get time)

Turn In Quest NPC Updated: Provide more info when there are issues.

Config Champion Updated: Issue with numbers being set correctly

Blood Bracelet Added: Next item in the series, special feature will inrease the Distruption Threshold for bandages

Beloved Blood Pool Added: Every 4-7 days a chance to get gold, leprechaun gold or a blood diamond. Number of items awarded is luck based.

Blood Bracelet: A Healing base Bracelet for the Blood Diamond with 31 stages. Stages can be increased by applying a blood diamond to the Bracelet. The Bracelet will display the base chance of increasing when you run your mouse over it, you will also get a luck bonus and bonus from the specific kind of blood diamond applied that will NOT be diplayed. Each stage has an equal chance of applying 1 to 2 points of the following groups: Primary Skill, Special Attrib, Primary Attrib, Secondary Attrib and Resists. The first time the skill groups are selected the Bracelet will determine which group will be applied from that point forward.

Blood Diamonds can be found by doing certain tasks, achieving your daily task goal (100% chance), milestones and a few other events/ways that will be announced during the month, a new house addon available as a reward and rare blood pools in dungeons.

Update 239

5-25-2018

Config Champion Updated: New Champ Spawn System has been added. We can now easily make custom champ spawns with new monsters and rewards. Resolved null data issue (New test this weekend)

MarketPlace Added (testing): New marketplace system is in game for testing by staff, so those helping to do the data can see how it is being displayed. Information and screenshots are in the Marketplace channel in Discord on Evo Dev. I expect this to be released next week if all goes as planned.

Publish 49 - June 2018

Update 240

6-15-2018

Base Spell Updated: Recoded the logic of how spell damage exceptions are handled (Maybe I will like this version)

Level Manager Updated: Incorrectly handled math.

Domino's Deco Deeds Added: 6 new items

Glimmering Blue Kyanite Added: Armor and Jewerly: +5 Magery

Crimson Harpy Feather Added: +5 Debuff to any Inscription Bonus for spells cast against you. 1 Socket, can only be applied to Blood Jewelry Items and can be stacked.

Marketplace Updated: The code is done, now we just need to take a second and go over the data again. (We do have a ton of custom items on the shard and they will all be available in the market place)

Blood Earrings Added: Many of the same Mark of Travesty skill combination available, plus a few additions ones that fit our shard. (I will let you find the cap)

Publish 50 - July 2018

Update 241

7-6-2018

ShrinkItem Updated: Locked pets are now logged

MarketPlace Updated: Tons of little tweaks

Update 242

MarketPlace Updated: Improved handling of items that store objects

Update 243

Base Storage Key Updated: Now checks if the item is being viewed before storing

MarketPlace Updated: Player market data in sync when item is being viewed

Update 244

Necklace of Ice Added: Necro +30, Spell casting version of the Necklace of Fire

Merchant Framework Updated: Added functionality for Marketplace data

Marketplace Updated: Display functionality recoded

Update 245

Volcanic Eruption Updated: Added LOS check ( This change may not be the right

course, if issues come just let me know)

ShrinkItem Updated: Added new data to the logging of locked pets

Ghost Champ Deed Updated: Corrected spelling, just a display issue

Trait System Updated: Added staff commands for event traits

Pet Wars Trait Updated: Added luck to each of the tiers

Hunger Games Trait Added: For the winner of Hunger Game matches

Update 246

7-13-2018

Daily Reward Chest Added: A player can earn keys for the reward chests by doing tasks/events (Pet Wars, Hunger Games, etc etc, visiting the market place and completing your daily task goal to unlock and then rewarded with a prize. Your reward chest will increase in level the more keys you use on it. (I view this as an important step for some of the upcoming systems) There are rewards here that will only be found here.

Update 248

Update 249

MarketPlace Update: Restructured factoring code to allow for special items that fall outside of the normal scope (For special vendor areas)

MarketPlace Update: Initial code needed for special vendor areas (None are active, this is for testing)

MarketPlace Update: Can now handle ED, Gold, Tokens and EC. Data still needs to be changed to handle this so it will give me time to test it out.

MarketPlace Update: Changed how larger numbers are displayed.

Update 250

8-17-2018

Shard Controller Updated: Added new feature settings

Enchanted Ethereal Mounts Updated: Can now have skills added up to the maximum displayed on the mount. All existing mounts can achieve 2 different skills of 10 ranks each. Related scrolls are rare drops during champs.

Scroll of Ethereal Augmentation Added: These are the skill scrolls that will add +1 rank of the displayed skill to your ethereal mount. Each use of the scroll can add 0-2 Pet slots to the mount, which can be reduced by use of a Scroll of Ethereal Command.

Scroll of Ethereal (Development, Improvement, Advancement) Added: Increases the skill rank cap as displayed by the numbers on the scroll, you must use each scroll to increase the skill cap up to the max the mount can have.

Scroll of Ethereal (Insight, Vision, Understanding, Wisdom Enlightenment) Added: Allows the mount to have an addition skill up to the max it can have.

Scroll of Ethereal Command Added: This will reduce the number of pet slots your Enchanted Ethereal Mount uses when mounted.

(Enhanced, Enchanted, Mystical) Sewing Kits Added: Allows using 5 cloth pieces of the same type and skill to craft an armored cloth item with the potential for additional properties. The results are based on the Tailoring Skill, Luck and the 5 cloth items used. The gump displays all of the results, risks and cost. These sewing kits are rare drops from Blaze Leather Elementals and above. There are three different kits, the only difference is the success rate based on the cloth items used; 33%, 66% and 100%.
I've listed the three kits with the same items so you can see what changes with the different kits.

Update 251

8-31-2018

Fishing Event Added: The NPC will announce the start, running of and conclusion of the event on its own. You will need to fish up a Big Fish and turn in between the start/finish of the event. The highest weight fish wins, the more players that enter the greater the reward. You can turn in multiple times if the fish is larger than previously turned in.

Update 255 - Halloween

Gift of the Royal Hunt Trait Added: Max 6 Tiers, gives Anatomy, Healing, LRC and Luck bonus. (Initial Trait for the Royal Hunt Event, the more Royal Hunts you complete different traits will come available.)

Fishing Event Updated: When turning in a Big Fish, even if it isn't enough to take the lead, you have a chance of gaining the Siren's Kiss Trait for 6 hours.

Base Armor Updated: Added functionality and display for the Bonus Set System

Base Talisman Updated: Added functionality and display for the Bonus Set System

Base Jewelry Updated: Added functionality and display for the Bonus Set System

Base Clothing Updated: Added functionality and display for the Bonus Set System

Mantle System in Alpha: Cleaned up a few issues regarding choices being offered to user as skills/props achieve a specific threshold

Market System Updated: Small glitch in handling other currencies (Not an exploit, just how the system figured out which currency to use.)

Task Event System Updated: Resources can be in your bank as well as your backpack

Bonus Set System Updated: Tons of small fixes and clean up, after a little testing only one thing left. How to get bonus set slots, this will be coming in October

Hide and Seek Updated: 10 Minute relocation timer added, if item is not found or out of reach due to a house/map/error the system will move it after 10 minutes.

Contract System Updated: Allows for SpinTax functionality now.

Scroll of Ethereal Augmentation Updated: Removed some skills that could not be used while mounted.

Domino's Deco Deeds Added: 5 new themed related items

Shard Configuration Updated: New event related settings

Vecna Essence Updated: Permissions change

Powder of Iron Updated: Able to use on the bracelet now

Royal Hunt Event Added: Expands upon the contract system, each hour or so the Royal Hunter will have some new contracts that you will have a few hours to do, complete the contract for the above Trait to be added. Each one completed increases the Tier. (This is in testing, new traits will be added at higher contract completion points that will target specific player builds like Sword, Fencing, Archery, Magery, Necro, Taming)

The "Great Pumpkin Hunt" Quest Added

The "Spirit of the Hallows" Quest Added

The "Spooks and Spells" Quest Added

The "Stories that Haunt" Quest Added

The "Burke Hare, the gravedigger" Quest Added

The "Costume Quest" Added

Publish 53 - October 2018

Update 256

10-5-2018

Magic Resistance Updated: The resistance to spell damage starts at 150, under that the skill works the same as it always has. Above that you will take less damage based on how high your skill is above 150. (At this time there is no cap) This system is both PvP and PvM.

Login Updated: Now displays the number of Reward Chest Keys you have.

Fishing Event Updated: Now tracks fish so they cannot be used repeatedly.

Login Updated: Additional checks added to ensure all data is in place for a new player

Wolf Costume Updated: Changed to correct bodytype

Royal Hunter Updated: Corrected bug with timer on the reward, was lasting 24 days. All current rewards have been cleaned up and removed.

Update 258

10-19-2018

Body Part - Head Updated: Cleaned up naming issue, the owner's name will be displayed for the first 24 hours and then turn into a decayed head (useless except for deco/display)

Rhaegal Claw Updated: Socketing issue

Domino Deco Deeds Added: 2 new items

Powder of Shaman Bone Added: Replaces the Hit Dispel prop with Hit Curse. Intensity of curse is measured by the powder, tactics skill and poisoning skill. Will not work on a victim already effected by curse. If crafter qualifies for Advanced Powder Crafting the item will use less resources to craft. (Powder crafting/Requires Recipe)

Royal Hunt Updated: Only display 1 message at a time.

Royal Hunt Updated: As the reward increases in Tiers, it adds 60-120 minutes to the duration;

Witch Doctor's Carving Knife Added: Will turn a recently killed head from a victim you killed and craft a Carved Head. When used to carve monsters it will only yield leather if available and give a bonus to the number carved from the monster.

Witch Doctor's Sharpening Stone Added: Adds uses to the Carving Knife

Carved Head Added: Results of using a Carving Knife on the head of a carved body. If same player was the killer/carver then the trait bestowed is the Witch Doctor's Enchantment, otherwise it will be the Witch Doctor's Charm. Lasts for 60 Minutes.

Hide and Seek Updated: Improved the timer if the HS item cannot be reached.

Craft System Updated: New item added for Powder Crafting

PlayerMobile Updated: Spell effect functions

SpellHelper Updated: Spell Effects also now call the PlayerMobile

Update 259

10-26-2018

Recipe Scroll Updated: Better bandaid of how information is displayed

Crafting Updated: Coin Minting Added (Requirements: Need to craft specific amounts of previous coins before can move up to the next coin)

Craft System Updated: Handling new requirements

Powder of Kas Bone Updated: Added Witch hunters Armament and Resolve to the list if the first skill is a weapon skill

Vecna Coin Press Added: Ised to craft coins, uses tinkering skill to craft the coin, each coin level gets more difficult. Spirit Speak, Alchemy and Luck are used to determine how many coins are minted. (These coins will be used for several up coming system, the tool cannot be crafted they need to be found)

Vecna Coin Die Top Added: There is a top for each type of coin, each craft takes 1 use.

Vecna Coin Die Bottom Added: There is only 1 of these, each craft takes 1 use.

Reward Chest Updated: Allows me to update while shard is running

Hide and Seek Updated: Can now force the location change and improved the seek functionality

Merchant Framework Updated: Keeps track of how many coins minted

Market System Updated: Issue with how other currency items are sorted.

Publish 54 - November 2018

Update 260

11-2-2018

Vecna Alter Added: Accepts only Vecna Coins which can be crafted using specialized tools and resources. Approach the alter and state "Vecna Lives" to see if he will accept your offering but be warned as your lack of preparation or respect can offend him, sometimes costing your life and some coins. Having High luck can help, sometimes even increase the value of your offering. Rumor has it wearing a Skull of Vecna that has been blessed by fragments and other pieces of his soul can decrease the chance of offending. The higher the coin will also decrease the chance of offending and reduce the delay between offerings. Each time you make an offering that is accepted you have a chance of being blessed by Vecna and receiving a Bonus Slot or Mystery Chest [Kas/Vecna].

Shrink Item Updated: Lost and Found code to allow shard clean up of items. (Still very much in alpha testing)

Update 261

Base Consumable Updated: Now checks for two handed weapons with the balanced property

Base Potion Updated: Now checks for two handed weapons with the balanced property

Balanced Deed Updated: All correct deeds on the shard will default to Ranged Weapon as was the functionality when purchased or awarded, new functionality allows for the deed to be used on Two Handed Weapons as well. (Separate Reward, will be on the task system this month)

Lich Blood Shard Added: Can use Vecna Coins to increase the bonus when applied to Blood Items.

Package System Updated: Date checking.

Vecna's Alter Updated: If your offering is accepted you will always receive something; Lower rewards are the Soul Eater Trait, +1 Max Charge if wearing an eclipse Talisman, Witch Doctor's Sharpening Stone or Lich Blood Shard. (If you are not wearing the Talisman and you get that as your reward you will not get anything)

Update 267

12-14-2018

Glimmering Coal Augment Added: +5 Mining Skill Augment

Domino's Deco Added: 4 new holiday trees for the festive season

Package System Updated: Re-coded how packages are loaded to allow for improved organization and less chaos adding new packages