The Global Games Market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smart-phones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.

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Global Social Gaming Market is estimated to reach $36.7 Billion by 2024; growing at a CAGR of 15.2% from 2016 to 2024. Social gaming is an online game that are played on social media platform. As social games emphasize on friends and community, it has witnessed tremendous growth in recent years. These games are mostly free-to-play and requires to invite friends to interact and extend in-game functionality.

Global HTPB Market valued approximately USD 120.0 Million in 2016 is anticipated to grow with a healthy growth rate of more than 10.50% over the forecast period 2017-2025. A key factor which gives growth to the HTPB market are growing demand for missiles and rockets requiring technologically efficient HTPB-based rocket fuel and rising investment in space technologies are major drivers of the global HTPB market during the forecast period North and America is expected to be the largest market for HTPB during the forecast period, due to the increased usage of HTPB in both aerospace & defense and construction & civil engineering industries in the region.

Global Smart Beacon Market valued approximately USD 1.6 billion in 2016 is anticipated to grow with a healthy growth rate of more than 69.8% over the forecast period 2017-2025. Smart beacon enables faster connectivity to the mobile devices or tablets available within the range of beacon, using bluetooth technology. The growing penetration of smart phones and increasing demand for data analytics from various end user sectors is driving the market growth.

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Netscribes’ Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Global Electrical Enclosure Market industry valued approximately USD 4060 million in 2016 is anticipated to grow with a healthy growth rate of more than 6.50% over the forecast period 2017-2025. The major factors driving the growth of the Market is mainly due to global expansion of energy T&D network, the trend of industrial automation, industrial safety regulations, and increasing rate of adoption of smart home equipment.

Global advanced tires market is valued approximately USD 136 million in 2017 and is anticipated to grow with a healthy growth rate of more than 16.8% over the forecast period 2018-2025. Increasing demand of advanced technologies such as increasing demand for connected and autonomous technologies in automotive sector is expected to drive the market growth.

Virtual Reality the word itself defines its meaning that is ‘virtual means near’ and the ‘reality means what a people experience as human beings’. Therefore, the term ‘virtual reality’ mostly means ‘near reality’. Virtual reality could of course mean anything but it generally refers to a picky type of reality emulation. According to Renub Research Global Virtual Reality Market will be an opportunity of USD 55 Billion by the year 2024 and is expected to grow with a double digit CAGR over the forecast period (2018-2024).