The '''Good Egg''' is an [[Egg]] that the player can obtain in [[Generation IV]] games. Its Pokédex number is 494, directly succeeding [[Arceus]]. Sending a Good Egg into battle will freeze the game, as it has no moves whatsoever, and it cannot be taught any moves with the exception of [[Curse]], which it can be taught with the use of an [[Action Replay]], bypassing the no-move barrier.

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The '''Good Egg''' is an [[Egg]] that the player can obtain in [[Generation IV]] games. Its Pokédex number is 494, directly succeeding [[Arceus]]. Sending a Good Egg into battle will freeze the game, as it has no moves whatsoever, and it cannot be taught any moves with the exception of [[Curse]], which it can be taught with the use of an [[Action Replay]], bypassing the no-move barrier. The Good Egg is not that good, though.

It can be obtained with the assistance of an Action Replay using the "MINING MUSEUM" code. The Good Egg is essentially an egg in every manner, except for the fact that it can breed, gain levels, and be taught a move. However, all of its statistics will remain at 0.

It can be obtained with the assistance of an Action Replay using the "MINING MUSEUM" code. The Good Egg is essentially an egg in every manner, except for the fact that it can breed, gain levels, and be taught a move. However, all of its statistics will remain at 0.

Latest revision as of 16:01, October 27, 2013

The Good Egg is an Egg that the player can obtain in Generation IV games. Its Pokédex number is 494, directly succeeding Arceus. Sending a Good Egg into battle will freeze the game, as it has no moves whatsoever, and it cannot be taught any moves with the exception of Curse, which it can be taught with the use of an Action Replay, bypassing the no-move barrier. The Good Egg is not that good, though.

It can be obtained with the assistance of an Action Replay using the "MINING MUSEUM" code. The Good Egg is essentially an egg in every manner, except for the fact that it can breed, gain levels, and be taught a move. However, all of its statistics will remain at 0.