Chests are storage items that each hold up to 40 item stacks in rows of 10x4 / 8x5 / 5x8 / 5x4 . Chests can be freed with either a Pickaxe or a Drill, but only when empty. It is impossible to destroy the blocks underneath a placed Chest.

In addition to being craftable, a number of Chests are created during world generation, and placed in random map locations. The loot contained in these Chests is determined during world generation, and will not change if the world enters Hardmode.

There are 20 varieties of naturally-occurring Chests (15 of which cannot be crafted) and 27 craftable ones, plus the Barrel and Trash Can, for a total of 42 Chest types and 44 placed storage items overall (besides Dressers and portable storage items).

There is a maximum limit of 1000 placed storage items in each world (excluding portable storage like the Safe, Piggy Bank, and Defender's Forge, as well as showcase items like the Item Frame, Weapon Rack, and Mannequin). Attempts to place additional storage items beyond the max will result in a dropped item, rather than placement.

On the Desktop, Console, Old-gen console, and Mobile versions, placed Chests can be renamed (20 character max). Hovering the mouse cursor over a renamed Chest will show its name. If the chest hasn't been renamed, no name will display. To rename a Chest, first open it via ⚷ Open / Activate. The default Chest name reflects the Chest type (e.g. a Living Wood Chest has the default name "Living Wood Chest"). Select "Rename", and a keyboard interface will be displayed, allowing you to click letters or use your keyboard to type in a new name. Press ↵ Enter or click "Save" when finished. Chest names can also use the same text formatting as Announcement Boxes and Chat messages.

Before opening a chest outside of a dungeon in a Hardmode world, it would be advisable to shoot it with a ranged weapon or summon a minion, because the chest might really be a Mimic. If it is, it will take damage and start chasing the player.

Ordinary Chests that occur naturally on the Surface contain various loot that the player can take and place in their own inventory. Each chest contains a single "rare item" and an assortment of randomly chosen common items.

The loot for any given chest is determined by the location in which it is found. Each chest contains a single "rare item" and an assortment of randomly chosen common items. The rare item is first placed in the chest, then each "set" of common items is checked to see whether or not it will be added. If a set is chosen to be added, a single item from the list is added to the chest.

Sets are displayed in the list below divided by horizontal borders. For example, the Wooden Arrow and the Shuriken both reside in the same set, so they will never both appear in the same chest.

Placed chests can now be renamed (Maximum of 20 characters). Hovering the mouse cursor over a renamed chest will show its name. The default chest is shown for ANY chest (even ones that were renamed) called "Chest".

Boulders with Chests on them no longer crash the game if the boulder is hit.

Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped blocks in world generation).

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