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Umiushi, et al. Thanks for clarifying. I'm looking for the quickest way to enter the "Castle", so if that is via doors in the NE structure, I'm all for it. Please accept Rogur's revised move action as: (Double Move) SE, Ex5

Umiushi, et al. Thanks for clarifying. I'm looking for the quickest way to enter the "Castle", so if that is via doors in the NE structure, I'm all for it. Please accept Rogur's revised move action as: (Double Move) SE, Ex5

--T

Ack, they are shooting primarily at Yrisz of all people, perhaps they've come to realize her place in the party (party healer). I'm going to assume that she will not go down in the next round and thus not use one of her precious Healing Words on herself as I think we might seriously need those for later.

Yrisz's action is going to continue punting East Double Move which should bring us to the docks this round.

If Konstansz will please dock us and secure us to the dock (with a rope) I would appreciate it.

Umi, would it be possible for Konstansz to slip the boat sideways once we make contact with the dock, using the solid dock for greater leverage? I've moved a a 100ft Coast Guard Cutter this way when I was 14 (with the help of a rope mind you), but these are small boats which should make the operation quite a bit easier. I mean we could disembark of the end of the boat, but that seems funny somehow.

Be well all!

Acqua Alta - Player of the human priestess Yrisz Vulysenyat.

Do not think that love, in order to be genuine, has to be extraordinary. What we need is to love without getting tired.
~Mother Teresa

Umi, would it be possible for Konstansz to slip the boat sideways once we make contact with the dock, using the solid dock for greater leverage?

I won't say it's impossible or even not probable, but any movement that does not follow the scheme outlined in OOC Post #35 will have to evaluated on a case-by-case basis. As to what Yrisz believes she can or cannot do, she's hampered by her overall lack of experience with this method of transportation.

I won't say it's impossible or even not probable, but any movement that does not follow the scheme outlined in OOC Post #35 will have to evaluated on a case-by-case basis. As to what Yrisz believes she can or cannot do, she's hampered by her overall lack of experience with this method of transportation.

That still ended up sounding remarkably no-ish.

I'm sure that one way or the other we'll simply have to deal with it next round..am...so what's the action to disembark the boat in a controlled fashion (i.e. not by capsizing the boat).

Acqua Alta - Player of the human priestess Yrisz Vulysenyat.

Do not think that love, in order to be genuine, has to be extraordinary. What we need is to love without getting tired.
~Mother Teresa

Probably what Umi is saying is that your fate is in the roll of the dice. I say have Konny (yea thats right, I'm shortening it! But don't confuse it with Kony!) kick the boat around sideways when you get close. On the other hand Coracles are usually roundish so there may not be a "sideways" except in relation to your current heading.

Ariellana, Noxias, and Yrisz that one time...
Quote:

"It seems to Noxias that the mere act of perceiving her in her decrepitude is enough to draw forth the mortality in his body."

Standard Action: cast Chill Strike at #4. (Ranged Cold -2 vs. Fortitude at distance 9 - misses with a modified result of 10. #4 is slowed.)
End of Turn: the coracle is out of control and drifts 1 square east.

first, it is marked that I spent 4 HS after regaining consciousness, correct?

Second, can I use something like... flame spiral to make this rope turned to cinders?

Finally, is there anything in the room other than the hot chick to possibly cut (window for glass, a loose nail, a mounted axe?) or possibly loosen the ropes (loose nail, fork that the chick could hold tight, etc...).

EDIT: What the heck is going on with this roll? Why is there no damage roll but there is a random "Malk0lm rolls some dice" roll. I didn't write that. Is this related to the changes that broke the thread email thing?

I'll remind everyone that I'll be answering questions for the next two weeks without any access to rulebooks.

Originally Posted by yukonhorror

first, it is marked that I spent 4 HS after regaining consciousness, correct?

Second, can I use something like... flame spiral to make this rope turned to cinders?

Finally, is there anything in the room other than the hot chick to possibly cut (window for glass, a loose nail, a mounted axe?) or possibly loosen the ropes (loose nail, fork that the chick could hold tight, etc...).

I can't remember if it was marked before, but it is now recorded that Zephyr spent four healing surges. His status is as follows:
Zephyr has used his length of rope and a sun rod.
Zephyr has expended Life Thane Rage (daily).
Zephyr is using non-lethal attacks.
Zephyr has spent 1 action point (none remaining).Zephyr has spent 9 healing surges.
Zephyr has taken 1 point of damage.

If I recall correctly, Flame Spiral only targets enemies. Zephyr's feelings to his bonds may not be exactly amiable, but the rope lacks the conceptual standing to be properly considered "an enemy."

For the final question, let me first state that no window in this structure will be made of glass. Only places that are relatively wealthy, such as the tower of the Magus, have glass windows. A nail would be a possibility, a mounted axe a remote one. To examine the area for items that could aid in Zephyr's attempt, please make a Perception Check. Zephyr can also try to make an Acrobatics Check to wriggle around and expand his area of view: success will provide a bonus to the Perception Check, failure a penalty.

Originally Posted by Malk0lm

Do I always get one standard, on minor and one move action? Or can I combine the minor and move action into one standard action so I can have two standard actions?

EDIT: What the heck is going on with this roll? Why is there no damage roll but there is a random "Malk0lm rolls some dice" roll. I didn't write that. Is this related to the changes that broke the thread email thing?

Actions cannot be combined to make a "better" action. The primary mechanism for a character to take more than one standard action in a turn is through the expenditure of Action Points, which can be spent once an encounter provided the character has action points remaining. Noxias does have one Action Point at this time.

A note on timing: Noxias takes his turn before Rogur, so the Move Action is not possible; the coracle will not yet have reached the door on Noxias's turn. You may wish to revise Noxias's move and minor actions on that turn.

I have noticed that the new editor, which was updated at the same time as whatever broke the email, appears to insert unwanted code in these posts, with the potential of creating malformed dice rolls and messages. In this case, the initial dice rolls appear to have been correctly executed, even if the labeling was not, so they stand.

Originally Posted by Ithelryn

Ouch, that hurt! Is it me or did Yrisz's coracle not move between the diagram presented in round 4 and the one in round 5 (I might be confused), R and N seemed to move between the two diagrams.

. . .

OOC Post #36 shows the position of Yrisz's coracle at the end of round 4. OOC Posts #37 and #38 both show the position of Yrisz's coracle at the end of round 5. Only Rogur's coracle had to be updated, as I had not had Rogur's round 5 actions in OOC Post #37. Therefore, the #38 map shows Yrisz's position at the start of round 6.

Main Post #39

This is the thirty-ninth Acqua Alta Finale main post. Players' posts in either thread are due by 11 pm, Thursday, July 19th. The next main post will appear by 11 am, Monday, July 23rd.

It looks unlikely that I will have much free time this week. Whether or not I will be able to check this site prior to Thursday night is uncertain. Please note the due dates above. I believe I'm waiting on actions or responses from Cutopia, Malk0lm, and Yukonhorror at present.