Good point. While it breaks my heart to move Land and title, that's the easiest fix... and neatly pairs it with fortunes of war I, with which it has nothing in common but can co-exist within the C- progression.

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You're a warlord: D really should go to some form of party buff.

I like the idea of a party buff, but I can't seem to hit the right concept. I'd like something that says lead from the front (Scout's overrun, Captain's cadre, Edgemaster swagger) rather than one that says stand in the back giving commands (battle planning, also already dangerously exposed by being on both the Captain and the Paladin as well as a path).

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FoW1 goes at 6th level.

Soldier 4/Baron 6 would get fortunes of war II one level before the Soldier.

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D ability suggestion: Warband: At level 4, during a Dramatic scene, character options possessed by party members that use a number of feats to determine a value are calculated using the greatest number of those feats possessed by any 1 member of the party. Feats that may not be gained temporarily are not affected by this ability. At level 8, the value is calculated using the total number of those feats possessed by the party.

That's pretty cool. However I hate to give up Blade Practice entirely, and I don't want anything that mathy. While the Baron is a leader, he isn't foremost a tactician. Someone like Maximus from Gladiator might have that ability.

Soldier 4/Baron 6 would get fortunes of war II one level before the Soldier.

It's the advantage of an expert class. It's also how the system has already been established to work.

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D ability suggestion: Warband: At level 4, during a Dramatic scene, character options possessed by party members that use a number of feats to determine a value are calculated using the greatest number of those feats possessed by any 1 member of the party. Feats that may not be gained temporarily are not affected by this ability. At level 8, the value is calculated using the total number of those feats possessed by the party.

That's pretty cool. However I hate to give up Blade Practice entirely, and I don't want anything that mathy. While the Baron is a leader, he isn't foremost a tactician. Someone like Maximus from Gladiator might have that ability.

I've been playing around with this some more. With the Regent Master class in play, it has actually relieved my ambition to try to make this class all things to all people. Baron is intended to be sort of the mirror image of Gallant, the guy who owns the castle rather than the guy who serves in one. I've also realized that Blade Practice marries the class unnecessarily to a particular style (even though I liked the imagery), as there is no reason a Baron couldn't be a master archer or even a minor magician rather than a melee character. For the game-breaker, I inverted the Paladin's speciality. The Baron can plow through lesser foes, but against truly superior opponents, he must confront his fate... or convince a champion to confront it for him. I gave in and made him explicitly a backer, though he remains somewhat of a hybrid social character.

New version:

Baron (Expert) The Baron is a cunning warrior and an able leader. The Baron's power derives not from a life of privilege, but from formidable personal skills, used in the service of his domain. Whether negotiating alliances or storming the walls, the Baron's unyielding self-confidence and acumen put him head and shoulders over his rivals. Depending on your campaign, a Baron could be...

An ambitious lord, driving back anarchy and the wilderness to expand his territoryA loyal governor, maintaining an iron grip throughout the provinceA heroic knight, filling his manor's great hall with trophies of his victoriesA dashing noble, whose martial valor provides a counterweight to discontent among the lordsA mercenary, setting forth from his private keep when gold and glory beckon once again

Party Role: Combatant/Backer. You're a lion in battle. You inspire trust, or at least cooperation, in others, and your personal resources give pause to those who would stand in your way.

Core AbilityLoyal armsmen: You gain the Followers feat, the followers consisting of Men-at-arms. You may gain the Followers feat a second time, as your character options allow.

Class AbilitiesPerilous siege: You gain Pathfinder Basics (Indoor/Settled) as a bonus feat. You also gain the Warding Strike trick.Land and title: At Level 2, you receive a 20% discount when purchasing or improving holdings. Also, NPCs automatically know your name and title.Fiefdom: At Level 3, you gain 30 Reputation which must be spent on Holdings. At Level 7, you receive an additional 30 Reputation.Rise to Power: At Levels 5 and 9, you gain 1 Lifestyle or your Noble Renown increases by 1.Battle planning I: At Level 4, you gain battle planning (as the Captain class).Battle planning II: At Level 8, you gain two additional battle plans (total 4).Well-equipped: At Level 4, choose mounts, one class of vehicles, or siege weapons. You gain a 20% discount when purchasing gear and related gear from those categories. Self-Confidence: At Levels 6 and 10, your Wisdom and Charisma scores each rise by 1.Fortunes of war I: At Level 7, you gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.Bonus feat: At Level 8, you gain a bonus Style, or Terrain feat.Lord of War: At Level 10, you gain an insight bonus to Defense equal to your Wisdom bonus (minimum +1) against standard characters. Against standard characters, your threat range increases by your Charisma bonus (minimum 1).

The F ability (Self-Confidence) should only be gained at level 6. The second helping at level 10 is out of whack. Other than that, I like this version the best of the ones that you've done so far in the refinement.

Its actually a pretty similar structure to the Paladin - the gamebreaker is made up of two smaller parts, one of which is a copy of the 6th level ability.

Ahh, I didn't notice that. Carry on then. Like I said, I like this version.

Link goes to my PDF post (This is how I'm gonna do "final version PDFs" from now on. That way, users can always find the most up to date and finalized version of a class's PDF and not have dead links when I clean up my Google Drive.