Score Distribution

Unscored Reviews

The Final Season managed to surprise me multiple times already, and if anyone deserves a satisfying finale it's Clementine. Six years of build-up desperately need some sort of catharsis, even if it's a tearjerker.

Scored Reviews

After a long time, The Walking Dead series has finally recieved the long waiting worthy sequel. passing beyond the slightly well made 2nd season and the mediocre third one, The Final Season prepares you for the grand finale; Will Clementine survive through the future hardships? What will happen to AJ? All will eventually be revealed

If you've enjoyed the stories of Telltale's games up until now but have found yourself growing weary at the lack of evolution in gameplay, then The Walking Dead: The Final Season is just the game to bring you back into the fold.

The Walking Dead: The Final Season - Episode 1 is a near-perfect opener for this latest series. It lives up to the lofty expectations set by its predecessors, while also evolving the formula that had grown stale as of late.

Combined with genuinely shocking moments that I would have the heart to spoil here, The Walking Dead: The Final Season is already off to an incredibly promising start, even when I know that its ending will surely be hard to swallow. The Clementine that I know and loved from The Walking Dead's first season is very different now, and I can't wait to see how her story ends.

The debut episode of The Walking Dead: The Final Season is one of Telltale Games' best efforts in quite some time. It builds its cast of likeable new characters with uncommon skill, lets you feel a glimmer of hope, and then tears it all down in devastating fashion. I'm afraid of what might come next for Clementine and AJ, but I can't look away…The Final Season has already sunk its teeth into me.

The Walking Dead: The Final Season - Episode 1: Done Running lays down a strong foundation for upcoming events of the season, although it focuses strongly on re-establishing past events and linking them to current ones. It ends on a strong cliffhanger that is going to make the wait until next month's release really hard. The story delivery is the strongest seen so far, with improved presentation and voice acting being as good as ever. Now, if only Telltale would release the previous seasons on Switch with just as much care as it poured into this port, hopefully with shorter load times in those cases since they are older titles, then that would be perfect.

I'll be the first to admit, the last couple of seasons of The Walking Dead weren't nearly as strong as the first. Finally, it seems, Telltale Games has figured out how to send the series off with a bang. It's still in the early days, but this first episode will have fans chomping at the bit to see how their choices affect others, and of course if Clementine and AJ will make it out alive. The Walking Dead: The Final Season is a great start, and is hopefully a sign that fans will receive the finale the series deserves.

The Walking Dead: The Final Season Episode One's endearing characters and lovely cliffhanger ending have me eagerly anticipating what's coming next, like any good Telltale game of old. But its better camera, updated presentation, and deeper gameplay mechanics have me interested in whatever new things the studio is cooking up after it puts Clementine's story to rest.

Telltale's The Walking Dead: The Final Season – Done Running hits the ground running, giving us a revamped and greatly improved take on a formula they've now perfected for an adventure that makes us care even more about Clementine in her new role as the one taking care of AJ in full.

In the end, The Walking Dead: The Final Season is truly the start of the end. For there only being four episodes for this last season, each episode will be extra chunky with story and gameplay as we start reaching the deadline of Telltale’s The Walking Dead series.

Since its debut, Telltale's The Walking Dead has captivated audiences with its incredible writing, consequential system, and complicated characters. The Walking Dead: The Final Season opens strong by providing a new set of characters and focusing on setting up a premise instead of providing polarizing choices. After a shocking finale Done Running has started off Clementine's final adventure with something that will delight newcomers and shock veterans.

The Walking Dead: The Final Season's opener is a remarkably solid beginning of the end. Done Running's return to the first season's narrative structure is masterfully combined with a fine cast of characters and potential friendships. This is one series that I'll miss, but has the potential to go out with a bang.

The new Telltale game brings new cases to the universe of the series and presents an interesting narrative. Through an episode starring children, we can see the post-apocalyptic world by a different point of view. Clementine plays a mother role for AJ and her responses influence his behavior, leading to some unexpected situations and sometimes even a sense of guilt. The ending of the first episode impresses and causes a certain curiosity of what is to come.

The premiere of The Walking Dead: The Final Season is a slow burn to set up new relationships and help you decide what kind of maternal figure you want to be for AJ. The last thirty minutes does pick up into a thunderous and gloomy ending that sets into motion the next three episodes fantastically though, and I can’t wait to see Clementine and AJ’s journey through to the finish.

The first episode of The Walking Dead: The Final Season sets the atmosphere and marks the future points of story development, which, judging by everything, will be rudely torn by the second, final, epidode.

The focus on a younger, much more adaptable generation of survivor seems a fitting plot to kick off The Walking Dead: The Final Season. With AJ learning the ropes of how to adapt with his peers and Clementine’s life experiences set up to be put to the test, it looks to be a promising farewell for the popular corner of the franchise.

The fist episode of this season of The Walking Dead delivers some good moments, some tweaks on the gameplay and pleasant graphics. Still, there are no traces of the characters of the third season, and some reactions of the new characters left us a bit blown away.

The Walking Dead: The Final Season is off to a terrific start. With the best graphics of a Telltale game to date, excellent characters who are all superbly performed and a central mechanic that sees the challenges of being a responsible parent come to the fore, this is the most excited and engaged I've been about The Walking Dead in years. Thanks to a clever character setup that sees Clementine and AJ's relationship echo that of Lee and Clementine from the original series, a palpable sense of foreboding has already been established. Will Clementine meet the same fate as her father figure before her?

Telltale is really good at creating a twisted plot and deeply understand how to shock their fans. Playing the role of Clementine is both touching and satisfying for old fans while the little girl has grown up and started to protect and guide another child just like the way Lee did. There is no doubt that episode 1 is a good start.

Different direction with changing the gameplay mechanics took the experience to another level, adding interesting story and characters that Telltale Games are good at. Even if you were let down with "A New Frontier", this season will definitely change your mind.

Done Running is proof that Telltale still has plenty of ideas to innovate and reinvigorate the adventure genre, where even small changes including new camera perspectives and an improved presentation can go a long way, even if the story hasn't quite found its footing yet.

The Walking Dead: The Final Season - Episode One's pacing might be all over the place - leaping from intense walker showdowns to sombre moments of reflection, and back again - but it's still the best the series has been in years. Clementine's character continues to evolve and grow with nuance, and the changes to character controls make navigation and combat far more palatable. While it'll be a bittersweet goodbye to Clem and AJ when we reach the final episode later this year, it looks like Telltale could be giving one of gaming's most nuanced and well-developed heroines the farewell she deserves.

Although the length is even more limited than usual, the first episode of the final season of Telltale's The Walking Dead sets the right elements for the conclusion of Clementine's journey, looking at the zombie apocalypse from a younger and fresh perspective.

Done Running sets the scene for a season none of us are really ready to finish. We ‘raised’ this scared young girl into a strong, independent mother through one impossible decision after another. And while Episode One never truly puts us on the spot until the bitter end, there’s an impending sense of dread that worse moments are inevitable, but they will almost certainly lead to some of the series’ finest

There is very little wrong with this episode but for someone who critically analyzes the storyline and how the events unfold, I would have preferred a little insight into how AJ's personality was shaped from past events. This scenario could probably become an episode itself. That being said, this episode is a fitting but perhaps a little bland start to the final season of The Walking Dead.

It is still too early to come into a sure conclusion and we must wait to see what telltale has planned for the next episodes. However, alas first episode could not live up to the expectations, but has show that TellTale has still some life in it and can still make good games. First episode of TWD: TFS is the start of the road for TellTale to bring back its lost dignity.

It's practically impossible to make any firm conclusions about The Walking Dead: The Final Season in its first episode, but the engine improvements have really helped step up the storytelling, while the new cast of characters seem interesting at this early stage. While we could take or leave the gameplay tweaks, particularly in the combat department, it's already clear that the stakes are going to be much higher in this concluding season than the series' previous disappointing outing – and for now, that's enough for us.

As it turns out, episode one of The Walking Dead: The Final Season is very much a slow burn. While it fails to maintain the pacing of previous seasons, and seemingly ignores much of what took place in A New Frontier, the game is indeed heading towards something special for the finale.

That's what we can call a pretty good start for the last season with a lot of promises based on what a grown Clementine is now for Alvin Junior. A few things have changed and we hope what 's coming next will be good enough so that we can leave one of the best video games characters without any regrets.

If this is a return to form for Telltale's The Walking Dead, it's ironically come at the beginning of the end. Combat is still a drag in this game, even with the improved freedom of movement. We've got precious little time left with both Clementine and A.J., but this opening episode of the final season of The Walking Dead neatly gives our characters hope, motivation, and some true friends, all in merely a few hours.

Done Running didn’t give that much of a great impression as a season starter. You’re more focused on many things like making AJ apologize to a lot of people in the group which took a few more minutes and other unnecessary fillers. While I do understand that Telltale Games is trying to build up the characters and their relationship that would eventually be a huge impact in the season finale, knowing that this final season is only up to four episodes, they could have focused more on Clementine and AJ in the first episode like what they did with Javier in Season 3: A New Frontier.

The Walking Dead: The Final Season isn’t exactly what you expect. Telltale Games promised to alter gameplay mechanism and even enhance graphics. They did but still story isn’t something we looking for.

The key takeaway from Episode 1: Done Running is that the murderous zombies themselves are just merely a decoy that is meant to explain the state of the world. However, they are far from being the main threats in the story, as the human survivors themselves prove to be the ultimate threat to each other's survival.

'Done Running' is a solid enough opener. While The Final Season is off to a slow start, with only the barest attempt in technical advances, it sets up an intriguing dynamic between Clementine, A.J. and the world around them. The story's scope has yet to be laid out, so it remains to be seen how Clementine will close her journey. Will this series go out swinging, or is it taking one step deeper into the grave?

Just from the first episode is impossible to know the layout for the final season. Done Running gives players a taste of its new graphical style, collectibles and introduces an array of secondary characters, most of which probably won’t survive to see the finale. Done Running is just a taster of what’s to come, and we’re hungry for more.

Clementine's arc is setting up for a spectacular finish in this final season of Telltale's The Walking Dead. Even as we've watched her grow and evolve over the course of three seasons, her interactions with other characters and continued development in this nightmare world consistently allows us to learn new things about her in every new installment. Her relationship with AJ works on multiple levels, both as a callback to her relationship to her original father figure and a mirror image of her own struggle to adapt to her violent world. While some of the exposition-heavy conversations drone on longer than they should, it ends on a powerful note foreshadowing some difficult lessons Clementine has yet to learn about what it means to grow up and lead in a post-society world.

Now a young woman, wise and self-sufficient beyond her years, Clementine has reached the end of her story where, alongside AJ - a young boy she rescued during previous seasons - she will finally face her fate.