On another note, will testers be able to sell games made with the most current release? If so, you're going to have a lot of testers and very few sold licenses; your releases are usually too solid to accrue any sort risk that would outweigh saving some cash.

The Alpha license will allow you to sell commercial games yes under the terms of the 'Discount license'. Without being an Alpha Tester though, you are limited by the terms of the 'Free License'. More details here:

[quote="Mulkaccino":hy6741mr]On another note, will testers be able to sell games made with the most current release?[/quote:hy6741mr]I think the test builds should not be for commercial use - testing purposes only. I think it's fair if you sell a game, you buy a license first.

[quote="Ethan":hy6741mr]Since you're working on movement actions, would it be possible to add bezier movements, which could be run in a queue?[/quote:hy6741mr]That's probably something for a behaviour to do - these are super-basic primitives that are very often useful for a wide array of uses.

[quote="Mr Wolf":3purwi0x]So you guess it's okay? Something feels completely wrong with this. What testers are doing for you does a lot more for you than it does for them. They mess around with an unfinished product, while it helps you make money. [/quote:3purwi0x]

I could not agree more and am getting a very bad feeling about Construct 2. I have no problem with buying finished software and was think this might be one worth purchasing, but some things are starting to feel very controlled:Like yearly licensing, alpha timed releases, and pay schedules for alpha versions (not even beta).

With so may free finished languages out there I am afraid all this talk will scare away the base that is already formed.

Even so pricing seems high at this early stage, There is a lot of bashing here about Game Maker, but they make a lot of money. $25 per version and free updates as quite attractive.

I would sincerely look at your business model again. But with all this talk about pay to test I am thinking about dropping back to C1 and other game creation software.

Best of luck with your endveor on C2!

[quote="Ashley":3purwi0x]I think the test builds should not be for commercial use - testing purposes only. I think it's fair if you sell a game, you buy a license first.[/quote:3purwi0x]

I totally agree!But you need to respect the testers too. Charging at this point makes Construct2 look greedy. Especially for non commercial projects. Many of us will never sell a single program we make then for fun.

The alpha early-adopter licenses are marked down considerably to reflect the fact it's an early stage. Also, I repeat the point: assuming we release regularly enough, which we plan on doing, testers get to use the fully-featured software indefinitely for free. What more can we do? Should we pay them to test it for us when we have no money?? I can't see what more we could offer or do for our users. Obviously the transition to free + open source to closed and licensed is a painful one. But I think we've gone out of our way to offer good deals despite this. Can you describe what's unfair about the deal so far and what would be a fairer deal?