I found out Google+'s new changes the other day when I logged in. The old layout was awkward but this new layout seems worse. I read that it is a "staged" release so more refinement is supposedly coming.

One of the phrases I remember from reading about management goes: "If you want people to do something, make it easy for them to do it." With regard to Google+, I think Google hasn't applied that advice.

amadin: Take a look at Linode or DigitalOcean. Linode uses Xeon E5/E6 and meets all your other specifications (although you'll have to go up a few teirs for the RAM), IDK about DO's CPUs, but they're about the same stats-wise.

now, if you use any kinds of external server management scripts, for example to generate CPU graphs, or to run the minetestmapper every so often, you will need to adapt those according to the capabilities of the new hardware.

ok, thanks. I'm checking out the mcimport.py (by Novatux), a script that converts MC maps to MT maps. I want to look around and find the imported map instead of messing up with terrain generated by MT, so that's why I want singlenode.

that said, given all the really good MC-related videos I've seen (including this one LEGO-based video I watched last night), and huge, incredibly good builds I've seen in screenshots, I have to wonder as well.

maybe because MT started with everything mixed in, survival+building+etc, MC biggest servers I visited has Creative/Survival subworlds, so Creative is nice (but on a grids and boring) and Survival is just Fallout Light, but nothing like Survival + Nice cities, Towny mode in MC has everything griefed

who_wants_some: which is why there's a sort of standing-but-unwritten policy on my servers that huge tracts of land may not necessarily keep their protection if they're unused for a long time, and located in a popular area.

devs, have you seen the MC videos. It could be possible in (far?) future versions of Minetest, just stop doing crap like group:bounce and bring generic stuff like setting acceleration and velocity to the player as it is already possible for entities.

and Voxel.js has no lighting and no shading :(, but this one could be a pure engine (you got cubes, do rest yourself). I would be happy if it could have some predefined stuff I don't want to code myself, but still allowing me to override it.