When training Ranged, it's recommended to always use the most effective armour you can afford. Throwing knives are popular for training at lower levels due to their fast attack speed and ranged strength bonuses. If throwing knives are too expensive, darts are a cheaper alternative.

Items will be listed in order of how much they increase general ranged damage per second. In nearly all cases, optimising for offensive stats is more effective than optimising for defensive or balanced stats, especially when fighting low-offence, high hp monsters. In addition, optimising for ranged strength is usually better than optimising for accuracy except against high-defence monsters.

Rings should be imbued at the Nightmare Zoneas soon as possible. If the player cannot afford the archers ring, a ring of wealth is a decent alternative to help improve rare drop table rolls and pick up coins, but it does not increase damage.

Killing crabs is a cheap, fairly fast and very afkable way of training Ranged at low levels. There are four types of crabs the player can train on, but they all have high Hitpoints, very low Defence and deal minimal damage. They become aggressive when walked by, and stay aggressive for around 10 minutes. After 10 minutes, the player has to reset aggressiveness by running away far enough (usually a minimap's length). The player should choose a spot that makes two or three spawns aggressive at the same time.

Having at least 30 Defence is recommended before starting Ranged training on these monsters to mitigate the damage.

Highest-level darts up to adamant you are able to use. They are cheap, deal decent damage and are easy to buy from the Grand Exchange.

Dorgeshuun crossbow at level 28, which fires decently quickly and uses bone bolts, which are by far the most powerful ammunition available for their cost. The Dorgeshuun crossbow will remain viable even at high Ranged levels.

Highest-level throwing knife up to rune you are able to use. They deal more damage than darts, but are significantly more expensive.

Due to the very low defences of the crabs, having the highest possible accuracy bonuses is not too important as it increases damage output only slightly. It is still a good idea to at least upgrade your body and leg slot equipment as you level, since they give the most accuracy and defence bonuses of all the slots. Start out by wearing a leather cowl, leather body, leather vambraces, and leather chaps. Other optional but useful items include an amulet of glory and a combat bracelet.

At level 30, it is strongly recommended to complete Animal Magnetism to get access to Ava's devices. They will return your ammo provided that you are not wearing a metallic body (e.g chainbody), which will save a lot of money and time as you will not have to buy as many bolts and need to pick them up as often. At level 50, Ava's accumulator can be purchased, which will decrease the amount of arrows lost substantially.

Once you hit 42 Ranged, it is recommended to get full Void Knight equipment with the ranger helm from the Pest Control minigame. Its damage boost set effect makes it best option against low defence monsters, and is very useful to have if the player plans to train ranged later with chinning.

Ogres can be killed in the Combat Training Camp after completing Biohazard and Dwarf Cannon to use a cannon. Using a cannon here is quite a lot of exp and can lead to relatively quick levelling at early levels. This is a great method for low levels as there are no level requirements to use the cannon. However, using a cannon is quite expensive for the cannonballs and most players may not be able to afford it. It is better experience later to use Red chinchompas on maniacal monkeys on Ape Atoll, however.

One of the most efficient ways of training Ranged while remaining an affordable method is cannoning ice trolls. If you've completed The Fremennik Trials quest, setting up a cannon a few steps south of the coal rocks just west of the eastern mining icon in the Fremennik Isles will allow you to safespot the ice trolls from behind the rocks, and refill your cannon with little trouble. Depending on your Ranged level and how many cannonballs you bring (which limits trips to the bank), you can get 60-100k xp/hr while making most, if not all of your money back, and even profiting in some cases.

It's recommended to be able to use telegrab so you don't have to incur damage retrieving drops, and to be able to low or high alch drops. If using low alch, it is best to save the rune items, granite shields, expensive seeds/herbs, noted raw sharks, and balls of wool to sell on the Grand Exchange, while alching the rest. Food is not necessary, but a small amount should be brought to be safe. Lower level players should beware, as without Protect from Melee, ice trolls can hit in the 20's while you run to the safespot. The most effective strategy is to bring enough cannonballs to allow you to acquire a full inventory of non-alched items, before banking or teleporting to the Grand Exchange with a ring of wealth.

Throwing chinchompas at maniacal monkeys (commonly known as "chinning") on Ape Atoll is an expensive, but by far the fastest way to train Ranged in the game. This requires having started chapter II of the quest Monkey Madness II. They also frequently drop 1-dose prayer potions which can negate the cost of using Protect from Melee and damage-boosting prayers.

Skeletal monkeys are an alternative if the player hasn't started Monkey Madness II, but they are significantly worse than maniacal monkeys and thus only recommended for pure accounts who cannot access the maniacal monkey area.

For maniacal monkeys, it is best to use equipment that maximises Ranged strength and prayer bonuses. Because of the low defence of the maniacal monkeys, Void Knight equipment is far superior to dragonhide or Armadyl armour due to the damage-boosting set effect.

If chinning at skeletal monkeys on Ape Atoll it's highly recommended you use ranged Void armour obtained from the Pest Control minigame. The salve amulet(ei) is also highly recommended when chinning skeletal monkeys. The respective boosts from the void and the salve amulet (ei) will stack, giving you a 30% boost to damage and accuracy (salve amulet's damage and accuracy boost only affect your primary target, however this reduces splashing as chinchompas will miss all targets if they miss the main target). If using hawk eye or eagle eye, the boost will become 40%, or 45%. Eagle eye drains prayer points at twice the rate of hawk eye, so the more frequent trips for prayer potions may make eagle eye counterproductive. Do not forget a one click teleport or a greegree (note: the greegree cannot be equipped while in combat).

Cannoning Dagannoths after completion of "Horror from the Deep" quest is a fast, but expensive method of training ranged. Using a blowpipe and mithril darts with the cannon, you can reach experience rates from 160k-175k per hour. World hopping maybe needed due to other players doing slayer tasks. Protect from Melee with the blowpipe special effect limits the need for banking for food. Dagannoths do drop Snapdragon and Torstol seeds to help minimise the cost for prayer potions and cannonballs. Higher defence levels help limiting damage from the Dagannoths that use range for their stack style but the attacks are very inaccurate.

Nightmare Zone with super range potion and absorptionpotions can be a viable training method for anyone who cannot afford chinchompas. Using a blowpipe and steel darts, experience caps around 85k per hour, with minimal cost. Using the blowpipe with mithril darts, the Sharp Eye prayer, and a necklace of anguish you can earn 110k experience per hour at Ranged level 95, possibly even more using the void knight set. Slower alternatives for players on a budget are using a rune crossbow with broad bolts, magic shortbow (i) with rune arrows or knives/darts stronger than mithril. This will yield between 60 and 70k per hour, depending on armour and level.

Slayer is never a bad idea to train any combat skill because it adds variety to your training. Level 55 Slayer is required for using broad bolts which are as cheap as steel bolts but have the same bonuses as adamant bolts. Slayer can result in good drops and consistent money making, as well as training more than 2 skills (Ranged, Slayer and Hitpoints). Another reason training Slayer is important for a ranger is because the quest Animal Magnetism requires level 18 Slayer (this can be bypassed with completion of the quest Wanted! which has no Slayer requirement and grants 5000 experience in Slayer to take you straight to level 20). Animal Magnetism gives a player the ability to purchase and use Ava's device, which is a great item to use in the cape slot.

Training ranged whilst on a task also enables the player to use a black mask (i)/Slayer helmet (i) for a 15% boost to ranged accuracy and damage (compared to Void ranger, which offers 10% accuracy and damage improvement) while also taking advantage of the accuracy bonuses of dragonhide or Armadyl armour.

Players can also use a dwarven multicannon whilst ranging monsters on Slayer tasks. This is often very costly, but it significantly increases experience rates for both Slayer and Ranged. If not safespotting, bring food and some defence/super defence potions for longer trips.