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Questions about WOTR

I'm curious about WOTR, but I do have a number of questions. I apologise if any of these questions are covered on the WOTR website and I have just missed the information.

Does WOTR still have an actual dependency on CFS3 beyond licencing?

Story time: One of the things that put me off WOFF many moons ago was that, besides what seemed like an exorbitant cost for a mod (didn't it used to be about $60 or $80, or am I just imagining things?), it required an install of Combat Flight Simulator 3 but I could never get it to start on my PC at the time, so I never wanted to risk taking the plunge with WOFF. I see that times have changed and the requirements for both WOFF and WOTR now say: "It is not needed to physically install it, but please make sure you own a copy." If the game is not required to be installed, or even the disc in the drive, how does it check you have a copy?

Are the problems mapping VKB joysticks fully sorted out?

How is the current state of the game? It's obviously still a work in progress, so is there any firm idea of what other flyable aircraft will be added to the base game?

Is there a full campaign mode for both RAF and Luftwaffe?

Again, sorry for all the questions, but if someone has the answers then maybe they'll also be useful for others to see here.

Re: Questions about WOTR

Does WOTR still have an actual dependency on CFS3 beyond licencing?

--- NO

Story time: One of the things that put me off WOFF many moons ago was that, besides what seemed like an exorbitant cost for a mod (didn't it used to be about $60 or $80, or am I just imagining things?), it required an install of Combat Flight Simulator 3 but I could never get it to start on my PC at the time, so I never wanted to risk taking the plunge with WOFF. I see that times have changed and the requirements for both WOFF and WOTR now say: "It is not needed to physically install it, but please make sure you own a copy." If the game is not required to be installed, or even the disc in the drive, how does it check you have a copy?

---- Well WOFF UE has 80 flyable aircraft 6500 fully researched historical skins, the best WW1 dynamic campaign bar none, and a lot more stuff so for many that's worth $80, especially in a niche market. Currently, it's peanuts for all that, at $29.99.

-----You are required to own CFS3, it doesn't physically check no. Whilst WOFF and WOTR both run great on Windows 10, the original CFS3 needs tweaks and the DX9 shader mod to make it run well on Windows 10, so even MS wouldn't expect you to install it. So they don't check the CFS3 disk or install, etc. It's an honor thing.

Are the problems mapping VKB joysticks fully sorted out?

----- Yes I have a Ravcore Javaline (VBK clone) and it works fine. You can fly without configuring in abasic way, but obviously you need to bind the fire button etc given they are something like button 14 in windows !

How is the current state of the game? It's obviously still a work in progress, so is there any firm idea of what other flyable aircraft will be added to the base game?

----- Currently, there are 3 flyable aircraft Hurricane Mk I late, Bf109 E4, Spitfire Mk Ia. The Spitfire was added for free recently in a downloadable update. Any other aircraft that are released would not be free. Most people who fly it in the forums like it very much some positive comments on the forum and website. There was a PC Pilot Mag interview recently on WOTR, and a review coming at some point.

Re: Questions about WOTR

Originally Posted by Slice

Are the problems mapping VKB joysticks fully sorted out?

----- Yes I have a Ravcore Javaline (VBK clone) and it works fine. You can fly without configuring in abasic way, but obviously you need to bind the fire button etc given they are something like button 14 in windows !

Although set button #14 (trigger) for fire weapons is a simple thing to do - unless games controls don't allow re-assign(?),
for VKB Gladiator are available profiles in what triggers is button # 1.
Not applicable for Ravcore Javelin because firmware of this OEM version is locked.

Re: Questions about WOTR

Hi Slice,

Thank you for your comprehensive reply, and also I notice your first post - welcome to the ATAG forum!

Originally Posted by Slice

---- Well WOFF UE has 80 flyable aircraft 6500 fully researched historical skins, the best WW1 dynamic campaign bar none, and a lot more stuff so for many that's worth $80, especially in a niche market. Currently, it's peanuts for all that, at $29.99.

Don't worry, I wasn't questioning the worth of WOFF; I know it's something that's had an awful lot of work put into it over many years. My reluctance was simply down to paying so much not knowing whether it would actually run on my machine!

I'm also pleased to hear that I wouldn't need to go digging in the garage to see if I still had CFS3!

Re: Questions about WOTR

Sorry Gents, real life has had me in a stranglehold lately. Slice, thank you very much taking the reins and answering all of JG52 Pan's question. That was most decent of you Sir. WOTR is a very good single player CFS Pan, hope you will try it or WOFF UE.

Re: Questions about WOTR

I think the problem is if no one buys it then VR definitely won't come. In air combat sims, the sheer amount of time required to produce a finished deal with authentic or historical details, detailed accurate 3d models, detailed code for AI, good campaign, good multiplayer etc is usually more so than other types of games often with less sales. At least there are a handful of decent combat sims around at the moment but I doubt there will many in the near future. All these flight sims need support to carry on to add more.
Some recent flight sims start with just a few aircraft and if you buy in they add more options over time, the "early access" mode is becoming the norm due to the need for more funding to keep going.

Re: Questions about WOTR

I've read a couple of reviews, and I'm tempted. I never really got on with CFS3, but the one thing which made it worth persisting was the Just Flight Battle of Britain add-on. Is WotR close enough to CFS3 for the aircraft to be compatible, or have things moved on too far for that? Or is WotR simply so much better as to make them unnecessary?

Re: Questions about WOTR

Originally Posted by Slice

I think the problem is if no one buys it then VR definitely won't come. .

Your either in the game or your not in the game. VR is the game, flight sims without it will slowly whither and die to be remembered fondly by the surviving small group of players with breath still left in their lungs

Re: Questions about WOTR

Originally Posted by TWC_Sp00k

Your either in the game or your not in the game. VR is the game, flight sims without it will slowly whither and die to be remembered fondly by the surviving small group of players with breath still left in their lungs

IMHO I disagree with this statement. The percentage of Sim flyers who actually own VR is still very small. I get it that VR is probably the future of flight Sims, but we are still many years off from VR users being the majority and actually pulling enough weight in purchasing flight sims to make your statement true. As of right now non VR users make 90% or more of the flight sim purchases, so while Developers are casting an eye towards developing their sims to work fluently with VR, I honestly don't think that Developers feel threatened as to whether their products will be successful and monetarily profitable if VR users don't buy it. There have been a small group(percentage wise vs. non VR users) of VR users demanding this sim and that sim support VR for a few years now and I don't see any developer putting major effort into using a majority of their budget or time to make VR the mainline attraction of there sim. If and when the cost of purchasing VR comes down to under 500$ lets say, for a high resolution high quality experience, then I can see VR becoming more mainstream. As of right now, it is just to expensive and it does not provide the graphic quality of the 2D visual experience. Again, this is IMHO for what it is worth. I have nothing against VR or those who use it. I do get tired of hearing how Developers should drop everything else and support VR or their sim will not be successful. That is just a bunch of BS and we are still many years from that being the case, if it ever happens at all. Yes I am old school and dam(n) proud of it. Certainly not ashamed to be old school either.

Re: Questions about WOTR

I saw a recent report from Steam that indicated around 1% of users had a VR headset. Probably the most zealous players, but still a small number.

I think that price is not the only thing holding VR back. The headsets need to be higher resolution, wireless and lighter. When this starts happening that 1% number could change quickly.

Just to put things in perspective, I remember the first time I used a VR headset. It was 30 years ago at 'World of Commodore' and the set was driven by an Amiga 4000. Even then it was going to be the next big thing.