Movement speed

Movement speed advantage required for a given attack efficiency when chasing

Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move over a second. The default movement speed caps are at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities and by items. Some items grant passive speed bonuses to the wielder.

The default move command is bound to the right mouse key, but can also be bound to a hotkey (default: M). Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

The follow command is merged in with the default move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as {Healing Ward) have a follow range of 250. In order to follow enemy units, the move command hotkey must be used, since a right-click on an enemy automatically orders an attack on it.

The patrol command (no default hotkey set), makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack hotkey must be used (default: A). If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Flat movement speed bonuses are simply added to the base movement speed of the unit, while percentage based bonuses get all summed up and then applied to the unit's total movement speed. However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.

Speed bonus: 20%/35%/50%/65% ( 30%/50%/70%/90%)Aura-based. Grants the caster and all their Spiderlings and Spiderites movement speed when staying within the webs. The speed buff lingers for 0.2 seconds.

Speed bonus per hero: 7%Speed bonus per non-hero: 1%Duration: 10Upon returning to the caster, grants the caster movement speed based on how many enemies the spirit contacted. The movement speed bonus is capped at 40%.

River speed bonus: 7%/19%/31%/43%Active speed bonus: 18%/26%/34%/42%Active duration: 10Passively grants the hero movement speed while inside the river or a Slithereen Crush puddle. Also grants the caster movement speed when cast.

Initial debuff slow: 10%/15%/20%/25%Curse debuff slow: 15%/30%/45%/60%Initial debuff duration: 5Curse debuff duration: 4.5Slows every unit attacked by this hero. When attacking the same enemy 4 times within the intial debuff's duration, they get cursed.

Minimum slow: 5%Maximum slow: 25%/30%/35%/40%Duration: 1.5Slows every hit enemy. The slow grows stronger the further away the enemy was as they got hit. Slows upon expanding and retracting. The debuff fully stacks.

Slow increase per second: 7%/14%/21%/28%Max slow: 84%Max channel time: 16Continuously slows all enemies within the target area while channeling. The slow is applied, and grows stronger every second. The slow lingers for 3 seconds.

By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.

The following abilites are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.

The following abilites are able to change a unit's maximum movement speed, allowing it to reach higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.

The following abilites set a unit's movement speed to an absolute value, so that nothing can change them, with the only exception of abilities that increase the minimum movement speed limit, which includes all hastes.

Distance as movement speed: 32%/38%/44%/50%Duration: 1.4/1.7/2.0/2.3Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. Has priority over hastes.

Distance as movement speed: 44%/50%/56%/62%Duration: 1.2/1.4/1.6/1.8Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration. Has priority over hastes.

Gamepedia

Partners

In other languages

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.