- All the limits include general's detachment, except small detachments generals Rome and Carthage.
- 6 infantry with pikes (phalanges) max.
- Max 6 same units.
- Maximum number of melee cavalry - 6 (elephants, chariots and horse archers are NOT included in the restriction).
- Max 1 chariot.
- Max 1 elephant.
- Max 4 horse archers(elephants and chariots are NOT included in the limit).
- Nomadic factions have no limit on the cavalry.
- No artilery.
- Protective equipment is prohibited.
- If player have only cavalry and/or shooters without ammunition then he must attack.

- The tournament is held in a round scheme. There are a few rounds in
tournament. Teams change rival each round. The number of rounds equals
to the number of teams.

- The winning team receives one point

- Two opposing teams (10 players) are divided into five pairs randomly by administration.

- Each pair plays fights to two victories.

- The winner is the clan that has most wins in pairs.

- Players are considered attackers if their clan name is on the left in the topic title.

Player selection and factions:

- Before each battle both players ban one faction.

- Attacking player bans first, then the defender .

- Both players can not use banned factions throughout the fighting.

- Attacking player chooses faction first(after bans), then the defender.
Defender can not chooses faction that use attacker in this fight.

- Player can not use one faction twice in one match.

Rules in battle:

Map: 0.191-0.236 .

Treasury: Large.

Weather: Norm.

Time of day: Day.

Time limit: No limit.

Size unit: Large.

- All the limits include general's detachment, except small detachments generals Rome and Carthage.

- 6 infantry with pikes (phalanges) max.

- Max 6 same units.

- Maximum number of melee cavalry - 6 (elephants, chariots and horse archers are NOT included in the restriction).

- Max 1 chariot.

- Max 1 elephant.

- Max 4 horse archers(elephants and chariots are NOT included in the limit).

- Nomadic factions have no limit on the cavalry.

- No artilery.

- Protective equipment is prohibited.

- If player have only cavalry and/or shooters without ammunition then he must attack.

Crashes/disconnections:

If a crash took place at the beginning of a match and none had the
obvious advantage then the game will be replayed with the same armies
setups . If both players agree they can change their setups.

If a crash took place when one player had the obvious advantage and both
sides agree with the results, there is no need to rematch. If one of
the players doesn’t agree then he should provide screenshots proving his
advantage on the battlefeild at the moment of the crash. All disputable
issues will be treated by the tournament administration.

In case of constant crashes:

If during the match there are multiple crashes and neither player has
the obvious advantage, after 5 disconnects or crashes the сrashing
player will be considered defeated.

If a player notices any violation of the rules but continues to play, the results of the battle can't be appealed.

Harassment:

Any aggression, incitement, provocation and insult are considered unacceptable and lead to the disqualification of the player.