]]>http://ranmantaru.com/blog/2015/02/01/level-up-update-0-11/feed/0Patreonhttp://ranmantaru.com/blog/2015/01/21/patreon/?utm_source=rss&utm_medium=rss&utm_campaign=patreon
http://ranmantaru.com/blog/2015/01/21/patreon/#commentsWed, 21 Jan 2015 08:44:51 +0000e-doghttp://ranmantaru.com/?p=454I launched my Patreon! In case you don’t know, Patreon allows you to support creators like me by giving some amount of money each month. It’s like a donation with subscription.

I’ll be posting behind-the-scenes and work-in-progress stuff there for patrons only, right now there’s a post about new shadows in Arcane Worlds.

The launcher is gone for good, and settings are now in a text file instead of Windows registry. You’ll need to change them again if you’re updating since they’ll be reset to the defaults, but it’s only once for this update.

Change log:

Game settings are now saved in the Windows app data folder instead of the registry.

Removed the launcher.

Added dark worlds.

Worlds with undiscovered treasures are now highlighted on the universe map.

Available resources are now displayed on the universe map.

Added a hint on how to scroll and zoom the universe map.

Added descriptions for special worlds, visible on the universe map after visiting the world.

Activated triggers are now changed on the world map. No more looking for the missed one!

Changed magic vortex effect a bit to make it different for portals, spells and resources.

Improved tutorial to tell which buttons to use and point to objects on the map.

Player now respawns in the castle with zero mana and half health after death.

So, here’s the serious change to the global gameplay. You won’t find spells in the worlds now, instead you can collect resources to craft them. I might add spells you can find later, but they’ll be very rare, and most likely hidden in some secret places and locked with puzzles.

There’s also a tutorial now. I’ll expand it as I add new mechanics in the next updates.

Let me know what you think of the new gameplay.

Change log:

Added resources which can be collected from the worlds and crafted into spells.

Added tutorial world.

Birds will now flock more and attack together when provoked.

Fixed bug that sometimes caused generated worlds to be empty.

Fixed bugs that produced wrong distances to portal and castle. Mana recharging and Use Portal spell will work better now.

Starting a new game in the used slot will now properly erase all old files.

]]>http://ranmantaru.com/blog/2014/08/15/arcane-worlds-0-23-resources-and-crafting/feed/4Arcane Worlds 0.22http://ranmantaru.com/blog/2014/07/28/arcane-worlds-0-22/?utm_source=rss&utm_medium=rss&utm_campaign=arcane-worlds-0-22
http://ranmantaru.com/blog/2014/07/28/arcane-worlds-0-22/#commentsMon, 28 Jul 2014 00:30:11 +0000e-doghttp://ranmantaru.com/?p=431I rewrote most of the world generation for this update. It’s now based around the gameplay needs. One can add a bunch of elements needed for the gameplay to the world and the system will build the terrain around that.

I left the gameplay about the same for now, but I’ll change that with the next updates, especially the ways you get new spells.

The old saved games won’t work with this update, and the next ones will likely break them again.

Some minor changes: you can see “special” objects on the map now, and the starting mana is enough to cast the castle right away.