I remember before JA was released this feature was being thrown around in the new 'technology' for JA.

What exactly does it mean for us? I thought it might mean a better tool for creating terrain, or is it just something they've used in house to create maps? Or is it a part of the engine and nothing to do with map creation?

I can't find any documentation on this and feel i'm missing the point somewhere :/

Lil Killa

10-13-2003, 11:04 PM

It's a terrain editor thing.. It should be coming with the JA tolls that should be coming out any day now......

Emon

10-13-2003, 11:23 PM

It's just a fancy terrain entity, I'm planning on writing a tutorial soon.

Leg0r

10-14-2003, 03:33 PM

terrain entity?

Darth Kaan

10-14-2003, 05:04 PM

Most likely a heightmap terrain generated as a func_group.

lassev

10-14-2003, 05:21 PM

I'm looking forward to your tutorial, Emon. I could use some serious terrain in my next project.

CortoCG

10-14-2003, 06:46 PM

I thought it was a new kind of KARAOKE, lol. Anyway, would be cool to see how it works, for open doors maps.

t3rr0r

10-14-2003, 07:20 PM

i don't see why they didn't add the random map generator while they were at it, since they went this far... hell, some of the rmg console commands are still in the code.

Leg0r

10-14-2003, 07:31 PM

what?

Chewy289

10-14-2003, 08:56 PM

It is possible to use EasyGen for JA terrain generating, correct?
Since EasyGen is based for Quake 3 engine games.

an0nym0usm0dder

10-14-2003, 09:34 PM

Yes you can use easygen. Actually, even arioche terrain has size limits, if your talking extremely large terrain, using brushes smartly is actually the best way to go about it. A good tip for extremely large terrains is to use the gensurf plugin that comes with radiant, import a heightmap, then using the decimate option to lower the number of tris in the terrain. The best thing to do is to lower the decimate slider bar until the terrain starts to lose the shape you want, so you have to ask yourself how far can i decimate this until it really starts to show. Hope this helps.