Commentaires

Commentaire de bqiyue2

No pet on live server uses this ability up to this point. It's overpowered right now as it generally provide a free turn to place a buff or make a switch each 3 turns.

Commentaire de Ryawy

This ability is pretty nice, but it can make or break your plans if timed incorrectly. While it allows you to buff and switch safely, a multi-hitting ability such as Flurry can take it out in one turn. Damage from Build Turret can be canceled out as well. It can prevent the damage of Ice Tomb or the application of its debuff when using Mr. Bigglesworth. Abilities that miss are not counted as hits on the barrier, which means you should not use a two-turn avoidance attack to dodge another incoming attack. If done incorrectly, it will look something like this:uses Ice Barrier.Enemy uses Body Slam.One charge is left on the Ice Barrier. is switched out and replaced with Deathbunny.Enemy uses Lift Off. uses Burrow, becoming untouchable.Enemy attacks with Lift Off, missing Deathbunny.No charges of Ice Barrier are used. attacks with BurrowThe attack is absorbed by the Ice Barrier.Enemy uses Hyper Beam. It's super effective! dies.

In this specific case, the Deathbunny should have passed instead of using Burrow on the turn that it did. Timing and usage of this ability can be difficult at first, but once mastered it can prove to be amazing.

Commentaire de Zapph

"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite.