Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.

Hvad udviklerne har at sige:

“Paranormal is an Early Access game. This means that you can buy and play it right now, but it is still in alpha and constantly being worked on. This also means that the game could be glitchy, and you could encounter problems with it.

So why should you buy it? By buying Paranormal in its current state, it gives us funds to keep going and shape this game into what we have in mind. It's a very long and tedious process, and also expensive. You're basically helping us pay our voice actors, modelers, level designers, artists, and any license fees we may have.

Also, we are active on the Steam forums. So if you have any technical issues, or feedback and criticism, let us know! We'll get back to you ASAP.

Køb Paranormal

Anmeldelser

“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”Bloody Disgusting

“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”Joystiq

Steam Greenlight

Om dette spil

Experience the horrors of a haunting that's never the same twice.

Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific.

With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game.

Features

Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important.

Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.

Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events.

Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience.

First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything.

Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more.

Steam Trading Cards: Because one can never have enough of those things!

Mac Version: A Mac version is available and will receive updates alongside the PC version.

Planned Future Features

Achievements: Steam Achievements are planned for the game and there will be plenty to chase after!

Full Controller Support: Work has already started on making the game fully gamepad-compatible.

Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums.

Persistence: Some sort of persistent scoring system is planned, adding more replay value.

Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game.

Posting Videos

All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Yderligere bemærkninger: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.

Minimum:

Styresystem: OSX 10.8

Processor: 2.0 Ghz Dual-Core CPU

Hukommelse: 2 GB RAM

Grafik: 512 MB Graphics Memory.

Diskplads: 4 GB tilgængelig plads

Yderligere bemærkninger: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.

Anbefalet:

Styresystem: OSX 10.9

Processor: 2.8 Ghz Quad-Core CPU

Hukommelse: 4 GB RAM

Grafik: 1024 MB Graphics Memory

Diskplads: 4 GB tilgængelig plads

Yderligere bemærkninger: This game was tested primarily on a late 2013 Macbook Pro. This is the only Mac TECHNICALLY supported, but older Macbooks are likely to work. If the game doesn't work with your device, please let me know in the forums and I'll fix it.

Anyone and everyone is free to record, stream, or post video of Paranormal and its gameplay, as long as the person/entity/ghost does not sell the actual game. Monetizing of gameplay videos for this game is totally fine. If YouTube flags your video as containing copyrighted content, tweet me and I will do everything in my power to clear it up. If you have any further questions, my twitter handle is @mattdementous