A Game of Thrones LCG: The Great Fleet

“Only the Arbor has sufficient galleys to retake the mouth of the Mander from the ironmen and protect my brothers from their longships during their crossing. I beg Your Grace, send word to Dragonstone and command Lord Redwyne to raise his sails at once.”
–Ser Loras Tyrell, A Feast for Crows

As the Great Houses of Westeros play their game of thrones, their battles and bids for power necessitate they maintain strong fleets of warships, lest their opponents find their shores ripe for the picking. The Chapter Packs from A Song of the Sea bring the Great Houses' fleets into focus with the introduction of the new naval challenge enhancement mechanic and a host of naval-themed cards.

No House can long maintain its hold upon its lands without a strong fleet to safeguard its shores. The Great Fleet introduces sixty new cards (three copies each of twenty different cards) to A Game of Thrones: The Card Game that add strength and flavor to each House’s naval presence. Seven Warships, three Captains, and two Ironborn hoist their sails to head for battle. Furthermore, of the Chapter Pack’s three plots one encourages battles for naval superiority, while the other, House-specific plots reveal some of what Martell and Targaryen hope to gain from their schemes.