Bubble Tanks Tower Defense 1.5

Bubble Tanks Tower Defense 1.5 is a rollicking good time. Play with the restrictions of limited available bubbles or go all out in cheat mode and see what new kinds of mayhem you can wreak with mega-mega-towers. Or really challenge yourself and play in Dark mode, a nail-biting exercise in the upper levels. If you liked Bubble Tanks Tower Defense the first time around, then brace yourself for hours and hours of more entertainment and destruction, enough to keep you busy as you wait for a full-blown sequel.

It's working for me, Ribs. I'm just replaying the old levels for now, which is fun with the new tower types. So far I'm not finding it a huge improvement over the last. That's not saying much...I really liked the original, so there wasn't much I thought desperately needed improvement.

I honestly can't tell if I'm just seeing bugs that were never fixed or these are conscious design decisions to aggravate players. Splitters that can jump through fixed walls and ghosts that still don't get picked up by the towers. I can't see how this game became so popular with elements like that.

Is juggling still considered an 'expert technique'?

(I have to say the cursed enemy type is sheer genius, however. But I know at some point I'm going to get burned by those flaws, so I have to avoid it.)

I finished it. In the endless mode (one of the original maps), I managed to build 4 megamegatowers (without cheats), and now the enemies are killed before they even enter the screen! I can even handle +100 waves at once

one hint for everyone: damage boost and firerate boost towers are very good combined with mega or megamega towers. Try to build as many of them near every big tower.

I've experimented with the Mega-Suicidal towers. I gotta say, they're kind of like the Pokemon Magikarp: Hard to train up (i.e. getting them to a Mega Tower in a useful place before they explode and ruin all your efforts,) but they payoff is huge (cheap Mega Towers with extreme damage potential that aren't suicidal. Can't really hit ghosts and they lack range/due to burst damage as mega towers their minimum fire rate bottoms at 10, though...unless you're smart and add a Ghost Splash tower or Sniper Tower to the mixture. Still, as Mega-Mega towers with one of the components being towers that aren't pure burst, they DO get a 1 fire rate minimum.)

Oh, and modifying a build used by a guy for TD1, I think I've come up with the ultimate ULTIMATE damage output:

Over 54 million damage at once on that tower, tons more elsewhere. Suicide towers are fun in the EXTREME.

Since the tactic also used a slow+weaken tower with screen-covering range, I could potentially change up the towers for yet better base damage on the 54 million+ tower. But the slow+weaken tower makes it more efficient, so I'll stick to it for now.

In regard to that 54 million damage tower, I disagree with it being ultimate in power. It only fires every 10 frames against ground, and is thus comparable to a mere 5.4 million damage/frame. I personally was able to achieve 36 million damage/frame on TD1 on a single tower. Because this tower uses the same damage attribute for both burst and ghost, your tower is far more powerful against ghost units, and nothing else.
Additionally, you've neglected a rather large bug: whenever a set of towers is combined, the damage of the resulting Mega (or -Mega) tower is based not on the raw attributes of the towers, but the damage with all multipliers applied. With judicious selling-rebuilding of damage boosts while constructing your Mega-Mega tower, you could likely achieve ridiculous damage with your build, but it still would not match a standard build; a suicide tower deals 170 damage/frame, while a splash tower deals 200 damage/frame, with speeds maximized. Because all the boosts are straight multipliers, your method will be 15% weaker than a corresponding splash tower build.

Any one have a tip for level 66 (stealthly). I have no idea. Someone wrote they have to "Juggle"
so I have tried creating them and deleting them and placeing them elsewhere, to get towers to attack the group multiple times but that doesn't do much. What am I missing here?

Put two towers at the start, one on each "C" bend and one at the exit blocking off the bottom path.

Set off the enemies which will follow the top path. Once they reach the C bend, delete the tower at the exit and place a new one blocking off the top path. The enemies will now retrace their steps and head for the bottom path.

With some careful timing, you can get them to bounce backwards and forwards without ever getting to the exit.

The 40th level Cut through is very hard. You can't upgrade the towers, you only have 1 life, and you have to juggle, which you leave 2 paths open, you might say I'm strange, and as the enemies get to the end of one side of the path, you block it off, and if the enemies doubleback to the other side, repeat. It works most of the time for when I tried it on level 66, Stealthy.

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