Xbox One: No 3GB RAM Limit for Indies, Digital Features to be Pushed – Spencer

Microsoft confirmed that Indie developers will be able to self-publish on the Xbox One, but there were some rumours floating around that Microsoft wasn’t telling the full story. One of them was that Indie developers only had access to 3GB RAM, but that’s not the case, according to Microsoft’s Phil Spencer.

He revealed that the goal is to allow Indie developers to fully use the Xbox One’s resources, and there’s no RAM limit in place for them.

@GeorgeTeV Goals is to allow devs access to full pool of resources available, no indie RAM limit.

Microsoft has done a good job so far reversing some of the policies that could have been detrimental to the console. Indie self-publishing was supposed to be something that they were going to announce at Gamescom but was leaked. There are more announcements planned for the event.

Well when you completely botch E3, anything you do can be seen as an improvement.

Magilla187

i Completely agree with you on that as of now it only takes one thing for them to do to screw up and you and everyone else who doesnt have their heads up there ass can plainly see that The PR nightmare train is far from over

Sheldon Prescott

Nice. If Family Sharing is on digital games, then I’m gonna be buying more digital games than I thought.

Dameon Percival

Happy I decided to stick with MS!

GribbleGrunger

Yes, you’ve made the smartest choice. Don’t worry about turbo speed & cheaper price on the PS4. More bang for your bucks is key, no one can’t stop the Xbox One to sell well!

Guest

MS still locks all developers out of 2 CPU cores, only get 5GB of RAM and 90% of the GPU which is weaker than PS4’s GPU.

1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

MS is only making their policies more like PS4’s their platform still has the same hardware limitations though which are significant. PS4 has more resources for game developers at the local level.

DarthDiggler

MS still locks all developers out of 2 CPU cores, only get 5GB of RAM and 90% of the GPU which is weaker than PS4’s GPU.

1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

Source: Kotaku “Your Xbox One Games Can Be Suspended (or Terminated)”

MS is only making their policies more like PS4’s their platform still has the same hardware limitations though which are significant. PS4 has more resources for game developers at the local level.

Nintendo Fan 4 Lif3

Give PS4 a shot..if u don’t like stick with Xbox One, as not every console is meant for every gamer.

Jake W.

So excited for the one!

Noname

Am I the only one who noticed the last Tweet saying that MS will push for the restrictions announced at E3?

Izzy Bozz

Read carefully! “Split will likely be digital vs physical. PHYSICAL WILL FEEL LIKE TODAY. FOR DIGITAL WE’LL PUSH FEATURES WE DISCUSSED AT E3.” Meaning, if you use a physical disc copies, you can play off-line, loan them, sell them, whatever. But if you use digital games and use features like family sharing, then you’ll probably be required to connect to the internet. So the choice is yours.

Death Dealer

I’m definitely going digital only. Screw GameStop. Having my game library with me on a portable harddrive or progressively downloadable from the cloud is a much more comfortable way to game as I go to friends to play games often. Especially the family sharing is awesome.

People are going to be surprised that the line people are saying drawn by the hypervisor of 5GB (Game VM) and 3GB (App VM) isn’t that sharply defined at all, right now those numbers are put in place as a target. The Xbox One can allocate memory from multitasking to a swap file on the hard drive and make the amount of random access memory available to a game almost the same as the PS4. I hope this also explains to people why the harddrive in the Xbox One is non-removable as certain performance requirements are put on that harddrive for it to work properly and a large part of Both Operating Systems are installed on it. It’s just another thing MS forgot to clear up.
Well, back to work I go.

DarthDiggler

People are going to be surprised that the line people are saying drawn by the hypervisor of 5GB (Game VM) and 3GB (App VM) isn’t that sharply defined at all, right now those numbers are put in place as a target.

Well people are not making it up, that is information straight from MS. These are the limitations that they have given to developers…

1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

Source: Kotaku “Your Xbox One Games Can Be Suspended (or Terminated)”

XBONE devs have 6 out of 8 CPU cores available. 5GB out of 8GB of DDR3 RAM available. 90% of the Radeon 7790 GPU.

PS4 devs have 8 CPU Cores available. 7GB of 8GB GDDR5 RAM available. 100% of the Radeon 7870 GPU. All other items are offloaded to additional chips and processors in the system.

That is how it shakes out at the moment, MS may have some milestones established on their road map to make things better but this is what Devs have today.

Now to a few of your other points…

The Xbox One can allocate memory from multitasking to a swap file on the hard drive and make the amount of random access memory available to a game almost the same as the PS4.

Windows does this and it would be useful for suspending games but the performance of the hard drive vs RAM wouldn’t make this a practical solution during games. RAM is really fast, hard drives with moving discs are relatively slow. Practically speaking using virtual memory for game development would have to be limited to optimize performance.

I hope this also explains to people why the harddrive in the Xbox One is non-removable as certain performance requirements are put on that harddrive for it to work properly and a large part of Both Operating Systems are installed on it.

Nope a removeable hard drive can perform just as good as a non-removable. The advantage with a removeable is you can swap out the hard drive for an SSD (Solid State Drive) and you can get a performance boost with that. I have an SSD in my PS3 and certain games in makes a significant improvement. Especially with load times. The only downfall is SSD capacities aren’t quite as high as HDD, but they perform great.

DOOM

XBOXONE will be awesome!!!!

Daniel Lawson

oh look… I guess a guy who made a crappy game and didn’t have it sell any on Xbox 360 was wrong… wont name any names

Guest

I’ll do it. Brian Provinciano is an overhype and underdeliver $0ny PauperStation douchebag!

DarthDiggler

Do you ever have anything intelligent to say?

I mean you been using the PauperStation line for years, you really lack creativity my friend. But then again you are a web-stalker with no life. I do feel a great deal of pity for you.

mike g

Add pretty much any indie developer so far. Every article ive read has boiled down to “Oh X1 sucks for indies”, “Why?”, “Its MS”. Id like to specifically call out Lorn Lanning, there is reason he is not affiliated with any major publishers anymore.

JAFFMAN

Xbone is a PS4 with the stabilizers still on!

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