In this episode we discuss the game Forbidden Island with designer Matt Leacock. We explore the ways that Forbidden Island creates a constant sense of urgency pushing players to consistently re-evaluate their strategy to win the game.

On Who, What, Why? we discuss game design with game designers and try to learn more about the game design process from the people who design games. Each episode we interview a designer of card games, board games, role playing games, or video games. We have both mainstream and independent developers as guests.