1. Ironbreaker Grudge mechanics still being tweaked but there will be a much slower loss of grudge per second. This means that the Ironbreaker doesn’t have to stay constantly in combat to be able to use Grudge.

2. Healer HoT changes (nerfed) are being backed out completely but the buffs to the slow heals are staying in. So that’s a decent buff and not a nerf at all.

3. Sorcerer/ BW DoTs will not be benefitting from the general damage increases.

I’m all for testing and all for not being nerfed so hurrah for that. But I still wish I knew why they’d wanted to nerf healers in the first place — was it a basic balance issue that still needs to be addressed (maybe even moreso because of the planned buffs) or just a mistake?

Game developers in general are very bad at explaining why they make specific fixes, possibly because of the torrent of feedback that might ensure. But as a player, I would like very much to know how developers feel about the state of different classes because I’d like to know if my expectations match up with the designers. (If they don’t, it’s a good sign that you are playing the wrong class.)