I have just given up on Apple. Everything they do is anti-indie-developer.If it weren't for my 2 friends who use Apple and eveyone else still using java 6, I would just leave it at java 7.

I have been looking into bundling a JVM with the application to satisfy people who can't be bothered downloading java 7 themselves. It is not hard to use 2 versions of java on a computer.

In response to your comment on why Java 7 is pointless for games, yes, there is barely anything new that I would use, but on the other hand, why not?

Anyway, when I reach Alpha, I'll have a cross platform version (.jar), a Windows .exe (bundled jvm) a Linux whatever* (bundled jvm), and hopefully a Java 6 version for Mac if my friends show some interest.

Does anyone know if you can use java 7 on a Mac through a bundled jvm?

*Yeah, I'm supposed to be using Linux as my main OS, but there is no real replacement for Paint.NET as of now.

What bugs me is that this game was playable and really fun after only three days of development.And Ludum Dare is almost here.I could have entered this in the jam had I saved the idea until then (but changed it to fit the theme).

You should pay more attention to some graphics, like the terrain textures for example. I'd change the background gradient to more sky-like texture if I could. Try avoiding programmer's graphics. Its... not attractive.

This was done by me in 2 minutes, and it looks a whole lot better. Good work on gameplay though.

You should pay more attention to some graphics, like the terrain textures for example. I'd change the background gradient to more sky-like texture if I could. Try avoiding programmer's graphics. Its... not attractive.

This was done by me in 2 minutes, and it looks a whole lot better. Good work on gameplay though.

Nice!

The sky is temporary. After Ludum Dare I'll have some time to do some larger-scale amounts of pixel art.I will redo the grass (I may try something similar to your idea)

Thanks for all the Awesome feedback!Last night I balanced all the characters and added a use for coins.I also did a bit of AI for Guardians.A bit more work and I'll have Level 1 complete.

I am considering switching from procedural generation to pre-made levels to avoid annoying levels which put a cliff next to the tower or mess with the AI of the archers (shooting at a wall for example).

Ludum Dare starts in an hour or so, so no more work until Tuesday (Wednesday if I want to do more work and enter the jam) (By the way, it's Saturday afternoon for me at the moment. Sorry if anyone gets confused by the time zones.)