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What would you give up to make it rich in the colonies hidden in the stars. Would you play it safe and simply climb up the ranks in life, from a dreg to a noble. Would you ride upon the coat tails of a friend? Would you kill? As a mercenary... you have nothing to really worry about. Those questions mean nothing to you. What does have value... is money. Riches, weapons, ships, you name on a wanted poster. Sure it isnt a great way to live, but it certainly is for the adventurous.

Mercenaries come from all walks of life amonst the stars. Human, Alien, Demi. Mostly Human, but the allure of adventure brings in all kinds. Shipwrights, scoundrels, gunmen, street rats, medics, soldiers, so on and so forth. Maybe they were doing it for their family, the one on the desert planet, Phallos, who is just barly scraping. Maybe they are doing it for the rush of being in the middle of a fire fight, maybe they are doing it to survive.

Either way you look at it, your a mercenary, you and your crewmates. With your small ship you fly across the cosmos, taking out baddies, picking up loot, scouring ancient ruins, and of course bringing in the coin.

And your most recent adventure is about to begin. A man known as Captian GreyHawk recently was spotted in the system, and he and his crew have the biggest bounty you and your mates have had the pleasure of hunting for. Enough for a new ship even, a bigger one, the old one is starting to fall apart.

Will you take your chances, or fall into the crowd like the rest?

So the plan here is to make this a freeform system, with turn based combat, and allowing the players wnough room for their own creative liberties be it in the game system or the story itself. I will only have a character to guide the party a bit but I dont expect myself to take the reins. I expect one of you to dawn the mantle of leadership cause if stuff goes south there will be consequences and consequences are fun for roleplay.

Character sheets! Right

Name:

Age: (reccomended 18 and up cause it makes me uncomfortalbe to have underaged people have a chance to die in story. Just in case, cause it could happen but I doubt it. Its up to you)

Appearance: (you know what to do here)

Background: (YOUR BACKSTORY!!! My favorite part of roleplaying. Will you come across that long lost lover again? Your searching for a cure for you Gran-Gran, you seek Revenge on an evil space pirate, SPACE GOD HAS A MISSION FOR YOU! The possiblities are endless ^~^)

Position: (Im considering this the class area and the name of your class is up to you. You could be a pilot, a scoundrel, maybe your like a warhammer 40k tech priest. Hell im down if you wanna cast dark space magics, its all on you. Just make it fair, dont get toooo crazy)

Personal Ability: (this is part of your creative liberties. Come up with a personalized skill that matches your character and their background, it could be the ability to escape a bad situation once per scene, it could be their own analytical mind, capable of comprehending the craziest of things, and iron will that makes it impossible to have your mind controlled, a lack of humanity that makes it so they cant be swayed by emotion. Have fun with it ^~^ i know I will)

(Other notes: you can have your abilities also effect other players as long as they dont notice you saaayyyy slipping away or just stop posting, i would prefer you to tell me via pm that your slipping away so i at least know whats going on. But stuff along those lines because your mercenaries. I dont expect you all to get along like sunsine and daisies)

Skills: (list about 5 basic skills that you think your character would have. Along thr lines of small arms, melee weapons, big weapons, piloting, tracking, persuasion, repair, stuff your character would have by trade)

Equipment: (guns, books, laser swords. Just make sure you can carry it all)

Stats:(this is where Im personally conflicted as ive looked through some of thr older RPs on the site and it doesnt seem to work well or matter much in most of them. So im tempted to leave it out as it could prove to be a bother, or i could keep them simply as a quick view of who this character physically or mentally is)

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

(You have 27 points to buy your stats to represent your character.)

0pts= 8 (Pitiful)

1pts= 9 (below average)

2pts= 10 (average)

3pts= 11 (slightly above average)

4pts= 12 (above average)

5pts= 13 (skilled)

7pts= 14 (adept)

9pts= 15 (expert)

(Again this is just a clichè representation of how your character works.

High strength- Physically Strong

High Dexterity- fast, sneaky physically flexible, good at a distance or good at finding an opening to plundge a 10 inch blade into your enemies back.

High Constitution- healthy in appearance, not easily poisoned,

High Intellect- knows their stuff, quick knowledgeable, probs book smart

High Wisdom- this is your common sense and ability to perceive

High Charisma- how well you can talk your way through things.

———————————

Our “Heroes”

Endless Thundaga as Jacob The Pilot

Mystics Apprentice as Tibarn The Theif

Scrapmaster as Daniel The Psychic

Vaude as Adamine The Loft Medic

Saber Lily as EC - 141RE The Bladedancer

Thank you for your time

Editor Note: This is technicaly just a test run, kinda like a prologue, I dont expect this first part to go long so id really love to get about 4 people in on this to give it a try.

Background: Jacob was born to a family of mercenaries on Earth, who taught him many things during their runs, including different languages, flying, and even trained him in combat. But his parents wanted him to have a good education and a better life, to which they taught him such. However, his family went out for a bounty, and their ship crashed into an asteroid due to mechanical failures. For eleven years, he’s been on his own, giving up his college education for a life of a mercenary. He is not proud with the life he’s forced to take, but he seems to manage. He has managed to create a squad of fellow mercenaries to cooperate in his runs. This bounty on a certain “Captain Greyhawk” has sparked his interest. He hopes to complete this bounty and live a normal life. But at the same time, he wants to stay as a mercenary only for the sake of adventure.

Position: Pilot and master of close combat

Personal Ability: He is very adaptable to any situation. He seems to have great leadership skills, but usually likes to keep to himself until things turn south, on a mission, or if fellow crew members have a disagreement. Jacob is also quite an escape artist, should everyone follow his lead. He is quite fluent in many alien languages, able to make a trade or deal without having to struggle with a language barrier.

Skills: Has unmatched knowledge of swordsmanship, but usually sticks to his blaster, and even then, he is quite a sharpshooter. Ace pilot, able to navigate through anything, even tightly packed asteroid fields, although rare. He is also very good at repairing the old ship.

Race: Human

Augments: N/A

Equipment: Carries a blue sword that can charge up and use friction to cut through anything, although it takes days to recharge. He also carries a blaster. On his right arm, he has a device called a “slinger”, he is able to use it to shoot projectiles (like stones, pods, etc), and it even comes with a grapple hook.

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Background: Raised by an oriental family on the planet of Nuu, Tibarn left for space as an exporter, hoping to support his aging parents. When he returned one summer he'd come to find that his mother had passed away by a disease that had swept through, filling the young man with grief. He didn't return to his job and instead drew inward, conversing with few and relying on many trips to the bar for comfort. It wasn't until a trip to death's door that finally snapped him back into living again. Tibarn left home for space again, this time as a pirate. He considers himself a pirate with morals, however: he won't take from orphans or the poor, and won't often kill for spoils unless he felt the person deserved it. Tibarn travels with the crew in search of his sense of self and purpose. But will he find it? That remains to be seen.

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In reference to the stats, its honestly up to you guys if you want me to make a stat system just for show. “Ah this person is fair strong, or this person seems to be the intelligent type.” We wouldnt really use it for much without further experimentation

@Mystics Apprentice

The appearance part slipped my mind in favor of game mechanics and the like, Ill addd it in shortly. As for the planets, I was hoping you would choose to make your own as the limitations of this game is how far you are willing to reach in space, anything is up for grabs really

I was thinking about making a shop for your credits to make it feel like your working for something and actually able to use your credits, what do you think of this idea?

I also furth invested in the stat idea, preffering to choose the point buy system from D&D which eill be explained upon a later date

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In reference to the stats, its honestly up to you guys if you want me to make a stat system just for show. “Ah this person is fair strong, or this person seems to be the intelligent type.” We wouldnt really use it for much without further experimentation

@Mystics Apprentice

The appearance part slipped my mind in favor of game mechanics and the like, Ill addd it in shortly. As for the planets, I was hoping you would choose to make your own as the limitations of this game is how far you are willing to reach in space, anything is up for grabs really

I was thinking about making a shop for your credits to make it feel like your working for something and actually able to use your credits, what do you think of this idea?

I also furth invested in the stat idea, preffering to choose the point buy system from D&D which eill be explained upon a later date

Shop system seems like an interesting idea. I’d be down to give it a try.

Btw, you don’t have to type “@“ in KH13. We use the “Quote” button at the bottom of our posts. It’s a LOT easier that way.

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In reference to the stats, its honestly up to you guys if you want me to make a stat system just for show. “Ah this person is fair strong, or this person seems to be the intelligent type.” We wouldnt really use it for much without further experimentation

@Mystics Apprentice

The appearance part slipped my mind in favor of game mechanics and the like, Ill addd it in shortly. As for the planets, I was hoping you would choose to make your own as the limitations of this game is how far you are willing to reach in space, anything is up for grabs really

I was thinking about making a shop for your credits to make it feel like your working for something and actually able to use your credits, what do you think of this idea?

If we're not really going to use the stats it may be a lot of additional work for you to create a stat system, but it would be entertaining. I'm not inclined either way, really, so whatever you feel is best sounds great to me.

That sounds great about the character's appearance! I'll edit my sheet in like to implement it. I'm also glad that I wasn't overstepping my bounds by creating a planet.

Concerning the shop: I rather like the idea of working to earn credits. It would make things quite interesting.

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Seeing as Im on my phone, it appears Im only sble to quote one person so if it doesnt bother you, I would like to proceed with @

@Mystics Apprentice

Im trying to keep a hold on the game while giving you guys creative liberties. And since the wold is endless its really ended up as a, Why not. Kind of system. As for the shop since in throwing you right into a mission thr system will not be up immediatly but if this goes well Ill be sure to have it up and running by the next arc.

Backstory: Born aboard an old mining rig without a family, Solomond quickly learned the world was dog eat dog. He began to steal, he began to scavange, he began to loot, he even sold drugs, he did time... and he was sooo good at it that He figured why not, and left the rig on the first passing trade ship they confronted. He watched and listened, learning the art of trade from the ship owners. Until one day he could swindle his way through somebodies heart and into their pockets. Credit is all he really cared about in the world besides lifes most basic desires. Currently he resides as a guard for a ship and its crew, watching over it while they go off to hunt down bounties he finds and brings to their attention

Personal Ability: Twisted Tounge, with a handle for haggling Solomond makes items cost 25% less as long as he is activly participating in the scene and with the merchant.

Skills: having been around traders for a significant amount of his life, Solomond has a navk for haggling prices, and his personal ability certainly makes that even easier. Being very good with his hands he finds that small arms are his best bet, his favorite being his hotshot fire pistol, basically a handheld flamethrower. Ususally used to weld ships back together. He grew up a scoundrel and developed a sense of stealth very quickly, cant get caught if they dont see you. His past also hints at an ability to repair a ships hull, he was built aboard a very old mining rig, he wouldnt want the ship to collaps. Lastly he found himself good at convincing people to go along with his actions, he could be very persuasive.

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I suppose I wouldnt mind you reserving a spot. If it comes down to it, as it sounds like you all are close friends I wouldnt mind turning my character into a npc for me to have aboard the ship so your friends could hop in. The more the merrier and the more ill be able to GM this.

As for character limit. Id prefer one per, but if this gets self running I might consider a second.

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I suppose I wouldnt mind you reserving a spot. If it comes down to it, as it sounds like you all are close friends I wouldnt mind turning my character into a npc for me to have aboard the ship so your friends could hop in. The more the merrier and the more ill be able to GM this.

As for character limit. Id prefer one per, but if this gets self running I might consider a second.

Sweet, thanks! And yes, we're all pretty close friends. Being in one roleplay together for two years and counting will do that. . I could see this idea gathering a lot of interest, as it's quite a fun and refreshing idea.

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I was waiting to see who would take that. I will warn you though, Im probably gonna make psychic interference a thing since if you get to play with psychic stuff Ill get to play with psychic stuff in a later arc.

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I was waiting to see who would take that. I will warn you though, Im probably gonna make psychic interference a thing since if you have a psychic stuff Ill get to play with paychic stuff in a later arc

Im nor making your common "Telekinesis psychic". Just FYI.

And psychic interferance seems good. Will there be equipment that provides resistance to it?

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At the beckoning of Mystics, I have come, and I'm game for this adventure! Let's see what I can do with my character sheet.

~~ ~~ ~~

Name: Adamina of the Loft.

Age: 24.

Appearance: While falcon-like in many ways -- brown and white feathering, clawed feet, and sharp eyesight -- Adamina has arms with clawed hands along with her wings and legs. Her wings have proven useful from time to time but inconvenient for other times, like fittings for spacesuits. Typically she is dressed in a long white skirt and a golden-beaded headdress, and very rarely does she wear anything else. Her slender, animalistic physique does not need anything else. She has fragile, light-weight bones like the typical bird, though she can match the typical human in terms of lifting things.

Background: The Loft were a quiet race once, but the past century gave rise to a new lust for adventure within the stars. Technology advanced, travel became more and more possible, and the need for more than a humble life spurred young avians to try their luck beyond their home planet. Adamina was one such individual. She tried it all, from a bright career path as a junior officer to becoming a lowly scum-of-the-earth. She now chose the life of a mercenary.

She could not be tethered down by a moral code. Instead, she lived by the simplest rule that "the strong survive" and acted on it. It takes more than strength to survive, however, in the depths of space, and she learned this quick. It takes guile, finesse, the understanding of multiple roles, and financial stability that allow her to be as seasoned as she believes herself to be. In the back of her mind, she still wonders about her place in this wide universe, but cash comes first. After that, she can think about what to spend it on.

Position: Contractor for Hire, Medic

Personal Ability: Thoughts in Unison. The Loft's unique biology of having two separate brains make them difficult to mind-read or fully understand. Adamina's focus on this natural strength made her resolve great, resulting in great difficulty breaking her down.

Skills: Resistant to mental attacks, able to fly/hover short distances, multiracial first aid, and decent eyesight. Has some training in quarterstaves.

Race: Loft (alien, humanoid avian)

Augments: None.

Equipment: Shrinking and enlarging quarterstaff (battery-sized at the start and up to 4 metres or 13 feet at the longest), with a positron attachment to eat through matter with antimatter of limited strength; multiracial trauma kit; the clothes on her back.

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Background: Back in his home colony, Pytheas, Daniel always dreamed of going beyond his world's atmosphere, to travel the stars, and assist in the expansion of mankind, at least that is what he believed, the once bright eyed aspiring space adventurer with stars in his eyes, was easily fooled in a "volunteer" program by the intergalagtic Tryston corporation, he was to be an enginer in the colony they built, as he had spent most of his life learning how to maintain and take care of ships.

However, his "volunteer" job wasn't what he originaly thought it was, instead of fixing things and keeping the space station operating, he was instead a guinea pig for experiments in making a hybrid between the human race and the space traveling, instinctive race of aliens known as Typhon, who fed on the minds of their victims, and with it, they had great psychic power, psychic powers the scientists were trying to implant on Daniel and the other volunteers, it was gruesome and terrifying. But it only got worse as the Typhon broke containment and overrun the whole space station, coming in direct contact with the aliens awakened Daniel's newly acquired psychic powers, and with those powers, and his technical knowhow on how to fix and upgrade things, armed with a trusty shotgun he escaped the station in one of the last escape pods. With nothing but his suit, he stole from one of the members of the space stations, now upgraded and padded with armor and other enhancements.

The Typhon, a shifting mass of seemingly pure dark energy, are unknown to be still around. Their mind powers incredible, and what little Daniel borrowed from them...is frighteningly unique and powerful.

Now, possibly on the hunt from Tryston, and with nowhere to go, he has delved into mercenary work, be it whatever the job entails. He has to make a living somehow in space.

Position: The Volunteer.

Personal Ability: Psyonic: All those experimental injections and mind altering experiments, have left their mark on Daniel, and as such he has a keen connection to the psychic, and can manifest some of this power to use in most mundane tasks, live levitating things, to even accessing and remotely controling devices from a distance as a sort of reverse hacking.

During active combat, he is able to hijack the minds of weak and other foes weak of mind, turning them against their allies for as long as needed, before making the controlled enemy commit suicide, he is able to hijack machines with technopathy, inherited from the Typhon, as such he can control weak and non complex machinery. As well as created a small psyonic barrier to protect himself and his allies during combat, the psyonic barrier taking little damage before breaking, but offering a tactical advantage in well...not dying in one shot.

Should the mind hijacking fail, however, Daniel can utilize "Psychoshock" Which is a direct attack and overload of psychic signals to directly to the target's mind, causing confusion and damage directly to their psyche. However, it is single target and takes a hefty drain on him. But its exceptionaly useful against the psychic resistant.

He cannot chain these skills in quick succession though, he is still learning to control and expand on these abilities, and as such he has a cooldown to take into account, depending on the more powerful the ability in question and the task used, the higher the cooldown. Overuse can lead to psychotic breakdowns and even death.

Skills:

- Repairing and Upgrading- Mind Reading

- Small arms

- Stealth

- Survival instinct.

Race: Psyonic Human

Augments: A cybernetic left eye, allowing him a small heads up display and interface.

Equipment: His environmental suit, and his shotgun he has maitained and upgraded ever since the incident. As well as a...useful wrench, both as a bludgeon and as a tool.

Stats:(this is where Im personally conflicted as ive looked through some of thr older RPs on the site and it doesnt seem to work well or matter much in most of them. So im tempted to leave it out as it could prove to be a bother, or i could keep them simply as a quick view of who this character physically or mentally is)