Mario & Luigi FAQ/Walkthrough

Mario & Luigi: Superstar Saga
For the Nintendo GameBoy Advance
FAQ/Walkthrough
Version 0.5
January 18, 2004
By Coheed and Cambria ~ lanches19(at)aol(dot)com
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\ C O N T E N T S /
/ \
/___________-------------------------------------------------------___________\
1 ~ Introduction
2 ~ Story
3 ~ Characters
4 ~ Nuts 'n' Bolts
4A - Controls
4B - Basics
5 ~ Walkthrough
5A - Trouble in the Mushroom Kingdom
5B - Crash Landing!
5C - Hanging in Hoohoo
5D - Distress at Beanbean Castle
5E - Chilling in Chucklehuck
5F - Woohoo! We're Off to Woohoo Hooniversity!
6 ~ Bosses
7 ~ Bestiary
8 ~ Items
9 ~ Equipment
9A - Mario's Pants
9B - Luigi's Pants
9C - Mario & Luigi's Pants
10 ~ Badges
11 ~ Sidequests *** COMING SOON ***
12 ~ Mario Bros. Classic *** COMING SOON ***
13 ~ FAQ *** COMING SOON ***
14 ~ What's New?
15 ~ Credits
16 ~ Legal Disclaimer
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\ 1 ~ I N T R O D U C T I O N /
/ \
/___________-------------------------------------------------------___________\
Welcome one, welcome all to my FAQ/Walkthrough for Mario & Luigi: Superstar
Saga! My name's Coheed and Cambria, but you can call me Chris (since that's my
real name)... or not. Whatever you prefer. Anyway, this is one of many FAQs
that I've done, so feel free to blame me if it sucks. Since I'm a huge fan of
both Mario games and RPGs, it was only natural that I wanted to cover this. Not
only is this my first FAQ for a GameBoy Advance title, but it's also my first
for an RPG, so I'm going all-out to ensure that it's as good as possible!
All right, enough talk about all that--it's my turn to talk now! My name's
Chris Noonan, but I already told you that. There's plenty to know about me, but
none of it's very interesting. However, I need something to put in this
section, so try not to get too bored, eh? Anyway, I'm about to start rambling
about myself, so avert your innocent eyes if you don't wanna be scarred
forever.
I'm 15 years old (as of September 27, 2003) and I enjoy locking myself away in
my room and allowing my skin to become very, very pale. Of course, I spend a
lot of time playing videogames, my favorites being Zelda: Link to the Past,
Shenmue, and Chrono Trigger. If you're looking for my recommendations on some
more recent gems, I suggest checking out Panzer Dragoon Orta, Jet Set Radio
Future, Jak II, Sword of Mana, and Soul Calibur II. Okay, so only one of those
is on GameBoy. Sue me. No wait, I didnt mean that.
But as much of a loser as I am, I do in fact have interests outside of gaming.
Granted, said interests go no further than watching anime and listening to
music. My personal favorite of the former is Trigun, which should explain the
reasoning behind my way cool contributor name. I'm also big on Cowboy Bebop,
Rurouni Kenshin, and Fooly Cooly. As for the latter, AFI and Brand New tend to
provide the tunes whilst I write. Thursday is also quite good. Check them out
or die a fiery death.
I guess you probably want some contact information here, as well, right? Wanna
e-mail me? Cool. Feel free to send me questions, compliments, hate mail, and
anything of the sort (no viruses, please!) to lanches19(at)aol(dot)com. Didn't
get a response? Then you probably didn't put something worthwhile in the
subject. You see, I delete everything that isn't from someone I know or doesn't
contain something pertaining to an FAQ. Just put "Mario & Luigi FAQ" in the
subject and you're golden. Still don't get a reply? Try giving me an IM. My AIM
is trigunner1411--be nice and I might just tell you what you need to know.
Enjoy the FAQ!
--Chris Noonan (Co & Ca)
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\ 2 ~ S T O R Y /
/ \
/___________-------------------------------------------------------___________\
Since the instructions don't contain any storyline information, I wrote this
myself. Thus, you can expect that it'll suck. Just bare with me, eh? Ahh, who
am I kidding? No one reads this stuff anyway...
Mario's vacations never seem to last very long, do they? First he was arrested
over at Isle Delfino, but that doesn't have anything to do with this. Anyway,
the storyline kicks off as a goodwill ambassador from the nearby Beanbean
Kingdom pays a visit to Peach, princess of the Mushroom Kingdom. The ambassador
presents a golden treasure chest containing a priceless gift... or does it? As
the unsuspecting princess opens it, a mysterious gas pours into Peach's face!
The ambassador reveals her true form--a wicked witch named Cackletta! She
steals Peach's lovely voice and returns to the Beanbean Kingdom. Mario and
Luigi must team up to save Princess Peach, but how will they fare in a foreign
land (I sound so corny, man!)?
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\ 3 ~ C H A R A C T E R S /
/ \
/___________-------------------------------------------------------___________\
Care to know which classic characters star in this game? Or is it the newbies
you're interested in? Either way, check out their awesome character bios
written by me, myself, and I. Did I mention that I wrote these way cool bios?
~~~~~~~
Mario
~~~~~~~
Plumbers are cool, especially when they wear red overalls, eat mushrooms with
alarming frequency, and never do anything pertaining to plumbing! In case you
hadn't noticed, I'm talkin' about our good buddy Mario! Yeah, and since his
name is in the game's title, you can expect that he's gonna play a pretty large
role. Save Luigi, he's the only character you ever get to control, so you'd
better be fond of him. Otherwise, this game probably won't prove a very
enjoyable experience.
~~~~~~~
Luigi
~~~~~~~
He's mean, he's green, and he's squeaky clean--it's Luigi! He's a loser
compared to Mario (seriously, Luigi's Mansion sucked), so almost everyone
refers to him as "Mr. Green", "Greenie", or some other similar name. Even so,
he's still one of the two characters that you gain control of. He tends to be
a bit weaker than Mario, but he is taller, so that gets him some cool points...
right? Maybe not.
~~~~~~~~~~~~~~~~
Princess Peach
~~~~~~~~~~~~~~~~
This is the oh-so lovely princess of the Mushroom Kingdom. After getting farted
on by a treasure chest, her sweet voice was stolen by the evil Cackletta.
Despite being the reason for Mario's (and Luigi's) quest, she really doesn't
play much of a role in the game.
~~~~~~~~
Bowser
~~~~~~~~
Although he's usually up to no good, Bowser actually turns over a new leaf in
this game and decides to help out Mario. Why? Because he can't kidnap Princess
Peach when her vocabulary is so explosive!
~~~~~~~~~~~~
Queen Bean
~~~~~~~~~~~~
As her name suggests, Queen Bean is the queen of the Beanbean Kingdom.
Shocking, I know.
~~~~~~~~~~~~~~~~
Prince Peasley
~~~~~~~~~~~~~~~~
~~~~~~~~~~~
Cackletta
~~~~~~~~~~~
This evil witch is the main antagonist of the story--she's the one who stole
Princess Peach's voice! As a resident of the Beanbean Kingdom, Mario, Luigi,
and Bowser venture into uncharted lands to pursue this devious lady.
~~~~~~~~
Fawful
~~~~~~~~
Feel his fury! In addition to referring to anyone and everyone as fink-rats,
Fawful also seems to enjoy blindly following Cackletta around and doing her
bidding. Additionally, he seems to have some strange obsession with sandwiches
and mustard... But then again, who doesn't love sandwiches? Especially when
they're peanut butter sandwiches. Mmm... peanut butter... *ahem* Well, I
digress. By the way, Fawful has fury.
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\ 4 ~ N U T S ' N ' B O L T S /
/ \
/___________-------------------------------------------------------___________\
Consider this section a condensed version of the instruction manual. What good
is it? Well so few people read instructions nowadays, and I only cover the
important stuff. You might wanna browse through this section if you're new to
the game or confused with something, otherwise just skip ahead.
<>---------------------------------------------------------------<>
<><> 4A - Controls <><>
<>---------------------------------------------------------------<>
Pretty standard stuff, really. I tell ya, this is the kinda stuff you should be
able to figure out yourself. Or at the very least just open up the instruction
manual and read about them. Or not. Some people are just that lazy.
Start ~ Switch characters
Pressing the start button will switch Luigi to the front and Mario to the
back. Press it again and the duo will reverse positions again.
Select ~ Open suitcase
Push select to open up the Mario Bros. suitcase, which is pretty much your
main menu. You can use items, check equipment, and perform other similar
tasks here.
D-Pad ~ Move
As with just about every other game out there, you can use the D-Pad to move
your characters around. Shocking!
A Button ~ Jump
The A Button is kind of an all-purpose button. It allows your front character
to jump, and it also confirms selections for Mario in battle and in the
suitcase subscreen. Additionally, you can use it to speak with the denizens
of the Beanbean Kingdom and read signs.
B Button ~ Jump
This works as the exact opposite of the A Button. It causes the rear Mario
Bro to jump, and it controls Luigi in battle. Furthermore, it cancels
selections in the menu.
R Button ~ Choose Action
Press the right shoulder button to cycle between the available actions for
the front character.
L Button ~ Choose Action
Press the left shoulder button to cycle between the available actions for the
rear character.
<>---------------------------------------------------------------<>
<><> 4B - Basics <><>
<>---------------------------------------------------------------<>
Solo Attacks
~~~~~~~~~~~~~~
Solo Attacks are generally your main artillery, and are especially useful for
eliminating weaker enemies. When using these, Mario and Luigi attack
independently with either a Jump or Hammer move. The damage caused by either of
these attacks can be increased if you press the corresponding button (A for
Mario, B for Luigi) at the correct time. Wanna know when to press the buttons?
Here ya go:
Jump - Just before landing on top of the enemy
Hammer - As soon as the hammer begins to shake
o Note - The hammer attack isn't available until you gain the Hammer partway
through the game.
Dodging
~~~~~~~~~
A great way to avoid taking damage is to dodge enemy attacks. To do this,
simply press the correct button (A for Mario, B for Luigi) when a foe attacks
and you can leap over the attack, preventing any damage from being sustained.
Counter-attacking
~~~~~~~~~~~~~~~~~~~
If you time a dodge (see above) right, you can actually leap on top of an
enemy and cause damage. This is called a counter-attack. It's also possible to
counter-attack using your hammer. In order to properly execute this, you must
hold down either A or B (depending on which bro is being targeted by the
attack) to charge up your hammer, then release the button just before it begins
to shake. If timed correctly, you'll avoid the foe's attack and deliver some
damage.
Bros. Attacks
~~~~~~~~~~~~~~~
Bros. Attacks are joint moves where Mario and Luigi work together to deliver
heavy damage to an enemy. Keep in mind that using these moves use up Bros.
Points, or BP. Also, a Bros. Attack does NOT use each character's turn, so you
can use one of Luigi's directly after one of Mario's. One last thing: in order
to cause maximum damage, you must press the buttons that appear on-screen
within a certain amount of time. Here is a list of each bro's moves:
o Mario
o Luigi
Bros. Actions
~~~~~~~~~~~~~~~
These are nifty skills necessary to progressing through certain areas. Below is
a list of the various actions that each bro will learn during the course of the
game:
o Mario
~ Spin Jump
o Luigi
~ High Jump
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\ 5 ~ W A L K T H R O U G H /
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/___________-------------------------------------------------------___________\
Some general notes to help put you to sleep... I mean that'll help this FAQ
make more sense.
o You know the directions, right? North is up, south is down, east is right,
and west is left. Simple stuff!
o This FAQ will NOT reveal the exact location of every single item in the
entire game. Nope. If you're looking for that, I advise that you look
elsewhere, as you're not gonna find it here.
o As unbelievable as it may seem, I do, in fact, make mistakes. Thus, if you
can't find something you're looking for in this FAQ, I suggest taking a
look at one of the others. Either Devin Morgans or me frog's are
especially recommended, and you should actually be reading one of those
instead of this mess I wrote anyway.
<>---------------------------------------------------------------<>
<><> 5A - Trouble in the Mushroom Kingdom <><>
<>---------------------------------------------------------------<>
~~ LET'S GET CRACKIN'! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Okay, chuck the game cartridge into your GBA (or GameBoy Player, if that's how
you're doing it) and press power... What's that? You already know this stuff?
You want me to shut up and cut to the chase? Ungrateful bums... How 'bout I
don't help you at all? ... I tell ya, kids these days are so impatient...
~~ UNREST IN THE MUSHROOM KINGDOM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As the game begins, fireworks explode outside Princess Peach's castle. Inside,
an ambassador from the Beanbean Kingdom steps forth and expresses her wishes to
improve relations with the Mushroom Kingdom. Before anything else, the
ambassador hands over a gift to the princess. As it opens up, gas squirts into
Peach's face and the ambassador reveals her most hideous true form. Ugh.
Back at the Mario Bros. home, Luigi is busy doing Mario's laundry (apparently
he's too much of a loser to have any servants) when Toad comes running by. He
heads inside and you gain control of him. There isn't anything to find, so just
go to the far side of the house and towards the shower, where Mario's humming
can be heard. Toad ventures inside to sneak a peek, then informs the main
plumber of Peach's plight.
Without a moment's hesitation, Mario races outside and drags Luigi off to the
castle, where the two crash into Bowser. Of course, encounters with the Koopa
King himself are never friendly, so it's time for a fight. Start off by
choosing Solo, then select Bowser. This will execute Mario's basic jump attack,
which you'll find yourself using quite often. Bowser will counter with a fiery
breath attack. At this point, Toad will intervene and offer a short tutorial.
If this is your first time through the game (which I assume it is, since you
need a walkthrough for the game's first five minutes).
After you attack a second time, Toad will once again step forward and explain
how to dodge. Pretty standard stuff, really. Continue to pummel Bowser and
he'll fall in a matter of moments. Bowser will put an end to the battle and
proclaim that he would've won. Although we know this isn't true, let's just let
him say whatever he wants, shall we? ... Yeah, like we'd be able to do anything
about it anyway.
In any event, Toad will tell everyone that the Goodwill Ambassador from the
Beanbean Kingdom stole Princess Peach's lovely voice and replaced it with a
rather explosive vocabulary. Worried that Peach's new voice would total his
castle if he kidnapped her, Bowser urges Mario to do something about this most
unexpected turn of events. Surprisingly enough, the Koopa King himself even
offers to give Mario a ride on his Koopa Cruiser. Cool beans!
~~ TOADTOWN SQUARE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - 1-Up, Mushroom, Mushroom x3, Suitcase, Super Mushroom
As the Toad will tell you, this place is great for getting used to the controls
and basic game mechanics. Take some time to run around and get acquainted with
jumping and whatnot. Once you're ready, there's some stuff for us to do befoer
setting out for the Beanbean Kingdom. For starters, head to the right and you
should spot a lone Toad just north of a fountain. It seems he can't reach his
Mushroom, so hop onto the bush and grab it for him. After doing this, he'll
speak up and ask it you got the Mushroom for him. Reply with 'Of course' and
you'll make him quite happy. So happy, in fact, that he doesn't just let you
keep the Mushroom, but he also forks over a Super Mushroom! Sweet!
Next, head north to find a bird-looking dude who's running around like he wet
himself. Talk to him and he'll divulge that he's been separated from his fellow
Bowser Baddies. Since his sense of direction is horrible, he asks if you happen
to know where Bowser is at. Tell him yes, then select the arrow pointing
upward. The bird will thank you, then race off without another word.
Just one last thing to do before heading off -- there's a Toad standing on the
western wall who lost some precious belonging. Agree to help him out, then run
straight down while staying on top of the wall. It's at the very bottom, so
watch for the "!" at the top-right portion of the screen. Return the so-called
"precious belonging" to it's rightful owner and he'll cough up a 1-Up Mushroom!
Nice!
Keep in mind that there are some more items to grab (just hit the floating
blocks), so you might wanna pick those up before heading onwards. Also, be sure
to speak with everyone, as some of the Toads will explain certain gameplay
mechanics that you probably don't know about. When you're ready to proceed, run
to the north section of town and speak with Luigi. He'll point you in the
direction that Bowser went, so head up onto the subsequent screen.
To your left is a floating book marked "S". That's a Save Album, and I suggest
using them whenever you get the chance. Like now, for instance. After using it,
speak with the two Toads to learn some stuff that you already know. Once that's
over with, run north towards the next screen. An elderly Toad will stop you --
it seems he's prepared a suitcase for your journey. He'll also hand over 100
coins! Dandy.
On the following screen, Bowser will yell at Mario for being late. After
introducing Mario to his Koopa Cruiser, Bowser calls for his Bowser Baddies to
assemble. However, they don't seem to be around, and Bowser assumes that Luigi
is there to join his ranks. It takes a few seconds for Luigi to realize that
Bowser is talking to him, but when he tries to escape the baddies show up and
he gets carried along with them. Poor Luigi... but at least that makes things
easier for us!
~~ ONBOARD THE KOOPA CRUISER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Goomba
Items - 1-Up Mushroom, Mushroom x2
Now that Mario and Luigi are inside the Koopa Cruiser, Bowser calls to them
through the ship's loudspeakers. He orders you to get your suitcase ready and
then come up to the deck. Since there really isn't much to do with your
suitcase, just use the Save Album and head east onto the following screen.
There are two pairs of Bowser Baddies chilling in here along with a single guy.
Talk to the pairs if you're new to the game, as they'll divulge some useful
information.
Now go north, then east and you'll meet up with another duo of Bowser Baddies.
Speak with them to learn how to use a Bros. Block, then try it out for yourself
using the block below! After you're done with that, continue forward onto the
next screen. Here you'll encounter a photographer who'll ask to see your
passports. They're packed nicely into your suitcase, but Mario's inherent lack
of an actual vocabulary besides phrases such as "It's-a-me!" prevents him from
explaining this. Luckily, you get the chance to press Select and show off your
passports. However, neither Mario nor Luigi have photos to go along with them.
Well, it looks like you're gonna need to get that taken care of!
Since the photographer wants to send the bros. off to Bowser ASAP, he lets you
cut in line. When prompted, step onto the small brown mat and the photographer
will tell you to stand still while he snaps the shot. Do so if you want, but
it's way more fun to press a direction on the D-Pad to strike a funny pose.
Once Mario's picture is done, do the same thing with Luigi and you'll be
permitted to proceed onward.
Just past the photograph area are some wooden crates, and just past those are
some stairs that you'll wanna head up. However, head south first and you can
find a Mushroom, as well as that Bowser Baddie that you helped out back at
Toadtown. He'll show his thanks by handing over a 1-Up Mushroom! Nice! Now head
up those stairs you saw earlier.
As you progress forward you'll reach an overturned barrel blocking your path.
Simply running into it will cause it to smash into the wall ahead, so do that
and continue onwards. A Bowser Baddie will chastise Mario for busting the oh-so
important cargo of "The Great Bowser", then inform you that the deck is just
ahead. Unfortunately, he needs to make sure you're worthy of seeing Bowser, so
he offers to teach you how to fight as a team. I suggest taking him up on his
offer, but feel free to do as you please and decline.
After you've completely pwned the fools in the tutorial, continue southward
until another barrel impedes your path. Bust it open and defeat the Goombas
that emerge. With that done, proceed ahead to witness a Bowser Baddie having
some trouble wrangling a few Goombas. He asks for your help with his task and,
since you have no choice at all, you've gotta help him out. Luckily he reveals
a nifty trick--stomp an enemy to initiate a battle and they'll receive damage
right from the get-go. A useful feature, to say the least.
Defeat both sets of Goombas to help the guy out, then ascend the stairs at the
bottom of the screen. After using the Save Album in the following room, speak
with the first Baddie in the area to learn something you already know. The path
to the deck is on the western side of this area, but some heavy cargo is
blocking the way. Hmm... What to do? Talk to the Bowser Baddie walking in place
by the sign and he'll explain that hitting the above block will activate a
crane. Hit the block and the crane will appear. It won't go after the cargo,
though--it'll grab Luigi by the seat of his pants!
Mario follows the crane up to the deck, where a faithful minion of Bowser
alerts everyone that the Koopa Cruiser is nearing the Mushroom-Beanbean border.
Luigi, who's serving as a lookout, spots trouble off in the distance, and just
as Bowser demands to know what's with the hoopla a fireball nails the ship.
Guess who? It's Cackletta, the evil witch who stole Peach's voice! Like every
other RPG villain out there, she has no time to deal with us, so she leaves
behind some feckless minion who we know won't be able to stop us.
Said minion, a cretin by the name of Fawful, will ramble on about bread and
mustard for a while. After busting Bowser with a fierce fireball, the creep
intiates a battle.
Boss -- Fawful
~~~~~~~~~~~~~~~~
EXP - None Attacks - Fireball : A small sphere of flames
Coins - None - Duo Fireball: Two fireballs, one for each
character
- Ram : Stand in front of a character, then
roll into them
Being the first boss in the game, you can expect this one to be pretty easy.
Since you have no alternative options at this point, simply wail away with
your basic jump attacks, getting the extra damage as often as you can. His
main attack is to blast a small ball of energy at a single character. You can
tell which character the attack is targeting if you pay attention to when he
yells "Fink-rat!". If the words are red, then Mario will be hit. Likewise,
green words mean Luigi is the target. Simple enough, ya? As he takes damage
he'll begin to fire two consecutive fireballs--one at each bro--but
avoiding it is still rather easy.
After you destroy his jet-pack, the only method of attack Fawful will have
left is to ram you. Determining which bro he's targeting is as easy as
watching who he stands in front of before he begins to roll. If you could
dodge the Goomba's attacks inside the ship, then this shouldn't be a problem.
When the battle ends, Fawful calls upon his jet-pack and, after expressing his
fury, takes down Bowser's precious Koopa Cruiser with a barrage of fireballs.
From a distance, some mysterious creatures watch through a telescope and head
off to see who or what crash landed. You'll shortly see whether they're friend
or foe.
<>---------------------------------------------------------------<>
<><> 5B - Crash Landing! <><>
<>---------------------------------------------------------------<>
~~ STARDUST FIELDS, MUSHROOM SIDE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - Beanbean Map
After the dreadful crash landing, Luigi pulls Mario out of the ground and
you're thrust back into control. Use the Save Album ahead, then run west and
talk to the various Bowser Baddies. It seems that Bowser fell on the other side
of the border, so we should probably go find him. Cross the bridge and enter
the building to the west.
Inside you'll encounter a pair of brothers who seem quite glad to see the
famous Mario Bros.. It turns out that these guys are the border security, and
they won't let you cross to the Beanbean side unless you show off your 1337
jumping skillz. They ask you to try the fabled "Border Jump". It's a pretty
simple procedure: they're gonna move a rainbow-colored jumprope around and you
have to hop over it. If either Mario or Luigi makes three mistakes, you've
gotta restart, so be careful with your jumping.
Complete the Border Jump with success and the brothers will gladly let you
cross into the Beanbean Kingdom. Start across the bridge and one of the
brothers will call you back, saying that Mario and Luigi were the first people
to cross the border. Ever. To commemorate the occasion, he hands over a
Beanbean Map! Nice!
~~ STARDUST FIELDS, BEANBEAN SIDE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Bill Blaster, Fighter Fly
Items - Mushroom x4, Syrup x3
Proceed ahead and you should spot a green pipe above. Go in if you want, but
there isn't any place that you can warp to at the moment. Exit to the south
instead. Continue running down on the following screen and you'll notice some
spikes precluding your path onward. Read the adjacent sign to learn that spikes
such as those can, in fact, be jumped! Shocking!
To hop over the spikes, press A and then immediately press B right after to
avoid having Mr. Greenie hit the spikes. Jump over two more sets of spikes,
then hit the block above and grab the Mushroom. From there, proceed down a few
ledges, then run west, jumping over some more spike traps as you go. After
that, run along the bridge back eastward and exit to the south.
The next area has some foes roaming about, so feel free to either dispatch of
them or avoid them. Since there's no way that you can ascend any of the eastern
platforms, simply proceed south and cross the bridge you see to the left. Use
the Save Album if you want, then jump up the stair-ledges and say hi to the
cannon that Bowser's stuck in. Feel free to make jokes about Bowser's lousy
diet as much as you want.
In any event, a nasty green dude, who reveals himself as Tolstar, king of
Stardust Fields, shows up. After makes some wisecracks about Bowser's
unimpressivenes, Tolstar demands that you pay in coins to release him. What's
his asking price? Every single coin to your name. Without first consulting us,
Mario more-than-happily forks over every last coin you've got. However, Tolstar
doesn't want our pretty Mushroom Kingdom coins. Nope, he wants Beanbean coins.
It turns out that your Mushroom coins are only equal to 10 Beaners, so he
demands that you pay an additional 100 coins. Quite the hefty price, eh?
Fortunately, Tolstar opens up the southern bridge for us to use freely, so go
ahead and take that when you get the chance. A fork awaits us on the next
screen, but the bottom path only leads to a ledge that you can't reach just
yet, so you have to go north. On the subsequent screen, hop over the spike
trap, then head up to the next area, where you'll find a foe that you should
defeat to nab some coins. There is also a Bros. Block that you'll wanna make
the most out of. When you're done with that, exit east.
Make your way done the various ledges and grab the coins from the westernmost
block. After that, head east and hit the block to score some more coins. Then
take out the Fighter Fly to gain even more coins. With that done, ascend those
stair-ledge things to the right and drop down onto the bridge. On the other
side of the bridge, hit the block to receive some Syrup, then stand on top of
the golden star at the top of the screen.
The Starshade Bros., the two who were watching as the Koopa Cruiser went down,
emerge. Mario and Luigi mimic the Starshade Bros. for a while, and they finally
realize that they are in the presence of the Mushroom Kingdom's superstars.
After hearing of Princess Peach's plight, the Starshaders agree to help as much
as they can--they show you how to use Bros. Actions!
It's pretty simple stuff, really. The first move that will be explained is the
High Jump, where Luigi jumps onto Mario to get a boost. After trying that out,
the Starshade Bros. explain Mario's new move--the Spin Jump. This can be used
to cross long chasms and other similar things. Try it out and you'll be given
the option to redo the tutorial for either move. Since I'm so awesome, I don't
need to do that, but you might.
After returning to the fields, it's time for a little test! You have to reach
a flag high above using your newly-learned Bros. Actions. Since there's no time
limit or anything of the sort, this test is stupid easy. First use Luigi's High
Jump to climb onto the barrels to the south, then use the same move to ascend
the obstacles to the right. Once on top, Spin Jump across the gap prior to High
Jumping up to the subsequent platform. From here, simply Spin Jump across to
the flag. The Starshade Bros. will commend your mad skillz, then submerge
again.
Return to the area below and exit to the south. Continue south across a bridge
and take out the Fighter Fly you come across, then hit the Save Album if you
feel so inclined. Just north of said save point is a ledge that you can reach
using the High Jump. Once there, climb up the barrels using the High Jump
again, then use it one final time to reach the apex. Up here is a Bros. Block,
so try to get the most out of it.
Now then, use the Spin Jump to reach the ledge to the east, where you'll find
two blocks, one containing a coin and one containing some Syrup. Now drop onto
the ground below and defeat the two groups of Fighter Flies. Then hop onto the
only lede that you haven't been on yet and continuously hit the block until it
runs dry. With that done, head back to the west and use the High Jump again to
reach the ledge with the barrels. Instead of using the barrels, though, this
time just cross the bridge onto the next screen.
Here you'll encounter the Starshade Bros. again. It seems they forgot to
explain how to use the Spin Jump and High Jump in battle! No worries, they just
unleash a Fighter Fly for you to practice on. Follow their simple and rather
straightforward tutorial to get the lowdown. When their spiel is over, the
Starshade Bros. bid you adieu and allow you to get back to finding some cash.
Head left onto the next screen, where you should drop down to groundlevel and
defeat the many foes that roam the area. This is a good opportunity to try out
those new Bros. Attacks of yours, so feel free to do so. Once you've cleared
the area of all enemies, head west until you come across an "S"-shaped ledge.
High Jump up there and hit the block as many times as possible. Then, continue
west and jump up to the last ledge you come across.
Utilize the Bros. Block, then head up the stairs to the right. At the top are
two yellow blocks that you should stand on. Once you've done so, hold right and
alternate between pressing A and B to slowly move across the chasm. Ride across
to the central platform, where you'll find a block containing several coins.
After hitting that, ride the yellow blocks back to the west and cross the
bride on your left. Hopefully you've got at least 100 coins by now, so use the
Save Album and go talk to Tolstar.
After forking over the coins, Tolstar reminds Bowser that he never said
anything about getting him un-stuck. Since he doesn't seem to like outsiders,
Tolstar decides to try to banish you to the Mushroom Kingdom.
Boss -- Tolstar
~~~~~~~~~~~~~~~~~
EXP - 60 Attacks - Spike Ball : Toss a spiky ball towards one
Coins - See note character
- Double Ball: Two ball attacks in a row
Start off by nailing him with your Bros. Attacks. You'll have to resort to
using your basic Solo Attacks when you run out of BP, unless you'd prefer to
use some Syrup. For now, Tolstar only has a single attack, and dodging it is
a frightfully easy procedure, so I can't see anyone having much trouble with
this part of the battle. If you need to do so, use Mushrooms to heal. Later
on he'll make his spike ball a bit more tricky--it'll bounce across the
ground towards either Mario or Luigi. However, this will simply bounce over
your head if you remain stationary, so do just that.
After sustaining even more damage, Tolstar will begin to throw two balls in a
row. Sometimes one is bouncy and one isn't, and other times they're both
bouncy, so pay attention to what kind it is. Since the bouncy balls go right
over your head, though, this isn't anything to worry about. Keep pounding on
him and he'll bite the dust soon enough.
o Note - The amount of coins Tolstar drops varies. He leaves behind the
amount you had before the battle began.
After the battle, the green Starshade Bro will appear and light the cannon.
Just as Bowser is about to be shot out, he tells Mario and "Mr. Green 'Stache"
that it's up to them to get Peach's voice back. The cannon then fires, sending
Bowser straight into Tolstar, and knocking them both far, far away. Run to the
left and use the High Jump move to reach the ledge, then exit west.
Cross the two bridges, then hit the Save Album before venturing into the dark
caves ahead.
~~ INTO THE CAVES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - Mushroom x2
Start off by hopping up the stair-ledges to the left and using your High Jump
to access the platform ahead, where you'll find a block containing a Mushroom.
Continue east to find another Mushroom, then exit via the southern doorway.
Ahh... the light is blinding me! What's that? We were only inside for two
minutes? ... You just gotta suck the fun outta everything, don't you?
At any rate, cross the bridge onto the next screen, and three Beanbean
residents will chase after you, referring to you as fiends. Apparently, there
is no doubt that Mario and Luigi kidnapped some guy named Prince Peasley. As
usual, the Mario Bros' terrific communication skills come in handy and the
accusers only think you're lying. Fortunately, Tolstar appears as if from
nowhere and convinces them that you aren't lying.
The accusers apologize for their mistake and inform you that Prince Peasley,
the prince of Beanbean Kingdom, has been kidnapped. Apparently, the kidnapper
has a strange obsession with mustard and refers to others as fink-rats. Sound
familiar? It should.
Anyway, cross the bridge at the bottom of the screen and allow me to welcome
you to Hoohoo Village!
<>---------------------------------------------------------------<>
<><> 5C - Hanging in Hoohoo <><>
<>---------------------------------------------------------------<>
~~ "I HAVE FURY!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - Mushroom x6, Syrup
There's plenty to do and see in the village, but I'm not gonna go over all of
it. Explore the place for yourself, eh? When you wanna progress, head west from
the first area and you'll come to a fork. Take the southern path and run left
onto the next screen, then continue left on that screen until you reach the
subsequent area.
Guess who we meet up with? It's Fawful, and he has fury! He rambles on about
spreading butter on some tasty plan... What's with this guy and food, anyway?
It seems Cackletta's up to no good at the bottom of the mountain, so Fawful
drops a huge stone to block our path. He laughs for a while, then races off.
Feel his fury!
Okay, so we can't descend the mountain, so what do we do? Since Fawful said
something about taking Prince Peasley up the mountain, we should go check it
out. Head back to that fork and take the northern road this time. The bridge
is broken, unfortunately, so we'll need to find something to do while it's
fixed. Enter the house nearest the broken bridge to meet the Hammerhead Bros.
(why are they always brothers? why is no one an only child?).
Mario asks them to make a hammer to bust that stone, but they need some Hoohoo
Blocks to make one. Guess what? They don't have any left, so it's up to us to
ascend Hoohoo Mountain and hook them up with some. Apparently, Blablanadon
doesn't take people up anymore, so we're gonna have to do some hiking. Back
outside, the bridge is all fixed up, so we're free to head into the mountain
whenever!
~~ CLIMBING HOOHOO MOUNTAIN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Beanie, Dry Bones, Rex
Items - 1-Up Mushroom, Mushroom x4, Syrup x5
Head west and defeat the Beanie, then climb up the stair-ledges to meet a
second Beanie. After dealing with it, continue ascending the ledges, taking
down any additional Beanies you run into. When you come to the platform with
a fourth Beanie, utilize the Spin Jump to cross the gap and reach the ledge to
the east. Repeat the same steps to access the ledge even farther to the east.
From there, hop up a few ledges and exit east.
If you want, defeat the three Beanies in this initial area before anything
else. Either way, to progress you'll need to climb up the ledges adjacent to
this area's entrance. As you reach the top, read the sign to learn the wonders
of the whirlwind. In order to exploit said whirlwind, use the Spin Jump to
float into it, then hold right to be sent flying onto the faraway platform.
Enter the next area and head up the stairs to find several different paths that
you can take. However, none of them save the western exit at the top of the
ledges adjacent to the entrance lead to anything worthwhile. On the next screen
run west until you reach the fountain, then step into it to fill Mario with
water. Waltz northward towards the flaming red creature blocking the path and
have Luigi use his High Jump to get Mario to spew water on it, thus creating a
nifty whirlwind.
Head back east and leap onto the ledge nearest to where you came into this
area. Spin Jump into the whirlwind, then launch yourself west onto a distant
ledge, where you'll find a Save Album that I suggest using. After that, go to
the southernmost portion of the ledge and use the Spin Jump again, still moving
to the west. Drop down and use the Bros. Block, then climb the various ledges
and exit via the northern path.
Start out this next area by clearing out the enemies. Once you've done that,
fill Mario up with water using the fountain and extinguish the burning dude to
the north, causing a new whirlwind to appear. But wait! We can't do anything of
value with it at the moment, so simply exit to the east instead. As usual, take
care of the enemies in whichever manner pleases you most (or don't take care of
them--it's not like it effects me in any way).
Once the place is devoid of any danger, return to the previous screen and get
bloated again. Then, go east again and douse the flames of the sucker to the
north. This will cause another new whirlwind to appear, so head west again and
climb the ledges on the far side of the screen. From there, Spin Jump to the
nearest whirlwind, then launch yourself east. Proceed onto the next screen,
where you should again spin into the whirlwind and let it throw you to the
right. Hit the "!" block to get a fountain a few screens back to flow, and
then drop down below and exit to the south.
Drop off the ledge ahead and step into the fountain to bloat Mario up. Then,
move east and spit out the water on the flaming guy. Guess what it does? That's
right--it creates a whirlwind! Head south and spin into it, then throw
yourself east into another one. Again, press right and you'll land on some
stairs that would be otherwise inaccessible. Run east onto the next screen.
Hit the Save Album, then approach the creature in the center of the four
ledges. He'll introduce himself as Hoohooros, an ancient Hoohoo weapon. It
seems the path ahead is much trickier than what we've been through before, and
we have to complete some challenge before we can progress. Agree to try his
challenge.
The main idea is to catch 10 Hoohoo Spirits within 30 seconds. The catch is
that you can't touch the ground and you need to stay on the four ledges. Thus,
the Spin Jump is absolutely integral. Wait for a spirit to appear, then spin
towards it as quickly as possible. It may take a few tries, but sooner or later
you should get several spirits right in a row, making it a relatively easy task
to complete.
However, there is also a second challenge that you need to complete before
progressing onward--you have to defeat Hoohooros!
Boss -- Hoohooros
~~~~~~~~~~~~~~~~~~~
EXP - 60 Attacks - Laser: A narrow laser beam that targets both Bros.
Coins - 24
To me, Hoohooros looks like a combination of a Goron from Ocarina of Time and
that Masamune boss monster from Chrono Trigger. Anyone see where I'm coming
from? No? Whatever. Anyway, the tricky thing about Hoohooros is that he
hides underneath the two pillars so that you can't damage him. What's the
solution? Destroy the pillar that he isn't hiding under first! That way, he
won't have anywhere to hide when you bust up the pillar he is hiding under.
Just be sure to destroy the new pillars whenever they reappear and you'll be
fine.
As for actually attacking, Bros. Attacks are definitely the way to go!
Mario's, especially, seem to dole out a good bit of damage. The main attack
in Hoohooros's arsenal is too shoot out a thin laser beam. It usually begins
either above Mario or below Luigi and sweeps through both characters, so
you'll have to quickly hop over it with each character. His pillars can also
blast lasers, but they tend to target only a single character, making them
easier to dodge.
When the fight is over, Hoohooros will say that you now need to face the test
of the mountain. He creates a small ledge that we can use to proceed onwards.
Use the Save Album again, if you want, then High Jump onto the ledges on the
northern portion of the screen and head up onto the following screen.
First of all, hit the "!" block on your left to activate a fountain high above
you. After that, High Jump onto the north (and just a little to the right) of
where you entered and spin west to the small ledge from there. Now High Jump
onto the blue-ish ledge, then leap high onto the western ledge. Have the bros.
switch positions here and spin east a bit, then north onto the platform with
the fountain.
Fill Mario up with the wet stuff, then proceed east behind the wall. You'll
emerge in the southeast corner of the area, so head up the stairs and spit out
the water onto the flaming guy (by the way, anyone else think those guys look
frightfully similar to Cactuars from Final Fantasy? Or am I just plain weird?).
Now that we've got a whirlwind in effect, get back up to the blue ledge and
spin into the windy cyclone. From there, launch yourself east onto a small
ledge. High Jump up to some stairs, then ascend them and head north to the
subsequent area.
After either defeating or ignoring the foes to the west, jump onto the platform
straight ahead and climb up the stairs. Wait for the moving whirlwind to come
decently close, then spin into it and launch yourself to the left. Here, spin
west onto a ledge, where you should climb some stairs and head north into the
next portion of the mountain.
Head west and jump up several ledges, then climb a set of stairs and drop onto
the ground below. Head over to the east a bit and leap up to the small ledge
with a sign on it. Read the sign if you want, but it doesn't say anything
worthwhile. Instead, wait for the whirlwind to come by, and Spin Jump into it
when it does. Launch yourself east into a second windy cyclone, then east again
and you'll land on a small ledge.
Hop up onto the stairs, then head up them and spin onto the pillar below. From
here, spin again onto another set of stairs, which you should head up. Utilize
your Spin Jump again at the top and twirl into the whirlwind--launch yourself
west from there. You'll land on a platform with some blue grass and two blocks,
one containing Syrup and the other holding a Mushroom. Grab them, then drop
down to the east and ascend the stairs.
It looks like we've finally reached the summit! Now then, gimme summit Syrup to
restore my Bros. Points! Baha, I'm hilarious (in case you somehow didn't get
that, that was my way of telling you to fill up your BP for the upcoming
battle)! Head west across the bridge and take a look through the telescope if
you feel so inclined, otherwise continue westward and hit the Save Album. When
you're ready, run east down the stairs and kick the purple ball.
The bird will yell at you for kicking such a precious stone--it turns out to be
the fabled Hoohoo Block that we came here for! Mario jumps up and down several
times, and the bird, who turns out to be Blablanadon, somehow figures out what
he's saying. Anyway, Blablanadon saw this big egg and decided to keep it warm.
Well, guess what's inside? A nasty boss monster!
Boss -- Dragohoho
~~~~~~~~~~~~~~~~~~~
EXP - 100 Attacks - Hoohoo Block: Spit a bright sphere at both bros.
Coins - 34
As per usual, you'll wanna start off by pounding on him with your Bros.
Attacks. Soon enough, this reptilian beast will produce a large, flat Hoohoo
Block that he'll use to stand on. This is by no means good, because it makes
his normal spit attacks much more difficult to elude. Thus, immediately
begin to target that with your attacks. You may also notice that your attacks
seem to cause Dragohoho to shrink. Well, after busting up his flat block he
grows back to his full size. Of course, this also makes leaping over his
spitballs much more of a chore. I advise cutting him down to size as quickly
as possible. Don't be stingy in the use of your Mushrooms during this battle
and you should make it out just fine.
As the battle comes to a conclusion, Dragohoho will transform into Prince
Peasley, the snotty heir to the Beanbean throne! As it turns out, Peasley was
chasing after Cackletta and Fawful when they changed him into the dreaded beast
that we just defeated. Although he doesn't seem the least bit worried about
Peach's stolen voice, Peasley tells you to pay a visit to Queen Bean down at
the castle. He forks over an autographed rose that will tell the Beanbean
guards to let you inside.
~~ BACK TO THE VILLAGE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - Nut x2
Blablanadon kindly gives us a ride down the mountain to spare us the grueling
hike. Hmm... That Hoohoo Block fell right into the Hammerhead Bros.'s cabin, so
I wonder if they finished our hammer yet... Let's go have a look, shall we?
Just as you arrive they begin to smash into the Hoohoo Block and hand over not
one, but TWO, count 'em, TWO HAMMERS! Sweet! They explain how to use a hammer
in the field, then urge you to smash the boulder in the adjacent room. Do so
and grab a nut from the block.
With these beautiful hammers in hand, we can now bust open that rock that
Fawful used to block our path down the mountain! Breaking said boulder is as
simple as approaching it and giving it a single whack with your shiny new
hammer. From there, head left down a few small ledges and exit to the south.
~~ HOOHOO MOUNTAIN DESCENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - Mushroom x2, Syrup x2
Bust open the boulder impeding your path, then make your way to the southeast
portion of the screen, where you'll need to crack some more boulders in order
to reach a post sticking outta the ground. Smack the post with your hammer to
activate the fountain at the top of the screen. Now fill Mario up with water
and use it to extinguish the flaming boulder to the southwest. Once it's no
longer burning you're free to smash it with a good hammer whack and proceed
onward.
Grab some coins out of the Bros. Block on the next screen, then head east to
find a Save Album. Continue moving eastward onto the subsequent screen to find
some nifty items, but the only way to reach the base of the mountain is to
enter the cave built into the mountainside.
Inside you'll find a pair of mine carts, and old man, and a very bean-esque
dog. Speak with the man and he'll tell you a bit about the dangers of riding
in the carts. Soon enough the man will ask if you wanna give the carts a go. If
you really aren't sure how things are gonna work, ask him to explain it to
intiate a groovy tutorial (or you could just read ahead, as I've been nice
enough to include an explanation of my own).
Here's the lowdown. The goal of this mini-game is to collect 10 diamonds before
reaching the end of the track. Not enough diamonds? Then you have to go back
and retry. It's as simple as that. Grabbing diamonds is also a simple procedure
--jump into one and it's all yours. As per usual, A allows Mario to jump while
B controls Luigi's hopping hijinx.
However, things never seem to be quite that easy. Sometimes hazardous things
will fall from the ceiling to the track, creating an obstacle that you must
leap over. There are also bats to deal with. Hitting an enemy results in the
loss of some diamonds, so try to avoid it as much as possible. Fortunately
you're given a flashlight to help overcome these trials and tribulations.
Allow me to shed some light on the purpose of the flashlight (baha, I'm such a
riot). It can be moved around using the D-Pad, and it's most important function
is to illuminate Luigi's track in the background so you can see what's going on
with him. Also, it can be used to scare off bats, as simply shining the light
on one will cause it to go flying off. Of course, the flashlight will grow
dimmer and dimmer as you progress, so you'll need to grab batteries as you go.
Batteries are red rectangles, so be sure to snatch them whenever you get the
chance.
Keeping all of that in mind, give the mine cart ride a chance. It may take a
few tries, but you should get it eventually. When you reach the end of the
track, you can talk to the old man again to try the cart ride again, but there
really isn't any need to do so. You can obtain some nifty beans for trying
again, though, so knock yourself out. When you're ready, leave the cavern via
the southern exit.
~~ EN ROUTE TO BEANBEAN CASTLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Sharpea, Sworm
Items - Mushroom x3, Nut, Syrup
Once outside, hit the Save Album, then break the boulders blocking the road and
cross the bridge on your right. On the opposite side, the Hammerhead Bros. from
Hoohoo Village will show up, saying they forgot to mention something earlier.
What is it? How to use your hammers in battle, of course! It's some pretty
simple stuff, but you should accept their tutorial if you're new to the game.
When you regain control of the bros., you can head north to find some goodies,
but the actual path ahead is south of here. You'll now be in a nice grassy
area called Northwest Beanbean. Hmm... What a wonderfully unique name! Anyway,
one thing you'll wanna take note of is that many of the enemies in this area
have spiked shells. Fighting these foes requires that you use your hammers, as
jumping simply won't do the trick. In fact, performing a jump attack on a spiky
shelled foe will actually cause damage to you and not the enemy!
Now, this region of the Beanbean Kingdom is pretty straightforward, but I'm so
nice that I've decided to hold your grimy little hands through it anyway. After
heading south down the bridge, defeat the Sharpea that lurks ahead and proceed
to the east, then south again down a few ledges. Once you take down a second
Sharpea group, curve west around some trees, then take the north path. Just
follow the only path there is from here until you reach the following screen.
As the sign in this area will say, Beanbean Castle Town is to the south, so run
in that direction. You can also head east towards the Yoshi Theater, but you
can't get in at the current point in time. Also, the foes there can be pretty
vicious, so I don't suggest checking it out. Exit this screen to the south,
then run downward a bit on the next screen until you reach a bridge. At this
point, cross it and enter Beanbean Castle Town.
<>---------------------------------------------------------------<>
<><> 5D - Distress at Beanbean Castle <><>
<>---------------------------------------------------------------<>
~~ BEANBEAN CASTLE TOWN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - None
Whoa, what the heck happened here!? Everything is in ruins! Speak with some of
the injured citizens to learn that Cackletta launched a dastardly attack on
the town! Not only that, be she headed for the castle after lying the town in
ruins! We've gotta go stop her! The entrance to Beanbean Castle is on the
northeast side of town. By the way, you may wanna see what's crackin' at the
item shop, as you haven't seen one before. You'll know which place it is
because it's the only building you can enter.
~~ BEANBEAN CASTLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - None
At the castle gates, the guards are rather reluctant to let two complete
strangers inside, especially right after an attack. Even after explaining who
they are and showing off some 1337 jumping capabilities the guards remain
unwilling to let you in. Fortunately, Luigi comes up with a bright idea: show
that rose that Prince Pansy, uh, I mean Prince Peasley gave to use up on Hoohoo
Mountain. Upon seeing this, the guards immediately assume that you're friends
of the prince and let you inside. Lovely.
Now that you're in the front foyer, there will only be a single path that you
can take, so head north through the arched doorway. Run west down the corridor
in the following chamber, then speak to the sleeping Beanbean resident in the
room after that. Some chick named Lady Lima will show up, and it turns out that
she's one of the more important people in Beanbean society. She seems to be
rather skeptical of you, so she drops you into the sewers to repair the
castle's plumbing problems.
~~ WAIT A SEC... MARIO ACTUALLY KNOWS HOW TO BE A PLUMBER? ~~~~~~~~~~~~~~~~~~~~
Enemies - Spiny, Super Fly
Items - Mushroom x7, Syrup x2
You can start off by hitting the Save Album. Once you're through with all that,
head west and leap onto the pipes. Defeat the various enemies strewn throughout
the room if you want, then attend to your plumbing duties. To do this, find the
three places where water is spewing outta the pipes and whack the corks into
place using your hammer. The room is tiny, so I don't expect that this will
prove a very difficult task. Enter the door that opens up when your job is
complete.
In the next room, you first need to find the red wheel adjacent to the northern]
door and turn it using Mario's Spin Jump. Doing so will cause some water to
bust out of the pipes, so smack the two southernmost corks into place to open
the door ahead. Keep in mind that whacking the cork on the northeastern side of
the room will cause some foes to drop from above, so steer clear of it unless
you're looking for a fight.
After entering the following room, head east onto the next screen. Here you'll
find a red valve wheel that you should turn by using Mario's spin move. Doing
so will cause some water to bust out of the pipe to the north. Smack the first
cork, then watch as two more corks pop out almost simultaneously. The trick is
to watch which one popped up first--it was the southwest one, so smack that
prior to the northeast one. Finally, whack the southeast cork and some water
will start spewing in the northeastern corner.
High Jump onto the platform being held up by the spewing water, then jump from
there to the red ledge above. In addition to a couple of Mushrooms, the
subsequent room contains another red valve wheel for you to turn. Do so and
some corks will pop outta the pipes a few rooms back. Return there and partake
in some good ol' fashioned cork-whacking. Once both of the corks are back in
their rightful position, the door ahead will open.
A single cork is loose in this next room, so knock it into the pipe to open
both gates in this room, saving the true Lady Lima and some of the other
Beanbean residents. The Lima that sent us down here must've been an imposter!
After a bit of conversating, Mario, Luigi, and the real Lady Lima will come to
this very same conclusion. An intelligent crowd, I tell ya.
The scene will cut into the castle above, where the fake Lady Lima reveals
that fixing the castle's plumbing also disabled the Beanstar's security system!
Now, I dunno what this so-called Beanstar is, but it sounds important! Fawful
races in and Cackletta looses the disguise, making ready to take the Beanstar
to use in her own evil ends.
Back in the sewers, the real Lady Lima urges you to hurry up to the castle and
stop Cackletta from stealing the Beanstar. Hit the Save Album before entering
the eastern gate, which leads up some stairs into the castle. However, it's too
late and the Beanstar is already gone! Cackletta and Fawful drop in to discuss
their evil plan, and they leave you with Queen Bean... Who's been transformed
into a vile monster!
Boss -- Queen Bean
~~~~~~~~~~~~~~~~~~~~
EXP - 380 Attacks - Shockwave: Smash the ground and release a wide
Coins - 34 shockwave that targets both bros,
- Smash : Raises her fist over you for a moment,
then conks you on the head
- Bean : Spit a bean at one character; becomes a
Beanie if you jump on it
First of all, don't even bother with your hammer attacks, as they cause a
measly 1 point of damage per hit. You may also note that Queen Bean's crown
causes damage to anyone who tries a jump attack on it. So then what's the
solution? Use jump attacks on her arms! Once they're destroyed, the crown
will pop off and you'll be free to unleash your Bros. Attacks on her.
Although she can only perform her shockwave attack when she's got her arms,
she can still dole out some damage without them. What she does is this: spit
a bean at one character. Jumping over it is quite easy, but if you happen to
land on it it'll become a Beanie. Of course, this really isn't much of a
problem, but something you should take note of, nonetheless. Bean's arms
regenerate after a while, so chances are you'll have to re-destroy them
several times before the battle ends.
When the carnage is over, you'll learn that Queen Bean ate a Belly Blech, which
turned her into the disgusting monster you just fought. Mario and Luigi
volunteer to help in any way possible, so Lady Lima tells you to go fetch the
legendary Chuckola Reserve from Chucklehuck Woods. Before leaving, Lima forks
over a Beanbean Brooch and tells you to head toward Chateau de Chucklehuck.
As you exit the castle, Lady Lima's attendant will stop you to hand over a Bean
Badge. Nice! The attendant goes on to provide a short explanation of how badges
work.
<>---------------------------------------------------------------<>
<><> 5E - Chilling in Chucklehuck <><>
<>---------------------------------------------------------------<>
~~ OFF TO GET THE CHUCKOLA RESERVE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Parabeanie, Sharpea
Items - None
I suggest hitting up the shop in Beanbean Castle Town before shoving off, as
you can purchase some new pants or badges now. When you're ready, exit the town
to the west and head south across the bridge on the following screen. Continue
southward and begin to climb up the ledges at the very bottom of the screen,
crossing the bridge to the west when you reach the top. Although you may
appear to be stranded on the following screen, simply Spin Jump north and you
will land in front of Chateau de Chucklehuck's gates.
As you may guess, getting in is a hassle. For some ecological reasons the
guards can only permit select individuals to enter. Luckily Mario produces that
Beanbean Brooch we got not long ago and the guards step aside. From here, the
path is pretty straightforward, so just head in the only direction you can and
you'll soon end up outside the chateau.
~~ INSIDE CHATEAU DE CHUCKLEHUCK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - None
Once inside, hit the Save Album, then inspect the statues to learn the various
steps of making Chuckola Cola. Proceed into the next room, where you'll find
barrel after barrel stacked as high as the eye can see. Head underneath them
via the opening and head in the following directions: north, east, north, west,
south, west, south, west, north, east, north, east, north, west, south, east,
south, south, east, south, west, south. It can be pretty confusing, so just
try to feel your way through and you'll make it out soon enough.
Once you get out from underneath the barrels, Mario will notice that some
monkey is behind him, not Luigi! The sneaky simian races off and Luigi daftly
emerges from the barrels. Climb up the ledges to the west to climb atop the
barrels, then head north and exit to the left.
The monkey from before will reveal his name, Popple, and prepare for a fight.
He calls over his friend Rookie, who looks frighteningly similar to Bowser.
Although Rookie feels like he recognizes you, he can't quite put his finger on
who you are. A battle ensues.
Boss -- Popple and Rookie
~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 320 Attacks - Hammer Toss: Rookie tosses a hammer at you
Coins - 64 - Steal : Popple steals a Mushroom from you
- Ram : Popple runs up and rams into one bro
- Fireball : A blast of Rookie's spicy breath
From the beginning, focus your attacks on Popple. Although this will prompt
Bow... I mean Rookie to counter-attack with his hammer toss move, it is the
easiest way to win this battle. If you go for Rookie first, Popple will
continuously replenish his health using Mushrooms that he steals from you!
Unleash your Bros. Attacks on Popple to quickly cause some havoc, then use
whatever you've got left to defeat Rookie.
Although jump attacks are, surprisingly enough, effective against his horned
head, hammer blows tend to cause a bit more damage. Once he's sustained a
certain amount of damage, Rookie will mention that fighting you makes
something happen in his gut. Once this has happened he's gonna be able to
attack using his fire breath, so be ready to leap right over it. Continue to
pound on him and Rookie should bow out soon enough.
Once the fight has ended, Popple will blame Rookie for his lose. He also
mentions something about taking him in when he was lost and some mountain...
Sounds like Bowser's got some amnesia, eh? Without saying anything else, the
two quickly race ahead to get the Chuckola Reserve. Follow them to the west.
Use the Save Album in the following room, but don't leave the chateau just yet!
Instead, push the knocked-over barrel aside and it'll bust open, releasing two
very French people: Cork and Cask. They turn out to be the maitres of this here
chateau. After showing off your jumping and hammering skills, the two begin to
think that you just might be able to make it through the forest that looms
ahead. Cork and Cask head north into a room to get something, so follow them.
To show their gratitude for saving them, they teach you two awesome new hammer
techniques: the Mouse and Mole moves! Sweet!
After some basic tutorials, you'll be sent into the next room to find two cola
goblets. First head east into the room, then drop off the ledge and make Mario
tiny using the Mouse technique. Head through the miniature hole and grab the
Red Goblet off of the table. Return back to Luigi and proceed east down the
hall. Now you get to use the Mole ability: knock Greenie into the ground and
have him walk underneath the fence. You can't reach the Green Goblet at first,
but hit the button on the wall with your hammer and the gate will open. Rejoin
the two bros., then High Jump onto the platform with the goblet and snatch it.
Return to Cask and Cork and they'll be absolutely shocked at your skills! They
take off after that, so return south and hit the Save Album again, then exit
the chateau to the south and enter the Chucklehuck Woods.
~~ HOW MUCH WOOD COULD A CHUCKLEHUCK CHUCK... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Beanie, Chuck Guy, Fuzzbush, Pestnut
Items - 1-Up Mushroom, Mushroom x4, Refreshing Herb x2, Syrup x3
Welcome to the most disorienting part of the game thus far. At least it isn't
as bad as the Snowfly Forest... but that's Vagrant Story, and this is Mario &
Mr. Greenie. Two different games. I'll get going with the walkthrough now. In
this initial area, you can find a map of the entire forest to the west. Take
the western exit now if you want, but breaking the stone and heading through
the northern one will yield some goodies. After nabbing those, return to the
previous area and exit west.
Hmm... a gate is impeding our progress. No problem -- just knock Luigi into the
ground and walk underneath it! Pop out on the other side and whack the button
on the wall with your hammer to lift the gate. Reunite the brothers, then High
Jump onto the northern ledge and head onto the next screen. To the north is a
gate, as well as two boulders that, when smashed, reveal a pair of mouseholes.
There is also an exit to the west, along with a Save Album.
So, where to first? Well, the west path has some items for you to grab, but the
path ahead is blocked off. Instead of heading there, bust open the two rocks
and enter the mouseholes. The eastern one contains some goodies, while the one
to the west has a wall button inside. Hit the button to open the gate, allowing
you to proceed onward into the areas ahead.
As the poem on the wall in this area suggests, you have to knock Luigi into the
ground and jump through the bottom of the barrel. Once inside the barrel, step
onto the stone panel on your left. The face on the wall will spit some fire at
you, but the barrel deflects the flames back at the face, thus creating some
ledges that'll allow you to access the platform above. Funny, I always thought
fire burned wood. Bust Luigi outta the barrel before High Jumping onto the
northern ledges and entering the next area.
Head west in this next area and climb some ledges to find another map on the
wall. Check it out if you're feeling lost. Make your way back to the east and
defeat the Shyguy... I mean "Chuck Guy" on the ledges. Then break open the rock
blocking the way and enter the place ahead. There is a Bros. Block, among other
things to take advantage of here. Once you've grabbed everything, return to the
previous screen and head westward. There is a rock you can bust, but it only
leads to a dead end so exit to the west.
Read the poem on the wall to learn that you need to become "barrel man" in
order to progress. To do this, climb up the ledges to the south and Spin Jump
onto the platform with the barrel. At this point, you'll wanna pound Luigi into
the ground and jump into the barrel. Now, drop off the ledge and stand again
the wall, directly underneath the button. Have Mario leap onto the barrel and
smack the button with his hammer. Some ledges will appear, so use them to
proceed.
~~ ... IF A CHUCKLEHUCK COULD CHUCK WOOD? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Beanie, Chuck Guy, Fuzzbush, Pestnut
Items - 1-Up Mushroom, Chuckle Bean x5, Mushroom x4, Refreshing Herb x2,
Syrup x2
Use the Save Album the moment you arrive. Since the gates on either side of the
screen are locked, you have no choice but to take the middle path. Here you'll
encounter Chuckleroot, the protector of these here woods. The great tree Mother
Chuckalola is ahead, but you need to find three different types of Chuckola
Fruit before you can go see her -- white, red, and purple Chuckola Fruit. The
gates will open up, so retreat and head east first.
There isn't anything worthwhile in this first area, so fight off some Pestnuts
(man, are those guys pests or what?) and exit to the east. Read the poem to
learn how to easily reunite separated brothers, then pound Mario into Mouse
mode and send him through the mousehole. Have Mario whack the button, then
press start to take control of Luigi.
With the gate down, Mr. Greenie can go through and smash the wall-button in the
eastern section, opening the gate back on Mario's side. Proceed ahead and smack
another wall-button to open up Luigi's side. After leading Luigi forward a bit,
have Mario rejoin his brother and pound him into the ground. Pop out on the
other side and whack the final button, opening the gate to some fruit. However,
it will only remain open for a mere 15 seconds, so jump on the springing device
to the right and quickly make Mario micro. Race through the hole and grab the
White Chuckola Fruit before the gate closes.
Return to the area where you met Chuckleroot and head west this time. As with
the eastern path, the first room is devoid of anything interesting, so just
head to the south and exit using the westernmost path. You'll encounter
Chuckleroot's granddaughter. After chastising you for barging into her "room"
uninvited she decides to teach you a secret. If you pound Luigi into the ground
and have him jump out from under one of the "X"-shaped marks you'll gain a
bean! Cool beans (bahaha)!
Get all five beans in this "room" and Chuckleroot's granddaughter will open the
gate to the south. Head through it and drop off the ledge you find ahead.
Proceed onward and the brothers will spot a wiggler stuck in a mousehole. Help
it through by jumping on it repeatedly, then make Mario micro-sized and head
through it yourself. Before you can get in, however, the wiggler will pop it's
head out, looking more than just a tad angry. Approach it for a most enjoyable
boss battle.
Boss -- Wiggler
~~~~~~~~~~~~~~~~~
EXP - 240 Attacks - Charge : Wiggler charges straight at one bro
Coins - None - Pissed Off: This only happens when you piss the
Wiggler off. He releases a small
shockwave for you to easily hop over.
Okay, first lemme explain something very important: do NOT target the head
until I've said so. Doing so will only piss off the Wiggler and cause him
to counter-attack. We don't want that to happen. Instead, focus your attacks
on the four back segments. Your attacks won't cause a bit of damage, but they
will turn the segment yellow. When all four segments are yellow, the Wiggler
becomes a bit happier, allowing you to pound his head with a solid Bros.
Attack before he gets pissed again. Rinse and repeat.
After the fight, the Wiggler will cry and run off for his mommy. Make Mario
micro-sized again and enter the mousehole. What's on the other side, you ask?
Why, it's the red Chuckola Fruit, of course! Backtrack to the area just before
the place where you met Chuckleroot's granddaughter and head through the only
exit you haven't used just yet.
Just follow the path, defeating the Chuck Guys as you go, and enter the Purple
Chuckola Caves when you reach their respective entrance. Once inside, hit up
the blocks ahead for some goodies, then proceed east onto the next screen.
Continue eastward until the ledges above become climbable, at which point you
should jump onto them and ascend to the west. Hop onto the yellow blocks and
"pedal" them across the chasm, just like you did in the Stardust Fields. What's
that? You forgot how to do it? Idiots. Just alternate between pressing A and B
whilst holding right on the D-Pad and you'll zip right across. Right across!
In the following area, Spin Jump across the gap and grab the last Chuckola
Fruit! Sweet! Wait a sec... Fruit tastes sweet, doesn't it? Man, my awesome
puns just keep on comin', now don't they? Anyway, drop off the ledges and exit
the cave. Guess where we are? Just a few screens back from Chuckleroot! Find
your way back there and fork over the fruits.
Just as Chuckleroot grants you passage ahead, Popple and Rookie show their
shadow thieving faces again! They race on ahead, so make like a little brother
and follow them! Head due north through this straightforward area, grabbing all
of the goodies from the blocks strewn across the western side. Make your way up
the ledges towards the end and hit the Save Album to record your ever-so
precious game data.
Head into Chuckalola and the Mario Bros. will spot an old man telling some
totally, rip-roaringly, knee-slappingly hilarious jokes to a barrel of soda.
As they go to speak with him, he reveals that he is Bubbles, the guy who built
Chateau de Chucklehuck and created the whole Chuckola Cola scene. As it turns
out, he also happens to be the world's greatest comedian, what with his
laughing and chortling and the har har HAR! Or so he says.
Our good buddy Bubbles goes on to divulge that the barrel of bubbling red stuff
is indeed the Chuckola Reserve spoken of in legend. He says it's all yours, but
also says that rude dudes (ohh, I'm a poet and I sure as heck know it!) can't
handle the soda. After Bubbles counts in French for a while, Popple and Rookie
drop from above, all tied up and confined in some barrels. Hmm... this is no
ordinary soda pop!
Boss -- Chuckolator
~~~~~~~~~~~~~~~~~~~~~
EXP - 520 Attacks - Slime: Unleashes some red slime that can be
Coins - None smashed with your hammer
- Blob : A blast of sludge from his gun-arm
- Ram : Just as the name implies, this is a ramming
attack; he only uses it when in condensed
form
As this battle begins to brew (har har, my puns will never end!), concentrate
all of your blows on the Chuckolator's shield (not that you have any
alternative targets). Jumping attacks are weaker than a scrawny white dude,
so hammer blows it is. Once his shield has been destroyed, continue to pound
on him with everything you've got, Bros. Attacks included and recommended.
Keep in mind, though, that each brother's first Bro Attack cause less damage
than gently tossing a lightweight pillow at someone. Yeah, I really need to
come up with some better things to use in my comparisons.
Once you've dealt enough damage, the Chuckolator will shrivel up and Bubbles
will pop in (the way he spins makes me think of that play at Gold Saucer in
Final Fantasy VII--y'know, with the Evil Dragon King. The one that you get to
completly ruin and piss off Aeris in the process? Yep, that's the one!) to
heal his creation with some sucky jokes. Do NOT even think about laughing at
them! Just keep chipping away at his health and he'll flop before you know it
(or maybe you will know it, but that really doesn't matter).
Once you've given the Chuckolator a thorough whacking, Bubbles will lament over
the sheer suckiness of his jokes. In an act of anger (or some other
unfathomable emotion), he drops Mario, Greenie, and the Chuckola Reserve
through a hole. Now Mario lands splat in the reserve, and you're tossed into
control as Luigi.
~~ WHERE'S MARIO AT? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Chuck Guy, Fuzzbush
Items - Mushroom x3
Cross the bridge and hit the Save Album, then head north onto the following
screen. Grab the Mushrooms outta the blocks and beat down the Chuck Guy that
lurks ahead. After that, cross over another bridge and take out more foes, then
bust the boulder to the south. Go over yet another bridge and bust the boulders
blocking your path, then exit to the west. Continue west into the next room to
find the barrel that Mario's stuck in. Luigi hitches a ride to Beanbean Castle.
~~ CURING THE QUEEN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - None
Since the Chuckola Reserve is inside Mario, so Luigi has to jump onto Mario's
belly. Thus, he spits the reserve directly into Queen Bean's mouth, scaring out
the Belly Blech. Eww... that's just plain nasty! Fortunately, though, the queen
is returned to her original form. As sexy as she was in monster form, Bean is
even sexier in her actual form!
After informing her of the terrible events that have taken place, Queen Bean
will explain a bit about the Beanstar and what it really is. It turns out that
Princess Peach's voice is needed to awaken the Beanstar, so that explains
Cackletta's motives! Before anything more is said, a retainer comes in and
says that Prince Peasley has arrived. Go to meet him.
After thanking you for your earlier help, Prince Peasley reveals the goal of
his secret mission: to locate Cackletta! It seems that she is currently at a
place called Woohoo Hooniversity, which is to the southeast. Peasley heads off,
and Queen Bean instructs you to do the same.
<>---------------------------------------------------------------<>
<><> 5F - Woohoo! We're Off to Woohoo Hooniversity! <><>
<>---------------------------------------------------------------<>
~~ BEFORE HEADING OUT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Items - Hoo Bean x2, Mushroom, Super Mushroom, Syrup
You may have noticed that Beanbean Town is has been fully rebuilt since our
last visit. The fashion shop has been restocked with a supply of new pants and
badges, so I suggest picking up whatever you need there first. After that, feel
free to explore the town. There are a few places I recommend checking out,
though...
o Starbeans Cafe: You'll find this place just to the north of the fashion
shop. Remember all those beans (ie, Woo Beans, Chuckle Beans, etc) that
you've been collecting throughout the game? Well you actually get to use
them here! I'm not gonna go into much detail here, so skip down to chapter
11 for the four-one-one.
o Beanstone Hunt: To the south of the fashion shop is an elderly man who
claims to be the greatest intellect in all of Beanbean. After rambling on
about the ancient Soybean civilzation he'll ask you to go looking for 10
Beanstones hidden in town. Again, check out chapter 11 for the scoop.
o Item Shop: Check the eastern side of town to find this place. Stock up on
all the restorative items you need, including 1-Up Mushrooms.
o Beanlet Search: There's a bean-person pacing back and forth just south of
the item shop. He'll ask you to go find his 5 Beanlets and promise a reward
for finding them. Guess what? Take a look at chapter 11 for the locations.
o Items Galore: The northern house on the eastern side of town is filled with
goodies, ripe for the taking.
o Information Shop: Although this place is a HUGE waste of cash, you still
might be interested in checking it out. Located in the southwest part of
town, you can cough up 100 coins to receive some useless info.
Once you've looked into all of the above places/tasks and explored the town to
your liking, cross the easternmost bridge into a new region of the Beanbean
Kingdom.
~~ EAST BEANBEAN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Lakipea, Parabeanie, Sharpea, Sworm, Troopea
Items - Chuckle Bean, Super Syrup
Read the sign just ahead to gather some directions; Woohoo Hooniversity can be
found to the south. Keep in mind that the Lakitu-esque foe flying above you and
dropping Sharpeas can in fact be encountered if you High Jump into him. Quite
useful to do so, as you'll otherwise have to face an army of Sharpeas. Anyway,
take the wooden bridge south in an area called Southeast Beanbean.
As a second sign will point out, the Hooniversity is still to the south, so
head to the bottom of the screen. Here you'll find a trio of guards who'll
gladly let you pass... Or so they've been instructed to say. Hmph.
In any event, proceed ahead, taking out the Parabeanie in the way. Simply head
due east from here, curving around the square-shaped plateau ahead and cross
one the wooden bridge. Defeat the Troopeas that are in your way, then go east
onto the subsequent screen. Run north and empty the blocks of some coins and a
Super Syrup, then head back south again and head east, grabbing a few more
coins as you go.
Now simply head north across the wooden bridge and hop up a few steps. Use the
Save Album on the left, then enter Woohoo Hooniversity.
~~ INSIDE WOOHOO HOONIVERSITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Blue Virus, Eeker, Laser Snifit, Mecha-Chomp, Red Virus,
Yellow Virus, Yo Bro
Items - Chuckle Bean, Hoo Bean x5, Mushroom x4, Nut, Refreshing Herb,
Super Mushroom x3, Syrup x2
Run directly ahead and watch as scholar after scholar flee from the building in
a mad panic. Once control of the bros. is again yours, head north through the
corridor and speak with the fallen bean-person you meet on the way. He'll
impart some drastic news: Cackletta and her evil goons have broken into the
Hooniversity! It also seems that she's transformed all of the professors into
ghastly monsters! Before anything else can be said, the bean itself becomes
a monster!
To defeat this Laser Snifit, simply pound away with jump or hammer attacks
while jumping through the laser rings at shoots at you. Once you've defeated
it, continue ahead into the central antechamber. There is a map on the opposite
wall that you can view to get a hang for what this area is gonna be like. Take
a look at it, then High Jump onto the western ledge and collect some booty from
the chests: they contain some Syrup and a Super Mushroom.
Now then, head north into the following room. A couple more blocks in this room
will yield some spiffy treasures, so High Jump onto the ledges to snatch them.
After that, hit the western exclamation point block, thus rotating the device
in the center of the chamber. Now hit the exclamation block on the opposite
side of the room. Doing so will lower the barrier of electricity in the
previous chamber, so head back there and enter the now-unblocked room.
This place is totally packed with Laser Snifits, so be ready to do some serious
fighting. Before proceeding ahead, be sure to use the Save Album toward the
south. Once you've done that, run west onto the next screen. In addition to a
few more Laser Snifits, as well as some Viruses, there is also another map in
this room that you may want to check out. It's the same as the one a few
rooms back, however, so it really isn't anything new. Exit to the west for the
second time in a row.
Here you can check out some prototype blocks that are currently being
researched. Head north one screen and you can even check out some of the blocks
used in previous Mario games, which I personally thought was pretty cool. At
any rate, head into the next room to find two new prototype blocks that you can
practice on (although you won't gain any coins): the Random Block and the Rally
Blocks. The former is quite similar to the Bros. Blocks, only it doesn't always
alternate between Mario and Luigi. It's much more sporadic--sometimes it may
stay on Mario for several hits in a row. After hitting a Rally Block, the bros.
will step away from each other and you'll have to knock the block back and
forth by hitting it as it floats over you. Once you've practiced to your
liking, backtrack a few rooms and head north toward the Sun Door.
Take down some more multi-colored Viruses and Laser Snifits as you make your
way northward through this corridor, then enter the small room to the east. In
here you'll be able to find a Random Block from which you should extract a nice
sum of coins. You can also High Jump onto a ledge and collect some items: a
Mushroom, a Nut, and a Hoo Bean. Return to the previous hallway and exit this
time to the north. Defeat the various enemies in here if you wish, otherwise
proceed directly into the eastern room.
Again, clear the room of any foes if you feel the need to pummel something.
When you're done with that, read the sign on the wall to learn the release code
for the Sun Door. Be sure to pay extra close attention to the arrangement of
the colors. Study it for a bit (or not, I'm just gonna tell you what to do,
anyway), then proceed north onto another screen.
In this antechamber are a ton of statues, each with a colored circle on it. By
giving any one statue a good whack with your hammer, the color will change from
red to blue or vice versa. Remember the sign from the previous room? Yeah?
Good, because you have to change the statues to reflect the sign. Here's how
the colors should go:
(R) (R) (B) (B)
(R) (B) (R) (R)
(R) (B) (R) (R)
Line it up correclty and you're golden. Every last statue will disappear and a
beam a light will shoot out from the top of the room, bouncing off of some
mirrors and eventually opening up a door a few rooms back. Head back over in
that direction and enter into the now-opened doorway.
You'll find several Viruses--one of each color--roaming around inside, so kill
or avoid them as you wish, then head west. I highly recommend using the Save
Album here, as it's been a while since you last recorded your data. Also, this
is your first chance to actually try out a Rally Block and get some coins out
of it. Let's hope your practice earlier pays off, eh? By the way, you can try
three different times before the block completely runs dry, so be sure to get
your dollar's worth out of it.
When you're ready, drop off the ledge and head southward. Hmm... Looks like
we'll be needing our Mouse and Mole techniques to get through this area. First
of all, pound Mario until he's micro-sized, then have him jump through the
opening on the western side of the room. Once inside, whack the switch ahead to
unlock a door further to the west. However, this will also lock you inside for
the time being. Take control of Luigi and enter the room you just opened.
Pouding the switch will lock him in, but also cause an exclamation block to
appear in Mario's little chamber, so go for it.
Put Mario back into control and jump into the block, thus initiating a kind of
mini-game. In order to be successful, you must score a total of 30 points in
25 seconds. To score points, you must jump into one of the moving blocks as it
floats over one of your characters. They often move at different speeds, so be
sure to keep an eye on each brother at all times. It may take a few tries, but
you should eventually be able to get the job done. Once you're succesful, both
doors will open, allowing the brothers to reclaim their freedom.
A small shutter to the south will also open, so have Mario remain micro-sized
and hop into it to claim a Mushroom. After that, climb up the stairs at the top
of this room to be able to walk along the very top of the walls. Carefully make
your way to the north past Luigi, then change your direction and start heading
eastward. Leap over the gap and drop into the room, where you should pound the
switch using your hammer. This will open a door to the south, but first we must
reunite the two brothers, so return to where Luigi is waiting like a dolt.
Once you've rejoined the bros., head for the barrel in the room you just opened
and pound Luigi into the ground. Have him jump into the barrel from below and
head north towards the wall with the switch that is just out of reach. No
worries, though, because we can use barrel-Luigi to reach it. Have Mario hop
onto the barrel and pound the switch, thus redirecting the sun beam from before
and opening a door near the entrance of this here Hooniversity.
Now then, head back a few rooms and follow the sun beam to the door that you
just recently opened up. Be sure to hit the Save Album before heading in. Once
inside, hit the blocks to receive some nice items (a Hoo Bean, a Mushroom, a
Super Mushroom, and some Syrup), then extract what you can from the Random
Block before heading west.
Although the switch in the subsequent antechamber is just begging to be stepped
on, I don't suggest doing it, as it causes a blast of energy to be shot at you.
Just ignore it for now and exit west again. Here you'll want to first High Jump
onto the ledge ahead, and then Spin Jump across the gap. Spin across a second
gap and pound on the wall-switch, which will cause a small door ahead to open
up. Spin Jump a third time to get over there, then have Luigi pound on Mario
to enter mouse mode. Enter the door.
Navigate through the maze and you'll find a wall-switch at the very back. Pound
it to get rid of some of the walls in this here maze, as well as produce a
barrel in the room with the floor switch and energy blaster face. Now then,
find your way out of this maze (it's much simpler without some of those walls)
and rejoin Luigi. After returning Mario to his usual size, Spin Jump back to
the far east and head north through the door.
Take a look at the map to see how you've progressed if you want, then hit the
Save Album and descend the adjacent staircase. On the following screen is
another wall-switch for you to hit. Doing so will produce a second barrel in
the aforementioned antechamber. Now would be a good time to return there.
When you arrive, knock Luigi into the ground and enter the northernmost barrel.
Move onto the floor switch and an energy bolt will be shot out. This time,
however, it'll bounce off Luigi's barrel onto the next barrel and finally onto
some sort of switch on the wall. The switch triggers a crane to appear and grab
Luigi's barrel, along with Luigi himself! Hmm... Well, we really can't do all
that much with only one bro, so we should probably go find him, eh?
Head west, then north and proceed back down the stairs. The crane from before
is no longer precluding the path ahead, so continue westward and climb the
stair-platforms at the top of the screen. Jump over the gap when you reach the
top and claim a Refreshing Herb from inside the block. After grabbing that,
drop below and take out some foes as you head to the west until you are able to
exit to the south.
Be prepared for some old school fun as you enter the subsequent room. What's so
old school about it, you may ask? Well, it's strikingly similar to the original
Donkey Kong game! The barrel in which Luigi is confined is sitting at the very
top of a series of ramps, and we've got to avoid a seemingly endless supply of
barrels. Now, of course hopping over the barrels is no difficult task, but
hitting just one will return you to the begin, so do tread carefully.
When you reach the summit, the crane will carry Luigi off yet again. However, a
nifty wall-switch will be revealed, so have fun nailing it with your hammer.
This will lower a wall just below you. At this point, the crane appears again,
and this time it actually drops the barrel, Mr. Greenie and all. The barrel
rolls downhill with frightening speed and enters the newly-opened path to the
east. Continuing to roll without any sign of slowing down, the barrel drops
into a halfpipe of sorts and even knocks into the exclamation block that we
couldn't touch earlier! This redirects the sun beam yet again, opening a door
in the central antechamber near the entrance to the Hooniversity.
Anyway, Mario rejoins his brother and the two automatically return to the room
with that previously had the two barrels. Head east and then north to find the
sun beam again, which you should follow back to the main chamber. Once there,
head through the most recently opened door, which can be located to the
southeast. Once inside this next room, drop off the ledge and read the sign on
the northern wall to learn how to spit water a great distance. To do this,
simply fill Mario up using the fountain and have Luigi nail him from behind
with his hammer. Keeping that knowledge in mind, use the nearby fountain to
fill Mario up and head south into the next area.
Here you'll want to first align yourself with the wind-up mouse on the opposite
side of the chamber. Once you've done that, have Luigi pound Mario from behind
to spit a burst of watery goodness at the mouse, thus knocking it into some
pipes behind and turning on the electricity, which also initiates the fan. Now
the fan blows the red exclamation block southward, allowing you to reach it.
Pound Mario a couple more times to get all of the water outta him, then head
south and activate the block. What this does is adjust one of the mirrors a
few rooms back, effectively redirecting the sun beam yet again.
Return to the previous room, then High Jump onto the ledge and exit to the
north. Now follow the sun beam until it stops, at which point you should hit
the exclamation block on the left to rotate the mirror and shining the sun
beam onto the northern wall, opening the door in the process. As the bros.
rejoice in their victory, the scene shifts to a room where Fawful is chilling
with some really nasty-looking Peach clones. Cackletta shows up, and it seems
like we're running out of time. We should hurry!
Enter the door ahead and grab the Hoo Bean and Super Mushroom from the blocks.
After that, High Jump onto one of the northern ledges, then High Jump again
onto the above ledge. Here you'll find a block that contains another Hoo Bean
as well as a Save Album, which I strongly recommend you use. Also take this
time to make sure the bros. health is fully restored. When you're ready, enter
the room ahead.
Just ahead, Cackletta's master plan seems to have finally been put into motion.
However, things don't go quite as well as planned. Luigi completely pwns
Fawful, and Cackletta prepares for a fight.
Boss -- Cackletta
~~~~~~~~~~~~~~~~~
EXP - 1800 Attacks - Black Hole: A shadowy hole moves along the ground
Coins - 300 to envelope the bros.
- Lightning : A bolt of lightning strikes from above
- Clone : Cackletta makes two clones of herself
- Bats : A group of bats attack one-by-one
As the battle begins, Cackletta will show off a splendid display of lightning
and whatnot. Of course, the lightning doesn't do a thing, so you need to
instead focus your concentration on the ground-bound black holes that come at
you. They move pretty slowly, so try to jump over all of them. Once this
initial flurry is over, Cackletta will create two identical clones of
herself. Attack the wrong one and it'll turn into a group of bats, who'll
alternate between which brother they attack--just leap over them and you'll
be fine. Since determining which Cackletta is the real one seems impossible,
you'll just have to guess. When you do happen to strike the true one, the
clones will disappear. At this point, pound away with your Bros. Attacks to
cause some serious damage.
Once she's taken enough damage, she'll call you "tenacious little boys" and
proclaim that she just doesn't have the time for games. What this means is
that she's going crazy and returning to the repeating black hole routine.
That means you need to get ready for some serious jumping. When your turn
comes around, continue to pummel her with everything you've got, using Syrup
to replenish your BP when need be. It shouldn't be long before the battle
ends.
When the battle comes to a close, Fawful emerges from the ground and sucks
Cackletta into his headgear (indeed, he just sucks her right in). Cackletta
entreats Fawful to deliver a final blow to you, but Prince Peasely shows up
and knocks him clear out of the entire Hooniversity before Fawful can even get
the chance!
After Mario and Luigi explain the situation to Peasley, he shakes an unusually
long finger in a very Babu Bott-esque manner and ponders this most unexpected
turn of events. Anyway, Peasley ends up telling you to head down to where the
Beanstar fell, then flys away on his magic pillow. I tell ya, I don't like this
Peasley guy one bit... Not one bit, I say!
~~ AFTER THE BEANSTAR! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Blue Virus, Eeker, Laser Snifit, Mecha-Chomp, Red Virus,
Yellow Virus
Items - Chuckle Bean x2, Nut, Super Mushroom x2, Super Nut, Super Syrup
Once control of the bros. is once again yours, High Jump onto the northwestern
ledge and head through the door. Immediatley hit the Save Album you find in the
next chamber, then High Jump onto the ledge ahead and grab a Nut from the
block. Next, proceed down the stairs to the left and onto the subsequent
screen. Drop off the ledges and utilize the Bros. Block you find to the south.
When you're done with that, descend the stairs ahead and exit to the west.
You'll find a Random Block down another set of stairs, so use it before moving
onward. Make sure you hit both blocks in the following area before continuing
ahead, lest you miss out on a Super Mushroom and a Super Nut. Check out the
map hanging on the wall in the next area, then move north past the various
foes.
Defeat some more foes in the following room, then High Jump onto the ledge to
the northwest and exit to the east. Here you'll be able to find a host of
enemies to do battle with, as well a block that contains a Super Syrup. When
you're prepared to move onward, head to the east. This area is home to another
Virus foe, but also a Super Mushroom and a Save Album that I suggest using.
After all that, continue on to the east.
Go north from where you came in and you'll find a fountain that you should use
to fill Mario up. Remember earlier when you used Luigi's hammer to spit water
a long distance? Yeah? Well that's what's expected of you here. As you've
probably already noticed, wind-up mice are continually appearing from a hole
to the north. The basic gist of what you have to do is that you need to knock
each mouse into one of the three gaps on the opposite platform by spitting
water at them. After you hit the first mouse, you'll only be able to hit four
more mice before having to restart, so aim carefully. Also take note that
Mario only holds enough water for three shots at a time, so you might have to
refill as you go.
When you successfully complete this task, the door in the previous room will
be wide open, so return there and head on in. In here, have Luigi dig up the
Chuckle Beans on either side of the area, then High Jump onto the ledge
directly ahead, where you'll meet up with those tricksters Popple and Bow... I
mean "Rookie". It seems they've located the Beanstar and aren't willing to give
it up by any means. Mario and Popple team up to move the Beanstar out of the
way, and then the battle commences!
Boss -- Popple and Rookie, Round 2!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 600 Attacks - Steal : Popple steals a Mushroom from you
Coins - 66 - Hammer Toss : Rookie tosses a hammer at you
- Fireball : A blast of Rookie's spicy breath
- Ram : Popple rams into a single bro
- THAT Technique: Popple and Rookie's Bros. Attack
- Flaming Popple: Another Bros. Attack
Begin this battle as you did last time--focus on cutting Popple out of the
picture. As you may guess, Bros. Attacks are the most effective way to do
this. The main attack you want to watch out for is what Popple refers to as
"THAT Technique", which is pretty much Popple and Rookie's very own Bros.
Attack. To avoid it, simply leap over the shockwaves that are released.
Continue to pummel Popple and be sure to watch out for his steal move, as he
can use YOUR Mushrooms to heal himself.
The battle becomes significantly easier once Popple goes down. Without his
boss, Rookie is left with only two attacks: his hammer toss, which can easily
be negated with a good-timed hammer whack, and the fireball, which can be
jumped over easier than a piece of string... And jumping over string tends to
be pretty simple, eh? Anyway, just continue the onslaught of powerful Bros.
Attacks to finish off the fight in a hurry.
After the fight, a single Peach-Bot will drop from above and start to drive the
Beanstar mad. Knowing that the Beanstar is about to fly away, all four grab on
and go for a ride. After Luigi, Mario, and Popple all fall off, Rookie finally
remembers who he really is... Bowser the King! However, he eventually let's go
as well, and the Beanstar breaks into four pieces.
~~ OHO OASIS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies -
Items -
Luigi comes to in this beach oasis with one thought on his mind--"Where's
Mario?" Fortunately, his brother is just ahead, buried in sand. When prompted,
press A to break free and you'll regain control of the brothers. Run directly
ahead and use the Save Album.
THE REST OF THE WALKTHROUGH IS COMING SOON! I APOLOGIZE FOR THE INCONVIENCE!
____________-------------------------------------------------------____________
\ /
\ 6 ~ B O S S E S /
/ \
/___________-------------------------------------------------------___________\
I've been so kind as to copy these directly from the walkthrough for your
reading pleasures. Call it filler if you want, but some people have better ways
to waste their time than to browse aimlessly through the walkthrough.
~~ FAWFUL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - None Attacks - Fireball : A small sphere of flames
Coins - None - Duo Fireball: Two fireballs, one for each
character
- Ram : Stand in front of a character, then
roll into them
Being the first boss in the game, you can expect this one to be pretty easy.
Since you have no alternative options at this point, simply wail away with
your basic jump attacks, getting the extra damage as often as you can. His
main attack is to blast a small ball of energy at a single character. You can
tell which character the attack is targeting if you pay attention to when he
yells "Fink-rat!". If the words are red, then Mario will be hit. Likewise,
green words mean Luigi is the target. Simple enough, ya? As he takes damage
he'll begin to fire two consecutive fireballs--one at each bro--but
avoiding it is still rather easy.
After you destroy his jet-pack, the only method of attack Fawful will have
left is to ram you. Determining which bro he's targeting is as easy as
watching who he stands in front of before he begins to roll. If you could
dodge the Goomba's attacks inside the ship, then this shouldn't be a problem.
~~ TOLSTAR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 30 Attacks - Spike Ball : Toss a spiky ball towards one
Coins - See note character
- Double Ball: A bouncy spiked ball followed by a
normal rolling spiky ball
Start off by nailing him with your Bros. Attacks. You'll have to resort to
using your basic Solo Attacks when you run out of BP, unless you'd prefer to
use some Syrup. For now, Tolstar only has a single attack, and dodging it is
a frightfully easy procedure, so I can't see anyone having much trouble with
this part of the battle. If you need to do so, use Mushrooms to heal. Later
on he'll make his spike ball a bit more tricky--it'll bounce across the
ground towards either Mario or Luigi. However, this will simply bounce over
your head if you remain stationary, so do just that.
After sustaining even more damage, Tolstar will begin to throw two balls in a
row. Sometimes one is bouncy and one isn't, and other times they're both
bouncy, so pay attention to what kind it is. Since the bouncy balls go right
over your head, though, this isn't anything to worry about. Keep pounding on
him and he'll bite the dust soon enough.
o Note - The amount of coins Tolstar drops varies. He leaves behind the
amount you had before the battle began.
~~ HOOHOOROS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 60 Attacks - Laser: A narrow laser beam that targets both Bros.
Coins - 24
To me, Hoohooros looks like a combination of a Goron from Ocarina of Time and
that Masamune boss monster from Chrono Trigger. Anyone see where I'm coming
from? No? Whatever. Anyway, the tricky thing about Hoohooros is that he
hides underneath the two pillars so that you can't damage him. What's the
solution? Destroy the pillar that he isn't hiding under first! That way, he
won't have anywhere to hide when you bust up the pillar he is hiding under.
Just be sure to destroy the new pillars whenever they reappear and you'll be
fine.
As for actually attacking, Bros. Attacks are definitely the way to go!
Mario's, especially, seem to dole out a good bit of damage. The main attack
in Hoohooros's arsenal is too shoot out a thin laser beam. It usually begins
either above Mario or below Luigi and sweeps through both characters, so
you'll have to quickly hop over it with each character. His pillars can also
blast lasers, but they tend to target only a single character, making them
easier to dodge.
~~ DRAGOHOHO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 100 Attacks - Hoohoo Block: Spit a bright sphere at both bros.
Coins - 34
As per usual, you'll wanna start off by pounding on him with your Bros.
Attacks. Soon enough, this reptilian beast will produce a large, flat Hoohoo
Block that he'll use to stand on. This is by no means good, because it makes
his normal spit attacks much more difficult to elude. Thus, immediately
begin to target that with your attacks. You may also notice that your attacks
seem to cause Dragohoho to shrink. Well, after busting up his flat block he
grows back to his full size. Of course, this also makes leaping over his
spitballs much more of a chore. I advise cutting him down to size as quickly
as possible. Don't be stingy in the use of your Mushrooms during this battle
and you should make it out just fine.
~~ QUEEN BEAN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 380 Attacks - Shockwave: Smash the ground and release a wide
Coins - 34 shockwave that targets both bros,
- Smash : Raises her fist over you for a moment,
then conks you on the head
- Bean : Spit a bean at one character; becomes a
Beanie if you jump on it
First of all, don't even bother with your hammer attacks, as they cause a
measly 1 point of damage per hit. You may also note that Queen Bean's crown
causes damage to anyone who tries a jump attack on it. So then what's the
solution? Use jump attacks on her arms! Once they're destroyed, the crown
will pop off and you'll be free to unleash your Bros. Attacks on her.
Although she can only perform her shockwave attack when she's got her arms,
she can still dole out some damage without them. What she does is this: spit
a bean at one character. Jumping over it is quite easy, but if you happen to
land on it it'll become a Beanie. Of course, this really isn't much of a
problem, but something you should take note of, nonetheless. Bean's arms
regenerate after a while, so chances are you'll have to re-destroy them
several times before the battle ends.
~~ POPPLE AND ROOKIE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 320 Attacks - Hammer Toss: Rookie tosses a hammer at you
Coins - 64 - Steal : Popple steals a Mushroom from you
- Ram : Popple runs up and rams into one bro
- Fireball : A blast of Rookie's spicy breath
From the beginning, focus your attacks on Popple. Although this will prompt
Bow... I mean Rookie to counter-attack with his hammer toss move, it is the
easiest way to win this battle. If you go for Rookie first, Popple will
continuously replenish his health using Mushrooms that he steals from you!
Unleash your Bros. Attacks on Popple to quickly cause some havoc, then use
whatever you've got left to defeat Rookie.
Although jump attacks are, surprisingly enough, effective against his horned
head, hammer blows tend to cause a bit more damage. Once he's sustained a
certain amount of damage, Rookie will mention that fighting you makes
something happen in his gut. Once this has happened he's gonna be able to
attack using his fire breath, so be ready to leap right over it. Continue to
pound on him and Rookie should bow out soon enough.
~~ WIGGLER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 240 Attacks - Charge : Wiggler charges straight at one bro
Coins - None - Pissed Off: This only happens when you piss the
Wiggler off. He releases a small
shockwave for you to easily hop over.
Okay, first lemme explain something very important: do NOT target the head
until I've said so. Doing so will only piss off the Wiggler and cause him
to counter-attack. We don't want that to happen. Instead, focus your attacks
on the four back segments. Your attacks won't cause a bit of damage, but they
will turn the segment yellow. When all four segments are yellow, the Wiggler
becomes a bit happier, allowing you to pound his head with a solid Bros.
Attack before he gets pissed again. Rinse and repeat.
~~ CHUCKOLATOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 520 Attacks - Slime: Unleashes some red slime that can be
Coins - None smashed with your hammer
- Blob : A blast of sludge from his gun-arm
- Ram : Just as the name implies, this is a ramming
attack; he only uses it when in condensed
form
As this battle begins to brew (har har, my puns will never end!), concentrate
all of your blows on the Chuckolator's shield (not that you have any
alternative targets). Jumping attacks are weaker than a scrawny white dude,
so hammer blows it is. Once his shield has been destroyed, continue to pound
on him with everything you've got, Bros. Attacks included and recommended.
Keep in mind, though, that each brother's first Bro Attack cause less damage
than gently tossing a lightweight pillow at someone. Yeah, I really need to
come up with some better things to use in my comparisons.
Once you've dealt enough damage, the Chuckolator will shrivel up and Bubbles
will pop in (the way he spins makes me think of that play at Gold Saucer in
Final Fantasy VII--y'know, with the Evil Dragon King. The one that you get to
completly ruin and piss off Aeris in the process? Yep, that's the one!) to
heal his creation with some sucky jokes. Do NOT even think about laughing at
them! Just keep chipping away at his health and he'll flop before you know it
(or maybe you will know it, but that really doesn't matter).
~~ CACKLETTA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 1800 Attacks - Black Hole: A shadowy hole moves along the ground
Coins - 300 to envelope the bros.
- Lightning : A bolt of lightning strikes from above
- Clone : Cackletta makes two clones of herself
- Bats : A group of bats attack one-by-one
As the battle begins, Cackletta will show off a splendid display of lightning
and whatnot. Of course, the lightning doesn't do a thing, so you need to
instead focus your concentration on the ground-bound black holes that come at
you. They move pretty slowly, so try to jump over all of them. Once this
initial flurry is over, Cackletta will create two identical clones of
herself. Attack the wrong one and it'll turn into a group of bats, who'll
alternate between which brother they attack--just leap over them and you'll
be fine. Since determining which Cackletta is the real one seems impossible,
you'll just have to guess. When you do happen to strike the true one, the
clones will disappear. At this point, pound away with your Bros. Attacks to
cause some serious damage.
Once she's taken enough damage, she'll call you "tenacious little boys" and
proclaim that she just doesn't have the time for games. What this means is
that she's going crazy and returning to the repeating black hole routine.
That means you need to get ready for some serious jumping. When your turn
comes around, continue to pummel her with everything you've got, using Syrup
to replenish your BP when need be. It shouldn't be long before the battle
ends.
~~ POPPLE AND ROOKIE, ROUND 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXP - 600 Attacks - Steal : Popple steals a Mushroom from you
Coins - 66 - Hammer Toss : Rookie tosses a hammer at you
- Fireball : A blast of Rookie's spicy breath
- Ram : Popple rams into a single bro
- THAT Technique: Popple and Rookie's Bros. Attack
- Flaming Popple: Another Bros. Attack
Begin this battle as you did last time--focus on cutting Popple out of the
picture. As you may guess, Bros. Attacks are the most effective way to do
this. The main attack you want to watch out for is what Popple refers to as
"THAT Technique", which is pretty much Popple and Rookie's very own Bros.
Attack. To avoid it, simply leap over the shockwaves that are released.
Continue to pummel Popple and be sure to watch out for his steal move, as he
can use YOUR Mushrooms to heal himself.
The battle becomes significantly easier once Popple goes down. Without his
boss, Rookie is left with only two attacks: his hammer toss, which can easily
be negated with a good-timed hammer whack, and the fireball, which can be
jumped over easier than a piece of string... And jumping over string tends to
be pretty simple, eh? Anyway, just continue the onslaught of powerful Bros.
Attacks to finish off the fight in a hurry.
THE REST IS COMING SOON! I APOLOGIZE FOR THE INCONVIENCE!
____________-------------------------------------------------------____________
\ /
\ 7 ~ B E S T I A R Y /
/ \
/___________-------------------------------------------------------___________\
Below is a list I've compiled of every enemy in the game. Bare in mind that the
HP values may not be 100% accurate, as I calculated them myself, and I tend to
make more mistakes than a pre-schooler trying to do algebra. Yeah. ;)
Beanie
~~~~~~~~
o Location - Chucklehuck Woods, Hoohoo Mountain
o HP - 6
o EXP - 8
o Coins - 2
o Notes - These foes typically come in sets of two.
Bill Blaster
~~~~~~~~~~~~~~
o Location - Stardust Fields
o HP - 6
o EXP - 6
o Coins - 2
o Notes - Their only attack is to fire a Bullet Bill straight ahead. Very
easy to avoid.
Blue Virus
~~~~~~~~~~~~
o Location - Woohoo Hooniversity
o HP - N/A
o EXP - 42
o Coins - 4
o Notes - In order to defeat these guys, you must make all the viruses on
the battlefield the same color. Hitting a Blue Virus once will
turn it yellow, and hitting again will turn it red.
Chuck Guy
~~~~~~~~~~~
o Location - Chucklehuck Woods
o HP - 23
o EXP - 30
o Coins - 6
o Notes - Shyguy, anyone?
Dry Bones
~~~~~~~~~~~
o Location - Hoohoo Mountain
o HP - 8
o EXP - 12
o Coins - 2
o Notes - Just your average run-of-the-mill skeleton foes.
Eeker
~~~~~~~
o Location - Woohoo Hooniversity
o HP - 22
o EXP - 48
o Coins - 8
o Notes - It's like a Beaker, only an Eeker. Probably because it's so scary
that it makes you go "eek!" ... Meh, maybe not.
Fighter Fly
~~~~~~~~~~~~~
o Location - Stardust Fields
o HP - 5
o EXP - 4
o Coins - 2
o Notes - These guys are all over the Stardust Fields.
Fuzzbush
~~~~~~~~~~
o Location - Chucklehuck Woods
o HP - 17
o EXP - 24
o Coins - 17
o Notes - Looks like something from a Dr. Seuss book, eh?
Goomba
~~~~~~~~
o Location - Koopa Cruiser
o HP - 4
o EXP - 4
o Coins - 1
o Notes - Goombas > j00.
Lakipea
~~~~~~~~~
o Location - East Beanbean
o HP - 40
o EXP - 22
o Coins - 10
o Notes - These guys fly around above you, dropping Sharpeas. In order to
intiate combat with one, you have to High Jump up to reach it.
Laser Snifit
~~~~~~~~~~~~~~
o Location - Woohoo Hooniversity
o HP - 15
o EXP - 40
o Coins - 4
o Notes - To avoid their laser attacks, you actually have to jump through
the rings that they shoot out.
Mecha-Chomp
~~~~~~~~~~~~~
o Location - Woohoo Hooniversity
o HP - 37
o EXP - 52
o Coins - 6
o Notes - It's like a Chain Chomp, but with a body! The color of the small
panel on it's head will divulge with brother he's going to
attack. Red for Mario and green for Luigi, of course.
Parabeanie
~~~~~~~~~~~~
o Location - Southwest Beanbean
o HP - 21
o EXP - 8
o Coins - 2
o Notes - Like the normal Beanies, only with wings.
Pestnut
~~~~~~~~~
o Location - Chucklehuck Woods
o HP - 18
o EXP - 19
o Coins - 4
o Notes - Do you suppose they call it a Pestnut because it's such a pest?
Only attack them with your hammer, thanks. Also, these guys will
turn into a Beanie after sustaining a certain amount of damage.
Red Virus
~~~~~~~~~~~
o Location - Woohoo Hooniversity
o HP - N/A
o EXP - 42
o Coins - 4
o Notes - In order to defeat these guys, you must make all the viruses on
the battlefield the same color. Hitting a Red Virus once will
turn it blue, and hitting again will turn it yellow.
Rex
~~~~~
o Location - Hoohoo Mountain
o HP - 14
o EXP - 16
o Coins - 3
o Notes - At first you can't dodge or counter their attacks. However, jump
on them a few times and they'll start to get squished, allowing
you to avoid and counter-attack.
Sharpea
~~~~~~~~~
o Location - Northwest Beanbean
o HP - 9
o EXP - 4
o Coins - 1
o Notes - The first spiky-shelled foes you meet! Be sure to dispatch of them
with your hammers!
Spiny
~~~~~~~
o Location - Beanbean Castle Sewers
o HP - 14
o EXP - 15
o Coins - 1
o Notes - As with other spiky-shelled enemies, jump attacks don't cause the
slightest bit of damage, so stick with hammer blows to down these
guys.
Super Fly
~~~~~~~~~~~
o Location - Beanbean Castle Sewers
o HP - 10
o EXP - 24
o Coins - 2
o Notes - These guys are the only foes in the game who are supa-fly!
Sworm
~~~~~~~
o Location - Northwest Beanbean
o HP - 16
o EXP - 12
o Coins - 4
o Notes - Playing Whack-a-mole with these guys is fun! Give it a try!
Troopea
~~~~~~~~~
o Location - Southeast Beanbean
o HP - 22
o EXP - 32
o Coins - 3
o Notes - Although their hard shells seem like they'd be succetible to your
hammer, they are actually weak against the jump attack!
Yellow Virus
~~~~~~~~~~~~~~
o Location - Woohoo Hooniversity
o HP - N/A
o EXP - 42
o Coins - 4
o Notes - In order to defeat these guys, you must make all the viruses on
the battlefield the same color. Hitting a Yellow Virus once will
turn it red, and hitting again will turn it blue.
Yo Bro
~~~~~~~~
o Location - Woohoo Hooniversity
o HP - 47
o EXP - 60
o Coins - 10
o Notes - This guy's name makes me think of Goro from Shenmue. "Yoooo
Brooooooo!!". Ahem... Anyway, you can tell which bro he's aiming
his attack at because of the color of his yo-yo. As usual, red
denotes an attack at Mario while green means Luigi is the target.
THE REST IS COMING SOON! I APOLOGIZE FOR THE INCONVIENCE!
____________-------------------------------------------------------____________
\ /
\ 8 ~ I T E M S /
/ \
/___________-------------------------------------------------------___________\
There are quite a few different items in this game. Although some handy
descriptions at the bottom of the screen tell you what each item does, I've
decided to list it all here anyway. I've also included the base amount that you
can buy and sell each item for.
1-Up Mushroom
~~~~~~~~~~~~~~~
o Effect - Revive a KOed bro with 1/2 of their HP
o Base Price - 80
o Base Sell - 20
1-Up Super
~~~~~~~~~~~~
o Effect - Revive a KOed bro with all of their HP
o Base Price -
o Base Sell - 60
Beanbean Brooch
~~~~~~~~~~~~~~~~~
o Effect - Allows you to enter Chateau de Chucklehuck
o Base Price - N/A
o Base Sell - N/A
Beanbean Map
~~~~~~~~~~~~~~
o Effect - A handy map of the Beanbean Kingdom
o Base Price - N/A
o Base Sell - N/A
Mushroom
~~~~~~~~~~
o Effect - Restores 25 HP to a single bro
o Base Price - 24
o Base Sell - 6
Nut
~~~~~
o Effect - Restores 20 HP to both bros.
o Base Price -
o Base Sell - 12
Peasley's Rose
~~~~~~~~~~~~~~~~
o Effect - A rose autographed by that snot Prince Peasley; allows you to
enter Beanbean Castle
o Base Price - N/A
o Base Sell - N/A
Refreshing Herbs
~~~~~~~~~~~~~~~~~~
o Effect - Cures any status ailment
o Base Price - 30
o Base Sell - 7
Super Mushroom
~~~~~~~~~~~~~~~~
o Effect - Restores 50 HP to a single bro
o Base Price -
o Base Sell - 15
Syrup
~~~~~~~
o Effect - Restores 20 Bros. Points to a single bro
o Base Price - 24
o Base Sell - 6
THE REST IS COMING SOON! I APOLOGIZE FOR THE INCONVIENCE!
____________-------------------------------------------------------____________
\ /
\ 9 ~ E Q U I P M E N T /
/ \
/___________-------------------------------------------------------___________\
As with most other RPGs out there, Mario & Luigi contains a plethora of
different items that you can equip on your characters to make them better. Here
they are, in all their glory!
<>---------------------------------------------------------------<>
<><> 9A - Mario's Pants <><>
<>---------------------------------------------------------------<>
Bean Pants
~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Defense +8
o Description - Cheap and durable... but not cool!
Hard Pants
~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Defense +18
o Description - Starchy pants stiffened with bean juice.
Parasol Pants
~~~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - HP +3, Defense +
o Description - These boost DEF during battles.
Work Pants
~~~~~~~~~~~~
o Location - Mario's initial equipment
o Effect - Defense +4
o Description - Light, comfy, and easy to walk in.
<>---------------------------------------------------------------<>
<><> 9B - Luigi's Pants <><>
<>---------------------------------------------------------------<>
Blue Jeans
~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - HP +5, Defense +11
o Description - Thick jeans perfect for dangerous work.
Heart Jeans
~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - HP +9, Defense +5
o Description - Jeans with a lovely heart-shaped patch.
School Slacks
~~~~~~~~~~~~~~~
o Location - Dropped by Eeker
o Effect - N/A
o Description - N/A
Work Jeans
~~~~~~~~~~~~
o Location - Luigi's initial equipment
o Effect - Defense +5
o Description - Thick, durable, and practical jeans.
<>---------------------------------------------------------------<>
<><> 9C - Mario & Luigi's Pants <><>
<>---------------------------------------------------------------<>
Bean Trousers
~~~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - HP +4, Defense +6
o Description - Trendy pants popular in Hoohoo Village.
THE REST IS COMING SOON! I APOLOGIZE FOR THE INCONVIENCE!
____________-------------------------------------------------------____________
\ /
\ 10 ~ B A D G E S /
/ \
/___________-------------------------------------------------------___________\
Bean Badge
~~~~~~~~~~~~
o Location - Your first badge; given to you by Queen Bean
o Effect - Increases Power by 8 and Bros. Points by 6
o Description - Increases POW & BROS. points
Bean B. Badge
~~~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Increases Power by 10
o Description - The most popular badge in the kingdom.
Castle Badge
~~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Increases Power by 10
o Description - A badge for tourists.
Charity Badge
~~~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Increases Power by 15
o Description - Manager's special! What a bargain!
Counter Badge
~~~~~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Increases damage caused by counterattacks
o Description - Increases counterattack damage.
Pea Badge
~~~~~~~~~~~
o Location - Beanbean Castle Town Shop
o Effect - Increases Power by 12 and Bros. Points by 2
o Description - Recommended for beginners.
THE REST IS COMING SOON! I APOLOGIZE FOR THE INCONVIENCE!
____________-------------------------------------------------------____________
\ /
\ 11 ~ S I D E Q U E S T S /
/ \
/___________-------------------------------------------------------___________\
THIS SECTION IS COMING SOON!
____________-------------------------------------------------------____________
\ /
\ 12 ~ M A R I O B R O S . C L A S S I C /
/ \
/___________-------------------------------------------------------___________\
THIS SECTION IS COMING SOON!
____________-------------------------------------------------------____________
\ /
\ 13 ~ F A Q /
/ \
/___________-------------------------------------------------------___________\
THIS SECTION IS COMING SOON!
____________-------------------------------------------------------____________
\ /
\ 14 ~ W H A T ' S N E W ? /
/ \
/___________-------------------------------------------------------___________\
Wanna see at how this FAQ has evolved from it's conception? Take a look.
Current Version
~~~~~~~~~~~~~~~~~
o Version 0.5 / January 18, 2004
The walkthrough is now completed up to the end of Woohoo Hooniversity. Some
of the appendices (namely the bestiary and equipment lists) have also seen
some additions since the last update.
Past Versions
~~~~~~~~~~~~~~~
o Version Number 0.4 / January 14, 2004
The walkthrough is complete up to the end of the whole Chucklehuck deal. The
appendices are messy and incomplete.
____________-------------------------------------------------------____________
\ /
\ 15 ~ C R E D I T S /
/ \
/___________-------------------------------------------------------___________\
For starters, I'd like to thank the people/sites/whatever that allow my work
to be posted online. That's you Ceej (GameFAQs.com), faqs.ign.com, and
neoseeker.com. Huge props for making all this possible, guys!
Additionally, I feel the need to thank Nintendo for creating this amazing RPG!
I'd also like to mention some of the FAQ authors who have really inspired me
and my writing. While there are quite a few, the main ones I'd like thank are
Adrenaline SL, AstroBlue, and CyricZ. The three of you are awesome writers who
help me strive to be better.
Of course, I feel obligated to thank all you readers for enduring all the crap
I wrote and (hopefully) finding it useful.
Last but not least, I'd like to thank my two cats, Mimi and Kaori, for being
small, furry, cute, and all the other good things that typically characterize
cats. Also for providing a good distraction for me when I got bored with
writing.
____________-------------------------------------------------------____________
\ /
\ 16 ~ L E G A L D I S C L A I M E R /
/ \
/___________-------------------------------------------------------___________\
This document is copyright (c) 2004 Chris Noonan (Coheed and Cambria). It is
not to be reproduced in any way, shape, or form. However, feel free to download
it, print it out for personal use, or send it to your buddies, as long as you
leave it unaltered and do not make a profit off of it. Doing so would be very
illegal, so I suggest that you don't do any such thing. One final note: this
document should absolutely NOT be found on any websites save for gamefaqs.com,
ign.com, and neoseeker.com. Don't even bother asking for permission to use it,
as the answer will always be no.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://www.gamefaqs.com/features/recognition/39691.html