LerbUI

- Addons used can be found in the screenshots -
- Installation instructions included in download, it's a breeze! -

Latest release (r10), is a small update regarding powertext coloring, minor weaponbuff issues, panel issues and combopoints to name a few. Happy gaming!

Changelog

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r6 2012-14-12

General
- New border textures
- New statusbar textures
- New nameplates
- Fixed some major bag and bank issues

BigWigs
- BigWigs Boss Encounters now included in LerbUI!

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r5 2012-14-08

Chat
- Removed autosizing and positioning of the chatwindow
- Added the ability to turn off autosizing of chatfont (11) in LerbUI_Config
- Some minor texture adjustments

General
- Fixed the bug where the bankwindow would become unusable
- Font adjustments throughout the UI, mainly to have the same fontsizes everywhere

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r4 2012-04-06

Chat
- Re-skinned chat and editbox
- New position in lower left corner

General
- Adjusted height of Quest Watchframe to support more quests
- Some work done to bordertextures
- Bags and bankframes has had their FrameLevels looked over, no more wierd overlappings
- Changed font from Expressway Bold to normal Expressway throughout the UI.

Unitframes
- More contrast between statusbars and backdrops
- New health, power and name tags on unitframes
- Resized and moved raidframes to top-left corner of the screen

First off, I will be removing my modules that skins the loot windows, group loot windows, bags and bank frames. I am not satisfied with the way they look, and they do not work very well (specially the bag and bank frames) so I'll simply remove them until I get around to do something better. Sorry!

Secondly, I have been trying to create a better looking border, and I think I have a result I'm happy with. The result isn't far from the old borders, but it makes the UI look less "blocky". I've also made a new statusbar texture that really works well with the new borders and the UI overall. Here's a preview;

Third and lastly I will be reorganizing the LerbUI addon folder in benefit for better structure, but this isn't something that will affect the average user. It's mostly because there's tons of folders-in-folders right now and I want a better directory.

It's great to see how much time and effort that you're putting into it to make it better, unlike some other UI uploads. I appreciate it a lot since I've finally found a UI that I'm more than happy with.

As of the 6th Release. I love the bag and bank frames as they are for one. So I wouldn't recommend removing them at least until you've sorted out the replacement, other than that, you're impressing me more and more with each release and I can't wait to see what's coming next. Looking in-particularly forward to the Healing mode!

Thanks again buddy!

EDIT: I don't know if you can, but would it be possible to throw in an encounters addon, with skinned bars that match the UI? Because right now, I'm refraining from using one as it would just stick out like a sore thumb.

It's great to see how much time and effort that you're putting into it to make it better, unlike some other UI uploads. I appreciate it a lot since I've finally found a UI that I'm more than happy with.

As of the 6th Release. I love the bag and bank frames as they are for one. So I wouldn't recommend removing them at least until you've sorted out the replacement, other than that, you're impressing me more and more with each release and I can't wait to see what's coming next. Looking in-particularly forward to the Healing mode!

Thanks again buddy!

EDIT: I don't know if you can, but would it be possible to throw in an encounters addon, with skinned bars that match the UI? Because right now, I'm refraining from using one as it would just stick out like a sore thumb.

Thanks Chronic! It's a pleasure working on an UI when you get feedback like this Cheers!

You might be right about the bags and bank.. We'll see! Main problem with them is overlapping. On a small screen like mine, if I have all my bags open, the bank window, and the bank-bags as well, there's some pretty odd overlapping going on. I'm working on it, I hope I can find a solution. I have already changedy mind about the loot stuff, they are staying!

As for the healing mode, it's a slow going project. But it's still on my to-do list.

And this might make you happy. Yesterday when I was tinkering with border and statusbar textures, I skinned the bars in BigWigs, which is a really neat boss encounter addon. It will be included, skinned and ready to go, in r6.

It's great to see how much time and effort that you're putting into it to make it better, unlike some other UI uploads. I appreciate it a lot since I've finally found a UI that I'm more than happy with.

As of the 6th Release. I love the bag and bank frames as they are for one. So I wouldn't recommend removing them at least until you've sorted out the replacement, other than that, you're impressing me more and more with each release and I can't wait to see what's coming next. Looking in-particularly forward to the Healing mode!

Thanks again buddy!

EDIT: I don't know if you can, but would it be possible to throw in an encounters addon, with skinned bars that match the UI? Because right now, I'm refraining from using one as it would just stick out like a sore thumb.

Thanks Chronic! It's a pleasure working on an UI when you get feedback like this Cheers!

You might be right about the bags and bank.. We'll see! Main problem with them is overlapping. On a small screen like mine, if I have all my bags open, the bank window, and the bank-bags as well, there's some pretty odd overlapping going on. I'm working on it, I hope I can find a solution. I have already changedy mind about the loot stuff, they are staying!

As for the healing mode, it's a slow going project. But it's still on my to-do list.

And this might make you happy. Yesterday when I was tinkering with border and statusbar textures, I skinned the bars in BigWigs, which is a really neat boss encounter addon. It will be included, skinned and ready to go, in r6.

Lerb

Woohoo! Can't wait for you to implement the BigWigs Boss mod! Yeah, ofcourse I understand that, I also understand that it's your UI and you should do what you feel fits for yourself. The work you've done has been awesome so far, so I have faith that any change you make to the bags and bank window will also be great too!

Thanks for the updates and the dedication you put in. It's not going un-noticed!

Woohoo! Can't wait for you to implement the BigWigs Boss mod! Yeah, ofcourse I understand that, I also understand that it's your UI and you should do what you feel fits for yourself. The work you've done has been awesome so far, so I have faith that any change you make to the bags and bank window will also be great too!

Thanks for the updates and the dedication you put in. It's not going un-noticed!

I've been tinkering with the bags and bank frames - and I fixed the overlapping! Finally, it's working as intended.

BigWigs looks cool, except if you scale the bars above 1.0, that messes up the borders but that's nothing I can change, it's the same with any border.

Anyways, new stuff is adding up to r6 that I wanted to share with you! r6 will, apart from what's mentioned in the other post I made yesterday, also include new nameplates! They look a lot better than the old ones and they go very well with the UI overall. Here's a preview;

Secondly, I've decided NOT to remove the modules for loot, grouploot, bags and bank. What I have done, though, is fix the bags/bank issue with overlapping - once and for all! It now works exactly like the blizzard original UI if overlapping occurs. Click a frame that is overlapped, and it shows on top instead.

Thirdly, I will include BigWigs Boss Encounters in r6. With skinned borders and statusbars, it looks really good along with the UI.