Posts tagged blue-mars

If you were hoping that Blue Mars was going to rise to directly challenge Second Life's virtual world dominance, you may be in for disappointment today. In a letter to Avatar Reality's fans, CEO Jim Sink announced that the company is restructuring and dropping Blue Mars' PC development to focus sol...

It has long been a matter of considerable debate among virtual-environment pundits about what constitutes an 'active user'. In some ways, subscription MMOGs have it a lot easier than many other kinds of virtual environment. You can always count paying subscribers, and that's all that matters.
In a ...

A change is as good as a holiday, they say. Seriously, I don't actually know anyone who says this other than myself; though I'm assured that there are some folks out there who do.
With that tragically underutilized platitude in mind, then, last week I posed a question to a spread of well-known virt...

Blue Mars entered a scaled open beta back in September, and we've not heard a lot from that quarter since then. It's still there, though, quietly doing its thing and keeping its fans happy. Jim Sink, the CEO of Honolulu-based Avatar Reality, spoke recently with Honolulu Weekly about where Blue Mars...

This week, in The Virtual Whirl, we're going to take a selection of reader questions that we've received in comments and in the virtual mailbag and do our best to offer up some useful answers. Join us as we whirl through the mail. Not surprisingly, the two most frequently asked questions involve th...

Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it.
Virtual environments cover...

As you read last night, the UGC (user-generated-content) virtual environment side of Metaplace is shuttering on New Year's Day, 2010, just a scant couple of weeks away.
"The reason?" says company president Koster. "Well, it just hasn't gotten traction."
Nor should it have at this stage, really. Met...

Avatar Reality Inc, the operators of Blue Mars, are today announcing limited time "pioneer" pricing for developers, digital entrepreneurs, educators, and businesses for space on the Blue Mars virtual environment platform.
Space on Blue Mars is allocated in "cities". A Blue Mars city can be any size...

Desmond Shang, operator of one of the most popular and cohesive themed communities in Second Life, is extending his community into Blue Mars in just a few days time. Shang's Caledon, popular among aficionados of Victoriana, Steampunk and Gaslight, is opening a sister colony, Caledonia on Blue Mars,...

Jokay Wollongong, one of the premier promoters and supporters of the educational uses of Second Life, and keeper of the largest single resource for Second Life educators, suffered something of a reversal this week, when Linden Lab decided that that very same resource, sleducation.wikispaces.com, i...

As Blue Mars goes into a scaled, open beta, interest has been rising in Avatar Reality's virtual environment. Inevitably, it's compared to Linden Lab's Second Life and – rightly or wrongly – will probably be wearing that comparison for some years to come. Certainly, Second Life users h...

According to an anonymous source, the new virtual world game on the block, Blue Mars, might be entering into open beta on September 2nd. What does this mean for you? Well, it means that another CryEngine 2 MMO might be making an appearance soon to do battle with Planet Calypso. Currently we are un...

When it comes to virtual worlds, Massively's main focus to date has clearly been on Second Life, but we're also interested in some of the other choices that are becoming available to residents in virtual spaces. Blue Mars from Avatar Reality is one that's caught our eye -- it's a sci-fi themed virt...

Where is it all going? With an MMOG you already know: Content updates, free and paid expansions, and so forth. A broadening and sometimes also a deepening of the game experience.
Virtual environments tend to be a bit hazier, largely supported by microtransactions they may include game-elements (lik...

See if you can follow our reasoning on this one. Avatar Reality, the creators of the Blue Mars project, which is aimed at delivering a next-gen graphical Second Life-like MMO, are outsourcing the actual content of the game, while they work on the engine. Given the screenshots, and what we've been to...

Whenever we see Blue Mars in the news, our computers usually start making this very worrying metal-on-metal grinding noise. Maybe it's because our computers have seen too many cheesy horror movies set on Mars, or maybe it's because Blue Mars is going to be using the CryEngine2 for its graphics rend...

The MMOABC site has a bountiful screenshot buffet, looking at some of the high-definition imagery we'll be enjoying in the 'next generation' of Massive games. They have shots of Blue Mars, Huxley, The Day, The Agency, Stargate Worlds, and Global Agenda. They have descriptions of each game world as w...

Former employees of NCSoft and Phantagram have created a new studio to design a 'third-person massively multiplayer online action game'? And it's powered by CryENGINE 2, the same game engine used in Crysis? Tell me more.
As it says in the press release: Reloaded Studios are a Seoul-based game c...

Does the name Kazuyuki Hashimoto ring a bell? He was Chief Technology Officer for Square USA for five years, was Vice President of New Technology and Platforms at Electronic Arts for 4 years, and spent seven years as the Senior Vice President of R&D at Square where he worked on the CG segments ...