Time for the next round of objects extracted from Half-Life 2. These ones are sort of themed, but sort of not. There’s a bunch of alleyway-type junk; dumpsters, old mattresses, milk crates. There are also some cluttery things like binders and bicycles.

Notes
- Sometimes the textures that come attached to the objects aren’t the best (rather low quality). Sometimes I do improvements on the textures, or in some cases, replace them completely. Items with new textures not from HL2 are the globes, the mattresses, and the traffic cone. Most textures from http://www.cgtextures.com/. The globe image itself is from an old map.

- The table-height meat grinder MUST be placed with cheats on; you’ll need to use “moveobjects on” and “boolprop snapobjectstogrid false” to fit it to position. The meat grinder is exact dining table height, but it doesn’t look good on all tables, as some tables have a lot of fancy things on the edges, which causes clipping. It looks best on tables with simple edges.

- I meant to just make a dirty, gross mattress recolor but the texture I put on ended up looking a lot like blood. I actually like the effect, but sorry for the gore if it’s not your thing. On the reference charts linked below you can see what those files are called, if you want to delete the bloody recolor. Also, the mattresses are only decoration, and can’t be used as beds. (Or seating, incidentally. Sim above placed using an OMSP.)