Toddy heads off south down the long dark corridor. (anyone without dark vision will need a light source)

Row upon row of ten-foot-square prison cells line the walls, each separated from the passing hallway by a series of iron bars fitted with a narrow iron doors. Skeletons slump in many of the cells, the bones scattered where they lie and coated with a mixed layer of ancient ash and fresh mold.

"What are we looking for in here anyway?" Toddy asks as he finds the area distasteful.

Firvinianna Laali, Half Drow Elven Sorceress

Getting closer to Toddy, Firvinianna looks and listens. Then she says quietly, "I hear it too. Some sad music from a flute maybe... and the sound of flapping. Not like birds with feathers, more like bats with wings of leather."

Loh casts her own Light spell on her weapon as they move into the darkness. "Sheesh, might as well carry a banner than says 'Attack me' on it..." grumbles Kee.

"Not all of us are so visually blessed, O Perceptive One..."

As if in illustration of Loh's jab, Kee's ears pick up on the music as they approach the guard area. "I hear it too." She describes the sounds to Loh, who hasn't caught them yet. The half-elf balks. "A winged, sullen-flute playing resident of a haunted prison is your definition of civilized?" she asks Firvinianna incredulously. "Lady, we're from different schools of thought for sure."

Kee clucks her tongue at Loh's ill manners, but is too focused on being prepared to chide her.

Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna glances at Loh, an eyebrow raised, and replies, "I did not mean to imply civilized qualities to undead or ghosts. I only meant that the beasts and monsters we have seen so far usually don't play music."

The music seems to be coming from the very walls themselves as everyone cocks an ear to listen. But the disembodied dirge and the ghostly wings are not the only things that they hear.

Perception DC 0:
The sound of chains rattling and bones creaking brings the groups attention to the passage they just came down from. Inside all the cells the dead bones of the inmates have taken on new life as the animate and start to rise and move.

Fortunately most of the cells are still shut and locked, but a few of the doors are open and their occupants now in some twisted way are freer than when they were living.
OOC: Surprise Round over. I will roll the groups INIT please apply your modifier to the roll. Also at the start of each of your turns roll a DC 14 WILL save or become shaken for that round.