[UO Herald] Publish 77.0 Comes to TC1 [copied from Uhall]

ProfessionalStratics VeteranSupporterAlumniDread Lord

Greetings all,In this publish we are having an issue with our patcher which increases the size of the patch. Please do not be alarmed. You are going to see a 411 MB classic client patch and a 112 MB patch for the Enhanced client. We are working on a fix for the patcher so it will reduce the size of the patches you will be receiving in the future. We are sorry for any inconvenience.

Publish 77.0.0

City Loyalty

In addition to assisting to quell the still ongoing unrest throughout Britannia three new ways to gain City Loyalty have been added:

Participating in Champ Spawns will award City Loyalty to the City you have chosen to declare citizenship to. The more difficult the level of the champ spawn, the more love you will receive.

Turning in BoDs in a Loyalty City will award love to that City depending on the difficulty of the BoD.

New Magincia, Minoc, and Yew are proud to announce the opening of new Smithy and/or Clothier shops to serve the needs of the citizens!

You may visit the “Sand in Ya Britches Tailor Hut” and “The Sandy Smith” right next to the Modest Damsel Inn located on the Isle of New Magincia.

You may visit the “Tinderbox Smithy” and “The Elves Thimble” located within the center of Yew.

You may visit the “Survival Threads” clothier in Eastern Minoc.

City Trade Ministers have begun accepting a variety of basic resources to assist in rebuilding and providing for the citizenry. City Trade Ministers will accept goods across a variety of Professions including, Lumberjacks, Miners, Hunters, Cooks, Fisherman, Archers, Alchemists, Tamers, and Herders.

Trade Ministers can be found at the major shipping hubs within each City. These include the Docks in most Cities, Great Oak Vessels in Yew, and the Stables in Minoc.

To donate a single item or stack of items drop them into the crate.

To donate a bag of items, drop the bag into the crate. A gump will appear with the quantities of each of the item groups you are donating. Make sure to check your donations, as all donations to the City are final!

To donate a tamed or herded animal double click the hitching post and target the animal you wish to donate. A confirmation gump will appear making sure you wish to donate that animal.

Double click the Trade Minister NPC to see a full list of items accepted. Basic resources are all that are necessary for donation.

Moonbound items are Indestructible when in a Felucca ruleset area. They will frequently repair themselves to maximum durability, and will not lose maximum durability.

Moonbound items are Ephemeral when in a Trammel ruleset area. They will lose 1 point of maximum durability per six minutes spent in active combat.

All existing faction artifacts will convert to this new system with this publish

Note that faction consumables are not affected by this change

Faction Artifacts for Gargoyles

The faction reward sellers now sell gargoyle versions of all rewards except: Kasa of the Raj-In, Spirit of the Totem, Hunter's Headdress, Inquisitor's Resolution, Stormgrip

The reward seller will not list any non-alterable artifacts on the menu for Gargoyles

Gargoyles who purchase faction artifacts receive gargoyle equivalents

Faction Artifact Alteration

Gargoyles may hand faction artifacts to the Faction Reward Vendor. If the artifact can be altered into a Gargoyle version, the item will be altered and returned.

In all other cases, the item will be returned un-altered.

Special conversions:

Fey Leggings (chain pants) alter into Garg plate legs

The Robe of Command alters into a standard robe which can be worn by gargoyles

Faction Point Distribution Update:

Faction kill points will now be distributed based on involvement in faction fighting. Players can earn points through dealing damage, taking damage, and healing damage when opposing faction members successfully kill someone in an opposing faction.

Points are awarded based on rank of the victim killed:

Ranks 1 - 3 are worth 4 points.

Ranks 4 - 6 are worth 8 points.

Ranks 7 - 9 are worth 12 points.

Rank 10 is worth 16 points.

The amount of kill points taken from the victim is based on their faction rank when killed or 10% of their current points whichever is highest. Players in stat loss will be worth 1 point or 10% of their current points whichever is highest.

Awarded points are divided between the participating characters in the kill:

The killer will receive 40% of awarded points.

The remaining 60% of awarded points is divided amongst the killer and all assisters. Max 3 assisters

Eligible participants will receive 40 silver for each kill.

The most deficit points any faction member can have is now 12.

Siege – Faction kill points will now be awarded on all facets in addition to victims receiving stat loss penalty.

Bug Fixes

Resolved the issue which was causing equipped items, mounts and even backpacks from disappearing in dungeons.

Fixed the issue involving healers getting looting rights properly.

Fixed the issue with altering the Quiver of Infinity into Gargoyle Wing Armor

An adjustment has been made to Cora’s Mana Vamp range

Classic Client 7.0.26

Classic Client Patcher Update

Cliloc Changes

Enhanced Client 4.0.26

Cliloc Changes

The "Target by Resource" feature has been fixed and works with Fishing

There is now a way for players to reset their enhanced client UI elements (hot-bars, main menu bar, backpack gump location, etc.) to their default location.

Another reason I quit, total unbalance. They should simply make it so when a faction member attacks a non faction member that they lose every faction item bonus, but if a non-faction person attacks first then all bonuses stay intact. I disagree with PK's killing random players who are non-faction with items the normal player has no chance of matching. Increasing the cost does not make for a greater balance. Forcing the normal player into a faction does not increase balance. More promotion + more balances + more fixes = more people starting and returning.

Another reason I quit, total unbalance. They should simply make it so when a faction member attacks a non faction member that they lose every faction item bonus, but if a non-faction person attacks first then all bonuses stay intact. I disagree with PK's killing random players who are non-faction with items the normal player has no chance of matching. Increasing the cost does not make for a greater balance. Forcing the normal player into a faction does not increase balance. More promotion + more balances + more fixes = more people starting and returning.

Click to expand...

your not playing anymore you gave up on us

and you quit because you got killed a few times and lost a coupe of items

and yes i do agree witht he fact that WHY DOESNT THIS GAME GET ADVERTISED it just makes no sense

Your inability to police your OWN members was one of the reasons I quit as well. You were too afraid that your own members would quit that you wouldnt correct them for the lamest of reasons. Add to that players that joumped on the hate bandwagon on any post I made as well. Siege lost me, someone who was a crafter restocking daily and played 6+ hours a day. I was a HUGE community supporter and player (just check my legs on Miss Siege, front and center). Along with faction inbalance that this thread quotes, it was also action and responce from you and the remaining PK community that helped finish me (and many others). Faction balance need repairing as well as peoples opinions that talking smack keeps people around.

Sprago this is the 2nd time you've made this point and I understand your guilt on this matter

Stratics VeteranStratics Legend

The funny thing is Ed, towards faction gear anyways, I've made far, and i mean FAR better suits without any faction gear. The gear that the game is generating now is way beyond what faction gear could offer. In my opinion, if you're in factions nowadays, you're at a severe disadvantage.
this is an example of stuff that is easily attainable now. Im not bragging by no means, just showing an example of the intensities that spawn up now. It covers all sorts of weps, armor, equip, etc. I've got an armor piece floating around somewhere with over 130 resist pionts along with other intensities. So again, in my opinion, if you choose to wear faction gear --- go ahead

Go thru deamon temple entrance, then up about 3 screens and walk right thru 2 hidden doors, its those slugs I farmed. but I also got many from the goblins and the little spiders outside the big night eyes spider. Im guessing thats probably called underworld, my bad.

Stratics is the oldest continually running MMORPG Fansite on the Internet. Founded in 1997 Stratics has served the Ultima Online Community for 18 years. We strive to provide the most complete social experience for Ultima Online players.