Over the past five years, the unlikely success of Activision’s Skylanders franchise has blossomed into a full-blow genre. This year, there are three major entrants in toys-to-life space (not counting Nintendo’s own spin on things with Amiibo).

December doesn't often bring huge release days for video games, but today welcomes two of the the year's most anticipated titles: Just Cause 3 and Rainbow Six Siege. Starting at 4 p.m. CT, we're spending an hour with Just Cause 3, showing the introductory moments of the game, and hopefully a boatload of destruction. At 5 p.m, we're shifting gears to Rainbow Six Siege for an hour of cooperative play.

Avalanche's Just Cause 3 comes out tomorrow, but we thought we'd go on a quick trip to Medici before the game launches. Join us as we slingshot around, call in some air support, crash a few vehicles, and blow stuff up real good.

I played around with the game's tether and grappling hook plenty during my time playing the game for review, but I clearly wasn't as obsessed with sticking people to objects as Andrew Reiner and Dan Tack are. Not all of their ideas worked, but there are plenty of people pileups and grappling-hook-powered kicks to go around. As Reiner helpfully points out, perhaps his peoplecopter idea is just what Just Cause 4 needs. In the meantime, we hope you enjoy this episode, even if I don't come close to matching my earlier high scores. Oh well.

In just a few days on my journey throughout Fallout 4’s Bostonian wasteland, I befriended an adorable pooch, saved countless common citizens from the whims of violent raiders, and began the restoration of a single fertile corner of the world in hopes it serves as a shining example of humanity’s strength. Unfortunately, I achieved most of these benevolent goals while looking like Lord Humungus, my shoulders decked in bloodied spikes, severed fingers draped from my sheet metal chestpiece. Who could blame the wastelanders for being defensive as I came to their rescue?

Fallout 4 is far from the only game to create a disconnect between appearance, actions, and customizability. The Witcher 3: Wild Hunt allows players to embark on lengthy quests in pursuit of armor from their school of choice, but even after fully upgrading them, they can still be made obsolete by arbitrarily higher level enemies. After all that work collecting increasingly rare materials, leveling up to acquire the right to wear it, finding a master armorer, and growing attached to its various permutations, seeing it rendered useless can be utterly heartbreaking. It’s the world’s quickest bout of buyer’s remorse – if the feeling also came with knowing the vendor you bought from just got a better shipment in five seconds after you left.

One of the most criminally overlooked games from yesteryear, Beyond Good & Evil is a story-driven adventure that follows a photojournalist named Jade and her mechanic friend Pey'j. We won't spoil where this journey goes, but fans of Zelda, Pokémon Snap, and fun science fiction stories should either watch our playthrough or pick up the game and play it. This is an exceptional game from developer Ubisoft Montpellier and legendary creator Michel Ancel.

Beyond Good & Evil was originally released for PlayStation 2, Xbox, GameCube, and PC on November 11, 2003, but to make it look better on your massive displays, we're playing the HD re-release from 2011, which we downloaded through Xbox One's snazzy, new backwards compatibility.

Unlike other Super Replays, we're airing these episodes as soon as we finish them, and we won't record more until you've watched and commented on the newest chapter. We want you the viewer to be a part of this journey as well. We plan to read as many comments as we can during the next episode. If you have any questions for us about Beyond Good & Evil, Replay, or video games in general, list them in the comments section below, or on YouTube. If all goes as planned, we'll finish this Super Replay in December, and will roll into our annual 12.31 Super Replay next. Thanks again for the support!

Rock Band 4 makes the leap from last generation to the modern consoles with a massive catalog of existing Rock Band DLC, most of which is compatible with the latest game. That amounts to over 1,700 tracks, which can make finding your favorite song a pain when sifting through digital storefronts.

To ease the search for good music, we’ve compiled every DLC track currently available in a more organized format. As new songs are added, we’ll update the article.

For those curious if Rock Band 4 is worth the price of admission, check out our review. Speaking of price, each DLC track costs $1.99.

This article contains a giant list of video game spoilers for games such as BioShock, Final Fantasy X, and Red Dead Redemption. You’ve been warned.

Games are full of great plot twists, but knowing these plot twists before you play the game can sometimes ruin your enjoyment of the experience. That said, here are some of the biggest jaw dropping moments in video games. Highlight the text to see the spoilers proceed with caution!!!

I've fallen in love with so many games through the years, and yet it always feels like the first time. There's that moment when a title clicks and you understand its potential and start to dream of the places it will take you. But as you play on, the quests mount and your pattern of play becomes familiar and routine. The feverish feeling dims. But whether you actually do all the things you initially thought you would almost doesn't matter – the power of that initial promise is the kind of memory you'll fondly recall forever.

I recently had this feeling while playing Fallout 4. When I opened up the ability to begin customizing the Sanctuary settlement, my mind filled with endless possibilities – how I was going to design everything, where I was going to put the food crops, and what the interiors would look like. My mind was ignited and excited, despite all the time and effort it was going to take. I was pretty stoked about the settlements when they were first announced, but this was a moment of joyful revelation. This is it. This is why I'm playing this game, and why it's going to be so freaking cool.

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Jun 7, 2017Updates and bug fixes OTW.

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Jun 7, 2017Updates and bug fixes OTW.

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