Author
Topic: Cyclops Uncanny Booster (Cohollow) (Read 2534 times)

Aren't laser beams a blast? Now introducing a booster for the first X-Man (or second if you consider the Jean Grey retcon). Cyclops dares to ask how many ways there are to fire a beam. The answer is lots! Now able to keep those ranged attacks flying by keeping his enemies at an effective range with all new abilities and effects. Now with EP based boosts, Scott can have a nearly unlimited supply of energy to draw upon. Lead your team to victory with this new and improved Cyclops build!

- All passives require 3 less skill points - Many minor changes to abilities that are not listed such as damage, EP cost, added sounds, improved effects, etc - Features additional skins made by multiple members of the modding community

Lots of fixes and improvements! Effects have been improved, attacks changed to more fluid and effective counter parts. New skins from the community, much easier to apply (no recompiling required), built to incorporate my new passives set up, and a load more fun!

Big thanks to many community members for continued assistance and support!

Yo Cohollow, i was just wondering; Are Accuracy and Visor Upgrade both supposed to increase "hit critical chance" ? Or Should one of them increase "hit critical chance and the other "critical damage" ?

The visor upgrade increases the critical hit chance by the same amount as any other mastery, as to keep it from being a sub-par version of what other masteries do. then the accuracy increases just crit chance by a much greater value. Together the crit chance increases to be on par with that of the critical strike passives that some melee characters have. Max out the leadership passive for even more additional crit chance and 36 points later, you have an energy character that specializes in critical hit damage! Check out how often he gets crits with these values maxed in the above gif.

Check out how often he gets crits with these values maxed in the above gif.

That's exactly what i was wondering about. I thought it would be way too much crit chance, but since you wanna kinda make up for the "Striker" ability some characters have it's gonna be fine hehe. Thanks for the answer.