Samhell, I love that concept, it reminds me somewhat of the suspension system from the new mars rover from NASA and i mean that in a good way. Very plausible. Great experiment whom, you know it looks really painterly to me which is not something i see often in 3D works. Do you UV the models beforehand so you can get texture? Sorry for no image with my text, i guess i better get my arse in gear and make some progress _________________www.tenglandsketchbook.blogspot.comwww.thomasengland.co.uk

I am really falling in love with Sketchup because of the easiness it provides to working on an design idea. Getting this far with the ATV concept by only sketching and painting would have taken me a lot longer I believe. Sketchup also seems to be feeding my creativity more than other 3d programs. For me they tend to stifle it instead.

One thing though, that I'd really love to see in Sketchup would be the ability to add light sources... Sketchup's "monotheistic" light system has caused... a lot of frustration.

@T_England: I tried to keep an 80īs feel to the vehicle and also keep it as utilitarian as possible. And to be honest, I had a ton of trouble with creating anything that looks "believable" as an suspension system (even for Sci-fi), so I am extra happy to hear it passes critical observation.

T_England, I am afraid that the material is just a a shortcut made with different glossiness and some IOR set with glass setting, that way you get some kind of see through and reflective. I have been messing around with those settings.... Uv unwrap would take too long on these speed practise that I am doing at the moment.
I feel that there's good practise with shapes when it comes to the more speedier projects.
How's the dune buggy coming along?

I realized something with how to build whole objects better with this sculpt here, perhaps build and then reduze the triangles to then make some detail....

Did any of you guys celebrate St Patrick's Day? I had a blast yesterday, too many beers though but man I tell you those Guiness and Killkenny are some hell of a good beers.

durgl, I use sculptris for these quick sculpts. the idea is to use blender for everything though. There's a mirroring problem with blender when it comes to sculpting, otherwise it would be perfect for sculpting too. It might be better with Bmesh, still do look forward to Bmesh.
High hopes and crossed fingers for that feature.

Nice sculpt there btw.

Testing out add sphere and then add another, and then another one... lol.

samhell, shameless! - welcome to the club - vehicle concepts are still
beyond me, kudos...

same for armour but think I found a workaround (below; design help from Halo,
obviously): might be easier (at least for me) to do basic shape in sculptris,
then build the elements in sketchup/blender (where precision is a restriction)...

don't like the updated sculptris (went back to original version) tho paint
actually *works* in the new one (new toy!)...

Most of the time here was spent fixing the photos into a texture image, so not much artistic stuff really.

I had to do some reconstruction of areas behind grass and concrete, cloning.
It was a cloudy day and that box has been taunting me for several years.
Overcast sky is best for pictures.
Its 42 inches tall.

This box has been sitting outside for 37 years, the yellow is pine tree pollen buildup.

durgl, appreciate it, thanks. gonna be interesting to follow the progress of this halo character. Looks great already.
How many triangles does your computer support? I have trouble at 500 000 already, only have 4 GB Ram on my laptop....

whom, I've got 4GB too but gets laggy at about 200,000 faces (this particular
machine). Solved that by reducing the figure and working the armour in
sections (below). Bottom square is 'registration mark' (for matching in
sketchup/blender).

Have glanced at halo stuff but don't want it to be a 'halo character' (bit more
digging I see it could be a motocross helmet too, etc.). Aiming for Patel Grand,
hope to make something original.

Darn... internet and Sijun are great and all, but sometimes I just wish it would be possible to sit around the same table (with plenty of beer) with all the guys and gals of Sijun and really share and learn from all the knowledge here... *sigh*

@Tzan: As far as I can tell, that looks like a ready game asset. I love the worn look of the textures!

@durgldeep: How's the suit coming along?

@whom: Can I ask you a favor? Please finish that flying creature, for I think it is some of the most refreshing (and CREEPY) creature designs I've seen in a long looong time. Another pair of spikey appendages or praying mantis style main "hands" might make that creature look really nasty.

*phew* 4 day break coming from work thanks to easter, that means more time to paint & create. ^___^

samhell, thanks very kind. Yea you know that would be cool to share a few beers in the future. Regarding that sculpt, I don't save them but only the screenshot. Mostly practise for now to get comfortable with sculpting. Appreciate the comment.
Do you sculpt?

I guess my problem is that the older I seem to get the faster time flies by. That also brings the problem of trying to find all the time to do and learn what one wants.

As Whom mentioned sculpting, I'm starting to get really interested in it. Especially after seeing all the amazing stuff you guys come up with, but I just don't have the time or rather I don't dare to get sidetracked too much from what I still have to learn about painting... and there's a lot.

And I guess what I was also trying to say earlier was that, instead of only communicating over the internet, it would be really cool every once in a while to meet up IRL, especially when starting to learn something new, like for example sculpting or 3D skills. Instead of starting from square 1 and piecing it together alone.

But I'm really happy that we have Sijun to help us in sharing and showcasing knowledge. Without it, I'd be miserable.

whom> Super rusty. Haa. Then again i should say. I think i forgot alot of the stuff already. I think if i try, i can still use the basic function. Anything too extensive or indepth, I don't think i can rememeber. I need a refresher course. Haa. 3D max trained but haven't really touch it for a long time. Been thinking of trying out zbrush or sketchup but haven't really get into it. Maybe when i have time. Haa. _________________www.raytoh.comhttp://torei.blogspot.com

Just to show that I still remember to make a post with pictures too...

This is again for the new chapters of Genesis. It is going slow, but still moving forward.

@durgldeep: Hmm, that might be a good idea. I was thinking about making a thread here for technical questions, but I think that is overdoing it a bit. I think I'll try to learn to use the private messaging here more. Especially if I ever find time for sculpting

I have tried to start some speed sculpt sessions over at Cgscociety together with ordinary speed sessions, hmm doesn't seem to go that well.
Anyway, I have been starting to experiment with bump and color on the speed sculpts.
Still waiting for the next Blender version, 2.63, they have promised in the next coming days.
I will post update here when it comes.....