dnnsocialinvite Wiki Rss Feedhttps://dnnsocialinvite.codeplex.com/dnnsocialinvite Wiki Rss DescriptionUpdated Wiki: Documentationhttps://dnnsocialinvite.codeplex.com/documentation?version=6<div class="wikidoc"><h1>Social Invite Register Module for Evoq</h1>
<h2>Release v1.1</h2>
This is the first production release of this module which originally started as a training project for the 2013 DNNCon. This package consists of two modules: Social Invite and Social Registration. The Social Invite module allows you to give user the ability in invite other users to your website community and are incentivized by points to perform this task. <br /><br /><b>Required version of Evoq that contains the social game framework, currently Evoq Social or Suite 2.0.1 and higher</b><br />
<h2>How it works </h2>
<ol><li>The user fills out a simple form with email addresses and a message. If the emails are sent, the user will get awarded Reputation and/or Experience points which are configurable through the Evoq Social game framework. Also, a record is created of that invitation with the unique invite code that was sent to the recipient. </li>
<li>If the recipient of the invitation clicks the link on the email, they will be taken to the registration page that contains their unique invite code. This is where the Social Register module is needed. This module is a replica of the core DNN registration module, except with the added ability to track the registration code.</li>
<li>After successfully registering, the recipient user will get a notification to become friends with the original user.</li>
<li>The original user will receive points through the game framework (also configurable) for each invitation that resulted in a new registered user. He will also get notifications from the new users requesting to be friends and can accept them,</li></ol>
<h2>Installation</h2>
Go to the downloads tab on the Codeplex project to download and install the DNN module package.<br />
<h2>User Manual</h2>
<a href="https://www.codeplex.com/Download?ProjectName=dnnsocialinvite&DownloadId=1422954">Download Manual</a><br />
<h2><i></i><i></i>_</h2></div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:07:55 GMTUpdated Wiki: Documentation 20150126020755AUpdated Wiki: Homehttps://dnnsocialinvite.codeplex.com/wikipage?version=9<div class="wikidoc"><h1>DNN Evoq Social Invitation and Registration</h1>
<h2>Project Description</h2>
Evoq Social Invitation and Registration is a DNN Social module that allows users to invite others to join the social community and provides a registration code to track their registration. This module was built as a tutorial to teach how to integrate with the DNN Social framework in 3 ways:<br />
<ul><li>Game Mechanics Scoring: adding scoring definitions to allow administrators to assign points to module actions. In this example, we have two custom scoring actions: InvitationSent (sending an invitation) and InvitationUsed (the recipient registered as a result of the user&#39;s invitation)</li>
<li>Activity Stream: Actions of inviting a user is logged in the Journal or Activity stream to show a history record of the user&#39;s activity.</li>
<li>Notifications and notification actions: A user receives a social notification when a recipient he invited registers using the registration code from the invitation email. A Friend Request action is attached to that notification that allows the user to request his invite recipient to be his friend</li></ul>
<h2>Video Tutorial</h2>
I have the free video/blog of this tutorial up on my site for version 1.0, click <a href="http://www.dotnetnuclear.com/articles/tabid/88/ID/14/DNN-Evoq-Social-Module-Development--Creating-Gameified-modules.aspx">here</a>.<br />
<h2><i></i><i></i>_</h2></div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:07:46 GMTUpdated Wiki: Home 20150126020746AUpdated Wiki: Homehttps://dnnsocialinvite.codeplex.com/wikipage?version=8<div class="wikidoc"><h1>DNN Evoq Social Invitation and Registration</h1>
<h2>Project Description</h2>
Evoq Social Invitation and Registration is a DNN Social module that allows users to invite others to join the social community and provides a registration code to track their registration. This module was built as a tutorial to teach how to integrate with the DNN Social framework in 3 ways:<br />
<ul><li>Game Mechanics Scoring: adding scoring definitions to allow administrators to assign points to module actions. In this example, we have two custom scoring actions: InvitationSent (sending an invitation) and InvitationUsed (the recipient registered as a result of the user&#39;s invitation)</li>
<li>Activity Stream: Actions of inviting a user is logged in the Journal or Activity stream to show a history record of the user&#39;s activity.</li>
<li>Notifications and notification actions: A user receives a social notification when a recipient he invited registers using the registration code from the invitation email. A Friend Request action is attached to that notification that allows the user to request his invite recipient to be his friend</li></ul>
<h2>Video Tutorial</h2>
I have the free video/blog of this tutorial up on my site for version 1.0, click <a href="http://www.dotnetnuclear.com/articles/tabid/88/ID/14/DNN-Evoq-Social-Module-Development--Creating-Gameified-modules.aspx">here</a>.<br />
<h2>User Manual</h2>
<span class="unresolved">Cannot resolve file macro, invalid file name or id.</span><br />
<h2><i></i><i></i>_</h2></div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:07:32 GMTUpdated Wiki: Home 20150126020732AUpdated Wiki: Documentationhttps://dnnsocialinvite.codeplex.com/documentation?version=5<div class="wikidoc"><h1>Social Invite Register Module for Evoq</h1>
<h2>Release v1.1</h2>
This is the first production release of this module which originally started as a training project for the 2013 DNNCon. This package consists of two modules: Social Invite and Social Registration. The Social Invite module allows you to give user the ability in invite other users to your website community and are incentivized by points to perform this task. <br /><br /><b>Required version of Evoq that contains the social game framework, currently Evoq Social or Suite 2.0.1 and higher</b><br />
<h2>How it works </h2>
<ol><li>The user fills out a simple form with email addresses and a message. If the emails are sent, the user will get awarded Reputation and/or Experience points which are configurable through the Evoq Social game framework. Also, a record is created of that invitation with the unique invite code that was sent to the recipient. </li>
<li>If the recipient of the invitation clicks the link on the email, they will be taken to the registration page that contains their unique invite code. This is where the Social Register module is needed. This module is a replica of the core DNN registration module, except with the added ability to track the registration code.</li>
<li>After successfully registering, the recipient user will get a notification to become friends with the original user.</li>
<li>The original user will receive points through the game framework (also configurable) for each invitation that resulted in a new registered user. He will also get notifications from the new users requesting to be friends and can accept them,</li></ol>
<h2>Installation</h2>
Go to the downloads tab on the Codeplex project to download and install the DNN module package.<br />
<h2>User Manual</h2>
<a href="https://www.codeplex.com/Download?ProjectName=dnnsocialinvite&DownloadId=1422954">Download Manual</a><br /><br />{ }</div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:06:22 GMTUpdated Wiki: Documentation 20150126020622AUpdated Wiki: Documentationhttps://dnnsocialinvite.codeplex.com/documentation?version=4<div class="wikidoc"><h1>Social Invite Register Module for Evoq</h1>
<h2>Release v1.1</h2>
This is the first production release of this module which originally started as a training project for the 2013 DNNCon. This package consists of two modules: Social Invite and Social Registration. The Social Invite module allows you to give user the ability in invite other users to your website community and are incentivized by points to perform this task. <br /><br /><b>Required version of Evoq that contains the social game framework, currently Evoq Social or Suite 2.0.1 and higher</b><br />
<h2>How it works </h2>
<ol><li>The user fills out a simple form with email addresses and a message. If the emails are sent, the user will get awarded Reputation and/or Experience points which are configurable through the Evoq Social game framework. Also, a record is created of that invitation with the unique invite code that was sent to the recipient. </li>
<li>If the recipient of the invitation clicks the link on the email, they will be taken to the registration page that contains their unique invite code. This is where the Social Register module is needed. This module is a replica of the core DNN registration module, except with the added ability to track the registration code.</li>
<li>After successfully registering, the recipient user will get a notification to become friends with the original user.</li>
<li>The original user will receive points through the game framework (also configurable) for each invitation that resulted in a new registered user. He will also get notifications from the new users requesting to be friends and can accept them,</li></ol>
<h2>Installation</h2>
Go to the downloads tab on the Codeplex project to download and install the DNN module package.<br />
<h2>User Manual</h2>
See Attachments<br /><br /><b></b><b></b><b></b><b></b><b></b><b></b><b></b><b></b></div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:03:15 GMTUpdated Wiki: Documentation 20150126020315AUpdated Wiki: Documentationhttps://dnnsocialinvite.codeplex.com/documentation?version=3<div class="wikidoc"><h1>Social Invite Register Module for Evoq</h1>
<h2>Release v1.1</h2>
This is the first production release of this module which originally started as a training project for the 2013 DNNCon. This package consists of two modules: Social Invite and Social Registration. The Social Invite module allows you to give user the ability in invite other users to your website community and are incentivized by points to perform this task. <br /><br /><b>Required version of Evoq that contains the social game framework, currently Evoq Social or Suite 2.0.1 and higher</b><br />
<h2>How it works </h2>
<ol><li>The user fills out a simple form with email addresses and a message. If the emails are sent, the user will get awarded Reputation and/or Experience points which are configurable through the Evoq Social game framework. Also, a record is created of that invitation with the unique invite code that was sent to the recipient. </li>
<li>If the recipient of the invitation clicks the link on the email, they will be taken to the registration page that contains their unique invite code. This is where the Social Register module is needed. This module is a replica of the core DNN registration module, except with the added ability to track the registration code.</li>
<li>After successfully registering, the recipient user will get a notification to become friends with the original user.</li>
<li>The original user will receive points through the game framework (also configurable) for each invitation that resulted in a new registered user. He will also get notifications from the new users requesting to be friends and can accept them,</li></ol>
<h2>Installation</h2>
Go to the downloads tab on the Codeplex project to download and install the DNN module package.<br />
<h2>User Manual</h2>
See Attachments<br /><br />!!</div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:02:21 GMTUpdated Wiki: Documentation 20150126020221AUpdated Wiki: Documentationhttps://dnnsocialinvite.codeplex.com/documentation?version=2<div class="wikidoc"><h1>Social Invite Register Module for Evoq</h1>
<h2>Release v1.1</h2>
This is the first production release of this module which originally started as a training project for the 2013 DNNCon. This package consists of two modules: Social Invite and Social Registration. The Social Invite module allows you to give user the ability in invite other users to your website community and are incentivized by points to perform this task. <br /><br /><b>Required version of Evoq that contains the social game framework, currently Evoq Social or Suite 2.0.1 and higher</b><br />
<h2>How it works </h2>
<ol><li>The user fills out a simple form with email addresses and a message. If the emails are sent, the user will get awarded Reputation and/or Experience points which are configurable through the Evoq Social game framework. Also, a record is created of that invitation with the unique invite code that was sent to the recipient. </li>
<li>If the recipient of the invitation clicks the link on the email, they will be taken to the registration page that contains their unique invite code. This is where the Social Register module is needed. This module is a replica of the core DNN registration module, except with the added ability to track the registration code.</li>
<li>After successfully registering, the recipient user will get a notification to become friends with the original user.</li>
<li>The original user will receive points through the game framework (also configurable) for each invitation that resulted in a new registered user. He will also get notifications from the new users requesting to be friends and can accept them,</li></ol>
<h2>Installation</h2>
Go to the downloads tab on the Codeplex project to download and install the DNN module package.<br />
<h2>User Manual</h2>
See Attachments<br /><br />!!</div><div class="ClearBoth"></div>DotNetNuclearLLCMon, 26 Jan 2015 02:01:48 GMTUpdated Wiki: Documentation 20150126020148AUpdated Wiki: Documentationhttps://dnnsocialinvite.codeplex.com/documentation?version=1<div class="wikidoc"><h1>Social Invite Register Module for Evoq</h1>
<h2>Release v1.1</h2>
This is the first production release of this module which originally started as a training project for the 2013 DNNCon. This package consists of two modules: Social Invite and Social Registration. The Social Invite module allows you to give user the ability in invite other users to your website community and are incentivized by points to perform this task. <br /><br /><b>Required version of Evoq that contains the social game framework, currently Evoq Social or Suite 2.0.1 and higher</b><br />
<h2>How it works </h2>
<ol><li>The user fills out a simple form with email addresses and a message. If the emails are sent, the user will get awarded Reputation and/or Experience points which are configurable through the Evoq Social game framework. Also, a record is created of that invitation with the unique invite code that was sent to the recipient. </li>
<li>If the recipient of the invitation clicks the link on the email, they will be taken to the registration page that contains their unique invite code. This is where the Social Register module is needed. This module is a replica of the core DNN registration module, except with the added ability to track the registration code.</li>
<li>After successfully registering, the recipient user will get a notification to become friends with the original user.</li>
<li>The original user will receive points through the game framework (also configurable) for each invitation that resulted in a new registered user. He will also get notifications from the new users requesting to be friends and can accept them,</li></ol>
<h2>Installation</h2>
Go to the downloads tab on the Codeplex project to download and install the DNN module package.<br />
<h2>Configuration</h2>
Coming soon</div><div class="ClearBoth"></div>DotNetNuclearLLCThu, 22 Jan 2015 13:50:35 GMTUpdated Wiki: Documentation 20150122015035PUpdated Wiki: Homehttps://dnnsocialinvite.codeplex.com/wikipage?version=7<div class="wikidoc"><h1>DNN Evoq Social Invitation and Registration</h1>
<h2>Project Description</h2>
Evoq Social Invitation and Registration is a DNN Social module that allows users to invite others to join the social community and provides a registration code to track their registration. This module was built as a tutorial to teach how to integrate with the DNN Social framework in 3 ways:<br />
<ul><li>Game Mechanics Scoring: adding scoring definitions to allow administrators to assign points to module actions. In this example, we have two custom scoring actions: InvitationSent (sending an invitation) and InvitationUsed (the recipient registered as a result of the user&#39;s invitation)</li>
<li>Activity Stream: Actions of inviting a user is logged in the Journal or Activity stream to show a history record of the user&#39;s activity.</li>
<li>Notifications and notification actions: A user receives a social notification when a recipient he invited registers using the registration code from the invitation email. A Friend Request action is attached to that notification that allows the user to request his invite recipient to be his friend</li></ul>
<h2>Development Tutorial </h2>
Tutorial is for students of my session at the October 19, 2013 <a href="http://www.dnncon.com">DNNCon</a> Conference. The session is titled <b>Creating &#39;&#39;Gameified&#39;&#39; Modules For Evoq Social</b><br />
<h2>Video Tutorial</h2>
I have the free video/blog of this tutorial up on my site, click <a href="http://www.dotnetnuclear.com/articles/tabid/88/ID/14/DNN-Evoq-Social-Module-Development--Creating-Gameified-modules.aspx">here</a>.<br />
<h2><i></i><i></i>_</h2></div><div class="ClearBoth"></div>DotNetNuclearLLCWed, 15 Oct 2014 19:40:59 GMTUpdated Wiki: Home 20141015074059PUpdated Wiki: Homehttps://dnnsocialinvite.codeplex.com/wikipage?version=6<div class="wikidoc"><h1>DNN Evoq Social Invitation and Registration</h1>
<h2>Project Description</h2>
Evoq Social Invitation and Registration is a DNN Social module that allows users to invite others to join the social community and provides a registration code to track their registration. This module was built as a tutorial to teach how to integrate with the DNN Social framework in 3 ways:<br />
<ul><li>Game Mechanics Scoring: adding scoring definitions to allow administrators to assign points to module actions. In this example, we have two custom scoring actions: InvitationSent (sending an invitation) and InvitationUsed (the recipient registered as a result of the user&#39;s invitation)</li>
<li>Activity Stream: Actions of inviting a user is logged in the Journal or Activity stream to show a history record of the user&#39;s activity.</li>
<li>Notifications and notification actions: A user receives a social notification when a recipient he invited registers using the registration code from the invitation email. A Friend Request action is attached to that notification that allows the user to request his invite recipient to be his friend</li></ul>
<h2>Development Tutorial </h2>
Tutorial is for students of my session at the October 19, 2013 <a href="http://www.dnncon.com">DNNCon</a> Conference. The session is titled <b>Creating &#39;&#39;Gameified&#39;&#39; Modules For Evoq Social</b><br />
<h2>Video Tutorial</h2>
I have the free video/blog of this tutorial up on my site, click <a href="http://www.dotnetnuclear.com/articles/tabid/88/ID/14/DNN-Evoq-Social-Module-Development--Creating-Gameified-modules.aspx">here</a><br />
<h2><i></i><i></i>_</h2></div><div class="ClearBoth"></div>DotNetNuclearLLCWed, 15 Oct 2014 19:40:43 GMTUpdated Wiki: Home 20141015074043PUpdated Wiki: Homehttps://dnnsocialinvite.codeplex.com/wikipage?version=5<div class="wikidoc"><h1>DNN Evoq Social Invitation and Registration</h1>
<h2>Project Description</h2>
Evoq Social Invitation and Registration is a DNN Social module that allows users to invite others to join the social community and provides a registration code to track their registration. This module was built as a tutorial to teach how to integrate with the DNN Social framework in 3 ways:<br />
<ul><li>Game Mechanics Scoring: adding scoring definitions to allow administrators to assign points to module actions. In this example, we have two custom scoring actions: InvitationSent (sending an invitation) and InvitationUsed (the recipient registered as a result of the user&#39;s invitation)</li>
<li>Activity Stream: Actions of inviting a user is logged in the Journal or Activity stream to show a history record of the user&#39;s activity.</li>
<li>Notifications and notification actions: A user receives a social notification when a recipient he invited registers using the registration code from the invitation email. A Friend Request action is attached to that notification that allows the user to request his invite recipient to be his friend</li></ul>
<h2>Development Tutorial </h2>
Tutorial is for students of my session at the October 19, 2013 <a href="http://www.dnncon.com">DNNCon</a> Conference. The session is titled <b>Creating &#39;&#39;Gameified&#39;&#39; Modules For Evoq Social</b><br />
<h2>Video Tutorial</h2>
I have the free video/blog of this tutorial up on my site, click <a href="http://www.dotnetnuclear.com/articles/tabid/88/ID/14/DNN-Evoq-Social-Module-Development--Creating-Gameified-modules.aspx">here</a><br /></div><div class="ClearBoth"></div>DotNetNuclearLLCWed, 15 Oct 2014 19:39:58 GMTUpdated Wiki: Home 20141015073958PUpdated Wiki: Homehttps://dnnsocialinvite.codeplex.com/wikipage?version=4<div class="wikidoc"><h1>DNN Evoq Social Invitation and Registration</h1>
<h2>Project Description</h2>
Evoq Social Invitation and Registration is a DNN Social module that allows users to invite others to join the social community and provides a registration code to track their registration. This module was built as a tutorial to teach how to integrate with the DNN Social framework in 3 ways:<br />
<ul><li>Game Mechanics Scoring: adding scoring definitions to allow administrators to assign points to module actions. In this example, we have two custom scoring actions: InvitationSent (sending an invitation) and InvitationUsed (the recipient registered as a result of the user&#39;s invitation)</li>
<li>Activity Stream: Actions of inviting a user is logged in the Journal or Activity stream to show a history record of the user&#39;s activity.</li>
<li>Notifications and notification actions: A user receives a social notification when a recipient he invited registers using the registration code from the invitation email. A Friend Request action is attached to that notification that allows the user to request his invite recipient to be his friend</li></ul>
<h2>Development Tutorial </h2>
Tutorial is for students of my session at the October 19, 2013 <a href="http://www.dnncon.com">DNNCon</a> Conference. The session is titled <b>Creating &#39;&#39;Gameified&#39;&#39; Modules For Evoq Social</b><br />
<h2>Video Tutorial</h2>
I have the free video/blog of this tutorial up on my site, click <a href="http://www.dotnetnuclear.com/articles/tabid/88/ID/14/DNN-Evoq-Social-Module-Development--Creating-Gameified-modules.aspx">here</a><br /></div><div class="ClearBoth"></div>DotNetNuclearLLCWed, 15 Oct 2014 19:38:59 GMTUpdated Wiki: Home 20141015073859P