Messages - Eggbertx

Making a new thread when this one is still on the first page seems kind of pointless, so I'll just resurrect this one.Like how I've resurrected the 6502asm.com -> miniSphere port! And it actually (sort of) works this time, though labels are acting kind of strangely, meaning looping isn't currently possible, but it's still a work in progress.It also has a ROM hexdump function.

Hmm, maybe I'm just projecting in this case then. I mean, I'd want whatever's best for a community, Discord server or forum, and if a Discord server turned out to be better for us in the long run, then so be it, but forums seem to be a better long-term "medium" for this kind of community because messages are more permanent, so that was my concern.

That was the idea. Also, I may or may not have brought this up before, but most games developed for desktop miniSphere won't be compatible with mobile miniSphere and vice versa without some heavy modification.

I've been busy with IRL things so I haven't gotten a chance to work on it yet, but I was thinking about how I'm going to implement a mobile specific API, and I wanted to get your opinion on it before I start. Hopefully it will be compatible with both Android and iOS, but I don't have a macOS computer and don't feel like jumping through hoops.

A long while ago, before miniSphere, and before the death and rebirth of the forums, I created a port of the game/zen simulation robotfindskitten, but my laptop died, destroying all of my old stuff. Since my original version wasn't very good anyway, I decided to recreate it, using miniSphere's API.

In this game you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.

I'm still wrapping my head around how to manage polygons and reducing the rendering load by not rendering invisible polys.

I don't remember what it was called, but I know John Carmack (former lead programmer at id Software who pioneered 3D graphics on the IBM PCs and PC clones) wrote an algorithm for handling that kind of thing. I think it was first implemented with the Doom engine.