Archive for November 2006

Finally got a new graphics card. I had seriously considered buying a GeForce 8800, but given the card’s insane price tag, the fact that I’m developing for XNA (nothing to gain from DirectX 10) and ATI’s recent announcement about their…Continue Reading →

This Monday, my graphics card decided that 18 months of service are more than enough and, well, quit. During bootup, it now displays utter garbage and as soon as windows loads the graphics driver, it hangs. The only good thing…Continue Reading →

Becoming an independent software developer is the dream of many people doing their daily 9-to-5 slavery. It is mine, too. However, you can’t just decide to do this step, quit your job and tomorrow you’re an independent developer. If you…Continue Reading →

I have found a way to solve the ball-falling-into-hole simulation that I am quite happy with as it won’t let the ball sink into the solid parts of the floor and still looks convincing. As soon as the ball crosses…Continue Reading →

The first thing I did this day was to implement the Farseer physics engine into my project. What a tremendous step forward. Not only was it easy to do, it also delivered the results I had been hoping for from…Continue Reading →

Beta 2 of XNA Game Studio Express has been released to the public today. Porting my code to Beta 2 took me about one hour since some genius decided to make the all the model framework classes sealed and remove…Continue Reading →