Friday, 5 December 2014

ALIEN:Isolation (part 2)

The first batch of character work for Creative Assembly's ALIEN:Isolation. 2011.

As mentioned previously, the majority of this works owes a debt to John Mollo and

Moebius. Their original work on the film has lasted the decades and still stands as

the benchmark for serious scifi work today.

All in game mesh work (as far as I know) is based off scanned actors, so I feel my role here was more of costume designer than character designer, but it's always nice to reflect some of the personality in pose, attitude and accessories.

Originally the Alien was as it appears in the film (bipedal legs), but this wouldn't allow for the degree of agility required, hence the 'dog' leg final version.

We created these for the Nostromo Edition. I'm really shit at likenesses.

Splendid work Mr. Watt. As you were part of the design process of the game, maybe you can clarify why CA went with the quadrupedalish legs instead of more humanoid formed. I think i am in the minority of people that like the humanoid legs from the original film design more. What is your point on that?

Gosh, i totally missed that :S. But interesting point. In stills the humanoid legs look cool + you didn't need those legs in the movie because you really couln't see the alien walking at all. I can see, why in game fast, dynamic movment with humanoid legs would kinda look odd. Thanks for answering.