Originally posted by neotron Hello. I just officially took over BulkMail2 (with permission from the original author) and will be updating it going forward. New version is up on curse. Not sure if I'll post it on wow interface as well though.

So Shamino is no longer involved and all major updates will be on curse?

Hello. I just officially took over BulkMail2 (with permission from the original author) and will be updating it going forward. New version is up on curse. Not sure if I'll post it on wow interface as well though.

Originally posted by Shamino Hi Eisa, probably not something I'm going to put much effort into, my goal is just to keep the addon working through patches, while the original author has liekly stopped playing. but if you have any specific questions i'm sure myself or the community would be happen to answer them.

Originally posted by Eisa I've just started using BulkMail2 and feel fairly lost. Any chance for a short tutorial / guide to using it on the download page?

Hi Eisa, probably not something I'm going to put much effort into, my goal is just to keep the addon working through patches, while the original author has liekly stopped playing. but if you have any specific questions i'm sure myself or the community would be happen to answer them.

Thank you for taking over and maintaining this addon! It's one of the addons I consider necessary to playing the game, I honestly don't know how anyone with more than one crafting character can play without it!

Originally posted by Kru Any ideas why this doesn't stop it from sending mail to the sender?

Code:

local itype, isubtype = select(6, GetItemInfo(itemID))
for dest, rules in pairs(rulesCache) do
local canddest
if dest ~= UnitName("player") and (rules[itemID] or rules[itype] and rules[itype][isubtype]) then canddest = dest end
if dest == UnitName("player") then canddest = nil end -- added by me
if canddest then
local xrules = autoSendRules[canddest].exclude
for _, xID in ipairs(xrules.items) do if itemID == xID then canddest = nil end end
for _, xset in ipairs(xrules.pt31Sets) do
if pt:ItemInSet(itemID, xset) == true then canddest = nil end
end
end
rdest = canddest or rdest
end
return rdest
end

not entirely sure why not, i'm not online to try it out, but instead of making candest=nil, try to make it candest=false. also print out the value of canddest prior to the "if canddest" statement.

local itype, isubtype = select(6, GetItemInfo(itemID))
for dest, rules in pairs(rulesCache) do
local canddest
if dest ~= UnitName("player") and (rules[itemID] or rules[itype] and rules[itype][isubtype]) then canddest = dest end
if dest == UnitName("player") then canddest = nil end -- added by me
if canddest then
local xrules = autoSendRules[canddest].exclude
for _, xID in ipairs(xrules.items) do if itemID == xID then canddest = nil end end
for _, xset in ipairs(xrules.pt31Sets) do
if pt:ItemInSet(itemID, xset) == true then canddest = nil end
end
end
rdest = canddest or rdest
end
return rdest
end

Originally posted by Shamino thats odd, i use ChocolateBar as well and it shows up. i think you need the FuBar2Broker addon, since bulkmail was created way before LDB was. FuBar2Broker converts FuBar into a format LDB recognizes. give it a shot and let me know.

Doh, I'm such a noob sometimes. /facepalm Yes, that was exactly it, and explains why it showed up pre-patch and not post- (cuz I dropped my remaining FuBar holdouts since I was redoing my UI anyway).