The Baka Trio's (FIA, Ignosco, Lordcloudx) 2008 NaNoRenO entry, Real Life: A Bishoujo Adventure is finished. What started as a small prank, is now a complete game, with 4 winnable girls, 15 CGs, 11 endings, original soundtrack and more. The original thread that inspired Real Life is here, and although much of the game has changed since then, some of the suggestions have been incorporated .

We would like to thank PyTom for his help, programming assistance and advice, and also everyone else on the #renpy channel and those who provided suggestions on the initial thread.

We might also post some other content relating to the game elsewhere on the forums.

With that said, enjoy .

1.1 versions are up - thanks to Chronoluminaire and Kura for the corrections

It was cute, but I got the bad ending and still felt like all my behavior had been completely reasonable (and, for that matter, that I wasn't really interested in any of the girls) so I don't feel terribly motivated to go back and make different choices. Maybe I'm just not enough of a guy.

We (MAB Studio - me, Jake, chunderbunny ) all played through it because we were starving, and pizza arrived, and we wanted something to do while eating besides coding, even if the NaNo deadline is approaching

-Myself and Jake went through just under 2 cans of beer each during the first playthrough
-There were 27 moments that caused us to drink (chunderbunny kept count for us, probably accurately)
-We got the 'bad' ending, although it could have been worse - we were intentionally trying to avoid the Feria ending and we totally succeeded at that!

We also have no idea what choices we should make that would get us a good ending, but hey.

Bug reports:

-Full screen really screwed up Jake's mac, but I think that's a Ren'Py issue not a Real Life issue!
-The game needs more robot maids
-The phrase 'crimesite' made us all think of 1984, crimescene sounds more appropriate
-Although we don't know this for sure, we assume there's no landlady ending judging by the gallery (also, is the landlady wearing a maid costume?)

Jake reminded me of the most important (possibly the only really relevant!) comment we had: the text was actually really hard to read from a distance due to the colour of the text and the background box...

(Admittedly we were playing the game on a TV, but Jake's TV is a 42" monster, so it's not like it was too small - just the colours made it tricky to pick out from the background.)

papillon wrote:It was cute, but I got the bad ending and still felt like all my behavior had been completely reasonable (and, for that matter, that I wasn't really interested in any of the girls) so I don't feel terribly motivated to go back and make different choices. Maybe I'm just not enough of a guy.

That's too bad. Actually, even me and Ignosco got suckered by one of those early trap questions. It's not about being a guy. FIA put a bad-ending trap early in the game, so most people are likely to get the alone ending on their first playthrough.

Font issue will be fixed on the next uploaded version thanks to Pytom.

ficedula wrote:-The phrase 'crimesite' made us all think of 1984, crimescene sounds more appropriate
-Although we don't know this for sure, we assume there's no landlady ending judging by the gallery (also, is the landlady wearing a maid costume?)

I see... 1984 doubleplusgood. No, I'm afraid the landlady doesn't even have a character sprite.

How do you make your games? I see. Thank you for the prompt replies, but it is my considered opinion that you're doing it wrong inefficiently because I am a perfushenal professional. Do it my way this way and we can all ascend VN Nirvana together while allowing me to stroke my ego you will improve much faster. Also, please don't forget to thank me for this constructive critique or I will cry and bore you to death respond appropriately with a tl;drrant discourse of epic adequately lengthy proportions. - Sarcasm Veiled in Euphemism: Secrets of Forum Civility by lordcloudx (Coming soon to an online ebook near you.)