I wonder how difficult can be integrate Erlang as script language of a XUL [1]
render motor.
Erlang code must be interpreted, not compiled, so records and macros should
not be allowed.
Actual reder motors are designed for a single thread model, so the access to
data must be coordinated.
And how can the UI widgets be controlled? they are usually designed to be
accessed by imperative OO languages.
What do you think about this?
[1] XML User Interface Language. (see www.xulplanet.com)
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Greets