Description

I develop games inside a cave - naked. Fond of the functionless art of random.

History

Early history

warchild14 is a person and also a studio. Every child has it dreams. Every person has it choices. warchild14 is not a case of success, but a case of depressive efforts. After work as a retailer in a mall, as game journo sleeping on a couch, as an abandoned app programmer, Henry Gosuen walked the indie path on adventures that consists on: drinking cheap beers, fought an atavistic pre-cancer on public health system, abandoned by girlfriends, lose his long hair, ignored by local media and right now is washing some dishes to collect resources to create games and make you smile.

Trill of Consciouness

After deal with his parents divorce situation and a failure trying to get a job at triple A company, Henry joined another failure project and got so pissed that he locked himself in his room, lose his girlfriend, his long hair and regained virginity. In this process was born warchild14 the one man studio. Capable of creating music, art, programming and finishing a whole game in 3 languages 'alone' (with his mom testing). This was North Wind: Trill of Consciouness for iPad. The Press like it pretty much. But it was a failure on sales.

Trip to Success

Henry, used to constant failures, hacked his destiny and used the acclaimed animation 'the trip' of his multi talented friend Antonio Vicentini as a new project using a new tool, with a new programming language. The Jolly Brothers Alliance was formed. Antonio also called his hyper talented friend Ben Hantoot and asked for some music tracks. The mix of all efforts results on 'the trip' the game for iOS and Android. The game received more than 150k downloads and counting...