Then put all your mods in a single folder (directory) and then use the command: -import:nosep <directory> to create plugins for PC users.-import:sep <directory> to create plugins for Mac users.

Some plugin examples:

Babelhttp://geyser.oni2.net/edition/plugins/level0_Babel.zipDescriptionIncludes a plugin for the PC version. Adds russian versions of menu items, subtitles, text consoles, diary/objective pages and item/weapon descriptions.LimitationRequires an engine fix (available for PC in the latest Daodan, pending for the Mac) that increases the buffer size for font textures. Without the fix, the original level0_Final will fail to load completely, and out-of-game UI will be screwed up. Things that don't quite work are diary pages and level-specific item descriptions.

BGI troopshttp://geyser.oni2.net/edition/plugins/level0_BGI.zipDescriptionIncludes a plugin for both PC and Mac. Adds a set of BGI troopers with various fighting styles and an experimental machine gun. Does not replace any existing ONCC or ONWC.LimitationOnly works correctly for a retail version of Oni, with globalized TRAC and TRMA. Otherwise, misses TXMPSUPER_REFLECT (Mukade's env-map texture) and/or various TRAC, some of them not available in the demo. Missing TRAC cause memory corruption.

BGI Troops Combo:http://edt.oni2.net:21/http/AE_Files/BGI_Combo.zipDescriptionThis plugin includes both Black and White BGI Troops. They are named differently so you can use either the black or white version or both at the same time.LimitationNeeds retail version of Oni.

HD Griffinhttp://geyser.oni2.net/edition/plugins/ … acters.zipDescriptionIncludes a plugin for both PC and Mac. Replaces the BlackOps Griffin. The new Griffin has a tentative HD head (4 times as many faces) and fights like a Tanker (more so if you update the MELE link in CHAR).LimitationWorks correctly for a retail version with globalized TRAC and TRMA. Otherwise, misses TRACTanker_animations and BlackOps Griffin's TRMA. Missing TRAC cause memory corruption.

Level 2 CHARhttp://geyser.oni2.net/edition/plugins/level2_OBJC.zipDescriptionIncludes a plugin for both PC and Mac. Slightly modifies the CHAR for CHAPTER 02 . ENGINES OF EVIL: Barabas takes part in the initial ambush, and Muro appears later on.LimitationWorks with any version of Oni, as long as Chapter 2 is available.

Dashinghttp://geyser.oni2.net/edition/plugins/ … ations.zipDescriptionIncludes a plugin for both PC and Mac. Makes all males, Ninja and Furies able to dash. Preserves running animations for Konoko. Provides TRAMai_kon_animations to be used by Evil Konoko, female civilians, etc.LimitationsWorks best with globalized TRAM. Otherwise, Elites, Ninjas and Furies won't be able to fight. This is typically a thing that will not stay a plugin forever, and is provided purely for testing purposes.

Motokohttp://edt.oni2.net/AE_Files/level0_motoko.zipDescriptionIncludes a plugin for both PC and Mac. A new character inspired by Motoko from Ghost in the Shell.LimitationsSome issues with the TRAM, ie: Motoko appears to be "floating" during some moves.

Re: Level Plugins for Oni now possible

No really, though, it is. This is the kind of thing that makes the use of mods user-friendly, and goodness knows we haven't had much user-friendliness there before now.

Re the Mac version, that's a total of 2 plug-ins allowed, just to be clear. Also, it could be that the Mod Manager I proposed a couple weeks ago can be used to make "smart plugins" that combine the features that a player wants to add to Oni. E.g., they put the breakable glass and damaging glass mods, as .oni files, in some folder and use the Mod Manager to compile a single plugin from those files.

Anyway, serious kudos to our mysterious hacker in the shadows for making this work.

Re: Level Plugins for Oni now possible

Re: Level Plugins for Oni now possible

paradox-01 wrote:

I'll upload a hacked exe for PC retail this hour. Ok?

Thanks, Paradox-01.

I played Airport Cargo Hangars OTA 1.0 from Wiki WITHOUT hacking EXE and I see a lot of new versions of Masterchief - different moves:- Muro's- Striker's- TCTF Swat- Tanker's (this version wasn't in mc_three.zip)

It's fantastic!

I'll try it in other scripts WITHOUT hacking EXE and... I'm afraid it doesn't work on other scripts/levels

Re: Level Plugins for Oni now possible

great work! this was so easy to install (Im slow )! just a 2 little things:

1) The blue electricity thing (not sure but is it particles?) for the masterchief muro's jump flip disappeared after several times (I noticed after I jumped on a box in warehouse)2) Not a glitch just a suggestion, if possible for mutant masterchief mabye the back shift move (where he crouches and electricity comes out) should be red?

and how did you get them to have blue on their moves?

"It is not hatred but indifference that will destroy us." -Unknown"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

Re: Level Plugins for Oni now possible

While loading, right after spawning or while playing? (I'm playing with the same exe and it's just lacking like hell because of those many enemies.)

Script_10k wrote:

My mastershief appears 1/2 black 1/2 transparent, is this right?

I've never seen a transparent MC. Could you make a screenshot please? (Was he controlled by AI? Or was he under your control?)

Barneyhater wrote:

1) The blue electricity thing (not sure but is it particles?) for the masterchief muro's jump flip disappeared after several times (I noticed after I jumped on a box in warehouse)2) Not a glitch just a suggestion, if possible for mutant masterchief mabye the back shift move (where he crouches and electricity comes out) should be red?

1) Muro's jump flips in running state have no particles but his jump flips on point ("space+crouch" and "space + w, crouch"). Maybe we can add them.2) He use a lot Ninja particles which are blue. The "crouch+S" attack is red because it is from MutantMuro. You will need to find out where the colors are stored if you want them blue.

Re: Level Plugins for Oni now possible

Re: Level Plugins for Oni now possible

It looks like your MC has no textures. On the other hand: The black parts are the reflective parts of the armor. So... Maybe you should download the plugin again and go sure you have only one version in your GameDataFolder: PC or Mac.

Two more questions:- Are all your MCs half transparent or is it the Striker only?- How many can you access? There should be 7 MCs. (Elite, Muro, Ninja, Striker, SWAT, Tanker, Zilla -- You can see the names in dev mode while shapeshifting.)

Re: Level Plugins for Oni now possible

I will try it, but please say me if that one only works in AE. The first one that you see in video I installed it in normal oni.

paradox-01 wrote:

It looks like your MC has no textures. On the other hand: The black parts are the reflective parts of the armor. So... Maybe you should download the plugin again and go sure you have only one version in your GameDataFolder: PC or Mac.

Two more questions:- Are all your MCs half transparent or is it the Striker only?- How many can you access? There should be 7 MCs. (Elite, Muro, Ninja, Striker, SWAT, Tanker, Zilla -- You can see the names in dev mode while shapeshifting.)

I have only the PC files in game data folder.. So isn't that the problem. I can only acess the 3 strikers-chiefs..

In other hand I think the problem may be in *.exe file, because I remember that ssg said me that my oni files (dat, raw and the exe) are different from the major ones.#

I used your exe file, so maybe that one isn't compatible with my oni version?

Re: Level Plugins for Oni now possible

Here is what I tried: I installed a clean Oni version (English), replaced the original exe with the level plugin exe, added the dll-file and of course the level plugin. Then I started the game. And hell: There's just one MC (the striker) and he is half transparent. -- In other words: yes, you will need to install the edition.

Edit: Do want to see something really strange? You can look through the MC, you can see the environment but not the striker.image 1image 2

Re: Level Plugins for Oni now possible

There's just the "StormOTA1.1bsl" in your compound folder, right? -- Maybe you forgot to recompile your levels (level 0 and level 19). (.. because the pack contains also some *.oni files, and I don't know if *.oni file in the GameDataFolder don't need recompiling but *.oni files in level_X_Final. )

On other levels I can't see any crashes.... only Masterchief forward+punch throw crashes. MC as Muro brokes opponent's leg without sitting on him. MC as Striker... hmmmm... I called it "telekinetic throw", because I can't see MC animation. Opponent flies up and falls down. Looks funny - these bugs I can't see every time (random?)

Re: Level Plugins for Oni now possible

Here's what geyser told me about the issues with the level plugins and a normal install of Oni

Since level0 instance files are loaded before everything else, those global Chiefs need their TRAC to be global. That means that without AE's globalization, indeed, only the Striker Chief will be available with this plugin. The reason for the 1/2 black 1/2 transparent Masterchief, that's because of another resource I'm assuming to be global, namely TXMPSUPER_REFLECT is missing

In other words, if you want to enjoy the level plugins, you will need to install Anniversary Edition.