The project is near completion. I must prepare for a 3rd trip to VietNam spring 2019, but I thinks I'll time to work a little this start of year. As said before, I am terrible at level design, so I will release the project with just a 'test maps/levels'. The users who want to make/build will use the Xeditor, and name and lock their 'maps/levels' with an id+password. The online highscores will show and sort winners by 'maps/levels' name/id (2).

- add: miscellaneous preference to slow down display/computation (for too much quick machines such as FalconCT60 or Aranym).- opt: GFA RAM Garbage Collection (FRE(0) no more systematic).- opt: some IF x!=FALSE changed to IF NOT x!, some IF+AND splitted.- fix: STEP -1 replaced by DOWNTO in FOR-NEXT.- fix: RANDOMIZE 0, RAND() instead of RND*.

The project is completed. Please note the levels provided in the game archives are for tests. I coded to remake the game (not for playing it really). Users can build their own levels and propose them for players. Levels can be editor-locked with password and has id number. Online highscores are levels sorted with this id.

My goal is reached. There will surely be fixes to do, but I consider this tribute written. One important thing: I will ask in a few days to The Bitmap Brothers for their authorization/curtesy. If not granted, then the archives will be removed (except for the GFA sources).

I stumbled on a small problem with Troll. It crashes if the RSC file is not found. Downloaded the source and traced it to: 'GOSUB leave' -> 'GOSUB options_save' -> 'OB_TAIL(...)' It tries to look at an object tree that does not exist.

I don't know. Since there is no scrolling and few animation, I'll try to vro_cpyfm not the whole screen, but parts. But don't hope to run it absolutly on stock Atari machine (if so, you will be disappointed).

B+ Project: blog or directly- fork from the X2 Project- add: title and credits screen, introduction sequence, levels 1 to 8 with their animations...- for: every Atari OS since 640*400 px and 256 colors.

Use "space" bar to change level, once you started new game, or wait for the countdown.

bbplus.level1.png

Next on the roadmap : warrior and single-mode opponents, characters movements...

But, developpement will be slow this semester. I have to work on my programs fixes early august, then work to prepare the Alchimie treize convention (Amiga mostly, but all retro are welcomed) and a maybe roadworks to move into a new apartment. I may code a little on the B+ project but nothing serious until early 2020.

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