Comic 748 - Check behind the Bunker B door

Author Notes:

After further discussion, you all decide that maybe it would be a good idea to take it easy. Yesterday was supposed to be more relaxed, and it... didn't really pan out. The idea of just... considering your options, looking into ways out of the city, and figuring out a method of acquiring Geoangular Control is mentioned. Just hanging out and watching some movies is also suggested.

You state that, among other things, you would also like to see what's behind the door to Bunker B. You've checked behind the doors of the other bunkers, but never got around to that one. If its "real" position is across the ocean and not somewhere dangerous, it could be a good in. Or a good out, as the case may be.

"I kinda want to check on the Proto-Juries, anyway," Fuse says. "Like... just in case. With everything going on over there, we need to be sure nothing's going wrong."

"I'll fix the door for y'all," Michelle offers. "If we're doin' movies tonight, I need to stay here and make sure we get the right ones... I don't trust the rest of these guys to be pickin' movies."

"I'll have you know I am a connoisseur of quality film," Dr. Finch protests.

You and Fuse head to Bunker B. Once you and Fuse are inside, Michelle swaps the shifting door back to Bunker A, turning the entrance to Bunker B back into what it's "supposed" to be. Fuse starts to head off to visit the androids, but stops just short, turning back to you.

"I didn't even think about it, but... you need someone to go with? There could be anything behind that door."

You tell him that you're just taking a peek. If there's something crazy back there, you'll let everyone know.

Fuse nods... and hesitates, but eventually pushes on to go meet with the Juries.

You exit Bunker B.

You find yourself in a box.

The door is... isolated. Even the concrete it was bolted into has been taken from its original position, the whole entrance left inside a giant crate. You don't hear anything outside the box, nor can you see beyond its sturdy wooden walls.

Comments:

This is a unique situation. The enterance is one place, the bunker another, and our entrance is a third... or I misunderstand the spatial abuse of reality.

This has potential if we find another bunker location that is not in use and we can access. However right now it is effectively meaningless information...
Maybe ask the Proto Juries what they know about the entrances?

Anyone else want to go out and blood a fox and then make green eggs and ham? X3

See if there are any small holes to look out of. Also inspect the wood. Try to determine if it's 100 years old or maybe relatively new. Also see if it'd be possible to crowbar the wood open. Just determine what our future options are for now and then head back to Fuse; no need to do anything right this moment.

This may be a hidden entrance into Bunker B in some giant warehouse. Who knows?

I say we try and find a way to look past all this. Maybe the Proto-Juries have power tools? Maybe they are power tools? If we don't have any at our disposal, Fuse could just light a small hole on fire, and snuff it out when it burns just enough to take a peek.

I was about to ask if there were any loose or damaged boards but then I considered that the box is still part of site seventeen. Best not to mess with it for no reason if we don't want to be terminated.

Careful, the door was probably shipped to the same warehouse as the Ark of the Covenant. If we bust through and happen to knock over some sort of golden box on the other side of the crate, DO NOT LOOK! D: