I was bored and was thinking that dnc is one of the only jobs in the game, that its main weapon being dagger, there is no availability for a multi-hit weapon. I know we have joyeuse but our main is dagger and we have none. I know the mythic has it but is there any job in the game that doesnt have a multi-hit weapon that IS thier highest skill weapon?

Just bugs me a little that we are TP based and no fun multi-hit weapons T_T

- RNG doesn't by virtue of no ranged weapon having that ability. - NIN doesn't have a multi-hit katana. Those don't exist. - BLU doesn't have a multi-hit sword. - PUP doesn't have a multi-hit hand-to-hand weapon.

At least we're not alone. But 2/4 of the above jobs can at least use one multi-hit weapon, even if it's not their highest skill. Same holds true for DNC. So we could be worse off like BLU and PUP.

We get Saber Dance which is a lot better than 2-3x attack weapons once you hit 75.

Well, I dunno if it's a LOT better... Joyeuse already does DA at nearly a 50% rate, for instance... it also wouldn't prevent usage of Waltzes >_>

Usually if I put up saber dance I also pop up DSIII. With 3/4 attack rounds and shadows if i have damage it usually goes away rather quickly. Only have used this when soloing though. I don't have a joyeuse but I wouldnt *mind* another 2/3x attack weapon besides terpsichore.

I don't have a joyeuse but I wouldnt *mind* another 2/3x attack weapon besides terpsichore.

And Terpsichore isn't really a 2-3x attack weapon, given that the only way to activate double attack is to continuously use Pyhrric Kleos at 300% tp, which means we basically can't do anything else with our TP.

And Terpsichore isn't really a 2-3x attack weapon, given that the only way to activate double attack is to continuously use Pyhrric Kleos at 300% tp, which means we basically can't do anything else with our TP.

...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.

Don't know why people frown at Terpsichore's double attack effect so much. No job is as likely to have 300% TP stored at any one time than DNC. Not because we get it faster, but because we tend to hoard it. If you spend all your TP in exchange for damage, you then get it back faster thanks to the double attack effect for the next 2 minutes; sounds like a good deal to me.

I mean, I'm nowhere near owning that weapon, but out of all Nyzul weapons, it probably is one of the best one. The Step accuracy and 3 Finishing Move per step is pretty awesome, of course.

- RNG doesn't by virtue of no ranged weapon having that ability. - NIN doesn't have a multi-hit katana. Those don't exist. - BLU doesn't have a multi-hit sword. - PUP doesn't have a multi-hit hand-to-hand weapon.

At least we're not alone. But 2/4 of the above jobs can at least use one multi-hit weapon, even if it's not their highest skill. Same holds true for DNC. So we could be worse off like BLU and PUP.

Actually, PUP does get access to M.Kris. Dagger is PUP's second highest skill (C- as opposed to C for H2H). However, PUP wouldn't ever want to use M.Kris because PUP is a DoT job - building TP with a weak but fast weapon just to use crappy dagger WS is foolish. Makes sense for a COR getting TP with M.Kris to use Slug, or a DNC who would want to gain TP quickly to use dances.

That being said, PUP does get a multihit weapon in one way... If you view it as automaton being PUP's real "main weapon", Coiler is an automaton attachment that gives the automaton double attack - the rate of which is greatly improved with multiple Thunder Maneuvers active (up to about a 40% proc rate).

PUP and COR are my two main jobs, and honestly using Coiler with the ranger automaton and working on spamming Armor Piercer WS as often as possible feels really similar to me to the common COR strategy of building TP with M.Kris or Joyeuse and letting a Slug Shot fly.

By the way, most COR prefer Joyeuse to M.Kris even though COR has higher dagger skill than sword skill. Better damage, and using Suppanomimi helps sword skill. For DNC though, yeah... D sword skill hurts a bit.

Yeah, no. Multihit weapons proc around 50% of the time with their additional attacks. Brtual's 5% doesn't even remotely come close to that. I'm not saying it's a bad piece of equipment (in fact it's one of the best earrings, if only because a lot of earrings are just godawful terrible) but saying it makes any weapon into a multihit is a bit like putting a scorpion harness on a bard and calling it a damage dealer.

...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.

Actually, PUP does get access to M.Kris. Dagger is PUP's second highest skill (C- as opposed to C for H2H).

The OP mentioned multi-hit weapons in a job's highest attack skill, so I didn't bother checking anything other than hand-to-hand for PUP. If I did, RNG and NIN would be excluded from my list just for having Kraken access, if nothing else.

Actually, PUP does get access to M.Kris. Dagger is PUP's second highest skill (C- as opposed to C for H2H).

The OP mentioned multi-hit weapons in a job's highest attack skill, so I didn't bother checking anything other than hand-to-hand for PUP. If I did, RNG and NIN would be excluded from my list just for having Kraken access, if nothing else.

KC RNG is one of the DD job that can use KC to significantly boost their damage other than DRK. Give haste gear and buff, eat sushi, altogether with accuracy bonus IV, you'll see things dead in 15-18 seconds.

KC RNG is one of the DD job that can use KC to significantly boost their damage other than DRK. Give haste gear and buff, eat sushi, altogether with accuracy bonus IV, you'll see things dead in 15-18 seconds.

Yeah, 14-17 seconds to build TP, plus one second to fire off Slugwinder. :-D

Actually the weapon skill just increases acc and att says nothing about double att. The weapon give the "Occasionally attacks twice" ability. any research ive done says nothing of needing to use the WS for the Occasionally attacks twice to occur. http://wiki.ffxiclopedia.org/wiki/Aftermath

Unfortunately, now that a few people have successfully completed mythic weapons it has been discovered that the bonuses go something like this:

dnc and sam (lol 2hr then use ws, makes other ws high chance of da'ing? idk if this is true if it is nice) are the two jobs who can freely benefit off the 300 tp double attack thing if i'm correct... dnc and sam are both low lvl of mine, but it seems like most dnc don't spam ws like other melees :o, and + w/ reverse flourish merits / no foot rise or whatever, you can ws > get tp back instantly? :P

lol and you should feel lucky ; ; Mnk (idk about pup yet but i assume the same, both h2h) 300 tp gets double attack but the full round counts as 1 swing, so you can only get 3 hits w/o KA... usually double attack has a chance of firing off both attacks >_> 4 hits w/o KA >_>... guess this is SE saying mnks use footwork more^^?

lol sorry for going off dnc for a bit >_>... joy toy is still good :#

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Ryancross - Asura Mnk 75, Pup 75

Pup: It's like the number zero...It's empty, but brimming with infinite possibility. (Persona 3 quote)

... it's so dam versatile I mean I just main healed a colibri party! (lol)

I'd brag about getting the thing. Oh yeah. If you are gonna get any mythic weapon get the terpischore, its one of the few that are actually worth the work.

First off it's Burtgang, not Balmung. Balmung is the great sword that Fafnir drops. Besides, I don't really see one additional finishing move isn't going to benefit you near as significantly as you're suggesting. I mean the Conqueror increases Berserk Att levels, the Ryunohige guarantees critical hits on jumps, the Yagrush gives a permanent Divine Veil effect, the Carnwenhan increases song duration, etc., which are going to be far more noticeable as far as helping the party than an additional Finishing Move would.

Actually, considering these weapons are more to enhance your JOB more so than be another overpowered weapon+1, Terpischore is actually a very good dagger for DNC, the additional step you gain, if you were smart and have capped out Reverse Flourish would require less stepping to gain TP (if that's your sole reason for using steps) you would also get to step, use a flourish, step, reverse flourish because you'll be put at 5 steps even with only 20TP used.

So it may not be an 'omfg this will revolutionize DNCs in parties!' but it does actually have a great benefit when you look at it in the long run.

Actually, considering these weapons are more to enhance your JOB more so than be another overpowered weapon+1, Terpischore is actually a very good dagger for DNC, the additional step you gain, if you were smart and have capped out Reverse Flourish would require less stepping to gain TP (if that's your sole reason for using steps) you would also get to step, use a flourish, step, reverse flourish because you'll be put at 5 steps even with only 20TP used.

So it may not be an 'omfg this will revolutionize DNCs in parties!' but it does actually have a great benefit when you look at it in the long run.

In no way am I saying that the Terpsichore is a bad weapon. I was just saying that the additional Finishing Move return isn't as significant as MasterUrat is making it out to be. Each weapon enhances a certain aspect of the job's abilities, and while the Terpsichore's isn't bad, it's in no way the 2nd best Mythic in the game.

This game would be much better off if the multi-hit weapons didn't exist. They just pigeon-hole every job that can use them into using them, even if it is an inferior weapon type (COR is a great example of this). Look at BLU. They have a ton of good weapons they can use at 75, but give them access to Joyeuse and suddenly there would be only one good weapon.

This game would be much better off if the multi-hit weapons didn't exist. They just pigeon-hole every job that can use them into using them, even if it is an inferior weapon type (COR is a great example of this). Look at BLU. They have a ton of good weapons they can use at 75, but give them access to Joyeuse and suddenly there would be only one good weapon.

Blu would never get the Joyeuse anyway, since it's a Sword type that we don't have access to (Blu get broadswords, scimitars, falchions, etc, not rapiers or fleurets). We should though have access to the Ridill given that it is a falchion type sword, and while we do have an assortment of good swords at 75, a double to triple hitting sword with 40 dmg is hard to pass up by any means.

Banggugyangu I like to watch how dancers have evolved in our play style from befor AF existed to having relic and tier 2 merits, thats why I necro bump I can look at the newer responses to the same questions without making the same old redundant topic.

Agreed. And really, what's the worst that could happen by giving it to BLUs?

Note that no job with an A weapon is given access to Ridill, WAR is closest with a B in sword. Some Ridill WARs will mainhand a perdu hanger and spam vorpal blade for some impressive damage. BLUs can already spam spells like a krakenRNG can sidewinders, cap gear haste at 25%, and do reasonably good melee damage. If we could do spam sword WS on top of all that, who the **** would level a different melee job? SE tries to shy away from 1 man wrecking crews, and we walk a fine line as is.