I don't know does this post ask for hype or rage because double dip problem is not from "yesterday" and only question is what was waiting? New support packs and more money?
Does every fix need be global nerf?

Bleeding is also being changed for players so that it does more damage while the target is stationary, making it a more versatile source of damage. Previously it dealt only one sixth its damage while the target was stationary, but will now deal half damage instead. The ratio will remain unchanged for Bleeding caused by monsters, so you will still be able to stand still to mitigate the majority of monster Bleeding damage, but monsters you inflict Bleeding on won't be so lucky.

While I understand why you'd make this distingution I'd like to point out that this will again introduce a confusion around this mechanic - which you are in another case trying to avoid.

It's best to have a consistent system without such tweaks and backdoors even if it means a less used mechanic or more danger to players.

I'd propose to bring the two values closer and have the same effect on both monsters and players (say 1/3rd).