I am not much of a facebook user, but facebook is so successful mostly because people like to share. Mainly they share their achievements. The new achievements in this update are hidden only for yourself. I was hoping we could see the number of twister floors cleared for each player. Not only we didn't get that, we can't see the number of dungeons cleared anymore. We can't even see the number of achievements each player has accomplished. I think competition is a key factor in this game and comparing against other players how you are doing in different fields of the game is part of that competition. This part is quite damaged with the update. On the other hand, it is nice we are given something new to achieve. The reward however is not thrilling. We get +5 All Stats per achievement and there is no much difference whether I have 50000 or 50005 main attribute. It would be a lot better if these could add some percentage bonus (not original, I know). If +50% is too much, we could have the 50 achievements split into 5 categories (like the pets) and each category could give us up to 10% bonus for their corresponding attribute.

ps. @MedusasSnakes, I imagine you could finish your quests by mid day then drop all your equipment for 24 hours and then do the next daily quests the next evening. Still, you will most likely be useless for a couple of guild fights.

ps2. To finish positively: the update just went live on my main character server (I first saw it on s1.de). It is nice to see that my dexterity potion will last for another 259 days. It's better to see the days remaining rather than hovering for a date that is not even in my favorite format.

ps. @MedusasSnakes, I imagine you could finish your quests by mid day then drop all your equipment for 24 hours and then do the next daily quests the next evening. Still, you will most likely be useless for a couple of guild fights.

While that might hold true for some, there are many people you can set your clock by as to when they play ... not a fan of 24 hours of nakedness.

***Okay, looks like that one can be done an hour at a time, so I will stop complaining about it lol

I can DO an hour.

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Women are angels, and when someone breaks our wings, we continue to fly ... ON A BROOMSTICK ... because we are flexible like that.

Globetrotter not working (I tried everything except COMPLETING City Guard)

Invincible doesn't work after (0/10) for 10x in Arena

Black Gold doesn't work (unless you have to wear ALL ITEMS with black gems, I was naked with a black gem weapon)

Fashion-conscious "may" not work with non-epics (tried it)

I think Globetrotter requires that you visit all quest locations in one day.

Invincible doesn't work for me either. Some of the achievements need to be completed after the update. I guess we accomplish Invincible tomorrow.
Same goes for Heavy Spinner - finished with the wheel before the update today.

Yes, of course it means all items with black gems! Locations are the regions in the game, Tusk Mountain, Sunburn Desert etc. ... not menu buttons.

Some achievements seem to work after the midnight refresh, especially the Wheel of Fortune.

I agree that the old medals should be added somewhere, for example on a new achievement page.

I've asked Playa and I'm waiting for their reply on item sets. Obviously, Christmas, Halloween and Easter items count but I am not sure about the rest.

Naturism: Medusa, you need to be without equipped items for 24 hours in one go but not for 24x1 hours. The counter only displays the maximum hours you've achieved so far but those hours don't stack. You need to be without items for 24 hours and might not be able to finish quests but it is one of those crazy achievements. You can choose if you want to complete it or not.

One small suggestion
Could I ask for,once I complete certain achievements,i want to see it build up,like earning lucky coins. I want the number to keep going,for example 1324/1000 lucky coins. this could work for guild,mushrooms,arena fights,number of spins ever,raiding fortress,mined things,probably more.

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"...the last shall be first, and the first, last..."