D&D 3.5: Skill Trick Requirement Calculator

Company: Wizards of the Coast
Product: Complete Scoundrel: A Player's Guide to Trickery and Ingenuity

D&D 3.5 may not be the most recent version, but it still has quite the following. Recently, when leveling up my Sorcerer, I looked in a friend's Complete Scoundrel (a source book for Rogues) and discovered the existence of something called "Skill Tricks." These are very similar to Feats, but revolve around Skill Ranks (something that everyone gets, but none so much as Rogues). While explained in the Rogue's source book, they look like they could prove interesting and perhaps useful to others. Of interest to my Rogue were "Collector of Stories" and "Conceal Spellcasting."

If you're not building a character with Skill Tricks in mind, however, you may find it daunting to try to determine what Skill Tricks you already qualify for... or how far your character is away from various Skill Tricks. Fret no more - this handy calculator will let you know exactly where you stand on meeting the various Skill Trick qualifications.

How to Use the Skill Trick Calculator:

Simply populate the left column with data about your character, indicating how many Ranks you have in each Skill. (Note: We're looking for full ranks here, not how many points you had to spend to get them.) As you change a value and tab off of the field, the right column will recalculate and show your results based on the entered info.

Character Info

Skill Ranks:

#

Skill

Appraise

Balance

Bluff

Climb

Concentration

Diplomacy

Disable Devices

Disguise

Escape Artist

Heal

Hide

Intimidate

Jump

Knowledge: Arcana

Knowledge: Any (Total)

Listen

Open Lock

Perform (Dance)

Ride

Sleight of Hand

Spellcraft

Spot

Swim

Tumble

Use Rope

Feats:

Quick Draw

Proficiency: Whip

Size:

Medium or Smaller

Resulting Skill Trick Qualifications

Name:

Results:

Acrobatic Backstab

Assume Quirk

Back on your Feet

Clarity of Vision

Clever Improviser

Collector of Stories

Concealed Spellcasting

Corner Perch

Dismount Attack

Easy Escape

Escape Attack

Extreme Leap

False Theurgy*

Group Fake-Out

Healing Hands

Hidden Blade

Leaping Climber

Listen to This

Magical Appraisal

Mosquito's Bite

Never Outnumbered

Nimble Charge

Nimble Stand

Opening Tap

Point it Out

Quick Escape

Quick Swimmer

Second Impression

Shrouded Dance

Slipping Past

Social Recovery

Speedy Ascent

Spot the Weak Point

Sudden Draw

Swift Concentration

Timely Misdirection

Tumbling Crawl

Twisted Charge

Up the Hill

Walk the Walls

Wall Jumper

Whip Climber

* The text states, "Bluff or Sleight of Hand 8 ranks," which I interpret here to mean 8 full ranks in at least one. Your DM may allow 8 ranks between the two.