Just picked this up tonight and am playing the pre-order beta (because I'm a Warhammer sucker). One hour in, I'm liking it, but would like it better with some GWJers to play with. When you all pick it up, friend me up and let's do this thing!

I can't afford this but I bought it anyway with judicious use of Steam credit from trade-ins at retailers, sold Steam cards and pawned TF2 items. The lesson here being: you put Skaven in it, I'll find a way to buy it. I'll sell organs if I have to. Mine, other people's, I'm not picky.

Should definitely be down for some multiplayer at some point, depending on how well the game handles moon ping.

Just played my first game. That was pretty awesome. I'm still not sure exactly what I'm doing, but I think I was reasonably effective as Bardin, using my shield to block choke points and knock the Skaven around.

The True Remedy for the Fugitive Slave Bill is a good revolver, a steady hand, and a determination to shoot down any man attempting to kidnap. - Frederick Douglass

Played one game and really dug it using the Waywatcher. Can't wait to try the other classes out and the rest of the maps! The atmosphere is great and love it that the Skaven flood in different ways ie through the roof, climbing walls, through holes etc.. good times!

The L4D vibe is very strong, right down to the green highlighting of your companions when they are out of sight, rescuing downed companions, special Skavens like the Ogre, horde rushes, and getting healthpacks and ammo. I like the tome mechanic, because it puts pressure on you to minimize carrying around health.

The True Remedy for the Fugitive Slave Bill is a good revolver, a steady hand, and a determination to shoot down any man attempting to kidnap. - Frederick Douglass

Like the light leveling and loot too. Its a bit of technical mess, with long loads, and i've had a few crashes. UI and the meta-structure is straight out of 2000. It some how reminds me of the Vampire: The masquerade RPG.

I did have it crash on me after I completed a mission, said something about failing to load loot and gave me a quit to desktop button and no other option.

Still, forgivable for it still being in beta, and the actual gameplay is incredibly fun. I actually quite like the UI, it's really simple and easy to read, which seems important considering how damn chaotic the game can get in intense moments, just like Left 4 Dead. Looking forward to digging in to this more when I have a few hours to spend on it.

It's really a L4D vibe as mentioned above. I love how if you get separated, there is a greater risk with Skaven assassins or the ones that throw a rope around your neck and pull you away to the massive rat ogres. Really fun so far!

I've had teammates strung up in a hangmans noose, with a band of skaven running around him gleefully - pretty detailed and strong stuff in this game! Loving it quite a bit so far, but need more levels, which of course it will release with.

Magnus Tower has two Skaven Grimoires and three tomes. Each gives you an additional die in the loot die roll, and the grimoires are, I believe, automatic successes. If you want blue loot on Normal, the grims are your ticket. There's only one slight problem ...

They permanently take 25% of your health cap per grimoire.

You can discard them by equipping them and then attacking, which will give you your health cap back. For this reason, I recommend against using the mouse wheel to change weapons - it is very, very easy to discard the grim and lose it permanently.

In four Normal runs this afternoon, I scored an excellent blue shotgun and blue great axe, and my dps basically doubled.

Also, bit of a spoiler,

Spoiler:

You can totally cheese the Magnus Tower. After you blow the horn, run down the left side of the horn, crouch, and crawl underneath. The Skaven can hit you if you're near the edge, but you won't get overwhelmed and you can shoot and swing out from underneath. The only thing you have to watch for is gas - it'll kill you down there in a hurry.

Smuggler's run doesn't have tomes or grims, and Supply and Demand only has tomes as far as I know - so the majority of runs will be Magnus due to the loot situation.

Also, Hard difficulty is ... really hard.

The True Remedy for the Fugitive Slave Bill is a good revolver, a steady hand, and a determination to shoot down any man attempting to kidnap. - Frederick Douglass

Magnus Tower has two Skaven Grimoires and three tomes. Each gives you an additional die in the loot die roll, and the grimoires are, I believe, automatic successes. If you want blue loot on Normal, the grims are your ticket. There's only one slight problem ...

Thanks for the tome & grimoire explanation. The game doesn't make an attempt to teach you.

Fun game. I'm not sure how much motivation I'll have to run the same maps over and over but there does seem to be variation from run to run and I'll withhold judgement when all the maps are in the game.

The runs are reasonably different, primarily in the placement of the ogre and the sturmvermin, the two really tough obstacles. They can go really bad - once we ended up getting not one but two gas rats during an ogre fight. I've also successfully avoided the sturmvermin twice.

What encourages me about this is that they are going to have thirteen maps to start, which if they are all as big as Magnus will represent significantly more map variety than L4D.

The True Remedy for the Fugitive Slave Bill is a good revolver, a steady hand, and a determination to shoot down any man attempting to kidnap. - Frederick Douglass