Enforcers

Farm Forest druids

probably very few of them - 9?

none are high level

Stormwall (Elite Guards)

There are always exactly 81 members of the Stormwall including the captain. The group itself is divided into 4 cohorts of 20, each of which is lead by a lieutenant. Four sergeants in each cohort lead 4- or 5-man teams (including themselves) to bring the number to 20 men in each cohort. The soldiers themselves are structured so that there are 3 5-man teams (sergeant and 4 privates) and 1 4-man team in each cohort. The 4-man team is the lieutenant's support team and is the most experienced or most decorated of the soldiers in that cohort, with the other teams acting at the discretion of their sergeants and at the general direction of the lieutenant. The cohorts are unspecialized; all are trained in a style of fighting that emphasizes hammer and shield, though they are also trained with bows.

The Prime Cohort is the top-rated, most skilled cohort among the Stormwall. The Prime is tasked with the primary defense of the Godswatch and the Via Violetford. The Support Cohort is tasked with direct protection of the citizens of the Isle
- they are required to pull back any injured members of Prime, treat wounds, and evacuate farms and even cities if necessary. They are given the fastest means of travel available and carry the least gear. The Secondary and Tertiary Cohorts are tasked to back up either Prime or Support cohort at the direction of the Captain.

Aside: as far as game mechanics go, the Stormwall soldiers are all at least level 8; they must be, because to qualify you have to train as a Stormwall, which is a prestige class. Most were fighters, rangers, or clerics, but other classes can qualify as well.

The current captain of the Stormwall is a soldier nearing retirement despite his intense desire to delay said retirement. His name is Alcyone Banister; he may well be one of the strongest fighters on Isle. His lieutenants, all fighting for the opportunity to succeed him as captain, are:

Prime Cohort: Osvald Luksa, the most experienced of the lieutenants and the toughest on his soldiers. He's very respected but not necessarily the most well-liked due to his intensely professional demeanor.

Support Cohort: Uriel Hume, who came to the Stormwall via the priesthood. She was a skilled priestess of Erythnul and has made excellent use of her background in structuring and guiding her cohort.

Secondary Cohort: Newell Brant, the youngest of the Stormwall lieutenants at mid-thirties or so. He came from the mines of Golddale and is an immensely large and powerful man for the Isle, standing over 6'6" and weighing nearly 270 pounds. Despite his intimidating size, he's reasonably well-liked, though discipline can suffer in his cohort due to his more laissez faire attitude toward his charges.

Tertiary Cohort: Minta Hume, Uriel's younger sister from the immense Hume family of Violetford, is the newest of the lieutenants and just barely older than Newell. Unlike her sister, she came to the Stormwall not through the priesthood but through the rangers, not joining the guard until a couple of years after Uriel had. She is perhaps a bit standoffish to her soldiers, but she's well-known to be fiercely protective of them.

City Watch of Violetford

Captain Tybalt Greenfall, who is also one the people who audition those who wish to join the Stormwall

Joash Donaldson, a friendly and jovial but admittedly middling-skill guardsman

City Watches of Brightmill & Golddale

TODO

Other Islanders

Mathias Keeley (Sergeant under Uriel, and one of the primary candidates to move up to Lieutenant if and when someone (likely Osvald) takes over for Banister upon Banister's retirement)

Violetford's Most Wanted

Despite the collaborative culture of the Isle, there is the occasional societal drop-out. While most thieves are small-time and can be dealt with by the various City Watch patrols, there are occasionally small bands of brigands that successfully hide out in the wild and hit travelers (and sometimes merchant caravans) to sustain themselves. The Violetford City Watch, as the most well-equipped Watch on the Isle, occasionally sends out parties to try to apprehend these brigands if they become too much of a problem for the merchants, though even they cannot often spare the manpower for extended searches. The Violetford Watch also posts bounties for these brigands, though the notices clearly state that only trained foresters and druids should attempt to obtain these bounties. These bounties are almost always backed by the Merchants' Guild. Currently, these are the only people for whom Violetford has posted a bounty.

The dates reported below are accurate as of the start of the campaign.

Francis Sheenan

Francis Sheenan is a former woodsman whose business went south due to logging-area violations. The druids fined Francis to pay for forest restoration and banned him from logging for a year, leaving him with a great deal of debt that would have taken him years to pay off. Instead, he bolted into the forest and took up banditry to sustain himself. Francis is a reasonably charismatic man with considerable forest experience and eminently-flexible morals. Watch information suggests that he moves around in the Miller's Forest, possibly having a camp in or near the Fishstink Swamp. He has caused significant problems for small merchant caravans travelling between Brightmill and Golddale.

Francis is a highly competent archer and quite skilled with an axe. He is not afraid to kill merchant guards in order to either obtain funds or cover his escape. He is believed to be supported by a band of at least a half-dozen men.

Age: 33Height: 5'11"Weight: Around 188 lb.Description: Moderately-tanned skin with dark hair streaked with grey. Dark eyes.Distinguishing Features: Left-handed. Missing tip of smallest finger on his left hand. Small scars and marks on both left and right forearms from years of minor logging injuries.

Abenner Botterill

Abenner is a young man who had been apprenticing as a priest of Ehlonna. By all accounts, he decided that the priesthood was too much work and took off with around 250 Elders worth of temple property, mostly herbs and alchemical equipment. He was a master herbalist before he left the temple and was training as a medicine-maker.

Abennar is not much of a fighter. Moreover, he has apparently gone to great lengths to avoid killing or seriously injuring any of the people his band has assaulted. Reports from guards and merchants suggest that he and his band use arrows with heavy lead-filled bags or needle-like tips as well as darts and traps. The needle-arrows and darts are coated in some form of toxin that weakens his enemies and/or causes hallucinations. Some guards have reported that Abennar goes so far as to personally heal injured guards so as to leave everyone unharmed but incapacitated. Abennar seems to be quite intelligent and carefully plans his assaults, only taking caravans where he is certain that he can do so without killing or severely injuring anyone. He has been known to cherry-pick only certain items from his targets, leaving much of their stock intact, generally taking only highly-portable and high-value items.

Abennar and his band have been operating along the Miller's Road. The Violetford Watch have sent three separate search parties to find him, all unsuccessful; it is rumored that he might be working with a rogue druid who helps cover the band's tracks and conceal their camp or camps.

Hawa Travert

Not much is known about Hawa Travert's origins or if that is even his real name. He is possibly the most dangerous person on the list. He has never been seen, and this name may be an alias. The Watch issued this notice because of many incidents where this name has been found carved into an emptied cart surrounded by dead guards. Hawa only attacks small groups, and that only rarely. The Watch believes he works alone, though he may be an alias for a band of brigands.

The Hawa Travert mark has been found on carts along Miller's Road, Ring's Road, and (most recently) the Valley Road. There is generally a multiple-month lull between attacks; the longest lull has been over a year. Hawa Travert has killed to a man the only search party sent out for him (6 Violetford soldiers). Hawa Travert has been operating for nearly a decade.

Coreen Bryant

Coreen Bryant is believed to be the person responsible for a series of thefts along the Valley Road during the last 18 months. This information comes from interviews with farmers and woodsmen who live in the area, though these suspicions are purely circumstantial. Coreen lives with her parents in a small farmstead at the south foot of the Ring Peaks. The Golddale City Watch sent to find her was unable to find any proof that she was responsible for her alleged crimes and was forced to leave her there, though merchants have been warned to watch out for her.

Coreen allegedly steals from merchant caravans travelling along the Slideroad. Merchants report that small, high-value items have gone missing from their caravan. Occasionally, they recall having seen a tall, wiry girl wearing a long, hooded cloak near their caravans before having noticed the theft. All told, nearly 600 Brazers worth of merchandise has been reported missing along that route over the past 18 months. The Golddale City Watch was unable to find any of the items reported missing, any unexplained money or equipment, or any physical evidence of Coreen's guilt, and both she and her family strongly maintain her innocence. Without any evidence of her guilt, the Watch left Coreen in the care of her parents.

Age: 17Height: 6'1"Weight: About 170 lbDescription: Tall and wiry, with long blonde hair. Rarely seen as more than just a shape moving through the woods.Distinguishing Features: Long hair.

Crimes: RobberyReward: 150 Brazers

Orsola Finn

Orsola Finn is believed to live alone somewhere in the Shipeater Swamp. She has been seen two or three times every year raiding merchant and logging caravans all along the south of the island. She is known to be a spellcaster of some sort. She apparently prefers not to kill her targets, but she also is willing to do so.

Orsola is extremely dangerous when encountered, but she does not appear to venture out often. Search parties, including both priests and wizards from Brightmill and Golddale, have been sent out multiple times during her three-decade-long string of robberies, but most came back empty-handed; a few others never came back at all.

Age: 45Height: 5'2"Weight: Around 90 lbDescription: Shaved head and green-grey eyes.Distinguishing Features: Tattoos all over her face and arms.