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Joystiq hands-on: Coded Arms Assault (PS3)

Whereas Ridge Racer 7 impressed us, Konami's Coded Arms Assault left us writhing in pain. The game was a comedy of errors and should never have been shown. Among the game's many, many technical flaws include:

A jerky frame rate that frequently slowed down when something happened, no matter how small (e.g. reloading your pistol)

Very low polygon count. We're pretty sure we've seen GameCube titles use more horsepower, which is not a good sign for a PS3 game.

Cheap-looking explosions.

Bullets and grenades left paths in the air that can best be described as "a line of sprites."

Horrendous load times (about 43 Mississippis seconds)

Unresponsive camera controls that had only two speeds (stop and spin wildly).

Beyond all that, Coded Arms Assault is just another derivative first-person shooter. It offers nothing to set itself apart from the crowd, including its paltry visuals (shown at 720p, though you'd be hard-pressed to notice). We'd consider this a mediocre PlayStation 2 game, and it's supposed to be next-gen? Tsk, tsk, ...