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There are also resource limitation on each map: 1300 airplane, 900 pilots and 650 tanks. If a side reaches one of those limits on the current map then it will lose this map. If airplane or pilots limit is reached then the current map is lost. If one side exceeds the tanks limit it's unable to produce tanks convoys (a map isn't ended then). This side can still defend. If two sides exceed the tank limit then the map ends in a draw

It prevents endless flying on one map.

Photos of depots added for Moscow_South map. Click on the nearby city name on the main page to see airfield and depot as well.

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I jumped on that guy. After I hit his engine he started to warp around so I had to break (and it's when I started to record). You can clearly see that although the bullets are passing way high I'm getting hits... even after my wings were broken!

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I'll add that I haven't seen the vid with snake in it, but I should be right behind him. He's not cheating, he just has a really bad connection. I saw him lagwarping before anything got close to him (other than me). He CTD only a few minutes later too.

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I took a ju52 ? The three engine transport plane up to an airfield that was closed cos tanks were close. Made sure it was loaded with cargo, but it's not clear to me if I'm helping the war effort. No obvious points or confirmation on stats so far as I can tell other than cm which I would have got just for flying more than 15 mins.

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12.OIAE_Snake9 & [i./JG62]nphard666 grounded for a week. Next time will be much longer.

Thanks

He's not cheating, he just has a really bad connection.

This happened only at the moment of attack,as seen in the video.If it is a mystical coincidence and he really has a problem with the Internet,then that's his problem,I was with him almost 3 times collided.It prevents not only themselves but other players as well.

PS Sorry for bad English

Edited June 6, 2017 by JGr8_Abent

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I don't want to start discussion about cheating, there maybe several different reasons of such behavior (low bandwidth, Internet issues etc). Regardless of it it's not acceptable for a longer period of time. Please fix your connection.

I took a ju52 ? The three engine transport plane up to an airfield that was closed cos tanks were close. Made sure it was loaded with cargo, but it's not clear to me if I'm helping the war effort. No obvious points or confirmation on stats so far as I can tell other than cm which I would have got just for flying more than 15 mins.

I have in plans to add info during the mission after you have successfully landed, but at the moment there is no such.

From manual 3.5 Airfields and cities:

"You must takeoff from an airfield damaged less then 40% and land on an airfield damaged more than 0%. (..) Airfields with a little dot on the map are “border airfields”. You can takeoff by transport planes from it even the damage is more than 40%"

Unfortunately you landed on Kubinka airfield which wasn't damaged at all (0% damage - it didn't need supply). Please check airfield damage in the mission briefing in the Axis/Allies Cities section or one the wab site to make sure destination airfield needs supply. You don't have to fly more than 15min.

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I don't want to start discussion about cheating, there maybe several different reasons of such behavior (low bandwidth, Internet issues etc). Regardless of it it's not acceptable for a longer period of time. Please fix your connection.

I have in plans to add info during the mission after you have successfully landed, but at the moment there is no such.

From manual 3.5 Airfields and cities:

"You must takeoff from an airfield damaged less then 40% and land on an airfield damaged more than 0%. (..) Airfields with a little dot on the map are “border airfields”. You can takeoff by transport planes from it even the damage is more than 40%"

Unfortunately you landed on Kubinka airfield which wasn't damaged at all (0% damage - it didn't need supply). Please check airfield damage in the mission briefing in the Axis/Allies Cities section or one the wab site to make sure destination airfield needs supply. You don't have to fly more than 15min.

Ah thank you.

Really enjoying this server Kathon, Flew a sortie for over an hour last night escorting an HE 111 bombing a depot. Took off when the sun was up, watched the sun go down, and landed at dusk. It was beautiful.

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The netcode explaination is valid, games often have differing precision for distances and the closer you get the more updates get transfered and the more deviation/noise/warping is possible. Firing in proximity also greatly increases traffic.

I'm not an expert on the vodoo of serverconfiguration, i've done little work on servers here's an example in arma server parameters that indicates this:

MinErrorToSend=0.0019999994;// Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001

MinErrorToSendNear=0.029999997;// Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01

We all still like to get CMs and not get kicked for minor hickups like on WOL and Random Expert, so leave that to the few people in IL2 that know how to run full servers (really its vodoo aside from maybe a few parameters).

This is defenitely an unfair advantage and as you can imagine grinds peoples gears if we can't hit sb but he can hit us perfectly fine.

Apologies for a tone of accusation, however the connection still is in the individual responsebility and i hope it is understandable why this is a problem.

Greetings

Edited June 6, 2017 by =FEW=N3croo

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The netcode explaination is valid, games often have differing precision for distances and the closer you get the more updates get transfered and the more deviation/noise/warping is possible. Firing in proximity also greatly increases traffic.

I'm not an expert on the vodoo of serverconfiguration, i've done little work on servers here's an example in arma server parameters that indicates this:

MinErrorToSend=0.0019999994; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001

MinErrorToSendNear=0.029999997; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01

We all still like to get CMs and not get kicked for minor hickups like on WOL and Random Expert, so leave that to the few people in IL2 that know how to run full servers (really its vodoo aside from maybe a few parameters).

This is defenitely an unfair advantage and as you can imagine grinds peoples gears if we can't hit sb but he can hit us perfectly fine.

Apologies for a tone of accusation, however the connection still is in the individual responsebility and i hope it is understandable why this is a problem.

Greetings

I agree, but to be fair there is not a whole lot you can do if your ISP craps out. Sometimes it may not even be a problem at at the client's, ISP's or Server's end, but caused by routing structure somewhere in between undergoing maintenance.

It is a bit unfair to put the entire burden on the client. If they are experiencing problems though, it may be best for all involved that they do take a break for at least a few hours.

I have put in some labels point out what the traffic corresponds to, but take a look at gun hits. Firing blindly into the air does not increase network bandwidth, hits to planes do, and so does rounds hitting the ground.

If you look at my capture below, especially that last block of firing - I wasn't holding the trigger for 40 seconds, It took that long to get all of the data relating to ground hits to the server due to packet loss and retransmission's.

In the meantime, that hit information is probably causing packet loss for your positional updates to the server as well.