Nvidia Unveils First High-End Chips Based On ‘Turing’ Architecture

Turing’s real-time rendering advances could appear in Nvidia’s gaming chips, set to be announced as early as next week

Nvidia has unveiled details of the first graphics processing units (GPUs) to use its new Turing processor architecture, a move that suggests news about its next consumer-oriented GeForce chips could be forthcoming next week.

The company announced the Turing news at Siggraph, a conference focused on computer graphics professionals, earlier this week.

It provided details on the Quadro RTX, which it said is the industry’s first chip able to carry out ray tracing in real time.

Nvidia chief executive Jensen Huang at Siggraph. Credit: Nvidia

Real-time rendering

Ray tracing is the processor-intensive task of simulating the path of light rays in a computer-generated image, and until now has required an interval of time to carry out.

“Turing is Nvidia’s most important innovation in computer graphics in more than a decade,” said Nvidia chief executive Jensen Huang.

The new Turing architecture enables real time ray-tracing with dedicated “RT cores”.

The Quadro chips are intended for high-end professionals, with the flagship Quadro RTX 8000 to cost $10,000 (£7,800) when it ships toward the end of this year.

CUDA is Nvidia’s platform for general-purpose processing, while Tensor cores are specialised for artificial intelligence. The company said the new Quadro chips represent its biggest technological advancement since it introduced CUDA in 2006.

Nvidia said the top-end Quadro churns through 10 gigarays a second, with general performance at 16 teraflops.

Its data centre chip sales more than doubled to $1.9bn in its most recent fiscal year, while the gaming chip business, its largest, grew 35 percent to $5.5bn, in part due to the adoption of its chips for the lucrative business of carrying out cryptocurrency calculations.