"Betrayed by your creators, you are a genetically engineered remnant emerging from the ruin of genocidal war…"
Set in a far future 'post, post-apocalypse', four non-human races seek to build a new society for themselves after barely surviving a genocidal war.
Has EVERYTHING you need to play.
384 pages
4 Playable races (The Corporation, Kaltoran,... [cliquer ici pour plus]

Sooner or later, you're going to need more story!
The GameMaster's Apprentice is a genre-and-system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide... [cliquer ici pour plus]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure!
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow... [cliquer ici pour plus]

This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon... [cliquer ici pour plus]

Welcome to the Void. Welcome to Starjammer!
Some people look to the stars and wonder what they are, what they mean, and what is out there.
Your characters are about to find out.
Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including:
Four new player character... [cliquer ici pour plus]

You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city.
What – or who – will you sacrifice to achieve your aims? Will you evade... [cliquer ici pour plus]

"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." —... [cliquer ici pour plus]

Open the book, step through the gate and enter Lumis – a world where reality is torn, where portals to other dimensions have woven a tapestry of different cultures, beliefs, personalities, and conflicts. The rich earth is an excellent place to harvest stories – your stories, populated by characters you build and live through.
As gamers, we do not live one life. We live many.
For storytellers,... [cliquer ici pour plus]

Does the mouse in the maze think:“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?Does it? I think not. I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.It knows all routes lead to the same end.You know it, too.... [cliquer ici pour plus]

(2017 ENNIE Awards Judges' Spotlight Winner!)
THE MOST AWESOME ADVENTURE EVER
Since the invention of the adventure module, there have only been five adventures that were rated the most awesome, the most epic. Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud... [cliquer ici pour plus]

Return of the Lazy Dungeon Master is a book designed to help Gamemasters of all kinds get more out of our roleplaying games by preparing less. This book makes use of the experiences of thousands of other GMs to help you focus on how you prepare your games, how you run your games, and how you think about your games.
Built around an eight-step process for lightweight game preparation, it covers a wide... [cliquer ici pour plus]

The World is Ready. Are You?
Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves.
Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.
In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...... [cliquer ici pour plus]

TLG 80107Castles & Crusades Players Handbook, 7th Printing
We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure!
It’s... [cliquer ici pour plus]

In the dark night of a distant future, the shattered remains of Earth drift through the cold void of space. The shadows of the past have been driven away, and the dark clouds at the horizon appear to be man-made. After the Great Netherwar, which resulted in the destruction of Earth, mankind is restless, scattered across the void, bereft of its cradle. The Sol system became the last safe hideout... [cliquer ici pour plus]

'Thieves Wanted' for this dark fantasy role-playing campaign setting for Savage Worlds.
An elite thieves’ guild operates within the darkened alleyways of crowded city streets, skillfully pulling the invisible strings of its inhabitants. Join the Guild of Shadows, and play the role of a guild member, planning and executing skilled robberies, confidence schemes, smash and grab... [cliquer ici pour plus]

For nearly 1,500 years, the Elder King reigned over his kingdom with wisdom, compassion, and justice. Alas, he disappeared 14 years ago, and the Elder Kingdom is in disarray. The nobility grow corrupt and forget their duties to the commonfolk. Outlaws and pagans prowl at the borders of the kingdom. And in the wildest depths of the Blackwood, the strange and dangerous spirits known as elves emerge... [cliquer ici pour plus]

Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials... [cliquer ici pour plus]

A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing... [cliquer ici pour plus]

You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters.
The pages in this book invite you to become one of these incredible people, to write your own story.
Who will you be? What Monsters... [cliquer ici pour plus]

Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others... [cliquer ici pour plus]

What Is This?One Shot World is a hack of the excellent Dungeon World RPG that removes most of the long-form mechanics and replaces them with simple rules designed to facilitate one-shots and short campaigns. This initial release is for the beta rules, which are 100% playable.
What's Changed?
Playbooks have been simplified down to... [cliquer ici pour plus]

While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [cliquer ici pour plus]

THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.As the levels of magic rose, so did the dangers in the world. The rise... [cliquer ici pour plus]

Here is the essential manual for the AD&D game Dungeon Master.
All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging... [cliquer ici pour plus]

Any Edition products are designed to fit into nearly any campaign and any role-playing system, including any existing or future editions of your favorite fantasy RPG.
Villagers make up ninety-precent of the population and peasant villages are the most prominent feature adventurers notice when going to raid a dungeon of a vile lich lord or returning with a haul of gold and arcance treasures.... [cliquer ici pour plus]

THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [cliquer ici pour plus]

The Adventures Dark and Deep™ Game Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"... [cliquer ici pour plus]

An Adventure Suitable for Characters with 6-10 Current Resources. Writen by Chris Lites.
As the Great War ground to a halt, the Archons watched their great empire reduced to embers like a handful of stars against the black of night. When the last of them lay dying, they made final efforts to undo those mechanical monsters they created to fight Xions Nephilim horrors. Yet, the Archons... [cliquer ici pour plus]

Thrilling Adventure and Mad Science!
The GameMaster's Apprentice: Steampunk is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of... [cliquer ici pour plus]

In the snowy, icy fields of the North, entire tribes of barbarians – disease-bound servants of the Thrall Lords – amass, mustering for Ragnarök. Their ears tuned to whispers sane men cannot hear, these horrid foes wait only for the guttural command of their masters. Further south, the dead gather among the ruins of pulverized cities, growing stronger in shadows of the Ghoul Stone,... [cliquer ici pour plus]

Sails on the horizon!
The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference... [cliquer ici pour plus]

The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [cliquer ici pour plus]

Goblins are found in nearly every realm. They breed quickly and can be nuisance in nearly any society. While goblins are most dangerous in large hordes, there are few champion-quality goblins that can be a serious challenge to any adventurer. Beware of any goblin that claim to be your friend, especially those that want to borrow gold.
Table of Contents: • Goblin (Standard) • Goblin Runt... [cliquer ici pour plus]

A game of epic adventure and dragon slaying!
Dragon Slayers RPG is a smart, lean, action-packed role-playing system. It's been built from the ground up to deliver cinematic fantasy adventure – as epitomized in films like The Lord of the Rings trilogy – but variant rules for gritty realism, epic levels, and even a space opera conversion (all included) make any... [cliquer ici pour plus]

The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying.... [cliquer ici pour plus]

Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret... [cliquer ici pour plus]

The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns
This... [cliquer ici pour plus]

Adventure at hyperspeed, smirking at the authorities along the way. Tramp around a hostile galaxy in a starship held together with spit and pluck. You’re a motley crew of misfits, gathered by chance, venting your frustrations through witty barbs and alien howls.
Strap in, kid. We’re gunna burn across the sky ‘til the stars become lines.
HYPERLANES is the gaming technology... [cliquer ici pour plus]

See Core Product here
Hide mission-critical intel from operatives!
This is a game master's screen for the Covert Ops role-playing game (see Core Product). It is presented in a 6-page layout to be printed landscape and inserted into sleeve-based universal GM screen systems such as those sold elsewhere. Alternatively, you can print on project paper (the printable self-adhesive paper available at... [cliquer ici pour plus]

The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [cliquer ici pour plus]

THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [cliquer ici pour plus]

Please Note: When ordering this book, that there is a 2nd edition now of HIDEOUTS & HOODLUMS.
Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis!
HIDEOUTS & HOODLUMS... [cliquer ici pour plus]

The SciFi20 Design Manual (Book 3)
This volume of the series has you covered when it comes to detailed rules for designing and contruction robots, vehicles, and starships; anything from the tiniest of servant robots to gravitic air/rafts to million-ton warships. Power your starships with hyper drives, warp drives, jump drives, and other possibilities!
The books in this series comprise... [cliquer ici pour plus]

Want to create adventures your players will love?
You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you're searching for an original idea. Or maybe you've just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process,... [cliquer ici pour plus]

This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D... [cliquer ici pour plus]

A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
- Winner of ‘BEST ROLEPLAYING GAME’ Award UK Games Expo 2014 -
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of... [cliquer ici pour plus]

The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality.
The DayTrippers GameMasters Guide presents a radically... [cliquer ici pour plus]