The iAnimate.net Podcast

In an effort to keep the communication coming, we've decided to invade the air waves with these podcasts! We'll be talking about animation, the industry, and have interviews with industry professionals and other guest that pertain to our field. These podcasts can also be found on iTunes. Please click on the the podcast link posted and leave some feedback. You can use your facebook, twitter, google, or discus account to do so.

In our 43rd episode, we interview Sebastian Kalemba who is currently a Lead Animator at CD Projekt RED in Poland. Sebastian (Seb) is not only one of the first students to grace iAnimate, later he became a feature alumni, and now you can find him teaching in our game workshops. Seb lead the animation team on CD Projekt's critically acclaimed The Witcher 3 Wild Hunt. In this interview we discuss his role as a lead on the project, his journey to get there, and tips for working in a creative, yet busy, industry.

We have returning guest, James Bennett. James has been working in the animation industry for over 15 years and has worked at some of the top studios and blockbuster films during that time. He has worked on such films as Godzilla, The Hobbit, Avatar, King Kong, Tin Tin, How To Train your Dragon 2, & Madagascar 3. James has been teaching in our Creature workshop division helping students achieve the amazing quality found in our recent creature student show reel, but will also now taking on a new workshop here, Pre-Visualization. In this podcast we talk to James about his experience working in pre-viz for films like How To Train Your Dragon 2 and what one can expect from the workshop he'll be teaching. It's always lively with James, making this an interview you won't want to miss.

In this episode we interview Cinzia Angelini. Cinzia has an extensive background in the animation industry having worked both in 2D as well as CG, and now currently a story artist for Illumination Pictures having recently worked on the Minions movie. She's worked on such films as Prince of Egypt, The Road to El Dorado, and Balto. And such CG films as Meet the Robinsons, Bolt, and Spider-Man 2. She's currently working on her own short with hundreds of artist around the work titled Mila. The short is a film about war, but taken from a unique perspective, a little girl named Mila.

Rise of the Tomb Raider is a recently release game and was greeted with raving reviews. Many of our instructors and previous students contributed to the 80 minutes of cinematics found in the game. In our 40th episode, we sit down with David Hubert (Cinematic Director) and Darryl Purdy (Senior Animator) of Eidos Montreal to discuss the development of the game, as well as some of the challenges and joys of working in gaming in this generation of systems.

In our 39th podcast, we interview game animator Jamie Titera. Jamie is currently a Lead Animator at Disney Interactive Studios working on their popular Disney Infinity franchise. As the combat animation lead at Disney Interactive his favorite part of the job is animating Disney, Pixar, and Marvel characters beating up on each other. In this interview Jamie shared about his workflow, working with multiple unique characters from vastly different universes, and some of the ins and outs of working in a game environment. Watch his reel below to get a taste of some fun combat animation.