Indigo Prophecy Walkthrough :

This walkthrough for Indigo Prophecy [PC] has been posted at 23 Jan 2010 by chaseman88 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up chaseman88 and share this with your freinds. And most important we have 5 other walkthroughs for Indigo Prophecy, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

V E R S I O N 1.20
________________________________
| | FAQ / Walkthrough by Deadmeat X
| |
| ________________________| Last Updated - October 30
| |
| |
| ________|_______ _______ _______ _______ _______ _______ ___ ________
| | _ | | | _ | ___| | | | | ___| |__ __|
| | | | __| ___| | | ___| | | |
|_______|____|___|___|___|___|___|_______|__|____|___|___|_______|___| |__|
A K A T H E I N D I G O P R O P H E C Y
|)================================================================(|
|) LEGAL NOTE (|
|)================================================================(|
|) (|
|) All rights reserved. No portions of this FAQ may be copied, (|
|) edited, and/or published on any site other than GameFAQs.com (|
|) without the author's written permission. The author's a nice (|
|) guy though. If you want to put this work on your site, just (|
|) me an email, and I'll most likely give you my blessings, (|
|) unless your site is really ugly or your first name is Dave. (|
|) This FAQ is for personal use only. Publishing of any parts (|
|) of the document for commercial use is prohibited and illegal (|
|) if you don't have my permission. Copyright by Evert van (|
|) Aart, 2005 and counting. (|
|) (|
|)================================================================(|
/)=====(\--------------------------------------------------/)=====(\
|) (| |) (|
|) 0 (| Table of Contents |) 0 (|
|) (| |) (|
\)=====(/--------------------------------------------------\)=====(/
TOC0
0 Table of Contents TOC0
1 Introduction INT1
2 The Boring Stuff TBS2
a Legal Note LGN2
b More Work By Me MWB2
c Contact Information CTI2
d Version History VHT2
3 Game Basics GAB3
a Story STR3
b Characters CHA3
c Controls CTR3
d Moving Around MOV3
e Interacting INT3
f Health HEA3
g Action Sequences ACT3
4 F.A.Q. FAQ4
5 Walkthrough WLK5
a The Murder MUR5
b Investigation INV5
c The Day After DAY5
d Confession CON5
e Police Work POL5
f Alternate Reality ALT5
g Reconstruction REC5
h Tyler & Kate TYL5
i Lost Love LOV5
j Hide and Seek HID5
k Friendly Combat FRI5
l Debriefing (Carla) DEC5
m Debriefing (Tyler) DET5
n Agatha AGA5
o Questions & Bullets QUE5
p Double or Quits DOU5
q The Storm STO5
r Dark Omen OME5
s Face Off FAC5
t Back to Agatha BTA5
u Happy Anniversary! HPP5
v Bloody Washing BLO5
w Confrontation CFT5
x Captain Jones Is Really Upset CJI5
y Fallen Angels FAL5
z Soap, Blood & Clues SBC5
aa The Fugitive FUG5
bb Janos JAN5
cc Meeting Kuriakin MEE5
dd Mayan Secrets MAY5
ee The Clan CLA5
ff Danger & Obliquity DAO5
gg Fate On Russian Hills FRH5
hh Child's Play CSP5
ii Checkmate! CHE5
jj The Pact PAC5
kk Jade JAD5
ll Frozen To The Bone FRO5
mm Where Is Jade? WHE5
nn Bogart BOG5
oo Revelation REV5
pp Final Countdown FIN5
qq Epilogue EPI5
6 Appendices APP6
a Endings END6
b Bonus Card Locations BON6
c Extra Life Locations LIF6
7 Closing Time CLO7
|)================================================================(|
|) QUICKSEARCH KEYS (|
|)================================================================(|
|) (|
|) In this busy life we lead, we can't waste a single second. (|
|) That's why God created Quicksearch keys (with a little help (|
|) from yours truly). See those 4-character codes behind (|
|) each chapter? Hit [Ctrl] + [F], and enter this code. Then (|
|) simply hit the Search button, and before you can say "What (|
|) button?", you'll be right where you want to be. It's magic. (|
|) (|
|)================================================================(|
/)=====(\--------------------------------------------------/)=====(\
|) (| |) (|
|) 1 (| Introduction |) 1 (|
|) (| |) (|
\)=====(/--------------------------------------------------\)=====(/
INT1
Once every while, a game comes along that's completely new, and
different from anything you've ever played. The Indigo Prophecy / Fahrenheit
is such a game, combining adventure elements, old-style arcade button bashing,
and a plot worthy of a high budget horror/thriller movie.
The dark and mysterious storyline puts you in the shoes of four
different characters, each with their own background and goals. With these
four people, you have to uncover a dark secret.
As said, the gameplay is a combination of adventure elements, which
lets you choose your own path through the storyline, and arcade-like button
smashing, thereby combining thinking with skills in way that you've never
seen before.
Fahrenheit isn't an easy game, and that's where I come in. This FAQ
will give you a good idea of how to get through the game, what different paths
you have, how your choices influence the story, and how to find secrets.
I will not try to walk you through the action sequences where you have
to press buttons in a certain order. Whether or not you pas these tests
depends solely on your keyboard skills, and no amount of text I write can
improve that. If you're really stuck in an action scene, try lowering the
difficulty, or swallow your pride and get someone to help you.
I hope you find this FAQ useful. I've tried to make it as complete as
possible, but with a complex game like Fahrenheit, the chance that I've missed
something is really big. should you find anything, don't be afraid to mail me.
Check the Contact Information section further down for details.
Have fun,
Evert "Deadmeat X" van Aart
/)=====(\--------------------------------------------------/)=====(\
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|) 2 (| The Boring Stuff |) 2 (|
|) (| |) (|
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TBS2
If this FAQ had been on TV, this would have been the moment to
go to the bathroom or to get another beer from the fridge. Unless you're
really looking for my contact information or the version history (although
I can't think of any good reason why you would), it's perfectly safe to
skip this chapter.
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
a. Legal Note
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LGN2
|)================================================================(|
|) LEGAL NOTE (|
|)================================================================(|
|) (|
|) All rights reserved. No portions of this FAQ may be copied, (|
|) edited, and/or published on any site other than GameFAQs.com (|
|) without the author's written permission. The author's a nice (|
|) guy though. If you want to put this work on your site, just (|
|) me an email, and I'll most likely give you my blessings, (|
|) unless your site is really ugly or your first name is Dave. (|
|) This FAQ is for personal use only. Publishing of any parts (|
|) of the document for commercial use is prohibited and illegal (|
|) if you don't have my permission. Copyright by Evert van (|
|) Aart, 2005 and counting. (|
|) (|
|)================================================================(|
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
b. More Work By Me
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MWB2
Did you enjoy this FAQ? No? Then you won't like my other work either:
http://www.gamefaqs.com/features/recognition/36576.html
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
c. Contact Information
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTI2
Since this FAQ is still 'work in progress', I'll happily accept any
and all contributions from you, my readers. Did I miss something? More
options, actions I didn't see, Bonus Cards I didn't find? Or maybe you have
a bit of trivia for me to entertain the audience with? Send it in! I feel I
have the obligation to verify every addition, so it will take a few days before
I will actually add it to the FAQ. By helping me, you will receive a reward
most mortals can only dream of - you'll get mentioned in the Credits section
of this FAQ!
Please note, I'm working as hard as I can. In fact, I'm devoting
nearly all of my free time to it at this point. However, that isn't a whole
lot of time, so it may take a while for me to complete this. Sending me mails
like "Get to work you lazy slob!" won't help anyone. Also, please don't send
contributions to parts of the game I haven't covered in the guide yet.
Got a technical problem with your game? Well, I'm no tech support, so
I probably can't help you. However, I'm collecting solutions to technical
problems from you, the readers. So, if you had a bug / crash / whatever, and
you solved it, feel free to email me with the problem and the solution. Help
your fellow gamer out.
And a couple more notes:
- I don't always reply to e-mails, out of sheer laziness. I read every
e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry
to reply. If you don't get a reply, don't send me the mail again.
- Please don't add this address to MSN. I will remove anyone I can't
identify from my list.
Alright then, here's my address:
evert.vanaart (at) gmail (dot) com
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
d. Version History
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- VHT2
- September 29. Today, I'll submit the first version to GameFAQs.com. It's
far from finished, but i feel that already, it adds something to the
current guides available. The first four scenes are done, and pretty much
all of the basic stuff is here too. Not a bad start.
- October 2. Added a total of 7 chapters. More to come tomorrow. The next
week is a kind of holiday for me, so I expect to get a large part of the
walkthrough done before the end of the week.
- October 8. "These days turned out nothing like a had planned", to say it
in the words of Powderfinger. Hardly did any writing, I was temporarily
out of motivation. Today, I added a pretty awesome description of how to
get a perfect composite sketch, thanks to David Baker. Though I promise
nothing, I hope to write some more tomorrow.
- October 12. I should stop making promises like that. Anyway, added three
more scenes. Next update ETA: When I feel like it, dammit.
- October 19. More chapters! Woohoo!
- October 20. What's with all the enthousiasm? No less than 5 chapters added.
I feel the most difficult chapters to write are behind me, so things
should begin to speed up now.
- October 22. Updated all the way to Meeting Kuriakin.
- October 23. Almost done, just seven more easy chapters to cover!
- October 25. Walkthrough is done! Will add the endings later on.
- October 30. Done and done. This will be the last major update. Added the
Endings, and removed the utterly useless Bonus Listing. Also, some minor
corrections in the walkthrough.
/)=====(\--------------------------------------------------/)=====(\
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|) 3 (| Game Basics |) 3 (|
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GAB3
All the basic stuff, like controls and storyline, can be found in
this chapter. Some parts have been taken from the official manual.
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
a. Story
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- STR3
You're in a trance. You pick up a knife
and stab a man you have never met before.
As you come around you realize what you've
done. The police will come. There's only
one thing to do - run.
As an ordinary IT manager working in the
city, there isn't a clear answer to why
you've suddenly become a murderer. All
that's left is the weapon in your hand
and a strange symbol carved into your arm.
But this isn't an isolated incident:
others are killing total strangers too.
Now you have to discover the truth
before you loose your mind or get caught
by the police. But you've got an
advantage: you can take on the role of
four key characters to help you understand
what's going on and link all the signs
together. become Lucas Kane the murderer,
one of two detectives, or Marcus Kane,
Lucas's brother and priest.
Look at everything from a different
perspective. Tackle everyone in a
different way. Play as each character
and you'll discover just what's behind
these murders...
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
b. Characters
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CHA3
L U C A S K A N E
Fahrenheit's main character - an average
IT manager, who suddenly turns into a murderer.
But Lucas knows he wasn't in control when
he did it. All he can do is try to discover
the truth before he gets caught by the police.
C A R L A V A L E N T I
Nobody challenges Carla, the NYPD detective
in charge of the Doc's Diner murder. Initially
she puts the brutal murder down to the work
of a psychotic mind. But the ritual pattern
left behind makes her look further than the
obvious suspect.
T Y L E R M I L E S
NYPD detective Tyler is troubled by his
relationship problems and long working
hours. He's more than ready to wrap up
this case immediately. That is, until
Carla takes things one step further.
This murder isn't going to be solved easily.
M A R C U S K A N E
Marcus hadn't heard from his brother Lucas
for two years. And now he comes to him
with blood stained hands. As a priest,
he's torn between doing the right thing
and his family ties. Is blood thicker
than holy water?
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
c. Controls
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTR3
These are the default controls for the PC version. As I don't own
the PS2- or XBox-version, I can't say what the controls for those versions
are. You can edit all the controls in the Options menu. I'll discuss the use
of all these buttons in more detail in the next sections. Should you still
need more help, try playing the game's tutorial.
M E N U C O N T R O L S
Arrow Keys Highlight option / Change settings
Enter Select option
Backspace Cancel / Back
G A M E C O N T R O L S
Arrow Keys Move character
Left Mouse Button Swing camera (hold and move)
Right Mouse Button Switch / turn camera (hold and move)
Mousewheel First person view
Space First person view
Numpad 1 Reset camera
Numpad 3 Display mental state
Right Shift Run
Enter Switch character / PDA mode
Escape Pause menu
Right Ctrl Display PDA
A C T I O N C O N T R O L S
Arrow Keys Left action buttons
Numpad 2/4/6/8 Right action buttons
Left/Right Arrow Stamina meter action buttons
|)================================================================(|
|) NOTE TO LAPTOP USERS (|
|)================================================================(|
|) (|
|) Even though Fahrenheit runs smoothly on a good laptop, (|
|) there's one problem: most laptop keyboards don't have a (|
|) numeric part. As you can see above, you need the numeric (|
|) keys for the action scenes. So, if you're using a laptop (|
|) (like me), you have to change the settings first, or you (|
|) won't be able to do a single action sequence. Personally, I (|
|) changed the keys for character movement to the WASD keys, (|
|) and assigned the arrow keys to the action buttons on the (|
|) right side. (|
|) (|
|)================================================================(|
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
d. Moving Around
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MOV3
In Fahrenheit, you control your character with the Arrow Keys
(default). The control mode is the so-called 'character-relative' movement
mode, which means that all directions are seen from the eyes of your
character.
M O V E M E N T K E Y S
Up Walk forward
Left Turn left
Right Turn right
Down Turn around 180 degrees
Pressing the Run key (Default - Right Shift) will make your character
run instead of walk. Instead of using the Up arrow (or whatever key you've
bound walking forward to) to walk, you can also press the left and right
mouse button at the same time to make your character walk.
There are three basic camera modes, all can be accessed by pressing
and holding down one of the following mouse buttons, and then moving the mouse
around. At all times, you can press Numpad 1 (default) to reset the camera to
its starting position.
C A M E R A M O D E S
Left Free-look - The camera will remain in the same position, but
you can look around by moving the mouse.
Right Rotate - By moving the mouse left and right, you can rotate
the camera around your character. This isn't allowed in
every scene. If you're not allowed to move the camera
freely, clicking the right mouse button will often change
the camera angle.
Middle First Person - Allows you to look through the eyes of your
character. You can't turn around all the way, but this mode
is really useful if you want to take a close look at
something. The Spacebar also activates the first person mode.
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
e. Interacting
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INT3
Fahrenheit uses a unique system to interact with objects and persons
near you. Instead of simply using your keys, you have to use your mouse to
select certain options. Even though it's pretty unnecessary, this system
works pretty well. When you come near an item you can interact with, you'll
see a symbol of this item at the top of the screen. Often, this symbol will
also show what you can with the item. For example, a symbol of a bed with a
downward arrow next to it shows that you can lie down on the bed.
Next to the symbol at the top of the screen is a small oval. From the
center, a white line leads in one of the four directions - left, right, up or
down. You can activate the action depicted by the symbol by clicking and
holding the left mouse button, and then moving the mouse in the direction
of the white line. It may seem weird at first, but you'll soon get the hang
of it.
Conversations work the same way. At certain points in the
conversation, your character will have the option to reply. A set of
replies will show up at the top of the screen. each reply has a keyword
under it, summarizing the contents of the reply, and an oval next to it.
Drag the mouse to the direction that fits the answer you want to give.
Also, when you have to make a choice of reply in a conversation, a
blue time bar will show up. If you don't select one of the dialogue options
before the time runs out, the option that's highlighted in red will
automatically be selected. Sometimes this means a clumsy reply, other times
this will end the dialogue altogether. In this case, the little clock symbol
next to the time bar will be red.
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
f. Health
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HEA3
M E N T A L H E A L T H
An important aspect of Fahrenheit is Mental Health. Each playable
character will have a little meter, displaying how sane he or she is.
Basically, actions that can damage the character's ego, upset him, or make
him sad, will have a negative influence on your Mental Health. On the other
hand, if you successfully complete a task, if you do something good, or if
your character does or sees something that puts him at easy, your mental
health will rise.
Mental Health is measured on a scale from 0 to 100. Certain actions
and events will influence the Mental Health by adding or removing 5, 10, 20 or
even 30 points, depending on how serious the event is. Don't let the meter
drop too low, this will make your character do stupid things, which will
end the game. At any time, you can press Numpad 3 (default) to view the
Mental Health bar. This bar will also come into view when you loose or gain
mental health.
L I V E S
Some Action Sequences (see below) will put you in potentially lethal
situations. If this happens, you'll see several white circles at the top of
the screen. Some of the circles will be filled with a white dot - these are
your lives. Every time you fail a button combination during such an action
sequence, you'll loose one life. if you loose them all, it's Game Over. You
can get extra health by finding religious symbols.
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
g. Action Sequences
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ACT3
While the adventuring part gives your brain something to do, the
Action Sequences are all about finger-work. There are two basic kinds of
scenes.
P H Y S I C A L A C T I O N R E A C T I O N
This is the most common type. Basically, it's Dance Dance Revolution,
but without the music, and with cool action scenes instead. You'll have to
guide your character through several (sometimes dangerous) actions by
pressing the right buttons at the right time.
At the start of a PAR sequence, two pads will appear on screen. These
are colored circles, with four sides - left (blue), right (yellow), down
(green) and up (red). The left pad is controlled with the character movement
keys - by default the arrow keys, although many people change this to the
WASD keys. the right pad is controlled by the numpad keys by default. If
you've got the movement on WASD, you might want to change the keys for the
right pad to the arrow keys.
Anyway, during the sequence, some parts of the pads will light up.
Your goal is to press the corresponding key(s) as fast as possible. If you
press the wrong key, or if you're too slow, you'll fail that part of the
sequence, with different results - sometimes you'll die, sometimes you'll
simply miss out on an extra cutscene.
Each sequence consists of a series of combinations. How many keys you
need to press for one combination depends on the difficulty level you set.
After each combination, you will see either "GREAT!" or "FAILED!", and then
the result of this action. Not long after that, another combination will
start - usually, you're warned by the words "GET READY!" flashing just before
a new combo starts. Action Sequences can range from 1 to well over 20
combinations.
T R A C K A N D F I E L D
At other times, a blue bar will appear on the screen. It will look
something like a volume-control bar. This indicates a so-called 'Track & Field'
action sequence. To pass this, you need to press two keys alternatively as
fast as you can. Doing so will raise the meter. You usually need to get it
as high as possible to pass the sequence. The two keys used are the keys
for turning your character left and right.
O T H E R S
At times, you'll come across other Action Sequences. Usually, these
are a variation of the two types I've listed here. I will explain them in
more detail in the actual walkthrough.
/)=====(\--------------------------------------------------/)=====(\
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|) 4 (| F.A.Q. |) 4 (|
|) (| |) (|
\)=====(/--------------------------------------------------\)=====(/
FAQ4
Here, I will try to answer all your questions. If you've got a
question or a problem, I advice you to read through this section before you
send me an email. There's a good chance that your question is answered here
already. If it is, and you still send me an email, it will be redirected to
the trash bin without a reply.
G E N E R A L
Q - Fahrenheit? Indigo Prophecy? What's up with the double names?
A - I honestly don't know. Fahrenheit seems to be the European name - since
I'm from The Netherlands, I'm going to stick with this name. In the US
of A, the same game is named The Indigo Prophecy. The difference is in
the sex-scene - in the American version, pretty much all nudity has
been removed or censored, while Europeans can enojy it in all its
pixellated goodness.
Q - Your FAQ is awesome!
A - Thanks.
Q - Can my PC run this?
A - Fahrenheit doesn't have any extreme requirements, most PC's should be
able to run it. Here's the minimum requirements from the official site.
Operating System Windows® 98SE/Me/2000/XP
Processor Pentium® III 800 MHz or faster
Memory 256 MB RAM
Hard Disk Space Approx 2 GB Free
CD-ROM Drive 8x Speed
Video 32 MB SVGA video card
Sound Compatible with Windows® 98 or higher
DirectX® DirectX® version 9.0c or higher
I would like to add "A good keyboard" to this list. Trust me, if your
keyboard has a giant response time, you'll get nowhere.
Q - What's with the horrible ending?
A - David Cage's dog ate the last 20 pages of the script.
T E C H N I C A L
Q - Where can I find teh 1337 haxxors for the game?
A - If you've acquired this game illegally (shame on you!), and it's telling
you to enter an original DVD, I suggest you look on
www.gamecopyworld.com for cracks. Don't tell 'em I sent you though.
Q - My game crashes at startup, a Quantic Dream screen filled with
Hexadecimal numbers shows up and/or I get a message about a buffer
overrun. What's the deal?
A - There seem to be various answers to this problem.
1. Try to just click "Ignore" when the Quantic Dream window pops up.
For some people, the game will resume, and the main menu will load
(in French).
2. If you have Stardock Cursor XP (a piece of software that allows you
to change the looks of your cursor), disable or uninstall it. This
solved it for a lot of people, including myself. You may still need
to do step 1 though.
3. Download all the latest drivers for your video card.
4. Sometimes, mounting-software like Alcohol or Daemon Tools causes this.
If all else fails, try to uninstall this software if you have it.
If nothing works, try contacting Atari's tech support.
G A M E P L A Y
Q - I can't get past Action Sequences #X! Help!
A - As you may notice, I don't try to walk you through these action
sequences in the walkthrough. If you really have trouble with one of
them, follow these three simple steps to victory.
1. Improve your keyboard skills (got teh micro?)
2. Lower the game's difficulty setting.
3. Swallow your pride and ask your friend/brother/sister/
mother/girlfriend/teacher to pass the scene for you.
Q - I can't get a perfect sketch! Help!
A - Although getting a good sketch is in no way needed to finish the game,
I've put a description for it in the walkthrough.
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|) 5 (| Walkthrough |) 5 (|
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WAL5
Welcome to the main part of this document. I will try to guide you
through the game in the easiest way possible. A few pointers before we start.
- I will not try to walk you through Action Sequences. These are purely based
on skill. If you don't have the skill - sucks for you.
- The walkthrough is as spoiler-free as I could get it. I won't give away
any big plot turns or anything, so don't worry about. However, reading
ahead of where you are in the game is never good - it will always spoil
part of the game in one way or another.
- The way I describe is, in my opinion, the easiest through the game. Of
course, you can make it harder for yourself - by depressing your character,
by skipping some elements. It's your choice, but if you follow my
walkthrough, you'll usually get to the end in one piece and as smoothly
as possible.
- At the end of each scene, I'll give a list of actions that will influence
your character's Mental Health. I advice you try to keep the Mental Health
as high as possible. Of course, you can also try to send him/her into a
depression, but that will soon lead to a Game Over screen.
Ready? Then select "New Movie". if this is your first time playing,
play the tutorial to get the hang of things. After that, a nifty cut-scene
will throw you right into the action...
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
a. The Murder
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MUR5
W A L K T H R O U G H
You find yourself knee-deep in some very smelly shit. You've just
killed a man in a diner's restroom, and there's a cop in the diner itself.
After a couple of minutes, the cop will get up and go to the bathroom - you
want to be gone before that happens. There's a couple of things you can do
to put Lucas a bit at ease.
- First of all, pick up the body, and drag it to the stall. You have to
complete a tiny Track & Field sequence to do so.
- Now, look for the knife on the ground. Lucas will hide it somewhere - you
won't see where, you'll discover why in the next chapter.
- Also, you can pick up the mop in the corner, and use it to sweep the floor.
You have to hold the left mouse button and move the mouse up and down
several times to do so. It isn't easy - often, the sweeping animation stops
as soon as you move the mouse down - but it can be done. It seems to help
if you move the mouse up and down really fast.
- Lastly, you can wash your hands at the sink. This is the most essential step:
if you rush out without washing up, the cop will immediately notice you,
and you'll have to run out the back door. So, save yourself the trouble,
and wash your hands.
Once you've done these four things, you're ready to leave the restroom.
Turn left as you exit the bathroom. Look for a table on the right
with a plate of food on it. This is your table. You should see a bill. Unless
you want to get Lucas into more trouble, I suggest you pay the bill (the
dollar symbol that appears when you've looked at the bill). Now, you can sit
down to eat and drink a bit, or you just leave the diner. If you've paid the
bill, you can simply walk out the door, otherwise the waitress will give you
some trouble about it. Once outside, turn right and right again, and enter
the subway entrance you see. You can also get a taxi, but this will leave
more traces.
B O T T O M L I N E
The only essential actions are paying the bill and washing your hands.
You can skip all the other actions if you want - including hiding the body and
the knife - but it's better for your mental health if you do them. Skip the
mopping if it's taking too much time. There's a couple of other actions you
can do to increase your Mental Health, but you don't have to do them.
M E N T A L H E A L T H
+5 Use the mop to remove the blood from the floor. Move
the mouse up and down while holding down the left mouse
button to do so
+5 Drag the body to the empty stall
+5 Hide the knife
+5 Wash up at the sink
+5 In the bathroom, there's a condom-vending machine
near the door. Look at it, and then hit it by
moving the mouse from right to left a couple of
times. Then, pick up the coin that drops
+5 Whether or not you've picked up this coin, use the jukebox near the
diner's exit for some relaxing music
+5 Sit down at your table, and drink from your glass
+5 Sit down at your table, and eat some food
+5 Pay the bill that lies on your table, and then leave
+10 Take the subway home. The subway entrance can be found by going right
from the diner, and then right at the intersection. The entrance is
some 100 meters further, on the left side of the road
+10 Take a taxi home. To get to the taxi, turn right from the diner, and
then cross the intersection. The cab is parked on the left side
of the road
-60 As soon as you discover the murder, your Mental Health will take
a steep drop. This can't be avoided
-10 Hang around in the diner for too long. The cop will go to
the restroom - shown in a split screen. The ten points will be
deducted if the cop gets up when you're still in the diner
-5 Look out the restroom window
-20 Rush out of the restroom without washing up. You'll bump into
the waitress, and she'll draw the attention of the cop
-5 Talk with the patron with the hat
-5 Talk with the waitress
-10 Try to start a conversation with the cop
-5 Try to get behind the counter
-5 Use the payphone near the restroom door
-10 Leave the diner without paying your bill
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
b. Investigation
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INV5
W A L K T H R O U G H
In this scene, you'll play with the two detectives, Carla and Tyler,
as they try to solve the Doc's Diner murder. From the car, walk into the
diner. Carla and the cop from the diner will have a short conversation.
You'll have various dialogue options, but don't worry - in the end you'll get
to ask them all. When you're done, walk over to the waitress, and interrogate
her. Again, the order in which you ask the questions doesn't matter. At some
point, Kate will hesitate. You can then choose to either cheer her up, or
insist she keeps talking. This choice doesn't seem to matter much either -
but options have the same effect.
After the conversation, talk to the two policemen at the bar. Switch
to Tyler, and talk to the two guys as well for a small Mental Health boost.
For even more Mental Health, go behind the counter, and drink some coffee.
This works for both characters. Now, go to Lucas's table, and investigate it.
You can find various things, but the most important one is a book lying under
the table. You can only find it with Carla. Also, check out the payphone in
the corner as Carla for some more Mental Health. When you've seen everything
in this room, go out the back door.
There's a bum in the alley - you probably saw him in a small
cut-scene at the end of the previous scene. Don't try to talk to him as
Tyler, you'll get nowhere. However, being the sexist failure he is, the bum
will gladly talk to Carla. A couple of conversation choices will lead to the
desired result - you'll get some information on what the bum saw. He'll give
you a description of some person that came out of the back door - The Devil,
according to the bum. One of the conversations that lead to this result is
"You" followed by "Seen Anything". Now walk around the diner, and enter it
through the front door again. Head into the restroom.
Here, you can investigate the various objects around the room with
both characters. Do so to get some vital clues. I especially recommend
checking out the stall Lucas was in with Carla to find his blood on the
floor. The main goal in the restroom, however, is to find the murder
weapon. Since you didn't see where Lucas hid the knife, you'll have to
search for it. It can be in three different locations.
1. In the garbage can
2. In the water reservoir of the toilet in the rightmost stall. First,
flush the toilet. If the knife is in there, you'll hear a clang, and then
you'll be able to get the knife.
3. In a hole in the wall of the leftmost stall.
You can only search in the first and second place with Tyler, and you
need to control Carla to check the third place. When you've found the knife,
you're ready to leave. Talk to your partner, talk to the two cops as Tyler to
give them a list of clues, and then enter the car outside.
B O T T O M L I N E
Before you can leave, you have to interrogate the waitress and find
the knife. This is, however, the absolute minimum. I really recommend finding
all of the other clues too. Talking to the bum won't really give you any
real information, and will damage your Mental Health, so you can skip it if
you want to.
M E N T A L H E A L T H
Carla
+5 Go behind the counter, and interact with the coffee pot twice to
drink some coffee.
+10 Find the book underneath Lucas's table
+5 Interact with the payphone in the corner
+10 Find the knife as Carla (in the leftmost stall)
+5 Discover the blood on the floor in the stall where Lucas was sitting
in the very first cut-scene
-5 Talk to the bum. It seems all options lead to a small Mental Health
loss of 5 points, it doesn't even matter if the bums gives you the
information or not
-10 In the alley, try to open the back door of the diner to get back
in, only to realize it only opens from the inside. Doh!
Tyler
+5 Talk to one of the morgue guys hanging at the bar
+5 Talk to the other morgue cop
+5 Drink a cup of coffee behind the counter
+5 Use the payphone
+10 Find the knife as Tyler, either in the garbage can, or in the
rightmost stall, inside the water reservoir of the toilet
-10 Turn on the jukebox
-10 Take a pee in the restroom
-10 Try to talk to the bum. Since he recognizes you as a cop, he won't
give you any information at all
-10 In the alley, try to open the back door of the diner to get back
in, only to realize it only opens from the inside. Doh!
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
c. The Day After
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DAY5
W A L K T H R O U G H
The day after is always worse than the day itself, right? You wake
up on a blood stained bed, with ditto wrists. I don't mean to alarm you, but
in about 5 minutes, a cop will come knocking on your door. You want to have
hidden the evidence by then. So, get up. Like on many 'morning after's, the
room will start spinning. Take the medicine from the table next to your bed
to make it stop. Turn back to your bed, and interact with it two times to
cover up the blood stains. It's no use to check out the wardrobe - you need
to clean up your arms before you can get dressed.
Exit your bedroom. As soon as you enter the living room, a phone
will start ringing. It's your brother, Markus. After the conversation, walk
into the kitchen. Open up the fourth kitchen cupboard from the left to find
a Bonus Card (+5). Around this time, you'll suddenly be thrown into an Action
Sequence. You have to complete one combination. If you get it right, Lucas
will have a vision, showing a cop knocking on his door and discovering some
incriminating evidence.
Near the front door, there's a pillar. Next to it a blood-stained
piece of clothing - you saw it in the vision if you get the Action Sequence
right. When you look at the cloth, you'll get another vision. After that,
pick up the piece of clothing, and head into the bathroom. Put the cloth in
the washing machine. Now, I suggest you wash up, take a pee, and use the
bandages from the medicinal cabinet. Then, return to your bedroom, and get
dressed. You can do other things around the apartment - most of them simply
affect your Mental Health. Review the list at the end of the chapter to see
what you can do.
At some during the last paragraph, the cop will have knocked on the
door. Don't worry, you'll have plenty of time to answer the door. Get dressed
if you hadn't done so yet, and then go back to the living room. Pick up the
key from the kitchen table. Now, open the door. If you've followed the
walkthrough up till now, you have hidden the clothing, covered up the blood
stained sheets, and got dressed, so you haven't got much to worry about.
First, admit it was you, and then allow the cop to come in.
As said, if you've disposed of the evidence, the cop will leave soon
enough, without too much suspicion. If you didn't, you'll have to complete
some Action Sequences to prevent the cop from seeing it. If you screw up
these too, it's Game Over. When the cop is gone, you can explore the rest of
the apartment if you want - try to boost your Mental Health a bit. Also, go
out onto the balcony. After the scene with the crow, turn left. A Bonus Card
(+10) is cleverly hidden in the left corner of the balcony. now, leave the
apartment.
B O T T O M L I N E
Cover up the sheets, put the piece of bloody clothing in the washing
machine, bandage your arms and get dressed. When the cop knocks, first admit
it was you and then allow him to come in. Don't forget the Bones Cards - one
in a kitchen cupboard, one on the balcony.
M E N T A L H E A L T H
+10 Take the medicine from the bed table
+5 Cover up the bloody sheets
+5 Answer the phone and talk to your brother
+5 Drink some milk from the fridge
+5 Drink a glass of water in the kitchen
+5 Put on some music
+5 Put the piece of blood-stained clothing in the washing machine
+5 Take a piss in the bathroom
+10 Bandage your arms
+10 Get the cop to leave without raising any suspicion
-5 Examine the photo next to your computer
-20 After bandaging your arms, you'll have to close the medicinal cabinet.
Doing so will give you quite a startle, and will reduce your Mental
Health by a pretty big amount
-5 Read the newspaper at the front door
-10 Turn on the TV
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
d. Confession
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CON5
W A L K T H R O U G H
This is a pretty short and easy chapter. First of all, walk forward
until you meet Markus. During the conversation that follows, try to maintain
the peace between the two brothers. So, don't be too much of a critic as
Markus, and don't react too aggressively as Lucas. when you get the choice
between 'Convince' or 'Break Off', choose the first. At the end, Markus will
offer you a crucifix. I suggest you take it - not only because it's the right
thing to do, but also because the crucifix doubles as an extra life, which
might come in handy soon.
After the conversation, Lucas will get another vision, of a child
falling into the water. However, there are complications. A time bar will
start. You can now turn around and walk away, but this will greatly damage
your Mental Health. Instead, I suggest you quickly run into the water. You'll
now have to complete a series of 4 Track & Field Sequences to rescue the
child. In case you forgot, it's the sequences where you have to press the
left and right keys rapidly.
When you've got the kid out of the water, Kneel down next to him,
and attempt to revive him (the green line symbol). you'll have to pump his
heart 4 or 5 times to succeed. Wait for Lucas to count to three, and then
pump by clicking and dragging the mouse downward. Don't pump too early or
too late or you'll fail 9resulting in a Game Over). If you've got it right,
the word 'GREAT!' will appear. After a few pumps, the child will wake up.
The policeman will let you go because of your courage.
B O T T O M L I N E
Let the brothers be nice to each other. Don't respond aggressively,
don't break off the conversation, and accept the crucifix. After that, I highly
recommend you try to rescue the kid, unless your Mental Health is really high
(and your own consciousness allows you to walk away).
M E N T A L H E A L T H
+10 Approach Markus in the park
+20 Save the kid from drowning, and then pump his heart to revive him.
You have to do both - it seems to be impossible to walk away without
being arrested once you've dragged the kid out of the water