The pipeline is not yet as streamlined as as Unity 3D as Torque has many legacy formats and components such as DTS models, DIF interiors and DSQ animation files that are specific to the Torque Engine. But they have added support for COLLADA models and the community is strong for Torque 3D. Also, since Torque 3D is built on an older engine but updated for modern uses, the file formats and loading is streamlined for low poly and web based games that need small asset sizes but still have quality.

Like Unity 3D there are many paths to truly get your game published and available to many platforms from desktop on Windows and Mac to web players in all major browsers (and iPhone, Wii and XBox with more $$$). This is an amazing time in game development.

Some really nice tools include the River Editor and Road and Path editor that complement the great terrain editor and scene and asset editors that make production fairly quick in the Torque tool chain.

The good news is there is now two quality toolsets in Unity 3D and Torque that for about $1500 you can get a good pipeline and engine that will enable you to create great immersive games for many platforms and the web. If you got the skills the platforms are there to get your game out to the world whichever platform you choose. Similarly to the Flash vs Silverlight vs Canvas progress, with competition in this area it will keep both platforms innovating and supporting developers needs first.

For more immersive games that require hardware rendering beyond Flash capabilities Unity 3D and Torque 3D are now here for your creations.

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on Saturday, October 3rd, 2009 at 8:59 pm and is filed under 3d, 3D ENGINES, GAMEDEV, GAMES.
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powersparks

how does torque 3d handle real world DEM's? Unity3d can import DEM's although improvement is needed.

*drawlogic is authored by Ryan Christensen of *drawlabs and *drawcode, both dedicated to taking ideas to ship doing entertainment focused web, mobile and desktop game and interactive development projects.