I'm sorry for the lack of testing. I didn't loot that much in the Arena.
The new version 5.2.3 fixes this problem.

Hi. Thanks for this great addon, it's a perfect unitframe addon for me. However, there are some little peculiarities I would like to configure:

* How can I limit the number of buffs per row? For example, when I target a player who is full with buffs AND he has a target, the number of buffs per row becomes 4 instead of 5 and the buffs plate goes way down to the focus frame so that I can't see what spell the target is casting. (in other words, how can I make the buffs behave totally like in the standard frames? Like 5 buffs per row only, no dynamic changing when a target is set).

* When I turn class coloring off, the standard health color is NOT standard green, but I would like it to be of a color as standard unitframes are. I have managed to dig it in the code and changed it to the green one, but now if a target is healed or is getting some damage, a part of health a healthbar which is being healed up or damaged becomes "bitten off" and gets painted into silver and I can't differentiate whether it's actual health or it changed already. <-- (this question also refers to a similar post of user askin, he stated something about healthbar color anomaly)

* Also, you have mentioned that in version 5.2.3 the glitch of a focus frame ToT was fixed. I did not have this glitch in version 5.1.1, but in 5.2.3 it actually appeared

I'm sorry for the lack of testing. I didn't loot that much in the Arena.
The new version 5.2.3 fixes this problem.

Hi. Thanks for this great addon, it's a perfect unitframe addon for me. However, there are some little peculiarities I would like to configure:

* How can I limit the number of buffs per row? For example, when I target a player who is full with buffs AND he has a target, the number of buffs per row becomes 4 instead of 5 and the buffs plate goes way down to the focus frame so that I can't see what spell the target is casting. (in other words, how can I make the buffs behave totally like in the standard frames? Like 5 buffs per row only, no dynamic changing when a target is set).

The Buffs behave 100% like the standard frame buffs, because it's the same code. The problem you mean is the ToT problem. Sometimes the standard ui doesn't show the tot and sometimes it shows the tot but also shows the buffs/debuffs like there was no tot.

Originally Posted by kreved_nemo

* When I turn class coloring off, the standard health color is NOT standard green, but I would like it to be of a color as standard unitframes are. I have managed to dig it in the code and changed it to the green one, but now if a target is healed or is getting some damage, a part of health a healthbar which is being healed up or damaged becomes "bitten off" and gets painted into silver and I can't differentiate whether it's actual health or it changed already. <-- (this question also refers to a similar post of user askin, he stated something about healthbar color anomaly)

Let me guess you don't play a healer and you never read any patch notes lately? :P

Originally Posted by kreved_nemo

* Also, you have mentioned that in version 5.2.3 the glitch of a focus frame ToT was fixed. I did not have this glitch in version 5.1.1, but in 5.2.3 it actually appeared

Thanks.

No, i never mentioned that. The bugfix in 5.2.3 was for the bug Glauck posted. I'm testing a fix for the tot problem, but i can't guarantee that it solves the problem at all situations. It's not that easy because i don't know how to reproduce that error.

1. Let me guess you don't play a healer and you never read any patch notes lately too? :P
That silver part shows the absorb of shields and similar healing effects.

2. Does "цель мертва" mean something like dead in russian? My russian sucks sorry. I can remember only some phrases like э́то стол, э́то ла́мпа and my favorite word достопримеча́тельность.
If it means something like dead, then you could simply delete the red part in the config.lua file.

I'm sorry for the lack of testing. I didn't loot that much in the Arena.
The new version 5.2.3 fixes this problem.

Hi. Thanks for this great addon, it's a perfect unitframe addon for me. However, there are some little peculiarities I would like to configure:

* How can I limit the number of buffs per row? For example, when I target a player who is full with buffs AND he has a target, the number of buffs per row becomes 4 instead of 5 and the buffs plate goes way down to the focus frame so that I can't see what spell the target is casting. (in other words, how can I make the buffs behave totally like in the standard frames? Like 5 buffs per row only, no dynamic changing when a target is set).

The Buffs behave 100% like the standard frame buffs, because it's the same code. The problem you mean is the ToT problem. Sometimes the standard ui doesn't show the tot and sometimes it shows the tot but also shows the buffs/debuffs like there was no tot.

Originally Posted by kreved_nemo

* When I turn class coloring off, the standard health color is NOT standard green, but I would like it to be of a color as standard unitframes are. I have managed to dig it in the code and changed it to the green one, but now if a target is healed or is getting some damage, a part of health a healthbar which is being healed up or damaged becomes "bitten off" and gets painted into silver and I can't differentiate whether it's actual health or it changed already. <-- (this question also refers to a similar post of user askin, he stated something about healthbar color anomaly)

Let me guess you don't play a healer and you never read any patch notes lately? :P

Originally Posted by kreved_nemo

* Also, you have mentioned that in version 5.2.3 the glitch of a focus frame ToT was fixed. I did not have this glitch in version 5.1.1, but in 5.2.3 it actually appeared

Thanks.

No, i never mentioned that. The bugfix in 5.2.3 was for the bug Glauck posted. I'm testing a fix for the tot problem, but i can't guarantee that it solves the problem at all situations. It's not that easy because i don't know how to reproduce that error.

1. Okay, thanks for the patch notes reference, now I get it =)

can it be turned off somehow?

2. yeah, "цель мертва" means "dead" and it can be configured just as you stated.

3. I still don't get your explanation about the buffs. It's very crucial for me, but the buff frames screw everything up. I mean, they don't actually act like standard frames. For example, go to an RBG where everyone's buffed up like crazy and target someone who already has a target - buffs will go skyscraping. The problem exists, I didn't understand your explanation.

4. Concerning the ToT problem of a focus frame, it's really weird. What I wanted to say was that there was no such a problem in 5.1.1, which I'm currently using intentionally, because 5.2.2 turned out to be more bugged.

I don't mean to critisize, I really do enjoy this addon, but some bugs listed above drive me crazy and I would like to help improve the addon.

When you hop into a vehicle, the status bar text on your Health/Power bar shows the player characters Health and Power, not the vehicle Health and Power like the default unit frames do. Can we get a fix for this?

Also, could we possibly get pet bars to show status text according to whoa as well? Currently it uses the default UI format which is (100%) currenthp/maxhp... and that's just ridiculously bulky on a pet frame.

When you hop into a vehicle, the status bar text on your Health/Power bar shows the player characters Health and Power, not the vehicle Health and Power like the default unit frames do. Can we get a fix for this?

Also, could we possibly get pet bars to show status text according to whoa as well? Currently it uses the default UI format which is (100%) currenthp/maxhp... and that's just ridiculously bulky on a pet frame.

I will put the pet text on my to-do-list, but it will be queuing at the end, because i don't see that it's really necessary.

3. I still don't get your explanation about the buffs. It's very crucial for me, but the buff frames screw everything up. I mean, they don't actually act like standard frames. For example, go to an RBG where everyone's buffed up like crazy and target someone who already has a target - buffs will go skyscraping. The problem exists, I didn't understand your explanation.

4. Concerning the ToT problem of a focus frame, it's really weird. What I wanted to say was that there was no such a problem in 5.1.1, which I'm currently using intentionally, because 5.2.2 turned out to be more bugged.

I don't mean to critisize, I really do enjoy this addon, but some bugs listed above drive me crazy and I would like to help improve the addon.

Thanks

The only real difference in the code between 5.1.1 and 5.2.3 is the oocTransparency, you could set this parameter to false or simply delete the complete line. Tell me if that helps, i'm curious.

3. I still don't get your explanation about the buffs. It's very crucial for me, but the buff frames screw everything up. I mean, they don't actually act like standard frames. For example, go to an RBG where everyone's buffed up like crazy and target someone who already has a target - buffs will go skyscraping. The problem exists, I didn't understand your explanation.

4. Concerning the ToT problem of a focus frame, it's really weird. What I wanted to say was that there was no such a problem in 5.1.1, which I'm currently using intentionally, because 5.2.2 turned out to be more bugged.

I don't mean to critisize, I really do enjoy this addon, but some bugs listed above drive me crazy and I would like to help improve the addon.

Thanks

The only real difference in the code between 5.1.1 and 5.2.3 is the oocTransparency, you could set this parameter to false or simply delete the complete line. Tell me if that helps, i'm curious.

I'm currently using 5.1.1 and that's why I'm not having any focus frame issues anymore, the buffs issue is the most important one for me at the moment, are you planning to resolve it?

1. Let me guess you don't play a healer and you never read any patch notes lately too? :P
That silver part shows the absorb of shields and similar healing effects.

2. Does "цель мертва" mean something like dead in russian? My russian sucks sorry. I can remember only some phrases like э́то стол, э́то ла́мпа and my favorite word достопримеча́тельность.
If it means something like dead, then you could simply delete the red part in the config.lua file.