So, Warhead of Medivo felt the presence of the migthy Immortals, and reached out mentally, hoping to ally himself with them. However, the Immortals don't pick up just anybody: they sent a group of their agents to test the competence of Warhead's forces. Deadlock, Fink and Ghoul were the three chosen for this task: the three arrived on Medivo via a gigantic ritual, sacrificing a whole colony, since boarding Medivo with space shuttles is impossible. This mega-teleport altered the three's bodies as a side effect; however, they were ready to test how strong Warhead is.

Though all forces were recovering this time (events are after Tides of Darkness), there was a situation which could only be resolved in conflict:
A group of cultists were escorting some of Ezra's latest viral specimens, when they got ambushed and maimed by a party of orks. It is crucial for the undead to regain the cart's load; however the orks won't give it back, and even worse, Imperial intelligence found this event out and dispatched a strike team to retrieve it. Warhead sent his forces along with the three immortals. The war goes on...

The field Overwatch. The objective was simple for both sides: get the cart, and push/pull it to their respective markers. I played Imperial, friend of mine Zirrian was here, so he get to play with the undead. Two squads of orks were neutral; one of them was commandeered by me, the other by Zirrian. After 5 rounds, another pair of ork squads appear.

Fink was joined by Deadlock and Ghoul, and they slaughtered more orks.

The hordes advanced, the crossbowmen finished of the rest of the orks.

Round 3:

Orks:

The greenskins prepared for an attack, but then Fabio used his undeniable personality and persuaded them to attack the undead instead.

They were easily convinced.

However, Fabio was a real weasel and while they get near to the cart, he ordered a crossbow volley on the orks. Sadly, just one died.

Undead:

Deadlock casted fear on the swordsmen, who scattered in terror.

The axe-skeletons chose to sprint. They did it so successfully, that they ran right into the middle of the imperials.

The rest pressed on; the last two orks died from crossbow fire.

Round 4:

Orks:

They are dead.

Imperial Team:

The swordsmen regrouped and took advantage on the exhausted bones.

With the crossbowmen's aid, 3 died.

Flynn blasted Fink's head off.

Irene moved in and attacked Deadlock. However he failed to harm the Immortal. Deadlock counterattacked and, well... the results are quite obvious.

The swordsmen took hold on the cart and began to push it slowly.

Undead:

Deadlock began to chant unholy rhymes...

To enhance the effect he sacrificed the rest of the skeletal axemen.

The spell created an abomination from the ork corpses!

It's first prey was a cleric, who blocked the attack with his magik.

Skeletal swordsmen charged the swordsmen and killed some.

Round 5:

Orks:

MOAR BOYZ ARRIVED!

They moved into the fray.

Imperial Team:

The infantry pulled and pushed the cart closer to their point.

The troops reorganised themselves, ranged units focusing on the abomination, sadly failing to do harm.

Undead:

Deadlock killed a swordsman.

Ghoul shot another swordsman in the back.

The skeletons assaulted Flynn, who lost a hp.

The abomination made his move on Fabio, but the cleric bailed him out with a shield magik.

Fink (who got resurrected by a dark acolyte) got behind Flynn...

... and killed him off for good.

The rest moved on.

Round 6:

Orks:

Both advanced, nothing special.

Imperial Team:

The swordsmen pulled the cart even closer, while the crossbowmen moved back to get out of charging range.

Fabio promoted the two swordsmen nearest to the undead to be the center of attention: while they live, they're the only ones who can be attacked. Bastard.

Undead:

They quickly obliterated the two.

The abomination snatched the cart. 'MINE!'

Then skeletons charged into the puzzled swordsmen.

Big damage roll.

2 deaths.

Round 7:

Orks:

Spearboys ganged on Ghoul, who lost 1 hp.

Berserkers got very close.

Imperial Team:

The swordsmen retaliate, killing 2 skeletons, while the crossbowmen took down an ork.

Fabio tried to chop the abomination's leg off, but failed.

Undead:

Deadlock sacrificed 2 skeletons for a new spell.

He casts fear!

Orks flee in terror.

The abominaton moves the cart...

then pushes it to get it further.

Fink failed his sneaky action and he got behind... himself!

Deadlock hasn't moved, so he went towards the cart.

Overwatch.

Round 7:

Orks:

The spearboys got to their senses and attacked the abomination, who lost 2 hp.

The berserkers killed the front row of crossbowmen.

Imperial Team:

One crossbowmen got revived; he joined the rest and killed 3 berserkers.

Fabio and the swordsmen focused on the skeletal swordsmen.

They killed one and an acolyte too.

Undead:

The abomination 'nommed an ork to regain 1 hp.

Ghoul took care of another spearboy.

Crossbow skeletons pushed the cart even further.

1 swordsmen got kill'd.
Round 8:

Orks:

Spearorks chipped another hp off the abomination.

Berserkers nearly destroyed all crossbowmen.

Imperial Team:

Fabio, realising the fight is lost, heroically retreats.
Undead:

The crossbow skeletons push the cart to their marker. UNDEAD VICTORY!

The immortals leave with the cart full of toxic stuff. Deadlock murmurs something...

They leave the abomination behind as a chew toy for the orks. Then Deadlock casts his last spell...

He implodes the abomination, killing all orks with it.

Final Overwatch.

Aftermath:

The immortals trio's leader Deadlock contacts his master via telepathy, awaiting his decisions. Ezra's happy that his latest discoveries haven't fallen into enemy hands. The Imperials hear a terrible story of an uneven fight by sir Fabio, and prepare for another war. Ork skirmishers found the remains of their boys, and they report to Kensai, who swears a grudge against both imperial and undead.

While Deadlock is in a trance and Fink guards him, Ghoul wonders... how the hell will they get off of this pathetic mudball at all?

Man that was a great read. Edge of the seat stuff up until the Abomination arrived, and even then it was touch and go.

What did you think yourselves about the Immortals, facing them and using them? I thought Finks "He's Behind You" ability was amazing, I'll need to use that myself. Zirrian used them very well I thought and you can tell him he can general for me any day.

Well, Zirrian liked Ghoul mostly, because he was a sneaky git and shot everyone in the back; which made me like the character in the end (I wasn't much fond of him in the beginning). The 'he's behind you schtick' was the result when I tried to emphasize the whole stealth and ambush of Fink (also a shout-out for Marbo from 40k). But, in general they're basking with personality, and I wouldn't mind having them stranded for a while on Medivo

Oh by the way, do ze undead get a seal of approval for their alliance?

I demand lord Fabio be demoted! Not only did he fail his mission, he also lost his most talented companions without serving retribution to the undead, showed no honour in combat, ran from combat after doing shit for half the battle and his pants got the castle all smelly when he got back!

I tried but the little bitch Wiki wouldn't let me, kept throwing up crap I've never seen before about sharing my clip art or some such rubbish when I tried to paste the link. Then the fucker wouldn't accept my typing when editing. I'll try later when I no longer want to kill things.

Edit: Sort of worked out the typing but the link still takes a pissy fit and asks do I want to allow the webpage access to my clipboard, whatever the fuck that is. It then takes a huff when I tell it no and wont do anything. Man, I tell you, the net would be a better place if you could punch it in the teeth. So, no link for now. Sorry.

EDIT 2: Done, once I figured out I was being a n00bing spaz I managed to get it sorted. External link then link address, got it. Grr.