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All playability aside, I love the aesthetic of giving a minion a mount which is still present when their mounter dies.

People saying this is Sludge Belcher 2.0… You know you need a minion on board for that to happen, right? And how often do full control decks have a minion out before turn 6 without it getting destroyed? Maybe quite often, but idk.

8 mana 3/7 taunt deathrattle summon a 2/6 taunt. This compared to a sludge belcher which was a
5 mana 3/5 taunt deathrattle summon a 1/2 taunt. Three additional mana for +2 initial stats and +5 deathrattle stats, which is +7 stats for 3 mana on top of arguably one of the best control cards printed, and that is when it is played with no board. With a board, it’s one additional mana for +5 total stats over its lifetime over Belcher. This is by far the best control card printed this expansion, Thanks Blizz.

Paladin does get Sunkeeper Tarim which should hamper Jade decks – and we don’t know what effect the adapt mechanic will have in-play yet.

It seems that the most anti-aggro cards being created are not for Rogue, Shaman or Druid? I suspect Blizzard might have actually looked at the biggest weakness of Jade decks, aggro, and deliberately avoided given them defence from it.

I’m curious about this myself. I suppose you can’t use it with spells/abilities that play off of Deathrattle, but that’s isn’t a big threat with Paladin. Hunter it would be, but not Paladin. I’m certain it isn’t immune to Silence, so… I dunno. Evident, do you know?

I fear that the 2/6 taunt at that point in the game is not much better than the slime sludge belcher, belched.
But the +2 damage +6 health statline is enough to up trade with most things, and still survive.
This alone won’t save the paladin, but it’s not bad so that’s something.

Wow this card is not bad at all. It essentially gives you two 2/6 minions with taunt, and because this is Paladin, you always have a minion to cast this spell on because of the hero power. This card is actually really good.