Hey all. I'd been thinking up some cool Warlord resets for a while. I usually like to have an extremely damaging and extremely hard to evade combo starter for each situation, so here's what I've come up with for basic ground-to-ground combat.

Here's the hardest to evade reset I could find. You need a right grapplehand (as if you'd be using anything else :p).

[arp/alp/alk] flp frp flk frk ! frk [flk] frp rthrow

A double frk seems to be the fastest reset Warlord can do, and frk doesn't suffer block penalties so you can attempt it on front without too much worry (though it will only work reliably on back/sides).

Here's the most damaging reset I could find. The reset is unblockable . Before everybody gets in a hissy about how its cheating, bear in mind that all bots can do unblockable resets with the ball of lightning, Mantis can use lk, Chronos can use rteleport, Force can use firebombs, Jaguar can use OT, etc. Unblockable resets are nothing new, and this particular reset is extremely easy to escape and punish, because all you have to do is get off the ground.

rp flk frk flp frp ! lk rp jlp arp alk

Note the huge string of 5 consecutive heavy moves on the reset, for a totally absurd amount of damage. You have to walk forward just a slight tad before doing the second rp, and it only works on bouncy ground, otherwise the jlp won't connect. You can also replace the first rp with an air heavy (other than ark).

Warlord links three supers like this.
With both Mortar Hands
bfPP > ffKK > bfPP > rrKK > run up > ffPP
You have to be at a certain range to do this. Super Rocket should hit just before Sper Mortar kicks in._________________

you can actually continue a sequence after a forward throw ya know... just walk forward slightly, and press forward, lk. It hits them nearly 100% of the time if you do it right. What you follow that up with even is up to you. I like throwing in a super grapple around there _________________"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas." Joseph Stalin

you can actually continue a sequence after a forward throw ya know... just walk forward slightly, and press forward, lk. It hits them nearly 100% of the time if you do it right. What you follow that up with even is up to you. I like throwing in a super grapple around there

depends on the pilot, i used to be abled to do this 100% stable, but with the fLK nerf its become a lot harder._________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks.

Yes. I usually get it 90% with LP and push all my troubles away, as I would probobly have used fLK and fLP by then. Only theese three moves reach, from my experience. Oh and a.LK fur suicide lovers.

I have noticed that my 3 super suggestion doesnt work without lag... But I have a new one. Fire super rocket over to the side somewhere, come close, super mace thing. Soon as you finish that the rockets should hit. Meanwhile, you should be switching to double grapple hand. With the oponent a little to the side, super grapple works easily.
This is not something to rely on. I only did it 10-15 times, out of the 100000ds I tried.

Also my fragment suggestion doesnt work, because its two combos stuck together, that I hoped would work. But fRK > fLP > fRP > fLP > fRP > fRK > fLK > RP works easily. The jumping part I can only do out of stomps.

PS: sorry for OT, but is Katana's ffRK > ffRP suposed to fragment?_________________

Also my fragment suggestion doesnt work, because its two combos stuck together, that I hoped would work. But fRK > fLP > fRP > fLP > fRP > fRK > fLK > RP works easily. The jumping part I can only do out of stomps.

PS: sorry for OT, but is Katana's ffRK > ffRP suposed to fragment?

Yeah, I didn't think it would work, because iirc flp doesn't link to frk after a fragment. You can fragment frp ! flp extremely fast though so you should be able to do something a bit more creative with it. Remember that you don't need to follow the progression once the opponent is in the air. Just copy-pasting and changing the order of the fragmented light moves a bit:

Also, it's not possible for Katana's ffrk to fragment to ffrp because ffrk always puts the opponent in the air. Did you mean fflp? If so, if you do it fast enough if will link, but you can easily fragment by pausing a bit. Too bad I don't know enough about Katana; I'd assume you could do some pretty interesting fragments with it, since you'd be able to re-use fflp among some of its better ground moves.

A.RK, jump, A.RP, A.LP, A.FRP, A.FLK, A.FRK, RP, FLP, FRP, Super Mace Smash, FLK, FRK, jump, A.FLP, A.LK. ( You can switch the A.FRP and A.FLP around. A good combo to do on stunned enemies and non-stunned enemies alike. If you time it right you might be able to missle them and A.RK them, and it will combo. I hope I typed it right. I am going to go make sure.

A.RK, jump, A.RP, A.LP, A.FRP, A.FLK, A.FRK, RP, FLP, FRP, Super Mace Smash, FLK, FRK, jump, A.FLP, A.LK. ( You can switch the A.FRP and A.FLP around. A good combo to do on stunned enemies and non-stunned enemies alike. If you time it right you might be able to missle them and A.RK them, and it will combo. I hope I typed it right. I am going to go make sure.

Remind me not to piss you off online MB, Thats insanity_________________