Guide part 14

G.I. Joe: The Rise of Cobra Walkthrough

Making their first appearance in these jungle operations, Storm Shadow's Night Creepers join the cast of villains. These enemies seem to go down quicker with melee attacks. The Night Creeper File card can be found just next to the first turret you run into on this mission. As well, the Joes will appreciate your finding the Recondo Intel just a little further in thereafter.

As you advance deeper into the jungle, a very familiar foe rears its ugly head: the loathsome and cowardly gunship. It hasn't learned any new tricks, so expect the one-two punch of hovering in the air and shooting, then running away after taking some damage. There will be many ground troops to make up for the gunship, so be prepared to make some fireworks.

Past the gunship, you're going to have to make another stand against a huge number of enemies that are all too eager for a taste of your blood. Get through them to the panel to deactivate the force-field, and while you're at it, collect the Joe Cougar File card to the left.

» Checkpoint 1/2

A Bio Lab File card sits behind some wooden pikes further up to the right. Gain more ground until you are halted by a huge gate flanked by two big turrets and a bunch of bad guys. You know what to do here, hopefully. Just remember that the Power Coils need to be activated in order to power up the switch to open the gate. Rush through the gate and head to the right, busting up the containers here for a Iron Grenadier File card.

Proceed to follow the right edge, past the Bio Lab entrance, to a deactivated switch and a Power Coil. The second Power Coil is up the ramp, where you can also find the dog tags belonging to a Beachhead. Head back down and hit the switch for the Bio Lab entrance doors to swing open, but before you head in, go to the far opposite left and follow a boulder around to a small clearing with a special door. This special door opened only by Heavy soldiers leads to a COBRA Bausita Intel.