tag:blogger.com,1999:blog-2018265247036237861.post3827281506028622593..comments2018-12-16T11:26:25.104-08:00Comments on DIY &amp; Dragons: Sub-Hex Crawling Mechanics - Part 2, MinicrawlingAnnehttp://www.blogger.com/profile/15493700749333105771noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2018265247036237861.post-68178798803850734782018-04-16T15:47:27.491-07:002018-04-16T15:47:27.491-07:00Alistair, I think you&#39;re right that pointcrawl...Alistair, I think you&#39;re right that pointcrawls are especially useful for &quot;theatre of the mind&quot; style movement. <br /><br />Even in a minicrawl, I think it&#39;s important not to go below the 10-minute hex, or else you&#39;re basically back down at the dungeon gridmap scale. 120 yards is big enough, I *think*, that your location &quot;within&quot; the hex is still a bit abstract.<br /><br />You can almost thing of hexcrawls as a special kind of pointcrawl, one where each point is connected to 6 neighbors in a regular pattern. (Or at least, is presumptively connected to 6 neighbors, although obstacles could exist that sever some of the expected paths between nodes.) I&#39;m not sure if that&#39;s a useful way to think about it though, or if it&#39;s technically true but adds nothing to our understanding.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-70267620257748435142018-04-16T15:32:52.790-07:002018-04-16T15:32:52.790-07:00I noticed that, too Klaus Gerken. Unfortunately, r...I noticed that, too Klaus Gerken. Unfortunately, right now, I don&#39;t know the answer to your question. I&#39;ll post another reply if I find out. I know that they only recently transferred over to DriveThru, so it&#39;s possible that BPBM4 got delayed somehow.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-54169896230075451662018-04-12T23:56:20.478-07:002018-04-12T23:56:20.478-07:00Nice follow up discussion and collection of some r...Nice follow up discussion and collection of some really good resources. When I first started there weren’t really any common standards on mapping. People often borrowed from other games or wargames. I tended to avoid hexes (still do, except in Traveller) because to me that’s a ‘wargame’ thing. If I’m using a map, its almost always a more realistic map. At most with a light grid on it. Or its a faux ancient world map like you see in a museum. Or its some point crawl diagram, like a tube map or a jump space map. That is mainly because I don’t think these days my players have the interest in detailed tactical maps or movement except occasionally for tactical combat - and then ‘theatre of the mind’ mostly copes with it. When I first started though, what is now called a dungeon crawl, hexcrawl or urban crawl were all done generally on varying scale maps. Over time we got tired of that and just drew quick ‘not to scale’ maps to aid ‘theatre of the mind’ type resolution. Nice to see things logically laid out as you have though. May try for some more ‘minicrawl’ precision in some of my upcoming games.Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-2018265247036237861.post-49627052302211116622018-04-10T10:09:02.656-07:002018-04-10T10:09:02.656-07:00Hey, I like to take a look at this Brimstone Mine....Hey, I like to take a look at this Brimstone Mine. But <i>Black Powder, Black Magic, volume 4</i> des not seem to be available on DriveThru or anywhere else. <br />Do you have an idea were I could find it.Klaus Gerkenhttps://www.blogger.com/profile/04364552750137989056noreply@blogger.com