835745

No

When the orientation of the screen is changed via a script (with Screen.orientation) on iOS 10 devices, sometimes the screen remains in portrait orientation, but the game view gets flipped and goes over the edge of the screen and leaves black area in the bottom part of the screen.

Steps to reproduce:
1) Open the attached project.
2) Build 'MainScene' for iOS.
3) Run on an iOS 10 device.
4) Press the 'Switch to landscape' UI button.

If the button is clicked 2-3 seconds after launch - the rotation should fail - black area appears at the bottom of the screen, half of the game view is not visible. If it does not, quit the app completely, re-launch it and repeat step 5). This occurs with both Metal and OpenGLES on iOS 10.

Hey so since it's back to active, can we get a status update? We're approaching a year for basically a showstopping bug for many projects with little guidance/info from Unity. I fully understand not all bugs can be resolved quickly (nor am I asking them to be), but for showstoppers I don't think it's unreasonable for Unity to provide some context and expectations (even if it's "Hey it's really hard this may take months").

WeAreSpectre

May 30, 2017 11:57

Hi guys, it seems the status has been "fix in review" for several weeks (early May).
Can anyone provide guidance on how long fixes like this usually stay in review?
This is affecting a live consumer app - we're desperate!
Many thanks!

yongji16

May 11, 2017 01:53

Android also has this bug, using 5.3.4f1. Test Machine is SM-N900P, android os 4.4.4

SagoNik

May 09, 2017 21:09

using 5.4.3f1, seeing this issue on iOS 10, looking forward to the fix.

MaskedMouse

May 08, 2017 11:04

about bloody time it is in review, hopefully this fixes the problems with Google VR as well