tag:blogger.com,1999:blog-7025435616540511154.post2550048780954045968..comments2010-11-24T16:03:18.716-08:00Comments on The Paradigm Traveler: New Kids in the SandboxParadigm Travelerhttp://www.blogger.com/profile/13120082187896921402noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7025435616540511154.post-75489577920926732172010-06-08T21:13:29.374-07:002010-06-08T21:13:29.374-07:00I sandbox campaign works best when your players ha...I sandbox campaign works best when your players have a strong grip on their characters. I would start a sandbox campaign with a few short adventures to build up a party connection, character motivations, and familiarity of the world. After this building blocks have been put in place the characters can be put into the sandbox environment more effectively.<br /><br />Another key point is that the world is populated by enough adventures, ruins, and semi detailed maps. It is not easy to run a game on the fly but if the DM knows his world or general fantasy relatively well it can lead to some fun games.<br /><br />I think you can run a sandbox campaign with planning and having thought out... but a lot of it is by the seat of your pants.Olliehttps://www.blogger.com/profile/12965346312667148847noreply@blogger.comtag:blogger.com,1999:blog-7025435616540511154.post-60945459721035479332010-04-17T17:30:24.379-07:002010-04-17T17:30:24.379-07:00If the players are content with aimless wandering,...If the players are content with aimless wandering, then that&#39;s fine. If they begin complaining that they&#39;re bored and don&#39;t know what to do, then I think the DM should at least give them some hints on how they might find something to do. Maybe that means that the game isn&#39;t purely sandbox, but having fun is more important than rigidly complying with sandbox rules.<br /><br />Newbie players who get a little guidance will be able to learn on the go, and soon I think they would no longer need any nudging.Fliphttps://www.blogger.com/profile/13120082187896921402noreply@blogger.comtag:blogger.com,1999:blog-7025435616540511154.post-86021094300922539422010-04-16T18:06:18.775-07:002010-04-16T18:06:18.775-07:00&gt; GM is prepared to give a few nudges now and t...&gt; GM is prepared to give a few nudges now and then when the group begins to wander aimlessly<br /><br />There&#39;s many that would consider that &quot;not a sandbox then&quot;, aimless wandering being the primary I&#39;m in a sandbox activity (at least at start). I&#39;m undecided on that one.<br /><br />That too many hooks and player&#39;s feeling compelled to follow them all is exactly why I think people accustomed to storypaths can have difficult time adjusting. For me a sandbox has infinite options, and most options are generated by players not DM.<br /><br />But, you are very correct in that the introduction and getting everyone on same page at start is critical.Norman Harmanhttps://www.blogger.com/profile/01319655075997712313noreply@blogger.com