Haw, I love that he's scorching it right down to the earth. And the movement of the mower is great fun.

I'm fascinated by the idea of the 3D lines outside the fence. I've seen that graphic idea a million times, especially in 60's stuff like Alvin and the Chipmunks, etc., where the paint is always out of kilter with the lines in the backgrounds. But to do it in 3D is a crazy leap; what a wild invention!

I'll probably be in the minority, but I think the 3-D lines are a little confusing. I can intellectualize what's being done as a version of an "off registration"look, but just terms of watching, its unclear if the wireframe and boards are depicting the same object, or if they are two different objects. Sometimes the boards of the fence looked like individual monoliths.

Wow, that's really interesting. I wasn't sure I'd like the 3D lines as I saw the still but the effect is lovely. And the lawnmower, though not yet registered to the hands, looks fantastic. I love the rendering on it.

Wow! That is one funny lawnmower. Kudos on that, whoever did that. Nice marriage of 3-D (mower, cut grass and fence) and 2-D animation. Great music! In fact the soundtrack is terrific, it has "presence", like the orchestra and narrator are in the room with me.

I also found the lines thing confusing, distracting, it flattens George out. I thought there were literally wires around the boards or something. The idea of that off kilter background thing didn't occur to me, and I was drawn to fence and missed the big joke that he destroys his lawn mowing it.

That's awsome!!! ahahaha!!!can't wait to see more!!!the 3D thing looks shit hot too!!Wade would of gone out of his head doing it!! I also like how the music and Georges walk go together hand in hand!! like it should!!! yes!

Unfortunately I have dial up so the clip would take forever to load! Anyways I have a question John. When your making your cartoons, do you direct the voice actors yourself or do you have someone else direct them?

Thanks to all the great critiques, concerns, and praises. All of the comments here have helped me see this scene in a different light, and I hope to continue to improve the marriage between the two mediums. I hope one day 3D and 2D can live in peace

I think immediate feedback eventually waters down the product. It's best to keep things under wraps until an official, wide release. That's how they do it in film, that's how they do it in television, that's how they do it in publishing. Too much user interaction spoils the broth.

I love all the rhythms juxtaposed with each other. The grass shooting out looks complex. I like how each of George's feet has slightly different personalities.

As much as I find looking at a work in progress fascinating, I am always worried it will spoil my appreciation of the final product. But I'm sure there will be plenty of surprises. The artwork is terrific.

Imparting true depth to anything abstract within George's field of vision is a reflection of the man's rock steady world view. Giving that bastardized European crap real solidity in motion makes it wholly American.

I would suggest knocking the frame count on the 3D stuff down to better match the 2D. The rendering is a dead on match to the 2D look, but the smooth, animated on ones look is a glaring fight with the nice animation of George's walk. It makes the 3D elements stand out like a sore thumb.

Just a suggestion: woodgrain in the 3-D drawing; I don't know if this is even possible.Maybe giving the 3-D fence rendering a little less depth. The boards look a little too thick to be a fence; a little like Stonehenge. Although, I guess George and a suburban Stonehenge is a match.Overall the effect is working nicely; the spaces between the fence boards seem to recede into infinite space.

If you are interested, shoot me an email and we can compare notes. I have done quite a bit of this kind of 3D forced into 2D rules, and I might be able to lessen the curve. floyd (at) bishop animation (dot) com.

I like the usage of 2d drawings with 3d settings. I wish it would be more explored. Even if is CGI, I think the settings don't need to be too fixed, even if is the same place they may be rearranged as the context requires.I made a video last year that uses drawings against live-action scale models. I don't think the drawings nor animation were very good, but the live-action car zipping sequence and the scale models themselves were very fun to do.