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Same as the previous thread, and as a reminder, please use the [code] tags for Japanese, as Japanese text tends to cause problems with the forums (not always but it can!) to where the thread may become corrupted.

In the last section, someone (I believe it was Mytherious) , said that some of the TDA Models didn't look right when edited..

Now while I don't disagree ith this (The different edis for tDA ) the thing is didn't TDA do something with the original models which in fact were jsut the original vocaloids (You know Miku, Rin, etc).

Now the thing is I am woriking on a project and in fact I can either do this one of three ways.

Option 1: One way is to get the clothes (Chich I am converting from 3D Custom girl, and then drop them onto the actual TD Amodels (Uinsg blender or whatever..)

Option 2, is a bit more complicvated as I do not know how to attack heads to bodies..

and Option 3k, is just what I like to call "Rolling my own" (Usig and just converting 3D Custom girl models directly into .pmx using the lates .TSO to ..PMX converter for 3dCG..

So the question is.. which models are really the best? TDA? UTAU? NJXA? I mean there's no right nor wrong answer here., and I'm just curious about what people think.

So, I've been working on that Etna model that guthix posted about in the old thread. It's taking me a while to get through it. I had to export and import it back to blender to get the bones to transfer. But there aren't any physics or facials. I'm gonna try to steal them from an existing TDA model.

Still have a bit to do. But I'm making progress. Ill post images if anyone wants to see them.

So, I've been working on that Etna model that guthix posted about in the old thread. It's taking me a while to get through it. I had to export and import it back to blender to get the bones to transfer. But there aren't any physics or facials. I'm gonna try to steal them from an existing TDA model.

Still have a bit to do. But I'm making progress. Ill post images if anyone wants to see them.

just say if you hit a dead end, if the mesh and bones are in pmx state, chances of me knowing any tricks to help increase.

Mesh, bones and textures are already in PMX format. I'm removing excess bones at the moment. When I exported it as a XPS from the Blend file, it literally came out with 4 copies of each bone, along with bones that aren't attached to any mesh.

But, it did work. So, if anyone has models in Blend format that they want to export to use in MMD, that seems to be the best way.

So the question is.. which models are really the best? TDA? UTAU? NJXA? I mean there's no right nor wrong answer here., and I'm just curious about what people think.

Tucsoncoyote

will be garnered subjective answers ~旦_(^O^ )
personally SPS san model is my favorites , good proportions , high detailed , advanced bone system , and AFAIK so far only 2 people here using edited version of his latest works to make NSFW clips [rarity level : a diamond in the rough].

@Usopp : go for it . attach that "part" directly to model bone on mmd program to use. not on pmx editor ψ(｀∇´)ψ

will be garnered subjective answers ~旦_(^O^ )
personally SPS san model is my favorites , good proportions , high detailed , advanced bone system , and AFAIK so far only 2 people here using edited version of his latest works to make NSFW clips [rarity level : a diamond in the rough].

@Usopp : go for it . attach that "part" directly to model bone on mmd program to use. not on pmx editor ψ(｀∇´)ψ

Alright i got 7 girls and no waiting with the models i creaed, but I'm having a bit of a problem.. seems when they were translated over from 3D customgirl the bones on say the miku model doesn't line up with teh actual hair.(Nench the fact taht when miku tilts her had the physics don't move at all.. If you guys want I could try and send you a photoshot ofthe issue and thenI can go from there.. after all The mobes really don't line up on at least 3 or 4 of these short hair or pony tails so they're w2hat i call "Quesitonable.

So if anyoen has some insite, well Feel free to eithe rpM me or just tell me what is going on..

(and personally I wouldn't mind using the TDA models, at tleast they are woth the effort.. At least I think so..)

On the other hand considering his pixiv tags I think they are converted from 3DCG and I can't find those either.... except for beat angel escalayer which is why I'm not requesting that one, but a link if anyone also wants.

Code:

dlsite.com/maniax/work/=/product_id/RJ061232.html

(Though that is not the body the Pixiv dude is using in the images and I would like to know which one it is if possible as well.)

On the other hand considering his pixiv tags I think they are converted from 3DCG and I can't find those either.... except for beat angel escalayer which is why I'm not requesting that one, but a link if anyone also wants.

Code:

dlsite.com/maniax/work/=/product_id/RJ061232.html

(Though that is not the body the Pixiv dude is using in the images and I would like to know which one it is if possible as well.)

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