2017-05-12 UPDATE :

2017-05-09 UPDATE :

Stretch goals added after the "rewards" section

Objectifs supplémentaires ajoutés après la section "récompenses"

Started in october 2016 and initially meant to be a platformer prototype for the Nintendo Entertainment System (NES), Twin Dragons quickly turned out to be a colorful and fun game which allowed us to participate and win the NESdev Coding Competition. After getting cool feedback about the demo, we decided to expand the game, and release it on a proper NES cartridge !

On a far away island, Dinky and Minky, the Twin Dragons, live on top of a mountain with their parents, waiting for their new sibling to hatch out. One day, while their parents went hunting, the sorcerer of the neighboring pygmies' village decided to steal the egg in order to increase his power. Help Dinky and Minky on their fantastic journey to rescue the Precious !

Use the power of the red pepper / Utilisez le pouvoir du piment rouge / 赤ピーマンの力を使え！

Defeat Cater Killar / Affrontez Cater Killar / ケイターキラーを敗れ！

Broke Studio is a French independent game studio. We are 3 dudes having fun creating old school games for the NES. We're also musicians and have already worked together, recording albums. Twin Dragons is currently our main project and we hope you'll enjoy it as we do, because we have many other game ideas !

Antoine is the lead programmer and he is the one who started this adventure and brought Matt and Martin with him. When he's not running his home-recording studio, he's experimenting new stuff on the NES

So far we've managed to finance the development ourselves, but manufacturing a fair amount of cartridges is expensive, and we can't do it on our own. That's why we need your help, you can choose between different packs, and your support will mainly absorb the cartridge manufacturing costs (plastic shells, electronic parts, boxes, manuals, cart stickers, and so on ...).

Risks and challenges

EN :

If you play the demo (you can download it in the DEMO section) you'll see that the game engine is fully working and nearly completed. Some features will be added for the full version of the game, but most part is done so it won't take long to update codewise.

There's more work on the art side (pixel art and music/sfx). Nearly all of the graphics in the demo are Surt's work who kindly released it for free. But to expand the game we need to create new levels, backgrounds, enemies, and of course new soundtracks and sound effects.

However, as we plan to release the game on late 2017, we still have time to create everything ! And of course we already started the process as you read this text.

On the hardware side, we already have reached suppliers and we're ready to order everything we need in order to make the cartridges as soon as the campaign is funded !