47/ 125/ 75/ 105/ 70/ 123 (Total 545)

70/ 116/ 70/ 114/ 64/ 121 (Total 555)

Because of the incredibly slim margin by which Mario with Lasers' stat spread won (1 vote), and the fact that the first three options didn't even come close to tying, I've decided to finalize things with a once-and-for-all death match! This poll will feature only Hyra's and MwL's spreads. There will be no second chances here, so make sure you choose wisely!

The ability poll is next on the list, and I'm pretty sure I know which abilities are going to be featured. Like this poll, it will be a two-parter, taking the top three abilities to another poll. But why am I talking about that now, when we need new move suggestions! Considering how incredibly poor our new Ice/Bug is defensively, it needs type coverage. Debate is needed for anew move.

Here are the explanations of the sets you have to vote on, for those of you that haven't already decided:

Hyra:

Okay, these Stats are meant for a Mixed Bug Sweeper with main moves of Megahorn, Blizzard, and Earthquake. I obviously am designing for something that will end up with Compound Eyes.

The HP is the lowest one for a fully evolved Bug yet, but it is higher than Dusknoirs. This reduces the effect Stealth Rock will have on its defences.

The attack averages a 2HKO with Megahorn on Max HP no defense Bronzong, without a boosting nature. Bronzong is probably the most defensive thing it will be hitting with Megahorn, everything else is weak to another move, resistant to Megahorn, or both. It also has a guaranteed 2HKO on Blissey with Megahorn, we don't want a physical Sweeper being walled by Blissey.

The Special Attack scores a guaranteed 2HKO on Skarmory with Blizzard, but will rarely 2HKO it with Ice Beam. Everything else Blizzard will be used on will be something weak to it, exceptions being Dusknoir and Weezing. It will never 2HKO Max HP Dusknoir, even with Blizzard. Weezing takes more damage than Skarmory.

Speed is an awesome little stat. This guy will either sit nicely above the 120 Speed group or the 115 Speed group. With 123 Speed, he could also run an attack boosting nature if desired, because it would sit at 345 with Max Speed.

Defenses are made to be even, and fit within the range of the Bug group. The little boost given to defense is incase this becomes immune to Stealth Rock, I want it to have some ability to switch in on Earthquakes.

Why not some sort of attack that represents the swarmingness of bugs, their ability to seek out the weaknesses of the opponent? Like, 50 Base Power, but it was physical and special based on whichever defense of your opponent was lower?

I'll just list out some moves that I would suggest (Not saying all should be used). I'm going to try and be realistic with this move pool, so dont go "ROFL n00b!" When I list Hyper Beam or Double Team, since almost every pokemon learns them >_>:

I like Mario's, but voted for Hyra's, as I like it better. Mario's is more distributed on HP and defenses, etc, but when you think about it, even with those defenses and HP, it still can't take a hit. Horrible typing adds to that. Hyra's however, is faster, and outspeeds a lot of stuff. It also has a significantly better attack stat.

Definitely MwL, the logic '47 base hp reduces the effectiveness of Steal Rock' is absolute failure, in order for that to be a factor at all it would need base defences that matter. As it all it means is 'I die to random priority attacks if I switch in with SR. If blissy got quick attack it could splatter my inards all over the place.'

Base 70 HP at least gives it a chance to survive random priority moves, and get at least one hit in.

Scout
Type Bug
Support
BP: -
AC: 90
PP: 10
Effect: User forces opponent to switch to another pokemon, and back to the original in one turn. Pokemon can still attack, but takes damage from external things such as spikes. Negative Priority however.

Freeze
Ice
Support
BP: -
AC: 85
PP: 15
Effect: Freezes the opponents item, rendering it useless, but is still held by the opponent.