Nick, a mechanic who has a dream of becoming a superhero but in the end he realizes that to be a true hero he needs to be himself.
MECHANICMAN (2013) 3D Animation, Action, Comedy
Produced by Eximius Studios
Produced at Multimedia University, Malaysia (https://www.mmu.edu.my)
CREDITS:
Director : Hilmi IsmailConcept : Fazren Fadrillah
3D Modeller : Shareez Azrai, Hilmi Ismail
Animator : Hilmi Ismail, AbdullahAbbas Fuad
Technical Artist : Shareez Azrai
Editor : Abdullah Abbas Fuad
Compositor : Hilmi Ismail
Sound : Abdullah Abbas Fuad
Emails : mhilmiismail@gmail.com, shareezazrai@gmail.com, abdullahabbas87@mail.com, fazrenfadrillah@gmail.com
-------------------------------------------------------------
TODAY'S LINEUP
DemonsOpeningTitles
https://youtu.be/qybXUD5whGI
TEARS OF STEEL by Blender Foundationhttp://bit.ly/1FmFTDw
FEATURED ARTIST: Andres Parada - http://illustrationvault.com/andres-parada
-------------------------------------------------------------
Thanks for subscribing: http://bit.ly/1QO2b6p
Monetize your Art & Creativity with http://illustrationvault.com
If you’re an ANIMATOR, FILM DIRECTOR or STUDIO and would like your work published in our books and showcased to Top professionals in Advertising, Animation, Film industry go here: http://bit.ly/1lBtIuI
————————————————————-
WHO ARE WE?
http://madartistpublishing.com
http://worldanimationfilmfestival.com
http://madartistgroup.com
http://illustrationvault.com
http://sketchoholic.com
2 of OUR TOP BOOKS
http://thecompleteartistbook.com
http://thejamesbondbook.com
http://facebook.com/madartistpublishing
http://facebook.com/sketchoholic
http://facebook.com/worldanimationfilmfestival
————————————————————-
All trademarks, logos and copyrights are property of their respective owners. For extended permissions or licensing of content or production quotes email madartistpublishing@gmail.com.
We receive permissions from studios and individuals to showcase their work. If you believe this video should not be broadcasted on our channel, please contact madartistpublishing@gmail.com to remedy the situation.

published:09 Mar 2016

views:4193

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not as many as you think.
Next week: Burton sins and superhero sins (not Deadpool).
Remember, no movie is without sin! Which movie's sins should we expose next?!
Tweet us: http://twitter.com/cinemasins
Tumble us: http://cinema-sins.tumblr.com
Podcast: https://soundcloud.com/cinemasins
Call us: 405-459-7466
Reddit with us: http://reddit.com/r/cinemasins
Jeremy's book now available: http://theablesbook.com

published:18 Aug 2016

views:3486247

Check out this awesome Sci-Fi short film by the talented Patrick Kalyn! After a serious accident, a man is introduced to a designer street drug promising to restore his ravaged body. Desperate to mend himself, he becomes consumed by the drug - only to discover it is threatening his humanity. For more information, please see the details and links below:
Written, Directed and Produced by Patrick Kalyn
StarringSteveBaran
Cinematography by Cliff Hokanson
Aerial Photography by AxiomImagesMusic by Sam Hulick and Nick Borrego
Manager: Scott Glassgold - Ground Controlhttp://www.dontdomech.com
twitter @dontdomech
MECH FREE PARTNERSHIP, 451 BROADWAY, NEW YORK, NY, 10013 DONTDOMECH@GMAIL.COM
SUBSCRIBE - to TheCGBros for more inspiring content!
http://www.youtube.com/user/thecgbro?sub_confirmation=1
Website TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/

published:26 Dec 2015

views:7398539

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it!
Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCPGames. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.
Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle.
All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online. A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision.
Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat.
In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe will be the platform for all planetary combat. BrandonLaurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."
In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs.
Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations. Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective. The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for supervisors. All relevant information is available in real time. Nurses are able to focus on direct patient care while supervisors can monitor ongoing work and quickly make changes when needed. The CGI CommunityCare360 WorkforceCenter solution promotes openness, equality, collaboration and efficiency.

published:22 Jan 2015

views:1637

Here is a GREAT RESOURCE for those of you who sent us numerous questions about how to get into Feature Films by becoming a CharacterAnimator! This video promo, details the ianimate online Advanced Character AnimationTraining workshops specifically geared for video Feature Films!
Feature FilmAnimation Workshops: http://www.ianimate.net/workshops/feature.html
In this 14 week workshop we will be polishing your principles of Animation, Paths of Actions, 2D and /or CG planning process, while reinforcing students initial body mechanics, overlapping actions and walks with a focus on acceleration and deceleration.
Check out their other workshops here: www.iAnimate.net
Follow us:
facebook.com/iAnimate.net
twitter.com/iAnimate

Dust 514

Dust 514 (stylized as EVE: DUST 514) is a free-to-playfirst-person shooter developed by CCP Games for the PlayStation 3.Dust 514 takes place in New Eden and is directly connected to CCP's game Eve Online. There is direct interaction between the two; player actions in one game affect the political, economic, and social status of the other. The two games were officially connected on January 10, 2013, while the open beta started on January 22, 2013. The full game was released worldwide on May 14, 2013. While previews of the game were highly positive, the full game received a mixed reception upon its initial release although it has made numerous improvements with constant updates and hotfixes. The game will be shut down by CCP on May 30, 2016.

Setting

Dust 514 takes place in the same fictional universe as Eve Online, a science-fiction massively multiplayer online role-playing game (MMORPG) set 21,000 years in the future. The Eve Online backstory explains that humanity, after using up the Earth's resources, began to colonize the rest of the Milky Way. The development of faster-than-light travel allowed mankind to expand at an extremely fast pace, leading to violent competition between space-faring corporations. A natural wormhole was discovered, and humanity entered through it to find an empty new galaxy which they began colonizing. However, the wormhole connecting the two galaxies collapsed, leaving the young colonies cut off from the worlds that had supplied them. Without support, many of the colonies in the new galaxy died off, and over time the few that remained lost their knowledge of both their technology and of their origins from Earth. Eventually, a new era began when civilization was rebuilt and faster-than-light travel was rediscovered. Five unique space-faring cultures emerged from the colonies to become the only interstellar powers in the new galaxy; the Amarr, Caldari, Gallente, Jove and Minmatar.

Online and offline

The terms "online" and "offline" have specific meanings in regard to computer technology and telecommunications in which "online" indicates a state of connectivity, while "offline" indicates a disconnected state. Common vernacular extended from their computing and telecommunication meanings and refers specifically to an Internet connection. Lastly, in the area of human interaction and conversation, discussions taking place during a business meeting are "online", while issues that do not concern all participants of the meeting should be "taken offline" — continued outside of the meeting.

Definitions

In computer technology and telecommunication, online and offline are defined by Federal Standard 1037C. They are states or conditions of a "device or equipment" or of a "functional unit". To be considered online, one of the following may apply to a system: it is under the direct control of another device; it is under the direct control of the system with which it is associated; or it is available for immediate use on demand by the system without human intervention.

The term "DC Multiverse" refers to the collection of all continuities within DC Comics publications. Within the Multiverse, the main DC Universe has gone by many names, but in recent years has been referred to by "Prime Earth" or "Earth 0".

History

Golden Age

The concept of a shared universe was originally pioneered by DC Comics (originally known as National Periodical Publications) and in particular by writer Gardner Fox. The fact that DC Comics characters coexisted in the same world was first established in All Star Comics #3 (1940) where several superheroes (who starred in separate stories in the series up to that point) met each other in a group dubbed the Justice Society of America, with a request to reintroduce the Justice Society as the Justice League of America, which was founded with Major League Baseball's National League and American League as inspiration for the name. The comic book that introduced the Justice League was titled The Brave and the Bold However, the majority of National/DC's publications continued to be written with little regard of maintaining continuity with each other for the first few decades.

Nick, a mechanic who has a dream of becoming a superhero but in the end he realizes that to be a true hero he needs to be himself.
MECHANICMAN (2013) 3D Animation, Action, Comedy
Produced by Eximius Studios
Produced at Multimedia University, Malaysia (https://www.mmu.edu.my)
CREDITS:
Director : Hilmi IsmailConcept : Fazren Fadrillah
3D Modeller : Shareez Azrai, Hilmi Ismail
Animator : Hilmi Ismail, AbdullahAbbas Fuad
Technical Artist : Shareez Azrai
Editor : Abdullah Abbas Fuad
Compositor : Hilmi Ismail
Sound : Abdullah Abbas Fuad
Emails : mhilmiismail@gmail.com, shareezazrai@gmail.com, abdullahabbas87@mail.com, fazrenfadrillah@gmail.com
-------------------------------------------------------------
TODAY'S LINEUP
DemonsOpeningTitles
https://youtu.be/qybXUD5whGI
TEARS OF STEEL by Blender Foundationhttp://bit.ly/1FmFTDw
FEATURED ARTIST: Andres Parada - http://illustrationvault.com/andres-parada
-------------------------------------------------------------
Thanks for subscribing: http://bit.ly/1QO2b6p
Monetize your Art & Creativity with http://illustrationvault.com
If you’re an ANIMATOR, FILM DIRECTOR or STUDIO and would like your work published in our books and showcased to Top professionals in Advertising, Animation, Film industry go here: http://bit.ly/1lBtIuI
————————————————————-
WHO ARE WE?
http://madartistpublishing.com
http://worldanimationfilmfestival.com
http://madartistgroup.com
http://illustrationvault.com
http://sketchoholic.com
2 of OUR TOP BOOKS
http://thecompleteartistbook.com
http://thejamesbondbook.com
http://facebook.com/madartistpublishing
http://facebook.com/sketchoholic
http://facebook.com/worldanimationfilmfestival
————————————————————-
All trademarks, logos and copyrights are property of their respective owners. For extended permissions or licensing of content or production quotes email madartistpublishing@gmail.com.
We receive permissions from studios and individuals to showcase their work. If you believe this video should not be broadcasted on our channel, please contact madartistpublishing@gmail.com to remedy the situation.

12:31

Everything Wrong With I Am Legend In 12 Minutes Or Less

Everything Wrong With I Am Legend In 12 Minutes Or Less

Everything Wrong With I Am Legend In 12 Minutes Or Less

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not as many as you think.
Next week: Burton sins and superhero sins (not Deadpool).
Remember, no movie is without sin! Which movie's sins should we expose next?!
Tweet us: http://twitter.com/cinemasins
Tumble us: http://cinema-sins.tumblr.com
Podcast: https://soundcloud.com/cinemasins
Call us: 405-459-7466
Reddit with us: http://reddit.com/r/cinemasins
Jeremy's book now available: http://theablesbook.com

5:52

A Sci-Fi Short Film: "MECH: HUMAN TRIALS" - by Patrick Kalyn

A Sci-Fi Short Film: "MECH: HUMAN TRIALS" - by Patrick Kalyn

A Sci-Fi Short Film: "MECH: HUMAN TRIALS" - by Patrick Kalyn

Check out this awesome Sci-Fi short film by the talented Patrick Kalyn! After a serious accident, a man is introduced to a designer street drug promising to restore his ravaged body. Desperate to mend himself, he becomes consumed by the drug - only to discover it is threatening his humanity. For more information, please see the details and links below:
Written, Directed and Produced by Patrick Kalyn
StarringSteveBaran
Cinematography by Cliff Hokanson
Aerial Photography by AxiomImagesMusic by Sam Hulick and Nick Borrego
Manager: Scott Glassgold - Ground Controlhttp://www.dontdomech.com
twitter @dontdomech
MECH FREE PARTNERSHIP, 451 BROADWAY, NEW YORK, NY, 10013 DONTDOMECH@GMAIL.COM
SUBSCRIBE - to TheCGBros for more inspiring content!
http://www.youtube.com/user/thecgbro?sub_confirmation=1
Website TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it!
Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCPGames. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.
Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle.
All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online. A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision.
Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat.
In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe will be the platform for all planetary combat. BrandonLaurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."
In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs.
Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations. Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective. The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.

CGI CommunityCare360 – WorkforceCenter

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for supervisors. All relevant information is available in real time. Nurses are able to focus on direct patient care while supervisors can monitor ongoing work and quickly make changes when needed. The CGI CommunityCare360 WorkforceCenter solution promotes openness, equality, collaboration and efficiency.

Here is a GREAT RESOURCE for those of you who sent us numerous questions about how to get into Feature Films by becoming a CharacterAnimator! This video promo, details the ianimate online Advanced Character AnimationTraining workshops specifically geared for video Feature Films!
Feature FilmAnimation Workshops: http://www.ianimate.net/workshops/feature.html
In this 14 week workshop we will be polishing your principles of Animation, Paths of Actions, 2D and /or CG planning process, while reinforcing students initial body mechanics, overlapping actions and walks with a focus on acceleration and deceleration.
Check out their other workshops here: www.iAnimate.net
Follow us:
facebook.com/iAnimate.net
twitter.com/iAnimate

Everything Wrong With I Am Legend In 12 Minutes Or Less

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not as many as you think.
Next week: Burton sins and superhero sins (not Deadpool).
Remember, no movie is without sin! Which movie's sins should we expose next?!
Tweet us: http://twitter.com/cinemasins
Tumble us: http://cinema-sins.tumblr.com
Podcast: https://soundcloud.com/cinemasins
Call us: 405-459-7466
Reddit with us: http://reddit.com/r/cinemasins
Jeremy's book now available: http://theablesbook.com

published: 18 Aug 2016

A Sci-Fi Short Film: "MECH: HUMAN TRIALS" - by Patrick Kalyn

Check out this awesome Sci-Fi short film by the talented Patrick Kalyn! After a serious accident, a man is introduced to a designer street drug promising to restore his ravaged body. Desperate to mend himself, he becomes consumed by the drug - only to discover it is threatening his humanity. For more information, please see the details and links below:
Written, Directed and Produced by Patrick Kalyn
StarringSteveBaran
Cinematography by Cliff Hokanson
Aerial Photography by AxiomImagesMusic by Sam Hulick and Nick Borrego
Manager: Scott Glassgold - Ground Controlhttp://www.dontdomech.com
twitter @dontdomech
MECH FREE PARTNERSHIP, 451 BROADWAY, NEW YORK, NY, 10013 DONTDOMECH@GMAIL.COM
SUBSCRIBE - to TheCGBros for more inspiring content!
http://www.youtube.com/user/thecgbro?sub_confirma...

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it!
Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCPGames. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.
Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. T...

CGI CommunityCare360 – WorkforceCenter

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for supervisors. All relevant information is available in real time. Nurses are able to focus on direct patient care while supervisors can monitor ongoing work and quickly make changes when needed. The CGI CommunityCare360 WorkforceCenter solution promotes openness, equality, collaboration and efficiency.

Here is a GREAT RESOURCE for those of you who sent us numerous questions about how to get into Feature Films by becoming a CharacterAnimator! This video promo, details the ianimate online Advanced Character AnimationTraining workshops specifically geared for video Feature Films!
Feature FilmAnimation Workshops: http://www.ianimate.net/workshops/feature.html
In this 14 week workshop we will be polishing your principles of Animation, Paths of Actions, 2D and /or CG planning process, while reinforcing students initial body mechanics, overlapping actions and walks with a focus on acceleration and deceleration.
Check out their other workshops here: www.iAnimate.net
Follow us:
facebook.com/iAnimate.net
twitter.com/iAnimate

Everything Wrong With I Am Legend In 12 Minutes Or Less

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not...

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not as many as you think.
Next week: Burton sins and superhero sins (not Deadpool).
Remember, no movie is without sin! Which movie's sins should we expose next?!
Tweet us: http://twitter.com/cinemasins
Tumble us: http://cinema-sins.tumblr.com
Podcast: https://soundcloud.com/cinemasins
Call us: 405-459-7466
Reddit with us: http://reddit.com/r/cinemasins
Jeremy's book now available: http://theablesbook.com

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not as many as you think.
Next week: Burton sins and superhero sins (not Deadpool).
Remember, no movie is without sin! Which movie's sins should we expose next?!
Tweet us: http://twitter.com/cinemasins
Tumble us: http://cinema-sins.tumblr.com
Podcast: https://soundcloud.com/cinemasins
Call us: 405-459-7466
Reddit with us: http://reddit.com/r/cinemasins
Jeremy's book now available: http://theablesbook.com

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it!
Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCPGames. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.
Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle.
All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online. A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision.
Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat.
In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe will be the platform for all planetary combat. BrandonLaurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."
In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs.
Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations. Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective. The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it!
Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCPGames. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.
Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle.
All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online. A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision.
Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat.
In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe will be the platform for all planetary combat. BrandonLaurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."
In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs.
Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations. Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective. The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.

CGI CommunityCare360 – WorkforceCenter

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for...

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for supervisors. All relevant information is available in real time. Nurses are able to focus on direct patient care while supervisors can monitor ongoing work and quickly make changes when needed. The CGI CommunityCare360 WorkforceCenter solution promotes openness, equality, collaboration and efficiency.

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for supervisors. All relevant information is available in real time. Nurses are able to focus on direct patient care while supervisors can monitor ongoing work and quickly make changes when needed. The CGI CommunityCare360 WorkforceCenter solution promotes openness, equality, collaboration and efficiency.

Here is a GREAT RESOURCE for those of you who sent us numerous questions about how to get into Feature Films by becoming a CharacterAnimator! This video promo, details the ianimate online Advanced Character AnimationTraining workshops specifically geared for video Feature Films!
Feature FilmAnimation Workshops: http://www.ianimate.net/workshops/feature.html
In this 14 week workshop we will be polishing your principles of Animation, Paths of Actions, 2D and /or CG planning process, while reinforcing students initial body mechanics, overlapping actions and walks with a focus on acceleration and deceleration.
Check out their other workshops here: www.iAnimate.net
Follow us:
facebook.com/iAnimate.net
twitter.com/iAnimate

Here is a GREAT RESOURCE for those of you who sent us numerous questions about how to get into Feature Films by becoming a CharacterAnimator! This video promo, details the ianimate online Advanced Character AnimationTraining workshops specifically geared for video Feature Films!
Feature FilmAnimation Workshops: http://www.ianimate.net/workshops/feature.html
In this 14 week workshop we will be polishing your principles of Animation, Paths of Actions, 2D and /or CG planning process, while reinforcing students initial body mechanics, overlapping actions and walks with a focus on acceleration and deceleration.
Check out their other workshops here: www.iAnimate.net
Follow us:
facebook.com/iAnimate.net
twitter.com/iAnimate

Everything Wrong With I Am Legend In 12 Minutes Or Less

I Am Legend stars Will Smith, an awesome dog, CGI, and some mannequins. Just from that description alone, you'd expect sins... and they are there, but maybe not as many as you think.
Next week: Burton sins and superhero sins (not Deadpool).
Remember, no movie is without sin! Which movie's sins should we expose next?!
Tweet us: http://twitter.com/cinemasins
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Podcast: https://soundcloud.com/cinemasins
Call us: 405-459-7466
Reddit with us: http://reddit.com/r/cinemasins
Jeremy's book now available: http://theablesbook.com

5:52

A Sci-Fi Short Film: "MECH: HUMAN TRIALS" - by Patrick Kalyn

Check out this awesome Sci-Fi short film by the talented Patrick Kalyn! After a serious ac...

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it!
Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCPGames. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita.
Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle.
All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online. A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision.
Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat.
In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe will be the platform for all planetary combat. BrandonLaurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing."
In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs.
Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations. Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective. The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.

CGI CommunityCare360 – WorkforceCenter

This powerful online planning and reporting tool features an easy-to-use mobile application for home caregivers, and a multi-functional planning application for supervisors. All relevant information is available in real time. Nurses are able to focus on direct patient care while supervisors can monitor ongoing work and quickly make changes when needed. The CGI CommunityCare360 WorkforceCenter solution promotes openness, equality, collaboration and efficiency.

Here is a GREAT RESOURCE for those of you who sent us numerous questions about how to get into Feature Films by becoming a CharacterAnimator! This video promo, details the ianimate online Advanced Character AnimationTraining workshops specifically geared for video Feature Films!
Feature FilmAnimation Workshops: http://www.ianimate.net/workshops/feature.html
In this 14 week workshop we will be polishing your principles of Animation, Paths of Actions, 2D and /or CG planning process, while reinforcing students initial body mechanics, overlapping actions and walks with a focus on acceleration and deceleration.
Check out their other workshops here: www.iAnimate.net
Follow us:
facebook.com/iAnimate.net
twitter.com/iAnimate

4:16

ACL Surgery - 3D Reconstruction

3D ACL Surgery animation created by Immersion Media. Find out the reconstruction technique...

DC Universe Online Darkseid War Factory as Earth D...

When the sun dims dramatically Monday morning, that would be like an entire power plant unit shutting down for the Lone Star State's electricity grid. The much-anticipated solar eclipse will wipe out about 600 megawatts worth of electricity generation from Texas' growing solar power industry, according to officials with ERCOT, which manages the Texas grid.&nbsp; ... "That is not very much," she said about eclipse's influence ... ....

Multiple media reports Thursday reported a van crashed into dozens of people in the center of Barcelona Thursday killing two and injuring several people. Local Spanish media say two armed men have entered a restaurant after a van crashed into a crowd of people, according to Reuters, and police consider the incident to be terror related. Local media reports say two people were killed instantly when struck by the van....

The number of asylum seekers who are illegally crossing into Canada from the United States more than tripled last month, according to new data released on Thursday by the Canadian government which hints at the deep fears that migrants have about the recent U.S. administration immigration crackdown ...The RoyalCanadian Mounted Police said that an additional 3,800 asylum seekers were arrested crossing the U.S ... "It's not a crisis ... ....

The top two officers and the top enlisted sailors who were in charge when the USS Fitzgerald had a collision on June 17 that killed seven crew members will face disciplinary measures after seven crew members died from the incident, a senior Navy official said on Thursday. The Washington Post reported that Adm. William F ... The discipline varies but will include likely career-ending actions against the ship's captain at the time, Cmdr....

The Guardian reported that police announced one person was arrested in relation to the attack on Thursday where someone drove a white van through the busy, pedestrian area of Las Ramblas in Barcelona, Spain which has left at least 13 dead, and more than 50 injured ...Police said that the number of the dead was "bound to rise" since at least 50 people were injured after the attack, interior minister for Catalonia, Joaquim Form said ... ... U.S....

Gyroscopic trams, bunkerbeds! Enter the 'dope' world of Dahir Semenov Earlier this week, Mashable, a clickbait site for millennials, showcased a novel urban transport system. It got very excited, calling it "dope" and the "future of transportation" ... ....

We watch superhero movies for a number of reasons, but one of the most purely entertaining is the catharsis of seeing the hero overcome the odds and face the final confrontation ...It's clearly a minefield. So buckle in for an onslaught of underwhelming action sequences and a heavy overuse of CGI... ....

Keep hold of those power-up mushrooms, people, because Mario Kart just got real ...Take that, Mario. A smooth race never made a skillful rider ... . ... Osaka's Super NintendoWorld is due to open at some point during or before 2020, and we've already been granted a look at a CGI rendering of the park, which hints at attractions including Bowser's Castle, and the series' trademark blocky scenery ... ....

To read more from our FallMoviePreview, pick up the new issue of Entertainment Weekly on stands now, or buy it here. Don’t forget to subscribe for more exclusive interviews and photos, only in EW ... a burn that engulfs half of her character’s body. Though technology has made obvious leaps and bounds in the nearly three decades since the original Flatliners, these flames weren’t just courtesy of CGI ... Watch the trailer above ... ....

A Corrugated Community. Annie (Meera Rohit Kumbhani) and Dave (Nick Thune) in the KubrickCorridor — an attraction of Dave'sMaze. Courtesy of Gravitas Ventures hide caption. toggle caption. Courtesy of Gravitas Ventures. A Corrugated Community ... Courtesy of Gravitas Ventures ... Yet although it's a scrappy indie, the movie has something in common with many platinum-plated CGI blockbusters. The visuals are as strong as the script is feeble ... ....

This SmartNewsRelease features multimedia. View the full release here. http.//www.businesswire.com/news/home/20170817005948/en/ ... Mr ... When.. Sunday, August 20, 8pm at the school building at 303 Park Ave, Spray, OR. ... The stunning CGI animation plus authentic sounds and images from outer space provided by NASA bring the richness of space and diversity of planetary landscapes, as well as the characters, vividly to life for young minds ... or....

RonReaco Lee (Reggie) and Jesse T. Usher (Cam) star in “Survivor’s Remorse” on Starz. CREDIT. Starz. This was posted on Thursday, August 17, 2017 by RODNEY HO/rho@ajc.com on his AJCRadio & TV Talk blog ... in Atlanta near Freedom Parkway ... No ... Usher himself last season also had a surreal LSD moment talking to a fetus, later CGIed into the episode, over regret about a girlfriend’s abortion when he was a teen-ager ... ....

Nigel and chums have already broken America, or at least Fox News. But they need to conquer Hollywood. The role of a lifetime beckons for Cumberbatch. Brexit. Lost in showbiz. Enfarage. the Movie – will the Bad Boys of Brexit ever make it to the big screen?. Nigel and chums have already broken America, or at least Fox News ... Mmm ... And&nbsp;$10m an episode is the same as Game of Thrones, so do expect Nigel’s CGI dragons to look incredible ... Aha ... ....

A script is done and the film is in development ... However its follow-up, 1990’s Gremlins 2 ... Columbus also revealed that the new film would use “minimal CGI”, explaining. “CGI will enable us to remove wires and make the puppeteers lives a little easier ... It was just hellish for those guys so CGI will simplify that a little bit but it’s all puppets.” ... ....