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Tuesday, October 31, 2017

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This game was issued in 1979 to celebrate the 75th year jubilee of Vedes, "the leading trade group for games and leisure in Europe".

It's a commemorative issue of a Ravensburger game from 1904. The board shows several scene in the old west and included are 6 tin figures like in the original, 3 showing Cowboys and 3 showing red Indians.

The game itself is a simple dice game like many games of that period. The only remarkable thing is, that 2 special spaces don't let you do something on your own, but let you wait for neighbors throwing a certain number with the die.

The players try to find pearls on the beach. The 7 board tiles are laid out in such a way, that 5 tiles show water (the sea), 2 tiles show sand (the beach). Each beach tile carries six face down oysters. It is low-tide and the waterline will recede (= a tile is turned over) whenever a moon symbol is rolled. New oysters are put on the new beach tile. After all tiles have become beach, it is high-tide: each moon symbol rolled means that a tile has to be turned over again. When all tiles have become water, the game is over.A player rolling an oyster may look under an oyster: if it is empty, he puts it back, if there's a pearl, he takes the counter. If he rolls the arrow symbol, he also looks for an oyster but puts an additional oyster on one of the beach tiles. The player with the most pearls gets a pearl card. The player who first has three pearl cards after consecutive plays, receives the crown card and may call himself the pearl king.

Ratings

Description

Each player has 4 sets of cards: Players cards, Actions / counter-actions cards, Goal cards and and Goalkeeper cards.

During his turn, a player can add players, remove adverse players by matching the totals (his player(s) numbers total = adverse player(s) numbers total), or play a special action (can be countered).

And finally, he may try to score a goal using his goal card set, while the opponent will try to block it with his goalkeeper set, hoping to guess the parts of the goal that need to be protected and doing so.

Ratings

5.8758 out of
10 with
1102 ratings

Board Game Rank: 4688

Thematic Rank: 662

Description

Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikoden, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace.

Anima: The Shadow of Omega includes 110 cards, each one featuring a unique piece of stunning, full-color art depicting a character, creature, or location from the Anima universe.

Ratings

4.36154 out of
10 with
13 ratings

Board Game Rank: Not Ranked

Description

Players are ranch owners buying and selling cattle. You want to get as many cattle as possible to the market in "Beef Town", where the players can sell it. On the way they must cross many dangers and watch out for cattle thieves (but if you land on another player's ranch you may steal some of his cattle instead).

The board shows a round trip around the old western town "Beef Town". There are 7 ranches on the board, which have different prices depending on the number of cattle they can hold.

A herd is doubled every round and the ranchers (players) must try to bring their cattle back to Beefy Town, where they can be sold with profit. No surprise, that cattle can also be stolen from other players, but the thieves take a high risk to get captured, because two shortcuts on the board make it easier for the owner of the herd to catch the thief.

Winner of the game is the richest player after a previously arranged amount of time.

Ratings

Description

From the publisher:

Hilarious pop culture fun gets a Cranium spin! From Madonna and mullets to moonwalks and Monday Night Football, this party game isn't about what you know, but how you show it.

Here's how it works: Each turn, the opposing team draws a clue card and assigns points to each of the five activity choices, according to how hard they think each one will be. If they pull the "Red Bull" card, they may think drawing it is easy, so they'd give it one point. But acting? Hard. Five points! Now it's up to you to decide: Will you go for the easy points and draw, or go for the big points (and glory) by acting it out?

Each turn you get to choose to act, draw, hum, sculpt, or use letter cubes to get your team to guess the clue. With songs, celebrities, fads, fashions, TV shows, movies, and more, Pop 5 cards include all kinds of fun pop culture clues that span the decades -- and every turn, you get to choose how to get your team to guess!

* Would you act out Iron Chef or draw it? * Would you rather hum a Spice Girls song or roll the letter cubes to give clues that start with the letters that come up? * Would you choose to sculpt a Chia Pet out of clay or hum the jingle?

Ratings

Description

From the publisher:

Have a blast putting your own creative twists on familiar tunes like, "She'll Be Comin' 'Round the Mountain" and "Twinkle, Twinkle, Little Star."

Collaborate with friends and family to build your twisted tunes one line at a time. Then grab the mike to perform your lyrical masterpieces with style and flair. The rotating judge awards points for both your songwriting and your performance!

Kids and adults will laugh out loud as they create wacky lyrics and perform renditions together.

Ratings

Description

FRom the publisher:

Get your pencils ready for a game of creative fill-in-the-picture fun. Combine silly sketches with imaginative captions to get everyone laughing like crazy!

Draw the missing parts of funny photos, then swap to create wacky captions for each other's creations. Everyone takes turns being the judge, awarding points to the players with the silliest drawings and most creative captions.

After the game, you can even showcase your one-of-a-kind masterpieces with an outrageously cool magnet that comes with the game!

Description

How many flies can your frogs catch? Can you hop a frog using something other than your finger? Cranium spices up the traditional game of tiddlywinks with frogs, flies, lily pads, and fun new Cranium twists that will keep players laughing and coming back for more.

Ratings

4.08667 out of
10 with
15 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

From the publisher:

Explore the seashore and match the sounds Enjoy a unique twist on a classic kids game Create shining moments while building skills Hold the Magic Seashell to your ear for clues Two ways to play: matching and memory

Whisk your child away on a trip to the seashore with this exciting matching and memory game.

Hold the one-of-a-kind Magic Seashell to your ear and hear familiar seashore sounds like the bark of a seal or the horn of a friendly boat. Then match each sound with a picture on a shell card, practicing memory skills as you work together to uncover the buried treasure.

Crafted to reinforce matching, memory, and sound-recognition skills, Sounds of the Seashore rewards every successful turn with a "Way to go!" or "You did it!"

And the rewards keep coming as the game can be played two ways -- a beginner listen-and-match version or an advanced memory game for older kids-- making it great for kids to play as they grow or for kids of different ages to play.

What's in the box?Sounds of the Seashore includes the Magic Seashell and base, the game mat, and 13 shell cards.

Ratings

5.87805 out of
10 with
123 ratings

Board Game Rank: 9363

Description

Players randomly pick 7 of a set of 12 dice (which have the standard Scrabble values, as well as a blank), roll them, then place a word on the special 9x9 board within a 60-second time limit. There is at most one word to be built on; when a new word is formed, the previous word's dice are removed. The first player to score 200 points or more wins.

Ratings

4.73333 out of
10 with
15 ratings

Board Game Rank: Not Ranked

Description

"The Family game of Cooperation and Survival" is a historical game based on the founding of Jamestown.

"Developed in cooperation with the Association for the Preservation of Virginia Antiquities (APVA) and the Jamestown-Yorktown Foundation, this game has players taking the role of English colonists, eager to succeed in the New World."

The date is May 1607. You must manage resources while working together to ensure the success of the colony. To win you must have at least two English colonists alive on Jamestown Island at the end of turn 12.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This is a late 19th century roll and move parlor game similar to "snakes and ladders" with money. The primary differences between the two seem largely to be the action spaces. Where as "snakes and ladders" sends a player back a number of spaces in der Cylinderhut players pay penalties. The winner is the first to the end, and he collects the cash.

Ratings

Description

Lingo is a boardless word game played with Scrabble tiles, for two or more players. It's like a relaxed version of Scrabble with free-flowing moves and high scores.

Equipment: Lingo requires a set of Scrabble tiles (with the two blanks removed), a flat surface about the size of a game board, and some method for keeping track of players' scores.

Start: Four tiles are chosen at random and placed into a pool shared by all players. Pool tiles are placed face up so that all players can see them. After each turn, new tiles are randomly selected to replenish the pool so that it always contains four tiles.

Moving: The opening player starts by taking any number of tiles from the pool and making a valid word. Thereafter, players take turns forming new words by taking any number of tiles from the pool and placing them adjacent to or on top of existing tiles. Words can be made forwards, backwards, upwards or downwards. No tile can be placed to cover the same letter.

All tiles placed per turn (if more than one) must form part of the same valid word. There are no other restrictions on placement; new tiles do not have to form valid words with tiles they are placed next to, but will score more points if they do.

If no new word can be made, then a single tile can be played for 0 pts. Players may not pass.

Scoring: After placing the tiles, new words formed that turn are counted to score points. Only the highest-valued word passing through each new tile along each axis (vertical and horizontal) is scored.

Word-length multiplier: The score for each new word is given by (total letter value) x (word length - 1).

Word-count multiplier: If more than one new word is formed, then the total word score is multiplied by the number of new words.

Winning: The game ends when there are no more tiles to play. The player with the highest score wins.

Ratings

7.58448 out of
10 with
29 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Margo is an abstract board game similar to Go, except that it's played with marbles which may stack upwards. A special capture rule means that captured pieces that support enemy pieces are not removed.

Margo is played by two players, White and Black, on a square grid which is initially empty (7x7 is the standard size). Each player has an unlimited number of balls of their color. Players take turns placing a ball of their colour either: At an empty board point, or Stacked on top of four existing balls (of any colour).

Players may not pass. The game ends when the current player has no legal move. The player with the most balls in play wins. Surround capture: After placing a ball, all enemy groups without freedom are captured and removed from the board, except for those which support enemy balls, which remain active in the game as zombies (only board-level freedoms are counted). Over/under rule: A connection crossing over an enemy connection cuts it. No-suicide: It is not permitted to place a ball without freedom, unless that move captures neighbours to create its own freedom. Ko rule: It is not permitted to repeat the board position of any previous turn. Swap rule: After the opening move, the second player may elect to swap colours in lieu of making a move.

The name "Margo" = Marbles + Go.

Online Play

Gamerz (turn-based, play by email or play by web) Jocly (turn-based, live play or play against the computer)

Ratings

5.25 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

This was published by McGartlin in a DTP form only with limited copies. It is basically their stock car game adapted to Formula One racing. The difference is that instead of making a lap count you must change gears. As track deck cards are flipped, the section of track has a gear that you must shift to. If you are in 1st gear and the track is a long straight (6th gear) you must play gear change card(s) totaling 5, shifting from 1st to 6th.

Ratings

7.15227 out of
10 with
556 ratings

Board Game Rank: 1748

War Game Rank: 219

Description

This game uses a simplified version of the Storm over Arnhem system. While it shares the same game system and theme as Turning Point: Stalingrad, it has a different feel due to it covering a smaller time period, using tactical cards, and simpler rules.

Ratings

Description

In 2005, Penn Jilette sponsored a contest for the DVD release of his documentary, The Aristocrats. The best submissions of the joke, The Aristocrats, would be included on the DVD.

This game was one of the submissions. It lost.

Now, Insane Game Designer Mike Young has placed it on his website free for download.

The Aristocrats card game plays just like Crazy Eights or Uno, except that you must play two cards on your turn instead of one. The object is to rid yourself of all of your cards before anyone else does the same. You tell the story/joke of The Aristocrats during the course of the game and are encouraged to be as creative, clever and, well, disgusting as possible.

The more players you have, the longer the game will take.

Warning: This game contains graphic descriptions of disgusting and perverted acts both sexual and scatological. It is not intended for children, the easily offended, the general public, or people who can't take a joke.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

Bunny Hop is a large boxed game, where players build the playing area out of 1 foot diameter circles. Using a spinner and action cards players 'bunny hop' trying to be the first from the 'Bunny Hutch' to the 'Cabbage Patch' by the way of the numbered stars.One player acts as a referee and spins and draws cards for the other players.

Ratings

5.5 out of
10 with
5 ratings

Board Game Rank: Not Ranked

Description

Think: Chronos deals mainly with time management, so a book about this topic is included. To make things easier Wolfgang Kramer designed a game around this topic. Players use their set of movement cards to travel around the game board to pick up tiles connected to 'different aspects of life'. Most important thing (and the connection to the time management book) is to try to collect an equal number of points in all areas to maximize the final score.

Ratings

Description

The board has the shape of a cross. The middle of the cross is the common zone, while the outer parts of the board are reserved as starting/ending section for specific players.

Each player starts with 7 knights/horses and must try to bring them to the opposite side of the board. However, there are some instructions for that: all knights must cross the starting section before the can cross the common section and finally enter the ending section.

Movements are determined with the roll of a die, where the thrown number is the number of (chess-)knight moves that 1 single knight must perform in one turn. Starting and ending sections are save, but captures are allowed in the common zone.

Ratings

5.75 out of
10 with
4 ratings

Board Game Rank: Not Ranked

Description

This game, one of several in existence with the title of "Airport", was published as a promotional game for Zurich Airport. Zurich Airport has been branded as "Unique Airport" and this game is duly published by "Verlag Unique".

The game is played on a board which represents sections of the airport departures area from check-in through to the fuselage of the plane itself. Each player has eight "people" and has to shepherd them through from the check-in desk, via a transit desk and a boarding desk. Each player has three action points each turn and four different actions are available. Actions include, besides moving a piece onwards, trading cards in for victory points. Victory points can be earned in various ways including visiting shops and the restaurant.

The game ends when the first player embarks all eight pieces on the plane. The winner is the player with most victory points at this time.

The game is described in the Spielbox review as reminiscent of the Malefiz game.

Ratings

Description

Choppy colorful period-style artwork adorns the board for this roll-and-move point collection game that projects a strong theme of the Odyssey.

Peril and Destiny cards provide variety to the basic 2d6 movement. If you get too many Peril cards, you return to the beginning of the map, which can be both a blessing and a curse. Destiny and Peril cards often have you performing actions that distract from the goal of the game: to reach the end of the journey so that everyone can tally up points gathered by landing on starred spaces.

The first person to reach the end of the journey gets an extra five points, but that's no guarantee of victory.

Ratings

5.75 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

Three games in one box.Count-A-Doodle Dooooo!The counting game that makes you count. Ages 3 and up.Farm Five!Be the first to find five farmyard friends. Ages 5 and up.Barnyard Balance!It's the challenge of the barnyard! Balance your barn before the rooster crows! Ages 7 and up.

Ratings

5.25 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

Eddie the eagle and a whole flock of his friends (including Richie the Rabbit, Danny Dof, Wendy the Wolf, Alan the Alligator, and Felicity Frog) want to teach you how to sequence your numbers. The first player has to start by playing Eddie who is number 11. The next player can now play a 12 or a 10 of the same color or another Eddie. If you can't play, you have to draw another card. Be the first to get rid of your cards and you win. Simple, right?

Ratings

5 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

Olivia challenges convention, requiring those around her to make the occasional leap of faith! Playing cards feature the numbers 1-10. A 42 card deck is divided evenly among the players. The idea is to bid a hand of matching numbers and place the cards face down on the table. Announce your numbers, for example, "two 2's." A player may doubt your bid by saying "Olivia Doubt's It!" The player who is challenged must reveal their hand, have the match or pick up all the cards on the table. If the challenger is incorrect, she must pick up all of the cards. The first player to put down all of her cards wins.

-- Text from box. Apostrophe in game title is printed on box title, box description, and rules cards.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

You are about to enter a world of romance and intrigue, of high society and scandal. Many surprises lie ahead...and the party you are about to throw will be remembered and talked about for months to come!

Each Partyzone Game is a complete mystery party in a box. It is a party game for you and your guests. It provides a theme for your party. It is an icebreaker to help get your party started. You don't sit down and play; instead, you and your guests move around and socialize with each other. Just what you would want at any good party!

In the Knave of Hearts Scenario, your guests are given roles as socialites at a fancy party on the French Riviera in 1948. Each guest has a mysterious past and some secrets to protect, and each has one or more missions that involve the other guests at the party. Many of these missions conflict with one another.

This Partyzone game of intrigue and deception for adults includes instructions and party planning booklet, 12 invitations and envelopes, 20 identification badges, decorations, and much more

Description

Ratings

5.5 out of
10 with
8 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

An abstract strategy game with a thin medieval theme. Players secretly place an identical set of units on a squared board. Play proceeds in turn-order with players moving one unit at a time. Units have varying combat strengths and some have special abilities. The goal is to get one of your pieces to your opponent's end of the board.

Ratings

4.53846 out of
10 with
13 ratings

Board Game Rank: Not Ranked

Description

From the back of the box:

"Two games in one"

"BarfliesThe first game is a pub game featuring 300 questions on beer and brewing that will leave you in stitches! What the hell is an Inferno Pod Ale? Does Chicken Killer Barley Wine really kill chickens? And where do they brew a beer called Vergina? Find out in Barflies - that's if you can drink fast enough to catch up with your mates!"

"Beer GeeksThe second game is one of a kind - the world's first quality knowledge quiz for die-hard beer geeks featuring 600 individual questions on the history and art of brewing, from Belgian classics and Brittish real ale to US and Australian craft brew. If you're still a learner (or just plain blond), easy-level multiple choice questions allow you to catch up with master brewers and hop-head experts. Join the Beer Geeks and discover The World of Beer!"

"Questions for The World of Beer have been devised by true beer geeks - British artist Kim Wyon in association with Anders Evald representing the Danish Beer Consumers' Association."

Ratings

7 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

Another game simulating a day at the races. The ultimate winner of the game is determined by a combination of finishing well in races, betting well against the game, and betting well with your fellow players.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This self-published game uses a system similar to that in Win, Place & Show to simulate a series of horse races. Each player is required to bet within certain minimums and maximums, with only the winning horse for each race paying out. The winner is the player with the most cash at the end of the series of races (usually six or nine).

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

A horse-racing game similar to They're at the Post. This game uses a single double-sided record to simulate 10 different races with 10 different horses -- the needle is placed on the record and one of five tracks is available for the race. The races are called by Chick Anderson (then official announcer of the Kentucky Derby). Bets are paid off based on a set of official betting cards.

Ratings

4.56 out of
10 with
25 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

There are 5 bunnies in each of 4 colors (red/yellow/green/blue). Underneath each color set of bunnies there are 2 with black pins and 3 with fully colored pins. Those with black pins will not jump when farmer is pressed down and those with fully colored pins will jump when farmer is pressed down.

To play: All 20 bunnies are placed randomly in holes of same color on board. Player rolls a 6-sided dice (red/yellow/green/blue/all colors/trade) and picks a bunny same color as that on dice and presses it down into its hole. Then they press the hat of their farmer. If the bunny pops out of the hole the player can keep it. If player rolls a "Trade" they can swap any one of their bunnies for a bunny collected by another player. Next players turn. The first player to collect a set of 4 different colored bunnies is the winner.

From the press release:

Bunny Hop is a fast paced memory game that helps young learners with their memory and color recognition skills. Players need to help the farmers catch the funny jumping bunnies in this game of bunny "hide and seek". The player that is first to collect at least 1 bunny in each of the 4 colors wins.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Played in Mauritania and Western Sahara, Dhaemon is a game similar to checkers and/or Seega. It is played on a 9x9 grid, usually made out of piled sand, and the opposing game pieces are frequently represented by short sticks on one side and dessicated camel droppings on the other. It has been featured in the travel book "Sahara" by Michael Palin, and the BBC TV series of the same name [2002].

It is possible that this is the game referred to as Srand or Dhamet by Lhôte.

Players play cards face down under certain rules. The following player has the option to believe that these rules were observed, or he can ask for a check. Depending on what card is revealed, one of the two involved players is punished and the other is rewarded.

Ratings

5.25 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Description

It's a game with a castle & knights theme. Who conquers the fortress Castello? The players have to move their knights to Castello in a tactical Way: Capturing their opponents pieces while not being captured themselves.

Ratings

6.74 out of
10 with
25 ratings

Board Game Rank: Not Ranked

Description

Every fourth year, the queen in the country is decided in a fighting competition, the "Queen's Blade." The most powerful fighter will become the ruler of country for next four years. Any female above the age of 12 with power can join Queen's Blade.

It is a 1-on-1 game, although multi-player rules are included. Each player requires one game book from this series (or any Lost Worlds book, really). Each book represents one character and contains a character sheet. At the start of game, each player hands his opponent his book but keeps his character/action sheet. Then both players announce their character's action and resolve the result according to the books. The first character reduced to zero hit points loses the game.

Ratings

Description

This is a car racing game with a variable track built out of 24 course tiles. The tiles have different designs and some of them have some special spaces printed on them.

The race starts just with the start tile on the table. Each turn, a player has the option to either add a tile to the course or throw a die to move his car. If a die roll cannot be used totally, the car does not move at all.

When the last tile has been put on the table, the cars must continue the race back to the start tile. The first arriving there, is the winner.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

The board looks very similar to a Malefiz-board and it also has barricade-fields.

But in Pass, players start in 2-4 corners of the board and must move to the opposite corner, so that the playing pieces move all in different directions. And the barricades are active only when the first token has landed on it. Passing these barricades in handled differently to Malefiz also.

Anyway, Pass looks more like a Malefiz variant than an absolutely new game.

Ratings

6.625 out of
10 with
4 ratings

Board Game Rank: Not Ranked

Description

Based on the long-running (1961-65) game show, players take turns choosing prizes. Among these are grocery items, "blank checks"which allow the players to accumulate them in quantity. The individual value of the item is revealed, and the total value is added to the player's score. The player whose score is closer to $10,000 without going over wins.

Say When!! is usually remembered for a blooper involving a live commercial for Peter Pan peanut butter.

Monday, October 30, 2017

Ratings

5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

From the publisher:"Listen, understand, do and have fun at the same time. A game conducive to language development and communication and also good for shape comprehension and for training fine motor skills."

Essentially a two-player game, this can be played with more players by forming two-teams.

The two players (or teams) sit opposite each other and each player is given an identical kit with 26 wooden elements (cubes, prisms, bridges, etc). The lid of the game box is setup as a vertical screen between the two players so that their wooden pieces and building projects in front of them is not visible to the other.

One player is chosen to be the master builder and the other is the apprentice. The master builder begins building a structure with his/her pieces (not visible to the other because of the screen) and verbally describes it as precisely as possible, as the building progresses. The 'apprentice' tries to follow the description givenby the master builder and attempts to build a replica of the structure with the pieces on his/her side of the screen.

Its exciting to compare the buildings when the screen is finally removed.

A further version (for players with practice) is "sign language", whereby the players may only use their hands to communicate.