Kirby is an inhabitant of Planet Popstar and the protagonist of the Kirby series. He lives in the kingdom of Dream Land, which is ruled by the corrupt King Dedede. The self-proclaimed king frequently causes trouble, leaving it to Kirby to protect his homeland. On his adventures, he runs into many other characters, such as the shady Meta Knight. Kirby defeats Dedede and his many minions by using his signature ability, inhaling items and enemies and spitting them out or copying their abilities.

Aside from some cameos, Kirby has rarely appeared alongside Mario in either of their series aside from a few issues of the Club Nintendo magazine and, most notably, in the Super Smash Bros. series.

Kirby debuted in the comic "Super Mario: Mario im Wunderland." In this comic, Mario gets to Wunderland by accident, which is a strange land where a wizard, whose name is Crab is said to be able to fulfill desires. Among others, Mario meets Kirby in Wonderland, and mistakes him for a pillow. This annoys Kirby, and since he says he wants to look like Mega Man, he joins Mario on his way to the wizard. When arriving there, however, Kirby just says that he would like to not be a pillow any longer. The wizard then turns him into a toaster.

In the story "Warios Weihnachtsmärchen," he is caged for unknown reasons in Wario's Bomb Shop and expresses his anger by commanding Wario to free him. The shopkeeper, however, paints him black and sells him as a "surprise bomb." When the buyer, Kid Klown, finds out about Kirby being the "surprise", both are angry at Wario. At the end of the story, they forgive him, as he gives some cookies to them.

He makes one more appearance in the comic "Super Mario in Die Nacht des Grauens," featuring him as Mario's ally in the fight against Abigor. In this story, Kirby lives in a skyscraper together with several other Nintendo characters. In order to fight Abigor, who plans to take over the building, Kirby together with Mario and Link puts on some magic clothes and serums which turn them into aggressive ghostbusters. In this form, Kirby uses his Inhale and temporary fire breath abilities to fight Abigor's allies.

Kirby appeared alongside Mario in the obscure educational video Mario Kirby Meisaku Video; however, this video was merely a compilation of their non-intertwining adventures. In Kirby's Mario Kirby Meisaku Video segment, he helps a little lost dog find its mother, who was kidnapped by King Dedede.

Kirby appears as a cameo in Super Mario-Kun in volume 5. When Mario and his friends are being chased by Boos, Mario notices a circular character. This character, Kirby, helps Mario and his allies by swallowing the enemies. Kirby, however, shortly after gets scared by a Boo with worms on its face and runs away.

Kirby appears in Super Smash Bros., where he is eight inches (20 centimetres) high, though his dimensions were heightened for this game in order to make him viable to fight. Kirby is the second lightest fighter behind Jigglypuff, and like it, though unlike most fighters, has five jumps, referencing his flight abilities in the Kirby series.

Several of Kirby's attacks are based on the various abilities throughout the Kirby series. His neutral special move is Inhale, which allows him to suck up any opponents into his mouth and either spit them out as a star or copy them, allowing him to use their neutral special move. His down special is Stone, which allows him to slam the ground as a stone, and his up special is the Final Cutter, one of the Cutter ability's attacks, which allows him to leap into the air and slice the ground. Kirby's standard attack is based on the Vulcan Jab, one of the Fighter ability's attacks; his side smash is also based on the Smash Kick, another of the Fighter's moves. Most of his grab attacks are all based on moves used by the Backdrop and Suplex abilities, though his up throw is the Air Drop attack used by Ninja.

Kirby returns in the game's sequel Super Smash Bros. Melee. He is still a default character, but unlike the previous game, he is lighter and slower. He is also given a side special move, the Hammer, which allows him to swing the hammer once on the ground and spinning vertically in the air. In addition, his dash attack has been changed to the Burning ability. His appearance was also altered, becoming smoother due to the GameCube's heightened graphical abilities. His pink hue is also slightly brighter. Otherwise, not much else has changed between his original and Melee appearances.

Giant Kirby

In Adventure Mode, Kirby appears in Stage 5: Green Greens. The player must battle 18 Kirbys, each with a different copy ability from another character, though sometimes there will be a Kirby with no copied ability. In addition, by defeating every Kirby in under 30 seconds, the player can fight Giant Kirby as an additional opponent.

Kirby returns in Super Smash Bros. Brawl, along with his rival Meta Knight and archenemy King Dedede. His moveset has been somewhat changed; his Burning ability dash attack in Super Smash Bros. Melee has been replaced with a spinning kick similar to the Break Spin attack used by the Yo-Yo ability in Kirby Super Star, and the aerial Hammer swings horizontally rather than vertically. Kirby's Final Smash attack is called Cook Kirby, based on the Cook ability, debuting in Kirby Super Star, which draws in everything nearby for Kirby to cook it in a pot and release items while damaging enemies.

Stage 5 of Classic Mode always uses characters from the Kirby series, thus Kirby has a chance of appearing in it, either as an enemy or as a partner. Stage 15 of All-Star Mode is also Kirby-based.

In the beginning, a trophy of Mario and Kirby are thrown into an arena. The two come to life and fight. The player chooses either Mario or Kirby to play as. After the battle between the two, the winner resurrects the loser with a touch. The Subspace Army attacks the stadium, but Mario, Kirby, Peach, and Zelda oppose them. Mario is blown away by a cannon ball, and Kirby is ambushed by Petey Piranha, who has captured the princesses. Kirby then goes off against Petey. After either Peach or Zelda is freed, Kirby takes her for a ride off into the Sea of Clouds on his Warp Star before taking a hit and landing on the Halberd. Soon, an Arwing is shot down, blowing both the princess and Kirby off the Halberd on the ground below.

After the princess and Kirby land in a grassy area, Kirby runs away, leaving the princess behind. The princess turns around and sees Bowser with a Dark Cannon who immediately shoots her to transform her into a trophy. Kirby hops on King Dedede's Cargo and waits there.

After King Dedede collects the Link and Yoshi (or Mario and Pit) trophies, Kirby hops out. King Dedede then gasps and with his Final Cutter, Kirby destroys the large object that is holding the two trophies. Kirby quickly revives the two, and they all jump off the cargo. King Dedede turns around and leaves, but his cargo ends up blowing an engine from an arrow that's either fired by Link or Pit.

Kirby, Mario, Pit, Link, and Yoshi become a team and go to save the other trophies (the other princess, Ness, and Luigi). They reach King Dedede's Castle, but they are still unable to rescue the trophies as Bowser escapes with the princess trophy in his Koopa Clown Car while the other trophies are buried under a large pile of stones. While Bowser steals the princess, the badge that Dedede had put on the princess falls. Kirby goes to inspect it and swallows it. The team then leaves because Dedede's Castle is destroyed by another Subspace Bomb. After leaving, they reach a desert below the castle where they follow the Ancient Minister. However the Ancient Minister sends R.O.B.s out to stop them, and he sets another bomb. It explodes, however Mario hops on Yoshi and rides off. Meanwhile, Pit and Link hop on Kirby's Warp Star and fly off. They escape before the explosion can reach them.

Later, Kirby and the others find the Ice Climbers, Marth, Lucas, the Pokémon Trainer, and Ike fighting the Subspace Army and subsequently join the fight. All of the other heroes join up with them afterward. Near the end, when the heroes are all fighting Ganondorf and Bowser in Ganondorf and Bowser's large Subspace Gunship, Kirby ends up destroying the gunship. He comes riding a Dragoon and flies right in the villain's large cannon, destroying not only the cannon but the whole ship itself. Ganondorf and Bowser escape going in the large black hole in the sky. All the heroes follow them inside.

The heroes are all in Subspace itself. Kirby and all the others attempt to fight Tabuu; however, they are all defeated with his Off Waves. The badge that Kirby swallowed turns out to have the power to turn a trophy back to life. Kirby is brought back and goes off to revive Link, Yoshi, Peach, Zelda, the Ice Climbers, Meta Knight, Lucario, R.O.B., Solid Snake, and even Wario, who also had been working with the Subspace Army and ended up in Subspace earlier on. Soon Kirby comes across Ganondorf in his trophy form, but before he could do anything, Bowser suddenly appears and starts attacking Ganondorf, having been betrayed by him earlier. Dedede (who revived Luigi and Ness with the badges) then reunites with Kirby. Kirby, as well as everyone else, fights Tabuu a second time and are able to defeat him (with some extra help).

Since the 3.0 update of Mario Kart 8 and available in Mario Kart 8 Deluxe, Kirby's amiibo is compatible. Placing it on the Wii U GamePad unlocks a custom Kirby-themed outfit for players to equip upon Miis. In fact, Kirby himself appears - merely as a picture - in the Mii Racing Suits menu; this picture stays right near the Mii suit design mentioned before.

Kirby is one of the obtainable Costume Mario costumes in Super Mario Maker, unlocked by tapping the Kirby amiibo onto the Wii U GamePad. The sprite Kirby uses is the one from Kirby's Adventure. This costume also replaces the jumping, landing, and end-of-level sounds, all of which are also taken from Kirby's Adventure. The sound that plays when Mario obtains the costume is also the one that plays when Kirby gets a copy ability in Kirby's Adventure.

Regardless of which model Kirby inhales, Kirby obtains Bayonetta's hair and glasses from Bayonetta 2 and gains her neutral special: Bullet Climax. Pressing the special button will make the guns shoot out bullets in an upward angle. Charging the move by holding down the button will increase the move's power.

Kirby receives Bowser's hair and horns and gains his special: Fire Breath. Kirby can breath out fire, which can be angled up or down starting in Super Smash Bros. Brawl. However, the flame diminishes after being used for too long and must recharge.

Regardless of which of the characters Kirby inhales, he will receive Bowser Jr.'s tuft of hair and a bandana resembling the one worn by Bowser Jr. He gains the ability Clown Cannon, which will cause a cannon to appear in Kirby's mouth upon pressing the special button. How far the cannonball travels depends on how long the special button is held.

Kirby receives Captain Falcon's helmet and gains his special: Falcon Punch. Upon pressing the special button, Kirby will begin charging power and then releases it with a forward punch after a short time. Starting in Super Smash Bros. Brawl, the attack can be turned around by inputting the direction opposite of the way Kirby is facing immediately after starting the move.

Kirby obtains a cap resembling the top of Charizard's head along with a pair of tiny dragon-like wings. In Brawl, he also changes into a dark, red color. He gains the special move Flamethrower. Holding the special button will have Kirby breathe fire, which can be angled up or down. The fire will gradually diminish over time, however.

Regardless of which model Kirby inhales, Kirby receives Cloud's hair from FINAL FANTASY VII and gains the move Blade Beam. Using the move will have Kirby take out his version of the Buster Sword and fire a green beam forward, which will disappear after traveling a set distance or after hitting an opponent. Like Cloud's variant, the attack is weaker when used in the air, but has a wider range.

Kirby does not have access to the Limit Break variant, however, due to not having access to Limit Charge.

Kirby will obtain a helmet resembling the head of the dragon form Corrin takes and gains the move Dragon Fang Shot. Kirby's arm will transform into a dragon fang and will launch an electric energy ball that paralyzes opponents briefly upon contact. How far the ball travels depends on how long the special button is held. If close enough, opponents will be attacked by the dragon fang when it closes.

Kirby obtains Dark Pit's crown and a pair of miniature, dark wings. Kirby gains the move Silver Bow, which fires an arrow in the direction Kirby is facing. Like with Dark Pit, the arrow can be aimed forward, backward, or upward and the direction can be changed as long as the arrow has to fire. The arrow can be slightly controlled after leaving, though it doesn't have as wide a movement as Pit's arrow.

Kirby receives Diddy Kong's hat and his special move, Peanut Popgun. Using the move will have Kirby take out his version of the popgun. Holding the special button will charge the popgun and releasing will fire a peanut. The distance the peanut is launched depends on how long the button was held. Holding the button for too long, however, will cause the popgun to explode, dealing slight damage to Kirby and those around him.

Kirby obtains a doctor's head mirror and Dr. Mario's special move, Megavitamins. Pressing the special button will have Kirby launch a Megavitamin forward, which will bounce around off the ground and walls for a time, disappearing either when it travels far enough or after dealing damage to an opponent. Due to Kirby's lower height, the Megavitamins don't bounce as high compared to when Dr. Mario launches them.

Kirby obtains a suit that resembles Donkey Kong's fur and his special move, Giant Punch. Upon pressing the special button, Kirby will begin charging the move by swinging his arm around. Pressing the button again will unleash the move and the amount of damage it does is based on how long it was charged. Using this move in the air will put Kirby into a helpless state.

Kirby will receive the dog's ears and snout, along with the special move Trick Shot. Pressing the button will spawn a can in front of Kirby, which he will immediately kick. The can will continue to move forward each time the button is pressed and it will explode if it either comes into contact with something, is kicked enough times, or if it sits long enough.

Kirby will receive a bird beak, markings around his eyes, and a blue Mohawk, all resembling Falco. He'll also receive Falco's Blaster. Pressing the special button will have Kirby shoot out bursts of plasma energy, which will briefly stun opponents upon contact. The blaster fires faster if Kirby is in the air, though the Blaster fires slower than Fox's regardless.

Kirby receives a pair of fox ears along with the communicator Fox wears on his head. He also receives Fox's Blaster. Pressing the special button will have Kirby shoot out bursts of plasma energy which damages opponents. In the original Super Smash Bros., the plasma will briefly stun opponents. In Melee onward, the plasma will simply deal damage without causing knockback.

Kirby receives Ganondorf's hair and head ornaments. In Melee, the hair style was based off of Ganondorf's appearance in The Legend of Zelda: Ocarina of Time, but in Brawl onward, it was changed to reflect Ganondorf's appearance in The Legend of Zelda: Twilight Princess. Kirby also gains Ganondorf's special move, Warlock Punch, which works similar to Captain Falcon's Falcon Punch. Kirby will begin charging power after pressing the special button and he will unleash the power after a short time. Starting in Brawl, the move can be turned around by inputting the direction opposite of the way Kirby is facing immediately after activating the move.

Kirby obtains a cap resembling the top of Greninja's head and gains the move Water Shuriken. Holding the special button will build up the shuriken's power and size; releasing the button will send the shuriken traveling forward. The larger the shuriken is, the more damage it will deal, but it will also travel slower. At it's largest, it will be automatically released and will deal repeated damage to opponents.

Regardless of which Ice Climber Kirby inhales, the parka Kirby receives will always resemble Popo's. Kirby gains the special move Ice Shot, which sends shards of ice sliding forward until they travel a set distance or damage an opponent. Kirby's Hammer is also changed to resemble the Ice Climbers' hammers.

Kirby receives Ike's hair and headband, along with gaining his special move: Eruption. Despite Ike's model changing between Brawl and Smash 4, the hair style and headband do not change. When the move is activated, Kirby pulls out his own version of Ragnell and begins charging power, which lasts as long as the special button is pressed. Releasing the button will cause Kirby to plunge the sword into the ground, causing red flames in Brawl or blue flames in Smash 4 to erupt, damaging opponents. Charging the move fully will cause it to automatically unleash the charged power and deal minor damage to Kirby. In Brawl, the fully charged attack could one-hit-KO opponents, though the attribute was removed in the sequels.

Kirby will obtain a cap with a flower bud on top, resembling the top of Ivysaur's head and the bud on its back. Kirby gains the special move Bullet Seed, which launches several seeds repeatedly into the air from the flower bud for as long as the button is pressed.

Kirby receives Jigglypuff's hair swirl and its ears. In Super Smash Bros., the copied move is Pound, which has Kirby send a jab in front of him upon pressing the button. From Super Smash Bros. Melee onward, the move is replaced with Rollout, which will cause Kirby to spin and charge power for as long as the button is held. Releasing the button will send Kirby rolling forward, damaging anyone he rolls into. The roll can also be turned around by pressing in the opposite direction. The longer the move is charged, the faster Kirby will roll and the stronger the move becomes, up to a certain point.

Inhaling King Dedede will give Kirby his hat and replace his Inhale ability with King Dedede's variant. The suction is stronger and has a longer range, but Kirby will not be able to copy another character's ability.

Brawl / Nintendo 3DS / Wii U

Kirby

Inhaling another Kirby will not do anything if the other Kirby doesn't have an ability. If the other Kirby does have an ability, it can be stolen, essentially swapping the abilities the Kirbies had.

Kirby receives Link's green hat. In Super Smash Bros., the copied ability was Link's Boomerang. The Boomerang will be thrown a short distance in the direction inputted and will then be returned back to Kirby, damaging opponents that get in its way. In Super Smash Bros. Melee onward, the move copied is his Bow, called the Hero's Bow from Brawl onward. Holding the special button will charge the arrow, increasing its attack power and distance. With the inclusion of the Boomerang item in Smash 4, Kirby can once again throw a boomerang.

Kirby will receive Little Mac's haircut and eyebrows, along with the special move Straight Lunge. Pressing the button will cause Kirby to begin charging power and pressing the button again will send Kirby forward with a flaming fist in front of him. Letting the move charge fully will maximize Kirby's attack and distance, but will leave Kirby vulnerable at the end of the attack.

Kirby cannot use Little Mac's KO Uppercut as he does not have access to Little Mac's Power Meter.

Kirby will gain a cap resembling the top of Lucario's head along with the special move Aura Sphere. Pressing the special button will cause Kirby to begin charging the attack and pressing it again will launch the energy ball forward. While charging the attack, the Aura Sphere will damage any opponent that comes into contact with it. The longer the attack is charged, the farther and stronger it will go.

Due to Kirby not having Lucario's rage attribute, the output of the attack does not change based on Kirby's damage.

Kirby receives Lucas's cowlick hairstyle and the special move PK Freeze. By pressing and holding the special button, Kirby will send a large snowflake into the air, which will come back down in an angled decent, though the distance between it and Kirby can be altered. Releasing the button will cause the snowflake to explode, damaging, freezing, and launching any opponents in range. If the attack hits the ground, however, nothing will happen.

Kirby obtains Lucina's mask, which she used to protect her identity during the events of Fire Emblem Awakening, along with her neutral special move: Shield Breaker. Holding the special button will cause Kirby to bring out his variant of Lucina's Falchion. Releasing the special button or waiting for the attack to fully charge will unleash a forward thrust that will reduce the opponent's Shield if they are using it.

Kirby will obtain Luigi's green cap as well as his Fireball special move. Pressing the special button will send a green fireball forward, traveling a short distance forward and bouncing off of obstacles. The fireball does not touch the ground, so the momentum doesn't get lost as it continues. The fireball will dissipate after hitting an opponent or after enough time has passed.

Kirby will obtain Mario's red cap as well as his Fireball special move. Pressing the special button will send a red fireball forward, bouncing along the ground and off of obstacles. The fireball will dissipate after hitting an opponent or after enough time has passed. However, due to Kirby's height, the fireballs do not bounce as high as Mario's.

Kirby will gain Marth's hairdo and tiara and gain his special move, Shield Breaker. Holding the special button will cause Kirby to bring out his variant of Marth's Falchion. Releasing the special button or waiting for the attack to fully charge will unleash a forward thrust or slice. Like with Marth's Falchion, the tip of the sword deals extra damage. In Melee, the sword has a overhead swing animation, but was changed to a thrust from Brawl onward. The move will will reduce the opponent's Shield if they are using it.

Kirby will obtain Mega Man's helmet and his special move, Metal Blade. Pressing the special button will send the Metal Blade in one of eight possible directions, depending on the input pressed immediately after the button. The blade can go through opponents, get stuck in walls, and be picked up. The Metal Blade will disappear after traveling a short distance or if it remains in the ground or a wall too long.

Kirby will receive Meta Knight's mask, complete with the yellow eyes within it, and little bat-like wings on his head. He'll also gain the special move Mach Tornado. By pressing the special button, Kirby will begin spinning, causing a tornado to form, and repeatedly damaging opponents caught within. The tornado will dissipate after a short time, but continuously pressing the special button will make the tornado last longer as well as rise up. While executing the attack, Kirby holds his own version of Galaxia.

Kirby will receive two horn-like sprouts on his head, a cord between his upper and lower body, and a tail, all of which resembling Mewtwo. He also gains the special move Shadow Ball. Pressing the special button once will cause Kirby to begin charging the attack and pressing it again will launch the Shadow Ball forward. Moving or shielding will cancel the attack, but still keep the charge. The distance and power depend on how much the Shadow Ball was charged. In Melee, the Shadow Ball does damage to nearby opponents when charging, but this attribute was removed in Smash 4.

Kirby will receive a strapped cut out of the copied Mii's face, which is placed on Kirby's head, and gains the default special Shot Put. Pressing the special button will have Kirby toss an iron ball a short ways forward in an arch. The ball will still roll on the ground for a short time, dealing minor damage to opponents it comes into contact with, though it deals more damage while it is in the air.

Kirby will receive a strapped cut out of the copied Mii's face, which is placed on Kirby's head, and gains the default special, Charge Blast. Pressing the special button will have Kirby begin charging a ball of energy until either the player dodges, shields, the move charges fully, or by unleashing the attack with a second button press.

Kirby will receive a strapped cut out of the copied Mii's face, which is placed on Kirby's head, and gains the default special, Gale Strike. Pressing the special button will have Kirby take out a sword and send a gust of wind forward, which increases in speed as it moves. The gust of wind can deal slight damage to opponents before disappearing, and can also carry or destroy small objects.

Kirby turns entirely black with white eyes and a white outline, much like Mr. Game & Watch. The copied special is Chef. Pressing the special button will have Kirby toss food out of a frying pan, damaging opponents that it makes contact with. The angle the food is tossed in can be adjusted as well and the frying pan can deal fire damage as well.

Kirby obtains Ness's cap and wears it pointed to the side like Ness's. In Super Smash Bros., the copied move is PK Fire, which creates a pillar of fire when it makes contact with something, dealing repeated damage to opponents caught in it. Since Super Smash Bros. Melee, the copied move is PK Flash, which sends a thunderbolt into the air. By holding the special button, the angle of its arc can be adjusted, and letting go of the button before the bolt reaches the ground will result in an explosion.

Regardless of which character Kirby inhales, he will receive Olimar's large nose and the helmet antenna. Kirby will gain the special move Pikmin Pluck. However, unlike Olimar's move, Kirby will immediately throw the Pikmin instead of keeping it with him and the Pikmin will disappear after landing or attacking. In Super Smash Bros. Brawl, the Pikmin Kirby plucks is random, but in Super Smash Bros. for Nintendo 3DS and Wii U, the order is the same as Olimar's.

Upon copying Pac-Man, Kirby receives Pac-Man's facial features aside from the eyes, which go unchanged for Kirby. Kirby gains the Bonus Fruit move, which cycles between various items when the special button is hit. The item can then be thrown and Kirby cannot cycle through them again until the thrown item has disappeared. The thrown items can also be picked up by opponents and Kirby himself.

Kirby receives Palutena's long, green hair and her crown, along with gaining her default special move Autoreticle. Pressing the special button will have Kirby pull out a staff similar to Palutena's and fire a few energy blasts at a targeted opponent. If no opponent is within range, nothing will happen.

Despite Kirby only being able to copy the default special moves, there are unused voice clips of Kirby saying "Explosive Flame" and "Heavenly Light", Palutena's alternate neutral special moves.[1]

Kirby receives the crown Peach wears on his head and gains the special move Toad. If Kirby pulls the Toad out while he is being attacked, Toad will counter the move in Melee or release damaging spores in Brawl and onward.

Kirby will receive Pit's crown and miniature versions of his wings, along with the special move Palutena's Arrow. Pressing and holding the special button will have Kirby charge an arrow. How far it goes and how much damage it deals depends on how long it's charged, up to a point. After release, the player can control the arrow by moving around. While charging the arrow, the direction Kirby faces can be changed.

Kirby will obtain a cap with Pichu's facial details, ears, and tail, as well as gaining the special move Thunder Jolt. Pressing the special button will send an electric spark forward, bouncing around the stage while clinging to walls and platforms in its way. It travels a short way before it disappears or hits an object or opponent. Keeping Pichu's trait, Kirby will take minor recoil damage when using this move.

Kirby will obtain a cap with Pikachu's facial details, ears, and tail, as well as gaining the special move Thunder Jolt. Pressing the special button will send an electric spark forward, bouncing around the stage while clinging to walls and platforms in its way. It travels a short way before it disappears or hits an object or opponent.

Kirby will receive a visor and LED light matching R.O.B.'s as well as its special move, Robo Beam. There are three stages to this move, all of which activated by the special button: A standard beam that travels quickly and deals minor damage, a more powerful beam that travels slowly but deals significant damage, or no beam and deal minor damage to those directly in front of Kirby. The type of beam that is used depends on how long the player waits between each use, as the beam charges over time. The light on Kirby's head signifies what stage the beam is at, with a dull light meaning no power and a glowing beam meaning full power.

Regardless of what gender of Robin Kirby inhales, he'll receive the default male Robin's hair along with his special move, Thunder. Pressing the button will have Kirby start charging the attack, which cycles between four stages. The attack has a limited number of uses, however, and exhausting them will make Kirby lose the copy ability. This makes Robin's ability the only copied ability that can be lost after using it.

Kirby receives Rosalina's silver crown and her special move, Luma Shot. By holding the special button, Kirby will receive a wand similar to Rosalina's and a Luma will appear in front of him. Releasing the button will send the Luma flying forward, damaging opponents in its way. How far it goes and how much damage it deals depends on how long it was charged. Unlike Rosalina's move, the Luma does not stick around or return to Kirby, instead disappearing after it reaches the end of the launched distance.

Kirby receives Roy's hair and headband, the design of which differs between Melee and Smash 4, and gains Roy's special move, Flare Blade. Pressing and holding the special button will have Kirby bring out a variant of the Sword of Seals and begin charging power. Releasing the button will have Kirby unleash the power, swinging the sword down in an overhead swing and creating an explosion. When fully charged, the attack will be unleashed automatically, dealing a blow that can KO an opponent, though slightly damaging Kirby as well.

Kirby receives Ryu's hair, headband, and eyebrows as well as his special move, the Hadoken. Pressing the special button will have Kirby shoot out a slow-moving energy burst, damaging nearby opponents. Kirby also copies Ryu's original Street Fighter commands, and inputting the original command will send out a stronger Hadoken. Inputting the commands of Dhalsim's Yoga Flame move will result in Kirby launching a Shakunetsu Hadoken, which deals repeated damage to opponents, but travels slightly slower.

Kirby obtains Samus's helmet and her special move, Charge Shot. Pressing the special button will have Kirby begin charging a ball of energy until either the player dodges, shields, the move charges fully, or by unleashing the attack with a second button press. The longer the move is charged, the faster and stronger it'll become.

Kirby obtains Sheik's mask and hair, along with the special move Needle Storm. Pressing the special button will have Kirby begin gathering needles. Pressing the button again will make Kirby throw them, dealing repeated damage to opponents in range. How many times the opponents are attacked depends on how long the move was charged.

Kirby obtains the Monado and the ability to use the Monado Arts. Pressing the special button will have Kirby cycle between five arts: Jump, Speed, Shield, Buster, and Smash. The arts will change Kirby's properties for a time or until the player cancels it by either pressing the button three times or holding it for a bit. Once an art is used, it must recharge before being used again.

Kirby receives Snake's beard and headband, along with the special move Hand Grenade. Pressing and holding the special button will have Kirby bring out a grenade and releasing the button will make Kirby throw it. The angle of the throw can be adjusted and Kirby can still move around slightly while holding it. If the grenade comes into contact with something or after enough time has passed, it will explode, even if it is still in Kirby's hand.

Kirby obtains a cap resembling Sonic's spikes and ears, along with gaining the special move Homing Attack. Pressing the special button will cause Kirby to turn into a blue ball and launch toward a nearby opponent, dealing damage if it connects. If no opponent is nearby, the move will simply launch Kirby forward.

Kirby obtains a turtle shell and swirling tail, both resembling Squirtle's. Kirby also gains the special move Water Gun. Pressing the special button will have Kirby start charging the attack; pressing the button again will have Kirby spew a blast of water, pushing opponents back. The range of the move depends on how long it was charged. It does not deal any damage.

Kirby obtains Toon Link's cap and the special move Hero's Bow. Holding the special button will charge the arrow, increasing its attack power and distance. Releasing the button will launch the arrow. Toon Link's arrow has more of a glide to it and travels slower than Link's.

Regardless of which form of Villager Kirby inhales, he'll receive the default male Villager's hairdo and the special move Pocket. Pressing the special button will have Kirby hold out his hand and pocket any item in front of him or projectile that comes his way. Pressing the button again will have Kirby pull out the item or launch the pocketed projectile. However, once enough time passes, the item will disappear. If nothing is in front of Kirby, the move will do nothing.

Regardless of what pallet of Wario's Kirby inhales, Kirby will receive Wario's biker helmet and gain the move Chomp. Pressing the special button will make Kirby open up his mouth wide, followed by clamping down on opponents who get close. Repeatedly pressing the button will deal damage to the captured opponent and Kirby will throw the opponent away after some time has passed. Kirby can also use this move to eat certain items and projectiles.

Regardless of which gender Kirby inhales, Kirby will receive the female Wii Fit Trainer's hairstyle and gain the special move Sun Salutation. Kirby will begin charging an energy ball upon pressing the special button until it is fully charged or the player moves. Pressing the button again will launch the ball forward, damaging any opponent it hits. How far it goes and how much damage it deals depends on how long it was charged. When fully charged, launching the energy ball will also heal Kirby a bit.

Kirby receives Wolf's ears and headset, along with his variant of the special move, Blaster. Wolf's variant of the Blaster's beam travels slower and cannot be fired as quickly as Fox's or Falco's, but it deals greater damage.

Kirby obtains a cap resembling the top of Yoshi's head and his large nose, along with his special move, Egg Lay. When the special button is pressed, Kirby will send out a long tongue, which he'll use to grab opponents and pull them within him, trapping them in eggs.

Interestingly, Kirby obtains Yoshi's tongue to use rather than his own, making Kirby appear to have two tongues in Melee and Brawl.

Kirby obtains Young Link's cap along with his special move, Fire Bow. Holding the special button will charge the arrow, increasing its attack power and distance. Releasing the button will launch the arrow. The arrow used in this move is a Fire Arrow, which burns opponents, dealing repeated damage.

Kirby obtains the headdress Young Zelda from The Legend of Zelda: Ocarina of Time wears, making Zelda's copied appearance the only one of Kirby's not based on a character's appearance in Smash Bros., even when Zelda's appearance changed to her incarnation in Twilight Princess starting in Brawl.

Kirby obtains Zero Suit Samus's ponytail and her gun, the Paralyzer. Pressing and holding the special button will charge the gun, which will send out a paralyzing energy blast when either the button is released or when the move is fully charged. The more the move was charged, the longer the opponent will be stunned.

Instruction manual:An 8-inch high creature from a distant star. He may look harmless, but using his Copy ability, Kirby becomes a formidable opponent.

Website:Kirby, the little pink puffball of fun, has come all the way from Dreamland to put his opponents to sleep with some nightmarish moves. He has the ability to swallow his opponents and take on their attributes. You can tell which persona Kirby has assumed by seeing which enemy's hat he has stolen.

True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.

A denizen of the far-off, peaceful planet Pop Star, Kirby became a citizen of Dream Land after defeating King Dedede. Even though he's only about eight inches tall, Kirby is an extremely skilled technician. He has the ability to absorb the powers of his enemies, and his elastic body makes him a versatile adventurer.

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Kirby [Smash](Adventure)

: SwallowSmash : Hammer

Kirby's small size lets him dodge many attacks, but his light weight makes him fly far when struck. Using his ability to inflate, he can jump five times. His Swallow attack creates wild combos; not only can he copy foes' moves, but he'll also put on special hats and mimic their voices. His Hammer is unwieldy but powerful.

18

Kirby [Smash](All-Star)

Up & : Final CutterDown & B: Stone

Because of his light weight, Kirby is always in danger of being sent flying, but his ability to puff up and fly allows him to come back from amazing distances. His Final Cutter strikes on the way up and on the way down, and it sends out a beam of force upon landing. Kirby transforms into various objects and crashes down when he uses his Stone technique.

157

Kirby Hat 1

Super Smash Bros. Melee12/01

Here's Kirby sporting several results of his Copy ability. In Link's hat he can shoot arrows, while Mario's cap gives him access to Fireballs. The Donkey Kong suit offers up a Giant Punch, while Samus's helmet allows Kirby to fire off charged-up energy shots. Finally, while wearing the Yoshi hat, Kirby can swallow enemies and turn them into eggs.

158

Kirby Hat 2

Super Smash Bros. Melee12/01

Kirby's got several of his finest hats on here. In Ness's baseball cap, he can use the power of PSI to unleash PK Flash, while Captain Falcon's visor gives him the ability to unleash a huge punch. His adorable Pikachu cap comes complete with stored-up electric charges, allowing him to shock his foes, and the Fox ears come with a matching blaster.

159

Kirby Hat 3

Super Smash Bros. Melee12/01

With all of these hats, Kirby could open his own haberdashery! Peach's crown lets him use Toad, while the Ice Climber parka allows him to shoot ice blocks. Kirby has Fire Breath in the Bowser horns, and he can copy Zelda in both her forms. In Zelda's headdress he can use Nayru's Love, while Sheik's wrap gives him a needle arsenal.

160

Kirby Hat 4

Super Smash Bros. Melee12/01

Looks like Kirby's copied a bunch of hidden characters! In Luigi's hat, he can shoot green Fireballs, while copying Mewtwo gives him the power to throw Shadow Balls. Copying Mr. Game & Watch lets Kirby hurl sausages, and doing the same to Jigglypuff earns him a Rollout move. Marth's hair comes complete with a powerful Shield Breaker move.

161

Kirby Hat 5

Super Smash Bros. Melee12/01

Secret hats galore! In Pichu's hat Kirby can shoot out electricity, while Dr. Mario's headgear gives him Megavitamins. When Kirby wears Falco's beak, he gets to use Falco's powerful Blaster; by the same token, he can fire arrows when in Young Link's cap. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade.

When Kirby swallows a fire-wielding enemy, he transforms into Fire Kirby. Not only does he breathe fire in this form, but he can also sprout flames on his entire body and damage enemies by crashing into them. Fire Kirby wears the bright red headdress of his enemy Burning Leo. The hat turns into a helpful weapon when thrown.

234

Fighter Kirby

Kirby Super Star9/96

Kirby dons a warrior's headband and becomes a fierce fighter when he swallows an enemy skilled at physical attacks. Fighter Kirby uses many colorful punching and kicking moves as he overpowers his enemies with his sparring skills. The Vulcan Jab is just one of the many techniques Kirby can use thanks to his copying power.

235

Ball Kirby

Kirby's Adventure5/93

When Kirby swallows a ball enemy, he turns into a ball and can bounce off of floors and walls. It's tough to control, but well worth it for the strong attack power it gives Kirby. After his debut in Kirby's Adventure, Ball Kirby has popped up in several more Kirby games, such as Kirby's Pinball Land and Kirby's Block Ball.

A round, pink ball of cuteness from a distant, peaceful star. He can swallow anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball.

Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. All characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot.

393

Beam Kirby

NES Kirby's AdventureDS Kirby: Squeak Squad

Kirby in a jester cap...and a super cute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired.

394

Needle Kirby

NES Kirby's AdventureDS Kirby: Canvas Curse

A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the needles on Needle Kirby's body extend, giving him a porcupine-like look. This ability provides both offensive and defensive measures against nearby enemies. Plus, needles which extend on Kirby's underside when jumping eliminate any threats on landing.

395

Sword Kirby

NES Kirby's AdventureDS Kirby: Squeak Squad

A Kirby ability made when Kirby inhales a sword-wielding foe or a sword itself. Doing so provides Kirby with a rapid sword slash, a jumping sword spin, or even the energy-beam blast of the Final Sword. It wouldn't be a stretch to say that this is the #1 Copy Ability in terms of accessibility.

396

Sleep Kirby

NES Kirby's AdventureDS Kirby: Squeak Squad

Kirby after he copies the ability to sleep peacefully. Kirby takes on this form when he inhales Noddy or other such enemies. Kirby cannot move at all while sleeping, so extra care should be taken not to use this ability when enemies are near. Kirby, in his slumber, tends to drool, and in his panicked awakening, isn't it cute how he forgets to wipe off the drool?

397

Wing Kirby

SNES Kirby Super StarGCN Kirby Air Ride

Kirby when he inhales a winged enemy and copies its flying ability. This ability can be used to proceed through strong winds that would otherwise be too tough to overcome. Wing Kirby can also perform a plethora of attack moves, such as the Bomber Head, where Kirby dive-bombs onto enemy heads.

398

Fighter Kirby

SNES Kirby Super StarGBA Kirby & The Amazing Mirror

Kirby when he is skilled in martial arts, especially close-quarters combat. Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing him to use a bunch of fight moves like Rising Break, the heroic uppercut. His Mega Power Shot in Kirby & The Amazing Mirror, which used charged energy to take out faraway enemies, is another Fighter Kirby highlight.

399

Fire Kirby

SNES Kirby Super StarDS Kirby: Canvas Curse

Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move.

400

Ice Kirby

NES Kirby's AdventureSNES Kirby Super Star

Kirby when he copies an enemy with chilly abilities. Ice Kirby can blow an icy wind from his mouth and freeze enemies solid. These frozen enemies can then be knocked into other enemies as an additional means of attack. These blocks are not only effective against enemies but can also be used on terrain such as magma or water.

401

Plasma Kirby

SNES Kirby Super StarGCN Kirby Air Ride

Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5. In Kirby Super Star, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies with the length of time you charge it.

402

Tornado Kirby

NES Kirby's AdventureGCN Kirby Air Ride

Kirby when he inhales enemies that fly around like twisters through the sky. When in tornado form, Kirby can spin freely through the air for short amounts of time, clearing out groups of enemies. Tornado Kirby will continue spinning and bouncing violently off of obstacles until he comes to a stop. One drawback of Tornado Kirby is the control difficulty.

Otacon: That's Kirby, also known as "Kirby from Dream Land." He's from another planet--in other words, an extraterrestrial. He's got a powerful stomach that lets him swallow and digest anything. And he also has a "Copy Ability" that allows him to mimic opponents, steal their moves, and use those moves against them. On top of that, he has the power to fly around the stage, so once he's got you in his sights, there's no place to run.

Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.

A roly-poly little fella from Dream Land on Planet Popstar. He can inhale pretty much anyone or anything with that big gob of his, then spit them out or copy their abilities. He can copy opponents' standard specials in this game, too! His light weight means he gets launched easily, but with a series of mid-air jumps, recovering's not too tricky.

Pudgy, little Kirby lives in the peaceful hills of Dream Land on the Planet Popstar. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.

Kirby (Alt.)

GBKirby's Dream Land (08/1992)SNESKirby Super Star (08/1996)

Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.

Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.

For Kirby's Final Smash, he swings a sword that's waaay bigger than he is. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. For the last swing, the sword grows even larger and launches any victims. Make sure that first swing hits, though, or nothing else will happen!

For Kirby's Final Smash, he swings around a sword that's waaay bigger than he is. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. For the last swing, the sword grows even larger and launches its target. It's great, so make sure that first swing hits, or none of the rest will happen!

Plasma Kirby

N/A

N/A

What does the aurora borealis have in common with lightning? Plasma! And what does Plasma Kirby have in common with them? Hrm. Maybe that was too easy... Anyway, Plasma Kirby can build up plasma using the +Control Pad and fire it with the B Button. You can look up more about plasma if you want, but firing plasma is what's important here.

In the Kirby series, Plasma Kirby is Kirby, but with the ability to fire plasma, and mashing the +Control Pad charges him up! "But what exactly is plasma?" you ask. Well, that's a very good question. Maybe you should look it up yourself. Can't be giving you all the answers, you know.

Sword Kirby

N/A

NESKirby's Adventure (05/1993)3DSKirby: Triple Deluxe (05/2014)

That green cap sure does make Kirby look heroic, doesn't it? Maybe wearing it just inspires Kirby, but while he's wearing it, he gets all kinds of neat moves, like Spin Slash, Multisword Attack, and Sword Dive. He's even able to pull off these moves in the air, on the ground, or underwater!

Kirby looks like a pretty courageous hero in that green cap, doesn't he? Indeed, this Kirby is a master of sword-swishing, fending off enemies with the powerful Spin Slash, the rapid Multisword Attack and the stylish Sword Dive. If that wasn't impressive enough, he can also use these moves on land, in mid-air AND underwater. Beautiful!

Beam Kirby

N/A

NESKirby's Adventure (05/1993)SNESKirby Super Star (08/1996)

Waddle Doo can fire beams from his eye. Does that make you green with envy? Then inhale him and copy that ability! You'll then be able to shoot beams from a wand, and the attack can even be charged up for greater effectiveness. You can also use a beam to push switches or to grab and toss your foes.

Ever felt jealous of a Waddle Doo's ability to fire beams from its eye? Well, if you're Kirby, there's really no need - swallow one and you, too, can swing energy beams to your heart's content! Charge them up to plough through multiple enemies at once, use them to grab and throw enemies, and even press switches through walls! Yeah!

Fire Kirby

N/A

NESKirby's Adventure (05/1993)SNESKirby Super Star (08/1996)

When Kirby first copied the Fire ability he was only able to breathe fire. Nowadays, he can do all sorts of neat things! For example, he can engulf himself in flames and roll forward, burning grass, lighting fuses, melting ice, and so on. What we'd really like him to do, though, is help us make the perfect s'more. Mmmmm.

Once upon a time, all Fire Kirby could do was shoot flames from his mouth, but he's come a long way since then. Now he can roll along the ground as a blazing fireball, burn up grass, light fuses, melt ice and so on. That's great and all, but what we really want to know is...can he help us get a barbecue going?

Ice Kirby

N/A

NESKirby's Adventure (05/1993)SNESKirby Super Star (08/1996)

The perfect ability to copy in the summer--Kirby gains freezing breath when he copies the Ice ability. Enemies frozen by his arctic blasts can be launched at other foes too. Perfect for a tough fight or when you need some ice for your iced coffee. Kirby isn't busy saving Dream Land or anything...

When Kirby has the Ice ability, he can blast enemies with glacial gales to freeze them. He can then kick them into other enemies to take them all out at once! It's the perfect ability for a tough fight...or for when you need some ice to keep a glass of fruit juice nicely chilled. Not everything has to be about saving Dream Land, you know!

Needle Kirby

N/A

NESKirby's Adventure (05/1993)3DSKirby: Triple Deluxe (05/2014)

Kirby normally looks as tasty as a big ol' marshmallow, but he's significantly less appetizing when he's copied the Needle ability. Those pokey spikes won't add any flavor at all. With this ability, Kirby can bash into enemies or launch the spikes at them. A great, easy-to-use ability!

Kirby's soft, fluffy and just...so huggable! Except when he's got the Needle ability, that is - then it's like there's a hug-free zone all around him. Being covered in spikes comes in handy, though, for rolling into enemies, and even shooting at them! However, whether that really makes up for his loss of huggableness is hard to say...

Who needs hats when you can have an actual tornado coming out of your head? That's our Kirby - always the trendsetter. And with the Tornado ability, he can go one step further, turning his whole body into a cyclone to go on a wild rampage. His rapid spinning isn't exactly easy to control, but that's all part of the fun!

Curious what Kirby's singing voice sounds like? Then track down and inhale Mr. Tick-Tock or a Walky! Kirby can copy the Mike ability and then use a mike or megaphone to really let 'er rip. Sometimes he sounds as cute as he looks, but he can also hit those low notes when he wants to rock.

Kirby isn't much of a talker, but if you ever do want to hear his voice, here's a simple solution: swallow a Walky or Mr. Tick-Tock, and you'll be rewarded with an ability called Mike! Watch in awe as Kirby pulls out a microphone (or a megaphone) and shakes your soul with his dulcet tones. For some reason, his enemies can't stand the sound!

Sleep Kirby

N/A

NESKirby's Adventure (05/1993)SNESKirby Super Star (08/1996)

You don't get to see sleeping heroes very often. They're so busy rescuing princesses or saving the world, they just don't have time for a little nap. Not so with Kirby! The moment he inhales the snooze-prone enemy Noddy, he pops on his sleeping cap and dozes right off. Ah, Kirby, what dreams might you be having today?

Bomb Kirby

N/A

SNESKirby Super Star (08/1996)3DSKirby: Triple Deluxe (05/2014)

When he copies the Bomb ability, Kirby gets to don a stylish hat just like Poppy Bros. Jr. The hat's appearance varies a little from game to game, but the ability itself is always pretty much the same: pull out a bomb, throw it, BOOM! Careful, though--if you hang on to the bomb for too long, you'll go BOOM yourself!

"Show me your moves!" Wait-that's not Kirby's line! Regardless, he's really fired up and ready to become a fighting machine with that red headband. He knows the basics, like kicking and tossing, but he can also muster his fighting spirit to blast distant foes.

With his red headband and fierce attitude, Fighter Kirby is ready to take on anything. Like a real martial artist, he can kick and throw his foes into submission. And like a...not-so-real martial artist, he can fire his fighting spirit as an energy blast to hit faraway enemies. The only weapon this Kirby needs is his burning heart!

Kirby doesn't need to copy abilities to bop through the air, but actually having wings gives his aerial skills a definite boost. They even let him use some extra attacks, like the acrobatic Shuttle Loop and the mighty Condor Head. He can also fire at foes with his Feather Gun! Thought Kirby was just a squishy puffball? Surprise!

Kirby doesn't need to copy abilities to bop through the air, but actually having wings gives his aerial skills a definite boost. They even let him use some extra attacks, like the acrobatic Shuttle Loop and the mighty Condor Head. He can also fire at foes with his Feather Gun! Thought Kirby was just a squishy puffball? Think again!

Making his debut in Kirby's Return to Dream Land, the Moonja enemy looks about as ninja as you can get. If you copy its ability, Kirby can become a master of the ninja arts! With a variety of useful skills like Knife Throw and Blossom Storm, you might want to remain a ninja forever!

Making its debut in Kirby's Adventure Wii, the Moonja enemy looks about as ninja as you can get. Swallow one, and Kirby will become a master of the ninja arts too! Knife Throw, Wall Cling, Smoke Screen and Blossom Storm - with such a variety of useful skills, you might never want to let this Copy Ability go!

Round, pink and surprisingly powerful, Kirby is one of the most iconic heroes in video game history. A denizen of the peaceful planet Pop Star, Kirby became a citizen of Dream Land after defeating King Dedede. He can inhale things with his big mouth, either copying their abilities or spitting them out again.

Kirby's special moves, along with his neutral attack, from Super Smash Bros. Melee are used in Kirby & The Amazing Mirror, through the use of the ability called Smash. The moves he gets are Neutral Air Hammer, Final Cutter, Stone, and Vulcan Jab. He obtains the ability from Master Hand, who is a boss.