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Secluded Steppe Discussion

1 day ago

Yeah, Shalai is illegal in mono white. Commander uses something called color identity when determining a card's legality, which includes any colored symbol showing up on the card in addition to the card's color. For example, Alesha Who Smiles At Death is a 3 color commander, not 1.

Considering how high your curve is, I'd say you need a lot more lands and ramp spells, probably like another 5 lands and another 8-10 ramp spells. I just tried the Playtest button with the deck as is, and I hit an angel on curve only once out of five times. I'd highly recommend starting your cuts at the top of the curve - kill two birds with one stone. Other cards to consider cutting are ones that don't totally synergize with your game plan. Additionally, you may want to consider changing up your removal to cheaper and more universal effects. Specifically, here's what I would change:

Cards I'd recommend removing from your deck: Danitha Capshen, Baird, Angelic Chorus, Oketra's Last Mercy, Immolating Glare, Reprisal, Invoke the Divine, Helm of the Host, Angelheart Vial. These ones don't do enough for their mana, are worse versions of other cards, or don't match your game plan. After that start cutting from the top of your angel curve.

I didn't see a budget posted so some of these cards can be pricey, but hopefully that helps!

2 weeks ago

Both this and the upgraded list are so cool! I was actually just thinking last night that it would be fun to build a 100% reactive deck — everything at instant speed. No kidding, exact thought. And then I just happened to see your decks in the "Top" tab on the T/O homepage. :D

Halimar Depths
— This deck runs a lot of card draw, so this effect might be unnecessary, but maybe worth considering for setting up your draws

Skyline Cascade
— Just a utility land to slow down a more worrisome opponent when you don't have any bounce available to you

Ash Barrens
— I actually like this card better than
Evolving
/
Terramorphic
, because when you use it's Cycling ability, the net result is the same as the fetches, but you also have the option of playing it as an untapped colorless source if you really just need that one extra mana

2 weeks ago

Tweaks to Lands

The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.

Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like
Lonely Sandbar
and
Secluded Steppe
). For control decks,
Halimar Depths
is a useful way to set up your draws. You can opt for incidental lifegain on lands like
Kabira Crossroads
, but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.

I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider
Skyline Cascade
.

Possible Cuts

So what to cut to make room for 8 more lands?

I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:

A couple cards can swing both ways —
AEther Adept
and
Chillbringer
can either clear the board for your attacks, or they can slow down your opponent defensively.

I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?

I wish I could offer more but I must get back to studying. Whenever I can, I will try to suggest some cuts that you can make possibly for some of these suggestions. The lands should be an easy part however to decide. Well I hope that some of this is of use to you for now.

Secluded Steppe occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

White: 0.49%

W/B (Orzhov): 0.17%

W/U (Azorius): 0.11%

RW (Boros): 0.24%

GW (Selesnya): 0.14%

W/U/B (Esper): 0.08%

RBW (Mardu): 0.05%

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