Conditions and illusions, that’s what basically this build entails. I wanted to maximize illusion-summoning potential, the damage and effects shatter skills have on foes, and the duration and damage associated with conditions. I also wanted to make sure that my foes would be confused all the time with trying to figure out which ‘me’ is an illusion/phantasm and which is real. Thus, the Illusionary Persona trait would prove very useful as it would show a shattered effect around my character as well as my illusions—not to mention that it’ll look really cool too!

Other than that, this build seems pretty straightforward, focusing on adding/prolonging conditions, making shatter skills stronger, and confusing foes with multiple illusions and adding a shatter effect on myself. Also, my utility skills are based on support and survivability, as well as weakening foes by removing all boons from them with Null Field. In terms of weapons, I primarily use my staff for this build, though I also have a greatsword equipped in case I need some extra attack power (not to mention that I just love the mesmer skills I get from it~).