Topics I've Started

When the weapon collides with the world/map objects it automatically lowers. The thing is sometimes i don't want it to do that. I.e. when i'm near to blocks and crouch, the weapon can still 'rest' on the block but it doesn't. Most times it lowers automatically and i have to raise it again and aim up, then slowly lower it to where i want it to be..

I'm afraid this auto-lowering will eventually cause a lot of frustration at times when you don't want it to lower due to wrong map clipping and such.

I'd rather have it like Infiltration where you control the lowering yourself. When the weapon collides you hear audible feedback and it just won't move beyond the colliding object. Then you just reposition etc. After a while this was an "automatic" process and just had you aware -all the time- where your weapon was. Later when the resting feature was added it was just perfect. Ground Branch seems to do this different though. There is no large freeaim area like in Infiltration, i wouldn't know how to implement manual lowering in GB at this point..

Will there be a manual lowering implemented? With a freeaim area? What are your plans with regards to this?

What i like in Insurgency standalone is when we're in a firefight, and please don't take this like cod or cs in any way, dust from the (sandy) streets and smoke from the weapons hangs in the air for a bit. It makes the environment very alive.

My wish for GB is to have this too.

I wish for maps to be alive too ofcourse. Things blowing in the wind, small decals moving in the air / ground etc. Stuff like that i find so immersive.

Sorry, had to happen. The Dayz SA (as people call it) thread.
It's Alpha is on Steam. In a moment of weakness i bought in.

I liked it in the mod and now again, great atmosphere. Chernarus is better looking and sounding than in the mod.
What i like about this game is when you're alone walking around in the woods or in abandoned villages, it just has a charm and thrill to it i haven't found in other games.