Resident Evil Code: Veronica X FAQ/Walkthrough

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= = = = = C O D E V E R O N I C A
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CONTENTS Search tag
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1. INTRODUCTION and Version History CVX1
2. Game basics CVX2
2.1 Game controls CVX2.1
2.2 Herb/health guide CVX2.2
2.3 Status screen guide CVX2.3
2.4 Game tactics CVX2.4
2.5 Game weapons CVX2.5
3. Q and A section CVX3
4. Game enemies CVX4
5. Game Walkthrough CVX5
6. Battle Guide CVX6
7. Legal Notes CVX7
8. Contact Info CVX8
9. Credits CVX9
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1. Introduction with Version History CVX1
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Ho ha,welcome to my code veronica X guide on the gamecube.The aim of this guide
is to guide you through the game and try to complete this game as easy as
possible at a shortest possible time.I have two guides of this game over the
dreamcast and I have played this game on the gamecube and found that the same
walkthrough is still the same so I have convert it over my DC version with some
changes to the DC version of course.
The games is a survival horror one player game with lots of action and as well
as plots to uncover in order to move on further to the game.This game is
created and copyright by Capcom and licensed by Sega for this game port to be
possible for the Dreamcast.
I have place the Q and A section in the front of the FAQ in the hope that
readers will clear their doubts so that they won't have to email me with the
same questions over and over again.Meanwhile,enjoy the FAQ,over and out from
Thanos.
All characters and story plot are (c)opyright by Capcom ptd ltd.
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Version History:
-----------------------------------------------------------------------------
Version 0.1 10th September 2003
I have a full walkthrough of the game,i have completed the game on the GCN
version and found out that the walkthrough is still the same,so I've converted
my DC version here and added some details to the guide.
Version 0.2 17th September 2003
Added battle game guide into the walkthrough,sorry for the late update because
flu has overcome me for the past few days.I have added search tag for easy
finding within the guide.Nothing much to report.
Version 0.3 18th December 2003
Corrected some mistakes in the guide and also the wesker game.Thanks to D W for
pointing it out.
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2. Game Basics CVX2
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=====================
Part 1: Game controls CVX2.1
=====================
____ ____
( /__________________________\ )
| / \ |
/ Y _ _X \
| __ / \ / \ |
| (__) ( / \ ) |
| START _ ___ |
| __________ ___ (_)( ) |
| _ \ / \ B (___) |
| _|_|_ \ / \ A |
| _ |_| | | | |
( | \____/ \______/ \ )
( | \ )
(___) (___)
DPAD: Controls the character movement
B button: Cancels selection,exit status screen,dash button with dpad held
A button: Action button,fire button(with R trigger held), selects items
Y button: Inventory/Status screen
Z button: Map
R button: Holds up the selected weapon
L button: Switch targets
180 turn: Down plus B press together or C stick(same as RE remake)
================================
Part 2: Herb and health Guide CVX2.2
================================
There are four types of injury conditions:
- Yellow Caution(injury condition 1st)-->YC
- Orange Caution(injury condition 2nd)-->OC
- Red Danger(injury condition 3rd,near death)-->RD
- Purple poison-->PP
Green herb: Cure an injury condition
Red herb: No use till you combine with green herb
Blue herb: Cure poison
One green herb and a blue herb mixture: Cure an injury condition and poison
Green herb and Red herb: Bring back to full health,like the first aid spray but
does not cure poison.
Two green herbs: Cure up to orange caution injury
Triple Green herbs: Bring back to full health,like the first aid spray but does
not cure poison.
First aid spray: Bring back to full health,like the first aid spray but does
not cure poison.
Super herb(Red,blue,green): Cure poison,cure back to full health
------------------
Health Guide |
------------------
Injury condition(can be view in status screen by reading the electrocardiogram
aka ECG):
Fine green: Your character is not injured
Caution Yellow: An injury state and needs a green herb to cure, normally just
ignore this injury
Caution Orange: Take note of this injury because one more hit you will be in
danger zone, cure it using two herbs or a mixture of green and Red herb.
Danger Red: Take note of this injury because one more damaging hit and youre
dead. Use triple green herb or a mixture of green and Red herb to cure this
injury.
Poison purple: When your characters poisoned, heal with the blue herb
immediately because the longer it drags on, the more serious injury like danger
will appear after you cure yourself off the poison.
Note: When your character is in Caution zone, your character will use his/her
arm over his/her other side of the shoulder, indicating an injury. When in
danger zone, your character staggers and moves slowly to indicate it and cure
him/her immediately.You can also view your health status over the VMU memory
card in your controller also.
Health Chart:
-------------
-----------------------------------------
|Herbs | YC | OC | RD | PP |
|-----------------------------------------
|Green | Yes | NO | NO | NO |
|-----------------------------------------
|Red | NO | NO | NO | NO |
|-----------------------------------------
|Blue | NO | NO | NO | YES |
|-----------------------------------------
|GreenX2 | Yes | YES | NO | NO |
|-----------------------------------------
|GreenX3 | Yes | YES | YES | NO |
|-----------------------------------------
|First aid | Yes | YES | YES | NO |
|-----------------------------------------
|Green/Red | Yes | YES | YES | NO |
|-----------------------------------------
|Green/Red/Blue| Yes | YES | YES | YES |
|-----------------------------------------
|Green/Blue | YES | NO | NO | YES |
-----------------------------------------
============================
Part 3: Status Screen Guide CVX2.3
============================
--------------------------- ----------- -----------
| Exit | File | Map | Item | | | | |
|---------------------------| | | | |
| | ----------- -----------
---------- | Equipment Standard
\_______________|
--------
| Status |_________________________________ --------------
| ----- ------ | | |
| | | Data | || | |
| ----- ------ | | |
|Claire Redfield Claire Redfield | | |
| Height: 167.9cm | | |
| ----- Weight: 52.9kg |-----| |
| | | Blood type: O | | |
| ----- |-----| |
| Condition | | |
| --------------------- | | |
| | --- | | | |
| | \ | | | |
| | \ | | | |
| | ---- | | | |
| | Fine \______ | | | |
| --------------------- | | |
| | | ITEM |
------------------------------------------ --------------
Item: This is the storage space for each characters of the game,some items take
up two space whereas some take up one space,you will start up with 8 spaces,but
once you get the sidepack,you will be upgraded to 10 spaces
Equipment: This option is the one that which gun is selected by you and
equipped by your character
Standard: This is the basic inventory item that cannot be replace unless you do
some stuffs(refer to FAQ)
Exit: Exit the status screen
File: View files that you have gathered in the game,useful if you need clues to
what to do next
Map: Open up maps that you have collected in the game,view them if you are
stuck or view rooms you haven't visited
Item: Goes to the item select screen
In the item select screen:
Combine: This option is there if you plan to combine stuffs that can be
combine.Eg: Handgun with handgun upgrade,herbs etc.
Use: This option helps to use on things like doors and stuff.
View: This option view the object in 3D motion,useful to view items you pick up
that have some items inside.
======================
Part 4: Game tactics CVX2.4
======================
Shotgun decap
-------------
One of the useful ways to save pistol ammo but with the expense of one shotgun
ammo,but it must be with great accuracy.when a bunch of zombies come your
way,wait for them to come near,aim the shotgun up and fire,it would at least
decap the zombies near you and push the other zombies down.
Drop enemy,then knife/foot decap
--------------------------------
Another very useful tactic and saves ammo,but you got to knock the zombie down
first.Use handgun to drop them down first,if they get up,then it will not
work,you need to make them crawl and be immobile and take down a knife and take
a few swipes,be careful not to get bitten in the leg,but it does not
matter,your character will use his/her karate feet technique and decap the
zombies' head.
Make use of your own character
--------------------------------
Yes,this tactic can be very useful,first of,if you can't view the enemy too
well,stop where you are,your character head will turn to the direction if there
is any zombie,similarly,any zombie who are acting dead,your head will look down
on the enemy instantly.
Use stronger weapons for more powerful enemies
-----------------------------------------------
Speaks for itself,save all the powerful weapons,ie shotgun,spas12, explosive
arrows, grenade launcher etc for more powerful enemies,use arrows,handgun on
normal enemies. It would save you a lot of trouble during boss encounters and
help them beat them out faster.
Footsteps and noise
--------------------
Yes,another easy alternative to spot whether there are any enemies around you
or not. They give the enemy away,so turn your sound volume up,the zombies are
the easiest to spot,they waddle and make a lot of noise,hunters,go for the run
step noise with big heavy footsteps.Bandersnatches make a rubber like noise and
give a heavier footsteps.
Evade enemies/conserve ammos
-----------------------------
Run diagonally,zigzag,enemies are quite slow to react if you are fast.best if
it's a boss,merry go round tactic from my REØ guide is also useful.The zombies
and dogs here are rather easy to evade,because most of the time they are
staying put,which means no out stretch arms,even if they are walking,at times
if they don't spot you,they also won't have outstretch arms allowing you to
slip past them easily.Unequip your weapon,you move more faster.
Use the inventory screen reload
--------------------------------
Yes,if your character auto reload for themselves,you will be in deep trouble
because your are exposing yourself to the enemy.Instead,go to the status screen
and reload from there,it's faster and doesn't put your character to risk.
Manage your item space well
---------------------------
Even though you start of with 8 spaces,do not overload yourself,or else it's
gonna bring you a lot of hassle.If you have no plans to use the item,dump it in
the item box,don't bother stuffing yourself with too many items.
Cure asap if you're poison
---------------------------
This is a serious matter.If you are poisoned,find the blue herb asap because it
ain't fun of the poison to drag on to damage your character even further,if
your character is herb,they will hold their hand in the waist area,and if they
are dying,they stagger.
Watch you character's health
----------------------------
If your character is seriously hurt,best is to view by the movement,during
caution condition,your character put their left arms at the right chest,if they
are dying,they stagger.So watch out and cure them asap.It best to always bring
a health item with youin case you are hurt it can always save your skin,but do
not waste your herbs,cure only if your are around orange caution or dying and
best is to mix herbs,don't use them as single herbs.Don't bother making super
herbs,instead,seperate the blue herbs because you might be wasting the curing
herbs you are well.
Stuck????
------------------------
If you are stuck,read maps and files for help,if you run out of ammo,don't
worry,there's always ways to progress and ceratin rooms you haven't visited,so
go there and you might find yourself with some supplies of ammo.Also any mid
level boxes that reach up to your waist,you can push them and also climb on
them,many of this simple tactics can be found in the the manual itself.
Remember,there's always a way out unless you tell me you are a total scrub.
Use lighter against bats
---------------------------
Yes,use lighters against bats,this way the bats can't hurt you,you will also
conserve health as well as ammo.Don't bother to confront these pests,it's best
to utilise your item to the fullest.
Save the game only when you are full of ammo and peak of health
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Yes,save the game only when you are full of ammo and peak of health.This will
ensure survival and also in case you screw anything up,you can use this save to
your advantage and do not save when you are doing badly in the game.How to save
a game? Simple,first you need to spot a typewriter which can be found
throughout the game,second,find the ink ribbon which is round like a wheel,use
the ink ribbon to save the game,each save costs an ink ribbon though so take
note of that and plan carefully.
Retreat/Back off when needed
------------------------------
When enemies are coming near you and you are on the offensive,don't be dumb and
stand there and keep shooting,back off a bit so that there is some space
between you and the enemy so that you won't get hit.If there are too many
enemies,use the 180 degree turn and back off and retreat and regroup and take
them down at some distance.
Discard keys when prompt
--------------------------
Yup,discard those keys when not needed,there's no use for it and dump it aside
to save your inventory space so that you can grab more goodies and stuff rather
than a useless key.
Making sure that the enemy is dead
----------------------------------
This is a very important factor to ensure survival,or else you will be wasting
ammo all the way.To see all the enemies are dead or not,just when they are
down,make sure there's a pool of blood coming out from them to ensure they are
dead.
=========================
Part 5: Game weapons CVX2.5
=========================
Basic inventory items:
Lighter
---------
Item space: Free
This is not a weapon but it's useful for chase off the bats, as the flame which
enable light to scare off the bats, use this on bats so that you won't waste
ammo on them.You may want to give it rodigro later and allow him to give it to
Chris later in the game.This lighter is bought by Chris and given to his sis if
you see the cutscenes.
Lockpick
-----------
Item space: Free
This is an optional item in the game.You will need to give Rodigro the lighter
and one item to get this item.it's useful to unlock certain lock things like
the brief case, lock drawers to gain access of ammo to save yourself later and
to ensure survival in case you screw up.
Standard weapons in the game:
Handgun Beretta M93R:
---------------------
Item space: 1
Ammo storage: 15
This weapon is found early in the game in Claire's game.A normal gun, which
uses 3mm bullets to kill. No very damaging but can store many bullets. Can be
upgraded to enhance its firepower like shooting a few bullets at one go instead
of one or choose to shoot one bullet at a time.You choose the way you want
after the weapon is upgraded.
Handgun parts:
--------------
Item space: 1
This is also an optional item to Claire,in order to get it,you need to get the
lockpick first,then get a white briefcase to unlock it to get the handgun
parts.Combine with the handgun is its usefullness to also free up one space.
Glock 18:
------------
Item space: 1
Ammo storage before upgrade: 18
Ammo storage after upgrade: 18
This weapon is with Chris from the start.It is a normal gun, which uses 3mm
bullets to kill. No very damaging but can store many bullets.When you
upgrade,it's different from Claire's,not much difference to Chris because it's
upgraded it just able penetrate more enemies.The only handgun besides SPAS12 to
be able to shoot through a zombie.
Handgun ammo:
-------------
Item space: 1
Scattered throughout the game,those red boxes are the handgun ammo,usually have
15 or 30 ammo inside them.Can be reloaded to Chris or Claire's handgun.
Combat knife:
--------------
Item space: 1
Ammo storage: NA
Use by experts in the game who want challenges or use by players who run of
ammo.Need to be close range to be effective. When near the zombies, swipe their
legs first to make them fall down, then swipe their bodies to kill them. Dont
get too close or they will bite you. Very good weapon to save up ammos from all
firepowers.There are two combat knives in the game.One is found by Claire from
the start,the other is with Chris.
Bow gun:
----------
Item space: 1
Ammo storage: NA
This bow gun shoots arrows to the enemy,take it because if you lack of ammo in
your handgun,this is an alternative weapon to take down zombies and it's rate
of fire is rather fast and downs the zombie fast.Combine to normal arrow or
explosive arrows into one to save space.
Arrows:
----------
Item space: 1
This arrows are scattered throughout the palace in the game.Like i said
earlier,it's an alternative weapon to take down zombies and it's rate of fire
is rather fast.it can be found in a bundle of 30 i think.
Explosive arrows:
------------------
Item space: 1
These are the fastest and powerful ammo around.Save them on the bosses like the
tyrant etc to damage them fast because their rate of firing is fast and
powerful.It's more powerful than the normal arrow and usually come in 10 in a
cracker pic case when you pick them up.My choice of weapon but they are rare in
the game.
MP100s:
---------
Item space: 2
Ammo storage: 100%
This weapon is also found early in the game,it's better for you to save it so
that you can deal the bandersnatches easier later.A full automatic gun which
when held the fire button, it just keeps shooting bullets.But quite slow in
terms of machine gun type though.Dump it aside once it's use is over.
Grenade launcher:
------------------
Item space: 1
Ammo storage: NA
A very powerful weapon is your arsenal so dont waste them on the normal
zombies. Store them up for the bosses and the powerful monsters. Have 4 types
of grenades you can choose, the acid type, flame type, grenade type, anti-bow
type.They are also best to take down spiders and hunters but save them for
Chris's game for you to benefit.
Flame rounds/Acid arounds/grenade rounds/anti bow rounds:
---------------------------------------------------------
Item space: 1
Each rounds speak for itself in terms of uses.Flame rounds are powerful and
give out flames to burn enemies,acid rounds give a hiss sound when it hit the
enemy.Grenade rounds and grenade rounds are quite useful against bosses and
save them for big enemies like the tyrant and Alexia tyrant so these rounds are
precious,so save them up.These rounds can be combine together into one like
acid adding to acid etc to save up space.Combine these rounds with grenade
launcher into one to save up 1 more space.The anti round does not kill,just
releases some poisionous gas to drop enemies,so use it if you want to run pass
an enemy.
Assault rifle:
---------------
Item space: 2
Ammo storage: 100%
This assault rifle is a powerful tool.Seem alike with the Ak47,this weapon is a
fully automatic weapon with is quite damaging.The rate of fire is not really
fast but it's just a backup weapon and save this weapon for Chris to take down
the gulp worm.Very handy weapon if you run out of ammo and it can be reloaded
with clips found in Chris's game.
Assault rifle clip:
--------------------
Item space: 1
Like I said earlier,this weapon is for back up in case you run out of ammo.This
clip is found in Chris's game but they are rare in the game.They look like
black strips like a normal AK47 rifle ammo,comes with 50% if I remember
correctly.Very good at taking down dozes of zombies at one but it's
optional,you take it if you want.
Ingrams:
---------
Item space: 2
Ammo storage: 100%
Yet another optional weapon,this weapon is decided by the fate of Claire's
game.If you give Rodigro the lighter,then Chris will receive it and get this
gun as a result.If not,you will not get it.It is a fully automatic weapon which
fire in fast rate and use it if you run out of ammo on your handgun.It runs out
of ammo fast and like other fully automatic gun,hold the attack button to keep
firing the weapon.
Shotgun:
----------
Item space: 2
Ammo storage: 7
This weapon is also found in Chris's game,but remember to take it when you
leave the Ashford island.A very powerul weapon against hunters and good at
taking many enemies at one go as well as decapping enemies.useful against
hunters and powerful enemies but useless against zombies because it till
strangely take a few ammo before taking them out if you pump ammo to the
zombies's body,the zombie seem able to withstand the shotgun
power.Strange,isn't it?The reload is slow and the rate of fire is slow so take
not of that.
Shotgun ammo:
--------------
Item space: 1
Scattered throughout the game,this ammo looks like green big rectangular boxes
are the ones that can reload the hunting gun or the shotgun,comes with 7 extra
ammo each time you pick it up.Save them up on hunters or spiders but mainly
hunters,save them as they are quite few of them unless you use the infinite
shotgun trick.
MAGNUM revlover SPAS 12:
------------------------
Item space: 1
Ammo storage: 6
This is a very powerful weapon in the game,it will straight decap zombies and
down hunters with one shot and save them for bosses because you will have an
advantage here.The rate of fire is also fast that it shoots damn fast compare
to the other magnum in the previous RE games.But the ammo again is hard to find
though.You will pick this weapon up in Claire's game.The magnum rounds are
white revolver barrel like with bullets that can be seen but they are really
rare and hard to find.
Dual Ingrams:
---------------
Item space: 1
Ammo storage: 100%
This weapon is picked up by Claire and given to Steve.You will control as him
and use this dual machine gun for full effect!!Very fast in terms of rate of
fire but not really damaging as it takes a few hits to knock down enemies.Seem
to drop in slower than al automatic weapons.
Dual golden guns:
-----------------
Item space: 2
Ammo storage: NA
This weapon is not use in the game,instead,it is used to unlock a door,please
refer to FAQ to deatils.But you can use it in the battle mode as Steve,quite a
weak weapon but rate of firing is fast but not damaging.But nonetheless,a cool
weapon to use in the game.
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3. Q and A section CVX3
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Que:
Damn,I left the fire extinguiser back before l left for antartica,can i get it
back by any means?
ans:
Sorry,no,you can't get it back,unless you plan to hack your save with hex
editor and don't email me with hex editor stuff.
------------------------------------
Que:
Why have you not reply to my mail?
Ans:
Simple,either I have not logged the net for days or you have meet the
requirements of emails i do not take section,refer to contact info to find out
more.
----------------------------------
Que:
How do I get the lockpick for Claire's game?
Ans:
Just give Rodigro the medicine, then he will give you the lock pick, though you
need to sacrifice the lighter.
----------------------------------
Que:
Does Claire walkthrough affect Chriss walkthrough?
Ans:
Yes, in a certain way. All those ammos and weapons left behind by Claire in
both the island and the Antarctica is available for Chris when his walkthrough
has begun.
---------------------------------
Que:
How do I solve the paintings puzzle to get the red ant?
Ans:
You have a puzzle to solve here.You will light up the painting in order.Quite
tough of a puzzle because you need to know in order as you cant guess as there
are two many of combinations to try and error. So the answer of the puzzle is:
1. A portrait of a lady
2. A man cuddling two babies
3. A man by himself
4. A man with candle plate at the background
5. An old man with book
6. Man with candle
7. Finally the big painting
-------------
| 6 2 D
| |
|4 5|
| Statue |
| |
| |
|1 Stairs 3|
| 7 |
-------------
You will get a vase after you input correctly and so examine the inside of the
vase to reveal a red ant and go back to the safe room.
----------------------------------
Que:
How do I solve the pressure puzzle during Chris's game?
Ans:
You will need to solve a water pressure puzzle which is next to the door.This
puzzle is rather hard and most people would take a few tries but I only took a
try.I was a bit lucky to solve on the first time so here's the solution.Note
that 1 litre container is broken.So you need to use the 3 and 5 litre and try
to make it 10 litre.First empty twice the 3 litre water and then the five litre
water. Then select it and the 3 litre water will drop to 1 litre. Then select
the 3 litre thrice so that it leaves behind up 1 litre at the 10 litre
container, the 3 litre water gauge will come back to 3
litres and select it four times to solve the simple puzzle.
Then the three zombies will rise. Kill them and grab shotgun ammo and exit the
door.
Broken
----- ----- -----
| | | || |
| 5 | | 3 || 1 |
|litre| |litre||litre|
| | | || |
- -- - -- - --
|| || ||
| ------ ----- |
------- ------
||
||
||
||
||
--- ---
| |
| 10 |
| |
|litre |
| |
| |
| |
--------
-----------------------------------------------------------
Que:
What is the temperature I have to turn to get chemical A?
Ans:
12.8
--------------------------------------------------------
Que:
What is the solution for the dice puzzle?
Ans:
Choose the sequence of:
-Double As
-Crown
-Heart
-Spade
-----------------------------------------------------
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4. Game Enemies CVX4
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Zombies/Sleepers
-----------------
A standard enemy you will find in all RE games.They are able to spit zombie
foam as well as grab your character with their outstretch arms to bite your
character.So mash your controllers to struggle and to break free faster.A
sleeper is a zombie faking dead,whenever your character comes within range,it
will bite your character so mash your controllers to struggle and this will
result in decaping them.Use the evade tactic above on how to deal with them
easily.Zombies here are easy to take care of,a few shots drops the zombie or
stuns the zombie ,to make it move backwards.
Moths and bats
----------------
Bats are really irritating creatures that roam around in the dark,they are
found in the dark areas where light is minimum.They will just distract your
character and slow the character down and does minimum damage.Don't bother to
engauge firefight with it,instead,use a lighter to get it off your back.
Moths are one of the nasty creatures in the game.You will grow to hate them as
they are found only in Antartica.They give out greenish powder poison when you
are near it and there's certain chance to get poison.They are also able to hang
on to you and lay an egg off your back,after a while it blows up and you also
will get poison.Sometimes the powder hurts you and sometimes the powder poisons
you.Try to evade it because firefight will get you damage more and try not to
turn your back against it because this is where they hang onto you and lay an
egg at your back.You will see if you got poison or not by look the way egg
attack you.Mash the buttons and hope that the egg won't suck up your blood,if
you see blood,chances are 99% high that you will get poison.
Bandersnatches
----------------
A new enemy added to the game.It walks with a heavy thump so you can hear it
from a distance.It only has a right arm but the arm is like rubber,it can
stretch up to another floor,stick to it and held itself to the another floor.It
will do this if it find you on the upper level.Not only that it's arm is like
spiderman and stick to walls and flink itself to the wall,the so called
teleport.It's rubber arm is also able to hit you and get a few hit brings you
down to caution.Don't outrun it or else it will use it's rubber arm and hit you
from a distance,instead,run pass it's left arm area because it does not have a
left arm so running past it makes it easier to evade it.Very hard to kill
monsters, so use powerful weapons like the MP-100s,shotgun or grenade launchers
to kill them off fast before they can damage you.
Hunters/Sweeper
------------------
If you are an RE fan,hunters are one of the most popular enemies in the
series.They can be detected easily by the sound it makes as well it's very
heavy footsteps.It normally runs so you can detected easily.Hunters are rather
big size creatures and quite speedy and worst of all very deadly in
attacks.They can dash and then bent down low and give a double slash or jump up
and give a slash.The jump slash is really damaging so be careful of it,it
normally does it when it is a bit off range from you.To counter this attack
just use the shot gun and shoot to blow it down.ery fast and damaging
enemies,use shotgun,grenade launcher with acid rounds for effective damage.But
they are quite slow in turning direction so make it to your advantage.They are
able to duck shots by moving low and attack.One thing about using shotgun,once
you drop it,wait for a while.change position and shot it down as it gets up
fast and will give a low attack fast if you remain still.For sweepers,the
attacks are also standard compared to the normal hunters,they are a bit
purplish or redish in color,this is the way to identify them.They slash attacks
can poison you so that the only difference you can spot the differences between
the two deadly creatures.
Cerberus
----------
This hounds are very fast and chases you until you escape through the door or
something.Their attacks are pretty straightforward; they will either bite your
hand and you will need to mash your controller's buttons to get them off or
they will jump at you to hit you.Their jump attack is not really that damaging
as it takes a few hits before you drop to caution.Not really powerful creatures
but fast and often come in packs and this is the danger point.Imagine many dogs
jump attacking you or one of them bit while the others jump attack you so try
to evade where possible.Unequip your weapon to try to outrun them might or
might not be good so you decide from here.If you read some books,the word
Cerberus means the hound from hell if i remember correctly.
Baby Alboind
--------------
This baby Alboind creature is not really that dangereous,as they just slide
around the floor and luckily for players,it's not in the water to make it more
mobile.It gives out electricity to try to damage you or else it's harmless
otherwise.just one shot from the grenade launcher can really kill a bunch of
them and they are not damaging creatures anyway.
Small ants
-----------
They remind me of the leeches in REØ where they are fated to be squash in the
game,not much and damaging attacks,only it just bite and slow you down,most of
the time,you end up squashing it before you even know it.So best bet is just to
squash it.
Sensors
----------
They are high tech weapons introduced by Albert wesker.The sensors moves around
a ray of light that "scans" the enemy.Once deteched,a hunter will immediately
spotted in the room you are in and hang around there till you finish it off.So
try to avoid those sensors to avoid firefight that wastes ammo especially
Chris's game depends on what Claire have done earlier so you do not really one
to screw this one up.
Tentacles
-----------
Those long greenish stuff is found later in the Antartica in Chris's game.They
are not really deadly or damaging but they sure prevent you from going through
to somewhere which means it blocks your path.When you are near it,it will hit
you and prevent you from going through.Best bet is to shoot it with handgun
till it retreats,then only you are able to access beyond it.
Spiders
----------
These spiders are the most deadliest spiders to date.They are able to climb and
hang on walls as well as move on the floor.Quite fast creatures.Normally when
they hang onto walls,they will spit poison which either injures you or poison
you.Quite a hassle as you must react fast to avoid the poison spit.If they are
on ground,they normally grab you and bite the hell out of you and brings you
down to caution fast so take them out before they take you.Use powerful weapons
like shotgun or best grenade launcher as one shot pins it down before it rises
up again,but this way,it stop the enemies attacks.Run past if you want but it's
better to take this enemy down then let it hand around unless you are visiting
the place only once.Luckily for you,they are not like the remake game when they
die,they leave some pool of poison that slowly dissolve.
Big Worm
----------
You will encounter it when claire enters the palace area.It attacks is to
barrow into the ground, move around until it rises and try to hit you before
diving into the ground again.Good thing is that you can see it barrowing around
by the sand movment and plan to evade it.But you can kill it either Claire or
Chris game but it will really die in Chris's game if you plan to get the
lighter back later in Chris's game.
=======
Boss
=======
Tyrant 1st fight
-----------------
So use the grenade round to pump his body until he squads to the ground, then
when he gets up pump him with more grenade rounds again until he falls to the
ground and lay on the groung motionless and you have beaten him at the first
part.Pump him with grenade rounds until he falls to the ground and head to the
sub area.
Tyrant 2nd fight
-----------------
This tyrant is a bit tough due to the small space you are going to fight.Start
out with all your explosive arrows,then grenade launcher.Move around while
shooting.The tyrant will do a backhand attack if you are a bit off range to
smack you to the ground or do a powerful chop,that's a damaging attack so try
not to be near him.Also try to keep your battle around the plane,not too far
off,because if it pushes you off the plane edge and you die instantly.Run
around but don't get trap.The tyrant won't chase you but follow you to where
you are.If you are smart enough,go to the left,as it comes,go to the right and
do a 90 degree angle escape,then stay there as it comes,make sure that it
coming to you towards the right direction because if it walks from the middle
at you,you are in deep shit.Anyway,if it's damage enough,you can see a lot of
blood in the floor,quickly flip on the blue switch,If it is damage enough, the
cargo box will hit it and you will get rid of the unwanted passenger in the
plane.
If not, it will reflect back and you need to damage it more and then hit the
blue switch again. Some good players do use knife to knife this tyrant and soon
get rid of it easily.By any means,after you defeated the tyrant,go back to
steve to view a cutscene and prepare for disc2.
Nosferatu
----------
This boss will mutate with two tentacles and some change to the body.Once you
face him, move away some distance and use the sniper rifle and shoot at its
exposed heart at the right. This boss will constantly spread out some poison
gas,if you are hit you are poison and it will affect Chris's game later so
don't get hit by the poison smoke.If it use it's tentacles and knock you off
the building,you die straight so take note of that.Then after running of ammo,
use the explosive arrows on this guy and you will soon finish him off.There's
are extra animations in the game,if you kill it with sniper rifle,it will die
with the sniper rifle FMV,if you kill it with the knife,the FMV of stabbing
it's heart will be shown.Anyway,it's Chris turn to kick some ass.:)
Albinoid Adult
---------------
Here,theres a blue herbs and two green herbs to get. Move on and have a short
FMV before you face a mini boss.Albinoid Adult is the albinoid that escape from
the lab earlier and have grown,it's only able to attack you in the waters,which
is spreads its electricity through water to hurt you.You have two choices,go
down,take damage and grab the shield shining in the waters(around the middle of
the pool) or kill it and take the shield.If you want to kill it,wait till it
comes near to the edge where you are and shoot it with a shotgun.Or else,go
down,get it and get back up,if you are hurt cure yourself,then go back up to
the picture room.After taking the shield,combinr it with chemical C to get the
gold key you wanted for a long time.
Spider
-----------
Go to the end and use the key on the crane to trigger a FMV crane machine and
use the key to lift Nosferatus body up as well it crack the ice and the spider
will be free.You can fight with the spider or leave it but anyway,it can only
spit poison at you ot just ramp you.Nothing much,so i suggest,getting to the
ice,run till you see Nosferatus body ,grab the green necklace and examine it
to get a red jewel and get the hell out of here and to the power place.
Steve tyrant
-------------
ou will need to escape from him,you can damage and stun him,but you can't beat
him.He's impossible to kill so don't waste fire power.He carries an axe and
smashes the opponent to pulp and it's very damaging so listen carefully.His
first hit will always hit to yellow caution,second hit is death,after the cut
scene, rotate your character and run away from Steve, you may get damage. Cure
by using the green herb, when he hits you the second time, use the mix herb and
run a bit more to trigger a cut scene and you will control as Chris again.After
Claire escape,see a FMV and you will control as Chris again.
Alexia 1st from
----------------
After the FMV,you will control as him and face Alexia.When you take control as
Chris, getting the damage from the flames is still okay,but Chris will wipe the
flame off,slowing him down as Alexia slowly comes to him ,but dont let her
strangle you because it's instant death for you if you get caught by it. For a
quick kill, pump her with the grenade launcher with grenade rounds and you will
beat her fast.If you want and have a lot handgun ammo,shoot her while backing,
away,then retreat and shoot until she falls,but she has great stamina.After
beating her,grab the red jewel and examine it.Then head up the stairs and place
all jewels in the painting to reveal a door.
Alexia 2nd form
----------------
She becomes very big and hugh.She's able to spit poison at you,create ants with
th big tummy below and let the ants to try to attack you,not very damaging.It
also able to use tentacles to attack you. Quite damaging but not really
powerful.Here's a very easy way to beat it:Then run to area where you place the
dragonfly at the end of the corner and pump her with the Grenade rounds and
SPAs 12 Take the damage and cure yourself when you get to much damage.After a
while,you will beat it easily without moving much!!Why stay there,because you
be safe and seldom hit by the tentacle.Instead,it's tentacle will destory the
ants,the only worry is that it will spit poison at you.But after pumping your
most powerful ammo,she will be defeated.You may shoot downward to kill off some
of the ants but you need about 15 rounds to beat her. Stay at the corner so
that the tentacles won't swipe at hit you and injure and make you fall.
Alexia third form
------------------
The final from where she breack free from the tummy and flies like an
insect.It's only attack is to spit flames at you to make you a bit immobile as
Chris will wipe the flame off.The FMV of the charging of the linear launcher is
done,so grab it and equip it.Give her a shot of the linear launcher to finish
her off. I prefer to single scope covers a wider range as because double
scooping is quite hard when she easily flies off your target.She move quite
fast so think like a sniper and one shot and she will die and meanwhile,you
have completed the game.Rejoice!!!!
---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---++++
5. Game Walkthrough CVX5
---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---++++
=========================
Part 1: Game characters
=========================
Claire Redfield
---------------
Age: 19
Shes a sister of Chris Redfield, in search of her brother, which starts in Bio
Hazard 2 which brings her futile search to Bio Hazard: Code Veronica Complete.
Here, she infiltrated into Umbrellas base to find some information about her
brother and shes been caught and sent to one of Umbrellas base as a prisoner.
Then the island shortly been attack be Wesker, now working for another
organization. Then the person, who caught her, Rodrigo, sets her free, thinking
that theres no escape route. She then went around and found a new friend,
Steve who aids her quest to escape from the island. On her way, she found many
zombies to clear to reach her escape route and faxes to her brother who finally
be reunited with her later on.Also encounter romance in this game somehow,play
the game to find out.:) One of the playable characters in the game.
Chris Redfield
-----------------
Age: 26
Hes an ex RPD officer of the S.T.A.R.S squad, who went to Europe in search of
some information about Umberella. Little does he know hes been taken tabs and
monitor closely by Umberella. Hes brother of Claire Redfield. It all started
from the little place in the Spencers Mansion. Many of his fellow members from
the Bravo team have been perished and the Alpha team has been dispatch there.
Chris one of the Alpha team members uncovers that Wesker the team leader is the
mole of Umberella and somehow some of the S.T.A.R.S team manage to escape from
the mansion. Then he made up his mind to leave RPD and went to Europe and
finally reunited with here sister as well meet an old fiend.One of the playable
characters in the game.
Steve Burnside
---------------
Age: 17
Hes a prisoner of the island because his dad took some top-secret information
about Umbrella. His dad was caught and the family paid the price as his mom as
killed and his dad and him were taken as prisoners in the island. Rather cocky
person and a distrust person as you can see later in the game. Very smart
person as hes good in with weapons as well as can operate machineries easily.
From the age, you can see hes rather young and quite smart from the age of
his.Also be known to be quite bonded with the family as he doesn't seem to
blame his father at his present state.One of the playable characters in the
game.You get to play as him only for awhile.
Alfred Ashford
--------------
Age: ??
He took over the family legacy early because of their father death. As he
took over the family legacy early, he became very pressurized that he became to
take as his sisters form in her absence. A rather loyal man as her sister
would describe as. All the power and unhappy childhood very sick man can you
describe as when you later play into the game, carries a sniper rifle in the
game.Very lousy aimer though,always misses shots they are easy targets to begin
with.Quite obsess in killing and tormenting dragonflies.Have mental
problem.They both are born from a womb experiment by their father. They have
an unhappy childhood and sick guys that have an urge to torture dragonflies as
you uncover later in the game. Also very gifted are them as their studies are
rather good. They both hated their father at a very young age.
Alexia Ashford
----------------
Age: ??
She made Alfred to make everyone believe that she was death and so as to inject
herself with the T-Veronica virus and place in the incubation area so as to
keep the virus cells in harmony with the body. Extremely talented person as
well as smart as shes the one who created the virus. You also can say shes a
pretty, young, sly, dangerous person as you uncover later in the game and her
own virus can even compare with the G-virus created by William Birkin. Later
became a monster with very powerful powers that took over the entire Antarctica
base.Quite obsess in killing and tormenting dragonflies.Have mental
problem.They both are born from a womb experiment by their father. They have
an unhappy childhood and sick guys that have an urge to torture dragonflies as
you uncover later in the game. Also very gifted are them as their studies are
rather good. They both hated their father at a very young age.
Alexander Ashford
------------------
Age: ??
Born in one of the famous and great family, his ancestors are one of the two
who discover the T-virus. Somehow, he did not do the family proud but did
somehow made the birth of Alfred and Alexia whom he made as children of his.
Later became a monster as his children injected him with the virus.Not much
known about him though.
Albert Wesker
--------------
Age: 38
The traitor as you can say in the S.T.A.R.S squad, which later the team
discover and which he died under the hands of the Tyrant. Hes back and now
working for another organization and he have super human abilities after
consuming an unknown virus given by William Birkin as you can see later in the
game as well the confrontation with Chris later in the game. Hes the one who
attack the island and causes the people in the island to become zombies.
Rodigro
-----------
Age: ??
Hes the one who help capture in Europe and set Claire free from the cellblock.
As you can see from the FMVs, a very responsible person and very professional
person. Seems to be injured when he sets Claire free from the cellblock. His
role isnt quite have an impact to the game, though he will give you some things
quite useful later in the game.
=========================
Part 2: Game walkthrough
=========================
Prologue:
Claire Redfield who arrived in Raccoon City to search for her lost brother
Chris and the rookie police officer Leon S. Kennedy managed to escape from the
city but their ordeal was only a prelude of things to come ..
3 months later FMV.............
__________________ _____________________
\------------------/
| D I S C 1 |
__________________/------------------\______________________
----------------------
| Clarie's walkthrough:|
----------------------
-==!!IMPORTANT!!==- This game is played on normal difficulty
==========
Jail Cell
==========
You start out here,the screen prompts you to light up,so use the lighter to
light up for a FMV.After the FMV,go back to the cell for a green herb,take the
handgun ammo but ignore the knife on the desk near Rodigro.Then exit this place
through the door near the desk.
-= Side note agreement =-
I refer left is left of character,right is right of character,Claire is right
handed by the way.And also note that what Claire does on this island will
affect Chris game later in the game,please refer to Q and A section to find out
more.
==============
Jail corridor
==============
You will find yourself in a dark corridor.Unequip the lighter,take the handgun
ammo on the floor next to the typewriter,since your adventure has just
started,don't bother to save.Go to the end of the corridor and head up the
stairs.
=============
Grave yard
=============
Move along the path until a FMV occur.Then quickly run forward and zig zag pass
the zombies,if you can't mash the controllers to breack free and move through
the gate and to the door.But you are fast,you can run pass two of them without
a problem.
=============
Checkpoint
=============
You will view a FMV,after that,you will get a hold of a handgun.Grab the
handgun near the dead corpse at the destroyed lorry and move forward and enter
the door at the left.There's a gate drawn below,that gate needs a emblem before
you can unlock to move on so your current job is to find it.
----------------------
| GD
| hammo| Legend:
| | GD: Graveyard door you pass through
LD | LD: Left door
| | hammo: Handgun ammo
| G
| A
| T
| E
| |
-----------------------
==============
Home zone
==============
Move on and turn right,go up the small flight of steps,ignore the door,move all
the way to the end,grab the herb,combine with the green herb earlier.Then go
back and enter the door you ignore earlier.
=============
Resting Hut
=============
There are three zombies here,move forward(don't turn and quickly run forward
and turn right as you are fast enough the zombie will miss you and grab the
handgun ammo on the shelf,then enter the door you see.I know when you go above
the stairs and kill the zombie there to grab the herb,but don't bother about
the green herb,ammo is more important.Don't bother going to the loo,there's
nothing inside.
-------D-----
| T | Legend:
| Z | Z : Zombies
| --- | D : Doors
|S | | D T : Toilet
| --- | S : Shelf
| Z | SS : Stairs
| SS |
|______ ____|
| Z |
| |
-------------
==========
Rest room
==========
You will see many dead people.Move on and don't grab the handgun ammo near the
window that a zombie is knocking just yet,instead,turn left,move to the end and
search the dead corpse for handgun ammo,then go back to the window and grab the
handgun ammo,the zombie by the window will break through it,dropping the MP100s
and drop him quick and grab the MP7 near him and get out of here back to the
resting hut,a sleeper might block your way so kill him.
=============
Resting Hut
=============
There is one additional zombie added,so drop the two you see near you,then get
out of this hut.
==============
Home zone
==============
Move down the stairs for a FMV,then continue on the path,then turn right and
move on this path till you see a corpse being drag inside.Follow the path until
you see a gate and a door and enter the door.
============
Cell area
============
Kill the three zombies here,continue on the path,ignore the zombie inside the
cell,move right and enter the door.
==============
security point
==============
Move on and see a bin here,then the AI will ask you to put all your metallic
items in the security items in the security box.Leave your
lighter,handgun,handgun ammo,MP-100sin the bin.If you don't all the door will
be seal up and you need to go back to the bin and flip the blue switch to turn
off the trap.Anyway,move to the end,you will see a duplicating machine next to
the first aid spray,ignore the flame rounds for now and enter the door near
another security bin.
============
Pc room
============
Move on and see a FMV with Steve.After that,check the drawer near the machine
to get the emblem,yes you got the emblem,but you can take through it because
it's metallic so you will need to duplicate it.Anyway,flip the blue switch on
and go back to the security point.
===============
security point
===============
Switch on the duplicating machine and place the emblem inside. Go back to the
security bin and grab the handgun ammo and handgun,then go back to the cell
area.
============
Cell area
============
Flip the blue switch to reveal two zombies while another two breaks free.Shoot
the barrels to kill two,don't be near the barrel though,it also can hurt
you,then kill the rest of the two.Then go and grab the fire extinguisher.Also
grab the key inside the first cell near the beheading machine,then leave this
place.
==============
Home zone
==============
Go back to the checkpoint,along the way,some dogs will break free and chase you
so keep running and unlock the gate with the key(you can;t unlock it from
behind where you were) and leave it when prompt,get out of here.
=============
Checkpoint
=============
You hear some eating noises,go back to the graveyard,you will nedd to drop two
zombies eating the corpse though.
=============
Grave yard
=============
Clear all the zombies roaming around first,then go to the helicopter
wreck,clear out the fire using fire extinguisher.Then grab the case and view it
to get the TG-01 and a file and go back to the checkpoint.
=============
Checkpoint
=============
Run pass the zombies and go to the home zone.
==============
Home zone
==============
Go through the gate you have unlock,convenient isn't it?You do not need to get
spotted by dogs this way but enter the cell area.
============
Cell area
============
Go to the security point.
==============
security point
==============
Place the fire extinguisher,handgun and handgun ammo and go to the duplicating
machine and use the TG-01 to duplicate the emblem.As you backtrack,zombies will
burst through the window,run pass them before they get up,you will need to
outwit the last zombie though,then grab all meatllic items you left in the bin.
Inventory check:
- Combine dual green herb
- Handgun
- Handgun ammo
- MP100s
- fire extinguisher
- Lighter
============
Cell area
============
Go back to home zone.
==============
Home zone
==============
Go back to checkpoint.
=============
Checkpoint
=============
Run past one zombie and quickly place the duplicated emblem on the gate and
enter the gate.
=============
Ruin bridge
=============
Move on head down the stairs and move on and grab the two green herbs,go to the
jeep and grab a handgun ammo and push the metal crate to meet the other two
metal crates first,then push it to join the two metal crates to put out the
fire,climb on the crate and move on to the other side abd head up the two
flight of stairs.
------------
| M
| M
| |-> |
| | |
| M |
| |
Jeep
============
T junction
============
Avoid all the zombie,move forward and avoid the zombies,don't shoot them,they
don't know you are behind them,then find a gap to run pass them,if not you get
bitten,then struggle and try to push them of the ledge if you are
caught.Anyway,head up the stairs and enter the door.
==================
Mansion walkway
==================
Run past the dogs,ignore the green blinking item,head up the stairs,grab the
herb and enter the double doors.
=================
Mansion main room
=================
Move down the steps,turn left and enter the door.
=============
Toilet
=============
Light your lighter to keep out the bats,ignore the first aid spray,grab the
white case first,then go inside the loo for handgun ammo and exit.
=================
Mansion main room
=================
Then go to the console and type in NTCØ394 to unlock the door.Then head up the
steps,turn right and head up the stairs again and enter the door.
=============
Save room
=============
Put your MP100s inside,herbs inside.Grab the handgun ammo then move to the
golden door,grab the herb,push the cabinetmit revals the card that says
NTCØ394,that's the reason we input the password in.But don't take it. Then exit.
=================
Mansion main room
=================
Barrel down the stairs and enter the unlock door you enter in the console.
================
Another corridor
================
Grab the handgun at the back,kill all zombies here,move to the end and kill the
zombie to your left,you can't see it,but your character has autoaim to kill
it,then enter the door.
============
Video room
============
Grab the handgun ammo and flip the blue switch on to reveal a small room.Then
go inside and grab the steering wheel,don't grab the golden guns,i know we need
it,but it will activate a trap,to switch off the trap,put the guns back in,but
anyway,go back to the mansion main room.
=================
Mansion main room
=================
Attempt to exit back to the mansion walkway,hear a Steve scream,go back to the
video room.
===========
Video room
===========
Go to the computer and select the two guns,Steve will be release but he refuse
to give you the guns,you will need to trade for it.Then go back to the mansion
main room.
----- ----- -----
|SHIP | | Ant | | GUN |
----- ----- -----
A B C
----- ----- -----
|KNIFE| | GUN | |Plane|
----- ----- -----
D E F
=================
Mansion main room
=================
After the FMV with Alfred,go to the mansion walkway.
==================
Mansion walkway
==================
Head down and turn right,run pass the dogs and enter the open gate at the right
end.
==============
Sub area
==============
Make a u turn and grab the handgun ammo in the shelf,then go back where you are
and move on adn use the wheel on the panel.Then activate it and a sub will rise
up and enter the sub.Inside the sub,turn back and grab the side pack at the
back of the sub and go back to the sub controls and activate it to go down,then
head up the stairs.
===============
Marine corridor
===============
Head down the stairs and go to the end and enter the door.
============
Comfort room
============
Kill all three zombies,grab the handgun ammo by the couch,then go right,pass
the one zombie you killed on the right and enter the metal railing.
===========
Bridge
===========
Move to the end and enter another metal railing.
===========
Crate room
===========
Move left,head up the elevator and activate the machine,to solve this simple
puzzle,push up first till you can't push,then push left all the way,the machine
will carry the crate up.Then head down the stairs and go to the lift crate
area,switch on the blue switch,zombies will appear at the elevator,retreat,too
small of a space to combat,then kill all five of them,one of them is a
sleeper.Then go to the elevator and grab a keycard and arrows.Then go back to
the sub area.
==============
Sub area
==============
Inside the sub,activate the sub to go back up and head up the stairs,then use
the wheel to bring you back to land.Then grab arrows near the green barrel and
head back up the stairs.
==================
Mansion walkway
==================
Run pass the dogs,if you get hit,never mind but don't get trapped by the dogs
because the corridor is rather small,anyway,go back to T junction.
============
T junction
============
Run pass the zombies as you head down the stairs,sometimes you are unlcky,the
moment you step down,one bites you,just run till you are near the stairs,then
turn left,and enter the red door dodging a zombie that hangs around the door.
===========
Worm area
===========
After the FMv,just run till you see a double doors and enter.
==========
Phone room
==========
Grab the red herb and mix it with green herb.Then head up the stairs at the
right and ignore the first door,enter the other.Tere are arrows in one of the
phone booths.
=========
Lab room
=========
Go to the desk and grab the bowgun,read the file and try to leave.As you
leave,you will see a researcher being killed,then leave this room.
==========
Phone room
==========
View the FMV,then after the FMV,ths stair doors are shut due to biohazard
comtamination.So,go into D3.Also note that the rail near D3 is also close but
can be open by your card you took earlier.
| |
| |
|Rail-----D-----RAIL--
| |
| D2
D3 |
| |
--------------------
=============
locker room:
=============
Load up your bow gun and kill all the zombies in this room.Then take two
bowguns in the BK and one more near the dead corpse at the end of the
room.Enter the door near the dead corpse.
------------------
| DC Legend:
| LLLBKLLLLL D D: Doors
BK ----- DC: Dead corpse
| | D BK: Broken locker
| LLLLLLLL| ___
|
--------------
==============
Sauna room
==============
Kill thetwo zombies with the bowgun here and go into the water.Move the valve
handle when prompt to stop the water flowing.Then grab the locker key in the
water and exit back to phone room.
==========
Phone room
==========
Enter door D.
===============
Photocopy room
===============
Use handgun to kill the sleeper near you and grab the green herb,then use
bowguns to kill another zombie.Then enter through the open gap door and inside
has a zombie.Kill it,then use the locker key on the white safe to get explosive
arrows.Leave this place.
==========
Phone room
==========
Open the rail near D2 to eand move on the corridor to enter a door.
==========
Wreck floor
==========
View a FMV of Alfred,then quickly run towards the stairs and Alfred will
escape,don't let him snipe you,it costs you health.Then move left,go past the
shield slot and enter the door.
==============
Plain corridor
==============
Move on till you see two doors,grab the handgun ammo and enter the right door
first.
==========
Safe room2
==========
Here's has a typewriter,grab the green herb,handgun ammo and hemostatic
medicine.Dump the herbs,free up at least four item spaces with you.Then leave
this room.
Inventory check:
- Bowgun(fully loaded with arrows,about 100 plus)
- MP100s
- mix herb
- hemostatic medicine
==============
Plain corridor
==============
Equip the MP100 and enter the door you haven't visited as the rail will close
behind you in tje FMV.
==================
Bannersnatch room
==================
Grab the dual ingrams on the floor and view a FMV.Then kill the bandersnatch
with the MP100 and see a FMV.Head down the stairs and go through the green door
for a FMV.Then after that Steve swaps with your dual ingrams for two golden
guns and you will control as Steve for a while after the FMV.
----------------------
| Steve's walkthrough:|
----------------------
===============
Dark room
===============
Equip the ingrams and shoot the hell of the zombies,the zombie behind
bars,shoot the barrel to kill it.Then exit the door near the cage.
================
Gas room
================
Head down the stairs,kill the zombies,you can kill some of them by shooting the
explosive barrel,after killing all of them,move forward and head up the stairs
and exit through the door.
================
Lion's head room
================
Run till you face the lion head statue on the wall and that's the end of
Steve's mini walkthrough.:) You will take back control of Claire.
----------------------
| Clarie's walkthrough:|
----------------------
===============
Dark room
===============
Go to the Gas room,I know there's a grenade round in the shelf,we will take it
later.
================
Gas room
================
Head down the stairs and enter the Lion's head room.
================
Lion's head room
================
Meet up with Steve for a FMV.A cutscene will take place and follow Steve
through the door and meet him where he is standing for a cutscene.
================
Steve dad room
================
After the cutscene,move left of where Steve is and enter the door near the
green barrel is.
==============
Dark corridor
==============
Kill the zombie with the bow gun and move to the end and enter the door.
=============
Picture room
=============
Grab the Shield on the wall and exit back to Steve dad room.
================
Steve dad room
================
Now exit through the double doors.
==============
Tank area
==============
Grab the arrows and quickly exit the door you see before the dogs get you.
===========
Worm area
===========
Quickly run past the worm barrowing and exit to the T junction.
=============
T junction
=============
Run pass the zombies and head back to the mansion walkway.
================
Mansion walkway
================
Run pass the dogs and go into the mansion main room.
==================
Mansion main room
==================
Head up the stairs and to the save room.
=============
Save room
=============
Place the gold lugars into the golden door and enter the door.
============
Study room
============
Grab handgun ammo here and go to the computer.Activate it and input number 1971
to see a FMV of the clock moving,revealing a secret corridor.Then a
Bandersnatch will break through the window and quickly run into the open gap by
the clock and move on and enter a door.
=============
Link passage
=============
continue on the path and head up the stairs to hear and errie laughter.
==================
Bandersnatch path
==================
You will hear some heavy footsteps.Then quickly run pass each bandersnatch by
running pass the left arm and head up the stairs and quickly enter the double
doors as the bandersnatches use their rubbers arms and head up to follow you.
==============
Doll room
==============
Creepy here,isn't it.Full of dolls and very errie.Gives you goosebumps, isn't
it?Anyway,equip the lighter and head left and enter the door.
=============
Fire way
=============
There's nothing here except some handgun ammo and a bandersnatch,take the
handgun ammo if you want and exit.
==============
Doll room
==============
With the lighter still equip,head up many flight of steps till you are at the
top,then grab the handgun ammo by the table and enter the door you see.
=============
Dark hallway
=============
You will enter here with the FMV.After the FMV,enter the door near Claire.
============
Bedroom1
============
Turn on the music box as the upper part of the metal be rises.Then grab the key
as the metal bed slams down.Then head back to the save room in the
mansion,avoiding all bandersnatches along the way.
============
Save room
============
Exit this room.
==================
Mansion main room
==================
Head down the first small flight of steps and don't go down another flight of
steps,instead,continue on the path and head up another flight of steps and
unlock the door,then down the steps all the way to door you unlock with the
computer console and enter the door.
================
Another corridor
================
Enter the door near the door you entered.Unlock it with the key and leave it
behind when prompt.Equip yourself with MP-100s.
=============
Report room
=============
Kill the two bandersnatches with MP-100s and explore around to get another
shield on the floor and a hunk report of the table.Then exit this place.
================
Another corridor
================
Head back to mansion main room.
==================
Mansion main room
==================
Now the main task is here,my walkthrough will based on getting the lock pick,if
you don't wish to,I meet you in the cell area where we started earlier.Go to
the the graveyard and I meet you there.You should have hemostatic medicine by
the way if you follow my walkthrough till now.
===============
Graveyard
===============
Retrack your steps all the way to where Rodigro release you from the cell from
the start of the game.
==========
Jail Cell
==========
View the FMV,Claire will give the lighter and the hemostatic medicine to
Rodigro while he wil give you the lock pick.After that,go to the checkpoint.
===========
Check point
===========
Go to the home zone avoiding the zombies.
=============
Home zone
=============
Quickly enter the gate you unlock before and enter the cell area.
==========
Cell area
==========
Enter the first cell you got the key earlier and use one of the shield on the
wooden door,equip the bowgun and enter.
=========
Pathway
=========
Killed all the zombies you can see and move all the way to the end,enter
through the gate.ignore the house door for now.
============
Tight room
============
Grab the handgun ammo and push the crate from the door,then enter the door.
============
PC room
============
You will find yourself back where you are earlier.Exit to the security point.
===============
security point
===============
Grab all the flame rounds etc and go back to the tight room,remember,there are
still zombies roaming around.
============
Tight room
============
Put all the rounds you took and also the MP100s into the item box and exit to
the pathway.
=========
Pathway
=========
Enter the door of the house you ignore earlier.
=========
Dead room
=========
Grab the handgun ammo by the shelf and if you go into the small gap,you will
see a statue which lacks and eye,but anyway,exit the gap and go to the end and
enter the door as the bodybag moves.
===========
Ruins
===========
Grab the red herb by the floor and kill all the zombies with the bowgun,go to
the end and grab the briefcase,unlock it with the lock pick to get handgun
parts,then combine the handgun parts with your handgun,then exit this place.
=========
Dead room
=========
You will hear some chewong sound,as you go and examine, a doctor zombie and a
zombie from the body bag has risen.Retreat back and quickly kill the enemies
with your upgraded handgun,note that the doctor zombie is powerful and can take
hits,so retreat and regroup to attack if needed.After killing all of them,grab
the eye ball from the doctor zombie and go into the small gap and use the eye
ball on the statue,a secret passge is revealed.Head down the stairs.
===================
Very dark corridor
===================
Quickly run pass the bats and grab the green herb along the way.Combine it with
the red herb you got earlier and follow the path and enter the door.
===============
Silent room
===============
Killed all the enemies with the bowgun you have and grab handgun ammo and
bowgun arrows.Then explore around till you see a door and enter.
=============
Gas chamber
=============
Go to the statue and grab the sword,poisonous gas will enter quickly so push
the rod with another statue with shield and push it clockwise to make it face
the statue you grab the sword from.It should stop the gas from coming in and
put the sword into the gap where you got the sword from as it has turn
backwards.It will release a zombie,retreat and kill the zombie with bowgun.Then
grab the piano notes from where the zombie came from and the job here is done,I
meet you back at the T junction.
=============
T junction
=============
Go to the worm area.
==============
Worm area
==============
Run and quickly enter the double doors to the phone room.
=============
Phone room
=============
Open the rail near D2 and enter move to the end to enter the door to
==========
Wreck floor
==========
Move and head right and head up the stairs,then use the last shield on the
shield slot to take another card.Then head down the stairs,turn left into the
small gap in the cage,head down the stairs.
================
Gas room
================
Then move on and use the card on the card reader to release the cage,move down
and see where you once were earlier.Grab the grenade round by the shelf and
enter the door near the shelf.
===========
tools room
===========
Use the lockpick to unlock the cabinet to get acid rounds,then exit.
================
Gas room
================
Then go to place where the cage is and use the card,grab the grenade launcher
and combine with your grenade rounds to save space.Then enter the door to the
lion's head statue.
======================
Lions's head statue
======================
Then go to the elevator and head up to the second floor.
===================
2nd floor corridor
===================
Move on and use the card on the card reader and dicard it when prompt and a
dead person will fall.Head up a small flight of steps,grab the grenade round
and combine it,if you see the flat screen panel,you will see a alboind inject
with T virus,then head down and move towards the computer,grab a proof blinking
here and also view the computer to see a painting,zoom is in to see numbers
1126.Then retrack,as you retrack,zombies will rise and kill all of them with
your bowgun.Then go back to the lift and go to first floor.
=============
Dark corridor
=============
Move left and enter the door.
==============
Steve dad room
==============
You will find yourself back here,but you will need to go back to the phone room
and I meet you there.
==============
Phone room
==============
Use the card near the double doors which is close due to Bio hazard
contamination earlier.Then head up the stairs and enter the lab room where you
got the bow gun earlier.
=============
Lab room
=============
Go to the console near the lab windows and input 1126 which is zoom in earlier
and unlock the door and enter.
=============
Lab area
=============
Equip yourself with Grenade launcher and grab the painting.Then view FMV,of
alboinds breaking free.Kill them all with one shot and get out of here within
the time limit.
===========
Lab room
===========
Exit back to the phone room.
==========
Phone room
==========
Quickly head down the stairs,whew,a hugh sight of relief. Since you got the
painting,you will retrack back to Steve dad room.
==============
Steve dad room
==============
Enter the door near the green drum.
=============
Dark corridor
=============
Then move to the end and enter the door.
=============
Picture room
=============
Then place the painting where you grab the shield earlier and a wall will rise
and reveal a small model of the island.Then grab the key from the model and
exit back to the T junction.
=============
T junction
=============
As you make your way back to the mansion,Bandersnatches will stick up from the
side roads and head up,occupying the zombies earlier.
================
Mansion walkway
================
Enter the mansion main room after you will see a FMV with Wesker kicking
Claire's ass.
=====================
Mansion main room
=====================
Kill the zombies with your bow gun and go to the save room.
=========
save room
=========
Dump your grenade launcher and acid arounds,take the MP100s,bowgun and dump
also the proof and herbs if you have inside.Then exit.
==================
mansion main room
==================
Then head down the small flight of steps,continue forward to head up another
small flight of steps and enter the door you unlock earlier.
==========
Piano room
==========
Place the piano notes into the piano and watch it play till the slot machine
opens up,grab blue ant as well as green herbs and handgun ammo.Combine the
herbs to save space and go to the
another corridor room.
================
Another corridor
================
Then go to the end of the path and turn right and use the key to unlock the
door.Discard when prompt.Enter the door.
=============
Portrait room
=============
You have a puzzle to solve here.You will light up the painting in order.Quite
tough of a puzzle because you need to know in order as you cant guess as there
are two many of combinations to try and error. So the answer of the puzzle is:
1. A portrait of a lady
2. A man cuddling two babies
3. A man by himself
4. A man with candle plate at the background
5. An old man with book
6. Man with candle
7. Finally the big painting
-------------
| 6 2 D
| |
|4 5|
| Statue |
| |
| |
|1 Stairs 3|
| 7 |
-------------
You will get a vase after you input correctly and so examine the inside of the
vase to reveal a red ant and go back to the safe room.
===========
Save room
===========
Go into the gold lugars door.
==========
Study room
==========
Avoid the bandersnatch,go through the clock gap and go to the bandersnatch path.
=================
Bandersnatch path
=================
Run pass those bandersnatches or kill them if you find them a hassle with your
Mp100s and head up the stairs and the double doors.
==============
Doll room
==============
Kill the zombies with your handguns and head up the stairs all the way up and
enter the door when you are at the top.
==============
Dark hallway
==============
Kill the zombies at the left and grab some handgun ammo by the table,head right
first,enter the door you enter earlier.
=============
Bedroom1
=============
Place the red ant on the music box to open up and grab the music Cd.Leave.
==============
Dark hallway
==============
Move to the left and follow the path and enter the door.
=============
Bedroom2
=============
Put the blue ant into the music box and put the music cd into it.Music will be
played as the upper metal falls and head up the stairs.
============
Playground
============
Move down a small flight of steps and move around and get the dragonfly
near the clock. Examine the dragonfly to get a key. Then move to the painting
of the wall with a big ant and place the key into it.
Then the ladder on the top will join together and go up and see a magical box
here as well a document on a chair. Push the big wooden box to the right
towards the shelf. Then climb on the box and get the book. Look and it or just
skip it and get the last proof.Then get back to bedroom2.
=============
Bedroom2
=============
See a cutscene.Then you will move through the stone door and find yourself at
bedroom1.
==============
Bedroom1
===============
Then observe the wig to trigger another cut scene. Then Alfred will activate
the self-destruct explosion and then have another cut scene. Then make your way
back the safe room and grab all proofs and exit the palace.
Backtrack your way back to the mansion and go to the save room and avoid the
bandersnatches along the way.
=============
Save room
=============
Grab the proof from the item box and exit to the mansion to go to the mansion
hallway.
================
Mansion hallway
================
Then grab the last proof on the floow(greenish blinking) and go to the sub area.
===========
Sub area
===========
Meet up with Steve and turn the wheel to activate the sub and head up the
stairs.
===============
Marine corridor
===============
Follow Steve to the end and enter the door.
===============
Comfort room
===============
Turn left and enter the door.
=============
Com room
=============
Activate the computer to take the proof machine up.Then place the three proofs
into the proof machine and Then you will automatically enter the airplane.Steve
says they need to raise the bridge so climb up the stairs and have a short cut
scene and grab the lever on the ground and exit the plane.Then go back to the
comfort room.
===============
Comfort room
===============
Go to the right and enter the railing.
===========
Bridge
===========
Move to the end and enter another metal railing.
===========
Crate room
===========
Go up the lift and go to the end and enter the green door.
===============
Bridge machine
===============
Place the lever into the machine and the bridge will rise up.Follow the path to
the end and enter the door.
===============
Pressure room
===============
Take the key from the corpse and leave.
===============
Bridge machine
===============
Backtrack your way to the crate room.
===========
Crate room
===========
Take the lift down and use the key at the key slot beside the gate near the
lift,then enter the door.
=============
Cargo area
=============
Grab all useful items like the herbs and handgun ammo,then here is the final
puzzle to solve before going to disc 2.You will need to push all the crates
into the plane cargo.There are two big cargo boxes to worry about. Just push
the one near the herbs to meet the other box and push it inside the planes
cargo.Remember to grab the grenade launcher and load it up with grenade rounds.
Then turn over to the other side and push the box near the herbs and then push
it inside the plane. Then the puzzle is solved. Do remember to take all goodies
here before solving the puzzle.Then the timer will star a count down.
==========
Worm area
==========
You will find yourself in the worm area,go into the T junction.
===========
T junction
===========
Go back to the mansion hallway,as you try to leave,a tyrant will break a
through a gate and This guy first part is much easier, he only pushes you and
you will fall to the ground, move away as the charges with his karate chop
which is slow and
preditable and avoidable. He stands between you and the palace as the timer of
the self-destruct sequence counts down. You can't run by him because his size
block the whole floor up so you need to defeat him.
So use the grenade round to pump his body until he squads to the ground, then
when he gets up pump him with more grenade rounds again until he falls to the
ground and lay on the groung motionless and you have beaten him at the first
part.Pump him with grenade rounds until he falls to the ground and head to the
sub area.
=============
Sub area
=============
Turn the sub and go into it.Then head up the ladder.
===============
Marine corridor
===============
Go to the end and enter the door.
=============
Comfort room
=============
Turn left and enter the door.
==========
Com room
==========
Make your way back into the plane to view some FMVs of you as well as Alfred
escaping
and a loud thug in the plane as Steve complain the cargo door is open.Claire
says she will go into the cargo place and check it.Open up the briefcase you
got from the toilet earlier for explosive arrows.Then check your item box for
the following:
Inventory check:
- Combine herb x 2 or more
- Bowgun with explosive arrows/arrows as backup
- Grenade launcher with grenade rounds
- Acid arounds as back up
Then enter the door and prepare for a gun fight.
===============
Cargo place
===============
This tyrant is a bit tough due to the small space you are going to fight.Start
out with all your explosive arrows,then grenade launcher.Move around while
shooting.The tyrant will do a backhand attack if you are a bit off range to
smack you to the ground or do a powerful chop,that's a damaging attack so try
not to be near him.Also try to keep your battle around the plane,not too far
off,because if it pushes you off the plane edge and you die instantly.Run
around but don't get trap..The tyrant won't chase you but follow you to where
you are.If you are smart enough,go to the left,as it comes,go to the right and
do a 90 degree angle escape,then stay there as it comes,make sure that it
coming to you towards the right direction because if it walks from the middle
at you,you are in deep shit.Anyway,if it's damage enough,you can see a lot of
blood in the floor,quickly flip on the blue switch,If it is damage enough, the
cargo box will hit it and you will get rid of the unwanted passenger in the
plane.
If not, it will reflect back and you need to damage it more and then hit the
blue switch again. Some good players do use knife to knife this tyrant and soon
get rid of it easily.By any means,after you defeated the tyrant,go back to
steve to view a cutscene and prepare for disc2.
__________________ _____________________
\------------------/
| D I S C 2 |
__________________/------------------\______________________
----------------------
| Clarie's walkthrough:|
----------------------
=============
base walkway
=============
After the FMV,move on and head down the ladder,equip your bow gun with arrows
as your explosive arrows are used up,ignore the double doors,instead move on
and enter a single door you see.
============
Bunk room
============
They are a lot of dead corpse here,grab the handgun ammo off the table,then
turn left and go and search the locker for a first aid spray and handgun
ammo.If you get the explosive arrows from the table near the locker,it will
trigger the zombies to rise up.So it depends on whether you want to take it or
not.I assume you took it and kill all the zombies with bowgun arrows.Then leave
this place.
=============
base walkway
=============
Head down the flight of stairs.
===============
Moth room
===============
Move forward,don't turn and enter the door.
=====================
Antartica save room
=====================
Here,grab some handgun ammos and a green herb.Place unwanted items into your
item box and you should have the following:
Inventroy check:
- handgun
- handgun ammo
- bowgun
- one mix herb(the rest into item box)
Then exit this place.
===============
Moth room
===============
Move on and turn left,it will trigger moths that are awake by this,this is the
most irritating place,because everytime you come this place,even you kill
them,they appear again when you come back here.The moth sucks and you need to
be careful not to get poison.There's a blue herb plantations here,so if you are
poison,come here and cure.Anyway,quickly move and enter the double doors before
the moths get you.
==============
Bottom level
==============
Kill all the zombies here at the left and move left.Continue on the path,ignore
the stairs and turn right and go into the door with the name Weapons and by the
way,the FMV will show something shiny on the crate.
=============
Weapons room
=============
Kill all the zombies that roam here,then,move on and see lockers here,then open
the locker to get the assault rifle and a shiny key here.If you turn and follow
the path,grab a explosive and put on the white cabinet near the dead body,then
leave this area.
-= Side note =-
If you have the lighter,use it so that it will blow up the cabinet and reveal
some handgun ammo,if not,let Chris do it later.
==============
Bottom level
==============
Head into the BOW room that is label on the front door.
==============
BOW room
==============
Kill the two spiders here, dont get corner or wait for them to come and use
the AK to kill them off. Theres the third spider underneath, avoid it as it
spits the acid towards. You cant take the mask just yet which is behind you.
Here as some arrows and handguns ammos to take. Theres also a blue and green
herb to take and move to the end of the room and the sticker.Then exit.
==============
Bottom level
==============
Run and move right and see some boxes here, Then place the sticker on
the box and flip the blue switch on the wall.
Then flip the controls on the panel in front of you to bring the box to the
weapons room. Move on,pass one double door and backtrack your way,we need to
power up the place,so head up the small flight you ignore earlier and head up
and unlock the door and discard the key and enter the door.
==============
Tractor room
==============
Move forward and enter the door.
==============
Generator room
==============
Kill all the three dogs here,cure if you are hurt,then gran the green herbs
here and as well as handgun ammo.Then go beyong the fence and switch on the
switch,then go to the generator and turn on the power,the place should be
powered up.then leave.
---------------------
| | Ss | herb | Legend:
| | | ammo | Ss : Generator
| | | | S : Switch
| | | D
| | DOg|dog O
| | | O
| R
| F |
| E |
| N |
| C |
| s E |
|-----Dog |
---------------------
==============
Tractor room
==============
Exit this place.
==============
Bottom level
==============
Exit this place.
===============
Moth room
===============
Move past the moths or kill two and go into the Antartica save room.
-= side note =-
If the moth poison you or lay egg on you,it's your own problem to solve it,cure
it in the blue plant plantation area as no blue herbs are found yet.
=====================
Antartica save room
=====================
Move forward and near a table has a bookshelf,push it in to see a small
gap,move inside and switch on the switch on the locker and a rat will be
out,view a file and enter to see a FMV of a monster,then grab the flowerpot and
view it to get a key.Then exit this place to the base walkway.
=================
base walkway
=================
Move on and backtrack and enter the double doors you ignore earlier.
===============
2nd floor
===============
Turn left and head left and use the key to unlock the door.
=================
Trackor 2nd floor
=================
Move on and enter another door.
==============
Catwalk
==============
Go and grab the valve handle.Then exit.
=================
Trackor 2nd floor
=================
Have a short cut scene with Steve. Then you will find yourself out of the room.
===============
2nd floor
===============
Then exit this place and head back to the bottom level.Yes,i know that the moth
area sucks but you will need to go over a few times,in case of poison,go and
cure yourself over the blue herb plantation.
==============
Bottom level
==============
Kill all the zombies and enter the BOW room.
=============
BOW room
=============
Grab the mask which is release now and exit this place to the tractor room.
-= side note =-
If you do not have the mask,you are not allowed in the tractor room.
=============
tractor room
=============
Turn left and head up the rocks and examine the valve handle gap,then exit to
the 2nd floor and i meet you there.
============
2nd floor
============
Turn right this time and follow to the end and enter the door.
=============
Change room
=============
You will see a zombie in a cage,but go inside,grab the handgun ammo,green and
blue herb.Then place the valve handle on the machine for it to redesign it and
then go back to the Antartica save room.
===================
Antartica save room
===================
Put the assault rifle and handgun ammo and grenade launcher inside the item
box,rearrange your inventory with the following:
- One mix herb(the rest inside)
- Handgun
- Bowgun with 20 explosive arrows
Then exit and go to the tractor room.
=============
tractor room
=============
Use the valve handle on the valve handle gap and after the FMV,grab Alfred's
sniper rifle.It will trigger again a short FMV and shortly face the boss.
===========
Top base
===========
After the short FMV, you will take control of Claire once again. Attempt to go
down the stairs to view a cut scene of the boss climbing up the stairs, after
the cut scene, you will face the boss.
Boss: Nosferatu (Alexia and Alfreds dad)
This boss will mutate with two tentacles and some change to the body.Once you
face him, move away some distance and use the sniper rifle and shoot at its
exposed heart at the right. This boss will constantly spread out some poison
gas,if you are hit you are poison and it will affect Chris's game later so
don't get hit by the poison smoke.If it use it's tentacles and knock you off
the building,you die straight so take note of that.Then after running of ammo,
use the explosive arrows on this guy and you will soon finish him off.There's
are extra animations in the game,if you kill it with sniper rifle,it will die
with the sniper rifle FMV,if you kill it with the knife,the FMV of stabbing
it's heart will be shown.Anyway,it's Chris turn to kick some ass.:)
----------------------
| Chris's walkthrough:|
----------------------
==============
The start
==============
After the FMV, theres a green herb to take and move forward to have a cut
scene with Rodigro. Then the worm will swallow him and disappear.Then move on
and see a small statue and move on to see a typewriter and item box and some
handgun ammo. Grab the AK47 from the box and equip it and exit the door and
prepare to face the mini boss. Put some unwanted stuff like the first aid spray
and the combat knife into the magical box to free up some
inventory space.
=============
Battle
=============
The big worm from Claire's game will appear.You can kill it or leave it but
this walkthrough is based on taking it on and kicking it's ass.The worm is
rather irritating rather than powerful,you can only attack when it rises up
from the ground,when it rises,if it hits you you will fall and need to wait for
another turn to attack.As long as you keep moving around the worm cant hurt
you. Move around to avoid his quick diving attack and wait for it rise up
again. When it rises up again and prepare to dive down again. Move aside or at
the back of it where its likely to dive away from you and use the AK and let
it eat your ammo.After a while,it falls and Rodigro's final moments are here,he
will give you a lighter before he dies.Go back to the start.
-= Side note =-
He will give a lockpick if you didn't give the lighter as Claire earlier.
==============
The start
==============
Use the lighter on the statue to give you ingrams.Then place the ingrams into
the item box and take one mix herb out and leave.
-= Side note =-
What Claire leave behind in the item box you will get it
=============
Battle
=============
Activate the elevator and enter it.
===============
Steve dad room
===============
You will be here,then enter the tank area.
-= Side note =-
What Claire did not take items will be there for the taking.
===============
tank area
===============
Move on and activate a swtich at the tank,after the fmv,then enter the lift
which brings you down.
============
Escape route
============
Move on till the end and see a door which needs a gold key,that key is your way
out,so note that.but anyway,enter the door you see.
=============
Relax room
=============
Once inside the safe room, take the two green herbs here and the acid rounds on
the shelf and shotgun ammo as well as handgun ammo here. This place has an
infinite blue herbs here should you get poisoned, come here and heal.Place all
the things inside the item box,then see some color drawers here and prepare to
solve a simple drawer puzzle.Solution:
Drawer 1:
-------------------
| |
| |
| |
-------------------
Drawer 2:
-------------------
| |
| |
| |
-------------------
Drawer 3:
-------------------
| |
| |
| |
-------------------
Drawer 4: (always lock, needs to be unlocked)
-------------------
| |
| |
| |
-------------------
The fourth is always lock,there's a gold lugar insde,the trick is to draw out
the right drawers combination to unlock it,so this is the set of solution:
- Drawer 2
- Drawer 3
- Drawer 1
Then take the gold lugar and place inside the item box,exit the place.
Inventory check:
- Glock 18
- All handgun ammo
- Mix herb
- Ak47
============
Escape route
============
Take the battery near the door and spiders will appear as you leave,take them
out with the assault rifle and don't them bite you,then exit and head back up
the lift.
===============
tank area
===============
Go back to steve dad room.
===============
Steve dad room
===============
Place the battery in the yellow machine then it will take you up to the next
level.Then grab the key at the left and exit this room through the door as you
move ahead.
===================
2nd floor corridor
===================
After you enter it, move forward for a cut scene. After that, go to the
door at the left and enter it.
===============
Fire wreck
===============
Kill the zombies in this room and grab the side pack to add space in your
inventory.Leave.
-= side note =-
It's better to take the side pack now because weskers sensors haven't reach
there yet,if you take it later,you will find the sensors roaming around.
===================
2nd floor corridor
===================
Take the elevator to the bottom floor.
================
Lion's head room
================
Go towards the lion head statue,you will see a flight of stairs.Head down. Grab
the shotgun and the stairs will rise up. Here have handgun ammo and flame
rounds to take.Enter the door you see.
====================
Tyrant storage room
====================
Move on,grab the green herb,head up the stairs.and activate the computer move
have one of
the incubation tube move down to grab the AKs ammo. Then enter the door near
the computer.
===============
Darkness room
===============
Move on and enter another door.
==========
Fridge
==========
Move through the auto doors that will move up when you are near it. Then you
will see handgun ammo and shotgun shells on the table.Another puzzle to
solve;Head to the fridge and use the action button to open the fridge and solve
the puzzle to the chemical.Enter 12.8 and grab the chemical.Then exit the room
and grab the doorknob on the floor. View a short FMV and see
two hunters attacking you. Waste them the shotgun and exit the place.
--------------------------------------
| ____ ______ ________ |
| / | | | | ____ | |
| / /| | --- / () | |____| | |
| - | | / / | | |
| | | / / |--------| |
| | | / / | ____ | |
| | | / / () | |____| | |
| -- -- / ---- | | |
| | || | | | |
| | || | | | |
| ------- ------- -------- |
| |
| () |
--------------------------------------
===============
Darkness room
===============
Grab the shining door knob by the floor and two hunters will come and attack
you.Kill them all with shotgun.Go to the lion's head room
================
Lion's head room
================
Put the shotgun back and head up the stairs and get your way up the elevator to
the 2nd floor.
===================
2nd floor corridor
===================
Go to the room where you got the side pack.
===============
Fire wreck
===============
Avoid the sensors here and go into the room and find a door to enter.
-= Side note =-
If the sensor light hits you,you will find a hunter coming to attack.
==========
Wreck floor
==========
You will see a FMV of a shield falling into the water,damn it!Move on and enter
another door.
=============
Another room
=============
Then go over to the brown door and attach the doorknob to the door and enter it.
==============
Another way
==============
Turn left and grab the small tank and grab some handgun ammo and i will meet
you at the 2nd floor corridor,avoiding the sensors in the fire wreck along the
way.
===================
2nd floor corridor
===================
Take the lift to the first floor.
==============
Dark corridor
==============
Move on and turn right and do avoid the sensor and enter the picture room.
================
Picture room
================
Place the mini tank into the small island model and the painting near the
typewriter
will move up. Grab the elevator key as well as the book. You will see three
empty slots which needs the proof to remove the lasers.Exit.
==============
Dark corridor
==============
You will see that all sensors have stopped moving,wesker's out to play!!Take
the elevator to the bottom.
================
Lion's head room
================
Move down the stairs,take the shotgun and enter the Tyrant storage room.
=====================
Tyrant storage room
=====================
Head up the stairs to have a FMV with wesker.After the FMV,a bandersnatch is on
the loose,use the Ak to kill it,if you have the ammo,reload it.Then go into the
darkness room.
==============
Darkness room
==============
Once you are here,use the key on the cargo lift,it will come down and enter.
================
Phone room
================
Move on and move past the crate and see yourself at the phone room again.Go
into the photocopy room.
===============
Photocopy room
===============
Then kill all the zombies here,In the locker has a flame round and moveon and
turn right and enter the door.
=============
Wreck room
=============
Kill the zombie playing dead as you find yourself back in the wreck room torn
into two,go into the cage and climb down the ladder.
=============
Gas room
=============
You will find yourself here,move on and see a lot of gas here.You can't head
down because of the gas,so see a switch beside you?Press it and it will fan all
the gas away.Head down and go to dark room.
==============
Dark room
==============
Enter the tools room.
==============
Tools room
==============
Here,go inside and see some tools here,grab chemical B off the shelf and
combine it with chemical A to become chemical C.Then go and upgrade your
handgun here and grab the handgun ammo off the shelf.Leave.
==============
Dark room
==============
Backtrack your way back to the phone booth via where you came here by.In other
words,back track all the way back!!!
===============
Phone booth
===============
Exit this place to the worm area.
==============
Worm area
==============
As you have killed the worm,the worm's gone but you will need to dodge the
hunter and go into the cargo lift where Claire enter at the end of disc 1.
===============
Cargo area
===============
Exit to the crate room.Lose up some spaces and have at least four empty
spaces,dump Ak if needed or anything that take up space.
============
Crate room
============
Head up the elevator and exit through the green door.
==============
Bridge machine
==============
Go to the end of the bridge and enter the pressure room.
===============
Pressure room
===============
You will need to solve a water pressure puzzle which is next to the door.This
puzzle is rather hard and most people would take a few tries but I only took a
try.I was a bit lucky to solve on the first time so here's the solution.Note
that 1 litre container is broken.So you need to use the 3 and 5 litre and try
to make it 10 litre.First empty twice the 3 litre water and then the five litre
water. Then select it and the 3 litre water will drop to 1 litre. Then select
the 3 litre thrice so that it leaves behind up 1 litre at the 10 litre
container, the 3 litre water gauge will come back to 3
litres and select it four times to solve the simple puzzle.
Then the three zombies will rise. Kill them and grab shotgun ammo and exit the
door.
Broken
----- ----- -----
| | | || |
| 5 | | 3 || 1 |
|litre| |litre||litre|
| | | || |
- -- - -- - --
|| || ||
| ------ ----- |
------- ------
||
||
||
||
||
--- ---
| |
| 10 |
| |
|litre |
| |
| |
| |
--------
===============
Bridge machine
===============
Go back to the machine and move the bridge down.Exit.
===============
Crate room
===============
Make your way down to the elevator and go to the bridge.
==============
Bridge
==============
Kill the hunter and move to the end and open up the rail.
==============
Comfort room
==============
Go to the room where Claire put all three proofs.
============
Com room
============
Kill the hunters here and switch off the electricity in order to get all the
proofs.Grab all three proofs and head your way back to the crate room.
===============
Crate room
===============
Now that you have all three proofs and chemical C,go back to the phone booth
area via the through the cargo area,run pass the hunters in the worm area.
==============
Phone booth
==============
Take the elevator back to the Darkness room.
==============
Darkness room
==============
Then back to the tyrant storage room.
=======================
Tyrant storage room
=======================
After that,move on,climb down the stairs and exit back to the lion head room.
===============
Lion head room
===============
Then place the shot gun back in the slot and climb up the stairs,take the
elevator to level 1 of the dark corridor.
==============
Dark corridor
==============
Then go into the picture room.
==============
picture room
==============
After that,place all three proofs into the slots,each time,an electricity
disappears after you put each proof in the slot.Then after that, the model
table will move and move around grab shotgun shells as well as some green herbs
and head down the ladder.
-= Side note =-
Here is the so called infinte shotgun shell trick,you need to climb up and down
the ladder,each time you come back up,another shotgun is found.
===============
Spider tunnel
===============
Run pass the spiders and climb down another ladder.
==============
Water tunnel
==============
Here,theres a blue herbs and two green herbs to get. Move on and have a short
FMV before you face a mini boss.Albinoid Adult is the albinoid that escape from
the lab earlier and have grown,it's only able to attack you in the waters,which
is spreads its electricity through water to hurt you.You have two choices,go
down,take damage and grab the shield shining in the waters(around the middle of
the pool) or kill it and take the shield.If you want to kill it,wait till it
comes near to the edge where you are and shoot it with a shotgun.Or else,go
down,get it and get back up,if you are hurt cure yourself,then go back up to
the picture room.After taking the shield,combinr it with chemical C to get the
gold key you wanted for a long time.
==============
picture room
==============
Exit this room.
==============
Dark corridor
==============
Take the elevator and go to the bottom.
==============
Lion head room
==============
Head down the stairs,grab the shotgun that raise the stairs,go into the
water,move on and climb up a platform and grab all herbs and climb up the
stairs.
============
Escape route
============
You will find yourself here,go to the item box and dump some herbs but bring
the ingrams and use the gold key at the door which need a gold key and you are
out of here,and to Antartica.Watch the FMV.
=============
landing pad
=============
After the FMV,you will find yourself back here,but this time as Chris.Move
around and exit this place.
=============
base walkway
=============
Shoot the tentacles with your handgun and head down the stairs and enter the
double doors.
===============
2nd floor
===============
Turn left and enter the Trackor 2nd floor.
==================
Trackor 2nd floor
==================
Now,turn through the small gap and run along the ice and grab the valve handle
whic htrigger a FMV. All zombies will get out of the ice,so you get out of here
and to the 2nd floor as soon as possible.
===============
2nd floor
===============
Go to the right and enter the door where claire redesign the valve handle
earlier.
=============
Change room
=============
Kill all zombies inside and grab some shotgun ammos and a brief case in the
cage then exit the room. Head back to the double doors and exit it.
===============
2nd floor
===============
Go back to the base walkway.You will see the first floor cover with ice.
=============
base walkway
=============
Move on and enter the door near the stairs.
============
Bunk room
============
Go and grab the grenade rounds and exit here.
=============
base walkway
=============
Head down the stairs to the moth room.
=============
Moth room
=============
The moths are gone,but go to the Antartica save room.
-= side note =-
Do not turn left where all the blue plants are,or else the web on the ceiling
with the zombies will breadk and you will need to deal with them
=====================
Antartica save room
=====================
Use the gold key for the last time on a small cabinet to get a dice.Put all
useless items inside like the handgun ammo,handgun etc,you don't need any
more.Exit.
Inventory check:
- Ingrams
- Shotgun
- Shotgun shells
- one mix herb
- Dice
- Valve handle
=============
Moth room
=============
Go back to the 2nd floor.
===============
2nd floor
===============
Turn right,move on pass the door,head down the ice and head back up,equip
yourself with shotgun,enter the door.
===============
plain corridor
===============
Chris discovers that Wesker is around snooping somewhere.So,the sensor touches
him,kill the hunter with the shotgun.Then move forward and take the lift. You
will see another sensor which means theres two sensor in the walkway.
Take note that when you kill the hunter, the light will turn red meaning the
sensors will stop moving unless you exit the place and enter it again for the
sensors to detect again.
===============
Playground way
===============
You will hear footsteps of hunters,kill all of them with your shotgun and enter
the door near you.
============
Ice
============
Enter the door near you.
==============
Power place
==============
Then go to the end of the room and use the valve handle in the gap to trigger
power to the
generator.Then go to the machine to power up the place. Then grab the handgun
ammo and
shotgun shells on the table near the typewriter. Theres two green herb and
blue herb on the floor grab it and put the valve handle inside the item
box.Leave.Remember to take the dice with you!!!!!!
==============
Ice
==============
Continue on the path and kill all zombies with your ingrams and enter another
elevator.
==============
Suit room
==============
You will find yourself here,just push the statue to the left which meets the
wall, then push up to meet up the crack floor and take the map which the statue
which she is grabbing. Then
move on and see some suits here.Then proceed and see a familiar tiger.Take the
blue jewel eye and the tiger statue aside to get the valve handle modifier and
put blue eye back to the tiger.The Red eye contains the SPAS 12 ammo.
Put the Red eye back and move back and take a lift near the suits and move on
and see a cut scene of a giant ants nest. Then grab a dragonfly wing and run
as you might step on some ant as well as get hit by some ants, that wont
damage you much.
===============
Ant hall
===============
Move forward and see a ant nest here,go and take the first dragon fly wing
here,then head left.There's a green herb to take.
==============
Smelly room
==============
Kill all zombies here,read a file and leave.
===============
Ant hall
===============
Go to the left and grab the green herb near the floor,enter the door.
==============
Chamber room
==============
Then move on and turn to the right to see a report and climb up the stairs to
solve a puzzle.Open up the slot first,then place the dice into the slot and
select the following selection:
Choose the sequence of:
-Double As
-Crown
-Heart
-Spade
----------
| |
| AA |
| |
----------
----------
| |
| Crow |
| |
----------
----------
| |
| Heart |
| |
----------
----------
| |
| Spade |
| |
----------
The chamber will open and Alfred will fall out of the tube,grab his ring and
examine the rind to get the blue jewel.Then exit and get your way back to Power
place.
==============
Power place
==============
Take the valve handle and combine it with the modifier you took earlier,grab
the knife and fire extinguishe,then once you do that,go back to the plain
corridor.Have at least two free slots of spaces in your basic inventory.Do not
combine the two green herbs you took earlier,leave them inside the item box.
===============
plain corridor
===============
After that,avoid the sensors and enter the door you haven't got the chance to
visit.
==============
Funnel
==============
Move on and head up the lift and used the valve handle for the last time to
drain the water.Equip yourself with shotgun and head down the ladder.Then grab
the key as a hunter comes,kill it.Head back up the ladder,down the lift,fill up
the fire extinguisher.Then head down the lift near it.
==============
Weapon room
==============
Kill all zombies with ingrams and put out the fire,follow the path and take the
SPAs12 and if you gave a lighter,destory the cabinet,but leave the handgun ammo
behind or else head back.
-= Side note =-
The shelf near the fire will appear a blood pack if claire is poisoned by
Nosferatu eariler.
==============
Funnel
==============
Exit and go to the second floor.
==============
2nd floor
==============
Go to the end and use the key on the crane to trigger a FMV crane machine and
use the key to lift Nosferatus body up as well it crack the ice and the spider
will be free.You can fight with the spider or leave it but anyway,it can only
spit poison at you ot just ramp you.Nothing much,so i suggest,getting to the
ice,run till you see Nosferatus body ,grab the green necklace and examine it
to get a red jewel and get the hell out of here and to the power place.
==============
Power place
==============
Dump everything in the item box execpt the following:
- Grenade launcher with grenade rounds
- Acid rounds
- green Herb
- Shotgun
- Shotgun shells
- Knife
- Dragonfly wing
Then go to the Playground way.
================
Playground way
================
Then grab two dragonfly wings and enter the double doors.
==============
Mansion
==============
Go to the end and follow the corridor and see Claire covered up with yellow
stuff.Then use knife to save her.After the FMV,you will take control of Claire.
-= side note =-
If claire is poisoned by Nosferatu earlier,go back to the weapons room and grab
the blood pack.Or else and this route would be assume that Claire is not
poisoned.
----------------------
| Clarie's walkthrough:|
----------------------
==============
Mansion
==============
She will be on the top of the stairs,then move on and enter the door.
==============
Living room
==============
Go to the item box and grab all handgun ammo,a green herb and combine the red
herb and green herb and exit the door near the painting.
==============
Doorway
==============
Kill the tentacles in your way and move on and L shape path and enter through
the door.
===============
Jail cell
===============
Move on and head up the smal steps,the small jail cell there has arrows,but
ignore them.Then this part is tricky here.Inspect the cannon after grabbing the
file near the cannon. A ball will drop off and the concrete wall will smash
down.Your aim is to get the ball and put under the concrete stab at the small
stone in the middle and it will smash it to get the ID card.So listen up
carefully,Go and grab the ball first. Then quickly run to the middle and press
the selection screen to select the ball.Claire will put the ball in the middle
and fall back and the concrete stab will smash the ball,with the card
there.Quickly run and grab the card and the concrete stab will be lock and no
longer smash down. Take note that one wrong mistake and youll be smash like a
pulp.
After getting the card, go down the stairs and enter the silver door near the
first jail cell you see upon entering the area. You will then see a gate which
requires the card to open it and run down the end off the hall to have a short
cut scene with Steve which becomes a monster thanks to Alexia.
==================
Jail cell room2
==================
You will need to escape from him,you can damage and stun him,but you can't beat
him.He's impossible to kill so don't waste fire power.He carries an axe and
smashes the opponent to pulp and it's very damaging so listen carefully.His
first hit will always hit to yellow caution,second hit is death,after the cut
scene, rotate your character and run away from Steve, you may get damage. Cure
by using the green herb, when he hits you the second time, use the mix herb and
run a bit more to trigger a cut scene and you will control as Chris again.After
Claire escape,see a FMV and you will control as Chris again.
----------------------
| Chris's walkthrough:|
----------------------
===============
Mansion
===============
After the FMV,you will control as him and face Alexia.When you take control as
Chris, getting the damage from the flames is still okay,but Chris will wipe the
flame off,slowing him down as Alexia slowly comes to him ,but dont let her
strangle you because it's instant death for you if you get caught by it. For a
quick kill, pump her with the grenade launcher with grenade rounds and you will
beat her fast.If you want and have a lot handgun ammo,shoot her while backing,
away,then retreat and shoot until she falls,but she has great stamina.After
beating her,grab the red jewel and examine it.Then head up the stairs and place
all jewels in the painting to reveal a door.
=================
Hallway
=================
Enter it and kill the zombies and go left and enter the door near it.
==============
Study
==============
Theres a typewriter here and search the desk without the typewriter to grab
the key and exit this place and back to the mansion where you face Alexia
earlier.
==============
Power place
==============
Power down the area and head back to the mansion.
===============
Mansion
===============
Head left and use the key to unlock the double doors and enter,discard the key
when prompt.
=============
suit room
=============
You will find yourself at the room where you solve the statues puzzle. Then
proceed and get the tigers eyes from the tiger statue. Then exit the room.As
the power is down,all elevators are down,so the tiger eyes can be remove.
===============
Mansion
===============
Go to the hallway.
=================
Hallway
=================
Then kill the zombies here and move right and run along and enter the door.
================
Bedroom3
================
Then you use the tigers red eye and take Music CD like the mission Claire did
in Disc 1.Then enter the metal door to gain access like Alfred did when Claire
get the third proof.
================
bedroom4
================
Then place the blue eye on the music box and place the CD into it to play the
music for the stone on the bed to move down. Then go up the ladder.
================
Mess room
================
Take the metal stick from the waste paper basket on the table and leave the
handgun ammo and green herbs on the floor.Then leave the room by going back
down the ladder.
================
bedroom4
================
Exit the room.
=================
Hallway
=================
Then enter the lift near the door where the jewels where placed. You will find
yourself at the incubation room.
=================
incubation room
=================
Go down the small lift and use the computer to open the incubation tube to
reveal a last dragonfly wing. Mix it with the metal stick to get the
dragonfly.Theres a shotgun ammo on top of the machine on the computer and get
up the small elevator. Grab the green herbs on the floor and head up the stairs.
==============
Doorway
==============
After you get here, move right to the room where Claire first enter a room.
==============
Study
==============
Save if you want since the game is ending soon,then put the shotgun on the
shotgun slot and the painting will rise and grabs some rounds.Here's the
inventory:
- Four mix herbs
- Grenade launcher with Flame rounds
- Grenade rounds
- SPAS 12
- Dragonfly
After that,go to the jail cell.
==============
jail cell
==============
There,talk to Claire and she will give you a file,then examine the file to get
the self destruction card and head up the stairs near the elevator. Then use
the dragonfly on the security door to unlock it and enter it.
===============
Security room
===============
Kill all the zombies with flame rounds and head up the small ladder and grab
the green herb near the computer and use the card to activate the computer.
Enter the password:
Veronica
The place will then start counting down and leave this room.
==============
jail cell
==============
And view a short FMV of Chris and Claire activating the linear launcher as it
charges slowly and once its over, use the spas12 and shoot Alexia tyrant once
to save Claire and view a short FMV of Alexia mutating further while Claire
escapes.
Alexias second form:
She becomes very big and hugh.She's able to spit poison at you,create ants with
th big tummy below and let the ants to try to attack you,not very damaging.It
also able to use tentacles to attack you. Quite damaging but not really
powerful.Here's a very easy way to beat it:Then run to area where you place the
dragonfly at the end of the corner and pump her with the Grenade rounds and
SPAs 12 Take the damage and cure yourself when you get to much damage.After a
while,you will beat it easily without moving much!!Why stay there,because you
be safe and seldom hit by the tentacle.Instead,it's tentacle will destory the
ants,the only worry is that it will spit poison at you.But after pumping your
most powerful ammo,she will be defeated.You may shoot downward to kill off some
of the ants but you need about 15 rounds to beat her. Stay at the corner so
that the tentacles won't swipe at hit you and injure and make you fall.
Alexia's third form:
The final from where she breack free from the tummy and flies like an
insect.It's only attack is to spit flames at you to make you a bit immobile as
Chris will wipe the flame off.The FMV of the charging of the linear launcher is
done,so grab it and equip it.Give her a shot of the linear launcher to finish
her off. I prefer to single scope covers a wider range as because double
scooping is quite hard when she easily flies off your target.She move quite
fast so think like a sniper and one shot and she will die and meanwhile,you
have completed the game.Rejoice!!!!
---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---++++
6. Battle Guide CVX6
---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---++++
Well, this section is for the guide for the battle game. First, I will take
about the characters in the battle then the brief walkthrough of the battle
game, then the brief walkthrough of each character.This walkthrough is also the
sma as the code veronica walkthrough,which is in the CVC guide,which i extract
it out.This guide will be doing all the walkthrough for all the characters of
the game.So good luck to the battle game to unlock the linear launcher for the
battle game
In this battle game, you select a character first then choose the camera angles
you want:
· First person
· 3rd person like the game walkthrough
--------------------
Characters Guide
--------------------
Name: Claire Redfield
----------------------
Shes a sister of Chris Redfield, in search of her brother, which starts in Bio
Hazard 2 which brings her futile search to Bio Hazard: Code Veronica Complete.
Here, she infiltrated into Umbrellas base to find some information about her
brother and shes been caught and sent to one of Umbrellas base as a prisoner.
Then the island shortly been attack be Wesker, now working for another
organization. Then the person, who caught her, Rodrigo, sets her free, thinking
that theres no escape route. She then went around and found a new friend,
Steve who aids her quest to escape from the island. On her way, she found many
zombies to clear to reach her escape route and faxes to her brother who finally
be reunited with her later on.Also encounter romance in this game somehow,play
the game to find out.:)
Appearance: Exactly the same appearance in the game
Weapons she carries:
· Handgun Beretta M93R
· Infinite handgun ammo
· Bow gun with infinite explosive arrows
· 4 super herbs
Name: Chris Redfield
---------------------
Hes an ex RPD officer of the S.T.A.R.S squad, who went to Europe in search of
some information about Umberella. Little does he know hes been taken tabs and
monitor closely by Umberella. Hes brother of Claire Redfield. It all started
from the little place in the Spencers Mansion. Many of his fellow members from
the Bravo team have been perished and the Alpha team has been dispatch there.
Chris one of the Alpha team members uncovers that Wesker the team leader is the
mole of Umberella and somehow some of the S.T.A.R.S team manage to escape from
the mansion. Then he made up his mind to leave RPD and went to Europe and
finally reunited with here sister as well meet an old fiend.One of the playable
characters in the game.
Appearance: Exactly the same appearance in the game
Weapons he carries:
· Knife
· Colt Python Shotgun
· SPAS 12 magnum gun
· Infinite shotgun ammo
· 2 super herbs
Characters that need to be unlock:
Name: Steve Burnside
---------------------
Hes a prisoner of the island because his dad took some top-secret information
about Umbrella. His dad was caught and the family paid the price as his mom as
killed and his dad and him were taken as prisoners in the island. Rather cocky
person and a distrust person as you can see later in the game. Very smart
person as hes good in with weapons as well as can operate machineries easily.
From the age, you can see hes rather young and quite smart from the age of
his.Also be known to be quite bonded with the family as he doesn't seem to
blame his father at his present state.One of the playable characters in the
game.You get to play as him only for awhile.
Appearance: Exactly the same appearance in the game
Weapons he carries:
· Two gold Lugars
· Knife
· 2 Ingrams M10
· 2 super herbs
Name: Alternative Claire Redfield
---------------------------------
Shes a sister of Chris Redfield, in search of her brother, which starts in Bio
Hazard 2 which brings her futile search to Bio Hazard: Code Veronica Complete.
Here, she infiltrated into Umbrellas base to find some information about her
brother and shes been caught and sent to one of Umbrellas base as a prisoner.
Then the island shortly been attack be Wesker, now working for another
organization. Then the person, who caught her, Rodrigo, sets her free, thinking
that theres no escape route. She then went around and found a new friend,
Steve who aids her quest to escape from the island. On her way, she found many
zombies to clear to reach her escape route and faxes to her brother who finally
be reunited with her later on.Also encounter romance in this game somehow,play
the game to find out.:)
Appearance: Wear a white boot, sexy outfit with sunglasses on the
head,hot,whoo~~~~.
Weapons she carries:
· Grenade Launcher
· Grenade Rounds
· Napalm rounds (flame rounds)
· Sulphuric acid
· AK47
· 1 super herb
Name: Albert Wesker
---------------------
The traitor as you can say in the S.T.A.R.S squad, which later the team
discover and which he died under the hands of the Tyrant. Hes back and now
working for another organization and he have super human abilities after
consuming an unknown virus given by William Birkin as you can see later in the
game as well the confrontation with Chris later in the game. Hes the one who
attack the island and causes the people in the island to become zombies.Works
for a company HCF now.
Appearance: Exactly the same appearance in the game
Weapons he carries:
· Knife
· 3 super herbs
-----------------------------------------------
Brief walkthrough of the battle game
-----------------------------------------------
1st room:
· 3 zombies
· Climb on the stairs to move on
2nd room:
· 5 walking zombies
· 1 playing dead
· 1 explosive barrel
· 1 green herb
· Enter the door to exit 2nd room
3rd room:
· 3 bandersnatchers
· 1 first aid spray in the phone booth
· Run a L shape and exit the door to exit the 3rd room
4th room:
· 1 explosive barrel
· 3 zombies
5th room:
· 6 zombies
· 1 near you
· The other 5 to take down as you move down the stairs
6th room:
· 2 hunters
· 1 green herb
7th room:
· 3 hunters
· 1 explosive barrels
· Some green herbs here
· GO forward, move up the stairs to exit the room
8th room:
· 4 zombies
· 1 explosive barrels
9th room:
· 5 walking zombies
· 1 playing dead
· 1 explosive barrel
10th room:
· 5 zombies
11th room:
· 5 zombies
· 1 zombie in the doctor statue room
· 1 first aid spray
12th room:
· 4 zombies
· 1 explosive barrel
· Two directions to head to:
1. The door to the left leads to the piano room in Disc 1, hit the machine to
get a DIJ diary or a SPAS 12 for Wesker
2. The other door exits the room
13th room:
· 2 hunters
· In locker has a first aid spray
14th room:
· 7 zombies
15th room:
· 1 explosive barrel
· 3 zombies
16th room:
· 4 zombies
17th room:
· 3 bandersnatchers
· 1 first aid spray on the table
18th room:
· Boss!!!!
Which boss you face depends on the character you select:
For Claire Redfield:
· Nosferatu
For Chris Redfield:
· Alexias 2nd and 3rd form
For Steve Burnside:
· Big worm
For Alternative Claire Redfield:
· Tyrant in Disc 1
For Albert Wesker:
· Alexia tyrant first form
--------------------
Chris Battle Game
--------------------
Rank A: less than 8 minutes
To get good grade, use the SPAs 12 and move fast and go for quick kills by
running and kill the moff don't wait for them to come and kill them. When
playing just for fun, use the knife or shotgun to have fun playing around. Take
note that you can head shot zombies with the SPAs 12 as well as the shot gun,
don't get items like first aid spray,it's a waste off your precious seconds.
Chris best bet is to equip his SPAS gun for quick kill as this gun does not
need to reload unlike the Shotgun.
Room 1:
Equip the SPAS 12 gun and run to the end and kill three zombies then head up
the stairs to the next room. Take note that if you turn you can't see the
zombies in the 3rd person mode if you are using that but just blast away as it
is auto aim to the enemies.Anyway,just keep moving forawrd and kill the enemies
at close range.
Room 2:
If you aim, it will automatically aim to the barrel, so blast the barrel first
then kill all the zombies in your path. Then kill the zombies playing dead.
Take note that there's a herb to take if you want but move on if you want to
get better timing to the battle game.It's best not to take things because
getting A for Chris need a lot of things to be done.
Room 3:
Kill the first two bandersnatch you see. There's a first aid spray in the phone
booth to get but ignore it for better timing then move on and kill the third
bandersnatch and move in a L shape and exit room 3.
Room 4:
Shoot the explosive barrel to kill a zombies then move on and kill the
remaining zombies. Exit this room.Note that the moment you appear,shoot,if you
move you may get hit by the explosive and die instantly.
Room 5:
Get rid of the zombies near you. Then head down the stairs and kill the rest of
the zombies. Then move on and head up another flight stairs and exit this room.
Room 6:
Two hunters will come towards but you can kill them fast with the SPAs 12 as it
kill most enemies with one shot. Grab the green herb if you want and exit the
room.
Room 7:
Kill the hunter near you and shoot the explosive barrel to kill another hunter.
Then move on and kill the last hunter. Don't wait for it to come if you are
going for better timing. There are also some herbs to grab here. Then head up
the stairs and exit the room.
Room 8:
Shoot the explosive barrel to instantly kill all the zombies here. Then exit
the room.
Room 9:
Shoot the explosive barrel here and kill all the zombies. There's one playing
dead. Kill him also. Then enter the door where Chris gets his side pack in the
game to exit this room.
Room 10:
Kill all the zombies and exit this room to room 11.
Room 11:
Kill all the zombies here. They are seperate not in bunches so move on to kill
all of them. Then go to the end of the room to exit this room. Take note
there's a first aid spray near the exiting door.
Room 12:
Shoot the explosive barrel to kill some zombies and move on to kill the rest of
the zombies. There's two direction to go from here:
1. The door to the left leads to the piano room in Disc 1, hit the machine to
get a DIJ diary or the first aid spray or the ingrams, don't go here if you are
going for good timing.
2. The other door exits the room
Room 13:
Kill a hunter near you first. Then in the lockers have a first aid spray to
take if you want. Then move on and kill another hunter and exit the room.
Room 14:
Kill all the zombies here and exit the room to room 15.
Room 15:
Shoot the explosive barrel and kill the zombies and exit the room to room 16.
Room 16:
Kill all the zombies here and exit the room to room 17.
Room 17:
Kill all the bandersnatchs here. Two to the right and one to the left. Take
note that there's a first aid spray on the table. Then got to the left and
enter the shutter and meet the boss of Chris's battle game.
Room 18:
Boss!!!!
Alexia 2nd and 3rd form:
Alexias second form:
Difficulty: Hard
Note: She mutates rather badly like William Birkin in RE2.
Her attacks:
· Spit acid poison at you
· Use her tentacles at you
· Commands the small ants to attack you
Since you don't have much power pact guns so use the SPAS 12 on her.Move to the
place where you put the dragonfly. Just keep shooting until she dies. Take
damage from the ants because they can't hurt much and the tentacles from Alexia
will kill them any way.
Alexia third form:
Note: She splits from her nest and become a insect
Difficulty: Easy
She becomes a fly and moves around
Her attacks:
· Fly around
· Spit acid with fire at you
Since you don't have the linear launcher, you have to use the SPAS 12 to kill
her. Move around when she spits the fire at you. When she stops, held the
weapon up and point up and shoot her, Use this tactic and you will defeat her
in no time.
*********End of Chris's battle game*********
----------------------------------------
Alternative Claire Redfield battle game
----------------------------------------
Well, she's has quite a powerful arsneal in her inventory,grenade launcher,AK.
Very powerful weapons to take down her enemies. You wonder why it takes 10
minutes to get rank A. Well, because of her weapon are mainly short range for
damaging power effect and her AK ain't quite powerful when it comes to powerful
monsters. So it's quite challening to use her in the battle game.
Best bet for Claire to get A is to use the grenade launcher on the monsters and
run towards them and not waste time waiting for them to come and don't get
items like first aid spray,it's a waste off your precious seconds.
Rank A: Get less than 10 mintues
Room 1:
Equip the grenade launcher with grenade rounds and run to the end and kill
three zombies then head up the stairs to the next room. Take note that if you
turn you can't see the zombies in the 3rd person mode if you are using that but
just blast away as it is auto aim to the enemies.
Room 2:
If you aim, it will automatically aim to the barrel, so blast the barrel first
then kill all the zombies in your path. Then kill the zombies playing dead.
Take note that there's a herb to take if you want but move on if you want to
get better timing to the battle game.
Room 3:
Kill the first two bandersnatch you see. There's a first aid spray in the phone
booth to get but ignore it for better timing then move on and kill the third
bandersnatch and move in a L shape and exit room 3.
Room 4:
Shoot the explosive barrel to kill a zombies then move on and kill the
remaining zombies. Exit this room.
Room 5:
Get rid of the zombies near you. Then head down the stairs and kill the rest of
the zombies. Then move on and head up another flight stairs and exit this room.
Room 6:
Two hunters will come towards but you can kill them fast with the grenade
launcher as it kill most enemies with one shot. Grab the green herb if you want
and exit the room.
Room 7:
Kill the hunter near you and shoot the explosive barrel to kill another hunter.
Then move on and kill the last hunter. Don't wait for it to come if you are
going for better timing. There are also some herbs to grab here. Then head up
the stairs and exit the room.
Room 8:
Shoot the explosive barrel to instantly kill all the zombies here. Then exit
the room.
Room 9:
Shoot the explosive barrel here and kill all the zombies. There's one playing
dead. Kill him also. Then enter the door where Chris gets his side pack in the
game to exit this room.
Room 10:
Kill all the zombies and exit this room to room 11.
Room 11:
Kill all the zombies here. They are seperate not in bunches so move on to kill
all of them. Then go to the end of the room to exit this room. Take note
there's a first aid spray near the exiting door.
Room 12:
Shoot the explosive barrel to kill some zombies and move on to kill the rest of
the zombies. There's two direction to go from here:
1. The door to the left leads to the piano room in Disc 1, hit the machine to
get a DIJ diary or Bow gas rounds,don't go here if you are going for good
timing.
2. The other door exits the room
Room 13:
Kill a hunter near you first. Then in the lockers have a first aid spray to
take if you want. Then move on and kill another hunter and exit the room.
Room 14:
Kill all the zombies here and exit the room to room 15.
Room 15:
Shoot the explosive barrel and kill the zombies and exit the room to room 16.
Room 16:
Kill all the zombies here and exit the room to room 17.
Room 17:
Kill all the bandersnatchs here. Two to the right and one to the left. Take
note that there's a first aid spray on the table. Then got to the left and
enter the shutter and meet the boss of Alternative Claire's battle game.
Room 18:
Boss!!!!!!
Tyrant T-078:
Difficulty: Hard
Note: I don't think you can kill this tyrant, you can only incapcitate it long
enough for the blue switch to turn blue and hit it for the crate to hit him off
the plane.
Tyrants attacks:
· When near, push you down with a back hand attack
· When near, delivers a karate chop, very damaging one
You will find yourself in the place where you face Alexander in Antarctica in
the game walkthrough. There's a large area of space to move so make full use of
it.
Best bet is to use the AK to kill the monster from FAQ range so that he can't
hurt you as it's attacks are powerful and deadly. It's not advisable to use
grenade launcher because it's a short range weapon and he will nail you before
you can hit it. So stick to the AK, it's the better alternative. Beat the
tyrant and you complete her walkthrough.
*********End of Alternative Claire's battle game*********
---------------------------------
Claire Redfield battle game
---------------------------------
Compare to Alternative Claire's weapons, she has a weaker arsneal. But she
takes lesser time of 7 minutes to get rank A. I think it is because the boss is
much weaker than the Tyrant so the time is lesser and tougher so you will need
to save time and rush to do well for better grades.
Best bet is to use explosive bow gun arrows to save time as it's her best and
powerful arsneal for her.
Rank A: Less than 7 minutes
Room 1:
Equip the bow gun with explosive arrows and run to the end and kill three
zombies then head up the stairs to the next room. Take note that if you turn
you can't see the zombies in the 3rd person mode if you are using that but just
blast away as it is auto aim to the enemies.
Room 2:
If you aim, it will automatically aim to the barrel, so blast the barrel first
then kill all the zombies in your path. Then kill the zombie playing dead. Take
note that there's a herb to take if you want but move on if you want to get
better timing to the battle game.
Room 3:
Kill the first two bandersnatch you see. There's a first aid spray in the phone
booth to get but ignore it for better timing then move on and kill the third
bandersnatch and move in a L shape and exit room 3.
Room 4:
Shoot the explosive barrel to kill a zombies then move on and kill the
remaining zombies. Exit this room.
Room 5:
Get rid of the zombies near you. Then head down the stairs and kill the rest of
the zombies. Then move on and head up another flight stairs and exit this room.
Room 6:
Two hunters will come towards but you can kill them fast with the explosive
arrows and don't let them perform th high slash to damage you badly. Grab the
green herb if you want and exit the room.
Room 7:
Kill the hunter near you and shoot the explosive barrel to kill another hunter.
Then move on and kill the last hunter. Don't wait for it to come if you are
going for better timing. There are also some herbs to grab here. Then head up
the stairs and exit the room.
Room 8:
Shoot the explosive barrel to instantly kill all the zombies here. Then exit
the room.
Room 9:
Shoot the explosive barrel here and kill all the zombies. There's one playing
dead. Kill him also. Then enter the door where Chris gets his side pack in the
game to exit this room.
Room 10:
Kill all the zombies and exit this room to room 11.
Room 11:
Kill all the zombies here. They are seperate not in bunches so move on to kill
all of them. Then go to the end of the room to exit this room. Take note
there's a first aid spray near the exiting door.
Room 12:
Shoot the explosive barrel to kill some zombies and move on to kill the rest of
the zombies. There's two direction to go from here:
1. The door to the left leads to the piano room in Disc 1, hit the machine to
get a DIJ diary or ingrams,don't go here if you are going for good timing.
2. The other door exits the room
Room 13:
Kill a hunter near you first. Then in the lockers have a first aid spray to
take if you want. Then move on and kill another hunter and exit the room.
Room 14:
Kill all the zombies here and exit the room to room 15.
Room 15:
Shoot the explosive barrel and kill the zombies and exit the room to room 16.
Room 16:
Kill all the zombies here and exit the room to room 17.
Room 17:
Kill all the bandersnatchs here. Two to the right and one to the left. Take
note that there's a first aid spray on the table. Then got to the left and
enter the shutter and meet the boss of Claire's battle game.
Room 18:
Boss!!
Nosferatu (Alexia and Alfreds dad)
Difficulty: Normal
Note: He's been injected with the T-veronica virus with gives him almost the
same power as Steve the Tyrant and Alexia Tyrant.
This boss will mutate with two tentacles and some change to the body.
His attacks:
· Delivers some poison powder over a certain range
· Uses the tentacles to hurt you
Just avoid him as you confront him at the same area you face him in the game
walkthrough, run around and deliver the explosive arrows to him and you will
beat him and complete this battle game.
*********End of Claire's battle game*********
--------------------------------
Steve Burnside's battle game
--------------------------------
His weapons ain't powerful but fanciful. Like the sub machine guns can be spray
in full auto as it has infinite bullets. The two gold lugars can head shot
zombies if you are accurate. It's takes about 15 minutes to get rank A, but
it's difficult because the boss has quite a long life and his arsneal ain't
quite powerful to kill the monsters like hunters so it's also another rush
battle game to get rank A so to speak.
Best bet is to use sub machine all the way and rush all the way as waiting
takes off time off your battle game.
Rank A: Less than 15 minutes
Room 1:
Equip the sub machine guns and run to the end and kill three zombies then head
up the stairs to the next room. Take note that if you turn you can't see the
zombies in the 3rd person mode if you are using that but just blast away as it
is auto aim to the enemies.
Room 2:
If you aim, it will automatically aim to the barrel, so blast the barrel first
then kill all the zombies in your path. Then kill the zombie playing dead. Take
note that there's a herb to take if you want but move on if you want to get
better timing to the battle game.
Room 3:
Kill the first two bandersnatch you see. There's a first aid spray in the phone
booth to get but ignore it for better timing then move on and kill the third
bandersnatch and move in a L shape and exit room 3.
Room 4:
Shoot the explosive barrel to kill a zombies then move on and kill the
remaining zombies. Exit this room.
Room 5:
Get rid of the zombies near you. Then head down the stairs and kill the rest of
the zombies. Then move on and head up another flight stairs and exit this room.
Room 6:
Two hunters will come towards but you can kill them fast with the sub machine
guns and don't let them perform the high slash as it will damage you badly.
Grab the green herb if you want and exit the room.
Room 7:
Kill the hunter near you and shoot the explosive barrel to kill another hunter.
Then move on and kill the last hunter. Don't wait for it to come if you are
going for better timing. There are also some herbs to grab here. Then head up
the stairs and exit the room.
Room 8:
Shoot the explosive barrel to instantly kill all the zombies here. Then exit
the room.
Room 9:
Shoot the explosive barrel here and kill all the zombies. There's one playing
dead. Kill him also. Then enter the door where Chris gets his side pack in the
game to exit this room.
Room 10:
Kill all the zombies and exit this room to room 11.
oom 11:
Kill all the zombies here. They are seperate not in bunches so move on to kill
all of them. Then go to the end of the room to exit this room. Take note
there's a first aid spray near the exiting door.
Room 12:
Shoot the explosive barrel to kill some zombies and move on to kill the rest of
the zombies. There's two direction to go from here:
1. The door to the left leads to the piano room in Disc 1, hit the machine to
get a DIJ diary or MP-100s,don't go here if you are going for good timing.
2. The other door exits the room
Room 13:
Kill a hunter near you first. Then in the lockers have a first aid spray to
take if you want. Then move on and kill another hunter and exit the room.
Room 14:
Kill all the zombies here and exit the room to room 15.
Room 15:
Shoot the explosive barrel and kill the zombies and exit the room to room 16.
Room 16:
Kill all the zombies here and exit the room to room 17.
Room 17:
Kill all the bandersnatchs here. Two to the right and one to the left. Take
note that there's a first aid spray on the table. Then got to the left and
enter the shutter and meet the boss of Steve's battle game.
Room 18:
Boss!!!
Big Gulp worm
Difficulty: Easy
Note: It appear in the military training facility when Claire enter the area.
Its attacks:
· Diving into the ground and gets up with a quick dive at you
· Diving into the ground and gets up and rises and prepare to dive with much
force into the ground
You will face the boss at the place where Rodigro died in the game wlakthrough
at the begining of Chris's game in the island.Just run around and when it
rises, use the sub machine gun to damage it and then run around again so that
when it rises it won't be able to hit you. Use this tactic of running around
and damaging it whenever it rises from the sand in the ground and you will beat
it and complete his battle game.
*********End of Steve Burnside's battle game*********
-------------------------------
Albert Wesker's Battle game
-------------------------------
Well, the key to his game is surviving in this battle game. He has the weakest
arsneal game just like Tofu in RE2. He has only a knife to start with but he
can take some damage before he is injured. Take everything in sight like the
herbs to the first aid spray as you will need the to survive. When using his
knife, slash zombies at the legs to trip them and slash their body to kill them
off. Be sure whe they fall off don't be near them as they can still bite you.
Ways to take down hunter:
--------------------------
Just take damage from it and be near it so that it won't high slash you. Never
run from it as it will chase you and use the high slash on you
Ways to take down the Bandersnatch:
------------------------------------
Just slash the part where it does not have an arm and kill it.
Or just run around it and backstab it as it has a slow reaction speed.
Use the barrels to your advantage:
-----------------------------------
Wait for the zombies to come,as you take them down one by one as the barrel
provides a hinderance.
Rank A: Complete the battle game
Room 1:
Equip the knife and run to the end and kill three zombies then head up the
stairs to the next room. Take note that if you turn you can't see the zombies
in the 3rd person mode so you need to lure them to come.
Room 2:
Run along and kill all the zombies by slashing their legs to finish them off.
Then kill the zombie playing dead. Take note that there's a herb to take if you
want but move on if you want to get better timing to the battle game.
Room 3:
Kill the first two bandersnatch you see. Slash them where the part it does not
have arms because it can't hurt you or run around it and slash it because it
has a slow reaction speed. There's a first aid spray in the phone booth to get
but ignore it for better timing then move on and kill the third bandersnatch
and move in a L shape and exit room 3.
Room 4:
Slash the zombies near you zombie and kill it and then move on and kill the
remaining zombies. Exit this room.
Room 5:
Get rid of the zombies near you. Then head down the stairs and kill the rest of
the zombies. Then move on and head up another flight stairs and exit this room.
Room 6:
Two hunters will come towards you and be near them and take damage and knife
them as you are near them, they won't use the high slash damage. Grab the green
herb if you want and exit the room.
Room 7:
Kill the hunter near you. Then move on and kill the second hunter. Then move
around to kill the last hunter. Don't wait for it to come if you are going for
better timing. There are also some herbs to grab here. Then head up the stairs
and exit the room.
Room 8:
Stay near the explosive barrel and kill all the zombies here. Then exit the
room.
Room 9:
Don't care about the explosive barrel here and kill all the zombies by slashing
them with the knife. There's one playing dead. Kill him also. Then enter the
door where Chris gets his side pack in the game to exit this room.
Room 10:
Kill all the zombies by slashing their knees to trip them and kill them off and
exit this room to room 11.
Room 11:
Kill all the zombies here. They are seperate not in bunches so move on to kill
all of them. Then go to the end of the room to exit this room. Take note
there's a first aid spray near the exiting door.
Room 12:
Go near the explosive barrel and knife the zombies. There's two direction to go
from here:
1. The door to the left leads to the piano room in Disc 1, hit the machine to
get a SPAs 12,don't go here if you are going for good timing.
2. The other door exits the room
Room 13:
Kill a hunter near you first. Then in the lockers have a first aid spray to
take if you want. Then move on and kill another hunter and exit the room.
Room 14:
Kill all the zombies here and exit the room to room 15.
Room 15:
Don't care about explosive barrel and kill the zombies slashing their knees and
exit the room to room 16.
Room 16:
Kill all the zombies here and exit the room to room 17.
Room 17:
Kill all the bandersnatchs here. Two to the right and one to the left. Take
note that there's a first aid spray on the table. Then got to the left and
enter the shutter and meet the boss of Wesker's battle game.
Room 18:
Boss!!!
Move up the stairs to trigger a FMV of the game walkthrough earlier and face
her after the FMV.
Boss: Alexia Tyrant
Note: She changes and becomes like her dad, a powerful tyrant
Difficulty: Normal
Her attacks:
· Throw flames at you
· Get near you and strangle you to death
Equip the SPAs 12 and pump 6 bullets to kill her to complete the game or else
you will need to back stab her which must be fast and beat her and complete
Wesker's battle game.
*********End of Albert Wesker's battle game*********
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7. Legal notes CVX7
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======================
|Web masters Take note:|
======================
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.It is a free document that cannot be used in any
sort of commercial transaction, including selling it or giving it away as a
gift.You are also not allow to link it to the gamefaqs unless you have written
permission from the gamefaqs owner.The following sites have obtain written
permission to host this document:
- Gamefaqs.com
- Cheats.de(german site)
- Neoseeker.com
- IgN
=================
|Readers take note|
=================
If you find the FAQ a bit too long, feel free to save it in your hard drive but
do not plagiarize and modify this FAQ and claim it it's yours or alter it and
then put it on some game websites and claim it as your work and also sell off
to other gamers.Feel free to print it out for your personal reference
only.Thank you.Any readers notice this FAQ is placed in other website without
my approval please sent to be by email for your kindness will be thankful.Yeah
one last note,always go to the gamefaqs for the lastest version of the game as
the site will always be the first to be updated.You may not incorporate any
part of this FAQ into your own guide without obtaining my express written
permission.This FAQ is updated and maintain by Thanos rulzs alone and this is
an unoffical FAQ created by me and I am not involve with Sega whatsoever so DO
not email questions about them.
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8. Contact info CVX8
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Any comments or strategies or anything I have left out, please drop me a mail
at maxidestroyer@hotmail.com. You will be credited and please dont be annoyed
when I dont reply because I quite busy at school at times. Thanks for reading
this guide. And dont give stupid questions or I wont answer them. Once again,
thank you for reading this guide.
You also can post at my forum at www.members4.boardhost.com/Thanos. Thank you
and please be polite if you have posting on forum or emailing to me.Take note
that I'm changing email soon and do if you want to contact me,drop me a mail
and I'll give you my email address. If you plan to give constructive
criticisms,DO NOT bash the FAQ,just plain suggestion or email will be
ignore.Yeah one more thing,do not ask me about rom stuff and cheats as I won't
reply to the email.
====================
Emails I will take:
====================
- Constructive criticisms
Yes,it must be valid,don't tell me to revamp the whole FAQ or what i have
stated above before i write a walkthrough will not be tolerated.and don't give
silly remarks with points to start from,i think it's stupid,just give plain
suggestion will do.
- Boss strategies
Needless to say,i look forward to what strategies you have up your sleeve.
- Any things I miss out
Yes,i like people coming forward to point out my mistakes,as well as things i
have overlook,but what i can't stand is flame mails as i find these bastards
immature and i pity them as they must have switch brains with donkies rather to
be rational human beings.
- Requesting the FAQ to put on certain website
Well,very simple,if i reject you,please do not harrass me or else i will block
your mail and never ever consider putting on your website again.
- Questions regarding the gamefaq
Normally i will tolerate some questions that's answered in the FAQ,try to find
it by using ctrl+F method.
- Useful information
Anything that will help this guide to be a success are welcome,such as
character stats,weapon strategy,you know,that kind of stuff.
- Subject heads and English mails
I can only read english unless you plan to sent in chinese mails,i will also
welcome it.Any language sent to me besides english and chinese will be removed
instantly to the trash can. Please also have subject heads in your mail
- Be polite
It nevers hurts to be a nice guy,doesn't it?If you are polite enough,i will
help you in whatever way i can.
======================
Email I will not take:
======================
- Spam mails and hate mails and also Kleez virus mails
Any clowns who plan to flame or sent hate mails will not be tolerated.I can't
stand donkies without any sense of IQ who rather sent retarded mails rather
than constructive ones.One more thing,i will instantly delete any spam mails as
well as any 100k mails sent to me and block them.It fills my mail box up and i
hate those mails as i have some important mails in my mail box.
- Stupid questions which is irrelevant to the game FAq
Yes,even if it's story plot,i hate sending mails talking about them.If you are
interested,go to the gamefaqs board and discuss about them.I will also reject
any question irrelevant to the FAQ.
- Useless information
Speaks for itself,any useless mails end up in the trash can.
- Sent FAQ to you
Stop being lazy and request this faq to be sent to you via email.Get your lazy
bum and click right and select all and open a notepad to paste it in.Sent this
mail to me and i will block your mail and boycott your email asking for help.
- Ambigious mails
I hate readers sending unreadable mails to me,I can't second guess what you are
trying to say,so please keep those short form languages to yourself and
friends.Remember I am not a mind reader as well as a fortune teller.
=========================================================================
9. Credits CVX9
=========================================================================
For this gamefaq to be completed,i wouldn't have done it with the great help
from this people who I express my gratitude to:
- Myself
Doesn't hurt to credit myself right?
- CjayC
For being kind enough to accept this walkthrough
- The other webmasters who host this FAQ
They are also nice guys who accept this FAQ.
- D W
For correcting me on the wesker's battle game
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This document is updated and created by Thanos rulzs
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RE code VeronicaX: VER 0.3 2003 copyright By Thanos rulzs
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This document is copyright thanos rulzs and hosted by Neoseeker with permission.