@titoasty The error was systematic, and still is. I just downloaded the latest version from the link in your initial post (there wasn't a version number but it was a different file to the previous one) but I just get the exact same crash with the same error.

@matheus23 You think it was by accident but really you wanted to give it to me.

@RobinB @opiop65 Thanks for your words !!! I will update the presentation to make it more appealing and more verbose about the game.

@SHC thank you so much, you will again be in the credits ! it's far far from the final version but I keep your help in my head for a near future.

I will now concentrate on the gameplay mechanisms.The LAN was functional a few months ago and didn't change anything sooo in theory it sjould work. I'm gonna test all that part and make it totally playable !

I'm currently trying to package the new linux library.And also installing winXP & ubuntu 32 bits for new tests.Could you please send me the process you did to compile for linux ? So I can easily do it on ubuntu 32 bits.Thanks again !!!

Exactly, so I'm lost as to how I can be getting the exact same error. The error itself doesn't make much sense to me unless (highly improbable) there is a bug in the libGDX side of things. My graphics driver is a beta driver but I've never encountered any bugs with it whatsoever, and I've actually programmed bitmap fonts myself. I don't know exactly how LibGDX does it but I presume it uses Pixel Buffers and glBitmap() both of which work on my system. So I'm at a loss. Might even take a peak at the LibGDX source later to see just what's going on.

As it happens, an update for Java just came trough to me and I installed it in between tests so I don't think that's it. Having looked at the LibGDX source, the method generating the error is implemented in native code so I think the problem is there not in the OpenGL implementation. So maybe I'll see about compiling the LibGDX libraries myself and see what happens. Maybe.

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