Saturday, June 29, 2013

We fought against any kind of monstrosities, from ancient dragons revived to rule the world to alien menaces threatening the whole galaxy - but the most punishing blow came from the most powerful being ever conceivable: Artix Entertainment itself.

Some players (read "me") doubted about the true usefulness of the Endurance (END) stat. To clear that doubt from us (read "me" again), the developers decided to make said stat even less useful than before - and that after I claimed defiantly that I would keep going with my 150 END and avoid the "untrain" trick, no matter the cost (read my previous AQ ranting post on this very blog for further details).

So what now ? Quests are simply going to be harder, more frustrating than ever. One might simply observe that all I have to do is to untrain END and distribute those points to different stats instead, but I want to offer a provoking thought: why not making the Endurance stat a useful one instead ?

Monday, June 3, 2013

This was a period of my life where job would take priority over other activities.The late spring/early summer season always led to a call from a certain company for employment, but the crisis hit so hard that even they are in bad business.

Being lucky enough that I don't actually need a job (for the moment) to make a living, I have no better choice than look at the bright side of things. I will at least be able to indulge a little more in my hobbies (you just have to read the side-bars to see what I'm talking about) and, yes, more to time to share, post and do the very same stuff I did until now on the internet.