This game has been a long-time coming, for a number of reasons. Not only have I wanted this Let’s Play to happen for many years now, but it also speaks a lot for American gamers back in the early 2000s when Super Smash Bros. Melee came out and when Marth and Roy were finally introduced to North American gamers who had no idea where they came from. This brought Fire Emblem into the limelight, and a few years later, Intelligent Systems finally graced International audiences with the first worldwide released game of the series. This adventure follows the heroes of Eliwood, Hector and Lyn on their quest to save their land from an oncoming evil, in turn-based strategy game goodness!

As I said before, I can’t even begin to tell you guys how long I’ve been waiting to do this game. This is my favorite Fire Emblem game of all-time, one of my favorite video games of all-time, and after looking at the list of games I had not done for the channel yet, I knew that I couldn’t go another year without having this game covered. Because of this, I finally decided it was time to jump into action and get this beast of a project beginning! Let’s save Elibe everyone!

There’s not much to say when sequels of games like these come out. Developers liked the formula they came up with, so they decide to make a sequel with some more content and new idea (although, more towards the former in this case). Nintendo has some more NES games to make challenges with and we are going to see what the 2nd collection of this is going to bring out!

I wasn’t quite ready for more Mario Kart or Wario Ware, or god forbid, another Mario Party game, so a return to NES Remix seemed to be on the table this time! We got some great games in this collection and I’m not just saying that because Kirby’s Adventure is a main feature. We also have my favorite NES game of all-time, Super Mario Bros. 3! We have my favorite block-dropping puzzle game of all time, Dr. Mario. And we also have…Wario’s Woods? Interesting…

After the success of Donkey Kong Country 2, it’s no surprise that Rare wanted to keep capitalizing on their successful franchise by putting variations of the game on the Game Boy…despite how strange Donkey Kong Land was by itself. For this game however, Rare spent a little more time emulating Donkey Kong Country 2, down to the very same level names and gimmicks that made the game known. How does this hold up compared to it’s console counterpart?

I needed another short project to bridge the gap between my first two big projects of the year, so once again, I decided to take a trip back to the Game Boy. I told you this was going to be the year of handhelds. I was definitely looking forward to this one though, just because it was the best of the DKL trilogy, from what I remember of it. However…is that really saying much? Let’s find out…

Nintendo has always had the Mario series, but alongside the Platforming King came a number of other heroes who have had their own time in the platforming spotlight. Sony and the Playstation definitely started out with Crash Bandicoot, but when the Playstation 2 came a plethora of other heroes to play; from Jak and Daxter, Sly Cooper, and another incredibly epic duo in the form of Ratchet and Clank. One is a lombax, the last remaining creature of his species who happens to be a really handy mechanic, while the other is a tiny robot who has come to the solar system with a message and a mission; to stop the evil Chairman Drek from causing harm to the galaxy. These two will now team up and try to stop Drek once and for all.

I first discovered this game through my friends at CrystalStarStudio when we decided to pick this game for one of our upcoming projects. I immediately fell in love with the game because I am so incredibly fond of platformers, especially platformers that have great characters, a great sense of humor, and of course, great and fun gameplay. Although the Ratchet games focus more on action and blowing stuff up with a variety of weapons and other tools, I’d say the platforming is still very much relevant, and was a very easy sell to me with all of that taken into consideration. Anyway, I knew I couldn’t just stick with Nintendo for the rest of my time on Youtube, so I decided to do some branching out this year to the Sony front. Because I haven’t gotten familiar enough with Jak and Daxter or Sly Cooper yet, and there is one small thing holding me back from Crash Bandicoot, it was only natural to pick Ratchet for my next non-Nintendo romp.

Dr. Wily never knows when to quit…and neither did Capcom back when Mega Man was at his peak in popularity. Every year, at least for awhile anyway, Capcom would grant a release on NES and a release on Game Boy, making sure the Mega Man madness would never quit and so gamers could have a new game on each particular platform. However, knowing how incredible Mega Man 2 was for its fans, how did the Game Boy version of this sequel take off? I think it’s time we try to discover that answer.

I admittedly wanted something short to work on in between projects, and since I’ve been trying to cover all the handheld ground for game series I’ve covered on console platforms, and because there is a lot of Mega Man to sort through, I decided to attack this game; Mega Man II for the Game Boy. I remember enjoying this game when I played it for Retro Achievements, but at the same time, I also know that this game is a bit of a sore subject for die-hard Mega Man fans. After finishing the game, I can understand why, but at the very least, this is a game I could recommend for newbies to the series, who might find the NES installments to have too high of a difficulty curve.

Ever since Hudsonsoft went out of business, people could make the argument that the Mario Party series started going down a very dark road. However, that didn’t stop Nintendo from continuing the series by any means necessary, even if they didn’t exactly understand what fans of the series actually wanted from a Mario Party game. Instead, they decided to take the Wii Party approach by making a bunch of minigames and doing a variety of one-off boards to feature those minigames; with no single, strict board gameplay to speak of. How did this approach pay off? Well…not a lot of people like this game, but it did manage to sell enough copies to make it as a Nintendo Selects title, so…that’s something, right?

Honestly, it’s still incredibly early for me to make a final statement on this game. I got it for free with a gift card sometime last year and haven’t had a lot of personal experience with it myself. However, from what little I have played of it, I didn’t necessarily hate the game. I just wish it would have delivered on more of what I liked as opposed to delivering on half-baked concepts that only scratched fractions of the Mario Party itch I’ve had for the last several years now. With that being said though, it is still a Mario Party game, which means I had to cover it at some point, so why not now? The year is young, lol.

When a video game gets very successful, it’s only natural for developers to want to create a sequel. It’s also natural for developers to try out new ideas when they make their sequels, including the notion of drastically changing the gameplay and the style of the game in question. The Legend of Zelda is an example of this when they made Zelda II for the NES. Although it had a nice overworld map, puzzle-filled dungeons and various caves to explore throughout the land of Hyrule, Zelda II controlled very differently from its predecessor. In fact, I imagine present-day Zelda fans who didn’t grow up with this title would not be overly fond of this game because of how different and how difficult it is compared to the other games of the franchise. However, it’s still a part of the Zelda lore and is definitely worth a look at.

Before moving on to other Zelda titles, I wanted to get completely caught up with the series (at least up to Majora’s Mask anyway) and fill in any gaps I left hanging beforehand. However, Zelda II wasn’t a game I was overly familiar with. In fact, before this playthrough, I had only completed the game once beforehand and that was a few weeks before the end of 2017. So safe to say, I was going into this title with only a little practice and not a great deal of experience. However, from when I played the game, there were definitely some things I appreciated and liked about the experience, so at the very least, you could say I wasn’t repulsed by the game to the point where I just didn’t want to cover it at all. So I figured it was as good of a time as any to finally mark this off of my Let’s Play list, and here we are!

First we got Super Mario RPG, then we got Paper Mario, but in 2013, Alpha Dream had another idea when it decided to give us another Mario RPG, but this time on the Game Boy Advance. Little did we know, this was the start of a very well-established handheld franchise with great gameplay, a refreshing sense of humor, and some extremely memorable moments to come! So let’s take the series back to its roots and explore the Bean Bean Kingdom for all the laughs it has in store!

I was definitely not ready to continue with the Paper Mario series, knowing what title was next on the agenda, so I decided to mix it up a bit and start tackling the Mario & Luigi series, essentially giving me some more time to breathe before Sticker Star, and a title that is easily way more fun and interesting to me. Before Fire Emblem came out to America (finally) this game was easily my favorite title on the Game Boy Advance, and it’s not exactly hard to see why. So let’s take it all in, shall we?

Sonic is back! But this time, he’s making the transition to full 3D gameplay! Originally released on the Dreamcast, Sonic Adventure is perhaps one of the most popular Sonic games. In addition to 3D Sonic gameplay, the game also introduced a variety of different characters and gameplay styles, all under the sole goal to stop Dr. Eggman and a mysterious monster known as Chaos.

I’ve been wanting to get to the Sonic Adventure games for a really long time. I’m not entirely sure why, but I just feel drawn to them in some way. Maybe I just like the style of game it is, or maybe the completionist inside of me finds a thrill of collecting every emblem, but regardless of the reason, this was a long time coming and I’m happy for it to finally be upon us! Even though the main part of this playthrough is over, I am making a comeback to this game, very soon, to obtain and collect every emblem and extra this game has to offer.

Game: The Walking Dead: A New Frontier
Start Date: October 3rd, 2017
End Date: November 9th, 2017
Videos: 16

It’s been awhile since we’ve checked in with our favorite girl Clementine, but the world of The Walking Dead is about to get a whole lot bigger, with some locations, some new characters, and a new protagonist in the form of Javier. These two will cross paths and continue this painful journey through the walker apocalypse!

I’ve been wanting to check this out for a very long time. However, this season was unfortunately unfinished during my normal Halloween-fest last year, so the only logical thing to do was play it this year! Really excited to see what this new season will bring!

This is the page for just the third season. if you would like to take a look at the other seasons of this game, check out the following links to their respective pages.

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