Cinematic Times

These are some basic times for cinematics. Actual times can vary slightly due to player input, differences in load times, and minor dialog changes. Timings are generally from loss of control of the character until control is regained.

All times listed here are estimations for the VC version of the game with near frame-perfect input. The differences between languages should be roughly the same for other systems, however. 'J' times are from the Japanese version, 'U' times are from the North American version, and 'C' times are from the Chinese IQue version of the game.