Hi, i've been able to open it as a vst on cubase, basically renaming the dll as andromeda64.dll. Is cubase weird way of finding dll tho , for example i had to rename the fx version as andromed.dll to have it opened. So try to rename the files or move them in different folder, BUT the bad news, is that does not show any gui for both the instument and fx version, it just show the controls like generic editor. Btw pollux i sent you a pm. Really looking forward to the development of this!

i'll check it properly asap! btw, just discovered one thing after many years and i'm not sure is mentioned in the manual, on any selected parameters pressing both scrolling keys at the same time, set that parameter to 0! that's a big time saver, cause we all know the andy knobs. Would be cool to have at a soft button combination (for example shift + scrolling keys) to have increase/decreas value of 10 . The modulations link like the pro 2 ( assign source and use buttons/knobs then assign destination and use buttons/knobs) would be a dream, but defo must be a very hard if not impossible task,

Exciting news! I've cracked the code on why I wasn't able to accurately control certain parameters -- and thus -- I've released an update. 0.2. Now we have the ability to control Envelopes, Mod Routes, LFO, and the Sequencer! I've edited the opening post.

I don't have a Mac to compile it on (can't compile Mac binaries from Windows). But the way I have it coded, when I do get my hands on a Mac -- there should be minimal porting necessary -- just compile n go _________________Know when I do things! - Website | Facebook | | Pic's & Vid's (Instagram)

I'll get around to compiling it on a Mac soon enough. I just sent a SnapChat out asking to borrow one . Not promising any timelines though _________________Know when I do things! - Website | Facebook | | Pic's & Vid's (Instagram)

oOO In a sudden burst of progress, it appears my Andromeda Patch Editor is starting to take a bit more shape.

I've added tabs for more organization -- and the ability to run as a Standalone Windows App (.exe). This will allow everyone to use the Andromeda Editor no matter what DAW they use!!!

The only caveat is you must become familiar with virtual MIDI port routing -- because unfortunatly on Windows, traditionally, only one MIDI port can be opened on a device at a time. So, one can create many "virtual midi devices", and then take all the data sent to the virtual midi devices, and forward it on to the real audio interfaces MIDI device.

A screenshot of the temporary GUI w/ tabs (as a Windows Application) with its Preferences opened, and MIDI-OX
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Ableton/Cubase/BitWig would be configured to use "01. Internal MIDI" (which, as shown with the yellow lines, gets routed to the real MIDI output via MIDI-Ox), and the Andromeda Patch Editor Application, as shown here, would be configured to send to "06. Internal MIDI" (which also gets routed to the real MIDI output)

This is all needed because then the Virtual MIDI Driver is the only thing holding the only MIDI Device Driver connection (because Windows, 'member). It is the same procedure for using many HW-Synth Controllers (I follow the same procedure for a DX7 Controller, Poly Evolver, Juno 106, etc)

I use loopBe30 (paid) or loopMIDI (free) to create the virtual MIDI ports -- and MIDI-Ox to do the routing.

orrrrrr.......just use REAPER with the VST . but it's nice having both options

next I think I will work on adding tabs for all the ~28 different Andromeda FX , and being able to synchronize parameters with the Andromeda_________________Know when I do things! - Website | Facebook | | Pic's & Vid's (Instagram)

thanks sunny! It's nice hearing that coming from someone as prominent in the community as yourself.

Overall Update:

Still adding as much as I can, as quick as I can.

There are a fewwwwww parameters I just -cant- figure out how to control accurately. For example, I will set Reverb Decay, LFO Speed, and Portamento Time via my Plugin -- but the value displayed on my plugin vs the Andromeda don't match -- and its really tricky to figure out the right 'formula' for these (and some other parameters)_________________Know when I do things! - Website | Facebook | | Pic's & Vid's (Instagram)Last edited by Pollux on Tue Mar 07, 2017 9:16 am; edited 1 time in total

Thanks for the kind words! It makes me very very happy to see others out there interested in an Editor for Windows!

I'm working on a "Full GUI" -- but damn, I'm a horrible graphic designer (nothing like those sorcerers over at Mystery Islands, heh). For my Andromeda A6 VST to reach it's full potential, I'll need to re-design, re-implement, and re-program a new GUI. This will be done soon! First, I want to finish adding all the important Andromeda Parameters to my Editor. (p.s. Anyone who happens to read this, and has mad photoshop skills (buttons, layouts, etc), please contact me, and maybe we can work something out!)

On a positive note : I made some significant progress this weekend! I added some new parameters, the ability to name patches on the Andromeda, and fixed a hard to track down bug that would freeze the Andromeda.

I hope to have this new version released around April. I will release two packages -- an Editor Application (.EXE) + VST GUI for $25, and a No-GUI Free VST._________________Know when I do things! - Website | Facebook | | Pic's & Vid's (Instagram)

Ah, unfortunately.... I think we've determined Cubase doesn't play well with forwarding sysex from plugins :/ Which is why.....I came here to tell everyone I'm working on a solution to allow my Andromeda A6 VST to work with every DAW. Since not many DAW's support Sysex as well as REAPER -- I'm adding a feature to the VST which forwards all Sysex messages to the Andromeda A6 EXE Editor, which will then ferry the message(s) to the MIDI Port.

Just learned about you work Pollux, through the Facebook Alesis Andromeda A6 Users Group. I'll be travelling this weekend, but plan to test the VST out in Renoise when I get back.

I've used CopperLan for virtual midi routing, will have to check out loopbe as well...have come across it, just not used it yet.

Awesome! Love that group. I hope you had safe and fun travels Also, I just realized -- MIDI-OX or loopBe isn't required -- doh. I was able to use Ableton & The Andromeda Controller at the same time, even though both were set to the same MIDI Interface

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