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Hey guys, I'll start with a couple things I've been thinking about lately that I think could be cool additions to the game. Hopefully this isn't a duplicate thread.

I think something that could really improve the immersion in the game would be some new damage mechanics. Not like the flooding and fire graphics, (which are awesome) but more along the lines of more updated visuals of how your ship looks after taking damage. Maybe some holes ripped in the hull, a slight list to one side or the other if you take flooding damage, or even a small explosion or two when you've been burning for a while? I'm sure some people more creative than me could come up with some cool ideas for that as well!

The other thing I've been thinking might be cool would be some waves or swells in the game. Some waves that crash over the bow or seeing your ship plow through them and dip back down, would let you get a feel for the size and power of these ships, since so much effort has gone into the models. Some of my clan mates have brought up whether or not it would have any effect on aiming, and honestly I don't think it would matter much if it had an impact on aim or not, granted, I feel like it would be less of a change if it did not. For example, the actual ship model might be moving, but the reticle could still stay steady. I realize this one is a little more ambitious than my last idea, but that's what this thread is for right??

Anyway, I'd love to hear some things you guys might like to see in the game, whether it be ships, or interface changes; Let's see whats on your mind!

The﻿ other ﻿thing I've been thinking might be cool would be some waves or swells in the game. Some waves that crash over the bow or seeing your ship plow through them and dip back down, would let you get a feel for the size and power of these ships, since so much effort has gone into the mode﻿ls﻿﻿﻿.

While it would look pleasing, wave mechanics opens too many cans of worms for a player to deal with. Having your ship roll from a wave and throwing off your aim is completely realistic but unfun. We already have gun dispersion to simulate randomness in battle. We don't need additional factors.

What I would like to see is a retouch on older ship models and camo schemes. Many of those older ships still show large patches of rust through camo paint. When I buy permanent camo, I don't want to see my ship rusting through a beautiful paint job.

3. The WOWs status bar icon glow when someone messages you or wants to div.

4. That hopeless turd of an island in C on Shatter removed.

5. At least 15 new maps. The Ops maps could easily be adapted to Randoms.

6. Team damaged removed from Randoms and an end to the useless TK system.

7. All T9-10 premiums sold in shop. Those tiers are starved for ship variety.

8. The high tier maps reduced and lowered islands. They are heavily choked, especially given the high number of radar ships.

9. An end to production of high RoF ships and other gimmick ships fun only for the user.

10. DWTs deep sixed. IJN torp nerf substantively reverted

11. The old Fubuki with the 15 km torps brought back as-was as a premium.

12. Strengthening of defense for all high tier ships, to reduce number of collapses and enable more pushing and more competitive gameplay.

13. The div chat/div window should be optional. Tired of having to move that thing whenever I want to access the interface.

14. More more more ops including several for T9 and for T4-5

15. HE ability of UK BBs reduced except for premiums. HE slinging BBs are very bad for gameplay

16. End to radar through islands. Across the board reductions in radar range and duration, especially Russian bias radar.

17. Better, earlier, more comprehensive communication from WG reps. This includes everything from product introduction (Alaska and the idiotic WV41 debacle for ex) to explanations of chat bans, missions, and rules. WG has a terminal lack of customer orientation.

I for one will be severely disappointed if the Russians dont have Okt's special DCP

BB line featuring Radar. It makes the Missouri a ship of its own being able to actively push caps. A line with this would be neato

Line with Torps. Same as above, but instead of Missouri its Gneis/Kii/Tirp. Comes in handy. Nothing big... Maybe dual triple launcher per side? Doesn't have to be a brawling god like Germany, but should be able to take some heat

If CVs get really popular, maybe an AA focused set of battleships. Im talking like high tier Texas's. Should be all but invulnerable to airstrike, and be able to provide for the team as well. DFAA throughout

Its a lot to ask for, but the Ise in WoWS blitz looks HELLA fun. Basically its a BB that can launch a torp squadron or two. How that would work post CV rework is beyond me.

Something extra with main battery reload... Im not sure if the french frys get it for historical reasons, but its very interesting on BBs. Dont want to overkill it though