Hot, but the female engineering suit wouldn't be all fashion-ey, engineers don't really worry about that, more about not getting exploding engines blasting their face off. Basically what I'm saying is, stiletto's (if that's the proper term for those heel-esq shoes) aren't exactly..safety equipment. ^^ more critique for this I guess, There's not much texture on the black-ish parts of her suit, Isaac's engineering suit has a very scale-like texture sorta on those areas. Also, it kinda feels kinda like her face is two dimentional, maybe a little work on that would make it even better. Other than those things, this is a decent piece, I like it. ^^

thanks dude! I relly appreciate the indepth critique! i'l bare those things in mind when i get round to mayeb creating some more work, all these pieces were a learning process to help me get into the industry, which has paid off! so i dont get much time to work on my personal stuff anymore.

Just a bit much, the magic about the Engineer suits is the fact that they look casual. Be it a babe in a sexy pose or a space engineer with a bland personality (due to poor voice acting) these suits need to be casual and protect everything, even the hair.

I didnt think the voice acting was too bad in deadspace 2, Yeh i know it probably not prectical, was thought it would be a good idea, though i doubt if it exsisted in real life it would be the same on a women as it is on man. And look at issac's advanced suit... very form fitting lol!

It looks essentially the same on a woman as a man, you can see this on the iPad version. (spoiler alert) At the end the baddy knocks off your helmet and you fund out the whole time you where playing as a girl.

I've never used Artrage before, though may try out some new software in the coming months... We've got our concept art module next semester and also learning ZBrush which I'm hoping I can bring into my artwork... And send you over any asset files, of course!

Ahhh concept art thats gonna be cool, i expect to see all ur work from tht yeh i like zbrush i can use it, asset files wud be awsome thankyou. keeping meaning to give the 3DsMax stuff another go, i was just rubbish at it though.

You never finished? It will definately be a lot harder doing it alone but it's worth it to keep trying, and you can always ask me if you don't know how to do something (and there's a slight chance I might know the answer!)

I've just done an animation in Maya now, rigs are pretty cool for it but I think I'm used to max. Will send over the tutorial when I'm next on my emails, though it's a bit vague as our lecturer is a Max user.

sounds good looking forward to seeing... well i was ok at the modeling part..just need practice, occasionlly it never does what u want it too. but wen it came to rendering and texturing, let alone rigging and animating, those tutorials got pretty vague or non exsistent lol.