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See concept art, share entertainment design artwork, and share your ideas on concept art here. This is the new home for everything related to concept art.enTue, 20 Mar 2018 01:43:45 GMTvBulletin60http://www.conceptart.org/forums/images/metro/blue/misc/rss.pnghttp://www.conceptart.org/forums/
Concept Art Prop Designhttp://www.conceptart.org/forums/showthread.php/331118-Concept-Art-Prop-Design?goto=newpost
Mon, 19 Mar 2018 23:31:12 GMTAttachment 2284647 (http://www.conceptart.org/forums/attachment.php?attachmentid=2284647)
*Concept Art | Prop Design*
Prop design for a game concept where these tools are used by distinctive mechanics/engineers. Concept surrounding a game world that will be torn down and invaded by non-human...

Concept Art | Prop DesignProp design for a game concept where these tools are used by distinctive mechanics/engineers. Concept surrounding a game world that will be torn down and invaded by non-human advance intelligence. The time period of the game is set in the 1950s. I first sketched by hand and color rendered in Photoshop using a custom brush that I made.

This is a design variant created by me of the Pokémon Ralts, info below:

[FIRST PHASE]
Codename: Bruiser Ralts
Height: 1.20 m
Weight: 40 kg
Info: when a Ralts makes contact with The Waste, the first thing it's body does is sending it's immunologic system to the clouds, this making it's metabolism work at a supernatural rate (the connection between hasn't been specified). Increased metabolism means more growth, strength, and an avid hunger to sustain such energy and nurtures usage from the body. The Bruisers are not anymore lovable, mostly because they attack everything that moves. They, however, lose an insane amount of IQ, because the brain is not used as much than before, getting atrophiated. The intelligence lose can be the most dangerous part of the Bruisers, mostly because trying to talk or negotiate with them will lead to you being disemboweled, as they no more hear another thing than their stomachs.

[SECOND PHASE]
Codename: R- CLASS MUTO
Height: 1.90m
Weight: 15 kg
Info: once The Bruisers had feasted enough to reach satisfaction, they will go through another metabolism increase. This time metamorphosising completely into a totally new abomination: these are deadly, cunning, stealthy hunters whose mind only is supported by their most primeval insctincts. Equipped with sharp, retractile claws, and a silent walk. These beasts are capable of outrunning a well athletic adult. They have a thick skin, wich acts similar as kevlar, absorbing a big part of incoming damage, but high caliber or power ammo is capable of piercing the skin and thin body of the creature. They are blind, their primary way to guide themselves is similar to the manta rays: their horns (now evolved for hunting) can sense the small electric charges of the nervous system of live beings, when they locate a prey, they switch to their secondary senses (powerful smell and accurate hearing) to search and attack it. They can crawl in the walls and ceilings. Their claws are sharp enough to pierce through heavy armor plates. If lonely they are a big danger, the "swarms" are deadly: the ralts react to a specific pheromon in a very violent way, triggering a frenzy. The most noticeable thing about the mutants is that they are typeless, and, if the affected pokemon has a trainer, they lose their personality, memories and bond with the trainer, seeing him/she only as a snack. They primarily attack the neck and surroundings, due to the high amount of flesh, muscle and blood in that part of the human anatomy.

This is a very simple, but clever drawing about all above, I hope you like the idea and concept, also: tell me what you think if you want! ;)

]]>kishoreghosh10http://www.conceptart.org/forums/showthread.php/330844-recent-game-environment-artCareer in Industrial design.http://www.conceptart.org/forums/showthread.php/330747-Career-in-Industrial-design?goto=newpost
Fri, 09 Feb 2018 09:34:12 GMTI want to know the career in Industrial designing.It good for me or not.
One of my friend doing this course at spam link removed. He recomend me Sharda.But I want some feedback on this career.

I want to know the career in Industrial designing.It good for me or not.
One of my friend doing this course at spam link removed. He recomend me Sharda.But I want some feedback on this career.

These are 2 of the main characters from a webcomic I'm currently developing. The comic is called Hextraterrestrial and it's about a guy from the 80's named Finn (The one on the right), who gets abducted by aliens. He gets cryofrozen and tested on for a while, and then dropped back off on Earth, where he realizes 30 years have passed since his abduction and he has barely aged. He now has to get used to living in the 21st century, and makes some friends along the way, including Jonathan (The guy on the right). He also has to deal with the strange side effects from his abduction..

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]]>Barbsarthttp://www.conceptart.org/forums/showthread.php/330206-My-Characters-Finn-and-JonathanGhost Yordle Massy Character Designhttp://www.conceptart.org/forums/showthread.php/330153-Ghost-Yordle-Massy-Character-Design?goto=newpost
Sat, 09 Dec 2017 16:05:12 GMTDecided to start a personal project. Designing a League of Legends champion who is a ghost yordle biologist. She is a workaholic who gets really upset when people get in the way of her research. Going to post all the updates throughout next week. Got any questions feel free to ask.
Really just...

Decided to start a personal project. Designing a League of Legends champion who is a ghost yordle biologist. She is a workaholic who gets really upset when people get in the way of her research. Going to post all the updates throughout next week. Got any questions feel free to ask.

]]>camilkuohttp://www.conceptart.org/forums/showthread.php/330066-Free-Art-tutorialhttp://www.conceptart.org/forums/showthread.php/330064-Pagan-s-control?goto=newpost
Tue, 28 Nov 2017 11:14:51 GMTThird approach to post apocalyptic era where only few control most precious resources and technology while leaving rest of humanity behind to their own fate.
Any feedback most welcome.
Thanks,
David.
Attachment 2271955 (http://www.conceptart.org/forums/attachment.php?attachmentid=2271955)

Third approach to post apocalyptic era where only few control most precious resources and technology while leaving rest of humanity behind to their own fate.
Any feedback most welcome.
Thanks,
David.

Hey everyone! I've been doing work for pet sim games for a while now (think Neopets but more indie), and I thought I'd finally go ahead and show some of the finished art I've done, namely the pet backgrounds. This is just a selection of newer ones I'm most happy with.

My name is Che, I'm currently a fine art student and I'll graduate at the end of this year. I'm preparing my portfolio for getting into concept art industry. Here're some silhouette designs, plant designs with line work, and variations of character design based on one silhouette. For free to give me any comments and critiques. And welcome to take a look my works at my website: https://chexiangyu.artstation.com

I'm coming to the end of my high school years, and it will soon be time to start picking out post secondary programs. I really want to get a job in illustration/concept art but I've been searching the internet and I'm having a hard time finding a good school for what I want to do. There's a few places that I have looked into, and I'm trying to find the best one for my interests.

ACAD - I've heard good things about this school, and I've read somewhere that there visual communication program (The program I would go into) is pretty impressive, not to mention the cost of going there would be the cheapest option for me out of every school on this list. But the thing is that the school is very old and not very known. The campus is supposed to be kind of terrible and I think an important thing if you go into an art school is getting connections so you can get jobs after, and i'm afraid that this school won't do that.

OCAD -I'm putting this in the list just in case somethings changed, but I heard the illustration program is absolutely terrible,

Emily Carr- This school is a little more well known, but I've also heard that they tend to produce a lot of "art farts." Where people graduate but can't find work afterwards. I also heard that the school focuses to much of the technical, history side of things instead of learning and creating art in studio. But the campus is located in Vancouver, which is supposed to be beautiful, but expensive.

Sheridan- This school is well known for there animation program. Even though I'm not planning to go into animation, this would still be one of my top schools on my list right now. I haven't heard a lot of bad things about this program, the worst I heard is that it was a little out dated. I think the tuition plus the price of the dorms might be a little on the expensive side for me though. ( I know that its cheap compared to some other schools) So would the price be worth the education?

Like I said it was really hard trying to pick out schools because it seems that the best schools are all in the U.S, which are all way to expensive. I know you don't have to go to an art school to become an artist, but I really want to have the experience. Does anyone have any first hand knowledge about any of these schools? Or know people who have went to any? Or even have a suggestion of another school that could be a better fit?

Hey everyoneSo I decided to put these images on an artstation post/projectI'm not used to show concept arts so I don't know what is the right way to showcase it for potential clients. If anyone here is experienced with these I'd be gladly receiving tips!Of course I'm still open to critiques about the design ITSELF.

This was created as an application portfolio to ArtCenter's Entertainment Design program. I'm now waiting on a response from them. Fingers crossed! UPDATE 10/22/17: I got accepted!
If anyone has questions, feel free to ask. I did take some liberties with Nix's original text.

Hello everyone, my name is Achraf and this is the first time I post on this board,
I will be sharing with you some character concepts I'm working on at the moment for a personal project, that way I will be more inclined to finish it.

I'm responsible for both the character concepts and the 3D models, and soon I will post the 3D WIP as well
right now I'm working on a character called Lisa ScorpionTail.
I'm open to new ideas and critiques.

This is a concept design for a interior house that I did for a story that I'm creating.
It will be an important environment in this story because is the father's house of the main character where he grew up.

Hi!
I made this environment concept few days ago but I'm having trouble coloring it so I was wondering if someone could give me some tips, plz?
I've tried everything but whatever I do, I can't find the right colors which is really frustrating.

So I've had this burning question about the best way to go about practising how to draw the mainly the head but also body . I'd say I'm about intermediate level in terms of my skills, but I certainly feel I need more practice towards making my characters look that much more authentic. I've really been trying to practice my head drawings but end up walking away flustered because I can't seem to find an approach that makes sense to me. Is it a good idea to use a completely analytical approach when drawing from life? by using underlying structure with circles and markers and whatnot (Michael Hampton as an example) or would it yield the same results to just practice what I see and focusing on the contours with a more fluid (for lack of a better word) approach without all the structure? Any advice on this would be most welcome!

Still very much a work in progress. I am moving on to the finishing the Raven and table arrangement today. I have given myself 1 week to complete this as I have put a crap load of time into it already and need to get cracking on a new piece immediately after.

Do read the poem if you haven't already. Very cool

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]]>Ken Doylehttp://www.conceptart.org/forums/showthread.php/328894-Poe-The-RavenAstronauthttp://www.conceptart.org/forums/showthread.php/328850-Astronaut?goto=newpost
Sun, 30 Jul 2017 04:23:44 GMTStarting to think more about form and lighting.. I have much to learn.

Starting to think more about form and lighting.. I have much to learn.

Hey everyone, I am going to be playing D&D with some friends next week for the first time and we are going to be creating our own characters with some concept art for them. The idea is that we will keep making some small drawing as we continue playing that show how we think our characters are changing. Has anyone here done anything similar before? I am going to be a Dragon born Sorcerer, the rest I don't quite know yet. I was thinking that maybe I have some scales/spikes visible without armor on, or where I don't need armor. When we sit down and make the pictures I will try to snag them from the DM quickly so I can post them on here, for now I am just looking for some ideas or even just thoughts on the idea. Cheers everyone!

I currently am looking for opportunities for working as a 'cover art' artist(?) for electronic musicians and if anyone knows of any, please send them my way :)

Note: I'm new here. So I don't know much about this site or what the rules are. If anyone would like to help me out, that would be greatly appreciated:)

Thank you so much for listening :)

~Suki

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]]>Sukuijihttp://www.conceptart.org/forums/showthread.php/328463-Hi!-I-m-Suki!COSMIC CRY - My first game is out...http://www.conceptart.org/forums/showthread.php/328455-COSMIC-CRY-My-first-game-is-out?goto=newpost
Sat, 24 Jun 2017 11:34:58 GMTI just have released my first Tower Defense Science-Fiction Game COSMIC CRY for Android where I did all the art, the design and programming myself.
It is now available as a free Open BETA for all Android devices on Google Play:...

I just have released my first Tower Defense Science-Fiction Game COSMIC CRY for Android where I did all the art, the design and programming myself.

In this first version the first two worlds are playable and I want to get as many feedback on the game, gameplay and art as possible. Please let me know what you think and help spread the word about COSMIC CRY.

Here is a video from the game and some art:

Thank you!

- Chris

]]>Chris Noethhttp://www.conceptart.org/forums/showthread.php/328455-COSMIC-CRY-My-first-game-is-outCreature Concepthttp://www.conceptart.org/forums/showthread.php/328358-Creature-Concept?goto=newpost
Thu, 15 Jun 2017 12:47:41 GMTI sketched this up during the teaching semester in class for one of my students. Now its time to take it to the next level. I will post my progress here:
Attachment 2250834 (http://www.conceptart.org/forums/attachment.php?attachmentid=2250834)

I sketched this up during the teaching semester in class for one of my students. Now its time to take it to the next level. I will post my progress here:

]]>ElliotTaylorArthttp://www.conceptart.org/forums/showthread.php/328199-PainterMy first various game characters.http://www.conceptart.org/forums/showthread.php/328013-My-first-various-game-characters?goto=newpost
Mon, 15 May 2017 19:38:32 GMT

Hello! I'm trying my hand at creating game characters. How do you like them? And sorry for my English)))

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]]>Avangard_Qhttp://www.conceptart.org/forums/showthread.php/328013-My-first-various-game-charactersCritiques On Environmental Concept Arthttp://www.conceptart.org/forums/showthread.php/327963-Critiques-On-Environmental-Concept-Art?goto=newpost
Thu, 11 May 2017 03:12:01 GMTI am 15 years old and would one day like to become an artist in the film/game industry. Here are some of the landscape concepts I have been working on. These were digitally painted and I am not done with them yet. Any sort of criticism is welcome.

I am 15 years old and would one day like to become an artist in the film/game industry. Here are some of the landscape concepts I have been working on. These were digitally painted and I am not done with them yet. Any sort of criticism is welcome.

]]>ArtSonnguyenhttp://www.conceptart.org/forums/showthread.php/327739-Clorful-beachWarrior Concept 2http://www.conceptart.org/forums/showthread.php/327701-Warrior-Concept-2?goto=newpost
Sat, 22 Apr 2017 01:13:43 GMTAttachment 2243045 (http://www.conceptart.org/forums/attachment.php?attachmentid=2243045)
Hey everyone! Here is a character I digitally painted! I have a time lapse of this piece as well! Feel free to check that out! :)
https://www.youtube.com/watch?v=rclMQc_PFoc

Hey everyone! Here is a character I digitally painted! I have a time lapse of this piece as well! Feel free to check that out! :)

I hope this is the right place to ask this but I'm just curious as to what field in the entertainment industry relies heavily on inventing figures with a strong knowledge of human anatomy and form. I'm not particularily interested in creature design or 3D animation. I'm aksing because I have all this knowledge (or at least i think i do) and nowhere to apply it. The only area I can think of is comics but I've never been into comic books either.

]]>Giantanohttp://www.conceptart.org/forums/showthread.php/327519-Figure-Invention-in-the-Entertainment-IndustryFirst creature designhttp://www.conceptart.org/forums/showthread.php/327500-First-creature-design?goto=newpost
Thu, 06 Apr 2017 12:57:30 GMTMy first concept for a creature design. After 20 years as digital artist and motion designer i try to start as creature/concept design artist.

My first concept for a creature design. After 20 years as digital artist and motion designer i try to start as creature/concept design artist.