This project is a landscape and architecture combined project. It aims to design a slaughter house within the site of waterman farm. Our group’s idea is using both tree canopies and architecture canopies to manage the whole site. The whole site was designed as a city park to attract more citizens to come for a visit and get to know the process of slaughtering. The design of architecture canopy breaks the boundary between the architecture and landscape. When people come to visit, they have the chance to get engaged with the surrounding forests, enjoy the nature and decrease their anxious of seeing the slaughter process.

The architecture canopy is the reflective of tree canopy. It starts from a simple floated canopy and transformed to a muti-layers canopy. Different programs happened at different layers and give people different experience along the canopy. The canopy was organized basically in four layers. The first layer is for slaughter and processing activity. Second layer happened on the ground level. The columns extended from tree canopies on the site and help to guide the animals’ way to move around it. The third layer is for people to move across and experience the different elevation of the canopy. The forth layer is for education. It is at the highest point and gives people a chance to look the processing process underneath.

Inside of the slaughter house, the whole slaughter process will happen on a circular ramp moving from the ground level to the underground. People can see the last minute of live animals through the glass window and then the later slaughter process will not be seen. The dead animals will be transformed to the storage underground (natural climate change storage) and final to the processing room, which people can see from the education center.