TWEAKS
Held item is consumed upon evolution
Check added for the correct time of day to evolve
Removed unused function in Contrary
Fixed increased critical ratios
Removed duplicate variables in AttackModifierBase, already inherited from EffectBase
Critical hits now ignore positive defence boosts and negative attack modifier
Allowed EV berries to raise happiness when EV is 0.
Intimidate now uses allowsStatChange
Clear Smog now does damage
Haze now affects everyone in double battles.
Clear Smog only affects the target.
Made following real world time off by default (change in the Pixelmon config)
Corrected the number of obtainable gems in the config
Simplified ApplyStatEffect
Missing doesn't trigger contact abilities
Temple blocks now connect to glass panes
Make mod stairs connect to glass (roof layouts etc)
Print statement to track down battle NPEs
Make ItemBlock trigger protection events (Worldguard compatability)
Sash now re-positions on crouch

TWEAKS
Changed the way Snore works
Multi-Turn moves now cannot miss on their prep. turns
Modified Sand Veil to Gen 5 percentage
Removed unnecessary message when Moxie activates at max Attack
Yawn no longer works against Pokémon that are already statused

FIXES
Fix to Shell Bell boosting HP above maximum
Fix to Life Orb giving incrementing boosts
Fix to Trick Room and weather lasting forever
Fix to Toxic Spikes not poisoning new Pokemon
Fix to Future Sight never hurting the opponent
Fix to Outrage/Petal Dance lasting too long (Uses the same code)
Fix to Statuses firing after death
Fix to Leech Seed reviving the dead
Fix to Rest succeeding if attempted by a sleeping Pokemon via Sleep Talk
Fix to Confusion damage being incorrectly calculated
Fix to Magnet Rise/Smack Down not working together
Fix to Sturdy surviving Explosion
Fix to Punishment having power 200 at all times
Fix to Brine boosting the opponents attack instead
Fix to Whirlwind/Roar/Etc giving players a choice of Pokemon
Fix to Stats reducing before damage (Overheat, etc)
Fix to Heal Bell not working
Fix to Inner Focus not working
Fix to Belly Drum not maxing attack
Fixed berries being consumed to no effect (-EV berries used at 0 EVs)
Fixed berries requiring full change amount to occur to take effect (-EV berries not setting EVs to 0 when EVs are 1-9)
Fixed vitamins being consumed to no effect (+EV vitamins used at >100 EVs)
Fixed vitamins requiring full change amount to occur to take effect (+EV vitamins not setting EVs to 100 when used when EVs are 91-99)
Berries and Vitamins now display notice when use failed
Berries and Vitamins no longer consumed when use failed
Fixed minor graphical nuances in the ChooseAttackScreen
Fixed another Burn Bug
Fixed new PC duplication bug on laggy servers
Fixed crash in choose Pokemon screen when clicking empty slot
Fixed crash bug in replace attack when forgetting last learned attack in battle
Fixed Coil self-targeting
Fixed starter screen "Comming Soon" to "Coming Soon"

Breeding now uses correct legendary egg configuration option (not spawning option)
PC doesn't clear as often
Reduced packets for PC
Computer can now work in fully offline mode
Ranch checks for player being online before creating entities
Trainers no longer try to initiate battle when trainer editor is in hand
Moved all NPCs onto shared renderer via INPC

FIXES

Null Pointer Exception fix
Configuration descriptions fixed
Fixed Pokechecker rename checks
Fixed right click and throw TM exploit for using a TM more than once
Asleep/paralyzed Pokemon, bosses and trainer Pokemon cannot flee
Trainers no longer spam a ton of Pokemon in some cases
Fixed Shell Bell and modified methods for postProcessAttack

Added new action key for Pokemon 'lock on and fire'
Add a bunch of events for the Enjin Pixelmon Sidemod
Updated drops for all the recently added Pokemon
Added unlock command to release locked Pokemon

TWEAKS

Moved breeding over to a world time tick so that if the block is unloaded or the player is offline the Pokemon will still go through breeding steps
Changed all spaces in registrations to underscores
Wild Pokemon heal upon battle start
Eggs no longer can be sent into battle
Move PP now shows properly when inspecting a Pokemon
Ores now glow!
Make tab menu act like the original
Added targeting GUI and packet support
If a player has no able Pokemon they won't be targeted by aggressive Pokemon
Player List buttons centered
Mob Spawners will now only spawn pigs
Pokeball tweaks
Added missing overrides for updating to 1.8
Added an off switch to Spawners when spawn number set to 0 to force them not to operate
Reset breeding time on egg creation
Clicking on a non-Pixelmon entity or block will clear action target
Telling Pokemon to start battles with players will now bring up query
Can now start battles with player owned Pokemon
Ranch blocks now extended out to having a base class and 2 extended classes for Multiplayer Ranch blocks
Added correct standing and flying offsets for Noctowl
Now overlapping inheritance doesn't occur (HP from mother + HP from father)
Both held power items are used for inheritance, unless they are the same than random parent chosen
Trainer editor screen now takes only English move names for a Pokemons moves as there is no reverse look up in lang for other languages
Updated French Translation
Updated Chinese Traditional Translation

FIXES

Fix to broken logic in ranch block, Ranch blocks now break as they should
Fixes to the Mechanical Anvil
Shift-Click fix for the Mechanical Anvil
Fix to eggs counting cycles down every step
Crash Fix for Player list
Facade Fix
Fixed Icicle crash to physical
Fixed Pokeball animations
Fixed up some aggression settings for after battle end
Fixed /breed command slot recognition
Moved intPercent for passing down ability to a variable
Fix the long going super speedy Pixelmon when animal spawning is disabled
Updated references to EntityPixelmon for models (Statue fix)
Friend ball fixed up
Fixed loss of the originalTrainer tag if a Pokemon was in a ranch block
Fix to crash on battle query screen with GS Ball
Fixed up some initiate battle message translation issues
Fixed up player targeting head location
Fix to translations in the Pokedex and survival inventory right click
Fixed being able to self target

Added images for some of the new Pokeballs
Ranch blocks now display eggs when an egg is ready
Adjusted Pidgeys flying model
PokeLoot converted to UUIDs
Better storage method for claimers
Ranch upgrades are now in boss drops
Egg moves now work
Made ranch block easier to break
Statues no longer disappear for only the player who left clicked
Made compatible with Java 1.6
Made it so if a player logs off their ranch Pokemon are retrieved
Reworked Pokeball model loading
Altered name matching in EnumPokemon to ignore the "-" in Porygon-Z when matching
Redid ChooseMoveSet GUI, now scrolls
Renamed GuiPokemonList for ChoseMoveset
Cleaned up and fixed /breed
Cleaned up mechanical anvil and added placement item

Bug Fixes

Fixed a PC crash when clicking to far right
Fixed being able to send out an egg in battle again
GUI Fix for new Pokeballs
Possible NPE fix with AIWander
Fix Quickball outside of battle
Fix Sturdy Battle Error
Fix oredict compatibility properly
Fix NEI for good
Fix to Pokemon PC boxes being reassigned once Pokemon spawned outside
Fix to being able to send out egg if swapped into selected slot
Fix to drop/pick items from anvil of ranch block
Fixed egg move lookup on egg creation
Fix to ranch block highlighting
Fix to setparty
Fix to egg counting when player entity switches
Bunch of fixes and catches for some crash bugs and console error reports
Fixed a crash on placing ranch blocks
Fixed up a console error on destroying ranch block
Fixed /breed to use right user-input positions
Fixed drops not happening if one drop on list threw exception (now all non-errored ones drop)
Fixed entry on drop list where sugarcane tried to drop as block instead of item, causing exception on Farfetchd
Fixed Pursuit priority in database
Added Level Spawn data to Crawdaunt
Added Riding offsets to Crawdaunt
Added Corphish->Crawdaunt evolution conditions
Fixed to breeding Shiny Rate - Now takes into account if original trainers are different (double shiny rate)
Fix to loading Payday

Rescaled Abra line
Rescaled Wartortle and Squirtle
Rescaled Charmander and Charmeleon
Fixed Rufflet and Braviary
Beedrill, Rayquaza and Weedle are no longer invisible
Optimized model bone indexing
Master balls can no longer be inherited from breeding
Update client side PP on use
Removed egg information from popup in inventory and PC
Ranch block Pokemon are now always passive
Removed Celebi test
You can no longer challenge ranch block Pokemon
Removed trainers from pokespawn
Big rework of the ranch block, now it has 6 slots and can be filled appropriately
Added a limit to number of Pokemon added in ranch block PC GUI
Added bounds to Ranch block
Added delay to Ranch bounds overlay render
Default Ranch bounds now 9x9
Added Ranch bounds and breeding conditions for calculating whether a ranch has achieved conditions suitable for breeding
Ranch block overlay now renders when mouse over the block to show range
Added offline user support to ranch overlay
Updated breeding to use environmental cues to determine breeding level up speed
Moved breeding interaction from to another class
Restored ranch block egg generation
Prevented riding of Ranch Pokemon
Ranch Pokemon now spawn anywhere in their bounds
Added clicking Pokemon in Ranch to describe areas effect on love gain
Halved steps taken to hatch
Added block lists for breeding conditions for all types
Can no longer send out eggs in battle and they don't show any statistics on the select Pokemon screen
Made ranch block Pokemon selecting a little more rigorous to fix issue with multiple ranch blocks and duplication
Ranch blocks now display eggs when an egg is ready
Fixed up AI wander so it now conforms to bounds for Ranch blocks
Added multi line battle chat rendering
Started work on new statue maker with a cut down entity statue class to save calculations
Fixed up statue registration
Can now remove statues with left click of chisel
Can now set texture and label for statues
Statues now float in air
EvStore clean up
Updated language file to reflect differences in code
Net ball should now have the right bonus
Removed some debug print lines
Moved items into appropriate tabs
Tidied up entity code
PokeLoot converted to UUIDs
Better storage method for claimers
Moved language files to new submodule
Update to Main language files
Update to Chinese Traditional language files
Update to Italian language files
Update to Spanish language files

Bug Fixes

Fix to a battle 'ArrayOutOfBounds'
Hotbar now no longer disappears when dying in battle or during evolution
Fixed up trainer greeting message being sent on battle start
Fixed moves not staying ordered (in appearance) when swapping them then changing screen
Fix to evolving by biome lookup
Fix to spawnlocation statue being available in spawners
Fix to the bottom pixel of PC no longer selects the 29th position Pokemon
Fixed a failure with sucker punch
Fixed transparency on GuiAcceptDeny
Fixed "fainted" position in Pokechecker
Fixed up Life Orb message
Fixed an issue with not receiving eggs with madly in love pokes
Fix to breeding hearts render
Fixed up breeding condition check
Fixed up some extension bugs with Ranch upgrade
Fix a breeding check crash
Fixed a breeding crash
Fix to a Ranch block breaking crash
Fixed up Ranch upgrade consumption on use
Cleaned up ranch editor screen
Fixed rendering glitch in Ranches
New language lines for Ranch block
Fixed a crash for the Ranch block
Fix to a PC usage crash
Fixed a PC crash when clicking far right on party
Fix to a held item bug

A clear cloudless day-time sky is blue because molecules in the air scatter blue light from the sun more than they scatter red light. When we look towards the sun at sunset, we see red and orange colours because the blue light has been scattered out and away from the line of sight.

The pigments in a rose that cause the petals to turn red are known as anthocyanins. Combinations of these pigments are what determine the hue of a rose's petals. Anthocyanins are also present in berries such as raspberry and blackberries that contribute to their hues as well as other flowers such as peonies. In fact, anthocyanins are responsible for reddish hues in many plants.

Is there a way for me to host my own server for pixelmon? I can't find a 1.7.10 server download anywhere that works....

Edit: I found a server that works now I'm just trying to figure out the ram usage on it.

Edit: Is there a different jar file for servers? Cause I kept getting an error on the server setup saying the jar file was badly downloaded and that it was because it was named as a zip file, so I changed it to just a jar file and so the error went away but the pokemon still didn't spawn, so someone suggested that there might be a different jar file for servers.

I am trying to play at pixelmon from atlauncher, but now it doesn't work after this update. I keep getting the message about mod rejections. I tried to reinstall java. Tried to reinstall pixelmon. Tried to restart computer. Even tried to go back to pixelmon 3.2.9. Nothing works. Anyone know how to fix this?

Send me a message if you need my help - I will do my best to help you with your problem :)