(When I first saw "Navi", I was wondering if you'd suddenly gone all Zelda or Avatar on us! )

_________________Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

_________________Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

* Selected the name to be Navigation MDF.
* Hyperspace info is updated immediately when target system is changed.
* Added truncating function to lines with possibly too wide content. Oolite squeezes too wide entries in mdfs and that looks a bit bad, so the lines get truncated instead.

I especially like that it tells you whether or not you're far enough away from large objects to make a witchjump. Excellent idea!

_________________Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

At present, the MFD shows the government symbol for the current system, but not the destination system. It would be nice to have both displayed, if possible..

_________________Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

Version 1.0.1
* fixes a bug when targeting something and selecting that as a compass target
* nicer integration with Tracker oxp. Now shows the displayName of the tracked target than just "Tracker".

Quote:

At present, the MFD shows the government symbol for the current system, but not the destination system. It would be nice to have both displayed, if possible..

Very much possible and at the time I tested with all sorts of combinations. I chose the current one for clarity and simplicity. But there's some code left in that serves a tinkerer like you just right . In version 1.0.1 there's some commented out, tested and ready to use code that achieves this:

I chose the current one for clarity and simplicity. But there's some code left in that serves a tinkerer like you just right . In version 1.0.1 there's some commented out, tested and ready to use code that achieves this:

Comment out lines 164 and 169 and uncomment lines 166 and 172-177.

Cheers mate.. just brilliant.. even more than I'd wanted!

_________________Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

I tested with those too , but just could not get them look right. The symbols are aligned differently than characters so having the TL next to the symbols looked really ugly. Then I tested like this: Riedquat (TL5) and that took too much space. At that point I chose simplicity and clarity and moved to my next project.

_________________Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied