Monthly Archives: October 2011

It’s not often that a diorama completely defies my expectations. When I saw this brown, tan, and gray scene by Gabriel Thomson (qi_tah), I dutifully clicked through expecting something post-apocalyptic. Instead, I found something far, far more interesting — the monumental architecture of Göbekli Tepe, a Neolithic archaeological site in Turkey from 11,000 years ago that predates agriculture.

Gabriel has faithfully recreated details like the stone walls between the standing stones and even the “bench” that encircles the structure. I also love that it’s a mid-process excavation he’s chosen to illustrate in LEGO, complete with a grad student (my assumption) documenting each strata with a camera as it emerges from the dusty earth.

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The Avid Steele bounty hunter ship by by Tyler (Legohaulic)uses lines and grooves to create an elegant yet complex look. Since this texture is rarely achieved with the brick on spaceships, one can say that this creation doesn’t even look like Lego.

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Jose Fernandez (aka Lego-man-at-arms) has fabricated a fantastic Lego version of that ubiquitously cute cat, Hello Kitty. The semblance is spot-on, and Jose has made great use of the limited palette of pink pieces.

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Taking the train medium back to the days of yore, this lovely creation by Matt and Anita Henry (aka Matt_Henry_Aus and tikitikitembo, respectively) makes excellent use of train motors and tracks in a medieval pastoral setting. It’s great to see Castle fans branch out and add motorized bits to their creations.

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Nuno C creates this classic amusement park attraction featuring bumper cars that actually move. The mechanism is described as a system of gears underneath the floor that moves magnets that pull the cars. This technique has been used in at least twoinstances but none as complex as this. See the video on Flickr.

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Jack McKeen (madLEGOman) enters the FBTB MOC Madness contest with this unique vessel dubbed the Hand of Fate. While the detailing on the hull is certainly cool, what sets this apart for me is the odd configuration of the engines, complete with sails.

The interior is excellent as well, with a nice battlesuit parked in the hold:

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Nick Jensen finished his most ambitious LEGO Halo project yet of building the Sniper Rifle System 99 Anti-Matériel (commonly known as the Halo sniper rifle) for his arsenal of brick-built Halo weapons. I asked the builder to share the process of making the SR99 from inspiration to the finished model. Here is his response.

How It Started

The graphics of Halo: Reach blew me away when I first played it. Textures, environments, and character designs all impressed me, but as a LEGO gun builder, I was most impressed with the detail of all the guns. Since then, I built the pistol and combat knife from Halo: Reach. I wanted to build more weapons from Halo: Reach and I was debating between the shotgun and the sniper rifle. I had the parts and money to make one of them. I went with the shotgun but got really frustrated when I couldn’t find a way to make the pump slide back and forth in the front. So I gave up and started the sniper rifle.

I captured many close-up screenshots of the sniper rifle in Halo: Reach’s theater mode, looked up information about the gun on halopedian.com, used the Halo: Reach action figures from McFarlane, and looked at Perry B.’s version as references. I wanted to include as many details as I possibly can squeeze in. I wanted the final MOC to be perfect.

The Build Process

One of the first things I worried about when I decided on building the sniper rifle was the length. It seemed that I would never build something that was going to be 5.5ft long. I thought about the project from another perspective: building the sniper rifle is like building the assault rifle but with a really long barrel. Breaking the project down into three simple parts (body, barrel, and scope) really eased some doubts I had. The sniper rifle in Halo: Reach is approximately 5.5ft long, so a tape measure locked at 5.5ft was always around for reference. I built the body of the sniper the same way I built the assault rifle, SMG, and pistol: Start from the front and build my way to the back. The barrel was easy and I had a plan in mind from the start. I would cover a supporting rod with 2×2 quarter cylinder bricks. So the only difficult tasks were the body and scope.

Problems

I did drop the gun once during the WIP stage. I got impatient and wanted to hold it as if it were finished, and it fell to the ground. There was another time later on where the front grip collapsed because of its weight.

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Oftentimes we see applications of a new building technique on a small experimental model, but rarely do we see them applied to a large creation. I am delighted to see tiberium_blue‘s T’Met Monastery, which not only uses Technic liftarms for its massive stone walls but also depicts a refreshing subject of a fictional sanctuary inspired by a Star Trek Vulcan monastery.