Comments

Comment by Noiprox

Is there only one rank of this spell, or have higher ranks just not been submitted yet?

Comment by Noiprox

This seems to be another PvP ability. It would be hard to judge and time in PvE. There seems to be no good reason to prefer it over Rejuvination. In PvP, however, it's an excellent counter to enemies who love to dispel HoT's, it being the compliment to Warlocks' Unstable Affliction DoT.

Comment by Carighan

It's a very powerful HoT even in PvE. You forget that for every Druid there can be 3 stacks on it. So Rejuvenation + 3x Lifebloom is sick healing.

Comment by brainiacchronic

It doesn't interact with Swiftmend, right?

Comment by Geno

After playing around with Lifebloom, it has some interesting traits about it.

1. Lifebloom 'ticks' that heal are counted towards your healing and aggro. So it's very low aggro until the burst. However, there's a second interesting trait about it.

2. Lifebloom 'burst' heals are counted towards the person that HAS Lifebloom active, not you. This means that if you run any kind of 'healing meters,' it will be skewed (I'm now a Lifebloom worshiper vs Rejuv in most cases, unless I'm healing an MT, where I use both, and refresh Lifebloom's stacks as needed).

What this means, though, is it's EXTREMELY low aggro. How come? If the healing from Lifebloom's burst (Most of the healing in a good chunk of cases) is let's say... A 1000 heal (Not a whole lot, but enough)... That 1000 heal's aggro goes to the person that got healed, not you. This means that you could buff all 5 people in a group in a rotation (Buff party member 1, 2, 3, 4, then yourself... Then start back at one. The First 'bloom' will be done by then, since the Global cooldown will not allow you to rebuff it.

This means that if your ticks heal for... Let's say 100 a tick. This means you'll have a total of 7 * 5 * 100, or 3500 healing. Think of it like a Healing Touch rank 10 heal, basically, except over the course of about 15 or so seconds. However, you had 5 blooms. Let's call them 1000 heal 'blooms' there. That means it's another 5000 healing aggro. HOWEVER, since Lifebloom's burst heals heal for the person they buffed, THEY get the aggro. Not you! That means you avoid 5000 healing aggro!

Truely, this will be a very low aggro spell for any Druid. And if you heal a main tank with this, it'll give them just a little more aggro. Now, of course, the aggro also goes to any raid members you use this on, but even so, it won't be substantial enough to make a huge difference in a raid. But in a 5 person party, it can. But it just makes Lifebloom that much better, in my opinion, since you won't draw near as much aggro as you would casting 5 Rejuvs and dropping one or two Healing Touches, versus 5 Lifeblooms instead of the Rejuvs.

Less mana per point healed, less aggro vs Rejuv, and stackable to any situation. Not to say Rejuvination is bad (It's still an excellent spell to use, believe me), but Lifebloom will truely be my new primary method of healing vs Rejuv.

Comment by craigcaski

this is nice for tanking too, lifebloom then rejuvination, shift bear and start hammerin' on em

Comment by dctrjons

Stacking increases the regen and efficiency.IE base Lifebloom 220mana 273healthRight before the last tick on a 3 stack life bloom over and over gives a 819 health HoT for 220 mana. As long as you are dedicating to refreshing before the timer goes out. Very efficient and very low aggro.

Comment by Darkpower

Lifebloom is to buffs, what UA is to debuffs, seeing as when its dispelled you're healed, so it is protection against those dispel/purge happy players.

Comment by prolixus

Lifebloom (Rank 1)...Do we know anything about a rank 2? Or assume it'll be a future book drop?

Comment by Largos

I don't know how I've lived without this 64 levels. On most battles, have always a 3 stacked lifebloom on your tank. Or you could let them explode so he gains more aggro and you can heal better. And it's so damn efficient...

Comment by joonas

2.1.0 Patch notes:

"Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.

Comment by chonchu

Since patch 2.1.0 Lifebloom is just the best healing spell any druid can use ever and period.

Before the patch I was even thinking about re-rolling like a paladin or a priest but now theres no way. I say this cause in any raid instance in TBC all mobs and bosses use burst damage. They can take anyone down in a couple secs if healers don´t start right away. Bein a druid castin reju is not enought since it ticks just every 3sec. Regrow is very mana expensive and HT just don´t heal a lot or takes up to 3sec to cast and the guy is dead.

What happens now is, the druid´s lifebloom costs 220 mana. With the gear I have now when I apply 03 stacks it ticks (with treeform aura) around 750 HP / Sec.

So between any damage the MT takes and the first heal get to him (for instance a flash heal) you have at least a 02 sec window wich means you just healed the MT for around 1,5k and you just multiple this for each time the MT gets hit. When all the healers get feared, you gonna heal him for over 5k if the bloom don´t crit at the end.

Since its a instant cast the whole fight I just keep 03 stacks of MT and OT. Keep always reju on the MT, if he goes down too quick, pop switf.

I didn´t believe until I saw the Healing metters, its just absurd.

And yes, if you have 02 druids theres no way your MT can go down gettin healed for over 1,5k every sec plus the normal healers you have on the group.

Comment by grawss

The lifebloom stack takes advantage of your total healing the moment you start the stack. Therefore, if you pump up your healing immediately before starting the stack, you will have that amount of healing applied to that stack even after your buffs go away.

Comment by Tauton

Patch 2.3.2 notes;

Druids* Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.

Pretty much stops the above from happening, which is a good thing imo, as you could use all +healing trinkets/buffs available, and just keep LB stacked, which was over powered, especially in a pvp sense.

Comment by UnemMun

A question: Seeing how the final heal is unaffected by the number of lifeblooms stacked, does purging two out of three lifeblooms trigger the heal?

Comment by grezgorz

of course not! why would you even try to test that?

Comment by Carighan

As of the newest 2.4 PTR patchnotes, "Lifebloom healing coefficient has been reduced".

Anyone got details on this reduction?

Comment by Lazyasalock

I would just like to add that lifebloom is by far the best druid healing spell in 5 mans.

1. It is low mana cost2. i only have 1440+healing but when i stack 3 together it heals for about 600 a second (800 or so on a lock with their lock shield)3. i regen more mana over 6 seconds than it takes to cast the lifebloom to restack it on the target for another 7 seconds, this means that if the target is getting hit in a 5 man for 1k or less a hit(which is usually the case unless in a heroic) i will never run out of mana4. The 7 seconds AND the burst of life at the end is great if a target gets hurt a little, u can stack one on it and then let the lifebloom end healing anywhere from 1.5k to 2k5. For pvp its nice because u can stack it with rejuv and become almost unkillable with the right gear, and also if a shaman purges it you still get the burst of life at the very end which has saved me life on a couple of occasions.

This is nothing extremely important and i just wanted to bring it up to people who may be new to the druid class.

Comment by Tyrnall

Because the comment is from 1/20/07, when BC just came out, and people were curious and asking questions. The real question: why would you comment on it a year later?

Comment by SunkenColony

The pendant of the violet eye will now be a very viable druid trinket come 2.4, as the intel will increase their MP5 with spirit, which could be of huge benefit. Come 2.4, I will use the Violet Eye for fights where mana is important, and the Scarab of the infinite Cycle for when I need to heal alot of members quickly.

Comment by Arkuray

Do you get the "dispel heal" If you left click the buff (self dispelling it)?

Comment by todar

If a mage spellsteals this, does the bloom stilll burst?

I know when I spellsteal this when I'm playing my mage, the burst heals me, but I'm not sure if spellsteal counts as a purge/dispell and thus blooms on the target I stole it from or not...

Thanks.

Comment by coyote72

Druids will use this and stay alive for years. The only way to kill a Druid, because of it's 3 ticking heal spells, are critical hits from a Mage's pyroblast, or from a rogue's cold blooded ambush.

All it takes is 5 mouse clicks while it will take an entire group to take down a Druid spamming these. Most of them these druids don't attack, they just spam this spell and stay alive forever. Wound Poison from rogues is a good idea, and mortal strike from a Warrior is also a good idea. stunningthem doesn't work either, they always pop right outta that.

Mages can steal it 1 by 1, as well as all the other spammed heals on the druid which can help give your other teammates about 2 seconds to attack before the healing druid spams more of them. oh and sheeping them doesn't do any good.

Priests can dispel these too, but you're basically giving up all your mana for a couple healing dots on 1 target which will be replaced by just a spec of the driud's mana while spamming more. also if you're a shadow priest you can use silence whenever they feel the need for more healing dots.

Hunter's viper sting will work eventually, and for marks hunter's you can try silencing them for a couple ticks.

Warlock dots are pretty pointless here, only equals it out kinda, if you got the right pet out you can spell lock them and hope it works at the right time. Try unstable affliction first to even with all the healing dots.

Other than that, the best way to stop a healing druid from this type of behavior, is to catch it in a healing cast like regrowth, and use counterspell or kick or earth shock or whatever, and lock it out of its healing class for a little bit.

Most of these druids that do this will jump a lot too, usually in the direction away from the crowd. Most of them are Tarrens, males. Also, it's a good idea to hop back into bear form after spamming these, not just to avoid more damage, but to look funny while jumping.

As you can see, it takes a lot more than 1 person to kill a healing druid, thanks blizzard!

Comment by OremLK

Lifebloom is ridiculously, insanely mana efficient. Add in the fast tick time and the capability to stack, and you have one of the best (if not the best) healing spells in the game. With enough +healing (maybe Kara level) you could heal 5-mans with just this spell. It's that good.

If you're a Druid and you're not using this spell, you're wrong.

Comment by kaldrenon

Another comment on the final burst heal of Lifebloom:

I have seen Lifebloom's burst crit a few times, and it always surprised me, considering that spell crit is not a high priority on a Resto Druid's stat list - it seemed to happen more often than it should.

Turns out, the burst heal on Lifebloom has a chance to crit based on the -target's- spell crit stat, not the casting druid's. Lifebloom on mages, locks, an ele shammies, is going to crit a LOT.

Comment by adamfryar

This spell alone is why i think druids are the best healers in the game. Its cheap, heals well, stacks and has low agro when you let it bloom. Whats not to like?

Comment by ytrewq

In Tree of Life form, Lifebloom costs 176 mana.

Comment by Ravensceen

I am not the only one who cant wait for Lifebloom rank 2 AND 3 in WoTLK! :)

Comment by Ravensceen

Rank one and two in WotLK:Rank2 ;Heals the target for 350 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 770. This effect can stack up to 3 times on the same target.Instant cast, 295 Mana, 40 yd range

Rank 3:Heals the target for 441 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 970. This effect can stack up to 3 times on the same target.Instant cast, 430 Mana, 40 yd range

Comment by K21Nova

+1500 healing will give you roughly 500 hp/s through a single 3-stack lifebloom.

+1800 healing will give you roughly 600 hp/s through a single 3-stack lifebloom.

Comment by Mike

does any know the lowest level character you can cast this spell on?

Comment by Mike

u obviously havnt casted lifebloom on a lower lvl charcter havnt u?

Comment by twinklespark

Buffs (inlcuding HOTs) can only be placed on players up to 10 levels below the level you can learn (or talent) the buff. You learn Lifebloom at level 64, so you can only Lifebloom players 54 or higher.

Comment by Fruitcase

Comment by flyingpancake

get ready for some dirt naps druids. deathknitghs are nigh.

Comment by jinkuzo

Your mana/heal ratio is only correct if you're healing the 5 targets with it, otherwise you're wasting mana for no reason. Wild Growth doesn't replace any of your HoTs it just finally gave us an AE heal that doesn't have a cooldown

The nerf to lifebloom was also made to address mana issues with druids..that a druid with enough mana regen could continually cast lifebloom and never run out of mana..and the amount it healed supported that fact too.

However they didn't nerf it beyond use, it's still the 2nd best HoT we have next to rejuv.

Comment by rangerfox

The defining spell of druid healing, this spell is simply amazing.

Comment by Blackskuul

I have seen many spells of casters and they say "mana cost x% of base mana". Does that mean of mana before buffs, before stats from gear are added, or what? Clarification of this would be most enjoyed.

Comment by gilgamesh6

does this stack with regrow?

Comment by manicmania

The spell power coefficent of lifeblooms heal over time and direct heal values are as follows:

Comment by Cadiac

If you have 1733 Bonus Heal and the lvl 80 lifebloom trinket, it ticks 1000.

Comment by Groundlord

PTR notes for 3.1 are showing this spell's getting a huge buff:

Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.

Double the cost, but you're getting back half what you spent on each stack, and the burst is finally getting multiplied!

Comment by W4lker

This is a huge nerf, and is in no way a buff.

Comment by stevebat

Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of application

effective 3.1

Comment by Huntered

Just a question because I'm not on the PTR.

Isn't it going to make a difference if your target dies. It is not dispelled and doesn't complete its duration....

Comment by stevebat

um if your target dies and its a tank its a moot point.....

Comment by Huntered

um if your target dies and its a tank its a moot point.....

Correct for PVE.

Take a pvp perspective for a second. Of course if your 2v2 partner or even 3v3 partner you have bigger things to worry about than the couple hundred mana you lost out on. But in bgs and wintergrasp I find myself putting up lifeblooms constantly with wildgrowth. If I don't get the mana back because some mage with 12k hp gets killed with 3 stacks of lifeblooms on it I'm going to be a little upset.

Comment by Nentari

Do anyone know if we will get mana refunded if this spell is cast when we have the omen of clarity proc up? That cast of LB would not cost any mana, so half of that would be 0, but maybe we will get half of the usual mana cost refunded.

If we do, this would be a nice source of mana.

Comment by gobbledeg00k

These are rounded numbers and shouldn't be cited for data-intensive theorycrafting, but I thought I'd share the math on the new lifebloom with everyone.

For a druid with 2000 spellpower, lifebloom talented and glyphed (to 10 seconds), and the tree of life (20% cheaper hots and +6% healing) buff, these are the general numbers and how they interact as you "roll" them (note that lifebloom's initial cost is ~720 mana, but half of it is returned per application that is allowed to "bloom" - applications of more than three stacks cost the full 720 mana per refresh):

Notice how the net healing goes up exponentially as you hit the third application, and then tapers off to a 12000 return er application after three stacks. Notice also that the mana cost stays quite low up to three stacks, but shoots up on the fourth and up. I also included the numbers that come solely from the hot portion of the heal, in case you're fairly certain that your bloom won't hit. In that case, it looks like you're not losing much mana per healing by refreshing it a fourth time, but you do start to see diminishing returns quickly. The divide is where you start to see real diminishing returns on your health per mana.

All this is to say: In a perfect world, apply lifebloom slowly and let it bloom after the third application. Of course there will be exceptions when you need hots rolling on your tank, or when all the bloom would accomplish is 9000 more on your overheal meter. This is in a perfect world - there's no friction or air resistance either.

Comment by alkyd

I wonder after these changes to lifebloom, if it is still relevant to increase the duration of lifebloom through talents and glyphs, or the shorter the duration the better? For example, if I want to have the mana cost refunded quicker then I simply don't roll and wait till it blooms...

Comment by Fiyero

This will still give mana back if you cast it with clearcasting.

Comment by Adaelus

Hm. So after running through Ulduar, I can say that the Lifebloom double mana cost made almost no difference to my MP. Still only ever get to 50%. I don't toss them across the raid so liberally, using nourish more often, but I keep LB rolling on three tanks and sometimes myself during upcoming AoE if I can spare the cooldown. Still accounts for the second most of all of my heals, aside from Regrowth.

Comment by shrik33

Patch 3.1-Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.

R.I.P Lifebloom rolling.It is no longer mana-efficient to 'roll'.You gottta let it bloom to get your mana back.

Unless you have 60k mana.>.<

Comment by grumpyoldman

OK so, me and my friend each have an 80 resto druid, my lifebloom costs me 733 mana, his costs about 780 mana. wht the hell is going on. both have basicaly the same spec

also the mana back is 490/stack(489.5ish cuz second stack is 1 less than 2x 490) which im assuming is the base mana before tree form talent comes into play.

Comment by Ezrie

The tooltip is misleading. It actually refunds 490 mana at level 80, which is half of the untalented cost. Costs 782 mana in my pvp gear (290 net mana), 702 mana in pve gear (212 net mana). On a clear cast you get the 490 mana after 9 seconds.

Comment by cissp5

Are you implying that when the spell blooms it will actually give you more than half back if you have the mana cost talented down(Tree of Life)?

I.e. The Lifebloom will return 50% of what the spell would cost while out of treeform, while you are in treeform? So it's a bit more efficient?

Comment by aenock123

Has anyone tested the threat generated by the LB mana return? I think mana gained generates the same threat as HP gained. Does anyone know if restos may be generating extra threat because of the mana gained from this spell and its not being reduced by subtlety because its not a "heal". Healer threat isn't too much an issue in Wrath but in scenarios like the Thorim fight with multiple waves of mobs restos may be getting an unintentional boost in threat from the new spell mechanic.

Comment by maxisawesome

Can this stack on itself?Rejuv goes: I cast RejuvTicks for x secondsI cast again.Refreshed.

Doesn't this work like I cast LifebloomWait X seconds.Cast again.More powerful.

Right? I'm confused, I've heard of "3 stacks of lifebloom" but idk how hots or dots really work. (My main is hunter, my druid is 18 now :P)

Comment by Nighttress21holy

Im gonna blaze on mages for a second, IMO the only reason that mana regen was nerfed and this spell more mana was because mages were jealous of resto druids mana regen, yeah back then our mana would be pretty much unlimited but you mages have 20k mana, you will NEVER see a druid with that much mana unless he/she is super geared, ALL classes have a advantage over others but they also have a disadvantage, YOU CANT BE ALL THE CLASSES at once its stupid to think that you can. Btw you mages get evocation, and thanks to your complaining about our mana regen, we now suffer the same fate as you!

Comment by Aeroxima

How many nerfs can one ability endure? March on, little trooper, march on.

Comment by Desprez

As of 3.1, the 'bloom' portion of Lifebloom uses the crit rate of the target it is cast on, not the crit rate of its caster.

Comment by dude3541

Blizz fixed the increasing mana cost for each application of lifebloom so the cost for mana no longer increases as you roll the third stack

Comment by Jernimoo

Okay, I don't quite get it how to heal nowadays - I mean what's better, get 3 stacks of LB on the tank and let it bloom, or roll it? On one hand you get a HUEGE (typo intended) heal at the end of the bloom, plus you get mana back. On the other hand, wouldn't "rolling" the LB bring the druid more healing done, and more mana efficiency? And how do you heal in a raid situation, that is a grand question also, for me at least. Pre WoTLK it was pretty simple, now I'm a bit confused and couldn't find the answer on any of the theorycrafting forums, at least not for my particular question, so I would be glad if some one from the raiding and healing druids could answer it. Ty in advance :)

P.S: If someone can provide a link to theorycrafting, that would be welcome also :)

Comment by GabrielRockman

It's not that tough to handle lifebloom - put 3 stacks on a tank, and if he's not going to need the bloom, just refresh it and wait another 6 seconds to determine whether or not the bloom is needed. If he's low enough on health to use the bloom from it, and has just 1-2 ticks of lifebloom left, you let the lifebloom bloom on him.

Lifebloom and Wild Growth have about the same cooldown, so its real easy to do them consecutively. In fact, getting in the habit of associating the two of them together makes it more automatic for you. You don't have to keep track of two separate timers, you know that Wild Growth is castable means to recast it while shifting your attention to the tank's health and whether or not you want to refresh lifebloom on him.

The less you have to keep track of, the better you'll heal.

Comment by grumpyoldman

hot portion: 11.422/tickThe spell power coefficent of lifeblooms heal over time and direct heal values are as follows:590 tick per stack at 3600 spellpower. 3613 bloom per stack

Comment by eromrab

Causes .25 threat per 1 health point healed, compared to Rejuvenation, which does .5 threat per 1 health point healed. So still a great opening HoT to put on tanks, because of the low aggro generation for the healer.

Comment by Ritz

Stack up Lifebloom before you switch to a different set of talents with dual talent specialization and you can keep a little bit of your mana, rather than having it all drained.

Comment by Shearlance

If you're fighting a mage, and you don't have Dispel Protection, don't use this.

Mages who spellsteal this get healed and get the ~500 mana back as well.

They end up gaining mana by taking this.

Comment by yowowdeath

use rejuvtion and life bloom at the same time is a good compantion

Comment by Gandazar

Things might change at higher levels, but at 64 (when you first get it), this spell is extremely inefficient, compared to a combination of Rejuvenation and Regrowth. If you let it bloom, you then have to restack from scratch, and if you refresh it you don't get the mana back. Its duration is so short that you waste a lot of time if trying to keep it up on more than one target, and it can't even be used as a base for Swiftmend.

The only use I've found for it so far is to cast on someone who has taken very little damage (enough to be fully healed by one application of Lifebloom), since (if you let it bloom) it costs less mana than any of the alternatives (which heal for more, but in the case of low damage would be wasted), but to be honest if someone has taken so little damage that a single Lifebloom will heal them to 100%, then you can probably just not heal them at all.

At 80 it might be worth using due to the fact that it also increases the healing from Nourish.

Comment by Kalakagathosa

Here's some math. Some of the numbers may be wrong, but they're consistently wrong; I'm just talking about different ways to use this spell, not comparing it to other spells.1) Each stack of the spell is equal: a stack of 3 Lifeblooms is exactly the same amount of healing and the same amount of mana as three single stacks of Lifebloom.2) At 3000 spellpower, my single Lifeblooms tick for 500 and bloom for about 3200. Since Lifebloom ticks every second for 9 seconds (nonglyphed), that's 7700 healing for 391 mana. 3) If you stack three Lifeblooms as fast as you can, you cannot avoid getting a tick of single and a tick of double before getting all three stacks on. So that's (500 + 1000 + 9*1500) + 9600 = 24600 healing for 1173 mana.4) Ephemeral Snowflake works very well with Lifebloom. Triple Lifebloom heals 12 times, so that's 132 mana back before the Bloom gives you mana, which essentially reduces the cost of Lifebloom by 10%.5) If you want to get the most mileage out of triple Lifeblooms, the best thing to do is cast once, let it tick 8 times, cast again, let it tick 8 times, then cast a 3rd time and let it bloom. This is (8*500 + 8*1000 + 9*1500) + 9600 = 35100 healing for 1173 mana, about 50% more healing than stacking all 3 Lifeblooms ASAP. 6) The downside, obviously, is that it heals over a longer period: the nonefficient method (3) is 2236 HPS, but the mana-efficient method (5) is 1404 HPS.7) So what's the best use of this spell? Because of the mana refund, Lifebloom is rather efficient if you let it bloom. I roll triple stacks on the tank whenever possible (slowrolling if the damage is mild, fastrolling if the damage is severe) and occasionally toss out single Lifeblooms to other hurt people. Rejuv is generally a better idea because it heals more quickly, but don't be afraid to experiment with Lifebloom.8) Clearcasting from Omen of Clarity is this spell's best friend. A free Lifebloom is 7700 healing and 391 mana for free! Also, the mana return of my Lifebloom is greater than the cost of Moonin Form, so tossing a Bloom on yourself while levelling is worth some heals and some mana. (This assumes you have Natural Shapeshifter, of course.9) Have you ever Innervated yourself and realized you'll waste the last few ticks of the mana return? In that case, toss out a ton of Lifeblooms! You'll end up with full mana but will have done a bunch of extra healing.

Comment by FrostyC

Wild Growth trumps this spell to nothing.

This has a way overpriced mana cost.

Rejuvenation will get you better heals, longer duration, at nearly half the initial mana cost.

Comment by JPato01

if you cast lifeboom in ToL form and then again in caster form it wont refresh the buff but instead it will apply another lifeboom on the target, so you can have up to "6" stack at the same time. though this is likely a bug

Comment by Xbowhyena

Staple of druid healing now, keep it up on a tank at all times, hit Swiftmend and wild growth every cooldown for AoE, and fill in the gaps with Revjuv. I'm liking druid healing right now.

Comment by grrmisfit

this has been nerfed once again with patch 4.0. currently you can only have 1 bloom on one target. so if you triple stack a tank do not cast it on another person or the tank looses and it doesnt even bloom when this happens

Comment by Lindentree

If you cast multiple lifeblooms while in ToL form, and then refresh it or cast it on any target after you've returned to caster form, all of your other lifeblooms will be removed.

However, if you refresh it via Nourish with the Empowered Touch mechanic, other lifeblooms are not removed. Because of Nourish's cast time I think it's not feasible to keep lifeblooms rolling on more than two targets this way, but it would be a good idea for a druid tank-healing a 10-man.

Comment by shadosan

it's worth noting that the "empowered touch" trick won't be possible anymore with the patch 4.0.6.

Comment by Wema3000

Okay guys, you will have to help me here, i made a bet with my brother bacause i seem to remember i actually stacked lifebloom to 5 stacks once upon a time, and he claims it have always been 3 times, who's right?

Comment by Wema3000

Okay guys, you will have to help me here. i seems to remember that once upon a time i always stacked lifebloom to 5 stacks, but my brother claims it has always been 3 stacks, who is right?

Comment by Jerbs

The intention has always been 3 stacks. I have only ever seen 3 stacks.

If you managed to achieve 5 stacks at one time, there may have been a bug factoring in.

Comment by Castielle

As of patch 5.0.4, Lifebloom is only available for restoration druids. :(

Comment by mjmill4

Now that 5.0.4 is out...leveling up a second druid, this time as Resto and noticing 25K crit pops on LB hits. Anyone else finding that there seems to be a major OP issue w/healing atm?

Comment by Narvaali

Eeben

Comment by Vashinoth

Attempting to cast this spell on a player who is below level 26 results in a "Target is too low level" error message.

Comment by Leafygreen

1. Can be stacked up to 3 times on one target. (Up to 3 times on -multiple- targets if you have the talent - Incarnation: Tree of Life)

2. Can be refreshed by casting , Regrowth or Healing Touch.These direct heals cause Mastery: Harmony, which increases your direct and periodic heals by 10%. (The percentage increases with the amount of mastery you have)

3. HoTs have a great chance to cause Clearcasting. Free heals! Yay mana!

4. stacks can be transferred to any player, simply by selecting a new target and casting Lifebloom.Very useful for tank swaps or times where other party members might be taking extra damage (Cinders during the encounter with Flaming Head)

Lifebloom is the bread and butter of druid healing. It is a strong tank heal, keeping it applied with direct heals will activate your mastery and increases healing. It's mana conserving, costing very little, and triggering clearcasting! Also versatile, being able to switch targets instantly, and at a moments notice.

Official Lifebloom fanclub member - Leafygreen

Comment by JPato01

why on earth this spell have stacks? i hate having to cast it 3 times every time it blooms