Archives

Category: News

2.1.1 is a patch release that improves the stability of the engine and fixes some incorrect behavior.

There were a couple of regressions in the renderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menus and resource file management.

Doomsday 2.1 has been released (build 2900), coinciding with the 25th anniversary of DOOM!

This version contains several improvements for an all-around nicer experience:

Graphics optimization. While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.

UI improvements. The Doomsday UI look and feel has been refreshed. The game library is now more flexible and powerful with further game customization settings and view options.

Multiplayer convenience. Clients will automatically download missing PWADs from the server before joining the game.

The third and possibly final release candidate of 2.1 is now available (build 2898).

This build comes with a couple of Windows-related updates: the Qt library has been upgraded, and the 32-bit Windows build now has a fully functional FluidSynth audio plugin. This has been available in the 64-bit build for a while.

Unless any showstoppers are discovered, the next build will be the stable 2.1.0.

This is another patch release that fixes incorrect behavior and improves the stability of the engine. Some of the fixes affect data file identification, so if you’re experiencing issues with your WAD files or other resources, try selecting Clear Cache from the DE menu and restarting Doomsday so that all your data is reindexed.

This is a patch release that fixes a number of crashes and various cases of incorrect behavior. Many of the fixes are related to the new Home UI, but there are also other important improvements like faster model renderer performance.

Thanks to everyone who reported bugs in the release candidates! A number of nasty bugs were found and fixed. There is still a few less serious known issues that have been scheduled for next month’s 2.0.1 update.

Work on the 2.x series will now continue along the lines planned in the roadmap, with the first focus area being multiplayer improvements. Under the hood, there is still lots to do with updating remaining old OpenGL rendering code so we can take full advantage of shaders in future releases.

The third and possibly final release candidate of version 2.0 is now available (build 2272).

There is a whole bunch of fixes:

IWAD files are now recognized with stricter rules to avoid files from being misidentified as known IWADs. If you have been seeing problems dealing with WAD files in the Packages browser, try DE → Clear Cache and restart.

Under specific circumstances, opening the game profile package selection dialog would crash.

Hang when trying to spawn damage particles triggered by a very large amount of damage.

Light from the Torch powerup in Heretic and Hexen was rendered incorrectly.

3D model animation problem where a non-animating mobj would be repeatedly restarting its animation sequences.

Several UI glitches of varying severity. For example, the Update Available notification was triggering a fatal error, and there were occasional random color changes happening when UI widgets were being drawn.

Another notable change is that the folders where Doomsday looks for IWADs and other data files are now configured in the same Data Files dialog. I’ve added a new quick-access button to the bottom of the Home’s Packages list for opening this dialog.

This build has a number of bugfixes and minor improvements, particularly when it comes to loading and unloading data files. Some of the fixes affect metadata generated for data files, so if you’ve been running RC1, I recommend clearing Doomsday’s resource cache. This will also ensure that all add-ons are detected again, if some files were previously missing.

When one loads a savegame, Doomsday will attempt to load or unload resources depending on what was used in the save. However, this was quite buggy and could easily lead to a crash. There was also a mixup that caused Doomsday to try load and unload the same files twice. These issues are resolved in RC2.

I’ve made a couple of usability tweaks in Home. It should now be clearer when a profile is unplayable because the game IWAD is missing, or if the problem is that your selected additional packages are unavailable.