Cambios de 6.59* Some performance improvements* You can no longer attack items you do not own if they are in the fountain area* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Fixed scoreboard player names when a player switches with a leaver* Switch no longer works when only 1 person agrees in a 1v1 situation* Fixed Zombies continuing to spawn when the game is over* Fixed Eidolon Acquire range and reduced collision size a bit* Fixed -switch with frozen leaver heroes* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)* You now have vision over the area you cast Blackhole in (260562)* Fixed Aegis dropping when using -switch* Ball Lightning now gives a proper error message when casting without the required mana* Fixed allied hero visibility when using -switch in -ah mode* When players swap heroes, the new player/heroid data for replay parsers are updated* Changed the model on Eidolons and adjusted the scales a bit* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units* Fixed some bugs when using -switch with Meepo

CAmbios de 6.59b* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning