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Synopsis:
The Four Winds are not a legend as the people have come to believe. Created by the gods for the sole purpose of protecting the land and people, even the peace they brought to the First Days could not last. After all, peace is only that small interlude between wars, and there has always been war. Just ask the gods.

The War of Winds is a comic that perhaps tries to hard. From an \"epic\" fantasy 8 years in the making, I expected quite a bit more but life isn\'t about what you expect, and neither is The War of Winds. As the title suggests, the comic does in fact feature the winds, demigod like individuals who watch over the world, however they don\'t all get along (big surprise there). Despite being mentioned in the title, the most the winds really get is a brief introduction at the very beginning of the comic and then become almost negligible to the rest of the plot.

Similar to the winds, the first arc of the comic is also essentially negligible to the plot as well. Taking place in \"the past\", we\'re introduced to characters and a conflict that serve little purpose other than to establish that one of the winds has gone bad (in a rather Davy Jones-like fashion for fans of Pirates of the Caribbean) and that there are zombies and \"cool\" action sequences. Because it takes place in the past, the characters feel like the villains from the Star Wars prequels and you realize that they\'re all going to be dead unless of course they\'re the big bad in which case you\'ll see them again sometime later on. In addition to failing to introduce characters we can care about as readers, the art style is also dramatically different and dramatically worse. It\'s to be expected that a comic that has been around so long would see some shifts in artistic style but the difference is so stark that it seems like a different comic all together and because of the minimal relevance the beginning has to the plot, it might as well be. Due to the irrelevance of the first chapter (known as Book 1), new readers might want to start at either Interim Chapter 1 or Chapter 1.

Though it does little to further the plot, Interim Chapter 1 introduces the \"Ayenroki\" a race of anthropomorphic lycanthropes that immediately bring to mind the furry fandom (fortunately this isn\'t one of those types of comics however). To say that Interim Chapter 1 introduces the Ayenroki is a bit of a stretch though, unless you consider the simple mention of a name to be an introduction. The Ayenroki as I mentioned above are a race of humans with some animal features and a holier than thou attitude that becomes more prevalent as the story progresses. Ayenroki are stronger, faster, and wiser than humans and possess a knowledge and understanding of events and plot elements that the other characters (and the readers) don\'t. Even though Interim Chapter 1 doesn’t do much to move the story along, I suppose it’s better that the reader be alerted to the fact that there are furries in the comic before moving forward.

Upon reaching Chapter 1 (or starting from there) we’re introduced to Talon, a thief, and one of the main characters. Talon is sort of a lovable doofus and is somewhat inept at his profession essentially stumbling upon the most important plot device of all, a pendant that is later on treated with an almost “one ring” like reverence. After finding the pendant Talon stumbles through the rest of the chapter and we are treated to some ominous foreshadowing. The second chapter introduces another main character, Ravar, an Ayenroki who has it out for Talon. The chapter does little else than establish the fact that Ravar wants the pendant that Talon took, Talon gets headaches, humans are no match for Ayenroki, and finally that shadow monsters are bad and they’ll be chasing after Talon. For the sake of not summarizing the entire plot I’ll stop my start here but I will say that later on we’re introduced to Talon’s possessed Mary Sue sister Vriniika’ I (don’t try to pronounce it), Ravar’s older brother, a convict, and a bunch of other seemingly minor characters. Something too look forward to later on however is that the author eventually does away with the annoying narration that accompanies the dialog early on in the story causing it to feel more like a normal comic and less like a novel.

One of the biggest problems with The War of Winds is that it is damn near impossible to follow anything that’s going on. There are so many plot elements and nuances that are introduced and then later ignored that it’s hard to tell what to pay attention to. It could be argued that these serve to create a more engrossing story but with such a weak plot, they only serve to lead you astray. Additionally, even the small touches like the unique vernacular where people say things like “winds” instead of god, and “what in dragon’s seventh hell” tend to be more of an annoyance if anything at all. With characters that have weird unpronounceable names, and speak in a made up language, the comic feels as though it was written as more a personal story for the author comparatively difficult to understand by others. Considering the considerable amount of reading required to catch up to the comic at the present and the fact that even if you do catch up that you still might be lost, The War of Winds is a comic you’re better off not reading.