Posts tagged wormhole-exploration

When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in unt...

When EVE Online was first released in 2003, it was designed as a massive universe of competition and conflict between space-faring megacorporations in the distant future. Players bought into the premise completely and soon set about building their own empires and waging wars with neighbours. Corpor...

If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been mostly filled with bug fixes and improvements to existing gameplay, but the goal is now to begin d...

The 10th anniversary EVE Online Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for three days of intense internet spaceshippery. Players fly from across the world to meet their corpmates and chat with other players as passionate about EVE as they are. CC...

EVE Online's colossal tenth anniversary Fanfest hasn't even officially begun, but the excitement from attendees is already practically palpable. The Reykjavik nightlife has been invaded by hundreds of foreigners yelling about internet spaceships as players from around the world reunite with their...

With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odys...

It's no secret that I'm nuts about wormholes! Last week I looked at the reasons why EVE Online's Apocrypha expansion was such a big success and rejoiced at the recent announcement that CCP will be developing similar laterally designed expansions from now on. In the announcement, developers wrote ...

The world of EVE Online's capital warfare is most often a numbers game. Alliances commit forces to a fight knowing that victory is almost assured if they have significantly more ships than the enemy. But not all capital pilots and corporations are created equal; some can pull off incredible tacti...

PvP in EVE Online is more often likened to a game of strategy than of action. If that's true, then Rooks and Kings' impressive track record for tactical genius makes the alliance undeniably a grandmaster of intergalactic chess. The group's instructional video Clarion Call: Triage Special in early...

Several weeks ago, EVE Online developer CCP Games restructured its company and announced a new laser focus on in-space features for EVE Online. Since then we've seen an absolute deluge of news updates and devblogs on features due for release in the winter expansion. In the first two of CCP's new ...

One of the most common things I hear from people who don't play EVE Online is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in EVE's colossal sandbox. Tale...

Several years ago, EVE Online's Community Manager CCP Wrangler made a statement that I felt really crystalised the sentiment behind the game. He said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." Although most of us are...

Because it is stigmatised as a boring and inactive activity, mining is perhaps EVE Online's most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while...

Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. I...

Over the past two weeks, I've been giving an in-depth look at EVE Online's exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in EVE. By concentrating on astrometrics skills, a new player can be a more-than-competent prob...

On the 11th of May, CCP announced that they'd be bringing live events back to EVE Online. Later that day, the first event was set in motion with the apparent leak of private CONCORD police documents into the hands of players. The documents hinted at a Sansha NPC military build-up, and suggested tha...

When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that the game is boring and isn't really taking them anywhere. Most of these reasons b...

Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to w...

In the first two parts of this guide to Research in EVE Online, I covered the basics of Tech 1 blueprint research and the "Invention" system that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except w...