OBJECT OF THE GAME: The object of YAHTZEE is to obtain the highest
score for one or more games. The player with the highest total score for all
games (up to 6 games) wins. An optional method of scoring can be that the player
who wins earns the difference between his score and that of his
opponents.

Game Summary: In each turn a player may roll the dice up to 3
times in order to obtain a scoring combination. After rolling the dice, he
MUST piece a score or a zero in one of the boxes in the vertical column
under the game he is playing. The game ends after 13 rounds, when all scoring
boxes have been filled. The scores are totaled and combined with bonus points on
the reverse side of the score pad to give a player his final score.

Before playing the game each player is
given a score card and either a pencil or pen (not supplied) to keep his own
score.

TO PLAY:

1 . To determine who goes first, each player
places all five dice ',n the dice cup and rolls out all the dice. The player
rolling the highest total starts the game. Play then continues
clockwise.

2. In each
turn a player is allowed a maximum
of 3 rolls of the dice, although he may stop after the first or second
roll.

A. For the first roll he must roll all
5 dice. The five dice are placed in the cup, the cup is shaken and the dice
rolled out.

B. For the second and third rolls the
player may pick up ANY or ALL the dice and roll again. He need not declare
what he is trying to make (what box he is trying to score in) and may change
his mind at any time.

C. The dice are final after the third
roll and MUST BE SCORED.

SCORING:

Each player has his own score card. He
must make his own decision of what and where to score based on his individual
strategy. In each game there are 13 scoring rounds. A player MUST place a
score or a zero after each turn in one of the 13 scoring boxes in the vertical
column under the game being played.

There are 13 scoring boxes on the score
card. They are: "Aces," "Twos...... Threes," "Fours," "Fives," and "Sixes" in
the Upper Section, and "3 of a Kind," "4 of a Kind," "Full House," "Small
Straight," "Large Straight," "YAHTZEE" (five of a kind), and "Chance" in the
Lower Section.

At the end of each turn the player must
place a score or a zero in one of the scoring boxes. A scoring box can be used
only once in each game. A player can place a zero at the end of a round rather
than a score, if he believes it to be to his advantage. The boxes may be filled
in any order, according to the player's best judgment.

On the score card there is an "Upper
Section" and a "Lower Section" which, when added together, will give you a grand
total which is recorded on reverse side with bonus chips (if any) for your final
score. There are possibilities to earn bonus points which count toward the final
score. If a player attains a score of 63 in the Upper Section, he should enter
the 35-point bonus in the "Bonus" box and add this to his Upper Section total.
If a player is entitled to a YAHTZEE bonus chip (as explained later), this is
totaled with the score on the reverse side of the score card.

SCORING COMBINATIONS:

1. UPPER SECTION:

A) In the Upper Section, there are
"Aces" (ones), "Twos," "Threes...... Fours," "Fives," and "Sixes." If a
player chooses to score in the Upper Section, he counts and adds only the dice
with the same number and enters the total of the dice in the appropriate box.
If a player at the end of a turn has these dice on the table and elects
to take his score in the Upper Section, he would enter 9 in the "Threes"
box.

B) The player may enter the total of
ANY NUMBER of the same value dice in the appropriate box in the Upper Section.
For example, a player's final dice are:

he may choose to score 2 in the "Aces"
box, or 6 in the "Sixes".

C) If a player is unable to place a
score in either the Upper or Lower Sections, he MUST enter a zero in
the scoring box of his choice in either section.

D) If a player scores 63 points or more
in the Upper Section, he earns a BONUS of 35 points and enters this in the
"Bonus" box in the Upper Section. (For quick calculation, 63 can be obtained
by scoring 3 of each number "Aces through sixes.")

2. LOWER SECTION:

The Lower Section of the score card is
played exactly as indicated.

a) "3 of a Kind" box may be filled in
only if the dice show at least three of the same number.For
example:

would be scored 18 (total of all dice)
in the "3 of a Kind" box.

b) "4 of a Kind" box scores the total
of all dice provided they include four of the same number. For
example:

would be scored 14 (total of all dice)
in the "4 of a Kind" box.

NOTE: This could also be scored in the
"3 of a Kind" box as 14 as it also meets the requirements for "3 of a Kind."
The player must decide which box to score in as only one box can be scored in
at the completion of a turn.

c) "Full House" box may be scored in
when the dice show any combination of three of one number and two of another.
Any "Full House" is scored as 25 points. For example, 25 points can be scored
in the "Full House" box if the markers show

(NOTE: This scoring combination could
also be scored in either (1) the "3 of a Kind" box in the Lower Section as 19,
(2) in the "Threes" box in the Upper Section as 9, (3) in the "Fives" box in
the Upper Section as 1 0, or (4) in the "Chance" box as 19. (Again, the player
must decide which box to score in.)

d) "Small Straight" box can be scored
in if the dice show any sequence of four numbers. Any "Small Straight" scores
30 points. The following are examples of "Small Straights":

e) "Large Straight" box can be scored
in if the dice show any sequence of five numbers. Any "Large Straight" scores
40 points. The following are examples of "Large Straights":

(NOTE: "Large Straights" may also be
scored as 30 in the "Small Straight" box.)

f) "YAHTZEE" box can be scored if the
dice show five of the same number ("5 of a Kind"). A "YAHTZEE" scores 50
points.

One example of a "YAHTZEE"
is:

Refer to "YAHTZEE Bonus" and "YAHTZEE
used as a Joker"

to score more than one "YAHTZEE" in a
game.

g) "Chance" box scores the total of all
markers and is the one chance to score any combination. For
example:

could be scored as 22 (the total of all
markers) in the "Chance"

box if the player chooses to score in
"Chance".

h) YAHTZEE Bonus Chips: A player
receives a Bonus chip (valued at 100 points)for his second and subsequent
YAHTZEE if, and only if, the first YAHTZEE was scored as 50 in the "YAHTZEE"
box, (if he had previously scored a zero in the "YAHTZEE" box, he is NOT
entitled to any bonus chips in that game. At the end of the game, the chips
are totaled as 1 00 points each and are added to the score on the reverse side
of the score card.

I) "YAHTZEE used as a
Joker":

A YAHTZEE may be used as a joker in the
Lower Section when both of the following conditions exist:

1) The YAHTZEE box has been
previously filled with 50 or zero.

2) The appropriate box in the Upper
Section has been filled. For example, if the YAHTZEE consists of five 4's
and the "Fours" box has previously been filled.

The player marks his score in any of
the boxes in the Lower

Section as follows: If the markers
were

he may score the total of all five
markers, which in this case equals 20 points, in any one of the following
boxes: "3 of a Kind...... 4 of a Kind," or "Chance." Or, he may score 25
points in the "Full House" box, 30 points in the "Small Straight" box or 40
points in the "Large Straight" box. If all the boxes in the Lower Section are
filled, he must enter a zero in a box of his choice in the Upper Section. HE
MAY ALSO COLLECT A BONUS CHIP IF HE IS ENTITLED TO IT.

If the YAHTZEE is scored in the Upper
Section it scores the total of the dice. (Five fours scores 20 in the
"Fours" box.) The player, in addition, would collect a bonus chip if he is
entitled to it.

EXAMPLE OF PLAY: If on the first roll of
the dice, a player has

he might choose to go for "Twos" in the
Upper Section of the score card or "3 of a Kind" (in this case, 2's) in the
Lower Section of the score card. The player would then leave the dice marked "2"
on the table, pick up the 1, 3 and 6 dice and attempt to toss more 2's on his
second roll.

If on the second roll of the dice, he
has

he might stop there and enter 6 in the
"Twos" box in the Upper Section of the score card or 17 (total of all five dice)
in the "3 of a Kind" box in the Lower Section. Or he might choose to roll again
in the hope of getting one or even two more 2's.

If the player chooses to roll
again, he picks up the 5 and 6 dice only and tosses for his third and last roll.
If, on his third roll, he has

he could enter his score as 6 in the
"Twos" box, 1 in the "Aces" box or 4 in the "Fours" box in the Upper Section or
11 (total of all five dice) in the "3 of a Kind" box or "Chance" box in
the Lower Section.

STRATEGY:

If you are not as lucky as your
opponent, try to beat him with strategy. Here are a few examples:

If at
the completion of each turn, your dice show:

You have the choice
of scoring the following boxes, if open:

9 points in "Threes"
box in Upper Section; or 19 points (total of all dice) in "3 of a Kind" or
"Chance" box in Lower Section.

20 points in "Fives"
box in Upper Section; or 22 points (total of all dice) in "3 of a Kind" or
"4 of a Kind" box, or "Chance" box in Lower Section.

19 points (total of
all dice) in "Chance" in Lower Section, or 4 points in "Twos" box in Upper
Section. This last choice, however, puts you 2 points below (63) for Upper
Section bonus of 35 points. To overcome this deficit, you would have to
score either 4 "Threes...... Fours," "Fives" or "Sixes" during the game to
earn the bonus.

If, in any of the above examples, all
appropriate boxes were already filled, you would have to score a zero in a blank
box. It would be best if you could take a zero in an open box of the Upper
Section without ruining your chances for making 63 to earn the 35 point bonus.
If this cannot be done, a player would have to use his judgment in placing the
zero so as to lose the minimum number of points.