If this would be done from sidefx side and included into distribution it
would certainly help people/companys migrating to Houdini
the biggest fear is loosing all the years put into maya, max or xsi pipeline
and its proven to work
and then you need to do all translators again just for H :(
z
On 5/31/07, Sean Lewkiw <seanl at rainmaker.com> wrote:
>>> >
> > At DNA we had a custom sop that read a point cloud format and deformed
> > the input mesh accordingly. It worked very well for taking Maya
> > animation in to Houdini. Might be time to crack open the HDK... unless
> > someones done this?
> We've just finished up exactly this here, a Maya<->Houdini mesh
> cache/camera/light translator. Could this be the most re-invented wheel
> ever? Every single studio that uses Houdini must have a version of this
> tool, which took some tools dude in a dark corner three weeks to write.
> This one utility must account for a complete man-year of work per year
> across the world.
>> Maybe this could be a big open-source project for the Houdini
> community? Would be great to have Maya/Softimage/Max/Lightwave support
> in a mesh cache format.
>> Sean
>> --
> Sean Lewkiw
> --
> Rainmaker Digital
> 130 Shaftesbury Avenue
> London W1D 5EU
> --
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Zoran Arizanovic
http://arizanovic.blogspot.com/