NVIDIA GeForce 940M vs NVIDIA GeForce 945M

NVIDIA GeForce 940M

The NVIDIA GeForce 940M is a mid-range DirectX 11-compatible graphics card for laptops unveiled in March 2015. It is based on Nvidia's Maxwell architecture (GM108 chip) and manufactured in 28 nm. The 940M offers 384 shader units as well as 2 GB of DDR3 memory (64 bit, 2000 MHz effective).

Compared to the previous and technically very similar GeForce 840M, the GeForce 940M is clocked just slightly higher.

Architecture

Compared to Kepler, Maxwell has been optimized in several details to increase power efficiency. Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90 percent of the performance of a Kepler SMX with 192 ALUs. GM108 features 3 SMMs and thus 384 shader cores, 24 TMUs and 8 ROPs (64-bit interface).

Another optimization is the massively enlarged L2 cache. The larger size can process some of the memory traffic to allow for a relatively narrow memory interface without significantly reducing performance.

Similar to Fermi and Kepler, the GM107/GM108 support DirectX 12 with feature level 11_0 only.

Performance

Due to its just 5 percent higher core clock, the GeForce 940M is only marginally faster than the previous GeForce 840M and similar to the older GeForce GT 750M (DDR3 version). Many games of 2014/2015 can be played fluently in WXGA resolution (1366 x 768) and medium detail settings. However, very demanding games such as Assassin's Creed Unity will require lower resolutions and/or details.

The power consumption of the GeForce 940M should be about 30 Watts or lower. Therefore, the GPU is best suited for laptops 13 - 14 inches in size and above. The 900M series also supports Optimus to automatically switch between an integrated graphics card and the Nvidia GPU.

NVIDIA GeForce 945M

The NVIDIA GeForce 945M is a mid-range, DirectX 12-compatible graphics card for laptops unveiled in March 2015. It is based on Nvidia's Maxwell architecture (GM107 chip) and manufactured in 28 nm. The 945M offers 512 shaders (compared to the 640 of the GTX 950M) clocked at 928 MHz. The dedicated DDR3 graphics memory is connected with a 128 Bit bus clocked at 1000 MHz (effective 2000, 32 GB/s).

Architecture

Compared to Kepler, Maxwell has been optimized in several details to increase power efficiency. Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90 percent of the performance of a Kepler SMX with 192 ALUs. GM107 features 5 SMMs and thus 640 shader cores, 40 TMUs and 16 ROPs (128-bit interface).

Another optimization is the massively enlarged L2 cache (GM107: 2 MB). The increased size can handle some of the memory traffic to allow for a relatively narrow memory interface without significantly reducing the performance.

GM107 supports DirectX 12 with feature level 11_0 only.

Performance

The performance of the 945M is slightly worse than the GTX 950M but clearly faster than the 940M. The DDR3 variant of the GTX 950M is about 10 percent faster for example. Therefore, it is most suited for medium details of demanding games in 2015 (see below for benchmarks).