The Lane Hackers"Making the corporate weenies cry, so our kids can live in a free and just galaxy."

"The Lane Hackers are a criminal group with the technical expertise to monitor and disrupt Trade Lanes for the purpose of seizing valuable cargo. The powerful alliance between Lane Hackers, Liberty Rogues and Outcasts serves as the dominant unlawful force in Liberty space and most Independent Worlds."

Lane Hackers are mostly composed of former Los Angeles Ageira Technologies employees who created the extremely complex scanning and database system known as USI (Universal Ship Identification). Departing the company rather acrimoniously in 750 AS, they have become a growing problem in the Independent Worlds.

The Lane Hackers in Magellan and Galileo share one common origin, Ageira. The scandal that erupted within the company after the great Galileo bypass project, which resulted in the unnecessary construction of a hugely expensive set of Jump Gates and Trade Lanes, forced several executives and an elite development team out. This would become the second part of the core of the Lane Hackers, along with the original California scanner group that fled to Magellan. The investigation continues to this day, but has so far been unsuccessful in locating the Lane Hacker bases.

No Hacker has ever been captured, although various Rogues in the Independent Worlds have been caught possessing remarkably accurate information regarding upcoming high-value shipments. Security measures have been added to the software, but the Hackers remain one step ahead, leading Ageira security experts to believe that there are many sympathetic programmers still within the company, possibly being secretly paid off with the proceeds from the thefts. The Lane Hackers prefer to sell their information to others rather than do the dirty work themselves, although they sometimes swoop in and tractor in a cargo if it's particularly juicy. Fancying themselves as modern-day Robin-hoods, they avoid direct confrontation when possible, unless it is the henchmen of the despised IC and Ageira.

They like to frequent Freeport 4, Ames Research Station and Thunder Bay Depot, as their asteroid bases within the clouds can become claustrophobic. Their Cardamine addiction forces the Hackers to trade drugs for Trade Lane info with the Outcasts at the Mactan base. Leiden is a key transfer point for smuggled goods between Kusari and Liberty, especially the Artifact trade, which the Hogosha dominate. A steady stream of Hogosha ships make the journey to the Galileo system. The Lane Hackers have also been spotted in Colorado, leading authorities to speculate that there may be multiple Jump Hole routes into that system from the Independent Worlds.

For more in-depth vanilla information about the history of the Lane Hackers, relations with surrounding factions and analysis on some historical events that happened in Liberty, you can read the Lane Hacker Lore Manual.

Goals

• The bankruptcy of the corrupt Ageira Technologies, the fraudulent Deep Space Engineering, the nefarious Interspace Commerce and the dissolute cartel known as Independent Neuralnet Division.

• Confiscation of all revenues illicitly purloined from the intellectual expertise of former, current, and future Ageira employees by Ageira Technologies with the collusion of Deep Space Engineering, Interspace Commerce, their corporate conspirators and associated hoodlums in Independent Neuralnet Division.

• Elimination of the hypocritical and puritanical social and legal restrictions on the use of the intellectual enhancer Cardamine.

• The eventual use of confiscated revenues to establish a new Research & Development technology firm to replace the nefarious Ageira Technologies. The firm will honor its employees, conduct fair and just business practices, and pursue technological innovations for the benefit of all mankind. The firm's first project will be the development of an inter-dimensional, quasi-molecular, table-top nomad-brain disgronifier suitable for purchase by every middle-class family in Sirius. Then families can sleep peacefully without worrying about whether there is a nomad under the bed or about to leap out of the dark closet at 2 am when you have to get up to go to the bathroom because you just had to drink that 26th Sidewinder Fang before you left your neighbor's groovy shindig.

Methods

• The interdiction and disruption of all commercial traffic in the colony of Liberty and its bordering systems in order to bankrupt Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division through disruption of their contractual obligations throughout Sirius.

• Infiltration of commercial interests by Lane Hackers at every level of planning, production, logistics, and security services to provide timely intelligence to the Lane Hacker Professorship and allied parties. Disruption of all broadcasts of the ancient Terran Techno-Operational Treatises known as "James Bond films". Confiscation of all known copies of these Treatises for Lane Hacker training purposes.

• Leveraging the Lane Hacker alliance with the Outcasts and Liberty Rogues to further insinuate the enlightenment of Cardamine into Liberty Society at every level.

• Embarrass, humiliate, harass, prank, infiltrate, disrupt, annoy, irritate, purify, cleanse, flail, disgronify, discombobulate, confuse, disconcert, fluster, rattle, encumber, thwart, obstruct, hinder, impede, interfere, and tickle Liberty Security Force and Liberty Navy at every turn to reward them for so masterfully and effectively shilling for Ageira Technologies, Deep Space Engineering and Interspace Commerce. This shall include but not be limited to sneaking Cardamine into the food supply at the LSF and Liberty Navy barracks and depositing yellow organic liquid supplements into their drinking water at every opportunity.

Mactan Network
This is the notorious, infamous, and legendary neuralnet address of the Lane Hackers. It contains all the knowledge, utilities and data that the Lane Hackers require on a daily basis. Most parts of the network are locked and inaccessible to everyone other than the Lane Hackers of the Inner Circle. Those of the Inner Circle have a unique username and password that grants them access to deeper layers of the network. The higher your rank, the more layers become available which allows you access to additional utilities and data. Only the Professorship has administrator-level access over the entire Mactan Network.

Organizational structure
Lane Hackers are permitted to pilot ships at their rank and below. In addition, with every promotion and rank gained, Lane Hackers gain access to faction-owned ships which they may freely make use of. For information about the shared wings, you can check the Lane Hacker Wings Database.

Roster

All Lane Hackers abandon the names used in their former lives and assume an alias which will be their new identity. The Aliases Database from which a member chooses their alias is carefully chosen in order to depict and exemplify the unique intelligence and prowess of the Lane Hackers. For information about the the career advancement of specific Lane Hackers, you can check the Lane Hacker Careers Datasheet. For up to date list of active members see Faction Roster at Mactan Network or appropriate section in Lane Hacker Dossiers.

Career advancementLane Hackers advance in rank by making contributions to the achievement of the Lane Hackers' goals and correctly following the Lane Hackers' methods and operational guidelines. These contributions are measured by contribution of credits to the Lane Hacker Research & Development fund, successful completion of assignments, creation of unique plans to achieve the Lane Hackers' goals, assassination of corporate villains and their police or navy flunkies and active participation in Lane Hacker operations.

All captured pilots should be surrendered to designated interrogation vessels that we operate around Liberty. Contact a Lane Hacker of Deceiver rank or above in order to arrange the surrender of captured pilots. Records of your accumulated contributions of pilots and credits will be noted and will be used to determine your career advancement.

Lane Hackers are completely prohibited from accepting transfers of credits from their non-Hacker relatives throughout Sirius. The Lane Hackers prosper due to the productivity of its members, thus all Lane Hackers are expected to make financial contributions to The Lane Hackers on an ongoing basis above and beyond the requirements necessary for career advancement. Failure to follow Lane Hacker Protocols may subject pilots to demotion or expulsion.

CLOSED ECONOMY POLICY: Lane Hackers are completely prohibited from accepting transfers of credits from their non-Hacker relatives throughout Sirius. Everything that your Lane Hacker character possess must be earned through various unlawful acts such as extortion, piracy, smuggling or completion of missions.

Initiates are Lane Hackers or recently enlightened and converted citizens of Liberty or young Lane Hackers who were found worthy of undergoing special Lane Hacker training in advanced hacking and extortion protocols, as well as superior operational techniques, including subterfuge and electronic warfare. Initiates are allowed to pilot selected freighters and light fighters. In order to prove themselves, Initiates should focus their efforts on becoming proficient in Lane Hacker extortion techniques, efficient teamwork, tactical combat and fulfill the following promotion criteria within a reasonable time frame after their admission into the faction:

• Reboot: By joining the Lane Hackers you started your journey on a completely new and different life than the one you led before. The shackles of your past no longer hold you while you are free to carve the path that you want. This reboot of your life obviously includes the neuralnet too, so you are instructed to create a new neuralnet username that is in accordance with your alias. Once you do that, contact the Professors in order to synchronize it with the Mactan Network.
• Reputation: Hack your ship's transponder to squawk Lane Hacker Guard IFF and maintain green reputation with Liberty Rogues, Outcasts, Golden Chrysanthemums and Mollys. Submit proof to The Lane Hackers. You may consult the Technical Manual for instructions on how to efficiently hack your transponder.
• Navigation: Update your ship’s nav map with information about the location of all Lane Hacker bases located in Liberty and in the surrounding Border Worlds. Submit proof to The Lane Hackers.
• Education: Complete combat and operational written exams presented in the Mactan Network.
• Cautiousness: Perform intelligence gathering operation in accordance to guidelines contained in the Technical Manual. Submit a report with visual footage to the Internal Comms. High quality reports containing intelligence of significant value are rewarded with 5 000 000 SC.
• Relentlessness: Capture 25 pilots and secure their relocation to one of the interrogation vessels docked at various facilities. Contact a Deceiver or higher ranked member to arrange the prisoner transfer. Submit a report including visual footage of the prisoner transfer to Internal Comms.
• Notoriety (optional): Develop your hacking skills by infiltrating the database that contains your dossier and retrieve it. Use Mactan Network to retrieve the data and notify Professorship when completed. Consult Dossiers for reference.

Initiates who are promoted to Interruptor will receive funds to purchase a LHX7-F4S "Vindicator". Those who complete their optional requirement will also receive an Armor Upgrade Mark VIII.

Interruptors are Lane Hackers who through their performance during their Initiation have proven to be proficient in standard operational, hacking and extortion protocols. They are now trustworthy enough to gain access into the USI system of the Mactan Network, represent the Lane Hackers during contacts with other organizations and accompany senior Lane Hackers in special missions. Interruptors are allowed to pilot transports, fighters and bombers of any weight class. Interruptors should further refine their skills of interception, interdiction and extortion of commercial traffic, and focus on the development of their Cardamine-enhanced Lane Hacker persona. Interruptors advance to Deceivers by fulfilling the following promotion criteria:

• Notoriety: Develop your hacking skills by infiltrating the database that contains your dossier and retrieve it. Use Mactan Network to retrieve the data and notify Professorship when completed. Consult Dossiers for reference. Not required if completed already as an Initiate.
• Aptitude: Demonstrate knowledge of the Lane Hackers' Goals, Methods, Smuggling Operations, Special Tactical Maneuvers, Principles of Transport Interdiction, and Operational Guidelines as explained in the Lane Hacker Technical and Lore Manuals through both verbal testing and flight demonstration to a Lane Hacker Deceiver or above.
• Determination: Perform extortion or destruction of three commercial transports of any affiliation either alone or in cooperation with other Lane Hackers. Submit a report including visual footage to Internal Comms.
• Awareness: Identify and submit information via the Lane Hacker Spyglass Scanner Network for at least 10 vessels.
• Command: Lead a successful lockdown operation while commanding a wing of at least three vessels. Consult Technical Manual for tactical guidelines.
• Manipulation: Perform a successful mania-interrogation as described in the Technical Manual. Submit log of the interrogation to Internal Comms.
• Reliability: Complete a mission assignment or a phase of Standard or higher level. Consult Mission Archives for current assignments and upload mission logs there.
• Vigilance: Perform extortion or destruction of one commercial transport affiliated with Ageira Technologies, Deep Space Engineering or Interspace Commerce either alone or in cooperation with other Lane Hackers. Submit a report including relevant visual footage to Internal Comms.

Deceivers are Lane Hackers who have mastered operational, hacking and extortion techniques and have enough skills to operate independently. Deceivers are granted access to pilot gunships, are given higher access to Lane Hacker resources and are allowed to request and use non-Hacker/Civilian technology. Deceivers should focus on their overall contribution to Lane Hacker goals and methods. Creativity and brainstorming is highly encouraged. Deceivers advance to Infiltrators by fulfilling the following criteria:

• Contribution: Achieve a total lifetime contribution to the Lane Hacker Research & Development fund of 25 million credits. Submit proof of the transfer to LH~R&D to The Lane Hackers.
• Creativity: Brainstorm and write a mission for the Archives. Follow the format of existing missions. Missions should at least in a general way contribute to Lane Hacker goals. Missions that may be divided into multiple phases are preferred. First write a brief description of the mission concept and consult it with a Lane Hacker Professor for approval. Once approved, create the full mission briefing in imitation of existing missions and submit it to The Lane Hackers.
• Mentorship: Have personally conducted training or examination of at least one Initiate or Interruptor. Tutoring may include both combat and extortion training as well as help in completion of associated promotion criteria. Submit report to the Internal Comms.
• Ingeniousness: Complete a mission assignment or a phase of Advanced level. Consult Mission Archives for current assignments and upload mission logs there.
• Resourcefulness: Conduct three successful acts of piracy within or outside the Lane Hacker Zone of Operations. You are not required to be accompanied by a senior Lane Hacker during these operations however rank restrictions still apply for everyone else. Submit a report including relevant visual footage to Internal Comms.
• Deadliness: Participation in the assassination of three corporate security villains or their military and police lapdogs. It is not necessary for you to make the kill shots, you must only be fully committed to the battle. Submit a report including relevant data to Internal Comms.
• Infiltration: Acquire, by using any means at your disposal, incriminating intel about another individual or organization and either sell it successfully to a third party or provide information to the Professorship if it has intelligence value.

Infiltrators are senior Lane Hackers and one of the most experienced and gifted in the organization. Through the course of their career they have become masters of subterfuge and infiltration. Infiltrators are allowed to take command of allied ships, can utilize coded transponders, are given higher level access to Lane Hacker resources and can lead expeditions outside the Lane Hacker Zone of Operations. Infiltrators advance to Provocateurs by fulfilling criteria listed below. Full details of criteria are only available by a special request. These details must not be discussed with anyone other than Professors.

• Longevity: Must have completed three months of duties as a Lane Hacker. This will be dated from your first contact. When you are ready to begin attempting the rest of the criteria, submit a request to the Professorship.
• Brilliance
• Lethality
• Leadership
• Proficiency
• Justice
• Legacy

Document all of your antics in fulfilling these criteria and post them in Internal Comms as they are achieved. Do not connect your activities to the completion of Provocateur requirements publicly, simply report them as ordinary activities. Be sure to notify the Professorship.

Provocateurs are the most elite Lane Hackers demonstrating abilities and skills above and beyond of what is expected of the typical member. They usually serve as aides to the Professorship. Provocateur is also an honorary title indicating the completion of exceptional challenges in the Lane Hacker's career. Provocateurs are extremely talented individuals excelling in every aspect of the Lane Hacker profession. Being masters at combat and survival, they plan, prepare and execute the most daring operations against enemies of the Lane Hackers. Provocateurs are allowed to command ships of any class and have access to all Lane Hacker resources.

Professors are the masterminds behind every operation carried out by the Lane Hackers. Known in all of Sirius for their singular and unique intelligence and strategic thinking, Lane Hacker Professors tend to calculate their wily stratagems ten steps ahead and hide plans within plans within plans. Promotion is only available when there is a vacancy in the Professorship. All Infiltrators and Provocateurs interested in the promotion will be required to compete for the job through a special mission assignment designed by the sitting Professors. Provocateurs who reach Professor rank retain their honorary title and are styled as Professor Provocateur, a more senior rank.

Area of Operations
This is the Zone of Operations of the Lane Hackers. Within the marked systems all Lane Hackers have full clearance to operate in.

Liberty and its surrounding Border Worlds, is where the absolute majority of our operations is conducted. There, the Lane Hackers along with the Liberty Rogues have the final word and authority over everything. In Rogue-speak, that means "Our Turf". So when an independent pirate or an Outcast who is not a member of the Orange Alliance plunders your targets, it is well within your rights to treat them as a hostile infiltrator and aggressively interrogate them until they wet themselves and offer a bribe. Unreasonable ones can be destroyed on sight.

• All operations in Manchester and Leeds systems should be conducted with utmost deference to the Mollys and Gaians including cessation of any and all activities and returning to Liberty upon a request. In case of any disputes, the Lane Hacker is to withdraw respectfully and immediately, then forward the issue to a Professor as soon as possible.

• All operations in Shikoku system should be conducted with utmost deference to Golden Chrysanthemums, Blood Dragons and Hogosha including cessation of any and all activities and returning to Liberty upon a request. In case of any disputes, the Lane Hacker is to withdraw respectfully and immediately, then forward the issue to a Professor as soon as possible.

Limitations

This does not mean that outside our zone of operations, the villainous Ageira Technologies, the exploitive Interspace Commerce, and the corruptive Independent Neuralnet Division will be safe from justice. Or vessels carrying Jump Gate and Trade Lane parts (including those of Gallic origin) and Docking Rings parts will be allowed to ferry their cargo without repercussions. Those scums can be targetted during special operations led by a senior Lane Hacker.

RELENTLESS POLICY: Only Infiltrators or higher ranked Hackers can lead offensive expeditions outside the LH Zone of Operations.

Lane Hackers may also leave their allowed zone of operations only in a pursuit of a crooked corporate flunky that began in the zone, to evade corrupt cops and their bullying naval lackeys, to transit to the base of our allies in order to conduct official business or in order to fulfill an official mission assignment.

There are no zone restrictions for smuggling activities, however other general purpose operations outside of allowed zones are strictly prohibited for Lane Hackers of Deceiver rank or below. While you're off "exploring the galaxy" to expand your mind, you are not disrupting the corporate shenanigans in Liberty! Docking at any base which belongs to factions considered as 'Unfriendly', 'Hostile', or 'At War' as described in the Lane Hacker Diplomatic Channel without the prior written approval of the Lane Hacker Professorship will be considered traitorous. Without prior approval, you aren't conducting espionage, you are colluding with the enemy!

Smuggling
The Lane Hacker Smuggling Division is generally smaller than in most unlawful organizations and not many resources or emphasis is placed on it as well. This is attributed to the fact that the Lane Hackers believe their unique set of skills should be spent on more special and exclusive activities than smuggling which can be accomplished even by outside contractors. Subsequently, the LH smuggling routes are fairly limited and cargo variations are few and standard. And as expected from an unlawful organization, the Lane Hackers always experience a trade deficit; their exports are less than their imports.

In addition, the usage of exotic materials during ship and equipment construction, the vast resources spent in R&D, and the luxury lifestyle that most Lane Hackers pursue, puts significant strain in the financial and logistic capabilities of the Lane Hackers. If we also take into consideration, the logistic limitations mentioned before, the following policy has been issued which helps avoid commodity shortages and maximizes financial gains for the Lane Hackers.

PREFERENTIAL SMUGGLING POLICY: All Lane Hacker smuggling activities are advised to be in accordance with the Smuggling Operations paragraph of the Technical Manual.

Diplomacy
More detailed data on Lane Hacker diplomacy and diplomatic agreements is available in the Lane Hacker Diplomatic Channel.

Operational protocols
The Lane Hackers are the masters of deception and subterfuge. They rely on their exceptional intelligence, technical expertise and superior operational techniques more than on the sheer firepower and combat proficiency. Lane Hackers should always keep a low profile and take advantage of special maneuvers and tactics to avoid being detected and caught by Little Squeaky Fiends (LSF) or their dull-witted consociates from the Liberty Navy. All Lane Hackers are expected to know and eventually master all tactics and techniques described in the Lane Hacker Technical Manual. All passage within range of planets and lawful bases shall be conducted as swiftly as possible. All unknown vessels are to be considered unfriendly or hostile at all times. If you are unable to defend yourself against a vessel that is within weapons range, you must withdraw immediately under the assumption that you are about to be attacked. No Hacker has ever been captured. Don't be the first one!

Information is the biggest weapon of the Lane Hackers. We sell and buy intel constantly, and we are by far the biggest information brokers in all of Sirius. Sometimes we even sell information to hostile organizations. This legendary reputation, this clientele, was not built on false or fake data. When we strike a bargain, when we give our word, we always uphold it. Instead, we rely on our superior intelligence in order to fool, confuse, puzzle, trick, and deceive our enemies while always keeping our word intact.

FULL CREDIBILITY POLICY: All Lane Hackers are expected to complete any agreements, promises or deals they make with outsiders.

Technology and equipment

All weapons and equipment used by Lane Hackers must be purchased from Lane Hacker operated bases. There will be no exceptions without prior authorization from the Lane Hacker Professorship. Some unmentionables contend that the Outcasts and Liberty Rogues build superior weapons to the Lane Hackers. We know the Liberty Rogues don't because their puny little minds aren't enhanced by regular Cardamine doses. As to the Outcasts... Well, the intense radiation in Omicron Beta must be dulling the enhancing effects of their Cardamine hits if they think they can build a better gun than a Lane Hacker. Lane Hackers research, develop, build, and sell the best ships and equipment credits can buy, or Ageira backstabbers can steal from us. Buy it. Mount it. Use it or join the Liberty Rogues. Note that some "Outcast" and "Ageira" weaponry is sold on Lane Hacker bases. These weapons are built either by Lane Hackers using technical specifications purchased from the Outcasts, or were originally designed by Lane Hackers before they defected from Ageira. If it is sold on a Lane Hacker base then you are permitted to use it no matter where it may have originally come from.

• Lane Hacker technicians are researching the adaptation of salvaged prototype weaponry into our ships' systems. All pilots desiring to use salvaged prototype weapon systems must submit their proposal to the technical department through our secure comm channel for safety inspection and approval. This should not be construed by you nit-pickers as meaning that salvaged prototype weapons are better than Lane Hacker weapons. Salvaged prototype weapons suck like a used Cardamine hit. Lane Hacker adapted prototype weaponry may be useful in the right hands. There's a big difference!

• Due to the frequent attempts of infiltration by the corporate cartels or their puppets at Liberty Security Force into Lane Hacker operations, all ships squawking Lane Hacker Guard IFF should contain at least one unit of Cardamine when scanned. If it is missing, the Lane Hacker pilot conducting the scan may assume that the ship is a hostile as it would be operated by a non-cardamine user. Real Lane Hacker ships have always stored cardamine for intellectual and tactical combat enhancement. If yours doesn't, expect to be terminated for the conspiratorial, corporate weasel that you must be, punk.

PURE TECHNOLOGY POLICY: Only Deceivers or higher ranked Hackers can apply for permission to use non-Hacker/Civilian technology.

Extortions

Demand roughly 500 credits for each unit of cargo space on the ship. If the transport is hauling high profile cargo like ore of any kind, demands can go up to 1500 credits per unit of cargo. If the transport is not hauling cargo the demand should not exceed 500 000 credits.

Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division primary branches should have their entire cargo loads confiscated or destroyed with the exception of human cargo. Tax them according to the general guidelines which is 500 credits for each unit only if they have no cargo.

These are general guidelines but not mandatory, as Lane Hacker operatives are encouraged to rely on their personal judgement depending on the specific circumstances and variables that may apply during an extortion.

Commercial operators who are willing to make restitution for their previously devious and socially destructive methods of conducting business by materially contributing to the Lane Hacker cause may live. Atomize the vessels of those who refuse, and sell their escape pods to the Slavers Union for re-education. All vessels belonging to unfriendly and hostile factions are viable targets for extortion. Vessels belonging to neutral factions such as the IMG or ALG should be kindly asked for a small donation on a voluntary basis. Rude or offensive ones may be freely extorted.

Special Cases

There is no such creature as a neutral freelancer. The Lane Hackers possess allies, friends, and enemies. If an individual does not belong to an allied or friendly faction, then they are to be treated as a target of opportunity, regardless of the bizarre claims they will certainly make in order to avoid extortion.

• Vessels smuggling Counterfeit Software or Cardamine shall not be taxed or interfered with in any way unless they belong to hostile factions, in which case the entire cargo shall be confiscated. All other vessels carrying those two commodities shall be assisted as the circumstances dictate.

• Vessels smuggling Synthetic Marijuana, Nox or carrying Stabiline should have their entire cargo destroyed on sight unless they belong to our friends or allies.

• Supply ships heading for Poena Outpost shall not be intercepted as this modular station has been liberated from the Independent Neuralnet Division's cancerous grip and is now supporting our smuggling business.

TOTAL WAR POLICY: Ageira Technologies patsies, Deep Space Engineering cockalorums, Interspace Commerce lackeys and Independent Neuralnet Division hoodlums are on high priority hunt list. Drop whatever you are doing, hunt them down, and separate them from their ill-gotten credits without mercy! Live another day, only if you pay, you greedy, oppressive, sniveling weasels!

Faction Code of Conduct
Since 2007, our purpose as a faction is to create a richer and more in-depth roleplay experience for all players on the server. That includes our roleplay enemies as well as our teammates and allies. Subsequently, all LH~ faction members abide by the following code of conduct:

• Any server rule violations that happen on the server will be sent to the Lane Hacker Professors before being posted to the admins. The Professors have the option of vetoing any report of a server rule violation.

• If anyone speaks to you "out of character" on the server in a critical or demanding way about the server rules, ignore them and take screenshots which you should send to the Professors. Do not respond in any way to out-of-character messages about the rules, and do not ever use out-of-character comments in the local or system chat.

• The Lane Hacker Professors are the only ones authorized to comment about The Lane Hackers in the non-roleplay forums in any way. You must not respond to any kind of comment yourself, even if you are directly involved.

• The Lane Hackers as a faction is extremely dedicated on the roleplay aspect of the server. Ever since the faction's creation, our out-of-character messages have been extremely scarce and specific while the identities of its membership are protected in order to ensure that they can enjoy genuine roleplay encounters. Subsequently, faction members are not allowed to disclose to any person who is not part of The Lane Hackers information about the identity of other faction members or share discussions that take place in Lane Hacker channels.

• Lane Hackers who violate Discovery server or inner faction rules are subject to demotion in rank or termination of their faction membership. This may occur even if an administrative sanction is not imposed.