Casual league - Play the char this week, get some points, report if you do. No sign-up necessary, just make a post when you reach a goal, or PM me on IRC/reddit. If you're unable to finish it this week, still let me know and I'll give you "late" credit also.

Can you believe that we have now made 52 weeks of casual league? That's a whole year. Thanks to everyone for your support in keeping this running for so long.

Instead of a background, for a while now I will be choosing a god, and you can use whatever background you want. Worshipping the god is a requirement for every tier. Feel free to PM me your ideas if you're able to keep them within the spirit of the casual league challenge.

Challenges: The immobile

* Tier1: Reach lair without having trained dodging at all* Tier2: Get your first rune without having trained dodging at all* Tier3: Win the game without having trained dodging at all

You are resistant to torment.Your stone body is resilient. (AC +7)You are immune to poison.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.

Message History

There is a stone staircase leading down here.All of the chunks of flesh in your inventory have rotted away.There is an open door here.There is an open door here.Found a stone staircase leading down.There is an open door here.There is an open door here.You see here a whip.Found a stone staircase leading up.Partly explored, can't reach some places.Partly explored, can't reach some places.Search for what [? for help]? LairYou see here a whip.There is an open door here.There is an open door here.There is a staircase to the Lair here.You climb downwards. Welcome to the Lair of Beasts!A crocodile comes into view.Found a scroll labeled KYARUDA POAXOITAA.There is a staircase back to the Dungeon here.

You are resistant to torment.Your stone body is resilient. (AC +9)You are immune to poison.Your large and strong wings let you fly indefinitely.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.You have a pair of small antennae on your head.

You are resistant to torment.Your stone body is resilient. (AC +7)You are immune to poison.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.

Message History

Things that are here:a dagger of protection; a kobold corpseItems here: ( ))) ††Things that are here:a dagger; a kobold corpseItems here: ( ))) ††Things that are here:a dagger of protection; a kobold corpseThings that are here:a blowgun; 9 poisoned needlesPartly explored, can't reach some items.Partly explored, can't reach some items.(D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:11 @ (x,y), ? - help) What level of the Lair of Beasts? (default 1, ? - help) There is a staircase to the Lair here.You climb downwards. Welcome to the Lair of Beasts!A porcupine comes into view.Found 20 gold pieces.There is a staircase back to the Dungeon here.

It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. S - the +12 plate armour "Macet" (worn) {*Drain rC++ Str+2 Int+3} (You bought it in a shop on level 13 of the Dungeon)

It affects your strength (+2). It affects your intelligence (+3). It greatly protects you from cold. It causes draining when unequipped. T - a +2 pair of gloves of archery (worn) U - the +5 pair of boots of the Mutiny (worn) {rC- Slay+3 Stlth+} (You bought it in a shop on level 13 of the Dungeon)

You are resistant to torment.Your stone body is resilient. (AC +12)You are immune to poison.Your large and strong wings let you fly indefinitely.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.You have a beak for a mouth.You are partially covered in molten scales. (AC +2)You have a somewhat thin skeletal structure. (Dex +2, Stealth)You are frail. (-10% HP)Your spells are a little harder to cast, but a little more powerful.

You are resistant to torment.Your stone body is resilient. (AC +12)You are immune to poison.Your large and strong wings let you fly indefinitely.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.

Message History

You hear a splash. x2Things that are here:a quarterstaff; a robe; a spriggan corpseYou butcher the spriggan corpse.c - a chunk of fleshThings that are here:a quarterstaff; a robeThings that are here:a quarterstaff; a robeFound an escape hatch in the ceiling.There is an escape hatch in the ceiling here.Found a leather armour.Eating a chunk of flesh. You start eating the chunk of flesh.You are feeling hungry.This raw flesh tastes terrible.You see here 25 stones.You see here 14 sling bullets.You see here 14 sling bullets.Done exploring.You see here a pair of boots.

1685678 stickyfingers the Middleweight Champion (level 27, 199/199 HPs) Began as a Gargoyle Arcane Marksman on Dec 21, 2016. Was the Champion of Qazlal. Escaped with the Orb ... and 3 runes on Dec 22, 2016!

You are on level 1 of the Lair of Beasts.You worship Qazlal.Qazlal is extremely pleased with you.You are hungry.

You have visited 3 branches of the dungeon, and seen 16 of its levels.You have also visited: Bailey.

You have collected 1245 gold pieces.You have spent 420 gold pieces at shops.

Inventory:

Hand Weapons k - a +4 eveningstar of draining (weapon) (You acquired it on level 13 of the Dungeon) L - a +0 great mace (You took it off a tengu warrior on level 10 of the Dungeon)Missiles d - 6 throwing nets {=f, !d} e - 7 curare-tipped needles m - 351 stones (quivered)Armour c - a +0 helmet (worn) i - a +2 cloak of poison resistance (worn) (You took it off Crazy Yiuf on level 4 of the Dungeon) j - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) s - a +2 plate armour of magic resistance (worn) (You bought it in a shop on level 4 of the Dungeon) I - a +0 pair of boots (worn) (You found it on level 7 of the Dungeon) Z - +0 ice dragon scales (You found it on level 13 of the Dungeon)Magical Staves n - a staff of conjuration {!a} (You took it off a crimson imp on level 13 of the Dungeon)Jewellery l - a dented beryl amulet (You found it on level 10 of the Dungeon) u - an uncursed amulet of magic regeneration (You found it on level 8 of the Dungeon) v - a ring of positive energy (left hand) {rN+} (You found it on level 3 of the Dungeon) C - an uncursed amulet of rage {+Rage, !d} (You found it on level 6 of the Dungeon) J - a +5 amulet of reflection (around neck) (You found it on level 9 of the Dungeon) X - a +5 ring of dexterity (right hand) (You found it on level 13 of the Dungeon)Wands g - a wand of flame (45/48) (You took it off Robin on level 1 of the Dungeon) M - a wand of disintegration (?/24) {zapped: 3} (You found it on level 11 of the Dungeon) N - a wand of confusion (?/48) {zapped: 3} (You took it off an orc priest on level 10 of the Dungeon) P - a wand of lightning (?/15) (You found it on level 11 of the Dungeon) R - a wand of confusion (?/48) {zapped: 3} (You took it off an orc on level 12 of the Dungeon)Scrolls b - 5 scrolls of identify y - 4 scrolls of enchant weapon z - 4 scrolls of teleportation B - a scroll of amnesia D - a scroll of fear H - a scroll of magic mapping {!r} O - a scroll labeled ZAXTYNO TITT S - a scroll of recharging Y - 2 scrolls of remove cursePotions a - 2 potions of cure mutation {!q} h - a fizzy yellow potion p - 2 potions of brilliance t - 4 potions of berserk rage {!q} w - 3 potions of might x - 2 potions of invisibility A - 5 potions of curing F - 3 potions of agility G - a potion of magic K - 3 potions of flight T - a glowing cyan potion U - a potion of beneficial mutationBooks W - a book of Misfortune (You found it on level 13 of the Dungeon)Comestibles f - 8 bread rations {@e1} o - 5 fruits q - 8 meat rations {@e2} r - 2 beef jerkies E - 10 royal jellies

You are resistant to torment.Your stone body is resilient. (AC +9)You are immune to poison.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.You are agile. (Dex +2)

Message History

You open the door.You open the door.Eating one of 6 chunks of flesh {@w0}.You start eating one of the 6 chunks of flesh {@w0}.You are feeling hungry.There is an open door here.All of the chunks of flesh in your inventory have rotted away.A centaur comes into view.The centaur shouts!The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you.Things that are here:an arrow; 9 gold piecesYou take 2 damage, and have 82/84 hp.Aim: a centaur, wielding a shortbowYou throw a stone. The stone hits the centaur. The centaur shoots an arrow.You reflect the arrow off an invisible shield around you!The arrow barely misses the centaur. The centaur shoots an arrow. The arrow closely misses you.Aim: a centaur, wielding a shortbow (lightly wounded)You throw a stone.The stone hits the centaur but does no damage.The centaur shoots an arrow. The arrow hits you.Aim: a centaur, wielding a shortbow (lightly wounded)You throw a stone.The stone hits the centaur but does no damage.The centaur shoots an arrow. The arrow closely misses you.You take 4 damage, and have 78/84 hp.The centaur shoots an arrow.You reflect the arrow off an invisible shield around you!The arrow hits the centaur but does no damage.The centaur shoots an arrow.You reflect the arrow off an invisible shield around you!The arrow barely misses the centaur.You hit the centaur. You drain the centaur!The centaur unwields an uncursed shortbow.You block the centaur's attack.You closely miss the centaur. You block the centaur's attack.You sock the centaur!You kill the centaur!Qazlal accepts your kill.Things that are here:an uncursed shortbow; 11 arrows; a centaur corpseYou butcher the centaur corpse.Q - 6 chunks of flesh {@w0}Things that are here:an uncursed shortbow; 11 arrowsYou start resting.Health restored: 84You see here an arrow.m - 322 stones (gained 2)You see here an arrow.You see here an arrow.Things that are here:an uncursed shortbow; 11 arrowsYou now have 813 gold pieces (gained 9).You see here 4 arrows.You see here an arrow.You see here an arrow.m - 351 stones (gained 29)Found a stone staircase leading up.You see here an arrow.You see here an arrow.Things that are here:an uncursed shortbow; 11 arrowsYou see here a large rock {!d}.You now have 825 gold pieces (gained 12).You see here an arbalest.b - 5 scrolls of identify (gained 1)Done exploring.Done exploring.Done exploring.Done exploring.You see here a large rock {!d}.There is a burning altar of Makhleb here.All of the chunks of flesh in your inventory have rotted away.There is a stone staircase leading down here.You climb downwards.2 ugly things come into view.The green ugly thing gurgles horribly! x2; You hear a horrible gurgling sound! x2There is a stone staircase leading up here.You hear a horrible gurgling sound! x2You climb upwards.There is a stone staircase leading down here.(D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:13 @ (x,y), ? - help) What level of the Lair of Beasts? (default 1, ? - help) There is a stone staircase leading up here.You climb upwards.There is a stone staircase leading down here.There is an open door here.There is an open door here.There is a stone staircase leading up here.You climb upwards.There is a stone staircase leading down here.You are feeling hungry.There is a staircase to the Lair here.You climb downwards. Welcome to the Lair of Beasts!A porcupine comes into view.You hear a croak.Found an escape hatch in the floor. Found a stone staircase leading down.There is a staircase back to the Dungeon here.

Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen.

Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen.

You are on level 4 of the Spider Nest.You worship Qazlal.Qazlal is exalted by your worship.You are very full.

You have visited 5 branches of the dungeon, and seen 28 of its levels.You have visited 1 bazaar.You have also visited: Labyrinth, Bailey and Ice Cave.

You have collected 3581 gold pieces.You have spent 2599 gold pieces at shops.

Inventory:

Hand Weapons k - a +9 eveningstar of draining (weapon) (You acquired it on level 13 of the Dungeon) L - a +1 great mace of crushing (You took it off a tengu warrior on level 10 of the Dungeon)Missiles m - 380 stones (quivered)Armour e - a +2 pair of gloves (worn) (You found it on level 6 of the Lair of Beasts) i - a +2 cloak of poison resistance (worn) (You took it off Crazy Yiuf on level 4 of the Dungeon) j - the +10 plate armour of Birdsong (worn) {rC+} (You bought it in a shop on level 5 of the Dungeon)

It protects you from cold. s - a +2 plate armour of magic resistance (You bought it in a shop on level 4 of the Dungeon) I - the cursed +0 pair of boots of Crawling (worn) {*Corrode Dex+4} (You bought it in a shop in a bazaar)

It affects your dexterity (+4). It may corrode you when you take damage. It has a curse placed upon it. N - a +4 shield of reflection (worn) (You took it off Donald on level 2 of the Orcish Mines)Jewellery l - an uncursed amulet of faith {Faith, !P} (You found it on level 10 of the Dungeon) C - an uncursed amulet of rage {+Rage, !d} (You found it on level 6 of the Dungeon) H - the ring "Mowuduk" (left hand) {Wiz Int+6} (You found it in a labyrinth)

[ring of wizardry]

It improves your spell success rate. It affects your intelligence (+6). J - a +5 amulet of reflection (around neck) (You found it on level 9 of the Dungeon) U - an uncursed ring of see invisible {sInv, !d} (You found it on level 2 of the Lair of Beasts) X - a +5 ring of dexterity (You found it on level 13 of the Dungeon) Z - a +5 ring of strength (right hand) (You bought it in a shop in a bazaar)Wands c - a wand of acid (10/15) (You found it on level 1 of the Spider Nest) g - a wand of flame (45/48) (You took it off Robin on level 1 of the Dungeon) r - a wand of enslavement (14/24) (You found it in an ice cave) y - a wand of teleportation (?/9) (You found it on level 4 of the Spider Nest) K - a wand of paralysis (?/24) (You found it on level 4 of the Spider Nest) M - a wand of disintegration (24/24) (You found it on level 11 of the Dungeon) P - a wand of lightning (15/15) (You found it on level 11 of the Dungeon) R - a wand of confusion (19/48) (You took it off an orc on level 12 of the Dungeon) V - a wand of acid (14/15) (You found it in a labyrinth) W - a wand of iceblast (14/15) (You found it in a labyrinth)Scrolls b - 4 scrolls of identify d - 2 scrolls of fog u - a scroll of magic mapping {!r} v - a scroll of blinking {!r} z - 7 scrolls of teleportation B - 3 scrolls of amnesia D - 3 scrolls of fear Y - 7 scrolls of remove cursePotions a - 2 potions of cure mutation {!q} h - a potion of cancellation n - 3 potions of haste p - 9 potions of brilliance t - 5 potions of berserk rage {!q} w - 4 potions of might x - 4 potions of invisibility A - 7 potions of curing F - 7 potions of agility G - 2 potions of magic O - 3 potions of lignification {!q} T - 5 potions of heal woundsMiscellaneous Q - 2 phantom mirrors S - a crystal ball of energy (You found it in a labyrinth)Comestibles f - 16 bread rations {@e1} o - 5 fruits q - 14 meat rations {@e2} E - 12 royal jellies

You are resistant to torment.Your stone body is resilient. (AC +13)You are immune to poison.Your large and strong wings let you fly indefinitely.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.You have a pair of small horns on your head.You have a somewhat thin skeletal structure. (Dex +2, Stealth)You are agile. (Dex +2)

Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen.

Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen.

Tier 2. Just got the Barnacled rune. Was very lucky to get the large shield very early (D:2), a bit of MR (with all MR+ items equipped, I have MR++++) and all the elemental resistances.This character feels insane now, especially because I have this holy eveningstar.

It affects your strength (+8). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. S - the +2 ice dragon scales "Xuwkuet" (worn) {rF- rC++ Dex+3 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines)

It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. Y - a +1 helmet (worn)Rods f - a +3 rod of clouds (14/14) (You found it on level 6 of the Dungeon)Jewellery b - the amulet "Cufy" (around neck) {Faith *Drain MR+ Str+10 Int+5 Slay-3} (You found it on level 4 of the Lair of Beasts)

[amulet of faith]

It allows you to gain divine favour quickly. It affects your strength (+10). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your resistance to hostile enchantments. It causes draining when unequipped. c - a +2 ring of strength e - an uncursed ring of protection from cold y - the ring of Leagekhi (left hand) {*Drain +Fly Int+3 Dex+4} (You acquired it on level 2 of the Lair of Beasts)

[ring of flight]

It affects your intelligence (+3). It affects your dexterity (+4). It lets you fly. It causes draining when unequipped. T - an uncursed ring of protection from magic U - the ring of Benevolence (right hand) {rCorr rN+ MR- Int+6} (You found it on level 4 of the Shoals)

You are resistant to torment.Your stone body is resilient. (AC +13)You are immune to poison.Your large and strong wings let you fly indefinitely.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.Your flesh is heat resistant. (rF+)You have an increased reservoir of magic. (+10% MP)Your spells are a little easier to cast, but a little less powerful.

Message History

The plant is engulfed in freezing vapours. x2You hear an angry hiss.The plant is engulfed in freezing vapours.You hear an angry hiss.The fungus is engulfed in roaring flames.A water moccasin comes into view.The fungus is engulfed in roaring flames.You block the water moccasin's attack.You closely miss the water moccasin. You block the water moccasin's attack.You closely miss the water moccasin. You block the water moccasin's attack.Your shield prevents you from hitting the water moccasin.You block the water moccasin's attack.You bludgeon the water moccasin!!The water moccasin is almost dead.You block the water moccasin's attack. x2You impale the water moccasin!!You kill the water moccasin!Qazlal accepts your kill.You see here a water moccasin corpse.Unknown command.

You are resistant to torment.Your stone body is resilient. (AC +7)You are immune to poison.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.Your large and strong wings let you fly indefinitely.You have a pair of small horns on your head.You have sharp toenails.Your magical capacity is low. (-10% MP)You evolve.

Message History

The shadow imp is almost dead.You block the shadow imp's attack.You sock the shadow imp!You kill the shadow imp!Qazlal accepts your kill.No target in view!There is a stone staircase leading up here.Done exploring.Move the cursor to view the level map, or type ? for a list of commands.Returning to the game...Things that are here:an uncursed amulet of inaccuracy; an uncursed ring of loudnessThere is a staircase to the Lair here.You fly downwards. Welcome to the Lair of Beasts!4 yaks come into view.The yak bellows! x2Found a meat ration and a hand axe.There is a staircase back to the Dungeon here.Char dumped to 'morgue/Ticsoruv.txt'.Saving game... please wait.

It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). It may slow you when you take damage. N - a +2 pair of gloves Y - a +2 pair of boots (worn)Jewellery m - the amulet "Leicak" (around neck) {Reflect *Contam rF+ MR+ SH+4 SInv} (You took it off a necromancer on level 3 of the Vaults)

[amulet of reflection]

It shields you and reflects attacks. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. It affects your SH (+4). A - an uncursed ring of resist corrosion E - the ring "Huiheow" (right hand) {rPois rF+ rC++ Str+4 Dex+4} (You found it on level 7 of the Dungeon)

[ring of protection from fire]

It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It greatly protects you from cold. It protects you from poison. R - the ring of the Moon (left hand) {rElec rF- Str+5 Int+4} (You took it off a frost giant on level 5 of the Vaults)

You are resistant to torment.Your stone body is resilient. (AC +20)You are immune to poison.Your large and strong wings let you fly indefinitely.You resist negative energy. (rN+)You are resistant to electric shocks. (rElec)You can survive without breathing.You are immune to petrification.You are immune to rotting.You are partially covered in slimy green scales. (AC +2)Your mind is acute. (Int +2)Your flesh is very heat resistant. (rF++)Your magical capacity is low. (-10% MP)You occasionally shout uncontrollably at your foes.

Message History

There is a stone staircase leading up here.You fly upwards.There is a stone staircase leading down here.Evoke which item? (* to show all) (? for menu, Esc to quit)Okay, then.Charge which item? (? for menu, Esc to quit)As you read the scroll of recharging, it crumbles to dust.Your wand of digging (0/24) glows for a moment and now has 11 charges.Evoke which item? (* to show all) (? for menu, Esc to quit)Zapping: x - a wand of digging (11/24)Press: ? - help, Shift-Dir - straight lineThe rock shatters into small pieces. This wand has 10 charges left.You see here 15 stones.You hear a shout!You hear a bark!You hear a loud, deep croak!An Orb Guardian comes into view.You shout at the Orb Guardian!There is a staircase leading out of the dungeon here.You have escaped!