Table of Contents

Vision

Some rules on how easy it is to spot people and make ranged attacks. This is all really tricky, since I haven't been able to find any decent data anywhere.

Ranged Weapons

A person is assumed to have good vision out to Perception x 100m. If they try to make a ranged attack against someone beyond that distance, then the effective distance is doubled. This can be offset by either aiming, or using scopes. The biggest advantage of scopes is the perception bonus gained.

Types of Scope

Scope

Atk

Per

Range

None

+0

+0

300m

x2

+5

+2

500m

x4

+10

+4

700m

x8

+15

+6

900m

Is this sensible? Possibly it should be a multiplier to the perception range, which would make more sense, but give silly results at very high perceptions.

Spotting

It is assumed that the difficulty to spot someone in an open field is 0.

Distance

Modifier

Up to 50m

+0

50m+

+5

100m+

+10

200m+

+20

400m+

+30

800m+

+40

1600m+

+50

3200m+

+60

Remember that when trying to spot someone beyond Perception range (P * 100m), then the difficulty is doubled. This makes raw Perception important, whilst still allowing the Awareness skill be useful for spotting hidden things at short range.

If someone is trying to hide, then the base difficulty is their Per * Stealth as long as there is some cover. If cover is poor, then halve the stealth roll.

Cover

Type of cover

Modifier

None, flat floor

x0

Grass field

x0.5

Field, bushes or crops

x1

Good cover (50%)

+10

Excellent cover (90%)

+20

In rough field, it is assumed that you are not actually hiding being a bush or tree, but there are plenty of other distractions which make it harder to notice you. You may also have partial cover which isn't as good as 50%.