Racing Gears Advance FAQ/Walkthrough

R A C I N G G E A R S A D V A N C E
ｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯｯ
_____ _____ ____ _ ______ _____
| __ \ / ___ \/ __|| |/ __ \/ ___|
| _ / | _ || | | || | | || | _
| | \ \ | | | || |__ | || | | || |_| |
|_| \_\|_| |_|\____||_||_| |_|\_____/
_________________ ____________ _____________ _________ _______________
/ |/ |/ \| \ / /
| ____________/| ________|| _____ || ---- / / ___________/
| | | || | | || __ < \ \
| |___|____ || _____|__ | _____ || | \ \ \_________ \
| || || | | || | | \/ /
\_________________/\____________||___| |___||___| |___||_____________/
_____ _____ __ __ _____ ______ ____ _____
/ ___ \| _ \\ \ / // ___ \/ __ \/ __|/ |
| _ || | \ | \ \/ / | _ || | | || | | ｯ|ｯ
| | | || |_/ | \ / | | | || | | || |__ | _|_
|_| |_||_____/ \/ |_| |_||_| |_|\____|\_____|
===============================================================================
-------------------- Table of Contents --------------------
===============================================================================
1. - Controls..........................................0001
2. - Driving Strategies................................0002
3. - Tracks............................................0003
4. - Drivers...........................................0004
5. - Shops.............................................0005
6. - Unlockables.......................................0006
7. - Contact...........................................0007
8. - Version History...................................0008
9. - Disclaimer........................................0009
Please Note - This whole FAQ is searchable. That means you could easily
find whichever section you are looking for. Just press ctrl+f and type in
the name of the section or the password (the four digit number to the far
right) and press enter. It will bring you straight to that section.
===============================================================================
---------------------- 1. - Controls ----------------------
=====================================0001======================================
* D-Pad - Steer Your Vehicle
* A - Accelerate
* B - Brake
* R - Fire
* L - Select Weapon
* Start - Pause
* Select - Select Music
===============================================================================
----------------- 2. - Driving Strategies -----------------
=====================================0002======================================
====================
--Choosing a Racer--
====================
There are a total of twelve drivers in the game. You will only start with seven
though. Try all of them out and see which one you like best. All of the cars
have the same speed, the only difference is their ability. Learn which ability
you like the most and use that car. Race a few races and see if there's anybody
that has an ability that you hate. You could also try driving with them so the
computer won't be able to use that ability against you. Such as using Fat Cat
because you don't like when he steals your money. A good beginner car is
Throttle's car. It gives you a boost in acceleration whenever you're going slow
enough. Use this just to learn how to turn. If you hit the wall, you will get
back to speed quickly. The only downside is, you can't take it slow for a hard
short cut. So I suggest using Throttle just for practicing turning. If you like
money and you just want to build up your car quickly, go with Fat Cat. If you
hate getting stuck in the smoke, use Spacewave. Or if you hate messing up
because of Stingray's ability, use her. Just use whoevever's ability you are
most comfortable with.s
====================
---Staring a Race---
====================
First we will see how you begin a race. At the very beginning, you will see the
lights set up. Watch them go from red, to yellow, to green. As fast as
possible, hit A once it turns green. The computer's times will be random but
they will be quick too. Try to learn how long it takes in between each light.
Try to hit A right when you think it will turn green. If you do that you could
get a time of 0.01 seconds. It's very difficult to do and needs a lot of
concentration but it's possible. Make sure not to press A too early though, or
you will start at the rear of the field.
====================
----Making Turns----
====================
There are a few different turns in tracks. The most common are ninety degree
turns. They could be made without letting go of the accelerator but you could
powerslide. Read more about powersliding in the next section. There are hairpin
turns that will only be able to be made by powersliding. If you don't
powerslide, you will just hit the wall. On very light turns, you could just
adjust your car. Don't make anything too drastic because it won't be needed and
could cause you to hit the wall.
====================
-----Powerslide-----
====================
Powersliding is a form of turning. It could be made by holding the brakes while
turning. You will make the turn quicker and you will gain a little bit of a
speed boost. This could be made around any turn but you don't want to use it
too often. It can be helpful but it can also mess you up. If you do it wrong,
you could just slide right into the wall making you slow down when you could
have just made it easily without powersliding. Try not to use it too much when
you are in a series of hairpin turns because you will find yourself sliding all
over the place. This takes a lot of practice to master so that's exactly what
you must do.
====================
-----Short Cuts-----
====================
Most short cuts will help you. However, there are a few that won't. Remember
what tires you're using and look at the other possible route. It might not be
that big of a short cut and it will be a lot worse if you don't have the right
tires. A good way of finding short cuts are to just go into practice mode. Look
around for anything that even looks like a short cut. Try it out and see how it
helps. There are also a few tracks with numerous routes. Take all of them and
see which one you are most comfortable with. The harder routes are usually
faster but you have to be good.
====================
----Buying Items----
====================
Your first impulse will be to buy engine upgrade after engine upgrade, or going
straight after weapons. That's not how you want to race. You should first get
the first engine and turbo upgrades. After that, go after tires. They help A
LOT. Buy the best tire of each category. After you have all of the GT tires, go
back to buying engine and turbo upgrades. After that, you should go for brake
upgrades. Then you could go for whatever you want. Then you have to learn which
tires to use. To learn more about tires, look in the next section.
====================
-----Conditions-----
====================
Different weather and track conditions are a key to success. Look at the
conditions before each race. First off, you want to look at the weather. If
it's raining, use rain tires. If it's snowing, use snow tires. If it's sunny,
you'll have to make a choice. It shows the track conditions in the same spot.
The condtion above the other (if there are two) will be more frequent. So you
will want to use tires for that condition. For example, if it shows pavement,
then dirt below, you will want Slick tires. If the dirt is above pavement, use
the dirt tires. If it only shows one, then choose whatever tire corresponds
with that condition.
====================
---Track Layouts---
====================
Look at the track layouts before a race. The color of the track will show what
condition it is. Gray would be pavement, dirt is brown, and snow is white. Look
at that and see where the most turns are in whichever condition. Use those
tires if you think you will need them to grip better. You should also look
where the roads are close because there could be a short cut there.
===============================================================================
---------------------- 3. - Tracks ------------------------
=====================================0003======================================
________________________________ ________________________________
|________________________________ALPHA CIRCUIT________________________________|
|_ |
|T| Autobahn |
|R| Conditions - Pavement with sunny skies. |
|A| Difficulty - * |
|C| Short Cuts - When you are on the long straight-away when you go down and |
|K| left, there will be a bridge. Just after the bridge, you |
|ｯ could cut through the trees on the right side of the road. |
| Things to - There's a lot of water in this track, mainly near the |
| Know beginning and end of each lap so take it easy there. |
|_ |
|T| Gob Dam |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - ** |
|C| Short Cuts - Shortly after the dirt path and just before straightaway, |
|K| you will see a dirt path. It's very clear and obvious so it |
|ｯ is hard to miss. The beginning of this short cut is a little|
| difficult to navigate through so be careful. |
| Things to - Put on tires with better grip for pavement. There are a lot |
| Know of tight and windy turns on the pavement, along with a few |
| dirt paths. |
|_ |
|T| Gasex |
|R| Conditions - Pavement with sunny skies. |
|A| Difficulty - ** |
|C| Short Cuts - None |
|K| Things to - There's a river that you could fall into so be careful around|
|ｯ Know it. There are also a few widened turns so you don't have to |
| waste as much speed. |
|_ |
|T| Kahuna |
|R| Conditions - Pavement and dirt with sunny skies. |
|A| Difficulty - ** |
|C| Short Cuts - Go straight right off of the finish line, you will drive off |
|K| a little ledge and land on a beach. Don't drive into the |
|ｯ water there. There is also another short cut in the second |
| dirt path. In the turn just after the two jumps, you could |
| cut through the turn in between the trees and rock. |
| Things to - If you touch the lava by the volano, your car will catch on |
| Know fire. That fire will do a little of damage to your car. |
|_ |
|T| Vineyards |
|R| Conditions - Pravement and dirt with a possibility of rain. |
|A| Difficulty - ** |
|C| Short Cuts - Right at the beginning, you will see a dirt path. Turn to the|
|K| left there and you will cut into a short cut. Jump over the |
|ｯ train and continue to the next road. There is another short |
| cut by the tower in the northeast corner. You could squeeze |
| in between the trees and tower. |
| Things to - You could drive through the vegetable field at the start/ |
| Know finish line. |
|_____________________________________________________________________________|
_______________________________ _________________________________
|_______________________________GAMMA CIRCUIT_________________________________|
|_ |
|T| Montana |
|R| Conditions - Snowy roads with the possibility of snow flurries. |
|A| Difficulty - ** |
|C| Short Cuts - You will be making down hill S turns near the end of the |
|K| track. At the second to last turn, you will see a gap in the|
|ｯ trees. You could go in between them and land behind the |
| ski lodge. |
| Things to - There are a lot of downhill roads followed by a turn. Be |
| Know careful because if you don't, you're going right into the |
| wall. |
|_ |
|T| Loggers |
|R| Conditions - Dirt and pavement with a possibility of rain. |
|A| Difficulty - *** |
|C| Short Cuts - You could cut through the trees near the end of the first |
|K| dirt path. You go just to the left of the last sign. |
|ｯ Things to - There's a lot of water in this track, especially on the |
| Know outside of sharp turns so be careful and take the turns |
| slowly. |
|_ |
|T| Lakeview |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - *** |
|C| Short Cuts - You will see a dirt path in the trees on the right side just |
|K| after the first hill. Go through that for a big short cut. |
|ｯ There is also another shortly after the first bridge that |
| pass under. Make the two turns after that and you will see a|
| dirt path in the trees. Go through it and make a jump. Jump |
| over the road and you will go through another dirt path that|
| works as a huge short cut. |
| Things to - If you don't take the short cuts, the whole race will be on |
| Know pavement. Use the slick tires for this race. There is also a|
| small stream in the southwest corner of the track just past |
| the short cut with the jump in it. Make sure not to fall in!|
|_ |
|T| Cactirun |
|R| Conditions - Dirt and pavement with a possibility of rain. |
|A| Difficulty - *** |
|C| Short Cuts - None. There will be a point where you drive off a bridge, the|
|K| other half looks like a short cut but it's not so don't |
|ｯ waste your time! |
| Things to - Use dirt tires for this track because there's only one short |
| Know road that's pavement. |
|_ |
|T| Area 99 |
|R| Conditions - Pavement and dirt with sunny skies. |
|A| Difficulty - *** |
|C| Short Cuts - After the dam will be a series of turns. After the second |
|K| turn, you could drive straight off the cliff. You will jump |
|ｯ a river and land in a quick dirt path. |
| Things to - There is a little bit of water here but it's still possible |
| Know to fall in. The one spot you should be the most careful by, |
| is after the first hill. If you turn too late, you'll drive |
| right into the water. |
|_____________________________________________________________________________|
_______________________________ _________________________________
|_______________________________DELTA CIRCUIT_________________________________|
|_ |
|T| The Point |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - ** |
|C| Short Cuts - Right off the starting line, cut in between the lighthouse |
|K| and the trees. Drive along the cliff and get on the road at |
|ｯ the end. Make sure not to drive off the cliff though. Only |
| take this short cut if you have really good dirt tires. |
| Things to - There is water to the east of the start/finish line and in |
| Know the short cut. |
|_ |
|T| Monastery |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - *** |
|C| Short Cuts - Just after the destroyed monatery, you will be on a cobble |
|K| road. Look on the right side of the road for what looks like|
|ｯ a destroyed path. You could cut through that. |
| Things to - There is a river you have to drive by. In the road you drive |
| Know on will be some debris. If you hit it, you'll most likely go|
| into the water so be careful. |
|_ |
|T| Resort |
|R| Conditions - Snowy roads with a possibility of snow. |
|A| Difficulty - *** |
|C| Short Cuts - In the northern portion of the track, you will notice a snow |
|K| covered hill on the left side of the track. You could go up |
|ｯ that and go along this path for a jump that will drop you on|
| the track up ahead. |
| Things to - There are a lot of obstacles on the actual track so be very |
| Know careful. There will be a hole in the first bridge and a few |
| barracades in random spots. |
|_ |
|T| Swamps |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - *** |
|C| Short Cuts - You will go up a hill just after the swamp. There will be a |
|K| path on the right side of the road. Take that and make a few|
|ｯ jumps until you reach the very end. There's another jump you|
| could take just after the straight away. Look on the right |
| side for a jump, immediately turn to the right so you could |
| stay on the road. |
| Things to - You could very easily drive into the swamp so be careful. |
| Know |
|_ |
|T| Bridges |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - *** |
|C| Short Cuts - There are three routes you could take near the end. One is in|
|K| the middle, one is to the north, and one is to the south. |
|ｯ The path to the north is definately the slowest. The other |
| two depends on your driving style. The middle path is good |
| if you're not too good at turning. The south path is the |
| best but it's the hardest, only take it with practice. |
| Things to - There is a lot of water just by the edge of the dirt path. |
| Know You could easily fall in if you took the first turn badly or|
| by just being careless. |
|_____________________________________________________________________________|
______________________________ ________________________________
|______________________________EPSILON CIRCUIT________________________________|
|_ |
|T| Icewalk |
|R| Conditions - Snowy roads with a possibility of snow. |
|A| Difficulty - **** |
|C| Short Cuts - You could take a jump at the beginning on the right side of |
|K| the track that'll skip a turn. |
|ｯ There are two other short cuts in this track but you could |
| only one so I will list them both here: |
| In the northwestern portion, you will notice a snowy path to |
| the left. Go around and take that. Go down this hill and you|
| could drive off the cliff there for the other part of this |
| short cut. |
| In the northeastern portion, you will start going downhill |
| and making S turns. At the first turn, you could drive off a|
| that you will notice. Just turn to the left as you fall. |
| Things to - Learn which short cut you are better and more comfortable |
| Know with and take that one more often. |
|_ |
|T| Oilspill |
|R| Conditions - Pavement and dirt with sunny skies. |
|A| Difficulty - *** |
|C| Short Cuts - Just before the tank, you could squeeze in between the rocks.|
|K| Shortly after that, you will see a dirt path on the top. Go |
|ｯ up that path and jump over the road. Quickly slam on the |
| brakes and turn to the right. Go through this path before |
| the truck. |
| Things to - They don't call this track Oilspill for nothing. There is oil|
| Know scattered along the track all over the place so be careful. |
|_ |
|T| Twins |
|R| Conditions - Dirt roads with a possibility of rain. |
|A| Difficulty - **** |
|C| Short Cuts - Just after the second turn, you could drive off the cliff. |
|K| Things to - You could drive in between the houses in the village section |
|ｯ Know if you need to avoid weapons. |
|_ |
|T| Shipyard |
|R| Conditions - Pavement with a possibility of rain. |
|A| Difficulty - ** |
|C| Short Cuts - None. |
|K| Things to - You can't fall into the water in this track. |
|ｯ Know |
|_ |
|T| Ravine |
|R| Conditions - Pavement and dirt with a possibility of rain. |
|A| Difficulty - **** |
|C| Short Cuts - None. |
|K| Things to - There are a lot of rocks in the dirt so be careful while |
|ｯ Know going downhill. |
|_____________________________________________________________________________|
_______________________________ _________________________________
|_______________________________OMEGA CIRCUIT_________________________________|
|_ |
|T| Mines |
|R| Conditions - Dirt roads with sunny skies. |
|A| Difficulty - **** |
|C| Short Cuts - None. |
|K| Things to - There are a lot of obstacles scattered throughtout the track.|
|ｯ Know There is also a lot of lava that you could easily drive |
| into. |
|_ |
|T| Gondola |
|R| Conditions - Snowy roads with a possibility of snow. |
|A| Difficulty - ***** |
|C| Short Cuts - You could cut through the trees after the tunnel. You could |
|K| also go to the left of the bridge and make a jump to the |
|ｯ next road. |
| Things to - There are a lot of places where you could slide off a cliff |
| Know and fall far behind. |
|_ |
|T| Kongo |
|R| Conditions - Dirt and pavement with a possibility of rain. |
|A| Difficulty - **** |
|C| Short Cuts - None. |
|K| Things to - There are a lot of bridges so don't drive along the walls. |
|ｯ Know |
|_ |
|T| Canal |
|R| Conditions - Dirt roads with a possibility of rain. |
|A| Difficulty - ***** |
|C| Short Cuts - In the middle, you could go through two paths, take the |
|K| second path. |
|ｯ Things to - There are a lot of jumps scattered throughout the game so |
| Know make your turns early. |
|_ |
|T| Warstrike |
|R| Conditions - Snowy roads with a possibility of snow. |
|A| Difficulty - ***** |
|C| Short Cuts - You could drive off the right of the second bridge. There is |
|K| also a jump after the third bridge (the bridge after the |
|ｯ jump) you could drive off the cliff and land on the road. |
| Things to - There's a lot of water in this track and it's very slippery. |
| Know |
|_____________________________________________________________________________|
===============================================================================
---------------------- 4. - Drivers -----------------------
=====================================0004======================================
Jack Speed
Car : Lotus Elise
Birthplace : Italy
Ability : Fission Charger - Car accelerates when hit by weapons.
Background : This bad boy lives only for the thrill of race and the adoration
of the crowd.
Unlock : Already Unlocked.
Throttle
Car : Chevrolet Corvette Coupe
Birthplace : Australia
Ability : Drag Racing - Turbo acceleration from stopped position.
Background : Always living on the edge, this carefree adventurer is in search
of the next adrenaline rush.
Unlock : Already Unlocked.
Spacewave
Car : Lotus Exige
Birthplace : Sweden
Ability : Infrared Vision - No effect from smokesreen and can see cloaked
cars.
Background : Often seen as a slacker, he hides his insightful thoughts in his
music.
Unlock : Already Unlocked.
Fat Car
Car : Dodge Super-8 Hemi
Birthplace : Mexico
Ability : Mo' Money - Can steal money from other drivers.
Background : Always in a jovial mood, he loves money and will risk everything
to satisfy his greed.
Unlock : Already Unlocked.
Typhoon
Car : Lotus 340R
Birthplace : Jamaica
Ability : Explosive Punch - Weapons do additional damage.
Background : An aggressive perfectionist who lives by the motto, "If you're
gonna do it, do it right!"
Unlock : Already Unlocked.
Iron Bull
Car : Chevrolet SSR
Birthplace : Russia
Ability : Super Steady - Nearly impossible to spin out.
Background : Strong and steady, he bulldozes his way through anything in his
path.
Unlock : Already Unlocked.
Stingray
Car : Dodge M80
Birthplace : Canada
Ability : Electroshock - Temporarily immobilizes vehicles on contact.
Background : A tomboy at heart, she enters the league to prove her skills.
Unlock : Finishing first in Delta Circuit.
Gunner
Car : Hummer H2 SUV
Birthplace : USA
Ability : Rapid Deployment - Twice the normal rate of weapons fie.
Background : An ex-military officer with a tendency to be slightly trigger-
happy.
Unlock : Already Unlocked.
Mad Falcon
Car : Lotus Elise V8SE
Birthplace : Britain
Ability : Spin Out - Causes cars to spin out on contact.
Background : This insane racer has an unpredictable nature that makes him a
serious threat.
Unlock : Finishing first in Gamma Circuit.
Piranha
Car : Mitsubishi RPM 7000
Birthplace : Japan
Ability : Light Step - Unaffected by oil slicks and mines.
Background : A Peaceful woman who believes in avoiding confrontation.
Unlock : Finishing first in Epsilon Circuit.
Thunderfox
Car : Dodge Viper GTS
Birthplace : France
Ability : Blaze - Weapons ignite other cars upon impact.
Background : A beautiful face that masks a mild case of pyromania.
Unlock : Finishing first in Alpha Circuit.
King Komet
Car : Cadillac Cien
Birthplace : Unknown
Ability : Puppet Master - Temporarily takes control of other cars upon
impact.
Background : This mysterious racers waits patiently for the challenge of a
worthy opponent.
Unlock : Finishing first in Omega Circuit.
===============================================================================
----------------------- 5. - Shops ------------------------
=====================================0005======================================
__________________________________ ___________________________________
|__________________________________UPGRADES___________________________________|
| |
|=============================================================================|
|-----------------------------------Weapons-----------------------------------|
|=============================================================================|
| Name | Cost | Description |
|------------|--------|-------------------------------------------------------|
| Oil Slick | $100 | Dropped behind vehicle, players crossing on oilslick |
| | | will spin out. |
|------------|--------|-------------------------------------------------------|
| Nitro | $300 | A short burst of acceleration and top speed. |
|------------|--------|-------------------------------------------------------|
| Rockets | $100 | Small rockets fire out from the front of the vehicle, |
| | | medium damage. |
|------------|--------|-------------------------------------------------------|
| Smokey | $250 | Smoke shoots out from the back of the vehicle, |
| | | temporarily blinding players. |
|------------|--------|-------------------------------------------------------|
| Mine | $200 | Dropped behind vehicl, players crossing will take |
| | | major damage. |
|------------|--------|-------------------------------------------------------|
| Missile | $250 | Heat seeking missile targeting the closest frontal |
| | | target, major damage. |
|------------|--------|-------------------------------------------------------|
| Scorcher | $350 | Flames blast out the back of the vehicle, scorching |
| | | other cars. |
|------------|--------|-------------------------------------------------------|
| Cloak | $500 | Vehicle becomes invisible for a short period of time. |
|=============================================================================|
|------------------------------------Tires------------------------------------|
|=============================================================================|
| Tire : RADIAL | Cost : $0 |
| Pave : [][][] | Snow : [] |
| Dirt : [][] | Rain : [] |
| Grass : [] | Ice : [ |
|--------------------------------------|--------------------------------------|
| Tire : SLICK | Cost : $6000 |
| Pave : [][][][][][ | Snow : [][] |
| Dirt : [][][][] | Rain : [][] |
| Grass : [][] | Ice : [] |
|--------------------------------------|--------------------------------------|
| Tire : SLICK GT | Cost : $18000 |
| Pave : [][][][][][][] | Snow : [][][ |
| Dirt : [][][][][] | Rain : [][][ |
| Grass : [][][][][] | Ice : [] |
|--------------------------------------|--------------------------------------|
| Tire : RAIN | Cost : $7000 |
| Pave : [][] | Snow : [][] |
| Dirt : [][] | Rain : [][][][][][ |
| Grass : [][] | Ice : [] |
|--------------------------------------|--------------------------------------|
| Tire : RAIN GT | Cost : $21000 |
| Pave : [][][ | Snow : [][] |
| Dirt : [][][ | Rain : [][][][][][][] |
| Grass : [][][ | Ice : [] |
|--------------------------------------|--------------------------------------|
| Tire : DIRT | Cost : $6500 |
| Pave : [][][][] | Snow : [][] |
| Dirt : [][][][][][ | Rain : [][] |
| Grass : [][][][][][ | Ice : [] |
|--------------------------------------|--------------------------------------|
| Tire : DIRT GT | Cost : $19500 |
| Pave : [][][][][] | Snow : [][][ |
| Dirt : [][][][][][][] | Rain : [][][ |
| Grass : [][][][][][][] | Ice : [] |
|--------------------------------------|--------------------------------------|
| Tire : SNOW | Cost : $7500 |
| Pave : [][] | Snow : [][][][][][][ |
| Dirt : [][] | Rain : [][] |
| Grass : [][] | Ice : [][][][][] |
|--------------------------------------|--------------------------------------|
| Tire : SNOW GT | Cost : $22500 |
| Pave : [][] | Snow : [][][][][][][] |
| Dirt : [][] | Rain : [][] |
| Grass : [][] | Ice : [][][][][] |
|=============================================================================|
|----------------------------------UPGRADES-----------------------------------|
|=============================================================================|
| NAME | LEVEL | COST | DESCRIPTION |
|----------|-------|--------|-------------------------------------------------|
| Engine | 1 | $9000 | Stock 4-cylinder engine, race tuned. |
| Engine | 2 | $13500 | 4-cylinder, iron block with aluminum heads. |
| Engine | 3 | $20250 | 6-cylinder, aluminum block and heads, dual |
| | | | overhead cams. |
| Engine | 4 | $31500 | 8-cylinder, aluminum block and heads, titanium |
| | | | crankshaft and connecting rods. |
| Engine | 5 | $45000 | 8-cylinder, titanium block and heads, multipoint|
| | | | fuel injection, balanced and blueprinted. |
|----------|-------|--------|-------------------------------------------------|
| Turbo | 1 | $8500 | Standard racing turbo. |
| Turbo | 2 | $12750 | Steel racing turbo with 2-inch exhaust. |
| Turbo | 3 | $19125 | Full stainless steel racing turbo with 2.5-inch |
| | | | exhaust, dual ball bearing design. |
| Turbo | 4 | $29750 | Full stainless steel racing turbo with 3-inch |
| | | | exhaust, dual ball bearing design. |
| Turbo | 5 | $42500 | Titanium machined 3.5-inch exhaust racing turbo |
| | | | with magnetic ionizing airflow. |
|----------|-------|--------|-------------------------------------------------|
| Armor | 1 | $7000 | Standard racing armor. |
| Armor | 2 | $10500 | Reinforced stel strut racing armor. |
| Armor | 3 | $15750 | Fully protected grill and steel gated armor. |
| Armor | 4 | $24500 | Car molded steel armor with dewpoint bumper |
| | | | absorption. |
| Armor | 5 | $35000 | Car molded titanium armor with hypeflux magnetic|
| | | | repulsers. |
|----------|-------|--------|-------------------------------------------------|
| Brakes | 1 | $5500 | Steel padded standard racing brakes. |
| Brakes | 2 | $12375 | 3-Caliper brakes, carbon fiber pads, gas-slotted|
| | | | and vented 11.8-inch rotors. |
| Brakes | 3 | $27500 | Dewpoint oilmax filled 15-inch brakes, magnetic |
| | | | calipers. |
|----------|-------|--------|-------------------------------------------------|
| Cells | 2 | $10000 | Dual side storage cells for 2-weapon capacity. |
| Cells | 3 | $10000 | Dual side and single front storage cells for |
| | | | 3-weapon capacity. |
| Cells | 4 | $10000 | Dual side and front storage cells for 4-weapon |
| | | | capacity. |
| Cells | 5 | $10000 | Dual side, dual front, and rear storage cells |
| | | | for 5-weapon capacity. |
|__________|_______|________|_________________________________________________|
===============================================================================
-------------------- 6. - Unlockables ---------------------
=====================================0006======================================
After completing each circuit you will unlock different things. I am going to
list everything you could win for each circuit meaning you would have to finish
first in the circuit.
Alpha Circuit:
*You have earned license "C"
*You have qualified for Gamma Circuit
*New Weapons: Rockets and Smokey
*New Character: Thunderfox
Gamma Circuit:
*You have earned license "B"
*You have qualified for Delta Circuit
*New Weapon: Mine
*New Character: Mad Falcon
Delta Circuit:
*You have earned license "A"
*You have qualified for Epsilon Circuit
*New Weapon: Missile
*New Character: Stingray
Epsilon Circuit:
*You have earned license "S"
*You have qualified for Omega Circuit
*New Weapon: Scorcher
*New Character: Piranha
Omega Circuit:
*You have qualified for the custon circuit.
*New Weapon: Cloak
*New Character: King Komet
===============================================================================
---------------------- 7. - Contact -----------------------
=====================================0007======================================
Do you have any comments, suggestions, critiques, or just a simple thanks to
me? Well you could e-mail me at FrankTheTank3388@gmail.com and tell me what you
think! You could tell me whatever you'd like about the game whether it is a
stategy to use on a certain track or just a simple easter egg in the track. I
will try to get back to you as quickly as possible answering any question(s)
you may have. Just make sure to include something about Racing Gears Advance in
the subject of the e-mail and not to send attechments.
Thins/How to e-mail me:
*What you think about this guide.
*Whatever you are having trouble with.
*Some short cuts I may have missed.
*Anything that you think would be a good addition to this FAQ.
*Make sure you include Racing Gears Advance in the subject of the e-mail.
Things/How not to e-mail me:
*Things that don't have anything to do with the game.
*Any 1337 typ!ng
*DoN't E-mAiL mE lIkE tHiS, iT's JuSt AnNoYiNg AnD iT wAsTeS tImE.
*ANY file attachments.
*Things that are already clearly discussed in this FAQ.
*You could also rate this FAQ by going to the FAQ list for the game. On the
right will be a button you could click to rate it.
===============================================================================
------------------ 8. - Version History -------------------
=====================================0008======================================
[07/27/05] v. 1.0
-Finished everything up. I might include the endings for each driver in
the future if I'm in the mood.
===============================================================================
--------------------- 9. - Disclaimer ---------------------
=====================================0009======================================
This FAQ/Walkthrough is copyrighted ｩ 2005 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com

This document is copyright Da Hui and hosted by Neoseeker with permission.