if you were to whine about RNG, I would most heartily join you in your epic-whine fest.. but no such thing as you state in your post exist.. sorry.. you are just screwed and sidescrewed over and over again by RNG just like many others.

if you were to whine about RNG, I would most heartily join you in your epic-whine fest.. but no such thing as you state in your post exist.. sorry.. you are just screwed and sidescrewed over and over again by RNG just like many others.

I know I’m not screwed by RNG, RNG don’t know which card is more useful/better. They can give me Utopia Beacon, Mobile Base, Engulfing Chasm, Kyrios as first few card i opened pack, but they don’t. lol

I’m pretty disappointed even an old pack like Homeworld has such retention on which card you can get. And 1 copy of good card won’t change the game i mean even in Awakening/terminus or newer packs.

I would still say its RNG. Check your cardlist and mine from HW. I need only diminisher and pulsifier to complete my set after buying 58 packs while you already got both of them within 24 packs. Also I remember getting a Utopia Beacon at my first HW pack ever but after that i got all crap only to get my first mobile base at around my 30th pack or so. Its just you havent bought many packs.

The drop is random, actually you can get 10 Utopia beacon and 0 Egor or the exact opposing result.

We don’t know if there is something that make you get more bad card and less good cards, more of ona card and less of another or even something that distribute the cards ind different way from user to user (like someone will get more egor, another user Elite Diver, anoter Gaia and so on to make card pools more different).

We don’t know if there is something that make you get more bad card and less good cards, more of ona card and less of another or even something that distribute the cards ind different way from user to user (like someone will get more egor, another user Elite Diver, anoter Gaia and so on to make card pools more different).

I think this is preciously issue. I’d like Dev to come on here and confirm that the drop rates for all card types (common, uncommon, rare, legendary) are all the same for all players. If it is simply the law of statistics that some get better cards than others, then so be it. But if Dev “tweaks” the drop rates for popular/powerful cards, then it should let everybody know that. Dev can do whatever it wants with its own game, but we need better transparency about how cards are pulled from packs.

The drop is random, actually you can get 10 Utopia beacon and 0 Egor or the exact opposing result.

We don’t know if there is something that make you get more bad card and less good cards, more of ona card and less of another or even something that distribute the cards ind different way from user to user (like someone will get more egor, another user Elite Diver, anoter Gaia and so on to make card pools more different).

Homeworld pack is just an example. Awakening/Terminus is somewhat the same. I just don’t wanna putting my every card set/pack/expansion into discussion and use a gold buyable/old pack as example cuz I don’t wanna being blame for yelling at every packs.

It seems that the drop rate is pretty fair, so i have to think that there is some overall card pool, if an users get 10 cards of 1 type is more likely that another user will get less of the same card, only in the really long run all will be leveled for each player, like if i open 100K of HomeWorld packs i will end up having all card in a certain range of quantity.

I wouldn’t complain. U have enrichment vial. Mix it with imperial fear. U won’t need any other cards at current meta. just move on comrade. When a probability value is assigned, the outcomes will match the probability on a very long run. By looking at the results that mikestb provides, it seems fair.

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