Kingdoms of the Second Age

Languages

List of Languages (By grouping).

The following details all of the various languages spoken throughout the region of Caldaria. They are grouped into language families, which are similar in grammar and word usage, and can be fairly easily translated between. Some families of languages are very similar, representing a group of dialects. Others are more dissimilar, though generally a speaker of one language can generally understand and communicate with a speaker of another language of the same family fairly well, relying on gestures and simple words to fill in gaps with only minimal misunderstandings.

The Human Language Family

Simple, yet capable of great expression, these are the languages spoken by humans.

Rappapo – Spoken by the Appa tribes, this language is more similar to the elven tongues than human ones.

The Dwarven Language Family

Rough, harsh-sounding, and exact, these are the dwarven languages.

Dunmarian – Language of the dwarves of the region.

Gnomish – A highly technical language spoken by the gnomes of Dunmar.

Orcish – A crude and guttural language, similar to dwarven.

Giant – Booming and slow, but similar to the dwarven tongue.

The Goblinoid Language Family

Crude, simple, and wholly guttural, these are the languages of the half-men.

Kobold

Goblin

Hobgoblin

Bugbear

Gnoll

Ogre

Troll

The Non-Familial (Exotic) Languages

These languages are not connected, and are only very rarely known to anyone but scholars and mages. Check with the GM before choosing these languages for your character.

Abyssal – Spoken by the Tanar’ri of the Abyss.

Infernal – Spoken by Baatezu of the Nine Hells.

Celestial – Language of the angelic inhabitants of the higher planes.

Draconic – Ancient and magical language of the Wyrms.

Primordial – The “language” spoken by elementals and other such beings.

Languages available by Hometown

A somewhat outdated set of rules, this section can still give you an idea of appropriate languages for your character to know, based on where they’ve lived.

Caldaria
Characters with Caldaria as their hometown must take Caldarese. They can also learn Samarian, Abolese, Dunmarian, Halfling, Orcish, Kobold, Hobgoblin, and Goblin.

Sulia
Characters with Sulia as their hometown must take Caldarese. They can also learn Samarian, Abolese, Qualinese, Kobold, Hobgoblin, Gnoll, Goblin, and Rappapo.

Abol
Characters with Abol as their hometown must take Abolese. They can also learn Caldarese, Samarian, Dunmarian, Kobold, Hobgoblin, Gnoll, and Goblin.

Tholia
Characters with Tholia as their hometown must take either Caldarese or Dunmarian, or both. They can also learn Samarian, Gnomish, Halfling, Orcish, Kobold, Hobgoblin, Bugbear, Giant, Gnoll, and Goblin.

Dunmar
Characters with Dunmar as their hometown must take Dunmarian. They can also learn Caldarese, Samarian, Gnomish, Halfling, Orcish, Kobold, Hobgoblin, Bugbear, Giant, Gnoll, Ogre, Troll, and Goblin.

Twin Cities
Characters with the Twin Cities as their hometown must take Samarian. They can also learn Caldarese, Abolese, Dunmarian, Orcish, Kobold, Hobgoblin, Bugbear, and Goblin.

Qualinost
Characters with Qualinost as their hometown must take Qualinese. They can also learn Caldarese, Samarian, Kharanese, Kobold, the Fey Tongues, Soranese, Goblin, and Rapappop.

Kharanost
Characters with Kharanost as their hometown must take Kharanese. They can also learn Caldarese, Samarian, Abolese, Qualanese, Gnomish, Halfling, Dunmarian, Orcish, Kobold, Hobgoblin, Giant, Troll, the Fey Tongues, Soranese, Goblin, and Rapappo.

Brejuh
Characters with Brejuh as their hometown must take Rappapo. They can also learn Caldarese, Qualanese, Kobold, the Fey Tongues, and Goblin.