There have been reports and incidents in past Bergets where deliberate assassinations of commanders and friendly units without any overall mission or plot supporting them.

We are looking into make a rule to forbid deliberate friendly fire and knife stabbings to prevent this. Both in the way of making it "cheating" and the exposed commander/player can "ignore" the kill/hit and instant-re-spawn when it happens.

We believe that most of these situations causes more harm and "bad will" to the game and team morale.

Please give us your thoughts, should deliberate "blue on blue" be forbidden?

NOTE !
This is not involving civilians and larp ( they tend to kill, poison and backstab themself all the time)

Yes, killing your own commander without any specific plot reason and without confirming it from the game master should be possible to ignore.

I'd like to claim that even though Berget isn't as milsim as it could be it still wants to be a milsim- style of game. IRL you probably wouldn't have easy access to commanding officers and so on. Of course in berget you can access your commanders easily since they are usually just located near the base in a tent or a hut where they do their planning and stuff. It's also nonsense to set 24/7 personal guards for commanders what in real life would be very usual. At least I'm not into paying couple of hundred euros to just guard a Commander the whole game.

I also recommend to remove the possibility of hijacking enemy vehicles and driving them to enemy base for the same reason: In real situation someone would be tracking all the vehicles inbound/outbound from base. Non responding vehicle would probably be stopped before entering the base. Anyone up to play the game as a secretary just checking vehicles inbound/outbound?

Correct me if I'm wrong, but do not the rules forbid others that the owner of a vehicle to drive it (or a person that is appointed to drive that vehicle)?

So hijacking a vehicle would be against the rules both in the way that you are driving a vehicle that is not yours to drive or if you convince the driver, then you are turning against your own team there for also breaking the rules.

About time. Nonm-essential LARP items towards your own team are really unnecessary. If you are a civilian or an enemy and manage to kill the commander, kudos for you. Blue on blue pill-knife-party just sucks.

Hazardous wrote:Correct me if I'm wrong, but do not the rules forbid others that the owner of a vehicle to drive it (or a person that is appointed to drive that vehicle)?

So hijacking a vehicle would be against the rules both in the way that you are driving a vehicle that is not yours to drive or if you convince the driver, then you are turning against your own team there for also breaking the rules.

The referenced incident was one from B14 where a teams of reds 'hijacked' a blue vehicle by capturing the driver and convincing them to drive back to base with the red team inside.
This isn't as much treason as it is being ordered to do so at gunpoint. Treating that as cheating would also extend to disclosing information under interrogation that leads to friendly casualties.

vinni wrote:The referenced incident was one from B14 where a teams of reds 'hijacked' a blue vehicle by capturing the driver and convincing them to drive back to base with the red team inside.
This isn't as much treason as it is being ordered to do so at gunpoint. Treating that as cheating would also extend to disclosing information under interrogation that leads to friendly casualties.

The blue driver was shot, healed, bribed(larp) and upon arrivel into blue base shot by reds before red left the car to assasinate blue HQ.

So no friendly fire what so ever...

I would say that mainly the problem was that players assumed it to be against the rules since you can't take anyone's ingame vehicle. There is no clear statement on the rules, there should be, for or against, I don't care as long as rules state something. The drug thing goes then to the LARP discussion, is it feasible or not. On gunpoint, no one on their right mind would give any enemy a ride to your own base.

The blue driver was shot, healed, bribed(larp) and upon arrivel into blue base shot by reds before red left the car to assasinate blue HQ.

So no friendly fire what so ever...

Come on guys stop this shit with "we force him at the gun point " some of us know the game and how "friends" from the enemy team tends to take the revenge on the commander they don`t like or if they just want to have some "fun". I have been offered to buy the enemy commander, assassinate or contract them to assassinate the poor man just because they don`t like it, it was OK by the rules but still lame.

Yea we know it is in the Berget rules what you guys did with the Blue car last year but this dose not mean it was in the spirit of the game, how about we use good old killing, no more cloak and dagger shit ...

Asymmetric warfare has been a staple of Red operations for years, and is something conventional forces face just as well in real life.

I understand that it is annoying, maybe even frustrating, to encounter. We had a similar issue on B13, which resulted in _every_ vehicle being denied access to the base until it had been searched and allowed in.
That included the vehicles that rescued the 5-star general from a firefight in the town. (I believe the player denying access was executed a bit later, but that's just how Ford rolls )

For me gun pointing some one to do something is ok, after all anyone can say nah mate and respawn in 30 minutes. Keeping in mind that blue on blue would not be ok.

Bribing is something I found out little annoying last year, no matter how much proof we had on UPIR they always bribed every civilians, even those who had witnessed some of the atrocities. In real life, I don't believe people would this easily turned after they have seen so much. But then again, I would have probably done the same if it was possible and thea easiest way.