Tag Archives: editorial

After putting many hours into playing PES2012 I have come to the conclusion that it is no FIFA, nor is it a PES2011. After reaching this conclusion I realised I was both very happy indeed that this... Read more

A little bank holiday surprise from Konami this afternoon in the form of new screens and an accompanying press release for PES2012 which can be found below : KONAMI shows PES 2012 improvements Konami... Read more

Less of a trailer and more of a filmed mission statement, Konami’s debut video for PES2012 is a hefty 7min 46secs filled with Creative Producer Seabass’ philosophy for the game moving forward... Read more

With a new PES announcement just around the corner, we take time to dissect what to expect from this years game. Hype. It’s a dangerous word for any PES fan, and perhaps something that can be... Read more

It has been a few weeks since Nintendo’s Satoru Iwata’s interview with PES’ silent maestro Shinji Enomoto, in which the focus was primarily to discuss the franchises debut on Ninty’s new 3D... Read more

Anyone picked up PSM3 this month? Well, there is an interview with EA’s Gary Paterson which has inspired this latest wee editorial from yours truly. Funny thing is, it wasn’t the insight from my... Read more

After an eventful 2010 in the world of PES, I think it is time to reflect as a means to look forward to what I am sure will prove to be an equally eventful 2011 and a year that could prove to be a... Read more

Love or loathe the game beforehand, the v1.02 patch from Konami for PES2011 was something the game needed and with it now pushing a week since it was made available for European users, I think it is... Read more

In my 100+ hours of playing the game, the first 5 hours was the most brutal. The learning curve of playing PES 2011 is a steep one, and something that will require great patience. Playing this years... Read more

As we await yet further details of what is shaping up to be a return to form for PES, I am seriously beginning to think Seabass and the main development team knew exactly what they wanted all along... Read more