Comments for 72

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Nice! Good checkpoint placement too. Upped my rating accordingly. You know, you produce some of the most interesting unity games on Kongregate. You really have a talent for using the options this tool gives you when it comes to innovative gameplay design. Tri, Tale of Scale and Soliloquy are easily some of my favourite games on this website. And you absolutely did not disappoint here. Great job!

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Took me a while to understand that I have to hold the mousebutton to open doors. The things you get used to as a gamer. ;) The lack of checkpoints or a save function makes this game unnecessarily frustrating. "Oh, you didn't see that enemy? Too bad. Start over." Yes, the game is short. But this is simply annoying. 3/5 With some way to save this game it would definitely be better, since the gameplay is interesting and it creates a great atmosphere despite the simplistic graphics.

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I get how I am supposed to play, but not how to progress. Up the stairs, at the fork, go left, follow the corridor to another corridor with doors, passed the 1st 2 to the second two, the door on the right has some glasses. ( things in the game are operated with LMB, not 'E'. with the glasses, you can see the monsters. I continued down the corridor, juking out the monster, but eventually, I looped back around to the fork, and came out the left part that was guarded by a monster, which I went around. Because i died, I would have to start over, so I can't see If there was a way past this point. The Mechanics and the monsters were creepy, but you move too slow, and having not checkpoints make this game tedious. Needs improvement.

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