Stickman Hook is the return of the famous Stickman in one of the most popular games on the iOS and Android platforms. Your goal in this game is to swing to the end of the level using a hook and rope, latching onto attach points, and swinging past the end of the level. Your goal is to make it past every level and beat the game – no bells and whistles, just you and the level ahead. Read on for some tips and tricks for Stickman Hook!

Use the rules of physics to make it to the end of the level more quickly and safely. The farther to the left of the attach point that you are, the faster you’ll swing when you hook to it. Swing over it by accident, though, and you can either go backwards if you let go too late, or swing in a circle if you don’t let go at all, so be careful that you don’t sabotage your own run.

Once you begin to get into the levels where bouncy platforms come into play, let yourself bounce off of them for as far as you can go first to see where you should hook onto the attach point. On some levels, doing nothing will bounce you straight to the end of the level. On the others, you might bounce past 1/4 or 1/2 of the level before you have to latch onto something.

If you fall off of the bottom of the level, you have to restart your entire run. However, you won’t die immediately after you fall off of the bottom of the screen. There’s a certain distance that you can swing down below the threshold, so use that area to move forward if you need to. You can bounce past the top of the screen as far as you want to, though.

If you’re playing in an area with no data or in airplane mode, the ads won’t show up. If you have weak reception, though, ads will try to load, but if an ad attempts to load but then doesn’t load, the game will freeze. In areas of low reception, you can fix this by playing the game in airplane mode, or by shutting off LTE and running on 3G for better loading time.

Later in the game, you won’t be able to swing down below some areas. To remedy this, swing above them instead. And if you have an attach point that’s behind a barrier, but you have enough forward momentum above it, bounce off of the barrier instead to pass it easily and beat the level.