Sunday, March 31, 2013

Of Story Stages (God, Hero and Human)

I want to use this world as my playground for
all ideas I have and all stories I would like to tell. Unfortunately it seems
some stories don’t quite feel good in the same ambience so I’m separating this
world in three stages. I’ll call them the God stage, the Hero stage and Human
stage.

God stage is a more simple and mythological
world, with simple movements and sides. Flames and scourgers are blurry
characters, much closer to their original quintessence and here they clash
head-on. Here they are magnificent deities and their epic battles rage the
skies. This stage is remarkably easy to string my feelings into a story,
because there’s such a low amount of vertices to worry about. There’s not much
logic and coherence to worry about.

Hero stage is for a world yet easily divided by
good and evil, but this time with a little more realism to it. It’s like this
in fantasy novels, also like in Tolkien grounds. Bronze elements are slowly
taking their place, but suspension of disbelief allows minor plot holes and
inconsistent structure to go overlooked.

Human stage is finally a world more like our
own. There’s no evident good and evil, and there’s a lot of bronze details like
political and economic factors. Characters here have also a less evident
personality than in god and hero stage. Also the number of population
increases, and there are more and more characters and this is just as complex
as it can get.

The current stage of my story is still between
god and hero stage. And by laying out this definition it becomes easier to know
my objective: I long to bring this world to human stage. Then maybe flames are
just some old legends (or ancient gods as it usually happens with heroes for
newer generations), or then statues in some central park of Ilium.