Sephuz's Secret

Item Level 1,000

Binds when picked up

Unique-Equipped

Miscellaneous
Finger

+4649 Stamina

+3844 Critical Strike

+1538 Haste

Enchanted: +200 Critical Strike

+200 Agility

Equip:
Gain 10% increased movement speed and 2% Haste. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target increases this effect to 70% increased movement speed and 25% Haste for 10 sec. This increase may occur once every 30 sec.

"Intangibility is a curious concept. The word suggests some magical ability, but in the physical world, it simply means the power to be here or there, now or later."

Requires Level 101

Sell Price:
554782

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Sephuz's Secret

Item Level 1,000

Binds when picked up

Unique-Equipped

Miscellaneous
Finger

+4649 Stamina

+3844 Critical Strike

+1538 Haste

Enchanted: +200 Critical Strike

+200 Agility

Equip:
Gain 10% increased movement speed and 2% Haste. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target increases this effect to 70% increased movement speed and 25% Haste for 10 sec. This increase may occur once every 30 sec.

"Intangibility is a curious concept. The word suggests some magical ability, but in the physical world, it simply means the power to be here or there, now or later."

Requires Level 101

Sell Price:
554782

Ring of Contempt

Mythic 15 Titanforged

Item Level 975

Binds when picked up

Unique-Equipped

Miscellaneous
Finger

+3683 Stamina

+3171 Haste

+1453 Versatility

Enchanted: +200 Critical Strike

Requires Level 110

Sell Price:
261066

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Ring of Contempt

Mythic 15 Titanforged

Item Level 975

Binds when picked up

Unique-Equipped

Miscellaneous
Finger

+3683 Stamina

+3171 Haste

+1453 Versatility

Enchanted: +200 Critical Strike

Requires Level 110

Sell Price:
261066

Chrono Shard

Mythic 15 Titanforged

Item Level 960

Binds when picked up

Unique-Equipped

Miscellaneous
Trinket

+3608 Agility or Strength or Intellect

Equip:
Your spells and abilities have a chance to grant you 5326 Haste and 3% movement speed for 10 sec.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

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Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

A powerful shot which deals up to 1.4 million Physical damage to the target and up to 711,170 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

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Piercing Shot

(40 yd range, Instant, 30 sec cooldown)

20 to 100 Focus

40 yd range

Instant

30 sec cooldown

A powerful shot which deals up to 1.4 million Physical damage to the target and up to 711,170 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Back

Guerrilla Tactics

(Passive)

Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Back

Dragonsfire Grenade

(40 yd range, Instant, 30 sec cooldown)

40 yd range

Instant

30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

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Expert Trapper

(Passive)

Passive

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Choose a Specialization

Marksmanship

A master archer or sharpshooter who excels in bringing down enemies from afar.

Beast Mastery

A master of the wild who can tame a wide variety of beasts to assist him in combat.

Survival

A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

A powerful shot which deals up to 1.4 million Physical damage to the target and up to 711,170 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

Back

Piercing Shot

(40 yd range, Instant, 30 sec cooldown)

20 to 100 Focus

40 yd range

Instant

30 sec cooldown

A powerful shot which deals up to 1.4 million Physical damage to the target and up to 711,170 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

Marksmanship

A master archer or sharpshooter who excels in bringing down enemies from afar.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

A powerful shot which deals up to 1.4 million Physical damage to the target and up to 711,170 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

Back

Piercing Shot

(40 yd range, Instant, 30 sec cooldown)

20 to 100 Focus

40 yd range

Instant

30 sec cooldown

A powerful shot which deals up to 1.4 million Physical damage to the target and up to 711,170 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Back

Binding Shot

(30 yd range, Instant, 45 sec cooldown)

30 yd range

Instant

45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Back

Guerrilla Tactics

(Passive)

Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Back

Dragonsfire Grenade

(40 yd range, Instant, 30 sec cooldown)

40 yd range

Instant

30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Back

Expert Trapper

(Passive)

Passive

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Survival

A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Back

Guerrilla Tactics

(Passive)

Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Back

Dragonsfire Grenade

(40 yd range, Instant, 30 sec cooldown)

40 yd range

Instant

30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.

Back

Expert Trapper

(Passive)

Passive

All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.