I have a difficult problem to solve. I have a Shape3D object (with his TextureImage2D and his Geometry). The TextureImage2D is loaded from an image file. I need to get a BufferedImage to each part of the Shape3D object or to each Triangle of the shape. I only can get the BufferedImage from all the image file.May be some option to get differents images from the original image file using the texture coordinates?

Thanks a lot for the answer. I don´t have clear one thing. In this example the object BufferedImage out what you return has all image or only the part that you clipped. If it is only the part that you clipped it is what I need.

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