Game : DOOM2
Map # : MAP01-MAP05, MAP10
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes

* Construction *

Base : New from scratch
Build Time : December 2010 - June 2011
Editor(s) used : Slade, Doom Builder 2, Paint
Known Bugs : None that I know of
May Not Run With : Don't you DARE try to play this thing on Vanilla Doom!
Tested With : Alpha version of Skulltag (0.98d-alpha-r2999)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

For the Overlord: http://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=289&Itemid=

* Main story *

The UAC... What a crooked heap of crap it is. After the climactic battle with the Gatekeeper,
your superiors decided to inform you about the secret things they did while you were out
there fighting. It was not the demons who kept the seventh gate open. It was, in fact, the UAC
who were trying to figure out a way to utilize the immense energy coming out from the gate.
Once they understood how it could be manipulated, you would be terminated immediately without
payment. Even though you stopped the Gatekeeper and let the quantum accelerator close
the gate, leaving you still employed by the UAC, you felt used, violated, betrayed... All
those men who were lost in the massacre... Why?

Nevertheless, they compromised. Being aware of your excellence in warfare, they decided to
make a formal apology and promote you to the highest position in the UAC army. The cash
rolled in with impressive quantities, and you felt like you could rule the world. Hell, maybe
even the galaxy! Then something came along that made your body cringe...

According to the UAC, there was a "slight mishap" that took place in one of the recently
established bases on Earth. The board representing the army branch specifically asked for
you to assess the situation. You asked yourself: 'If it's just a "slight mishap", why don't
they get a team of capable soldiers to clear things up?'. The reason for this mission was
that no one else but you could make the best decisions regarding the integrity of the
so called "S-Project" that was being conducted there. Your suspicions began to grow. This
just didn't sound right.

Having prepared yourself for the trip to Earth, a recon craft was to drop you off at the
security station so that the guards assigned there could enlighten you on this matter.
As the pilots were getting closer to the base, the sky was... changing. Your heart almost
sank as the sky in the vicinity of the base was now a sinister color of crimson. The pilots,
feeling extremely uneasy, told you that they had to drop you off now. You stepped out of
the craft, at which point the pilots took off and raced through the sky.

You had no choice but to enter the base and find some answers as soon as possible...

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This is a nice little level set reminiscent of scalliano's Threshold of Pain in terms of atmosphere. Has a pretty challenging boss battle too at the end. I wish there was more of it but for what's available it's pretty nice. <3

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Good stuff. Havn't enjoyed an atmospheric wad with a decent story behind it in a while! I died a few times here and there due to lack of ammo on big armies of barons, mancubi, etc etc. If there were more ammo for plasma and rockets, woulda been a 5 star wad, but close enough I say a 4.5 :)

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Glad to see that the problems with the boss were fixed in the update. Of course, playing the WAD for the second time, the flaws stand out more: it's quite boxy, and a lot of the battles are choreographed, forcing you to kill every single last monster instead of allowing you to blaze through and only kill enough to carve out a path. Still very good, though. 4/5 - ZZ

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pretty much an overall solid mapset. I'd only say the levels can be too short: the first one was all visual and atmosphere, both of which were well done, but really little gameplay. Overlord is an impressive monster, but far too easy if you're given practically every weapon, a megasphere and plenty of space to fight him.

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i love it.also...i love in the second lvl when u fall in the water or whatever it was u couldnt get out even with cheats.to make the game a little better i went into a editing program and combined brutal doom and this doom and it turned even more epic.

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I was going to give this a 5/5 - until I got to the Overlord level. Both GZDoom 1.5.6 and Skulltag 0.98d (latest versions of either) complain about that the boss has "unknown type 30134", and as such, the whole thing doesn't work. A pity, really, since the last map looked very promising otherwise as well. 5/5 for the first four maps, 0/5 for the last and for your QA. - ZZ

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Oddly decent mapset. I personally don't like how you position the exit right infront of the start a few rooms in and taunt the player with key collection. The arena fights after collecting the keys was great save for the first with the shotgunners and the spectres. Could just be me, but since I was playing on my dimly lit monitor so they looked just as dark as the shadows. You get a 4* out of 5* in my book.

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I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.

Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.
this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?
WRONG
while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.
it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.

More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.