Full Disclaimer: This is a reprint of a review I wrote for the Garagehammer forum.

The Quest for Ghal Maraz is the first of Games Workshop’s “Realmgate Wars” campaign books. The story picks up where the Warhammer Age of Sigmar book left off: In the Realm of Chamon after the Stormcast Eternals’ battle at the fortress of Ephryx, a mage of Tzeentch, and also in the Realm of Ghyran shortly after the Stormcast Eternals arrive. In fact, easily half the narrative has nothing to do with the quest for Ghal Maraz and instead focusses on the Stormcast Eternals’ race against the Skaven and the forces of Nurgle to locate Alarielle, the embodiment of Ghyran.

Full Disclaimer: This is a re-post of a review I wrote for the Garagehammer forum.

I was really looking forward to this release, and hoping for a hefty portion of new fluff ‘n’ stuff to start connecting the dots for this new game and ‘verse. While it is a very thick book, the actual background tidbits feel more like a Jenny Craig portion-controlled meal than the massive helpings the Warhammer Fantasy rulebook once provided. That’s not to say there’s no good in there – there’s definitely some delicacies – but I think a lot of appetites will be only marginally filled by this release.

My previous post ended on a rather uncertain note about the future of the Age of Sigmar. Well, it seems that the road looks brighter for the new fantasy skirmish game. Here’s a link to an article on Bell of Lost Souls with feedback from players and – more importantly – retailers on how the sales are going.

Welcome to the road to the Age of Sigmar! This is the newest release from Games Workshop, and the first game in a long time that will be supported as a range of products rather than a one-shot “special release.” The Age of Sigmar is a fantasy battle game using 28mm-scale plastic miniatures to represent individual troops on the battlefield. It is a “skirmish-level” game, meaning that the battles tend to be small. This is not a clash of armies, more a conflict between heroes and small squads.

Seems like a good time to wake up the blog. The uncertainty over Warhammer Fantasy Battles is over in a sadly final way, the Age of Sigmar is dawning, Malifaux is releasing a new expansion… It’s quite a list, and it feels right to start weighing in on things again.

It’s been a while since I posted – my hobby time since the end of the summer has been under assault by real life demands, not the least of which was a hobby room flooded so badly by a storm sewer backup that the walls had to be ripped out and replaced. Not my idea of building terrain, and it took the contractor far, far longer than expected to finish.

I have to admit, I’m not sure where I want to go with this blog. I definitely have a few more posts I want to make, but times are changing and the blog isn’t quite filling the space I’d intended. It definitely won’t go away, but it might get a make-over some time soon.

High temperatures, high humidity… and I’m stuck high and dry waiting to base coat my miniatures. I had hopes that today would be a break, but while the temperature came down to the mid-teens (Celsius) the humidity shot right up to 97%.

Nothing to do but continue to wait, and maybe look at starting some other projects.

My Tomb Kings army is nearly assembled. I still have some priming and painting to do (and when I say “some” I mean “a lot”). Part of the slow assembly time has been due to some modifications and kit-bashing I’ve done to the army.

Edit: I added my Masters of Arms and Arrows that somehow I forgot about…

This was the first game I played of Warhammer Fantasy Battles. Despite getting the rules when 8th edition came out, here it is years later (mere months away from the 9th edition) that I finally pull it out to play. This particular game was played about three weeks ago, and I’ve given it the full Battle Report treatment even though it was a far from perfect game. Curious as to how it went? Read on!