-it is also developed for the x-box 2. (we forum readers know already )->steve then speculated a bit how the downloadable content is handled on a x-box 2 without harddrive.(memory stick, optional buy-harddrive, or gamers profile on external servers)

-"the original plan" was that EA presents spore on the E3, but Will Wright wanted to present "his" game by himself.. and did that at GDC.-> then he speculated a bit about the relationship Will Wright<>EA, and if Will is happy there, or if he may leave after spore to be his own boss again.

Yea, i have a question. Ok, so if Microsoft wants Spore as a launch title so bad (which makes sense, for those without a powerful enough PC, it would sell systems undoubtedly). Why exactly aren't they giving Maxis a ton of help on designing Spore for Xbox2, and let Maxis just focus on the core game? Why is maxis left to struggle programming for a console when they really don't know how to, on this project that is apparently very important to microsoft to get out by launch?

Yea, i have a question. Ok, so if Microsoft wants Spore as a launch title so bad (which makes sense, for those without a powerful enough PC, it would sell systems undoubtedly). Why exactly aren't they giving Maxis a ton of help on designing Spore for Xbox2, and let Maxis just focus on the core game? Why is maxis left to struggle programming for a console when they really don't know how to, on this project that is apparently very important to microsoft to get out by launch?

This is probably due to one of two things:

A) a noninterference clause by EA which makes assistance illegal, or

B) Maxis deciding that imported software engineers would cause more harm than good.