This thread is GOLD!I just realized that as zerg, it is so much better to have at least all tier 1 tech buildings -even if u dont plan to use them- then having to build a baneling nest only when you see their 40 marines.

On September 22 2010 00:06 BigAndrew5000 wrote:When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.

It is not actually only 300 minerals for 2 barracks. it is 300 + lost mining time on 2 scvs for the duration of construction.

On September 22 2010 00:10 mololu wrote:I've learned that spit on Z's queens has an invisible cooldown while the animation is cast. If you have 2 queens and 3 hatches and spit the main, then the hatch next to it, then a far away hatch, your queens will decide it's time for an exodus. Thus:

Spit main first, then expo, then inbase hatches.

Stops the wonky queen exodus.

Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.

On September 22 2010 00:13 J7S wrote:I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.

Wait, what? Why did I not know this? I've been playing Zerg for the last 2 years :s.

Well, now that I know this, I won't be so careful to select 1 Drone, and 1 Drone only haha... Actually, I probably will, simply because sometimes I like to scout (move command) before expanding or making buildings.

On September 22 2010 00:14 Coufu wrote:Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.

Auto-cast unburrow? That's pretty awesome. So if they make mass Marines, I can have banelings just pop out like Spider-Mines?

Banelings: Used to think they sucked and were impossible to use until i saw a video with a guy using the move command to wrap them around the opponent's forces instead of attack move or something like that...

Spam click move into the juicy part of the army. Anything that dies in transit will explode. These days I almost never let my banelings 'attack' and always wait for the opponent to kill them while they're right in the middle of his troops.

neural parasite and fungal growth with the infestor while burrowed... God i hope this doesn't get patched.

I always wondered about this. It was a huge debate when BW was in beta whether lurkers should be given burrow without having to research it first at lair. Ultimately, of course, they were given the burrow ability automatically, so I thought that it would have only made sense to give SC2's new burrowing unit some kind of automatic burrowing ability without having to research burrow tech =/

You can manage your replays using the standard windows file system without even opening the client. It's help immensly with organizing my replays and the ones I download into managable groups that share similar themes so I can quickly find the ones I need to refine a specific build or tactic.

Even while the extractor is building, you can take 3 drones and tell them to go mine. They will wait near it until it's complete and then start harvesting. Amazing for super late game when you really don't have time and instead have to go back to microing your army or fight off harass or whatever. I use this in early game too, espeically when getting harassed hardcore -_-

The autodetonate on banelings sucks, because the unburrow animation is slow.. it's better to babysit and just press X.

SCVs can repair all mechanical units (duh). The not 'duh' part of that is that they can also repair protoss units, which is excellent for team games. Repairing my buddy's collosus or mamaship = yummy.

On September 22 2010 00:35 DuneBug wrote:Banelings: Used to think they sucked and were impossible to use until i saw a video with a guy using the move command to wrap them around the opponent's forces instead of attack move or something like that...

Spam click move into the juicy part of the army. Anything that dies in transit will explode. These days I almost never let my banelings 'attack' and always wait for the opponent to kill them while they're right in the middle of his troops.

neural parasite and fungal growth with the infestor while burrowed... God i hope this doesn't get patched.

You can neural parasite and fungal growth while burrowed? That makes it so much better. I thought it was just Infested Terran you could do that with.

Man, now I hope this doesn't get patched. I'd love to have more than 5 hours to enjoy it before it gets patched.... I guess I'll see tomorrow evening.

On September 22 2010 00:14 Azro wrote:if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

WEIRD

but awesome

Noticed that when I did the gas steal (and cancelling), but too stupid to think of hatcheries. Sweet!

On September 22 2010 00:13 J7S wrote:I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.

You can also build multiple buildings with a selection of drones. Works good for 13pool/12extractor. Also when maynarding (sp?) drones to your expo, direct all of them to the minerals, then build 2 extractors. All drones except the two will start mining.