Create color palette

- [Voiceover] Let's go ahead and create a new palette…that'll represent all the colors we're going to use…inside of this project.…This is a really good habit to form…when you want to keep things consistent…across the board.…Let's select the camera…and go to the color picker.…As you open the color picker,…you'll see down at the bottom…there're a presets option.…Let's go to the menu next to the presets…and click Create New Library.…We're going to call this library GrayscalePalette.…

And we're going to save this into our project folder.…Once you hit create, you'll see an editor folder…has been created inside of your project.…Inside of the editor folder is our GrayscalePalette.…If we go to edit, you'll now see the color picker,…and we can create each of the colors…we need for our project.…Since there's only four in the color palette of the Gameboy,…we're going to start with white.…Next, we're going select a lighter gray.…This will be C0C0C0.…

Next, we'll go for a medium gray…which will be 808080.…And finally, a dark gray which will be 404040.…

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Author

Updated

9/6/2016

Released

3/30/2016

One of the most important aspects of any game is its UI. Your players spend the majority of their time navigating between different game screens, selecting options, and reviewing game progress. This course addresses some ways to build and design the user interface of a game with Unity's new UI system. Here you'll tackle the start screen, game over screen, difficulty window, and virtual keyboard—common components of most popular 2D and 3D games.

Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.