All 2nd Generation Implants

Aerial Combatant (5 levels)Killing an enemy as a Light Assault restores 30% jump jet fuel or more based on type, and vehicle kills will restore an additional 20%. Ambusher Jump Jets now instantly recharge on a kill. Light Assault only.

Ammo Printer (5 levels)Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds. Works in vehicles. MAX units can equip.

Assassin (5 levels)Kills have a 50% chance to clear spot attempts on you, headshots have a 100% chance, and dealing damage to enemies will now automatically spot them for you and nearby allies. Does not clear spot attempts on vehicles.

Counter-Intelligence (1 levels)You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. Works in vehicles. MAX units can equip.

Deep Operative (5 levels)Passively reduces the visibility of your cloak by 30%, and upon being spotted, you will immediately scan the minimap for enemies within 20 meters. Infiltrator only.

Infravision (1 levels)While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range. MAX units can equip. Does not work in vehicles.

Logistics Specialist (1 levels)While piloting a vehicle, that vehicle becomes capable of spawning squadmates directly into it if there is an open seat.

Minor Cloak (1 levels)Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active.

Nightmare (5 levels)Killing an enemy while wielding a melee weapon, or while within 5 meters of your target will cloak you for 2 seconds. This cloak does not lock your weapons or interactions while active.

Ocular Shield (5 levels)Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you 30%; and using a Medical or Restoration Kit provides immunity to these effects for the next 5 seconds, but does not clear effects already applied. MAX units can equip.

Phylactery (1 levels)Each time experience is gained, your phylactery receives a charge. At 50 charges, your next death will allow you to self-revive once at 50% health. Charges cannot be gained while in a vehicle or while dead.

Regeneration (5 levels)Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately.

Robotics Technician (5 levels)Non-mine deployables you own within 15m have a 25% resistance to incoming damage and will repair themselves for 25 health per second, even while under fire. The damage resistance also applies to the Engineer when mounting a deployed MANA turret. Engineer only.

Safeguard (5 levels)Upon being revived, damage taken is reduced by 20% for 3.5 seconds, and you instantly restore 200 shield health as infantry, or an extra 500 health while in a MAX suit. MAX units can equip.

Sensor Shield (5 levels)Your radar signature no longer appears on detection devices outside of 15 meters, and you will no longer be highlighted by Thermal or IRNV at any time.