Mists of Pandaria Box Art
Someone over on Reddit posted an image that looks like it could be the Mists of Pandaria box! As expected, it mentions that you need the Wrath of the Lich King and Cataclysm expansions to play. The Burning Crusade is not mentioned because it is free for anyone who owns WoW as of last year.

Minimum Requirements

Dual core CPU, up from a single core at 1.4 Ghz. It looks like it may mention a Intel Pentium D rather than Intel Pentium 4.

2GB RAM (or 1GB for Windows XP), up from 1GB RAM.

The X1800 Pro (2005) is now the minimum required GPU, up from the 9500 (2002), which may no longer be supported.

The GeForce FX 5000 series (2003) also has been dropped from the minimum requirements, replaced by the 6800 (2004).

South Korean Diablo III Refunds
South Korean players who were unhappy with the stability problems during the Diablo III launch will be able to apply for a refund! This was prompted in part by the Korea Fair Trade Commission investigation into denied refunds, which resulted in a raid on their office. South Korean Law allows a customer to receive a refund within seven days of purchasing something if the problems with the product are not caused by the consumer.

The number of Korean players connected peaked at 430,000, which prompted the installation of more server capacity. The peak for all of Asia was 640,000.

A player must have not played past level 40 in order to obtain a refund, which will be given out from June 25th to July 3rd. If you purchase the game from now on and want a refund, you will be able to get it as long as you have not played past level 20 and are within 14 days of the purchase date.

Players who do not apply for a refund will get a free month of Starcraft 2 access, which can be gifted to a friend if the player already has a copy.

Mogu'shan Vaults: Stone Guard
On Friday, several groups were able to test the Stone Guard encounter in Mogu'shan Vaults. Groups will be able to test the Gara'jal the Spiritbinder and Spirit Kings 10 man normal encounters on Monday, so check back around 13:30 EDT or 19:30 CEST for some streams!

Originally Posted by MMO-Champion

Mogu'shan Vaults
The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. Guarded by ferocious magical beings, these sacred chambers have remained silent since the mogu's departure.

The Stone Guard

Amethyst Guardian - The Amethyst Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

Amethyst Overload - Upon reaching full energy the guardian overloads, inflicting 500,000 Shadow damage to all enemies and interrupting Amethyst Petrification. The Overload does not free fully petrified enemies.

Amethyst Petrification - The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 80% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.

Cobalt Guardian - The Cobalt Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

Cobalt Overload - Upon reaching full energy the guardian overloads, inflicting 500,000 Arcane damage to all enemies and interrupting Cobalt Petrification. The Overload does not free fully petrified enemies.

Cobalt Petrification - The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 80% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.

Jade Guardian - The Jade Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

Jade Shards - The Jade Guardian fires shards of jade in all directions, inflicting 70,000 Nature damage to all players.

Jade Overload - Upon reaching full energy the guardian overloads, inflicting 500,000 Nature damage to all enemies and interrupting Jade Petrification. The Overload does not free fully petrified enemies.

Jade Petrification - The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 80% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.

Jasper Guardian - The Jasper Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

Jasper Cleave - The Jasper Guardian inflicts 109,850 Fire damage to its current target and their nearest allies, affecting up to 5 targets.

Jasper Overload - Upon reaching full energy the guardian overloads, inflicting 500,000 Fire damage to all enemies and interrupting Jasper Petrification. The Overload does not free fully petrified enemies.

Jasper Petrification - The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 80% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.

Shared Abilities - All four guardians have access to these abilities.

Solid Stone - When no other stone guards are nearby the Guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.

Power Down - When the guardians reach 85%, 65%, and 40% remaining health, one of them will power down all Energized Tiles in the room to prevent players from using the energy.

Encounter Area -

White Floor Tiles - These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.

Energized Tiles - The energy of the living stone flows through the room tiles, empowering players and increasing damage dealt by 1%. This effect stacks.

Living Amethyst Crystal - The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal gain the Living Amethyst effect.

The most interesting bit of the D3/S. Korean article is the bit about Blizzard creating a contract that is "disadvantageous" to the consumer. LOL! That's brilliant. I hope someone does prosecute them for creating disadvantageous contracts. That's all we get... contracts and terms that screw us and benefit corporations. American enterprise would crumble in a day if we began holding companies to a standard of best-benefiting the consumer.