are mod towns like factory, covenant etc only playable with vcmi and not era II?

downloaded the era II version here but nothing: http://heroes3wog.net/covenant-town-download/ (i.e., it doesn't appear in the town list when i'm setting the town.)

also, um. i seem to only get factory and covenant to work with vcmi, but things like night watch or underworld or whatever else give various errors and game doesn't even start properly. what am i doing wrong?
____________

I wish to remove the minimap-show from view earth/view air.
It doesn't need to remove it from map, just animation is annoying, and Elevator frequently fails (because you can cast it at random places where it doesn't fit). I know it would go into !?MG0; but I don't know which !!UN:C codes to use.

Denmsk said:Hello! Its a original ERM script from 3.58. I want to ask why this spell bonus isnt work, when you have attacked by AI hero. Looks like defending hero also exists in this script.

Please specify exactly what, when and where you want to archive what.
And what you have tried so far.

I want that Ring of Magi items will give spell damage bonus, [1000% for Collar of Conjuring, 1450% for Ring of Conjuring, 4700% for Dragonfather armor, 3150% for Ring of the Magi] that works good in script i bring earlier. but suddenly this script isnt work when hero attacked by other hero and turns on defend side. That first.

Second is autocasting in script39.erm . When hero autocast spell by this script. it gets isnt affected by Ring of magi items. How i can tie this scripts? Thanks.
____________

Denmsk said:
I want that Ring of Magi items will give spell damage bonus, [1000% for Collar of Conjuring, 1450% for Ring of Conjuring, 4700% for Dragonfather armor, 3150% for Ring of the Magi] that works good in script i bring earlier. but suddenly this script isnt work when hero attacked by other hero and turns on defend side. That first.

Second is autocasting in script39.erm . When hero autocast spell by this script. it gets isnt affected by Ring of magi items. How i can tie this scripts? Thanks.

I wouldn't mess with that script 39 because it is very complicated.
I suggest you work with a trigger that fires every time a creature takes magic damage. [!?MR]

Denmsk said:I dont know why it not work to me. I took it in new erm script. And it not work. May be i do something wrong. But i like idea of script really, it can help(but it must increase not in 100%, in 1400%)

Can have a look at the weekend, what I can already tell, this will only work out if you have at least basic ERM understanding/ Mod Manager experience and ERM Editor knowledge.
Otherwise, it ends like with this BTB guy which I wrote a script for him and now I have to assume that he doesn't even know the difference between ERA and Hota modding
So stay patience I will help you at the weekend.
Cya

So I'm trying to get back into ERM modding but truthfully its been most of your help that has gotten me through this. I'm used to the old style (as seen in my attached picture), but I see there is an ERM scripter function. Is there a tutorial on how to use that scripter, and if I copy and past the erm codes i used to use into the the scripter will they work?

ERM scripter is a sort of enhanced windows Notepad so there's no need to make tutorials because all its buttons and functions are very intuitive. That's why copying and pasting scripts between scripter and time events works without problems beceuse you copy/paste plain texts.
____________

avatar said:ERM scripter is a sort of enhanced windows Notepad so there's no need to make tutorials because all its buttons and functions are very intuitive. That's why copying and pasting scripts between scripter and time events works without problems beceuse you copy/paste plain texts.

I guess the main question I have is how do I allow the texts i've copied to erm scripter apply to specific maps I make? Every moment i press the help buttons on erm scripter and error is prompted.

please forgive me, I have almost zero knowledge on this coding stuff and it doesn't come easy for me. As Im sure you can tell from my Hack hero scripts lol

Update: I found a youtube video in Russian. I don't speak the language, but I was able to see what he did. I hope it works for me

avatar said:ERM scripter is a sort of enhanced windows Notepad so there's no need to make tutorials because all its buttons and functions are very intuitive. That's why copying and pasting scripts between scripter and time events works without problems beceuse you copy/paste plain texts.

I guess the main question I have is how do I allow the texts i've copied to erm scripter apply to specific maps I make? Every moment i press the help buttons on erm scripter and error is prompted.

please forgive me, I have almost zero knowledge on this coding stuff and it doesn't come easy for me. As Im sure you can tell from my Hack hero scripts lol

Update: I found a youtube video in Russian. I don't speak the language, but I was able to see what he did. I hope it works for me

You could create a Mod called "your map" and you park all the scripts you write (or one big erm file) inside together with your map. Every time you don't want to play with your changes you deactivate the mod. Thats how it is usually done. Study the structure of other mods/folders.