We can already feel our hand muscles tightening in anticipation. There are very few games that provoke the kind of joypad-rupturing, reset button-destroying obsessive-compulsive play that turns us into teeth-gnashing, lizard-brained automatons.

Super Meat Boy is one, but before that particulary addictive gem there was Trials HD, a game whose leaderboards have probably destroyed their fair share of lifelong friendships. A sequel was inevitable, and we've already cleared our social diary for the rest of the year in anticipation of the vague 2011 release date of Trials Evolution.

Priority one for RedLynx was the inclusion of simultaneous multiplayer and in Evo you can now have four players, each on their own racing line, competing either locally or over Xbox Live.

You might have a faster time than your mates on the leaderboards, but if you crack easily under pressure you're stuffed in a live race. "It becomes a real pressure game," explains Antti Ilvessuo, "If you mess up you are in serious trouble - but don't worry, you're still in the game. We're working on multiplayer game modes right now, tuning them to keep them competitive and fair."

Naturally the downloadable ghost runs are back as a fundamental element of the Trials experience. "Yes you will still be able to download ghosts from the leaderboard so you can check replays of your friends or your top riders, but we don't stop there." says Ilvessuo. "We have new cool improvements up our sleeve here too."

The flexible level editor from Trials HD returns, but with more options and a system called the Track Central that makes custom circuits available to all, rather than just players on your friends list. What's more, RedLynx has emptied a dump truck of new objects into the editor. "As far as new options and objects, let me put it this way. We showed the new level editor to one of the top designer guys, and afterwards he had to be helped to his chair," Ilvessuo reveals. "He was just so overwhelmed with the possibilities of what you can do. It's almost a mini-game creation system."

But don't worry, the changed don't affect the special-sauce handling of the bikes themselves. "The core mechanic - the bike and the physics engine with the thousands of variables - isn't changing much, just some fine tuning for the new enviroments," confirms Ilvessuo. "It's something that works, so we don't want to break it. so your skills from Trials HD - all that muscle memory and hand eye co-ordination you developed - should carry over nicely into the next game." Just getting over the quivering cold turkey withdrawal of your last Trials binge?

Evolution is here to turn you into a hopeless, back-button-mashing addict once again. At least with three other players, you'll have a ready-made support group.

Edit: Just to add more info:

This is all my wording now...

Not only do you get to fiddle around with the editor, but you get to choose your surrondings by the looks of this editor, you will be intimidated! Get down into the whole new rusty pipes and Rome pillars that you see in Assassin's Creed (If you have played it). One of the few things I am looking forward to when making a track, the outdoors, ranges from mountains, rivers, sea beds and marsh lands... I can only assume Out of the Pit is not just a name now.

It also features additions for the new players to Trials, Hard tracks they complete will be rewarded. So you only guess what's coming, not even I know this. If anyone out there is reading this, you are in for a well big treat. Say goodbye to our social lives this fall by the looks of things.