Monday, October 11, 2010

This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.

The new DotA Loading Screen.You can now download the Wallpaper version of this fine work by Kunkka

DotA 6.69 Changelog

DotA Hero Changes for 6.69Alchemist- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction

Furion- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18- Force of Nature Treants can now attack air units (275356)- Sprout code improved to reduce the chances of heroes sometimes popping out of it- Sprout targeting change from 6.67 removed- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)Ability Code: A1W8Aghanim Upgraded Ability Code: A1W9

Invoker- Invoker now gains attribute points for each orb he levels+2 Intelligence for Exort+2 Agility for Wex+2 Strength for Quas

Jakiro- Increased Macropyre (Aghanim's version) travel distance

Juggernaut- Omnislash no longer wastes a strike by considering banished units in its search

Keeper of the Light- Recall is now targetable through the minimap

Lone Druid- Leash range increased to 1100- True Form movement speed from 270 to 280- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)- Spirit Bear attack point improved- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.

Leoric- Hellfire Blast damage redistributed to some on impact and some dps (312517)- Scoreboard now displays Skeleton King's ultimate cooldown time- Skeleton King will be automatically selected for you after he reincarnates

Razor- Static Link drains damage over 8 seconds instead of 10.- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28- Plasma Field cooldown from 16 to 14

Sand King- Epicenter (Aghanim's version) now gives one more pulse- Fixed some lag with Epicenter- Fixed a bug with Sand Storm if you recast it very quickly while still invisible

Shadow Fiend- Added a new command (-souls) to see the number of souls you have collected

Slark- Decreased base Agility from 21 to 15 and increased starting damage by the same amount- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160- Dark Pact cooldown reduced from 10 to 10/9/8/7

Spirit Breaker- Greater Bash no longer messes up the target's command- Nether Strike mana cost from 200/250/300 to 125/150/175- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)

Techies- Base damage increased by 5- Remote Mine autoselection removed- Remote Mines cast time reduced from 2 to 1.5 seconds- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)Ability Code: A1WF

Urn of Shadows- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)

Yasha- Reduced recipe cost from 750 to 700

Those are the changes for the DotA items. Cosmetic and Gameplay changes coming right up. Do expect a lot of bugs and exploits to come up in this version. Expect a DotA 6.69b or even a 6.69c before DotA 6.70.

DotA Gameplay and Cosmetic Changes for 6.69* Added a new DotA loading screenKunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com

* Rebalanced the assist Gold & XP systemMost recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.

For XP "heroes" means the number of heroes in the area.For Gold "Assist" means the number of heroes in the area besides the killer.

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