4 - 10 Adventurer: A mayor or other personage presents you with a masterwork lance or other melee weapon. You have a -4 to defensive social checks against members of the peasantry.

11 - 17 Hero: A grateful commoner will present himself as your henchman so long as you do not have more henchmen than CHA MOD. If this henchman should perish, a new one will pledge himself next time you enter an appropriate town.

18 - 22: Champion: You gain the toughness feat. You must defeat an enemy of the populace each week or you will suffer a -4 to your affiliation.

23 - 29: Idol: You enjoy a +1 inherent bonus to an ability score of your choice. You cannot use non-masterwork/non-magic weapons or armor, or you suffer -1 affiliation per day of usage.

30 or higher Legend: Any henchmen, familiars, or mounts you have enjoy the toughness feat. You enjoy a second +1 inherent bonus to an ability score of your choice.