Shaft is one of the most unique turrets in the game, sporting a diverse number of features not seen on any other machine. Not only does it have the capability to fire low-powered rounds at opponents through just a tap of the space bar, but holding it down will allow the user to zero in on their targets through a scope, dealing damage depending on how long they hold the space bar down. Under these conditions, Shaft can deal the highest amount of damage per shot in the game, but there are several minor problems that arise when going into sniping mode. After holding the space bar for a while, a guidance laser will begin to appear, possibly revealing your position and scaring away potential targets. Secondly, and probably more notably, your tank is completely immobile during this time. A medium or heavy hull is recommended for use of this turret, in the event of someone sneaking up on them by surprise.

Description in Garage

A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!

Table of characteristics

Min arcade damage — minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.

Max arcade damage — maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.

Min sniping damage — minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.

Max sniping damage — maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.

Amount of energy — amount of energy the turret has.

Energy per shot — amount of energy spent by the turret per shot.

Consumption — amount of energy spent by the turret per second in sniping mode.

Reloading — amount of energy points recovered per second.

Sniping mode delay after shot (sec) — delay right after a shot, before leaving the sniping mode.

Impact force in sniping mode — maximum physical impact of a turret's projectile on enemy tanks when hitting them with full charge in sniping mode. The impact force increases linearly from the impact force in arcade mode to its maximum.