Independent Game Creator and Installation Designer

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“Campfire Tales” is my upcoming project that utilizes procedural generation, room-scale environmental effects, and performance elements to make a unique storytelling experience that can’t be found anywhere else. This week: I detail the process of taking peer feedback and using it to iterate my design for the development of my second prototype.

“Campfire Tales” is my upcoming project that utilizes procedural generation, room-scale environmental effects, and performance elements to make a unique storytelling experience that can’t be found anywhere else. This week: I detail the first prototypes of the game experience and fire effects!

“Campfire Tales” is my upcoming project that utilizes procedural generation, room-scale environmental effects, and performance elements to make a unique storytelling experience that can’t be found anywhere else. This week: I discuss the origins of the project and my research into tools for procedural text generation.

This is an assignment that we had to do early in our final term to start brainstorming what we planned to do for our thesis and game due at the end of the academic year. I’m posting this here to demonstrate the evolution of my thinking as I continued to do research on modern storytelling techniques. I started off with a very different idea (that you can see some elements of) before working with a few other groups as a project manager and narrative consultant while researching and settling on what my final project would eventually become. More on that in the posts to follow.

For some final touches, I removed the vinyl logo on the front of the arcade (it seemed like there was too much) and added stickers around the cabinet. I also added some EL wire to the outer lines with automotive PE Foam Tape. Really happy with how this turned out 🙂

I’ve repainted the monitor black to match the rest of the unit, and redid the marquee with a second copy of the logo and a small strip of black electrical tape (to give an even contrast).

I’ve also added the servo motors to the sides with shapes cut from black acrylic that will rotate during play. I also have holes for ones in the front, though they will be unused because I don’t want players to get confused (by thinking they have to rotate them as well as the dials).

Lastly, my vinyl art stickers also showed up, and I’ve started adding them to the sides too!

This is after installing the monitor into the final coat of paint and placing a printed sheet of paper with the logo behind a thin sheet of clear acrylic (also laser cut). The LED strips have been installed behind to give the glow.