I am happy that you like top down view during construction. Funny fact is, that it is not inspired by FE. Originaly construction should be realized using normal view, like most of RTS games, but I had issues with raycasting due to the camera angle, so I made construction camera in 90° angle to the floor, as workaround. I will possibly add a button to switch to this top down view for normal gameplay, because I like it so much since then!

Tooltip for UI buttons is definitely planned and must have feature. I just did not figured out easy way to realize it, yet.

Workers have simple AI, so they should handle all task automaticaly. In near future, it will be posible to assign some workers to only some machines and set some priotities.

Regarding camera rotation, how does it sound to use Q and E for turning camera around, since we use WASD for movement? For arrow keys alternative would be something like / and * key for rotation aand + and - for zoom.

I will add menu with Exit button in next update. It is actually alread done, but due to UI changes, it was never made public. I just got used to press Alt+F4 and completely forgot about this.

I had also added Facebook and Twitter links to the first post, where I also post update information. There is also wiki link up there, where we should have all information about the gameplay. And I just got idea to put those links into game itself!

Thank you very much for spending you time with Factorico and sharing your feedback. I hope that I will prove value of feedback in next updates.

While last update was mostly about stuff behind UI, today we have completely new UI, which have been completely redesigned. Now with icons. Some polishing and missing icons will come in future updates.

Changes and fixes:

New UI

Fixed control conflict causing scrolling in menues also to change zoom level.

Fixes clicking through UI. No more clicking on objects under UI.

Fixes informational messages about imports and exports, when names of items where not correct

When time comes to stylization and some branding, I would like to play with FactoriCo idea, to see if it is any good and usable. Complete PepsiCo rip-off!

By the way, thank you for coming back and taking time reading through.

I wonder if this topic got your attention just for name or if you actually tried Factorico? You made first reply since topic was posted and my project went public, so I am kind of confused with that. Maybe this project just sucks and there are no replies because I do not want "this suck" comments or there is another reason unknown to me. :-)

Workers can now be fired, so you can get rid of them. Just left click on worker and click appropriate button. If worker is performing some task, he will leave after finishing it. Context menues CANT be closed yet, other then selecting some option. Will change with future update(s)

Fixed issues with task requiring forklift were not terminated properly, which could lead to task being repeated again and again.

Fixed forklift unparking procedure from parking zone and obstacle avoidance around it. Still not perfect, but works.

Added messages (at bottom of the screen) informing you, not just, about state of Export and Import orders.

Messages can be removed by clicking on them in extended list. Does not always work at 100%, will be fixed with next update.

Calculator case parts should be now correctly delivered on Pallet in boxes. Still no machine is using them, yet.

Hello, I am aware of that. Well, while I was thinking about name, I had considered many options, but most of them ended up in trash right after checking domain name availibility, even when checking for many non-com domains, some of them very expensive. As I wanted name including "FACT", not just as a reference to factory, which plays a key role in my game, but also as reference to manufacturing in general. While checking for other existing software, not limited to just games, but including proffessional manufacturing process management and visualisation applications, not many options were left on table. And there is many companies who include "fact" in their names... I guess, that Factorio creators had a same trouble and probably every whatever-creator online is facing this issue. Internet is a huge place and there will always be some friction.

So while taking existance of Factorio game in to consideration, I ended up with Factorico anyway, since it met most of my needs and online requirements (available domain, google results and so).

It is hard to say, if one letter/+10% difference in name is enough to distinguish two "things" from each other. From internet user's/gamer's point of view, I would say it is okay in 2017, since we probably type, copy&paste, link, tag and hashtag more than we speak about internet content, so I think this limits confusion and friction, but ofcourse, not completelly, which is not easily possible. If I forget about online world for a moment, I prefer Factorico to be seen more like "Factory Co". (And you guessed it, factory.co domain is in use ).

If I return to Factorico vs Factorio game similarity, the only thing that both games have in common is "fact" in name and a fact, that they both have something to do with manufacturing. It will be more and more obvious that Factorico is different kind of game as development will progress more.

Sure, someone could just think that I just want to parasite on other project, this is a rip-off and so on, as we can see with Xcraft or CraftY titles (now I wonder if Xcraft and CraftY actually exists). Nowadays, the "craft" word have became something, that many, not-only, block based world games have in common, but many of them are focusing on completely diffrent mechanics and feature sets. But if someone is still thinking that, lets just agree on fact, that it just shows success of Factorio. What can be more success proving than people being inspired by your work or copying it? (well, more success proving probably is that you had became rich in process).

I am sorry for a lenght of my reply, but I wanted to express my thoughts on this definitely good topic and show "behind the name" stuff, while answering some of possible questions, which may arise soon or later.

Hello, as complete programming and Unity beginner, I had started working on this project like 2+ years ago. Since it was one man, free time & in-mood project, progress was kind of slow. However, in recent months, as I already have some (questionable) level of skill, I managed to invest more time and efford to make some big steps towards playable game. While end result is still far from being fun to play, lacking some basic features and contains many bugs, I had decided to bring this creation, hardly to be called "alpha", to daylight.

So today I'm proudly presenting you what I named Factorico, factory simulation game, where you take role of factory manager/owner to take care of everything that processing and manufacturing of goods requires. Hire workers, buy equipment, desing production lines, manage resource and cash flow and so on.

Factorico is inspired by old game called Free Enterprise, but should bring new ideas, more features and details.

As more features are present, things are getting more complicated to test and debug for me, so I'm looking for some passionate people, who are interested to try out game in this early stage of development in order to provide me with valuable feedback.

Platforms available for now:

Windows x86

Windows x86_64

Platforms potentionaly available:

Linux - I dont have capacity to test linux builds at all. Ask for it.

MacOs/OSX/iOS/That thing - I dont have stuff with apple logo on it. Ask for it.

Missing features, that I consider basic, but I did not bothered to include are:

Save/Load support

Removal of already placed objects

Know bugs:

Forklift can get blocked by inactive workers

Object placement does not check, if object can be actually accessed by workes/forklift, which can leed to bad situations. Please keep that in mind and leave atleast 1 meter for workers and 2 meters for forklift.