Just wanted your thoughts if you feel the same about this move. Everytime I meet a pet, or cast it myself, it states the move reduces all pets accuracy by 10%, but it definately feels like more than 10%, whether thats in your favour or not. Anyone know if its working as intended?

The base miss chance is 5%, so most abilities will now be at 15% miss chance. This pushes the miss chance high enough so that, whereas misses are usually pretty rare, they're now virtually guaranteed to happen multiple times in a battle. That's probably why it feels like more than 10%.

Since it's additive, inherently high-miss abilities are hurt more. Lift-Off for example has an inherent 20% miss chance, on top of the 5% base and then the 10% for Sandstorm. So it's down to 65% accuracy. Abilities like Demolish (base accuracy of 50%) are down to 35%.

Also, the proc chance for abilities like Moth Dust or Frog Kiss is determined by hit chance, so Sandstorm will subtract from those too. Frog Kiss says 25% chance to polymorph, but that's subject to -5% base and -10% from Sandstorm. Similarly, multi-hit abilities like Flurry use hit chance to decide how many hits they get: and each hit is then subject to the usual hit or miss check, in addition. This double-dipping makes -hit debuffs especially painful.

Poofah wrote:Since it's additive, inherently high-miss abilities are hurt more. Lift-Off for example has an inherent 20% miss chance, on top of the 5% base and then the 10% for Sandstorm. So it's down to 65% accuracy. Abilities like Demolish (base accuracy of 50%) are down to 35%.

Also, the proc chance for abilities like Moth Dust or Frog Kiss is determined by hit chance, so Sandstorm will subtract from those too. Frog Kiss says 25% chance to polymorph, but that's subject to -5% base and -10% from Sandstorm. Similarly, multi-hit abilities like Flurry use hit chance to decide how many hits they get: and each hit is then subject to the usual hit or miss check, in addition. This double-dipping makes -hit debuffs especially painful.

This is some great info but I'm wondering where you got those numbers from? I have yet to see hit chance anywhere. I would love more info on that as it really gets frustrating with all the misses I have been getting.

Back on topic with Sandstorm really the only attacks I have seen a big difference with are the multi hit attacks.

"Even when you are winning soundly, you must always give your opponent a way to retreat with honor. If you don't, then he has no reason to surrender. He will fight until the bitter end, and you will pay a larger price for victory."

Dragonwizard wrote:This is some great info but I'm wondering where you got those numbers from? I have yet to see hit chance anywhere. I would love more info on that as it really gets frustrating with all the misses I have been getting.

For the base dodge/miss chance, there's a macro to pull up the ingame variables, you can find it here. You have to be in a pet battle for it to return actual values -- dodge and miss are both 5 according to this, for equal-level pets at least.

Wowdb lists the accuracy for various moves, that's here -- the only caveat is that abilities with a secondary effect (Frog Kiss, etc.) list the accuracy for the secondary effect, and not for the initial damage. I think this is because wowdb is culling the last accuracy variable from the ability, even when there are multiple.

You can do ingame experiments to see that miss chance is calculated additively -- for example you can try to Frog Kiss while affected by Slippery Ice (-20%). If it were multiplicative, then you'd have a .25*0.8*.95 chance to hit; if it were additive, then you'd have a 25%-20%-5% chance.

Personally, I don't think the % matter, if I cast Sandstorm with my Anubis, you can be sure I'll miss ALL my attacks and the computer will not fail once against me lolOk, maybe I exagerate.. a wee bit..

Gromagrim wrote:Lift-Off is such an annoyance, I can go through a whole tamer battle with a spawn of onyxia and not have it hit once.

I wish the tooltip mentioned it's lower-than-base chance to hit.

I understand it's more useful for it's one round immunity, but when I'm using it to deal damage (Agaisnt Aquatics for example), I want some warning that I might be wasting my time!

^^THIS^^gets on my nerves, im even missing using Blitz on my Flayer more often now, another thing, Panda Earth spirit tamers Rupture hits stun nearly everytime, i have 2 in one team and hit stun 5% fgs

The elemental is immune to the shield effect on Sandstorm, and immune to the -hit debuff. So you'll still miss extra, but when you hit, it will be for full damage. The elemental will not miss extra, but when it hits you, it will be for reduced damage. The -hit debuff is 10%, and the shield is 25% of the caster's power, so this is almost always bad for the elemental.