New Super Mario Bros. Walkthrough :

This walkthrough for New Super Mario Bros. [Nintendo DS] has been posted at 02 Oct 2010 by WEEEE man and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up WEEEE man and share this with your freinds. And most important we have 20 other walkthroughs for New Super Mario Bros., read them all!

Walkthrough - FAQ/Walkthrough

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^-^-^ Game Name: New Super Mario Bros (DS)v0.1 ^-^-^
^-^-^ Creator: Nintendo ^-^-^
^-^-^ Genre/Player: Action/up to 4P ^-^-^
^-^-^ Author: Lifu Verde (Bonnea Castillo) ^-^-^
^-^-^ Email: LifuGreen[at]yahoo[dot]com ^-^-^
^-^-^ Website: http://compilnation.t35.com ^-^-^
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+=========================+
==========================| TABLE OF CONTENTS |==========================
+=========================+
INTRODUTION
STORY
CONTROLS
OPTIONS
MARIO TYPES
ITEMS
THE CAST
BEASTIARY
-ENEMIES
-BOSSES
WALKTHROUGH
MINIGAMES
MARIO VS LUIGI
SECRETS
CREDITS
COPYRIGHT NOTICE
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1.0 Introduction
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It's been a while since there's been a new Mario game where Mario shows signs
of where he came from with New Super Mario Bros. While the levels themselves
may be new material, there is all sorts of nostalgia looming around this game
with a lot of concepts taken from SMB 1 (count SMB2 Japan too), SMB 3, and SMB
world. I don't want to spoil anything now but the walktrough and other stuff
will speak for itself.
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2.0 Story
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While Mario and Princess Peach are out for a simple walk, a mysterious cloud
attacks the kingdom with a lightning bolt and a fire breaks out. Mario leaves
Princess Peach by herself to handle the situation at the kingdom then out of
nowhere Princess Peach is kidnapped by Bowser Jr. Mario rushes back in a vain
attempt to rescue here but to no avail as he is defeated by Bowser Jr. and sent
into small Mario form. Mario proceeds to chase after him.
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3.0 Controls
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X and Y buttons fuction as Dash
A and B function as Jump
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4.0 Options
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At the title screen you have 4 options: Mario game (1P game), Mario vs Luigi,
Minigames, and Options.
The latter is really nothing as all you do is chose which buttons control the
dash and the jump and determine the type of sound output that you want to use
in the game.
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5.0 Mario Types
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Mario comes in many different forms, each form as a different kind of special
power or lack off power in small Marios case.
_____________
\SMALL MARIO/
ŻŻŻŻŻŻŻŻŻŻŻ
This is Mario's standard form. One hit from an enemy or projectile and you are
dead. He has no special power except ducking into narrow passages, which makes
up for it.
_____________
\SUPER MARIO/
ŻŻŻŻŻŻŻŻŻŻŻ
Mario is a bit bigger but somewhat the same Mario as before except now he has
the ability to break bricks above his head. One hit returns him to being Small
Mario.
____________
\FIRE MARIO/
ŻŻŻŻŻŻŻŻŻŻ
In addition to powers gained as Super Mario, press the X or Y button to throw
fireballs at your enemies from a safe distance. They'll kill most enemies with
one shot. One hit returns him to being Super Mario.
____________
\MEGA MARIO/
ŻŻŻŻŻŻŻŻŻŻ
Mario ain't the man to be messing with now. He's super huge and nothing will be
able to stop him during the time he is in Mega Mode. He can smash everything in
his path even pipes. A Meter appears and if you raise the meter high enough you
will earn a certain amount 1-ups.
_____________
\SHELL MARIO/
ŻŻŻŻŻŻŻŻŻŻŻ
Gives Mario the ability to spin dash into enemies while done the turtle shell.
Does this remind anyone of the Sonic Spin? One hit returns you to being Super
Mario.
____________
\MINI MARIO/
ŻŻŻŻŻŻŻŻŻŻ
Mario is very very small but yet he is more powerful than small Mario but like
small mario, he can be killed with one hit. He can walk on water and enter very
small pipes and wall through narrow paths that even small Mario can't.
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6.0 Items
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______
\COIN/
ŻŻŻŻ
Collect 100 of these to earn an extra life
______
\STAR/
ŻŻŻŻ
Makes Mario invincible for a certain amount of time. It's similar to being Mega
Mario except you don't smash everything in sight.
__________
\MUSHROOM/
ŻŻŻŻŻŻŻŻ
Turns Small Mario to Super Mario
_____________
\FIRE FLOWER/
ŻŻŻŻŻŻŻŻŻŻŻ
Turns Mario into Fire Mario
_______________
\MINI MUSHROOM/
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turns Mario to Mini Mario
_______________
\MEGA MUSHROOM/
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turns Mario to Mega Mario
______
\1-UP/
ŻŻŻŻ
This Mushroom gives you an extra life.
___________
\STAR COIN/
ŻŻŻŻŻŻŻŻŻ
Collect these to use as payment to open new paths.
__________________
\RED RING N COINS/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jump through the Red rings the collect 8 red coins to receive an item.
_______________
\SWITCH BLOCKS/
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
P blocks turn bricks to coins and vice versa.
! turns outlined bricks solid.
? have different effects.
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\SPIN BLOCKS/
ŻŻŻŻŻŻŻŻŻŻŻ
Stand on these and jump to do a spin jump. Hold down to do a drill jump.
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7.0 The Cast
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_______
\MARIO/
ŻŻŻŻŻ
He is the hero of the game, always going around rescuing pretty damsels where
he goes. He made his debut as Jumpman in Donkey Kong 1.
_______
\LUIGI/
ŻŻŻŻŻ
Mario's brother. Though not as tough or as brave as his older brother who is a
dwarf compared to him, he is almost always there to get into action.
_______
\PEACH/
ŻŻŻŻŻ
This is the Mario's 4th girlfriend in the Mario Universe. The first girlfriend
was Pauline, then Princess Toadstool, then Princess Daisy, and now Princess
Peach who is a little based on Princess Toadstool.
_______
\WARIO/
ŻŻŻŻŻ
Mario's rival who so far only appears in minigames
_______
\YOSHI/
ŻŻŻŻŻ
Mario's Dino Friend who also appears in minigames so far.
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8.0 Beastiary
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Listed below is an analysis of all the enemies and the bosses that appear in
the game.
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8.1 Enemies
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Coming Soon
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8.2 Bosses
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Coming Soon
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9.0 Walkthrough
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O =-=-=-=-=-=-=-=-= O
| World 1: Plains |
O =-=-=-=-=-=-=-=-= O
/__\______
\ / 1-1 /
ŻŻŻŻŻŻŻŻ
Start off by hitting the ? block then stomping on the Goomba. the next ? blocks
have a mushroom inside and another coin respectively. You will come across a
brick with a coin hidden inside followed by a pyramid formation of bricks which
is a brick on top and thre bricks below. The middle of the bottom bricks has a
coin in it and the brick above has 10 coins in it. Kill two goombas and get the
coins along the arc formation. The next ? block has a Mega Mushroom inside. It
is smashing time. You'll collect two Star COins along the way and you also get
the midpoint flag too. By the time you finish, you'll face a Green Troopa, a
Goomba and a Red Troopa and the flag is ahead.
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Some stuff you may have missed:
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In an area where you see a Red Troopa marching back and forth, there are coin
blocks that are invisible until hit from below. Use them to hit the bricks that
are above them and one of them has a vine that takes you to the clouds. This
has a red ring and 8 red coins that net you a Fire Flower. Once you are down,
dobule back past the midpoint and go down the newly repaired pipe and it will
take you to an underground area with a Star Coin at the end.
If you managed to hang on to hang on to Mega Mario and destroy the stepstones
leading to the flag pole, there are invisible coins that will give a boost over
the remaining wall.
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\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: You'll get this without my help as long as you are Mega Mario.
#2: Go down the pipe before the midpoint area and the path will lead to the
Star Coin.
#3: You need to use a ground pound to get it.
/__\______
\ / 1-2 /
ŻŻŻŻŻŻŻŻ
You automatically start this level with a ground pound attack which if you are
a big Mario character, you can smash through the blocks and get the coins. Use
the Ground Pound to get the coins below each area and there is a Fire Flower in
one of the ? blocks. There is a section where you can Ground Pound through the
floor or go straight. The low road has a ton of coins and a multicoin ? block.
Spring back up and stay on top of the bricks to reach coin #1. After running
and sliding under the small passage, stay along the top and when you drop down,
there is another coin which you need to ground pound to get through. When you
reach the pipe with a Pirhana Plant, wait for it to sink then go down the pipe.
Use the Koopa Troopa shell or Shell Mario to bust through the blocks below and
it will lead to a ton of Goombas and a Mega Mushroom. You'll earn two 1-ups at
the end. Exit out the left side pipe. Once out, use the Troopa Shell to hit the
left block and uncover a Fire Flower. Tilt the pole to reach the highest point
and stay up there to reach the last coin and the pipe leading to the secret
exit Which leads to a red toad house and skips 1-3.
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Some stuff you may have missed:
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If you decide to stay low, you'll reach the normal exit and that leads to
1-3 and the Green Toad House.
____________
\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: After the split paths rejoin, stay high and you will reach it.
#2: Use the ground pound to get it.
#3: Tilt the second pole so you can reach the very top and the last coin is
ahead.
/__\______
\ / 1-3 /
ŻŻŻŻŻŻŻŻ
Some of the Mushroom platforms sway and some will rise up and down. Use the
first two Spin Blocks to reach a bouncing platform that boosts you to the first
Star Coin then float down the path of coins and you'll reach the second Star
Coin at the end of the trail. The midpoint flag is to the right. Wait for the
platform to reach its peak to reach the last coin. Get the red rings and the
coins and the exit is ahead. The last mushroom platform gets you high enough
that is seems that you can hop over the flagpole.
____________
\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: Use two spin blocks then a bouncing platform to reach it
#2: While still floating down, guide yourself through the coins.
#3: As the mushroom platform goes up and down, wait for it to reach the top and
get the coin.
/__\________
\ / Tower /
ŻŻŻŻŻŻŻŻŻŻ
As you make the vertcial up the castle, here is one bit of huge advice. Do not
get crushed. When you reach the top of the blocks, you'll see a Star Coin. Go
down the pipe and it will boost you high and also give you a ton of coins and
get through the midpoint flag. Drop down and enter the door. Carefully maneuver
through the moving blocks to the Star Coin and enter the door.
Once out, try not to get poked by the spikes as the blocks might shove you into
them and reach the last coin then jump up carefully three times to avoid being
crushed. Use the pipe to shoot upward but don't get smashed. At the top, Bowser
Jr. awaits behind the door.
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Boss Fight: Bowser Jr.
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Just stop on him a total of three times. Everytime you jump on him, he will go
inside of his shell then rush at you again a bit faster. That was an easy fight
wasn't it?
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Some stuff you may have missed:
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In the spot where Star COin #2 is, maneveur to the opening in the upper-right
corner and it leads to a new room. You need Shell Mario here. Break the blocks
and enter the pipe that leads to the secret exit which in turn leads to the
warp cannon to level 5.
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\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: Make your way up and once you get past the sandwhich motion stones and it's
within sight.
#2: After the first cannon boost, drop back down and enter the door. Get to the
coin carefully.
#3: Climb up through the shifting spikes n stones area and it is within reach.
/__\______
\ / 1-4 /
ŻŻŻŻŻŻŻŻ
Start of by sliding into the Goombas. As you proceed to the right, one of the ?
blocks contains a Mini Mushroom. Once you turn into Mini Mario, run left under
the small creek and go down the pipe. Run on top of the water and the coins are
going to become visible. Get them later. Do a wall jump to reach the Star Coin.
Run back and get the coins and exit out of the pipe. Avoid the enemies since
they cannot be killed by stomping on them. When you get the Mushroom, you will
grow to normal size. Notice the pipe on its side, Ground pound the brick on the
right of it and enter the pipe. Move to the right and hit the right brick to
reveal a P-switch and use the coins turned in to bricks to reach the Star Coin
and then drop down and get the rest of the coins.
Once you exit the pipe, go left and while running and sliding to the Star Coin
will get you killed, you can slide down the slope to get through safely then do
it again to get out. Run back to right and watch out for the yellow pipe as it
spews out Goombas. Just past the pipe is the flagpole.
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\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: Once you become Mini Mario, run left and enter the minipipe and run across
the water and wall jump it.
#2: When you are back at full size, get to the side pipe and ground pound only
the leftmost brick next to the pipe and enter, use the P block at the brick on
the very right to turn the coins to bricks and reach it.
#3: After coin #2, go left and slide down the slope and it will carry you over
the gap to it.
/__\______
\ / 1-5 /
ŻŻŻŻŻŻŻŻ
Move right and bounce up the bouncy platforms to hit the ? blocks then bounce
high enough to reach the Star Coin then get through the Red and the Green Koopa
Troopas and you'll eventually reach a series of scales. The first one gives you
leverage to the next Star Coin. The third scale gives you leverage to an upside
down pipe. Ride the moving mushroom platform and gather as many coins as you
can. There is a mushroom formation of coins with the last star Coin in the mid-
dle of it. Snag it and drop down.
Once you are down, you will hit the midpoint flag and reach a red ring and the
eight red coins. After you get the item it gives you, bounce you way over the
Paratroopas. There is a series of four blocks that gives out multiple coins and
eventually Mushrooms. From there bounce your way to the flagpole.
____________
\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: Bounce high on the mushroom platforms to reach it.
#2: The first scale you reach will help you reach it.
#3: In the bonus are (accessed through the third scale), ride the mushroom
platform till you see a mushroom formation of coins and snag it.
/__\______
\ / 1-A /
ŻŻŻŻŻŻŻŻ
Go down the pipe upon the start of this level. You are now in an underground
scrolling level. There really no need for a strategy here other that gathering
coins including the floating ones and avoiding the Cheep Cheeps and the sharks
so I 'll skip to the important stuff for this level. You can however, kill them
with Fire Mario.
You'll reach a P-switch that will make invisible coins appear. Collect them
along the path between rubber mines that are harmless unless they crush you on
the edge of the screen. Afterwards, you'll notice a series of hidden ? blocks.
In the middle of the series is a Star COin in the upperright corner. At the end
of the series is an upside down pipe that leads to the second Star Coin. You'll
pass a random item block then a red ring. Get the red coins quickly because the
side scrolling makes it harder to get them all in the allocated time. Another P
switch makes more invisible coins appear. The last star coin is easy to get as
small Mario and MiniMario but for others, you have to swim around and get it
quickly. The exit pipe is to the right and that leads to the flagpole.
____________
\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: You'll find it on your own.
#2: After #1, enter the upside down pipe that leads to it.
#3: You'll see this one on sight but Bigger Marios have to swim around the wall
to get it.
/__\___________
\ / Castle 1 /
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk along the ropes and watch out for Pobodos. Touching the lava instantly
leads to your death so be careful not to fall in. The platforms rise and sink
but you won't be lowered into the lava. The spike-filled ceilings start to come
down. They will rise up when they reach the bottom, there are items within the
safe spots. To reach the Star Coin, Wall Jump to it when the ceiling is down.
The second star coin is dangerous to get, wait for the platform to return below
it and get it then jump off quickly. As you move on, if you jump high enough on
the rope, you'll see a hidden upside down pipe. It's best to jump in the middle
of the coin bunch. This nets you the last star coin. Proceed to the right as
careful as you can and it's boss time behind the red door.
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Boss Fight: Bowser
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This is the classic Bowser fight from the original Super Mario Bros. Run under
him, get a good leap over him to hit the switch and dump him into the lava. You
can also use fireballs too.
____________
\STAR COINS/
ŻŻŻŻŻŻŻŻŻŻ
#1: Wall jump between the safe spot in the falling spike ceilings.
#2: It's over a platform that can sink into the lava. Wait for it to rise then
snag the coin and jump off.
#3: After coin #2, walk along the ropes and bounce high enough to reach the
upside down pipe leading to it
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10.0 Mini-Games
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There are two ways to play these games. 1P allows you to play them by yourself
and Vs play alows you to play against up to 3 opponents if they are nearby.
First you have to create a group or join a group already in play.
________
\ACTION/
ŻŻŻŻŻŻ
SnowballSlalom: Rub the touch screen to roll the snowman's head to the goal
before time runs out! Rocks will slow you down so avoid them.
LakituLaunch: Shoot as many spines as you can into the flying shells within
the alloted time.
Danger, Bob-omb! Danger!: Slide over the Touch Screen to guide the Bob-omb out
of the way of the incoming fireballs. Watch out for Bowser's flame breath too.
How long can you survive?
Whack-a-Monty: Whack Monty Mole whenever he pops out of a hole! WHACKITY WHACK!
You'll lose points if you hit poor Luigi by mistake. Be Careful! How many Monty
Moles can you whack?
BalloonRacing: Blow into the Mic to send Yoshi flying skyward. Yoshi's balloons
will burst if he hits a Shy Guy. If all the balloons pop, Yoshi will fall. Can
you reach the goal before time runs out?
________
\PUZZLE/
ŻŻŻŻŻŻ
Wanted!: It's easy to get lost in a crowd! Find the one who disappeared and
touch him. There he is!
Which Wiggler?: Touch the Wiggler on the Touch Screen that matches the one on
the top screen. Choose carefully, though; he has a terrible temper.
Hide and Boo Seek: Rub the touch screen where the Boos are hiding! Can you find
them all before the time runs out?
Puzzle Panel: Match the Touch Screen picture to the top screen. Touch a panel
to turn over the surrounding panels. Harder levels will take more turns to
solve.
Coincentration: Pay attention to where the falling land. Tap the blocks to re-
trieve the coins. Choose wisely: if you pick the wrong block, your game will
end.
_______
\TABLE/
ŻŻŻŻŻ
Memory Match: Pick two matching cards to make them disappear. Clear all the
cards to win. If you make three mistakes, Luigi wins.
Picture Poker: Get a better hand than Luigi to win! If you're confident that
your hand's the best, increase the number of coins you bet!
Pair-a-Gone: Match up cards horizontally, vertically, or diagonally to remove
them from the table. Clear all the cards to win!
_________
\VARIETY/
ŻŻŻŻŻŻŻ
Mario's Slides: Guide Mario down the slides to the Star. Draw lineson the Touch
Screen to create new routes for him. If Mario lands in a Piranha Plant, it's
game over! Collect five Stars to move up a stage.
Sort or 'Splode: Guide black Bob-ombs to the black carpet and red Bob-ombs to
the red carpet. If you bring in the wrong Bob-omb, it will explode, and that's
no good.
Bounce and Trounce: The sky is thick with Fly Guys! Help Mario stomp on their
heads by tapping on him. Tap Mario on the left, right, or center to make him
bounce left, right, or straight up into the air.
Bob-omb Squad: The parachuting Bob-ombs have targeted your precious garden! Use
your slingshot to knock them out of the air. Hit Lakitu to blow them all up at
once!
Trampoline Time: Draw a Line on the Touch Screen to create a trampoline. You
can draw up to three lines at a time. Use the trampolines to bounce Mario to
safety!
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11.0 Mario vs Luigi
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If you have another player nearby, you have the option of playing against him
or her if he or she has or does not have the game itself. One player chooses to
play as Mario and the other one chooses to play as Luigi.
The difference between the two is that for the former determines Player 1 and 2
by who chooses which brother. The latter makes the game holder player 1 and it
doesn't matter which brother is chosen.
Note: You cannot play as the same brother in the same game.
Choose the number of wins needed, stars, lives, and then the course you want to
compete in.
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12.0 Secerts
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Finish a level with the last two digits being a multiple of 11 to hear the
Super Mario Bros level finish them. You will also see fireworks displayed in
the numbers shown divided by 11. Ex: 99 gives 9 fireworks
11,22,33 gives a red toad house on the map
44,55,66 gives a green toad house
77,88,99 gives a Mega toad house
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13.0 Updates/History
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21/05/2006: completed up to Level 1
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14.0 Credits
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Nintendo - creator of this game
Whomever hosts this FAQ
My sisters Andrea (Aisu Azul), Renea (Faiya Roja), Lela (Elekutoriku Amarillo),
Caneda (Shiyado Negra) - as a team we combine our efforts to put together FAQs
which so far Renea released Arkanoid for MSX and Andrea who with our help, is
working on Go! SUdoku for PSP and released the Easy Mode solutions already.
Lela and Caneda have yet to release a guide themselves.
GameFAQs for the secrets to the game.
You for reading this guide.
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15.0 Copyright Notice
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This FAQ is the copywritten property of me (Bonnea Castillo) and my sisters and
cannot be used on any site or posted without given permisson from either one of
us.
Copyright 2006-