Crossbow Attack

Frenzy

Lifestealer

Painful Shot

Every 2 seconds, tower fires a painful shot that deals 85 damage to enemies in a 5m radius around its target, up to 130 in total. Every shot reduces the tower's life points by 50. Tower will no longer attack once its life points have been reduced too far. Knocks back small units.

Still Alive

Regenerates 5 life points every second.

Sacrifice

Sacrifices own unit to restore life.

Requires Upgrade II.

Nasty Surprise

Foul Play

Turns an own unit into a living bomb that explodes immediately dealing 150% of its current life points as damage to hostile and friendly units within a 25m radius, up to 33% per target and 3000 in total. Knocks back small and medium units. Reusable every 5 seconds.

Recycle

Corpse Explosion

Explosive Bodies

Gathers up to 2000 life points from corpses within a 25m radius to create a huge Nether sphere that explodes after 3 seconds dealing the corpses former maximum life points as area damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage per target. Affects ground targets only. Knocks back small and medium units. Immediately reusable.

Life Stealer

Siege

Soulshatter

Soul Explosion

Initially deals 850 damage to hostile and friendly entities in a 25m radius, up to 2550 in total. Affected units will in turn explode as soon as they die and also deal 360 damage to hostile and friendly entities in a 15m radius, up to 540 in total. Reusable every 20 seconds. Deal half damage against building

Necrofury

Siege Mode

Enable to become immobile and gain: Nether Bomb and Bone Shards abilities.

Nether Bomb

Every 4 seconds, unit hurls a ball of nether that deals 666 damage to enemies in a 10m radius around its target, up to 999 in total. Affects ground targets only. Knocks back small and medium units.

Bone Shards

Activate to fire off bone shards that deal 2560 damage to enemies in a 10m radius around its target, up to 3900 in total. Every shot drains the unit's own life points by 2000. Unit will no longer attack once its life points have been reduced below 2000. Affects ground
targets only. Knocks back small, medium and large units. Reusable every 9 seconds.