It would seem rather pointless if we just had an ever growing Brig on our ship with no other purpose as to motivate us for the short period the novelty would last.

Now, if we could turn these "enemies of the State" over to Qo'noS in turn for some benefit, then there would be some actual value to the system. But of course, there needs to be some work and risk for pursuing this course...it should require extra effort, increased risk to ship, crew and resources to take the time to capture a combatant or "wanted" entity over just popping thier ship or killing them out right.

Given the nature of the worls in which we live you are never going to see that happen. The only interraction with slavers you are ever going to get is shooting them and liberating them. I guess that is a fine moral code. You are never going to see a game that permits you to profit from slaving. Wierdly, killing is generally extremely lucrative in games, of course. Funny ethical code we have in our modern progressive society.

Given the nature of the worls in which we live you are never going to see that happen. The only interraction with slavers you are ever going to get is shooting them and liberating them. I guess that is a fine moral code. You are never going to see a game that permits you to profit from slaving. Wierdly, killing is generally extremely lucrative in games, of course. Funny ethical code we have in our modern progressive society.

This is true, it follows the code that even through you slaughter a whole village you will never see a child amongst the dead.

It would seem rather pointless if we just had an ever growing Brig on our ship with no other purpose as to motivate us for the short period the novelty would last.

Now, if we could turn these "enemies of the State" over to Qo'noS in turn for some benefit, then there would be some actual value to the system. But of course, there needs to be some work and risk for pursuing this course...it should require extra effort, increased risk to ship, crew and resources to take the time to capture a combatant or "wanted" entity over just popping thier ship or killing them out right.

It would seem rather pointless if we just had an ever growing Brig on our ship with no other purpose as to motivate us for the short period the novelty would last.

Now, if we could turn these "enemies of the State" over to Qo'noS in turn for some benefit, then there would be some actual value to the system. But of course, there needs to be some work and risk for pursuing this course...it should require extra effort, increased risk to ship, crew and resources to take the time to capture a combatant or "wanted" entity over just popping thier ship or killing them out right.

I must agree, however this could also be a passive type system, similar to the doff, or even a KDF specific portion of the doff system. Duty officer running high value prisoners to rura penthe or Qo'nos as an addition to the "capture target" mission that the player runs.