Another preview of Obsidian's soon to be released action RPG surfaced over at Player Affinity.

There are several new features: One of these core features of Dungeon Siege is the ability for players to cooperatively play through the campaign and other maps as part of a single group, with two players per console or four players online. Players have the option to revive each other should one be killed, but doing so takes valuable time that could prove fatal. This plays into how loot is distributed, as loot is an important part of any dungeon crawler title. In Dungeon Siege it certainly is varied as loot drops from enemies or other sources; however it is collected into a communal pile for usually anyone to use. Some loot is unique, so negotiation must be factored in to properly assign gear. Group dynamics would eventually have to play a role, and I'm sure that is one of the primary drivers for enjoyment out of this game. Finally, the engine used is completely new and proprietary, allowing dozens of units onscreen with only minor framerate fluctuations.