Attention span: 4/10 Player 1 always wins, so there's no point.Controls: 4/10 Shouldn't be on same keypad. Linkplay would be great.Implementation: 2/10 Shooting functions incorrectly and the graphics are something to be desired.Overall: 3/10 Needs a lot of work.

War 86 by Dan is a two-player shooting game with the objective being to kill your opponent. Rather than playing through the link port, the two players share the same keyboard, and their keys have been strategically placed on the keyboard so that the player looks at the screen from the same side as their ship.

For a two player game, this fails miserably to provide a fair ground for both players. When player 2 shoots and then player 1 shoots, player 2s shot pauses in midair while player 1s shot flies across the screen. If player 1 shoots, then player 2 shoots, again player 2s shot halts while player 1s shot continues on its path. In this manner, player 1 can successful get off 3 times as many shots as player 2, and has plenty of advance notice of where player 2s shots are in order to dodge them. Since neither player can have two of their own shots on the screen at once, the game goes incredibly slowly, and its just a matter of time before player 1 wins.

When player 1 wins (or player 2 if hes really lucky), all that happens is the game displays the text "Player 1 wins!" (or 2), and then exits. If you try to exit during the game by hitting the exit key (which would make sense), the game messes up the home screen, and it is sometimes unrecoverable.

This game has a fair amount of potential, but right now there really isnt any value to this game. Its too clumsy, with very little entertainment.

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