On August 14, , Call of Duty: Activision Blizzard owns the Call of Duty and Starcraft franchises—which have been popular as e-sports.

Activision Blizzard confirmed the purchase on January 4, In May , MLG announced "Enhanced Viewing Experience", a new streaming player design that integrates live data and statistic displays.

Several professional Call of Duty players including Matt "Nadeshot" Haag have signed exclusivity contracts with the streaming service.

From Wikipedia, the free encyclopedia. This article needs to be updated. Please update this article to reflect recent events or newly available information.

Archived from the original on June 11, Retrieved December 31, Archived from the original on July 5, Retrieved September 25, Archived from the original on February 8, Archived from the original on July 21, Retrieved September 30, The Business Review Albany.

Archived from the original on May 9, Retrieved November 7, Archived from the original on July 16, Retrieved September 29, Archived from the original on June 23, Retrieved May 25, Retrieved April 8, Archived from the original on March 4, Retrieved February 28, Archived from the original on July 11, Retrieved August 15, Archived from the original on August 6, Retrieved August 14, Archived from the original on February 1, We felt like these two entities resonated really well.

The first conversation was kind of informal. It was more of an exchange, and we wanted to learn what the other thinks. But we very quickly realized that the two brands fit very well, just because Team Liquid has a great approach towards both esports and also technology and innovation.

For us, this is absolutely crucial in choosing our partners. We really want to be part of the ecosystem and provide value with our software.

This is what Liquid understood pretty much straight away, and they even came in with their own ideas. How could they use SAP? How could we help, and where could they use a sponsor like SAP in general?

That really impressed us, and we took some time to craft the partnership and to come up with a good way to collaborate.

But here we are, and last April we were able to launch the partnership. If you look at Dota 2 , there is a lot of insight gained just by looking at the statistical data of historical matchups.

Besides that, after any Dota game, you can get the replay files — and in every replay file, you will find 1. You have access to nearly everything, and all of that data can be analyzed and give you a lot of insight.

There have been some comments in the past days that you can get everything by just watching replays, and that is true — you can get the replay file and just watch them.

We try to automate this process to make life easier for the players and the teams, to get much faster to the interesting insights. We started working with their Dota team from the beginning of our partnership in April, and it was an ongoing process of starting to develop the software which helps them — not only at TI8, but also beyond that.

There was a crucial moment for the partnership where we went to a workshop in The Netherlands where they were boot-camping, and the entire development team from SAP spent two days with the Dota team.

We really got into good, deep conversations with the players and the coaches, about: What are they doing? View Fullscreen App Some items may appear blurry because of auto scaling.

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From Wikipedia, the free encyclopedia. This article needs to be updated. Please update this article to reflect recent events or newly available information.

Archived from the original on June 11, Retrieved December 31, Archived from the original on July 5, Retrieved September 25, Archived from the original on February 8, Archived from the original on July 21, Retrieved September 30, The Business Review Albany.

Archived from the original on May 9, Retrieved November 7, Archived from the original on July 16, Retrieved September 29, Archived from the original on June 23, Retrieved May 25, Retrieved April 8, Archived from the original on March 4, Retrieved February 28, Archived from the original on July 11, Retrieved August 15, Archived from the original on August 6, Retrieved August 14, Archived from the original on February 1, Retrieved February 1, Retrieved January 15, Retrieved April 20, Retrieved May 6, Retrieved January 4, The New York Times.

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This page was last edited on 4 November , at By using this site, you agree to the Terms of Use and Privacy Policy. Current season, competition or edition: But here we are, and last April we were able to launch the partnership.

If you look at Dota 2 , there is a lot of insight gained just by looking at the statistical data of historical matchups. Besides that, after any Dota game, you can get the replay files — and in every replay file, you will find 1.

You have access to nearly everything, and all of that data can be analyzed and give you a lot of insight. There have been some comments in the past days that you can get everything by just watching replays, and that is true — you can get the replay file and just watch them.

We try to automate this process to make life easier for the players and the teams, to get much faster to the interesting insights.

We started working with their Dota team from the beginning of our partnership in April, and it was an ongoing process of starting to develop the software which helps them — not only at TI8, but also beyond that.

There was a crucial moment for the partnership where we went to a workshop in The Netherlands where they were boot-camping, and the entire development team from SAP spent two days with the Dota team.

We really got into good, deep conversations with the players and the coaches, about: What are they doing? How are they working?

How are they preparing? What kind of data are they interested in? What actually helps them the most? And where are the quick wins now for TI8, but also the bigger challenges moving forward?

There were a few aspects which we could cover on a very short notice. The good thing about this project is that we have a development team which is led by Frank — that team is hugely motivated to work on this stuff.

They are young guys and they are very strong in development and data science, but also they have a profound Dota 2 knowledge.

On both sides, I think it was a great learning, and it showed us where this partnership can go moving forward. How will you know, or will you even know, if your data and technology has helped their success?

Software can always only be a tool and a help for humans to perform better. We are definitely watching closely and speaking to them closely, and we want to see them use it.

This is why we work with someone like Team Liquid: We have some other people that we work with very closely who are experts in esports.

We do have a roadmap, we have plans, and we do want to expand our footprint in esports for sure. You have one perspective covered by player, team, and coach support with software.

The second one would be fans, spectators, and broadcasters, and the third one would be leagues, organizers, and governing bodies and such.

At this point, in esports, we have Team Liquid, which gives us an amazing platform to tell stories for players, coaches, and teams.

For us, the next step might very well be towards fans, spectators, and broadcasters, to show what we can do to a broader audience and also maybe to help the sport grow a little bit better.