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In response to the above: it's a bit silly to have the "bring all of your robots to a checkpoint to activate it" AFTER you actually already managed to do that. :)
This got me stuck on my first attempt, as I marched my first robot to the crystal, then the second, then wondered why it didn't disappear.

This is incredibly well thought-through and well-implemented. My only gripe being that there's no grace period for being out of range, as sometimes deaths in the middle of a complex layout come due to misreading the edge of the light-cone. Death is pretty punishing in fact, and I'm sure there's a way you could make it less so. Which I'd like to see, because this is an excellent idea. It would probably work well for some kind of spelunking with ropes instead of lights too.

Fantastic execution! Good audio and a really challenging puzzle mechanic. I had a little trouble figuring out what to do at first, and you might want to just get rid of the C key as jump, I hit it a few times on accident and died. Aside from that, I really enjoyed this!

solid! I really enjoyed this, my only complaint is the pacing being a bit slow at about half way through, I found myself wondering how far I was. It could be as simple as swapping to an interior section, going into a hole in the background that changes to a narrow stretch of cavern, then exiting out of that back into a new section of open cave, both having their own bgm (like the pipes in super mario bros for example). Another thought for escalation is certain types of moving hazards that can break the energy beam line of sight.

Very cool game. As others have mentioned, the controls are a bit odd, but that doesn't stop it from being a lot of fun. The core mechanic is pretty original and used well for satisfying puzzles.

The graphics are limited but used perfectly. I'm rating the graphics very high because many games with flashier graphics do not have the overall artistry seen here. It's not how many pixels you have, it's how you use them.

Some people have said the BGM got old... I didn't feel that way. It's well chosen for the feeling and pacing of the game. A little repetitive, but it's hard to expect a full soundtrack in 48 hours.

Anyway, overall great game. Could be improved in a lot of ways, but it's already impressively complete for 48 hours.

Nice atmosphere! The puzzling was not especially challenging but still kind of fun.

One minor issue I had was that the text about bringing ALL your robots to a checkpoint didn't show up until after I got both of them there, which had me stuck for a while. I also kind of felt like resetting all your robots when you take one out of range was a bit too punishing, but I'm not sure there were any better ways to handle it.

Wow this is a really challenging game! I loved the level design and the puzzles. The graphics are alright and the audio is pretty cool. Not sure now I would connect it to the theme but the gameplay makes up for that. XD

I forgot to reiterate what others have already said change the jump button to the Up key please!! C is a really bad choice as that part of the keyboard should only be used for controlling the beam, not movement in general.

Loved this one. Very nice idea and execution. Just the right amount of information to figure out what to do. Good music and mood. The biggest frustration was that I would confuse the jump and switch-robots buttons, and it often kills you to press the wrong one. Played through to the end, and it didn't get tiresome. I think both of the last two puzzles can be solved with only three robots, though?

I signed up to comment on this game. (and a few others)
This game is very inspiring. I think it is thematic in its own way and the puzzle style gameplay brought back memories from classics like Lemmings.
I greatly enjoyed completing this mini adventure and found it was balanced and challanging in the right amount to keep you interested without frustrating the player.;)

The level design was superb to flesh out what could be achieved with this concept.

Very nice idea!
It feels very solid, albeit quite tough. A grace period would be nice, it's annoying being so close to a checkpoint and just jumping out of a light circle to be sent back.
Other than that nice idea and well designed.