#DarkSoulsDowngrade and The developer of Dark Souls II has had to defend itself against accusations that it lied about the game’s graphics and downgraded visuals.

To judge by the reviews and first week sales you’d assume everyone was extremely happy with Dark Souls II, but of course that’s never really the case, and some fans have been up in arms that the game’s graphics are not as good as initially shown in some demos.

In fact some hardcore fans got so irate they started a campaign on forum NeoGAF to highlight the issue and get a response from From Software.

The specific issue concerns the lighting, which we noted in our review was rather flat and simplistic in the final game. In footage from last year though the game can be seen to have a much more dynamic and realistic lighting system.

To be honest we’re not really sure what the campaign hoped to achieve though, given the graphics are still very good for an Xbox 360 and PlayStation 3 game – and clearly pushing both consoles fairly hard.

You’d think fans would be grateful there even is a Dark Souls II, but here’s the response from From anyway:

Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management. A developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game.

The final version of Dark Souls II displays the culmination of this delicate balance and we’re very proud of the positive media and fan reception for the game.

There’s no indication of whether the superior lighting system will be in the PC version, which isn’t out until April 25, and as ever there’s still no hint of an Xbox One or PlayStation 4 version.