Dead Space 3https://www.gameinformer.com/games/dead_space_3/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Wiki: Dead Space 3 Guideshttps://www.gameinformer.com/games/dead_space_3/w/guides/default.aspxMon, 23 Dec 2013 02:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1872AnonymousGuides for Dead Space 3Blog Post: An Identity Crisishttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/04/21/an-identity-crisis.aspxSun, 21 Apr 2013 18:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2765538BRAV0 F1VE<p><span id="internal-source-marker_0.8314419384114444"> </span></p> <p dir="ltr"><span style="font-size:x-small;"><span style="white-space:pre;"> </span><span style="font-size:small;">Dead Space feels like a game with an identity crisis. &nbsp;Like many horror titles such as Resident Evil, Dead Space seems to be trying to appeal to the lowest common denominator with a heavier action focus. &nbsp;Necromorphs still pop out of vents, hide behind corners, and crawl out of the dark, but everything you see feels like it has been done before. &nbsp;Not everything is a disappointment, like the refined gunplay and memorable environments, but the lack of suspense and tension hold it back from becoming anything more than an average game. &nbsp;</span></span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"> </span>Dead Space isn&rsquo;t really scary anymore. &nbsp;Yes, Dead Space, the game that established itself on delivering eerie atmospheres and surprising trills &nbsp;just doesn&rsquo;t deliver the sheer terror that previous entries did. &nbsp;Sure, Dead Space 3 certainly has its creepy moments and jump scares, but rarely did I feel sweaty palmed or genuinely nervous to trudge forward. &nbsp;I think frustration can be attributed to a growing sense of familiarity in the series. &nbsp;Dead Space fans are already &nbsp;with previous enemy types, and with few new ones introduced, encounters begin to get stale towards later acts. &nbsp;</span></p> <p dir="ltr"><span style="font-size:small;"><img src="http://images.eurogamer.net/2013/articles//a/1/5/5/4/2/6/2/eurogamer-amiybk.jpg" alt="" /></span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"></span><span style="white-space:pre;"> </span>One of the most polarizing changes made to the Dead Space series was its transition to a snowy, more open environment. &nbsp;While many bemoaned this decision, I enjoyed my time in Tau Volantis, as I felt a greater motivation to explore. &nbsp;Taking the road less traveled would often uncover hidden resources and side quests which was something I took advantage of during my playthrough. &nbsp;Tau Volantis is also home to some stunning backdrops, sporting some of the best wind and snow effects I&rsquo;ve seen. &nbsp;Disappointingly, trekking through Tau Volantis doesn&rsquo;t evoke the same creepy tension Dead Space fans are so used to experiencing. &nbsp;The game tries to hide necromorphs inside vents, and behind corners, but after you know what to expect, it loses its luster. &nbsp;That doesn&rsquo;t mean Tau Volantis is a bad setting. &nbsp;While it isn&rsquo;t terrifying, it delivers some breathtaking set pieces and environments. &nbsp;Floating in space like an astronaut, experiencing an intense shipwreck, being eaten by a large alien monstrosity, and exploring the planet&rsquo;s surface are astounding in their own right, and are among the most memorable sections from the game. &nbsp;As impressive as Tau Volantis may be, horror fans will find exploration unsatisfying without varied scares.</span></p> <p dir="ltr"><span style="font-size:small;"><img src="http://www.stfuandplay.com/images/uploads/Dead_Space_3_-_Tau_Volantis.jpg" alt="" /></span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"></span><span style="white-space:pre;"> </span>With less of a focus on horror, Dead Space 3 needed something to separate itself from other shooters on the market. &nbsp;Dead Space certainly does so with its new and refined crafting system. &nbsp;Instead of buying weapons like the previous games, Dead Space 3 allows players to customize, retool, and experiment, thanks to its extremely flexible crafting mechanic. &nbsp;Isaac Clarke&rsquo;s engineering roots begin to show, as items like tungsten and scrap metal are used to craft various weapons, attachments, and other items like health kits. &nbsp;With the ability to retool, recreate, or completely disassemble weapons it is easier than ever to experiment with weapons, something I did very often. &nbsp;Throughout my first playthrough, I used a plasma cutter/flamethrower hybrid, a shotgun with a rocket launcher under barrel, and a weapon that shoot electrified ripper blades. &nbsp;Dead Space constantly throws new resources for you to toy with, and I found myself constantly swapping attachments, circuits, and weapon tips. &nbsp;Dead Space even lets you share blueprints and resources with a co-op buddy something that is bound to be helpful when resources are running low. &nbsp;Overall, this new concept seems fresh, innovative, and just the thing this series needs.</span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"> </span>Gameplay wise, Dead Space 3 isn&rsquo;t a huge departure, but it is easily more action focused than previous entries. &nbsp;This can be a double edged sword. &nbsp;A new dodge-roll mechanic, similar to Gears of War, makes it easier to dodge incoming necromorphs. &nbsp;A few action heavy sequence weren&rsquo;t as successful. &nbsp;For the first time, Isaac fights human enemies but unlike the necromorphs, these battles are unsatisfying. &nbsp;Firefights are painfully repetitive, and are not helped by the brainless AI who display little signs of human intelligence. &nbsp;Most battles consist of Isaac stumbling into a group of soldiers, and lighting them up as they stumble around trying to fire their weapons. &nbsp;Lucky these occurrences are rare, as Necromorphs are Isaac&rsquo;s primary threat. &nbsp;Necromorphs are creepy from the onset, but as enemy types are repeated and more and more are thrown on screen, enemy encounters turn from frightening to mind-numbing.</span></p> <p dir="ltr"><span style="font-size:small;"><img src="http://i1.cdnds.net/12/49/618x348/gaming-dead-set-3-screenshot.jpg" alt="" /></span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"></span><span style="white-space:pre;"> </span>For the first time, Dead Space is playable with a friend. &nbsp;Player two assumes the role of Carver, a military grunt with family issues. &nbsp;Players controlling Carver will experience twisted hallucinations and flashbacks, giving players an incentive to play through the game twice. &nbsp;A handful of side missions are only playable with a co-op partner, which is disappointing for people who would rather play alone. &nbsp;However, missing out on these missions won&rsquo;t deny players anything critical. &nbsp;</span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"> </span>Dead Space 3 is the final chapter in the the Dead Space saga, and while it stumbles in certain sections, the story is a conclusive end to the series. &nbsp;Dead Space has never had an extremely compelling fiction, and three is not a far cry in that regard. &nbsp;Most of the story is comprised Clarke trying to activate an ancient machine to stop the moon crashing into earth. &nbsp;Yes, you heard me right. &nbsp;The games plot is sometimes convoluted, if not forced, and a few weeks after beating it I had difficulty remembering most major plot points. </span></p> <p dir="ltr"><span style="font-size:small;"><span style="white-space:pre;"> </span>Dead Space 3 may not ever be scary again, but a stellar crafting system softens the pain. &nbsp;While the new action sequences are hit and miss, the gorgeous environments and innovative crafting system are welcome changes to the series. &nbsp;Although Dead Space 3 is a decent game, I can&rsquo;t help but imagine what heights it could soar to had it stuck true to the series.</span></p> <div style="text-align:center;"><span style="font-size:small;">7.5/10</span></div> <p>&nbsp;</p>Blog Post: A Worthy Sequelhttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/03/22/a-worthy-sequel.aspxFri, 22 Mar 2013 13:02:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2674183boxcar182<p>Dead Space 3 follows poor Isaac Clarke again on a mission to stop the necromorphs for good. The beginning mission starts off 200 years prior to the events of the dead space trilogy, gives a little backstory and idea of whats to come.&nbsp;</p> <p>If your a fan of the previous dead space games you should enjoy this threequel, it has everything that made dead space relevant and praised. Zero G sections are a lot more open, makes you feel like a astronaut, closed blood smeared corridors are present and of cours the necros are disgusting and creepy as ever! (Twitchers, ugh!). Its all here in part 3 and more.</p> <p>&nbsp;</p> <p>is this game &quot;action/horror&quot;? Comparing it to #1 then yes, I&#39;d say its more on par with part 2 as far as scripted moments and action sequence. This game DOES deliver horror and dread a lot during the game, not just in the gameplay while fighting enemies but by watching and listening to past victims. I remember walking into a dark meeting room and hearing a recorded voice, when i came to the source of noise i realized it was a projector video playing and giving instructions on orders to carry out and when done to &quot;self terminate&quot; after watching that and then reading people&#39;s logs of what happen there was truly eerie and disturbing.</p> <p>&nbsp;</p> <p>the game looks great, environments are diverse and torwards the end of the game it takes you to environments never seen in the dead space universe. The winter conditions on Tao Volantis is nice touch and adds panic in combat. The necromorphs are greatly detailed and are very grotesque, there is quite a variety in enemies as well and as the game goes on they only get tougher.</p> <p>&nbsp;</p> <p>The biggest edition is co op, everyone was worried that the addition of a friend joining you would take away the horror elements dead space was found upon, honestly yes it does but visceral did the smart thing a made it an option, it is not mandatory to have a partner by your side. You can play single player as Isaac Clarke all alone if you want, if you want that true horror dead space vibe then i recommend you play through the first time alone, then on the 2nd run through team up. The co op is a blast though there is nothing more fun then to blast away alien zombies with a buddy, plus you get more backstory into John carver if you decide to play with a friend.&nbsp;</p> <p>&nbsp;</p> <p>if your a fan of dead space then i highly recommend this entry, it is a worthy sequel!</p> <p>PROS</p> <p>+ satisfying combat</p> <p>+ looks amazing</p> <p>+ great action</p> <p>+ great horror elements</p> <p>+ co-op being a choice</p> <p>&nbsp;</p> <p>CONS</p> <p>- climbing sequences&nbsp;</p> <p>- back tracking</p> <p>- so many elevators!</p> <p>- spamming of monsters</p> <p>&nbsp;</p> <p>(written on my iOS)</p>Blog Post: Far From Hope, Far From Perfecthttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/03/05/far-from-hope-far-from-perfect.aspxTue, 05 Mar 2013 08:13:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2632294Dimitri Gedevanishvili<p> <p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-08-96-Attached+Files/6471.Dead_2D00_Space_2D00_3_2D00_preview_2D00_1.jpg" border="0" alt="" /></p> <p>The Dead Space series is made famous by bringing the horror genre into the next generation. The first two entries were fantastic in their own respects. Plenty of scares and action coupled with a decent background story. A third title in this series was&nbsp;inevitable. While Dead Space 3 manages to be an enjoyable game in general, it doesn&#39;t bring anything new to the gaming-sphere. By a long shot.</p> <p>The first two games took place primarily on giant spaceships. The spaceships, overrun by the necromorph plague, served as excellent backdrops for the games. While the first third or so of Dead Space 3 takes place in a similar environment, the game really picks up upon entering the planet Tau Volantis. Tau Volantis serves as a great change to the pacing of the series. I feel as though if they had kept the entire game on a spaceship again it wouldn&#39;t have been nearly as interesting.</p> <p>The combat remains relatively unchanged from the last iterations. The biggest change comes to weapon crafting. The first two games allow for weapon upgrades through the use of nodes and credits to build items, but Dead Space 3 uses different materials to craft different kinds of upgrades, similar to the resource system in Mass Effect. This system is useful when constructing new items and upgrades, but I found that I didn&#39;t use it very often. There are many options to create new guns, but I really only used a gun combo I discovered in the first couple hours of the game throughout the entirety of the story. The new weapon crafting mechanic is interesting, but that&#39;s all it really is. You will mostly be using it to craft med kits or to apply damage or speed upgrades to the weapon you already are using.</p> <p>What really enticed me during Dead Space 3 are the set piece moments. This generation of gaming has been known for its use of&nbsp;extravagant&nbsp;big-budget moments. For me, the Uncharted series is the best example of this, but some of the moments in this game are equally as great. From crashing your ship from space to swimming through the digestive system of an&nbsp;enormous&nbsp;creature, there is no shortage of insane near-death experiences for Isaac. In addition, a few sequences early on take place directly in outer space, allowing for full 3D exploration. In this large space area, you are able to explore debris, find new items, and do side missions.</p> <p>While the set pieces are an excellent part of the game, the game falters in some major key points. The boss battles specifically leave much to be desired. They are barred by repetitive and boring mechanics that require you to do the same thing over and over again. The aforementioned digestive system sequence is excellent, but it&#39;s maimed by the fact that the parts leading up to it are just recycling the same strategy over and over again to fight the boss. In addition, the swimming mechanic happens to be literally the same function as the space travel mechanic, complete with the same sound effects. I could just be a stickler, but I feel as though a little more effort could have gone into the boss fights. Often times, you are forced to simply fight the same boss again and again. This constant rehashing and repetition is jarring.</p> <p>The boss battles, while often huge and great looking, aren&#39;t nearly as dull as the main villain. This game introduces the leader of the Unitologists, Jacob Danik. Every moment with him is a cringe-worthy mess of poorly written dialogue and story sequences. Every scene that he is in he promises to simply put a bullet in Isaac&#39;s head and in every one of those scenes he has every means to do so. Instead, he simply says he will kill Isaac, breaks into a monologue, and then Isaac&nbsp;miraculously&nbsp;escapes unscathed. Rinse and repeat.&nbsp;</p> <p>The Danik sequences aren&#39;t the only ones plagued by poor dialogue, however. While the delivery is spot-on and generally pitch perfect, it&#39;s the writing that holds the entry back. Cheesy and predictable dialogue is placed every step of the way. Many new characters are introduced this time around but are killed off in sequence one-by-one ala &quot;Aliens&quot;. I played through the entirety of this game twice and I could barely tell you any of the character&#39;s names. The writing simply leaves players with nothing to feel when a character dies.</p> <p>On the other hand, he series continues to move forward in the field of visual entertainment. Dead Space 3 features gorgeous scenery, generally impressive animations, and immersive sound design. From the realistic snow textures to the musty and dark interiors, the game is a joy to look at. The animations are on par with what is to be expected of an entry of such a huge series. From what I can tell, there were very few noticeable graphical glitches. My only issue with the graphics is that at one point, the light from Isaac&#39;s face mask is used to shine a really dark area. The lighting in this sequence was extremely well-done and dynamically shifts in size and shape as you move about the area. The problem is that this is pretty much the only place that this happens. In other equally dark areas, there is no such lighting. This is an easy mechanic that could have been implemented throughout the game. On the audio side, the enemy sounds are appropriately loud and each shot from your gun is satisfying.</p> <p>Most of the main missions are enjoyable and features the excellent and heart throbbing combat expected of the series. It&#39;s a well-known fact this title veers away from the scariness standard set by the first two entries, but it still manages to make you jump once in awhile. Some of the best of the games missions are, unfortunately, the side missions. A few of the most well-designed and well-paced missions are entirely optional. While these are great to play, the fact that some of the best experiences are optional and most of the worst are required is a huge mistake. Many of the critical path missions are just fetch quests that require you to explore an area and find three or four pieces to some machine or device to move on to the next area. If they only did one of these kinds of missions, I would understand. But the fact that there is just constant fetch quests and back tracking is hugely annoying and devoid of any interest or fun.</p> <p>Dead Space 3 manages to look, sound, and play awesome. The combat is fun, the enemies sound appropriately loud and terrifying, and the graphics and animations are extremely well-done. The set pieces are some of the best in gaming today. Where the game falters is the story. Predictable story sequences, dull dialogue, and uninteresting characters and boss encounters plague an otherwise excellent game. Visceral manages to craft an overall enjoyable game, but seems to have focused more on appealing to the masses with the more action-oriented gameplay and weapon customizing than making an&nbsp;genuinely amazing&nbsp;title.</p> <p><i>P.S. If you like my writing, be sure to check out my gaming website&nbsp;<a href="http://www.thegamecrits.com/">here!</a>&nbsp;Or watch our YouTube videos&nbsp;<a href="http://www.youtube.com/thegamecritsonline">here!</a>&nbsp;We&#39;re brand new, so constructive criticism is encouraged. Thanks!</i></p> </p>Forum Post: Re: Dead space 3https://www.gameinformer.com/games/dead_space_3/f/28159/p/322926/2614204.aspx#2614204Tue, 26 Feb 2013 16:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2614204Gnidruh<p>Yes they should, people who only have Wii&#39;s should be able to experience how good the first two games are, the third was slightly disappointing though...</p> Blog Post: I'm Dreamin'... of a White... Dead Space!https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/21/i-39-m-dreamin-39-of-a-white-dead-space.aspxThu, 21 Feb 2013 17:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2602397Paradigmthefallen<p><img src="http://images.vg247.com/current//2012/08/1eu4H.jpg" style="max-width:610px;" border="0" height="304" width="540" alt="" /></p> <p>Alright, yes, it is the first (and possibly only) game I will give a 10/10 for. It&#39;s story has a few hiccups, the opening gives a different vibe than rest of the game will have, and I definitely wish they had expanded on the second act a bit more because oh my gosh that felt so Dead Space 2.0, so much moreso than Dead Space 2. That said, every aspect of the game turns out for the better. Enemies and combat are far harsher. I can play Dead Space 2 on Hardcore without dying, but I couldn&#39;t beat Dead Space 3 on Hard without dying nearly seven times. </p> <p>This is one of those games where I just don&#39;t get what people are complaining about. With the upped difficulty and genuinely new types of scares, this was the first entry in the series to actually make me -tense-. It&#39;s far more unforgiving, even if you&#39;ve got a stockpile of ammo and stasis. Often times I&#39;d run low on medkits, especially whenever human enemies arrive.</p> <p> Instead of being detractors from the experience, humans add far more challenge. They can do more damage in less amount of time than&nbsp; necromorph, and often force you to approach situations differently. The enemy types haven&#39;t varied much from the norm, although the focus on making them mutate after being defeated means there&#39;s more variety per every single enemy. Cut off a Slasher&#39;s arms, he&#39;ll turn into a leg bound Leaper.</p> <p>The customizable weapons equally allow you to adapt on the fly. Between the beginning and end of the game, I made around ten different guns, some only tweaking original designs, others flat out new concepts that I then tested in the field. I started out depending on a revolver/plasma cutter combo, but came to instead depend upon a rivetgun/linegun combo with a damage modifier and electrically charged shots and an electrogun/melee ax for up close encounters.</p> <p>The game isn&#39;t really just horror anymore. Dead Space 3 is definitely Dead Space, but it&#39;s more like three games in one. The first one does admittedly feel a bit more like a rapid pace modern shooter, but then not too long afterward you get Dead Space 2.0, and then you get the pay off of finally getting to show the Markers who&#39;s boss. The story getting you there might take dips in quality, but the finale is actually one of the best across the entire series. The revelations of what&#39;s going on are surprising, but will also actually remind you of a certain other brand that EA has published. If you get what I mean, then prepare to laugh your ass off at the fact that Dead Space does it better, and actually shows what it means for something to be decided because of actual creative wishes rather than to get a game out early.</p> <p>The side quests actually pay host to some of the best ideas and probably the more challenging and horror-style moments of the game, and they&#39;ll often reward you for surviving with a crap ton of resources that will at least restock what you may have lost trying to get to them. The game actually remembers people can be mentally pushed a bit more by finally adding some puzzles that, while not exactly brain teasers, push you to think about how to accomplish them when, say, necromorphs keep attacking you every step of the way while you&#39;re trying to TK an object into place. They blend into the gameplay far better than the stupid hacking game from Dead Space 2 (although it unfortunately makes at least five appearances in DS3), and don&#39;t feel like a complete and utter waste of time. That said, there&#39;s one part near the end where you realize they&#39;re reusing a puzzle from the ship and it will be like &quot;really? Really guys?&quot; but at least it means you&nbsp; know what to do with it.</p> <p><img src="http://pcmedia.gamespy.com/pc/image/article/122/1226793/4_1354318570.jpg" style="max-width:610px;" border="0" height="302" width="538" alt="" /><br /><b>&quot;Yes, I know, I can&#39;t believe it either! A 10/10. Now we know the world is ending.&quot;</b></p> <p>In summary: It&#39;s smart, it&#39;s fun, and I&#39;m looking forward to trying out co-op with a fellow GIO&nbsp; member. It&#39;s worth the price of entry if you liked any of the earlier Dead Space games, and anyone who complains about it just seeming to &quot;action-y&quot; clearly hasn&#39;t tried playing Uncharted and Dead Space in the same day. This is still Dead Space, it&#39;s just not trying to make you **** your pants every ten seconds. If that&#39;s the only reason you were playing, then man were you missing the real highlights of the game.</p>Blog Post: Dead Space 3 Review: All Action, No Scary ***SPOILERS***https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/20/dead-space-3-review-all-action-no-scary-spoilers.aspxThu, 21 Feb 2013 02:59:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2600582Jangle<p>First off, I didn&#39;t explain my rating system in the first review.&nbsp; I believe these 4 aspects are equally important in making a successful game today.&nbsp; Not only does it have to be fun, but it must equally have quality graphics, sound, and an interesting, original story at least to impress me.&nbsp; The replay value is really just an added bonus I suppose.&nbsp; So in short, there are 4 areas of judgment all worth around 25% each.&nbsp; Each is worth a max of 2.5 out of the total 10 points.&nbsp; Easy to follow right?</p> <p> Now we seem to be at the end of the Dead Space trilogy and story.&nbsp; What started as a scary, horrific series with Dead Space 1, continues with the series losing its horror and adds more repetitive action for the player.&nbsp; Let&#39;s start the review:</p> <p>Story ( 1.5 / 2.5 ) - This game seems to end the story of the Dead Space trilogy.&nbsp; It is rather vague in putting the story together until the end where it clears up a bit.&nbsp; The story continues from the first two in the series, which is good.&nbsp; Even though the story is consistent, it was very predictable and at times, very cheesy.&nbsp; The story of Dead Space was very interesting to me, but the ending just didn&#39;t do it for me since it ended so abruptly leaving me thinking, wait that&#39;s it?</p> <p>Graphics ( 1 / 2.5 ) - EA did not lie when they said DS3 was a direct port to PC from xbox because the graphics clearly show it.&nbsp; The textures were very low even on max settings and looked very muddy at times.&nbsp; It had almost no AA so all the edges were very jagged and ugly.&nbsp; The lighting was probably the worst part for me.&nbsp; In Dead Space 1, the environment was pretty dark as to keep the suspense and scary part of the game going.&nbsp; In DS3, everything is well lighted so there are no surprises.&nbsp; I keep thinking to myself that if they had removed a few lights in DS3 that they could have brought back some of the scary side from DS1.</p> <p>Sound ( 1 / 2.5 ) - So because most of the &quot;scary&quot; is taken out of the game, much of the sound quality is very repetitive especially since I used the beginning cutter weapon the entire playthrough.&nbsp; All the sounds from previous games are almost identical and haven&#39;t changed or updated at all.&nbsp; Some of the sound is still good, but without the lighting, they just don&#39;t have that creepy feeling anymore.</p> <p>Gameplay ( 1 / 2.5 ) - Here&#39;s another title that manages to pretty much screw up the gameplay of a great title.&nbsp; First off, this game is super repetitive.&nbsp; Enemies keep coming from the same spots sometimes endlessly it seems.&nbsp; This game is frustrating because enemies keep coming.&nbsp; The enemies aren&#39;t difficult when you have max armor and damage.&nbsp; You just seem to kill every necromorph the exact same way every time you see them, which occurs very frequently.&nbsp; Next, it may just be me, but the plasma cutter weapon that you receive at the beginning at every DS game seems to be the best, so I used it the whole game through the series.&nbsp; I&#39;m not sure if they meant this to happen, but the other weapons in the game just aren&#39;t that great.&nbsp; Even though this weapon is easy to use and powerful, it does get pretty old very quickly.&nbsp; Next, we have those instances where you must press, in my case, E repeatedly to keep an enemy from eating you.&nbsp; I understand sometimes this is cool, but having this happen constantly with countless necromorphs around you is ridiculously frustrating especially when you have to hit the key about 30 times before Isaac starts to attack it.&nbsp; Also, there are side missions, which I still haven&#39;t figured out.&nbsp; They have almost nothing to do with the story and don&#39;t seem to give you any benenfit for completing, so I guess they are a pure waste of time.</p> <p>Replay ( 0 ) - I probably wouldn&#39;t play this game again.&nbsp; It just isn&#39;t scary or fun to me in almost any way.&nbsp; They removed the scary aspect of the game and put repetitive boring action in its place.&nbsp; I&#39;m not a fan of grinding or insane repetition, which this game has much of.&nbsp; Even the story is interesting throughout the series, it doesn&#39;t warrant a second playthrough.&nbsp; If anything, I might give the cinematics another look on youtube.</p> <p>All in all, DS3 was a poor ending with almost no scary moments and lots of repetition.&nbsp; If they would have removed much of the lighting in the game, I may have enjoyed it more, but even then, the gameplay was still very repetitive.&nbsp; I&#39;m glad I played through it, but I can&#39;t see myself playing it again in the future.&nbsp; I just wish it was scarier like DS1.</p>Blog Post: Dead Space 3 Review by Rafael https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/18/dead-space-3-review-by-rafael.aspxMon, 18 Feb 2013 22:07:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2592567Rafael <p>&nbsp;</p> <p>The latest entry into the Dead Space 3 series does not disappoint. The game has now been made to focus a bit more on action, while not necessarily leaving behind the survival horror elements that the series is well known for. That&#39;s not to say that the game doesn&#39;t have it&#39;s share of scares and tense moments.&nbsp;</p> <p>Picking up three years after Dead Space 2, Dead Space 3 quickly throws its protagonist, Issac Clarke, into another sticky and deadly situation. Without spoiling too much, this new adventure takes him to many locations, providing us gamers with the most location variety that we&#39;ve seen before. The change in scenery allowed Visceral Games to play around with players&#39; expectations and allowed them to stay fresh with their scare tactics.&nbsp;</p> <p>Speaking of scares, Dead Space 3 still offers the traditional jump scares we&#39;ve all come to know and love, but, where I believe Dead Space 3, and the rest of the games, shine is in its atmosphere. Not knowing what&#39;s in the next corner, or in the next room can be nerve wracking at times, especially if you&#39;re running low on health or ammo. Also new to Dead Space 3 are optional missions, which completing will offer up goodies for the player.&nbsp;</p> <p>Another new element to Dead Space 3, and the one I regret not exploring more the most during my first playthrough, was the crafting system. Gone are the days where credits were used to purchase things; now, individual resources such as scrap metal can be used to upgrade your Rig and craft ammunition. Dead Space 3 also introduces one of the best crafting systems I&#39;ve ever had the pleasure of using. Want to make a shotgun with a flamethrower? Check. Want to make a semi automatic rifle with a line gun? Check. Not only can you create an incredible amount of weapons in Dead Space 3, there are dozens of blueprints that can be found throughout the game. The game also introduces Scavenger Bots for the first time, which travel around the area and collect resources for you.&nbsp;</p> <p>Co-Op is also new to the game and introduces John Carver as a second playable character. Playing with a friend changes the way Dead Space 3 plays, starting with the dialogue, which can differ from single player. Partners can also share the loot that they find, which helps sell to create an aura of dependence on each other.&nbsp;Co-Op mode will also throw more enemies at you, but I recommend you play the game at a higher difficulty for a more challenging time.&nbsp;</p> <p>Speaking of difficulty, the game, at least for me, wasn&#39;t that hard. I attribute it to my playing in normal difficulty (which has more items be dropped by dead enemies) and universal ammunition. At one point near the end of the game, I was complaining about the fact I had so many health packs because dead enemies wouldn&#39;t stop dropping them. One fond memory of the original Dead Space I have is having run out of ammo and panicking at the sight of necromorphs coming. I never had a moment like this in Dead Space 3, which is alright okay, but I imagine that It may turn some hardcore fans off.&nbsp;</p> <p>The story of the game is a bit complicated and confusing at times, but by the end I was able to figure everything out by paying a bit more attention.&nbsp;</p> <p>All in all, I have little to complain about in Dead Space 3, and it is&nbsp;definitely&nbsp;worth picking up.&nbsp;</p> <p>&nbsp;</p>Blog Post: Damn Fine, Damn Fine Indeedhttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/15/damn-fine-damn-fine-indeed.aspxFri, 15 Feb 2013 05:11:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2584498Ed<p>I&#39;ll make this a short one. I wanted to write a review for Dead Space 3 but am just too tired, so here&#39;s a quick and spoiler free Pro&#39;s and Con&#39;s list. Enjoy.</p> <p>&nbsp;</p> <p><span style="white-space:pre;"> </span>-Pro&#39;s</p> <p>-20 hour campaign stuffed with things to do</p> <p>-Side missions are well made</p> <p>-Weapons are as fun to shoot as ever</p> <p>-Enemy animations are still top notch</p> <p>-Seamless blend of gameplay and cinematics are a sight to behold</p> <p>-Can be gourgeous</p> <p>-Sound design is some of the best in the industry</p> <p>-Flying around in space should be mandatory in all games</p> <p>-Set-Piece moments are incredibly well designed</p> <p>-Coop does not affect the single player game in any negative way</p> <p>-Fighting human enemies is surprisingly fun</p> <p>&nbsp;</p> <p>&nbsp;</p> <p><span style="white-space:pre;"> </span>-Cons</p> <p>-Micro Transactions in a game you just spent $60</p> <p>-Seriously. Micro Transactions...In a game...That you just spent $60 on...Seriously.</p> <p>-They took away the saving stations and replaced them with the single worst checkpoint system I&#39;ve ever seen in a modern game. Expect an hour or more to go by before it saves your progress.</p> <p>-While the meaty campaign is awesome, the pacing suffers dramatically</p> <p>-Weak story that goes nowhere and ends with a thud</p> <p>-Weapon crafting isn&#39;t explained nearly well enough</p> <p>-U.I. is poorly designed, especially weapon crafting</p> <p>-Although gorgeous in some areas, takes a noticeable hit in others</p> <p>-Not enough enemy variety/new enemies</p> <p>-Facial animations for some characters are so bad they&#39;re distracting</p> <p>-Although long and filled with things to do, there isn&#39;t enough environment variety to keep things fresh</p> <p>-The game froze in me 3 times</p>Blog Post: A Frustrating Yet Amazing Chilling Adventurehttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/14/a-frustrating-yet-amazing-chilling-adventure.aspxThu, 14 Feb 2013 22:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2583444Will Watson<p>Dead Space 3 has been one of, if not my most, my most anticipated titles of 2013. The finale of Isaac Clarke&#39;s journey to stop the spread of the Markers has had me constantly waiting since E3 of last year. Although in the end the game turned out to still be a classic Dead Space game like I had always thought, it also ended up being set back several frustrating sequences that cannot justify it being the best of the trilogy.</p> <p><img src="http://blogs-images.forbes.com/erikkain/files/2013/02/DeadSpace3-2.jpg" alt="" /></p> <p>Isaac&#39;s trek on Tau Volantis is, as a whole, very good. I found the story of the third game to trump the original two in terms of scope, as well as twists and overall storytelling. While it was a little confusing at the beginning, as there&#39;s little connection to Dead Space 2, I still did like this one the best, with story being a driver over gameplay, as opposed to the previous entries in the series, where I found them mostly on par.</p> <p>However, sometimes the story was the only thing that kept me going; the latter half of the game suddenly severely ups the difficulty, adding in many more Necromorphs than a player should be able to handle. This resulted in a severe lack of balancing within the game compared to the previous games. While Dead Space 1 and 2 both had me doing usually okay in terms of ammunition and health, with a little bit harder management toward the end of each game, Dead Space 3 had me severely overpowered at the beginning. At one point, I had over 1000 ammo, which was absurd to me; so much ammo was dropped by enemies that I never needed to worry about conserving it.</p> <p>After getting into the final chapters though, like I said above, the amount of Necromorphs goes up quite a bit, and a couple times I found myself with one bit of health left, and no ammo. The thing was that this wasn&#39;t because I was wasting tons of ammo, but because there were so many enemies that I couldn&#39;t keep up, especially since the enemies are much faster this time around. Even though this is common in some survival horror games, the fact that it&#39;s simply because they load a dozen enemies seemingly every few seconds made the game more frustrating than requiring a strategy.</p> <p>Also, some other parts of the game were extremely frustrating as well, and it&#39;s because of something easily dealt with; how stasis affects insta-death attacks/obstacles. One of the enemies shown in multiple trailers, the Snow Beast, has an attack where he charges you, knocking you onto the ground. While this has existed before with other enemies, the battles against the Snow Beast were almost always making me consider turning off the console and quitting my play session. What would happen was that I would stasis him when he came near(at which point I was against a wall). However, when I would away from the front of him, I would come close to his stasised form, which would knock me onto the ground, as if he had rammed me. Then, when Isaac would stand up, I would immediately be knocked down again by the still-stasised Snow Beast. How I would put this in simple terms would be this; a car is about to hit you, so you use a power to slow the car so it&#39;s moving at about an inch per second. Yet, when you move close to it, you&#39;re still blasted back like it hit you on full speed. In other words, I was very frustrated.</p> <p><img style="margin-top:37px;" height="325" width="600" id="irc_mi" src="http://images1.wikia.nocookie.net/__cb20130209051355/deadspace/images/5/50/Dead-space-3-mini-boss.jpg" alt="" /></p> <p>This is the Snow Beat-make sure you have enough stasis packs, and patience when fighting him.</p> <p>Shown&nbsp;in some demo&#39;s and trailers have also been the segments of the game where you would grapple up or down a cliff side to reach your destination. In one of the later instances of this type of gameplay, debris would fall toward Isaac and you would be required to move to a place where it wouldn&#39;t hit you, and you could stasis it if you needed to. What really irked me about these segments was that sometimes I would be closed to a stasised piece of ice, and was about to move to a different spot on the cliff away from the object, but because I was so close to it, I was automatically killed. Logically, it doesn&#39;t make sense, and I found this to be a severe technical oversight by Visceral.</p> <p>Despite my shortcomings, I really did enjoy the rest of the gameplay. It maintained the action-horror vibe that the first two games had, while not diving too deep into action, except for a couple of sequences that felt over the top. The weapon customization system ended up being a nice addition, but I found myself using weapons from the previous games instead of my own ones. Fights against human enemies was a unique twist that I felt did change up the game a bit, and made the game feel like there was an actual real conflict between Isaac and the Unitologists, as opposed to Dead Space 2, where there was only a scripted sequence.</p> <p>As of this review, I have not been able to finish the game in a cooperative playthrough, and thus cannot attest to how good it ended up. I played about 7 chapters with a buddy though, and found this to be fun, and still like Dead Space. I would like to note that I didn&#39;t play the rest of the game in cooperative once again, which may be much easier, instead of the frustrating experience I had in the last couple of chapters.</p> <p><img src="http://buygamecode.files.wordpress.com/2013/01/dead_space_3_13449647093887.jpg?w=600&amp;h=337" alt="" /></p> <p>Overall, while Dead Space 3 definitely supports the best presentation and story of the trilogy, and still maintains the feel and look of Dead Space, I see it at the bottom of the ladder in terms of actual gameplay and execution, as I cannot recall really any sequences in the original two(except maybe that dumb turret part of the first game) that were as frustrating as the several that were in this game.</p>Blog Post: Dead Space 3 reviewhttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/11/dead-space-3-review.aspxTue, 12 Feb 2013 04:15:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2575223Stryker96<p>When I first saw that Dead Space 3 was being released, I was excited. Rightfully so. This game is excellent on pretty much every front. I am very happy that they added co-operative campaign, as it is very entertaining. I would highly recommend picking this game up if you can.</p>Blog Post: Despite direction controversy, this is still an incredible and worthy entry.https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/10/despite-direction-controversy-this-is-still-an-incredible-and-worthy-entry.aspxMon, 11 Feb 2013 07:41:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2573453TheSpaniard013<p>At first when I saw the over the top action displayed in the trailers for the game, like many other fans, I was instantly turned off. For the next few months I didn&#39;t even give it another thought. That made my re-entry into the series all the more sweet. I read the review by good sir Turi and having the trust in GI that I do in their reviews I instantly became re-interested again. </p> <p>I head to my local GameStop three days later. I pick it up, bring it home, and I instantly fall in love with the series once again. I have become somewhat used to the scares that the series has perfected but this only furthers my experience. I have become an expert at dismembering my foes with a deft touch and the new foes and situations put my honed skills to the test. Yet despite my comfortability with the eerie environments laid out before me, my desire for frights and frantic combat was nonetheless satisfied. This is a worthy entry in this incredible franchise and deserves no less than to be accepted as just that. </p> <p>Not only are the scares still present, the over the top action is new and refreshing. It feels something like Uncharted while climbing amongst the wreckage of space ships and mining equipment but it&#39;s in the Dead Space universe and that allows it to be completely different, new and refreshing. This game has earned the merit to be included as one of the best survival horror games. But the amazing thing is it&#39;s still so much more than that. <img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-02-81-61/5852.Dead-space-3.jpg" border="0" alt="" /></p> <p>The weapon creation system is brilliant and gives a million different ways to deal with your foes, and each way is unique and satisfying. The action sequences consist of insane situations where survival seems nye impossible. Not only are there the good old jump in your seat frights, but every encounter has me worrying whether or not I can really make it out alive. After every confrontation with necromorphs or perilous situations there is an overwhelming and cathartic feeling I receive that makes me stop and take in what had really just happened. After my horrific adventure comes to a close the only thing I will be thinking of is when I get to get back into it.</p> <p>I. Love. This. Game.</p>Blog Post: I know this is an unpopular opinion but I think DS3 is the best in the serieshttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/10/i-know-this-is-an-unpopular-opinion-but-i-think-ds3-is-the-best-in-the-series.aspxSun, 10 Feb 2013 17:48:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2572360Andrewforbes88<p>I like to keep my reviews short and sweet, Dead Space 3 is a great game and is extremely polished. The graphics are brilliant, the action is fast and furious without losing the tension and the scares and in my opinion the sound design in this game is the best that gaming has to offer. Buy this game! If you go into it with an open mind you will love it.</p>Blog Post: Best game ever madehttps://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/10/best-game-ever-made.aspxSun, 10 Feb 2013 06:15:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2571778niccawhois<p>Best game ever made. There, thats my review. You don&#39;t even need to be a DS fan to enjoy!</p>Blog Post: Dead Space 3https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/09/dead-space-3.aspxSat, 09 Feb 2013 22:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2571153John Wrek<p><img src="http://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2012/11/dead-space-3-41.jpg" style="max-width:610px;" border="0" height="301" width="535" alt="" /></p> <p>In the past few years, Visceral Games has definitely turned previous thoughts on the horror and survival genres on their heads. With their first entry in the dead Space saga, they crafted a unique, visually appealing sojourn through the eerie ship known as the USS Ishimura, and set a marketable trend for years to come. Since those few years ago, back in &#39;08 and &#39;09, the series couldn&#39;t have come farther. A year or so later, in 2010, a sequel was released that broadened the scope of survival from one little mining ship to an entire cityscape, albeit boiling down to simply a bigger and better ship. With a plethora of side content and DLC, Dead Space 2 proved that even the awesome formula from Dead Space 1 could be improved upon. And now we come to the third, and certainly not the worst, installment in the new franchise. Dead Space 3 is truly an impressive testament to hard work, dedication, and visual appeal, as it battens down the hatches and forces player to hold on tight if they wish to make it through the tense trip. Not only has Visceral created a better game overall than the other two Dead Space games prior to 3, but they&#39;ve broadened things even a little bit more. Instead of simply surviving and escaping to fight the Necromorphic horrors another day, now you&#39;re essentially trapped on an entirely dead planet populated my many, many more horrible creatures- the likes of which even Isaac has yet to have seen. Well, and you open up the experience to a buddy to share in the psychotic trauma as well, so...</p> <p>Dead Space goes back to humanity&#39;s roots with this title, basically boiling everything down to one or two objectives throughout the game, with a few accompanying goals as well: survive, and see how much loot and resources you can find for more weapons to help you survive. With a newly added challenge of surviving both the perils of Tau Volantis itself, in addition to the creatures that dwell there, Isaac sure does have his work cut out for him. Luckily he doesn&#39;t always have to bear the load by himself, seeing as there is the newly added 2-player cooperative mode to explore throughout the evolving story as well, and his ever expanding arsenal of creative goodies and limb-hacking tools. Not everything revolves around the new setting however, and there is also the matter of how Isaac arrives upon Tau Volantis in the first place, seeing as he hasn&#39;t yet acquired the teleportation upgrade to my knowledge. Suffice it to say, you won&#39;t just be stuck on the planet the entire time throughout Dead Space 3, and you&#39;ll see quite a few different environments as well- though nothing too dissimilar from the hallways and metallic vistas of Dead Space 1 or 2, other than the snowy plains of the ice planet. Zero gravity sequences return to some extent, as to be expected, and are actually quite polished this time around- being more open to player will and such. Heck, there&#39;s even some side content in-game this time around as well! Side missions, bonus goals, you name it.</p> <p>As players probably noticed between Assassin&#39;s Creed: Brotherhood and then Revelations, so will you notice that between Dead Space 2 and 3, some minor adjustments to multiple systems have been made. No longer do you simply find mysterious amounts of cash everywhere for upgrades, but you must instead find particular resources and minerals for weapons and items a la Mass Effect. Now, you aren&#39;t limited so much in what you can do with these resources, as you can do most anything from purchase awesome new suit upgrades to creating your own unique weapons- it&#39;s your call. The weapons bench is a healthy lesson in greed and respect for technology,a s your minion-like scavenger robots report in readily with available supplies, upgrades, and more- thus opening your options up to a broader perspective in terms of number. Not to mention, your inventory management could mean the difference between life and death as much as any health pack or stamina boost would in any game. While you have the choice between buying and upgrading weapons in any combination of in-game creation or quick micro-transactions for a couple of dollars, in reality, you have all of the tools you need at your fingertips from the get-go. You start off with a basic line cutter, which can be upgraded in any large number of ways- whether it be from adding stasis ammo types to changing the gun frame- and then you can really go anywhere with the design. Even better, when you disassemble something you&#39;ve crafted, you get a small portion of the resources you sunk into that weapon or item back, which definitely piques experimentation galore.</p> <p>Dead Space 3&#39;s weapon crafting is top-notch, and certainly a well deserved improvement over the still fine ones used in the previous games, or at least to some extent. There are numerous combinations, which- though not infinite, do open up a lot of different scenarios for confrontations to play through at the very least. It&#39;s both easy and fun to craft a thoroughly devastating side-arm for Isaac to wield, especially with the new action-orientation this time around. While Isaac didn&#39;t handle like a tank (or like a character from Resident Evils 1-3 anyway) in previous games, his new moveset and other abilities definitely open up a whole new realm of survival techniques and allow players to be a little more risky a la Resident Evil 6 (albeit done correctly of course). Now, you can roll out of the way of some &quot;mini-bosses&quot; instead of sitting there and taking the pain over and over as they viciously rip into you countless times, and you can even sprint a tad bit more and move a bit faster so as to avoid some serious injuries that could set you back later. Overall, this allows for less time spent worrying over evading attacks, and more time spent developing countermeasures in response. The game still retains it&#39;s horrific origins, by pacing well throughout the entirety of the story, building suspense before every battle royale, and also of course injecting that little jump scare here and there in tight spaces. God, that one never gets old does it?</p> <p>It may disappoint the few fans (in regards to overall fanbase) of the mode in the second game, but major multiplayer components do not make a return in this third entry. The game is instead more streamlined for what worked best this time around it seems, and that simply did not make the cut. In its place however is the infinitely more enjoyable cooperative mode, which also grants a new character in Carver, for the small price of online-only connection. Sure, you&#39;ll get twice as many enemies thrown your way, but you can play on much harder difficulties with another person by your side, and it also takes some of the decidedly downright evil objectives out of the way as well. Cooperative lords will love this next fact- some missions are singled out in single player (would you guess why?) for cooperative only, and also reward those players willing to go out of their way with a buddy with some more story-related content and weapons/loot as well. Although not at any major expense for solo gurus. While as a cooperative player, Carver&#39;s background is virtually unknown save a few flashbacks and Dead Space-esque telling points, although he does have his fair share of insane moments and hallucinations of his own as well. There are a few issues in multiplayer, but these remain mostly minor inconveniences, and can be remedied by simply enjoying the campaign story in single player- which is remarkably 90% or more bug-free. </p> <p>As Tim and many others have noticed lately, while each Dead Space game has been very good and all have received excellent scores over the past few years, this third one here is easily the best and most explosive of all, if not being known for being the scariest, as the original undoubtedly was. Dead Space 3 remains a horror story at it&#39;s roots, but proves that it can evolve and mix genres with the best of them, as it does and branches out even further into the cooperative space this time around. You should test yourself, whether you&#39;re a fan of the series or not, and go out and try Dead Space 3 right now- it&#39;s your treat...</p> <p>Concept: Broaden the scope of one of the best sci-fi horror franchises of modern gaming, and bring another friend along for the ride at the expense of a true multiplayer side outlet.</p> <p>Graphics: From enemy details to the snowy and spacial vistas of Tau Volantis, you&#39;ll constantly be reminded that it is truly a new year for gamers everywhere, with new visual highs.</p> <p>Sound: The hoarse chortles of necromorphs are unsettling as ever, and the grunts of pain from Isaac and his friends have actually evolved even further into conversation, and don&#39;t sound like they were nabbed from Doom Guy.</p> <p>Playability: The changes to the control scheme for mobility are well-done and just how resident Evil 6 would have been in a&nbsp; perfect world...</p> <p>Entertainment: It truly is scary, even now, three or four years later. Well, that, and it&#39;s as impressive or more so than ever as well. Just when you thought it couldn&#39;t get bigger or better...it does.</p> <p>Replay Value: Moderately High.</p> <p>Overall Score: 9.5</p>Blog Post: I just beat the game seconds ago! https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/08/i-just-beat-the-game-seconds-ago.aspxSat, 09 Feb 2013 04:09:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2569596RSTAR7824<p>This game is an absolute pleasure to play, the score it got isn&#39;t bad but this game deserves a perfect 10! The graphics and cinematic scenes look so beautiful, and its also very easy to get sucked into the amazing story! I couldn&#39;t have asked for a better dead space 3 game! All I want now is DLC! I am also really excited to beat it again in co- op mode, the music is beautifully orchestrated. The voice acting is absolutely amazing! If you&#39;re thinking about getting this game, GO GET IT! The levels are so beautifully designed, never have I been so immersed in a game before. Please give this game a try it is worth i! &nbsp;What a great way to start off my year!&nbsp;</p>Blog Post: A solid Action Game!https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/08/a-solid-action-game.aspxFri, 08 Feb 2013 07:52:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2566838Nicholas H<p>Dead Space 3 is a solid action game, The story line is solid. The voice acting is solid. This isn&#39;t Dead Space 2 tho, in my opinion Dead Space 2 is one of the greatest horror games to date, Dead Space 3 lacks tension and brings up the popular demand of more action in a third person shooter. I just completed the game and thought the story was alright, nothing great. I don&#39;t understand how this got a 9.75. &nbsp;Overall a solid action experience. Dead space is one of my favorite game series of all time, this is a fun shooter, but not a great Dead Space game. Just an average one. Cant wait to see whats next. #bricksquad</p>Blog Post: Has GameInformer Done Us Wrong? Just Right (Almost)https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/07/has-gameinformer-done-us-wrong-just-right-almost.aspxFri, 08 Feb 2013 02:37:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2566317The Towel Boy<p>We all remember our first terrifying game experience. Some would recall the classic Resident Evil dog jumping through the window, Amnesia&#39;s terrifyingly screwed up monsters, and even something as basic as a near-death experience. Yet, there are those people who might list the classic Dead Space jump-scare that we&#39;ve all come to love (or hate), and Dead Space 3 carries right on with that tradition, providing some intense, not too terrifying moments in a game that has me wanting more!</p> <p>The Lowdown:&nbsp;Dead Space 3 is a game that has me not to insisted on hating EA all the way. The game hits on the usual high-notes of &quot;Survival Horror&quot;, with the usual limited ammo, quick and merciless enemies, and the Dead Space favorite: Jump scares in just about every two rooms. While it seems that EA ditched most of the survial horror part of Dead Space that made it very good, instead replacing it with high-action focused combat and very simple puzzles. The game does a very spectacular job setting up the atmosphere of the game, from gravity-free flying in space, to the frozen planet directly below it, its quite gorgeous and interesting, not only confined to the regular bloody spaceship ideas that it used to have. The story is also very present in the game, presenting some very interesting ideas and tidbits that fans of the series will enjoy. The story is explained in (surprise) cutscenes and collectibles found throughout the world. It remains very strong throughout the game, which takes a good amount of time to finish (along with new-game +).&nbsp; The game also provides a prologue for people new to the game or just forgot about it.</p> <p>Mechanics: Very tight and interesting gunplay, with many varied weapons to satisfy your gore-lust. Also very much worth mentioning is the weapon crafting: a system where you can combine parts found in the world to construct menacing machines of death. I won&#39;t go into detail, but it is handled quite nicely and I can spend hours trying to find which parts create the best murdering device.&nbsp;Parts can be found all throught the game, which feels very vast and spectacular.&nbsp;Ammo&nbsp;is also&nbsp;easily found within the game world, even on the hardest difficulty, taking some of the intensity out of the game which does not fully distract from the experience. Many enemies make a return, with few new ones, save for the new human opponents, who throw grenades and&nbsp; shoot at you. Also there is a pretty useless cover system intergrated into the game that seemed quite useless and out-of-place.Co-op is also avaliable, which is preferbly played after the main story is finished.</p> <p>Cons: Checkpoint system is unfair sometimes, like in instances where your stuck in a corner with no ammo getting raped all around. Some enemies are very sly and annoying (parisitic heads I&#39;m speaking to you), and some guns are vastly overpowered. Ammo is too common, which shouldn&#39;t happen in a survival horror game, and the melee attack is equivalent to a tickle to the face.</p> <p>Overall: Very intriguing game, put together nicely, with a couple of new mechanics that make replay high. Story is strong, along with the combat system found in the game. Vast, gorgeous, and interesting make this game stand out; making it one of my&nbsp;personnal best&nbsp;in the series. Enjoyable all around.</p> <p>PS: Please no haters, if you don&#39;t like the review, make your own, also left some items out, like the microtransactions (useless)&nbsp;and such; this was reviewed in quite a hurry.</p> <p>Catch ya next time on: Has GameInformer Done Us Wrong!</p>Blog Post: A few flaws but overall a grand time to be had(solo or coop)https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/06/a-few-flaws-but-overall-a-grand-time-to-be-had-solo-or-coop.aspxWed, 06 Feb 2013 01:51:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2560673Brandon Mack<p>Im having a grand time with DS3. Sure it doesnt have a real horror tone but at the third game of the series you know what to expect from the game and honestly it wasnt that frightening to beginning with. The story is soild and easy for veterans to get into.(Newcomers can just watch the intro but should grab 1 and 2 anyway). Adding Sidequests in a great addition to the game and add length and lore to the game. The revamp bench system also was a add. Giving players the ability to experiment with weapon combinations was a wise choice. Some problems for me would have to be the weakening of the weapons in the game as well some enemy AI problems as well. Those problems aside its fun by yourself or with a friend. Plenty of collectables in each mission gives it a extra couple of playthroughs.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p>Blog Post: Really GI? Seriously? The "best one yet," huh?https://www.gameinformer.com/games/dead_space_3/b/user_reviews/archive/2013/02/05/really-gi-seriously-the-quot-best-one-yet-quot-huh.aspxTue, 05 Feb 2013 23:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2560368dagrimmreepa<p>Note: this isn&#39;t really a &quot;review&quot; review, it&#39;s more of a mini-rant on Tim&#39;s.</p> <p>&nbsp;</p> <p>:(</p> <p>I don&#39;t understand how you can sit back, objectively view DS3 in relation to its predecessors and say that, yeah, this is the best one yet.</p> <p>I mean, let&#39;s start with the story... you know, the one that makes pretty much zero logical sense, is accompanied by horrid and perfunctory dialog (even Isaac is dull and boring) and manages to make the second half of the game - the ice planet - seem rote and uninteresting. The whole situation with Unitologists having three-ways with Isaac and Necs is ridiculous and beyond the scope of reason.<br /><br />But, you know what? Fine. Not everyone takes story seriously with games, so I&#39;ll let that one slide. However, there&#39;s no excusing the depths to which the once-glorious atmosphere this franchise had in abundance has sunk to. Gone is any semblance of creep or horror, instead replaced by dozens of enemies endlessly spawning all around you all the time, only to be mowed down by your upgraded and built automatic machine guns. There&#39;s zero tension, you can count the seconds until the next attack.</p> <p>This is basically Gears of War in Space. It&#39;s an action game - not even a good one at that. It&#39;s not Dead Space. The endless day 1 DLC, the new emphasis on farming - so much so that you can easily select to play various levels and chapters throughout the game - in order to scrounge enough supplies for that next upgrade, the non-stop action (literally) making Stasis mandatory (seriously, you fight DOZENS of enemies at a time. NOTHING can kill you, you&#39;re like the Terminator) &nbsp;all combine to finally completely ruin this once-promising franchise.&nbsp;<br /><br />If you think RE6 is the best one yet - you&#39;ll love this game. If, on the other hand, you dearly miss GOOD games like RE4, for example, do yourself a favor and look elsewhere. Amnesia 2 is coming out soon.&nbsp;</p>