The Shipyard / Photoshop Postwork Breakdown

My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!

My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!

Pixelflakes is a brand new visualisation company based in Amsterdam, Netherlands. Founded in 2011 the company specialises in architectural visualization & media production. Their team gives back to the community that got them to where they are today, and this tutorial is part of that.

So… the video will show you how to take this raw render…

All the way into this final image…

Pretty amazing transformation for only postworking the raw render. I started to explore this style of visualization with the Black & White Towers miniMAX#01 session on the forums and the forum members picked up on this with great result. It will be nice to see what we can do with this one…

The Shipyard Photoshop Postwork Breakdown

The Shipyard Exercise

I’ve opened a special thread in the forums TECH TALK section for all of you to give it try… You will find the source files for download in the box below. It includes the raw night & a day version, as well as three more passes that will help you during the process.

Hey, you’re tutorial is awsome & the result is dramatical, I love this style rendering.

I have a question, in donwload files, you give 5 files, how to produce those 3 images bellow from 3d max vray ?
“Shipyard_Night_VRayExtraTex_Map #5″
“Shipyard_Night_VRayNormals”
“Shipyard_Night_VRayWireColor”

@ronenbekerman Thanks Ronen! I'll be waiting for that post with a lot of interest. More or less in the same way I think that topic of "Workflows vs. Clients/Works" have to be considered as a whole. I mean, in every work's step in the creative field we have to be able to make changes and "corrections" at almost any time. Choosing the right technique is a matter of the final purpose, of course, despite there are good examples of good animations made using 2D illustration, have I to say. To solve that topic I guess is necessary to speak about the relationship with the Client. I'm architect and until this moment I didn't work as a architecture visualizer, so my experience comes from another fields and as Client of Arch-Viz. I think is really important achieve a good relation based on three elements: clear communication, clear 'decision making processes' and respect for the project's schedule. That is certainly a boring topic!

Great tutorial. That is great Ronen, what a fantastic one. I really impressed of what's the outlook of this Shipyard photo. I honestly don't know how to do this I only know basic photoshop and I get ashame of that fact. Thanks for this fantastic piece!

I absolutely have to agree with Daniel Hatton. I (today in fact) had exactly that problem, a piece of work that I'd done (against my advice) had to be completely changed because the vast majority of it was done in post production, not 3D. If we had done it in 3d, it wouldn't have been an issue to change anything.

Workflows aside however, this is some of the best photoshopping I've seen, very well done.

Really nice work!! I think after see this Tutorial I've learnt more than I've expected. The most important thing is not to knew new tools, is to knew how to combine the basic tools that all of us knew at PS, basically thinking on a creative way. Thanks for this post!

For me, in terms of Pure 3D vs Post work is the fact that any changes, be it a slight angel change to a different chair can be very time consuming. I think the greatest advantage to pure 3d work is you can always add additional camera views at the end with relative ease.

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[…] month doing a rendering. They work for foster, BIG, Aedas, Arup and many others. In this tutorial, Shipyard Postwork Breakdown ,PixelFlakes simply shows you a quick and effective method of turning a simple render into […]

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ronenbekerman.com is a source of learning on all aspects of 3d architectural visualization. In the blog & forums you will find articles & tutorials about 3d modeling & rendering with software such as 3ds max, Cinema 4D, V-Ray, SketchUP, Maxwell Render, Corona Renderer, Photoshop and more. This site will fit beginner, intermediate and advanced CG artists.