The gator stuff is from the dead guard in the water that Auxzali found. You guys have just finally identified it. There is only one dead guard with gator hide magic items, so only one pair of bracers, unless you guys had bought some before heading off into the cave. Does this clear things up?

A paladin is usually humble and stuff, but I've gotten diddly so far, and there's not much I can use a studded leather or AC bracers for (I assume the bracers do not stack with other armor?). The only useful thing for me is the amulet, as I have a high CHA, and the coin. So, please keep this in mind

Logged

"Captain, the buttocks are moving from the pink into the red and purple spectrum! We cannot maintain this rate of spanking any longer!"

Correction: it has come to my attention that CMDs are not rolled. Sigurd gets no rolls to save himself the dishonor of swallowing water in the middle of battle. The post in question was edited in the game itself.

Okay guys, welcome to the climax of my particular plotline. You have a choice: run like hell, or stick around and fight the Royal Guard. If you fight the Guard, RIP, , noble martyr. A platoon is a little bit bigger of a challenge than a first level PC can handle.

If you guys decide that running is the best option, than here is how things will go down. I'll post what you guys see, which will involve an obstacle or two and have some sort of check to see if you guys can get past it, typically involving a choice your PC can make. For example, let's say there's a ruined bridge over a river. You can choose to run across the thin, sturdy board, which would be an acrobatics skill check, or run across the less sturdy, rotted section, which will collapse under your weight and require a reflex save to jump to the other side in time. I'll post how close the Royal Guard is to you, and how far apart you guys have come. Basically, I'm running it like this: http://www.d20pfsrd.com/gamemastering/other-rules/chases.

So. I post, then each of you post to overcome the obstacle. I'll PM if you notice a shortcut or the handy vine that will let you swing across the Chasm of Death. We'll start the interesting bits when you all state the fact that you're running in game or here, in case you guys decide that suicide to make sure the others get to safety is a good idea, or if there is some spell/action to slow them down you want to do.

If any of you guys don't enjoy this, feel free to PM me, and I'll shorten the chase. Now let's go see if you can survive the Royal Guard!

And that is it for Asydia: Humble Beginnings! Congratulations, you have survived!If you have any questions for Tamyra before we move on, feel free to ask them in the RP.

Anyway, we will continue into the next chapter, to be called [Asydia] Blood and Blizzards, in the northern lands of Esgoloth. As you have completed Chapter One, you all get to level up. We will proceed once you PM me your updated character sheets. But on to more appropiate things: LOOT!

You did escape with some wealth. For your convenience, I will include the complete list of loot you have liberated. Most of the loot, unless you make a specific mention that you want to keep it, will be assumed to be sold in the next city you guys reach on the way to Esgoloth. This sold loot does not include magical (such as the potions) or useful items (such as the masterwork scimitar). Also to be assumed is that in that city you also hit up the shops and bought anything you so chose, which should be included in your update character sheets.

Divide up the magical and useful items- I believe that some of it was divided up, but another division would be helpful to ironfound who gets what.

The Loot (including only things with monetary value, could be carried out, or have use):