I’m a computer scientist in grad school at UC Davis doing geometry processing – this involves turning scans of brains and skulls into triangle meshes, then mapping and quantifying their geometric differences. I am advised by Owen Carmichael and Nina Amenta. I currently work in the Geometry Lab and work closely with Nina and her students.

Surface Mapping

I’m researching a method to map a surface to another in a non-rigid way. The method uses hyperbolic geometry to optimize the vertex positions for overall distortion while making sure that specified sets of landmark points are kept aligned. Feel free to email me to learn more about this project.

Curriculum Vitae

Web

Github – I am a fan of open source, and a goal of mine is to release an open-source version of my research code, and other projects, here. See also my developer journal for the projects I maintain on Github.

Stack Overflow – I try answer questions about the open source tools I use on a daily basis.