Author
Topic: Pyro Uncanny Booster (Cohollow) (Read 2336 times)

Bringing the heat from down under! This hot head is fueled up and rocking all new powers, and burn effects, well suited for setting his enemies ablaze. With re-balanced powers, and bug fixes, Pyro is now equipped to set the world on fire. Able to spread his damage between multiple enemies with relative ease, none will escape Pyro's all new burning fury!

- All passives require 3 less skill points - Pyro now has his own effects file, separate from sunfires effects file - Many minor changes to abilities that are not listed such as damage, EP cost, added sounds, improved effects, etc - Features an additional skin made by the modding community

I'm sure anything you come up with will be awesome! Btw, if you in the future decides to make an Ironman booster, get some inspiration from the "Avengers: Infinity War" and "Avengers: Endgame" hehe I'm sure those movies will give ya a lot of ideas to bump Ironman talents up, cause they're all almost really horrible in XML2 haha

a couple damagee increasing gear pieces can make pyro super OP with the amount of damage ticks his burn effects cause. i wonder if i should do something to pull back on this and make him balance better with other characters in late game.

what do u guys think about this? i could reduce the amount of damage tick done by the burns without reducing the natural burn damage, is this a good idea? Pls let me know ur opinions on the current balance of pyro and what could possibly be done better

A whole bunch of re-balancing and fixing went into this dude. The Uncanny version fixes old issues wiht he power icons, fixes a bugged damage of his extreme, adds a new skin, incorporates the new passive set up, much easier to apply (no recompiling required), and so much more. Be sure to hit up this new and improved booster to give Pyro the epic fiery output he deserves!

If anyone gives Pyro a go, let me know how his Branding fists (elemental combat) feels. I reduced the melee damage increase as i found it rather OP. It made him a better striker than actual melee based characters. I wish to apply a similar nerfing to other characters with such a passive. Using Branding Fists and his melee buff can still be rather powerful tho. let me know if it feels more balanced, and if I overdid it or not please!