Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

There are a few niggling balance issues to settle, but nothing that really cheapens the experience or detracts from the difficulty. The kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick combo is perhaps too powerful considering its range advantage over the weaker punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch.

Complete the game six times to unlock a hidden fighter, for a total of seven playable characters. It's a shame that yet another Double Fine game is destined to commercial failure, because after Marvel vs. Capcom fighting games aren't worth paying money for unless they have a roster three-dozen strong.

There are a few niggling balance issues to settle, but nothing that really cheapens the experience or detracts from the difficulty. The kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick combo is perhaps too powerful considering its range advantage over the weaker punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch.

Complete the game six times to unlock a hidden fighter, for a total of seven playable characters. It's a shame that yet another Double Fine game is destined to commercial failure, because after Marvel vs. Capcom fighting games aren't worth paying money for unless they have a roster three-dozen strong.

The OP should have the news item from the Double Fine website, because it makes the whole thing twice as awesome.

DOUBLE FINEâ€™S NEW GAME NO LONGER A MYSTERY

SAN FRANCISCO, Calif.â€”September 6, 2007â€”Double Fine Productions, Inc., today announced its heavily-anticipated second game, the first to come from the studio since their critically-acclaimed 2005 release, â€œPsychonauts.â€ In this all new, action based IP, you play the part of a barbaric hero in an epic fantasy world, fighting his way from Rock and Roll Hell to Rock and Roll Heaven.

â€œWeâ€™ve been dying to talk about this game for so long,â€ says Double Fine President and CEO, Tim Schafer, â€œIt feels great to finally be able to share it with the world. The team has put so much hard work into this title, and I think the wait was worth it. Weâ€™ve been able to put an extra layer of polish on the game, which is really important considering it has innovative features that are relatively new territory for us: A deep combat system, selectable characters, and dynamic dialog matrix that is completely different every time you play the game.â€

In a surprise move, the developer is distributing its game entirely by digital download, from its own, highly popular website. And in an even more surprising move, they are distributing the new title for free. To play the game, eager fans need only to follow this link.

There are a few niggling balance issues to settle, but nothing that really cheapens the experience or detracts from the difficulty. The kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick combo is perhaps too powerful considering its range advantage over the weaker punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-punch.

Complete the game six times to unlock a hidden fighter, for a total of seven playable characters. It's a shame that yet another Double Fine game is destined to commercial failure, because after Marvel vs. Capcom fighting games aren't worth paying money for unless they have a roster three-dozen strong.

I dunno, I punch-punch-punch-punch-punch-punch-punch-punch-punch-punch-ed the shit out of everyone, unless they were smaller, which meant I had to rethink my strategy.

Later found out that kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-kick-ing worked very handy for them.

It was like playing kinetic chess with a highly seasoned strategist. I felt like Vasili Seitzev- each moment could be my last if not for my immediate, on-my-feet reactions to the complex fierceness of the AI.

The OP should have the news item from the Double Fine website, because it makes the whole thing twice as awesome.

DOUBLE FINEâ€™S NEW GAME NO LONGER A MYSTERY

SAN FRANCISCO, Calif.â€”September 6, 2007â€”Double Fine Productions, Inc., today announced its heavily-anticipated second game, the first to come from the studio since their critically-acclaimed 2005 release, â€œPsychonauts.â€ In this all new, action based IP, you play the part of a barbaric hero in an epic fantasy world, fighting his way from Rock and Roll Hell to Rock and Roll Heaven.

â€œWeâ€™ve been dying to talk about this game for so long,â€ says Double Fine President and CEO, Tim Schafer, â€œIt feels great to finally be able to share it with the world. The team has put so much hard work into this title, and I think the wait was worth it. Weâ€™ve been able to put an extra layer of polish on the game, which is really important considering it has innovative features that are relatively new territory for us: A deep combat system, selectable characters, and dynamic dialog matrix that is completely different every time you play the game.â€

In a surprise move, the developer is distributing its game entirely by digital download, from its own, highly popular website. And in an even more surprising move, they are distributing the new title for free. To play the game, eager fans need only to follow this link.

You're right.
I didn't see that. I was sent a link direct to the game. pity.