I returned to La Mezcaleria to finish my procedural texture of their beautiful ceramic tiles. After enjoying some delicious tacos and beer, I took note of some details I wanted to translate into my project. I wanted to convey the sometimes craziness of restaurant atmospheres, so I developed some procedural tortilla chip crumbs, and salsa stains, which can be controlled and manipulated to increase their intensities.

I made several tweaks to the way I had set up the pattern, and there are now a lot of controls for directing how to distribute the pattern on the tiles. This is probably the most developed and nuanced Substance I've created yet, and I had such a blast working on it.

Render 1

Render Detail

Variation 1 - Less edge wear and scratches. No crumbs or salsa stains.

Variation 2 - Showcasing the full pattern, with metallic paint.

Variation 3 - No pattern, with tortilla chip crumbs and salsa stains.

Maps - Albdeo, Normal, Height, Roughness. There is also a Metallic map, however it is part of an exposed parameter that allows the pattern to render as a metallic paint.