With 5.10 heading out to live, today's update starts the 5.11 PBE cycle! The first update in the new cycle includes new skins for Anivia, Cho'Gath, Renekton, updates to Twisted Treeline &Crystal Scar, and more!

Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Prehistoric Cho'Gath

Prehistoric Renekton

"Okay, try to imagine yourself on Summoner’s Rift. You get your first look at these ‘six foot toys’ as you enter mid or top lane. In mid, Prehistoric Anivia moves like a bird, lightly bobbing her head and arms. And you keep still in top lane because you think that maybe Prehistoric Renekton’s Slice is based on movement like Kalista's Sentinels – he’ll lose you if you don’t move. Then there’s Prehistoric Cho’Gath. You stare at him and he just stares right back. And that’s when the Feast comes – not from the front, but from the side."

This Prehistoric trio consists of Anivia, Renekton and Cho’Gath!

Cho’Gath – 750 RP

New model and texture!

Quality of life particles for his Rupture (Q) and Vorpal Spikes (E)!

Anivia – 750 RP

New model and texture!

New Rebirth (Eggnivia!) model!

Renekton - 750 RP

New model and texture!

These guys (and gril ;D) are now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them!

We have some more updates to our other maps to conclude our Cross Map Consistency Pass. Here’s some of the changes you’ll see going up on PBE soon.

Gameplay Changes; The Black Mist Arrives:

After chatting with some of the most dedicated Twisted Treeline players (shoutouts to Koella and everyone else for their awesome posts!) we found some opportunities to make some phantasmic gameplay changes to Twisted Treeline to improve the experience.

Jungle; Smite & Ignite:

The meta currently favors a duo lane, because it’s too easy for them to fast push and invade the jungler to deny their farm. Camps now spawn 5 seconds sooner, start at level 2 and have slightly less health and deal less damage. Yes, this means you can jungle again.

Vilemaw; Like a Spiderboss :

Currently Vilemaw is undervalued and only taken when there are no other available objectives. He can also be solo'd through some loopholes. To solve this problem we’ve increased Vilemaw’s health and decreased his damage. Damage over time should remain roughly the same, but this will create a window for other teams to react.

Killing Vilemaw now lets you summon the darkness and lead a legion of ghost minions to swarm the enemy base. Players will enhance nearby allied minions (allied minions gain increased combat stats, MS, and briefly terrify enemy minions) Champions will also cross over to an other realm and become “ghosted”.

Finally, we added a Vilemaw timer to the tab menu and an epic monster healthbar to Vilemaw.

Altar changes; Only Spirits Should Be Hidden:

We’ve changed a few of the altar buffs to be more meaningful and to have more visible power. The first altar buff will give a movement speed bonus to your team, the second one will restore player’s max health on minion/monster kills which should help teams siege towers for longer and end the game faster.

Tower changes; More Things To Kill!

We’ve added a third low health turret to lanes to give teams an early treat to grab. This should also help reset minion waves sooner and smooth out early game flow. We’ve also tweaked the health and damage of all turrets. Early turrets should be easy to destroy while your Nexus turret won’t die from a couple of sneaky super minions in your base.\

New Trinket; Call Down The Reckoning:

Not having wards on Twisted Treeline adds a level a fear you would expect from the shadow isles, but it also means squishier champions have a hard time taking objectives without knowledge of enemy locations. We’ve taken the Hextech Sweeper active and turned it into a trinket (Note, not the passive, so traps won’t be revealed) We’re hoping this gives our players who are sensitive to hidden presences a chance to uncover the enemy so they can safely get objectives.

Because of that we’ve removed the Vision items on the map as they’re not needed anymore:

Grez’s Lantern, Hextech Sweeper and Lightbringer have been removed

Item changes to both Dominion and Twisted Treeline; Make Them Bleed:

Lord Van Damm’s Pillager now has Lightbringer’s passive and no longer has IE crit bonus

Overlord’s Bloodmail - Builds out of Crystalline Bracer, price has been reduced and now has HP regen

Map & Art Changes; Gnomes Weren’t Spooky:

We’ve continued to skin some of the art from Summoner’s Rift to match our other maps and bring some consistency between them. Check out these screenshots for more details.

While number and balance changes can be found in the Balance section, here's another look at some of the visual changes for the maps:

New loading screens for Crystal Scar, Twisted Treeline, and the Tutorial.

And shots of the updated Golem, Minions, and new structures.

and here's a set of shots from the Crystal Scar texture updates:

Skin Updates

Sandstorm Ekko has received a few more texture tweaks in today's update, including minor design and color changes to his vest, lighting up his hair, a brighter green on his gauntlet, and more.

Miscellaneous

A "SRU_Porowl" critter has been added to Summoner's Rift. All shall bow to the Porowl.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.