MOST POPULAR FEATURESTop 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

Hi guys, my name is Tadej and I'm making an indie survival horror game! Here's a couple of information for you. If you like the game, please support us on our fundraiser - if you are poor like us, do share the trailer and indiegogo link with everyone you know, it helps us a lot!

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploring, discovering the story, solving puzzles and a bit of action. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

Story:
You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Consequence system:
Uncanny Valley's main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example - you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers, so the player needs to be careful and more clever, which adds more tension to the game. Of course, there are a couple of sections where you can die, but we're trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

It reminds me of RPGmaker games like Witch's House and Ib.
I like the idea of not dieing, but rather being punished for getting hit in other ways.

It's a very loose connection, but I was stuck on Silent Hill: Homecoming for a while because the action dificulty was too hard! It did get very frustrating, and it ruined the game for me to be honest. So this is a nice method of getting around that sort of thing happening._________________

Last edited by MattAY on Wed Apr 30, 2014 11:21 am; edited 1 time in total

After a long wait (sorry about that) and tons of work, we are proud to announce that the demo is going to be released this Monday (8.9.2014), along with a new trailer!
Once the demo is live, you will be able to download it on our new website and preorder the game. Spread the word!

The trailer features an arcade machine called Anarchy Man, where you can spend quarters in order to play a couple rounds of the game to relieve your stress. Yes, it's a game inside of a game! Uncanny Valley is a carefully made product with attention to detail, so we wanted to give something extra for those who like to explore.

Oh and, it's best if you follow us at our social channels such as Facebook, Tumblr, Twitter or IndieDB (find the links at our official website) to get updates when they come out or little insights into the development.