In the past 2 weeks the Mooege devs made two huge improvements to their emulator.

The first is that spawned monsters now drop items and you can equip them as well. It's still far from perfect though, since the stats are messed up, the game doesn't update the character sheet yet and some items cause the game to crash. However, the important thing is that even high-level base (non-magic) items drop and can be equipped and they look absolutely amazing. Here's a few random screenshots of a Wizard, although they can't show you how amazing the flowing cloth looks in motion: 1, 2, 3, 4

The other update is equally as interesting, since it makes it possible to explore every outer area included in the beta, even the ones closed off on the official servers. These include the Fields of Misery, The Old Mill, Drowned Temple and The Festering Woods. The Fields of Misery has quite a few small uniquely named areas as well. These may end up to be randomly generated in the final game, just like the Den of the Fallen in The Weeping Hollow. Two large areas are also visible on the map, that can't be explored yet. Most likely they will be accessible in the final game by using the ferry in Old Tristram, but since NPCs don't work yet with Mooege we can't explore them at the moment. Screenshots of these areas:

I didn't use Fraps to take these shots, that's why they have the FPS counter and mouse cursor on them, sorry about that.

The latest version of Mooege can be easily downloaded, compiled and used with MooExt. You don't have to modify the game client in anyway, so if you're in the beta and want to check it out I don't think you can get banned. Still, use it at your own risk.

EDIT: Thanks to the mod, who edited the title of thread.

EDIT2: Leveling also works now in the latest version of the emulator, but the beta level cap is implemented as well.

Un-zip it and run it. Switch to the "Mooege Updates" tab, click on "Manual Check" then wait for the download and compilation to finish. Switch back to the "D3 Launcher" tab and make sure that the D3 game path is correct and then press "Play (Local)". When the game asks for your account info enter any email address and password.

Spawning enemies in the latest version:

Press the 'O' key in-game, select the "Recent" tab at the top, select the character named "Server" and press "Talk" in the lower right corner of the window. After this you'll be able to spawn enemies by typing "!spawn" in the chat.

By default, that command spawns 1 zombie. It has two optional parameters though.

The first is the number of stuff you want to spawn. "!spawn 10" will give you 10 zombies.

The second parameter is the ID of the object you want to spawn. You can find the IDs of monsters, NPCs, effects and other stuff in the \Assets\SNO sub-directory of Mooege in a bunch of text files. Just as an example, "!spawn 1 4644" will spawn the Scoundrel, who'll be one of the followers in the final game.

Keep in mind, that not every object will work (meaning that nothing or a "bad data" object may appear when you try to spawn it) and some will even cause D3 to crash.

2) If Mooege reports that it can't bind on IP 0.0.0.0, then change your "Bnet server IP" and "Game server IP" in MooExt from 0.0.0.0 to 127.0.0.1. Don't change the ports though.

3) The new versions of Mooege will complain about missing MPQ files:

Copy the "ClientData.mpq" and "CoreData.mpq" files and the "base" directory from "\Data_D3\PC\MPQs" in D3's folder to "\Assets\MPQ" in Mooege's folder. If you're using MooExt, then by default it copies Mooege to "C:\Users\***\AppData\Local\MooExt\Mooege", where *** is your Windows user's name.

Before asking for help about problems with Mooege please check Mooege's window for any error messages. They are usually displayed in red letters. Include them in your error report. I'm not one of the developers, but I'll do my best to help.

Well, the area names don't spoil much, they're fairly generic and if someone doesn't want to see the areas themselves, then they shouldn't click on the links. That's one of the reasons why I didn't use the IMG tag.

The festering woods are so amazing that it blows my mind they didn't have it in the beta.
It makes everything in the beta look like ****. Entering the area, knowing it was unpopulated, no monsters, no quests, still made my skin crawl.

Really nice screenshots Risingred, they show off the visuals of the place quite nicely. The sounds however really make a big difference in the case of the Festering Woods. It became my new favorite area as well and I can already see myself farming it in Inferno, just because of the ambiance.

Sadly, no. You can cast everything except the movement skills and their animation plays, but the effects are missing. There are development branches where a few skills work, but they aren't merged into the master branch yet. Soon...

Sadly, no. You can cast everything except the movement skills and their animation plays, but the effects are missing. There are development branches where a few skills work, but they aren't merged into the master branch yet.

Click to expand...

Ah, thanks. Well it looks like it's still worth downloading just to get a feel of the environments.

I took some screenshots of the different Witch Doctor masks. This is not a complete list, nor is every mask this over the top. These are just the ones that look cool in my opinion. Maybe it's enough of an incentive for everyone to check out the emulator.

I took some screenshots of the different Witch Doctor masks. This is not a complete list, nor is every mask this over the top. These are just the ones that look cool in my opinion. Maybe it's enough of an incentive for everyone to check out the emulator.