Car sketches with a hard edge design language

I’ve been doodling some car sketches this week in between some other projects, and for some reason or another I seem to be stuck in a “hard edge” phase. All the cars I’ve been drawing recently feature very severe angles and hard corners, and I’m not really sure where that’s stemming from. I have noticed that it’s a style I gravitate towards every now and then (my grayscale SUV rendering is a perfect example of that), so I’m guessing this is going to pass and I’ll be onto other styles in no time.

Also interesting about these two sketches is that one was done in Photoshop, and the other one in Sketchbook Pro. I’ve never been a huge fan of drawing cars in Photoshop, but I’m slowly getting used to it and now I think I’ve come to the point where I can admit that it’s not that bad. The biggest issue for my style of drawing is that making ovals (for the wheels) is a lot more clumsy in Photoshop compared to Sketchbook Pro. With Photoshop, I have to manually create a vector oval shape, reduce the opacity completely, and then apply a stroke layer style around it. With Sketchbook, shape guides are very simple to use – and the best part about them is that I can control the line weight just the way I like. For quick and loose concept car sketching that I like to do, that’s a huge plus.

The other slight advantage that SBP has over PS is that it’s more easy to create pen and pencil brushes that look like the real thing. They are softer, which makes it much easier to vary line weight and control my think and thin lines as I turn corners. I can do this in PS too, of course, but the way SBP renders those strokes is much more natural looking.

Speaking of my hard edge style, I just went back through my archives as I was writing this post and I noticed that many of my earlier renderings and sketches are blocky like that. Remember the Mustang concept drawing I did several years ago? Hard edges all over the place!