Dark Sun: The Karsto Campaigns

Gith

Gith

Savage and unthethered by a strict moral backbone, gith are fierce feral hunters. One of the few creatures to make their homes underground, the gith are predisposed to raid the surface when it is advantageous to do so. A typical gith stands about 5 feet tall hunched over, and 7 feet tall standing erect. A gith weighs 160-180 lbs. on average.

Most gith are led by the strongest, most powerful member of the tribe. Typically, this chieftan also has noteworthy psionic ability.

Gith chief: STR 17, INT 11, POW 15, CHA 11. 4-point Chitin armor. Weapons are of higher-quality. Combat style skill is 81%. Psychokinetic Aspect of 6, rather than 2. Owns one other psionic Aspect of 4 (along with two disciplines under that Aspect).

Gith wilder: INT 10, POW 13. Rarely fights in close-combat. Psychokinetic Aspect of 4, rather than 2. Owns one other psionic Aspect of 2 (along with one discipline under that Aspect).

Gith berserker: Has rage ability:

Rage: Gith berserkers can enter a rage at will. While raging, a gith adds +4 to STR and CON for a duration equal to its (modified) CON score in minutes. Evade rolls are considered one difficulty harder while raging. Afterward, the gith berserker gains two levels of fatigue. Rage can only occur if the gith is ‘Tired’ or better (see fatigue rules page 120). Typically, gith will only go into a rage if angered or justly threatened. Gith berserkers cannot use their psionic powers when enraged.