Gameplay

The object of the game is to meet (or exceed) the daily quota of citing or arresting various types of law-breakers within a time limit for the day. The player is given an overhead view of Officer Bob's patrol car, number 54. The player controls the car with a gas pedal and a steering wheel. The player receives "demerits" for accidental collisions, running over pedestrians, and failing to make quota. The player gains bonuses for a "perfect day" and each arrest over the quota. Picking up donuts extends the time limit for a day. Driving through filling stations refuels the patrol car. Driving through the garage(once a day) upgrades the patrol car with brakes, guns, armor, radar, etc.

The game begins by having the player ticket common misdemeanor infractors (such as those littering) by pulling up behind them, pushing the siren button and having them pull over. Eventually, the game gives the player the task of arresting fugitive felons. Every other day, starting on the third day, the player can go after an A.P.B. ("All Points Bulletin"). When a fugitive is caught and returned to the station, the player must "persuade" (i.e., rattle) a confession out of them before the Chief enters the room. This is done by filling the "Confess-O-Meter"...Read More