Comments

Comment by JarinArenos

What is the point of this? Increases the duration (practically useless) and increases the COOLDOWN, making an already questionable spell more worthless.

Comment by ignayshus

Basically it applies -90,000,000 threat and anything you do adds to that threat total.

So if you had 4,000 threat, faded, and then generated 5,000 threat in the first 5 seconds of fade and an additional 1000 threat in the remaining 5 seconds of fade, your final threat level before fade ended would be:

As you can see the primary use of this to allow a priest to dps/heal as they please, if they expect that doing so would temporarily put their threat ahead of the tank, but that the tank would be able to quickly overtake their threat.

In PVE, for shadow priest it means they can dps earlier or healer earlier for disc/holy in the beginning or during aggro sensitive transitions.

The major glyph doubles the time period a tank has to overtake the priest, allowing the priest to be more aggressive. Of course it has consequences for the pvp shadow priest.

It might be worth it to a pve shadow priest, who's options are likely maj. glyphs of Mind Flay and SW:Pain, with the third being the toss up between maj. glyphs of SW:Death, Shadow, and Fade.

Comment by Deshinta

Can somebody comment on the effect of the duration, with and without talent points in Veiled Shadows?

Comment by Sinemon

What glyph are you talking about? This one INCREASES the cooldown. Untalented, Fade will be down for 45 seconds with this thing equipped.

Unless they're changing it in 3.1, this is a waste of time for PvP.

EDIT: If you're going to downrate, you could at least explain how increasing the CD of your escape move is beneficial to PvP, where the duration of the aggro reduction portion is irrelevant. In PvP you want Fade up as often as possible, and this glyph actually hurts that.

Whenever there's a long PTR up, WoWhead offers both the normal version and a PTR version of every page, but the same comments for both the normal version and the PTR version are linked. This means when someone comments on the PTR side, you see the comment on the normal side and vice-verse.

The comment you're replying to is based on the PTR version of the glyph, which reduces the cooldown by 9 seconds. The way to check this is by scrolling to the top of the page and clicking PTR in the top left hand corner.

In short, they are changing the glyph in 3.1 and you're likely getting downrated by people who are viewing the PTR version of the page, where the information is already available to indicate that the glyph is changing.

Comment by Sinemon

What glyph are you talking about? This one INCREASES the cooldown. Untalented, Fade will be down for 45 seconds with this thing equipped.

Unless they're changing it in 3.1, this is a waste of time for PvP.

EDIT: If you're going to downrate, you could at least explain how increasing the CD of your escape move is beneficial to PvP, where the duration of the aggro reduction portion is irrelevant. In PvP you want Fade up as often as possible, and this glyph actually hurts that.

Whenever there's a long PTR up, WoWhead offers both the normal version and a PTR version of every page, but the comments for both the normal version and the PTR version are linked. This means when someone comments on the PTR side, you see the comment on the normal side and vice-verse.

The comment you're replying to is based on the PTR version of the glyph, which reduces the cooldown by 9 seconds. The way to check this is by scrolling to the top of the page and clicking PTR in the top left hand corner.

In short, they are changing the glyph in 3.1 and you're likely getting downrated by people who are viewing the PTR version of the page, where the information is already available to indicate that the glyph is changing.

edit: typos

Comment by Optimystic

In short, they are changing the glyph in 3.1 and you're likely getting downrated by people who are viewing the PTR version of the page, where the information is already available to indicate that the glyph is changing.

Which proves once more that illiterates frequent the internet, since I flat out SAID in my post "unless they're changing it in 3.1."

Meh, whatever. Thanks for the explanation, at least someone has some decency.

Comment by PriestessAur

In Warlords, the recipe for this glyph is being removed. The spell is being changed so that players learn it automatically at level 25. Existing (unlearned) copies of the glyph will become gray and vendor for 50s.

History:MoP: Glyph of Fade - Your Fade ability now also reduces all damage taken by 10%.Pre-MoP: Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec.

Comment by Ordayc

This glyph gives you access to a 10% damage reduction lasting for 10 sec that can be used every 30 sec. This can be exploited in anticipation of incoming burst damage.

While using this glyph by itself may not be appealing, combining it with Phantasm can be useful. Then, Fade already has a purpose to be cast, and spending the GCD can be "justified" more easily.

Comment by Goodwinn

In Warlords of Draenor, Glyph of Fade is now automatically learned by Priests at level 25.

Here is a table showing all Priest Glyphs that were removed or became auto-learned in Warlords of Draenor: