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Ready2Kill All Servers

Characters | Account:More than 4 characters per acc?Auto spawn some sort of donation weapon (4 hour items to storage?) after creating an acc. Or when they reach x amount of kills. Popup message box will display when user enters lobby/gameroom.

Clan:Clan Messages - Have a clan message displayed to clan members when they log inClan Control panel- so we can kick or promote members on site.Clan Logs - Who gets kicked, promoted, added, etc.Clan Member Increase - the max players in a clan

Commands:Staff Command: /score - Displays event score to user who requested. Score should be said at the end of the round (like counter)Staff Command: /setscore - Sets the score to the desired amount. Resets when score has been reached by Player. Announces winner.Staff Command: /addscore <name> - Gives a point to Player.Staff Command: /removescore <name> - Removes a point from Player.Staff Command: /clearall - Clears the visible chat for every player.Staff Command: /removepassword -Remove's the password on a room./stagename - Changes the room name without remaking the room. Only works when everyone's in gameroom./invite <name> - Player1 sends an invitation box (accept/decline) to join his room if Player2 is in the lobby./time - Shows Player's current computer time.

Chat:In-Game chat can be scrolled

Gameroom:Spectator Mode (gameroom options) - EnableVoting (gameroom options) - Enable it so we can disable the use of kicksOption forTeam Shuffle. Option only enabled in team gamemodes. Teams will be randomized every round. (Balanced)

Game Modes:Team Quest - Red vs Blue team. Whoever can either beat x stage faster wins or judged on most kills/damage. Exp gained from npc kills and if the team's stage is won. Players will be randomly chosen into a team (balanced)?