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First of all, i guess you could call this my return to PokeCommunity :D
I haven't abandoned my Pokemon StarterKit, it's just on break for a month :3
So i present to you, a day's work! It started off as a Birthday present to my fellow PlanetDev Admin Me2Hack, and sorta spiralled into a starterkit lol.

A screenshot from my game, currently titled Pokemon Power Adventure, but the name may change in the future. I've changed the sprite to Barry's trainer sprite since I took these screen captures. The game will be set in Kanto, between the events of FireRed/LeafGreen and HeartGold/SoulSilver. However, there will be non-canon parts included after the Elite Four have been defeated.

If you're using Essentials, then you can press F8 to take a screenshot. That screenshot will be named "capture###" and will be placed in your game's folder.
If you're not, then press Alt+Printscreen, and click "Paste" in Paint, or any program similar too that, then save it.

Thankyou! :D I really appreciate that. I'm taking a lot of time in getting the next update out; mainly because I want to include a character portrait with the text, so you can see who is speaking. I am using the VS Sprite style for the portraits, however, I am awful at drawing them so it is taking a long time lol.

Your game really doesn't need the RPG elements, Rossay. I think it would be credible enough with the platforming game element. Playing the demo, the overworld felt slow walking through it, whereas the platforming Route 1 level as Marill felt so great to play, comparable to the likes of Sonic and Mario.

Your game really doesn't need the RPG elements, Rossay. I think it would be credible enough with the platforming game element. Playing the demo, the overworld felt slow walking through it, whereas the platforming Route 1 level as Marill felt so great to play, comparable to the likes of Sonic and Mario.

Then I think you will be pleased with what is coming in the next update as I am removing the overworld and replacing it with a map that you simply select routes from so that the overall pace and flow of the game isn't diminished.

Heh....that is very true. But it's something I do intentionally. I just believe that the eye candy should be the functions and the systems of the game, and that the story should be discovered within the game. If I told you everything right now, where would be the real excitement of playing the game? Besides, the BC thread is locked, on purpose too, and I come here once in a while just to show off some of the systems I've done.

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