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Futurists vs. Billionaires Live-Mitschnitt vom 23 Nov 2016, London. Vorspulen bis ± 1:20, zum Vortrag. Dauert ungefähr eine Stunde. Those who can tell the future of technology, we call Futurists. Those who can tell when a technology will reach the market? We call them Billionaires.

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Summary Parsing text is one of the annoyances of daily life of a developer. I wrote an article about my way of parsing text and asked for feedback. Johannes Leidheiser did just that. If you like to read about his approach, follow the link. english preferred für eine Webapp mit der man Textdateien an einen […]

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Summary The current designs of UI – Apple’s iOS and macOS, Google’s material-design for Android and even Microsoft’s attempts to modernise Windows – are a welcome evolution for us 4D-developers. UI-elements are getting flat, simple, text based. Those kind of UI-objects are much easier to create ourselves, than those skeuomorphic, nearly photo-like renderings of real […]

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Summary I very much like 4Ds debugger-window to check the contents of a JSON-file. But sometimes I’d like to have a JSON-parser for the runtime-environment. There is none, so I build one myself. Mir gefällt der JSON-Parser im 4D Debugger sehr gut. Habe ich ein JSON, das ich nicht kenne, öffne ich es mit 4D und […]

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Summary Wondering what 4D-pointers inside objects are good for? For me pointers inside objects are temporary value to make things easier for the developer. If I need to store pointing-values, I’d use table-/fieldnumbers and or names depending on later usage. 4D erlaubt Pointer in Objekten. Niemand sonst als 4D kann mit diesen Pointern etwas anfangen. […]

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Summary I was wondering, when best to fill the content of a from. Obviously On load-event is the way to go. Alternatively, filling lengthy content in On Timer would first show the form and then fill the content. These days, 4D getting OS-native and 64-Bit, there is a third option CALL FORM. I ran all […]