I updated the Task to include .blend file and screen shots of the problem. If I disconnect the random node and use the hue slider between 0.0 and 1.0 I get all the hues of this color, but with Random connected, it results 0.0 hue. I'm am not great at python, but could someone tell me what I can enter in the Console to see what the value is of Random for each of these objects?

I do appreciate you all looking into this, because material view is the only way I can even view some of the large scenes without crashing the process. I love procedural textures, but they really do break the bank when creating large scenes and trying to view them in Render View.