Thursday, 6 September 2012

Girl power meets (kicks) whiny reviews

Here's the thing: I absolutely loved the movie "Sucker Punch". I would also like to think that I'm one of those who "got it" the moment i saw it. (Let's just say, the multi-layered puzzle-y, metaphor-y stuff kinda is my thing. And I tend to not dismiss a rising-from-the-ashes heroine just because I can see her panties when she kicks.)
Here's another thing: I semi-regularly check out Movie Bob's reviews and weekly Big Picture musings at the Escapist. And it was his "don't-miss-this-movie-folks" review that got me interested in Sucker Punch in the first place. So, when I saw that this week's (and the next) episode is addressing just that, I felt that I'd like to do my part spreading the word. (Here's his original review as well.)

No comments:

Post a Comment

I play therefore I learn. I learn therefore I am. Hey, I like where this is going!

I was born into the eighties in Soviet Estonia and raised by science geeks. As little girl, the little access I had to computers and computer games kindled an inescapable yearning. The decades spent trying to navigate the terrains of fatigue, depression, and anxiety while still attempting to create some content and enjoy my being, have honed my skill of recognizing the talents, the boundaries, and the strategies of managing them. I didn't make a good teacher but I can be a wicked once-in-a-while instructor; my workings in instructional design feed the idea that I'm kinda good at it. In the present day I've set myself a new long-term challenge to resolve: how to tweak my existing skills in such a way that I could take part in creating video games myself?