In BF4, if you came across a recon who wasnt holding a weapon you knew you were in danger of being C4'd.

Support is a very unique looking class - its something that players need to be able to assess on their own.

Also - given the fuse time of the Lumpy, any sort of indicator would provide people with enough time to scatter, reducing the effectiveness of the gadget.

Tough death, but i dont think an indicator is needed

Agree. Grenades can come from afar, often from someone you can't even see thrwoing it. Lumpys on the other hand have a very limited range.

Sure the lumpy was only visible for a split second and flew from his body at the same time like his weapon (kit) making it very hard to see but the Support did come around the corner with no weapon in hand.

Situational and spacial awareness as well as quick thinking (aka acting out of experience) are key abailities that seperate the chaff from the wheat.

Situational awareness in that situation? LoL Even if they made the animation more clear like a grenade throw it would be better. I can't run for the hills every time I kill a support player in CQC on the off chance he pooped out a limpet charge upon his death. All I saw was bullet to the body convulsions and on the replay you can barely see him pulling the limpet out in the beginning and then when he dies it goes to the default drop your primary animation.

I died to this for the first time last night, playing domination on Argonne. I'd run into the bunker to recover health while burning the flag, when the UI suggested an enemy was around. A support ran in, then ran out before I could react. I thought, did he see me? He did of course and then the Limpet charge went off.

I've used it myself the same way, but never realised there was no indicator.

No added crutch for limpet you can't throw it very far at all like 2 feet do not put a warning on it or it will make it completely useless. I wish they would get rid of all the crutches and make game more situational awareness based.

Absolutey not, as much as I love them, they don't insta kill vehicles, you can hardly throw them and you don't exactly get many as a load out. Warnings would just make them harder to make kills. At least with grenades you can throw them far.

No. If you are killed by a limpet you deserved to be teabagged. The guy had to run up to you (because it seems only assaults are olympians with the ability to lob nades further than grenade launchers) and drop it not further than 2m from himself. High risk, high reward (in fact, not high reward enough against tanks in fact as 2 AT nades do more damage than a limpet and can be throw from crazy distances + instantly refilled by pouches).

I was playing Domination on Suez yesterday. Went to throw a limpet in the building at C flag when an enemy rounded the corner. I dropped the limpet..he lit me up...then I saw him look down at the limpet as he stood over it...that was the last thing that went through his mind...oh chit BOOM.