Game Info

Important

Monsters get bigger as one moves farther from the origin (0,0). A monster's
size is equal to the circle it was encountered in. A monster's
experience, energy level, and
brains are multiplied by the size.
Strength is increase 50% per size over one, and
quickness very slowly increases as the monsters size
rises. Also, nastier monsters are found as one progresses farther out from the
origin.

Monsters also may flock. The percent chance of that happening is designated
as flock% in the monster listing.

Monsters may carry treasure,
as determined by their treasure type. Bigger monsters increase the chances
of treasure.

#

Name

Strength

Brains

Speed

Energy

Experience

Treasure Type

Flock %

Special

0

A Water Leaper

12

14

16

24

59

0

62

1

A Leech

4

19

29

30

66

0

73

2

An Urisk

13

30

15

46

127

1

3

3

Shellycoat

28

21

18

63

226

2

0

4

A Naiad

21

62

27

58

378

2

11

5

A Nixie

22

58

28

108

604

3

6

6

A Glaistig

21

106

25

127

1002

3

0

7

A Mermaid

18

116

22

108

809

3

0

8

A Merman

24

115

23

109

808

4

0

9

A Siren

22

128

31

89

915

4

24

10

A Lamprey

14

67

33

156

1562

4

37

P

11

A Kopoacinth

26

36

26

206

2006

5

20

12

A Kelpie

61

25

24

223

4025

5

0

13

An Aspidchelone

114

104

19

898

10041

7

2

14

An Idiot

13

14

16

28

49

0

0

Id

15

Modnar

15

23

20

40

101

5

12

Mo

16

A Moron

3

1

10

10

28

0

100

Ch

17

Some Green Slime

1

5

45

100

57

0

26

18

A Pixie

11

29

23

26

64

0

32

19

A Serpent

10

18

25

25

79

0

10

20

A Cluricaun

12

27

20

30

81

0

5

21

An Imp

22

30

14

40

92

0

1

22

A Centipede

3

8

18

15

33

0

61

23

A Beetle

2

11

21

26

44

0

48

24

A Fir Darrig

18

22

17

35

107

0

1

F

25

A Zombie

7

45

26

23

111

0

21

26

A Sprite

9

37

25

31

132

1

43

27

A Mimic

11

55

20

47

213

1

0

Mi

28

A Kobold

13

10

14

21

121

1

68

G

29

A Spider

6

11

28

28

154

1

57

P

30

An Uldra

14

37

21

32

93

1

6

31

A Crebain

5

11

31

31

112

1

81

32

A Bogle

19

15

16

35

157

1

15

F

33

A Fachan

9

40

15

45

139

1

10

34

A Stirge

2

6

35

25

101

1

95

35

A Ghillie Dhu

12

16

13

28

104

2

2

F

36

A Shrieker

2

62

27

9

213

2

0

Sh

38

A Carrion Crawler

12

20

20

65

142

2

42

37

A Trow

15

17

23

51

136

2

36

39

A Gnoll

20

25

15

40

166

2

61

40

A Smurf

23

28

19

57

189

2

57

Ch

41

A Warg

20

10

17

45

152

2

88

42

An Orc

25

13

16

26

141

2

92

43

A Killmoulis

30

19

8

75

175

3

22

44

A Hob-goblin

35

20

15

72

246

3

18

45

A Wichtlein

13

40

25

61

300

3

8

46

A Fenoderee

16

6

21

65

222

3

42

F

47

A Bwca

21

17

19

55

387

3

1

F

48

An Ogre

42

14

16

115

409

3

19

49

A Dodo

62

12

11

76

563

3

3

50

A Hydra

14

27

33

99

599

3

27

51

A Hamadryad

23

47

26

62

426

3

12

52

A Unicorn

27

57

99

57

669

4

0

U

53

An Owlbear

35

16

18

100

623

4

22

54

Black Annis

37

52

15

65

786

4

2

55

A Jubjub Bird

45

23

12

114

1191

4

0

56

A Peridexion

26

32

24

98

1300

5

2

57

A Chaladrius

8

49

37

172

1929

5

20

58

A Gwyllion

27

73

20

65

1888

5

4

59

A Cinomulgus

23

2

10

199

263

5

18

60

A Jello Blob

100

25

7

264

1257

4

13

61

A Cocodrill

39

28

24

206

1438

4

38

62

A Troll

75

12

20

185

1013

4

29

R

63

A Bonnacon

89

26

9

255

1661

4

14

Bo

64

A Gargoyle

22

21

29

200

1753

5

7

SS

65

Smeagol

41

33

27

373

2487

5

0

Sm, Ch

66

A Wraith

52

102

22

200

3112

5

13

W

67

A Phooka

42

63

21

300

4125

5

12

68

A Vortex

101

30

31

500

6992

6

4

Md

69

A Snotgurgle

143

19

26

525

5752

6

3

70

A Thaumaturgist

35

200

23

400

7628

6

0

Tra, Mr

71

A Bandersnatch

105

98

22

450

7981

6

3

72

A Harpy

103

49

24

263

7582

6

2

73

A Tigris

182

38

17

809

7777

6

3

74

A Coblynau

205

46

18

585

8333

6

2

75

Shelob

147

64

28

628

9003

7

0

P+

76

A Gryphon

201

45

19

813

8888

7

1

77

A Chimaera

173

109

28

947

10006

7

0

78

A Jack-in-Irons

222

36

12

1000

8119

7

0

79

Smaug

251

76

26

1022

10077

7

0

80

A Balrog

500

100

25

705

10103

7

0

Ba

81

Argus

201

87

14

1500

9510

7

0

82

Cacus

256

43

19

1750

11012

7

0

83

A Wyvern

301

102

24

1222

10888

8

0

84

Begion

403

154

10

1875

12013

8

0

85

A Xorn

342

141

23

1299

13649

8

0

86

Grendel

197

262

23

2000

14014

8

0

87

Red Cap

143

50

35

1965

15015

8

0

88

A Nuckelavee

300

75

20

2185

15555

8

0

89

A Titan

302

1483

12

1625

17999

8

0

Tit

90

Saruman

55

373

17

1500

17101

11

0

Sa

91

A Nazgul

250

251

26

1011

12988

10

9

N

92

Scatha the Worm

406

208

20

1790

17999

9

0

93

Tiamat

506

381

29

2000

19001

9

0

Tia

94

A Jabberwock

185

136

25

2265

19984

9

0

J, HH

95

A Succubus/Incubus

186

1049

27

2007

23256

9

0

In, HH

96

Cerberus

236

96

29

2600

25862

9

0

Ce, HH

97

Ungoliant

399

2398

37

2784

27849

12

0

P++

98

Leanan-Sidhe

486

5432

46

3000

30004

13

0

L

99

Dragons

400

150

45

3000

35003

14

0

DR

100

The Dark Lord

9999

9999

31

19999

40005

15

0

DL

Special

Description

Ba

Balrog, can steal experience instead of energy, and grow stronger with each hit.

Bo

Bonnacon, can fart and run away from combat.

Ch

Chatty, will talk to you in combat.

Ce

Cerberus, can run off with all your metal treasures.

DL

The Dark Lord, immune to most spells and physical damage, does not persue opponents in combat. Can be defeated with a combination of a Blessing and Charms.

DR

Dragons, come in assorted colors and ages, ranging from Wyrmlings to Great Wyrms, and Red to White these goliats will vary from their printed statistics depending on their color and age, and also will vary in their sizes depending on your level.

F

Faerie, can be defeated with Holy Water.

G

Greedy, can steal money.

HH

Head Hunter, will stalk you if you seem like a good target

Id

Idiot, may drool.

In

Incubus / Succubus, may cause part of ones brains or magic level to cease functioning.

J

Jabberwock, can burble away quicksilver, also may tire of combat and can summon a Jubjub Bird or Bandersnatch to fight in its stead.

L

Leannan-Sidhe, can permanently sap strength and suck out an opponents soul!

Md

Mana Drain, can drain mana.

Mo

Modnar / Morgoth, before level 3000 Modnar has slightly randomized statistics, after level 3000 Morgoth has statistics based upon your own and is immune to spells and nicking.