+10 if weapon is good against enemy’s weapon (weapon rank is C, B or A)

-5 if weapon is bad against enemy’s weapon (enemy’s weapon rank is E or D)

-10 if weapon is bad against enemy’s weapon (enemy’s weapon rank is C, B or A)

Class bonus: 5 if user is a Sniper, 10 if user is a Swordmaster.

Critical

Property

Calculations

Critical rate

= Weapon Critical + (Skill / 2) + Class bonus + Support bonus

Critical evade

= Luck + Support bonus

Battle critical rate

= Critical rate – enemy’s Critical evade [%]

Class bonus: 5 if user is a Sniper, 10 if user is a Berserker.

Weapon Rank Bonus

Type

C Rank bonus

B Rank bonus

A Rank bonus

Sword

Power +1

Power +2

Power +3

Lance

Power +1

Power +1, Accuracy +5

Power +2, Accuracy +5

Axe

Accuracy +5

Accuracy +10

Accuracy +15

Bow

Power +1

Power +1, Accuracy +5

Power +2, Accuracy +5

Tome

Power +1

Power +1, Accuracy +5

Power +2, Accuracy +5

Note 1: The listed bonuses aren’t cumulative, eg. the full bonus for A in Swords is only Power +3.Note 2: The bonuses only apply for the matching equipped weapon type, eg. if you have A in Lances, you only get its bonus when you’re equipped with a lance.Note 3: Weapon Rank bonus is negated when facing an enemy who has a weapon triangle advantage.

Class bonus: 15 if user is promoted.Thief/Boss bonus: 20 if enemy is a Thief or a boss.Note 1: Experience from defeating an enemy is rounded to the nearest whole number (except when using the fourth formula).Note 2: Minimum experience from defeating an enemy is 8.Note 3: Some classes like Curates or Ballisticians award less experience when defeated (will be tested).

Staff Experience

Level

Non-promoted exp

Promoted exp

1 to 5

Base value

(Base value) / 2

6 to 8

Base value -1

(Base value -1) / 2

9 to 11

Base value -2

(Base value -2) / 2

12 to 14

Base value -3

(Base value -3) / 2

15 to 17

Base value -4

(Base value -4) / 2

18 to 19

Base value -5

(Base value -5) / 2

Base value: See the Staves list.

Weapon Rank Progression

Weapon Rank

Required WEx

Total WEx

– to E

1

1

E to D

30

31

D to C

45

76

C to B

60

136

B to A

60

196

Note 1: Characters gain 2 Weapon Exp for each battle (or staff usage).Note 2: Weapon Exp is gained even if no damage is done or the attacks all miss.Note 3: The maximum Weapon Rank for characters is A.