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Rehash: Gauntlet Timer

I would like to see the gauntlet timer moved to something more like 7 hours, even if you have to reduce the length of the buff (kind of obvious) or even reduce item drop rate (if you really care that much).

At this stage of the game, it isn't like you will get a flood of people with bastion pieces or anything, but for someone who might have 2 or even 4 hours in a certain timerange to play per day, it is pretty restrictive. I understand locking or gating of content, but using a timespam that rotates that slowly for people is too much in my opinion.

I have a 3-4 hour per day window of play time in the evenings, and not every evening because I have a life.
Doing a quick simulation in Excel, assuming I play every evening, I have 9 chances to do Gauntlet per month (or per $15), some of which start during my play window but would last longer than it.

Also, certain days of the week will have 0 runs that I can attend the entire month, while other days will have multiple. God forbid I go do anything on Tuesday or Thursday during certain months because I will miss about 3 of the Gauntlet runs available to me. Some of them are on the weekend and it's summer time. Better not go out of town, you might miss a Gauntlet spawn.

I hope the point is clear. This is 2015. Many of the AO players are adults now with lives, jobs, and families. I can't schedule my week around time-gated content in a videogame.
This also is not just about gear. It's hard to even get practice running it. If you die, that's it. Game over, your run is done, wait 3 days to try again.

Michi please reconsider changing how and when this instance opens. The suggestion to open the lower floors every 5 or 7 hours, but open the top floor every 17 would make it much easier to get the content done without an unnecessary burden of time gating.

Think i did my limited time of 2hrs a day gaming playing of 6 month farming collatz full armor set. People these days...sheesh..i walked all the uphill to shadowlands & uphill to rubika..seesh young wimper snappers ^_=

Allowing players into the instance once in a while simply for gear farming sounds like a good idea to me.

My org has players that are rather extreme, and could get into Gauntlet simply because they're on all the time. However, we've got others who are only on a few times each week. In reality, they would almost never have a shot at getting completed Gauntlet Armor, which is a real bummer.

That would be a nice change for players vicously trying to complete a toon and casuals, alike.

Great idea that I'm sure most of the player base will support. - Today is a prime example of what is wrong with the Gaunt timer system. Set an alarm for it, Head to bed, And wake up to there being a patch so you've missed it and theres 16 hours to go for the next one. Horrible system

So Gauntlet spawned while I was online today. And when I saw "while I was online" what I really mean is I logged on, checked my GMI, placed some sell orders, start working on farming something, see the notice that Vizaresh is up, panic, oh dear God run, go Xan -> Pande, see the Zodiac is alive again and the portal is down, fail to get anyone standing around to help kill it, and go back to farming the something.

With more frequent notifications that it's alive I might have made it had I not done the stuff I did before trying to get there.