I had 4 of each of the dual lands which made up an 80 card 5 color deck. It was pretty hit or miss as to whether it worked or not, but most people were in awe that I had all of them.

Taiga and Volcanic Island I remember.

Ah, I remember trying to make a Goblin deck with the one set that had a ton of goblin stuff.

Badlands, Tropical Island, Underworld Sea, Plateau and Savannah are the only other original ones I can recall. Man, just talking about them give me an itch to play again. Luckily no one carries the cards around here.

Logged

Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

I agree. It was a fun game. The one thing I always felt is that it just got too big. Too many cards. Now that is obviously good for the maker, and it does keep it fresh, but as a normal person on a budget it just seemed hard to keep up with it all. There were some really crazy cards coming out when I left, I think Ice Age had hit then. I remember when the Legends and those dual-colored Legendary characters came out and they were very rare.

I was buying the art books when they used to come out. Basically just catalogs of the cards and art. I still stumble upon some new cards online and I always read them, but there are a ton of new rules that I just don't understand. Still, the art is fun and I always think back to playing the game and imagining strategies for the newer stuff.

i sadly know more about magic than most here, based on my friends being nearly professional about thier playing.

So I can tell you about how most new mechanics work and about sets. But I used to play back when it was like 2nd edition, tops. Mainly playing beginning magic and ice age. I played a little mirroden block and champions block and the new block, but not as much me spending money as people paying for me to draft with them, rare draft and just have someone competent at the table to give them a decent chance of winning the packs.

What kills me is it used ot be such a simple, yet complex game. Every card more or less was "This card does this one thing."

now every card has 2 - 3 things it does and all have different mechanics and combinations to make them amazingly effective.

I guess the best way to explain it is....

This card is a counterspell, and a creature that pumps based on your counter.. That flies.

The only reason this isn't the bread and butter of decks today is because it's too expensive. If it was 4 mana, it would be the staple of every deck running. Decks today are all about mana cost and speed.

But a normal old school blue card would have flying, and maybe tap to do a point of damage. Thats it.

Still, it does create very interesting decks in casual play. So if any of you want deck ideas or cards you should be using, ask away, i'm bored.

But a normal old school blue card would have flying, and maybe tap to do a point of damage.

TIM!

(if you remember the name, you're a true old-school Magic player)

ah, good old Tim.

actually he was kind of a bastard. Unless you cast Holy Light. -1/-1 to all non-white creatures really caused chaos on the cheese monster deck.

then again most of the games I played had the rule of no direct damage to the other player while he had creatures in play. really cut down on the cheese.

prodigial (sp?) Sorcerer FTW. God, I miss playing that game. I used to be a judge and helped out at a New Orleans tournament while I lived in Texas. You don't understand how many memories are attached to that game.

Due to some folks at the local gaming shop I've recently found Magic after a long history of turning my nose up at it. At the moment I have no finished armies for the games people are playing, so I picked up a couple of the Tenth Edition starters to learn the game. A few boxes of boosters later, and I'm having a grand ol' time making decks and trying them out.

I'm very much looking forward to the Lorwyn block, even if the swamps are too damn happy. What can I say, I like playing tribes.

In fact, I only run mono-color decks at the moment with my Green and Black being the strongest of the bunch. Have lotsa fun with those.

There are those that take it too seriously, just like any hobby, but I no longer think everyone who plays is a socially retarded misfit. Dammit, it's a fun game.

Due to some folks at the local gaming shop I've recently found Magic after a long history of turning my nose up at it. At the moment I have no finished armies for the games people are playing, so I picked up a couple of the Tenth Edition starters to learn the game. A few boxes of boosters later, and I'm having a grand ol' time making decks and trying them out.

I'm very much looking forward to the Lorwyn block, even if the swamps are too damn happy. What can I say, I like playing tribes.

In fact, I only run mono-color decks at the moment with my Green and Black being the strongest of the bunch. Have lotsa fun with those.

There are those that take it too seriously, just like any hobby, but I no longer think everyone who plays is a socially retarded misfit. Dammit, it's a fun game.

and thus the addiction starts. soon you'll be giving handjobs for that ultra rare green card

Logged

Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay