Hope you mean with "random" in multyplayer, variable shifts and puffs yet the same shifts and puffs for each player Aka randomness is determined by session master but the same across all players.. so each player sees the exact same puffs and shifts at the exact same time yet knobody can know when and where these will be..

"As far as I can remember, there aren't a lot of points of land or holidays named after people who sat at home and criticized Christopher Columbus." (Paul Cayard, from the Pirates base, in an e-mail to race HQ. 25 Jan 2006 volvooceanrace.org)