[Act1] Adventure Bounties - Community edition - 2.2+

Worth mentioning that I unchecked all the avoidance options in trinity and my barb is pretty well geared. My bot doesn't have to stop to kill mobs, my DDs clear elites faster than my bot can change directions for a second round of attacking. I didn't really watch it so I don't know how much of a role this played. I'll probably leave it running again tonight and try to see what happens while I can watch. I know it bugs out on the templar bounty just like everyone else's, though.

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Interesting. I'm using a 'fairly' glass cannon wizard.

But still, 8 hours and 20 rift fragments? No way. It wigs out on the templar quest, doing the same thing most peoples' does (the text with v1.09).

But still, 8 hours and 20 rift fragments? No way. It wigs out on the templar quest, doing the same thing most peoples' does (the text with v1.09).

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20 frags in 8 hours is insanely low. I have a well-geared barb who also runs with avoidance off and a more speed-build for T6 bounties - on this profile with the xp inactivity timer set to 110 - in a 8 hour run, I should get about 220 shards, closer to 250 if its runs well, closer to 200 if there are some issues.

But still, 8 hours and 20 rift fragments? No way. It wigs out on the templar quest, doing the same thing most peoples' does (the text with v1.09).

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You must have a really slow toon, because my WW Barb clears bounties in no time. As others have said, it struggles with getting consistent cache's, but for fragments it's insanely quick. I have my exp timer set to 60 so it doesn't waste heaps of time on quests it can't complete.

You must have a really slow toon, because my WW Barb clears bounties in no time. As others have said, it struggles with getting consistent cache's, but for fragments it's insanely quick. I have my exp timer set to 60 so it doesn't waste heaps of time on quests it can't complete.

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No, Trinity Fork just made it go crazy and would attack mobs with its primary skill from across the map. The current regular Trinity solved it, for the most part. I'm using a Firebird wiz (still gearing up a DS monk for faster runs).

Can't seem to leave this running for all that long before it goes inactive searching around, even if I keep my experience inactivity to 80-120 it doesnt finish em that often, ran for over 8 hours and got about 7 caches, seems like it could do a lot better.

The Weeping Hollow:
Bounty: Templar Inquisition
The bot runs into the Cemetery of the Forsaken and onto the Fields of Misery, completely ignoring the bounty it set out to do (unless it just happens to pass them all on the way there, in which case all works fine).
Bounty: Kill Kankerrot
The bot did as it should, killed Kankerrot, did a town run, then killed the remaining mobs to reach 100/100. Then after reaching 100 it went "ExploreDungeon" and started just running around killing shit for no reason.

The bot seems to wander into zones it's not meant to be in, for the bounties, quite often. Then it just kills stuff aimlessly (probably until inactivity timer stops it).
It seems to consistently fail to interact with the new objectives and breaks off too soon and then it never returns to finish the objective.

Hard to believe so many people are having issues with this. AS IS, I can run this with DB 2.10 overnight and collect around 25-40 cache's and 150+ rift fragments. If you have having issues with cache, just stash them for later and open them by hand. Some classes have problems for some reason.