Countdown

Spoiler alert! The following cheat contains spoilers in the form of hints, walkthroughs, guides, or solutions to the game. Viewer discretion is advised.

General tips

This game is timed. The game's story starts on October 7 1992 12:00:00 AM and ends on October 10 1992 11:59:59 PM. If you fail to complete the mission within the allotted 96 hours, you will lose the game. It is possible to get stuck into a dead-end in which you are unable to complete the mission because you run out of time.

Except for traveling, the game clock runs in real time. Each time you travel, the game clock advances by several hours. It is possible to run out of time to complete the mission if you travel too often.

You will need money for travel and bribes. It is possible to be stuck into a dead-end in which you are unable to complete the mission because you run out of money.

For some characters, you need to speak to them in different demeanor (HELP, HASSLE, PLEASANT, BLUFF, ASK ABOUT, OFFER) in order to get them to cooperate with you.

There are several timed events and several ways of dying in the game. Save your game often.

The Sanctuary

You wake up in an asylum called the Sanctuary, with no memories of who you are. Look at the medical chart at the end of your bed (LOOK MEDICAL CHART). You find out that your name is Mason Powers and that a doctor named Farouk Hashish has accepted a bribe to kill you.

Take the key at the end of the bed (GET KEY). Take the cup nearby (GET CUP). Wait until you see the guard outside your door. Talk to him (TALK WINDOW, PLEASANT, PLEASANT, HASSLE). He tells you that his name is Nirva Toomish and that he has an interest in entomology. He also reveals that you have been charged with the murder of Frank McBain, your friend. (If you talk to him again, he may reveal that you are scheduled to have a lobotomy in the morning and that you have been in an accident prior.) Use the cup on the bug to the right of the door (USE CUP ON BUG). Wait until the guard reappears. Talk to him again. Give him the bug (OFFER BUG). He will send over some food in a tray. Take the knife from the tray (GET KNIFE). Go near the window. Use the knife on the window (USE KNIFE ON WINDOW). Go through the window (GO TO WINDOW).

You have escaped from your cell. For now, if you are not back into your cell within 10 minutes, the guard will find out. The only window that is not locked is the third window from the right. Open this window (OPEN WINDOW). Go through the window to an empty room (GO TO WINDOW). Open the door. Exit the room (GO TO DOOR). (Hint: Save your game each time you leave a room.) By chance, if the guard is outside when you exit the room, you will die.

Always move counterclockwise through the corridors, since the guard also moves in the same direction. If the guard sees you, you will be captured (game over). Enter the room with the hospital beds (Figure 1). Get the CPR dummy, which Mason thinks looks like himself (GET CPR DUMMY). Go back to your cell. Put the dummy on your bed (USE CPR DUMMY ON BED). Now, you are able to leave your cell for more than 10 minutes.

Figure 1

Escape from your cell again. Enter the closet (Figure 1, Figure 2). Get the scissors. Get the blanket. Enter Leonard's cell (Figure 1, Figure 3). Look at the chart on the table. Talk to Leonard Spalding, a patient (TALK INTERCOM, HELP, PLEASANT). Give him the blanket. He tells you about Barney Sacnussen, another patient who may have escaped. Talk to him (ASK ABOUT, BARNEY SACNUSSEN). He tells you that he has gotten a tip from reading the National Geographic Magazine. Talk to him again (PLEASANT, PLEASANT). He tells you about the Company (CIA) under which you both are employed.

Enter Barney's cell (Figure 1, Figure 4). Look at the self portrait on the wall. Move the portrait. Read the writings on the wall. Move the pillow on the bed. Take the key.

Figure 2

Figure 3

Figure 4

Go up the stairs. Enter the storage room (Figure 5, Figure 6). Get the crowbar from the drawer to the right. Use the crowbar on the box on top of the file cabinet. Get the grappling hook with an attached rope. Look at the National Geographic Magazine. Read the magazine (OPEN MAGAZINE). You have found a clue to an escape route.

Figure 5

Enter the locker room (Figure 5, Figure 7). Move the wet towel. Get the key. You now have 3 keys. One of the keys opens the third locker from the right. Another of the keys opens the third locker from the left. Get the bag with the wallet and the boots. Look at the blood on the floor to trigger a flashback. You now remember that Frank's dying words are "Get Scorpio!". Who is Scorpio?

Figure 6

Figure 7

Go down the stairs twice. Enter the surgery room with flashlight (Figure 8). Open the box. Get the flashlight.

Figure 8

Enter the surgery room with scalpel (Figure 8, Figure 9). Get the scalpel from the dartboard. Enter the doctor's office (Figure 8, Figure 10). Look at the typewriter. Get the keys on the desk (GET KEY-RING). Look at the newspaper on the floor. Look at the portrait on the wall. Move the portrait (MOVE PAINTING). Read the combination written on the wall. Move the books in the bookshelves that are on the second shelf from the top. Open the safe. Get the money. Use scalpel on the doctor. Talk to him (PLEASANT, HASSLE, HASSLE). He gives you the name of the hitman, Fontaine. Talk to him again (ASK ABOUT, FONTAINE). He reveals that Fontaine is located in Cario.

Figure 9

Figure 10

Go down the stairs to the basement. Unlock the door with the key from under the pillow (USE KEY ON DOOR). Open the phone box. Cut the phone wires with the scissors (USE SCISSORS ON PHONE BOX). Move the coal in the middle of the room to uncover a pick. Grab the pick. Use the pick on the hole in the wall.

Enter the maze. Go through the maze (Figure 11) to the wine cellar.

Figure 11

You find Barney's body in the wine cellar. Pick up the rag on the floor. Use the crowbar on the crate to the right. Get the wine bottle inside the crate. Use the rag on the plaque next to the wine rack. Read the inscription on this plaque (LOOK PLAQUE). Move the empty crate near the entrance to uncover another plaque. Read the inscription on this plaque too. The combination to unlock the hidden door is 1433, the year when the cellar is built. Push the 1st (left most) wine bottle from the top row (MOVE WINE BOTTLE), the 4th (right most) wine bottle from the row below the top row, the 3rd wine bottle from the row above the bottom row, and the 3rd wind bottle respectively from the bottom row (Figure 12). Enter the secret doorway. Use the boots on the wall. Climb to the top. Use the hook on the top boulder.

Figure 12

You are outside the asylum. Look at the first car to trigger a flashback. (Hint: Save your game here.) Use the keys from the doctor's office on the first car (USE KEYS ON CAR). You drive away from the asylum. If you have forgotten to cut the phone wires previously, you will be caught.

Istanbul

Travel to your own apartment (MASON'S APT). Look at the work on the desk. Look at the desk itself to trigger a flashback. The drawer is locked. Look at the photo on the floor. Move the plant on top of the fridge. Take the CAD (Computer Access Device) hidden behind it. You can try to use the CAD, but you find out that you need a password. Get the cracker from the left end of the table. Open the cabinet above the sink. Get the toolbox. The toolbox contains wire cutters, screwdriver, and pliers. Open the birdcage with the key from the pillow (USE KEY ON CAGE DOOR). The bird escapes. Give the cracker to the bird (USE CRACKER ON BIRD). It drops a key on the counter. Get the key. Open the desk drawer with the key. Look at the paper. The password, Dolphin, is written on it.

Travel to McBain's apartment (MCBAIN'S APT). Look at the broken window to trigger a flashback. Get the notepad from the desk. Get the box on the shelf. Move the shelf to find a locked safe. Search for the key among the shattered glass between the desk and the chair (Figure 13). Move the shield on the statue. Put the key into the secret keyhole (USE KEY ON KEY BOX). A hidden computer is revealed behind the fireplace. Get the plastic explosives to the right of the computer. Use the explosive on the safe. Stand clear away from the safe. The safe explodes after 10 seconds. Get the box inside the safe. A dossier is inside the box.

Figure 13

Try to use the CAD again. Type in the password, Dolphin. Read the e-mail. You find out that Hakeem Ababash has found a possible mole in the Company. Use the CAD to analyze the notepad from the desk (USE CAD, ANALYZE, NOTE). Zoom in (but not too much) to read the text. You will find out about Rachel Akure. Use the CAD to research on Rachel Akure.

Travel to Lisa Loomis (Figure 14). Talk to her about Jack Quinn. She tells you about Earhardt Fleischer.

(Hint: You have a choice to travel each time by train or by plane. Traveling by train saves money but wastes time, whereas traveling by plane saves time but wastes money. If you travel only by train, you will run out of time to complete the game. It is possible to complete the game with enough money to use to travel only by plane.)

Figure 14

Finding Black December

Travel to Jerusalem by plane (RACHEL AKURE). Rachel Akure will not cooperate with you until you give her the dossier from the safe (OFFER DOSSIER). Talk to her about Stormbringer (ASK ABOUT, STORMBRINGER). She tells you that the next terrorist attack is codenamed Thunderbolt. Offer her $500 (OFFER, CASH, $500). She gives you a tranquilizer dart.

Travel to Cairo by plane (FONTAINE). Open the nearby dumpster. Go inside the dumpster (GO TO DUMPSTER). Wait for Fontaine to stop briefly next to you. Use the dart on him. Talk to him (ASK ABOUT, BLACK DECEMBER). He tells you that the Black December Headquarters are located in Athens. Exit the dumpster (GO TO ALLEY).

Travel to Athens by plane (BLACK DECEMBER HQ). You will arrive at the Black December Headquarters. (Hint: Save your game here.) There is a guard on patrol. He will come by and then leave after a while. Get the rock. Get the catapult arm. Use the catapult arm on the catapult. Pull the lever (MOVE LEVER). Put the rock on the catapult. Wait for the guard to come again. It is safe to stand near the catapult to wait for him. He will stop at a spot for a short time and then leaves. Pull the lever to fire the catapult just before the guard stops at the spot (MOVE LEVER). You need to time the shot because it takes a little time for the rock to fly through the air (Figure 15). If you succeed, the rock will hit the guard and kill him. If you miss, the guard will kill you. (Hint: Save your game here.)

Figure 15

Enter the door. There is another guard on patrol. If he sees you when you enter, you will be caught. The guard will stop at a computer terminal and then leave after a while. Plant the explosive at the computer terminal exactly 10 seconds before the guard comes. Hide from the guard (Figure 16). (Hint: Do not hide behind the computer terminal because the guard can see you.) If you succeed, when the guard returns, the explosive will explode and kill him.

Figure 16

Talk to the hostage about Black December and Thunderbolt. He tells you about Jackal. He also gives you a photo of him. Use the CAD to analyze the photo, to research on Jackal to reveal Carlos Ramirez, and to research on Carlos Ramirez. If you fail to get the photo or learn about Jackal, you will be stuck in a dead-end.

Finding Scorpio

Travel to Barcelona by plane (CARLOS). He refuses to answer any question at first. Persuade him to talk to you (BLUFF, BLUFF, PLEASANT, PLEASANT). He tells you that he is in the mood for wine. Give him the wine from the cellar (OFFER WINE). You can now ask him questions. Talk to him about Scorpio (ASK ABOUT, SCORPIO). He tells you about Golden Desire, Scorpio's exotic dancer girlfriend. Offer him $300. He gives you a lockpick.

Travel to Athens by plane (BLACK DECEMBER HQ). Use the lockpick on the vault at Black December Headquarters. Get the note. Use the CAD to analyze the note. Zoom in (but not too much) to read the text. It gives an important clue: blue - 3 o'clock, green - 9 o'clock, red - 6 o'clock.

Travel to Venice by plane (GOLDEN DESIRE). Look at the newspaper. Talk to the bartender. He will not tell you much until you bribe him (OFFER, CASH, $500). Talk to him about Golden Desire. He agrees to arrange a meeting with Golden Desire. Go to the next room. Talk to Golden Desire. There is a 21-machine (blackjack) which you can play to earn cash. This is a genuine game, so you may lose or profit from playing it. Wait a few minutes until the guard leaves. Enter the curtains (GO TO DOOR) (Figure 17). Get the key on top of the door to the right. Use the key on the jewel case on the desk (USE KEY ON JEWELRY BOX). Get the key inside the case. Use the key from the case on the drawer. Get the stationary. Use the CAD to analyze the stationary. You will find out about Buzz Brezhnev. Go back to the bartender. Talk to him again about Buzz Brezhnev. He tells you about Buzz Brezhnev's whereabouts.

Figure 17

Travel to Buzz Brezhnev. Talk to him (HASSLE, HASSLE, HELP). Talk to him again about Scorpio. He tells you that Scorpio is alive. He also tells you that Scorpio wants to meet you. Offer him $300. He gives you a few knockout pills.

Travel to Scorpio. Talk to him. He reveals no new information. When you leave, you get an e-mail from Lisa Loomis on the CAD. Read the e-mail.

Travel to Rome (LISA LOOMIS). She tells you about Jack Quinn. Is this a trap? Who can you trust?

Hunting down Jackal

Travel to Jack Quinn. Earhardt Fleischer, his advisor, is next to him. They do not trust you, but they need your help to get in touch with Hakeem Ababash. Talk to them. They tell you that finding him is the only way to save yourself from getting hunted down.

Travel to the Colosseum. It is a trap! When you wake up, you find yourself in a deadly trap with a tiger. (Hint: Save your game here.) You are hung upside down in a rope that is being burned by a candle. Wait until the rope breaks. Enter the cage to the right. The tiger will follow you. Exit the cage on the far side. Move the lever. The tiger is trapped inside the cage. Phew! Get the rope. Move the bones. Get the hook hidden underneath them. Use the hook on the window.

You find Hakeem Ababash's body. He has been tortured and murdered. Get bag (with your belongings) next to the window. Look at the newspaper. Move the sack near the table. Get the postcard hidden underneath it. There is a loose stone to the left of the body. Move the stone. A secret door opens. Use the CAD to analyze the postcard. Zoom in to the max and scroll down until you see a microdot (Figure 18). Read the message on the microdot.

Figure 18

You get another e-mail from Lisa Loomis on the CAD. Read the e-mail. She tells you that Jack Quinn has been found dead and that Earhardt Fleischer has framed you for the murder.

Travel to Belgrade (TRAIN STATION). You must arrive at the train station by 10:00AM of 10th October. If you arrive late, you will miss the train and the game will be over.

Orient Express

You are onboard the Orient Express, en route to Paris. Read the newspaper. Look at the telegram on the floor next to an ashtray. Get the telegram. Go to the next car. Enter the first cabin. Open the compartment to the right. You find a dead man's body. Get the wallet from the body. You find out that he is a priest. Enter the fourth cabin. There is another man dressed as a priest. He must be Jackal in disguise! He will not hesitate to kill you. (Hint: Save your game here.) Talk to him (BLUFF, HASSLE, HELP). He leaves for a short while. Use the pills on the food (USE KNOCKOUT CAPSULES ON FOOD). Exit the cabin. Hide in another cabin for a short while. Go back to the cabin where Jackal is. He is now unconscious. Open the compartment to the left. Get the tool (Figure 19). Open the briefcase (attaché). Take the briefcase (GET ATTACHE). Take the clothes that he is wearing.

Figure 19

Go to the next car. Use the tool on the casket. Get the plastic explosives. The train stops. You meet Gina. She is dangerous. Talk to her. Give the briefcase to her (OFFER ATTACHE). She agrees to show you to the bomb.

You are in a machine room that is full of gears. The machine seems to be missing a gear. Enter the doorway to the left. Pick up the gear lying at the floor next to the sewer. Go back to the gear room. Use the gear on the shaft. Turn the switch. Go back to the sewer. Cross into the sewer canal (GO TO DOORWAY, GO TO CHANNEL, GO TO WALKWAY). Go up the ladder (GO TO LADDER). Use the explosives on the right door. The door blows up. If you go through the other door, you will die. Go through the door you have just blown up. Move the elephant statue. Move the stone behind it. You have found the bomb! (Hint: Save your game here.) Look at the bomb. Use the screwdriver on the 4 screws. You have only 1 minute until the bomb detonates. Remember the note from the vault? Use the screwdriver thrice on the middle blue screw (to reach 3), once on the bottom green screw (to reach 9), and twice on the top red screw (to reach 6). Use the wire cutter to cut the wires in order: the bottom green wire, the top red wire, and the middle blue wire (Figure 20). The bomb is defused. You have won the game!

Figure 20

Glossary of topics

It is possible to complete the game without gathering all the clues to these topics. It is also possible to gather the clues to these topics in a different order.

Topic

Description

Mason Powers

You

Farouk Hashish

The doctor who has been bribed to perform a lethal surgery on you

Nirva Toomish

The guard who patrols the asylum

Sanctuary

Nickname for the asylum

Frank McBain

CIA Section Chief whom you are accused of killing

Accident

The accident that has left you amnesic

Jack Quinn

CIA Boss in charge of security who sends troublesome agents to the Sanctuary

Leonard Spaulding

A former CIA agent sent to the Sanctuary who is locked up in an isolation cell

Barney Sacnussen

A former CIA agent who has found a way to escape from the Sanctuary but died before reaching freedom

Company

Nickname for CIA, under which you are employed

Scorpio

The last dying word of Frank McBain that is actually an alias of a former CIA agent, Stephen Lucas, who is believed to be dead but later found to be still alive

General Leeland

A presidential candidate who turns out to be the leader of Black December

Black December

A terrorist organization that is threatening the world order

Fontaine

A hitman who wants you dead

Stormbringer

Designated name for a potential mole inside the CIA who turns out to be several agents

Lisa Loomis

Your ex-fiancée, a successful CIA agent who turns out to be involved in the death of Frank McBain

Dolphin

The password on your computer

Hakeem Ababash

A CIA agent who has been tortured and murdered, after telling you that he has found the mole

Rachel Akure

An Israeli intelligence agent

Earhardt Fleischer

Jack Quinn's advisor who turns out to be a dirty agent loyal to General Leeland

Thunderbolt

Codename of the planned terrorist attack

Michael Kirkland

A hostage held captive in Black December Headquarters

Jackal

An assassin, with an acquaintance to Scorpio, who has smuggled the nuclear bomb onto the Orient Express

Carlos Ramirez

Jackal's control agent, currently on vacation in Barcelona

Golden Desire

An exotic dancer who is Scorpio's girlfriend

Buzz Brezhnev

Russian friend of Scorpio and Golden Desire

Points

This list gives the maximum point total for the game. Not all tasks are mandatory to solve the game. Some tasks that do not score any point are not included in this list, but they are necessary to advance in the game.

Command

Task

Point

Mason's cell

LOOK MEDICAL CHART

5*

Learn about Mason Powers

1*

Learn about Farouk Hashish

1*

GET KEY

1

GET CUP

1

TALK WINDOW

Talk to guard

0

HELP

Learn about Sanctuary

1*

PLEASANT, PLEASANT

Learn about Nirva Toomish

1

PLEASANT, PLEASANT, HASSLE

Learn about Frank McBain

1

HELP, HELP, HELP, HASSLE

Learn about Jack Quinn

1

HELP, PLEASANT, HELP

Learn about accident

1*

USE CUP ON BUG

5

Get bug

1

OFFER BUG

Give bug to guard

5

GET KNIFE

1

GET WIRE

1*

USE KNIFE ON WINDOW

5

GO TO WINDOW

1

Cell with window

MOVE ROCK

1*

GET WATCH

1*

Hospital beds

GET CPR DUMMY

1

GET HANGER

1*

Mason's cell

USE CPR DUMMY ON BED

5

Closet

GET SCISSORS

1

GET BLANKET

1*

Leonard's cell

LOOK CHART

0

Learn about Leonard Spaulding

1*

TALK INTERCOM

Talk to Leonard

5*

HELP, PLEASANT

Learn about Barney Sacnussen

1*

PLEASANT, PLEASANT

Learn about Company

1*

OFFER BLANKET

Give blanket to Leonard

5*

Barney's cell

MOVE PICTURE

1*

LOOK WRITING

1*

GET KEY

1

Storage room

GET CROWBAR

1

USE CROWBAR ON BOX

5

GET HOOK

1

OPEN MAGAZINE

Read magazine

1*

Locker room

MOVE TOWEL

1

GET KEY

2

USE KEY ON LOCKER

5

USE KEY ON LOCKER

5

GET BOOTS

1

GET BAG

1

LOOK BLOOD

5*

Learn about Scorpio

1

Surgery room with flashlight

OPEN BOX

1

GET FLASHLIGHT

1

Surgery room with scalpel

GET SCALPEL

1

Doctor's office

OPEN FILE DRAWER

1*

LOOK NEWSPAPER

5*

Learn about General Leeland

1*

Learn about Black December

1

GET KEY-RING

1

MOVE PAINTING

1

LOOK WRITING

1

MOVE BOOKS

1

OPEN SAFE

5

GET MONEY

1

USE SCALPAL(sic) ON DOCTOR

5

PLEASANT, HASSLE, HASSLE

Learn about Fontaine

1

Basement corridor

USE KEY ON DOOR

5

Furnace room

OPEN PHONE BOX

1

USE SCISSORS ON PHONE BOX

5

MOVE COAL

5

GET PICK

2

USE PICK ON HOLE

5

Maze

GO TO DOORWAY

10

Wine cellar

GET RAG

1*

USE CROWBAR ON CRATE

5

GET WINE

1

USE RAG ON PLAQUE

5*

LOOK PLAQUE

1*

MOVE CRATE

1*

LOOK PLAQUE

1*

MOVE WINE BOTTLE

Open secret door

5

Wall

USE BOOTS ON WALL

5

USE HOOK ON TOP

5

Outside asylum

LOOK CAR

5*

USE KEYS ON CAR

5

Mason's apt

GET BATTERY

1*

OPEN DRAWER

1*

MOVE SWITCH

Turn on light

1*

LOOK DESK

5*

LOOK WORK

Look at work on desk

0

Learn about Stormbringer

1

LOOK PHOTO

0

Learn about Lisa Loomis

1

MOVE PILLOW

1*

GET KEY

1*

MOVE PLANT

1

GET CAD

1

OPEN FRIDGE

1*

GET CRACKER

1*

USE KEY ON CAGE DOOR

5*

USE CRACKER ON BIRD

5*

GET KEY

1*

OPEN CABINET

1

GET TOOL BOX

1

USE KEY ON DRAWER

5*

LOOK DRAWER

0

Learn about Dolphin

5*

USE CAD

Read e-mail with CAD

0

Learn about Hakeem Ababash

1

McBain's apt

MOVE SHIELD

Move shield on statue

5

LOOK WINDOW

Look at broken window

5*

GET NOTEPAD

5

GET BOX

1

MOVE SHELF

1*

GET KEY

Get key near shattered glass

1

USE KEY ON KEY BOX

Use key in statue

5

MOVE COMPUTER SWITCH

1*

GET PLASTIC EXPLOSIVE

1

USE EXPLOSIVE ON SAFE

5*

GET BOX

1*

USE CAD, ANALYZE, NOTE

Analyze note with CAD

0

Learn about Rachel Akure

1

Lisa Loomis

ASK ABOUT, JACK QUINN

0

Learn about Earhardt Fleischer

1*

Mason's apt

USE EXPLOSIVE ON BIRD

10*

Rachel Akure

OFFER DOSSIER

Give dossier to Rachel

5*

ASK ABOUT, STORMBRINGER

0

Learn about Thunderbolt

1

OFFER, CASH, $500

Give $500 to Rachel

0

Acquire dart

1

Fontaine

GO TO DUMPSTER

5

USE DART ON HITMAN

10

ASK ABOUT, BLACK DECEMBER

Learn about location of Black December HQ

1

Black December HQ

GET ROCK

1

GET CATAPULT ARM

1

MOVE LEVER

1

MOVE LEVER

Launch catapult

1

Kill guard with rock

10

USE EXPLOSIVE ON MONITOR

Kill guard with explosive

10

TALK HOSTAGE

Talk to Michael Kirkland

1

Learn about Michael Kirkland

1

ASK ABOUT, THUNDERBOLT

Learn about Jackal

1

USE CAD, RESEARCH, JACKAL

Research on Jackal with CAD

0

Learn about Carlos Ramirez

1

Carlos

BLUFF, BLUFF, PLEASANT, PLEASANT, OFFER WINE

Give wine to Carlos

5

ASK ABOUT, SCORPIO

Learn about Golden Desire

1

OFFER, CASH, $300 to Carlos

Acquire lockpick

5*

Black December HQ

USE LOCKPICK ON SAFE

5*

GET NOTE

5*

Golden Desire, bar

LOOK NEWSPAPER

5*

TALK BARTENDER

1

OFFER, CASH, $500

Give $500 to bartender

5

ASK ABOUT, GOLDEN DESIRE

5*

Golden Desire, lounge

TALK WOMAN

Talk to Golden Desire

1*

USE CASH ON 21 MACHINE

1*

GO TO DOOR

5

Golden Desire, dressing room

GET BOX

Take make-up box

1*

LOOK TABLE

5*

GET KEY

1

USE KEY ON JEWELRY BOX

1

GET KEY

1

USE KEY ON DRAWER

5

GET STATIONERY

5

USE CAD, ANALYZE, STATIONERY

Analyze stationery with CAD

0

Learn about Buzz Brezhnev

1

Buzz Brezhnev

OFFER, CASH, $300

Give $300 to Buzz to acquire knockout pills

5

Colosseum, trap

MOVE LEVER

Lock tiger in cage

10

GET ROPE

1

MOVE BONES

1

GET HOOK

1

USE ROPE ON WINDOW

5

Colosseum, upstairs

GET ROD

1*

LOOK NEWSPAPER

5*

GET BLUEPRINTS

1*

MOVE SACK

1

GET POSTCARD

5

MOVE STONE

5

OPEN DOOR

1

Orient Express, 1st car

LOOK NEWSPAPER

5*

LOOK TELEGRAM

1*

GET TELEGRAM

1*

Orient Express, 2nd car, 1st cabin

OPEN COMPARTMENT

1*

Orient Express, 2nd car, 4th cabin

TALK PRIEST

Talk to Jackal

1

BLUFF, HASSLE, HELP

Make Jackal leave room

10

USE KNOCKOUT CAPSULES ON FOOD

10

GET TOOL

1

OPEN ATTACHE

1*

GET ATTACHE

1

GET CLOTHES

10

Orient Express, 3rd car

USE TOOL ON CASKET

5

GET PLASTIC EXPLOSIVE

1

OFFER ATTACHE

Give attaché to Gina

5

Sewer

GET GEAR

1

Gear room

USE GEAR ON SHAFT

5

Upstairs

USE EXPLOSIVE ON DOORWAY

5

Locked room

MOVE STATUE

1

MOVE STONE

1

USE SCREWDRIVER ON SCREW

5

USE WIRE CUTTERS ON WIRE

Cut bottom wire

5

USE WIRE CUTTERS ON WIRE

Cut top wire

5

USE WIRE CUTTERS ON WIRE

Cut middle wire

5

Total

515**

*Optional point **Minimum point total is 348

For some tasks, points can be scored with these alternative commands if they have not been scored previously.

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