Sage's Skulls and Shackles

Do What You Want, Because a Pirate is Free...

Arland of the Sea

Arlan grew up in a small fishing village after a fisherman found his crib floating in the waters of a destroyed ship while out catching fish. The man considered the child a miracle, for him and his wife could not conceive a child but desperately wanted one. However, due to the boy’s mixed elven ancestry, it was quite clear from to Arlan and the other villagers that he didn’t quite belong. As a boy he preferred to accompany his adopted father on his fishing trips or play the sea instead of playing with children his age, who often would play pranks on him. As he got older, strange things began to happen to Arlan. He found himself able to talk to fish, which lead to a boom in his father’s fishing business. Soon he found himself to perform other acts of magic without any sort of formal training. His father often told him that he must have been favored by the sea since he was a wee baby, for he was the only survivor of his wrecked ship. For years Arlan never took this seriously, but as his powers grew he began to put for stock into this superstition. While mock fighting with a trident his father won in a bar bet, he was able to perform feats with it impossible for someone without any sort of formal training, furthering his suspicions about his shrouded history. The more time passed, the more he became restless, his unknown powers and heritage never leaving his mind. He wondered who his biological parents were and if they could explain what was going on with him. On his eighteenth birthday, he decided that he had to know and set out into the world. Arlan, awkward within his small village and naive about the world at large, quickly found himself in trouble after traveling to a large port city a few days journey from his hometown. After spending most of the money his parents gave him to save a small crocodile named Old Three Eyes from being turned into boots, he accidentally managed to get himself pressganged when he decided to ride a small unarmed merchant ship in order to save what little money he had left.