CUPREP #0005: CUPDATE timeWe're happy to announce version 1.9.0 of the Community Upgrade Project. As usual, if you find any issues please report them on our issue tracker (see the first post for details).Download links to a variety of sources are available here.Enjoy!

It's unfortunately been awhile since our last update, but we've accomplished a lot during that time. With this update we have decided to split CWA (also known as Cold War Rearmed²) into its own package, separate from Core and Maps. CWA will use our new CUP-L license. After consultation with our contributors, we are also taking this opporunity to allow the use of CUP Terrains Core and Maps (not CWA) on servers that are approved by BI for monetization. We reiterate, you may ONLY use CUP Terrains Core and CUP Terrains Maps packages on monetized servers if you follow the rules of monetization and your server is on Bohemia Interactive's list of approved servers.

Google Drive, Armaholic, and SteamWS. PWS may follow shortly as well. You can find the links here on our website.

Well a sudden surprise for all our loyal fans :) We have decided to release charlie version complete with new Apex Foliage on our islands and some really cool updated weapons for you to blast your way through the new jungle. There are a few new choppers to terrorize the Viet Cong with too namely the AH-1 Cobra Gunship and the CH47 " Guns a go go" and transport versions ... We have also updated a few of our aging weapon models and made a host of fixes to make the mod to make run a lot smoother than our bravo Build...

So Solider , you had a nice R&R break? ... Well grab your shit your going back in !!!"Good Luck out there...... you gonna need it"

IMPORTANT NOTES : THIS VERSION REQUIRES THE TANOA / APEX DLC TO GET 100% OUT OF THIS RELEASE.If you do not have this DLC Our Islands may Show little or no Foliage or objects. You also may not be able to connect to MP servers running Charlie Version.

Additional uniforms pack included :In the mod folder is the optional uniforms folder containing the PBO's. You will need to move those files into the @unsung_3.0_Charlie > addons folder to make them show in-game.

REMEMBER TO REMOVE ALL PREVIOUS FILES OF THE MOD BEFORE YOU INSTALL CHARLIE VERSION

I've managed to fix all the v1.1 reported bugs and added a new smaller island with Mental Asylum for those zombie missions ;) enjoy! See changelog in the archive for more info. If you are experiencing missing grass clutter disable addon Island Panthera A3 (@panthera_a3). I'll release an update for Panthera soon.

Version 1.3.1 (17|Apr|2016)ADDED:2 New cap designs (TrackIR, Make Arma Great Again)

FIXED:British and Khet/Jeans units bouncyness (now Lord Pettka is back to being the Lord of the Bounce)US Army, Russian, Chedaki units not appearing in ZeusNapa Soldier 4 hood removed in Pilot/First Person ViewRussian Spetsnaz Assaultman did not have ammo for his RPG-18

We also see a new AV8B and GR9, new models for the HC3 and AW159, several new Hueys, new C130J models and liveries as well as updated KA50, Land Rovers, RHIBs and the one you've been waiting for... the Towing Tractor :)

We've also updated the LHD, which is now MP compatible and supports player respawn, vehicle respawn and much much more. We've even added access to the smaller flight hangar for drone usage or just storage. We've add 2 new configurations for the LHD that spawn vehicles but keep the runway clear - this is great now that the F35 and AV8B can take off and land on the LHD.

Finally, we've added CfgGroups for vehicles (and infantry) that are compatible with ALiVE.

the CUP Team wishes you all a "Happy New Year 2016" and would like to start this year with a patch for CUP Terrains fixing a few bugs that slipped through in 1.0.0.

As a few of you noticed, we missed a few backwards compatibility entries for AiA TP in our initial release - these got added now. If you still encounter any missing entries, please let us know on our bugtracker: http://bugs.cup-arma3.org.

Furthermore, we added support for MapBuilder which - as a side effect - makes all CUP items available in the mission editor. Ever wanted to place some rocks or trees as a mission maker? Create new ways to approach the target by placing roads? Now it's your chance to do it!

Last, but not least, we ensured compatibility with the upcoming 3DEN editor and and put that 90° rotated bargate back in its proper place.

Version 1.0.1 (02.01.2016)

+ ADDED: Editor entries for A1 and A2 objects+ ADDED: Support for MapBuilder

@ FIXED: Missing AiA TP compatibility entries@ FIXED: Wrong faction configuration leading to potential CTD when using 3DEN@ FIXED: Bargate rotated by 90° on ArmA2 maps ATTENTION terrain creators: those of who you already compensated the wrong rotation on their ArmA3 terrains, might need to compensate that again

^ IMPROVED: Different signature keys for Core and Maps (Full will be signed with Core + Maps)

This update also has a patch only version for "Complete" and "Core" so you don't have to download the whole thing again.

Massi has informed us about Chernarus Conflict for Arma3 v1.1 update release on our forums.

v 1.1 date 20/DEC/2015- Fixed: Updated with new armor system for vest and headgear- added A2 ported uniforms for Chernarus, NAPA, Insurgents and FIA- added custom vest, helmets, headgear and backpacks- updated camouflages- Moved Chernarus Governatives to Blufor like in Arma2- Removed UN forces to avoid duplicate with my African Conflict units- vehicles are now optional, to use them install optional vehicle config as written in install instructions- Added Urals: covert, open, reammo, repair, ZU23 and BM21- added HIGH DISPERSION variants to all factions: units are equipped with high dispersion weapons to improve fire-fights duration and give the feeling of low trained units

The long awaited and incredible CUP Terrains Pack - v1.0 release has been announced on the BI Forums

The wait is finally over!!!

The Community Upgrade Project brings you CUP Terrains, the successor of "A3MP" and "All in ArmA - Terrain Pack (AiA TP)".It builds upon the work done by kju for AiA TP and brings all of BI's iconic terrains to ArmA 3as well as all the amazing 3rd-party terrains created by the community.CUP Terrains maintains full backwards compatibility to A3MP and AiA TP - no need to adjust any missions or maps.

In short

The Community Upgrade Project is the initiative to bring all the content of Arma 2[+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.

Its goal is to provide those assets to the community as a mod ready to use in the game,and as an open-source repository for modders to build upon and learn from.

Here’s quick update of my NATO SF and Spetsnaz weapons pack.This time I’ve updated the ammo hit values to BI and other mods standards, and I tweaked a little bit the PSO optics and added SD subsonic ammo also for pistols.I will keep working on these weapons and on all my other addons in the spare time I’ll have, thanks again for all reports and suggestions.