For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, tactical shooter. But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and “cinematic” flavor. This campaign aims to see if my theory that real tactical shooters aren’t dead, and that enough people want one to justify the cost of development.

I’ve been in the video game industry working on best in class shooters for ten years now – designing and leading teams creating Tom Clancy games and Halo Reach. Now I’ve struck out and formed a new company for indie game development, Serellan LLC.

Prez wrote on Mar 4, 2012, 10:54:It's also possible there isn't as big of a demand for hardcore tactical shooters but I doubt that's it

There isn't a demand. To most gamers tactical equals slow play. The tac shooter community is a passionate one but it was never larger than UT or Quake during the 1999 to 2004 glory days of tac shooters, and today the dumbed down GR and R6 franchises and the COD\BF3 MP communities vastly outweigh the 100 or so people playing ArmA\R6\OGR online.