An SDL/OpenGL C++ clone of the famous Puzzle-Bobble/Bust-a-move series - Shoot bubbles, three of the same colour in a row pop. Emphasis on well-designed two-player support. Should work on basically any OS that supports SDL (which means basically any OS).

This project main purpose is to produce a complete software suite capable of acting as a virtual, distributed movie studio. Everything from conception, pre to post-production & distributing the final work into a format that can be shown, will be cove

A java application that allows you to store files into a "data store". These files are encrypted by passphrases and padded with random garbage to provide plausible deniability (you cannot know if there are any more files in the store or not).

Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.

A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.

You may manage your bibliography with this tool: export to BibTeX and HTML, shortcut for citation in LaTeX-code, internationalization... Due to lack of time this project is stalled, please see JabRef on http://jabref.sourceforge.net/.

The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.

elmake is a way to provide makefiles for elisp packages (for emacs) which are processed completely in Elisp (no external autoconf, make etc. required). For info files, an external makeinfo is suggested, as elisp parsing of info files is slow.