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(Beijing  February 25, 2010)  NetEase.com, Inc. (NASDAQ: NTES), one of Chinas leading Internet and online game services providers, today announced its unaudited financial results
for the fourth quarter and fiscal year ended December 31, 2009.

William Ding, Chief Executive Officer and Director of NetEase said,
NetEase concluded 2009 with a strong fourth quarter results amid the gradual recovery from the global economic slowdown. We are very pleased with the performance of Tianxia II since its open beta testing launched in last September. In December
2009, we launched a new expansion pack for Tianxia II called Flying Dragon and players response has been very positive as we continue to observe steady growth in new user registration for the game. In addition, we launched Ancient Runes, the
ninth expansion pack for Fantasy Westward Journey in October 2009, and commercially launched Storm of Empires in December 2009. Storm of Empires is our second Web-based game, which players can easily access and play via the Web without downloading
and installing any software. In Storm of Empires, each player can choose to play a king ruling one of the seven kingdoms during the Chinese Warring States period and battle the other six kingdoms through a series of game sequences. With the Chinese
Spring Festival holidays having happened earlier this month, we have also been busy working on certain large-scale product-specific and Spring-Festival related promotional campaigns.

Mr. Ding continued, We are committed to the continued success of World of Warcraft®, a game licensed from Blizzard Entertainment, which is
evidenced by the highly positive response from players since the game was re-launched in mainland China on September 19, 2009.

Mr. Ding continued, Carrying on with the momentum of the third quarter, we achieved an outstanding sequential quarter-over-quarter increase in advertising revenue during the fourth quarter of 2009 as our strategy to restructure
our portal business operations and our other new marketing strategies launched in the beginning of the year began to deliver positive results. Looking ahead, we remain cautiously optimistic about the course of our advertising business in 2010.

Mr. Ding concluded, In 2010, we will continue to follow our pragmatic approach to executing
our game plan in order to further enhance our market share in the MMORPG market in China. For our portal business, we look forward to having active coverage of major international events such as Expo 2010 in Shanghai, the 16th Asian Games in
Guangzhou and the 2010 FIFA World Cup in South Africa, which will provide great opportunities to our advertisers to reach out to a diverse user base of NetEase services throughout 2010. With our relentless effort in expanding and diversifying our
game portfolio and user base, as well as cross-pollination of our game business, email and blog services with the portal business, we look forward to seeing another great year for NetEase in 2010.

Total revenues for the fourth quarter of 2009 were RMB1.3 billion (US$189.0 million), compared to RMB879.4 million
and RMB801.7 million for the preceding quarter and the fourth quarter of 2008, respectively.

Revenues from online games were RMB1.1 billion
(US$159.4 million) for the fourth quarter of 2009, compared to RMB775.1 million and RMB672.5 million for the preceding quarter and the fourth quarter of 2008, respectively.

Revenues from advertising services were RMB183.7 million (US$26.9 million) for the fourth quarter of 2009, compared to RMB86.0 million and RMB111.8 million for the preceding quarter and the fourth quarter
of 2008, respectively.

Revenues from wireless value-added services and others (WVAS and others) were RMB18.5 million (US$2.7
million) for the fourth quarter of 2009, compared to RMB18.3 million and RMB17.4 million for the preceding quarter and the fourth quarter of 2008, respectively.

Gross profit for the fourth quarter of 2009 was RMB844.1 million (US$123.7
million), compared to RMB627.0 million and RMB639.0 million, for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter and year-over-year increases in gross profit were primarily attributable to increased
revenues from both the online games and advertising businesses, partially offset by increased cost of revenues, such as royalties and consultancy fees related to World of Warcraft operations and increased staff-related costs, resulting from
increased headcount, in the current quarter. Increased game revenue was primarily driven by the reporting of a full quarter results of World of Warcraft operations in the fourth quarter of 2009 following its re-launch on September 19, 2009.
Increased advertising revenue in the fourth quarter of 2009 primarily resulted from increased advertising service demand brought about by the continued momentum in the growth of consumer spending as well as success achieved through the restructuring
of the Companys portal business operations and other new marketing strategies launched since the beginning of 2009 as explained above.

Gross profit margin for the online game business for the fourth quarter of 2009 was 70.8%, compared
to 79.9% and 88.0% for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter and year-over-year decreases in gross profit margin were primarily due to the reporting of a full quarter operating results for World
of Warcraft operations in the fourth quarter of 2009. Lower margin was reported for World of Warcraft operations primarily because of royalties, amortization of license fees and technical consultancy service fees associated with the licensing and
operation of World of Warcraft.

Gross profit margin for the advertising business for the fourth quarter of 2009 was 58.4%, compared to
23.1% and 51.1% for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter increase in gross profit margin was primarily due to a significant increase in advertising revenues as explained above, which was
partially offset by increased staff-related costs and content cost reported for the fourth quarter of 2009. The year-over-year increase in gross profit margin was primarily driven by the higher advertising revenue in the fourth quarter of 2009.

Gross loss margin for the WVAS and others business for the fourth quarter of 2009 was 38.5%, compared to 45.0% and 24.9% for the preceding
quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter decrease in gross loss margin was mainly due to reduced depreciation charge in the fourth quarter of 2009 as servers associated with WVAS operations became fully
depreciated. The year-over-year increase in gross loss margin was mainly due to increased bandwidth charges and server custody usage fees in the current quarter resulting from volume increases associated with the Companys free email and photo
blog services and higher staff-related costs resulting from increased headcount, partially offset by reduced depreciation charge in the fourth quarter of 2009 as assets became fully depreciated.

Total operating
expenses for the fourth quarter of 2009 were RMB237.0 million (US$34.7 million), compared to RMB218.9 million and RMB168.5 million for the preceding quarter and the fourth quarter of 2008, respectively. The quarter-over-quarter increase in operating
expense was primarily due to increased selling and marketing expenses. The increase in selling and marketing expenses was primarily due to increased staff-related costs, resulting from increased headcount and performance-related bonus accruals as
well as brand building marketing costs during the fourth quarter of 2009. The year-over-year increase in operating expenses was primarily due to increased staff-related costs, resulting from increases in headcount and performance-related bonus
accruals across the Companys selling and marketing, general and administrative, and research and development areas in the fourth quarter of 2009.

Net profit for the fourth quarter of 2009 totaled RMB571.8 million (US$83.8
million), compared to RMB393.8 million and RMB575.9 million for the preceding quarter and the fourth quarter of 2008, respectively. During the fourth quarter of 2009, the Company reported a net foreign exchange loss of RMB15.3 million (US$2.2
million) under Other, net, compared to a net foreign exchange gain of RMB25.3 million for the preceding quarter, and a net foreign exchange loss of RMB22.0 million for the fourth quarter of 2008. The quarter-over-quarter and year-over-year changes
in foreign exchange gains/losses were mainly due to the translation gains/losses arising from the Companys Euro-denominated bank deposit balances as of December 31, 2009 as the exchange rate of the Euro against the RMB fluctuated over the
periods. NetEase reported basic and diluted earnings per American depositary share (ADS) of US$0.65 and US$0.64, respectively, for the fourth quarter of 2009. The Company reported basic and diluted earnings per ADS of US$0.45 and US$0.44
and US$0.66 and US$0.65 for the preceding quarter and the fourth quarter of 2008, respectively.

The Company recorded a net income tax charge of RMB71.2 million (US$10.4 million) and RMB65.5 million for the current quarter and the preceding quarter, respectively, compared with a net income tax
benefit of RMB79.9 million for the fourth quarter of 2008. The effective tax rate for the fourth quarter of 2009 was 11.3% as compared to 14.3% for the preceding quarter and a net tax benefit rate of 16.1% for the fourth quarter of
2008. During the fourth quarter of 2009, certain subsidiaries of the Company became subject to preferred tax rates as they qualified for key software enterprise or high and new technology
enterprise (HNTE) status at 10% and 15%, respectively for fiscal year 2009. The year-over-year change in effective tax rate was primarily due to the reversal recorded in December 2008 for the excess tax charge related to the first three
quarters of 2008 as the Companys various subsidiaries did not receive approval for the preferred tax status of HNTEs until December 2008.

Total revenues for fiscal year 2009 were RMB3.8 billion (US$560.1 million), compared to RMB3.0 billion for the preceding fiscal year. Revenues from online games were RMB3.4 billion (US$493.5 million) for
fiscal year 2009, compared to RMB2.5 billion for the preceding fiscal year. Revenues from advertising services were RMB383.6 million (US$56.2 million) for fiscal year 2009, compared to RMB405.9 million for the preceding fiscal year. Revenues from
WVAS and others were RMB71.2 million (US$10.4 million) for fiscal year 2009, compared to RMB71.7 million for the preceding fiscal year.

Gross profit for fiscal year 2009 was RMB2.8 billion (US$410.9 million), compared to RMB2.5 billion for the
preceding fiscal year. The increased gross profit for fiscal year 2009 was primarily due to increased online game revenue contributed from the Companys self-developed flagship games such as Fantasy Westward Journey and Westward Journey Online
II, as well as the re-launch of World of Warcraft on September 19, 2009. Furthermore, the Company also recognized approximately RMB101.6 million (US$14.9 million) of revenue from dormant accounts of online games for fiscal year 2009, resulting
from a change in its user agreement with online game players in May 2009 as previously reported. The increase in revenue was partially offset by increased cost of revenues, resulting mainly from increased staff related costs due to headcount
increase and royalties, amortization of license fees and technical consultancy service fees associated with the operations of World of Warcraft. In addition, in June 2008 the Company recorded a one-time business tax refund of RMB133.9 million for
online games.

Total operating expenses for fiscal year 2009 were RMB781.3 million (US$114.5 million), compared to RMB610.4 million for the preceding fiscal year. The increase in operating expenses was primarily due to
increased staff-related costs, resulting from increases in headcount and performance-related bonus accruals across the Companys selling and marketing, general and administrative, and research and development areas in 2009. In addition,
increased selling and marketing costs were also incurred for brand building and market promotion activities for certain self-developed games and the re-launch of World of Warcraft in 2009.

Net profit for fiscal year 2009
totaled RMB1.9 billion (US$271.1 million), compared to RMB1.6 billion for the preceding fiscal year. For fiscal year 2009, the Company reported a net foreign exchange gain of RMB9.6 million (US$1.4 million) under Other, net, compared to a net
foreign exchange loss of RMB167.1 million for the preceding fiscal year. The change to a net foreign exchange gain for 2009 as compared to 2008 was mainly due to the translation gains arising from the Companys Euro-denominated bank deposit
balances as of December 31, 2009 as the exchange rate of the Euro against the RMB fluctuated over the periods. NetEase reported basic and diluted earnings per ADS of US$2.11 and US$2.09 for fiscal year 2009, respectively. The Company reported
basic and diluted earnings per ADS of US$1.88 and US$1.81 for the preceding fiscal year, respectively.

The Company recorded a net income tax charge of RMB313.9 million (US$46.0 million) and RMB300.7 million at an effective tax rate of 14.6% and 15.8% for
fiscal years 2009 and 2008, respectively. The relatively higher effective tax rate for fiscal year 2008 was primarily due to the remeasurement of deferred tax assets previously recorded at the new statutory tax rate of 25% effective January 1,
2008 to the 15% tax rate applicable to HNTEs as certain subsidiaries of the Company in China were granted the HNTEs status (as explained above) for fiscal year 2008 in December 2008.

As of December 31, 2009, the Companys total cash and time
deposit balance was RMB7.0 billion (US$1.0 billion), compared to RMB5.6 billion, as of December 31, 2008. Cash flow generated from operating activities was RMB712.4 million (US$104.4 million) for the fourth quarter of 2009, compared to RMB270.0
million and RMB514.0 million for the preceding quarter and the fourth quarter of 2008, respectively.

** The United States dollar (US$)
amounts disclosed in this press release are presented solely for the convenience of the reader. Translations of amounts from RMB into United States dollars for the convenience of the reader were calculated at the noon buying rate of US$1.00 =
RMB6.8259 on December 31, 2009 as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. No representation is made that the RMB amounts could have been, or could be, converted into US$ at that rate on December 31,
2009, or at any other certain date. The percentages stated are calculated based on RMB.

The unaudited financial information disclosed in this press release is preliminary. The audit of the financial statements and related notes to be included in
the Companys annual report on Form 20-F for the year ended December 31, 2009 is still in progress. In addition, because an audit of the Companys internal controls over financial reporting in connection with section 404 of the
Sarbanes-Oxley Act of 2002 has not yet been completed, the Company makes no representation as to the effectiveness of those internal controls as of the end of fiscal year 2009.

Adjustments to the financial statements may be identified when the audit work is completed, which could result in significant differences between the Companys audited financial statements and this
preliminary unaudited financial information.

The earnings announcement will take place at 8:00 p.m. Eastern Time on Wednesday, February 24, 2010 (Beijing/Hong Kong Time: 9:00 a.m., Thursday, February 25, 2009). Chief Executive Officer
William Ding and Acting Chief Financial Officer Onward Choi will be on the call to discuss the quarterly and full year results and answer questions.

Interested parties may participate in the conference call by dialing 877-941-2069 (international: 480-629-9713), 10-15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 800-406-7325
(international 303-590-3030), and entering passcode 4216104. The replay will be available through March 11, 2010.

This call is being
webcast live and archived, and will be available for 12 months on NetEases corporate web site at http://corp.netease.com, Investor Info: Earnings Call.

NetEase.com, Inc. is a leading China-based Internet technology company that
pioneered the development of applications, services and other technologies for the Internet in China. NetEases online communities and personalized premium services have established a large and stable user base for the NetEase websites which
are operated by its affiliates. In particular, NetEase provides online game services to Internet users through the in-house development or licensing of massively multi-player online role-playing games, including Fantasy Westward Journey, Westward
Journey Online II, Westward Journey Online III, Tianxia II and Datang, as well as the licensed game, Blizzard Entertainments World of Warcraft.

NetEase also offers online advertising on its websites which enables advertisers to reach its substantial user base. In addition, NetEase has paid listings on its search engine and web directory and classified advertising services, as well
as an online mall, which provides opportunities for e-commerce and traditional businesses to establish their own storefront on the Internet. NetEase also offers wireless value-added services such as news and information content, matchmaking
services, music and photos from the Web which are sent over SMS, MMS, WAP, IVR and Color Ring-back Tone technologies.

Other community services which the NetEase websites offer include instant messaging, online personal
advertisements, matchmaking, alumni clubs and community forums. NetEase is also the largest provider of free email services in China. Furthermore, the NetEase websites provide various channels of content. NetEase aggregates news content on world
events, sports, science and technology, and financial markets, as well as entertainment content such as cartoons, games, astrology and jokes, from over one hundred international and domestic content providers.

* * *

This press release contains statements of a forward-looking nature. These statements are made under the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. You
can identify these forward-looking statements by terminology such as will, expects, anticipates, future, intends, plans, believes, estimates and similar
statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that NetEase
will not be successful in its product diversification efforts, including its focus on item- and fee-based games and entry into strategic licensing arrangements; the risk that the online game market will not continue to grow or that NetEase will not
be able to maintain its leading position in that market, which could occur if, for example, its new online games or expansion packs and other improvements to its existing games do not become as popular as management anticipates; the ability of
NetEase to effectively market its games and other services and achieve a positive return on its marketing expenditures; the risk that Shanghai EaseNet will not be able to continue operating World of Warcraft or other games licensed by it for a
period of time or permanently due to the position of GAPP or other governmental actions; the risk that Shanghai EaseNet or NetEase will be subject to penalties or operating restrictions imposed by governmental authorities in the PRC resulting from
the operations of their online games, including suspension of their Internet service or other penalties; the risk that changes in Chinese government regulation of the online game market may limit future growth of NetEases revenue or cause
revenue to decline; uncertainty regarding the effectiveness of marketing programs for NetEases online advertising business in China; the risk that NetEase may not be able to continuously develop new and creative online services; the risk that
NetEase will not be able to control its expenses in future periods; competition in NetEases existing and potential markets; governmental uncertainties (including possible changes in the effective tax rates applicable to NetEase and its
subsidiaries and affiliates and the ability of NetEase to receive and maintain approvals of the preferential tax treatments and general competition and price pressures in the marketplace); the risk that fluctuations in the value of the Renminbi with
respect to other currencies could adversely affect NetEases business and financial results; and other risks outlined in NetEases filings with the Securities and Exchange Commission. NetEase does not undertake any obligation to update
this forward-looking information, except as required under the applicable law.

The conversion of Renminbi (RMB) into United States dollars (USD) is based on the noon buying rate of USD1.00 = RMB6.8259 on December 31, 2009 as set forth in the
H.10 statistical release of the U.S. Federal Reserve Board.

Note 2:

Share-based compensation cost reported in the Companys unaudited condensed consolidated statements of operations is set out as follows: