Tag: invisible war

I can’t believe I missed this! While I did get you the deal on what little info was found about Deus Ex 3, it looks like somebody got their hands on the actual magazine scans, which have been put up here. Okay, they’re not scans, they’re outright photos and pretty bad ones at that: most of the text seems to have been clipped out.

So we’ll have to do with the concept art/screenshots, and they are definitely some tasty eye candy. The Cyberpunk/Renaissance art design becomes visible here, though I think making NPCs wear 16-century-ish clothes is a little overkill. I love the environments, though.

Augmentations are a lot more “in your face” says the caption, and that they are. With what looks like direct prosthetics for your arms, you won’t find the subtlety of JC’s nanotechnology-enhanced augmentations. This goes with the story, since JC and Paul were the first test subjects in augmented agents.

The protagonist of Deus Ex 3, Adam Jensen appears to be an agent with mechanical mods, like Gunther Hermann or Anna Navarre from the original game. In any case, he looks pretty cyborg.As for the Biomods themselves, here’s what I found from the pages:

Claymore: A last resort when facing unsurmountable odds, Jensen’s body can emit thousands of (clipped)

Multi-Kill: When faced with multiple opponents, Jensen an unleash a combo of devastating martial (arts?) (clipped)

Bungee Jumping: Hurl yourself off the edge of a building and tentacles will shoot out of your (clipped)

Wall Punch: Can be used in conjunction with the visual augmentation (clipped)

Another bit of info that can be found is about Stealth and Hacking, both of which disappoint me greatly.

Stealth is also receiving a major revamp and will now utilize cover more than shadow as its primary function., with a Metal Gear Solid-style cone of vision mechanic (available only through augmentation) used to ascertain an enemy’s field of view.

Hacking is another area receiving a makeover, taking the form of RTS-style mini game in which you (vie with?) a (mainframe?) for the control of nodes (?) (clipped)

Okay, I’m totally not sure about this. An RTS-style mini game for hacking? You’ve got to be kidding me. I’m also not comfortable with replacing the shadow-based stealth mechanic from the previous two games. Deus Ex had handled stealth without making it too technical, I’m not sure if Deus Ex 3 will be able to do it.

All in all, I’m both impressed and disappointed. Still, since its Deus Ex, I won’t be missing it. 😉

I’ve always maintained that Deus Ex is the greatest game ever made by man, and with good reason. It was thought-provoking, immersive, intelligent and its unique game mechanics were plain perfect. While its sequel never lived up to its predecessor’s timeless glory, I still liked it for just being. I’m in need of underwear right now, because Eidos has just announced Deus Ex 3. That’s right, folks – Deus Ex is back with a vengeance!

Of course, Ion Storm saddeningly dissolved a long time ago, so this is Eidos’ Montreal studio’s first game, and that’s a blazing inauguration. Gamasutra reports the company’s structure, their goals and other details not concerning Deus Ex. What I found to be interesting was that Eidos mentions that the new studio will have tightly-knit, multi-discipline groups (at the most 80 people) working on a single project. Also, their development cycles will reportedly last 24 months, as opposed to the much lesser numbers of their competitors.

Eidos also released the teaser for Deus Ex 3, which you can find below. It’s as ambiguous as you’d expect from a teaser, and depicts a bio-augmented foetus, along with some mysterious words from a narrator. There are also a series of pictures that run damn fast. There’s a list of what they are at Wikipedia, if you’re that interested. (UPDATE: We have just learned that the guys at Shacknews have spent a good portion of their lives taking screenshots from the series of images. They have 20 images here right now, and I have no idea if those are all the images or not.)

While this is all excellent news, I have a strange fear in the back of my mind that this may get “consolized” as well, just like (*shudder*) Invisible War. Also, the fact that Montreal is facing a development cycle, no matter how long, hints at the same. Deus Ex, the beautiful game, in its unadulterated form is one that can only be reasonably played on the PC in its entirety. I hope that Montreal tries to recreate that, rather than tossing this legendary franchise into the unwashed masses of multi-console video games.