I got the legendary version of Arete and even though in his description, it says he shuffles a copy of ‘The Final Riddle’ (Epic) into your deck on deplete, he actually shuffles the common version of ‘The Final Riddle’ into your deck.

I’m excited for new cards. That being said, I really agree that something needs to be done to make game content more accessible… reduce pack costs, increase shard drops (maybe randomly from missions/raids??)… something.

I’d like to see all of the upgradeable cards on the Card Upgrade screen, not just the ones I own at least one copy of. I know I can just go to the fansite, but it’s a bit of a pain and it’s nice to visually compare the original to the upgrade.
Nice work over the last while Devs, looks like you are actually listening to the players and making this game fun again.

you can’t get commons from a set except from packs (not counting standard packs, quest rewards, or special promotions), so as long as you cash in more than 3 commons, it wont be like getting free packs.

please let us craft shards out of the various components that already exist in the game (pistons, beacons, gateway nodes, etc…).
Releasing a new type of currency every time an expansion (or mini expansion) comes out is kind of silly and not creative in the slightest.

To keep currencies worth something, I propose that the following needs to be done.
- There should be more items that we want to purchase than we will ever have the resources to purchase
- The things that we want to purchase need to be actually good (I’m not talking about introducing more realm traversers for 90k gold)
- Currency needs to have a reasonable price index (you get what you pay for).

The game should consist of 3 currencies:

Gold – Earned as it is currently earned
Tokens – Earned as it (and various components) are currently earned
Warbonds – Earned/Purchased as it is currently earned.

Gold

There should be a ton of cards purchasable with gold. The gold cost should actually reflect how good the cards are.

It is important that there be more things that people want to purchase with gold than they will ever be able to attain.

Homeworld, Purity, Blight, and Nexus should all be purchasable for $60,000
Cards from Homeworld, Purity, Blight, and Nexus should be purchasable from the vault for $100,000 or 20 WB

Token

The following packs should have the following cost:
Terminus – 70 Tokens / A rare from Terminus from the vault costs 100 Tokens
Awakening – 60 Tokens / A rare from Awakening from the vault costs 90 Tokens
Aftermath – 50 Tokens / A rare from Aftermath in the vault costs 80 Tokens
Phobos – 40 Tokens / A rare from Phobos in the vault costs 70 Tokens

When the next pack is released, reduce the token cost of each of the above by 10, and the new pack will cost 70 tokens. Adjust Phobos so that it costs $60,000 gold

Vault
No uncommon cards in vault – All 8 cards will be rares. Uncommons are easy enough to attain with tokens/gold in my proposed situation. I doubt anyone ever buys the uncommons anyways.

Factions
The gold and experience rewards in faction and raid stuff is a joke. This needs to be reworked.
I propose, for example, that factions reward gold and experience based on a calculated formula involving the following components:
- Your level
- Your opponents Level
- Surge / Fight / Conquest

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