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From: SIPPELNG@miavx1.acs.muohio.edu
Newsgroups: comp.sys.ibm.pc.games.misc,rec.games.pinball,comp.answers,rec.answers,news.answers
Subject: FAQ: Epic's Android Pinball (Shareware Version)
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Date: 15 Jan 1996 21:17:25 GMT
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Originator: faqserv@bloom-picayune.MIT.EDU
Archive-Name: games/android-faq
Version: Tue Apr 4 11:44:44 EDT 1995
Written-By: Norman G. Sippel
******************************************************************************
Epic Pinball's Android Pinball
Frequently Asked Questions
Written By
Norman G. Sippel
******************************************************************************
Version 2.00
******************************************************************************
Introduction
------------
With the growth in popularity of the IBM PC pinball game, Android, and its
many requests for cheat keys, I decided to put this Frequently Asked Questions
document (FAQ) together. Please e-mail ngsippel@miavx2.ham.muohio.edu with
any comments, questions, or additions.
As of Friday April 15, 1994, the FAQ Server at news-answers-request@mit.edu
will be posting this document in the middle of every month on
rec.games.pinball and comp.sys.ibm.pc.games.misc.
Trademark and Copyright Notices
-------------------------------
All Android trademarks and copyrights mentioned in this FAQ are property of
Epic Megagames and James Schmalz. This purpose of this FAQ is to inform
people, and it is kept in my spare time for no profit.
All material in this FAQ has been written by myself, Norman G. Sippel, or has
been given to me. The "Android FAQ" is my property with (C) 1993, 1994, 1995.
Distribution and Site File Access
---------------------------------
This document, if kept on a file transfer protocol (FTP) site, must be kept in
a public access section and be available for free; otherwise, the site may not
carry this document. If a site accepts these terms, it may freely distribute
this document as long as it remains in tact with proper disclaimers and
credits. (Currently, only FTP sites may carry this document. No other
computer-oriented or hard-copy transmissions have been approved.)
This document, or any derivative works thereof, may not be sold or
redistributed for profit in any way without express written permission
(through paper [snail] mail) of the editor, Norman G. Sippel. This includes,
but is not limited to, translations into foreign languages, mass archival as
on a CD_ROM, inclusion in commercially published compilations (books), and
uploading this document to non-USENET services.
This document represents the collective effort of many USENET pinball fans.
We appreciate your honoring of this policy.
*******************
* Table Of Contents *
*******************
PART ONE
The Original Android Pinball
I. What is Android Pinball?
II. Where can I get a copy of Android?
III. What are Android's keyboard controls?
IV. What are its missions and goals?
V. How do I hit ... ? (Strategy Section)
VI. What are its secrets?
** NOTE **
Please send in your best strategies on how to reach difficult tasks and
areas--the strategy section is still being constructed. (Your strategic tips
will be added along with your name next to it.)
The biggest FAQ is "how do I hit the physical systems consistently?" I have
yet to come up with a solid solution, so one would be very much appreciated by
all! (I tried in this edition!:)
PART TWO
Super Android Pinball
I. What is Super Android Pinball?
II. What is the difference between the
original Android and Super Android?
III. Where can I get a copy of Super Android?
IV. How do I hit the new targets?
V. What are its secrets?
** NOTE **
Since the Super Android part of the FAQ is still very new, this part is still
being constructed. Comments, suggestions, and corrections are wholeheartedly
invited to be sent to me at ngsippel@miavx2.ham.muohio.edu.
Reminder: Since the two games are invariably intertwined, I will keep the main
areas and tasks in Part One, and the new areas and tasks in Part Two. (For
your convenience, if you don't see a question answered in one part, please see
the other before posting questions or emailing myself.)
PART THREE
I. How do I contact Epic MegaGames?
II. What would you like to see in the next
release of Android?
III. Credits! (Let's hear it for these folks!)
********
* PART ONE *
********
I. What is Android Pinball?
"Android" is one of Epic Megagames' new pinball tables. This FAQ covers the
shareware version of Android which is available all over the Internet (and
other networks).
Currently, there are two versions available through shareware: Android (The
Original, 0pinball.zip) and Super Android (pinball2.zip). Epic Megagames'
shareware policy does not allow both versions to be out at the same time, so
Android is being phased out. (So if you want to enjoy both, save them in
separate directories on your hard drive and back-up both onto disk.)
Due to copyright concerns, as of this version of the FAQ, I will be deleting
Epic Megagames' description of Android. If you would like to see what it's
like, I highly recommend downloading a copy of it--it's worth the time and
effort to get. For myself, it's one (or two? :D) of the few games I will
always keep on my hard drive.
Android, simply put, is one of the finest pinball games on the IBM Personal
Computer (PC). The pinball acts as if it was real, and according to Epic
Megagames, it is as fast as 60 frames/second. It has bumpers, a kicker, many
sinkholes, challenging ramps, and many many more features. Most of the
features have been covered in the other sections of the FAQ.
Remember: Android is shareware; if you like it, please pay for it. Thank you.
II. Where can I get a copy of Android?
** NOTE **
These sites may not have the original game anymore, so while searching for
the original, keep looking for the name "0pinball.zip."
Here are a few places to look (from a recent archie search):
Host athene.uni-paderborn.de
Location: /pcsoft2/msdos2/games/Epic
FILE -rw-r--r-- 707185 Nov 1 14:49 0pinball.zip
Host gandalf.umcs.maine.edu
Location: /pub/msdos/games
FILE -rw------- 707185 Dec 8 04:34 0pinball.zip
III. What are Android's keyboard controls?
Key Function
------------------------------------------------------------
Space Bar Shoot the ball, Tilt the pinball machine up
Left Arrow Flip up the left flipper
Left Shift Flip up the left flipper
Right Arrow Shoot the ball, Flip up right flipper
Right Shift Flip up the right flipper
Up Arrow Scroll pinball machine viewing area up
Down Arrow Scroll pinball machine viewing area down
M Turn music on/off
P Pause
S Turn sound on/off
T Adjust tracking (smoothness) control
Z Tilt the machine right
/ Tilt the machine left
ESCape Quit (Y/N)?
See "What are its secrets?" for cheat keys! :)
IV. What are its missions and goals?
Here are the three goals of the game:
[1] Hit the physical systems hole once to start activating the systems.
Every time you hit all three targets, aim for the hole again to
activate an arm, a leg, or other body part. Once you finish the torso,
there are no more systems to activate. Collect Tests every time you
activate an android part.
Physical Stages: (Note: All "M"s after numbers stand for million)
Hit all three targets (marked 1, 2, 3) and physical stage hole to activate
Left Arm
Right Arm (Multiball & Jackpot)
Left Leg
Right Leg (Multiball & Jackpot)
Head
Torso (Multiball with 3 balls and Double Jackpot; Testing max is 247M)
[2] Move the ball through the rightmost ramp to activate the computer link.
Every time you complete the targets, hit through the regular left ramp
to get memory (5M, 10M, 15M, etc). Once you complete all 3 targets,
you can get BOTH goals [1] and [2], and then it resets.
Memory Stages:
Basic Input/Output (I/O)
5M - Start computer link-up and aim for all ramps
Artificial Intelligence (AI)
10M - Aim for all ramps and targets
15M (Virus) - Hit rightmost ramp
Artificial Intelligence 2 (AI2)
20M - Shoot all red triangle paths
Database
35M - Sink the pinball into all the sink-holes
15M (Virus) - Hit rightmost ramp
Activate
Hit all three targets on the board (the 1, 2, and 3 switches)
[3] Collect points and jackpots.
Collecting Points:
There are many "points only" targets on the board such as the "Power Up" hole.
Every time this hole is hit, one letter lights up at the bottom of the board
(such as "P" or "W"); once all ten letters are lit, a jackpot of 10 million is
awarded. Another score-booster is aiming for the ramp that leads to the
bumpers, and the red arrow for the middle lights begins glowing. When this
ramp is traveled, the ramp pot increases by thirty thousand and the current
pot is awarded. Another target is the IQ--IQ will never reach a maximum. My
personal high for IQ was 1100.
Multiball Stages and Jackpots:
After completing the arms, multiball (with two pinballs) will appear. Aim for
the second left-most lane (not the test lane or the return-to-the-bottom ramp)
which will give the jackpot plus highlight the middle ramp's bonus. After
completing the legs, a similar multiball will occur. Once the torso is
activated, the final multiball will drop its three pinballs in the middle of
the board. Aim for the test lane for double jackpot.
Other Notes of Interest:
A. The middle ramp's bonus value starts at 100,000 and increases every time by
30,000 when the ramp is lit. (See "How do I hit ... ?" section for more
information on the middle ramp.)
B. Fast PCs have silver flippers, and slow PCs have yellow flippers. This can
be switched in the OPTIONS menu.
C. Angles make the ball lighter or heavier. Low angles for lightweight
pinballs or high angles for heavyweight pinballs.
From Mike Brandt (mobrandt@mailbox.syr.edu):
Actually, the angle refers to the slope of the virtual pinball
table relative to horizontal. The physics is different from that
of lighter/heavier balls. For example, on a given slope, balls
with different weights will accelerate at the same rate. But
changing the slope changes the acceleration.
V. How do I hit ... ? (Strategy Section)
... the Physical Systems Hole?
The best method I've found is to let the ball go through the left ramp and
come down to the left flipper. When it lands on the very edge of the
flipper's tip, flip up, and it should go in about 50% of the time.
... the Power Hole?
Similar to the physical systems except that it should be in the middle of the
left flipper. After it leaves the hole, let it touch (for about a second) the
flipper, and flip the ball up again.
... the Test Hole or Drop Targets?
Flip the pinball up through the middle ramp and let it land on your right
flipper. When it gets close to the tip, flip up, and it should head in the
direction of the hole/targets.
... the Bumpers (more often after it is shot up)?
When the pinball is heading back down to the center of the board after
bouncing around the bumpers, hit the Space Bar to shake the pinball machine.
This will cause the ball to bounce around more and rack up IQ points.
... the Middle Ramp's light on?
Flip the pinball to the middle lane; this will activate the middle ramp's
bonus. After the initial 100 grand, the bonus increases by 30,000.
VI. What are its secrets?
To get an extra ball before playing, press F1 at the OPTIONS screen at the
number of balls choice. (See the extra pages in the help.)
These are not officially from Epic Megagames, but these debug codes in the
shareware version will help you have some fun with the game. All codes need
to have escape (ESC) to be pressed first for the prompt; the responses to this
prompt activates the cheats. (The escape is included for quick reference.)
Codes Purpose Debug Purpose (theoretical)
------------------------------------------------------------------------------
The best cheats of the game:
ESC-B-N * An extra ball is dropped during play. Test multiball.
ESC-J + Using the cursor keys, the ball is Test whole game and goals.
under player control.
Interesting debug codes:
ESC-F9 A border appears. ? ? ? ?
(Does not work for all monitors.)
ESC-F10 A screen capture to file SCREEN.PCX. Advertising Purposes
ESC-F1 A parameter request prompt. ? ? ? ?
(Unknown parameters)
Footnotes from Mike Brandt (mobrandt@mailbox.syr.edu):
* This works on all tables in the registered version, except
for Engima which crashes (albeit in a very colorful way)
+ This does not work on the registered version, including Android.
I have tested out all other keys, so there are no more ESC-(button) debug
codes. However, the ESC-F1 looks to be promising research material.
Other means of free balls:
DISCLAIMER: I do not recommend changing any of the files on pinball except
when the Set-Up Program changes it. Use at your own risk!!
From Steve Hastings (steveha@microsoft.com):
A good cheat you didn't mention: make a backup copy of the options
file. Then change the number of balls. Then run "comp" or some similar
utility on the backed-up options file versus the current options file;
you will get a message that one byte is different, and the offset of
the byte. Now use Norton Utilities or any other binary editor to patch
that one byte to a value of zero. Presto: an unlimited number of
balls. The ball counter will max-out at 9 and stay there, and you can
play forever. I think I had a 5-digit IQ once when I was trying to get
past "Torso" to the next level. I'll be bummed if there isn't one.
From Mike Brandt (mobrandt@mailbox.syr.edu):
Here is a QBASIC program which accomplishes the "edit the options
file" cheat. Just run QBASIC (which comes with DOS versions 5 and
up), type in the following program, and choose RUN from the menu.
OPEN "C:\PINBALL\CONFIG.PIN" FOR BINARY AS #1
A$ = CHR$(0)
PUT #1, 12, A$
CLOSE #1
Substitute the path that you have Epic Pinball in, if it isn't
C:\PINBALL, in the first line. You can also change the zero in
the second line to a number from 1 to 9 to set the number of
balls per game (the Zero makes it infinite.)
Balls Executable Program:
There is a program out on the ftp sites called "balls.c" and/or "balls.exe".
It will give you unlimited balls, and it is rumored to be written by Epic
Megagames. The first two methods are dangerous because I'm not sure if they
are copyright violations. I would like to include the balls.exe file in
uuencoded format, but I would like to find out from the powers that be. Who's
right about changing the files? Who's wrong? I am waiting for Epic
Megagames' response to my e-mails. My friend Darren has some comments on it:
From Darren 'The Hammer' Carlson (carlson@calvin.assiniboinec.mb.ca):
I think the FAQ is quite good. I wasn't aware of the debug codes that were
available in the game.
I can't see why you wouldn't be able to distribute the compiled code for
Balls.exe with the FAQ. Epic has the file in its Hints & Cheats Library on
Compuserve in their Forum. I don't remember there being a note about not
being able to distribute it but I may be wrong. I'll post a message in the
Forum and see what the powers that be say about it.
Here is yet another viewpoint about the file changing:
From Mike Brandt (mobrandt@mailbox.syr.edu):
I noticed that you mentioned this in your FAQ; I find it quite
surprising. After all, I bought the program from Epic, and I
feel that I have the right to modify any of its files if I so
desire; I have no intention of giving any of the files (modified
or not) to anybody else. I will check Epic's licensing agreement.
I do believe that you're not allowed to modify the shareware
version *and then pass it on*, but modifying for your own use?
Anyway, even if it is a copyright violation to modify the file,
it should be ok to describe how it's done. (For example, growing
pot is illegal, but I've seen _The Marijuana Grower's Guide_ in
bookstores!) Just add a disclaimer. (I did add a disclaimer -- Ed.)
********
* PART TWO *
********
I. What is Super Android?
"Super Android Pinball" is an updated version of Epic MegaGames' hit, Android.
It features several new scoring areas, bug fixes, and soundcard improvements.
NOTE: Super Android (SA) has replaced the original Android in most sites
because of the shareware licensing agreement of Epic Megagames. So if you
have the original, keep it! You will see why in a little bit.
II. What is the difference between the original Android and Super Android?
The Good Side
-------------
First of all, it fixes several bugs (or programming problems) with the
original Android (i.e., running it under Windows instead of straight DOS). It
also has claimed to have a new and improved soundcard support and soundtrack.
Epic has added several new tricks and areas to the game.
The Bad Side
------------
Epic MegaGames, since the release of the original Android Pinball FAQ, has
taken out most of the debugging cheats in the game. (See "What are its
secrets?" in this part for more details on this.) The new areas and tricks
are a treat, but they don't add anything to the tasks of the game, as I was
hoping for.
III. Where can I get a copy of Super Android?
From Raymond Bingham (SL859@cc.usu.edu):
SITE: ftp.uwp.edu
IP Address: 131.210.1.4
Geographic Region: Wisconsin (USA)
Directory: /pub/msdos/games/uml/Epic
SITE: ftp.uml.edu
Geographic Region: Massachussetts (USA)
IP Address: 129.63.10.50
Directory: msdos/Games/Epic
IV. How do I hit the new targets?
How do I hit ... ?
...the "Red Spot"?
This spot is above the left trangle near the flippers. When you hit this, it
lights up/turns off the Android Millions ramp. You want to aim for the left
triangle's center, and the pinball should hit it.
WARNING: This new feature has a nasty bug. When you aim for the drop targets
(the "1", "2", and "3"), it will affect the Red Spot only and avoid the drop
targets. In order to hit the drop targets now, you have to aim over it.
(I.e., get the pinball into your right flipper. Gently flip the pinball over
the red spot to hit the drop targets.)
...the "Android Millions" ramp?
First of all, hit the Red Spot. Next, aim for the left ramp. It should drop
down halfway, enter, and score an Android Millions bonus. First, the bonus is
one million, and it increments by a million after each successful hit while
the pinball is in play during that turn. It goes back to a million when the
pinball has been drained.
WARNING: The pinball, after it goes into the Android Millions ramp and
sinkhole, will sling back out from the "Power" sinkhole.
...the "Kicker"?
To activate the kicker, you need to hit the middle ramp three or four times in
one turn (this is still not entirely clear quite yet). The kicker will be
available to save your pinball from left-sided drains, but it will only save
two drains. If your pinball goes through the left-sided drain, the kicker
will "kick" it back out.
WARNING: Don't intentionally use the kicker. You may lose your turn. =)
V. What are Super Android's secrets?
When Epic released the "Super" version of Android, it added some new features
and took some old ones out. The previous frequently asked question included
its new features, and this one will deal with the removed features. The
following chart has what features are in it.
NOTE: These are not officially from Epic Megagames, but these debug codes in
the shareware version will help you have some fun with the game. All codes
need to have escape (ESC) to be pressed first for the prompt; the responses to
this prompt activates the cheats. (The escape is included for quick
reference.)
Codes Purpose The Result Of Using It
------------------------------------------------------------------------------
The best cheats of the game:
ESC-B-N An extra ball is dropped during play. A ball drops above the
left triangle. Good to
activate the Red Spot.
ESC-J Using the cursor keys, the ball is Nothing. =(
under player control.
Interesting debug codes:
ESC-F9 A border appears. A mixed red and white
(Does not work for all monitors.) border appears. Can crash
the game.
ESC-F1 A parameter request prompt. ? ? ? ?
(Unknown parameters)
I have tested out all other keys, so there are no more ESC-(button) debug
codes. However, the ESC-F1 looks to be promising research material.
As you can see when you compare this to the other chart, the pinball control
and screen capture has been taken out. The mysterious ESC-F1 is still in
there though--can we say password? =)
**********
* PART THREE *
**********
I. How do I contact Epic Megagames?
SNAIL MAIL: Check out the "Read This!" section for the other addresses, but
here is the USA address:
Epic Megagames
10406 Holbrook Drive
Potomac, MD 20854 USA
ELECTRONIC MAIL: Here are two important addresses to remember:
Raymond Bingham (Net Rep for Epic Megagames).....rayb@renoir.idec.sdl.usu.edu
Tim Sweeney (President of Epic Megagames)........????
III. CREDITS!!!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Credits<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
These people (whether they know it or not) have given information for this
FAQ. Their work is most appreciated. (If you don't like the name given for
your entry, e-mail me the name you would like to use.)
Mike Brandt..........................................mobrandt@mailbox.syr.edu
Raymond Bingham (Net Rep for Epic Megagames).....rayb@renoir.idec.sdl.usu.edu
Darren 'The Hammer' Carlson.................carlson@calvin.assiniboinec.mb.ca
Chris Guilmartin.........................................chrisg@world.std.com
Steve Hastings..........................................steveha@microsoft.com
Ming-Jer Lee...........................................saint@mail.ncku.edu.tw
Tony Nugent............................................T.Nugent@sct.gu.edu.au
White Flame.............................................holz4061@nova.gmi.edu
Zargon....................................................yu8954@nova.gmi.edu
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Credits<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The Super Android and Android FAQs (C) 1993, 1994, 1995 Norman G. Sippel
--
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Norman G. Sippel sippelng@muohio.edu
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Fan of Video Games, Spumco Inc., FreeHead, Card Games, and Animation!
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