Auto included in any control deck that wants a chance against have druid, which I’m turning is going to thank a nosedive. Also fucks up:
-Evolve Shaman
-Priest
-Control Warrior
-Miracle Rogue
-Aggro Druid (not complaining there)
-Quest Pally (as if it could get any worse)
I also wonder if it works with the new doomed apprentice to kill 0 cost spells, in which case rogue is also blasted.

Aggro druid will be fine though. The only thing it can blow up is its mark of the lotus, which is nice but not crucial, particularily since you have to wait all the way to turn 6 before you can play this and the 4/6 is not likely to be great against the board aggro druid will likely have by this point.

This is awful. Once again Blizzard’s solution to a meta problem isn’t to bother balancing anything, but to straight-up bludgeon it to death. This particular anti jade idol bludgeon will also happen to wreck other decks. Consider “explore Un’Goro” – a bad card by any metric, but a bad card for making up a fun deck, similar to renounce. Now it won’t be “replace your deck with explore cards” but “do that and then get your entire deck blown up when your opponent plays this”.

No-counterplay bludgeon meta fix card which will catch unintended decks in its splash radius. A “good” card in that its effect is powerful, but a terrible addition to the game.

damn shot fired again, i cant even understand why people tought @ian is a savage, his argument not even valid

Tamerlein

August 5, 2017 at 9:52 pm

The fact that you are worried about the balance of explore Un’Goro means you’re playing it wrong. You play that deck to laugh at rarely seen stupid stuff. Playing against a random tech card that happens to blow up your deck (this is probably going to happen in 1 in 10000 games) definitely qualifies as stupid stuff to laugh at.

IMO this card has a terrible and uninteractive design that will hit many other Standard and Wild decks. They could try a different approach like:

“Battlecry: Destroy all cards in both hands and decks that aren’t in their respective decks at the start of the game.”

So everyone would have a good counter that requires timing for both players against any quest deck and a hard counter to Jade Druid, but not a auto-win (the Jade player still have his original Jade Idols and Earthen Scales). This could even increase the skillcap of timing a good Kazakus, Primordial Glyph, Elise, Stonehill Defender

In fact, i think this card is so ridiculous that wold be better not ever being made and Blizz just make a nerf to Jade Idol, something like “put two copies of this card on your deck” or Auctioneer on Hall of Fame and hit it’s consistency.

5 stars because now we have to re-invent the meta, that’s awesome for a refresh.
I know many people don’t like it, but keep in mind that we need to explore other cards and archetypes. In the last tournaments we have seen the same decks and matches, which is kind of bad and boring for some spectators (like me).

This card is a killer to a lot of miracle decks and just absolutely destroys Jade Druid if they can’t get jades going fast enough. This is the biggest hate card I’ve ever seen, Golakka Crawler hardly compares to how hateful this card is to Jade Druid.

This card should not exist. Ruins too many decks that rely on one cost spells. No more power word shield/binding heal or inner for priests…???? What are they thinking? Rogue losing razor petals, hallucinations/cold blood???? Evolve?? Wtf? I understand Jade druid, but earthen scales too?? Come on blizz.

I really can’t understand all the anger against Jade Druid..
If course he can be endless “cancer” in late game. But be honest, how many have you came across?
Last two seasons I played max 10 times against Jade. Though I never play further than Rank 5, maybe that’s the point?

It’s a really interesting mechanic, especially as an epic, but I’m pretty sure this card will be the main reason for Auto-Concede in Ranked for the next weeks.

That’s because aggro decks have the highest win-rate against Jade Druid, and the meta has been fast ever since Jade mechanics were added. If the meta is to get any slower at all or Druid gets some major answers to aggro, like it is getting this expansion, Jade Druid just crushes almost every single other deck. People freak out about Jade Druid because it has the potential to be a completely unstoppable powerhouse that wins against every single deck, with the exception of Exodia Mage.

Okay, even though I hate Jade Druid, I have to say…. I hate this card even more. Mill and deck destruction is NOT the way to go, and I’m upset that Blizzard is choosing to go this route, since I feel these mechanics are not only not fun, they are extremely tilting and ruin the experience. Others may disagree. I hope they appreciate the auto-concede I’ll give them when I see them. If mill somehow becomes a top tier deck on ladder, I suspect I may have to retire from HS entirely, or stick to Casual until it goes away, because no other mechanic, not even Cancer Rogue, angers me more.

Throwback to when kripp jokingly showcased a card that would destroy all jade golem cards in the opponent’s deck.
If this control meta is on the rise, this WILL be a must run for 1 copy in every deck for like a month until the dust settles.

So, when the new meta starts every control deck will run atleast 1 copy of this, until jade druid becomes a rare oponent, than this card will be cut, and more jade druids will start to appear and well eventualy a balance will be found i guess?

Anyway this seems like a much harder counter to jade druid than Gollaka crawler was ever to pirates. Allso innerfire/silence priest will get hit by this pretty hard. Not to mention Lyra combo priests, all the cheap spells will be gone… XD

Anyway i kind of like it that their now is a solid answer to jade druids, but it’s kind of late. Allso how are the control decks gonna defend against Quest mage? 😮 Need some tech cards against that aswell! XD XD

This card is an insane meta counter. It can be used against a wide range of decks such as Jade Druid (kills Jade Idol), Control Warrior (Kills shield slam and Whirlwind), Pirate Warrior (Kills Upgrade), Paladin (kills secrets), and so much more. Jade Druid would probably be the one hit the hardest with losing 1 cost spells because Jade Idol is such a strong card that allows the deck to keep summoning Golems well into the late game.

I know, but timing is important also. Spending turn 6 to remove upgrade, vs pirate warrior, you basically wasted your turn, since this guy will just be ignored while he is spamming “astonishing” while your face gets crushed and turns into a crater.

You see, Blizzard planned it to happen this way. They KNEW they were making Jade Idol, they KNEW they were making this card, so they changed Execute to two mana almost a year and a half ago so it would be good for Knights of the Frozen Throne and Control Warrior could stage a glorious comeback.

You wont have to worry about potion of madness tricks if you are holding on to smaller minions in your hand. It also removes their shields, say anti priest of the fiest into shield. This is also a 4 attack minion!

This card can be coined to counter doppelgangster + evolve.

Paladins will have a hard time holding on to their secrets, in hand, from hydrologist.

Quest warrior loses whirlwind and shieldslam.

Rogues lose cold blood and hallucination, which is ok against aggro, auctioneer, questing adventurer and Edwin.

I think this card has a pretty good impact on a lot of decks. 4,5/5 imo

There will be games this card doesnt do anything and you lose = fustration
Then you take it out and face a jade druid = frustration
And dont forget your opponent playing jade druid has feelings and when you play (showing a great deal of skill) this card he will feel = frustation