/tg/, I need help fleshing out a setting. Now, don't get me wrong, the show provides a lot, but I'd like some help coming up with stuff that happens in this universe, as that isn't as touched upon in the series. Nothing too spectacular, but I'd like to get ideas about what stories we can tell (or that we want to tell) with what we're given so far.

I mean, there's Homeworld, this fast-paced, fast-expanding empire reaching out into the galaxy for reasons unknown and a few gems resist them because of Homeworld's invasions and annihilation...Comment too long. Click here to view the full text.

Homeworld is too strict and too regimented, everyone has a specific place doing specific things within their specific castes and whatnot. I'm not saying that there's no stories to be told there but I would argue that the most interesting stories are those of people being broken out of that way of life. I would therefore argue that rogue gem factions make for much more stories.

As for gems fusing with humans, there's not actually anything to indicate that it's possible. Steven is the exception as he himself is half organic himself.

>>47436523For all the shitty bastards in A Song of Ice and Fire, those books have one of the best paladin characters I've ever seen. Ser Barristan Selmy is an old man but still a skilled warrior, who just wants to do his duty in protecting the king, but instead he is doomed to suffering and exile. Even there, he has yet to sacrifice honor or justice.

>>47436523While it's not about them predominantly, the Traitor Son series features Paladins and magic Knights.The main cast also gets more noble as the series goes on and the main character develops into a muscle wizard

>>47435527I'd start with a tabletop wargame with only one model per player, then give each player 20 real-time seconds to complete their turn. If you can't finish in that time, you stop wherever you are and the timer goes to the next player.

Thread starter question: What do you think lies in Abyssal layer #666? Bear in mind that as per the Fiendish Codex I pp105-106, a layer's number is based wholly on when its discovery was noted by the Fraternity of Order; it has nothing to do with spatial position.

Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (traces of the Great Wheel exist in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon...Comment too long. Click here to view the full text.

>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. There were a lot of lesbians though. How do I find a group?Roll20...Comment too long. Click here to view the full text.

Lets discuss settings that has modernized industrial nations with fantasy lands in the same world. (insert Shadowrun and GATE jokes here)

>be me/us, leader(s) of elf or other fantasy lands>we're getting invaded and pummeled by "evil" forces like those dark/drow elves, barbaric orcs, evil wizards, goblin hordes, and other evil shit>suddenly these humans arrive, these humans are from the further Western Lands and they all look slightly different, they speak the same tongue as the humans of our continent but the most notable and different thing about them is their technology, especially their weapons>their soldiers, warriors, knights and commanders wear uniforms that match the environment and they seem to wear little to no armor save for those helmets, "body armor vests" and masks of theirs, and they wield no sword nor shield but they wield these ranged projectile weapons of theirs called "guns" that are loud and do massive damage against metal aswell, though they're soldiers do wield knives and daggers>and they ride mechanized carriages with no horses and have flying machines that reach speeds far than we can imagine, they also have these mechanized carriages that are fully dedicated for war they call "tanks" and shoot explosive projectiles even further>the humans of from the Western Lands meet up with us and offer to help us and bring peace and form and alliance with us, as the forces of evil tried invading their lands as well but were able to repel the invaders>we accept their help and alliance because we need that much help, and within a few weeks we gain ground and victories>their flying war machines dealt a great blow against the enemies by "bombing" supply lines and important locations and the tanks of the humans of the west decimated the orcish siege machines>after assessing the current situation, we may win in defending our lands thanks to these humans.>I think we made a good choice in this one, any further wisdom?

So one of the players in my group insists that we try out AD&D 2e. What am I in for from someone who mainly plays 3.5? I searched on the internet for the answer and most people say that it gives characters more freedom. How exactly does it give people more freedom compared to 3.5?

>>47434764No feats means no retarded blocks on useful abilities just because someone wanted to make it harder for you.

Fighting Men / Fighters are basically Fighters/Rogue Gestalts when compared to the 3.5 fighters, they have the most skills and the most abilities in general as well as being masters of more forms of combat than other classes.

The Thief class instead gets a good amount of specific skills, but instead gets straight % that lets them overcome challenges that would otherwise require something specific...Comment too long. Click here to view the full text.

>>47434764D4 hit points for wizards, no max HD for first level, dual/multiclassing is totally different, kits rather than prestige classes, no CR for encounter design, don't need stupid feats to trip an enemy.

Just starting to get into it over here. I've picked up Masons, with Captain Hammer, and Chisel and Flint as my starters. I'm considering Marbles, Decimate, Minx, Brick, and Mallet as the rest of the team.

Mallet is extremely competent, I have trouble imagining a Mason's team without him.

Brick is cool too. Even when you're not putting influence on him, he's useful against many teams just to sit there and threaten a counter charge.

Marbles is mandatory (well, until Wrecker comes out) so you should definitely grab him. He's a pretty useful mascot anyways. Tooled Up is a great buff, Goad is situationally useufl, and "Loved Creature" makes the opponent pay for taking him...Comment too long. Click here to view the full text.

I get the feeling that they don't want me playing with them for whatever reason and I don't know why. They invite me to hang out and stuff, just not to play tabletops.

It's something I've wanted to do since forever but I had no friends through high school so I never got a chance.

It's not even like I'm just a totally autistic person or something. They even invite the group punching bag over but not me. It's not even that they don't like me as a person because I get invited to other stuff, just not tabletops.

I've hinted that I'm interested a couple of times but it usually gets blown off. I really don't know what I supposedly did wrong; it might just be that the one time I played I was kind of shit because I was unfamiliar with it? I really don't know.

>brewing cheap budget decks to hand off to newbies. i had 3/4 built but i lost my sheets of paper i had written them on. kinda pissed actually.luckly i built and tested 3 of them so i can rewrite the list rather easily.

>>47433784your deck is too slow to be aggro. also sideboards in casual are kinda worthless.here's what i think you should do...dont take offense, because by the build of the deck you seem kinda new. nobody starts out knowing how the fuck to build decks. hell, some seasoned players are awful at it. the best player (in terms of predicting plays and determining their next move) is probably the worst deck builder in our group.

-counters arent aggressive. take them out.

-your werewolf makes you take your...Comment too long. Click here to view the full text.

>>47433578>Another day on Mars.>Turn the crank on the Magos' back until he makes it past POST.>Takes four tries.>Magos tells me I'm too fleshy and soft.>As he says this he crashes.>Turn the lever.>Carry his scrolls and other gear to the manufactory. >Magos...Comment too long. Click here to view the full text.

>>47432695Nerfed the humans, in that it's high magic and humans aren't as good as elves. Granted, humans and elves are all that exist in large quantity (the other third race being innately supernatural and spiritual, and as such don't really have enough of a society to have much of a culture), so humans aren't terrible, but it doesn't come quite as naturally to them, so they don't have big magic cities like the elves do, and instead have a tribal, bronze-age culture.

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at imagescucc@gmail.com with that post and thread number and it will be removed as soon as possible.