Here are its some of its features

Nestable - Backpacks can be used from inside other backpacks

When you have a backpack open you can right-click other backpacks to open them.
While a backpack is opened it can't be moved, so there is no chance of accidentally putting a backpack inside itself.
If you are holding a backpack when you open a chest it will open a multi-sectioned version of the chest interface that you can open backpacks from, allowing you transfer items between backpacks and chests.

This is the multi-sectioned version of the inventory interface. Notice the top half isn't connected to the bottom half (outdated screenshot).

You can right-click on a backpack to open it (outdated screenshot).

If you hold down 'shift' when you right-click, the backpack will open on the other half of the interface (outdated screenshot).

Combining right-clicks with 'shift' right-clicks allows you to get an arrangement you want.
You can even open the same backpack twice

Or, by right-clicking crafting tables within your inventory, you can have 2 crafting tables open
This arrangement can be nice for displaying recipes, but if you need to quickly craft another recipe component it is usually easier to open another crafting interface on top of the first one, as all items will remain in the first crafting table you close it.

Accessible - Backpacks can be accessed from almost any GUI

You can right-click a backpack in almost any GUI to bring up a 'lightweight' backpack interface that allows you to transfer items between the backpack (or nested backpack) and your inventory without needing to leave the original GUI.
You can also open the 'full' backpack interface by shift+right-clicking, but doing so will replace the current GUI.
The 'lightweight' interface is adequate for most tasks, but if you need to upgrade, rename or recolor your backpack you'll need to open the 'full' interface

Customizable - You can change a backpack's name, color and size

Simply place a sign, dye, or backpack pouch inside a backpack and right-click it to rename, recolor or resize the backpack.
Each backpack pouch will add 9 slots to the backpack, up to a maximum size of 9x8.
If you are in creative mode you can freely change the size of a backpack by using a 'Backpack Resizer'.

There is no limit to how large a backpack can be, and if you make one too big to fit on screen, the screen will become scrollable.

Safe - Lost or destroyed backpacks can be recovered

If you lose a backpack you can create a "Backpack Restorer", which allows you to restore any backpack you own.
Backpack Restorers can be expensive and they only restore one backpack each. So if you lose your backpack often you may want to invest in a "Quantum Chest". Simply put your backpack inside a quantum chest and it will start dispensing "Quantum Backpacks".
Quantum backpacks are bound to the quantum chest they came from, and can be used to remotely open the backpack stored inside it.
The quantum chest allows you to take as many quantum backpacks as you want, so if you die, or if you just want another quantum backpack, you can just go back to the quantum chest and take another.

First you craft a quantum chest, using 4 diamonds, 4 ender eyes and 1 block of obsidian (outdated screenshot)
After placing it down, you open its interface by right-clicking on its block. Put your backpack in the slot at the top and it will start dispensing quantum backpacks (outdated screenshot)
You can right-click the quantum backpack to have it use the backpack's color (outdated screenshot)
These quantum backpacks can be opened in the same ways as ordinary backpacks, the only downside is you can't remotely rename, recolor or upgrade backpacks.

Shareable - You can share your backpacks with other players

You can give quantum backpacks (or copied backpacks) to other players to allow them to use your backpack.
Any changes made to a backpack by one player will be updated in all other players using that backpack, allowing players to share or exchange items no matter how far away they are (or what dimension they are in).

Protectable - You can prevent players from using your stuff

Backpacks! features a permission system which allows you to define who is and who isn't allowed to use your backpacks and quantum chests.
Simply press 'p' when you have a backpack or quantum chest open and you'll bring up the permission interface, where you can change who is allowed to use it, who is allowed to add or change permissions and who 'owns' the backpack/chest (defaults to the first player who opened it).
Pressing 'p' from a permission interface will bring up your own permission list which allows you to see all items you have permission for and can be used to change the permissions for items you don't have access to (like if somebody stole your backpack).
If a player is 'opped' they can choose to bypass the protection on chests and backpacks.

Automatable - Backpacks can automatically collect or resupply items

Whenever you pick up an item that a backpack 'collects' it will automatically be moved into the backpack.
When a tool breaks or you run out of a block that a backpack 'resupplies' a replacement will automatically be taken out of that backpack (provided it has one).
You can configure what items a backpack will 'collect' and 'resupply' by pressing the 'Edit Backpack's Auto-Loader' key while a backpack is open (if the toggle button says 'Only' the backpack will collect/resupply any item included in the list, if it says "Don't" the backpack will collect/resupply any item not included in the list).
Pressing capslock while the collect/resupply interface is open will lock or unlock that backpack, if a backpack is locked it will only accept items it collects.

Placeable - Backpacks can be placed by shift+right-clicking the side of a block

While placed a backpack behaves like an ordinary chest and can be used by multiple players at once. Like a named mob a placed backpack will show its name when you look at it.
Items a backpack collects can be piped into the top of a placed backpack, items it resupplies can be piped out from the bottom and any item can be piped into the back.
Using an Eye of Ender on a placed backpack will duplicate the backpack, allowing them to be used like portable Ender Chests (If you need more than 3 copies of a backpack it may be cheaper to invest in a Quantum Chest).
You can prevent pipes/hoppers from interacting with your backpack by using the permission system to deny access for a player named [world].

Here is an example of an automated furnace that takes ores out of a quantum backpack, smelts them and pipes the smelted ingots back into another quantum backpack (outdated screenshot)The backpack is configured to collect and resupply ores, so every time you pick up an ore it is automatically collected by the backpack in your inventory and piped into the furnace

Recipes

Backpacks are crafted with 7 leather and a gold pressure plate.
Backpack pouches are crafted with 5 leather and 3 string on the right.
Backpack restorers are crafted with 7 gold, a gold pressure plate and an eye of ender in the middle.
Quantum chests are crafted with 1 block of obsidian in the middle, 4 diamonds in the corners and 4 ender eyes on the sides.

Modpack Usage

Known bugs/issues

Part of the 3D backpack model has irregular shading when facing certain directions
If anybody knows what causes this or how to fix it let me know.

Occasionally after you respawn your backpack may claim that you don't have permission to use it
I've no idea why it occurs, but placing your backpack with shift+right-click and opening the placed backpack seems to fix it. If that doesn't work log out of the world and it will be working when you log back in.

If you find a bug not listed here please post it in this thread, send me a PM or send me an email at [email protected]

Although I've tried to ensure there aren't any bugs in it there may be some I didn't find, so please make backups of your save files just in case.

Changelog

3.4.4
- Pausing auto-collect now prevents nested backpacks from auto-collecting
- Fixed a bug that prevented auto-collect from pausing
- Allowed auto-collect to be paused when using quantum backpacks
- Fixed a bug where unsaved changes were discarded when another player opens the same backpack

3.4.0
- Added optional '/backpack' command that allows a backpack to be bound to the player
- Allowed 'Pick Block' to pick blocks out of backpacks
- Added support for unicode keybindings
- Updated Backpacks to be a regular mod that includes a small core mod
- Allowed items to be piped out of the front of a placed backpack after the backpack has been opened at least once while the pipe was attached
- [1.7.2] Added NEI integration
- [1.10.2+] Added JEI integration
- [1.8+] Allowed placed backpacks to work with pipes that use Forge's Capability system
- [1.8+] Fixed issue with the position of the backpack model when sneaking
- [1.10.2+] Fixed issue with the size of the backpack sprite when held by a player

3.1.0
- you can now select and add multiple items to the collect or resupply lists at once by holding down SHIFT or CTRL when you click on an item

3.0.11
- Added "Collect*" collection mode (automatically collects any item already in a backpack)
- Backpacks will now render on your back if they are on your hotbar OR on the top row of your inventory (for players who want to show off their backpack but don't want to sacrifice a slot on the hotbar)

3.0.10
- disconnected my mod from the builtin WorldSavedData system to prevent SpongeForge breaking everything when it changes the default behaviour

3.0.9
- added support for modded items that have spaces in their ids

3.0.8
- fixed concurrent modification problem when a backpack is being edited in multiple dimensions at the same time

3.0.7
- fixed NBT problem introduced in 3.0.6

3.0.6
- Allowed auto-collect to be paused for a backpack by pressing the 'pause' key while the backpack is open. Press it again to resume auto-collect.

3.0.5
- [1.8] Fixed a major problem that stopped backpacks from working after travelling to another dimension
- [1.8] Rewrote the rendering hook that renders backpack's on player's backs to prevent a major rendering issue (the backpack's texture was replacing the player's skin and armour textures).
- Fixed a problem with the reverse_open_first_backpack_search_order config option
- Fixed a rendering issue that was causing worn quantum backpacks to flicker white every 3 seconds

3.0.3
- Fixed a problem with the disable_inventory_crafting_interface option
- Added an option to stop the Dynamic Recipe system from sorting all crafting recipes

3.0.2
- Added some more error handling

3.0.1
- Backpacks now default to auto-replenishing all types of items
- Backpacks now check for permission before collecting or replenishing
- Redundant upgrade sizes should now be handled correctly

3.0.0
- Integrated BCMod into Backpacks!
- Integrated the Backpack Renderer add-on into Backpacks!
- Improved textures and 3D backpack model
- Increased default backpack sizes (starts 3x9, upgradeable to 8x9)
- Backpack pouches and resizers will now tell you how to use them if you try using them from your hotbar

2.6.1
- Backpacks can now be 'locked' to only accept items they can collect
- Players must now have permission to modify the backpack to change its collect/resupply settings (they must also not be in adventure mode)
- Added an option to prevent non-opped players from using the collect/resupply editor
- Bound the previously unbound 'Auto-Load from inventory or chest' and 'Open first backpack in inventory' keys to the same key as 'Edit backpack's Auto-loader'

2.6.0
- Backpacks are now sortable
- Added 'collect+' mode
- Added a tab to the collect/resupply interface that filters items inside the backpack
- Items can now be dropped from the lightweight backpack gui and it should be more responsive on slow network connections
- The Auto-Load from inventory or chest key can now be used from vanilla inventory and chest interfaces
- Placed backpacks will now be the correct size (small) when playing on a dedicated server
- Overridden recipes will now be loaded in 1.6.4 and on 1.7.2 servers
- [1.7.2] Changed my network system to address potential memory leaks and to stop FML complaining about unhandled messages
- [1.6.4] The inventory tab in the item/block selector is now metadata sensitive
- [1.6.4] Fixed support for furnace recipes

2.5.2
- Allowed the inventory key to open amulets and backpacks
- Removed the 'BCMod - Open Item' keybinding
- Allowed the permission key to be rebound

2.5.1
- Annotated some client-only code to prevent it being run on dedicated servers
- The block/item list will now select all sub-types that share the same metadata value (some mods use NBT data rather than metadata to distinguish between sub-types)

2.5.0
- Made BCMod a core mod, allowing backpacks and amulets to be opened from vanilla or modded guis (doing so replaces the existing gui)
- Made a lightweight client-side backpack interface that can open on top of vanilla or modded guis (shift+right-click to open the full gui)
- Changed the order slots are added to backpack interfaces, so now shift+clicking will fill by row rather than column
- Included the backpacks contents in the 'Inventory' tab of the collect/resupply interface
- Made BCMod's item/block list only group items by type when the '*' is clicked
- Stopped the "Open first backpack" key from closing vanilla or modded guis
- Allowed BCMod's recipe editor to edit and create furnace/smelting recipes
- Allowed the recipe editor to be opened by non-opped players (only opped players will be able to save changes though)
- BCMod now considers players playing in Single Player to be 'opped', so they can use the recipe editor
- Recipes edited using the ingame editor are now saved per-world rather than per-profile/computer
- [1.7.2] Allowed custom recipes to repair an item's durability by adding a combineDurability tag to the output's nbt data
- [1.7.2] Improved the nbt editor for BCMod's recipe editor with a tag overview and templates
- [1.7.2] Allowed the nbt editor to be used on 'unknown items' to make custom items (an extremely powerful feature that can be used to create custom tools, weapons, armor, jetpacks, teleporters, ...) Documentation on it can be found here
- [1.7.2] BCMod will now hide sections of an items tooltip if they have a 'tooltip-filter' tag in their nbt data, allowing you to remove an items enchantments or attribute modifiers from its tooltips
- Added a config option to prevent BCMod opening its custom interfaces when right-clicking a crafting table or chest
- Added a config option to prevent crafting tables being openable from your inventory

2.4.0
- integrated the backpack auto-loader plugin into backpacks
- backpacks can now be placed on the side of blocks
- allowed hoppers and pipes to move items in and out of placed backpacks
- made backpacks copyable by using an ender eye on a placed backpack
- there is now a keybinding to open the first backpack in your inventory
- backpacks are now rendered using their 3D model when held by a player or dropped in the world
- quantum backpacks now orientate themselves towards their quantum chest when dropped in the world
- quantum chests look more impressive and are cheaper to craft (needing 31 less obsidian and 9 less diamonds)
- added 3 more backpack sizes to the default config file (9x4, 9x5 and 9x6)
- fixed a bug where the lids of double chest wouldn't close after opening the BCMod chest interface

2.3.2
- fixed a packet handling problem when opening items inside quantum backpacks
- fixed the recipes for backpack restorers and quantum chests
- made all guis draw their labels using the current font and locale rather than being pre-rendered
- made the recipe editor default to showing all recipe types, instead of filtering shaped recipes
- made the backpack naming system not crash the game when a backpack has an invalid color

2.3.0
- updated 1.6.4 to be compatible with 1.7.2 and updated it with changes from 2.2.0
- moved the dynamic recipe system (recipe editor from balanced exchange) to bcmod
- made the backpack auto-loader add-on

2.2.0
- changed to the new string based id system used in 1.7.2
- made all item names and messages translatable
- removed redundant options from the config files and renamed the rest
- renamed texture names
- changed the mod id from backpack16840 to backpacks16840
- quantum backpacks can now replicate the color of their target backpack (right click the quantum backpack dispenser in the quantum chest to toggle between colors)
- removed the backpack color offset so it uses the same metadata->color system as dyes

2.1.1
- Added the backpack pouch upgrade

2.1.0
- Made the Backpack Renderer add-on, which allows backpacks to be rendered on players backs
- Made cyan backpacks look less like light blue backpacks
- Added the other 15 backpack colors to the creative inventory

2.0.0
- massive overhaul to how data is saved
- quantum backpacks now work from other dimensions
- lost backpacks can be restored
- added permission system
- stopped the game crashing due to an incompatibility issue caused by TMI
- additional changes to BCMod for Balanced Exchange 2.0.0

1.1.0
- Fixed several item duplication bugs
- Backpacks will no longer disappear if you shift-click them into a quantum backpack
- Fixed issues that were preventing the mod from running on dedicated servers

1.0.1
- Fixed incompatibility issue with NEI

Copyright for Backpacks!
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of https://account.moja.../minecraft_eula is sole property of the Mod author (Brad16840, henceforth "Owner" or "The Owner"). It may be rehosted for use in any modpack containing at least 5 other mods, otherwise it may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.

Unfortunately they don't. They use the same system vanilla Minecraft uses to load chunks, but that only works while you are in the same dimension.
I just tried to switch them to Forge's chunk loading system (the one that chunkloaders use), but that made the quantum chest completely unusable, as I don't think it is designed to be used for cross-dimensional communication.

At the moment Inventory Tweaks only allows/supports one 'chest' section.
Because of this; chests, amulets and all backpacks are considered to be the same section, and their contents will be merged if sorted.

I've made a request for Inventory Tweaks to add support for multiple 'chest' sections, but until I hear back about it BCMod will remain incompatible with Inventory Tweaks.

This mod is really useful and Awesome really useful for my modded letsplay the one I was using wasn't updated to 1.6.4 so I knew I needed to find another backpack mod but luckily I found this one gonna do a mod review on this nice job
subscribe to my channel ,Thanks http://www.youtube.com/user/ninjabeeutube1223344

if you download the render player API mod will you see the backpack on your players back if you dont i think you should add that in.its just a suggestion thats alll

This mod will not show backpacks on the player's back.
Some other mods can display backpacks on the player, such as Backpacks by Eydamos and BetterStorage by copyboy, but they seem to do that by equipping the backpack in the chest-armor slot. Since my backpacks are designed to be opened by right-clicking them, putting one in an armor slot would make it much less useful, so I'd rather not add that feature.

This mod will not show backpacks on the player's back.
Some other mods can display backpacks on the player, such as Backpacks by Eydamos and BetterStorage by copyboy, but they seem to do that by equipping the backpack in the chest-armor slot. Since my backpacks are designed to be opened by right-clicking them, putting one in an armor slot would make it much less useful, so I'd rather not add that feature.

but, how i mean it is that when you put the backpack in your inventory the backpack appears on your back and the backpack is still useful that way just like the quivers in the better bows mod

java.lang.NoSuchMethodError: brad16840.common.ContainerStackGui.drawHoveringText(Ljava/util/List;IILnet/minecraft/client/gui/FontRenderer;)V
at brad16840.common.ContainerStackGui.func_74184_a(ContainerStackGui.java:382)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(awy.java:159)
at brad16840.common.ContainerStackGui.func_73863_a(ContainerStackGui.java:297)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at brad16840.common.ContainerStackGui.func_74184_a(ContainerStackGui.java:382)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(awy.java:159)
at brad16840.common.ContainerStackGui.func_73863_a(ContainerStackGui.java:297)

um... when i right clicked with the backpack, the game crashed! I installed it correctly... here is the crash report:

There you go. Please answer me someone!

This is an issue with TooManyItems removing the function 'drawHoveringText' from vanilla Minecraft.
Since TooManyItems seems to be closed-source and doesn't provide a compatibility API I won't be able to fix this.

I believe NotEnoughItems is quite similar to TooManyItems and should be compatible with my mods.

Get an error-
I installed balanced exchange first, works well
then I put in backpacks today and it crashes
Looks like an ID conflict,
---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 11/6/13 11:46 PM
Description: Initializing game

java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]
at net.minecraft.block.Block.<init>(Block.java:349)
at brad16840.balancedexchange.BlockOfStability.<init>(BlockOfStability.java:10)
at brad16840.balancedexchange.BalancedExchange.load(BalancedExchange.java:610)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at brad16840.balancedexchange.BlockOfStability.<init>(BlockOfStability.java:10)
at brad16840.balancedexchange.BalancedExchange.load(BalancedExchange.java:610)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)