Action point for extra action grants untyped +4 attack on arcane powers until start of your next turn.

Energy essence

When you hit with an attack that deals more than one type of damage, deal extra 1d6 damage with it.

Essential resistance

Whenever you gain a resistance, add 3 to that resistance. (4 from level 21 on).

at-will

basic melee

+22/d4+10 vs AC

Dragonfrost

+22/d8+d6+33 vs fort

ranged 10 or melee 1, basic ranged, cold and lightning damage, on hit you push the target one square

Blazing starfall

+22/d6+d4+25 vs ref

Burst 1 in 10, each creature in burst, radiant damage and lightning

encounter attacks

Thunderstroke

+22/2d8+25 vs ref

burst 1 in 20, creatures in burst, thunder damage, hit: if the target is in the origind square, it also takes 3d8 (+d6) lightning damage.

Primordial Storm

+22/3d6+25 vs ref

Ranged burst 1 in 10, lightning and thunder damage, hit: Each creature in area takes lightning and thunder damage. Additionally at the start of their next turn, they take 5 fire and ice damage.

Spark form

+22/d6+25 vs ref

Personal, target: each creature you move through, effect: before the attack, shift your speed +2, you can move through occupied squares during the shift, but must end in an unoccupied square.

Essence of arcane blood

+22/3d8+d6+25 vs ref

Ranged 20, one creature, fire and lightning damage, hit: until end of your next turn, you gain combat advantage against all targets of your arcane attacks.

encounter utilities

Spatial trip

move action: You teleport a number of squares equal to half your speed.

Sudden scales

Immediate interrupt, trigger: you are hit by an attack, effect: gain +8 to all defences against the triggering attack.

Fog form

Immediate interrupt, trigger: you are hit by an attack, effect: You become insubstantial until the end of your next turn.

Essence form

Minor action: You become insubstantial until the end of your next turn. Ifyou hit with an arcane power while you are insubstantial, you gain temporary hit points equal to one half your level + your Charisma modifier.

Avatars of Chaos

Minor Action Personal Effect: You conjure images of yourself in 4 unoccupied, nonadjacent squares within 10 squares of you, and then you disappear from the world. Each round at the start of your turn, choose one of the four images. Your essence occupies that image, allowing you to act normally (including moving and making attacks). When you conjure each image, choose a keyword for it from among fire, force, lightning, and psychic. You can't choose the same keyword twice. While you occupy an image, you gain a + 1 bonus to attack rolls when you use a power that has a keyword that matches that image. Each image lasts until the end of the encounter, until it is destroyed, or until you dismiss it. Each image occupies 1 square, and creatures cannot move through an image's space. An image can be targeted by attacks and uses your defenses. Each image (including the one you occupy) has 1 hit point, and a missed attack never damages an image. An image is destroyed if it is reduced to 0 hit points or fewer. Ifyou occupy an image when it is destroyed, you can immediately move to any other image still present. If you occupy the last remaining image when it is destroyed, you reappear in that square. As a minor action, you can dismiss all remaining images and reappear in any square that was occupied by an image when you took this action.

daily attacks

Lightning Daggers

+22/2d4+25 vs ref

Ranged 10, lightning damage, until end of encounter, repeat this attack as a free action once per round during your turn.

Blackfire Serpent

+20/2d12+23 vs ref

std action, effect: You conjure a blackfire serpent in an unoccupied square within range. The serpent lasts until the end of your next turn. The serpent occupies 1 square. Enemies cannot move through its space, but allies can. When it appears, the serpent makes the following attack, which is a close blast 3. As a move action, you can move the serpent a number of squares equal to your Strength modifier. Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 2d12 + Charisma modifier fire damage.Sustain Minor: The snake persists, and it can repeat the attack.

Protective Essence

+20/4d6+23 vs ref

Close burst 2, each enemy in burst, force damage, effect: Until end of the encounter, you gain resist 5 all damage and each time you use an arcane power, enemies adjecent to you take damage equal to your cha (7).

Adamantine echo

+20/2d6+28 vs fort

Close blast 3, each creature in blast, thunder damage, hit: ongoing 5 thunder damage (save ends), effect: you gain str (5) power bonus to AC until end of the encounter.

Equipment

Blood iron dagger

+4

Crit d10, do crit damage again at the start of next turn.

Wyrmtooth dagger

+3

Crit d6 and target loses it's resistances (save ends), daily free action: until end of the encounter, sorc attack powers you use through this dagger, ignore the resistances of any enemy within 10 squares of you.

Runic dagger

+3

Magic leather armor

+3

Shroud of the ravens

+3

av2, 68: on hit, turn insubstantial until start of next turn and gain fly speed and shift 3

Bracers of the perfect shot

+2 item bonus to basic ranged damage.

Fundamental ice

(av 194) immobilize enemy on hit by cold power.

Exodus knife

make an extra planar sanctuary or some such… AV jotain…

Ring of the dragonborn emperor

(av 161) +3 close attacs, +5 breath, daily immediate reaction: use encounter power when bloodied, if you have a mile stone, the power isn't expended and you can use a power already expended.