Modular Game Engine/Maps

Before starting, note that in the Modular Game Engine all maps are set as cubes (similar to Minecraft) in the data, even in 2D maps. For example, if the maker decided to work on a 2D Side View or a 2D Isometric View screen, he will see these:

For 2D Side View, three cubes (by default, size can be increased for games like Super Paper Mario) are the "fixed line" for platformers, with the player's character being stuck in the central cube line and the side cubes only being present to prevent characters that move to the foreground and background (like the Area C enemies in Mega Man ZX) from falling out of the map area.

For 2D isometric view, as it uses tiles instead of textures, the camera is fixed and the tiles appear in a way resembling 2D. Examples of games that use something like this are Resident Evil 2 and the rooms from the Gesellschaft in The Misadventures of Tron Bonne.

Contents

Tilesets

The tiles are square graphics. The default tiles from the maker are 3D cubes with textures in each side. In 2D, only three sides are loaded, the top and two visible sides, so it can be used for top, side, and isometric views.