A conditional module controls the content that learners see after a response
that they make meets a certain condition. For example, learners who answer
“Yes” to a poll question see a different block of text from the learners who
answered “No” to the same question.

<conditionalsources="i4x://MITx/0.000x/poll_question/first_real_poll_seq_with_reset"poll_answer="man"message="{link} must be answered for this to become visible."><html><h3>You see this because your vote value for "First question" was "man"</h3></html></conditional>

<conditionalsources="i4x://MITx/0.000x/poll_question/first_real_poll_seq_with_reset"poll_answer="man"message="{link} must be answered for this to become visible."><html><showsources="i4x://MITx/0.000x/problem/test_1; i4x://MITx/0.000x/Video/Avi_resources; i4x://MITx/0.000x/problem/test_1"/></html></conditional>

<conditionalsources="i4x://MITx/0.000x/problem/Conditional:lec27_Q1"attempted="True"><htmldisplay_name="HTML for attempted problem">You see this because "lec27_Q1" was attempted.</html></conditional><conditionalsources="i4x://MITx/0.000x/problem/Conditional:lec27_Q1"attempted="False"><htmldisplay_name="HTML for not attempted problem">You see this because "lec27_Q1" was not attempted.</html></conditional>