After reading patch notes again I noticed that Cenarion Ward was getting a pretty sick buff. The base heal gets doubled as does the scaling. That brings it up to a 30-35k HoT (pure guesstimate) which ticks every 2s for 6s. Overall it'd be turned into a 90-105k heal over 6 seconds.

Currently, NS-HT heals about 110k.

Arguably, NS would still be better because when it crits, it crits big. But, NS is a 1 minute CD and CW is a 30s CD which means it'll be up twice as often. Resto Druid output is pretty low in comparison to sham/pala and swapping from NS to CW might make us competitive in output.

Also, a pretty big thing to keep in mind: Cenarion Ward can be used while silenced AND locked out. This is actually pretty sick, and i'm not sure how many people know about it. It can easily be a game changer especially against cleaves where you might have to be faking 2-3 kicks.

Purely theorizing here, but I think if all stays as it is I will definitely be trying out this talent. NS-Clone does have it's uses, but once it shares DR with poly/trap/hex etc, its only use will be NS-cloning DPS.

Am I being completely retarded? Or is it actually worth considering moving to CW for some comps that are pretty CC-heavy and won't need any clutch NS clones?

Note: I'm ignoring MS/battle fatigue in all the numbers in this.

Related 5.2 notes:

Official Blizzard Quote:

Cyclone now has a 30 second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap,Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.

Yeah it's actually an interesting thought, and I've been speculating about it myself. If the cyclone change does indeed go through, the offensive utility of NS may not be quite as potent, and any increase in healing druids can grab will be extremely beneficial.

I use NS for clone maybe 1 in every 10 games. The other 9 games I have to use it for healing. And that NS clone is normally on the healer - which would (in 5.2) be DR'd because I play with a mage.

That's pretty bad logic to be honest. I guarantee that in at least half of those cases, NS cloning a dps to stop damage would've been far more effective than the 100k healing you get from NSing a healing touch.

That's pretty bad logic to be honest. I guarantee that in at least half of those cases, NS cloning a dps to stop damage would've been far more effective than the 100k healing you get from NSing a healing touch.

Strictly talking about 3s, i find the 100k burst heal from NS-HT enough to keep up and survive. I find nsclone pretty risky cause they'll almost always trinket it (if they have trinket up) and their partner isn't CC'd at all, so nothing is stopping the partner from finishing you off.

100k-200k(if crit) instaheal is almost always enough of a heal to give my partners time to peel. If someone trinkets your NS-Clone they'll probably force another CD of yours.

It's all situational though.

edit: And in 5.2, ns-cloning a DPS will be worthless if they have been poly'd, hexxed, gouged, rof'd, sapped or repped in the 15-20s before hand, in which case the clone would Dr. (or there is any chance of them getting any of those CCs as peels)

Strictly talking about 3s, i find the 100k burst heal from NS-HT enough to keep up and survive. I find nsclone pretty risky cause they'll almost always trinket it (if they have trinket up) and their partner isn't CC'd at all, so nothing is stopping the partner from finishing you off.

100k-200k(if crit) instaheal is almost always enough of a heal to give my partners time to peel. If someone trinkets your NS-Clone they'll probably force another CD of yours.

It's all situational though.

edit: And in 5.2, ns-cloning a DPS will be worthless if they have been poly'd, hexxed, gouged, rof'd, sapped or repped in the 15-20s before hand, in which case the clone would Dr. (or there is any chance of them getting any of those CCs as peels)

That's why people use gladius. If a warrior has trinket down and pops Cds, NS clone will save 500k-1mil damage. That's better in my mind that some shitty 100k heal.

If trinket is up, get ready to typhoon + root, or disorient into cyclone right after he trinkets. They will almost always trinket when they just popped CDs.

If a warrior has trinket down and pops Cds, NS clone will save 500k-1mil damage. That's better in my mind that some shitty 100k heal.

in a nutshell why the cyclone dr change should only be for ferals / boomkins

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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world

don't think we need more heals, either everyone is 100% not taking damage with lifeblooms up, or someones at 10% after cc's with only ns-ht to pick them up... Will it heal more than rejuv+swiftmend in 1gcd ? if not can't use.

"Cenarion Ward can be used while silenced AND locked out" Sounds like i'm wrong BUT there will no longer be blanket silence from cs/spell lock so having a heal that can be used while silenced has less appeal. Maybe switch to it vs hunters/spriest teams.

Its really turning out to be neccessary to swap glyphs&talent for every match. Next patch even more so, obviouslyblades edge/sewers = 30sec typhoon abuseanyothermap = 30sec instant mass entanglement abuse