Kevin Kulp is just a smidge away from creating a TimeWatch campaign frame stretch goal based on the background of the Yellow King RPG.

The King in Yellow and his reality-warping minion spread their jaundiced fingers across the timestream, subverting and corrupting it. Agents are disappearing or worse, changing, reforged by paradox and disjunction, And now it's spreading to the Citadel itself. The Agents must work alone to restore the timeline, defeat the King or just retain their own identities. But how will they know what's real when the fabric of reality is changing around them?