Tangentially related: how about an ego that boosts phys/spell/mind power for the purpose of inflicting effects only. Playing on nightmare I've found rares and uniques can often get very high saves that make inflicting effects quite hard. These are also the enemies that status effects would be most useful against. I'm thinking especially about my Paradox Mage who just ran into a boss with substantial temporal and physical resists. Cease To Exist seems specifically made to use against that kind of enemy since it reduces phys and temporal resists by 23-57%. But being a boss the monster had so much spell save that I had a very small chance to actually make the effect stick. That makes Cease To Exist and other similar talents only useful for killing enemies that you could kill without the help anyway.

The normal way to make an effect stick is to increase (spell)power, but that increases (spell) damage as well so making (spell)power egos more powerful would be quite unbalancing. Adding egos to boost power only when calculating effects but make them boost it more than an equal power ego would give the player the option of trading some raw damage for more likely status effects.

I really want to see a change on this type. Debuffs become too unreliable on higher difficulties, which leads most people to focus on pure damage instead.

I'd like to see an artifact set of a short staff and crystal ball (basically an arcane mindstar). I like the potential of the short staff to pair with other things, but because it's new it doesn't have a lot of usage.

I'd also love some more alchemist items; maybe a staff that "eats" gems like the Spellhunt Remnants do for arcane artifacts?

This could actually have some utility for the short staff ego too, now that I think about it. A short staff and "wrench" (dagger or small mace) to focus on golem improvement stuff.

I'd like to see an artifact set of a short staff and crystal ball (basically an arcane mindstar). I like the potential of the short staff to pair with other things, but because it's new it doesn't have a lot of usage.

1.4 added a double-weapon property that makes two-handed weapons count as dual-wielding. Might be an interesting alternative to item sets.

Thought for an artifact tweak: How about having the Skin of Many scream (extra loud!) when there's stealthed or invisible units within a certain radius? Probably 2-3 tiles. Maybe nothing but a message ala Prox's Halfling's Foot and traps, maybe something a bit extra as well (reducing enemy stealth/invis power if they're inside the radius?).

Right now, the poor thing is... kinda' boring. And pretty weak, t'boot, with little going for it even for undead (the fear resistance in particular is something of a joke ). Could probably even leave the effect for undead, retool the message/effect a little (screams coming from the nearby air, nice and spooky-like, instead of the armor itself, ferex).

E: Also, full artifact idea... no clue if something similar has been proposed previously, though. Could be an ego, too, but the effect is a little too niche to recommend that. The actual artifact type is fairly irrelevant other than being non-weapon... probably make it either whatever has the least current artifacts, or whatever doesn't have artifacts of its type that has race specific effects.

"Foo of the Chameleon"<Appropriate stats for item type, if it has armor or defense, probably at least mat level 3>+Cunning, +Defense, +StealthReduces adjacent enemy's confusion resistance (possibly make an active instead of passive, using whatever an appropriate talent would be)Treats player as any race/class combination in regards to activating race et al specific artifact effects and talents.<Appropriate description>

And that's about it. Something that would treat the player as a demon, as undead, as halfling, as dwarf, as etc., etc., etc. all at the same time. Probably set up so they only get beneficial effects, but... maybe not, as well. No clue how the yeek-fur robe would react to you being both a halfling and a yeek at the same time, though

Grants a 50% chance to inflict upon any enemy the same status effect that they attempt inflict upon you, at whatever your relevant power is.

New ego: "of heritage"

Available only on amulets.

Grants +.30 to any racial category.

New ego: "of excellence"

Available only on helmets and amulets.

Grants +.10 to all talent or all generic categories, regardless of class.

New ego: "Workman's"

Available only on belts and tools.

Allow any talent to now scale off 50% of constitution, if it's higher than the normal stat.

New ego: "of contagious ineptitude"

Available only on melee weapons.

Causes both you and enemy to have a 33% chance of talent failure. Doesn't affect runes or gear or generics... just class talents.

New ego: "of omniscience"

Only available on helmets and amulets.

Grants Telepathy: all.

And lastly, my ideas for a few new belts:

Belt of Braided Intestines:

This belt can only be worn by Necromancers and is Tier 5. Arcane powered.

Positives:+10 armor+30 to carry capacity.+20 constitution and causes any talent to scale off 50% of constitution, if it's higher than normal stat.Reduces bleeding duration by 50%.Physical damage affinity 10%.+.10 Advanced Necrotic Minions5% chance to cast "blood spray" when you use a spell.

Gives an Item Skill for use - Snapshots the user's current Health, Phys/Spell Effects, and Location. After X turns, returns the user to that Snapshot.Cooldowns and mental effects are not touched - physical and spell effects are rewound or un-applied as appropriate. Teleportation effect.

+2 to life regen for you and all minions+1 to newly created minion levelGains on use ability: Sacrifice all minions, excluding Husks, to create a damage shield equal to 1/2 the max life of all minions sacrificed. Lasts for 5 turns.

Artifact with "dispel immunity" and/or "saves" agains effect like Entropy from Paradox Mage tree or Corrupted Negation form Corruptor's tree, but with some penalty to dmg/survival (like Eternity's Counter) Special for class with 6+ sustains, who can lost this all per turn.

PS melodic name would be nice. Not brutal

Last edited by goremode on Sat Dec 30, 2017 2:12 am, edited 1 time in total.

"-of the Bear" ego for Mindstars.Nature Powered, Greater+CON+A percentage of Physical resistance+Physical SaveYou can use this to turn yourself into a bear, chosen at random. You get different buffs depending on what kind of bear (Polar Bear gives Cold resistance etc.) but usually it's a plus to your HP pool and Armor.

"Skeleton Lord's-" Ego for StavesArcane Powered, Greater+DEX+Grants Telepathy of Undead.The wearer is considered undead and no longer has to breathe.You can use this to activate Bone Armour (if this is too OP, a bone Talent that isn't Bone Shield could work).

1. Grants +0.10 to all categories IF the character is classified as undead (either racially or through equipment)

2. Also grants -1.00 life regen

This ought to be available on rings, amulets, and headpieces.

of Iaso suffix:

1. Grants + heal mod% equal to 15% + current level/2.5

2. Grants + life regen equal to current level/3

3. 25% experience penalty

Available on armor only.

And finally... Cursed gear! I'm suggesting gear that has stat requirements to remove!! This would be overpowered equipment (for its tier and level) that doesn't have stat requirements to equip (thus you could have a more powerful maul without the required strength) but does have a stat or even level requirement remove.

The stat requirements to remove would be contrarian, i.e. things like strength on a staff or magic on a mindstar.

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