I was thinking that the Authenticity category could be dropped from the entry marking criteria next year. To me, it seems better suited to a binary option - they either followed the rules of the Jam or they didn't.

Rather than let the anonymous masses decide which games followed the rules - I'd be up for letting the game float on the existing categories and presume that rule-breaker entries receive less positive attention in general.

As it sits now, any user giving less than full marks for this category knocks that entry back a couple of pages.

Congratulations on everyone submitting their entries. Sound off if you'd like to lend your agreement, or disagreement so this can be considered next year.

Very nicely put together. I hope you come back and add some of those brewing mechanics you mentioned, there are lots of places you can take this. I like the tune very much.

My highscore is 7:48 and 1020 Points. Mid-way I was thinking it was too easy, but then it snuck up on me all of a sudden. I'd like some of that difficulty sooner, balancing wiping out blocks with making the match-fours.

Thanks for the feedback Shortee, completely understandable since I didn't include the rules!

To win this game, start by defeating all the enemies you can in the play area, called an encounter. There is a stealth mechanic that gives you a one-time bonus to the first move in each encounter. When all are defeated, you'll be prompted to choose a map card which will determine the size of the next encounter, how many map cards will be drawn next time, and wether those map cards grant stars.

Prioritise map cards with arrows pointing up, as these directions will award stars. Seven stars wins you the game!

Further note, not explained anywhere, but failing to defeat an enemy causes your current blue outlaw card to become a hostage, and there is a limit of one hostage in the encounter at a time.

Aww, I though I was close to winning when the buttons down the bottom glitched out. My money stopped coming in, I spent what I had left on troops that didn't arrive and after nothing happened I found out that the sharingan Naruto looking thing in the corner closes the game.

Wow this is pretty hard! I didn't get what was going on at first, but I like the idea. I got to 41 seconds, that is my highscore. Is that pathetic or good? I got swarmed by five black things at once in a forest while the controls switched at the same time.

Ok, so at first I though - there is no way you could collect all this mail. Then the mail started to flow through me. I was a package collecting fiend. 33820 is my high score, but I got bombed. Internally what is your high score?

I enjoyed the round of it I played. However, the AI tended to get stuffed in the corners and I didn't really feel like I could rely on my team mate for anything. Nice work on the entire package though!

I ran into a bug, after dying the next play-through had every book's text empty, set to o. Wasn't sure if it was part of the game at first, with all the going crazy from eldritch horror theme. I also didn't realise I could switch pages until I'd read a few books already.

The first time I saw the mushroom man I tried to jump on his head (I had no weapon yet), since it seems like the platformer intuitive thing to do and his head is so inviting.

If I haddn't already seen you can jump on the pipes on the house I might not have tried.

The key only appearing after speaking to the NPC is a bit upsetting for me and I feel it would be better to gate the sword off by having the mayor yell at your or something. It also wasn't intuitive that chests need keys.

Overall, enjoyed this very much and will buy the final release for sure!

To win this game, start by defeating all the enemies you can in the play area, called an encounter. There is a stealth mechanic that gives you a one-time bonus to the first move in each encounter. When all are defeated, you'll be prompted to choose a map card which will determine the size of the next encounter, how many map cards will be drawn next time, and wether those map cards grant stars.

Prioritise map cards with arrows pointing up, as these directions will award stars. Seven stars wins you the game!

Failing to defeat an enemy causes your current blue outlaw card to become a hostage, and there is a limit of one hostage in the encounter at a time

Each blue outlaw card has a bonus that makes it more or less suited to solving each encounter. Right here, we've got a lady whose power is to remove trees. By removing the tree on the left, we'll not only enter stealth-mode (reducing the standard difficulty of each enemy) but remove the buff the tree is providing to the blue squid enemy, reducing him further to only 1 strength.

That 1 strength means one of your six Russian-roulette cards need to be drawn, rather than three.

Hi Meursault, you can defeat an enemy! Eligible for early access now I say. It want to suggest untying the camera from the player character, that way the camera can travel a pixel at a time instead of jumping instantly.

That is a clever interpretation of the size. I would encourage you to find a clever way to make your game playable at the 64x64 limit, since having a small square screen imposes it's own unique challenges, but I am not the gatekeeper of fun.

I would be interested to see some screenshots of what you've got so far and this community can come up with ways to help, or you could post them in the Daily Screenshot thread.

I agree with Baku, I suggest trying some brighter or more distinct pixels on the feet to get complexity in the animation without adding more pixels. Was reading this article just yesterday, if it helps.

It looks like the black-wipe is occurring after you've already drawn the next floor. Fix that but otherwise it seems satisfactory, unless you'd like to do something cool like a comic book panel transition. Take a snapshot to a texture of the current screen as you reach the ladder, without the health bar; render to texture your current screen and pan up or down between them for a few frames.