If a player is directed to lose anything (money,checkmarks, etc.), but they cannot do so because they do not have a sufficient amount of that thing to lose,they lose what they are able to lose and continue resolving the event. A character can never lose a checkmarkthat would cause him or her to lose a perk, have negative money, or be brought below the minimumexperience required for his or her current level, and the town can never be brought below the minimumprosperity for its current level.