Half-Life 2: Episode Three is the third, and simultaneously the last, expansion to the outstanding FPS released in 2004, which in its time managed to set new trends for the shooter genre. The advanced physics of objects were particularly popular amongst the players. The company responsible for developing the title – Valve Software – used their own original engine, called the Source Engine, to create the project; however, the studio has introduced various innovations to their tool, ensuring that Episode Three will not fall behind other modern productions.

In Half-Life 2: Episode Three we, yet again, play the role of the main character of the entire Half-Life series – Gordon Freeman, a scientist, who is also quite proficient with all available kinds of weaponry. The storyline of the game is a continuation of the events of the prequel and solves the thus far unsolved story arcs of the trilogy. This time we are transported to the icebound lands created exclusively for the needs of the third episode. Similarly to previous installments we have huge environment interaction options, which will undoubtedly aid us in our fight against the clever and cunning enemies.

System requirements

Finally, the day has come when fans can learn how the story of Gordon Freeman and Alyx Vance would have ended in Half-Life 2: Episode 3, if that game ever came out. The question is: are you ready for this?

Robin Walker from Valve spoke about the future of the Half-Life series and the creation of Half-Life 3. The developer assures that the Half-Life: Alyx team treats the game as a return of the franchise and many devs hope they are not working on the series for the last time.

Half-Life 2: Episode 3 is a title that went down in history even though it was never made (so far). After 12 years of waiting, we learned the reasons why we didn't see the finale of Gordon Freeman's adventures. As it turns out, the decision to stop the development of title was complex and resulted from things like the creative slump and the focus on the Source 2 engine.