Without a doubt, E3 was all about virtual reality this year. Oculus had a huge booth, Sony featured a section for Morpheus, and a dozen other smaller VR companies were in attendance.

The most intriguing of the VR experiences was called VirZoom, where several sensors attach to a bicycle and turn your stationary pedaling into movement within VR. Wireless velocity sensors on the rear wheel measure speed, and another sensor connected to the front wheel controls steering. There are buttons that can be mounted on the bike for advanced controls in certain games.

It's a new take on those exercise bikes like Cyberbike for the Nintendo Wii, only not horrible.

In my short demo, I became a jockey riding a horse. My pedals turned into gallops and the faster I pedaled, the faster my horse would go. To turn my horse left and right, I merely had to turn the handlebars accordingly. If I picked up a pair of wings, I could pedal rapidly and then pick up air until I was eventually flying around. And since it was all in VR, I could see a 360-degree view.

It was a little surreal. Afterward, I couldn't stop thinking how great this would be for kids — any kid who has ever dreamed of flying on a mythical winged creature. Just imagine being able to become Harry Potter and fly on a virtual Hippogrif. How wild would that be?

Riding a horse is only one of many different VR experiences the VirZoom will offer. I was told you can also simulate being the pilot of a tank or become a fire-breathing dragon, or any vehicle or creature the company chooses to design.

VirZoom cofounder and CEO Eric Janszen told me his VR experience, which combines a real bike with VR, can make exercise more entertaining and feel less like work. It all feels reminiscent of Nintendo's Wii Fit game, which disguised fitness workouts with enjoyable video game experiences. Considering how Wii Fit has sold over $22 million copies, that's not a bad strategy to copy.

Although I tried VirZoom with Project Morpheus, the company says the setup will work with all major VR headsets, including the Oculus Rift. The company's also working on getting VirZoom to support mobile headsets (like Google Cardboard or any VR headsets that use phones) once they get positional tracking.

Pricing hasn't been announced yet. Beta versions of the VirZoom will be out later this year and the consumer version will be available in 2016.

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