This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.

This is gorgeous. This is godly. This is what I want to play on repeatedly on the next release.

It's massive but the details were not stingily put anywhere. I keep running around, finding new and interesting things to grab my attention. It's a lot to take in. What you've made is a WORLD. This is otherwordly yet natural, somehow.

My only criticisms are that some of the blue lights are a little too saturated, and there are various areas you can put clip/noclip (walls, trimmings on the floors, etc). Also, you have at least 4 different kinds of jumppads. This gets a bit confusing. Definitely make them color-coded at least.

But this is still absolutely incredible. I can die happy now.

On a side note, Poum you WOULD love this map. I think it's similar in theme to some of the stuff you've worked on :P

Then again, it obviously took a long time to build. Could this map precede Poum's maps? Hmmmm..

Test ingame:
At the begin i was a little fear about the central higher passage how seem a bit too faster in regard of the others passage. I was thinking that the action would be concentred only on that place. After a few test, i must admit that i was wrong. The rythm of the different way and passage is perfect.

I don't care about the probably complain of "This is too much detailed for sauerbraten" or "This map is hellish on performance". Thinking like that is totaly stupid and it will not help the developpement of the game and the community.
This map is absolutly divine and "the first real ctf map ever done in sauerbraten (what mean: a map with tactics and teamplay)".

this map seems to be interesting and pretty original :D!
everything seems to be very well, but strange that u didnt say anything about that the base of each team is basical chopped out of a quake 3 map (theres even a map in quakelive that got the same principe).
about the gameplay, i dont think those jumppads should be replaced for teleports, because those jumppads r in this case some part of the flow. if u would add teleports, u could get the same like face-capture got. further, those jumppads doesnt fit less or more then a teleport would (so at my opinion, just keep them plz :P).
anyways, gj, it would probably be very fun 2 play :D!

This map is really great, the level of detail is incredible, everything else is good as well. The only thing I can criticise are the big jumppads in the bases, I think they a deserve a special texture or design. That's only a small thing though, so you still get 10/10 for this amazing map. :)

Misan, there are some points you need to fix asap
At the middle of the map, there are 2 big tubes on each side that are used to hold a big spinning fan
Well, one tube has no fan at all. and the other one has nothing to hold the fan, so it looks like it flies

Another issue quite minor is that the back of these tubes can easily be seen and makes me wonder their use :P

Incredible map....
Took me a while to figure out how to get from base to base, but it wasn't so hard once i tried.
I would love to have the servers use this as a standard map! It is so complex and interesting compared to other maps.
Nice use of texture blending, and great overall map.
Kudos to the makers MisanthropX and t-chen

Big... Flippin... Deal... It's a good map, it may have a slight resemblance, who cares? The geometry is Not Stolen, it was made by hand by those who helped build the map, and even if their is slight a Slight resemblance in that area, not in the rest of the map!

Our Layouts are pritty "random", we both made the layout and had no idea about the rest of the map.

t-chen and i always create maps by following a few rules like
if something is placed too high, try to get lower. and reversed.

our first idea was to create a fast map, we began with the 2 jumppads in the middle. and later we noticed that it is too high,
we did the hole in the ground and made the base half underground.

after we were too low we wanted to place the flag a bit higher so it looks more epic, like the flag placement on reissen.

a stair would be just too lame, so we made a jumppad to enhance the quickness of the map and make it look better.

I am sure that every made map is already existing in the level design universe,

there are so many FPS games
one with the largest amount of maps are
counterstrike
Unreal Tournament
and quake

also counting inofficial maps.

it is possible that there are some maps looking like the other ones.

However, i dont really care that you think its stolen, we both made the layout without knowing what the other one is going to do, we both just were on mumble (communication platform) and talked about how it could flow the best.

we never make the whole layout at once, we talk to each other and say how the next acces to the next corridor / room could be the best.

Our Layouts/maps are "completly" random, we just look that the flow is okay and that it looks epic.

It was not a reproach, don't worry. I just said that Mappers often forgot to quote their source (like Dust2 who is the map most known CS's Map and in theory prohibited of reproduction). It's the same for Face Capture.

But, if your source is not 'Brimstone Abbey', it's not a problem. It just was a question. Good Job again and sorry for my bad English.

Well, as i already told my mapping partner: our maps could be even better, but due to the limits of sauerbraten you cant build better level, because you reach the lag-level really fast, (100~200k WTR) and in sauerbraten you cant do more then just putting in cubes and shape them :P

light effects could be better too,
when i look at unreal tournament maps, there are 5 different types of lights, with 200 different settings for every light.

also you can create your own trees easily, particles.. and so on.
level design is more then just creating cubes.
it consists of more parts, texture designer, floorplan designer, sound artist, light artists, model designer.. and much more
But because Unreal Tournament is not able to be edited with multiple people ill stick to sauerbraten and try to make better maps.