And again stadium for NIKE ads and background for photographs of Jacob Ellsbury done by Marcus Eriksson http://themarcus.com/. Hard use of iToo Railclone for stadiums and Forrestpack for crowd. Rendered in VRay.

Here's small "making of" the project I worked on with Marcus Eriksson http://marcuseriksson.net/. Client wanted to show his new baseball glove model like the old one is exploding and new one appears. I had to model old glove in 3d so we can later make it explode into pieces :). Here is explosion animation from which client choose frames and they were then put together by Marcus with his photograph of new glove. I also did stadium model that is barely showing in the background. Software used: 3dsmax, vray, zbrush, adobe photoshop.

Here is low old glove model (high poly and low poly):

I created separate piece for bottom part

And exploding part also was separate model cut with Slice Plane into pieces

And both pieces together

For explosion simulation I used few standard 3dsmax PBombs and Wind. For glove itself I used Cloth modifier

This time it's something different I was asked to do. Design wireframes (all the screens) for iPhone and Android app "GOTHAM AIR". I also designed logo for them. So her it is. If you're New Yorker and want to use the fastest way from getting from one end to the other of the city here's the app: iphone, androidand link to their website: http://www.gothamair.com/

Recently I created 3d sculptures based on existing traditional sculptures (Bruno copper and Mix materials portrait by Natalie Staniforth, Horse Head by Tom Hill, Force of Nature by Lorenzo Quinn). All done in ZBrush.

I was asked to model and render instruments made of paint for Colorificio Sammarinese. They wanted to use those on their paint buckets etc. My first idea was to work with realflow or some other particle system to create this effect but down the road any changes to the shapes etc might be very hard to control. So I used my beloved ZBrush. And it was just when the dynamesh appeared first time so I could do whatever client asked and wasn't puling my hair out when there where some drastic changes :)

I was responsible for creating realistic 3d shoe. I was supplied with CAD model so itwas required quite a bit of cleaning and I basically had to redo whole thing in Zbrush (all tiny holes etc). The rest was textures, materials and lighting. I also made animation of shoe rotating and splitting into pieces and points showing.
After I supplied animation, guys form GONG created web application for ECCO to show their new shoe.