Nvidia's "GeForce Experience" automated PC game optimizer hits beta

Announced earlier this year, Nvidia's "GeForce Experience" has finally hit beta -- albeit in limited scope. The service is open to the first 10,000 users who register, after which signups will be closed until Nvidia has a chance to analyze...

Ummm I just tried it. I recommended I turn off some graphic features in bf3 when I run with them on perfectly fine. I uninstall it failed.

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Ummm, apparently you know how to optimize your own settings. If so then this app does not really have you in mind. Since the app is still in Beta, I can't see how you would so quickly label it as a failure. If the app adds anything to a default user experience, I could only see it as a win. However the final judgment should remain open until the app has at least been released for everyone.

@guest above with the SLI 260GTX, nVidia has not even fine tuned their app with newly released cards and you are booing them for not supporting antiquated hardware. Honestly why would nVidia think about creating a future app with the idea of helping people who has already been gaming 4 years without help? Especially when you think about the 260GTX not being a DX11 card, DX11 is the future. I've got an idea, when nVidia releases their app you can upgrade to a DX11 card that they will support. Maybe by then their game index will be larger as well.

"Nvidia notes that even enthusiasts have to spend time -- sometimes hours -- researching and tinkering to get the most out of a game." Hours Man! Hours!... Seriously they need to find better researchers, most high end cards play any console port maxed out easily, and chances are the only thing that needs to be turned down is MSAA. I can't remember the last time I spent more then three times in the video settings screen and most of the time its twice or less. I know this thing isn't for me, I also run ATI hardware, but for those who buy mid range gpus default settings are usually appropriate. It just seems like a lot for very little, I can only assume it will be integrated with their drivers eventually too.

Nice, what we need... Another kind of Razer's Hardware DRM. Just wait for it. Can I guess? Some ads, a lot of data mining, constant internet connection, and maybe... locking out features or even worse, GPUs without connection, later on... Good luck, Sheeple. I know, it's useful and my imagination runs wild!

I'm a little late to the party here but have some thoughts on this I wanted to air.

Firstly kudos to Nvidia and their drive to enhance the gaming experience (albeit business orientated) this and there recent release of "active vsync" are all very welcome, even their much derided and proprietary physx does greatly enhance the gaming experience (at the risk of starting a flame war what ever did happen to amd's attempt to push bullet physics?)

But back to "Geforce Experience" I like the idea and see it having great value for beginners but personally would prefer to choose and adjust my own settings to get my own particular balance of visual quality vs game fluidity. Personally I prefer to go for slightly higher frame rates as I hate slow downs and stutter.

This all got me thinking about what we actually want as gamers, that is great visuals together with fluid game play experience and how difficult that is to achieve given a static set of graphical quality settings and diverse game play environments.

It struck me though how developments such as "geforce experience" and "active" settings could be brought together in a dynamic system that would give the best visuals possible and maintain smooth game play.

The gamer would simply plugin their desired frame rate, the Geforce experience aspect would set the baseline settings appropriate for the gamers hardware and during game play "active" settings would be altered dynamically dependent on the frame rate being produced, settings such as ambient occlusion level, anti-aliasing level, texture quality which affect frame rates could be actively altered to stabilize the frame rate close to the selected level.

Don't know how much of this could be possible, just my thoughts on whats needed for smooth and simple game play.

A lot of the games I've played in current gen will have on average about 3 to 4 options in the settings that will require a restart of the game, and in most cases these settings are the ones that are worth tinkering with if I want to see changes in the frame rates. Trying to dynamiclly alter such settings could cause the game to inexplicably shut down during game play which would be an absolute nightmare to deal with.

I dont think the idea of dynamically altering settings is a possibility just yet, unless the guys building the graphic engines want to rebuild or alter their current code on the way in-game assets such as textures and effects are loaded.

I would also assume that if such a change was to happen Nvidia and ATi would most likely have to alter the current drivers or hardware design associated with teething issues of any new software.

If they did manage to do it however it would be an absolute treat, especially for the people that are not that keen on settings and want to just play the game.

I'm a little late to the party here but have some thoughts on this I wanted to air.

Firstly kudos to Nvidia and their drive to enhance the gaming experience (albeit business orientated) this and there recent release of "active vsync" are all very welcome, even their much derided and proprietary physx does greatly enhance the gaming experience (at the risk of starting a flame war what ever did happen to amd's attempt to push bullet physics?)

But back to "Geforce Experience" I like the idea and see it having great value for beginners but personally would prefer to choose and adjust my own settings to get my own particular balance of visual quality vs game fluidity. Personally I prefer to go for slightly higher frame rates as I hate slow downs and stutter.

This all got me thinking about what we actually want as gamers, that is great visuals together with fluid game play experience and how difficult that is to achieve given a static set of graphical quality settings and diverse game play environments.

It struck me though how developments such as "geforce experience" and "active" settings could be brought together in a dynamic system that would give the best visuals possible and maintain smooth game play.

The gamer would simply plugin their desired frame rate, the Geforce experience aspect would set the baseline settings appropriate for the gamers hardware and during game play "active" settings would be altered dynamically dependent on the frame rate being produced, settings such as ambient occlusion level, anti-aliasing level, texture quality which affect frame rates could be actively altered to stabilize the frame rate close to the selected level.

Don't know how much of this could be possible, just my thoughts on whats needed for smooth and simple game play.

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Exactly, my toughts when I heard about this "geforce experience" could it be that good?

If Yes, then it would great, amazing.

If they gonna spend ours playing trough games, and analyze settings, why not make map over the whole game, and they will know which parts/scenarios in the game that puts much pressure on the GPU (and after that analyze what setting to dynamically tinker with in real-time to get most effective "good visuals/smooth game play", in that specific area/scenario in the game.)