I've just made my first game using Cocos2D-X coming from an SFML background. I've got my game up and running perfectly on iOS and PC, but my Android port is running at a full 60fps when it should be capped to 30fps.

director->setAnimationInterval(1.0 / 30);

I've seen some people suggest using Cocos2dxRenderer.java, but that doesn't exist in Cocos2d-x 3.

I'd really appreciate it if someone could point me in the right direction on how to fix this It's the final piece in my puzzle before I can release my game