Errand-RiderAllyLeadership1 Cost0 Willpower0 Attack0 Defense2 Hit PointsGondor.Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Citadel CustodianAllyLeadership5 Cost1 Willpower0 Attack1 Defense3 Hit PointsGondor.Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Mutual AccordEventLeadership0 CostAction: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

Behind Strong WallsEventTactics1 CostAction: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

Spear of the CitadelAttachmentTactics2 CostItem. Weapon.Attach to a Tactics character. Restricted. Limit 1 per character.Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

DamrodAlly (Unique)Spirit4 Cost1 Willpower2 Attack2 Defense2 Hit PointsGondor. Ranger.Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

Light the BeaconsEventSpirit5 CostAction: All characters get +2 Defense and do not exhaust to defend until the end of the round.

A Watchful PeaceEventSpirit1 CostResponse: After a location leaves play as an explored location, return it to the top of the encounter deck.

Blood of NumenorAttachmentSpirit0 CostCondition.Attach to a Gondor or Dunedain hero.Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase (Limit once per phase.)

Hunter of LamedonAllyLore2 Cost1 Willpower1 Attack1 Defense1 Hit PointGondor. Outlands.Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

Ithilien TrackerAllyLore2 Cost0 Willpower1 Attack0 Defense3 Hit PointsGondor. Ranger.Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

Master of LoreAllyLore3 Cost1 Willpower0 Attack1 Defense1 Hit PointGondor.Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play Lore cards of that type by 1 until the end of the phase (to a minimum of 1).

Ranger SpikesAttachmentLore2 CostTrap.Play Ranger Spikes into the staging area unattached.If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.Players do not make engagement checks against attached enemy. Attached enemy gets -2 Threat.

Alcaron's ScrollEncounter Set: Peril in PelargirObjectiveScrollIf unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attach Alacron's Scroll to that hero".Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Harbor ThugEncounter Set: Peril in PelargirEnemy25 Engagement Cost2 Threat3 Attack1 Defense3 Hit PointsThug.Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

The Leading FishEncounter Set: Peril in PelargirLocation (Unique)2 Threat6 Quest PointsCity.If Alcaron's Scroll is attached to a hero, The Leading Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area".Victory 3.

Harbor StorehouseEncounter Set: Peril in PelargirLocation1 Threat4 Quest Points City.Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.

Collateral DamageEncounter Set: Peril in PelargirTreacheryWhen Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

CeladorEncounter Set: Into Ithilien Objective Ally (Unique)2 Willpower2 Attack2 Defense3 Hit PointsGondor. Ranger.While Celador is in the staging area, he is committed to the current quest.Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.If Celador leaves play, remove him from the game.

Ithilien GuardianEncounter Set: Into IthilienObjective Ally2 Willpower2 Attack1 Defense2 Hit PointsGondor. Ranger.While Ithilien Guardian is in the staging area, he is committed to the current quest.When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.Shadow: Deal 2 damage to the attacking enemy.

Ithilien RoadEncounter Set: Into IthilienLocation4 Threat4 Quest PointsForest. RoadWhile Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.Shadow: Return attacking enemy to the staging area after it attacks.

Blocking WargsEncounter Set: Into IthilienTreacherySurge.When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)Shadow: Deal 1 damage to the defending character.

The CitadelEncounter Set: The Siege of Cair AndrosLocation3 Threat11 Quest PointsCair Andros. BattlegroundIf The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.Victory 3.

The ApproachEncounter Set: The Siege of Cair AndrosLocation2 Threat7 Quest PointsCair Andros. Battleground.If The Approach has 7 or more damage, remove it from the game (do not collect its victory points).Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.Victory 2.

The BanksEncounter Set: The Siege of Cair AndrosLocation1 Threat3 Quest Points Cair Andros. Battleground.If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.Victory 1.

Orc AssaultEncounter Set: The Siege of Cair AndrosTreacheryWhen Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.Shadow: Deal 2 damage to all Battleground locations in play.

PickpocketEncounter Set: Streets of GondorEnemy28 Engagement Cost3 Threat1 Attack0 Defense2 Hit PointsBrigandForced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

City StreetEncounter Set: Streets of GondorLocation2 Threat2 Quest PointsCity.Surge. While City Streets is in the staging area, players cannot travel to a location that does not have the title City Street.Shadow: Attacking enemy gets +2 Attack.

Market SquareEncounter Set: Streets of GondorLocation3 Threat1 Quest PointCity.Immune to player card effects. Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here.Shadow: Defending player discards all resources in his heroes' resource pools.

Lost in the CityEncounter Set: Streets of GondorTreacheryWhen Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.Shadow: Defending player discards his hand.

Local TroubleEncounter Set: Streets of GondorTreacheryWhen Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: "When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1").

Umbar AssassinEncounter Set: BrigandsEnemy40 Engagement Cost4 Threat5 Attack1 Defense5 Hit PointsBrigand.Archery 2.Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged).

Lurking In ShadowsEncounter Set: BrigandsTreacheryWhen Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.Shadow: Return attacking enemy to the staging area after it attacks.

Overgrown TrailEncounter Set: Brooding ForestLocation4 Threat6 Quest PointsForest.Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Lost CompanionEncounter Set: Brooding ForestTreacheryWhen Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.

Morgul SpiderEncounter Set: Creatures of the Forest Enemy25 Engagement Cost3 Threat4 Attack1 Defense5 Hit PointsCreature. SpiderWhen Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Forest BatEncounter Set: Creatures of the ForestEnemy18 Engagement Cost1 Threat1 Attack1 Defense1 Hit PointCreature.When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Watcher in the WoodEncounter Set: Creatures of the ForestTreacheryWhen Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains surge).Shadow: Each player raises his threat by the number of enemies engaged with him.

Southron MercenariesEncounter Set: Southrons Enemy35 Engagement Cost2 Threat3 Attack2 Defense4 Hit PointsHarad.Archery X.X is the number of players in the game.Shadow: Attacking enemy has +1 Attack (+3 Attack instead if it has the Harad trait).

Haradrim EliteEncounter Set: SouthronsEnemy27 Engagement Cost3 Threat4 Attack3 Defense3 Hit PointsHarad.Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.Shadow: This enemy attacks again after this attack resolves (deal a new shadow card for that attack).

MumakEncounter Set: SouthronsEnemy38 Engagement Cost4 Threat7 Attack3 Defense12 Hit PointsHarad. Creature.No attachments can be attached to Mumak.Mumak can not take more than 3 damage each round.

Southron SupportEncounter Set: SouthronsTreacheryDoomed 3.When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

Orc War CampEncounter Set: Mordor EliteLocation5 Threat2 Quest PointsMordor.If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.Shadow: Attacking enemy gets +1 Attack for each shadow card dealt to it.

The Master's MaliceEncounter Set: Mordor EliteTreacheryWhen Revealed: Each player chooses 1 sphere of influence (Leadership, Tactics, Spirit, or Lore). Each character a player controls that does not belong to his chosen sphere takes 3 damage.

The Power of MordorEncounter Set: Mordor EliteTreacheryDoomed 3.When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Then reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.

Orc RabbleEncounter Set: Ravaging Orcs Enemy28 Engagement Cost2 Threat1 Attack1 Defense3 Hit PointsMordor. Orc.Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Scourge of MordorEncounter Set: Ravaging OrcsTreacheryWhen Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.

Quest Cards:

Peril In Pelargir:

1A/1B The Leading Fish1A: Setup: Search the Encounter deck for The Leaping Fish and Alcaron's Scroll. Make the Leaping Fish the active location and attach Alcaron's Scroll to a hero.1B (6 Quest Points): Battle.When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area. Shuffle the encounter deck.

2A/2B Fighting in the Streets2B (13 Quest Points): BattleThe players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero.When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able. Otherwise, add Alcaron's Scroll to the staging area.

3A/3B Escape to the Quays3A: When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.3B (15 Quest Points): Enemies cannot be optionally engaged.Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. If the players defeat this stage, they have won the game.

Into Ithilien:

1A/1B Ambush in Ithilien1A: Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.1B (15 Quest Points): Battle.If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

2A/2B Southron Counter-Attack2B (9 Quest Points): Siege. Archery X.X is the number of players in the game.After this stage is completed, advance to stage 4A (bypassing stage 3).

3A/3B The Hidden Way3B (12 Quest Points): When Revealed: The first player takes control of all Ranger objectives in the staging area.Enemies do not make engagement checks and cannot be optionally engaged.

4A/4B Approaching Cair Andros4B (15 Quest Points): If any player's threat is 37 or higher, Approaching Cair Andros gains siege.Forced: At the end of each round, raise each player's threat by 2.If the players defeat this stage, they have won the game.

The Siege of Cair Andros

1A/1B The Defense1A: Setup: Add the Approach, the Citadel, and the Banks to the staging area. Shuffle the encounter deck.1B (9 Quest Points): Siege. Players must deal damage from undefended attacks to the lowest Threat Battleground location in play. If there are no Battleground locations in play, immediately advanced to the next stage.

2A/2B Reinforcing the Banks2B (9 Quest Points): Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

3A/3B Breakthrough at the Approach3B (7 Quest Points): Battle.Forced: After the players quest unsuccessfully, instead of raising threat, each player must choose and discard 1 character he controls.

4A/4B Breakthrough at the Citadel4B (5 Quest Points): SiegeBreakthrough at the Citadel adds 5 Threat to the staging area.

5A/5B The Last Battle5B (15 Quest Points): SiegeWhen Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.If the players have collected 4 or more victory points, the Last Battle gains battle and loses siege.If the players defeat this stage, they have won the game.