I designed my characters using V4 and M4, adding the dials from V4 Morphs++, M4 Morphs++, V4 Elite, M4 Elite, and other expansions. I feel stuck with V4 and M4 for the sake of using my designs. But I don't like how the hip 'bones' are rigged, and I have had a lot of hassles working with 'conforming' skirts. I don't recommend those figures for someone just starting out now.

I got several pro packages for V4 and M4, specially in the last $4 offer. Not worth the effort to adjust dozens of fix, but all the clothes can be harnessed in Genesis 2. After you migrate, you doesn't need to ajust any fix, change genesis 2 any way you like, and the clothes go together.

As a recent starter on Daz I struggled with the V4 vs Genesis 1,2,3 issue. V4 won for me:

Great variety of models - mainly at Renderosity (Love SV7's models). I can't help thinking that most of the Genesis models at Daz look similar to one another.V4 usually has better pricing, no make that much better pricing.V4 has access to heaps of clothes and really good poses, alone and with M4.And with a bit of tweaking (swapping mats etc) V4 can look really good in Iray even if the model is pre-Iray vintage

Sure V4 has drawbacks - I am frustrated by her finicky shoulders for example. But overall I am very happy to use V4 and stay with her.

Same problem here, started just a few weeks ago and thinking about which model to use.Victoria 4 seems to have way the most stuff, and Gen 3 seems to be more accepted than Gen 2.

Atm I like Gen 2 most , I've seen that you can use Vic 4stuff (characters + clothing) for Gen 2 with Victoria 4 for Genesis 2, I understand that as an Vic 4UV mesh that is thrown over Genesis 2.

But if you want to do detailed morphing there is a special morphing pack for each model.And there is also a tool to transfer morphs from Vic 4 to Gen 2.So if I buy a character which was originally made for Vic 4 with use of morphs++ andwant to transfer it to Gen 2 with its Vic 4 texture and proportions, what do I need ?

Thanks, Michael

P.S. Strange enough, I've bought a Vic 4 character, loaded it on Gen 1, saved it as .dufand loaded it on a Gen 2 with Vic 4 uv map and it worked perfect.... (without the morphs of course, but the texture fits perfect)

P.P.S. And any Tip about versatile usable hair is appreciated, seen stuff like hair salon 1-3at Renderosity, anybody use that ?

Did you two tried to apply muscle morphs in a V4, and put the clothes on? This really upset me .

I had luck, in the first days using Daz Studio there were an offer of Super Phisically bundle for only $4.99. It came with muscle and elite morphs. I like to test many variations as possible, many produtcs latter, this morphs X clothes problem made me regret about V4.

Generation 3 as more polygons then genesis 2, so they take longer to render.

Back in the days there was also more offers on genesis 2, but now there are many offers of Genesis 3. I'm buying whenever the offers are too good for gen2 or gen3.

In the current offer, platinum aniversary I caught Eva 7 and Bethany 7 for $7.00 each.

From what I understand gen3 actually has less polygons than both gen 1 or 2 to make it more friendly with real time rendering. It makes up for this with tighter control over the pose, especially in the faceG1F: 19296 vertices, 18872 polygons, 26 material groups, 73 bonesG2F: 21556 vertices, 21098 polygons, 28 material groups, 81 bonesG3F: 17418 vertices, 17000 polygons, 17 material groups, 173 bones(source - random daz3d thread on the internet that may bear no resemblance to the truth)

Onto the topic- As a brand new user that wrecked her credit card by deciding to start playing with daz3d just as the artist festival sale started, I invested into g3 and I don't regret it. I haven't played too much with V4 clothes, and this may just be my newness to the tools, but it feels much simpler to pose the loose fitting g3 clothing than either the g1 or g2. I don't know the technical reasons why but the g3 clothes just seem to look "right" with just a slider tweak or two, but I had to work very hard to get something close to correct with g1. You've got the added advantage of all the new g3 stuff coming with iray materials which I don't see on the older models.

@ MaxCarnano sorry, didn't make any morphs at the moment just used base models

@ Adalaisso optimized iray shaders might be a reason to buy new generation stuff, but I've read that you can also apply iray shaders on older textures and Daz3d comes with a lot of shaders.I've tried it and got at least one unexpected result.

First picture with G2F and and old magus jacket that was made for Gen1, both "as is" when you put them into your scene

Then I've loaded iray optimized G2F shader and tried to load the uber base shader into the jacket, G2F worked out, jacket not

Then I've loaded an shader called simple base shader into the jacket and that showed an effect

Then I've tried uber base shader again and now it worked out

All pictures just with standard camera hl in Daz3d 4.

P.S. Don't know if there is a preferred image hoster for this board, used postimage with preview link,hope it is ok...

From what I understand gen3 actually has less polygons than both gen 1 or 2 to make it more friendly with real time rendering. It makes up for this with tighter control over the pose, especially in the faceG1F: 19296 vertices, 18872 polygons, 26 material groups, 73 bonesG2F: 21556 vertices, 21098 polygons, 28 material groups, 81 bonesG3F: 17418 vertices, 17000 polygons, 17 material groups, 173 bones(source - random daz3d thread on the internet that may bear no resemblance to the truth)

That's strange to me, I'm using both G2F and G3F, the G3F always take longer to render with Iray.

G3F also seem more complex and detailed, somebody said in the forum that's because the number of polygons.