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Hi vishdrck, Can you confirm whether; 1. You are trying to display this Scaleform texture on a 3d object via a material? and 2. The setup works as intended, displaying on the object in 5.3? If so, the node mentioned can be used to initially invoke the material to render the texture and display it o...

if you have complaints about the engine, why continue to use it? I guess I'm a masochist! just keep hoping for something. Well, or you're a masochist, since you have no complaints about this engine. I have complaints, but they can be worked around. What your asking for is something that the studio ...

There are ideas how to realize a similar effect with new particles, or is it possible in principle!? In general, somebody is engaged in particles, somebody has gone on to create banal explosions or columns of smoke. Put your works here with Wavicle Particle if they are :!: https://twitter.com/i/stat...

The Game Studio thats making the game does the shaders not Crytek. Why would the game studio spend money and release it for free? The studio will want to have stuff thats exclusive to their game and not where everyone took it and did nothing to edit it. In UE4 you do not need to write shaders, hire...

Crytek is redoing the Material Editor and as you can see from the roadmap there is a node graph for shaders in development but that's probably further down the line. Yes, I am waiting and I hope it is not the first year. But it is not known when the new editor will come. And for all the time it wou...

Only need to make a shader to handle the job, so no CRYENGINE is not useless for it. It's up to the dev team handling the task. You say so (just need to write a shader) and who will do it? Someone from the community will not lose time on this when you can simply work in more flexible engines UE4. A...

Only need to make a shader to handle the job, so no CRYENGINE is not useless for it. It's up to the dev team handling the task. You say so (just need to write a shader) and who will do it? Someone from the community will not lose time on this when you can simply work in more flexible engines UE4. A...