Greetings. For some time now, the community has been discussing the issue of prolonged late game, which is very hard to win without taking risks. In another MOBAs there is always a bonus, which makes it easier for the winning team to end the game. In DOTA 2 there is an Aegis, which revives a hero or Refresher Shard, which instantly refreshes cooldowns on all abilities and items of the hero, that uses it (It also stacks with Refresher Orb). HOTS has objective fights, which offer direct or indirect ways to push enemy structures. That’s why I’ve made my own concept of the Awesomenauts’ late game – additional utilities. They will be available for purchase after the game time reaches 30:00. I don’t know what bonuses, prices or characteristics those items should possess to be balanced. I don’t know what bonuses are fitting for each Naut. I am only sharing my idea. https://imgur.com/a/EaRCJn7

I think there are better ways to curtail long games than arbitrarily making everyone overpowered after 30 minutes. You could even argue that such a powerspike would encourage turtling and defensive play in the "losing" team if they couldn't also match it, which is the opposite of what you're trying to achieve.

Roshan is also not the method through which long games are managed in Dota 2. He's merely a substantially lucrative bonus for the team with the greater map control/Ursa. Barracks are the real deal.

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Say no to SAM wrote:

Give this guy a duck for making such a good job with this thread

Nekomian wrote:

Give this guy a duck lololol

DeezNauts wrote:

Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.

Leveling system is meant to fix games going on for 9999999999999 hours.

On topic: A highly priced "extra" upgrade that provides an extra life/faster respawn times could be interesting for this game, and make fights in the late game less of a matter of "who teamwipes first."The other conceptual permanent upgrades seem overpowered as zork, especially the perma invis upgrade. Aguillion proves that certain 'nauts shouldn't have easy access to invisibility.

On topic: A highly priced "extra" upgrade that provides an extra life/faster respawn times could be interesting for this game, and make fights in the late game less of a matter of "who teamwipes first."

This is word-for-word the old Aegis. It didn't work as well in practice as it did on paper.

It would need to be expensive enough that you couldn't just repeatedly purchase them after each death and effectively stall your way to victory.

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Say no to SAM wrote:

Give this guy a duck for making such a good job with this thread

Nekomian wrote:

Give this guy a duck lololol

DeezNauts wrote:

Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.