No-Eyebrows Face Textures List

A list of no-eyebrows face textures (including textures with a no-eyebrows option) usable by Genesis and the Genesis2 figures. (Yes, it's possible to GIMP the eyebrows out, but I'd rather not if I don't have to.) Here's what everybody's come up with so far:

Huh . . . I was thinking paid, but I certainly have no objection to free! :lol: Added to the list (right now, that is the list), thanks!

Last time I saw this come up was on the old forum (and I can't find the topic now, sorry) -- some PAs said they didn't like to do these because they used their unique eyebrows as a checkpoint when they suspected a skin texture of being stolen from them, while other PAs had products that included no-eyebrow face textures available for sale. I used to know what some of those were . . . :red: . . . anyway, I'm hoping they'll get mentioned here.

I always use the 'patch' tool in Photoshop, it erases them quite nicely. Not a fan of the current available eyebrow fiber mesh, nor the eyebrows similar to skull caps. But I create my own eyebrows in vector (Adobe Illustrator) then make very accurate bump mats.

I always use the 'patch' tool in Photoshop, it erases them quite nicely . . .
How do you match your patch on the displacement, SSS, and other effects maps that way?

Like I said in my first post, I'd rather not edit a texture if there's a suitable eyebrow-free one already available (hence this list, to make finding one easier). But when I do I load it into GIMP (I don't have Photoshop), then duplicate the layer and add a transparency mask to it. I paint out the eyebrows on the mask with a broad brush (gives plenty of extra space for blurring later), then flip the lower layer left-right and move it down until I find a good space of forehead skin, and note exactly how many pixels I moved it. Last, a little blur on the transparency mask to blend the two layers, and export to jpg (or png if that was the original format, but that's rare).

I copy the transparency mask I made, then to do the rest of the effects maps to match I just paste it into the mask for its top layer, then flip the lower layer left-right and move it down the noted number of pixels. Lather-rinse-repeat for each, and they're all ready for whatever you want to add to 'em.

. If you have V5 the Bree texture that comes with her has a no brow texture.

I always use the 'patch' tool in Photoshop, it erases them quite nicely . . .

How do you match your patch on the displacement, SSS, and other effects maps that way?

I do exactly what most PA's do. I re-use the Dif texture and turn it into the Spec and Bump. Most are simply just an edited Dif texture. SSS shouldn't have the eyebrows on it.

I haven't came across a displacement texture that has eyebrows on it.

Almost all my characters have had the existing eyebrows removed, and replaced with my own created ones.

When making the spec/bump the easy and fast approach is to only cut the dif of the removed eyebrows and paste it on the S and B and sharpening, Black+White and play with levels until it matches. Pretty simple to do. :)

But I DO agree that texture sets should come with a no eyebrows version.

. . . When making the spec/bump the easy and fast approach is to only cut the dif of the removed eyebrows and paste it on the S and B and sharpening, Black+White and play with levels until it matches. Pretty simple to do. :)

But I DO agree that texture sets should come with a no eyebrows version.
Playing with the levels . . . I'm horrible at playing with levels! :red: Never comes out quite right for me, although I'm glad it's working for you. Thanks!

Yeah, I have a lot of years experience with PS lol! I keep forgetting that what I do on that software isn't necessarily simple for others haha!

I got the H5 haven't installed it yet either.

From a quick look, the Hiro5 Base and Arashi (both anime textures) have no-eyebrow options, Takeo and Dryden (the more realistic textures) don't. I'll put 'em in the list when links to the individial products go up.

Everybody, I'm pretty sure the first time I saw this discussed (was it in Marieah's 1-Click Eyebrows topic?) there were some M4 textures mentioned as having no-eyebrow options too. Anybody know some?

From a quick look, the Hiro5 Base and Arashi (both anime textures) have no-eyebrow options, Takeo and Dryden (the more realistic textures) don't. I'll put 'em in the list when links to the individual products go up.

Done!

I've been told that Adhamdoesn't have a no-eyebrows option -- pity, looks great. The list is looking awfully sparse, especially of realistic textures -- any more out there?

I think it is pretty sparse because the only way I have found to get the depth needed is to have the eyebrow overlay and the texture. That is especially true of male textures. Either that or Python scripting which might be above a lot of content creators. My orcs don't have eyebrow textures built in though.

My orcs don't have eyebrow textures built in though.
That looks like both your orcs and your goblins -- added, thanks!

. I think it is pretty sparse because the only way I have found to get the depth needed is to have the eyebrow overlay and the texture. That is especially true of male textures. Either that or Python scripting which might be above a lot of content creators.

Huh, I'd think that'd be an argument for no-eyebrow face-texture options! Not that I'd expect character creators to include multitudinous eyebrows themselves, but providing a "blank canvas" option for those wanting to use different eyebrows would be nice, especially with the increase of third-party eyebrows available.

The frustrating thing is that, although I know that realistic characters with no-eyebrow face-texture options were never plentiful, I could've sworn there were more of 'em out there.

It is an argument against it because there is no way that the one level of mesh on M4 or the zero level of mesh can successfully fill in all of the brow needs for a male texture. It does better with a very plucked female eyebrow but the levels of detail just aren't there for male textures unless you want them to look plucked, as well. I always include eyebrow textures on the eyebrow map but, in my mind, they have to be in addition to the ones on the texture map. M2 had two layers of mesh for the eyebrows (I think it was him) and that worked better to allowing a browless texture to be created without it looking weird.

It is an argument against it because there is no way that the one level of mesh on M4 or the zero level of mesh can successfully fill in all of the brow needs for a male texture. It does better with a very plucked female eyebrow but the levels of detail just aren't there for male textures unless you want them to look plucked, as well. I always include eyebrow textures on the eyebrow map but, in my mind, they have to be in addition to the ones on the texture map . . .

Double-layer eyebrows = extra-realistic? I won't argue with that! But I don't see it as a reason for PAs not to also include a no-eyebrow face-texture option (in products with hair and beard options, even just one no-eyebrow/no-hair/no-beard one would be helpful). That doesn't prevent anyone from setting up double layered eyebrows, and it helps keep the hair color consistent.

Also, I could've sworn that (back in maybe 2010 or 2011) on one PA's product topic, when I mentioned why I wanted a no-eyebrow face texture option, they put it up as a freebie -- I'm ashamed to say I can't remember the PA or the product. :red: If anybody remembers post it here please.

I also sell a conforming eyebrow product for Genesis with three thicknesses in my Rendo store, which can be made to fit over browed textures but works better with browless. Because the meshes are layered and transmapped it does have more dimension than most painted brows.

I also sell a conforming eyebrow product for Genesis with three thicknesses in my Rendo store, which can be made to fit over browed textures but works better with browless. Because the meshes are layered and transmapped it does have more dimension than most painted brows.