While many had hoped that Sony’s new PlayStation 4 Pro would herald a brave new age of 4k gaming, they might have to scale back their expectations – at least for now.

Firstly the PS4 Pro has a bog standard Blu-ray drive and does not support 4K Blu-ray disks. Something as basic as that was even something Microsoft's Xbox One S managed. True, the new Sony console does support 4K gaming, but it looks like there won't be many games available for owners to play at native 4K resolution.

Sony Interactive Entertainment CEO Andrew House sheepishly admitted that the majority of games will be upscaled rather than being real 4k. However he did not think that it was 'misleading' to promote the PS4 Pro as offering a true 4K gaming experience when most titles will be upscaled.

“Whatever the term is, it's a question of whether people see a demonstrable difference in the game experience or not, rather than the term we use to apply to it. I think that's what people are looking for and they'll make their judgement as to whether that's working for them or not, he said.

Over time, more games will launch with support for native 4K resolution on the PS4 Pro it looks like gamers could be waiting a while.

We will see the PlayStation 4 Pro launches in November, priced at $399, which is still not a bad price.

Those who thought that VR would be a cure for cancer will be disappointed to know that sales of the hardware have stalled already.

Earlier stock problems for the Oculus Rift and HTC Vive are now over but no one is buying, according to a Steam survey.

We had already suggested that the Rift and Vive would not have mass market appeal, mostly because the hardware requirements were too great. It looks like betting the farm on the tech was not a good idea.

With the Oculus Rift priced at £550 and the HTC Vive at £800, the price is obviously the main problem, with a Steam survey showing that only 0.18 percent of users own an HTC Vive and only 0.10 percent have an Oculus Rift.

HTC Vive sales grew only 0.3 percent in July and were completely flat in August. Oculus Rift sales grew by the same amount in July and just 0.1 percent in August.

To be fair the Oculus Rift will not officially launch in the UK until September 20, but it is hard to see how it will be more popular in the EU.

This does not mean that the technology is stuffed. It just means that the small number of early adopters who wanted to play with it already have one. Interest from the great unwashed is not happening. This is mostly because there are no games or anything interesting to play with.

This might change with the arrival of the PlayStation Neo console,that is specifically designed with the PlayStation VR headset in mind. Not only will it be cheaper, at £350 it also has significant software support from the rest of the games industry. Still it is an Atlas-like task for Sony to convince the world that VR is a good idea.

Diviners and shamans working at the Taipei-based Topology Research Institute have been rattling their bones and consulting their tarot cards and reached the conclusion that Sony will sell six million PlayStation VR (PS VR) headsets in 2016.

The figure will account for 67 per cent of the global VR HMD market. Demand for the PS VR headsets has been stronger than expected since the VR device was available for pre-sale in Japan in mid-June, said the report.

Oculus and HTC will ship 2.3 million Oculus Rift and 700,000 HTC Vive during the same period. The difference in numbers is probably because these products require high end PCs to run.

Global shipments of VR HMD devices (excluding mobile VR devices) are expected to grow by a 53.5 per cent and hit 50 million units in 2020. This year there will be a total of nine million shipped.

The figure matches another from Daiwa Securities which claimed that Sony is likely to ship 1-3 million PS VR headsets in fiscal 2016 (April 2016-March 2017) generating revenues of$400-1,200 million.

Backed up by PS4 gaming applications and others in base infrastructure and medical sectors, the lower-priced PS VR devices will help Sony expand related business opportunities, Daiwa Securities claimed.

Moor Insights & Strategy Associate Analyst, Anshel Sag believes the number will be as high as 8 million by the end of next year and 3-4 million by the end of this year. We will see which of the pair will get closer to the actual number.

While technically the underdog in the VR race, Sony's PlayStation VR headset sold out within minutes of pre-sales opening.

Unlike the other VR rivals on the market which require a powerful computer with a high quality GPU, Sony's VR headset plugs into its Playstation console. While the graphics are going to be nowhere as realistic or good, it at least gives punters a chance to try out the technology and it is much cheaper.

Sony announced last week that they won't ship the PSVR headset until October, but they also announced an attractive $399 price compared to the Rift at $599 and Vive at $799.

It looks like Sony's 36 million PS4 owners are keen to on board. The Amazon U.S. opened pre-orders for the PSVR Launch Bundle yesterday and sold out of its stock allocation in less than 10 minutes. Walmart's pre-orders had the same fate. Several other retailers in the U.S. are still showing pre-order stock although we could not find any when we looked.

Sony has just patented the successor to the 1980's Nintendo Power Glove.

For those who came in late, the Power Glove was a late 80s peripheral for the Nintendo Entertainment System. According to the patent Sony’s version of the glove is straight-forward enough and it is unlikely to be as bulky like the Power Glove. It will be probably headed for its own VR system.

The gamer would be using a head-mounted display so the peripheral would not need too much functionally.The documents refer to hand flexor sensors that indicate a level of precision tracking at the fingertip level, as well as some sort of cloud network processing offload. Sony could technically let gamers use the gloves for non-VR purposes but that does seem unlikely.

The patents were filed in 2014, but were only just now revealed to the public. With PlayStation VR expected to launch the first half of 2016. It is possible that these are the gloves which will go with it.

Software giant Microsoft is planning to get its Xbox business back in gear by making it follow the same sort of business model which worked for it on Microsoft office.

CEO Satya Nadella said that Microsoft has shifted its focus away from trying to strong-arm competitors out of the market, and towards a future of providing apps and services on the iPhones, Android phones, and Macs.

For example Microsoft Office is already on a subscription-based service available via the Internet. With the Office 365 service, customers pay their $10/month (or more if they’re a business) and get access to all the Office apps they can eat.

Redmond recently announced that it had 48 million monthly active users of its Xbox Live gaming service, across both the last-generation (but still popular) Xbox 360 console and the newer Xbox One.

Redmond sells this in two subscription tiers: Silver, which is free, and Gold, which is $60 per year. Silver subscribers can buy games, movies, and TV shows from the Xbox’s digital store they are also expected to swim while wearing pyjamas. But subscribing at the Gold level gets you some crucial perks, including the ability to play multiplayer games online and a handful of “free” games every month. Gold subscription will also mean that people start calling you ‘sir’ or ‘madam’ and take their hats off when they talk to you.

What is different is that the new Windows 10 operating system can push Microsoft’s subscription services on you including the Xbox live. It has all been dubbed as “Xbox as a service.”

The latest game from Microsoft “Quantum Break,” was supposed to be an Xbox exclusive. It was announced that there also be a PC version, which buyers of “Quantum Break” for the Xbox One get for free. Most important, you also can sync your saved games across the two via the cloud.

Xbox boss Phil Spencer said that this would be a “platform feature” for the Xbox and Windows 10. Basically it means you buy the game once, get two copies that you can play anywhere.

Sony is behind in this because it does not have Windows 10 as its trump card. It offers “cross-buy support” for some while on select games, letting you buy a game once and play it on your PlayStation 4 or the handheld PlayStation Vita console.

While Sony is keen to create a PlayStation VR headset it is having a problem with the device’s power.

VR needs games to run at a much higher frame rate to avoid users getting motion sickness and Sony thinks it has found an answer.

It has created a big processing box, which will plug in to your PS4 and provide additional power for the headset.

The new box is about the size of a Nintendo Wii, so suddenly if you want to go all VR on your Playstation you are going to have to clear a few things off your shelf to make it fit.

Polygon reporters were allowed to see the final version of PlayStation VR this month and while they weren’t allowed to take any pictures, they were able to take a close look at what will be releasing next year and publish their findings.

The processing box will take care of graphics, and help free up resources for two screen social experiences, in which one person will be watching the TV while the other has the headset on.Apparently the headset is rather comfy in comparison to the Oculus and Vive. Certainly it looks a bit better than the big box strapped to the front of your face design of the others.

Sony's Project Morpheus VR system is now being called by its new name – PlayStation VR.

Yes, it is obvious, but the company got quite excited about the "new name" at Tokyo Game Show press conference.

PlayStation product business president Masayasu Ito said:

"The name 'PlayStation VR' not only directly expresses an entirely new experience from PlayStation that allows players to feel as if they are physically inside the virtual world of a game. It also reflects our hopes that we want our users to feel a sense of familiarity as they enjoy this amazing experience."

So apparently, users will get the idea that they are using something different from the PlayStation by using a product that has the same name. A bit like if you buy something that is branded Apple you expect to get a lemon.

The hardware is still a long way away. Apparently, it has to be "refined" in the coming months, and that Sony is working closely with third parties and in-house studios to ensure there are actually some games for when it launches.

There is still no official release date for the headset, which is due for release at some point in early 2016.

The dark satanic rumour mill has manufactured a hell on earth yarn claiming that the much loved software giant Microsoft wants to by the fabless chipmaker AMD.

A Windows Central has been chatting to someone in Microsoft and thinks that Microsoft approached the company a few months back. The results are still unknown -- if the company has really made a bid to AMD.

It would be an interesting idea. Microsoft would save a billion dollars it pays every year to AMD.

Word on the street is that Redmond pays AMD $100 for every Xbox One SoC and if Microsoft uses similar chips for its Lumia smartphones, the savings could be much higher than this.

It would leave Sony having to pay Microsoft every time it wanted a chip for its PS4 console which would be a little annoying. It would could come up with a different technology from Intel, Arm or Nvidia and they would have to come up with a redesign.

Early it was suggested that Samsung is also interested in acquiring AMD, but there's no word from anyone about that idea.

As for the valuation, AMD's market capitalization rate is around $2 billion so it's not really difficult for Microsoft to shell out this much cash after all it has $93 billion in the bank.