Month: September 2008

So I got the whole Crypt level plotted out and ready to get fed into the content devourer known as ThiefEd, and I’m feeling good about it. Obviously, it needs some play testing, but I have the whole thing designed so that it confuses me a little with the way it branches and give the… Read more

Um, yeah, stupid pun for a title today. So I’m knee deed in the Crypt section of the second level. In game terms it’s right after the Cavern and eventually leads outside to the cliffs. So I’m working it out on paper right now (always the best I think. It’s cliche, but it is easier… Read more

I got a call back about a job. Not just any random job, but an honest to goodness design job at a local game company. I think this is great, not only do I get to practice some more design skills (in this case, for a card game – which really allows an iterative process… Read more

Totally off topic, especially in terms of the rest of the post, but my rant about happiness last time gave me a bunch of Self Help links in my Google Ad. It’s so cute, like Google says, “Aww, you need a hug,” or something. Anyway, on to the real meat. The Cavern level is coming… Read more

Ever sit back and take a look at where you are? Just, consider you position right now. Are you satisfied? Are you comfortable? Are you Happy? I sit here and I’m thinking about these big questions, and I find the answer to be, well, complicated.First off, as a graphic designer I find my work to… Read more

Um, yeah. So I missed my milestone. The levels aren’t all blocked out. This may be an issue, maybe not. We’ll find out. In any event, it occur ed to me that, yes, I do have the 1st level blocked out and yes, I do have some scripting in it, and yes, it does play… Read more

I know, no posting in the last 5 days. Well, I have been busy doing Project Stuff (!). The day before yesterday I got the first level all nice, and began to install the scripting into it. Where I ran into some issues was with the Combat Tutorial.Generally speaking, the Combat should be something really… Read more