Fantasy. So much fantasy I can't even begin to tell you. I'm also into anthropomorphic characters, so having them available is a plus... or at least let me play a monster.

Genre You DON'T Like:

Modern. I find myself so ludicrously bored in games without magic or science that I-Zzzz....

Recruiting 3-5 characters for a module, 'Ruins of the Dragon Lord'. The starting level is 1, using 36 point buy. All 3.5 published books available, Mongoose Publishing (3rd-party) material also accepted.

The Setting - Moru Country"Welcome you? Why should I bid you welcome to this godforsaken stretch of land? Better to be gone and Godspeed; in these parts, they are much better words than 'welcome'."

-Old Smoke-Man, Resident
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The Moru Country is mainly a barren wasteland of broken hills and uneven rocky plains, with the notorious landmark of Mount Moru in the middle. The climate is always temperate to cold, the weather rainy and misty; despite the frequent rains, the land remains dry, arid and desolate as though affected by some curse.

Very loosely defined, without clear political borders defining where it ends and the surrounding regions begin. To the north and the east there are vast expanses of plains and hills, similar to the Moru Country but fare more pleasant. These lands are unnamed and unclaimed, belonging neither to the Morudian region nor the countries beyond them.To the west and northwest borders are somewhat clearer, as the fresh and fertile northwest riverbanks are a clear indication of where the Morudhain waste ends; finally, the Moru Country has it's best defined border on the south march, marked by the start (or end) of Moru Road at the non-Morudhain village of Meadowvale and the Last Shrine of iri.

The Moru Country is largely unpopulated, with several Morudhain settlements scattered throughout, with a total population of little more than 10,000. Humans of non-Morudhain stock can be found, mainly in Meadowvale and the Last Shrine, which total somewhere below 1,000 inhabitants.

Gods"I asked if the gods existed. The gods answered, 'we do not'."

-Extract from Fiall Garnwynn's poem I asked if the gods existed
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The gods of the Morudhain Lands are quite grim, no more concerned about the lives of mortals than the harsh elements they represent. They rarely interfere with their worshipers' lives, be it to harm or help them. Before others brought the worship of other gods to the Moru Country, local folk did not dare to expect their gods to take part in their affairs; their gods are simply capricious forces of nature, doing as they please to the world and those living on it.

This should be enough to bring a character to the foreground of your mind (I hope). If there's any more information you think you might need for the creation of a character or their backstory, let me know.

Fantasy. So much fantasy I can't even begin to tell you. I'm also into anthropomorphic characters, so having them available is a plus... or at least let me play a monster.

Genre You DON'T Like:

Modern. I find myself so ludicrously bored in games without magic or science that I-Zzzz....

While I would prefer it to be strictly WotC and some third party stuff, a lot of the homebrew stuff is alright. Chances are I'll give the thumbs-down on any of the homebrewed classes, but if you have a particular race or feat you feel fits your character, I'll be open-minded about it. Just gotta make sure it's not something overpowered.

As well, to those joining: This is going to be on a semi first-come, first-serve basis. The first six or so will be playing the game, though some party balance will be had (for instance, a bunch of you playing Warrior-types is right out - we have two people wanting to be Fighters already, after all). Because of this, try to get your sheets up as soon as possible.

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Sadly I have to burn a precious precious feat on education at level one because Anarchic initiate, the class that is an upgraded wilder, has skill requirements that wilders don't get as class skills. GENIUS, WOTC. SHEER GENIUS.

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Actually I think I'm going to pull out. Looking through my old players handbook I am starting to remember why I switched to 4E and other systems. Some of these rules are just....god they're just ridiculous.

Fantasy. So much fantasy I can't even begin to tell you. I'm also into anthropomorphic characters, so having them available is a plus... or at least let me play a monster.

Genre You DON'T Like:

Modern. I find myself so ludicrously bored in games without magic or science that I-Zzzz....

Hrmmm. Why not go for the ECL 0 'Giant' race from Monte Cook's Arcana Unearthed? They're not psionic-based, but you'll get that 'giant' feel to it, and the ability to grow truely to Large size with a few racial levels. Unless Archy or TnT know of an ECL 0 variant to it somewhere...

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