doofus-01 wrote:All that said, what is the status of these? I was testing the flesh golem in the first scenario and was confronted with the Quenoth elves... Is anyone still working on them [...]?

I'd at least like to finish the mystic line. The L4 has now reduced height, the Sun Singer has doofus' skirt and wilder hair (I don't like the red hair so I've left that out) and I've removed the orphaned pixels as pointed out by Zerovirus and did some further cleanups.

First attempt at the Quenoth Flanker, basing on sleepwalkers unused bowshooter. The blowgun needs more work: I am not sure how to put so much info into so little space, without the blowgun looking like a bazooka.

Kwandulin wrote:I'd at least like to finish the mystic line. The L4 has now reduced height, the Sun Singer has doofus' skirt and wilder hair (I don't like the red hair so I've left that out) and I've removed the orphaned pixels as pointed out by Zerovirus and did some further cleanups.

Seems good to me. I might tweak the Mystic's elbow or some other minor bits.

Kwandulin wrote:First attempt at the Quenoth Flanker, basing on sleepwalkers unused bowshooter. The blowgun needs more work: I am not sure how to put so much info into so little space, without the blowgun looking like a bazooka.

Ideas?

Edit: added the ranger

I don't think the arm-facing-directly-towards-the-camera thing works clearly enough at a scale that small, but other than that they look very nice and suitably distinct.

doofus-01 wrote:UtBS is important for the upcoming release, I believe. I know this wasn't requested, but I thought the daemon could be improved:

demon.gif

If that looks OK, I'll get some animation frames for it.

Yeah, looks great. It's a one-off unit so I'll happily put that to use even without animations, but if you want to make them that's great too. Probably better not to use the current frames as a template though, since that animation rather sucks.

zookeeper wrote:Yeah, looks great. It's a one-off unit so I'll happily put that to use even without animations, but if you want to make them that's great too. Probably better not to use the current frames as a template though, since that animation rather sucks.

I opened a PR here, since it involved changing the unit CFG file too. Never mind, I merged it.

EDIT:
I don't know if this is help, or a waste of time, but I was tempted to brush up the Quenoth Ranger: