About

Background

Geoffrey W. Brown is an interaction designer who helps build systems, services, and products for human use through the practice of Human Centered Design. In 2005, he obtained a near BFA from the New Media Design and Imaging program at the Rochester Institute of Technology. In 2013, Geoffrey and his wife Jacqueline moved from New York City to Northern California, where’s he’s worked with companies like IDEO, Twitter, Airbnb and HTC. Currently, Geoffrey is a Design Lead with Digital McKinsey, a global management consultancy, helping to transform companies through Human Centered Design.

Over the past 11 years, Geoffrey has worked on projects ranging from improving the technician experience for genomic sequencing, to reimagining the future of social workers across the continental US to helping connect people to the real world who are fully immersed in room-scale virtual reality. Geoffrey has passion for understanding people, applying the innovation process though design, and spending too much time on Twitter.

We work with the world’s largest organizations to accelerate the impact of digital transformation. Combining data science, human-centered design, and the latest rapid-development techniques—such as concept sprints and DevOps—we help our clients deliver breakthrough products, experiences, and businesses.

I was part of the HTC Creative lab, working along side the industrial design studio. My primary role was designing how people interact with various aspects of the HTC Vive. I helped research and design the product that ultimately became Vive Phone Services. Additionally, I helped to design core functionality for Viveport, HTC’s content platform for VR.

I was responsible for working with fellow IDEO designers on projects ranging from the design and development of medical software, social and government enterprises, consumer electronics, luxury automobiles and financial services firms in the US and Asia. Day to day work revolved primarily around creating interaction design for clients. Additional responsibilities included mentoring new interaction designers at IDEO, helping to imagine the future role of software development for IDEO NY and helping to screen and interview new design candidates.

I was responsible for helping lead a small team of designers and engineers scope, plan, design, prototype and engineer consumer and enterprise software applications and websites. I primarily worked in short sprints with tight and direct client engagement. I Produced and lead design of visual comps and interaction design concepts. Additionally, I helped contribute working HTML, CSS and Javascript to functional prototypes throughout the design process.

Neue Software, Inc

User Interface Designer

Sunnyvale, California

December 2008 to March 2009

I helped design and prototype design-focused desktop software for modern web designers and developers. I worked directly with the Creative Director to provide visual comps, behavioral specifications and interaction concepts, as well as produce marketing collateral and videos for users, conference needs and VCs.

Worked to deliver textured on-brand design solutions ranging from interactive banner campaigns to highly involved video-based client sites. Worked within the design team to provide hands-on leadership for other designers, collaborate with peers and take creative direction from both clients and leadership staff.