Zendir 2: A World Reborn is almost here - it's been a full year in the making, but it is finally done! The game includes over 100 useful NPCs (each with at least a line of dialogue that either gives information about the world, or helps you in your quest)...

at least 35 usable items, and nearly 50 enemies, including three hidden bosses! There are also 20 different weapons and at least 15 sets of armor - you can mix and match the weapons for a certain member of the party to help you fight difficult bosses.

Throughout the game, you will be trying to find the protagonist's lover, a boy by the name of Zane. However, Zendir 2: A World Reborn (or the entire Zendir trilogy for that matter) is not a romance. You will find that very soon upon beginning your quest, you will have far more on your mind than finding someone. What could be more serious than finding a lover, you ask? Play and find out!

Personally, what I think has made Zendir so popular compared to other RPGs which are similar to it is that Zendir itself is a very down-to-Earth fantasy RPG which doesn't actually try to be different. However, being the generic RPG of the year would be boring, so Zendir does actually bring some new things to the table without alienating those who like RPGs in the first place.

For example, the main character is a heroine. This is rarely seen in RPGs, even less so when it comes to actually saving a boy instead of the other way around. Additionally, the story might be a little bit predictable, but I am ensuring this is only the case until the end of the final game in which I will answer every unanswered question and anything that seems like a plot hole. Have a think about it for a minute - if it seems like a plot hole, try thinking of the story from a slightly different perspective.

I will admit it right now - Zendir 1 wasn't a perfect game. There was far too much open space and the final battle was almost impossible unless you followed a specific set of actions, and your party was above a certain level. But it was possible, and people did like the game regardless of its faults. I did extensive research for the release of the second game, and have also tried to iron out as many bugs as possible by actually watching people play the game. I did this for several hours, and the results showed:

- Players didn't actually do the side quests. They were playing Zendir for the main quest, not to be distracted from it by tasks they either deemed menial or useful. - Therefore, this suggested that players wanted the story to be done with quickly. I therefore expanded on the story of the second game as much as I could to give players a lot of information for their play time.- Additionally, players gave up the game easily after the first segment (where the demo ended) because it was at that point the world became open-ended, and players actually feared getting lost (psychologically, it's like procrastination in a way) - so I introduced a map. The next players that had that map continued past this point.- Players frequently forgot to save. I put in save crystals. Players ask what the point of them is. I explain. They understand. Thankfully!

And I must note - because of upcoming commitments in my second year of Uni, I cannot devote the same amount of time to Zendir 3 as I did to Zendir 2 - this instantly means that Zendir 3 will be far shorter than the second game, which averages 6 hours. Nonetheless, I will put as much quality and interactivity into Zendir 3 to make it as interesting as possible, up until the end.

Thank you for sticking with Zendir! The release date of Zendir 2: A World Reborn is expected to be: