09/23/2006 : SNEmulDS v0.1
SNEmul has been ported to Nintendo DS!
Take a look at this page.

-0-

11/23/1999 : SNEmul
0.9 released This version adds Super FX and DSP
supports.

-0-

10/25/1998 : SNEmul
0.85b released As promised, another
little update : more games may work better... The french version was
also updated.

-0-

10/24/1998 : SNEmul
0.85a released ! Ok, I(Archeide) should
have tell you some news about SNEmul before, but now here it is : a
new release of SNEmul ! Don't be too happy, it's not a big
release... it's only a little bugfix that solve the problem of game
saving. I tried to add a real sprite editor support, but it can't
work because in most ROMs, the tiles/sprites are compressed. The
reason why there was no release for two moths was because i now
study in a new computer school in France(EPITA) and i have no more
the time to work on SNEmul(neither v0x). if you can understand
french you can go to the French SNEmul homepage. It
will updated more frequently And, another good news : expect another
small release tomorrow...

08/01/1998 : New SNEmul
homepage link I have forgotten to say
that Y0shi have set up a redirecting VirtualHost for our homepage.
You'll always be able to access our homepage with http://snemul.parodius.com/.
Again, Thanks a lot to Y0shi.

-0-

What is SNEmul
?

SNEmul is a brand new Super NES Emulator for the
PC. Which means that this software is (in theory ;) able to run
ROM-images of the SNES cartridges on your PC. In the long run,
SNEmul should be a full SNES workbench with a debugger, an
assembler/disassembler, and many other useful
functions.

What's new with SNEmul 0.8
?

Version 0.85 released
! The 0.8X versions implement new cheat
tools(patcher/trainer) and ADSR/GAIN sound effects(most music sound
much better !). A lot of bugs have been fixed, and expect a lot of
new games to work. The overall speed have been also improved.

Here are the improvements of version 0.85
:

fixed a bug in the SRAM saving

option to enable/disable speed hacks(options
menu)

option to disable SNES BG windows(emulation
menu)

a new ROM editor.. useless for the
moment.

a problem with the palette of some sprites/tiles
was fixed

fixed the MOV1,AND1,NOT1,... APU
instructions

fixed some other bugs in the PPU

Here are the improvements of version 0.84
:

fixed a serious bug in the SPC700(now BASTARD!
works)

fixed a bug in CPU decimal
addition/substraction

removed some bad colors which could appear in
some games

fixed a bug in port 0x4212 (Bubsy works)

Some sprites were transparent whereas they
should not(e.g. in Super Off Road)

fixed a bug in MODE 7(Super Metroid
intro)

fixed some bugs with the CPU speed hack(Ultima 7
works again)

fixed a bug in RAM initialization(should be
filled with '0xFF')

fixed a bug in SRAM read/write(Final Fight 3
works)

fixed and speeded up some transparencies
effects(for instance, in Zelda)

fixed a bug in interrupts calls(decimal flag
should be reset)

fixed another bug in SPC700 and thus, removed
the sound bugs in Zelda and made Seiken Dekentsu 3
works.

now Sound_ouput = 0 disable also the SPC700(some
games may need this)

fixed a bug in HDMA/DMA

fixed a bug with ENVX read(BomberMan 5 works
again)

fixed some bugs with ADSR/GAIN

fixed some bugs in the MOD Ripper(especially
music speed)

speeded up some games

some other small bugs fixed. A lot of new games
work!

Here are the improvements of version 0.82
:

added some CPU/SPC700 speed hacks(SNEmul is much
faster with some games)

SPC700 timing is more accurate

implemented joystick config dialog

reduced memory use a bit

implemented ADSR/GAIN sound effects (at least
=)

fixed a bug in port $2102/2103

implemented CGRAM read

fixed a bug in PPU multiply

fixed a bug in SPC700 division

fixed a bug in the Cheat finder

several other bugs fixed in the
GUI/PPU/CPUs...

Here are the improvements of version 0.8
:

Implemented Object Name Select(fixed sprite
bugs)

Fixed some bugs in the GUI that make SNEmul
crash

Added a "game codes" dialog

Added a "search codes" dialog

SNEmul
background

Yes ! We made it ! After a long (mute) time,
SNEmul, at last, plays musics & sound effects ! Archeide really
made a great work on the SPC700 emulation routines. Thank him ! As I
said higher, days after days SNEmul become more and more powerful
and we want to propose an alternative to other great SNES emulators.
We think that, with a now full-working sound, SNEmul will please
SNES players. Soon we will implement a cheat system, but we already
have a SNAPSHOT system that let you to make sauvegarde where you
want (it just saves the SNES state at the snapshot time)... Have fun
with SNEmul.

Archeide is now studying in
the french computer school EPITA, that's why he doesn't have
much time to work on SNEmul. He is the designer of the emulation
core and of some tools of SNEmul. His passions are computer and
math.archeide@yahoo.com

v0x is working for a large
French Internet Provider. He's the designer of the Graphic User
Interface of SNEmul, a library called LGE, and the gadgets of
SNEmul. His passions are computer programming, computer graphics
and making techno music. cassiop@eternite.com