Contents

Description

Samuel is a dark mage who controls large areas with his abilities. Samuel is able to deal damage on the move, but he may be caught out of position if played to aggressively. He is well suited in the lane, able to bully his victim while draining health and energy to sustain himself.

Malice & Verdict

Samuel fires two quick shots from his wands in a target direction that impact on the first enemy hit. Samuel can move between the shots.

If Samuel is standing inside the field from Drifting Dark, this ability is empowered. While empowered, the shots move faster, travel farther and deal additional damage in a small area. In addition, the cooldown for this ability is significantly reduced.

Empowered shots deal 50% damage to minions.

Stats

Cooldown: 4s / 4s / 4s / 4s / 3s

Energy cost: 40 / 45 / 50 / 55 / 60

Range: 10 / 10 / 10 / 10 / 10

Damage: 60 / 90 / 120 / 150 / 210(+100% CP)

Empowered damage: 75 / 105 / 135 / 165 / 225(+115% CP)

Drifting Dark

Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, Malice & Verdict is greatly empèowered he heals for a small amount for each affected target.

The field will disappear if Samuel moves more than 16 meters away from it.

Deals 50% damage to minions

Stats

Cooldown: 23s / 23s / 23s / 23s / 23s

Energy cost: 120 / 160 / 200 / 240 / 280

Range: 14 / 18 / 22 / 26 / 30

Travel speed: 2.8 / 2.8 / 2.8 / 2.8 / 2.8

Damage per second: 40 / 55 / 70 / 85 / 100 (+10% CP)

Heal / sec per Target: 4 / 6 / 8 / 10 / 12 (+12% CP)

Heal per second per minion: 1 / 2 / 3 / 4 / 5 (+5% CP)

Oblivion

After a short delay, Samuel summons a phantasm at the target location which puts enemies in the area to sleep. Enemies inflicted are unable to move or act.

Dealing direct damage to a sleeping enemy with an attack or ability will wake them up, removing the effects.

Stats

Cooldown: 90s / 75s / 60s

Damage: 200 / 325 / 450 (+100% CP)

Sleep duration: 2s / 2.5s / 3s

Energy cost: 100 / 130 / 160

Tips

Use Drifting Dark as a deterrent to force enemies to where you want them to go.

Try to coordinate with your teammates when you use Oblivion. Avoid waking up certain heroes and target others in order to maximize your advantage.

Keep an eye on your Corrupted Genius perk. When itcomes up, that's when you want to hit an enemy hero!