Active: Place a barrel. Upto 3 barrel on the map at one time. A barrel is exploded if it hit by one of Urgot rocket or Urgot pass it.

For 3 second after explosion, it release a gas surrounding it, dealing magic damage and penetrate enemy armor inside every second. If Urgot passed it, it deals 50% less damage, but the area moves with Urgot and gives Urgor bonus armor every second every second there is any enemy champion inside.

Magic Damage Per Second: 35 / 50 / 65 / 80 / 95

Penetrate Armor: 12 / 16 / 20 / 24 / 28%

Bonus Armor Per Second: 10 / 15 / 20 / 25 / 30

Maximum Bonus Armor: 80 / 90 / 100 / 110 / 120% Base Armor

Slam

RANGE: 200

COST: 50 mana

COOLDOWN: 18 / 16 / 14 / 12 / 10

Active: Urgot dashes forward

If Urgot hit a wall, he attaches to it. While on wall, Urgot cannot move and gains bonus basic ability range overtime, maximum after 2 seconds. Also, Urgot can only use his spell and attack in half circle outward from the wall. The spell is replaced with Dash out.

If it hit an enemy, both Urgot and the target is slowed by 40% for 2 seconds. Allow to use Meat Grinder for 3 seconds afterward.

Maximum bonus range: 200 / 225 / 250 / 275 / 300%

Dash out

RANGE: 150

COST: 50 mana

COOLDOWN: 18 / 16 / 14 / 12 / 10

Active: Dash out and gain bonus 25% movespeed. Movespeed duration is equal to the duration Urgot attached to the wall.

Maximum duration: 2 / 2.5 / 3 / 3.5 / 4

These two ability cooldowns are independent.

Maximum range for Q and W: 800, 900, 1000, 1100, 1200

Maximum range for E2: 300, 337, 375, 412, 450.

Meat Grinder

RANGE: 100

COOLDOWN: 100

Urgot channels to suppress a target enemy champion for upto 2 second while deal magic damage overtime to it. At the end of the duration, Urgot is healed by a percentage of damage dealt. Urgot can move arround but cannot use his basic abilities. If Urgot is 300-unit away from the target, the channel is interupted.