Could you be a little bit more specific about the problem, do you get an error or incoreect result or what ? (I guess you don't have an active rendering context)

From an OpenGL point of view there is no difference between a console and a window application, the only difference is that the console application opens a console window, but a normal window application can do this also.

BUT, you do need to create a window or a bitmap to hook up the rendering context to, because you cannot execute any opengl functions without selecting a valid rendering context first.

Mikael

02-25-2004, 12:03 AM

I am doing a online multiplayers game.

The server program is a Win32 console program, it will not have any rendering part, it just use for receiving and sending message to client and COLLISION DETECTION. It will just open a normal console window to printf the message.