Priest is a challenge because its two healing specs, and one damage spec.

We really wanted to make the choices were there. We didn’t want to have two healing choices, and here’s the thing shadow chooses. So I’m excited about these.

These are really creative.

Level 15

Level 15 is about control. We tried to let players recreate the existing builds they have so if you just like Psychic Scream, pick Psychic Scream and you’re good.

If you want to try something different, we have two new forms of crowd control in here. The Void Tendrils rise on the ground and can root all targets within an area.

And the Psyfiend is kind of an interesting idea where a little Psyfiend comes out and will Psychic Scream repeatedly on different targets.

Level 30

Level 30 is a fun tier that adds kind of a little wrinkle to some of your existing abilities.

Body and Soul, and existing holy talent that grants movement shield when someone has been shielded.

Path of the Devout increases your movement speed while levitating.

And Phantasm, when you fade you remove all movement impairing effects, and give yourself a movement speed boost.

Level 45

Level 45 is about damage and healing. Again we didn’t want for Shadow who always has to take “this one”, so e wanted choices in here. We have Surge of Light and Surge of Darknes which clears casting, it’s a different version for Shadow to make sure damage still works and has no Shadow Orb cost.

And Divine Star, fires a projectile out that does damage and healing and then it comes back and does damage and healing over the same path again.

Never had a spell that worked quite like this so it’ll be fun to try it.

And then Archangel. Archangel is a core ability now. You get Archangel or Dark Archangel to consume evangelism or shadow orb.

Level 60

And Final Prayer is a passive that when you get hurt without having a clicking ability you will get a little bit of help.

Level 75

Level 75 is about power. Twist of Fate — very powerful talent. Totally passive but increases damage and healing on targets that are wounded below 25% health.

The existing Power Infusion from Discipline now is available to everyone.

And we merged Serendipity and Mind Melt into one talent choice here that lets you reduce the mana cost (Healing spec) or stack up Mind Melt (Damage spec).

Level 90

Three crazy new abilities at level 90. Vow of Unity … Imagine you designate a champion for a short period of time, and you can — when you heal that person it heals you a little bit, like a reverse beacon. It doesn’t last the whole time, though.