A UNIVERSE ON ITS WAY TO A REBIRTH

Bridging the gap between the old and the new universe: X³: Albion Prelude

A Bridge Between the Old and New X UniverseX³: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.

War!The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!

Corporations Compete for Control of the FutureWith the war as a backdrop, corporations are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.

Feature overview

A new plot throws you into the power struggle between corporations at a time of war.

More than 30 new ships and stations

New Stock Exchange feature allows advanced investment strategies

Improved graphics quality setting for high end machines

Improved UI introducing charts to visualize economic developments

Support for head tracking

Note: X³: Albion Prelude will not be compatible with Save Games from X³: Terran Conflict.

Available on SteamX³: Albion Prelude will be available December 15th on Steam for direct download in English, German, and French languages (voice) and Italian (text only).If you buy the X: Superbox, or already own it, X³: Albion Prelude will be available as a free download via Steam.

Available for MacA standalone version of X³: Albion Prelude will be available from the MAC Appstore and Deliver2Mac soon.

NEWS

26.Feb.19

X4: Foundations 2.00 released, X-News

EGOSOFT is happy to announce the availability of X4: Foundations Update 2.00 including the following main features:

Player owned shipyards, wharfs and equipment docks: Players can now build and operate their own shipyards. This allows leaving an even deeper impact on the game's economy. Build ships for yourself or deliver them to the war factions. Participate in the faction wars on the highest possible level or just make a lot of profitsss.

Steam Workshop integration: Starting with version 2.00 X4: Foundations now also supports installing game mods via the Steam workshop. This will make it easier than ever for players to try out some of the already existing cool X4 mods!

Rebalancing of fight and economy: With Update 2.00 we changed a lot of parameters of the game economy and fight balancing. The goals include making crew gaining experience a bit easier, but also making a lot of changes to the turret and capital ship fight balancing.

Egosoft is happy to announce the release of update 1.60. You can find the full changelog for 1.60 in the updated Current Build and Version Number topic.
We would also like to take this opportunity to share our near-future plans for X4: Foundations with our community!
Upcoming highlights are:

We are happy to announce today the availability of Update 1.50 of X4: Foundations. It adds the ability to ask people for directions, reintroduces a more talkative Betty shipboard computer and fixes a long list of issues. With this update, the game now also gets its first ever X online mode called Online Ventures.
Video explaining 1.5 and Online Ventures...

To better cope with the influx of new players our forum server will be moving to better hardware today.
We expect a downtime of a few hours until everything is back online and hopefully much more responsive.
UPDATE: Forum server migration complete....