Once all the scores are in, the highest and lowest are discarded and the rest averaged to give each MOC its final score.

For example:
Player 1 in Group A received these scores from the six other members:
4 - 4 - 3.5 - 3.3 - 3 - 2.5
One of the 4's is tossed, as is the 2.5. The average of the remaining four scores is 3.45.

Group B had two people get DQ'ed, so Player 2 only has four scores:
4 - 3.5 - 3 - 0 (must have made an enemy)
The 4 and 0 get tossed, and the average of the remaining scores is 3.25.

Average scores will be rounded to two decimal places. A score of 3.625 would become 3.63, and a score of 4.15372 would become 4.15.

Once every MOC has received its final score, it's time to see who survives to move on to the next round, and who gets cut. There are three layers to this process:

1 - Disqualifications:
Anyone who didn't build or judge in time is automatically cut.

2 - First cut:
In the first round, the bottom two scorers in each group are cut.
In the second round, the bottom three scorers in each group are cut.
In the third round, the bottom four get cut.
And so on until we get to a point where following this formula would leave us with a final group of less than seven -- say we have 14 people in two groups at 5 cuts per group, that would leave only 4 players. In this case the top 7 scorers survive and the rest are cut.

(For purposes of the first cut, disqualifications will be treated as scores of zero. If there are two disqualifications in a group in the first round, everyone else automatically survives.)

3 - Second cut:
An additional number may need to be trimmed to make sure each group in the next round is made up of 7 players. The necessary number of lowest scorers remaining (regardless of group) will be cut.

For example:
In a hypothetical pool of 95 first round players, we had nine groups of 7 and four groups of 8. The two lowest-scoring builders in each of the thirteen groups get cut. This leaves 69 players. To have the groups all even next round, we only need 63 (nine groups of 7). So the six lowest scorers remaining out of that 69 are cut.

Ties:
For the first cut - If the number of players in a group receiving identical lowest scores exceed the number needed to be cut, they will all be cut.

For example:
Only two cuts are needed, but three players tie for lowest score -- they all go.
or:
Three cuts are needed. The two lowest scoring players are obviously gone. We need one more, but two players are tied for the next-lowest score -- they both go.

For the second cut - If only one more cut is needed, but two or more players have identical next-lowest scores, the players' total scores from all previous rounds will be added up and the lowest total scorer is cut. If these total scores also happen to be identical (or there are no other scores because this happens in the first round), none of the tying players will be cut, and we'll just have a group or two with eight people in the next round.

Scores do not carry over -- making the cut each round depends on a player's score in that round only. Accumulated scores are only used for the purposes of tiebreakers (see just above) and placement in groups (see Rules 4 - How did I end up in this group?). Permalink