This is my entry for the 16th 48h ludumdare game programming competition. The theme was “Exploration”. In this game you explore intestinal cavities. The point of the game is to aim the moving camera so it won’t hit the walls. The longer you travel, the better the score.

The game was done with C++ (Visual Studio 2008 Express), DirectX 9 and FMod. Sfxr was used to generate the audio. The game requires shader model 2.0 to work.