Author
Topic: Blowouts, burnouts, and tire bubbles. (Read 3624 times)

1. Should we have blowouts? The answer is probably yes, but what about blowouts resulting from burning out too much? Also, how easy/hard should it be to damage or ruin your tires?2. What should dictate whether a car can or cannot burn out? In GTA4, only vehicles with a fair amount of torque could even get a little bit of wheelspin. 3. What about tire bubbles (i.e. bubbles in the sidewall resulting from running into curbs and such)?4. I know this would be unusually simmish for a game like Street Rod, but what if you could wear out your tires in specific ways with specific behaviors? Example: Drifting too much will wear the shoulders off your tires.

1. Should we have blowouts? The answer is probably yes, but what about blowouts resulting from burning out too much? Also, how easy/hard should it be to damage or ruin your tires?2. What should dictate whether a car can or cannot burn out? In GTA4, only vehicles with a fair amount of torque could even get a little bit of wheelspin. 3. What about tire bubbles (i.e. bubbles in the sidewall resulting from running into curbs and such)?4. I know this would be unusually simmish for a game like Street Rod, but what if you could wear out your tires in specific ways with specific behaviors? Example: Drifting too much will wear the shoulders off your tires.

1. make sense

2. follow GTA 4's lead

3. too much work, just make hitting the curbs wear the tires down more/degrade life span.

you know what on #3, you could maybe have a damaged version of the tire texture that shows up after xx% of wear.

It would have to be fairly subtle. Maybe the damaged models would have the exact same vertexes as the "perfect condition" model, and anytime you bumped up the damage on a given tire, the model would deform further. As for textures, maybe just have the "perfect condition" texture and apply decals (i.e. small textures supporting transparency) on top of the texture of each tire?

either later idea which sounds decent or or just 2 textures, one more worn out and yes probably subtly different. I think it would could come down to resources or how much work it would take to implement.