Introducing Lawllipops!

"man the new guy hasn't posted since Favorable I hope we didn't scare him away" *new guy responds to every relevant post*

well played, well played

although I don't expect you to affect any significant changes in this regard, I STRONGLY suggest playing mystic instead of priest. priest outclasses mystic rather thoroughly in most aspects of the game, and if you want to understand the class balance problems in TERA, mystic vs priest healing is one that has existed since the start of the game and is still going on today. specifically recommending the underpowered class is weird maybe, but for someone who works on the game to only play the OP tank and the OP healer... I think you should try to get more perspective on the struggles of the weaker classes.

well priest might be OP on healing and cleasing but also mystic... is going to receive massive buffs! in my opinion he could try priest then switch to mystic to see the differences or vice versa MYSTIC is HARDER to play compared with Priest I had some trouble at the beginning since I do main Priest since BETA. I consider Mystic more fun to play that's why I mentioned if he wants more SURVAVILITY or wants instead a class that has weak healing base but more buffs and auras.

i am interested in all aspects of TERA, but thats good insight. What would you say would be something worthwhile?

The simplest way to calculate if something is worth it is to estimate how much gold and gold-equivalent in items is earned per hour doing something and the difficulty of the task.

Just a few weeks ago before the FIHM/DS patch, we had the ability to do up to 16x vanguard initiative quests, and people could do 16x "That Ain't Right" (TAR) vanguard quests per character per day. The mobs were very easy to do, you could semi-afk watching something while playing, and you earned an incredible ~7-10k gold/gold-equivalent per hour doing it. It required one level 65 for every 15-20 minutes of TAR, so people often rolled extra reapers to do them.

During that time after desolarus heartbeats were added to FINM/KDHM/SCHM, you could do these three dungeons for approximately 3-7k gold/gold-equivalent per hour, but you were only allowed to claim 3x vanguard initiative quests per character per day doing dungeons, after which the amount of reward you got doing the dungeons dropped quite a bit. The dungeons were moderately hard, with maybe about 5-15% of people not having good enough ping or experience/skill to do them well without wiping a lot.

After the FIHM/DS patch, TAR was removed, and desolarus heartbeats were removed from FINM/KDHM/SCHM. The new vanguard initiative quests you get in island of dawn are very bad.. I don't even want to bother calculating because it is ridiculously boring and unrewarding, let's just say most people aren't doing island of dawn. FINM/KDHM/SCHM are almost never done now by end-game players, the reward is terrible, maybe 2-4k gold/gold-equivalent at most.

FIHM/DS/DS uppers gives only around 2-4k gold/gold-equivalent per hour or maybe much less if you take into consideration 800 gold goddess scrolls and all the wasted consumables from wiping. We earned more doing FINM/KDHM/SCHM last patch than we do doing significantly harder dungeons this patch. People have a lot of issues doing FIHM/DS uppers. I invite you to try to do the two new dungeons, oh producer, and decide for yourself. I'm sure you can log into a company account and summon yourself a full set of +15 armor, and enjoy watching yourself die a million times from one hit kill mechanics that ignore gear and require low ping and super fast reflexes to avoid.

In case you think I'm over-exaggerating the difficulty of FIHM/DS uppers, on Celestial Hills, a pretty populated server, only around 50 people, or 10 teams of 5, were able to complete the dungeon in the first 24 or so hours of the new patch. Some people with high ping or don't have super fast reflexes are still rookies, and a lot of people simply have no desire to play dungeons like FIHM/DS uppers where if you blink at the wrong time your character dies.

Me and another person hold five of the top ten CS ranks in CH, we have the best KD ratio, and even one of our healers has almost positive KD ratio. We are not bad players, but neither of us want to do FIHM/DS uppers. It's just trash poorly designed dungeons that put un-fun strain on our minds in our opinion. If you want to make FIHM/DS uppers worth doing, it better have significantly boosted rewards. 2-4k gold per hour or maybe even negative gold per hour isn't going to cut it.

"man the new guy hasn't posted since Favorable I hope we didn't scare him away" *new guy responds to every relevant post*

well played, well played

although I don't expect you to affect any significant changes in this regard, I STRONGLY suggest playing mystic instead of priest. priest outclasses mystic rather thoroughly in most aspects of the game, and if you want to understand the class balance problems in TERA, mystic vs priest healing is one that has existed since the start of the game and is still going on today. specifically recommending the underpowered class is weird maybe, but for someone who works on the game to only play the OP tank and the OP healer... I think you should try to get more perspective on the struggles of the weaker classes.

good point. I was thinking of playing the priest after what Akuarine initially said, but I am now leaning towards the mystic. I do like a challenge. AND its no fun to heal without some work.

I mean if i decided to let my party die, I can't blame other people if I am a priest, since I should be an automatic heal. :P