Complete and up-to-date market data, information and analysis on the global interactive leisure software marketplace. Coverage includes well-established games markets such as consoles and handhelds, digital games and subscription services, as well as emerging areas including eSports and virtual reality. Also provides extensive visibility into the Asia games markets.

Snapshot historical and forecast games data by platform type and distribution channel. Covers consumer spend on games content and services across TV Console, Handheld Console, PC, Cloud, and mobile. Segmented by geography, device group and distribution type.

Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography, covering all major games consoles and VR headsets. PC household data is also included. The data is segmented by device group, company, and platform.

As with last year’s conference, Internet of Things (IoT) security remained a smaller part of the overall discussions surrounding cybersecurity at RSA 2019. However, despite this position of limited coverage, IoT security continues to gain traction and visibility as a topic that demands greater recognition within the context of comprehensive security solutions.

January was a relatively quiet month for discounting, understandable since all major digital first-party stores for console had hit record highs of activity in the second half of December. Ubisoft was the exception, becoming one of the busiest publishers in the period, with major, themed promotions for both Xbox One and PS4, in multiple regions.

IHS Markit has partnered with appScatter Group, the intelligent app management platform to produce this report. appScatter provides IHS Markit with country-level mobile apps data to support analysis of the mobile games market, mobile games companies and title performance from its Priori Data, enabling us to deliver deeper insight into these market opportunities.