Falcon Grav Tank

"Just as Falcon delivered Anaris to Eldanesh, we bring warriors to the front."

The Falcon Grav tank is named after the falcon spirit Faolchú who brought the sword Anaris to the mortal warrior Eldanesh. The Falcon is an all-purpose Eldar tank, armed with an array of weaponry as well as the ability to hold up to 2 squads of units. It is a powerful weapon in the hands of an Eldar tank Autarch. The Falcon also possesses the ability to make long distance jumps, gliding through the air to another location, making it perfect for ambushes.

Tactics

One good use of the Falcon Grav Tank is in conjunction with Fire Prisms to form a highly agile mechanized force. With great speed and the Jump ability these vehicles and make quick hit and run attacks on an enemy base. Combine this with TeleportingWarp Spider Squads and infantry in the Falcons, and you can devastate the enemy base before they can even return to defend it.

Another tactic that has caused no end of frustration to the enemies of the Eldar is loading the Falcon with a Fire Dragon squad. A pair of loaded Falcons can jump into an enemy base and unload their deadly cargo. The Falcons provide cover for the Fire Dragons while they rip apart base structures. Once the main enemy force arrives to salvage what's left of their base, the Fire Dragon squad(s) load back onto the Falcon and jump away.

The Starcannon is an especially potent anti-morale weapon. Although losing the anti-vehicular power of the Brightlance is unfortunate, the Falcon is far more effective at anti-infantry duties with a Starcannon than it is at anti-vehicular duties with a Brightlance. The Vyper has the same power against vehicles as a Falcon with Brightlance but can be purchased for much less power and requisition, as well as only requiring two support cap.

If pure firepower is required though, a Wraithlord is a better choice than the Falcon. Its Brightlance is an incredible weapon against vehicles, it's significantly more durable than a Falcon, and can rip through most targets far faster in melee than even two Falcons could do at range.

Abilities

Allows the Falcon to jump over intervening terrain directly to the targeted location. Each jump requires 45s to recharge, and there is a total of 2 jumps at full charge, requiring a total of 90s to recharge from empty.

Death Explosion

Death Explosion

Requires

Nothing

Target Types

Any friendly units or buildings

Range

Self

Area of effect

Variable

Cooldown time

None

Effects

When the Falcon Grav Tank is destroyed, there is a chance the Falcon Grav Tank will explode and send nearby units flying in one and only one of the following ways. Each explosion's chance is calculated one by one in a random order:

25% chance to do 3.75-6.25 damage, 10 morale damage, and 20-40 throw force in a radius of 3 (this explosion affects all nearby units, not just friendlies)

25% chance to do 10-20 damage, 30 morale damage, and 25-50 throw force in a radius of 3

25% chance to do 20-30 damage, 50 morale damage, and 35-55 throw force in a radius of 3