I really like this mod, not only does it give you the "player gravestones" in multiple flavers, it also throws in other aesthetic stones and even what looks like legit dungeons!

But... Question... I'm running a "multiverse" server (basically the "overworld" is almost-vanilla, and then you find portals to adventure maps I've built that you can get lots of fun items from) Is there a way to set the catacombs to only spawn in specific words/dimentions?

I have a question along the lines of this. I use Mystcraft which allows you to go to other "ages" (somewhat like in the quote) and wonder if this mod spawns in those places as well? If so then I will definitely get this mod to see it. It is very creative. Nice work!

Just as a suggestion, any chance we can get a config option in the future to decide which dimention(s) it spawns in? I have several that it would fit beautifully into, and others that it, well... doesnt...

Just as a suggestion, any chance we can get a config option in the future to decide which dimention(s) it spawns in? I have several that it would fit beautifully into, and others that it, well... doesnt...

Just describe where are you would like to see it, and I'll see what can I do for that.

Could you maybe do a brief play-test of this mod in conjunction with Mystcraft? I encounter errors when Mystcraft treasures spawn in your dungeons. The treasure chest somehow breaks and leaves the loot scattered on the floor.

Glad to tell you that I'm almost ready to release new version.
But previously i would like to ask you a little help:
The most important part of this update is "localization", so it will be great if someone help me to translate it to another languages. At the moment I have only english and russian versions.
So if someone would like to help with it here is example of english localization file:

I love the looks of this mod! I remember finding it before, back in the 1.4.7 days but then I lost it and couldn't find it again when senseisubraki made his. I'm glad I found it again though, it seems pretty fantastic.

I'm not sure if this is an impolite thing to do or not (I'm only trying to help!), but I went through and spellchecked your opening post, fixed some grammar as well. I tried to leave the sentences as similar to their original form as possible, though. It was important for it to still be your mod description and all.

This mod adds a gravestone to the game, which "spawns" at player/villager/dog/cat death.
Also this mod generates cemeteries in some villages, and the "Wither's catacombs". This is a new huge structure, like stronghold, where you can find a lot of loot, dangerous adventures and a "Wither Boss" at the end.

Description

Gravestone
This block "spawns" at player`s death.
You can break it with a pickaxe or by breaking ground under it and put it into another place but only on "diggable" blocks: dirt, grass, mycelium, gravel, sand, soul sand and snow. On another type of surface it can be put only when you die.

With a small chance, gravestone can spawn zombies and skeletons at night, and in some specific conditions can spawn pig zombies and wither skeletons.

It will be work only if there is any player in range less 35 blocks, and if there are less than 3 monsters within 1 block of it.

If you have "Mo'creatures" graves will be spawn "Silver skeletons", "Wraiths" and "Flame wraiths", and if you have "Twilight Forest" it will be spawn "Twilight Wraiths" too.

Also this block holds all your inventory and information about your death, which can be shown by right click on it.

Furthermore this block can contains some loot (but only in generated structures), which will drop when you destroy it.

As a default it's required silk touch pickaxe to harvest, but it can be changed in config file.

Sword Gravestone
If you have sword in your inventory there is 25% chance that it will be used as gravestone.

Dog gravestone
Like a gravestone its spawns at tamed dog death. At night it spawn zombie dogs and skeleton dogs.

Cat gravestone
Like a gravestone its spawns at tamed cat death. At night it spawn zombie cats and skeleton cats.

Wither spawner
This block almost like a default spawner, but it spawns only Wither, and after that will be destroyed by self.

Night stone
This block looks like a nether brick, but it have some specific abilities.
It is a main part of catacombs trap, which allowed gravestones to spawn monsters . When you step on it time will change to sunset.
It can be break by pickaxe, but drop only if you use pickaxe with silk touch, otherwise it will drop nether brick.

Memorials
This blocks is decorative, but it can show some message like gravestone.
They generate randomly in the world. You can harvest with silk touch pickaxe and place in any another place. Also you can buy it from an undertaker.

Creeper statue
Unlike another memorials, this can't be found in the world, and buy at an undertaker. It's dropped at charged creeper death. Also you can find it in catacombs.

Chisel
With this item you can set custom text on a gravestones and memorials. (unfortunately there is bug with it, so the message will not save)

Undertaker
He spawns in some villages. His house looks almost like forge, but with some empty gravestones on its porch. You can by chisel or "empty" gravestones and memorial blocks.

Zombie dog
This monster rather strong and fast like a dog. It attack some peaceful creatures: dogs, cats, sheep, horses and villagers. When he kills a villager, cat, dog or horse they become zombies too.

Zombie Cat
This monster weaker than zombie dog and attack only dogs, cats, chickens, horses and villagers. When he kills a villager, cat, dog or horse they becomes zombie too.

Skeleton dog
This monster have only half health of normal dog, but it is almost twice as fast!

Skeleton cat
This monster have only half health of normal cat, but it is almost twice as fast!

Cemetery
It generates in some villages. All graves contain some loot.

Wither's catacombs
This is a huge structure which begins at surface and goes very deep underground.
Entrance is a big graveyard with mausoleum at it center, but true size of this structure is much bigger. There are a lot of tunnels inside of it, which can contains graves, spawners, traps, and surely some treasures. At the end you can find Wither, which guard nether portal.
This is a rather rare structure which can be generated only in certain biomes: plains, forest, jungle, ice plains and taiga by default.Beware there is an ancient curse protecting it from any "invaders"!

Every generated grave contains some loot.
Mostly this are few bones and some rotten meat. But with a rare chance it can contain skeleton or zombie skull too.

But this is not all:
There are exists different type of graves which contains some additional loot.

1) Warrior's grave.
It can contain almost full diamond/golden/iron(more valuable are rarer) armor (some chance for every item), sword and bow. All warrior's graves use its sword as gravestone.

To make it more easier here is a little hint:
There are some "logs" in code, so if you run minecraft with console you can see catacombs coordinates when they generate. It allows you to not need to inspect the whole map, and not miss it.

Run minecraft from the command line on Windows: Start->Run, enter "cmd". In the command line, enter:

Death messages(This option temporary turned off)
You can set custom names and death messages for generating graves and memorials.
Each object has its own file. You can find it in "%minecraft_config_folder%/GraveStoneMod".

Planned features

some fixes and code optimization

new textures for memorials and undead pets

fog on cemeteries

"moon based" events

add thaumcraft aspects

add ravens

maybe spawn specific monster to protect graves.

add ghost(one or two different types)

add haunted house, and some new stuff for it

add "altar of sacrifice"( can't say exactly what it will give, but in any case it will require peaceful creatures deaths for work)

add vampires

maybe add vampire's castle(and some new stuff for it, like coffins)

maybe add "bone sword" and "bone armor"

maybe add new small dimension with new boss, and a lot of stuff, some plants, maybe mobs...

Changelog

2.4.1

Add french localization.

2.4.0

Add localization for english, german and russian languages.

Change creeper statues message to "Sssssssss"

Rework "Highlands" compatibility.

Night stone show message when you step on it.

Add configuration which allow to disable night stone.

Give swords to some skeletons.

Rework mobs spawn at grave destruction.

Rework mobs spawn by graves (80% as default. it can be changed in configuration file)

Increase count of chests in catacombs.

Increase count of graves rooms in catacombs.

Add "nether chests" to catacombs.

Treasury rooms will contain more valuable chests.

Zombie dogs no more hurt cows and pigs.

Zombie dogs and cats will kill horses too. At horse death it transform to "Zombie horse"(this is minecraft horses)

Fix "phantom swords" bug.

Fix "invulnerable mobs" bug.

Name tags and leads can be found only in pets graves.

Some another fixes and optimization.

2.3.3

fix "underwater catacombs fence" bug

fix "underwater graves" at catacomb's graveyard

fix "server/villager" bug

"return" weapon for mobs which spawned by graves

wither skeletons can be spawned with bows/swords

graves will not replace blocks at player death

change ground for memorials which spawn on beach

reduce loot for graves at catacomb's graveyard

add new room to catacombs

2.3.2

update for minecraft 1.6.2

add name tags to pet's graves loot

add lead to pet's graves loot

2.3.1

fix crash at villager death

fix "ExtrabiomesXL crash"

add Highlands compatibility

2.3.0

add BiomesO'Plenty compatibility

add ExtrabiomesXL compatibility

fix "out of memory" bug.

some optimization

2.2.0

sword graves

new memorial blocks

memorials generate in some villages

graves spawn some mobs from "Mo'creatures" mod if it installed

graves spawn some mobs from "Twilight Forest" mod if it installed

graves spawn monsters at thunder too

when grave harvest there is a chance that it spawn monster.

warrior's graves always have sword

warrior's graves use sword as gravestone

reduce pets graves count

all graves loot damaged a little

add new room in catacombs

reduce grave rooms in catacombs

increase max level of enchanted books to 5

add config for custom grave names and death messages

add config for disabling spawn of undead pets

fix generation graves under water

fix generation memorials in ocean

fix broken grave particles bug

fix cat grave texture

fix "GenerateMemorials" config bug

2.1.0

add gravestones for pets.

add zombie and skeleton dogs and cats.

graves show age.

some special texts for memorial blocks.

compatibility with senpaisubaraki's gravestone mod.(you must set "GeneratePlayerGraves" to false)

Copyright/License
"GraveStone mod" is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;

you have the right to have access the source code of the mod.

you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original author(s).

you have the right to distribute the source code and/or compiled versions of the source code

you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original author(s)(a link back to this thread for example)

Source Code
All source code for "GraveStone mod" is available on my GitHub.

Mod Packs
Since "GraveStone mod" is an open source mod released under the LGPL v3, that means you have the right to include this mod in your modpack.

Special thanks to

Goodlyay for graves, chisel and undertaker textures.

Nuchaz for enchanted blocks renderer code.

MickyFoley for german translation.

senpaisubaraki for french translation.

GRxRyder for a lot of cool advices and ideas.

Donations
If you enjoy the mod and feel like you'd like to help me out with some monetary support feel free to make a donation. It is very much appreciated, and nothing that I expect or demand.

I love the looks of this mod! I remember finding it before, back in the 1.4.7 days but then I lost it and couldn't find it again when senseisubraki made his. I'm glad I found it again though, it seems pretty fantastic.

I'm not sure if this is an impolite thing to do or not (I'm only trying to help!), but I went through and spellchecked your opening post, fixed some grammar as well. I tried to leave the sentences as similar to their original form as possible, though. It was important for it to still be your mod description and all.

I'm glad that you happy to find it again! And, surely, thank you for "fixed grammar".)

This mod is absolutely awesome - I always love new places to adventure and explore in minecraft and this just fits so well.

There is a bit of a problem, though. It involves the gravestones spawning at night - and in the big graveyards that have a lot of them.

When I look around in the .cfg to tone down (or even disable outright) the number of mobs that spawn, there's no spawn chance for graves to modify like was mentioned in the configuration on the mod's mainpage. The only part there (SpawnRate) says not to decrease it below 1800. I tried it anyway (why not, right?). It had no effect.

The amount of undead that spawn this way have been a bit overwhelming in the big graveyards, both in terms of gameplay (many many many deaths) and server strain (my fiancee and friends play this on a LAN).

Is there another way to disable or tone down this that I might've overlooked, or is it also possible that using also Mob Spawn Controls/Mo Creatures is complicating this somehow?

Private Mod Note
():

Rollback Post to RevisionRollBack

"Mod it and break it and fix it and mod it and break it and fix it and mod it again"

When I look around in the .cfg to tone down (or even disable outright) the number of mobs that spawn, there's no spawn chance for graves to modify like was mentioned in the configuration on the mod's mainpage.

This feature was implemented in 2.4.0 version. What version do you use?

I updated to the most recent release of your mod and the spawn chance wasn't in the cfg (I deleted the old GraveMod cfg folder in config just to make sure it made a new clean one with the new version). Maybe I have to add that line to the generated cfg?

If not, maybe I can set the SpawnRate to a substantially high number (like 10000) and that would help decrease the number of mobs spawned? I think I'll go try that and see how it shakes out.

I'm a very big fan of your skeleton cats and dogs. I was wondering if maybe sometime down the line you might consider adding a method (maybe using Nether items, or something likewise challenging to acquire) to 're-tame' your now hostile former cat or dog? It would be awesome to have a fast undead pet.

Private Mod Note
():

Rollback Post to RevisionRollBack

"Mod it and break it and fix it and mod it and break it and fix it and mod it again"

I updated to the most recent release of your mod and the spawn chance wasn't in the cfg (I deleted the old GraveMod cfg folder in config just to make sure it made a new clean one with the new version). Maybe I have to add that line to the generated cfg?

Just checked and it was in it. Unfortunatly I can't say why it happens to you.

I'm a very big fan of your skeleton cats and dogs. I was wondering if maybe sometime down the line you might consider adding a method (maybe using Nether items, or something likewise challenging to acquire) to 're-tame' your now hostile former cat or dog? It would be awesome to have a fast undead pet.