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An attack sequence is a chain of attack animations that depends on your character's Base Attack Bonus, fighting style, and whether you are stationary or moving. A higher BAB also increases the speed of the attack sequence.

The following tables give the attack bonuses for each animation in an attack chain. Your character cycles through this chain as long as your attacks occur continuously. Pausing too long between attacks breaks the chain and forces you to start from the first animation on your next attack.

Fighting with any two-handed weapon grants glancing blows at certain points in the attack chain, represented below by numbers between parentheses. The attack bonus for the glancing blows depends on your character's two-handed fighting style support feats. Three bonuses are listed, in the order (no feat/Two-Handed Fighting/Improved Two-Handed Fighting). Use only the one bonus that matters.

After Update 5, an off-hand attack would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks. The base chance to proc an off-hand attack is 20%. Each Two Weapon Fighting feat improves this chance by 20%, to the total of 80% with Greater Two Weapon Fighting. Also the Ranger Tempest I and II each add 10%, so it is possible to get a 100% chance to proc an off-hand attack.