Well, this build doesnt necessarily need maxed out resistances except for cold because you wont get nuked by casters thanks to the huge ES-Pool.
I dont know if this build can pull it off with 6% Lifeleech, but with my ES-Clawshadow I've been regaining life faster than i could lose it, even post patch where my Fire & Lightning resistances have been somewhere in the 10-2% range.

But you have a point because it will take a long time to get sufficient gear and until then you will want to have resistances maxed.

E: And even without taking resistances it is possible to max out since you get 20% allresi from passives, which leaves you at a mere 40% malus.

Long run --> extra skill point is better
Race situation --> resists is better

as explained in the above-linked post.

It's not that tough to get good resists on gear, albeit sacrificing a bit of dps along the way. It is tough however to get good resists AND good dps on gear, and that's the challenge. The equipment my char has is OP I admit in terms of the fact that they have both resists and DPS, but out of the 10 pieces of gear, only 7 of them actually have resists on them, with 1 (the chest) having only 9% resists, yet I managed to reach 75/57/59 on resists which are then subsequently maxed with my granite flasks of resistances.

In other words, if you have the patience to farm and build a powerful character, take the skill point. If you want to reach merci and maps asap, such as in a race for instance, take the resists option.

Of course, you guys are all welcome to disagree if you wish but this is just my opinion. hope that clears up why I chose the skill point! :)

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Long run --> extra skill point is better
Race situation --> resists is better

as explained in the above-linked post.

It's not that tough to get good resists on gear, albeit sacrificing a bit of dps along the way. It is tough however to get good resists AND good dps on gear, and that's the challenge. The equipment my char has is OP I admit in terms of the fact that they have both resists and DPS, but out of the 10 pieces of gear, only 7 of them actually have resists on them, with 1 (the chest) having only 9% resists, yet I managed to reach 75/57/59 on resists which are then subsequently maxed with my granite flasks of resistances.

In other words, if you have the patience to farm and build a powerful character, take the skill point. If you want to reach merci and maps asap, such as in a race for instance, take the resists option.

Of course, you guys are all welcome to disagree if you wish but this is just my opinion. hope that clears up why I chose the skill point! :)

What 10% evasion node? Do you mean the 10% Evasion + ES node? Also, what is the point of getting 4x8% resists if they're not going to help in preventing status ailments end-game?

Another example, you could not take the 2x 4% physical damage / 8% accuracy with daggers and take the 8% resistance reward instead. The dagger node would increase ur dps by about 0.5% lol

To answer your other question:
Shock: 276ms per 1% max life dealt as lightning
Chill: 138ms per 1% max life dealt as cold
Freeze: 100ms per 1% max life dealt as cold
Burn: 1/3 of fire damage per second for 4 seconds

More life = shorter duration
More resists = shorter duration
More resists = less burn damage
life = energy shield

What 10% evasion node? Do you mean the 10% Evasion + ES node? Also, what is the point of getting 4x8% resists if they're not going to help in preventing status ailments end-game?

Another example, you could not take the 2x 4% physical damage / 8% accuracy with daggers and take the 8% resistance reward instead. The dagger node would increase ur dps by about 0.5% lol

Maybe the dagger node wouldn't increase my dps that significantly, but it's still a DPS increase. And for an int-based character, accuracy is important to me, especially to ensure that my flickers can hit and I can get mana back by using mind drinker.

To answer your other question:
Shock: 276ms per 1% max life dealt as lightning
Chill: 138ms per 1% max life dealt as cold
Freeze: 100ms per 1% max life dealt as cold
Burn: 1/3 of fire damage per second for 4 seconds

More life = shorter duration
More resists = shorter duration
More resists = less burn damage
life = energy shield

Now I understand why you keep thinking resists are more important. Your understanding of the game mechanics is flawed.

Allow me to explain this to you.

Take a look at this statement that you wrote:

For instance: Shock: 276ms per 1% max life dealt as lightning.

The bolded characters say it all. it's 1% of max life, not max ES. Life and ES are not the same. The max life of a CI character is based on the amount of life he would have if he removed the CI keystone. Considering most CI users at end-game have about 600-700 would-be max life, and take around 500 elemental damage minimum, which is around 71.4% of their max health, that already far exceeds the capped duration of the shocked status ailment.

Hope that helps in your understanding!

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[url="http://www.youtube.com/watch?v=3CHGLWhMunM"]Build of the Week 14[/url]
[url="http://tinyurl.com/rfinva"]The first Righteous Fire/Non-Shavronne's HC[/url]
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