商品描述

Students will appreciate this unique guide to interactive system design, reflecting the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.

Interface Definition. Keep the Simple Simple. Human-Centered Design and User-Centered Design. Tools That Do Not Facilitate Design Innovation. Interface Design in the Design Cycle. Definition of a Humane Interface.

2. Cognetics and the Locus of Attention.

Ergonomics and Cognetics: What We Can and Cannot Do. Cognitive Conscious and Cognitive Unconscious. Locus of Attention.

Formation of Habits. Execution of Simultaneous Tasks. Singularity of the Locus of Attention. Origins of the Locus of Attention. Exploitation of the Single Locus of Attention. Resumption of Interrupted Work.