I’ve decided to post an HTML5 game called Canvas Ricochet for my upcoming book. The game includes a score counter, progressive leveling, restart capabilities, collision detecting, and more. Click the image below to play now!

Lately I’ve been busy with my new super awesome job at The Nerdery, putting finishing touches on my book HTML5 in Action, and moving to a new location in Chicago. This has kept me quite busy, so I plan on taking a break from side projects for about a month to play Mass Effect 3 and SWTOR. When I return, I’ll be pursing the following projects you can look forward to:

Getting my game engine Canvas Prime into beta and writing tutorials for it

A couple months back I put together a presentation on the HTML5 Canvas API. Its aimed at giving an introduction to developers with a very basic understanding of JavaScript. It includes links to live examples you can tinker with in-browser, so you can play with what you’re presented. A majority of the content comes from my upcoming book project HTML5 In Action.

Over the past couple months I’ve been working on an object oriented HTML5 game engine known as Canvas Prime. What makes it very different from all the other Canvas game engines, is you can use simple hooks to significantly modify the engine on the fly. Want to rewrite collisions at the engines core? Use a hook. Want to rewrite the loading screen animation with the current load value? Use a hook. Want to add in WebGL models, could easily be done by adding in a couple hooks.

For a long time I’ve been searching for a perfect set of test content I could drop into any WordPress WYSIWYG. Reason being its a pain to go through and use every single TinyMCE item to test a theme. To make matters worse, you’ll need to upload a ton of images or reuse some multiple times. Because of these issues, I’ve created what I feel is the most efficient way to test out the WordPress WYSIWYG.