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Thade

=== Controls ===
Mouse to control mostly everything
Spacebar to progress in cutscenes
S to skip cutscenes
R to reset mini-game (if you get stuck)

=== Tips ===
You can only get stuck in one mini-game, you can restart it by R.
In the Vault mini-game, you can reset the zones by double-clicking on them.

=== Thanks to ===
N0_NAMED_GUY

=== Updates ===
Update: bug (preventing you from leaving the corridor area) fixed
Update 2: added cutscene skip button and reset button to the statue puzzle
Update 3: bug fix
Update 4: added some control hints to the game (because people would not read the controls on this page)
Update 5: added timelapse, with no music (dammit, youtube)
Update 6: bug fix

...that's not very nice. Everytime I lose (which happens really easily since 10 seconds is not a lot for those partly rather complex pipe things) I have to start over and watch the complete intro again?
I guess I didn't get far enough to be able to rate the game. So all I can say is that it is indeed quite intriguing, and that those isometric screenshots looks very nice and I'd like to get there. :P

The room with heartless statue reminded me of Sanitarium game. I liked the storz, and the graphics, the puzzles were really fun too - I would like to have some sort of restart button in the golden heart puzzle, though, as I got stuck and could not get progress further.

I've never, ever been so stressed by a game of Lights Out. I even think I worked up a sweat. I never ever expected that. It's incredible how much the timer and story changed the feeling of these games.

Overall, I enjoyed it a lot, despite the constant crushing claustrophobia of impending death. :-)

I only have two criticisms. First, the mechanic wasn't always obvious. I was able to guess the other ones, but the peg jumping made me have to ask. Maybe a hint button would have been nice, but given the theme, it might be better without. The lack of understanding leading to increased frustration and despair. So maybe you should just disregard this one.

The second one seems to be echoed by others; give a restart button if people fail the initial puzzle. It's annoying to have to go by the menu. (I had to do so three times).

Fantastic game, loves all the minigames, didn't take too long to figure out the rules to them either. Awesome job, only thing missing is music, but the whole thing was extremely fun. The first puzzle was pretty hard, but it was still doable and made getting to the meat and potatoes of the game that much more rewarding.

I really liked the story and the graphics, controls are a bit wonky, but I liked it
The only problem I'd say it took me a while to understand what i was supposed to do in a couple of games (the one with the numbers and the one from the statue)

Good graphics, appropriate audio, and good use of narrative to set the mood. I was in a rush to connect pipes to save my very life! Sadly, i lack the reflexes necessary to see much of your game. I can tell by the screenshots that I'm missing a lot and that makes me sad... I'm not quick enough with a mouse.

Nice puzzle game. I only played the easy mode but it was quit fun once you get past the pipe puzzles. You should have the game reset at the beginning of a puzzle instead of restart the game. I was also disappointed at the ending but maybe time got in the way. It would be interesting to pursue these characters more in a postmortem.

Yeah - the fade/reset screens need to be faster and reset to the current puzzle... it took me forever to get past the pipes! I love the game though: great concept - the overall aesthetics and story worked really nicely together.

Classic gameplay for the short part I managed to play (pipe puzzles). It was really really hard to make them in 10 seconds, I would have loved to make it to the later parts of the game, but as it already been said, it's a bit annoying that you have to watch back the intro every time you lose.

it would have been better to progress the story line longer -- nice job

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