Thursday, December 5, 2013

Hill Cantons Bestiary: Fobbits

No. Enc.: 1d8 (5d8)

Alignment: Neutral or Lawful (Evil)

Movement: 60’ (20’)

Armor Class: 7

Hit Dice: 1 -1

Attacks: 1 (weapon)

Damage: weapon

Save: D1

Morale: 5

Hoard Class: XX

XP: 10

It is well established throughout the
Cantons that the hallmark of a successful borderlands home is the
placation of its hirsute house spirits, the Domovoy. But just as the
tidy familiar houses of humans have their cozy domestic fae denizens,
the warped dream-logic of the Weird dictates that many of the terrible
murderholes of that dread zone must also have a counterpart. One of
the most common of which is the danger-adverse Fobbit.

An actual Fobbit lair will be a
heavily-barred and trapped locale usually located off a back
corridor, though the rich cook smells of gourmet hot grub may be
smelled as far as 10-80 feet away. A Fobbit lair will host 1d4 Remfs
(2 HD Fobbit commanders), copious barricades of paperwork and a
surprisingly luxurious smattering of consumer goods.

There is a 1% chance that Glamdalf, a
truly-fabulous, comfort-loving wizard and inventor of the
self-reading scroll, will be found in any given Fobbit lair.

Oddly enough I stumbled across this recently"FOB: Forward Operating Base. Bigger than a COP, smaller than a superbase. A FOB can be austere and dangerous, but is more commonly provisioned with hot, varied meals, hot water for showers and laundry, as well as recreational facilities.

Fobbit: Combination of FOB and Hobbit. Derogatory term for soldiers who do not patrol outside the FOB."

From "U.S. Military Lingo: The (Almost) Definitive Guide" on NPRhttp://www.npr.org/blogs/parallels/2013/12/04/248816232/u-s-military-lingo-the-almost-definitive-guide