Mario and Sonic at the Olympic Games: Mission Mode Guide (Wii)
Version: 1.13
By HeoandReo (Herb S. W. Richardson) (spark_slash_n_crash@yahoo.ca)
Progress:
2-01-08: Started Guide. Introduction done, Usable Characters done. Power
Character Missions done.
3-01-08: All-Around Character Missions done. Fixed an error with shooting
missions. Total targets are based on the station you are in, which is totally
random. Fixed some labeling of the events.
5-01-08: Speed Character Missions done. Skill Characters Missions done. Added
a rough difficulty level. Thanks so much for 1000 hits in about 4-5 days, all.
This is probably the final 'draft' edition of the FAQ, until I add more
stuff, or put in contributions sent to me. Or entirely rehaul it. Or make
some other changes.
7-01-08: Added Knuckle's first mission stars. Fixed up Daisy's missions.
Added some mostly superficial Frequently Asked Questions
9-01-08: Added a new site which can host my guide.
22-01-08: Added yet another site. My Wii also has returned from repair, it
broke down some time after the last update, so I'll be able to test out any
strategies sent in time. (Data was erased. :P)
27-01-08: Added a bit of commentary in Mario's last mission. Fixed up
copyrights area to accomodate for the added site.
As of current, only these sites may host my guide:
Gamefaqs.com + affiliates
Gamespot.com + affiliates
Neoseeker.com + affiliates
Supercheats.com + affiliates
GamesRadar.com + affiliates
If I find this guide somewhere else, or someone points me to another place
that has my guide, I will quite pleasantly ask you to remove it from their
site at once. Then I will pleasantly ask again if I get a resounding 'No.' If
not, then I will seek legal action somehow. Not like anyone would want to
steal a crappy specific mode guide, but you never know.
Stealing from my guide doesn't mean that even words like 'I' or 'they' count.
It also doesn't mean using the same strategy or following the same route. But
it does constitute if another guide borrows my advice, word-for-word. I will
proceed to do what I stated above, and again, if not, I'll provide legal
action somehow.
Anyone who contributes information at this time shall be credited. This guide
is only in the early stages, so as such, there will be some errors found.
Also anyone who has a different strategy for missions will also be credited,
and their strategy posted.
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Table of Contents:
1. Introduction
1a. Introduction
1b. Controls
1c. Frequently Asked Questions
2. Usable Characters
2a. Power Characters
2aa. Knuckles the Echidna
2ab. King Bowser Koopa
2ac. Vector the Crocodile
2ad. Wario
2b. All-Around Characters
2ba. Mario
2bb. Amy Rose
2bc. Luigi
2bd. Blaze the Cat
2c. Speed Characters
2ca. Sonic the Hedgehog
2cb. Princess Daisy
2cc. Shadow the Hedgehog
2cd. Yoshi
2d. Skill Characters
2da. Princess Peach
2db. Tails the Fox
2dc. Waluigi
2dd. Dr. Ivo "Eggman" Robotnik
2e. Special Characters
2ea. Mii
3. Power Character Missions
3a. Knuckles's Missions
3aa. Knuckles Mission 1
3ab. Knuckles Mission 2
3ac. Knuckles Mission 3
3ad. Knuckles Mission 4
3ae. Knuckles Mission 5
3af. Knuckles Mission 6
3b. Bowser's Missions
3ba. Bowser's Mission 1
3bb. Bowser's Mission 2
3bc. Bowser's Mission 3
3bd. Bowser's Mission 4
3be. Bowser's Mission 5
3bf. Bowser's Mission 6
3c. Vector's Missions
3ca. Vector's Mission 1
3cb. Vector's Mission 2
3cc. Vector's Mission 3
3cd. Vector's Mission 4
3ce. Vector's Mission 5
3cf. Vector's Mission 6
3d. Wario's Missions
3da. Wario's Mission 1
3db. Wario's Mission 2
3dc. Wario's Mission 3
3dd. Wario's Mission 4
3de. Wario's Mission 5
3df. Wario's Mission 6
4. All-Around Character Missions
4a. Mario's Missions
4aa. Mario's Mission 1
4ab. Mario's Mission 2
4ac. Mario's Mission 3
4ad. Mario's Mission 4
4ae. Mario's Mission 5
4af. Mario's Mission 6
4b. Amy's Missions
4ba. Amy's Mission 1
4bb. Amy's Mission 2
4bc. Amy's Mission 3
4bd. Amy's Mission 4
4be. Amy's Mission 5
4bf. Amy's Mission 6
4c. Luigi's Missions
4ca. Luigi's Mission 1
4cb. Luigi's Mission 2
4cc. Luigi's Mission 3
4cd. Luigi's Mission 4
4ce. Luigi's Mission 5
4cf. Luigi's Mission 6
4d. Blaze's Missions
4da. Blaze's Mission 1
4db. Blaze's Mission 2
4dc. Blaze's Mission 3
4dd. Blaze's Mission 4
4de. Blaze's Mission 5
4df. Blaze's Mission 6
5. Speed Character Missions
5a. Sonic's Missions
5aa. Sonic's Mission 1
5ab. Sonic's Mission 2
5ac. Sonic's Mission 3
5ad. Sonic's Mission 4
5ae. Sonic's Mission 5
5af. Sonic's Mission 6
5b. Daisy's Missions
5ba. Daisy's Mission 1
5bb. Daisy's Mission 2
5bc. Daisy's Mission 3
5bd. Daisy's Mission 4
5be. Daisy's Mission 5
5bf. Daisy's Mission 6
5c. Shadow's Missions
5ca. Shadow's Mission 1
5cb. Shadow's Mission 2
5cc. Shadow's Mission 3
5cd. Shadow's Mission 4
5ce. Shadow's Mission 5
5cf. Shadow's Mission 6
5d. Yoshi's Missions
5da. Yoshi's Mission 1
5db. Yoshi's Mission 2
5dc. Yoshi's Mission 3
5dd. Yoshi's Mission 4
5de. Yoshi's Mission 5
5df. Yoshi's Mission 6
6. Skill Character Missions
6a. Peach's Missions
6aa. Peach's Mission 1
6ab. Peach's Mission 2
6ac. Peach's Mission 3
6ad. Peach's Mission 4
6ae. Peach's Mission 5
6af. Peach's Mission 6
6b. Tails's Missions
6ba. Tails's Mission 1
6bb. Tails's Mission 2
6bc. Tails's Mission 3
6bd. Tails's Mission 4
6be. Tails's Mission 5
6bf. Tails's Mission 6
6c. Waluigi's Missions
6ca. Waluigi's Mission 1
6cb. Waluigi's Mission 2
6cc. Waluigi's Mission 3
6cd. Waluigi's Mission 4
6ce. Waluigi's Mission 5
6cf. Waluigi's Mission 6
6d. Dr. Eggman's Missions
6da. Dr. Eggman's Mission 1
6db. Dr. Eggman's Mission 2
6dc. Dr. Eggman's Mission 3
6dd. Dr. Eggman's Mission 4
6de. Dr. Eggman's Mission 5
6df. Dr. Eggman's Mission 6
7. Credits
7a. People who I give props to
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1. Introduction
1a. Introduction
This is a dream come true for most gamers who grew up in the '90s.
Remember those times in the schoolyard where you and your friends would get
into a heated argument on who was better, Mario or Sonic? At the early-mid
1990s, this was the 16-bit era, which both mascots were definitely in their
prime. Mario has Super Mario Brothers 3, Super Mario World, Super Mario
All-Stars, while Sonic had Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic
the Hedgehog 3 and Knuckles... ah! What a great time to have either console
from either side of the war between Nintendo and Sega. But as time passed,
Sega eventually dropped out of the console market, and became a third party.
But their relationship with Nintendo turned into one of the great love
affairs. (Yes, I know that is sad. :P) Nintendo players got great things like
Sonic Adventure 2 Battle, Sonic Adventure DX, and they got some generally
mediocre ones,like Sonic Heroes, Shadow the Hedgehog, etc. But now, in that
day and age, it was only a matter of time until Mario and Sonic would finally
appear together as friendly rivals. And that matter of time has passed.
1b. Controls
The Wii Remote is very unique. To pick things, you actually have to move it
around to move the cursor on the screen. Think of it like a computer mouse,
except it's constantly shaking slightly, because human hands tend to be
shaky. (Or is it just mine? Hmm...)
Aside from those, there are a few buttons you can use on the Remote and the
Nunchuck. Due to the variety of events you can enter, the Remote, Nunchuck,
and buttons have many, many uses.
This write-up is complicated due to the many uses of the buttons. Try to keep
up if you can. E-mail me if you're still having trouble, or if I missed
something, at spark_slash_n_crash@yahoo.ca
Move the Wii Remote:
-Move the cursor. Used in the Main Menu, when an event is paused, Archery &
Shooting Skeet Event.
-Move the Wii Remote in various directions in certain events. You can move it;
-Left and Right in Table Tennis to hit the ball with your racket.
-Forward in Fencing and Dream Fencing to stab with your epee.
-Upwards in Long and High Jump to make the character jump.
-Quickly shake the Wii Remote in Trampoline and Dream Platform in
certain sequences.
-Spin the Wii Remote in a vertical clockwise direction in Hammer
Throw to gain power.
-Shake the Wii Remote downwards in Pole Vault to plant the pole. Hold
A & B while doing so in Javelin Throw to throw the javelin.
-Backwards while holding A & B in Archery to start aiming the arrow.
Move the Wii Remote & Nunchuck:
-This is perhaps the most used action. You can move them;
-Up & down to simulate running. Used in all Track events, Javelin
Throw, Long, Triple, and High Jump, Pole Vault, Dream Race, Vault,
and with characters with Dog Paddle in Aquatics events. Can also be
used in Long and Triple Jump after the jump to increase distance
slightly, and in Vault again if you land spinning to regain balance.
Used in Pole Vault to gain recoil.
-Up one at a time(Remote first, Nunchuck second) in High Jump and
Pole Vault. Raise Remote again in Triple Jump to simulate the third
jump.
-Left & Right to draw applause in certain events, and for characters
with Breaststroke Swimming Style in Aquatics events.
-Forward & Backward for characters with Crawl Swimming Style in
Aquatics events.
-Both upwards repeatedly for characters with Butterfly Swimming Style
in Aquatics events.
-Left & Right simultaneously for characters with Crocodile Paddle
Swimming Style in Aquatics events.
-Backwards simultaneously in Rowing to make the character row,
assuming you already pressed the sequence.
Move the Nunchuck alone:
-This is another movement action. It sees significantly less use than moving
the Wii Remote. It can;
-Aim the arrow in Archery.
-Move your character slightly upwards in High Jump and Pole Vault* to
get your character's body over the bar.
A: Accept an option in the Main Menu, pause screen, and 'before event'
screen, hold A and move the Wii Remote downwards in Table Tennis** to create a
'chop' shot. Hold A and move the Wii Remote in any direction in Fencing to
parry. Hold A in Hammer Throw to start the throw. Used in Rowing, Trampoline,
and Dream Platform sequences. Press A & B simultaneously in Dream Fencing and
Dream Table Tennis to do a special attack.
B: Used in menus to return to the previous screen. Press B in Fencing to
do a 'feint', a fake stab, or in Hammer Throw to release the hammer. Hold B
while moving the Wii Remote to do a 'slam' shot in Table Tennis**.
Z: The only use I've seen so far in with sequences in Rowing: Single Sculls
as a sequence.
C: Nothing.
+: Pause events.
-: Nothing
'House' Button: Bring up the option to return to the Wii Menu, and check the
Remote battery status.
*In Pole Vault, I am heavily against stopping the shaking of both the Wii
Remote and Nunchuck to simply move the Nunchuck upwards. Unlike speed, recoil
does not lock, and you can potentially lose your jump this way. Shaking both
Remote and 'Chuck gains the same effect.
**Works in Dream Table Tennis as well.
1c. Frequently Asked Questions
Q: Are Silver and DK in this game?
A: Hahaha, I wish. Well, for DK anyway. Having him face off against some
Sonic characters would be awesome. :) But anyway, no. Neither are in the
game. The cheat you thought you saw was a lie.
Q: M&SatOG doesn't work on my Wii!
A: If you have other games, check and see if they work. If the game works,
call Sega(As they made the game) and they'll replace it. Or get another one
from a store. If the other game doesn't work, then call Nintendo to replace
the Wii.
Q: The Wii makes some weird noises while I play the game.
A: It happened to mine, too. I got around this by sticking in the disc before
turning on the Wii. However, this could mean that the disc or the Wii is
damaged, or even another disc that you have may cause the problem.
Q: I hate those Jump events. I can't get the timing right.
A: That's alright. It takes practice. But if it helps, I tend to get good
jumps by raising the Wii remote around an arm length in height for the jumps.
Try shaking the Wii Remote and Nunchuck to gain distance slightly.
Q: What does applause do?
A: I'm not sure. Apparently it increases the chance of doing well in the
event they clapped in.
Q: What's the difference between the characters?
A: Short answer: Absolutely nothing.
Long answer: There are some miniscule ones, but the only really notable one
is with special attacks that characters use in Dream Fencing and Dream Table
Tennis.
-Skill Characters have a Table Tennis shot that turns the ball invisible, and
a projectile special attack in Dream Fencing, with low knockback.
-Power Characters have a strong shot in Dream Table Tennis which 'stuns' the
ball on the opponent's field for a few seconds, and an extremely high
knockback and high damage stab in Dream Fencing.
-Speed and All-Around characters have roughly the same type of shot in Dream
Table Tennis, where they send the ball at the opponent quickly. In Dream
Fencing, however, Speed characters have a quick array of sword strikes, while
All-Around characters have the worst special stab in the game, where they
lunge forward, with moderate damage and very low knockback.
Q: What do you get after beating the missions?
A: You get an emblem based on the character you beat the mission with. Mario
characters get their emblem on a Mario star, while Sonic characters get their
emblem on an icon similar to that which appeared on the old Sonic title
screens. Their only use is on your savefile. And for completeness.
Q: What's with the format? No need to say Archery twice.
A: My event format is based on where the event is on the Single Match menu.
Like for example, 100m is in the Athletics section, and when you select that,
it is in the Track section.
Q: What is your favourite event?
A: Javelin Throw. It is totally awesome. And I guess trampoline, at a...uh...
distant second.
Q: Who are you and what do you do?!?
A: At the time of writing, I am currently a tenth grade high school student
in very Southern Ontario, Canada. I enjoy music, my friends, Internet, and of
course, gaming.
Q: Who are your favourite characters?
A: Wario was the first one. And then Blaze. But I use a variety, just I use
those 2 the most. Because Wario's comical greediness and Blaze's voice
actress are both equally cool. :D
Q: What's your Wii Friend Code?
A: At the current time, I do not have access to the Internet via Wii, nor do
I have any Wi-Fi.
Q: There's another version coming out for the DS, isn't there?
A: Yes. It appears to have more events. Ack.
Q: How can Mario beat Sonic in a race? Sonic's supposed to be the fastest
game character alive?
A: Have you seen Mario's running speed when you hold down B in the old games?
Q: I'm sick of using the Nunchuck.
A: Lots of events have the option of using the Wii Remote only. But for
others, you're out of luck, as some have the Nunchuck as mandatory for use.
Q: What's this 'Acceleration' stat in the earlier screenshots?
A: It's based on how fast the character can reach maximum speed. Even though
the bar for it was scrapped in the final version, this is still noticeable
when using certain characters. Tails, for one, reaches a high speed faster
and with less effort than, say, Sonic. (Yes, Sonic takes a while to reach
high speed.) So this is a hidden stat. Some research needs to be done on it.
Q: What other FAQs have you done?
A: My only other completed and posted one is one for Mega Man 7's (SNES)
Battle Mode. I prefer to write guides on specific things rather than a
general walkthrough.
Q: Why did you write this one?
A: Because I was sick of the message boards being full of topics on how to do
Peach's Hammer Throw Mission. :P OK, not really, but this should help
nonetheless.
Q: My strategy's better than yours!
A: Well, what are you keeping it to yourself for? Drop me a line at
spark_slash_n_crash@yahoo.ca, I'll test it out, and post it. Who knows, maybe
someone out there will find it easier than what I've put down.
And of course, you will be credited.
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2. Usable Characters
Note: I know I made up some of the things on there, but you gotta admit, the
characters are like that in a way. The stats are based on rough
approximations on the official website data.
Take note that the majority of the characters have no variety or uniqueness
in their selection cry. Pretty much every Sonic character is like; "Let's do
this!", while every Mario character says their name.
2a. Power Characters
2aa. Knuckles the Echidna
"Let's do this!"
Nickname: The Last of His Kind, Knux
Age: 16
Species: Echidna
Colour: Red
Sex: Male
First Appearace: Sonic the Hedgehog 3 (Sega Genesis, 1994)
Good Point: Reliable
Bad Point: Gullible
Likes: Fruit
Dislikes: Treasure Hunters
Swimming Style: Butterfly
Speed: Above average (6)
Power: Great (8)
Skill: Low (3)
Stamina: Good (7)
Knuckles is Sonic's gullible echidna friend. That has gotten him into trouble
many times in the series, with Dr. Eggman tricking him to do his bidding.
Knuckles is the guardian of the Master Emerald, a relic passed down to him by
his echidna ancestors. It is his duty to protect it from any invader.
Knuckles at the Olympics is a fairly balanced character. With an inclination
to power-based events, he can still do well in running, and how long he can
do so.
Trivia: Knuckles's favourite fruit is grapes. It says so in StH3's
instruction book.
2ab. King Bowser Koopa
"Roo-owr, Shmoor!"
Nickname: Boozer, Cute Boozer, King Koopa, His Rancidness, etc.
Age: unknown
Species: Koopa
Colour: Green, red, and orange
Sex: Male
First Appearace: Super Mario Bros. (Nintendo Entertainment System, 1985)
Good Point: Persistent
Bad Point: Underhanded Schemes
Likes: Family unity
Dislikes: Pesky plumbers
Swimming Style: Breaststroke
Speed: Poor (2)
Power: Perfect (10)
Skill: Low (3)
Stamina: Awesome (9)
Bowser is well-known in the Mushroom Kingdom as a troublemaker. Despite this,
he is a leader of a band of creatures, called the Koopa Troop. He and the
Troop often do a variety of schemes to take over the Mushroom Kingdom. Even
so, he will often bring the Troop even simply to ruin Mario's fun.
Bowser is a Power-based character. He has the highest score in power, and his
Stamina isn't bad, either. He can have trouble in running events, though. And
I really wish they gave Bowser back his Mario Kart 64 voice.
Trivia: Bowser is known as King Koopa in Japan. The Koopa Troopas? They were
Nokonokos.
2ac. Vector the Crocodile
"Hah, hah... Bring it on!"
Nickname: Rough 'n' Tumble, Croc
Age: 20
Species: Crocodile
Colour: Green
Sex: Male
First Appearace: Knuckles Chaotix (Sega 32X, 1995)
Good Point: Relaxed
Bad Point: Often pays bills late
Likes: Music and bling
Dislikes: Being confused for an alligator
Swimming Style: Crocodile Paddle
Vector is the oldest, but the most laid-back member of the Chaotix detective
agency. He first appeared with Knuckles in an old Sega 32X game, Knuckles
Chaotix, simply known as Chaotix in Japan. Vector joins the Olympics to get
some medals, perhaps so that he can pay the rent for the agency for a while
longer.
Vector is similar to Bowser. He just has better speed and lower power.
Trivia: Vector can climb walls, similar to Knuckles, in Knuckles Chaotix.
Speed: Low (3)
Power: Awesome (9)
Skill: Low (3)
Stamina: Awesome (9)
2ad. Wario
"Waaario!"
Nickname: Ware-io, Mario's evil twin, a 'gonna-ween'
Age: unknown
Species: Human
Colour: Yellow and Purple
Sex: Male
First Appearace: Super Mario Land 2: 6 Golden Coins (Game Boy, 1992)
Good Point: Brainy and economical
Bad Point: Sore loser
Likes: Money
Dislikes: Anything which is not money
Swimming Style: Breaststroke
Speed: Mediocre (4)
Power: Great (8)
Skill: Poor (2)
Stamina: Perfect (10)
Wario is an enterpeneur of sorts, but his beginnings were more sinister. He
sent an alien called Tatanga off to kidnap the neighbouring Princess of
Sarasaland, Daisy, and Mario had to save her. But this was all a ploy so that
Wario could get his hands on Mario's castle. After those events, Wario became
a bit more of a friendly rival with Mario, focusing instead of ruining Mario
with a love affair with green and gold. In the early 21st century, Wario
started a videogame business, called Warioware. They made quick, but fun
games for the public to buy.
Wario is one of my personal favourite characters.(Which can explain why I
wrote so much about him.) His power's about par with Knuckles, and his speed
is okay. His stamina, though, makes him a very good choice for endurance
events, like the 400m. Wario also makes a hilarious "BWAH!" noise when he
fouls in a race event.
Trivia: Wario's name comes from the Japanese word 'warui', which means 'bad'.
This worked perfectly, as W looks similar to an upside-down M, so in other
countries, the upside-down M can represent Wario's evil-twin-ness.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
2b. All-Around Characters
2ba. Mario
"Mmmaaario!"
Nickname: Mr. Video Game, Mr. Fat Lazy Plumber, The Red Fire, Jumpman
Age: unknown
Species: Human
Colour: Red and Blue
Sex: Male
First Appearace: Donkey Kong (Arcade, 1981)
Good Point: Kind
Bad Point: Somewhat sadistic
Likes: Italian food and cake
Dislikes: Holes in the ground
Swimming Style: Crawl
Speed: Above Average (6)
Power: Average (5)
Skill: Good (7)
Stamina: Above Average (6)
Mario is an Italian plumber. He got his start rescuing girls from psychotic
apes, and a humble job clearing pipes. However, one certain pipe took him to
a strange new world, the Mushroom Kingdom. He defeated the tyrannical Bowser
Koopa, and rescued the Princess, which was just the start of his many
adventures. He has also taken many jobs, such as a doctor, a construction
worker, a soldier, and a cement factory employee.
Mario, in almost all the games he appears in, is the epitome of balance. Like
in this one, all of his stats are balanced, with a slight inclination to
skill.
Trivia: Mario got his name from Nintendo's landlord, Mario Segali.
2bb. Amy Rose
"Huh, let's do this!"
Nickname: Rosey the Rascal, Clingy-Psycho-Hosebeast
Age: 12
Species: Hedgehog
Colour: Pink
Sex: Female
First Appearace: Sonic CD (Sega CD, 1993)
Good Point: Optimistic
Bad Point: Chases Sonic out of love
Likes: Shopping
Dislikes: Feminine competition
Swimming Style: Breaststroke
Speed: Above Average (6)
Power: Mediocre (4)
Skill: Good (7)
Stamina: Good (7)
Amy Rose is probably the closest thing to Sonic's 'love interest' in
non-comic book canon. She first appeared in Sonic CD, as a young girl who
idolized Sonic. After she was rescued from Metal Sonic by the real thing,
her admiration reached a fever pitch, where she realized the only man(or
hedgehog) for her was Sonic.
Amy is a balanced character. She's, statwise, the Sonic version of Mario,
except she sacrifices a Power point for some more Stamina.
Trivia: Amy had a different wardrobe in her first appearance, with a green
shirt, and orange dress. This was her official clothing until Sonic Adventure.
2bc. Luigi
"Luigi!"
Nickname: Weege, The Green Machine, Mr. L, Mama Luigi
Age: unknown, but younger than Mario.
Species: Human
Colour: Green and Blue
Sex: Male
First Appearace: Mario Bros. (Arcade, 1983)
Good Point: Hidden Courage
Bad Point: Not assertive
Likes: Lots of spaghetti
Dislikes: Ghosts
Swimming Style: Crawl
Speed: Good (7)
Power: Mediocre (4)
Skill: Good (7)
Stamina: Above Average (6)
Luigi is Mario's brother. While more often than not, he took a role more of a
sideline character, there are various times where it was his turn to shine.
He owns a mansion riddled with ghosts, and is allegedly going steady with
Daisy. Luigi is younger, but taller than Mario, and has a higher jump, but is
usually slower and more slippery. (Not in this game, though!)
Unlike more of his game incarnations, Luigi is actually faster than Mario.
His stat build is similar to Amy, who is similar to Mario. He has the same
strength as Amy, which explains why I just said that.
Trivia: Luigi's name allegedly came from a local pizza parlour near Nintendo
of America's headquarters, Mario & Luigi's.
2bd. Blaze the Cat
"Let's do this!"
Nickname: Fiery Feline, Princess
Age: 14
Species: Cat
Colour: Purple
Sex: Female
First Appearace: Sonic Rush (Nintendo DS, 2005)
Good Point: Calm
Bad Point: Almost never smiles in the advertisements
Likes: Justice
Dislikes: Lies
Swimming Style: Butterfly
Speed: Good (7)
Power: Average (5)
Skill: Above Average (6)
Stamina: Above Average (6)
Blaze is a fairly new addition to the Sonic cast. She is a cat from a
different dimension in the future, apparently. (The games say either one or
the other. I say both.) She can manipulate fire, and is a princess from her
crazy dimension in the future.
Blaze is the 'Luigi' of the Sonic team, statwise. She sacrifices a Skill for
a Power. So now her stats look a bit more like Mario's. And now I think I
just confused everyone. The point is, all the characters are similar to each
other. Blaze also gets the distinction of being another of my most-played
characters.
Trivia: Blaze is probably one of the youngest Sonic characters, based on
appearances in games. She also appeared with 2 more very young Sonic
characters. Silver has only been around since 2006, Marine the Raccoon, since
2007.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
2c. Speed Characters
2ca. Sonic the Hedgehog
"Here we go!"
Nickname: The Blue Blur, The Fastest Thing Alive
Age: 15
Species: Hedgehog
Colour: Blue
Sex: Male
First Appearace: Sonic the Hedgehog (Sega Genesis, 1991)
Good Point: Unserious
Bad Point: Cheesy
Likes: Chili dogs
Dislikes: Snails
Swimming Style: Underwater Running (I think the stroke is similar to Doggy
Paddle.)
Speed: Perfect (10)
Power: Average (5)
Skill: Average (5)
Stamina: Mediocre (4)
Sonic is likely the quickest creature in existence. Said to be able to run at
mach speed at fastest, almost no other sentinent creature can compare. Sonic
is a very helpful and generous character, helping his friends from the evil
Dr. Eggman because he wants to, and he can. He is also known for his somewhat
cheesy and overexaggerated phrases, but he is always in a good mood, which is
why he is popular with his friends.
Sonic has always been known for his speed. This is no exception. His other
stats are average at best, though.
Trivia: Sonic was originally supposed to be a yellow rabbit with long arms,
when Sega was trying to figure out what their new mascot for their new game
should be. This yellow rabbit resurfaced a few years later as Ristar.
2cb. Princess Daisy
"Daisy!"
Nickname: Flower Power, Game Boy Peach
Age: unknown, but guessing early-mid 20s.
Species: Human
Colour: Yellow and orange
Sex: Female
First Appearace: Super Mario Land (Game Boy, 1989)
Good Point: Tomboy
Bad Point: Rash
Likes: Flowers
Dislikes: Alien movies
Swimming Style: Crawl
Speed: Great (8)
Power: Mediocre (4)
Skill: Good (7)
Stamina: Average (5)
Daisy is the Princess of a faraway land, called Sarasaland. She was kidnapped
by an alien intruder, Tatanga, and Mario rescued her. After a brief stint as
Luigi's female caddy, she seemingly disappeared for a decade, but returned
with a boom in Mario Tennis. Since then, she has been Peach's close friend,
and she and Luigi are renewing their fling in the new generation.
Daisy is one of the more balanced characters of the game. She has no real bad
stat about her, except for a somewhat low power. Like the all-around
characters, she's perfect for beginners.
Trivia: After the Super Mario Land series, Daisy has never had a major role
in Mario canon.
2cc. Shadow the Hedgehog
"Hmph. Fine."
Nickname: Dark Sonic, The Black Blur
Age: Technically 50 or so, around 15 in appearance
Species: Hedgehog
Colour: Black and orange
Sex: Male
First Appearace: Sonic Adventure 2 (Dreamcast, 2001)
Good Point: Competitive
Bad Point: Suffers from severe one-itis
Likes: Skates
Dislikes: Sidequests
Swimming Style: Crawl
Speed: Perfect (10)
Power: Average (5)
Skill: Above Average (6)
Stamina: Low (3)
Shadow is the Ultimate Life Form. No, really. Shadow was created by an old
relative of Dr. Eggman, Dr. Gerald Robotnik. Shadow lived a seemingly idyllic
life with the good doctor, and his granddaughter(Eggman's cousin, IIRC),
Maria, in a space colony, ARK. After the ARK was raided by GUN soldiers,
Gerald Robotnik was arrested and incarcerated, and Maria was killed in a
crossfire. Before she died, though, she made sure Shadow was safe in an
escape pod to go to Earth, so that he could fulfill her dream of peace. 50
years later, he was found by Dr. Eggman, and they teamed up with a treasure
hunting bat, Rouge, against Sonic. Shadow has also been known to use guns.
Shadow is similar to Sonic, even statwise, having a little more skill and a
little less stamina.
Trivia: I'm really not sure what to put here, but David Humphrey rocked as
Shadow, imo.
2cd. Yoshi
"Yoshi!"
Nickname: Green Dino, Yoshi-kun
Age: unknown
Species: Yoshi (A type of dinosaur)
Colour: Green, white, and red
Sex: unknown
First Appearace: Super Mario World (Super Nintendo Entertainment System, 1990)
Good Point: Courage
Bad Point: Cannibalistic
Likes: Melons and cookies
Dislikes: Third jumps
Swimming Style: Doggy Paddle
Speed: Awesome (9)
Power: Mediocre (4)
Skill: Good (7)
Stamina: Mediocre (4)
Yoshi is a friendly dinosaur who Mario and Luigi rescued on Dinosaur Land
during the events of Super Mario World. He was similar to a horse, in that
they could ride it, but he could do much more. He could eat enemies and spit
them out, and if he ate the right Koopa shell, he could spit fire, fly, or
create quakes in the ground. After Dinosaur Land was liberated from the evil
Bowser, Yoshi mostly went on his own with creature from his own species,
eating fruit and being happy.
Yoshi is similar to Daisy, but faster and with less stamina.
Trivia: There are many colours of Yoshi. Red, blue, and yellow Yoshis start
as babies in Super Mario World, but oddly, there is no baby Yoshi that is the
normal green colour.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
2d. Skill Characters
2da. Princess Peach
"Peach!"
Nickname: Peaches, Princess Toadstool
Age: unknown, but guessing early-mid 20s.
Species: Human
Colour: Pink
Sex: Female
First Appearace: Super Mario Bros. (Nintendo Entertainment System, 1985)
Good Point: Forgiving
Bad Point: Gets kidnapped like once a week
Likes: Sports
Dislikes: Violence
Swimming Style: Crawl
Speed: Great (8)
Power: Low (3)
Skill: Awesome (9)
Stamina: Mediocre (4)
Princess Peach Toadstool is the princess of the Mushroom Kingdom, where Toads
live. First appearing in the first Super Mario Bros. as the damsel in
distress, who was constantly in 'another castle', she took a player role in
the sequel, Super Mario Bros. 2, where she used vegetables against an evil
toad. Afterwards, she kept on being the damsel in distress for most of the
future Mario games. However, she is very forgiving, and she even plays sports
with her enemy, Bowser, at times.
Peach is a unique skill character. She runs the same speed as Daisy, so she
could potentially be as good as the other speed characters. However, she has
lower power and stamina. She can do well in track events, though.
Trivia: Peach and Daisy are the only Mario characters to have new art made
for them in this game. The others use recycled art.
2db. Tails the Fox
"I can do it!"
Nickname: Teiruzu, Two-tailed freak, Kitsune, a trap
Age: 10
Species: Fox
Colour: Orange and white
Sex: Male
First Appearace: Sonic the Hedgehog 2 (Sega Genesis, 1992)
Good Point: Inventive
Bad Point: Androgynous
Likes: Birds
Dislikes: Being called a kitsune
Swimming Style: Doggy Paddle
Speed: Mediocre (4)
Power: Low (3)
Skill: Awesome (9)
Stamina: Great (8)
Tails is Sonic's little friend. A mutant by birth, he was often teased by the
other animals by having 2 tails instead of 1. But he did take pleasure in
watching his idol, Sonic the Hedgehog, run and jump.
First entranced by Sonic's speed and abilities when watching Sonic perform
his running and jumping in the forest, he learned the ability to Spin Dash,
and was soon spinning like Sonic himself!
Almost immediately, he was taken in by Sonic as a brother figure, and they
took advantage of Tail's ability to fly, and his ability to survive anything
that Sonic couldn't without rings. (Sonic gamers, you know what I'm talking
about. XD)
Around the Sonic Adventure era, he became an inventive type, processing
gadgets for Sonic to use.
Tails has high skill, and can run a long time, but he is pretty weak, and his
speed isn't all that great without using his tails.
Trivia: Tails was originally supposed to be a girl in the first versions of
the game. That's what gives Tails his pseudo-androgny.
2dc. Waluigi
"Waah-luigi!"
Nickname: The Sneak, Waruiji
Age: unknown, but probably younger than Wario
Species: Human
Colour: Purple and black
Sex: Male
First Appearace: Mario Tennis (N64, 2000)
Good Point: Good dancer
Bad Point: Only participates in spinoffs
Likes: Spider
Dislikes: Adventures
Swimming Style: Butterfly
Speed: Low (3)
Power: Mediocre (4)
Skill: Perfect (10)
Stamina: Good (7)
Waluigi was created in 2000 in Mario Tennis, when Nintendo realized that if
Mario has a rival, Luigi should have one as well. Waluigi was born. Since
then, though, Waluigi has almost never played a real major role in the Mario
series, or even the Wario series, with the exception of spinoffs. Waluigi,
however, is notably more sinister than Wario, but is just as much of a sore
loser, getting angry when he does. As a redemption, though, Waluigi is
attuned to more graceful things, such as vines, dancing, and syncronized
swimming.
Waluigi is still graceful in this game, having a perfect skill score. His
other stats aren't all that great, except for stamina.
Trivia: Waluigi's only appearance in the Mario canon is in Dance Dance
Revolution: Mario Mix. And even then, I'm not 100% sure if it's canon, as it
was made by Konami, not Nintendo.
2dd. Dr. Ivo "Eggman" Robotnik
"Hahohohoho!"
Nickname: Dr. Eggman, Eggface, Buttnik
Age: unknown, likely late middle-aged
Species: Human
Colour: Red and black
Sex: Male
First Appearace: Sonic the Hedgehog (Sega Genesis, 1991)
Good Point: High IQ
Bad Point: Immature coward
Likes: Terminator films
Dislikes: Animals
Swimming Style: Breaststroke
Speed: Good (7)
Power: Mediocre (4)
Skill: Great (9)
Stamina: Mediocre (4)
Dr. Eggman got his start as Sonic's arch-enemy from the very beginning.
He was also known as Dr. Robotnik. He mostly used his Egg-Hoverpod for travel,
attaching various devices to it to create his next Sonic-Destroyer.
Unfortunately for him, Sonic would always destroy it, and free the various
animals Dr. Robotnik trapped in robots. This persisted for a few years, with
a lot of his schemes backfiring, or literally blowing up in his face. In
about 1999, Dr. Robotnik got a name change in non-Japan regions.(In Japan, he
was always known as Dr. Eggman.) However, after this time, Dr. Eggman became
more of a comical villian, with his penchant for throwing tantrums when he
loses appearing more often, similar to Bowser in some Mario games. And like
Bowser, he sometimes teams up with Sonic and company to fight a greater evil.
(Eggman does this about 10 times as often compared to Bowser, though.)
Dr. Eggman is reasonably stat-ed. He has good skill, and is a good runner.
His power and stamina are a little below average, and his reactions seemed a
little slower when I used him, but with some practice, he can become one of
the better characters you use.
Trivia: Similar to Sonic's Trivia, another candidate for Sega's mascot was a
man in pajamas with a pillow with a mustache similar to Eggman's. Guess who
he became.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
2e. Special Characters
2ea. Mii
Swimming Style: Crawl
The Mii is a weird character. They wear the same type of outfit that Peach
and Daisy wear. You can select from 6 'demo' Miis in the game, the ones you
made in your console(up to 10), or any you stored in the Wii Remote. The
Mii's stats are not displayed, but as they share the same event 'discipline'
as Mario(i.e. They move the same way Mario does), I would say it's a safe
guess that they play similar to the plumber. Miis also do not have any
missions. This is only here for completeness.
------------------------------------------------------------------------------
Note: I have stuck stars beside the mission goal. Like this:
Knuckles Mission 1: Athletics: Javelin Throw
Throw the specified distance! ***
Tries: 3
Distance: Between 40m and 50m
The stars beside this signify the difficulty of the mission. It may be easy
for some, and hard for others, but this is a rough guess, based on the general
uninitiated player. 1 is absurdly easy, 5 is stupidly hard.
------------------------------------------------------------------------------
3. Power Character Missions
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
3a. Knuckles Missions
3aa.
Knuckles Mission 1: Athletics: Javelin Throw
Throw the specified distance! ***
Tries: 3
Distance: Between 40m and 50m
In this mission, you have to get the javelin to the specified distance within
3 tries. A bad throw is near-mandatory to get the distance you need. You can
experiment a little to see what the most optimal time to flick the Remote
down will be. Also, try to get the lowest speed possible. These aspects are
the key to intentionally getting low.
3ab.
Knuckles Mission 2: Fencing: Individual Epee
Win after parrying! **
Times to Parry: 5
In this mission, you have to parry your opponent 5 times during the match. A
parry consists of holding A and moving the Remote. The timing can be a little
hard, so look at your opponent. If their eyes flash, and they grunt, parry.
This will stun the opponent. You may also want to distance yourself slightly
so that the opponent won't score points.
3ac.
Knuckles Mission 3: Shooting: Skeet
Shoot the fast targets! ***
Targets to shoot: 2
You must shoot 2 fast targets out of the number that appear. This one will
take some practice with skeet. Try to get a Good if possible, to increase
your crosshairs. An OK can work, but a Good is easier. You may also want to
try this mission a few times to see the timing of the targets.
3ad.
Knuckles Mission 4: Track: 400m
Beat your rival! **
Rival: Vector
400m can aggravate you, if you don't know what you're doing. In general, high
Stamina characters do well in this event. Usually, what works for me is
lightly 'drumming' the Remote and Nunchuck so that your character uses a very
small amount of stamina. Stamina only reduces if the character's blue energy
in the corner gets into the red area. At the final stretch, keep drumming
slightly, and when Vector gets tired, hold A and sprint ahead of him.
3ae.
Knuckles Mission 5: Table Tennis: Singles
Beat your rival! ***
Rival: Blaze
The only strategy here is to practice at Table Tennis. Blaze has the same AI
as a normal Table Tennis player. Abuse that.
3af.
Knuckles Mission 6: Dream Events: Dream Fencing
Beat your rival! **
Rival: Dr. Eggman
Dr. E is disadvantaged here. His fencing seems to be slightly slower and
laggier than most others, so use that to your advantage, and don't let your
hit points drop.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
3b. Bowser Missions
3ba.
Bowser Mission 1: Athletics: Field: Pole Vault
Recoil to clear the bar! *
Times to do so: 2
In this mission, control is automatic until Bowser actually reaches the vault.
He will always plant a bad pole, so you have to get as much recoil as
possible. There's no strategy in this mission. Just shake the Remote and
Nunchuck as fast and possible and you'll be fine.
3bb.
Bowser Mission 2: Athletics: Field: Javelin Throw
Throw the specified distance! ***
Tries: 3
Distance: 50-55
Strategy is the same as Knuckles's Mission 1, except with a bit more luck
involved, as the distance it has to be thrown is smaller.
3bc.
Bowser Mission 3: Athletics: Track: 400m Hurdles
Don't knock down any hurdles! ****
Time to aim for: 45-53 sec.
This one is a bit daunting, as you have to aim for a specific time, and not
hit any hurdles. With Bowser, it can be a bit difficult, as he can block a
good portion of the track with his size. But if it makes it any easier, 45-
53 seconds is about a 4th or 5th place time, and place doesn't matter.
3bd.
Bowser Mission 4: Athletics: Field: Hammer Throw
Throw the specified distance! ***
Tries: 3
Distance: 50-55m
Same type of mission as Mission 2's Javelin Throw, except different. What you
should do here is not to build up power, and time it so that it will be
thrown in the center regardless. Too much to the left or right will result in
you just falling short, or possibly a foul.
3be.
Bowser Mission 5: Table Tennis: Singles
Smash the ball to win! ****
Times to Smash: 7
Same as Knuckles's Mission 5, except hold B and time the opponent shots. I
wouldn't hold B if the opponent smashes back, though.
3bf.
Bowser Mission 6: Dream Events: Dream Fencing
Knock your opponent out of bounds! **
Times to do so: 2
This mission is easy, if you're good at parrying. The opponent tends to be
fairly aggressive in this mission, which is bad if you're trying to get him
or her over to the other side. Parry when the opponent strikes, and then push
him or her forward by tapping forward twice. When you get enough power, and
your opponent is right at their end, use your special, or even better, parry
and then use your special, because your opponent will be stunned and unable
to react when parried.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
3c. Vector Missions
3ca.
Vector Mission 1: Aquatics: 100m Freestyle
Get the specified time! ***
Time: Between 48 and 51 sec.
If you're good at swimming events, you're probably going to hate this mission.
You have to move at a bit more of a leisurely pace, and sometimes even
mistime stamina boosts purposely.
3cb.
Vector Mission 2: Rowing: Single Sculls
Beat your rival! **
Rival: Bowser
Even if Bowser doesn't it's easier to get first in the race to guarantee
victory. Acceleration is determined by the remaining blue energy when you
push backwards. Press the buttons and push back quickly for the maximum
acceleration.(3 music notes.)
3cc.
Vector Mission 3: Aquatics: 4x100m Freestyle
Get the specified place! ****
Place: 2nd
Same strategy as Vector Mission 1. This can be a little hard if the computer
opponents are close fighting for first. If they aren't, move just behind the
computer in first place, but with caution, as you might overtake it and fail
the mission.
3cd.
Vector Mission 4: Dream Events: Dream Table Tennis
Beat your rival! ***
Rival: Yoshi
Yoshi has the same AI as a normal Dream Table Tennis player. Try not to let
him get a rally, and use your specials when he uses his.
3ce.
Vector Mission 5: Shooting: Skeet
Shoot the fast targets! ****
Targets to shoot: 3
Same as Knuckles's shooting mission, except you have to shoot 3 targets
instead of 2. Same strategy applies.
3cf.
Vector Mission 6: Dream Events: Dream Race
Get the specified place! *****
Place: 2nd
There's truly no strategy for Dream Race. It's entirely based on randomness.
But stay close to the first place racer, or the racers in general, and use
any item you can.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
3d. Wario Missions
3da.
Wario Mission 1: Table Tennis: Singles
Continue a rally! ****
Rally: 12 passes without a miss
This is harder than it sounds. Practice at table tennis, and return all the
shots. Which is easy. The hard part is getting the computer to co-operate.
Try to keep the shots easy to return, like a chop once or twice. Be careful
when using the chop, though. Sometimes you can overshoot and lose the mission.
3db.
Wario Mission 2: Athletics: Field: Long Jump
Jump perfectly from the foul line! *
Tries: 2
There's some hidden things in this mission. In order to jump perfectly, you
not only have to jump near the foul line, but run at maximum speed, and get
at least a 'Good' on your jump form. If it helps, raising the Wii Remote at
about a 90 degree angle a bit before the foul line can at least get a good.
3dc.
Wario Mission 3: Dream Events: Dream Table Tennis
Beat your rival! ***
Rival: Mario
Just a simple game of Dream Table Tennis. Use your specials to counter
Mario's, and make sure your backhand gets registered in the game. If it's too
soft, you'll whiff the ball.
3dd.
Wario Mission 4: Athletics: Field: Javelin Throw
Throw as close to the foul line as possible! *
Tries: 2
This one isn't all that daunting. Just throw any way you want, but make sure
you end up close to the foul line. If it helps, if you're at full speed, the
time to hold A & B and flick the Wii Remote down is at about 3/4 or so of the
running area.
3de.
Wario Mission 5: Fencing: Individual Epee
Beat your rival! **
Rival: Mario
Fencing? This one's easy without specific goals. Generally, what I do is rush
backwards until Mario does a thrust, then rush forwards and stab him. Rinse
and repeat 14 more times.
3df.
Wario Mission 6: Athletics: Track: 110m Hurdles
Win and jump through the hurdles perfectly! *****
This is one of the more annoying missions, and was the last one I completed.
You have to win the race, which is easy, but you have to jump every hurdle so
that Wario gets a speedboost each time... which is hard. But for jumping
perfectly, it's about a 1 second wait for each hurdle, if you're going
maximum speed. If you can't follow that, try jumping as late as you can, when
Wario nearly touches the hurdle, but not late enough to make the hurdle fall
down.
------------------------------------------------------------------------------
4. All-Around Character Missions
4a. Mario's Missions
4aa.
Mario's Mission 1: Athletics: Field: Long Jump
Jump perfectly from the foul line! *
Times to do it: 1
This one is easy. Just flick the Wii Remote upwards before the foul line, and
make sure your speed is maximum.
4ab.
Mario's Mission 2: Aquatics: 100m Freestyle
Finish in the specified placing! *
Place: 1st
The Crawl consists of moving the Wii Remote & Nunchuck (Or just the Wii
Remote, if you're Chuck-less) forwards and backwards repeatedly. But even
then, the key is the timing of your stamina. Press B when your stamina heart
gives off the bubble with the B button for the most optimal boost.
4ac.
Mario's Mission 3: Shooting: Skeet
Shoot targets with the small crosshairs! **
Targets to shoot: 1
Take advantage of the fact that you only need to shoot 1 target. When the
target gets into the crosshair area, quickly press B to shoot it. If you
succeed, feel free to waste your shots.
4ad.
Mario's Mission 4: Gymnastics: Trampoline
Perform difficult moves consecutively! *
Times to do so: 5
Tricks in trampoline consist of 3 things. A button, B button, and shaking the
Wii Remote. The criteria for performing a successful move is to pass the
sequence to perform the trick before the character lands on the trampoline
again. Do so 5 times in this case.
4ae.
Mario's Mission 5: Dream Events: Dream Fencing
Win with a Special Move! **
Play Dream Fencing like you normally do. Then, when the opponent's energy is
low, use your Special Move, assuming you have enough energy for it. If you
don't, build up power by parrying and feinting repeatedly.
4af.
Mario's Mission 6: Athletics: Track: 100m
Beat your rival! ****
Rival: Sonic
Lots of people tend to have trouble with this mission. I didn't find it that
hard, myself. Remember that the secret to running is based on the frequency
of the shaking, not the strength behind it. A perfect boost helps matters a
lot, too.
David Shira writes in:
"With Regards to Mario's last mission, defeating Sonic in the 100m, you might
suggest to your readers to hold the wii remote and nunchuck near the bottom.
From a mathematical perspective, rotating the remotes near the center causes
it to have a greater frequency and makes it much easier to run at top speed
for the whole race. This made it a lot easier for me.
Thank you"
I've tested this out, and this strategy makes things easier, getting me a
9.5 second run. However, holding the Wiimote in the middle actually made my
time slightly faster.(9.475 seconds) But that's just me. You might find
Dave's way easier. :)
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
4b. Amy's Missions
4ba.
Amy's Mission 1: Aquatics: 100m Freestyle
Start at exactly the right time to win! *
No problem here, aside from learning the breaststroke. Just moving the Wii
Remote and letting go of B when GO! appears should suffice for a good start.
4bb.
Amy's Mission 2: Dream Events: Dream Platform
Get through the rings! **
Specifics: 5 rings, you must hit the water first
Simple. Move Amy quickly to gain speed to hit the water, and if needed, slow
down to hit rings if needed.
4bc.
Amy's Mission 3: Athletics: Track: 100m
Win with a starting dash! *
Also simple. Just gain energy by holding B, and move the Wii Remote down and
release B at 'GO!' to get a good start.
4bd.
Amy's Mission 4: Dream Events: Dream Table Tennis
Finish with a Special Move! ***
This is one of the more hard missions Amy has until the last one. And I'm
being generous. You simply have to win the match by having Amy use one of her
Special Shots in Dream Table Tennis.
4be.
Amy's Mission 5: Fencing Individual epee
Beat your rival! **
Rival: Peach
Any fencing strategy applies.
4bf.
Amy's Mission 6: Athletics: Track: 110m Hurdles
Win with all perfect jumps! *****
Exactly the same as Wario's. Entirely verbatim.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
4c. Luigi's Missions
4ca.
Luigi's Mission 1: Athletics: Field: Triple Jump
Jump perfectly from the foul line! ***
You know the drill. Maximum speed, near the foul line, at least 'Good!' jumps.
The reason this is a 3-star is because you have to do good on ALL the jumps.
Which is harder than it sounds.
4cb.
Luigi's Mission 2: Aquatics: 4x100m Freestyle
Aim for the specified time! ****
Time: 3 minutes, 21 seconds to 3 minutes, 25 seconds
This mission seems simple, but like the previous swimming missions, you have
to slow down for the timer. If it helps, the time given is a rough 4th place
behind the other swimmers.
4cc.
Luigi's Mission 3: Dream Events: Dream Platform
Destroy the blocks! *****
Specifics: destroy 6 blocks, hit the water first
Luigi's hardest mission by far. You have to hit 6 blocks by running into
them, and hit the water first. This is much harder than it sounds, because
each time you hit a block, you lose speed. While it can be hard to get to
the water first and hit 6 blocks, here are 2 ways you can do so without
losing speed.
1. Use a Shield item. With this, you can potentially break 2 blocks at a time.
2. Perfectly move Luigi in an area with a ring next to a block. If you aim
Luigi right, you can hit the block and the ring at the same time, and not
lose speed. (OMG Glitches! :o)
4cd.
Luigi's Mission 4: Athletics: Track: 400m
Stagger to the finish line! ****
This one can be annoying. You have to get low enough stamina to make Luigi
slow down right near the finish, and he staggers for very little time. Luck
and practice are the keys. If it helps, try keeping Luigi's stamina around
half-full, or slightly less, then use it all up by the final stretch.
4ce.
Luigi's Mission 5: Dream Events: Dream Table Tennis
Win and score ten points in one rally! ***
Similar to Wario's Table Tennis mission, except with less points to gain.
Remember, the biggest problem comes from having the computer co-operate to
continue the rally.
4cf.
Luigi's Mission 6: Dream Events: Dream Fencing
Beat your rival! **
Rival: Waluigi
Even if Waluigi's ability may be different, the strategy for him is exactly
the same as most fencers. The 'Rushing and Retreating' strategy works.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
4d. Blaze's Missions
4da.
Blaze's Mission 1: Aquatics: 4x100m Freestyle
Finish in the specified placing! *
Place: 1st
These missions are hard... unless you have to place first! Just do your team
swimming styles as fast as possible, and time your stamina boosts as good as
you can.
4db.
Blaze's Mission 2: Athletics: Field: Triple Jump
Jump perfectly from the foul line! ***
Yes, we know. Full speed ahead, good jumps, before foul line.
4dc.
Blaze's Mission 3: Athletics: Track: 400m
Pass your rival! *****
Specifics: You get a 2 second handicap to wait before you start.
Rival: Amy
Without a doubt, this is Blaze's most aggravating mission. Not only must you
not fall too far behind to botch the mission, but you also have to manage
your stamina well enough to get ahead of Amy near the end with a sprint.
You may want to use only the Remote, if you're good at slightly shaking, so
that you only have one thing to worry about.
4dd.
Blaze's Mission 4: Gymnastics: Vault
Recover from a stagger on landing! *
Times to do so: 2
No strategy needed. This is almost exactly the same as Bowser's Mission 1,
where control is automatic until the coup de grace. And the same technique
applies, what with the shaking the Wii Remote and Nunchuck as fast as
possible.
4de.
Blaze's Mission 5: Athletics: Track: 110m Hurdles
Beat your rival! ***
Rival: Peach
Fairly simple, assuming you're good at hurdles. Like in most non-final
missions, Peach has the same AI as in a normal Single Match of this, so she
isn't a threat, if you keep a good speed.
4df.
Blaze's Mission 6: Dream Events: Dream Race
Win without colliding with other racers! *****
This is another annoying mission of Blaze's. Not nearly as bad as the 400m
one, in my opinion, though. Like most Dream Race missions, this one is based
entirely on luck. Just be careful, and try to get ahead as much as possible,
so that you won't have to worry about other racers.
------------------------------------------------------------------------------
5. Speed Character Missions
5a. Sonic's Missions
5aa.
Sonic's Mission 1: Athletics: Field: Long Jump
Jump perfectly from the foul line! *
Times to do so: 1
Easy easy. Maximum speed. Good jump. Before foul line.
5ab.
Sonic's Mission 2: Athletics: Field: High Jump
Clear with jumps only! *
Times to do so: 1
Specifics: Sonic has full power. (4 Music notes) Bar is 2.20m high.
Also easy. Gain high speed by shaking the Wii Remote and Nunchuck. Flick up
the Wii remote by the end of the blue area.
5ac.
Sonic's Mission 3: Dream Events: Dream Race
Finish in the specified placing! *****
Placing: 2nd
Dream Races are very random. You could be literally seconds away from winning
and a barrage of several items from enemies, like a Boo, thunderbolt, and
another Boo will strike, and everyone will pass ahead. This event is all
about luck.
5ad.
Sonic's Mission 4: Dream Events: Dream Platform
Reach the specified speed! ****
Speed: 170 mph
Specifics: You must hit the water first. However, you do not need to maintain
the speed of 170 mph and hit the water. You can simply reach it once and it
will count.
Hit as many rings as you can. This will increase your speed. You should hit
170 mph by about 2-3 rings hit. After that, feel free to lower your pace, but
you still have to hit the water first. If a koopa shell threatens that, move
in a large. circle to evade it.
5ae.
Sonic's Mission 5: Athletics: Track: 400m Hurdles
Stagger to the finish line! ****
Specifics: You must also win.
Manage your stamina carefully. Be wary, though, Sonic's stamina isn't too
good. You could run out easily.
5af.
Sonic's Mission 6: Athletics: Track: 100m
Win with a super starting dash! ***
A 'super starting dash' is different from a normal starting dash. Rather than
throwing the Wii Remote down when 'GO!' appears, you have to do so at the
same time it appears. I counted about 3 and a half seconds after the 'Ready'
to 'GO!' sequence, so count that out, and hope for the best.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
5b. Daisy's Missions
5ba.
Daisy's Mission 1: Athletics: Field: Javelin Throw
Throw as close to the foul line as possible! *
Times to do so: 1
Yeah, if my repetition says anything, you should know this by now. Full
speed, 'Good!' or 'Great!' jump, all before foul line.
5bb.
Daisy's Mission 2: Shooting: Skeet
Shoot the fast targets! **
Targets to shoot: 1
This mission is fairly easy, depending on the station. If it's station 8,
then yes. Anticipate a target and shoot it, because in these missions, all
targets are fast.
Also, when you succeed, feel free to laugh at Daisy having an orgasm from
having to handle a big, long... rifle. (Wow, phallic imagery.)
OOOOOHHHH YEEEEEAAAAHH!!! *laughs*
5bc.
Daisy's Mission 3: Athletics: Track: 400m Hurdles
Finish without knocking down hurdles! ***
Specifics: Finish within 45-53 seconds.
This mission can be hard if you don't know the timing for hurdles. But to
lower the pressure, when I tried it, the time was about a 4th place or lower
time, so no pressure to get first.
5bd.
Daisy's Mission 4: Gymnastics: Vault
Recover from a stagger on landing! **
Times to do so: 2
Very simple. Just shake the Wii Remote and Nunchuck as fast as possible and
hope for the best.
Oh, and don't be fooled by Daisy's "NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!"
I gave this 2 stars for a reason.
5be.
Daisy's Mission 5: Athletics: Field: High Jump
Clear with jumps only *
Times to do so: 2
Specifics: Daisy has full power. (4 Music notes) Bar is 2.20m high.
Bring up the Wii Remote when Daisy hits the blue area. Bring it up subtle
enough not to lose much energy.
5bf.
Daisy's Mission 6: Table Tennis: Singles
Smash the ball to win! ****
Specifics: Points with other balls don't count. You must smash the ball 5
times to win.
Looks can be deceiving. This mission is a perfect example. You do not need to
win with a smash. Instead, the only points you can gain is with a smash.
And you win the game when you reach 5 points.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
5c. Shadow's Missions
5ca.
Shadow's Mission 1: Aquatics: 100m Freestyle
Beat your rival! **
Rival: Tails
Simple. Crawl ahead of Tails and press B when the B bubble appears. Easy
enough.
5cb.
Shadow's Mission 2: Dream Events: Dream Fencing
Win by knocking your opponent out of bounds! **
Times to do so: 1
If you aren't aggressive, you won't be able to push your opponent. Even then,
the opponent almost never wants to co-operate. Parry them, and push them by
pressing forward twice. Get enough power for a Special Move, and use it on
them when they've backed up as far as they can go to get them out of bounds.
You do not have to win this way. You may simply do so early in the match and
then play normally.
5cc.
Shadow's Mission 3: Athletics: Track: 110m Hurdles
Beat your rival! **
Rival: Blaze
Easy enough. You don't have to focus on the hurdles, as long as you're
careful not to run into them. Just keep ahead of Blaze.
5cd.
Shadow's Mission 4: Rowing: Single Sculls
Beat your rival! **
Rival: Vector
Wow, Shadow must have a lot of rivals. Anyway, the AI for characters in all
non-final missions is the same as in a normal event. Just try not to get too
many button combinations bad, or else Vector will pass you.
5ce.
Shadow's Mission 5 Athletics: Track: 400m
Beat your rival! ***
Rival: Sonic
Shadow must not be too friendly or sportsmanlike to get this many enemies.
Anyway, this mission is similar to Sonic's but slightly harder. Shadow has
the lowest stamina of the game, and thus, even the tiniest of drumming
movements drains about half of his energy. Make sure he regains his energy
before drumming along again, and when Sonic gets tired near the end, sprint
ahead of him so that he'll never catch up.
5cf.
Shadow's Mission 6 Athletics: Track: 100m
Beat your rival! ****
Rival: Sonic
This mission is exactly the same as Mario's. I actually found this a little
harder for some reason. Shadows seemed to reach his maximum speed slower than
Mario did.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
5d. Yoshi's Missions
5da.
Yoshi's Mission 1: Athletics: Field: Hammer Throw
Throw right in the center! **
Times to do so: 1
Specifics: To get a good throw, you must be at full power.
Nothing special. A lot of these aren't all that special to write for. Just do
the normal technique for hammer throw. Remember, you have to spin the
opposite direction that your character is spinning because Sega had a brain
fart. Nice job, Sega. Reeeeal nice. -_-
5db.
Yoshi's Mission 2: Athletics: Field: High Jump
Jump from the blue zone! *
Times to do so: 2
Simple. Jump flick the Wii Remote upwards when he reaches the blue area, and
lift the Nunchuck as he goes upwards.
5dc.
Yoshi's Mission 3: Fencing: Individual Epee
Win after parrying! **
Times to parry: 6
Keep at a distance enough to parry the opponent, and avoid damage if you fail
and he or she strikes. When you successfully parry, attack. These mission
descriptions are misleading. Again, you have no need to win the match
directly after a parry. Just parry 6 the enemy 6 times at the start, and then
play normally.
5dd.
Yoshi's Mission 4: Table Tennis: Singles
Continue a rally! ****
Rally: 15 shots
This is the hardest Table Tennis Mission, mostly because the computer isn't
the most co-operative partner out there. Don't slam, and only do a chop every
6 or so shots or you might overshoot.
5de.
Yoshi's Mission 5: Aquatics: 100m Freestyle
Finish in the specified time! ****
Time: 48-50 seconds
The block of time here is very small to get. The earliest time can be
attained if you move just ahead of the person in 2nd place(not too much),
so try that.
5df.
Yoshi's Mission 6: Athletics: Track
Win with a perfect relay! ****
A 'perfect relay' consists of getting all 'Great!'s in passing the baton.
It can be hard to figure out the timing at first, but roughly, a baton length
between the characters is the optimum time to move the Wii Remote down.
------------------------------------------------------------------------------
6. Skill Character Missions
6a. Peach's Missions
6aa.
Peach's Mission 1: Aquatics: 4x100m Freestyle
Finish in the specified time! ***
Time: 3 minutes, 21 seconds - 3 minutes, 29 seconds
This one was annoying for me to practice. You have to really swim with
attrition, and be careful not to go too fast or too slow. But again, if it
helps, getting the fourth swimmer to the end at about 2:55+, and then
returning at a normal pace should get you within the time.
6ab.
Peach's Mission 2: Athletics: Hammer Throw
Let out a shout! (* or *****, depending on if you know how)
Times to do so: 3
Oh yes, this is the super magical mission which everyone asks about in the
message boards. :) Then again, the instruction book doesn't mention how to
do so. Anyway, in order for Peach to let out a shout, you must press A after
you release the hammer. However! You must be at full power to throw the
hammer good enough to shout.
6ac.
Peach's Mission 3: Rowing: Single Sculls
Win by rowing with max. acceleration! **
Specifics: You must row 10 times with maximum acceleration(3 music notes.)
during the race, not winning with one.
This is easiest to do near either the beginning or the end or the race. In
the beginning, just press Z and B and pull the Wii Remote back. If you do it
right, you'll get 3 music notes of acceleration. Near the end, too, when the
game just asks you to pull backwards, doing so quick enough will also yield a
maximum set of music notes.
6ad.
Peach's Mission 4: Athletics: Track: 400m
Stagger to the finish line! ****
Yeah. Just use your stamina as well as you can until the end, then sprint to
get your energy lowered faster, and move closer to the finish.
6ae.
Peach's Mission 5: Archery: Archery
Hit that circle! *****
Specifics: 6 pt. circle, moderate winds. (about 4-6mph.)
Tries to do so: 2
These archery missions suck. I might just be bad at archery, but you really
have to study the patterns of the winds. What's more, in my practice run of
this mission, Peach proved to be an oddly good archer, and shot her arrows as
close to the center as possible. There's no real solution than to practice
the placement of the arrows in wind, and aim accordingly.
6af.
Peach's Mission 6: Gymnastics: Trampoline
Perform difficult moves consecutively! *
Times to do so: 10
This is what they call a final mission? Hah! Then again, I'm pretty good at
trampoline, so it's easy for me. But seriously, this mission is a joke. A
huge, elaborate joke, compared to mission 5. All you have to do is press all
the buttons in the sequence before Peach lands. It doesn't matter if you make
errors on the way, either. The game will accept a 'Good'.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
6b. Tails's Missions
6ba.
Tails's Mission 1: Gymnastics: Trampoline
Jump 7m high! *
Easy. Just move the Wii Remote up every time Tails hits the trampoline.
6bb.
Tails's Mission 2: Athletics: Field: High Jump
Jump from the blue zone! *
Times to do so: 1
Easy. Flick the Wii Remote upwards when Tails reaches or is in the blue zone.
6bc.
Tails's Mission 3: Athletics: Field: Hammer Throw
Throw right in the center! ***
Times to do so: 3
Ea... not quite. Anyway, you have to throw in the center of the open area to
succeed in this mission. The characters all have a slight delay in Hammer
Throw when they throw, so time it correctly so that it ends up in the center.
6bd.
Tails's Mission 4: Athletics: Field: Triple Jump
Jump perfectly from the foul line! ***
Times to do so: 3
Normally, these missions could be done in your sleep. Doing it three times,
with three jumps each time, and all have to be good, well, it's a bit harder.
Don't flake the jumps, and make sure you make them all behind the foul line.
6be.
Tails's Mission 5: Athletics: Track: 4x100m relay
Finish in the specified placing! ****
Placing: 2nd
These types of missions where you have to give the cpus a chance are annoying.
There, I said it. Anyway, you should slow down near the end of the mission,
in order to let the computers catch up. I don't recommend doing this in any
other of the baton passes, though, because you can lose control of the game
instantaneously when the speed locks.
6bf.
Tails's Mission 6: Archery: Archery
Hit that circle! *****
Specifics: 2 pt. circle, strong winds. (7-9mph.)
Tries: 1
To be honest, all I did for this mission was aim accordingly a far distance
from the circle based on the wind and hoped for the best. If you're good at
archery, you could try to aim it accurately, but for those who aren't gifted
in archery, just try the method I did, and persist until you win.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
6c. Waluigi's Missions
6ca.
Waluigi's Mission 1: Athletics: Field: Javelin Throw
Throw the specified distance! **
Distance: 30-50m
Tries: 3
I got this one in a practice try by gaining maximum speed. As soon as it said
'Speed Locked', I moved the Remote fast enough to get a 'Bad'. This got a bit
above 30m.
6cb.
Waluigi's Mission 2: Athletics: Field: Pole Vault
Jump from the blue zone! ***
Times to do so: 3
This one can be tough if you can't build up recoil. But if anything, just
shake the Wii Remote and Nunchuck for running, move the Remote down in the
blue. If you do so late enough, you'll get a 'Great', which is much easier to
keep recoil than a 'Good'.
6cc.
Waluigi's Mission 3: Gymnastics: Trampoline
Perform difficult moves consecutively! *
Times to do so: 7
Easy. Since 'Good' counts as well as 'Great', your only goal is to press the
button sequence before Waluigi lands.
6cd.
Waluigi's Mission 4: Aquatics: 4x100m Freestyle
Finish in the specified placing! ****
Placing: 3rd
Seeing a pattern here? You have to slow down for these things. Just stay
slightly ahead of 4th place, and hope that the other players are competing
for 1st instead of 2nd.
6ce.
Waluigi's Mission 5: Rowing: Single Sculls
Beat your rival! **
Rival: Luigi
Simple enough if you are good at rowing. Just press the button sequences
quickly, and pull back for as good acceleration as possible.
6cf.
Waluigi's Mission 6: Athletics: Track: 400m Hurdles
Pass your rival! ***
Rival: Luigi
This final mission is like Blaze's annoying mission, but it's made slightly
easier, because Waluigi's stamina is good. You can also speed up with a good
hurdle jump. If you time everything right, you can sprint to the end, and
leave Luigi in the dust. I actually did this one on my first try, because
Waluigi has good stamina. ^_^
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
6d. Dr. Eggman's Missions
6da.
Dr. Eggman's Mission 1: Archery: Archery
Hit that circle! **
Specifics: 9 pt. circle, Weak winds(0-3 mph.)
Tries: 3
This one is easy. Just aim at or near the 9 point circle. You have 3 tries to
do so.
6db.
Dr. Eggman's Mission 2: Rowing: Single Sculls
Finish in the specified placing! ***
Placing: 2nd
You can go any speed you want. The easiest time to slow down or speed up to
get near the other rowers is near the end, where all you have to do is pull
back. Just be careful, as even the weakest of strokes near the end can bring
you into first.
6dc.
Dr. Eggman's Mission 3: Athletics: Field: Hammer Throw
Throw the specified distance! **
Distance: 50-55m
Tries: 3
Sometimes this mission is hard, but if you know what you're doing, it really
isn't. Same as Bowser's mission. Don't gain power, and throw right in the
center. It should just fall short of 55, which is what you want. Too far left
or right will make it just fall short of 50, which is not what you want.
6dd.
Dr. Eggman's Mission 4: Fencing: Individual Epee
Win without being parried! **
Times to be parried: 6
Again with the terribly worded missions. You do not need to avoid parrying to
lose. Eggman has a number of parrys in the corner of the screen that he has.
If he gets parried that amount of times, he loses. So counter that, and parry
back, to stun the opposing fencer(I'm running out of ways to say opponent.)
and hit.
6de.
Dr. Eggman's Mission 5: Shooting: Skeet
Shoot targets with the small crosshairs! ***-*****, depending on station.
Targets: 3
6df.
Dr. Eggman's Mission 6: Dream Events: Dream Table Tennis
Win without using Special Moves! ***
Eggman really sucks in this event. His reactions are delayed, as I said in
his profile, and it takes a little longer for him to hit the ball than the
other characters. (Not nearly as bad as the fencing lag, though. The fencing
lag makes babies cry.) But get used to Eggman's timing, and be lucky enough
not to play a Skill character. Their special can turn the ball invisible, and
your only clue of its location is the bounce on your court. The other type of
specials are manageable, so that's good.
------------------------------------------------------------------------------
7. Credits
7a. People who I give props to
NintendoMania, for giving swimming styles for Sonic, Shadow, and Mii.
Myself, for writing this guide.
Nintendo, Sega, and the International Olympics Commitee for teaming up to
create this game.
David Shira for his contribution to Mario's final mission.
------------------------------------------------------------------------------
And remember! In case you find this guide somewhere else, it belongs to
HeoandReo (spark_slash_n_crash@yahoo.ca), and may only be used on GameFAQs,
GameSpot, Neoseeker, Supercheats, GamesRadar, and their affiliates.
This guide copyright HeoandReo(spark_slash_n_crash@yahoo.ca... I'm just
keeping check of copyrights!) 2008.
Mario, characters and series copyright Nintendo, 1981-2008.
Sonic the Hedgehog, characters, and series copyright Sega, 1991-2008
Mario and Sonic at the Olympic Games copyright Sega and Nintendo, 2007-2008.