Super Scribblenauts Walkthrough & Strategy Guide

Starite Get! This is an action stage of sorts, modeled after the classic Mario games. You need to play through this stage with actual movement. Head to the right and start up the stairs. Place a trampoline on one of the lower steps and bounce up toward the higher of the two ledges to the left. Hit a crate from beneath to knock loose the starite. On subsequent trips, when you run out of things from which to bounce to the crate, you can also use drop objects on its head to destroy the plant, then leap onto the ledge from the plant's empty pot and run over to break loose the starite.

How to Beat 4-2

Key Phrases

Uranus || Jupiter || Venus || Saturn

You need to create a place for Maxwell to fly to in his rocket ship. You can start by letting him explore Uranus.

Your job in this stage is to turn a bunch of crates and carts into aisles in a grocery store. You need to add items that fit the produce, dairy and meat categories, along with the bakery, junk food and beverage aisles. A good starting combination is broccoli, milk, cutlet, croissant, chips and juice.

You need to feed something healthy to a woman who sees the virtue in watching her weight. Give her a salad. The man wants something spicy. Give him a jalapeno The unusual customer wants something sweet. Give him a cake.

Maxel is alone. Create two human characters who together would use the objects in the boxes that form a vertical, horizontal or diagonal row of three boxes in the 3x3 grid below Maxwell's starting position. A good starting combination is the police man and the miner.

How to Beat 4-7

Key Phrases

Oxygen Tank, Vaccine

A plague cometh, and Maxel needs protection. Create an oxygen tank for him and the gate will open. Pick up a rat and deliver it to the doctor along the stage's left side. Then give the doctor a vaccine to help with finding a cure. Finally, you need to cure the girl on the right side of the stage. Give her the vaccine to save her life and make a starite appear.

You need to impress a panel of four separate judges with the items that you have Max wear or hold before he pulls a lever and steps on stage. A king, a butler, a cheetah and a leprechaun are on the judging panel. Start with a golden hat and a spotted platter.

How to Beat 4-9

Key Phrases

Horn, Flying Mermaid

This is another stage where you have to supply words that create something from two other things. For the first row, horn will solve the equation. For the second, flying mermaid will work.

You're facing off against a witch. You need to use antonyms to win. Obvious examples are small shambler, black giant (titan also works if you need reinforcements) and cold golem (monster can also help). Pretty Nuckelavee works for round four, as does pretty Cthulhu. For round five, use a slow sand worm and bring in a slow cyclops if you need help after that.

How to Beat 4-11

Key Phrases

Dragon, Monkey

You need to finish an evolutionary flow chart of sorts to finish this stage. Between the Lizard and the Mammoth, place a dragon. Between the Mammoth and the Neanderthal, place a monkey.