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Artcraft Entertainment has released a new preview video for some of the major features coming to Crowfall with the arrival of pre-alpha version 5.6. Players will be able to try out the vassal system, friend permissions, the Fae race, male Wood- and High Elves, "smarter" AI and much more.

Crowfall Principal Game Designer Mark Halash and Design Director Thomas Blair were on hand recently for the Pre-Alpha 5 Live! The video dev diary spent time answering player questions as well as speaking about the current live version and what players can expect in the 5.6 build currently sitting on Test Live.

The Crowfall team is back with the second part of "Fly on the Wall: World-Building" where viewers get an inside look at the development process. This completes the look at "the particulars of procedural world generation".

Art Craft has introduced a new video series called "Fly on the Wall" that literally lets viewers take part in a piece of a day's development of Crowfall. In this episode, the discussion viewers are made privy to is one surrounding World Building with several members of the Crowfall team.

The latest Crowfall Q&A Live is now out and about for your viewing pleasure. In this episode Thomas Blair and Mark Halash show off the Fae in action in the game as well as gives viewers a peek at the Male High- and Wood-Elves. Oh...and the Guinecean double-jump is awesomely cool.

Crowfall Design Lead Thomas Blair and Creative Director J. Todd Coleman are on hand for a new video to talk about Pre-Alpha 5 and what players can expect to find in it. In addition, they spotlight "Patch Notes from the Future" as well as provide insight into the most recent bug fixes and what players might look forward to in v5.6.

Art Craft has pushed out another fantastic video this week, this time focused on several key milestones in the development of Crowfall. Most notably, players will now find playable female centaurs, a new map packed with zombies, spiders and minibosses, the addition of the new death / resurrection mechanics, player-controlled vendors and more.

The latest Crowfall ACE Q&A has been released. This time, Design Lead Thomas Blair and Senior Designer Mark Halash answer backer questions about recent adjustments to quality of life systems. In addition, the pair teased Campaign islands and other upcoming features.

The latest Crowfall video has been published and features both Creative Director J. Todd Coleman and Environment Lead Jon O'Neal. In it, they talk about modular castles and how the systems that are used to create epic buildings. "If you've never seen the scale of the castles, you don't want to miss this one. Castles are craftable in-game with the use of harvestable resources, and can be placed in your Eternal Kingdoms.

The latest Crowfall developer video is now available on YouTube with Game Designers Thomas Blair and Mark Halash talking about Pre-Alpha 5.The pair goes into detail about the most recent build, bug fixes and additions that players will be testing on the TEST server.

Ever wanted your own vassal? If so, Crowfall Creative Director J. Todd Coleman, Lead Environment ARtist Jon O'Neal, Programmer Thomas Bentley and Associate Producer Max Lancaster have good news for you in this week's latest video. The best part is that it's just part one, meaning more good information about vassals is coming soon.

Lead Designer Thomas Blair is joined this month by Creative Director J Todd Coleman to answer questions in another monthly ACE Q&A video. They touch on the workflow of new systems and how laying the foundation for future systems will benefit and accelerate Crowfall's development.

Artcraft's Dave Greco took part in a cool feature recently that showed the creation of concept art for the Yaga Crypt. Not only will you get an hour's worth of awesome creative artwork in action, but you'll also hear some not-before-heard soundtrack compositions.

Crowfall's Thomas Blair has sent out a new video to show off the powers and effects of the Assassin class. As expected, Assassin's are magicians with positional combat and feature variation during battle depending whether they're in front of or behind the enemy.

The Crowfall site has been updated with a trio of tutorial videos designed to introduce new players and / or fans to the game itself and to its systems. The first three videos cover a basic introduction, the essentials for harvesting and how to get equipped and ready for the fight.

The latest ACE Q&A for January has been published called "Eyes on Design". In it Thomas Blair and Mark Halash talk to fans about all things design including topics such as methodology for class design, how progress in combat design is going, whether or not min-maxing will affect Races & Classes and what in the heck are "linked accounts" on the official site.

The Crowfall site has been updated with the second part of a two part series called "A Murder of Crows". In it, J. Todd Coleman chats about why his work on Shadowbane had "a tremendous vision I was very proud of".

The latest ACE Q&A has arrived, this time packed with new information updating the Crowfall Harvesting System as revealed last month. Thomas Blair and Mark Halash discuss how retooling has made it "a more interactive, less humdrum activity".

Crowfall developers Thomas Blair and Mark Halash were on hand the other day during the weekly livestream event to talk about what the team has been up to most recently but also gave listeners a sneak peek ahead at v5.3.

In the latest Crowfall ACE Q&A, Thomas Blair and Mark Halash go through a series of questions including whether or not Clerics will have a melee tray, how close the implementation of vessel switching is and why Harvesting tools are capped at 100 to name a few.

The latest ACE Q&A for August is now available, this time focused on Crowfall's game systems. Thomas Blair and Mark Halash spend over ten minutes discussing diverse topics including resurrection, player names, specializations and much more.

The Crowfall team is on hand for this month's installment of the ACE Q&A. In the latest video, you'll learn more about revisions to the game as well as the preparations being made for the "Tug of War" campaign.

As part of today's big announcements, ArtCraft has announced that Crowfall is receiving a graphics tune up. The team has worked with Unreal engineers to make improvements in both client performance and graphics itself.

Artcraft has announced that Crowfall is "unlocking Archetypes" to allow players to choose what race and archetype they want to play without restriction. Previous to this, several Archetypes and / or races were bound together, mainly due to cost factors. Because of continued support from the community and other fund raising efforts, that is no longer an issue.

Everyone playing Crowfall has access to an Eternal Kingdom that can grow to become something as formidable as a commerce center or a protective enclave for a guild. ArtCraft has posted a general overview of Eternal Kingdoms that is a must-watch for budding Crows.

During a recent video podcast, the Crowfall team took a look at some big changes coming to the Templar Archetype. Thomas Blair goes over all of the Templar's powers and FX, the things that come with the Archetype "right out of the box".

Artcraft's J. Todd Coleman takes to the airwaves with the latest community Q&A that covers a number of topics including bugs & feedback, skill training queues, the next milestone delivery and much more. Besides, who can resist a title of "Is grave digging gross?"

Ripper enters the Crowfall Pre-Alpha for some PvP action and stumbles across The Hiveleader! The duo fights off swarms of evil demons, hookers and enemy thugs for some fun times in the Hunger Dome!
Crowfall's Big World Update is soon upon us, so stay tuned for the latest news and updates at http://www.mmorpg.com

UX Design Lead Billy Garretsen showcases several user interface upgrades coming soon to Crowfall.
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com.
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Follow us on Twitter: @crowfallgame

It's time again for the monthly Q&A. Watch the video to learn the answers to these questions submitted by our backers:
- Can debris from falling walls cause damage to characters in the area?
- Will blueprints be available for builders to use as guides when creating strongholds?
- What happens when a vessel dies? What does a Crow have to do to get back into the action?
- What are the plans to adjust embargoes into and out of the longer campaign worlds?
- Are points of interest (POIs) up fo

J. Todd Coleman wears many hats here at ArtCraft--co-founder, CEO and creative director--but that's not surprising when you consider his versatile past as revealed in this first episode of Murder of Crows: Todd Coleman.

Storming the castle isn't gonna be so easy... Siege defenders will have several styles to choose from, and all of the designs pack a wallop.
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com
Like us on Facebook: facebook.com/crowfallgame
Follow us on Twitter: @crowfallgame

In this encore video from the Crowfall Live! event on July 19, Senior Artist Dave Greco takes questions from the Twitch audience as he creates a stunning concept piece of the Minotaur Myrmidon, one of the playable archetypes in Crowfall.

The Crowfall Art team reveals the assets, including animations and UI, that they've been creating for the harvesting/crafting systems.
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com

Taking feedback from our pre-alpha playtesters' into consideration, the ArtCraft animation team revisited the animations, with the Confessor getting the most significant ânip and tuck of them all. Character movement should now feel smoother and more reactive.
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com

Topics covered this month:
- Zerging
- Scaling up the number of combatants in a match
- Archetype promotions
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com
Like us on Facebook: facebook.com/crowfallgame
Follow us on Twitter: @crowfallgame

UX Design Lead Billy Garretsen explains why and how he did a complete overhaul of the power tray icons for the Crowfall archetypes.
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com

We hope you enjoy this sneak peek at the Druid in action. Learn more about her here: http://crowfall.com/en/news/first-look-druid-powers-ui/.
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com

Answering questions from the Crowfall community comes easily to Creative Director J. Todd Coleman â€“ until special guests invade the studio. Despite the distraction, he and Lead Designer Thomas Blair still manage to talk about Assassin's wings, server-side physics, chat bubbles and more.

ArtCraft Entertainment has released a new trailer to show off the mechanics featured in the most recent Crowfall pre-alpha build called Siege Perilous. The trailer reveals siege mechanics and destruction of structures. See what you think!

A guest appearance by Design Consultant Raph Koster opens the opportunity to talk about social systems and how there are "a lot of ways to be a badass".
Learn more about Crowfall and sign up for the free beta test at www.crowfall.com

Todd Coleman, Creative Director, explains that at its highest level Crowfall's is about one's ability to accumulate and transfer currencies more efficiently than other players. Watch to find out what currency means in this context and the design philosophy that connects currency and skill.

In this exclusive video, ArtCraft's Thomas Blair goes through the game's newly implemented skill tree, and explains how it will function when players dive into the game later this year. Watch and learn!

Fly on the Wall is a new series from ArtCraft Entertainment that gives viewers a rare behind-the-scenes look at aspects of video game development.
In this premiere episode, the creative director, art director and environment art lead are planning the layout for Crowfall's large castle design.
Learn more about Crowfall and sign up for the beta test at www.crowfall.com
Like us on Facebook: www.facebook.com/crowfallgame
Follow us on Twitter: @crowfallgame

Crowfall's Creative Director J. Todd Coleman and Design Lead Thomas Blair answer questions taken from the ACE Development Partners' forum. Topics in this episode include character movement, avoiding artificial boundaries and the inevitable changes that come with playtesting.

Watch and follow along over 22 weeks of feature development to learn more about:
The process for finding and fixing bugs
AI development and making brains
Introducing a new playable archetype and monsters
Adding environmental elements, colors and textures
Bringing in a passive training system

We wanted to help those who have only played themepark-style MMOs gain a greater understanding of what online life can be like when you go off the rails and dive into the sandbox. These 'war stories' will give our future players some idea of the excitement they can expect when they enter the world of Crowfall!
Joe Madureira--aka Joe Mad, renowned comic book artist and game designerâ€”and his brother Steve, an artist in his own right and Joeâ€™s co-founder at Airship Syndicate, explain why

In this week's video, LockSixTime takes a look at Crowfall now that it's officially funded for almost 1.8 million dollars. What have we learned about the game since his first look (https://www.youtube.com/watch?v=21JpJKIzwEQ), and where will the game go from here? Watch and learn!

$1.4 million? Really?! It seems like just the other night we were posting an update to thank you for hitting $1.3 million!
Oh! That's because... we did!
We have officially gathered over $1.4 million in pledges for Crowfall. This amazing number means that we can now include the God's Reach (3 faction) rules set to the core module, and it means that the "Artifacts and Relics" system is a GO!

TGN Partner CaptainShack dives into Crowfall the Kickstarter title from ArtCraft Entertainment. Crowfall has a lot of MMORPG enthusiasts excited, CaptainShack included. What do you think about Crowfall? Are you excited? Let us know your thoughts!

In part one of our exclusive interview series with ArtCraft Entertainment's Todd Coleman and Gordon Walton, we discuss the current market for the MMORPG, what happened when WoW took off, and ArtCraft's vision for their own MMO Crowfall.

The HellCat is one of the first creatures that we came up with, back when we were trying to explore the look and style of "the Hunger".
To read up about the full process on our website: http://bit.ly/1FeesI0

In his debut video for MMORPGcom, Lock Six introduces us to Crowfall, the upcomong sandbox throne war simulator MMORPG from industry veterans at Artcraft Entertainment. Just WTF is it all about anyway?
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