After a while, the community from south america has decided to make a new duel tournament, that we will bring you this august 25, quick tourney with double eliminations.

The old and newcomers will face each other and is brought you by our two streamers, fortylions who will bring us a english commentary, and by Dazer, who is the one in charge for our spanish quake fellas. Join us and have fun this August 25.

BO3: The first map in the best of 3 series will be pre-determined prior to bracket completion. The player that loses the first or second map will choose next map.
BO1: The map will be pre-determined prior to bracket completion.

Champions choice:
The player with a higher seed will select their opponent's banned champion first, after which the player with a lower seed make their choice. In a BO3 series, during the second and third map(s), the loser of the previous map will select the map, and the winner of the previous map will be awarded the first ban.

The ban system will work by players selecting to ban a champion for their opponent e.g. if you ban Clutch for your opponent, you can still pick it unless your opponent bans it for you. Champion bans will be reset before every map.

Server choice rules: All matches must be played in Sao Pablo Datacenter.

*) spinning logo
1) 3k viewers
2) coked out paki & soyboy cosplay caster
2.5) 4k viewers
3) boring games
3.5) casters talkin bout how good qc is
4) annoying midget girl out of mordor caster
5) boring games
5.5) 5k viewers
6) boring games
7) guy with a big fucking beard saying vengeur living the dream cuz he got to play wiht a legend like base during c58 vs play to improve
8) c58 vs play2improve really close games cuz both teams have a cheater on roster, suspense is immense
8.5) casters talkin bout how good qc is
9) boring games
*) logged in to qc to get the qcon skin
*) skin looks like shit

feel free to add your impressions, I will update the main post so we can have best possible coverage of all time.

Get out your case-modding tools, your tricked out rigs, and your best player vs. player skills because QuakeCon is back for it’s 23rd year!

QuakeCon® will return to the Gaylord Texan Resort and Convention Center in 2018, inviting thousands of gamers worldwide to participate in the annual four-day video game festival featuring North America’s largest BYOC (Bring-Your-Own-Computer) LAN Party. Founded in 1996, QuakeCon has grown to be one of the most anticipated festivals in gaming, with over 9,000 game enthusiasts from around the globe attending in 2017. This year’s event will feature a number of exciting changes, including the reintroduction of panels and presentations along with three days of exhibits in the QuakeCon 2018 expo hall, which for the first time, will be open Friday – Sunday.

Guests can make room reservations at the Gaylord Texan Resort and Convention Center by calling 1-817-778-2000 or going online to: https://aws.passkey.com/e/49568787. A special room rate of $185 per night is available when you reference QuakeCon 2018!

This year’s BYOC will be doubling in size from QuakeCon 2017, so even more participants can showcase their custom computers and join the QuakeCon community to play their favorite games either solo or against one another on the same local area network.

QuakeCon is free for general attendees and open to the public thanks to the support of id® Software, Bethesda Softworks®, the QuakeCon volunteer staff, and the 2018 event sponsors and exhibitors.. This year’s event will offer diverse activities for all, including those who choose not to bring their own computer. Attendees are some of the first to see sneak peeks of Bethesda’s upcoming titles and announcements, while also attending a wide array of panels, presentations, tournaments, workshops and exhibits from leading tech companies showcasing the newest gaming accessories and hardware.

MakeMy.Bet and Nitrino will hosting their first Quake Champions duel cup this December 10, 2017, starting at 15:00 UTC. Check-in will begin earlier. The tournament will have a prize-pool of 250 USD and use a double elimination format. The event will be streamed on icon_twitch Team 102 as well as any participants who choose to stream.

Map Selection
BO3: The first map in the best of 3 series will be pre-determined prior to bracket completion. The player that loses the first or second map will choose next map.
BO1: The map will be pre-determined prior to bracket completion.
Format
Winner Bracket: BO1 till the 1/4. BO3 WB 1/4, WB semi, WB final and Grandfinal (two BO3 if it will be needed)
Lower Bracket: BO1 all matches (including LB final)

Last week Nikita "clawz" Marchinsky walked the ‘royal road’ at QuakeCon 2017 as he lifted the trophy, both the duel and the Sacrifice tournaments, in his first attendance of the annual event. This was the first time Quake Champions, the latest iteration of id’s 90s hit FPS, was played on a big. Over the course of the three-days long event, the 19-years old Belarusian won matches over a number of players, including legendary names Cooller and Vo0, losing only two maps in the process. Several days after the dust has settled, Inven Global had the opportunity to ask the young phenom a number of questions in regards to the event, his past and future. Here is an excerpt:

How much time did you actually spend in practice and preparation? Please describe what does your preparation consist of.

Me and my team were spending around 5 hours each day on playing sacrifice. Basically, we were only playing scrims, improving our team and personal skills. For duel, I almost didn’t practice, only played a few games before the UK LAN (the European QuakeCon qualifier) against top tier players, and before QuakeCon I, played few games against Xron to feel the flow. So, for duel, I just analyzed how it works and was mostly preparing mentally.

# Disregard clawz and his lightning gun rushes for a moment, because I want to ask: conceptually, could Quake Champions duel evolve into the most defensive form of it yet? In Quake Live, we saw the increased importance of the first spawn and first frag due to the drop in time limit from 15 to 10 minutes. In Quake Champions, we have what is essentially a 3 death limit within a 5 minute time limit, along with sudden death overtime.

I think we will be seeing players go to overtime pretty often, with many intentionally pushing for it. In my opinion this will result in not as many clutch moments, and it also greatly reduces the hype of an overtime game.

The limited deaths could be masked as higher stakes and thus higher thrills, but these higher stakes could cause players to take lesser risks. One could say that there's more rounds now which means more chances, but in my eyes it's just a repeat of the same elements and the round system has broken momentum.

# Increasing the base health and/or armor of some characters could be a way of allowing players a bit more freedom in taking risks and fights, but I think we should wait for the meta to develop further (and maybe even saturate) before making such changes.

# Dodging seems almost non-existent unless you're playing with a smaller, faster character. I miss the unexpected moments when a player could come out on top of a fight by using their dodging to assist their stack disadvantage.

# A few kills were quite anticlimactic. Here's one example. Maybe this is subjective, but at the very least that moment should have been a slightly longer engagement.

I'd like to preface this by saying that since QuakeCon 2017 was the first event for Quake Champions, it is important to keep in mind that things can only improve from here. As the game finds a footing and the production teams become more well-versed with its nuances, we should be in for better times as spectators. Not to mention other events hosted by other companies (Dreamhack, for example) should come out a better product.

At the same time, this is a different era. Companies and events that become involved in QC should not use the guise of 'learning experience' to take their sweet time in bringing things up to the level we should all expect from an esport production these days. Things have been lagging behind for a while now, especially at QuakeCon events, so if ID Software has plans on QuakeCon becoming The International of our scene, they better speed up their efforts.

The same goes for the on-air teams. Just as how Quake Champions has a been a sort of reset button for the scene and the competitors, it should be a reset for the on-air staff too. Let's not pander to personalities and critique them all equally, whether they are old names from Quake's heyday or new names wanting to ride the wave.

The Quake/ESReality communities have not been forgiving, and for good reason (a discussion for another time). So let's keep that going and channel it into reasonable criticism that helps improve the scene you care about. Stop giving blind support and pats on the back just because "it's Quake".

Duel
When watching duel, it is not instantly clear what player you're watching, and it is also not obvious when the POV changes. Having the name in the bottom left isn't doing enough. This needs to be worked on and made more obvious. Also, if we're going with assigning players as blue and red, having more unobtrusive accents on the spectator HUD may help in making things clearer when the POV switches.

ESReality member watamade a post that is a very good start for what needs to be done.

Sacrifice
Speaking of FPS games only, I have always believed that spectating team modes in games that had more degrees of action was a subpar experience (unless you understand how to play them, which is a moot point for discussion). Before anyone says it, past modes like TDM or CTF are also a mess when watching, so I don't think dropping Sacrifice for one of them is a solution. Counter-Strike, Rainbow 6 Siege, and maybe certain modes in modern Call Of Duty, are about as far as it goes for a balanced viewing experience. But when we start pushing it with games like Overwatch, Team Fortress 2, Unreal Tournament and Quake, it becomes a visual mess where at times even the casting is convoluted.

I'd like to be proven wrong though, so here's some feedback:

- Improve observing. Apart from game-related elements such as spectating tools and HUD, there needs to be actual effort put into observing, or even hiring someone proficient, to help improve what the viewers see. This will obviously be very challenging because of the pace of the game, but eliminating dead player screens on stream, as well as using good angles and focusing on the soul when it is being tossed around, would be good first steps.

- Improve commentating. I understand that with time the casters will get better at casting Sacrifice, but they must focus on pace and delivery since I'm sure Sacrifice in QC has slightly different demands from a CSGO or MOBA match. Also, having at least one of the casters have a playing background, or be a current player himself, will help a great deal in making sense out of the situations for the viewers.

Technical issues
While there is no denying that it was too early for the game to make this big esports jump, seeing the game stutter or freeze in a live match is disappointing. Regardless of the root of such problems, the game is in very urgent need of fixing a multitude of technical problems to at least make it pleasant for players, especially since there are more events very soon.

Miscellaneous
- I'd like to add that the death message that says "Fragged by <weapon icon>" with the name underneath should be reworked. In my opinion, the name of the opponent should be part of the "Fragged by" line, and the weapon icon could either be underneath the line or alongside the opponent's name.

- At a future event, it would interesting to hear the comms of the Sacrifice teams in small bits at certain moments. I think it would be an interesting insight to how some top teams play.

- 2GD was on the analyst desk for a short while, but his input was pretty good. I believe he might still be a great fit as an analyst or co-caster. Top level playing background and experiences from a more recent era, along with the ability to put the point across, means that he is already a level above almost all the other analysts/casters at the event. DDK and ZSX were not bad at all, but in my opinion they still have a little work to do.

- This is wishful thinking, but it would be very interesting to see players like CZM, Jibo and Fox to see how they would play QC. Hell, a part of me would be interested even if Fatal1ty gave it a shot.

The biggest quake tournament we’ve seen in many years, the Quake World Championship, is coming to an end at the final day of tournaments action in Quakecon 2017. This is the end of the line, the grand finals, there’s no longer room for gambling or doubt anymore, it's time to win, and get a place on the glorious list of the biggest champions in Quake history

After an intense first day, the Quake World Championship second day promises even more exciting fast paced action at the Quakecon 2017. Sacrifice group stages are over and there are only 4 teams remaining going into the semifinals, the match ups are: NOTOFAST vs Liquid and 2z vs The defendants. All-super-star team NOTOFAST seems to be doing great at the moment and is pretty much demolishing all opposition they encounter, so could the americans make an upset? they are pretty much all against the odds, that’s for sure. Meanwhile In the second match we got 2z with an strong performance so far in the tournament that seems to give them the upperhand over The Defendants, however, we’ll prolly see the later ones put a hell of a fight to get an opportunity to get into the grand finals.

Duel action has pretty much just getting started with only one round taking place in the first day of QuakeCon, nevertheless, we already witnessed incredible action and some pretty big upsets regarding the first round of the group stages of the Quake World Championship.The most crucial ones being: Raisy (a pretty much non-quaker and mostly a CS player) demolishing Tox on LAN, just as in the Regionals, american new blood dueller dooi beating old QL dark horse strenx in a 2-0 fashion, the day by day stronger swedish player fazz beating last year Quakecon’s runner up evil, and of course, the old legend and russian superstar Anton Singov, better known as Cooller, completely destroying rapha in a both shocking and amazing 2-0 (6-0) performance.

It's time! The day has finally come for the Quake World Championship at QuakeCon 2017. Players from all around the world will come to Dallas, Texas for a chance to compete for a $1 million prize pool. In the last past years (with the declining of Quake at the e-sports main reflector) players have been competing mostly for legacy and glory only, and even one French man said that the game was too old already that no one had nothing to prove anymore. Well, now this is a whole new game and a whole new field, the big money is back and along with it is also the big and fierce competition. This also will be the first Quakecon to feature the new Quake title from id: Quake Champions, some strange version of the long awaited Quake 5, and pretty much the last opportunity for the Quake franchise to get back to the big stages of competitive gaming.