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Thank you for considering some of my suggestions. I'm a little behind with your maps, still haven't played the third one and you already have a fourth! :) I gotta catch up.

I think you should link to all your previous maps in this thread, too. Just for the sake of completion.

I decided to talk about your second map also here, not in the previous threads, since this one is now "one thread to rule them all".

So Damnation is a great map, considerably harder than the first. I managed to find all the secrets on my own, which means they were not super-hard (thank you for that, I'm terrible with finding secrets). I again tried some mods and yet again with some not all the monsters spawned as intended (so I stick to EVP, which spawns them all with no problems). The ambience, lighting and atmosphere are just great, I can't praise those elements enough. Great job! The ambushes were quite effective, cost me my life a few times ;) The only thing I didn't like were the tombstone switches doing nothing (well, most of them). I as the player prefer my switches to grant me some progress, not to deceive me :)

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Thank you for considering some of my suggestions. I'm a little behind with your maps, still haven't played the third one and you already have a fourth! :) I gotta catch up.

I think you should link to all your previous maps in this thread, too. Just for the sake of completion.

I decided to talk about your second map also here, not in the previous threads, since this one is now "one thread to rule them all".

So Damnation is a great map, considerably harder than the first. I managed to find all the secrets on my own, which means they were not super-hard (thank you for that, I'm terrible with finding secrets). I again tried some mods and yet again with some not all the monsters spawned as intended (so I stick to EVP, which spawns them all with no problems). The ambience, lighting and atmosphere are just great, I can't praise those elements enough. Great job! The ambushes were quite effective, cost me my life a few times ;) The only thing I didn't like were the tombstone switches doing nothing (well, most of them). I as the player prefer my switches to grant me some progress, not to deceive me :)

Here's my modded playthrough (with Polish commentary):

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Playthroughs of the newer ones are coming :)

I love your enthusiasm! Although I can't understand your language. I've actually fixed a lot of problems, especially the switches, more people had trouble with them in the case of being activated (red eyes). I'm going to polish my first 4 maps now, also fixing the teleporting with scripts so it will work with mods (I think). Also what mod are you using? Very cool, it fits perfectly with the atmosphere, I also think it makes this map a lot more difficult (Original map has been updated with more rooms to explore). And the switch in the secret room actually killed a Hellknight as a bonus :) the platform what you saw with the pile of blood it had a crusher so it squashed him, I thought it was a cool idea a free kill and some extra ammo. I've actually made text messages for certain switches like these, alteast the ones who are a bit out of eye sight to let the player know what it does so nobody gets confused. The graveyard switches have also been changed to a puzzle, make all eyes red and you get a reward. I suggest you wait until I fix all 4 maps for the best experience. There's one thing I can't fix in map 02 that's the weird visual glitch (witch you mentioned I believe) with the curved linedefs I have absolutely no clue what causes it, sometimes it happen, and sometimes it don't. But that's a minor thing.

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I love your enthusiasm! Although I can't understand your language. I've actually fixed a lot of problems, especially the switches, more people had trouble with them in the case of being activated (red eyes). I'm going to polish my first 4 maps now, also fixing the teleporting with scripts so it will work with mods (I think). Also what mod are you using? Very cool, it fits perfectly with the atmosphere, I also think it makes this map a lot more difficult (Original map has been updated with more rooms to explore). And the switch in the secret room actually killed a Hellknight as a bonus :) the platform what you saw with the pile of blood it had a crusher so it squashed him, I thought it was a cool idea a free kill and some extra ammo. I've actually made text messages for certain switches like these, alteast the ones who are a bit out of eye sight to let the player know what it does so nobody gets confused. The graveyard switches have also been changed to a puzzle, make all eyes red and you get a reward. I suggest you wait until I fix all 4 maps for the best experience. There's one thing I can't fix in map 02 that's the weird visual glitch (witch you mentioned I believe) with the curved linedefs I have absolutely no clue what causes it, sometimes it happen, and sometimes it don't. But that's a minor thing.

Thank you for playing!

Cheers!

Thank you for watching! I could record in English, but I created the channel specifically to promote old Doom and Quake mapping/modding in the Polish part of YT, they're gravely underrepresented.

Glad you're perfecting the maps, I'll probably take a look at the updated first two again when you finish. So you say it's best to wait with map 03 and 04? All right :)

What you see in the video is a combination of mods:

Enhanced Vanilla Project (the visuals, the weapons, the look of the monsters)

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Only thing that jumped out at me was the lone pain elemental after I flicked a switch - They're not very dangerous in close quarters with no other monsters because you can stop them spawning lost souls quite easily. I punched it out to save ammo (Which was pretty well balanced).

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My first 3 maps have been updated, MAP02 has a whole new section to explore, switches have been put to default (no glowing eyes if not activated) text messages are now given to switches which do something out of "eye sight" so the player never gets confused. MAP04 still needs to be updated but the first 3 are final. Difficultlty has been ramped up a bit, no more annoying teleportation of enemies especially on MAP02, Monsters (most of them) now roam the streets in that map. Still not sure about the OP super shotgun.