Today we introduce you to Paul Caughell. Next to Anne and myself, Paul is the longest serving Adventurer. He got his start as an author, by turning my initial ideas for herbalism within my Kamarathin setting and expanding upon them in the setting book: Herbalism in the Kingdom of Tursh. From there Paul went on to start the Tangent! product line with its first title; The Barrow Mound.

Paul became the first Chief Creative Officer for D3 Adventures and helped bring in numerous product lines and their developers. In this role he laid the groundwork for the upcoming Universal Pool System and is now off to spend more time with his family and to co-write a novel in his spare time.

Paul has worked on two other titles, writing an article for the first Open Gaming Monthly and contributing to the Cairn RPG.

What is better than to attend a Gaming Convention from the safety and security of your own home? Well, maybe doing a fan-girl or fan-boy squee for your favorite in actor/artist/author…

But when AetherCon comes around, a Virtual Gaming Convention by gamers, about gamers, and focusing on gamers, it’s heaven for gamers! Check out our own Paul Caughell and Curtis Baum talk to Walt about D3 Adventures.

Play a tabletop game virtually. Make new friends. Try new games or genres.

Free. At your home. In your comfort zone.

On November 13-15, come on out and be a part of the dice rolls heard ’round the world! D3 Adventures is proud to participate in Aethercon, with a vendor booth, some panels, and an adventure.

On Friday, November 13 at Noon EST to 1:25 PM EST, D3 Adventures CCO, Paul Caughell, will talk on a panel: Writers Block: Getting Started as a Writer in the Gaming Industry, with other industry leaders, Jayson Elliot – TSR/Gygax Magazine and Michael O’Brian – Chasosium

Saturday, November 14, at 2-3 pm join Paul Caughell, Jason Yarnell, and Curtis Baum, for a publisher question and answer in The Coin and Quill. Learn more about the Universal Pool System and what D3 Adventures has in the works.

Our John Watson will be running the adventure, Fiends at Ft. Worth on Saturday right after the publisher question and answer. Learn more about using the Universal Pool System first hand. As an option, you can download the Quickstart guide for free off of Drive Thru RPG.

Today, I want to talk about our future plans for Universal Pool System. We have a lot of great settings and mini-campaigns lined up for development after the initial release. Here’s a brief synopsis of each:

We have an Urban Fantasy setting, in which the Players can take on the role of arcanists who try to prevent the public from learning of and being harmed by the supernatural world. Or if you’d rather, your character can try to lift the veil and make the public aware of what happens in the shadows, or if you’ve a darker bent, even tear asunder the division between dimensions!

We have a war-torn Space Opera setting, where the Players could be agents of the government, trying to keep the next war from breaking out; or explorers, expanding the boundaries of known space. Or Players can be neither, just trying to survive and turn a profit.

And we have two adventure path campaign ideas that may grow into a larger setting together, or might remain separate. One is an Arabian Nights style adventure path where an ancient prophecy could hold the key to freeing the land from its harsh masters. The other is a late stone-age setting in a land of perpetual winter, where the players take on the roles of both members of a tribe, as well as the whole group playing the tribe itself, and try to not just survive, but thrive!

Comment here, or on the D3 Adventures Facebook group, and let us know which setting(s) you find most intriguing, and you just might get some more detail in a later Ramble.

Paul Caughell started gaming at the tender age of 9, with Advanced Dungeons and Dragons. He never settled permanently into any one system, picking up anything he could afford and trying to force it on his friends. He began writing for publication in 2010, with the Herbalism in the Kingdom of Tursh book for D3 Adventures, which wasn’t published until much later. His first published work was the Tangents: The Barrow Mound adventure. His work on the Universal Pool System, and other ideas, led Jason Yarnell to promote him to the Chief Creative Officer position in 2014, overseeing the development of new lines at D3 Adventures.