RELEASED: zs_new_hope_hospital

Not my usual style of mapping, but I’m away from my normal PC and I can’t compile as fast as I would be able to on said PC. ZS mapping only needs medium sized maps so I thought I’d give it a shot. Four days of work later and this is what came out. I’d be happy to make any adjustments gameplay wise if there’s a few issues.

Not my usual style of mapping, but I’m away from my normal PC and I can’t compile as fast as I would be able to on said PC. ZS mapping only needs medium sized maps so I thought I’d give it a shot. Four days of work later and this is what came out. I’d be happy to make any adjustments gameplay wise if there’s a few issues.

Just because the props aren’t blue shelves put 1 foot away from every choke point in the map like SOME mappers do doesn’t mean there aren’t enough props.

Multiple entrances for both players and zombies.
Well balanced.

No. There are 50 windows in this hospital and they’re all big. There is absolutely no reason to not go to the only safe place in the map right when you spawn. That spot is a room with 4 large tables and about 25 chairs. There’s only one entrance to this room and it even has a backup room to go to. The only three spots to survive on the map are the two bathrooms or that room.

Yeah, you’re right, the chairs are a bit overkill, however they’re only relatively small props. I could do with removing a few, but as I said I haven’t managed to playtest it with that many people, no one seemed to go for that room at all so I assumed it’d be alright and most people would drag the chairs out into other rooms. If you plan well enough all the rooms are quite reasonable for surviving in.

The thing with light_spots is when you give them a name and allow them to be turned on/off it screws light bouncing up on that particular light, so it all looks like you have a leak. Me and a few friends had a long think about interactive items but we didn’t think up anything that’d fit or be of any real use apart from allowing people to troll other players easier.