Unreal Engine Issues

Unreal Engine Issues

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances.
virtual bool GetCustomDrawingCoordinate ...

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed.
Found in ...

When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...