Forum rules
1. Please post only ONE bug per THREAD. If you have multiple bugs to report, create a thread FOR EACH BUG.

2. Please NAME your THREADS as DESCRIPTIVELY as possible.

3. Please DO NOT CREATE report threads for bugs which have already been reported. This produces REDUNDANT BUG REPORTS, which slows down development by making it harder for me to read, reports and fix the bugs mentioned within them. This also applies for bugs which have been fixed and moved accordingly, so CHECK the FIXED BUGS subforum BEFORE POSTING. Previously-submitted bug reports can be found here: viewforum.php?f=174

Recruit

During gameplay in creature stage the core actions are not clear as to whether they are usable or not. The icons are always white and not greyed out to show they are charged. At a glance you think they are usable when they are not. This effects the attack functions of Bite, Charge, Strike and Spit. They are all permanently white even when not usable. It is also, not clear when they are recharging either.

Tech Support

Ummm...this bug report was regarding a pre-2.1.6 Private Beta build of DI 9.r . It's not a mod compatibility issue or incorrect installation, it was poor UI design on my part, which has been resolved since then. I'm not a professional, so feedback like this helps a lot. Also the fix is already present in Public Beta 2.1.6 ._.