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Character Stats

HP (Hit Points)

Your health. When it reaches 0 (Or in rare cases, -1), you die.
When you have only 20% of your health and less, your character starts to blink red and you should drink some health potions as you can easily die.

MP (Magic/Mana Points)

Your magic. This is expended to use abilities. Usage depends on what class and ability item tier you are using.

ATT (Attack)

Increases the amount of damage done by weapons. Attack does not affect ability damage.

Note: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 25-40 DMG) is 25-39 DMG. Taking this into account, the previous two examples would change as follows:

Also modifies the intensity, range, and duration of Priest Tomes, Paladin Seals, and Mystic Orbs, the radius and damage of Necromancer Skulls, and the amount of targets and damage of Sorcerer Scepters, but only when it’s more than 50.