On June 9th, Diego Parassole, a famous Italian comedian, performed a show during the Milan pilot final event held at the “Centro Sportivo Iseo”. During this occasion, students had also the possibility to try different sports and activities increasing their understanding about the importance to have an healthy lifestyle.

The Pegaso project was presented at one the technical sessions at the eHealth week in Malta. The session, titled "Child's Play: Using Digital Technologies to Influence Children's Behaviours”, was co-organised by WHO and focussed on the influence of social media and internet in children health and how to make safe use of modern technology to support the younger generations in managing their wellbeing. Participating in this event has given great visibility to PEGASO and the work done with the schools. Co-speakers were Mimi Tatlow-Golden of the Open University and Bethan Davies of the University of Nottingham. Gauden Galea of WHO moderated the discussion. The need for public administrations to invest on prevention and lifestyle management with a multisectoral approach and for WHO to start informative campaigns towards policy makers also to ensure a safe use of technology were among the key conclusions of the session.

The Pegaso project was mentioned on the “Health and Social Care” section of the “Open access government”, a platform for policy makers, experts, and opinion leaders to highlight new projects, discuss and debate current challenges, and communicate instances of best practice.

The Pegaso project attended the Mobile World Congress 2017 held in Barcelona on February 27 – March 02 2017. The Mobile World Congress is the world’s largest gathering for the mobile industry, organised by the GSMA and held in the Mobile World Capital Barcelona. During this occasion the Pegaso ecosystem was presented to the visitors.

Beat the Street is a serious game game which improves the health and wellbeing of entire towns and cities by getting people of all ages moving. It is evidence-based and leads to long term behaviour change by creating a social norm around walking and cycling. First results about the serious game developed within the Pegaso project will be available soon. Stay tuned and follow Pegaso!

Knowing how to stay healthy is not enough to motivate individuals to adopt healthy lifestyles. PEGASO targets teen-agers exploiting technologies and approaches they are familiar with. Gaming strategies, leveraging social networks and communities of interest, integrated in a participatory design methodology can make the difference. Follow us on PEGASO Fit 4 Future!