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Saturday, March 25, 2017

Wizardry 8 is a first-person party-based dungeon-crawling three-dimensional open-world role-playing game. Released in 2001 as the final entry in the long-running Wizardry series (which began in 1981 as one of the very first computer-RPGs), Wizardry 8 completes the "Dark Savant" trilogy that began with Wizardry 6, throughout which you're trying to stop an evil villain known as the Dark Savant from gaining access to the Cosmic Forge -- the tools used by the gods to create the universe, which hold the power to create, destroy, or change anything in the universe by simply writing its history into existence. Despite being a continuation of the story from the previous two games (your save files can be carried through all three games), Wizardry 8 works fine as a stand-alone title, although you'll miss a lot of references and it might take you a little longer to understand the backstory.

As part of a game series borne of the 1980s, Wizardry 8 definitely has that vintage, old-school vibe to it, but with the advantage of a much more modern skin which makes it a much easier game to get into. That's absolutely crucial, because this is a truly great RPG that easily ranks among the best RPGs ever made. It's not perfect, mind you -- there's one crucial problem that made me almost want to quit, and it's a little rough around the edges due to developer SirTech's dwindling budget -- but it's got one of the most robust party-creation systems ever implemented in a video game, and one of the best turn-based combat systems of any RPG. Not to mention a fairly sizable open-world with an interesting blend of fantasy and science-fiction elements, and a non-linear main-quest-line that allows for a lot of rewarding exploration and discovery.

Saturday, March 18, 2017

The original Pathologic, released back in 2005 by Russian developer Ice-Pick Lodge, is one of the most unique and interesting games ever made. I reviewed it five years ago and had a lot of high praise for it. The legacy of the original game is so strong that Ice-Pick Lodge took to Kickstarter a few years ago planning a remake that would fix some of the original's critical problems while re-imagining and improving many of the story elements and gameplay mechanics. As part of the process in developing the new version, they've recently released a free playable demo called The Marble Nest, which consists of a stand-alone scenario meant to showcase some of the game's more prominent gameplay mechanisms while condensing the full game experience down to two hours.

For the uninitiated, Pathologic is a type of survival-horror adventure game played in first-person, in which you take the role of one of three different healers who have arrived in a strange town with a bunch of bizarre and mysterious customs just as a deadly plague breaks out. The game takes place over the course of 12 days, with the town changing dramatically as the plague spreads and more and more people become infected. Each day comes with a main quest that must be completed while the clock continues to tick, leaving you a limited amount of time each day to complete your tasks. Meanwhile, you have to manage your own condition on various statistical gauges, which involves scrounging the environment for resources and manipulating a fickle economy where sometimes your only hope for survival is to sell your only weapon for a few slices of bread.

The Marble Nest maintains all of these ideas, but trims some of the more complicated survival systems and economy management down while putting you in a scenario that spans only one day. In it, you wake up some time after the plague has already wiped out most of the population, after your final quarantine zone has been breached. With seemingly all hope lost, you watch as the city collapses around you, and then the game flashes back to 14 hours prior, giving you a chance to possibly prevent the catastrophe from happening, although you'll most likely fail and everyone will die horribly, as is the true spirit of Pathologic.

Monday, March 13, 2017

Titan Quest is a hack-n-slash action-RPG based on ancient Greek, Egyptian, and Chinese mythology. It seemed to fly under the radar back in 2006, and yet somehow, for some reason, publisher THQ decided to release a massive free update for it 10 years later in 2016. Dubbed the "Anniversary Edition," this new version is a complete overhaul of the original game with performance tweaks, improved functionality, new features, and better balancing while also throwing in the Immortal Throne expansion. The core gameplay follows the traditions of Diablo, where you work your way through a series of levels fighting enemies, collecting randomized loot, and investing points in skill trees when you level up, all in an overhead axonometric view with a mouse-driven interface and real-time combat.

Action-RPGs aren't usually my cup of tea. I played some of the original Titan Quest back in 2007 (the "Gold Edition" box is still sitting on my shelf) as well as a few others in the genre (Diablo, Diablo 3, Dungeon Siege, Dungeon Siege 2, Path of Exile), but in each case I only played for a few hours and then lost interest. Titan Quest: Anniversary Edition is the first of this type of game that I've actually played to completion, and even then, I still technically haven't completed it because I stopped shortly after finishing the base game's campaign, having no desire to continue further with the expansion content. That should give you a pretty clear idea of how I felt about the game: I enjoyed it enough to play it through until the end, but not enough to keep going when it tried to get me to stick around for more.

Since I'm not a super-seasoned aciton-RPG person I can't get into much detail about how Titan Quest stacks up to other games in the genre, but even with my limited familiarity with these games I still find it difficult to talk about Titan Quest as its own entity because it seems like such a bog-standard, formulaic action-RPG that most of what I'd be saying about it could apply to all action-RPGs in general. I feel like this is the type of game that I could just say "it's Diablo but set in ancient Greece, Egypt, and China" and you would intuitively know if you'd like it or not. Still, I have some observations that might help shed some more light on the game and perhaps explain the Neapolitan ice cream comparison in the title.

Wednesday, March 1, 2017

The first wave of DLC for Resident Evil 7 consists of two separate packs: Banned Footage Vol. 1 ($9.99) and Banned Footage Vol. 2 ($14.99). Each pack comes with two video cassette "flashbacks" plus a bonus game mode, for a total of six scenarios. Volume 1 features "Nightmare," in which you play as Clancy trapped in the basement trying to fight off waves of molded; "Bedroom," in which you play as Clancy locked in a bedroom trying to solve puzzles to escape; and "Ethan Must Die," an ultra-hard rogue-lite mini-campaign in which you play as Ethan exploring the main house and green house before fighting a boss. Volume 2 features "21," in which you play as Clancy forced by Lucas to play a sadistic version of high-stakes blackjack; "Daughters," in which you play as Zoe on the night that the Baker family starts to turn; and "Jack's 55th Birthday," in which you play as Mia in a comically bizarre time-trial scenario about searching the Baker estate for food to bring to Jack.

Since each scenario involves a completely different premise with its own unique gameplay, I'll be reviewing each scenario individually, grouped based on how they appear in the two DLC packs. I'll give my overall thoughts on the value and balance of content for each DLC pack -- essentially, whether either of them is worth buying or not -- in the conclusion section at the end of the article.