Greetings, fellow Scenario Designers. I'm just letting you know that the Help Thread has been emptied so that you won't have to shuffle through 25 pages of questions and answers before you ask your questions. Instead, take a look at the Scenario Design Page that Angel AoErat has provided and already posted for us in his other thread, and take a look at everything there is to know about Scenario Design before asking any questions.

Erm sorry to be rude, but can anybody reply to my post? I think it got lost in all the flaming

Raiden_3Banned

posted
02-29-04 08:48 AM
EDT (US)
520 / 2270

You're not being rude the flame got in the way. But then Ratty got the extinguisher(sp?). Your post was too long for me to read Duh

ArnieFettBanned

posted
02-29-04 08:51 AM
EDT (US)
521 / 2270

Er, was that meant to be a joke??? lol

XcalClone Trooper
(id: Xcaliber)

posted
02-29-04 10:42 AM
EDT (US)
522 / 2270

Arnie, this will be included in my next guide, but here it is.

It is good, but try making a taunt trigger for the enter one, let's say you use Immobile taunt AI, and you set it to AI player that you want to have it. Okay, so the triggers would look like this:Name: EnterCondition: Select ObjectCondition: Bring Object to Area XCondition: Player X accummilates 10 nova.Effect: Snap veiw to point X. Effect: Change ownership (old unit)Effect: Change ownership (new unit in building)Effect: Activate ExitEffect: Deactivate: This trigger

Thanks, and I know, the "getting lost in flames" thing was meant to be a joke. I've started this, I've got a cut-scene, and I've got the hi-jack mech trigger working, you can get a car. Also, I don't quite understand what the accumulating nova thing is about, I'm no AI expert. Please explain? Thanks.

SidiousClone Trooper
(id: Darth Sidious)

posted
02-29-04 02:11 PM
EDT (US)
524 / 2270

It's no problem if you use the trick you saw in another campaign. A lot of tricks have already been used, so it would be a little bit hard to make a campaign with new tricks and features only.

OK, thanks... since I've just started, it wouldn't be too late to change: should I make it like an RPG, with loads of buildings, or a single-unit level, like SOTE? Or both, like an RPG, but with Boss Puzzles?

Ecuse me echuu But I need to leran HOW DO YOU MAKE MODS LIKE THE STAR DESTROYER AND BLOCKADE RUNNER OR IF THOSE ARE NOT MODS TELL ME HOW TO GET THEM PLZ THIS IS URGENT I HAVE A BIG SCN AND I NEED THIS INFOMATION VERY FAST

dark milesClone Trooper

posted
03-05-04 10:05 PM
EDT (US)
536 / 2270

BE CAUSE THIS IS A SCN THATS GOING TO BE SOOOOOO GOOD I NEED TO LEARN IT LIKE THE MOVING HUBS AND INSTENT KILL THING HUBS AND HURTING HUBS PLZZZZZZZZZZZZZZZZZZZZZ TELL ME SOON

DK_Viper5Banned

posted
03-05-04 11:52 PM
EDT (US)
537 / 2270

die n00bling.

ArnieFettBanned

posted
03-06-04 04:47 PM
EDT (US)
538 / 2270

Hi, another question: how come if I'm using AI files, (for computer opponents/players) when I have no units except for an undefeatable object, it says I'm defeated? It was in an RPG, and when your character changed ownership for the cutscene, I was defeated. How come this happens? Thanks...

SithKnight17Clone Trooper

posted
03-07-04 04:54 PM
EDT (US)
539 / 2270

Hey, guys, I need a quick response. For my Vader:RotDL Campaign, I need a transport and a TIE Advanced X1 to land. Questions: