Main Sculpting Pass

Now I used a lot more of ZBrush's brush power, such as Move, Standard, Clay, ClayBuildUp, Smooth, Smooth Stronger, Flatten, Planar and some user-defined brushes (Fig.09).

Fig. 09

I always try to define all the shapes and surface features in this pass. Below are examples of my own brushes plus the both Smooth brushes which I used constantly. The TicalCutSmall brush comes from ZBrush's Standard brush. I applied a small alpha, changed some settings in the Samples >Area and also enabled ZSub.

TicalPinch is a simple adaption of the native Pinch brush. In my workflow I constantly changed the Imbed or/and Gravity Strength values. The different colors in Fig.10 refer to areas where I used those brushes.

Fig. 10

During the sculpting process I constantly change my MatCap materials. That helps me to see surface mistakes (Fig.11).

Fig.11

After hours of hard work I ended up with a good shape for my character (Fig.12). I added eyeballs, a shirt collar and some cloth folds.

(ID: 182666, pid: 0) Christian on Wed, 20 February 2013 9:57am He guys!
Thanks for all of the kind words.I really appreciate it!
@Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/
the other mat's did it by myself.