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Can anyone sell me on MoO1+2? I've been itching for a space 4X game recently, been watching SotS2 (and just the past few days, Endless Space), but money's a bit tight at the moment, so a $6 purchase from GOG is a much easier pill to swallow. I've always heard excellent things about MoO1+2, of course, but I'm curious how easy they are to get into. I'm not exactly a 4X veteran (though I definitely enjoy the genre), and I haven't played many of the old classics. So how does MoO1+2 stand up today? And what about it is so fantastic, anyway?

Moo2 (never played 1) is just the total package. It remains my favorite space 4X game to this day. The research, the ship design, the colony management, everything is there, relatively balanced and easy to get into.

Can anyone sell me on MoO1+2? I've been itching for a space 4X game recently, been watching SotS2 (and just the past few days, Endless Space), but money's a bit tight at the moment, so a $6 purchase from GOG is a much easier pill to swallow. I've always heard excellent things about MoO1+2, of course, but I'm curious how easy they are to get into. I'm not exactly a 4X veteran (though I definitely enjoy the genre), and I haven't played many of the old classics. So how does MoO1+2 stand up today? And what about it is so fantastic, anyway?

Moo2 (never played 1) is just the total package. It remains my favorite space 4X game to this day. The research, the ship design, the colony management, everything is there, relatively balanced and easy to get into.

Seconding this.

I've had MoO 2 since October of last year, but just installed it yesterday. I was blown away. It very much lives up to the hype.

A few bits are clunky, but most of it is very smooth and easy to understand.

Some of the fantastic things are 'leaders' who you can recruit and rescue. Each leader has unique stats - for example, an agricultural leader gives +X% to growing food in their solar system - and they gain levels (the bonus gets bigger). Other cool things include the presentation - it's very easy to build a custom race, for example, though it's not made terribly clear how difficult a time you'll have of it. Each star system is governed by a star of varied age - red giants have fewer planets, and those are less likely to support large populations, they tend to be dangerous environments, and so on.

I'm sure I'm just getting the short end of the RNG, but I keep starting in a red giant star system with my nearest neighbor 7 parsecs away. Seems to take a while to research the proper engines and fuel cells to get out even that far. Usually by the time I have a neighboring star settled, I get a message saying that one of my rivals has 8 systems and is still expanding.

My only real complaint is that the galaxy map doesn't represent distances visually. Two stars might appear equidistant, but one might be 12 parsecs and the other 2.

I've not played MoO2 much, but I played plenty of the original and what I saw of the sequel as played by a friend, it's very much an upgrade on the original. As such, highly recommended, the game is surprisingly easy to pick up. Spoken as someone who never got into Alpha Centauri because there's just so much information to take in (as cool as said information is,...), even as a kid I picked up on MoO without many problems.

There's no reason to resist picking MoO2 up when you can get it, along with MoO, for $6. It truly is the best 4X game ever made. Also one of my top 5 games of all time, across all platforms. The gameplay is top notch. The mechanics are excellent. The music is great. The graphics hold up reasonably well at this point too, though they would be the weakest link nowadays. Mastering the included races can be challenging given how different they are, and once you have nailed them all the custom race generation gives you a ton of further options to make it as easy or difficult on yourself as you wish.

I'm sure I'm just getting the short end of the RNG, but I keep starting in a red giant star system with my nearest neighbor 7 parsecs away. Seems to take a while to research the proper engines and fuel cells to get out even that far. Usually by the time I have a neighboring star settled, I get a message saying that one of my rivals has 8 systems and is still expanding.

Ugh. That usually means you have Silicoids in your game. Enjoy getting those roaches out of your system.

I think MoO 2 is better than X-Com. X-Com is fun and all, but it has some pretty horrible shit in there. Pretty much on every level, from the interface to the gameplay. MoO 2 on the other hand is an example of quality. The AI, the interface, the mechanics, it all shines from a high level of polish in MoO 2.

All right, you lot convinced me. MoO1+2 now mine. I'm thinking of starting with MoO2. Anyone have any good newbie advice? I've been watching a let's play over the past day or so, and the guy playing it went with a creative race, but I'm kind of thinking I don't want to do that for my first playthrough. The telepathic race looked like a lot of fun to me, though I'll probably customize it. Anything I should watch out for? Must-have techs?

All right, you lot convinced me. MoO1+2 now mine. I'm thinking of starting with MoO2. Anyone have any good newbie advice? I've been watching a let's play over the past day or so, and the guy playing it went with a creative race, but I'm kind of thinking I don't want to do that for my first playthrough. The telepathic race looked like a lot of fun to me, though I'll probably customize it. Anything I should watch out for? Must-have techs?

I'm interested in this, too. I've had MoO1+2 since they came out on GoG, yet I've never played them. I played SoaSE, and I know there's some fundamental differences, but everytime I've tried playing a 4x game lately (GalCiv2, MoO, even Civ V), it's been intimidating to say the least.

My only real complaint is that the galaxy map doesn't represent distances visually. Two stars might appear equidistant, but one might be 12 parsecs and the other 2.

What I'm saying is, buy this game.

Yes it does. But those nebulae? On the map? Those aren't there for show. Those will slow you down considerably.

But yes everyone should buy that game.

I double-checked, because I am the novice here, but
and

Those look about equal, and my intuition is they should be the same. What's probably happening is that, during the calculation, the 6 ended up just a smidge under 6.5 and the 7 is a smidge over, and rounding took over - mechanically, not visually.

The complaint is the most minor of nitpicks; I'm not saying it's super bad, but that it's not as accurate as it may be could be.

Pac Man's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them.

That's a pretty impressive move. Most of their "new" games they've launched have all seemed to be DRM free games of things that have already had widely available DRM free versions (either in Humble or the dev's own site) so snagging a game like Alan Wake and also putting it on for a good sale price definetly renews my faith in their desire to move into the new game arena a bit more.

Add me on PSN, Raptr and Wii U and probably every other gaming service under the name: Corpekata
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That's a pretty impressive move. Most of their "new" games they've launched have all seemed to be DRM free games of things that have already had widely available DRM free versions (either in Humble or the dev's own site) so snagging a game like Alan Wake and also putting it on for a good sale price definetly renews my faith in their desire to move into the new game arena a bit more.

This never would have happened if Remedy hadn't gotten the rights back from Microsoft. (Alan Wake is self-published on PC.)

That's a pretty impressive move. Most of their "new" games they've launched have all seemed to be DRM free games of things that have already had widely available DRM free versions (either in Humble or the dev's own site) so snagging a game like Alan Wake and also putting it on for a good sale price definetly renews my faith in their desire to move into the new game arena a bit more.

This never would have happened if Remedy hadn't gotten the rights back from Microsoft. (Alan Wake is self-published on PC.)

Yup, plus remedy put a lot of work into the PC build, it looks amazing and it is definitely one of the better 'ports' out there. I doubt the same level of love would have been put in had Microsoft retained the rights and decided to bring it to PC.

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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular