Warhammer 40K TEAM TOURNEY!!!! Jan. 17 EGC

1,000 points per person. 2 Man teams. Combos will follow the allies chart in the BRB.

2.5 hour rounds, 3 rounds. Dice roll at Noon promptly. Check-in no later than 1130am. Doors open at 1030 please arrive in enough time to set up your army and be prepared.East side games n cards in Milford oh $10 per person buyinThe New missions for play testing for CAGBASH will be utilized. Examples will be posted Monday Jan. 12th about noon.

Bound Lists only.LoW max 300pts. per list. (this is not a reflection of a standard just for this tourney.)40K approved allowed.Data Slates allowed.

_________________The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

The Missions will be most likely these subject to change but presented here as examples:

1:Conqueror’s DominionDeploymentUse deployment map included with this mission and standard deployment (Warhammer 40,000 rulebook pg. 132)Objective MarkersFive total Objective Markers are placed with one in the center of the board and one centered in each quarter of theboard. The Center Objective Marker is worth 2 points toward scoring Victory Conditions (Conquered Objective).First TurnSeize the initiative (Warhammer 40,000 rulebook pg. 132)Game LengthVariable Game Length (Warhammer 40,000 rulebook pg. 133)Victory ConditionsAt the end of the game, the player that has scored the most Game Points wins the battle. If the players have thesame number of Game Points, the game is a draw.3 GP Conquered Objective2 GP Slay the Warlord1 GP Each – Carnage, Hardened Troops, Onslaught, War of AttritionMission Special RulesNight Fighting, ReservesConqueror’s Dominion: The Warlord has Objective Secured special ability. The ability is not conferred if theWarlord joins a unit. If the Warlord has joined a unit, the Warlord must be within 3” of the Objective Marker tocontrol it.

2:Tumultuous WarDeploymentUse Vanguard (Warhammer 40,000 rulebook pg. 131) and standard deployment (Warhammer 40,000 rulebook pg.132)Objective MarkersSix Objective Markers are placed as Tactical Objectives (Warhammer 40,000 rulebook pg. 136). Each playergenerates three Tactical Objectives at the start of his turn.First TurnSeize the initiative (Warhammer 40,000 rulebook pg. 132)Game LengthVariable Game Length (Warhammer 40,000 rulebook pg. 133)Victory ConditionsAt the end of the game, the player that has scored the most Game Points wins the battle. If the players have thesame number of Game Points, the game is a draw.3 GP Maelstrom Objective2 GP War of Attrition1 GP Each – Hardened Troops, First Blood, Onslaught, Survival of the WarlordMission Special RulesNight Fighting, Reserves

3:Warlord’s LegacyDeploymentUse Hammer and Anvil (Warhammer 40,000 rulebook pg. 131) and standard deployment (Warhammer 40,000rulebook pg. 132).First TurnSeize the initiative (Warhammer 40,000 rulebook pg. 132)Game LengthVariable Game Length (Warhammer 40,000 rulebook pg. 133)Victory ConditionsAt the end of the game, the player that has scored the most Game Points wins the battle. If the players have thesame number of Game Points, the game is a draw.3 GP Unit Attrition 3 HQ 2 Elite 1 Troop, Dedicated Transport (1 each) 1 Fast Attack 2 Heavy Support 1 Fortification 3 Lord of War2 GP Survival of the Warlord1 GP Each – Carnage, Crush the Rank and File, First Blood, Last StrikeMission Special RulesNight Fighting, Reserves

_________________The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

ObjectivesObjectives are assigned Game Points (GP) according to the specific mission.Players may earn additional Game Points through special rules which award Victory Points. The maximum number of GamePoints per mission is nine. Any codex specific rules that earn a player Victory Points, such as Warlord traits (e.g. PersonalTraits - Legendary Fighter) must be approved in advance. The trait may be limited or the player allowed to re-roll the trait.The purpose is to maintain balance. With the expansion of traits and supplements, it is nearly impossible for the tournamentorganizer to assess the impact of all.Slay the Warlord, First Blood and Linebreaker (Warhammer 40,000 rulebook pg. 133)Carnage: If during a single player turn a player completely destroys three or more opposing units, the player achieves thisobjective. This objective may only be achieved once per game for each player.Champion: If any of a Player’s characters initiate or accept a challenge during the game, the player achieves the objective.Conquered Objective: Player who controls the most Objective Markers throughout the game is awarded GP. At the end ofeach game turn determine how many Objective Markers each player controls. Some Objective Markers may be worth morethan one toward a player’s total each turn. At the end of the game sum all the totals for each turn and the player with thehighest total has achieved this objective.Conquered Zone: Player who controls the most designated zones throughout the game is awarded GP. A zone is controlled bythe player with the most units within the zone. A unit must have 50% or more of its models in the zone and may only control asingle zone. At the end of each game turn determine how many zones each player controls. Some zones may be worth morethan one toward a player’s total each turn. At the end of the game sum all the totals for each turn and the player with thehighest total has achieved this objective.Crush the Rank and File: The player who completely destroys three or more of his opponent’s original Troop units, excludingdedicated transports, has achieved this objective. If the opponent has less than three (one or two), the player achieves thisobjective by completely destroying all of his opponent’s Troops. Summoned or spawned models are ignored for the purposesof achieving this objective.Destroy the Weak: If at the end of the game the unit with the lowest point value in the enemy army is completely destroyed,then the player achieves the objective. If several units are tied with the lowest point value, then completely destroying any oneof them achieves the objective.Hardened Troops: If at the end of the game a player has at least one Troop still in play, the objective is achieved. Summonedor spawned units do not count toward object. Only the original units with which the player started the game count towardachieving this objective.Last Strike: If you are the last player to completely destroy an opposing unit, you achieve this objective.Leave None Behind: If none of your surviving units are within your deployment zone at the end of the game, you achieve thisobjective. Fortifications do not count when determining the objective.Live to Lead: If all of a player’s original HQs survive and are still in play at the end of the game, the player achieves theobjective. Summoned or spawned models are ignored for the purposes of achieving this objective.Loot Objective: Players gain loot points in their stash throughout the game by controlling loot Objective Markers. Objectivemarkers are assigned loot points and placed as directed by mission. Loot points for the Objective Markers must be trackedusing dice or tokens during the game as the values change. At the end of every game turn for each Objective Marker you

_________________The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

If running a knights army its OK. If running it as ally check the points to see if it fits. If I remember correctly if you use them as ally they become LoW? Then if that's the car they'd have to fit in the points allowed.

_________________The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

Thanks for the reply. Knights are not LoW at all unless u start to dive into the forge world knights there just super heavy walkers it would be as any ally as you cant take the 3 minimum in a 1k list for a knight army. So is this tourney at EGC and what does that stand for not familiar with the cinncy area.

Thanks for the reply. Knights are not LoW at all unless u start to dive into the forge world knights there just super heavy walkers it would be as any ally as you cant take the 3 minimum in a 1k list for a knight army. So is this tourney at EGC and what does that stand for not familiar with the cinncy area.

Correct, knights used in a knight detachment are not LoW. Even the FW knights are not LoW models, when used in a knight detachment. However, the FW knight models become LoW models if taken in a non-knight detachment, as described on the knight's FW data sheet.

Also, knight detachments can have anywhere from 1-3 knights (codex was updated when 7e hit...used to be 3-6). However, you can't have a knight detachment as a primary detachment unless you have three knights in your list (due to the requirement that your warlord must be from your primary detachment and knights can't be warlords unless you have at least three of them in your army).

Three knights won't fit into a 1k list, but you can still run multiple knights in a 1k bound list if you run something else as a primary detachment (like a CAD) and then bring a knight detachment w/ 2 knights as a non-primary detachment. This knight detachment would not have any LoW models, regardless if they are GW or FW knights.