Developers

I recently saw a tweet from Ryan Riley linking to an article exploring F# performance and floating point processing: This blog post highlighted some perf issues (minor) in #fsharp that surprised me. http://t.co/D2Q6ZtorhW Anyone able to explain? — Ryan Riley (@panesofglass) September 18, 2014 I poked around the code and tested it a bit myself, and … Continue reading Response to "Little Performance Explorations: F#" →