Version 0.1 (15th July 2009)

Version 0.2 (25th July, 2009)

Proper collision detection is added, including path based collisions.
You can use the mouse to pick the object up and move it around the
environment. The simulated object moves in both the vertical and horizontal axes.
Collisions are completely elastic in this version.
There is a known bug with lost velocity on a small number of collisions

Version 0.3 (2nd October 2009)

This version represents a major redesign of code, with several major bugs rectified.
Multiple dynamic sprites are now modeled with proper collisions between them. The
Internal code documentation has been improved and code has been seperated into library
code and application code.
There is a known major bug with dragging sprites with the left mouse button (to be
corrected in the next release)