Okay Sucalakafufu, output is correct.If you don't want to put all the console here you still can put a link to a collaborating tool like Pastebin.

About the shown order of the loaded PK3, first ones are the one which may override the last ones content. As you can see sg_pak1.pk3 is shown before sg_pak0.pk3 and you're precisely loading the QVM from sg_pak1.pk3.

About sg_developer.pk3, there are only 2 files in it. This 2 files are completely new and then can't be overrided. Btw, here is a picture showing weapon debug if sg_developer.pk3 is missing... As you can see, default shader and texture are taken:[thumb=http://forum.smokin-guns.org/userpix/1560_shot0010resized_1.jpg][timg]1560_shot0010resized_1.jpg[/timg][/thumb]

Then, just to be sure, are you really trying locally ? I mean in single player mode. You can't use it online as g_debugWeapon is a server cvar and public servers don't want to use it as this can be a cheating stuff showing where was a player.

Then does anyone else not able to use g_debugWeapon with beta v1.1b1 ? Pardner ? I know you wanted to try.

As Sucalakafufu, I also couldn't find g_debugWeapon cvar in console, until I realized that I had to start the game first (of course in SinglePlayer mode).

I was interested in watching some recorded demos with traces ON, in the hope to learn something more about my mistakes in game.But, from what I can see, no trace is shown in demos. Tequila, is there a way to get them visible in demos too?