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View Poll Results: Alpha 17 HP

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It's Done When Its Big Chartreuse HP Bar Runs Out

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When the xp bar fills, the HP bar will take a hit

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See First Post for Updated News

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News for console versions is only announced by Clare in the console news forum.

I just wish they would make core systems like combat, spawning and AI work properly before expanding on the late game or adding new cosmetic stuff. New features are cool, but I'd rather see a more coherent vision for/implementation of the base systems, instead of the placeholders we have now. I don't mean they should be fully optimized and completely bug free, but after all these years, it would be nice to have melee combat that doesn't feel like hitting the air, hit boxes that make sense and zombies that can navigate around a rock lying on the ground without getting stuck in some AI loop.

As it stands, my fear is that TFP will keep adding half-working features and by the time "beta" rolls around (if ever), it will turn out there's just too much to fix in the core game to ever reach proper release status.

I guess we'll have to wait and see what the new team members bring to the table, and to be fair I had quite a bit of fun in this game already, but after all these years I'm growing quite skeptical of TFP's ability to chew through what they bit off.

I'ld just be happy with raiders/npcs with different weapons who you can either attack or they attack you randomly.

If talking blocks/buildings/new items though then new things i think would suit this world would be ..........

1) Science lab with zombies in cages where the scientists were looking for a cure.

2) Scientist zombies [chance for beakers, paper, goggles etc as loot]

3) Buildings with self defence systems in place. We have blade traps, auto turrets etc so put them in established buildings for that extra fear factor. We already have some with mines/fake floors so having rooms with auto turrets or blade traps would add to the immersion that this world used to be populated and people defended their buildings at one time.

Here are some official images from A17 that Madmole posted on his twitter feed. I'm reposting them here since they are A17 related and I will place a link in the OP so that people will see how this thread will work going forward:

1) Science lab with zombies in cages where the scientists were looking for a cure.

2) Scientist zombies [chance for beakers, paper, goggles etc as loot]

3) Buildings with self defence systems in place. We have blade traps, auto turrets etc so put them in established buildings for that extra fear factor. We already have some with mines/fake floors so having rooms with auto turrets or blade traps would add to the immersion that this world used to be populated and people defended their buildings at one time.

Idea 1 is already in the game, in a building I always call nakatomi tower (you probably can guess which one I mean). The other two ideas are excellent and I want to quote them so that they get burned into the memory of everyone reading this thread.

Originally Posted by Hrod Land

As it stands, my fear is that TFP will keep adding half-working features and by the time "beta" rolls around (if ever), it will turn out there's just too much to fix in the core game to ever reach proper release status.

Just to post a different viewpoint: I have played lots of games with proper release status and many of them gave me a fraction of the fun 7days delivered till now. I'm pretty sure beta phase will be the most boring phase of the game development and probably most players that post here will have lost interest by the time it releases, better hit boxes or not. I'm pretty sure I will be fed up with A16 in a few weeks or months, but the new features of A17 will bring me back into the game. This "refresh" will be permanently lost once beta comes around.

Hi Guys, I just wanted open up discussion of Alpha 17. Sorry we have been tight lipped about it, but I wanted to try something different this time where we talk about finished or work in progress features rather than stuff we simply planned. This leads to less frustration because usually once something is started we finish it, where its easy to plan a bunch of stuff and have it slip through the cracks, which is disappointing for all of us.

I will say we're ramping up the team, we've hired two new senior programmers, a concept artist, an environment artist, a designer, and we have about 5 new full time world builders. I'll begin showing stuff on youtube real soon. I have two keyboards hooked up at the same time now so I can annoy people if I want, or use the quiet keyboard if I want

I would like the inclusion of the mechanical keyboard! Also if you go to alpha 18, I would like to request a middle ground of information sharing from the dev team. As a friendly suggestion, maybe a list of goals that them would like to accomplish. If the goal is met, strike it through and post your video. Everyone understands this is an alpha, some better than others. People love to complain, it's just human nature. It's gone from one extreme to other. I understand your frustration when you don't make a goal and people cry about. Having an idea of what might be coming in each next release always keeps me engaged. I truly appreciate the personal time you've spent creativing those videos to share. I've enjoyed them all. There are many more people happy about the progress then there are complaining, the complainers just scream louder, and since there's laws against using cattle prods on people... Hope this is something you consider for the next alpha. Thanks for your time.

Son talked me into starting a new game last Friday. Normal difficulty. Day 3, mid-day, sneaking (about to start digging for a treasure, but hadn't so much as broken the first dirt block yet) and pounced upon by a dog horde. At least 5. Wasn't "hunted" nor even detected. The howl came at approximately the same time as the attack, in that I turned to face them but hadn't quite stood up when I was mauled to death. (was expecting one, not a whole pack...day 3...)

Seriously, can we go back to the animal packs not appearing so early in the game, and adjust day hordes to not vector straight at the player? Especially when they're running and the player is stealthed, it's really obnoxious and unfair. I'd go so far as to say an animal horde shouldn't even be a thing until high game stage. Maybe a bunny horde wouldn't be so bad, chased by a single wolf? I digress.

Remember, it's a game. It's supposed to be fun.

As I've said before, elitists feel free to NOT dispense your advice. I've read it all before and won't be impressed by you one bit. I'm campaigning for the future new players whom this will most affect.

Google "carriage doors". Also, the doors in game are 3 blocks wide, perfect size for the cars which are 2 blocks wide I believe?

Yes I know but they are too "tight" I mean, you can clearly can see that ingame while entering some military bases and stuff, the simulated "garage doors" they make wit iron bars are much bigger, also in "family" houses you can see the garage doors (made in wood) not functional being the model I told you, the ones that opens from down to above like this one;
This is much bigger than 3 blocks, clearly, they'r also pretty weak, they are nowhere near a normal door, they should rework that, or add tiers, or sizes.