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This was a thing I didn't even think of when we did the release schedule for the KS, and that's totally on me, as the one out of me and James who had read the book at the time. If not tonight, I think you'll be seeing them before too long.

Thanks Dixie, much appreciated!

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Oh it may well be a crisis point like ectophagia; doesn't mean it is not better than creating another Reaper. If keeping a Deathmask is not an option, Consuming it is better than literally tossing it in the Underworld.

Crisis point nothing, I'm saying there's precious little to suggest to the Bound that pushing your geist closer to the Underworld's malevolent drives is preferable to chucking a dangerous corruptive artifact into the place that has no trouble supplying dangerous corruptive artifacts anyway.

"This thing might, if left alone in a place we don't want ghosts to linger anyway, lead to a nihilistic ghost getting a super-mode" does not win out over "this thing might, if consumed, make me or my geist actively advance the agenda of the Underworld in spite of my attempts to fix it" in the big ladder of threat-assessments.

Since the Boneyard is a tilt, does that a Beast mean could take it as a Lair trait.

I can think of no reason that should be the case besides heedless semantics.

Resident Sanguinary Analyst
Currently Consuming: Changeling: the Lost 1e

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I think that I would house-rule that eating a Deathmask would cause the same effect as drinking again from a River- that is, making your Geist to hate you, and twisting it by the strange powers of the Underworld as you work toward Cabeiro. It just seems appropriate, IMO.

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Wow. The bonus preview is scary. The ferry man wants to break Dominions, destablize the underworld. Everyway forward is down, down to the Ocean...

It's also intriguing and hints the Leviathan is no fan of the Chthonic Gods; after all, the "stable" system of the Underworld involves letting Reapers abuse people. I can see a Pilgrim cult worshiping the Leviathan, and being some of the most noble Sin-Eaters you've ever met; they're here to restore the proper order of the Underworld, one that helps you move on, not get trapped in your looping passions.

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Is the Bonus Preview just an part of what's already going to be released in the other manuscript previews?
Mostly asking since I may only finish the Manuscript pt.2 Preview by like Sunday and I want to know if I need to stress about when to read the bonus preview.

(ie should I read the bonus preview(s) after I finish manuscript pt.2 but before pt.3? Or will I need to read them at all if they're included in the manuscript?)

Frequent Story Teller for the Circle of Five gaming group.

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Is the Bonus Preview just an part of what's already going to be released in the other manuscript previews?
Mostly asking since I may only finish the Manuscript pt.2 Preview by like Sunday and I want to know if I need to stress about when to read the bonus preview.

(ie should I read the bonus preview(s) after I finish manuscript pt.2 but before pt.3? Or will I need to read them at all if they're included in the manuscript?)

The bonus includes all the Conditions mentioned in Part 2 and several that aren't, and the Part 5 preview listing on the schedule says "(revisited)" next to the appendices. It's kind of essential to understanding, for example, what the basic effects of each Haunt entails or how crisis points interact with Synergy.

Resident Sanguinary Analyst
Currently Consuming: Changeling: the Lost 1e

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The only changes to regular ghosts I predict are additional Numina and the Engulf Manifestation that had a Manifestation Condition in the second Appendix.

Conditions and Tilts are awesome, but please put rule specific Conditions and Tilts at those rules so we don't have to go back and forth in the book to read one rule. Moving Manifestation Conditions to the C&T Appendix is a step backwards in terms of book design, and I hope it changes back to the proper release. I also ask (though I realise only one fan is not much of an incentive to change your design guidelines) that Haunt Tilts are listed at their Haunts, and unique Conditions like Flatlining, Dead and Unleashed at the rules that invokes those Conditions. The Appendix works great for general Conditions that aren't tied to a single mechanic, but if you want to list all Conditions in alphabetical order there's a perfectly good index that already does just that, complete with page references.