TripleA Move Summary: Japanese round 15

Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
2 bombers moved from French Indo China to Sikang
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Philippines to 44 Sea Zone
1 mech_infantry moved from Shensi to Tsinghai
9 armour and 7 mech_infantrys moved from Shensi to Sikang
1 fighter moved from French Indo China to Yunnan

@farmboy Good game! It was close for a while, I had to strategize as the Axis to gain the advantage, which doesn’t happen often . You played well, it was one of my closer Axis games.
Japan would indeed be in trouble, but it’s still way too healthy when you consider the Europe situation.

@simon33 I’m tier E (mainly due to majikforce getting severely diced in Paris in our first game) and would like to play a game with you. Seems almost everyone goes BM here (it’s like a whole new game), but I’d actually prefer vanilla, no tech, regular dice and a bid for Allies. Sounds intriguing perchance?