Happy October! I can't be sure what October means to you, but in my part of the world, October means dressing up as monsters and pop culture icons, committing petty vandalism, and horror-themed casual games. It's nice to be able to don the mantle of horror during Halloween, because in most countries that celebrate it, we know that the masquerade will end and we can go back to our safe, ordinary lives. But what if the supernatural horror we associate with Halloween manifested during a truly horrific time, like, say, the Black Plague? That was the premise of Morbid, a point-and-click horror title from Pastel Games that we reviewed last year. Now comes the sequel, Morbid 2: The Cure, just in time for everyone's favorite spooky holiday.

Point-and-click fans should know how the game works: Click on scenery to navigate, items to collect, and people to converse. Combine items with people, scenery, or other items to solve puzzles and advance the story. For Morbid 1, we complained that the worst part of the game was the navigation, for it was never clear where you needed to click to move. While Morbid 2 is a little better in this regard, there are still paths that are too obscure to be easily found. Navigation remains the most frustrating part of the series.

Despite this one problem, there is a lot that Morbid 2 does well. The puzzles, when they are not obscured by navigation issues, are mostly intuitive and, except for one very silly puzzle involving a spider web, logical. While the story is intriguing, the end of the game might upset some. Depending on how you look at it, it's either a knife in the gut, or one heck of a cliffhanger.

The best part of the series remains the atmosphere. The black-and-white art and subtle ambient sounds are creepy and evocative. There are no jump scares or shocking gore, just a mood of well-crafted, eerie desolation. If you can get over the wonky navigation, Morbid 2 is a fine bit of quick, atmospheric spookiness, just in time for Halloween.

Yes, navigation is still tricky (even if it's way better than the prequel). You just have to watch for the hand everywhere, and click click click. When you think you've found all the hotspots, there's probably two more.
Puzzle solving was extremely easy on this one. Too easy! Got through this, no hints, in quite a short time (and I usually need a hundred hints).

And SonicLover, I think there only is one ending. The bad one. Muahaha!

About the mandrake root...there is logic to where you find it....mandrake root lore in spoilers below:

It was a common folklore in some countries that mandrake would only grow where the semen of a hanged man had dripped on to the ground; this would appear to be the reason for the methods employed by the alchemists who "projected human seed into animal earth". In Germany, the plant is known as the Alraune: the novel (later adapted as a film) Alraune by Hanns Heinz Ewers is based on a soulless woman conceived from a hanged man's semen, the title referring to this myth of the Mandrake's origins.

I got an ending that was several screens long, although it was still pretty bleak.

Hints:
using the drum:

Drag and drop the drumstick onto the drum in your inventory bar. To it a bunch of time to scare off the spider.

Unicorn horn:

Behind the pillar the spider was guarding is a pit of dead things. The creature (kinda looked like a rhino to me) is the 'unicorn'. Take It's horn.

Last scene:

The axe wont hurt the vampire. You have to capture him. Use the 'strong spider web', which can be obtained by using the axe on the large web at the end of the 'village' road (the village is where you can buy the dog)

Found a bug that makes the game impossible to complete. If you give the witch items as you get them (meaning not all at once) she'll accept them, but giving her the final item doesn't net you a potion, merely a 'bring me the final item' dialogue. I gave her the apple and mandrake root, then went and got the horn, and am now unable to complete the game. Oh well.

Wow, I was suprised to say the least that Pastel and Mateusz created a sequel to the excellently morbid "Morbid" lol. I finished the game it is quite shocking in the twist ending. Plus for those you don't know, you have to have a certain item before entering the final room if you want to get the "somewhat" good ending even if it has an escpecially morbid twist to it. Can' wait for the 3rd one!

Fun game, even though navigation was awful. I'm just glad there are so many posts describing where items are - even when I thought I'd explored everywhere, I hadn't. And I'd read Mike's warning that this would be the case!

Question: So the rhinoceros may be the source of legends of unicorns. And the mandrake's location makes sense considering mythology. Anything special about the crab apple though, or why the spider is scared away by a drum? What legends involve that?

you'll need to enter the dormitory and explore the dead. then the vampire came. you'll need to talk to him in order to leave the room, but when you did, it says everything was destroyed and you came too late. :(

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