The Motion tab’s settings can be used to add small (or, if desired, large) random or not so random (footsteps) movements to the camera.

Contrary to the Dynamics tab’s settings that only react to changes in movement, the Motion tab’s settings move the camera itself.

Preset

Here you can select from several types of preset movements. This range of movements will cover most types of use, which means the remaining parameters will not have to be modified.

If Calm is selected, the camera will remain still because all Intensity values will be set to 0%. Dogma is the setting with the most movement.

Each of the Intensity parameters has a small arrow at the left of the parameter on which you can click to make additional settings available.

Footsteps

The algorithm used here is based on actual human walk cycles with realistic frequencies and amplitudes, which take into consideration both camera size (Height) and walking speed.

Tip:Note that the footsteps are a dynamic effect, i.e., the animation should be baked before it is rendered with Team Render.

Intensity[0..+∞%]

Use this value to define the intensity of the footsteps (which are comprised solely of position movement and NO rotational movement) which, when viewed from the front or rear, move in the shape of an 8 lying on the floor (the movement is, however, not constant and varies periodically).

A value of 0% will disable the feet and greater values will increase the size of the "8" accordingly.

Scale[XYZ ]

Use this value to scale the aforementioned "8" in all three of the camera rig’s dimensions. Scale represents a multiplier of the movement created by the camera rig’s height and the motion velocity. If set to 1, 1, 1, the realistic movement derived from the static data will be used.

Frequency[-∞..+∞]

This value is also a multiplier. It is used to increase (greater than 1) or decrease (less than 1) the step frequency based on the camera rig’s settings. A default value of 0.5 is defined because it produces a good average frequency.

Head Rotation / Camera Rotation / Camera Position

These three parameters all have the same settings and can be used to define gentle and random position and rotational movements:

Head Rotation: Center of rotation is the center of the camera (not the camera itself)

Camera Rotation: Center of rotation is the camera

Camera Position: Moves the camera in all three dimensions

The random movements are calculated using noise values. If you take a look at Noise (see also Noise) you will see that it is made up of random gray values that change slowly and rarely do so abruptly. A gentle camera movement can be created in the same way. The following parameters are used to define such noise, which will then affect the camera movement.

Intensity[0..+∞%]

Use this value to adjust the intensity of the random movement.

Max[HPB °]

Use these three value to define the maximum range for position and rotation in all three dimensions.

Frequency[XYZ ]

Use these three values to individually define the changes in velocity of position and rotation changes along all three axes. High values will result in high-frequency jitter and low values will produce a slow swaying movement.

Octaves[0..+∞]

Use this value to define the regularity of the noise effect (see analogy above), i.e., larger values will produce irregular movement, including small movements. With regard to camera movement, this means that more fidgety, random, turbulent movement will result.

DeSync[0..+∞]

For parameters whose values can be defined separately for all three axes (Max, Frequency), three different noises can be applied. The higher the DeSync value, the more independently these three noise effects will work from one another. If the value is set to 0 and all Offset values are equal, the noise effects will be ,synchronized’ and they will reach their minimum and maximum values simultaneously. This would, for example, be representative of a diagonal camera movement. Larger values will generally result in natural and, human-like’ movement; smaller values will result in more mechanical movement.

Offset[XYZ m]

This setting can be seen as a type of starting point for the noise values. You can use these values to generate variation in the noise. However, modifying these values will rarely, if ever, be necessary.

Intensity[0..+∞%]

Use this value to adjust the intensity of the random movement.

Max[HPB °]

Use these three value to define the maximum range for position and rotation in all three dimensions.

Frequency[XYZ ]

Use these three values to individually define the changes in velocity of position and rotation changes along all three axes. High values will result in high-frequency jitter and low values will produce a slow swaying movement.

Octaves[0..+∞]

Use this value to define the regularity of the noise effect (see analogy above), i.e., larger values will produce irregular movement, including small movements. With regard to camera movement, this means that more fidgety, random, turbulent movement will result.

DeSync[0..+∞]

For parameters whose values can be defined separately for all three axes (Max, Frequency), three different noises can be applied. The higher the DeSync value, the more independently these three noise effects will work from one another. If the value is set to 0 and all Offset values are equal, the noise effects will be ,synchronized’ and they will reach their minimum and maximum values simultaneously. This would, for example, be representative of a diagonal camera movement. Larger values will generally result in natural and, human-like’ movement; smaller values will result in more mechanical movement.

Offset[XYZ m]

This setting can be seen as a type of starting point for the noise values. You can use these values to generate variation in the noise. However, modifying these values will rarely, if ever, be necessary.

Intensity[0..+∞%]

Use this value to adjust the intensity of the random movement.

Max[XYZ m]

Use these three value to define the maximum range for position and rotation in all three dimensions.

Frequency[XYZ ]

Use these three values to individually define the changes in velocity of position and rotation changes along all three axes. High values will result in high-frequency jitter and low values will produce a slow swaying movement.

Octaves[0..+∞]

Use this value to define the regularity of the noise effect (see analogy above), i.e., larger values will produce irregular movement, including small movements. With regard to camera movement, this means that more fidgety, random, turbulent movement will result.

DeSync[0..+∞]

For parameters whose values can be defined separately for all three axes (Max, Frequency), three different noises can be applied. The higher the DeSync value, the more independently these three noise effects will work from one another. If the value is set to 0 and all Offset values are equal, the noise effects will be ,synchronized’ and they will reach their minimum and maximum values simultaneously. This would, for example, be representative of a diagonal camera movement. Larger values will generally result in natural and, human-like’ movement; smaller values will result in more mechanical movement.

Offset[XYZ m]

This setting can be seen as a type of starting point for the noise values. You can use these values to generate variation in the noise. However, modifying these values will rarely, if ever, be necessary.