I love caffeine! I prefer tea to coffee. I prefer my flavors to be in your face, not subtle. I plan to use this blog to keep track of the teas I have tried. "Brains are inversely proportionate to common sense" - Nicole Schwartz

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Tuesday, June 15, 2010

After the winners got their tea, she posted the rules so anyone can play!

Here are the official “D&D&Tea” rules for those who’d like to do their own home versions. Feel free to PM me with any questions or suggestions, or add a question to this topic. This is the exact info that all the winners received, but feel free to adjust the numbers depending on the type of dice you have (such as the more typical 6-sided ones).

How to Play the Mystery Tea Game a.k.a. D&D&Tea:

To go by the general D&D 20-sided dice rules: the higher the roll the better. Rolling a 1 is a very bad thing. In the game it usually means that you hurt yourself and/or your friends. Now I may place a tea in a “1” packet that you absolutely adore. You could possibly detest a tea that I’ve placed in a “20” envelope. It is not my intent to offend. I have used Steepster ratings, my personal tastes, and a glance at your personal ratings to help me decide what to put into the boxes to try and make this game more accurate for your tastes.

Hardcore Playing Rules:

You may roll the dice up to three times per day and no more. If you’ve already opened the packet with the corresponding number that you’ve rolled, then that counts as a turn. If all three numbers have already been used, then that means no tea from the mystery box for that day. There may be more than one box with the same number. If that happens, then you will get to choose which one of the two (or more) boxes you’d like to open. You might also get lucky and find more than one tea in the envelope. You can chose which one will be your “required” tea to drink for that day.

You are also expected to steep and have at least one sip of whichever tea you “win” within the day that you rolled. This should help give a little wiggle room if you get a decaf/tisane first thing in the morning. However, it could be bad if it’s a black tea late at night.

If you get down to the last few teas and you haven’t rolled their number and have lost patience, then contact your Dungeon Master (Rabs) and beseech her to allow you to open a mystery tea. She will roll your options and give you the number of the packet that you may open. Due to the possible lag in response time these packets may be opened at any time, but once they are opened you must steep/sip within the day that they are opened.

Soft-core Playing Rules:

You may roll up to three teas a day. If you roll a number that’s already been selected, then you may roll as many times necessary to get an unopened packet’s number. But once three teas are selected you must desist rolling for that day.

You can sample the teas whenever you’d like or not at all. It’s up to you and your tastes.

If you roll a 20 or a 1 and there are multiple corresponding boxes, then it’s up to you whether or not you’d like to open them all at once or to wait for the next time that you get a 1 or 20.

Amorphous-core Playing Rules:

This is an option if you’d like to mix and match any aspect of the hardcore and soft-core rules. If you don’t like any of the above options, or you find them unclear, then feel free to contact your friendly DM (Rabs) with any questions.

I made a few quick mods so I could play a soft version at work;6 herbals6 black teasrandomly numbered as i had not had 11 of the 12 flavors beforeI plan to roll 1d6 each morning at work and 1d6 each afternoon to pick my tea

Too bad I have off work tomorrow!

And here are the dice I am playing with (I keep them in my purse for dice emergencies, for the next week they'll live in my desk)

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