Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.

Description

Izzy's Admirer stands behind a large pile of dead Maneater Boars amid a giant nest of Labyrinth Rats. You'll enter through a tunnel on the opposite side of the room out of sight of both the prospector and the rats, and will need to clear the giant rodents out in order to safely engage the hunter. The pile of dead pigs offers some cover as the Admirer will prioritize chasing you around it rather than over it, but the broken cages lying in the muck won't slow him down and should not be counted on for any amount of protection. He'll transform his weapon as soon as he sees you and will use it exclusively in its transformed mode until defeated; beware that the more hits he lands on you in rapid succession, the more powerful a damage bonus he'll receive.

Strategy

Lure the rats toward you one at a time with Throwing Knives and fight them in the tunnel through which you entered. Using a Blue Elixir before approaching them will help ensure that you're not seen by the others, but isn't necessary as long as you maintain enough distance from the pack. With the rats out of the way, you can safely engage the Admirer - the safest tactic is to lead him in circles around the pile of dead Maneater Boars and begin charging a transformed R2 attack as soon as you have an opening, then release it just as he enters your range to inflict damage and stun him long enough for you to back off and repeat the process. If you have any Shaman Bone Blades, you can lure him back into the entry tunnel and use them on the Gel at the intersection; its resistance to physical attacks will keep it alive long enough for it to deal enormous damage to the Admirer or even defeat him outright.

Notes

This Hunter Enemy will not drop Blood Dreg in Preset Chalice Dungeon when Corruption Oath Caryll rune is equipped.

Root Chalice Dungeons: Glyph: 6q77zr9h, F/R/C Lower Loran L2, one right before boss fog. HP: 3494 / Blood Echoes: 33994, drops Waning Cursed Damp Blood Gems up to rating 18, gems´ second stat is based on chalice type. Can drop tempering, elemental, poison, pulsing and almost any type of gem like other NPC Hunters depending on the Chalice dungeon they are located.

Defenses

270

242

213

236

168

300

177

139

154

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-

Characters Stats Data

Data is from the unpatched version of the game so there are missing League and DLC NPCs. Blood Level doesn't match up with character's actual stats, so it is probably just for Blood Echo calculations. Stats were obtained via save-editing through hex editor.

Character

BL

VIT

END

STR

SKL

BLT

ARC

Character

BL

VIT

END

STR

SKL

BLT

ARC

Annalise 6040

1

10

12

12

10

6

8

Djura 6300

30

26

17

24

11

24

8

Iosefka 6060

1

10

12

12

10

6

8

Djura's Pal 6310

18

19

16

11

20

20

8

Impostor losefka 6070

46

32

18

13

31

31

60

Yahar'Gul (Claws) 6340

60

37

19

38

14

38

14

Skeptical Man 6080

1

10

12

12

10

6

8

Yahar'Gul (Rifle) 6350

60

37

19

23

38

38

8

Lonely Old Dear 6090

1

10

12

12

10

6

8

Yahar'Gul (Cane) 6360

60

37

19

14

38

38

38

Suspicious Beggar 6100

42

31

17

29

13

6

8

Micolash 6380

50

50

19

50

50

50

70

6101

42

31

17

29

13

6

8

Nightmare (Axe) 6390

46

13

18

31

13

31

31

Arianna 6110

1

10

12

12

10

6

8

Nightmare (Cane) 6395

46

13

18

13

31

31

31

6111

1

10

12

12

10

6

8

Henryk 6400

46

30

18

31

13

31

8

6112

1

10

12

12

10

6

8

Crow of Cainhurst 6410

88

50

21

50

15

50

8

6113

1

10

12

12

10

6

8

Cathedral (Tonitrus) 6420

40

20

17

28

12

9

8

Adella 6140

1

10

12

12

10

6

8

Cathedral (Rifle) 6430

40

15

17

12

28

35

8

6141

1

10

12

12

10

6

8

Edgar 6440

68

41

19

42

14

42

42

6142

1

10

12

12

10

6

8

Yurie 6450

50

33

19

13

33

33

33

6143

1

10

12

12

10

6

8

Prospector (Kirk) 7040

10

10

15

20

20

20

20

6144

1

10

12

12

10

6

8

Prospector (LHB) 7045

10

10

15

20

20

20

20

Alfred 6150

65

40

19

40

14

9

40

Prospector (Claws) 7060

10

10

15

20

20

20

20

6151

33

30

17

25

12

25

8

Forgotten Madman 7070

10

10

15

20

20

20

20

6152

12

17

14

18

11

9

8

Madman's Escort 7075

10

10

15

20

20

20

20

6153

18

19

16

20

11

9

8

Tomb Keeper 7120

10

10

15

20

20

20

20

Eileen 6160

30

26

17

11

24

24

8

Tomb Cainhurst 7150

10

20

15

20

20

30

20

6161

65

40

19

14

40

40

8

Tomb Executioner 7160

10

10

15

25

20

20

20

6162

50

33

19

13

33

33

8

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.