The Entity's weakness revealed and proved.

Have a seat and have fun reading because we're going deep boyos.

Part 1 - The Different Realms

The first part of uncovering the Entity's weakness is to understand the world the Entity has created. We know that the Entity's realm is a realm of it's own. A nighmarish construct where the trials happens. The MAIN realm where everything happens. But there are also two sub-worlds that exists within that realm.

The Dream world

This realm can only be accessed by being put asleep by Freddy's power and by Freddy himself. I will not add any more information about it, since this realm is not the important one for us to prove the Entity's weakness, but by existing, it proves that multiple realms can exists within the main one at the same time.

The Spirit world

This realm can be accesed willingly by the Wraith himself due to the power of the Wailing Bell and can also be accessed by the Nurse herself due to the power of Spencer's Last Breath. This realm is THE most important one for us to prove the Entity's weakness. So we will focus on this one.

Part 2 - Particularities of the Spirit World

The spirit world is characterized by many things, we will go through the important ones. So let's start.

Particularity 1 - When entering and leaving the realm, a certain effect can be seen.

The effect is also present when a survivor gets sacrificed.

And can also be observed when the Entity appears on a hook.

This single effect proves one thing ; Amongst the Wraith and the Nurse, the Entity and the survivors have access to the Spirit World.

The nurse doe not have any effect like this, since she pierces throught the Spirit World, ergo there is not enough time for the effect to even appear. Also as you can see, the survivors enters the spirit world when being sacrificed to the Entity. The Entity itself is also capable of entering and exiting the realm at will. You can clearly see it when the Entity does the following ; Blood Warden effect/Window Block/Sacrifice sequence. This is the important point of this particularity.

The Entity can enter and leave the Spirit world at will.

Particularity 2- Beings inside it cannot be seen.

This one is quite self-explanatory.

Particularity 3- Anything affected by the Spirit world is weak to any intense light.

First let's have a look at what is affected by the Spirit World in-game. It is quite simple, anything that has an effect similar to the 1rst particularity is affected. This means the following killer powers ;

The Wraith gets a stun AND a blind effect if you manage to blind him while he is inside the Spirit World. Why ? He is inside the Spirit world.

-The Nurse goes instantly into fatigue mode if you manage to blind her while she is charging her blink. Why ? Her charging her blink is a preparation to pierce throught the Spirit World, and you can clearly see small orange sparks and lights in her left hand while she charges. This is the effect effect of the Spirit world.

-The Hag's traps disapears when you flashlight them directly. Why ? When you finish placing a trap, you can clearly see the outline of the circle of activation. This circle has the SAME effect of small orange lights of the Nurse's charging blink and the Entity's blockers at windows. Which means it is affected by the Spirit World.

And guess what, theses killer powers are the ONLY ONES that the Entity gave a part of it's own power, and they are the ones heavily weakened by the flashlights while other killers are not.

Oh, another fun fact ; The legacy items like theses ones :

Have the following description to them ; The touch of The Entity leaves burning scars and blisters of light. Is it a gift or a curse? And as you can see, it is the same orange color which is characterized by the Spirit World.

All that said, where does that leaves the Entity and it's weakness ? Well, we proved one thing at least.

The Entity has its home in the Spirit World.

But since it has its home there, how do we bring light to it?? Well...

Part 3 - The Red Stain

The red stain is a mysterious light coming from the killer's eyes, and might be the sole reason of why killers are extremely weak to flashlight. Indeed it comes from the killer's eyes, but it does not originates from the Killer. It originates from the Entity itself. The Entity needs to see throughs his puppet's eyes in order to truly judge how well he/she did, or just for amusement. The claim that the red stain comes from the Entity can be linked to a single perk.

Beast of prey is a perk from the Huntress, and it states the following ;

Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable. The Red Stain disappears when Bloodlust activates.

This ties directly the Red stain to the Entity and to the Killers. Which is also backed up by the Devs answering the following question ;

WILL THE ENTITY EVER TAKE KILLER FORM?
"The Lore reference says that The Entity is taking the Killer form all the time."

And knowing that, where does the Entity resides again ?

Oh that's right, in the Spirit World. The same world that is vulnerable to intense lights. Which is the same world the Entity's stays while seeing everything through the Killer's eyes and also why the killer is so weak to flashlight to the point of stoping everything they do in order to protect themselves from the light. Since if you blind the Killer, you also blind the Entity.

A point has been proved here ;

The Entity is weak to flashlight.

Part 4 - The Generators.

These are the most common yet most controversial things in the whole trial. The Entity is weak to light, yet generators generate light. And if all generators are activated, they all light up and power the exit gates. Now, why would the Entity bring light if it is it's major weakness? Well, for the same reason flashlights exists ; Both of thoses things are not entirely made by the Entity.

This phrase has been said to the Killer during the tutorial when breaking a generator ; Do not let the light in!

This proves that the Generators were not only powering the exit gates, but they were also created as a means to weaken the Entity during the trial for the survivors to escape. Which, if you think about it, if the generators did NOT generate any light, would the gates would even be powered since the Entity is not weakened enough to have a loose grip on it's own world and have the exit gates opened?

This proves the following ;

The Entity is weak to light.

Part 5 - Final verdict and unanswered questions.

The weakness to the Entity is intense light.

Now that this has been said, I have to ask, does the unseen survivors from the Lore (Vigo, Alex and the rest) have figured this out and it is how they managed to alter the nightmare construct, aka the realm of the Entity itself?

It would make sense for them to activate as many generators as possible, and when they are all lit, would weaken the Entity enough for them to manage to create items or means of escape INSIDE the realm of the Entity. It would seem that the only circumstance when the Entity cannot fully control it's own realm is when it is filled with light. Which would then open the possibilities to make things appear that did not originate from the Entity itself...

Comments

If any of you think I need more to backup this I can easily provide, I just did not wanted to overload the post. But any remaining questions about this can be found on the Wiki. Or you can ask me here, your choice.

@Rattman said:
If Entity is vulnerable to light, why you can`t destroy block on window (either from 3-d jump or bamboozled) or block on Exit Gates from Blood Warden with flashlight?

Good question, since I asked myself the same thing. I believe it can be explained only by two things, and one of them isn't a part of the lore.

1 - Lore reason is that the Entity itself is present physically. And it's own physical body is much more resistant overall. One thing we know is that if Kate tried slamming a big rock at it's claws and it just bounced off like nothing, then the physical resistance of the Entity is strong. How strong? We don't know yet. Maybe you need a lesser amount of light to harm it in the spirit world, whereas outside of it, you would need an immense amount of it to make it go away. This is mostly speculation, but all you can gather is that if you attack the Entity itself outside the Spirit World, it takes more than just a flashlight to harm. Bamboozle/Bloodwarden/Windows Blocks are all manifestations of the Entity outside the Spirit World. So it would make sense for them to require a stronger light to be weakened, stronger than a single flashlight for sure.

2 - For balance reasons. The Windows blocks and the bloodlust mechanic were not in the game when infinites were presents. When they added both, they made it more balanced. If you would be able to break the window blocks, it would just rewind the game to a patch where infinites would be reborn again. Also it would be a little broken if you would flashlight the Entity on the second phase of the Hook and poof it disapeared. As for Bloodwarden it's a perk, and as for Bamboozled, same reason. There are some things you have to give up in the Lore in order to have a balance in the game, which is also why you can have 4 Claudettes in the same lobby. Lore-wise it would not be possible (and devs admitted to this specific point), but for the sake of the game, it is.

I like to think it's a little bit of both, if not both reasons, but until we have more information on how strong is the Entity itself, this is the best I can give you.

@Detective_Jonathan said:
I knew it! i had a feeling it had to be light in some way. The only question is. Can we kill it?

Well maybe if you bring an insane amount of light to burn you even in the shadows, but I don't like to go with exageration since exagerating always wins. I think we need more clues on how to Entity sustains itself first, and if it is able to grow, it also means it is able to regress too. If we know exactly how it feeds, we just have to cut it's food for it to die (IF, it is that simple and the Entity does'nt have another trick up it's sleeve).

Light is what is needed to make it go away, but I don't suppose it could kill it in itself. In combination with other things, I'm pretty sure it could, since everything that lives can die, but what are the other things? Well, only time will tell...

Interesting theory especially the parts about the spirit world, but I don't agree much on point 4/5. Yes, gens emit light when fully repaired, but even when they are all running the Entity's power is not weaker, otherwise Bloodwarden and most endgame perks would hardly work.
I honestly doubt the Entity would use its own weakness in the world it has created: a survivor would just need to knock over a fire barrel in Shelterwoods or the Rotten Fields to start a fire whose light could weaken a lot the Entity, maybe even allowing survivors to escape.

Something worth mentioning is that the idea that the generators were put here to weaken the Entity to allow survivors to escape doesn't make sense, as it's been stated that everything in the trials is an approximation created by the Entity, and quirks in how they function compared to the real world are due to the Entity not fully understanding the context or use of it. To directly quote, "Unable though to really understand the true nature of the world it touches, it tries to replicate it as best it can, although it never quite gets it right."

We can visibly see that these generators are not connected to anything, and thus could never actually power something, and it's also stated that the survivors must feel some kind of hope for an escape, which is why the ability to escape is even present in the first place in the form of the escape gates and hatch. That hope is what feeds the Entity after a survivor is sacrificed, so essentially whether you win or lose as a survivor or killer, you're playing into the Entity's hand. It is kinda neat to see he has such a potentially basic weakness though, so long as he's in the spirit realm.

@White_Owl said:
Interesting theory especially the parts about the spirit world, but I don't agree much on point 4/5. Yes, gens emit light when fully repaired, but even when they are all running the Entity's power is not weaker, otherwise Bloodwarden and most endgame perks would hardly work.
I honestly doubt the Entity would use its own weakness in the world it has created: a survivor would just need to knock over a fire barrel in Shelterwoods or the Rotten Fields to start a fire whose light could weaken a lot the Entity, maybe even allowing survivors to escape.

I agree there's something going on with perks like Bloodwarden and Bamboozle, but I think it can be explained as the Entity itself being physically there, thus needing a bigger amount of light to even be affected. Rattman asked the same thing so if you want you can go read my response to him to know my point of view on it.

Also as for putting the map on fire, something unexpected will happen indeed, but I dont think you could do it willingly as a survivor. Since this is a nightmare, there are things you just cannot do, like fighting the killers back or even talking.

On a side note I know the Asylum was on fire during a certain point, so maybe it was tried before and it failed, or maybe it has nothing to do with this and it is just either a concidence or unrelated. But still just wanted to say that.

@Gigaguy777 said:
Something worth mentioning is that the idea that the generators were put here to weaken the Entity to allow survivors to escape doesn't make sense, as it's been stated that everything in the trials is an approximation created by the Entity, and quirks in how they function compared to the real world are due to the Entity not fully understanding the context or use of it. To directly quote, "Unable though to really understand the true nature of the world it touches, it tries to replicate it as best it can, although it never quite gets it right."

We can visibly see that these generators are not connected to anything, and thus could never actually power something, and it's also stated that the survivors must feel some kind of hope for an escape, which is why the ability to escape is even present in the first place in the form of the escape gates and hatch. That hope is what feeds the Entity after a survivor is sacrificed, so essentially whether you win or lose as a survivor or killer, you're playing into the Entity's hand. It is kinda neat to see he has such a potentially basic weakness though, so long as he's in the spirit realm.

True i forgot about that thing in particular (the replica rule), but it is also said that there are things in the trial that the Entity did not created, like the Hatch. Yet it is still standing there, maybe because either the Entity allows it, or it is immune to the Entity's power of removal in a way unknown to us.

What I'm getting at is that the Hatch was not originally there, so a modification that did not originated from the Entity occured at some point. I think a possibility is that (and that's just speculation hence why I did not put it in the main post) the generators did not emit light at the beginning, and once someone realised it, they managed to build lights attached to them.

It is said that there's tools that were created by some survivors to help them escape the trial and also Vigo in particular learned how to alter the nightmare construct (referenced by in-game quotes). What did he changed now? The answer from that question is purely speculations. But something's sure, is that thoses modifications are still present.

Also yes you're right in that important point ; The Entity itself is mainly weak while inside the Spirit World, but it's influence is weak to light even while half-inside it (killer powers). Which leads me to think that maybe a bigger amount of light could weaken the physical form of the Entity since it would make sense for the Entity itself to be more resistant to it, but no amount of light of that magnitude is in the game yet so we dont know for sure.

This is awesome. I think this made me realize how much more dark and scary The Realm used to be without the generators and other survivor made objects. Imagine if the devs decided to put the current game further back in the timeline before all of these survivor made objects were there. It would be a much harder and scarier game for survivors.

@TheBretzel, if Entity didn't create the generators to allow survivors escape, why does it block Exit Gates for killers, instead of giving them chance to catch survivors when they are about to escape?
Maybe, something important lies beyond Exit Gates, and killers are not allowed to get there? Maybe, Entity looses control on killers beyond Gates? But, this doesn't explain why survivors allowed to escape, while killers aren't.
Well, anyway, what do you think about it?

@Rattman said:@TheBretzel, if Entity didn't create the generators to allow survivors escape, why does it block Exit Gates for killers, instead of giving them chance to catch survivors when they are about to escape?
Maybe, something important lies beyond Exit Gates, and killers are not allowed to get there? Maybe, Entity looses control on killers beyond Gates? But, this doesn't explain why survivors allowed to escape, while killers aren't.
Well, anyway, what do you think about it?

The Entity can't let the killers escape the realm they're in. If the killer could leave then they could completely ignore the trial, this would remove the escape aspect from the game. If survivors can't escape they have no hope. The Entity feeds off their hope. Also this prevents the different killers from interacting with each other, which could cause problems. For example the killers might attack each other rather than the survivors.

@Doc said:
The Entity can't let the killers escape the realm they're in. If the killer could leave then they could completely ignore the trial, this would remove the escape aspect from the game. If survivors can't escape they have no hope. The Entity feeds off their hope. Also this prevents the different killers from interacting with each other, which could cause problems. For example the killers might attack each other rather than the survivors.

Yeah, that's pretty obvious. @TheBretzel stated here, that Entity didn't create generators, since its the source of light. So, Entity, probably don't want survivors to escape. At the same time, Entity blocks exit gates for killers, allowing survivors escape and evade sacrifice sequence to make Entity stronger. If Entity feeds the hope of survivors, then generators would still probably created by Entity to give survivors opportunity. And Entity created source of light on purpose to make themself vulnerable. So, anyway, Entity for some reason maked theirself vulnerable.

@Doc said:
The Entity can't let the killers escape the realm they're in. If the killer could leave then they could completely ignore the trial, this would remove the escape aspect from the game. If survivors can't escape they have no hope. The Entity feeds off their hope. Also this prevents the different killers from interacting with each other, which could cause problems. For example the killers might attack each other rather than the survivors.

Yeah, that's pretty obvious. @TheBretzel stated here, that Entity didn't create generators, since its the source of light. So, Entity, probably don't want survivors to escape. At the same time, Entity blocks exit gates for killers, allowing survivors escape and evade sacrifice sequence to make Entity stronger. If Entity feeds the hope of survivors, then generators would still probably created by Entity to give survivors opportunity. And Entity created source of light on purpose to make themself vulnerable. So, anyway, Entity for some reason maked theirself vulnerable.

Here is a contradiction.

Maybe the exit gates were never intended to be powered. The fact that there is a door to a possible exit provides some hope to the survivors, even if they don't know how to open it. The Entity didn't however realize the survivors could build the generators to power the exit gates. So in the end, the Entity has to let the survivors escape sometimes, because killers definitely can't leave their realms.

If light were The Entity's weakness wouldn't survivors like Benedict or Vigo realize that?Vigo is presumably the creator of the hatch which means that she could change trial rules If she were to find entity's weakness she would have probably got out of the realm Benedict would have recorded that in his journal (or something)At any point why would a god demon tree spider hybrid being create something that could weaken it

So, i finally registered in the forum so i could be able to provide my opinions, which are the followings1) Moris are Mercy kills, at least those of some killersi'd want to take in account 3 groups of killersa) The Psycho onesb) The Forced onesc) The Mad ones

I'd sat we could put in category a) the ones that truly enjoy killing, at least for now, which are1 The Shape, it fuels him to take others lives2 The Clown, finger fetish says it all3 The Nightmare, not the killing in itself, but the chase4 The Pig, the survivors do not deserve to liveThese guys Mori are a way to dispose of you in a personal way, for reasons of1 enjoying the survivor death2 enjoying the "gift" he takes3,4 to move on to the next prey

In category b we find a different motivation= torture, we can put here1 The Trapper, Evan didn't torture himself with metal scraps2 The Nurse, Sally is forced to be suffocated 100% of the time she lives, that's not pretty, and her power makes her suffer too, she was probably the one to struggle the most from the Entity's grasp, which was rewarded with happy torture times

Now these guys, why do they Mori you?Let's say everytime you die to the Entity you lose a bit of yourselfyet, if a killer kills you by his hand, that shouldn't happen, yet they have to keep it brutal and can't do it many times, else the Entity will fight backso Moris become mercy, brutal kills, that let you "survive" the trial without losing a bit of your own soul

now we have the most controversial category, c, that i divide in 2 subgroups, c1 and c2

c1 is defined by killers that were mad before their arrival in the Entity's Realm1 The Hillbilly, poor chap wasn't even treated as a human being2 The Huntress, she doesnt seem to understand what humanity is, she is a child in a grown, mature and muscular body that lives like a feral3 The Cannibal, this one is a child too, not a feral one, but one that wants to protect those he cares about from the evil ones, strumentalized from his family, those evil ones are whoever cross his lonely sight

Now, defining these ones "human" is hardly fair to humanity, their Moris are dictated from impulses and emotions, they probably don't even understand what's going on

In c2 we find the killers that went throught phase b and lost their personalities in the process1 The Hag, Lisa is starving, like, really starving, and i don't see the Entity as the generous kind, so the motivation of brief pleasure from survivors flesh is the only thing that matters for her now2 The Doctor, now that is a big misteryfirst of all, Carter got tortured by the Entity yes, but he keeps doing his research in the fog, he is even able to manipulate it, he's probably the smartest of the bunch. but is Carter "just" Carter?Otto Stamper, probably Carter's father figure, was found with a bunch of electrodes inserted in his (quote from the wiki) "still working, but annihilated brain"Otto teached Carter that "information is everything and knowledge is power", the 2 were in charge of a certain project, "Project Awakening"now, what is Otto's brain was either swapped (which i don't believe to be the case) or "inserted" into Carter'si mean, 2 brains are better at gaining information and knowledge, the electrodes may have been used to make the 2 guys brains communicate and "transfer" Otto's consciousness into Carter's mindNow, what is Project Awakening?how do we describe the Entity's Realm? Nightmarisha Nightmare is a bad dream yes, but still a dreamnow let's sum together, Doc's abiity to manipulate the fog and his interest the acquistion of knowledgeDoc may be the only killer that voluntarily entered the fog, his intentions discovered by the entity, were reprimanded with torture, or so it seems, maybe he's still trying to find knowledge through madnessCarter's spark may as well be a sort of neural conduct between the killer and survivor mind, that's why he fries his victims, for research.

Now, there is someone that doesn't exactly fit in the categories, the Wraithwe can't really see signs of torture, his mind is seemingly gone, and he didnt seem like a bad chap to be honest, quite the oppositeyet the Entity even gifted him a bellhis skin is grey, you might as well say, "without light", just like the kind of someone that traversed the spirit world would have i think he turned towards the Entity not because of torture or basic ill intents, but to worship.his Mori is probably the most appassionate one, he really wants the survivor's dead for the all loving Dark Entity

now, moving on to theory number 2A way to escape the realm

so, as was pointed out, light is a big no-no, k?there is one thing that puzzled manya circuit box, not reachable, in the heightsnow, what if it was somehow being able to be powered between the combination of a well pointed light to open it's grid, and some sort of "electricity"

alright, that's all from me, enough wall of text for todayCya in the fog

This article is really detailed and it actually makes sense. The dots are connecting! lol But there's one more question that comes to my mind. Why is it that when the survivors go through the exit gate, the exit is blocked for the killer by the Entity? Those spikes come up and the killer can't go through. Is it because that area is not completely under the Entity's control? And also, why does the hatch even exist? It all seems like the Entity feeds off off the Survivors's hope. The more i think about it the more confused i feel Anyway, this is a great theory!

The gens are there to give the survivors hope, the hope of escape, the entity needs survivors to feel hope in order to feed. The entity can in fact be killed if we could sever the link between the entity and all of the realms, that would lead to the entity not being able to feed as much. If all realms connections were severed there would be no feeding, leading to a extremely weakened entity after enough time. Now the real question is how can we sever these links or is it even possible?

Just to support the idea that the entity is kinda within the killer, controlling their actions, and that the killer isn't completely free willed, I only just noticed the NOED description "And the beast became faster and more powerful, as if the entity's shadowy whips were lashing at it's back" this is obviously from a survivors perspective, so it would seem our ingame survivors has recognized this as well, unfortunately, the quote didn't give a name.

The more I think about it, the more I come to conclusion, that generators, Exit Gates (and, maybe hatch) were created by Entity. Entity probably just watches how desperately survivors trying to escape and laughs, since there is no escape beyond Exit Gates and hatch. Like, who cares, how weak Entity is, while all generators are powered up, if there is no known way for tru3 escape anyway? False hope - thing that Entity enjoy.

Just a quick remark. Everything in the realm of the entity IS the entity. Devs confirmed this. even fire, which is a natural source of light....
Light born, the perk, also questions the weakness to light. The spirit world is a damp place, that's for sure, so i get light being it's weakness.
My theory is the following. The spirit world allows the entity to craft and manipulate, and then manifest into the real world. so For example, bloodwarden is made in the spirit realm, then manifested in the entity realm, this ignoring all light weaknesses. this is backed up with Wraith's powers. flashlight him all you want in the realm of the entity, nothing happens, yet spirit world is a a world of pain.... To note that Black fog manifests too. Perhaps all matter turn into this black ooze in the spirit realm? and the almost fire like orange is the re- creation and construction of that matter?

@Rattman said:@TheBretzel, if Entity didn't create the generators to allow survivors escape, why does it block Exit Gates for killers, instead of giving them chance to catch survivors when they are about to escape?
Maybe, something important lies beyond Exit Gates, and killers are not allowed to get there? Maybe, Entity looses control on killers beyond Gates? But, this doesn't explain why survivors allowed to escape, while killers aren't.
Well, anyway, what do you think about it?

Hey there sry for late response ^^

As for your question I believe that the Entity needs survivor's hope to feed on it. So letting them return to the campfire and keeping the killer in the trial for some time before letting him go after them again is part of the process of giving hope to survivors. A little moment of rest to gather their toughts together and everything else that comes up in their minds.

The main aspect of your question is that the Entity let them go, but remember that the campfire is still part of the Entity's realm. Just like the trial, it is part of the Entity's realm. In that sense, they never escaped the realm itself so the Entity doesn't care much, they just escaped the trial, to enter another one yet again.

So yea, pretty much 1- letting hope build up and 2- They still are prisonners of the Entity's realm even if they go back to the campfire, it's part of the process of building hope.