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.86 Tips and Tricks

2) Bradley and Spandrel ATGMs can be fired in quick succession. You can fire another missile as soon as the one you are guiding has exploded. Also, attack helicopters have very little/no delay when firing ATGMs.

3) When requesting the officer kit, right click to request a ironsights kit instead of a scope.

4) You only need one person to set rallies, make use of this and keep your squad on the flank by pushing men up sneakily, setting rallies, and attacking enemies from their exposed sides!

5) LMGs are not only deadly accurate now, they also have a deadly zoom! Don't poke your head out if you know there's one watching your position, fall back and regroup if you don't have a means to take him out!

6) [a tip that should be for all versions of PR] When you have contact from a distance, have your men move into a firing position, have them call out ready when they are in position, and have everyone lay down their fire in the same place; Doing this makes easy work of lone infantry and exposed enemy squads alike when used in the proper situations! And now, with the LMGs being so accurate, you can completely pin down and halt the advance of the enemy as a squad from a distance, just be sure to keep up situational awareness for any flanking squads!

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12. Medics are now rare valuable items, due to the fact that there can be only one now in a squad. So be sure to keep his ass safe from any unsavory types that wish to fill his body with lead.

13. When reviving, be sure the situation is safe enough for it, due to the fact that if someone is shot again after a minute, they die, which can easily knock your squad down one man. Thankfully, the time-out limit, when you're sitting there waiting for a revive has been significantly raised, so making sure the area is clear shouldn't be a problem.

14. Due to updates in the sound engine, you can hear things coming a lot farther away than you did before, so be sure to keep your ears tuned in to catch that tank coming towards you, since now you'll be most likely to hear him coming before seeing him. (This especially goes for helicopters and jets, which you can hear 800 and 1000 meters away respectively)

15. Automatic Riflemen are your new best friends, especially with the conventional armies' zoom capabilities while deployed. Given in the right hands, one man can pretty much stop a squad or two offense dead in their tracks by himself.

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When you are the Medic in a squad, and then you decide to LEAVE THE SQUAD nobody in the previous squad you were in can obtain a MEDIC KIT untill you DIE AND RESPAWN!
If you were the medic and pick up a sniper kit and go lonewolfing and survive for a very long time, the squad you were in when you got the medic kit will not have a medic until you die and respawn.

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When you are the Medic in a squad, and then you decide to LEAVE THE SQUAD nobody in the previous squad you were in can obtain a MEDIC KIT untill you DIE AND RESPAWN!
If you were the medic and pick up a sniper kit and go lonewolfing and survive for a very long time, the squad you were in when you got the medic kit will not have a medic until you die and respawn.

Same applies to Autorifle.

That's pretty horrid (when it applies to the medic). I understand their desire to ensure that a squad can only ever at any time have one medic, but this sounds to be an unintended side-effect.

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16) In addition to #2, different ATGM vehicles have different missile reloading/firing characteristics so be careful! The BMP and TOW HMMWV can only fire 1 ATGM before having to reload, while the BRDM Spandrel can spam fire all five of its missiles before having to reload. The Bradley, with it's two TOW tubes, can obviously fire 2 missiles before having to reload them.

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That's pretty horrid (when it applies to the medic). I understand their desire to ensure that a squad can only ever at any time have one medic, but this sounds to be an unintended side-effect.

Yep..

But knowing about it helps, joined a squad today and their medic had just left and formed his own squad, I watched his squad in the capslock screen till I saw him die, then waited for him to spawn and I was able to select the kit.

Some patience will be required untill the mechanics of the new patch become common knowedge

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What if you request the Medic after you spawn? I heard that can stop that side effect.

Insurgency tip: Civilians no longer have restrictions for taking kits/manning weapons. Civi's can pickup or man any weapons they want so don't think as a coalition soldier your totally safe against a civilian. However when a civilian equips himself with a weapon or mans one, he is a valid threat, and coalition forces are allowed to shoot that civilian with no penalty or gain. This validity (if that's a word) lasts for 60 seconds and you can shoot the civilian after they have thrown the weapon away as long as it's within 60 seconds when he dropped the weapon.

Also, RPG's are less accurate, and have a 4 second settle time. so suggest you try getting closer to a vehicle target before shooting with an RPG.

Transport Helicopters have much much more HP now. So you can survive a hell of fire. However, the engine failure is most likely to do so when the transport helo is at 70% HP or lower. This means that the helo can crash land but still survive sometimes allowing the passengers to escape.
This also means that the helo can be lost more easily so make sure an LZ is safe before performing a landing/extraction. Don't go chicken, but don't be the brave hero.

Another few tips, that applies to all warfare and can also to PR:
*'Never share a foxhole with someone braver than you'
*'If you attack is going better than expected, you've walked into an ambush'
*'Don't fortify yourself too much, or you won't be able to get out (Obvious in PR)'
*'If your enemy is low on ammo, try not to look important'