Comments (6)

Highest Rated

I think the idea is good. I also think the idea of choosing to click to go on is good -- to explore.

But for me the video didn't really build the sense of wonder as much as it might have.

And I think it would work better if each part / location was a logical progression from the other, but with something unexpected. So when you get there you can see how situation B came from situation A, but before you clicked to go to situation B, you wouldn't have been able to predict that thing. Wouldn't that be closer to an idea you're communicating in the video?

Second part (exploring the car):

I only looked at this bit very briefly. In that brief time, it didn't draw me into the design process of honda engineers, or into 'wonder' -- and the creative do-something-with-your-cursor thing didn't really do much for me either.

I think the idea is good. I also think the idea of choosing to click to go on is good -- to explore.

But for me the video didn't really build the sense of wonder as much as it might have.

And I think it would work better if each part / location was a logical progression from the other, but with something unexpected. So when you get there you can see how situation B came from situation A, but before you clicked to go to situation B, you wouldn't have been able to predict that thing. Wouldn't that be closer to an idea you're communicating in the video?

Second part (exploring the car):

I only looked at this bit very briefly. In that brief time, it didn't draw me into the design process of honda engineers, or into 'wonder' -- and the creative do-something-with-your-cursor thing didn't really do much for me either.