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Splinter Cell: Blacklist

MAKING-OF : User Interface Design

Using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.

MAKING-OF : Animating Characters

Part of our video series on Ubisoft’s Splinter Cell: Blacklist, in this video the designers discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and facial capture, Ubisoft used a pipeline including Autodesk 3ds Max and MotionBuilder to ensure that the game’s characters move fluidly no matter how acrobatic the player wants to be.​