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Gecko, could you show me crystal lava mod just like crystal water mod? How can I use diffrent water mods? I would like to see wild water mod in rivers, crystal "lava" and natural water in pools. Is it possible to have 3 diffrent water mods in the same time?

that's why one should never link to google drive directly, and link the forum topic instead. I get 10+ share requests on old TFix versions a day, mostly from russian users (and unfortunately, it's not possible to create automatic responses for share requests).

god knows how many rogue mirrors for old versions that people shouldn't be using are floating out there.

I don't know if this a resource loading priority bug for NewDark or what the deal is but there are conflicts between water textures when loaded from an FM's own custom \fam\waterhw resources and if you specify one in your mod_path in cam_mod.ini. What happens is that you get like 4/5 frames from the mod_path textures and then 1/5 frames from the FM's custom resources. It looks really jarring. This is fixable by setting whatever water you want displayed as an uber_mod_path, as then you'll not see the FM's custom water textures pop in.

Hey Gecko when 1.0 releases will there be a similar video where you showcase the new look of all the levels as you did for Thief Gold HD. I actually didnīt use the HD mod for T1 but just enjoyed watching that video alone :P