I updated the original post with an updated village, Tronovision's map (upper right), Doublez-Down's map (bottom left), and SteadZ's map (bottom right). I'm thrilled with what everyone has made so far.

Teridax wrote:I updated the original post with an updated village, Tronovision's map (upper right), Doublez-Down's map (bottom left), and SteadZ's map (bottom right). I'm thrilled with what everyone has made so far.

Always good to hear about ongoing progress! Looking forward to this

Nali: Magic or Telekinesis

Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

Despite a recent slump in activity, I've gotten back into the stride of working on map 2. My original concept for it is a bit too large for me to pull off in one map without having serious stability problems, so I'm going to cut if off on the area I'm currently working and have map2b finish the concept and transition to Tronovision's map. The map is fairly sizeable on its own so it shouldn't feel like it stops abruptly.

Here are some screenshots (For some of the textures I did what ONP did and imported and rescaled some S3TC textures, but S3TC is not required to play).

There was also SkaarjOps by the Bloblet Crew. I think the player was supposed to be a Skaarj in New Alcatraz, too.

Things are still moving forward. Teridax is pretty much done with map 2, and is now working on 2b. Tronovision made some cool additions to his map, too. I've also added a new(ish) weapon to the second post, the Skaarj rifle. The primary fire functions like the secondary fire from the beta rifle, only it's faster and accurate.

So . . . I've been having trouble with my map lately. Using 227 might help me speed things up, and it would make it easier for the other members of the team to make stuff, too, since they wouldn't have to wrestle with the BSP as much and they could probably make some really cool stuff with static meshes. I feel bad about abandoning cross compatibility, but I also feel bad about not having gone with 227 only from the start since I made everyone's work more difficult than it had to be and in all likelihood delayed the project.

Thoughts? There wouldn't be a UT version, but maps would be more stable, and 227 has some really great features.

I'm with wwof: 227 deserves more quality map packs such as yours! Since you didn't plan to use anything from UT it won't be a problem gameplay-wise. Though, you have to decide if you wanna lose a few potential players who don't own Unreal. But as far as I can see it, there are not many active SP forum users who only have UT installed.