Starting with the Queen's Jubilee release on August 6th 2013, releases sometimes included special daily slots for Living World related achievements that were available during the release. During Clockwork Chaos the previous slot from Queen's Jubilee was not removed, so that two release-related achievements were available per day.

These daily achievements usually feature a special icon that matches the achievement category of the release, to show the association. The achievement during Tequatl Rising however did not have a custom icon but used the normal daily icon.

This Living World slot was available during Tequatl Rising and offered only two different achievements which were alternating. Here be Dragons! was rewarded for participating in the fight against Tequatl the Sunless and Boss Week: Here Be Dragons! was rewarded for participating either against Tequatl or any other world boss.

With the February 26th 2013 update the number of available achievements per day was increased to nine, requiring players to complete five of them to get the additional reward. The cycle was 14 days long and based on the day of the month. That means that on April 1st the choices were the same as on March 1st, as were the choices on March 29th. This behavior caused the cycle to advance by three days on April 1st.

With the August 6th 2013 update (Queen's Jubilee), a permanent Daily Activity Participation achievement was added to the list of available achievements per day. The update also included a redesign of the achievement panel, hiding the intrinsic order of the achievements. As such, the following displays will all use a alphabetic order, with the WvW achievements handled separately.

With the October 1st 2013 update (Twilight Assault) new WvW-related achievements were introduced in regards to the recent introduction of Borderlands Bloodlust and the additional WXP rewards. This caused the two changing WvW achievement slots to receive a new cycle.

With the October 15th 2013 update (Blood and Madness) the WvW achievements were split into a separate and longer cycle. Thus, the general PvE achievements were cycling on a 14-day cycle which always reset on the first of each month, while the WvW achievements had a fixed cycle depending on the current day of month.

With the April 2014 Feature Pack, the Daily system was completely overhauled. The previously separated PvP dailies were integrated so that there is only a single daily to complete each day, offering a set of 10 different achievements of which 5 have to be completed. There were two WvW achievements, two PvP achievements and six general/PvE achievements available. Of those ten, 4 were fixed, while the other ones were in separate cycles.

The May 20th 2014 update increased the number of available achievements per day up to 12, changing the cycles. As a result, there are 6 permanently available slots now (4 general/PvE, 1 WvW, 1 PvP). Also, the names of WvW and PvP achievements were adjusted to explicitely mention the game mode.

With the September 2014 Feature Pack, individual slots from the previous rotation were changed. Even previously permanent slots are changed at some occasions. On some days, even the separation into 8 general, 2 PvP and 2 WvW slots is ignored. In the table below, these outliers are highlighted to show where a normal cycle breaks.

There were now a total of twelve achievements each day, consisting of four slots in each of three categories: PvE, PvP, and WvW. Accounts with characters below level 31 would only have access to the first 3 slots of each category, and below level 11 only had access to the first slot per category. A total of three achievements from any combination of categories was required to complete the daily, which now took the form of a meta achievement.

Previous rewards were moved to the new log-in rewards system and achievement points were removed from individual dailies; however, the meta achievement rewarded 10 AP, and each individual daily now rewarded a chest containing rewards specific to that activity.