heres whats new.
*added a new fancy ass orange ramp to the room on last.
*added a fancy ass wire going from the tower to the junction so players will know that the tower controls the junction.
*added some more walkways to last.
*added a fence on last to stop red from standing in there spawn and still being able to defend.
*added teleports so you dont get stuck in spawnrooms. (blu's seems to not work tho :/ )

heres whats changed
*made it so the doors to the tower open earlier.
*the healthpack near the snipernest at 3 to last has been moved onto the sniper nest. (did any snipers use the nest thing tho?)
*i changed the length of the timer and how much time you get from capping a point.

*fixed the hole in the upper tunnel near the badwater like area.
*blocked a sightline
*added a bit of clipping near the ramp to the sniper battlement near last, so you step up instead of just stoping.
*added signs near the first point so ppl know where the control point is.
*made it so you cant stand on the spinning signs near first and second.
*the red wall/cover holding up a pathway between first and second got moved closer to first, to block a sightline.
*added spinning lights to last.
*added a bit more health to last.(maby i increased the ammo? i dont remember tho.)
*i blocked some annoying sightlines.
*fixed an issue where you could stand ontop the slopped roofs.
*made you capture the tower quicker.
*tweaked the big blue wall thingy near second.
*blocked some sightlines near first.
*fixed blu not teleporting from the first blu spawn to the second blu spawn.
*blocked a sightline near red spawn with a tiny wooden fence.
*i made the hole on last deeper.
*i added lights to the pathway leading from behind the red baracade near the hill near second, to second.
*did i tell you that i blocked some sightlines?