I'm currently working on a starship based map, it's mostly done in the style like in the screenshot, but I wanted to get some opinions on this corridoor (it has more vertices and sidedefs than the entire map01 of doom2, just in this corridoor). URL: http://modarchive.gnlive.com/files/shot1.png

LOL, looks like you're afraid to use the tags ;) . I'm not sure if it's going to be a new project or not, if I can get more mappers (who are good) it'll be new. Otherwise, I've talked to shaviro and he said RTC 3057 is in need of mappers.

As for the resources, thank you, I'll take a look at them. Hopefully you have some textures ;) , AcidStorm will be doing the weapons so there is no need to rip any of them. About all those points sticking out, the player can easily pass through.

You should of seen my power room I was working on, I was curious and copied just that room (which was rather small) to a blank wad and then checked its size, it was 300+ kb (which is massive for raw map data). But I almost went insane last night because I used Zennode on the map and for some reason it messed up all the values in the wad, so it was useless. Fortunetly I had everything else backed up, except that room (which was 6+ hours of work). When I get past the "trauma" I'll try to recreate the room and get a screen, I think everyone will be impressed.