Version 1.4 of AFKMud has been released. There are no patch files for this update.
Version 1.3 was skipped, this version was only made available to Arthmoor clients.

Why no patch files? Because several of the things added this time around would have
made that impractical at best. If you REALLY want to have patch files, this time you
get to do them yourself

Standard disclaimer type stuff: Changes in this version may or may not remain compatible with your
older support files, such as areas, commands, skills, socials, etc. If things break, you were warned.
Now, on to the goodies:

New stuff this release:

Removed BFD and replaced it with dlsym support instead. This frees up even the need for the
DECLARE_*_FUN definitions in your H files, as well as sets the code up for future possibility
of becoming modular. [Trax]
Reorganized the codebase to drastically reduce the disk space and memory used by the mud. [Samson]
Trimmed excess fields from various structs to reduce ram usage. [Samson]
Dropped the debug option to g2 instead of g3. Disk space further reduced without reducing core value. [Samson]
Added FreeBSD support using the gmake compiler. [Samson]
Added Cygwin support - see readme [Samson]
Added the socket command to the random treasure code and activated support for it.
Area file version has been raised. All mobs in areas below version 18 with gold amounts
larger than 0 will be affected by this. [Samson]
Completed the random treasure code by adding the Runeword combinations. [Samson]
Added a feature where mobs can have randomized names assigned to them that change with each repop. [Tarl]
Added automatic armor stat assignment in OLC, random treasure, and metallurgy code. [Samson]
Added automatic weapon stat assignment in OLC, random treasure, and metallurgy code. [Samson]
Added automatic rent assignment for objects in OLC. [Samson]
Upgraded to Noplex's liquid system 3.0b [Samson]
Added the ability to raise an attribute at every 20th level. [Samson]
Added a telenofly room flag so teleport rooms flagged with it won't teleport flying people. [Samson]
Added a twohand flag to create 2-Handed weapons with. [Samson]
Added a random name generator for use by newbies during authorization. [Samson]

Bugfixes this release:

Applied the do_destroy fix as reported at MUD Planet [Samson]
Applied the do_ignore fix as reported at MUD Planet [Samson]
Applied the move_char fix as reported at MUD Planet [Samson]
Applied the do_bestow fix as reported at MUD Planet [Samson]
Applied the spell_midas_touch fix as reported at MUD Planet [Samson]
Applied the dual_wield fix as reported at MUD Planet [Samson]
Applied the mset/oset/redit fixes as reported at MUD Planet [Samson]
Added Rangers to the class_monitor function. [Samson]
Removed the duplicated call to death_cry. [Samson]
Ignore can no longer be uses to block an immortal. [Samson]
Config +notell can no longer be used to block tells from immortals. [Adjani]
Fixed the syntax messages generated by the load command. [Samson]
Various memory leaks fixed. [Samson]
Corrected show_race_line to only show levels to immortals. [Samson]
Slookup command no longer requires input to be surrounded by quotes. [Samson]
Removed the no longer functional "deleted", "new", and "guilds" directories. [Samson]
Fixed Faerie Fire so that it actually does what the helpfiles say it should. [Tarl]
Compare command will no longer illogically compare item types that don't match. [Samson]
Typo in do_listen fixed. [Tarl]

Non-Bugfix alterations:

Overland stops clearing the screen on each step. Some found this highly annoying. [Samson]
Reformatted the slist command to be more user friendly. [Adjani]
Reformatted the showdeity command to be more user friendly. [Adjani]
Changed the default user prompt to something more useful. [Adjani]
Raised max positive deity favor to 5000. [Adjani]
Updated various routines to accomadate the new CVS repository. [Tarl]
Major overhaul of the metallurgy code to support wider variety. [Samson/Tarl/Dwip]
Experience gain per level consolidated to a single table for every class. [Samson]
Dump command can now be used to produce room data as well. [Samson]
Added a custom color config for the guildtalk channel. [Tarl]
Bonus mods for attributes reworked to fit better with 3rd edition AD&D rules. [Samson]

By the way, there will be a few things that need new documentation. Have no fear, these will be coming along shortly. We haven't forgotten

Since 1.4 represents such a large change from how things previously worked, the download counters have been reset. Previous versions racked up a total of 771 downloads. Not bad considering it often failed to work on alot of systems. Hopefully this version will have solved much of that.

Interesting thing was noticed about pre-1.4 versions. Out of 771 downloads, only EIGHT people complied with the license. That's a sad statistic, one which is seriously calling into question the desire to actively release more code. It's also something we'll be keeping an eye on over the next few months. If this trend continues, it's very possible 1.4 may be the last version released for public consumption.