Earthmeld is a lot better than the others? - that's my initial thought.

I wouldn't amp up grey skirkan, none of the others 'scale' (get it? HAHAHAHA!)I would probably just give them 'may deny circle 1 spells as nullmage' - in that it costs the same rank as the spell, or double if cast at someone else.

I was downpowering grey as they can currently deny any absolute of any rank for 6 essence.

Earthmeld is cool and based on what some lizards do. It just allows them to remove themselves from the game for 5 minutes, situationally useful but dull. The healing part is ok but covered by Shed Skin.

Btw, Blue Shirakan druids...why have these not been played? Med at quadruple rate in their glade is amazing.

Ben wrote:I was downpowering grey as they can currently deny any absolute of any rank for 6 essence.

Earthmeld is cool and based on what some lizards do. It just allows them to remove themselves from the game for 5 minutes, situationally useful but dull. The healing part is ok but covered by Shed Skin.

Btw, Blue Shirakan druids...why have these not been played? Med at quadruple rate in their glade is amazing.

Yeah not opposed, just flagging it really.

By amp I meant, scale up I guess. I think races should be nice little bonuses that add flavour, to me that's a build-around.

Ben wrote:I was downpowering grey as they can currently deny any absolute of any rank for 6 essence.

Earthmeld is cool and based on what some lizards do. It just allows them to remove themselves from the game for 5 minutes, situationally useful but dull. The healing part is ok but covered by Shed Skin.

Btw, Blue Shirakan druids...why have these not been played? Med at quadruple rate in their glade is amazing.

Yeah not opposed, just flagging it really.

By amp I meant, scale up I guess. I think races should be nice little bonuses that add flavour, to me that's a build-around.