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Re: ±±Custom Jutsu Submission±±

Sealing techniques

Sealing Technique: Dark Yeux (Fuinjuts: Yami no Metsuki)
Rank: B
Type: Supplementary
Range: Short (to apply the seal)
Chakra Cost: 10/seal activated (additional 5/turn for every other seal to maintain the technique)
Damage Points: N/a
Description: Dark Yeux is a technique for long distance spying technique. It requires two formulas to be placed. One on the users back near the spinal cord, another where ever the user wishes to spy around. Upon activation an eye opens up from the formula that grants the user vision from another perspective, all the information gathered from this eye is linked to the base formula around the user’s spinal cord which then transfers the visual data to the brain itself. The technique could be used to cover the users own blind spots or gets a birds-eye view by placing the seal on a bird (or another animal). The formula of this seal could also be incorporated with another sealing technique such as the sealing formula of hiraishin. Allowing the user to get a view around the area a hiraishin kunai/seal is placed. Since the vision of the technique is not directly linked to the users senses and its transferred as visual information indirectly to the brain, it could be used to counter-act against genjutsu allowing at least the correct vision of the surrounding. This does not however breaks the genjutsu itself (or any paralysis caused by it). ____________
-Declined- It doesn't break the gen, but it negates it's effects if it's a visual one lol sneaky, not to mention the relation to ftg seals and kunai.

Sealing technique: Dark Morph (Fuinjutsu: Yami no henge)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/a
Description: The technique transforms the users body in a collection of equations and formulae similar to how deidara’s body fades with only black veins apparent (X). The formulae then breaks down and spreads around moving through the air and crawling on the ground to the desired location and reforming back. While the technique is active the user cannot perform another technique of any kind, the chakra signature disappears it could be used to bypass barrier ninjutsu and barrier seals. The formulae could crawl up to the opponent and restrain his body acquiring control of it. The control isn’t however absolute, but forceful, with sufficient strength the target could break through.
Note: Last 2 turns, usable thrice/ battle.
-Opponent must be short range to the formulae in order to take over his body and these formulas are completely visible to naked eye.____________
-Declined- That's not sealing o.O

Summoning technique
Summoning/Seal: Beast Seal (Kuchiyose/Fuin: Yajuu Gokuin)
Rank: A
Type: Supplementary
Range: Short-long
Chakra cost: 30
Damage Points: N/a
Description: The technique a countermeasure against summons and giant animals, The user summons Gerotora and he expands its scrolls and manipulates it using chakra. The scroll moves across the field and spirals around the target, the scroll is resistant to being burned, ripped or soaked. After trapping its target within the spiral, the scroll closes in and seals the giant animal within it for the rest of the battle/war/conflict.
Note: Usable thrice per battle. http://naruto.wikia.com/wiki/Gerotora____________
-Declined- lol OP

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Haku Yuki-

Doton/ Hyouton: wieghto tsuchi ( Earth style/ Ice style weighted earth)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will first focus doton chakra into his foot and will stomp on the ground sinking the ground below the surface 100 meters however this will go un noticed it causes no shaking and happens as fast as earth moving core. Then the user will make 2 hand seals and focus his water chakra on the surface of the ground and into the 100 meter drench summoning a large amount of water to appear under the ground ( filling up the drench) and a small amount above enough to raise to the users shin. The user will then use his wind chakra to freeze this water into ice all the water above and underground will freeze and expand , there will be so much ice pressing down on the earth below that the earth will be too heavy to manipulate while the ice on the surface is to fool the enemy into thinking that the ice on the surface is whats keeping the ground so heavy.
Note: no ice jutsu above B rank next turn
Note: can only be used twice
Note: lasts 3 turns then ice melts and becomes a normal water source.
Note: while jutsu is active the user and the enemy are unable to use earth ninjutsu that come from the ground.

fuuton: shippuu kei ( wind release: hurricane whip)
Type: supp/offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage: 60
Description: The user will begin to focus wind chakra into their legs and then unto the ground the user will then manipulate the wind chakra to begin to spin lifting him up off the ground and will knock the enemy back slightly from the force and then will continue to move forward ( you can move wit the hurricane but no faster then you can walk/run) the user will then jump down garbing onto the hurricane he has created and as he lands he will turn it around and throw it like a whip at the enemy knocking them to the side that they are hit.) injuring them slightly and cuasing bleeding on a small degree.
note: can only be used twice
note: no wind jutsu above a rank next turn

~ Declined, clear up the description ~
__________________________________________________ ____
hyouton: hyoukai koori ( ice release: melted ice)
Type: supp
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: N/A
Description: The user will make 5 hand seals and focus his wind and water chakra into any ice on the field, using his chakra he will mix it into the already existing ice making the ice infused with his own chakra then by making one final hand seal and releasing his chakra from the inside of the ice like he would any other jutsu he wants to release. by doing this he will release the chakra from the ice and without the chakra the ice will melt in seconds as it has been mixed with the users chakra, like the ice has now become his own jutsu. so now he can release it in the same fashion as any other ice jutsu.
note: works on all ice jutsus, and all ice of any shape or size
note: can only be used twice
note: no ice jutsu above A rank next turn

~ Declined, the explanation started off well, but it then confused me completely into the last few sentences ~

Resubmitting

fuuton: shippuu kei ( wind release: hurricane whip)
Type: supp/offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage: 60
Description: The user will begin to focus wind chakra into their legs and then on to the ground.The user will then begin to manipulate the wind chakra he just placed on the ground to spin and go upwards, lifting him up off the ground, while spinning. The force of the wind will knock the enemy back slightly. The user will then jump down garbing onto the hurricane he has created and as he lands he will turn it around and crack the hurricane like a whip at the enemy. Injuring them and causing bleeding on a small degree.
note: can only be used twice
note: no wind jutsu above A rank next turnnote: while using this jutsu it is possible to walk along with the jutsu.
note: can be used to walk over non solid objects as the wind keep the user afloat.
note: only lasts 2 turns if the user does not attack with it.

Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will first focus doton chakra into his foot and will stomp on the ground sinking the ground below the surface 50meters however this will go unnoticed it causes no shaking and happens as fast as earth moving core. Then the user will make 2 hand seals and focus his water chakra on the surface of the ground and into the 50meter drench, summoning a large amount of water to appear under the ground filling the drench with water. The water made above will raise as high as the users shin. The user will then use his wind chakra to freeze this water into ice all the water above and underground will freeze and expand.There will be so much ice pressing down on the earth below that the earth will be too heavy to manipulate.while the ice on the surface is to fool the enemy into thinking that the ice on the surface is the cause of this.
Note: no ice jutsu above B rank next turn
Note: can only be used twice
Note: lasts 3 turns then ice melts and becomes a normal water source.
Note: while jutsu is active the user and the enemy are unable to use earth ninjutsu that come from the ground.

fuuton: kaze hashiras ( Wind style: wind spikes)
Type: offensive
Rank: A
Range: Short-long
Chakra: 30
Damage: 60
Description: Similar to Ice release certain kill ice spikes, this jutsu allows the user to make multiple spikes of its element, anywhere he or she desires. By focusing his wind release chakra onto any earth source the user will shape his chakra into spikes and by making one hand seal will be able to bring multiple wind spikes into existence with ten times the penetrating power that Doton spikes have.
Note: can only be used 3 times per battle
note: has to be formed from a doton earth source, but can be made from earth that is free falling in mid air ( an example a doton jutsu like dropping lid or just a rock falling to the ground)
note: no wind jutsu above A rank next turn.

Re: ±±Custom Jutsu Submission±±

Shadow summoning techniqueType: Summoning | Supplementary . Rank: ARange: N/AChakra: Varies upon summoning (base 10 chakra. Max 60) Damage: N/A Description: This is a justu that can only be used by nara clan members. Upon the use of the handsigns used for a regular summoning tech,this allows the user to summon Nara ghosts if signed. This also allows the summoning of Buryoku of ranpu ken yami . This justu summons whatever the user has it summon out of shadows connected to the user within 20 feet. Can only be taught by Ciberr.
__________________________________________________ _________________________________________________Summoning Animal: Ghosts. (Not intangible) Scroll Owner: CiberrOther Users who have signed contract: N/ASummoning Boss if existing: Gengar, King of shadows. Other Summoning Animals tied to contract: Ghastly and hunter . Description and Background: The ghosts are a summoning that can be used by Nara clan members. These ghosts only gain ghost intangibly to earth style techs and nara techs, Any other techs can affect them. Yin release as well as to being exposed to large amounts of sunlight will decrease the power of these summoning . When summoned these ghosts do not appear at first(Unless summoned by the shadow summoning technique) . They only appear once the caster uses any nara clan technique . These ghosts are able to increase the range of techs used by nara clan members by one tier. They also can use special nara clan techs that lists them.
__________________________________________________ _________________________________________________

(Buryoku of ranpu ken yami)The sword of light and darkness Type: Weapon | Attack | Supplementery | Defense .Rank: S . Range: Varies Chakra: Varies Damage: N/A Description: This is a sword that can only be summoned with the shadow summoning technique used by the nara clan members . In light mode sword has the ability to cast a bright light from its self thus increasing the range of shadow techniques accordingly to the amount of chakra pushed into it. It can also cover itself in shadows thus paralyzing anyone hit directly with it. The sword while in darkness mode can extend its length with shadows thus ripping and piercing through enemies and terrain(as Gin ichimaru's sword does in bleach. But no where as lengthy). If someone is grazed the feeling in that body part goes away. The sword also works as a flash bomb, it can be thrown in the air and stay in the air creating an area of light the allows shadows to extend if thrown behind the wielder. Holding this sword in ones hand for 3 turns will cause the hand to be paralyzed . Sword can only switch modes with the input of an amount of chakra equal to an average amount of chakra needed to cast a D rank justu.Can only be used by Ciberr.

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±± All Declined ±± Banned from the CJ thread for a whole cycle. Submitting contracts for anything other than animals is nothing but spam.

Re: ±±Custom Jutsu Submission±±

(Hyrulian ken sutairu: Enjeruheirōmōdo)Hyrulian Sword Style:Angel Halo ModeType:SupplementaryRank:F-RankRange:ShortChakra:50(- 10 per turn)Damage:(+10 Kenjutsu)(+5 Taijutsu(-10 to user apon activation)(-5 to user If he does elemental-ken/tai)Description:
Long ago in the Land of Iron,a young man by the name of Link,managed to create a sword style known as the Hyrulian Sword Style,but there was always faluts in it.After facing my shinobi with there animal contracts and modes,Link began to worry the land is under trouble,so day after day he created a special mode that only kenjutsu masters can manage to keep actiave.By placing there warrior spirits(chakra soul wise) into there blades they managed to achieve the Angel Halo Mode.In this mode the user's body tends to give off a slight bright glow,with the Hyrulian symbol on there hands,there chakra is flowing continously in there blade and body.They become very agile and can run at speeds equivalant to Lee without weights.The most unique feat is the small boost of power they gain making there blades sharper(+10 kenjutsu) and there hits harder(+5 Tai),but due to the extreme chakra rush when activating it causes small pain in the users hands and legs seeing as there the main points of chakra surge.There appearance of there user is slighty changed seeing as this is 'unlocking' there true pure warrior soul,they gain a small slashes on there face symbolizing there hardships and struggles and there hair grows out about a inch longer.They also gain the ability to use elemental kenjutsu and taijutsu but will slighty hurt them due to them forcing there chakra nature to change(-5 per jutsu).After usage there user while become tired and cant move for 3 turns,and after which can only do 2 moves after those 3 turns have passed

-Lasts for 3 turns
-No ninjutsu can be used while actiave
-Any other boosting techniques cannot be used while activate
-Can only be used by Asuna
-After usage the user can move for 3 turns
-Can only be used once per battle

Symbol on there hands

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±± Declined ±± Don't resubmit. for many many many many reasons. Want that speed? gain weight training in a tournament.

(Howaitodoragonsureiyā geijutsu: Howaitodoragonpanchi)White Dragon Slayer Arts:White Dragon's PunchType:OffensiveRank:A-RankRange:ShortChakra:30Damage:60Description:The user focuses his chakra into the dominant hand,causing there fist to glow giving off a bright light,the user will then at a great pace towards there target unless a powerful punch to the upperbody of the enemy.The user can also generate a small amount of chakra into the fist to increase the speed of the punch along with the while force will send the target flying a few feet backwards.
-Can only be used 3 times per battle

______________
±± Declined ±± Ok...this is just the same as any other chakra punch out there.

(Howaitodoragonsureiyā geijutsu: Howaito doragon no hōkō)White Dragon Slayer Arts:Roar of the White DragonType:OffensiveRank:S-RankRange:Short-LongChakra:40Damage:80Description:The user will perform the dragon seal,they will then begin inhaling natural air around them into there stomach compressing it till,the moment its ready.The user will unleash a vortex of brightly lite chakra that will spiral towards the target leaving noting in it path unharmed.As the user does this they can aim it to the ground to allow them to lift off the ground aswell but will leave a massive crater in the ground.This technique is sharp enough to create a hole in concrete and will leave a dugged out path in the direction its traveling.
-Can only be used 2 time per battle
-Must wait one turn to use again
-No A-Rank or above Wind can be used next turn

______________
±± Declined ±± Similar to a multitude of techniques done countless times before. you don't even name the nature of this technique.

Re: ±±Custom Jutsu Submission±±

Meiton: Kuro Sparatan Dark Release: Dark SpartanType: OffensiveRank: A-RankRange: Short-MidChakra: 30Damage: 60Description: The user channels Dark Chakra in to their right hand. Then the user manipulates the chakra to form an Orb of dark chakra. Then the user further manipulates the orb and flattens it and rounds it to form a spear. The spear is then thrown at the target.
-No Dark Release Techniques in the Next Turn
-Can only be taught by Cookie M

______________
±± Declined ±± A-Ranks can only be used an X amount of times. This would need you to have absorbed something before. Similar to Odin's Spear a custom that many users have that makes the same thing except for raw chakra.

Meiton: Kuro Sparatan Guntai Dark Release: Dark Spartan ArmyType: SupplementryRank: A-RankRange: Short-MidChakra: 30Damage: 60Description: After using Dark Release: Dark Spartan, the user displays 3 handseals and extends their right hand at the spear, Then channeling their chakra in to the spear, the user can split the spear in to many spears which rain down on to the target. (Similar to the Shuriken Technique)
-No Dark Release Techniques in the Next Turn
-Can only be used after Meiton: Kuro Sparatan
-Can only be taught by Cookie M

Subeta Ame Boruto Sword Rain BoltType: AttackRank: A-RankRange: Short-LongChakra: 30Damage: 60Description: The user channels Lightning Chakra in to KotoMaru. Then the user throws the blade in to the clouds where it lays dormant, still connected to the user, surrounded by lightning chakra and wind chakra. The user then can display then activate Subeta Ame Boruto by displaying the Ram handseal. The sword then comes fast from the clouds and will pierce the target (Normally from behind). The sword still being connected with the user, can then use any of Kotomaru's abilities afterwards.
-Can only be used once
-Requires the user to be a weilder of Kotomaru
-Sword will disintegrate for the rest of the fight in the next 2 turns

______________
±± Declined ±± Don't resubmit. This is nothing but a copy of the ability to levitate your sword put together with wind and lightning chakra (which by being used simultanously would require yin/yang) to produce a weaker version of kirin that strikes from a blind spot... :sy:

Re: ±±Custom Jutsu Submission±±

Katon fuchi( Fire Style Flame Abyss)Type: AttackRank: BRange: ShortChakra: 20Damage: 40Description: The user focuses katon chakra to his mouth. Then after performing 2 handseals releases a stream of fire at the ground. By doing this the fire tunnels under ground. Still breathing out fire, using shape manipulation the fire will widen itself and cause the above ground to collapse itself. Causing the opponent to fall into a firery abyss.

Note: Can't be used in succession (meaning back to back turns)

______________
±± Declined ±± Do you even have fire training? Because that is a cannon technique.

Doton sutaffu Earth StaffType: Offensive/Supplementary Rank: A RankRange: Short-LongChakra: 30Damage: + 10 to all earth jutsus used with the staff |+ 5 to all jutsus used without the staffDescription: By focusing chakra into the staff the user can manipulate the surrounding earth into other justus or other reasons specifeid
Note can't control the opponents earth techniques

Doton rokku tawa korijon Earth Style Rock tower collisionType: OffensiveRank: A RankRange: Short-MidChakra: 30Damage: 60Description:The user focuses chakra into his hands and feet. He then stomps the ground and two pillars of earth emerge from the ground. Then using the user's control over his chakra and the surrounding earth. He claps his hands causing the two pillars two collide into each other with the opponent in between.
Note can't be used for other earth related substances i.e lava steel etc

Re: ±±Custom Jutsu Submission±±

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: KagutsuchiType: SummonRank: SRange: ShortChakra: 40Damage: 80Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- Kagutsuchi is capable of flying through the air, and swimming through water.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.X-Decline-X If its fire nature, it should have a passive weakness against water. Outline a potential weakness of the summon and make it lose its abilities while submerged. Otherwise remove its ability to be inside water.

Resubmitting;

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: KagutsuchiType: SummonRank: SRange: ShortChakra: 40Damage: 80Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.

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±± Leaving for Xylon ±±X-Declined-X Thats still not a weakness...

Re: ±±Custom Jutsu Submission±±

Summoning Animal: CaracalScroll Owner: RebornOther Users who have signed contract: N/ASummoning Boss if existing: N/AOther Summon Animals tied to contract: N/ADescription and Background: The sensations described upon meeting these mysterious animals range from blissful allure and intoxication to pure mystery and wonder. These animals appeared one day in the Land of Water, to a shinobi of Kiri during the era of the Shodaime Mizukage, however, when their abilities were discovered to be so advanced, it was assumed these animals had been there far before humans. These animals bare resemblance to the Lynx; cousins they may very well be. However, these rare animals possess abilities and traits their cousins do not. Those feelings of intoxication and mysticism stem from the Caracal call, a very unique sound they've tempered with their chakra to act as a medium for their genjutsu affinity. Like their cousins, they possess a divine secrecy shrouded behind their beautiful eyes which close away their world to others, however allows them to see the world more clearly than any other.
~The Caracal have an enhanced clarity of sight allowing them to see and detect chakra, being sensory animals.
~The Caracal have been seen to possess an acute affinity towards Genjutsu, their spiritual chakra being more potent and tempered allowing all in the species to the ability to cast up to B-rank rank genjutsu (is activated through their natural feline calls)Caracal

Re: ±±Custom Jutsu Submission±±

Bijutsu | Raiton - Kurokyū no Jutsu - (Tailed Beast Skill - Lightning Release| Dark Sphere Technique)Rank: AType: Attack/Supplementary Range: Short - MidChakra: 30 (+10 per turn)Damage: 60 (+15 if used in cloaked form)Description: Kurokyū is a parent ninjutsu that must be manipulated by another technique to be effective. First, Kirabi will use his emmense skill with Gyuki's chakra to draw in and convert it into lightning using him and the 8-tail's affinity for lightning which maintains a dark purple hue, then using shape manipulation he will mold the chakra into three small balls of condensed energy that orbit around him like electrons. Finally, with the orbiting chakra and the guidance of the Hachibi it will the give B the power to create one larger ball of energy per turn anywhere in visible sight on the field that produces damage should the enemy be near it upon activation. A single ball of chakra ball will remain on the field for a maximum of two turns before it fades out of existence. If used when Kirabi is in a cloaked form, the spheres gain an extra +15 damage.
(Last 4 turns)
(can only produce a single ball of chakra that last two turn; per turn)
(usable twice per battle)

Bijutsu| Raiton - Mune no Chikara - (Tailed Beast Skill | Lightning Release - Force of Will)Rank: AType: Supplementary/Attack Range: Short - MidChakra: 30Damage: (+20 to a target Dark Ball; 60 to summon) Description: Force of Will is a technique developed to grab a single Dark Sphere or enemy summon. When cast a large arc of chakra outstrecthes and envelops the target placing it in a stasis for up to one turn as the electron bond the two together. Should Kirabi target a Dark Sphere when created the time it can be on the field becomes refreshed. If Force of Will targets a summon only ones of medium size will be grabbed (ex: Sasuke's Hawk). Upon grabbing the target, Kirabi will proceed to throw it where it will then smash on the ground creating a crater in it's wake while releasing a small wave of energy from it -due to the release of the bondage- upon collison with a surface damaging all in the area and applying a temporary slowing affect as the wave hits. Kirabi can only hold the target item for one turn before Force of Will is released and if he is in a cloaked form when in use, the speed of the throw is increased producing a larger wave of chakra, and stopping the enemy from moving temporarily.
(Last 1 turn)
(Usable 3 times a battle)

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±± Declined ±± Do not resubmit

Bijutsu| Raiton - Gorogoro za Kasuka - (Tailed beast Skill | Lightning Release - Scatter the Weak)Rank: AType: Attack/Defensive/Supplementary Range: Short - Mid [Long (Dark Sphere only)] Chakra: 30 Damage: 60 Description: Kirabi will forge the handseals Dog - Tiger and will then produce a small cone of chakra that will extend to about a diameter when fully released throwing back whatever is in range. When any is/are Dark Sphere(s) in range, this will force it/them outwards in that cone as well according to the direction the chakra was shot. When Dark Spheres are targeted, depending on the angle and range the user produces the blast, the user can set up a skill-shot technique that will collide with a opponent that has the potential to knock an unprepared ninja out cold and even send the sphere out to long-range should it be close enough to him (Short Range). While being in a cloaked form the cone strecthes up to 50% more, nearly creating a wall of chakra that blast forward knocking enemies and dark sphere's back significantly.
(Usable 3 times a battle)

Re: ±±Custom Jutsu Submission±±

I stole Zoro..'s Danzou biography this battle: **** and I would like to turn it into a wood user bio with my puppet user bio, The Light Demon in Signature:

-The Sixth Hokage Killing-Machine- Rokudaime Hokage No SesshouKakai

Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -
Description: Sealed within a pitch black scroll, a human puppet made by Takaizen, The Asura. The puppet itself was made from the body of the Sixth hokage after being tortured to death by its maker. The puppet's body itself is mostly made of wood, it have six arms, The upper two which are located above the corpse's original arms can release chakra shields which the lower two have are extendable fangs that goes up to 5 meters each with metal fangs at the end of each arm. The medium two arms are the corpses originals. The right arm was left as it was which the left became large and looks like Kirabi's when he transform his arm. His body look pretty normal for a puppet with a regenerating staff of wood showing like a tail out of its lower back which it can be used to extend its body like Sasori and his stomach robe. Its wood contain an ordinary puppeteer poison. Through this puppet, the user can use the wood element up to S rank.
-Can only be summoned once.
-It has sharingans all over its body however they have no power what so ever for they are dead eyes covered with wax only used for decoration and to make the enemy think that it could use the .

~Declined, do not resubmit. Not only do you lack a Sasori biography that's the only biography capable of using human puppets, but you can't use the fight to make him into a puppet because no fight happened. Never try this again~

Rank: S
Type: Defense/Supplementary
Range: Short
Chakra cost: 45
Damage points:N/A
Description: The user channal a huge amount of chakra out of the suitable puppet compartment that sends a chakra shield unleaching a much stronger version of chakra shield technique. This shield must be done around the user and/or the body the user wants to protect for it can only protect what is close to it. This shield is made to protect whats inside of it serrounding it from every angle, like a ball of protection to the user. This technique would also provent anything but the user's chakra to get through it, making the person inside this ball protected however unable to use jutsu that are formed at close range for they will most likely return at him and ruin the shield, even if they could reach longer ranges.

-Can only be used once per battle, and if they were used in a battle, the user can not use Change of Body Stance Technique in that battle.
-Only usable by a puppet master through a puppet with a chakra shield producing.
-The compartment that was used in this jutsu can no longer be used in that battle to create any other chakra shield.

X-Declined-X Follow the template, remove the bolded. Its a shield not a constant protection you cannot perform another technique while its active

Rank: S
Type: Defense/Supplementary
Range: Short
Chakra cost: 45
Damage points:N/A
Description: The user channal a huge amount of chakra out of the suitable puppet compartment that sends a chakra shield unleaching a much stronger version of chakra shield technique. This shield must be done around the user and/or the body the user wants to protect for it can only protect what is close to it. This shield is made to protect whats inside of it serrounding it from every angle, like a ball of protection to the user.
-Can only be used once per battle, and if they were used in a battle, the user can not use Change of Body Stance Technique in that battle.
-Only usable by a puppet master through a puppet with a chakra shield producing.
-The compartment that was used in this jutsu can no longer be used in that battle to create any other chakra shield.

~Declined. Incorrect chakra cost and define to compartment better. A regular one like the one we saw Chiyo use is not enough for a 360 degree shield.~

Originally Posted by Asskickulator

Thanks to the Great Zen who actually helped me a lot with making it:

♆ Kazenomai- One who Dances with the Wind ♆
Rank: S
Type: Offensive, Supplementary and Defense
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable large-ring-handles. By concentrating their chakra throughout the chain and then they are capable of creating dence raw chakra weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular chakra enhanced sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a Cat O' Nine Tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs or even pulling the user to a nearby place. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.Abilities:

The user can use any generic abilities that utilize the Giant War fan.

Level 1: B rank level - Swamp of Snakes
The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
Note: Ability counts as Technique usage.

Level 2: A rank level - Blooming
The user manipulate an addition amount of chakra to repair the broken parts of his weapon. Can not repair the orginal chain's parts with this technique.
Note: Ability counts as Technique usage. Can only be used Twice.

Level 3 S rank - Blessings Of Kazenomai
This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
Note: Can only be used once per battle and counts as one of the users three per turn techniques.

Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element simultaneously.
Note: This weapon can only be used by Asskickulator.Note: Can't use more than one technique of the weapon's level techniques at the same turn.

______________
±± Declined ±± The 3 techniques they can use should be submitted separately.

♆ Kazenomai- One who Dances with the Wind ♆
Rank: S
Type: Offensive, Supplementary and Defense
Range: Short - Long
Chakra cost: 40 (-10 per turn maintaining chakra form)
Damage points: (Dependent upon rank of techniques used with the weapon)
Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable large-ring-handles. By concentrating their chakra throughout the chain and then they are capable of creating dence raw chakra weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular chakra enhanced sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a Cat O' Nine Tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs or even pulling the user to a nearby place. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
-Can only be used once per battle.
-Owned by Asskickulator.

Re: ±±Custom Jutsu Submission±±

[Gama Tekunikku: Kakou Kyousei Zou] Toad Technique: Descent of the Great Toad StatueType: OffensiveRank: BRange: Short-MidChakra: 20Damage: 40Description: After performing the Boar→Dog→Tiger handseals, the user will clap his hands to summon a volume of Myobokuzan's Sacred Toad Oil directly above the opponent. This oil can only exist on Myobokuzan, so the instant it is summoned, it evaporates, leaving a thick cloud of vapour around the opponent which prevents him from seeing. Immediately after summoning the oil, the user will perform an additional handseal (Tiger), summoning a large Toad statue the size of the Great Toad Sage (大ガマ仙人, Ōgama Sennin) onto the opponent. The aim of this Toad statue is to crush whoever is beneath it.Note: Must have signed the Toad Contract to be able to use it.Note: Created by Drizzeh, thus can only be taught by him.

______________
±± Declined ±± Oil that will infuse the enemy with natural energy and since he's not a sage user, he'll end up petrified and "toadified" (yeah...i made up that word )? Yeah... it might be a cool interesting sneaky idea...but unapprovable non the less. Don't resubmit.

[Doton: Manipyureito Tairus] Earth Release: Manipulative TilesType: Offensive/DefensiveRank: BRange: Short-MidChakra: 20Damage: 40Description: This is a rather simple Earth Technique. The user channels his chakra through his feet and into the ground. He then uses this chakra to manipulate already existing earth. With the earth, he manipulates 10 tiles of earth to rise and levitate around him. Each square tile has a perimeter of about 60 inches, and is 5 inches thick. The tiles can remain scattered around the user, or, at his command, can make them join at the edges to form a solid wall. The tile, in this case is used for defensive purposes. For an offensive intention, the user strikes each tile with his hands/feet towards the opponent eg. by punching a tile with his fist coated in Earth chakra would send it flying.Note: Created by Drizzeh, thus can only be taught by him.

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±± Declined ±± I Like it. Needs chakra cost for each turn that passes with it active and needs a duration limit.

[Fuuton: Kakuu Bakudan] Wind Release: Aerial BombardmentType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user performs the Ox then Tiger handseas while in mid air at least 10 meters above the opponent, he will then channel his Wind chakra to the sole of his feet, where he will then mold it. When the chakra is successfully molded, the user will kick downwards several times as he releases a Blast of compressed wind with each kick. The wind blasts descend onto the opponent with great speed and force, and are able to leave small craters in the ground, thus given the name Aerial Bombardment. Due to the wind being expelled from the user's feet, it also enables him to stay at the same height in the air while releasing them.Note: Usable only twice per battle.Note: Only a maximum of 15 compressed wind blasts can be released.Note: Created by Drizzeh, thus can only be taught by him.

Re: ±±Custom Jutsu Submission±±

|Nipou|Ject Shot
Rank:A
Type:Attack
Range:Short-Long
Chakra:30
Damage:60
Description: The user gathers a large amount of chakra, channeling it into his leg. As this happens, the user creates a way point with his finger, channeling another good amount of unstable chakra to the end of that waypoint which is connected with the chakra in his leg. The waypoint starts out blue, easily visble to the naked eye, but turns red after staying on the target for a full second. As soon as this happens, the user kicks, causing the chakra to instantly meld with the unstable chakra rsulting in a chakra explosion on the impacted spot capable of destroying enemies and terrain on the scale of "Shadow Clone Explosion".
Notes:
-Take 3 seconds to execute
-Easily noticable before execution giving time to prepare unless other factors are in play
-Usable 3 times
-Can only be taught by Taiketsu Yagami

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±± Declined ±± Uh? O_o its makes little sense. Rework the description as its currently a mess. It doesn't convey anything that resembles a move.

|Ninpou| Laser Eyes
Rank:A
Type:Attack
Range:Short-Mid
Chakra:30
Damage:60
Description: The user creates and compresses chakra on the tips of his eyeballs, charging it until the chakra color changes from blue to red. The user then releases the chakra as two compressed beams of chakra mimicking actual laser eyes. The lasers accelerate at insane speeds capable of piercing metal easily. This technique is fast and easy enough to execute at almost the same time as other non elemental ninjutsu.
Notes:
-Blinds user while charging for 3 seconds
-3 second charge
-Usable 3 times
-Can only be taught by Taiketsu Yagami

Re: ±±Custom Jutsu Submission±±

Originally Posted by naruto uzumaki bujii sage

(Shōton : kesshou Tera Fōmingu) Crystal Release: Crystal Terra formingRank: SRange: Short-LongType: SupplementaryChakra: 40Damage: N/ADescription: The user releases a full body surge of charka in the form of a 360 degree wave, The wave of chakra travels up to Long-range from the user, The wave of chakra manipulates the moisture on the field changing it into crystal, Including the ground (Up to 20 feet deep). Liquid substances are changed into solid crystal, Solid substances are encased in a thin layer of crystal.

- Can only be used three times per battle.

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±± Declined ±± Countless techniques like this from other elements. Yours is under restricted, oped (as its from crystal release) and doesn't have a single drawback.

(Shōton: kesshou Tera Fōmingu) Crystal Release: Crystal Terra formingRank: SRange: Short-MidType: SupplementaryChakra: 40Damage: N/ADescription: The user releases a full body surge of charka in the form of a 360 degree wave, The wave of chakra travels up to Mid-range from the user, The wave of chakra manipulates the moisture on the field changing it into crystal, Including the ground up to 10 feet deep. Liquid substances are changed into solid crystal, Solid substances are encased in a thin layer of crystal.

Note: This can only be used twice in a battle
Note: After the use of this jutsu the user cannot use crystal release for the turn following
Note: No jutsu S-rank and above can be used for the next turn.

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±± Declined ±± Still oped. You are trying to submit a technique that is basically a wave of cristalization... Its still unreasonable.

Originally Posted by naruto uzumaki bujii sage

(Raiton:chikai kaisen)Lightning release: Short circuitType: DefenseRank: BRange: Short/MidChakra: 20Damage: N/ADescription: The user closes their left eye and preforms the flowing hand seals Bird → Ox → Boar → Hare → Bird, as the user is doing the hand seals their gathering a massif amount of raiton chakra into their left eye. once the hand seals are complete the user opens his eye sending out a massif wave of chakra that's invisible to the naked eye flying towards their opponent, this causes a great amount of stress on the eye causes it to bleed and to go blind for 3 turns, the wave of chakra is 10 feet wide and 10 feet in height, and travels at a fast able to reach mid range in about 3 seconds. once the wave comes into contact with the opponent it stores tiny electrical bolts in their chakra net work that are dormant until the opponent try's to access their charka and when the opponent try's to access charka to use a jutsu or for some other reason the tiny bolts of stored lightning chakra release electricity throughout the opponents body causing their chakra network to become unstable for that turn resulting in the opponent not able to use any justu. the electricity also causes numbness in the opponents body.

Note: You can only use this jutsu two times per battle Note: This can be the only jutsu you use on any any given turn, and if a jutsu was used before this you cannot use another one Note: Using this justu will cause your left eye to go blind for three turns Note: the charka wave can only be seen with a doujutsu that can see chakra or someone who has sensing.Note the opponents body will go numb and unable to move it for 2 seconds <----Note to mod: (feel free to remove this one)Note: if used three times your left eye will go blind forever.(just for that battle)

~ Both declined ~

(Raiton:chikai kaisen)Lightning release: Short circuitType:SupplementaryRank: ARange: Short/MidChakra: 20Damage: N/ADescription: The user preforms the following hand seals Bird → Ox → Boar, as the user is doing the hand seals they're gathering a massive amount of raiton chakra into their hands. Once the hand seals are complete the user releases the stored chakra from his hands sending out a massive wave of chakra that's invisible to the naked eye flying towards their opponent, the wave of chakra is 10 meters wide and 10 meters in height, and travels fast able to reach mid range in about 3 seconds. Once the wave comes into contact with the opponent it stores tiny electrical bolts in their chakra network that are dormant until the opponent try's to access their charka. When the opponent try's to access charka to use a jutsu or for some other reason the tiny bolts of stored lightning chakra release electricity throughout the opponents body causing their chakra network to become unstable for that turn resulting in the opponent not able to use any justu. the electricity also causes numbness in the opponents body.

Note: You can only use this jutsu two times per battle.
Note: The charka wave can only be seen with a doujutsu or sensed by a sensory ninja.
Note the opponents body will go numb and unable to move it for 3 seconds.

Re: ±±Custom Jutsu Submission±±

Originally Posted by black uchiha

(Doton: Merīgōraundo) Earth Release: Merry-Go-Round
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.

- Can only use 4 times per battle
- No S-rank earth techs in the same move
- Only whats on the ground is effected
- Can only be taught by Black Uchiha

X-Declined-X Make it mid range, switching earth in long range battle feild completely puts your opponent against his own technique. Otherwie define how long the technique extends in metres. lasly, i think i saw this before. Post any previous submitions if there are.

(Doton: Merīgōraundo) Earth Release: Merry-Go-Round
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.

- Can only use 4 times per battle
- No S-rank earth techs in the same move
- Only whats on the ground is effected
- Can only be taught by Black Uchiha

Re: ±±Custom Jutsu Submission±±

Raiton: Raitoningu fīrudo|Lightning Release: Lightening FieldType: Attack/DefenseRank: ARange: Short-MidChakra: 30Damage: 60Description: The user begins by performing the Horse handseal while gather a mass of Lightening chakra, then begins spreading there arms out to there sides keeping there hands facing towards each other, as the user separates there arms a link of Lightening spheres form & when finished rise up over the users head & fly out spread across the users general area (Short-Mid), The spheres have 2 uses
Attack:
The user can control numerous spheres to send straight towards there opponent which latch onto them & shocks the opponent paralyzing them.
Defense:
The user can maneuver the spheres to block incoming jutsu which would react to lightening jutsu & against opponents Taijutsu attacks.
- 10 Spheres are created & are the size of an average person's head
- The spheres can be moved around without counting as a Jutsu used
- If used for Attack/Defense purposes it counts as 1 Jutsu used
- All 10 Spheres count as 1 A Rank jutsu
- They remain in play no matter what condition the user is in ( apart from death )

Katon: Kasai peretto|Fire Release: Fire PelletsType: AttackRank: SRange: Mid-LongChakra: 40Damage: 80Description: The user begins by kneading fire chakra within them then taking in a deep breathe, they then shoot out multiple fire pellets that move at great speed which due to there size & speed they move at are hard to keep track of. Just before the pellets reach there target the user performs the Tiger hand seal causing the pellets to drastically increase in size (measuring to 1/3 of a Great Fireball) & as they expand they begin to circle the target in random directions. When the user performs a Wind jutsu 1 of the 5 Fire spheres speeds towards the opponent & mixes with the Wind jutsu causing it to explode into a mass of flames around the opponent
- Can be used 2 times within a battle
- 5 pellets are fired from the user
- Each Fire sphere used counts towards 1 jutsu
- Spheres stay rotating around the opponent as long as the user has the target in site otherwise they float around controlled by the user

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±± Declined ±± A wind jutsu? This is very shallowly explained. Specially the last part of the technique. And if you look at this in a broad, general way, there are already tons of similar techniques to this.

Kinenhi|MonumentType: WeaponRank: SRange: Short-LongChakra: 40Damage: 80Description: This weapon is a basic katana, black grip, Silver Wings that twirl around the handle & a Silver dragon's head at the end of it.
Monument's main speciality is to (at the user's command) take on the same property of whatever it comes in contact with including any strength's & weakness's the original has & when needed the user can have it take back its original form when needed, this abilty only works as long as the user is having there chakra mixing with the katana.
When the user stabs the katana into the terrain 4 giant blades emerge in different locations decided by the user & form just as sharp as the katana itself while emerging, they take on the same property as the terrain but mixed with the user's chakra which strengthens the blades, if the user lets go of the katana's handle the blades loses the users chakra leaving it just as vulnerable as the terrain itself and the property Monument or the blades take on still have the same elemental disadvantage/Advantage while the user is holding the katana due to them continuously mixing chakra with the blade ( The 4 blades reach up to 7 meters long, 3 meters wide & is 1 meter thick )

- As long as chakra is mixed in with the blades formed, they can block up to B Rank of the terrain's advantage element
- The same rule works to that of any other element for disadvantages
- Depending on the terrain the blades form will still be intact if the katana is removed from the ground
- If used continuously for over 6 turns the user is only able to use A Rank & lower Jutsu until the katana is removed from the terrain
- Can only be weilded by Method, any others who hold it can only treat it as a normal katana

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±± Declined ±± the ability is interesting but it needs definition. Rank? what can it copy? pertains to what? I mean, you copy Lava from touching a lava technique thus your sword becomes liquid rock? how does it work? I need you to explain it for either each of the basic 5 or all elemental KG releases to avoid confusion and too much freedom. Can it copy other weapons? Can it copy abilities? And the technique of striking the ground and making swords pop up has been done countless times.

Last edited by Scorps; 10-12-2012 at 09:36 PM.
Reason: Changed 1 due to similarities

Re: ±±Custom Jutsu Submission±±

(Samehada: Doton tame deido) Samehada: Earth To MudType: SupRank: SRange: ShortChakra: 40Damage: N/aDescription: Seeing as samehada can absorb/break through attacks. The user will simply swipe samehada pass any earth surface or Hit the earth Surface of an earth jutsu that has chakra in it, and drain the chakra out the earth. Causing the Earth to simply turn into harmless mud.
-Note- Can be used Twice
-Must have a Fuguki,Killer Bee, or Kisame Bio to use-
-Only Usable by General Teno-

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±± Declined ±± Dont resubmit. This is already an ability Samehada has and i won't allow you to submit a custom for something you can already do with the absorbsion technique in samehada.

Wind style:Wings of the Wind god-風のスタイル：風の神の翼

Rank:S if added fire forbidden jutsu
Chakra:100
100
Range:long
Type:Attack/Defensive
Description:this jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. the jutsu will last for 3 turns

(Futon:Tsubasa sono tentei) Wind style:Wings of the Wind godType:Attack/Supplementary Rank:ARange:Short-MidChakra Cost: 30Damage Points:60Description:This jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly, and every time the wings stroke down they send Wind waves upon the opponent that is on the ground (Stroking the wings are optional). Enough to simply block/blow back projectiles. If the user wishes they can inflame the wings but since its a combination of fire and wind. The fire will be really hot and and decrease the time the user can stay active with the wings. The Wind infused with fire can also be used to blow fire/wind waves.

:Note: Infusing The wings with fire count as one of the users turn
:Note:The wave of fire/wind is B Rank
:Note: Sending the wave of fire/wind count as 1 of the users turn
:Note: Can Stay Active for 3turns (With fire infused.. 2 turns)
:Note: Can only use twice

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±± Declined ±± Andy is not a sensei thus he can't teach you that custom. Without knowing that custom, you can't make changes to it or variations of it. Also, multitude of endless techniques with wings have been done before so Don't resubmit.
______

(Genjutsu:naze touhou) Illusionary Arts: Why Me? Rank:AType:SupRange:Short-MidChakra:30Damage:N/aDescription:The user will perform one handseal and send his chakra into the opponent’s chakra stream where it will lay dormant inside the opponent until they perform a genjutsu. Once the opponent is preparing to perform a genjutsu, the user’s technique will get triggered. Instead of the genjutsu being cast on me,the opponent will inflict the genjutsu on himself.The strength of the genjutsu depends on the strength of the genjutsu the opponent will use. Other than the reverse effect the genjutsu works like all other genjutsus.

:Note:Usable Twice
:Note:No Genjutsu the next turn
:Notenly taught by General Phaze

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±± Declined ±± Doesn't make sense and is prone to miuse and can lead to abusive, oped situations. Don't resubmit.

Re: ±±Custom Jutsu Submission±±

(fuuton: teigen hakkaku)wind release: motion detectionType: SupplementaryRank: C-RankRange: mid rangeChakra: 15Damage: N/ADescription: the user channels his chakra into the air around him and perform the seal the "ram" seal,
as a result the user is able to detect movement and denote the nature of the moving body using air resistance
-can only be activated once, and lasts the entire battle
-user cannot use another wind jutsu in the same turn
-can only be taught by elmage

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±± Declined ±± Dont resubmit. Done before.

(fuuton: jiten ken)wind release: rotating bladesType: AttackRank: C-RankRange: mid rangeChakra: 15Damage: 30Description:the user gathers his fuuton chakra in his lungs, then perform the seals "Tiger>>Ox>>Snake"
releasing two cresent-shaped blades with the ends of both blades close together almost like a circle,
that rotates as it moves towards the target deal deep cuts to the target

-can only the used three times
-no wind jutsu in the same turn
-can only be taught by elmage

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±± Declined ±± similar to a multitude of techniques.

(katon: doki za kaen tentousama)Fire release: wrath of the blaze godType: Attack/DefenceRank: A-RankRange: longChakra: 30Damage: 60Description: The user takes out a scroll and summon the blaze god
(a large manlike figure with a shield and sword) made of fire sending it towards the target
-can only be used once
-user cannot use fire in the same and in the next turn
-no A rank and above in the same turn
-can only be taught by elmage

Re: ±±Custom Jutsu Submission±±

Originally Posted by Shinta

Summoning Animal: KingfisherScroll Owner:ShintaOther Users who have signed contract: None so farSummoning Boss if existing: Will be added laterOther Summoning Animals tied to contract: Will be added laterDescription and Background:http://en.wikipedia.org/wiki/Kingfisher
As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.

As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract.

________________
Note: if it has not already been done, I am dropping my Kamizuru bio and the bee summoning that comes with it. This summoning scroll will take its place.

~Approved.~

(Kuchiyose: Mizu no Kawasemi Jade) Summoning: The Water Kingfisher JadeType: SupplementaryRank: BRange: Short RangeChakra: 20Damage: 40Description: After making a blood sacrifice and performing the Snake → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Jade. Jade is a moderately large Water Kingfisher with a 1.5 meter wingspan who can not carry humans on her back. She has a short tail and long bill and is coloured oily green above, with white markings on the wings and tail, with a white collar around the neck. Being a Water Kingfisher, Jade has a natural affinity to the water element and is able to perform several water jutsus up to B-rank without hand seals (if any) as listed below. Only the following can be used by Jade as they can be/are released from the users mouth.
Water jutsu usable by Jade:
- Hidding in Mist Jutsu,
- Water Style: Starch Syrup Capture Field,
- Water Release: Water Bullet,
- Water Release: Water Gun,
- Water Release: Water Horn,
- Water Release: Exploding Water Colliding Wave.Notes:
- Jade remains on the field for 6 turns,
- Jade can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Jade can not carry anyone on her back,
- Each jutsu Jade uses counts towards one of the three usable per turn,
- Jade can be summoned three times per battle with two turns cool down in between each of her summons.

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±± Approved ±±

(Kuchiyose: Waraikawasemi no Leach) Summoning: The Kookaburra LeachType: SupplementaryRank: ARange: Short RangeChakra: 30Damage: 60Description: After making a blood sacrifice and performing the Snake → Ram → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Leach. Leach is a Blue-winged Kookaburra who has cream-coloured upper and underparts barred with brownish markings. He has blue wings, brown shoulders and blue rump with a blue tail. Leach is considerably larger than most Kingfishers with a 3 meter wingspan and the capability to carry one human on his back. Leach has an affinity for the Wind element and can perform up to A-rank wind jutsu without hand seals. Leach can only use the following wind jutsus by flapping his wing(s) or by releasing them through his mouth.
Wind jutsu usable by Leach:
By flapping his wing(s);
- Wind Release: Dust Wind Technique,
- Wind Release: Rumbling wind wall,
- Wind Release: Gale Palm,
- Wind Release: Great Vacuum Cannon,
- Wind Release: Gale Surge Technique
By releasing through his mouth:
- Wind Release: Great Vacuum Cannon
- Wind Release: Twister Shot
- Wind Style: Pressure Damage
- Wind Release: Vacuum Sphere
- Wind Release: Vacuum Wave
- Wind Release: Powerful Wind Wave

Leach can also use the Genjutsu Temple of Nirvana TechniqueNotes:
- Leach remains on the field for up to 5 turns,
- Leach can carry only one human on his back,
- Leach can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Each jutsu Leach uses counts towards one of the three usable per turn,
- Can only be summoned once per battle.

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±± Approved ±±

(Yoton: Yougan no Nami) Lava Release: Wave of LavaType: OffensiveRank: ARange: Mid rangeChakra: 30Damage: 60Description: The user focuses their lava chakra into the ground in front of them while performing the Snake → Dragon → Bird → Dragon → Ram hand seals. Upon completing the last hand seal the user will release the chakra and cause a large mass of lava to erupt from the ground in front of the user, with a width equivalent to mid-range, where it will then be propelled forward by the users chakra. This wave of lava is short range in height and will smother anything that is within range.Notes:
- Can only be taught by Shinta.
- Must be on the ground in order to use.
- Can only be used four times a battle.
- No other lava techniques of A-rank or greater can be used in the same turn.

Re: ±±Custom Jutsu Submission±±

Doton: Doro Kusabana (Earth Release: Mud Flower) Type: OffensiveRank: BRange: Short – Mid Chakra: 20Damage: 40Description: The user gathers their doton chakra and release it into the ground to make the ground all muddy in front of them. The user then manipulates the chakra in the mud to form a big giant flower of their choice and hardens the mud to keep its form. The user with release the pedals on the flower to attack the opponent at a fast speed. Once the opponent gets hit by the pedals, the middle of the flower will attack the opponent by releasing a constant stream of mud at them.Note:
-Must know Doton up to B rank
-The flower can be any kind of existing flower
-Can only be taught by Sindy

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±± Declined ±± There is already a very similar technique to this.

Fuuton: Ijou Kaze Enjin (Wind Release: Surrounding Wind Ring) Type: SupplementaryRank: A Range: Short - MidChakra: 30Damage: 60Description: The user with gather up their wind chakra in theirs hands and move their hands down towards their waist. The user will then spin around on their dominant foot and release the wind from their hands towards their opponent fast. The user will keep spinning faster and faster, releasing more wind towards their opponent as the wind starts to get sharper and more dangerous. If the opponent was to put his hand in the wind as it picks up, he/she would lose their hand due to how sharp the wind would be when released. Once the user stops spinning, the wind will die down.Note:
-Can be used 3 times per battle
-Must know wind up to A rank
-Can’t use a wind technique their next turn
-Can only be taught by Sindy

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±± Declined ±± Ok, if this is something you can keep as long as you are spinning, then it needs to have a chakra cost and a time limit. Also, bare in mind that without a dojuutsu, specially Byakugan, rotating like that makes you very vulnerable to attacks so this technique, i can already tell you sindy, will not be very useful for you.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Light...

Hyouton shuriken | Ice Release: Ice Darts Type:Offensive/Attack Rank: A rankRange: Mid-LongChakra: 30 ChakraDamage: 60 Damage Description: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit.

-Must be sannin or higher to use
-Must have a Ice release bio
-Can only be used 3 times per battle
-Can only be taught by light

~Declined. Doesn't deserve to be A - ranked~

Hyouton: Dyuaru ken | Ice Release: Dual Blades Type:Offensive/Attack Rank: A rankRange: ShortChakra: 30 ChakraDamage: N/A ( + 60 Damage from fatal hit)Description: For this technique, the user claps his/her hands together whilst focusing his/her hyouton chakra in the palm of there hands. As they spread there hands apart you will notice that the chakra that they are pulling away from the clap has formed into two swords made of pure ice.m These swords are durable and can cut through A-rank and lower wind/water. When ever a person is hit with this, it leaves a light blue tint on the body. If the opponent is hit again on the same spot that area starts to become numb.

-Must be kage rank to use
-Mus have An ice bio
-Can only be taught by light
-Can only be used 2 times per battle

~Approved. Do not the these swords will not automatically do 60 damage when you strike someone to their little finger~

Resubmitting:

Hyouton shuriken | Ice Release: Ice Darts Type:Offensive/Attack Rank: B rankRange: Mid-LongChakra:20 ChakraDamage:40 DamageDescription: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit.

-Must be sannin or higher to use
-Must have a Ice release bio
-Can only be used 3 times per battle
-Can only be taught by light||Approved||

New Submission:

Hyōrinmaru | Ice RingType: SupplementaryRank: SRange: ShortChakra: 40Damage: N/A
Description: The weapon Hyōrinmaru was forged by a master blacksmith from the village Kirigakure. This weapon is the prized position of the Yuki can which allows only a specific Yuki to wield it. That Yuki is Toshiro . It has been said in legends that hyorinmaru went through the massive clan war and survived with little damage. The sword slowly freezing anything it comes in contact with. Hyōrinmaru looks like a normal katana with the exception of the guard, which is in the shape of a four-pointed bronze-colored star. Its hilt is light blue and sheath dark blue. The sheath completely dissolves when he draws his sword. The sword is somewhat longer than most Katana, at about 1.4 meters long, making it taller than Hitsugaya, preventing him from wearing it at the hip. Instead he carries it on his back by his green sash over his right shoulder. The sword has the Ability to channel Water,wind and Ice release chakras through the sword.

`When Imbued with Water chakra, the sword can slash releasing a B rank wave of water depending on the way the user slashes. This Ability can only be used once per battle

`When imbued with wind chakra the user can slash creating a B rank tornado of wind from any direction to hit the foe. The tornado is very fast and form in about 5 seconds. This ability can only be used once per battle

`Hyōrinmaru's most special ability allows it to create ice out of Ice out of any near by water source. After the user imbues the sword with Ice yhe sword then gets a Light blue tint. After the sword gets the tint the user can then swipe/slash across horizontally or vertically releasing a large amount of ice shards. The shards are equaled to a A rank ice technique

-The wave of ice counts for 2 of the users jutsu
-Special abilities can only be used once per battle
-Must master water/wind and start ice training
-Must be Kage rank or higher to wield
-Must have a Toshiro Hitsugaya biography
-Can only be Used by Light...||Pending|| Leaving for another ModX-Declined-X Despite Having differences the weapon is very similar to another CW.
Dropping:http://www.narutobase.net/forums/sho...et#post4859618
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Hyouga Gachan | Ice Release: Glacier Crash Type:Offensive/Attack Rank: A rankRange: Mid-LongChakra: 30 ChakraDamage:60 DamageDescription: For this technique the uses focuses there hyouton chakra into the atmosphere and performs the rat hand seal. After the chakra has been sent into the air, the user then slams there hand on the floor, summoning several large sharp spikes (maximum 8) to fall 10m above the opponent.The spikes are 4 meters high each and 3 meters in diameter. This can aslo be used to trap the opponent. Because of the weight of them, the user has to have mastered nin because it requires intense chakra control

-Must have mastered ice to use
-Must have a Yuki bio
-Must be sannin or higher to use
-Usable 2x a match||Approved||