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Slow down combat pace with increased Migitations
For Freeps that means Rank 1 Audacity should provide 20% Fell-wrought and Orc-craft Migitation. Introduce Jewelry Sets like the ones from Big Battles with the same stats, but with 4% Fell-wrought and Orc-craft Migitation on the 2 set and 6% Fell-wrought and Orc-craft Migitation on the 3 set

So fully equipped that's 50% Fell-wrought and Orc-craft Migitation

Increase Creep Base Migitations vs all damage types, not sure how much is needed, but definitly more than Freeps get, so that "% of Morale reduced per second" is roughly equal

Fix healing:
All direct heals are too strong, all Hots too weak, healing in general is too strong
Heavy nerf to Minstrels
nerf to WLs
RKs and Defilers are too weak in the current environment but will be fine once the damage is slowed down

I agree with alot of this, but not the WL nerf, WLs gained sod all in pvmp, everyone assumes they have the R14 trair, ###. If the WL raids then yeah there protty good, however they still suck if a burg/champ is on you, small groups against big hitters the WL is always / always targetted first and he will die, my WL is R11 with zero bought store items at all. While i agree the commander stance heals are nice, not everyone is OP and we still have to deal with inductions, not always but we still have them.

Turbine should first reduces the raid sizes in the moors, these 24 man raids are pathetic and not required, if we want better action, reduce the groups then fix the macros from wrg/burg/reaver. Obviously the freep items needs introduced, but not 2nd agers or 1st agers, these should never be included again in pvmp.

What if I told you that increasing the critical defence by 50% would only result in about 12% less damage taken, even if you're not calculating the the decrease of crit defence you get at higher numbers?
But it would make those burgs aim + coup de grace hits not so affective anymore.

Originally Posted by TheOrcsBane

Maybe low rank idiots that have no idea what they're doing. I'm sorry if that's you.

Yeah, you will have a hard time playing against a group of highly skilled players in a perfect constellation, but you will easily do a group of 3 Creeps on higher ranks knowing what they're doing.
But playing a burglar like a champion won't make you do this, I'm sorry if that's you.

I agree with alot of this, but not the WL nerf, WLs gained sod all in pvmp, everyone assumes they have the R14 trair, ###. If the WL raids then yeah there protty good, however they still suck if a burg/champ is on you, small groups against big hitters the WL is always / always targetted first and he will die, my WL is R11 with zero bought store items at all. While i agree the commander stance heals are nice, not everyone is OP and we still have to deal with inductions, not always but we still have them.

Turbine should first reduces the raid sizes in the moors, these 24 man raids are pathetic and not required, if we want better action, reduce the groups then fix the macros from wrg/burg/reaver. Obviously the freep items needs introduced, but not 2nd agers or 1st agers, these should never be included again in pvmp.

Freeps have to get into the largest grouping of a Raid as to counter the large Craids and harder hitting wargs. Simply not a option to do otherwise. Wargs using macros has made this all the more needed. Strength in numbers as to watch each other back in a tight group. Reducing theRaid size will do nothing for reducing the size of Free p Groupings.

Right nowI only have 2 Second age LI's. I just updated my main weapon to lvl 95 and still need to replace my other one but finding lvl 95 is not cheap.

I'm still wondering what kind of drugs the devs must have taken when they decided that light and heavy armour have the same damage mitigation... this I agree with I was like what the hell. im taking the same damage as lights??. ps the pvp armour being as good as quest arour stats was bad too.

I'm still wondering what kind of drugs the devs must have taken when they decided that light and heavy armour have the same damage mitigation... this I agree with I was like what the hell. im taking the same damage as lights??. ps the pvp armour being as good as quest arour stats was bad too.

At least the greedy frackers could of thoughtful enough to share some of the good drugs. Greedy fracks. Puff, puff pass dont hog all the good stuff.

With NPC's its most of the time way to easy as for Crepps its a near 85% to 90% suicide meat grinder in the Moors. We have the extremes of both ways here.

I agree with alot of this, but not the WL nerf, WLs gained sod all in pvmp, everyone assumes they have the R14 trair, ###. If the WL raids then yeah there protty good, however they still suck if a burg/champ is on you, small groups against big hitters the WL is always / always targetted first and he will die, my WL is R11 with zero bought store items at all. While i agree the commander stance heals are nice, not everyone is OP and we still have to deal with inductions, not always but we still have them.

Turbine should first reduces the raid sizes in the moors, these 24 man raids are pathetic and not required, if we want better action, reduce the groups then fix the macros from wrg/burg/reaver. Obviously the freep items needs introduced, but not 2nd agers or 1st agers, these should never be included again in pvmp.

WL is VERY nice in the current environment and definitly much better than RK/Defiler

With the damage slowed down as much as I propose they'll be OP if they stay like they are. In the current environment an increase of the rez CD is enough and WL healing needs no nerf, but in a slowed down environment WL healing needs to be reduced too

Slow down combat pace with increased Migitations
For Freeps that means Rank 1 Audacity should provide 20% Fell-wrought and Orc-craft Migitation. Introduce Jewelry Sets like the ones from Big Battles with the same stats, but with 4% Fell-wrought and Orc-craft Migitation on the 2 set and 6% Fell-wrought and Orc-craft Migitation on the 3 set

So fully equipped that's 50% Fell-wrought and Orc-craft Migitation

Increase Creep Base Migitations vs all damage types, not sure how much is needed, but definitly more than Freeps get, so that "% of Morale reduced per second" is roughly equal

Fix healing:
All direct heals are too strong, all Hots too weak, healing in general is too strong
Heavy nerf to Minstrels
nerf to WLs
RKs and Defilers are too weak in the current environment but will be fine once the damage is slowed down

I like this especially because I think it's stuff that could be done for a doable amount of effort with a very large payout in how well it would play.

Add fixing my derpy useless pets to your list. You can reuse the same LM spirit pet fix to keep me from spamming devour and allow in-combat summon. Then just scale the morale/mits and damage to actual 95 values.

/ Prevent the Use of Sprint or Stealth while in combat. If you cheap hit a group you better be prepared to stand and fight like Freep have to.

Make haste run to backdoor/one-shots; spam on the move minstrel heals while retreating to the aforementioned; better yet, freeps stand still and fight and either win or put up a good fight. Doesn't sound like the people you play with would be capable of that though.

Originally Posted by Fuddlepaws

As a Warg I'd be all for this if we'd get rid of all Freep escape skills:

1: No more Last Stand
2: No more Sprints.
3: No more Bubbles.
4: No more Healing.
5: No more one-shotters.
6: No more Crowd Control.

^ I see all of those skills used every night dozens of times by Freeps so that they can escape certian death.

Yeah, I get tthat having a Warg escape can be frustrating - yet as a Warg I have Freeps escape me too.
It's part of the game.

I'm sorry, the logic you are using is incompatible with the people on this PvMP forum, creeps should die at will the moment freeps see them.

Make haste run to backdoor/one-shots; spam on the move minstrel heals while retreating to the aforementioned; better yet, freeps stand still and fight and either win or put up a good fight. Doesn't sound like the people you play with would be capable of that though.

I'm sorry, the logic you are using is incompatible with the people on this PvMP forum, creeps should die at will the moment freeps see them.

I'm sorry, the logic you are using is incompatible with the people on this PvMP forum, creeps should die at will the moment freeps see them.

^^^^^^^^^^
^^^^^^^^^^
This this and this again. This comment literally wins all of lotro. You have these people who want it easy mode. Its not easy(actually if they tried it is for a ton of classes freep side atm) mode so they complain. nerf this nerf that. OMG my brain hurts trying to put enough skills together to actually win. Pathetic the whole lot of em. Especially the original OP complaining about vital target.

Incorrect assumptions, many creeps pay either monthly subs or buy skills from the store in order to stand a chance.

You think people should log on to get slaughtered based on how much they pay, you are clearly a capitalist. I'm a facist socialist, I must disagree.

I don't know any way to play Freep side for Free considering I had friends who attempted to get in but could not. As I recall one must have a VIP to enter the Moors. If you know of a Free way to enter spit it out already. Creeps is ever advertised as Free to enter the Moors.

I don't know any way to play Freep side for Free considering I had friends who attempted to get in but could not. As I recall one must have a VIP to enter the Moors. If you know of a Free way to enter spit it out already. Creeps is ever advertised as Free to enter the Moors.

If you can't play in the moors effectively this update, I doubt you'd be able to comprehend it.

Yes, reavers are free to enter the moors. And severly gimped when they do so, they must expend plenty of money to become viable. Even then, freeps are still facerolling.

[QUOTE=Moors-Battlemaster;7058357]Make haste run to backdoor/one-shots; spam on the move minstrel heals while retreating to the aforementioned; better yet, freeps stand still and fight and either win or put up a good fight. Doesn't sound like the people you play with would be capable of that though.

A Freep cant run, hell Creeps catch Freeps when we are on our Horses. Most half smart Craids always cover the back Door as well as smart enough to know where our one shots are, As for heals go it is hard as hell to get anyone to trait for heals right now. Mostly go for DPS.

I ran when I first started but figured it was pointless to try running as any creeps craid could out run me like I am standing still. Now I simply go down swinging and hope for the best. As most of the time end badly. Even 1 v 1 is a death wish unless there a Green enough I might hurt them enough to make them run away.

As for heals go it is hard as hell to get anyone to trait for heals right now. Mostly go for DPS.

You're playing with other freeps that have your mindset and skill level then, there's the problem.

Originally Posted by Draithenz1971

I ran when I first started but figured it was pointless to try running as any creeps craid could out run me like I am standing still. Now I simply go down swinging and hope for the best. As most of the time end badly.

You have a set percentage sprint, you must be doing it wrong.

Originally Posted by Draithenz1971

Even 1 v 1 is a death wish unless there a Green enough I might hurt them enough to make them run away.