Nice work on the map! Really enjoying the nostalgia factor, and the flow and layout of the map lends itself nicely to the pace of DA. As far as suggestions/complaints go, I personally would like to see the outdoor area get the axe. While it can be useful at times and provides nice access to the upper levels of the main map structures, the outdoor section feels almost like you've gone outside the bounds of the actual map. In fact the first time I played I thought I had clipped outside the playable area when I got to the outside portion.

I've also noticed that something in the maps brushes/textures is causing texture errors for me on all weapons, including those held by other players. Guessing this could be a result of the decompile. Other than that, keep up the good work man

First off thanks for having the server. On the map itself (Note I didn't play the specialists), there are a couple major issues IMO:

-The lighting. Too many areas are pitch black or close to it. Several dozen times I've only even seen someone because of the glitched gun textures.-It's too enclosed. I hopped on the server for a match yesterday and joined in the middle of the map. By time the map switched (somewhere between 10-15 minutes) one player had 139 grenade kills. The map doesn't have a good flow in terms of being able to dive/slide out of danger. I'd recommend adding some more windows/holes to the buildings that have walls facing the courtyard.

The map has potential but those issues really bring it down. Only other thing is that it would be nice to have at least 5-6 maps available on the server. Two maps gets too repetitive.