Released less than a month ago, the Oculus Go is finally available for sale and opens a new era for Immersive Learning.

“An all-new stand-alone headset that doesn’t require you to snap in a phone or attach a cable” Mark Zuckerberg

Until now, to use VR, two solutions were available to us:

1/ Cardboard-like headset: Requires smartphone with a good screen resolution, and the battery tends to drop quickly and overheat the smartphone.

2/ Head Mounted Displays: Oculus Rift or the HTC Vive. It needs to be connected to a powerful computer by a cable, which does not facilitate its use.

These solutions require some logistic setup, and the trainers do not always have the proper equipment.

But now everything is about to become more simple for trainers and learners:

Tadaaaa! Oculus is out!

During the F8 conference, Mark Zuckerberg announced the release of the perfect compromise between these two solutions: the Oculus Go. This autonomous VR headset offers an impressive immersion experience.

From the first use, we can enjoy the ease of the headset handling, which does not require any computer or phone, unlike its predecessors.

The experience is all the more immersive as the headset has an intense sound with integrated speakers, bright colors, a wide field of vision and a good visual clarity rich in details. With its 5.5-inch QHD resolution display, its lightweight and the comfort it offers with breathable fabrics.

Learning in immersion with Oculus and without additional cables nor smartphone

Thanks to the web format, you can open any Immersive Learning experiences made with Uptale without any application installation!

Its autonomy of 2h30 is also adapted to the use of immersive formats, mainly short, in a room or at home.

The main advantage of this headset is that it is accessible to a greatest number, with a price of about $200.

How to open Immersive Learning experiences made with Uptale on my Oculus GO?

Therefore, the Oculus Go offers the possibility of conducting immersive exercises in classroom, or provide immersive experiences within your learning corners, as well as during events (trade fairs, demos, workshops, etc) for a very modest price and effort.