I've pledged. More than I probably ought to without gameplay footage....but I like what I'm seeing thus far, and listening to Igarashi talk about the game, and I'm liking what I'm hearing.

I thought about what crisis had mentioned.....how the IGA-haters are suddenly all excited, and if that will backslide back into contempt for him if things don't pan out like we initially thought or the game takes too long or what have you.

Say what you will about Igarashi, but he's got passion for Castlevania and thus for this game that is officially his baby. Yeah, he's pulled some bonehead moves with certain things and there's a lot of "sameness" to some of his CV titles....but I know that the thought of losing those things entirely has given me a bit of perspective and I suppose a better appreciation of his work, and allows me to forgive those boneheaded decisions more. I'll give him the benefit of the doubt that he'll do his damndest to make this game everything he's saying he wants it to be.

I couldn't take it--I stayed up for more than 24 hours because I thought the game would be unveiled at 11 AM my time, when it was actually 2 PM my time due to time zone differences. So I took a nap around 2 PM and just woke up now, at 5 PM.

The game's been fully funded and this thread has gone from 44 pages to 49 and counting.

You can secure a digital copy of Ritual of the Night for a minimum pledge of $28. Now that the $500,000 target has been met, backers will have the option of selecting a physical disc across all platforms.

In Ritual of the Night, you play young orphan girl named Miriam who has been scarred by an alchemist curse. The game is set in a "demon-filled castle," not unlike Igarashi's most iconic work, 1997's Castlevania: Symphony of the Night.

Ritual of the Night is scheduled to launch in March 2017 across PC, Mac, Linux, Xbox One, and PlayStation 4. Explaining why the game is not coming to Nintendo platforms, developer Inti Creates

said: "We can't afford to create the two separate versions of this game that would be necessary to make it run on every console." (Unreal Engine 4 supports PC, PS4 and X1 right out of box.)

At the same time, the developer teased: "We've heard legends about a remarkable treasure hidden in the castle basement..."

That is exactly what IGA said. He wants this a franchise to take over the IGAVania type of game.

You know what else, the main character has a whipsword. Ha!

Miriam will be known as the mother of Bloodstained series stories and the original Bloodstained hunter/slayer/heroine.

It's cool the whipsword actually transforms into a pure whip, so can specialize with whip, instead of just being part sword, part whip. swords that mechanically unfold as a whip are so cheesy,and neither feels like a pure sword nor a pure whip. but Bloodstained whipsword sounds to have the bestof both worlds without going the tacky hybrid route. Is it really confirmed that the weapon transmogrifiesfrom sword to whip and vice versa?

Longtime IGA fan here, glad he finally has stepped out of the shadow in a big way, I also agree with crisis about how before there where a lot of people constantly bashing IGA in favor of MS and the Lords of Shadow saga and saying how low quality his games are and now its all smiles and hype when he steps out to give us a castlevania experience.

I plan on donating 60 dollars this Friday when I get paid, may donate more since I really want it to it to reach the 700,000 mark since I want a second playable character, nothing against Miriam she looks great and all, but i really want a male lead/playable character as well, preferably one similar to Alucard.

And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!

And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!

This is looking seriously good so far. I really want to donate to this ($100 preferrably), but sadly can't atm. Grrr. Based on what I've heard, I already adore the music. Anyone found a way yet to lift The Bloodstained Theme, and Cursed Orphan yet from the KS page?

Oohhhh....... artbooks........ seriously hope that the artbooks/CD become available more widely....

the Demon's Souls fans keep Demon's Souls, Dark Souls and Bloodborne together in their communities, even though they are 3 separate franchises, they are still in essence the same in a sense.

They really aren't 3 separate franchises at all. They aren't the same "in essence", they are fundamentally the same. Demon's, Dark, and Dark II all are very similar games, Demon's just using a level select rather than the open-ish world. Bloodborne doesn't use souls but rather Blood Echoes, but they function exactly the same.

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