You've been logged out of GDC Vault since the maximum users allowed for this account has been reached.
To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Games for change need to change. Because of how games are changing. Many games are addressing serious social issues even more seriously than serious games, generating new and strange experiences. And many games made for social change or learning are simply doing it wrong.We're entering the "third wave" of games for change and it's time to get with the movement! Even if you don't consider yourself a games for change-ist, this talk will shed light on your own practice, and how what you do, whether you are aware of it or not, is implicitly tied to this shift in games for change. This talk includes a micro-history of games for change, odd and strange comparisons between games like Foldit and The Witness, and a few ideas for a future that still has games in it.