Just a quick note.The standard Windows player is only able to play one sound at a time.If you are playing a background sound in a loop you will not be able toplay other sound effects unless the background sound is stopped first.

Is this OK?

What should happen if trap task 72 is used to play a sound when a differentsound is currently looping?

DirectX can play multiple sounds at the same time.Should I add a DirectX task to play sounds in loops?

77 - Play sound special using standard player. Sound must be in memory loaded with trap code 71. Only one sound may be played at a time. pre : D1.B must contain sound reference number used in trap code 71. D2.L = 0, play sound once (this is the same as trap task 72) D2.L = 1, play sound in loop, returns error if sound already playing D2.L = 2, stop playback, stops any sound that is playing, returns success even if sound not playing D2.L = other values reserved for future use post: D0.W = non zero on success D0.W = 0 on error

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