High Tinker Mekkatorque Strategy Guide in Battle of Dazar'alor Raid

Welcome to our guide for High Tinker Mekkatorque, a
Horde-only encounter in the Battle of Dazar'alor raid.
Here, you will first find a quick breakdown by role following by
a detailed strategy to defeat High Tinker Mekkatorque.

1. Disclaimer

Any information contained on this page will likely be changed a great deal
within the coming weeks. It is based on the current PTR build, meaning tuning
changes are extremely likely, as well as abilities being altered. A full guide
will be released closer to the raid release date.

2. Fight Overview

The fight will see players fighting Mekkatorque alone until the 40% mark, at
which point the only adds of the fight will spawn. Given the extremely small
set of descriptions for such a high profile character in the story, it's likely
that there will be much more detail added to Mekkatorque in the future.

3. High Tinker Mekkatorque Abilities

3.1. Buster Cannon

This attack deals Nature damage and applies a Nature DoT effect that triggers
every 2 seconds, for 6 seconds.

3.2. Heavy Thrusters

Mekkatorque will leap to another location in the room, dealing damage on
take-off and landing. He will initially deal Fire damage to all enemies within
10 yards of his take-off location and then, upon landing, he will deal Physical
damage to all players (a small amount) and then further damage to anyone within
10 yards of his landing location (a much larger amount of damage).

3.3. Gigavolt Charge

A player will be targeted with a DoT that deals Nature damage every second
for 15 seconds. Once it expires, it will cause a Gigavolt Blast,
which deals damage to all players in line-of-sight of the initial target, as
well as applying a DoT. The DoT deals Nature damage every 2 seconds for 30
seconds.

3.4. Stun Bot

Players will have to deal with Stun Bots, an add that is periodically
summoned by Mekkatorque. They have 3 main abilities and can only be dealt with
by players that are affected by Shrunken.

3.4.1. Gnomish Force Shield

The damage taken by the bots is reduced by 99%. They cannot be bursted down.

3.4.2. Static Pulse

The bot deals Nature damage to all players within 8 yards, stunning them for
3 seconds. It will also hit players for a smaller amount of Nature damage, with
the targets being chosen randomly.

3.4.3. Anti-Tampering Protocol

If a bot detects players within it, it will enter the new protocol state.
This causes the bot to stun the player that is tampering with its controls and
apply a DoT that deals Nature damage every 3 seconds for 12 seconds. The shock
will occur after 30 seconds have passed or if you enter an incorrect shutdown
code. To successfully shutdown the bot, you will need to enter a correct code 3
times.

3.5. Shrink Ray

Several layers will be shrunk for 20 seconds, allowing them to enter the Stun
Bots and tamper with their controls. If a full-sized player steps on the small
players, they will be stunned for 1 second and take damage.

4. Defense Protocol Abilities

After reaching 40% health, Mekkatorque will deploy Shield Generators, which
reduce all damage taken by him by 99%. When they are destroyed, they will cast
Repair Protocol.

4.1. Repair Protocol

This will heal the Generator back up to 100% health and is only interrupted
once all of them are destroyed.

4.2. High Tinker Mekkatorque Abilities

Mekkatorque will cast the following abilities from the first phase after the
Defense Protocol phase is finished:

The only other difference to Mekkatorque in the last phase is that he will be
affected by Hyperdrive, which increases his Attack Speed by 50%
and randomly electrocutes groups of players for Nature damage throughout the
remainder of the fight.