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General Information

Below, we give you an overview of the abilities
that Arthas has access to. We also explain how to best
your these abilities.

The other pages of our Arthas guide can be accessed
from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Ability Usage

Arthas passively takes 15% less damage from Basic Attacks, which makes him a great pick against Heroes like Illidan or Valla.

Pressing ALT + Q causes Arthas to quickly cast Death Coil on himself, healing him for a considerable amount.

When using Howling Blast, it is sometimes better to cast it slightly ahead of the enemy target's movement path, as its projectile travels rather slowly.

2. Death Coil

Death Coil(Q)Arthas

Mana: 50

Cooldown: 9 seconds

Deals 164(+4% per level) damage to target enemy.

Can be self-cast to heal for 262(+4% per level) Health.

Death Coil provides Arthas with a medium-range ability that is very easy to
hit. Arthas can use Death Coil in two different ways: it can damage nearby
enemies for a decent amount of damage, or it can restore lost health if cast on
himself. If combined with the burst damage
Frostmourne Hungers provides and the damage-over-time
of Frozen Tempest, Arthas becomes a dangerous duelist
who can bear down most Heroes before Level 10.

Death Coil is also a solid self-heal ability that is extremely useful if
Arthas finds himself targeted by one or several enemy Heroes.
During the laning phase, it is usually better to cast this ability on yourself in order
to restore lost health than to use the Healing Fountain too early.

3. Howling Blast

Howling Blast(W)Arthas

Mana: 60

Cooldown: 10 seconds

Root enemies within the target area for 1.25 seconds and deals 68(+4% per level) damage.

Howling Blast is a powerful ability that adds some great
crowd control to Arthas' kit. It works very well
with Frozen Tempest and makes it extremely difficult
for enemies to escape Arthas. However, Howling Blast needs to be aimed very
diligently due to its slow moving projectile and thus requires Arthas players
to correctly guess the movement of their chosen target.

Being an aggressive bruiser, Arthas is an excellent
ganker who is capable of wreaking havoc in every lane
he shows up in. It is very effective to let him rotate
across the map, since his kit of Basic Abilities make him a formidable
ganker.

4. Frozen Tempest

Frozen Tempest(E)Arthas

Mana: 15 per second

Cooldown: 1 seconds

Deal 40(+4% per level) damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds.

Frozen Tempest has a very low cooldown of only 1 second and can thus be used
very frequently. It is an outstanding chasing tool that allows Arthas to pursue
fleeing targets persistently. By the same token, it can be used to
zone enemy Warriors and melee Assassins in order to
protect your own team's backline.

Frozen Tempest also provides Arthas with decent
waveclear that allows him to stop large numbers of
enemy minions, and also enables him to clear Mercenary Camps very quickly.
However, one of the biggest disadvantages of Frozen Tempest is its tremendous
Mana consumption. If Arthas uses this ability imprudently, he will find himself
low on Mana very quickly.

5. Army of the Dead

Army of the Dead(R)Arthas

Heroic

Mana: 80

Cooldown: 80 seconds

Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal for 267(+4% per level) Health.

Army of the Dead lets Arthas summon several ghouls that will fight at his
side. This Heroic Ability is purely defensive and allows Arthas to become an
extremely durable frontliner. If your team composition consists of only one
Warrior or lacks overall support, Army of the Dead is your go-to Heroic
Ability.

There are several talents in Arthas' talent tree that synergise very well
with Army of the Dead, as they will further boost his survivability.
Frost Presence fits into Arthas' role as a ganker,
Immortal Coil provides
extra damage and self-sustain, and
Anti-Magic Shell protects him against incoming burst
damage from abilities.

6. Summon Sindragosa

Summon Sindragosa(R)Arthas

Heroic

Mana: 100

Cooldown: 100 seconds

Deals 230(+4% per level) damage and slows enemies by 60% for 4 seconds. Also disables non-Heroic enemies and Structures for 20 seconds.

Summon Sindragosa is one of the most powerful crowd control abilities in the
game. If timed correctly, it can single-handedly impact the outcome of a team
fight. However, similarly to Howling Blast,
Summon Sindragosa requires some experience until you can get the most value out
of it. The first thing an Arthas player has to take into account is its
activation time of 1 second, which requires you to think ahead before actually
casting the ability. This means you have to watch the enemy team's movement
very closely in order to slow as many opponents as possible. Summon Sindragosa's
very long cooldown of 100 seconds makes it a very unforgiving ability if used
inefficiently.

Another way to use Summon Sindragosa is to disable enemy Structures while
your team pushes, especially while having objectives
like the Punisher, the Immortal, or Webweavers active on the map.

7. Frostmourne Hungers

Frostmourne Hungers(D)Arthas

Cooldown: 12 seconds

Activate to make Arthas's next Basic Attack strike immediately, do 99(+4% per level) increased damage, and restore 30 Mana.

Frostmourne Hungers, Arthas' activatable trait, balances out one of his biggest
weaknesses, which is his extensive Mana consumption. As previously mentioned,
having Frozen Tempest active for too long can exhaust
his Mana pool very quickly. The same applies if he uses Death Coil too
frequently, which is why we suggest using Frostmourne Hungers whenever it is
available in order to maintain a healthy amount of Mana.

There are several talents in Arthas' talent tree that synergise
with Frostmourne Hungers, however only Eternal Hunger
at Level 1 and Frostmourne Feeds at Level 16 are considered
to be a worthwhile investment.