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It could be a Commander, as Google translate showed me from the Russian post.

It might be too much to ask for but it would also be nice to have one between leader and heir like "hand" "arch-maester" or something to be the first in line in case lead pass on 14 days. And this person can do almost all things leader can

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Each and every building profits the guild in some way: library allows studying new building plans and recipes for producing new items, laboratory is essential for making potions and elixirs, market is needed to sell items that were produced in the castle to both Alliances, craftshop helps creating items to improve equipment, summons hall allows summoning bosses to farm them, etc.

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Problem can be fixed making a betting NPC where plebs bet the few gold they have into wich top guild will win the current war/castle raid. NPC takes a little fee like market does but gives it to the winner guild afterwards . All happy, gods and plebs

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I have few suggestions to enhace Castle mechanics and turn players even more insterested on it.

1- Unique equipment with special bonuses that only guild with castle can produce/use. This special bonus only works if the guild have a castle, it's dynamic, not permanent.

2- Exclusive NEW dungeon (shared) for all guilds who has castle. Like coliseum but requirement would be: Have a castle.

3-Alliance System. Make possible a limited number of Alliance with other guilds including elfs and MCs alliances allowed.

In the alliance nobody from respective guilds can kill each other during Castle Sieges.

4- Place the vendor NPC outside the Castle instead of inside, that will turn easier for people to buy stuff. Ex: Boss Rottung Ayr is on the castle and no one appears to kill it. Result: weak players can't get to the Castle Shop.

5- During Castle Siege (inside the castle) after guard killing, make warp with random player placement on attack, it feels too predictable as it is right now. Even with the various entering gates there are displaced, the possibilities are pretty limited.

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I really think these are reasonable requests to improve this face of the game. I know some of them needs some work, but at least number 4, 5 and 6 seems easier to solve!

Thank you for your time!

Wooho! I think the boss x npc issue is going to be solved at some point, I already have it written to talk to devs about. As for the rest, we will see what they think about.. however, I don't quite understand the 6.. what do you mean?

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Wooho! I think the boss x npc issue is going to be solved at some point, I already have it written to talk to devs about. As for the rest, we will see what they think about.. however, I don't quite understand the 6.. what do you mean?

6 - At least on BR server guild players keep writing on Guild chat during guild events. There could be an option for leaders and heirs to MUTE general guild chat for lower num rank classification players. That Will help people focus on the game instead of keep writing or OPENLY trying to discuss/refuse leaders decisions during the events by the guild chat.

This would help bring another level of guild organization and better timing precision on the guild actions overall at the GvG events or Raid bosses for example.