"When World of Warcraft came out in 2004, I was amazed by its
huge world and immediately thought how fun it would be to play an
RTS in a giant open world like that. I never imagined it
would take 13 years for someone to make that game, or that I'd be
the one to do it." - Robert Basler, lead developer.

To introduce players to the harsh challenges of Miranda's
desolate environment, Secret Lair games teamed with veteran
composer and sound designer Benedict Nichols on an exciting new
gameplay trailer.

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