- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

### 2.0 RC5:

- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

Originally posted by d87 i've added border (actually it's 4 indicators), maintank status, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids.
gotta check out libHealComm-4.0 and test it a bit before releasing new version

Sweet. Looking forward to your next update. Maybe add a setting for border size to go along with that new border indicator...?

i've added border (actually it's 4 indicators), maintank status, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids.
gotta check out libHealComm-4.0 and test it a bit before releasing new version

Finnley - thanks for your pointers, everything you posted worked perfectly. I actually considered just adding my own before posting but thought surely it wouldn't be that easy. Glad to be wrong. I did find the spot you note in the injector.lua but an option in the config file would be appreciated too!

- add a right side indicator in addition to the others? (and while I'm asking, since I love the 3 in the topleft corner, how about 3 in all the corners/sides too? I'm envisioning all my druid's HOTs on the bottomcenter.)

For the right side indicator simply add this line in config.lua (starts at line 31):
["right"] = { point = "RIGHT", size = 10, },

Thank you very much for a great mod, I didn't think I'd ever find anything to wean me off of Grid. Your config file was super easy to tinker with, even for a non-coder, so thank you especially for that! I tested it out on my several of my toons. I found that it worked cleanly on my shaman with only a few minor nitpicks to get it to shape up like Grid (and it performs much much better). On the priest and druid, though, it was a bit more of a mess because of the additional buffs, hots, and shields, which I think could be mitigated by a missing buff sort of option, and a couple of additional indicator slots.

So, avalanche of requests! Would it be possible to...

- add a right side indicator in addition to the others? (and while I'm asking, since I love the 3 in the topleft corner, how about 3 in all the corners/sides too? I'm envisioning all my druid's HOTs on the bottomcenter.)

- add an option in the config to adjust the out-of-range option alpha? (I like the contrast to be even more dramatic.)

- add an optional low mana indicator or two, possibly with threshold settings, as an alternative to manabars? (Most people really don't need the whole bar, they just need to know whether 1: the casters have enough mana for the next pull, and 2: whether they are almost bottomed out and in need of innervate/manatide/a hasty retreat.)

- add an option to show certain buffs only if they are missing? (You instruct an earlier poster to use "missing = true" but just like him, I've tried every iteration of that for water shield and no dice - I can get water shield to show up when present; I can't get it to indicate when not present. Clarification would be wonderful; a way to get the mod to recognize that fort is fort be it single or group would be even better!)

- add an option to grow the grid down and over - with 5 rows and 8 columns, rather than 8 rows and 5 columns? (I thought setting InjectorConfig.orientation to HORIZONTAL would do this, but that, alas, is for health bar orientation, not whole-grid orientation.)

- add a way to set the scale on a per-group-size basis? (ie, force a 40-man raid grid to scale to .75, while leaving the scale for other raids untouched.)

- add a way to change the color of DEAD and GHOST? (It's an {arbitrary?} shade of green now!)

only think i can assume is that you got something wrong with your tga file. Like texture is not completely filling your image, or some alpha channel that cuts edges or missing at all. Or file is saved in wrong quality.

That's how i save custom textures (In photoshop).:
1) width and height of file should be x^2 (32 64 128 etc), otherwise it won't load
2) fill alpha channel with white
3) save it as 32 bits/pixel (dunno if that's right but working)

Have tested 0.5 on a clean wow install and theres no problem with draging. So it has to be an addon collision of some sort.

Anyway I´ve also been playing around a bit with textures and fonts and can swap just fine but with textures the filling tends to reshape itself into smaller areas than the background, like this:

Any idea what causes that? Ive been looking around in the other LUA file to see if I could find any settings to shrink it but that file is so... "cody". Im no good with code.

Edit: Oh and for some update down the road is it possible to add an easily understandable line to edit coloors in the config lua? Just some RGB values to fiddle around with for mana and health or anything similar. ^^

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