These are the card details for the Yu-Gi-Oh! TCG card, "Performapal Trumpanda."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Performapal Trumpanda."If you have any questions regarding how to use "Performapal Trumpanda," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Performapal Trumpanda."

Performapal Trumpanda

Attribute
EARTH

Level
3

Pendulum Scale
3

Pendulum Effect

Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).

Monster Type
Beast

Card Type
Pendulum
/
Effect

ATK
800

DEF
800

Card Text

When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.

Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.

Command Performance

TRAP

If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.

Illusion Balloons

SPELLQuick-Play

If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.

Last Minute Cancel

TRAP

When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.

Performance Hurricane

SPELL

Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.

Performapal Ballad

EARTHLevel 3
[
Plant
/
Pendulum
/
Effect
]
ATK 500DEF 1100

2
Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).

If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.

Performapal Barracuda

EARTHLevel 3
[
Plant
/
Pendulum
/
Effect
]
ATK 500DEF 1100

5
Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).

During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.

Performapal Bit Bite Turtle

WATERLevel 3
[
Reptile
/
Pendulum
/
Effect
]
ATK 800DEF 1200

3
Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).

When this card is destroyed by battle: You can destroy the monster that destroyed it.

Performapal Bowhopper

EARTHLevel 4
[
Insect
/
Effect
]
ATK 1500DEF 1000

You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.

Performapal Call

TRAP

When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.