When 5th Cell’s Scribblenauts launched last September, gamers were ecstatic. We grabbed our copies of the game, giddily typed “keyboard cat,” and bragged to our friends how God duked it out with a kraken. But, after the initial glee, the flaws began to poke holes in our excitement. Tapping the stylus against the DS sent Maxwell sailing into trouble, the physics engine was all sorts of messed up, and the goals for each stage were less than innovative.