In a recent review Applelinks examined Salvo!, Sprue Games' turn based naval combat game. Covering the Age of Sail era, from the 17th century until the 19th century, Salvo! drops players behind the helm of a fleet of ships. Attention to historical detail was not enough to keep Salvo! from receiving a 2 out of 5 from Applelinks.

From the review:

Unfortunately, while the gameplay and the interface are solid, the rest of Salvo kind of drags it all down. I mentioned earlier that the graphics and sound were uninspired; honestly, that's just the tip of the iceberg. The visuals are reminiscent of Doom's attempt to make the illusion of 3D space with 2D sprites; not a bad thing per se, but in Salvo's case, the visuals themselves are highly pixelated sprites with "jaggies" (unpleasantly sharp, jagged vertices) all over the place, and the animation feels like you're looking at a three-frame animated GIF circa 1997. Now, I have a fairly high tolerance for poor animation and pixelated sprites (I played Myth on a 180MHz Mac with no graphics hardware at about 9 frames per second, so watch out), and yet trying to perform basic operations like scroll around the camera felt unbearably choppy, to the point where the ship I was trying to navigate would seem to inexplicably disappear offscreen. Camera controls also felt rather clumsy; I'm not sure whether it was due to Director's own inefficiency or Salvo's own developmental sluggishness, but Salvo's camera suffered from tremendous input lag—often as many as a few seconds—that made navigating a veritable pain in the, uh, aft.