Assassin’s Creed: Unity

Recently, video game developer Ubisoft revealed the next installment of their popular Assassin’s Creed series by doing something refreshing and rare in the video game industry: owning up to their mistakes.

In the reveal of this October’s Assassin’s Creed: Syndicate, designers from Ubisoft detailed the fact that mistakes were obviously made on the game, and it was noted by a lot of prominent outlets in the gaming press just how broken the game was upon its release. The problems with the game even spurred an article on Cracked detailing 7 reasons why that installment was “the least playable game ever.” Glitches ranged from aesthetic problems like character model faces disappearing to show some kind of horrifying skull monster, to NPC’s falling through the ground and convulsing unnaturally. See the video below, and hear the developers at Ubisoft own up to the mistakes made in Unity.

It’s certainly refreshing seeing a developer speak so frankly about these kinds of issues, since last year had multiple releases that seemed to be more concerned with their release date than the actual functionality of some aspect of the game. Unity wasn’t the only high profile release to have this kind of issue, as Microsoft and 343 Industries’ Halo: The Master Chief Collection is still enduring issues to its online functionality nearly 7 months after its release.

Some aspects of the upcoming Assassin’s Creed: Syndicate seem to be dialing back on the more ambitious aspects of Unity, including the removal of a co-op multiplayer function that may have contributed to convoluted programming of the last game. In any case, this is a bit of rare and refreshing frankness from one of the major video game franchises of the day, and hopefully other developers will be this open for other games that fail to live up to its promise of playability and polish.

For more on Assassin’s Creed and more developments on the upcoming Syndicate, keep a tab open to GeekNation.