In the Dark Night

Last Edit:January 6, 2017 - 9 months 12 days ago

Large puddles of the green toxic waste prevent you from simply running after the Killer Moth. You need to fix the elevator on the scaffold and install a metal bar from which to hang. Jump onto the bar and hop over the fence to the other side.

The first LEGO canister resides within the building in the beginning. You need to first yank the door clear off the sides and Sonic Suit the glass to get it. There's also a Joker generator here. Double jump up the ladder to the top and use the Sonic Suit again for yet another LEGO canister.

Follow the Killer Moth down the street, but as soon as he spots you he disappears into a building and quickly has a van block off the entrance. What to do? In the alleyway nearby, trash the dumpsters to construct a fan on the ground. Then, break the phone booth to reveal a lever behind it. Activate the lever to start the fan up and ride the breeze up to the narrow ledge on the opposite building.

Take it to an elevator that's currently not working. Break through the wooden boards into the abandoned building and ransack the place to recover pieces that turn into a crank. Have Batman stand on the elevator while Robin turns the crank. Lift Batman up to retrieve his Demolition Suit. Now take an explosive to the van parked at the entrance and blow it up!

Past the initial puddles of toxic muck, there are some silver studs on a balcony. Double jump up to that balcony and grapple up to the top. A LEGO canister lies in wait here.

If you peer inside the next building, you will see a lone worker. Mind control him and have him pull the red lever. Find pieces to complete the door within the box that appears and yank off the door with super human strength. Smash all the objects in the building to build one of three cakes. The next one occupies the abandoned building to the right. Plant an explosive at the loose-hanging window and head inside. Tear everything up and put together the oven. Seconds later, the second cake comes out. High on the green-lit wall to the right of the second cake is a ladder you can reach by double jumping to it. On the rooftop, smash everything as usual and collect your LEGO canister for your efforts.

As you sweep through the bar furniture, you should be amass enough LEGO pieces to build a total of three things: a zipline, a grapple point and the remaining pieces to the lower blue box on the far right. When the box is finished, push the box along the checker-patterned floor and into the wall slot. Head up the grapple point and assemble the zipline up there. Cross it and set explosives near the ceiling lights. The ceiling lights provide the necessary pieces to fill in the missing tiles on the checkered floor. Push in the remaining box into the slot and pull the lever.

A LEGO Canister floats in the back of the room in plain sight, but it is sitting within a giant aquarium! You need both Poison Ivy and the Water Suit to obtain this canister. First, grow a plant on the empty flower pots in front of the aquarium. Climb up and dive into the tank with the Water Suit.

Not to neglect the Attracto machine in this room, suck up the 25 LEGO pieces and give it a whirl in the machine. A helicopter is formed; access the tech panel next to the aquarium to take control of the copter and fly it into each of the bulbs of the ceiling lights near the bottom of the screen for the LEGO canister.

A dance floor with nobody dancing?! Typical. Jazz up the party by first removing all the furniture and planting a bomb at the big, gaudy statue on the podium. This reveals a Technology Suit changer for Robin. Assemble also the two large speakers and the disco ball in the center (you have to blow up the shiny box on the dance floor). Step on the white panels on the dance floor at the same time with your partner until the entire floor is lit.

The floor opens up and slowly lifts a cool robot out! Access the tech panel to clumsily control this bizarre creation and guide it into the colorful wall in the back. Now you can go out.

Outside the bar, everything's in chaos: innocent people getting bullied, stuff is on fire and a big pool of toxic muck sections off the important half of the area. Calm down! Smash things among the beaming lights to put together the Magnet Suit for Robin. Find the L-shaped magnetic strip along the wall next to the fire to cross to the other side of the poisonous water. Fix the pump, which proceeds to completely drain the lethal toxins, making it safe for Batman to cross.

Before you can even think to move the big truck out of the way, thinking there is a secret goodie behind (you are correct), you need to glue back on the missing handle pieces. Once they are found and properly attached to the truck, shove it out of the way and blow up the object to find a LEGO canister.

Blow up the shiny containers and assemble another magnetic ramp for Robin. Don't forget to grab the LEGO canister on the way to the zipline. Pull the lever to drop down a ladder for Batman. Blow up the fence and collect enough LEGO pieces to complete the water reservoir pump (hint: Batarang the lights). Step on the pump with both characters to douse the flames below. Proceed through this thug-filled area and blow the top off the manhole, just before the steps. Drop in to claim a LEGO canister.

Past the fire and just underneath the dumpsters are a bunch of hot LEGO pieces. Equipped with the Heat Protection Suit, gather these up to build a ladder and climb the LEGO product. Leap across the gap and double jump up to a red power brick. Sweet!

The overriding goal of the Killer Moth fight is—other than to bring this sucker down—give power to the enormous light bulb in the back of the room. After punching Killer Moth a couple of times, he takes to the air and flaps around a bit. Pay him no mind and proceed to blow the left gate clear out of the way. Grab the Technology Suit and search for parts for the currently inoperative turbines.

Complete construction on the left turbine and take care of the incoming wave of henchmen before interacting with the tech panel. At the tech panel, press the action button to spin the turbine and create a spark of electricity that travels along the channel. This powers up the levers adjacent the light bulb. Once both levers are pulled, the light bulb emits a bright light that brings the Killer Moth down to ground level.

Punch him a few more times before he retreats again. Assemble the pieces on the right turbine this time, but the tech panel doesn't work! Head into the room on the right and push the large container along the checker-patterned floor until its end. Go use the tech panel now and spin the turbine. Pull both levers and meet Killer Moth on the floor. That should be the end of him.

The room on the back right can be accessed only after using the Sonic Suit to shatter the glass wall. Smash the objects within and assemble an object that Joker can interact with. Pick up the LEGO canister afterward.