Self Published Fantasy Releases – February

A couple of months ago I wrote a blog listing the upcoming Self Published Fantasy Releases for December and January. It went well. A lot of people contacted me with the hope that I would turn it into a series of blogs. So, I will. This list will contain a few of the remaining books to be published in January, along with February’s releases. It is far from a comprehensive list, but instead contains all the titles I have found/heard about so far. If you have a fantasy novel you are self publishing in February, let me know either in the comments, or by emailing me, and I shall add it to the page. There are but 3 requirements:

1) It must be a self published fantasy novel (no short stories or anthologies).

Stolen from the widow’s clutches, master thief and ghost Caltro Basalt must learn new ways to survive the cutthroat society of the Arctian Empire. His one hope for freedom and justice? A gift from the dead gods, who continue to beg for a saviour.

Breaking a soul takes time, and Caltro’s spirit is far from broken. Many try to weave him into their plots, but he is set on salvation by no means but his own.

As Caltro finds himself ever ensnared in Araxes’ cruel games, Nilith fights to survive the Dune Plains in her quest for redemption, Sisine continues her game of claiming ruler, and Temsa works toward his reign of chaos, one noble at a time

The board is set. The players chosen. Who will win the great game of Araxes?

The Wizard is broke, the Cleric is bored, the Warrior and the Rogue are on the run and the Ranger just wants to do the right thing.

Fate conspires to bring Corbett, Valeran, Andreton, Donalt and Dorian together as a uniquely unsuitable group to achieve anything without almost killing each other in the process. Set in a fantasy world just like every other and one with characters straight out of the Peter and Jane Book of RPGs, prepare to be mildly amused as hopeless pessimism struggles to defeat the oppression of misguided hope, as man, woman and cow contend with Demons, Orcs, Wargs and absolutely no Dragons.

For centuries, the Burning Knights of Brutan the Warrior stood between the diverse species of the Pinian dominion and their innumerable enemies. They fought and died to protect the human race from all who would do them harm.

Until, one day, the human race stabbed them in the back.

One Knight, and one Knight alone, returned to the scene of this betrayal. And stood, one last time, in defence of the Four Realms. And, in doing so, tore them apart.

Sir Greyblade had been a Burning Knight, once. Lord of Legions. The military executor – and executioner – of the Pinian Brotherhood in the mortal sphere.

Now he was just an antique, a relic.

A monster of the ancient world, wrapped in a golden suit.

In a world forsaken by its creators and poisoned by its pestilential tenants, the last protectors of humanity go to war. And what is at stake is nothing less than the soul of the species itself.

Time is up for the Emperor of Ten Kings and it falls to a murdered eight year old boy to render the judgement of a God. Ein knows he can’t do it alone, but the empire is rife with heroes. The only problem; in order to serve, they must first die.

Ein has four legendary heroes in mind, names from story books read to him by his father. Now he must find them and kill them, so he can bring them back to fight the Reaper’s war.

The Schism, a war that raged a thousand years ago, left the continent of Leyumin broken. Nearly constant war and destruction define the millennium afterwards, but the heavens have promised reunification, and with it, peace. Now, two nations vie for dominance and the title of Unitor. One nation does so through politics and manipulation, the other through brute force and self-proclaimed pure blood.

Five unlikely people will shape the things to come: a slave-wife, a warrior, a guardian of history, a disciple, and a young nobleman. As they embark upon their journeys, their decisions will sow the beginnings of change, and the consequences they reap will prove to be more than they’re prepared to handle.

Rebellion brews as nations struggle for power. Survival is pitted against compassion, duty against faith, and loyalties against love.

Elle was born for one purpose — to protect her people from an ancient enemy. The last of the Graces, she’s destined to inherit the power of the Godstars. There’s just one problem. Their magic is fading. And everyone blames her.

With her grand destiny little more than a joke, Elle’s not surprised when her warnings of invaders is ignored. That is, until she meets Kaiserian. As one of the invaders, he knows exactly what the Fire Mages have planned. Her worst fears confirmed, Elle must find a way to heal the Godstars and bring back magic.

Disgraced, and hunted by her own her people, she’s running out of time. And she’ll have to decide whether trusting Kaiserian means saving her people — or dooming them.

In the veiled shadows of the world we presumed to know, lurks a terrible secret.

Lost in the forgotten memories of a soul reborn rests the key to the future.

Tormented by vivid nightmares drenched in blood, desperate for answers and driven by purpose to seize a future beyond exceptional, Tyler Onorare’s life is forever changed by the sudden arrival of a beautiful, enigmatic woman.

A woman with a startling claim. An unimaginable truth which shatters his reality and perceptions of possibility with a single stroke.

Ensnared in an urgent race against an ancient, foreboding prophecy, Ty’s quest leads him down a shadowed path of supernatural intrigue. A path which will force him to challenge all he ever believed about the nature of humanity, the immutable currents of destiny, and his own self and soul.

Legend tells of an impostor-sword crafted by a witch-queen, destined to destroy a king. The whole story has never been told. Until now.

Recently appointed to the Table of Less Valued Knights, Sir Thomas the Hesitant doesn’t mind that the credit always goes to celebrity-knights. He tells himself this frequently. He doesn’t truly believe it. The truth is, he thinks it’s rubbish.

When five armies attack England, everyone on the Round Table is too busy to track down the missing court wizard. Seizing the opportunity to shine a light on the Less Valued, Thomas vows to rescue Merlin and sets himself on a collision course with a talented but overconfident rookie sorceress, a lizard with delusions of grandeur, and one rather unfortunate pigeon.

Only one thing is certain – things are not as they seem. They seldom are.

February 5th – Crucible of Fortune (Heirs of Destiny #2) by Andy Peloquin

Five young warriors, one mission. Will they stand together or die alone?

Kodyn and Aisha are losing the battle to save the City of the Dead.Stripped of rank and wealth, they must use all their wits, skill, and courage to survive the cruel streets of Shalandra and bring justice for their murdered protector. Kodyn’s cunning and Aisha’s growing power over the dead are all that stands between them and an untimely end. New allies emerge to join their quest: a thief, an elite warrior-in-training, and a boy with ancient magical abilitiesThey face a desperate clash against death cultists, bloodthirsty criminal gangs, and the most powerful politicians in the kingdom. But will their bonds of unity triumph against greed and cruelty, or will the kingdom crumble around them?

Everyone fears a Render, those chosen by Sol to sever the bonds of life with their glass blades. And no Render is more feared than Graff, who single-handedly held the line at Stone Cleaver. Hundreds died by his hand during the Grand War, and hundreds more in the intervening years, despite Graff not spilling a single drop of blood. A relentless monster, Graff has set his sights on the child Caddie, and not even Marta can stop him.

And now Luca doubts if she even should.

Their band shattered and original mission scattered to the winds, Marta must ally with old enemies as new friends betray her. Worse still, Marta now suspects something dark dwells deep in the child she now considers her own.

Some heroes are born, some are made, and some are willing to fake it for the right pay.

Gabe abandoned life as a conman after the disasters in Lincoln, and he managed to carve out a bit of peace with the scraps he had left. Unfortunately, bad guys suck at respecting personal boundaries. So together with Heather and a group of weird new companions, he finds himself shackled to a horrifying cosmic game with sky-high stakes, inscrutable goals, and rules that seem to change every five minutes. And when old gods and monsters resurface to make things so much worse, he’s finally forced to admit that he might not be talking his way past any of it.Fate itself rises to force-feed Gabe a cliché quest, leaving him only to find the artifact, get paid the fortune, and try to make it out alive… And, if there’s enough time, maybe save the whole stupid world.

Jackson Hunt wants nothing more than to be a professional monster tamer — skilled trainers who raise and battle magical creatures called djinn. He longs for the day when he comes of age and can leave home to pursue his dreams of taming djinn. Unfortunately for Jackson, dreams and reality don’t always coincide.

To help his grandmother make ends meet, Jackson spends his days doing manual labor on a breeder’s ranch — just about as far removed from the bright lights and roaring crowds of the (Djinn Fighting League) as it gets. But no matter how hard Jackson and his grandma try, it’s never enough. Facing bank foreclosure, Jackson is desperate to save his home but has no idea how… until he discovers a young, untrained djinn left behind for him by his dead mother.

As time runs out, Jackson works tirelessly to raise and develop a bond with his djinn. But monster taming isn’t as easy as the pros make it look. Along the way, Jackson and his friends will delve into the shady world of underground fighting, experience the agony of defeat and learn what it takes to be a true monster tamer. Will Jackson and his djinn level up fast enough or is his dream destined to die before it even truly begins?

A mother struggling to repress her violent past. A son struggling to grasp his violent future. A father blind to the danger that threatens them all. When the winds of war reach their peninsula, will the Matsuda family have the strength to defend their empire? Or will they tear each other apart before the true enemies even reach their shores?

High on a mountainside at the edge of the Kaigenese Empire live the most powerful warriors in the world, superhumans capable of raising the sea and wielding blades of ice. For hundreds of years, the fighters of the Kusanagi Peninsula have held the Empire’s enemies at bay, earning their frozen spit of land the name ‘The Sword of Kaigen.’

Born into Kusanagi’s legendary Matsuda family, fourteen-year-old Mamoru has always known his purpose: to master his family’s fighting techniques and defend his homeland. But when an outsider arrives and pulls back the curtain on Kaigen’s alleged age of peace, Mamoru realizes that he might not have much time to become the fighter he was bred to be. Worse, the empire he was bred to defend may stand on a foundation of lies.

Misaki told herself that she left the passions of her youth behind when she married into the Matsuda house. Determined to be a good housewife and mother, she hid away her sword, along with everything from her days as a fighter in a faraway country. But with her growing son asking questions about the outside world, the threat of an impending invasion looming across the sea, and her frigid husband grating on her nerves, Misaki finds the fighter in her clawing its way back to the surface.

The Sunset Lands are broken, torn apart by a war of ideology paid for with the lives of the peasants. Drought holds the east as famine ravages the farmlands. In the west, borders slam shut in the face of waves of refugees, dooming all of those trying to flee to slow starvation, or a future in forced labor camps. There is no salvation.

In the city of Lord’s Reach, Seraphina, a slave with unique talents, sets in motion a series of events that will change everything. In a fight for the soul of the nation, everyone is a player. But something ominous is calling people to Lord’s Reach and the very nature of magic itself is changing. Paths will converge, the battle for the Sunset Lands has shifted, and now humanity itself is at stake.

Against a rising tide of violence, heroes must risk everything for justice and peace.

Rumblings of discord echo through the City of the Dead…Kodyn hunts the assassin that thwarted his efforts to bring down the most corrupt and powerful politicians in the city. Elite warrior-in-training Issa is thrust into a desperate battle to quell spreading riots. Cunning street thief Evren plots to eradicate the ruthless crime syndicate profiting from the violence.Aisha finds herself drawn deeper into the world of the spirits. Her growing powers could lead to madness—or the salvation of everyone in Shalandra.Together, the four young heroes and their allies must fight to bring peace and justice before their enemies unleash a storm of chaos, bloodshed, and death.

On a fantasy world Tolkienesque to the point of cliché, the five greatest adventurers of the age discover that in five hundred years, the Sleeping Dragon will awake and destroy civilisation.

But prologue aside, this is not their story.

This is a story from a half millennium later, in a world now so utterly transformed by mass-produced magic that it seems heroism itself is rendered obsolete, in which five misfits find themselves tasked with preventing the plague, war, famine, and destruction that the Sleeping Dragon will bring forth.

From the towering spires of Empire City to the wild and bleak Eastern Territories, and from the decadence and glamour of Upabove to a final confrontation upon which rests the fate of their world, this is their story.

Get out of Hell free card? Not for Callie Delgado, Gem City’s newest soul charmer. Sin and salvation collide in this gritty and action-packed urban fantasy.

Callie’s magic is finally her own. She and Derek dispatched Ford. They should have been able to breathe, but layers of sin run deep beneath Gem City. Another mob boss quickly rises, and his sights are firmly set on Callie—and her family.

Mobile soul rental shops begin to bite at the Soul Charmer’s business. His retribution is wicked, but the blowback threatens to crush Callie. If she can’t maintain the tenuous balance of souls in Gem City, more lives will be lost.

Only the more magic she uses, the more danger finds her. A break-in, pools of blood, and bare shelves at the Soul Charmer’s store force Callie to choose the fates of others. But which can she live with? Losing her city, her love, her family …or her very soul?

Grief-stricken seventeen-year-old Henri moves to New York City after he loses his father. He starts having vivid dreams that tell of things to come, and his visions lead him to meet a wise young man, Siméon, and to reconnect with an old friend, Etlina.

Henri and his friends, Siméon and Etlina, venture on adventures required to fulfill their intertwined destinies in order to bring forth a cataclysmic event to aid against the Primordial Evil.

With the guidance from otherworldly beings, Henri and his friends will do what is needed to ensure their success.