Strangeness and rather exotic and often disturbing situations almost
seem the norm for this action first person adventure fight game. The
environments and characters and creatures all seem to have stepped
out of some medieval nightmare painting. Many of the enemies are a
mix of disfigured humans and odd characters that are a mix of
perhaps fairy folk and some insane persons dream, and I like it! Its
not uncommon to have some half bird half human creature want to beat
you to a pulp, and them some big boss fights are intermixed with
cannibalistic heavy bruisers that take a bit of tactical thinking to
beat. Dodge, strike, strike dodge, make them charge and dodge. You
get the idea.

While the whole shock and newness gets a little mired down after a
bit of repetitive actions and the perhaps regional style of story
telling and perhaps a bit of victimization by the translating that
may leave your scratching your head, just surrender to this new and
bizarre world and you will chug along and appreciate the odd and
sometimes seeming disjointed story telling and dialogue. Just for
the fact that it is a strange new fantasy world and things like this
are just normal here. Suspension of disbelieving is in full effect
here. I applaud the writers and designers for stepping out on that
branch, and taking the risk.

The primary character is called Ghat, a warrior who is now being
forced to flee from what amounts as family members (tribe or clan
members?) who are intent in killing Ghat for killing the
Father/Mother. Of course it's not as cut and dry as that and as Ghat
is fleeing his pursuers, the story and events that took place to
bring this adventure to a boil are reviewed along the way. Ghat is
not on this adventure alone, he has the back up of a female
companion, Deadra. She ends up assistant in some tense situations
and aids Ghat with some enemies as well as offering some guidance
and even getting him past some gates.

Hand to hand fighting and some weapons
are the flavor of the day. All of which have some odd fantasy world
twist, but enough interesting looks to make you wonder about the
actual back ground and design. The designers must have had some kind
of logical back grounds for the designs of weapons in this world.
Myself having a back ground in roll playing game and comic book
writing appreciates and sees that. Nice! When your not punching,
elbowing, or kicking the crap out of an enemy, you can also have
some stand off weapons. Such as a club like weapon with some form of
energy crystal at the tip that can also hurl said energy at an
enemy. More like lob it really because it comes out in an ark and
you have to kind of jog it a bit to get the distance just right
sometimes.

There is also a bone sword that you will need to take out some
larger foes who can only be harmed with club like weapons it seems.
Then one of my favorites the twin cross bow. Like a double barreled
shot gun, but in cross bow form. Firing one bolt then another and
reloading for another volley. This thing packs some punch and can
stop some of the non heavy enemies in mid charge. Then, what can you
say about dual fish head pistols? These leg bone handled pistols
have fish heads as the body of the weapons and they also pack some
fire power. Never seeming to really run out of ammo, you do have to
reload them....but you always seem to have ammo. That's good because
these duel wield weapons lay down a barrage of hurt on what ever
your aiming at.

The game for the most part seems to be linear in many respects, but
what do you really expect from a first person beat um up? With 18
levels of weirdness to wade through this hybrid fighter slash
shooter drowns you in oddness in some respects, but again. Thats
this world, this worlds normal may not be what we are used to, it's
a visit to another discombobulated land that may not be sane. But is
a interesting E ticket ride. Simple at the beginning, and darn hair
ripping harder near the end. But a odd breath of originality in a
predictable land scape of first person games, well worth a go
especially for the price of admission.