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All posts for the month January, 2014

Well it was back into combat with a bang ! Combat Wombat using the brilliant character creation and world of pathfinder , then adding it an already outstanding figure based combat system where position does count, and now adding in the brutal critical system of role master. The casting of spells and use of magic device now has edge , with parry’s , staggers , bleeds and broken bones its adds up to hopefully a more complete system. This was the first proper test.
For this gaming session we are back with our friends the goblins , Dhumakak “KaKhand” Halfhand , Pleb , Knutz and Karrow “keen eye” , they find themselves on a dangerous island in the middle of nowhere called smugglers shiv , a nasty place of bugs , heat waves and tropical storms .
Travelling through the dense jungle they arrive upon a dried river bed , with a cave half way down, as our goblins move nocturnally and sleep daily , they were looking for a camp , then the undead came skeleton and zombies , but not before the Goblin Shaman Knutz had a vision of some huge and dangerous creature which must lurk on the island! The combat was very interesting , lots of bleeding , a few scars but no broken bones and it seemed to work , it actually felt like a fight, it ebbed and flowed and there was enough edge to the combat that made it work.
Next Halfhand looked into the cave and saw gold, but then 2 Giant spiders joined the fray , not wanting to give up their home to a bunch of goblins , again another seriously close fight with loads of edge , half hand rolled the ones this time and fumbled badly , while pleb rolled well enough for the rest of the party to win through, more bleeding and scars followed and the healers were actually pushed , but it seemed Karrow had gone missing ?
We left it at the cave with our party looking for the hidden treasure at the back of the cave !!!

Bit a slow combat session , so we are going to try Combat Wombat , and maybe Torn asunder .

The first part of the night was a fight with a writing game of babou demons , then finally into the city , they kept to the edge . they see a strange house

This house seems to have no interior floors, although it is easily thirty feet high. The roof is pierced with four entryways, but there is only one entrance on the ground floor, and it doesn’t seem to connect with anything else. There’s not even a sign of fallen stairs here, though there are niches along every wall about every eight feet or so.

Above they see a huge Bell attached to a huge rope .

We left it with a strange occurrence , Coriks heart swapped with his kidney and then . At first, it was just a sound. A squelchy, slithering, sucking sound that spoke of constant and insatiable consumption. Then came the smell. Almost imperceptible at first, the odour seemed new and yet familiar at the same time—a sweet, seductive scent that seemed attractive at first, before it grew to sickening, overpowering strength. As horrible as the sound and smell were, though, the sight of the creature is terrifying beyond imagination. A horrible mass of slithering darkness, it moves forward with a speed that seems impossible, as if its very drive to consume somehow propels it without the need for physical locomotion.

The journey through the Uldavai seemed to quiet , too calm . No sound of bird or insect ? With the huge folding city before you , you hear the sound of wagons and the snorting of huge beasts , squinting down the road you see a huge shimmering dust cloud , then the dust parts and the huge caravan comes into sight.

“in here “ comes a whisper in your head, you turn to see the old hunter again, he motions for you to follow deeper into the jungle. You arrive at his campsite, in a small ruin, with statues of strange creatures covered in vines and lichen, he begins to remove his weapons and head dress , you see an alien , noble and beautiful creature , he looks at you , unblinking . “they won’t come in here “ he says finally , beginning to light a small fire, he rummages in his pack and produces some meat wrapped in cloth and what looks like some sort of cheese in muslin , he is about to speak when suddenly , the ground explodes and 6 huge Ankegs rear up spitting venom .

After the fight and everything calms down , the alien man introduces himself as Hazlitt which means waylander or huntsman , he says his sect is small , but asks why the characters are here ?

If no response he notices or senses the ring , you have been summoned by the brotherhood of the dark skins ? Their temple lies deep within the corruption that is Uldavai , once a magnificent place , it floated through our world spreading joy and light , but now the its corruption spreads like a disease throughout this dying land , have you seen the harvesters ? they work for an evil creature who calls himself the skinshaw man, he is from a land called Golarion , there he harvests skins so his minions can wear them and gain access to places of power in this land, the monks WERE trying to stop this , maybe this is why they have summoned you ?,to kill the beast and the creatures in the city aligned with this ancient evil ? I know not, but I can tell you this I have seen it once this creature , and I wish not to see it again!

With that he serves up the steak and cheese , night time take over .

What do you do ? Sleep takes over you all and in the morning Hazlitt has gone

Approaching the city in the morning a thick fog blankets the jungle, its seems like it has awoke the long you spend here, chirps and squawks, cheeps and calls now fill the jungle. Reaching the city there is no sign of the wagon train and the skins harvesters.

The ground rises up to a perfectly level plateau, where a bizarre edifice from another age stands in crumbling majesty. At the edge of the plateau, a gold-colored wall of some unidentifiable, semi-translucent material rises twenty feet above the rock. Behind it rise buildings that seem to defy reality. Shimmering glass spires twist in on themselves next to massive towers that seem to be composed of fern leaves. One of the larger towers seems to be shaking, as if some unseen giant is gently rocking it back and forth. In the center of the city, a massive inverted horn, made from some kind of purple metal, towers over the other buildings. Other unusual buildings include a metallic cube, a glass flower 100 feet tall, and a needle like tower with a puffball at the top. A low humming sound drifts out of the complex. On the southeastern side of the city, where you stand a ramp is pierced by a series of gates, which open on to other ramps leading down onto the plains.

The massive wall is broken here by a series of five gates. Descending from these open archways down to the level of the plain are five ramps made of the same golden translucent
material as the walls. Beyond the gates, the streets and alleys of the city are only partially visible, shrouded by a pale green mist that seems to seep out of the walls and cling to the ground.