Successfully complete challenges and objectives to earn experience for your player level. Level 40 is the level cap. Each time you level up, you will earn a perk. Additionally, experience will improve a hunter's non-class specific loadout items and a monster's abilities. You can track your progress at the Character Mastery screen.

Acceleration Field: First tier, cover a total of 2,200-meters using the Acceleration Field. Second tier, provide a boost to your teammates 74 times. Third tier, cover 50-meters with teammate in a single match 100 times.

Minigun: First tier, deal 4,500 damage. Second tier, deal 15,000 damage to the monster. Third tier, deal 3,000 headshot damage to the monster.

Toxic Grenades: First tier, deal 11,000 damage. Second tier, deal 32,000 damage to the monster. Third tier, deal 100 damage to the monster using a single Toxic Grenade.

Rewards: Parnell, Badge Foreground, Hyde Elite Skin

Lazarus

Silenced Sniper Rifle: First tier, place 200 targets on the monster. Second tier, your teammates must deal 270 damage by hitting your targets on the monster. Third tier, have 150 headshot targets on the monster.

Lazarus Device: First tier, use the device a total of four times. Second tier, use the device on teammates 28 times. Third tier, use the device on 3 teammates 25 times.

Armor-Piercing Sniper Rifle: First tier, place 12 targets on the monster. Second tier, your teammates must deal 12,000 bonus damage to the monster. Third tier, place 30 headshot targets on the monster.

MedGun: First tier, heal 16,000 damage. Second tier, revive 12 downed teammates using the MedGun. Third tier, heal 40 teammates before they are incapacitated.

Tranquilizer Gun: First tier, tranquilize the monster 14 different times. Second tier, tranquilize the monster for 400 seconds. Third tier, tranquilize the monster from 100-meters or 60 times.

Abduction: First stage, abduct a total of 35 targets. Second stage, abduct 45 mid-air hunters. Third tier, abduct hunters from a team 225 times.

Decoy: First stage, deal 12,500 damage using Decoy. Second stage, deal 32,000 damage to hunters using Decoy. Third tier, stealth pounce 30 times while remaining invisible.

Supernova: First stage, deal 34,500 damage using Supernova. Second stage, deal 125,000 damage to hunters using Supernova. Third tier, deal damage using abilities 70 times while the Supernova is activated.

Rewards: Badge Foreground, Wraith Elite Skin

Elite wildlife buffs

During a match, you will encounter creatures marked with a "+" icon over their heads. Kill those creatures to get certain buffs, which act as perks for both hunters and monsters.

Armadon: Both hunters and monsters gain 35% damage resistance. Does not affect shield or armor.

Reaver: Hunters spend 35% less fuel while flying. For monsters, scared birds do not alert the hunters.

Spotter: Hunters get the ability to see the outlines of creatures within a radius of 50-meters. Monsters receive 200% increased smell range within a radius of 100-meters.

Steamadon: Both hunters and monsters cam slow an opponent for one second after being shot at.

Tyrant: Both hunters and monsters will regenerate HP over time.

Venomhound: Adds Poison Damage to the attack delivered by the monsters and hunters.

Map effects

As the monsters try to destroy Shear Colonists during Evacuation, certain map effects will be available in each round. If the hunters win the first round, a map effect that is beneficial to them will be present in the next round, and vice versa.

The Medic class ability is Healing Burst, which has a cooldown of 22 seconds, a maximum radius or 15 meters, and provides 350 HP of effective healing. The following are the loadouts of each Medic character:

To earn a gold medal, you must complete the Hunter Tutorial within six minutes. This is a slightly easier than the Monster Tutorial because there is more time. On a good run you can complete it in around five minutes. Repeat the tutorial a couple of times until you know it well. The hardest part is at the end when you have to fight the monster. Just keep shooting it with your lightning gun and assault rifle until it is defeated. Always activate your shield when the monster is about to attack you.

Easy "Teacher's Pet" achievement

To earn a gold medal, you must complete the Monster Tutorial within six minutes. Time is very short compared to the Hunter Tutorial. Everything must go perfectly to achieve this requirement. The toughest part is at the end when you have to fight the hunters. The most important thing during this part is to attack Hank (support) first since he can cast a shield on the other hunters that absorbs all incoming damage. Then, attack the hunter that is closest to make sure they do not revive Hank. To be extra safe, you can also attack Hank's body on the ground to make him die much quicker. This takes a few extra seconds, but he cannot be revived after doing this. The best attack combo is Charge, Leap Smash, Rock Throw for a guaranteed kill. There is also a 30 second cutscene at the end of the mission, right before you encounter the team of hunters. This cutscene does count towards the total time and cannot be skipped.

Easy "Three Of A Kind" achievement

You must farm Monster Mastery items to reach "Elite" status with all monsters.

Tier 1 for all monsters is just using your abilities; it does not matter if they are used on hunters or wildlife.

Tier 2 sometimes requires using it on multiple targets or narrows the usage to only damage from hunters.

Tier 3 usually adds another restriction on the Tier 2, and is the most time consuming to complete.

Use the following tricks when farming the following Mastery items:

Tier 2

Abduction (Wraith): You must abduct 45 hunters mid-air. Wraiths' normal melee combo includes an up-slash that will launch your victim into the air on the third or fourth strike. You can directly abduct the target immediately after throwing it into the air, making this much easier than any other mid-air item.

Tier 3

Abduction (Wraith): Abduct 225 hunters from their team. You must abduct a target that is in close proximity to another hunter. Abduction is also a good opening move for multiplayer fights.

Fire Breath (Goliath): Inflict 80,000 damage to hunters mid-air. Select a map with a cliff, such as "New Calico" with the cliff directly west of the first generator. Wait near the ledge for bots to come up, then knock them down and flame them while they fall.

Rock Throw (Goliath): Use the same technique as Fire Breath, but you have to become skilled as to predict where your rock is going to fly.

Supernova (Wraith): Use Damage abilities 70 times while Supernova is active. Use Abduction and Warpblast while Supernova is active. Make sure not to abduct someone who is outside your nova, as it will not qualify.

Vortex (Kraken): Hit 360 hunters mid-air. Use the same technique as Fire Breath, but have another player to jump in front of you.

Steam achievements

Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.

Collect Them All!: Unlock all of the Hunters and Monsters.

Wildlife Genocidist: Kill 1,390 wildlife outside of the Tutorials.

Massacre: Kill an entire Hunter team as a Stage 1 Monster.

Death From Above: Kill the Monster while in mid-air outside of the Tutorials.

Squerly: Achieve 95% or higher accuracy against predators in a match outside of the tutorials.

Bone Jockey: Win a match while having spent most of the time in the air outside of the Tutorials.

Ninja Time!: Kill a Hunter without taking any damage outside of the Tutorials.

Death to Tyranny: Rescue a teammate from a Tyrant outside of the Tutorials.

Inconceivable: Kill the Monster without taking any damage outside of the Tutorials.