ste7enl

endangeredomega wrote:Probably my favourite of all the "tea" designs thus far. It's clean, simple, and is posessed of enough of that charming surreality and quirkiness that a good Woot shirt should have!

lyonscc

This one is an homage to Banksy, a street/graffiti artist in Britain who posts realistic stencils on bare walls, often using signs or objects on the wall within the design.

To answer a question from the pre-comment-fix thread: Ackbar is actually pulled from a heavily hand-inked/penciled scan that I then ran through multiple Photoshop filters and then into Illustrator (to get the outline/stencil effect). The bricks are an artificial repeating pattern (not a photo), further manipulated in Photoshop.

baybei

lyonscc

drakefenwick wrote:The pose, gun, and some of the design elements were taken from an old Bond movie poster. 8)

I thought that's what she looked like, too - it was a pose from a friend in my facebook feed (with a different face and hair). When I started the drawing last month, I was going to make her a pirate (thus her Howdah pistols), but then I realized that she actually looked more like a Bond Girl (especially with the circular background motif).

trapperjon

Mrs. Lovett from the story/musical/movie Sweeney Todd the Demon Barber of Fleet Street. She helped Todd dispose of dead bodies by baking them into the meat pies she sold. Since it is one of my favorite musicals, and set in London, it was one of the first things that popped into my mind with this weeks theme.

lyonscc

lyonscc wrote:I thought that's what she looked like, too - it was a pose from a friend in my facebook feed (with a different face and hair). When I started the drawing last month, I was going to make her a pirate (thus her Howdah pistols), but then I realized that she actually looked more like a Bond Girl (especially with the circular background motif).

Oops - disregard this - somehow the comment I replied to appeared under my Art Nouveau design, but was gone after a refresh.

lyonscc

There are several grounds they may reject it on - it looks like there are gradients in the comic figure, but you've not shown any halftones to indicate this. Also, the comic figure, itself, is taken directly from the cover of the American versions of the Hitchhiker's Guide books, and is likely under copyright (especially, since you can't really argue the use of the figure, itself, is parody).

Woot has gotten much more strict in making sure that they don't violate any intellectual property rules, and I would guess grahamcrac is making his/her predication based upon this.

Wizrd23

lyonscc wrote:There are several grounds they may reject it on - it looks like there are gradients in the comic figure, but you've not shown any halftones to indicate this. Also, the comic figure, itself, is taken directly from the cover of the American versions of the Hitchhiker's Guide books, and is likely under copyright (especially, since you can't really argue the use of the figure, itself, is parody).

Woot has gotten much more strict in making sure that they don't violate any intellectual property rules, and I would guess grahamcrac is making his/her predication based upon this.

Ok valid points. This is the first design I have every submitted, so I'm not 100% up to speed on finer details. I'll see if I can fix gradients and replace with half-tones.

As far as the character goes, its not taking directly from the cover art. Its a redrawn interpretation. Kinda hard to parody a ball with arms much more than that. I avoided the hitchhiker thumb because its definitely copywritten.

bagawe

lyonscc

Wizrd23 wrote:Ok valid points. This is the first design I have every submitted, so I'm not 100% up to speed on finer details. I'll see if I can fix gradients and replace with half-tones.

As far as the character goes, its not taking directly from the cover art. Its a redrawn interpretation. Kinda hard to parody a ball with arms much more than that. I avoided the hitchhiker thumb because its definitely copywritten.

Oh well, we will see what happens.

Good luck! If you look at my submission history, I've learned all sorts of ways submissions can be rejected. It's frustrating as all get-out, but you eventually (kind of) get the hang of it.

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