Resident Evil 5 (Collector's Edition) Walkthrough & Strategy Guide

With all three valves twisted and the flames down, you can access the building you've been anxious to breach. You just need to deal with another group of enemies en route (including a pesky Cephalo), but nothing you haven't seen before. When you enter the building, you'll run into a friend of Sheva's. When the cutscene ends, you have to defend the man from enemy attacks while he hacks a computer so that the party can escape danger via the elevator in the middle of the room. Again, except for some Cephalo, you're dealing with pretty standard Majini here. It's the fact that you have little room to work with that makes things difficult, not the enemies themselves. Stick around as long as possible to collect dropped items as you lay waste to the endless amounts of enemies that stream in, but don't push it. You're probably running low on ammunition as it is.

More of the same will occur in short order after escaping on the elevator, but first, you need to traverse the various platforms of differing heights and lengths to get to the far end of this room. This isn't too hard, though you'll run into enemies en route that seem to spawn from and come from differing areas moving forward. Be sure to collect all of the goods you encounter, both dropped by slain foes and left behind in crates, barrels and the like. Oh, and if you have any Proximity Mines, feel free to plant a few as you move forward. While it appears this is a wanton waste of goods, these mines will help you survive the upcoming onslaught. So if you have any, plant them once you're positive you've cleared the enemies in your vicinity so that they aren't set off prematurely.

You'll eventually arrive at a locked door, sealed so tightly that Sheva's friend will need to do some hacking again to get it open. As if it comes as any surprise, you'll be attacked by endless amounts of enemies here, just like you were when he was hacking the elevator's computer. Since the enemies will need to move all the way across the platforms you previously traversed, you're going to be in for a bit of a treat -- a huge number of zombies slowly moving towards your position including, you guessed it, a chainsaw-wielding maniac. See why those Proximity Mines were useful? They should stymie the advance of your foes and buy you some time. As soon as they appear, climb a nearby ladder to a high point, equip your sniper rifle, and begin taking out as many enemies as possible from afar. The more dangerous the foe is, the more important it is that enemy is killed. While you should collect what goods you can from dead corpses (including a Gold Ring from the downed chainsaw foe), keep in mind that the enemies here, just like down by the elevator, will respawn endlessly until you move on. Thus, once the door is open, make haste towards it and get out of dodge as quickly as you can.

BSAA Emblem #17 - Once you're back outside, you'll see the enemy boat on the dock ahead. You can begin running towards it by going rightward and then forward (you can't yet go through the door on your left). When you do, the boat will disappear and a timer will appear on-screen, indicating that you have two minutes to get to the far side of the dock, where a friendly boat is waiting to take you to safety (and to pursue the escaping boat). However, a BSAA Emblem is cleverly tucked away here and is accessible only after the timer has begun. Instead of turning around and running the way you came, seek out a shack on your right (if your back is facing the way you initially came). Quickly run in and search the small shack; the emblem you seek is on the wall. Shoot it and quickly begin working your way towards the other side of the dock, since there's quite literally no time to waste.

Hopefully you don't learn a painful lesson here. As soon as the enemy boat takes off and the timer begins (as discussed above in the BSAA Emblem description), you have two minutes to get to the other side of the docks, where a friendly boat is waiting for you. Of course, myriad zombified enemies will appear on-scene in attempt to halt your advance. You don't have time to fight them all, especially because their numbers seem heavily padded in certain areas. Shoot and kill only who you have to as you work your way towards the locked door. Shoot the lock on the door to get it open in a flash, and then simply bob and weave through enemies (and explosive booby traps, which you'll need to set off from afar). You can fight who you want if you think you have the time, and there are a few houses to explore that contain goods to collect, but once you reach the far dock where your boat awaits, you'll end this mission successfully, so long as you had some seconds to spare.