Wanting to get into the Christmas spirit and also get more playtime out of your fancy Nintendo Labo VR Kit in equal measure? Well, you've certainly found the right place.

Nintendo has released a new - and free - VR game for its Labo VR Kit on Switch. Simply called 'Christmas', the game has appeared on the Japanese version of the Nintendo Labo news channel accessible via your console's home menu - expect it to also appear on that very same news channel across Europe and North America soon.

According to Japanese Nintendo, the game has you controlling Santa himself and entering a chimney. You can move around with the control stick, jump with the 'A' button, and roll with the 'B' button.

Of course, the Labo news channel has provided VR owners with plenty of free games in the past, too. They're usually quick and simple affairs, but also provide inspiration for making your own games - all of these free titles use the very same game-making software provided to players.

Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.

I'm almost through my GCN and Wii catalog of games (that are currently able to play properly) in VR, I can't truly explain how great Wind Waker, Super Mario Galaxy and Zack & Wiki are in VR (and a ton of others too)..

Been waiting to get Labo VR on sale. I'd only buy it full price after I open and put together the vehicle set box I bought on clearance about 6 months ago. Which I'll only put together after I finish building the house in the variety set from 15 months ago.

I bought PSVR headset about a year ago, have barely used that since either.

Glad to see they're still supporting the Labo VR well. Still makes me hopeful that more games in the future will get VR updates. Luigis Mansion 3 would honestly work very well in VR with how the camera works in that game. Much better than BOTW's constantly. moving camera

Honestly the biggest problem facing Switch VR is the resolution. Simple things like this work, but look bad. I appreciated BOTW. BUT it was smeared so badly. Give us 8 bit games in VR. Provide LABO support to the Classic Games Collection. Now that would be fun.

I ain't gonna lie, I've had tons of fun with Labo VR, no it's not the best VR bit it's also not that bad, I think it's particularly cool that they keep adding free games and updates to games I've already paid for, one day I hope they go all out but until then Labo VR is a cheap alternative

It‘s a shame that Nintendo didn‘t implement online sharing for VR Garage levels. I guess we all would be surprised by the level of creativity (because of the very limited tool set), as we are for Mario Maker levels of genius (often Japanese) level creators.

I ended up throwing my Labo VR kit away (left it on the street for someone to take) without ever opening or building it. I meant to use it, but the more I thought about it the more it seemed like a waste of time and a pain in the ass to construct. I discard it a couple months later without ever trying it. That's my Switch VR experience.

@Max_the_German Yeah, not letting people share their creations in Labo, especially Labo VR stuff, was one of Nintendo's dumbest decisions this gen imo. Only Nintendo can be this short-sighted and just plain stupid at times.

I use Dolphin VR and a gcn controller, a Steam controller or Wiimote.. Though wiimotes aren't that great when you can't see your sensor bar (hence the Steam controller).

I currently have a Valve Index, but I did all my trial and error stuff (and most of my playthroughs) with a Vive shortly after launch.

I started with

HTC Vivei7 4790kGTX 970 16gb DDR3

And most games were playable @ 3x - 4x internal res (barely, but graphically 3x is minimum for me)

I now haveIndexi9 9900kRTX 2080Ti64gb DDR4 (I'm not crazy, I was just unaware of a "double up on RAM" promotion the shop was doing)

I'm @ 8x in many games (I don't think I've played any wii games on this rig, except Xenoblade Chronicles which was @ 6x or 7x with HD textures, culling and mods)

In wind waker I can render all Items outside the normal viewport and run a hd texture pack @ 8x internal res. It's quite breath taking, especially considering how old the game is.Most importantly I'm running it at a somewhat Nendoroid scale.