Boss Invasion: Monstrous Assault! (Plus IGOROK Changes!)

Comments

As with end of season leaderboard rewards, there may be a short delay before things are activated, but they'll get to you. We're investigating the blank Thalia messages, but I'd rather have blank messages and working payouts than visible messages and broken payouts!

One part of it says "monstrous assault II" and another part says "complete monstrous assault I" when it should say "complete monstrous assault II".
Additionally, some people are having glitches where Marrow uses Lure and teammates/enemies disappear.

While small errors like this aren't necessarily a huge deal, others are, like the vault wasting boosted event runs. These kinds of mistakes occur often enough that it makes me question whether you guys actually check this stuff before you release it. Your community would appreciate it greatly if you could please do more thorough testing and proofreading before implementing events or other changes in the game.

The only real problem/irritation we are having is that people lose their guild point boost by playing the Vault while boosts are active. Since that quest doesn't stack, it is annoying. The Vault should not use up one of your point boosts since it doesn't give guild points!

Otherwise it has been a great event with just some minor glitches. Really enjoying it.

The only real problem/irritation we are having is that people lose their guild point boost by playing the Vault while boosts are active. Since that quest doesn't stack, it is annoying. The Vault should not use up one of your point boosts since it doesn't give guild points!

Otherwise it has been a great event with just some minor glitches. Really enjoying it.

@Joel was -ATK intended? The only stat changes you listed were +Def and +HP, but mine’s ATK nerfed about 250 points.

Well, the original note does just say +def and +HP, so not sure why Attack and Skill also changed. Here is a summary of the changes:

Attack: From 2263 to 1967, for a decrease of 13.1%
Defense: From 1998 to 2633, for an increase of 31.8%
Skill: From 1660 to 1533, for a decrease of 7.7%
Health: From 6345 to 8989, for an increase of 41.7%

@joel -- do you know why Attack and Skill were changed? Your original note doesn't mention. Could it be a mistake? Thanks

@Joel was -ATK intended? The only stat changes you listed were +Def and +HP, but mine’s ATK nerfed about 250 points.

Well, the original note does just say +def and +HP, so not sure why Attack and Skill also changed. Here is a summary of the changes:

Attack: From 2263 to 1967, for a decrease of 13.1%
Defense: From 1998 to 2633, for an increase of 31.8%
Skill: From 1660 to 1533, for a decrease of 7.7%
Health: From 6345 to 8989, for an increase of 41.7%

@joel -- do you know why Attack and Skill were changed? Your original note doesn't mention. Could it be a mistake? Thanks

This is intended. I failed to mention those changes to joel for his writeup. Sorry for the misrepresentation there. With all future reworks and heroes, we'll be adjusting hero stats to push them more in line with their class, similar to this update.

@Joel was -ATK intended? The only stat changes you listed were +Def and +HP, but mine’s ATK nerfed about 250 points.

Well, the original note does just say +def and +HP, so not sure why Attack and Skill also changed. Here is a summary of the changes:

Attack: From 2263 to 1967, for a decrease of 13.1%
Defense: From 1998 to 2633, for an increase of 31.8%
Skill: From 1660 to 1533, for a decrease of 7.7%
Health: From 6345 to 8989, for an increase of 41.7%

@joel -- do you know why Attack and Skill were changed? Your original note doesn't mention. Could it be a mistake? Thanks

This is intended. I failed to mention those changes to joel for his writeup. Sorry for the misrepresentation there. With all future reworks and heroes, we'll be adjusting hero stats to push them more in line with their class, similar to this update.

Wait, so IGOROK does not have the highest attack and defense stats anymore?