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If you've ever watched any TAW action vids from our LuftGangsta friends, you should be well aware that they extensively utilize custom skins. Debate the merits and detriments and state your own position all you want, but LG runs this show (edit - and StG2). There are probably 10 - 20 pages of opinions in this forum on chute-killing. Did anything change?

Edited October 28, 2018 by StG77_HvB

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If you've ever watched any TAW action vids from our LuftGangsta friends, you should be well aware that they extensively utilize custom skins. Debate the merits and detriments and state your own position all you want, but LG runs this show (edit - and StG2). There are probably 10 - 20 pages of opinions in this forum on chute-killing. Did anything change?

No.

And because of this, we shouldn't express our opinion?

1

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You can express your opinion but that doesn't mean that people would agree to it.

There may be individuals, that try to "cheat" using transparent wings. But the skill ceiling in IL2 is so high, that such people still remain crappy pilots. An effect like this is so utterly negligible, that it would be ridiculous to sacrifice the immersion squadrons with custom skin sets enjoy - over one or two skill-less foul apples.

Hence your direction of opinion "hürr dürr - block all fun toys!" is false to us. You already did that on your server and that's why we don't play it, and you can enjoy your no skins environment on a gazillion of other servers. Your own server for example, it had good missions iirc.

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Even in the scenario you describe, there is not much of a difference than using lights in combat. The so called advantage is minimal.

The difference is that everyone can see the lights, same as red paint of von Richthoven's plane. When you use custom skin of bright red for your team and no-one else but your mates can see then you get advantage of instant recognition of friend and foe without your opponents being able to do the same (they would if they were able to see your skins also.) So the problem is that it's only those who have these skins loaded are able to see them. Ofc if you (have) put them in public distribution then I take this all back, then it is comparable to above mentioned von Richthoven.

8 hours ago, =LG=Piciu said:

Tell me guys what`s wrong in having own skins, to better recognize your teammates? Do you really guys are thinking, that we are cheating?

First question: The answer is above. Second question: Yes, if your skins are not available for everyone to download.

Ofc you can create what ever rules you want when you run the server, although I would be interested to hear opinion from StG 2 guys also.

What I would also like to see is base of approved custom skins that could be used in multiplayer.

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The difference is that everyone can see the lights, same as red paint of von Richthoven's plane. When you use custom skin of bright red for your team and no-one else but your mates can see then you get advantage of instant recognition of friend and foe without your opponents being able to do the same (they would if they were able to see your skins also.) So the problem is that it's only those who have these skins loaded are able to see them. Ofc if you (have) put them in public distribution then I take this all back, then it is comparable to above mentioned von Richthoven.

First question: The answer is above. Second question: Yes, if your skins are not available for everyone to download.

Ofc you can create what ever rules you want when you run the server, although I would be interested to hear opinion from StG 2 guys also.

What I would also like to see is base of approved custom skins that could be used in multiplayer.

Ours is available for download for anyone to use and it has been since its release

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You can express your opinion but that doesn't mean that people would agree to it.

If you mean me, I'm aware of that.

55 minutes ago, SCG_Fenris_Wolf said:

Hence your direction of opinion "hürr dürr - block all fun toys!" is false to us. You already did that on your server and that's why we don't play it, and you can enjoy your no skins environment on a gazillion of other servers. Your own server for example, it had good missions iirc.

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Welcome Pilots!
Summer has come to the end, and also did our TACTICAL AIR WAR Season XV. Now it`s time to recharge our batteries. You can now take a rest, or go to your training sites to become better and better. We will now focus to make another improvements to welcome you in the next season.
Here we have Diplomas for best of you, and Cups for campaign survivors. Only blue side this time, none of the reds survived the struggle with "0" death.

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Guys, TAW has brought my flight sim to a level of immersion never felt before, and I’m really grateful for what was created and looking forward to the next campaign.

I do have however one big doubt that leads me to ask to the creators of this majestic campaigns: Why don’t you run each campaign 2 times?

Seen from my perspective, this should bring lots of benefits to player and creators:

- players can enjoy the same campaign, if they want, from both perspective (red and blue)

- players would keep playing TAW while the dev team is working on the new campaign, keeping the enthusiasm of the “fan base” we’ll alive

- dev team would have less stress to work on the new campaign, knowing players have something keeping them up for several weeks (it’s not a job, but I’m assuming the sense of having hundreds of people waiting for your news is somewhat present)

- the coding efforts used to create a campaign would be exploited and enjoyed for a longer period, which is worth for the amount of work behind it.

Of course I’m not suggesting to use the same campaign many times, just twice, because the sense of unique experience would be compromised otherwise. Moreover, one of the main limit of my question is that I DON’T know how much work is required to have the campaign running, even if it’s already coded; clearly If running it 2x times would require lots of efforts, hence postponing several weeks the next campaign, I would throw my idea into the trash bin. Unless of course there’s some way you would consider using extra help for the “campaign maintenance” while you focus on the next one (and fly yourself, I guess :) ... )

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About running 2 campagins in a row. I proposed that solution before TAW 14 but in case of balance we had to obligate people to play one campaign on red side and next on blue side then we could see if any side has its favors or its a players Base on side specific.I'd like to see how it works but then what about one side players...will they fly on side that never fly?

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About running 2 campagins in a row. I proposed that solution before TAW 14 but in case of balance we had to obligate people to play one campaign on red side and next on blue side then we could see if any side has its favors or its a players Base on side specific.I'd like to see how it works but then what about one side players...will they fly on side that never fly?

I do not see how this could make a difference. If you change the core of players aka the tactics and the teamwork you actually compete the capability of players to fly on different teams and not the way of changing the flow of war.

What I mean is that most likely even if they lose or win the conclusions are false positive or negative.

Probably better should be if you force the player to fly on the same side and the other side which lost the previous war adopt new tactics.

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I'm with Ivy on this one. Part of the appeal of TAW is that it's not constantly available. Then again it would be nice to have it available a bit more than it is...

I agree, if TAW ran all the time it would just become Wings of Liberty with no GPS icon. It’s cool because there’s an off season - although sometimes the off season can be a little long.

6 hours ago, =LG=Piciu said:

Here we have Diplomas for best of you, and Cups for campaign survivors. Only blue side this time, none of the reds survived the struggle with "0" death.﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿

PS- I’m not too fussed about it, but It was just pointed out to me that I was the highest ranked surviving pilot of either side from the last campaign (no deaths, captured, discos) at #39. I was flying red too. Why no ENKAS award?

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PS- I’m﻿﻿﻿﻿﻿ not too fussed about it, but It was just pointed﻿﻿﻿﻿﻿﻿﻿ out to me that I was the highest ranked surviving﻿ pilot of either side from the last campaign (no deaths﻿, captured, discos) at #39. I wa﻿s flying red too. Why no ENKAS award?﻿

﻿

Dear Darbzy,

Enkas Cup or Kuznechik Statue are awarded for pilots with "0" death, "0" captured, and beeing in "top 5" (fighter, bomber or tank killer). Sorry, but you were not in top 5, mate 🙂

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Guys, TAW has brought my flight sim to a level of immersion never felt before, and I’m really grateful for what was created and looking forward to the next campaign.

I do have however one big doubt that leads me to ask to the creators of this majestic campaigns: Why don’t you run each campaign 2 times?

Seen from my perspective, this should bring lots of benefits to player and creators:

- players can enjoy the same campaign, if they want, from both perspective (red and blue)

- players would keep playing TAW while the dev team is working on the new campaign, keeping the enthusiasm of the “fan base” we’ll alive

- dev team would have less stress to work on the new campaign, knowing players have something keeping them up for several weeks (it’s not a job, but I’m assuming the sense of having hundreds of people waiting for your news is somewhat present)

- the coding efforts used to create a campaign would be exploited and enjoyed for a longer period, which is worth for the amount of work behind it.

Fantastic Idea!!

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Good idea to me. If so -just an idea-, why not make the campaign bit shorter (like 6 maps instead of 8). That + a campaign available almost all the time, would certainly encourage more players/squads to switch sides

Because if a usual blue guy flying 109 (like me) doesn't enjoy the red side as much as he expected, he know he won't have to wait long before coming back to blue side. But that wouldn't happen on the other way (red guy flying blue) because german planes are way too awesome

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hello LG guys for me there are never wars back and forth is won or lost and the time of inactive war is to prepare for the next and improve skills and attitudes so this campaign is making the squads grow more and more another question would be possible to increase a pilot parameter rescue in enemy zone to a companion as for example a companion in enemy zone is forced to land for engine failure etc looks for an inactive aerodrome or a road the companion lands for the engine and rescues to the companion parameter could be seer this meter range rescue pilot

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hello LG guys for me there are never wars back and forth is won or lost and the time of inactive war is to prepare for the next and improve skills and attitudes so this campaign is making the squads grow more and more another question would be possible to increase a pilot parameter rescue in enemy zone to a companion as for example a companion in enemy zone is forced to land for engine failure etc looks for an inactive aerodrome or a road the companion lands for the engine and rescues to the companion parameter could be seer this meter range rescue pilot