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Gundam RTS is a free RTS game. It uses the Spring game engine and is currently in production. I make periodic releases and the game is very playable. It focuses on the one year war story which means no super mechs or effeminate boys. Just anime style humanoid robots shooting each other A LOT.

recent work:
Gundam RTS
- Animations improved for all units in gundam except the kampfer and lite gm.
- Addition of the high trajectory tag to many artillery units.
- continued work on the research items.
- tweaks to transports which should make loading and unloading easier!
- spectators can now see what researches are available to players
- audio fixes.
- texture tweaks to bring out colors more on certain units.
- further tweaks to the next version of the economy.

The homepage
- Resolving some integration issues with the forum and new main page then I'll setup a proper homepage for grts.

things keeping me from the new release:
- tweaks to the ui
- prepping the new distribution stuff
- new airport models
(will fix the issue with unit sometimes not being able to hit airports)
- further testing of the new research tech progression.
- writing a nice long post detailing the new economy and how the game now works. Otherwise you guys will have to read through the "feature" posts in chronological order to understand things.

this will not be 1.3, this is work for the "hotfix" release. While I think at this point hotfix is a bit of a misnomer but gosh darnit I am gonig to call it that!

I just realized what I want from GundamRTS, is find cover and dodging :D

either player can order an advanced gundam with a hotkey do side-move, or AI control it to sudden crouch.

terrain/wall that can provide cover for gundams would be great - let them switch defense mode and other mode, those long-reload time unit shall not expose too often. just when reload finish it standout to shot, else stay in safe place, behind wall or something.

Beside, I particular hope all light gundams can perform jump in a short distance.

I really think that what you are saying isnt possible as it probably couldnt be done in the engine, as Smoth has said before all units move like cranes and also he would have to create animations for the crouching and taking cover.

But maybe for cover the mobile suits or even the vehicles could entrench putting sandbags around them so they can fight off higher techs easier, thats what I would like to see but only if it isnt too much trouble.