Some comments on your code :line 386 : use Material.AMBIENT, not mat.AMBIENTline 405 : typo, rename "urlWlak" to "urlWalk"line 405 : path you provided is "Sounds/walk.ogg" but I see no folder sounds. I changed it to "walk.ogg"same comments on path on line 196 and 199 (loading of Sala.ASE)(I finally had to re-create the whole directory structure)whole code : it's a good habit to conform to standard Java coding conventions. A slight "Esc-Ctrl-F" in Eclipse does most of the work for you.

line 405 : path you provided is "Sounds/walk.ogg" but I see no folder sounds. I changed it to "walk.ogg"same comments on path on line 196 and 199 (loading of Sala.ASE)(I finally had to re-create the whole directory structure)

Amos those paths are there. It's working for me like this. Maybe this is because i'm using netbeans.

line 405 : path you provided is "Sounds/walk.ogg" but I see no folder sounds. I changed it to "walk.ogg"same comments on path on line 196 and 199 (loading of Sala.ASE)(I finally had to re-create the whole directory structure)

Amos those paths are there. It's working for me like this. Maybe this is because i'm using netbeans.

Possibly they disappeared when you made the .rar archive.. or the open-source linux rar extractor doesn't re-create the file hierarchy

No but I haven't debugged it yet.. I considered performance and correct file loading in your game to be more important than sound.. But wait once I have included Yuri's faster texture loading in the toolkit I'll debug your sound problem.

No but I haven't debugged it yet.. I considered performance and correct file loading in your game to be more important than sound.. But wait once I have included Yuri's faster texture loading in the toolkit I'll debug your sound problem.

The sound data is only loaded, when it is first "rendered". And when it's loaded there's a message. And, we don't have this message.. so this node never gets rendered... and when it's not in a special "pass" it works perfectly... soo what's going on ?

The sound data is only loaded, when it is first "rendered". And when it's loaded there's a message. And, we don't have this message.. so this node never gets rendered... and when it's not in a special "pass" it works perfectly... soo what's going on ?

A word about the reason, why I deprecated these methods:I introduced a new interface called TextWidget. I'm planning to use it for a speacial implementation of the new List Widget I'm working on.And setColor() is not a good name for a common text-color getter/setter. So I deprecated set/getColor() in Label and added the new method implemented from TextWidget called set/getFontColor().

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