Ok so this is the first time I have entered anything into the lighting challenges. I actually worked up the guts to show off some of my work. Give me all the crits you want because I know it's just meh. Thanks for giving me a chance though!

I just come back to the Challenge #5: Under The Boardwalk.
It's an honor to see my work on the gallery, (page 24)
but my name is incomplete : Jean-Christophe
It misses my surname : Jean-Christophe Boujon.

(I hope in myself that you will put my work in the gallery Challenge #6 ;-)
Thank you very much for the time you spend for us.

Hi Folks,
this challenge is very funny to me! Here my first try: the skin is "foam rubberish", tears conduit (well, where tears exit from eye, you know...) isn't texturing yet, and maybe pupil is a little overcasted. Rendered with FPrime level 8, MonteCarlo Radiosity, no lights at all, only HDRI, rendertime ab. 15min. As usual, comments are welcome!

Here my WIP, a tribute to Blade Runner. The eye is all hand painted in PS with the add of the trasparency of the reflected image directly in the texture.
Tomorrow I hope to paint the part of the head in zbrush.
Critics are wellcome (especially from blade runner fans)

@ Mike RB: Very nice image so far! Skin is looking better and the eyes are coming along nice. The only part that stands out for me right now is the shadow in "crevice" above his eye. Seems a little dark. Maybe if it was a bit more colored or toned down a little? But otherwise great

Here is my entry so far:

It's a low quality render. Trying to get everything done procedurally....don't have photoshop installed on this computer. The skin is MiSSS material with a few tweaks/bump. And the iris is a network of ramps with some UV noise on them. 1 areaLight and 4 spotLights.

I'm late again...
I'm still working on a brakdown for challange 6... don't wanna miss the fun on this challange, so thought I'd show up here early to see wt's goin' on

@Mike RB Very very Nice Image, espicially for a WIP!!
-The SSS shows very nice warm lines espicially on the inner edge of the eye lead
-I'm wondering how you Got the SSS to work on a non complete head model, Is it a physical SSS?
-the Inner Eye corner should be showing more of a red color.
-The new Texture map looks more natural but There should be a hazzy line around the iris (like the one on the image Jojo1975 posted) - or at least I think so
-I'm wondering also about where that eye is located, the lighting feels like an exterior shot but the eye is catching a reflection of a window from an interior (I'm not saying it impossiable)

Thanks for the comments guys. There is still lots of work to be done...
regarding the lashes... I put a fresnel reflection on them and made them 50% transparent to soften them. Regarding the SSS, modo's SSS dosent require a closed surface, it's happy to scatter nicely on open surfaces.

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