EasyAntiCheat for eSports

Competitive gaming is in EasyAntiCheat‘s blood. With a history in games such as Counter–Strike, Quake Live, Wolfenstein: Enemy Territory, etc.. the team has a varying but committed history to competitive shooters. Nowadays you‘ll still find us (noob stomping?) in these listed games, but also in many of the competitive games in which our anti–cheat is active.

Seeing CS as the tip of the spear for the growth of FPS in eSports, we want to contribute and continue to see the scene flourish. It‘s around this idea that "EasyAntiCheat for eSports" was born. EasyAntiCheat for eSports is a league anti–cheat solely targeted to gamers who participate in eSport leagues and tournaments, and is available for the following games.

The service has always been free for players, with at first still having the leagues and tournaments contributing to cover the costs. However, we believe that with most tournaments taking no longer than just a couple of days, the licensing model was too restrictive. This is why we worked to redesign EasyAntiCheat for eSports with the goal of making it available for free for tournaments and leagues, and see the anti–cheat being picked up by many more leagues and tournaments around the world.

Are you a game developer? Please note that the eSports service operates independently from EasyAntiCheat‘s standard service. When integrated directly into a game, EasyAntiCheat comes with a much more extensive feature set. Please get in touch if you‘re considering integration with your game!

Players

Participating in a league or tournament that requires EAC?

The EasyAntiCheat client is available on Steam and is required for participating in EAC protected matches. Once you have the client installed, start it from Steam and wait for the app to finish loading and indicate "Please start the game". At this point, start your game and connect to the protected game server through the standard server browser.

Webhooks

Note that the use of this feature requires technical understanding and capabilities. Beyond providing suitable documentation, EasyAntiCheat has no obligation to be hands–on involved with the actual coding of your custom game launcher.

The licensed version of EasyAntiCheat is self–hosted on your servers. The SDK includes a Java software component that is straightforward to set up on any server. The storage of data is self–contained in the Java server and does not require any set up of a database server.

Note that the use of this feature requires technical understanding and capabilities. Beyond providing suitable documentation, EasyAntiCheat has no obligation to provide one–on–one support in the configuration of your server environment.

The EasyAntiCheat server comes with a full–fledged RESTful web API. Through this API you can query the ban list and general runtime information. Additionally, all configurable features are interfaced through this RESTful web API so you won‘t be needing any direct database or file access to configure the service.

Note that the server‘s features are interfaced through the web API only. GUIs may be provided over time, but are not guaranteed to be available at the time of purchase of your license.

The service can make callbacks to any configured webhook end–points, such as those provided by e.g. Slack and Discord. Think of notifications when players come online, when bans are enforced, etc..

Message of the Day

Configure your message of the day, displayed to all players according to your configured frequency.