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Topic: Anybody willing to do a small test? (Read 18165 times)

Uploaded a new version with a new test. With that one, i've five tests in place now and i'll leave it at that for now. The next step is to think about the option to upload and compare results... The new test isn't much more than an extended version of the rotating beethoven in "normal" An3DBench. This time it's a dragon with a higher polygon count and some nice (fake, with incorrect lighting...) reflections. Note that the gaps don't reflect the dragon but the stones do (it's actually a cheap trick, but i liked it... ).

As said, it's pretty much fake. It's the same mesh that's used two times in the scene. The second time with inversed culling and a tweaked rotation matrix (set to -1 at 1,1). There's a transparent plane between them to fake the floor. As said, lighting isn't correct with this approach. The mirrored dragon should actually be lit like the original one, but instead it's lit on its own. It should be possible to get this correctly by really seperating the two into two different worlds and rendering them both into one buffer, but for this benchmark, i haven't done it. The human eye is very forgiving concerning wrong lighting, so i think i can get away with this.

I've finally updated the phone (It's an original Galaxy, not a Spica...so the mod in the link doesn't apply btw.) to Galaxo 1.6.3.4 with a backported Froyo VM (i.e. with JIT). It's noticable faster in everyday usage, but not in my 3D benchmarks. They are either limited by the GPU or the absence of a fpu, the jit does no good in either of these situations.