Basic Info

01: Name

02: Position on the team

03: Biography

I am currently a student at McGill University in Software Engineering (B.
Eng.). I've been programming for about 8 years on and off with different
languages. ES is my first major project with C++.

Interview

04: What are your tasks on the team?

I'm the project lead, so I oversee the functioning of all the departments and
give everyone stuff to do. I am also the only coder on the team at this point
so I'm responsible for most of the programming you see in ES. Being the
founder I'm the ultimate reference on the team for what should and shouldn't
make it in and I have a full picture of what the mod is and can be.

05: Why did you join the ES crew?

I didn't really join it, I founded it 5 years ago. It was mostly out of
ambition to create a really great game that I wanted to play.

06: What did you do prior to your work on ES?

Before ES for HL2 there was ES for Battlefield 1942 which released publicly
but didn't last too long. I worked briefly for some other Battlefield 1942
mods. I did some modding for Starcraft and Unreal Tournament way back when I
was learning to program.

07: What do you like most on working on this project?

Everything we've managed to achieve. Being the founder of the project it's
incredible to see all these talented people come together to make your idea
come to life. ES has been an idea I have been trying to do for a long time and
with this mod it's finally going through. I've met so many talented people and
had so many life experiences through this mod, for instance GDC. That's why I
love this project, it's ambitious and continues to inspire me as a coder.

08: Are there any other mod teams you admire?

I'm quite impressed with what Insurgency has managed to produce. If I had to
name another it would be Beyond the Red Line for Freespace 2.

09: Whats your opinion on mod projects. If anything, do they have an impact on
the industry?

I think mods are on the forefront of innovation in the gaming industry. Few
game companies can take the risks that mods can take without getting burned
and possibly losing millions of dollars.
Mod-makers are independent developers that drive innovation. It's unfortunate
so many mods go unfinished.

10: Where do you see yourself in the future in this industry?

Not really sure. We'll see where it takes me. Software Engineering is a large
and open field, so I could be making games or I could be programming the
computer on the next big sports car. We'll see.