Crazy Monkeys on Game Design.

November 29, 2011http://www.bonoboblogs.org/imported/scnclrbleep-new-video-2/

A video for the series scnclrBleep. It features a YouTube-account, great creative commons music and quickly made videos. This one uses creative commons music by Renzu and artwork by scnclr. Enjoy the artwork and the music!

http://www.bonoboblogs.org/imported/scnclrbleep-new-video/

A video for the series scnclrBleep. It features a YouTube-account, great creative commons music and quickly made videos. This one uses creative commons music by Renzu and artwork by scnclr. Enjoy the artwork and the music!

November 28, 2011http://www.bonoboblogs.org/imported/introduction-to-torchlight/

I recently finished Torchlight. I made multiple attempts getting into in the past. Somehow, it never really griped me, even though I enjoyed Diablo a great deal. The other day, all the Diablo 3 talk left me craving for some good old comfort gaming. It was the perfect storm for me to get into Torchlight.
I blame [...]

November 24, 2011http://www.bonoboblogs.org/imported/gee-display-ipad-%e2%80%93-now-in-english-available/

The German games-magazine “GEE” has shifted towards the iPad several months ago and regularly releases the “GEE Display” in the iPad Newsstand. GEE is known for its well-rounded games journalism, that does not only look on gaming-reviews, but also on the cultural side of gaming with aspects touching art, technology, society and politics.

Gee Display takes this approach onto the iPad and they made a good looking, relaxed and good to read iPad magazine. It features game-reviews, insight-reports, interviews and columns about art, music, gadgets and more. All articles are rounded up with high-resolution pictures, slideshows and/or videos, that play directly from the article.

Since the issue #4 Gee Display (App Store Link) is available in German and English as well. If you like a good gaming reading experience, you should take a look on this. The thing I like about reading “iPad Magazines” it, that it has a silent look and feel that is apart from the noise of the online-reading world. There are no bouncing ad-banners, to annoying click-me-here-or-there widget stuff. It’s just about the content and browsing.

November 21, 2011http://www.bonoboblogs.org/imported/introspect-podcast/

There were a lot of new developments with TRAUMA recently. Probably the most exciting one being the fact the game was featured on the App Store. But instead of listing everything that happened, I wanted to point out a particular interview I gave recently:
Pause:Continue Arc 2 – Episode 3, Trauma
The interviewer was with Peter Willington aka. Xero [...]

November 20, 2011http://www.bonoboblogs.org/imported/harvest-mania-is-online/

Click to visit. So far, German only. Sorry. The English version is being prepared.

This marks the first weekend (or free time in general) since 2009 that I’m not obligated to work on the game. Or am I?
You see, the game was already on the AgriTechnica two years ago, which was the original [...]

November 15, 2011http://www.bonoboblogs.org/imported/backlog-update-4-5/

Time for another backlog update. I finished another 9 games. During all that TRAUMA business, I completely forgot to do an update! Also funny thing: the actual games I end up playing often turn out to be very different from the list I initially come up with. On the other hand, I did play a [...]

November 14, 2011http://www.bonoboblogs.org/imported/monster-hunter-podcast-halloween-special-2011/

This time on the Monster Hunter Podcast: Halloween Special 2011. Impossibly delayed by electricity shortage, we bring you this celebration of the spooky holiday. Lean back, have a McRib and be afraid. Be very afraid.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!

November 13, 2011http://www.bonoboblogs.org/imported/a-fire-upon-the-deep/

Current work is on “Particles” – a “framework for FabLabs” that should enable quick scripting of FabLab-equipment, like laser cutters, CNC-machines or plotters. The framework is written in Lua, because Lua is extremely flexible and easy to install on almost any machine – even on an Arduino for example. The current state is “early alpha”. Feel free to linger around on the Particles-site but consider, that things are far from being completed right at the moment.

November 11, 2011http://www.bonoboblogs.org/imported/the-circle-experiment/

It appeared in Day9 Daily episode 341, an episode about multi-tasking. It was meant to demonstrate how being to able to play on a decent level in Starcraft 2 is not necessarily some impossible skill. The trick is to realize and understand what is important.
It’s [...]

November 7, 2011http://www.bonoboblogs.org/imported/don%e2%80%99t-grind-me-bro/

I recently finished Amnesia: The Dark Descent. If you haven’t heard about it, I think Yahtzee pretty much covers it.

It’s probably one of the most effectively scariest games of all time. It’s quite ingenious. And perhaps the most important thing to note is that it achieves all of this because it dares to actually leave out [...]

November 3, 2011http://www.bonoboblogs.org/imported/artist%e2%80%99s-impression/

Speaking of space and asteroids. Here is one image I see over and over again. It’s driving me insane.

Splash!

You will see it in every second science article on the extinction of dinosaurs or meteorites. Like this Wired article for example. It’s one of the so-called “Artit’s Impressions”. They often accompany scientific articles to illustrate a certain [...]

November 2, 2011http://www.bonoboblogs.org/imported/visiting-vesta/

There was no space geekout post for quite some time. So naturally, I have quite a bit of a backlog of space discoveries stored up. Here is the thing that was rocking my world for a few weeks now. We have arrived at Vesta!

Well, not we exactly. A small space probe called Dawn did, an extraordinary [...]

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Bonoboblogs is an agglomerated blog of people who are into game design or related art. We tend to be clever and open and have fresh views on computing games. We fill the gap between experimental gameplay, game design and theory. More about.