Hi, I’m Timo Radzik!

I love schemes and systems. Therefore I like everything digital and especially interactive. I want to meet people who also have the passion to solve problems in a system and make it appealing to others (with a lot of screenshake!).

„You can just hang around outside in the sun all day, tossing a ball around, or you can sit at your computer and do something that matters!“ – Eric Cartman

Bitcoin, Blockchain, ICO. Once more there is a hype about a new technology and people throwing money on things no one fully understands, yet. Using the wording and typical statistics of recent ICOs, I created my own ICO, distributing fictional Timo Token. Enjoy!

Level UB is the gaming-magazine of the University of Bayreuth. We examine the culture of gaming!

Wordpress is used as CMS, Bootstrap for the structure. Several plugins were used but I wrote a lot of code myself. For example: In the editor you got a box where you can paste the Youtube ID. All the popups and video embed functions are executed by the theme itself after that.

Another gamejam result all about action and feedback. Spread news, scare people, sell better news and unlock new weapons (=media). The Nordbayerischer Kurier, a local newspaper in Bayreuth, wrote about that gamejam and refered to Daily News as fun. Mission accomplished I would say :)

You can control your mech like in a classic shoot’em up but you hit your enemies with your sword, block with your shield or dash forward for a critical hit. The game has 10 level and unforgiving gameplay. Gamepad recommended!

Hamsters in Space is a ludumdare 28 entry about hamsters in space. You are crashed on an undifined planet and have to repair your ship. But the O2 in your tank only lasts for 1 minute! Hamsters produce O2 by hamstersysthesis, as you might know, so drain their O2 to fill you tank.

Since it is a compo entry I made everything myself except the music. I pixeled with GraphicsGale and programmed with GameMaker. The soundFx are made with Bfxr.

Junior PR consultant on the account of Nintendo. Working with brands like Pokémon or The Legend of Zelda.

2015, Jun

Trainee at Harvard Public Relations in the consumer electronics industry on the accounts of Sony PlayStation and HTC.

2014, Jul

Three months internship. Gathered experience in public relations for videogames in Munich. Worked for 2K Games at Gamescom 2014 in Cologne (Social Media).

2014, Apr

Started to work as a freelancer. Made several portfolios and websites for movie projects.

2013, Nov

Became a passionate game jam participant. Made over 10 smaller games on game jams and spare time projects since then. Engines: Unity and Gamemaker. Art with GraphicsGale and Photoshop or music and sound effects with Audacity.

2012, Dez

Began to work as a freelancer for Hamburger Abendblatt and Nordbayerischer-Kurier. Wrote about digital and interactive topics.

2012, Mai

Started studying in Bayreuth. Did several shortmovie projects with focus on the post-production before moving on to games.