Posts tagged interviews

There's a big focus on WildStar's lore recently. Aside from the big lore drops, dubbed "Loremageddon" by Carbine Studios, the game's official site has begun releasing a series of short stories detailing important moments in the game's history, from the first space voyage of the Cassian people to de...

Heroes are all well and good, but there is plenty of fan love for the villains. There's just something about those bad boys and girls redeeming themselves that makes those characters so interesting. Gazillion knows this and has responded by releasing Magneto, the latest of the playable villains, to...

Back in November, we told you about ZergID, a new social networking website aimed specifically at MMO players who are looking for guilds (or friends from games past) across the MMOverse. We spoke to one of the project's founders, Scott Katz, to get more information on how the service's beta is shap...

Tree of Savior got a pretty strong showing at G-star 2014, where the staff announced that Nexon will be handling the publishing duties for the game in its native country. But what about worldwide releases? There might be hope yet. A fansite for the game has posted an interview with members of the i...

Yes, you read that right. When we told you earlier this week that The Secret World's second Tokyo expansion was coming soon, we bet you didn't think it'd be today, did you? Well, neither did we! But that's exactly what Director Joel Bylos shared with me while we we zipping around the newest area of...

When last we heard of the the indie sandbox Origins of Malu, Burning Dog Media had gone back to the drawing board for a do-over. The studio switched game engines, effectively starting the development process over again (again). But despite what some fans may fear, that isn't nearly as bad as it sou...

It's fair to say that Guild Wars 2 sells its story pretty highly, as living world progress and story updates are a major part of its content strategy. Head of narrative Leah Hoyer stated in a recent interview that this is one of the core things that games as a whole need to embrace: Story is import...

Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmin...

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the s...

The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII in the past year. There have been plenty of content...

The DC universe is a big one, and DC Universe Online has multiple storylines involving various heroes and villains playing out through its DLC trilogies. So far, however, only the first part of each trilogy has been available to play. But that's all about to change! Starting next week, players fina...

After a bit of a delay, Marvel Heroes fans saw the release of Juggernaut as a playable hero over the weekend. A new hero alone is enough for many players to dive in and try things out, but Juggernaut also comes with a power system unlike that of any other on the game's roster. To learn a little bit...

A few weeks ago we peeked into EverQuest II's impending Altar of Malice expansion with Senior​ Producer Holly Longdale and Creative Director Akil Hooper. In addition to touring the zones and basking in the beauty of the artwork while weaving through dinosaurs, I also got a glimpse of the newest rac...

The race to fund Ascent: The Space Game through Kickstarter came down to the wire, but in the final moments, the community came through and passed its $35,000 AUD goal by $334 AUD.
This is obviously good news for the game's fans and for Fluffy Kittens Studio (and no, we will never get tired of t...

We got our first glimpse of EverQuest's 21st expansion back at SOE Live, with its impending new features, a slew of new zones, and the promise of the return of two classic characters. For the past month, some folks have even been testing these things out in beta. Now with launch finally just around...

Star Wars fans are super excited about the next digital expansion for Star Wars: The Old Republic releasing on December 9th. First off, it's Star Wars, and second, it deals with one of the most iconic Star Wars figures outside the movies: Revan.
I recently talked to some key figures at BioWare t...

After a break, a feature pack, and the yearly antics of the Thorn family, the second season of Guild Wars 2's living world will soon be back in business. The business is, of course, preparing to fight Elder Dragons; the
We got to talk with ArenaNet's Lead Writer Bobby Stein and Associate Game Di...

When EverQuest II's next expansion, Altar of Malice, was announced at SOE Live in August, we heard about upcoming features, perused concept drawings, and even saw some screenshots. As exciting as all that can be, nothing compares to actually getting in the game and seeing the living breathing world...

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...