TCG Pets Giveaway - Day #2WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! After yesterday's post on pet collection stats, let's give away some more pets and one month Curse Premium codes.

Enter once by replying to this news post and telling us what feature you would like to see in Warlords of Draenor that was not announced at Blizzcon.

Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.

Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)

You have until Monday December 30th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.

Blue Tweets

Originally Posted by Blizzard Entertainment

Warlords of Draenor StatsMinor example is ratio of ambush bonus dmg to backstab bonus dmg is constant at all levels, but backstab scales better with gear
You'd find that all of the base damage on spells/abilities stays in constant ratios at all levels, for a given class, BTW. (Source)And that's the problem. For a lvl 30 with 150 SP, this increases Wrath by 138% but Healing Touch by just 28%
Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly. (Source)
In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up. (Source)So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.
There are still base stats. (Source)Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit
No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int. (Source)
More similar to haste, where there is no base amount of haste. (Source)

Does no Dodge/Parry on gear mean Strength -> Parry and Agility -> Dodge are being removed as well?
Nope, those remain. (Source)

Now that we have 3 new secondary stats (Amplify, etc.). How many of these stats will we see on a single piece of gear? Still 2?
Still typically 2 secondary stats on most gear. May be exceptions, as always, but vast majority of the time, 2. (Source)

Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?
Yes, weapon damage will still be a thing. (Source)

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

sorry if this is a repeat question but if I gem say spirit then trade to dps or tank does that gem change too eg haste for dps ?
No, only primaries on armor slots switch. (Source)sorry im more asking for the gem side the fact that say pally chest has a gem socket do I have to swap it everytime swap spec ?
Sorry, not sure I understand the question. If you put a Spirit gem in a socket, it provides no value if you respec to Feral. (Source)ok thank you that means if I have a gem socket armor piece when swap to my off spec I either need new gear or a different gem
To min-max, yes. However, remember that a different item of the same ilvl likely won't have the gem socket; sockets are free. (Source)

Will Cleave on gear mean CC'd mobs have to be moved to Uzbekistan to avoid sheep-busting?
No. Cleave won't hit CC'd or mobs, or mobs you aren't in combat with. (Source)

Does it mean won't be useful or won't be optimal? Is this applying to PVP too?
Spirit will have zero value for non-healers, including in PvP. (Source)

In WoD, does the baseline yellow attack hit cap include attacks against targets that are higher than 3 levels above you?
Yes. (Source)Does that also mean a lvl 1 character will have 100% hit chance against a level 100 character or mobs? aoe questing inc
No. Just up to +3 levels, then you start missing again. Similar to how Crushing Blows still exist now. (Source)

PvPI've had a question about PvP. Why is there a gear req? Why isn't it stats-agnostic, to make the game 100% skill-dependent? Thanks!
WoW is a character driven game where you participate in different activities for rewards. PvP is one of those activities. (Source)I know that very well I would just love an option at some point in time for pure stat-agnostic, skill-based pvp.http://wowpedia.org/Trial_of_the_Gladiator (Source)

Also, kudos for taking out expertise and hit. Step in the right direction! Still, I wish all radials were disabled in PvP though!
While there may be a place for a game with WoW gameplay and no stats/gear, WoW is not that game. WoW is an RPG. (Source)Why not poll the PvP population and see what they’d think of a permanent Trial-of-the-Champions play style?
Polling the population is not how we design games. Personally, I'd find it pretty unrewarding. I like getting gear. (Source)

Crafted pvp gear feels a bit gated. Not many want to use daily cd on making 476/458 gear. Maybe lower mats over time?
We don't like the starter gear coming from crafting. Exploring the idea of BoE starter gear coming from battleground wins. (Source)OMFG BoE PvP starter gear?! If it's BoA I will make you a(nother) million cookies (BoE is still awesome though!)
I can see your point but I think BoA might be worse in this case. (Source)

What other steps would be in there to keep those first few BG experiences from being even more brutal to new folk?
I think a lot of the UI changes we're making are in support that goal (Source)

Misc And you are the next Ghostcrawler ?
Nah, I just work on flavor/feels things like Headless Horsemen & Darkmoon Faires & zombie plagues & pets & toys & so on. (Source)You're my friggin hero for trolling people about Kara so damn hard.
Just wait until Heroic Zul'Farrak gets data mined. (Source)

A fourth spec for warlocks, Demon Hunter. In part to flesh out the tanking glyph, and in part to quash all the annoying Demon Hunter Hero Class pining.

MadHyena
- 2013-12-28

I wish all classes-races combinations unlocked.

blittlel
- 2013-12-28

Shaman legendary, more character slots

warmann
- 2013-12-28

I'd like to see Scaled dungeon difficulties for max level characters. I think that it would be awesome to be able to hop in a dungeon, and it scale you back in ilvl, health, damage, etc, to let's say, Razorfen Kraul, and you'd also be able to help out that player who's level 35ish by queueing with them or being put in a dungeon with them from LFD. I think it'd add a lot of replayability to the game, bc let's face it, running and rerunning 8 heroics gets old .

mschf
- 2013-12-28

Personal customizable houses in the garrisons. Complete with wandering pets, mounts in the stable, and furniture you can make, and armor you can display.

flimss
- 2013-12-28

Some paladin love!

Karnige
- 2013-12-28

rogues need an overhaul. perhaps a tanking spec

Tolstrup
- 2013-12-28

new proffesions

GGA1759
- 2013-12-28

Actual world bosses again. Not just "world" bosses in the expansion zones. But world bosses in zones throughout Azeroth. Maybe even bosses that move around to certain places. For example, a dragon that is in Tanaris one day and then "flies" to Winterspring another day.

Lilithkalar
- 2013-12-28

Account wide rep in WoD would be fantastic!!! Also maybe a new tab for all xmog gear, its really hogging up all my bank space.

triddle736
- 2013-12-28

I would like to see sub-races in warlords it would not be hard different skin color and things like that. It is the small things that count.

Worpig
- 2013-12-28

a new profession would be nice if a class/race is too much.

GRITical
- 2013-12-28

I want to see changes about Bags (Accountbound Bags ect.) and the Start Bag. With new Transmog Bank

Shinrael
- 2013-12-28

Racial specific armor sets and weapons
In-game Hearthstone ( the card game )
New gathering professions and maybe new primary professions
Updated druid boomkin form, shaman totem and ghost wolf textures/models.
And a pet from this giveaway to boast with

Vollus
- 2013-12-28

A paragon system similar to Diablo III
• All experience earned by max level characters will count towards an account-wide Paragon level. This level, rather than the individual character levels, will award paragon points that can be spent on all characters; not just the specific character who earned the experience.
• Paragon points allow for a great deal of character customization, with specific bonuses that can be assigned to things like attributes and general properties like speed
• There is no maximum paragon level (though the individual bonuses may have varying hard caps).
• Access to a special vendor that will have special items available for purchase as you progress in paragon levels including special luck potions and additional loot rolls in LFR and Flex.

Relish
- 2013-12-28

Account Bound Transmog Stash... I have some amazing swords on my Shaman that I would LOVE to have on my Warrior!

Arakuk
- 2013-12-28

Account wide reputation - want this so badly

zazelamel
- 2013-12-28

100man CTF battleground

Yoshimitsu84
- 2013-12-28

definately more More class/race combos

Zyrotic
- 2013-12-28

Maybe to make cloaks, hair, tabards, and robes a bit more flowing than static would be cool.