The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.

Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

The city of Ciela. This Proud and Upstanding monument to the many bright and colourful inhabitants within the city has long been the envy of many.
Out of these walls, poets and artists of all types have been born and prospered. Great plays have been written, and grand operas have been sung.
And tonight, a new distraction emerges.
A competition.
Tonight, from all walks of life, a handful of lucky participants have been selected to participate in DiscRider's all-new Wheel of Colour!

The rules are simple.
All participants will have their identities masked from the other players.
In order to win, all they need to do is figure out who among them is an imposter.
Should they succeed, they win!
But if they do not, the imposter wins!

So who's ready to play?

Game Overview

Genre: Village vs. Cult

This is a Phalla game, Penny Arcade Forum's version of the party game Mafia. If this is your first game, it will be informative to visit the linked topic for some background information. Most players in the game will be one of the Saturated, the uninformed majority (villager) faction. The remaining players will be part of the Colorless, the informed minority (Cult) faction.

Voting

Vote for the player who you believe to be the imposter in bold red with "!vote for <player name>" or similar phrase. You may retract a vote by posting "!retract vote for <player name>" or similar phrase in bold limegreen or change your vote by making another one in bold red. Do not, under any circumstance, edit a post that has a vote. If an edit is necessary, make a new post instead. The player who receives the most votes will be detained, and thus will be eliminated from the game. Should there be a tie in the vote, all players at the tied value will be eliminated. The vote acts first in each day's resolution, before any player actions are resolved.

Voting will close each day at 9PM AEDT, 6AM EDT <or equivalent time>; any actions before the hour (x:59) will count, any actions on the hour and later (x:00) will not.

Signing Up

Sign up with the phrase "I !sign up" or similar phrase in any bright, non-gray color. (White is considered a 'gray' color for signup purposes.)
I would not advise signing up in a Rainbow format. Things may or may not go very bad for you if you do.
There is no maximum nor minimum cap for signups for this game.

Inactivity

It is expected that players make at least two posts and submit a vote in order to be considered sufficiently active. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day overall. If there are no replacements available, then the inactive player will be eliminated from the game.

Other Rules

Standard Phalla rules apply: no sharing of host-provided PMs via screenshots or direct quotation. However, information may be shared indirectly, such as through rephrasing. You may not add new players to preexisting private conversations after the first message - start a new conversation instead. No anonymous contact is allowed. All messages must be traceable to a player in the game. Once you are eliminated, you may not make any more game conversation with players remaining in the game.

If any players create "proboards" for private communication or interesting conversations including more than two players, please send links for them to the host.HEY! No wonder people aren't adding me to stuff!

Clarifications

Any questions about the general game rules may be made by highlighting the question in bold darkorange text. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to the host.

Questions and Answers

Q: Is color meaningful to the game mechanics?
A. Yes.

Q. Will we be explicitly informed of the alignments of eliminated players?
A. Nope. But you will see Colourless dying this game. No-one picked up on a Colourless dying (even the other Colourless) so I had to inform you guys.

Just assume everyone you're talking to is going to be converted the next day and be your enemy.

Good luck!

Also, play to win as a villager,
but don't be too surprised or disheartened if by turn three you find yourself on team mafia.
I like to think of this as a form of flattery, like day one votes, and kills.

Just assume everyone you're talking to is going to be converted the next day and be your enemy.

Good luck!

Also, play to win as a villager,
but don't be too surprised or disheartened if by turn three you find yourself on team mafia.
I like to think of this as a form of flattery, like day one votes, and kills.

And then, on day three when you find yourself mafia, play to win as mafia. Have no loyalty, even to your past/future self!

Just assume everyone you're talking to is going to be converted the next day and be your enemy.

Good luck!

Also, play to win as a villager,
but don't be too surprised or disheartened if by turn three you find yourself on team mafia.
I like to think of this as a form of flattery, like day one votes, and kills.

And then, on day three when you find yourself mafia, play to win as mafia. Have no loyalty, even to your past/future self!

Past and future selves are merely figments of imagination. Only the present truly exists.