Evidence

There is usually one piece of Evidence per area in a chapter except for the very short chapters (like End of the Road).

The "Evidence Collector" challenge keeps track of your progress. You can check it out by clicking on "Unlocks" in the Single Player Menu. After collecting the evidence it will be saved automatically and you can quit the level immediately.

Your challenge progress will not be saved on Easy difficulty so be sure to collect evidence on Normal difficulty or greater.

A Personal Contract Evidence

Evidence - A Personal Contract

Evidence

Location

Evidence 1

Cliffside. On the shelf where 47 disables the security system.

Evidence 2

Mansion Interior. On the coffee table by the stairs.

The King of Chinatown Evidence

Evidence - King of Chinatown

Evidence

Location

Evidence 1

In the pagoda, next to the coffee cup 47 can poison.

Terminus Evidence

Evidence - Terminus

Evidence

Location

Evidence 1

Terminus Hotel. Check the hotel's frontdesk office. The evidence is on the table by the shotgun. A disguise may be prudent to infiltrate this heavily patrolled area.

Evidence 2

Upper Floors. The room adjacent to the ballroom with the piano and the exit door.

Run For Your Life Evidence

Evidence - Run For Your Life

Evidence

Location

Evidence 1

Library. The information desk around the statue has this evidence. A disguise may be needed to collect the item undetected.

Evidence 2

Shangri-La. Counter in the room with the two police interrogating the doper on the sofa.

Evidence 3

Train Station. On the information counter of the tenement where 47 starts off, before going through the door to the station platform. The police all around may mean you need a disguise to collect this undetected.

Hunter and Hunted Evidence

Evidence - Hunter and Hunted

Evidence

Location

Evidence 1

Courtyard. On the hood of the police cruiser with the shotgun. You need either a disguise, or a massacre to collect this.

Evidence 2

Vixen Club. In the office above the club's spot where the cover charge girl and the bouncer are.

Evidence 3

Derelict Building. Where 47 drops down after dumping Amanda's corpse to distract the cops.

Evidence 4

Convenience Store. The cashier's counter, by the register.

Evidence 5

Loading Area. In the corner office.

Evidence 6

Chinese New Year. In the alley where the challenge X Marks the Spot can be completed. Check the spot where the cargo pallet will crash down. The evidence is there.

Rosewood Orphanage Evidence

Evidence - Rosewood

Evidence

Location

Evidence 1

Orphanage. On the desk near where the elevators are. A disguise or a massacre may be needed to acquire this item.

Evidence 2

Central Heating. On some containers by the second set of enemies in the hallway. Luring them away and taking them down is possible.

Welcome to Hope Evidence

Evidence - Welcome to Hope

Evidence

Location

Evidence 1

In the office of the Great Balls of Fire

Birdies Gift Evidence

Evidence - Birdies Gift

Evidence

Location

Evidence 1

The evidence is in the secret survival bunker on the gun range.

Shaving Lenny Evidence

Evidence - Shaving Lenny

Evidence

Location

Evidence 1

Streets of Hope. In the mechanic / car garage's second floor. On a table by the clerks' desks.

Evidence 2

Barbershop. Atop the HDTV playing porn in the living room.

Dexter Industries Evidence

Evidence - Dexter Industries

Evidence

Location

Evidence 1

Dead End. In the final building with the exit, check the communications console for the evidence.

Evidence 2

Old Mill. On top of the gaming console.

Evidence 3

Descent. In the room before the player-used checkpoint. Two guards will be discussing deployment in the mines.

Evidence 4

Factory Compound. The information desk in the giant lobby.

Death Factory Evidence

Evidence - Death Factory

Evidence

Location

Evidence 1

Test Facility. The lab floor where Dr. Green starts the landmine process. There is a medical cabinet to your right when you look out over the test range. Place the medkit behind 47 and walk forward; the evidence will be to your left.

Evidence 2

Decontamination. On the table where the three guards are watching the fight.

Evidence 3

Silo. The very bottom; behind one of the medical trays/carts there's evidence that can be picked up.

Fight Night Evidence

Evidence - Fight Night

Evidence

Location

Evidence 1

Patriot's Hangar. In the corner of the hangar, where the guard is leaning against one of the boxes. A remote explosive is nearby.

Evidence 2

In the Patriot's entourage's VIP box on the second floor. Check near beer keg.

Attack of the Saints Evidence

Evidence - Attack of the Saints

Evidence

Location

Evidence 1

Parking. In the parking lot by the blue SUV.

Evidence 2

Reception. On the containers near the gasoline pumps.

Evidence 2

Cornfield. Near the camper where Jacqueline Moore steps out of the cornfield and into the clearing. Like other evidence, it's on some Agency containers.

Skurky's Law Evidence

Evidence - Skurkys Law

Evidence

Location

Evidence 1

Courthouse. In the security room behind the front desk.

Evidence 2

Holding Cell. On the table in the room with the exit.

Evidence 3

Prison. In the dark storage room past the security gate, but before the fight pit.

Operation Sledgehammer Evidence

Evidence - Operation Sledgehammer

Evidence

Location

Evidence 1

In the cubicle directly across the aisle from the one cubile where the Silverballers are held as evidence.

Evidence 2

At the Agency blockade in front of the county jail, there is a container next to a van with evidence.

Evidence 3

On a container in the "last" room with Agency Heavy Troopers in Burn. Note that on Hard and Extreme, there are extra Heavy Troopers near the exit, so this description is valid chiefly for Normal.

Evidence 4

On a container at the Agency HQ outside the main street's brewery (which 47 can blow up with gunfire or explosives). Note if the brewery is destroyed, the evidence may occasionally be buried in rubble.

One of a Kind Evidence

Evidence

Location

Evidence 1

Basement of the shop. Check the desk with the typewriter.

Blackwater Park Evidence

Evidence - Blackwater Park

Evidence

Location

Evidence 1

Blackwater Park Grounds. The security office next to the flooded garage entrance.

Evidence 2

Penthouse. One of the corners in the Cetacean skeleton room has evidence on the sofa.

Countdown Evidence

Evidence - Countdown

Evidence

Location

Evidence 1

The evidence is in the keycard locked room. The keycard is in the storeroom you reach by going past the minefield or by Blending past the guards. The locked keycard room is in the second area of the rooftop and has the rest of the items.

Absolution Evidence

Evidence - Absolution

Evidence

Location

Evidence 1

Cemetary Entrance. At the crossroads, the evidence sits atop one of the low walls.

Evidence 2

Burnwood Family Tomb. At the Agency camp in the clearing with the explosives. Look for the PC on one of the containers for the evidence beside it.

Evidence 3

Crematorium. Atop the container with the Agency SPS 12 by the stairs to the Timed Explosive you use to kill Benjamin Travis. Watch out for the laser tripmine on the container as you approach it (If you can see it in the screenshot)