Enduring Flame (4e Paragon Path)

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This page is of questionable balance. Reason: "Primordial" is not a keyword. Needs a power source.

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Flaming Recovery (11th Level): When you spend a healing surge, all enemies adjacent to you take fire damage equal to your Strength modifier

Inner Flame Action (11th Level): You can spend an action point to regain the use of one elementalist encounter power you have used this encounter, instead of taking an extra action.

Burning Endurance (16th Level): When you use your second wind, enemies within 10 squares of you take Psyhic damage equal to your Strength modifier. if those enemies are under from a effect that you caused, add your Wisdom modifier. They also take ongoing 5 fire damage (save ends)

Inner Resonance

Enduring Flame Attack 11

As you strike, you tap into the foe's Inner flame to bestow his resilience to you or one of your allies.

Encounter Primordial, Weapon, standard Action

Standard Action

Melee Weapon

Target: One creature

Attack: Wisdom Vs. AC

Hit: 3[W]+Wisdom modifier damage. If the target has any resistances, you grant the same resistances to yourself or an ally within 10 squares of you until the end of your next turn.

Fiery Recovery

Enduring Flame Utility 12

When you deal a critical hit to an enemy your inner flame flares up, providing an extra burst of energy.

Daily Primordial, Healing

Free Action

Personal

Trigger: You roll a natural 20 when making a melee attack

Effect: Regain hit points as if you had spent two healing surges, or recover one other daily power you have already used.

Inner Ignition

Eternal Flame Attack 20

As you attack, you manipulate the foe's Inner Flame, causing it to burn them.