That was a pretty good review. It's good to see that Yahtzee has his own series of games that, despite being flawed or repetitive, he can't stop enjoying. We all have those (some of us, like me, quite many of them) and it's good to see Yahtzee is human in that aspect as well.

As for the ending, wow. I thought he said he liked Roger Ebbert, I wasn't expecting him making such a shout out at him in such fashion (especially this late). Still, very good review. Much better than the Alpha Protocol one.

As for the part in the end about showing games in theaters, and voting on what to do next. I remember there was this show on Nick that talked about things to come in the future, or something of that sort. Anyway, they showed this FMV style game that I guess played in theaters, and the audience would vote on the move the character would make in each scene.

I wish I could remember for the life of me what the show was called, or what the 'film' was called. All I really recall was a part where this cyborg guy told some other guy "Ever heard of Liar Liar Pants on Fire?" before having his finger pop open, and shooting a guy with a flame thrower.

Why the unconditional love for Sands of Time? Sure it was good, but not as good as Yahtzee makes it sound.First off there was the combat, which was pretty repetitive. I also got tired of needing to perform a goofy acrobatic dance just to kill each enemy. The platforming was great, but there were some really out of place puzzles such as the rotating pillars (the one where the guard with the terrible English accent shouts at you nonstop) and the maze where you have to enter the doors in order.Then there was that damn princess. Farah, a princess somehow more annoying than Peach and more needy than Slippy Toad. She would always miss enemies, often shoot me in the face, and made a good portion of the game seem like an extended escort mission.And that bit about character development? Doesn't half of it go down the drain because Farah forgets everything? Or am I missing something there?

saw this game in HMV yesterday and thought "i'll be damned if Yahtzee doesn't rip at this tomorrow"lo and behold, it seems i have powers of fore-sight as well. though i'm nothing compared to Yahtzee, i'm incapable of understanding how he was able to deduce so easily the attacks, and how to counter them, of that bull-like creature.

i liked this review, it seemed creative and inventive :D probably because it concerns a topic he's very into, the prince of persia games.

Ranooth:Someone else who hates raisins in their Muesli, thank god I thought I was the only one!

yeah, that is pretty odd, usually people just hate everything in Mueslie :p

hmmm i though it the hoards in forgotten sands were a pretty fine idea. the fighting in PoP has always been bad so i felt they were fixing the problem by making all the battles super easy but using hoards for a dramatic effect (side note: in the last part of the game there is an endless hoard on a staircase and nobody can honestly say that the fight to the top of the staircase didnīt feel epic) and in the last battle it was pretty cool of them to have the platforming element.

in my opinion i think that the forgotten sands were better than the warrior within and the 2008 game but not as good as the fyrst sands of time and the two thrones

zipzod:Why the unconditional love for Sands of Time? Sure it was good, but not as good as Yahtzee makes it sound.First off there was the combat, which was pretty repetitive. I also got tired of needing to perform a goofy acrobatic dance just to kill each enemy. The platforming was great, but there were some really out of place puzzles such as the rotating pillars (the one where the guard with the terrible English accent shouts at you nonstop) and the maze where you have to enter the doors in order.Then there was that damn princess. Farah, a princess somehow more annoying than Peach and more needy than Slippy Toad. She would always miss enemies, often shoot me in the face, and made a good portion of the game seem like an extended escort mission.And that bit about character development? Doesn't half of it go down the drain because Farah forgets everything? Or am I missing something there?

1) The "goofy acrobatic actions" are the princes way of fighting multiple enemies... It is impossible to realistically fight off so many enemies any other way. Watch UFC? Notice that the best fighters in the world don't fight like in the movies? one or two hits here and there and submissions? Fighting doesn't work that way. My 9th Dan Karate teach tells us that if we run into three or more enemies, to not be stupid and run... You can't fight them off. Fighting *usually* isn't that fluid. YES the acrobatic moves are also very fictional, but it's better than a hack n slash like Dynasty Warriors

2) I often wondered what sick bastard thought up the puzzles, but I think they were ingenius for the year that Sands of Time came out. THe puzzles are actually very interesting, but don't forgt the trap system in Sand of time. Blades on the wall and ceilings? Why would a castle have blades in these places? The prince is the only one who can run on walls, so the traps are useless against everyone else. It's a platformer, it has puzzles and challenges... Whoopy...

3) it was an escort mission in some sense. The prince and Farah were trying to get the the Hourglass. Did you expect the princess to look like SIE from alpha protocol and head smash any creature that came close? and I got shot in the face MAYBe once and she saved my ass many times when I mis judged a slash and had an enemy dive at my back.

4) The whole point is that HE develops as a character, and in the end, when he tells her what to call him (can't remember off the top of my head), she realizes that there must be more to him. The game isn't about her devellopment, it's about the Prince...

The game is innovative in the industry. Created new mechanics and was loved for its story. I half expected you to say that the dagger was completely unrealistic because magic doesn't exist.

zipzod:*snip*Then there was that damn princess. Farah, a princess somehow more annoying than Peach and more needy than Slippy Toad. She would always miss enemies, often shoot me in the face, and made a good portion of the game seem like an extended escort mission.And that bit about character development? Doesn't half of it go down the drain because Farah forgets everything? Or am I missing something there?

She forgets but for the Prince and the gamer the memory remains. Just because the characters are not omniscient does not mean character progression is negated.

I usually agree with everything Yahtzee says; but the film was actually good, one of (if not *the*) best video-game adaptation ever. He can't say it's shit because he hasn't seen it. Bad move there, Yahtzee.

haha I liked the movie and will def buy the DVD but...I do feel that going back to the SoT storyline is not bad but kind of a cheap movehonestly, I really hope they continue the reboot series because I really liked how it turned out (frustrating, but human...or just man)

that being said, I still do wanna try this game out once I finish collecting all the bloody light seeds in PoP'08 (<10 left I think...!)

Anyone else just picture the glitchreview where when he says "worst part" you immedietly think"worst part of worst part of wosrt part of wosrt part of"? im pretty drunk but im pretty sure iv got myself heroinised to yatsee enough to just think of that every single darmn time he says it. drunk or sober..i lol ever time he says ti thoughbecaue i keep thinking of baboons afterwards

Hmm, he didn't get that this game was built on the AssCreed engine. But yeah, I feel the same way about this game: obviously cashing in on the movie and first SoT, but since I need my Prince of Persia parkouring, I'm gonna get it anyway.

I quite liked the film actually... I went in with really low expectations and my PoP-obsessed boyfriend who was expecting to be disappointed, and we were both really impressed, especially knowing that games and films usually don't transfer well.

That said, I'm glad you finally got to rebutt that games-are-not-art comment, Yahtzee. You tell him.