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Reviews

“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

About This Game

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is the original point-and-click adventure game based on twisted William Shakespeare's Hamlet. Solve logic puzzles and fight with monsters to uncover secrets, punish all the villains and rescue the princess.

Pathetic name promises you something recreational, philosophical indie-experience.Well the game is bad-designed, second-rate product (some levels just copy other games in this genre. First level is total weak copy of first level in Tiny Bang Story) for 3-5 years old auditory.There's nothing 'unusual" in this game, i saw same stuff thousand times.Pathetic reproach towards game development about "MMORPG features and shaders" looks so ironic because THIS game - sucks.Yes, its much better to play any MMORPG with shaders.Also. it reminds Valiant Hearts OH LOLNot recommend.

If you want to play something like this better try Tiny Bang Story Here

This is a very short point & click game with some humorous elements. I liked the cutesy art and short Hamlet (sort of) story. Unlike many games in this genre (fixed screen with no camera movement, limited character movement, point & click with no inventory), it has three distinct features:

First, there is no indication on what you can click and what you cannot. Sometimes when you click on an area nothing happens since the click may have to correspond to an event somewhere else on the screen. An example of this is having to click notes in the air, once you realize to do that.

Second, the clicking (at times) requires a certain degree of timing to the point that it can be very difficult to do what it is necessary. At times, it can be frustrating given the fine degree of movement required where the actual mouse movement may be very small. At other times, it can require a fair degree of patience when you have to move the mouse very quickly and have a tiny window of time to accomplish your goal. Some of these puzzles would be much better suited for a touch interface, since they can have a whack-a-mole flavor.

Third, the puzzle elements require a degree of non-linear thinking that exceeds what I consider to be average in this sort of game. Usually non-linearity comes from when you have an inventory and need to think of weird combinations of items. This game has none of that, but rather can be confounding when there is seemingly nothing to do, and you have to carefully considered what minute thing has or could change given the limited interactions presented.

That all being said, it took me a little under 2 hours to complete from beginning to end. The game gives you access to a hint if you spend more than a few minutes on a puzzle. I would say over the half the puzzles are extremely obvious and do not even take a minute to solve. There are a few that require more thought. Most of the time it is just figuring out the rules of what the puzzle entails. This game had a very 7th Guest type of feeling to me in that way.

I was only stumped once in the entire game with the old man and his fishing rod, where the visual clue it gave was not very helpful. I ended up having to refer to a walk through for this one puzzle. The thing I was missing was pretty obvious once I understood what I was doing wrong, but not to me at the time. I suspect most people would not even get stuck at this particular point in the game, since the thing to do is a fairly common requirement in other games involving fishing rods.

I may have eventually got this particular puzzle on my own, but I had reached my frustration point with that one puzzle. This rarely happens to me for point & click games, where even if I'm not making real progress I'm at least eliminating possibilities. Here there was none of that. There did not seem to be anything else I could do and no amount of random clicking was going to help. I can see for some that might be extremely frustrating where you are costing along, and wham! Suddenly you are stuck and nothing makes sense. That is definitely one of the features of this game. I would not say that makes this game bad, just challenging in a perverse way.

Regarding why I actually do recommend this game: Well for me I happen to like short games that I can play and finish within a few hours. I have a ton of games and not enough time to play them all, so having a game I can actually complete from beginning to end, getting that small sense of accomplishment is nice. There are very few point & click games that I would ever want to replay, but this might be one in say 10 years where I forgot all the solutions to the puzzles, since it was fun having to think in odd ways to solve the puzzles.

I know that there are some that dislike this game because they claim the puzzles are "totally illogical". I disagree. All the puzzles have a logical solution, provided you think in a non-linear out-of-the-box fashion. Several of the puzzles are making fun of other point & click games. The puzzle where you having to enter the password given the abbreviations of the elements is a prime example. This reminded me very much of the can puzzle in 7th Guest, but unlike that puzzle which was ridiculous in how long it could take to solve, this one was much easier once you stopped to think what the answer must be.

Overall I would say that a lot of clever thought went into making this game. For the few hours of game play you get out of this game, I would say that it is an enjoyable experience for those well versed in point & click type puzzle logic.

I love short games, and I love cheap games. I love short, cheap games that tell touching stories with impossibly deep characters. Conversely, I don't love short, cheap games that are unfortunately lacking in quality—games like the obnoxiously titled Hamlet (or the last game without MMORPG features, shaders and product placement). Although it does have an attractive, cute art style, Hamlet is rife with non-intuitive, often frustrating puzzles and a plot that is ridiculous in a way that far surpasses the tasteful.

Hamlet starts out with the plot of Shakespeare's famous play, but within a couple panels of the first cutscene, it's transformed into a grotesque attempt at a modernly witty version of a classic. The main character, Hamlet, is quickly replaced by a time-traveling scientist from the future who, after crashing into Hamlet and incapacitating him, is required to rescue Ophelia from Cladius in Hamlet's place. This scientist is forced to follow a line of plot that is loosely based on Hamlet to return Ophelia to her proper place at Hamlet's side. While an intriguing idea for a storyline, the delivery of the oddly sci-fi events is done in such a way that the game goes from quirky to downright deplorably ludicrous.

The gameplay of Hamlet is not a standard point and click adventure. The player is missing the typical inventory system and dialogue of such a game. Hamlet is instead played in silence, with the main character only communicating in brief, uninteresting thought bubbles. The short puzzles that the player is presented with are often incredibly nonlinear, to the point where I often found myself simply clicking all around the screen to see if I could simply stumble upon the answer to some of the more farfetched puzzles. The illogical solutions to the puzzles are made more frustrating by an interface that in no way highlights which objects on the screen allow for interaction.

Hamlet's frustration-inspiring, nonsensical puzzles do very little favors for its equally nonsensical plot, and not even its somewhat attractive atmosphere can pull this game back from its failings. At only an hour or two of teeth-gritting, boredom-inspiring gameplay, this tiny indie game isn't worth a misplaced dose of hopeful curiosity or the irritation that comes with its small price tag—even if it's picked up in the middle of a Steam sale. I suppose, in this case, the old adage holds true: you get what you pay for.

A simple but cute point and click adventure game using flash animation. Definitely not as good as Botanicula or Machinerium, but definitely worth giving it a try if the price is right. It's a short game with simple puzzles.

Despite the quirky art style and plotline, its kind of an annoying game to play. It gives you no indication of which items are clickable, and it seems to assume that you know what it wants you to do - which doesn't seem to follow any logical guidelines at all. I spent a good chunk of my gameplay sitting around and waiting for the hints to become available.

Some of the tasks involve very fast clicking - I dont have a mouse at the moment so that made some of the game practically unplayable! Maybe that's less of an issue for people with a mouse (but even so - its not a very interesting problem solving situation)

Luckily it is a very cheap game, probably due to it being very short - but I still wouldn't recommend it. I do like the cute art and concept, but that isn't worth the frustraing nature of the game...

I liked the artstyle. I thought the story was cute and its soundtrack complemented it well. I didn't like that some of the actions had to be done again and again and that the thought bubbles couldn't be cancelled. It makes it easy for one to get bored while playing the game since it required an ample amount of patience. The game was a bit short though, but it isn't that expensive and I bought it while it was on sale, so I guess it was worth what I paid for it. Although it was a short game, it was fun while it lasted.

Fun little puzzle game in the style of 'escape the room'; reminiscent of Windosill. Apart from a couple of screwed up puzzles (like the horse), it mostly makes sense and won't take more than a few hours to finish.

Hamlet (or “the Last Game without MMORPG Features, Shaders and Product Placement”, which is likely one of the worst video game titles ever conceived), is a point in click adventure game loosely inspired by Shakespeare's classic play of the same name. Its goal is clearly to lend a more comedic angle to the tragedy, but the result is something that comes off as both underbaked, and exceedingly dumb.

Aside from a few characters sharing names from the original Hamlet, and a few key parallel plot points, Hamlet the game is basically an entirely different, less involved story that on the whole is rather irrelevant and constrained to a few brief between act cutscenes.

The rest of the game is a pure single screen adventure game, by which I mean every puzzle is contained within the one screen of the game it takes place on with no collecting of objects or backtracking of any sort. This isn’t an awful way to construct your puzzles as it makes it impossible to get lost or overwhelmed by having everything right in front of you at all times, but it also creates a very constricting spectrum of the sorts of puzzles you can create. Or at least that’s the case with Hamlet, whose puzzles range from tedious obscurity, frustrating clicking exercises, or downright stupidity. They aren’t challenging in any clever way, and mearily stand as obstacles between you and the next screen.

And this is Hamlet’s ultimate issue: nothing in the game is smart, well designed, or the tiniest bit fun. It took me an hour and a half to complete and not once did I feel anything less than complacent boredom as I mundanely made my way through the game hoping it would soon be over, which thankfully was a wish soon answered.

Well, Steam says I have 3.3 hours on record for this game, but that's mainly because I went afk for 2 hours with the game still running.

The game is really short. It literally has 25 puzzles. Yes, you can actually count them. Is it good though? I found the artwork quite nice, but that really depends on what taste you have. The humour was okay, the premise was funny. Sound, however, is almost non-existent, and the few "boink" sounds get a bit annoying after a while.

I wouldn't recommend it for full price, but if you get it in a bundle or on sale, it's kind of fun.

Hamlet is a retelling of Shakespeare's Hamlet in a point-and-click environment, with a modern-day hero.

I am a huge fan of point and click adventures, but sadly, this game fails on several levels. Several puzzles do not involve "logic" or rational thinking, but instead pixel hunting and random guesswork based on no clues or process of elimination.

The game is incredibly short too, lasting only 1 hour, and the title itself is incredulously cheeky and facetious, mocking other games, when this game itself is really quite bad. Those in glass houses, etc.

The game is currently £3.99, I would not recommend purchasing it, even when it's on sale, as it might spoil your enjoyment of "Hamlet" by William Shakespeare.

Good concept, artwork and sounds.Nothing more, because this game have so many flaws.

Some puzzles doesn't make any sense at all, some are too easy and some others need you to click fast on tiny elements - sometimes moving at the screen, all a little glitched - a real pain. The hint system is equally bad, and considering the nonsensical and glitched puzzles, you'll probably wait the long time required to access the hint, just having to search an walkthrough after that. The story is awful, for kids at best. You see Hamlet's references, nothing more.

Why is a good concept?It's a point and click adventure with action puzzles, most of them on boss battles - yes, boss battles in a P&C adventure. Also, it's a mock version of a literature classic with short comics between the acts. It will be great if it was not so poorly executed.

Look at my ingame time of this game.That's a relatively slow playthrough, it has no replayability and is a fairly easy point and click puzzle game except for the part where they decided clicking a door 50 times in a row was a good puzzle (spoilers, but it's a puzzle that ought to be spoiled, whoever decided that puzzle should be included is an idiot).

Now consider if you want to spend 5 dollars/euros on this game.

Only way worth paying for it is the way I did; in an indie bundle where you primarily pay for the other content.

Hamlet is adorable. The game is witty and fun, but it is short. As in, it took me right at an hour to finish it all.Some of the puzzle made no logical sense, so you ended up just randomly clicking on things until something moved or you advanced. There are two puzzles in particular that really are annoying considering the stiff mouse controls.I know this game is cheap, but I would still wait for it to go on sale. It is fun for an hour's worth of time-wasting, however.

It may not have hours and hours of gameplay, it may not have hundreds of levels.. This game still is one of the best puzzle games I've ever played. The puzzles are quirky and sometimes downright silly, but you often have to do some real out of the box thinking to get the answer right. The storyline is kept simple but in a charming way that will without a doubt bring a smile to your face as you play through the game. The graphic style too is amazing and just right for a game like this. A real gem for indie puzzle lovers, although everyone else should give this game a try as well.