Gods

0*: Moving toward an enemy triggers 'Lunge', which attacks the enemy and does extra damage.

1*: Moving between tiles adjacent to a monster triggers 'Whirlwind', which attacks all adjacent foes and 'pins' them, preventing one turn of movement.

2*: Moving against solid obstacles triggers a two-turn Wall Jump, moving two tiles in the opposite direction and attacking any adjacent enemies. This ability can also be triggered via an (a)bility, and the movement- based mode can be disabled using `wall_jump_move = false` in your rc file for more careful play.

3*: Active 'Serpent's Lash' ability, granting two free movement actions, of which any martial actions will never miss.

Shatter's damage has been simplified to use one of three dice values for susceptibility, and can now slightly damage insubstantial monsters. Intrinsic player/monster susceptibility takes precedence for damage over flight status.

Lee's Rapid Deconstruction now gives each material type a fixed explosion damage and size that doesn't increase when a wall is destroyed.