Unigine Corp announced its release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

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Earlier this month the company has announced full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine supports Windows 7 and has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features:

Hardware tessellation

DirectCompute

Shader Model 5.0

Unigine has published the second release of Heaven Benchmark, a DirectX 11 GPU benchmark based on the Unigine engine. Heaven Benchmark 2.0 is more complex than the first edition, it features a heavier tessellation load, major engine optimizations, new objects, more dynamic lights, and other improvements.

Changelog:

Heavier tessellation load

Several major optimizations of the engine

Added new elaborated objects in the world

Physics-driven flags

More dynamic lights

Enhancements of some old assets

Introduced "moderate" and "extreme" tessellation modes

We also have a discussion thread open here on this technology demo slash benchmark.

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