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You know I thought I would really hate the rewind feature, but I have to say it is quite nice for practicing a single corner over and over. I like how if you use it makes your hot lap "!" and not count as a "clean" run.

Banned

You know I thought I would really hate the rewind feature, but I have to say it is quite nice for practicing a single corner over and over. I like how if you use it makes your hot lap "!" and not count as a "clean" run.

I didn't use the rewind for an hour playing it last night, then I tried it. Pretty cool, as you say, for practising certain corners and sections. At first I thought it was going to be a novelty but it does have it's uses. I can see myself using it, if only to get gold in certain races that aren't interesting me.

Junior Member

You know I thought I would really hate the rewind feature, but I have to say it is quite nice for practicing a single corner over and over. I like how if you use it makes your hot lap "!" and not count as a "clean" run.

Yeah I've used it once to see if I could pull off what I thought was an impossible overtake on a corner. After a few tries I did. Played with a controller and it didn't see as inconvenient to rewind. With a wheel I'm so focused on my steering.

I overtook a Cayenne S BTW. As I was passing it I looked to the left at it and I was for some reason expecting a soccer mom in there. :lol Seeing that sort of SUV in a racer was kind of funny. They should be fun to drive.

Banned

First thing I did when I went into the demo was remove the music too!!

This demo was awesome - I love the feeling the cars have. Yes, graphically the game is worse than the footage shown so far from GT5....but if I wanted a pretty racer I would get Dirt 2 or something. But I don't. I want a really good racing sim, and this game appears to have that covered pretty well.

Member

Alright, this post is about the in game car graphics. These shots were taken off screen. The top picture is during the menu screens, the bottom is in game during replays.

Check out the wheel. The overall detail of the wheel has dropped. The livery is much lower quality, a problem F2 also had.

The lip spoiler's bottom edge has taken a hit. You can see the difference in the way the white and yellow lines are different in the two. The soft beveled edge at the left of the taillight is lost on the in game model. It is replaced with just a strait line. This seems to happen to all of the small detailed edges and seams.

In this one you can see the overall decrease in details. See how the circle at the far left of the car turns into a white dot on the in game model. You can also see the strait lines that make up the round headlight housing in the in game model. The menu screen model is nice and round.

The taillights look completely different. The exhaust pipes loss a lot of details. And just look at the different body panel seams and lines, lot less detail.

You can see the headlights are dumbed down and the rounded edge coming from the hood into the bumper is not that round at all.

I made this post because I'm pissed that the game doesn't even feature the awesome menu screen car models when it counts, during actual gameplay and replays. What's the point in having great looking car models to look at, but when I actually drive the cars they loss most of the details that made them look amazing in the first place?

The Ferrari California's in game model looks ugly compared to the menu screen model.

A big :lol at the folks having a dig at the graphics in this game. Show me any other racer that looks this good with a rock solid 60fps and amazingly realistic physics. Really, the Forza team have done an incredible job on this.

Comics, serious business!

I made this post because I'm pissed that the game doesn't even feature the awesome menu screen car models when it counts, during actual gameplay and replays. What's the point in having great looking car models to look at, but when I actually drive the cars they loss most of the details that made them look amazing in the first place?

The Ferrari California's in game model looks ugly compared to the menu screen model.

Well, frankly, you should have been paying attention. We knew that the menu features higher res/higher poly models. We've seen direct feed video before the demo was released. There's no reason to be "pissed." There's no trickery going on here. Maybe next gen we can have it both ways

Member

Well, frankly, you should have been paying attention. We knew that the menu features higher res/higher poly models. We've seen direct feed video before the demo was released. There's no reason to be "pissed." There's no trickery going on here. Maybe next gen we can have it both ways

still, don't get me wrong, game looks beautiful from typical ingame and replay cameras (i have a lancer evo replay running right now and it looks awesome in places) but closeups reveal a HUGE drop in quality. Which i was expecting (i did never buy the no model swapping for photomode claims) just not this much.
It's not like "other games" constantly throw 200k poly models at you, but they do feature some lod menagement which shows the highest lod when needed and hides the transition between different lods very well.

I really like how this is set up also. SHIFT has this thing where the event lit up red if someone on your friend list beat your score that would be something nice to have for Forza. (Did Forza 2 has friend only leaderboard? I don't recall if it did) but it would be nice to see your friend drift score / lap time before you race particular event.

I'm somehow dissapointed with the physics as represented on Microsoft FF Wheel.

I've played Shift recently, and everything regarding physics, mass and weight transfer and acceleration/braking momentum feels so much more advanced in Shift.

I have a problem that whells are making lock-to-lock too fast, while acceleration somehow lacks "analogue" feel. Same goes to braking - I'm driving all assits off, ABS included, and FM2 had a much better feel of non-ABS braking and corresponding understeer and oversteer of the car.

Another thing that bothers me is that I can't use left-right view on the wheel, so mirrors are 100% unusable in cockpit view. I didn't have that problem in FM2 because there was no cokpit view, but now it is somehow irritating.

Member

I'm somehow dissapointed with the physics as represented on Microsoft FF Wheel.

I've played Shift recently, and everything regarding physics, mass and weight transfer and acceleration/braking momentum feels so much more advanced in Shift.

I have a problem that whells are making lock-to-lock too fast, while acceleration somehow lacks "analogue" feel. Same goes to braking - I'm driving all assits off, ABS included, and FM2 had a much better feel of non-ABS braking and corresponding understeer and oversteer of the car.

Another thing that bothers me is that I can't use left-right view on the wheel, so mirrors are 100% unusable in cockpit view. I didn't have that problem in FM2 because there was no cokpit view, but now it is somehow irritating.

What I wish they'd also fix concerning the cockpit view is when you do look left and right the camera is still in the cockpit. As it is now, it's just an external view of the track. Same goes for the rear view look. It breaks the feel of realism in the cockpit view. You only get a cockpit view if you are looking strait out the front of the car.

Also the car needs to pitch forward when braking hard in cockpit view.

Member

I made this post because I'm pissed that the game doesn't even feature the awesome menu screen car models when it counts, during actual gameplay and replays. What's the point in having great looking car models to look at, but when I actually drive the cars they loss most of the details that made them look amazing in the first place?

The Ferrari California's in game model looks ugly compared to the menu screen model.

Up until Played the demo I was under the impression that the high poly model becomes active in the 30fps replays, but I was wrong, and I agree that the ferrari is the worst changing model out of the 5 in the demo. I would have prefered the car to maintain more of it's detail for a small hit to the world's visuals being dumbed down instead.

Photomode will change the car around to the high poly one right? what about any broken parts to the car, are they going to be high poly in photomode too? I worry a little bit about what turn10 are doing here with the cars.

Banned

Up until Played the demo I was under the impression that the high poly model becomes active in the 30fps replays, but I was wrong, and I agree that the ferrari is the worst changing model out of the 5 in the demo. I would have prefered the car to maintain more of it's detail for a small hit to the world's visuals being dumbed down instead.

Photomode will change the car around to the high poly one right? what about any broken parts to the car, are they going to be high poly in photomode too? I worry a little bit about what turn10 are doing here with the cars.

Member

What I wish they'd also fix concerning the cockpit view is when you do look left and right the camera is still in the cockpit. As it is now, it's just an external view of the track. Same goes for the rear view look. It breaks the feel of realism in the cockpit view. You only get a cockpit view if you are looking strait out the front of the car.

Also the car needs to pitch forward when braking hard in cockpit view.

As I also just said in the comparison thread, I wish the high poly cars were used, even if it was only my car, in replay mode. All those sweeping custom cameras will not do the lower detailed cars any justice.

And after seeing that ferrari video and the intro stuff you kind of expect the better model cars to appear in a replay.

Member

What I wish they'd also fix concerning the cockpit view is when you do look left and right the camera is still in the cockpit. As it is now, it's just an external view of the track. Same goes for the rear view look. It breaks the feel of realism in the cockpit view. You only get a cockpit view if you are looking strait out the front of the car.

Also the car needs to pitch forward when braking hard in cockpit view.

Indeed. When you turn the right stick while holding it up you can look around the cockpit. You cannot look up and down though and you don't have a GT5-style way of looking back either, which is a shame, because looking back is already mapped to the Y-button and doesn't really need the stick.

Member

All the screens turn10 have given out over the last few months, che said that the cars and "skybox" were never adjusted or raised higher for photomode in game, it's somewhere in the mamoth forza thread.

What we are seeing in the demo is the high poly cars in the menus, but in race and replay we get half if not less then that polygon cars, so does photomode in the final game change the model for the better looking one like che says? replay mode obviously doesn't even though the replays run at half the frame rate.

Banned

All the screens turn10 have given out over the last few months, che said that the cars and "skybox" were never adjusted or raised higher for photomode in game, it's somewhere in the mamoth forza thread.

What we are seeing in the demo is the high poly cars in the menus, but in race and replay we get half if not less then that polygon cars, so does photomode in the final game change the model for the better looking one like che says? replay mode obviously doesn't even though the replays run at half the frame rate.

Banned

All the screens turn10 have given out over the last few months, che said that the cars and "skybox" were never adjusted or raised higher for photomode in game, it's somewhere in the mamoth forza thread.

What we are seeing in the demo is the high poly cars in the menus, but in race and replay we get half if not less then that polygon cars, so does photomode in the final game change the model for the better looking one like che says? replay mode obviously doesn't even though the replays run at half the frame rate.

Don't mean to start pointing fingers or anything, but does that mean Che lied? Was lied to? or just plain misinformed? Seems to be a lot of this kind of nonsense coming from the Team 10 camp, sometimes even about the competition.

In terms of the visuals themselves, it doesn't matter since the game and models still look great. But on a ethical front, community managers or whatever shouldn't be openly lying to the public about these things. Suspicions always were that photomode upped the quality a little, and even admitting as much wouldn't have made a difference tbh. Generally that's what photo modes in most games do!

Anywho, sorry about assuming that higher poly models are used for photo-mode. I could have sworn I had read that, but it could have been speculation, or Forza 2 lore, or heck, maybe even GT5 confusion. That said, why wouldn't you do that?

Whoa, didn't mean to set off a meltdown. Sorry if the word "wrong" offended you, but it was factually wrong -- which was what I meant to express.

My point is that photomode is basically the game engine paused, with added post-effects that you don't get during gameplay (some AA, motion blur, and DOF) but none of the other stuff you stated as fact.

Member

How old is the code/whatever in this demo? Could be an older build than the final GM one? Just curious. I only ask because maybe some of these nitpicks could be solved based on that alone? I love racing sims so Ill be snagging up both but I'm going to be putting the graphics/models/all this stuff to trial once I get the full game, installed on my HD.

Comics, serious business!

Moving beyond graphics (please for the love of all that is holy can we move beyond the graphics), I'm simply floored with how different this game feels over F2.

The AI in this game is incredible. Each lap feels so alive. I'm literally at the edge of my seat because I don't know what the AI is going to do. For example, this morning before work I did two laps with the Flying Lizard. On the straightaway leading into turn 2, well before the actual turn and natural breaking area (I had the arrows on), I was right up behind the car infront of me. I was inches from his ass. I'm thinking, OK, I'll get this guy on the inside.

Guess what this fucker decides to do? HE TAPS THE BREAKS. I was totally unprepared for this. The AI actually had the sense to tap his breaks to force me off his ass. I slam on my breaks and lose a lot of ground.

Next race I was in the R8. We're going up the hill after turn 2. There's a bit of a right bend leading up to the tight left turn. I'm on the outside of a Z08 (I think). Going into the bend this guy turns hard left to force me off my line. I was screaming WTF?? These guys are brutal :lol

It's also nice to see the odd car fly off the track because they missed the turn.