there! I am currently working on a game on Unreal 4, and although im still in early production(barely any code written, mostly visual assets at this point), i want to ask this now, so that i know how ...

When calling getDisplayModes() on a Linux machine with two monitors I only get one single resolution, that is, the current resolution set on the main monitor. However, calling xrandr directly gives me ...

I'm currently having difficulties with a very simple launcher application that's intended to display a webpage and have some buttons to launch a game. When you click a link inside of the launcher it ...

When loading a texture in SDL2 the general procedure is this:
SDL_Texture* texture = IMG_LoadTexture(renderer, "resources/images/image.png);
However this doesn't work and I have to supply the WHOLE ...

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...

I wish to implement a simple multiplayer Hangman game with the rule slightly bended.
Rule:
All the players have to guess the alphabets in the word at the same time. Whoever player guesses a correct ...

I have a C# script inside a Unity project. I'd to both keep using the script in this Unity project, and to use it to compile a non-Unity Linux daemon.
So I would basically need to create a new Main ...

I've just enabled back face culling and I'm noticing a weird behavior: when all vertices of my triangle is outside the view and 2 of them is behind me (I think) the triangle disappears.
So to see it, ...

My opengl application runs at about 110 fps. The moment I add off-screen rendering, it slows down to 15 fps. I am using frame buffer objects and glReadPixels to render off-screen. I have searched on ...

I've been learning about OpenGL and SFML with c++ now for about 6-8 months, and would like to work on a small little personal game to put some of my skills to the test.
Now I want to kill two birds ...

I'm building a game where both gameplay AND assets are primarily based on procedural generation of rules. Asset features; like colors, meshes, and textures, are associated with game rules, which will ...

Pardon me, I know it's important know a programming language to develop games, however I'm looking for a game creator to make games for Linux. Construct Classic from Scirra is a nice 2D game creator, ...

I am trying to figure out how to set up openGL on Linux based operating systems (Ubuntu 12.10) without using any *GLUT libraries. I don't have much experience with developing on Linux distributions.
...

I'm just about finished developing a small Java/Lwjgl-based game. For Windows users, I intend to use Launch4J to package the game into a nice .exe. For Mac users, I'll be using JarBundler to produce a ...

I've been trying to setup a development environment for Flixel on Ubuntu using this guide http://forums.flixel.org/index.php?topic=4545.0 but thus far have been unsuccessful mainly due to the guide ...

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...

I'm developing an app under C++ and SDL running in Ubuntu. I'm using the SDL events to handle the keypad buttons. My problem is that my app launch other programs and it should close they with a key ...

I want to write a web application to play chess against the engine Crafty. I'm not new to PHP and javascript, but must learn how to interact with a server process : how can a web application and/or ...

I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, ...

I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words:
I've got a simple experiment game project going, and I want to make sure, that the user isn't ...

I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons.
Now, i already have tried the official GLES SDK from ATI for my videocard but ...

I want to learn a framework to use in assembly. I know that's not possible without learning the framework in C first. So I'm thinking of learning SDL in C and then teach myself how to interpret the ...

i need to port my game project from Android (written in C, OpenGL ES 2.0, thanks to NDK) to Windows and Linux platforms. Of course i will need to rewrite some platform depended code, but now i stuck ...

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this.
It is easy to write my client in my graphic context... but what ...