Ya, reminds me of Lovecraft's stories about Randolph Carter, the Dreamer who disappeared. Pretty great. This could be interesting.

I can't think of a really good Call of Cthulhu videogame - there have been a couple of attempts but they've focused on the horror aspect. Lovecraft's fiction is a lot deeper than that. The pen and paper RPG captures the atmosphere much more successfully.

Yes well the main character almost always goes insane at some point, or at least it makes the reader question such things. Lovecraft was fascinated by the idea quoted by Nietzsche

"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."

And thats difficult to do in a video game, although it has been attempted with previous Lovecraftian games. I think that may be what they are talking about when they say here:

Immersion is our number one priority

because really the madness aspect is key to Lovecraft mythos, and its also a huge part of the CoC pnp game

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