ΣΓ

Yeah. The order in which the game loads the scripts matters (at least for III and VC; it may just be the ASI loader) if you have a bunch of them installed. The ones in the scripts folder are first if I'm not mistaken.

Tomasak

@Kristian Thanks!!!! Now it works anyway The Hero didn't say that the asi need to be in script folder...

>not having root of you games clean
but also aint there some ini file in scripts folder that has settings for loading asi outside the scripts folder from root?
yes. in global.ini set LoadFromScriptsOnly=1 to 0 and it should work

spaceeinstein

I found a minor bug. It is possible that when starting up the game the trails option remains off even if you had turned it on in the previous game session. The issue is dependent on the user's controls configuration. In the LoadSetFile() function, a fixed value is used to read the gta_vc.set file. But due to R*'s quirky usage of a function to write the file it's possible that the incorrect location in the file will be read. For example, using the default standard controls, "Turret + Lean Down" is mapped to NUM6. Backspace to clear it and map it to something else, e.g. NUM1. Switch trails on, quit and restart the game. The trails option will be displayed as off instead of on. The location of the data that stored the switch is now at 0x5B7 instead of 0x5B8 in the settings file. The quirk is also probably why Silent's trails reads a different location at 0x5BA.

Marsi4eg

I've noticed that in this version the heat haze effect in VC is not present. It has to take effect on exhaust of vehicles for example. Silent's vctrails which just adds an option and enables it - has heat haze.

In this version it's disabled in both modes (dx9 and dx8 - named as 'sharptrails' or 'trails'). If this cannot be done in dx9 mode - it have to be fixed at least for native dx8

Marsi4eg

Those boxes appear where the heat effect (or 'twitching blur thing' as 13AG described ) has to be.I've experienced this once when I tried to find another graphics bug caused by old version of cleo plugin.

And I remember that I was experimenting with d38to9 wrapper when I got these boxes. Then they disappeared and blur worked correctly. So make sure you have correct dlls installed (asi loader, d3d8to9 wrapper, etc.)Also don't place sharptrails.asi in mss folder, put it to scripts

gts.

I've noticed that in this version the heat haze effect in VC is not present. It has to take effect on exhaust of vehicles for example. Silent's vctrails which just adds an option and enables it - has heat haze. In this version it's disabled in both modes (dx9 and dx8 - named as 'sharptrails' or 'trails'). If this cannot be done in dx9 mode - it have to be fixed at least for native dx8.