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We all experience every now and then that winning or losing a game of memoir44 can be caused by having either extreme luck or extreme bad luck in the way the cards were dealt. We all know the frustrations this can bring, even if you have won in a way that was ridiculously easy.

Wouldn't it be nice if, after battle when the statistics show, there would be a symbol or phrase that shows that a player was extremely lucky or unlucky? Just to ease the frustrations.

Maybe the system could calculate if good or bad luck played a great part in you victory or defeat?
For example: if you have armour and you got both armour assault cards. This could result in a +1 score on the lucky scale. If you got the same cards without having armour this could result in -1.
The same for artillery. If at a certain moment you only have sector cards for a sector you don't have any units in. And so on.

At the end of the game these results could be added and if the total is above a certain level the report could state that your victory or defeat was probably caused by good or bad luck.

So when you just have humiliated a friend you can always refer to the fact that you really got lucky this time or that he only had bad luck.

A simple analysis would show whether a side had good or bad dice and cards.

Dice - were the rolls significantly better or worse than average?
An example: I've played when I've rolled 16% infantry rolls while my opponent has rolled 50%.

Cards - by now DoW have the statistics about the number of shots fired per side per turn per battle. This could be the basis for comparision. It would be clear when a side has fired many more or many less shots than the statistical average. To me this would be an indicator of good or bad cards.

DoW have statistics from many, many, games played. To incorporate these into the scoring algorithm should be trivial and not hard to display either.

I don't completely agree with the reasoning that number of shots fired is a good indicator of card quality. It's by using good cards to their full potential that you get alot of shots fired.
You can use good cards poorly and get less shots fired than your opponent with his mediocre cards.

I don't completely agree with the reasoning that number of shots fired is a good indicator of card quality. It's by using good cards to their full potential that you get alot of shots fired.
You can use good cards poorly and get less shots fired than your opponent with his mediocre cards.

That said, comparing the number of shots fired against the average is an easily calculated measure of the quality of the cards played.

Sure a good player will probably get more shots fired than a poorer player, but a good player with poor cards won't fire as many shots as the same good player with better cards.

I was simply giving an easy measure of dice and card quality that could (imho should) be incorporated into the scoring.

I agree with david5272, if you don't support the fact luck is FULL PART of this game (with the "aleas" linked), just change of game.

But, to come back to the beginning of this thread, Phread tries to define a simple way to indicate if we have beneficiated or not of a good luck during the game.

To be honest, everyone who has the experience of the game can easily admit if he was lucky or not during a match. I'm fear than all the indicators you can imagine won't avoid the unfair players who are not recognizing if they were more lucky or not than the other player.

Luck is part of the game. It is in the dice, it is in the cards - it's everywhere, in short! david5272 has it right, although this is an old issue: if you can't cope with bad luck, this is not the game for you. Stick around if you want to, but bitter episodes will keep coming; ranting comments and impolite remarks will keep be written in the chat box, to your opponent's misfortune (and, again, it's unbelievable to me as there is a reasonable number of players with thousands of games under the belt, who become despicable beings when things don't go their way).

The only comfort I think any player should get is from his opponent, 1) if he agrees that luck played a decisive role, 2) if comforting his fellow player even crosses his mind, and 3) if he is nice and humble enough to do it. I'd say 3-5% of this community is able to do it, in fairness; the others are just automates, in my regard.

Also, if DoW won't even fix bugs reported more than 1 year ago, I'd say it would be very ineffective to waste time developing an automatic comforting system of any sort.

I totally agree that in memoir 44 luck is a very important element. And that is often not so bad. How other can we win battles were the odds are extremely against us.

Recently I played a friend who is higher in rank, numbers of played games and experience. I won a battle because luck choose my side in a shameless way. I was a little ashamed to have won in this way. I don't believe he was having a big problem with it but I still wanted to comfort him without sounding patronizing. Therefore I thought a system (like the thumbs up or down) could be helpful.

In another thread we have already written about players who quit in the middle of a game or refuse a rematch. Of course they should not do that but I think that most of the time having very bad luck can be the reason of this sentiment an behavior. So a system like this might be helpful I think. "Have fun", remember?

I really appreciate to read constructive reactions of players who are trying to think about this and add there ideas to the subject. I prefer these positive reactions more than others.

Not that David or Dietrich need anyone watching their backs, but it seems as if there is a little confusion ...

I *think* Dietrich was referring to David's comments/ ideas from another thread ( That whole Iowa Jima flag thing )... Suggesting that David should probably just avoid the Blog because he took offense in that other thread, seems a bit - presumptuous perhaps?...

Anytime there are emotions brought over from other threads, one is promoting a level of confusion, as well as perhaps limiting the exchange of ideas... If you ~ Kick My Arse ~ on some other topic, fine - but that shouldn't carry over to other threads...

Ideally, our valuation of, and reply to - any given post should be weighted against our own thoughts specific to that topic, not upon how we might feel about a specific poster...

David's ~ idiot ~ reply seems out of place and a little rude, but - when you consider it was probably a shortened version of what I just said, maybe not so much?...

After having played with that fellow david5272, having been called 'clown' and having endured a game where he did nothing but to move forward his suicidal units because "he hated the map", I am really, really sorry that I had agreed with such a character.
There, rant off

You are absolutely, 100%, couldn't-agree-more-with-you correct, Jesse... and still, how can I avoid it?...

A few strategies that I've used:

1) Rant to my wife. She's a safe person to complain to and will usually sympathise with me.

2) Send a private message to the person telling them how it made me feel. I've only used this one in extreme cases where I felt personally attacked or offended.

3) Rant to other game friends. This could be a private message to other trusted friends here online or FTF game friends.

4) Take a deep breath, remember that the actions of others (in this kind of situation) can only affect me if I let them, and by adding the person to my Ignore list I won't have to worry about them in the future.

Ideally there wouldn't ever be people who bother us or frustrate us...but that's not the world we live in.

I would like to amend to Rasmussens statement: find people you like to play with to let of steam. Everybody knows some players that will (almost) always give them a nice experience.

I would not rant to the wife too much though, my strategy is is to tell my girlfriend I love her and the world is full of morons. If you can manage the I love her without the morons it usually has an even better effect.

I would like to amend to Rasmussens statement: find people you like to play with to let of steam. Everybody knows some players that will (almost) always give them a nice experience.

I would not rant to the wife too much though, my strategy is is to tell my girlfriend I love her and the world is full of morons. If you can manage the I love her without the morons it usually has an even better effect.

When I was about to get married, I discussed the "house rules" of our (then future) family with my wife.

This is the list of rules I came up with:
1) I am right.
2) I am always right
3) Even when I am wrong, there is always some way to look at the matter in which I would still be right.
4) "Games" are the most important aspect in our lives.
5) Playing games is the most important activity in our family.

My wife agreed ... to let me believe those are our house rules.
I have a smart wife.

When I was about to get married, I discussed the "house rules" of our (then future) family with my wife.

This is the list of rules I came up with:
1) I am right.
2) I am always right
3) Even when I am wrong, there is always some way to look at the matter in which I would still be right.
4) "Games" are the most important aspect in our lives.
5) Playing games is the most important activity in our family.

My wife agreed ... to let me believe those are our house rules.
I have a smart wife.

When I was about to get married, I discussed the "house rules" of our (then future) family with my wife.

This is the list of rules I came up with:
1) I am right.
2) I am always right
3) Even when I am wrong, there is always some way to look at the matter in which I would still be right.
4) "Games" are the most important aspect in our lives.
5) Playing games is the most important activity in our family.

My wife agreed ... to let me believe those are our house rules.
I have a smart wife.

You are absolutely, 100%, couldn't-agree-more-with-you correct, Jesse... and still, how can I avoid it?...

A few strategies that I've used:

1) Rant to my wife. She's a safe person to complain to and will usually sympathise with me.

2) Send a private message to the person telling them how it made me feel. I've only used this one in extreme cases where I felt personally attacked or offended.

3) Rant to other game friends. This could be a private message to other trusted friends here online or FTF game friends.

4) Take a deep breath, remember that the actions of others (in this kind of situation) can only affect me if I let them, and by adding the person to my Ignore list I won't have to worry about them in the future.

Ideally there wouldn't ever be people who bother us or frustrate us...but that's not the world we live in.

Oh, I was not talking in general, but regarding this very particular case and the «my thinking...."if you belly ache about the dice or cards, why bother playing the game?"», which makes very little sense to me now, to say the least.

Also, why venting to my wife, risking the fragile household sanity, if one can jump on Dietrich's topic
Anyway, the issue is over for me now and I will give my best not to repeat this mistake in the future. My apologies.

When I was about to get married, I discussed the "house rules" of our (then future) family with my wife.

This is the list of rules I came up with:
1) I am right.
2) I am always right
3) Even when I am wrong, there is always some way to look at the matter in which I would still be right.
4) "Games" are the most important aspect in our lives.
5) Playing games is the most important activity in our family.

My wife agreed ... to let me believe those are our house rules.
I have a smart wife.

Our wives must know each other!!!

I was thinking exactly the same thing!

Well I don't know about you guys but I am the "BOSS" of the family and my wife gave me permission to say so!

I played an SFTF scenario yesterday where I won with a hit rate of 26%

My opponent and I both fired 62 shots, his hit rate (if I recall correctly) was 36%.
I left a lot of injured and damaged units on the field of battle.

My final medal was eliminating an amour unit - which had its retreat blocked - with 2 flags. That summed up the battle as I'd rolled more flags than hits in the battle. 8 infantry hits, 8 armour hits for 5 medals, from 62 shots

A minor test for you the reader, how did I get 5 medals, and no I did not take any objectives.