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We take some time to chat with makeup artist and cosplayer Djarii in our Crafter's Spotlight!

In our new "Crafter's Spotlight" series, we'll be looking at Blizzard game community members that have gone above and beyond with their contributions to the community and left a mark of their own. Whether it's cosplay, fan art, machinimas, we'll try to find the most interesting content creators and have a chat with them about their work. We've talked to some in the past and thought we'd make the series official and focus on it bit more.

Today we're starting off with Djarii, who started out as a regular streamer and quickly became one of the foremost cosplay/bodypaint streamers out there.

Icy Veins — First things first, how did you get your start in the streaming world? Which games or activities made you think and believe this was something you could do and have fun with?

Djarii— I got started streaming on recommendation from a friend, joined by my co-op companion Hamoth, we thought it would be a fun thing to do and we could use the footage to make more funny videos on his YouTube channel /hamoth. Never did I expect I would be streaming full time, or that I would even have any successes!

Icy Veins — Was there a point in your early streaming days, something specific that happened that made you think that, yes, this was something you could do full-time?

Djarii— When I had around 5000 followers on Twitch, I was invited to the Twitch partner program. That gave me the hope to try and pursue this full time.

Icy Veins — When did you start with your bodypainting/makeup art, was there any special event or something that inspired you to try it out)?

Djarii— I started bodypainting around 1 year ago, I was really inspired by the deep run in the NYX Face Awards, and other bodypainting personalities on Twitch.

Icy Veins — Your first big makeup piece was the Nyx Face Awards Northern Lights look. Was this your first (on or off-screen) big project? And if so how did you feel about it while doing it, did it seem like something you’d do more often/as one of your main activities back then as well?

Djarii— I never considered makeup a main activity back then, I enjoyed it, but it was just daily routine back then. The Face Awards really pushed my creativity.

Icy Veins — What made you begin doing your makeup sessions on the stream itself, presumably you’d done the process off-stream before, but was there any particular reason you decided to share the process live with your viewers?

Djarii— The only makeup sessions I did off Twitch were to do with the Face Awards, otherwise I basically started my journey on Twitch. I love to share everything I do with my community, so even our first rubbish face paints were live.

Icy Veins — You then went on to some more mainstream pop-culture stuff, starting with the Night King from Game of Thrones. How do you choose pieces like this, does inspiration just grab you when you see something, or is it more down to what you can execute well? Have you ever had a project you went for that didn’t quite turn out good enough to show?

Djarii— I generally do looks based off things I enjoy. Game of Thrones, World of Warcraft, they're not chosen for their popularity, but by how attached I am to their franchises. I've done tons of projects that were crap and got scrapped!

Icy Veins — And on to what we really like to see, aka WoW/Blizzard related pieces! Starting with your Demon Hunter, you really went full out with the Night Elf purple with great results.

Icy Veins — Do you enjoy these WoW/Blizzard related projects more or is it down to the individual piece?

Djarii— I prefer WoW projects because I feel painfully attached to the Warcraft universe. The characters mean something to me on a personal level and that excites me to want to present them well.

Icy Veins — You took two stabs at female Deathwing, what made you want to improve on your initial work?

Djarii— I want to re-do a lot of the looks honestly, because I am a fast learner when it comes to creative projects. Once I have done it once, I can think of a million ways to improve it, Deathwing was at the front of the list because I learned a lot during it.

Icy Veins — Which one would you say is your favorite from the WoW ones? Both in terms of the one you think came out looking the best and a personal favorite?

Djarii— My favourite WoW bodypaint is probably Whitemane because she's one of the full cospaints I had done which was in collaboration with a friend (and viewer!). I also love the paint work on the reworked Deathwing. I was proud of that.

Djarii also sometimes just picks a theme and goes with like, like these impressive esports team pieces:

Icy Veins — Your Maya piece from borderlands 2 turned out particularly well. These other game pieces, do you actually play the games and get inspired that way, or is it the look of a specific character that pulls you in?

Djarii— Maya turned out well? Pfah. Mad Moxxi turned out well in my opinion, much more so than Maya! I play the games, and I'm inspired by my love for them.

Icy Veins — If you had to pick one, which of your pieces would you choose to represent your body of work?

Djarii— It would be hard to choose one image to represent my work. I love Mad Moxxi because she demonstrates bodypaint skill and understanding, but the Night King shows proficiency in SFX, whilst Disco Glam is more avant garde, editorial makeup. Every single project teaches me about the process, so even if I don't share those looks anywhere, I carry a part of them with me.

Icy Veins — Is there anything you’d like to try but is too complex or you just don’t have handle on it yet that, (like a dream cosplay, if you will?

Djarii— Kerrigan - Queen of Blades is my dream bodypaint. I am still wracking my brain on how to present that the best way, perhaps in a few years! ;)

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There are more changes coming to classes on the beta, and although none are as big and impactful as the Balance Druid rework, both Protection Paladins and Discipline Priests are getting quite a few changes soon.

With Paladins it's all about the core rotation and mitigation, with Consecration being at the heart of the changes, while Priests get a brand new talent, increasing their damage by a flat amount reduced by the number of Atonemets up at the time, as well as more talent reworks.
Protection Paladin (source)
A few changes to Protection in an upcoming build. Mostly focused on smoothing out issues in the core rotation and active mitigation.
Consecration no longer buffs Shield of the Righteous and Light of the Protector
Consecration cooldown 4.5s (from 9s) and duration 12s (from 9s), but you can only have one down at once
Mastery: Divine Bulwark reduces all damage you take while in Consecration (instead of increasing Shield of the Righteous effectiveness)
Avenger's Shield increases the effects (damage and armor) of your next Shield of the Righteous by 20%
Consecrated Hammer will be replaced with a new L15 talent
Listing all at once because they're all pieces of the same goals. First, Avenger's Shield is back to having some baseline defensive value, which pulls the rotation together by making you care about both hit and Hammer of the Righteous other than for pickups/damage.
Second, Consecration is easier to work with. If you don't have to move, you have to replace it less often, and if you do have to move, you can replace it much more quickly. While standing in Consecration still has some value, your core buttons no longer rely on it, and the loss of mitigation from being outside it is much smaller than Legion. It also provides a small source of baseline magic mitigation.
Finally, the gap between Shield of the Righteous uptime and downtime, in terms of mitigation, is less dramatic. The previous mastery made that gap get wider and wider as the expansion went on, leading to the problem of increasing moments of vulnerability when active mitigation was down. Shield of the Righteous will now have more consistent value across the expansion. The spec will be tuned expecting slightly lower Shield of the Righteous strength and uptime compared to Legion, which helps avoid the problem where there were windows of very poor mitigation compared to other tanks.

Discipline Priest (source)
A few changes for an upcoming beta build.
New talent: Sins of the Many. Your damage is increased by up to X%, diminishing for each ally with Atonement.
Likely location is L75, pushing Lenience to L100, and removing Grace.
We agree with trying to find a talent that calls to having a smaller number of Atonements out, but are trying a version that still provides some benefit in all situations.
Grace's concept was generally subsumed by the new mastery (which is seeming successful so far), and stacking Grace on top of mastery led to huge variance in the strength of Shadow Mend and Power Word: Shield casts. Making that choice with mastery is a better place than making it with a talent that was essentially required in some types of content.
The talent rearrangement should leave L100 as a row of talents that most show their strength when effectively healing a large number of targets, and L75 as a row of talents less focused on that situation.
Contrition's healing is increased by Power of the Dark Side
So that Power of the Dark Side remains neutral as to your choice of which mode of Penance to use.
Mindbender's damage reduced 24%
It has been unintentionally strong ever since the squish, as many people have observed.

Mythrax the Unraveler is the penultimate boss of Uldir and here's a video preview of the encounter by FatbossTV.
Mythrax the Unraveler
While questing in Vol'dun, Horde players learn that Sethrak successfully summoned Mythrax to the world. The Horde story in Zandalar culminates in the Zandalar Forever Scenario, where G'huun orders Zul to help him shatter his final seal with the aid of Mythrax.
Overview
Mythrax the Unraveler, Bringer of Oblivion, Slayer of Sethraliss: with his missions complete, he returns to his master's side to await further instruction.
Mythrax's abilities will trigger Annihilation, reducing players' maximum health. When Annihilation triggers, there is a chance that an Existence Fragment will spawn, allowing the player or her allies to regain that previously lost maximum health.
Damage Dealers
Move away from your allies when affected by Imminent Ruin.
Avoid having multiple players charmed by the same Oblivion Sphere.
Healers
Move away from your allies when affected by Imminent Ruin.
Breaking multiple targets out of Oblivion Sphere will trigger heavy damage to all players.
Avoid having multiple players charmed by the same Oblivion Sphere.
Tanks
Avoid taking damage from Essence Shear when you are already affected by Essence Shear.
Be mindful of your survivability as you gain stacks of Annihilation.
Uldir Boss Previews by FatbossTV
Taloc & Fetid Devourer
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Play with the Blues returns Thursday, May 24 at 3:00 p.m. PDT on Battle for Azeroth Beta with Alliance Warfronts available for playtesting for the first time!
How to Participate
Create an Alliance character on Anduin and find the War Table in Stormwind to queue up for the Warfront. If you don't have Beta access there's still enough time to enter our Beta key giveaway. Don't forget to check out our preview of the Battle of Stromgarde Horde Warfront.
Blizzard (Source)
Greetings friends,

This Thursday (May 24 PDT), we'll have a Play with the Blues event focusing on Alliance Warfronts. Members of the Blizzard WoW Development and WoW QA teams will be fighting alongside you all on the Anduin beta realm. Be on the lookout for characters in the <Blizzard Alliance> guild.

Start Time: 3:00 p.m. PDT
End Time: 5:00 p.m. PDT
Realm: Anduin

How to queue for Warfronts:
1. Head to the Trade District in Stormwind.
2. Look for the War Table located outside of Trias' Cheese shop.
3. Interact with the table to queue up!

Reminder:
There are no level restrictions or prerequisite quests for Warfronts in the beta. If you'd like to participate, but only have a Horde character on Anduin (or no characters at all ... yet), all you need to do is create a fresh Alliance character, and you'll be good to go.

Blizzard decided not to remove the Keystone Master Artifact appearance in Battle for Azeroth.
In order to unlock the Artifact appearance from Keystone Master, you must complete a Level 15 or higher Mythic dungeon within the time limit. Initially, they wanted to remove the achievement come BfA, but decided to keep it. If you finish a Level 15+ or higher within the time limit at level 120 in Battle for Azeroth, you will automatically unlock your Legion's Artifact appearance. The only achievement that will be unobtainable with Battle for Azeroth is A Challenging Look (Mage Tower base appearance).
Blizzard (Source)
As testing continues in the Battle for Azeroth Beta, and we specifically consider the transition from Legion to BFA, we’ve decided to make the existing Keystone Master, achievement permanent. There will not be a new achievement for completing a Mythic 15 or higher dungeon in the new expansion.

The artifact appearance associated with Keystone Master, will still be available in Battle For Azeroth. Players can earn the achievement in Legion through August 13, or players can complete a Mythic 15 BFA dungeon at level 120, once Mythic Keystone difficulty opens a few weeks after the launch of Battle For Azeroth.

This means that the only artifact appearance that will become unobtainable with Battle For Azeroth is the Mage Tower base appearance.