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In the First SLDF a Major General commanded a Division or sometimes a Corps. Frequently they were in charge of the defense of a vital world that could be attacked.[1] In the Second SLDF a Major General would have the same responsibilities.[2]

The naval equivalent of a Major General was a Vice Admiral. Typically they would command the naval presence in a military region.

A Major General wore two three dimensional stars as their rank insignia, while a Vice Admiral wore two purple stripes on their cuffs.

The LAAF equivalent of a Major General is a Kommandant-General. These officers typically serve as the executive officer of a Combat Theater, and are responsible for making sure that every combat unit in their theater is ready for combat. The LAAF Navy uses the rank of Hauptmann-Kommodore to identify these officers.[3]

Their rank insignia is the same four silver pips arranged in a cross pattern used by a Hauptmann General, with a black pearl covering the center point where the pips meet.

In the Armed Forces of the Federated Suns, a Major General is usually the executive officer of a March Militia unit[4]. Since the March Militia's units are spread over a large number of worlds, a Major General needs to use tact and political acumen as well as tactical and strategic military skills. In a battle, the Major General usually assumes command of a regiment that is vital to the commanding officer's plans.

In the KungsArmé a Generalmajor leads one of the smaller administrative departments, like Administration or Military Education. KungsArmé Generalmajors rarely serve in the field.[5] These officers wear a green patch with a gold Roman numeral "2" to show their rank.