Contents

Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.

0

0

0

0

0

0

09:00 - 15:00

0

§120/day

2) Executive Assistant

Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you.

0

0

0

0

0

0

09:00 - 16:00

0

§180/day

3) Field Sales Representative

Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels.

0

2

0

0

0

0

09:00 - 16:00

0

§250/day

4) Junior Executive

Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.

0

2

2

0

0

0

09:00 - 16:00

1

§320/day

5) Executive

You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.

0

2

2

0

2

0

09:00 - 16:00

3

§400/day

6) Senior Manager

Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea.

0

2

3

0

3

2

09:00 - 16:00

6

§520/day

7) Vice President

The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them.

0

2

4

2

4

2

09:00 - 17:00

8

§660/day

8) President

The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbors might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)

0

2

5

2

6

3

09:00 - 17:00

10

§800/day

9) CEO

Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs.

0

2

6

2

7

5

09:00 - 16:00

12

§950/day

10) Business Tycoon

You're a corporate raider and mogul, heading a world wide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success.

0

2

8

2

9

6

09:00 - 15:00

14

§1,200/day

A Business Tycoon will eventually change careers and become an All-Star in the Pro Athlete career track.

The Boss missed the deadline for a critical overnight delivery. You volunteered to carry the parcel to the airport. For outstanding initiative the boss rewarded you with a $1000 bonus.

Positive: +§1000

3) Field Sales Rep

No chance cards for this level

4) Junior Executive

How embarrassing! A little too much eggnog at the office holiday party, and you're doing barnyard animal impressions in your underwear. You lose 1 Charisma point.

Negative: -1

5) Executive

No chance cards for this level

6) Senior Manager

No chance cards for this level

7) Vice President

No chance cards for this level

8) President

With wisdom and panache, you preside over the conviction of SimCity's most notorious gangster, winning accolades across SimNation. You receive a book deal and collect a $5000 advance.

Positive: +§5000

9) CEO

No chance cards for this level

10) Business Tycoon

You've become totally burnt out on the fast track. A flash of inspiration leads you to leave the world of business and pursue a new career in sports. All those days on the golf course will finally pay off. The local team offers you a position as an All-Star on their team and you accept.

The Career reward object is the Execuputter. It is unlocked when a Sim reaches Executive (career level 5), and raises Fun and Charisma. If The Sims 2: Apartment Life is installed, Techs and Socialites are likely to be employed in this career. College majors associated with this career are Economics and Psychology. When using SimPE to change a Sim's career, the Business career will be labeled as Economy.

Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.

Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.

S M T W T F S

0

09:00 - 15:00

0

0

§168/day

0

No bonus

2) Executive Assistant

Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.

S M T W T F S

1

09:00 - 16:00

0

0

§252/day

0

Bonus: §504

3) Field Sales Representative

Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels.

S M T W T F S

2

09:00 - 16:00

0

0

§350/day

0

Bonus: §700

4) Junior Executive

Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.

S M T W T F S

2

09:00 - 16:00

1

0

§448/day

1

Bonus: §896

5) Executive

You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.

S M T W T F S

4

09:00 - 15:00

1

2

§560/day

2

Bonus: §1,120

6) Senior Manager

Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea.

S M T W T F S

4

08:00 - 17:00

3

3

§728/day

4

Bonus: §1,456

7) Vice President

The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them.

S M T W T F S

5

08:00 - 16:00

3

4

§924/day

5

Bonus: §1,848

8) President

The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)

S M T W T F S

5

08:00 - 16:00

4

6

§1,400/day

6

Bonus: §2,800

9) CEO

Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs.

S M T W T F S

6

09:00 - 16:00

6

7

§1,665/day

7

Bonus: §3,330

10) Business Tycoon

You're a corporate raider and mogul, heading a worldwide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success?

The obtainer of coffee - glamorous, no, but at least it gets you out of the office and into the "fresh" city air much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom.

S M T W T F S

0

15:00 - 18:00

0

0

§52/day

0

No bonus

2) Mailroom Technician

Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.

S M T W T F S

0

15:00 - 18:00

0

1

§76/day

2

Bonus: §152

3) Executive Assistant

Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.

While sorting the mail, a letter falls out of an envelope and lands on the ground. It says that Landgraab Enterprises is about to buy Wrightway Toys. <Sim> could act quickly and take the investment opportunity himself/herself, or arrange a meeting with his/her boss to pitch the stock purchase proposal to the company.

Invest

Success: +§1,000

15% chance

Failure: -§200

84% chance

Tell Boss

Success: Promoted to Executive Assistant +1

84% chance

Failure: Get Fired

15% chance

2) Executive Assistant

On his/her lunch break, <Sim> notices a new antiques store called London Charms opening across the road from his/her office. It occurs to <Sim> that a joint business venture between his/her corporation and a smaller privately owned store might be just what his/her company's looking for, but he/she also notices some trinkets that might be far more valuable than they look. He/She could take his/her lunch hour to shop, or deliver a proposal to his/her boss.

Shop

Success: +§750 +1

15% chance

Failure: -§45

84% chance

Tell Boss

Success: +1

84% chance

Failure: Demoted to Mailroom Technician

15% chance

3) Field Sales Representative

A memo sent from the main office to all Field Sales Reps. informs <Sim> that a new Junior Executive position has been created and will be filled at the end of the day by the Field Sales Rep. with the largest sales contract. This could be a great time for <Sim> to try out his/her new plan to incorporate cellular telemarketing into his/her sales, but then again, Door to Door is tried and true.

Telemarketing

Success: Promoted to Junior Executive

15% chance

Failure: Lose all points

84% chance

Door to Door

Success: Promoted to Junior Executive

84% chance

Failure: Lose all points

15% chance

4) Junior Executive

The current grist for the office rumor mill seems to be that <Sim>'s boss is up for a promotion and has been asked to hand pick his replacement. Seems like a sure fire way to get in good with the boss would be to take him out to his favorite restaurant, but <Sim> also knows that his kids have been desperate to get the new Robotic Ants from Wrightway Toys.

Have Dinner

Success: Promoted to Executive

85% chance

Failure: Get Fired

14% chance

Buy Ants

Success: Promoted to Executive

14% chance

Failure: -1

85% chance

5) Executive

<Sim> is playing in the CEO's annual golf tournament at the SimCity Country Club. This prestigious event has been known to make or break many a Sim's career. <Sim>'s foursome includes the President of the company, and he's/she's spent a good part of the day discussing with the President his overwhelming desire to win this year's tournament. Unbelievably, coming in to the eighteenth hole, <Sim> and the president are tied for first place, and <Sim>'s not sure what his/her best career move is.

Play to Win

Success: Promoted to Vice President +2 +2

85% chance

Failure: Demoted to Junior Executive

14% chance

Throw Game

Success: +§5,000 +2

14% chance

Failure: -2

85% chance

6) Senior Manager

<Sim>'s warehouses are reporting a huge overstock of Llarry the Talking Llama. <Sim>, on the advice on his/her sales team, acquired the rights from AlpacaSoft to be SimCity's distributor of the overstuffed talking toy, as the fuzzy llama was projected to be all the rage; but actual sales haven't even come close to expected figures. An opportunity arises to license the toys as the athletic mascot of the SimCity Llamas, but at this point <Sim> wonders if he/she shouldn't just donate the stupid toys to the SimCity Children's Home and cut his/her losses.

License

Success: Promoted to President +3 +3

15% chance

Failure: -2

84% chance

Donate

Success: +§2000 +1

84% chance

Failure: Demoted to Executive -1

15% chance

7) Vice President

Having just purchased two thousand shares in MoneyWell Computers on a tip from his/her broker, <Sim> heads to the corporate water cooler and overhears a conversation about the computer company: apparently, the military is about to award MoneyWell a lucrative contract to provide all of the military's computers for the next ten years, but if MoneyWell fails to get the contract they will be forced to declare bankruptcy and close their doors. <Sim>'s broker assured him/her that his/her new stock was a sure thing, but now it sounds a bit risky.

Hold Shares

Success: +§7,000

15% chance

Failure: -§4,000

84% chance

Sell Shares

Success: +§5,000

84% chance

Failure:No penalty

15% chance

8) President

Microscotch Technologies is looking for a new CEO, and <Sim>'s name appeared on their list of candidates. Though <Sim>'s been happy at his/her current corporation, the thought of possibly becoming a CEO is tempting. After researching Microscotch, <Sim> is impressed with their business record and environmental policy. <Sim> could easily show interest in the position and, with his/her experience, have a good chance of landing it. But loyalty is a powerful asset in the business world, and word would undoubtedly get around that he'd/she'd gone looking elsewhere.

Apply

Success: Promoted to CEO +§25,000

15% chance

Failure: -3

84% chance

Stay

Success: +§5,000

84% chance

Failure: -3

15% chance

9) CEO

While having a meal with his/her assistant, <Sim> learns that EveryTech Technologies is looking for a new CEO and that <Sim>'s own president is being considered for the position. <Sim> ponders what his/her response to this should be and if he'd/she'd have enough time to sabotage the president's plans, as a move like this would invariably be bad for business. Then <Sim>'s assistant reminds him/her that the president has been a loyal employee with the company for many years, and has stuck with the company through thick and thin.

Sabotage

Success: +2 +1

15% chance

Failure: -3

84% chance

Trust

Success: Promoted to Business Tycoon

84% chance

Failure: -3

15% chance

10) Business Tycoon

An opportunity arises for a joint venture with Landgraab Enterprises to build a new privately owned, but internationally accessible seaport. A new seaport would allow many of <Sim>'s corporations access to trade routes in other regions much earlier in the corporation's developmental lifespan than trucking products via land routes. A seaport would also allow well-established companies a much faster distribution rate, but on the other hand, it would be more immediately economical to simply acquire more trucks and ship higher volumes.

Business is one of the basic career tracks in The Sims 3. It's the only career track that doesn't require any skills for promotion. Sims can be employed from newspaper, computer, or office building. Because skills no longer contribute the performance factor to Business career, attending work and building relationships with boss and coworkers are more important. Schmoozer trait will be suitable for Sims who work in Business. Sims must hold meetings many times as a performance factor in this career track.

Sims can pull prank with their coworkers and boss inside the office building as long as the target is working inside. A successful prank will give a relationship boost to the target, and if the target is the boss, the career performance will also increase. On the other hand, a failed prank will give a relationship drop to the target, and if the target is the boss, the career performance will decrease.

Performance tones

Business as Usual

Power Work - Increases performance faster but adds stress

Take It Easy - Increases fun but lowers performance

Meet Co-workers - Meets new coworkers

Chat at Water Cooler - Builds relationship with coworkers

Suck Up to Boss - Builds relationship with the boss

Sleep Under Desk - Increases energy

Hold Meetings - Adds the number of "Meetings Held" factor if held for at least 1.5 hours and earns extra cash

Nobody ever looks to the Coffee Courier to orchestrate a multi-billion Simoleon corporate takeover, but that doesn't mean you can’t impress the higher-ups when you’re bringing them coffee. Don't forget the cream, sugar, or a smile!

§27/hour

No Bonus

S M T W T F S

Pension: §40

Suburb08:00 - 14:00

Bridgeport13:00 - 18:00

Performance Factors

Mood

Boss

2) Filing Clerk

Put away the grinds and grab a manila folder. Deals, acquisitions, and stock grabs are being made left and right and someone has to keep a clean paper trail. Corporate has put a lot of stock in you... don't let them down!

§35/hour

Bonus: §324

S M T W T F S

Pension: §50

Suburb08:00 - 14:00

Bridgeport13:00 - 18:00

Performance Factors

Mood

Boss

3) Report Processor

It's hard to act on just a hunch when billions of Simoleons are at stake. The board wants you to compile the reports and provide detailed analysis... by morning... every morning. It's a good time to get close to the boss, so that when a better position opens up your name is on the short list.

§46/hour

Bonus: §420

S M T W T F S

Pension: §70

Suburb08:00 - 14:00

Bridgeport13:00 - 18:00

Performance Factors

Mood

Boss

Coworkers

4) Corporate Drone

After all this time you've finally been given a desk, four cubicle walls, and just a little bit of space to personalize your area. Corporate Drones make the company propel forward akin to oarsmen on an ancient sailing vessel. Keep rowing towards middle management!

§59/hour

Bonus: §552

S M T W T F S

Pension: §90

Suburb08:00 - 14:00

Bridgeport13:00 - 18:00

Performance Factors

Mood

Boss

Coworkers

5) Department Head

Halfway up the corporate ladder and the suits up top have provided you a few underlings. As a Department Head, it's important to stay popular with the corporate drones, but still keep the boss happy. Nice suit, by the way.

§76/hour

Bonus: §708

S M T W T F S

Pension: §130

Suburb08:00 - 15:00

Bridgeport13:00 - 19:00

Performance Factors

Mood

Boss

Coworkers

6) Division Manager

Somebody thinks you're going places, specifically the head of the division. Sales, marketing, customer service, and manufacturing – all of them fall under the hefty chain of command that ends with you. It's best to add a few meetings to your to-do list, as they help an organization run smoothly and efficiently.

Stock options, benefits, accolades, and titles just keep coming! You've hit the upper rungs of corporate management as a Vice President, but the competition is stiff to become the next CEO. It's time to secure your place as a rising star and next in line of succession, so motivate and increase revenues to generate confidence in your leadership capabilities.

§128/hour

Bonus: §1,188

S M T W T F S

Pension: §220

Suburb08:00 - 15:00

Bridgeport13:00 - 19:00

Performance Factors

Mood

Boss

Coworkers

Meetings Held

8) CEO

The Chief Executive Officer is the most important person in a single business entity. The world looks pretty good from a corner office on the top floor, and nobody dares utter a single word during your long, inspirational speeches. Enjoy the new office, but don't get too comfy. There's work to do and you're just the one to do it.

Not content with overseeing a single corporate entity, you have found yourself the newly elected Chairman of the Board. Thousands of stockholders spanning a few companies look to you for guidance, leadership, and dividends in the millions. But, you still answer to the stockholders and now is the time to supersede past milestones with even better corporate performance.

§287/hour

Bonus: §2,868

S M T W T F S

Pension: §330

Suburb08:00 - 14:00

Bridgeport13:00 - 18:00

Performance Factors

Mood

Coworkers

Meetings Held

10) Power Broker

Without peer, (Sim Name) is in charge.

Employees revere you and competitors find you terrifying. Entire corporate empires rise and fall at your whim, spelling doom for the wrong players, and financial glory for you and the companies you dominate. The days of the Power Broker entail long meetings and counting the stacks of Simoleons. The hard work has paid off, big time.

The Business career is one of the career tracks from The Sims 4 base game. This career track was not included in the original release of The Sims 4, but was reintroduced in patch 9. After being promoted from level six, Sims will be able to choose one of the two career paths: Management or Investor.

Description: "Synergy! Efficiency! Planfulness! If the mere sound of these industry buzzwords gets you buzzing, then a career in business might just be the right fit for you!"

Business Career Levels

Workplace: Dewey, Cheatem & Howe Incorporated

1) Mailroom Technician

Far from the days when postal correspondence was the lifeblood of a thriving business, today's mailrooms have been made all but obsolete with the rise of email. Still, somebody's gotta distribute all the online shopping deliveries! <sim first name> will have to keep his/her energy level up to get noticed... and elevated from the mailroom! He/she can now Fill Out Reports on the computer and Gossip About Office Romances.

It's not quite management track, but it's the next best thing, isn't it? After all, the manager only has one assistant...

§23/hour

S MTWTF S

Hours: 9:00 AM - 5:00 PM

Ideal Mood: Energized

Promotion Tasks:Reach Level 2 Charisma SkillReach Level 2 Logic Skill

Daily Task:Fill Out Reports

Bonus: §156; S.A.L.E.S. Award; Imitate Boss interaction

Pension: Unknown

4) Assistant manager

This is it... almost. Ok, so <sim first name>'s not a manager, yet. Surely he's/she's next in line for the position. It's time to build those people skills for when he/she has people to boss about, er... manage.

§35/hour

S MTWTF S

Hours: 9:00 AM - 5:00 PM

Ideal Mood: Energized

Promotion Tasks:Reach Level 3 Charisma SkillReach Level 2 Logic Skill

Daily Task:Fill Out Reports

Bonus: §187; Brag About Job Title interaction

Pension: Unknown

5) Regional Manager

<sim first name>'s the man/woman now! ... Or at least the manager of a region of the company. That means he's/she's got to keep working on his/her people skills if he/she wants an even bigger slice of the pie.

<sim first name> has proved himself/herself as a manager, but he's/she's got her sights set on the next level. Whether he/she wants to be an executive or a financial whiz, it's time to put the effort in and make it happen.

Description: "Should everyone be laid off and replaced by robots? Should the company logo be redone to include more llamas? These are the types of critical decisions you would be making should you choose to venture down the path of management."

Business Career Levels - Management Branch

Workplace: Dewey, Cheatem & Howe Incorporated

7) Vice-President

<sim first name> now has the key to the executive washroom! Responsibilities are great, but so are the rewards. It's going to take top-level people skills to make it to the top of this corporate ladder.

The corner office is <sim first name>'s. Everyone looks to him/her for leadership. Too bad the CEO still calls the shots, but someday...

§134/hour

S MTWTF S

Hours: 10:00 AM - 6:00 PM

Ideal Mood: Confident

Promotion Tasks:Reach Level 8 Charisma SkillReach Level 6 Logic Skill

Daily Task:Make Business Calls

Bonus: §1,074; Executron Bookshelf; New Clothes

Pension: Unknown

9) CEO

This is it: the big chair. <sim first name> makes the moves and he/she calls the shots. It feels good to be the king/queen, doesn't it? Well, it probably would if he/she didn't have the board of shareholders breathing down his/her neck for results all day.

<sim first name> used to run a company, and now <sim first name> runs several. Fortunately, he's/she's got smart folks in key positions, so he's/she's got more free time to enjoy life... and the private jet.

Description: "It takes Simoleons to make Simoleons. Optimize your investments through diligent research and try to turn piles of Simoleons into even bigger piles of Simoleons!"

Business Career Levels - Investor Branch

Workplace: Dewey, Cheatem & Howe Incorporated

7) Futures Trader

BLT season coming up? Time to invest in pork belly futures. Commodities are the name of the game, and it's <sim first name>'s job to know what's going to be hot tomorrow. Keeping an eye on the stock market will help him make his mark.

§112/hour

S MTWTF S

Hours: 8:00 AM - 4:00 PM

Ideal Mood: Focused

Promotion Tasks:Reach Level 5 Charisma SkillReach Level 6 Logic Skill

Daily Task:Research Stocks

Bonus: §746; Executron Personal Stock Ticker

Pension: Unknown

8) Hedge Fund Manager

It's not actually about hedging; it's about leverage: maximizing returns on your clients' investments. If <sim first name> maximizes enough, there's a sizeable chunk in it for him/her.

<sim first name> is a big game hunter, and corporations are his/her prey. Mergers and acquisitions are his/her weapons, and good luck to any straggling executive or minority shareholders that wander into his sights.