Friday, December 16, 2016

Its Day Four of OSR Christmas. Before we get to today's festivities, let's find out who is the recipient of yesterday's awesome gift.

I would do a drum roll but that doesn't work so well on a blog post. Oh well.

DungeonMapper - congrats. Email me at tenkarsDOTtavern and we'll get you hooked up.

Now for today's gift. We are giving away the L1 The Secret of Bone Hill (1e) in Print & PDF. This is a classic adventure and one of the very first sandboxes to be published.

Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford.

This module contains complete information on the town of Restenford and the lands surrounding it. Included herein are encounter tables, background information, and numerous maps of the town, the surrounding areas, a dungeon, and various points of interest. This module may be incorporated into an exisitng campaign or used in conjunction with THE WORLD OF GREYHAWK Fantasy World Setting.

Comment on this post before 8 AM Eastern Time, December 17th, 2016 to be in the running for $11.99 in an RPGNow Gift Card. OSRIC Pocket SRD, Print plus PDF is exactly $11.99 (plus shipping which is on the winner) or use it for other purchases at RPGNow. The choice will be yours - if Santa picks you :)

More OSR Christmas+James Spahn is giving away 12 prizes over 12 days and all you need to do is comment on one blog post. You will need to follow the instructions carefully if you want a chance to be gifted.

I've read this module soooo many times but I have never run it. I really want to at some point. I have no idea how to wave my hand virtually but I'm waving my hand and shouting "PICK ME! PICK ME!" whilst drinking some coffee this morning.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)

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