Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.

First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!

The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!

The upgrade was a success! Please let me know in Site Discussion if anything has gone awry!

Introductions and Icecapades

A gentle push sends the halfling the rest of the way through the door. Vicky follows through and Guan is next to go. When Jared is pushed through, it leaves Hurm and Allyria standing in a pitch black room. They are likely to be eaten by a grue...

eastc & Ayeba will be added to the Region A privacy settings momentarily. Allyria and/or Hurm might want to consider drawing out a light source so they don't stumble into each other (though Hurm may nor complain about that - indeed that might mave been his plan all along....

Tactical Trick
Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly.

At-Will Martial
Move Action | PersonalKeyword: Martial

Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them.

Initiate of the Faith[Multiclass Cleric]Prerequisite: Wis 13Benefit: You gain training in the Religion skill.
Once per day, you can use the cleric’s healing word power.
In addition, you can use a holy symbol as an implement.

Tactical Trick
Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly.

At-Will Martial
Move Action | PersonalKeyword: Martial

Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them.

Tumbling Trick
You dodge between your foes, slashing to the right and left with such speed that one attack leads into another.

At-Will Martial
Move Action | PersonalKeyword: Martial

Effect: You shift up to 3 squares. The next time you hit an enemy with a melee basic attack this turn, you also deal damage equal to your Strength modifier to a different enemy, which must be adjacent to you.

Effect: If you use this power while not adjacent to any of your allies, you can shift 1 square immediately before or following the attack.Target: One creatureAttack: Primary Ability vs ACHit: 1[W] + Ability Modifier damage. if you have combat Advantage against the target, you deal extra damage equal to your Primary Ability Modifier.

The dark entrance is left cold and quiet. It's dank halls will once again be visited by other players in the great contest, but for now the oversized dungeon has been fed it's meal. Now it simply has to chew them up, and digest what is left.