The plugin was formerly known as Mass2Maya, and as its name suggests, is also in development for Maya and Houdini. Silva’s blog includes the video above showing the code in use in production, which we imagine was created with the old Maya version.

Updated: we’ve spoken to Domingos, and the video above was indeed created using Mass2Maya, although VFX house Congo Producciones actually imported the crowd from Massive to Maya, and then from Maya to 3ds Max.

Updated 12 January: MassiveImporter 1.5 is now available in beta, including the following new features:

Import Texture

Instance Geometry for each new agent (faster than importing from file)