[ToME 2.2.7 Character Dump]
Name : Sparky Age 86 STR: 40
Sex : Female Height 40 INT: 30
Race : Gnome Weight 102 WIS: 28
Class : Demonologist Social Class 1 DEX! 40
Body : Player CON: 40
God : Tulkas CHR: 21
+ To Melee Hit 71 Level 36 Max Hit Points 856
+ To Melee Damage 48 Experience 709864 Cur Hit Points -26
+ To Ranged Hit 18 Max Exp 709864 Max SP (Mana) 110
+ To Ranged Damage 0 Exp to Adv. 742500 Cur SP (Mana) 66
AC 54+-162Gold 358369 Piety 34613
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Very Bad Blows/Round: 15
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 105d6+720
Stealth : Bad Magic Device: Excellent Infra-Vision: 80 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Gnome Beggar. You are
the black sheep of the family. You have green eyes,
straight brown hair, and an average complexion.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 21 (1050')
Your body was a Player.
You have defeated 5753 enemies.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 9th Quelle of the 2890th year of the third age.
Your adventure lasted 23 days.
Your Attributes:
You are dead, killed by a Plaguebearer of Nurgle on level 52 of Illusory
Castle.
You can teleport yourself short distances.
You can sense what is beyond walls.
You are bleeding.
You are stunned.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of demons.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Skills (points left: 42)
- Combat 19.065 [0.750]
- Weaponmastery 13.745 [0.750]
. Sword-mastery 40.800 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 02.000 [1.800]
. Disarming 02.000 [1.800]
- Magic 05.773 [0.700]
. Magic-Device 09.050 [1.150]
. Demonology 40.000 [1.000]
. Thaumaturgy 01.300 [0.400]
- Spirituality 02.700 [0.700]
. Prayer 15.000 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 00.500 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find The Rounded Pebble 'Travak' on level 1.
You may find a Robe on level 1.
You may find a Rune [Gravity] on level 41.
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
It provides light (radius 1) forever. It decreases your strength,
constitution, speed and luck by 20. It does extra damage from fire.
It poisons your foes. It produces chaotic effects. It drains life
from your foes. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is heavily cursed. It can re-curse itself. It can resist
being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sand-dweller on level 14 of Orc Cave.
d) a Drum of the Eldar (+2)
It increases your strength and charisma by 2. It provides resistance
to acid and nether. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 21 of Mirkwood.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
It increases
your attack speed by 3.
You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off}
It increases your attack speed
by 3. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Expensive Black Market.
k) an Amulet of Trickery (+4) {100% off}
It increases your
dexterity, stealth, infravision and speed by 4. It sustains your
dexterity. It provides resistance to poison and nexus.
You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
It grants you the power of
magic map if it is being worn. It provides light (radius 2) forever.
It increases your intelligence, wisdom and charisma by 3. It cannot
be harmed by fire.
It was given to you as a reward.
n) Chaos Dragon Scale Mail (-2 to accuracy) [30,+8]
It can be activated for breathe
chaos/disenchant (220) every 60+d90 turns if it is being worn. It
provides resistance to chaos and disenchantment. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
o) The Mouse Fur 'Silont' [1,+11]
It
sustains your strength and constitution. It provides immunity to
electricity. It provides resistance to fire, light and dark. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4.
It makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to fire and cold. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It produces an
electric sheath. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons, evil beings and good beings. It slows your
metabolism. It speeds your regenerative powers. It identifies all
items for you. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+5)
It
increases your speed by 5.
It was given to you as a reward.
z) a Silent watcher (1819 hp)
{) (nothing)
|) Climbing Set
It allows you to climb mountains.
[Character Inventory]
a) The Tome of Sparky
It
cannot be harmed by acid, cold, lightning or fire.
b) Agannazar's Antique Acorn
It can be
activated for satisfy hunger.
You bought it from the Magic shop.
c) a Mushroom of Restoring
d) 7 Potions of Speed
e) a Potion of Heroism
f) 24 Potions of Cure Critical Wounds
g) 5 Potions of Healing
h) a Potion of Enlightenment
i) 13 Scrolls of Teleportation
j) 2 Scrolls of Word of Recall
k) a Scroll of Object Detection
l) a Wooden Rod of Trap Location (10/10)
m) a Golden Rod of Simplicity of Recall (125/125)
You found it lying in a vault on level 27 of The Sandworm lair.
n) an Adamantite Rod of Capacity of Disarming (400/400)
It can
hold more mana.
You found it lying in a vault on level 30 of The Sandworm lair.
o) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
p) The Awl-Pike 'Dilmain' (1d8) (+3,+0)
It can be wielded two-handed. It drains life from your
foes. It is very sharp and can make your foes bleed. It is
especially deadly against orcs. It is especially deadly against
giants. It is a great bane of demons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
q) The Quarterstaff 'Duriath' (1d9) (+5,-8) (+3)
It can be wielded two-handed. It provides light (radius
1) forever. It increases your dexterity and constitution by 3. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It is especially deadly against natural creatures. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
r) an Orcish Pick of Digging (+10,+4) (+7)
It increases your ability to tunnel by 7. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
s) 10 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Demonblade (4d6) (+0,+0)
It
strikes at demons with holy wrath.
b) The Skull of Ancient Wisdom
It can be activated for
Destruction.
You found it lying on the ground on level 15 of The Old Forest.
c) The Crystal Ball of Godly Sights
It can
be activated for Destruction.
You found it lying in a vault on level 30 of The Sandworm lair.
d) Raistlin's Ready Ranger
It can
be activated for light absorption.
You found it lying on the ground on level 30 of The Sandworm lair.
e) a Mushroom of Restoring
f) 17 Potions of Cure Insanity
g) 28 Potions of Speed
h) 6 Potions of Enlightenment
i) 12 Potions of Curing
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Golden Rod of Cheapness of Detection (125/125)
It
can cast spells for a lesser mana cost.
You found it lying in a vault on level 29 of The Sandworm lair.
l) a Mithril Rod of Disarming (160/160)
m) a Rod Tip of Door/Stair Location (10 Mana to cast)
n) a Rod Tip of Detection (80 Mana to cast)
o) 2 Rod Tips of Trap Location (8 Mana to cast)
p) a Ring of Slaying (+13,+17)
You bought it from the Jewelry Shop.
q) a Ring of Nether Resistance
r) an Amulet of Doom [+9] (+10)
s) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
t) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
u) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
v) The Dagger 'Dethanc' (E:128365, L:29) (1d4) (+26,+13)
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It provides light (radius 1) forever. It does extra damage from
electricity. It can cause earthquakes. It is especially deadly
against dragons. It strikes at demons with holy wrath. It makes you
invisible. It provides resistance to electricity, fire, cold and
poison. It produces an electric sheath. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
w) a Shocking Main Gauche (1d5) (+5,+6)
[Home Inventory - Gondolin ]
a) a Demonblade of Spinning (4d6) (+13,+14) (+2)
It can be activated for spinning
around every 50+d25 turns if it is being worn. It increases your
strength and dexterity by 2. It is very sharp and can cut your foes.
It strikes at demons with holy wrath.
You bought it from the Black Market.
b) a Demonhorn [2,+4]
c) a Fireproof Tome of Knowledge
d) Balrilbon's Bag of Wondrous Tricks
It can be activated for teleport
(range 100) every 45 turns.
You found it lying in a vault on level 29 of The Sandworm lair.
e) a Potion of *Healing*
f) 4 Potions of Resistance
g) a Rod Tip of Detection (80 Mana to cast)
h) a Rod Tip of Polymorph (25 Mana to cast)
i) a Wand of Tidal Wave[1|26] (10 charges)
j) a Wand of Tidal Wave[3|20] (11 charges)
k) a Wand of Tidal Wave[3|22] (8 charges)
l) a Wand of Tidal Wave[2|21] (10 charges)
m) a Wand of Teleport Away[4|20] (4 charges)
n) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
o) The Ring of Palion (+2 to stealth)
It increases your wisdom and stealth by 2. It sustains your
strength and constitution. It provides resistance to cold, nether,
chaos and disenchantment. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
p) The Phial of Galadriel (+4)
It can be
activated for light area (dam 2d15) every 10+d10 turns if it is being
worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Cloak of Thingol [1,+18] (+3)
It can be activated
for recharging every 70 turns if it is being worn. It increases your
dexterity and charisma by 3. It provides immunity to paralysis. It
provides resistance to acid, fire and cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
t) The Large Leather Shield of Helmennas [4,+10] {100% off}
It sustains your intelligence. It
provides resistance to life draining, acid, fire, poison, confusion,
sound, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Black Market.
u) a Golden Crown of the Magi [0,+6] (+3)
It increases your intelligence and
spell power by 3. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
v) a Small Sword (Defender) (1d6) (+6,+8) [+5] (+4 to stealth)
It increases your stealth by 4. It
sustains your wisdom. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold, poison and shards. It
allows you to levitate. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) a Small Wooden Boomerang of Aman (1d4) (+9,+2) [+3] (+1)
It increases your wisdom by 1. It strikes at demons with holy wrath.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It sustains your intelligence. It makes you completely
fearless. It allows you to see invisible monsters. It allows you to
sense the presence of evil beings. It has been blessed by the gods.
You found it in the remains of Smeagol on level 2 of Barrow-Downs.
[Home Inventory - Lothlorien ]
a) The Gem of Rage
It
can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Serpent man on level 28 of Mirkwood.
b) Pytar's Portable Pandemonium
It can be activated for acquirement.
You found it lying in a vault on level 30 of The Sandworm lair.
c) a Sprig of Athelas
d) 20 Potions of Cure Insanity
e) 99 Potions of Water Curing {quest}
f) 9 Potions of Speed
g) 3 Potions of Healing
h) a Potion of *Healing*
i) 2 Potions of Resistance
j) an Iron Rod of Simplicity of Nothing (50/50)
k) a Silver Rod of Nothing (100/100)
l) a Wand of Tidal Wave[5|22] (9 charges)
m) a Wand of Tidal Wave[1|22] (9 charges)
n) a Ring of Damage (+12)
o) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Green Dragon Scale Mail of Beren (-1 to accuracy) [30,-2] {cursed}
It can be activated for breathe poison
gas (150) every 90+d90 turns if it is being worn. It sustains your
strength. It provides resistance to acid, poison and nether. It
allows you to fly. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It provides resistance to acid, electricity, fire,
cold, light, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) The Leather Scale Mail of Galoron (-1 to accuracy) [11,+1]
It sustains your dexterity and
constitution. It provides immunity to acid. It makes you completely
fearless. It provides resistance to confusion and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
s) an Elven Thunderlord Coat of Resistance [9,+14] (+1 to stealth)
It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold, poison, nether and chaos.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
t) a Mouse Fur of Protection [1,+9]
It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 16 of The Old Forest.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane
of dragons. It provides immunity to fire. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice ranger on level 30 of Mirkwood.
w) a Heavy Crossbow of Extra Might (x7) (+10,+19)
It provides resistance to electricity. It fires missiles with extra
might.
It was given to you as a reward.
x) The Horn of Helm (+2)
It can be activated for sound ball
(300) every 300 turns if it is being worn. It increases your strength
and constitution by 2. It provides immunity to cold. It makes you
completely fearless. It provides resistance to nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
[The Mathom-house Inventory - Bree ]
a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It
is well-hidden. It rearms itself. It fires missiles with extra might.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
b) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is
well-hidden. It rearms itself. It can teleport monsters to you. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
c) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Metal Cap 'Anatared' [3,+8]
It provides light (radius 2) forever.
It provides resistance to electricity and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
g) 3 Forest troll raw meats

On 12.7.2004 15:38 Elliott946@aol.com wrote:Sparky has made it far enough to warrant posting. His (her) goal, not surprisingly, is to find the complete Gothmog set. She's got the Demonblade and DemonShield so far and is scumming the sandhole looking for the DemonHorn.

Her story is being chronicled at http://wiki.t-o-m-e.net/

On 13.7.2004 18:04 Elliott946@aol.com wrote:First time I've ever had a character knocked out before. He/She had Doom Shield up, and it killed a bunch of the monsters attacking her (including the Glass Golem), but it wasn't enough to save her.