What do you make of that? What should I do with the army? I intend to kitbash a unit of Eternal Guard using a High Elves regiment and a Glade Guard unit, along with a few units of Glade Guard too, but any other pointers would be great!

Eternal Guard are useless. Far too pricey for what they bring to the table for my liking. For the same price you get strong, tougher, harder to kill dryads...i know which i would prefer.

For your basic core you are going to want a few units of glade guard, a couple of dryad squads around 7-10 per unit. Glade guard are best used in units of 10-20. 10 man units need a musician and thats it and are perfect for laying down the hurt on T3 units (daemons are EASY pray, as are Skaven and men). T4 is also easy to hard at close range. Units of 20 want full command and the banner of eternal flame, usually with a HoDA Noble. This unit can deal MASSIVE damage to enemy units with 20 S4 flaming attacks then once per game up to an additional 3D6 (i think) S4 flaming shots! This is ideal for taking down things like Hydras and Hell Pits.

Dryads are monsters in combat, but are expensive and should not be used in units bigger than 7 in my opinion, although units of 10 are a bit more survivable. These units are amazingly effective against bus formation units (5 wide) since they are not getting many attacks, you have a high toughness and great weapon skill with loads of attacks. You would be surprising just how hard they are to shift against your standard S3 unit. They are also great flankers, but you are going to need a unit of 6 Treekin to act as an Anvil. You have the kin on the front taking the hits and 2 units of 7 dryads on the flank to rip things up from the side. Dryads are also amazingly good when buffed with Life and Beasts since having T8 dryads means you are not going anywhere fast.

I LOVE the machine gun noble, and so will you. Bow of Loren with Arcane Arrows on an alter kindred highborn packs 5 armour ignoring shots hitting on 2+. This can EASILY wipe out a unit of knights...and is almost a must take in my opinion. Remember he is made even better with beasts since Savage Beast of Horros gives him a whopping 8 shots!

Wood elf characters are super versatile, so use this your advantage. My guide covers some of the best builds. You can easily get a hell pit killing HERO for 150 points or so. Similarily you can get an invincilble high born who can solo just about anything in the game thanks to a 2+ ward save and easily regainable wounds...who can only be hit on a 6+...or even the dreaded Dragon Lords who are insanely hard to take down, and i have a much feared TANK DRAGON who has never died...EVER...A similar build can be achieved with a great eagle.

Sisters of Twilight on Great Eagle is so broken it is not even funny since they are almost 100% immune to everything...again, i have yet to see them die.

These are just some basics, but wood elves are great. People who say they are not competitive have never seen a good wood elf player use his codex to the fullest...I have tabled the dreaded Skaven in 3 turns flat...and that was with an all cav army...or as most people refer to it as: The most uncompetitive list ever made...that is of course, until they see it in action

HammerOfTheEmperor - Common users must take Azeebo in small doses, lest they get overwhelmed by his awesomeness

DrMasenkoSauce - You're the master of 40k. Everything you say in the matter is 100% correct

I was thinking of having a Horde of Wild Riders, led by Orion and his warhounds, purely for the hilarity of 2 dogs outranking the unit champion. Imagine if you will:

Illineth: My Lord, the Keigh-Mon are attacking our glade, I think we should charge!
Orion: What do you think, my Hounds?
Warhounds: *growl and scratch behind their ears*
Orion: Nah, probably not actually.

IIRC hordes do not get to shoot in an extra rank. You do get volley fire, if you dont move the first 2 ranks +half of the rest of the unit can shoot. So 40 glade guard get 30 shots if stationary and in horde formation.

No point having more than 20 in a unit in my opinion. I think i l mentioned when to use what sized glade guard units, but you cant go wrong with them. Spare Glade Guard can become scouts, be converted to Way Watchers and REALLY easily converted into nobles and what not. Heck just having glade guard is nice, taking 4 units of 10 gives you a somewhat cheap, fast moving and reliable firing base.

HammerOfTheEmperor - Common users must take Azeebo in small doses, lest they get overwhelmed by his awesomeness

DrMasenkoSauce - You're the master of 40k. Everything you say in the matter is 100% correct