Trilby: The Art of Theft

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Clearly, when the history books of gaming-discourse are written, the year of 2007 be given over entirely to the wonder of Rock Pa… no, not fooling anyone. Because clearly, the year belongs to Ben “Yahtzee” Croshaw and his hyperspeed Zero Punctuation rants over at the Escapist (And, if you want an idea of how big a thing Yahtzee has been, have a look at the Alexa stats for the Escapist over the last few months).

This game is fine minor a few easily forgiven foibles (It was never established how to pick a wire to cut other than by guessing, for instance, which can cost you up to 2 alerts). But oh God, the plot.

Yahtzee’s lost it, hasn’t he?

All those stats help prove is that The Escapist needed something lower-common denominator to boost its traffic. Not that it was particularly clever in the first place.

This is THE most frustrating game I have every encountered. Yes, it’s fun. Yes, it’s simple on the face of things. But oh god, I could just beat myself into having a stroke in fury at the little errors that make me reply 5-10 minutes of game at a time. And JUST when I think I’ve escaped, I’m thrown into a hopelessly cruel boss-battle, causing a string of screaming, swearing and cursing that would make a sailor blush.

Are all the cameras, guards etc supposed to reset every time I change screen? I thought it was just a terrible design thing at first, but there’s a spotlight that gets turned off by cutting a wire, but you have to go off screen and back to get to it once you’ve done that, which resets it back to on.