Rhune: Dawn of Twilight Campaign Guide

Hardcover | March 30, 2016

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In the snowy, icy fields of the North, entire tribes of barbarians – disease-bound servants of the Thrall Lords – amass, mustering for Ragnarök. Their ears tuned to whispers sane men cannot hear, these horrid foes wait only for the guttural command of their masters. Further south, the dead gather among the ruins of pulverized cities, growing stronger in shadows of the Ghoul Stone, the necromantic bridge between Midgard and Neinferth. All the while, the good people of the South stand divided against their aggressors – the City-States of Vallinar embracing technology as a means to win Ragnarök, while the ælves and their allies battle to eradicate every trace of it. All the while, the daily tick of the Ragnarök Clock marks the passing of another season, bringing every branch of Yggdrasil closer to Ragnarök – the final battle.

The long-awaited Rhune: Dawn of Twilight Campaign Guide contains:

A detailed look at the world of Rhune, from the lands of the Middle Court to the various realms beyond, including information on:

Briglæss, the Glimmering Lands

Grimhæm, Realm of the Fel & Fallen

Nachtland, the Shadow Realm

Neinferth, the Yawning Gap

Niflæheim, the Realm of All-Winter

Sommerfæth, the Forest Unburning

Thodheim, Realm of the Dishonored Dead

Tieferhæm, the Underhall of Velash

Important information on the technology of Rhune, including details on ambient power fields, dragon towers, as well as how storm tech impacts the various people – both on Midgard and on other branches of the Great Tree.

Details on all of the races native to Rhune, including: the ælves, the aryandai, the automata, the clockwork elves, the dwarves, the glitterfane, the malaran, and the jötunfolk.

Over 90 new unique traits for PCs to choose from.

Rules for earning and spending both honor and wyrd points.

Information for any PC that wants to learn to use the runes, even if they don’t have arcane or divine abilities.

Six new classes for the Pathfinder Roleplaying Game including: the Blood Skald, the Clockwork Adept, the Gjallarhorn, the Gun Priest, the Juggernaut (of Blind Fury), and the Plague Bringer.

A greater look at the City-States of Vallinar and the various factions that operate within and beyond them.

A detailed look at both the Æssinyr and the Thrall Lords – the gods who ready for the final battle over Yggdrasil, the Great Tree.

New rules for extraordinary devices – items designed to merge magic and technology together.

A bestiary filled with new monsters for your heroes to fight.

New spells, incantations, gear, guns, alchemical recipes, and other options unique to the lands of Rhune.