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Ratings

Comments

Liked it! John Horton Conway would be proud. :P Two things I would probably change though is better colours for the dots. Had a hard time spotting lions through my sleep-depraved-glossy eyes. And also perhaps a slightly slower speed, or a speed (difficulty?) slider.

Groovy lil sim game. Impressive that you made this all generated in just code. Island generation must've been fairly tough to figure out and implement in a short time. Made it the year 5000 with a good number of peeps. Not sure how sound effects could have been implemented in this sim-game but maybe some audio in a future version based on the status of your little world would be cool.

Huh, trying that a few more times it seems I was just very lucky with the setup that time, was a fairly clumped population starting on a larger continent, with one smaller island that remained uninhabited by humans.

Cool game, although 5000 years is a long time. 3000 would have been more suitable. However, excellent game here with world generation, people, reproduction - everything here is great! I especially liked the bit art, and the humour at the end, Made me chuckle.

I don't know which API you're using, but give libGDX a try. I've had some success with it and Android development, although I haven't tried it for this competition (forgot about mouse / touch input until too late).

Cool game, I enjoyed on the first 2000 years... After that it became a bit repetitive. Maybe shorter game session with leveling or some special objective would have help. And also, after 5000 years of human evolution, the main predator is the trader, not the lion.

I liked the procedural generated land. My population was always from like 1-6 people though. The lions seems to respawn after their numbers dwindle to around 5 or so and suddenly there's like 34 of them? Thought that was a little weird. I thought I could get a lot of humans to gain up and then kills all the lions and then the people could just eat the gazelles, but the lions kept coming back.