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Re: Claymore Creation Ideas

I kinda liked your idea and was feeling creative so I decided to do one, though I changed the format around myself to match my own ascetic's. It reads a bit more like the warrior charts from the data-book. I took the perspective of the organization when making it so I also added a countermeasure's section, in case this warrior needed to be purged. here goes nothing ^^

Technical skill: assault surpression
By synchronizing her Yoma energy with that of her opponent Amaria is able to suppress the yoma energy of her target in an instant; reducing the percentage of Yoki invested in movement and specialized abilities nearly to zero. With some concentration this effect can be utilized to a minute degree capable of effecting even rudimentary yoki release involved in standard combat. Can be performed on multiple targets in rapid succession but lasts only a few moments. Can also be used on singular targets for extended periods of time with concentration, results can vary based on targets mental strength.

Analysis:
Amaria demonstrates great aptitude in accurately measuring the state and degree in which her opponents releases Yoma energy. Her ability is so fine tuned that the current values used by the organization when measuring yoma power are based upon charted designed after her readings. Using her refined perception and mental strength Amaria can actively measure, reduce or completely null an enemy yoki. There is rumor that Amaria may hold the ability to irrecoverably force other warriors over limit; these rumors have not been verified.

Basic Biography:
This warrior was inducted into the organization at the fifteen years of age. Amaria was sold to the organization by her parents in exchange for money. Her initial results as a warrior were adequate and her remarkably placid nature resulted in high usability, due to these factors she was given the rank of 13. Roughly four months after she received her number an incident involving a rogue anti-warrior type (standard designation 10) occurred within organization headquarters. While details of the incident remain unclear the number 13 was able to dispatch the rogue warrior in single combat. After this incident rapid growth is noted in this warrior’s abilities, especially in mental faculties and perceptional skill. Her rank has thus been raised accordingly.

Effective counter measures:
In case of Amaria the Tranquility turning against the organization the effective response to purging this rogue warrior are as follows. Primarily warriors with high degree’s Yoki and mental control should be coupled with warriors who can actively suppressed there Yoki in combat. It is highly advised that purge groups contain warriors of BOTH varieties. Due to the ever changing and sudden nature of combat may leave even well trained warriors may be vulnerable to rapid and repeated tampering.

Appearance and Personality:
Jacqueline is a very tall, skinned warrior with no special features besides her long black hair that she always wears in a pony-tail. She is obedient to the highest and never fails a mission, no matter what it is. She is unable to work as a leader since she is not able to organize a group. If she is just a member of the group she gives her all to not let her comrades die. She is a very cruel person that often leaves her targets to die instead of killing them herself. Sometimes she also makes her targets kill themselfes. Rumors say that, if she thinks a target is not worth of being killed by her, she lets her comrades do the dirty work. She doesn't talk more than neccessary and is very sharp.

Combat abilities:
Jacqueline is weak and not very fast. What makes her dangerous in battle is the fact that she can sense, read and manipulte even the smallest amounts of Yoki. She can track down targets over the whole continent even if their Yoki is faint. In rare cases she even senses warriors who are under the affect of the Yoki-supressant over short distances. In combat every opponent who has even the slightest amount of Yoki can be read by her like a book and therefore avoid every attack. Proof of that is the fact that her armor didn't get scratched for the last three years. What makes her so succesful in battle is her superb skill of manipulating Yoki. She can completely take controll of every movement a Yoki user does. That's why the other warriors started calling her Puppetmaster. However, the stronger a Yoki is the better Jacqueline is able to controll it. (Note: We nearly lost Number one and two the other day; she kept them from awakening. Keep that in mind in case she ever is disobedient.) Her Yoki is also worth of mentioning; it is the 2nd strongest of the warriors alive now. She rarely has to use it, though.

Basic biography:
At the age of thirteen Jacqueline was inducted into the Organization. Her parents and a whole lot of her townspeople died due to Number 43 of that time awakening while hunting Yoma in Jacqueline's hometown. Since her hair didn't turn pale after implanting a Yoma's flesh and blood we first considered her a failure. She still recieved proper training since we were short on hands. She did far better than expected and was fit enough to receive a lower rank, 40 to be precise. She held that rank for two years without failing a mission. During that time she never asked for a new set of clothes or money so we considered her dead at first but her handler ensured us that all her missions had been carried out. So we decided to send her to the hunt for former Number 6 Emily who had awakened. Due to reports of the other team members Jacqueline dispatched former Number 6 with ease. After measuring her abilities anew and since she defeated former Number 6 we decided to promote her to that rank.
Half a year ago there was an incident that nearly led Number 1 Neerie and Number 2 Vanessa to awakening due to their good friend, Number 11 Liara, getting dispatched by Jacqueline due to an order by us. Jacqueline was able to surpress the raging Yoki of those two and - what's even more remarkable - to immobilize them. We refrained from promoting her to Number 1 though, since the grude Number 1 and 2 had against her was already worse enough. We couldn't avoid losing one of our two greatest forces - Blank-Face or the Doublefingers - at that time.

Countermeasures:
Jacqueline is one of our two greatest forces as of now. The only effective countermeasure against her would be a warrior who has never used even the slightest amount of Yoki and that is way stronger and faster than her since she couldn't controll her. We don't have such a warrior, but there are some promising trainees. According to Dae it may be possible to overload her senses with an extremely strong Yoki source. We had no chance to test that, though.

Technical skills: Perfect Yoki Control, Yoki Synchronization, Timeless Sword Technique
Has complete control over his Yoki, can use it with no fear of awakening. Can hide his yoki from a single target by Aligning his yoki with theirs. Posses the Timeless sword technique in which he dash's at an opponent and attacks them at a fast speed then returns to his origonal position the speed is fast enough that an after image is left in his place until he returns so it looks as if he has never moved.

Basic Biography:
Was found by the Organisation in a village destroyed when it got caught between two fighting monsters....the boy at the age of 14 was the only survivor, he was shipped off to one of the many Organisation facility's. when the time came he was brought out of his cell and brought into a room were other men were sleeping on tables..it was then that they put Yoma flesh and blood into him , with the plan of dumping him and the other men in a uncooperative village...however after they were done and the other men began to show signs of Awaking , Lucien did not...this they later found out was due to his complete lack of sex drive, he felt no pleasure out of his yoki, the organisation was interested in such a situation but still a male warrior was to dangerous so they kept him hidden from other warriors training him in private until they could fully find out how he was not awakening, Once they found his risk of awaking was small they integrated him into the ranks.....Being born in the era of all females he was looked at with fear....for many of them never knew men could be warriors. He is quite and minds to himself he dose not like working with others and will often not help out his team mates and rushing into awakened hunts himself. he has been known to cut up awakened beings even after there dead, has a mild sadistic nature, often disobeys orders. He wish's for the seat of number 1...however it is out of reach...due to his reckless behavior....and then there is That woman .

Effective counter measures:
Lucien has a "cap" on the amount of yoki he can use, any more then 65% yoki release becomes to much for him to handle( however he keeps this to himself ) so should a warrior who is skilled in Yoki manipulation manage to raise his yoki he would lose control and would be vulnerable, this should be used in conjunction with a another group of warriors doing a full on frontal assault to distract him and prevent him from hiding his Yoki..

Appearance and Personality:
Hitomi optically is just a mere warrior. There are no special features about her besides the fact that she likes to wear a rose Alice band. She cares for her comrades but isn't capable of leading them. Even though she is a warrior with exceptional speed we should dispose of her soon. She's acting like she's told to but has way too many questions. She'll be a problem in the near future.

Combat abilities:
Hitomi has two techniques that are worth of mentioning. One of them is the Soundcutter. As you may suggest it's a thecnique similar to Flora's Windcutter, but it is on the one hand way faster and on the other hand has a far greater reach. It's weaker, however, but we have never had a warrior able to match this attacks speed. To get an idea of how fast it is, you do not see Hitomi moving and neither do hear the attack. It is something else.
The second thing she is capable of is something compareable to Phantom Miria's technique. Hitomi can move at a speed that enables her to have up to ten after-images (the reason why she is called One-man-army). She often uses them to distract her enemies and then cut them from behind.

Basic biography:
Not much is known about Hitomi. She joined the Organization after her parents were killed by Yoma. She does well on her jobs and has excelling speed and strenght. The only thing to keep in mind about her is her sharpness and curiousity. She asks about everything she doesn't know and therefore puts us at a loss to explain (even Randolf who is great at keeping Jacqueline in check can't control Hitomi well eneugh to consider her as safe.) many times. Do not send Hitomi and Jadcqueline on a job together unless one of them has to be taken care of. They don't get along and will more likely fight each other to death than actually accomplishing their goal. The reason why they would do that is not clear yet.

Countermeasures:
As a warrior of excelling speed and strenght as well as great Yoki Hitomi is something to always take into consideration. Even our Eye, Blankface Jacqueline, would most likely lose to her, since Hitomi refrains from using her Yoki and therefore would be uncontrolable by Jacqueline. Alicia and Beth may be able to fight her on par, but that is not for sure. Due to her uncontrolable personality she has been considered a threat to the Organization. As soon a s we get a chance to get rid of her we are to get rid of her.

After she left the Organization:
Hitomi left the Organization before Jacuqeline did. She travelled to the mainland to join the rebel's army. She often was the opponent of Jacqueline, who had joined the mainland's Organization. Later on, after Jacqueline deserted the mainland's Organization, she got a member of the rebels too and was put under Hitomi's jurisdirection. They never got along, however.

Re: Claymore Creation Ideas

Double SS now...that's awakened being level for sure...I thought this was for creating Claymores not AB's ^^.

@ kstefan88:

Quote:

As you may suggest it's a thecnique similar to Flora's Windcutter, but it is on the one hand way faster and on the other hand has a far greater reach. It's weaker, however, but we have never had a warrior able to match this attacks speed.

I'm curious; Clare's QS was faster then the Windcutter and is still inferior to Irene's speed and power. Is your Claymores ability supposed to be weaker or stronger then the QS?

Callith has proven to be a unique and unexpected male subject. Upon completion this warrior exhibited the potential for incredible speed and strength, however unlike standard warriors who are able to release Yoki, Callith was found to be unable to achieve these feats, in fact his Yoki signature was measured to be only seemingly on par with a no.40. Further research concludes this phenomenon resulted from a parasitic factor present in his body, the result of which is that his bones and tissues constantly metabolize his Yoki. Therefore Callith's level of Yoki can only be estimated based upon his performance rather then external readings. Our researchers have dubbed this unusual condition as a “Passive Release” state.

As a warrior Callith shows poor leadership quality. He is of a quiet but focused nature and limits his activities and participation to only the most effective and least time consuming methods. He has shown little regard for other warriors who will impede his results or slows him down. Despite this fact Callith Diligently polishes his combat abilities with regular practice and has been observed honing his combat effectiveness. We believe this is a result of an intrinsic understanding of his basic nature and his desire to utilize as little energy per task as possible. His performance has actually been shown to surpass that of our no.1 though limited by a factor of time.

Technical abilities: Autonomic reinforcement, Passive release

The key ability of this warrior is known as Autonomic reinforcement. Through subconscious nervous control the warrior’s body is able to instinctively increase its bone density and amount of muscle fiber. This provides the no.2 with a mutable, high end balance of speed, strength, durability and five senses. What makes the ability truly unique is its ‘fine tuning’ factor during combat. Callith’s physical body alters itself only enough to meet the level of the ‘stress’ presented to it. As a result Callith can actually perform in combat for an extended period of time, though requires rest and sustenance more often than standard warriors.

The Yoki of this warrior is being continuously consumed by his passive release state as such during combat this warrior produces almost no yoki Signature. As an unfortunate a side effect he is unable to use techniques that require the focus of Yoki.

Biography:

Callith is a former mercenary abducted on a whim by head researcher Dae who was interested in seeing the resulting warrior produced from a male already at the peak of physical maturity. The pleasing though initially confusing results from this warrior resulted in him receiving an active designation.

Effective countermeasure:

Due to the unique functions of his body Callith cannot fast as other warriors do. He must eat and sleep regularly to maintain the energy that allow his body to produce Yoki. While the consumption of his Yoki greatly enhances his physical abilities there appears to be a finite limitation on his fighting ability. Though his active combat time seems to represent a relatively large reserve, his lack of conscious control potentially means his Yoki can be forcibly depleted until death. Finally, this warriors lack of control retards the use of abilities that use Yoki.

Though potentially costly the recommended removal method for this warrior is an purge group consisting of the current no.1 and no.3-5

Re: Claymore Creation Ideas

Double SS now...that's awakened being level for sure...I thought this was for creating Claymores not AB's ^^.

@ kstefan88:

I'm curious; Clare's QS was faster then the Windcutter and is still inferior to Irene's speed and power. Is your Claymores ability supposed to be weaker or stronger then the QS?

About the SS, those two warriors are supposed to have leading positions in a rebel's army on the mainland - quess you can't put your average Single Digit into those positions

And about the Soundcutter, it actually is supposed to be the fastest shit the Organization has ever seen, also even faster than Irenes QS. It is a rather weak attack however, dealing damage to someone like Dauf is not possible with it, even your standard AB might survive it long enough to either get away or to strike back.

Appearance and Personality:
Nele looks like a child but actually is one of our most interesting trainees. She often tries to leave the training grounds without permission and is a lot to handle but she is to be considered a great force for the future and therefore has to be made pliable.

Combat abilities:
Nele is able to use a form of iaido. She concentrates a fine amount of Yoki in her right arm, unsheats her claymore, deals a very fast blow and then sheats her claymore again. As of now it is likely for her to reach Irene's speed in the future, even if it's just for a single blow. This attack however may turn out to be the strongest single blow we have had up until now. The downside of this attack is that it's ineffective on a distance closer than one meter to Nele but on the other side it can also cut opponents several meters away as of now.

Basic biography:
Nele was, like many other warrios, sold to us by slave traders. Not much is known about her but that she tried to escape many times.

Countermeasures:
Nele can right now most likely oppose our Single Digits when it comes to strenght, Yoki and agility but lacks experience. Since she constantly tries to get away from the Organizations we may have to send two Single Digits or a member of the top 5 after her.

After she left the Organization:
Nele is one of the Rebels-army's A-Ranks and as one of those to always take into account. Her iaido and iaiken (barehanded version of iaido; reason for her nickname) can make low rankend Awakened Beings vanish in groups with a single blow. Due to her and her base's mebers actions we have had more than two hundred deserters now that joined the rebel's army. She poses a greatest treat to us among the rebel's army's warriors. Marianne should soon be strong enough to pose a treat to her.

Re: Claymore Creation Ideas

Sounds like fun!

I made up stuff for another two of the "Elite Eight" whose nicknames I found quite kick-ass: Sistina the Divine Oracle and Lutecia the Universal. Don't worry, I'll be posting some of my own, completely original creations later...

Appearance and Personality:
Sistina was a tall and beautiful warrior who carried herself with a dignified air, occasionally sporting a knowing smile. Her presence invoked both fear and respect, as expected from a No. 1. She liked quiescence and was often seen just sitting in a corner, leaning against her sword with eyes closed, as if in meditation. She openly expressed dislike for rambunctious claymores, leading most of the more free-spirited ones to avoid her whenever possible, fearing an unsuppressed outburst would get them on the claymore's bad side.

Abilities:
Sistina was hailed by the Organization as the most brilliant warrior it had ever produced. A second or two was all that was required for Sistina to formulate an effective counter-measure against her opponent's techniques/abilities. Coupled with this was Sistina's superb yoki perception. Instead of focusing on the energy flow to body parts and anticipating attacks, she went a step higher and specialized in reading the tiny amount of yoki mingled with electrical impulses in a yoma's central nervous system. As such, she could "see" what the opponent was planning, even before the yoki was made to flow to the body parts in preparation for combat. This, coupled with her intellectual brilliance, made it possible for Sistina to map out the course of the battle even before it began. Other warriors had dubbed the ability "Clairvoyance." Sometimes, in order to confuse her opponents, she openly stated what the opponent was planning, e.g. "Hm, I don't know, I may not be that fast, but I'm sure I'd be able to avoid five tentacles aimed at my head." Morale usually plummeted sharply upon such statements, making it all the easier for Sistina to take down her enemy.

Countermeasures:
Though certainly not bad, agility was never Sistina's strong suit, using the advantage her "Clairvoyance" gave her to make smaller movements in order to defend against agility-type attacks. Though her skills had been so finely-tuned that she could take on several agility-type enemies at a time without becoming immediately overwhelmed, an unrelenting assault from a significant number of agile opponents would have had the chance of taking her down. Similarly, since her "Clairvoyance" exploited careful planning prior to execution, a reckless assault without significant premeditation would have significantly decreased the time advantage provided by her ability.

Appearance and Personality:
Unlike most No. 1 warriors, Lutecia got along pretty well with other claymores and was often seen chatting up with fellow warriors whenever possible. She wasn't a particularly proud warrior despite her rank and power, and as such, other claymores tended to gravitate towards her. Possessing no special technique of her own save for regeneration, she greatly disliked proud warriors who thought having a sword technique made them all that. In more than one instance, she had placed a lower-ranking warrior in her place, taking the technique the latter was so proud of head on and emerging triumphant with minimal effort. Additionally, Lutecia disliked disobedience, especially when resulting in the death or grave injury of other warriors.

Abilities:
Upon her creation, the Organization immediately had trouble dealing with Lutecia—they could not categorize her. Though possessing destructive power compatible with an offensive warrior, she could regenerate entire limbs like a top-notch defensive warrior. In the end, they categorized her as "Special," the first time such a term was ever used, and gave her the moniker "The Universal." True to her name, she showed phenomenal aptitude in all fields (even leadership—the field almost all previous No. 1 warriors performed least impressively), but did not specialize in any single attribute. This did not take away from her lethality, however.

Countermeasures:
Given her impressive aptitude in all fields, Lutecia had no immediately exploitable weaknesses. The only plausible way to best her was to be exceptionally more powerful than her in a single attribute. However, given how opponents tended to weaker in another attribute because of specializing in another, Lutecia could still exploit this. As such, Lutecia would have been at a clear disadvantage if she were to face multiple enemies who possessed far greater aptitude than her in different fields.

Last edited by Fermat; April 26, 2012 at 12:04 AM.
Reason: Grammatical errors