Good luck, and hope I'll get to play it some day... haven't played the original, so entire new game for me... in whatever format I choose to play... I'll probably change through most of them all the time.

I'm curious about your graphic modes - are you going to actually having all these different images per scene, or one master scene and using software techniques in-game to dither / change palette etc for each mode?

@CaptainD: The former. Goes for the BG's, the regular and Text Window GUI's, all objects and all inv item.The game also writes a file to keep track of your choice in case you don't want or forgot to save.That way you don't have to choose each time you start the game.

@Cassiebsg:Soon you will be able to play it. Mandle is already testing an almost fully playable test version

Wow, this looks awesome.Of course it would be even better if it had an all-new undithered EGA graphic mode, but that would probably be a bit too ambitious. Either way, this looks like it will be the definitive version of this game.

King's Quest was released in 1983. As a matter of fact, the first four King's Quest games were all released in the 80's. All of which had EGA graphics, and the fourth one which was released in 1988, didn't even have support for the colourburst mode on CGA graphics cards.

EGA is very much an 80's thing.But I understand that this game can only have 4-colour modes. And it's still awesome either way.

Correct, there were indeed games with more than just 4 colors in the 80's.I just did set the limit to 4 cause (a) I simply love the 4-color ones and (b) my base mode was DOS CGA v1. All modes (except the 2 Amstrad modes) are created using the DOS CGA v1 as base, I wrote a script (non-ags) that can generate the other palettes using the DOS CGA as base mode

Wow, this looks awesome.Of course it would be even better if it had an all-new undithered EGA graphic mode, but that would probably be a bit too ambitious. Either way, this looks like it will be the definitive version of this game.

Maybe not EGA, but an all-new undithered mode using the best palette for each room would be rather neat.

arj0n, glad you finally announced your 'little' side-project to the epic 'Treasure Island'! With lately being more and more interested in different, more innovative forms of adventures, I'm definitely looking forward to Cinomeh's Revenge.