For a closer look, see this image (comparison of the Famicom version of Wizardry (1987), on a CRT screen vs current HD monitor):
And imagine you draw with that old CRT preview directly in Aseprite (including “zooming in the shader” like in the image above).

An Amiga, Deluxe Paint and a mouse. From the late 80s to the early 90s, these 3 tools were at the core of numerous graphic designers’ workstations in the West. It took years for the Japanese industry...