Eastern Kingdoms

A marvelous and vast continent waiting for adventure!

Crafting Materials

Vulcurium
Looking like obsidian in its crude form, this rare black ore can found after immense volcanic event’s, lying scattered over the newly altered lands. Once found and put through a rigorous forging process, Vulcurium and me made into incredibly hard and fire resistant items. Properties: Weapons fashioned from Vulcurium have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 15. Armor made from Vulcurium grants its wearer damage reduction of 1/— if it’s light armor, 2/— if it’s medium armor, and 3/— if it’s heavy armor. Shields and Armor crafted from Vulcurium also inherit a high resistance to fire and heat, granting the wearer a fire resistance 5. Additionally, when improving the the fire resistance any item made from Vulcurium, the cost of enchanting the item is reduced by 25%(round down). Vulcurium is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, Vulcurium weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of Vulcurium armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from Vulcurium. An arrow could be made of Vulcurium, but a quarterstaff could not. Weapons and armor normally made of steel that are made of Vulcurium have one-third more hit points than normal. Vulcurium has 40 hit points per inch of thickness and hardness 20.

Tydium
This metal shimmers bright with holy energy, which belies its celestial origins. Tydium, named after the god Tydium, is said to have been created by angels in greater paradise as a sacred metal for use in their armor and weapons. Little is know of it’s creation methods, and some question if the production of the metal is even possible without the aid of celestial lords. In fact, most believe that the metal’s properties are inherently tied to the celestial plane and angelic creator from which it originates.
Once the metal is ready to be fashioned into it’s shape for use as a blade or armor, it can be done so using similar means as to crafting Mithral armors and weapons, since Tyn is of similar weight and durability. Properties: Like Mithral, Tydium armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing Tydan full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty on all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from Tydium are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0). An item made from Tydium weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of Tydium. (A longsword can be a Tydium weapon, while a quarterstaff cannot.)
Items made from Tyn poses a considerable amount of holy energy. Evil outsides and undead struck by a Tyn weapon are dealt an additional +2 points of holy damage. When defending against attacks, spells or special abilities from evil outsiders and undead, armor made of Tyn grants the wearer a +1 sacred bonus to AC and all saves. Tyn weapons and ammunition count as silver and good aligned weapons for the purpose of overcoming damage reduction.
Weapons and armors fashioned from Tyn are always masterwork items as well; the masterwork cost is included in the prices given below. Tyn has 30 hit points per inch of thickness and hardness 15.