The thing that worries me about a snare for the AR/Borg/Proto is that AR already has incendiary rounds which are a very nice slow. There's also the Cyborg who is crazy fast, Given a slow on top of that might be too much.

I like the idea for the micro stun on the shotgun and I don't see anything wrong with it balance wise, I just wanted to make an item that could be used by both Machine Gunners and Shotgun users. Though keep in mind that the closest thing to a shotgun dps MOS at the moment would be an SFAAT with marksmanship and soldier skills [not that great, (Vanguard MOS is a work in progress)].

What I was most worried about was people using it to slow massive zombies so I guess that's fine. There are a few strong zombies that are not classified as massive [Cursed for example], Adding "Armored" to the exceptions might be needed too?

So I have allowed to the ghost to use the scopes. I know the votes disagree, but well only 3 votes, and I follow the opinion of Billyum who thinks that is must remain relatively simple.I have taken the votes in consideration anyways, following them I have removed the scopes for auto rifles and shotguns.

For the shotgun range item I was thinking "Shotgun Improved Choke". Basically it would reduce the bullet spread therefor giving it more range and hitting with more force [Enough to briefly stun small lightly armored targets]. Though it might be weird explaining why the shotgun's splash radius stays the same when the logic behind the item says it would be lowered.