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5). Zoning and Instancing

I think that's almost the only way they could go, if world of warcraft can pretty much do it, EQ Next should be able to pull it off now too. I would almost miss the "TRAIN TO ZONE LINE!" calls of the segmented maps lol.

4). Small World Map

I would like them to make things large and very explorable, that was one of my favorite things to do in EQ 1 and EQ 2. Wander and explore to see the world. Risk my characters death and dismemberment by wandering through high level areas. I remember back going through Kithicor forest at dusk and when it became night, getting the crap scared out of me when all those undead would spawn at once for the night time.

3.) Limited Scope and Linearity

I agree with this one. Not much more about it though.

2.) No Fae!

I disagree with this one. The fae folk were present in EQ 1, though they looked different and I personally think they could be fine, they just needed to give them a similar treatment like they did to the Erudites (only not so creepy and alien). I hope we get the old erudites back, that was the race I played the most in EQ 1 but the least in EQ 2.

1.) Story on Rails

I totally agree with this one, how many times can you do the SAME ole' SAME ole' over and over and over again before it drives you nuts.

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I have no problems with zones mostly because it was hilarious to see a 20+ train of gnolls kill your ass when they were trained to the zone line. Agree 1000% with no "story on rails". People should go places because it looks INTERESTING and EXCITING not because Joe Schmoe NPC said I should go there.

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Originally posted by intrinscSorry to burst your first point, but if EQN wants good hardcore raiding there will have to be instances for them.

Have to agree with this. As much as I loved racing to Naggy/Vox when they spawned,trying to beat Guild_00 there. In this day and age to many players will get their feelings hurt if they don't get to kill UberDragon_01.

Uh... no. Not necessary unless you making your raiding system in the worst possible way.

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I am in 100% agreement here, except for the note about Fae. I LOVED them. They were the first 'new' race added to EQ that wasn't just a dumb animal person. Playable fairies in a fantasy game? This is brilliant! An actual fantasy race. All the other playable races added to EQ were Cats, Frogs, Lizards and Rats. Lame.

I want to see more *fantasy* races in EQ like the Fae. Give me playable races like Centaur or Lamia. Even better, give us expansive underwater areas and the option to play as an under-water only Mermaid type race.

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Here, here! +1

Give us LORE not a central story. Give us all the lore in the world and allow it to connect, but do not have 1 central story. We've been there, done that and it makes alts unimpressive to play knowing you have to read a book twice.

BRING BACK THE HAIL SYSTEM FFS DO NOT BRING THE BUBBLES ABOVE HEAD! No right click sh*t, give us Hails, allow us to use our brains to figure out keywords (give us the keywords, but keep the hidden keywords like you always do for rewarding those that pay attention JUST LIKE YOUR HIDDEN VIDEO that was slowed down - a secret we could have passed easily, but if we think beyond, we are rewarded) ...

And allow manual turn ins. So many secrets and mysteries are instantly unlocked to quest devs by allowing Hail and manual turn ins rather than right click question marks above head.

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Can you really get rid of zones? Even if PC tech has improved, there are still internet bandwidth considerations. Not everyone is going to have an awesome internet connection (remember what happened with the x-bone) that could handle the dataflow.

Also I like having a story in the setting. It's a reminder that YOU are not the central character in the world and things do happen without your involvement. More importantly it's part of the larger setting and sets up future events and changes.

10. Did i mention STICK TO YOUR PLAN? That was for years to come... including all expansions. Too much EQ / EQ2 expansion became poorly implemented improvisation in what appeared to be attempts to suit the (make it easy pls) masses.

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Why do people want instanced dungeons? Go play Skyrim if you want a dungeon all to yourself.

This.

And to the people say "Well what about a LITTLE instancing!" If your game is designed well you should never need an instance. And all MMOs in the past that started with a LITTLE instancing just got lazy and used it for everything.

the first mmo's had zero instancing. I agree with you on the if designed well not needing instancing thing. The original mmo's worked fantastically well and every dungeon was public.

You can thank SOE for the curse of instances. LDoN

Shared kills without needing to be in a group solves the issue nicely. Then all you have to worry about is timing the spawns.

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"I don't want to be the savior. I want the choice to be ordinary. To be a farmer. A blacksmith. A warrior of note. Maybe even an absolute coward. These are the choices that MMORPGs bestow amongst players, and these are the choices that, I feel, the original EQ came bundled with.

SOE, please don't make me special: make me like everyone else, able to create my own legend, for good or bad."

This summed up the reason for my disillusion of GW2 where I had to ignore great portions of the "personal" storyline in order to roleplay the way I saw my character. I wanted to be a thief that was still deep and dirty in his ways but the cutscenes contradicted that. In fact, every RPer I asked, they also ignored their "personal stories". DO NOT give roleplayers a menu to select from like GW2 did, but rather a flexible framework to work in.

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Originally posted by agnostic4eve

In order to find quests, I want to be required to talk to people. NO Exclamation points over their heads. I want to be required to actually follow a conversation with he quest giver, find out what they want or need and then have to figure out how to get that.

This. We have the technology to have a living conversation with an npc. Exclamation points above the head totally throw immersion out the window.