UPDATE NOTES:Deck the halls with molten lava! ‘Tis the season for the Rise of Zer update. Prepare yourself for entirely new environmental challenges and fearsome indigenous creatures. We have included many features, such as an attachment system, and revamped some items, such as the UI. We’ve also performed a few fixes for common issues and removed the abandonment timer. But that’s not all! The following is a comprehensive list of all that this update entails.

Have fun unwrapping all of this and happy holidays, from the Fenix Fire team!

Shiny New Toys

New Planet:Zer - Existing as the first planet nearest the star Gliese 581, Zer is an incredibly hot and tidally locked planet.

New Gun/Ammo Type:Cryo Rifle & Cryo Ammo — This new weapon and ammo pack a piercingly cold punch capable of freezing enemies in their place.

New Gun Variants:With the introduction of Cobalt, it’s now possible to craft cobalt-plated versions of the Pistol, Assault Rifle, Bolt Rifle, and Heavy Assault Rifle. Additionally, these cobalt-plated weapons have 25% more durability than the standard versions.

New Attachment System:In previous builds, attachments were coming soon, and with this update they are in game. Currently there are 10 unique attachments (with three different tiers) that can be equipped to the suit.

Back Attachments:Storage Unit — The storage unit increases the bonus slots available, but this comes at a cost as it also increases hover fuel consumption, oxygen consumption and stamina usage.Cooling Unit — The cooling unit cools the suit enough to enable one to withstand a higher temperature threshold. The cost however is an increase in stamina consumption. Solar Unit — The solar unit improves the recharge rate of the flashlight as well as the oxygen recharge rate, but it also increases the stamina usage.Feet Attachments:Booster Unit — The booster unit increases the hover height and improves the hover fuel recharge rate, but it also decreases the hover duration and hover fuel capacity while also increases hover fuel consumption.Glide Unit — The glide unit improves hover duration hover fuel consumption, oxygen consumption, and stamina usage, but also reduces the hover height.Recover Unit — The recovery unit improves the gravity modification, fall damage received, hover fuel recharge rate, oxygen recharge rate, and stamina recharge rate. Fuel Compressor — The fuel compressor improves the hover fuel capacity, hover fuel consumption and hover fuel recharge rate.

New Utilities:Advanced Anti-Personnel Turret — This advanced turret shoots at a slower rate, but does twice the damage of the standard Anti-Personnel Turret. Z-Shield — This shield is an improved version of the electro-dome. In fact it is over twice the size and glows red instead of blue.New Furniture:Advanced Fabricator — While providing faster crafting than the standard fabricator, this advanced version is necessary to build the cobalt-plated weapons.Advanced Chem Station — This is faster at crafting than the standard version.Repair Bench — Weapons and tools with durability can be repaired.

A Few More Goodies (aka: Revamped Items & Improvements)

Revamped UI Layout:The menu UI has been completely overhauled to present information in a more efficient and consistent way. While players can access the menu by pressing TAB, quick key access has also been implemented to ensure that the desired information can be accessed as quickly as possible.Within the menu, the long-awaited Field Guide is accessible. This field guide provides helpful tips and pertinent information to surviving in Osiris: New Dawn.

Revamped Camera Collision Detection:When in third person and moving the camera, rather than clipping through an object, the camera will detect the object and snap to first person.

Removed the Abandonment System:There is no longer an abandonment timer on the structures and utilities built.

Miscellaneous Improvements & Additions:Improved reloading animation for the pistol.Improved Crab Monster Attack Patterns:Crab Monster now will charge and bit, jump and spit. It’s now possible to build while in a vehicle.It’s now possible to access menus while in a vehicle (though it still is not possible to leave the game while in a vehicle).Upon defeat, creatures can now drop attachments as well.

Fixes & Issues YULE Want To Know AboutFixed an issue where player inventory would sometimes disappear when traveling to a new planet, hives or mines. Fixed an issue where the Hovercraft would hover over an invisible trigger at the refueling station. The Electro-Dome, and now Z-Shield, block meteors.Location is now saved when exiting a vehicle for the first time after travelling to a new planet/map. This creates a default respawn point in case the player dies before crafting a bet, hut, etc.Fixed an issue where some items would disappear from all crafting tables when autocrafting. KNOWN ISSUE: When on Zer the Sols currently don’t advance. This is due to it being a tidally locked planet. We are currently looking for ways to implement a fix, that doesn’t lead to day/night cycle malfunctioning on other planets. KNOWN ISSUE: In the main menu when selecting an avatar, that character’s attachments will not visually show up.

]]>2017-01-21T10:49:09+01:002017-01-21T10:49:09+01:00http://forum.clanbanshee.it/viewtopic.php?t=391&p=2102#p2102The full patch notes are below.Additions:Added support for multiple players in vehicles (GAV and Rover only)Added new loading screen with hintsAdded a function to clean your helmet lens (K key by default)Added escape pod to spawn position; harvestable for resourcesCompletely reworked map, now called 'locator'Added map in ground vehiclesStructures now appears as 'frames' when you are placing themMecha Crab can now jump!Added more panels to airlock frame

UI:Target name and HP moved to center of screenGreen outline on structures removed when multitool not equipped Green outline is smaller and now pulsesInventory menu icons resizedLaunch button no longer shows after it has been pressedAdded time and hours left in day to TAB menuRemoved shrug animation from TAB menu

Balancing:Mineral placement refinedStructure degradation is now on a timer, with a reset button (Structure degradation timer is an "Abandoned timer", so if a player doesn't return to the game before the timer hits 0 others can clear it)Vehicles have less HPStructure walls and frames have more HPStructure limit removed entirely!Removed "pack up inflatable dome"Inflatable Dome can no longer be repaired

Bug Fixes:Creature collision in structures has been improvedDays survived no longer resets to 0 after reaching 7"Disconnect from server logic" should occur far less frequentlyShip will no longer get stuck in the airReduced lighting applied to avatar on tab menuBetter tree collision

Community Announcements - OsirisCamHey astonauts! We have quite a hefty hotfix for you before we leave for our holiday break! Check it out!

Lots of Balancing!

Faster Pistol shooting Faster Run and Sprint Higher Stamina Less O2 usage Added heater to Pressurized structures including Inflatable Dome Add heater when in vehicles (except Hover and Mecha Crab) Main Menu optimizations Added large warning when low on O2 Lower Mineral HP Made Magnesium easier to find in Base Minerals Made many items cost less - Airlock, HAB, Hallway Made steel easier to build - you get two now Meteor showers are less frequent and yield more minerals Arachnoid spit nerfed Start with 5 Assault Rifle ammo

Fixes: Crab walking sound made louder skill tree descriptions fixed Creatures are no longer able to walk through player built walls Dying in space no longer makes you restart in low orbit but on the ground Airlock: changed "Plaese Fix" to "Airlock Panel Missing. Please check all Airlock panels Made Mech buildable from lab fixed Creature cave spawning fixed OMPA getting lost in space Display solar panel range when building Path Lights now light in multiplayer Aziel atmosphere syncing fix Easter bunny Satellites no longer appear in low orbit fixed spawns If die on other planet than you saved removed weather in caves

Note - We've been getting a lot of questions about returning to Proteus from Aziel. You absolutely CAN return to Proteus 2. Due to the orbital trajectories you must see Proteus in the sky to travel there. On Aziel, this occurs during the day.

We want to personallly thank our entire community for all their support and love during the last couple months. On a more personal note; You guys are the best community this little community manager could ever hope to have! *sobs* Happy holidays and happy new year to everyone! Here's to exciting things in 2017!

To access the testing branch, in your Steam Library simply right-click on the game, click on Properties, navigate to the Betas tab and under "enter beta access code unlock private betas" enter the code (without quotes): "ExperimentalZone"Be sure to CLICK on check code (do not press enter) and then select "beta - public beta" from the dropdown menu! Download the update and launch!