EVE Online patch-notes

7. December 2018 15:00

Patch Notes For December 2018 Release - 2018-12-17.1

Released on Monday, December 17th, 2018

Features & Changes:

Events:

Operation Permafrost is now live until January 2nd! Ice Dwarf sites are distributed one per constellation, visit them to participate in combat, mining, and hacking to earn exclusive rewards!

Defect Fixes:

Gameplay:

Fixed Megathron Permafrost SKIN being missing from the market.

Graphics:

Corrected a performance issue with Hacking structures.

Corrected the Clade mark on the Rodiva and Zarmazd.

Fixed defect that prevented fireworks from appearing.

Localization:

Fixed a spelling mistake in the description text for Blizzard Fireworks.

Patch Notes For December 2018 Release - 2018-12-13.1

Released on Thursday, December 13th 2018

Features & Changes:

Graphics:

Due to popular demand, the standup fireworks that were part of the day two alpha rewards for 13 Days of EVE have been morphed into fireworks that can be used on ships, in order to allow more pilots to celebrate the holidays!

Defect Fixes:

Gameplay:

Fixed some incorrect market categories for special edition items.

Changed the 13 Days Of EVE Blizzard Fireworks so that they can be shot from normal festival launchers rather than Citadel launchers.

Fixed an issue that would cause an alpha character to be unable to release control of a structure if they would be put back into a ship they no longer have the skills to fly.

It is now possible again to copy corp contracts from corp delivery hangars in stations (it is still not possible for corp delivery hangars in Upwell structures).

Graphics:

Adjusted a Caldari Union Day SKIN that appeared incorrectly on the Golem

User Interface:

Active Upwell Cyno Beacons now correctly show in the "Cynosural Fields" map filter.

Patch Notes For December 2018 Release - 2018-12-11.2

Released on Tuesday, December 11th 2018

Defect Fixes:

User Interface:

Fixed missing right click menu options for creating contracts and delivering items in Upwell structures, when multiple items were selected.

Patch Notes For December 2018 Release

Released on Tuesday, December 11th 2018

Features & Changes:

Abyssal Deadspace:

Abyssal Jump mechanics have been significantly changed to allow for invulnerability while using Triglavian gates.
- This affects inter-abyssal travel during the PvE sequence, inter-abyssal travel from PvE to PvP, and abyssal-to-origin jump to known space.
- While previous mechanics were by design, after listening to player feedback we have spent time reworking this travel system to allow for this invulnerability.

Blueprints for the Rodvia and Mutadaptive Remote Armor Repairers can now be found in Abyssal Deadspace

Graphics:

Auroras will now appear on the poles of planets with atmosphere and magnetic fields. Auroras are not regularly scheduled, but occur according to preset conditions over time.

The Etana Special Edition Tournament prize ship now has hull geometry and animation distinct from the other Caldari Osprey class hulls.

Killmarks for the Jackdaw have been relocated to the side of the vessel.

Mutadaptive Remote Armor Repairers have the following rules:
- Limited to one per ship
- May only be fit to Rodiva and Zarmazd (for now)
- Increase remote repair amount by 10% for each additional active cycle on the same target
- Increase remote repair amount caps at 150% added

Miscellaneous:

A new celestial group in the overview tab presets types filter has been added called "Future Home of Cyno Fields". In our Februrary 2019 release we plan to move standard Cynosural Fields to this group so that players can filter them separately from other beacons. We are adding the empty group early so that players can choose to add this group to their saved overviews and/or overview packs to prepare for the February change.

The 13 Days of EVE begin on release day; Log in and claim your rewards!

Structures & Deployables:

Corporations may now select whether they wish to automatically accept or decline structure transfers. This setting defaults to "decline" and can be changed by the corporation's CEO and directors with immediate effect.

The blueprints for the old starbase Jump Bridges, Cynosural System Jammers, and Cynosural Generator Arrays may no longer be used to start new industry jobs.

Starting tutorial and the Seeker Investigation:

Updated the Aura conversation windows that appear during the tutorial to include icons and more clearly indicate instructions relating to them.

Removed the completion count for the Seeker investigation card in the Agency.

Improved flow of the teachings around navigating to Career Agents in the Seeker Investigation.

Simplified the introduction to skill training in the Fortress in the Rocks section of the Seeker Investigation.

UI Highlight for the wreck has been added to the Approach the Wreck task.

The UI hihglighting of the undock button in the Agency during the Seekers Investigation has been removed to help new players focus on the Station Services undock button.

War Declarations:

Corporations and alliances that control at least one structure in space are now considered war eligible. All corporations and alliances without any structures in space are no longer war eligible.
- If any corporation within an alliance controls a structure, the entire alliance becomes war eligible
- Valid structure types for war eligibility are Upwell Structures, Starbase Control Towers, Customs Offices, and Sovereignty Structures
- The location of the structure in space does not matter for war eligibility

Corporations and alliances must now be war eligible in order to declare wars, have wars declared against them, and join wars as allies.
- If either the attacking or defending side of an active war lose their last structure in space, the war will enter a 24 hour cooldown and then end.
- If either the attacking or defending side of a war that is still within its 24 hour warmup period (before fighting starts) lose their last structure in space, the war will enter its 24 hour cooldown as soon as fighting begins. This will lead to a war that allows legal combat for 24 hours.
- Mutual wars will continue even if one or both sides lose their structures

Defect Fixes:

Abyssal Deadspace:

Fixed an issue where Warp-Field Collapse Warning timer would remain after a character is killed while still in Abyssal Deadspace.

Fixed issue were if character logged directly into an Abyssal Deadspace encounter the Warp-Field Collapse Warning timer would sometimes not appear.

Fixed an issue where the weather effect did not get applied to players in some cases.

Gameplay:

The "Warp To Location" button is no longer displayed when the player is being asked to activate a module before warping during in Rift in Space in the Seeker Investigation tutorial.

Fixed an issue where Burst Jammer modules would sometimes fail to activate when too close to structures whilst also on grid with a control tower's force-field.

Fixed an issue that would cause expired Cosmic Signatures to persist in a player's Probe Scanner window if the player was docked when the signature expired and had any custom probe scan filters (active or otherwise).

8. November 2018 18:00

Patch Notes For EVE Online: Onslaught 1.12

Released on Tuesday, December 4th 2018

Defect Fixes:

Gameplay:

Fixed a problem where a jump gate could not find its fuel directly after it was transferred to a new owner.

Fixed a rare problem, where a jump gate would lock up due to a timing issue when fuel was added and used at the same moment.

Patch Notes For EVE Online: Onslaught 1.11

Released on Thursday, November 29th 2018

Defect Fixes:

Activity Tracker:

An issue has been recitified where progress in certain epic arcs was not being recorded in the activity tracker.

Gameplay:

Expired Cerebral Accelerator blueprints from the Crimson Harvest event have now been renamed so that it is clear that they only manufacture expired Cerebral Accelerators.

Fixed a very rare issue, which prevented to jump through a jump gate after logging out and in again.

Ships are now again always warping to the entry beacon of mission sites. Their behavior was partially confused with the behavior for anomalies and landmarks, where it is normally possibly to warp to bookmarks.

User Interface:

Disabled the display of old starbase jump bridges on the F10 star map.

Patch Notes For EVE Online: Onslaught 1.9

Released on Tuesday, November 27th 2018

Features & Changes:

Events:

Cerebral Accelerators from the Crimson Harvest have now been expired.

Please note, blueprints for these accelerators were missed when expiring content from the Crimson Harvest. They will be properly renamed and expired in the next point release.

Structures & Deployables:

Any starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures that are online in space will enter the anchored state over downtime. The structure owners can unanchor and collect the structures at their convenience.

Starbase Jump Portal Arrays, Cynosural Generator Array, and Cynosural System Jammer structures may no longer be anchored or onlined by players.

User Interface:

The right click â€śBridge Toâ€ť and "Jump To" sub-menus have been slightly modified. The options' formatting has been updated and the prefixes "Fleet Cyno:" and "Beacon:" added to make it clearer what kind of beacon you will be jumping/bridging to.

Defect Fixes:

Gameplay:

While in Abyssal Deadspace PvP (Proving Grounds) players will now be destroyed immediately when the encounter ends (previously was some delay of up to 30 seconds).

Fixed an issue causing skills to not reduce standings penalties for declining missions.

Fixed an issue, which sometimes caused desync while controlling an Upwell structure or while observing space through the outside structure view.

Fixed an issue, where your own ship was not removed from space on your client and appeared as "ghost ships", when docking into outside structure view at an Upwell structure.

Reinstated the skill loss for subsystem skills, when getting killed in a T3 cruiser.

Graphics:

Fixed an Issue that caused the Incursion Environment effect to disappear mid-flight

User Interface:

Resolved an issue where "Warp Field Collapse" message could be displayed from your previous encounter from Abyssal Deadspace while in the Proving Grounds.

Fixed a problem where the blueprint browser in the industry window did not populate blueprint properly.

The blueprint browser in the industry window is no longer refreshing the personal blueprints, when a corporation blueprint is being changed, and vice versa.

The right click â€śBridge Toâ€ť sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your shipâ€™s jump range.

Patch Notes For EVE Online: Onslaught 1.3

Released on Monday, November 19th 2018

Defect Fixes:

Gameplay:

Fixed an issue with the Activity Tracker where the Abyssal Deadspace entered nodes would not display the results correctly.

Fixed an issue with the Activity Tracker where the Abyssal Deadspace completed nodes would not display the results correctly.

Fixed an issue with the Activity Tracker where completing a Corporation industry job would reward the player delivering the job, and not the player who started it.

Fixed an issue where the Activity Tracker was not displaying the Character Avatar.

Fixed an issue where the Activity Tracker would display a value higher 100% in some of the inner nodes.

Fixed an issue where the weight of the Mining Command Burst node was too low.

User Interface:

Fixed an issue where notifications would contains -0.0 Standings changes.

Patch Notes For EVE Online: Onslaught 1.2

Released on Thursday, November 15th 2018

Defect Fixes:

Graphics:

Removed a texture error that was leading to a crash.

Fixed an Issue whereby particles from a Stargate would show up around the player's ship shortly before arriving at the gate.

Fixed an Issue whereby, on the player's first login after the release, the character's feet would be seen in the Character Sheet instead of the head.

Technical:

Fixed the capsules of several characters, which had invalid attributes, which caused them to fail to undock or open the inventory window.

Patch Notes For EVE Online: Onslaught 1.1

Released on Wednesday, November 14th 2018

Defect Fixes:

Gameplay:

Fixed an issue where sites (including Wormholes) in Factional Warfare space would be incorrectly removed at downtime.

Temporarily disabled the fix for warping to new sites for escalation sites, as it caused a worse experience for some escalation sites.

Skills:

For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes. (See this news item for details on the issue.)

Structures & Deployables:

Fixed an issue where the Hangar Containers of an unanchored or destroyed Upwell Structure would spawn at an incorrect distance.

User Interface:

Clicking on a notification for a contract will again open the contract.

Fixed a rare bug, where a popup window will not open correctly, if there was already some similar popup window open.

Structures & Deployables:

The attack flow for all low power Upwell structures has been adjusted
- Armor and shield hitpoints on all low power Upwell structures have been reduced by 62.5%
- The hitpoint multiplier provided by full power mode has been increased from 1.5x to 4x to compensate
- Attacking a low power structure will now involve attacking both shield and armor before the structure enters reinforced mode
- Standup Layered Armor Plating modules will now only provide their armor hitpoint bonus to full power structures
- The combined result of these changes is that attacking full power structures will remain the same but that reinforcing low power structures will be about 25% faster

The ongoing maintenance cost of strategic infrastructure hub upgrades have been increased to bring them in line with the modern EVE economy

Cynosural Navigation cost per day increased from 2m isk to 5m isk

Advanced Logistics Network cost per day increased from 10m isk to 20m isk

Cynosural Suppression cost per day increased from 20m isk to 30m isk

Supercapital Construction Facilities cost per day increased from 1m isk to 40m isk

Base IHub maintenance cost remains unchanged

It is no longer possible to manually online an Upwell structure service module if the structure is not at 100% health.

Mobile Cynosural Inhibitor deployment time has been reduced to one minute, and volume has been reduced to 50m3

Unlike the Starbase Jump Bridge, the Ansiblex Jump Gate does not prohibit jumping when Warp Disrupted. Jump restrictions are instead identical to an NPC stargate (Prohibited by a Weapons Timer, an active Cynosural Generator, Siege Module, Triage Module or Industrial Core and in the case of Capital Ships, a Focused Point from a Heavy Interdictor).

User Interface:

Improved the wording of the Quit tutorial pop-up

Renamed 'Orders' tab in the Wallet window to 'Market Orders' for clarity.

Renamed 'Journal' tab in the Wallet window to 'Transactions' for clarity.

Made Neocom button blink more noticeable.

People & Places will no longer blink on interaction with a new Agent.

Hovering the mouse over a blinking Neocom button now displays a tooltip explaining why the button is blinking.

Added ability to turn off blink for a button in the Neocom by right clicking it and selecting 'Disable Button Blink'.

'Disable all buttons blinking'/'Enable buttons blinking' option now available on right-click of the EVE Menu.

Added a notification for plugging in implants and consuming boosters and removed Neocom blink. Clicking the notification opens up the Character Sheet Augmentations panel

Removed blink on Corporation Medal awarded and made already existing notification clickable so that it opens the Character Sheet Decorations panel.

Added blink hints for all Wallet events.

Separated Personal and Corporation Wallet settings.

Added Compact Window mode for the Planetary Production.

This can be activated by clicking the button to the left of the minimise button.

The sovereignty info UI will now show whether or not a solar system is currently being cyno-jammed (only for those solar systems that are capable of being cyno-jammed)

A right click menu has been added to pop-up notifications which will allow you to disable or enable that notification group.

The right click â€śJump Toâ€ť sub-menu shown for jump-capable ships no longer shows cynosural beacons that are outside of your shipâ€™s jump range.

The â€śServicesâ€ť tab in the show info window for deployed Upwell structures will now show the setting values for the services (if available), like market taxes or corp office costs.

Offline structure services have now a yellow color in the â€śMy Structuresâ€ť section of the structure browser.

Defect Fixes:

Gameplay:

Fixed a problem which caused warps to be redirected to the center of a site without warp disruption, when warping to a location (like a bookmark or Upwell structure) within the site, if the site was not loaded yet after server downtime.

Graphics:

Corrected an issue with rear decal not animating correctly on the Gallente Assault Cruiser Ishtar.

Corrected the Vexor logo being displayed on the Gallente Assault Cruiser Ishtar.

Resolved a graphic issue that occurred when an apparel item preview window was open while a player entered character recustomization.

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