This does not work for versions 1.00-1.02. There are ways to change the fonts there too, I will write more about that later.

To change the fonts of Rune you need to make a new FontInfo class and a new RuneRootWindow class, and then tell Rune to use these new classes. Here is how to do it:

1. New package setup

Make a new folder in your game System folder. Choose a suitable name for your package, I named my folder “FontChange”. Inside this folder make a new folder with the name “Classes”. Inside this folder make two new files, “FontChangeFontInfo.uc” and “FontChangeRootWindow”.

First open Rune.ini and search find the list with all the “EditPackages=”. At the end of this list, after all other EditPackages add:

EditPackages=FontChange

Save the file and exit.

Next open up a command prompt (Start Menu–>Run–>cmd or something) and navigate to the Rune system folder. Then write this in the command prompt window:

ucc make

This should compile the code from the two new classes into a package called FontChange.u. Close the command prompt.

3. Importing the new font

Now you need to find a font you want to use in the game, for this example I am using some font I downloaded for free from the internet called “BadaBoom BB”. You can use any true type font really, just search with google and find something you like.

If you use a font from the internet you must install it in Windows before you import it to Rune! Go to the control panel or something and and find the place where you install fonts.

Replace BadaBoom BB with the name of your own font. Save the file as “import.txt” in your Rune system folder.

Open up the map editor RuneEd, then from the top menu open the log window (Top Menu->Window->Log). You can write commands in this window, and from here we will import the new fonts with the text file we just created. In the log window write this command:

exec import.txt

Now you will see many messages, and when you see Moving ‘..\Textures\Save.tmp’ to ‘..\Textures\NewFonts.utx’ you can close RuneEd.

You have now created the texture file containing the new font.

4. Changing the ini files

Now you have all the files you need, all that is left to do is to tell Rune to use these new packages and classes.