F-15 Strike Eagle II Desert Storm Expansion 451.03

F-15 Strike Eagle III CD Version ISO 4108.03-CD

Take the F-15 Strike Eagle and join the conflict in Iraq (Desert Storm), North Korea, and Panama, with full map authenticity (every major landmark are included, including Defense Ministry and Presidential Palace in downtown Baghdad (compare it with tourist maps!), major bridges over the Euphrates river, DMZ, Seoul, and Pyongyang on the Korea map, and the Canal Zone in Panama! Use the radar to pint accurate pictures of what is going on, request updates from AWAC, and unleash the full arsenal of smart weapons upon your targets. Play adversarial or co-op missions in multiplayer modes.

F-15 Strike Eagle III Diskette Version 4108.01

F-15 Strike Eagle III is an F-15 Strike Eagle combat flight simulator released in 1993 by MicroProse and is the sequel of F-15 Strike Eagle and F-15 Strike Eagle II. It is the final game in the series. These are disk images for the game.

F-19 435.01

F-19 Stealth Fighter

F-19 Stealth Fighter v435.04 435.04

3.5" 720 KB original disk .img file ( DISK1, DISK2, CrackedDISK1 ) 4 MAP .jpg plus Keyboard overlay .jpg file. Changes for Version 4 --------------------- The promotion sequence has been corrected and now agrees with the manual. The lockup on certain clones, particularly Lazers, has been fixed. The divide overflow problem on certain clones/joystick cards has been fixed. Mobile SAMs are now treated as SAMs (as documented) and not as bunkers. A low altitude pull-up warning has been added to Realistic flight. Missions with carrier landings and takeoffs work. The autopilot problem associated with wide-angle views has been corrected. CGA cockpit color usage has been improved. The AdLib sound board is now supported. Tandy sounds have been improved. The Carlsbad bridge under the mountain has been fixed. The Alt-H control for the Pitch Ladder has been added.

F15 Strike Eage II 451.01

F19 Stealth Fighter

-19 Stealth Fighter is a combat flight simulator released in 1988 ,In the game, the player takes on the role of a pilot flying missions of varying difficulty over four geographic locations: Libya, the Persian Gulf, the North Cape, and Central Europe. The player was immersed in a Cold War era battlefield, flying missions against Iranian, Libyan, Soviet or Warsaw Pact opponents. The game can be played under conditions of conventional warfare, limited warfare, or cold war (in the latter, even being detected by the enemy could lead to a major diplomatic incident). Allowing the player to choose appropriate ordnance from a wide range of realistic armaments, the game set standards for realism and authenticity in military aviation simulations, and was noted for the convincing behaviour of AI controlled units such as enemy aircraft, SAM sites and radar stations. These would behave in accordance with the situation - patrolling at first, but launching into a highly aggressive search if the player was detected. Other impressive features of the game were the highly realistic system of radar detection, where the player's varying radar signature was visually compared with the energy of incoming radar pulses at different ranges and powers, and a well thought-out variety of endings appropriate to the outcome of each mission. These include the player being rescued by an V-22 Osprey, a Pravda newspaper headline proclaiming the capture of the pilot, or an outraged ally or neutral nation protesting the destruction of their aircraft. The pilot roster in the pre-game menu keeps track of the missions, rank, score and medals awarded to each player. Pilot fatalities are permanent, which contributes to the extended campaign feeling of the game.

Formula One Grand Prix

Gunship!

"Gunship" is a legendary name in the flight-sim community. The original game was designed by Sid Meier and Andy Hollis and was released by MicroProse way back in 1986. Five years later, MicroProse released Gunship 2000. Both sims were quite advanced for their time and took flight simulation to new levels. The new Gunship! was originally entitled Gunship III, but despite its name, the game preserves little of the spirit of its predecessors. For a game that's supposed to be the final installment of a venerable series, it's about as anticlimactic as possible. While Gunship! is nominally a flight simulator, it's really a flight action game. +++no installation needed. Just click on gunship.exe. Works perfectly on Windows 7 x64+++I can't get the sound running+++click on the .reg file if needed+++Manual is included+++

Master of Magic 1.2 + 1.3.1

The classic, Civilization-based ,turn-based strategy. You are a wizard who, with the help of Heros, must conquer two contrasting worlds: Arcanus and Myrror via armed combat. Or, research the Spell of Mastery to win the game. 1.3.1 patch is in 2nd rar. Just extract rars, then run INSTALL to setup, and MAGIC to play.

Master of Orion 1

Master of Orion 2: Battle at Antares 1.31 (patch only)

Master of Orion II: Battle at Antares (MOO2) is a turn-based strategy game released in 1996, developed by Simtex and designed by Steve Barcia and Ken Burd. It is the first sequel to Master of Orion. The Windows 95 and MS-DOS version of the game was published by Microprose in 1996, while the Apple Macintosh version was published a year later by MacSoft. Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and most reviews by critics and players were very favorable. A sequel, Master of Orion 3, was published in 2003, and was less well received by reviewers and players. The PC version is still available as a download. The game is still played online.

Sid Meier's Civilization - Macintosh

Sid Meyers Colonization

Transport Tycoon + deluxe version

It is a business simulation game, presented in an isometric view with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company. Version "Deluxe" from 1995 included. Works flawlessly in Dosbox.