Tuesday, November 11, 2014

In this tutorial i show how to create a WDR object and how to create the collisions. In resume:

Choose a name for the model
Choose a game .img file where you want insert the model
Edit the .ide file of this .img file adding a new line for the new object
Create the WDR object and import in game
Create the collision mesh and use Shadows IV plugin to export
Add the file to game and then export using openFormats
Import the file using OFIO plugin
Fix pivot to fit the center of the WDR object
Set the materials
Fix the name of the mesh to fit the name of the object
Change the bound type in the User defined propertie of the mesh
Export and import in game

Saturday, October 4, 2014

This mod make possible set fake savehouse spots anywhere in the map, when game loads the script checks if user has saved in that spot and then teleports player to that position. It also let you set positions to save any kind of vehicle. The mod use teleport instead of normal game savehouse method because the normal game method (in a .net script loaded after game load) result in random game crash and random wrong spawn position issues.

The script will save a .ini file for each custom safehouse or garage in the folder "Custom Safe house files" in gta Scripts folder, you can share the .ini file with your mod and tell people to download this script to read the files and make things possible (please don't include it in your release).

Sunday, August 31, 2014

Installation: Copy the files to your gtaiv.exe folder, this will replace your custom vehicles and handling, so, be careful, already installed custom cars/handling need to be restored after install this pack.

Thursday, August 28, 2014

This mod idea has been "initialized" by Yeardley Diamond weeks ago, in the beginning it had only the camera hack feature, but inspired by ac.amir new (w.i.p.) Aiden Pearce model with animated coat i created more features inspired by the Watch Dogs game. Ac.amir also helped with the custom animations.

Installation: This mod uses OpenIV Package Installer, see how to install here

-To have the squared map, install the squared map option or use one that you prefer, for example, the squared map by XForceP :)
-To have the map on right + hide the original wanted stars and weapon icon, install the first hud.dat option.
-Check the .ini file/mod menu to see what options you can enabled/disable.
-To improve the BLACKOUT feature, modify the timecyc.dat with the info from the file "to edit timecyc.txt"
-You can reduce the BLACKOUT extra darkness in the self-generated .ini file of the mod.

Issues

-The mod is inspired by Watch Dogs game, it's not a copy (mainly HUD).
-The video editor controls may disappear if mod is running, you can disable the mod in the mod menu (Insert).
-The put/remove Scarf option is set to "always hidden" by default, you can enable the automatic mode in the mod menu, i was having random game crash with custom player "Aiden Pearce" models when toggling the scarf (sus2/suse2) of those models, this is why i left disabled. In a future update we will use a separated model that don't will have this issue.
-The animations need some "touch" to look better/more natural.
-The features are inspired by the WD game, are not the same.
-Walk over train may fail if you keep moving when train is moving at high speed.
-Weapon ammo may be affected by the mod (increased).
-Black textures: ENB issue, press ' or ~ to show scripthook console window then press again to close it, the texture may appear normal now.
-White textures: Scripthook draw issue, reload a save game.
-Invisible player character/ambient: Issue related to custom camera, happens when player goes through a door but camera goes through the wall, pass through the door again with the camera and it may be solved :)
-Wrong screen overlay in BLACKOUT (full color): ENB issue, set to 0 the blackOutDarknessDesired option in the .ini file.