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Welcome to Project 64!
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The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
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The author(s) of the original document and members of Project 64 make
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use the information herein you do so at your own risk.
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The Project 64 etext of Trivial Pursuit
Converted to etext by Neil Tomlinson.
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TRIVIAL PURSUIT
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LOADING
-------
64K - Hold down SHIFT key and press RUN/STOP key, then start tape.
128K - Switch computer off, hold down 'C=' key and switch computer
back on, follow instructions for CBM 64 as above.
Additional Loading Instructions
-------------------------------
If you wish to load any additional questions, these are located on
side two of the games cassette.
When prompted to insert question cassette, rewind games cassette to
the start of side two and press play. Follow all on screen
instructions regarding 'additional questions', using side two when
prompted for the question cassette. Due to large number of questions
on side two, it may take several minutes to load the new questions you
wish to use.
NOTE: Ensure that the data recorder is always in the play position.
It is also advised that you make a note of the tape counter reading
for each question block.
OBJECT OF THE GAME
------------------
The winner is the player who first returns to the central hub and
correctly answers a question in a category chosen by the other
players. Before attempting a game winning question, a player must
land in each of the six category headquarters and correctly answer a
question.
HOW TO PLAY TRIVIAL PURSUIT
---------------------------
The order of play is determined by the order of names typed in before
starting the game.
Players "throw the dart" to choose a random number (this replaces the
use of dice) and starting from the central hub they move their token
to whichever spaces are highlighted on the board. (You will notice
that the subject categories below are highlighted in accordance with
the colour code to help your choose the preferred square).
When the token lands on a square, the player is then asked a question
in that particular category. If the player answers correctly their
turn continues. If the answer is wrong the turn moves to the next
person in the list.
When the player is in a category headquarters (at the end of the
spoke) and answers correctly they are given the appropriately coloured
scoring "wedge" which is entered in the playing "token".
If the player lands on one of the grey "throw again" spaces, then a
further throw is given. If a token lands on the hub before it's full
of wedges, then the player may choose any category of question. This
is done by moving the joystick and highlighting the subjects below.
Once a player has their token full of six wedges, they make their way
towards the central hub, and must land exactly on the hub.
Once there, the other players choose the category of question to be
answered, and to win, this question must be answered correctly.
START OF PLAY
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The first thing to do is type in each players name, you can have 1-6
players. Now press ENTER/RETURN without entering a name and the
"Highlight" will move to "New Game" on the menu.
At this point you have a number of options. You can edit names (if
you've made a mistake or someone joins, leaves or wishes to continue
the game), set a time allowance for answering questions (between 5
seconds and 9 minutes), and decide whether or not to include "TP" (the
title chap who is the Question Master) within the game. Sound effects
can be turned on and off (this won't affect music questions), you can
load automatically a new block of questions and importantly, check the
performance of each player on the score screen.
These can be chosen by moving the highlight bar up or down and then
pressing the fire button. Once you have decided on your options
simply highlight the "New Game" choice on the menu and press fire to
enter the game. You will find yourself on the board screen with TP
(if he is awake) waiting for you. From here onwards movement through
the game is controlled by the joystick or keys. To move on in the
game you have only to press the button. At several points in the game
you are asked to make choices. Just move the joystick or press the
keys in the required direction and press fire to continue.
REMEMBER: If nothing appears to be happening just press the fire
button to continue on to the next stage.
QUESTIONS
---------
Whether "TP" asks you a text, music or graphic question there is no
need to type in the answer. Simply say your answer out loud and press
the fire button to see if you were correct. Just as in the board
game, it is up to all the players to decide whether the answer is near
enough.
CONTROLS
--------
JOYSTICK
Joystick in port 1 or 2
Cursor keys to move Space bar to fire "Option" key to change Options,
names etc.
KEYBOARD
F1 key = Up
F7 key = Down
Left half of board = Left
Right half of board = Right
Place cursor keys on 128 in 64 mode
Space Bar = Fire
SPECIAL FEATURE
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One feature of the computer game that does not appear in the board
game is the Score Chart. Before throwing a dart you can return to the
option menu and by choosing "Score Chart" you can find out how you are
doing. When it gets to the point that one of the players has arrived
at the centre hub you can, by pressing the option key, see their
analysis chart and pick their worst subject for them to answer!
ONE PLAYER MODE
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If you enter only one name into the list at the beginning you are
automatically in the one player mode. You must answer the questions
as quickly as you can (no cheating now, TP will be watching you!) and
try to complete the game. The computer will time you and keep a
record of your answers.
At the end you will be given a score based on your performance. We
have left it up to you whether or not you are entirely truthful while
playing the game but remember, cheats never prosper!!!
TRIVIAL PURSUIT is a Trade Mark owned and licensed by Horn Abbot
International Ltd.
The Hit Squad,
P.O. Box 350,
Manchester.
M60 2LX