** Changes since 1.90 **
added: teamscores to scr_printstats_type 1
added: gl_conback_image will specify the conback image in real-time.
added: Adjustable con_textsize resizing using [alt]UpArrow and [alt]DownArrow keys, with [alt]BackSpace to reset.
(also CTRL and MWHEELUP/DOWN)
added: commandline option -monitor2 to select second monitor as default.
added: snd_ambient {0|1}, toggles the ambient background sounds, wind, frogs, water, torches etc...}
Fixed: External textures for gamedir content. Loads the media from -game folder first.
Bug reported by Lightning Hunter.
Added: cl_nomessageprint [0|1] : suppress message text when recording demos.
Added: r_outline for .md3 models.
Added: writealiases {filename}.cfg : writes all alias commands to filename.cfg.
The ".cfg" extension is forced.
Added: cl_nomessageprint [0|1] : suppress message text when recording demos.
Added: cl_autofocus {0|1} returns back to Qrack when a match starts, if the
user ALT-TABs out.
Added: show_healthbar {0|1}, displays a graphical bar on screan of local
client's health
show_healthbar_x {#}, horizontal position of healthbar. Default 0 is the
center of the screen, negative moves left, positive moves right.
show_healthbar_y {#}, vertical position of the healthbar. Default is 0
center. Positive moves down, negative moves up.
Added: show_armorbar {0|1}, displays graphical bar of local client's
armorvalue. Color is indeicated by type of armor. (R,Y,G)
show_armorbar_x {#}, horizontal position
show_armorbar_y {#}, vertical position
Added: show_ammobar {0|1}, displays a graphical bar of the ammount of ammo of
local client's weapon in hand.
show_ammobar_x {#}, horizontal position.
show_ammobar_y {#}, vertical position.
Tweak: using r_dynamic 2, loads static map dynamic lights (strobe lights)
but doesnt update them, fixing performance problems with some ATI cards.
Fixed: Bug when using ctrl and pageup keys. If you held down the pageup key it
would keep scrolling back past the beginning of the console buffer.
Fixed: Sometimes keys didn't repeat in the console.
Fixed: Tweaked the position of the muzzleflash particle, works now with
cl_gun_offset and v_viewheight.
Added: gl_part_muzzleflash {0|1} toggles the particle for muzzleflash when
shooting. (4 years later)
Added: Support for mods that require 64k globals, via code from Spike of FTE.
Added: MEM command to show amount of HEAP memory used.
Added: EndFrameQC support.
Added: SV_PlayerPhysicsQC support, to override engine player physics for
QuakeC.
Added: changed r_lightmode command to gl_overbright.
Changed: MSG_Write*s and MSG_Read*s to mimic ProQuake server functions for
compatibility. cls.protocol will manage this in future.
Fixed: Bug with Quoth's pulsecannon, using invalid particletype.
Added: Inability to (accidentally) load multiple versions of Qrack to save
resources..
Can be overridden with "-multipleinstance" command line parameter.
Changed: MAX_ENT_LEAFS to 256 from 16
Added: host_maxfps (default 75), forces server timings to Quake standard for
single-player game physics.
Changed: Typing changelevel with no mapname will pick a random map for you. Nice
for playing wih FrikBots.
Added: gl_decal_count cvar sets maximum number of decals to be drawn at one
time.
Fixed: remove oldest decal from list if max decal limit hit, always drawing new
decals.
Fixed: replaced calls to glBindTexture, with GL_Bind, which applies
gl_anisotropic to all textures passed through this function.
hopefully this will eliminate the glittery effect of decals.
Added: random decal sizes when created.
Added: decal alpha channel support.
Fixed: if cl_web_download fails because of file not found Qrack should not
crash.
Fixed: reconnect command works now, just type reconnect if you get
disconnected.
fixed: old bug with pq_teamscores when a team had a negative score!
added: gl_powerupshell_size, to control the size of a model's polygon shell
effect.
(default 0), range: 0 to 10.
fixed: bug with m_filter.
fixed: if sv_defaultmap is null ("") then Qrack will return with error :
Couldn't load map: 'mymap.bsp'. if map not found.
modified: gl_fogenable is set in worldspawn for maps that wish to autoload fog
settings,
using gl_fogenable 2 forces current fog settings to carry over if the
next map doesnt
have a fog key in worldspawn. This basically forces fog ON all the time.
added: scr_bloodsplat 0 | 1
shows bloodsplats on player's screens when being hurt.
Fixed: gl_rain is now alot faster.
Fixed: R_Celshading 1 & 2 with cl_teamskins 1.
Fixed: Decals are not added to animated textures.
Added: When recording a demo, show_rec will display "[*REC]" on screen.
usage:
show_rec 0|1 to toggle
show_rec_x horizontal positioning
show_rec_y vertical positioning
Added: Enhanced BuiltIn Function System (EBFS) by Maddes
Added: FrikFile Support
Added: cl_levelshots 0 |1
Displays an image between level loads and fades out of view with the
name of the map centerprinted.
(custom levelshot images should be placed in "/textures/levelshots" )
Added: scr_centerprint_levelname 0|1
Displays a centerprint of the map's worldspawn key "message" at map
start.
Fixed: if a server model is not found, or can't be downloaded use null.mdl
instead.
Fixed: Fullbright skins on 8 bit player models only illuminate the original
fullbright colors (>224)
This allows gl_fb_models 1 to correctly work for player models without
making the entire skin fullbright!
Originally in Quake the player skin had a fullbright little RED dot on
the gun, which was broken in glQuake.
Added: CL_TEAMSKIN support for md3 models! :D
fIXED: if transparent then no entity shadow!!
Added: cl_viewbob 0|1 default 0, bobs the pov as a player walks.
This allows the gun to sway with cl_bob* commands but keeping the pov
steady.
Fixed: coronas are not visable through doors/platforms :D
Fixed chase_active so the view never pokes into the wall!
added MOVETYPE_FOLLOW for Nehahra support (oops! was missing!)
added LordHavoc's implementation of rotation on MOVETYPE_FOLLOW objects.
added gl_free_world_textures cvar to clear out loaded texture before each map
load...
+ saves texture memory
+ reloads color pallete (and/or bpp)
+ resets the mipmap level
Fixed: Better support for widescreen aspect in SCR_CalcRefdef.
Added: Rotating BMODELS from DarkPlaces.
Added: preliminary support for HalfLife 1 maps with 24bit texture support
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