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iGuide - All about Portal Worlds

Navigating in this entry

Simply use the links in the index to call up the desired chapter.Use the arrows up and down (at the right, below the banners) to go on to the previous or next chapter and use the 'Back to index' links at the end of each chapter to get back to the list of contents.

You may grant all players access to your Portal Worlds, or restrict it to your friends, or even lock it so only you can get in.

This setting will always be the same for all your Portal Worlds - for Dreamworld, Meadow World and all your future Portal Worlds. It's impossible to have different access settings for the different parts of your Portal Worlds.

The keys can be found at the portal near your field:Move your cursor to the portal and to the little icon that is attached to it at the top left:

You will get three options to choose from.

Move your cursor to the desired option and click it.

three people - open for all players

sorcerer's profile head - open for you and your friends only

lock - only you yourself may enter

Please note: If another player set the access options of their Portal Worlds so you can't get in, then you will see either the lock or the little head attached to the portal. A portal without a visible icon means you are welcome to enter it.

The spell bar in the middle part of your bottom game bar contains different spells depending on where you are.

In your own village you'll find field work related spells in there, in the valley there is the Clear Fog spell, in your Dreamworld spells of craftsmanship enable you to modify your Estate and sky motif.

For the Portal Worlds you're going to need two completely new spells:

Here is a little overview

Show playing field

Gives you an overview of the tasks waiting for you.

Roll the dice A bit of luck might give you a leg up.

Move decoration Improved on-the-spot moving of items.

Sky Art Customize your background for the Portal World.

Magic toolbox Everything you need for magical amusement.

You'll find more information on these functions in the following chapters.

Roll up your sleeves and free your Portal World from the virgin forest so you can decorate it to your liking.

Activate the spell Show playing field in your spell bar and have a look at what the Portal World is all about. The playing field will also be shown if you just click one of the forest tiles that indicate an unsolved task.

The icons give you a hint of what the tasks are about: Collect seed mushrooms, pay in optic plant mush, collect golden mushrooms, watch videos. The task in the empty field has already been solved and finished.

You may accept and work on some or all tasks at once or do them one by one in the order you prefer. As soon as the current set of tasks is finished, you will get 5 new tiles to free next.

Move your cursor to one of the tasks to get basic information like prerequisites concerning character level or number of transformations.

Click one of the tasks to open the information screen and start/accept it. More about that can be found *here*.Click Roll the dice if you want to get new/other tasks instead. More information about that can be found *here*.

Click OK to close this screen.

Tip: The information screen of a task can also be opened by clicking that task's tile on the map.

At clicking a certain task, you will get an information screen - much the same as with the valley questies.

1) With the arrows left and right you can browse through your currently active tasks. 2) The colour indicates the difficulty of the task - here: 'very easy'. 3) If you're able to fulfill the task now, you'll see this arrow. If you're still lacking something, it will be crossed out. 4) Action button - here you can either solve the task or reset it.

Notes:

If you don't meet the requirements, this field will be red. Then you first need to make enough progress to fulfill these requirements before you may do the task.

For every task solved you'll receive a reward: the area under the field is now free to be decorated. Sometimes the lord of the island will give you an additional prize - some special decoration item or a free use for the dice.

Some tasks are unique (at least for a certain zone/difficulty level), some tasks give a note that they may be repeated. This means that another task of this kind might come up at a different playing field tile. Any effect on rolling the dice isn't yet known and has to be researched.

Each hero on a quest gets an emergency spell - so you, too, get some help, with which you can tackle impossible tasks.

Select the spell Roll the dice in your spell bar and take a look at your current tasks:

The dice can assign different tasks from the ones you have now, trust in your luck that they are easier to meet than the current ones.

How does it work?

Only tasks that have not yet been started, can be re-rolled. => In the picture above it will be the tasks 3 and 5; you recognize them by the green dice below the task emblem. => Task 1 has been solved and the tasks 2 and 4 have already been started.

If you want to roll the dice for a task you already started, you have to reset it first.

Then all the progress that you have already achieved is going to be cancelled. To do this select the task in question to open the information screen and click the Action button reset.

Note: Tasks that you can already solve, can not be reset.

Costs

On each island you are granted one free use of the spell. More free uses can sometimes be won as a bonus when you have solved a task. If you don't own any free uses, rolling the dice will cost some rubies, depending on the difficulty of the tasks.

Text of the action button (examples):(1)Roll the dice - you own one free use for rolling the dice, there is no cost.(3)Buy - you have no free uses, rolling the dice now will cost three rubies.

Please note: Any remaining free uses of the spell expire at completing an island - the next island will be started with one free use again.

Under each solved task a piece of ground is going to appear, which you can decorate now.

At the end you've developed a large, contiguous area for decoration which has some peculiarities compared to areas in the village and in the dream world.

=> You can place as many seating groups as you want - and WHERE you want. In the Portal worlds they are not tied to specific places.

=> Only if you have activated the spell move decoration, you are able to click decorations. This means that even you yourself can move freely in the fully decorated portal world without inadvertently selecting an object and opening its mini menu. In addition, you can easily immediately sit down on a seat without having to select it beforehand in a mini menu.

Decoration mini menu options

* Open your inventory drawers * Put the object back into your inventory * The object adheres to your cursor and with the next click will be placed at a new location. * For rotatable objects - you can also use the space bar to do this, if an object is sticking to your cursor. * New: The object is in the foreground and is covers other objects. * New: The object is in the background. * Collect all the objects in this world a portal (Village and other worlds are not affected). * Close the mini menu, without doing anything.

Note:As long as you are still working on the island, you can decorate only directly on the freely played object fields. Once the last object is met, you also get the edge around the outside as a decoration face it.

Tip: As in the portal world there are no fixed places for seatings and there can be placed as many of them as you want to, the purchasing limit on seatings was lifted in Sorcerer's Corner Shop: You can now also buy several copies of seating groups!