Week 37

This weekend, I’m continuing my Classic of the Month event, where I play a classic GoldSource release. I try to pick some from the Hall of Fame and some that aren’t on the HoF list. This month it’s Smart Decoy. It’s one of my all-time favorite Half-Life map packs, and one I’ve always considered a hidden gem because not many people seem to know about it.

The stream will be on Saturday at 10am Eastern time / 3pm UK / 4pm Central European time.

Yeah I suppose in games they’re not used so much anymore. Maybe because Half-Life was an attempt as a realistic(ish) industrial lab? I can understand why we don’t see the stripes in futuristic or abstract shooters.

Not just labs.. In almost every storage area you can spot em or in Chemical manufacturing factories etc. 🙂

Offtopic:

I’m currently replaying a whole bunch of old hl1 mods for some nostalgic reliving of the past.
I found out that 1 of the mods hosted here is actually of an older beta release. The author released couple years later the final version of that mod which contains different game play and more maps in it etc. And it’s in English.

Oh well,this map pack reminds me of the “good old time” when sp-mapping was somewhat
more prominent among the creative folk within various fan communities for different fps
games. Back than with low poly engines one could realise way quicker ideas than with
todays high poly engines,where a lot people get lost in the complexity of it all and loose their
motivation or get frustated. Not to mention that fan support meant SDK and leveleditor was
standart for fps. Sadly those things got lost since crossplatform rules.

It’s not crossplatform that did it. It was when companies realized that the COD kids would pay actual money for DLC map packs. They cut off access to the level editors to prevent the community from competing with their newfound cash cow.