GURPS Psionics
(Reprint)
Spies and police who can read your thoughts. New Age mysticism merged with
ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic
computers. Gifted children killed or kidnapped by a power-mad government.
This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It
includes a complete world background - and the GM can use it as a resource for
campaigns in any background.

128 pages.
Stock #6040,
ISBN 1-55634-196-2.
$22.95.

GURPS Age of Napoleon
Once in a great while, one man defines the time in which he lives. One such man was Napoleon Bonaparte, and his ambition shaped the face of a continent. From humble beginnings in Corsica to ignominious defeat in Russia and at Waterloo, Napoleon was the sun around which Europe revolved.

GURPS brings the age of Napoleon to life. It focuses on 18th- and 19th-century Europe, including the beginning of the end of colonialism. Here's a wealth of roleplaying information about commoners, soldiers, nobles, spies, privateers . . . and revolutionaries. Filled with the superb research which roleplayers expect from a GURPS historical supplement, GURPS Age of Napoleon breathes life into bloody battlefields . . . and the equally bloody political intrigue of Napoleon's Europe.

Macrotures are 1/60 scale versions of the 1/285 scale pieces found in Deluxe Ogre. A Macrotures game is the most dramatic kind of miniatures combat there is. You'll need a BIG floor . . . or take it outside. And be ready for spectators. The Galahad, our first macroture, is over 4 inches long and stands 2 1/2 inches tall - and it's one of the small ones!

The Galahad GEV is the mainstay of the Paneuropean army. Its speed and maneuverability have earned it a place in nearly every battle of the Last War. It is only fitting that the workhorse of the Ogre world be the first official Macroture.

This figure was sculpted by Philip Miller, based on the 1/285 scale model designed by Winchell Chung, sculpted by Randy Hoffa, and modified by Dave Summers.

This is a single unpackaged, unpainted, unassembled metal and resin macroture.

The Munchkin d20 Monster Manual contains dozens of foes for you and your comrades to slay, from the dreaded Gazebo and the surprisingly tough Potted Plant to the secretive Grassy Gnoll . . . and the really quite nasty Plutonium Dragon! Chock-full of great John Kovalic art, this book also includes creatures from the Unnatural Axe set, as well as lots of new and equally demented creations -- all detailed for use in Munchkin d20 games!

Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed
to despair, some refuse to give up hope. Around the world small groups of dedicated survivors are forming, preparing to oppose the robot overlords and fight to free mankind.

A worldbook for GURPS, Reign of Steel details mankind's struggle against his metal masters in a dark future. GURPS Reign of Steel utilizes the sleek rules from GURPS Robots, although you do not need Robots to play. Take on the
role of the oppressed masses, and teach the robot overlords that technology can be made obsolete.

What it's like to grow up in the Deep Beyond . . . as a Duncanite parahuman, a sapient AI, or even an enslaved bioroid.

Organizations, from the rebel ghosts of Axon to the cyber-soldiers of the 82nd Spaceborne.

New character types, vehicles and technologies.

160 pages.
Stock #6703,
ISBN 1-55634-586-0.
$26.95.

GURPS WWII: Dogfaces
They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . .

They were the dogfaces.

GURPS WWII: Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific island by island . . . the infantry, armor, and artillerymen of the U.S. Army and Marines were the backbone of the Allied war effort. With the attention to detail and historical accuracy that GURPS is known for, GURPS WWII: Dogfaces gives you everything you need to save the world from the Axis.

128 pages.
Stock #8005,
ISBN 1-55634-636-0.
$22.95.

GURPS WWII: Grim Legions
Join the brave, proud, and doomed men carrying Mussolini's "8 million
bayonets" into battle in GURPS WWII: Grim Legions, a sourcebook on the
Italian armed forces.

This 48-page book includes a summary of the war as seen, and endured,
through Italian eyes; descriptions of Italian military organization and
tactics with a roster of Italian land, naval, and air units during the war;
distinctly Italian character concepts, including the elite and cutting-edge
underwater commandos; Italian small arms and fighting vehicles from the
reliable Beretta to their hopelessly outdated armor; campaign seeds and
suggestions, and much more!

Written by Italian WWII enthusiast Michele Armellini, this small book
provides a wealth of detail about Italy's supremely competent, but little respected military rarely found in English-language references.
Rally under the banner of Il Duce and explore the quixotic Italian war
today!

The six figures in this set, sculpted by Richard Kerr, represent the real-life entry teams of today's modern army and police forces. You get a Command figure, plus Shooter, Entry, Breach, Rearguard, and a kneeling Sniper, a figure that's almost impossible to find!

These 28mm figures are perfect for modern-day gaming, from gritty urban warfare to anti-terrorism actions, espionage, and even superheroes. When these boys knock, you better answer the door . . .

Pokéthulhu Miniatures
Hellishly cute eldritch horrors . . . eating human souls and strawberry ice cream with equal glee . . . Pikathulhu and his friends! Based on the John Kovalic cartoons from Dork Storm Press' Pokéthulhu RPG, sculpted by Richard Kerr, this parody set is . . . insanely funny. You get a giant Pikathulhu, a small Pikathulhu, four additional small thulhus, and their trainer!

Boxed set.
Stock #14-0101,
ISBN 1-55634-526-7.
$24.95.

ReMemory: The Art of Bill Koeb
"In these pages you will find the many facets of Bill.s personality and skill - from his initial, sometimes cryptic sketches, to more polished thoughts and full-blown paintings. It.s enjoyable to watch the work progress, to see his thinking process from sketch to finish. What.s more, you.ll discover someone who is thrilled to be painting and drawing, for whom the very act is second nature."
-- George Pratt, from the introduction to the book
Bill Koeb pushes the limits of mixed media fantasy and surreal artwork. His work spans a variety of styles and media, from covers for DC and White Wolf, to the paintings for the film "The Crow, City of Angels," to editorial illustrations and sequential art. But always there is a common thread: the search for truth and beauty.

We're girls, we're gamers, and we're proud of it. Display that pride, and a little attitude, to the world with the Gaming Goddess T-Shirt, featuring original art by Phil Foglio.

This design is available as a standard T-shirt (S-XXXL) and a baby doll (S-L), both in light blue with dark blue printing. The art shown is an approximation of the actual colors; photos will be posted when the shirts arrive.

Light blue baby-doll or T-shirt.
Stock #9126,
$18.00.

Highlander Badger Sergeant
The Highlander Badger Sergeant leads his clan into combat. He carries a sword and shield, and wears a cuirass. After the war's end, he could easily become an adventurer, seeking fame and fortune, or a mercenary, selling his battle-honed skills.

Off The Wall Armies is a new collection of old figures, improbable and hilarious. Sculpted in 28mm scale, each set features anthropomorphic animal figures -- sometimes known as "furries" -- with weapons and gear from different historical periods. They.re great as the foundation of a "furry" campaign, as high-tech bioroids, or just as weird new encounters for adventurers from any time or place.

The Highlanders are based on the North American badger, with a culture from the 16th thru 18th century Scottish Highlands.

1 unpackaged Highlander Badger Sergeant.
Stock #17-2100,
$2.00.

Highlander Badger Longbowman
Not all Highlander Badgers launch themselves into melee. Some prefer a stout longbow and a quiver of arrows. Clad in a chain shirt, they also carry a sword and shield for melee.

1 unpackaged Highlander Badger Longbowman.
Stock #17-2103,
$2.00.

Highlander Badger Commoner with Axe
Commoners, or "humblys" as they were known among the Highlanders, would regularly enter combat with improvised weaponry and no armor. The hand axe was a simple weapon that often found use among these badgers.

Highlander Badger Bagpiper
Every clan needs a bagpiper. Whether his aim is to rally the troops or frighten the opposition is a question of great debate. Some Highlander bards used bagpipes, also.

1 unpackaged Highlander Badger Bagpiper.
Stock #17-2116,
$2.00.

Highlander Badger Chieftain
The leader of a Highlander clan is known as a chieftain. Alternatively, this well-dressed figure could represent a noble, a wealthy merchant, or an adventuring group's patron.

More fun than a 40-mile hike with full pack, Chez Grunt lets you hunt for slack, better food, choice assignments . . . and even Nookie . . . in the barracks! Chez Grunt is completely compatible, of course, with its famous predecessor, Chez Geek.

What can a Munchkin d20 GM do? Whatever he wants. Player annoys you? Kill him. Or change his sex.
Or turn him into a Canada goose. Go all the way and turn him into a dead sex-changed Canada goose. No one can stop
you.

When you're the GM, the rules are only suggestions. So the Munchkin Master's Guide is 48
pages of magic items, NPC classes, and a loaded 100-sided die's worth of dirty tricks . . .

GURPS Rogues has everything you need to know about backstabbing, intrigue, and the seamy side of life. With 29 templates and over 100 sample characters for all kinds of settings, GURPS Rogues is a chest full of treasure for you to plunder!

GURPS WWII: Frozen HellGURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack.

Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices of soldiers on both sides of the wars. It includes:

- Information on the Finnish armed forces, from their organization to the weapons they used;

- The history of the Winter War (1939-1940), the year between wars, the Continuation War (1941-1944), and the Lapland War (1945);

- Advice on diplomacy campaigning, with a character template for Diplomats.

- An introduction by William R. Trotter, historian and author of A Frozen Hell, the definitive book on the subject.

GURPS WWII: Frozen Hell brings you into an unfamiliar corner of World War II -- a very cold corner of a very hot war.

The walking skeleton -- grinning malevolence and otherworldly evil -- is a staple of horror and fantasy gaming. Sculpted by the renowned Richard Kerr, Skeletons Miniatures gives you eight classic figures, with the heads and arms separate. Mix and match for the ultimate in variety, and create the skeleton army you want! Arms include everything from knives and swords to deadly modern-day hardware, and extras are provided.

So take a tour through our graveyard . . . Skeletons Miniatures are waiting!

Imperial Lunar Handbook: Volume 1
The Imperial Lunar Handbook provides an insider's look at the vast Lunar Empire. It gives players a look past the facade of evil and decadence and into the brilliance and liberty of the great Empire, and instructs heroes on how to live in it. The Empire is a fusion of many disparate regions, each with its own customs and magic. Over all the Red Moon shines down, and the Son of the Goddess rules.

Volume 1 provides an overview of the Lunar Empire and the religion of the Red Goddess that holds it together. It contains character generation for all of the major Homelands of the Empire, as well as maps and details of two sample organizations, the Seeburn Association and Immanent Action Liberation. Future volumes will concentrate on the most important regions within the Empire, beginning with the Lunar Religion, and later including Dara Happa, Rinliddi, and Carmania.

The Super Munchkin with his chainsaw stands atop a metal disc showing
levels 1 through 10. And if you want to play to higher levels . . . or if
you're playing Some Other Game . . . flip the disc over for levels
11-20!

Use it as is or paint it to please your own munchkinly tastes.

Bonus! Includes new "Epic Munchkin" rules . . . for longer, wilder
games full of really VILE Munchkining . . . and two BLANK Munchkin cards to
customize your game!

Once they were gods who ruled the lands of sleep. Once they were
spirits who sent their images to slumbering mortals. Once they were elves,
unicorns, dragons, and more.

The angels tried to kill them. The demons tried to enslave them.
But the ethereal spirits survive -- and are born anew from human dreams!
The War may be about Heaven and Hell, but humans aren't the only ones
caught in the crossfire.

Now you can play those mysterious "neutrals," the ethereal spirits
-- pagan gods, creatures of myth, and even the dancing toothbrushes from
the last time you ate anchovies on your pizza. Woven from essential
strands of concept, they have their own supernatural powers, Song
affinities, and personalities. They also have their own weaknesses and
flaws. But whether you wish to assume the mantle of a god or a minor
spirit of the Marches, this book has what you need to make your ethereal
character more than just a collection of Forces.

They're the ultimate power in any fantasy game, the stuff of legends --
the mighty dragons. And now sculptor extraordinaire Richard Kerr has
worked his magic and brought gorgeous, fearsome dragons to Steve Jackson
Games' line of miniatures.

Snarl and Valor are for play as well as display. They're sized for the
game table . . . each one is about 6" long and stands 3/4" to 1 1/2" high,
depending on neck pose. And these two dragons are completely
modular. You can mix and match bodies, wings, necks, and heads for
dozens of different possibilities. Also included is an extra neck,
allowing you to create whatever poses suit you: proud and talkative,
sneaky and stalking, or fire-breathing rage!

Munchkin brought you the essence of roleplaying.
Kill them all and take their stuff! Now the Kneepads of Allure, the Ancient Enraged Plutonium Dragon, the Chainsaw
of Bloody Dismemberment, and the Half-Elf Half-Dwarf Super Munchkin Cleric-Thief with the Chicken On His Head have
flown off the cards . . . and right into your d20 game!

If you play d20 . . . this 48-page hardback book shows how it should be played. If you don't play
d20, feel free to inflict munchkinism on some other system. Munchkin d20 will jazz up your sessions
as your characters rocket up in power! This book includes munchkin classes, races, spells, and tips and techniques
designed to terrify even a hardened GM! (But don't worry -- the Munchkin Masters will be getting their own book
soon enough . . . as will the monsters.)
This is d20 the way it SHOULD be played. Munchkin out!

Hardback, 48 pages.
Stock #3401,
ISBN 1-55634-667-0.
$14.95.

GURPS Deadlands: Varmints
Look out, pardner! GURPS Deadlands:
Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring
conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as
all-new critters with both GURPS and Deadlands stats, GURPS Deadlands: Varmints will give your posse
nightmares for a long, long time . . .

128 pages.
Stock #6762,
ISBN 1-55634-608-5.
$22.95.

Cthulhu Valentines
(Reprint)
Eight cards for those you love in the worst way! Want to celebrate Valentine's Day . . . differently? Your loved ones
will appreciate these horror-themed Valentine cards. And if not, you can just build some NEW loved ones.
Eight envelopes are included in the set. Each card has an illustration by a different top fantasy artist, including
Ashley Wood, Bill Koeb, Jason Felix, and John Kovalic . . . and a macabre but heartfelt slogan. We think Lovecraft
would approve. Give them to your friends, or save them to gloat over!