For NPC followers, how about a command that would tell them to try to go to sleep immediately. It can be rather annoying to let my survivor sleep, while the NPCs stay awake and end up sleeping by the time my survivor wakes up.

For NPC followers, how about a command that would tell them to try to go to sleep immediately. It can be rather annoying to let my survivor sleep, while the NPCs stay awake and end up sleeping by the time my survivor wakes up.

Actually, how about this: When the player successfully falls asleep, the NPC tries to go to sleep as well once every 30 minutes.

I have a few more suggestions, some of them have definitely been made before but I think they would be a great addition:

Gameplay Mechanics

Once NPCs are more fleshed out, be able to use the environment as cover in a gunfight.Crouching/Prone stance to reduce visibility and recoil, and increase accuracy.Bracing your weapon against walls, windows and other obstacles. Climbing/Hurdling over cars"Set and forget" for crafting where it makes sense (no needing to babysit your jerky)Giving NPC followers complex orders Patrolling Scavenge and RTB Guard a location Plant/Harvest crops Build walls/fortifications Trading missions Scouting missions Skirmish/Attack enemy encampments

Items/Weapons

Telescopic mirror, to check around corners without exposing yourself (great to check for those damn turrets in the labs)Modding melee weapons Sharpen Add serrations Add more weight to the head Add spikes Electrify with batteries and wire Add fire (like the shishkabob from Fallout) Reduce weight (can make it less sturdy at lower skills)Desert Eagles and .50AEThe Junk Jet (From FO4)Crude bandages (rags and alcohol) that only last for a few hours before they dry outSaline solution able to be used to irrigate wounds (deep bite wounds)

Ability to use Integrated Toolset CBM to cut open safes/doors/barsAbility to use thermite/thermite paste to cut metalAbility to use excersise machines to train Strength and DexterityAbility to use NPC companions as pack mules (like in every TES or FO game)Ability to tell NPCs to push/pull things like shopping cartsAbility to assign seats to NPCs (and give fire orders on turrets)

- sweating if running or doing hard work, to make it a problem in cold enviroment- on-fire flag for monsters which damage the monster and its attacked target- crafting recipe to change back the pair-of-sock-mitts into pair-of-socks

Add an RPG-7, along with the various warheads, or at least the OG-7V and PG-7VL warheads (antipersonnel and anti building/armor respectively)

These should definitely be in the game, and fairly common, as no self-respecting militia would be without at least on for every squad. They are cheap, rugged, reliable and effective. In an America that urged citizens to prepare for a possible Chinese invasion, people would have anti-armor solutions. And the RPG-7 is one of the most readily available.

Add an RPG-7, along with the various warheads, or at least the OG-7V and PG-7VL warheads (antipersonnel and anti building/armor respectively)

These should definitely be in the game, and fairly common, as no self-respecting militia would be without at least on for every squad. They are cheap, rugged, reliable and effective. In an America that urged citizens to prepare for a possible Chinese invasion, people would have anti-armor solutions. And the RPG-7 is one of the most readily available.