Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

King Kong the Darmanitan(Move your mouse to reveal the content)King Kong the Darmanitan (open)King Kong the Darmanitan (close)

Damanitan[King Kong](M)*Nature: AdamantType:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Abilities:Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Psykitty the Espeon(Move your mouse to reveal the content)Psykitty the Espeon (open)Psykitty the Espeon (close)

Espeon [Psykitty] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Magic Bounce (Innate) (DW;LOCKED):This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Robert the Beldum(Move your mouse to reveal the content)Robert the Beldum (open)Robert the Beldum (close)

Beldum [Robert] (M)
Nature: Adamant (+1 Atk, -1 Sp. Atk)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

This is a battle inside one of the Greek god of fire and smithing's forges, which is in a volcano. As such, it is HOT and a pseudo-sunny day is always up, with it's effects changing other weather effects (Rain Dance neutralizes, Hail becomes rain, Sandstorm is both sandstorm and sun, sun doubles effects (Solarbeam's power becomes 18)) This heat also causes -2 BAP to ice-typed moves. Due to the amazing technology is such a place, all Steel-types gain +1 rank in any two stats of their choice, with +30 base speed being one of them. The legendary aura from Hephaestus's presence gives all Dragon-typed pokemon +1 BAP to all attacks, -1 BAP to all incoming attacks, and all Dragon-typed moves gain +1 BAP. The battle takes place on steel platforms and rocky ledges, and as such, fighting pokemon can be shoved into the lava for 15 fire-typed damage (altered by resistance) and lose a turn climbing out, and there are a few more RPing actions available. Seismic activity has a 30% chance to break the platform you are currently on, letting lava soak in and making everything on the platform take a dunk in lava. It may also cause some rocks to fall from above, hitting all pokemon for 15 rock-type damage (affected by resistance). Dig and Dive will give your pokemon a nice lava bath. There is no water source and no nearby life.

You are aware that you are cooling down a1, right?
And no, my sub is gone.
EDIT: Also, the cost of the first Super Psychic should have been (7+7+4)*1.75-1=30.5 en and the second Super Psychic should have been (7+4+4+7+4+4+4)*1.75-1=58.5 en, so the total en should be 100-30.5-58.5=11 en
Would you like to change your actions, Espeon?

I apologize I didn't see this sooner, but as long as the damage is done (which I'm pretty sure it is) then no, I will not change my actions. Espeon will faint soon anyway, so I want to do as much damage as possible.