thank you kindly for the offer but we do the mod for fun and we don't really need the money. we do it as our hobby and most of us have full time jobs and the like. Also as the guest above mentioned it is not allowed under the terms of the game. But you can always learn how to mod. No one ever started off knowing, we just learned it from scratch.

At the moment no as there was no Albania in 1345. We do have a unique model for Karl Thopia emerging as rebels in Durazzo. Maybe some time in the future we can have Albania as an emerging faction. But at the moment we have no manpower for that.

Modding is a hobby so there is no way to know when it will be released. All faction rosters are 100% complete including swiss, 6 italian factions, 3 turk factions etc. Work continues on the map on the Italian part, on the recruitment system, building system and strat map characters.

Will try to do some for other culture groups (it can not be done by faction but by culture). But the issue is of manpower. It is quite easy to be make these pictures and i am making them myself while the rest of the team deals with actual real modding (this is just side stuff for fun)

Yes, there will be a bit of modernisation. We tried to stay as historically accurate as possible but put in a bit of what if scenario in too. We tried to look at how other byzantine influenced states such as russia developed the look of their armour and we applied it to the byzantines. So a lot of the upgrades of the byzantine units start incorporating more western elements. But we did not go too far and tried to keep it within historical limits. So we decided not to give them gunpowder units. But they will have western gunpowder mercenaries instead. For example, the upgrade of the Varangians have a mix of western/eastern equipment. You can check them out in our preview on TWC Twcenter.net