We have fixed how SoundCloud (and just about everything else) is embedded. Which is code for everything will be broken unless you use the "media" tag to insert them. Use the rich text editor and media button, paste link and MAGIC HAPPENS. Steal the code for you non-rich WYSIWYG editor users.

Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

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I am reminded of the legendary Beast Wars episode "Code of Hero" where Dinobot realizes (bringing resolution to an outstanding existential crises) that he is, in fact, in control of his own destiny. His fate is not pre-ordained. "Ironic", he realizes, "for I now find that I have no choice at all. I... Am a warrior. Let the battle be joined."

So, Bethesda went to great lengths to infuse their D.C. wasteland with colour. It was populated by kooky, occasionally even cartoonish characters- it’s no accident that super mutants and the Brotherhood of Steel featured so prominently. Then you had the independant towns, which were all built in or around visually striking setpieces, and Bethesda even built a labyrinth out of the subway system. Whatever direction you walked in Fallout 3, you felt confident you’d find something interesting.'

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'I found nothing as architecturally entertaining as Megaton, and nothing as eerie or inventive as Little Lamplight. '

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God, the dialogue in this game. I think there were several points where I was so bored my brain began rotating in my head like food in a microwave. Whatever voice acting agency or methadone rehabilitation clinic Bethesda used to voice the populace of Oblivion and Fallout 3 is back, and while I didn’t particularly like the writing in Fallout 3 either, the characters in that game were often interesting or disturbed enough that you were curious about what they had to say.

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It’s just that this is absolutely not the classic that Fallout 1 and 2 unquestionably were, and it’s also not the bold, bright reinvention that Fallout 3 was

Then this must be one of the best games ever1 I can't waaait until tomorrow. He critizes New Vegas for having a very low population as if shitty consoles could handle a crowd

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That is a valid criticism, even on the PC the game is so poorly optimized and bugged it can't even handle a few NPCs standing around at the tables. It's still head and shoulders better than FO3 though.

Then this must be one of the best games ever1 I can't waaait until tomorrow. He critizes New Vegas for having a very low population as if shitty consoles could handle a crowd

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That is a valid criticism, even on the PC the game is so poorly optimized and bugged it can't even handle a few NPCs standing around at the tables. It's still head and shoulders better than FO3 though.

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He´s right here but it´s not that F3 had a bigger npc-population. How many citizen had megaton? 10?

You are a toy, a fantasy. Self-deprecation isnt old school . Its high school... Freedom and splender my dear fiends.

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Live long and Prosper!

Here's an idea for those who love stories in games so much. Watch a great movie, like Seven Samurai, with a game controller in your hand. Keep pressing buttons and moving your thumbs about during the movie. I promise you will enjoy the characters and story in this game a lot more than Skyrim.

So, Bethesda went to great lengths to infuse their D.C. wasteland with colour. It was populated by kooky, occasionally even cartoonish characters- it’s no accident that super mutants and the Brotherhood of Steel featured so prominently. Then you had the independant towns, which were all built in or around visually striking setpieces, and Bethesda even built a labyrinth out of the subway system. Whatever direction you walked in Fallout 3, you felt confident you’d find something interesting.'

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Subway labyrinth = something interesting

(I don't actually know what that image means, I just post it as a placeholder for general insanity. Sometimes just isn't enough.)

I love that you can gaze out across the desert and see stuff here and there in the distance, tumbleweeds and dust blowing across the desolate landscape. Actually makes Shitbryo look good at those moments unlike the cluttered crap full of rubble every 5 metres that Beth churned out.

Volourn said:

LV is shit. FO3 is shit. sHIT. sHIT. SjhHIT.

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Oh just go and fuck Skyway already...seems you both need to console yourselves.

Oh just go and fuck Skyway already...seems you both need to console yourselves.

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At least one student thinks giving True the boot was the right move, saying that True’s statements somehow represented a safety hazard. “This is an excellent example of a professor taking initiative to take care of his students,” senior Rosie Dempsey told BuzzFeed. “Of course, we are an institution that encourages dissent and active discussion, but there is a difference between stimulating discussion through opposition and making other students feel unsafe."

Skyway is a tool. he cries for months how LV is gonna suck then goes out and gets ASAP. Me? Fuck that shit. I'd rather spend my money on paying someone to stick a fork in my eye than that kind of fuckin' shit.

LV sucks since it is a combination of FO3 and AP. I don't need to waste $ to know that.

Skyway is a tool. he cries for months how LV is gonna suck then goes out and gets ASAP. Me? Fuck that shit. I'd rather spend my money on paying someone to stick a fork in my eye than that kind of fuckin' shit.

LV sucks since it is a combination of FO3 and AP. I don't need to waste $ to know that.

"LV sucks since it is a combination of FO3 and AP. I don't need to waste $ to know that."

What gives you the impression that NV is anything like Alpha Protocol? Aside from the superficial similarities that already existed between it and Fallout 3.

Elhoim said:

Trying too hard. Nobody can be this retarded.

EDIT: Considering the state of the world, he can be this retarded, be a journalist, and on top of that, having people agreeing with him.

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He's keeping his job in an enormously competitive field. According to his predecessor, Kieron Gillen, that makes him brilliant.

Josh Sawyer's words of wisdom:

(regarding crpg rulesets) "Pretty much all games get it wrong."
"Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs."
"An awesome game with a crappy ruleset would be a better game if it had a better ruleset. Again, why grit your teeth and accept fundamentally dumb systems and their dumb adaptations into different media when such things clearly could be designed and executed better?"
"'Designer off in the clouds' generally only works out when the designer has a very solid technical understanding and focuses heavily on both gameplay mechanics and player experience. Most designers really couldn't give two shits about either."