Skirmish mode:
- 11 skirmish maps
- You can choose the AI personality between Rusher, Turtler, Balanced and random.
- You can choose what Spell the AI will use or set it to random
- You can choose the difficulty of the AI
- On this mode the command centers will attack to prevent unfair rushing

Selection triangle:
- using 3 fingers on screen

Group Assignment and Recall:
- through gestures (shown on video)

Others:
- You can jump through the map by tapping the minimap
- Performance increase
- Fixed typos
- Improved some of the cutscene drawings
- The UI buttons are now semi-transparent
- Fixed the text on the Main Menu buttons

It's not all of what's on my todo list so there's more work for me to do

--- original post -----

Hey guys.

The number one feature of update 1 will be skirmish mode, but i have been working on several requests from people on the forum, mainly group selection, assignment and recall. Also i'll make it so you can jump on the map by tapping on the minimap.

I've put up a video on what some of these features are, it's much easier to understand it if you see it in action than if i type it so let me know what you guys think.

And thanks a lot for all the support!

EDIT: If anyone is good at math we can try turning the selection triangle into a quadrangle, i'm decent at math i just don't have much time to think of that problem right now since triangle seems good enough. So if anyone wants to solve the problem for me here it is:

Given 3 points that form a triangle, generate a 4th point that will turn the shape into a quadrangle. The solution needs to match where a human would place the new point.

Javier this concept is the coolest I've seen yet. But is there any to give us the option of using 4 fingers for assigning and 3 fingers for recalling? It you really prefer not to then don't sweat it. I'm following this game to the end. Btw, I play games really slow, especially since I have like 9 pages of games, so I won't be finishing QC any time soon.

I have to agree with everyone here...that's a really innovative approach. Beyond the polish issues, I've been enjoying my time with the game. It has many hours of play and the AI is tough on medium, and way too tough on hard.

If anyone is good at math we can try turning the selection triangle into a quadrangle, i'm decent at math i just don't have much time to think of that problem right now since triangle seems good enough. So if anyone wants to solve the problem for me here it is:

Given 3 points that form a triangle, generate a 4th point that will turn the shape into a quadrangle. The solution needs to match where a human would place the new point.

If anyone is good at math we can try turning the selection triangle into a quadrangle, i'm decent at math i just don't have much time to think of that problem right now since triangle seems good enough. So if anyone wants to solve the problem for me here it is:

Given 3 points that form a triangle, generate a 4th point that will turn the shape into a quadrangle. The solution needs to match where a human would place the new point.

Click to expand...

Warfare Inc uses a more simple way to generate a selection rectangle. Watch this video:

Reaganomics: I tried, but the problem with selection with 4 fingers is that you can't see what you are selecting since all your fingers are in the way.

Click to expand...

Rather than skirmish missions, can we not have skirmish like on a PC game? So we choose our faction/team and choose the map we want, and game type. E.g I choose to be aliens, on the map mars, in a deathmatch.

Also what would be cool if you did it like this, you could choose to have low or high map resources, and if you really want to stretch it with lots of work, have different ages, like in the Age of Empires games for example so that when you upgrade the age for a certain amount of resources, you can upgrade your units.

You seem like a passionate developer and thats great, you should definetly make this one the top games on the app store, you just have to give it all you got, which Im sure you are. Thanks Javier, and keep the great updates coming.

3 finger zoom sounds better for me as well . And 2 finger box selection.
If you really want to use 3 fingers for a rectangle then you can have 2 fingers act as the edge corners, and assign the third finger the midpoint of the opposite side. SO if you have a rectangle, label the bottom side as A and the top side as B. Two fingers can act as the corners of A, while the third finger can be the midpoint of B.