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'Combat Mission: Battle for Normandy' v1.01 Patch Available NOW

Combat Mission: Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two. The first installment in this new series covers the three months after the Allied D-Day landings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.

This v1.01 patch of CM Battle for Normandy requires the original Battlefront.com 1.00 version of CM:BN to be installed and activated. Other non-Battlefront versions may not be compatible with this patch.

LICENSE ACTIVATION

After installing the patch correctly, you will NOT be required to activate the game.

PREVIOUS SAVE GAME COMPATIBILITY NOTE:

Save games from v1.00 ARE COMPATIBLE with v1.01, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before upgrading to v1.01.

COMPATIBILITY WITH MODS:

Due to the potential of conflicts with pre v1.01 game Mods, we advise uninstalling any mods prior to installing this Game patch. Mod authors may need to update their mods using the v1.01 strings.txt embedded into the new "Version 101.brz" file.

PLATFORM SPECIFIC PATCH INFORMATION & DOWNLOAD LINKS
PC

INSTALLATION LOCATION

The v1.01 patch MUST be installed into the same directory where the full version of the game resides. The patch installer will attempt to select the correct default for you, but if you moved the game files manually, or on certain systems, this automatic selection may not be 100% fail safe. Please doublecheck the installation location BEFORE installing the patch and make sure that you are installing into the correct directory.

NEW v1.01 GAME FEATURES

This patch will update your CMBN game to v1.01, which includes many enhancements and improvements. Below is a list of some of the new v1.01 game features.

Vehicles

Moving vehicles fire their weapons with further reduced accuracy.

Spotting ability of buttoned-up vehicles is further reduced.

Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.

Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.

Armor penetrations through a vehicle's main gun mantlet are not reported as hits on other locations.

Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.

Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.

In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.

Rhino vehicles are additionally available in August.

Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).

The glacis/hull-roof armor plate on the Tiger front is thicker.

SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.

PSW 222 crew is now commander/loader, gunner, and driver.

PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.

Terrain

Troops hiding in trenches or foxholes get better protection from shrapnel.

Concealment in foxholes is increased.

Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.

The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.

Direct hits do more damage to trees.

Trees are less likely to block large projectiles consistently.

Tree placement remains precisely consistent each time you load/play a particular scenario.

Quick Battles

Corrected a problem that sometimes switched attacking and defending sides.

The unit auto-purchaser is improved.

Air support may only be purchased during daytime with clear or hazy weather.

The "Random Service" option works properly.

Artillery

Artillery is a little less precise.

When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.

Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.