Capcom Wants To Turn Dragon's Dogma Into A Pillar Of Earnings

Dragon's Dogma was released in late May to generally positive reviews, sitting at a professional critic rating of 75 out of 100 on Metacritic and a user rating of 80 out of 100. Capcom not only landed a critical success with Dragon's Dogma but the game also managed to ship 1 million SKUs.

According to GamaSutra, Capcom's success with Dragon's Dogma comes in the form of 300,000 copies sold in the first week of Japan. According to the report, Dragon's Dogma marks Capcom's 55th game to ship over 1 million copies. Gamasutra also states that Capcom says the game can now turn into a brand which will become a "pillar of earnings" and we all know what that means. *cough*Industrial strength DLC*cough*

One of the reasons Dragon's Dogma has been so popular is because it mixes open-world RPG exploration like Skyrim with JRPG-style combat and leveling. If you enjoyed the first game you can definitely look forward to more sequels since the game is now on Capcom's radar as a potential profit maker.

Dragon's Dogma was also the last game where Capcom mentioned that they would be including disc-locked content into the title., something that many gamers protested heavily against in Street Fighter X Tekken.

While knowing that Capcom wants to expand on a well-received game like Dragon's Dogma is a great thing, there's something that still doesn't quite escape my mind anytime I hear the name Capcom. It's become a name associated with a practice that has been brought up on a few occasions, namely employee mistreatment.

As outlined by Yoshinori Ono of Street Fighter fame, Capcom seems to be a company dependent on over-working employees either to the point of ill-health or suicide.

I'd love to see a new Dragon's Dogma, Street Fighter or Mega-Man as much as the next bloke over, but hopefully these brands won't find expansion under the hand of employee abuse.