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Wallmasters (ウォールマスター,Uōrumasutā?), also known as Clutches (フォールマスター,Fōrumasutā?, Fallmaster), are recurring enemies in the The Legend of Zelda series. Depicted as oversized, zombified hands, they have the ability to transport Link back to the entrance of a dungeon if he is grabbed by one. Also, there exists a similar enemy known as the Floormaster, which resides on the floors of dungeons, rather than the ceilings.

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Appearances

Wallmasters appear as giant blue hands that come out of walls. If one hits Link, it drags him back to the entrance of the dungeon, no matter how deep into it he is. Additionally, if Link picks up a clock, any Wallmasters in the room who have not yet left the wall are rendered unreachable until he leaves the room. Wallmasters are one of the most loathed monsters in the game by many fans; however, they have a fairly high rate of dropping Rupees.

Wallmasters are found in Skull Woods and certain areas of Ganon's Tower. While they can be killed, a room can never be cleared of them, as they seem to regenerate after a certain period of time, even if Link never leaves. They are, however, fairly easy to avoid. Their fall from the ceiling is preceded by a dropping sound, and their shadow can be seen on the ground before they land.

Wallmasters take the form of zombified hands with clawed fingernails. They can drop from the ceiling and onto Link with little warning; the only sign of a Wallmaster attack is a steadily growing shadow beneath Link and an ominous sound reminiscent of howling wind. While frustrating, Wallmasters drop more Rupees (often a few Blue Rupees, very rarely a Red Rupee) than most other monsters in Ocarina of Time.

Interestingly, if the Link looks up in first-person while the Wallmaster begins to fall, it will disappear, probably because the shadow and sound are made before the Wallmaster is actually loaded on-screen.

Navi's Note

“Watch out for its shadow on the floor. Destroy it before it goes back up to the ceiling!”

Wallmasters are similar both in appearance and attack method to their Ocarina of Time counterparts. They can be found Beneath the Well and in the grave opened on the Final Day in Ikana Graveyard. When they drop from the ceiling, they drag Link to the beginning of the dungeon. Unlike Navi in Ocarina of Time, Tatl does not inform Link about the presence of Wallmasters when he enters a chamber where one dwells.

Tatl's Note

“ Keep an eye out for it by watching for its shadow on the floor. Get it before it goes back up to the ceiling.”

Wallmasters are depicted as large, red hands. They fall from the ceiling in an attempt to take Link back to the beginning of the dungeon. They are seen more often in Oracle of Ages than in Oracle of Seasons. During the final battle against Veran, she summons a Wallmaster to drag Link to the final stage.

Wallmasters are found in the Palace of Winds, the final stage of the game. They appear as giant brownish hands with red claws. When a Link steps into a certain area, the Wallmaster will slowly descend towards him as long as he remains there, making a moaning sound. If one catches a Link, it will bring him back to the entrance of the room, causing him to drop Force Gems along the way. They can be defeated with a single sword strike.

Wallmasters are encountered in Skull Woods and Lorule Castle in A Link Between Worlds. If Link is caught by a Wallmaster, it will take him to the beginning of the dungeon. Before they drop on Link, they will float above him for a short period of time, giving him an obvious warning. If Link defeats a Wallmaster, it will reappear in a matter of minutes. Wallmasters are actually used to Link's advantage at certain points in the game, as he can manipulate them to drop onto certain out-of-reach switches. An elite Wallmaster known as Knucklemaster appears as the boss of Skull Woods.

In one storyline, Link is teaching Princess Zelda to fight in one of the dungeons, and soon realizes they are hopelessly outclassed. Telling Zelda that he needs to know she is safe because he loves her, Link pushes her into the grasp of a Wallmaster, the result being that she is deposited back at the entrance to the dungeon. In a different storyline, a Wallmaster breaks Link's sword.

Wallmasters appear, but not as enemies. When Tingle encounters a statue of a hand with blue flames coming out of it, he can pour Hand Potion on it, causing a Wallmaster to appear and return Tingle to the beginning of the dungeon. This marks the first time that Wallmasters -- although they essentially do the same thing -- can be thought of as helpful rather than an enemy.

Wallmasters do not physically appear, but they are mentioned in the description of the Like Like trophy. It states that Wallmasters are considered by fans to be the second most annoying enemy in the Legend of Zelda series, with Like Likes being number one.

As part of his Ring moveset, Wizzro can summon a giant demonic hand-like creature resembling a Wallmaster (similar to its design from Ocarina of Time) during his Focus Spirit Attack to slam down on his enemies from above in a manner reminiscent to a Wallmaster. He can also summon a smaller hand from his robes to grab and attack enemies during certain combos and in his victory cutscene (however due to its size and attack method this hand may actually be based on a Floormaster as it combines elements of Floormaster from Ocarina of Time, Majora's Mask, and The Wind Waker).