I don't think creating cities or architecture large enough to cover 3x Black Flag is feasible. The size of Black Flag was only possible because of the empty space. Try to do that with cities and its going to get really expensive. They could use procedural generation, but for stuff like cities in AC, that would probably be even worse than empty space. Hell, even disregarding costs, having urban areas that big sounds like a pain in the ass to play through. Lastly, I don't see how the geography for that works out. Where would this map go? Take any 750km^2 block and I still think you'll get mostly empty space.

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And thats why I hate it so much. The entire game is based on fire and forget mechanics. There is no sense of progress or flow as you move through the world. Every activity is meaningless and feels solely there to exist as content.

Even though the side missions have cutscenes, they are all incredibly restrictive, forcing the player to stick to a script, and any deviation from it = failure.

To me, GTAV is a thesis on everything wrong with open world games. Just a big world, with meaningless junk to do.

Say what you will about ubi games, but at least their activities have some form of meaningful movement of progression for the player. What do you get in GTA? Just money so you can buy a fucking car or a gun but the piss easy shooting mechanics make different guns straight up pointless.

I agree with the bolded, but how is it "meaningless"? Again, "meaningless" and "filler" are really starting to become buzzwords.
The reason why you do, say, a race in GTAV, it's because driving is fun, and driving in a race is more fun.
By that metric there is no meaning in anything you do in any game, if the reward is the activity itself.

I don't think creating cities or architecture large enough to cover 3x Black Flag is feasible. The size of Black Flag was only possible because of the empty space. Try to do that with cities and its going to get really expensive. They could use procedural generation, but for stuff like cities in AC, that would probably be even worse than empty space. Hell, even disregarding costs, having urban areas that big sounds like a pain in the ass to play through. Lastly, I don't see how the geography for that works out. Where would this map go? Take any 750km^2 block and I still think you'll get mostly empty space.

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If it's Ancient Egypt, what time period of Ancient Egypt should it be? Just saying "Ancient Egypt" encompasses a period of some 3000 years if you count from unification to Cleopatra.

Cleopatra era is probably the first suggestion that would come up. The name "Empire" could suggest Rome as well as Egypt, specifically the late Roman Republi/early Roman Empire when Rome started being an empire and Egypt ceased to be one. Would Seti I-Rameses II make sense? The "former slave" rumor maybe suggests the main character might be Kushite, but that's just a guess. Knowing Ubisoft they'd want to work in Imhotep somehow and I could see that being some kind of side quest where you track down ancient artifacts he left behind (there's like a 2500 year gap between Imhotep and Cleopatra).

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People have no imagination lol, imagine travelling through the desert and seeing the pyramids and cities forming in the distance, coupled with a day and night mechanic, arriving at Giza as the sun is dawning. I can imagine it being pretty majestic.

The Black Flag map is really big and 3x that is huge. Modern Alexandria would take up .4% of that.
You could take every single other AC map, put them together and you would still be magnitudes away from 3x BFs map.
No way in hell they pull that off without mostly empty space.

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The Black Flag map is really big and 3x that is huge. Modern Alexandria would take up .4% of that.
You could take every single other AC map, put them together and you would still be magnitudes away from 3x BFs map.
No way in hell they pull that off without mostly empty space.

That is where creative liberty and messing with scale comes to help. I am not saying that there won't be empty space but there are tricks how to fill them in games.

Mad Max for examplje had some great locations. You would go and only see sand around you ans small peak of some building. You go there and you think that some kind of small shed is sticking out of sand. Then you enter that shed and you end up inside burred church/cathedral that is huge.

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I'm guessing that it'll be a really long, thin map following the Nile and then the delta areas, with travel by boat. There wasn't much to see in Egypt that was far from the Nile or another large body of water.

Think that they will have it set during the time of Ramses II and we can meet some of his 100 sons and 200 daughters?

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Because they are probably going to find some way to make him sort of white, like he's some half-Euro guy that somehow got involved in the worlds most historically unlikely situation. I'm expecting green or blue eyes for sure.

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Because they are probably going to find some way to make him sort of white, like he's some half-Euro guy that somehow got involved in the worlds most historically unlikely situation. I'm expecting green or blue eyes for sure.

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Because they are probably going to find some way to make him sort of white, like he's some half-Euro guy that somehow got involved in the worlds most historically unlikely situation. I'm expecting green or blue eyes for sure.

I agree but it would be interesting to have Athens or another Greek city to play around in or just visiting that city in that age period, I imagine a busy ancient Greek city with it's architecture and type of cloth... I dunno just in my mind it sounds great.

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I agree but it would be interesting to have Athens or another Greek city to play around in or just visiting that city in that age period, I imagine a busy ancient Greek city with it's architecture and type of cloth... I dunno just in my mind it sounds great.

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All things considered, I'm glad they're doing Egypt for the game that they took an extra year to work on. It has the most potential out of every setting they've done so far. I just hope the world isn't too big.

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After that nudle mission in WD2, I have to agree, though they did seem shy on diversity issues at first. I hope the former slave is expounded on, and what that means for that era, since it could easily get muddy. I really don't know how I'll feel if they go civil rights preachy.

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!

After that nudle mission in WD2, I have to agree, though they did seem shy on diversity issues at first. I hope the former slave is expounded on, and what that means for that era, since it could easily get muddy. I really don't know how I'll feel if they go civil rights preachy.