According to Benjamin Muzzin, all animations are entitled to their personally tailored viewing devices.

The ÉCAL graduate, with a bachelor’s degree in Media & Interaction Design, pushes the technical limits of video-mapping by adding a twist to his cinematic presentations, sometimes literally.

A top a pedestal, Full Turn blurs the boundaries of digital and physical realms by rapidly spinning a pair of monitors set back to back.

Rachel Harding

Known for objects or spaces preceded by playful experiments with pattern, illusion, colour and material, Rachel Harding believes ‘we are seeing the emergence of a post-internet aesthetic’.

Employing RGB and CMYK colours digitally, Rachel Harding made a fluorescent lamp that features spectrum glass and gushes rainbow-hued illumination.

Skinterface

Believing skin to be the crucial interface between virtual and physical encounters, Skinterface cofounders and Royal College of Art students Charlotte Furet, Ka Hei Suen, Andre McQueen and George Wright combined their knowledge of industrial design, footwear design and engineering science, respectively, in a ‘skinsuit’ whose sensors ‘convert virtual interaction into physical feeling’.

Wearers perceive a range of sensations that originate from a digital source yet immerse them completely in the real world.

Colours and the Kids

Berlin-based Colors And The Kids doesn’t like to feel limited, so the digital world’s lack of restrictions – gravity, dimensions, costs – is the studio’s ultimate boundary-free territory for creativity.

Filmmaker and musician Kamiel Rongen has a fascination with a land down under – under water, to be exact.

Using the alias Hyde Park, the Dutchman makes subaquatic audiovisual landscapes that are alive with vivid colours and amorphous shapes.

Visitors entering Frame exhibition What’s the Matter? find themselves engulfed in the volatile waters of Protection– without getting even the soles of their shoes wet.

Scottie Chieh-Chieh Huang

With a diverse background that includes several degrees in architecture and a position as industrial-design professor at Taiwan’s Chung Hua University, artist slash designer Scottie Chih-Chieh Huang applies his knowledge to the development of interactive technologies for use in spatial settings.

Together with the vibrant imaginations of Studio Dennis Parren‘s multidisciplinary designers, Vescom co-conceives an installation for the What’s the Matter? exhibition which makes a tangible fusion of real-life effects with digitized patterns on wall coverings.

Jim Hu

Searching for a formula that might explain everything in our material universe, Taipei-born fashion designer Jim Hu, a graduate of Central Saint Martins, turned to the energy of subatomic particles.

He translated their grid-like forms into a unique weaving technique, effectively adding a third dimension to the once-planar process.

Highlighting Hu’s XI collection are swollen panels of laser-cut fabric used to make voluminous garments.

In pursuit of ‘hacking’ visual perception, he came up with Anaglyph and Parabola.

Backed by physics instead of computational programming, the mirrors act as optical filters, emanating wavelengths of colour also visible on a screen’s grid of pixels.

Abstract

Fashion designer Julie Helles Eriksen, interaction designer Bjørn Karmann and textile designer Kristine Boesen conceived Abstract, an interactive tool to generate made-to-measure garments which takes the idea of customization to its most literal sense, sizing up the personality of its wearers in the process.

Convivial Project

Comprising a team with interdisciplinary backgrounds, convivial project of London produces work that is an integration of art, design and technology.

Cofounded by Ann-Kristin Abel and Paul Ferragut, the studio’s Generative Scarves collection empowers wearers to manipulate colours and patterns to their liking with an algorithm-driven mobile app.

Zeitguised

The Berlin-based collective is comprised of artists, designers and technologists.

With an interdisciplinary approach to back their creativity, the studio tackles art and design projects from all angles, including creative direction and production.

With collaborations with Absolut, Chanel, Nike and Harrods under their belts, Zeitguised was among the first exhibitors to jump on board the inaugural Frame Salone exhibition

Anouk Van De Sande

Despite the busy lifestyle of today’s society, Anouk van de Sande is invigorated by her ambition to reconnect the human sensibility with reality.

The recent graduate of Design Academy Eindhoven’s Man and Identity department plays upon a combination of materiality, motion, colour and shape.

Van de Sande’s fashion project Print in Motion is comprised of textile layers with geometric prints in vibrant hues which visually pulsate with only a bit of movement.

About Studio Laviani

Renowned for his retail interiors and products designs, Milan-based architect Ferruccio Laviani will take on the scenography for Frame’s exhibition What’s the Matter? during Milan Design Week 2016.

Studio Laviani is charged with a spatial concept which immerses visitors into a tangible layering of objects and projections.

Laviani’s latest projects include the interior identity of Pasticceria Cova’s world-wide chain of cafés – restaurants as well as the interior design of the Kartell Museum whose original concept was also developed by Laviani in 1999 – within the company’s headquarters on the outskirts of Milan.

About Frame Magazine

Founded in 1997 by Peter Huiberts and Robert Thiemann, Frame Publishers specializes in high-end publications for a global audience of creative professionals.

Its three highly international magazines cover art, architecture, design and interiors, reaching readers in 77 countries.

The company also publishes specialized books pertaining to the same creative fields.

This makes Frame Publishers a one-stop shop when it comes to connecting with art buyers, architects and designers worldwide.

The company’s flagship publication, Frame is a go-to global reference for designers and interior architects.

Since its inception, the magazine has identified the world’s most innovative interiors, culminating in the launch of the prestigious Great Indoors Award in 2007.

What Frame is to its faithful readership of interior architects, its sibling magazine Mark is to architects. By offering a fresh, non-academic and accessible outlook on architecture, Mark has redefined the way we report on the built environment.

Since 2009, Elephant magazine offers an equally contemporary view at the world of art and visual culture. Avoiding hermetic language and instead visually focusing on the artwork itself, Elephant has rapidly gained an international audience of art buyers and artists alike.

Frame Publishers – now consisting of 28 professionals with Robert still on board – knows how to connect with a creative audience. B

uilding on its network of freelance writers, designers and photographers, the company offers its insights and experience to organizations and manufacturers.

From custom-publishing to brand direction, Frame Publishers serves as a reliable partner in targeting the world’s leading creative professionals.

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