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has anyone ever found a way to make fightcade work better on windows 8? Ive tried playing again and i dunno i guess i thought maybe something might change but its the same reason i quit playing years ago. Fightcade just lags and drops a shitload for me all the time. Anyone ever find out some kinda settings to fix this? I never really had that much of a problem wtih GGPO, and on vista before this. Thanks

has anyone ever found a way to make fightcade work better on windows 8? Ive tried playing again and i dunno i guess i thought maybe something might change but its the same reason i quit playing years ago. Fightcade just lags and drops a shitload for me all the time. Anyone ever find out some kinda settings to fix this? I never really had that much of a problem wtih GGPO, and on vista before this. Thanks

Fightcade, much like GGPO, is running an emulator designed to work with Windows XP. So if you're not on XP, you're not on an optimal setup, and each subsequent OS type has made it more and more finnicky to work with this outdated emulator.

It's a known problem by Pof, the developer, and he's working on a way to be able to update the emulator for modern use on Windows 7 and up OS. It's a fairly complex problem trying to update old technologies with modern software/hardware, and it not something as simple as a dropdown box.

Hey guys, I just started playing SSF2X on Fightcade, and I'd like to clarify, when I'm playing against someone else online, the speed setting is configured to Japan Turbo 1, and this cannot be changed?

I can only change the speed setting when playing offline, and offline Japan Turbo 3 is closest to online Japan Turbo 1?

Pof is making good progress on the next major update to Fightcade, which updates the emulator to more current versions that run better on modern OSs (W7, W8, W10). Hopefully, when it drops, you guys will have improved connections.

It is set to Japan-1 because this, combined with added input delay of an outdated emulator and online lag, feels as close as it gets to Japanese-3 in an offline, arcade setting. It's a way to closely emulate offline tournament experiences.

Pof is making good progress on the next major update to Fightcade, which updates the emulator to more current versions that run better on modern OSs (W7, W8, W10). Hopefully, when it drops, you guys will have improved connections.

It is set to Japan-1 because this, combined with added input delay of an outdated emulator and online lag, feels as close as it gets to Japanese-3 in an offline, arcade setting. It's a way to closely emulate offline tournament experiences.

Great! I just wanted to make sure so I when I play offline, I'm playing at a similar speed. Thanks.

I neglected to mention above that I had bought a Madcatz Brawl Stick yesterday to use with Fightcade.

Today, I put the Brawl Stick into the PS3 and attempted to play SSF2THDR.. and it was near unplayable.. so I have been googling and it seems it is this shit joystick that is causing the input lag problem.

I'm going to look for another stick, is the TE Fightstick any better for input lag?

There was a thread in FGD discussing whether Discord (and presumably FB as well) have "hurt" the FGC more than they've helped. I can see pros and cons, but honestly I still fall firmly in believing forums along with wikis are the overall best medium and should be the primary source of information sharing. It really sucks that people don't use forums anymore. Discord and Facebook are great at providing that instant feedback, but not great at preserving information for others to see. I occasionally read through the character threads here in the ST forum, and I can read discussion and gain insight, tips and tricks from well over a decade ago that's still relevant today. Things like, how to do a standing headbutt with Boxer? Seriously - this stuff is not mentioned anywhere else on the English-language internet as far as I know.
Obscure tech and tricks that you won't find anywhere else but deep on page 26 of some forum thread..

"My first visit to an arcade changed my life. It was such a sensational experience. The fact I got to play with total strangers and connect with them through the game enthralled me." --Daigo Umehara

Unfortunately, with modern social media groups, private voice servers, and reddit being a thing, forums are going the way of the dinosaur. I'd rather just compress the information to the SRK ST Wiki since it already has a great foundation for presenting good information alongside its very helpful frame data and hitbox data info. But that also requires someone technically minded to ensure the data in there is accurate, relevant, and needs to be cross-checked by other admins. Don't mind this sort of organization much anymore in the ST scene outside of a few dedicated players willing to share and post information.

Thx figured it out, apparently pressing f2 opens up the test menu. Trying to learn this game coming from SF4 and it's been rough to say the least. Getting wrecked constantly lol.

It's a difficult adjustment. ST has stricter execution requirements and less reliance on combos, which is basically the opposite of the focus of newer SF games, lol. Plus the competition that is still around is usually at minimum at the intermediate level, so there's a bit of a learning curve.

But ST is nice in that you don't need complex button presses to get the job done. You don't even need combos. Good defense, a sense of spacing is all you really need in many matchups to win! Learn your anti-airs, your main pokes, and how to tech throws on reaction in a downback position, and you can do fairly well. Good luck!

It doesn't help that I'm trying to main Gief lol. Spd's in SF4 and 5 were 100% for me but so far I'm lucky to land 2/10. I have zero mu knowledge so playing a Guile or example seems unwinnable so far. I also find myself trying to tech throws and dash lol so the muscle memory will take a long time to get used to.

There's one thing that's annoying me though. Whenever I land a jumping attack it seems like the other player is mashing throw and I can't even get a second hit in. Is this a normal strategy in ST? Whenever you get hit with a jumping attack just mash throw? Is the hit/block stun on attacks that much different in this game or am I missing something? If this is a stupid question I'm sorry.

In SF4/5, there's an SPD shortcut. You technically only need to do a half circle input + one more direction, so they're much easier to do with the shortcut. In SF2, and in most all SF games prior to SF4 era, you need to do at MINIMUm at 3/4 circle motion. It's difficult to do in ST since you it's also a much faster game, so it requires a bit of practice to get the technique down. For me, it helps to only hit the cardinal directions and end in an upforward motion.

There's several SPDs to do it especially if you apply more advanced methods, but the most basic way I do it is to do start in forward, down, back, up, up+forward + punch. I force myself to do it in up-forward since I have a tendency to press buttons early before I finish left hand motions.

Landing jumping attacks work differently in ST. There's FAR less hit stun on jump attacks than what you're used to, so what's most likely happening is that you're hitting them too high, and as you land, they're throwing you as you attempt to finish your combo that won't connect. A way to increase your chance of counting this is to either hit your jump attack late, or simply do an SPD as you land and throw them instead of them throwing you.

And yes, it is a legit defensive tactic depending on the range and spacing and character matchup. They're called sac throws. You can find a lot of good, solid explanations over at the SRK ST Wiki. Easiest to just google it. Great for learning chars too and seeing their frame data and hitboxes.

And there are no stupid questions. Feel free to ask anything about the game you don't understand or want more info about. Happy to help.

Quick question- For some reason I tried playing today and something really weird was happening. Every time I pressed rh on my stick the 2 player side would press start. Then my stick would be controlling both players simultaneously wtf? How is this even possible when only one stick is plugged in? Couldn't figure out how to fix this so any help would be appreciated.