v. 0.012 lag points

While playing v. 0.012 I experienced extreme lag during the game. I later discovered this was because my laptop was unplugged, though this also gives insight into how the game may behave on computers with less processing power and open avenues for code optimization in later versions.

With full power I ran through the game again and still recorded points when the game began to lag. My observation is that it occurs usually when entering a new area with a lot of detail, when new enemy units are introduced, or sometimes after the game awakens from the pause menu. I made a video and I hope it helps with finding anything that could stand fixing.