Please help me list movies, their creators, and a link to view them. There's quite a lot of short videos out there and various types of non-movies (VODs, commentary, etc.), so let's stick with a criteria where it's just "movies". Here's a list (in date and genre order) to get started with:
FRAG MOVIES:
Sprode: A Reflex Frag Movie by @Koala
Reflex Custom Ruleset Tournament Highlights by @cuppers
Time to start by @Hasu z Lasu
Wavey by @Profanum
A Short Reflex Movie by @CrazyAl
Reflex Danskyto by @CrazyAl
https://drive.google.com/file/d/0B11eMCGfIb9wdUgwUHIxbDlYTEU
Reflex: The Dankening by @danskq --
Reflex & Chill 2: Gone Shafe by @Terifire
Reflex & Chill by @Terifire
The Boltening by @danskq
RACE MOVIES:
Engine by @lolograde
https://streamable.com/eqd5e
Reflex Racing 2016: A Christmas Special by @slobo^-

Thought It'd be interesting to gather Reflex player settings to one place.
Here's a link to the google sheet: https://docs.google.com/spreadsheets/d/1bLvFXcR4OB_0QLoxwO3iNZ_8MMekNTQF3qsCn3OCAO4/ (sheet)
At the top there's a hyperlink to google forms where you can fill your own settings that will be automatically added to the google sheet.
https://docs.google.com/forms/d/18n-33T6T4zBmC3R5dr3N2lSgsUc6A0vMxRAF6Vopk_Y (link to the form)

Welcome to Reflex Monthly Cups
Reflex has been in need of a more established competitive scene for some time. The goal of the Reflex Monthly Cups is to give those who have the drive to compete in duel the guarantee that their commitment will be rewarded. Our goal is not to provide two tournaments or ten tournaments, but to provide a sustainable framework for competitive and dependable Reflex duel tournaments that will continue as long as there is demand and people willing to organize them.
RMC is a purely volunteer effort, but we will do our best to consistently meet our goal of hosting a duel tournament every 4 weeks for each region.
Upcoming Editions
Reflex Monthly Cup NA#7
To be announced...
Reflex Monthly Cups EU#6
To be announced...
All future tournaments will be played on Custom Ruleset 2- https://reflex.fun/cr2
Registration
Participants must sign up on challonge before the official tournament starting time : http://reflexmonthlycups.challonge.com/.
Players must also join https://discord.gg/zUXuDcg on discord and ask for the Participant role in the "role requests" channel (https://discord.gg/cmNasKK) order to access the tournament-general channel where servers will be assigned on tournament day.
On the day of the tournament, participants must check-in on the challonge page. Players will have a 1 hour window to check-in before the tournament begins.
Each cup is limited to 32 participants, when full you should still register, you will be added to the waiting list and will likely make it in before the tournament begins
Map Pool
The Catalyst (http://steamcommunity.com/sharedfiles/filedetails/?id=608558613)
Furnace (http://steamcommunity.com/sharedfiles/filedetails/?id=608417285)
Pocket Infinity (http://steamcommunity.com/sharedfiles/filedetails/?id=609506884)
Abandoned Shelter (https://steamcommunity.com/sharedfiles/filedetails/?id=608404670)
Simplicity (http://steamcommunity.com/sharedfiles/filedetails/?id=609501573)
Tournament matches must be played on the official versions if the game is streamed, both players can agree to play on a clean version otherwise.
Prizepool
Current cap : $100 (for each single tournament)
The prizepool cap will be increased if community donations allow it.
Distribution :
: 45% + Reflex Monthly Cup Shovel (In-game unique melee item) : Album - Video : 25% : 15%
4th Place : 7.5%
5-6th Place : 3.75%
($2.5 will be used at each edition to cover server costs).
You can contribute to the prizepool by donating on Matcherino in the prizepool links above (supports paypal).
Remember that the goal is sustainability. Donating small amounts regularly is more helpful than a single large donation.
Thank you for keeping competitive Reflex alive!
Rules
Reading the rules is mandatory when participating in a tournament : https://reflex.fun/rmc_rules
Previous editions
-RMC NA#1 : Final Bracket - VOD - Replays - Prizepool
-RMC EU#1 : Final Bracket - VOD - Replays - Prizepool
-RMC 1st Editions Highlights : https://www.youtube.com/watch?v=D09-7wBvV2
-RMC NA#2 : Final Bracket - VOD - Replays - Prizepool
-RMC EU#2 : Final Bracket - VOD - Replays - Prizepool
-RMC 2nd Editions Highlights : https://www.youtube.com/watch?v=EE7IpHDVznw&feature=youtu.be
-RMC NA#3 : Final Bracket - VOD - Replays - Prizepool
-RMC EU#3 : Final Bracket - VOD - Replays - Prizepool
-RMC 3rd Editions Highlights : https://www.youtube.com/watch?v=JeTiPOIQyvQ
-RMC NA#4 : Final Bracket - VOD - Replays - Prizepool
-CR2 AU : Final Bracket - VOD - Replays - Prizepool
-CR2 JP : Final Bracket - VOD - Replays - Prizepool
-CR2 2v2 : Final Bracket - VOD - Replays - Prizepool
-RMC EU#4 : Final Bracket - VOD - Replays - Prizepool
-RMC NA#5 : Final Bracket - VOD - Replays - Prizepool
-RMC EU#5 : Final Bracket - VOD - Replays - Prizepool
-RMC NA#6 : Final Bracket - VOD - Replays - Prizepool
Official RMC youtube channel : https://www.youtube.com/channel/UCt3JBOnzAk4WD1dgnHGOvJQ Official RMC challonge organization : http://reflexmonthlycups.challonge.com/
Reflex Monthly Cups --- Staff
Head Admins : DazedSpartan – joined 01.11.2017 Ramagan – joined 01.11.2017
Tournament Admins : DazedSpartan – joined 01.11.2017 Ramagan – joined 01.11.2017 bitstream – joined 20.02.2018
Trial Admin(s) :
Server Admin : Ramagan – joined 01.11.2017
Public Relations : DazedSpartan – joined 01.11.2017 Goulox – joined 05.12.2017 Nacho – joined 21.05.2018
Video content : Zuluu (VODs) - joined 20.02.2018
RMC banners created by lolograde
Original logo created by s.i.
Honorary Staff : erad (Tournament Admin) - joined 25.11.2017 cat_smoker (Highlights Movies) – joined 09.01.2018 cupcake (Highlights Movies) – joined 01.11.2017 lolograde (Highlights Movies) - joined 01.11.2017
Volunteer
Reflex Monthly Cups is looking for volunteers eager to help us improve the quality of these tournaments:
Another Public Relations member who can advertise the cups on discord and other sites and platforms
2 to 4 additional tournament admins
Additional Video Editor
Someone with videomaking skills to join the highlights video team
A newswriter who can write pre and post cup summaries
A tournament admin issues periodic announcements, reminders, and information throughout the tournament. Tournament admins are responsible for assigning servers for matches and managing the challonge page. They must be available throughout the tournament to assign servers as games are finished, as well as in cases where rules need to be enforced. The more tournament admins available for a tournament, the less the workload will be for each one.
If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thank you!

Hey everyone, here's a full race movie featuring top records on maps with weapons on them!
I had a bunch of fun running these maps and editing this video, and I hope everyone can enjoy it as much as I did creating it. I'm open to any feedback/critique from anyone

I'll be starting a Duel guide series on youtube, mostly aimed at current and upcoming duelers that want to improve.
Feel free to provide feedback on the videos and suggest topics you want to cover, the first few videos will be about the basics, I'll probably go into the more advanced stuff as the series goes on.
Playlist
1. Introduction
2. Fundamentals
3. Movement
Thank you for watching !

Just picked up the game and was wondering if there was a way to make the mousewheel go all the way back around to first weapon or all the way backwards (like it does in quake)? As it is I'm unsure of a way to get back around to 1 without actually cycling though or pressing the 1 key.
Thanks in advance,
Z

Howdy folks. Got a bit of a two sided question here. Working on a training/duel map from the older Q1 days and I couldn't see to be able to get a working door. Are there no working doors? Specifically team based doors (one team can go through and the other can not).
Not being able to make a proper door (like I wanted) - I opted to using teleporters. But same issue, I could not find a teamclip function that would allow TeamA to go though and not TeamB (TF days). Anyone have any input on how to get either a door or a working teamclip?
Thanks in advance,
Z

hey,
this was supposed to be released december 26th, but i just couldnt make it in time.
it was so much work + some serious IRL issues came up around christmas time as well unfortunately.
anyway here it is - my christmas present for the whole (racing) community. enjoy.

Here are videos of me doing the maps raw blockings of the basic level layouts.
There has been some doubt about wether I made the Quake 4 map remakes, this is to prove also that I did make them.
Phrantic
Placebo Effect
Armouredcore Lab
The Lost Fleet
Disclaimer: Below features a map stealing cheap degenerate fuck.
http://steamcommunity.com/sharedfiles/filedetails/?id=788195198&searchtext=monsoon
Map built from my geometry and brushwork, doesn't have the quake 4 geometry because it's stolen work and thus identical to my release, instead of the quake 4 release.
@Joe http://steamcommunity.com/profiles/76561198151022705 http://forums.reflexarena.com/index.php?/profile/2782-joe/
Chat transcript showing crazy madness from verbal freak joe.
Proof of my map not being 100% identical to work of Lukin because it's all handmade and not a porting.
Main Atrium
8units vs 48units
RA Room
680units vs 752units.
RL Pad
440units vs 376units
RL Stairs
132units vs 72units
YA Hallway
832units vs 760units
See joe, you were wrong as I told you.

my question is, if when using lower fov, do i need to change sens, or it scales it perfectly automatically? in quakelive I used this formula
k = arctan[ 0.75 * tan( zoomfov / 2 ) ] / arctan[ 0.75 * tan( cg_fov / 2 )
then this k value multiplied by the sensitivity I wanted to have the same feel with it
for example, let's say I use sens 3.4 for all weapons, and fov 100 for all weapons except rail where I use fov 90, so it would go like this:
k = arctan[ 0.75 * tan( 90 / 2 ) ] / arctan[ 0.75 * tan( 100 / 2 ) ]
k = 0,88224854485347407492157566599146
this value, multiplied by the "default" sens of 3.4 gives us
2,999645052501811854733357264371
in quake you had 7 decimals of precision, so
2.9996450
this is the sens that I would use for my rail bind with the fov 90
Now when I play, I will move the same cm in sens 3.4 fov 100 and fov 90 with that sens, get it?
which gave me perfect feel compared to the rest of the fovs (I use lower fov for rail)
by perfect i mean, same cm moved in real life (with the mouse) to turn same distance ingame with both fovs
so my question is, does reflex automatically, or you do need to do this too?
because i think it doesn't, I mean, when I use a lower fov, I have to move the mouse less cm to turn the same distance that I would need to move with the higher fov

I started playing Reflex today with a friend of mine and decided to record some ingame footage to edit it!
Unfortunately, it's quite hard to record proper clips and cinematics in this game due to the lack of:
a pov demo recording system (or even something like a "theater-mode")
changeable "timescale" (a value that determines the general speed of the game)
Anyway, this is the result :

I've been a long time CS, Quake, Unreal, etc player and my favorite shooter was an arcade arena shooter called "War: Final Assault". While I also enjoyed the arcade game "The Grid" and Dreamcast's "Outtrigger", War: FA was King. I played this game often in 1999-2000 with 2 other friends on 3 cabinets though there were up to 4 linkable cabinets. A co-op mission mode is also available. There's no footage of good players playing deathmatch in 1st person, but here's a video of a guy roaming around the deathmatch levels of the game, mostly in the awful 3rd person view. This video should give you an idea of how the game works.
Reflex could adopt some new ideas to separate itself from Quake, make the game stand out, and become popular. The guns and gameplay got stale in Q3/QL and think the same will eventually happen to Reflex without expanding its arsenal. War: FA is one of games the devs should study because it is a favorite of the few who had a chance to play it.
Suggestions I'd like to make:
*Co-op mode vs. bots. I enjoyed the queued instances of Global Agenda for example.
*Drops/Items/Levels. A system of leveling, drops and skins to give incentives for players to keep playing.
*Less starting HP in its current state or more powerful weapons.
*A variety of weapons and default weapons other than the burst gun. Machine guns, pistols, flamethrowers, heat-seeking missiles, mortars, etc.
*Classes as in TF2. Different starting weapons, speed, movement, size, hitboxes for example.
*Map design and more maps. It's good we have a built in editor for this purpose. The current maps are well designed. Most maps consists of narrow pathways, 2-3 levels, and numerous small rooms. Would like to see more open maps, 1-room arenas with some cover as seen in War: FA. Large maps supporting several players and gametypes.
*Built in queue for 1v1, affa, ffa 3-max, 4-max, 5-max, co-op missions, server lists, etc. Support 12-32 players maps and game modes such as tdm, ctf, control points, bomb/defusal, etc.
*Bunny hopping left and right is limiting in Reflex if you're coming from games like CS 1.6 or Warsow. Would like to see that style used in this game.
*Team Competitive mode with objectives. Respawn and no respawn. Choice of preloaded weapons or other weapons system of some sort.
*More powerups of various types spawned around the maps. Movement buffs, damage, speed, jump, health, weapon, vision buffs, etc.
*Male/Female characters. Better customization.
*Secondary fire and zoom weapons. Zoom for bolt rifle.
*Last used weapon switch button "q".
*Headshots with and kill streak announcements which and is missing in Reflex.
*Weapon balance. Shotgun and burst gun feels underpowered.
Hope the devs will consider some of my suggestions. Looking forward to the updates and official Reflex release.

Title is serious. So, here's the deal: There's a writer/director who has been making a work of fiction about eSports, and after talks with newborn & team, he decided to pick Reflex as the game that will be featured in his movie. That paragraph is so cool that it needs to stand on its own. Anyway, we need the community's help! I wrote the choreography and Entik is going to do in-game sequence editing once we have demos. Now that 0.38 is released, we are at the point where we need to start recording demos of the choreographed scenes. We also could use some help in personalizing UIs of the characters to help reinforce that each player's point of view is his own. I'll be contacting players to help us out in getting things together, but I wanted this post to be a quick and dirty reference for the fictional characters in the story (names in game, player colors, thought for hud development). So, our cast of characters are: "Pulse" - cl_playercolor* set to 6 (blue) "eGo" - cl_playercolor* set to 12 (yellow) "TANK" - cl_playercolor* set to 42 (green) "cranKEd" - cl_playercolor* set to 14 (orange) "mirage" - cl_playercolor* set to 2 (pink) "L3ader" - cl_playercolor* set to 15 (white) "Phantom" - cl_playercolor* set to 48 (red) "ChUcKy" - cl_playercolor* set to 50 (magenta) "oO Inhale Oo" - cl_playercolor* set to 63 (grey) "xX Exhale Xx" - cl_playercolor* set to 63 (grey) There will be more characters, but their names/settings aren't as important. In fact, if you wish, you can you use your usual name in game (nothing offensive/obscene) and might even show up on the big screen :). Any time we're recording content with people "acting" as these characters, we'll require that your colors and name be set according to the above. I won't be able to give out the script, but I'll be able to pass around parts of the choreographed scenes we are going for and say what we're trying to get out of them. Some time tomorrow (12/15/15) I hope to get shortened versions of the choreographed scenes into a text format that people can use as a basis for recording replays to use in the movie. Pulse uses default hud, basic white + xhair of standard size. Ego's hud is minimalistic, dot crosshair, whatever color works. Mirage's hud will be a copy of Ego's. Tank's hud will be macho with a big/bold font, orange crosshair, interesting styles. Cranked's hud is whacked out/disorganized, green crosshair, maybe a weird xhair graphic? Phantom's hud close to Pulse's but minor changes (vertical instead of horizontal weapon bar), CS style crosshair (with the middle missing). For any characters past that, we're open to ideas. Unique, cool stuff, simple, whatever - just make it distinct from the important characters listed. To anyone who wants to make us a HUD, feel free to link a screenshot along with whatever changed files (and a saved configuration) you had. Final decision on what HUDs to use will come down to the director's approval. Personally, I can't wait to see this all come together. It's going to be great :D.

I have a new "GOALS" section with lots of gifts for the loyal viewers and also I will be playing AFPS games like reflex + quakeworld and something you might not like but cs:go as well! Keep on watching and supporting! Webcam soon hopefully so you can all gaze at the beauty of sane and enjoy my singing when I get it too! http://www.twitch.tv/liveanton

Hello! I've been feeling lonely here in Kenya, and playing on other servers I get a minimum 150 ping, I'm sure I'm not the only one with this problem, so I decided, why not bring together all the Reflex gamers over here in Kenya? I'll be setting up tournaments, group events and more to keep the group going. This group is free to join for all Reflex players in Kenya. Feel free to add me on Steam with the same username for any discussions or queries or requests on becoming an admin/mod of the group. Hope to see y'all soon! Link: http://steamcommunity.com/groups/ReflexKenya

Hi I would like to share my suggestion that it would be very nice to have little preview pictures for maps in the menu section, where you will start a game and where you can select a map. I think it would be a nice design-addition to have the mapnames as they are now but a but with the rectangle to be a bit thicker and having the mappreview-pic as an underlay under the map-name-text. Additionally adding a checkbox somewhere there in that menu, which will enable a preview window, that will additionally show the complete map-preview-pictures, when you select one of the maps. Greets, I'm liking the latest additions to the game! Keep doing the good stuff! Cafijn

PRISTINE GAMING SANE GLSAZKThe GREAT pristine gaming #1 clan in Reflex is currently looking for a 4th player. As you see we have the top3 players in the WORLD waiting to attack and waiting for any enemies to approach. If you feel you are ready to be the best and want to learn and achieve greatness please feel free to reply or privately message me @ #pristine GET READY FOR THE REVOLUTION! WE NEED RIVALS PRISTINE GAMING

Hey guys, In the #reflex IRC channel I've added a bot named "SERVERBOT" if you send !help to the main channel he will respond with available commands. Currently he acts a relay to create temporary game servers. If you type "!requestserver dallas" (without quotes) he will create a 1v1 server for you in Dallas that will stay online for 90 minutes. After the 90 minutes you can request another server, currently there is only 10 server slots total, and you can only request one server per user. The available server locations are france, dallas, losangeles, montreal make sure they're lowercase. If you happen to stumble across a bug, or make the bot crash, you can drop me a message here, or you can email me directly at calvin AT swiftnode.net, the logging system for the bot is pretty extensive so it should provide enough detail that I won't need users to contact me, but it never hurts to have extra information. Tomorrow I'll work on adding all the maps from reflexfiles to the slave machines so you guys can play any maps you want, for now it's just the stock maps. The bot is not multithreaded so he may be a little slow with his response, it generally doesn't take more than 5 seconds to get a server. Have fun!

THE NEW BEST CLAN IN REFLEX NA IS......... PRISTINE join #pristine @ quakenet.org --- SANE / GLS / AZK - WE DONT LOSE PLZ SUPPORT AND IDLE!! WE ARE LOOKING FOR A 4th!! IF YOU ARE WILLING TO BE THE BEST LET US KNOW

I have ran 2 successful tournaments, SANETOPIA 1 & SANETOPIA 2: THE RETURN! I want someone to take over and run some amazing USA tournaments, I will help find people etc if needed, but you will be HEAD admin. The question is.... WHO wants to be this great admin. Please come forward and claim your prize. LETS DO IT RIGHT USA, WE WILL EXCEED THE HYPE METER! PLEASE REPORT IN

Hey all, I played Weapons Factory Arena for Quake 3, Team Fortress for Quake World, TFC, and TF2. This is a phenomenal platform and I think a Team Fortress style game-type is worth looking into. Seeing as TF2 is slow, boring, and repetitive, a fast-paced version on a $10 package like Reflex could be pretty sick. Look up Weapons Factory Arena on Youtube and see what you think. It may add some value to this game with a mode that has somewhat been streamlined by TF2, Battlefield, all the other class based games, but has MAJOR room for improvement. Weapons Factory had all of the same classes as Team Fortress Classic + Grappling hooks and many more gadgets. I am not dissing the old school deathmatch game types (1v1, CTF, TDM, FFA, Etc.), I have a dueling background myself. I am simply stating that combining classic arena game play with the popularity of TF2 could be pretty awesome.