Finally a major breakthrough is found that is an actual jpn0.pgf being loaded to the game I used Notepad++, Encoding in UTF-8 without BOM, a different jpn0.pgf was used (PPSSPP jpn0.pgf will not work) on Windows 7 so their will be no more need for the use of Hiragana and Katakana images I'll have to re-base the code on STAGE1jp.lua
the code goes like this:

Interesting another find removing --System.draw() and System.endDraw() makes
screen:print(0,100, "text", color),System.showFPS(), screen:pixel(x, y, white) work but messes up the screen:blit(0, 0, image) the bad is that it crashes after a while