THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique... [click here for more]

Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself.
Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make... [click here for more]

A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth!
Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows?... [click here for more]

What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,... [click here for more]

STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore the setting, and learn... [click here for more]

New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories... [click here for more]

Numenera items to use in your Numenera game.The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find... [click here for more]

The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more]

“Hands down the best RPG rules system and setting I've ever run.”“The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.”“After reading The Strange from cover to cover, I am looking forward to running and playing The Strange... [click here for more]

Learn to Play the Cypher System!
Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System, running any of those is as easy as running or playing The Strange or Numenera. The Cypher System is the critically acclaimed, award-winning rules set that drives Numenera and The Strange, and easily adapts to an unlimited range of genres with a game engine that’s fast,... [click here for more]

A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two... [click here for more]

Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a... [click here for more]

When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth...... [click here for more]

Love, courtship, and sexual practices in the Ninth World.Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your... [click here for more]

Explore the Chaosphere of the Strange with this inexpensive players’ alternative to the corebook
Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the The Strange corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to... [click here for more]

150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals.
Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and others. Plus scores of creatures that fit... [click here for more]

This is a FREE PREVIEW of The Devil's Spine. You can also get the complete book.
Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist!
It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness?... [click here for more]

An Awesome Adventure, Quickstart Rules, and Pregenerated Characters Ready to Play!
A roiling green desert haunted by invisible beasts. A game that consumes those that play. Faceless automatons from another world, and a tower of living sound. The characters have survived the hijacking of the airship Aelestrian, but can they survive the unknown reaches of the Ninth World in which they find themselves?... [click here for more]

A feather that opens a door.A door that opens to infinite worlds.And now a tabletop RPG that lets you explore them all.Vurt: The Tabletop Roleplaying Game is an RPG based on the visionary and hallucinatory science fiction of author Jeff Noon (winner of the Arthur C. Clarke award). Amid the glass-strewn streets of the lethal and anarchic... [click here for more]

You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates.
A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon... [click here for more]

This is a FREE PREVIEW of The Strange. You can also get the full corebook.
“Hands down the best RPG rules system and setting I've ever run.”“The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.”“After reading... [click here for more]

This is a FREE PREVIEW of Numenera. You can also get the complete book!
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered... [click here for more]

On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more]

An Elite Organization of The Strange
Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among the best of the best. They can acclimate to almost any recursion, environment, or situation. But their primary mission is facing threats that arise in the recursion of Ardeyn.Swordbreakers: An Elite Organization of the Strange... [click here for more]

This is a free preview of the Cypher System Rulebook. You can also get the complete book!
What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits... [click here for more]

This is a FREE PREVIEW of The Dark Spiral. You can also get the complete book!
A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth!
Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction... [click here for more]

This is a FREE PREVIEW of The Ninth World Bestiary. You can also get the complete book.
"One of the best bestiaries I've ever encountered for any game, in any genre!""Brilliantly showcases how beautiful and bizarre the earth will be in one billion years.""Beautifully... [click here for more]

This is a FREE PREVIEW of The Strange Bestiary. You can also get the complete book.
150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals.
Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions... [click here for more]

This is a FREE PREVIEW of The Ninth World Guidebook. You can also get the complete book.
The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements—... [click here for more]

A tabletop game of make-believe, adventure, and storytelling for creative kids and their families!
Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s... [click here for more]

Create fantastic, whimsical adventures for your No Thank You, Evil! game
Someone stole all the robot waiters from The Cake Is a Pie, a famous cake and pizza restaurant. Clues lead to an alien factory where everyone looks the same. Can the players overcome obstacles and hazards, confront Joe the Giant, and solve the mystery to return the robot waiters?
Journey into Storia in... [click here for more]

Claws and Paws and Lairs and Scares!
Set out into adventure with this expansion to theNo Thank You, Evil! game of adventure, storytelling, and roleplaying for families with children as young as five.
The Lairs and Scares book contains four complete, all-new adventures, great for novice Guides and players or those who are looking for some more advanced challenges.... [click here for more]

Ready to run your own adventures?
I’m a Guide! is a hands-on, step-by-step kit for kids who are ready to take on the role of a Guide. Easy-to-follow instructions help kids run a simple adventure, learning along the way so they can go on to run more advanced stories, or even make up their own—and achieve a wild success at being a Guide! And that’s not all: You also... [click here for more]

This is a FREE PREVIEW of Technology Compendium: Sir Arthour's Guide to the Numenera. You can also get the complete book!
Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign!
The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of... [click here for more]