I have two wishes. It's not about the balance.It would be good to see two things:- to fix the t1's Siege Workshop. Deny t2 from hiding in it.- to make red and blue redstone drops from destroyed buildings for t1 and for t2.

If you actually read the post, there was no balance suggestion in there. Would be nice if you contributed your thoughts on the proposed change as well.

On a side note, I agree with your wishes, building hitboxes need to be fixed; the top of the siege workshop and the research center sides most notably (beasts could benefit from a hitbox fix as well, most importantly the sublair sides). The red stone colors is a simple visual little extra that I wouldn't mind implemented as well.

Some commander suggestions:* Setting up custom taxes on different players.

I do support this strongly (I have also proposed various similar versions of this idea earlier which the commander gets more micro controll over tax and the economy of the team better).

The idea is interesting because it's highly relevant to tax-debates in real life and societies- where we can consider the poor the newbies, and the veterans the rich companies (or atleast more rich than newbies).

However, there are some pitfalls:- Setting tax to 100 % should not be possible for individual players (taking all money from a player can be a dickmove from a comm, especially raging commanders (achilles anyone?)).- Setting tax to very low for some, and very high for others incentivize individualization and less teamwork (imagine one vet and 3 newbies, the newbies can be taxed to death to allways make sure the vet have the best equipment). Newbies will be frustrated never having money for items, while vet will not contribute alot to the team economically.

A option to counter the pitfalls:- max/min treshold levels for individual tax percentages dependant on how much teamgold there is available, where a custom-set tax-level for a specific player, A, will be changed to the closest tax-treshold if below or above the min/max.

The downside of this solution is that it removes to some degree the entire point of individual tax-levels, as they will be changed when the teamgold goes above or below a specific treshold for it.