Hey there! Seems like you took a passing interest in this thread and decided to check in, and I appreciate such. If you're just here for the nittygritty bit and want to play, skip a bit down for the information you need to know. Otherwise, scroll through at your leisure.

A Little Explanation

Having recently moved across the country, I was eager to find a group that shared my interests in roleplaying games, and I was lucky enough to come across a few at the local comic place who were more in-line with D&D and Pathfinder and the like. Unfortunately in my FLGS not many people know about Unisystem (the store owner didn't even know about it!), so I took it upon myself to educate folks to the system. By and large it seemed effective; everyone seemed to enjoy the idea of blowing apart zombies- a subject All Flesh Must Be Eaten is dedicated to entirely - that combat that could pass at a reasonable pace and the relative simplicity of the system. After browsing the site here, it didn't seem like any games were taking place, so was spawned this idea here!

What I Am Trying To Do

In three words: Modern-day Cowboy Zombies

In a few more: Knowing that zombies are a big deal (understandably so) and that just about everyone loves a good Southern drawl and shiny silver six-shooter, it wasn't hard to decide upon a setting involving both. Considering that AFMBE is written for the here and now it made sense to just keep things as they are and not worry about limiting certain rules or switching things around just because I wanted to make it set in the latter half of the 1800s or something.

This game will be short, probably not more than a few combat encounters long with a smattering of social-y and survival tests here and there; I intend for this to be more of a teaching tool than anything else (as well as a bit of an interest probe), so serious character development is not liable to happen though I'd be more than glad to see something happening like that.

What You Need to Do

First, find out a way to get your hands on the All Flesh Must Be Eaten 'core' book. There are a few supplements such as Tomorrow's Zombies (for more sci-fi stuff) but for the time being only the main book's rules will be used (and only a portion of such at that). Don't worry too hard about studying how things work as everything can be summed up in a simple equation:

Relevant Skill + Relevant Stat + 1d10 vs. 9

Things become a whole lot clearer if you can keep that much in mind. While the target number of nine can fluctuate or tests can be opposed (resolved with another skill+stat+d10 roll) it isn't all so often.

Second, just post! Say something about how you might be interested in learning the system or playing a short little game with some people you might not have otherwise. Remark about how excited you are after hearing I'm thinking hard about some kind of X-Com Unisystem game! Just post is all I'm asking!

Other Important Information

This game is intended to be rather short and involve as many interested parties as possible. Just make a remark about looking into this and I'll pop you in where character creation details and the like can be viewed in the game forum.

At the moment my schedule is a little odd, but I'm around more than enough from about noon -8 GMT until about ten or so. No reason I shouldn't be able to make at least a few posts during a day though.

Game Description:

"Everything has gone ta Hell in a hand basket.

Would be a whole lot more literal were it not fer the ass-end of winter; usually so much hotter in tha Lone Star State, y'know?

Deaders are shufflin' around in their ten-gallon hats and leather chaps, chewing on whatever noggin's the closest. It's a mess, it really is. Gotta' stay real damn careful walkin' around dogs and kai-otes- they don't seem to mind the taste of human flesh all too much, 'specially when they've been starving for days and weeks. Just about all the other animals roamin' around got caught up with the strange ol' 'zombie' shit like it was God's plan or something, entirely outta nowhere it seemed like. Strange enough, seems like they keep the cattle unharmed. Mostly.

Bet those Yanks are having a helluva time, huh? D.C. is just about gone, 'long with most of the north-east. Heard most of it was caused by trouble in the quarantine zones in the big cities where a few infected bastards would slip in an' turn b'fore chompin' around. Havin' things so spread-out helps some, don'it? Jus' hope my cousin Mary-Belle is alright in Los Sanatos; caught somethin' over the ol' HAM that they had some trouble near tha' Mexican border.

Well shit... Hey, get me oneuv them Pabst out tha' cooler, couldja'? Seems like my ex-wife's family jus' came up over tha hill yonder and I gotta go blast some heads."

For the sake of keeping things toned down, I intend/ed to keep everyone a Norm, but if everyone is alright with a little difference in power levels then I wouldn't have much problem. A lack of 'spells' keep things a little more lethal and gritty though, so I prefer to do without usually.

I was actually thinking about using other Unisystem books, but it seems to me that AFMBE is the most popular and readily available in the physical world. Plus, it translates really well to other modern-day games if you just take out the Inspired rules. And zombies, of course.

For the sake of keeping things toned down, I intend/ed to keep everyone a Norm, but if everyone is alright with a little difference in power levels then I wouldn't have much problem. A lack of 'spells' keep things a little more lethal and gritty though, so I prefer to do without usually.

No preference here, but I'm relatively new to the system (played a few games with friends a few years ago, and eager to dust it off and give it another go) - so I have no idea how unbalanced it would be. I would probably stick to a Norm, anyway - although if supernatural qualities are on the table, I may be interested in good luck, but I can live without it just fine.

You mention being allowed to roleplay qualities and skills not on your list of approved qualities and skills. Just to make sure we're on the same page, if I wanted to play someone that would normally have some ranks in something like streetwise, I'm welcome to, but I just won't be ROLLING streetwise that much so I don't need to spend points on it, but you're fine with just saying "yep, you know the ins and outs of the wrong side of the law" or whatever if it ever were to come up?

One more question. Would you rather character-creation questions like this go to the game forum? or here?

yaddayadda...I'm welcome to, but I just won't be ROLLING streetwise that much so I don't need to spend points on it, but you're fine with just saying "yep, you know the ins and outs of the wrong side of the law" yaddayadda...

That's exactly what I was trying to say. Really, the game has ten million different skills so limiting the number to a more reasonable few seems wisest especially if people aren't that well-versed in the system.

The game wouldn't be 'unbalanced' per se were gifted (or inspired or whatever) PCs let in, but the extra points to toss around during character gen would give them a leg up for sure.

So far as questions go, feel free to post in the little game subforum or whatever it is called; I can see it flagged that posts have been made quicker than rooting through the Games and Ads area for this guy here.