Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

In-Game Descriptions & Appearance

Grey Wolf Cap

Attire of the retired hunter Djura. This worn cap was the lone-wolf's trademark. Djura is known through his contact with the Powder Kegs, the heretics of the workshop. He is said to have been both uncommonly kind and dreadfully foolish. Djura felt defeated by the state of Old Yharnam, and renounced his hunter's vows.

Ashen Hunter Garb

Attire of the retired hunter Djura. Painted with ash in a ceremony to ward off blood. Djura is known through his contact with the Powder Kegs, the heretics of the workshop. He is said to have been both uncommonly kind and dreadfully foolish. Djura felt defeated by the state of Old Yharnam, and renounced his hunter's vows.

Ashen Hunter Gloves

Attire of the retired hunter Djura. Painted with ash in a ceremony to ward off blood. Djura is known through his contact with the Powder Kegs, the heretics of the workshop. He is said to have been both uncommonly kind and dreadfully foolish. Djura felt defeated by the state of Old Yharnam, and renounced his hunter's vows.

Ashen Hunter Trousers

Attire of the retired hunter Djura. Painted with ash in a ceremony to ward off blood. Djura is known through his contact with the Powder Kegs, the heretics of the workshop. He is said to have been both uncommonly kind and dreadfully foolish. Djura felt defeated by the state of Old Yharnam, and renounced his hunter's vows.

Damage Reduction Calculation

DMG Reduction

Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively

Results

Physical

0.95

0.90

0.96

0.94

1000 * ( 1 - ( 0.95 * 0.90 * 0.96 * 0.94 ) )

228.44

Blunt

0.96

0.89

0.94

0.95

1000 * ( 1 - ( 0.96 * 0.89 * 0.94 * 0.95 ) )

237.02

Thrust

0.96

0.92

0.95

0.95

1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) )

202.91

Blood

0.95

0.89

0.96

0.94

1000 * ( 1 - ( 0.95 * 0.89 * 0.96 * 0.94 ) )

237.02

Arcane

0.98

0.93

0.95

0.95

1000 * ( 1 - ( 0.98 * 0.93 * 0.95 * 0.95 ) )

177.46

Fire

0.95

0.95

0.96

0.95

1000 * ( 1 - ( 0.95 * 0.95 * 0.96 * 0.95 ) )

176.92

Bolt

0.97

0.93

0.95

0.95

1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) )

185.85

Notes

Ashen Hunter Garb has the highest Frenzy resistance and Beasthood of all chest pieces.

Ashen Hunter Gloves have one of the highest Blunt defense and the highest Frenzy resistance of all Hand pieces.

Ashen Hunter Trousers have one of the highest Frenzy resistance of all Leg pieces.

Interesting fact, exploring savefile (via hex editor) revealed that the Grey Wolf Cap is actually part of the Charred Hunter Set and not Ashen Hunter Set.

In-Game Art

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are W / X / Y / Z:

W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.

X is Blunt defense

Y is Thrust defense

Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage

The elemental stats for the Armor areX / Y / Z:

X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage

Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage

Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage

The resistance stats for the Armor areX / Y / Z:

X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.

Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.

Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.

The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds: