i've loaded yesterday "Rebalance 3.56 Rc4 Full". And what can i say, I've never seen so an pants MOD.You have to pay many credits for shield, and shield supporting units. And if you start with your ship, there ar no shields visible.But thats not all You fly through the start universe and the ship and equipment lost amor. After stop at the next base, you have to repair all, for much many credits. I understand this in a radium universe, but not in the beginners universe. And the best tip i've ever seen, is: "Delete FL, delete all mods and install new. Thats all ?? why not create a new partition on the PC, formatting the PC and install the operating system new ??Sry, but i've never seen so many "BULLSHIT" like this.My Tip: Delete "Rebalance 3.56 Rc4 Full" for ever and dont remember.

I think the best way is, that the Veterans of Startport create a white and a black list of the MODs.Please set "Rebalance 3.56 Rc4 Full" to the Black list at verry first position

you right. I know this. You want to realize some cr's in the software, and then the children need you to play with you, an the woman, too Its ok. But if you have time in future to realize this, let ist us know.

i work with your software (FL Mod Studio 1.2.0.0) since a couple of weeks . The software is very nice, but there are some little "cloudy's" and there are no updates to be found by FLMS

Open the Delaer list and you see the keyword left side in the list. Like LI01_01. OK, this is Manhatten, but can you say adhoc what is "Iw06_01" ? If you see a chance, for customize or changes, that the modder can see the correct name? (Leiden Base). In other respects the modder has to check up every key in a List with the correct names.

The 2nd is, there are no search posibilitys. If i work with the equipment ini (verry huge) and serach a special torpedo, or something else, i have to serach by my own eys. I call this process: "electronic dataprocessing by feed" If you see a possibility, to enhance the FLMS to support the modder with some search algorhythmen?

thx for your answer.I hoped i can create a new keyword like shildtype in st_equip.inii.e.shield_type = S_Molecular01, S_Graviton ....If you do this, yo have declare in file "weaponmoddb.ini" whichdamage all the weapons do on the shields.

But your answer tell me, this keywords are all fied in freelancer.exe. Nobody can create new keywords like this.

If you by a normal shield, like "Sconce-Schild, S. J." and mount this shield at first, you can mount the eliteshield like "Adv. Sconce-Schild, S. J.", on top off the normal shield.Now you fly with two shields.

In your solution i didn't need an additional HP on my ship.I Try this, but my hartpoint editor dosen't works properly. There is no way to generate a own name for the hardpoint.He generate names like Hp_1_ .....

I use "HardPointEditor.exe". If you have a download link for a better or a newer hartpoint editor ?

And last but not least i have a second question.The point is a ini statement like this:hp_type = hp_elite_shield_special_6, HpShield01

"hp_type" is a defined keyword in the .3db file."HpShield01" is also a defined keyword in the .3db file.

Bute where i found the definition of the keyword:"hp_elite_shield_special_6"or "hp_gun_special_5" and so on. ??????

This keywords, i think are verry importend to know.Can you help again ?

in which file is the keyword (nickname) hp_gun_special_xx defined ?In the [GUN] section of the "weapon_equip.ini" we map this nickname to the "hp_gun_type"

(hp_gun_type = hp_gun_special_xx)

Where i found the declaration of this nick ?

Background for this:I want to make a new nickname "hp_missile_special_xx".in the real live it is impossible, to mount a missile launcher on a chain gun port. I wan't to do this in FL too. The first two slots are to be exclusive for missile launcher.But i don't found this nickname.

does anybody know a way to implement more then one own DLLin the Freelancer.INI ?

If you have a own DLL for textinformations, you has to implement this under the TOPIC: [Resources]But i can implement only one own DLL.Problem is: i have the Discovery mod active.Now i have two possibilitys to use booth.1th my own DLL (named: FreeSpace.DLL) stands bevore the Discovery DLL.Now i can see my own Equipmentnames but not longer the Discovery names.

Or, 2thMy own is the las implementet DLL (after Discovery)No i can see the Discovery Textinformations, but not longer my own.

This is like a choice between the devil and the deep blue sea(Ger: Die Wahl zwischen Pest und Kolera)