Description

The UIImage displays a Sprite for the UI System just like the Image component, but it has a few extra settings like corner radius (rounded corners), feather (soft edges) and border width (display as a border).

Raycast Target – Enable Raycast Target if you want Unity to consider the image a target for raycasting

Color – The color to apply to the image

Image Type – Determines how the Image should be displayed (Simple – Displays the full Image / Sliced – Displays the Image as a 9-sliced graphic / Tiled – Displays a sliced Sprite with its resizable sections tiled instead of stretched / Filled – Displays only a portion of the Image)

Preserve Aspect – Ensure the image retains its existing dimension

Fill Method – Fill method to be used by the UI.Image when Image Type is set to Filled (Horizontal – The Image will be filled Horizontally / Vertical – The Image will be filled Vertically / Radial90 – The Image will be filled Radially with the radial center in one of the corners / Radial180 – The Image will be filled Radially with the radial center in one of the edges / Radial360 – The Image will be filled Radially with the radial center at the center)

Fill Amount – Determines how much of the Image will be filled (visible) when the Image Type is set to Filled. It respects the Fill Method. Value from 0 to 1.

Clockwise – Determines if the fill will happen clockwise or counter-clockwise