Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

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Buy Gunpoint Special Edition

Buy Gunpoint Exclusive Edition

Includes the game, the soundtrack, in-game developer commentary, Making Of Gunpoint video feature, exclusive tracks by Gunpoint's composers, and the Prototype Pack (Windows only): 9 playable versions of the game from each stage of its development

"An outstanding puzzle game with sharp writing, beautiful music and clever mechanics."
Joystiq

"Gunpoint is smart, creative, responsive, surprising, and possessed of an uncommon respect for the player."
Kotaku

Steam Exclusive Offer

Purchase Gunpoint from Steam and receive an exclusive Team Fortress 2 item:
The Crosslinker's CoilDid you know: before the mercenary fashion world discovered the obvious style and mental health benefits of wearing 22 feet of powered electrical cable around your head, people once wore hatbands made from 'silk' or other barely-lethal textiles! Strange but true.

Special Edition

The Special Edition of Gunpoint includes:

The Soundtrack: Includes all of the game's noir-inspired spy music in high quality MP3 format.

Developer Commentary: When enabled, you'll find little sprites of Gunpoint's developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan).

Caution: shooting a developer while he's talking ends his current commentary track. This kills the developer.

Exclusive Edition

The Exclusive Edition includes all of the items in the Special Edition plus:

The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint's designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.

The Prototype Pack (Windows only): Play snapshots of Gunpoint's development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can't give technical support for these.

Exclusive Tracks: Bonus pieces produced specially by Gunpoint's composers for this edition, mixing the game's noir style with electronic influences. Since they're not used as background music in the game, our composers took the chance to be more adventurous with these tracks.

The Secret Beta Access List (betas may be Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we'll sometimes give secret beta versions only to the members of this list.

About This Game

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

Key Features

Rewire levels to work however you want

Trick guards into trapping themselves or shooting each other

Throw yourself - and others - through plate glass windows

Investigate a noir-inspired story of murder and espionage over 20 missions

Choose what to tell your clients, including lying to trick them

Choose your own playstyle: quick, quiet, non-violent, no living witnesses, or any combination

If you like platform, you'll love Gunpoint.If you like humor, you'll love Gunpoint.If you like puzzles, you'll love Gunpoint.If you like Noir movies and atmospheres, you'll love Gunpoint.If you like pixelated vintage games, you'll love Gunpoint.If you like Jazz, you'll love Gunpoint and its wonderful soundtrack (do spend a little more and get the edition with the soundtrack included, it's definitely worth it).

Very different game but really fun. It took me a while to buy this game. It had been on sale before, but I looked at it and thought 'Nope, won't like it... probably waste of money'. Damn, I was so wrong. I wish I had bought it sooner. Gunpoint really surprised me. Never played a game like this one before. Very simple and easy to play but very difficult sometimes. You really have to think and pay attention in order to solve each stage. Really entertaining. You just can't stop playing it until the end. Found the game a little bit short. Finished it twice and got all achievements in about 10 hours. Wanted more. Hope they do Gunpoint 2. Bought it on sale but I believe it's worth the full price. I recommend! And I still want more...

Clever game that combines a cheesy detective story (think D!ck Tracy), with puzzles. The game isn’t difficult at face value, but each building gives you choices on how to complete your mission that can include violence, stealth, and “hacks”. I found myself making up my own challenges to make it through each building. In the end a very satisfying experience.

I’ve owned this game for ages. I’d heard such great things about it, but due to an increasingly-large backlog of games that I haven’t touched, this one got shelved and I honestly forgot about it for a long time.Big mistake. Gunpoint is one of the most unique and enjoyable indie games I’ve played this year. The innovative gameplay style, the storyline, the dialogue, music and aesthetic all came together to create a very nifty little package.

Setting

You play as Richard Conway, a trenchcoat-wearing freelance spy. Immediately after donning your newly-received Bullfrog Hypertrousers (high-tech pants that allows you to make massive leaps), you’ll be summoned by Selena Delgado, an employee for gun manufacturer Rooke. Unfortunately, by the time you ascend the elevators to see her, you find that Selena has been shot. Even worse is the fact that security cameras in the building indicate that you were in the building at the time of the murder, thereby making you the prime suspect. You're then tasked with clearing your name and finding the true murderer. Throughout the game, you quickly discover that there’s a huge rivalry in the city between two weapons manufacturers, Rooke and Intex, and the murder of Selena Delgado fits somewhere in between this. There are several twists and turns in the story as the mystery surrounding the murder is slowly brought to light.

It’s not the most original or innovative story ever told, but the game breathes extra life into the story to life by giving the main character so much personality. Much of the narrative is told in the form of text messages between you and the people giving you missions to fulfil. During these text-based conversations, you’ll often be given a conversation tree, allowing you to pick your response. Whilst the majority of choices don’t affect the direction of the storyline, many of the lines are incredibly humorous and witty. If you want your version of Richard Conway to be a complete smartass, you’re in luck. It’s been a while since a game has made me laugh out loud like this one.

Gameplay

Despite looking somewhat like a 2D-platformer, Gunpoint is a puzzle game at heart. It plays like a 2D version of Portal in many ways. Rather than using the portal gun, you're instead given two other major abilities that you'll use to complete objectives.

The first of these is your epic super jump, which allows you to jump massive distances and with force great enough to break glass windows. You aim your jump with your left mouse button (which will draw an arc) and release it to make the jump. For whatever reason, you’re also able to climb walls like Spiderman, but we’ll leave that alone for now. The other major ability comes from your "Crosslink", a device that allows you to rewire circuits. It sounds complicated, so perhaps it’s best illustrated with examples. Whilst anyone can flick a light switch, only the roaming security guards have the ability to activate the switch to open the security doors. To work around this, you can use your crosslink to hack the light switch so that the switch that usually turns on the light instead activates the door-switch, which opens the security door for you. A more complicated scenario would involve you hacking a motion detector, which upon activation will cause an elevator to move down to a certain level, which subsequently activates the sound detector (which hears the “ding” of the elevator), which then opens the vault door containing the computer that you have to hack to complete the objective.

The game becomes far more complicated in later levels due to the addition of extra circuits, represented by a separate colours. Only objects of the same colour can be connected, and activating these additional circuits in the first place requires you to access a point to “wirejack”. It adds an extra layer of challenge and forces you to be more creative in your approach.

Aside from the main objective, each level also includes several optional objectives, which usually boils down to either minimising violence, ensuring no witnesses are alive, or hacking a laptop that’s placed in the level. Performing these optional objectives rewards you with a higher grade that’s given to you at the end of the level, although getting higher grades doesn’t appear to reward you in any way (other than, well, bragging rights I guess).

Upon completing each level, you’re rewarded with a certain amount of cash, which can be used in between levels to purchase several tools that’ll make your life a bit easier. The Hushcracker, for example, allows you to go flying through windows without making a sound. Whilst I would question the realism of such a device in the real world, the point is that it works, and it helps you navigate around the security guards like a ninja.

Whilst there’s probably an ideal way to complete each level, the game gives you a butt-tonne of freedom in order to find your own way through. The game encourages trial-and-error, and is very forgiving when you make a mistake due to the fact that it kindly autosaves every few seconds. Upon dying, the game gives you a choice as to where you’d like to restart. Since there’s nothing in the world that frustrates me more than re-doing simple segments of a game over and over again, this is stupendously appreciated. Tom Francis, you’re doing God’s work here.

If there’s any gripe with the game that I have, it would have to be the short length. Sadly, you’ll reach the end of Gunpoint before the 3-hour mark. Clever and humorous achievements (probably the best I've seen in a long time) might extend the time a little, but overall you’ll likely be so enamoured with the game that you can’t help but wish there was just a little more of it to go around. Luckily, the game features a level editor and Steam Workshop integration, which allows you to both create, share and download levels from other people.

Presentation

The game takes place in a very simple pixelated 2-D art style found so commonly in the indie industry. It looks absolutely fine in its own right, but playing at the higher resolutions make certain objects or switches just a tad too small to see. Furthermore, the game looks a bit dark, which can make certain security personnel (notably the all-in-black Professionals) a bit difficult to discern at first. Other than that, you’ll hear no more complaints from me about the aesthetics.

Also included is a very jazzy soundtrack that appropriately accompanies and builds on the dark, crime-filled motif that makes up the games setting.

Overall impression

Despite all the hype surrounding the game on release and all the wonderful reviews that the game had, I really wasn’t expecting much from it. Needless to say, this short journey that ended way too soon completely blew my expectations and more. The beauty of the game is embedded in the simplicity and addictiveness of the game mechanics and the humorous, tongue-in-cheek writing that complements the dark tale.

It took me a while to get around to this game, and by the time I did I'd heard many good things but not a lot of specifics. I wasn't disappointed.

Brief but often dense building-infiltration missions are punctuated by well-written and often funny dialogue sequences, and upgrades increase the number of ways you can approach situations. It feels like a more stealth-based, zoomed-out, 2D version of infiltrating an open-ended area in the original Deus Ex, in that the level has a goal, but it's set up as a playground to allow you to explore your abilities and exploit opportunistic, er, opportunities.

It doesn't take long to get through this, but I enjoyed every moment of it, and some significant branching decision points in the game and in the dialogue make me wonder how things would change around in a second play.

I got this game as part of a humble bundle a while ago and I had no idea what it was so naturally I went in fairly opinionless. As soon as I started the game there is a small cutscene that welcomes you to the game and I loved it imediatley from then. This game is one of the few games i can say that is nearly totally original being a weird platformer hack-them-up stealth game.

Gunpoint is a game about breaking into buildings with the aim of stealing data from computers, simple enough. But the way you must make your way through these levels is by rewireing circuits to activate doors, alarms and even enemy guns. The whole game can be made slghtly easier and arguably more fun by buying addons like the ability to use your own pistol or smash glass silently. Also... its 2D so like, platformerstalgia.

As you can probably tell I don't have many hours on gunpoint and thats probably because it isnt a very big game. The actual game took me about 2 hours to complete and I just needed to play more, thank god there is the workshop. I appologise that i can't comment on the storyline as I gave up following it after about mission 2, however from what I did read, the game gives you a lot of opportunities to choose your own path and it has a great sense of humour.

All in all the only downside I have about this game is the length of it, I do feel however that this can be overlooked with the addition of the workshop. The gameplay is original, the graphics are awesome, the soundtrack is seriously amazing and it has one of the best checkpoint systems in a game ever. Is it worth the £6 ($9.60ish)? Totally, I couldn't recommend this game more to any kind of gamer... seriously, get it now!

I honestly did not pay attention to the story because I was having too much fun playing it. I did eventually read some of the dialogue that takes place before each mission and it put a smile on my face as it is humorously written and its nice to see that even in game. Smashing guards through windows, remodeling their faces through means of punching and causing general prankster shenanigans feels rewarding in a strange way.

Most missions will task you with stealing some data from a computer in a secure (or so they thought) building with guards, locked doors, security cameras and such devices. But once you've reached specific points in the building, you can hack it all. Hack the guards gun to fire when you flick a light switch, make a wall socket buzz out electricity killing a guard when another guard walks through a motion sensor one floor above... its all possible.

The fun part is, you can ignore it all and do it your way. All levels can be beat without any guards noticing you were even there - the true spy way. You can go in, kill everyone and make Rambo proud or just have fun hacking everything you can. It is a puzzle game as its core, it can be as tough is you want it to be - killing everyone will generally be easier than going in sneaky peaky like.

Its worthy to mention the soundtrack is fantastic and blends with the game nicely. I wouldn't penny pinch if I was on the fence about getting the special edition. The main story will take about 1-4 hours to complete, depending on how you play and how bad you are at puzzle games. It does come with an easy to use level editor and steam workshop support where other people's levels are shared. This potentially gives countless hours of replay-ability.

look beyond the pixellated graphics to see a gem in this one.story is actually there if you are ok with reading.gameplay on control works very well, puzzles are on a fairly easy side which fits well in an puzzle-action hybrid sneaking game.it takes 3 hours to play through (and another playthrough is needed for one last remaining achievement).

One of the most creative concepts for a game that I have ever seen, and it was very fun. The sound is great, the graphics are cool retro but not too retro, and the gameplay is fun and very creative. Whoever created this is quite smart to come up with such a cool unique idea. I really had a great time playing through this. The only issue is that it is short: I beat it in a little more than four hours. And it is like Portal 2 in that once you beat it, you really can't replay it because you already know how to solve each level. I would say because of its short four to five hour length, don't pay ten bucks for it. Unless you are jumping out of your skin to play it, catch it on sale for $5 or less if you can which is what I did.