src/OpenGL.mdwn | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
New commits:
commit 13c78624558880bc8b2a2d986575ed34122ae38e
Author: macslow <macslow at web>
Date: Sun Feb 14 14:45:23 2010 -0800
typo fixes
diff --git a/src/OpenGL.mdwn b/src/OpenGL.mdwn
index 3bb2bdb..5d95f8c 100644
--- a/src/OpenGL.mdwn
+++ b/src/OpenGL.mdwn
@@ -144,12 +144,12 @@ Right now only the image-backend is used and should therefore run
nearly on every system. To throttle the framerate you
can pass -r <desired framerate> and the program will try to match that
frame-rate. The default is to try to render with 30 Hz. Be sure to
-read the supplied README from the git-repository or tarball.
+read the supplied README. You can grab the up-to-date version of this with...
bzr branch lp:cairo-gimmicks
-... or just head over to the project page[here](https://code.edge.launchpad.net/cairo-gimmicks)
+... or just head over to the project page [here](https://code.edge.launchpad.net/cairo-gimmicks)
Once successfully compiled it will look like this (depending wether
you have a composited environment or not)...