ARMR Studios Archive

Crusader Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages, so let’s take a look! The crusader depicted here gets d10 HD, 4 + Int skills per level, good Fort- and Will-save progression, full BAB-progression and proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The crusader begins play with a so-called shade, the remnant of a famous hero that guides the crusader via telepathy and in the dreams of the character. The shade may attempt to communicate with other creatures, but doing so negates all crusader class abilities for 24 […]

Vindicator Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look! The vindicator presented here is a full-BAB-progression class with good Fort-saves that receives 4 + Int skills per level, has d12 HD and proficiency with all armor as well as simple and martial weapons, but not shields. The class receives Diehard at first level. The eponymous vindication ability of the class can be activated 1/level, + an additional time per 3 levels after that and may be maintained up to class level + Constitution-modifier rounds, with activation and ending action […]

Umbra Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look! The umbra class presented herein receives d8 HD, 6 + Int-mod skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple weapons as well as hand crossbow, rapier, sword cane (nice!), shortsword, kukri, starknife and (composite) shortbows as well as light armor and bucklers. The class also nets 30 ft. darkvision and low-light vision at first level, which makes it too dippable from the get-go, even before the other options, but that just as an aside. Darkvision increases […]

The Templar Base Class This base class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages for the templar base class. The templar has d10 HD, 2 + Int-mod (lower cap’d in the pdf) skills per level, full BAB-progression and good Fort- as well as Will-saves. They gain proficiency with all simple and martial weapons as well as all armors and shields, except tower shields. The templar can cast arcane spells gained from the class (and only those) sans arcane spell failure. 4th level nets prepared arcane spellcasting based on Intelligence at -3 levels, with spells drawn from the sorc/wiz-list. As soon as they […]

Chemist Base Class This base-class clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look! The chemist-base class presented here receives d10 HD, 4 + Int skills per level, proficiency with simple and alchemical weapons as well as all armors and shields, excluding tower shields. The class gets full BAB-progression as well as good Fort-saves. Unfortunately, we have a minor hiccup in the first ability of the class alchemical study, namely that they add + level, not class level, to Craft (alchemy)-checks. The class begins play with 1/day alchemical smite: This is activated as a move action […]

The Thingomancer Prestige Class This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look! Thingomancers possess and use many…things. As such, they need to be chaotic, have Craft Wondrous Item and be able to cast 3rd level spells and have at least 5 ranks in Appraise…and Craft (backpack making). The PrC nets d8 HD, 6+Int skills per level, 3/4 BAB-progression, 1/2 Will-save-progression and full spellcasting progression. Thingomancers also gain proficiency with all martial weapons. At first level, they get the Thingamajig-ability, crafting a special backpack that has the characteristics of a bag of holding […]

Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look! Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]