I want to make a new model (a horse) with a skeleton own (I'm using Studio Max 8.0) but I'm doing some tests with simple models/skeleton first. But some problems are occurring:
-> the skeleton is rotated 90.
-> I used as reference (hierarchy, bone names...)the skeleton available in Psyk0 site, but when I view the model (in ModView) where should appear model_root appears 3DMaxscene (or something like that) instead.
-> the Meshes appear in strange places and they are rotated, however, they are connected to bones and animations work normally.
I've read several tutorials and I am using the reset xform before the Weighting, but the Meshes are still showing up in strange places.
I'm using a wrong configuration in the carcass or to export the XSI?

The problem is the XSI exporter is "broken" for 3D max 8, easiest solution is to go back a few versions...i believe it still works with max 7 (using a different plugin of course). So if you can, try with previous versions and see if model_root hasnt been replaced with max scene root.

Psyk0
I think the plugin for 3DS Max 8.0 is not completely broken i checked and found two, but in fact only one works).
as I still have to learn to use the Mod Tool, and I really need to do this model, so I did some tests using the skeleton of the streeds made by Mars Marshall.
It is clear that the skeleton does not fit perfectly, but it worked!
I believe the problem is to export skeletons and animations ....