TR

Tabula Rasa has posted its Final Transmission marking the official sunset of the game. This comes after a few last invasions from the opposing forces of Earth in the game. This game originally had great potential, but they were unable to attract enough fans to justify the expense of keeping it going; you will be missed...you will be missed!

In today's Feedback Friday we get to find out more about Series 2 and Series 3 progressive weapons as the developers of Tabula Rasa share information and insight about this new system.
Progressive Weapons Series 2 and 3
We’ve added several Progressive Weapons into the game, and we thought you might like to have some insight on our overall goal...

In the very latest Feedback Friday from the Tabula Rasa team we get to find out information about what they've been working on and what's in store for the future.
We’ve finished the planning for the Deployment 13 build and while we don’t want to spoil the surprise, we can say that for D13 we would like to finish a new map, complete some new v2...

You’re probably checking the date of this post and wondering why in the hell I’m going to waste your time reviewing Tabula Rasa; a game that came out in November, 2007. Well, to be honest, if someone told me I’d be reviewing it a month ago I’d have said you’re out of your fucking mind but I guess surprises come in the oddest forms...

The Producer of Tabula Rasa, Starr Long at NCsoft North America, talks about the very latest changes to TR that went live with Deployment 11. He also speaks about the impact which Operation Immortality has had.
With all these new players coming into the game, we knew we had to look at our new user experience and make sure it was the best we...

A couple of questions are answered in today's Feedback Friday, also the Adrenaline changes that went into Deployment 11 is being mentioned and you can read the details below by following the link. Finally (but absolutely not least) the development of the Deployment 12 build is going well and it might make it to the PTS next week – likely a bit...

There's been a couple of fairly big news for Tabula Rasa lately. First out is the big news about Operation Immortality, which you most likely already have heard about – if you haven’t, fear not and read all about it below.
Secondly, Deployment 11 is on the Public Test Servers and the main changes are focused on "New User Experience" which in a...

This Feedback Friday of Tabula Rasa contains a lot of different teaser screenshots. You can find the revamped version of the Thrax soldiers which should be populating the Wilderness and different other newbie areas of the game. Furthermore, there are several upcoming special weapons which the Weapons Development is showing off.
There’s certain...

Brian Hudson, a Tabula Rasa developer, goes into details about a new instance which will go live in a couple of weeks. The name of the instance is Velon Hollow and it is on the public test server right now.
Imagine that an evil alien race has developed a serum capable of suppressing your personality and trapping you in your own mind.
The...

Several things happened the last weekend, as everyone knows, Friday was July 4th and in Tabula Rasa they celebrated it with fireworks. On Pegasus Friday Night Fights was happening, the field was slightly smaller than usual due to the holiday, but the competition was quite fierce regardless.
CuppaJo (the previous Associate Producer) got his very...

The new Assistant Producer of Tabula Rasa introduced himself today. His name is Dane Caruthers and he's been working on TR since 2007 as the Quality Assurance Lead.
A bit of background on me – After spending the previous decade in supervisory roles in retail and with the regional MHMR children’s program, I jumped at the chance in 2000 to work...

Jason Ford, Mission Designer of Tabula Rasa have made a developer diary about his views on the changes made to Magma Caverns, mission-wise, that is.
Design Changes to Magma Caverns in Tabula Rasa -- May 2008
We’re working hard to add brand new maps and missions to Tabula Rasa, but we are also taking the time to polish and add exciting new...

Michael Hutchison, Lead World Designer of Tabula Rasa share with us about the changes done to Magma Caverns in their latest update. Michael's perspective is mainly about POI (point of interest) to redesigning the area.
Design Changes to Magma Caverns in Tabula Rasa -- May 2008
The rework of Magma Caverns was undertaken as part of our team’s...

Many concerns have been raised about the Sniper class in Tabula Rasa by players. Ncsoft have replied to said concerns and also published a guide.
I actively read the forums and often find great information there. I have seen the posts over and over about how ineffective Snipers have become… But then I log in to my live Sniper (I play the game...

Tabula Rasa Reactivation Referral Program
What’s it all about?
Here’s another great reason to get your friends back into the game! Invite a friend to come back* to Richard Garriott’s Tabula Rasa and split a FREE 30 days of credit** to your Tabula Rasa accounts! Read on for all of the details.
Step-by-Step Instructions
1. Go to the PlayNC...

Enjoy double exp if you're in squads while playing Tabula Rasa until Monday the 12th May.
To encourage teamwork with fellow AFS soldiers, General British has authorized Double XP to be awarded to those soldiers who play as part of squads between Monday, May 5, 2008 10AM CDT and Monday, May 12, 2008 at 4pm CDT. All soldiers fighting in squads...

Yet another week have passed by and it's Friday and time for Tabula Rasa's Feedback Friday feature.
1.7 – When can we see it?
We’re finishing up some testing with the 1.7 build and fixing a few issues before we make it public. We hope to have a fresh build ready for PTS some time next week. What else can you expect in 1.7? Here’s one more...