Action RPG Warhammer 40,000: Inquisitor – Martyr Gets Big Update

Warhammer 40,000: Inquisitor – Martyr is an open-world action-RPG based in the Games Workshop Warhammer 40K universe. It was originally released as an alpha in early 2017, and now there’s a big update for January 2018, including a new playable character, map, and the first chapter of the single player campaign (which also works as a tutorial for how to play). And a fairly big list of bug fixes and updates.

It’s developed by Neocore Games, who previously created ‘The Incredible Adventures of Van Helsing’ titles. In addition to the new single player campaign content, there is also the addition of the Primaris Psyker Inquisitor class which are a rare elite able to use psychic powers legally. But there are risks with abilities. Beside eternal damnation, they also gain penalties for using psychic powers which may spawn Warp anomalies. And there are three main specialist Inquisitors depending on the wargear they use – Aetherwalkers, Empyreanists and Scryers.

The new update is applied automatically, and due to levelling changes requested by the community, all characters/accounts are being reset.

The full notes for W40K: Inquisitor – Martyr Patch v0.7.0 are:

New Features and Changes

Revamped Leveling

New map setting: Voidship

Implemented the first chapter of the campaign that also serves as the tutorial

New map clutter added: Blood Splatter, Decals, Corpses

Added Chatboxes above NPC heads

Intro video added

Audio

Main menu theme added alongside numerous other soundtracks

Tons of new sound effects added

Misc

Halved vendor buy prices when selling items

Refined AI & Patrol scripts

Mission select screen revamped – This change is temporary though, we will make mission starting faster in the future.

General chat has been regionalized

Cabal missions received a rebalance

Ally Guardsmen received a 100% HP boost and a +45 Defense bonus, while their damage was nerfed by 20%

Bug Fixes (Under Construction)

Fixed numerous issues causing item loss

Fixed an issue where players got thrown back to the bridge after successful missions

Fixed an issue where the spawn cutscene at the beginning of the missions got stuck

Attribute bar now fills up properly

Skill Trees now unlock properly

You can no longer sell items while the shop is reloading its inventory

Fixed a bug with the Hourglass Tarot card

Fixed a Fate exploit involving reselling blueprints

The small windows for missions are now displayed while in the Hub properly