Game Information

Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict.
As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest, fighting their own war within the war.
Featuring a dramatic storyline flavored with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines
on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn't enough.

The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the videogame's legendary
multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative,
adapting to and tackling challenges in unexpected "Battlefield-style" ways. Create sniping positions by blowing out a piece of a wall or drive
your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.

The game also features the all new, objective based multiplayer game mode "Gold Rush", supporting 24 players online. Play as attackers and defenders and
make full use of the tactical destruction as well as the unique vehicle experience of Battlefield: Bad Company.

Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE's bleeding-edge Frostbite™ game engine,
delivering unrivaled graphics, effects and gameplay.
Battlefield: Bad Company Official WebsiteDeveloper:DICEPublisher:EA GamesPlatform: Xbox 360, Playstation 3Game Modes: Single player, multiplayer up to 24 playersRelease Date: USA: June 23, 2008 Europe: June 26, 2008ESRB: TeenPEGI: 16+

Box Art

GameSpy posted their take on the multiplayer aspect of Battlefield: Bad Company.

During the first hour or so of the event, we were relegated to the decidedly developer-free side of the battle, fighting next to other game journalists that had yet to spend much time with Bad Company outside of the single-player campaign. Our collective lack of skill showed, and initial impressions of Bad Company were grim at best... let's face it, when you're constantly fleeing the withering fusillade of serious pros, it can be nearly impossible to figure out how to play the game itself, let alone comprehend the delicate interplay between classes and fire team composition. Top it off with the fact that game journalists are an awfully quiet bunch when under the gun and Bad Company seemed like a daunting and complicated mess of random deaths resulting from a stacked deck. Read the Rest...

Following up on their Battlefield: Bad Company single player preview, Team Xbox released a multiplayer preview yesterday.

The levels in Bad Company are pretty amazing. Since vehicles are so important to the core gameplay established by the franchise so long ago, the maps have to be sufficiently big. But they never quite feel too big. In fact, most of them have a fairly linear layout. This has something to do with the “fall-back” style of game that Bad Company plays out as. The first gold cache the defenders need to defend is just that, the first. If that one falls they have to fall back and defend the next one. This results in maps that have a fairly long and narrow nature if viewed from high above. Which means they’re usually hard to get lost on. Of course, you after you die you can spawn with your squad or on your own back at base, your choice. There might be a helicopter waiting for you there. Read the Rest...

Q: What are your personal expectations for the reception for the game?

A: I’m of course personally very proud of the game and so far we’ve been overwhelmed with the positive response to it. The demo was downloaded over a millions times in just 10 days on Xbox 360 alone, and the servers has at times been overwhelmed by the sheer amount of players who wants to join. We’re working around the clock to solve the last glitches and hope to have it resolved very soon. Other than this the team and I are expectantly awaiting more official reviews of the game to see how the press rates us. After working so hard on a game for so long it’s always a case of show nerves just before release.

Q: Looking back, what has been the most encouraging moments during the development?

A: There’s been so many encouraging moments since we’ve been working on the engine and the game for so long. Personally I remember our first, fully running prototype where we had an AI driven tank parked in an urban area chasing the player, destroying house after house in the process. This was an eye opener to “holy crap, the destruction is really going to change the second to second game play”. It felt very encouraging to us and all the remaining hard work with getting the destruction to work felt a little less heavy to carry. And just today, I got the first real, retail copy of the game in my hands, straight from the presses. This is always very cool, seeing the actual product, packaged and all.

Q: Looking forward, what does the future hold?

A: Well, the team is currently busy with creating the Conquest Pack, polishing the last details and balancing the maps. We’re having daily play tests and even though it feels somewhat strange to once again be playing this classical game mode it’s also feels very familiar. I’m pretty sure that old school fans of Battlefield as well as new arrivals will enjoy this. Conquest will be made available as a free downloadable package a few months after launch.

The oddest quirk in the campaign is how healing is handled. Unlike many other shooters out there, Bad Company doesn't allow your character to automatically regenerate health. But it does have another method that, when used properly, made us virtually invincible: We could jab a long needle into our character's chest whenever he neared death. There is no limit to how often you can use this important device, save for a brief timer between uses. Like the air strike controller, a time bar refilled whenever we healed ourselves. Read the Rest...

UGO

Missions are primarily linear, though the openness of the maps that objectives are laid out on fosters a variety of play styles. If vehicles are your thing, there are generally tanks, humvees, armored personnel carriers and boats to be found. If you prefer instead to slowly work your way along on foot, wiping out enemy resistance with small arms fire and well-placed grenades, that’s an option too. And if strategy is your thing, tools which call in mortar strikes (usually at least one to be found per map) can soften up a tightly held town before you move in to secure it firsthand. That’s not even mentioning the abundance of fixed weapons emplacements and varied weapons which further enhance the fighting. Read the Rest...

Up until now we haven't heard anything about purchasing the Battlefield: Bad Company soundtrack, but a site called 7Digital is now selling it. Amazon seems to have it up as well, but not available for purchase yet. Thanks to BF-News.de for the tip.

The Battlefield: Bad Company news just doesn't stop coming today, and I am sure this is just the beginning with only a week to go till release. Team Xbox posted up a single player hands-on write up with the final build of the game.

If you spot any other BFBC articles / media around the web don't be afraid to send it in.

Anyone who’s familiar with any Battlefield game knows how important vehicular combat is to the core gameplay. So driving is important, but it’s a little different than you’re used to in other games. On basic four-wheel type rides, the gas is actually on the left trigger, brake on the left bumper. I kept wondering if the right trigger being unused in its natural accelerator slot meant I was going to be able to shoot guns out the window. Which would have been nice. But no, it’s because jeeps and trucks control essentially the same as tanks and other turreted vehicles. Right trigger makes it go boom. The nice thing about single player too is that every time you hop in and drive a vehicle, the whole posse will jump in with you and man the extra weapons. Read the Rest...

Although a little bit late, we finally got a hold of a HD copy of the Battlefield: Bad Company TV ad called Run Wild. It already seems to be airing on TV since I caught it being shown on Spike TV. I have to say they really did a great job on this.

Today GameTrailers launched the Battlefield: Bad Company Sweepstakes that is giving you the chance to win an 80 GB Playstation 3 and also the chance of getting 2500 BFBC USB sticks loaded with media. According to the rules this is United States residents only. Besides the contest a bunch of brand new media has been posted so head over and check out all the new videos.

Listen up soldier, GameTrailers.com is dropping some serious Intel here on the premier source for all things Battlefield: Bad Company. Find the latest trailers, in-game footage, developer interviews and more as you prepare to hit the Battlefield like never before with Digital Illusion’s break-through next-gen FPS developed on the revolutionary Frostbite engine.

Incase you’ve been MIA, Battlefield: Bad Company invites players to engage in fully destructible environments as they experience a deep campaign following a wayward band of soldiers who risk it all on a quest for personal gain. New weapons, vehicles and gadgets that go BOOM await as you go in solo or take the battle online with up to 24 players for a truly revolutionary FPS experience filled with classic “Battlefield Moments”.

The game releases on June 25, 2008, but you can jump into the action right now with tons of amazing media, updated regularly, to tide you over until the battle officially begins.