Restoration Shaman Healing Statistics Priority (WoD 6.1)

On this page, we explain what the best statistics are for Restoration
Shamans in World of Warcraft WoD 6.1, how the class benefits from
each of them.

The statistics priority is important as it influences itemisation choices
(gear, enchants, and gems).

The other pages of our Restoration Shaman guide can be accessed
from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by
Babàyo,
one of the best Restoration Shamans in the world, who raids in
From Scratch,
and by Stoove,
our in-house Restoration Shaman theorycrafter and
occasional blogger.

When gearing, simply prioritise items according to how much Intellect they have on them.
However, if you are comparing two items and one of them has Spirit on it, you would normally
take the Spirit one, unless the other item is a huge upgrade for you (for example from Normal to Mythic).

These statistics have been obtained by combining common sense, in-game testing,
and simulations using Simulation Craft.

If you are unsure how to conform your gear to the above priority,
you can Ask Mr. Robot for a
personalised optimisation of your character's gear, by filling the form below.

2.1. Statistics Explanations

Intellect is your primary stat. You should look for this stat in all
of your upgrades. It provides you with Spell Power, which increases the power
of your heals.

Spirit increases your Mana regeneration. You should always aim
to have items with Spirit. Once you are comfortable with your Mana
regeneration, you can start prioritising other statistics.
Spirit is only available for healers on Amulets, Cloaks, Rings,
and Trinkets.

Mastery increases your healing on targets with low health
(through Mastery: Deep Healing). Thanks to Purification,
a passive ability, you get +5% Mastery from all sources.

Haste is important as well because it lowers the cast time
of your heals, which is of particular value for Healing Wave.
It also lowers your global cooldown, bringing it closer to the
desired 1 second global cooldown, which benefits all of your instant cast
spells. Note that Haste no longer causes you to suddenly gain a tick one your
HoTs, once you pass a certain threshold. Now, your HoTs, gain a partial tick
at the end to ensure that they scale linearly with Haste, so Haste caps
are gone from the game.

Multistrike causes abilities to have an increased chance to hit/heal a second
and a third time, each time dealing 30% of the initial damage/heal.

24 Feb. 2015: Haste has gotten slightly better, but is still below Mastery. One consequence
of that is that it changes the way you look for upgrades and we added a note to that effect below the
stat priority.