I had to adjust BL's sim sliders by reducing user offense sliders for effective "all-star" difficulty playing. I'm currently trying to get the rivalry achievements...and I found that I scored way too easily with his sliders. I ended up scoring 130 ppg ..more or less in 12 minute quarters...not acceptable.

A big fan of the emerald hue and much higher state of being/Yohance "thug" Bailey on the scene...now known as Big Green/

I liked them as far as cpu shot selection and overall difficulty. I will definitely be adjusting the user shooting sliders based on my abilities. I couldn't hit many jumpers or 3's and layups were missed more then I would like them to be, and it was a bit easy to score from the post. I think I ended up getting the inside scoring achievement.

I really liked the sliders as well. Playing as the Bulls, i lost 105-97 to the Magic in 11 minute quarters. There were will still slightly too many steals, and it was a bit too easy to drive to the bucket. But i was able to get Ben Gordon to successfully play like he does in real life for the first time ever in an NBA video game.

One thing that is annoying is that the CPU very rarely uses their bench. Fatigue is on, and the substitution method is rotation, but most of the starters still play the full game. Anyone have any ideas?

Yes, CPU substitution defaults to "fatigue" so you can use another controller and change the setting for the cpu to rotation or you can just lower the cpu stamina in the sliders and they will sub more.

Qballer wrote:how far down do you think the cpu's 3pt shooting should be turned down?

I think it depends on alot of other factors. I first had it at 45, but haven't really seen any definitive outcome to keep it there. It is set to 40 in BL's sliders which is what I am using. I played against GSW and they went 4-9. I am playing on All Star difficulty.

Used that guy BL's sliders or something, modified and decreased the percentages for both CPU and mine, still ended up with scores near the mid-120's on 12 minute quarters.. still a lot of tweaking around needed.

To get the cpu to use more of the shotclock, you can lower the game speed and player speed by pressing the hop step button at the controller select screen, or you can lower the offensive tempo and/or increase the 'runs plays' slider in the coach profiles for the cpu team, and/or lower the shooting tendencies at either of the coach profiles or cpu tendency sliders.

Try to keep game speed and player speed close. game speed speeds or slows down the gameplay, and I am talking like a slow motion video. Set it to 0 and you can see what I am talking about. Player speed is basically how fast the players move on the court, I don't think it speeds up any animations besides walking, jogging and running, but I haven't tested this since I keep them pretty close.

I turned dunks in traffic even to 35 since I hate those big finishes in the lane all the time. Makes the game more realistic, in my Twolves dynasty I had no one making impressive dunks except Rodney Carney who throw down some breakaway jams and alley oops. Thus when I managed to half spin by Yao with Al and then slammed it in Scolas face I was definitely going nuts. ("OOOOWEEEEE")

Those look like BL sim sliders 2, and they are good, but I had a few instances where big players who shouldn't be putting up 3's would jack them up if they were open.

For anyone who doesn't understand which part is for which, the numbers on the left are for USER, on the right is for CPU. The first set are scoring sliders. The second are the defensive sliders. The third are the attributes sliders. The fourth are the tendency sliders.

Pdub wrote:Those look like BL sim sliders 2, and they are good, but I had a few instances where big players who shouldn't be putting up 3's would jack them up if they were open.

yeah i got this problem to sometimes but last night D.Fisher was open 3times with no players on him and missed from the 3point line.I'm working now to make new sliders because with this superstars dominate very often.

Hey guys, Is there any sliders for the PC? since we cannot download the slider settings like you can since you have the xbox360 version or ps3 could you post up pics of the sliders so we, PC users can adjust accordingly? Thanks

jd's sliders's "found out somethings" defense finally!!!
started not to post , but felt i had to. i have done slider's for 2k8 pre-patch that really went over good,and most recent to madden 09 .

quick notes before i post my slider set. these are for advanced players that want sim basketball,no cheese from human or computer side. i have been searching for the players to start playing defense because i think this game makes it so easy for the superstar's to dominate!!!! finally i am seeing team defense from everyone. hard to explain but try it and you will see a instant differrence!!!! again i suggest you make sure your comfortable with all the post moves,dribble moves, off the ball etc...

if you want a game where superstar's really have to earn it everytime!!1 and role players have to hope the superstar's set them up otherwise there game's will be exposed!!!

mix things up use plays, off the ball, run when you can and play hard like every possesion is your last.

don't worry stats are there,realistic as hell!!! coaching comes into play use your timeout's wisely!!!! also fouls come into play you'll see

allstar 9 or 10 min's (razr's roster's) ps 3 nogster stuff,portland stuff etc...)
my thought's on nba 2k9 are probally the best sports game ever. excited to see what 2k patches. collision detection needs work guy's morphing through jumping defender's ,fast break slow down etc... to easy to score down low with pretty much anybody, team defense and rotation was non existent .. until i tried on ball defense 100 both sides. just felt easy after i got the hang of the new controls espically with the super star's, but i think i have cleaned up a lot of the problem's.

try them out and post your thought's thanks!!!

thing's you will see right away guys taking charges when they come to help, sometimes they will try to steal the ball as some example's. just new animations when guy's go to the hole.defense seems more fluid. my computer defender actually blocked the back door cut on his own,rather then just letting it happen. it feels like now you don't have to switch to cover everything on defense. finally defensive stops!!! lol!!!!!

let me stress i am still tweaking these because the game is playing so different now. which is a good thing. wanted to get them up so that everyone could give input.don't get frustrated because now a lot of the time you have to work to score and get a good shot. feels like your playing against a human player.
USER / CPU
OFFENSE
Close Shot Success – 10 / 10
Mid Range Success – 47 / 47
3pt Success – 48 / 48
Layup Success – 45 / 45
Dunk Success – 47 / 47
Dunks in Traffic – 5 / 5
Screen Success – 61 / 63

I posted these on another site, but might as well go ahead and put it here too.

Well folks, been working on sliders for use with the default PC rosters, which originally made for very quick paced action with too many shots and a whole host of other issues.

I recognize that the best way to fix these issues is by actually setting individual player and coach tendencies, along with overall gameplay sliders, but since there aren't many PC rosters out yet, I figured I'd get these out for anyone wanting a better experience with what we have so far.

Basically my philosophy has been to achieve the most realistic end-results as possible with regards to post game statistics. That being said, I've included a settings file as well which works in conjunction with the sliders for fouls and other things.

It's at Pro level with 6 minute quarters, so everything can easily be multiplied by 2 for full-time stats at the end of a game. It goes without saying that everything I've set up is according to my own skill level and expectations/desires of the game. I tend to play realistically on my part, not cheesing and doing what would likely be done in real games, so if you use these sliders but constantly do nothing but drive to the hoop or some other exploits, well that's not what these are designed for.

This isn't necessarily the final version of anything so if there is any feedback and further tweaking of my own, I'll go ahead and update as necessary. One of the things I was debating doing was lowering the foul out limit to 3, considering everything is halved. However, I found that it was too easy for people to get one quick foul early on and get sent to the bench for extended periods of time. I'd have significantly lower fouling tendencies and calls for something like this to work, but I have them sort of high for a more realistic experience. So I decided to leave it at 6 for now, but we'll see. I might go with something like 4 in the future...

All this being said however, there is at least one roster for the PC that has been released. I think it has, among other things, slight individual tendency tweaking, but not enough in my opinion. Also the coaching tendencies aren't changed at all which are a major factor.

I've worked with this roster myself and set the coaching sliders for better gameplay and am thinking about releasing that as well, but first I'd probably need to get in contact with the roster creator to see if that's all right with him.

So until then, hopefully you'll enjoy these sliders with either the default rosters, or with the one I posted which it's also compatible with.

It won't overwrite any of your existing files and you can load them separately in the game. Oh and you'll need to be able to view hidden folders as the Application Data folder won't show up otherwise. To do so, open any folder and click Tools->Folder Options->View->check Show hidden files and folders.

Last edited by Wonderland on Sat Oct 25, 2008 1:13 am, edited 1 time in total.

Wonderland wrote:Ok there's been an update to this. I think the file I initially posted may not have worked, so these should. Also, I made a few more tweaks to have some more fouls and tighter defense.

Yeah, sliders and settings. I tweaked the settings to work along with the sliders, as far as fouling, game time, etc. so you might want to load them up and give it a try.

Hmmm.... you're right about rebounds eisfeld, at least in these three examples. I do remember having game where I dominated though. I'll have this in mind for further testing for a possible boost in User rebounding.

When i played against the Houston Rockets, I noticed that T-Mac played the whole game without getting any rest. I play 8min quarters and he played for the whole 32mins. I've put Fatigue on, and Stamina to 35... but still T-Mac played the whole game. Any idea on how to make the cpu sub more often without having to manually do it for the cpu?

Pdub wrote:Use a second controller or keyboard and select the cpu team and change their substitution method to rotation.

I am having no problems with the cpu making subs with their stamina set to 45 in the attributes sliders. I play on 9 minute quarters.

Cool man thanks, what's your game speed btw? and any suggestions on increasing the number of touches the star player of the CPU team gets? and also any suggestions to get the cpu to pass around more before shooting?

I don't know how to get the star player more touches, but I read several posts that the game plays better on Pro with a good ratio of shots between star players and role players and that the backdoor passes/points in the paint issue does not happen. I haven't tried it yet. Maybe changing the coach profiles and increasing the runs plays slider will help get stars more touches and shot opportunities. I play currently at gamespeed of 70 and player speed of 75, but I haven't broken 100 yet with either team, although I am getting 70-80 shot attempts per game. Maybe I'll increase the foul sliders. If you want the cpu to pass the ball more you are going to have to play some tough defense. Bring help defenders to double team and then switch to an off ball defender to rotate and play the passing lane.

If/when I get around to doing that I'll post it at the link above. But until then, you can easily just load them up in your game without overwriting any of your own settings. That'd be much easier to see exactly what's changed. If you don't like it, just load your own back up.

I was using BL sim sliders version 2 on AllStar difficulty that are posted above, but I tweaked them a bit. Then I read about playing on Pro with default sliders, tried it an I am enjoying it. I'm pretty much in a test association right now, tweaking sliders as I go along. I suggest doing that. Try BL sim sliders, then tweak them to fit your playing style.

These are the things that slow the game down and take time off the clock. Sometimes a team will have 5-6 possesions in an NBA game where they come down court, use 15-20 seconds of the shot clock and then commit a turnover before ever getting a shot up.

In NBA 2k9, we are lucky to get one of these possesions. As a result, almost every trip down court results in a shot attempt or trip to the line. So in a 12 min qtr game of 2k, we are going to have way more shot attempts on average in comparison to a real NBA game. Because of this, if we're looking for realistic FGA, FTA, and scores, going down to 11 minute quarters may be the best way to go about it.

even nogster a popular roster editor plays at 11 min. if u want to have realistic stats playin 12 min, u gotta play good defense right?

Pdub wrote:I don't know how to get the star player more touches, but I read several posts that the game plays better on Pro with a good ratio of shots between star players and role players and that the backdoor passes/points in the paint issue does not happen. I haven't tried it yet. Maybe changing the coach profiles and increasing the runs plays slider will help get stars more touches and shot opportunities. I play currently at gamespeed of 70 and player speed of 75, but I haven't broken 100 yet with either team, although I am getting 70-80 shot attempts per game. Maybe I'll increase the foul sliders. If you want the cpu to pass the ball more you are going to have to play some tough defense. Bring help defenders to double team and then switch to an off ball defender to rotate and play the passing lane.

this is absolutely true. everyone who is not playin on pro should switch to it

Guys in my game, the CPU seem to wait till the end of the shot clock to shoot most of the time (5secs left then shoot), is there a way to make the cpu shoot earlier in the shot clock instead always shooting late?

TC#10 wrote:Guys in my game, the CPU seem to wait till the end of the shot clock to shoot most of the time (5secs left then shoot), is there a way to make the cpu shoot earlier in the shot clock instead always shooting late?

Have you played vs teams like Phoenix Suns?? Cause they shouldn't.

Each team has its own tempo, maybe you've been facing downtempo teams. Each team has its own sliders by the way and you can edit the offensive tempo, rebound charging tendency, etc...

TC#10 wrote:Guys in my game, the CPU seem to wait till the end of the shot clock to shoot most of the time (5secs left then shoot), is there a way to make the cpu shoot earlier in the shot clock instead always shooting late?

Have you played vs teams like Phoenix Suns?? Cause they shouldn't.

Each team has its own tempo, maybe you've been facing downtempo teams. Each team has its own sliders by the way and you can edit the offensive tempo, rebound charging tendency, etc...

I played against the Detroit Pistons, 3 out of 4 processions they have shot the ball at the end of the shot clock. I don't want to go thru each team's playbook and alter their tempo, is there anywhere in the sliders under gameplay i can alter to make each team run their offense a lil faster instead of them waiting till the end of the shot clock to shoot?

TC#10 wrote:Guys in my game, the CPU seem to wait till the end of the shot clock to shoot most of the time (5secs left then shoot), is there a way to make the cpu shoot earlier in the shot clock instead always shooting late?

Have you played vs teams like Phoenix Suns?? Cause they shouldn't.

Each team has its own tempo, maybe you've been facing downtempo teams. Each team has its own sliders by the way and you can edit the offensive tempo, rebound charging tendency, etc...

I played against the Detroit Pistons, 3 out of 4 processions they have shot the ball at the end of the shot clock. I don't want to go thru each team's playbook and alter their tempo, is there anywhere in the sliders under gameplay i can alter to make each team run their offense a lil faster instead of them waiting till the end of the shot clock to shoot?

The Pistons are a team that always run plays in real life. They're a slow tempo team.

Before modifying anything try the Suns, for example, because there's a huge difference on how different teams play.

Pistons and Spurs, for example, are clearly two slow tempo teams while Suns are just the opposite. Maybe you'll just have to increase the tempo a bit in the slow tempo teams and not in every team.

BTW, you can increase the game speed and reduce player's speed in the same proportion, I think that could work as I have them set that way and I don't feel the teams are running a slow offense at all.

Another thing you can do is to increase the ballhandling ability in CPU team. That will make it harder for you to stay in front of the PG or star player of the team you're facing. However, if you do this, you should increase the contest shot slider a lot to prevent superstars being unstoppable. If you increase ballhandling and keep Offensive Awareness at 60 as you have right now and Contested SHots at 20 as you have right now believe me Lebron will score 200 pts on you on a single quarter even double teamed.