Current focus

Balancing and testing enemies and enemy groups.

Weekly goals

* Send in art feedback for everything that comes in
* Finish creating moves used by overworld enemies of Miharu (the first continent) and assign all the enemies to learn their appropriate moves
* Assign battle AI to at least 25% of all Miharu overworld enemies
* Put together enemy groups for the Miharu overworld
* Test a range of player party attacks against various early-game enemy groups and vice versa

Comments

It’s amazing how much more productive I get when I’m doing what I really care about: putting down all the groundwork to start watching numbers fly around in battles.

…or so I say, but honestly, the impressiveness of the above list compared to some of my previous weeks is mostly an illusion. It took ages to get my basic menu layout right too, but “made a menu layout” will never sound as cool as “made 35 attacks and 20 enemies” even if it took longer. Still, illusion or not, it feels so much better making gameplay than UI layouts. =)

More of the Miharu enemies’ moves are in place now than not. Once they’re all set up, the enemies just have to learn their moves, use them in balanced and appropriate patterns, and join forces to start battling my test party. Excitement ahead!