360 gets implementation of MLAA

Thanks to the work of two hardcore developers, the PlayStation 3 will not be the only platform with MLAA anti-aliasing support. MSAA, or multi-sample anti-aliasing, has been around for both platforms to eliminate jaggies and to create a smoother image.

The PlayStation 3 was the first console to have the MLAA anti-aliasing technique, which created an overall smoother and better looking image by getting rid of even more jaggies. The new MLAA anti-aliasing that is now available for the 360 pushes the image quality even higher.

Developers Jorge Jimenez and Jose Echevarria claim that the performance of their 360 implementation of MLAA is faster than the PlayStation 3 version. Using MLAA it is possible to push out higher levels of image performance than thought possible on the Xbox 360 console.

The two developers claim that the potential exists for additional optimizations to improve performance, which could yield even better performance. The pair has also brought MLAA to the PC by using modern GPUs to implement MLAA.

It will be interesting to see if Xbox 360 developers embrace the MLAA support on the Xbox 360.