Somehow the bag respawns got messed up from b2 to b3. I've fixed that in this version, and I put a secondary nade in the button and main bags. I also T'd off main entrance, and opened up bats. I tidied up spawn for the demo and engi, so you don't accidentally run into the portal the second you spawn.

2do list:
Work on yard.
Make less ugly.
That's probly it, I don't think I'll change the geometry much. Unless I can come up with some way to make D easier/more viable without ruining the fluidness of O.

I've been working on some random other stuff. But I have made a good deal of progress on tidal. Mostly cosmetic, made everything brigther, more detail. I have a bit to do in yard, and FD. But I don't plan on changing much geometry. The map plays kinda goofy I suppose. But it's fun to play imo.

I'll reupload it again but are you guys actually going to play tidal on snatches server? It's ugly, plays like shit, and is not pub friendly.

Yes. If you haven't noticed FDA, your maps see plenty of play on Snatch's. The layout of the map is great, it just needs some better architecture, texture work, and a little tweaking; other than that you have a very balanced map.I for one appreciate the work you put into it and see no reason to not have it on the server. If Snatch disagrees I will remove it, but I don't think he will.