Comment: Paperback: 176 pages Publisher: Good Move Press (3 May 2011) Language: English ISBN-10: 096447963X. Like new copy. Extra postal costs outside the UK. Fahrenheit Books offers a full no questions asked refund on Book Value, on all it's orders.

The Dragon Style is the third volume in the popular Learn to Play Go series. Topics include seven deadly Go sins and eight secrets of winning play. Real games - even, high, and low handicap - are analyzed in depth. Includes a self-testing section and an extensive glossary of Go terminology.

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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com:
20 reviews

24 of 25 people found the following review helpful

"Go for Dummies?" Only if that is meant as praise!10 Jun. 2001

By
D. Kent
- Published on Amazon.com

Format: Paperback

I learned(?) how to play Go 45 years ago. I've read all the beginners' books available in English, many in Japanese, and most of the advanced books in English. There is nothing better for learning than a good teacher -- the subtleties are "impossible" to discover by yourself. This series is as close as you can get to having an expert teacher right there with you. This is the book (series) I loan (or give) to friends who are interested in learning Go. Nothing is left out. The style of this series is intended to not be overwhelming to anyone interested. I think that the "Dummy" and "Complere Idiot" books are not really intended for dummies!!! - rather they are intended for people who don't yet have enough relevant background to appreciate books meant for "serious" students. With that understanding, this set of books really fills the bill. Plus lots of stuff to help the serious student understand this very interesting game -- easier to learn than chess, but harder to get good at.

20 of 21 people found the following review helpful

Good Series for beginner25 Aug. 1999

By
S. Lau
- Published on Amazon.com

Format: Paperback

Learn to play go series is good for beginner like me who doesn't know GO at all. Very easy to read and a real step by step book. Vol 1 teaches you the rule, Vol 2 teaches you basic skill and Vol 3 explain actual game and little tricks. I didn't read vol 4. The only thing that stop me from giving this series 5 star is: It will cost you more than $40 to buy all three books and you only need to spend arround $15 on other good beginner books such as "Lessons in Fundamentals of Go" and "The Magic of GO". If money is not a problem, it is a good choice.

25 of 28 people found the following review helpful

Learning to Read20 Aug. 2002

By
Marc Ruby™
- Published on Amazon.com

Format: Paperback
Verified Purchase

Having worked through the first two volumes of this series, the enterprising young player is anxious to start playing Go and stop reading about it. In addition, for some time and many players, that is sufficient. Certainly one has learned enough to live happily in the moment of conflict and capture, more than many players do. With concentration, comes a fair share of the victories and steady improvement.Alas, this is not a perfect world. Go is a vast game, and few ever completely understand it. If a player is to improve, a time will come when he or she must study the game itself if they are to develop. Subtle bad habits of play become self destructive when facing stronger players. These latter also seem to have a magical ability to pull victory out of despair even under handicapping.Now is the time to address the third volume 'The Dragon Style.' Despite the magical title, the purpose of this volume is to make a player aware if good and bad habits, and to begin to teach the fundamentals of strategy. To learn now one must begin to read. Read positions, read the games of others, sometimes even try to read minds. The majority of this book walks a play through several games in detail, carefully explaining the purposes of each move.Really, this isn't hard work. With enough information to understand what each player is trying to do much can be learned from this study, It is, after all, far easier to see the whole game when it isn't the one you are playing right now. The problem, of course, is finding a source of games that are annotated intelligibly and enjoyably. Janice Kim and Jeong Soo-hyun provide some good examples. These will provide the basis for studying others.There is nothing especially draconic about the 'dragon style.' It is sensible, thoughtful play that considers everything. Of course, this is easier to say than to accomplish. This book provides a good start along the path of reading games. If it has a failing, it is that it does not provide a list of good sources of games for study. Many are available, but not all analyses are suitable for all levels of players.

11 of 11 people found the following review helpful

very basic; solid24 Mar. 2005

By
Wyote
- Published on Amazon.com

Format: Paperback
Verified Purchase

I've been playing Go for two years, and I used to have weekly lessons from a high-ranking amateur. I read the first two books of Janice Kim's series when I was just beginning, and that was the right time.

I should've read this one at that time too. It's very basic. I agree with the reviewer who complained that the content was pretty slim. That's the point of view of a player with a bit of experience. If you're a beginner with a few extra bucks, this should be helpful for you. But if you're clever, or if you have some experience on the 19x19 board, I recommend skipping this one and moving on to "Basic Techniques of Go" or "The Second Book of Go." Those two books cover the same information, plus a lot more.

I read this book in one day, without a board, and there are only about two things I want to review later.

Tonight I'll start volume four...

28 of 35 people found the following review helpful

Perhaps "Go for Dummies" would be a better title.3 May 1999

By
A Customer
- Published on Amazon.com

Format: Paperback

After reading Kageyama's "Fundamentals..." I was a little disappointed with this series. I read volumes II and III and was surprised at how little substance there was: big pictures, big text, and lots of distracting doodles. Volume III talks about 7 deadly sins of go, yet I couldn't find them. Most of the book was devoted to reviewing a few games that took place between high-level players. Although this series might be great for the extreme novice, I'm disappointed that they stretched this material out into so many volumes.