Frontier in general irks me. The detailing is all sorts of strange and all over the place, the cart takes up way too much space, everything about the last point is atrocious, and the spawns, as mentioned, are terrible.

Agree x 3

I have no nose and I must scream

"this reminds me of a religious debate, but instead of it being about if God exists. it's about how everyone should build their own PC."

I kind of don't like frontier either. I mean the custom cart is nice to have but it blocks your way time to time and you might get stuck with it. You can't even see approaching enemies from behind it.

Another map which i dislike is hoodoo. It's pretty cramped and has had some weird bugs, such as the self moving cart. Basically the 2nd stage of it irks me, as it's very open and used to be a strain on lower end pc's like i had when the map first came out. These days it's not an issue.

The main push path in Blue spawn 1 is just a gibbus sniper-fest, yes? Red spawn 1 might benefit from having an elevated position or possibly a second access.

I HATE the 3rd Blue spawn (Red's second). Again, that one, cramped door leads to much camping--and the anterior room before opening the door is too small.

What irks you about these spawns?

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Blue's first spawn can easily be locked down by one decent Sniper on Red, since all Blue players get funnelled through one hallway into a massive sightline.

Red's first forward spawn is very easily camped 'cos it's only got one exit and it's at a height disadvantage, plus Soldiers can jump on top of the doorframe and rain rockets down on anyone who dares leave. Red's final spawn is very strangely placed, and is once again very easy to camp - plus it's right next to a deathpit, making it a fun spot for Blue Pyros.

I can't remember what the other ones were like, but I bet they're terrible too.

Spawns sometimes flat out don't work. At all. BLU can cap first point and still spawn back at base.

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In Frontier, there is a delay atleast on the 1st spawn room to close down as RED and start as BLU and also on the BLU 2nd forward spawn. You can spawn both of these but others might spawn ahead. Not sure why it isn't instant.

I don't like how theirs only two or three ways for Payload maps to end. It's only 'Dont Explode', 'Explode', or 'Explode in Water'.

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Well it's payload bomb, so it's usually exploding or not exploding. Personally, we took a bit different angle on our latest map. The payload gets delivered to pit with a rocket. If BLU fails, rocket launches and destroys BLU base. If they succeed, then the rocket simply gets destroyed.