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At the moment I'm working through different ways of getting passes out of lightwave as there seems to be a few odd things that happen with the compositing buffer export so am going to experiment with the DPont pixel filter stuff, which I have high hopes for

So happy. I thought the original concept was excellent and liked all of the storyboards, pre-shots, experiments. I think a major thread of yours was over on SQ, but that's been hacked and doesn't look like it will be returning any time soon.

Maybe a good idea to post links to all the other vids you made, so that newer viewers have some background.

Yes, would be great to see this finished! Vimeo is weird, even tho I entered the password I'm getting 'private' on this video, but clicked on Download and downloaded as .mp4....Anyway, I think there should be more reflection behind this little fella[picture behind him] rather than just the hologram reflection.

Why not go with shadow catcher for the reflections? Just curious. There is also a thread here regrding passport manager, you may want to check it out too

I've used shadow catcher, love that node! I used diffuse pass for some makeshift amb occ on the ground, just got into a little trouble with the hologram display thing effecting the materials with occlusion nodes and had to split the scene up a bit. Would like to get surface and material ID passes going as well, to add some localized glows in post but they don't seem to save out to files even though I see then in image viewer :S

Thought that Janus was abandoned... One of the reasons why I stopped using LW for rendering and moved to modo was the lack of pass manager and various buffer export, but since there is the DP Filter and now Passport manager I might reconsider it, just need time to learn all the new stuff..

P.S
After watching your videos on vimeo I decided to hack my GF1 and just bought adapter & canon 50mm f1.8 lens for it, gonna test it this weekend!

Beautiful work and really well crafted animation - the springy spacecraft landing looks so authentic. Is the astronaut guy composited into the phone box or is that modelled too? If it's compositing, it's seamless, he really seems at home there. Looking forward to updates.

Haha! That was my first digital wrist watch!think I broke it after two weeks...Anyway, great shot, i would like to know something about your lightning techniques, are you using GI in your anims? Hdri on a ball and another blurred hdri for the GI?