Imagine using the Wii Wheel for Star Fox. Makes me shiver just thinking about it. Sure it would be cool, but imprecise. It would be another story if it was optional like Mario Kart. GC support would make it better.

Unless it goes to SNES/N64 roots, I won't buy it.

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Yes, life was better once. But getting all worked up over the paradise he'd lost was blinding him to the joys of mediocrity. Today's joy was snot-colored soup and a lecture, but at least he wouldn't starve. Home is where you hang your hat.

Imagine using the Wii Wheel for Star Fox. Makes me shiver just thinking about it. Sure it would be cool, but imprecise. It would be another story if it was optional like Mario Kart. GC support would make it better.

Unless it goes to SNES/N64 roots, I won't buy it.

Wii MotionPlus says "Hi". Or even nunchuck/pointer combo is more likely than NES style.

Nintendo game designers including Shigeru Miyamoto have hinted at a Star Fox Wii sequel during past interviews. To quote Miyamoto in a 2006 interview: "The Wii controller could be easily used to control the airwing in Star Fox." While that may seem obvious, as Spong who translated the Famitsu interview says, why would Miyamoto even bother mentioning it unless Nintendo was already planning Star Fox Wii over two years ago.

Following later that year was a Nintendo of Europe interview with Star Fox Command (DS) producer Takaya Imamura, in which these further confirming words were published Question: "Star Fox would be perfectly suited to Wii's controls. Are we ever going to see a Wii version?"Answer: "I wonder how the adventure of Fox and friends is going to go next time?! I have come up with some idea in my mind, but it is still just a small one. I will try my best so that I can deliver it to you some time!"Keep in mind there are no Nintendo titles announced yet for the second half of 2008 and beyond. Add to this that recently Marc Franklin, director of public relations at Nintendo, told Gamepro that Nintendo "will be announcing several new titles that core gamers will be interested in around the time of E3." — Since a Star Fox sequel on Wii is a shoe-in, expect the action-shooter title to be unveiled by Nintendo at the E3 Summit 2008 on July 15-17th.

PS: With Shigeru Miyamoto commenting that the past F-Zero and Star Fox collaborations with outside development houses (in Star Fox: Assault's case Namco) turned out to be a disappointment for Nintendo, Star Fox Wii will likely be internally developed at Nintendo. To quote him: "consumers got very excited about the idea of those games, but the games themselves did not deliver".

It would be more precise, but any accidental movements might ruin your chance of victory.

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quote

Yes, life was better once. But getting all worked up over the paradise he'd lost was blinding him to the joys of mediocrity. Today's joy was snot-colored soup and a lecture, but at least he wouldn't starve. Home is where you hang your hat.

Star Fox 64 and Star Fox Adventures were both great games to me. Never played Assault, though I can't imagine it's as bad as people say.

Really? I couldn't stand Adventures. I found Star Fox 64 way more fun. Ground exploration/fighting was a good idea, but not really what I wanted when I purchased a Star Fox game. If I want to go around and stab things with sticks, I'll play Zelda.

I liked Adventures as well, it played just like Zelda so it was fine by me. Assault had the best multiplayer of the entire series, though.

If Star Fox happened on Wii I would envision it returning the to formula of Star Fox 64 and using the IR and tilt of the Wiimote to control your vehicles, kind of like that Pilotwings demo from E3 2006. Maybe it would also use the Nunchuck so you could aim and fly independently.