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The Loved Ones

You're a family man, waiting for something interesting, gambling to change his everyday life.
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Click to grab a ticket
Click to scratch it
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Code : Stending
Art : V-K
Music : F3LIZ

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This game was made in sorrow and joy.
Many things aren't like we would like them to be, but we managed to reach the end, the result feels pretty good!

/!\/!\/!\The major problem of the game is the repetitive aspect. It's quite intentional, the point is to do a stupid thing and ignoring the consequence, but we wanted the game to evolve on more aspects to distract the player and to give more impact to the action, but we didn't manage to add enough stuff. Maybe we'll work soon on a Post-Jam version! /!\/!\/!\

I hope that everyone will get the meaning of the game and the link with the theme. Everything started from there.

Very good take on the theme and neat realization. The idea of making a simple gameplay and invest more time in polish and narration is a cool strategy, it works well here as the game looks perfectly achieved. You even offer us an end scene! Nice!

The main complaint I would have is the rhythm of the game. Somehow I think the balance might have been done better, maybe by accelerating step by step, the speed at which you grab and scratch tickets. That would have had a kind of frenetic feel. Or, if you don't wanted that kind of acceleration, then I think the game should have been shorter because, at one point, I found myself scratching endlessly, staring at the photo waiting for a change, and finally when it changed, I sometimes didn't even notice the difference. Less photo steps, bigger photo, shorter game, might have improved my experience. That's subjective of course ^^

This was an interesting exercise though without any semblance of choice it is hard to call it a game... still I enjoyed the graphics and the audio. Maybe it could have been shorter? It definitely got repetitive fast!

Very tasteful handling of a serious issue (particularly one that I feel very strongly about), the ending in particular was well-planned. Making the player carry out the actions adds to their weight as some other people have mentioned, although I'm a little unsure how I never ended up running out of those scratchcards. My assumption is that the useless paper cards are merely symptomatic of the real issue happening off-screen, since I thought it odd that infinite free scratchcards were bankrupting us. It was presented well on all fronts - musically, graphically and thematically. Very well done, keep it up!

A good story well told. I would love to just see a series of the pictures, to what was changing from set to set. I also liked that you changed up the art on the tickets to keep things from getting too stale. It was a *little* repetitive by the end, but it also felt addictive to see what would happen, so mission accomplished.

Great artwork. Strange usage of the theme, but I liked this little project. Music increases mood - something between absurd and tragedy. The gameplay is really simple, but efficient. A fun entry. Thank you ++

Very cool entry! Awesome take on the theme, cool little story and gameplay mechanic with very well done graphics.

Would like to see has the story goes on the mood changing a little bit (maybe getting a bit more dark) to give more emphasis to the addiction and the story giving it a stronger and heavier mood. Because the gameplay can be a little repetetive and the changing mood would help to break that repetetion. - this is just a suggestion and me being picky X)

No need to point out the repetitive nature and such. That is obvious. Obviously a compelling story telling technique. The drawings and design is fantastic. A small problem I guess you might call it is that due to the tedium I wanted to lose more times and see the effects so the story could advance and be done with it, but it feels morbid because of the nature of what is happening. It is a good way to communicate an ideal though.

Very nice music, I loved that the music was changing to sad music when the things go bad.

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