Towards the end of the task force, the team will be required to visit most of the zones of Paragon City to hunt after a wide range of enemy factions. It may be helpful to plan ahead for your team to split up to reduce travel time, since many of the hunts are for enemies that will con grey and can easily be handled by one or two heroes.

This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 40 or higher, regardless of team members' levels.

Missions

Agree to form a task force

Briefing

It is well that you are here. I have sensed a disturbance in the mystical fabric of this city. I cannot tell what is causing it, but my protege, Infernal, senses something unusual in a nearby cave network. Go to the caves and tell me what you find.

Mission Acceptance

The winds of fate are blowing, Task Force. Change is in the air.

I believe the code name Task Force Name suits you very well.

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

You could sense from Numina's tone that locating the cause of the disturbance quickly is the primary goal of this mission.

These partially corrupted files indicate that Crey has a division that actively seeks out and captures heroes. The files you have focus on a particular target that has been eluding them for some time. This hero has been designated with the code name Generation Zero.

Debriefing

This is most troubling. We must determine more about this unknown hero. I will call to Manticore, for suggestions on where to seek him.

Investigate the disappearance of Scout

Location: Brickstown

Briefing

Manticore has suggested that we look into the disappearance of a Hero called Scout, who operated in Paragon City, in the early part of the twentieth century. He believes that Nemesis may have more information and has suggested a place to investigate.

Mission Acceptance

It was a long time ago that Scout vanished, I cannot see the connection, but I have learned to trust Manticore on such matters.

Unnecessary Solicitation

Follow the lead that Manticore has provided.

Mission Objective(s)

Although his name has not been spoken often of late, Scout was one of the first heroes Paragon City ever knew.

I...thank you. I have dreamed of this for many years, and welcome the peace of death. I must ask you one last favor, a final request. You must find Woodsman. He is trapped somewhere in the city, I know it. I was trying to find him when Nemesis captured me and turned me into this monstrosity. Something...old...took him, took him from the woods long ago. you must find him, this is my last request...do...not...fail...

Debriefing

Such cruelty! That poor man has been trapped in that living prison for a lifetime. His passing is a blessing upon him. His dying words ring true in my ears, it is the Woodsman we seek. We must find him, but I cannot seem to pinpoint his location.

Task Force, you are truly a boon to Paragon City.

Strategy

This may seem at first glance like a rescue mission, but it's actually a boss-killing mission. Scout must be defeated for the mission to be completed; he is usually inside a war hulk, but can sometimes be found inside a Fake Nemesis.

Talk to Azuria in Atlas Park

Talk to Azuria in Atlas Park

Briefing

We must find a way to pinpoint the location of the Woodsman. Go and speak with Azuria at MAGI. I believe she knows of an object that will help us in this quest.

Mission Acceptance

I am sorry that my senses are being confounded, and I fervently hope that Azuria may aid us.

There is a mystical object known as the Shard of Kalak. It can be attuned to locate and contain the essence of a specific individual by a powerful mystic, such as Numina. We believe it is currently being held by the Circle of Thorns. Go to the location I will indicate, retrieve the Shard, and then return it to Numina.

Retrieve the Shard of Kalak

Unnecessary Solicitation

You must bring the Shard of Kalak back to me, so that I can attune it to locate Woodsman.

Mission Objective(s)

Smoke and sulfur interweave to form a pungent odor.

Retrieve the Shard of Kalak

You retrieved the Shard of Kalak!

Editor's Note:

In order to obtain the Shard of Kalak you must defeat the Envoy of Shadows and all of the enemies in the last room of the map. The Shard of Kalak is not a Glowie: it is received by defeating every enemy in that room. The Envoy of Shadows appears dressed as a Death Mage, not a large Behemoth, and is only a Boss rather than an Arch-Villain.

This powerful mystic device is powered by a mystic resonance. Once attuned, it can be used as a location device. How the shard is used determines its level of effectiveness. The more resonance that is built up within it, the more chance it will perform the desired task.

Debriefing

Thank you. I will attune the Shard so that you may use it to search for Woodsman. It should not take long.

Scan Paragon City using the Shard of Kalak. Combat opponents to power the artifact.

Defeat villains in Perez Park

Briefing

The Shard of Kalak is ready. You will need to make your way around the city in a specific pattern in order for it to be used appropriately. Start in Perez Park and then work you way around the city, first widdershins and then deosil. Moving in this counterclockwise and then sunwise pattern will build power within the Shard. The Shard will take a few moments to scan, and legend has it that conflict is required to power it. The more enemies of Paragon City you can defeat while carrying it, the more likely it is to work.

Mission Acceptance

Scan Paragon City using the Shard of Kalak. Combat opponents to power the artifact.

Defeat 30 Devouring Earth and 30 Nemesis in Eden

The Shard of Kalak resonates, emitting a low sound and a greenish glow. Woodsman must be somewhere in Eden!

Debriefing

Woodsman is somewhere in the Eden then. So close all this time. I am sorry that your travels have been burdensome, but since you have performed the pattern, the Shard should lead you to him and allow you to help him. Tread carefully. Only destiny herself knows what lies before you.

Locations

Vahzilok can be found in the cracks and on the beaches. Since the Faultline change, you can also find them in the construction sites.

Tsoo can be found on the ship in Independence Port, about 560 yards west of the tailor.

The Shard of Kalak draws energy from the air around you. The entire cavern is a vortex of mystical energy for a few moments. The Shard then glows with vibrant green energy, at the same time brighter and more soothing than before.

Numina and the spirit of the Woodsman were pleased to present you with this medal.

Souvenir

Souvenir: Soul of the Woodsman

Numina, the greatest mystical heroine of our city spoke to you of a disturbance she had sensed somewhere in Paragon City. Her protege Infernal suggested a possible location, and there you were able to free the hero Fatespinner from the Freakshow.

Still sensing something amiss. Numina locked onto a confluence of energy at a Crey facility. Traveling there you discovered records indicating that Crey had been searching for a hero designated only as 'Generation Zero'.

At somewhat of a mystical impasse, Numina contacted Manticore who pointed you at a Nemesis facility. There you discovered a true horror. A young hero called Scout had been captured by Nemesis a generation ago and turned into one of their Warhulks. You freed him from a living death and he implored you with his dying breath to seek the Woodsman.

With a specific target in mind Numina suggested that you speak to MAGI about a locating device of some kind. That led you to recover the Shard of Kalak from the Circle of Thorns.

After attuning the Shard, Numina set you upon an arduous path to try and locate Woodsman. The Shard tested your resolve greatly, but you managed to locate the area where Woodsman was abiding.

Following the trial, you ended up in a huge cave network where the Devouring Earth was returning the city back to nature. Within these caverns you encountered Jurassik, a huge legendary beast. Defeating this titan enabled you to gather the essence of Woodsman into the Shard, freeing him from the Devouring Earth's.

Defeating Jurassik: Strategy

The boss, Jurassik, is in a large room with several floors, and he's surrounded by Devouring Earth. A team needs only to clear the entire room that Jurassik is in. 2009: the last mission map has changed and Jurassik is no longer in the 'wedding cake' room. He is in just an ordinary cave room. To complete the mission you need to kill Jurassik and clear the room.

After that, pulling with Taunt is a good idea--the author's team pulled with a blaster snipe and he went down in seconds.

Once the tanker has Jurassik's full attention, the battle is smooth sailing, as long as no defenders or blasters get to close to Jurassik's swinging car: he has a devastating cone attack.

Historical

This section contains information about a major update to City of Heroes Freedom. It is provided for historical purposes.