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Sunday, May 3, 2009

Guide to the Red Proto Drake

I've been wanting to write this one for a while already. There are simply not enough people flying around on red proto drakes, and they are so incredibly pretty! We need more of them!

What I will do is go down every achievement on the list, and give the crucial tips & tricks to each of the achievements on it. There are several ways to cheese some of the achievements, we have used none, and I refuse to describe any. If you want to earn that drake, then earn it.

Finally, I have left out the 'finish this or that dungeon' type achievement. If you start working on this, you will have done them all at least once.

Ahn'Kahet

Volazj's Quick Demise

Defeat Herald Volazj in Ahn'kahet on Heroic Difficulty in 2 minutes or less.

Don't bring a healer specced as a healer

We did this with a priest in shadowspec in healing gear

If you bring melee, stand on top of eachother so the melee doesn't have to run too far

Clear the long room behind Elder Nadox's room by going left and clearing all the trash leading to the stairs to the next boss

Party composition: 2 healers, 2 DPS, 1 tank. One healer should be a paladin, who will aggro the Akn'kahar Guardians and heal through their attacks as they spawn. He will stay at the base of the stairs leading from Elder Nadox's room to the long room

The tank, DPS and the other healer will kite Elder Nadox to the other end of the room and fight him there, where he will be beyond the range of the Guardian's damage immunity aura

Volunteer Work Defeat Jedoga Shadowseeker in Ahn'kahet on Heroic Difficulty without killing any Twilight Volunteers.

Save damage reduction cooldowns for the enrage after she sacrifices a cultist - have the tank use a cooldown on the first enrage, and other classes can provide abilties to help on the second. Either the tank or another class can take the third

Melee needs to stay out of melee range while she is enraged, as the Cyclone Strike will kill melee if it hits while enrage is up

If you have problems with the tank surviving the enrages, bring two tanks and swap between the first and second or second and third enrages

Azjol - Nerub

Gotta Go!

Defeat Anub'arak in Azjol-Nerub on Heroic Difficulty in 4 minutes or less.

This achievement has been changed from 2 minutes to 4 minutes as of patch 3.0.8

It's a minor dps race, just kill the adds fast enough to make the phases that he goes underground as short as possible

Hadronox Denied

Defeat Hadronox in Azjol-Nerub on Heroic Difficulty before he webs the top doors and prevents more creatures from spawning.

Kill the 3 spawns first, and then wait for him at the top of the slope

You have to engage him before he reaches the top of the slope

Kill him in between 2 poison sprays, melee dps makes it easier, but it is very doable with casters

Watch Him Die

Defeat Krik'thir the Gatewatcher in Azjol-Nerub on Heroic Difficulty while Watcher Gashra, Watcher Narji, and Watcher Silthik are still alive.

1 healer, 1 tank, 3 high dps > ignore the adds, just kill him. You will die doing this, but only after you got the achievement

1 healer, 2 tanks, 2 dps > one tank on him, one on the adds, ignore the adds, kill him

This is a dps check

Culling of Stratholme

The Culling of TimeDefeat the Infinite Corruptor in The Culling of Stratholme on Heroic Difficulty.

Keep moving between waves - don't stop to loot, make sure to call out or ping which direction to go to minimize time between waves

Talk to Arthas and start him moving again as soon as the dialogue bubble appears on him. He spends enough time talking to allow mana users to drink to full for the next fight

You do not need to defeat Mal'ganis first, as soon as you're through the last of the gauntlet, leave Arthas alone and head left from the archway leading to Mal'Ganis to find the Corruptor

Zombiefest!

Kill 100 Risen Zombies in 1 minute in The Culling of Stratholme on Heroic Difficulty.

Do the dungeon like normal until you get to the second boss

Drag the second boss to the inn and kill him very slowly, giving all the zombies time to respawn outside, once the second boss is dead no more zombies will respawn

Continue the instance through the inn, and kill the third boss

Tell slow-poke Arthas to go wait at the end of the tunnel

Have your tank gather up all the zombies form the first half of the instance and drag them along through the tunnel. They go really slow so he won't die.

Kill them all and take a couple extra from the last street, since the first half of the dungeon is missing 10 or so zombies to get to 100

Drak'Tharon Keep

Better Off Dred

Engage King Dred in Drak'Tharon Keep on Heroic Difficulty and slay 6 Drakkari Gutrippers or Drakkari Scytheclaw during his defeat.

We normally run with a pallie tank and just grouped all of it up and aoed it down

If you don't have a strong aoe tank, or aoe dps, gather up the raptors and kill them until they are almost dead. Then engage him, kill the raptors quickly, and then finish killing him

Defeat Novos the Summoner in Drak'Tharon Keep on Heroic Difficulty without allowing any undead minions to reach the floor.

This achievement sounds more difficult than it really is, all it takes is to have your party on the stairs and make sure nothing that comes from the stairs reaches the floor

The adds coming from the side entrances don't have to be stopped

Gundrak

Less-RabiDefeat Moorabi in Gundrak on Heroic Difficulty while preventing him from transforming into a mammoth at any point during the encounter.

Bring at least 3 players who can interupt, one who can spam interupt (rogue fan of knives)

The 1st 50% of his health he transforms every 10 secs, 2nd 50% of his health every 5 secs

The casting speed of transform is sped up as his health goes down by a percentage equal to the percentage of life he's lost (50% health means 50% faster casting)

Share The Love

Defeat Gal'darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight.

This can be an endurance fight, depending on how lucky you are

He only impales those who are in sight

Bring 2 tanks, or a dps who can OT and have the OT tank him until the tank is impaled

Have the OT move out of sight and switch off until you have all been impaled

Snakes. Why'd It Have To Be SnakesDefeat Slad'ran in Gundrak on Heroic Difficulty without getting snake wrapped.

Tank Slad'ran at the top of the stairs leading to his platform, with everyone on the platform behind him

AoE the snakes as they come up the stairs to kill them quickly - be sure to catch and kill any snakes that get away from the tank

Use AoE knockbacks to push the snakes away if they're starting to pile up

What the Eck?Defeat Gal'darah in Gundrak on Heroic Difficulty while under the effects of Eck Residue

Leave Eck for last if you entered from that side of the instance - you want to kill him right before you go to Gal'darah to prevent anyone dying early in the instance

Have everyone stand on the tank while fighting Eck through the first Eck Spray - once you have the Eck Residue debuff, you can move away from the tank again

On Gal'darah, quick heals are needed on the impale target - any class with healing abilities will want to keep the healer up if they are targeted, while the tank uses cooldowns to stay alive

Halls of Stone

Abuse the Ooze

Defeat Sjonnir the Ironshaper in the Halls of Stone on Heroic Difficulty and kill 5 Iron Sludges during the encounter.

Dps him down to about 50%

At 50% the sludges start spawning

Wait until the sludges turn into oozes and kill them

The fight is a stamina fight for your healer, and your part has to make sure not to stand in his lightning circle

Brann Spankin' NewDefeat the Tribunal of Ages encounter in the Halls of Stone on Heroic Difficulty without allowing Brann Bronzebeard to take any damage.

Stay near the stairs leading down into the Tribunal area - the tank will normally be standing on the first stair

Any damage done to the adds will cause them to lose focus on Brann and not attack him until the players are dead

Use frost traps or slowing totems to keep the mobs near the stairs

Halls of Lightning

Lightning StruckDefeat General Bjarngrim in the Halls of Lightning on Heroic Difficulty while he has a Temporary Electrical Charge.

Go left and clear the platform to fight him Bjarngrim on - clear down the path to the center platform if you have time, but it's not a necessity

Kill his adds first before moving onto him to cut down on the incoming damage

Keep track of his stances - melee needs to get out during Whirlwind during Battle Stance and spell casters need to watch for spell reflect during Defensive Stance

Timely DeathDefeat Loken in the Halls of Lightning on Heroic Difficulty in 2 minutes or less.

Bring good DPS - if your healer is geared enough, stand at his feet and nuke him down through the lightning nova

If you have healing issues, you can kite the boss between two specific points - the circle in front of his throne and the base of the stairs that lead directly to his platform. Have everyone but the tank stack on his back, so they have less far to run to get out of the nova.

Alternatively, clear the ring leading to Loken's throne, and kite him along the ring. Have everyone move together and don't move too far away from Loken - thirty yards away is the furthest you need to move

Shatter ResistantDefeat Volkhan in the Halls of Lightning on Heroic Difficulty without allowing him to shatter more than 4 Brittle Golems.

Clear the room in front of Volkhan entirely to give you more room to work with

Ignore the adds - mages can use frost nova, Priests can shield their targets, but overall the damage is easy to heal through

Bring good DPS - the quicker he's down, the less you have to deal with adds

Nexus

Chaos TheoryDefeat Anomalus in The Nexus on Heroic Difficulty without destroying any Chaotic Rifts

Clear the stone area at the base of the platforms to have more kiting space

When Anomalus gains Rift Shield, everyone should run out and wait far enough away that they don't take lightning damage from the rifts. When Anomalus loses Rift Shield, let him come to the party

Have the tank stand a little forward from the rest of the party to AoE the adds while Rift Shield is up and keep them on him - ranged can then AoE them down while the party waits for Anomalus to join them

Intense ColdDefeat Keristrasza in The Nexus on Heroic Difficulty without allowing Intense Cold to reach more than two stacks.

Intense Cold is dispellable by movement, including jumping... so jump up and down between attacks or spells

Classes who can dispel magic need to remove Crystal Chains as soon as they are applied, since they prevent movement

Casters should use instant or quick spells over long casting spells to prevent getting a stack of Intense Cold and then being incased in Crystal Chains

Split Personality

Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits.

This is a coordination achievement

Use shift-V (or just V) to see the healthbars

Make sure to wait until the frost mage is done channeling blizzard since you cannot kill her whil she's channeling

Occulus

Experienced Drake Rider

On three different visits to The Oculus, get credit for defeating Ley-Guardian Eregos while riding an Amber, Emerald, and Ruby drake on Heroic Difficulty.

This is a good one to get to know Occulus well enough for Make it Count

Nothing special, just takes going 3 times on 3 different drakes

Make it CountDefeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty within 20 minutes of Drakos the Interrogator's death.

Bring good dps, and know the paths through the instance

Drake combination: 2 red, 2 green, 1 bronze

Don't try to avoid the patrolling drakes, kill them if they're in the way, or might be in the way

Amber Void

Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Amber Drake.

Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using a Ruby/Emerald Drake.

This is 2 achievements for the price of one, bring 5 bronze drakes

You rotate 3 time stops per round (each round lasts until planar shift) you cannot use more because he goes immune to the Time Stop, each Time Stop has to follow the next seamlessly so he doesn't get a chance to poop out little dragons. You do need a little luck with this

The trick to this is to have 1 player channel while the other 4 stack this player up to 10 by shooting. Once the first player hits 10 he announces it and the other 4 players start channeling, the first player shoots twice (in case the first is a miss) and with that shoots all 4 other players to 10 stacks. He then channels again, and is shot back up to 10 stacks. Rinse and repeat

If this is well executed you will do enough damage that he will never not be Time Stopped in between planar shifts

Time Stop has a cooldown, make sure that you have 1 of the 2 players who didn't time stop in the first round, start with Time Stop in the second round

I've gone back patchnotes until 3.0.2 but haven't found any documentation on a change like this. Guess we'll have to go try it out to see if the frost mage is still unkillable while channeling. Will make sure to update the post if needed. Thanks Mandii!