Biggest changes in this are probably slightly nurfed biowaste sentry and machete now has a usage limit. On the upside, targeting has been further improved for regular sentries and a crash bug has been fixed. It should also be a little easier to get scrap metal drops now.

The machete limitation is pretty kind, and the shop currently has an dull-machete-exchange program going, where a fully used up machete can be sold for the same price as a new one. Thus, getting a new knife with a trade in blade will cost you a measly $500. The limitation is mainly to reduce the amount of (unrealistic) destruction players can cause on walls, using only a infinite machete.

- Robot adjustments to make it less prone to give up and the flame-thing a bit more powerful.- Biowaste grenades deal less damage, their main purpose is to slow down enemies- Targeting further improved for sentries, now works even better especially against robots.- Fixed a crash bug that occured if a (firing) homing sentry was placed on rails- Fixed a few issues with the online user status system (not in public use yet)- Scrap metal is dropped by laser robots and entry level robots, nuker and shotgun robots drop the cpu.- The register now sign on the login screen stopped working, it has been fixed.- The shotgun (Reverend) deals a bit more damage per shot.- The machete has a usage limitation, then a new one must be bought.

For the logic's sake, i'd suggest considering following:-machette should not get damaged by just swinging in the air-shithrowers damage could be better reduced by just that multiple goo do not stack-scrap metal and cpu's could both drop from all robot types, just with increasing cpu probability for better bots

FrozenOne wrote:-machette should not get damaged by just swinging in the air-shithrowers damage could be better reduced by just that multiple goo do not stack-scrap metal and cpu's could both drop from all robot types, just with increasing cpu probability for better bots

Agreed, especially with machetes. I think damage should only be incurred when hitting a 'solid' item. Trees, slimes, players, harvest plants, and especially air should not cause wear on the machete. Walls, sentries, mechs, and beetles (because of their exoskeleton) should cause wear as normal.

Yeah, I agree. The air should not wear it out. I will fix that, it was just very easy to implement it as ammunition, and ammo counting usually is not depending on wherever you hit or miss the target...

Feedback: The turrets aim well, and I'm pleased with how reactive they are to shooting past corners- but the problem is, their shots should be just passing the corner of the wall, but somehow they're still hitting the walls hitboxes.

edit: So far just Plasma has this problem, possibly anti-mech (laser? ) turrets as well.