Thursday, May 21, 2009

The word shift game is now officially released on the Blazing Games site. As readers of this blog have had the link for a week this is not that big of news. The sixth episode of Dozen Days of Words has also been finished. I have set the official release date for June 12th so that I have a bit of time to get ahead of schedule again. That said, I will probably provide an early link to the game in a couple of weeks. The seventh episode has been started, but there are a couple of other games that I am also working on so those of you who are getting sick of word games may get a nice role-playing game shortly, though I am not putting an official release date on anything unless it is done (or at least close enough to done that it is releasable).

Friday, May 15, 2009

My Word Shift game was finished earlier this week, so I am posting a sneak preview of the game early. While the game is posted on the Blazing Games site, none of the Blazing Games links have been enabled so the only way to see the game until May 22nd is to go to http://blazinggames.com/table/dozenDays/words/wordShift.php by typing in the url (or using copy and paste if you are lazy).

Thursday, May 7, 2009

Dozen Days of Words episode 5 is in a functional state though is not finished. I could probably finish the game for release next week if necessary but with my nephew in town I decided that an extra week before the official release date was a good idea. If I do finish it early I may post the game a week early and link to it from here so readers get a week of early access to the game. I'll let you know my decision next week.

The big news today (well, last night if you want to get technical about it) is the fact that 3D Realms is closing it's doors. They are the company that is developing Duke Nukem Forever, which will now probably never see the light of day. While Take 2 still holds the publishing rights, they are not funding the game. It is still possible that another company will purchase the rights to the game from 3D Realms but with existing distribution rights, this is less likely. Most likely the game is dead. When you think about it, the fact that the game was so long in development made it unlikely that it would live up to the hype. Even though a lot of the delay was probably caused by the game developers continually playing catch-up with the rest of the industry, too many people figure that such a long development time must mean that the game should be really good. These unrealistic expectations means that no matter how good the game was it would never be good enough.

I suppose it is also possible that the opposite would happen and that the majority of people expect the game to be bad. While the game being better than expected could be good, if nobody bothers to try the game because they expect it to be junk then you still end up losing. Either way, DNF was in a pretty bad spot.

About Me

I am a programmer who can program in a large variety of programming
languages (including some Assembly Language) but am currently focused
on interactive web development which means my current focus is on Flash
and JavaScript. When I am not programming for clients, I am working on my
game site.