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Not that I doubt Ono, but I'm not holding my breath on it. Especially considering that if "Ono's gonna fix the graphics," you'd think that it would have been done already (or at the very least, have it ready for E3 so that it doesn't leave such a bad taste in people's mouths like it did).

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The state of MvC:I is embarrassing.
If I were Marvel and Disney, I'd rethink lending out my properties to Capcom again, specifically after seeing Injustice 2.

I mean, Marvel arguably has the best comics movie universe established...
Why not leverage that to make MvC:I?
Why not hire some actual writers that made the movie screenplays to cobble something together that isn't as trash as what the MvC:I story demo implies...
Why not hire some decent voice talent to ensure characters like Rocker Racoon and Thor don't come off 100% lesser than their movie counterparts?

And Capcom, WTF, how did the models take a downgrade from SFV... A game where you let Ken's banana hair clip through his shoulders????

The whole thing is a shitshow... Capcom really hasn't given me anything to enjoy this generation.

I wouldn't be shocked if Marvel/Disney contact WB Games and ask if they want them to work on a Marvel Fighting game. They worked with them for the LEGO Marvel games for example, so giving them the 'blessing' to work on a fighter (likely NetherRealm Studios) is a good idea.

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Not that I doubt Ono, but I'm not holding my breath on it. Especially considering that if "Ono's gonna fix the graphics," you'd think that it would have been done already (or at the very least, have it ready for E3 so that it doesn't leave such a bad taste in people's mouths like it did).

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Going to be honest here; people are just better off getting UMvC3 for their PS4/Xbox One at this point. I mean, a large chunk of the roster (animations and all) are ripped right from that game AND you get the X-Men/FF4 Characters. Honestly, the only attractive bit from MvC:I for me is X and Sigma being playable....but I could just have X be a costume for Zero in UMvC3 and 'pretend' I'm playing as the blue bomber.

Shame that the older game looks far better than the new one...but this also applied to SFV too, where USFIV was the better package for current generation gamers compared to the newest game. More characters and content come to mind. SFV though, tried to do new things and honestly has great gameplay from what I heard about the title.

MvC:I is just a poor-mans Marvel 3, and that is REALLY bad when you consider UMvC3 is right there for us to pick up, at a lower price and with no Season Pass dangling in front of our faces.

It hurts to say this but I agree with you. Unfortunately this game just doesn't feel complete and it makes me feel like it's a ripoff from UMVC3.

I just don't get it - how could this happen? We had Combofiend as a co-producer (someone who was great at Marvel 3 and part of the FGC), Norio Hirose as the director who had worked on the previous Vs games, and for once, in-house development of the game so it wasn't outsourced apparently. We also had the backing of Marvel who stated that every game would be treated nicely and with care so it does the Marvel name justice AFAIK, which I thought meant no more cheap cash-ins. I thought Capcom could learn from their mistakes with SFV but I guess I was wrong.

I distinctly remember how awesome the trailers were leading up to the release of MVC3. It was fun guessing the roster and seeing the fan-service, promoting the fact that the game had won awards from multiple gaming outlets for being a great fighter, but also catering to the MVC2/FGC with MSS, Mango Sentinel, Take you for a ride, and more. With MVCI, I don't see any of that, but rather a cheap mobile game ripoff ported to current-gen hardware that will be supported by DLC. However, I will say that he gameplay and mechanics do look promising based upon E3 footage from the FGC and Combofiend.

Going back to OP's question, yes it probably does have a low budget which sucks. The story mode demo doesn't help either, even though it's an outdated build from what we saw at E3. Also, I'm not sure if it's me, but the Xbone demo looks noticeably worse than the PS4 demo.

I'm still going to buy the game (luckily for $25 from Amazon) because I will always support MVC, but I am counting my lucky stars that UMVC3 was ported to PS4/Xbone/PC so I can play it indefinitely. I really *want* this game to do well as Marvel vs Capcom is one of my favorite franchises ever made, but it really fucking sucks to see the latest game be treated this way.

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To be fair, rhe art style for tvsc is so good it looked better than mvc3 and it was a Wii game. The art direction for this looks like they were just trying to make console versions of their mobile games.

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To be fair, rhe art style for tvsc is so good it looked better than mvc3 and it was a Wii game. The art direction for this looks like they were just trying to make console versions of their mobile games.

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Banned

I thought Capcom had learned with Street Fighter V. But yeah, playing that demo made that game a hard pass for me. I'm actually stunned at how poor it looks. Capcom's polish has been so tarnished in the last couple of years. The days of expecting consistency in their projects are gone and now it's a case by case basis. Capcom only seems concerned with making Monster Hunter games nowadays.

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I think the game doesn't look terrible but it needs a graphics patch sometime after launch like KOF did. But I did recently play it on a very high end 4K TV and it looked pretty clean IMO. The UI, lighting and shading could use some work but it does look glossy.

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I think the game doesn't look terrible but it needs a graphics patch sometime after launch like KOF did. But I did recently play it on a very high end 4K TV and it looked pretty clean IMO. The UI, lighting and shading could use some work IMO but it does look glossy.

Banned

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I thought Capcom had learned with Street Fighter V. But yeah, playing that demo made that game a hard pass for me. I'm actually stunned at how poor it looks. Capcom's polish has been so tarnished in the last couple of years. The days of expecting consistency in their projects are gone and now it's a case by case basis. Capcom only seems concerned with making Monster Hunter games nowadays.

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I thought the load times were bad and the graphics looked worse than MVC3. I doubt they will fix the graphics before launch if ever. The Xbox version looks 720p blurry I haven't tried the PS4 Pro yet. After seeing DBZ I have to wonder what Capcom was thinking and how Marvel Ok'd this.

Notice how it looks great to this day and it's like 6 years old while Infinite's story demo cutscenes look ghastly. Captain America actually looks like Captain America and not a budget Toy Story version of John Cena.

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Plausibly, but I think there's also an extent to which Capcom's developers are just not very good.

They've been hiring thousands of new college graduates to make their games since they decided to stop using any outsourcing firms, so they're pretty new at this.

Capcom talked about how Street Fighter V actually had way more staff than any of their previous fighting games, and that was pretty threadbare.

Mind, it also takes a lot more work to make modern games, and I'm sure compared to other modern games it's lower budget, but I don't think it necessarily costs less than Marvel vs. Capcom 3. It could plausibly cost quite a bit more.

It's also worth remembering the the amount of money and time that goes into making one character for DBFz is significantly higher than the cost for a character in MvC:I, particularly if you take into account the heavy asset-reuse for MvC:I.

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I don't know what spooked them, it could have been a number of things, but I think you are absolutely correct that they ARE spooked. I think they desperately need a change of leadership. At the moment, there is no confidence, and it is leading them to make terrible, terrible decisions.

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If they turn of all the chromatic aberration effects, it will make a huge difference in clarity, and address most of the the washed-out colors/blurriness. That's not too unreasonable of an expectation, but they may have designed the textures assuming they would be smeared with that effect, so who knows.

Despite the better lighting and surface reflections that come with the engine and should be expected, overall UMvC3 is a much better package visually, which is sad.

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It is definitely "low budget" but its obvious Capcom is heavily using different outsourcers. I don't even think they make any art in house anymore. Capcom is probably paying for the Marvel license and isn't getting any money help from Disney or Marvel. The deal HAS to be shitty going off Capcom's past deals with Marvel.

-Having the story mode right from the beginning is probably taking up resources too. As crap as it is it looks, alot of effort is going into it.

-Characters models are new. They are definitely "better" than MVC3 models but the artstyle is abysmal and probably have a short timetable to make them. Some look good, Captain Marvel.

-Backgrounds are GOOD. Probably using the same outsourcer that works on SFV stages.

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If they turn of all the chromatic aberration effects, it will make a huge difference in clarity, and address most of the the washed-out colors/blurriness. That's not too unreasonable of an expectation, but they may have designed the textures assuming they would be smeared with that effect, so who knows.

Despite the better lighting and surface reflections that come with the engine and should be expected, overall UMvC3 is a much better package visually, which is sad.