Stratics Veteran

yes, that is correct. I would suggest using an SSI calc. It will let you see what your real weapon speed will be (factoring in your stamina and swing speed increase).

A sampire weapon usually has high stamina leech and high mana leech.
The rest can either be SSI (note: not all weapons require SSI to reach maximum speed, but you could use SSI to reach cap if you go with less stamina- check the calculator).

Hit Lower Defense or Hit Lower Attack (or both) are popular.

Damage Increase to reach 100DI from items as well (unless you have a suit with 100 DI already (thats where the new whetstone of enervation would be handy, cause you can actually remove the DI of an exeptional weapon, freeing space to imbue other things).

Slayers (usually super slayers are enough to reach damage cap against most things cause a samp usually uses EoO and perfection from bushido).

Stratics Veteran

UO Guide and probably on Stratics as well, they have the formula for calculating swing speed after taking into account stamina, ssi, and weapon speed. I have the formula in the spreadsheet that I use for char templates and building suits. Once you understand how it all works, it makes it a little easier to determine how much stamina you need on a char or how much ssi to put on a weapon.

yes, that is correct. I would suggest using an SSI calc. It will let you see what your real weapon speed will be (factoring in your stamina and swing speed increase).

A sampire weapon usually has high stamina leech and high mana leech.
The rest can either be SSI (note: not all weapons require SSI to reach maximum speed, but you could use SSI to reach cap if you go with less stamina- check the calculator).

Hit Lower Defense or Hit Lower Attack (or both) are popular.

Damage Increase to reach 100DI from items as well (unless you have a suit with 100 DI already (thats where the new whetstone of enervation would be handy, cause you can actually remove the DI of an exeptional weapon, freeing space to imbue other things).

Slayers (usually super slayers are enough to reach damage cap against most things cause a samp usually uses EoO and perfection from bushido).

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YES the damage increase is always on there... I was wondering. I don't always want it.

Stratics Veteran

Yeah really wouldn't want any actual constructive game talk in the Hall. It takes away from all the negative posts and whining!

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Do I need to point out the irony of this? Likely yes, but I won't waste the time. Sub-Forums exist for a reason though, if everyone with a game mechanics question posted it here you'd have a cesspool. Thanks for your contribution though!

Stratics VeteranStratics Legend

yes, that is correct. I would suggest using an SSI calc. It will let you see what your real weapon speed will be (factoring in your stamina and swing speed increase).

A sampire weapon usually has high stamina leech and high mana leech.
The rest can either be SSI (note: not all weapons require SSI to reach maximum speed, but you could use SSI to reach cap if you go with less stamina- check the calculator).

Hit Lower Defense or Hit Lower Attack (or both) are popular.

Damage Increase to reach 100DI from items as well (unless you have a suit with 100 DI already (thats where the new whetstone of enervation would be handy, cause you can actually remove the DI of an exeptional weapon, freeing space to imbue other things).

Slayers (usually super slayers are enough to reach damage cap against most things cause a samp usually uses EoO and perfection from bushido).

Click to expand...

to heLL with all these other factors all you need to know is how much ssi when your say at half stam does it take to keep whatever weapon your using swinging full or close to full speed as you can. Other than that, rest means nothing.

Stratics VeteranStratics Legend

...all you need to know is how much ssi when you're say at half stam does it take to keep whatever weapon you're using swinging full or close to full speed as you can.

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This is extremely good information. It's all great to swing a weapon at full speed when you're at full stamina. What really matters though is how fast you can swing when damaged and at less than full stamina. Using half stamina as a guide is excellent advice.

Do I need to point out the irony of this? Likely yes, but I won't waste the time. Sub-Forums exist for a reason though, if everyone with a game mechanics question posted it here you'd have a cesspool. Thanks for your contribution though!

Thanks all
A conversation is better then looking things up sometimes. I used the info from here.

Just so you all know... I work. So dropping a post with 2 minutes of spare time and then reading the useful responses works.

The alternative is maybe having to spend 30 minutes finding the information, it isn't so easy to find and then reading a bunch of ideas where they often vary greatly. So... talking with people like this works better for me.

Do I need to point out the irony of this? Likely yes, but I won't waste the time. Sub-Forums exist for a reason though, if everyone with a game mechanics question posted it here you'd have a cesspool. Thanks for your contribution though!

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You mean like Spiels n Rants sub-forum for your original comment?

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That's not even logical. You're reaching. Keep trying though, I'm sure everyone's on the edge of their seat.

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