PSO2 Station #12 Recap

Warning! This post is updating in real time! Please take note as the information below is subject to change.

October 7th Tidbits

October 25th Balance Adjustments

Passive Stance

Some stances will become passive skills:

Fury Stance

Brave Stance

Elemental Stance

Average Stance

Stance Behavior Changes

The following stances will remain Active Skills.

However, these stances will be paired with their counterpart where the effects will switch when activated.

For Example: (Guard Stance : Fury Stance)

If you press the stance button again, the effect will return to the original stance.

Guard Stance

Wise Stance

Weak Stance

Break Stance

Skill Activation Animation Removed

Some skills will have their activation animations removed

Guard Stance, Wise Stance, Weak Stance

Break Stance, Wand Lovers, Wand Gear Element

Talis Fast Throw, Switch Strike, Pet Switch Strike

Pet Switch Shoot, Critical Field, Elemental PP Restorate Field

Reverser Field

Skill Activation Animation Speed Up

Some skills will have faster activation animation speed.

War Cry, Limit Break, Photon Flare.

Techer Skill: Elemental Weak Hit Improvement

Damage will also rise when attacking the non-elemental weakness.

10% non-elemental weakness at level 10

Braver & Bouncer Skill: Braver Mag / Bouncer Mag

Changed the conversion rate to 100%

Becomes a default skill

Future Balance Adjustments

Movement Speed Improvements

They are looking into measures so you don’t have to continuously use movement type PAs/Technics. They’ll announce whatever their plans are in the future.

Technic Battle Tempo Improvements

They are looking into implementing a skill that treats charged technics as Just Attacks.

Gameplay Content to Test the Strength of Powerful Players

They plan to release content in the future where the enemies are stronger. They’ll increase the rare drop rate in response to match how difficult it is.

Other Stuff

Trick or Treat 2017

The EQ will drop a new ★13 Talis (Lumihorrey)

Solo Buster Quest

You’ll soon be able to start a Buster Quest solo.

Dark Blast

Dark Blasts can be used once per quest and lasts for 60 seconds.

In the future, you might be able to customize the color too!

Dark Blast EXP is shared among the account, but the skill assignment is character based.

(Dark Blast has a bunch of skills that requires a set amount of EXP to level up. For example, Punishment Short Charge reduces the charging times for Punishment Knuckle. This skill requires zero EXP on LV. 1, but then asks for a very high amount on Lv. 2. Also on an unrelated note, some Dark Blast skills require certain actions before they’re unlocked in the Dark Blast Skill List.)

Emergency Buster Quest

Emergency Buster Quests will have difficulties: N, VH, SH, XH

The enemy level in SH is 75

★14 may drop in SH too, but the drop rate on XH is higher.

XH requires Lv. 80/80

You can play two times per ship.

Elder Pain Omega is said to have a potential similar in some way to Elder Pain.

Regular Buster Quest (10/25~)

Buster Tower and Pile HP will change based on the number of people.

Buster Quest Play Stamina limit will be removed.

ARKS Boost Rally

Deus ★14 weapons will drop in the next ABR

Buster Quest Weapon Camos

They plan to add weapon camos with each country.

Story Quest Campaign (TBA Oct 11)

You can get the Valiant camo by clearing upcoming story content in chapter 2

You can get EP Zero Memory by clearing upcoming story content in chapter 2 and one of Episode 2’s Omnibus Quests.

Exact details will be announced during an upcoming maintenance.

Ultimate Quest Resuscitation

They’re thinking about having NT versions of the Slave series, etc, in the future.

Ultimate Amduscia is getting a special boost for a limited time. It’s the type that buffs the enemies while increasing the RDR.

★14 will be inserted into the drop table during this special boost.

Special Ability Reordering

They haven’t finalized their decision yet, but they’re thinking of having a feature that reorders the list of the special abilities.

More to be added.

Day 4: TGS

Emergency Quest Boost Poll

Regiment of the Wicked

+300% EXP & Rare Drop Boost

EQ Appears After the Quna Concert Below

September 24th @ 22:30 ~

Live Sympathy 2018

PSO2 Live Sympathy 2018 Concert

March 24th, 2018 @ Differ Ariake

Eri Kitamura (Quna CV) will make an appearance.

Features PSO2 Vocal Songs & Character Songs

Other appearances include Shouta Aoi, Atsuko Enomoto, Runblebee, and more!

“Step Jump will also apply to Dive Rolls.”
So now mandatory for everyone (no one plays casters nowadays).
“Weak Hit Advance, etc, skills will receive a nerf, but in exchange,”…
Now that’s beating the corpse, the corpse of bbow, except if they buff the bbow taking in account that bbow Br uses Ra sub so that means hueg buff, but then people will just bbow with BrHue so another Hu sub class combo… Will see.
“Gunner’s Showtime: Recast Time Improved”
Showtime Keep ring useless now? At least this means I can replace it with Step Jump I guess.
But I’m looking forward to changes, Hr only game is a bit stale.

The ring is actually for keeping the bonus the bonus “High Time”, which is a damage bonus that increases over time during Show Time as long as you don’t get hit. I think you mean the skill One More Time, which admittedly can be ignored or used for the sake of convenience now with basically Show Time not being on CD when the skill duration ends.

I wouldn’t call getting fixed the defaulting of a damage boost that will be active anyway due to multiclass weapons being dead for 2+ years, especially in the context of skill system that was supposed to make you allocate points between alternatives.

Those buffs are more of a painkiller for fundamentally obsolete classes.
No matter how much you tweak other cyclone pp regen or il zonde travel distance, it won’t be even a remote match to a flock of Heroes floating high up above with vapor bullet charge 2 waiting for a boss to finish its spawning animation.

My God, all the content around the Dark Blast seems shit and of course the autistic CF goes with …
will have to explain where is the fun in a game where the players become all so powerful that the enemies do not even exist so much they are sprayed.
we are now waiting for the supersayajin class and exploding a whole field with a kameha, with a nerf on all prehistoric class because you know, too much damage with a pet or a gunslash.

Well, at least they seem to care enough to give us different quest types rather than force feeding us KMR filth. Just hope they realize that people just want to have fun gameplay, not just “different”.

And maybe they should, you know, look at what they’ve been doing to make people lose interest lately to realize where the main faults are? Like over powering everyone to kingdom come?

Yeah the game is really very easy atm, even the solo endgame content. Instead of flat power boosts hey should also consider making older classes less clunky. For example tech cancelling shouldn’t be a bug but the regular speed of throwing blades as Bouncer. That HP reduction for old EQ’s at the beginning of EP5 was unnecessary. If anything they should make the game harder again. Deus dies before the RDR boost on top even hits 20%. Mother often dies around 40%. It’s ridiculous.

Imagine when you’re being so surprised or excited finding some EC on a map and you just reacted by activating that Dark Blast. Along the way, you accidentally moved to another area and the EC is not even half done. No big deal, but that’d be a mood killer.

“PSO2 Evaluations (From The Survey A Few Weeks Ago)
Hero is pretty much well received among the player base.
However, people are somewhat dissatisfied with Buster Quests.
People are very dissatisfied with the balancing from EP5’s Launch
People are generally split in their evaluation of Episode 5 itself but many are still dissatisfied.”

>thing that reorders the added ability list
who really and truely gives a shit what order they’re in, given that it affects even less than fashion shenanigans do (which is already nothing)? I suppose this is easier for sega than overhauling the shitty system to not be a giant pain in the ass that nonetheless manages to be a gamebreaker, though.

also… talis fast throw had an activation animation? wasn’t that passive, not active?

>buffing EWH to give buff when you get it wrong as well as when you get it right
much like how they made FI’s stances give almost their entire base boost even when you’re on the wrong side, this smells like another “we don’t want to admit this is a nuisance given the game flow we’re aiming at, and don’t want to directly buff things” step. aaand it’s more a benefit to FOTE/TEFO than TE/anythingotherthanFO which is what needs help most, so whatever.

>They are looking into implementing a skill that treats charged technics as Just Attacks.
how about making that a FO main only thing and making a TE main/wandlovers thing that makes JA’d techs come out immediately as their charged forms or something, so that mixing them into normal TE fighting doesn’t break tempo horribly? even though TE/notFO is bad at techs, at least mixing them in wouldn’t suck as much. not that it would help TE get back out of irrelevance.
it’s very telling that just murdering zanverse (ha! ha! a WIND tech that isn’t even boosted by WIND MASTERY, brilliant!) managed to render the class largely extinct even outside content aimed at hero bandwagoning. much like how people insist FO became trash because of compounds no longer being spammable, it speaks to underlying issues with the class’ effectiveness when having a single ability downshifted kills it.

>OP content for gigatwinks
I’d applaud this if not for the whole “and also we’ll give it better drop rates”, because drop rates for most things you actually want are insultingly shitty. how about you just fix the drop rates on stuff people want to not be insulting, and use the “ultra hardcore” shit for bragging rights as is the natural order of things? oh wait, that makes sense. can’t have sense with kimura on board.
besides, even if it were flat out “touhou on lunatic, no 1ups, no continues”, there’d be a crowd insisting it was too easy and shitting on anyone who doesn’t clear it. that’s just how it works.

Valiant’s an old Talis camo that they handed out for free via web panels some Episodes ago. It’s the blue diamond thing with black orbs on fire (blue fire).

Talis Fast Throw is an active skill, it alters the speed (and I think the distance) Talises travel so its something you want to toggle on and off on occasions depending on the situation.

I’d honestly love if TE got like a full charge Tech comes out if you JA it sort of thing, would very much help any TE setup that isn’t purely wand-wacking or pets. The charged tech thing is really only something FO’s gonna give a shit about anywho. (Would be something very cool for Tech usage of JBs too, but most don’t play the tech side of BO to begin with.)

All is well other than the plan to boost movement. I mean we already had move speed boosted before and movement type PA spam isn’t that relevant until Guren shenanigans then Hero’s PA. The only way to stop people from spamming PA is by boosting normal run speed to be as fast as PA spamming, but that’s a stupid move. Because everyone want to be as fast as sanic they’ll always use the fastest method…then complaining that their PP is drained really fast because they prefer high atk/hp affixes rather than high atk/pp.

Did anyone else encounter a strange bug/glitch with the partner NPCS? I can invite them onto the battlefield, but for some reason, they do not do anything. They won’t attack? Is this a glitch or did I forget to enable an option?

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