The Goo and you

Hey there.

After some decent tries on Proff 25man we struggle now with a problem which seems, imo, either rng or we totaly fail @ some obvious stuff.
Sometimes out of nowhere, we get the dbm warning that goo is casted and instantly ppl die to it. It might because hes throwing it into the melee but sometimes it seems a ranged with like 10yards dies by it even tho it didnt jumped 2 or 3 times
Is there something we totaly missunderstood about avoding this?

We use a kite tact (from left of the room to right of the room > pov from the door towards proff). And run towards the proff after the ooze is down.

Would realy appreciate some constructive stuff here since it seems we realy need to improve the avoiding of the goo's

Re: The Goo and you

Know when the goo is going to be tossed. If you're getting gibbed by goo, it's probably because ranged are too close to the boss. We noticed on a couple of early attempts that after a phase transition, he immediately casts a goo... and more often then not, everyone were close to the melee. Which usually ended in 4-5 instant deaths.

Re: The Goo and you

Originally Posted by BondGirl

Hey there.

After some decent tries on Proff 25man we struggle now with a problem which seems, imo, either rng or we totaly fail @ some obvious stuff.
Sometimes out of nowhere, we get the dbm warning that goo is casted and instantly ppl die to it. It might because hes throwing it into the melee but sometimes it seems a ranged with like 10yards dies by it even tho it didnt jumped 2 or 3 times
Is there something we totaly missunderstood about avoding this?

We use a kite tact (from left of the room to right of the room > pov from the door towards proff). And run towards the proff after the ooze is down.

Would realy appreciate some constructive stuff here since it seems we realy need to improve the avoiding of the goo's

rgds

Seems like you're talking about the Malleable Goo, which is pretty much exactly like Vezax's Shadowcrash ability. Sidestep it and you'll live, easy. Tell the melee that're on spawned oozes to watch out for it. Tell the ranged to be at max range, etc.

Re: The Goo and you

bad news bondgirl, the secret is NOT TO KITE putricide all over the room, all the raid has to remain on the green ooze side in phase 1 and phase 2

as we changed the tactic, Putricide went down with 12/15 try left

about the goo, dbm warns you BEFORE it jumps out, so just check it and be prepared

nice fight putricide

bad news Yossarian, to remain on the green ooze side is just YOUR strategy, other guilds kite the boss over the room and manage to kill him too.
About the Goo: i can only think that your ranged dps is too close to the boss, or doesnt have DBM updated.

Re: The Goo and you

bad news Yossarian, to remain on the green ooze side is just YOUR strategy, other guilds kite the boss over the room and manage to kill him too.

of course you can kill him in both way, I'm not saying you can not

but why to kite him over the room? I think you don't need to
the sooner Volatile Ooze is in melee range, the sooner you kill it
and with most raid being on Volatile Ooze when it explodes, the damage it does is very bearable
we even bring Putricide in the very point where Volatile Ooze is going to spawn

we saw that not bringing him around is a dps gain to us, if you think kiting him is better explain me why, I read this board also to learn better tactics

Re: The Goo and you

Originally Posted by BondGirl

Hey there.

After some decent tries on Proff 25man we struggle now with a problem which seems, imo, either rng or we totaly fail @ some obvious stuff.
Sometimes out of nowhere, we get the dbm warning that goo is casted and instantly ppl die to it. It might because hes throwing it into the melee but sometimes it seems a ranged with like 10yards dies by it even tho it didnt jumped 2 or 3 times
Is there something we totaly missunderstood about avoding this?

We use a kite tact (from left of the room to right of the room > pov from the door towards proff). And run towards the proff after the ooze is down.

Would realy appreciate some constructive stuff here since it seems we realy need to improve the avoiding of the goo's

rgds

The answer to this is quite simple; malleable goo has a slow travelling time (with it bouncing and such) so if a ranged gets targeted on the kiting path ahead of where the boss is getting dragged to and moves out of the way, chances are by the time the tank, boss and melee get to the point where the ranged was, it will blow up.
To avoid this you can just forbid any ranged from standing on the kiting path, or stand where the green add spawns (making the boss a lot easier in my opinion.)