Maximum number of sprites

I'm new to GS and it seems like a pretty cool program. I have a question in regards to GS performance and sprites. Does anyone have a general idea of maximum sprites on screen GS can handle on an iPhone? I know there's a lot of factors that determine performance like pixel size, the specific hardware etc. I'm just looking for ballpark figures.

Comments

It really all depends on what those actors (or sprites) do. The more rules they have (and if they have physics requirements)...the more processor they can require. The more graphics they have...the more RAM they can require. So it really is a matter of their complexity and the capabilities of the device playing the app.

If its a bullet...you might get a couple hundred going if you design it right. If its a big complex boss sprite...you might have only a few.