So from what I see, guns are less accurate, lose more pen over distance, and the tier 10 heavy tank autoloaders are getting a buff?

WG, these aren't the things the game really needs, apart from the losing pen over distance. I would make it so TD's lose less pen over distance, that could be their 'special ability' since the camo after firing was removed. I think if this were changed, TD's could do effective fire at range, and mediums would stop being able to snipe everything at long range which IMO would be a good change.

So from what I see, guns are less accurate, lose more pen over distance, and the tier 10 heavy tank autoloaders are getting a buff?

WG, these aren't the things the game really needs, apart from the losing pen over distance. I would make it so TD's lose less pen over distance, that could be their 'special ability' since the camo after firing was removed. I think if this were changed, TD's could do effective fire at range, and mediums would stop being able to snipe everything at long range which IMO would be a good change.

Yep. We need more RNG "randomness" to frustrate players even more and make them spend even more credits on missed shots.

We could use some Kentucky windage in this game: with a real gun, flaws exist but they are consistent. If a gun shoots low and to the left it will do so every shot, so you use Kentucky windage and aim slightly high and to the right to get a hit. You can't do that here as the misses go all over the place.

We could use some Kentucky windage in this game: with a real gun, flaws exist but they are consistent. If a gun shoots low and to the left it will do so every shot, so you use Kentucky windage and aim slightly high and to the right to get a hit. You can't do that here as the misses go all over the place.

If they did that, I think an interesting piece of equipment for that should be something that allowed you to adjust your gun sight, to try and zero the gun back in.

So for example, let's say you've been in a heated battle, and you've fired almost all of your rounds in a T110E5, well, after that match, you've got to re-sight your gun because of heat "warping" the barrel, may sound stupid but, just throwing it out there.

If you all remember...they IMPROVED the targeting and shot algorithm to be MORE accurate back in like 7.5 or 8.1 or something.

That was when people were saying "fantastic my E100 was just turned into a long range sniper!!!" You guys remember? At one point we already had poor shot accuracy in terms of projectile flight and we all complained back then that to many shots were missing and rounds were not going where we wanted. Remember...You would aim and shoot and would be like "what the heck, how did I miss?" It was terrible and we were all getting sick of it...

It was the same time when they change the ARTY accuracy and made from like .65 on the T92 out to like .85 or something...it was to balance it all out so Arty couldn't snap shoot anyone.

Frustration from continuously missing shots all the time is not a way to increase play and to entice new players to stay...just my quick opinion without actually playing the new mechanic...I signed up...lets see if they add me.