yeah bs. harm spray with a 3 tic spread (including targeting and overcast) is the fastest we can consistantly layer dmg. And that's if we are standing still. With the odd delayed dmg spell(firebal,flame,ebolt, etc) followed by magic arrow giving a 1 tic spread after (chant time of first spell) + 1.2sec.

You can't combo 3 necro/mage spells that don't give huge windows that anybody who knows where his RC/cure/cw keys are can easily heal through. The hardest thing a chiv dexer has to time is CW betwwen harms. And he simply needs to hold down his key till it fires. If a mage does that he overcasts and never gets a target cursor. Makes tight timing between spells that more skilled.

Anyway 2 teamplay mages can kill 2 anything so np there. Just frustrated a template that requires years of practice to be good can't kill somthing that takes 2 hours to master 1 v 1

Stratics VeteranStratics Legend

I'll put it in perspective for everyone. You cannot kill anyone with 4/6 chiv, if your standing next to them after unloading an explosion poison *lands* harm harm harm harm harm as they are stuck in a field. It is impossible, straight up. A DP dexxer MIGHT be able to do it if they have the VERY best equipment. As of now, its impossible for a mage of any sorts to even compete against 4/6 chiv.

Stratics Veteran

In the past I have suggested making it a 2/6 cap across the board for all templates, but that usually just starts a massive flamewar. So this time I'll just suggest lowering the cap on chivalry to 3/6.

doesn't that 4/6 casting only effect the casting of chivalry spells? If so, the only spell that would make much of a difference would be close wounds, and cleanse by fire. Is that one reason my paladin does so much better than my mage against the fallen warriors? or is this just in a pvp only situation?

after all, he's still interuptable, even with 110 resist, and 4/6 fc/fcr.

With 4 FC, Close Wounds casts as fast as a Mage with 2 FC casts a Heal, 1st level spell, but CW heals 30s damage, 3 times as much as Heal. As soon as you hit your macro for Cleanse By Fire, it's ready to be cast basically. 4/6 Casting on a Chiv Warrior makes them incredibly hard to kill. However, there's a trade off (Somewhat). Generally Meleers with 4/6 Casting lack HCI/DCI, because they have to focus they're jewelry on FC/FCR. However, there is some VERY nice jewelry out there that has HCI/DCI/FC/FCR. Most 4/6 Warriors you see are using a Orny+Inquis Resolution for 2/6 Casting, then Ring and Shield has FC 1. Orny and Inquisitor's Resolution are pretty expensive (Especially the Inquisitor's Resolution, despite it having the [censored] duped out of it).
4/6 Casting is the only way a Warrior can heal as fast as a mage can.

But things should not be nerfed because a template has problems overcoming it. Things should be nerfed because they are broken to the point of extreme exploitation. 4/6chiv it not broken to that point. If it was, there would be FAR more of them running around.

A well played 4/6er is impossible to kill with a mage. And by well played, I mean holding down the button until it works. It would be doable (still not fair, but doable) if they put in the same casting system as magery. Meaning you will overcast and be able to get interrupted. It would be best though if this was implemented and had a 4fcr cap.

No, it is literally impossible to kill a 4/6 chiv dexer who holds down the keys. You clearly don't know who nadir is to put down his skills by implying that there are mages who are leaps and bounds better than him, heh. Before the rubberband "fix"? It was slightly less impossible, but 4/6 chiv was amazing even vs 4/6 magery, and it's remained superpowerful vs mages ever since.

No, it is literally impossible to kill a 4/6 chiv dexer who holds down the keys. You clearly don't know who nadir is to put down his skills by implying that there are mages who are leaps and bounds better than him, heh. Before the rubberband "fix"? It was slightly less impossible, but 4/6 chiv was amazing even vs 4/6 magery, and it's remained superpowerful vs mages ever since.

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I don't have to know who he is. I've seen some mages put down VERY talented 4/6 chivs.

And I've met PLENTY of Mages who have been able to down a well played 4/6 chiv. It's all about spelltiming and stacking damage, and not doing for piddly spells like fireball and magic arrow.

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Not a top mage necro/mage in this game I havn't dropped on field or in duels. Most with ebolt or meteor swarm in duels at one point or another. Only time I kill 4/6 is when they play utterly stupid. If they want to RC every curse and CW the littlest dmg then no. Math dictates they cannot loose. I suppose I could pull it off by playing a 4/6 SW mage after dismounting them.

ATL GL EU LS Legends Origion Pac some more I'm sure. I spent alot of time xsharding for duels for $. Some I've lost. But I've killed them all at least once. Happy to take broker for gold on real shard and we can fight it out on TC with me playing 4/6 chiv and they educating me on how to drop it with a mage / necro-mage

And I've met PLENTY of Mages who have been able to down a well played 4/6 chiv. It's all about spelltiming and stacking damage, and not doing for piddly spells like fireball and magic arrow.

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Not a top mage necro/mage in this game I havn't dropped on field or in duels. Most with ebolt or meteor swarm in duels at one point or another. Only time I kill 4/6 is when they play utterly stupid. If they want to RC every curse and CW the littlest dmg then no. Math dictates they cannot loose. I suppose I could pull it off by playing a 4/6 SW mage after dismounting them.

ATL GL EU LS Legends Origion Pac some more I'm sure. I spent alot of time xsharding for duels for $. Some I've lost. But I've killed them all at least once. Happy to take broker for gold on real shard and we can fight it out on TC with me playing 4/6 chiv and they educating me on how to drop it with a mage / necro-mage

34150360

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Wasn't aware this was going to turn into yet another ego thread concerning PvP.

It's not impossible. It's very doable. I've seen many mages drop talented 4/6 chiv dexers. If you can't figure out what they are doing to drop them, that isn't call for a nerf. It's call for a change in strategy.

Stratics VeteranStratics Legend

No god damnit. (Excuse me lord) I don't care who you are, no mage, necro or otherwise, can kill a 4/6 caster. If you can do it, I'd like to see it. Hell, come to test and fight one of the many 4/6 casters. 100 million says you cannot drop them on a mage without weaving.

...Unless something has changed in my absence, necro is still in a nerfed states. Apples nerfed into uselessness? Nope. They should have never existed in the first place, and they still do, so quit complaining. To suggest that one item being able to remove 40 points of mana, many seconds of casting time, from something that required 200+ skill points to cast on you, all without any casting time, mana, or skillpoints spent on using the apple...to suggest that that something is "useless" is insane and just shows you do not know what you are talking about when it comes to necromancy and remove curse in PvP. Furthermore, remove curse talisman, another item with no costs, still exist and can be used to remove curse. And 4/6 chiv slaughters necros, with one spell that costs less mana, less casting time, and less skill points than the necro's spells....even if chiv casting time was nerfed it would still be good against necros...but you suggest that no, not only should chivalry remain at the ridiculous 4/6 casting, but that we need more/improved ways to remove necro curses, which are their primary weapon?????? Obviously you were one who relied on remove curse apples to spam remove necros from being able to compete and now can't handle them because you never learned how to actually fight a necro, despite that there are still plenty of ways to remove necro curses.

Also, your post is contradictory. In the end you defend chivalry, but in the beginning you say you never die on your paladin, admitting that he is overpowered, and that his suit is "corpse proof" (which is yet another way necros are nerfed).

Also, your post is contradictory. In the end you defend chivalry, but in the beginning you say you never die on your paladin, admitting that he is overpowered, and that his suit is "corpse proof" (which is yet another way necros are nerfed).

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In the end I defend chivalry? In what fairy tale land of make-believe did you pull this from?

So... how exactly is what I said contradictory?

And yes, necro is out of balance too... I cited my reasons.

I'm sorry but I don't care if you have to spend 500 skill points dedicated to performing a move... it should still be able to be countered and not by only 1 spell available in only 1 skill in the entire list of skills in this game.

Heh, catch a necro in a weaken cycle and see how good his precast strangle does. Of course if he is a really good necro mage, its an entirely different story all together.

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Masamutek plays Siege (I play Siege and Atlantic)

but, on siege... necro's aren't so overpowered because you can't get around the disadvantages of running the necro mage template on Siege... like you can on prodoshards with insurance and uber items.

It's more balanced.

On prodo... with 1 handers and maxed suits with -25 mage weps with crystaline and alchy tali... you can run a necro mage with no restrictions.

On siege... you can only really run swords of prosperity or staff of magi/pyros and the 2 hander makes it difficult for you to chug not to mention the jewlry set required for running that is more expensive than average.

So to make a long story short... necros are more balanced on Siege than on other shards... but the apple restrictions bs needs to go.

Any move needs to be able to countered in this game by any template. PvP in UO is not meant to be rock paper scissors... where unless I'm running the template opposite of yours I'll win.. it's always been revered as skill based... where the smarter, better and more prepared pvper... should come out on top.

i have killed 4/6 chiv warriors with both my pure mage and necro mage... necro mage will be easier to kill though due to the strangle and disrupt afterwards

the thing is to time your spells (small ones) to disrupt their remove curse and close wound.

most 4/6 chiv i kill usually carries a shield... so they got one downside is they dont carry potions

moreover some of them even using vamp form

another down side for them is their damage and attack are not as powerful as the standard warrior or moving shots archers

This just a matter of time and tries.

However, nowadays is getting very hard or impossible to kill 4/6 chiv warrior due to the following reason:-

1. the rubberband doesnt work that make it a bit harder for mages
2. the 4/6 chiv warrior will start running off screen and doing confidence as soon as they know they are unable to cast any close wounds or remove curse with your good timed disrupt.

No.2 is the current problem i am facing also now and have been finding ways to solve this problem... for pure mage, good timed stun punch could be a good option to kill 4/6 chiv warrior who starts running when losing 30% hps. However, it is still very hard and usually fail

For necro mage, one could cast those revenant on them first and strangle is also a must with all the nerfs... the point is to keep them from using any remove curse, then the battle will be much much easier.

Another trick is to act like you are lagging and let him hit you for about 30-40% damage, then slowly cast those damaging spells to hurt him little by little, then when he still focus on the offensive moves, its time to change to big spells with stun punch combos to finish him off..

It is possible but very hard to kill 4/6 chiv warrior with pure mages nowadays.

The chance is almost 0% if the chiv warrior knows what hes doing..

When i using my chiv warrior 4/6 casting with spellweaving (gift of renewal, attunement, confidence, evasion, close wound, vamp form, potions, conflag pot, holy light disrupts).. even 2-3 mages on the same screen, i can still stand toe to toe without getting much scratches

Nowadays pvp is more like teamwork than easy to solo since when get dismounted by a group of ppl, very hard not to die unless u got invisble and teleport items, or smoke bombs... etc.

Usually when ppl get dismounted, they run to another direction from the enemies... however in some situation this proved to be wrong and should be changed... if get dismounted and your pet is following you, you must stay near your pet and disrupt at least 1 enemy with your attacks or dismount one of them back to wait for the 5 seconds before u can get back to your pet...

also when dismounted, you must be timing all those remove curse method and heal method such as confidence, bandage heals, in manis, close wounds or whatever...to last for the 5 seconds which u could get back on pet.. or else you will be only seeing grey screen faster if you are just running...

Especially in area where you are FAR away from the other screen, you should not run to the other direction unless there is support near...

All Resists are at least in the 60s. He has 110.0 Resist skill.
With this setup, i can kill a person with chaining AIs or Conc Blows alone. Love it when a Necro/Mage Blood Oaths me and then gets careless and sits next to me for too long. With my 110.0 Resist, i'm only taking 35% damage back, and i Conc Blow when Blood Oathed, which isn't reflected. REALLY love it when the Necro/Mage has no Wrest and uses a Mage Wep or SC Wep, i can Disarm them and slaughter them with Conc Blows, all with my Mace.
Only real problem with my Macer's setup is no FCR, need to get Inquisitor's Resolution for him, but they're damned expensive and impossible to Steal in Doom because of all the Script Thieves.

If you've seen a bit of Matsumatek's posts, you would realize he expects to be able to walk up to an entire guild of people wanting to kill him, say in Beowulf fashion "I AM NECRO!" and have them all bow down before him and beg for his forgiveness.

That's what i've been able to gather from any of his posts that are Necro related. He opposes ANYTHING that can possibly counter Necro in any fashion, whether it be an item, a skill or a spell, and he wants Necro further empowered. Siege may have balanced Necro, but no way in hell is it balanced on prodo shards.

I'll respond to this thread tomorrow since I'm about to sleep but no, you're wrong. I want balance. And I see necro as, overall, in a nerfed, imbalanced state. I do NOT want to be able to just slaughter everyone as you seem to think I do. In fact I'm not even a necro right now. I've always tried to argue, unlike the majority, for what I feel, after thinking it through, would be a more balanced, better game, not simple argue to boost whatever skill/item/etc. that I'm using. And if you actually read the majority of my posts from months ago that you're referring too, the reasons I gave for how I feel about necro are very logical and well thought out.

if you have never died to a necro mage on your pure mage in your life, that must mean that you are the best mage to play UO, considering that if you take a top pvper on a scribe mage and put him on a necro, he would be able to slaughter himself. Those who choose to play scribe mages generally do it for the pvp (actual user interaction), not because the template is better or equal to other ones.

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