Yep, I have the latest version of python-dev available from the Ubuntu package repositories, and have already compiled Python 3.1.1 from source. I have Python 2.6 too. Apparently though, the development files don't come with Python 3.1.1 if you compile from source.

I have MSVC 6 and would like to build blender on my XP Pro-32-bit SP2 box (without .NET). After spending several hours of initial research, it appears to me that the build documentation is pretty scattered and covers a wide variety of platforms, compiler tools and blender versions. (e.g. all of the links at the beginning of this thread are dead)

I'd prefer to avoid using CMake, Cygwin and other such make tools, and stick with straight MSVC 6. I'd rather not have to download and figure out how to use the bloated MS 2010 C++ Express tools with all the .NET crap.

No such file means either something is not installed or your include paths in your build environment are wrong. The 'something' in question here is the Python source files. Likely you need to install the Python source code.

I am new to blender. I could successfully build blender on windows 7 with mingw and cmake from command line, had no issues.

What I am looking for is information on how to set up blender as a project in any IDE. While I am using netbeans currently, as it integrates well with mingw tool chain and has active support, info on setting up on any IDE should be valuable.

It shows compiling a development branch, but should still be useful. Tools used were Visual Studio 2010, CMake and Cygwin. It was pretty comprehensive, including SVN checkout. It is just under 5 minutes in length.

Hi,
I tried the video guide. It looks like the same tool set i used. SVN tortoise, cmake.gui, msvc 10 complete and msvc 2008 express. I had a hard time seeing the video because of poor resolution. Also no voice to guide me or text to organize the procedural steps. I Get erroors. I posted to one of my favourite "how to build blender 2.5x" tutorials with the details herehttp://blog.mikepan.com/build-blender-2 ... ual-guide/

Serapth wrote:I recorded a guide a month or so back that you could add to the list.

It shows compiling a development branch, but should still be useful. Tools used were Visual Studio 2010, CMake and Cygwin. It was pretty comprehensive, including SVN checkout. It is just under 5 minutes in length.

Thanks. I had both cmd and msvc command prompts open and got them confused. PATH now lists phython27. (python.org recommends 2.7 over 3.2 for newbies as it is compatible with more 3rd party stuff right now)

ran scons and it chugged happily for a good ten minutes, but then terminated with the following:

Only thing i can find about building for x64 in blenderSVN\ is from build_x64.txt
"I used the following build parameters within VS 9 2008 express for most libs:
- use static MFC
- /machine:x64
DG"
But i don't know how to play around with this.

kestion wrote:Hi,
I tried the video guide. It looks like the same tool set i used. SVN tortoise, cmake.gui, msvc 10 complete and msvc 2008 express. I had a hard time seeing the video because of poor resolution. Also no voice to guide me or text to organize the procedural steps. I Get erroors. I posted to one of my favourite "how to build blender 2.5x" tutorials with the details herehttp://blog.mikepan.com/build-blender-2 ... ual-guide/

Serapth wrote:I recorded a guide a month or so back that you could add to the list.

It shows compiling a development branch, but should still be useful. Tools used were Visual Studio 2010, CMake and Cygwin. It was pretty comprehensive, including SVN checkout. It is just under 5 minutes in length.

The guide itself includes setting up Cygwin and CMake.

Hi Kestion, don't use the video embedded in the site, use the link, the video is 1080p at the source and is just smushed to fit in with the blogs formatting, something I intend to address eventually.