The World Union is labeled the 'perfect society'. Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the 'Rogue State' of Russia.

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"Branching dialog with non-linear gameplay and a story which comes well recommended by others."

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The World Union is labeled the 'perfect society'. Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the 'Rogue State' of Russia. His murder oddly coincides with the accidental death of a prominent professor in Adrianopolis, an important border town between the World Union and Russia. This career making case is assigned to a young woman, Phoenix Wallis who as the Senior Peace and Security staff officer has been assigned to lead the murder investigation. Her search for the truth leads to enigmatic clues, and deepening mysteries that challenge not only her case, but her very belief in the world she has sworn to protect.

This story-driven, third-person game uses a 3D engine with dynamic cameras and other technologies developed by Momentum AS. Their remarkable patented facial animation technology is put to excellent use, as the game features over fifty personable characters that you'll frequently engage in dialogue throughout your investigation. Using the classic mouse in a point and click interface, players have responded enthusiastically to the intuitive and responsive control. The game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.

Original, complex story with a detailed history in a fully realized game world

Environments and characters rendered in 3D with dynamic camera implementation

This is science fiction at its best, but also great dramatic writing, and a well planned and executed adventure game at the most basic level. No, it's not perfect.

The game studios that spend a fortune trying to be "cinematic" by filling a game cut scenes full of explosions, QTEs, and embarrassed A list actors should play Culpa Innata. This is a game consisting of three things: point and click adventure game exploring, interesting but not-too-difficult puzzles, and lots and lots of conversations. And it works beautifully. The game gently but inexorably pulls you forward into the next part of the plot, with just enough "game" to keep you involved and gentle hints presented in your diary and from friends in ways that don't feel like hints. The shocker is that the conversations are the best part.

I have never been so engaged in a video game conversation. Great writing (humor! sarcasm!), strong acting, well chosen camera angles and facial expressions that (while a bit mechanical if you think too much about it) artfully telegraph believable hints, the list of things done right in the conversation scenes is getting tedious isn't it? I am occasionally reminded I am in a game, but I frequently forget as well. It's not perfect, but it works.

The engine isn't perfect, but you forget that. Textures sometimes remind me of games 10 years older, the camera angles are well done but sometimes a bit jarring. The conversations have a slightly odd timing that sometimes reminds you you're playing a game, and twice I would have been stuck on puzzles without a little help from the internet. None of these things seriously get in the way of the game or my enjoyment of it, though.

The game world is a Utopia; all utopia stories are really dystopia stories. This one is presented neutrally, though, and you are left to draw your own conclusions about a successful society based on an entirely selfish ideal. This creates a new context for the conversations you will be having, which are at the same time very normal and strangely alien. Sometimes I think everyone I am interviewing is lying to me. Sometimes I think everyone in this society is faking it. Sometimes I ask the right question and get an immense sense of satisfaction.

Towards the end, you sometimes get railroaded along the plot without many options. Also, if you miss one of the "things to do", you can end up killing time in the days because of that mechanic that only lets you waste so much of a person's time per day. You can't get stuck, but you can lose, and man is it annoying to see that smug little jerk beat you to the punch after 28 hours of investigation! :)

Finally, the music is great. It injects moods into different scenes. It ranges from "this is good video game background music" to "must learn the name of this downtempo track so I can buy it". I haven't yet been tempted to turn off the music and play out-of-game tunes yet.

Absolutely recommended with no reservations. Many thanks to some random person in the forums whose name I have forgotten that recommended this and led to its purchase.

This is really a very unique adventure game, I play adventure games since the 80's and i am very amazed with this one. The game is full of realistic dialogs and interesting characters. I am guessing over 15 hours of dialogs are in the game. Only downside is, the graphics are a bit low quality and pathing is confusing. I wish a sequel is made.