The Vibration hound (Yellow 'Z')=== Num:294 Lev:27 Rar:2 Spd:+0 Hp:138 Ac:30 Exp:250 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. This natural creature is normally found at depths of 1350 feet (level 27), and moves at normal speed. It can bash down doors. It resists bright light and rock remover, and cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It may breathe sound (23); 1 time in 5. It can bite to attack with damage 2d8, bite to attack with damage 2d8, claw to attack with damage 3d3, and claw to attack with damage 3d3. (Angband 3.1.2v2)

The Vibration hound (Yellow 'Z')=== Num:328 Lev:25 Rar:3 Spd:+0 Hp:110 Ac:30 Exp:7000 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. It is normally found on dungeon level 25, and moves at normal speed. A kill of this animal is worth 7000 experience points for a 1st level character. It usually appears with many similar companions. It may breathe sound; 1 time in 5. It has an armor rating of 30 and a average life rating of 110. It can bash down doors. It cannot be put to sleep or confused. It resists sound. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d8, bite to attack with damage 2d8, claw to attack with damage 3d3, and claw to attack with damage 3d3. (EyAngband 0.5.2)

The Vibration hound (L.Umber 'Z')=== Num:320 Lev:27 Rar:3 Spd:+0 Hp:25d10 Ac:30 Exp:250 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe sound; 1 time in 5. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can claw to attack with damage 3d3, claw to attack with damage 3d3, and bite to attack with damage 2d6. (Gumband 2.2.3)

The Vibration hound (L.Umber 'Z')=== Num:428 Lev:27 Rar:3 Spd:+0 Hp:25d10 Ac:30 Exp:250 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. It is normally found on dungeon level 27, and moves at normal speed. A kill of this natural creature is worth about 2250.00 points for a 1st level character. It usually appears in groups. It may breathe sound; 1 time in 5. It can bash down doors. It resists sound. it won't evolve. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d6, bite to attack with damage 2d6, claw to attack with damage 3d3, and claw to attack with damage 3d3. (Hengband 1.6.0)

The Vibration hound (Yellow 'Z')=== Num:321 Lev:27 Rar:2 Spd:+0 Hp:25d10 Ac:30 Exp:250 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. This natural creature is normally found on dungeon level 27, and moves at normal speed. It may breathe sound about 20 percent of the time. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It can bite to attack with damage 2d8, bite to attack with damage 2d8, claw to attack with damage 3d3, and claw to attack with damage 3d3. (NPPangband 0.5.0-WIP8a)

The Vibration hound (Yellow 'Z')=== Num:372 Lev:31 Rar:2 Spd:+0 Hp:10d16 Ac:15 Exp:200 A blurry canine form which quivers faster then the eye can follow. You can feel the earth resonating beneath your feet. This natural creature moves normally. It usually appears in groups. It may breathe sound; 1 time in 5. It can bash down doors. It resists sound. It cannot be stunned or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 4d2, bite to attack with damage 4d2, and claw to attack with damage 5. (OAngband 0.6.1)

The Vibration hound (Yellow 'Z')=== Num:428 Lev:27 Rar:2 Spd:+0 Hp:25d10 Ac:30 Exp:250 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe sound; 1 time in 5. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d8, bite to attack with damage 2d8, claw to attack with damage 3d3, and claw to attack with damage 3d3. (T.o.M.E. 2.3.5)

The Vibration hound (Yellow 'Z')=== Num:294 Lev:18 Rar:7 Spd:+0 Hp:25d10 Ac:30 Exp:84 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. This animal is normally found on dungeon level 18, and moves at normal speed, but is larger deeper in the dungeon. A kill of this creature is worth 1512.00 points for a 1st level character. It is deadly at its native depth. It may breathe sound; 1 time in 5. It can bash down doors and track you unerringly over land, but not through water. It cannot be stunned, confused, charmed or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It can bite to batter with damage 8d2, bite to batter with damage 8d2, claw to batter with damage 5d1, and claw to batter with damage 5d1. (UnAngband 0.6.2)

The Vibration hound (L.Umber 'Z')=== Num:428 Lev:40 Rar:3 Spd:+0 Hp:25d7 Ac:15 Exp:5900 A blurry canine form which seems to be moving as fast as the eye can follow. You can feel the earth resonating beneath your feet. This natural creature moves normally. It is always created sluggish. It may breathe sound; 1 time in 5. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d6, bite to attack with damage 2d6, claw to attack with damage 3d3, and claw to attack with damage 3d3. (ZAngband 2.7.2)