N7 - Captured Mining Facility part 1

Undertaking this side quest will require you to first find out precisely where the side quest is located. To do so, you'll need to do a bit of travelling. Use the nearest Mass Relay to head to the Crescent Nebula. Making the jump should put you in the Tasale system, but that's not where we're going to want to be. Instead, manually travel to a nearby system known as Zelene. When you arrive, you should be able to find a small, rocky planet orbiting close to its host star; it should be the second planet out, named Helyme. Examine the planet, and begin to search for a distress signal. Once the anomaly is found, you can launch a probe at it. Following that, land on the planet, and we'll go from there.

Things will be eerily quiet when you first arrive at the source of the anomaly, though you have to know that's not going to last very long. There's nothing of interest around your ship, so you can run directly ahead, into the rocky tunnel in front of you. When you do, you might expect to find enemies, but for the time being, things remain hushed. There are no items of interest anywhere around you, so don't bother scouring the location. Instead, make haste towards the computer terminal, the only item or object you can examine here. You'll read a short log about an escort being needed to bring in a ship that has to travel along pirate-strewn routes. After you read that, you can then head rightward into the adjacent area, with your guns at the ready.

As soon as you go through the door on your right, a crew of mercenaries will attack you. These guys are from the Eclipse mercenary group, so you've likely fought these guys, and enemies similar to them, many times in the past. At first, you'll be dealing with pretty standard Eclipse soldiers, and those guys should fall fairly easily. Coming up behind them, unfortunately, are biotic-using Eclipse Vanguards. These enemies will require smarter tactics, because their power and aggression far outweigh their lesser counterparts. Their barriers must first be thinned-out before you can do any lasting damage to them, so try to gang up on a single target at a time, to ensure that no half-damaged barriers end up recharging. If that happens, it's like you did nothing at all. Once all is quiet, ammunition should be found strewn around the area, if you're in need of a refill.