Character Inspection Changes
This build brought two small changes to inspecting other characters. When you inspect someone, you are able to see their specialization, talents, and glyphs.

You may now inspect anyone as long as you can target them, including targeting them through being in the same group, no matter where they are. This even works in cross realm groups! The only thing that doesn't show when the other player is not visible to you is their 3D model.

Female Pandaren Emote Voice
The latest patch brought us some new Female Pandaren emote voices. The animations in the video are not complete and are not intended to be in perfect sync with the video.

A Brewing Storm Scenario
Today we have a preview of one of the shorter scenarios that have been released so far, A Brewing Storm. Keep in mind this is still an early preview and everything is subject to change.

These breadcrumb quests are found on the lower outdoor tier of your faction's city in Pandaria and point you to all of the daily quest areas. Unfortunately many of the lines are not available to players yet, including the Cloud Serpents and Tillers farming area.

Diablo 3 Blue Posts
Nothing from the CMs about WoW recently, so we have a post from the Diablo side on the speed at which Blizzard makes changes.

Originally Posted by Blizzard Entertainment

Rapid Game Changes
There's a time and a place for fast-action, high-priority designations. And believe me, we do have those types of approval pipelines. I'd argue though that reacting in a rash manner does not, in most cases, make for great game design.

Game design really is an art form more than a mathematical equation, even with so much math involved. The end goal should be amazing gameplay. And how that's defined will differ from person to person.

Sure, we can be slow to act. Sometimes we can be too slow. But even with the mistakes we've made -- and the mistakes we're sure to make in the future -- I think we're better off taking a measured approach to potential design changes.

If you know you're slow to react and implement changes, can't you be a little more forthcoming with informing us of what you want to do?
We're always striving to improve our communication. The primary function of the community team is to listen to the players, so we've spent a lot of time these past few weeks compiling feedback and taking it to the developers.

The flip side of that coin is for us to relay information back to the community as best as we can and as often as possible.

Does your team simply hate talking with the public for fear of "breaking promises"?
No, but you're asking very specific questions about late-game class balance only a couple of weeks into Diablo III's life cycle. The overwhelming majority of the community isn't even there yet. We're watching things very closely and have a lot of tweaks in mind, many of which are already being worked out, but we're not looking to jump all over balance adjustments and catch players off-guard. And it's certainly not an MMO where balance is among the biggest concerns.

For those who have already invested a lot of time into this game I'm sure these last couple of weeks have felt like a lifetime. But with regard to this game's lifespan, we're barely in our infancy.

All of that said, we're already preparing another game design update to share with everyone soon. We hope that'll provide additional insight into our plans for the foreseeable future. (Blue Tracker / Official Forum)

So let me get this straight - these scenarios basically pose 0 % challenge and you have an almost 0 % chance of dying for characters that have just dinged 90 in quest gear - making them what? - brain dead, mind numbing valor point grind fests, that require no skill and bring a whole new meaning to the term welfare epics.

So let me get this straight - these scenarios basically pose 0 % challenge and you have an almost 0 % chance of dying for characters that have just dinged 90 in quest gear - making them what? - brain dead, mind numbing valor point grind fests, that require no skill and bring a whole new meaning to the term welfare epics.

Oh man, don't we love guys like you? So Blizzard allows players on beta now to ding 90. They also enable scenarios to be tested. What is the point of making those scenarios then so hard IN BETA that all the freshly dinged lv 90s die?

Anyways. For tough guys like you there will be the challenge modes and as always Hardmode raids and we all expect YOU to not waste your time with the children stuff but rather be part of the world first chase, right.

And that is the design concept in a nutshell. EVERYONE gets to chose what they LIKE to do in this GAME.

the voice does not match the very animated emotes. hoping it changes a bit.

yeah...the pandaren female child voice suits the female adult panderen better then the semi old chinese lady voice they gave her now.

Agreed. By itself, it's a nice, quality voice, but it just doesn't fit the model or its very animated, emotive...uh...emotes. Had the same general feeling with the male voiceovers too, but nowhere as bad as this... :/

So let me get this straight - these scenarios basically pose 0 % challenge and you have an almost 0 % chance of dying for characters that have just dinged 90 in quest gear - making them what? - brain dead, mind numbing valor point grind fests, that require no skill and bring a whole new meaning to the term welfare epics.

Thats what they were meant to be.
Also, I don't think valor gives 'epics' anymore. They're used to upgrade your current gear.

I seriously wish they would offer other face options for the female panda so I don't feel like a young teenager that smoked. Honestly, I love the voice a lot. I just wish they would have thought ahead and either made a character that matched voice and visuals....

So let me get this straight - these scenarios basically pose 0 % challenge and you have an almost 0 % chance of dying for characters that have just dinged 90 in quest gear - making them what? - brain dead, mind numbing valor point grind fests, that require no skill and bring a whole new meaning to the term welfare epics.

As I understand it, it's supposed to be something like group quests. The problem with group quests was, that it was hard to find groups sometimes, so most people basically skipped them most of the time. With scenarios it should be easier to find people for it, as you can probably search cross-server. It's a tool for telling a story, especially in places, that have some kind of meaning in the game, like Alcaz Island used to be Varian's prison.