http://www.kongregate.com/games/coolmarcel/play-disc-golf-onlineCheck out this disc golf project I have been working on while suck inside this winter. I am currently in a game development contest and would like to get the word out about this game. If you like what you see you can rate the game(below on the Kong site) 1-5 stars.

This game is a work in progress so if you would like to see it developed further please rate it. Thanks for looking.

at least you guys make me feel like a winner. i got close to the basket after a bunch of throws in all sorts of directions. i couldn't throw it into the basket and eventually couldn't pick the disc any more.

Birdied the practice hole and got par on the second (hit the post though...), computer crashed on the third hole.

It's clunky but playable, the main annoyance was that the mouse didn't lock into the hand pointer on the screen. I could see the disc infos only when I put my mouse cursor on the disc, but could only pick the disc up by having the hand pointer on the disc (and the mouse cursor within the confines of the game screen). Sometimes I also had to keep going around the disc while searching for a spot where I could pick it up.

At this point your main objective should be making the interface more fluid (lock the mouse, put all the discs in the bag ready to go, automatically pick up the disc when you get to it, etc.) and try to get the most obvious game crashing bugs.

EDIT: Now I crashed on the second hole... On second thought fix the most obvious game crashers first.

EDIT2: Got to the second snow hole, the downhill one with water to the left (sixth overall?), crashed right when I was teeing off. Started to figure out how to hit longer putts. If the anhyzer angle did more to the flight, there was an understable mid and the damn thing didn't keep on bsoding me, I think I'd actually enjoy this. With some touches here and there it could be a nice little web game.

Parks wrote:If the posts on this forum are any indication, the PD is like a Teebird with sunshine coming out of its butthole so hard that it flies faster.

You know that stupid final hole, right? You know, the one that's just on top of the mountain, it's just ridiculous, there's no place to land... I throw my shot, looks perfect from my hand, looks perfect. Coming around hits an IRON LEAF... And falls down the hill, like 200 feet down. I've got nothing. So I tee up again, looks nice, skips behind a tree. Took a six on that stupid hole...

I birdied everything else...

Parks wrote:If the posts on this forum are any indication, the PD is like a Teebird with sunshine coming out of its butthole so hard that it flies faster.

Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.

There are three major problems with TW disc golf: The courses are golf courses, not disc golf courses. The putting is ridiculously easy. The discs have no turn and almost no fade. Granted, these are rather crucial things, all of which the Sports Champions DG does better. But I have to say that I get less artifacts (throws that come out wonky for no apparent reason) in the Sports Champions than in TW.

Neither is really all that good, but the Sports Champions is better. For disc golf that is, the golf part of TW whoops the ass of the rest of Sports Champions 100 times over.

Parks wrote:If the posts on this forum are any indication, the PD is like a Teebird with sunshine coming out of its butthole so hard that it flies faster.

You know that stupid final hole, right? You know, the one that's just on top of the mountain, it's just ridiculous, there's no place to land... I throw my shot, looks perfect from my hand, looks perfect. Coming around hits an IRON LEAF... And falls down the hill, like 200 feet down. I've got nothing. So I tee up again, looks nice, skips behind a tree. Took a six on that stupid hole...