Too many country maps and novelty maps. The recent batch seem to be practice maps for new creators, which is understandable, but practice maps don't have to be released to the public. Quality > quantity

There's no reason why they shouldn't be released to the public. Quantity > quality here, since quality is subjective and if you don't like it, you can just play another map. The more maps we have to choose from, the better. We also have a rating system as well.

What I'm saying is, people shouldn't feel compelled to release a half-baked map if they know it will receive a poor rating and be played rarely.

It seems Ironheart is rather advising people not to make those sorts of maps for the above reasons, rather than demanding they not be made because they damage the game in some way. I would be inclined to agree.

My first map was a tragedy but i still released it.Actually n a rating of 3.5/5 which is pretty kind considering what it was. I was referring more to people making more of the same thing rather than releasing low quality maps.

If anything, making your practice map go public can be good to have people check what you did wrong and offer feedback. Not to mention the comments/ratings are usually incentive to go on and make another one.

And besides, what you call trash is always good for someone else. Hell, Juq likes to do 1v1 with weird kill rates on a St. Petersburg map I've never even heard of.

These are fair points. Personally I would choose not to do so; to each his own. Remaking an overly-ambitious project over ten times gives you as much practice as making a small practice map. Either strategy is acceptable, imho.

I like it when Europe maps will do interesting stuff like in 1066 with the sea territories or will have interesting layouts / connections. But for example some of the Europe "diplomacy maps" are just really uninventive and glib.

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