Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time. www.chaosium.com

Science is an Illusion, History is a Lie.
In ages past you lived many times. Your slaves built the Great Pyramid to honor your death; you died for the sins of Jerusalem; you lost your head suggesting they eat cake.
You are Nephilim – demi-god, prophet, saint, & magician from the mythic past.
Again you incarnate, to continue your ancient struggle for enlightenment,... [click here for more]

A Light in Darkness - A dark, survival horror scenario for Call of Cthulhu 7th Edition, set in the Pacific Theatre during World War II. Includes 8 pregenerated characters, special-purpose insanity cards and weapon cards, maps, and other player handouts. Designed to run in 4-5 hours for 3 to 6 players.
June, 1945. The US and Allies continue to make progress in the Pacific against the forces of Imperial... [click here for more]

This book contains several new resources for the player and gamemaster of Nephilim. At the front of the book are sixteen new Past Life eras for character generation. These eras also help fill in some of the timeline of Nephilim history.
Following the new Past Life eras is a section of new Metamorphosis rules which change the way in which the Transformations work, and introduce the idea of passionate... [click here for more]

Liber Ka is a supplement for Nephilim introducing an updated, alternative magic system following authentic occult principles. The book includes:
The Nephilim history of western sorcery.
A grimoire of new spells.
Information on the Magician Arcanum.
Background on using sorcery in the modern world.
An extensive bibliography on modern occult practices.
... [click here for more]

Major Arcana are the Mysteries of the Tarot, the Paths to Agartha, and the Tribes of the Nephilim. This sourcebook includes the secret history, symbolism, alliances, and initiatory rituals of the 22 Nephilim Arcana.
Major Arcana Features:
Rules for astral travel, divination, meditation, magical correspondence, and other arcane techniques
Over 30 new... [click here for more]

Sometimes, Only the Best Will Do!
If the professionals demand it, you'll find it here. The Modern Equipment Catalogue gives you all the best military, police and survival equipment along with all the tools you need to get the job done. It contains chapters on:
Tactical Gear: Body armour, tactical carrying equipment, holsters and weapons accessories;
Survival and Outdoors... [click here for more]

Indespensible Resources for the Nephilim Gamemaster
The secret history of the Nephilim, composing a timeline from the beginning of the universe to the end of the world as we know it.
Rules for artifacts and sentient relics of amazing power.
A bestiary of new elemental creatures.
Gamemaster's advice on starting and running a Nephilim campaign.
Advice on plotting... [click here for more]

Including the Astrological Modifier Wheel, Weapons Summary, and the adventure "Temple of the Ancients."
The Nephilim Gamemaster's Veil provides the gamemaster and players with tools that help make playing Nephilim easier. The Gamemaster Screen collects the important information used during play in a convenient format, complete with page references. The... [click here for more]

SECRET AGENTS from all over the world are converging, clandestinely, on a small science fiction convention. Coded transmissions have been intercepted, emanating from somewhere near the Con Suite. Fans have mysteriously disappeared, and stangers have shown up at the convention wearing their badges. And the rumor has it that some of these clever costumes aren't really costumes at all.
Live Action Roleplaying... [click here for more]

A Modern-Day Scenario by Noah Lloyd & Matt Ryan
A lethal plague hits Arkham, MA, and the authorities have located the source: Brighton House, an old Victorian mansion on French Hill renovated into tenement apartment housing. The disease does not respond to any known treatments and kills its victims in a few short hours. The Centers for Disease Control respond by sending some of their top agents... [click here for more]

"It is useless to deny, because it is impossible to conceal, that a great part of Europe is covered with a network of these secret societies, just as the superficies of the earth is being covered with railroads."
—Benjamin Disraeli, 14 July 1856
Since the fall of Atlantis, the secret societies have grown, due to Nephilim patronage or human ambition. Many of them have learned... [click here for more]

Serpent Moon consists of four loosely-related adventures. The first and last adventures are a matched set, with the first, “Intimations,” serving to notify the player Nephilim that the Templars intend some grand act of destruction, the nature of which remains unclear until later. The final adventure, “Culminations,” is the companion piece to “Intimations.”... [click here for more]

History records that an asylum escapee murdered the entire Kirkwood family near their isolated Iowa farmhouse in 1924. But clues awaiting discovery in the present don't add up. The truth waits among the ruins of the old Kirkwood farmhouse, and it's sure to test the sanity of even the most experienced investigator.
This document is a companion piece to The Kirkwood Farmhouse Massacre, a haunted... [click here for more]

Something terrifyingly evil awaits among the ruins of the old Kirkwood farmhouse. It'll take a cunning team of investigators to uncover the truth behind the gruesome murders that took place there in 1924.
The Kirkwood Farmhouse Massacre is a modern-day Call of Cthulhu scenario for 2-5 investigators. Its pages contain a mind-bending haunted house adventure set in America's rural heartland.... [click here for more]

Here are the winning entries from the 2009 Chaosium BRP Adventure Contest.
Explore mythic Australia, battle for lost New Caledonia, assist Boston police in a kidnapping, and make a strategic strike against the Nazi Occult Bureau in the 1930s! These and other adventures take place in different times and places, for Basic Roleplaying and the Basic Roleplaying Quickstart rules.... [click here for more]

Anything you can imagine, you can play...
HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting... [click here for more]

The ideas presented in this book attempt to be both mundane and fantastic at the same time— plausability is the key.
It is in the details that the horror lies, because it is in the credibility of the details that the fantastic can rise and stand.
This, then, is a book of details, most mundane, some fantastic. They have but one purpose—that of bringing Lovecraft's horror home to us... [click here for more]

MYTHOS HORROR IN THE 1950sNEVER BEFORE had the world faced a threat as potentially devastating as the A-bomb -- and the even more lethal H-bomb that followed. Educational films showed how to "survive" a nuclear blast by crawling under a desk, as if a few inches of wood made any difference. In movie theaters, classic monsters of the '30s and '40s were replaced by... [click here for more]

CTHULHU NOW includes four roleplaying adventures, "The City in the Sea," The Killer Out of Space," The Evil Stars," and "Dreams Dark and Deadly." Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and a foldout illustrating contemporary firearms), active and passive night-vision equipment, a survey... [click here for more]

We all hold a few dark, deep secrets close to their hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tylor's coffin? What horror left Jason Andrews to die a sickening death? Why does... [click here for more]

What secrets lie within the Devil’s Triangle? Why was the Mary Celeste abandoned after is passed through the Triangle's waters? What caused the disappearance of an entire flight of Avengers in 1945? Why do electronics fail in the Triangle for no reason?
Now the answeres at last can be revealed. The Bermuda Triangle is a 1990’s sourcebook centered around the famous mystery... [click here for more]

The Wicked Eye of SightA 1990s Campaign for Call of Cthulhu
The Graham Westlake Foundation sponsors the International Symposium on Unexplained Phenomena. This year, the fortieth annual symposium takes place in the Pacific island nation of Tonga. The investigators are among the attendees. There, they encounter evidence of phenomena they know only too well.... [click here for more]

A Modern Military Adventure for Basic Roleplaying
A Chinese nuclear submarine bearing a dozen missiles,each with a nuclear warhead, reported a major mechanical malfunction and would return to port. The ship is late. World governments receive a broadcast from the captain of the lost submarine, demanding that Japan, Taiwan, and South Korea surrender to the Peoples Republic of China by midnight --... [click here for more]