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This is an interesting change of pace. Most articles discussing video games and how they relate to behavior or mental health in teenagers and adolescents often stress the negative aspects, i.e. playing too long, or that violent games cause violent actions.

This article by Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels instead examines the benefits of “play”, something that was the focus of the most recent post, and takes a look at the cognitive, motivational, and emotional benefits of gaming. They even go as far as to separate the various video game genres and their effects on the mind.