Hammerspace Police Force

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You're a criminal in a city who has just committed a crime. The police are on their way, but rather than run, you decide to risk a shoot-out. After all, you have a truly ludicrous number of weapons. Besides, even in a large city, surely the police won't throw more than 50 cars and a couple of helicopters at a problem before trying another strategy, will they?

A hundred cop cars, 20 helicopters, and at least 300 individual officers later, there still seems to be no end to the rampage. At this point you have to wonder whether or not the police force of this city simply has an unlimited budget.

This trope is common in any video game where you're acting as a Villain Protagonist. In most games where the police will chase after you, they will continue to send more police cars and helicopters (And whatever other resources they have in that particular game, up to and including tanks; Grand Theft Auto: San Andreas will even hit you with Harrier jump jets) until you evade them in some manner. No matter how many cars and helicopters you destroy, they always seem to have another ready to go.

This is especially egregious in games that keep track of how much damage you've caused the police. This number will easily reach into the millions, making you wonder at what point it would be more economical for the police to just bribe you to go away.

Examples:

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Film

Used to hilarious effect in The Blues Brothers movie's climatic action sequence. (According to the article, this movie held the Guinness world record for cars destroyed in a single movie for 18 years, and was then trumped by its sequel.) After Jake and Elwood evade every single member of the Chicago police and the Illinois state troopers, the National Guard gets called in to apprehend them. The National Guard shows up with a tank, helicopters, and several hundred assault-rifle wielding soldiers.

Live Action TV

In The Dukes of Hazzard, the Hazzard County Sheriff's Department has an unlimited automobile budget: every week they manage to crash at least a couple but they have all-new cars next week. Possibly partly justified by the Duke boys not being the only gearheads in the county; it's probably fairly easy to find some good ole boys to help fix up the department's cars.

Video Games

Watch_Dogs has this straight as a nail. Especially hilarious when you realize that Aiden should be able to jam their communications, making the whole mess unmanageable for the police.

Just Cause and its sequel avert this trope, if only by the letter, since you're simply too big a threat to provoke a police-response - instead, you're dealing with The Army from start to finish. Of course, THEY still seem to have a literally infinite supply of Jeeps and attack-helicopters to throw at you, no matter how many airfields you've blown up, so the spirit of the trope is still well-presented.

In the later games of the series (Morrowind, Oblivion, and Skyrim, you CAN kill all of the guards in a given town or settlement, but they will respawn after the reset period has passed for the particular game. (Usually 3 in-game days.) The new guards are just as skilled and equipped as the previous guards.

In Morrowind, respawned guards will attack you on sight, even if you pay off all your bounty. You won't incur a bounty for killing them at that point, but you will have to kill them every time they respawn.

Saints Row takes this to absurd degrees, which is part of the fun. By the third game, the police have laser rifle-armed soldiers in full body armor, an aircraft carrier, VTOL jets equipped with missiles and lasers, and a flying aircraft carrier.

Red Faction: Guerrilla the EDF will continue to send troops to hunt you down until you either die or manage to get to escape house. Slightly justified, since they are an army, but it gets ridiculous if you ever get your hands on mechs.

Destroy All Humans! sees your human foes throwing an infinite number of forces at you, whether they be cops, soldiers or government secret agents. Subverted occasionally in that eventually some of the lower forms of opposition will stop appearing at higher alert levels.

In Ultimate Spider-Man, destroying a car as Venom will a point score to appear and endless waves of police to attack. Rack up enough points, and SWAT, helicopters, and SHIELD join in.

In Fable I, becoming hostile within a city unleashes inexhaustible waves of increasingly powerful guards — unless your alignment is Good enough to apologize and get off scot-free.

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