Naga Nightlurker

As the hosts of Everblight’s legion advance, they are preceded on the ground by the fearsome naga. These draconic horrors first spew caustic venom upon their victims before closing to tear the wounded apart with fanged maws. Though seemingly simple in form, the naga are in truth complex spawn representing Everblight’s genius in the manipulation of blighted flesh.

Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

The Naga is largely unchanged from his Mk 2 incarnation, and that's a very good thing. He was a superb support warbeast with a competent gun, and that remains true. He won't be putting out as much damage with his spit, but it does now offer a way to apply Shadow Bind at range, something that could drastically improve the success of a clutch assassination attempt, or just ensure the elimination of a normally flighty enemy threat. This is however a critical effect, so be wary of planning your strategy around it, and instead save it as a last ditch effort, or a pleasant surprise.

Most importantly, however, is the Naga's animus. One of Legion's very few animi not restricted to RNG SELF and thankfully one of the better animi in Hordes, Wraithbane is an amazing tool against enemies that rely on DEF or ARM buffs to stay relevant. On it's own it can help a Warlock or model that struggles with ARM stacking, and can be combined with your own STR or MAT buffs to drastically turn the tide of battle when an enemy expected to be safe from all harm.

The Naga is a nice mobile gun in his own right, with built in defensive tech via Prowl, but he's invariably brought for his animus, so plan to leverage him as such.

Anything Warlock lacking a STR or MAT buff will love the Naga, and he will love any Warlock that can indirectly buff his shooting. He's not worthy to get a single upkeep usually, but army or battlegroup wide spells will make him a happy, slithery snake.

Lylyth2 lets him shoot twice and gives gunfighter on the feat turn. Additionally, if he's shooting at a pincushion target, he'll appreciate the slight increase to hit, damage, and critical chance. For Lylyth, she'll enjoy Wraitbane as Pincushion alone isn't always enough to break armored targets, so if the enemy is rocking upkeeps she'll love the Naga's animus.

Lylyth3 lacks any sort of damage buffs, so the Wraithbane can go a long way in her lists. The Naga can contribute on the feat turn as an extra gun to assassinate a stationary warlock or warcaster, or just as an extra Death Chill source himself.

The Twins might appreciate Wraithbane, but they don't offer the Naga much themselves, and he doesn't offer much more than that. Reach for other things first, or look to stack multiple damage buffs first, then consider the Naga with the Twins if your points can spare.

Thagrosh1 can automatically trigger Prowl for the Naga, regardless of the board's terrain by keeping Fog of War active. Additionally, Thagrosh only brings a targeted STR buff, which means he may find use for Wraithbane when taking on multiple armored threats. The presence of a decent gun helps keep some models honest as well, helping to force engagements with an otherwise melee-centric warlock.

Vayl, Consul of Everblight is much the same as others listed. She brings no damage buffs on her own, and is also in the unique position of being able to easily arc the Naga's animus wherever she pleases with her Oraculi. On top of that, her feat allows a free cast of Wraithbane, which can help with Fury management on the feat turn tremendously.

The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.

... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.

If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Models affected by Shadow Bind/Force Hold may still advance 0" and thus abilities that trigger on "ends their movement within ..." or "after this model advances ..." will still trigger (for example Slipstream, Countercharge, etc).

Models may still be placed, so abilities like Apparition will still work.

Shadow Bind only. If you manage to free strike a charging warjack and Shadow Bind it, their charge continues (an effect which prevents charging isn't retroactive if applied after the charge has already been declared).

A single Animus can be on several models at the same time. (Infernal Ruling)

If a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)

You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)

A warbeast may not make an Assault shot as part of a Frenzy activation. (Refer latest errata)

If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Confirmation)

You can still benefit from Prowl even if the attacker "ignores concealment". Because even though they ignore it that doesn't change the fact that you have it, and all you need to do is have it in order to get Prowl.

... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.

If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

You only ignore the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants a separate non-spell ability, and the ability gives a DEF/ARM buff, would not be ignored. (Infernal Ruling) In this ruling, Blessed does not ignore the DEF from Ashen Veil, because the DEF bonus comes from Concealment, and not the spell itself.

If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else].

For example, the spell Cloak of Ash grants concealment, and models with concealment gain +2 DEF. You would not ignore this DEF bonus.

For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.

The Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.

This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).