The PTR is finally starting to come up and we have a lot of information to post. There are over a thousand latest additions, dozens of new icons, two new maps, and even tier 12 pieces starting to be datamined.

Notable Finds:

The legendary quest is being slowly revealed by the changes to our database. This looks like a very detailed quest chain, similar to the first caster staff legendary. will be the feat of strength, is part of the quest to create it, and it's likely that x60 and are what is collected to forge the staff.

There will be four new vanity pets: , , , and . The last one will be the guild reward for completing the legendary.

A lot of profession recipes have been added, similar to the craftable ones from TBC days. Some are BoP and some are BoE. , , , and are some examples.

Some pieces of tier gear were found, though they are not a set yet.

returns--it's a little less legendary, but still just as cool.

Innervation now regenerates 5% of another target's mana, but regenerates 20% when cast on the Druid.

Latest Additions

Tier 12 Sets

Tier gear was datamined for some classes, but it is not "officially" a set. It's likely because they have no set bonuses figured out yet. At least we're able to get a sense for their stats and their names.

Spell Changes

Classes

: Strike the target for 180% weapon damage plus (1.5180 / 100 * AP * 10 / 100). Only usable while in Blood Presence, or for 10 sec after the Death Knight dodges or parries. This attack cannot be dodged, blocked, or parried.and causes a high amount of threat.

Sarments: Roots the target in place and causes 50 Nature damage overfor 30 sec. Damage caused may interrupt the effect.

Innervation: Causes the target to regenerate mana equal to 20% of the casting Druid's maximum mana pool5% of maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 15% of maximum mana over 10 sec.

: Lacerates the enemy target, dealing (2088 + (AP * 0.0766)) damage and making them bleed for (5 * (15 + (AP * 0.00512))) damage over 15 sec. and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 3 times on the same target.

Ordre de tuer: Give the command to kill, causing your pet to instantly inflict (849 + (RAP * 0.516)) damage to its target. Your Pet's happiness increases the damage done. The pet must be in combat and within 5 yards of the target to Kill Command.

Expiation: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15 yards from the enemy target equal to 100%a percentage of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.

Invocation d'un geyser: Summons a Geyser at a random player's location. After 5 seconds, this Geyser erruptserupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 5 yards of the target area.

Le fêle-crâne: DealsA powerful attack that inflicts 95000 to 105000 ShadowPhysical damage to all enemies within 12 yds of the caster.

: DealsA powerful attack that inflicts 95000 to 105000 ShadowPhysical damage to all enemies within 12 yds of the caster.

Poison visqueux: Inflicts 8950 to 11050 Nature damage to an enemy target and their allies within 5 yards, slowing their movement speadspeed by 30% and dealing 4162 to 4837 Nature damage every 2 seconds.

: Inflicts 13425 to 16575 Nature damage to an enemy target and their allies within 5 yards, slowing their movement speadspeed by 30% and dealing 9250 to 10750 Nature damage every 2 seconds.

Misc. Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Expiation: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15 yards from the enemy target equal to a percentage of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.

Berserk: Increases the caster's attack and movement speeds by 150% and all damage it deals by 500%. for until cancelled. Also grants immunity to Taunt effects.

Berserk: Increases the caster's attack and movement speeds by 150% and all damage it deals by 500%. for until cancelled. Also grants immunity to Taunt effects.

: When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 30% for 4 sec, and you have a 50% chance when you cast AbolishCure Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Corps et âme: When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 60% for 4 sec, and you have a 100% chance when you cast AbolishCure Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Flacon de peau-d’acier: Increases Stamina by 300450 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

: Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by 5% lasting for 8 sec. Stacks up to 2 times.

Volonté focalisée: Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by 10% lasting for 8 sec. Stacks up to 2 times.

Plaie béante: Leaps on an enemy target, dealing 7575% normal damage and causing them to bleed for 9250 to 10750 damage every 2 seconds.

: Leaps on an enemy target, dealing 7575% normal damage and causing them to bleed for 9250 to 10750 damage every 2 seconds.

: Causes the target to regenerate mana equal to a percentage of the casting Druid'scaster to regenerate 10% maximum mana pool over 10 sec.

Fouet de l’angoisse: Lashes an enemy, inflicting 1 Shadow damage, and then 13875 to 16125 Shadow damage every second for 10 sec.

: Lashes an enemy, inflicting 1 Shadow damage, and then 18500 to 21500 Shadow damage every second for 10 sec.

Mot de pouvoir : Barrière: Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 010 sec.

Commentaires

Commentaire de lankybrit

Thank god for the change to Kindred Spirits. I don't know what I would have done if they hadn't changed that.

Cheers.

Commentaire de Orranis

on 2011-05-04T18:06:30-05:00

Rune Strike threat buff was probably to recover threat lost from Death Strike healing change. I'm fairly sure the 'additional threat' removal was only a tooltip fix.

There are, however, going to be much more important things to worry about for Blood DK's,

Commentaire de Othragon

on 2011-05-04T18:15:56-05:00

Shield Slam: Slam the target with your shield, causing 1794 to 1884 damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat.

GASP!

Why? What's the point of this change to shield Slam?

Commentaire de Interest

on 2011-05-04T18:24:35-05:00

Shield Slam: Slam the target with your shield, causing 1794 to 1884 damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat.

GASP!

Why? What's the point of this change to shield Slam?I dunno. They tend to change up tooltips a bit.

Commentaire de Rainemard

on 2011-05-04T18:30:45-05:00

Cécité: Blinds the target, causing it to wander disoriented for up to 10 sec 1 min. Any damage caused will remove the effect.: Roots the target in place and causes 45 Nature damage over for 27 sec. Damage caused may interrupt the effect.Only useable outdoors.

Really hope these changes make it to Live, but i'm disappointed to not see any changes to Peur. People rarely have me CC mobs as it is due to every other CCing class having a longer-lasting CC (which doesn't require a glyph to prevent possible wipes, I might add...). Don't get me wrong, I can sit back and be the lazy DPS just fine, but every once in a while it's fun to be useful for other things.

Think of how funny it would be if Cécité's disorient effect and Métamorphose had a larger "wander" radius. People would be rather disappoint.

Commentaire de chaosultimamage

on 2011-05-04T18:30:47-05:00

Meh, no warlock stuff

Commentaire de chiiyo

on 2011-05-04T18:40:05-05:00

mmm :( could use something agaisnt those darn rouges.... haha

Commentaire de Nulgar

on 2011-05-04T19:06:06-05:00

From the icons, Druid T12 looks like a fiery version of T11...

Commentaire de Alkony

on 2011-05-04T19:06:58-05:00

I am disappointed they are reducing the effectiveness of Innervate to help healers. I realize it's a shorter cooldown now, but 5% is maybe 2 spells. :(

Commentaire de Adamsm

on 2011-05-04T19:11:29-05:00

Just keeps updating lol.

Commentaire de Ashelia

on 2011-05-04T19:52:40-05:00

Just keeps updating lol.

Yeah, phew. *wipes sweat from brow* I think I'm done...?

Commentaire de Rainemard

on 2011-05-04T20:10:06-05:00

From the icons, Druid T12 looks like a fiery version of T11...

I noticed that too. Hopefully they're just BoE epics from Firelands or from the new gear vendors. Even Blizzard isn't mean enough to shortchange a class like that.

Commentaire de Orranis

on 2011-05-04T20:33:13-05:00

...You Mage's can keep your fancy staff. DO WANT.

Commentaire de Interest

on 2011-05-04T20:36:22-05:00

Just keeps updating lol.

Yeah, phew. *wipes sweat from brow* I think I'm done...?

Maybe.

Commentaire de Ashelia

on 2011-05-04T20:42:46-05:00

Just keeps updating lol.

Yeah, phew. *wipes sweat from brow* I think I'm done...?

Maybe.

I wasn't. So much stuff coming for tomorrow. 9-5 is for wimps, I guess? :3

Commentaire de Ty52

on 2011-05-04T20:43:00-05:00

"Innervate: Causes the target to regenerate mana equal to 20% of the casting Druid's maximum mana pool5% of maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 15% of maximum mana over 10 sec."

call me noob if i´m missing something but that would be pa-the-tic unless they hugely increase spirit regen or lower its cooldown to less than a minute...afterall it´s an emergency spell for a reason, right?

Commentaire de Ashelia

on 2011-05-04T20:44:19-05:00

"Innervate: Causes the target to regenerate mana equal to 20% of the casting Druid's maximum mana pool5% of maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 15% of maximum mana over 10 sec."

call me noob if i´m missing something but that would be pa-the-tic unless they hugely increase spirit regen or lower its cooldown to less than a minute...afterall it´s an emergency spell for a reason, right?

It makes it ok for feral druids, since it was 0%, but yeah it is a huge nerf otherwise.

Commentaire de Rankkor

on 2011-05-04T20:46:25-05:00

=O this means we can start downloading the PTR client and log on it now?

Commentaire de Nimai85

on 2011-05-05T02:17:40-05:00

Shield Slam: Slam the target with your shield, causing 1794 to 1884 damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat.

GASP!

Why? What's the point of this change to shield Slam?I dunno. They tend to change up tooltips a bit.

They removed many "high threat" skills. Maybe they're just hiding it or moderating it? Or worse going towards a threat generated only by damage...

Commentaire de Rivaylo

on 2011-05-06T14:54:17-05:00

New Tiers is what we needed ! Looks like a good patch, to bad I can't use the staff as a warrior.