@BrookeStephen - It looks very good. If I may make a suggestion, the top of the power unit is more open. You can see light spilling in from the top in the screen shots for "The Enemy Within". Are you making your plans based on FJ's blueprints?

@BrookeStephen - It looks very good. If I may make a suggestion, the top of the power unit is more open. You can see light spilling in from the top in the screen shots for "The Enemy Within". Are you making your plans based on FJ's blueprints?

Click to expand...

Hey there;
I've used FJ's blueprints for the ship, but small components such as this unit aren't pictured in detail. Yes, I know about the top being open - saw in "Court Martial" episode, just how they can be lit from above. I pulled many stills off the episodes and found one pic of the desktop model of the original TV soundstage, where the top of this unit is visible - seems to be the right shape - maybe the hole at the top is alittle smaller than it should be... can you find the desktop model of the soundstage and tell me what you think?

Hi;
I like VRML because I wrote some software to build parametric models in VRML... parametric in that I change one parameter and all the rest of the components adapt to the change - not just the component who's dimension I change.

I use Visual Basic for programming, an MS Access database to store many of the parameters, and the program spits out VRML files, ready for viewing.

I really like VRML because you can walk around inside the models. Even take a turbolift ride. I've rigged the bridge to display many of the original displays and they change over time. There's lots of animation on my ship!

@BrookeStephen - It looks very good. If I may make a suggestion, the top of the power unit is more open. You can see light spilling in from the top in the screen shots for "The Enemy Within". Are you making your plans based on FJ's blueprints?

Click to expand...

Hey there;
I've used FJ's blueprints for the ship, but small components such as this unit aren't pictured in detail. Yes, I know about the top being open - saw in "Court Martial" episode, just how they can be lit from above. I pulled many stills off the episodes and found one pic of the desktop model of the original TV soundstage, where the top of this unit is visible - seems to be the right shape - maybe the hole at the top is alittle smaller than it should be... can you find the desktop model of the soundstage and tell me what you think?

Thanks in advance!

Click to expand...

Are you referring to the one that was used for blocking shots and planning?

But, I've also seen the interior top completely dark in "The Enemy Within" on one of the units either due to lack of overhead lighting or a covered top so you could say that top piece might be retractable Or split the difference and have one of the two units open top and the other closed

@BrookeStephen - It looks very good. If I may make a suggestion, the top of the power unit is more open. You can see light spilling in from the top in the screen shots for "The Enemy Within". Are you making your plans based on FJ's blueprints?

Click to expand...

Hey there;
I've used FJ's blueprints for the ship, but small components such as this unit aren't pictured in detail. Yes, I know about the top being open - saw in "Court Martial" episode, just how they can be lit from above. I pulled many stills off the episodes and found one pic of the desktop model of the original TV soundstage, where the top of this unit is visible - seems to be the right shape - maybe the hole at the top is alittle smaller than it should be... can you find the desktop model of the soundstage and tell me what you think?

Thanks in advance!

Click to expand...

Are you referring to the one that was used for blocking shots and planning?

But, I've also seen the interior top completely dark in "The Enemy Within" on one of the units either due to lack of overhead lighting or a covered top so you could say that top piece might be retractable Or split the difference and have one of the two units open top and the other closed

Click to expand...

Thanks for the advice - you found the pics of the soundstage model - in several of the pics, from overhead, you can see the engineering area, and the two stand-by power units from above, and you can see the darker blue, which means there is a hole in the top of that model... it's rather large...
It doesn't have to be a big hole to let light hit the blue drum from above... but in Court Martial, they used a red light, placed just behind the huge crossbar to some effect.
I'll try making the hole bigger...

I've also put alittle time into making a parametric model of the TOS Shuttlecraft.
As a parametric model, written in Visual Basic, and sofar using almost 60 parameters, if I change one parm, the rest of the model reshapes itself to adapt.

My favorite bit is the exhaust cowl and nozzles... took a while...
the VB program is almost 100 pages of text long.

Thanks for the advice - you found the pics of the soundstage model - in several of the pics, from overhead, you can see the engineering area, and the two stand-by power units from above, and you can see the darker blue, which means there is a hole in the top of that model... it's rather large...
It doesn't have to be a big hole to let light hit the blue drum from above... but in Court Martial, they used a red light, placed just behind the huge crossbar to some effect.
I'll try making the hole bigger...

FYI - the naked time jpg isn't public, so I can't see it!

Click to expand...

That's odd about the screen cap, Trekcore isn't blocking me from seeing it. Worse case, you can just go the page on Trekcore and click on the image in the middle column, second row from the bottom.

As far as I can tell, the opening starts at the front crossbar and continues on to the back crossbar of the device. But, I think it could be said that is true for one of the machines and the 2nd machine could be partially or completely closed at the top.

Thanks for the advice - you found the pics of the soundstage model - in several of the pics, from overhead, you can see the engineering area, and the two stand-by power units from above, and you can see the darker blue, which means there is a hole in the top of that model... it's rather large...
It doesn't have to be a big hole to let light hit the blue drum from above... but in Court Martial, they used a red light, placed just behind the huge crossbar to some effect.
I'll try making the hole bigger...

FYI - the naked time jpg isn't public, so I can't see it!

Click to expand...

That's odd about the screen cap, Trekcore isn't blocking me from seeing it. Worse case, you can just go the page on Trekcore and click on the image in the middle column, second row from the bottom.

As far as I can tell, the opening starts at the front crossbar and continues on to the back crossbar of the device. But, I think it could be said that is true for one of the machines and the 2nd machine could be partially or completely closed at the top.

Good luck!

Click to expand...

Hey there;
I was able to get to the Trekcore (never been there before!) to see the pic - should be able to use trig and figure out the size of the hole just from the light path and reflection...

Still can't get to your other pic - says I'm not authorized... and I'm logged in here this time, for sure! Is it possible that it's only for americans to view? I'm in Canada. I've seen that before...

FYI, trekcore has an issue with hotlinking (understandably as they don't want people stealing their bandwidth). If you've clicked on an image from an internal link you'll be able to see it (including from future external links, cause it'll be cached in your browser), but if you're trying to access it from 'outside' it'll give you that error page. Try refreshing the 'forbidden' page or copying the link address into a new tab if you can't find the image in the gallery (in future that is).

All I can see are the nacelles and pylons... is there supposed to be more?

Click to expand...

Hi there!
You can right-click to see the keyboard shortcuts and options.
First thing I do when the model has finished loading is [ESC] key to get some distance and see the whole model.
Then I ctrl-shft-e to rotate the model and see it from all angles.
Next I want to pick a place that gravity can drop me on somewhere on the model, and when its below my point of view, think up and down, then I ctrl-shift-w to drop me on the model and then walk around - up/down stairs etc - of ctrl-shift-f to fly over and thru the model using the mouse to manage the speed and yaw and the mouse wheel for the pitch...

Thanks for trying it out... You could post some pics so more people will try this out!