The default fov is defined in Config.defaultCameraFOV and it's 1.25. I don't know anything about lens mms. I never understood why on earth people think of mm and lenses when rendering to a screen...

And no, there hasn't been any progress. I'm stuck here. I've no idea where to get the needed values nor to i know what some values mean that i'm getting. I can't find any information about it. The camera related code in the loader has been commented out for now, because it only loads half as much as it should to be useful.

What about supporting DXF, which stores lights and cameras, or at least Lightwave's (.lwo/lws), or OpenGL (.c) (though DXF is better because EVERYTHING exports DXF)? Pretty please? I need to be able to transfer my camera perfectly.

I already know these specs...there aren't helpful either. Before including another obscure file format with other problems, i would rather fix the existing ones. Can't OBJ hold these damn camera information? Have i asked that before...( i guess so...)?

You have and I said "the only jPCT-supported format that stores cameras is 3DS." One more format wouldn't hurt the engine, I assure you. Hey, one of the things I love about jPCT is that it's so intuitive. I want it to stay that way. But adding a file format wouldn't make the Loader class (itself pretty self-explanatory) clobbered.

OK, I could try one. I did, 10 years or so ago, write an OBJ one myself, but you're a better programmer than me. But how would I go about doing it? object = new Object3D(maxNumberOfTriangles) then object.addTriangle(SimpleVector, SimpleVector, SimpleVector)?

Yes. If it finally works and makes its way into Loader, i can use some internal shortcuts that may help with performance, but afterall, most Loaders do exactly that (i.e. new Object3D()/addTriangle()).