Please post any links to Assembler (68k) resources in this thread with a breif explanation of what is there and i'll whack em in this first post

I'm surprised that typo has been there for so long without anyone noticing. Or has it just been left for prosperity?

Also, I'd recommend adding the Danish Assembler Course (available in English and Dutch) which helped me learn the finer points of ASM programming over a year and a half ago (I only just noticed that it doesn't appear to be in this thread):

Been trying to get the issues of Svenska Hemdator Hacking 1990-1991 to scan my assembler school series there. Airline lost them and my record collection moving home from England at one point and don't remember the issue nos. so if someone finds them they could scan them I guess. Hope to bring something online niceties in this matter soon.

Several years ago I intended coppershade.org to be a site that talked about the Amiga 500 in general and specifically would have a series of articles called "ASMSKOOL", with videoclips of effects and how they work.

I got sidetracked by other projects, such as the 68000 instruction and custom chip register database and interactive function which is nearly finished and will work as a complement to the tutorials. (btw, since Oracle and AmiOracle are already taken, you're welcome to suggest a name for it )

The clips will eventually make it to coppershade.org, but they are and will also be available on Youtube, on my channel ScoopexUs.

As of this writing, there are 9 parts:

[ Show youtube player ][ Show youtube player ][ Show youtube player ][ Show youtube player ][ Show youtube player ][ Show youtube player ][ Show youtube player ][ Show youtube player ][ Show youtube player ]

The idea is that you start from scratch with part 1, and gradually build up a demo with effects and music. (When we need graphics or music, I intend to show how to use DPaint and Protracker, and so on.) As of part 9, it's displaying a bitmap with a pattern, a moving copper bar, and a moving sprite smiley. So you could say it's very gradual.

The reason is that I've tried to explain everything I code, so even for these simple examples I hope I not only deliver the lines of code but also give a correct picture of how all the hardware interacts.

I've absolutely focused on a pedagogical and hands-on approach for the beginner, like in my Amiga coding article series for a Swedish computer mag 22 years ago.

Apart from catering to beginners, I also address the differences to high level languages and other platforms, for coders who come from there.