Tags for this mod

About this mod

Makes Home Plate into a sweet crash pad, adds it to the Supply Routes and allows Companions to be sent there.

Requirements

DLC requirements

DLC name

Automatron

Permissions and credits

Author's instructions

The shower scripts and mesh as well as the military cot texture are not mine. You will need to contact the original authors for permission. There rest is free for open use on the Nexus.

File credits

Akarnan for the shower mesh and scripts.

Caraland77 for the military coat texture.

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version Beta1.1a

Fixed issue with Companions not sandboxing or returning to Home Plate

Sink should now have proper Texture, Mesh and Material paths

Version Beta1.1

Removed Automatron dependency

Supply Lines to Home Plate now show up on the pipboy map

Changed the sink texture and mesh so that it looks worn

Tweaked the Navmesh so that NPCs will work at Power Armor Stations

Made minor lighting tweaks

Version 2.2

Swapped out several Shadow-Casting lights for non-casting ones to ameliorate performance

Removed Room Makers and Portals (no need for them anymore)

Redid Navmesh from scratch.

Rebuilt Precombined Geometry and Visibility

Cleaned mod with xEdit

Version 2.1

Added sliding doors to the bathroom

Added Room Markers and Portals in an attempt to "optimize" the cell for better performance

Players can now scrap the generator, water purifier, lights and tables in the basement

Lowered the volume on the generator, water purifier and the water jets in the basement

Removed the "generic rumble" sounds from Home Plate

Version 2.0

Home Plate is no longer a duplicate cell. It is the original Home Plate cell.

Removed changes to the roof patio. (ChuckSteel is working on an add-on that is much better.)

Players can now clear everything inside of Home Plate, minus anything that is part of the actual structure.

Fixed Shower bug. Player and NPCs should now properly undress when showering.

Added lots of custom textures, posters, pictures and more.

Added a Basement with a Green House, Generator and Water Pump.

After some soul searching and consideration, I have decided to stop modding and playing Bethesda games for the foreseeable future. Other people can do as they see fit. This is my own decision. My mods are all now officially community resources. Do with them as you want. (Read permissions for exceptions)

Description

This is an overhaul of the Player Home in Diamond City, aka Home Plate. The interior has been reworked, and the home now behaves just like any other settlement. You can send Companions and NPCs there and add Home Plate to the supply chain. The home is now full of custom paintings, pictures, posters and much more, but almost everything can be scrapped directly via Workshop Mode or indirectly via the Workshop Stacking system, which basically means if an object is sitting on something that gets deleted, then it too gets deleted. There is also a short backstory on the terminals in the form of a journal that the previous owners left. Feedback and suggestions are welcome.

Main Features

Companions and NPCs can be assigned to Home Plate

Custom Paintings, Pictures and Posters

Custom Bunk Beds, Player Bed and Dogmeat Bed

Custom Stove and Refrigerator

Partially-finished basement with Green House, Generator and Water Pump

Armor, Weapon, Chemistry, Scavenger and Power Armor Stations

Two Working Sinks and a Shower that cures Rads and raises Happiness

Static decorations

Requirements: Fallout 4

Installation: NMM

Uninstallation: NMM

Notes, Warnings and Bugs

Any mod that alters, modifies, or makes changes to Diamond City Market might override the Map Marker data for Home Plate and break the settlement features. This means when you try to send Companions or NPCs there, they will just stand still like morons.

The cage lights on the ceiling above the power armor stations are indeed scrappable but do not have the proper collisions to make it easy to highlight them in workshop mode. Their collisions need to modified.

The Television in the basement does not work unless you mess with it in Build Mode. I.E. Select it and deselect it, or move it. I don't know why this is. I've looked at other Televisions in other settlements, but I cannot figure out what makes them able to be activated by default.

Anything other than the chemical shower assets and the military bed blanket textures are to be considered Nexus resources. They can be used on the Nexus for any non-commercial purpose. If you want to use Akarnan's or Caraland77's stuff, you will need to contact them.