Charmed: Whenever you spend a Fate Point (though not if you burn one), roll a 1d10. On the roll of a natural 9, you do not lose the Fate Point.
Electro Graft Use
Ill-Omened: You take a -5 penalty on all Fellowship Tests made to interact with non-void born humans.
Light Sleeper
Shipwise: Navigation [Stellar] (Int) and Pilot [Spacecraft] (Ag) are Basic Skills for you.
Sprint
Unremarkable
Void-Accustomed: You are immune to space travel sickness. In addition, zero-gravity environments are not considered Difficult Terrain for you.