Josheh

How possible would this script be to modify "The Owner of the script" Too convert it from Taxi Missions to Bus Missions? Where you get a set route instead of a selected place to go too, And you keep following that route, And the longer you do it for the more money you get, And have bus stops you have too stop att, Kinda like "Checkpoints" in races?

I love Driving the busses in this game realisticly, Would be awesome too be able to do Bus missions, Even though Taxi Missions are cool and all, It's been done before, I'd like to be able to drive a bus too earn some money now, Oooh and even Ice cream Machines.

Triden

The last passaenger ask me to bring him to the lake of the Boulevard, Bohan park, so i took him there but my cab felt to the water. WTF

2) What do you like about the mod, what do you dislike about the mod?

I love this mod, almost everything is good.

3) What suggestions do you have about the mod?

To solve the problem in question 1), you should put the drop spots where theres road, where the taxi cab can ride on, but always near the passenger's destination, and a little tick, you should increase the time betweem finishing a ride and picking other passanger.And the red light to mark the spot where to drop the passenger should be yellow.Please do these little basic fixes and the mod would be just perfect.

4) What do you think of the tip bar? Is it going too fast? Too slow?

The tip bar is just good, not everyone gives tips...

5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)

Nitro does not fit the game. Driving the taxi cab to get money is just good.

6) What do you think of the display elements of the mod?

The destination text size should be a little bigger. You know, to fit the other texts in the game.

7) Do you see the text / bars flickering ?

No.

7a) If you see any flickering, can you please write your system specs?

No flickering.

8) Does this mod have any problems when used with any other mods?

I dont use any other mods.

--------------------------------------------------------------------------------------And, yeah!What the hell of a great mod!I wish you luck to make the other mods, they will be great too.

And, are you guys (beta testers) experiencing crashes to the desktop (Without error code, just like, GTAIV stopped working) after installing the mod, or its just me?

DS 17

How possible would this script be to modify "The Owner of the script" Too convert it from Taxi Missions to Bus Missions? Where you get a set route instead of a selected place to go too, And you keep following that route, And the longer you do it for the more money you get, And have bus stops you have too stop att, Kinda like "Checkpoints" in races?

I love Driving the busses in this game realisticly, Would be awesome too be able to do Bus missions, Even though Taxi Missions are cool and all, It's been done before, I'd like to be able to drive a bus too earn some money now, Oooh and even Ice cream Machines.

This would be awesome. Bus stations are available in the whole city so the work is "only" to programme it.But the Taxi missions are very nice work. This is a Beta? Cant imagine how the final version could be. Maybe one very little idea: Could you set a backgroundcolor (black with a little bit of transparency) to the box of the message "Press E to start Taxi missions". I think you know what I mean - that the box looks like a official message box of the game.

r3df0x

I mean... these all only minigames... but thats what kept the most people playing.It would be great to have some more missions like that.Mr Whoopee is still in the game... another point....Lots of trucks for various delivery missions, like drive to the harbor, pick up some goods and bring them to some shops arround the city.

So much ideas... options... to create submission...But I suck at programming any language^^

There are always some things in the game, where I think R* cutted out some ideas.In the bar at the first savepoint is a poolbillard. But you can use it.Making these scripts, can't be so difficult for R*... I don't get it... at least the taximissions they should have build in.

I tried to find some busroutes among the busstops in LC... but I never found a perfect route... most of the time, the busstops disappear suddenly.

Lodis

All over the forum, people are always saying that Rockstar could have added Taxi missions and other mini games but maybe they just didn't get enough time. When you consider the sheer scale of this game, especially the dynamic physics and AI then that may have been the reason.

Anyway, I was just posting to let anyone who is interested know that this Taxi Mod works fine on the latest IV 1.0.0.4 patch and I am also using it with the RealiZm IV 6.2 Mod.

Biswarup

1) Which bugs did you find with the mod?-----> No bugs so far. Works almost perfect.

2) What do you like about the mod, what do you dislike about the mod?-----> Well, it is an excellent timekiller after completing 100%.

3) What suggestions do you have about the mod?-----> You can try to add the money made in the missions made from taxi missions stats. You can also see the answer to question 5) with reference to this.

4) What do you think of the tip bar? Is it going too fast? Too slow?-----> It is too fast. Try to make it variate according to the distance assigned. Like the tip bar goes in same speed if you are going from Firefly Projects to Hove Beach as well as from Francis International Airport to Acter Industrial Park.

5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)-----> Nitro would be cool. If possible, could you designate a warehouse or some building near a safehouse to be converted into Niko Bellic Taxi Enterprises with premium taxis like it appeared in Kaufman Cabs in Vice City (Zebra Cab), and Niko can optionally either drive taxi to pick up others or his enterpise picks him up if Niko wants. I understand this may be quite difficult but it would be pretty cool if you could do it.

6) What do you think of the display elements of the mod?-----> Pretty okay. However, the numbers are written in an awkward manner. If possible, change that.

7) Do you see the text / bars flickering ?-----> Yeah. Some times if you pay attention. Quite understandable with my just sufficient comp specs. However, not so much flickering that it avoids gameplay and it doesn't matter.

1aleksic97

1) Which bugs did you find with the mod?The destination point was on the building.2) What do you like about the mod, what do you dislike about the mod?I like the mod itself, because I want to drive for a reason. I dislike that the mod is being advertised when you press E... I also dislike that when you get a customer to their destination, they just get out of a car and stand there doing nothing.3) What suggestions do you have about the mod?The text should be a bit bigger, and the destination point should be a yellow arrow instead of a red glow.4) What do you think of the tip bar? Is it going too fast? Too slow?I don't really look at the tip bar.5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)Customers pay more money 6) What do you think of the display elements of the mod?Not bad.7) Do you see the text / bars flickering ?Nope.7a) If you see any flickering, can you please write your system specs?-/-Anyway is this mod dead or you are still working on it?

Zyo

Is support still available for this? I have downloaded the beta want to contribute some feedback as requested. So sorry for the (small) topic bump....

1) Which bugs did you find with the mod?Some spelling and grammatical errors. Most importantly the text, whenlooking for a passenger says "pick HER up" whether it is a man or awoman. Should say "Pick them up".

2) What do you like about the mod, what do you dislike about the mod?LIKE......I like the overall execution of the mod, destinations arevaried. Passengers are well done, the whistles and shouts of "taxi" inthe street is great. Its a cool roleplay mod, and I like the option itgives of a way to make money early in the storyline.DISLIKE......I think the rewards are too high. You seem to make a lotof cash $50 and over for very short taxi rides, whick is maybe OK fordoing Romans taxi missions (livery cab/black car service) but for astreet hail yellow taxi, I feel you should only get about half thecurrent amount.

3) What suggestions do you have about the mod?Less rewardsNo bonuses.ini file to adjust settingsPerhaps an option to rent/buy a taxi.

4) What do you think of the tip bar? Is it going too fast? Too slow?Seems about right, the tips are only a few bucks, and you have tohustle to get there on time.

5) What kind of bonuses do you recommend? (These will be activatedwhen a player reaches, for example, 50 taxi missions. Example: nitrofor all cabs)None

6) What do you think of the display elements of the mod?Good

7) Do you see the text / bars flickering ?No issues for me

7a) If you see any flickering, can you please write your system specs?-

8) Does this mod have any problems when used with any other mods?Not so far. I have several texture and car mods installed, ASIs:simple trainer, vehicle selector, speedoIV, scripthook, firstperson.SCRIPTS: drivefelony, lessovertake, wantedvehicle.No conflicts to mention.

Oldsmobile_85

1) Which bugs did you find with the mod?-----> The taxi light is always on and so passengers always screaming "TAXI!" and whistle.2) What do you like about the mod, what do you dislike about the mod?-----> I love this mod, this was not enough in the original game. I dislike a music when fare is complete its mutes the radio. 3) What suggestions do you have about the mod?----->

QUOTE (322 @ Monday, Apr 27 2009, 21:27)

When you have no fare, the taxi sign should be lit up -- indicating the cab is vacant.When you pick up a fare, the sign light should go off - indicating the cab is occupied.The taximeter should display the destination and cost accumulation (just like when Niko is a passenger in a cab).

I agree with that Also, when the taxi light is on, meter must be is off and not dissappear like in NPC's cabs. And when taxi light is off, meter must be is on. And in NPC's taxi's meters must always be on the dash of the car too. Don't forget about a initial fare that is 2.50$ When meter is on, there is initial unit 2$

4) What do you think of the tip bar? Is it going too fast? Too slow?-----> Too fast5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)-----> -6) What do you think of the display elements of the mod?-----> Is it possible to make a display of the meter on the right up corner?7) Do you see the text / bars flickering ?-----> -7a) If you see any flickering, can you please write your system specs?-----> -8) Does this mod have any problems when used with any other mods?-----> -

dan007255

Hello everyone,can someone tell me how to install this mod because i do all the things README says but when i'm in-game,in a taxi and when i press E it doesn't work.I even tried to hold E,but still nothing.

Oldsmobile_85

Hello everyone,can someone tell me how to install this mod because i do all the things README says but when i'm in-game,in a taxi and when i press E it doesn't work.I even tried to hold E,but still nothing.