I'm working on a skin shader using maxwell render. As I didn't find any good tutorials describing the process of creating the skin(only some candles, milk etc.) I decided to find out how maxwell can handle realistic skin surface using well known model.

Here is what I've got so far.

This one using cold IBL (messed with normal map a bit):

And this one with warm:

Here is my MXM Material preset without texture, test it and use as you like. I don't really figured out how layers of sss mix with each other and just tried some variants to get the result.

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