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[Nexus] GLoG 76: Now With a Decipherable OP!

The Good League of Good is a Nexus organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.

If you are brand new to ffrp, please come to the Nexus OOC thread and introduce yourself. We all want to meet you!

A Brief History of GLoG:

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You know what this OP needs? A brief history of GLoG. Which would have to be written by one of the few people who were around from the beginning. Any volunteers?

Our Redemption Program:

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Individuals who come in search of redemption should be interviewed by a member to see how their needs can be best met, and then assigned to a mentor who will assist them. Those with deep seated psychological issues can be sent to Dr Burnett, the psychiatrist, who will hold sessions with them in a different thread. Graduation from the redemption program will occur when both the redemee and his/her mentor agree that they have made sufficient progress.

Other Charitable Activities:

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In addition to the redemption of evildoers, the organization performs other good works such as caring for distressed individuals in need, housing and feeding evacuees from the city during disasters, and healing sick and injured people in GLoG's infirmary - renowned as the most advanced place of healing in the Nexus.

Attention villains:

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Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.) without the consent of the majority of the players who would be affected.

Base Defences:

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There is a perimeter of cactus plants to encourage anyone on foot to enter by one of the main entrance points.

((If any of your characters add more defences, please PM them to the person who made this thread so they can be added.))

======================================
If you're a newbie, and you've read this far, you should know enough to join in the fun.
Everything beyond this point is Bonus Material.

Members/Residents:

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Please PM the creator of the OP to be added to the list when you bring a character into the thread with the intention of redeeming or of having them reside here on a regular basis. IC, we'll assume there's a sign in log somewhere.

Our IC leadership council:
Quinn (played by The Bushranger)
Runner (played by KerfuffleMach2)
Phoenix (played by Kid Kris)
Andreas Emeral (played by Zefir)
Shrike (played by The Bushranger)
Zamira (played by horngeek)
Reelshka (played by Morty)Ironbeard (npc, can be played by anyone)

The leadership council exists so that any one member can make important decisions affecting all of GLoG. Basically, when someone shows up and says 'I need to speak to the person in charge', any one of the leadership council can handle it.

After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (one horse present, a chestnut mare named Fancy owned by Dr Burnett), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the city of Inside, though there is also a Riftline station just outside the campground for those who prefer to take the train or who have farther to go.

At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is a sandy volleyball court not far from the slide, a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts can be NPC'd by anyone unless they are listed as PCs in the Member/Resident list. They tend to speak in Gray, and mostly appear for comic purposes, but this is by no means a requirement.

Reference images:

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Main lodge:

GIANT slide:

The lake:

Buildings:

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Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each.

Cabins: Individuals can have their own room within a cabin, but they are unlikely to have a full cabin to themselves unless they come equipped with a family. Some of the cabins have been rebuilt, so may have more space than the 4 room cabins the campground came with, and a few cabins have had private bathrooms installed. All cabins are named after trees, and players are free to invent further details about their own cabins.

Cabin 5 - Apple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

New cabins can be added as the needed. Here is a list of unused tree names:

Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked. Drones fly in and out of a small entrance that opens for them when they send an encrypted signal.

Infirmary: If no PC is present in the Infirmary, patients are tended to by Nurse Piper, a ghost NPC who haunts the infirmary. Despite being a ghost, she is solid enough when managing anything to do with nursing. She has a tyrannical bedside manner, but will always put the welfare of her patients first. She is able to generally stabilize patients and do general nursing care, but cannot provide magical healing or any type of advanced medicine that would normally be performed by a doctor.

(PM the keeper of the OP if you want your character to be added to this list)

Infirmary Description

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The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

They do have stun beams, little arms, and the ability to record what's going on around them.

They follow orders, unless those orders conflict with their Primary Function.

There are only 4-5 in operation at any one time.

They can be destroyed, but if so, they'll be restored from backup.

A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.

They often have weird personality quirks and are prone to malfunctioning.

Statement: They speak in DarkOrange FixedSys

The only named drone (so far) is Caretaker, who is a private drone charged with protecting Brinika and controlled by Morty.

There was some discussion about whether or not the time of the drones has passed, but since they are still sometimes used for mostly comic purposes, and since Brinika's personal drone is onscreen a lot, it seems right to keep a few around.

***When this thread reaches 50 pages, anyone can make a new GLoG thread. Please be willing to keep the membership tables updated, add the old thread to the Archives list, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

[Infirmary]

Karyana is waiting for Quinn to be done with the medipack grabbing and such.

Originally Posted by Voltaire, Goodnight Demonslayer

I won't tell you there's nothing 'neath your bed,
I won't tell you that it's all in your head,
This world of ours is not as it seems;
The monsters are real, but they're not in your dreams -
Learn what you can from the beasts you defeat,
You'll need it for some of the people you'll meet!

Originally Posted by Arachne

arachne now imagines Shepherd Book's hair fluttering around like a white butterfly

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

[Infirmary -> HALO (?)]

Presumably, they head off to HALO, then.

Originally Posted by Voltaire, Goodnight Demonslayer

I won't tell you there's nothing 'neath your bed,
I won't tell you that it's all in your head,
This world of ours is not as it seems;
The monsters are real, but they're not in your dreams -
Learn what you can from the beasts you defeat,
You'll need it for some of the people you'll meet!

Originally Posted by Arachne

arachne now imagines Shepherd Book's hair fluttering around like a white butterfly

Cabin 5 - Apple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

New cabins can be added as the needed. Here is a list of unused tree names:

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

Main Cabin
'John' is back! He lives at home so he just comes here everyday.
Right now he's sitting at the picnic table and trying to figure out how he can redeem himself for destroying a planet's whole ecosystem and most likely killing every creature on the planet.
He's in his 8 year old form right now though.

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

[Amongst the Cabins]

A rather low hanging cloud is hovering over the main area of the GLoG cabins. This suspiciously thick and puffy white cloud casts a dark shadow on the ground, and it seems to move and drift strangely, often against the currents of the wind.

It becomes even more suspicious when a long, thin fishing line with a hook attached to it descends, stopping to hang just a few feet above the ground. Slowly, the cloud starts trolling the area.

___

[In the Bushes]

There is a moose in the bushes near the cabins. He is chewing walnuts. There is also a squirrel. He is also eating walnuts.

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

Outside? Main Cabin

I thought we are still inside since.. well non such actions where called.

"Well to be true Glog itself has no real redemtion programm. but I thought of something. Less start small. you told me you kicked a box of little homeless kitten right? Well and since you seem to hate yourself for that, why don't you go and give a homeless kitten a new home? I mean what has been done couldn't be changed. and don't think of time travel, if you could do it you would have done it already."

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

A drone floats over to Andy.
Correction: The Good League of Good does have a real redemption program.

Advisory: Your player should refer to the Opening Post of this thread.

Quotation: "Our Redemption Program: Individuals who come in search of redemption should be interviewed by a member to see how their needs can be best met, and then assigned to a mentor who will assist them. Those with deep seated psychological issues can be sent to Dr Burnett, the psychiatrist, who will hold sessions with them in a different thread. Graduation from the redemption program will occur when both the redemee and his/her mentor agree that they have made sufficient progress."

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

Originally Posted by Neon Knight

[Amongst the Cabins]

A rather low hanging cloud is hovering over the main area of the GLoG cabins. This suspiciously thick and puffy white cloud casts a dark shadow on the ground, and it seems to move and drift strangely, often against the currents of the wind.

It becomes even more suspicious when a long, thin fishing line with a hook attached to it descends, stopping to hang just a few feet above the ground. Slowly, the cloud starts trolling the area.

Sophie, a short, dark-skinned and dark-haired woman wearing jeans and a denim jacket, is approaching the cloud slowly.

My FFRP characters. Avatar by Kris on a Stick. Sigatars by Gulaghar, Kris on a Stick and Zefir, respectively.

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

Outside Main Cabin
Well in my first post it said that he was sitting at the picnic table outside the main cabin..."That's actually a good idea, give me a second..."
John disappears in a shower of golden dust.
A couple seconds later he re-appears behind Andy in another golden dust shower with a box full of cute kittens of various fur colors. There are nine in total."This is the box I kicked over."

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

[Outside Main Cabin]

Well Andy did the interviews, don#t know if there where any befor.

"I still don't call it a 'redemtion program. If I see thsi correct it's what I just did and the Burnett thing isn't GloG related it's just an outsourcing, since GloG recives no information about the status of the persons."

He sais to the Drone, well the mentor thing is new to him, but it's the redeemed choice not his. And then he turns around whle jhon reappeares.
"So what do you plan to do now? I mean do you have an income? Do you have the things they need? well Ok we could go to the new Marktplace and buy something. I thought this may bring up ideas for your other backgrounds."

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

[Amongst the Cabins]

Well, there really is a cloud there. It's not an illusion or anything like that. If it allows her to see through obscurement, though, she'd see what looks like a well dressed person (in an archaic fashion) holding a fishing rod, sitting as a normal person would in a boat, apparently fishing.

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

Outside Main Cabin"I'm an endlessly old being that can create things out of my own magical essence. I'm sure I can manage to take care of any kitten's need. But I really want to find them a good home, I already have pets for my kids."

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

The female is fairly young, maybe around 25.
She's pregnant, and very far along, probably at the beginning of her third trimester.
Her hair is short and brown, she's wearing a loose silk shirt and jeans. A sword is on her hip.

Re: [Nexus] GLoG 76: Now With a Decipherable OP!

Originally Posted by Quinsar

The female is fairly young, maybe around 25.
She's pregnant, and very far along, probably at the beginning of her third trimester.
Her hair is short and brown, she's wearing a loose silk shirt and jeans. A sword is on her hip.

The male is older, only by a few years. He has similar looks to the female. He is wearing traveling clothes, his usual white robes tucked away for a long journey. He is helping the woman walk.