They sure are. If go to the main Steamforged website and look for the ‘Mob Football Association’ document on the resources page, it has rules for a load of alternative formats.
Steamforged even set up separate events for them at Steamcon (including prize support), but the sign ups are normally quite low.

It does, but people choose not to play them. Speed Ball, Dodge Ball, Multi Ball Mayhem to name a few.
I have played a few games of Dodge Ball, and it acts as a great palate cleanser after a hard days gaming. It does seem that the community hasn’t really taken to these alternate formats and it can be hard to get a game, but they do exist and are good fun.

And don’t forget that on Saturday none of Alex’s team was painted - to play in the final he needed a fully painted team. He mentions in the interview that only taking 8 players allowed him to get some extra sleep 😅

Two highly ranked players forgot or didn’t spot counter charge on Tater. At a top table, one mistake like that can easily cost you a game.
I think Farmers are very good, but I also think the answers are out there - it will just take a bit of time to get used to them and work them out.
Also people are being disingenuous to Alex, he has been playing Farmers for months, he is a very good player, and he played incredibly tight all weekend (and over a gruelling schedule) - he is a very worthy winner.

Hey there, welcome on board.
I think there is a pretty decent Guild Ball community in and around Hull, which run leagues and the occasional tournament.
There is a East Yorkshire Guild Ball / Guild Ball Hull Facebook group, so that could be a good place to start.

You could equally argue that the introduction of minor guilds is helping people who play mono-guild.
Steamforged have said on a number of occasions that guilds have a player cap, where they will severely limit new stuff coming out for the existing guilds.
By introducing the minor guilds, mono-guild players will get a whole load of new stuff, where before they may have got nothing.

A slightly dull side note - the Skinners Guild was one of the ‘Great Twelve City Livery Companies’, so they were a pretty big deal.
There was a rivalry between them and the Tailors guild, which saw them regularly switch places in the listing - between 6th and 7th, which is where the phrase ‘to be at 6s and 7s’ comes from.
...... I heavily researched The Tailors Guild to pitch at last years Steamcon 😅

From the interview with Mat on Singled Out, it sounds like the release schedule of the minor guilds won’t be too agressive and will go into 2019.
They want each release to be special (launch events like Farmers and Blacksmiths ?); and also allow the new Guilds to have time to bed in and be the new shineys for a while, rather than immediately being overshadowed by the next release.
It will also give our wallets a chance to catch up !

It was very vague, but during the keynote Jamie P mentioned there would be changes to the organised play document that would mean the minor guilds would be competitive. Someone suggested that could mean moving to 8 man rosters, but that was neither confirmed or denied.