These structures are found scattered around the battlefield, they grant extra abilities and support to your team in combat.

Cost

N/A

Weapon

N/A

Armour

Invince.

Tiberium Control Network Hub
These indestructible structures are placed around the battlefield as part of the global network controlling the growth of Tiberium and key to victory in domination game-types. Capture this TCN Hub by having more units near it then your opponent. If your team controls more hubs, you will begin to score victory points. Attack an enemy-controlled Hub to quickly return it to neutral.

Cost

N/A

Weapon

N/A

Armour

Reinf.

Artillery Turret
This automated turret will bombard any enemy unit unfortunate enough to move within its radius, creating a great area to retreat and regroup.

Cost

N/A

Weapon

N/A

Armour

Reinf.

Uplink Tower
The Uplink Tower provides an additional uplink to orbiting Global Stratospheric Transport Ship, granting a forward deployment area closer to the battle as well as build radius for defence players.

Cost

2

Weapon

N/A

Armour

Reinf.

Anti-Air Turret
The Anti-Air Turret is ready to do the bidding of who so ever controls it, shooting down enemy air units with terrifying accuracy. It also has the Missile Storm ability which replaces standard rounds with those that deal splash damage.

Cost

10

Weapon

N/A

Armour

Reinf.

Refueling Station
Forming part of the TCN , these refuelling stations regularly produce Tiberium Cores in a standardised crate format. Any vehicle and infantry unit on the battlefield can quickly unpack and apply them. A green core will grant a promotion in rank, while blue cores provide upgrades such as additional weapons and armour plating.

Cost

10

Weapon

Beam

Armour

Reinf.

Mutant Hovel
By capturing the Mutant Hovel a savvy commander can forge a temporary alliance with The Forgotten forces in that particular sector allowing you to train and control them. For more information refer to The Forgotten.

Cost

12

Weapon

N/A

Armour

Reinf.

Garrisonable Structure
While these structures do not possess any weaponry of their own, they provide ideal cover for infantry who can then fire out of any window, doorway or porthole without sustaining damage. Enemy units will need to destroy the structure before the garrisoned units will be forced to evacuate.