Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006.

She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.

Interview : Kim Schneider
“I really got my feet wet with Poser. It was sort of the easy entry to the mystical world of 3D. That was back in the days of Poser Pro Pack, long ago. At that point I never would have thought to model myself one day. “

Interview : Mary Williams
“The biggest thing that helped me learn 3D quickly was that, by using Poser, I did -not- have to model every little thing from scratch: I could instead concentrate on learning composition, lighting, and how to create shaders, and after that I picked up how to model my own things at a much more rapid pace than I would have otherwise.”