Finally beat Rogues and Redeemers 1 in FE:Awakening. I ended up making it by avoiding the mistake of dividing my team up and trying to rely upon Chrom for more than cleanup (or Frederick for anything at all given his dismal stats). Also stopped trying to build supports between most of my people and focused on the A ranks (save for Chrom and Frederick). Lost Owain early on due to a bad match up against Navarre and an Astra proc, Severa did most of the heavy lifting with Cythina a close second. Got a convo between Lucina and Seliph and Severa and Sothe, and a battle chat between Nah and Julius and Lissa and Petrine.

A tough fight. You really have to pay attention to the skills that enemies are carting around since a Slayer skill could easily cost you a unit's turn or the unit him/herself.

Felghana - Beat the dragon.Grow2 - In Comprsings.FFMQ - I find this game weird and meloncholic.

Anyway, does Half Minute Hero ever pick up, or at the least stop telling you how to beat every mission right from the start? I was assuming it'd be a bit more... puzzley or like Wario Ware, where you had to figure out WHAT to do, but instead it's just like, balancing leveling v. time, without much... thinking.

Logged

o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

Felghana - Beat the dragon.Grow2 - In Comprsings.FFMQ - I find this game weird and meloncholic.

Anyway, does Half Minute Hero ever pick up, or at the least stop telling you how to beat every mission right from the start? I was assuming it'd be a bit more... puzzley or like Wario Ware, where you had to figure out WHAT to do, but instead it's just like, balancing leveling v. time, without much... thinking.

Started up Mega Man II today. Made it to Wily's Stage 1 real quick (maybe an hour and a few minutes). It seems much easier than what I remember from the first game. Still, it's pretty fun, though I wouldn't say I prefer it over the first game in any way.

Started up Mega Man II today. Made it to Wily's Stage 1 real quick (maybe an hour and a few minutes). It seems much easier than what I remember from the first game. Still, it's pretty fun, though I wouldn't say I prefer it over the first game in any way.

Huh? The first game was jagged as hell. You had robot masters like Elec Man who could 3 shot you from full, you had the robot master gauntlet in the final stage, you had to rely entirely on a single health meter to get through everything, Guts Man's power was useless outside of situational instances with those blocks, and Thunder Beam is almost as broken as Metal Blade is.

Started up Mega Man II today. Made it to Wily's Stage 1 real quick (maybe an hour and a few minutes). It seems much easier than what I remember from the first game. Still, it's pretty fun, though I wouldn't say I prefer it over the first game in any way.

Huh? The first game was jagged as hell. You had robot masters like Elec Man who could 3 shot you from full, you had the robot master gauntlet in the final stage, you had to rely entirely on a single health meter to get through everything, Guts Man's power was useless outside of situational instances with those blocks, and Thunder Beam is almost as broken as Metal Blade is.

Still rolling through Psychonauts, navigating through Neon Pamplona. I'm not enjoying this stage as much as Napoleon or the Phantom, but it's still interesting. I think I must be past the halfway point.

I'm starting to get the hang of the battle system. I have only played as Asbel and Sophie and its interesting how different they play. Sophie is a lot of fun to play as, at least in terms of her A-Artes.

The storyline is getting more interesting. I confess that I kind of found the childhood segment a little grating. Glad to see things improving. Also, I really like Cheria's character design. The color palette is very pleasing to the eye and her outfit is cute. She's one of the best designed characters in the series, in my opinion.

Grow2 - Back in Burstein, headin' back to Rolandia, got like 8 of the manuscripts.

Mask of the Sun - About to talk to the Sage.

FFMQ - While I totally agree that the game is flawed, I don't think it's necessarily any more flawed/flawed differently than most 16-bit era jerpegs.

MM8 was way too gimmicky for my tastes (and Astro Man's stage was bullshit) and MM7 felt way too much like the Gameboy games (which just seemed goofy given how it was on the SuperNES). At least they're both far and away superior to MM&Bass.

Anyways, I've blitzed through the second R&R DLC mission in Awakening in one go. Helped that my standbys were actually promoted this time (and I may have brought a few extra toys along for the ride like Amatsu and Sol Katti). Placement helped a bunch too given that you don't start off surrounded and need to dick around with keeping the NPC assholes from stealing kills or clogging the choke points, and you can actually spend a turn letting the enemy try to funnel out of the narrow passageways while you sit on the other end and chew through them or force them into your effective range. Also helping things was my actually paying attention to skill load-outs using my skill load-out viewing skills (because breaker skills are a bad surprise).

As for naming, while its not new, I did happen to notice that Awakening's localization of Narrave's name is, well Narrave instead of Shadow Dragon's localization choice of Nabral. Also Altenna's new name ended up being Altena. I only got convos out of Lucina and Arvis and Yarne and Zephiel and no battle chats this time.