Unreal Tournament 4 Pre-Alpha builds -> You can play and test it for free.

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The forum post describing how to install the UT pre-alpha playable build is only visible to signed in forum members in the Top Secret Members Only forum. Unreal Tournament is still very early in development, so the build is incomplete, buggy, full of placeholder art and therefore is not in any way representative of the ultimate vision for the game. You really shouldn't play it now! Weve made it available to Unreal Tournament forum members so they can try the game out and offer constructive feedback on these forums, or maybe even jump in and start contributing.

Member

I was very critical of the movement, but too be honest it doesn't feel half bad atm. There's surprisingly quite a few players online, you just run through one of those portals to connect.
The net code, not quite there yet though lol.

Member

This is fucking awesome! Seriously what Epic is doing here is just beyond fantastic. It makes me so much more excited for the game. It's just so innovative and community inclusive. Masterful marketing. On another note I have an ATI Radeon HD 7520 that can run games like Rage and Unreal Tournament 3 at a solid 60 fps. Do you guys think my card can run this?

Member

Do whatever you please, people just need to keep in mind this is the prototype stage of the game. It's community driven after-all so might as well get more people to test it before Epic releases a more public and official releases that's more mass consumer friendly.

A new feature I see being tested is a single dodge key. If you hold Shift and Press A or D, you dodge. You can also press V and you'll dodge in the direction your facing.

Member

Member

It ran guys but it lagged like crazy. I got destroyed in the first multiplayer game I entered on EU servers because my laptop just couldn't handle this. It's a shame because UT 3 runs like a dream on here and that's pretty graphically intensive. It must be the new experimental engine they're using (is this Unreal Engine 4?) because my laptop just couldn't manage to maintain a stable frame rate. I think I was running in the low 20s if not even lower than that.

It's not the most amazing laptop in the world but it's still pretty new and as I stated in my previous post Rage, Wolfenstein and UT 3 all run on this at a locked 60fps. The laptop seems to have no problem at all running iD Tech 5 based games along with all Unreal Engine 3 games but whatever they're using for this new UT seems just too much for my setup to handle.

On a more positive note by the time this game releases in a couple of years I'll probably have something newer and better so I'll still be able to play this. Still super excited for the game but it looks like I may have to sit out these regular build uploads.

Neo Member

As someone who has played a lot of quake, cs, and warsow, are the movement options in UT just as versatile? I've been messing around with the alpha but I can't get anything like strafe jumping or bhop.

Member

Alpha isn't the first phase in software development, it's a milestone where you have all your features implemented and you start black-box testing, i.e. testing the software without looking "under the hood" while it's running.

Pre-alpha means that the features not yet locked in and you're not doing serious testing yet, which is a good description of where the new Unreal Tournament is at right now. They're still making major decisions about mechanics and feel of the game, and they're very far from implementing all of the major features that are planned for the full version; we only get to play in-development versions because there's nothing stopping us.