BEAM has grown during evenings and weekends since July 2015. It was inspired by the simple classics like Tetris, Space Invaders and Bubble Shoot.

It was the wall bouncing mechanic of Bubble Shoot that really was the seed for BEAM. I would always try to bounce the bubble even if I did not need to. So, with that in mind, BEAM came into being on a scrap of paper in almost the exact form you see it in here. (There might be a touch of melodrama in that origin story :D)

BEAM has been developed with java and libGDX (with box2d and box2d lighting) little bit of R.U.B.E