Unsatisfied with how Nintendo decided to go with such a horribly default enhanced 4 pallet color scheme when playing Pokémon Pinball on real hardware, excluding clone devices and ones that allow you to have the GBC pallet when playing the game, I had a try a long time ago to improve the color sceme. Far less green tint, better easier on the eyes color direction, and making the title screen look pretty close to how it would appear when played on a Gameboy color or Gameboy player.

I've made a screen cap of the password to input so you can experience it as close as possible as I saw it. No easy undertaking on my choice for Pikachu as it was my first try but I think it turned out pretty well.

The only thing I was unable to do was to best match up the colors to be even halfway as close as how the actual color of certain Pokémon look including the ones in the Pokédex after encountering and catching them, this also means there is no transition between the effects of changing between the Red and Blue fields but from my memory Nintendo never decided to make one so either will look fine.

The only result I haven't tried was using a pallet from another Pokémon game to make sure it would change on different areas, you're more than welcome to try and see if any of the other games have an effect on this one as the real hardware carries over any automated color enhancement to a game to be used on another in the Super Nintendo's internal memory, apart from that enjoy!

Unsatisfied with how Nintendo decided to go with such a horribly default enhanced 4 pallet color scheme when playing Pokémon Pinball on real hardware, excluding clone devices and ones that allow you to have the GBC pallet chatiw when playing the game, I had a try a long time ago to improve the color sceme. Far less green tint, better easier on the eyes color direction, and making the title screen look pretty close to how it would appear when played on a Gameboy color or Gameboy player.

I've made a screen cap of the password to input so you can experience it as close as possible as I saw it. No easy undertaking on my choice for Pikachu as it was my first try but I think it turned out pretty well.

The only thing I was unable to do was to best match up the colors to be even halfway as close as how the actual color of certain Pokémon look including the ones in the Pokédex after encountering and catching them, this also means there is no transition between the effects of changing between the Red and Blue fields but from my memory Nintendo never decided to make one so either will look fine.

The only result I haven't tried was using a pallet from another Pokémon game to make sure it would change on different areas, you're more than welcome to try and see if any of the other games have an effect on this one as the real hardware carries over any automated color enhancement to a game to be used on another in the Super Nintendo's internal memory carbonite, apart from that enjoy!

It was well received when it was revealed at E3 by publications such as IGN and GameSpy. Its release was similarly well received, with Metacritic giving it an aggregate score of 82/100. It has sold 2.5 million copies worldwide, and has received significant praise from review outlets such as Nintendo Power, GamePro, and IGN, the latter awarding it the Game Boy Advance Game of the Month award for August 2003.

"youtu.be/_YZ9fFUjYOU - There was a request and for some reason I said "fine, I'll look into it" earlier. Pokemon Pinball (all versions) Fixes the palette so it looks like Red, Blue and Yellow. No idea why they couldn't. PAL01 013BA3170064FD000000000000000000"

I did a few more approaches tot he palette scheme. Without modifying a lot of code I did a good fix.

"youtu.be/_YZ9fFUjYOU - There was a request and for some reason I said "fine, I'll look into it" earlier. Pokemon Pinball (all versions) Fixes the palette so it looks like Red, Blue and Yellow. No idea why they couldn't. PAL01 013BA3170064FD000000000000000000"

I did a few more approaches tot he palette scheme. Without modifying a lot of code I did a good fix.

I guess compared to the pallet selection the SGB did for Pokémon Yellow it is hard to decide which was worse, for one you either have a pale green tint all the way through the other you have way too many saturated pallet colors and all.

At least your Palette Improvement 2 one looks like a smoother accurate version of my polished one, I couldn't get the right hue of yellow for Pikachu's edges without changing darkened shadows such as the Pokeball and likely other parts to Yellow as well in the rest of the game which use that pallet of shading so I tried the latter option xD

I kind of wonder if that other result being Palette Improvement would turn out the same way if a game such as Power Rangers was using the same fill in blue pallet you got via coding... I mean it could happen - https://imgur.com/a/XsryKi2

« Last Edit: January 02, 2020, 06:37 PM by Richardragon87 »

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Great, the photo didn't load! Does anyone know how to fix this?In any case, my other photos can be viewed here, I will be glad to meet you, I love flirt))