Look at my Hair: official thread [Commercial] RELEASED!

Comments

I'm looking forward to this great tool and I hope (like all the others here) that you will release it soon (in the closest meaning of this word).

Maybe you remember that I've requested a British Guardian Bear fur Hat, as you'ved released "Ursus Arctos" and I was totally impresed from the realistic fur (which was a sensation at the time of the release, that was unfortunately not as appreciated as it deserved it.

Could i now just add a simple geometric cylinder on M5's hat and add your "hair" to this cylinder to create this kind of Guard Hat????

Hi Spanky, I remember about that Bear fur hat: that would be very easy to accomplish. As you suggested, I added a simple cylindric shape, made the guide hair, used the spherize effect and done. Maybe a little combing or frizz effects would produce a better shape, but you get the idea... it's possible to fur any kind of object...

About the hat again, I had your message saved in the PM box here, and by mistake I deleted all the content and could not remember your nickname, so I could not come back to you. Sorry about that.

I've been trying to look at the capabilities and I think you mentioned something about a feature that would allow you to draw the ends of the hairs together to form spiky hair or taper it like wet fur or hair is tapered together.

think it was on the old forum but is there a way you could demonstrate that?

I've been trying to look at the capabilities and I think you mentioned something about a feature that would allow you to draw the ends of the hairs together to form spiky hair or taper it like wet fur or hair is tapered together.

think it was on the old forum but is there a way you could demonstrate that?

That feature you probably refer to as "clumping" has been removed as is no longer possible to manually edit full hair. I have another solution under development to achieve the same effect, but nothing to show yet. Sorry.

The plugin is basically ready, meaning that all the features in beta 1.3 (yet to be delivered to testers) are operative and working reasonably well.
With the beta test team we need to address eventual bugs and issues, and test it well enough until it can be declared stable.
Also, I'd like to see testers achieve enough practice with it and see some nice models and images produced with the plugin.

Can't say anything precise, but I believe at most in two months it should be finally ready. Of course even earlier if testing will run faster than expected.

Thanks for access to the manual as it is now... My question is about the final export. You mention "OBJ groups" if your very happy with this model and want to export it as an OBJ to perhaps take into ZBrush to add in flow morphs or what ever is there a way to export it as one whole OBJ? I realize some folks will be making furry humans and what not but I'm thinking strictly everyday human hair styles right now.

Hi Richard, it will export 1 .obj (and one companion texture) for each shave group.
Reason for it is that each shave group can have different properties from the others (hair widths, colors, texture and density maps etc.).
However, in most cases there won't be necessity for having multiple shave groups either.

PS: shave groups should not be confused with the model groups. Meaning that it's not that you'll get one .obj for each model group (head, neck,torso,hip,legs etc.)...

I'll make an example. Say you want to style some hair and beard. You can do it using only one shave group, and voilà, export it as a unique .obj.
But what if you'd like the beard, for example, have different hair widths than the hair, or use a different density map, shader etc.? Well, then you need to create a second shave group, and that will imply that upon exporting, you'll have 2 obj's, one for the the first shave group (hair), one for the second (the beard).
Anyway if you like to use those ZBrush, you can easily append as many .obj's as you like in the same ZB subtool...

OK.. gotcha. So a hair prop would be one and the beard would be another and then a mustache would be another and side burns another since they would all have various lengths. Yes, on the right track? No, I'm an idiot and need a spanking?? :P

OK.. gotcha. So a hair prop would be one and the beard would be another and then a mustache would be another and side burns another since they would all have various lengths. Yes, on the right track? No, I'm an idiot and need a spanking?? :P

Almost. You mentioned "various lengths" but it should be "various widths". However, if you don't care much about assigning different properties for each type of hair used, also one single group (and later prop) may be created.

OK.. gotcha. So a hair prop would be one and the beard would be another and then a mustache would be another and side burns another since they would all have various lengths. Yes, on the right track? No, I'm an idiot and need a spanking?? :P

Your last comment has me thinking of the Castle Anthrax scene from Monty Python & the Holy Grail...

But seriously, I think this product may have me doing a lot of head-scratching when it comes out; but I'm sure it'll be worth it. Sure wish it would be this easy to get hair in the real world. :ohh: