The Real Reason Behind Making Indie Games

I found from indiegamer the driving force for making indie games. And the real reason behind making indie games is to get a chance to hear stories like this one: An eight year old boy bought indie game Dylo’s World and with the help of his parents he started blogging about it.

He even produced (read: designed the concept and ‘hired workforce’ to do the sewing) a green Dylo creature that you can see on the left side pic.

Here are his comments about the outcome:

“Itâ€™s not perfect, though. I forgot to draw the tail. And his shirt is blue instead of white because we didnâ€™t have any white fabric. But I still love him. He sleeps with me at night, and sometimes when the day breaks, I take him downstairs.”
-Aiden

I think this is a marvelous story (and congratulations to southwindsgames too). If you GameProducer.net readers have a few minutes to spare, stop by at the fan blog and say hello to this fine young man.

It’s not as special as this story, but I once got a very nice email about a tool that I programmed. It wasn’t written “normally”, it was written like a funny poem, with rhymes and in an Austrian accent. It was so funny to read, I almost cried out of laughing ;)
I responded in a complete rhyming (and a little longer) email too, and the dude kept on and sent a rhyming reply back that was nearly twice as long as my response ;)

It felt very rewarding and it was so cool, sad that it’s not in English so I can’t post it here. But these are the things that everyone should experience who creates something for other people :)