Thanks Fran! The edited version is my favourite out of the two as well, though I still like the original version and I regretted not doing it the first time re-texturing this hair. There are a lot of nice older meshes that just need to be revamped.

Sorry I wasn't able to respond sooner, but I'm glad that spyroeldragon was able to help you out. I should have specified before that both edits can be in the game, but at the time of creating this post I was extremely tired =[.

A lot of it was trial and error, and I always keep everything in seperate layers incase something needed to be changed later. I took Rose's original blonde texture and applied Pooklet's volatile colour action to it. Then I did quite a bit of shrinking and stretching of Pooklet's V2 texture to fit specific hair sections. Near the bottom of each section, I erased about 65% of Pooklet's texture so Rose's original texture would show (since curving Pooklet's textures can be tedious sometimes). When I was happy with the retexture, I merged the layers together, lightly burned the bottom of the hair and reapplied Pooklet's volatile colour action.