Re: Cataclysm Professions Preview

Originally Posted by axio

This, and if a bandage is healing for ~34k, how much health are players going to have? Especially in PVP gear.... I knew they where boosting stam, but if the bandages are using the same scale as the one's now then players could have over 100k hp

Expect entry level raid tanks to be around 100K~, other plate wearers to be about 80-85K~, leather/mail to be around 65-75K~, and I'd say casters to float around the 50-60K~ bracket. Everyone else is in between.

Re: Cataclysm Professions Preview

Originally Posted by Viertel

Expect entry level raid tanks to be around 100K~, other plate wearers to be about 80-85K~, leather/mail to be around 65-75K~, and I'd say casters to float around the 50-60K~ bracket. Everyone else is in between.

"Yeah, we're not doing anything new, just fixing some shit we should have done long ago. Deal with it. We're lazy."

The joke about shamans was funny, but the rest is sooo wrong.

First off, Blizz has said everyone's going to have the same stamina as plate dps. "No more plate stamina envy," I believe were the exact words.

Now, we can compare today’s Heavy Frostweave and BC’s Heavy Netherweave bandages with today’s and yesterday’s health pools and extrapolate the kind of health bars we’ll likely be seeing in Cataclysm.

In BC, a plate wearing class could hope to have somewhere around 9-10k health in assorted blue gear, and a fresh 80 in WotLK blues would be sitting somewhere around 16-17k health, or about 22k in the first blue pvp honor/crafted set. Because Blizzard has stated that all classes will have the same (plate) health pool in Cata, we can go with these numbers for everyone.

So Heavy Netherweave Bandages heal for 3400 over 8 seconds and the starting health was 10k. That’s 1/3 the total health.

Heavy Frostweave Bandages heal for 5800 over 8 seconds and the starting health was 16k-22k. That’s 1/3 for pve and 1/4 for pvp.

Dense Embersilk Bandages will heal for 34,800 over 8 seconds, meaning the average starting health pool in Cataclysm blues for non-tanks and non-pvpers will be around 105,000. The first pvp gear will boost your health to the 140,000 range. For everyone. Expect tanks to have more than that.

But the real fun comes at the end of the expansion. Using the gear from 3.3, a 50k health tank right now is equivalent to a 300,000 health tank in Cataclysm.

Re: Cataclysm Professions Preview

First off, Blizz has said everyone's going to have the same stamina as plate dps. "No more plate stamina envy," I believe were the exact words.

Now, we can compare today’s Heavy Frostweave and BC’s Heavy Netherweave bandages with today’s and yesterday’s health pools and extrapolate the kind of health bars we’ll likely be seeing in Cataclysm.

In BC, a plate wearing class could hope to have somewhere around 9-10k health in assorted blue gear, and a fresh 80 in WotLK blues would be sitting somewhere around 16-17k health, or about 22k in the first blue pvp honor/crafted set. Because Blizzard has stated that all classes will have the same (plate) health pool in Cata, we can go with these numbers for everyone.

So Heavy Netherweave Bandages heal for 3400 over 8 seconds and the starting health was 10k. That’s 1/3 the total health.

Heavy Frostweave Bandages heal for 5800 over 8 seconds and the starting health was 16k-22k. That’s 1/3 for pve and 1/4 for pvp.

Dense Embersilk Bandages will heal for 34,800 over 8 seconds, meaning the average starting health pool in Cataclysm blues for non-tanks and non-pvpers will be around 105,000. The first pvp gear will boost your health to the 140,000 range. For everyone. Expect tanks to have more than that.

But the real fun comes at the end of the expansion. Using the gear from 3.3, a 50k health tank right now is equivalent to a 300,000 health tank in Cataclysm.

LFM DPS for "First raid of Cata" 1500k dps minimum link achiev !

something like that ?

Man this is getting out of control...

Big numbers doesn't necessarely mean more fun. Or are they doing this to make sure the Wotlk gear becomes obsolete (because of the small lvl gap) when we hit 85.

That's the other thing i'm worried about, if they intend on giving us 60k hp for a dps as a starter at 85 (assumption) how many hp will the leveling mobs have ? I mean yeah I can kill a 130k elite with my ret atm, but kinda makes me wonder how much of an increase everything will have come Cata.

Originally Posted by Smoopie

this change is to help players like you..... you know..night elf with tyrannical beheader...

Re: Cataclysm Professions Preview

Originally Posted by Unholyground

Tanks will have more health (I will guess around 30%-50% more), but they will also take more damage than they currently do.

Unless you have a source, I'm calling bullshit (or at least just a guess on your part). Sure, they might get more health due to talents, but no information about that has been released as far as I know.

It is better to be hated for what you are than to be loved for what you are not.

Re: Cataclysm Professions Preview

That was the best thing in TBC. You had to specialize a profession to use the item and it would be painful. When WotLK begun, everyone with some cash had that ilvl200 mace.

Making gold is all good but I wish they would go to something where tailors for example could go back to making set gear that was BoP in their specialty and make it competitive with the current tier set. I miss the old set BoP gear. Also would like to see either dailies for all crafting professions or just remove the JC dailies to balance things out.

Re: Cataclysm Professions Preview

Tell high rated arena teams that bandages are useless. Also with the dawn of rated BGs high healing bandages are gonna mean the difference between life and death. Bandages in WotLK heal for about 1/8 of a persons life, if they aren't a tank. I'm having trouble believing that the average persons HP come Cata is gonna be 200k+. So even if the average persons health is 60K that bandage will heal for more than half of your life. So useless? I think not.

Re: Cataclysm Professions Preview

Those bandages may sound useless to a tank or a healer, but they sure as hell arent to use pure dps who otherwise cannot just pop a heal on demand.

Originally Posted by DeadmanWalking

Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.

Originally Posted by Reinaerd

T'is good to see there are still people valiantly putting the "Ass" in assumption.