Bukkit Q&A at Minecon

So Minecon is over, and we all had a blast! Between giving random autographs, helping out lots of people with issues, and explaining why bukkit isn't out yet, we were working on updating bukkit live at our booth for people to come watch!

We also had a panel during the first day, which was really scary but also lots of fun for all of us. We initially wanted to split it into three parts - intro, Q&A and then twitter Q&A for those who couldn't join us in person, but unfortunately there just wasn't enough time as we had so many great questions to answer.

Unfortunately again we also only had one mic, so the sound quality isn't as awesome as we'd like, but we're working on getting subtitles/captions up soonish to help clear up anything you can't hear

For those who are curious, the team members are, in order from left to right: EvilSeph, Dinnerbone, Grum, and Tahg.

I get that the painting landscapes and other objects is flashy, as is animation. But those are tools for the minority, server administrators and those who lack the patience to build something epic the hard way (by collecting resources and not killing yourself falling off your scaffolds).
I was disappointed that you guys didn't highlight some of the Bukkit plugins which have greater impact - the potential to improve the Minecraft experience for all players, especially on multiplayer. Lockette, WorldGuard, PopulationDensity, and other tools to stop grief, reduce loneliness, and increase server reliability and performance.
Anyway that aside, thanks SO much guys for this awesome platform! It feels good to be a part of a community and contribute to something I have passion for.