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Metroid Prime
Scanned Creature Morphology
By: Cory Hunt (Krellian II)
11/20/02
E-Mail: Morfiaz6@hotmail.com
AIM: Zero1zze
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***NOTE*** To Reader: This is the complete list of creature morphology. Feel
free to use it, repost it, steal it, plagiarize, whatever. I don't care. It's
completely open to whomever wants it.
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1. Aqua Drone
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The Aqua Drone is a security mechanoid that's adapted for use in underwater
areas. The Space Pirates have adapted a number of Sentry Drones for use in the
liquid environments. These Aqua Drones utilize an arsenal and artificial
intelligence suit similar to their cousins. The Pirates have been unable to
properly shield these drones from electrical attack, making them vulnerable to
the Wave Beam.
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2. Aqua Pirate
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The Aqua Pirate is a Space Pirate with an exoskeleton that has been modified
for underwater use. Using modified thruster-packs and Gravity Suit technology,
the Space Pirates have armor suits for the use in liquid environments. Thermal
tracking is still very useful against these units as the Pirate engineers have
yet to eliminate the thruster-pack's high heat signature.
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3. Aqua Reaper
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A powerful aquatic tentacle that's part of a submerged organism. Similar in
nature to the surface-based Reaper Vine, the Aqua Reaper has adapted to a
liquid environment. It shares the poor vision of its rock-dwelling cousin,
relying on a crude sonar sense to seek prey. Unhindered by water, the Aqua
Reaper has considerable speed and strength.
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4. Aqua Sac
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The Aqua Sac is a creature that bursts when subjected to impact or trauma.
Believed to be in the same family as the Sap Sac, this plant has similar
features. It bursts when exposed to force. This protective response keeps
most creatures from feeding on it.
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5. Auto Defense Turret
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An automatic turret that opens fire on any enemy that comes within its range.
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6. Baby Sheegoth
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The Baby Sheegoth is a glacial predator with an ice shell that protects its
vulnerable dorsal area. Young Sheegoths grow a resilient shell of ice on their
backs. This serves to protect a layer of vulnerable flesh that eventually
becomes a ridge of energy-absorbing crystal. Powerful hunters, they fire
bursts of ultra-cold gas at potential prey, then feast on their frozen victim.
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7. Barbed War Wasp
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An airborne insect with the evolved ability to launch its stinger at prey. The
Barbed War Wasp is a highly aggressive member of the War Wasp family, this
insect can propel the tip of its stinger up to 20 meters. The stinger tip
regrows seconds after launch and contains an acidic compound designed to
predigest prey.
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8. Beetle
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A burrowing insect with a resilient carapace that's extremely aggressive.
Beetle's massive mouth enables it to tunnel through solid rock at high speeds.
Above ground, Beetles can cover short distances rapidly. They attack anything
that moves near their lair.
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9. Beta Drone
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Security mechanoid equipped with phased cloaking grid. The next generation of
Drones operates fully cloaked from normal sight. A defense shield and extra
Beam Cannon increases their combat effectiveness as well. Still, they are
machines, and can be nullified with electromagnetic pulses.
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10. Blastcap
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Volatile chemicals within this weed's toxic fungal cap may explode if agitated.
The poisonous flesh of the Blastcap helps keep it from being eaten. It also
detonates its fungal cap when it senses even slight contact.
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11. Bloodflower
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The Bloodflower is able to eject toxic spores. Toxins are poisonous even to
the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath
the flower, each with a rudimentary brain cluster and the ability to spew toxic
fumes at anything with a five-meter radius. The spores ejected from the Stigma
at the center of the flower are sufficient to kill this creature if they
explode in its vicinity.
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12. Burrower
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A tunneling insect predator, the Burrower is similar to the beetle, though it
prefers to spend more time underground. It seeks seismic disturbances, then
surfaces to attack. It has enough cunning to realize when something is too
large for it to handle. Beyond that, it is fairly ignorant. What it lacks in
brains, it makes up for in aggression.
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13. Chozo Ghost {boss}
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These supernatural entities' bioelectric field is invulnerable to natural
energies. As these entities phase in and out of existence, the only way to
track them accurately is with X-ray scanning. They are invisible to the naked
eye and can only be seen as a wispy white spirit while they attack.
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14. Crystallite
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The Crystallite is a territorial cold-weather scavenger. The shell of a
Crystallite reflects beam weapons and can only be cracked by a concussive
blast. They hang upside down in an ice cave during their larval stage.
Moisture runs off its body and forms the hard ice shell, which the Crystallite
retains for the rest of its life.
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15. Elite Pirate
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The Elite Pirate is an Phazon-enhanced Space Pirate. It's incredibly strong,
well-armored, and heavily armed. Elite Pirates are potent foes. Their Energy
Siphon system absorbs Beam weapon shots, which they use to fuel a massive
Plasma Artillery Cannon. The nature of this system makes them vulnerable to
concussion-based weapons. The Elite Pirate is effective in close combat and at
a distance. Their massive size can be a weakness, and their sluggish speed
allows for evasion and quick attacks.
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16. Eyon
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An immobile organism that's entirely composed of ocular tissue. The Eyon is
capable of launching sustained energy beams when active. However, the Eyon is
sensitive to light and will close shut if a bright flash ignites nearby.
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17. Fission Metroid
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This is the Metroid with the ability to split into two forms. The Fission
Metroid is a mutant, capable of splitting in two. This split endows the new
creatures with invulnerability to most weaponry. This effect is unstable,
resulting in weakness to a type of weapon fire. The vulnerability appears to
be random, due to the chaotic nature of Phazon Mutation.
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18. Flaahgra {boss}
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This mutant plant is the source of toxic water in the ruins. Flaahgra's growth
cycle has been radically accelerated. As a result, it requires near-constant
exposure to solar energy to remain active. This exposure has make Flaahgra's
outer shell thick and durable. Concentrated weapon fire can daze it for short
periods, but its lower root system is unprotected and vulnerable, however.
Exploit this flaw when possible.
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19. Flaahgra Tentacle {boss}
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One of Flaahgra's tentacles fills a narrow drainage channel in the Sun Chamber.
Analysis indicates that Flaahgra's central nervous system may be located at
the base of this structure.
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20. Flickerbat
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The Flickerbat is a scavenger with optical camouflaging that renders it
invisible to the naked eye. Flickerbats are deceptive creatures. The only way
to track them reliably is with X-ray imaging. They fly ceaselessly, hunting
insects and other small prey that float on the air currents. Flickerbats tend
to fly in cyclical hunting patterns, using primitive sonar to navigate.
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21. Flying Pirate Frozen Scarab
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Space Pirates equipped with thermal jetpacks. Flying Pirates are extremely
agile in the air, but the heat signatures of their jetpacks can be tracked with
thermal imaging. While their missiles are extremely potent, their jetpacks can
be even more so. If the pack fails, they attempt a suicide strike.
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22. Frozen Scarab
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The Frozen Scarab is a glacial parasite that explodes to protect the swarm.
When a hostile life-form is near, they embed themselves in floors and walls to
block the creature's progress.
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23. Geemer
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A Geemer is a wall-crawler with retractable spikes. It is an evolutionary
offshoot of the Zoomer family. However, where the Zoomer is fairly vulnerable,
the Geemer is invincible. When threatened, it extends lethal spikes and
retracts its head deep into its armored carapace.
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24. Glider
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The Glider is a docile, airborne creature with unusual magnetic properties.
Gliders live a relatively peaceful existence. They have a magnetic signature
attuned to common Grapple Beam technology; the sport of 'Glider riding'
involves using a Grapple to attach to a Glider, then attempting to stay on it
as long as possible.
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25. Grizby
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A sub-volcanic carrion feeder, the Grizby's carapace has been fused together by
super-heated air. This barrier stands up to everything but concussive blasts.
Its intelligence is limited to instinctive scavenging patterns.
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26. Hive Mecha {boss}
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Mecha security unit that's programmed to work with predatory hive dwellers. A
design flaw makes the shielding on Hive Mecha weak around their access ports.
These units are second-generation combat drones, able to interface with organic
units at a higher level. They rain, shelter, and work hive-dwelling predators.
Unarmed, they rely on their hive beasts to handle any threats.
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27. Hunter Metroid
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The Hunter Metroids are adolescent Metroids that have energy-siphon tentacles,
making them increasingly dangerous. As Metroids develop, they become more
efficient predators. And energy-draining tentacle allows them to attack at a
distance. Quick to anger, a Hunter Metroid charges troublesome prey and
attempt to ram them into submission. Cold-based attacks are quite effective
against these creatures.
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28. Ice Beetle
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Ice Beetles are burrowing insects with an ice-reinforced carapace, and they
have an aversion to heat of any kind. This member of the Beetle family has
adapted to life in the subzero temperatures in the Phendrana Drifts, growing a
thick ice shell over its entire body. The ice is extremely resilient,
providing the Ice Beetle with extra protection and augmented digging abilities.
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29. Ice Burrower
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The Ice Burrower is a hardy life form that has adapted to the frigid climate of
Phendrana. It spends most of its time tunneling through the frozen soil, but
occasionally surfaces to attack passers-by.
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30. Ice Metroid
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The Ice Metroid is a mutated Fission Metroid. Once split, Fission Metroids
gain invulnerability to most weaponry. A genetic flaw leaves them susceptible
to certain weapons; in the case of the Ice Metroid, shots from the Ice Beam
will harm them.
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31. Ice Parasite
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A simple scavenger life-form that possesses a crystalline outer shell.
Parasites are hardy creatures, able to adapt to any environment within three
generations. The Ice Parasite is a prime example. Having adjusted to a frigid
climate, this vermin now thrives in it. Omnivorous, it can exist in areas
hostile to most life-forms.
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32. Ice Shriekbat
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The Ice Shriekbat is an ice-encased ceiling dweller. Like standard Shriekbats,
these creatures are easily spotted with Thermal Imaging. They roost on cave
ceilings, existing on a diet of insects, reptiles, and small mammals. Fiercely
territorial, they dive-bomb anything that wanders near.
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33. Ice Trooper
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The Ice Trooper is a Space Pirate armed with Ice Beam technology. Space
Pirates have reverse-engineered several weapons, including the Ice Beam. A
flaw in the design makes these pirates vulnerable to their own Beam Weapon
system. These weapons are inferior to Chozo-designed originals, but still
quite potent.
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34. Incinerator Drone {boss}
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Device schematics indicate a high risk of malfunction when internal power core
is exposed. This unit has minimal combat programming, but can defend itself if
necessary. The intense heat blasts it shoots compensate for its lack of battle
prowess.
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35. Jelzap
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The Jelzap is an aquatic predator made of electrically bound skeletal halves.
The Jelzap's brain is located in the upper half of its body, while the heart
and digestive tract occupy the lower half. Linked only by electrical impulses,
the two halves somehow function effectively enough to launch the Jelzap to the
top of Tallon IV's aquatic food chain.
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36. Lumigek
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Lumigeks are Phazon-charged reptiles. Natives of Tallon IV, the Lumigeks
travel in swarms to increase their odds of survival. They absorb and radiate
Phazon energy, making these swarms a threat.
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37. Magmoor
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The Magmoor is a fire-breathing serpent that dwells in the fiery depths of lava
pools. Magmoors prefer extreme heat zones and are susceptible to frigid attack
forms. Sightless, they navigate the lava currents using sonar receptors.
Magmoors have a keen sense of smell, enabling them to pinpoint targets with
startling accuracy.
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38. Mega Turret
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The Mega Turret is a perimeter defense turret that's reinforced with energy
shielding. Frustrated with inferior armor playing on standard defense turrets,
the Space Pirates added energy shielding to a modified heavy cannon. The new
shielding and increased beam strength makes the Mega Turret an efficient point
defense weapon.
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39. Meta Ridley {boss}
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A genetically enhanced Ridley metaform. Reborn and evolved through Pirate
technology, Meta Ridley is a fearsome enforcer. Its armored hide is extremely
resilient, save for the chest, which has thinner plating. The Pirates have
fused a number of potent weapons to the creature, including a Multi-Missile
System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal
Flamestrike Projector. Met Ridley is also a formidable melee combatant, making
any sort of engagement a risky proposition.
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40. Metroid
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Metroids are energy-based parasitic predators. The dominant species of planet
SR388, Metroids can suck the life force out of living things. A Metroid
latches onto its prey and drain energy, growing larger as it does. The only
way to shake an attached Metroid is to enter Morph Ball mode and lay a Bomb.
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41. Metroid Prime (1st form) {boss}
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A highly evolved Phazon-producing life form. The aberration kwon as Metroid
Prime is the source of Phazon, making it immensely powerful. A gigantic flaw
makes it susceptible to certain weapons for brief periods. Only its head is
truly vulnerable; other attacks are a nuisance. Offensively, Metroid Prime has
a number of natural and mechanical weapons at its disposal. These include
Ultra-frigid Breath, Multi-Missiles, Snare Beams, and Particle Wave Projectors.
Its massive strength and barbed carapace make it lethal in melee combat.
Recommend maximum firepower when engaging this enemy.
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42. Metroid Prime (2nd form) {boss}
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The core essence of Metroid Prime.
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43. Oculus
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The Oculus is a wall-crawler that generates electric pulses. The Oculus
exposes its single eye when active. The electrical field that covers it is
enough to deter most predators. If the Oculus detects anything capable of
presenting a real threat, it retracts into its impermeable shell.
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44. Omega Pirate {boss}
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The Omega Pirate is the most powerful of the Elite Pirate forces. Omega Pirate
has the ability to become invisible to normal sight. It is vulnerable when
cloaked, as all energy is drawn from defense systems. By exposing itself to
Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle
of the Elite Pirate program, this enemy should be handled with extreme caution
and maximum firepower.
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45. Parasite
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The Parasite is an interstellar vermin that travels in swarms and is indigenous
to Tallon IV. A single Parasite is harmless to larger life forms. However,
they tend to travel in large groups, swarming over potential prey.
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46. Parasite Queen {boss}
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Parasite female, genetically enhanced by unknown means.
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47. Phazon Elite {boss}
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The Phazon Elite is a Space Pirate infused with energized Phazon. The
Phazon-charged Elite Pirates rely more on their Wave Quake Generators, opting
not to carry the vulnerable Plasma Artillery Cannons normally used by Elites.
The direct fusing of Phazon into their bodies provides a tremendous level of
energy. The drastically lower life span that comes with this process is of
little concern to the Pirate Research team.
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48. Plasma Trooper
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The Plasma Trooper is a Space Pirate that's armed with Plasma Beam technology.
Space Pirates have reverse-engineered several weapons, including the Plasma
Beam. A flaw in the design makes these Pirates vulnerable to their own Beam
weapon system. These weapons are inferior to Chozo-designed originals, but
still quite potent.
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49. Plated Beetle
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The Plated Beetle is a burrowing insect with an impermeable carapace. This
creature is only vulnerable in the rear abdomen. Unlike its lesser cousin, the
Plated Beetle can repel frontal attacks. It prefers to impale its prey upon
its six sharp horns. Only surfacing when it detects vibrations above, it then
maneuvers itself so as always to face its rival, keeping its exposed abdomen
protected.
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50. Plated Parasite
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Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin
to the Parasite, these creatures are known for their amazing resilience. Field
studies suggest a weakness to Morph Ball-delivered weapon systems.
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51. Plated Puffer
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A Plated Puffer is a mutated Puffer with a reinforced epidermis. Phazon
exposure has created a mutant strain of Puffers on Tallon IV. They have
developed plated skin, making them harder to burst. Concussive weapons can
still do the job, however. The gas within the Plated Puffer is just as deadly
as that within their 'cousins'.
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52. Plazmite
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Small insect capable of storing and releasing thermal energy. Plazmites are
attracted to sources of heat, thriving on the energy present there. They emit
light when hunting, and expel small bursts of thermal energy when threatened.
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53. Power Metroid
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The Power Metroid is a mutated Fission Metroid. Once split, Fission Metroids
gain invulnerability to most weaponry. A genetic flaw leaves them susceptible
to certain weapons; in the case of the Power Metroid, shots from the Power Beam
harm them.
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54. Power Trooper
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The Power Trooper is a Space Pirate that's armed with Power Beam technology.
Space Pirates have reverse-engineered several weapons, including the Power
Beam. A flaw in the design makes these Pirates vulnerable to their own Beam
weapon system. These weapons are inferior to Chozo-designed originals, but
still quite potent.
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55. Puddle Spore
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The Puddle Spore is a sentient floating lava mollusk protected by an
impenetrable shell. It opens when approached, attempting to intimidate with
its size. When opened, direct fire to its mantle causes it to flip into a
defensive position. If it can slam shut, it ejects a spread of harmful energy
globules.
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56. Puffer
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An unstable gas-filled membrane, the Puffer ruptures on contact. Puffers fill
their bodies with lethal metal-viprium gas and float about in search of food.
If ruptured, the gas within the Puffer is violently released. Despite their
fragile bodies, Puffers are aggressive hunters. The gas cloud they release on
death is often fatal to the creature that brings them down as well.
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57. Pulse Bombu
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A life-form of raw energy, the Pulse Bombu periodically releases explosive
segments from its body. Pulse Bombus are energy beings invulnerable to most
known weapons. Electrical energy can harm them, however. They lack any
intelligence beyond an instinctive attraction to other charged energy sources.
Pulse Bombus produce energy constantly. All excess energy is shed, regardless
of who or what may be nearby.
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58. Ram War Wasp
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The Ram War Wasp is an airborne predator insect that circles its prey and
strikes with others as a group. The War Wasps are the only species on Tallon
IV to evolve a true hive mind. Nesting in damp, dark places, Ram War Wasps
emerge in small groups when threatened and circle their enemy at high speeds,
disorienting it. Striking from all sides, as a single intelligence, they can
fell huge organisms with their tactics.
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59. Reaper Vine
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A powerful rock-dwelling tentacle, it appears to be part of a much larger
organism. A single eye upon the Reaper Vine keeps a constant vigil, but its
vision is limited to 10 meters. A scythe-like appendage on its tip is honed to
lethal sharpness. The Reaper Vine will swing this blade wildly at anything
that enters its zone of perception.
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60. Sap Sac
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A chemical reaction within the sac produces a violent explosion when agitated.
Because of its irresistible odor and sweet nectar, the Sap Sac was nearly eaten
out of existence. The evolution of an explosive chemical sac saved it, now
only brave or ingenious creatures dare to devour it.
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61. Scarabs
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Scarabs are exploding parasites that can embed their bodies into solid rock.
Scarabs think nothing of sacrificing themselves for the safety of their swarm.
When a hostile life-form is sighted, they block its progress by embedding
themselves in floors and walls. Embedded Scarabs violently self-destruct when
threatened.
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62. Scatter Bombu
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Pulsing tendrils of energy extend from the creature's body. Like all Bombus,
these creatures can only be harmed by electrical energy. Proximity to these
life-forms may result in electrical Visor interference. It is possible to
avoid engaging Scatter Bombus by rolling into the Morph Ball and slipping
between the rotation energy streams.
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63. Seedling
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A plant-based ground feeder, its dorsal spines can be ejected in self defense.
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64. Sentry Drone
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The Sentry Drone is a well-armed and armored security mechanoid. Sentry Drones
have limited intelligence, but do their assigned tasks well. Being machines,
they are susceptible to electrical attacks. When alerted, Drones initiate a
security lockdown, then attempt to neutralize the intruder. Their electronic
warfare suit can scramble Visor technology as well.
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65. Shadow Pirate
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The Shadow Pirates are Pirate forces that are trained and equipped for stealth
operations. A select group of Space Pirates have access to sophisticated
cloaking technology. This gear drains high levels of power, however, forcing
them to rely solely on melee weapons in battle. Use enhanced detection gear
when fighting these units.
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66. Sheegoth {boss}
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A glacial predator that reigns supreme in the icy landscape of the Phendrana
drifts. Sheegoths are difficult to harm, though intense heat seems to have a
lasting effect on them. Their mouth is a weak spot, the only place on its body
that can be hit without the shots being deflected or absorbed.
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67. Shriekbat
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The Shriekbat is a territorial ceiling dweller. Body temperature peaks at 121
centigrade. Shriekbats have high internal temperature, making them easy to
spot with thermal imaging. They roost on cave ceilings while hunting for small
prey. Fiercely territorial, they dive-bomb anything that wanders near.
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68. Space Pirate
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The Space Pirate is a sentient aggressor species that is well trained in weapon
and melee combat. Space Pirates wield Galvanic Accelerator Cannon and
forearm-mounted Scythes in combat. This species seeks to become the dominant
force in the galaxy, and their technology may help them realize this goal.
Ruthless and amoral, the Pirates care little for the cost of their ambition.
Only the results matter, and they take these very seriously.
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69. Stone Toad
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The Stone Toad preys on creatures smaller than itself, and is vulnerable only
from within. A Stone Toad is able to remain still for days. It preys upon
creatures smaller than itself, inhaling them whole. Anything it finds
indigestible, it regurgitates. Stone Toads use their tusks as a last resort in
combat.
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70. Tallon Crab
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The Tallon Crab is a crustacean that's native to Tallon IV. A hard-shelled
swarm life form that was once harvested for food, the Tallon Crab's exposure to
Phazon has seen this practice diminish. These creatures are timid and harmless
alone, but can be a problem when traveling in swarms.
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71. Tangle Weed
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Plant life with basic sentience. Retracts into the ground if threatened.
Tangle Weeds are only dangerous to small organisms. They are covered in tiny
barbs designed to trap potential meals. Tangle Weeds lack the strength to do
anything more than hinder larger lifeforms.
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72. Thardus {boss}
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Thardus is an animated, sentient creature of stone charged with Phazon
radiation. The Phazon radiation given off by Thardus negates Auto-Targeting
systems, preventing lock-on. It may be possible to acquire alternate targets
with a different Visor. The chaotic nature of Phazon-irradiation leads to
instability in its structural integrity. Thardus can encase targets in ice, and
its colossal size and strength make it a formidable opponent.
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73. Triclops
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A hard-shelled creature with powerful jaws. The Triclops is a hunter-gatherer.
It collects small creatures and bits of foodstuff, then deposits them
elsewhere for later consumption. The hard tripartite mandibles it uses to move
earth and rock are quite strong and difficult to escape.
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74. Venom Weed
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Venom Weed is a poisonous plant that retracts into the ground if threatened.
Venom Weeds evolved to thrive in the habitats of large organisms. They lure
prey with brightly colored leaves, then attack with tiny barbs that deliver a
powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their
midst.
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75. Void Bombu
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This is a Bombu that's capable of phasing out of the visible plane. The phased
nature of the Void Bombu makes detection difficult. Most Visor technology is
useless when tracking these creatures. They still shed electric charges,
though they aren't drawn to charged energy sources as most Bombus are.
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76. War Wasp
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The War Wasp Hive is the primary dwelling for War Wasps, and is only vulnerable
to heavy weaponry. War Wasps build their homes over existing crevices, using
whatever materials are close at hand. They carry building fragments back to
the construction site with their forelegs, and glue them into place with
adhesives secreted from their abdomens.
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77. War Wasp Hive
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The War Wasp Hive is the primary dwelling for War Wasps, and is only vulnerable
to heavy weaponry. War Wasps build their homes over existing crevices, using
whatever materials are close at hand. They carry building fragments back to
the construction site with their forelegs, and glue them into place with
adhesives secreted from their abdomens.
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78. Wave Metroid
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Mutated Fission Metroid. Once split, Fission Metroid gain invulnerability to
most weaponry. A genetic flaw leaves them susceptible to certain weapons; in
the case of the Wave Metroid, shots from the Wave Beam harm them.
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79. Wave Trooper
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A Space Pirate armed with Wave Beam technology. Space Pirates have
reverse-engineered several weapons, including the Wave Beam. A flaw in the
design makes these Pirates vulnerable to their own Beam weapon system. These
weapons are inferior to Chozo-designed originals, but still quite potent.
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80. Zoomer
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Anchors itself to walls and other surfaces. Avoid contact with the Zoomer's
spines. A basic nerve center located directly above the Zoomer's mandibles
detects nutrients. Sharp spines protect it from casual predators, but the lack
of reinforced carapace makes the Zoomer vulnerable to any indirect attacks.