Buck-A-Batch: Magic Items II

This product was written for 3rd edition rules but can be easily modified to 3.5

Buck-A-Batch: Magic Items II

50 new magic items for use with D20 rules. Chalk of Explosive Runes? Freeze-form Collar? Magician's Bookmark? From "one use" to fun use you'll find it all here.

The Buck-A-Batch line is part of System 20, a design your own supplement system created by Creation's Edge Games.

Sample:

Coin, Returning

A returning coin attunes itself to its owner. If it is lost, stolen, or given away it will find its way back to its owner within one hour. The coin must be carried in a certain location on its owner (preferably a normally empty pocket or pouch) for a period of one day. After this it is 'programmed' to return to this location. It travels by means similar to teleportation, vanishing from a merchant's chest or beggar's bowl and reappearing within the adventurer's pocket or pouch. Magic coins are, for the most part, indistinguishable from other coins of their kind. They are most effective when mixed in with a quantity of coins as it takes some time for the possessor to realize the origin of any adverse effects they're suffering, and even more time to separate the magic coin from any others it may be included with.

What I like about this series is that it does offer a bit of variety to magical treasure and gives some good ideas for new items. Also, at a $1 each, you really can't complain too much. Still, there is a lot of repetition as item types are just repeated. [...]

As with this all of these I have seen so far, this product is decent with a large volume of "duplicate" items with only slightly varying abilities. It's not strictly true that the product contains 50 new itmes. It's more like 15 - 20 with most [...]

I bought a bunch of these (most if not all) and like them quite a bit. I'm always on the lookout for interesting magic items that are well made. These fit the bill well. Very reasonably priced as well. QUALITY: Excellent VALUE[...]

Hm. A lot more brittle gems, 14 or so. The Molten Coin gives no way in the rules that characters might "possibly losses [sic] a hand". I like the idea of the rest of the coins. The decanters are all right in general, but I absoutely hate [...]

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