this game was coded over the course of 3 days, though we poked at it for about a week. for 3 weeks we didn't have any ideas. whenever i tried to think of something april fools related my mind automatically snapped to space invaders instead. i was really into space invaders in march.

I remember that. I was so busy working on Abobo's Big Adventure, I didn't really have much time to just sit down and think about an April Fools' Day game, so when the deadline started approaching I just asked Mew if he'd be up for making some kind of crazy adventure game with me. From there, I came up with putting a dinosaur in an office and started drawing one screen at a time. I put random objects on the screens and once I had enough of them made, I created the "puzzles" that Mr. Dinosaur had to solve.

I always like when I get a chance to do projects like this - total stream of consciousness as opposed to having something planned out - because I never know where things are going, and I guess I find that kind of exciting. If nothing else, I've found that it ends up helping me create things that are unintentionally funny. I'm just glad there are cool people like Mew who are willing to work with me as I constantly add in new things to these lil' games.

Maybe we'll do a sequel to this game some day... I don't believe the final chapter in the amazing life of Mr. Dinosaur has been written.

Also, I still haven't beaten that 2-minute challenge. Damnit.

Quote:

Originally Posted by mew barios

the only artwork in the game that i created was the whiteboard drawing.

And I still think that's the best artwork in the entire game.

Jun 11th, 2011 04:44 AM

mew barios

since this is everyone's favorite game in the universe here's some i-mockery exclusive developer commentary

this game was coded over the course of 3 days, though we poked at it for about a week. for 3 weeks we didn't have any ideas. whenever i tried to think of something april fools related my mind automatically snapped to space invaders instead. i was really into space invaders in march.

the points were a last second afterthought that i added without mentioning. roger didn't actually see the final version before uploading it but i think he thought that he just didn't notice. or maybe he didn't care we didn't talk about it. it's equal to the number of medals you've unlocked and was there for people who didn't have newgrounds accounts to have something interesting to look at, though without knowing even a hint of what you were supposed to be doing to achieve them i figured a 12/12 would never happen. that's kind of a joke too i guess.

one of the medals was originally going to be to find the 3 shadowgate references that i added but we decided it was not something the average person would notice or care about.

the only artwork in the game that i created was the whiteboard drawing.

when opening the bathroom door the text reads "the bathroom room door is opened room." this was originally an error but i left it in there figuring noone would ever notice. i don't think anyone did i'm not sure.

the music that plays when you press start was intended to loop the entire time you were playing but it was so unbearable i couldn't test the game without shutting the music off. the looping was dropped before release.

the typo on the death screen was originally an actual typo, but when i questioned it roger decided to keep it to teach me a lesson in complacency.

i had a lot of trouble sleeping during the development period because i kept seeing fishhooks stabbing me whenever i closed my eyes.

here is a super walkthrough to get a perfect score and become the ultimate dinosaur.

Spoilers!

TALK to the PENCIL
GRAB the computer
GRAB the pencil
EXIT EAST x 2
TALK to Betty 4 times, ask her all of the questions in order
TALK to Betty while she's laughing
TALK to the CUP
GRAB the CUP
EXIT EAST
GRAB the DOOR
EXIT NORTH
TALK to the TROPHY
TALK to the FAX PAPER
TALK to the TRIFORCE
GRAB the TROPHY
GRAB the FAX PAPER
GRAB the desk
EXIT WEST
EXIT EAST
GRAB the table
USE the PAPER on the fax machine
USE the TROPHY on the fax machine
EXIT EAST
GRAB the door
EXIT NORTH
USE the CUP on the sink
EXIT WEST x 6
USE the CUP on the potted plant
TALK to the PLUNGER
GRAB the PLUNGER
EXIT EAST x 5
USE the PLUNGER on the TOILET
TALK to the CANDYBAR
GRAB the CANDYBAR
EXIT WEST
EXIT EAST
USE the CANDYBAR on Big Frank
EXIT WEST x 5
GRAB the door
EXIT NORTH
GRAB the table
GRAB Gilda
USE the PENCIL on the whiteboard
EXIT WEST
EXIT EAST x 5
USE the CANDYBAR on Big Frank
GRAB the fridge
WALK into the fridge x 3
EXIT WEST x 3
EXIT NORTH
TALK to the Boss
GRAB the floor
EXIT WEST x 3
EXIT NORTH
GRAB Bob

now you're in for an intense test of skill. you have 2 minutes from the moment you press play again to grab the TRIFORCE from the boss' desk and complete the game. only the bravest warriors will accept this challenge of kings.

Jun 8th, 2011 04:09 AM

executioneer

uh i haven't played it since the day it came out? if you're wondering why i KEPT playing it, it was because points

Jun 8th, 2011 03:30 AM

monster_movie_night

3/12 and executioneer why are you still playing this game?

Apr 16th, 2011 07:25 AM

executioneer

you'll have to be more specific, son

Apr 16th, 2011 03:42 AM

Gix

hate you

Apr 12th, 2011 09:07 PM

executioneer

Quote:

Originally Posted by Shadowdancer21b

I still suck at point and click games. I got as far as picking up the pencil.