Today from the SWTOR Developer Blogs we have yet another 3.0 Game Update class changes post. In this one, Sentinel and Marauder. If you play a Jedi Knight, it’s time to learn about the changes coming in the 3.0 update. Here’s a blurb from the blog that you really need to read for yourself to ensure you don’t miss anything. We’ve put together this blog to inform Jedi Knights of the major changes that are coming in the 3.0 update. Just a couple of disclaimers before we jump in: this blog is not a comprehensive list of every single Jedi Knight change. Also, please note that the content described in this blog is still under development, so anything mentioned throughout this blog is still subject to change (especially any exact numbers or percentages that may be mentioned). Okay, let’s get started! In 3.0, the most significant change found in the Jedi Knight base class is the absence of Riposte. This ability has not gone away completely, but it has undergone some changes...

OSWguild brings us an excellent video: “Wrath” – Sith Warrior Trailer. It’s a really dynamic, exciting trailer that will get you excited to want to see the entire series. Old fans of SWTOR might even feel inspired to come back and play again after watching this. OSWGuild say they are in this to have fun, so they want to make videos that are fun. We think they’ve more than hit the mark with this masterpiece. They say it took them about 15 hours total to create the trailer. They have many more videos on their channel so be sure to check it out after you watch the one below. The Empire has always been plagued with the Sith’s inability to work together, but the problem has been exacerbated since the disappearance of the Emperor. Tamarra will have to tread carefully as she works her way up the Sith ranks; although, her journey may take a wild turn along the way… To keep up-to-date with all of the latest news from OSWguild: Check out their Website:...

The below 2 posts are posts by a developer, not suggestions by players.: Hey Folks, This is the list I’m looking at to put in, mostly based on the feedback y’all have given here (using Imperial names because that’s what I have in my notes, don’t hate!) Add an Interrupt to Jarring Strikes 50%/100% chance to activate (So you can interupt an active cast with Hidden Strike) Add 10%/20% DMG Reduction to Revitalizers to the duration of Stim Boost (this is IN ADDITION to the healing) Add 15%/30% AOE Damage Reduction to Shadow Op Elite Hit me with your feedback based on this list! Original Dev Post: Hey Gang, So something we want to do in 2.8 is see if we can’t add a bit of survivabilty into the Concealment/Scrapper trees, with possibly a focus on events happening as you exit stealth. We’ve got a couple ideas, but nothing concrete yet so we want to see what y’all would like. Things to keep in mind as we discuss: No Brand New Abilities: At this...

CJ from from swtorsavior.com send over a new leveling build. This time it’s for the Sith Warrior Juggernaut. For players who prefer to jump into a fight head first and with reckless abandon, then perhaps the Sith Warrior is the class for them. Quick, powerful and ruthless, the Sith Warrior is a flurry of lightsaber slashes and stabs, leaving a trail of bodies behind him. The Juggernaut advanced class can withstand any attack unleashed upon him. In this article, we will look into the Juggernaut advanced class and explore his various skill trees, abilities and everything in between. You can also see how your build should look when set up here: http://www.torhead.com/skill-calc#101MMZcMzZfMrkrGkRfcz.3 Here are some rotations you can use: Single Target: Sundering Assault > Obliterate > Smash > Force Crush > Force Choke > Vicious Throw > Force Scream > Ravage > Saber Throw Try and use Saber Throw or Assault if you fall below 7 rage. You can use...