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Great work on the weapons! All made in zbrush I guess?!
Superb work on that comic shader and composite, really fantastic sculpting on the cloth buddy!
Looking forward seeing more from you!
All the best,
- Kenny

KC-production - Thanks for the reply, and no the guns here made in 3ds max and painted in zbrush,and thanks for the great words, hope i can finish this comic! Corey - I create the shader using the lightcap, you just create a ligh whith the aperture at 180, and you push the strenght to the minimum until it gets dark, after that you create another light, whith the aperture that you want, and the fallof to 0, after that you can create another lights for the environment playing whit the fallof and the aperture!for the composition in photoshop I make some adjustments to the cartoon color, add some lines for the ink effect, add textures very softly using overlay or softlight, burn and sature some parts and its done!

Wow, that really looks nice the way you captured the comic style,And the models are impressive as well. I wonder if you can get a similar effect for the ink outline if you use the outline material and inverted it to make it outlined in black?

that is stunning mate - looking amazing that cartoon shader
Would be like christmas if you could tell us alittle of your shader and settings man
Keep them coming, digging your style big time!
Cheers,
- Kenny

I there!
thanks for all the replys, and the good words!
well once i have finish all the comic pages i will post a little making of or tutorial here to see my technique, its not very diferente from the technique of Luxo http://www.zbrushcentral.com/showthr...6-zbrush-comic, the diference that I create a draw shader whith the sketch material in zbrush,
the lightcap is very helpfull for color base with the falloff down (polypaint on),and the toon shader(polypaint off), and in lightcap i create the High lights using to source lights (one coold,one warm, in a very black material whith the polypaint off ) and i add a metal shader for the lightenup!
After all that render i make the comp in photoshop, and create adicional strokes in the draw/ink shader, after that i burn and saturate some parts!
but i will explain all that soon, keeping the good work people!