3ds Max: Rendering Interiors

Author

Released

5/5/2014

Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight, with 3ds Max. Adam Crespi shows how to create and apply materials such as paint sheens, metallic finishes, glass, and wood—textures you would find in any home. Then he shows how to create a daylight system, adding in photographic exposure to see light like you would through a camera. Then learn how to use interior lights and sky portals to light dusk and night shots. Finally, Adam shows how to add post effects and composite the rendering in After Effects and Nuke.

Topics include:

Creating and applying materials with luster and shine

Creating a daylight system

Casting light from interior lighting fixtures

Lighting with sky portals

Creating an ambient occlusion rendering pass

Fine-tuning Final Gather and lighting

Compositing in Nuke and After Effects

Adding depth of field, highlights, and glow

Skill Level Advanced

3h 21m

Duration

75,006

Views

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- [Voiceover] Hi, I'm Adam Crespi,and welcome to Rendering Interiors inAutodesk 3ds Max.In this course, we'll look at thematerials, lighting and renderingfor an interior scene in 3ds Max.We'll start out by creating a daylightsystem, and adding a photographicexposure, so we can see the lightingin a scene like we would see it through a camera.Then we'll look at adding in interiorlights and sky portals, so we havedifferent lighting setups in our scene.Finally, we'll take our rendering outinto both Adobe After Effects and The Foundry'sNuke, applying post-effects and compositingto really get that final look polished.

We'll be covering all these features,plus plenty of other tools and techniques.Now let's get started with RenderingInteriors in Autodesk 3ds Max.