Month: July 2013

Today starts a fairly long series, where I will be posting a bunch of thumbnail storyboards from shows like Kim Possible, Recess, The Recess Movie, and other little bits and pieces. Some will be full episodes, others just fragments, and still others mere scribbles as I tried to work something out. I just thought it […]

Today I have something for you that could, in the not-to-distant future, be a museum piece. An EXPOSURE SHEET. Did your eyes glaze over? Did you just stare quizzically at those two words and wonder what the heck that has to do with animation? Did you say out loud, “exposure sheets? Do they still use […]

I hope you enjoyed the last two hand-outs from my stint on Kim Possible. There is actually a third one that covers general filmmaking tips, like staging and shot choice. This hand-out comes from respected board artist, Eugene Salandra. Some of the tips are specific to the production. You should not, for example, avoid extreme […]

Finally, the main course that many of you have been waiting for. The tips and examples we were given to help us bang out dynamic “show-stopping” action sequences episode after episode. The tips here are by no means exhaustive. They basically break down and analyze a few sequences by two of the best action board […]

Kim Possible was such a great show to work on. Among the many reasons was the fact that each episode had a great deal of comedy driven, personality focused sequences, with at least one action set piece sequence. Today I’m going to focus on the dialogue driven personality sequences. Dialogue sequences can tend to be […]

Well, it’s week two in my “Storyboard Rules Series” extravaganza. Today’s post is not as visual as the Foster’s post. As in, not visual at all. Sorry, but consider the Lloyd in Space board rules almost as a time capsule. It’s a window into a time when we commonly cut out panels (from paper!) and […]

This guide does a great job at showcasing some of the issues unique to producing a show with a flat, graphic style in Flash as well as other storyboard issues that have a more universal value, no matter how the show is produced. Much can be gleaned from the exhaustive amount of “before and after” […]