The Battle Grounds 2 and Battle Grounds 3(BG3) are Half-Life 2 multiplayer modifications based on the American War of Independence (1775-1783). The British Army and its Native American tribal allies engage in battle against the United States Continental Army and militia forces. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

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0.17 - 20060630 1.0F style flags added fixed crash bugs melee should work slightly better with high latency american and british voice commands updated new menu music new menu background new map added: bg_skirmish_lms most remnants of hl2 hud removed damage indicator is smaller and below crosshair flag capture centerprint removed due to redundancy with flag hud more props updated face materials phong shading added to player model materials fixed spectator mode fixed cheating in last man standing mode added simple text indicator for last man standing. use cl_draw_lms_indicator to hide smoke doesn't fly through walls any more bullet velocity increased by 44% to 1200 fps, or 365 m/s number of ragdolls can now be limited clientside. use the following cvars: cl_ragdoll_maxcount - global maximum amount of ragdolls cl_ragdoll_staytime - lifetime of each ragdoll added or implemented two cvars to control backward/sidestepping speeds for "egg-shaped" movement sv_backspeed - what factor...

0.17 - 20060630
1.0F style flags added
fixed crash bugs
melee should work slightly better with high latency
american and british voice commands updated
new menu music
new menu background
new map added: bg_skirmish_lms
most remnants of hl2 hud removed
damage indicator is smaller and below crosshair
flag capture centerprint removed due to redundancy with flag hud
more props
updated face materials
phong shading added to player model materials
fixed spectator mode
fixed cheating in last man standing mode
added simple text indicator for last man standing. use cl_draw_lms_indicator to hide
smoke doesn't fly through walls any more
bullet velocity increased by 44% to 1200 fps, or 365 m/s
number of ragdolls can now be limited clientside. use the following cvars:
cl_ragdoll_maxcount - global maximum amount of ragdolls
cl_ragdoll_staytime - lifetime of each ragdoll
added or implemented two cvars to control backward/sidestepping speeds for "egg-shaped" movement
sv_backspeed - what factor of forward speed is backward speed?
sv_sidespeed - what factor of forward speed is sidestepping speed?