Monthly Archives: May 2013

This is quick, like an echo. Bulletstorm has a game mode in which you replay the most violent sections of the game over and over again in order to get the highest score possible in a kind of time attack challenge. … Continue reading →

The notes disappear in smoke, and the raised fist of the infant – a new kind of messiah different from Bartleby/Deleuze – celebrates, for all science, the hymn of life obstinately pursuing its own nonsense. Literary fiction has embraced the … Continue reading →

Damian Sommer and Emily Carroll originally made a version of The Yahwg for the first Comics vs. Games. I don’t know what the conversation after that looked like, but I imagine it was something like “you want to make this a little more … Continue reading →

You might remember that last year I created a kickstarter where I basically just asked for $200 to make whatever the hell I wanted in game form. I set a release date, made fun of Kickstarter, and went quiet for … Continue reading →

Despite never having finished the game, I have this weird attraction to Hugo’s House of Horrors that I can’t really explain. Part of it probably has to do with some strange feeling of nostalgia–I had the shareware version on one of those … Continue reading →

Art exists as a separate world since anything whatsoever can belong to it. This is precisely one of the arguments of this book. It shows how a regime of perception, sensation, and interpretation of art is constituted and transformed by … Continue reading →

The scientific Marxist revolution certainly wanted to put an end to the workers’ reveries, along with utopian programmes. But by opposing them to the effects of real social development, it kept subordinating the end and means of action to the … Continue reading →