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I haven't sculpted much reptilian scale detail into these at all yet, but I just wanted to get the basic form down before I put all kinds of tiny detail into it.
After reviewing reference pictures I plan to give the middle claw a more triangular shape like the ESB claw should be.

It'd be great if I could make them up in foam latex, but I don't know if I can do this as I don't own an injection gun myself. I've used it before with great results, for a puppet class at school I sculpted a Labyrinth style creature and made the final product foam latex. The guns were supplied by the instructor so I wouldn't have access to them now. The puppet was great though, real life like, and it had a full wire armiture inside for posing.

I really like that stuff, but if I end up not using it I will probably go with a brush on latex or use one of smooth-on life casting rubbers.

I was just thinking the other day about what new costume I wanted to do. I thought: "Bossk would be cool, but how would I do it?" Wow. You have done an incredible job on the forearm and hand. I'll be watching this thread closely.

That is sweet!!!!!!! Like a few others have mentioed, I had thought about trying to do a bossk as well, but had no idea where to start!!!! Looks like you are off to a fantastic start there!!!! Can't wait to see more....especially the head!!!
D

Your work looks excellent! The only suggestion I have is to shorten the length of the middle finger by making the end digit connected to the claw shorter. It looks just a little too long. And the side fingers (thumb and pinky?) were a little more uniform looking in the ref pics I have. They were a little more similar in size to each other. Great job overall though.

That costume from the Movie actually looks pretty unrealistic in the arms, maybe its just his posture or something. I have a feeling Lucas doubted this character (much like Fett) would ever really be noticed by fans. I think it would be cool if your costume took this movie prop setup and expanded it, making it look alot more "realistic" if you will. That head's gonna be tough to make thats for sure....

Your work looks excellent! The only suggestion I have is to shorten the length of the middle finger by making the end digit connected to the claw shorter. It looks just a little too long. And the side fingers (thumb and pinky?) were a little more uniform looking in the ref pics I have. They were a little more similar in size to each other. Great job overall though.

Yeah, that's what I was talking about in my first post. I'm in the middle of a decision of accuracy vs. functionality. If I go exactly with the movie pics, it's going to be like an aquaman oven mit because I doubt the actor could move his fingers. I'm going to make the middle finger more of a triangle shape, but I might alter the digit lengths a little bit, so that anyone who puts these on can orientate their fingers into a 'spock' hand and be able to actually move in these things

Seriously now, it's been bugging me last night about the shape of the middle digit and after seeing the other responses I needed to start fixing it. Still no detail in the forearm. I want to get everything smooth and set before I start some ridiculous scales. If I learned one thing from 5 semesters of drawing and anatomy it's that no matter how detailed something is, if the proportions are off it's going to look wrong.

It looks like agood start... from what I've noticed, it look slike the actor's hands don't even come to Bossk's wrist... Bossk has very long arms. Also I've always thought it looked like both the left and right Bossk arms were tha same. In other words, there would only be one mold and both the left and right are the same cast... anyway, just my 2 cents

It looks like agood start... from what I've noticed, it look slike the actor's hands don't even come to Bossk's wrist... Bossk has very long arms. Also I've always thought it looked like both the left and right Bossk arms were tha same. In other words, there would only be one mold and both the left and right are the same cast... anyway, just my 2 cents

Now that I look at them, it's very possible. The end fingers don't have any definite pose to prove they are right or left.

They were lazy with a lot of other things, like how many people believe only one shoulder bell mold existed for stormtroopers because of that curve on the end. If this is the case I may alter the hand to go either way, if no one would doubt the accuracy. No point in doing a run of these if people won't be happy with them.

I think you just about nailed it in the last pic there bro. Only thing I was wondering, are there slight "webs" , (like a frog) on the original hands??? In most pics, it almost seems as if there might be. I'm sitting here with my gentile giant bossk sculpt. This thing definately has webbing in between the fingers!!!! Just somethign to think about Again, looking awesome!!
D

I think you just about nailed it in the last pic there bro. Only thing I was wondering, are there slight "webs" , (like a frog) on the original hands??? In most pics, it almost seems as if there might be. I'm sitting here with my gentile giant bossk sculpt. This thing definately has webbing in between the fingers!!!! Just somethign to think about Again, looking awesome!!
D

I do have some webbing in there now, hard to tell from a straight on picture. I will expand it once I even out the fingers. I'm thinking SaxeCoburg is onto something when he brought up the point that there might just me one hand design for both arms. I will probably go this route, simply because it gives me more time to put detail into the arm, than it would if I sculpted two seperately. Plus, it will keep the cost down, because I won't need two seperate molds (and any of use who make stuff know, silicone isn't that cheap)