If you used Endgame 1.07 you will need to either start a new game or use a save file that was not loaded/ saved while using version 1.07. This is irritating (believe me I know) but unavoidable as the new items are part of the save.

Makes the traders better but not overwhelming you with items for sale, especially for a new game. This CAN/SHOULD work with mods as long as the user copies the new stuff to the files so they see the mod content alongside the benefits of this.

The damn red barrel that explodes looks so
incognito, And the military got tired of that
because they always get blown away while taking
cover behind them so they attached some warning labels and painted a white stripe.

This mod makes things a little fairer if you are tired of limited stock or overwhelmed at trader mods that add everything to the list. In a nut shell it separates all of the items in the game into the different traders, so it makes sense.

This mod adds nicely to the post apocalyptic setting: the brightness of the flashlight is dimmed down a fair bit (adding a hint of yellow, that 'dying batteries' look), and increases the range from 13 to 25 meters.

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