Author
Topic: Xenoblade Chronicles X

I have to admit my Wii U will probably collect some dust before "X" finally reaches our shores. At least in terms of long hours logged into one game. I played 90+ hours previously for Xenoblade Chronicles.

Not sure I am wild about mechs myself... I liked the fantasy world of Xenoblade. The machines were not intrustive to the fantasy feeling. So do you have mechs in your back pocket or do they just kinda follow you around when you explore? :p

My only concern is that I haven't heard anything about Soraya Saga being involved in the script. Xenoblade's story was good, but it would have been infinitely better with her hand in the scenario/world building.

Yeeeeeeah, I'd rather have mechs. Gears. AGWS. Whatever they're going to be called in this game.

Definitely seconding the annoying voices. I ended up muting it.

I think they're going to be called Dolls based on the earlier videos.

But yes. Giant. Motherfucking. Robots!

As for what I could see in the video, apparently, Arts will not just have a cooldown timer but a second one as well based on how long it remains active in the current battle without being used. Additionally, it seems that several Arts, including the Talent Art, run off of the secondary green bar on the players' condition UI (the Talent Art used at the end of the video used up the entire bar, whereas earlier it became unavailable whenever the green bar had been tapped). Also succeeding the quick time Burst in this game puts up a prompt informing you of Succeeded or Huge Succeeded if you hit the button at the right moment. Plus there's an indicator just above and to the right of the Arts Pallet that lets you know where you are targeting an enemy as well as where you are targeting from (i.e. the Back, the Side, or the Front in the case of the latter and Lower and Middle in the case of the former). Additionally, the second enemy is a UM of some sort.