Lifebloom - Heals the target for (6,210 + 5.7% of SP) over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (8,150 + 75.2% of SP). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time.

Mangle now has a spec specific tooltip. Feral and Guardian will also reduce the target's movement speed by 50% for 12 sec, and generate 5 Rage.

Mangle now has a spec specific tooltip. Feral and Guardian will also reduce the target's movement speed by 50% for 12 sec and generate 5 Rage when used in Bear Form and award 1 combo point when used in Cat Form.

Mangle now has a spec specific tooltip. Feral and Guardian will also reduce the target's movement speed by 50% for 12 sec, and award 1 combo point when used in Cat Form.

Maul now has a spec specific tooltip. Feral and Guardian will also reduce the target's movement speed by 50% for 12 sec.

Ravage! now has a spec specific tooltip. Ravage has a 50% increased chance to critically strike targets with over 80% health. Feral and guardian also reduce the target's movement speed by 50% for 12 sec. Awards 1 combo points.

Blackout Kick has a new Windwalker bonus: Also empowers you with Serpent's Zeal, causing you and your summoned Jade Serpent Statue to heal nearby injured targets equal to 100% of your auto-attack damage. Stacks up to 2 times.

Teachings of the Monastery now has an additional effect: When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100% of your auto-attack damage. Stacks up to 2 times. The Spinning Crane Kick buff now scales with AP.

Judgment moved Retribution to it's own spec specific tooltip. For Retribution, it additionally generates one charge of Holy Power, and applies the Physical Vulnerability debuff to a target. Physical Vulnerability - Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.

Interesting. PW: fort is also nerfed to the ground. Meh, I don't really care, I know blizz will balance it somehow. I don't find buffs enjoyable anyhow, always thought that ones made for raids should automatically take effect within range of the player + in their group, and persist after death. There is no pleasure in pushing a button that doesn't have a super impressive effect, once every hour or so, and no pleasure in re-buffing after death.

I think we've just seen the collector's edition pet in one of those tiny dragons.

I don't know about that. I wouldn't mind, and they fit the criteria being re-skinned heart of the aspects.

I would assume that the mount and pet would be themed together, since both of those are young versions of mounts you'll already raise, I'm assuming those are just that. The 'winterspring cub' to our flying asian dragons.