Well, I think that's rather unintuitive. It would be better, IMO, if the extra exp over was shown in gold on the beggining of the next level's bar. Also, shouldn't it say 2 not 22 if I go 2 exp over level 4? After all, after I kill the monster the bar will read 2, not 22.

I stepped on a glyph and it had a white line about 80-90% through my bar. If that's a predictor, it's wrong. When I stepped on the glyph then moused over the icon to convert it showed all 100 and when I moved off the white line was gone.

EDIT: Actually, the whole transmuter quest line doesn't really make much sense anymore. Why would they use the heart of rock, ice or stone. Also, why would they have destroyed the rocky fore bearers of the golems. All they do is explore.

EDIT: I unlocked Mystera, left, and restarted. The the next game I found her subdungeon again.

I'm playing Cursed Oasis as a Gorgon. If I kill a monster in the cursed realm and that lifts my curse and takes me to the normal realm, the spot where the monster was shows no wall, but I can't go there. If I later cast ENDISWAL elsewhere, the wall shows up.

Conversion benefit of spirit pact don't show up in predictions. In fact, after you convert something there's a bit of a delay, and then you get your 10 CP. (I don't think I've seen such a delay anywhere in the game ever. It's really weird).

EDIT: 2. Bug - Momentum in Crusader silver seems to be increasing by 1% only (at least upon killing red goo). Or by 4%. Anyway, it's not a 15% increase... Might have somethign to do with using either Whurgarble or Knockback with crusaders, and might be just waird interactions (I'm having difficulty reproducing it).

EDIT: 3. bug - Crusader Gold challenge is telling me to "Seek the goblins!". I have no clue what this means, as I've allready unlocked the goblins a long time ago. Was it implemented or?

Last edited by Lujo on Sat Apr 13, 2013 12:04 am, edited 1 time in total.