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Help with increasing damage

For my hydromancer build I would like to increase the damage done.
Water Magic 12 but modified to 14
Energy Storage 10
Healing Prayers 4 (really, this is just all left over points)

My skills are
Water Attenument
Deep Freeze does 80 damage
Ice Spikes does 76
Shard Storm does 80
Glyph of Energy - this is for my next skill
Maelstrom 24 damage for 10 seconds
Aura of Restoration
Restore Life

I am doing well with this, however, I was wondering how to increase the damage done. I tried glyph of elemental power and didn't really care for it. Would you suggest any combination of runes? I do have 15k variant hydro armor and a flints wand and flint artifact. I don't really want to start buying expensive runes yet and not know if they will benefit me, or bring down my life. That is the only other option that I can think of. Any advice would be helpfull.

yeah, but ice spear doesn't do as much damage as the other skill, plus it only works at half range and I don't want water trident cause I like the elite glyph. I only have prophecies, but I do plan on buying the others, for those other skills. Really I was wondering about runes and how to effectively add them without compromising other stuff.

ok well, I couldn't wait. I bought a superior water magic rune and now my water magic is like 16. I also got something that made my health go up by 10 and I got the superior one that makes my health go up 50 so overall I only lost like 15 health. Now everything does 10 more damage and with the glyph of elemental power deep freeze and shard storm can do 100, but should iI even use it. I like having the glyph of energy with maelstrom, but glyphs don't stack plus 2 glyphs takes up a lot of space, anyone have ideas?

Glyph of Energy is bad, with only one exhaustion skill you don't need the no exhaustion effect. In that case Glyph of Lesser Energy can potentially save more energy than Glyph of Energy, and it isn't even elite.
Although really, you shouldn't be using Water Magic to do damage.

I will be blunt. There is nothing wrong with having utility at the cost of some damage. In fact, Guild Wars in general (especially in PvE) would be better off if we put utility over damage.

Most classes (especially Eles) are forced into this mindset that they must be able to singlehandedly kill every foe they come up against in under 20 seconds. If everyone took a build that was half damage half utility, foes would still drop quick from the collective damage of the team, but more importantly everyones lives would be easier thanks to the HUGE benefits of utility.

The game would be significantly more fun if everyone used more utility, as well as significantly more adaptive and much stronger overall. Foes drop fast regardless of whether or not your build is pure damage with no utility. But those builds with utility (conditions, snares, disabling Hexes, Prots, Heals, spirits, enchants, interrupts etc) will be much sturdier and live longer.

......ahem.....err....sorry about that, it was building up for a while. No hard feelings to anyone in particular, this was kinda pointed at the game itself.

Still, I think I've done well. I know I'm not gonna bomb as well as a fire ele, but I'm sure that the warrior on the front line appreciates that I'm giving it as much as I have. Besides, wouldn't you want any team member to be getting the most out of the build they chose? That's all I'm trying to do. As for the Elite Glyph/ Maelstrom combo, I think it does well saving me the 25 energy and exhaustion. Also, my flints wand and flints atrifact give me a total of 40%chance faster skill recharge, and I find I am bombing with it a lot. I just don't want it to build up. I might expirement a bit more with glyph of elemental power as it makes deep freeze and shard storm do 100 damage for me. (As a hydromacer this is very exciting for me, lol)