How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Changed wound healing rates to be slower, especially when more severe.

Changed opening cryo encounter flow to be easier to maintain.

Changed framerate from 60fps to 30fps, which reduces CPU usage.

Fixed a bug that caused endless turn looping, resulting in player death (due to creature removal bug).

Fixed a bug that caused combat freeze if player's current target dies of cardiac arrest.

Fixed typos in several conditions.

Fixed bug that allowed water sources like rivers to be used in some boiling recipes, causing it to be destroyed.

Fixed overlapping graphics on vehicle screen. Changed layout.

Fixed a bug that caused some combat move icons to be invisible when fighting more than one creature.

Fixed a bug that would mention dogman if player successfully closed cryo door before seeing it.

Fixed a bug that used too much memory for each creature.

The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.

There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.

Updates Only in the Beta

In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:

First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.

The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.

Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!

Me too! I think it should be possible, or at least I'm going to try. One of the trickier elements might be managing really small items, though. I tend to fat-finger a lot of things on the small screen, so it could be annoying to do precision stuff.

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An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.

Oct 9 2012, 1:08pm by Eegah

Style

Genre

Roguelike

Theme

Sci-Fi

Players

Single Player

Project

Indie

Boxshot

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