2 weeks ago

The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...

Add:

I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

1 month ago

Welcome! I have to say that Marionette Master is one of my favorite cards in Standard to build around. I sadly just removed it from 1 of my decksControl the Treasure-Control in order to focus more on what works at my Very competitive LGS. From my testing on mirrors of this deck the first things I can spot off the bat.1st, 4 copies of Treasure MapFlip is about 2 more than your deck can utilize in a long drawn out game. The scry is great, and so are the treasures, but being to aggressive with flipping it leaves you exposed to damage, or worse, major on curve nasties your opponent gets to play because you cant counter key turns (3-5).Those 2 spaces can be used for an instant speed draw spell. Chart a Course will work, but Costly Plunder is perfect for this style of play. Also, Hieroglyphic Illumination is a good option, cycling will be used in early games, and cast out in longer games.

In addition, 3 copies of Spell Swindle is a good number its cost doesnt allow for 4 to actually be played in the deck and you need more low cost counters. Ideally, Spell Pierce or Negate - use to protect your wincons. In U, B or W matches the removal will come either the turn it you cast it or the following turn. Make sure you can cast it then protect it if needed.

Last, personally, Bontu's Last Reckoning hurts more than it helps in most matchups. I recommend moving 2 copies to the sideboard, and bringing in 2-4 copies of Yahenni's Expertise. Try do drop a creature with the free cast.

A note on mana consistency- Green seems risky in this deck and perhaps unneeded. With so many 2 black CMCs the chances of not getting the right start are higher than I would be comfortable with.

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