Hi
I want to check if One at a Time Lads! is same as Rowdy, so only the active model does not gain Ganging Up and suffer Crowding Out? Or is the Play, as written, anyone in the AOE, gain the bonuses and penalties.
Thanks.

I agree to the points mentioned. I arrive before 3pm on Thursday and got very lucky with parking. My room at the venue was appalling, as I had flies in my room (could be my own personal hygiene!).
The good thing about the venue was it was spacious. I wouldn't mind paying a little bit more for the next Steamcon event, where parking and accommodation are at the venue.

Hi
With Protect Those Close can it work in the following situations:
* A model is Knocked Down within the Turn and PTC is triggered, does Sturdy still apply after the KD is removed?
* A model was Knocked Down in a previous Turn and PTC is triggered in the current Turn, does Sturdy apply to that KD model once the KD condition is removed?
Hope I make sense. Thanks!

Hi
Does Smelling Salts only work when you have Condition on your models, or:
* If Smelling Salts AOE is placed down, can a model with Conditions walk within the AOE and clear conditions?
* If models within Smelling Salts gets hit by Conditions can they remove it instantly?
Thanks.

Masons vs Brewers showdown.
Brewers came looking for a scrap and a good scrap they offered.
Tapper and co. showed their beat down credential, by taking out Hammer and Brick. Though they ignored Flint to their own demise, who scored a hattrick to win the game.

Team tournament.
Masons couldn't quite get the victory losing 10-12 to the Unions. Hard thought game where Hammer showed his prowess in fighting and scoring, but the Masons got undone by the Blackheart show.
This was one of the best games I've played in GB, against one of the top players of Guild Ball, so gutted I didn't get the victory.

Masons carrying on the good fight for Decimate.
Hammer vs Esther.
Hammer showed his intent by kicking off, punting the ball far enough to the right to stop the Brewers retrieving it. Esther saw her opportunity to hinder the Masons Captain movement by firing off Blast Earth and Fire Blast. Both time she could not hit Hammer, lucky escape for him. Flint knew he could retrieve the ball and used his maximum distance to get the ball and passed to his Captain, without fail the pass was a success and Hammer dodged out of the AOEs set by Esther. Hammer sense blood.
Players from both sides made their way nearer to the centre of the pitch ready for the big brawl. Pinpot, misjudged his advanced and got into a position where Hammer took advantage of his error. The last turn belonged to Hammer and with the ball he advanced into Pinpot and started to beat him down, building up momentum and win initiative for the next turn.
Two turn, started with Hammer. With a stack of influence and a KD Pinpot, Hammer started beating the Brewer up the field carrying the ball with him. Hammer took out Pinpoint, with the help of Iron Fist, and ended his advance in tap in range of the goal but being engaged with Hooper. This did not concern Hammer who also snatched Ball Hog early on. On a three dice roll, with bonus time, he managed to score!
The following events saw the Brewers getting back into the game. Having control of the ball, they kept the ball and look to take out the Masons. The first was Brick and then Mallet. In return the Masons focused their attack on Hooper with Mallet and Tower softening the Brewer, until Hammer came and smashed the Brewer off the pitch.
At 8-4 to the Masons, the Brewers made the error of going for goal with Esther. With her scoring the ball got kicked out to Flint who easily retrieved the balled and won the game.

Week 5 Escalation League. In support of the Masons.
Corsair back again to restore some pride after a humiliating game against the Hunters. Once again the Fishermen called on the service of the mercs A&G.
The ball was Kicked-off by Corsair, knowing the low defense of the Masons he wanted to drag them in, for the murder game.
The first turn started well for the Fishermen, with the Masons in control of the ball. Mallet who retrieved and passed the ball back to his team mates was exposed in the open but got some support from his Captain, but this could be her downfall as Corsair, with ease, started building momentum on both players. The Masons having the ball, fell short of influence to go for the first turn go. A&G sense blood and started their march up towards the easy targets of Mallet and Honour.
Turn two, saw the Fishermen activate first. This was the time where A&G did what they are good at. With an already KD Honour, A&G managed to take-out the Masons Captain with ease. Shortly we see Mallet being removed, who had previously taken out Siren. Flint, with better control this time, managed to score, only for the ball to be kicked back into play to Sakana to score.
The game finished with Lucky being taken out and the returned Honour being taken out again by Greyscale who had Avarisse, Corsair, Tentacles and Sakana to support him.
Corsair showed his prowess, with a 12-6 win!