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See, if I can't move my country within the setup week, I will wait until last minute to place it. Although the first few get to choose their position a bit better, they don't get to choose their neighbors.

The reason for shrinking the big map is to have a small map with the series of medium and small islands. This would make for more naval battles and a lot of island hopping.

People would fight to take their own island and then the next and the next etc.

Large landmasses lend to large countries.

Just out of curiosity, could you post the large map in a way that people could pan around it like the current game to see exactly how large this is.

I like the idea of the small map to allow us to see a light at the end of the tunnel, but the polls show...

I like the idea of the small map to allow us to see a light at the end of the tunnel, but the polls show...

Well, that's the good thing about the new system. People can choose the worlds they want to play. Hopefully it doesn't split the user base too much, but we'll see. Hopefully we'll get some players back, too, when I send a broadcast about the new worlds being available.

- Global Triumph now supports multiple worlds. Two new worlds have been added, both of which you can join at any time. A smaller world, Borogov, begins in one week. A larger world, Cerato, begins in two weeks.

- A "Perpetual Attack" option has been added to the game and to the keyboard shortcuts. This option allows you to toggle an attack from the normal, non-repeating attack to a perpetual one, where the unit will continue reusing the same attack pattern until it runs into any obstacle. Using the option multiple times will continue toggling the attack mode.

- Alliances now have additional controls. Founders can remove members and members can leave alliances. Users are allowed to belong to only one alliance at a time.

- Global Triumph now supports multiple worlds. Two new worlds have been added, both of which you can join at any time. A smaller world, Borogov, begins in one week. A larger world, Cerato, begins in two weeks.

- A "Perpetual Attack" option has been added to the game and to the keyboard shortcuts. This option allows you to toggle an attack from the normal, non-repeating attack to a perpetual one, where the unit will continue reusing the same attack pattern until it runs into any obstacle. Using the option multiple times will continue toggling the attack mode.

- Alliances now have additional controls. Founders can remove members and members can leave alliances. Users are allowed to belong to only one alliance at a time.

Once I finish coding the last bits of the game, I'll move the game to Beta. In Beta, I'll fix any in-game bugs and focus on polishing up the game's site components (Explore Map, country pages, etc.). Once that's complete and stable, I'll launch the "release" version and implement the account levels.

Once I finish coding the last bits of the game, I'll move the game to Beta. In Beta, I'll fix any in-game bugs and focus on polishing up the game's site components (Explore Map, country pages, etc.). Once that's complete and stable, I'll launch the "release" version and implement the account levels.

I have a request. I think it would be nice to have an interface, similar to the battle log, that would display a list of alliances in that world, and by clicking on them it would highlight on the map who was in the alliance.

Oh, and on the battle log, as someone else asked, could you list not only the attack, but what was attacked? With a country the size of mine, it is easy, but once you get of any size, it is hard to remember what you had where.

- A "Tools" option has been added to the menu on the World screen. It contains a "Mass Vacate" tool that can be used to vacate a block of sectors. Simply click the starting point, move the mouse to adjust the highlight, then click to set it. A small vacate icon will appear over the highlight. Clicking the icon will then vacate any sectors you own within the highlight area that can be vacated (i.e. do not contain a base, unit, etc.).

- An additional note notification option has been added to the TMS Account Settings page. You can now choose to be notified via e-mail when you receive a note.

Would it be possible to display the coordinates of this square before clicking "Vacate"? I just tried it now and it doesn't give me firm locations (other than the topleft thing) until I actually click Vacate. By which time it's kind of too late.

Also, my screen kind of froze when I tried this before (it was taking like a minute for it to clear ~12 sectors, and now when I try it again, it's telling me that it can't continue until the previous command is completed. Sorry.

Would it be possible to display the coordinates of this square before clicking "Vacate"? I just tried it now and it doesn't give me firm locations (other than the topleft thing) until I actually click Vacate. By which time it's kind of too late.

I suppose I could add a confirmation before it activates, but I thought that would make it needlessly cumbersome. I assumed the land being highlighted would serve that purpose well. That's not the case?

and now when I try it again, it's telling me that it can't continue until the previous command is completed.

I suppose I could add a confirmation before it activates, but I thought that would make it needlessly cumbersome. I assumed the land being highlighted would serve that purpose well. That's not the case?

I think it would be helpful, my mouse is terrible so sometimes it glitches and double clicks, vacated a nice rectangle of land just north of my capital.

But then again, my computer has so many problems it's probably just me.

I suppose I could add a confirmation before it activates, but I thought that would make it needlessly cumbersome. I assumed the land being highlighted would serve that purpose well. That's not the case?

and now when I try it again, it's telling me that it can't continue until the previous command is completed.

Sorry! Try now, and please let me know if anything else goes wrong.

I think an added confirmation would be good - each sector on the zoomed out view is so small, it's easy to make a mistake.

(Or maybe just having a cancel button when that little progress bar comes up?)

- The Join distance has been adjusted. You must now be within 100 pixels of a spawn point or 150 pixels of two countries. Please feel free to resign and rejoin. (Please remember that Borogov begins tomorrow. If you see this message after the game starts and resign, please let me know and I'll remove any trace of the resigned country so that it doesn't display on your profile as a lost country.)

- The Join form has been modified to request your preferred notification method when the world begins. (Any users who have already joined and who also answered the poll question regarding notification have had a notification set based on their poll answer.)

One of the drawbacks of me not playing in them is that I can't test there, so you guys will have to be sure to let me know if anything goes wrong.

something went wrong. you let other nations join the map, and now i might have to fight them. please delete all other nations and make the map inaccessable to other players so i can dominate it at my leisure.

- A new battle logging system has been implemented. The Battle Log window will now list all interactions, provide more details about each interaction, and store/display two weeks worth of data (viewable by day).

- The battle log update required substantial changes to the Daily Cycle script. Though I've tested it thoroughly, please keep in mind that there's always the possibility of something unforeseen occurring with such a significant update.

- The Join distance has been adjusted. You must now be within 100 pixels of a spawn point or 150 pixels of two countries. Please feel free to resign and rejoin. (Please remember that Borogov begins tomorrow. If you see this message after the game starts and resign, please let me know and I'll remove any trace of the resigned country so that it doesn't display on your profile as a lost country.)

- The Join form has been modified to request your preferred notification method when the world begins. (Any users who have already joined and who also answered the poll question regarding notification have had a notification set based on their poll answer.)

Can you increase this distance for Cerato, or have more spawn points?

At the moment on Cerato, the 100/150 pixels are too close to each other

- A bug in the Daily Cycle script prevented notifications about Cerato starting from being sent correctly. E-mails have been sent to any users who have not yet set any attacks. My apologies for the error and for any inconvenience it may have caused!

Can a simple feature to place flags on the map while zoomed in be implemented? For reference points merely. It would come in handy when people are discussing borders with another person.

Its more like a personal bookmarking tool to help navigate the maps when your trying to go about. Sometimes its hard to have a reference point when theres nothing but a sea of grey sectors. They can be easily seen by a simple miniature black flag

If possible, your bookmarks can only be seen by you and toggled to be seen by everyone? with a subscript or subtitle?

I came across the idea when talking about borders in Cerato with my alliance. on such an expansive map, such personal bookmarking can be very useful. Like how generals or whatnot would mark strategic points and battle fronts on maps.

Can a simple feature to place flags on the map while zoomed in be implemented?

The flags that can be used in the World view will (a) be able to be placed in the zoomed view as well, (b) be visible to fellow members of your alliance, and (c) will support brief notes attached to them.

Would that address your issue, or were you hoping for flags that could be seen by all other players?

The flags that can be used in the World view will (a) be able to be placed in the zoomed view as well, (b) be visible to fellow members of your alliance, and (c) will support brief notes attached to them.

That addresses my my ideas better then i stated. =) i like it. could it be done? or would that be too difficult?