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Like the others, it reminds me of And Yet It Moves. However, it's still really well done, especially for the scope of 48 hours. :) Only thing I'd add is an auto-restart for levels when you fall too far off the map.

I have AYIMs but I have yet to play it. Based on these comments and this game, I guess I probably should. This was a very fun puzzle game. The only bad part is that in my mind the rotation buttons should have been reversed. This should be configurable or at the very least "z" and "c" should rotate the same direction, and players can just pick using z&x or x&c depending on which rotation they feel more comfortable with.

Obviously yours is much more complete than mine and I loved it. It was a very different experience from AYIM because your game mostly focuses on controlling the secondary objects. Made for some pretty challenging stages. Nice job all of you!

Game crashed after level 5, is that the end ? I dont know about AYIM but this game is actually even more reminiscent of a previous ludum dare game that had the same rotation mechanic AND had puzzles based of crates and lasers. ( Was on LD22 actually).

Very cool art, musics and puzzles here nonetheless. I would have seen a different background than that. Nice that you added secrets too.
The hit box of the spikes is insanely big.

Did you do anything specific that caused the crash? Can you reproduce it and send me the crash info? I did a playtest or 5 and was able to do the entire level run without incident, so I'm interested to know what went wrong. There are more than 5 levels and it shouldn't crash even after the last level.