I'd like to show you the game I'm currently working on I would very much appreciate any comments / feedback.

Endless Shooting Game is a space shooter with procedurally generated levels, for the moment it's available on Android and later it will be available on desktop.I started working on it two years ago and I think that there is still at least a year ahead of me.

The concept, for the Android version, is a game that is easy to play, with quick sessions.Game sessions are quick but you'll have to play for a while to gain points to upgrade your weapons.It is easy to play but advanced users can change the gameplay in the options.

Quite fun little game, main game looks really good!But the menus; maybe their look is at least good enough, but they have to be much bigger.(also the XP items; took me a long time to realise they even exist)

Quite fun little game, main game looks really good!But the menus; maybe their look is at least good enough, but they have to be much bigger.(also the XP items; took me a long time to realise they even exist)

Thanks for your feedback !As I said the menu, as well as the rest of the graphics, are temporary and the style will completly change in the future For the XP it is a good point ! I hope that it the next update it will be easier to read

There is a major change on this 911 version : The game zone width is now equal to your screen width and not larger, I've done this in order to have better game control, let me know what you think !!

And minor changes :

- XP in level 3 will be more abundant- adjustments to enemies / bonuses sizes and behaviour- you won't have to wait for every enemies to leave to screen before the bigger one appear- firing sounds are back- Your weapons are better balanced- You can now share your score on Twitter- When you get close to a bullet you gain more points- Stereo sound

Yeah it was done the add coherence to the pixelated graphics but I think that it wasn't such a good idea, or maybe just poorly executed.Anyway it the 913 I switched back to rond particle except for the ship propulsion. Enemies also appears in a completely different way, based on waves not single enemies

Hi guys !In this 917 the level 1 gets a little easier. Some enemies weapons moves not as fast as they used to. You also get your shield up at the beginning.Talking about your shield, it can now turn every enemy bullet into experience point when you get hit ! You will still lose your shield however.

You have some new menus, I hope you'll them, or at least less dislike them. Some graphical improvement like for example your drones explode with a lot of nice green particles.

Ok, many updates since the 917 ! :Bosses are more powerful. They will shoot others enemies when they appear. This a friend's idea, and it's an awesome one ! ^^You shield will protect you if you collide into a weak enemy

New menus with a better font ! I hope it will look less.. crappy ?More xp into level 3 and 4 !There is way more particles when you hit an enemy. Particles generation will adapt in real time to your fps.

Ho and the game is now called M.E.S.S., it stands for Mega Endless Space Shooter. And therefore the sequel will probably be called Super Endless Space Shooter or Virtua Endless Space Shooter Hope you'll like it !

Different kind of explosions for the different enemies. The fireworks simulation is really improving .

The background looks a lot better.

You can select your weapon in the level selection menu.

The effect when an enemy is hit is betterThere is a better effect when a bomb explodeSecret weapons are more powerful

And many other things since 917 version

EDIT :

Hello everyone !

So, 2 weeks without an update ?! What the heck happened ? Well I was sick a basically lost a week in my bed, I know it just sounds like a bad excuse but well.. it's true.

Anyway, I'm back now, with the new 926 version ! Yeah I skipped the 925

What's cool in this one ?

Everything is just sharper and a little smaller. You might not see it if you don't have the holder version to compare with, it's roughly a 10% difference, but to me that really feels a lot better ! And the screen will feels a lot less crowded !

The bomb will blow particles away ! Yes it's yet another detail but attention to detail is important and those bombs just feels a lot more powerful !

At last but certainly not least : for the first time, this game actually have sprite of it's own ! The first enemies you'll see are the first be replaced ! I'm very glad to annonce that I'm now working with Emma Payne on this project ! In the next update you'll certainly see more of her work !There are two ideas behind those new sprites :

Finally have original material for this game and not rely on Tyrian's sprites

Have a lot more freedom and bring this project to the next level ! I'm really exciting about this part since it will allow to do all kinds of crazy enemies and I won't be limited with wath material I have at my disposal !

I've deliberately skipped over boring updates like less bugs and more performance.

Thanks for taking the time to read this ! Thanks for playing, I've seen players with amazing scores or a huge amount of experience accumulated ! And a special thanks to all those contacting with great ideas ! It's really exciting to see other people passionate about this project, I feel a less alone

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