Need a quick op behind enemy lines? Or perhaps some recon? Or even sabotage? Then Scout Commandos are the people for you!

About this creation

Silent and deadly, 10-man Scout units are deployed when stealth is key. Using heat masking bodysuits and expert training, Scouts can take on armies three times their size using cunning, ingenuity, and very large bullets. It takes balls of adamantium to be a Scout: but the rewards are undeniable. [Shown here is FENRIS-pattern snow armour]
Each pack contains ammo, supplies, and the masking/comms units. Collapsible weapons can be stored in it, too.
SR-12 'Snowblinder' Arctic Ops Rifle, Silenced. Variant of standard SR-12, nothing differs but the camo. Uses high-calibre rounds capable of piercing (light)tanks. Built-in laser designator.
The return of the SPAS-24! This gun is pretty standard for CAF forces.
Oh yes... the Mk.IV 'Bolter' Heavy Machine Gun, Scout variant. It packs the power of a gun twice its size (the bullets are basically bullet-shaped grenades), but in a collapsible form, which is handy for mobile units. Sadly, this does mean it carries less ammo than the standard one, but you could still stuff more in the pack! Also seen is the Tactical Badass Balaclava, which makes the wearer so Badass that they can go into Arctic conditions......with no sleeves. AW YEAH.
Yet another SPAS-24, but this time with backup in the form of two AR-121 'Whisper' assault/battle rifles with thermal scopes. Can fire three-shot, one-shot, or full-auto bursts.
Another 'Whisperer', equipped with a locator/tracking/ordanance targeting beacon.
Laser designator, RED-DEATH pattern, and SP-2 'Windwaker' silenced pistol.
Commonwealth Medic, with a new piece of tech: The MB-1 Medical Beamer. Airborne variants of stimulants and painkillers are manipulated into a 'healbeam': while it can't stop fatal injuries, it can keep a soldier fighting where otherwise they would be in a coma. All medics wear the green of the Caliban Medicae Core somewhere on their gear.
Squad Seargant, wearing elements of 'Command Rank Gold ' on his gear.

All weapons shown are taken in different amounts to suit each mission, e.g lots of Mk.IVs when there are tanks, lots of snipers for.... oh, you get the point!

I hope you all enjoyed the Commonwealth's multipurpose stealth specialists!

SIDE NOTE: Warhammer 40k fans- rejoice! I have made many references to this Glorious game in this moc: in fact, the whole concept of Scouts is nicked from the Space Marines!

Quoting Matthew McCall
Good looking designs, but I have a few objections:
1. Sniper rifles can not dammage even light tanks, and stopped being used that way about the time of WW2.
2. The concept of the heal beam is quite silly and it would be much more efficent to do a direct injection.
3. The exsposed faces ruins the stealth of the suit, exspecially since heads are so warm.
Anyway, nice designs and it's good to see a bolter reference :P

Thanks for the tips!
1. I really meant light vehicles, things like armoured car viewports and suchlike.
2. The medic still carries normal injectors, but it's faster to 'beam people from a distance (plus this IS a scifi creation)
3. Usually scouts wear masks, but this LDD helmet has no hardpoints on it to let that happen.
I always like constructive criticism!

Good looking designs, but I have a few objections:
1. Sniper rifles can not dammage even light tanks, and stopped being used that way about the time of WW2.
2. The concept of the heal beam is quite silly and it would be much more efficent to do a direct injection.
3. The exsposed faces ruins the stealth of the suit, exspecially since heads are so warm.
Anyway, nice designs and it's good to see a bolter reference :P