Thanks. But if I'm hitting high ratio then what else can I do? I like to target the bigger enemy tanks for the sake of the team, I see lots of times big tanks on our team going for easy kills when there is an E-100 nearby...

So tips on improving gameplay other than aiming would be good, thanks!

I've just looked at your stats and they don't look bad to me- average xp, damage per battle and survival rating are all good for the tiers you are mainly operating in- and 51% win rate is good too- average across all players is just below 49%.

Maybe you just need to keep doing what you're doing- you're not a bad player at all!

It's not just hit ratio that determines players skill. You can take pz3 and shot 20/20 into KV-3 and ding all 20 times. If you really want to see how good you are - divide dmg dealt with number of battles so you will get dmg per battle, that one is more important.

Plus, hit ratio sometimes can be counter indicator, I've seen a guy who had around 85-90% hit ratio on his high tiers (with all tanks in total it was 80% I think) and his win % was below 49%. I calculated his dpm and it wasn't that good. So what was the catch? He probably just take sure shots, and didn't played aggressively, and such style of play often leads to disaster.

So if you really want to see where you are - calculate your dpm (but you should do it for each tank separately cause low tiers really can ruin it).

I've just looked at your stats and they don't look bad to me- average xp, damage per battle and survival rating are all good for the tiers you are mainly operating in- and 51% win rate is good too- average across all players is just below 49%.

Maybe you just need to keep doing what you're doing- you're not a bad player at all!

Thanks. What about the higher tiers? I spend most of my time now in tier 8 vehicles, what are good stats for these? I know most of my battles are in lower tiers, I just kept going back to them because they seemed more fun (T-50, SU-85, SU-26)

If you already play quite good, there is not much you can do to improve your success... all you can do is improve your satisfaction by accepting, that you cannot defeat the enemy alone and that even you do well in battle, your team can ruin your day... if you learned that lesson, you won't be better, but you will feel better, because you have no reason to blame yourself.

Thanks. What about the higher tiers? I spend most of my time now in tier 8 vehicles, what are good stats for these? I know most of my battles are in lower tiers, I just kept going back to them because they seemed more fun (T-50, SU-85, SU-26)

Thanks. But if I'm hitting high ratio then what else can I do? I like to target the bigger enemy tanks for the sake of the team, I see lots of times big tanks on our team going for easy kills when there is an E-100 nearby...

So tips on improving gameplay other than aiming would be good, thanks!

dinging the biggest enemy tank is not the thing to do to make your team win. if you're in a battle with a lot of higher tiers than yours, support and help them. if you're a medium help medium spotting and tracking, defend arty when you're in a good arty map, if you're a heavy help big heavies or keep clean the flanks of your TDs. remember that when the matchmaking mess up and the teams are really unbalanced, you can help push a side fast and go cap (to apply pressure on enemy team making em split.) even if you fail, you probably gave the opportunity your main pushing force to advance.

if you're the highest tank in your team, ask for support. this also mean your role is to play good. if you rush and die, your team lose the highest tank and will give the enemy an advantage. if you ask to set a defence in a zone and lead the main advance on the other side, the win will be smooth and fun.

in my last tank, i have a 70ish % hit ratio with a increasing 58% win ratio. sometimes i get in dumb zero teamwork matches, sometimes i go paired with good and smart players, sometimes the whole team simply overwhelm the opposition. i only play medium tanks so i rarely take part of the main assault group... but sniping the flank of an enemy E100/IS7/maus or defending the arty by an incoming rushing wolfpack, can give your team an advantage.

see, scouts have a really low damage value and not so useful hit ratio, but their spotting ability and distracting elements, makes your team advance and win.

I do only fire if I'm certain of hitting, no point wasting shells/credits on "maybe" shots.

dmg per battle is 496 (if I've worked it out correctly) but that again takes into account a lot of battles when I was a noob, it took me a long time to remember the maps and get a hang of what to do.

Do you mean that in general you are aiming in the middle of the tank to be sure you hit? Cause in that case you could try to improve your damage output by aiming at weak spots (for example the turret ring). Those areas have thin armor in general and although they are more difficult to hit (and thus increasing the chance you miss), it will actually give you a higher damage output in the end because of better penetration.

Don't get hung up on damage dealt, it is dependant on gun type, and ammo used, premium ammo can give an advantage as can playing in the right team such as platoon or clan.

I would prefer to do damage than get kills, but you take every shot you can when you have to. An 8hp tank may still pose a threat, but if there is a medium team mate next to you, and there is a bigger target behind that 8hp enemy, you have to weigh up such things.

I also believe matchmaker can make things pretty bad at times in random battles. You just don't always get the oportunity to do maximum damage to every tank you meet, if you meet enough at all, and without team work most of us are not much use, I don't go for the "single tank makes all the difference" baloney.

Two days in a row, nothing but losses with each arty I took into random battle. Most deaths due to a light or medium tank getting through a completely empty or undefended flank (sometimes not even getting far from the cap circle), others due to scouts getting ignored. Some I was not in the best position to get many hits in, not had one game this week where a player in a random battle want to scout, target or track an enemy for me.

Having a high hit ratio is a good thing, it means you are at least hitting the target. But even if you know where to aim, you cannot guarantee hitting that spot with current game dynamics at distance.

Do you mean that in general you are aiming in the middle of the tank to be sure you hit? Cause in that case you could try to improve your damage output by aiming at weak spots (for example the turret ring). Those areas have thin armor in general and although they are more difficult to hit (and thus increasing the chance you miss), it will actually give you a higher damage output in the end because of better penetration.

No I never just aim for the middle. What I mean is that if the shot is not certain ( lets say half the target is hidden and at distance, or they are moving very fast directly across my path, or the only shot is to a part of the tank I know wont damage) then I wont take it.

My problem with my win ratio is that it says to me this game is just pure luck not skill, 50% chance of winning I may as well toss a coin.