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New Expansion - E.Y.E Blood Games

E.Y.E: Blood Games takes you into player competitions with new and varied maps.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies!
You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points.
You get points when you kill an enemy and also, when you are the survivor of the round.
You are free to use one of your existing Avatar, including one from the solo.
Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition: In this mode, Jians confront Culters for the artifact control. To do that you need to:

Take the artifact and carry it to the enemy area.

If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions.
Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:

Carrying the artifact to the enemy area.

Killing an enemy.

Hacking special interfaces.

At the beginning of the game, choose your team and character class.

Bu Oyun Hakkında

As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.
To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.
These troubles set the stage for an attack by an unknown force bent on destroying humankind.

Key features:

Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.

This is one of few games that completely got to me. I just can't get enough.

It is an old school action RPG FPS, a dark yet playful, visceral shooter with high player agency and smooth, hectic coop or PvP action.

The good

+ Excellent gothic cyberpunk atmosphere (flavours of Aliens, Ghost in the Shell, Blade Runner, Warhammer 40.000, Shadowrun)+ Intriquing strangeness; bafflement, not knowing is an important story element+ I enjoyed figuring out the game (for some it remains confusing)+ Great music+ Power trip: jump high, fall from great hights, stomp, run fast, PSI powers, Cyber Implants, awesome weapons+ Low price+ Source Engine+ Sniping is satisfying+ Sword fighting, blocking, dual wield 2 kinds of swords with 2 different pistols+ Movement: falling acceleration is so spot on I feel it in my Solar Plexus; there is momentum when stopping from running+ Physics, ragdolls, floating, dismemberment+ Can move objects with PSI like with the Half Life 2 Gravity Gun, throw for damage, build barricades, trap NPCs, kill a monster with the severed arm of it's mate, reorganize rooms, throw bottles, break in windows...+ Over the top action, explosions, bodies flying, dodging fireballs and rockets, panic and mayhem+ Ingame video tutorials (!)+ Hacking minigame is tense, challenging, interesting; can posess enemies+ Challenging, but not unforgiving. Mistakes are not final. Wowen into story.+ Open maps, open gameplay (alternate routes and solutions)+ Maps are beautiful, well designed, often grandiose with lots of verticality+ Character progression+ Mental balance; can have panic, hallucinations+ Story is... interesting and confusing+ Branching, tricky conversations, some of them heavily affecting the storyline+ Voice acting+ AI uses grenades well, gets into cover, flanks+ Cooperative campaign and missions+ Anyone can host a server (forward these ports: TCP 27015, 27020-27039 and UDP 1200, 27000-27050) more info+ Coop is awesome!+ PvP is hilarious, tense, skill-based (Battle Royal and Team Artifact)+ A game where it is okay to just watch others do their thing+ Can disable crosshair for added immersion+ Ingame voice gets reverb effect in appropriate environments+ ADS (aiming down sights) well implemented, beautiful weapons+ Blocking, good melee, excellent swordfighting+ Configurable radial menu+ Leaning keeps the weapon sights horizontal (should not tilt world though)+ Can use zoomed scopes to aim PSI/Cyber skills+ Water and underwater visuals and sounds+ Motion blur and vision focus well implemented+ Independently developed by a team of 12+ Loading screens have interesting quotes and useful tips+ AI can turn against each other+ Friendly AI can turn against you if damaged or insulted in a conversation (without breaking campaign progress)

The bad

- AI knows where you are even when it should not know, and pursues - stealth not an option- Respawning enemies are frustrating (arrival via transportation like the HL2 dropships would be better)- Annoying user experience: conversation sub-endings center the pointer, some screens can only be escaped via mouse clicking, cannot voice chat while in interface, mission ending screen covers chat and we can only move and jump but AI is still attacking...- No dedicated servers without lag from EU- Netcode not the best (with ping 140, single fire guns fire twice, no sound of own shots sometimes, laggy)- Typos and translated-from-French quirkiness- In a way it is a Half Life 2 mod, a total conversion (ladder climbing sound, sentry, scarab, grenades, enemy soldier melee...)- AI does not look for cloaked player, no AI uses EYE vision to see through cloak, they don't climb ladders, they don't jump to reach their enemies, they ignore flashlights and shadows- Aiming is cluttered (simple to fix with a mod)- Leaning tilts world (but keeps sights horizontal)- Some teleport gates put you facing backwards or sideways

Things I would love to see modded into the game

- freeaim, freelook- alternative crosshair: aiming dot- separate, shorter reload animations for when reloading while not empty: without chambering the first round (for some guns)- Mumble plugin for positional voice (cannot use ingame voice while in menu, Source Engine version does not support positional audio)- stop AI at the mission complete screen- display chat messages while in armory/character sheet- ability to see the last 10 chat messages- stronger flashlight with bigger range (mod solves this)- sliding, dodging, wall-jumping

Tips and notes

- sprint cancels aim (with scopes with two levels of zoom, this is much faster then clicking twice)- crouching improves accuracy, recharges energy and activates cyber jump (extended actions mod enables toggling)- server admin can 'kick <user>', 'mp_restartgame <seconds>', list 'maps *', start 'map <mapname>'- there is forums.steampowered.com/forums/forumdisplay.php?f=1179 and steamcommunity.com/app/91700/discussions and eye.streumon-studio.com- first playthrough took me to level 24, second to 38, third to 41 (coop only)- game tracks solo and coop campaign separately, in coop only the 'master of fate' progresses his/her campaign- there is a big difference between Master and Ghost difficulty: in Ghost the AI instakills via headshots often- the game assigns numbers to inventory items in order of putting them in, but then from top to bottom, left to right (katana is 1, but can be changed in Options, where I have 3-1-5-4-2 to have primary-secondary-sword-grenade-medkit; messes with Battle Royal though, where first weapon is 1, katana is 2)- armour makes a huge difference- crouched moving is not slow if unencumbered- turrets, clones, sentrys and scarabs will shoot you if you are in their line of fire- aiming HUD and scopes can be decluttered with [url][/url] and [url][/url]- beware of sneaky gunships: on higher difficulties the ones with rockets insta-kill, you have 1-2 seconds to hide or shoot them down- try playing without the crosshair, especially if you don't use the PSI powers much- it is cheesy, but collecting fatal injuries allows more points to be spent on them- SPOILER: campaign map order is: tuto > temple1 > tuto2 > new_eden > temple2 > forgotten > temple3 > sheep > temple 4 > monolith > noctis > ... ... (4) tuto > minos > end

+ Fitting and unique soundtrack+ Stunningly original world, character designs, and environment designs+ How one can tackle combat scenarios is entirely open; one can focus on gunplay, stealth, hacking, etc. to advance through a given stage+ RPG elements are incredibly in-depth, and the various stat/build combinations are staggering+ Items found can be researched to aid proficiency of abilities, etc.+ Solid, thoroughly enjoyable gunplay+ Developers created a unique language for the game, and the augmented voice-overs sound incredible when speaking it+ Equipment and inventory is weight-based, and is very easy and practical to navigate

- Slightly clunky controls (especially ladders); one might consider perusing the default key-mappings and making a few changes- Lore and backstory are packed into this game, but there's far too much to introduce organically, and it's otherwise thrown at the player in a confusing, incohesive way- Generally lackluster optimization- Most of the novel mechanics (hacking, stealth, psi-powers, etc.) are poorly introduced and often end up being tragically underutilized- Antiquated sound design (in terms of FX)