Super Mario 64 Walkthrough :

This walkthrough for Super Mario 64 [Nintendo64] has been posted at 13 Feb 2010 by Jack Sparrow and is called "Super Mario 64 FAQ 2". If walkthrough is usable don't forgot thumbs up Jack Sparrow and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!

Walkthrough - Super Mario 64 FAQ 2

Page 1

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| Author: A I e x |
| Completed: August 7th, 2005 |
| Email: Legal & Copyright Secton |
|____________________________________________________________________________|
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| || TofC || Table of Contents || TofC || |
|_||______||______________________________________________________||______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents......................TofC |
| - Walkthrough............................0.00 |
| - Controls..........................0.01 |
| - Bomb-omb Battlefield...................1.00 |
| - Big Bomb-omb on the Summit........1.01 |
| - Footrace with Koopa the Quick.....1.02 |
| - Shoot to the Island in the Sky....1.03 |
| - Find the 8 Red Coins..............1.04 |
| - Mario Wings to the Sky............1.05 |
| - Behind Chomp's Gate...............1.06 |
| - One Hundred Coins!................1.07 |
| - Whomp's Fortress.......................2.00 |
| - Chip Off Whomp's Block............2.01 |
| - To the Top of the Fortress........2.02 |
| - Shoot Into the Wild Blue..........2.03 |
| - Red Coins on the Floating Isle....2.04 |
| - Fall Onto the Caged Island........2.05 |
| - Blast Away the Wall...............2.06 |
| - One Hundred Coins!................2.07 |
| - Jolly Roger Bay........................3.00 |
| - Plunder in the Sunken Ship........3.01 |
| - Can the Eel Come out to Play?.....3.02 |
| - Treasure of the Ocean Cave........3.03 |
| - Red Coins on the Ship Afloat......3.04 |
| - Blast to the Stone Pillar.........3.05 |
| - Through the Jet Stream............3.06 |
| - One Hundred Coins!................3.07 |
| - Cool, Cool, Mountain...................4.00 |
| - Slip Slidin' Away.................4.01 |
| - Li'l Penguin Lost.................4.02 |
| - Big Penguin Race..................4.03 |
| - Frosty Slide for 8 Red Coins......4.04 |
| - Snowman's Lost his Head...........4.05 |
| - Wall Kicks Will Work..............4.06 |
| - One Hundred Coins!................4.07 |
| - Big Boo's Haunt........................5.00 |
| - Go on A Ghost Hunt................5.01 |
| - Ride Big Boo's Merry-go-Round.....5.02 |
| - Secret of the Haunted Books.......5.03 |
| - Seek the 8 Red Coins..............5.04 |
| - Big Boo's Balcony.................5.05 |
| - Eye to Eye in the Secret Room.....5.06 |
| - One Hundred Coins!................5.07 |
| - Hazy Maze Cave.........................6.00 |
| - Swimming Beast in the Cavern......6.01 |
| - Elevate for 8 Red Coins...........6.02 |
| - Metal Head Mario Can Move!........6.03 |
| - Navigating the Toxic Maze.........6.04 |
| - A-maze-ing Emergency Exit.........6.05 |
| - Watch for Falling Rocks...........6.06 |
| - One Hundred Coins!................6.07 |
| - Lethal Lava Land.......................7.00 |
| - Boil the Big Bully................7.01 |
| - Bully the Bullies.................7.02 |
| - 8-Coin Puzzle with 15 Pieces......7.03 |
| - Red-Hot Log Rolling...............7.04 |
| - Hot-Foot-It Into the Volcano......7.05 |
| - Elevator Tour in the Volcano......7.06 |
| - One Hundred Coins!................7.07 |
| - Shifting Sand Land.....................8.00 |
| - In the Talons of the Big Bird.....8.01 |
| - Shining Atop the Pyramid..........8.02 |
| - Inside the Ancient Pyramid........8.03 |
| - Stand Tall on the Four Pillars....8.04 |
| - Free Flying for 8 Red Coins.......8.05 |
| - Pyramid Puzzle....................8.06 |
| - One Hundred Coins!................8.07 |
| - Dire, Dire Docks.......................9.00 |
| - Board Bowser's Sub................9.01 |
| - Chests in the Current.............9.02 |
| - Pole-Jumping for Red Coins........9.03 |
| - Through the Jet Stream............9.04 |
| - The Manta Ray's Reward............9.05 |
| - Collect the Caps..................9.06 |
| - One Hundred Coins!................9.07 |
| - Snowman's Land........................10.00 |
| - Snowman's Big Head...............10.01 |
| - Chill With the Bully.............10.02 |
| - In the Deep Freeze...............10.03 |
| - Whirl From the Freezing Pond.....10.04 |
| - Shell Shreddin' for Red Coins....10.05 |
| - Into the Igloo...................10.06 |
| - One Hundred Coins!...............10.07 |
| - Wet-Dry World.........................11.00 |
| - Shocking Arrow Lifts.............11.01 |
| - Top o' the Town..................11.02 |
| - Secrets in the Shallows & Sky....11.03 |
| - Express Elevator--Hurry Up.......11.04 |
| - Go to Town for Red Coins.........11.05 |
| - Quick Race Through Downtown......11.06 |
| - One Hundred Coins!...............11.07 |
| - Tall, Tall Mountain...................12.00 |
| - Scale the Mountain...............12.01 |
| - Mystery of the Monkey Cage.......12.02 |
| - Scary 'Shrooms, Red Coins........12.03 |
| - Mysterious Mountainside..........12.04 |
| - Breathtaking View From Bridge....12.05 |
| - Blast to the Lonely Mushroom.....12.06 |
| - One Hundred Coins!...............12.07 |
| - Tiny-Huge Island......................13.00 |
| - Pluck the Piranha Flower.........13.01 |
| - The Tip Top of the Huge Island...13.02 |
| - Rematch With Koopa the Quick.....13.03 |
| - Five Itty Bitty Secrets..........13.04 |
| - Wiggler's Red Coins..............13.05 |
| - Make Wiggler Squim...............13.06 |
| - One Hundred Coins!...............13.07 |
| - Tick Tock Clock.......................14.00 |
| - Roll Into the Cage...............14.01 |
| - The Pit and the Pendulum.........14.02 |
| - Get a Hand.......................14.03 |
| - Stomp on a Thwomp................14.04 |
| - Timed Jumps on Moving Bars.......14.05 |
| - Stop Time for Red Coins..........14.06 |
| - One Hundred Coins!...............14.07 |
| - Rainbow Ride..........................15.00 |
| - Cruiser Crossing the Rainbow.....15.01 |
| - The Big House in the Sky.........15.02 |
| - Coins Amassed in a Maze..........15.03 |
| - Swingin' in the Breeze...........15.04 |
| - Tricky Triangles!................15.05 |
| - Somewhere Over the Rainbow.......15.06 |
| - One Hundred Coins!...............15.07 |
| - Tower of the Wing Cap.................16.00 |
| - Collect 8 Red Coins..............16.01 |
| - Cavern of the Metal Cap...............17.00 |
| - Collect 8 Red Coins..............17.01 |
| - Vanish Cap Under the Moat.............18.00 |
| - Collect 8 Red Coins..............18.01 |
| - The Princess's Secret Slide...........19.00 |
| - Slide!...........................19.01 |
| - Slide in Under 21 Seconds!.......19.02 |
| - The Secret Aquarium...................20.00 |
| - Collect 8 Red Coins..............20.01 |
| - Wing Over the Rainbow.................21.00 |
| - Collect 8 Red Coins..............21.01 |
| - The Bunny.............................22.00 |
| - Catch the Bunny..................22.01 |
| - Catch the Bunny Again............20.02 |
| - Toad..................................23.00 |
| - Find Toad........................23.01 |
| - Find Toad Again..................23.02 |
| - Find Toad a Third Time...........23.03 |
| - Bowser................................24.00 |
| - Bowser in the Dark World.........24.01 |
| - Bowser in the Fire Sea...........24.02 |
| - Bowser in the Sky................24.03 |
| - 120 Stars.............................25.00 |
| - Star Checklist........................26.00 |
| - Legal & Copyright......................L.0C |
| - Credits & Thanks.......................C.0T |
|____________________________________________________________________________|
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| || 0.00 || Walkthrough || 0.00 || |
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For an introduction to the game, please see the review section at the bottom.
+--------------------------------- CONTROLS ------------------------- 0.01 --+
+--------------+-------------------------------------------------------------+
| Analog | Move & Run |
|--------------+-------------------------------------------------------------|
| Analog | Walk quietly (lightly pressed) |
|--------------+-------------------------------------------------------------|
| D-Pad | Not used |
|--------------+-------------------------------------------------------------|
| A Button | Jump |
|--------------+-------------------------------------------------------------|
| B Button | Punch & Kick |
|--------------+-------------------------------------------------------------|
| B Button | Dive (while running) |
|--------------+-------------------------------------------------------------|
| Z Button | Crouch |
|--------------+-------------------------------------------------------------|
| L Button | Not used |
|--------------+-------------------------------------------------------------|
| R Button | Switch camera |
|--------------+-------------------------------------------------------------|
| C-Up | Zoon in |
|--------------+-------------------------------------------------------------|
| C-Down | Zoom out |
|--------------+-------------------------------------------------------------|
| C-Left | Rotate camera left |
|--------------+-------------------------------------------------------------|
| C-Right | Rotate camera right |
|--------------+-------------------------------------------------------------|
| Start | Pause the game |
|--------------+-------------------------------------------------------------|
| Z -> A | Backflip |
|--------------+-------------------------------------------------------------|
| Z -> A | Long jump (while running) |
|--------------+-------------------------------------------------------------|
| Z -> B | Spin kick |
|--------------+-------------------------------------------------------------|
| Z -> B | Slide (while running) |
|--------------+-------------------------------------------------------------|
| A -> B | Jump kick |
|--------------+-------------------------------------------------------------|
| A -> B | Jumping dive (while running) |
|--------------+-------------------------------------------------------------|
| A -> Z | Butt stomp |
|--------------+-------------------------------------------------------------|
| Z -> Analog | Crawl |
|--------------+-------------------------------------------------------------|
| Analog -> A | Cartwheel jump (one direction, opposite direction, A button)|
|--------------+-------------------------------------------------------------|
| A -> A | Double jump |
|--------------+-------------------------------------------------------------|
| A -> A | Wall kick (when jumping against wall) |
|--------------+-------------------------------------------------------------|
| A -> A -> A | Triple jump (while running) |
+--------------+-------------------------------------------------------------+
In Super Mario 64, you begin the game in the castle courtyard. Take the time
to familiarize yourself with Mario's many moves before going into the castle.
Levels in this game are located inside large paintings on the walls. To reach
them you go thorugh the doors, but some doors have a number on them. To open
these doors you will need at least that many stars. The first level is
located through the door on the left side of the castle's front hall, the door
can be opened without any stars. A large paining of Bomb-ombs sits on the
wall, jump into this painting and you'll be inside the very first level.
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|| 1.00 || Bomb-omb Battlefield || 1.00 ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______
(, / )
/---(
) / ____)
+-- (_/ ( IG BOMB-OMB ON THE SUMMIT ---------------------------- 1.01 --+
Your goal here is to make it to the top of the mountain and defeat the king
Bomb-omb on top. Run up the path and across the bridge. Stay on the path and
run past the large chomp on the chain, be careful because he can reach the
path when he really stretches out. Across the tilting bridge run toward the
large cage-like wall. Through it you'll see some lare steel balls rolloing
back and forth. Jump past these things and run up the path. Be careful
because there are lare metal balls rolling down toward you. When you reach
the little alcove where they are dropping down from there is a secret if you
wish to take it. Step into the little area where they drop and stand in the
middle. You'll be teleported virtually to the top! If you choose not to take
this for whatever reason, there's a few gaps you'll have to jump over. At the
point where there is a thin bridge with coins on it, it's easier to just use
the long jump to get across. Note that little spinning heart icon on your way
up will refill your health entirely just by touching it. From here it's
smooth sailing around and around until you reach the top. Run up to the Big
Bomb-omp and he'll speak with you, then the fight begins! All you need to do
is that you don't get in front of him, the Big Bomb-omb will grab you and
throw you quite far with the intent of trying to throw you off the mountain.
To damage the bomb you need to run around behind him and press the B button.
This will allow you to grab the big guy and press the button again to throw
him. Afer you've thrown him wait a couple of seconds after he gets up,
otherwise he spins too fast and you can't get behind him. One last thing,
it's against the royal rules to throw the Big Bomb-omb out of the ring, so
don't, or the fight will just start over again. Once the big guy is defeated
then the star pops out of him. Head next to star number 1 (point) 02.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 001 --- REMAINING: 119 --------
______________________________________________________________________________
________)
(, /
/___,
) /
+-- (_/ OOTRACE WITH KOOPA THE QUICK ------------------------------ 1.02 --+
Standing just ahead of you for this one is a large koopa (turtle thing).
Approach him and he will challenge you to a race to the summit, the same
summit where you just fought the previous boss. Start running like mad! Your
normal running speed should be faster than Koopa the Quick and you'll be even
faster if you keep using the long jump, but like they say, slow and steady
wins the race, and Koopa the Quick is indeed quite steady. All you really
have to do is focus on not screwing up. Run past the large chomp and jump
across the bridge. You can frantically start running up the mountain path,
jumping over the balls as they fall. The one thing to keep in mind is NOT to
use the teleporter, that's cheating, and Koopa the Quick is a smart guy. No
cheating. It's easy enough to make it to the top first anyway as long as you
don't do something totally stupid like fall off. Also remember cheating still
doesn't exclude things like using the double jump as you get close to the top
to grab the ledge and save yourself the time of running all the way around, so
feel free to do that. When Koopa arrives he gives you the star for totally
whooping his ass in the race. Take the star and head to number 1 (point) 03.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 002 --- REMAINING: 118 --------
______________________________________________________________________________
__
(__/ )
/
) /
+-- (_/ HOOT TO THE ISLAND IN THE SKY ------------------------------- 1.03 --+
Notice those two nice little pink Bomb-omb men at the beginning, well speak to
them and they'll open up the cannons for you. Let'sstart by dropping into the
cannon right here at the beginning. If Mario happens to grab the ledge as he
falls into the hole, simply press the analog stick in the opposite direction
to the ledge he's holding and you'll drop. Notice that you now have
crosshairs to aim wherever you please. Start by aiming them directly at the
bridge nearby, after that point them up. About halfway between the bridge and
the highest point you can aim in the sky, then press A to fire. You should
land near some Goombas and a Koopa. If you like you can bounce on the Koopas
head to knock him out of the shell, then go surfing on the shell, but that's
not what we're here to do. Notice there are a number of large rock surfaces
here, well one if them is kind of more square-shaped than the others, on a
slight angle. Climb to the top of this one and you'll find a cannon in it.
Directly ahead of this cannon you should see an island in the sky. Don't aim
directly at the island, line it up with the cannon then point the cannon as
high as you possibly can into the sky and fire. Remember that when Mario
shoots out of a cannon, no matter how high he goes he will never take damage
when he lands (unlike if you fall off something.) After doing this you should
land on the island, if not then just try again. You'll notice there is a
cannon on here as well, ignore it for now. Your focus is the yellow box
floating here, jump to hit it with your head and a star will pop out. That's
the star you were looking for, it's time to head to star number 1 (point) 04.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 003 --- REMAINING: 117 --------
______________________________________________________________________________
________)
(, /
/___,
) /
+-- (_/ IND THE 8 RED COINS --------------------------------------- 1.04 --+
In every level in the game there are eight hidden red coins to find, once you
find all eight a star will appear. So let's get started shall we? Follow the
path and run across the bridge, as you cross the bridge you should see a red
coin on your left, not far in the distance, but rather just above that moving
platform thing. Jump on one of the platforms just before it goes vertical and
jump to get the red coin. A number will appear keeping track of how many you
have so far in the level, that's the first. Look in the distance toward the
rocks and you should be able to see the second red coin on top of one of them,
simply go jump up there and get it. That's number two. You'll find the third
one if you head toward the chomp, notice the wooden pole he is chained to has
a red coin on top of it. This is dangerous but run toward the pole on kind of
an angle to get it. Remember that the chomp can attack from all angles so you
aren't safe in the middle, get the hell out of there! Jump across the tilting
bridge and then go left of the steps. You should find two red coins here
among the tree stumps, this takes care of coins four and five. Now run toward
the large cave wall that leads to the mountain but don't go through it,
instead drop down to the left of it. Under the bridge here is a free life, a
red coin and a button which opens the gate. You're up to six now. Now go
back up and through that large cage wall. Notice on the left hill beside
those rolling balls there is a red coin about two thirds of the way up the
hill, if you can perhaps long jump twice to get it that's great, but most
likely you're going to have to start climbing the mountain and slide down from
the top (not the top of the mountain, the top of that hill, it only takes a
few seconds to get around to that side. Now that you have coin number seven
it's time to backtrack a bit. Remember the area with all the large rocks and
the cannon that you used to get up to the floating island? Well go back there
and use the cannon to get to the floating island again. You'll find the final
eighth red coin by climbing the tree and jumping out to get it. The star
appears back on the other side of the level where you found the two red coins
near the tree stumps, go there and get it, then head to star 2 (point) 01.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 004 --- REMAINING: 116 --------
______________________________________________________________________________
__ __)
(, /| /|
/ | / |
+-- (_/ |/ |_ ARIO WINGS TO THE SKY ------------------------------- 1.05 --+
You need to have activated the red cap switch in order to complete this one
successfully so make sure if you haven't been following the guide, that you've
at least done that first. When you begin in this level run foward across the
bridge to where all the large rocks and and get into the one with the cannon.
Fire yourself up in the air to land on the floating island. There is a red
cap box on the island here, get the cap but wait a second before you take off.
Notice the circles of coins floating in mid air? Well in each circle there is
a single coin in the middle, each time you get one of these coins a number
will appear. There are five of them total and when you acquire all five, a
star appears. You can do a triple jump off the island and have enough height
to get the first three, but the last two are higher up so you won't be able to
get them without firing yourself out of the cannon. Just remember to renew
your cap each time you come back to the island and you'll be fine. Once you
have the five coins go and get the star. Now head to number 1 (point) 06.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 015 --- REMAINING: 105 --------
______________________________________________________________________________
______
(, / )
/---(
) / ____)
+-- (_/ ( EHIND CHOMP'S GATE ----------------------------------- 1.06 --+
This one is relatively easy, what you need to do is cross the bridge to where
the large chomp is. Notice that he is chained to a wodden peg in the middle.
Well tempt fate and run up to this wooden peg. What you need to do is do the
butt stomp on top of it to pound it into the ground. Once you have done this
three times, the chomp will bounce around and then break the gate behind it
before taking off to freedom. Now you can easily reach the star since the
gate is open. Time to net yourself 100 coins with star number 1 (point) 07.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 016 --- REMAINING: 104 --------
______________________________________________________________________________
__)
/(, )
/ /
/ /
+-- (___ / NE HUNDRED COINS! ---------------------------------------- 1.07 --+
Directly ahead of you at the start are two medium sized bozes, punch them to
get three coins. Beyond them is a smaller box, bring it to a vertical wall
and smash it for a few more coins. There should be a couple of Goombas in the
bridge area, kill them and also get the line of coins under the bridge.
Follow this path on ground level where the Bomb-ombs are. Grab each one from
behind and throw them, they explode into one coin. If they begin to chase you
then run until they explode and get the coin. You should have taken out four
of them by the time you reach the gate. Return to the bridge, don't worry if
they respawn, they won't have any coins. By this point you should be at about
17/100. Get the red coin from the top of the elevator and kill the Bomb-omb
there. Go into the rocky area to find six Goombas and a Koopa who drops a
blue coin worth five when defeated. Get the red coin as well and you're up to
33/100. Get the red coin on top of the chomp's peg on your way past and cross
the tilting bridge. Head left of the steps to where you'll find some Goombas
and two red coins. Now here's a neat trick, see those tree stumps, or wooden
pegs, or whatever they are? Run around each one of them over and over again,
individually in circles, as fast as you can. Notice when you quickly circle
around one about four times it spits out five coins, you can do this on each
one individually for about 20 coins! This brings you to about 62/100. Jump
up onto the ledge and look left near the wall to find one of those small bozes
with three coins in it. Kill the four Bomb-ombs up here and look for the
flower bed in the corner with a circle of coins around it. Try standing in
the middle of the other flower bed, not the one with the coins. It will warp
you to the other side of the level! Totally pointless, stand in the one you
warp to, and you'll warp back again. Drop down into the area below the large
gate thing to find another Bomb-omb and a red coin along with the gate switch.
You should be at about 80/100 by now. Now start climbing the mountain, around
the second corner or so you'll find a Bomb-omb to kill and just past that is
the sloping grass hill with the red coin on it. Slide down and begin to climb
the mountain again. Skip past the teleportation alcove and kill the Bomb-omb
next to the cannon which is firing those large bubbles, there's also a line of
coins here. Another line of coins is around the corner. Now you're at about
94/100. What do you do? The answer is simple, head to the floating island!
If you count the many coins floating in the air in those circles which you can
grab with your wing cap, there's way more than 100, but let me make a
recommendation. Notice the red coin on top of the tree? Leave it. Fly
around in the sky until you have either 98 or 99 coins then come back to get
the red coin, and you'll have 100. The reason for this is no big deal, but
since the star appears where you get the final coin, it's probably easier to
get it from above the tree rather than floating in the air somewhere. Of
course it's the yellow one you get, the blue one will appear as well, but
that's just a duplicate since you got the eight red coins a second time, grab
the yellow star and then your next destination is star numner 3 (point) 01.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 017 --- REMAINING: 103 --------
______________________________________________________________________________
______________________________________________________________________________
~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~
|| 2.00 || Whomp's Fortress || 2.00 ||
__||______||______________________________________________________||______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
) ___
(__/_____)
/
/
+-- (______) HIP OFF WHOMP'S BLOCK ---------------------------------- 2.01 --+
This level is located through the door with the number one star on the right
side of the castle front hall. There's a sloping path in front of you. Run
up the path and watch out for those slabs in the wall, they'll try and push
you off. Fortunately if they do you'll land safely on the ground, the same
cannot be said for those moving platforms after tham. Be careful there. When
you reach a stomping bloock, wait for it to go up and jump up the stairs
behind it. See that sleeping flower? To avoid waking it up, move the analog
stick very slightly in the direction you wish to move. Alternately you can
hold the Z button and hold the analog stick in any direction to crawl, this
way the plant won't wake up when you try to get by and if you're close enough
while it's still asleep, you can punch it for a blue coin worth five. After
this there's kind of a fork in the path, you can press against the wall and
walk or you can run across the grey bridge (which falls behind you) and then
across the wooden board. There's a spinning platform, what you need to do is
wait for it to spin around to your side and then run across it to the middle.
When it spins to the other side, run across again. If you stay on the end,
that lare gray block will knock you off. Watch out for the large stone slab
enemies, notice the bandage on their back? To defeat these enemies, get close
to one and it will drop face first. While it'son the ground you can do the
butt stomp (jump and press Z) to smash them on the back and defeat them. Go
up the elevator at the end and get ready for a boss fight. Defeating the boss
means using the same strategy as the smaller versions, only this time you have
to hit it more than once, and the large surface area means it's harder to
dodge when it falls. Hit the monster three times and he will give up,
offering his shiny star to you. Next head to star number 2 (point) 02.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 005 --- REMAINING: 115 --------
______________________________________________________________________________
______)
(, /
/
) /
+-- (_/ TO THE TOP OF THE FORTRESS ---------------------------------- 2.02 --+
Now let's take a shortcut this time, see the tree beside you where you start?
Climb into that tree, spin around to the opposite side and jump up onto the
ledge with the water. On your right there should be a ramp with coins leading
up, this will save you some time. Run past the sleeping flower, across the
bridge and the moving platform, past the large slab enemies up to where you
fought the boss, but the boss is gone now! In his place is a tower you need
to climb. Run around to find the lowest platform and start climbing. Don't
move too fast however because every other platform moves in and out, so it may
or may not be there when you jump. The final platform is an elevator. Ride
it up to the top and run around to the other side of the peak to find a nice
golden start. Now it's time to head for the next star, number 2 (point) 03.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 006 --- REMAINING: 114 --------
______________________________________________________________________________
__
(__/ )
/
) /
+-- (_/ HOOT INTO THE WILD BLUE ------------------------------------- 2.03 --+
Jump into the tree and then up onto the ground above it. Ignore the owl that
pops out, this time go left and you should see a little pink bomb man who will
prepare the cannon for you at once when you speak to him. Drop down into the
little cannon thing and aim it kind of left where you will see a large pole
with a yellow orb on top. Below that pole are a few brick pillars and a lower
platform. When you want to do is point the cannon directly at the far pillar,
the goal is for you to shoot and hit that pillar, which will stop you and
you'll be on the lower platform below the enormous pole. Aim at said pillar
and point the cannon up a bit so you get enough height. Just high enough so
it's past the bottom of the large pole and fire. If all goes well you'll hit
the back brick pillar and land on the platform beside another smaller pole
going down. Slide down this pole to find a nice star floating there in the
air waiting for you to get it. Next to to star number 2 (point) 04.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 007 --- REMAINING: 113 --------
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+-- (_/ ED COINS ON THE FLOATING ISLE ------------------------- 2.04 --+
Jump into the tree at the beginning and from there, up to the ground above.
Go left and before you reach the little pink guy, notice the sloping ground,
dark coloured, on a pretty steep angle. Run and jump quickly up this to find
the first red coin. Now turn around and jump back down to where you start.
Ignore the tree this time and begin up the normal path. You will find the
second red coin by jumping up top of the second stone pusher-thing that pops
out. Jump across the gaps afterward to reach the large stompers. Go past the
first one, then when you get past the second one on the stairs, turn around
and jump on top of it (the second one). When it raises into the air you
should be able to jump and get the third red coin. Forget trying to be quiet,
run quickly around behind the Piranaa Plant to get the fourth red coin, then
press yourself against the wall as you shimmy across for the fifth one. For
number six what you need to do is stand on the moving platform and run to the
middle. When it shifts over to the other side then run to the end but don't
get off, it will spin you around and net you the sixth red coin in the
process. Run to the middle again and then get off on the other side. For the
last two you need to ride the elevator up to where you fought the boss and
where the large tower has appeared. Notice on the other side there is a large
board of wodd standing straight up. Jump and kick this board of wood in mid-
air to knock it down. Run across the board and jump to the first platform to
acquire the seventh red coin, then from there across the two spinning
platformswhere you will find the eight red coin. Now you need to get back to
the very beginning. You can backtrack if you want, you can drop and just take
damage if you want, or you can drop and use the trick. Jump down and just
before you hit the ground, press Z to do the butt stomp and you won't get
hurt. Grab the star and then head to star number 2 (point) 05.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 008 --- REMAINING: 112 --------
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+-- (_/ ALL ONTO THE CAGED ISLAND --------------------------------- 2.05 --+
This one is somewhat difficult, but I'm sure you can manage. What you need to
do is jump into the first tree so the owl pops out, then jump back down.
Press the A button to jump up into the owl's talons and don't let go of the A
button. The owl will carry you high up into the air. Once you reach the peak
of your flight then you will have control of the owl. Keep holding A but you
can move the analog stick to control the owl's flight. What happens is that
you cannot slow down or speed up, just turn, while the owl slowly gets lower
and lower as it flies. Your goal is located just beside those spinning
platforms where you got the final red coin, look to your right when you reach
the peak and you should see a cage in the air with a star inside. If you're
good you can judge the distance and let go of the A button right away. For
most people you will have to fly around for about ten seconds or so first to
let the owl get lower, and judge the distance better. Fly over the cage and
wait until you see your shadow in it before you drop. If the owl gets too low
before you are able to drop, simply try again. Once you judge the angle
correctly, you'll land in the cage for a star, head to number 3 (point) 06.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 009 --- REMAINING: 111 --------
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+-- (_/ ( LAST AWAY THE WALL ----------------------------------- 2.06 --+
This one is somewhat similar to "Shoot into the wild blue." Jump from the
tree to the upper part and go left and into the same cannon as you used to
reach that star (the cannon on the far left beside the little pink guy.)
Instead of aiming for the pole however you'll want to do something different.
Aim to your right and look directly up at the orange tower. Notice from this
viewpoint that right below the orange tower, directly in front of your face is
the corner of the wall. In fact if you look very closely, you'll be able to
see an extremely thin diagonal white line. Basically what this line is
telling you is "fire Mario directly at the top corner of this wall and
something good will happen." Well not this corner, just the corner of the
wall just to the right of it on the other side of that dark sloping area.
That's the corner you want to aim for (though both corners will break) this
one has a star inside. Smash the corner and you should hear the jingle sound
made when you make a star appear. All you have to do is go back across, run
up the ramp, past the sleeping flower, across the bridge which collapses and
across the thin board of wood. Don't cross the spinning platform thing
though, the star should be just beside you on this side. Take a look to your
left and walk slow to get it, now head to star number 3 (point) 071.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 010 --- REMAINING: 110 --------
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+-- (___ / NE HUNDRED COINS! ---------------------------------------- 2.07 --+
In every level of the game (except secret levels), there is always one extra
star to obtain by collecting 100 coins. It will always appear directly in the
location of the 100th coin. You don't actually choose it from the spinning
star screen, in almost all cases you will just want to choose the star number
six, because being the final one, usually most of the level's features like
cannons and such are unlocked by then. Note that red coins are worth two and
blue coins are worth five, so you'll definietely want to pick those up.
All right let's begin. Start by running right and killing the Piranaa Plant,
it will drop a blue coin. You're up to 5/100. Up from the plant, but not up
the ramp there is a small box. Grab it with the B button and throw it against
the wall, three coins pop out. Also collect the coins around the batch of
flowers at the end, you're up to about 16/100. Begin up the ramp now, there
are a number of coins along the way and a red coin which is worth two. By the
time you reach the stomping block you'll be at about 23/100. Remember to jump
on the second stomping block to get the next red coin. At the top, don't go
toward the Piranaa Plant, instead go down the ramp toward the shallow water.
There are a number of coins on the way down, some coins in a circle at the
bottom. that red coin up the slope, and some coins beside the little pink guy.
You're not up to about 45/100. Go down the ramp past the little pink guy to
find a small box at the bottom and a blue button. To activate this button you
need to do the butt stomp on it, but once you do, be ready to run toward the
fance on the opposite side of the ramp, four blue coins will appear but only
for a short time. When they are about to disappear, the clock tick will get
much faster. If it just stops abruptly it means you probably got them all.
Now you should be at 68/100. Remember where you fired the cannon at the
pillar to get the star? Well do that again. Don't collect the star though,
instead just get the coins in this area and drop back down (carefully) to the
cannon area, you don't want to drop off the cliff. Leave the cannon area by
going back up the ramp toward the stomping thing and the next Piranaa Plant.
Kill the plant, get the blue coin and red coin behind him. Shimmy across for
the other red coin, then turn around and cross the collapsing bridge. Get all
the coins along the wooden board and then kill the Pihrana Plant for a blue
coin. At this point you have 95/100. Yes it's true those coins and the red
coin on the moving platform thing is enough to bring you to 100, but given
their awkward position (and the fact that the star appears right where you get
the final coin) forget those coins and go across to the large stone slab
enemies. Each one of these drops five coins when killed so all you have to do
is kill one (or two if you missed any) and there is your 100 coins. Save your
game, but since this star doesn't exit the level for you, press start and
choose exit course. Whhen you appear in the castle front hall there should be
a bright light shining down on you. It's time to play a secret level, scroll
all the way down to star number 16 (point) 01 for the secret level.
-------- STARS COLLECTED [IF FOLLOWING GUIDE]: 011 --- REMAINING: 109 --------
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|| 3.00 || Jolly Roger Bay || 3.00 ||
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+-- (_/ LUNDER IN THE SUNKEN SHIP ----------------------------------- 3.01 --+
The Jolly Roger Bay is located on the right side of the front hall, through
the door on the far right with the number three of it. Jump into the large
body of water and begin tapping A to swim quickly, or hold A to swim steadily.
You can dive underwater by holding up on the analog stick. And you're going
to have to. At the far end of the level, dive down into the water where it
gets extremely deep and you will come across a sunken ship. Take a look at
the back of the ship to see that in the window, there is some kind of serpent
monster. What you need to do is swim down in front of it, and then swim back
up to the top again. Let your health refill and then dive under again, when
yo u reach the bottom the monster will be out of the hole and swimming about.
Now it's time for you to go into the hole. There is only a small pocket of