I have been playing war games since 1970 (board, miniature, computer) and have owned numerous games, rule sets, and at one time a 15,000+ army of 1:285th (GHQ and C-in-C) miniatures (World War II, eastern front). I recently purchased Fistful of TOWs 3 and I must say that it is by far the absolute best set of miniature rules to cover mechanized warfare in the 20th and 21st centuries. It is extremely well designed, accurate, elegant in execution, and you don't need a Phd in Military Science to play it. I salute you on this fine piece of work and I do hope that you will continue to expand on these rules in the future. Thank you very much. Christopher P. Buck.

Steve O.'s review is of the introductory rules set. It is, indeed, generic, since it's only designed to introduce players to the system. The actual product has many hundreds of different vehicles and weapon systems, however. I suggest that his statement should be amended to say "the FFT3 introductory rules are too generic for me..." I don't think that anyone could reasonably claim that FFT3 is too generic...

Not since the old SPI tank have I had generic tanks. Even then there were specifics for each of the generic pieces on the map.

For anyone that has never played a tactical wargame this is basic enough for you. For anyone wanting a really lite modern tactical game this game is for you.

If you want anything more than a bare bones rules set this set is not for you. If you want depth and immersion of detail this set is not for you.

It will work for some and not for others. Depends on your level of gaming experience and what you want out of the rule set. I've been gaming since 1973 including with 1:1 NATO tanks so for me this is not the set. It might be for you.

First played FFT in 1998 for a while and forgot them! Just saw a note on the miniatures pages and downloaded FFT3...FFT3 is what flames of war should be. It is fast, turns do only take 15 minutes and the rules reward using real tactics, fire combat, command and control and artillery are easy but feel right. Good troops fire better and die slower, but there is quality in quantity soviet armies can and do win. I recommend these rules to anyone who likes tactical war games the rules are simple but the effect is real good. Also the rules have the OOBs of every army you can think of and the weapons stats as well, plus the guys have given their view of the quality of the armies. You can fight wars from 1930 to now.

Impressive preview! This preview does a very good job of explaining what you get for your money in the full product without giving away too many details.
I would have liked to see a brief discussion of exactly how the FFT3 rules differ from previous FFT rules (from the preview, the FFT3 rules seem evolutionary rather than revolutionary), though the expansion from "1950-2010" in FFT2 to "1915-2015" in FFT3 is worth the version "level up" on its own, and the full campaign/scenario generator and rules for rating equipment sound intriguing.