Shine your hook, swab the decks, and full speed ahead in this fast paced boat battle! Using your port and starboard cannons, along with useful power-ups, destroy your opponents before they send you to Davy Jones' Locker!

PipeDream; your knowledge knows no ends, does it? Thank you for all your help on the movement and damage systems!

Anitarf; Pirates would still be hitting a Fatal Error every 5 minutes if it weren’t for your help, it was much appreciated.

RodOfNOD; thank you for all your effort and ingenuity, it helped me move in the right direction.

Blade.dk; you taught me JASS, and you helped me throughout the entire learning process. I’m proud to release my first fully JASS map - and I owe it to you. (Oh, and thanks for the help on that sexy loading screen!)

Blu_da_noob; always figuring out my stupid mistakes, what would I do without you? Thanks so much!

Also I would like to thank the following for the tons of tests, input, and assistance:

Chuckle_Brother

[Death]

Jacek

Rao_Dao_Zao

iNfraNe

Johnfn

Orc_Dork

GGCrono

Turkey_Slayer

PitzerMike

Datajax

And a final thank you everyone else who has beta tested this map throughout development.

Final Notes

Those of you whom have previous beta versions of this map, please remove them from your directories and only use this or later versions from this point on. Thank you.

People complain about lag, but heck, they do the same in my Theramore Arena, and it probably has less triggers running, so... can't be helped, I guess.

Not sure about this one, but it should be easy to look into. I ran over a bomb buoy, when the guy who planted it was nearby on low hp. He killed himself, and I think he got a kill for it. There should be a special message for such a situation, and the suicider should get no kills/loose a kill.

Also, you should record a new "not enough mana" message, with a pirate's voice, for extra atmosphere. :)

The lag is in part due to some last minute rushing on the movement system, eventually it will change to vectors and that should help a lot.
My bad, I thought I did add a suicide message. Will do.
Get me a voice actor :P.

Added screenshots now.

__________________

"oO and if anyone called Tim. trys to make an account then kick there butts." -Mavus, moderator of the GTW forums

When you ordered your ship up into the black, he would move towards the black, but once he moved down to the other side of the map he would continue following his order to the same black location, meaning he would go in weird directions.

Sometimes bouys would spawn in unreachable areas (surrounded by rocks).

When you ordered your ship off the map and then a rock appeared as close as it could be to the edge on the other side you don't have enough time to react with the lag.

Suggestions:

The map seems a bit too big. Sometimes I would sail for 30 seconds or more without any action at all.

Shouldn't there be a ship icon in the minimap for the heroes?

There should be some way to hit guys directly in front of you.

Like I mentioned before the 'circle wars' bother me (endlessly going in a circle while remaining out of range) I think there should be a sharper way to turn, but that's just me.

I never figured out exactly what ramming is (it's not explained on the loading screen)

Typing is too difficult with all the action going on, and respawning is only a 5 second respite. Maybe respawning should be longer so that people can say stuff?

Respawning should probably use the blue summon bar (I know I mentioned that before) or it would be cool if you used the Experiance bar and the amount of experiance you had was corresponding to the amount of time left.

I was starting to think towards the end that running into rocks shouldn't be an insta-kill but more like just HP damage. Usually when you run into rocks its because of lag so it's kind of annoying to penalize for that.

I can't think of anything else to say; pretty good map overall. The slight lag that still remains is all that stops me from becoming an addict :/

I did NOT test this map multiplayer because im having problems with the internet, but i think i got a quite good view on the game from singleplayer.

I didn't find many problems singleplayer, but then again i didnt see many of the triggers in use. All powerup's tooltips say "press DOWN arrow key to use" whilst its the "S" key that actually triggers them. I assume you used the arrow keys before but forgot to change the tooltip.

Anyways, to fix johnfn's problem with circling around eachother trying to find a angle you could add a ability (either one you allways have or a buoy) called "throw the anchor" which would quickly slow the ship down alot to allow sharper turns for 2-3 seconds and then speed the ship up again.

Quite original and entertaining, but it is probably not the kind of map I will keep playing for ever, as it is pretty simple. I generally agree with Ani and GaDD, a throw the anchor ability would be a nice addition.