Comments

Comment by kadjii

41 levels without it... How did I survive?

Comment by kadjii

Nerfed! Used to be 470 damage for 565 mana. Can't say it wasnt well-deserved tho.

Comment by Truenos

Death Coil is a great way to start out a 1 vs. 1 pvp battle or a duel. Damage isn't a concern in this case - the main purpose is to have the 3 extra seconds to cast off a fear without being interrupted, cast off a shadowbolt, or throw out a couple of DOTS. Especially nice to hit up an unexpecting warrior to eliminate the chance that you'll be charged or intercepted.

Also, this spell is nice to cast midbattle if health gets low. 400+ damage to your opponent and the same health returned to you is always a bonus. Casting this can also delay pesky healers from recharging in the heat of battle.

Comment by rays

It is my experience that Death Coil is more effectively used as a means to get some breathing room or to interrupt a spell, rather than as an opener. If you use it as soon as possible, you literally have no defense after that warrior breaks the fear effect and intercepts/hamstrings/pummels you. Plus, using it at the beginning means that you won't get the 400 hp returned.

Comment by drbasic

Regarding the Deathcoil comment:

That sounds good but do not forget your Felhunter :)

1. When fighting an enemy, it can eat one of the enemys buffs and gain it's health back when it does.

2. It's defense is almost as high as voidwalkers, and it's attack is almost as much as the succubus.

3. DM effect: increases resistances to all schools of magic.

4. It has a buff that makes it so when it is hit with a melee attack the attacker loses 17 attack power for 10 seconds and stacks up to 5 times.

5. It has a spell that interupts the spell bieng cast, and disables all spells in that school for a short while. (only useable on enemys).

Comment by KainXavier

I would be apt to agree with Ray. Using DC as an opener is just a poor choice in most situations. If saved, it can used as a disrupt/silence on healers or a way to get a warrior/rogue off you after you fear them and they pop out of it.

This is espeically true of Affliction 'locks. I could see it possibly being used by Destruction 'locks as they might be able nuke them quickly enough.

Comment by Nate

Yes this amazing skill will save warlocks and get them out off tough situations. Also great for catching someone who is running away, if the they fear back to you that is. haha

Comment by Dunnizzle

Is the damage done a DoT or instant damage?

Comment by webtekkie

Keep in mind that death coil is a "horror" effect and not a fear-based effect. Therefore, anti-fear trinkets and class abilities cannot be used to get rid of it. Usually if you are death coiled, expect a fear to follow right after. 3 seconds is plenty of time to cast a nice bolt, run for position, or fear.

Comment by Shadowvoid

They need to rename this move to "HAHA I JUST HEALED MYSELF THE AMOUNT OF DAMAGE U ABUSHED ME 4 AND FEARED U ZOMGZ EAT THAT N00B ROGUES" but seriously this move can really turn the tide of battle if used correctly. Its the move that not only lets locks just pwn casters with there felhunter but now its even easier to on melee clases thus making the locks even more nerf worthy. Dont nerf us though :( This is awsome coupled with a fear right after and then dots drain the life u lost, nightfall proc bolt them and get your HAAAAAAAA I WIN N00B ALLY LOZER PWNAGE EAT THAT macro ready.

Comment by frmorrison

In 2.1, this spell will have DR with itself. That means 2 or more Warlocks cannot chain death coil one target.

Comment by Thottbot

Someone correct me... i hearby declare this the best spell in the game!

Comment by Thottbot

This is a part of a poem that a fellow warlock made and posted on EUforums, this is about Deathcoil:

I think my favorite so far is the third reason why, It's just too dang hard to get us to die. Try as you might it's unlikely we'll fall, If we start to get weak we'll Death Coil you all.

Comment by Thottbot

This spell is quite useful for kiling mounted people trying to run by you, get them with your dots and DC them they usualy run sideways which allows you to fear them and recast some of your dots, besides classes with huge hps, they will be forced to dismount or die from dots, either way they are probably dead.

Comment by Thottbot

One of the best warlock spells in the game.

Comment by Thottbot

looks great and awsome but like the undead priest's special dmg heal dot which had a cool of 3min this has a cool of 2min so I might not use it so often since theres always that "what if" I use it then get into trouble later and die (somehow, lol im a lock we don't really die :) ) but yeah 2mins for a combat move does seem kinda long... tho it would be so broken if it wasn't... I would use it more if it was a 1min cool.

but yeah 3 sec sudden fear with some large(ish) instant dmg with equally large healing - great

espesially great for affliction locks with the extra 10% drain shadow dmg

Comment by Thottbot

Truly is an awesome spell, however people keep thinking that it still makes them enemy run in fear, which fear can be countered by WotF or Beastial Wrath/The Beast Within, however it makes the enemy run in HORROR which there is no counter that I am aware of which removes horror.Either way, great in many ways.

Comment by Allakhazam

wow... just WoW

Comment by Allakhazam

omg can't wait to get tis baby! i meen... it's Fear, Damage and Healing AT THE SAME DAMN TIME! w00t... i love my classe... =)