So, it's basically a Plains with a channel
ability, that comes into play tapped unless
you're playing Kithkin? I guess Kithkin might
want to be able to put +1/+1 counters on their
little creatures, but otherwise, why bother?

Constructed- 2
Casual- 3
Limited- 2.5

David Fanany

Player since
1995

Rustic Clachan

There are a few Kithkin in green, so I was
slightly surprised to see that their land was
mono-white in mana production. I expect this
card will see play in mono-white Kithkin "just
because;" its reinforce ability means that you
will always have something to do with it even if
you're mana-flooded. In that respect, it's no
Mutavault, but then again almost nothing is. A
solid card all around.

Constructed: 2/5
Casual: 2/5
Limited: 2/5

The Missing
Linc

-Balding
for just over 5 years
-Playing MTG for just over 10

Rustic Clachan

Now compared to yesterday's land, this one has
merit. Yes, it comes in tapped, but in a late
game, this can equal some good combat tricks. In
many white weenie decks, the last thing you want
later game is land. This gives you a land with
an option. Even in limited, where combat tricks
can mean all the difference, this card gives you
one.

Constructed: 3
Casual: 3
Limited: 3

PsychoAnime

#1
Magic Noob in Canada since 2002

Rustic Clan

It comes into play tapped which is really bad
for Kithkins, and the 2 mana for a +1/+1 is just
bad. Reinforce is just a really bad Aura.
Combining 2 bad things doesn't make it worse,
but it's still very bad.

Constructed: 1/5
Casual: 1/5
Limited: 1.5/5

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