GDC: Where World of Warcraft Messed Up

With over 11.5 million subscribers worldwide, Blizzard's World of Warcraft is perhaps gamings' biggest success story today.

But it's not perfect.

Blizzard lead designer Jeffrey Kaplan, who was director on WoW and is currently working on an unannounced Blizzard MMO, described mistakes in WoW that Blizzard hopes to fix. In his GDC session titled, "Directed Gameplay Within World of Warcraft," he recounted the mistakes in WoW, specifically related to quest design.