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Contents

Nictus are Kheldians that feed off life energy, killing Peacebringers and Warshades. Nictus use Shadow Cysts as a form of life support if no host is available. If the cyst is destroyed, the Nictus will die quickly.

Nictus will not spawn unless you are "flagged" for them. Kheldians are always flagged to have them spawn. Non-Kheldians who team with a Kheldian become flagged for them as well. A non-Kheldian who has been flagged to have Nictus spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.

The only exception to this is Cimerora, where they are assisting the Cimeroran Tratiors faction of enemies, and can appear in all door missions.

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight

Self fly

Nictus entities can Fly.

Dark Nova Bolt

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Bolt.

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight

Self fly

Nictus entities can Fly.

Dark Nova Blast

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Blast.

Dark Nova Emanation

(Ranged, Negative) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nove Emanation.

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight

Self fly

Nictus entities can Fly.

Dark Nova Emanation

(Ranged, Negative) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Emanation.

Dark Nova Detonation

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Detonation.

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.

Powers

White Dwarf Strike

(Melee) Foe -Defense

Your Defense has been reduced by the White Dwarf Strike.

White Dwarf Smite

(Melee) Foe Disorient, -Defense, -Fly

You feel Disoriented. Your Defense and your ability to Fy has been reduced by the White Dwarf Smite.

White Dwarf Flare

Foe -Defense

Your Defense has been reduced by the White Dwarf Flare.

White Dwarf Sublimation

Self Heal

Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form. Recharge: Long.

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Dark Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to Fly and to shape and project Energy bolts of incredible power.

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power.

Powers

Flight

Self fly

Dark Novas Fly

Dark Nova Emanation

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Emanation.

Dark Nova Blast

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Blast.

Dark Nova Detonation

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Detonation.

Dark Nova Bolt

(Ranged) Foe -Recharge, -Speed

Your attack and movement speed has been reduced by the Dark Nova Bolt.

These unearthly crystals grow from a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distances. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.

Powers

No Ranged Attacks

Shadow Cysts do not have any ranged attacks at all.

No Melee Attacks

Shadow Cysts do not have any melee attacks at all.

Immobile

Shadow Cysts are immobile.

Portal

Portal

Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.

Medium explosion

Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient

The explosion has left you Disoriented.

Resistance

Auto, Self +Resistances

Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or Debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.