This update makes loading levels much faster thanks to some code optimization and switching pathfinding solution. Other changes are less significant, but in the next update I plan to focus on making game more exciting and improving balance and dynamics of a game.

changes
- levels now load much faster
- changed amount of levels and rooms on each level
- clearing a room now will boost mana regeneration for a small period of time
- alchemist’s eye tweaks to prevent transforming some objects into same objects
- flamethrower now will damage objects
- jumping now will regenerate mana as well as walking
- reset and random upgrade options now have a chance of appearing in a vending machine instead of always being available
- slightly nerfed ray gun
- coins now will spawn in front of coin slot machine

bugfixes
- fixed some weapon names displayed incorrectly at the shops
- fixed enemy projectiles and some objects spawning at very small size and not getting bigger
- fixed some enemies seeing through walls
- fixed weapon switching too fast to previous weapon if it has no ammo, preventing scrolling trough weapons
- fixed damage arrow not fading away slowly
- fixed not showing popups after level change
- fixed some enemies seeing through walls
- fixed some revolver upgrades
- fixed a case when after starting a game with custom build and then starting a normal game it would still start with previous build
- fixed some typos and wrong names (I forgot to fix typo in Alchemist’s Eye name, though)
- fixed cannon “follow crosshair” mod
- possible fix for a case when enemy projectiles and other objects would not scale up
- corrected coins position around gambling machine

changes
- less resources in a bonus chest
- at least one mobile enemy will spawn in a room

If you haven't already you can buy game for $5.99 here[fancyskulls.com] get access to latest build and get a key when it's released on Steam