Bug fixes today:- Corrected a bug that was using LH lineups instead of RH lineups and vice versa.- Corrected a bug that wasn't using non-MLB players listed in depth charts.- Players designated for assignment are now removed from their team's lineups, staff and hierarchies- Released players are no longer showing up as negotiable players on the Free-Agent Report for future seasons (TAC players)

More Bug fixes today:-corrected an indexing problem with the compensation picks-corrected a few bugs involving spring training invites and their use in spring training games-corrected a bug involving double steals-corrected a pinch-hitting bug

- corrected a flaw in the pitcher fatigue formula- corrected a bug with the Player Settings page not keeping state.- corrected a bug with the Manager Settings page not keeping state- added the Trade Needs page- catcher ER are now being tracked- corrected a bug tracking runs scored and runs allowed for adv standings purposes- several small engine corrections

-added next day fatigue to the Pitching Staff Page-added pitcher throwing arm to Next Game Matchup on World Page-Edit Lineups page now defaults to next game's starting pitcher (until you change level)-corrected a bug involving GIDP frequency-corrected a bug involving players that were pinch-run for still showing up in play-by-play text and getting injured-now saving state on League Leaders page-corrected a bug that was disallowing players going to the Inactive List-corrected a bug involving frequency of -handed hitting infielders and catchers

Today's Bug Fixes/Additions:-Introduced Private Worlds-Fixed Disabled List Page crash-reduced chance of injury by ~10%-corrected a couple disabled list activation/placement bugs-corrected some play-by-play naming issues-small adjustment to overall rating formula (to correct some players who were having their projected rating below their current rating -- this is a display value only and does not affect play)

-- adjusted the Overall rating formula for all worlds. This does not affect gameplay, but is involved in salary calcultions. For worlds that were created on 6/5, we also adjusted all contract values, arbitration demands, and free-agent demands to reflect the updated overall ratings.

Note -- as of 6:15 PM EST, there are 4 Private Worlds that are full and ready to process. They'll be up and running between 8 and 10 PM tonight.