Go With The Flow is the fifth level of the Jibberish Jungle, the first world in Rayman Origins. It's situated on a river with multiple waterfalls. The name of the level presumably comes from the song "Go With The Flow" by Queens of the Stone Age, and requires Rayman and friends to use the speed of the rivers as a method to advance through the level.

Contents

Area 1

The heroes find the Magician on the left side, who instructs them about the uses of the crush attack. The adventure continues tas Rayman and his friends use the multiple waterfalls to move quickly, until they find the first Skull Coin. To get it, one of the players must use the bumper flower to get impulsed to the area where it is floating; when the skull coin is finally obtained, the player must perform a walljump, avoiding the two spiky flowers. Right after that, the heroes can continue, crushing the breakable floor (and the Lividstone below) and moving to the next area.

Area 2

The next area has two Lividstones waiting for Rayman. The heroes must defeat them and continue their journey through the waterfall, avoiding the spiky flowers with the Swingman's help and breaking the multiple breakable walls and floors on the way. Rayman and friends finally fall into the water, but a Spiky flower blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.

Area 3

Similar to the second area, two enemies appear, but this time Darktoons instead of Lividstones. Next to them is another waterfall, which leads the character to a breakable door. The first Skull Coin is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; here is the first secret area with a hidden electoon cage.

Secret Area 1

A group of Lividstones can be seen standing on nenuphars above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, Rayman can use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers; then Rayman can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the electoons cage. If done wrong, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers.

Area 4

At the start of the area, there is an upper gauntlet with a skull coin, below there is a wooden door with a lividstone behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the skull coin in the higher cave. Break the wooden door to proceed.

Area 5

There will be 2 bumper flowers on the ground. Bouncing on the one on right will help in reaching the swingman and the secret room. After rescuing the electoons, the players can swing on the swingmen to reach upper areas. A skull coin is on the right of the second swingman, jump on the bumper flower to reach it. When the players reach the upper floor, a skull coin can be found inside a bulb-o-lums, near them is a Lum King and a few lums. Swing around to collect them then advance to the next area.

=Secret Area 2

There will be 2 geysers, which the players will have to use to get to the lividstones, which are standing on high nenuphars. The cage is on the far right of the area.

Area 6

Sliding down on the waterfall and touching the giant mushroom makes the players jump back to the background. There will be a Lum King and lots of lums to collect until the players reach the last room.

Relic location

One of the two relics are hidden behind the small green bushes at the start of the area.

Area 7

There are only to lividstones to kill, each standing on a platform to break the cage and end the level.