Air Captive Runtime Mac

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Damian. Use this command to remove WebKit plugin file from your app: rm path/to/app/file/Contents/Frameworks/Adobe AIR.framework/Versions/Current/Resources/WebKit.dylib You also can do that using GUI. Note: for games Apple provides special list of subcategories that you may use to specify exact category for your game. http://www.tricedesigns.com Andrew You can learn about packaging mobile applications from Flash Builder here: http://www.adobe.com/devnet/flash-builder/articles/hello-world.html You can learn about packaging applications from Flash Professional here: http://help.adobe.com/en_US/flash/cs/using/WSb03e830bd6f770ee-29e1e072124c0d552aa-8000.html RandomGuy I managed to embed Adobe weblink

If I move the app from a Mac to Windows it isn't looking like an app anymore. If this enables earlier left out devices to run AIR compiled apps, then we are all starting Android development Patrick Does I need an Flash Builder update to see this option? Anyone got any idea? Disclaimer: This blog contains my personal thoughts and not those of my employer. http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html

Captive Movie Runtime

Additionally, if you are interested in decreasing the size of your app and you are not using any DRM functionality, you can manually remove Adobe AIR.vch, adobecp.plugin, adobecp.vch, and AdobeCP15.plugin from On the other hand, if you do need to write your own update mechanism, you should find the URLStream, File, and NativeProcess APIs handy in implementation. Thanks for your consideration! Just instead of an executable stub that fetches the AIR runtime, it now packs the entire runtime in.

I do not see myself starting to build batch files for all me projects to use this option. Ah well, better try PhoneGap! In fact, there's huge audience of smartphone users who are under thin & intermittent internet connection. Captive Aire You can only have a single app that targets both platforms if you export a .AIR file (which requires the 3rd-party AIR runtime).

However there are numerous cases where you do not want the runtime to be updated for your application (or if your application is in a secure environment which can't have AIR Pretty ugly if you ask me. This guide, on the contrary, is focused on Mac desktop application publishing. No, there are no other displayed error messages but I'll see if I can find/enable some sort of logging.

The developer certificates refer to the "WWDR Intermediate Certificate" and to the "Apple Inc. I have invested time developing in FB but now I don't know what I should do for my next project if i want to consider WP or the low end devices. anyways pretty cool stuff, java on xp sp1 and it will run (dotnet to build) Harsh Hi Andrew…thanks man..have been running all over the net for a solution for night long..!! This document explains how to post updated AIR applications to the Mac App store.

Adobe Air Adt Command Line

Now I've updated to AIR 3.1. http://stackoverflow.com/questions/10251226/create-captive-runtime-of-air-application-for-macos-but-on-windows This, of course, means, that you will not be able to use HTML rendering in your AIR application. Captive Movie Runtime If you are concerned with application file size, it is certainly smaller when using the non-bundled AIR runtime… you just end up with the 3rd party dependency. Air Sdk http://www.thecodezone.com John Hattan Not sure what to do with Flex, as I do all my stuff with Flash, and I use a command-line script to compile to AIR.

Are spectators born the same way as beholders? have a peek at these guys However, to create a program menu entry, register file types, or URI scheme handlers, you must create an installer program that sets the requisite registry entries. sudeshna sarkar May 11, 2012 1:44 AM (in response to davidgrishaver) Hi Dave , The published AIR captive runtime in Flash from Windows and Mac will have the following structure - I really like FB but I dont see how I can solve my two problems (lower end devices and WP7). Adobe Air Installer

A question, though; when I create a captive runtime, adt automatically add two "uses-permission" requirements to my manifest: "android.permission.INTERNET" and "android.permission.BROADCAST_STICKY". CFBundleIconFile -- name of the icon file for your application. WebKit uses a few non-public APIs that are not allowed on the Mac App Store, so you cannot use HTMLLoader or any class in the flash.html package in your app.Manually remove check over here This showed info that I found out basically means this epad's processor is not in fact the minimum required by Air, so it's a non-starter.

Do I need distribution license to install AIR runtime without Admin privilege? Apple and Adobe need to deal with their issues quickly and Google, Windows, Apple and Adobe need to figure out a more common structure for all the Air developers out there. Here's my findings.

Magnus Now that we have official air3 and fp11 do we still need to put -swf-version=13 in properties?

Should you author a more complex installer, you should keep in mind that the addition of certain operations during the install process will in turn reintroduce the requirement for administrative privileges. Is there any way to disable that? I'll be sure to pass this feedback back to engineering. I searched the forums and found that the root Apple certificate is needed to be included in the .p12 file.

Terms of Use | Privacy | Cookies AdChoices current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. How to desiccate your world? Twitter™ and Facebook posts are not covered under the terms of Creative Commons. this content http://www.tricedesigns.com Andrew I am not aware of any requirements to package the latest runtime for AIR.

For example, if you remove the main SWF, the application isn't going to run anymore. You can take a step further before uploading and verify your installer, but it will not work if you just double click and unpack it. It was released as a feature in AIR 2.7. If you use the captive runtime, you must repackage and update your application each time you need to pick up a new version of AIR.

Unfortunately, almost all guides found on the Internet are focused on publishing only on iOS -- only one part of the App Store (the other two parts are App Store for It's a nice one. An important note here is that you may find another utility for PKG creation called PackageMaker, but Apple’s application loader refuses to upload PKG-s created with PackageMaker on iTunes, thus you I wish the captive runtime for android would do native compilation as it's done for iOS so we could target old and not so old devices.

A number of people seemed to work through this using Windows, but selecting all 3 in Mac doesn't seem to do the trick. It was painful to debug i-apps via network (build app, upload to device, and only then debug). A word or phrase for a fake doctors or healers Historical Fiction: using you and thou Writing a recommendation letter for a student I reported for academic dishonesty Why do we Jan Hutchings says: Monday, 16th April 2012 at 9:28 am I'm not as skilled in AIR SDK and learned quite a bit of the process through this post.

Yes No Submit No Comment By clicking Submit, you accept the Adobe Terms of Use. Unfortunately, it won't run… I don't get an error or anything, just opens, then flashes my screen and goes back to the previous screen. You are now ready to upload your app. Why did the rebels need the Death Star plans?

That is a very general description, which could be just about anything. Then multiply that by the number of apps you might make and release. Is this possible? 2) How do move my captive app to SD (not the separate AIR runtime) Would love a guide on this. With version 3.2 of AIR SDK and new Captive Runtime feature it became possible to create truly stand-alone apps for both Mac and Windows, which is especially useful for game distribution.

I will not go into details about AIR app packaging, you can find this information on Adobe’s website. For the Android captive runtime, you just need to select the target "apk-captive-runtime", as identified by: adt -package -target ( apk | apk-debug | apk-emulator | apk-captive-runtime ) ( CONNECT_OPTIONS? | This and consequent steps have to be done on Mac OS X with appropriate version of AIR SDK.