Islanded it’s a survival nature sandbox game, based basically on reality and trying to achieve high quality experience, but without skimping on what is really important in a sandbox game: creativity.

You have been forgotten in the sea, however, you've been lucky enough to end up in what looks like a desert island. Forget about zombies or other creatures, they doesn't exist. The communication with the nature and animals is the key to get access to any corner of the island.

Face off against being truly lost. Fight against nature. All your actions will affect permanently the terrain and animals in the island.

Islanded Beta 0.10 will be released soon at:

How to download Islanded Beta versions

If you didn't read it, in the last post I explain the problems with Desura and why Islanded will no longer be updated on Desura. Check it out to understand why.

Now that Desura is no longer an available repository for updates and distribution, until further notice, all future updates (Including this one) will be available directly form Humble Bundle (Backers & Supporters) and the Islanded website, under "Play Now" section.

If you Backed or Supported Islanded using Humble Bundle or Paypal, you should have a private page on Humble Bundle, where you can download Islanded DRM-FREE. There will be posted all the updates from now on.

Unity 5

Islanded was originally created using Unity 3. Then was developed with Unity 4. And now is running on Unity 5. But why?

Unity is the platform where Islanded is being developed. As any other software, Unity gets updates to fix issues and improve the content available. A few days ago Unity 4.7 was released to finally close the 4th generation of Unity, which means that all games made in using Unity 4 will no longer receive support or fixes on the main engine. If a game using Unity 4 is already finished this will not affect at all, but games like Islanded, in current development need to be developed in a up-to-date platform, or they will never progress. This is why Islanded was ported from Unity 4 to Unity 5, and this is why it take that long to release the Beta version. This means that from now on, time between updates will be much smaller, and updating the game will be much easier.

What's new?

Well, everything.

If this was a normal changelog, here would appear the most important updates and additions to the game, but this time will be a little different because all you know about Islanded changed at least a little. Don't get me wrong, Islanded is still the same game, but the UI, Icons, Inventory system, Build system, Water, Sky, Terrain, etc. are in some way different. And, more important, now are easier to change and improve for next updates.

All the following content it's an small part of the Beta update that will develop the full potential in next updates.

Beta updates

You may have noticed that regular updates (Not this one) take between 1 to 3 months to be completed during the Alpha stage. Beta should change that to a max. of 1 month between updates.

Instead of big changelogs and intensive remodelations during Alpha, Beta will update more often with minor changes, but with more added content, as the core game is already fully working and configured.

Menu & Interface

The splash screen, main menu, options, credits, etc. are all totally new. Instead of using a small portion of the screen, the interface now uses the whole screen to display more information that is relevant to the player, with easier to use buttons and scroll lists.

Also, now in the menu there is a news section that will update automatically, displaying last changelogs of new updates and relevant news. This way you can be informed of new stuff without leaving the game or checking the website each time.

To go along with the new update policy, in the right corner of the main menu there is an update checker that will find if there are new versions available to download and play, displaying the information inside the game.

Resources & Inventory

The inventory changed again, and will probably change more during Beta. Resources now don't stack and fill one slot, each one. But as I said this will probably change, so don't get very used to it.

Build menu

Like the inventory, the build system changed, and will change again during beta. Two temporal tools have been added to build and upgrade current builds. Just follow the tutorials that will appear ingame.

Performance

Going form Unity 4 to Unity 5 has some good outcomes. One of them is the huge improvement on performance. Not only the whole world renders faster, but the drawcalls by builds and objects are enormously reduced, and will give a huge boost on FPS in worlds fill with buildings.

Tutorials

With a lot of requests, a tutorial will now appear each time you use a feature. Just press F1 when a book icon appears on the top-left corner of the screen. It will display some info on how to use that feature you just used. Tutorials can be deactivated on the options menu.

Ingame console

During testing, a new ingame console has been added to the game, to improve the experience to the creative players out there. Just press "~" during a game session, and a console will appear. Right now, the only command available is "unlimited on" that will activate unlimited resources to build whatever you want.

Saved games

As you would expect, any saved content form Alpha versions will not work on Beta. An alert will appear on the menu if the game detects any Alpha saved content, blocking the option to continue until that files are removed.

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