Blue Team will have use of a re-fill scuba tank and 2 cases of paint at the designated machine gun bunker.

The machine gun bunker is in play until the Blue Team runs out of paint or the bunker is destroyed by throwing a green poison gas smoke grenade into the bunker thus killing the machine gun crew.

The Red Team will attack New Town and attempt to acquire all 3 capture points.

The Red Team have unlimited re-spawn.

The Red Team will start on The Hill and attack the town down through the D-Day Wall for the first 15 minutes of the game.

At the 15 minute mark, a squad at 10 attackers will parachute into the area around the castle and begin attacking New Town from the NW approach.

At the same time, another squad of 10 attackers will parachute into the area around the Bus and will begin attacking New Town from the SE approach.

Both of these points will be considered re-spawn points for the attacking team. The Hill will continue to be a re-spawn point.

Game #2 – Defend New Town – 60 Minute Game

same as Game #1 – swap sides

Game #3 – DOMINATION – 60 Minute Game

Blue Team starts at the Back 40 Base (not a capture point)

Unlimited re-spawns

Red Team starts at the Bus (not a capture point)

Unlimited re-spawns

Each team will attempt to dominate the 9 capture points spread across 8 playing fields.

5 points will be given out every 10 minutes to the team dominating each capture point.

Re-spawn camping will see 5 points deducted from the infracting team per occurrence.

Equipment

280 FPS max velocity

68 caliber paint must be purchased at the field.

Smokes are allowed and can be purchased at the field.

Random crony checks will be made

Open Format: all 68 caliber guns allowed – all shooting modes allowed

SPECIAL NOTE: any player overshooting will be asked to sit the game out. Overshooting can be subjective, and each referee will use their own judgement. To be safe, just don’t be a jerk. Have fun and make sure everyone has a good time. We don’t want people to get injured. It is bad for the sport!