1v1 EVE COMIC #60

[ SPOILER ALERT: The Vexor pilot has sooo many WCS fitted ( going so far as to put six of them on the outside of the ship! ) that his effective range is sooo bad that it shoots BACKWARD in time, killing his Grandfather. Thus causing a problem since he will never be born... time travel is complicated. But funny! ]

Yesterday, in 10 fights only 1 guy didn't had stabs. Actually, I fought 2v1 and each one ran away when they were losing. It's ridiculous but I guess eve won't do anything. And don't tell me to put more warp scrams, anyone who pvp's knows that isn't a viable option.

Oh, but it is. Sure it removes a little generality from your ship. You might lose a bit of range control and/or damage application from the loss of a web. But I regularly take out a slasher with an extra scram in the hold. If I run across a stabbed farmer (or really any farmer who runs away for that matter - they're usually stabbed), I'll just swap out the web for the second scram. I've probably had 20-30 kills with that dual-scram slasher.

I even took out a triple-scram celestis once to take down a vexor with 4 WCSs. My that was annoying. I caught him once with a single scram. He warped. I caught him again with 2 scrams. He warped. 3 is the magic number.

They are playing to do PVE content, not to PVP, i find it sad that they aren't interested in PVP because I think that it is fun but cannot blame them for protecting themselves against blood thirsty pirates :P As to running from a fight when you are losing, most people do that, why lose a ship that you can save to fight another day?

I don't blame them for wanting to protect themselves, or for running away from a fight they are losing. Do what the rest of us do, train your skills, learn to fit your ships and fly something that can defend what you've earned. Or fly with friends. I object to the existence of a "magic mod" that denies basic gameplay and lets anyone avoid the hard work that all of us have done.

I don't mind them having stabs to do PvE content, using them will severely inhibit them if they add too many. My problem are the ones who want to do PvP content without the PvP, and then whine at me when I sit in their plex waiting for them to come back. Running missions or DED sites in low is what classifies as PvE but with risk of getting PvP'd. Faction Warfare imo does not fall into the category of PvE.

http://frosty.eve-kill.net/?a=kill_detail&kll_id=19551251

I had a long point, so the only reason he probably stayed was the fact I was in structure.

*shrug* it's a valid mod and has plenty of pvp drawbacks to make it a bad module for any serious pvp fit.

Having said that, if people are fitting stabs to pvp and getting kills with it while keeping themselves safe, then all the more power to those people. I'm not going to lose my sleep or in fact my ship over it. If you had a close fight and the opponent warps off because of WCS, then you can be sure he would have outright won that fight if he hadn't fitted the WCS.

I've done a fair bit of solo pvp in FW and bad fits have never been a problem. A WCS fit ship warping away in structure doesn't make you lose the fight, just makes him not lose his ship. If your opponent is fitting WCS's on his ship to make sure he doesn't lose it, how worthwhile was that kill anyway? Not very.

Applying your own rules to how players in eve should consume content is a bad habit that can only result in aggravation when people don't abide. By all means, follow your own rules if you wish, but do it knowing that other people will have other ideas.

If I had to bitch at every gatecamp, ECM thrasher or faction frigate running away from my t1 frigate I'd still be busy bitching about it today. Instead you simply move on; Move on to the next plex, next system, undock the next ship, have the next battle. No point spending time on the engagements that went wrong, or didn't happen at all.

1. Many plexers sit at more than 30km from the entry point and aligned.2. Others use a cloak and disappear as soon you enter.3. Some have 4 stabs, which means you need 3 scrams.

Then you have the combination of them all together, which makes someone impossible to catch. So as you can see warp scrambs isn't a good option. I'm not saying that what you said doesn't work sometimes because I've done the same thing in the past. But I can tell you that it doesn't work for most targets that you see now in days farming freely.

A solution for the cloaking issue. Unless the ship is a cov ops or bomber, it can't warp while cloaked. I've had some success warping my own cov ops alt inside, cloaking on the way in. I wait until they decloak, slowboat my cov ops up to about 3km from them (cloaked), grab a ship with 2 scrams (because if they're cloaked, they're likely stabbed), and come back. They'll cloak, and I can move my cov ops to within 2km of them. I can get the general direction, and distance from the beacon just by sight and fly to within 5-10km of them. Sometimes they panic, drop cloak, and try to warp. If not, then I just have my cov ops drop cloak, which decloaks them. Point and shoot.

Heck just burn straight at 'em when they cloak, de-cloak the coward and blow him to small, itty bity pieces. Works like a charm when they are ships that can't warp cloak. You should see the looks on their faces when you do it, priceless. ( Well, I imagine it that way!)

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