So just an update, I am still
getting disconnected shaders after using every fix available.

I even tried this:

-In a new scene with nothing in it, I reconstructed all my shaders from
scratch.
-I imported a model of my asset with no shaders connected to it at all (scene
material).
-I saved the scene
-Upon re-open, all my shaders were disconected.

I am getting a feeling that compounds are part of the issue here, as all
connections were broken to and from my shader compounds only. That or my model
is corrupting things, but there is no way I will re-start my asset from
scratch. Any one find a fix to this issue yet? At this point the bug is costing
our company a lot of money in technical down time. Sorry to bring this back up
again, but this is the worst bug I have ever seen in a Softimage release and it
is making work extremely difficult for us.