Been over a year since my last blog post apparently. Even longer since I wrote about stupid things I don't like.During the time of not writing any new blog posts I have found more stupid things people say/do, that I don't like. Feel free to leave a comment and agree or disagree. These are just my opinions.

1: "I don't like your game". I have never made a game, ever. I make mods. I hate when people rate mods and write things like "your game is not good". It's not a game, it's a mod. Don't download a mod and expect it to be as good as a new game, that's stupid. Learn the difference between a game and a mod.

2: This is very rare, but I have seen a couple of authors use copyright or trademark symbols in their mods. As if anyone believes you made your own company just to make mods, as if anyone believes you own the intellectual property of Amnesia. Don't pretend to have copyrighted or trademarked your mod when you haven't. I understand it feels shit when someone uses things from your mod, but you used things you didn't make, to create a mod. And what, you're going to see the thief in court for also using something he/she didin't make and made a mod out of it?

It's one thing if you for example made your own models or something from stratch and someone uses it without permission, that I'll give you, but 90% of the people I have seen "trademarking" a mod, have used only vanilla items from Amnesia and have not actually done it, they only put the trademark/copyright sign there for fun.

3: This is not new, but it still annoys me years later. When people don't fucking read the description page for a mod, downloads it, then complains or even rates a mod 1/10 because "It's not working", which it would do if only they read the installation instructions. Same when I made a walkthrough for a mod, and only when I used all caps and made the text size super big did anyone even notice we have a walkthrough, despite being right above the comments. I bet I could make a mod page with no more text than "This is a mod" and I would get the same results as I get on other mods. In fact, I guarantee it.

4: When people complain about optional things being too difficult. This is also not very common, but I have seen people complain about how hard it is to reach secrets in a mod, or other optional things you can skip and still be able to beat the mod just fine. "Mod was REALLY good but this optional easter egg thingy was hard to get so 5/10".

5: When youtubers are so concentrated on making bad commentary, that they completely miss obvious solutions to quests. I'm not joking at all, I have litteraly see youtubers look at a fucking key, right at it, and still miss it because they are too concentrated on the commentary, then run around like headless chickens for 10 minutes before they finally stop being too focused on talking and notices the puzzle item. If you are unable to concentrate on the game and commentary at the same time, how about playing a game with less puzzles in it? Or play the mod, then add commentary over it later?

6: Not liking a mod/game for whatever reason, and flaming its developer. It is unacceptable for me to tell a developer to kill him/herself, or to fuck off or that you will fuck his/her mom etc, simply because a game or mod wasn't what you expected.

7: Self-entitled pricks in online games. You're in the middle of some online match and some random dude joins and immidiatly starts a vote to restart the match. When everyone votes no, he gets pissed off and leaves. What kind of special snowflake syndrome do you have, when you think you can join an ongoing match/battle and expect everyone to restart so you can be there from the beginning? What if we could do this in real life to. Oh, this fotball match has been going on for 30 minutes. Oh, but I was busy and missed it, please restart.

8: "Friends" that added me only to offer me a product, or added me just because they could, but the moment I chat with them about anything, they go full "I don't give a shit" or "So what?". So how about I delete you because you're useless and I'll delete you, since you apparently don't care about anything I say? So what about that?

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I have just played your Halloween Special, and I loved it. It was a bit scary, though it was mostly funny. I managed to get your candy. It was delicious. ;)
Anyway, good story. I hope I can be a good modder too when I'm done with my story.

Also, I have downloaded Cursed Souls, but haven't had time to play it yet. But I'm gonna. I saw a gameplay of it once, and it looked really scary. Are you going to make more mods? You have alot of talent I wish I had. I'm struggling with making puzzles and scripting.

Should check my profile comments more often. Missed your comment completely ^^. Glad you enjoyed it :3. I don't plan on making any new mods for Amnesia, unless I get a great idea and a lot of motivation. However, I have been thinking about remastering more of my old mods like I did with Alma.

I was also struggling first. Amnesia is one of the hardest games I have modded for. However, when you learn how to do it well, it is one of the most rewarding games to mod for in terms of freedom and endless possibilities.

That's OK. :)
I "died" twice in that room where you have the option to get the candy quick, or lose. The third time I made it. ;) Alma seems like a nice Custom Story. I saw a gameplay once, and think you're amazing with your stories.

Which was your first Custom Story? Which ever it is, it's awesome. I hope to learn some scripting from MudBill's videos where he shows how to script, but for that, I need time to do so. I love building the rooms, dungeons, hallways and other areas. I wonder, though... how do you add your own sky outside? I wanted to make a sky with clouds (daytime), moon and stars, snow and lightening. I tried to add my own night sky with stars made with Photoshop, but it wouldn't show in my story.

Thank you for your amazing review on my custom story Illusions of the Dead. I hope you liked it :)
Oh yeah and btw you're supposed to use the weird mushroom on the pedestal in the mario easter egg level ;)

I have heard about you as a decent modder, so could you please help me with my issue of creating a custom story? I did everything that was mentioned in the guide video. I created every folder and notepad file that were necessary, including placing folder containing my custom story in the custom story section in the main directory, but when I launch Amnesia and go to the custom stories menu it doesn't show up. What do I do?

Thank you for replying! You know what? I changed the .map file and now its working! But I still have a problem... I don't know how to create a proper "extra_english.lang" file for a note. Could you be of some help?

You will laugh so hard your head will fall off, but I solved that problem by myself! Aaaand... the main reason of your insanely loud laughter... I got another issue) But this time, I can't name and put the description to the key I spawned. When I tried to put a script inside the extra_english.lang, it didn't do anything with the nameless key, except for deleting the text out of the letter that I had created. When I erase this script (for key name and description), text returns to the letter. Do you know what's wrong?

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is the story of a person who got an Amnesia by accident and tried to remember what happend.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_Note01_Name">You Are In Danger!</Entry>
<Entry Name="Note_Note01_Text">As you are reading this, they keep getting closer and closer. You won't notice their presence, until one of them is not right next to you. Lock all the doors behind you, always stay in the light and try not to lose your sanity!</Entry>
</CATEGORY>

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is the story of a person who got an Amnesia by accident and tried to remember what happend.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_Note01_Name">You Are In Danger!</Entry>
<Entry Name="Note_Note01_Text">As you are reading this, they keep getting closer and closer. You won't notice their presence, until one of them is not right next to you. Lock all the doors behind you, always stay in the light and try not to lose your sanity!</Entry>
</CATEGORY>

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">This is the story of a person who got an Amnesia by accident and tried to remember what happend.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_Note01_Name">You Are In Danger!</Entry>
<Entry Name="Note_Note01_Text">As you are reading this, they keep getting closer and closer. You won't notice their presence, until one of them is not right next to you. Lock all the doors behind you, always stay in the light and try not to lose your sanity!</Entry>
</CATEGORY>

The quest in your english file is in its own category, and the category don't have a name ^^. Put quests in journal like the notes. Secondly, the names don't match. If you name it "gotothewindow" in your english file, then you also need to name it that in the hps script.

AddQuest("area", "enterarea");

It's not going to work if you name it gotothewindow in the english file, and then write enterarea in the hps file. Game will search for a memento that doesn't exist.