Avast. I've added BFME to the exceptions folder, and the PlayRos file isn't doing anything whatsoever. I have moved it from the C: folder to the actual BFME folder, but I've also moved it back to C: and tried it with no difference in results.

Okay pal, Arkenstone. BFME is installed, updated to V1.03, fan-updates 1.05 and 1.06 have been applied, and I've downloaded ROS 0.25 and ROS 0.298. I've updated Java using the Oracle Corporation's own website, and restarted the PC. The PlayRos .jar file is sat in my BFME directory, and no, there's no compatibility mode selected on either the BFME launcher or the old ROS launcher, my copy is an actual store-bought CD and I'm using 32-bit Windows 7.

Thanks for this and all your work over the years. You've created a mod that does, I believe, stack up very well against more modern games, and you've really gone beyond the call of duty to carry on bugfixing after all this time.

Very nice mod! Hope you don't mind, but I made some changes for my own use to it, like Despoiler Squads carrying bolt pistols and chainswords, as well as moving slightly faster than regular tactical squads.

Hi there, if you run through the steps I gave to StalinGrad6, then it should be working. If you've done that already and you're still getting the same problem, reply here or PM me with the names of the moniker files, the unit you want to modify, and the location of those files in the directory.

Hey boothy_p, quick question; is there an inbuilt code or something that prevents you and the team from letting the Tau's XV-8 suits from being built as squads rather than capped to three individual suits? Other than that, great work, and I love the changes made in 3.7!

Well, aside from being on the receiving end of a Thunderfire Cannon :P

This is really just cementing my desire to reinstall HoI 3 again when I've got space on my hard drive. I bought Supreme Ruler Ultimate in an effort to get a modern HoI, but I think you've outdone them from what I've seen.

Yes I had that problem when I first tried it too. Just to check; is this mod one that requires an installer, or can it be put in a mods folder and used with the Petrolauncher?

If it's the former, then my instruction to place it into the mod's DATA folder doesn't apply so much, since that would be integrated with the FoC directory's own DATA folder.

Just to clarify;
1.You've made a .txt file containing your list of names and placed it into the relevant directory?
(Either "C\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\YourModHere\DATA" or "C\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data"
2.The .txt file, the GameConstants.xml file, and the SpaceUnit Name and the Moniker lines in the spacecraft's .xml file have all got the same name?
(So for the standard Acclamator ship in the basic game, the .xml file would be like this;
< SpaceUnit Name="Acclamator_Assault_Ship">
< Moniker>Acclamator_Assault_Ship.txt</Moniker>
The .xml file has the same name, so that would be Acclamator_Assault_Ship.txt, and the GameConstants.xml has this line in the ShipNameTextFiles section; Acclamator_Assault_Ship, Data\Acclamator_Assault_Ship.txt,

It's easy enough to create one then. You just need to find the dedicated .XML file for the ship in question, or dig into the .XML file containing all the ships of the same weight in the case of a mod like Return of the Clones.

Just add in this text with the changes appropriate for the ship you're naming;
< Moniker>Methuselah_Cruiser.txt</Moniker>

So if I was renaming one of the Acclamator's from the RotC mod, it'd read as;
< Moniker>republic_assault_ship.txt</Moniker>

Since that's the Republic faction's Acclamator 'SPACEUNIT_NAME' in its .XML file. Wherever I can see the Moniker line present in an .XML, it's always on the same line like this;
< Scale_Factor>0.9</Scale_Factor>
< Moniker>Alliance_Assault_Frigate.txt</Moniker>
< No_Colorization_Color> 255, 255, 255, 255 < /No_Colorization_Color>

Just paste/type the personalised moniker line into that space, and it should work. Let me know if you're having any more trouble.

If you've bought a retail copy and have lost your disc, there's not much you can do about it, and I can only advise waiting to see if the Gold Edition containing both EaW and FoC will be on a sale on either Steam or GOG.com in the future.

With the help of Locutus from the Pegasus Chronicles mod, I've figured out how to do this, and I've submitted a tutorial guide to ModDB on it. It's currently awaiting authorisation, but check back in a day or so and it should be up.