Designing with digital tools to build a product linked to the arts of multimedia entertainment.

Learn how to use software for 3D modeling.

Create characters and assets, from its concept to its three-dimensional graphic materialization.

Learn the functioning and content management of contemporary video game engines.

Subjects

Lecture topics

Introduction to Game Design: PThe designer and the process

Introduction to game design: Mechanics and balance.

Videogame engines introduction

Introduction to 3D graphics engines for games.

Artificial intelligence engines for games

Laboratory topics

2nd stage, first part. Concept Art book. Design and development of a project for the digital entertainment market: Planning the game design and development of a video game script. Development of characters and environments.