Playing Fable II is an absolute pleasure. Between the combat, the humor, and the multitude of small details, I found it decidedly difficult to put it down to get some sleep or tape the show. Perhaps the one aspect of the game that will stand out above all else for me is that, for the first time ever, my wife — whose relationship to videogames is one of begrudging, ancillary necessity — actually sat down on the couch next to me and watched me play…for hours.

Inclusive and often thought-provoking, this is a daring portrait of a game-world with all the failure cut out, and it's hard not to love a game that loves you so much in return. Fable II will charm you, thrill you, and leave you very, very happy.

What's important, though, is that Fable is an amazingly well-crafted and polished world that has traded the typical sandbox route of western RPGs for attention to detail and true character development.

It successfully manages to humanise a bunch of polygons in ways that few games can. The inclusion of your dog, the accessible combat system and the trail are all things which make it enjoyable to play, but it's the humour and way in which your hero interacts with the rest of Albion which will really keep you coming back for more. Fable II is ambitious and inclusive, but this time Lionhead's audacity really has paid off.

It's a game that makes you think about what you're doing. It hasn't perfected the RPG, and in truth isn't close to doing so, but it's a massive step in the right direction and a beautiful game to boot.

Fable II is a game that should be enjoyed by gamers, no matter when they get a chance to play it, and it shouldn’t be taken for granted. There’s plenty of content, and even though the actual story is only ten to twelve hours long, there are dozens of more hours of content in the game on each play.

No interactive world has ever felt quite so alive as Fable 2, where many paths are open, but all choices have consequences. Deep, accessible and endlessly adaptive, it's a boundary-pushing experience that players will still be exploring long after the hype has faded.

To define 'fable' you would be describing a short and simple story that teaches a lesson. To define Fable II, you are looking at more of an enveloping adventure, which takes hold and won't let go, taking you on an emotional rollercoaster of enjoyment.

Fable II is everything Molyneux promised the first time around. It's funny, deep, emotional, epic, and, yes, wildly charming. We are already eager for a second playthrough, and we're betting a lot of you will have exactly the same reaction. [Dec 2008, p.68]

The combat handles well, it’s visually stunning, the voice acting and musical score are brilliant, and the epic storyline doesn’t end before it begins (like the first game did). But the most appealing thing about it is that it delivers everything that Molyneux has promised, plus it is oozing with wit and charm - something sorely lacking from many games nowadays. At the end of the day, Fable II is a triumph and a must buy.

Invest in Albion, its inhabitants and its history; embrace the power you’re afforded to shape yourself and the world around you and Fable II is an astonishing achievement. It’s not an easily definable, singular vision but an impressive, unparalleled attempt at empowering the player in ways no other game has before.

It’s a complete and nearly total success that greatly improves on its predecessor in every way. Finally delivering on the promises of Peter Molyneux and deserves...no REQUIRES a spot in your game collection if you’re a fan of the genre.

While the story isn’t very strong, the experience is full and very rewarding; it’s easy to lose hours doing trivial things and finding tucked away secrets. There’s a lot of interesting concepts within Fable II that make this a truly unique gaming experience. Albion is such a beautiful world that there’s no doubt you will want to see everything and visit the world often.

The almost 20 hours of campaign of Fable 2 are an experience that a few fans to the western roll players are due to lose. The individual campaign is its unique supply, been able to witness how a legendary hero grows from his childhood to his maturity is an incredible trip as much for him as it is for us. But the gameplay is much deeper than just that, going beyond the mere fulfillment of missions. It also offers a series of mini games, most of them as a way of earning money or meeting people.

In spite of certain drawbacks, I went through the entire single-player campaign and had a great time. Things were moved up a notch in Fable II (a bit more than just a notch, actually), but on the whole, you can expect the same kind of experience as in The Lost Chapters. We mean that in a good way.

From the amazingly vast landscape to the equally impressive NPC interaction to the first-rate story to the many, many choices and gameplay freedom it presents to gamers, to the co-op that will have gamers coming back for return visits to Albion long after the revenge on Lucien has been satisfyingly taken, Fable II is a stellar and engrossing RPG of the highest order.

The role-playing possibilities are endless, and the world is amazingly well fleshed out. Unfortunately, technical issues with the visuals and the fact that non-role-playing gamers will likely be bored by the sheer size and scope of play limit the title's appeal.

Take your time exploring every corner of Albion and taking your time to effect everyone’s lives that crosses your path or simply follow your glowing trail from objective to objective to complete a world altering plot.

Fable II should appeal to any type of gamer who enjoys plot driven sandbox styled action games. Fable II isn’t overly deep or challenging which also makes it more accessible then some other role-playing action titles.

An exceptionally solid action role-playing game, with an immense, immersive world. The new features, including the dog as a helper, and the breadcrumb trail as a guide, have worked excellently. This time, Peter Molyneux has made a game that lives up to its hype. One of the real must-have titles on the Xbox 360.

At the end of the day there will be gamers who buy Fable 2 expecting a masterpiece of coding finesse, with every bug squished and a seamless play experience. The nature of the game makes that hard. The reaal challenge is if you can handle the design elements that pull you out of the game world and into the mechanics of gaming. There's plenty of people who can meet that challenge – if you're one of them, you'll love this.

Molyneux invites us to the fantasy world of Albion. It's a beautiful story where we have all the freedom to live our live as we want. Good or evil? Hero or villain? Family head or silent assassins? It's all up to us. Excellent presentation, good graphics, great combat system and many surprises in one of the best games of this year.

Fable II opens a realistic world to the gamer, which offers besides the main story many elements of life-simulation, fun and variety (jobs, quests etc.). A fantasy epic, which is unique on the Xbox 360.

Strangely, I’ve been having more fun with the game since I finished it than I did when I was trying to. Maybe that says something about the game, maybe that says something about life. But now I have all the time in the world to sleep with whores, buy properties, explore lost dungeons and sign autographs for kids.

Taken as a whole, as an experience rather than a series of discrete mechanics, this is a game that – if you let it – will draw you into its world…and then let you run loose in it. It feels refreshing enough to breathe new life into this crowded genre, and if you’re an RPG fan – even a casual one – then this should definitely be on your ‘must play’ list.

Whilst Fable 2 is not exactly flaw-free, the bulk of the game is splendidly entertaining. Lionhead consistently bite off more than they can chew with their games, so the scope and ambition of Fable 2 is both unmatched by other development studios and occasionally unrealisable in a current-gen video game.

Fable II presents you with difficult, meaningful decisions that shape the development of the world around you. You'll experience life from a young age and see your character grow up to become a powerful force in Albion. Whether or not you become a force for good or for evil is completely up to you.

Fable is a rare role playing game that offers incredibly deep customization, style and exploration. It can be both charming and disturbing. Its missions offer equal parts of satisfaction and tragedy, and when you're not on a mission you'll be making your own bed in which to lie (including a dog, he's literally always around).

Peter Molyneux has earned a standing ovation for realizing his magnum opus, with Fable II serving as the pinnacle of his body of work, and a high-water mark for player-concocted storytelling in a role-playing game.

What makes Fable II so thoroughly absorbing, despite a few notable shortcomings, is the heady illusion that every choice you make sends ripples through the world, its people, and your own simulated heart.

A unique experience for every player comes with this year’s best RPG on the console market. Brusque humor, longevity and re-playability makes Fable II best choice for both core gamers and newcomers. [Nov 2008]

It’s a game that builds gradually and then becomes irresistible, a beautiful lump of an RPG that continues beyond the close of its main campaign, and will have you thinking about it when you’re not at your 360. [Dec 2008, p.79]

Immerse yourself in its choices and the peerless beauty of the world that supports them, and it reveals a quality that cannot be detected through objective distance. This is a game you can love, and that’s at least as rare as perfection. [Dec 2008, p.122]

Few games can pull off such a complete world that is so endearing with characters, while nameless, managing to be so memorable. The lush world and level of detail are spellbinding and your pet dog feels as vital to play as your sword arm. The love, attention and effort put into the game shines through and makes it a true joy to play – as well as immensely challenging – whether you decide to be a good guy or a bad one. It's simply one of the 360's strongest exclusives.

Charming game with a cool interactions on the world and on the society of the game. Its cool the options of that every actions affect yourCharming game with a cool interactions on the world and on the society of the game. Its cool the options of that every actions affect your aspect giving you personality,thats cool but it needs more depth ,also annoying some AI don't act well and some weird glitches. The graphics are colorful , the gameplay is easy and simple.…Full Review »

A truley amazing game.. despite what most people say about it, its amazing so much to do it looks amazing and its awesome to play.. i think iA truley amazing game.. despite what most people say about it, its amazing so much to do it looks amazing and its awesome to play.. i think i put in 25+ hours and i would deff play it through again…Full Review »

This is a very solid RPG. Especially for a system that has few RPGs. The story is pretty good and the gameplay is fun but some of the questsThis is a very solid RPG. Especially for a system that has few RPGs. The story is pretty good and the gameplay is fun but some of the quests can get kind of repetitive but this is not a very major problem. The main problem is that there is not much replay value after you beat the main quest. After the game you might spend 2 hours after the game and this is kind of dull for most RPGs. This doesn't count the DLC which was actually a lot of fun for me. All and all, this is a very solid RPG with a good story, fun missions, and some cool gameplay.…Full Review »