The library offers a wide variety of customization options that have not been implemented in this Demo application yet.

All that's required to use Crouton is using the library within your Android application and the call "Crouton.makeText(Activity, CharSequence, Style).show();"

---The icon has been created by Marie Schweiz.Crouton is inspired by Cyril Mottier.

You must install this app before submitting a review.

Google Play reviews now use Google+ so it's easier to see opinions from people you care about. New reviews will be publicly linked to your Google+ profile. Your name on previous reviews now appears as "A Google User".

Google Play reviews now use Google+ so it's easier to see opinions from people you care about. New reviews will be publicly linked to your Google+ profile. Your name on previous reviews now appears as "A Google User".

Similar

DevAppsDirect is current not compatible with Lollipop. The issue has been discovered and will be fixed shortly.

Developer Apps Direct is a large and growing collection of library demos. We make it fast and easy for app developers to discover great libraries and run their demo with the press of a button. No more hunting down apks or downloading and compiling source code. You can try dozens of libraries in just a few minutes!

Stop making your job as an app developer harder by re-inventing the wheel. Browse our great collection of library demos and discover tools to make your app great in less time. Here is what Volume Butler developer Matthew Rice said about his discovery:

Our goal is to be the most useful developer app on your device. To reach this goal we add new libraries every week so you can have the most up to date collection of library demos at your fingertips. Here are the libraries we added recently:

Need a little inspiration for your app? You will find something in the dozens of libraries we feature.Want to spice up your ListView? Take a look at SwipeListView, StickyListHeaders, ListViewAnimations, QuickReturnsListView and many more.Need a menu to make navigating your app easier? Choose from RibbonMenu, SlidingMenu or SlidingLayer. Tried of debugging AsyncThread? Check out RoboSpice and DataDroid.Supporting older versions of Android? Keep your app looking fresh with ActionBarSherlock, RobotoTextView, UnifiedPreference and many more

With this app you can:• Run Android library demos without installing them• Run the demos from any RSS app by adding the feed http://www.inappsquared.com/www.inAppSquared.com/devappsdirect-all.xml• Share and run demos with a link!• Categories include Game Engines, Widgets, Custom Views, Menus and Libraries

Want to know what are the most popular libraries in DevAppsDirect? We have ranked them http://www.inappsquared.com/devappsdirect_library_ranking.php

DevAppsDirect Permissions:• INTERNET - Required to download the library demos• RECEIVE_BOOT_COMPLETED - Used in the optional notification feature to check for updates at a time interval• VIBRATE - Used in game engine samples• ACCESS_NETWORK_STATE - Used to determine if the network is available• WAKE_LOCK - Used by the demo download service to prevent the phone from sleeping while downloading• BATTERY_STATS - Reserved in case any library needs this permission• ACCESS_WIFI_STATE - Reserved in case any library needs this permission• ACCESS_FINE_LOCATION - Added for use by GAST and other libraries• ACCESS_COARSE_LOCATION - Reserved in case any library needs this permission• RECORD_AUDIO - Added for use by GAST and other libraries• CAMERA - Added for use by GAST and other libraries• NFC - Added for use by GAST and other libraries

Common Questions:----------------------------------------------------------- Trouble when trying to add a server=> The port to be specified is the "Query"-Port. It is +1 of the Game-Port. (Default: 28016)

- Crashes when adding a server or starting the app? => Delete your app data.. Since v1.2.0 the database has been changed, which may cause trouble to some users.

Cardboard puts virtual reality on your smartphone. The Cardboard app helps you launch your favorite VR experiences, discover new apps, and set up a viewer.Try out a set of included demos as well:

• Earth: Fly where your fancy takes you on Google Earth.• Tour Guide: Visit Versailles with a local guide.• YouTube: Watch popular YouTube videos on a massive screen.• Exhibit: Examine cultural artifacts from every angle.• Photo Sphere: Look around the photo spheres you've captured.• Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories.

To fully enjoy this app you'll need a Cardboard viewer. Learn more and get your own Cardboard viewer at http://g.co/cardboard. Share your experience through our Google+ community at http://g.co/cardboarddevs.

By using this app you agree to be bound by our Google Terms of Service ("Google ToS", http://www.google.com/accounts/TOS), Google's general Privacy Policy (http://www.google.com/intl/en/policies/privacy/), and the additional terms below. This app is a "Service" as defined in the Google ToS and the terms regarding software in our Services apply to your use of this app.

Do not use this app while driving, walking, or otherwise by being distracted or disoriented from real world situations that prevent you from obeying traffic or safety laws.

WARNING: This is a demo app for a library project!--------------------------------------------------------------------------------------The demo is a showcase of the functionality of the library.

Cards Library provides an easy way to display a UI Card in your Android app.You can display single cards, list of cards and a grid of Cards.

Permissions:• In-app purchases: to accept donations

Cardslib is open source, licensed under the Apache v2.0 licence.You can find the project on Github (https://github.com/gabrielemariotti/cardslib)Please DO NOT report bugs in reviews. Create an issue on the GitHub project or send them to my email directly. More information available via the website.

This is the demo application for the SuperToasts Android developer library. This highly configurable library addresses many issues with stock Android toasts while providing new forms of toasts not available in the Android SDK.

This demo showcases some of the features of the SuperToasts library.

https://github.com/JohnPersano/Supertoasts

Don't forget to check the Github Wiki for documentation and code examples!

IMPORTANT: Since version 1.2, this app finally works on Samsung and Motorola devices. If you are a developer please take a look below to the comment for developers just in case the information could be in handy for you as well. THANKS EVERYONE for the reports.

---------------------------

Demo that shows some cool effects that can be achieved thanks to the programmable OpenGL ES 2.0 GPU pipeline, such as normal mapped specular animated lighting, real time refractions and image postprocess.

If you like the effects and would like to play a game that uses them, please try the game "AQUA SLASH GL DEMO" for free.

To move the light source, touch the screen with one finger to the desired position.

To change the background image, while touching the screen with one finger (therefore moving the light) touch with another one on the left side of the screen.

To change the postprocess effect, do the same but touch with the second finger on the right side of the screen instead of the left.

This demo requires Android 2.2 or higher.

INFO FOR DEVELOPERS: For some reason, samsung and motorola opengl driver does not allow the creation of FrameBufferObjects with color attachments of dimensions non power of 2. All the opengl calls do not generate any error and the FrameBufferObject status is ok, but then nothing gets written to the offscreen buffer if width and/or heigth is not power of 2. On HTC, LG, Toshiba and Dell devices this works well and any dimension can be used.

Since this app uses offscreen rendering for the postprocess effects, this is why it did not work with samsung and motorola devices before version 1.2.

Despite the somewhat unfair 1 star ratings of angry samsung and motorola users because of this issue, thanks everyone for the reports.

Special thanks to my sister Silvia and my friend "El Iberico" for sharing with me their Galaxy S smartphones that allowed me to debug the app and find out what the problem was.

To Harism: Thanks for your comments and yes, the problem is directly related to the off screen render target resolution.

There is not any copy of textures at any time. The first pass where the water effect is rendered is the one that uses the off screen buffer (with less resolution for performance reasons) and later, that render target is directly binded as an input texture to the final pass where the other effect is rendered (pixelization etc) to full resolution.

For more information visit: http://developer.eclipsesource.com/tabris/

The demo source code can be found at https://github.com/eclipsesource/tabris-demos

Tabris provides a powerful widget toolkit that renders native iOS and Android widgets. It provides a proven technology stack with SWT, JFace and OSGi. You can write your application entirely in Java, re-use existing code and benefit from first-class IDE tools without the need for cross-compiling.