Weapons

Weapons are used to kill those who won't listen to reason, or those that you don't feel like reasoning with, or those who GROK GROK FIRE BAD! KILL KILL! Weapons are very useful, and all but the most diplomatic characters will have to use them in order to survive. They fall into six classes, Small Guns, Big Guns, Energy Weapons, Throwing, Melee, and Unarmed. They are sorted by the skill that applies to them.

For Burst Weapons: It may seem like they do very little damage compared to single-shot weapons, the listed damage (like 10-14 for the Aveneger Minigun) are PER BULLET, meaning if you burst and it spends a quarter of it's clip of 120 bullets (being 30 bullets), you're looking at 300-420 damage spread over your targets.

Melee Weapons

Note: I am not listing rock, gold nugget, and the other "rock" weapons in melee weapons. Even though they can be equipped for "punch" mode, they will always give a "target out of range" because their punch range is set to 0. These items are listed in the thrown section.

Name

Image

Damage

Ammo

Required ST

Attacks

Range

Value

Cattle Prod

12-20

Small Energy Cell (20)

4

Thrust (4AP), Swing (4AP)

1

600

The prod can be bought in NCR or San Francisco, or found in New Reno and later areas.

Club

1-6

None

3

Swing (3AP)

1

30

The club can be bought in NCR or found in the Den or Sierra Army Depot.

Combat Knife

3-10

None

2

Thrust (3AP), Swing (3AP)

1

165

These first appear in Klamath and become very common thereafter.

Crowbar

3-10

None

2

Swing (4AP)

1

65

These first appear in Klamath and become very common thereafter. If your character is strong enough, the crowbar can be used to pry open some locked doors in the game, not all though.

Knife

1-6

None

2

Thrust (3AP), Swing (3AP)

1

40

These first appear in Klamath and become very common thereafter.

"Little Jesus"

5-14

None

5

Swing (3AP), Thrust (3AP)

1

200

The "Little Jesus" knife is found on Little Jesus Mordino in New Reno.

Louisville Slugger

12-30

None

4

Swing (3AP)

1

2700

This bat is given as a reward for completing a special side quest for Mrs.Wright in New Reno.

Ripper

15-32

Small Energy Cells (30 clip)

4

Swing (4AP), Thrust (4AP)

1

900

Available in the NCR weapon merchant and random encounters.

Sharpened Pole

2-4

None

4

Thrust (4AP), Throw (6AP)

2 (6 thrown)

5

Left over from sprung spear traps, and found in containers in New Reno.

Sharpened Spear

4-12

None

4

Thrust (4AP), Throw (6AP)

2 (8 thrown)

100

Upgraded from a normal spear by the bridgekeeper in Arroyo, also found in random encounters.

Shiv

1-4

None

1

Thrust (3AP), Swing (3AP)

1

2

Appears fairly late in the game, found in San Francisco. It cannot be detected when readied, meaning you can walk around NCR with it "active".In the version I have (1.02 US) the shiv can be readied, and it shows on the character as a small knife, but it has no attacks and cannot be used to start combat. The menu treats it as a generic object rather than a weapon.

Sledgehammer

4-9

None

6

Thrust (5AP), Swing (4AP)

2

120

First appears in Klamath, frequently thereafter.

Spear

3-10

None

4

Thrust (4AP), Throw (6AP)

2 (8 thrown)

80

You begin the game with this weapon, it can be upgraded to a sharpened spear by the bridgekeeper in Arroyo.

Super Cattle Prod

20-32

Small Energy Cells (20 clip)

4

Thrust (4AP), Swing (4AP)

1

600

This can be obtained by getting a cattle prod upgraded by Skeeter (Gecko), Eldridge (New Reno), or Algernon (New Reno), as well as random encounters.

Super Sledge

18-36

None

5

Thrust (4AP), Swing (3AP)

2

3750

Available in New Reno and the Enclave Base.

Switchblade

2-5

None

1

Swing (3AP), Thrust (3AP)

1

50

Found in a grave on the Golgotha Plains, as well as on various junkies in New Reno.

Wakizashi Blade

4-12

None

2

Swing (3AP), Thrust (3AP)

1

200

These only appear on the Yakuza guards, a random encounter only found near New Reno. Pretty rare!

Wrench

3-6

None

3

Swing (3AP)

1

65

Used as part of a quest, a wrench can be found in the Vault City courtyard. They appear also in New Reno, and in San Francisco shops.

Unarmed Weapons

Name

Image

Damage

Ammo

Required ST

Attacks

Range

Value

Boxing Gloves

1-1

None

1

Punch (3AP)

1

250

These are automatically given to the player when they fight in a boxing match. They can also be found in the lockers at the Jungle Gym in New Reno.

Brass Knuckles

2-5

None

1

Punch (3AP)

1

40

These first appear in Klamath and become very common thereafter.

Mega Power Fist

20-45

Small Energy Cell (25 clip)

1

Punch (3AP)

1

2200

This is the upgrade to the power fist avaiable only from Algernon (New Reno). It is also sold in San Francisco shops. *This is my personal favorite!

Plated Boxing Gloves

2-5

None

1

Punch (3AP)

1

300

These can be found in the basement of the Mordino's casino in New Reno. If you have them in your inventory, you'll automatically use them when you start boxing (you cheater!)

Power Fist

12-24

Small Energy Cell (25 clip)

1

Punch (3AP)

1

2200

This can be won from Fancis in Broken Hills, as well as found in Vault 15, NCR, and the Military Base.

Spiked Knuckles

4-10

None

1

Punch (3AP)

1

250

These first appear in Klamath (kill the Duntons) and become very common thereafter.

Throwing Weapons

Name

Image

Damage

Ammo

Required ST

Attacks

Range

Value

Flare

1-1

None

0

Throw (0AP)

15

35

These first appear in Klamath. They aren't really used as weapons, but if you throw a lit flare at enemies (at night or in low light) it will raise your ranged chance-to-hit.

Gold Nugget

3-6

None

2

Punch (2AP), Throw (4AP)

10 (thrown only)

50

Found in a grave on the Golgotha Plains, as well as in random encounters.

Grenade (Frag)

20-35

None

3

Throw (4AP)

15

150

Found in the military base, Sierra Army Depot, San Francisco shops, NCR, and random encounters.

Grenade (Plasma)

40-90

None

4

Throw (4AP)

15

300

Found in many later-game areas, fairly common after New Reno.

Grenade (Pulse)

100-150

None

4

Throw (4AP)

15

250

This only works agains non-organic enemies (robots), however it will deal a lot of damage to an unarmored player since EMP resistance is attached to armors (not shown though).

Molotov Cocktail

8-20

None

3

Throw (5AP)

12

50

Found in Klamath, New Reno, and the Ghost Farm. Pretty rare.

Plant Spike

1-2

None

2

Throw (4AP)

8

0

Found on the ground when spore plants shoot a spike and miss, such as in Arroyo or random encounters. Pretty rare, didn't even see one the first three times through the game.

Refined Uranium Ore

3-6

None

2

Punch (2AP), Throw (4AP)

10 (Throw only)

0

Gotten as part of a Broken Hills quest.

Rock

1-4

None

1

Punch (2AP), Throw (4AP)

15 (Throw only)

0

Found frequently. On a strange note, there is always at least one rock on every special encounter map.

Sharpened Pole

2-4

None

4

Thrust (4AP), Throw (6AP)

2 (15 Thrown)

5

Found on the ground after you spring traps, Temple of Trials is the only place that comes to mind that uses dart traps though.

Sharpened Spear

4-12

None

4

Thrust (4AP), Throw (6AP)

2 (8 thrown)

100

Upgraded from a normal spear by the bridgekeeper in Arroyo, also found in random encounters.

Spear

3-10

None

4

Thrust (4AP), Throw (6AP)

2 (8 thrown)

80

You begin the game with this weapon, it can be upgraded to a sharpened spear by the bridgekeeper in Arroyo.

Throwing Knife

3-6

None

3

Swing (5AP), Throw (4AP)

1 (16 thrown)

100

Found in earlier areas such as Klamath and the Den.

Uranium Ore

3-6

None

2

Punch (4AP), Throw (5AP)

10 (Throw only)

0

Gotten in the secret passage in the Broken Hills mine, can be used to start a Broken Hills quest.

Small Guns

Name

Image

Damage

Ammo

Required ST

Attacks

Range

Value

.233 Pistol

20-30

.233 FMJ

5

Single (5AP)

30

3500

Found in later areas (NCR and on). Very powerful and valuable.

.44 Magnum Revolver

12-18

.44 Magnum (FMJ/JHP)

5

Single (4AP)

15

600

Fairly rare, can be upgraded to reload with fewer APs.

10mm Pistol

5-12

10mm AP/JHP

3

Single (5AP)

25

250

Found in early areas, fairly weak.

10mm SMG

5-12

10mm AP/JHP

5

Single (5AP), Burst (6AP)

25

1000

Found in early areas, weak, but good against crowds.

14mm Pistol

12-22

14mm AP

4

Single (5AP)

25

1100

Fairly common later on, but uses fairly rare ammo.

9mm Mauser

5-10

9mm Ball

3

Single (4AP)

22

1500

Very rare, and uses very rare ammo. Not really special aside from the low ST requirement.

Assault Rifle

8-16

5mm (JHP/AP)

5

Single (5AP), Burst (6AP)

40

1300

Given as a reward in a Modoc Quest. Can be upgraded with an expanded clip.

Combat Shotgun

15-25

12 ga. Shells

5

Single (5AP), Burst (6AP)

20

2750

Powerful, valuable, and fairly common mid-game. A solid weapon.

Desert Eagle .44

10-16

.44 (JHP/FMJ)

4

Single (5AP)

25

800

A reward for the smith quest in Vault City. Can be upgraded with an expanded clip.

FN FAL

9-18

7.62mm

5

Single (5AP), Burst (6AP)

30

1500

Weak with rare ammo. Can be upgraded with a nightsight (removes darkness modifier from accuracy checks).

FN FAL HPFA

11-22

7.62mm

5

Single (5AP), Burst (6AP)

30

2250

Even rarer than the FN FAL, but not much better.

H&K CAWS

15-25

12 Ga. Shells

6

Single (5AP), Burst (6AP)

25

4750

One of the best shotguns in the game, found mid-to-late game.

H&K G11

10-20

4.7mm

5

Single (5AP), Burst (6AP)

30

6500

A burster wit a HUGE clip (50 bullets), found on Frog Morton in Redding, NCR, or San Francisco.

H&K G11E

13-23

4.7mm

6

Single (5AP), Burst (6AP)

35

8000

A big improvement to the G11, found on Snake or Newt Morton in random encounters, or NCR and later shops.

H&K p90c

12-16

10mm (JHP/AP)

4

Single (5AP), Burst (6AP)

30

2500

Better than the 10mm SMG, but not by much. Found mid-to-late game.

Hunting Rifle

8-20

.233 FMJ

5

Single (5AP)

30

1000

The best early-game sniper weapon, but it quickly loses it's punch. Can be upgraded with a scope, improving range.

Johnny's BB Gun

1-3

BBs

3

Single (5AP)

22

200

Found in Modoc's well.

M3A1 "Grease Gun" SMG

10-20

.45 Caliber

4

Single (4AP), Burst (5AP)

20

1750

Fairly rare, and uses rare ammo.

M72 Gauss Rifle

32-43

2mm EC

6

Single (5AP)

50

8250

The single best sniping weapon in the game, but 2mm is rare until the endgame.

Needler Pistol

12-24

HN Needler

3

Single (5AP)

24

2200

Found very rarely, or from Myron or Sherrif Marion (Redding).

Pancor Jackhammer

18-29

12 Ga. Shells

5

Single (5AP), Burst (6AP)

30

5500

Best bursting small gun, and uses fairly common ammo!

Pipe Rifle

5-12

10mm (JHP/AP)

5

Single (5AP)

20

200

Weak, you have to reload between each shot.

Red Ryder BB Gun

1-3

BBs

3

Single (5AP)

20

200

Found in NCR.

Red Ryder LE BB Gun

25-25

BBs

3

Single (5AP)

20

3500

A joke from "A Christmas Story". Frequently criticals on shots to the eyes. Found in NCR, or Dobb's corpse at S.A.D.

Sawed-Off Shotgun

12-24

12 Ga. Shells

4

Single (5AP)

7

800

A decent shotgun, but a small clip (2 shells). Found on Morton's thugs in Redding.

Shotgun

12-22

12 Ga. Shells

4

Single (5AP)

14

800

A decent weapon for close combat, otherwise worthless.

Sniper Rifle

13-34

.223 FMJ

5

Single (6AP)

50

2200

A powerful weapon with a high skill, especially deadly with aimed shots. Found on Carla's corpse outside of Vault 15.

Tommy Gun

3-20

.45 Caliber

6

Single (5AP), Burst (6AP)

20

1200

More of a novelty than a viable weapon. Sold by Eldridge in New Reno, and found on the Bouncers there.

XL70E3

12-19

5mm (JHP/AP)

5

Single (5AP), Burst (6AP)

30

3000

Extremely rare, only found by stealing from female punks on the oil tanker. A decent weapon, but far too weak by that point in the game.

Big Guns

Name

Image

Damage

Ammo

Required ST

Attacks

Range

Value

Avenger Minigun

10-14

5mm (JHP/AP)

7

Burst (6AP)

40

5500

Extremely powerful, appears late in the game (NCR and San Francisco).

Bozar

25-35

.223 FMJ

6

Burst (6AP)

35

5250

Extremely powerful, found on Buster's guards in NCR.

Flamer

45-90

Flamethrower Fuel

6

Burst (6AP)

5

2000

Uses expensive ammo, very heavy, but lots of fun. Can be upgraded (algernon only) to use Flamethrower Fuel MKII.

Light Support Weapon

20-30

.223 FMJ

6

Burst (6AP)

40

4750

Fairly powerful, but very uncommon.

M60

18-26

7.62mm

7

Burst (6AP)

35

3500

Uncommon ammo, sold be Eldridge in New Reno and in San Francisco.

Minigun

7-11

5mm (JPH/AP)

7

Burst (6AP)

35

3800

The low-end of the bursting weapons, and fairly rare.

Rocket Launcher

35-100

Rockets (Explosive/AP)

6

Single (6AP)

40

3800

This is what big guns are all about. Found in the military base as well as S.A.D.

Vindicator Minigun

14-19

4.7mm

7

Burst (6AP)

30

15250

Wonderfully powerful, the vindicator can shred most anything to bits. Sold in San Francisco, and rare enouncters.

Energy Weapons

Name

Image

Damage

Ammo

Required ST

Attacks

Range

Value

Alien Blaster

30-90

Small Energy Cell

2

Single (4AP)

10

10000

Bought from random encounter with Willy the Salesman, or a reward from the easter egg terminal (use repair on the terminal in the maze) in the enclave base.

Gatling Laser

20-40

Micro-Fusion Cell

6

Burst (6AP)

40

7500

Bought in San Francisco.

Laser Pistol

10-22

Small Energy Cell

3

Single (5AP)

35

1400

Found frequently after New Reno and NCR. Can be upgraded (algernon only) to do more damage.

Laser Rifle

25-50

Micro-Fusion Cell

3

Single (5AP)

45

5000

Found later in the game, as well as on the final floor of the military base. Can be upgraded (algernon only) to double clip size.

Plasma Pistol

15-35

Small Energy Cell

4

Single (5AP)

20

2750

Found later in the game, in most enclave areas. Can be upgraded (algernon only) to double clip size.

Plasma Rifle

30-65

Micro-Fusion Cell

6

Single (5AP)

25

4000

Found later in the game, in most enclave areas. Can be upgraded (algernon only) to increase damage.

Solar Scorcher

20-60

*See Below

6

Single (5AP)

20

2000

Found on floor of Vault 13 in the 'Guardian Portal' special encocunter. Can be reloaded for free, but only when standing in sunlight.

YK32 Pulse Pistol

32-46

Small Energy Cell

3

Single (5AP)

15

12500

Found in a locker of the Brotherhood Bunker (San Francisco) as well as enclave areas.

YK42B Pulse Rifle

54-78

Micro-Fusion Cell

6

Single (5AP)

30

17500

The most powerful sniping energy weapon! Found in a locker of the Brotherhood Bunker (San Francisco) as well as the enclave base.