Log for #openttdcoop.stable on 28th November 2014:Times are UTCToggle Colours

00:00:37 <coopserver> *** Hazzard has joined spectators
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00:03:29 <coopserver> <dreck> anyway be back in oh I dunno 30-70 minutes :)
00:03:41 <coopserver> *** dreck has left the game (Leaving)
00:03:42 <coopserver> *** Game paused (number of players)
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01:05:51 <coopserver> *** dreck has joined
01:06:08 <coopserver> <dreck> hmm....noone this time? heh
01:06:25 <TURKEY_MEECH> yooooooooooooooo
01:06:27 <coopserver> *** dreck has joined company #3
01:06:28 <coopserver> *** Game unpaused (number of players)
01:06:50 <coopserver> <dreck> huh...is it just me or autoreplace basically nullifies itself when you're not in the company?
01:07:01 <TURKEY_MEECH> it shouldnt
01:07:18 <coopserver> <dreck> hm maybe its just me and the game paused shortly after I left
01:07:25 <TURKEY_MEECH> probably
01:07:25 <coopserver> <dreck> that sounds like a better theory me think ^
01:07:30 <coopserver> *** BiG_MEECH has joined
01:07:41 <coopserver> <dreck> so how're you globby-globb? :P
01:07:42 <coopserver> <BiG_MEECH> worst case scenario, blame MEECH
01:07:43 <coopserver> <dreck> hehehehe
01:07:46 <coopserver> <dreck> umm lol? :)
01:08:06 <coopserver> <BiG_MEECH> are you talking my network or the food I ate?
01:08:11 <coopserver> <dreck> your irc nick
01:08:17 <coopserver> <BiG_MEECH> turkey was good
01:08:29 <coopserver> <dreck> I forgot the exact noise they're supposed to make but it kinda go globby globby something right?
01:08:50 <coopserver> <BiG_MEECH> it's an odd sound they make
01:08:57 <coopserver> <dreck> yeah
01:09:21 <coopserver> <dreck> mind you its not really what roosters say but some people think it sounds like "cook a dee doo!"
01:09:35 <coopserver> *** BiG_MEECH has left the game (general timeout)
01:10:01 <TURKEY_MEECH> I'd equate ir more to a 'blurr-blrrr-rurur'
01:10:20 <happy_> whonts up all
01:10:27 <coopserver> <dreck> hi happy
01:10:29 <coopserver> <dreck> what doing?
01:10:44 <happy_> not much
01:10:45 <happy_> u
01:11:08 <coopserver> *** happy train sport has joined
01:11:10 <coopserver> <dreck> just back online for a little bit atm
01:11:17 <coopserver> <happy train sport> nice
01:11:24 <coopserver> <dreck> btw care to share the amount of $ required for a small town fund? :)
01:11:27 <coopserver> <dreck> just asking after all
01:11:44 <happy_> yep
01:12:32 <coopserver> <happy train sport> nce 389 trains
01:12:55 <coopserver> <happy train sport> i wil ade mor to mor
01:13:24 <coopserver> *** happy train sport has joined company #2
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01:13:54 <coopserver> <happy train sport> k sleep time
01:13:57 <coopserver> <dreck> eh?
01:14:03 <coopserver> <dreck> guess no town tonight then?
01:14:18 <coopserver> <dreck> have a good sleep btw
01:14:21 <coopserver> <happy train sport> ar soory how mney doo u need
01:14:35 <coopserver> *** Slicey has joined
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01:14:40 <coopserver> <happy train sport> wb Slicey
01:14:41 <coopserver> <dreck> let me check the window again one sec..
01:14:51 <TURKEY_MEECH> yooooooooooo
01:14:56 <coopserver> <Slicey> hello everyone
01:14:57 <coopserver> <happy train sport> yooooooooooooooooooooooo
01:15:06 <coopserver> <happy train sport> how things
01:15:10 <coopserver> <Slicey> great
01:15:16 <coopserver> <dreck> happy..quick question just to be sure...
01:15:21 <coopserver> <Slicey> everyone had/having a good thanksgiving?
01:15:22 <TURKEY_MEECH> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
01:15:25 <coopserver> <dreck> how much cash does it say you have near bottom of the screen?
01:15:33 <coopserver> <dreck> hi slicey
01:15:52 <coopserver> <Slicey> heyo!
01:15:53 <coopserver> <happy train sport> i can doo 2 towns for now
01:16:35 <coopserver> <dreck> happy...ah ok well in that case you could just transfer me maybe a few millions now give or take (unless I get currency wrong)
01:16:43 <coopserver> <dreck> that'll top up my fund high enough to afford a town
01:17:51 <coopserver> <dreck> thats more than great...thanks :)
01:17:54 <coopserver> <happy train sport> or doo a sign and i can fund it for u
01:18:12 <coopserver> <dreck> more than enough money for town+newhut right now .. give me a moment to find my perfect spot :P
01:19:30 <coopserver> <happy train sport> fund town is not chep mite take harf ov whont u got so
01:20:49 <coopserver> <dreck> err...forgot it changed the name every time it failed to fund ... ***
01:20:59 <coopserver> <dreck> oh well say hi to Findinghall :->
01:21:09 <coopserver> <dreck> <was going to call it Brown SnoCap
01:21:19 <coopserver> <happy train sport> u an renme it
01:21:25 <coopserver> <happy train sport> arwate
01:21:30 <coopserver> <dreck> nope.. the Rename is grayed out
01:21:39 <coopserver> <happy train sport> heem k
01:21:42 <coopserver> <dreck> anyway to fund the hut now..
01:22:02 <coopserver> <happy train sport> yer i did 5town
01:22:10 <coopserver> <happy train sport> but f it
01:22:18 <coopserver> <happy train sport> i get the muney back
01:22:38 <coopserver> <happy train sport> not playing Slicey
01:23:49 <coopserver> <dreck> heh i only spent a small amount of cash post_donation :)
01:24:43 <coopserver> *** happy train sport has joined spectators
01:24:54 <coopserver> <dreck> so slicey what you doing now?
01:26:01 <coopserver> <happy train sport> so dreck whont games doo u play i no u play this
01:26:47 <coopserver> <Slicey> sry was afk
01:26:51 <coopserver> <Slicey> uhm no idea
01:27:50 <coopserver> <happy train sport> u no this is my 2 time i dun a yeti tranfer and no train q nice
01:27:54 <coopserver> <dreck> you asking what I usually play on computer happysport?
01:28:04 <coopserver> <dreck> slicey no idea?? so why here then? :P
01:28:08 <coopserver> <happy train sport> yep or eney games
01:28:12 <coopserver> <Slicey> just looking :)
01:28:18 <coopserver> <Slicey> learning
01:28:32 <coopserver> <happy train sport> yep mr to Slicey
01:29:32 <coopserver> <happy train sport> i like war and muney game to me
01:29:44 <coopserver> <happy train sport> whonts yours dreck
01:30:12 <coopserver> *** Slicey has left the game (Leaving)
01:31:18 <coopserver> <dreck> well..several maxis titles, ttdx/ttdxp, occassional short textual games, multi-games-collection discs (varying easy genres on them), hmm...well and theres the occassional other old titles from cupboard once in a rare awhile .. etc
01:31:43 <happy_> i see
01:31:49 <happy_> nice
01:32:37 <coopserver> <dreck> yeah
01:33:11 <happy_> my ferst game iplay was Sonic and pokemon
01:33:34 <happy_> and then i cume to muney games and war
01:35:02 <happy_> ar Sonic games and pokemon games ther wher the days i play 24 7 on them
01:37:28 <coopserver> <dreck> anyway thats one more hut to the busy farm now..lets see if it stops going to zero :)
01:37:57 <happy_> yep
01:38:18*** Hazzard__ has joined #openttdcoop.stable01:38:24 <happy_> whont a bout car games
01:38:30 <happy_> dreck
01:38:45 <happy_> lke crash team raceing
01:38:49 <coopserver> <dreck> used to have Test Drive 4 or something similar...got rid of it a long time ago as was rather useless
01:39:02 <coopserver> <dreck> do still have a Vanishing Point even although I don't have a console to go with it anymore
01:39:19 <happy_> i see
01:39:26 <coopserver> <dreck> Vanishing Point was kinda fun tho..
01:39:36 <happy_> yep
01:39:39 <coopserver> <dreck> realistic cars...none of that stupid "super-fast 2000hp cars with no damages"
01:40:09 <coopserver> <dreck> even one of the vehicle option was a vw bus...!!! that thing barely could even get past third gears (out of the five gears the game physics used) on most roads :P
01:40:15 <coopserver> <dreck> it basically went putt-putt big time ;)
01:40:16 <happy_> ther is car games u can get damages on
01:40:47 <coopserver> <dreck> but the other vehicles in that game had their own better quirks .. such as the vw golf being a bit slow to get up to speed but it could hug curves like as if it was straight roads...
01:41:08 <coopserver> <dreck> or a ford explorer (not joking) .. lousy speed but it was much better than other cars on the uk track which was mostly dirt roads ;)
01:41:31 <happy_> i see
01:41:49 <coopserver> <dreck> heh 639 workers at farm .. now it'll never stop production anymore :)
01:42:01 <happy_> he he
01:42:09 <happy_> look at my oil well
01:42:39 <coopserver> <dreck> hmm...you need more trains going out! :)
01:42:46 <coopserver> <happy train sport> fall u[
01:42:50 <coopserver> <dreck> :p
01:42:51 <coopserver> <happy train sport> up
01:43:08 <coopserver> <happy train sport> the ml is falll up so
01:43:22 <coopserver> <dreck> since I got my two super-long grain trains .. I *may* try add machinery to the farm to make it output more .. but not tonight..tomorrow perhaps
01:43:34 <happy_> k
01:43:56 <coopserver> <happy train sport> hem is the 3 cargo out yet
01:44:04 <coopserver> *** happy train sport has joined company #2
01:44:09 <coopserver> <dreck> I'll need to add many more new tracks (due to low industry spread) .. etc .. bit too tired for doing that right now
01:44:22 <coopserver> <happy train sport> nop not yet
01:44:26 <coopserver> <dreck> raw>machinery>head to farm > upgrade grain to era2 wagons to match capacity > etc
01:44:29 <coopserver> *** happy train sport has joined spectators
01:44:42 <happy_> yep
01:44:44 <coopserver> <dreck> anyway happysport you have a good sleep ok???? heh. I'm going in a bit over a hour too ;)
01:44:50 <coopserver> <dreck> may leave game earlier than that tho
01:44:56 <happy_> k
01:45:05 <happy_> sleep will
01:45:08*** Hazzard_ has quit IRC01:46:23 <coopserver> *** happy train sport has left the game (Leaving)
01:46:26 <happy_> gn
01:46:31 <happy_> have fun
01:47:11 <coopserver> <dreck> btw I kinda discovered it by accident but you apparently can mix wagon eras :)
01:47:38 <happy_> heem not shor i try it out
01:47:49 <coopserver> <dreck> I already have one on this server atm
01:48:03 <happy_> nice
01:48:13 <coopserver> <dreck> yeah you'll see it when you wake up still ;)
01:48:42 <happy_> wich train is it
01:48:55 <coopserver> <dreck> I signed it so it'll be easy for you to find it tomorrow unless you forget to check sign list :)
01:49:17 <coopserver> *** happy train sport has joined
01:49:42 <coopserver> <dreck> *wonders when you will even actually fall asleep*
01:49:43 <coopserver> <dreck> :P
01:49:55 <coopserver> <happy train sport> i say that but i dont sleep
01:49:58 <coopserver> <dreck> :)
01:50:01 <coopserver> <dreck> you an owl? :P
01:50:02 <coopserver> <dreck> heheheh
01:50:34 <coopserver> <happy train sport> won time i stay up all night on irc and stuf
01:50:54 <coopserver> <happy train sport> i see the sign
01:51:25 <coopserver> <happy train sport> and the cargo is the same as nut train car go
01:51:43 <coopserver> *** happy train sport has joined company #2
01:52:28 <coopserver> <happy train sport> yep the new car go can go on the nut train
01:52:39 <coopserver> *** happy train sport has joined spectators
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01:52:58 <coopserver> <dreck> yeah it only looks a bit weird to have the short wagon right behind the loco and the long wagon in rest of train .. but ehhh it still functions so who cares :)
01:53:05 <happy_> true
01:53:25 <happy_> k i be back on the irc in 10 mints
01:53:42 <happy_> got to swich to my mob phon
01:54:07 <happy_> ar f it ded or will f it
01:55:48 <happy_> dreck i never look at the time as will i just play in till i whont to stop
01:56:12 <coopserver> <dreck> you're too much of an owl for me then? heh
01:56:51 <happy_> i can stay up won night and sleep the nexs night to make up the night
01:57:06 <coopserver> <dreck> mmm
01:57:11 <coopserver> <dreck> anyway time to build a bit more for tonight...
01:57:36 <happy_> heem shord i go to sleep or stay up f it stay up
01:57:48 <happy_> be back in 5 mints#
01:57:55 <happy_> mints
01:58:10*** happy_ has left #openttdcoop.stable01:58:31 <coopserver> <dreck> *sigh* as always the one silly lake in way of a town is 9 tiles long.....hmm....
01:58:42 <coopserver> <dreck> /me thinks/
02:00:53 <coopserver> <dreck> *kaboom* .. several houses removed just to get thru the lake :)
02:00:58 <coopserver> <dreck> wish I didn't have to to
02:01:01 <coopserver> <dreck> tho*
02:03:28*** happy__ has joined #openttdcoop.stable02:03:43 <happy__> hi dreck
02:04:13 <happy__> !players
02:04:13 <coopserver> happy__: There are currently 1 players and 0 spectators, making a total of 1 clients connected
02:04:26 <happy__> hi all
02:06:08 <Hazzard> hi
02:06:25 <happy__> how things
02:06:30 <Hazzard> good, you?
02:06:34 <happy__> good
02:07:22 <happy__> whont u up to hazzard
02:11:57 <happy__> !date
02:11:57 <coopserver> Nov 13 1956
02:15:18 <Hazzard> not much
02:16:03*** happy_ has joined #openttdcoop.stable02:16:24 <happy_> !date
02:16:24 <coopserver> Mar 12 1957
02:16:41 <happy_> !players
02:16:41 <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected
02:17:15 <happy_> hpw the yeti going dreck
02:17:34 <happy_> how
02:17:35 <coopserver> <dreck> doing a bit better..and I actually found a steelmill nearby so going try start machinery input to farm now anyway
02:17:47 <coopserver> <dreck> but still have other things I'm leaving off for tomorrow :)
02:18:06 <happy_> k
02:18:15 <coopserver> <dreck> and just starting a train with 600 tonnes ore now :)
02:18:21 <coopserver> <dreck> heh
02:18:36 <happy_> nice
02:18:47 <coopserver> <dreck> yeah its a slow but high-capacity shuttle line basically :)
02:19:11 <happy_> yep true
02:19:58*** happy__ has quit IRC02:21:28 <happy_> make it 2 trains in won so it dont slow dow much
02:21:41 <coopserver> <dreck> actually these can't get any faster than 88kph :)
02:21:43 <coopserver> <dreck> heh
02:22:09 <happy_> true
02:24:46 <coopserver> <dreck> and now the first heaps of workers arrived at the mine :)
02:25:03 <happy_> nice
02:25:31 <coopserver> <dreck> I put a simple quick train on the steelmill>factory route as its flat and somewhat short anyway
02:25:44 <coopserver> <dreck> one heavy ore train = two runs for the fast train :)
02:25:54 <coopserver> <dreck> you'll see all of it next time you're online anyway :P
02:26:09 <happy_> yep
02:26:11 <coopserver> <dreck> tomorrow I'll forward the machinery to the farm if things seem to work out
02:26:24 <happy_> yep
02:26:55 <happy_> i be on in 5 or 6 hours
02:27:50 <happy_> like 8 in the moring or 9
02:32:42 <coopserver> <dreck> looks like its not actually 1-to-1 as the factory window suggested .. I have less than two trainloads of steel
02:32:49 <coopserver> <dreck> ah well its still good enough
02:33:19 <happy_> yep
02:34:41 <happy_> its taks a lot ov trains to keep it up
02:35:31 <coopserver> <dreck> happy..what I really meant was.. the ore train is 600 tonnes .. factory window said 1 steel ball for each tonne of ore .. I'm actually getting more like 1ball=0.5tonne
02:35:43 <coopserver> <dreck> but since theres a lot of ore coming in..its ok tho :)
02:36:03 <coopserver> <dreck> I'm going off to bed now, have fun :)
02:36:12 <happy_> ar now i see
02:36:15 <happy_> gn
02:36:16 <coopserver> *** dreck has left the game (Leaving)
02:36:17 <coopserver> *** Game paused (number of players)
02:53:42*** happy_ has quit IRC03:09:54 <Sylf> !date
03:09:54 <coopserver> Aug 30 1958
03:14:07 <coopserver> *** BiG_MEECH has joined
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03:14:20 <coopserver> *** Game unpaused (number of players)
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03:19:03 <coopserver> <BiG_MEECH> meow
03:19:12 <coopserver> *** Hazzard has left the game (processing map took too long)
03:19:21 <coopserver> <BiG_MEECH> :D
03:21:18 <Hazzard> lol
03:21:25 <coopserver> <BiG_MEECH> sup
03:21:31 <coopserver> *** Hazzard has joined
03:22:04 <coopserver> <Hazzard> hey
03:22:12 <coopserver> <BiG_MEECH> sup
03:23:44 <coopserver> <BiG_MEECH> we need an MSH
03:26:21 <coopserver> <BiG_MEECH> talking to your teamate is oh so helpful :D
03:26:30 <coopserver> <Hazzard> sorry
03:26:37 <coopserver> <BiG_MEECH> :P :D
03:26:38 <coopserver> *** Hazzard has joined company #5
03:26:42 <coopserver> <Hazzard> whats up
03:27:01 <coopserver> <BiG_MEECH> we need something ugly MSHlike to connect to pratfield farm
03:27:25 <coopserver> <BiG_MEECH> I got FPP ready
03:32:25 <coopserver> <BiG_MEECH> well this is what I was thinking
03:32:38 <coopserver> <BiG_MEECH> we already got a lot going to grain
03:32:56 <coopserver> <BiG_MEECH> we could have some going to pigcow farm or fruit and vegetable or something else?
03:33:02 <coopserver> <Hazzard> Ok
03:33:12 <coopserver> <BiG_MEECH> would require new drop off
03:33:13 <coopserver> <Hazzard> a farm opened up right nextdoor if you want the same spot
03:33:19 <coopserver> <Hazzard> pigcow farm
03:33:28 <coopserver> <BiG_MEECH> but if we stick to food for now we can add more food and get a multiplier
03:33:44 <coopserver> <BiG_MEECH> OR
03:33:54 <coopserver> <BiG_MEECH> anyway to make a pigcow farm near our drondwood farm?
03:34:11 <coopserver> <BiG_MEECH> and have a giant drop off?
03:34:18 <coopserver> <BiG_MEECH> or would that not work so well?
03:34:32 <coopserver> <Hazzard> it could work
03:34:37 <coopserver> <BiG_MEECH> your choice
03:34:38 <coopserver> <Hazzard> just need a bit of srnw
03:34:45 <coopserver> <Hazzard> (or not)
03:34:47 <coopserver> <BiG_MEECH> well im not good with that
03:34:58 <coopserver> <BiG_MEECH> so if you wanted to pick a place to do the pigcow farm, go for it :D
03:35:29 <coopserver> <Hazzard> we could just have rotating orders
03:35:48 <coopserver> *** Player has joined
03:36:33 <coopserver> <Hazzard> ok
03:38:41 <coopserver> *** Player has left the game (Leaving)
03:38:47 <coopserver> <BiG_MEECH> gtg for a bit
03:38:50 <coopserver> *** BiG_MEECH has joined spectators
03:51:44 <coopserver> <Hazzard> cya guys
03:51:47 <coopserver> *** Hazzard has left the game (Leaving)
03:51:48 <coopserver> *** Game paused (number of players)
04:00:10 <coopserver> *** Troy McClure has joined
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04:00:23 <coopserver> *** Troy McClure has joined
04:00:40 <coopserver> <Troy McClure> oh dear, he's here too
04:00:55 <coopserver> *** Troy McClure has joined company #2
04:00:56 <coopserver> *** Game unpaused (number of players)
04:26:46*** Hazzard has quit IRC04:52:51 <coopserver> <BiG_MEECH> JOIN UP BOSS
04:52:59 <coopserver> <Troy McClure> hi Meech
04:53:09 <coopserver> <BiG_MEECH> sup BALLER
04:53:25 <coopserver> <Troy McClure> replaced some TL3 trains with TL6
04:53:41 <coopserver> <BiG_MEECH> not my company =\
04:53:53 <coopserver> *** BiG_MEECH has left the game (general timeout)
04:54:00 <coopserver> <Troy McClure> yeah, so?
04:54:04 <TURKEY_MEECH> not in my company =(
04:54:24 <TURKEY_MEECH> =(
04:54:45 <coopserver> <Troy McClure> yeah, so?
04:54:52 <TURKEY_MEECH> =((
04:54:53 <coopserver> <Troy McClure> I don't even know the pw of your company
04:54:59 <TURKEY_MEECH> sure you do
04:55:04 <TURKEY_MEECH> It's an easy guess
04:55:41 <coopserver> <Troy McClure> well, apparently not
04:55:54 <TURKEY_MEECH> ottd probably, i'd try that
04:55:55 <coopserver> <Troy McClure> I tried 'I stink' in several formats, but nothing
04:55:59 <coopserver> *** Troy McClure has joined company #5
04:56:03 <coopserver> <Troy McClure> ah, yes
04:56:11 <coopserver> <Troy McClure> now, to crash some trains
04:56:18 <TURKEY_MEECH> :D
04:56:24 <TURKEY_MEECH> They're easily crashable
04:57:00 <TURKEY_MEECH> Think of how many yeti's you can kill with a train derailment
05:21:58 <coopserver> *** BiG_MEECH has joined
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05:22:32 <coopserver> <BiG_MEECH> I'm not sure if i totally like these engines
05:22:36 <coopserver> <BiG_MEECH> they seem slow for TE
05:22:40 <coopserver> <BiG_MEECH> your thought?
05:22:41 <coopserver> <Troy McClure> you probably don't
05:23:06 <coopserver> <Troy McClure> the cars are expensive
05:23:22 <coopserver> <Troy McClure> compared to nuts
05:23:24 <coopserver> <BiG_MEECH> ah they do have a cost per year
05:24:21 <coopserver> <BiG_MEECH> I thought it would be good to use Pikka's trains
05:24:57 <coopserver> <Troy McClure> bit underpowered and under TE yes
05:25:15 <coopserver> <Troy McClure> but I don't think this a good set for mountainous maps
05:25:17 <coopserver> <BiG_MEECH> the 2nd best engine has even less TE less HP also
05:25:31 <coopserver> <BiG_MEECH> going uphill isnt the worst
05:25:41 <coopserver> <Troy McClure> and the big icons make me feel like I'm playing a small children's game
05:25:50 <coopserver> <BiG_MEECH> Yeah, they do look like toys
05:26:10 <coopserver> <Troy McClure> trains themselves look nice tho
05:26:35 <coopserver> <BiG_MEECH> yeah, I wanna see some more :D
05:26:36 <coopserver> <Troy McClure> a bit unnatural at diagonal pieces, tho
05:26:51 <coopserver> <Troy McClure> huge gaps between loco's and cars
05:26:56 <coopserver> <BiG_MEECH> right
05:28:33 <coopserver> <Troy McClure> btw, you should be making a net profit
05:28:44 <coopserver> <Troy McClure> but I'm spending money on growing Chindhattan springs
05:28:49 <coopserver> <Troy McClure> and buying new trains
05:29:01 <coopserver> <BiG_MEECH> I like losing money though :(
05:29:59 <coopserver> <Troy McClure> and I should look into overflows again
05:30:09 <coopserver> <Troy McClure> this system has a very wavy behaviour
05:30:20 <coopserver> <Troy McClure> might jam
05:30:29 <coopserver> <BiG_MEECH> its highly dependent on what gets delivered and when
05:30:45 <coopserver> <BiG_MEECH> if everything is moving the way it should there should be no jam
05:30:53 <coopserver> <BiG_MEECH> but if a shipment is late, there might be a jam
05:31:01 <coopserver> <Troy McClure> well I'm adding trains all the time
05:31:14 <coopserver> <Troy McClure> and I'm not paying much attention to the ordering you have
05:31:19 <coopserver> <BiG_MEECH> Any reason you were not into overflows?
05:31:21 <coopserver> <Troy McClure> (pigcows/grain)
05:31:35 <coopserver> <Troy McClure> the reason I'm not into overflows is:
05:31:57 <coopserver> <Troy McClure> overflows are necessary when you are not in control of your network
05:32:22 <coopserver> <Troy McClure> then the bigger problem is not being in control of your network, not too many trains a time
05:32:35 <coopserver> <Troy McClure> fix the underlying problem first, before adding buffers (like overflows)
05:35:52 <coopserver> <BiG_MEECH> sure, I would just have thought you're adept with most everything openttd, you'd be adept at overflows :)
05:36:00 <coopserver> <BiG_MEECH> yes, that is a compliment not an insult / bash
05:36:30 <coopserver> <Troy McClure> well thanks :)
05:36:37 <coopserver> <Troy McClure> I do see a use for overflows
05:36:54 <coopserver> <Troy McClure> but combating network variability through other means has more my priority
05:37:26 <coopserver> <BiG_MEECH> =\
05:37:37 <coopserver> <BiG_MEECH> I think we should use nuts shit instead
05:38:02 <coopserver> <BiG_MEECH> don't these trains seem f'n slow on exit ?
05:38:26 <coopserver> <Troy McClure> between medium and fast trains in
05:38:35 <coopserver> <Troy McClure> so a bit on the slow side, yeah
05:38:46 <coopserver> <BiG_MEECH> Iwas thinking Thunder Kiss
05:41:34 <coopserver> <BiG_MEECH> If hazzard didnt change anything
05:41:53 <coopserver> <BiG_MEECH> the trains go from yeti to grain drop, yeti to pigcow drop
05:42:03 <coopserver> <Troy McClure> they do
05:42:14 <coopserver> <Troy McClure> but I spammed some trains on chindhattan
05:42:18 <coopserver> *** I.M.Legos has joined
05:42:21 <coopserver> <Troy McClure> and they start with first order
05:42:25 <coopserver> <BiG_MEECH> THought about getting max output from the food factory
05:42:27 <coopserver> <BiG_MEECH> hi Lego
05:42:30 <coopserver> <Troy McClure> so that could cause some trouble
05:42:42 <coopserver> <I.M.Legos> ALIVE!!!!
05:42:51 <coopserver> <BiG_MEECH> sup :D
05:43:15 <coopserver> <Troy McClure> this was a triumph
05:43:23 <coopserver> <Troy McClure> I'm making a not here: HUGE SUCCES
05:43:27 <coopserver> <I.M.Legos> Don't you just love useing a night gfx pack, and seeing bright things everywhere
05:43:32 <coopserver> <I.M.Legos> Why still alive (portal)
05:43:34 <coopserver> <Troy McClure> it's hard to overstate my satisfaction
05:43:49 <coopserver> <Troy McClure> :P
05:43:50 <coopserver> <I.M.Legos> Aperture Science
05:43:53 <coopserver> <BiG_MEECH> don't hurt your eyes
05:44:15 <coopserver> <I.M.Legos> No, the industrys pack changes the building textures...
05:44:39 <coopserver> <I.M.Legos> ANd the train set changes the rails and roads textures.
05:44:49 <coopserver> <Troy McClure> so you wanted to add F&G to food?
05:45:03 <coopserver> <I.M.Legos> So i see alot of dark space, then suddenly bright day light stuff
05:45:25 <coopserver> <I.M.Legos> It's like it's blacking out everything but the industrys and towns
05:46:00 <coopserver> <I.M.Legos> Clicks on industry, it closes down
05:46:13 <coopserver> <BiG_MEECH> hazzard and happy seem to go to the point to point route
05:46:31 <coopserver> *** I.M.Legos has started a new company #6
05:46:34 <coopserver> <Troy McClure> happy wanted to build several loose networks
05:47:26 <coopserver> <Troy McClure> and for mass transfer of oil to refinery and refineds to machinery
05:47:37 <coopserver> <Troy McClure> it doesn't actually make sense to mix it
05:48:04 <coopserver> <Troy McClure> unless you have some other motives, networkwise, to share rail
05:48:50 <coopserver> <Troy McClure> I can see machinery and food to be transported through a shared network
05:49:04 <coopserver> <Troy McClure> possibly with Yeti's to transfer
05:49:13 <coopserver> <Troy McClure> but this current arrangement isn't so bad
05:51:16 <coopserver> <I.M.Legos> This train set looks amazing.
05:51:28 <coopserver> <Troy McClure> the pineapple set?
05:51:34 <coopserver> <I.M.Legos> If it wern't for the fact it changes semiphore signals
05:51:47 <coopserver> <I.M.Legos> The more realistic looking steams.
05:52:35 <coopserver> <I.M.Legos> It's funny how nuts cars and yeti industrys don't work well together in the looks department
05:52:49 <coopserver> <Troy McClure> like what?
05:53:05 <coopserver> <I.M.Legos> The Stanley Giant
05:53:08 <coopserver> <BiG_MEECH> v453000 is redoing all engines and rail cars
05:53:27 <coopserver> <BiG_MEECH> check out my flatcars
05:53:36 <coopserver> <BiG_MEECH> yeti niggaz on each railcar
05:53:37 <coopserver> <Troy McClure> Stanley Giant is not a nuts engine
05:53:42 <coopserver> <I.M.Legos> 6k from my yeti service.
05:53:49 <coopserver> <I.M.Legos> So pinapple
05:53:57 <coopserver> <BiG_MEECH> all of the big stuff is pineapple
05:53:59 <coopserver> <I.M.Legos> But i'm talking about freight cars
05:54:20 <coopserver> <I.M.Legos> Like the universal car lvl 3
05:54:29 <coopserver> <I.M.Legos> Gotta load them duck workers
05:54:42 <coopserver> <BiG_MEECH> lol
05:54:46 <coopserver> <BiG_MEECH> He's redoing them
05:54:52 <coopserver> <I.M.Legos> Good
05:54:54 <coopserver> <BiG_MEECH> gonna have slave yeti's on them
05:54:59 <coopserver> <I.M.Legos> XD
05:55:07 <coopserver> <BiG_MEECH> we're gonna have to go to war over it
05:55:11 <coopserver> <BiG_MEECH> FREE THE YETI
05:55:12 <coopserver> <I.M.Legos> I always thought of the yetis as looking as eskimos.
05:55:23 <coopserver> <Troy McClure> I thought of them as slaves
05:55:26 <coopserver> <I.M.Legos> Junk yard eskimos
05:55:28 <coopserver> <Troy McClure> I mean, they'r working
05:55:34 <coopserver> <I.M.Legos> More like jobless
05:55:35 <coopserver> <BiG_MEECH> they look like retarded children with down syndrome
05:55:40 <coopserver> <Troy McClure> and they're 'consumed' (i.e. they die)
05:55:50 <coopserver> <I.M.Legos> Oh... they where added to the texture...
05:55:51 <coopserver> <BiG_MEECH> soylent yeti?
05:56:01 <coopserver> <Troy McClure> they're not returning home EVER
05:56:09 <coopserver> <I.M.Legos> Didin't noticed the texture change
05:56:12 <coopserver> <Troy McClure> they DIE on THE JOB
05:56:20 <coopserver> <BiG_MEECH> lol
05:56:21 <coopserver> <I.M.Legos> Or live at it
05:56:32 <coopserver> <BiG_MEECH> I like they idea that they are consumed
05:56:37 <coopserver> <BiG_MEECH> born to die
05:56:39 <coopserver> <Troy McClure> that's why you constantly need more
05:56:43 <coopserver> <BiG_MEECH> seems about right
05:56:46 <coopserver> <I.M.Legos> 'If you love working here so much, why don't you just LIVE here'- Squidward Tenticles
05:57:07 <coopserver> <BiG_MEECH> I like the ones that sleep on the flatcar
05:57:16 <coopserver> <I.M.Legos> My giant's makein a profit
05:57:47 <coopserver> <Troy McClure> I mean, they're even being stowed away in giant plastic ducks
05:57:53 <coopserver> <Troy McClure> they're slave, no more, no less
05:58:03 <coopserver> <I.M.Legos> 12k to lower a corner of land huh?
05:58:20 <coopserver> <Troy McClure> TF never comes cheap here
05:58:26 <coopserver> <Troy McClure> don't even try to TF water
05:58:35 <coopserver> <I.M.Legos> I know
05:58:48 <coopserver> <I.M.Legos> Rarely do servers use a normal teraforming cost
05:58:57 <coopserver> <I.M.Legos> They're useualy like 12 million
05:59:14 <coopserver> <I.M.Legos> yup, 15 million to teraform water
06:00:11 <coopserver> <Troy McClure> how is company 1 still runing
06:00:17 <coopserver> <Troy McClure> it's in the red for ages
06:00:38 <coopserver> <I.M.Legos> I have no idea
06:00:50 <coopserver> *** Troy McClure has joined company #2
06:02:23 <coopserver> <I.M.Legos> I like the 'Modern Motion' mfx replacement
06:02:49 <coopserver> <I.M.Legos> Either of you tried it?
06:02:55 <coopserver> <Troy McClure> nope
06:03:00 <coopserver> <BiG_MEECH> negative
06:03:12 <coopserver> <I.M.Legos> It's not bad.
06:03:24 <coopserver> <I.M.Legos> Like it more then the base mfx atleast
06:03:45 <coopserver> <I.M.Legos> Though, i'm looking forward to busting out the traditional holiday music.
06:05:07 <coopserver> <BiG_MEECH> with a name like Invest, it makes me want to throw money at it
06:05:26 <coopserver> <I.M.Legos> ...?
06:05:42 <coopserver> <Troy McClure> company 1
06:06:22 <coopserver> <I.M.Legos> I love looking at the color scheme icons with my dark pack, can't really tell the diffrance heh
06:06:54 <coopserver> <I.M.Legos> Who would want to invest in a failing compony?
06:07:12 <coopserver> <I.M.Legos> Also, i'm pretty sure when a compony hits 200k below, it gets sold off
06:07:55 <coopserver> *** Sylf has joined
06:08:03 <coopserver> <Troy McClure> wb
06:08:10 <coopserver> <Sylf> o/
06:08:22 <coopserver> <I.M.Legos> Hey sylf
06:08:26 <coopserver> *** Sylf has joined company #4
06:08:34 <coopserver> <BiG_MEECH> sup big balla
06:14:25 <coopserver> <I.M.Legos> New Railway now available...
06:14:34 <coopserver> <I.M.Legos> Press has some typeing issues
06:16:47 <coopserver> <I.M.Legos> Alright, my first train is makeing a profit
06:17:08 <coopserver> <BiG_MEECH> all dem legoz
06:17:37 <coopserver> <BiG_MEECH> happys shit is crazy baller
06:17:55 <coopserver> <I.M.Legos> One does not simply beat happy.
06:18:08 <coopserver> <BiG_MEECH> you must be happy first, to beat happy xD
06:18:15 <coopserver> <I.M.Legos> Hahahaha.
06:19:11 <coopserver> <BiG_MEECH> I like that double overflow at the refinery
06:19:29 <coopserver> <Troy McClure> one for each line
06:19:37 <coopserver> <BiG_MEECH> what would be super neat would be to compact it all on one side
06:19:49 <coopserver> <BiG_MEECH> HAPPY CHALLENGE xD
06:20:42 <coopserver> <I.M.Legos> I will go without teraforming
06:21:02 <coopserver> <BiG_MEECH> sounds like a bad idea
06:21:24 <coopserver> <I.M.Legos> Well, i mean eventualy i will to clean up my mainline.
06:21:29 <coopserver> <BiG_MEECH> :P
06:23:45 <coopserver> <I.M.Legos> I WILL GET TO THAT wait...
06:23:53 <coopserver> <I.M.Legos> FFFFFFF
06:24:01 <coopserver> <I.M.Legos> I WAS HEADING MY IRON TO A OIL REFINERY
06:24:22 <coopserver> <I.M.Legos> But there is still a steal mill...
06:24:30 <coopserver> <Troy McClure> yes, it steals
06:24:34 <coopserver> <BiG_MEECH> Manley Mouse x2
06:24:36 <coopserver> <Troy McClure> damn steal mill
06:24:50 <coopserver> <I.M.Legos> And at a shorter distance, i think
06:25:07 <coopserver> <I.M.Legos> 3aa death steel mill
06:25:18 <coopserver> <I.M.Legos> at finninghall.
06:26:02 <coopserver> <I.M.Legos> It'll be annoying to reach though
06:26:22 <coopserver> <I.M.Legos> BUT I'M DOING IT FOR PROFITS!
06:26:45 <coopserver> <BiG_MEECH> negative
06:26:46 <coopserver> <I.M.Legos> FOR PROFITS!!!!!!!
06:26:49 <coopserver> <I.M.Legos> ...?
06:26:58 <coopserver> <BiG_MEECH> you're doing it for the love og the game
06:28:05 <coopserver> <BiG_MEECH> animal farm sounds like an orwellian book xD
06:28:23 <coopserver> <I.M.Legos> or-who?
06:28:34 <coopserver> <BiG_MEECH> lol
06:28:41 <coopserver> <BiG_MEECH> giyf
06:29:59 <coopserver> <I.M.Legos> Cmon...
06:30:07 <coopserver> <BiG_MEECH> c'mon what?
06:30:17 <coopserver> <I.M.Legos> Go faster trains!
06:35:53 <coopserver> <BiG_MEECH> troy if you want to see a jam
06:35:56 <coopserver> <BiG_MEECH> check out my food plant
06:36:08 <coopserver> <BiG_MEECH> 108 tons of grain slowly being converted =\
06:36:26 <coopserver> *** Troy McClure has joined company #5
06:37:16 <coopserver> <I.M.Legos> You really need to make a larger platform...
06:37:27 <coopserver> <BiG_MEECH> you shouldnt need more platforms
06:37:42 <coopserver> <I.M.Legos> But it's going so slow.
06:38:02 <coopserver> <BiG_MEECH> yay for pineapple
06:38:32 <coopserver> <I.M.Legos> CURSE YOU TUNDRA
06:38:55 <coopserver> <Troy McClure> wow, replacing a not so bad engine for a shitty one?
06:39:04 <coopserver> <BiG_MEECH> I want to double these
06:39:04 <coopserver> <Troy McClure> wth meech?
06:39:26 <coopserver> <Troy McClure> ah, 2 engines per train?
06:39:50 <coopserver> <BiG_MEECH> ya
06:40:37 <coopserver> <I.M.Legos> Welp, ganna afk for a bit, do you think my iron mine has a chance of closeing?
06:40:51 <coopserver> <BiG_MEECH> no idea
06:41:11 <coopserver> <I.M.Legos> Guess i gotta finnish this iron line
06:41:33 <coopserver> <Troy McClure> if you supply yetis, it won't close
06:41:40 <coopserver> <Sylf> want me to hook it up for ya?
06:41:53 <coopserver> <Sylf> @legos
06:41:55 <coopserver> <Troy McClure> can't say abou the steel mill tho
06:41:59 <coopserver> <I.M.Legos> Sure
06:42:03 <coopserver> <Sylf> ok
06:42:13 <coopserver> <Sylf> I'll abuse admin powah to make it happen
06:42:16 <coopserver> <BiG_MEECH> no slowdown with the double engine
06:42:48 <coopserver> <BiG_MEECH> wish there was an easier way to give double
06:42:55 <Sylf> !rcon clients
06:42:56 <coopserver> Client #1 name: '' company: 255 IP: server
06:42:57 <coopserver> Client #946 name: 'BiG_MEECH' company: 5 IP: 69.212.172.15706:42:58 <coopserver> Client #942 name: 'Troy McClure' company: 5 IP: 94.214.238.16906:42:59 <coopserver> Client #951 name: 'I.M.Legos' company: 6 IP: 67.183.177.10206:43:00 <coopserver> Client #952 name: 'Sylf' company: 4 IP: 71.199.78.9506:43:01 <coopserver> <I.M.Legos> Money's the only small problem for me currently
06:43:05 <Sylf> !rcon move 952 6
06:43:06 <coopserver> *** Sylf has joined company #6
06:43:14 <coopserver> <I.M.Legos> As my train profit isin't much atm... but will be better once i get this done
06:43:15 <coopserver> <Sylf> no prob
06:43:44 <coopserver> <I.M.Legos> AFK mode activated
06:43:52 <coopserver> <I.M.Legos> I'd like the same engine for now
06:43:53 <coopserver> <I.M.Legos> I
06:43:59 <coopserver> <I.M.Legos> I'll change it myself later
06:44:11 <coopserver> <Sylf> sure
06:44:52 <coopserver> *** Troy McClure has joined company #2
06:46:31 <coopserver> *** Sylf #1 has joined
06:46:36 <coopserver> *** Sylf #1 has joined company #4
06:46:50 <coopserver> <BiG_MEECH> so many sylf
06:47:01 <coopserver> *** Sylf #1 has left the game (Leaving)
06:47:25 <coopserver> <Troy McClure> bb all
06:47:35 <coopserver> <BiG_MEECH> later
06:47:46 <coopserver> *** Troy McClure has left the game (Leaving)
06:49:44 <coopserver> <I.M.Legos> Thx sylf.
06:50:14 <coopserver> <Sylf> yup!
06:51:28 <coopserver> <I.M.Legos> Welp, gtg
06:51:32 <coopserver> *** I.M.Legos has left the game (Leaving)
06:54:24 <coopserver> <Sylf> oh, you're using nuts wagons
06:57:08 <V453000> yoyo
06:57:13 <coopserver> <BiG_MEECH> yooooooooooooooooooooo
06:57:33 <coopserver> *** V453000 has joined
06:57:43 <coopserver> <V453000> wat up
06:57:53 <coopserver> <BiG_MEECH> supppppppppppppppp
06:57:56 <coopserver> <BiG_MEECH> G
06:58:12 <coopserver> <V453000> meech what are these trash trains
06:58:18 <coopserver> <V453000> infidel
06:58:23 <coopserver> <BiG_MEECH> :D
06:58:37 <coopserver> <BiG_MEECH> I help Pikka more than U !
06:58:40 <coopserver> <V453000> xd
06:58:47 <coopserver> <BiG_MEECH> :P
06:58:54 <coopserver> <V453000> btw Sylf I think I found a seriously holy shit powerful concept for yeti :D
06:58:59 <coopserver> <V453000> just need to try it someday
06:59:55 <coopserver> <BiG_MEECH> wat konsept?
07:00:01 <coopserver> <V453000> just some brutal refit
07:00:03 <coopserver> <BiG_MEECH> kill meech concept?
07:00:15 <coopserver> *** Sylf has joined spectators
07:00:24 <coopserver> <Sylf> I'm all ears
07:00:28 <coopserver> <BiG_MEECH> i dont think theres any reason you cant do 100% refit here
07:00:50 <coopserver> <Sylf> and oh yeah by the way
07:01:00 <coopserver> <Sylf> ppl should be using more chameleons
07:02:22 <coopserver> <V453000> it is simple
07:02:31 <coopserver> <V453000> you distribute all food/bdmt to primaries instead of yeti huts
07:02:40 <coopserver> <V453000> and machinery is produced at 5X
07:02:53 <coopserver> <V453000> then, you can make trains refit and do everything
07:03:05 <coopserver> <BiG_MEECH> sounds like a good PS game
07:03:07 <coopserver> <Sylf> yetis lunch?
07:03:17 <coopserver> <V453000> the only thing I would like to further improve is to have an option to create 1:5 bdmt:food trains by refit
07:03:21 <coopserver> <V453000> which currently isnt possible
07:03:37 <coopserver> <BiG_MEECH> convert sawdust and nails into food?
07:03:38 <coopserver> <V453000> not like that is a big deal, that just changes the 4X ->primary
07:04:10 <coopserver> <V453000> the merchant doesnt play a totally key role, you just adaptively send as much bdmt as you need/want
07:04:32 <coopserver> *** BiG_MEECH has left the game (general timeout)
07:04:33 <coopserver> *** Game paused (number of players)
07:04:44 <coopserver> *** V453000 has started a new company #7
07:04:45 <coopserver> *** Game unpaused (number of players)
07:05:28 <coopserver> <Sylf> so trains go hut->primary->secondary->primary?
07:05:39 <coopserver> <V453000> hut -> primary and back
07:05:45 <coopserver> <V453000> primary -> secondary, and back
07:06:15 <coopserver> <Sylf> and transfer food/bdmt at secondary?
07:06:25 <coopserver> <Sylf> at primary
07:06:27 <coopserver> <V453000> from secondary, to primary
07:06:28 <coopserver> <V453000> yeah
07:06:41 <coopserver> <V453000> that is the only less elegant part
07:07:07 <coopserver> <Sylf> wasn't haz kind of doing that in last few games?
07:07:10 <coopserver> <V453000> but lets you make e.g. 5:1 trains, by which you can easily see how much of bdmt:food you have
07:07:27 <coopserver> <V453000> idk tbh :d haz did some logical holy fuck I didnt really see the system in
07:07:34 <coopserver> *** V453000 has joined spectators
07:07:35 <coopserver> *** Game paused (number of players)
07:07:46 <coopserver> <Sylf> not the logic game, but transfer/refit game
07:08:33 <coopserver> <V453000> probably didnt catch it :d
07:09:32 <coopserver> <V453000> will see
07:09:48 <coopserver> <Sylf> still not sure about the machinery part
07:09:49 <coopserver> <V453000> it doesnt work very well with TL2, which I started with in this game XD
07:09:51 <coopserver> <V453000> some other day
07:10:15 <coopserver> <Sylf> haz did it with TL2 too
07:10:17 <coopserver> <V453000> the machinery part is especially great, 3X just distributes machinery to all 3, OR all trains just come to pick it up to 3X because it is close to 1X/2X
07:10:47 <coopserver> <V453000> then trains go back ... is great because it works for all of the cargoes equally
07:12:55 <coopserver> <V453000> the only thing which I dislike a lot is that it sounds like total point to point
07:12:56 <coopserver> <V453000> boaring
07:13:55 <TURKEY_MEECH> don't you mean pigcow?
07:14:26 <coopserver> <Sylf> boarcow
07:14:32 <coopserver> <V453000> xd
07:16:33 <coopserver> <V453000> and I really dont want to lead anything anywhere like happy seems to do this game
07:16:36 <coopserver> <V453000> seriously
07:16:37 <coopserver> <V453000> wtf
07:17:25 <coopserver> <Sylf> too much firs mindset
07:17:40 <coopserver> <Sylf> machinery is most important
07:18:19 <coopserver> <V453000> oh yeah wow
07:18:43 <coopserver> <Sylf> so, yeti, oil, chems, machinery. end of story.
07:20:30 <coopserver> <V453000> well I am more wtf about the actual point to point bullshit than choice of industries
07:21:09 <coopserver> <Sylf> if you involve more industries, you'll more likely have a network
07:21:25 <coopserver> <V453000> xd no he will keep doing it this way
07:21:32 <TURKEY_MEECH> you dont like food?
07:21:37 <TURKEY_MEECH> or not part of the better plan?
07:21:41 <coopserver> <Sylf> he's had food before
07:22:00 <coopserver> <Sylf> but I think he likes the oil boost game the best with yeti
07:22:12 <TURKEY_MEECH> AH, yes
07:22:24 <TURKEY_MEECH> does it have less prerequiste?
07:22:35 <coopserver> <Sylf> no brain needed
07:22:53 <coopserver> <Sylf> if you have brain, you get to rest it
07:23:04 <TURKEY_MEECH> oh dear
07:23:30 <TURKEY_MEECH> Like for food it needs 3 things for max production
07:23:36 <TURKEY_MEECH> this is my first time playing yeti
07:24:03 <TURKEY_MEECH> and all I was thinking was to group the 3 and drop as many yeti dudes as I could on to the industry zone, then move them to the food plant
07:24:04 <coopserver> <V453000> XD
07:24:05 <coopserver> <Sylf> sure, if you connect 25 yeti yards to 1 industry, you can have something that resembles a big network
07:24:49 <coopserver> <Sylf> gonna shut up.
07:25:23 <TURKEY_MEECH> hmm :D
07:25:47 <coopserver> <Sylf> I want a yeti station
07:25:55 <coopserver> <V453000> XD
07:25:59 <coopserver> <Sylf> I wanna make a yeti station
07:26:09 <coopserver> <V453000> learn nfo and recruit to CATS? :P
07:26:13 <TURKEY_MEECH> Was that a knock on me? :D
07:26:13 <coopserver> <Sylf> yeah
07:26:30 <coopserver> <V453000> am willing to make imagez after I get nuts done
07:26:32 <coopserver> *** valis has joined
07:26:34 <coopserver> <Sylf> just enough nfo to know out one platform
07:26:39 <coopserver> <valis> hi
07:26:44 <coopserver> <Sylf> YETI massacre
07:27:38 <V453000> some form of CATS is coded even
07:27:39 <TURKEY_MEECH> all da katz?
07:27:41 <V453000> idk how it works or what it does
07:28:00 <V453000> there is some holy shit modern feature fancy thing which even uses separate cargo sprites and separate platform sprites
07:28:07 <coopserver> <Sylf> I was wondering what happened to the cats project
07:28:08 <V453000> and then puts shit on tiles depending on which cargo it is
07:28:14 <V453000> I think it even can do MIXED sprites
07:28:48 <coopserver> <Sylf> all the feature sounds good, but if I can't play with it, it's not good
07:28:58 <V453000> the things Elyon did there looked AMAZING
07:29:03 <V453000> yeah
07:29:09 <V453000> it is still in the CATS repository I belive
07:29:24 <V453000> http://dev.openttdcoop.org/projects/cats07:29:27 <V453000> we could continue from there
07:29:46 <coopserver> <Sylf> we'll see
07:29:50 <V453000> I just wanted to point out that things are possible which no other station set does now
07:30:18 <V453000> I think the various cargoes on one tile and using specific sprites for only cargo is even totally new
07:30:35 <coopserver> <Sylf> I just want a station with yeti sprites for now
07:31:14 <coopserver> <Sylf> I'm gonna do it and teach myself nfo
07:31:22 <coopserver> *** Sylf has left the game (Leaving)
07:31:37 <Sylf> my project for this weekend
07:32:00 <V453000> éD
07:32:01 <V453000> =D
07:32:04 <V453000> yeah
07:36:36 <TURKEY_MEECH> =D
07:37:39 <TURKEY_MEECH> HELL YEAH
07:44:08 <coopserver> <V453000> I might start making models for some SERIOUS trains
07:45:33 <TURKEY_MEECH> CAN I GETS A HELL YEAH?
07:45:45 <V453000> no
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11:00:12 <coopserver> <dreck> good thing the terraform costs were at this rate anyway hh
11:00:16 <coopserver> <dreck> heh*
11:05:40 <coopserver> <dreck> either way time to watch the grain production go crazy soon :)
11:16:30 <coopserver> <dreck> hm I wish the silly station list would actually order itself properly :|
11:21:47 <coopserver> <dreck> heh...had to get third heavy grain train to keep up with it finally :)
11:31:53 <coopserver> <dreck> long overdue but now about to kill the last of Welcome to Mayhem's from 1901 :->
11:35:39 <V453000> !rcon set expiring_vehicles
11:35:40 <coopserver> 'expiring_vehicles' is an unknown setting.
11:35:47 <V453000> !rcon set vehicles_never_expire
11:35:48 <coopserver> 'vehicles_never_expire' is an unknown setting.
11:36:01 <V453000> idk if shit expires
11:36:17 <coopserver> <dreck> :)
11:36:19 <coopserver> *** V453000 has joined
11:36:46 <coopserver> <V453000> does
11:36:51 <coopserver> *** V453000 has started a new company #7
11:37:03 <coopserver> <dreck> btw what was with that other red company of your a bit earlier on?
11:37:09 <coopserver> <V453000> I dont see that train :d
11:37:17 <coopserver> <dreck> its 17+13 :)
11:37:19 <coopserver> <V453000> just demonstrated something to someone :)
11:37:20 <coopserver> <dreck> :P
11:37:22 <coopserver> <dreck> ah ok
11:37:30 <coopserver> <V453000> 17+13?
11:37:37 <coopserver> <dreck> number in list
11:37:58 <coopserver> <V453000> ah you mean to autoreplace it
11:38:08 <coopserver> <V453000> I thought you meant it is still available :) confused
11:38:17 <coopserver> <dreck> heh...manual replacement but .. np anyway :)
11:38:25 <coopserver> <V453000> ._.
11:38:31 <coopserver> <V453000> why do you manually replace?
11:38:57 <coopserver> <dreck> how soon wil lthe autoreplace be able to understand "check station in list and expand additional wagons"? thats the only one drawback to it in some cases atm
11:39:20 <coopserver> <V453000> never
11:39:26 <coopserver> <V453000> build the correct length from the start ? XD
11:39:43 <coopserver> <dreck> and get a train that can't even move at all? I doubt that
11:39:44 <coopserver> <dreck> :)
11:39:48 <coopserver> <dreck> heh
11:40:23 <coopserver> <V453000> even 11 tile long train is doable with even the first engine
11:40:59 <coopserver> <dreck> well 4 was barely staying over 50 in some routes .. and that was -with- doubleheading
11:41:04 <coopserver> <dreck> so hmm I dunno
11:41:13 <coopserver> <V453000> doesnt mean your route isnt bad
11:41:27 <coopserver> <V453000> when being careful about the climbs, it is possible
11:41:31 <coopserver> <dreck> it means that indeed train length can't be long as later on it could be
11:41:56 <coopserver> <V453000> well just making your trains longer is rather stupid, buying more trains is a lot easier and the interface is ready for that
11:42:04 <coopserver> <V453000> (autoreplace, not prolonging)
11:42:21 <coopserver> <dreck> more train only means jam instead of being able to get to platform but .. to our own ways tho
11:42:53 <coopserver> <V453000> if you have a jam then again your network is bad :)
11:42:58 <coopserver> <dreck> nope..it means bad loco
11:42:59 <coopserver> <dreck> :)
11:43:12 <coopserver> <V453000> how are more trains related to bad locomotive?
11:43:32 <coopserver> <dreck> because they're being weak arse ..not hauling their worth :)
11:43:45 <coopserver> <dreck> hehe but anyway what you doing now? trains or not so much?
11:43:57 <coopserver> <V453000> xd what is so bad about having more trains?
11:44:13 <coopserver> <dreck> it would be ok if they actually could get up to speed in the first place
11:44:38 <coopserver> <V453000> ._.
11:44:52 <coopserver> <V453000> 5tile trains can get up to speed easy even on hills, from the start
11:45:13 <coopserver> <dreck> well that wasn't the case..even with rather generious curves
11:45:14 <coopserver> <V453000> adding more of them throughout the game and expanding your network is like the most interesting part of this game
11:45:35 <coopserver> <V453000> still, how was a slowdown an issue?
11:45:41 <coopserver> <V453000> stuff gets delivered, is fine?
11:45:58 <coopserver> <dreck> if its already slowing down at 4 tiles .. why do you think longer would even 'move' at all? :)
11:46:42 <coopserver> <dreck> meanwhile right now at 6 its like children play...almost heh
11:47:26 <coopserver> <V453000> build less steep hills?
11:47:27 <coopserver> <V453000> solved?
11:47:41 <coopserver> <dreck> except the bridges are usless so thats not so possible early on
11:47:50 <coopserver> <V453000> without bridges.
11:48:01 <coopserver> <V453000> just go around the mountains etc
11:48:06 <coopserver> <V453000> or simply climb slower, sequentially
11:48:07 <coopserver> <dreck> but now I've been able to smooth out most routes...you should see how many valleys I've blasted partially or fully off the map
11:48:24 <coopserver> <V453000> yeah that is the more dull approach
11:48:37 <coopserver> <V453000> you can actually play well or adapt the land :)
11:48:39 <coopserver> <dreck> it would be nice if bridges were useable for their mountain purpose but ... ehh
11:49:47 <coopserver> <V453000> not really
11:49:49 <coopserver> <V453000> just another hack
11:49:53 <coopserver> <V453000> play with the landcape and it is easy
11:49:55 <coopserver> <dreck> its not a hack
11:50:07 <coopserver> <dreck> look at any photos from swizterland or even mid-usa .. it was normal
11:50:41 <coopserver> <V453000> this is a game not switzerland
11:50:53 <coopserver> <dreck> still same thing....a mountain to get through
11:51:05 <coopserver> <V453000> yes but with absolutely no relation
11:51:12 <coopserver> <V453000> making trains longer in openttd is slave labour
11:51:13 <coopserver> <dreck> then why are the mountains THERE?
11:51:17 <coopserver> <V453000> making more of them is not
11:51:27 <coopserver> <V453000> to create the game more interesting?
11:51:33 <coopserver> <dreck> then it is related
11:51:42 <coopserver> <dreck> and making more would be ok if they would stop being weakass :)
11:51:56 <coopserver> <V453000> sure you can build them shorter
11:51:58 <coopserver> <V453000> and get even more of them
11:52:03 <coopserver> <V453000> at some point they will be alright
11:52:14 <coopserver> <V453000> I played with 7 tile trains without a single issue, from 1900
11:52:15 <coopserver> <dreck> shorter != autoreplace
11:52:18 <coopserver> <dreck> we're back to square one anyway
11:52:23 <coopserver> <V453000> shorter from the start.
11:52:29 <coopserver> <V453000> obviously
11:59:16 <coopserver> <V453000> ? (:
12:00:53 <coopserver> <V453000> LOL Light Blue has my cabooses on the trains
12:00:54 <coopserver> <V453000> XD
12:01:33 <coopserver> <dreck> only one of them "somehow left its conductor behind" but otherwise heh yeah .. funny thing :)
12:02:20 <coopserver> <dreck> just going tweak a few small things then basically wait for happy to come around again :)
12:02:58 <coopserver> <V453000> what do you need happy for? :d
12:03:44 <coopserver> <dreck> oh just re making a long distance dropff to one of his industry and let him use the resulting cargo.. but I'll wait and see
12:03:57 <coopserver> <dreck> oh yeah I did have one question for you since yesterday night...
12:04:27 <coopserver> <dreck> is the 'cargo production:' ratio in industry windows really only if the station rating was at absolute 100% right?
12:04:59 <coopserver> <V453000> well no
12:05:03 <coopserver> <V453000> it does produce that amount
12:05:10 <coopserver> <V453000> but there is % that goes to your stations
12:05:17 <coopserver> <V453000> hence the % transported, taken from station ratings
12:05:36 <coopserver> <V453000> the % transported and the actual amount that is being produced is not related
12:05:56 <coopserver> <V453000> the % only says how much did you get due to your station ratings
12:06:06 <coopserver> <V453000> for example your trains are slow, so you will get less cargo to your stations
12:06:11 <coopserver> <V453000> but the industry mechanism is always the same
12:06:56 <coopserver> <dreck> ah...yeah makes sense thanks
12:07:07 <coopserver> <V453000> yw
12:07:27 <coopserver> <dreck> I was kinda like "hmm...huh?" when I noticed that one 600 tonnes ore train did not really fill two 300 ballsofsteel trains :->
12:07:40 <coopserver> <dreck> but I thought it might have had something to do with the station instead of the industry
12:07:41 <coopserver> <dreck> :)
12:08:30 <coopserver> <dreck> what gave you the idea to make that small spiral chute at the steel mill :P
12:08:32 <coopserver> <dreck> heheheh
12:08:45 <coopserver> <V453000> idk, just did
12:08:51 <coopserver> <dreck> well its...cute? :)
12:08:56 <coopserver> <V453000> . :)
12:11:46 <coopserver> <dreck> btw I was going wait for 3rd gen wagon as to find out but since you're here..you want tell me if theres pretty much no restriction on mixing the three different generations?
12:12:10 <coopserver> <V453000> how is that relevant? XD
12:12:15 <coopserver> <V453000> in other words why would you want to mix them
12:12:44 <coopserver> <dreck> oh..was curious when I found out that I could have the steam hauling gen2 wagons (even if it looked a bit odd to have "smaller" cargo immediately behind the loco compared to rest of train
12:13:18 <coopserver> <V453000> well again why would you get steam when there are better options :)
12:13:33 <coopserver> <V453000> if you are crippling your engines, might as well stay with old wagons for the looks
12:14:57 <coopserver> <dreck> I know what you mean..still...mind telling me if the wagons did actually have no mixing restriction? :) and btw it was two trains only because I was already doing waogn replacement network-wide but hadn't gotten to all locos yet
12:15:49 <coopserver> <dreck> steam was gone a few years later if that counted ;)
12:16:37 <coopserver> <V453000> you can simply try but yes you can combine any rail wagons
12:16:51 <coopserver> <V453000> to be more exact, the attachment allowance is defined by engine
12:17:07 <coopserver> <V453000> so if the engine can haul one wagon, and another, it means it can also haul both at the same time
12:20:39 <coopserver> <dreck> I know the map's already gone but heh thats ok .. I still think it was a bit funny with the "mono-chuffy" company and network I had re all of these back-to-back Brickwalker chuffing everywhere :P
12:21:01 <coopserver> <dreck> still meaning to try another monorail network one day (and with newer powers on it ofc)
12:21:31 <coopserver> <dreck> good thing the smokes were not for real...I might had caused a whiteout otherwise hehehhe
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12:31:51 <coopserver> <dreck> brb to eat :)
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12:58:54 <coopserver> <dreck> back
12:59:02 <coopserver> <dreck> oh...heh hi happysport? :)
12:59:12 <coopserver> <happy train sport> hi dreck
12:59:19 <coopserver> <happy train sport> how things going
12:59:21 <coopserver> <dreck> doig ok
12:59:25 <coopserver> <dreck> doing*
12:59:41 <coopserver> <dreck> I had a crazy optional request for you if you wouldn't mind considering it? :)
13:00:13 <coopserver> <happy train sport> go for it
13:00:35 <coopserver> <dreck> could I drop a heap of food at a few particular huts of your near that yetiyard?
13:00:39 <coopserver> <dreck> if not thats ok..had to ask :)
13:01:12 <coopserver> <happy train sport> doo a sign
13:01:31 <coopserver> <dreck> one sec
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13:02:10 <coopserver> <dreck> signed 3 :)
13:02:43 <coopserver> <happy train sport> k u can doo that
13:02:56 <coopserver> <dreck> allright..you better be expecting a lot more workers to move soon tho ;)
13:02:58 <coopserver> <happy train sport> but tunal under the yeti ml
13:04:08 <coopserver> <dreck> well I'll have to tunnel anyway ... theres not that much flat spots left for a long platform :)
13:04:16 <coopserver> <happy train sport> k
13:04:19 <coopserver> <dreck> (except for where your rails go into a big dip)
13:04:34 <coopserver> <dreck> I'll see what I can do tho :)
13:04:44 <coopserver> <happy train sport> k
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13:15:43 <coopserver> <happy train sport> k be back later
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13:16:23 <coopserver> <dreck> ok
13:16:38 <coopserver> <happy train sport> got jobs to doo f
13:47:46 <coopserver> <happy train sport> k back
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13:48:39 <coopserver> <dreck> I decided to start with only a few for now..especially as its easier to move one tunnel than several a short time later on :)
13:48:47 <coopserver> <dreck> just about to start trains in a moment :)
13:48:57 <coopserver> <happy train sport> k
13:55:05 <coopserver> <dreck> happy..check out my train 17
13:55:08 <coopserver> <dreck> its coming your way :P
13:55:13 <coopserver> <happy train sport> i see
13:55:23 <coopserver> <dreck> check how much food you're going pig out on :)
13:55:30 <coopserver> <dreck> 4 digits :P
13:55:33 <coopserver> <dreck> hehe
13:55:51 <coopserver> <dreck> btw your Fludwood Yard trains seem to be a bit lost
14:01:16 <coopserver> <dreck> heh it didn't take long for your huts to go through half of the food
14:01:20 <coopserver> <dreck> so guess thats good enough :)
14:01:32 <coopserver> <happy train sport> yep
14:01:35 <coopserver> <dreck> (just don't forget..do not add too many trains because the food will run dry often :)
14:01:56 <coopserver> <happy train sport> k
14:02:09 <coopserver> <happy train sport> i stil need yeti tranfer trains so
14:02:12 <coopserver> <dreck> its not like its a constant supply..you can see its nearing zero now anyway :)
14:02:30 <coopserver> <dreck> but glad I could help you out with something I had not bothered with for a long time....getting food out of my foodplant :P
14:04:35 <coopserver> <dreck> as usual if my route is causing any issue...just let me know next time both of us are on at same time ^_^
14:04:46 <coopserver> <dreck> I'm going off for several hours now..have fun allright?
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14:45:56 <V453000> yo
14:46:11 <coopserver> <iTKerry.TG> yo
14:46:24 <V453000> stare at mah nutz :P
14:47:53 <coopserver> <iTKerry.TG> omg
14:47:57 <coopserver> <iTKerry.TG> what a big slug
14:48:08 <coopserver> <iTKerry.TG> o_o
14:48:36*** Maraxus has joined #openttdcoop.stable14:48:36*** ChanServ sets mode: +o Maraxus14:48:56 <V453000> (:
14:50:05 <coopserver> <iTKerry.TG> bb
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14:51:21 <coopserver> <happy train sport> hi v
14:51:26 <coopserver> <happy train sport> how things
14:52:48 <V453000> hi
14:52:50 <V453000> fucking grate
14:52:58 <V453000> next nuts will make pants brown
15:21:04 <happy_> lol
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16:25:33 <coopserver> <happy train sport> hi
16:25:36 <coopserver> <happy train sport> how things
16:25:40 <coopserver> <I.M.Legos> Good
16:33:43 <coopserver> <happy train sport> I.M.Legos: have u see my yeti tranfer pick up
16:33:50 <coopserver> <I.M.Legos> No
16:34:43 <coopserver> <I.M.Legos> Found it...
16:34:50 <coopserver> <I.M.Legos> Good lord...
16:35:10 <coopserver> <happy train sport> and i am not dun yet
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17:26:49*** Jam35_ is now known as Jam3517:26:54 <happy_> hi jam
17:26:58 <happy_> how thinhs
17:27:02 <happy_> things
17:27:19 <Jam35> good thanks you?
17:27:24 <happy_> good
17:36:17 <happy_> whont u been up to jam
17:40:40 <Jam35> not a lot
17:41:08 <Jam35> work, now home, eat sleep
17:41:16 <Jam35> repeat
17:42:01 <happy_> in the larst map me and troy and big meech fixs the train q u had and make it LLRR
17:42:59 <Jam35> yeah I forgot it, probably playing Isaac
17:43:24 <happy_> yep
17:43:38 <Jam35> how do you know? :P
17:43:49 <happy_> i just doo
17:44:07 <happy_> eny way
17:44:42 <happy_> got my yeti map on the server and got a nice net werk
17:53:55 <coopserver> *** [FR]Syl59 has joined
17:55:08 <TURKEY_MEECH> YOOOOOOO SLY DA 5'9"
17:55:18 <coopserver> <[FR]Syl59> ?
17:55:32 <coopserver> <[FR]Syl59> Happy thankssgiving meech x)
17:56:46 <coopserver> <happy train sport> hi [FR]Syl59
17:56:52 <coopserver> <happy train sport> how things
17:56:53 <coopserver> <[FR]Syl59> Hello happy :)
17:56:58 <coopserver> <[FR]Syl59> Good thanks ;) you ?
17:57:07 <coopserver> <happy train sport> good
17:57:26 <coopserver> <happy train sport> yo meech
17:59:46 <coopserver> <happy train sport> diner tiem
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19:04:51 <coopserver> <happy train sport> how the net werk going I.M.Legos19:04:59 <coopserver> <I.M.Legos> Good
19:05:29 <coopserver> <happy train sport> u no u can fund towns
19:05:48 <coopserver> <I.M.Legos> I know
19:05:50 <coopserver> <happy train sport> if ther no yeti wher u whont it
19:05:53 <coopserver> <happy train sport> k#
19:10:57 <coopserver> <I.M.Legos> I think i came up with a solution for my steel pickup
19:11:15 <coopserver> <happy train sport> nice
19:11:17 <coopserver> <I.M.Legos> I accidently sent the first to the drop off, so it's been getting ALL the steel, so i changed some stuff around
19:11:37 <coopserver> <happy train sport> k
19:11:38 <coopserver> <I.M.Legos> And now they goto the same station, but diffrint parts
19:11:57 <coopserver> <I.M.Legos> Waypoints are useful sometimes
19:12:04 <coopserver> <happy train sport> yep
19:16:27 <coopserver> <I.M.Legos> What is up with the reffined products carts?
19:16:44 <coopserver> <happy train sport> doo a sign
19:16:46 <coopserver> <I.M.Legos> They look like oil, but have a green errored texture in them when loaded
19:17:11 <coopserver> *** BiG_MEECH has joined
19:17:16 <coopserver> <I.M.Legos> Alright, it's click on this train
19:17:21 <coopserver> <happy train sport> yoooooooooooooooooooo
19:17:25 <coopserver> <I.M.Legos> Hey meech
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19:17:38 <coopserver> <I.M.Legos> You'll need to find a way too look at a side veiw
19:17:53 <coopserver> <I.M.Legos> It just doesn't look right
19:18:23 <coopserver> <I.M.Legos> Oh well.
19:18:52 <coopserver> <happy train sport> how things meech
19:19:24 <coopserver> <BiG_MEECH> bitching
19:19:25 <coopserver> <BiG_MEECH> bbl
19:19:31 <coopserver> *** BiG_MEECH has joined spectators
19:19:37 <coopserver> <happy train sport> lol
19:28:20 <coopserver> <I.M.Legos> I'm produceing too much iron ore for my steel mill to proccess YESSSSS
19:28:49 <coopserver> <happy train sport> i se
19:51:59 <coopserver> <I.M.Legos> Well, i'm done for now
19:52:07 <coopserver> <I.M.Legos> Good luck to you people
19:52:09 <coopserver> <happy train sport> k
19:52:12 <coopserver> <happy train sport> bb
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20:16:07 <happy_> wb
20:16:11 <happy_> dreck
20:16:13 <coopserver> <dreck> hey turkeyball :P
20:16:17 <coopserver> <dreck> oh and hi happysport :)
20:16:23 <happy_> how thimgs
20:16:34 <happy_> things
20:16:40 <coopserver> <dreck> doing ok..just thought I'll see if theres anything I want do for a bit here
20:16:51 <happy_> i see
20:17:25 <coopserver> <dreck> so far seem my food outbound is stable as its been more than 3 years now
20:18:14 <coopserver> <dreck> oh yeah I funded a 2nd town and this time its got a personalized name :)
20:19:08 <coopserver> <dreck> the town's on a small land "anchored" to the big land....so I called it Holed Village .. as its holed in by lot of water technically heh
20:19:30 <happy_> nice
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20:22:48 <coopserver> <dreck> heh thought so..no more strong/superstrong electrics...
20:24:49 <coopserver> <dreck> at least I could try using the Voosh
20:25:14 <happy_> try the trains i got dreck
20:25:30 <coopserver> <dreck> these...don't run on electric? :P
20:25:34 <coopserver> <dreck> just humoring you ofc ;)
20:25:57 <happy_> ther can run on purr
20:26:31 <coopserver> <dreck> anyway wheres some batteries or oil....hmm...
20:41:30 <coopserver> <dreck> "fast" oil coming up ... I hope :)
20:41:43 <coopserver> <dreck> have doubletrain on it .. looks bit funny but eh
20:41:55 <happy_> he he
20:41:57 <happy_> nice
20:42:07 <coopserver> <dreck> you know how the Fast locomotives are doubleend ones right?
20:42:19 <happy_> yep
20:42:26 <coopserver> <dreck> well...make two of these in one train
20:42:30 <coopserver> <dreck> and you have 4 units total :)
20:42:40 <happy_> nice
20:43:04 <coopserver> <dreck> I have it like this atm...
20:43:14 <happy_> i see
20:43:31 <coopserver> <dreck> Voosh1A-oil(x4)-Voosh1B-Voosh2A-oil(x4)-Voosh2B
20:43:46 <coopserver> <dreck> will see how quick it leaves the station in a minute :P
20:47:14 <coopserver> <dreck> happysport..I still wish the silly station listing was not a bit messed up..oh well can't do anything about it :)
20:47:45 <happy_> yeptrue
20:48:41 <coopserver> <dreck> I'll let it run for a while before I move the Refined Products cargo to toward the grain farm anyway
20:48:52 <happy_> k
20:49:07 <coopserver> <dreck> and it looks like my graph bar is almost above everyone else's.....
20:49:13 <coopserver> <dreck> except for YOURS wayyyy up there :)
20:49:15 <coopserver> <dreck> heh
20:49:30 <happy_> hehe yep
20:49:46 <coopserver> <dreck> mmm..it took quite a few tiles but my 4-units train got up to 209kph without any issues tho :)
20:49:56 <happy_> nice
20:50:49 <coopserver> <dreck> apparently don't really need the partial doubletracks . but I built it anyway just in case of upgrading to slower trains in future
20:50:50 <coopserver> <dreck> :)
20:51:09 <happy_> k
20:51:16 <coopserver> <dreck> what you doing atm anyway?
20:51:45 <happy_> waching the darts
20:51:49 <coopserver> <dreck> :)
20:51:50 <happy_> on tv
20:53:53 <coopserver> <dreck> brb
20:53:56 <happy_> k
20:53:57 <happy_> bb
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22:19:15 <coopserver> <dreck> kaboom...kaboom...AND KABOOM! ... heh geeze..blowing another 20+ tiles due to no bridges :->
22:27:05 <coopserver> <dreck> nice...new Strong electric out :)
22:33:01 <coopserver> <dreck> heh 29+2 locos to be autoreplaced now
22:33:16 <coopserver> <dreck> especially two SUprbeast>Apocalypse .. 5kph slower but eh
22:36:09 <coopserver> <dreck> right..almost forgot...time to kill off era2 wagons :)
22:52:19 <coopserver> <dreck> 622 wagons...heh ... not counting the "loco wagon" :)
22:52:41 <coopserver> <dreck> and hmm .. 12 Industrial Discipline ... 35 Horse Apocalypse ... 2 Voosh (single train)
22:57:55 <coopserver> <dreck> mm this map somewhat reminds me of an older arctic map...slow construction...hard grades...really big bridges...very low top speeds in trade for high traction... and minimal dispatching if at all (signals)
22:58:02 <coopserver> <dreck> heh
23:03:16 <coopserver> <dreck> ehh *kills off the isolated Voosh anyway*
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23:09:10 <coopserver> <dreck> hi vok
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23:42:15*** dreck has joined #openttdcoop.stable23:42:21 <dreck> hi