Gaming News

The official release date for Metal Gear Solid V: The Phantom Pain has leaked 24 hours ahead of the scheduled announcement. The fifth mainline outing for Kojima’s tactical espionage series will be HALO jumping onto PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 on September 1st worldwide.

The hugely anticipated MGS 5: The Phantom Pain was the subject of a mysterious 48-hour countdown on the official site. The release date and a brand new seven minute interview has now leaked a day ahead of schedule, as Kojima gives a behind the scenes look at Big Boss’ open-world prequel. [More]

Now though, just a day before DirectX 12 officially becomes a reality at GDC ‘15, Wardell has revealed he’ll be revealing a new game on behalf of Stardock during the conference, with graphics so good his publishing partners wouldn’t believe the footage was legitimate. [More]

It's not every day a new Unreal Tournament comes along. Once the cream of the crop when it came to multiplayer shooters, it's been eight long years since it last instagibbed our hearts. Now Unreal Tournament is back, and it's better looking that ever. Epic Games has gone back to the drawing board with this one, delivering a free-to-play shooter that promises to be truly free.

Unreal Tournament 2015 is the hyper-kinetic arena shooter you always remembered, given a fresh gloss of paint and packed with built-in support for limitless mods and additional content packs. It's sure to be a huge deal for eSports fans when it finally launches later this year, but between now and then you can get your hands on its pre-alpha for free, thanks to Epic making Unreal Engine 4 available free for all. We grabbed a copy straight away to see how the creaking old GeForce GTX 650 would be able to handle Epic's latest, running the Nvidia GeForce GTX 650 through Unreal Tournament Pre-Alpha benchmarks. [More]

The PC is expected to be the dominant gaming platform through until at least 2019, according to market research from DFC Intelligence. As it stands PC is the market leader in terms of global gaming software revenue, dwarfing consoles and mobiles, and leaving handhelds for dust.

The research suggests an upward trend for the global gaming market over the next half a decade, with PC, consoles, and phones/tablets all growing in terms of revenue. The big winners though are likely to be PC gaming and mobile, with the pair expected to rake in more than $70 billion between them in 2019. [More]

When the episodic adventure Resident Evil: Revelations 2 began arriving last week, PC players were a bit miffed to find out the co-op adventuring found in all of the console versions had been stripped entirely.

Capcom looks to have taken that feedback on board, announcing a splitscreen co-op beta for Resident Evil: Revelations 2, allowing two PC players to work through both the Story and raid modes locally. [More]

The gift that just keeps on giving, Bethesda has announced it has now removed the file size limit from mods on the Skyrim Steam Workshop entirely. Previously, mods for The Elder Scrolls V: Skyrim were restricted to just 100MB in the workshop, meaning larger scale creations were off limits without a lot of fiddling.

Larger mods have previously been split up into many smaller parts in order to squeeze through the system, but these were often a bit of a nuisance to keep track of and get up and running. With the cap removed entirely mods can be far, far, bigger, which as we all know means better. [More]

It was supposed to be a revolution, now it may just be consigned to the annals of history. AMD announced its Mantle API back at GPU ‘14 in 2013, pitching it as the answer to unlocking the full potential of Radeon-powered gaming PCs. Mantle’s close-to-the-metal approach gives low-level access to the graphics hardware, allowing games to push systems to their limits and eke out that extra bit of power.

In an open letter to the community, AMD discusses the future of Mantle, suggesting developers who are interested in Mantle 1.0 functionality instead focus their attention on DirectX 12 or GLnext. It appears as if it’s the beginning of the end for AMD’s Mantle API. [More]

Whether this is in regards to an all-new Half Life 3 experience or a VR remake of one of the previous two titles is currently unknown, but it’s clear HTC has plans of some sort for Gordon Freeman. Valve has been rumoured to be working on a new Half Life for years now, and it's undoubtedly one of PC gaming's most beloved franchises. [More]

Epic’s Unreal Engine 4 has now become completely free to use for aspiring developers. It’s a move clearly designed to lure indie developers away from popular alternatives such as Unity, making Epic's engine a tempting choice for those looking to create a game.