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Description

PLayers will perform activities with the ball and through small sided activities to increase physical fitness

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

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Screen 1 (15 mins)

Organization:

-Players in groups of 6, 3 per line, 15 yds apart

-Player a passes firmly to B, then runs at 60-65% around the RED disc, back-peddles around BLUE disc, and then runs to the back of opposite line.

-Player B upon receiving passes within 2 touches (preferably) and repeats the same sequence on the opposite side

-Players continue to repeat sequence.

-Perform 4 sets each at 2.5 minutes of work, with 1 minute of rest between sets.

-Optional: Create competition between groups to see which group can connect the most amount of "consecutive" passes within the 2.5 minute set. Start the counting sequence at 0 if a player takes more than 2 touch, poor accuracy, poor speed of pass, or if a player does not work at the appropriate work rate.

-Have a few spare balls on hand in the event a poor pass is made and you need to re-start activity quickly. This will deter from lowering the heart rate.

Total-15 minutes

Coaching Points:

-Do not stop the players to correct technique during the activity as it will bring down heart rate

-Give feedback during the flow or at the end of the 2.5 minutes for the group.

-Technique of passing and receiving

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Fitness through small sided activities (25 mins)

-You can set up all the equipment for each of the small sided games as the above image so it will allow for seamless transition between activities.

-Games are 5 minutes in duration

Small Sided Activity 1

-2 teams of 4 with target players for the red team;(adjust numbers, add a neutral based on quantity of players)

-The 2 teams play a directional game with Blue attacking the large goal and red if they win possession passing to the Green targets.

-Keep it game pace and high intensity!

-If the ball is kicked out or touches a team last, the coach immediately serves a ball in to the other team...The coach should keep a collection of balls with him/her...

-Play 5 minutes and thereafter switch roles....Red attacks large goal and blues play to target players

-Give the players 2 minutes of rest between sets which can be a combination of coaching points or active rest

-12 minutes

Small Sided Activity 2

- Using the same area as the above teams will now play east -west!

-The Blue team scores points by dribbling through 1 of the blue gates and stopping the ball. The REd team must circulate the ball and pass to a teammate in the endzone for a point...

-Play 5 minutes and thereafter switch roles....Red seek to dribble through the gates and Blue attack the endzone.

-Give the players 2 minutes of rest between sets which can be a combination of coaching points or active rest

-12 minutes

Coaching Points:

-Coach in the flow as much as possible as Fitness is the theme..

-when you have the ball = dispersal(get big), support(within 360 degrees of player), movement, penetration, is the other team disorganized when you win the ball = attack quickly in transition..

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Save Image:

7 v 7 game with accelerations (25 mins)

Organization:

-In your area play 7 v 7 games with pylons approximately 5yds behind the goals on each side of the field.

-# the field players off 1 -6. When a team is in possession of the ball the coach will CALL OUT a number on the opposite team.. EG: Blue is in possession of the ball and the coach calls out RED 1. That player must sprint around a disc at the opposite end and therafter recovers to join the game