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Another test, similar, but this time introducing a bevel, removing faces and the a sub-surf modifier. I found a clever way of modifying forms with only a few vertices too. This shape was built with only 12 vertices, each of which are free to move while keeping the stack of modifiers intact. After I rendered … Continue reading →

Some messing around with Modifiers in Blender. In the order of Skinning edges, Scaling vertices, Subsurf, Decimate and Triangulate. The Form’s pretty stupid. Felt like making a tree. The Skin feature is a very interesting feature I believe I will get a lot of use out of.

Short design experiments investigating 3D modeling, organic form, math functions and digital fabrication. This body of work serves as an experimental foundation in the development of design ideas for 3D printing and digital fabrication.