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Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

chinagreenelvis - Skyrim Unbound

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Changelogs

Version 0.7.4

Reverted changes to MQ101ChoppingBlock (execution block), which by mistake disabled it when it shouldn't be. Possibly the fix is not retroactive (although it's unclear if having the block continuously enabled from the beginning of game is required for the execution scene to not get stuck at the execution of the first stormcloak prisoner in the "skip cart" quickstart, or was it something else). Version 0.7.3 is considered harmful, and removed from the downloads, then.

Added an option in Helgen Homestead "Skip Helgen" - it's not implemented yet, but it will and is likely going to be the most stable backup option (or, if someone got stuck with the chopping block issue and the fix is not retroactive, it could turn out to be the only safe option...).

Removed the default "disable when done" on the trigger inside Helgen Homestead. Activating the bed there will reenable it now. The trigger seemed vulnerable to an engine bug so that Skyrim had to be quit to desktop and restarted, because simply loading a savegame to retry another quickstart option did not work.

Duplicated the Helgen west gate, which does not have a solid texture on one side, and turned around the duplicate 180 degrees - it's not fully fixed yet.

(changelog for 0.7.3)

- the custom start system (that used to be in Skuldafn worldspace) is now set in cell XTestGrantInt3, fulfilling the S.M.O.K. protocol - https://www.nexusmods.com/skyrim/mods/93619

- cleaned up ITM records

Version 0.7.2

- restored "The Way of the Voice" starting after killing the first dragon soul (fix to a regression from Skyrim Unbound)
- made Tullius and Ulfric disappear as you return from civil war joining mission; asking Rikke/Galmar where's the general starts a quest about "visionary orc", that leads to Helgen intro
- added an option to skip the on-cart part of the "Helgen Homestead" main quest quickstart (hopefully it remedies the issue with Touring Carriages mod spawning a carriage in Helgen).

HELGEN UNBOUND

An alternate start mod derived from Skyrim Unbound mod. It will be easiest do describe it by listing the differences. With Helgen Unbound,

* within the initial screen, Helgen is not under fire, and the weather is always clear...

* Main Quest is not butchered. Use something like Never Talk To NPCs﻿ if you want to progress civil war questline without being Dragonborn

* there is no issue with quest mods recognizing the player character as Dragonborn from the beginning.

0.1 - Helgen starts as empty ruins; - use "setstage mq102 30" to get on track with the Main Quest.- does not include Dragon Stalking Fix0.2- Helgen is not ruined at start, civilians of Helgen are present- MQ101 and MQ101DragonAttack react to 'setstage', yet most if not all triggers won't start any of them until the quests are primed (MQ101 - stage 2, MQ101DragonAttack - stage 10); that should not create multiple non-unique NPCs.0.3- added Dragonborn.esm as master and a Solstheim / Raven Rock start location.- MQ104 "Dragon Rising" completes and stops on investigating the dragon in Non-Dragonborn mode.- cleaned up ITM records, forwarded some minor Unofficial Patch changes0.4- added "Fluff" MCM menu page, to complement the core settings- added custom alternate start extension framework. Included a demo of a custom start in Beyond Skyrim: Bruma0.5- implemented Miraak stealing Milmurnir soul for non-Dragonborn, and other fluff options (killed dragon turn to bones, switching to Dragonborn after MQ105 quest is detected).- conditioned Balgruuf and guards dialogue about dragons on completing MQ101 (unchecked "Start with game enabled" for MQ103 as a temporary solution for testing Dragonsreach dialogues)0.6- added a trigger box inside Helgen Homestead that starts the vanilla cart scene. By the time Helgen Homestead cell will be replaced with a regular Skyrim home decorated interior, we'll have a more immersive way to start the vanilla intro, I hope.0.7- restored the cart scene and tutorial dungeon (at least if started right away after start game, and no mods such as Touring Carriages break it)