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Robb Waters worked on games such as System Shock and Thief: The Dark Project before becoming an employee of Irrational Games in 2000. After he was hired he worked as a programmer for Freedom Force (2002) and as a concept artist for Freedom Force vs The 3rd Reich (2005). He was eventually given the task as a concept artist for BioShock and is responsible for creating the final look for the Little Sisters, the Splicer models, the appearance of Andrew Ryan and Sander Cohen, advertising (both in-game and marketing), the Plasmid training videos, The Challenge Rooms and much more. On the development team of BioShock Infinite, Waters became the Senior Character Concept Artist and created concept art for many characters and set pieces, including those of the Songbird, the Heavy Hitters (excluding the Firemen), the Sky-Hook, Cornelius Slate and Daisy Fitzroy. Sculpting is one of Waters talents, and he designed the Songbird statue,[1] featured in the Ultimate Songbird Edition. The Cover art for BioShock Infinite and Clash in the Clouds was also made by Waters. After the closing of Irrational Games Waters, worked with Day for Night Games on the indie title The Black Glove as a Concept artist, which was unfortunately shelved.[2] He later started working on the game Perception by The Deep End Games which will be released in June 2016[3] and the System Shock remake, under Night Dive Studios.[4]