I really think this is the shot in the arm this site needs, it would re-vitalize old blood and keep new blood join too. Might see some old veterans re-up if this was in place.

Even if it is a map by map rollout where only things like Clandemonium, World 2.1, Hive, etc that are available at go launch, then slowly update the other ones where it makes sense to have 12 players. Obviously the Feudals, Doodle Earth, Das Schloss just wouldn't work with 12 players.

This would also give the foundry more of a drive to create bigger maps and 2.0 versions of maps like Das Schloss.

Bigger maps aren't happening because it is difficult to cram more territories in the current map image dimensions. Super-sized maps were tried for a while, but there seems to be a moratorium on them. Apparently a lot of people still play on small screens, be they old monitors or new handheld devices.

The suggestions are helpful, but I know I would never be able to tell the difference between green and lime green.

That's why you'd use the color code function and/or avoid 12 player games. Still, I think the green and lime green do not contrast enough. But, I would have to believe 12 acceptable colors could be found.

ender516 wrote:Bigger maps aren't happening because it is difficult to cram more territories in the current map image dimensions. Super-sized maps were tried for a while, but there seems to be a moratorium on them. Apparently a lot of people still play on small screens, be they old monitors or new handheld devices.

patrickaa317 wrote:I really think this is the shot in the arm this site needs, it would re-vitalize old blood and keep new blood join too. Might see some old veterans re-up if this was in place.

Even if it is a map by map rollout where only things like Clandemonium, World 2.1, Hive, etc that are available at go launch, then slowly update the other ones where it makes sense to have 12 players. Obviously the Feudals, Doodle Earth, Das Schloss just wouldn't work with 12 players.

This would also give the foundry more of a drive to create bigger maps and 2.0 versions of maps like Das Schloss.

There's too many big maps already. Any map that won't fit on one screen is more work than play.

It'd be interesting to see if you increased color codes to allow 2 letter prefixes, how much of a detriment that would have on maps. I assume some maps couldn't handle it for spacing reasons, but then you could use pi and pu for pink and purple, and so on for colors that have the same initial letter. If only!

AndyDufresne wrote:It'd be interesting to see if you increased color codes to allow 2 letter prefixes, how much of a detriment that would have on maps. I assume some maps couldn't handle it for spacing reasons, but then you could use pi and pu for pink and purple, and so on for colors that have the same initial letter. If only!

--Andy

I would think that that is as simple as adding 1 letter. One map that comes to mind to be an issue would be City Mogul. Having triple digits on that map (which is quite easy) would make any army count 5 digits long (a bit too much)

YA fuckin rush them to do something like this, and it causes problems!Let them take progress slow!And we might not have doubles games starting with 3 players in it instead of 4!We might not have games starting, and the map not being there for use!Lets not forget the fact that the fuckin waiting speed game list isnt refreshing completely as it should!

"Oooh lets go straight to 12 player. f*ck working at it slow and getting any possible bugs out"

You fuckin people sicken me. All you look for is yet another chance to either make yourselves look better, or gain more fucking points.

Have fun waiting for them to fix the bugs, ya impatient fucking assholes. My net is off in a few hours so it no longer effects me.