ZBrush 4R8 continues our tradition of creating digital sculpting tools that enable an artist to design with immediate response, even with digital sculptures that have vast amounts of detail. The list of new features in ZBrush 4R8 expands upon the digital sculpting workflow within ZBrush. Many new features will provide increased freedom while designing, foremost of which are Live Boolean and Vector Displacement Mesh.

ZBrush 4R8 introduces many other enhancements such as the new Gizmo 3D transformation tool, Lazy Mouse 2.0 and a new Text Creator that will allow the artist to create text and logos with real-time adjustments. It is also available in multiple languages, with the ability to create custom translations of your own.

vahid ahmadi is a CHARACTER 3D MODELER 3D CONCEPT DESIGNER from Tehran, Iran. In this post you will see Blue eyes girl(with tutorial) by vahid ahmadi. stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop.

Blue eyes girl zbrush work

vahid ahmadi blue eyes zbrush work

vahid ahmadi blue eyes zbrush

Blue eyes girl zbrush work

vahid ahmadi blue eyes zbrush work

Blue eyes girl zbrush work

Blue eyes girl zbrush work

Blue eyes girl zbrush work

Blue eyes girl zbrush work

Blue eyes girl zbrush work

blue eyes basic face zbrush sheet

Vahid did this stylized character from a concept by daeho cha and here you can find main concept
https://www.artstation.com/artist/daehocha

Vahid used mixture of topolgy brush, zsphere topology, zsphere armature and zmodeler for making armor shoes, tools, hair, etc… and all the stuff is done completly in zbrush.

ALI NOORI is a 3D artist from tehran, Iran. In this post you will see Berserker(real-time) – Artstation Challenge – Ancient Civilization – Lost &Found- based on Bruno Henriques ‘s concept by Ali Noori.

Santiago Betancur is a Freelance Concept Artist – santiagobetancur87@gmail.com from Manizales, Colombia. In this post you will find pack contains decimated base meshses Santiago did for his custome IMM Brushes to do his Illustrations and Designs.

You will recieve:
3 Custom IMM Brushes With Decimated meshes
3 .OBJ Files with the Base Meshes
1 .zip files with all the content for MAC users

Information

Software: Maya 2014 (or higher)
Rigged using Advanced Skeleton.
Polycount: >200k Tris (this is not a game character)
Texture: 4k Resolution PBR Roughness/Metalic Workflow
Maya scene files include:
Sylvanas_Rig.ma: the rigged Sylvanas.
Sylvanas_Rig_forGame.ma: the rigged Sylvanas for game purpose.
The bow rig was built based on the bow by Josh Underwood
Folder “redshift” contain all the files for rendering in Redshift3d.
Remember to set project, so all the textures can be loaded automatically.