Day of Judgment Discussion

4 hours ago

I like this super-friends deck; though I think it requires stuff that'll increase your speed a bit. Your average CMC is a bit high, so some ramp will do wonders. Either artifact mana rocks or some green sorceries to that end will do the trick. I'd replace one of the expensive CMC wipes you have with Day of Judgment. Also, I'd find a way to add Black Sun's Zenith, which will allow you to kill indestructible stuff with -1/-1 counters (repeatedly, if you're lucky). Last but not least, I'd add some graveyard-hate like Bojuka Bog, Rest in Peace or Leyline of the Void, to keep your opponents' creatures from coming back.

Cast Out is also good since it can cycle for a new card if you don't need it and hits any non land permanent. Consider you deck as having space for 14 non-creature spells. You can mix and match as you see fit.

Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.

I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.

1 week ago

dzapf2008, I generally retrieve a titan (preferably Emrakul, the Aeons Torn unless I have Day of Judgment in hand in which case I pick Ulamog, the Infinite Gyre and wrath the board) or the good ol Quicksilver Amulet because I will generally start with one or the other in my starting hand (heavily mulligan into one). This is an outdated deck list to the one I currently have, I've upped the amount of titans in the deck so that I don't have to mulligan as heavily which was one of the most difficult and frustrating things this deck would do. Appreciate the feedback. Let me know if you have any other questions.

But based on your description, some sort of control list might be what you are looking for. W/U Control is a pretty good deck. Most lists utilize a fair number of cards that gain life (Blessed Alliance, Sphinx's Revelation), although life gain is not a primary focus for the deck. Most W/U Control decks also use Celestial Colonnade as the primary win condition... and those are not cheap. Colonnades are good though as they are only creatures when you want them to be creatures -- which means you can play board wipes such as Day of Judgment and not lose your "creatures". I feel like this sort of style fits you needs best, so this leaves us with a few options.

Myth Realized. Is similar to a manland in that it is only a creature when you want it to be a creature, and can get scary big.

Alternately, if you are still keen on the idea of winning with Felidar Sovereign, there are a couple ways to help make sure you win. You could splash black and use Doomed Necromancer's ability to return your Felidar Sovereign back to play at the end of your opponent's turn once you are at 30+ life. This gives your opponent less time to be able to do something about the Felidar Sovereign as they have to be able to kill it with an instant -- or else you just win. Another option is to take a page out of the Emeria decks and run Emeria, The Sky Ruin. Play all the boardwipes, and do not care because once you hit 7 plains, all your creatures will start to come back.

Let me know what you think and I can start helping you carve out a deck list. Ultimately, you cant go terribly wrong with either of the establish archetypes, but brewing is not a bad thing either! As far as dealing with aggro decks, how fast are these decks winning? A normal aggro deck in modern will normally win turn 3 or 4. Although if you are playing against other budget decks, you likely have more time.

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