With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.Read More…

Approaching VR artistically is therefore not just one of creation but of critique – of commercial interest and of the purely technological motivated concepts. We need to ask ourselves why VR. What possibilities lay in the VR technology for artists and researchers and how does this contribute with new formats and ideas around the artistic work with audience, participants, history and places.

This Maker-Symposium is build up around the exchanges of ideas in three on-going and in-progress VR projects by Bombina Bombast (SE), Makropol (DK) and Gibson/Martelli (GB), all artists known for their progressive work with VR.