Post Battle Stats

Now, at the end of a battle, players will be presented with stats showing: - Battle duration. - Reactor health. - Damage inflicted.

Map Editor Shape Tools

Inspired by Forts community member Ximsa, we have added procedural shape tools to the map editor. To get started, run the editor and type \terraform scripts/shapes.lua Help().

Build 2018/07/07a Changelist

Add: \terraform map editor console command - First parameter is a script filepath - Remainder is script to execute within that LuaState Add: scripts/shapes.lua to be used with \terraform command: - Help function, use: \terraform scripts/shapes.lua Help() - Rectangle, Circle, Ellipse, Star, Polygon and Cog shape - Sine, stepped, and teeth waves - Translate, Scale and Rotate functions Add: set edges of all selected blocks Add: reset all overridden edges when setting the edge set of an entire block, except blank ones Add: blank edges are always overridden, so they are not removed when setting the block surface Add: apply flag and owner changes to all selected blocks Add: show stats for online games (game duration, reactor health, damage received) Add: shift ranked search bracket down if player is new (down by 150) Balance: firebeam travels up to 230 units through bracing only, vs 120 with armour first Balance: Firebird's firebeam goes for 3.2s (up from 2.5s) Balance: Firebird's firebeam travels up to 30 units deeper in bracing Balance: repairs 50% faster close to repair station Balance: add an extra shot to the 20mm (8 -> 9) Balance: 20mm more effective against sandbags (20% -> 60% normal damage) Balance: reduce Hurricane build buff from 20% to 10% Balance: miniguns cheaper (200 -> 125 metal) Balance: upgraded turbines faster to build (30s -> 15s) Balance: add a small amount of variation to mg and miniguns during Scattershot active (10% of normal) Balance: slightly reduce swarm missile damage (by 8%) Balance: give the sniper a lower view floor in A Bridge Too Far and in Sitting on a bomb Balance: increase firebird max Firebeam penetration by 30 Optimise: course radius test in PhysicsManager::UpdateProjectiles doesn't factor in time step Fix: use Windows mouse by default Fix: can't select an edge set when there is no block selected Fix: surface item is still highlighted when returning to tab Fix: going from props tab to surfaces tab, terrain tab is also highlighted Fix: incorrect vertex snapping when moving multiple blocks Fix: crash when selecting a device with an upgrade that doesn't exist Fix: messages from old sessions can be acted on and cause problems Fix: crash in FileSelect::AddItem when overlay texture name isn't found Fix: anti-air collisions are missed in some circumstances Fix: replay desync in 'That sinking feeling', WMD and other missions Fix: crash in CommandInterpreter handling client_team message when client is not found Fix: client connected via LAN not removed when timed out Fix: LAN clients don't time out Fix: long display and item names cause buffer overflow crash in Multiplayer::SendSystemChat Fix: unable to press mouse buttons or keys if game is not in focus during launch Fix: ClientDatabase::HandleClientStatusMessage creates a client if an operation arrives on an invalid client Fix: desync when client toggles ready status or team immediately before start Fix: prioritise almost full lobbies in lobby search over ones with many Fix: tips can be shown in TDM after player is defeated Fix: subscribed Workshop items don’t appear correctly if SteamLibrary path includes non-ANSI characters (better Unicode support) Fix: teams can get out of sync Fix: changing team just before joining can cause a crash Fix: Hurricane, Firebird and Warthog weapon mods not applied correctly Remove: intro movie, now uses static image to avoid compatibility issues Remove: disable infinite loop test to leave lobby (handled well enough by lobby filtering) Remove: force use of windows mouse until changed to DirectInput

Tournament XII

On July 14th we will be hosting a 2v2 tournament. Qualifying ends this weekend! Click here to find out more!

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