Swordsman:Charm: Feral armor - Before HP is less than 30% with 6% chance to increase 6%, P. Def. for 10 seconds. => After Once when HP is less than 30% with 6% chance to increase 6%, P. Def. Def. within 20 seconds.Charm: firmness - Before HP is less than 10% with 6% chance to reduce all damage taken by 20% for 10 seconds. => After Once when HP is less than 10% with 6% chance to reduce all damage taken by 20% for 20 seconds.Charm: Printing - Before HP is less than 50% with 6% chance to increase 3% Energy for 10 seconds. => After Once when HP is less than 50% with 6% chance to increase 3% Energy for 20 seconds.

Tamer:The powerful energy kick - before recharging 3 seconds. casting time 3 seconds => After Cooldown 1 sec. casting for 2 secIncreased Intelligence and Energy - before Intelligence + 10%, + 5% Energy. => After Intelligence + 15%, + 10% Energy.Tattoo master: Maestro - before the increase in the strength of the forces being 2.50% of the avatar. Increased substantive intelligence on Intellect 2.50% of the avatar. => After Increase being force on the strength of the 7.50% of the avatar. Increased substantive intelligence on Intellect 7.50% of the avatar.