Lock this or not, your call, but this is at least an attempt to bring a little bit of order into this mess.
I request that a mod sticky this thread, or make a new thread, where facts can be edited into the first post, as more news comes.
If nothing else, all of the super-duper leet hacker folks can inform us on their progress, and maybe we can have more than just hollow speculation. This thread could contain labeled links to other important threads, and/or lists of what does and does not work. This could establish a center of information for flashcard/emulator compatibility, stop the dumbass fix rumors, and coordinate efforts into a singular location.
Yes, no?

EDIT -
I'll try to contribute what I know.

Code:

What does not work:
-Unpacking the rom, deleting guru2.narc, and repacking
-Trying to patch a different variable into the event counter (at least, I couldn't make it work)
-Using the (J) patch
-Copying English text into the Japanese ROM
-Patching with Arm7 from: Sim City(J), Bowser's inside story(U), and Yugio 2010 World Champion(U), N+
-Removing the overlay 128 file
-Making a dummy overlay 128 file
-Copying the Japanese patched Arm 7 or Arm 9 to it
- Tried to move US files to JP one, to use that JP fix : Epic Fail
- Data folder from US was moved to the patched JP rom : Strange Result
- Tried to patch ARM7 with JP HG/SS one, Platinum one, D/P one : Fail
- Tried to patch ARM9 with JP HG/SS one, Platinum one, D/P one : Fail
- Defined "events" as "when you enter/exit a building/stairs/door or save or encounter a wild pokemon or start a trainer fight or end a battle (get back to the game) or when you end a cutscene"
- The number of events "needed" before the game freezes depend of the number of badges you have
- Replacing all the 00 00 00 46 in the rom by 00 00 00 00 : Fail
- Tried a lot of AR codes : Some from JP, K fix... No one working
- Unchecking DMA and reset : Fail
- Inserting patched JP overlays : Fail, but increase the number of events before freeze
- Deleting overlays : Fail

Code:

Events Info:
Freezes happen based on events. The more gym badges you have, the less time it takes to freeze.
Badges/Events -
0: 24 events
1: 21 events
2: 15 events
3: 3 events
4+: Rumored to be unplayable.
Events are:
Saving, Entering new area, plost events, using cut, using bag items, battles
- This match with the equation y = -(1/2)*x^3 - (5/2)*x + 24 and with y = 27 - 3*(2^x) and certainly with some other ones.
- You replace x with the number of badges you have, and you find : 0 badges 24 events, 1 badges 21 events, 2 badges 15 event, 3 badges 3 events, more badges you have a negative value and the game do not want to load the save
- With this "events" needed we can think there is a countdown, each event add -1 to a var who doesn't support value below 1, that can explain the countdown crashes and the fact that the game won't start if the value is negative. If it's right, a AR code who lock this var must work..

Code:

What we know about the anti-piracy:
-Different from Japanese AP
-It's pissing all of us off and crushing our dreams like so much dust
-Not entirely graphics based(?)

It would be really nice for this thread to remain unlocked, thus promoting discussion.

Anyways. Should we recap what we know?

Click to expand...

Well, I would rather not, as of yet, because we don't know much. I want to keep this thread clean for now, so that it could be made into something of worth by the Mods.

Click to expand...

Well, we could avoid stupid posts like "why not put the u script onto the j version" if we had one in the first post.

Click to expand...

why not put the u script onto the j version

jokes aside, you guys say that once you get the 3rd badge, the game crashes ever 2 events right? well why, is it because you get that badge differently then the other badges (you get the 8th badge differently as well so I'm wondering if Clarie makes the AP even more worse then Whitney) What I mean is that you don't get the badge directly like every other gym leader after you beat them (except for the 8th gym leader) that is what I'm wondering, is that what makes the AP even worse?

It would be really nice for this thread to remain unlocked, thus promoting discussion.

Anyways. Should we recap what we know?

Click to expand...

Well, I would rather not, as of yet, because we don't know much. I want to keep this thread clean for now, so that it could be made into something of worth by the Mods.

Click to expand...

Well, we could avoid stupid posts like "why not put the u script onto the j version" if we had one in the first post.

Click to expand...

why not put the u script onto the j version

jokes aside, you guys say that once you get the 3rd badge, the game crashes ever 2 events right? well why, is it because you get that badge differently then the other badges (you get the 8th badge differently as well so I'm wondering if Clarie makes the AP even more worse then Whitney) What I mean is that you don't get the badge directly like every other gym leader after you beat them (except for the 8th gym leader) that is what I'm wondering, is that what makes the AP even worse?

Click to expand...

Not after the third badge, after three badges. If you could edit out the first two, it would freeze less again.
Also, it's every three events and not every two.

-Unpacking the rom, deleting guru2.narc, and repacking
-Trying to patch a different variable into the event counter (at least, I couldn't make it work)
-Using the (J) patch
-Copying English text into the Japanese ROM
-Patching with Arm7 from: Sim City(J), Bowser's inside story(U), and Yugio 2010 World Champion(U)
-Removing the overlay 128 file
-Making a dummy overlay 128 file
-Copying the Japanese patched Arm 7 or Arm 9 to it