Heard that! I started saving up some time ago but between a new console and several games that I want I'm still going to have to fork over a good bit when release comes. Rrrrg. Oh well, at least I'll be entertained while I subsist on ramen and eggs!

He pointed out how he's not amazed because it's just in-engine and not gameplay. That article states that the visual fidelity will be the same during cinematics and gameplay. We're all amazed by the graphics and art direction, not by what we expect gameplay wise. Which he'd know if he had read any posts in the thread.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

He pointed out how he's not amazed because it's just in-engine and not gameplay. That article states that the visual fidelity will be the same during cinematics and gameplay. We're all amazed by the graphics and art direction, not by what we expect gameplay wise. Which he'd know if he had read any posts in the thread.

To be fair, that's just a promise at this point. They still need to prove that.

Its looking like games are starting to go more movie like in the way assets are created. Some of the side effects is thats its looking like there can be increased variation between objects with simply changing combinations of shaders/maps on objects.

Ready At Dawns AMAZING pipeline

Originally Posted by Sajuuk Khar

Its looking like games are starting to go more movie like in the way assets are created. Some of the side effects is thats its looking like there can be increased variation between objects with simply changing combinations of shaders/maps on objects.

absolutely! this is an incredible pipeline they've got here!
i advise everyone to check out the pdf/slides, course notes, and video!

tired of all this in-engine crap that ps4 games keep showing. i need actual gameplay like the xbox one games are showing. and i want something to look amazing. so far im not impressed of anything ive seen except a litlle of a killzone sf. sony better get their act together.

tired of all this in-engine crap that ps4 games keep showing. i need actual gameplay like the xbox one games are showing. and i want something to look amazing. so far im not impressed of anything ive seen except a litlle of a killzone sf. sony better get their act together.

So you weren't impressed with the visual quality of Infamous: Second Son?

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