So I took my girlfriends 300 dollar cannon camera, went outside and recorded a general cam move to track. I was hoping this would introduce a more human, handheld feel to it, which I think it did. Here's the basis of my shot.

Got a lot of environment work to do, dust, sand. Lots of projection fun.

http://www.vimeo.com/9628852

VTeixeira

02-22-2010, 12:41 AM

Really liked the "animatic".
Good luck

andybyrne462

02-28-2010, 07:58 PM

Started some environment work. Still pretty rough, but most of it will be covered by dust anyway and lit darker.

http://www.vimeo.com/9806918

fxabhi

03-02-2010, 11:10 AM

man this is killer.. wow... indiana jones... awesome :)

andybyrne462

03-02-2010, 08:02 PM

Ha! thanks. Yeah I'm trying to get as much done as possible. Looks like OT is starting at work. Hopefully I'll finish in time.

tool2heal

03-02-2010, 08:46 PM

Looking nice, man i wish i knew how to camera project/map even in the least bit, would make using fumefx for me much funner then always just sticking it on top of a static plate. I can just never match the geometry up well.

Good luck finishing man, I hope you get it done.

andybyrne462

03-02-2010, 11:26 PM

Hey man thanks,

I think you mean Camera track? It's pretty easy man. Syntheyes or Boujou will do the trick.

The textures were just applied with a camera map modifier in max...and poorly I might ad :D Lot's of zdepth to save the day!

I'll probably spend the rest of the week on the environment then get going on the the nuke itself. The nuke should be the easiest part of the shot that's why I've been holding off on it.

andybyrne462

03-05-2010, 05:10 PM

More or less done with enviro lighting. I added some flicker in there for some hot spots where there will be some brush fires.

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