Hunter: The ReckoningReview

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By Hilary Goldstein

Not many Xbox games are made specifically for four players. Some games have minor four-player elements, usually split-screen, but few are designed with a four player brawl as the main focus. Hunter: The Reckoning is a rare exception. Developed by High Voltage, the game is all about having a few friends over for a beer and some fun. I'll spare you the suspense--the game is good. Based on the White Wolf tabletop RPG of the same name, Hunter mixes hectic combat with moments of dark humor, creating an intense atmosphere that is quite addictive.

Features

Zombies, gargoyles, crocodiles, exploding spider-things, vampires, and more to chop, shoot, and blow up real good

Tons of melee and ranged weapons

Four-player single-screen action

Use "edge" powers to vanquish the undead

Unlockable new textures and Nightmare mode

Only on Xbox

A Prisoner's Revenge Things are nice and peaceful in the town of Ashcroft until some kids decide to have a rave in the old abandoned prison. Apparently the dead don't care for house music, as the spirit of an executed prisoner helps unleash the undead on the quiet, conservative town. Mayhem ensues, as the undead take unsuspecting Ashcroft by storm. Children cry over the bodies of their dead and devoured parents, dogs howl to a blood red moon, and all appears lost. That's where you come in. As one of four heroes, you'll take on the hoard of undead, solve the mystery behind the rise of the dead, and save the town from damnation.

Gameplay Hunter features four playable characters, each with their own unique skills and weapons. Each character begins with a melee weapon and ranged weapon with unlimited ammo. The initial ranged weapon is a little weak, but will save your ass many times thanks to that limitless supply of ammunition. Choose to play as:

Deuce Wyatt: Avenger

Samantha Alexander: Defender

Father Esteban Cortez: Judge

Kassandra Cheyung: Martyr

"Hey baby!"

Characters have different attributes, requiring you to employ different strategies for each one. As Deuce, you'll want to get in close and go hand-to-hand with the beasts because the Avenger has incredible power with his axe. The Martyr, however, doesn't do much damage with her daggers, but is fast and can run rings around zombies while blasting away with her double-fisted pistols. Guns and swords aren't the only tools for hunters. Edge powers can be used to effectively deal with the phantasm menace. Some characters, like Deuce, can't rely very heavily on their edge, while Father Esteban, the Judge, needs his various edge powers if he plans to survive.

You gain experience as you kill baddies and use weapons and edge powers. As you progress through the game, you'll be able to acquire better versions of weapons based on your experience, as well as gain new and more powerful edges. One important thing to note is that players gain experience individually. So, if you have been playing the game as Father Esteban the whole time and then decide to switch to Samantha Alexander half-way through, Alexander will have no experience at all, and therefore have weaker attacks and edges. This isn't a problem if you play through the whole game with a group of friends, because you will all be gaining experience. But should you play it alone for a while and then want to bring in a friend or two, they will have to jump in as weaker characters.

There are a variety of weapons at your disposal, such as a chainsaw, flamethrower, machine gun, shotgun, and rocket launcher. Weapons are sprinkled throughout the world and are often hidden off the main road, rewarding players who fully explore each environment. The controls are cleverly done:

Left trigger

Jump

Right trigger

Fires whatever weapon you currently have equipped

Left thumbstick

Move character

Right thumbstick

Aim

A

Reload your weapon or activates switches

X

Cycle through default weapons

Y

Cycle through edge powers

B

Cycle through pickup weapons

The weapons you pick up throughout the game have limited ammunition. Not only that, but most weapons take clips, which must be reloaded. For example, at the start of the game, the standard shotgun you pick up can only hold two shots at a time, and must be reloaded frequently. Not all weapons can hurt all creatures, so while the game is mostly a slaughterfest, you will have to learn what weapons hurt which beasties.

"Give us a kiss"

Killing zombies has never been more fun than in Hunter: The Reckoning. The game has auto-targeting, so the worry isn't in hitting or missing zombies, it's in taking them down as fast as possible. Because zombies swarm. The start of the game eases you into zombie-killing, but you will quickly find that it's easy to have the entire screen packed with bad guys. There's never a lull in the action and never a moment to rest. The control scheme is perfect for the constant action. Not once in the many hours of playing Hunter have my hands cramped or tired. For all of the non-stop craziness, I'm able to pump shotgun blasts into the stomachs of the undead without pause. The task of dispatching zombies never gets tedious.

Of course, what makes thing even better is that these aren't your standard undead. These cats can fire machine guns, pistols, and even flamethrowers. And the vampire girls are incredibly fast and nimble, able to do flips and crazy kicks. Oh for the days when zombies walked slowly and drooled on themselves. Does Hunter have it all? Yes.

While anywhere from one to four players can get in on a game of Hunter, it's really meant for four. Alone or with three friends, you'll face the same number of monsters with the same amount of weapons and ammo available. The difference comes in the difficulty with defeating monsters. With less players, the undead are a little easier to kill and do a little less damage. That's not to say the game is easy, because it's not. There are some parts that are truly hectic. But the game is a lot easier alone than with a bunch of your idiot friends. The main limitation of multiplayer is that you are limited in movement. No one can stray off the screen, so you may want to run, but your buddy will be busy trying to go the other way to get more shotgun ammo. The result is a lot of yelling and screaming, which mixes in nicely with the laughter and shouts of triumph.

This vamp can so bite me

Lives are pooled with multiple players, so it's important to keep your friends alive. That can be hard when you switch on the "friendly fire" option. With it off, you can swing and fire with impunity. But when the option is on, you have to be careful where you point your flamethrower or you will see your buddy catch fire and flail like a spastic fool.

Hunter's only failing is in its length. Unlike Gauntlet, there are not seemingly limitless levels to trudge through. Instead, there is a definite ending, one you can reach in under ten hours. However, the experience of Hunter is so enjoyable, it's not hard to pick it back up to run through again. For those playing alone, the game certainly has replay value as you'll want to take each character through the game at least once to see their different cut scenes and to earn all of their various edge powers.