"There are at least two kinds of games.One could be called finite, the other infinite.A finite game is played for the purpose of winning,an infinite game for the purpose of continuing play."Finite and Infinite Games, James Carse

Everything is a wow clone now and days...come on really ? The only thing that only resembles wow in the game is the art style, rather then that i dont see any thing else, i see a dynamic fast paced gameplay, and it seems the quests are based on a serie of objectives, might be wrong here, depends on how the compiled the video.

About tab targeting, lets be reralistic, theres 2 types of mmo's, tab and non tab targeting, being the last most used on sandbox style mmo's...either u like it or hate it, i like both it all depends on how the game is built, it's content, comunity, game mechanics etc... etc... it's all that that makes a good or bad game, not the targeting system itself.

I don't see any of that gameplay in WoW...If you do please tell me where? Dodging avalanches? climbing things? Puzzles? Several layers of content and different types of gameplay? I can't wait to try this game..

QFT.

Apparently if you can tab target, people think it is a wow clone.

Not necessarily a WoW clone, but if I read something like "a warrior class using rage" (oh, sorry, "adrenaline" which works exactly the same), I get bored already. There is an uncountable number of classes you could think of and mechanics how to make them work and interesting, and if they are not able to come up with something better or different than "rage", then I doubt they come up with better stuff in other parts of the game.

Warrior in GW uses adrenaline, and that game's about the farthest you're going to get from a WoW clone.

When I look over the gameplay video, I still feel the pistols look too short ranged for "ranged weapons." It's interesting. The little loot chests amused me but also had me wondering at the target audience. Is there too much cheese for the older crowd of MMO gamers to take it seriously? I'm also left with tons of questions, like degree of character customization, vehicles, and all the other things that can go into a game.

Having played this at Gamescom here are my thoughts and observations on the playthrough:

- Playing as the gunner class, you cannot run and shoot. Don't know if this is the same for the other two classes and whether this is just a demo limititation but if it stays as is, this is a really bad move.

- Game has quests presented in standard mmo text boxes.

- Game has public quests similar to Warhammer Online. From what I saw in the demo they haven't emulated Guild Wars 2's dynamic event system at all. They seem to repeat on a timer too, so there is no real sense of achievement. Again could just be a demo quirk.

- The minimap at present is fixed to north, rather than rotate to the direction you are facing. For me this is a little annoying but could get used to it.

- Double jump is nice and the sprint button is useful. Though you cannot sprint for long before your energy bar expires.

- A friend spoke with the devs and at present they do not know what payment model they will go for.

- Mob tagging is prevalent. I saw another player getting wailed on by an ice elemental so went to help kill it. Once it was dead I received no exp or rewards for helping. Major no no for me after seeing how Arenanet addressed this problem.

- Concerned about the extremely limited character customisation. The three people in the trailer ARE the playable characters. Remains to be seen how Carbine plan to differentiate players of the same class.

Overall, I'm very much holding the 'meh' opinion of this game. I went in hoping to play Guild Wars 2 in space and ended up playing Warhammer Online in space. I'm sure it will be fun for some people but it's just not for me anymore.

Btw Tryxz, @ your signature's question of Helium being in solid form (obviously i'm bored).....you'd get heavier depending on how dense it is in solid form . Helium only floats because it is lighter than air xD!

this is one of those threads that everyone on mmorpg reads so sorry If I have jumped in your path.

I first thought of Gnomergan in Eastern Kingdoms when the wintery area they showed first apeared. Speaking just for this video, I liked most of it. The side strafing looked odd at first as the character animation moves in a directly opposite path as to which way it was running. The battleground style play with the shoting cannons I can imagine my self having a blast in. Sadly It kinda reminds me of something that wouldnt really suit me all that well community wise. These games really arnt made for adult types as it stands I dont think. Socially it might be hard in this game for an adult to play but thats just an off the wimb oservation. Just like wow, after so long playing it seems to become flamewars from where I stood.

Love the video though, looks sweet if nothing more then a preview of whats to come.