Digimon

Hello, and best wish to all for you from Germany. I´m new here, and i hope maybe one can make me happy ^^ I have search for a template of the Digimon card game, but i don´t find one... thats why i start this request. You´re still know the Digi-Battle Card?

I hope and wish maybe someone can make me happy whit this...PLEASE ^^

have a nice day, and sorry for my bad English...
Blackikun

Thu, 2009-06-04 10:40

Art_Freak

I have the images, I just haven't had the time to blank them. If somebody is interested in blanking them I can pass on the necessary images, otherwise I can take a stab at it this weekend if I have some free time (no promises.)

Thu, 2009-06-04 13:14

Pichoro

Even though Art_Freak responded already, I'm going to post as well with my standard response to template requests.

Quote:

Creating a template is long, hard, grueling, and usually not worth the trouble. I felt that I should tell you that right away, in the spirit of honesty. There are only at most a half dozen of us that are able to program a template correctly, and we all do it as a hobby. We tend to favor projects we like, and ignore ones we don't, because you have to enjoy what you're working on. None of us are paid, and we all have school, work, and real lives that come first.

Now, the steps to creating a template, in this order (3a and 3b should happen at the same time).

1.) Determine if a template is viable. Some templates simply are not viable in MSE due to a number of reasons, such as irregular patterns; aka, when the game maker has done different things on different cards just because it looks cool, or even non-uniform text placement. Another reason why a template is not MSE-viable is large amounts of transparency, requiring specialized photoshopped art to even make cards in the template. An example of this is Kingdom Hearts or Bleach.

2,) Get good pictures. These pictures need to be scanned at atleast 300 dpi; 600 dpi is preferrable, especially when there are patterns. It requires already having a good collection of the game, and having access to a scanner. Almost all scanners have dpi settings in their software. Online card databases are usually not good enough for this.

3a.) Identify and find fonts. Identifying fonts can be hard, but there are online programs to help, such as identifont. Finding a font can be very hard, and can lead to illegal activities which aren't permitted on most forums. Typically, games are made using commercial fonts that are illegal to distribute and costly to purchase. Sometimes one can find bootleg fonts online, but they are still illegal to redistribute with the template.

3b.) Blank the images. This is easy in simple templates with solid colors, such as Hecatomb. It is difficult in more complicated templates, such as Magic, and is why high resolution scans are needed. This requires the help of a skilled photoshopper who can blank the template, as well as set all the images to be the same size and have identical placements. If an image is rotated by even a fraction of a degree, the difference will be apparent in MSE. This step can usually be skipped if there is a psd for the game, or some other already existant source of blanks.

4.) Program the template. The template programmer requires several things: blank images, font files, enough knowledge of the game to know what they're doing, and enough interest to keep working until it is finished. This is the final step, and usually requires some alpha and beta testing. The photoshopper and the programmer can be the same person, but do not have to be.

A quick update on this: I've blanked the original monster frame and have been dropping fields in, but I can't figure out what the heck the name, type, and special effect fonts are. Normally I have no issues finding a font, but it seems these fonts either don't exist or don't matter to anyone but Digimon fans (probably the latter). I can't really go any further without them and so if anyone recognizes any of them, please let me know.

Yeah, I've tried the font search engines, but with no luck. I've got 2,000+ on my laptop, and another 4,000+ on a disc, but so far none of them seem to match up. I'll run some searches again later today, but so far it's nothing but one big frustration.

Tue, 2009-07-21 03:50

jaws_is_ra

I was just about to ask if there was any Digimon Templets when I found this

Tue, 2009-07-21 16:46

Pichoro

jaws_is_ra, this is your warning. Do not necro. Necroing is only acceptable if you actually contribute something to the topic - not to ask "Is it done yet?" You didn't contribute to the topic, you just bumped it. In the future, I reserve the right to delete necroing posts and lock the threads.

I've been working on the Japanese version's templates (they are pretty different-looking from the english cards: http://cards.wtw-x.net/). With Pichoro's standard response post to think about, I'm going to continue working on steps 3a & 3b (the first two are done already :3).

Fri, 2009-11-27 00:07

DeXtroy

Hello, I'm new to MSE. I've decided to blank a Digimon English Card. I have no idea if this is any good (as I have not used Photoshop), but I think it turned out good.

Also, sorry if this is necrobumping, but from the posts above, I can necro if I have something to contribute, right?

Fri, 2009-11-27 13:29

lord_joakim

I think necroing is just fine in that situation, but the card is too fuzzy to be of any good, to be fairly blunt.

Fri, 2009-11-27 18:10

Art_Freak

We already have the blanks, I'm already sitting on a nearly fully scripted game file and a fully scripted old style file (the new I haven't started on), I just need the right fonts or some that are extremely close. I can't really align the fields properly without them and I don't like releasing templates that are visually incorrect.

Just look at all the whining we get about the YGO title font when people don't realize that the correct font is scripted and they just don't have it. If I used the incorrect font, I'd hear about it even more.

Fri, 2009-11-27 23:24

DeXtroy

Well, I'm glad to hear it's nearly done. But I do agree, the fonts are quite unique, especially the name's font.

Sun, 2009-11-29 12:41

Blackikun

First...THANKS ^^

I´m really happy ^ö^ thanks on this place

I habe search for the front, and i think "Serpentine Bold" must be the one i think 99% this is the one ^^

mfg
Blackikun

Mon, 2009-11-30 23:38

Art_Freak

I should have been more specific: The correct font has to also be a free font, which serpentine is not (Talec had pointed it out a few posts back.) I do agree that Serpentine is the correct font family, but we need a free version. I know for really popular fonts there are free versions, (take for instance MatrixBoldSmallCaps's free version being MatrixRegularSmallCaps). I haven't had the same fortune for finding a free version of any of the Serpentine fonts though, and I can't edit fonts myself.

Tue, 2009-12-01 00:10

Blackikun

uff.. i have search for a free version, and i found one. But when you say you don´t know a free version of serpentine thats must be correct and what i found must be illigal.

i found it on coolarchive via Google

When you say i can post the dl here than i would post it (i hope i have a right link...)

(p.s....sry for me bad english i´m German and it´s 01:10am ^^" thats why it is sooo bad )

Wed, 2009-12-02 19:54

Art_Freak

Don't post it here in case it isn't a legal download link. Send me the link in a private message at the pifro boards and I will check it out. I go by the name artfreakwiu there.

i was working on a japanese template version but i failed to script it... i have already the template but... yeah i´m a noob for the Script... so i hope someone else can script it for me so we can share a working version... here the templatefiles (don´t worry, all clean no virus or something ^^)

EDIT:
Thanks to the tool from MysticHobo i create a script. But there is one problem... i need someone who can edit the script, because can´t fix it when i select "Non-Digimon" that another Textbox is shown for the others... only one step to go... pls... teach me for the future someone ^^ (The Font is a placeholder for the final version)

I have an idea, though it is not a perfect solution. Why not examine the script for the Bandai Yugioh cards, from Monster to Spell? That seems to at least be similar to the boxes for the japanese cards (Which I hope gets fixed, because it is a nice set.)

On hiatus. Sets will update at a very slow pace.
Looking for fun? Try Battle Boards!

Tue, 2016-09-06 02:05

Tsukiko

Zephyr, I understand you are just trying to do your job, but there is literally no other source for this, and the person needed some help, with which I knew of a possible solution, or at least a way for them to learn. If I made a new thread, then it is not likely they would see it, you see? Plus, I'm hoping the set gets fixed. Do you maybe have an alternative option to suggesting a solution that can also help the person learn to code similar sets?

Also, from what I understand, if the post offers some help so the set is finished easier, like the image above, then necroing is ok, yes?

Tue, 2016-10-18 03:09

Zodiarch

If I understand; A, I am allowed to post if I'm contributing, and B, the issue is that it's not working when you want to click to change from Digimon to item/non-digimon? I'll look at it and see what I can find and if I can't fix it. Doesn't seem like anything I haven't done before, but lord it's been a long long time since I've been under the hood.

To clarify: Not looking to offer or take advice or bump pointlessly - I've got it downloaded, and I'm just letting y'all know I'm tinkering with it, I'm behind the wheel and will be actively working on what's been provided, I'll try and be back in under a week with my finished contribution.

Honestly, just a quick glance and I don't think there's really much of an issue.
I mean, visually, the template could use some work - better quality blanks, the provided icons are really fuzzy and clash with the smooth crisp font, and the text boxes look like they were just gone over with a flat-color box in MS paint - it just doesn't look well together, the flat panel doesn't match the patterns of the original or of the blanks. In terms of scripting, I'd recommend changing the formatting of the drop-down based on the click (also, dropdown is one word in the script, not two, but the program autocorrects it - still worth mentioning). That's personal preference, but I think it's more user friendly that way; it is currently functional.

On to the mentioned issue. The transition seems fine based on looking at the official cards - really, you just need to add a text box field for where the non-digi textbox is. I could be wrong here, but without having non-digi set up as a separate style, I don't think there's a way to have the fields for the attacks "vanish" when you transition to non-digi - much like in M:tG you still have the box for P/T on nonCreatures and mana on Lands, you just ignore the fields you're not usuing. So, to actually solve the problem, just add one single new text field that covers the whole blue text box, no different from how you made one for the digimon's effect. It will be annoying as the boxes will cohabit the same general space, so you'd have to click around the digi-boxes to get to the non-digi text, but there's really no workaround I know of besides separate styles - it would reduce clutter, but I don't think it's necessary.
This is, of course, assuming I've actually understood the problem correctly.

I did notice some other issues though. First, the alignment of some boxes is a little off - especially in regards to actually adding the image. White edges show up where things aren't pixel-perfect, but that should just take some adjustment. Second - I didn't notice any of the options for the evolved digimon. Was that intentionally left out? The larger letter icon, the text box near the bottom of the image - do we want those added? Should I assume that the little text line toward the bottom of the Agumon card, are we keeping that part of the image, or adding that to the template? Also, something that bugs me in context of text fields and alignment, it looks like there should also actually be two separate text fields for the upper text-box; one oriented in the center of the box for some type of designation in the middle of the box, and then another to the right of it for block-text. This... Seems like it will clash with the non-digi formatting, which uses a full block-text field for the box. I'll figure something out, it may not look pretty but it'll function as intended.

These are the changes I'm planning on making at this time based on my first go-through. Again, I'd like to be done within a week, at least with a quick set of fixes and updates, and I'll let you all know my plans/concerns from there.
I can definitely get it working, but PLEASE get some better visual resources. I really don't want to come off as rude, but it's pretty sloppy =/