Gamenut, it was because of the time difference that I couldn't find anyone, not because the people themselves weren't willing to help out. I did visit the GameBoomers neighbourhood a couple of times but because I am in Europe and most GameBoomers (and most MOUL-players, I think?) are from the United States I never met more than two or three people at the same time. As far as I know the multiplayer puzzles required about eight?

The few times I did visit I did enjoy and as I said I would have joined if more games had been added to the European GameTap line up. The fee was, in my opinion, too much for MOUL alone.

I stopped playing regularly about the time all the tasks that necessitated more than one player came up. I like the option of doing things on my own or not, as the mood takes me. But I still think that it's a shame that UL is shutting down.

WW

_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"

Thanks for the link to Rand's interview, Kate--I'm aware that nothing is probably going to be said before the 60 day close-down period is over, but Rand's statement gives me a little hope that some form of UU will open up...

_________________________
"Once you give up integrity, the rest is easy." Anonymous

I stopped playing regularly about the time all the tasks that necessitated more than one player came up. I like the option of doing things on my own or not, as the mood takes me. But I still think that it's a shame that UL is shutting down.

WW

I completely agree. I don't like having to worry about other peoples' schedules. It's hard enough to fit game time into my own schedule. I also agree with ***Tabacco's comment***

Quote:

Uru had a lot of logistical and technical issues that I don't think were ever fixed, sadly, and that detracted from the experience. The worst part was that because the story arc happened in realtime (often during the workday) and wasn't replayable, I had to resort to reading about it on forums and blogs, which made me kind of wonder what the point was to a story I couldn't experience firsthand.

I'd hate for it to be gone forever though. From KateVa's link:

Quote:

"We are figuring out our employee situation and the possibility of running Uru servers ourselves," Miller wrote in an e-mail.

I would think they'd also have volunteers from their fanbase when it came to running servers.

Also from KateVa's link:

Quote:

Ricardo Sanchez, a GameTap vice president, posted an online message saying, "despite the great Myst Online experience coming to a close, Cyan is still a very valued partner of GameTap, we are on excellent terms and we look forward to continuing our relationship in the future."

So is GameTap planning to have Cyan make a different game for them? Or are they talking about that quality control and testing group mentioned at the end of the article?

Jenny100 -- the situation isn't clear yet. Having Cyan create a new, original game that's published by GameTap would be wonderful, but I'm not sure that's exactly what Sanchez meant. Hmmm. Though I think GameTap already has all of Cyan's games in among their offerings already -- so a "continuing relationship" couldn't mean an old game -- it would have to mean a new game.

Wouldn't it?

Maybe all those Cyan fans who were maintaining GameTap memberships just to support Cyan shouldn't pull the plug just yet.

I think the writing is on the wall here as much as it pains me to say it.... It has been a fabulous year and I am glad we had the chance.

A lot of people are heading over to Second Life where there is a good sized Uru Community. Some of the groups have grown substantially over the last couple of days, I have noticed as more "refugees" are coming in. I started checking it out this week and finally joined and was able to meet up with a lot of people I know. It has made it easier to bear the pain of losing Uru, knowing I can still stay in contact with friends and we can make our own enclave and lifestyle in another place. It will never be Uru, of course and I will treasure what I have experienced and all the wonderful friends I made there.

Anyone who makes it over to Second Life I am DMom2K Darwin and feel free to look me up.

...A lot of people are heading over to Second Life where there is a good sized Uru Community. Some of the groups have grown substantially over the last couple of days, I have noticed as more "refugees" are coming in. I started checking it out this week and finally joined and was able to meet up with a lot of people I know. It has made it easier to bear the pain of losing Uru, knowing I can still stay in contact with friends and we can make our own enclave and lifestyle in another place. It will never be Uru, of course and I will treasure what I have experienced and all the wonderful friends I made there.

Anyone who makes it over to Second Life I am DMom2K Darwin and feel free to look me up.

Hi DM, yes - Silohwet and Brian have been working on their version of a bevin in SL...very nice, too - in Second Life you can replicate anything! It's a great URU community and just continues to grow there..

_________________________
Everyone has a photographic memory...some just don't have film.

It's too bad that it's folding again though I must say I was disappointed in the content offered. They never offered us any new puzzles or exploration really. The fact that we could meet with friends and play the game together was fun but it was disappointing that there was no real content to the game other than eye candy. Did others feel that way too?

_________________________
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi

Melanie -- No I didn't feel that way. I still haven't finished all the content offered, and I loved the ongoing story. I'd say my only disappointment was that I only saw the Bahro from a distance -- it would have been great to have seen one up close and personal, so to speak.

I signed up Dec. 29 only because of URU and because it was getting much more interesting. I signed up for a year, and here a month and a half later, it's all over.

I don't like Gametap's games, and in the fine print it clearly states "no refunds" so there you go. I wish I had had some warning, some indication that this wouldn't last and therefore could have saved some money. The only good thing is when I signed up they were offering a year at half price, if I had paid full price I would be very, very upset.