What's a barbarian to do? Captured by crazed cultists, tied to a tree, and abandoned as buzzard chow, our pixelatd protagonist is ready for revenge! Sword & Sorcery! Might & Muscle! Are you Tiny enough for this Barbarian-sized adventure?

Köp Tiny Barbarian DX

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"Showed at PAX Prime 2013 - We have always preferred our barbarians to be pocket-sized, and this game did not disappoint."

Recensioner

“If you aren’t pumped to play this game after the first 2 minutes, you either don’t have a pulse or hate excitement.”
4.5/5 – Horrible Night

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What's a barbarian to do? Captured by crazed cultists, tied to a tree, and abandoned as buzzard chow, our pixelatd protagonist is ready for revenge! Sword & Sorcery! Might & Muscle! Are you Tiny enough for this Barbarian-sized adventure?

Tiny Barbarian DX is an action-packed sword 'em up inspired by fantasy pulp fiction. Like those short stories, the game is split into four distinct episodes, each with a new setting, new enemies, and new music! Best of all, when you buy the game, you will get all other episodes as they become available! Episode 1 is available now, with more coming soon! What are you waiting for? It's Time to Get Tiny!

Simple story, simple gameplay mechanics, but fairly hard game. I had some trouble at certain points on certain stages, but overall the game is pretty solid. Nothing too special, but solid. Best thing I can say is that it's sweet and short. 8/10

Nifty little homage to old Castlevania/Goldenaxe/Sonic 2 era games (and those are the ones i recognized it cribbing from). Only has two levels right now, but they're both about an hour long, minimum. It's also extremely generous with checkpoints, and dying only sets you at the start of the current room.

That said, the ledge/chain/vine grabbing control is a bit jank to do on a 360 pad.

It's a real shame that I have to not recommend this considering that it's got a great first episode and has solid game play, good music and graphics. At the time of writting this, there are only 2 episodes out and because of how different they are from each other, I will review them separately.

Episode 1:The game begins with a very familiar and simple play style, small weak enemies come in low numbers and attempt to hit you. You can make quick work of them though. As you progress through the level, more difficult enemies are added and more challenging environments are present. There is even a few areas where you get to ride a beast like thing, it's pretty fun. Numerous well designed boss fights are included. Although it really starts to ramp up the difficulty at the later areas of the level, the game never feels unfair and with frequent checkpoints and 6 hits for a life bar, the difficulty is just right. More of this would be excellent. The final boss in this episode is pretty tough but reasonable enough. Although this episode is short, it's great and it got me really excited for more episodes. It really did impress me. If I had to give it a score, I'd give it a 9/10

Episode 2:And than suddenly the game does a complete 180, changing everything about the design that made the first episode so good. At first, it's a slow paced platformer with very few enemies. In fact there aren't many enemies at all in this episode, at least ones that give points and are stationed through the level. As you progress through this level, you will face more difficult platforming sections, most of which will either send you to the beginning via vertical drops or instantly kill you through large areas of pitfalls.

This episode also features riding an animal, this time it's a bee. This creature does not like to cooperate though. If you fall off, it will fly around you avoiding you as much as possible, though it stays roughly in the same area that you lost it. This can make it a huge pain just trying to progress through those areas as one hit will send you flying off the bee. Later on you have to use the bee in automatic screen scrolling sections where flight is mandatory. It's a mini bullet hell out of no where and the short range attack and instant kill from falling off the edge of the scrolling screen makes it infuriating. Oh and I forgot to mention that despite some bees being somewhat friendly, all the others will try to kill you and they spawn infinitely at the sides of the screen while you try to fly tightly crowded areas of spikes.

The only other main enemy in this level are apes, these guys are very annoying. When in high numbers, these pests can cause a lot of trouble. They jump around the room and throw what I hope to be rocks at you. These rocks are high speed and perfectly accurate, if thrown while you are in mid-air, they are almost guarenteed to hit. There is also a giant ape boss, which is very difficult. Ironically enough, it captures a blonde and throws barrels at you. Sound familiar? It should. A reference to one of the most iconic and classic games of all time, Donkey Kong. Only this is no easy breeze jumping over simple barrel trajectories. These barrels bounce all over the place with high speed and they're the same size as the player. Incredibly challenging and will take you many tries to overcome, if you have the patience.

After all that the level is still not complete, well over an hour now and you still have to keep going. The last sections I played were consistently frustrating. The auto scrolling of the screen which moved way too fast for me to keep up, killed me mercilessly. Not to mention the huge number of projectiles that fly at you. There is a lot of grabbing vines and ceilings reminiscent of some Shinobi levels, only the grabbing controls don't work all that well here. I died at least 30% of the time from the character refusing to grab a ledge or vine only to fall to my death. All of this combined created an experience that was punishing and sadistic. I'd have to enjoy the pain to finish this level. I did not.

Conclusion:So to conclude these reviews, I'd say that the game has great potential. The first episode being a shining example of great game design, while the second episode takes all the worse elements of older platformers and throws them all at you at the same time. This leaves me very conflicted as to what I should rate the game as a whole. I also cannot understand the massive shift in design here. The first episode featured almost no instant death or pitfalls, while the second episode is full of it. The game goes from fun and fair to brutal and painful in a flash. It's a true shame to see yet another retro throw-back desperate to relive the "glory" days of punishing quarter-devouring arcade games instead of improving on any of it.

In the end I do not recommend this game as I can't see the next episodes going in a better direction. Odds are they'll continue trying to make it harder and more brutal as they release the other episodes. It's not really worth the time and frustration for the average gamer. This is only for true hardcore platformer fans.

On the one hand I really want to like it and it's not like there isn't much on offer here. The game has an appealing aesthetic, lots of indie charme, surprisingly fresh level design, varied enemies and locales, multiple moves, combos, an old-school soundtrack - take your pick! I even backed this game on Kickstarter.

On the other hand I have not walked away that frustrated from a playsession with a platformer in a really long time. So what's wrong? That's not so easy to pin down.

Just for perspective: I have been playing platformers for half my life now (so in the realm of fifteen years and counting - yes I'm old, I know) and consider myself to be fairly able at it. Of recent fame, I finished Cave Story, Guacamelee and Shovel Knight. All these games contain more than their share of challenging platforming and boss fights, but have I ever felt that frustrated playing them? No.

So: What wrong? Well first off the timimg of the controls and the game as a whole (as in how "tight" and responsive the controls are and whether a given level plays out deterministically in terms of when does which enemy fire etc.) seem to be really wonky. I cannot count the number of times I have taken cheap hits or deaths because some button press did not register or the "pattern" of the level just did not play out the same way this single time.

Secondly, as good as the overall level design is, it sometimes suffers from the chosen aesthetic. Foreground and Background sometimes merge too much to support the amount of twitch apparently required. It also often takes the one step that makes a fun challenge into a more frustrating ordeal. Ample amounts of spikes at the bottom of an already challenging platforming section with enemy involvement (and wonky controls) are an example of this. It also sometimes feels like there is exactly one thing too much going on on the screen to be able to figure out the "rythm" or pattern of the level that is usually required to master it. I don't have the feeling this is possible in this game (especially given the wonky timing mentioned above). Might be that's not the kind of platformer gameplay envisioned by the devs, that's fair. But for me that is the heart of every good platformer: There can be a good amount of twitch, but if you really figure out a level, beating should not require big amounts of it.

So can I recommend it? If it comes down to the most important question, namely whether I enjoyed playing the game, I guess the answer is "No" for the above reasons - as much as it hurts me, especially after having backed this on Kickstarter. I am not looking forward to playing the game again, although I likely will to finish it at some time.

There is much good in the game, but given how frustrating it is to me, I cannot recommend it.

Like crunchy neoretro? How about swords and sorcery? Tongue-in-cheek humor too? Then this leathery tough pixel platformer is just for you! Tiny Barbarian is a bit much for most of the kids in the crowd, but all you aging NES brats who burn a candle for Robert E. Howard will cop a stuzzy high from it.

What do you like doing with your time? Does it involve killing snake, bird and miscellaneous soldiers that probably had a famillies to go home to? Maybe while doing some solid platforming and pillaging their greatest treasures? Yes? Then Tiny Barbarian is the game for you! Damn right those children are going to have a terrible Christmas, you just murdered their parents! All in a day's work for a barbarian.

I've beat this game at least 5 times before it made its way onto Steam, and everytime I do I feel a little more barbaric. Can you say the same? Of course you can't, YOU HAVEN'T BOUGHT THIS GAME YET! Why not? Is it because of the murdering potential parents thing? Don't worry about that, you're probably doing those kids a favor. Now they can grow up to be masked vigilantes that call you their nemesis. Sounds like a win win to me. You get awesome masked vigilantes in the world and a new foe to vanquish, BEING A BARBARIAN IS AWESOME.

Let's recap here, you platform in this game, you murder everything in this game and you pillage their greatest treasures. This is the most realistic and advanced barbarian simulation game I have ever played, just a little Tinier.

Somewhere in a desert wasteland, a tiny barbarian hangs crudely nailed to a tree. He contemplates the shifting of the sands, the hungry gleam in vultures' eyes, and the sweet brutal revenge he must take. Break free in as dramatic a way as possible! Your adventure begins!

Within 15 seconds of playing, you'll have savaged the local wildlife, defiled ancient ruins, and most likely pissed off about a dozen evil warlocks just by being alive. A few steps later you'll already be discovering secrets as you bash through cracking rocks to uncover coins, gems, and... meat! Collect treasure for score, and replenish health by eating strange meats you find hidden in crevices, or even just laying on the ground! Fearsome barbarians eat whatever they want!

Battle wizards and their beastly minions! Punch rocks until they turn into diamonds! Hack away at vicious armored soldiers intent on slaying you and taking away your totally sweet loincloth! Discover wondrous and deadly ancient mechanisms! Tame ferocious beasts! Flex your guns and pecs indiscriminately! Dangle from chains 1-handed like a true badass! Handle explosives with little to no care whatsoever! Dodge snake-based traps, the most fiendish kind of traps known to man! Experience love, lust, and loss! Followed by triumph! Possibly followed by even more lust, the most important emotion!

All this excitement (And more! So much more! Eventually!) is packed into an experience just under 2 hours long, with 3 more adventures (episodes) to follow once they're finished and released by the developer. All future episodes will be available to you for free by buying this game (Episode 1), with the second coming very soon as of the time of this review (and I use the term "review" loosely!).

If you can't wait that long because you're an impatient ♥♥♥♥♥ or have Restless Gamer-Finger Syndrome, this game includes an endless Horde Mode that strands you atop of a pyramid and pits you against an endless army of goblins, skeleton archers, and trolls! (Or possibly very large hairy barbarians, I can't tell, but they bleed all the same!) You might rage at the constant potshots the archers take, I find myself losing most of my health to them, but YMMV.

Enemy variety is alright, we'll probably see different enemies in the upcoming episodes. I'm more annoyed that there aren't that many enemies hanging out in the main game's levels. However, the ones that are there are strategically placed for a challenge, and Horde Mode has all the mobbing you could want.

Enough combat moves are available to keep you alive, but face it, all you really need is that badass Elbow Drop! Snake getting grabby? Elbow Drop! Need to deflect a barrage of arrows? Elbow Drop! Vulture trying to eat you? ELBOW DROP IT OUT OF THE SKYYYY!!!

The other moves are your basic slash attack, a useful 3-hit combo that sends enemies flying, an overhead swing useful for crowd control and deflecting arrows, and a midair spinning attack that multihits (I find it hard to pull off, the timing is weird). Check the Steam Community Discussion page for more info on the attacks. The main game is easy enough to play through with just the basic attack and occasional 3-hit combo, the extra moves are more for Horde Mode survival.

What else, what else... oh right, buy this game! The music fits the bill, the levels are well designed so they aren't monotonous, secrets aren't terribly hard to find thanks to the level design "hinting" at them, boss fights are entertaining, there are nekkid ladies, and that's about it. It's a simple and fun game that I'm sure is far from simple and fun to make, so throw your money at the developer so he can crank out those other Episodes.

it's pretty good. Lot of flaws in this one but it's not bad at least. I would still prefer Shovel Knight over this one, and I'm really not sure who thought it was a good idea to make a simple platformer like this episodic.

That said it looks good and has fairly good music. Doesn't stand out very much but it's catchy and good enough for the game. Strange thing about it though is the sound effects are awful. There's barely any to begin with and they're very simple and generic. It doesn't feel satisfying at all to combo/hit an enemy.

Level design is mostly not bad but there are A LOT and I mean A LOT of parts where it's like you climb up something and do some platforming, but if you miss the platform you fall down and have to start a whole section over again. It's really frusterating and obnoxious.

Bosses are kinda meh. Nothing to brag about and for the most part a little too annoying and trial and error. Not to the point I hate it but some of them just don't seemed design well. (aka the Donkey Kong boss when he throws barrels straight at you at the exact time you need to jump on a vine) The bosses are all pretty much "wait for boss to stop attacking, and go in on boss at certain time"

overall it's good enough to at least try when its on sale. I got it for a buck in an indie bundle and I'd say it's really worth it for that price since it also has cards which will give me some money back. There's only two "episodes" out right now and they're only an hour long.

If you like Platformers and have gone through most of your options you should try this flawed yet good enough game

Awesome game, and Three more episodes coming! To me it felt more like a hybrid of 8 and 16bit, as opposed to just an NES title, as many suggest. Really tight and fluid controls - I never died and screamed at my controller. Kickass music, some humorous scenes. Has Wallchicken. Has Epic boss battles.

Honestly I wasn't impressed at first but it just got better and better. This episode took me about two hours, but I enjoyed it enough to want to go through again and see if I can raise in the leaderboards, maybe even do some Horde Mode. Even at 2 hours, with 3 more episodes it will hopefully add a good amount of time, and I'm actually hyped to wait for another.

If you're an Oldschool Gamer, this is not a let-down.

Only nitpick is the SFX aren't very good, which is clear when you first startup as the beginning scene has no music. Makes the music that much more Epic when you hear it but still...

Update: After more than a year Episode 2 is now available for free within the game. Hopefully Episodes 3 & 4 won't also take 1-2 years each. Edit: We're nearing another year since Episode 2 was made available. This feels like one of those games where support may get dropped before the promised content is delivered.

Awesome game. Hang tight on getting it and make sure he releases the episode 3-4 updates within the game first. As it stands you will pay full price and get a game that is not in early access but is missing about 50% of the promised content.

A very short, but VERY solid action platformer with a killer soundtrack. It controls smoothly and is very quick to understand. The only reason I would say to maybe not get it is because of the length; my first playthrough took only an hour. The game promises more episodes are coming, but right now it's a very quick experience. Still really good, though.

PUMPING SOUNDTRACK!!!!!! PIXELS!!!!!! PUNCHING GNOMES IN THE FACE!!!!! BABES!!!!!!! MORE PIXELS!!!!!!what else is there to say? it is an instant hit with me and i would reccomend it to anyone who wants to sit back for a few hours and listen to some amazing music whilst playing a challenging (but not rage inducing) game