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Meet the Team:13 Years of RAZBAM Simulations
________________________Old Dog, New Tricks

RAZBAM Simulations has been creating top-notch military and civil aircraft simulations since 2003. Until recently, RAZBAM development was focused exclusively on the Microsoft Flight Simulator series, including Microsoft Flight Simulator 2004 and Microsoft Flight Simulator X. However, the team has stepped away from developing for the aged Flight Simulator X, and into the split future of flight simulations: Lockheed Martin's Prepar3D (for civil aircraft) and Eagle Dynamics' Digital Combat Simulator (for military aircraft).

Among the ranks of RAZBAM Simulations are old dogs and greenhorns alike, collaborating from all over the world to converge on a common goal: bringing the you some of the best modern simulations that the consumer can get their hands on. Though many members of this ten-man team are contractors, there are a few core members who are RAZBAM through and through, and are here to stay. We'd like to take a moment to introduce ourselves. Better late than never, right?

Ron Zambrano, who hails from Ecuador, is a bold, aviation-loving, family man. When he's not working, Ron is spending time with his family or the ocean, as water sports (including surfing and octopus hunting) are some of his favorite hobbies.

Ron is the creator/owner, and, for a great while, the only developer for RAZBAM Simulations. He's been in this business for a long time, and has practically seen it all. A no-nonsense leader for the team, Ron knows the importance of transparency and honesty with our customers, but he also knows when it's best to keep internal projects steady and quiet.

Larry Zambrano, Ron Zambrano's brother, joined his brother's fully-proven venture in 2009. Being a Computer Systems Engineer, with nearly 30 years of experience doing jobs like network administration and software development, Larry is far from new to the world of coding...the man's nothing short of a modest mastermind, and is the primary contributor to the DCS: M-2000C's systems.

A consistent coder (but a terrible pilot...we love him though), Larry is invaluable to the RAZBAM team. Without his software experience and know-how, RAZBAM DCS development would move much slower and would be less surefooted. His laid back, honest approach to software development is a cornerstone of ours...as he reminds us, every so often, "the truth will set us free."

Flight Simulation Engineer by day, Flight Simulation Engineer by night...CJ lives and breathes flight simulation...but how couldn't he, with a BS in both Computer Science and Aerospace Engineering, and an MS in Systems Engineering?

Grabbing the attention of every DCS developer back in 2012 for his high-fidelity F-16 project (which was largely a pioneering public demonstration of external flight models in DCS), CJ was quickly offered a place at RAZBAM Simulations, primarily to create external flight models for the RAZBAM T-2 Buckeye, M-2000C, and AV-8B.

Tim Taylor (get the Home Improvement jokes out now), an import tuner-loving South Floridian, is the sole proprietor at Metal2Mesh, a company which earned its wings with such famed FSX aircraft as the M2KC and F-15E. Before that, Tim has worked on such projects as the Aerosoft F-16, A-10 and Seahawk/Jayhawk titles.

No, he isn't technically a RAZBAM guy, but he's certainly earned a spot among the rest of us. Tim is one of the best modelers and texturers in the business, and we thoroughly enjoy his company and work, as we hope you do as well. He will be with us for a while to come, creating the Harrier cockpit, F-15E, and many, many more.

The most recent addition to the RAZBAM team is Alejandro Klichowski. A Graphic Designer by trade, Alex began 3D design almost 20 years ago, at the age of 14. Under his belt are projects including animation for TV commercials and branding, archviz, and general CAD visualizations. Let's just leave this here...

We're not quite ready to announce Alejandro's relevance to the RAZBAM team just yet, but we'll (hopefully) be ready soon. Let's just say, it'll be a RAZBAM first, and we can't wait to share it with you. We promise, you'll be surprised.

Hank Essers has been RAZBAM's primary in-house texture artist since 2011. The oldest of the team, at 50 (or 30+20), Hank has done textures for the RAZBAM Harriers, Metroliner, and the (canceled) T-2 Buckeye.

In addition to RAZBAM work, Hank worked with Tim Taylor on the Metal2Mesh M-2000C (for FSX) and on the Aerosoft F-14. For now, Hank's primary work is on the exterior textures for the Tucano, which we hope to show off to you all very soon. Stay tuned!