LaGG-3-8 Performance

There are some tests made for pure curiosity, and this is one of them. I've flown this thing a few times and thought it was pretty underrated, a gem in the muck. Now, the LaGG-3 was considered a bad plane because of it's wood construction, bad handling, and shoddy inconsistent quality.. Since this is a game, all quality is all the same, the instructor negates most of the bad handling, and wood construction is more widely considered a gift from Stalin himself, leaving an okay plane. Level speed is great and firepower is amazing, but the climb rate is quite bad and the redline fairly low. Vertical dives are particularly dangerous as the plane is very heavy and accelerates very well in a dive, so you can hit the red quite quickly and won't be able to pull out until it's too late.

There's also a strange problem with turning when below 300m, the plane goes wild and the instructor goes nuts trying to correct it. Really screws the turn time.

LaGG3 initial series had problems breaking 470kph at sea level. And most of them were nowhere close to that because of horrid manufacturing and poor quality of materials, a good number of them being on the verge of being unfliable.

The plane is seriously overperforming at the moment in speed and, yes, even climbrate, as the initial batches of the LaGG3 could barely break the 10m/s mark (and that in well manufactured planes- which were rare) yet the plane can climb quite better than that. If you know how to use this plane the only thing that matters is that it can outrun almost anything it finds. Mix it with a very heavy weaponry for a level 3 (Shvak 20mm cannon at that level is tremendous firepower) and a massive diving acceleration and you have a hit-and-run wonder.

This plane should be a complete stinker (the real life one was, after all) but instead what we have is a true BnZ monster for the level it sits at.

Thankfully almost noone knows how to use it, even more at the low levels it sees. The fact that on top of seriously overperforming the plane is sitting at level 3 while it's contemporary (the Bf109F4) is a level 8 makes its matchmaking even worse.

the in-game LaGG3-8 should perform more or less according to the one in the third row from the top. And that's test data, not performance from frontline fighters (which was much poorer, with reports of pilots complaining the planes being as much as 30kph slower than what they were supposed to be)

Even the prototype of the La5 (a LaGG3 with a M82 engine) couldn't break 515kph@sea level. In game even the first LaGG3 can do so.

Also take notice of the times to climb, and relate them to the in-game performance analysis seen in the OP. The in-game plane reaches 5000m in 60% of the time it took the real plane to do so.

Brutally overperforming, massively undertiered, with a pilot who understands hit and run tactics this plane is the most dominant one in it's tier range.

soo, it turns like a heavy fighter, has the speed of a biplane and the climbrate of a bomber.....

no thanks

Speed of T6 bf 109 E-3 and climb of T12 FW190F-8 you mean

2

You must master the sword, before the fish - CherryBlossom "That thing was too big to be called a plane. Too big, too thick, too heavy and too rough, it was more like a large hunk of stalinwood" (Me about TB-3)

the in-game LaGG3-8 should perform more or less according to the one in the third row from the top. And that's test data, not performance from frontline fighters (which was much poorer, with reports of pilots complaining the planes being as much as 30kph slower than what they were supposed to be)

Even the prototype of the La5 (a LaGG3 with a M82 engine) couldn't break 515kph@sea level. In game even the first LaGG3 can do so.

Also take notice of the times to climb, and relate them to the in-game performance analysis seen in the OP. The in-game plane reaches 5000m in 60% of the time it took the real plane to do so.

Brutally overperforming, massively undertiered, with a pilot who understands hit and run tactics this plane is the most dominant one in it's tier range.