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Topic: [1.2.1] Patch notes (Read 2292 times)

Don't be fooled by the minor revision! v1.2.1 is packed with changes, fixes and additions that streamline train and passenger management, improve balance and generally make surviving the fog-based apocalypse smoother. We won't go into excessive detail about all the alterations -- you can check out the changelog below for everything included -- but here are the major points of improvement:

Faction and skill filtering: We know it's not the easiest of tasks to properly rig the lottery, so you can now change the projection wheel to sort passengers by their best skill. The bigger the passenger's dot on the wheel, the better skilled they are. This filtering includes a mode for train skills, so finding a doctor, mechanic or other specialist is simpler also.

Mission planning adjustments: Firstly, the "Set duration" dialog now shows a dynamic time estimate, so you no longer have to finalise the order to see how long it'll take to complete. Secondly, a detailed analysis is available on the computer's LOC mode, providing useful information about the currently selected location. Accessibility, time window bonuses, size and other tidbits are available to help you better plan your missions.

Engine power and missions: Turning the engine off and switching over to your battery now directly extends the amount of time your passengers can spend on missions. Check the new analysis on the LOC screen to see how many more seconds you can spend in the fog. In addition, the amount of power going to your carriages now affects how long your battery will last.

Chaos changes: Chaos is now significantly affected by deaths related to scavenging missions or power outages. Not only do these deaths increase the chaos level in the affected carriage, but they also affect other carriages. To compensate for the increased difficulty, giving excessive orders to a carriage now has a minor influence.

Cargo order tweaks: We identified a few places where managing your train's cargo wasn't as streamlined as it could be. Along with being able to click directly on cargo to display the order, you can now move cargo out of a carriage, even if there's no one inside. We've also made small changes here and there to improve issuing orders overall.

And those are just the big ticket items. v1.2.1 is overflowing with updates, check them all out below.

Added: The projection wheel featured on each page of the carriage notebook now supports three modes: Faction (default), Train Skills and Mission Skills. The Faction mode is the one current players are familiar with, while Mission Skills and Train Skills will sort passengers by their most dominant skill of that type, with their dot size reflecting their proficiency. This should make it much easier to rig the lottery and move specialists, such as doctors, between carriages.

Added: When placing a mission order, a dynamic time estimate now appears in the "Set duration" dialog.

Added: The computer LOC mode now features an analysis section, which provides more detailed information about the currently selected location.