Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

10

Stomp

65

20

100%

Has a 30% chance to make the target flinch.

14

Agility

--

30

--

Raises the user's Speed by two stages.

19

Psybeam

65

20

100%

Has a 10% chance to confuse the target.

23

Baton Pass

--

40

--

Allows the trainer to switch out the user and pass effects along to its replacement.

28

Assurance

50

10

100%

Power is doubled if the target has already received damage this turn.

32

Double Hit

35

10

90%

Hits twice in one turn.

37

Psychic

90

10

100%

Has a 10% chance to lower the target's Special Defense by one stage.

41

Zen Headbutt

80

15

90%

Has a 20% chance to make the target flinch.

46

Crunch

80

15

100%

Has a 20% chance to lower the target's Defense by one stage.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM3

Psyshock

80

10

100%

Inflicts damage based on the target's Defense, not Special Defense.

TM4

Calm Mind

--

20

--

Raises the user's Special Attack and Special Defense by one stage.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM16

Light Screen

--

30

--

Reduces damage from special attacks by 50% for five turns..

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM19

Telekinesis

--

15

--

Moves have 100% accuracy against the target for three turns.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM24

Thunderbolt

95

15

100%

Has a 10% chance to paralyze the target.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM26

Earthquake

100

10

100%

Inflicts regular damage and can hit Dig users.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM29

Psychic

90

10

100%

Has a 10% chance to lower the target's Special Defense by one stage.

TM30

Shadow Ball

80

15

100%

Has a 20% chance to lower the target's Special Defense by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM33

Reflect

--

20

--

Reduces damage from physical attacks by half.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM48

Round

60

15

100%

Has double power if it's used more than once per turn.

TM49

Echoed Voice

40

15

100%

Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200.

TM53

Energy Ball

80

10

100%

Has a 10% chance to lower the target's Special Defense by one stage.

TM57

Charge Beam

50

10

90%

Has a 70% chance to raise the user's Special Attack by one stage.

TM67

Retaliate

70

5

100%

Has double power if a friendly Pokemon fainted last turn.

TM70

Flash

--

20

100%

Lowers the target's accuracy by one stage.

TM73

Thunder Wave

--

20

100%

Paralyzes the target.

TM77

Psych Up

--

10

--

Discards the user's stat changes and copies the target's.

TM78

Bulldoze

60

20

100%

Has a 100% chance to lower the target's Speed by one stage.

TM83

Work Up

--

30

--

Raises the user's Attack and Special Attack by one stage each.

TM85

Dream Eater

100

15

100%

Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

TM86

Grass Knot

1

20

100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

TM87

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM90

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

TM92

Trick Room

--

5

--

For five turns, slower Pokemon will act before faster Pokemon.

TM94

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Razor Wind

80

10

100%

Requires a turn to charge before attacking.

Skill Swap

--

10

--

User and target swap abilities.

Magic Coat

--

15

--

Reflects back the first effect move used on the user this turn.

Wish

--

10

--

User will recover half its max HP at the end of the next turn.

Beat Up

1

10

100%

Hits once for every conscious Pokemon the trainer has.

Future Sight

100

10

100%

Hits the target two turns later.

Mirror Coat

1

20

100%

Inflicts twice the damage the user received from the last special hit it took.

Mean Look

--

5

--

Prevents the target from leaving battle.

Foresight

--

40

--

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Amnesia

--

20

--

Raises the user's Special Defense by two stages.

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

Double Kick

30

30

100%

Hits twice in one turn.

Secret Power

70

20

100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

70

250 - 344

250 - 344

250 - 344

Attack

80

148 - 233

165 - 259

181 - 284

Defense

65

121 - 206

135 - 229

148 - 251

Sp. Attack

90

166 - 251

185 - 279

203 - 306

Sp. Defense

65

121 - 206

135 - 229

148 - 251

Speed

85

157 - 242

175 - 269

192 - 295

TOTAL

455

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

149

1,000,000

60

70

Special Attack: 2 points

Damage Taken

1x

1x

1x

1x

1x

1x

2x

0x

1x

1x

1x

1x

1x

0.5x

1x

1x

2x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Gold

Silver

Crystal

Flavortext

Black 2

The head on its tail contains a small brain. It can instinctively fight even while facing backward.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

SoulSilver

Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

Ruby

GIRAFARIG's rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds.Approaching this Pokemon from behind can cause the rear head to suddenly lash out and bite.

Sapphire

Emerald

FireRed

Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

LeafGreen

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.

Gold

Its tail has a small brain of its own. Beware! Ifyou get close, it may react to your scent and bite.

Silver

Its tail, which also contains a small brain, maybite on its own if it notices an alluring smell.

Crystal

When it is in danger, its tail uses some sort ofmysterious powers to drive away the enemy.