So the keen folks at the german XSI forum (http://www.xsiforum.de) discussed the topic of generating separate objects out of all of the polygon islands making up a polygonmesh. Even though this doesn’t seem to be a too tricky scripting problem, using commands to achieve this split-up can slow down XSI quite alot, especially if the [...]

Let’s look at a short technique that will allow you to export any custom function curve or scripting math function to a texturable node to be used in the rendertree. Let’s get a curve We start by taking a poly strip, with a 100×1 subdivisions. This will be our “drawing” table. We then make a [...]

Some of you may remember the Histogram plugin that I wrote for XSI’s rendertree. It’s a tool for visualising exactly what is happening in your shading networks and can be invaluable when trying to find out why your shader is behaving unexpectedly. Since the Histogram display window is just a COM application launched by the [...]

From a rigger’s point of view, I think Softimage|XSI is one of the best software around, and as character TD, I really love proxy parameters. The possibility to expose to animators every channel we want can make our rigs definitely cleaner, more understandable and easier to use. On the other hand a simple list of [...]

After a couple of chit chats about referenced models in 6.0, I would take to take a few minutes to explain how you can use the delta referencing system to separate rig and geometry into two different files, which can be edited independently from one another.