These territories are NOT in line with the previous Lower and Upper Egypt maps in that those maps are based on the traditional 42 NOMES of Ancient Egypt. This map is based on the fortresses that lined the Nile Valley in this upper Egypt and Sudan regions, and where the Egyptians are beleived to have obtained a vast amount of their gold from.

2. The number of continents.6 Continents4 carry bonuses1 is non bonusThe gold territories have a +1 bonus for each territory held when you have a nnjority of 7 gold mines. This is not an auto-deploy bonus. The autodeploy bonus is on Well of Ramesses IIBonuses are on the map.

3. Descriptions of any unique features or areas.This is a design based on the pyramids and chapels (in front of the Black Pharoah's pyramids) from this regions, which is known to have more pyramids than Egypt Proper had. The design features one the Black Pharaohs - Taharqa from this region.The region is very sparse of settlements and thus the emptiness of the map. I may fill this up later with some design elements.At present, i am attempting to have all four maps with the same font but different design. This font will be the same as that in the Valley of the Kings map - Papyrus

4. Gameplay. This continues the classic style of gameplay from the Lower and Upper Egypt maps with slight variation.The Dows still enable crossing of the Nile.

Enjoy!

Last edited by cairnswk on Fri Jul 08, 2011 5:57 pm, edited 35 times in total.

Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.

Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.

TaCktiX wrote:Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.

Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.

TaCktiX wrote:Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.

Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.

Thanks Tacktix.

I am sure it will be a very interesting read.

Yes Ruben, just google for anything on Nubia and Kush and the Black Pharaoh's...I too was very surprised...and yes i read the article from National Geogrphic and saw the TV program on it just recently, that is really what prompted me to complete this quadtych. Adjustments to the mpa coming up in V2. Ruben, how are the colours?

1. changed the colour on one of the terts.2. rounded off all the terts so they're not so brick like3. added more design elements which allows some of that real estate to be filled4. titles & texts in line with Upper Egypt map.

What I see right now:- Taharqa's name got washed out.- Well of Rameses II looks cool, but has no purpose for something so good-looking- The region names are so faint as to be nearly invisible- Gold Mines seem cramped despite the abbreviation. Maybe resize the territories, since that seems to be a very negotiable part of the map.

Good changes:- More interconnections to the Mines- Rounding looks bling- The symmetry idea is kept in existence on the legend

The legend area describing the gold mines is very vague. "4 start neutral." Does that mean GM4 starts neutral, or four of the GMs start neutral, or each GM starts with four neutrals, or something entirely different? I think, depending on your meaning, this part could be clarified.

As for region names, I'd like them a little more noticeable than that. Bonuses are solidly defined, so making the region names more visible won't kill gameplay and will add to the rich Egypt flavor you've suffused the other maps with.

ZeakCytho wrote:The legend area describing the gold mines is very vague. "4 start neutral." Does that mean GM4 starts neutral, or four of the GMs start neutral, or each GM starts with four neutrals, or something entirely different? I think, depending on your meaning, this part could be clarified.