|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.

+

|Central - Doubledoom

+

|1 lvl1 bandit, 1 spoon, some gold

+

+

|-

+

|The sign here is old and faded. You make out only a few words.

+

+

"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."

+

|Central - Venture Cave

+

|3 spoons, 4 gold piles

+

+

|-

+

|"I've got 99 orbs, but a Zot ain't one."

+

|Central - Grimm's grotto

+

|Cracked Orb, 4 gold piles

+

|-

|-

|Tales of the Favoured, extract:

|Tales of the Favoured, extract:

Line 12:

Line 37:

|North - Cursed Oasis

|North - Cursed Oasis

|Level 6 snake guarding a Fortitude Tonic and some gold

|Level 6 snake guarding a Fortitude Tonic and some gold

+

+

|-

+

|FOR THE RECORD OF THE ARCHIVES

+

COUNCIL VOTES (ROUND 1): <br />

+

MP - In Favour <br />

+

MZ - Not In Favour <br />

+

PP - In Favour <br />

+

PZ - Abstained <br />

+

A - In Favour <br />

+

N - Not In Favour; Called For Veto

+

|North - Cursed Oasis

+

|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")

+

+

|-

+

|I have gone mad.<br />

+

So has the rest of the council.<br />

+

So has the rest of our empire.<br />

+

Only afforded the briefest lucidity while this entire civilisation disappears.

+

|North - Northern Desert

+

|Some gold and Lemmisi(?) (reveals every black square)

+

+

|-

+

|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.

+

|North - Rock Garden

+

|Some gold and a {{i|Forlorn}}

+

+

|-

+

|There's something scratched into the signpost here.

+

<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span>

+

|North - Shifting Passages

+

|Some gold and a level 8 Imp

+

+

|-

+

|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.

+

+

I shall escape tomorrow, and make my way East.

+

|North

+

|Some gold and a {{i|Wall Cruncher}}

+

+

|-

+

|They gathered in a circle to summon the Avatar.

+

+

They thought that they could control it.

+

+

But they were too feeble to even complete the ritual.

+

+

Their minds clouded over and they cursed us all.

+

|North

+

|Some gold and a statue leaving a ritual scroll when killed.

+

+

|-

+

|I saw their bodies change. The five of them took terrible forms

+

|North

+

|Some gold, and a shade

+

+

|-

+

|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.

+

|North

+

|Some gold, and the sword Penance

+

+

|-

+

+

|(Text told by Marwood, a level 10 frozen troll) :

+

This is the Paan Labyrinth

+

+

It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?

|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.

+

|East (to be verified)

+

|?

+

+

+

|-

+

|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"

+

+

The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"

+

|East - Berserker camp

+

|Sir Thrawn appears (as a vampire)

+

+

|-

+

|From the Book of Namtar:

+

+

<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p>

+

|East - Creeplight Ruins

+

|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles

|-

|-

Line 23:

Line 143:

|-

|-

-

|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.

+

|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:

-

|West - Havendale Bridge

+

<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p>

-

|~6 gold piles

+

|East - Halls of Steel

+

|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold

|-

|-

-

|The sign here is old and faded. You make out only a few words.

+

|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.

+

|South

+

| Some gold, lvl 1 dragon elite guarding BURNDARAYZ

-

"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."

+

|-

-

|South - Venture Cave

+

|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.

-

|3 spoons, 4 gold piles

+

|South - Ick Swamp

+

| Some gold, a level 9 goat which give dairy diary when killed.

|-

|-

-

|"I've got 99 orbs, but a Zot ain't one."

+

|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.

-

|

+

-

|

+

I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.

-

|

+

|South - Ick Swamp

+

| Some gold, and a mana power-up

|-

|-

-

|From the Book of Namtar:

+

|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.

+

|South - Ick Swamp

+

| Some gold, and the long rant

-

<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p>

+

|-

-

|East - Creeplight Ruins

+

|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.

-

|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles

+

+

We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.

+

|South - Ick Swamp

+

|gold

+

+

|-

+

|Our priests have discovered much about these foreign religions.

+

+

The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.

+

+

Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?

+

|South - Ick Swamp

+

|some gold and the Crumbling Ward

+

+

|-

+

|When stepping on a brocken altar, 8 goats appear. You shout :

+

"All hail the mighty Lost Lekon! Our blood for you!"

+

|West - Laryrinth

+

|Killing the goats provides magical protection.

+

+

|-

+

|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.

+

|West

+

|There is just some money piles and the sign.

+

+

|-

+

|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.

+

+

"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.

+

| West

+

| Some gold

+

+

|-

+

|Hi Draco,

+

+

You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.

+

+

And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.

+

+

- H

+

|West - Magma Mines

+

|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out

+

+

|-

+

|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.

+

|West - Havendale Bridge

+

|~6 gold piles

+

+

|-

+

|OUR SURROUDING ENVIRONS

+

by Maphax the Explorer

+

+

NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.

+

|West

+

|~3 gold piles

|}

|}

Revision as of 12:06, 22 May 2014

SPOILER WARNING !!

Stop reading if you wish to discover the backstory by yourself !!

Story

Location

Additional Informations

The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.

Central - Doubledoom

1 lvl1 bandit, 1 spoon, some gold

The sign here is old and faded. You make out only a few words.

"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."

Central - Venture Cave

3 spoons, 4 gold piles

"I've got 99 orbs, but a Zot ain't one."

Central - Grimm's grotto

Cracked Orb, 4 gold piles

Tales of the Favoured, extract:

"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.

The creature perished, and her body felt a sudden pureness again..."

North - Cursed Oasis

Level 6 snake guarding a Fortitude Tonic and some gold

FOR THE RECORD OF THE ARCHIVES

COUNCIL VOTES (ROUND 1):
MP - In Favour
MZ - Not In Favour
PP - In Favour
PZ - Abstained
A - In Favour
N - Not In Favour; Called For Veto

North - Cursed Oasis

Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&NshU9Ad(! BRING IN THE AVATAR")

I have gone mad.

So has the rest of the council.
So has the rest of our empire.
Only afforded the briefest lucidity while this entire civilisation disappears.

North - Northern Desert

Some gold and Lemmisi(?) (reveals every black square)

Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.

"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.

North - Shifting Passages

Some gold and a level 8 Imp

So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.

... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.

North

Some gold, and the sword Penance

(Text told by Marwood, a level 10 frozen troll) :

This is the Paan Labyrinth

It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?

Explore if you will, but take responsibility for your pain.

East

A unexplored labyrinth, with 3 hellboi (99% lifesteal)

The Underworld is near. Man or god, it lies beyond your comprehension.

East

Some gold, and 3 Imps

I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.

East (to be verified)

?

"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"

The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"

East - Berserker camp

Sir Thrawn appears (as a vampire)

From the Book of Namtar:

"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."

East - Creeplight Ruins

Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles

This sign is old and weathered, but the script is neat and precise.

"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?

I dream of a figure in a hood, but no more than that."

East - Eastern Tundra

three Goat Horns and some gold

This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:

Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.

East - Halls of Steel

Wand of Binding (like Slaying Wand but summons Animated Armour [same lvl as you] on use) and some gold

It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.

South

Some gold, lvl 1 dragon elite guarding BURNDARAYZ

The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.

South - Ick Swamp

Some gold, a level 9 goat which give dairy diary when killed.

I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.

I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.

South - Ick Swamp

Some gold, and a mana power-up

While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.

South - Ick Swamp

Some gold, and the long rant

The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.

We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.

South - Ick Swamp

gold

Our priests have discovered much about these foreign religions.

The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.

Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?

South - Ick Swamp

some gold and the Crumbling Ward

When stepping on a brocken altar, 8 goats appear. You shout :

"All hail the mighty Lost Lekon! Our blood for you!"

West - Laryrinth

Killing the goats provides magical protection.

The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.

West

There is just some money piles and the sign.

This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.

"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.

West

Some gold

Hi Draco,

You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.

And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.

- H

West - Magma Mines

Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out

Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.

West - Havendale Bridge

~6 gold piles

OUR SURROUDING ENVIRONS

by Maphax the Explorer

NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.