I wouldn't be bothered if they use the same map as far as they add some more detail, open new roads and add some more details to the cities (NYC feels a bit dull tbh). Also, a map extension would be okay too or a new location as well.
The important thing is that they have to update the interiors and sounds, they broke the whole experience for me.

I wouldn't be bothered if they use the same map as far as they add some more detail, open new roads and add some more details to the cities (NYC feels a bit dull tbh). Also, a map extension would be okay too or a new location as well.
The important thing is that they have to update the interiors and sounds, they broke the whole experience for me.

I agree with you on the sound aspect but still don't understand your point of view on the interiors as they were perfectly fine in most cars (excluding the circuit/raid spec cars) + they were largely customizable which is an aspect that's missing in many car games that we rank above TC.

Just dug up the first interior shot I could find, this was taken on the Xbox

Listen to Mike, I'm definitely not the most super out of all the non-super moderators, just check the username! (;

With the exception of adding loopdeloops, etc for the Summit monster trucks, odds are that the devs responsible for making maps and assets haven't really had a heap to do for TC1 since it released in late 2014. A 2018 release for TC2 means they get around 4 years, which is less than TC1, but they already have a proven game engine and a whole bunch of assets (i.e. trees, buildings, signs, etc) that could be reused to some extent. So it's not impossible to rule out a completely new location, although I don't think I'd mind if the ol' USA were still accessible (in addition to a new area).

The single biggest problem with interior camera views imo which sadly was never addressed was the built-in fidgeting both of the steering wheel movement and the camera view. When my own head and steering wheel moves in the real world having the game do something else breaks immersion and can even make me feel ill after a while. If they add VR support for TC2 then they would absolutely have to turn that off.

When I gave up trying to make it drive like a sim and just grabbed a gamepad and 3rd person view it wasn't too bad in the end, especially with those online police chases.

It's more the level of recreation. Look at games like DRIVECLUB, Forza, Project CARS/2 and Gran Turismo and see how faithfully to form and function the dials and digital readouts are. Providing a sense of being behind the wheel of those vehicles.

And because everyone else is doing it like this (as they should be), it makes the others who don't, look amateurish and not as talented in that department.

I agree with you on the sound aspect but still don't understand your point of view on the interiors as they were perfectly fine in most cars (excluding the circuit/raid spec cars) + they were largely customizable which is an aspect that's missing in many car games that we rank above TC.

Just dug up the first interior shot I could find, this was taken on the Xbox

I don't have any interior shots because they always came up terrible. The M5, Vantage, Challenger and M4 (First 4 cars that come to my mind) cockpits are pretty bad, like bad textures or not-so-round gauges... Should fire TC up and take some screens to show my point.
Btw, I've never found the cockpit camera unusable, yeah the wobbling on the steering wheel was a bit awkward but no big deal. Maybe it has to do with me playing with a pad

Fair enough, I do agree with what you've said but still, if you were just looking at TC without comparing it to anything, and were told to tell the biggest flaws in it, it's not up there in my opinion

Therein lies the issue. Not because crap interiors are worse than shoddy handling or glitchy physics but because when they are done right, they are one of those things I like to call 'details you notice without noticing'.

The interios do lack a lot of detail, pretty much none of the digital displays work excluding the raid and circuit specs, just look at Agera R cockpit the gauges literally look like they are stickered.

Some of cars have really bad camera position where you can literally see the top of the steering wheel and gauges only, and already mentioned steering wheel and camera wobble.

it wasnt unusable but it really could have been a lot better in my opinion.

Digital gauges took ages before game devs started actually doing them properly Speaking of which, one thing that even TDU did right imo was integrating the map into the GPS screens of the cars, wouldn't mind seeing more of that in open world racers.

Listen to Mike, I'm definitely not the most super out of all the non-super moderators, just check the username! (;

Yeah but its a 2014 game, and as i said circuit and raid specs had them working so why they didn't make them for rest of the cars?

Nfs Shift is 2009 game and reason why i loved it is exactly cockpits, everything worked in them from digital speed read out, through temperature gauge to the mileage driven. It really gave you an immersion.

Was the map of the first game big enough to incorporate air travel, like GTA does with helicopters etc? That might play into the whole heist/wealth/beyond the road story line. Not sure how likely this is though, but I think I'd enjoy a game with GTA style air travel but with proper car physics on the road too.

That MX-5 interior looks decent enough up there, but any improvements won't be unwelcome.

Absolutely the most super of all the non-super moderators Your friendly community moderator.

With the exception of adding loopdeloops, etc for the Summit monster trucks, odds are that the devs responsible for making maps and assets haven't really had a heap to do for TC1 since it released in late 2014. A 2018 release for TC2 means they get around 4 years, which is less than TC1, but they already have a proven game engine and a whole bunch of assets (i.e. trees, buildings, signs, etc) that could be reused to some extent. So it's not impossible to rule out a completely new location, although I don't think I'd mind if the ol' USA were still accessible (in addition to a new area).

The single biggest problem with interior camera views imo which sadly was never addressed was the built-in fidgeting both of the steering wheel movement and the camera view. When my own head and steering wheel moves in the real world having the game do something else breaks immersion and can even make me feel ill after a while. If they add VR support for TC2 then they would absolutely have to turn that off.

When I gave up trying to make it drive like a sim and just grabbed a gamepad and 3rd person view it wasn't too bad in the end, especially with those online police chases.

I saw last night on social media that The Crew 2 E3 trailer was posted early on their Facebook and someone grabbed it and put it on YouTube, but it was pulled before I noticed it on there. However 'Beyond The Road' is the truth, as there's talk of boats and planes this time! Not to mention that reaction from those who did see it is quite mixed.

The official reveal is only a number of hours away now, so we will all be able to judge it for ourselves.

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turboduck is a community that is dedicated to driving and racing games of all types on all platforms. Whether it's ticking off the miles/kilometres while exploring an open world, crashing and exploding everything in an insane balls-to-the-wall arcade racer, or nailing down every apex and trimming off every tenth possible in authentic sim-racing. It's all up for discussion as we enjoy the virtual cars, bikes, and everything else that these games offer. So join us, jump into the discussions, and don't think too much about why a 'duck' is our mascot. ;)