Category: Uncategorized

The latest version of the Project Search & Replace plugin is now available over in the Unity Store. The video below illustrates some of the new features such as: Search and Replace in your scene while[…]

Are you a developer/artist/designer working in Unity? Would you like to work faster? Would you like the ability to better search and replace text, strings, and more? If so, join my closed beta! My plugin for[…]

If you are writing editor code, it is common to use the SerializedObject and SerializedProperty interface to view the serialized form of data. How this data looks and acts is somewhat documented but it has[…]

I have been working towards a couple prototypes for different possible games. My hope is that one of them will have the potential for a complete game. My direction is intentionally unorthodox, because I do[…]

Resources.Load() is the way to load ‘baked’ data (ie data that was shipped with Unity at compile-time). This is done via strings. Messy, messy strings. And what format are these strings? The path is relative to any[…]

Usually when working with textures in Unity you may have a few specific requirements on how textures should be imported. Compression, mip-maps, filter mode, and wrap are usually my most commonly set flags. I’ve taken[…]

In Part 1 I learn about the history of stereoscopic photography. Here in Part 2 I am attempting to display stereoscope cards from the 1890s on my futuristic Google Cardboard. I took some time to calibrate[…]

Here in Part 1, I attempt to learn more about the history of stereoscopic photography. Part 2 involves converting this old photography into a Google Cardboard virtual reality app. I was in a rather large[…]