BlazBlue: Chrono Phantasma Has Stylish Control Scheme For Newcomers

BlazBlue is a technical fighting game and that makes it difficult to get into. Arc System Works plans on easing the barrier of entry with BlazBlue: Chrono Phantasma. The arcade game has a stylish control scheme designed for beginners.

The four buttons change into light attack, normal attack, heavy attack, and special attack. You can mash any button to do a simple combo. The special button does different special attacks, which you can change by adding a directional input. Stylish control also enables auto guard which blocks attacks if your character is in a neutral stance, but drains your barrier gauge. Distortion Drives can be activated when your heat gauge is 50% or higher by pressing L+N.

you mean like the digest version of CT that CSExtend had or just a movie going through it?

XypherCode

The former I guess. In the case of CS/CS2/Extend, the games are just like an improved version of CT with new characters, plot, etc., and retaining all the story branches. I’m just wondering if this is also the case with Chrono Phantasma. :))

Go2hell66

i doubt it, but if you want the previous stories you can just buy cs extend

XypherCode

Yeah I already played through CS and CT. But if the previous stories are not included in CP then it’ll be hard for newcomers and yeah they’ll probably have to buy the previous games.

Josh Strange

“BlazBlue is a technical fighting game and that makes it difficult to get into” and it should stay that way… just saying.

If anything, I’d consider opening up the way for new players a smart move; the game can sell more, and more people can actually enjoy/appreciate the game. Besides, everybody was a beginner at one point; the game just seems to be easing up on the entry barrier.

I refer you to my earlier comment. If a situation where the game can sell more, giving access to more people and expanding the community, isn’t a “good” situation (i.e: productive for both sides), I don’t know what is.

This isn’t really being noob friendly. If they want to adapt, they still have to learn all the inputs manually. Try it out in an actual battle, just to assure you.
Of course this doesn’t apply to stylish Carl *cough* He plays like a JJBA character.

NIRVANA *Carl makes Jojo pose*

Göran Isacson

I am now imagining Carl with an Araki-face. It is mildly terrifying.

Herok♞

Honestly modes like this are fine you can get people who normally wouldn’t play the game to play it and if they enjoy it they will learn it properly to survive online, like I always used the right stick in CT and now I can do most of the inputs from memory after not playing the game for months

Crazy_O

I loved this mode in CSE, I don’t need it for Ragna and Noel, because I main them. But other than knowing the attacks from other characters to know where to block, I often can’t do combos with them – don’t want to spend the time learning.
This should have been in Persona 4 Arena too. How is one supposed to spend all the time learning every character to beat score attack to legitimately unlock extras?

The same with Stylish.. And autocombo can be deadly with its huge meter gain.

Renzouri

In order to be able to sell games, developers need to have good tutorial for entry level players. They can’t just develop games that will only appeal to hardcore fans — how will they earn revenue to continue developing new games and sequels?

I see this feature as a good thing. If players wanted a certain fighter then one should perfect his/her skill set and combos. I wouldn’t want to see it turned on during tournaments though.

And by the way, this in no way all of a sudden make new comers capable of beating you “seasoned pros.” Since you’re so good at this game I’m sure you can avoid them mashing the same button and can easily predict and counter everything they throw at you.

But of course you all already knew that.

personablaze

I dont mind this because I dont need to use it >>,Atleast you can turn it off,Unlike P4A….

Crevox

Auto combo, while a simple newbie friendly mechanic, is a tactic that provides many options and uses even in high level play. It’s not a good idea to think of it just as an option for newbies.

Istillduno

Ahahahahahahahaha!

*ahem*

I really hope that was a joke, because if an autocombo is doing the most damaging combos, switching to wall combos when needed or deciding when to go for damage or oki in a combo or even to go for a reset then that’s just stupid, might as well just let the cpu play instead.

Since I really, REALLY doubt this is the case I’ll just laugh along with your joke.

Crevox

Auto combos restore a bit of your burst gauge in addition to granting a lot meter. Some character auto combos lead into other combos, or they’re just generally useful (Shadow Labrys). They also can provide decent oki potential.

Many characters such as Aegis use parts of the auto combo (the first two hits, the first three hits, etc) and then lead that into another combo. It does attacks that are unavailable to you through any other input.

personablaze

Never said it was an Option for Newbies(Cause I’ve seen SSS rank players that just spam 5AAAAA)I dont like the fact that you cant turn it off,Atleast in BB you can do this,In P4A its forced on everyone an Thats what I dont like.

Crevox

It’s a mechanic of the game… what do you mean forced? Why would you want to turn it off? It makes no sense.

I dont understand why you are all complaining, I played stylish mode and you cant even do worthwhile combos with people like hazama,litchi ,jin or arakune online

Its to get people acclimated with cancelling and combo routes, the basic ones.

Luis Camargo

Seriously, they should stop those “beginner controls mode”. This ia a lazy way of dealing with newcomers.

People mash anything without knowing what they are doing and a flashy combo comes out. They will repeat this the next 10000 times until they are tired of the game or move on to the normal control and learn the game from ground zero.

Fighting games today need much better tutorials. Hand-holdnig until the player understand the game mechanics and can do one or two combos by him/herself without any kind of help. At least they will know the basics of the game and have enough to move foward if they wish so.

I enjoy using stylish, but only when it comes to abyss mode because I just like to rush through as quick as I can. I’m not too good with the regular controls, but I use them anyway because it doesn’t feel fair to me (if I’m fighting against someone online that is.)

I just wish they’d change the difficulty on some of the tutorials though…eeek.

Demeanor

Eugh, Arcana Heart 3’s simple mode all over again. K, I’m not against it but I still can’t help categorizing players using simple as “without honor” XD

And it ticks me off greatly when I get beaten by them, when using an alt XD

ThatAzure

Blazblue CSII was the first 2D fighter I ever played, and I didn’t use stylish mode when I first started since to me it didn’t feel like I was even playing the game. Yeah, it was tough doing a basic Ragna 5b>6a>JC>JD>JC>JD>Infernor Divider(D), but after practicing the results showed xD. I love Blazblue and I can’t wait to play BBCP. Finally some new pictures of Noel’s new Astral; those cut-ins are sexy :P.

Göran Isacson

Huh. So Valkenhayn is a brunette… unless that’s some alt-color scheme. He REALLY looks like an AU Slayer in that get up, and that is just fine with me~. Also, I loled at Hakumen. ALso also, I wonder what it says about me that I’m not sure if the child in the dress is Noel… or Carl.

Because I still remember Bridget, man. I’m not taking anything for granted.

Tee Niitris

I don’t get why easy modes are such a bad thing.

I mean, not everyone is interested in playing fighters competitively. The thing I heard about P4A in Japan is that it was the most popular arcade fighter in Japan because people who were far from competitive were playing it (10-year olds, schoolgirls, anime fans who wouldn’t typically play fighters, etc…). Why… besides the fact that Persona is a big name in Japan, everyone (even those who aren’t into fighters/competitive gaming) could look good and have a good time playing. Sometimes, that’s what it’s all about at the the end of the day.

Do easy modes “dumb-down” games? They could, but it’s not necessarily a guarantee. Will people prefer to not learn and just use the crutches? Perhaps, but even if so, not everyone cares for being a competitive player anyway; why should they have to needlessly go through the same training that tourney players endure if they’re going to treat the game like Pac-man and Mario Bros? Those who truly want it will take the time and learn through honest practice anyway. Finally, what if you lose to an “easy mode” player? My opinion is, it really doesn’t matter if you do or don’t; you lost to the techniques of your opponent, regardless of it being authentic or artificially done. Besides, I’m sure devs can figure out to make it to where you could ban “easy mode” online or whatever. I know I might take heat for this, but as a fan of the characters and stories as much as the competitive side, I’m sure I can see it through both windows.

This is coming from someone who loves the competitive side and technicalities of fighters.

MrRobbyM

Agreed. I don’t play BB for the fighting. It’s well done but for that, I’d pick something else. I love the storyline and occasionally, 2 player mode.

Maia Kasoya

Hmm… I thought Noel would be in a different idle pose.
Not that I had any problems with her holding Bolverk in an L-shape.

AokiShizuku

It has an option for both advanced and beginner players. I really see nothing wrong with that…

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