Lance, your work is amazing (but you already know how much I like it) - I really think it is cool that you have come up with something so creative and different from the norm. Very cool.

I hope all of the customizing junkies here appreciate what you are doing, as much for us as for yourself.

Check these out guys, they are very, very cool. And there are some really nice and unique customs in them.

And Lance, welcome to the forums here at JD.com. This is such a great community here - feel free to please join us in discussions on the "ROTS" section and others, and visit the "Newbie" section to introduce yourself to everyone.

You have been in your uncle's quarters on Farspace Station for several days now.

Other than heading to a nearby cafeteria for meals, you haven't left the room or explored the station since your arrival.

Instead, you have spent the last few days studying technical manuals on your data pad while waiting for your uncle to arrive.

There are a few crates in the middle of the messy room. One open one seems to contain nothing but dirty laundry.

Your belongings, including your backpack and trusty toolkit rest on another, along with the remnants of your lunch.

Trash left by your uncle litters the floor.

A computer terminal stands in the corner of the room. On top of it, an eletronic device of some kind rests.

You are very concerned about your uncle's absence. There has been no word and he is several days late.

What should you do?

Right away, a few options spring to mind.

You could visit the station's security office to file a missing persons report. But, then again, on a station this size, you think they might have a lot more pressing concerns to deal with.

Still, if there has been any foul play on the station recently, the security office would know.

You head down to the Main Commerce Level. Travellers and merchants frequent the bars and shops in this busy plaza and you might be able to find some information there.

You could try going to the docking bays. Maybe your uncle is simply on his ship and absent-mindedly forgot to tell you to meet him there. You seem to recall he mentioned something about being berthed in Bay D-37.

Then again, maybe your uncle couldn't wait any longer and had to start the mission without you. In that case, it would seem like the only real option is to go home and see if you can find another way to spend the summer.

Lance, your work is amazing (but you already know how much I like it) - I really think it is cool that you have come up with something so creative and different from the norm. Very cool.

I hope all of the customizing junkies here appreciate what you are doing, as much for us as for yourself.

Check these out guys, they are very, very cool. And there are some really nice and unique customs in them.

And Lance, welcome to the forums here at JD.com. This is such a great community here - feel free to please join us in discussions on the "ROTS" section and others, and visit the "Newbie" section to introduce yourself to everyone.

By the way, Chewie, I am deeply humbled and honored by your effusive compliments, especially since I am so much in awe of your boundless customizing and photonovel writing talents.

However, as much as I appreciate your support, I hope you will actually jump in and PLAY the game!! Your compliments are always appreciated, but I'd love to hear some suggestions for what you think our character should do and how the game should unfold!

Now this is getting cool - I love the storyline!!! Wow, Lance this is exciting!!!

I would say try and play along a bit - you are outnumbered and these guys look tough. If possible, I would say you are in fact looking for the pilot too - but I wouldn't give away the fact that the owner of the ship is your uncle. I would ask if they know who the owner of the ship is, as you are looking around the docking bays for a cheap transport.

Now that's a great idea... Interactive storylines. I love it and enjoy going along with the story. That's an ambitious project you have going on and really nice customs in it too, right off the bat, plus you take the time to make the settings surrounding them interesting and realistic.

You took the photonovel concept to a whole new level, and deserve recognition for that!

You should take your story over to www.ffurg.com and their new forums. I know you'd have a lot of appreciative followers checking it out there. Just say hi when you're there if you'd like to join in on it.

I look forward to a lot more of your story, it's definitely a great concept since I think the interaction maybe will draw in the outsiders from the customizing world too. I'm gonna keep up with it for sure.

Now that's a great idea... Interactive storylines. I love it and enjoy going along with the story. That's an ambitious project you have going on and really nice customs in it too, right off the bat, plus you take the time to make the settings surrounding them interesting and realistic.

You took the photonovel concept to a whole new level, and deserve recognition for that!

You should take your story over to www.ffurg.com and their new forums. I know you'd have a lot of appreciative followers checking it out there. Just say hi when you're there if you'd like to join in on it.

I look forward to a lot more of your story, it's definitely a great concept since I think the interaction maybe will draw in the outsiders from the customizing world too. I'm gonna keep up with it for sure.

Thanks man, for sharing this with us!

Jesse,

Thank you very much for the kind words. I'd love to take the story over to the legendary ffurg. (Chewie had suggested as much, but I never got around to it.)

What thread do you think it would belong in? The customs or custom diorama thread?

Frankly, the bigger an audience this thing gets and the more input we have, the better the game/story will be.

It's great to be here on jedidefender. Thanks for making me feel welcome and don't forget to write in with your ideas for how the game should unfold!

The game is now on three websites and I have culled a list of four possible solutions based on reader input.

They are: MurderWeapon wrote:

Explain that you [looking for transport and] are waiting for the ship owner as in the bar he told you to wait here and while you wait with them offer them the Booze that you found. Perhaps if the trio is a bit inebriated this may help if the confrontation does heat up

Or the slightly different: Chewie wrote:

I would say you are in fact looking for the pilot too - but I wouldn't give away the fact that the owner of the ship is your uncle. I would ask if they know who the owner of the ship is, as you are looking around the docking bays for a cheap transport.

From ffurg, we have something different: the Spectre wrote:

I think he should mutter something about being in the wrong docking bay and attempt to leave. He should then go back to his Uncle's room and get the control pad and attempt to return to the docking bay later on to attempt entry to the ship after making sure no one seedy is around....

And the boldest suggestion: Darktrooper wrote:Throw the bottle of booze at the Trandoshan, Dive for cover under the ship and blast em!

So, what should we do? Chewie and MurderWeapon are close, but there are fundamental differences. And the other two are quite different.

I'd love to post a new scene tomorrow night. Anyone here want to break a tie? Or throw another idea out there??