It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal... [Klicke hier für weiteres]

It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal... [Klicke hier für weiteres]

It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal... [Klicke hier für weiteres]

Deadly Adversaries… Worlds of Danger... Darkness Everywhere…At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants... [Klicke hier für weiteres]

This special bundle product contains the following titles.Heretics & OutsidersRegular price: €7,64 Bundle price: €5,95 Format: Watermarked PDF
Threats to Crown and SoulThe Known Worlds are rife with those who refuse to follow the social order. Whether practicing their rebellion in private or fomenting public revolt, these malcontents threaten the powers-that-be.... [Klicke hier für weiteres]

This special bundle product contains the following titles.Fading Suns: Legions of the EmpireRegular price: €8,48 Bundle price: €6,36 Format: Watermarked PDF In the far-future Fading Suns universe, might equals power. No one rules for long without military might to back him up - even the Patriarch has a fleet of battle cruisers! This book brings out the Known... [Klicke hier für weiteres]

Nobles... Priests... Aliens... Knights
It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it.
Fading Suns is a saga of humanity’s fate among... [Klicke hier für weiteres]

A valuable expansion to the Fading Suns rules, this big book includes new Blessings and Curses, Benefices and Afflictions, skills, occult powers, weapons, equipment and valuable rules expansions. In addition, there are new character roles: Knightly orders, Church sects, new religions, guilds, military units, details on sentient alien races and the genetically engineered Changed. A must for players... [Klicke hier für weiteres]

Nobles Priests Aliens Knights
It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now... [Klicke hier für weiteres]

A ROAD SO DARK In this adventure, the characters research a previously unknown night road between Leagueheim and Grail, following a trail of evidence to an artifact invaluable to their employer...
KRAKEN'S LOOM In this adventure, the characters search for a Hawkwood Count, a prominent diplomat whose ship was lost in the outer reaches of the Leminkainen system. The... [Klicke hier für weiteres]

Aliens & Deviltry re-presents two classic Fading Suns sourcebooks, each with d20 System rules (these rules require the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the Coast®).
CHILDREN OF THE GODS: OBUN & UKAR One of the earliest sentient races humanity discovered was the Ur-Obun — peaceful and wise philosophers. Soon after,... [Klicke hier für weiteres]

With the Fall of the Second Republic, Science and Technology were brought low. The Church claims that these former monuments of human genius eclipsed the grace of the Pancreator with hubris, that humanity must but worship one god and not be beholden to the false totems of reason. In the New Dark Age, few dare ignite the fires of knowledge, to shed light into the dark places humanity once walked with... [Klicke hier für weiteres]

Beacon of Hope, Sanctuary of Shadows
Byzantium Secundus - the center of the Known Worlds and seat of the Empire. There is no more important or intrigue-laden world, for here the fates of millions are determined. The destiny of humanity is in the hands of the royal ambassadors, Church fathers, merchant princes, alien envoys and underground conspiracy groups all vying for the Emperor's attention and... [Klicke hier für weiteres]

Emperor Alexius has sent his Questing Knights forth to bring back reports from all quarters of the Known Worlds on the state of his empire. This volume surveys the Church Fiefs -- home to the Priests of the Celestial Sun. While the Church stands united against the powers of the Emperor, the Royal Houses and the Merchant League, they feud within their cathedrals, vying for dominion over the faithful.... [Klicke hier für weiteres]

Hints of Rebellion
Three dramas for Fading Suns provide the backdrop to the beginnings of an uprising in the Known Worlds. Aliens, repressed by humanity for generations view the rise of the new empire as an opportunity to be heard and rise up. Though not all agree on the methods of revolution.
The al-Malik world of Criticorum is highlighted, with each drama taking place on the planet itself, or... [Klicke hier für weiteres]

Player characters come from all walks of life: nobles, priests, guildsmen, aliens and barbarians. Now, they can come from even more freakish backgrounds! The Fading Suns: d20 Character Codex is an invaluable expansion to the Fading Suns: d20 rules. It includes alien races, the Changed (genetically engineered mutants), prestige classes (the True Knight, the Saint, the Talent, the Phoenix Guardsman,... [Klicke hier für weiteres]

It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords... [Klicke hier für weiteres]

Crucible of Progress
- or Engine of Sin?
Technology in the Known Worlds is not what it once was. Science fell from its pinnicle with the rise of feudal lords and superstitious priests, stamped out by ignorance and fear. Few now dare to ignite the fires of progress, to build anew. Instead, engineers pick over the bones of the past to revive ancient war machines for their masters. Visionaries... [Klicke hier für weiteres]

Threats to Crown and SoulThe Known Worlds are rife with those who refuse to follow the social order. Whether practicing their rebellion in private or fomenting public revolt, these malcontents threaten the powers-that-be. Heretics refuse to follow the Church's doctrines of proper faith, and so risk their own souls and those of others through their example. Psychics plot to overthrow... [Klicke hier für weiteres]

Every Known Worlds peasant and priest knows to fear the unseen powers of the Dark, the nemesis of the Empyrean Light. So why do so many adventurers seek out the unknown, unexplored regions of space, risking their lives and souls for material gain? Are they insane? Stupid? Or are they fearless foes of ignorance and superstition? Perhaps all of these things at once.
Into the Dark provides five meaty... [Klicke hier für weiteres]

In the far-future Fading Suns universe, might equals power. No one rules for long without military might to back him up - even the Patriarch has a fleet of battle cruisers! This book brings out the Known Worlds' most dangerous people and places with a bang, allowing gamemasters to put players in the middle of the bloodiest conflicts against the most feared warriors - including the Symbiot-fighting... [Klicke hier für weiteres]

The 23rd edition of the original Lord Erbian's, verified by Imperial exchequer -- accept no imitation. Surveying the Known Worlds and beyond since 4732. The foremost guide to dangerous and intriguing zoology, xenology and cryptoxenology, including beasts and aliens real, imagined and devilish. Don't be taken in by false editions! Let the original and verified Lord Erbian's mentor your purchase or safari!... [Klicke hier für weiteres]

A compilation of two of the most popular (and out of print) Fading Suns sourcebooks: "Lords of the Known Worlds" and "Priests of the Celestial Sun." Includes 10 pages of new material.
Lords of the Known Worlds
Nobles are the unquestioned rulers of the universe. Few are privy to their lifestyles and secrets, and the great unwashed understand little of the perks (and... [Klicke hier für weiteres]

The quest is on: Emperor Alexius has sent the Company of the Phoenix to rediscover the lost worlds of the Second Republic, to reach once more for the stars and welcome humanity's distant kin into the fold of imperial destiny. But these worlds have been separated for centuries and greatly differ from the Known Worlds. Each answered the challenges of the Fall and intervening years in unique ways. Some... [Klicke hier für weiteres]

The nobles and the Church may vie for the leadership and minds of the Known Worlders, but the merchants own the stars. Without their high-tech savvy or the loans from their coffers, travel and commerce could not take place. This book details the histories and modus operandi of the Merchant League guilds, from the weird Engineers to the stately Reeves. ... [Klicke hier für weiteres]

"If there's one thing I've learned in my years as a merc, it's stay away from the Bugs and Lizards. They're both hidin' somethin'!"
Orphaned Races examines two of the sentient races of the Fading Suns universe: The insectoid Ascorbites and the reptilian Hironem.
The Ascorbites, native to the Decados-ruled jungle planet of Severus, are perhaps the least understood race in the Known Worlds.... [Klicke hier für weiteres]

The Best of the Worst
Here is a rogues gallery of people and creatures from the Known Worlds and beyond: noble rivel, well-meaning (and not so well-meaning) priests, space pirates, deadly mercenaries, assassins, alien animals (pets and predators), bizarre creatures and more. Each has a story to tell and will lead player characters into intrigue and adventure. Each comes on its own sheet for ease... [Klicke hier für weiteres]

Notes from the Interstellar Underground
Blur suits and wireblades now complement the cloaks and daggers of the past. In the 51st century, spies are a necessary evil. Without their deft fieldwork and cunning intelligence, noble reigns would topple and guild monopolies crumble. Although small in number and incognito in guise, these spies daily betray trusts, seed lies and mistruths,... [Klicke hier für weiteres]

After the Fall of the Second Republic, many of the worlds of Human Space were lost behind sealed jumpgates. Only in the Known Worlds has civilization maintained a tenuous hold against a plunge into barbarism -- or so the nobles and Church would have others believe. In truth, other star-faring nations exist in fractured jumpwebs throughout space, and some of these distant kingdoms are no longer content... [Klicke hier für weiteres]

A Vorox stands nearly 10 feet tall, bristling with six limbs (each usable as a hand or foot), a full set of fangs, a superb sense of smell, and an uncouth attitude which gets worse the hungrier it gets. Noble Vorox (and their untamed cousins in the wild) even bear poison claws capable of paralyzing prey in mere minutes. What's more, Vorox travel in packs.
And they're still not the premier predators... [Klicke hier für weiteres]

Ever since the Vau gave humanity its first setback among the stars, their space has been shut to prying eyes. For a brief moment, however, it has opened - long enough for the most daring to catch a glimpse. But the daring need as much wisdom as courage, for encounters with the Vau teach that things are not always what they seem.
Included in this volume:
Book One: Inception - A sourcebook explaining... [Klicke hier für weiteres]

The first in an epic trilogy, "Lifeweb" details the Symbiots, explaining for the first time who and what they are, from their beginnings on the wilderness world of Chernobog to their modern starfaring empire, carving worlds from human space. Also included is an adventure pitting player characters against Symbiots, with the fate of the Empire at stake. ... [Klicke hier für weiteres]

Stella Incognita
Explore the Fading Suns universe: Roam the strange fields of Pentateuch, a planet terraformed with occult laws. Discover a secret Lost World hiding a powerful artifact sought by all. Uncover a hidden barbarian fortress on Kurga. Ship out to Bannockburn to halt a deadly Symbiot excursion. Search the haunted chapel of Manitou for lost lore. Shop the stalls of the eclectic... [Klicke hier für weiteres]

The Collected Imperial Survey
A deluxe, one-volume collection of the Imperial Survey series — including the new Imperial Fiefs survey.
Emperor Alexius has sent his Questing Knights forth to bring back reports from all quarters of the Known Worlds on the state of his empire. Each survey is a report written by a Questing Knight in a unique voice, and is suitable for both players and... [Klicke hier für weiteres]

It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal... [Klicke hier für weiteres]

Humanity's greatest civilization has collapsed, leaving people scrambling for survival. Nobles, priests and merchants strive for power and influence. From grand palaces and midnight masquerades to deadly spaceships and alien worlds, every setting becomes a battlefield where wits and nerve can surpass sword and blaster.
Passion Play brings the depth and excitement of the Fading Suns to live-action... [Klicke hier für weiteres]

It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal... [Klicke hier für weiteres]

The world of the Fading Suns is revealed in the tales of its people: priests, nobles, guildsmembers, aliens and peasants. Within this short story anthology: The quest of an Ukar for an ancient relic of his race's mythology - a crown that can bend time itself; a priest finds absolution from his tortured sins in the storms of Pentateuch, the Planet of Mysteries; a scientist studying nanotech ressurects... [Klicke hier für weiteres]