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Okay, I see the point, and I will do that now. Sorry Winder, but yeah, everyone else hasn't played a round in like a month, yes Para, I'm counting you too, cause your my bro. So yeah, Night will replace Winder.

#36 the Arthropod Sorcerer (CuriousHeartless)
[Roll 1]
You try to summon a bunch fireflies, but you mess up the spell and summon a bunch wasps instead. They’re angry at you, so they all sting you. You then proceed to walk down the tunnel.
(-3 Health)

Rainbow Dash (Nightfall_)
[Roll 5]
Congrats, you got a five. However, there isn’t much you can do with that, so I guess you just have a really good dream while you sleep.

Hunter Lefkowitz (hoblaph)
[Roll 3]
You grab a torch off the wall, but the torch you grabbed wasn’t alight. Fortunately, Sir Krakato’s torch was, so you stick close to him.

Brittany the Cheerleader (Paradoxe)
[Roll 6]
You smile very brightly and cheerfully, and somehow a sphere of lights comes around you. As you walk down the hallway, the demon comes out of nowhere, but it can’t enter the sphere area because of how bright and cheerful it is! You then realize that, whenever you smile, you can repel off evil souls!

Locher Neston the Sea Monster (InfernalBlaze)
[Roll N/A]
You did nothing this round; therefore a few wasps come over and sting you.
[-1 Health]

Jon Australis the Mysterious Transformer (Pokelegend)
[Roll 1]
You go to use the flashlight app on your phone, but your phone happens to be out of batteries. You then follow Arthur into the dark tunnel, trying to be careful. However, careful isn’t careful enough as the evil demon sneaks up behind you and cuts your arm with Commander Jones’ knife.
(-3 Health, is Bleeding)

Sir Krakoto the Knight Mercenary (Shazdar)
[Roll 6]
You take a torch off the wall, but you find a button on the side of the torch. Curious, you point the torch at the ground and press the button. Then a fireball forms out of the torch and shoots out the fireball! The fire of the torch then regenerates. You then run down the hall screaming “ALLIGATOR!” Suddenly, and alligator appears out of nowhere and asks to join you. How awesome!

Commander Jones the Explosives Expert (Ghost of the Forums)
[Roll 1]
You go to pull out some flint and kindling from your backpack, but you cannot find them. Someone, or something, must have taken them. You then start to follow Arthur down the tunnel, while looking around for anything suspicious… and you find an evil demon to your right, staring at you with an evil stare. You get so freaked out that you drop the knife, and the demon punches you. The demon then picks up the knife. It was also, apparently, the one that took your flint and kindling.
(-2 Health, -4 Mentality)

Arthur the Gallade (Mon1010)
[Roll 2]
You go to use Flash, but you trip over a rock before you can use it and fall flat on your face.
(-1 Health)

Greg the Yellow Bird (Norns)
[Roll 4]
You grab the torch with your beak and start flying down the tunnel.
~~~~~~~~~~~~~~~~~~~~~

#36 the Arthropod Sorcerer (CuriousHeartless)
7/10
10/10
Is in the dark tunnel.

Rainbow Dash (Nightfall_)
10/10
10/10
Is in the sewer portion of the tunnel. Is asleep.

Hunter Lefkowitz (hoblaph)
10/10
10/10
Is in the dark tunnel. Has an unlit torch.

Brittany the Cheerleader (Paradoxe)
10/10
10/10
Is in the dark tunnel. Can make a sphere a light around her that can repel off evil souls whenever she smiles.

Locher Neston the Sea Monster (InfernalBlaze)
9/10
10/10
Is in the sewer portion of the tunnel.

Jon Australis the Mysterious Transformer (Pokelegend)
7/10
10/10
Is in the dark tunnel. Phone is out of batteries. Arm is bleeding (Will do 1 damage each turn until it is healed).

Sir Krakoto the Knight Mercenary (Shazdar)
10/10
10/10
Is in the dark tunnel. Has a torch that can shoot fireballs at opponents. Has recruited an alligator.

Commander Jones the Explosives Expert (Ghost of the Forums)
8/10
6/10
Is in the dark tunnel.

Arthur the Gallade (Mon1010)
9/10
10/10
Is in the dark tunnel.

Greg the Yellow Bird (Norns)
10/10
10/10
Is in the dark tunnel. Has a torch.

Area:

You are all trapped in a dark sewer, the way you have come in is now barricaded. The only way you can go is down a dark tunnel. You all have your things. The walls are made of bricks, and if destroyed would cause the land above you to collapse in one turn, killing everyone who doesn't move out of the way, so don't break the walls. There are also five torches on the walls.

The path down the dark tunnel is dark for one reason, it is completely unilluminated, meaning all movement and attacking roles will have a neg one modifier. It goes on for a while and will take two turns to reach where you are going. If however you have some sort of light, torch, flashlight, fire, it will become illuminated for you to not get a neg modifier.

There is an evil demon with a knife running rampant in the dark tunnel. It has 12 Health. There are also a few wasps in the sewer portion, but will only attack you if you agitate them.

Comments from a ~SilverLugia~

Originally Posted by PokeLegend

It can still be dangerous if you get a 1; never take needless risks.

And then Life decided to give both you and GotF a 1. Thanks for that, there’s now an evil demon on the loose. Moral of the Story: Don’t follow Arthur.

Roll to transform into an anole to heal your arm via regeneration, camouflage yourself from whatever just attacked you, and follow the light of everyone who is ahead of you (that is, Brittany, Sir Krakoto, and Greg).

Roll to drown the demon in the water that should be available in the sewers while trying not to hurt anyone else. If you can't to this then just try to carefully enter the dark tunnel while trying to squish the demon in the process.

Hunter Lefkowitz (hoblaph)
[Roll 1]
You follow Sir Krakoto, but his light goes out. You wander around in the darkness until you hit a wall, breaking your nose, which begins to bleed.
(-3 Health; Bleeding Nose)

Brittany the Cheerleader (Paradoxe)
[Roll 1]
You continue to go down the tunnel, until you stub your toe. In the pain you begin to frown. The demon takes his chance and stabs you in the stomach, causing you to begin to bleed.
(-4 Health; Is Bleeding)

Locher Neston the Sea Monster (InfernalBlaze)
[Roll 2]
You try to drown the demon in water, but can't see where it is, instead you douse Sir Krakoto's torch.

Jon Australis the Mysterious Transformer (Pokelegend)
[Roll 4]
You successfully turn into an Anole, and begin to follow Greg.

Sir Krakoto the Knight Mercenary (Shazdar)
[Roll 1]
You run into the demon, and fire a fireball at the demon, but your light is doused as you're about to fire the fireball, and you feel a sharp pain in your leg, as you begin to bleed out.
(-3 Health; Is Bleeding)

Commander Jones the Explosives Expert (Ghost of the Forums)
[Roll 2]
You try to shoot the demon, but miss.

Arthur the Gallade (Mon1010)
[Roll 2]
You try to use Flash, but trip over a pipe this time.
(-1 Health)

Greg the Yellow Bird (Norns)
[Roll 5]
You launch yourself at the demon, who doesn't notice you coming at him until it was too late. Three of the wasps see your valor, and decide to join you.
(-3 Health from Demon; Has 3 Wasps)
~~~~~~~~~~~~~~~~~~~~~

#36 the Arthropod Sorcerer (CuriousHeartless)
7/10
10/10
Is in the dark tunnel. Is a firefly. Items are firefly sized.

Rainbow Dash (Nightfall_)
8/10
10/10
Is in the sewer portion of the tunnel. Is asleep.

Hunter Lefkowitz (hoblaph)
6/10
10/10
Is in the dark tunnel. Has an unlit torch. Nose is Bleeding (Will do 1 damage each turn until it's healed).

Brittany the Cheerleader (Paradoxe)
5/10
10/10
Is in the dark tunnel. Can make a sphere a light around her that can repel off evil souls whenever she smiles. Stomach is bleeding (Will do 1 damage each turn until it is healed).

Locher Neston the Sea Monster (InfernalBlaze)
9/10
10/10
Is in the sewer portion of the tunnel.

Jon Australis the Mysterious Transformer (Pokelegend)
7/10
10/10
Is in the dark tunnel. Phone is out of batteries. Is an Anole.

Sir Krakoto the Knight Mercenary (Shazdar)
6/10
10/10
Is in the dark tunnel. Has an unlit torch that can shoot fireballs at opponents when lit. Has recruited an alligator named Krokorok. Leg is bleeding (Will do 1 damage each turn until it is healed).

Commander Jones the Explosives Expert (Ghost of the Forums)
8/10
6/10
Is in the dark tunnel.

Arthur the Gallade (Mon1010)
8/10
10/10
Is in the dark tunnel.

Greg the Yellow Bird (Norns)
10/10
10/10
Is in the dark tunnel. Has a torch. Has 3 Wasps to aide him.

Area:

You are all trapped in a dark sewer, the way you have come in is now barricaded. The only way you can go is down a dark tunnel. You all have your things. The walls are made of bricks, and if destroyed would cause the land above you to collapse in one turn, killing everyone who doesn't move out of the way, so don't break the walls. There are also five torches on the walls.

The path down the dark tunnel is dark for one reason, it is completely unilluminated, meaning all movement and attacking roles will have a neg one modifier. It goes on for a while and will take two turns to reach where you are going. If however you have some sort of light, torch, flashlight, fire, it will become illuminated for you to not get a neg modifier.

There is an evil demon with a knife running rampant in the dark tunnel. It has 9 Health. There are also a few wasps in the sewer portion, but will only attack you if you agitate them.