A WoD dev blog update

Feb is almost over. Good, because it overstayed its welcome for way too long anyway. It's not even a proper month, only 28 days? Does it even try? I said March for a WoD release didn't I? I probably did, it'll probably happen too. The campaign itself is done, it's just the polish around the edges that is being worked on now. I also have a friend, grammar checking it for me, which is taking a lot of time due to the large amount of words and the large amount of incompetence inside. I'd say he's about 40% done, and he's been at it for several days already.

Another thing that had me downright baffled was an A.I. related story. The A.I. kept doing this to me: https://www.youtube.com/watch?v=PIhkD0Sc-_U (ignore the botched sound, that's my video editing software's fault). A suicide run, guns blazing with no regards for personal safety of any sort. And I could not figure out why it was doing that! I went through every A.I. related table, tested things up until 8 in the morning. Nothing I tried worked.In retail and BP though, the A.I. was acting more like you'd expect. So why?!

I turned to people that are smarter than me, and they too, could not figure out at first why it was happening. Until Axem and Admiral Ralwood (Mageking17) discovered that this A.I. behavior was related to what kind of secondary weapon they have. If it has an aspect seeker, it'll act more like you'd expect. If it has anything else, or nothing at all, it'll go full retard. Dumbfire missiles make the A.I. go dumb, imagine that.But while that is figured out, Niffiwan and Admiral Ralwood have not yet discovered in the code why it is doing that, or how to fix it yet. Stay tuned for more news on this mystery as it develops.

Re: A WoD dev blog

Funnily enough, even though I was armed with the knowledge that the Abh were an inspiration for the Cyrvans, and that being the reason I went off to watch the 13 episodes, that insipration never jumped out at me. I was able to make a few possible connections, but nothing jumped out at me.

Re: A WoD dev blog

Heh, definitely a resemblance there. Banner of the stars has three seasons (total of 25 episodes), though season 3 is only two episodes long. It's a pretty easy to follow order; crest, banner I, banner II, banner IIIBanner I is my personal favorite.

Re: A WoD dev blog

Another thing that had me downright baffled was an A.I. related story. The A.I. kept doing this to me: https://www.youtube.com/watch?v=PIhkD0Sc-_U (ignore the botched sound, that's my video editing software's fault). A suicide run, guns blazing with no regards for personal safety of any sort. And I could not figure out why it was doing that! I went through every A.I. related table, tested things up until 8 in the morning. Nothing I tried worked.In retail and BP though, the A.I. was acting more like you'd expect. So why?!

I turned to people that are smarter than me, and they too, could not figure out at first why it was happening. Until Axem and Admiral Ralwood (Mageking17) discovered that this A.I. behavior was related to what kind of secondary weapon they have. If it has an aspect seeker, it'll act more like you'd expect. If it has anything else, or nothing at all, it'll go full retard. Dumbfire missiles make the A.I. go dumb, imagine that.But while that is figured out, Niffiwan and Admiral Ralwood have not yet discovered in the code why it is doing that, or how to fix it yet. Stay tuned for more news on this mystery as it develops.

There's now a Mantis issue, but research has been somewhat stalled by the fact that stepping through with a debugger doesn't seem to reveal where the difference in behavior is coming from.

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. <MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".(the very next day)<MageKing17> this ****ing code did it to me again<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."<MageKing17> **** ME<MageKing17> THE REASON IS PEOPLE ARE STUPID<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"(...)<MageKing17> so<MageKing17> more than two hours<MageKing17> but once again we have reached the inevitable conclusion<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

Re: A WoD dev blog

Heh, definitely a resemblance there. Banner of the stars has three seasons (total of 25 episodes), though season 3 is only two episodes long. It's a pretty easy to follow order; crest, banner I, banner II, banner IIIBanner I is my personal favorite.

(But let's try to stay on topic somewhat, shall we? )

Thank you Spoon.

On topic, I hope the AI thing gets sorted, amusing video, even headbutts you at the end of the attack run! But I'm glad you mentioned the sticking plaster solution for it if it doesn't for if I ever decide to start making stuff with your stuff. Also of course, glad to hear March remains on schedule. When I first read your post, the way you were going, I thought you were going to say you weren't going to be able to make March...

Re: A WoD dev blog

Another thing that had me downright baffled was an A.I. related story. The A.I. kept doing this to me: https://www.youtube.com/watch?v=PIhkD0Sc-_U (ignore the botched sound, that's my video editing software's fault). A suicide run, guns blazing with no regards for personal safety of any sort. And I could not figure out why it was doing that! I went through every A.I. related table, tested things up until 8 in the morning. Nothing I tried worked.In retail and BP though, the A.I. was acting more like you'd expect. So why?!

I turned to people that are smarter than me, and they too, could not figure out at first why it was happening. Until Axem and Admiral Ralwood (Mageking17) discovered that this A.I. behavior was related to what kind of secondary weapon they have. If it has an aspect seeker, it'll act more like you'd expect. If it has anything else, or nothing at all, it'll go full retard. Dumbfire missiles make the A.I. go dumb, imagine that.But while that is figured out, Niffiwan and Admiral Ralwood have not yet discovered in the code why it is doing that, or how to fix it yet. Stay tuned for more news on this mystery as it develops.

There's now a Mantis issue, but research has been somewhat stalled by the fact that stepping through with a debugger doesn't seem to reveal where the difference in behavior is coming from.

Seems like the A.I. wanted to avoid but was prevented to do so by some magical force keeping it pointed towards the target and rolling helplessly.