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Topic: Alpha 10.10 out in testing (Read 4684 times)

Steam PostAlpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.

Alpha 11 plansAs you may or may not have noticed, Alpha 11 development has been delayed quite a few times now. The planned features for Alpha 11 have been quite clear in my mind, but I've been unable to figure how to add those features, without breaking other parts of the game. I've finally figured out how to make it happen, but this is turning out to be quite a big overhaul. Since Alpha 11 might be one of, if not the last Alpha release, I think having it be a major overhaul of the main game mechanics makes sense, as this might be my last chance to rectify the issues I have with the game.

I'll be looking out for bug reports on the new path system, while I plan out how to implement Alpha 11. I'll start implementing Alpha 11 once I'm confident the new path system is stable.

Once my plans for Alpha 11 are finished, I'll have a good idea of how long it'll take to finish the initial release, but for now I'll guestimate it at somewhere between 3 and 9 months. I'll keep you posted at https://twitter.com/SoftwareIncGame

Alpha 10.10.8 (2019-02-11)Changes

Duplicate shortcut now works for rooms (in build mode) and room clone button works for furniture

Fixes

Fixed bug that would sometimes occur when splitting rooms

Alpha 10.10.7 (2019-02-10)Changes

Elevated roads no longer appear blocky in miniatures

Added footprints and direction to dirt, and improved dirt spread

Path materials can now be picked for outdoor areas

Color window now changes based on whether selected rooms are outdoor areas

Employees now actively look at what they're interacting with and randomly around when idling and walking

Fixes

Pressing enter to confirm deleting save file no longer causes game to try and load said file afterwards

Right clicking with path and any other object selected didn't group actions properly

Coffee liquid held by employees on other floors would stay visible

More fixes to room clone collision calculation

Optimizations

Improved dirt mesh data handling

Alpha 10.10.6 (2019-02-06)Fixes

Fixed furniture wall offset algorithm in cases where furniture would get squished

Fixed wall top edge sometimes having holes or poking out over outdoor areas

Alpha 10.10.5 (2019-02-05)Fixes

Fixed game breaking when modded furniture breaks

Fixed game breaking when assigning project management leader to no team

Alpha 10.10.4 (2019-02-04)Changes

Improved path related pathfinding

You can no longer place path ends on blocked areas and paths will snap to room boundaries, so they don't get blocked

Added line to show if path is going to connect to a door

Added performance column to active deals

Clone/blueprint tool will now correctly handle (recursively) surrounded open spaces in a building when checking for collisions

Ability to use arrow, esc and enter key in save game window

Price overlay when building will now default to being colored according to current bank balance

Fixes

Blocked path endings no longer break pathfinding and a warning has been added