Yup, after battling with GM for OSX on and off, we’ve managed to reach a reasonably stable point. It’s basically the same version of the alpha that’s available for PC, but now you can play it on your Mac doohickeys! (No, that doesn’t mean DD on iPhone – you’ll have to wait for the full version for that).

Grab Desktop Dungeons v0.15 for Mac here, at this very link. Note that some testers have complained about slowness and that one or two tilesets may look a little off. We’ll post fixes as soon as we find them (or all you Mac-people whip up new tilesets!)

P.S. If you download the game and suddenly it’s tomorrow, you may want to take a look at the IGF Audience Awards and do that thing we spoke about.

P.P.S @Brandonnn Points out that you can use the CTRL+scrollwheel macro to zoom in and prevent eye-strain.

It sounds like y’all already know this, but on my MBP fn+F2 does not double-size the window. At my screen resolution it’s essentially unplayable. I might try ctrl+two-finger-swipe and see if zooming works, but as I have no scroll wheel that’s the best I can hope for.

Minor quibble about an otherwise awesome decision to port to OSX. You are all, collectively, my sunshine.

@J-P: Really annoyed that we couldn’t get double-size working properly (GM on Mac still has some issues). Please let us know if CTRL + two finger swipe works for zooming when no mouse wheel is available.

Noticed a bit of a bug with the Mac version: when you click to close the window and the sign “Are you sure you want to exit? This dungeon session will not be saved!” comes up, clicking either “Yes” or “No” both close the program.

Ack. Think we’re going to have to chalk that up to “stuff GM does differently on Mac” – I can’t get the game to return anything other than “clicked on OK” for those dialogs… So looking forward to the Unity build making this obsolete!