I actually liked the second better than the first but still wasnít overly impressed. I have a big problem with the protagonist whose only purpose in the movies seem to be (poor) comic relief while all the other characters have more interesting personalities and better capabilities.

I've never played a Kingdom Hearts games before so I cant say how it compares to previous entries but as a stand a lone title I'm enjoying it quite a lot. I haven't gotten to a point where the switching thing has really bothered me yet so maybe that will be an issue later on.

I bought the PC version of this on Steam while it was on sale last week. It's the darnedest thing but... I hate this game. And not in a traditional way either, where the gameplay is so bad I can't stand to play it. I enjoyed the first hour, I thought the ship was cool and fun to fly, and the environments were sorta neat. But after another hour or so I realized I hate the "feeling" the game gives me, it reminds me of an Atari game and something about being reminded of that makes me hate the game.

I know it's short so I might plow my way through the rest, I'm in the icy/lasery portion of the map at the moment.

This makes me sound like a crazy man, doesn't it?

I can relate somewhat. I didnít hate the game but having beaten it I enjoyed it far less at the end than when I started. The graphics were attractive yet at the same time I found them a bit too alien which made me feel off while exploring. I also found the mouse controls for guiding the rockets really annoying and there were a couple sections (including a couple boss battles) that were just pure frustration.

Overall I think itís a very good movie and a satisfying ending but itís actually my least favorite of the trilogy. My problem is Bane really doesnít work as a villain, at least not the way he was portrayed in the movie. There wasnít enough build up to him as a character and aside from his one big scene he never didnít anything that any old thug couldnít do. As such I never felt like he was particularly threatening.

The rest of the cast did a great job and I think Hathaway gave the surprising standout performance in the movie.

They did a reunion show of sorts in Vegas. It was called Drew Careys Improv A Ganza. There was about 8 episodes. Seemed strange to see everyone so much older after all the years and Drew became pretty thin.

Doesn't surprise me. Their credits state that they had a pretty large team to make the game(about 20 people). I'm sure that some of them weren't full time but if you keep that many people employed for a year on a typical salary ($40,000+) and you end up with a very large number. Figure in that a large chunk of their sales came about when they sold if for $2 on Steam and it starts to make sense. Now factor in that they have continued to support the game for the last four years.

Further info from the developers.

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Hidden Path Entertainment, AMD & Razer about 14 hours ago wrote:Hi Adam, understand your skepticism based on things I read as well, but we're being completely up-front with you. First of all, Resurgence cost about $200,000 to develop and You Monster cost about $300,000 to develop, so DG:Containment at $250,000 is a pretty accurate estimation of what it will cost. AMD and Razer, remember aren't contributing any money, they're promoting the kickstarter, providing pledge rewards, and working with us on the new engine to make sure we support some of their existing and upcoming technologies Ė theyíre providing technical support on technology integration, but they arenít paying for any development of the game. We're being extremely efficient this time around not only building Containment in the first $250,000 but also making progress on the DG2 engine during that time.

As for your second question about "could we honestly not get funding" it pains me to hear that, not because I don't agree with you, that it should be "obvious" that someone would pick it up, but honestly over 20 publishers have expressed interest over the last 3 years and we did literally a hundred or more presentations and meetings, and term sheets, and everything, and in the end, not one publisher went forward. They were always excited at first, they were always eager and liked the idea of working with us, and they always decided not to move forward when they did their market analysis saying "it wouldn't be profitable enough, for them to choose to work on it" - they needed higher profits than they could forecast based on what we would earn for the game for them to decide to do it.

I'm sorry you think we have another choice - we don't. We really want to make DG2, but I'm pretty sure we have exhausted every other possibility over the last 3 years in trying to get this game made.

We put everything we had into Defense Grid; we wanted the game to be able to reach a lot of people, and looking back we probably sold the game at too low a price. It paid for itís cost, but not enough for us to make DG2 on our own. It takes a lot of money to make games (especially ones with 3d art instead of 2d sprites). We've been pitching it for several years but it's not f2p social (where the money is now in small games), or AAA (where the money is in big games). We still think there's enough interest to be successful, but that's what we're finding out by doing a Kickstarter.

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Copies of DG1: On Steam there are about 500,000 players, there are about 50,000 other PC copies not on Steam, and there are about 200,000 Xbox 360 players.

There is no way they could have added the second stick. As you said it would fracture the market and they are too savvy for that.

Actually, I donít think it would splinter the market much at all. The types of games that would benefit from it the most are already being made by larger studios and already put multiple control schemes into their games (Resident Evil, Kid Icarus, etc). This means they would have the time/money to optimize their games for both layouts. Games from smaller studios would do what they are now, design games that donít rely on a second control stick. Having two control sticks doesn't mean every game has to use them but if gives freedom to designers that want to go the extra mile to support them.

WiiMotion Plus is an entirely different case because you use motion controls for multiple actions so there is no alternative to it within games. Either the game works or it doesnít.

The question is does anyone care about the 3D? The only game I really used it on was Ghost Recon because it made the various levels of the battlefield pop out so you could better judge distance on your weapons and abilities.

As for the graphics I think it will depend. 2D games will look blurrier and 3D games will be jaggier.

It really depends on your tolerance for stretched graphics and jagged edges. 2D DS games look “OK” on the 3DS, blurry but tolerable, but any of the 3D titles look hideous when stretched; not that they looked that good on the DS in the first place. At the size the XL is you will probably be able to count the pixels that make up characters in 2D DS titles and 3D titles will be akin to playing PS1 games on a modern HDTV set. That might be fine for you but it would drive me crazy. It has been shown that the 3DS has some antialiasing capabilities, it would be interesting if they were to find a way to use it on the older 3D games to make them more attractive. That seems fairly unlikely however.

If you do 1:1 it should be exactly the same size as they are on the 3DS(centered in a larger overall screen). The size of the pixels isnít changing they are just putting more on the screen. It will only be larger if you let it stretch.

So if you bought a 3ds at launch, you got screwed. If you bought a cpp for it, and now wanna upgrade, screwed again bc you have to buy the cpp AGAIN too! I have a original 3ds and love it, but silly Nintendo..

I'm not defending Nintendo's choice to not include a circle pad pro in the new model but you're not really screwed if you prefer portability over the larger screen. The new model isn't going to fit in a pocket very well and as pointed out many times already, the graphics are stretched to fill the new screen so 3DS games are going to look worse and non 3DS games are probably going to look terrible since they are already stretched on the normal 3DS.

I actually didn’t have much trouble with the Couch Surfing section, it was just a matter of taking it slow and tapping between fluffy and gravity. The lasers should all miss you as long as you don’t mess with the original trajectory of the object you’re riding on too much.

There is another section where you have to use the momentum of moving robots to grav lift the boxes from one robot the next and then jump on the box as it passes by that made me furious. To be fair though that was the last annoying puzzle in my opinion. After that they give you back the fluffy dimension which makes it so you don’t even need to use gravity anymore unless you want to.

At this point I'm really interested in the DLC. The game says that their are 7 dimensions, 5 are in the game currently and there are two DLC packs planned. I'm betting that each DLC pack will be one of the missing dimensions.

Finished tonight. Missing two robots and one blueprint. Total play time is just under 8 hours. Overall Iím satisfied. It's not as polished as Portal but what game is?

I didnít really care for the puzzles that used the gravity dimension extensively but the rest of the game was a blast. I donít really get the twitch complaints in some of the reviews; there were only maybe a half dozen puzzles in the game that required fast reflexes to complete beyond simply jumping from one platform to the next. What could be throwing people is that there are multiple solutions to each puzzle and itís possible to come up with a suboptimal solution that requires a lot more input. I like Penny Arcades take on it.

ProsMost of the puzzles are a lot of funLots of ďwowĒ moments when you figure out a hard puzzleAttractive art styleOnly $15

ConsWriting could be a lot betterEnvironment is a bit barren and should have been more developedA couple frustrating timing based puzzlesEnding is an extreme cliffhanger (which explains the season pass)

Yeah I figured that out after watching a lets play on Youtube. I never would have figured out that "wall" was the option for dig a tunnel. I thought I just had to dig a hole straight down and was confused when I never found any rock to make a sawmill with.

Itís more that they made it half assed. They had the opportunity to make it the ending that would make everyone happy. Have full readiness? You win the war! Donít have full readiness? You get the Rejection ending as it is right now.

Rome is good but I would still prefer Medieval III. I think if they were to do something more modern they would have to incorporate the whole world which wouldn't work well with the color the map game-play.

I donít think that is really valid. Both Resident Evil and Kid Icarus offer multiple control schemes. Kid Icarus goes so far to include an alternate control scheme that turns the face buttons on the 3DS into a 2nd, albeit clumsy, dpad. This makes it so you don't have to use the stylus at all.

A smarter compromise would have been a new circle pad on the XL and release a Circle pad+ extended battery add on discounted for early adopters.

Puzzled on the appeal of this as well. Roughly same battery life, blurrier graphics (image just stretches), no circle pad pro. I actually really like my 3DS but this just feels like a failed opportunity for them to make it a lot better.

The time manipulation sections of the game are awesome. The puzzles in that section involve quite literally playing catch with yourself. Iíve only encountered one real ďtwichĒ section in the game so far and I managed to complete it on my first try. There are multiple jumping sections but they usually amount to hoping from one floating object to the next in slow motion.

Iíve managed to collect all the collectibles so far, some of those are quite devious to reach. The game says Iím about 30% done and have played about 3 hours according to Steam. 9 hours for a game of this type is really quite reasonable in my opinion and makes it about the same length as Portal 2.

Super Meat Boy - A game that makes me hate life. (most people like it though...)Lone Survivor - Seems like a 2D version of Amnesia and has been getting awfully good reviews.Braid - The original time distortion puzzle platformer.

I would just recommend not skimping on price. I purchased a pretty cheap memory foam mattress about a two years ago and it was great for about the first year but now I seem to have worn it out and most nights I end up sleeping 6 inches deep in the center of it.

Nintendo perplexes me. When the Wii U was first announced I thought it looked awful and figured it would be a complete flop that I could ignore but after seeing their launch lineup I’m actually interested. Between the Wii U and 3DS games releasing before the end of the year 10 have me interested.

No authenticator but I have a hard time believing I was hacked. Between having my blacksmith lose levels and losing the items and inventory of ONLY a single character it doesn’t add up. It has also been reported by way too many people as evident by these threads: Link 1Link 2

I looked at both those threads (though I didn't read the entirety of the first). No one in there mentioned anything about losing Blacksmith training. All those people sound like classic account theft victims.

Yeah the blacksmith thing is unique to me as I posted above, however lots of people in that thread had their quest logs reset to the first mission on act one, which I also encountered. There have also been a couple isolated reports of people experiencing the problem with authenticators now as well. Personally, I had never joined a public online game and while I’ll admit it’s possible I was hacked I still find it unlikely.

This is probably the best indie bundle they've released. All five games are awesome and highly recommended.

Bastion - My favorite game of last yearAmnesia: The Dark Descent - One of the best horror games ever madePsychonauts - An older title but still a classic action/adventure game by Tim SchaferLimbo - An excellent atmospheric puzzle platformer with a great art styleSuperbrothers: Sword & Sorcery EP - A peculiar self aware point and click adventure game

Three more games have been added to the bundle.

Super Meat Boy - A game that makes me hate life. (most people like it though...)Lone Survivor - Seems like a 2D version of Amnesia and has been getting awfully good reviews.Braid - The original time distortion puzzle platformer.