Bungie’s Staten outlines Halo: ODST

In an Q&A with Gamepreo, Halo: ODT writer and creative director Joseph Staten sheds some more light on how stealth will play a part in the next instalment of Bungie’s mega-shooter.

“The silenced SMG is just one of the tweaks to the Halo 3 sandbox that make ODST a stealthier experience — one that, at least in the open environment of nighttime New Mombasa, rewards a more measured approach to combat,” said Staten.

“As a non-Spartan, you’ll need to be careful about the fights you pick, especially when you’re on your own.”

“Brutes in ODST are much more interested in self-preservation than they were in Halo 3 which makes for terrific, multi-layered encounters,” he explained.

“You need to think before you engage — decide how you want to take apart an encounter before diving in or you’ll get into trouble pretty quick, especially on higher difficulty levels.

“Unlike a Spartan, an ODST doesn’t have shields,” concludes Staten. “You’re a little slower too, so if you get hit you can’t just run sprint to safety.”