Change direction, change speed (15 mins)

Introduce an attacker; players should shield the ball, change direction, perform a move to get away

If the player loses the ball they get a point. The player with the least points wins.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

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pass/receive (15 mins)

Pass, receive and move: 40 x 40 area series of gates

Players pass and receive the ball while working in pairs anywhere on the pitch. On the coaches command they work to pass through the gates to each other. Gates are various sizes. Each team gets a point for each successful gate.

Introduce a couple of attackers. Players now use the space to pass to each other and keep the ball away from the attacker. If you lose possession you lose a point.

Coaching; good movement off the ball, inside foot passing, centre of the ball to keep it low, back foot receiving, open the body to change direction, change speed to move

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

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pass/receive/possession (15 mins)

40 x 40 area 10 - 13 players, 5v5 teams plus two target players and a server. place extra balls around the outside of the area

Pass, receive, possession.

Play starts with server playing in to pitch. Team can use targets and server to keep possession. Server can move anywhere around the outside of the area. Team scores a point if they pass to a target player in the coloured zone.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

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SSG - pass receive/score (15 mins)

SET UP:

- Players play 4v4 in the middle zone, with GKs and neutral players in end zone (alter numbers dependant on turn out).

- To score, players have to play into neutral player to finish; this could be a 1,2 or a pass to another player.

- Neutral player must play quickly to make it realistic.

KEY POINTS:

- Positive play; can the ball go forward as soon as possible?

- Positioning of the neutral player so they can receive the ball.

- Movement off the ball to receive return pass from the neutral player; doesn't always have to be a 1,2. How can other players support the ball to finish?

- Decision making; what type of finish to use, can we finish with one touch or do we need to take another.

- Technique; difference when striking a ball from a pass to one that has been controlled.

POTENTIAL PROGRESSIONS:

- Allow players to score in the endzone/penalty area

- Restrict players from scoring in the penalty area

- Players must finish off one touch.

- Limit touches of the neutral player.

- Make the endzone bigger and have neutral players play for either side; one being a 9 and the other being a centre half. Encourage the 9 to play with their back to goal to set oncoming midfield players. then give 9 the option to finish. (When playing from the GK, make sure a player in the middle zone drops into end zone so the team can play out (along with the centre half)