Advertising

'Company of Heroes: Tales of Valor' - v2.600 Patches Available NOW

Featuring three intense campaigns, brand-new multiplayer modes and an innovative direct-fire feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II.

* Fixed an issue where Bergetiger audio volume was lower than intended.
* Fixed an issue with speech mixing.
* Fixed an issue with the game crashing while trying to exit from cinematic mode.
* Fixed a number of issues with the World Builder.
* Updated the help text for a few units.
* Fixed an issue with incompatibility between save games and version.
* Fixed a bug with long scenario descriptions.
* Cool-downs are now working properly for all weapons.
* HMGs in buildings will now switch targets as intended; there is a 3.5 second delay before the hmg will fire at another target.
* Squads will no longer rush at an undeployed weapons crew when ordered to attack.
* Fixed an issue where Pak38s could stack their first-strike modifiers.
* Fixed an issue with the lobby and front-end slowing down and operating slowly. This makes joining games and automatch teams much more reliable.
* Fixed a networking issue that caused a player's stats to appear as all zeroes.
* Fixed an issue that caused the last played map to be forgotten when starting a game of the same type.
* Fixed an issue where a host's game would crash when both host and client would try to move to an empty slot simultaneously.
* Fixed a few issues with players swapping slots and gameplay types within the lobby.
* Fixed an issue with "Swap Starting Location" functionality.
* Fixed a usability issue with the Autopatcher error messages.
* Fixed an issued that caused the game to crash upon loading the Mission 4 from Invasion of Normandy.
* The help text for the British Staghound has been updated to correctly reflect its role.
* Raised Panzerschreck squads preference to target Light Vehicles while garrisoned in buildings.
* SCAR Bug reporting has been turned off while players are running with -dev.
* Purple box no longer appears when trying to place British emplacements next to each other.
* Panzerkrieg: Fixed exploit that let players create Defensive Infantry for free ignoring the cool down timer.
* Repair bunker pioneers now repair engine criticals when repairing damaged vehicles.

Maps

* Added a new map called Panzerkrieg: Hébécrevon.
* 2p Sturzdorf has been updated to its proper version.
* 2p Beaux Lowlands has been updated to its proper version.
* 2p Wrecked Train has been updated to its proper version.
* 2p Langres has been updated to its proper version.
* 6p The Scheldt has been updated to its proper version.

Gameplay

* Improved the reliability and effectiveness of the American's Strafing Run.
* The T17 armored car's damage output has been reduced.
* Penetration of the T17 armored car has been reduced.
* The Panzer Elite's Schwimmwagen Scorched Earth ability has been replaced with an "Incendiary Trap" ability.
* The British Command Truck's mobile ability will no longer be available while the Truck is setting up.
* Panzergrenadier's Suppression Volley can properly target weapon crews that are set-up.
* Infantry sections with Bren upgrades can now use 'Button Enemy Vehicle' when garrisoned inside a building.

* Fixed an issue where British Howitzers could use their barrage ability when it should be disabled.
* Fixed an issue where British MG nests would not open fire at targets within range.

Company of Heroes: Tales of Valor v2.502

Fixes

Fixed a crash that occurred while automatching in an operation automatch.

Fixed a crash that occurred in the Worldbuilder when saving a valid map.

Action markers work again in the Worldbuilder.

The default map folder in the Worldbuilder works again.

Gameplay:

There is now a delay that affects how quickly an MG will swap between windows. An MG will have to stay at a window for a short period of time ~ 2 seconds before it can move to another window

Company of Heroes: Tales of Valor v2.501

Fixes

Fixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being ‘annihilated’

Fixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screens

Fixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.

Hotkeys have been added for the Italian version

Caen campaign NISs were missing sound in the German version of COH, it has been re-added

Fixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max range

Fixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration

Fixed crash on Tiger Ace Mission 3

Improved memory usage when environmental reverb is disabled

Improved CoH’s ability to notice new keys to make purchasing from ESDs a better experience

Fixed sync error that would occasionally happen when one player drops in a multiplayer game

Fixed a bug with reward vehicles and LAN games

Fixed a bug related to swapping factions when starting a multiplayer game

Fixed a crash related to queuing up commands before all players have finished loading in a multiplayer game

Fixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is active

Fixed Churchill flamethrower to work with Direct-Fire

Fixed tank MGs to fire while in Direct-Fire mode

Fixed numerous issues with saved games crashing when certain abilities were activated

Fixed an issue where the sounds of HMG rounds would continue to play after death

Fixed some issues with glider sounds

Fixed ocean ambience in Point-du-Huc

Fixed blocking object placement on 4p Vire River Vally

Fixed blocking object placement on 6p Villers Bocage

Fixed blocking object placement on single player Villers Bocage

Improved Stukka sounds

Improved audio in Tiger Ace campaign

Improved UI for many lobby screens

Numerous help text updates

Gameplay

The British Staghound will no longer gain veterancy like American vehicles

An unintended resource income modifier for players in team games that was added in 2.4 has been reverted due to unintended effects on gameplay

King Tiger now costs 500 manpower to call-in

Jagdpanther now costs 500 manpower to call-in

Assault Grenades now incur damage and a stun effect; the help text still needs to be updated to reflect the new stun effect

Panzerkrieg – The Hotchkiss’ capturing speed has been decreased

Fixed tread breaker long range shot for Panzerkrieg

Panzerkrieg fix – occasionally when a tank’s main gun destroyed, it would not be repaired by the repair station

Added community maps to the map pool:

Added 2p Industrial Riverbed

Added 2p Ruins of Rouen

Added 4p Duclair

Added 4p Road To Montherme

Added 6p Red Ball Express

Added 6p Vimoutiers

Optimized 6p Villers Bocage

Optimized 2p Lyon

Due to the implementation of new abilities and addition of content for Tales of Valor, several hotkeys have been revamped:

Unload = “D”

Cut Wire = “W”

Hold Fire = “D”

Upgrade Demolitions = “O”

Minesweeper Upgrade = “N”

Plant Demolitions = “O”

Quad .50 cal upgrade = “Q”

Mine Clearing (crab) = “C”

Throw Satchel = “L”

Thompson Rifle upgrade = “P”

Axis Assault = “L”

Fire Panzerfaust = “Z”

Observed Fire = “B”

Supervise = “V”

Throw Bundled Grenade = “B”

Incendiary Grenade = “Y”

Kettenkrad = “K”

Panther Battle Ground = “P”

Marder III = “M”

Overdrive = “O”

Sprint = “I”

Featuring three intense campaigns, brand-new multiplayer modes and an innovative "direct-fire" feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II.

Company of Heroes: Tales of Valor is the next standalone chapter in the award-winning Company of Heroes franchise, featuring all-new content, including three single-player campaigns, new multiplayer modes, additional maps and units. Company of Heroes: Tales of Valor also introduces a new "direct-fire" feature that allows players more tactical control of their units and more strategic options in-game. Developed by internal studio Relic Entertainment and powered by Relic's proprietary Essence Engine, Company of Heroes: Tales of Valor is fully compatible with Company of Heroes and Company of Heroes: Opposing Fronts, allowing players who own the entire series complete access to the epic battles of World War II.

“Building upon the recent critical and commercial success of Dawn of War II, Relic Entertainment is set to deliver the next great chapter in the award-winning Company of Heroes franchise,” said Kevin Kraff, vice president of global brand management, THQ. “Company of Heroes: Tales of Valor strengthens Relic Entertainment’s reputation as a leading RTS developer, with an unwavering dedication to innovative, ground-breaking gameplay experiences.”

“Company of Heroes: Tales of Valor brings an exceptional amount of tactical control and intimate combat to the franchise,” said Tarrnie Williams, general manager, Relic Entertainment. “The three new single-player campaigns, new multiplayer modes and advanced gameplay mechanics emphasize precision and require players to use a new level of strategy and skill to achieve victory during the historic battles of World War II.”

Internally developed by Relic Entertainment, the game is currently scheduled for release on April 9, 2009 for $29.99.