Dark Souls 2 revealed

A sequel to From Software's punishing action-RPG Dark Souls has been officially announced.

Dark Souls 2 was revealed during the Video Game Awards with a teaser trailer that gave little away. The title will be avialable on Playsation 3, Xbox 360 and the PC and o official release date has been announced.

In a slightly worrying comment made to Edge, directors Tomohiro Shibuya and Yui Tanimura are hoping to make the title more approachable, straightforward and understandable.

'The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey,' said Shibuya.

The sequel will feature a new hero, a new storyline and a new world for players to explore. It will also be revamping the particular asynchronous multiplayer featured by the previous titles in the series in some way.

Dark Souls was released last year to a great critical reception and migrated over to the PC this year. It was the follow up to 2009's Demon's Souls. Dark Souls 2 will be the first title in the series not headed up by creator Hidetaka Miyazaki, although he will remain in a supervisory role.

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4 Comments

To quote Spongebob - "I'm ready, I'm ready, I'm ready!" - Although I don't mind that the gameplay might be a bit more straightforward and better explained than it was in the first game. I'm rather worried about how easy the lore will be to figure out because the first game was very much a big puzzle when it came to the characters, their motivations and just in general, the history of the world. Wouldn't STILL be playing it if it was just laid out on a red carpet for me to inhale like other games.

I'm very excited as well, love Demon's and Dark Souls. They are both very confusing and vague games, even basic game mechanics are subject of debate on wikis a year later. Almost everything known about them is a result of discoveries from players. To my knowledge it's still not fully understood how armor values and weapon damage ratings interact with each other. As long as the world is still as deep and mysterious as the previous two I think Dark Souls 2 could benefit from being a little bit more obvious in its gameplay mechanics. Clearing upt the busywork so players can instead focus on the lore, NPCs, and environment.

Interesting video primarily discussing the difficulty of Dark Souls, why it's critical to the game, and how removing that aspect would require fundamentally changing the game. Some of the topics around the 20 minute mark on are particularly relevant to the idea of a more "straightforward" sequel (note that it's from before this announcement).

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