The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?

This morning, residents of Kugane woke to find above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, “The Zodiac Brave Story.” Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.

Born in 1965 and raised in Niigata prefecture, Japan. The renowned video game designer is now CEO of Algebra Factory.

WorksDirector and writer of numerous titles, including Tactics Ogre, FINAL FANTASY TACTICS, and FINAL FANTASY XII.

Movie director, illustrator, character designer, and head of the CROWD design studio. Born in 1959 and raised in Chiba prefecture, Japan.

WorksCreator of dozens of titles across a variety of media, including Zeram, Moon Over Tao, Tekkouki Mikazuki, Tweeny Witches, and the GARO series.

Long ago, in the dawn of the Fifth Astral Era, the modest nation of Skalla was founded in the land of Gyr Abania. Over the span of several centuries, its people constructed a grand city of stone at the bottom of a steep-walled ravine, but even this natural defense could not protect Skalla from destruction during a terrible age of war. When the great flood of the Sixth Umbral Calamity later swept across the realm, the hollow ruins of the city were lost to sight, its remnants submerged beneath a raging sea. Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.

At long last, plots in picturesque Shirogane will go on sale. Set to the backdrop of the exotic Far East, the area offers a lifestyle experience like no other. Won't you carve yourself a slice of Hingan paradise?

Love your estate hall, but yearn for a change of scenery? Yearn no more, for 4.1 will introduce the relocation function, which allows you to move your individually or free company-owned building to a new plot.

A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice...unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: Shinryu's domain.

There once were brave souls who uncovered the truth of the Seventh Umbral Calamity. Such trials as they overcame were not to be recorded in history, but far from fading with the passage of time, they have been imagined in vivid detail by the wandering minstrel. As his lilting melody caresses your mind's eye, you cannot help but be transported to the scene of struggle against the elder primal Bahamut...

On the forgotten fringes of the Dravanian hinterlands, there lie the remnants of a Sharlayan testing site known as Astragalos. With their boundless ingenuity, the goblins of Idyllshire have transformed the place into an expansive training ground. Here, brave adventurers can take control of mighty machines in large-scale war games reminiscent of battles against the Garlean Empire. A furious struggle for territorial supremacy awaits!

Put your squadron's training to the test with command missions─four-man unit operations that will take you on forays into perilous dungeons. With an increased level cap and the option to glamour your squadron's equipment, now is your chance to impress the higher-ups and make a name for yourself in your Grand Company.

How depressingly dreary and plain existence is, in those brief interludes between the appearances of the larger-than-life inspector extraordinaire. Once more into the sky did he fly, and so once more did Nashu Mhakaracca set forth in search of her mentor─this time in the Far East. But hark, who lurks in yonder shadow, smelling faintly of cheese?

Though divided into two factions, the Red and the Blue, all Kojin have labored since time immemorial to gather treasures they believe serve as vessels for the divine. The Red Kojin achieve this goal through violence, once serving as mercenaries for the Garlean Empire. With imperials now gone, however, they have chosen to take control of the treasure vault of the Kojin knowing full well their Blue brethren will not raise arms against them. Instead, the Blue Kojin now seek to create their own treasure vault. What hardships will they encounter in their endeavor to honor the divine?

Everyone's favorite officer is looking for a few good adventurers to help her raise money for a good cause. Through regular contributions, Disciples of the Hand and Land will be able to strengthen their ties with M'naago and experience the story of the Resistance Widows and Orphans Fund.

A number of new mounts are running, soaring, and swimming their way here! The legendary kamuy, bathed in the light of Shinryu, and the enormous korpokkur kolossus are yours to command. If enchanted furniture is your preferred mode of transport, the flying chair offers unparalleled comfort as you take to the skies.

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