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Topic: A little extra trailer (Read 27364 times)

A little extra trailer

Here's a little trailer of a few missions I've been working on featuring my early Sol fleet. This'll be an archives campaign and is set in Sol before the formation of the EA.http://inferno.hard-light.net/mods/SolTeaser.avi17.6mb X-Vid codec.

Pics before compression:

This includes ships from the FS1 era such as the Apollo, Hercules and Orion, as well as including 10 new ships and 1 station.This mod requires INF SCP but uses its own set of tables (no tbms) since it includes changes to main campaign weapons which would break balance. It also includes FS1 music.

This is a very early WIP and many things may change at a later date.More info will be released as I make progress. This is a solo mod so I'm working on it only when I want to, though progress has been good over the past week or so.

Re: A little extra trailer

The Leander is Zagreus class, a pre great war destroyer brought back into service due to lack of Orions. The only main Orion I plan to feature is the Auriga (you should be able to guess why)

If you haven't figured out who's on which side from the trailer I won't spoil it for the moment Those are FS1 Terran Turrets, though I improved them a bit. The only EA weapons used are the railguns, a few fighter weapons and 1 beam. There's no other EA capship weapons there.

Re: A little extra trailer

Extracting stuff into data will actually overwrite the Inferno files completely as that's were they are stored. I wouldn't recommend doing that as it'll probably break something down the line as we release patches. You should use a mod directory for that.

Actually if ani has less priority than eff the explosions I see in the media VPs won't work unless you delete 133 files from the INF core mod effects directory.

Re: A little extra trailer

The FS2 SCP explosions from the new media vps look better. Good part is that I can always extract the vp explosion effects to the effects folder so FS2 will make them take priority over the Inferno ones.

How's the missions on the main release going?

What explosions are you on about? I have the 3.6.8 deltas and the only explosions they have are the new flak effects.

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts. For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Re: A little extra trailer

First thing, does the person who flew in that mission in the trailer have the slightest clue about rolling your craft?All i saw was some nice fireworks, and really ****ty flying because someone needed the mouse on ridiculously high sensitivity to do any type of maneuvering.LolI wouldn't call that maneuvering Rolling your craft can not only help you fly more majestically, you can actually pull off some real cool maneuvers like, help evade missiles better, dodge debris, and it's especially useful in keeping your crosshairs on the target (increases accuracy so you can actually spray your target(should you have an automatic weapon)).Also in realistic thinking, a fighter the size of a small house, is not going to respond so sensitively.Bring the ****ing sensitivity down a good margin, and try rolling your craft Steering your craft and rolling are meant to be used in conjunction, otherwise flight becomes highly limited.I mean, i saw the video, and that's all i saw.

Re: A little extra trailer

Yes I do Well I was more interested in action shots than trying to dodge fire, if I'm spinning the ship trying to dodge fire it would also be harder to notice things in the vid, and I would miss a lot of good shots.Fraps causes slowdown so there's a bit of a lag so accuracy is reduced. Though the video looks smooth it isn't while I'm taking it.My mouse sensitivity is at 50%, but it's an old mouse as my usual ones left button doesn't work anymore. I don't know were your getting that from...

Bah next time I won't bother with a vid then if the only comments are how I suck