Shovel Knight was one of my favorite games of 2014, but it's far from over. We still have the multitude of free DLC on the way, including multiplayer, a versus mode, and the new Plague Knight expansion, titled "Plague of Shad...

Nintendo has announced that our lord and savior and one true amiibo, Marth, will be back in stores in late April. A little late for him and his friend Ike to join the fight in Code Name: S.T.E.A.M., which will have already been released in March.
Finally, our prayers to Reggie have worked. Praise to Iwata. May our enemies' amiibo burn in hell.
Nintendo [Twitter]

Stealth Inc. 2 is making the move to other platforms -- a lot of other platforms, actually! Previously a Wii U exclusive, developer Curve Digital has announced that it will also arrive on the PS3, PS4, Vita, Xbox One, and PC ...

A Ness amiibo has been spotted for sale on a Chinese auction site and appears to be in European packaging. Currently it sits at about $55, though I don't imagine that price will stay there for long.
Comparing the images in the gallery to the official Ness amiibo pictures, I'd say it looks to be the real deal. What do you think, real or fake?
Ness amiibo leaked in China [My amiibo News]

Much like when Mario vs. Donkey Kong launches on March 5, those looking to get OlliOlli on Wii U or 3DS will unlock the game for both systems. This is an outstanding trend that PlayStation fans have been enjoying for quite a ...

Psychoz Interactive's survival horror Forgotten Memories has been flying under the radar for some time now, but all that seems likely to change with the recent cast announcements of Guy Cihi and Dave Schaufele (Sile...

Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...

9,999,999 Rupees in Hyrule Warriors. Yeah, I could go for that.
The game's community has been working tirelessly to figure out a newly discovered glitch that involves slaying a giant boss (King Dodongo, Gohma, etc.) with a w...

In the next and seemingly final piece of DLC for Hyrule Warriors, we'll be able to punch bosses in the face as the biggest boss of all, Ganon, in his own separate mode. I'm eager to let my anger out on the Imprisoned, that j...

This is a huge day for the 3DS and Wii U in terms of the Virtual Console. Not only is the 3DS getting Donkey Kong Land 1-3, but the Wii U is also getting Donkey Kong Country 1-3, which were removed previously from t...

Day and night cycles aren't new, but it's a pretty one at least. Actually, thinking on it, more RPGs (particularly Japanese RPGs) could benefit from a day and night cycle just for the perceived visual variation on the hours ...

Due to be released on the Wii U eShop some time in March, Stone Shire is a "Minecraft-like experience" from Finger Gun Games.
In Stone Shire, which is very much its own game inspired by Minecraft and not a direct clone...

Woah Dave! Deluxe! is out now on Steam, Choice Provisions just announced.
This is a free update (it's not often we get to say that these days) to the original game, featuring a myriad of enhancements, including two new level...

Two of James Montagna's most well known games are Adventure Time: Hey Ice King Why'd You Steal Our Garbage?!!and Wonder Momo. These games sold because of their characters. Wonder Momo had built up a strong following through her comic strip on Shifty Look, and Adventure Time was a worldwide merchandising phenomenon by the time it first hit the market.

I'd imagine designing a game that features beloved characters must be a double-edged sword. Expectations are higher, but so are potential for sales. The pressure is on to design something that does justice to the source material, but on the other end, its the source material that will inevitably be the star of the show, not the design decisions.

Maybe that's why James has designed his first "solo project" on videogame consoles to be something almost completely abstract. The only literal depictions of in-game characters coming form virtual "marquee art" that appears on the side of the screen. All the action takes place between on a field of simple flashing lights. That's just one of the ways Dot Arcade hearkens back to a day long before Montagna was even born, when electronic games were more analog than digital, where actual light bulbs worked as individual "pixels" and the language of videogames as we know it was still largely unwritten.

It's a little hard to believe Dot Arcade is real, but according to James, "The game is actually finished. It's ESRB rated, and completely Nintendo Lot Check approved -- I just have to decide the release date and let Nintendo know when to pull the trigger."

In case you were living under a rock when Super Smash Bros. had its dual 3DS and Wii U launch, Club Nintendo had a really cool promotion where if you registered both games, you'd get a nifty physical soundtrack for free. The ...