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Naganami is kind of a waste to rush, Arashio has the same firepower and one less torpedo stat but in exchange from the minor FP boost you get from using type-D and a radar, Arashio instead can use Daihatsu which is much more important in a fleet than the ability for a DD to equip FCF (and if Naganami isn't equipping a radar she doesn't get the type-D boost either). Although Bq6 is quite worth doing you might not need that extra action report since right now the best use of it is making multiple Naganami K2 for type-D guns.

It does depend a lot on your overall fleet though, if you're lacking daihatsu DD then getting both Ooshio and Arashio would be a good thing. If you're fine with other daihatsu options then only pick one for now might be a better idea and picking the other later, as neither are used for event routing while, while what you have listed under "ready and waiting" all might get routing this event (except the foreign ships).

I'd say Choukai's rare stats and radar make her notable pick. Nagato is a pretty impressive BB, comes with a proto 41 and can do daihatsu shenanigans making her an outright beast against installations where you can't get AS. Chikuma might be a good option and I rather her over Kumano purely because of the 20.3(3) as stat-wise they are pretty even.

TL;DR
I'd say don't use all three BP on DD. Waiting for Musashi might be worth to save one because if she's not worth blueprinting then you can still pick someone else.

No need for tl;dr though, wouldn't ask questions if didn't want detailed answers :)
Was just curious about 'if allocated ONE bp to a dessie...did the 'meta' change with the new gun'?
It kinda gnaws knowing there is a quest that ticks past that you cannot do..even if you don't entirely need the reward :D

As with all BP-related questions the usual answer is to wait for the event. Then you'll know what exactly is needed for the situation and respond accordingly.

Are there multiple installation bosses? then Daihatsu carrier. Light fleet battle re-enacting Ormoc Bay? Then Naganami. Same goes for all the other historical routing candidates you suggested. Wait for the frontliners to spade out the maps and point out the enemies, routing requirements, and areas of difficulty before deciding which areas to improve your fleet.

The Action Report quarterly quest is quite tempting but consider first whether you're actually spending them on anything (Murasame K2, equipment upgrades at Akashi's), if you're doing none of those things, or any Action Report(s) handed out during the event reward is more than enough, losing one won't be a huge loss to rush Naganami K2 over someone else who might be more pressingly needed.

Without considering the specific needs of the event which we do not yet know, then KotoNano's advice works well. It doesn't look like you need more than 1, maybe 2 blueprints on DDs at worst. Of the characters you suggested, I'd consider the following

Good : Choukai, Chikuma (both for equipment, stats, converting Chikuma to CAV). At least 1 of the DDs.

Get around to it eventually : Bismarck (not worth spending 2 of 3 BP to Drei her for this event, but you want her eventually). Nagato (stat buff, but she is already a good performer the way she is)

As for the 'meta' about DD guns, no it has not changed, max upgraded 10cm HA+FD ducky guns are still preferred over any other DD gun in any situation where the enemy has threatening air power. This is because upgraded ducky guns contribute both to fixed and proportional shootdown, increasing the chance that the effect of airstrikes will be reduced and improving the chance of emptying enemy aircraft slots.

The new DD guns are only preferable in a situation where the enemy has no airstrike power, or that power is weak and they are accompanied by tough bosses that regular DD double attacks may have problems piercing - and even so they only become relevant after factoring the bonuses from fit (Kagerous/Yuugumoes/Shimakaze) and upgrades when compared to maxed ducky guns. In short, for DD guns sticking with improving ducky guns will get you through most event purposes.

@Ferreae: Agree that wait and see is your best bet at this point, though ideally you're waiting with target ships leveled enough for instant remodel. Also agree with most of what's already been said except for a couple things. IMO, Choikai is a bit lower priority than say Chikuma & Kumano. CAV are at a premium in this game, and only 4 K2 ones available. Choukai's best NB CA, but Haguro K2 is very, very close (as is Myoukou k2). Whether Chikuma over Kumano depends upon equipment you already have. Kumano's a better overall K2 CAV. Thus, disagree about Kumano on a "can wait" list. (Tama though... :/)

IMO Italian FBB are better (more expensive) than Kongou class, but Kongou-class can work well enough. But yes, not a high priority (and Bismarck Drei higher priority for sure). As for the DD, Arashio k2 gives you betters stats (close, but bit better) so I'd say her over Ooshio. As it is, you have a couple tank DD which is what counts for now. OTOH, more daihatsu DD = more for TCF.

@Ferreae A bit late but you're right, you'd want the radar bonus regardless though so I wasn't -entirely- wrong.

so you have 6 Daihatsu DD, but only 7 daihatsu. that means you can only stock two of them fully with Daihatsu and another with daihatsu+ drums. You would be going for Ooshio/Arashio purely for their high battle potential rather than daihatsu usage in this case, so you can just pick either of them or Naganami as you please.

I would say go 100% for either Choukai or Chikuma as a second one.

Last one can entirely be your choice depending on how Musashi ends up. But I say whatever you like out of what's been recommended. Bumping this post a little so you remember!

@goesto11 The problem with all the foreign ships is they won't have routing in the event. All the other ships he highlighted for BP might get routing on stages.

@NanashiYoukai Going by the event requirements, picking Naganami as the DD would be best out of the DD choices. The two Asashio-class won't have any routing at all while Naganami is almost a certain to get some. Daihatsu-weak installations wouldn't need that many DD and he has Michishio, Kasumi and Verny who are all pretty good at making do.

The meta hasn't changed because only Naganami and shimakaze get noticeable bonuses.
Realistically the best set up for Naganami is a mixed 12.7cm D and 10cm HD+FD with a surface radar. You get a bulk of the bonuses the D gun has (+4fp +3tp) but only sacrifice marginal AA (+7 raw +2.3 upgrade bonus) which you can easily make up using the expansion slot and throwing a maxed out 25mm CD in there giving way more AA than you lost. You can't get the FP and TP back from the extra slot if you sack it completely.
AA is an important stat but sometimes people go overboard with making it a priority I feel. Especially when the bulk of your AA is going to come from Maya/Ducks and planes. It's not like people equip Yamato with two 90mm high angle guns instead of a second main gun and radar/AP shell.

But honestly the argument of using two 10cm HD+FD on Naganami over two 12.7cm D is the same as arguing to use Murasame k2 over Yuudachi k2 because of her superior AA. In the long run both options will work about the same 90% of the time of map runs. The only problem with the 12.7cm D is that it only really works on two ships not that it's bad. If it had the 6FP as a raw stat instead of 'bonus when equipped to Naganami' then the meta might have changed.

@KotoNano Interesting, regardless if you think was a rant. No need to apologize :P

Also be of interest if the 12.7cmD bonus ends up being applied to all Yuugumo-class when they get K2, and if the Kagerou-class will get a bonus as well for when they get K2. (And watch them all come with the gun but also need AR/BP, but that's another rant =P )

@Ferreae @KotoNano: Fair point about the historic ship potential. I was thinking more on general terms vs. this specific event. Still, with 5 way fleet locking now (6 at some point would not surprise me), helps to have good foreign ships as well. Have to see, but agree, not the highest priority for this event. Post event can reevaluate.

Eh, at this point still favor CAV (Kumano or Chikuma) over Choukai K2 for reasons above. Again, best to wait and see. Just make sure are leveled so can pull the trigger on any of them when info is out.

True, not enough daihatsu for massive spamming on TP gauge, but don't want to commit all your daihatu DDs either on TP phase (especially high offense ka-mi tank carriers). Again, wait and see pays off here, but I'm betting that there is going to be at least one installation boss map - possibly a "what if" final EO map. That's where Arashio and/or Ooshio can pay off. Had some pretty tough installation bosses in past.

Naganami & the Model D gun are a bit of a wild card here. Historic ship so yes, likely to have good branching/bonus for at least one map if not more. Like Shimakaze both are pretty good NB DA ships and model D bonuses are not bad on that front. Not great, but start adding historic bonus & such. Still, usually if NB DA is OK, then it's probably not a super tough map (there are exceptions of course). So have to see.

As for possible load out, really depends upon fleet comp. For example, if you have an Akizuki-class DD, then not going to bother with AACI on other DD. Maya K2 AACI, then you could have a weaker DD AACI as "back up" (I've done that).. Still, the bonus for Naganami and Shimakaze with that gun isn't trivial. As you say, Model D + 10cm HA+FD + surface RADAR still gives get pretty good AA (adding RE & improved 25mm CD is another level. Depends upon how many RE one has to go around). Then again, one may want to maximize offense since Model D gun bonuses stack (rankers got a nice bonus with that). Got 2x Model D + Surface RADAR. Quite a boost there though still have to see whether NB DA is going to be enough.

The most important part of using HA guns isn't for their AA stat, but for their hidden AA fleet stat. So each HA gun used boost the AA of the whole fleet and it's the best equipment to provide that bonus. That stat is also increased when upgrading the gun.
That stat is the whole reason why people are saying it's best to use upgraded ducky guns other anything else when facing planes heavy abyssal fleets.