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This game has been sitting on the top since it came out, and I've found myself, on more than one occasion, wondering why.

This isn't a post bashing the game, but an honest question from someone who hasn't put any real time into it. I attempted to play it a while back, got about an hour in and wasn't feeling it. I simply didn't give it enough time to really show me much of anything, I suppose, and wrote it off.

But as it sits here, #2 on the list still, I can't help but wonder what it is that I'm missing. What is different here than other games?

Point I'm getting at is that I'm interested again and want a rundown of what awaits me lol. =D

http://imgur.com/a/kU0qSPlayers of Balmung- a compilation of different characters I've come across during my adventures in FFXIV ARR.

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For me, TSW has the most immersive questing I've ever experienced. In some games, I'm like most scurrying questers who fails to read the fine print and dutifully brings back 12 boar livers, but in TSW, I slowed down, read the text, the clues, listened to the well-done cut-scenes and fell in love with the world and its inhabitants.

The graphics cranked to max feel like some of the nicest I've seen and the combat was enjoyable, responsive feeling to me. My character was gorgeous and the one costume I purchased from the store still delights me. Ample inventory space, an innovative travel system, flexible skill trees and being able to display deco outfits instead of mismatched leveling gear are a few of the pluses.

The first time I tried the game, I too rather quickly decided I wasn't having fun. Got lost in the tutorial! But the second time, I paid more attention and found that TSW rewards it amply. It does demand a more intellectual approach (or googling for guides when you get stumped) but it's an mmo that deserved more fans than it garnered on release. I hope that it continues to build a bigger fan base as others discover its quieter, but long-lasting charm.

I have no idea about the end game, though--I'm only in the second major zone. Like I said, taking my sweet time with this one because it's all the sweeter for it. ;)

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For me, it's really about the more thoughtful approach the game takes. Quests are not simply throwaway "kill 10 rats" tasks, but more substantial stories that require attention and use of brain. In fact the whole game is more tightly locked into the overall story, and almost everything in it -- the lore, the cutscenes, the mission purpose, the faction backstory, the dungeons, the investigations -- reveal glimpses into what is going on overall. The game just throws you in and you discover as you go -- it's like playing an X-Files episode.

Yeah, people complain about combat, but they are completely missing the point of the game -- which is about story, discovery, flexibility in your build, taking your time, adapting to circumstances and horizontal progression. If you are a power gamer looking to epeen your uber gear at the highest level, TSW is not really the game for you.

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This game has some of the most complex questing I've seen at times.

Following vague hints. cracking codes on computers, googling fake website information its all pretty varied on the investigation missions. I cant even try my hand at morse code or other signal types and have to resort to googling the answers. The ones you solve though definitely feel like an accomplishment.

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This game has been sitting on the top since it came out, and I've found myself, on more than one occasion, wondering why.

This isn't a post bashing the game, but an honest question from someone who hasn't put any real time into it. I attempted to play it a while back, got about an hour in and wasn't feeling it. I simply didn't give it enough time to really show me much of anything, I suppose, and wrote it off.

But as it sits here, #2 on the list still, I can't help but wonder what it is that I'm missing. What is different here than other games?

Point I'm getting at is that I'm interested again and want a rundown of what awaits me lol. =D

You might want to check out the trailer -- most of it is in-game footage:

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It's like the others have said, really. TSW has ridiculously unique quests for an MMO. They're often complex and require you to think and even do research outside the game. Oftimes an MMO will spout "investigative missions", but none hold a candle to TSW. In TSW you aren't given a waypoint to travel to in order to advance your investigative quest, but rather you'll need to figure it out on your own.

That said, the game isn't open world, and it does feature some 'Kill __" quests. Though let me say that I have absolutely no recollection of 'Kill y of x" quests. Simply "Go kill this unique mob". The generic mobs are there to be a pain in the ass, and to drop loot. So I guess it's not as bad as I made it initially sound, haha.

For me, personally, TSW's draw is the story. It's not a personal one like SWTOR, but it's for sure not generic. I think that's helped by being set in modern times. The story borrows from real world fables to create its own. So despite being a low fantasy story, it does feel a tad more realistic. In fact I'd say it does feel pretty realistic.

A warning though: the combat, though really complex deck (skill pool) wise, is a bit lacklustre. It's not an action game like, for example, Vindictus. It's also not a tab-and-hotkey game like the MMOs of old. It sits somewhere between the two. You do have to move around while fighting to not get your head smashed in, but you also have to go through a rotation of skills in your deck. Not sure if that's clear or not.

All in all, the game costs 20 or 30 bucks, and after that you can play for as long as you want without spending another dime. I think that's great incentive on its own, haha.

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This game has been sitting on the top since it came out, and I've found myself, on more than one occasion, wondering why.

This isn't a post bashing the game, but an honest question from someone who hasn't put any real time into it. I attempted to play it a while back, got about an hour in and wasn't feeling it. I simply didn't give it enough time to really show me much of anything, I suppose, and wrote it off.

But as it sits here, #2 on the list still, I can't help but wonder what it is that I'm missing. What is different here than other games?

Point I'm getting at is that I'm interested again and want a rundown of what awaits me lol. =D

its the story and the quest lines if you not the type of person to be into that then you problly wont care for it i dunno for you personally and the fact that YOU make your char. ..you can play hybrid or what ever type of toon you want..use swords guns and magic..what ever combo you may perfer

its only 10$ and no pay cycle and agian the lore and story and creepy atmosphere is what makes the game..not zerging thru to finish it at max lvl the cash shop is nice for people that like to dress up their toons and the cash shop is NOT pay to win..95% of it is cosmetics

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Originally posted by Mangonisium

That said, the game isn't open world, and it does feature some 'Kill __" quests. Though let me say that I have absolutely no recollection of 'Kill y of x" quests. Simply "Go kill this unique mob". The generic mobs are there to be a pain in the ass, and to drop loot. So I guess it's not as bad as I made it initially sound, haha.

Off-hand, I can only think of 1 pure 'Kill y of x'. In Savage Coast zone, League of Monster Slayers main mission, 1 mission tier is 'Spit in the Black Pool' where you fight a Filth monster. Right next to it is a side mission to kill nearby Filth mobs. Other than that, 'Kill y of x' is generally just 1 tier in a larger mission.

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I'll echo the previous posts by saying it has the best questing of an MMO to date.

Additionally

The B2P model they use works. You get the whole game and unlimited play time for the initial purchase. The cash shop is there for additional content and costumes. If you like what TSW team is creating, you'll end up purchasing the additional issues (IMO is the right way to do DLC)

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The major reason is the B2P "feature." They yell at every other game for having a sub and this game is B2P.

Who spends weekly on the cash shop though for cosmetics? This guy. :D

I do like the game too lol and they really let you buy some over-the-top cosmetics and I appreciate that. It's what I was hoping in a B2P game. A B2P game with expensive cosmetics that make you look real good.

Come together and share ideas on the world today. m13 Society. http://www.matrix13.com

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This game has been sitting on the top since it came out, and I've found myself, on more than one occasion, wondering why.

This isn't a post bashing the game, but an honest question from someone who hasn't put any real time into it. I attempted to play it a while back, got about an hour in and wasn't feeling it. I simply didn't give it enough time to really show me much of anything, I suppose, and wrote it off.

But as it sits here, #2 on the list still, I can't help but wonder what it is that I'm missing. What is different here than other games?

Point I'm getting at is that I'm interested again and want a rundown of what awaits me lol. =D

You are not missing anything. You played it and it wasn't for you. That hasn't changed just because it sits at # 2 on some list.

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I won't echo what's already been said, but agree with it whole-heartedly.

One other thing about combat is that when you do choose your skills, it's wide open with little direction (you can use their preset decks, but they are not optimal). You have to build a skillset (deck) with active and passive abilities that compliment each other to form what FC called a "synergy"....when you find your optimal build, it's just another solved puzzle much like the quests in the game.

The best parts about it are the accomplishment you feel from solving the quests and perfecting your deck.

Also, the dungeons are top notch, all pretty fun and the hard/nightmare modes are what they are...never got to the raids so can't comment

The bad is the crafting system. It was a great concept, but just didnt seem to translate well.

Another bad for me is gear. I like gear sets with stats (however minimal they may be)...the idea that you can wear regular clothes and buy some from the cash shop, but never really have that Chestpiece of Uber-leetness is a letdown.

I think overall its a really good game that you can enjoy very casually and never feel rushed to endgame or anything like that.

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The story and the world especially is it's biggest draw imo. You can play through wha'ts included in the game over 2 weeks if you're playing it every day full time and can treat it as a glorified single player game. IMO that isn't necessarily a bad thing.

The other game the game doesn't get enough credit for is that there is a real genuine sense of progression between what skills you use and what builds you carry from the beginning to the late game. Previously thought useless skills will reveal their usefulness in combination with others and what you'll be using for solo, group (diff roles), endgame nightmare and PVP will all be wildly different. This has kept the game industry much more interesting for me vs other MMOs where you are using pretty much the same skills but grinding to Yet Another Level. It's also a lot of fun to replay content you've already beaten for additional rewards using an entirely new build and weapon sets. Other games which use class based systems can't compare in how fresh something like TSW can be even after you've played for ages.