I think you can see where the game is going. Basically it will be mission based where you progress to bigger and better ships while fighting badder and badder enemies. I will be adding animated sequences using the engine itself as well as video sequences.

This is probably going to take me a year to finish. Well, maybe not that long because the biggest technical hurdles are kinda done with...

My goal is to produce an advanced engine in Java and a AAA quality game (done by just one person), to prove Java is a viable platform for game development....and maybe make some money from sales

I haven't started on the GUI or sound system yet, but I have a pretty good idea what will be involved and it should be easy compared to the parts completed. However, I am not sure when I will get to those becuase I am constantly tweaking for performance and I know there is alot more I can do yet.

The game goal is epic battles. Protecting convoys, minning operations, large fleet ships, space stations, etc. I will also be adding a drone capability where you can control "remotes" that you launch from your ship to collect things such as parts from ships you've destroyed or "alien artifacts" (depending on how story goes) from asteroids, wrecked space stations, etc.

Thanks, I am fortunate that I have a good foundation in programming, graphics, 3D modelling and texturing...the only part I am short on is sound, so I will have to invest some money for that....or maybe learn that as well?

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Whats the actual storyline for the game? Are their going to be main characters or just "player"?

The story line is still in the idea stage. I am thinking of basically having this as a "first contact" kind of scenario where we are suddenly surprised by alien visitors. Technology exhanges happen, all is good until we find out why they were looking for friends...they have enemies. You are a cadet who gets thrust into the fight for humanity because you were commissioned on a deep space battle cruiser.

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I look forward to seeing the first person views (in cockpit) shots, they'll really immerse the player in the game!!

I am torn between developing a different cockpit for each type of ship you fly (will be alot or work). There will be "Terran" technology as well as alien ships.

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Are you planning anything innovative for the radar, what you've done here shows extreme potential and a cool radar would really make it look polished and professional.

Yes, the radar system will be indepth. The better ships will have more advanced HUDs/radar capablilities. Such as tactical analysis for tracked targets and night vision. I am also planning a stealth ship for some stealth missions. That will be very volnurable, but invisible if flown correctly.

Very good.I think the difficult part will be when you'll have to create different models of ships and all of the art that will make your game a game, the 3d engine is generally not the more difficult,I'm not sure it will be possible just by yourself, but you're definitely on the right tracks.

Ya, the art and plot will be alot of work, that is really why I figure I am a year from completion even though most of the technology is done.

The models I am using now are just ones I wipped together for testing the engine, physics and AI....though I really like the white and blue one (but it needs more work), I may keep it.

Most of my real world game development experience is in the modeling/texturing side (though I have been programming for over 22 years). I am sure I can build whatever I need in that department, it's just a matter of time and pulling myself away from tweaking the engine

Very neat! I'll be happy to test and give feedback for this'n as often as you need

Great! I will be putting a package together once things are far enough along (a month?). I will need many testers to get an idea of how the engine performs (or blows up) on different systems.

Game play testing will be an ongoing hase after that and I will probably keep things closed to just these testers. Though, I haven't really decided yet....still alot to do before I am at that stage.

With the first release you will be able to test the flight controls and get a feel for the dog-fighting. (I usually spend more time chasing down enemy fighters then programming its pretty fun, even at this stage).

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