A smaller patch compared to the 3.3GB one earlier this month, 1.06 addresses player feedback by making weapons hit harder and improving online play, as developer Sony Computer Entertainment Connected Content Group explained on the forums:

One of the main things we’re looking at is trying to make sure you get into fuller games faster, so you’ll now see lobbies start games a bit quicker as soon as they fill up. We’ve also tweaked team balancing and skill matching so you should see a lot more evenly-matched team sizes and have a decent challenge from the people you face.

Here’s the full list of patch notes for Hardware: Rivals update 1.06:

Adjustments to team game balancing system (equal numbers in each team)

Improvements to matchmaking. More accurate skill matching and filling games faster.

To further help with the matchmaking, some prioritization has been placed on parties. If you’re in a party of three or more, you should all receive invites in to the same game automatically when you join. If you’re in a party of two, you’ll need to invite your part member in to the match using the in-game friends list or by selecting their name directly from the friends list on PS4 and choosing ‘join session’.

You can read our review of Hardware: Rivals over here, where we said, “Hardware: Rivals has most of the ingredients present to cook up a fantastic arcade experience, but it’s missing a vital ingredient: fun.”