- Guilds can write a small information text about their guild. Other players can read the information. At the world map you can read the information at the fortresses "Occupying guild".

- While the fortress war is in progress, special buffs can be given out from the commander to guild members. They can increase phys./mag. attack power, absorb damage, give higher speed or attack/parry ratio.

- There will be a log function where you can see how many GP got used for recruiting Fortress Guards/NPCs, for the new Dungeon etc.

- The guild who won the a fortress war can open a dungeon for their union. Doing so will cost gold and GP. The dungeon can be opened multiple times, only the union members can teleport there if they want to. Only a limited number of players can enter there.

Text from the NPC to open the dungeon:

In the small holes of Donwhang cave there is the non-public meditation cave. Many monks were seeking enlightenment where they had done their evil desires inside the cave. Now after the fortress victory this is a special moment and you are now able to go there. Of course, you need some GP and gold, but ...Indian dungeon for the guild alliance has not been created yet.What do you think? Do you want to go for it once?

It is not known yet what is inside this dungeon, just that it's connected with indian monks as you can see above