This is beginning to sound pretty complicated. Coins to pay for having a mod check a report, which then are refunded if found to be warranting a report. But what if a player only has a few coins left, then they will have to chose, report and not play or pay or report and await a decision and hope its the one they need.
What about people on unlimited? How does the coins system even work for unlimited use?

What also needs baring in mind is that new players DO cheat. Not always intentionally so. Provision needs putting in place so that new players who get caught cheat trading are punished, but not so much so that they give up the game. But enough that they want to learn what the rules are and to follow them.

I don't have an iphone, but I do wonder if the number of accidental cheat trades may increase when players are working off of a phone rather than a full screen pc program as is now. There's accidental cheats now when its this big, shrink it down to the size of an iphone and eek!

Some how, and I really don't know how...but I think its really important that the game itself is programmed to block the worst cheat trades. It might have to be a case of going through each set on the board and saying right, what is the bare minimum this property can be sold at in order for it to be beneficial under any game circumstance. It wouldn't work just to program it so that nothing can be traded under base value, since orange is 100, brown 200, cyan 300, blue 400
Higher price property sets it works with, such as purple, green, yellow.
Also it can't be base per property card, since to trade 2 or 1 of any set is not always worth more money since ultimately it takes 3 (2 for yellow) to create a functional set. So take yellow, each card base is 900 per card makes it 1800, but it is still possible you could still have a viable fair trade if this was exchanged for lower.

Well at 1 cent per coin it's not much to worry about. Besides it seems like a good way to pay for subscription also. Many games use such a system to allow players to buy advanced features. For example if you preferred to use a special board peace instead of the standard ones (a playing peice editor) then the option is there and it makes the developers a bit of extra revenue too. I would certainly pay to choose something original from the standard options. Personalized players icons/ pictures / virtual snacks drinks, country flags to show where you are from, could all make it more colourful and fun.
Perhaps a pro room where players can play friends that they choose could be accessed with paid for coins meaning it's not a random game. The sky's the limit for the developers to really make the game area more modern. There needs to be a way for them to be paid for these features over and above a straight subscription fee for standard game.
I think there will be enough options to keep everyone happy. Plus updates will resolve working problems and make improvements.

Anyway you don't open your presents before Christmas. Looking forwards to some new surprises when the new game is launched.

Quite so. I still think the game should be free to play yet have a "members" option where advanced features are available, much like popular gaming sites (Runescape, World of Warcraft, Zynga Games, etc)