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RER is huge, if you download it from Nintendo eShop (lately there's been a 50 % discount in Europe), it requires more than 25000 blocks (~ more than 4 GigaBytes). I suppose that the cut-scene videos in the solo campaign (with prologes) equal a full feature movie.

As you can carry only 3 weapons at the same time with you, I've experienced all sorts of weapon sets and thus prefer the following set of weapons in Raid Mode: Handgun G18 (against weak monsters), Magnum Python (ideal against stronger, slow foes) and Rifle PSG1 (equipped with the exclusive online custom parts from unlocked Infection Missions: Auto Loader - offering continous shooting - and Gluttony - in this case, offering additional machine gun ammo from your inventory (+ 700 rounds) - it becomes a heavy machine gun like strong weapon, perfect for strong Skagdeads and Final Forms of Abyss).

You can unlock 9 characters (as far as I remember well) with different skills (everyone has 2 extra skills), many have at most 3 playable customes. Of course, every character has his/her own phrases and voice acting.

In my opinion Resident Evil Revelations is the best 3DS game (my rating: 10/10). Not just for survival horror fans, because it is a spectacular and realistic action/exploration/shooter game. Recommended for adults, because face-to-face battles, violence and blood are strong elements (and it is really scary sometimes). Monster Hunter 3 Ultimate (the flagship of the same publisher, Capcom) is the only game that rivals it. But MH3U is tougher in many aspects (according to my experience with 50 hrs), although the landscapes are much more varied, the game is more complex and playtime could be infinite (however it lacks the online multiplayer option, which will be included in Monster Hunter 4 Ultimate coming in early 2015). I have not seen Resident Evil Mercenaries 3D, but I heared that it's shorter and simpler than RER (although online gameplay is also offered).

I completed the Solo Campaign in Resident Evil Revelations in 30 hours at (the easiest) casual difficulty level. The online co-op capable Raid Mode consumed so far 45 hours out of my time (but I've seen players with 900-1000 hours gameplay times). The graphics, the background music, the sound effects, the voice acting and the cut-scene videos are all excellent and constitue high-quality parts of a video gaming industry masterpiece (later ported to Wii U, PS3 and X-Box 360). The 1,7 million sales of the 3DS versions excedded the combined numbers of the other 3 mentioned later ports of the game. The developers crammed many content into the game. For example you can complete the Solo Campaign at 3 difficulty levels (after completion a New Game+ option becomes available, conserving collected weapons, accessories, ammo and upgrades). In Raid Mode solo and online co-op options are also available and it's possible to unlock new characters (with different skills) to play with. StreetPass and Play Coins functions are cleverly used (described later in details).

There are 2 save slots (with copy and delete options). I found that the Solo Campaign flows generally at a slower peace in 12 Episodes (divided into various number of phrases where the person of the player, his/her partner, the location and even the time in the stroyline changes rapidly phrase-by-phrase), whilst Raid Mode offers a vivid and true life-death challenge (especially by the high number of monsters popping out of every corner). In the Solo Campaign, the underwater diving section was my favourite (at the end of the game), whilst Raid Mode offers 20 stages of standalone or online co-op mayhem, topped by the Bonus Stage, the entire Ghost Ship. In the Solo Campaign you collect ammo, customization kits and new weapons as you discover and scan the new areas. Scanning secret handprints or foes (dead or living) provides bonuses. Player can change and customize weapons only at special weapon boxes. In Raid Mode the player receives custom parts and weapons after each completed stage and can spend earned Battle Points and even collected Play Coins in the Store for weapons, custom parts, ammunition and other extras (such as herbs, grenades, etc.). By StreetPassing (locally or by completing a stage in Raid Mode) the player can earn Supply Missions (generally for ammo, herbs and grenades, but there's a rifle to unlock) for the Solo Campaign and Wanted Missions (defeat StreetPassed players as monsters for weapons or custom parts depicted as crowns on the stage selection screen) or Infection Missions (StreetPass other players who posses the same virus infection for exclusive custom parts or collect StreetPass hits for level 50 weapons) and possibly Monster Hunting Missions (kill the mentioned number of beasts for BPs - for example the completion of Stage 2 results in such bonus mission) for Raid Mode. Remember that you can manipulate received StreetPass missions by turning off Auto Save in the Options and logging out (without saving) and in again when checking the Missions section of the Main Menu. After reaching a certain level (at least level 36 or to be sure, the maximum, level 50) if you accumulate 6-10 StreetPass hits (without checking/saving them) an Infection Mission may turn up. Manipulate StreetPass Missions to receive Infection Missions, because the rewards are exclusive, if you can turn them up and unlock them (by collecting the required infected/standard StreetPass hits). Infection Mission types (how to unlock them and possible loots): Progenitor Virus (requires 4 of the same type infected StreetPass hits, for Auto Loader, Gluttony, Full Burst and Grenade Launcher custom parts), T-Veronica Virus (requires 8 of the same type infected StreetPass hits, for Cornucopia 3, Cornucopia 4, Cornucopia 5, Power 6, Critical 5, 3 Burst and Piercing 2 custom parts), G Virus (requires 20 infected StreetPass hits, for Cornucopia 3, Cornucopia 4, Cornucopia 5, Power 6, Critical 5, 3 Burst and Piercing 2 custom parts), T Virus (requires 10 infected/standard StreetPass hits, sadly only for acquiring level 50 weapons, which is unefficient, because you can grab them by unlocking the manipulated appropriate Wanted Missions). Best exclusive custom parts: Auto Loader (for constant firing), Gluttony (for hand guns/machine guns and shotguns/rifles it offers constantly the other pair of ammunition from the inventory if their ammo runs out), Grenade Launcher (shoot grenades from hand guns/machine guns/shotguns/rifles) and Cornucopia 3 (replenish ammo for hand guns/machine guns), Cornucopia 4 (replenish ammo for shotguns/rifles) and Cornucopia 5 (replenish ammo for magnum guns). For more information check: GameFAQs Resident Evil Revelations (3DS) Weapon FAQ by Moonlightnite.

I've seen that experinced players on the net used only their knives against any types of foes. It was efficient even against level 50 Skagdeads on the Promenade Deck of Bonus Stage 21 (the Ghost Ship). If you hit them continously they cannot swallow you.

Last remarks: many complained about the difficulty of the complicated boss fights/escape scenes, they should accept that Resident Evil Revelations is not an easy game. I have not experinced many slowdowns (only a few during the Solo Campaign). Because I played Raid mode using a free public WI-FI hotspot, unfortunately I've experinced many difficulties: many unsuccesful connection attempts and many aborted stages due to the unexpected termination of connection (after enemies and the partner have freezed). In case of slow connection enemies moved slowly, the partner shoot like a crazyman standing still, doors opened slowly and loading times were very long. Once the entire game crushed during an online Raid Mode battle due to a fatal communication error. Many times, in Stage 18 (at Abyss level) the guest player closed the valve at near the end, but could not move forward, because the steam did not disappear for him. Because I turned 3D-depth to the lowest level, I experinced no problems when using the periscope of rifles. All-in-all, all the flaws I have experinced were only minor, thus not degrading the overall fun of gameplay.

I've played it online in August, September and October 2014, unfortunately the number of 3DS players decreased significantly on weekday evenings lately. Still not a bad result for a game released in February 2012 (more than 2,5 years ago).

This Captain America presentation is unfortunately a mediocre game. Although I've enjoyed the fighting parts very much (stealth missions and running sections are much less fun). Bosses are challenging and there's always a chance to be hammered by the waves of enemies. The voice acting, the background music and the WWII battle feeling are its benefits (especially the German soldiers or the unlockable extra outfits), while the poor game design sadly corrupts overall judgment (for instance the story takes place in one castle and there's no intro animation). The completion of the story took me circa 14 hours.

Another brilliant entry in the Professor Layton saga. It has more content than Curious Village and Pandora's Box. The main story offers altogether 155 puzzles. It took me almost 40 hours to find and complete all story puzzles (compared to the 24 hours required for the completion of Curious Village or Pandora's Box). In addition, 15 puzzles become available in the Layton's Challenges section after completion of the game. The Weekly Puzzle Download/Unlock section offers another 33 puzzles in my opinion.

This time, there are four mini-games (a toy train, an aquarium, a puppet theatre and a mouse catching game).

All-in-all, I've found the story less charming than in Curious Village or Pandora's Box, though it was obvious that Level5 aimed to please all fans of the Professor Layton series.

I've imported it from the USA to Europe, because in my opinion, Little Red Riding Hood’s Zombie BBQ is a great shooting game (based on the use of stylus), however its developers decided to choose some weird gameplay features.

For instance, you cannot name your save file and its dull that game save slots indicate absolutely nothing in the corresponding main menu list (no player name, no game progression, no high score, etc.). Another ball missed is the lack of score points. For killing zombies you receive no reward. If you manage to arrange, you can survive some level parts by simply evading the incoming zombies. In addition, there are no check-points during levels. Finally, opponents become extremly hard to beat very early. I've stucked in the midlle of the game, because in the case of the Three Pigs, you have to defeat three bosses one after the other in a row.

To sum up, there are altogether 8 chapters (of which the final level is only available on Hard or Extreme mode), each one consisting of 2 rush levels and a boss fight stage. The graphics looks stunning (the main menu, level environments and bosses are all presented in 3D) and the music and sounds are also acceptable. On a DS Lite I've only experienced some moderate slowdown when too many enemies surrounded me. Despite its above described flaws I recommend it to any action game fans.

In my opinion, Solatorobo: Red the hunter was the best DS game of the year 2011 and is perhaps one of the best DS game of all time (because of its quality music, stunning visuals and action packed gameplay full of mechas and speaking furballs).

The main character (Red Savarin) riding his Dahak robot, along with his companion (Chocolat) are freelancer mercenaries who accomplish quests posted at a trade broker. To make a living, they travel across the beautiful floating islands of the Sepherd Republic by plane (Asmodeus). Rewards are rings (the money used) or P-crystals (for expanding robot customization space) or custom robot parts (for improving your abilities).

Solatorobo offers many gameplay twists unseen in any other video game so far. It is full of creative ideas. For example the fighting itself, where you cannot just punch the opponents, instead you can grab them, lift them, turn them over and throw them against other opponents. Your robot can grab the bullets and bombs of enemies which can be thrown back to the sender. At some quests you can operate a machine gun or a gun turret, where you have to load the necessary ammunition first. The opponents are very imaginative mechas and beasts.

The quests and side-quests are highly varied and interesting, helping to get familiar with the main characters. You can participate in many activities such as crab fishing, ore mining, air racing (which is also available as a separate game mode directly from the start menu, playable as a multi cart wireless multiplayer game such as Mario Cart with different tracks and racing aircrafts). You can participate in quiz contests as well and fight in a separate duel arena against other characters or beasts (sometimes with special rules like you cannot receive a single hit, otherwise you fail). My favourite part was when I had to fight droids and their control ships flying my robot through a series of mini islands.

Later, 4 robot types become available, each with different skills and appearance. You can buy or receive different custom parts to boost the performance of your robot in various fields (such as hydraulics, attack, defense, movement speed and life revival).

The greatest merit of Solatorobo is still its incredible 3D environment which is presented using an amazing and truly vivid graphics. There are birds, flags, aircrafts and moving elements everywhere in the backgound. The intro and cut-scene animations are also amazing. The musical scores and background sounds are also top notch. There are even some distinctive voices for every speaking character (mainly French words). In the cabin of your airplane (called Asmodeus) you can replay any collected cut-scenes, musical scores or browse your photo album or explore a library of the involved world. You can save your gameplay here or at frequent physical save spots or at the end of story chapters.

I recommend to unlock the 12 bonus side-quests connecting to an Internet Access Point before the main story ends (in the European version). It took me 56 hours to complete the main story and almost every side-quests. It is very unfortunate that world-wide sales are disappointing, because I also would like to see a sequel.

Although I've found other rhythm games unfortunately not appealing for me (such as Rhythm Heaven or Beat City), this one has excellent manga-style graphics, a brilliant background organization and even the theme songs and voice actings are great. True classic.

It's funny, because I've purchased a cosmos black 3DS on it's premiere day and because of the short battery life time and the rescaled resolution issues later I've decided to buy a cheap silver DS Lite too. In the meantime I've built a considerable DS game library, so nowadays I play games mainly on the DS Lite (instead of the 3DS). I suppose my approach is well, quite unusual.

I've really enjoyed Aliens: Infestation. To be honest, because of the Alien universe and the action packed 2D platforming gameplay I regard it as one of the best DS games.

It offers 4 locations to discover (the Sulaco spaceship, a military base at LV-426, the ruined spaceship of the aliens and a research facility at Phobos), 5 weapons to acquire (pistol, machine gun with grenades, shotgun, flamethrower and minigun), 5 level bosses to beat, 2 special quests (operating the gun-turret of an APC-vehicle and fighting with aliens in a spacesuit in outer space) and 1 minigame (called knife trick). It took me almost 21 hours to complete the story (which is supposedly at least 5 hours long).

Unfortunately, there are some minor flaws (such as not random respawning of aliens, weird placement of supplies and some NPC human characters are not isolated from the hordes of aliens), but my greatest sorrow is that the game does not offer an extra option to directly replay former stages (for instance at least boss battles) and alien encounters are scarce in mounting shafts. On the other hand, I was truly impressed by the detail of the retro hand-drawn graphics, the musical score and the variety and intelligence of the aliens.

Game mechanics is truly unique, I like it, but I get stuck repeatedly, because it's not obvious what I should do next. In such cases only long experimenting (with repeated conversations) and later cheating helps (I mean the uploaded game guides on YouTube).

From the 7 chapters the first 3 are the most amazing (especially the presentation of ice and snow), but very easy to complete. From the 4th chapter difficulty level increases highly, boss fights become extremely tough. In my opinion, overall level design becomes flat for the last two chapters (while bosses become more gigantic and interesting). I voted to throw Mjölnir at approaching enemies (plus certain rune caused additional damage around me and gave inviolability for a moment when throwing my hammer).

To sum up, it took me 9 hours to complete the game, because of the mentioned tough boss fights at later levels (7/10 is a fair rating).