Contents

Stats

Combat

Attacks

Aesthetics

Damage

Condition effects

Speed (tiles/sec)

Range (tiles)

Comments

60

Sick for 6s

30

10

90

Sick for 6s

60

10

120

Sick for 6s

90

10

110

Armor Broken for 4s

75

16

Piercing

Behavior

Bonegrind is spawned in once a certain number of standard zombies in the Zombie Horde are killed. He will be invulnerable while spawning, and will taunt before beginning his battle. “Rrrgghhh…remember me?!””
“Ruuhhgg…fresh meat for us!”

Phase 1

Bonegrind wanders in place, randomly choosing between firing spreads of Armor Breaking cleavers or 4-way beams of Sickening waves. He will choose one of these two attacks every couple of seconds, gaining invulnerability times in between attacks.

Phase 2

Taunts: “You won’t get away again! Rhaargh!”
“Rrrgh, not this time, little one!”
At about 1/10 HP, Bonegrind flashes red and grows in size while becoming temporarily invulnerable. He will then begin rapidly firing both of his attack patterns simultaneously, at a much faster pace than before.

Upon reaching critical HP, he will stop moving, flash, and explode into a ring of Sickening waves.

Tips and Strategies

Firstly, try avoiding the Sick shots if you can, Armor Break is bad but if you avoid sick you can at least heal, which you probably will as this is a popular boss that hopefully a priest/necro/pally will tp to. Just fire away and bring piercing weapons if you can because he does have a protective mob of zombies to shoot through and loot from. Back to top