Matchmaking Update

When we shipped Destiny: The Taken King, we delivered a new system to better enable us to evaluate Guardians as combatants. In the months that followed, we’ve been making adjustments to find the right balance between skill and connectivity. In light of recent feedback from the community, it’s very clear that we have more work to do. As that work progresses, I’d also like to pledge that you’ll be more included in that process.

The next step on that front begins with this Iron Banner.

Lord Saladin’s battle for the Spark will feature new matchmaking settings that will assign more emphasis to connection quality. These changes will be made in an effort to reduce lag. There will still be some consideration given to matching you with worthy adversaries, but that’s a thing we’ve done since Destiny first shipped.

Iron Banner Rift goes live Tuesday, Jan 26th, 10 AM PST.

New Matchmaking goes live Wednesday, Jan 27th, 10AM PST.

The 24-hour gap will provide us with two sets of data to compare and scrutinize – all part of the plan. If you play Iron Banner after the deployment, we’ll want to know what you have to say. Sound off in the #Feedback forum about your results. Post a link to a completed game and tell us all about your experience.

As always, we’ll be monitoring the state of the Crucible for stability and improvement. If all goes well, we intend to deploy the new matchmaking settings to more Crucible playlists over time. And, in keeping with this trend, we’ll be sure to let you know.