ICOMP'11 - The 2011 International Conference on Internet Computing

Last modified
2010-12-05 10:08

ICOMP'11 is the 12th annual conference

CALL

FOR

PAPERS

You are invited to submit a full paper for consideration. All
accepted papers will be published in the ICOMP conference
proceedings (in printed book form; later, the proceedings will
also be accessible online). Those interested in proposing
workshops/sessions, should refer to the relevant sections that
appear below.

Topics of interest include, but are not limited to,
the following:

Social networks

Next generation of internet + modeling and analysis

Traffic models and statistics

Metacomputing

Electronic commerce and internet

Resource management and location

Design and analysis of internet protocols and engineering

Web based computing

Web mining

Network architectures and network computing

Network operating systems

Quality of service

Wide area consistency

Internet and emerging technologies

Internet security and trust

Internet law and compliance

Internet and scalability issues

Internet delivery and applications

Internet telephony

Internet based decision support systems

Internet and enterprise management

Internet applications and appliances

Internet banking systems

Internet and video technologies

Internetworking

Denial of service issues

Caching algorithms for the internet

Grid based computing and internet tools

Cooperative applications

Tele-medical and other applications

Mobile computing and the internet

Agents for internet computing

The WWW and intranets

Digital libraries/digital image collections

Languages for distributed programming

Web interfaces to databases

User-interface/multimedia/video/audio/user interaction

The internet and Cloud computing

Markup Languages/HTML/XML/VRML/...

Java applications on internet

Alternative web lifestyles, role-playing, chat, ...

Server space/web server performance

Web monitoring

Web documents management

Web site design and coordination

Other aspects and applications relating to internet-based computing

Workshop on Computer Games Design and Development:

- Managing gaming communities
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Interface technologies
- Case studies