As you know, the World Editor does have a road marker system, but it's just a dirt track - is there a texture I need to edit? Even better, could I make the road a model, and somehow mark the road networks out with special road blocks/pieces?Also, is there a way I can duplicate the road file, so that I can have different types of roads available to place - for example: side roads, highways, pavements etc.

I hope this is possible - otherwise, I'll just have to create a set of road pieces, but I'm worried about the effect that would have on the poly count....

Last edited by Tristan on Mon 12 Dec - 9:30; edited 1 time in total

DelurinHead of Platform Development

Posts: 424Join date: 2011-08-03

Subject: Re: [World Editor] Roads Creation System Sat 10 Dec - 7:39

Currently the road is kind of hard coded...You can replace it but you can only replace it once for all roads. You can instead try using Terrain Decals.We will probably want to update the road code

TristanAdministrator

Posts: 306Join date: 2011-08-03Location: Liverpool, UK

Subject: Re: [World Editor] Roads Creation System Sat 10 Dec - 9:02

I was worried that would be the problem

For the moment, I'll create some ultra low-poly road pieces.

And yes, I agree we need to recode/improve it - it would be good to have more options with it (especially curved roads!)

CobaltBluesModerator

Posts: 202Join date: 2011-11-21Location: Chicago Land

Subject: Re: [World Editor] Roads Creation System Sat 10 Dec - 16:47

Hi Tristan,

This is a great idea. Add a feature request to JavaForge and describe everything you want/need