The best game ever

The whole game is amazing. You play as the 3 races again after the first
Starcraft, this includes new units such as the Medic, Valkerie, Devouerer,
Lurker, Corsair, Dark Archon and the Dark Templar, as well as new
characters
and upgrades. The game is awesome and i recomend it. The best thing ever
about this game is the campaign editor and battle.net you can make any type
of map and play it with friends over the internet for hours. This is the
sweetest game ever.

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3 out of 4 people found the following review useful:

Another great game by Blizzard

When I bought the original StarCraft, it also contained StarCraft:
Brood War. It's just as good as number 1. It has some new characters,
more gore, and a concentrated storyline. The only flaw about this is
that the music is terrible when you're playing the Zerg force. Just an
extremely heavy guitar pick. When you're playing the Zerg force, press
Enter on your computer, and type: radio free Zerg (don't add the
capital in Zerg). And you'll hear a hilarious Zerg rap song. Anyway, if
you want more information about the game from me, check out the comment
I did in the original StarCraft. And somehow, this game is very
claustrophobic, I don't know how, but it is. This game is like real
life. Well, I should be going now.

Peace

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An excellent sequel to the original Starcraft

A number of expansion packs lack the quality and focus of the original
game, and one gets the feeling that it is just a cynical attempt of the
developers to milk a few extra dollars out of fans of the original
game. This is certainly not true for Starcraft: Broodwar, it is obvious
that a lot of effort was made by Blizzard to produce a expansion that
is on par with the original game. Starcraft: Broodwar felt more like a
sequel than a mere expansion pack.

The storyline of the single campaign is as detailed and interesting as
the original and a few useful units were added for each race. I only
have two complaints, the first is that some of the missions are
fiendishly difficult and there are a few times I had to resort to cheat
codes to be able to finish the mission. My other complaint is the
shortage of cut scenes, there are basically only one for each campaign.
The developers took such a lot of effort with the storyline, why not
follow it through with decent cinematics? Overall, if you enjoyed the
original Starcraft, don't miss out on Starcraft: Broodwar, if you
didn't, Starcraft: Broodwar is not going to change your mind because it
is essentially more of the same.

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Starcraft: Brood War (the Saga)

One word for this game. Extraordinary. The concept was pretty much deep
in the SCI-FI universe and the gameplay was simple and easy to learn.
The Campaigns were the best added episodes for the three races. The
adding of UED Admiral Gerard DuGalle, Vice-Admiral Stukov, praetor
Artanis and all others were a great force of strike. Anyways, the
formidable work is from the missions and the campaigns which are nicely
done with betrayals and accomplishments.

Cinematics were unforgettable. The Intro about when the UED abandoned
their soldiers on the Battlefield reflected such a reality in War's
ground. The Ending, the suicide of Admiral DuGalle was giving some
questions about "Who's left" the Zerg are unstoppable.

A lot humor was present and a lot of charismatic dialogs which are too
simply funny.

Battle.Net was a link to the Internet cooperatives with many other
players especially with friends. The Link with Battle.net was described
that Starcraft had been the Game N1.

Real Time Strategy's finest (to date!)

Warcraft and Warcraft II, the predecessors of this game, changed the
gaming
world forever. Blizzard introduced a whole new genre of PC
games.

With Starcraft, Blizzard proved that they could keep on applying their
genius towards pushing forward real time strategy games in huge leaps of
creativity and intricacy. The game is simply brilliant, from the many
ways
the races and their respective technologies interact, to the engrossing
storyline of the game.

Perhaps most important was the introduction of BattleNet -- an online
forum
where Starcraft players from around the world have been dueling around the
clock for years. If you haven't played this game yet, it's time to check
it
out.

(Don't forget the expansion pack, and watch for Warcraft III to be
released
Spring 2002.)

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1 out of 3 people found the following review useful:

Just when you thought space was safe again

This is the only add-on made for StarCraft, and it picks up where that
left off. There are almost as many levels, which is definitely seldom
seen, and highly commendable. The story is still great, but it doesn't
quite measure up to the standard the game itself set, and parts of it
just aren't that interesting or captivating. It does continually
develop, and getting to the end(of the overall plot) is worth it. The
campaigns aren't equally good, either, and I understand that not
everyone cared for the very ending. They do still have all the same
voices, however. A little of the dialog, and maybe also character
writing, could have used some work. The voice acting is still
magnificent. Several new characters join the fray, and they're not bad
at all. The number of cut-scenes in this is fairly underwhelming... and
they're not as well-done(if some are still pretty "large") as those of
the game. The level design is tough to argue with... and the ideas
behind the levels tend to be rather marvelous, as well... there are
even a place or two where you can make a choice that will affect the
following level or the like. There is the odd one out here and there,
fights that... just aren't that spectacular, but not many. There are a
few that have well-thought out concepts behind them, and these were, to
me, by far the most fun. The flaws and errors, still not *that* obvious
in the grand scheme, remain. I'm not sure sound and/or music really has
a noticeable amount done to it, which is fine(if it ain't broke...).
The overall setup of StarCraft remains, with some differences. The
game-play is still entertaining and challenging. The graphics remain
the same, and I'm not certain that anything fresh is included to
multi-player. I do of course mean in addition to the one hundred new
levels for it. There are more environments herein, if not all that
many. Everything that is in this(and a few extra goodies, too!) seems
to be added to the Campaign Editor simply through the regular
installation, so for all of us who love to fiddle around with that,
there are good news in that department(too). Now... as all faithful
players of it know, the real excellence of the original lies mainly in
how unique and yet equal the three sides are. This is continued in
this, where not only does every unit return, but each side get two more
units, one air and one ground, and with them come further
abilities(which are adequately introduced in the campaigns). Each of
the three air units are all anti-air, as far as attacks go, but their
most effective use are like night and day...and...uh...and...an
eclipse, something. The Corsair, found in the army of the strongest
technology, is effective against ground-based attacks, in particular
static defenses, due to its ability, the Disruption Web, which renders
anything within its area of effect unable to attack, within the
duration. The human-controlled Valkyrie is best against groups of enemy
fliers, and as such, can be used to either force them to scatter, or
take them down fast. Finally, the Devourer, of the other
extra-terrestrial race, can be a real pest against anything else that
isn't grounded, not only due to its speed and power, but also the
lasting effects of its acid spores. The three ground units are mighty
different from one another, as well... the Terrans get a Medic, who, in
addition to healing, can also Restore, which dispels any(seriously, as
far as I've been able to tell, *any*) negative ability used against the
unit that you cast it on, and can use their Optical Flare to Blind...
Observers and regular units alike(it'll severely limit the line of
sight of the unit on the receiving end of it). The Zerg get the Lurker,
which is essentially a burrowed(!)(and when not, it's mobile) version
of the Sunken Colony(almost adding another dimension of danger to
ignoring the possibility of Zerg burrowing). Last, but by no means, no
stretch of the imagination, least, is the Dark Archon, for the Protoss.
Apart from Feedback(basically instant death to any enemy that has
energy) and Maelstrom(which, granted, is perhaps a little... misplaced,
as far as sides go, they already have something like that, if they were
going to make another, it should maybe have gone to the Zerg, instead),
which freezes the target(s!) in place, they have a devious, useful and
fun one... it's called Mind Control. This baby(at this point, I'd like
to make it perfectly clear to anyone reading this that it is not, in
fact, an actual infant... for those potential players out there who
dread their parenting and child-care skills, you can relax again) will
take over any single enemy hit by it, and yes, this can, in fact, be
used to get all three races in one battle. Not everything about this
expansion pack is positive, and it does not beat what it is a successor
to... but it does add, a lot of it is masterful, and there are
improvements with the changes. Strategies can now be (even) more
intricate, and the game-play is more updated than altered, more like
the next logical step, and more of the quality and brand that we
already know and appreciate, than something... alien(I know, I know,
terrible, awful, cringe-inducing to the very extreme, but I could not
help it). This is worth a try(albeit I don't think I've seen a demo
version... whereas the predecessor to this not only has one, but it is
stand-alone and is, more or less, a prologue... *and* has multi-player)
for anyone who liked the first. Anyone who enjoyed making levels for it
should also give thorough consideration to this. I recommend this to,
well, either and both, of the aforementioned groups(and maybe there's a
healthy symbiosis of the two, as well as some that fit into both
categories), and there are countless hours of playing, and/or creating,
ahead. 7/10