Backing up their decision to go with 30 frames-per-second, Assassin’s Creed Unity World Level Design Director Nicolas Guérin spoke with Tech Radar, revealing, “At Ubisoft for a long time we wanted to push 60fps. I don’t think it was a good idea because you don’t gain that much from 60fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie; it looked really weird.”

After bringing up other games that dropped the fps – including the Ratchet & Clank series – Guérin continued:

So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve – it’s twice as hard as 30fps – and its not really that great in terms of rendering quality of the picture and the image.

Creative Director Alex Amancio also weighed in on the matter, saying 30fps was their goal because “it feels more cinematic.” While he admits 60fps is better for a shooter, it isn’t the same for action-adventure titles. “It actually feels better for people when it’s at that 30fps,” he added. “It also lets us push the limits of everything to the maximum.”

Amancio then turned his attention to resolution, stating, “If the game looks gorgeous, who cares about the number?”