The facial expression on the male is amazing, and his hair, and eyes, it captures the very soul and spirit of the Gnome!

before I could way in I would need to ask about what these "bones" are and how they impact the resources needed to play the game. you still have people insisting they can raid on laptops that can barely handle the ever increasing load that are needed now. sure pretty pixels are neat but if you just have to turn them off or down in order to raid they are highly wasted.

mickey mouse, woody woodpecker and homer simpson only have 4 fingers on each hand as well.

Those are cartoons, not 3D models. The reason a lot of cartoons have 4 fingers is because it's easier to animate. Gnomes have 4 fingers because of some mutation or something.

Originally Posted by judgementofantonidas

before I could way in I would need to ask about what these "bones" are and how they impact the resources needed to play the game. you still have people insisting they can raid on laptops that can barely handle the ever increasing load that are needed now. sure pretty pixels are neat but if you just have to turn them off or down in order to raid they are highly wasted.

It's exactly how it sounds like they are. Bones. They help the model move in a more life-like fashion. The more bones they have the more complicated animations they can pull off.

Ok. So the root of my question is do the additional bones require more resources and if so to what extent? I assumed that bones were a new rendering mechanic.

Additional bones don't affect rendering that much, it's just the positioning of the polygons in the mesh, which must be rendered regardless of the character's pose. The increased polygon count and texture size will have a much more noticeable effect. That said, if you can already handle 7 Stars/2 Moons and their excess of Pandaren characters, or raid with multiple Pandaren and Goblins/Worgen in your group, then you probably won't notice much of a change when the new models are in.

OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."

Additional bones don't affect rendering that much, it's just the positioning of the polygons in the mesh, which must be rendered regardless of the character's pose. The increased polygon count and texture size will have a much more noticeable effect. That said, if you can already handle 7 Stars/2 Moons and their excess of Pandaren characters, or raid with multiple Pandaren in your group, then you probably won't notice much of a change when the new models are in.

I don't have much of an issue with pandarens in my raid however since they started doing the realm mergers something in the code is crashing my computer. It defiantly seems to have something to do with getting in an instance with people from a merged server but having a hard time tracking down exactly what. Started happening the day they merged the first set of servers.