Since starting TMCG, we’ve grown to almost 500 members who post nearly 30,000 messages a month on topics ranging from game design and development to personal and professional growth. We are a community of people brought together by our love of one thing, but kept together by our support of one another.

I can’t express enough just how thankful I am for the community we have built together. It is so rare these days to find a healthy and safe home for engineers; especially one like ours that is so oddly devoid of the usual flame wars. So, from the bottom of my heart, thank you all for everything you bring to our little corner of the net.

At the risk of getting caught copying-and-pasting a previous message, if you have something you’d like to share with the community, please join us on Slack and shoot me a DM or post a message to the #newsletter channel. I love seeing what our community members can do!

The last month of ExVenture kicked back in action now that Gossip is mostly stable. I tried to stick to a general theme of bug fixes and world building additions though. I wanted to get MidMUD read in advance of ElixirConf…

In a recent post, I made the case for MUDs in modern times which explored the niche that MUDs occupy on the internet. As a longtime player of MUDs, I started learning to code in order to tinker with downloaded codebases, trying endlessly to run ancient makefiles…

As part of my ElixirConf talk, I showed off Squabble my new Elixir package for selecting a leader in your cluster. Squabble uses the leadership election part of the Raft Protocol. This was pulled out of ExVenture…

@puff is TMCG’s lovable greeter robot. She is the first interaction all new members have with the guild, and as of this past month, is now also responsible for archiving every link shared for the newsletter.