Valve has released a new update for CS:GO which, among other things, introduces several changes to some of the game's pistols.

After releasing an update in January which reduced the damage inflicted by the Desert Eagle, Valve has now decided to give this pistol a little boost by increasing its effective range.

The P250 and the Glock, on the other hand, have been slightly nerfed, with changes to the effective range and burst recoil, respectively.

Below you can find the complete update log:

Deagle: increased effective range.

P250: reduced effective range.

Glock: increased recoil on burst.

Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.

Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.

Servers starting to host a workshop collection will no longer show up as running de_dust.

Wouldnt matter if they did, game developers alwags expect the gamers to play far superior to them anyway, they know the finer details of it. Usually in development they want the game to be TO HARD for them to play.

yes, I tried the newest version and I still think it's shit. okay, much more things from 1.6 & Source, but I feel that this is not the final work and it's not playable comparing to GO (except for recoil updates for GO etc., which should Valve improve in the beta and not on more than half year released game)

comparing a game that has a company backing it up versus a freelance game with part timers.. btw csp replicated gun physics from 1.6, why would the devs needs to update pistol recoil/accuracy in the first place? this is one problem that most people don't really understand, if 1 game copies another, there won't really need to be many tweaks - versus a game that came out 6 months ago with low quality game design that allowed for multiple patches.

Until movement is improved csgo isn't worth playing/buying. Movement, walling, recoil, and maps are the main important differences between csgo/css and 1.6/csp.
All they've done is change the recoil and make the maps worse. They have huge steps to go before csgo is a good competitive game.

And "faster" ha, what a joke. All you can do in csgo/css is run straight. There's no crouch hopping(which enables you to get around quicker while not making yourself such an easy target), no crouch peaking and other crouch related movements that let you get under trains faster and in vents faster, etc.. Strafe jumping(which also adds to speed and skill level) is vastly inferior.

You should think before you say. It's because of people like you that there is very little pressure on valve to make a GOOD updated cs version.

if I were valve I wouldn't update shit because of ungrateful little shits like yourself. doesn't matter what they do, there's always something else to bitch about. why don't you make your own fucking game or go play another one that is more catered to your needs.

Kids? Troll or just stupid schoolboy? This update is really shit. Coz they have no brain to understand what community ask to do. Glock still imbalance, P2000 is shit, p250 still good pistol and cost about 300$, Deagle still shit. No good pistol rounds in this game.

But if the glock still has that amazing long range damage it's still pretty broken, tbh you shouldn't do 80+ damage from long to B on d2 for ex.

Also p250 or any pistol except for the deagle should not do 100 dmg on headshot when it's vs helmet. Only pistol to kill with headshot to helmet is deagle, and that should also be on close range.

Still find the pistols just a tad OP and unbalanced between CT and T. CT's sort of have to buy p250, and then you can't afford both kit and nades, so you have to make sure some people get each and rounds are often lost because the defuser can't make it without a kit.

Other than that all I could think of is maybe change the reward system for guns like shotguns should give a maximum 600 and weak SMG's should give like 400. Not 600 for SMG's and a whopping 900 for shotguns which are really easy to kill with on close range.

But the game is evolving good and I do believe it will be a really good game in the end. Don't forget we got over how they "ruined" the awp with taking out the extreme quick scoping

Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.

Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.

Good to see frequent updates, now we need movement improvement (make it closer to 1.6), acceleration penalty after jumping, nerfing MAG7, fixing awp bug when it doesn't hit even though velocity is 0 and maybe some other weapon balance things and we've got a really really competitive game :)

i just check in ingame upedates but nothing spicial for Deagle: increased effective range. i dont see what is new in this update for deagle i play some round in valve servers and good servers same like old updates recoil still same shit ... other updates cool its ok but deagle no 10x i will not buy this pistol :) better play glock or knife :)

M4A4 Should do +100 dmg with kevlar on short distance like AK
Only that way it can cost 400 more. (1.6 had silencer, reason for higher prize). Ak should be better in long distances, and M4 in short distance.

Glock being dominant to p2000/p250 is a good thing IMO,
Ts having slight advantage in pistol rounds despite maps being highly CT favored .

Deagle was perfect before recoil update,
the new recoil animation is cool enough just make the bullet recoil/spread same it was before.

Less limited movement, smgs killreward down to 500, matchmaking servers up to 128 ticrate and add some maps such de_mirage and de_cache in the cycle.

Actually they probably do, similar to blizzard and teamliquid.net
This is the biggest CS portal on the web. It would make perfect sense to get a lot of feedback from it and they can never satisfy everyone, they also have to be very careful with each update and let top gamers test it thorougly before deciding what possible next steps will be.

The deagle is still fucked up.
Good update on the P250 overall.
The glock was kind of good i guess.

They should really introduce the silencer, what is Counter-strike without the silencer?
Aimpunch MUST be removed when wearing west/helm.
1.6 Wallbanging would be really nice, it would also increase the skillevel of the game.

I also gets the feeling of "clumsyness" when landing after a jump. Feels like it's to much bob or something.

Honestly the p250 was a waste of cash anyways. ct's need to stock up on nades and stick with the p2000. now that the glock is a tiny bit less useful i think cts will be a bit more capable of winning the pistol round