We had a discussion today in the staff about changing several mechanics of resource production from taxation and crystals/relics. We came up with several tweaks which are probably going to change game play a lot. Our goal is to add more focus to attacking stronger players for more crystals instead of just keeping weaker colonies under your thumb. These values are final after much consideration but are subject to change based on the community's feedback in this thread. We're looking for all players that wish to have a say to voice feedback on what they think about the below updates, please keep it constructive, state reasons why if you think the values below are not good and also if you disagree with them to instead recommend different values. These changes would be Battle Dawn wide and take effect immediately on ALL Earth, Mars and Fantasy worlds.

RelicsCurrent: 10 metal/oil per tick for all alliance members, 250 score for the owner.Proposed Tweak: 20 metal/oil per tick and 500 score

CrystalsCurrent: 0.2 metal/oil per crystal per tick for all members in the alliance rounded up, 25 score per crystal to the owner.Proposed Tweak: 0.5 metal/oil per crystal and 40 score.

TaxationCurrent: 10 % of metal/oil production given each tick, no maximum amount of taxation that a colony can get.Proposed Tweak: Removed, will not be tweaked after much dislike .

Please post any questions as well if anything is unclear, thanks!-Andrew

I really don't like the Taxation Cap! It makes conquering after you hit the Taxation Cap totally pointless! If you guys are going to put in a Taxation Cap then i suggest something a LOT higher than that! I am almost certain that any player that has received more tax than the Taxation Cap will post here on how they don't like it!

taxation limits: i think that this has gone too far... today's battledawn is way more unfair for good players than the old one.you canceled XP which was the only real mechanism to award really good players. you limited workers and you canceled the need of maintenance. all those are against good players.

what's next? limit the size of each player's army to 200 workers? wiping all the armies every 500 ticks?

yesterday when i talked with kane about the workers limitation, i had a good idea... every player who make more than 50 workers a day should be banned for being too good... as nonsense as it was maybe we are getting there...

bottom line... BIG NO to the limitation. oh wait... make it a BIG HELL NO.

and just so you know im not biased... i have never made more than 400 metal per tick from conquered colonies.

If I've earned +600 metal from my conquers, I'm going to want that 600 metal. If u got payed $40,000 a year, and ur employer suddenly said: "we're only paying you $25,000 because it's unfair to those that make less than you"

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum