P. 2. A more current address for Michael Goodwin, writer of "A Guide to the Commonwealth", is 3158 W. 5825 South, Roy, Utah 84067.

P. 38. Under Character Creation, delete the sentences "Though each of these species is very different, both physically and psychologically, all are roughly equivalent to humans. Thus, there is no point cost to be a member of any of these races."

It costs 52 points to play a Thranx. It would cost 27 if the PD were reduced to 1.

P. 41. It costs 0 points to play an Ornithorpe.

P. 42. It costs 18 points to play a Tolian (including 3 points for a lesser Extended Lifespan).

P. 43. It costs -20 points to play an AAnn (including -3 for their inability to adjust their sleep schedule). Their fanged bite does cutting damage (Sharp Teeth) and their clawed hands do an extra +2 damage [but not based on swing] (Claws).

P. 45. It costs -52 points to play a Tran in a Commonwealth campaign. In a Tran-ky-ky campaign, Reduced Move on land -2, Social Stigma (Barbarian), and Primitive -6 would be eliminated, and it would cost 3 points to play a Tran.

P. 47. It costs -35 points to play a Saia.

It costs -60 points to play a Mai.

It costs -40 points to play a Tsla.

P. 53. Here is the ranged-weapon chart using Third Edition rules.

Weapon

Type

Amount

SS

Acc

1/2D

Max

Cost

Wt

ST

Rcl

Shots

RoF

TL

Legality

Charged-particle Pistol

Cr

2d+1

10

4

–

100

750

1

–

-1

10

3~

8

3

Dart Pistol

Spcl.

Spcl.

10

4

–

50

300

1

–

-1

20

3~

7

3

Electrocution Gun

Spcl.

Spcl.

10

8

–

50

2500

2

–

-1

5

1

8

3

Hornet VI

Imp.

1d+2

10

6

100

300

800

1

–

-1

100

3~

8

3

Laser Pistol

Imp.

1d

9

7

200

500

1000

2

–

0

20

4*

8

3

Marker

–

–

10

6

–

200

500

5

–

-1

6

1

7

6

Thranx Needler

Imp.

2d

10

4

300

800

2000

5

–

0

20

3~

8

2

Neuronic Pistol

Spcl.

Spcl.

10

6

10

20

2250

2

–

0

25

3~

9

0

Paralysis Beamer

Spcl.

Spcl.

6

8

–

25

1500

2

–

0

15

3~

9

6

Paxton V

Expl.

3d+3

14

20

–

3000

5000

15

7

0

6

1/2

7

0

Pulsepopper

Cr.

2d

10

6

100

200

800

3

–

0

20

3~

9

1

Stinger

Cr.

2d+1

10

4

60

120

1200

2

–

0

10

1

8

3

Sikambi

Imp.

Thr+1

10

4

ST×10

ST×15

200

3

–

0

1

1/4

2

4

MHW Shocker

Cr.

1d

10

6

15

25

–

–

–

0

–

3~

8

4

MHW Needler

Imp.

3d

10

6

500

1200

–

–

–

0

–

3~

8

4

Skimmer Laser

Imp.

5d

10

12

600

2000

–

–

–

0

–

3~

8

0

Paxton V missiles do 3d+3 Concussion damage and 2d Fragmentation damage. There are two types of shell, HE and APX. HE explode as soon as they hit a solid target. APX penetrate DR at 7d, then explode. An explosion inside a living target does five times normal damage to that target.

The * indicates that it can be fired at either RoF 3~ (semi-auto with three rolls to hit) or RoF 4 (full-auto with one roll to hit, benefitting from laser autofire rules).

P. 59. Bloodhype is also called "jaster", not "jasper".

P. 67. In the next to last paragraph, the third sentence should read, "It would take more than 60 years to get from Moth to its nearest neighbor, Powerline".

P. 86. In the Akrano sidebar, under Languages, the character has Nomad-12, not Nomad-11.