Seven Minutes appears at first to be a pretty straightforward, though stylish, minimalistic platformer. There's a little more to it than that, but for the purposes of this review, I'm not going to tell you much more.

You play as a tiny creature who is given advice by a large floating head who claims to be wise and powerful. You decide whether to take the advice, assuming you can make sense of it.

Virtanen cites Cactus as inspiration for Seven Minutes, and I can see evidence of that inspiration in the flashy, frantic nature of the game.

Win or lose, the game lasts seven minutes. You know that you've "won" when you see the credits, but there are two other possible endings as well. I think that most people will, like me, see one or both of the losing endings before reaching the ending with the credits. If you happen to get the ending with the credits on your first try, I recommend that you play again and do things differently so that you get the full picture. Sorry that this is kind of vague, but if you try the game you'll understand why this is a little difficult to explain without explaining too much.

Author's Description:Seven Minutes is a puzzling platform game that lasts only for seven minutes.