no worries r1, I'm mostly curious to see if Amarande keeps whaling on the displacer beast when the door closes. Don't mind Pok, he is just upset about the paperwork and possible damage claims. EDIT, Pok would have used Fade Away after taking damage. Effect: Pok is invisible until he attacks or until the end of his next turn.

Upon being hit with the flames, Pok immediately started patting himself out, winking out of sight at the same moment.

Rumbum smiles a toothy grin Ah ha Haa...Rumbum thank you priest. He then picks himself up and charges the nearest bugbear, which happens to be prone in front of him, connecting with a brutal slicing blow.

Today is my last day at job, so I'll be giving away my actual computer. I'll be without computer for the week-end and Tuesday, I'll know more what I'll have for my new job. I'll give news next week.

During that time, if you need to NPC River, I allow any player to NPC him if I take time to act. Continue to sustain Moment of Glory, even if dazed. Feel free to use any Encounter and At-Will power. Avoid using power that deal damage on bloodied enemy as it stun River.

Silently patting out the last of the flames, Pok crept silently along the floor behind Amarande and out of the way of the Chimera. The gnome relied on his boots to finish the silent journey to the panel, then set to work reeling in the chain attached to the Chimera.

After activating the panel, his form sparkled back into sight, leaving no cover to hide behind. *That wasn't nearly far enough, well done Pok, now you die...* the sudden loss of color to Pok's face had instant universal balance, as the large emerald the Ogre was greedily pocketing dissipated into mist and the brutes face gained three shades of anger.

Amarande continues to battle the panther, but this time the creature disappears and the knight almost cleaves his own ally at the beast's trick.

They are both so focused on the enemy that they are unable to put out the flames.

OOC

So, while this looks like it will end up with Amarande stuck in the cage with the beast, he really didn't know Pok was going to do that and even if he did, he knows nothing about arcane thingamijigs, so hence his less than tactical move.

Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).