Classic gameplay. New experience. Now on Mac!Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world.

Recent Reviews:

Very Positive
(14)
- 92% of the 14 user reviews in the last 30 days are positive.

All Reviews:

Very Positive
(893)
- 91% of the 893 user reviews for this game are positive.

January 22

Hello All! Welcome to the first dev diary of 2019. Today we wanted to make another dive into game mechanics. And since many people asked about naval rules, this is what we are going to cover in today’s issue.

Of course, the main focus of Panzer Corps series is ground warfare. Compared to that, ships can be considered less important. At the same time, scenarios involving ships and naval landings provide a different set of challenges and for this reason feel unique and memorable. In Panzer Corps 2 we wanted to try and make the ships even more interesting to play with, both in single player and multiplayer environment. In scenarios focused on naval warfare, ships can be purchased, upgraded and repaired in ports and can capture neutral and enemy ports. So, it is possible to have up to 8 fleets struggling for control of a map, much like it works for ground units. We keep the basic “rock – paper – scissors” approach from Panzer Corps for capital ships, destroyers and submarines, but add a number of new rules on top.

Damage model

All ships are single entities, and their strength number indicates hit points. Reduced hit points do not automatically reduce the ship’s firepower. Larger ships, like battleships and heavy cruisers, have more hit points to reflect their higher survivability. All damage done to ships falls in two categories: “kills” and “wounds”. “Wounds” can be repaired in open sea, while “kills” can only be repaired in ports. One “wound” per turn is healed automatically. Unspent move and attack actions are used to heal additional “wounds”.

When attacking enemy ships, both distance to the target and relative orientation of the attacker and the defender affects the accuracy of the shot. Smaller ships are also harder to hit from long distance.

Support fire

To better represent cooperation between ships, we introduce several new support fire rules.

- Destroyers provide support fire against enemy submarines.- Ships with AA ability provide support fire against enemy bombers.- Capital ships provide support fire to smaller ships and naval transports against enemy capital ships.- Ships provide support fire to adjacent ground units against enemy ground units. This means that ships become very important in their role to support naval landings, especially destroyers because larger ships cannot enter shallow water.

Submarines

Submarines can switch between submerged and surfaced states. Surfaced submarines have better movement speed, spotting and firing accuracy, but can be spotted and attacked like any other ship. Only surfaced submarines can enter shallow sea hexes. Submerged submarines are much more difficult to spot: they can only be spotted only by destroyers, and only if they moved on their turn. Submerged subs also ignore ZOC of enemy ships.

CarriersCarriers serve as mobile airfields. Air units attack from carriers and automatically return at the beginning of their turn. Each carrier has a certain aircraft capacity (up to 7), and aircraft types which it can carry are configured for each carrier type separately.

Special damage

Each point of damage done to a ship also gives a certain chance to cause “special damage” which affects the ship’s stats in various ways. Here are some examples of special damage:

As was explained in previous dev diaries, embark only requires unspent attack action, which allows to embark a whole army in a single port in a single turn. Same is true for disembark: it only requires unspent attack action, which means that naval transport can move and disembark on the same turn. This makes naval landings much more flexible. Additionally, infantry units have a special ability to attack directly from landing craft. This, combined with damage and suppression from other ships, allows pushing enemy units back from the shore.

Reviews

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About This Game

Classic gameplay. New experience.Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world. Brought to fruition by a team of experts and a community of hundreds of fans, Panzer Corps - Wehrmacht has evolved into the ultimate strategy classic that will find a home on any wargamer’s shelf!

Set in World War II, Panzer Corps - Wehrmacht puts players in the general’s tent in charge of the Axis armies, across 26 scenarios in one large campaign tree, carrying core forces through the war. This core force can gain experience and upgrade to new weaponry as it becomes available. With over 800 unit types, divided into 20 unit classes there is a huge amount to explore. Make use of your unit’s strengths and your enemy’s weaknesses and seize victory.

Looking for a more ‘human’ challenge? Panzer Corps’ multiplayer is deservedly popular, with thousands of games running on the server at any given time. Find an opponent online quickly and easily throughout the world with Slitherine’s award-winning PBEM++ asynchronous multiplayer system. Play historical battles or balanced scenarios created specifically for multiplayer, where both sides have equal chances to win. Panzer Corps supports cross platform multiplayer, so you can even battle owners of the iPad version of the game!

Developed by Flashback Games and The Lordz Games Studio, Panzer Corps - Wehrmacht replicates a classic wargame and upgrades it to 21st century standards for a new generation of wargamers.

Main Features• 800 unit types, divided into 20 unit classes with 20 detailed parameters to identify unit’s abilities, 24 terrain types affecting gameplay in various ways. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre; • Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree; • More than 30 nations represented in the game: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more. • Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.

Additional content For players who enjoy the game, there is a lot of quality content which will keep them busy for months.

The Grand Campaign consists of 10 campaigns that bolt together to create a staggering 150 scenario Grand Campaign which cover the entire war from 1939 to 1945 in great detail. You can play them all linked together or each as a standalone campaign.

The Afrika Korps expansion consists of 24 scenarios, new terrain and units and explores Rommel’s North Africa campaign.

Panzer Corps: Allied Corps is an expansion for Panzer Corps. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective.

And if this is not enough, Panzer Corps comes with a bunch of modding options and a powerful editor (PC only), and there are dozens of free user-made campaigns readily available for download from the Internet.

All Panzer Corps content is also available on iPad, so this strategy gem can be played everywhere!

9/10 - RTSguru This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.

9/10 - Onet.pl If one asked how would Panzer General be like if it was released today? The answer is simple - it would be Panzer Corps.

9/10 - EntDepot Panzer Corps has me dreaming in hexagons nowadays.

A- - GameShark.comNow that the official review is complete, if this were any other game it would go on the shelf next to other games that have been “finished” but I have every intention of firing it up again.ລ

System Requirements

Windows

Mac OS X

Minimum:

OS: Windows XP/Vista/7/8/10

Processor: Pentium 4 or equivalent

Memory: 1 GB RAM

Graphics: 64Mb Video Card

Storage: 500 MB available space

Additional Notes: If you use a newer OS than Windows XP, you will need at least 2 GB of RAM