You need the Deluxe expansion of a cycle to play any of the following chapters of that cycle. So you absolutely need Dunwich Legacy to play Miskatonic University. However strictly speaking you wouldn't need Miskatonic University to play any other pack like Essex Express, assuming you weren't concerned about the campaign.

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If you don't have either the Dunwich Legacy or the Miskatonic Museum, would it be pointless to jump aboard with the next mythos pack?

Pretty much, unless it's a case of collect what you can while trying to find the earlier ones.

Thanks, all. That's what I figured. Sad for me. My FLGS didn't get in the Dunwich Legacy as they had anticipated, so I am in a kind of pickle.

No real pickle. Just now the game is very popular and various scenarios and big boxes (both core and the Dunwich expansion) seem to keep becoming unavailable as new printings are arranged/fulfilled.

As such, if you are sure you want to play the campaign relatively close to when it releases get whatever you are missing when you see it available.

You may have to wait for the big box to become available before you start playing the campaign, but it's better than seeing the later scenarios available now and not getting them because you're waiting for the Dunwich box, and then not being able to get them for months once you've got the big box.

It's worth bearing in mind, each pack can be played standalone. I haven't done this but the rules do stipulate the mode in which you play....this does lead me to believe that it may be possible to play the mythos as one off stories....however, the only caveat I can see would be if mythos packs required locations from the deluxe box. I don't have the museum mythos, so can't check.

I think they'll all require Dunwich cards. By "standalone", they mean "without the other packs". Not that I'd recommend it, as you're spoiling the hell out of everything

Many sequel scenarios have different start conditions depending on how the previous one ended, and there are rewards you miss in some of them. Consider each campaign one unit and go all or nothing for maximum fun.

Many sequel scenarios have different start conditions depending on how the previous one ended, and there are rewards you miss in some of them. Consider each campaign one unit and go all or nothing for maximum fun.

That's true, but they also give you setup instructions for standalone play. At least, the one that we've seen does.

It's worth bearing in mind, each pack can be played standalone. I haven't done this but the rules do stipulate the mode in which you play....this does lead me to believe that it may be possible to play the mythos as one off stories....however, the only caveat I can see would be if mythos packs required locations from the deluxe box. I don't have the museum mythos, so can't check.

Locations aren't reused, but the encounter sets are. The Museum scenario requires Bad Luck and Sorcery from the deluxe expansion (plus a few from Core and its own unique cards, of course).

So, minor spoilers aside, it's the encounter deck that causes us to buy everything in a cycle, not just random mythos packs. My local crack dealer could learn a trick or two from FFG. And yes, I will be buying everything in a cycle!

So, minor spoilers aside, it's the encounter deck that causes us to buy everything in a cycle, not just random mythos packs. My local crack dealer could learn a trick or two from FFG. And yes, I will be buying everything in a cycle!

Not exactly. The encounter deck causes us to buy the deluxe expansion that goes with a given Mythos pack. The only thing that requires an entire cycle is wanting the complete campaign.