Moderator

I'm sorry, alexwolf, but isn't that the very definition of speed creeping? I'd say you either stick to outspeeding Alakazam (216 Speed EVs are needed, since 212 force a Speed tie with non-HP Fire Zam) and Dugtrio, or you go ahead and max Speed to tie with opposing Weavile. Dunno if there's anything worthwhile inbetween those two, but I doubt it—there's the incredibly uncommon Jolly Scarf Scizor (228 Spe EVs), and that's about it. And I really see no point on trying to be faster than it anyway, since you're gonna be forced out whatever set it's running

Yeah trying to outspeed a certain set for a certain Pokemon that doesn't fully invest is speed creeping.

I'm not part of QC or anything, but to be completely honest I think that there should just be the tired and true 4/252/252 spread. Weavile is so freaking frail it hardly matters if there are HP EVs, and most players (including me) will likely just click on "suggested EV spread" on PS and get 252 Speed EVs rather than memorizing "hey I gotta use 224 or 216 Speed EVs on my Weavile!" I don't really think the extra bulk is going to come in handy as often as running the speed EVs so then you can speed tie and not possibly get OHKOed by an opposing Weavile that decides to go fully invested.

Yeah my bad guys, drop the Speed down to 216 EVs. I already mentioned to put SD in the AC but i don't have a problem with it being in OO either. It just seems a tad better than the other options listed there. Opinions?

Moderator

Ooh. Uh, before we discuss this any further, you might want to expand the checks and counters section, since Weavile has many of them in the cruel world of OU. Mention threats like priority and super defensive Pokemon, such as Jirachi.

Ooh. Uh, before we discuss this any further, you might want to expand the checks and counters section, since Weavile has many of them in the cruel world of OU. Mention threats like priority and super defensive Pokemon, such as Jirachi.

Last time I checked, you had a pretty good one going on earlier.

Click to expand...

Thanks for the suggestion. I added your suggestions in on the areas mentioned. Open to more suggestions now, I guess.

Could you remove the comment in the overview about Deo-D/Gengar teams. Not only is the type of team not usually included in the overview (unless it's a crucial weather condition), but the most obvious use for weavile is not on that type of team at all. The most obvious benefit of weavile is to pursuit trap effectively without being a tyranitar, and bringing potentially unwelcome sand.

The type of team where you should see weavile, therefore, is rain. It's a great trapper of many pesky water resists - jellicent, celebi, and latias, for example, and also beats grass and dragon types via its ice type moves. Don't mention this in the overview, but it's worth noting in the ac.

Yeah i got a bit carried away from my own experience so remove the part about Deo-D + Gengar from the overview, as Weavile can be equally succesful in other team-types as well. But be sure to give to Deo-D + Gengar teams a strong mention in the AC, as the ability to trap and kill the only spinner that can get past starmie, the ability to revenge kill Dragons, Landorus, Venusar, and other mons, and finally the ability to Pursuit trap troublesome Pokemon in general are all major boons for Deo-D HO teams.

In checks and counters mention that any Scarfer except for those weak to Ice Shard can revenge kill Weavile.

I've been using Expert Belt Weavile instead of Life Orb and it works pretty decently. Most of the targets you are trying to kill with Weavile are weak to its attacks, so I think EB deserves a mention in AC.

The type of team where you should see weavile, therefore, is rain. It's a great trapper of many pesky water resists - jellicent, celebi, and latias, for example, and also beats grass and dragon types via its ice type moves. Don't mention this in the overview, but it's worth noting in the ac.

Click to expand...

I agree rain is one of the enviroments in where Weavile shines. Keldeo may be mentioned as a partner, since Weavile traps and kills things faster than Keldeo, specially those resistant to Keldeo's STAB, such as Latios, Latias, Alakazam, if Keldeo is Scarf, Weavile only has to worry to break its Sash, Gengar, Starmie and Dugtrio, and Celebi and Jellicent.

If Keldeo is non-Scarf, Weavile is a lot more important because it kills the fast threads mentioned previously.

Ok. Thanks AccidentalGreed.
I will have this written up as soon as I'm able to.

EDIT: Am working on getting this up before next Friday at the latest. Als wondering, is it okay if I quote select parts from the former Weavile OU analysis? Finding some difficulty trying to paraphrase the way its said while incorporating the new points brought up.

You need to expand more on Weavile's positive qualities. Elaborate on its amazing 125 base Speed, allowing it to outrun significant threats like Alakazam, Starmie, and Scarftar; that's HUGE. Combine this with access to Pursuit allows it to prey on many top Ghost and Psychic types of OU, namely Latios, Gengar, and Starmie. It's noteworthy that there are many Pursuit users, but only a few handful Pokemon like Weavile can really pull it off effectively / not be a liability outside of Pursuit-trapping. Ice Shard also revenge-kills many dangerous threats, namely Rock Polish Landorus and +1 Salamence.

As for its shortcomings, the lack of high-powered moves to complement its high Atk has to be its greatest flaw, as it struggles to maim Pokemon that it hits neutrally or even super-effectively at times. Weavile especially has a tough time breaking past Water- and Steel-types that are neutral to Low Kick.

I'd like to see all of these information incorporated into your overview.

and the B/W introduced Conkeldurr and Volcarona still pose major threats to Weavile.

Click to expand...

Replace Conkeldurr with Keldeo, a much more pertinent threat in the current metagame.

Since the release of BW2, Weavile have often been seen amoungst hyper offensive teams using both Deoxys-D and Gengar.

Click to expand...

As jc104 suggested, remove this sentence, since it's rather misleading. Any team that requires Weavile's Pursuit-trapping / Ice-shard / Speed capabilities can benefit from Weavile, not just Deo-D teams.

Set Comment

~ You failed to mention Night Slash and Ice Punch in your set comments. Instruct users the pros and cons of either move.

Night Slash hits certain Pursuit targets for super-effective damage, such as Jellicent and Starmie, thereby punishing these mons if they ever act bold and decide to stay. Night Slash also allows Weavile to connect Water-types (Rotom-W, Politoed, and Tentacruel) and Jirachi for strong neutral domage.

On the other hand, Ice Punch is certainly useful for hitting Ice-weak mons for strong damage, actually threatening to KO mons like Hippowdon, Amoonguss, Gliscor, and Landorus-T if they decide to stay. It also punishes Conkeldurr who would otherwise set up on Weavile with ease.

With 216 Speed investment, Weavile can outpace everything necessary in OU, while the remaining 40 Hp investment adds bulk as it takes repeated Life Orb damage. With Tornadus-T now brande Uber, it only needs but 216 Speed EV investment to fuction effectively in battle.

Click to expand...

Specify what the Spread allows Weavile to be faster, namely Alakazam and anything slower (including Starmie, Latios, and Tornadus). Also remove the sentence about Tornadus-T, it's unnecessary.

Low Kick rounds off Weavile's needed coverage, while also ensuring that it is not restricted to only two base 40 power moves; Pursuit and Ice Punch.

Click to expand...

You meant Ice Shard here, not Ice Punch.

Also you can definitely expand more about the usefulness of Low Kick. It's a major boon to Weavile's otherwise limited physical movepool, allowing it to lethally maim Steel-types, namely Ferrothorn, Heatran, and Magnezone. It's also a coverage move essential in nabbing quick and easy KOs against Tyranitar, Terrakion, Mamoswine, and offensive Kyurem-Black (after SR)!

Other Options

~ This section comes AFTER Additional Comments, so please swap the position of these two sections

Punishment is an option over Ice Punch and Night Slash if your team needs some extra help in taking down bulky Calm Mind users. CM Latias, Reuniclus and Jirachi are but a few examples that come to mind when considering Punishment.

Click to expand...

Nah, Punishment should never replace Ice Punch / Night Slash; they are necessary for reliable damage against non-boosters. If anything it'll replace Pursuit.

Checks and Counters

~ This section is unorganized - break different types of checks and counters into separate paragraphs. Defensively bulky mons that counters Weavile should be in one paragraph; and faster checks via Scarf or priority should be in another different paragraph.