Lol true. The only way I see reloading possible is if you lower the chainsaw off-screen to the ground, reload the shotgun, then pick the chainsaw back up. Or maybe the chainsaw could have a carrying strap, so you can just sling it over your shoulder and reload.

Yep, look up D-Touch on the Google Play store if you have an Android. It has a few engines to choose from, including GZDoom, and supports mods too. Brutal Doom runs beautifully on my S5 and Nvidia Shield tablet.

I have to agree with mostly everything here. The new gore system is giving me a decrease in framerate, but not so much to your extent. It is still bothersome though, and my system has been able to handle the majority of stuff I throw at it, including FarCry 4, Dead Rising 3(which is terribly optimized), Advanced Warfare, etc. The shotgun's wider spread is also another gripe of mine. Most shotguns in real life have a fair amount of accuracy, which seems contrary to shotguns in most games nowadays. So as it currently stands, V18 has to be my preferred version so far.

I got a hold of the v20 test build from a Zandronum server, and it seems like Sarge has taken a couple good steps forward, but also a few steps backward. Here's my little bit of constructive criticism:

1.) The gore decals on walls don't look quite as good as in previous versions, and are seemingly in less quantity. I can appreciate the blood-dripping-down walls effect, however.

2.) The pump-action shotgun has a second pump animation that just doesn't look as good as the vanilla animation, and just feels awkward.

3.) The pump shotgun also has less accuracy now, which is nearly equal to the double-barrel's single-shot accuracy. What difference is there between the two now, aside from the pump-action having more ammo capacity?

Call of Booty Advanced Whorefare is the same generic twitch-shooting, kiddie-raging, hyped-to-hell, unoriginal clusterfuck its always been. The only new addition is jetpacks, but even this feature was so tacked on and poorly executed, and the only reason they added it was to compete with Titanfall.