"third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics""

they meant, that it doesnt use Aimmed combat like we know of in FPS/TPS

In the article, the author mentions that "If combat in the Elder Scrolls Online was just like it is in Skyrim, the game would be unplayable due to the latency and sheer chaos of every trying to rush each other."

This just isn't true. There are games out there that use aiming (TERA, Fallen Earth) just fine.

In the article, the author mentions that "If combat in the Elder Scrolls Online was just like it is in Skyrim, the game would be unplayable due to the latency and sheer chaos of every trying to rush each other."

This just isn't true. There are games out there that use aiming (TERA, Fallen Earth) just fine.

In the article, the author mentions that "If combat in the Elder Scrolls Online was just like it is in Skyrim, the game would be unplayable due to the latency and sheer chaos of every trying to rush each other."

This just isn't true. There are games out there that use aiming (TERA, Fallen Earth) just fine.

In the article, the author mentions that "If combat in the Elder Scrolls Online was just like it is in Skyrim, the game would be unplayable due to the latency and sheer chaos of every trying to rush each other."

This just isn't true. There are games out there that use aiming (TERA, Fallen Earth) just fine.

Report this post

This clear enough its a disaster in the making im very very dissapointed with Bethesda, if this is all true they lose at least one huge fan sinds 1999.

A page later? You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics".

But overall, my heart, it is sinking. Why, exactly, is this game being made if, a few bells and whistles aside, it's just another fantasy MMO, and retains so little of what it is people play Elder Scrolls games for? It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.

Report this post

Explain why you are reporting this post:(750 characters max.)

If they had simply made the game first person, I could have forgiven some of their decisions. I don't mean an optional first person either, but primarily restricted to first person. I would have looked at it as more of an evolution from Everquest and less as a clone of World of Warcraft. Especially considering the open world dungeons and limited skill bar. Third person MMORPGSs are a dime a dozen.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Boreil

No actually every game after Daggerfall has Been first and third person view and worked just fine in either.

This. It should have both options. I prefer 1st person in some situations and 3d person in others. Even most themepark mmo's that it looks to turn out to be have both options available so they might as well "copy" that feature as well.

Report this post

Explain why you are reporting this post:(750 characters max.)

The problem with first and third person views in a MMORPG is that people will just use third person for the advantage, so it will become pretty much required to play the game. If you are going to have first person, it needs to be locked into first person. I really really want a first person MMORPG, but I would never play it first person if third person was an option because it would put me at a major disadvantage.

In the article, the author mentions that "If combat in the Elder Scrolls Online was just like it is in Skyrim, the game would be unplayable due to the latency and sheer chaos of every trying to rush each other."

This just isn't true. There are games out there that use aiming (TERA, Fallen Earth) just fine.

I was talking about First Person melee combat, not reactive combat

Fallen Earth has a first person perspective with melee and hit boxes.

And it was made by 10 people. So my point is if a small Indie dev team can figure it out, then so can a crew with actual money to spend.

Report this post

Explain why you are reporting this post:(750 characters max.)

You know what this smells like to me? It smells like Star Trek Online. After years of development, and the game designers and developers telling the naysayers they know what's best, the game launches to utter failure. CEOs leave/let go, investors clamor to know what went wrong, game goes f2p, and limps along with pathetic user numbers...

Everyone was telling Cryptic what the hell they were doing wrong and they ignored it as they rode by on their high horse.

Report this post

Explain why you are reporting this post:(750 characters max.)

You know what? This is great! I can't wait for this game to tank, and I can buy some Zenimax stock for pennies on the dollar. Then I'll hang in there until the new Fallout game hits and rake in the cash.