uDG 2011 Entry: Asteroid Defender

I've uploaded ver 0.3 and the source code to the uDG site as I've got other commitments in the next 36 hours, which would prevent me from taking it right down to the wire. I hope people enjoy it. It is not what I wanted to create but in the time I had available its the best I could do.

Worked on my 10.6.8 MacBook. The art looks good, though the playfield feels incredibly cramped due to the big size of your ship. It's also very strange that you seem to have used box collision instead of circle collision for the asteroids and bullets since there's an almost certain chance the player and bullets will seem to collide with blank space next to the asteroid itself.

Yes, poor design on my part. I have a 27" iMac and my son has my old 22" iMac. It wasn't until fairly late that I thought about other resolutions.

Yes again, I started out with box collision. I actually burnt a fair amount of time looking at collision masks etc and didnt even think about circles until I saw a post about circle collisions 2 weeks ago.

It's been a great learning experience and I plan to continue with it. I hoping to release it as a $1 game on the Mac app store. (since I spent a few hundred dollars on art and music and tools)

I've spent the night changing my mac over to 10.7.1 and installing Xcode 4.1 twice. (doing an Xcode upgrade from 4.0 would crash with a plug-in error, strange) I've found the bug in my game and fixed it. I've updated both game binary and source code d/ls so please have a go.

Regardless of the state of your game, I admire you for staying in the competition. I know that's not always easy - I chose to drop out of uDevGames 2008, and I regret that decision now. Honestly, I'd be very interested to read a postmortem for this project if you wish to share it. The game showed some real promise, and you believed in it enough to hire a paid artist, but it sounds like you just didn't have the time to do what you wanted with it.

(Oct 14, 2011 10:00 AM)ThemsAllTook Wrote: Regardless of the state of your game, I admire you for staying in the competition. I know that's not always easy - I chose to drop out of uDevGames 2008, and I regret that decision now. Honestly, I'd be very interested to read a postmortem for this project if you wish to share it. The game showed some real promise, and you believed in it enough to hire a paid artist, but it sounds like you just didn't have the time to do what you wanted with it.

I have been working on a submission too, but I never came close enough to submit. (Work got too heavy last two months.) But I wish I had. It takes some guts to dare entering something unfinished.

I've dropped out before. I am disappointed that work and illness robbed me of more than 3 weeks. I think I will write up something. I very much intend to continue work on this project. The wife is supporting me and has put a request in for my next game effort.