Hey guys! So here comes the new relic quest chain. Infusing another weapon with more soul energy and the expense of our OWN soul energy. Wether you like it or not – here it is. We will detail every known step in the new relic process! Use the links above if you’ve been here before! To those curious of the new 3.0 relic names, it’s in the 210 base anima page.

Step 1: FATEs (iLevel 170 Pre-relic ‘Animated’)

This step rewards you with an item level 170 “Pre-relic”, like ITEMLINKED. It’s very reminiscent of the 2.0 ATMA step, which was quite vile. In any case, this step can be summarized by saying you need to get 3 items that drop after completing FATEs, from each of the six heavensward zones.

These luminous elemental crystals drop by chance. so pray to the RNG gods. Let’s begin by listing which element drops where (ordered by level)

Reminder: You only need THREE from each of the SIX Heavenward maps (18 total)

Coerthas Western Highlands

Ice

Dravanian Forelands

Earth

Sea of Clouds

Wind

Churning Mists

Lightning

Dravanian Hinterlands

Water

Azys Lla

Fire

Of course this comes with some questions, and possible value moves –

Can I fate with any class? Yes! You can even level up other low-level classes while finding these ‘Atmas’. This is by far the best change they did in comparison to the 2.0 atma step.

Do I need to a specific weapon equipped? Nope. Since you can use any class, this would be in direct conflict.

Does the quest need to be active?I guess YES, and random fating wouldn’t drop these things if you didn’t have the quest active in your log (needs confirmation).

What participation in the FATE do I need? Gold? I need confirmation on this. ATMAS needed a single tag (Bronze up), but I DO NOT KNOW if it’s the same for this. To be safe, go for gold.

PROTIPS: Use the PF to find groups or make one yourself. It’s always better to FATE as a chunk. Also, complete and chase FATEs in a smart manner, try to finish ones with a lesser timer remaining (if you can make it). Sometimes, avoiding mega-boss FATEs is smart, simply due to the time spent. Any FATE that fails will be reset to the easiest difficulty when it spawns again, conversely, FATES which succeed repeatedly get tougher and tougher.

Do I have to wear a specific weapon? Yes you must wear the 170 relic AS YOU ZONE OUT. Unlike the Animus wherein you had to wear it while killing the final boss.These dungeons MUST BE COMPLETED in order. There’s not much else to say here. Again, listing down the usual questions and tips below…

Can I use any class?No, since you have to be wearing the weapon as you zone out.

Can the older dungeons be level synced?Yes! This saves us from some of the pain, at least.

PROTIP: DPS will have a harder time with this I assume, due to dungeon queue times. PF may or may not even help here, due to the fact that waiting for it to fill up might be slower than actually just queueing. Try it out, anyway. You may get a group willing to go all the way.

Ok so those first two steps weren’t so bad, right? Next step (3): Base Anima 210 – is where the TRUE grind begins. But before you worry about it, let me give you a short lived congratulations on your EZ 200 weapon.

Sadly, there isn’t any Piety on ’em! Welcome to our Dark Knight Best-in-slot gear guide! We discuss here gearing options for BOTH DPS CENTRIC DRK’s and PARRY/EHP CENTRIC DRK’s. So no matter which camp of tanking you follow, or whatever your group needs – you can see both options right here!

Heavensward Dark Knight Best-in-Slot

TANK BiS DISCLAIMER: I don’t buy into the whole ALL TANKS SHOULD DPS or ALL TANKS SHOULD HAVE MAX EHP! It all depends on your group, level & speed of progression, and personal preference. As such, I will list both options. (Related Read: Parry vs DPS)

For the sake of “interchangeable filler slots”, Chaos <-> Gordian serve as natural replacements to each other (May or may not be discussed within guide, but take that as an ‘unspoken truth’).

This guide contains critical info: Please use our Feedback form to let us know if you see something off, or want to suggest anything!

SINCE MELDED RIGHT SIDE IS SO STRONG FOR TANKS, tank gear should be thought as two separate entities: Leftside (armor) and right side (accessories). There’s a million ways to setup the right side, but the left is pretty much set in stone given your goals. (Purely ignoring the top accessories and using melded is A GREAT CHOICE / OPTION)

Here’s how it works. Melded accessories will always have the highest overall power level. However, they will never be as tanky as a Fending accessory, and never be as strong as a Slaying one. The melding strategy above makes it so you can wear crafted from A1S to A4S no problemo.

DRK BiS Discussion, Notes & Options

DPS DRK Set

Going for PURE SLAYING right side is a bit greedy, but definitely possible with a competent team. So we identify the suckiest accessories to replace with crafted.

Fabled Ring of Slaying: It has accuracy… so it has that goin’ for it. Personally, I wouldn’t waste eso on these.

Fabled Wristband of Slaying… SS/DET. Again, I wouldn’t buy these and just go for crafted.

The A3S legs are a KEY PART of this set, and hopefully you’ll get em! The Chaos counterpart is a poor filler – I wouldn’t waste eso on it.

Tanking / Parry DRK Set

Legs & Head – interchangeable: In the tanking list above we use Chaos Head and Chaos Leg. Keep in mind that this can be changed for Gordian Head, Gordian Leg. So if you’re lucky enough to get one of the gordian pieces early, just shoot for the gordian counterpart as well. A small but worthwhile to note value point, thay may save you over 1k ESO.

Chaos Cuirass is a MASSIVE increase in HP, Armor, MRes, Parry… basically a huge part of your defensive game. Tanks who choose to Gobtwine the chests over weapon are very common, and you should be one of them!!!

3.0 Dark Knight Esoterics Buy Order

“What should I purchase first with Esoterics for my DRK!?” Well, here you go!

DPS Dark Knight

Weapon: The Deathbringer should be bought FIRST for DPS DRK’s. No question.

Chaos Helm: Might as well, plus save A3 pages for Legs!

Chaos Boots

Fabled Belt

Fabled Necklace, Ring (Any Order)

EVERYTHING ELSE IS OPTIONAL, and NON-BiS

Chest can be bought if you want to help your raid group. It’s quite the upgrade still.

How to get EXP fast and powerlevel any DoW or DoM! Get to max level as fast as possible with the least BOREDOM :)

Leveling up quickly in FFXIV is harder than you thought? We’ve all been there – looking for ways on how to level up faster. Well in this general leveling guide I’ll be listing all ways I know of to make life to max level a little less painful. Just to clarify, this guide is for any combat class. And mostly does not apply to gathering or crafting classes. If you’re a new player, or an old-timer leveling an alt – it’s good to read this to remind yourself on what to do (and maybe learn something new).

Is this your first Character?

If yes – then the ultimate advice would be to FOLLOW YOUR STORY QUEST. Don’t stress out too much about random side quests. Keep following your story quest until you do not reach the level requirement, then read more below on how to gain EXP.

Side Quests: give the most bang for you buck in terms of time/exp, next to story quests. They’re also present anywhere you’re doing story quest. So pick them up. Do not linger in a zone to complete side quests. Once your story takes you elsewhere, go.

However, these above two points only apply to your “first” characters… for the rest of us, the below tips serves as a good reminder what to do when you need to gain levels. Ran out of level appropriate sidequests & story quests? Read below.

Level 1+: Challenge Log

This thing is chunky. Maximizing your challenge log is mega value EXP at any level. This is first unlocked at level 16 (15?), and can be abused by any level character thereafter. Completing any entry in the challenge log reaps you some sweet EXP and or Gil. New player? How do I unlock Challenge Log? Players can unlock the Challenge Log by completing the level 15 Rising To The Challenge. (Location/NPC: I’tolwann, Limsa Lominsa Upper Decks (x11,y10)).

Here are the ones we’re aiming for in terms of leveling up a combat class:

Dungeons

5x Dungeons

3x Dungeons via Roulette

Guildhest

3x Guildhest

10x Guildhest

Levequests

4x Unique Levequest types

20x Levequests

Player Commendations Given: x5

Fates

complete FATE in 5 different zones.

complete 10x unique FATES.

All of the above give BONUS exp upon completion. It resets every week so you don’t have to rush! You gain bonus EXP depending on your current level, so the higher the better.

Level 1 (And every 10 levels after): Hunting Log

Hunting Logs. Basically a list of enemies to kill for large bonus EXP. I would suggest completing these each time you reach levels ending in 5 (5,15,25 etc…). Monsters can be difficult if you rush these, (IE trying to complete your level 20 log once you hit 20 or 21). Aside from dungeons, doing this triggers rested EXP so it gives quite a boost.

Level 10+: Guildhests

Starting at level 10, and every 5 levels thereafter, you get to do 2 new Guildhests. These give chunky as hell EXP, and is worth every second you spend queueing. Again for the sake of Challenge Logs, Guildhests contribute to quite a few: 3x Guildhests, 10x Guildhest, and indirectly 5x Player Commendations Given.

If you need to spam Guildhests, “Under the Armor” seems to be the de-facto spamming hest for the population at large.

Daily Roulette: Guildhest gives you 5-10% of your EXP bar.. so theres no reason not to do these.

Surprisingly a lot of people don’t know that the ‘first time completion bonus’ applies to each new class you do it with!

Level 10 to 15: The deadzone

There is a massive lull here for some reason. Remember to leverage all sources of EXP. Leveling up gets significantly easier once you hit 15 so, suck it up for for now. What’s the best way to get to 15? (without outside help)

Fategrinding + Levequests spamming in Aleport: Hands down this is the way.

Level 15+: Dungeons & Duty Roulette

The below image is the very essence of “GET EXP FAST”

Dungeons are a massive source of EXP. The only bad thing about these are the queues. So if you’re DPS, you might want to look at other activities while waiting.

Duty Roulette: Low level almost GUARANTEES a level up. You also tick up one on the Challenge Log for dungeons completed via Roulette. This is THE goldmine for EXP and if you just did this once a day you’ll max out every class in no time. (This is first unlocked at level 16).

This is where your rested EXP gets chunked (good thing), and always remember to eat food prior to each dungeon. The 3% bonus EXP is always welcome.

There are 2 entries which relate to dungeons in the Challenge Log: 3x Dungeons via Duty Roulette, 5x Dungeons completed. While the bonus EXP isn’t huge – if you do Low level roulette for 5 days you’ll nail both. And you’ll probably have 5 more levels to show for it!

If you have rested exp, dungeons are the best source of EXP. If not then FATES are probably the next best thing…

Fate Grinding

Good ol’ Fates. Or bad ol’ Fates? Anyone whose been around certain has done their fair share of these. Whether you like emor not Fates are a great source of EXP. While you can fategrind in any map, there are generally some maps which are more popular than others. Here’s a quick list to find where you should be at:

These are by no means set in stone. Going earlier means better gains in EXP due to chains. However, being underleveled means you cannot solo these fates – so you’re going to need a party. Start one! Or put up a Party Finder! Getting maximum contribution in fates while in a party is much easier and faster compared to solo. The only downside is you cannot queue while in party.

Again, for the value moves, FATEs have 2 Challenge Log entries tied to them: 10x Unique FATES, FATE completed in 5 maps. These are quite easy to fulfill and you don’t even have to go out of your way much for them.

Levequests

While not the fastest method, it fills out the gaps and gives the feeling of changing things up. Thankfully there are two Challenge Log entries related to Leves: 4x unique Levequest types, 20x Levequests completed. Not all levequests are equal: keep in mind that you do not need to kill all enemies – you must simply complete the levequest objective. This leads to some leves taking too long for good value. Keep this in mind when spamming – leave out the sucky leves.

The amount of levequests you can do are limited by your daily levequest allowances. You gain 3 Levequests allowances per 12 hours. This is only relevant when you’re newer or when level caps are raised, otherwise they will stockpile to 100 easily…

protip: 4x Unique Levequest types (Challenge log) can easily be completed by doing regular battlecraft leves and GC leves in any given town which offer them.

protip: 20x Levequests (Challendge log) : if you’re lazy, you can spam 19 low level crafting leves that you can buy from NPC’s, then complete the 20th one with your combat class. The Challenge Log EXP bonus is granted FULLY to the active class, regardless how you spread out the leves.

Small boosts, reminders and tips

ALLOCATE YOUR STAT POINTS: Don’t be like me who discovered I had 15 unused ones when I was leveling BLM. When you’re leveling up, always pick offensive stats. (STR, INT, DEX respectively). Healers pick MND of course… It’s a pretty huge boost! And it’s a lot better than having them un-allocated…

3% EXP from food buff: It may not sound like much but it’s a welcome bonus. You can buy any cheap food from NPC’s (Boiled Egg comes to mind).

Chocobo: While not super effective, having the trusty bird around will make life a bit easier.

Accuracy problems: This hampers your leveling process more than you think! If you happen to come across gear with accuracy, keep it. Or craft/meld them yourself! Also, cheap accuracy food goes a LONG WAY.

Is there anything I missed? Or anything you want to add? Let us know in the comments!! Good luck leveling up, and hopefully you “have fun”. If you save even an hour by reading this, that’s one hour less lost to the void of leveling!

A table of ALL levequest items needed by every DoH class for level 50 to 60. Class quest Items are included, as well as recipes.

Hey guys! I made this reference guide because I’d always want to see all of this in one place. For those furious levelers (or scheming moneymakers) out there! Enjoy! Every possible levequest and class quest item required for Level 50 to 60 Disciples of Hand!

A quick and dirty guide detailing the simple strategies needed for Alexander Normal.

Hey guys! Here’s a quick little guide describing what you need to do in Alexander Normal. Each section will describe one boss, instead of one per page. Their difficulty isn’t that high, and having it all in one place is less of a hassle likely.

The first trash pile Faust – just burn it and have your OT pick up the adds and run around.

The Oppressor (Alexander Turn 1): Fist of the Father

ALARUM periodically spawn. Killing them leaves a field on the ground which minifies you if stepped on.

LASERS FROM THE SKY signify a huge missle coming.

Kill and leave the field on the laser target: minifying the missle (lol)

Avoiding the fly-up AoE: run furthest from its blast radius (remember ultima hm?)

Oppressor 0.5 and original must die within 30(?)s of each other, else wipe.

‘Robot Gauntlet’ (Alexander Turn 2): Cuff of the Father

I honestly have no idea of the specifics in this fight. It’s easily doable in 1 pull, although making it faster is the point of doing this fight properly.

At least 1 guy should ride a robot. This robot rider has a few responsibilities.

How to get deez damn collectibles! If you’re short on collectability 0 find out some basic appraisal rotations here!

Hello guys, a preliminary guide here. Basically I’ll be listing down the rotations I used WHILE LEVELING UP. It’s no use discussing the “real” end-game collectability gathering rotations since we have no idea what numbers we’re reaching for, and how much GP we will actually have. (Yes I know there’s a current BiS… but how long will that last? Will keep an eye out for the recipe unlocks come Alexander). I personally had more than 600 GP, but it’s very unrealistic to make a rotation for LEVELING UP with 650+ GP, since not everyone had a pimped out Foragers Set.

Red scrip (470 collectability) Rotation (variable collects)

Thanks to my FCmate Tiffany Faye for this! This rotation can get at least 2, and up to 4!!!! 470 collectible items! Here’s the basic rotation

Reveal with a hit!

Discerning Eye

Impulsive Appraisal

IF PROC, Single Mind. NO PROC? Discerning Eye

Impulsive Appraisal

IF PROC, Single Mind, NO PROC? Discerning Eye

Methodical Appraisal

The above rotation seems damn good for me! While it requires brainpower, the eventual time saved is definitely something. I did not note the min perception needed but please mention your results.

End-Game Gathering Rotations (For now)

I’ll just copy the “1 collect” rotation from below. Since this is as good as it gets for 1 Collect @ 600 GP! Yes I do realize you can go much higher. But that’s for the minute few that have the 700++ GP for it. I’ll post those once I know more of what we need to reach, and how much GP people have on average.

Maximum Appraisal Potency for 600 GP 1 Collect

Reveal with a hit!

Discerning Eye

Methodical Appraisal

Discerning Eye

Methodical Appraisal

Utmost Caution

Methodical Appraisal

Utmost Caution

Methodical Appraisal

Collect

!!VERY IMPORTANT!! >400 Appraisal Potency 3 Collect

at 570~ Perception you can easily 3 gather the high grade scrip unspoileds. I use this rotation to do so:

Reveal with a hit!

Single Mind

Methodical Appraisal

Discerning Eye

Methodical Appraisal

Discerning Eye

Methodical Appraisal

Collect

Collect

Collect

Gathering Rotations used WHILE Leveling (Based on 600 GP)

If you have extra GP, use a Field Mastery. Or try something else. I personally didn’t see the need more than 600 GP in the road to 60~. If you’re a newer player, strive to get 600 GP somehow. Use food, cheaply meld gear… just find a way! These rotations DO NOT USE SINGLE MIND (For low level friendliness), but you’ll be more experienced by then anyway. So these rotations are really there to help those who are a little more confused.

These four basic rotations will help you gather almost any collectible. If you fail with the 1 collect – you’re undergeared.

The goal is you want AS MANY ITEMS as you can with the MINIMUM ACCEPTABLE COLLECTABILITY. So when you’re trying something new – go for the 1 collect. Go for more collects if you feel you can do it!

4 Collect, 250 Appraisal potency:

Toil of the Pioneer

Discerning Eye

Methodical Appraisal

Methodical Appraisal

Collect

Collect

Collect

Collect

(Macro possible?) If you know of a 4 collect rotation with higher than 250 appraisal potency AT 600 GP, please let me know!

3 Collect, 350 Appraisal potency:

Toil of the Pioneer

Discerning Eye

Methodical Appraisal

Methodical Appraisal

Methodical Appraisal

Collect

Collect

Collect

(Macro possible?) If you know of a 3 collect rotation with higher than 350 appraisal potency AT 600 GP, please let me know!

I don’t know what else to say about this page. Since I don’t feel storyline dungeons and trials need a full guide page each, here’s a compilation of all storyline dungeons and trials, with any notes to beat them. ***Forgive me if I use humor***, it’s to keep me sane during this hectic time.

This guide DOES NOT INCLUDE 60+ dungeons and EX primals (Stops at Aetherochemical RF)

Hey guys! Welcome to our FFXIV Dark Knight guide. Here, we discuss all basic Dark Knight information, and post links to find more advanced Dark Knight resources. The Dark Knight is a tank class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Machinist) compared to the original jobs. If you’re a newer DRK, the Dark Knight leveling guide may be useful.

How do I become a Dark Knight in FFXIV? What are the DRK Requirements?

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
3) Only then will the Dark Knight unlock quest open up –

Where do I unlock Dark Knight?
The quest name is “Our End”, which is found in The Pillars (13,8). The questgiver is an NPC names ‘Ishgardian Citizen’.

Help! I’m a new player rushing to Dark Knight! Then you’re best off starting the game as Gladiator and hitting the requirements as a Paladin. Then switch to DRK once you’re good to go.

Dark Knight stats: What stats to allocate and gear up for?

DRK’s, being a tank class, have only two stats to choose from. VIT will be the go-to choice for 80% of Dark Knights, and would be correct most of the time. Many tank players like to allocate STR to increase their DPS. This may not be the optimal choice depending on your level of play, and your static group. But either way VIT, STR or a mix of both would be the way to go.

THERE MAY BE A PIETY ‘CAP’ LIKE BLACK MAGES – WE WILL SEE.

As for secondary stats, we don’t quite know yet. But if we boil it down to the basics (ignoring DRK specifics), you can have a read on: Parry vs DPS stats as tanks.
(More info: DRK Stats & Materia)

What are the Dark Knight Skills & Traits?
Unlike other jobs, you jump straight into DRK at level 30. So you might get a bit overwhelmed. The skills and traits are listed near the bottom of the post.

All YOU need to know about Heavenward HERE! The first expansion of FFXIV: Come see what ‘3.0’ has to offer!

Hi guys! Get HYPED for HEAVENSWARD, the first official expansion of FFXIV! Heavensward (or FFXIV 3.0 Patch) has a veritable CHUNK of content. Let’s see what’s goin on in Heavensward! Forgive me for the long load time, there’s a chunky amount of info and images here! (will be constantly updated until launch)

Heavensward (FFXIV 3.0)

Official Heavensward Trailers(s)

Heavensward: Basic Information

FFXIV Patch 3.0 “Heavensward” will be released in June 23 2015.
If you pre-ordered Heavensward, you will be able to play in Heavensward Early Access: June 19 2015Level cap raised to 60. Meaning new skills and traits for all classes and jobs
Being an expsansion pack, it must be purchased. Where to buy Heavensward?

Level Cap Raised to 60! And everything that goes with it!

Yoshida mentions that our 2.0 relic will be relevant (at least in the early phase I speculate)

If you’re late to the party, or worrying to much about gearing for 3.0 – don’t sweat it. Gear obtained in 2.5+ will likely be of no real use come 3.0! ((Back to Top))

Massive New areas, and all things that entail!

So with the level cap increased, that means we will be having new areas to come along with it! This means a lot more than you might first think:

Specifically mentioned “Exploration on the scale of launch” meaning HUGE new areas!

New FATES, enemies, levequests, hunting logs, side quests…

Multiple new dungeons (more than 4 estimated)

The Foundation | The Pillars

Dravinian Forelands | Dravinian Hinterlands

Coerthas Western Highlands

The Churning Mists | The Sea of Clouds

And yes, some of those picstures do indeed have FLYING MOUNTS. These areas can be seen thru video @ Heavensward: Tour of the North. Again they say the new areas will be MASSIVE! And judging from these screens and vid, they look great. ((Back to Top))

Supposedly you only need level 30 of any base class to unlock these. My guess is they start at level 50 (purely speculation on the latter). ((Back to Top))

New race: The Au Ra

The Au Ra are horned humanoids that we can assume have some relation to dragons (purely speculation). As I learn more about the lore about these guys, I’ll update! Please comment if you know anything. ((Back to Top))

Free Company Airships

Airships can now be built and used by Free Companies! What does this mean? Well the team has a bunch of stuff planned for Airships in 3.0, but not all of it might be implemented ASAP. Here are some of the features regarding FC(personal?) Airships:

Airships are built and or improved via Free Company Crafting. (Yeahp)

Each FC may own up to four Airships (Each consisting of 4 parts that make up its visual design and function)

On release Airships can be sent on ‘ventures’ to explore the vast Sky Islands. They increase in rank as you do this.

Airships can bring back rare items from these ventures.

In a later update: players may join these ‘air raids’ to find various islands with random properties.

Islands containing ‘Notorious monsters’

Islands containing rare gathering nodes

and, quoting SE, “We have a lot of ideas for these”.

Flying mounts are also coming if in case you missed that by now, haha. Aside from personal travel, not much else is known for their uses. ((Back to Top))

New Raid: Alexander! New (and Old?) Primals!

Primals in Heavensward

Many Primals will be part of the 3.0 storyline, and our trials. Older players would recognize Bismarck. An all new primal making it’s debut in FFXIV is also coming: Ravana. Of course, what are primals without BEAST TRIBES? Of course, 2 new beast tribes will be making their debut here in Heavensward as well. The Gnath and the Vanu Vanu.

While they say Beastman quests might not be out for 3.0 straight away, they will definitely show up sooner or later. Of course, 3.0’s Primals and Beastmen are not limited by the two above, and we will likely see many old faces. ((Back to Top))

Alexander: Heavensward Raid

Much like the Binding Coils of Bahamut, we assume 3.0’s entirety of raiding will take place in and around Alexander. Older players will recognize Alexander as a “primal”. He’s most known for his recent appearance in FFXIII series as the ‘summon’ of Hope Estheim. His elemental affinity in most FF games is Holy – and for the old school guys – would remember his epic battle versus Bahamut in FF9. His appearance in every FF aside from 13 is that of a FULL SIZED CASTLE.

3.0 will be the first patch wherein raiding is split into EASY and HARD mode. Easy mode is meant for more casual players to traverse through coil, while Hard Mode will yield the highest item level, and will be the main focus of progression raiding. How the loot/lockout/unlocking of these modes is still a mystery to us.

Well, what exactly his significance is in 3.0 is yet to be known, but surely I’ll be spending a lot of time in there. While many hardcore raiders like me are left with a ton of unanswered questions about progression, we are definitely happy nonetheless! ((Back to Top))

Changes in Crafting / Gathering?

Crafting in Heavensward

Crafting is getting new recipes, obviously. Mentioned above, there will be “company crafting” which caters to Airships and Housing Items. They said that houses can now be “Glamoured”. In any case the biggest news in crafting will be the introduction of specializations. Specializations will make it such that no one guy can craft everything.

I’m a a fan of crafting and hope they really expand on it. Gathering on the other hand…. well I hope they have some great plans for it come 3.0 :)((Back to Top))

New player? Need help? Old player, need advice?

For new players: I specifically created a leveling up guide that will serve your needs till the foreseeable future: Leveling general guide. I would suggest any vet to read this too, you might learn something.

For old players: You can check out my ever-growing compilation of ways to prepare for Heavensward. Newer players should also check this out just in case.