Masteries

Ferocity:
18

Cunning:
0

Resolve:
12

Threats to Kindred with this build

#poptheballoon.
Dodge his stun with q. His ult can let him dive you under turret if he is good. Try to be in the ult if this is going to happen. His sustain can be annoying but you should be fine as you have sustain too. When he roams you and your support should try and sneak out of lane and take a kill on him. Make sure to mark him when you do this. You could also mark their adc and try and get a kill while he is gone.

3

Ashe

She like almost all ADCs, outranges you. However she only has 100 more range then you. This means your Qs 340 range lets you get within 260 units of her. You have 500 range and should be able to stick long enough to get 2 or 3 autos off.
She also has lower base life then you.
Post 6 try and make sure your q is up so you can dodge her ult. Do not get in her face post 6! Your ult cant save you while you're stunned.
Ashes auto attack slows stop you from escaping well so play passive when you are alone unless you are sure you can kill her. Remember she may apear to be alone but tp only takes 3.5 seconds and deep wards can be anywhere.

3

Jinx

Watch for her auto attacks they do more damage then yours. Her chompers will disable your q so avoid at all costs. Use your q to dodge zap. Go for an all in between level 3 and 5.

5

Lucian

He can do significant damage during his power spikes and does a lot more damage with autos then you. you can still win this lane but it can be very difficult if you get behind. try zoning him with w.

5

Mordekaiser

he can be hard if you don't kite. but kindred is great at kiting. as long as you use w and q more defensively. make sure you save q to dodge his supports cc if you get stunned you will die to his q. make sure to watch out for him leaving lane if he gets a pet dragon your tower is gone which can be very bad. watch his resource bar as it absorbs damage for him!

5

Thresh

He has a laughable 16 armor at level 1 and gains none per level. His pasive grants him lots of armor late game if he stays in lane. I would mark him early because of this. With your armor penetration you deal ~91% damage. A Caitlin for example would take only ~85% damage. So atempt to auto thresh when you can. Try and kill him at level 2 or 3. Use your w to zone him from souls to maintain your advantage.
3 autos before level 1 will be ~139 damage. If w gets 2 hits at level one as well the total damage has reached 221. At level 2 land 3 qs in your w and let wolf get 2 autos for a cumulative damage total so far of ~523. If you successfully auto attacked after each q you have delt ~662 damage so far. A level 2 thresh has a max hp of 653 if he started ancient coin or 728 if they started relic shield. With a little support damage you have your first mark at level 2!
Besides the early cheese play watch for his slow hook so you can dodge it with q. His latern can save your target in team fights or in lane so be aware of his location.

5

Kalista

Kindred's auto attack damage to kalista at level 1: 38.28
Kalista's auto attack damage to kindred at level 1 = 39
This matchup starts about even, because of Kindreds relatively high armor. However kalista's damage scales much better.
Watch carefully for her w passive. Her w active can make it dangerous to roam.
If you find yourself covered in spears try q w q to get out of Kalista's e range.
This lane is very similar both champions have high mobility and focus on landing several autos in short succession.
If you are low and covered in spears dont forget to ult. Watch out for rend after your ult ends!

6

Tahm Kench

Mark him first in lane as you can only kill him in lane early on. After that try and ignore him. He is to tanky to kill and will be able to solo kill you late game unless you have a ton of stacks.
He will eat his adc to save them from you!

7

Corki

you can beat him early but watch out for his q and pay atention to when he gets trit force. he can kill anyone with trit force!

8

Kindred

If they read my guide you should be around equal knowledge level. However this lane is hard because if you lose early you will likely lose the game. Kindred is a snowball.
If you want to win this lane execute your combo well and get a engage support.
Always respond with autos when you are autoed. If you stay mobile you can heal off the first auto while they cant because of their animation time. After the auto walk away try not to q out unless you have to. Focus on cs till level 3. Then preform a basic combo and disengage. A support with peel helps here.
Make sure you mark whichever is squishier of the two. Always focus.Kindred tho if she kills you and gets to higher stack level then you, you will lose and have to go passive till you team fight.
In order to establish a clear lead, go with your support to the dragon side scuttle crab and kill it. Go with your kg support and, if they are available your mid to clear a camp in the enemy jg on dragon side. If a mark apears on Barron side when you recall have your support hold bot and go with your top laner to take it. NEVER GO ALONE.
If you are ahead try to force your enemy to stay in lane and farm gold from them. If you are behind either hold strong and farm or roam and to catch up.
If you are ahead and want to maximize stacks roam after you have claimed
Marks from both bot lanners or have forced both out of lane.
Remember mirror lanes later go to whoever strikes first. However dont engage till level 3 try and just endure with w sustain.

8

Caitlyn

She outrages you by 150 and has an escape. her abilities can really hurt but if you keep up your w passive you can manage. if you fall behind you will lose. you cant zone with w in this lane. make sure you have a high cc support so she cant run. watch for traps you cant q while snared.

8

Miss Fortune

she does a lot of damage early play safe.

9

Alistar

He counters you, hard. try not to ult for just one person in team fights, make sure your saving 2 or more because he can headbutt one out!
in lane his healing ability is anoying to dealwith and his headbutt can throw you under towers if your not careful try and freeze farm. his knockup stops your ult so try to predict when your going to ult. In general this is a hard lane so be careful.

10

Blitzcrank

His pull and chain cc wreck you. You can't ult during or after his combo due to cc and his silence.
While you can dodge his pull one wrong move and you are dead. He is very strong early and ruins your early advantage. Late game he can pull you out of your ult. His sheild makes him relatively safe from your burst. If you are stuck in this lane try to get a braum support so he can sheild you from grabs.

Pros / Cons

Pros

Cons

low range

poor base damage

all physical damage

relies on getting kills

needs to counter jg with team in order to make best of passive

cant ult while under CC

Unique Skills

Mark of the Kindred is Kindred's passive. This scaling passive is the key to Kindred's power in the mid to late game. It allows kindred to mark a champion periodically and if they kill them they gains a stack of their passive. Each stack grants their basic attacks 1.25% of their opponents current life damage (.5% max life for wolf attacks). This ability when used to its fullest can be insane. Kindred marks random enemy jungle camps until she reaches 6 stacks.

In order to best use the jungle camp section roam from lane with your support and maybe even you jungler into the enemy jungler, marking their jungler may also be a good idea at this point. once you have safely collected the stack either return to lane of have a 3 man gank!
After getting a kill in lane if you cannot immediately secure the other kill due to the enemy having to much life left, back off and let the wave push, while your waiting and out of combat mark that champion and go in for the kill.

This ability is the main reason why I use kindred as a roaming ADC. When you have collected marks from both bottom lane opponents recently mark mid lane and go with your support for a kill. when roaming mid you can also just leave you support in lane so you don't risk losing a tower.Dance of arrows is Kindred's q. Maxed it does around a minimum of 200 damage to 3 nearby targets aftern dashing. These shots do not prioritize champions. therefore its main use in lane is for the mobility or when they have moved out of position to get some damage on them. you should still q when harassing but don't count on the damage. The dash helps accommodate Kindred's short range however the cool down is rather long on its own. we max this first for wave clear and dps.

you can wall jump with this ability!Kindred's w is wolfs frenzy. wolf will gain an area zone that he can attack in independently of kindred. wolf will target whoever kindred autos. his attacks apply a weakened version of mark of the kindred stacks.

While kindred is in the zone her q is reduced to a two second cool down. If your q is already on cool down it will be reduced to two seconds.

Kindred's W also has a passive. This passive is one of the benefits of kindred ADC. as you move you build charges similar to static shiv or ludens echo. when you attack at 100 stacks you heal 60 hp + 3 more per level.

we take w first for zone control and the sustain passive.Kindred's e is mounting dread. It slows the target and gives them a debuff that on the third auto attack from kindred against them will inflict 5% of their maximum life in physical damage plus a small flat damage component.

use this on high priority targets in team fights.!

We do not take e until level 3 because it will be wasted without the q and w mobility combo to help stick long enough for 3 autos.Kindred's ultimate is lambs respite. it creates a zone where nothing can die. this includes everything from Barron to allies and yes, enemy champions. use this when a team fight has gone wrong. you can level the playing field easily with the 4 seconds of immortality you have. as anything can still be damaged during this time make sure you keep fighting! try to save your ultimate late game as it is best used on more then one person.

Items (HEAVY WIP)

(THIS SECTION IS UNDER HEAVY EDITING!!!!!!

The items below contain information and strategies relating to them.

Mortal Reminder
Armour penetration and damage are great on kindred! This is a very nice damage item for kindred early game, it works well late game as well against tanks stacking Armour. However Lord Dominik's Regard is a better tank shredding item, the reason you would choose this item is its synergy with your ultimate! This item has a very unique and interesting synergy with your ultimate:
the grievous wounds will reduce the healing the enemy team gets from your ultimate if you attack them! If you want to preform this effectively and consistently buy this with a Runaan's Hurricane!

Lord Dominik's Regards
Armour penetration and damage are great on kindred! This is a very nice damage item for kindred early game, it works well late game as well against tanks stacking Armour. The increasead damage against high health enemies is AMAZING. It also works with your passive! This means with 8 Stacks of your passive and a blade of the ruined king instead of 16% current health every auto attack you deal 18% current health! This item makes every kindred stack worth an additional ~.02 % current health damage! For the curious you would need 70 stacks to deal 100% current health physical damage as opposed to the usual 80. Be aware of building health however, it will reduce your damage if you have this item.

Maw of Malmortius
This high damage item is wonderful at allowing you to survive an all in burst combo. The shield and life steal allow you to survive and heal the damage from the burst and keep you alive long enough to get the essential team fight damage in. The shield is great in allowing you to outlive cc duration in order to ult yourself as well.

Banshee's Veil
The shield on this item is amazing. it either wastes an enemy spell or makes them play passive and target someone else. It also gives a good chunk of Magic resist. great against Veigar Syndra and other burst mages.

Roaming

Kindred can benefit greatly from roaming. Her kit has loads of mobility and the items shes best with are core to mid lane assassins known for roaming. Once you complete youmuu's ghostblade if you haven't already it is likely time to start roaming. generally teamfights will begin soon after you buy youmuu's so try and roam before then.

Whenever you push your opponent out of lane if you and your support have a decent amount of health either roam mid or counter jg for stacks.

If you roam mid mark the enemy midlanner about halfway across the river. this should give the mark time to trigger. it will give them a warning though! so its best to go in once they have pushed mid under tower.

if you counter jg mark the enemy jungler and go with a small team( you and your support should be enough) and take the marked camp or any camp if there is no marked camp. if you run into the enemy jungler keep an eye out before you fight to make sure no one will join in the fight.
remember when ganking a lane enter near the tower enemy tower so they can not flash, dash or escape from you.

If you opponents begin to react to your mark placement then do the opposite mark of what you are doing. you don't always need stacks after all!

Farming

In any lane minion kills are incredibly important. While you can win games when ahead in kills without cs (minion kills), it much harder. If you are behind in kills and don't have cs you will most definitely have a very difficult and unfun game resulting in being dead weight that is carried or losing the game altogether.

Some people don't get how to cs, this is understandable as it can be difficult to learn if it doesn't come naturally. Here are a few tips:
1. Only attack to kill
2. Stay moving constantly so you can avoid harassment and be close to as many minions as possible.
3. Watch the minions life closely and plan ahead when to hit them.
4.click on a minion to attack it then immediately click somewhere on the screen as soon as the arrow appears.
5. Practice cs in custom games against nothing but minions. Aim for 100 cs at 10 minutes, you will likely not reach this for a while.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!