The best features of OCD have been ported-forward, and the aesthetics have beenpreserved and extended.

Here are the rules for textures:* Natural blocks (wood, dirt, stone, etc) are all one pixel* Cooking something adds one more pixel, height and length* Crafted materials are decided by the amount of items that went into it + 1. * I.E. the ladder texture has 9 pixels. 8 sticks go make a ladder.* Items that are exclusively mob drops (I.E. raw meat) are 3x3 pixels* All plantlife are 5x5 (exception for nodeboxes)

Now, OCD3 probably doesn't fully follow those rules yet, but we really havetried. In the future, expect more and more consistency. :)

OCD3 comes with more mods than OCD, making it feel more complete-- light glowsaround the player when using torches (walking_torches), mobs attack the player(mobs_*), rain and lightning strike (weather), etc.

Licensing===================================There are a lot of modifications-- some minor, some pretty major-- to a lot ofdifferent mods in this subgame compared to upstream. We didn't really take noteof most of them, and probably forgot about a lot of them, so this blanket statement'sthe easiest option:

Any modifications are to be considered under the same license of their parent mod,unless otherwise stated either in the code or in the mod's README file.