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New textures and sounds for Build/Mapster32
"How to change the CON files."

I introduce myself, my name is Francis (aka leninjableu), and I have a simple question. Is it possible to add textures and sounds of the official add-ons in the CON file of the game ? I would like to create my own maps with monsters of "Carribean Life's A Beach" or "Nuclear Winter" for example. the problem is that I do not understand programming CON files. I even have an add-on that you had to know, "BDP - The Gate" with the enemy of the film Predator. Great !

I've never done any of that, I'm sure somebody could help. But I think you can't change enemies without modding, messing with con files etc. You can add custom textures to a map, though I haven't done that either so I'm not sure of the specifics there. Since enemies involve code and whatnot, messing with enemies would be more complicated than placing custom textures into the list there I think.

Usually there is code in a few different con files that are needed for the enemies. I haven't seen how the project is grouped but maybe you grabbed the main con file but there is also code for the monster in GAME.CON, USER.CON or DEFS.CON

Also it might help tracking problems if we can see your log file and the errors that are listed in it.

Actually copy / paste was part of my learning curve. I would grab a chuck of code and place it where I wanted and read the error messages from the log file when the game crashed. There I learned what stuff might be missing and where to find it. For sure its trial and error but it helped me get the feel for what type of code was needed in different con files to make it work.

I saw that the GRP file is "Carribean Life's A Beach" there are CON files specific for monsters, as DRAGON.CON.
Although there are CON files only to a monster and be defined this way, why not in the base game ? Perhaps that must recreate from scratch, the three CON files.

Ok ! I found the pack "Megaton Edition" and when I want to run the setup.exe, this message appears.

You can purchase Megaton Edition on Steam: http://store.steampo...com/app/225140/ and install it from there.
With the duke3d.grp installed you can use EDuke32, which is a port for modern systems on the one hand and on the other comes along with new rendering modes, and gives you new opportunities in modding. EDuke32 is free and comes with a powerful map editor called Mapster 32.

Thank you for your answers, but you can according things in a less brutal way. If you think it's obvious to me, well it is not. I am new in the new version of the game, and I played for a long time to my "pirated version" Start again at the beginning ! I installed "Megaton Edition" from these files (picture "0")

And now the final installation (pictures "1-3")

Do you like it ? Same files, same folders ? And eDuke32 (version 20151003-5375), I place in what folder ?

Thank you for your answers, but you can according things in a less brutal way. If you think it's obvious to me, well it is not. I am new in the new version of the game, and I played for a long time to my "pirated version" Start again at the beginning ! I installed "Megaton Edition" from these files (picture "0")

Thank you for your answers, but you can according things in a less brutal way. If you think it's obvious to me, well it is not. I am new in the new version of the game, and I played for a long time to my "pirated version" Start again at the beginning ! I installed "Megaton Edition" from these files (picture "0")

You're not going to get help from anyone here with pirating something which you can very easily get from either gog.com or steam.