BMG at Aniventure Comic-con

Hello folks, long time no see! Last few weeks were incredibly busy for us, since we are working hard on our beta version and we visited few huge events as well. You probably know all about Gamescom (Cologne) already, so we will focus on Aniventure Comic-Con (Sofia), which also happens to be our first event as […]

We have our first gameplay video!

The Basic Battle Concept

As any other gameplay element in Grimm Forest, the Battle is aimed at simplicity and accessibility. This does not come at the expense of the variation though. The Battle outcome depends on the Player’s key stats, the efficiency of his/her actions (based on the character’s perks and the current active conditions) and the weapon used […]

The Local Map, part 2

(continued from the “The Local Map, part 1” blog post) The second type Points of Interest (PoI) are the Item PoIs. Much like the Resource PoIs, the Item PoIs need to be revealed first using the Search option described in part 1 of the blog post. The main difference is that these PoIs contain only […]