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To equip the command, the party member must equip a Guardian Force that knows the Magic command and set it in the character menu. The player must acquire some spells by drawing them from enemies and draw points, or by refining from items. Each character has a magic spell inventory that can store 32 different spells, each as high as 100 units. The game uses no MP and instead spells are stocked and uses up individually, and each party member has an individual stock of spells which can be divided between the party in the menu. The command is sealed if the user is silenced, or in Ultimecia Castle until the party unlocks it by defeating a boss.

Status spells have no spell power, but their effectiveness is calculated by the following formula:[1]

If (StatusDefense >= 200) Target doesn't get the status

else: Infliction% = AttackerMag/4 - TargetSpr/4

Infliction% = Infliction% - StatusDefense + 200

StatusDefense starts at 100 (0%) and the cap is 200 (100%).

Casting magic can affect compatibility with the Guardian Forces currently junctioned to the caster. GFs of the same element as the spell tend to gain compatibility, where as GFs of opposite element tend to lose it. However, the effect is minor.

Some spells can be cast via other means than the Magic command, including Selphie's Slots and Rinoa'sAngel WingLimit Breaks (the spells are not used from the spell inventory), or via Stone-type items. Spells can also be cast via the Draw command by choosing Draw → Cast, but the spell is often weak this way.