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I did notice and it is on my list, but not because it is old.
I plan to edit the options to allow you to change it to over twenty different options and set different ones for different occasions.

Still have not started working on it tonight.
I have to share my comp. with sandstone on it.

I do plan to update my linux and install rmxp on it, and then use my dropbox to keep the game up to date on the two computers.
Yes, I can install rmxp on a linux but, don't ask how, it is kind of complicated.

hey sorry but the demo thing is done it says that you can't have more than 10 people download and the limit has been reached! so plz post the demo again cause i rly want to try this game out!!!!
thanks in advance!

Could you expand a little on what is good and what is bad.
I know that the world map isn't perfect.
I am going to remove it in the next update (which will be soon).

I know that there are not any custom graphics or script but I hope the story is good.

I am making a new master tileset and other graphic work.
Some new scripts are still in the works.

I am a firm believer in games having some playable game before they become all fancy.
What I mean by this is that if you look at blue chrome and amethyst, they both look amazing but have very little playable game currently created.

Could you expand a little on what is good and what is bad.
I know that the world map isn't perfect.
I am going to remove it in the next update (which will be soon).

I know that there are not any custom graphics or script but I hope the story is good.

I am making a new master tileset and other graphic work.
Some new scripts are still in the works.

I am a firm believer in games having some playable game before they become all fancy.
What I mean by this is that if you look at blue chrome and amethyst, they both look amazing but have very little playable game currently created.

Not attacking anyone here, but it is usually gaming standard that you develop the engine and such first. It generally makes things a lot easier to dev, as you aren't spending time worrying about the graphics as much as getting the core of the game down.

Though, certainly, if you are capable of doing both and keeping up a good pace, go for it.

I am.
I am starting to do some scripting and graphical work and working on the game.
I have just came to the point where I have to start working on both to keep the game fresh.
This makes the game making process less boring and repetitive.

Quote originally posted by Ravecat:

Not attacking anyone here, but it is usually gaming standard that you develop the engine and such first. It generally makes things a lot easier to dev, as you aren't spending time worrying about the graphics as much as getting the core of the game down.

Though, certainly, if you are capable of doing both and keeping up a good pace, go for it.

You are right about the standard.
But it is different for a fangame which a new and improved version of the original games are coming out every year.
The stuff you do at the beginning of your project will get old by the end.
That way of doing things would be kind of boring for me but it might be a good idea for others.

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Just saying that people like these that comment on my game really make my day.

The update is only two hours of work away.

I am probably done work for tonight and I will be really busy tomorrow.
I might be able to get a few hours of work done on Wednesday though.

The update will be so big that I won't put it in a post.
I will just put it in the first post and notify you that there has been an update.
And, just to keep you interested, darthvagabond100 (Founder of Pokemon Nebula) has something to do with the update. *HINT*HINT*

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