338. Blood Angel's Captain Karlaen recruits help from the fleet based Rift Stalkers to annihilate a remaining tendril of Hive Fleet Leviathan, and finds that while his tactical supremacy is keen, there is plenty to be learned from the Raven Guard's Primaris Successor's devastating decapitation strikes.

339. Watching from a vantage point, Lukas the Trickster spies a squad of Black Legion traitors setting up a teleport homer on the flight deck of a contested Imperial Navy warship. Voxing in a distraction from a nearby Blood Claw pack, Lukas decides to have some fun with the beacon.

340. Waaaagh! Nakkaslash has reached the Balefortress, the Deathwatch Watch Fortress for the Thresnia Sector. Watch Master Alathresis counts his blessings that the Fortress recieved Primaris reinforcements recently, but they are still undertrained and the Ork assault is as relentless as he's ever seen it. As defences are beaten away and options ebb, he considers the unthinkable, unleashing some of the creatures locked away deep in the vault.

342. A Colonel, blinded by what she percieves as an overwhelming victory over a heretical uprising, as squad after squad chime in with positive progress updates, only the Commissar can see that the Colonel is falling to her own towering hubris. As the Commissar herself learns of the full scope of the battle, it becomes clear dark forces are manipulating the Colonel and the Commissar must take steps to deal with it.

343. When the Major of a Scout Infantry company learns that her 'A-Team' squad, a team of elite Ratling sharpshooters are pinned down in a civitas hab block, she quickly attempts to pull out the favours accumulated over the campaign to get them out safely.

345. A Dark Angels Chaplain recognizes that casualties are feeding into a blood ritual being perpetrated by a cult, while suspicion around the new Primaris Marines in the Chapter remain, he formulates a plan with the Epistolary and a squad of Reivers to subdue their foes psychologically.

346. The typical role of the support crews from the Departmento Munitorum's Trojan teams is to hang back and get to work after the battle salvaging the heavy armour that is disabled but repairable. But when a Doomhammer super-heavy tank loses its track assembly, a trio of Trojan's and their teams have to co-ordinate on an active battlefield on the best way to recover this invaluable lord of war.

347. The Exarch pilot of a Vampire Hunter ponders his fate on the run up against an Imperial Titan maniple, the Farseer had warned him that his fate and the Farseer's mission on the ground were intertwined. The Farseer had predicted that if he could not reach his destination, the Exarch would not return alive.

348. While attending a summons from the Nihiliakh Phaeron, Krispekh, Trazyn is warned through the Oracle of Gheden that the Arch-Sorcerer Ahriman marches for his collection, imperiled by the damage wrought by the Great Rift. Ahriman's goals, unknown to Trazyn, concern the last high council of the Idharae Craftworld and a Webway gate.

349. Driven back to a wooded hillside, Veterans of the Vorpal Swords 1st Company prepare to fend off the hideous beasts chasing them that were once the townsfolk of a Feudal world, hideously mutated by their arch-nemesis, the Daemon Prince Chazzalls Deadsin.

350. A Chaplain for the Marines Malevolent calls out for support, in spite of his beliefs in their superiority, a Militarum Major, aware of the Marines Malevolent's reputation, is recalcitrant but is swayed by the Chaplains solid logic that the Eldar will make short work of them after the Marines Malevolent are dead. But will the Chaplain forgive the Major's reluctance?

351. Rallying together an incredible army of the faithful, Sister Anais, a Living Saint leads a War of Faith to the daemon world of Mephitilik, purging their way to the Crystal Fortress, the gates of which, Anais shatters with a single divine touch, storming the fortress to end the reign of the Exhalted Lord of Change, Mith'an'driarkh, the Godscribe.

352. The son of an Imperial 'end times' cult leader proves to be the prophetic end when upon the appointed day, the years of training and abuse he suffered to turn him into the cults' ultimate weapon, turns on them.

353. As word that a bio-weapon has been unleashed on the Southern hemisphere of a Civilised World, the populace reacts as the planets' new governance attempts to save the planet and when that fails, the populace, before the winds shift to the North when the season changes.

354. A pair of students admitted to the Ves'oni'Vash, the T'au battlesuit pilot academy, both respected warriors themselves having been pilots of Riptide Battlesuits, are competing for the honour of moving to the highest levels of mechanized warfare, joining the crew of a Ta'unar Supremacy suit and other prototype test opportunities. But it becomes apparent one students' apptitude is shining brighter, will the other resort to deviousness to indulge their pride?

355. A cadre of thrice-blessed radical Tech-Priest infiltrators cut themselves off from the noosphere as they undertake a dangerous field test, their mission, to test a modified form of scrapcode altered to be effective against the T'au.

356. In the newly stabilized Western Reaches of the Imperium, a maverick crew of archaeotech scavengers capitalizes on the veritable gold rush of ancient technology, and while scavenging a monstrous portion of wreckage, they find they're not alone in this endeavour, and these newcomers don't care to share either.

357. A Rogue Trader gets cornered in a sting operation by high ranking members of the Adeptus Terra, an Inquisitor and his imposing team of Tempestor Scions security. Turns out that you can only impersonate the Adeptus Terra and steal planetary tithes for so long until someone gets wise.