One of the comments that I hear frequently is that people say that I am lucky in order to play games at work.

Anyone with a passion for games can find ways to bring that passion into their workplace or to work as a consultant to help other organizations use games.

I am working with Greg Koeser to do two upcoming seminars on this topic. Both Greg and I have found various ways to use our knowledge and passion of gaming in the workplace, and we want to empower you to do the same. Here's a short video I made talking about these seminars:

More details:

The first seminar is at the Origins Game Fair, in Columbus, Ohio, on May 31st from 10AM-Noon in room C213. The cost for the event is $2 on top of your Origins registration. This seminar will be an overview of the topic, with time for questions and brainstorming about your situation. More information about Origins can be found at http://www.originsgames.com/Home/tabid/2737/Default.aspx

The second seminar is more in-depth, as part of the NASAGA conference (North American Simulation and Gaming Assocations). This is one of my favorite conferences, as it focuses on how to use games in training and teaching. You explore this through experiential learning, where you try out a variety of learning experiences and then reflect on how you can take those ideas back home. This conference has influenced my work significantly since I started attending.

This year's conference is also in Columbus, Ohio, from Nov. 7-10. We will be doing a pre-conference workshop on November 7th, 2012 targeted toward hobby gamers who would like to learn how to take their gaming knowledge and use it in their own workplace or as a consultant. This will be a much more in-depth workshop with considerable hands-on experiences. More information about this conference is at http://www.nasaga.org/page/conference-2012

- The NASAGA seminar will be a pre conference, as it is a much longer and more involved activity than what goes on during the conference. I will be doing a conference session as well, but it will be a different session.

- These won't be available online. They are designed to be experiential activities, so they will be focused on people being involved (and the facilitators being involved with attendees). Because of this, they won't be effective online. In addition, we want to create a safe space for attendees to participate, and having a video camera recording it hampers that safe space.