SummaryThis update brings playerhousing into the game and some major changes to PVE and PVP content. The list of fixes is enormous and it is highly recommended to check the source of this page. The items below are mostly focussed on changes rather than fixes. These changes consist out of balancing changes and complete redesigns of skills and abilities.

For both PVE and PVP it is most noteworthy that there a lot of changes for Item Sets. For example the Item Set procs which deal damage or healing can no longer Critical Strike. In the Patch Notes you will find which sets are affected by these changes.

General

Increased the AP rewards for quests that direct you to capture resources and keeps:- Completing a quest to capture a resource will now grant 1000 AP. - Completing a quest to capture a keep will now grant 1500 AP.

Adjusted the Area of Effect damage thresholds for all abilities. The new thresholds are as follows: Targets 1 – 6: 100% damage taken with all secondary effects applied. Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken). Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken)

Increased the duration of the crowd control immunity buff granted after a crowd control expires on you to 7 seconds from 5 seconds. This will now match the duration of the crowd-control immunity buff granted by Break Free.

Fixed an issue where the stun animation would occasionally not display on an enemy when you stunned them with a Sneak attack.

Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).

Dragonknight

Ardent Flame

Burning Embers (Searing Strike morph): Fixed an issue where Rank IV of this morph was not allowing multiple Dragonknights to apply the Damage over Time component to the same target.

Fiery Grip: Increased the duration of the Major Expedition buff granted by this ability and its morphs to 8 seconds from 2 seconds.

Fiery Grip: Increased the duration of the Major Expedition buff granted by this ability and its morphs to 6 seconds from 2 seconds. This ability and its morphs can no longer be dodged.

Lava Whip: Increased the damage from this ability and its morphs by 5%.

Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.

Draconic Power

Coagulating Blood (Dragon Blood morph): This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health. This morph no longer grants the Minor Vitality buff.

Green Dragon Blood (Dragon Blood morph): This morph now grants the Minor Vitality buff as well as Minor Endurance.

Dragon Blood: This ability and its morphs can now Critically Strike.

Dragon Leap: The damage and knockback from this ability and its morphs can no longer be dodged. Fixed an issue where this ability and its morphs were not granting the caster crowd control, snare, and immobilization immunity while they were mid-flight. This ability and its morphs can now be cast while are you immobilized.

Grim Focus: The Assassin’s Will proc from this ability and the Merciless Resolve morph now only scales with your Spell Damage and Maximum Magicka stats.

Impale (Assassin’s Blade morph): Increased the range of this morph to 28 meters at Rank IV from 18 meters.

Shadow

Adjusted the order of the Active Abilities in this skill line

Path of Darkness: Increased the damage of this ability and the Refreshing Path morph by 25%.

Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by certain abilities, such as Teleport Strike, Dark Flare, and Weapon Enchantments.

Summon Shade: The shade summoned by this ability and its morphs now more closely match your racial appearance for Argonian and Khajiit player characters, and will now immediately aggro and attack your target if you cast this while you are out of combat.

Twisting Path (Path of Darkness morph): Increased the damage of this morph by 32%.

Siphoning

Strife: Increased the cost of this ability and its morphs by approximately 38%.

Sorcerer

Dark Magic

Encase: Reduced the cost of this ability and its morphs by approximately 6%.

Daedric Summoning

Adjusted the order of the Active Abilities in this skill line

Increased the Physical and Spell Resistance of all Daedric Summoning pets by 100% (18200 resists at CP160, up from 9100).

Bound Armor: Fixed an issue where toggling this ability and its morphs off would dismount you.

Daedric Curse: This ability and its morphs will now deal their Area of Effect damage even if the target dies.

Summon Storm Atronach: Increased the damage dealt from the pet summoned by this ability and its morphs by approximately 25%.

Summon Volatile Familiar (Summon Unstable Familiar morph):- Increased the duration of this pet’s special ability to 8 seconds from 4 seconds, causing it to pulse for two extra ticks of damage.- Fixed an issue where the damage from this morph’s special ability was not being increased by Daedric Prey.

Summon Winged Twilight: Increased the health of the pet summoned by this ability and its morphs by 100% (15889 Health at CP160, up from 7945).

Velocious Curse (Daedric Curse morph):- Renamed this morph to Haunting Curse.- This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to explode a second time after an additional 8.5 seconds.

Storm Calling

Hurricane (Lightning Form morph): This morph now deals 10% more damage each tick, down from 15% more damage each tick. The final tick deals 150% more damage as a result, down from 225%.

Templar

Aedric Spear

Binding Javelin (Piercing Javelin morph): - Fixed an issue where Rank III of this morph had a 20 meter range instead of a 28 meter range.- Reduced the cost of this morph by approximately 20%.

Biting Jabs (Puncturing Strikes morph):- Reduced the cost of this morph by approximately 20%.- The damage from this morph can no longer be dodged.

Blazing Spear (Spear Shards morph):- Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.- The ticking damage from this morph now has the same radius as the initial damage.

Focused Charge: Increased the speed of the animation played by this ability and its morphs.

Piercing Javelin: Increased the speed of the projectile fired by this ability and its morphs by 40%.

Radial Sweep: The damage from this ability and its morphs can no longer be dodged.

Spear Shards: Decreased the time it takes for the spear from this ability and its morphs to land after being cast at the target location to 750 milliseconds from 1100 milliseconds.

Dawn’s Wrath​

Backlash:- This ability and its morphs now deal moderate damage when they are initially applied to the enemy. This damage does not contribute to the copied damage delivered at the end of the ability’s duration.- Increased the amount of copied damage by this ability and its morphs to 20% from 18%.- The initial damage and final damage dealt by this ability and its morphs can no longer be blocked.- The final damage dealt by this ability and its morphs can no longer critically strike, and is no longer reduced from Battle Spirit (note that the initial damage and maximum damage limit are both still reduced by 50% from Battle Spirit).- The copied damage from this ability and its morphs is now increased by 50% against other player characters, reduced from 100%.

Eclipse:- This ability and the Total Dark morph can now be placed on an unlimited amount of targets.- This ability and its morphs will now deal their Area of Effect damage even if the target dies.

Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.

Restoring Light

Healing Ritual: This ability and its morphs no longer heal the casting Templar for an additional 30%.

Lingering Ritual (Healing Ritual morph):- Renamed this morph to Hasty Prayer.- This morph no longer applies a small burst of healing after 8 seconds. Instead, it allows you to move and cast the ability at full speed.

Radiant Aura (Restoring Aura morph): This morph now increases the radius of the Minor Magickasteal to 25/26/27/28 meters.

Restoring Aura: Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs (Fortitude, Endurance, and Intellect) while slotted. Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you.

Ritual of Rebirth (Healing Ritual morph): This morph no longer decreases the cast time of the ability by .2 seconds. Instead, it now fires an additional single-target heal after the cast is complete to one ally outside the ability’s normal radius.

Hawk Eye: Increased the amount of times this passive ability can stack to 5 times from 3 times. It continues to increase your damage with Bow abilities by 2/5% per stack.Increased the duration of the buff granted by this passive to 5 seconds from 4 seconds.

Destruction Staff

​Adjusted the order of the Active Abilities in this skill line.

Elemental Storm: Reduced the damage for this ability and its morphs by 5%. Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.

Force Shock: This ability and its morphs can no longer be reflected. Beam-type attacks cannot be reflected, but are able to be blocked.

Elemental Drain (Weakness to Elements morph): This morph no longer restores a flat value of Magicka whenever you deal Flame, Frost, or Shock Damage to the target. Instead, it applies Minor Magickasteal to them.

Elemental Ring (Impulse morph): This morph no longer adds a small Damage over Time component to the ability. Instead, it allows you to cast the ability at a ground-targeted location up to 28 meters away.

Tri Focus:- This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.- This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.

Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:- Flame Staves: Increases your single-target damage dealt by 4/8%.- Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.- Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.

Restoration Staff

Force Siphon: This ability and its morphs no longer heal for a flat value of Health whenever you deal damage to the target. Instead, they apply Minor Lifesteal to a target.

Siphon Spirit (Force Siphon morph): This morph no longer restores 1% of your Maximum Magicka when you deal damage to the target. Instead, it also applies Minor Magickasteal to the target.

Rapid Mending: This passive now increases the amount of resources your Heavy Attacks restore by 12/25% from 25/50%.

Wrath:- This passive now increases your Weapon and Spell Damage by 5/10 for each stack, down from 10/20, but it now stacks up to 20 times, up from 10 times.- Reduced the duration of this passive’s bonus to 5 seconds from 6 seconds.

World

Soul Magic

Soul Strike: Removed 350 milliseconds of empty channeling time without another tick of damage occurring from this ability and its morphs. Total damage dealt with these abilities remains unchanged.

Vampire

Clouding Swarm (Bat Swarm morph): This morph no longer causes your character to pulse invisibility every second it is active. Instead, activating the swarm now allows you use the ability again to instantly teleport to an enemy up to 22 meters away and deal high damage. This teleport can be used as many times as possible within the swarm’s duration.

Werewolf

Pursuit: Fixed an issue where this passive ability was being removed when your character died.

Rousing Roar: Increased the duration of the Major Brutality buff provided by this morph to 20/21/22/23 seconds from 4/4.3/4.7/5 seconds.

Guilds

Fighters Guild

Circle of Protection: Increased the duration of this ability and the Ring of Preservation morph to 20 seconds from 10 seconds.

Turn Undead (Circle of Protection morph): Increased the duration of this morph to 24 seconds from 12 seconds.

Rearming Trap (Trap Beast morph): Decreased the damage done by each trap summoned from this morph by 30%.

Mages Guild

Balance (Equilibrium morph): Increased the duration of the Major Resolve and Major Ward buffs granted by this morph to 20 seconds from 4 seconds.

Fire Rune: Increased the initial damage done by this ability and its morphs by approximately 11%.

Scalding Rune (Fire Rune morph): Increased the damage of the Damage over Time component of this morph by an additional 33%.

Undaunted

Blood Altar: Due to the changes to Minor Lifesteal outlined below, this ability and its morphs now apply Minor Lifesteal to all enemies within the radius instead of allies within the radius.

Alliance War

Assault

No changes

Support

Revealing Flare: Reduced the cost of this ability and its morphs by 50%.