* con_autochat ( 1 ) - Set to 0 to disable sending console input text as chat when there is not a slash at the beginning* con_autoclear ( 1 ) - Set to 0 to disable clearing console input text when console is closed

* com_ansiColor - enable use of ANSI escape codes in the terminal* com_altivec - enable use of altivec on PowerPC systems* com_standalone (read only) - If set to 1, RTCW is running in standalone mode* com_basegame - Use a different base than main. If no original RTCW pak files are found, this will enable running in standalone mode* com_homepath - Specify name that is to be appended to the home path* com_legacyprotocol - Specify protocol version number for legacy RTCW 1.4 protocol, see "Network protocols" section below (startup only)* com_legacyversion - Use vanilla RTCW 1.41 version string for game server browser visibility* com_maxfpsUnfocused - Maximum frames per second when unfocused* com_maxfpsMinimized - Maximum frames per second when minimized* com_busyWait - Will use a busy loop to wait for rendering next frame when set to non-zero value* com_pipefile - Specify filename to create a named pipe through which other processes can control the server while it is running. ( Nonfunctional on Windows. )* com_gamename - Gamename sent to master server in getservers[Ext] query and infoResponse "gamename" infostring value. Also used for filtering local network games.* com_protocol - Specify protocol version number for current iortcw protocol, see "Network protocols" section below (startup only)

* sv_banFile - Name of the file that is used for storing the server bans

* net_ip6 - IPv6 address to bind to* net_port6 - port to bind to using the ipv6 address* net_mcast6addr - multicast address to use for scanning for IPv6 servers on the local network* net_mcastiface - outgoing interface to use for scan* net_enabled - enable networking, bitmask. Add up number for option to enable it:

Hello thanks for this highlight of my work for your amigaNGFor the EGL_wrap examples, did you click on the SDK installer because it installs the includes and the library in your SDKThen did you install the opengles SDK and NOVA warp3dThank you for giving me more information so that I can help you betterFor the evolved version of rtcwNG yes it will be for MINIGL and NOVA so it will run on old and new machinesAt first the single player version will be released and will follow the multiplayer versionThank youHunoPPC

Yes, I have all the libraries and headers installed in SDK and all the compiled examples are working well.I'm getting some strange messages from libegl_wrap.so library while compiling though. I think those were some undefined references...I'm not at home at the moment but I will post the specific messages in new post probably...It is more related to coding than the game itself :)