CoSpacesEdu

I have always been a fan of technology and any time I learn about a new tool, I go straight to the computer if time allows, create an account and start trying to figure it out on my own. Or if I don’t have time, I will add it to my seemingly never-ending list of tools that I want to check out. Last summer, I came across CoSpaces. I had no idea what to expect other than knowing that the purpose was for creating and experiencing a virtual learning environment. I created an account, looked at the gallery of what was available, and tried to figure out exactly how to create my own 3D space.

I am the type of learner who would rather struggle and figure things out on my own first. I think it is better as a teacher, to work through those struggles so that we can better help our students. If I’ve exhausted all of my efforts, then I will look for a help section or connect with other educators that I know have experience using the tool. Sometimes even simply posting a question on Twitter, or searching YouTube for helpful videos, will give the answers that I need. However with CoSpaces, I was determined to work through it on my own because as soon as I started trying it, I knew right away that it was something I would want to use in my new STEAM Emerging Technology course for the upcoming school year. And while I greatly enjoy learning from the students, I also enjoy being there to watch the student responses as they begin to figure things out on their own and have those “aha” moments when they realize that they’ve uncovered exactly how to do something. Better yet is when they share this knowledge with their peers and also teach me new things to do with what we are working on.

My plans for using CoSpacesEdu were uncertain at the time, because I knew virtual reality was a topic that I wanted to cover in my class. My course is focused on STEAM and Emerging Tech. I had plans to help students develop some vital technology skills, starting with learning about digital citizenship and then adding on new tech skills as we progressed. I knew that many students did not have much experience creating with anything other than Microsoft Word or PowerPoint, if even these two. I also wanted to know the different possibilities for using CoSpaces in the classroom, so I spent some time looking at the gallery, I joined the community on Facebook and reached out to the CoSpaces team to see what additional information I could find. But while doing all of this I did manage to create my own project in which I added many random items and had a lot of fun creating. I was truly amazed at what I was able to do within my own “space”. The ideas started flowing for how I could use this in my STEAM course and also with my foreign language classes. I could foresee students who had to create items such as biomes or do a book report, or a science project using CoSpaces as a way to represent these by building their own space and environment to represent the story they were trying to recreate or to tell. Talk about creativity, imagination, innovation and critical thinking, and more all in one tool.

As with my other projects this year with my STEAM course, I wanted to find a way to connect using this tool for our class with a learning target or project for another class. There are so many possibilities. While waiting for some feedback, I decided to offer a few different options for students to choose from after looking through the gallery. Consulting a friend of mine who is outstanding in the field of AR/VR, Jaime Donally, (@JaimeDonally) who gave me some really fantastic ideas for creating with CoSpaces. I was also fortunate to have a conversation with Manuela, who provided a lot of insight into the new features that CoSpaces would be offering. There are updates sent regularly with details about the new features and links to sample projects and helpful videos.

So if you have not yet checked out CoSpacesEdu, I recommend that you do because I guarantee that you will find it has applicability for something in your classroom. And it is a tool that will further engage students in their learning. Once they have created their own project, they can then immerse themselves in their own environment with the use of the app on the iPad or installing it on their phone and having a headset to walk through their own environment. How cool is that!

So for our first project in STEAM, I asked students to create three scenes in which they either told a story about a TV show, a movie or a book that they had read, or create a different type of a living space, or come up with their own focus, as long as they included the required number of elements into their project. Once they were finished, I had them share their link on a Padlet, so that all projects could be accessible and that students could take turns walking through each other’s environment. The students were excited and amazed at what they were doing. While looking at the gallery and playing some of the games were fun, being able to create their own space, walk through it and explore on their own was way better, according to several of my students.

There are some new features with CoSpaces and I’m sure the changes will continue to come. I recommend that you check it out and think about something that you may be teaching in your class or a project coming up in which students could create a virtual space. Using CoSpaces will really open up your learning environment and immerse students in authentic experiences, increase student engagement and I believe add to motivation the students have for learning and taking some risks and being up to the challenge of figuring out exactly how things work. And hopefully the next time they have project rather than wanting to create in PowerPoint or with Google Slides, they will think of CoSpaces Edu as the perfect way to represent what they know and can do with the material

About Rachelle Dene Poth

I am an EdTech Consultant, a Spanish and STEAM: What’s nExT in Emerging Technology Teacher at Riverview Junior-Senior High School in Oakmont, PA. I am also an attorney and earned my Juris Doctor Degree from Duquesne University School of Law and have a Master’s Degree in Instructional Technology. I am the Communications Chair for the ISTE Mobile Learning Network, the President-for the Teacher Education Network. I was selected as the 2017 Outstanding Teacher of the Year by PAECT (the Pennsylvania Association for Educational Communications in Technology, the PA affiliate of ISTE) and by the NSBA as one of the "20 to watch" educators. I am proud to be involved in several communities including being an Ambassador for Buncee, CoSpaces, Flipgrid, and an Edmodo Certified Trainer, Nearpod PioNear, TES Ambassador. I am a MIE Expert and Google Certified Levels I and II. I wrote chapter 3 of the Edumatch book “Snapshot in Education 2016”, and I am a contributing author to “Gamify Literacy” from ISTE. I enjoy blogging and writing for DefinedSTEM, Getting Smart and I am always looking for new learning opportunities to benefit my students.
I am the author of uNconventional: The Impact of Thinking Differently in the Classroom; In Other Words, and The Future is Now.
You can connect with me on Twitter @rdene915.