Any other control/UI threads that spring up will be merged into this one or deleted.

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Lackey;269677 said:

Can I just point and click to move around?

If you click on something, you will walk to it before using it. Clicking on the ground doesn't do anything.

Sir Primalform Magnifico;270529 said:

I really miss just being able to click where I want to go. Why can't you include that in addition to all the other schemes?

There are threads discussing this all over the forum. What it comes down to is this: Making a game support point-and-click imposes strict requirements on level design and cinematography. We don't want to work within those requirements, so we dropped point-and-click.

JedExodus;269519 said:

Has click and drag survived from ToMI guys?

Yes.

Gman5852;269569 said:

Just out of curiosity, are you allowed to use WASD controls like TOMI.

WASD, arrow keys, and numpad are all supported.

avistew;269511 said:

Do you click or do you select it with the keyboard? Or something else?

On the PC, you click to select things. Unless you're using a gamepad.

Pale Man;269532 said:

Gamepad support on PC? :D:D

Yes. If you use a gamepad on the PC, it will control the same as it does on PS3.

Diduz;270592 said:

Is the gamepad support on PC limited to the Xbox 360 controller or pretty much every win-compatible joypad is supported?

It should work with any gamepad. <-- PROBABLY WRONG: </b> I think that the engine supports Xbox and Logitech controllers, everything else is questionable. Some forum users claim that a third-party program called "padmapper" will allow any joystick to work, but I have not tried it first hand.

Diduz;270592 said:May I control the game entirely through keyboard?

You must use the mouse to select things on the PC.

A bunch of people said:Hotspot highlighting!

Hotspot highlighting is no longer tied to your graphic quality setting. I believe it is limited to gamepad controls, however, as it is tied in with the way you select things in that mode. Pressing the equivalent of "right-trigger" will make hotspots show up.

Tjibbbe;269559 said:Yare, could you tell us how dialogue works this time around? Will we see something like this in de PC-version (looks spiffy!), or do we get more traditional dialogue lines?:

This interface is the same for both controller and pointer, though the way you interact with it differs to suit the control method you are using.

Click-and-drag definitely needs some ... tweaking. Okay. Tons. It has a lot of potential, but from my end it's way too finicky/sensitive to use for more than a few minutes at a time. WASD and arrow keys, on the other hand, work just as you'd expect them to. I'll choose the straight-forward method over the ability to play with one hand any day -- at least if and until click-and-drag becomes relatively intuitive.

At the moment though, I find WASD to be perfectly adequate. Except now I'm waffling between picking up a gamepad or double-dipping on the PSN release to see if I'd like that better. Hmph.

Awww, I hate having to reach up to the keyboard for adventure games and click 'n' drag doesn't work very well. I really miss just being able to click where I want to go. Why can't you include that in addition to all the other schemes?

Awww, I hate having to reach up to the keyboard for adventure games and click 'n' drag doesn't work very well. I really miss just being able to click where I want to go. Why can't you include that in addition to all the other schemes?

I'm glad to see so many control inputs! I think (almost) everyone should be happy now. THANKS, TELLTALE!

Some questions.

Is the gamepad support on PC limited to the Xbox 360 controller or pretty much every win-compatible joypad is supported?I can still go with Joy2Key, but I'd like to know if my PS2-PC hybrid joypad will work out of the box.

May I control the game entirely through keyboard? Does full-keyboard-control trigger the gamepad mode?

I really miss just being able to click where I want to go. Why can't you include that in addition to all the other schemes?

There are threads discussing this all over the forum. What it comes down to is this: Making a game support point-and-click imposes strict requirements on level design and cinematography. We don't want to work within those requirements, so we dropped point-and-click.