[P.A.I.D.] Physx-Anim-IK-Destruction Mixer

As promised in the last time to start putting the different systems together, and get something out of it. Here you can see a skeletal mesh (UE4’s Mannequin) driven by animations and physics at the same time, with IK manipulations, and the ability to be totally destructible at any moment.

Soon I’ll upload another video (same duration) but 60fps. so it can be easier to watch in slomo (the one above is 30fps). so you can have better chance in checking the mesh destruction and the accuracy it tries to have to match the character animation and posing (even though the animation is totally physics based and unpredictable). Below are some gathered screenshot from this video of play through, of course there were many many moments in that ~5 min video, but I can list everything in a single image.

Click to open a full res. version

Next step still not yet planned. But it could be either doing more test cases or put those studies into a higher and more mature/advanced uses.

Me

Born in Egypt & worked there, traveled a lot to work in different countries & now working in SE-Asia as a Programmer for PC, XB1 & PS4 in the AAA industry (Gameplay, AI, Engine/Graphics, UI, Tools). Very passionate about games and like to write codes using any language, SDK, Framework or even engine. Like to have new challenges to learn new thing everyday.

Note:
*All the work here is personal and represent what I'm doing in my free time(Because this site just for my personal & free time activities.), for a list of commercial projects I took part in, please contact me; or simplyĀ check my LinkedIn profile.
*More about me in the about section

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