Pathfinder Legends - Rise of the Runelords 1.2 The Skinsaw Murders

Sandpoint used to be such a safe place to live - until the scarecrows started to walk. A series of grisly murders points to an undead killer. With Merisiel missing, Valeros, Harsk and Ezren must track the mysterious Skinsaw Man back to his haunted lair. Can they survive vengeful spirits, necrotic guardians and assassin cults to discover the secrets of the ancient rune carved into each of the corpses? Or will death find them as they explore the dangerous streets of Magnimar?

Pathfinder Legends - Rise of the Runelords 1.1 Burnt Offerings

Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church. After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia.

Pathfinder Legends - Rise of the Runelords 1.4 Fortress of the Stone Giants

A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. Ezren, Merisiel, Harsk and Valeros learn that attack was just a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war.

Pathfinder Legends - Rise of the Runelords 1.5 Sins of the Saviours

Ezren, Merisiel, Harsk and Valeros discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge.

Pathfinder Legends - Rise of the Runelords 1.6 Spires of Xin-Shalast

Having steeped their weapons in the ancient magic of Thassilon, Ezren, Merisiel, Harsk and Valeros prepare to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they are confronted by enormous giants and dragons before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?

Pathfinder Legends - Mummy's Mask: Secrets of the Sphinx

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek - the architect of the flying tomb of the Sky Pharaoh Hakotep I - Ezren, Harsk, Merisiel and Valeros track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they confront monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh.

Pathfinder Legends - Mummy's Mask: The Slave Trenches of Hakotep

The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! Valeros, Ezren, Merisiel and Harsk return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb. Journeying to the Slave Trenches of Hakotep, the four adventurers must learn how to activate an ancient weapon to pull Hakotep's tomb back to earth.

Hakotep's flying pyramid has been grounded, but Ezren, Valeros, Merisiel and Harsk must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself.

Pathfinder Legends - Mummy's Mask - Empty Graves

The dead are walking. The dead are screaming. The dead are killing. Opening the Necropolis of Wati was a mistake. Undead hordes are streaming from the tombs, causing terror in the streets. Zombies. Ghouls. Mummies. Soon the dead will outnumber the living. Valeros, Ezren, Harsk and Merisiel must find the Mask of the Forgotten Pharaoh. But can they trust anyone - including themselves?

Pathfinder Legends: Mummy's Mask - Shifting Sands

The Great Library of Tephu holds many secrets - and ways to die. As Valeros, Ezren, Harsk and Merisiel search for the truth about the Forgotten Pharaoh, a mysterious and deadly cult closes in. From chariot races to lost tombs, no-one is safe. Sphinxes circle in the sky, assassins lurk in the shadows and traitors hide in plain sight. Directed by John Ainsworth.

Pathfinder Legends - Mummy's Mask: The Half-Dead City

For almost 2,000 years, the tombs of the Necropolis of Wati have remained sealed - until now. Adventurers from all over Golarion have travelled to the ancient city to find lost treasure and uncover the secrets of the past. But some things are best left buried. As Valeros, Ezren, Harsk and Merisiel face traps, ghosts and undead spirits, sinister forces descend on Wati. The Mask of the Forgotten Pharaoh is about to be discovered - and an ancient evil unleashed. Directed by John Ainsworth.

Alien: Covenant Origins: The Official Prequel to the Blockbuster Film

The Covenant mission is the most ambitious endeavor in the history of Weyland-Yutani. A ship bound for Origae-6, carrying 2,000 colonists beyond the limits of known space, this is a make-or-break investment for the corporation - and for the future of all mankind. Yet there are those who would die to stop the mission. As the colony ship hovers in Earth orbit, several violent events reveal a deadly conspiracy to sabotage the launch.

Publisher's Summary

Ezren, Merisiel, Harsk and Valeros answer a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there.

The few surviving rangers need the heroes to help them retake the key fortification. And in the surrounding wilderness, a sinister force is growing.

Okay, so I'm not going to repeat my one complaint about this otherwise good audio drama, jus check out my reviews of the previous 2 installments.

Another annoying facet of this series is that a full 10 minutes of this audio is just music. I don't quite get that. Like a 20 or 30 second music track to get you into this feels like it should suffice, but it just continues to play for just a really long time. It feels like I'm watching a credits sequence but without the credits...

I hate to sound so down on this series because I do enjoy it, but I guess I just want more out of it, especially considering the $22 price.

1 of 1 people found this review helpful

Eric Larson

Los Angeles, CA

30/11/17

Overall

Performance

Story

"Too short for the price"

This is more like a podcast than an audiobook. Save your money. The performances are good, but it’s like an hour radio drama.

0 of 0 people found this review helpful

Jeremiah Mccoy

09/01/16

Overall

Performance

Story

"Fun fantasy audio drama"

I have read the adventure this series is based on, and I am still enjoying the radio play.

0 of 0 people found this review helpful

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