Completed Pwnemon and Rajaion Tagami in an insanity-inducing crack in the time-space continuum

2v2 LC Singles
2 Day DQ
2 recovery / 5 chill
Arena: The Anomaly
The anomaly appears to be a completely blank, white space. There is no heads or tails, no sky or ground. If an attack or ability demands something, it appears. Then it disappears just as if it never existed. It seems to be an ideal arena. Unfortunately it's so fricking odd, every action each mon has a 5% chance of going mad. If this happens, for the rest of the round the Pokemon will use a random attack from its movepool for each action. The next round, their Pokemon will have returned to sanity. However, that doesn't mean they can't go crazy again.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Hoimi the Natu(Move your mouse to reveal the content)Hoimi the Natu (open)Hoimi the Natu (close)

Natu (*) Hoimi (F)Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic/FlyingPsychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Zamza the Timburr(Move your mouse to reveal the content)Zamza the Timburr (open)Zamza the Timburr (close)

Timburr Zamza (M)Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.Sheer Force: (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Since I'm not sure when to do the rolls for insanity, I'm going to do them at the start of each action because if I did them at the end then there would be no point to doing them on action 3 even though the arena description says every action.

I have no idea where we are, but it seems like two people wish to have a pokemon battle here. Pwnemon leads with Aerotoxin the Gligar, while Rajaion Tagami chooses Hoimi the Natu. Immediately, it feels like both pokemon are struggling to keep their wits about them. Aerotoxin makes light of the situation by Taunting her opponent about it, frustrating Hoimi so much that she can't do what she planned to. Aerotoxin then shows everyone why she's called that and sprays a Toxic substance all over Hoimi ... but what's this? It seems like some of that substance got into the Gligar's system too! You know, I can't help but feel like Hoimi planned for that to happen, and now the crafty Natu is using her Psychic powers to knock her opponent silly. In the process, however, she gets struck by a well-timed Night Slash from Aerotoxin, and it seems as though this has had an effect on Hoimi. Instead of using more psychic powers, she flies about and Pecks Aerotoxin's face, though the Gligar's natural defences shrug off the attack with ease. Fortunately it looks like the Natu has regained her sanity, but for how long?

Both pokemon continue to wear each other down, with Aerotoxin relying on Faint Attacks and Night Slashes, and Hoimi using Psychic powers and a Night Shade attack. Fortunately, both pokemon remain composed and the maddening effects of this arena don't affect them in the slightest. But this is looking really close now. I'm not sure which pokemon is going to fall first.

Initially, both pokemon just keep doing what they were doing before, striking with Night Slashes and Psychic powers. Then Hoimi looks like she wants to take a breather, but a well-timed Taunt from Aerotoxin makes her unleash more Psychic powers instead, continuing to do so even as she takes another Night Slash attack. After that scuffle, it looks like Hoimi has emerged victorious over Aerotoxin ... but what's this? She's dropping too! Looks like the poison was just too much for her and the Gligar has the last laugh.

Well now we have to see how these trainers' remaining pokemon fare against each other.

Both trainers send in their second pokemon: Hot Potato the Embirch for Pwnemon's side, and Zamza the Timburr for Rajaion Tagami's side. Zamza appears to be doing nothing. I think he is choosing to Bide his time. This gives Hot Potato the perfect opportunity to bring some sunlight to this arena, making it look like a Sunny Day, which boosts the power of his fiery attack ... which misses Zamza completely! This looks bad for the Embirch, but then Zamza goes to strike ... and the attack proves to be completely ineffective! Is either of these pokemon going to land a good blow on the other? Well, Hot Potato is currently draining his Timburr opponent with a Giga Drain, but the excess stolen vitality doesn't seem to do him any good. Let's hope things get a bit more interesting before the sun goes away.

It seems as though Zamza is going for raw power now as he summons a huge pile of rocks ready to attack with. But first, he fails to avoid another Fire Blast from Hot Potato. He's not worried though. He just grabs some of the boulders and creates a Rock Slide over the Embirch, and then strikes hard with a Mach Punch before Hot Potato can react. The reaction comes in the form of a SolarBeam, drawing power from the sun to speed up the attack. The two pokemon then exchange Fire Blast attacks and Rock Slide attacks again, and now it looks like both pokemon have really taken a beating. I reckon one of them will drop next round.

With both pokemon struggling to remain stable, they decide to expend a load of energy on some really powerful attacks, with Zamza opting for a Mach 1 Drain Punch, which just about saves him from being knocked out by Hot Potato's Mega SolarBeam to the face ... or does it? Because it turns out Zamza's face is a particularly weak part of him and so the well-aimed beam of sunlight knocks him out, meaning Team Pwnemon wins!