Black Marches is a multi-DM multi-player sandbox generic 3.5 D&D world setting based primarily in the area of a southern continent bordering the ocean named "The Black Marches".

We play on the program OpenRPG or Traipse and we document our characters, their actions, and the world on our wiki, blackmarches.wikidot.com.

Black Marches works by having DMs advertise games in Adventures, DM and players showing up in a Traipse or OpenRPG Server to play the game, and then the DM and players detailing their Adventure in the wiki as well as filling in detail of any NPCs they met and then going to their Character logs and inputting their changes appropriately.

The year is 2180, a time of a technological boom. The party are all members of a military contingent that is on board the space exploration vessel, Wanderer. The main purpose of the vessel is discovery and exploration, into the outer reaches of space. On board the Wanderer are numerous scientists, diplomats, linguists, diggers, mechanics and pilots that will be used for exploring any planets or other interesting locations they arrive at. The military contingent on board, named Starseeker, is made up 100 soldiers hand picked by the Commodore of the Wanderer, Katsuya Okado. Starseeker is composed of 18 squads of 5 men and a command retinue of 10 men including the commodore. Each team is designed as a balanced squad to protect the people on the vessel in case of any difficulties the ship might sustain during it's travels. Not many complications were forseen which is why there are only 100 soldiers out of the nearly 2000 men on board the wanderer.

This is the first deep space exploration vessel that has state of the art equipment on board, thus the importance of the mission is critical. After the first jump into space the Wanderer veers of course ending up in a place far beyond where the crew intended. The Wanderer also has become damaged in a mysterious assault as soon as they arrived at their unknown destination. After surviving the initial attack it is up to the soldiers of Starseeker to help the crew survive on the long way back to Earth.

Shakespeare said, "All the world is a stage, the men and women merely players."

Homebrew Setting:
This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

- Races / Character Description -
All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration or chromatic hue from black to white. Star Wars has its own diversity. This world is still simpler.

- Classes / Levels -
In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

- Equipment / Money -
As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

System:
This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

Technical Mechanics are based on percentile and advancement is a point-buy system.

Arcanum of the Stars is both the name of my Dragonstar campaign and one of the main forces behind that campaign. However, Arcanum of the Stars (AotS), the campaign, isn't going to be just about that one power group. Many other resources whether D&D, D20, or something else entirely has influenced how Arcanum of the Stars has developed and will continue to be developed. And not only is Arcanum of the Stars a campaign, it is also designed to be a Dragonstar resource for other players and GMs to add new material to their own Dragonstar campaigns.

Towering directly over your head is an ragged and imposing drill sergeant in his fifties. His tidily worn fatigues mock his appearance and presence: his leathery, scarred face wrinkles a hundred times over and he spits as he talks. Looking directly into your eye, into your soul, he yells,
"This is where all V.Z.E.F. recruits come to learn how to survive the madness of the apocalyptic world.
Report here to gear up and to find out how, when and where you will be stationed!
Check back to take on new missions (if available) and to meet other recruits.
If this is where it all ends, then this is where it all begins. Soooooound GOOD?!"

Ok, but seriously...

This is just a place to get started before you even know what's going on.
Some won't know what D&D is let alone table top role playing games, let alone what this site is for.
Some of you won't have a character yet, some will. Either way, if you're new you're in the right place.

- making friends
- any kind of general conversation (out of character)
- learning about what Dungeons & Dragons is and how to play
- deciding what type of game and character you want to play
- choosing a group you wish to play with (unless you are playing solo)

Finally, and I really shouldn't have to mention this, but...

Please be respectful, even if you can't be kind.
No racism, no sexism, basically... if it end in ism and you're unsure, don't post it.
No erotic fantasy talk (in character or out of character) unless you're in a forum/thread that states you can.
Keep the profanity to a minimum. If you're going to use it, use it right.
No nudity!

This is a group to facilitate conversion of the d20 Wheel of Time game to Pathfinder, fixing a system with numerous problems as a modern game, as well as getting like-minded people roleplaying in a fantastic setting.

Towering directly over your head is an ragged and imposing drill sergeant in his fifties. His tidily worn fatigues mock his appearance and presence: his leathery, scarred face wrinkles a hundred times over and he spits as he talks. Looking directly into your eye, into your soul, he yells,
"This is where all V.Z.E.F. recruits come to learn how to survive the madness of the apocalyptic world.
Report here to gear up and to find out how, when and where you will be stationed!
Check back to take on new missions (if available) and to meet other recruits.
If this is where it all ends, then this is where it all begins. Soooooound GOOD?!"

Ok, but seriously...

This is just a place to get started before you even know what's going on.
Some won't know what D&D is let alone table top role playing games, let alone what this site is for.
Some of you won't have a character yet, some will. Either way, if you're new you're in the right place.

- making friends
- any kind of general conversation (out of character)
- learning about what Dungeons & Dragons is and how to play
- deciding what type of game and character you want to play
- choosing a group you wish to play with (unless you are playing solo)

Finally, and I really shouldn't have to mention this, but...

Please be respectful, even if you can't be kind.
No racism, no sexism, basically... if it end in ism and you're unsure, don't post it.
No erotic fantasy talk (in character or out of character) unless you're in a forum/thread that states you can.
Keep the profanity to a minimum. If you're going to use it, use it right.
No nudity!

My name is Marshall Peterson, and I am, and have been working on on an RPG for a year now called Graelbane, set in a fantasy universe I created.

I have decided to set up a group and invite strangers to play for two reasons. For one, the people I personally know have been playing with me for a while now, and I could use some fresh blood to play with. Secondly, I need new people to test the RPG, and bring different perspectives to it.

I do expect a few things from people who play with me.

I expect anyone who plays with me is Mature. Maturity is subjective, I will not set up some arbitrary age requirement, but if you find that you have been told in the past that you cannot be mature, then this group is not for you.

I expect anyone who plays with me is Kind. Sometimes RPGs can get heated. We care about our characters, about the story, about our party, and when things go wrong, often people get upset, and that is expected, but I also expect us all to keep in mind that it is a game, and it should not compromise the way we treat each other.

I expect anyone who plays with me is Focused. I love table talk, and I enjoy goofy stuff while we play, but I also expect that when it is time to focus (during combat, during dialogue, etc.) that you do so.

As far as the type of Campaign I run: I pride myself on attempting to give the players as much agency as possible, so sometimes I will put rails in front of the players, but they don't need to ride them. I generally run a very political campaign, with multiple factions competing for dominance, and I hope, but do not expect, for the players to engage with these factions. I tend to value role play in my games, and am a huge fan of dialogue, whether between PCs or a PC and an NPC. I do have combat in my games of course, but I also try to reward my players for avoiding combat as well. In fact, often I make combat encounters very difficult, so that the players realize sometimes it is smarter to resolve things peacefully.

Currently there is no schedule for sessions, but one will be created as soon as at least 3 players have joined the group.

Shakespeare said, "All the world is a stage, the men and women merely players."

Homebrew Setting:
This is a magic infusion, early technology, fantasy world. The particular technological age is deliberately set at the late Iron Age moving into the Golden Age of Discovery so that the non-combat related actions of the characters have a direct effect on political, social, and technological development.

- Races / Character Description -
All characters should be humanoid, meaning 2 arms and 2 legs. No tails, wings, feathers, or scales at inception, of a relative height from 4' to 8', with general earth tone coloration or chromatic hue from black to white. Star Wars has its own diversity. This world is still simpler.

- Classes / Levels -
In a beginning adventure to a beginning campaign. The term beginner is important. Classes are only relevant to the players own vocabulary and archetypal design not to the playable mechanics of this system. Diversity is pliable to all, free of penalty. Beginning age of characters should be late adolescent to early adult for relative plausibility.

- Equipment / Money -
As per the introduction, the technological age is late iron. This is important to starting gear. Suits of armor have never even been heard of, much less seen. Metal weaponry does, of course, exist but it is general and simple. Rapiers and katanas and such are yet to be designed, waiting on character input and alloy component discovery. Some indigenous peoples are still using weaponry made of stone or bone.

All characters may begin with a simple melee weapon no larger than a longsword or single-blade fighting axe and/or a simple bow (long or short) with 20 arrows. If choosing knives, small swords, or hand axes, a character may begin with 2. Clothing should be homespun, wool, or cotton, no armor yet. Shields or bucklers are small and will be made of wood or hide.

The base currency is a medium sized coin made of tin that has various names from the 4 cities where it is minted but the same value. All characters are considered to have acquired 20 coins at the start of play. This is more than adequate. You will see.

System:
This may come across as strange, but the system of origin for your character is irrelevant. I can use whatever stats you already have to relate them to what is important to keep track of development through play. Everyone has a favorite archetype or character. The question is can you take it and develop it through your own ability to play it, outside the rigid parameters of a gaming system? Where would you take it if the next step were entirely up to you?

Technical Mechanics are based on percentile and advancement is a point-buy system.

I have always wanted to play D&D in the setting of Legends, the 1994 Magic the gathering expansion. The names and lands and lore got me hooked in the best way. And Im making the setting. It's taking some hard work, but fun and unimaginable fun ojnce it finished. Anyone ever have similar thoughts?