Source? But the game is still gonna ship with Crysis 3 right? I hope so because my hardware probably can't touch Cryengine 4 high settings...and no way I'm upgrading my GPU in 3 years
Cryengine 3 next-gen will probably be the average visuals next-gen along with Frostbite 2/Unreal 4/Fox engine

Source? But the game is still gonna ship with Crysis 3 right? I hope so because my hardware probably can't touch Cryengine 4 high settings...and no way I'm upgrading my GPU in 3 years
Cryengine 3 next-gen will probably be the average visuals next-gen along with Frostbite 2/Unreal 4/Fox engine

It was mentioned in an interview check the wiki's faq, it'll launch Cryengine 4. In class atm so if you can't find it I'll find it in a couple hours.

LOW end he said expect fast Dual Core w/ a 460 GTX, high settings a 2500k with a 670 GTX. That's thinking 1080p, so if you want higher than that, SLI 680s might sweat.

It was mentioned in an interview check the wiki's faq, it'll launch Cryengine 4. In class atm so if you can't find it I'll find it in a couple hours.
LOW end he said expect fast Dual Core w/ a 460 GTX, high settings a 2500k with a 670 GTX. That's thinking 1080p, so if you want higher than that, SLI 680s might sweat.

it didn't say anything about CryEngine 4 but it did estimate the specs being similar to other CryEngine 3 games

I think my hardware can run it on high surround resolution...it'll struggle with ultra settings i bet

it didn't say anything about CryEngine 4 but it did estimate the specs being similar to other CryEngine 3 games
I think my hardware can run it on high surround resolution...it'll struggle with ultra settings i bet

Quote:

If the game is being built in CryEngine3, won’t it be outdated by the time the game launches two years from now?

Chris Roberts:
“No!
The prototype you saw is more advanced than CryEngine3. There’s been a lot of engineering done on top of it to handle the massive range of scale and huge poly counts.
But I picked CryEngine3 because of its scalability – especially on PC – as it was originally designed as a PC engine NOT a console one. So you should not be worried about the future.
You should also know that Crytek are constantly upgrading / improving the engine – its not a static thing. By the time the game goes live the engine will probably be called CryEngine4, but it will be an evolution of what we have now. We are working very closely with Crytek and are sharing code back and forth, so some of the features we build will become available in their SDK in the future and also we’re always receiving new features almost in real-time with what Crytek are putting into their own games.
Doing it this way allows us to spend our engineering resources on the features we need to realize the Star Citizen vision. It would be a waste of time to write our own rendering, sound, UI, input, or file streaming systems as we wouldn’t be able to do much better than Crytek or Epic have done with their next generation engine. Its much better to build on already engineered and proven system that can scale with a PC as processors and GPUs improve.
I wish I had this option when I built Freelancer – we invested well over two years into just the base tech working before we could really dig into the game aspects. Freelancer would have shipped in 2000 or 2001 instead of 2003 if we had followed the path we’re using for Star Citizen.”

I'm very happy for them. Reaching such a massive goal is such a boost to the PC community. People thought we we're dead. But clearly we are not. Will really be looking forward to seeing the progress and how this game effects us over the next couple years.

I wish they'd get the forums back-up now. All in good time I guess.
I can't wait for more reveal like Ships Brochures and those juicy details that are going to trickle everynow and then.

Just did the final count; Assuming I can get my "Centurion Pledge" removed like I asked 2 days ago, it amounts to 1'330 $ in pledges for this game.
It was time for that crowdfunding to end, not sure I'd have been able to handle much more goodies