New mod tools by: - September 30

The admins have agreed to better communication with mods and to release improved mod tools by September 30 2015.Click to find out more.

Rules:

You must post a clear and direct question, and only the question, in your title. Any context or clarification should be posted in the text box.
Any answers or examples to the question, including your own, should go in the comments as a reply to your own post. more >>

Any post asking for advice should be generic and not specific to your situation alone. more >>

The final two levels on the SNES version of Return of the Jedi when you have to fly the Millennium Falcon out of the Death Star as it explodes. 16 years after I played it for the first time and I STILL haven't completed it.

If you hit the edge once you die, and if you don't boost all the way through, you die.

That's the sort of thing that makes you place down the controller very carefully and mutter to yourself "I basically completed the game, I can just say I completed it", but you'll always know you didn't really finish it.

Yes, dammit. What people not familiar with that level might realize, is that on top of the egregious amounts of strategically placed electric seaweed sprouting from every nook and cranny (gently tap even a frond of it and you'd lose chunks of health) you were disarming freaking bombs. And there was a timer counting down before you and everyone you held dear was blown to kingdom come. (Not like that.)

Also, not sure if it was from the original TMNT NES game or only in the arcade version -- but what about Shredder's Mutagen Gun? 1-hit and you were reverted back into a harmless little baby turtle. Lost so many quarters to that.

This is more of a pre-step. Make sure you use the trick to beat BeBop with Donatello that allows you not get hit. This will give you more health for your team.

1) Start with Raph since he should be at full health since he is useless in the game and you shouldn't have played as him yet.

2) Learn how to swim. If you are struggling, buy a controller with turbo. Some may see this as cheating, but this is defeating the Foot Clan. They are not a group with honor.

3) You will get hit by the electrifying seaweed and the lightning bolt things from Elecman's stage. The key is to avoid the seaweed that instantly captures your turtle.

4) If your turtle gets down to 3 bars of health, change him out to the next one quickly. Master Splinter taught them to be a team. Use them as one. You should not get to the point of the game beeping at you for low health.

5) If you start running out of time and have defused all the bombs, swim towards the finish going right through all of the obstructions. The next stage is really easy to gain your health back.

As a general rule, my order of which turtles to use for this stage is Raph, Mikey, Leo and Donny (this is the same order I use after the Dam(n) stage too). Once you pass the level the first time, it shouldn't be that hard again. Remember, it is up to you to stop the Foot.

oh god i had repressed this. now i remember that i completely mastered the first 99% of the game but never once managed to get through the final disappearing maze. i'm going to have to go find an emulator and see if i can't add some frustration to my life.

"Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game "

HA! Funny story here! Every time I played this game I'd get stuck on the same level (50-60, there was fire and shit?). Hundreds of times. Then, months in, I passed that one sequence that was killing me. I made it to like lvl 98 with like 40 lives. On top of the world. Mid-level I was shot/ knocked through a destructible wall that glitched and didn't break. I had the rhino helmet, but the space was one step to short for me to reach the required breaking speed. I must have left my Genesis on for a month (with gaffer tape over the "On" light so Mom would've know, I was so pro) while consulting various oracles and wise men. There was no solution. Flicking that switch was like pulling the life support plug on a girlfriend in a coma.

There are those games when you're a kid that are really hard, just because you don't have the skills or the know-how to get through them. A lot of games I remember being really hard as a kid aren't too hard now.

I remember hating this too, but then my brother and I figured out that, at the start of the room, if you jumped off to the right you would land at the exit. Saved loads of time in subsequent play throughs.

Ninja Gaiden gave you infinite continues for 6-1, 6-2, and 6-3... And believe me, you needed all infinity of them, that game was fucking impossible. Somehow, after several hours of frustration and screaming, my two friends finally got to 6-4, the boss level. When you run out of lives on 6-4, you go back to 6-1. You can guess how that ended.

They eventually "beat" this game, using a hammer in my friend's garage. No regrets!

If anyone played Sonic the Hedgehog 2 for Sega Game Gear, that game was next to impossible. It was always a crapshoot for me for Act 3 of the first zone where you had no rings and had to fight Dr. Robotnik.

I think I managed to make it to the second zone maybe 1 out of every 5 tries. Usually with one life.

EDIT: This is where you get killed by a randomly bouncing ball or falling into whatever that thing at the bottom is.

KQV was in an era of Sierra where they regressed briefly into some of the worst offenders in adventure gameplay. Space Quest IV and Conquest of the Longbow were the others from that era. In all of them there were tiny, near insignificant, things that you needed to do with no indication that something actually had to be done or that you failed to complete it. The game would progress, sometimes very far forward, until you inexplicably died with no way to save yourself. And there was no way of knowing what you could have done otherwise. KQV was the worst of the three. The cat and boot. The pie, turkey, eagle and yeti. The fish hook and cheese. You know what I'm talking about.

EDIT: What was really bizarre about the whole thing was that in previous games Sierra was moving away from those type of puzzles. In the last text parser games SQIII, PQII, QfGI-II and KQIV the puzzles were somewhat logical and it was nearly impossible to mess up. Then they introduced click-and-play mechanics and VGA graphics and it all went googolfrinch.

I have a relative who worked for Sierra during this time period. The corporate culture there was so profoundly dysfunctional that the writers were actually trying to make things as shitty for end-users as possible. They knew that fucking Roberta Williams was going to take all the credit for their work anyway, so they didn't give a shit.

As a young gamer (elementary school age), the dragon race in Diddy Kong Racing. I never beat him as a kid and just accepted that he was too good for me. I still had fun with the game by playing the four player battle mode with my brothers and friends (the ice level was the best).

Now I'm in college. I pulled out the game earlier this year and decided to play through it and beat the game entirely to make kid me happy. I got past the dragon only to go up against an even harder boss race - Wizpig. If you miss a single speed boost, you lose. If you don't let go of A on every single speed boost, you lose. If he touches you at the beginning and pushes you off to the side, it's already time to restart.

I couldn't beat him. I tried for fucking HOURS and still couldn't do it. I hand the controller to my roommate, and of course, he beats it on like his second try.

The second race against Wizpig (the flying one) was much easier. I did eventually go back and beat the first race, but not before raging like none other. Fuck you Wizpig.

edit: While I'm sitting here close to the top of the thread, I should also mention that playing a laggy game of Halo is incredibly frustrating. Even worse than that is when you get cheated. I'll save those for another thread.

Super very unknown hint. EDIT2: OK so now a very KNOWN hint, its on YouTube.

In the carts once up to speed tap the accelerator or better if you have one engage a quick fire.
The revs will pulse up and up and up, you can go about a 1/3 faster than normal.
This also works on the planes but it's harder to get right.
EDIT: I sounded (sound) like a dick.

The first time I did that mission, I used that little ramp to the left of the tracks to jump on top of the train. From there I just got off the bike and killed the dudes. Never been able to do it since, though.

I remember that the missions in the first Driver game were near-impossible to complete. You would drive perfectly for 15 minutes, then instantly fail the mission due to something beyond your control. I gave up after a while and just used the "take a drive" mode.

Blast Corps on the N64 was a difficult game, especially if you go for 100% completion.

The controls on Backlash (dump truck) are fucking awful, you're racing against the clock, and you have to be very precise in order to get the platinum medal. For those reasons, Diamond Sands is probably the most difficult level.

That is what I loved most about FFX. The side quests(legendaries, blitzball, monster hunting) were not an integral part of the game, but they were so enticing and offered extreme challenges that you spent days doing them.

I remember finally making it through to the end, every flashbang perfectly placed, all the weapon swaps done at the right time, I get to the hostage, and think "Oh shit, don't want to mess this up, better take that easy leg shot".

I remember the last mission in the missile silo/bunker AND the All Ghillied Up mission (both on Veteran) were tough as well, but Mile High Club is the one of the achievements I'm most proud of. That was insane.

Funny thing is, they were the same - there were only 7 designed Oblivion dungeons with a 60-gate spawn cap, so you were likely to run into a lot of duplicate realms. It kind of sucked doing 2-3 of the same dungeon in a row, but at that point it was just easier to run through and ignore all the enemies.

On my copy of Pokemon Red I didn't know there was such a thing as flash, so when I went through that cave I perimetered the whole wall until I found a ladder. I did that through every room until I made it out

Edit: Pretty sure my character that was named ASH had the 1000 yard stare after emerging from that cave, what with all the shit he saw in there.

My first time through Silver (I was about 10), I thought it'd be a good idea to walk into one of the Whirl island caves without Flash. As it turns out, I also did not have an escape rope. After a few days, I conceded and restarted my game.

edit: As many of you pointed out, I could've just let all my pokemon faint... well, don't I feel dumb now.

I honestly think that MOBAs in general have the worst communities. This is because Dota is such an old and popular game that most people who play LoL, Dota 2, Heroes of Newerth, etc all have the basic skills (timing/item/skill builds). Most of the new players just don't have a chance, the MOBA genre has an extremely steep learning curve, coupled with elitist attitudes and intolerant players, it's no wonder people get frustrated and quit.

One of the most toxic communities I've had the displeasure of playing in. People bitch about WoW having lost its luster over the years because of a sense of disconnect in interacting with others and the influx of assholes with Blizzard's "catering to casuals approach," but LoL really has some truly miserable swine.

This article gives you a pretty good idea of what you come across on a regular basis in that game.

Incredibly fun game though and the following for it grows by the day. I only wish some players would lighten up/be more empathetic towards new players, if only not to deter them from playing further.

For me the most frustrating anger inducing video game I've ever played was stuntman. I've never in my entire life been pissed off the entire time I've tried playing a video game. I mean, the concept was cool but they did an absolute horrible job in the execution.

You're basically at the start of the level with absolutely no clue what you're supposed to do and then at the last split second you're told to make this turn and crash into this wall. I've never hated a game that I couldn't put down so much in my life.

Part of a game - bosses in Devil May Cry on Dante Must Die. Vergil and the nightmare monster made me want to stomp my controller where you're basically screwed if you take one hit, and every vital/devil star is so valuable.

i never use anything but regular old pokeballs to catch anything legendary. takes forever, but worth it to show those bastards there no more special than that fucking weedle i caught with the same ball.

"alright, 1-1. This shit is a piece of piss. I'll just keep the ball, make his players wor.... what? WHY THE FUCK DID YOU PASS IT TO HIS PLAYER? MY PLAYER WAS STOOD RIGHT FUCKING THERE. OH GREAT NOW MY KEEPER JUST FLOPPED ON THE GROUND LIKE A.... OH HE FUCKING SCORED. REALLY. FUCKING. REALLY?!"

"FUCK THIS GAME. Right, 2-1 down, let's fuck this bastard up with some full on attacking style. BOOM. HAHA 2-2. what a fucking goal!"

"I guess it's going to be a draw then, what a load of bullshit. Can't believe I even play this game... oh, FUCK FUCK FUCK I am clean through on goal, my chance to win it 4-3 in the dying moments, takes it around the keeper!! slots it into the open ne.... what?! INSIDE OF THE FUCKING POST. REALLY."

"FUCK. OFF"

"right ... well his kick out from keeper, should get the ball back here. WHAT, IT FUCKING BOUNCED OVER ALL MY PLAYERS "

"HES FUCKING ONE ON ONE WITH MY KEEPER. OH FUCK. WHAT THE... NO.... JUST - OH MY FUCKING GOD HE ACTUALLY JUST SCORED TO WIN 4-3. ARUBSDUFBSJDFBSJBNJ "

Madden is very similar to this. I can't even count the number of times I've truly felt that a guy was nowhere near my level in either strategy or "sticks" and yet they still won because they were a) using the 49ers, b) got some sort of ridiculous interception where some 6'0" 500lb dude jumped 11 feet in the air to grab the ball, or c) forced me to fumble about 5 times despite the fact that I was holding the "cover ball" button the entire time (or some combination of all three).

The number of times I've sat there on the losing end of the final game screen yelling "WHAT DO YOU WANT ME TO DO? I CAN'T USER CONTROL ALL ELEVEN DEFENDERS AT THE SAME FUCKING TIME!!"...

I once missed a final exam because I made it to the Golden Palace. The beauty of it is that you can restart from there, but you can't shut the game off or you will be back with sleepy Zelda. Long story short, the Palace is confusing as hell, after hours of different routes, made it to Thunderbird. Beat Thunderbird, lost to myself, rage quit, sold the game to local game store for $12 and bought a six pack of shitty semi-decent beer.

Heavy Rain. The part where I had to choose to kill a drug dealer, father of two, or knock him out and walk away. He was holding a picture of his little daughters and begging to live. I killed the guy and didn't even blink.(I was taking the game seriously though) Later on I watched a youtube video with commentary on that exact part of the game, and commentator said: "no I just can't kill that guy, this is not right"

Recently, Dark Souls, when you get to Anor Londo and have to walk up these stupid archway to get to the bonfire and there are these asshole silver knight archers with dragonslayer bows pegging you from behind as you try and parry the other fucking silver knight and you have no room to dodge and I was so, so, so mad at the game that day.

Every time anybody posts "The anor londo archers are difficult", some smartasses chime in with, "Oh that part's easy if you just draw aggro from those three gargoyles using ranged weapons, then remove all your armor, run full speed up this narrow walkway, make a 90 degree turn to run across this other walkway without stopping, then either parry his attack if he goes into melee mode, or kick him off the ledge if he stays in ranged mode..."

Iirc, the train scene in HL2 initially was supposed to be quite a bit longer and be a train ride through the wasteland outside of city 17. Which I'd actually probably loved. I do enjoy a long intro. Like Half Life 1 I mean. Not Skyrim. That one's tedious.

Even buying that game is hard. I looked in every Gamestop in the tri-state area and nothing. I even called up a few Pawn Shops looking for a copy. Nothing. One shop said they would even call the police if I kept calling!

EDIT: I'm not really looking to buy a copy of Battletoads, I was just joking around about that part, however I did play this game as a kid and it is actually the hardest thing I've ever attempted.