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Tuesday, 17 June 2014

Council of War Army lists

With Council of War fast approaching I thought I would show you all
what I have finally decided on taking. I followed the advice you all gave me
for the 1500 point list and dropped the one I tested out for something a little
more conventional. But council of war isn’t just a bunch of 1500 point games,
oh no, read on to find out more.

Council of War is a team based event, teams play in 4 different games.
Each team will play in a 1500 point game vs two other teams (not at the same
time), so that's two 1500 point games where you are on your own facing off
against a member of another team. Then you buddy up with another team member
and play in a 1500 point battle brother game. You have 1 combined arms
detachment and an allied detachment as far as I am aware. I will be joining up
with an Iyanden force in a rather wraith heavy list (more on that later). Those
3 games are all day 1, day 2 is then a big game, 8k a side, all 4 players on
each side. So that will be rather fun (I hope).

The team I am entering with consists of myself (codex Eldar), Iyanden,
Tau and Maynark Necrons. Two eldar lists, Tau and a forgeworld necron army. I
think the team should do ok as none of the armies are exactly weak. There was
talk about taking daemons but we didn’t want to just spam summoning daemons.

Anyway onto my lists, as was recommended I dropped my other list as it
didn’t really do much so I have decided on the following:

Eldar 1498

Spiritseer –
70 w/ Dire Avengers (Warlord)

[Runes of
battle]

Warlock – 35
w/ Guardians

[Runes of
Battle]

10 Dire
Avengers – 130

Wave Serpent
– 135

Holo field,
twin-linked scatter laser

10 Guardians
– 110

Scatter
laser

Wave Serpent
– 135

Holo field,
twin-linked scatter laser

5 Fire
Dragons - 110

Wave Serpent
– 135

Holo field,
twin-linked scatter laser

7 Warp
spiders – 133

Fire Prism –
125

WraithKnight
– 240

Heavy wraith
cannons

2 War
Walkers – 140

4x Bright
lance

I know this list isn’t exactly normal (bar the use of wave serpents)
but I have a reason for some of my choices. When I go Eldar I always seem to be
very light on anti-tank, that is why I have the war walkers with lances instead
of scatter lasers. My thinking is that with 3 wave serpents, warp spiders and
potentially a large blast from the fire prism if I need to take on hordes I should
have enough anti-infantry at my disposal. The dire avengers and guardians can
also jump out and add a few shots.

The psychic powers are another thing I can see people saying is an
issue. Runes of battle isn’t exactly the sexy thing at the moment but I think
with the duality of the powers they will be useful regardless of what I roll. I
could go telepathy and try and get invisibility, but I probably won’t get it.
The rest of the powers are lack lustre so I would rather have 2 + primaris from
Battle. If I get lucky and get protect/jinx and embolden/horrify I can do a
real number on any none fearless army. Even taking a 2+ save to 3+ is a massive
change, and -3 leadership on any unit has a chance of making it run. The rest
of the powers are great in the right situation as well, so that's what I have
done what I have.

If you think you can change my mind please be vocal, you might be
right, I would love to hear your suggestions.

For the doubles Game my team mate and myself are going for a wraith
heavy list, hoping that having so much high toughness across the table it will
mean most of it survives, but we shall see. He is taking the primary detachment
and I will be the ally. The list will be something along these lines:

Iyanden

Sprirtseer

10 Wraithblades

Axes

10 Guardians

Wraithknight (warlord)

Suncannon, scatter laser

Wraithlord

Scatter laser, bright lance

Dem-Kirath Allies

Farseer

5 Dire Avengers

Wave serpent

Twin-linked scatter laser

WraithKnight

Heavy wraithcannons

If this list comes across a dark eldar list we are in trouble as they
will just poison us and its game over. If we come across a flier heavy force me
might struggle as well. But if we come across a balanced force or one with
little anti-tank we can do a real number on them. The Farseer and spiritseer
will go with the wraithblades making a very resistant unit especially if we get
fortune or protect. Many things can go wrong here but it’s just a bit of fun,
lets just see how it goes.

In the Big game we have agreed that if we each take 2k it should be
simple enough (bar hte tau, he only has 1500 painted up so Iyanden will be
getting those extra points). I don’t really want to take too much with me, as travelling
to Nottingham in the car limits space, I am using the majority of my 1500 point
list and bolting on some extra units. Mainly the Lynx as now strength D has
been toned down I feel its the right time to use it. So my 2k list as it stands
is:

Dem-Kirath 1992

Spiritseer – 70 w/ dire avengers

Warlock – 35 w/ gaurdians

10 Dire Avengers – 130

Wave Serpent – 135

Holo field, twin-linked scatter laser

10 Guardians – 110

Scatter laser

Wave Serpent – 135

Holo field, twin-linked scatter laser

5 Fire Dragons – 110

Wave Serpent – 135

Holo field, twin-linked scatter laser

8 Warp spiders – 152

Fire Prism – 140

Holo field

Wraithknight – 240

Heavy wraith cannons

Lynx – 420

Crimson Hunter – 180

Exarch

As the Necrons will be using 2 fliers I have added mine as to
hopefully help with the anti-air, we have a lot of twin-linked Tau broadsides
with us so they can help with that roll as well. The Iyanden team member has a
Revenant Titan which is getting used, maybe it’s over kill but we don’t get to
use it very often (and it’s nice not being pointed as us!). Other than that I am
expecting a lot of wraithguard/lords and necron vehicles. I can’t exactly say
how competitive we are when it gets to 8K I’m sure it all goes out the window.
What I would love to face would be a full knight house with warhoud titan support.
IT would probably kill us but it would be beautiful to face.

What do you guys think? Will we do ok?

As a slight aside I want to go over why I haven’t been posting
Painting Challenged this month or last, its down to this event needing a fully
painted force. I have spent every spare second painting and I have ended up
painting a lot more than I expected as I kept changing my mind. But it does
mean I have more units painted than before, which is what it’s all about.

I will be starting the challenge again in July but probably focusing
on the Terrain side of things as now I have a painted force; it needs a great
battle field to face off on. For now this is my Spritseer, who I am very proud
of, I know it’s not much but I’m really happy with him.

1 comment:

looking good. Was talking with a guy in chelmsford GW at the weekend, he's currently painting up 5 knights for his 2k. My understanding from him was that the doubles game was a simple 750pts each, It's interesting to see that there is more flexibility in the forces for both that and the 8k game.