This is going to be a bit of a weird question, but I'm figuring dice pool probabilities for a homebrew system and I want to know how certain abilities should be priced regarding their use. The basic ...

Say I'm playing Vampire: The Requiem and I need to roll 5 d10's. Can I roll a d10 5 times instead of having 5 d10's? Can I split it up if I must, so if I only had 4 d10's could I roll the 4, then roll ...

I'm having a little difficulty recalling the procedure for calculating probability of dice results. My question is, using 4 Fudge d6 dice, what is the probability of getting three of any result in one ...

I'm trying to compare two rogue builds to each other.
The first rogue is easy. It's a wood elf with a long bow in a wilderness campaign, doing 1d8+mod damage and always being hidden with SA damage. ...

Say I need a net hit of 20 or higher. I get to roll 5d6 base, but I get a bonus dice roll of +3. I only get to keep the 5 highest so I would be rolling "8d6 drop lowest 3 rolls"
I want to know what ...

After looking at AnyDice's Documentation and Function Library, I remain baffled. I know that AnyDice can do this, but I don't know how to tell it to. Scott Gray's Dice Pool Generator is easier to use ...

I need a probability calculation script that works with various dice and dice pool sizes, that accounts for a mechanic that allows you to reroll up to X dice that are failures, but ONLY once per die. ...

The Basic Problem
Right, Mutants and Masterminds is a True20 system where everything is resolved via rolling a d20. Attacks are made by rolling a d20 and adding the attack bonus, trying to match or ...

I want to make character stats that fit within certain bell curves depending on choices during character creation (for example race, gender, class, sprokets amount, whatever).
And I am wondering how ...

Have you ever fumbled with a flail? It sucks, especially when you are first learning it. It can happen very often; Sometimes in such a terrible way it far surpasses the risk of swinging a staff, hands ...

I'm trying to figure out what is the probability with 3 D10's if I were to roll them one after another."001" is one and "000" is a thousand. Would every number have the same probability or doubles and ...

Recently a friend commented that he thought the dice pool in the d10 Storytelling System actually gave mediocre results, and that by increasing the number of dice thrown you were actually decreasing ...

I recently read a blog post about the probabilities of rolling up a character that would meet the requirements for all of the different classes in first edition Dungeons and Dragons. I'd love to read ...

Lately, I have been interested in the various patterns I see in a genre of video games called ''role-playing'' games. I am analyzing very simple cases at the moment and I was wondering if there are ...

I have spent quite a bit of time coming up with an average damage document for my party and for several other characters. However, the one thing I have not been able to represent well is the average ...