Update 20

First off I want to apologize for how long I left Windstone in a broken state. Although the game itself mostly worked well, the loading times when loading a save slot were ridiculous. This was caused by a bug that occurred when updating the Unreal Engine to a more recent version which allows more functionality and a variety of additions to the game to increase it’s quality, but with a game engine transition comes a huge headache of numerous bugs.

Most bugs including the loading bug are finally fixed but there may be some other bugs that I have not yet discovered that may have cropped up during the game engine transition.

The changes from the last update have mostly been re added to this version except that the custom mouse cursor has been reverted to the standard windows cursor. This however has proven to not fix a bug that I thought was caused by the custom mouse cursor. The only known issue with this update is that the mouse cursor sometimes will still disappear when clicking on certain button in the Inventory UI. You can get the mouse cursor back by left clicking your mouse.

The highlighted inventory slots have also been re-implemented. They don’t work perfectly yet but this is a minor issue that doesn’t really affect game play. I will continue to work on that as I figure out how to get the mouse cursor from disappearing.

A problem has also been fixed that wouldn’t allow you to start a new game in a new starting area unless you restarted the game.

Windstone will now be free once again to play test until April.

Thank you for playing Windstone and any and all feedback to help the game develop is much appreciated.

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