Thank you!
I turned "True displacement" off in the material builder - is it still calculating a displ. or just bump?
A: I have to use the bake texture node in the out conten to create a texture of the mask, am i right?
B: The geometry is unfor. to low poly i think, isn´t it?
C: Is there any other solution for this problem?

Why is the roundededge node so buggy?
I want to use the node as alpha in a layermix node.
When i do so, i always get a message the my pc is running out of memory (i have 128gb ram).
Somebody any solutions?
kind regards