"Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's first game and. . . . .

What is the OpenArcanum project? Imagine, that you have
a favorite computer game that is ages old and you would like to play it
again, but you have troubles running the game on newer computers.

And even if you manage to run the game, there is nothing new to the
game. Now, what if you want to add something new to the game? Like
new quests, weapons or spells?
You must use outdated and incomplete tools that are hard to use and
does not offer you creation of the things you want. Also, what if you
want to play the game in
coop-mode or even as multiplayer, but the game does not offer you the options to play it over the internet.

So what are your options? If you're nerd enough, you would write your own game engine that would replace the old one.

Multiplatform - Not only, that the new engine would
allow us to run the game on new OS without a problems, but you would be
able to run it on other platforms too, such as
Linux, Mac and mobile platforms as well.

A new and better battle system - the original engine was quite buggy.

Coop and multiplayer modes - The engine is build on client-server architecture.

Heavily modding-friendly. You could literally edit
anything by hand, no need for fancy and hard-to-use tools. Add your own
UI widgets, edit scripts and game logic whenever you want.

A new in-game map and object editor - No more WorldEd.

And much more...

Don't worry, this is not a some kind of enthusiastic nonsense. Everything was planned almost a decade ago.
The project originally started back in 2009. However, due lack of
support, the project was stopped in 2012. At that time, the OpenArcanum
was already in development for 3 years and I had a robust and working
engine written in C++.

Now, the whole game engine was rewritten to JavaScript to speed up the
development progress, all the game assets were converted to modder and
web friendly formats. And
now it's time to finish the game.

With
your support, I would be to finish this project soon, so we can play
Arcanum game again and add new quests, maps and anything we wish.

If
we raise enough money and reach at least half of the the goal, I would
be able to finish the missing features and release first version of the
new engine within a few months.

Want to know more about OpenArcanum or anything Arcanum-related? Please visit the project's website for more information: http://arcanum.game-alive.com/

With your support, I would be able to
finish the missing features and release first version of the new engine
within a few months, i.e. before
Q3 2018. Then we can all happily play Arcanum again and add new quests, maps and anything we wish.

Here is a preview of current progress, the early version of the new engine, running in Electron under Linux.

What is the OpenArcanum project? Imagine, that you have
a favorite computer game that is ages old and you would like to play it
again, but you have troubles running the game on newer computers.

And even if you manage to run the game, there is nothing new to the
game. Now, what if you want to add something new to the game? Like
new quests, weapons or spells?
You must use outdated and incomplete tools that are hard to use and
does not offer you creation of the things you want. Also, what if you
want to play the game in
coop-mode or even as multiplayer, but the game does not offer you the options to play it over the internet.

So what are your options? If you're nerd enough, you would write your own game engine that would replace the old one.

Multiplatform - Not only, that the new engine would
allow us to run the game on new OS without a problems, but you would be
able to run it on other platforms too, such as
Linux, Mac and mobile platforms as well.

A new and better battle system - the original engine was quite buggy.

Coop and multiplayer modes - The engine is build on client-server architecture.

Heavily modding-friendly. You could literally edit
anything by hand, no need for fancy and hard-to-use tools. Add your own
UI widgets, edit scripts and game logic whenever you want.

A new in-game map and object editor - No more WorldEd.

And much more...

Don't worry, this is not a some kind of enthusiastic nonsense. Everything was planned almost a decade ago.
The project originally started back in 2009. However, due lack of
support, the project was stopped in 2012. At that time, the OpenArcanum
was already in development for 3 years and I had a robust and working
engine written in C++.

Now, the whole game engine was rewritten to JavaScript to speed up the
development progress, all the game assets were converted to modder and
web friendly formats. And
now it's time to finish the game.

With
your support, I would be to finish this project soon, so we can play
Arcanum game again and add new quests, maps and anything we wish.

If
we raise enough money and reach at least half of the the goal, I would
be able to finish the missing features and release first version of the
new engine within a few months.

Want to know more about OpenArcanum or anything Arcanum-related? Please visit the project's website for more information: http://arcanum.game-alive.com/

With your support, I would be able to
finish the missing features and release first version of the new engine
within a few months, i.e. before
Q3 2018. Then we can all happily play Arcanum again and add new quests, maps and anything we wish.

Here is a preview of current progress, the early version of the new engine, running in Electron under Linux.

Proudly funded by

Stefan Kreuzwieser

Here is a quick preview of UI in OpenArcanum. As you can see, it uses modal windows and almost everything has been cloned from Arcanum's UI. That was probably the hardest work. There are dozen custom components and everything is fully customizable.

HTML5 + ES7 + Ember.js baby!

I have developed a js/json hybrid component template scheme, that is being saved/loaded over https protocol. This allows the server to generate all the UI components dynamically and tranfer it back to the game, including actions, events and listeners.

A lots of cool stuff can be done with this.

Here is a quick preview of UI in OpenArcanum. As you can see, it uses modal windows and almost everything has been cloned from Arcanum's UI. That was probably the hardest work. There are dozen custom components and everything is fully customizable.

HTML5 + ES7 + Ember.js baby!

I have developed a js/json hybrid component template scheme, that is being saved/loaded over https protocol. This allows the server to generate all the UI components dynamically and tranfer it back to the game, including actions, events and listeners.

Send Message to Libor Gabriel Max

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Here is a quick preview of UI in OpenArcanum. As you can see, it uses modal windows and almost everything has been cloned from Arcanum's UI. That was probably the hardest work. There are dozen custom components and everything is fully customizable…

Hello everyone :)I want to let you know, that the OpenArcanum is still being developed.We took a pause for 6 months, to collect some finances for the development.You can expect a new progress report this week.Have a nice day,CryptonP.S. Our new websi…

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