I'll just get straight to the point. I noticed that people want more than one guild master and I can think of a few reasons why.

Reason 1: Sometimes an officer wants to become a GM (what I will be calling the Guild Master) but the current GM wants to keep his position. So therefore, the only (may not be the only) solution is to have multiple guild masters.

Reason 2: Just before this post, someone accidentally promoted an officer who is never online and lost her position and she worked hard on that guild which all went down the drain.

Reason 3: You have multiple characters and you want them all to be the GM but can't due to the 'one GM' rule.

Conclusion: Having multiple guild masters help on so many levels. Please support this discussion. Thank you.

In case someone accidentally promotes an officer to guild master unintentionally, please have them send us an in-game customer support email. You can do this by going into the options menu. Actually today, I fixed someone accidentally promoting someone else. Was this the same person?

As for multiple guild masters, unfortunately, we need to have someone who owns the guild. Officers have the same permissions as a guild master except they cannot promote anyone else to be an officer and they cannot disband the guild. If you are a GM and have multiple characters in the guild and want the same amount of permissions, we feel that the officer rank is sufficient enough.

Bbbb wrote:Some of us would like to share the GM duties - mercing makes this much more intense.

What are, for you, the GM duties? Officers can do pretty much everything except promoting/demoting to/from officer status. Apart from that, I feel that anything required to run the guild can be achieved by them. If you have enough officers and can ensure that at least 1 is online at any time, the GM doesn't have to do more than them. And if you have even more veterans, then vets can start/stop raids and officers only have to worry about getting people in/out.

Maybe you're mostly feeling a greater sense of responsibility, which is not so much linked to the actual "powers" you have as a GM. You've been in Kotor for instance, you can see that as long as the GM takes care of officers promotion/demotion and, if necessary, arbitration, the rest can be run by officers and veterans.

Little_Mike wrote:As for multiple guild masters, unfortunately, we need to have someone who owns the guild. Officers have the same permissions as a guild master except they cannot promote anyone else to be an officer and they cannot disband the guild. If you are a GM and have multiple characters in the guild and want the same amount of permissions, we feel that the officer rank is sufficient enough.