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Augmentation

Commands to use this system are still being developed and will be detailed when ready.

At STEM levels 3,8,13,18,23,28,33 and 38, you will receive 1 Augmentation Point to spend.

There are four augmentation categories: Survival, Psionics, Mutation and Cybernetics

At level 3 you pick your 'main' augmentation category. At level 28 you can supplement this with either a second category, or continue with your primary category. The higher level augmentations may have a large number of precursors, so the only way you can get the final augmentations is by forgoing the opportunity to branch out.

Currently, to access the augmentation system for use and testing (we don't guarantee that it works entirely, and if it breaks, we're sorry):

Total Augmentation Points[]

Mutation[]

Your immune system, weakened by residual fallout in the desert, has been unable to stave off advances of the REV (rapid evolution virus). Your biological structure has changed in sometimes not-so-subtle ways.

Glowing Skin: Your body emits a ghastly green glow. You are able to find your way in complete darkness but also stand out like a sore thumb.

Waterbreathing: Using the gills on your neck, you can filter oxygen out of water environments.

Pistoleer (Sur5): Time spent with your handgun at close hand has made you somewhat of a master at the fine art of gunfighting. You're a regular old gunslinger, like something out a pulp-story about the Old West.

Toughness: Your health pool is three ranks higher.

Alpha Male (Sur4): Bonus to leadership

Plains Running: Utilizing breathing control, you can run forever without becoming winded. Movement outside of the worldmap, no longer costs you a physical action point.

Pre-Requirements[]

Augmentations noted above with a () after the name have pre-requirements. For example, (Sol3, Sur1) means you must have at least 3 levels in the Soldier STEM, and already have one other Survival talent.