MOST POPULAR FEATURESTop 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

So you'll notice a lot of first person shooters these days have implemented the regenerating health technique. The first time I really noticed this way of health loss and regain was when I played Halo for the original Xbox console. The game implemented this feature very smartly in my opinion as you were wearing a suit that had immense power and armor structure just to name a few things. I liked how you did have health though, that's what still made it believable, because when your shield was down and trying o regenerate you had to make sure as shit you weren't taking much damage or else you would lose health bars which would eventually lead to your ultimate demise. Problems I am having these days with the whole regenerating health is it makes less sense than actually having a health bar.

You take a bunch of bullets like the sponge you are, soak them in like the terminator as you find a place to hide and voila you are back in the game in 5 seconds or so 100 percent. In my opinion its just a lazy way to make a health system these days so I pretend that in these games that when you die it is from just one bullet.

Let me explain why, because if you think about it it would make more sense that when your are being shot and your screen is growing ever so red it is because you are in the danger zone and bullets are very close to you (but not hitting you, even though they actually are in the game, that's where the whole pretend part comes in) signaling that you will be hit with a bullet soon and die which is when in reality you have taken 30 shots. I know it may not make sense to everyone but hey I'm trying.

Health regeneration is when games got ridiculously easy. What was once an anxiety attack on the NES/SNES as you tried to stay alive until the next health pick up is now a simple "Oh I'm shot? 'Scuse me while I hide behind this rock. Dum-de-do, ok I'm cool."

Oh, Delta Force, you are so brutal with your no health bar/regen system. Rainbow Six and SWAT was the same way. Pretty much if you take a full AK burst to the torso, you're dead.

I was playing Delta Force: Black Hawk Down, and Delta Force: Team Sabre not long ago. Both of those have health bars, which can be regenerated with health packs. However, if you get shot, you're often fucked because the health bar is so minuscule that it only really helps you if you just get winged (at least on the higher difficulties). So, in that regard it's pretty realistic._________________

Kapow wrote:

daylight savings time was introduced under a democratic congress. pretty clear that this is part of the liberal global warming farce, if we are extending daylight hours, of course temperatures will rise, THERES MORE DAYLIGHT!