DnD based diablo?

So in the past year i have had friends and me play dungeons and dragons. Now, my friends are all gamers, so the story we went through mostly revolved around their story. Which was really interesting and fun *ended up dying by a snow-bank, i know epic!* :pinch:

anyway, seeing this and playing a little bit i wanted to try to make a system for diablo style. problem is. the way diablo is set up. a normal system is very difficult to find to work with.

So, ive made this topic to see if people who have or wanted to play a diablo based DnD game would be interested in sharing ideas in trying to work out a system for something based around diablo.

When i used to play DnD, back in 2004, i started by using Diablerie. However i disliked the execess of adaptation of DnD features to diablo elements. Diablerie, the way it is writen is one of the worst pen and papers i ever touched =/

Because of that i've created my own DnD (third edition) diablo manual.
It's quite easy, actually, because DnD rules are simple and new content is easy to creat.
I used the monsters and item from those books, but most character building rules (feats, skills, stats) comes from DnD even through i created like 80 new feats and a couple new skills. I reworked most of the classes. In the end it was 13 (Warrior, Rogue, Magi, Thief, Ranger, Priest, Paladin, Amazon, Barbarian, Assassin, Druid, Bard and Necromancer). Some are almost identical to the classic dnd version (ex: warrior = fighter).
I redesigned the whole spellcasting system. It is based on mana, even through the character still has choose only a few spells to add in the spell book before sleep, like in dnd.
Also I created a diablo spellbook with all spells of D1 and D2 pluss some spells i maded myself. I removed some out of context dnd spells and merged the two spellbooks.

It was one of the most cool things i ever did in my life. Some adaptations (like Barbarian and Amazons) were so good that people from my town started to use then in other non diablo related dnd games! Unfortunely this work is entirely hand maded and i can't post to you guys =[

Well basically what you can do is use all the DND rules and just replace the items, races, classes, skills, world, and monsters with Diablo's.

One of the tricky things would be to balance the skills so they suite the DND rules. I would probably try to find similarities and go from there. Like a level 1 magic missile would be equal to the Sorc's level 1 fireball, no?

About the items, well a Short Sword +1 could basically mean its a unique short sword, therefore give it the name it has in Diablo, and change the stats of it to suite your adventure.

But if people are really interestd i can at least post the classes and the spells, wich is the most important part.

M
Well basically what you can do is use all the DND rules and just replace the items, races, classes, skills, world, and monsters with Diablo's.

One of the tricky things would be to balance the skills so they suite the DND rules. I would probably try to find similarities and go from there. Like a level 1 magic missile would be equal to the Sorc's level 1 fireball, no?

About the items, well a Short Sword +1 could basically mean its a unique short sword, therefore give it the name it has in Diablo, and change the stats of it to suite your adventure.

You just gotta be creative i guess.

I hope this helped.

It was basically my initial strategy to port Diablo in DnD without loosing the pen and paper scheme.
But i used a good amount of DnD spells, specially the elemental ones. For exemple, the Fireball spell works like the DnD version (large radius, dangerous friendly hit) instead of the Diablo one.
I inovated more in spells like Bone Spirit, Holy Bolt, Blood Star, Fist of Heavens. Concept that does not exist in the DnD.
Another important step is separate what should become a spell, what should became class ability, what should became a feat and what should became a skill. For exemple, many assassins skills were classified as spells (in the end assassin class became a low caster class like paladin and ranger) like Shadow Warrior, Psychic Hammer and Blade Shield. Many became class skills (most matial art moves), others became feats (like weapon block and other matial moves) and some even became skills (like traps and envenom).
My criteria was primary lore but balance entered as a secondary condition. For exemple, initially all assassin's moves was putted in class ability. However, as the assassin could also get spell, assassins ended up with great physical power, rogue-like versatility and spellcasting! So moved the most powerfull matial moves to feat and created a mechanism for her have to use feats to active full potential of her spells, so the assassin was forced to choose one path or another (or hybridize).

I've done a RolePlaying in DnD style online on a separate forum dedicated to that roleplay story. It was based completely on Naruto and was amazing fun and lasted for about 5 years. It only died because one member, the one who wrote the storyline and was genius for writing creativity, had left to live in China for a while. =/

After a while I became a moderator on the forums and learned how things worked (okay, I already knew the system pretty well by then). So if you ever need help, just send me a PM or something. If we can get several of us (about 4-5 peeps) to organize, and a decent base of people to play it, it'll definitely be a fun attempt. And with it being based in the Diablo story, it could truly be scary, fun and interesting!

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