ClassMatch
Team Game

ClassMatch
allows
teachers to create a virtual team
out of a class of students and then
arrange matches
for that team by either dividing it into
multiple teams
that play
against each other
or by
challenging another team
in the network.

Features & Benefits

With this tool a
teacher can create an online team
out of his/her students.

This lab is all about
TEAM competition
and the advantages to be gained when students come together as a single unit, e.g.,
teamwork, sacrifice, knowledge sharing.

2

Each student is
assigned an account
in the system, with or without the submission of
personal information.Schedule and Results
pages allow students to
observe the details
of upcoming matches and
track their performance
statistics across time.

Once students become familiar with their own numbers in a forum they care about, their
desire to improve, to score a personal best,
soars.

3

Once your team is created, you can then
divide it into mini-teams
that play against each other or
challenge another team
to a match, one of your own
or the team of another teacher.

Use the app to
give an in-class quiz
or
challenge your colleague's team
from across the
city,
the
country,
or around the
world!

4

Matches can be structured so that
students can play either individually
(default) or
collaboratively.
When you create an intra-team match, consider having
only one student sign on for each mini-team.
Then the students on that mini-team can collaborate throughout the match.

Our experience thus far strongly suggests that
collaborative matches have the best results associated with them,
especially as to
peer dynamics.

5

When your team plays another, the
match can be live or non-live
when schedules don't match.

Everything about this system has been engineered to make
creating and competing in competitions
logistically
simple.

6

You can
upload your own MC and fill-in-the-blank test item content
to fuel each match,
including images.
It's simple.

This system
takes traditional testing and gamifies
it so that
students are motivated
to succeed.

7

When students compete, they can choose to
conceal their identities.
Note that data on each are
still available to the teacher.

We are
very protective of shy and sensitive students,
especially those at the lower end of the distribution. Learning to become
comfortable with competing
is critical, but not at any cost.

8

Match results
including the specific performance of every student on every question
can be downloaded
at the end of a match.

We hardly need to explain the
benefits of data
these days!

9

Assign badges to students
for a good performance or extra effort (coming soon).

This app is all about
motivating students to learn and to perform at their best,
both inside and outside of the classroom. If your
students respond to awards,
go for it!

Pedagogical Foundation

Studies show that
testing has been linked to better recall
than other learning methods, e.g., repetitious memorization, etc. Moreover,
gamified testing has been linked tobetter performance
than traditional testing. With
ClassMatch,
you can now put these findings to your own test.