Hi snapshot gang, I was thinking about trying my hand at a new type of realm, though the simple limitations to how many towers i can put in as well as stuff like limited gold rewards is a little too limiting.

Since there is a moderator system in place, could it be as simple as having them look over things to make sure things are up to snuff?

Just thought i'd suggest it as it might actually be one of the things that is possible to change in the next update.

Hi.
I'd be reluctant to alter gold-payouts;
However I think most of the other things could be modified.
What limit would you (or anyone) like to see on towers, and are there any other limits you'd like to change?

CGR wrote:Hi.
I'd be reluctant to alter gold-payouts;
However I think most of the other things could be modified.
What limit would you (or anyone) like to see on towers, and are there any other limits you'd like to change?

Construction Points need to go & the limit on everything removed (except gold). It is ridiculously difficult to generate Reinforcement Points for Low Casting Chance creatures so the cap on Citadels should be removed as a priority, or, the player be able to set the number of Reinforcement Points Citadels generate (though I guess that would require more work & imho a Mission Log would be the most important interface change). Basically if Designers want a realm that is 90% forest then they should be able to make one… if it's unplayable then it will be sent back to them following Moderation.

If you are able to do this, and huge thanks if so, then will it be available in the next update (it will give me something to review for the OcUK thread).

I can understand the gold cap, i was originally going to try my hand at creating something similar to a duel system were the player gets more rewards as they go.....Though i can understand how that could make things unnecessarily difficult for mods.

Otherwise, as far as limits go, I'd just remove them across the board. Along with requirements to place things. Villages for alot of realms do not make sense, and the option to not have to place them would be nice.

Before i forget. If this could also be applied to encounter rewards/penalties (ex max 50 days, 50 reinforcement pts, etc.) That would be an immense help in making new realms, especially the one i'm looking at making.

1+ to the removing caps on citadel idea as it'd make it easier by a good heap in improving difficulty of realms.

Currently, I've got a realm that's ready to go, but the reinforcement distribution doesn't warrant the difficulty of the realm....
Problem is, that all of the other elements (village creature amount, talisman buff on wizard,etc) end up being toned down in a way that clashes with the design of the realm.

Right now an easy fix would be:
-Add 4,5,6 or more citadels (though probably 4,5 would suffice in my particular case, lol)
-increase % of more valuable creatures

This would allow a more consistent amount of difficulty from fight to fight, and allow for the use of things such as villages without them being overpowered.

anjovi wrote:1+ to the removing caps on citadel idea as it'd make it easier by a good heap in improving difficulty of realms

Snapshot are currently considering what the maximum number of Citadels should be and they envisage being able to include this change in the next patch, subject to the usual caveats about game development.

Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place)
The following encounter outcome parameters will have the ranges widened to +/- 1000:
Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
Lost time will be 1-1000 days.
Gold and XP caps will remain in place.