A bit misinformed yes. As this challenge is a proof of concept, we are using the results to show off what the community could potentially do. VERY highly doubt the idea or story would be used, as we don't have the traction, funds nor the gaming knowledge to create a game now. Down the line (our roadmap) is to sign on a gaming company (maybe using kickstarter for $$) and have them facilitate the project and pull all the pieces together. Pieces being all the components of a video game being developed by the community. So that the community really does create the games they love.

There isn't a game currently we are building just yet. These challenges will be our proof of concept to get this practice rolling. But to give you something to go off of, how about a game I absolutely love? Monster Hunter!

I hear where you're coming from and we don't mean for this to be a slight in any manner. These first waves of challenges really won't be utilized anywhere besides a proof of concept for our video game development practice. It is only for mutual gain. The beauty is you only participate if you want, no one is tasking it to you. :)

Completely understandable. We also understand that this won't be for everyone and that's fine. This nicely fits into those that may already work on these things for nothing but mostly self and community satisfaction. We are trying to disrupt this model by paying out smaller prizes to those that win and heavily use the winning submissions in a video game, facilitated by a video game development company. As the road map is to gain interest in small to medium sized video game development firms and leverage the community to build a game that they facilitate. (could always use kickstarter as means of financing as well)

Just to re-iterate what I said before is that these challenges were essentially brainstormed quickly among me and two other employees who are pushing for this. The challenges in the future, assuming this gets traction (it will!) will be different. As an example: the ultimate goal will be to heavily leverage the community for all aspects of video game development from the very beginning. From design, mechanics, genre, 3D modeling/2D art, programming etc. The five currently: we tried to spread some different concepts so we can build our community, gain interest and prove that we can handle these types of problems.

The short answer: yes. These first 5 are a proof of concept. We got the go ahead for the financial by the higher ups. (I am a consultant) So when we get traction on members, the excitement in-house and a company to sign on for work.. the prizes should grow.