I think that PK actions should be more along the lines of, you can kill a player for their property. You take their deed and the land is your own. Squatting should be reserved for (and perhaps also PK only) inactive players. Or at least that way seems more realistic to me, and will promote PK more, and give it another edge. Perhaps a simple death wouldn't be the only thing that must be done. We wouldn't want one PK to own everything because they can kill the rest, and also that wouldn't make anybody go PK. -- ProdigY - 05 Jul 2004

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* Use for the trade command, yipee!

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a bed must be installed and is an expense on top of the cost of the house

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a bed must be installed and is an expense on top of the cost of the house.

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Different beds types/sizes for different healing types/rates? -- ProdigY

NPC's may also need time off, many may be hired to do shifts, or perhaps only during the night. Not sure how fair it would be for a player to have unique gear stashed inside their house and 100 NPC's outside, so perhaps a limit to this.

On this note, a player sleeping in their house would not see a thief enter the room, collect all their belongings, and leave - as the current system shows. They may not see this until the next morning when they wake, unless the thief is just crap.

Each door in the room requires some reserved space (and wall occupancy) depending on the size of the door. Each room must dedicate a percantage of its floor-space to reserved space, so that you can move about the room, the more doors you have, the higher percentage (you have to be able to move between the doors)

Now why would I want to have a house in the first place? Cause it's cool?

Well, houses should have real functionality, this functionality should be defined by its furniture. Just like in the game The Sims, more and better furniture makes your life easier. But to have space for all this furniture you have to have a large house!

Each room has an amount of space, this is not equal to the squares in architecture, in that they are a simple number, not a graphical reprentation where the squares have relation to eachother.

Optional: There can three different kinds of spaces: floor, wall, ceiling

Each space can have the status: empty, occupied, half and fully reserved

Empty - Just that, can be used

Occupied - Filled by physical obstacle/object (furniture)

Reserved - Floor space necessary for being able to move about/use the objects

Half - Reserved by one object, but can be reserved by 'one' other object as well. (ie A bed and a drawer can use the same empty space as usage space)

We wish to implement a way of players obtaining their own space in which to live. The space will be either a space that you own, a space that you can rent, or a space that you obtain through squatting.