3. Descriptions of any unique features or areas.There are no particularly extraordinary features, except to say that the continents are named after re-knowned capitals for easy identification, and the territory names are from the 22 nomes of Upper Egypt, additioned to some of the major cities where two section of territory cross the river.The cartouche in the middle is the same cartouche for the mapmaker, the symbol used below that is the winged vulture goddess of Upper Egypt Nehkbet. Other Glyphs will be added.The columns will be style after the Lotus Flower columns prominent in Egyptian Architecture.

4. Map size.Small - 580w x 442hLarge - 750w x 572h

Enjoy!

Last edited by cairnswk on Wed Jul 02, 2008 3:28 am, edited 30 times in total.

Way too much bevel on the Dow descriptions. Lighten that up. And what's with the b3swt Dessert? The Maten/Nemty border is nearly invisible if present at all. It'd be nice if the pharaoh statues didn't look so obviously c/p+blowup. Perhaps a sharpen mask or two? What's with the colons in some territory names? Some bonus colors are a little bit too close together, suggest some more differentiation.

Complaints aside, I like the map. It's small and simple, and the very linear chokepoint nature of it should make for some interesting gameplay.

TaCktiX wrote:Way too much bevel on the Dow descriptions. Lighten that up. And what's with the b3swt Dessert? The Maten/Nemty border is nearly invisible if present at all. It'd be nice if the pharaoh statues didn't look so obviously c/p+blowup. Perhaps a sharpen mask or two? What's with the colons in some territory names? Some bonus colors are a little bit too close together, suggest some more differentiation.

Complaints aside, I like the map. It's small and simple, and the very linear chokepoint nature of it should make for some interesting gameplay.

All done below in Version 2, with exception of the statues...I want to make them part of the design but not as images plonked on the map.b3swt was the ancient egyptian for dessert

Colon in tert names are where a nome name is combined with a city name for that region.if i use hyphens, there ends up being too many hyphens in the overall name, but if i come up with an alternative, i will use it to make it easier to understand.

no offence, but the Egypt series doesnt appeal to me, i dont know why, the graphics are great, the gameplay is, but this one is just one that im not too excited about, maybe some gameplay twist?i love all of your other maps Cairns, but not just this one,,

t-o-m wrote:no offence, but the Egypt series doesnt appeal to me, i dont know why, the graphics are great, the gameplay is, but this one is just one that im not too excited about, maybe some gameplay twist?i love all of your other maps Cairns, but not just this one,,--tom

Thanks tom...just wanted to make a few simple "classic" style maps....that's all...they'll be plenty more tricks to come i'm sure.

cairnswk wrote:Thanks tom...just wanted to make a few simple "classic" style maps....that's all...they'll be plenty more tricks to come i'm sure.

good, i do really love your maps, and i cant wait to play your WWII map, got no spaces though!!gutted!anyway hope this one goes well, and i hope that everyone else supports it and like it, (not that i wont support it)

InkL0sed wrote:I'm confused... how do you get from one side to the other?

i don't mean to be nasty Inklosed, but can't you read?The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please

I'm still confused.

Frankly I have no idea hot to get from the right side to the left side...

Wn:Khmum can attack Ta-Khent ?

Ok, wait....

I guess thats right - but it took me a while to figure that out, I was following the arrow directions, which threw me. Sorry Carins. However, If you dress up those statues on the far sides, the map will be ace. Great colors and you are nailing the Egypt theme. I'm still not so sure about the bevel on the text at the top. It is readable, but I think it could be better.

InkL0sed wrote:I'm confused... how do you get from one side to the other?

i don't mean to be nasty Inklosed, but can't you read?The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please

I'm still confused.

Frankly I have no idea hot to get from the right side to the left side...

Wn:Khmum can attack Ta-Khent ?

Ok, wait....

I guess thats right - but it took me a while to figure that out, I was following the arrow directions, which threw me. Sorry Carins. However, If you dress up those statues on the far sides, the map will be ace. Great colors and you are nailing the Egypt theme. I'm still not so sure about the bevel on the text at the top. It is readable, but I think it could be better.

OK, if you're confused, then i'll have to simply detail that border adjoining better in the legend.

Changes:1. I made the territory borders thicker.2. there is notation in the legend on how the maps join.I know it is difficult for some people to put one and one together, but please do try. 3. changed the text to black font in order for better legibilty

yes...but i don't know if that will allow us to use this facility in the map play area. I';ll check it out.

I think one only needs to use this on the large versions in Firefox. I ruin both FF and IE, and it certainly doesn't work in IE7.As for the map play situation, this facility does not apply there so there is no change to map size (for play) restrictions.

yes...but i don't know if that will allow us to use this facility in the map play area. I';ll check it out.

what is this map play area?

my reference to the map play area simply is the screen area when you have a map in play.This is different from the forum than we are in now.While the menu system is on the left side in both screens, the map play area has all those players gadgets on it....you know what i mean! The MY GAMES screen