I've made some changes in the character hit detection, before when the players with high pings were killed by someone, they were able to kill someone else untill they receive the information that they were dead. I've been working on that issue to resolve that problem, and i've applied some modifications to the character hit detection, so now when someone is dead they will not be able to kill someone else even if they have really bad pings to receive those informations.

But since this is a really delicated feature that may contain some kind of bugs. Ive been testing this update with [RGM]Nelitoz yesterday, and we found no issues, but that doesn't mean that everything will be working 100% in the public. I really hope you don't find any issues with this new update, but if you found please report it quicky in this thread so I can quickly roll back the old version.

Havent got any bugs yet! Its just that when you kill someone with really bad ping, he keeps moving and it will looks like he isnt dead yet. But he cant kill you any more so i think that this update is really really nice!!