Sounds legit but i still miss bank share between characters on the same account - yardat key

Players should be able to share their equip between characters is ridiculous when u need make new accessories for every new character especially when it cost most of boxes and time is enough that u need buy new weapons/armors for other class.

When player will get bored of his class he will just quit or try sell/trade his acc over starting again from 0

The list is looking very good!Although I'm just a random nobody, I want to give you the praise and thanks that you truly deserve.With everything going on lately, it is my impression that everyone forgets, that was it not for you, none of us would even be able to play the game that we all share and love.I will admit though, that I personally feel that things could/should have been handled a bit better. Some words from you from time to time would go a long way, you know Anyhow, keep up the good work, and don't lose faith in the project that you yourself birthed, cared for and raised!

Reading this, combined with a wipe it could be sooooooo much better xD

These changes yell for a wipe.....but well. Y'all gonna see in time why wipe is needed.

About the using skills in Dungeon part, cap atk speed so low it's not really worth it anymore. I mean ppl could still use it but it won't be OP anymore. Turn Poko/Karma speed buffs into self buff! Together with fighters they would be the only ones to have speed buff. Then rework the strong mobs (boss/ultra etc.) in Dungeons so ppl can take them down with class skills instead of no brain atk speed. By doing this + some more balance to all classes, every single class could go into dungeons since atk speed won't be too important anymore!

These ideas are exemplary and fitting, but the real concern is time and your capability to execute them. How long would it take to implement at least one of those ideas, knowing that preparing the client alone took a tremendous amount of time? Other than that, you basically mentioned the most relevant things this game requires. Eventually it will feel more like a modern mmorpg if at least some of those ideas come true, which only time will reveal. To be continued I guess.

Those who don't like the idea of disabling multi clients, I suggest you to go and play some singleplayer rpg games, there's plenty of them. Mmorpg doesn't stand for "Massive multi client solo gameplay" to play with multiple versions of yourself and go through content that was specifically designed for groups on your own. Like it or not, cooperation in mmorpg genre isn't just a mere possibility, but a necessity whenever major group content is concerned. Don't forget what genre this game is.