From August 2015 I spent 4 months working at Glassworks on multiple jobs. Initially I was brought in to work on a Doir commercial that I believe was aimed at tablet/website style adverts. I was tasked with the beauty work required on the 3 commercials. Shortly after this project finished I was moved over to a video for Samsung. Compositing various greenscreen shots and tracking in screens. Some of these used camera tracking data to speed up roto work and the placement of said screens.
I was then moved on to a job I had been keeping my eye on, some colleagues around me were working on the new music video for The Shoes titled Submarine. It interested me because all the VFX work on the people in the video was being done in 2D and had to be very clean as it was mostly slow motion. I worked on various shots for this video but the one I enjoyed the most was the slow motion punch shot at 3:15 minutes. The face that gets hit distorts visibly requiring the artwork and paintwork to be tracked and warped very carefully to keep the form of the face. This video was constantly asking for the highest quality of compositing and there was no room for cheating. Once the music video was finished I had a quick stint on a PS4 commercial tweaking a shot that the client wanted changes made to.
The final job I worked on during this 4 month period was an exciting Oculus Rift 360 degree VR experience directed by Chris Cunningham. The job required a fair amount of cleanup work and preparation of animated textures built from live action miniatures, using just small portions of each take. These were then rendered through Nukes scanline renderer to create the illusion that the elements were locked to the live actions movements. The piece from memory is over 4 minutes and very quickly become the job that was filling all of Glassworks server and resources. Hopefully it will be released to the public in the near future and I can highly recommend viewing it when that happens.