The Hungry Donkey Task

Contents

A version of the "Iowa Gambling task", targeted to non-verbal children.
You choose doors, which provide a donkey with gains or losses of
apples. 4 doors are provided, and the participant must choose doors. Two
doors are net positive, two are net negative.

In this test, a keypress (cvbn) opens the door, and it remains
open until the key is un-pressed. The software waits for all keys
to be unpressed, which includes the numlock, capslock, etc. So,
if the experiment 'freezes' with a door open, make sure capslock and
numlock are off.