i'd like to make an explosion effect using particles and emitters, I've looked into tutorial 12 and my question is: it is possible to make the animation of the emitter non looping? I'd like to stop the emitter when all the particles of the emitter has died.

William,I suggest setting a particle counter in your particle creation callback. Count down every time you create a particle. Reset your emitter(s) when the counter is zero. Of course there are other ways ...

Similar as the technique above... I personally use the opposite method... I check when a particle system reach a specific amount of particle then stop generating when everything is done rendering I flush the emitter from the SIO2resource.