Sarah Petkus takes the stage to discuss her ongoing project, which measures and indicates human arousal using stylish wearables

Sarah’s talk entitled SHE BON: Using Body-data to communicate the intimate and the unseen, discusses her work on a unique new project aimed at encouraging communication around human sexuality. Sarah is a kinetic artist, roboticist, and was recently called a transhumanist, which fits really well once you’ve seen her presentation.

The term refers to an intellectual movement that seeks to elevate the human condition both mentally and physically through the use of technology. Sarah’s talk begins with her origins, which were rooted in feelings of powerlessness.

So, she did what any maker would do: she built a robot army. With the help of her colleague, she built an army of 100 delta robots that you control with physical gestures.

Sarah Petkus is a kinetic artist, roboticist, and transhumanist from Las Vegas, who designs electronic and mechanical devices which encourage reflection regarding the human relationship with technology.

Their talk will be about a series of wearable augments built to facilitate in sensing, tracking, and indicating one’s level of excitement (or arousal)! Each of the wearables uses a variety of sensors as input to influence quirky electronic and mechanical devices of my design as output. The goal in doing so is not only to create a stellar suit of electronic armor (or amour), but also to help facilitate a dialogue about sex and intimacy amongst my peers that is relatable, honest, healthy, and fun.

HDDG 32: Communicating with the Unseen

Come enjoy yummy snacks and bevs and hear fascinating talks by these kickass engineers. Sarah Petkus – SHE BON: Using Body-data to communicate the intimate and the unseen Ryan Cousins – How and Why We Failed at Everything (So You Don’t Have To) Sarah Petkus is a kinetic artist, roboticist, and transhumanist from Las Vegas, who designs electronic an…

Sarah Petkus is a kinetic artist, roboticist, and transhumanist from Las Vegas, who designs electronic and mechanical devices which encourage reflection regarding the human relationship with technology.

Their talk will be about a series of wearable augments built to facilitate in sensing, tracking, and indicating one’s level of excitement (or arousal)! Each of the wearables uses a variety of sensors as input to influence quirky electronic and mechanical devices of my design as output. The goal in doing so is not only to create a stellar suit of electronic armor (or amour), but also to help facilitate a dialogue about sex and intimacy amongst my peers that is relatable, honest, healthy, and fun.

Ryan Cousins is cofounder and CEO of krtkl inc. Based in Silicon Valley, krtkl (“critical”) makes life easier for companies developing heavily connected and automated products. Ryan earned a B.S. in mechanical engineering – with an emphasis in thermodynamics and fluid mechanics – from UCLA. He has worked in both R&D and business capacities across a variety of markets, including medical and embedded, and has been granted a European patent.

After years of working on embedded systems, product development, manufacturing, and startup-ing, Ryan has had the “pleasure” of experiencing nearly every type of failure a hardware business has to offer. Ryan will share some humorous – and horrifying – anecdotes from his arduous journey, along with some key takeaways that will (hopefully) prevent others from making the same mistakes.

After the talks, there will be demos, community announcements, and socializing. If you’d like to give a 2 minute demo/ community announcement, please see the organizers when you arrive to get set up.

A community announcement includes looking for a project partner, a job, offering a project/ job, the announcement of your startup launch, your Crowdfunding pitch, etc.

Tanya Fish (@tanurai) has been working at Pimoroni for the past couple of years, and is on a mission to explain how all their boards work to a wider audience. Hear her discuss the issues of explaining the “invisible magic” to complete beginners at electronics, and how the school system in the UK ill-prepares students for anything beyond building a simple circuit.

Roy is founder of Perkūnas Studio and an artist who’s passionate on tinkering. He first learned about 3Dprint in 2011, teaching himself how to master the machine. He is the most renowned 3DP expert in Taiwan. Roy will be talking about the process he used to make his incredible 3D sculptures, which he will be showing off at Maker Faire this weekend. He will even bring one of them to HDDG!

Jason Kridner is the co-founder and board member of the BeagleBoard.org foundation, and spends a lot of time defining strategy for growing open platform ecosystems. Jason will be talking about simplifying hardware design with system-in-package technology.

After the talks, there will be demos, community announcements, and socializing. If you’d like to give a 2 minute demo/ community announcement, please see the organizers when you arrive to get set up.

A community announcement includes looking for a project partner, a job, offering a project/ job, the announcement of your startup launch, your Crowdfunding pitch, etc.

HDDG is excited to host Adelle Lin this month. Adelle Lin (http://touchtech.io/ and http://adelleninja.com/) recently moved to San Francisco from New York and is an engineer at Intel. A lover of indie-games, she started building hardware so that she could create games that connect people in space. She has worked on projects shown at Paris Fashion Week, Play NYC, Come Out and Play, PlayTimesSquare, AR World Expo, Burning Man, and Maker Faire.

Developing games for public spaces is challenging and even more so when you introduce hardware components. Adelle will talk through various options to consider through the lens of games that she built for PlayTimesSquare (Symphonic Picnic) and PlayNYC (Star Catcher VR) – networking, hardware specs, interfaces, installation.

We are equally excited to welcome Richard Hogben (https://hackaday.io/rich ). Richard Hogben lives in San Francisco and works as a front end engineer at Supplyframe. His previous projects include a flying Hasselblad medium format film camera. Richard is currently organizing a project on Hackaday.io to build and assemble an Open NSynth Super synthesizer.

At HDDG, Rich will talk about a recent game that he designed and presented at the Hackaday Superconference. The game is called Pinned, and it is a mixed reality smartphone game with Unreal Engine and SteamVR room scale tracking.

After the talks, there will be demos, community announcements, and socializing. If you’d like to give a 2 minute demo/ community announcement, please see the organizers when you arrive to get set up.

A community announcement includes looking for a project partner, a job, offering a project/ job, the announcement of your startup launch, your Crowdfunding pitch, etc

HDDG 29: Game Night!

Enjoy excellent yummy food and beverages while listening to talks by these game designing engineers. Richard Hogben – Mixed Reality Smartphone Game Adelle Lin – Multiplayer Games in Public Spaces HDDG is excited to host Adelle Lin this month. Adelle Lin (http://touchtech.io/http://adelleninja.com/) recently moved to San Francisco from New York and…

HDDG 26 – Amateur Radio and Robot Overlords

Thursday, Jan 11, 2018, 6:30 PM

Supplyframe SF Office500 3rd St STE230 San Francisco, CA

35 Hardware Developers Attending

Hello, and Happy New Year! Enjoy delicious food and beverages and listen to techy and entertaining talks by these awesome folks at our first meetup of 2018: Mo McBirney- The Iron Giants: Automation in Manufacturing Kenneth Finnegan- Amateur Radio and Their Internet of Things HDDG welcomes Mo McBirney, manufacturing project manager at Fictiv. Mo was…