Alongside the game additional support can be found in the Teacher Guide and IP for Teachers Kit (coming soon). The Teacher Guide provides further instructions for the activity for teachers to read before planning a lesson. The IP for Teachers Kit will provide further details around IP to help support teachers, making clear some of the murkier areas of IP.

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Alongside the game additional support can be found in the Teacher Guide and IP for Teachers Kit (coming soon). The Teacher Guide provides further instructions for the activity for teachers to read before planning a lesson. The IP for Teachers Kit will provide further details around IP to help support teachers, making clear some of the murkier areas of IP.

The activity demonstrates interplay between companies within a simulated marketplace, highlighting the importance of producing, protecting and marketing products successfully, whilst posing bonus questions taken from across the rest of the curriculum. The activity can be played through an entire lesson or for shorter periods of time to support teachers and provide students with a new and exciting way of learning.

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The activity demonstrates interplay between companies within a simulated marketplace, highlighting the importance of producing, protecting and marketing products successfully, whilst posing bonus questions taken from across the rest of the curriculum. The activity can be played through an entire lesson or for shorter periods of time to support teachers and provide students with a new and exciting way of learning.

Explore the downloadable lesson plans for KS2 - KS4 students. Each has a full hour planned and includes curriculum-linked group and individual tasks and full resource lists. Or take a look at some great design activities: what will you invent today?

Explore the downloadable lesson plans for KS2 - KS4 students. Each has a full hour planned and includes curriculum-linked group and individual tasks and full resource lists. Or take a look at some great design activities: what will you invent today?

Bring some special effects into your classroom with hour-long lesson plans based on the world of cinema. They include suggested clips, fun activities and a clear explanation of why IP protection matters. Popcorn not included.

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Bring some special effects into your classroom with hour-long lesson plans based on the world of cinema. They include suggested clips, fun activities and a clear explanation of why IP protection matters. Popcorn not included.

The following resources have been designed to support lecturers and those engaging with students on intellectual assets. These resources provide you with the information that your students will need to know in using IP in their future careers.

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The following resources have been designed to support lecturers and those engaging with students on intellectual assets. These resources provide you with the information that your students will need to know in using IP in their future careers.

Lesson plans, case studies and research scenarios

These curriculum linked resources are designed to help teachers of A Level STEM subjects get students thinking about the relevance of intellectual property to their lives and future careers. Students will also develop employability and enterprise competencies including creativity, problem solving, communication and working as part of a team.

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Lesson plans, case studies and research scenarios

These curriculum linked resources are designed to help teachers of A Level STEM subjects get students thinking about the relevance of intellectual property to their lives and future careers. Students will also develop employability and enterprise competencies including creativity, problem solving, communication and working as part of a team.

Two, one hour long lesson plans to enable students aged 16-18 to explore the relevance of intellectual property (IP) to their lives and future careers. Students are encouraged to discuss the social, ethical and moral implications of IP and the importance of protecting their IP when commercialising their own work.

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Two, one hour long lesson plans to enable students aged 16-18 to explore the relevance of intellectual property (IP) to their lives and future careers. Students are encouraged to discuss the social, ethical and moral implications of IP and the importance of protecting their IP when commercialising their own work.

Intellectual asset management for universities

This guide will help individual institutions adopt their own strategic approach allowing them to use their IP to secure greatest benefit for the economy and society.

IP AND THE UNIVERSITY BUSINESS MODEL

IP is at the heart of a huge array of university activities, and should therefore be considered a major tool to enhance those activities and achieve the institution’s business goals. The challenge lies in recognising how IP can be used strategically in an individual institution.

STRUCTURING IP POLICIES

All higher education institutions are concerned withthe creation and dissemination of knowledge. The challenge for university IP managers, policy makers and head of academic departments is to discern the value of such knowledge, and to devise a policy that best realises its value or assets. Once an institution has determined its overall business model, it needs to structure IP policies that complement the model whilst delivering maximum benefit and implement that appropriately across its subject mix.

IP CONTRACTS – OWNERSHIP AND ACCESS RIGHTS, AND BENEFITS OF COLLABORATIVE RESEARCH

The key issue in considering IP agreements is how to secure rights to continue to use existing IP and to exploit IP which arises from a new research project, and also how to balance this with working collaboratively with other institutions be they public or private.

MONITORING AND EVALUATION

Each university should identify those indicators which are most appropriate to its aims and objectives. Where possible, these indicators should feed in to broader format to ensure efficient reporting and minimal burden from national data requests.

Intellectual asset management for universities

This guide will help individual institutions adopt their own strategic approach allowing them to use their IP to secure greatest benefit for the economy and society.

IP AND THE UNIVERSITY BUSINESS MODEL

IP is at the heart of a huge array of university activities, and should therefore be considered a major tool to enhance those activities and achieve the institution’s business goals. The challenge lies in recognising how IP can be used strategically in an individual institution.

STRUCTURING IP POLICIES

All higher education institutions are concerned withthe creation and dissemination of knowledge. The challenge for university IP managers, policy makers and head of academic departments is to discern the value of such knowledge, and to devise a policy that best realises its value or assets. Once an institution has determined its overall business model, it needs to structure IP policies that complement the model whilst delivering maximum benefit and implement that appropriately across its subject mix.

IP CONTRACTS – OWNERSHIP AND ACCESS RIGHTS, AND BENEFITS OF COLLABORATIVE RESEARCH

The key issue in considering IP agreements is how to secure rights to continue to use existing IP and to exploit IP which arises from a new research project, and also how to balance this with working collaboratively with other institutions be they public or private.

MONITORING AND EVALUATION

Each university should identify those indicators which are most appropriate to its aims and objectives. Where possible, these indicators should feed in to broader format to ensure efficient reporting and minimal burden from national data requests.

IP management in universities is an extensive area, and this Guide provides a broad overview for senior managers. In the context of this guide, ‘Intellectual assets’ extends beyond Intellectual Property (IP) rights to also include the know-how and trade secrets of the staff and students. It seeks to assist institutions to develop an intellectual property strategy that is consistent with their wider policy framework, their organisation, and their contribution to the economy and society. This guide will help individual institutions adopt their own strategic approach allowing them to use their IP to secure greatest benefit for the economy and society.

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IP management in universities is an extensive area, and this Guide provides a broad overview for senior managers. In the context of this guide, ‘Intellectual assets’ extends beyond Intellectual Property (IP) rights to also include the know-how and trade secrets of the staff and students. It seeks to assist institutions to develop an intellectual property strategy that is consistent with their wider policy framework, their organisation, and their contribution to the economy and society. This guide will help individual institutions adopt their own strategic approach allowing them to use their IP to secure greatest benefit for the economy and society.

Modules tailored to your course

Choose the sector module that best describes your course. This will ensure you get the most out of the training.

Creative

Whether you're an artist or author, designer or developer, the IP Tutor helps you understand how to ensure your creative work is protected. Learn about key IP rights including design rights and automatic protection like copyright and how they apply to commercial activities like advertising and using photography.

Science, Technology, Engineering & Maths

Whether you’re developing new products, conducting new research or improving existing processes, IP can be relevant for you. Whatever is unique or inventive about your work will be covered by some form of Intellectual Property; be that patents, copyright, design or trade marks.

Business, Law & Accounting

Every effort a business makes to provide the best goods and services, and all the work done to promote their work under their brand, is reflected in their intellectual property. Understanding how IP law fits into their business can help protect or prevent issues they may face.

Modules tailored to your course

Choose the sector module that best describes your course. This will ensure you get the most out of the training.

Creative

Whether you're an artist or author, designer or developer, the IP Tutor helps you understand how to ensure your creative work is protected. Learn about key IP rights including design rights and automatic protection like copyright and how they apply to commercial activities like advertising and using photography.

Science, Technology, Engineering & Maths

Whether you’re developing new products, conducting new research or improving existing processes, IP can be relevant for you. Whatever is unique or inventive about your work will be covered by some form of Intellectual Property; be that patents, copyright, design or trade marks.

Business, Law & Accounting

Every effort a business makes to provide the best goods and services, and all the work done to promote their work under their brand, is reflected in their intellectual property. Understanding how IP law fits into their business can help protect or prevent issues they may face.

IP Tutor provides four tailored learning pathways, each adapted to suit the needs of different areas of study: creative; science, technology, engineering, maths (STEM); law, business and accounting; and humanities.

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IP Tutor provides four tailored learning pathways, each adapted to suit the needs of different areas of study: creative; science, technology, engineering, maths (STEM); law, business and accounting; and humanities.

The following resources have been designed to support lecturers and those engaging with students on intellectual assets. These resources provide you with the information that your students will need to know in using IP in their future careers.

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The following resources have been designed to support lecturers and those engaging with students on intellectual assets. These resources provide you with the information that your students will need to know in using IP in their future careers.

The following resources have been designed to support lecturers and those engaging with students on intellectual assets. These resources provide you with the information that your students will need to know in using IP in their future careers.

Please read our ‘Introduction to IP Tutor Plus’ to identify the most relevant course for you and your students.

The following resources have been designed to support lecturers and those engaging with students on intellectual assets. These resources provide you with the information that your students will need to know in using IP in their future careers.

Please read our ‘Introduction to IP Tutor Plus’ to identify the most relevant course for you and your students.

IP Tutor Plus provides four tailored learning pathways. Each pathway is adapted to be suitable for different areas of study; Law, Business & Accounting, STEM, Creative and Humanities. The pathways include lecture slides, guidance notes, pre-read for students, case studies and FAQs.

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IP Tutor Plus provides four tailored learning pathways. Each pathway is adapted to be suitable for different areas of study; Law, Business & Accounting, STEM, Creative and Humanities. The pathways include lecture slides, guidance notes, pre-read for students, case studies and FAQs.

Check the News & Events section to find out where the Karaoke Shower will next be appearing – or contact us if you’re interested in hiring it for your event. Then start practising those microphone moves!

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Check the News & Events section to find out where the Karaoke Shower will next be appearing – or contact us if you’re interested in hiring it for your event. Then start practising those microphone moves!

Singers step into the Karaoke Shower booth, pull the curtain shut and pick a favourite track to sing along to. But that’s where the secrecy ends: every moment of their performance is shown on the video screens outside the booth! As well as letting you unleash your inner Katy, Kylie or Kidrock, the Karaoke Shower helps increase respect for artists’ copyright – and in particular highlights copyright issues around illegal downloading.

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Singers step into the Karaoke Shower booth, pull the curtain shut and pick a favourite track to sing along to. But that’s where the secrecy ends: every moment of their performance is shown on the video screens outside the booth! As well as letting you unleash your inner Katy, Kylie or Kidrock, the Karaoke Shower helps increase respect for artists’ copyright – and in particular highlights copyright issues around illegal downloading.

University and business collaboration agreements

A set of model agreements and support material for their usage.

Model research collaboration agreements

The 7 model research collaboration agreements cover one to one projects. Each provides a different approach on who is to own, and exploit, the IP in the results or outcome of the project. The model agreements are starting points and their use is not compulsory. You should decide which of the 7 approaches is most suitable and negotiate with the other party before work on the project begins. None of the 7 research collaboration agreements deals with the joint ownership of IP. For examples of joint ownership clauses, see model consortium agreement A.

Model consortium agreements

There are 4 model consortium agreements, for use where more than 2 parties are collaborating.The consortium agreements cannot cover all the circumstances that might arise between academic and research institutions and industrial partners in carrying out research. They illustrate terms that might apply in four possible scenarios. You should negotiate with the other parties to achieve consensus and a signed agreement before work on the project begins. Consortium agreements B and C were drafted for use with Innovate UK’s Collaborative R&D Programme. With a few changes, they may be adapted for other circumstances.

Fast track model agreement

A fast track model agreement was produced by Public Health England to evaluate potential treatment options for Ebola and Zika very rapidly and to share the results with stakeholders for a coordinated global response. Following consultations, it is now available as a model agreement that may be adapted for any crisis affecting the health of people, animals and/or the environment.

University and business collaboration agreements

A set of model agreements and support material for their usage.

Model research collaboration agreements

The 7 model research collaboration agreements cover one to one projects. Each provides a different approach on who is to own, and exploit, the IP in the results or outcome of the project. The model agreements are starting points and their use is not compulsory. You should decide which of the 7 approaches is most suitable and negotiate with the other party before work on the project begins. None of the 7 research collaboration agreements deals with the joint ownership of IP. For examples of joint ownership clauses, see model consortium agreement A.

Model consortium agreements

There are 4 model consortium agreements, for use where more than 2 parties are collaborating.The consortium agreements cannot cover all the circumstances that might arise between academic and research institutions and industrial partners in carrying out research. They illustrate terms that might apply in four possible scenarios. You should negotiate with the other parties to achieve consensus and a signed agreement before work on the project begins. Consortium agreements B and C were drafted for use with Innovate UK’s Collaborative R&D Programme. With a few changes, they may be adapted for other circumstances.

Fast track model agreement

A fast track model agreement was produced by Public Health England to evaluate potential treatment options for Ebola and Zika very rapidly and to share the results with stakeholders for a coordinated global response. Following consultations, it is now available as a model agreement that may be adapted for any crisis affecting the health of people, animals and/or the environment.

These curriculum linked resource packs are designed to help teachers of GCSE/Level 2 NQ Business Studies, Media Studies, Design Technology or Music get students thinking about innovation and how they can protect and benefit from their ideas. All materials are relevant to their subject - and to students' lives.

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These curriculum linked resource packs are designed to help teachers of GCSE/Level 2 NQ Business Studies, Media Studies, Design Technology or Music get students thinking about innovation and how they can protect and benefit from their ideas. All materials are relevant to their subject - and to students' lives.

Three detailed hour-long lesson plans for each subject, backed by case study materials that put IP issues in a relevant context for your students. Get them thinking about how they'd feel if their ideas were copied - and use enterprise scenarios to explore the commercial side of innovation.

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Three detailed hour-long lesson plans for each subject, backed by case study materials that put IP issues in a relevant context for your students. Get them thinking about how they'd feel if their ideas were copied - and use enterprise scenarios to explore the commercial side of innovation.

Business Battle (14-16 Years)

Cracking Ideas ( Years)

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Age 5-7 | Key Stage 1

What's in this section?

A range of curriculum-linked activities that will inspire KS1 students to think creatively – whether to solve problems or simply design amazing inventions. Resources are linked to popular characters like Shaun the Sheep and contain activities for group and individual work.

Who is it for?

These resources are designed for KS1 teachers that want to encourage their pupils’ creativity. But there are also ideas for parents to use at weekends or during the holidays. Everything's free to use in the classroom or at home.

Lesson plans and inspiring activities

Download these comprehensive lesson plans or activity sheet. The lesson plans contain multiple different tasks so you can pick individual aspects even if you don’t choose to use the full plan.

Cracking Ideas 2016 - Shaun the Sheep Age 4-7

Age 5-7

Key Stage 1

Cross-curricular

After School, Extension

The Brief

Designed to stimulate children's imaginations and creativity both in school and beyond and can be used as a fun activity towards competition entry or as an integral part of your school education provision for children aged 4-7, the UK curriculua links also provided.

Cracking Ideas Lesson Plan 5-7 year olds

Age 5-7

Key Stage 1

Cross-curricular

The Brief

Hands-on and thought provoking one hour-lesson plan, adapted for younger children. Includes whole group and small group work. Additional activities that could enable it to be split across more sessions.