- Hotfix in tape emulation, removed a bug, which caused a division by zero in some cases. - RAM-ROM management rewritten. The emulator doesnt define a new CPC after each ROM change. Just changes the roms, and thats it. - Added a nice startmenu to "AMSTRAD" logo, when used as Desktop. - Small resetbutton added to emulator window. - few GUI improvements for BDD databases. (You now can also search for a game)

- Amstrad.eu BDD added (Play games directly from http://www.amstrad.eu database) - Bugfix in BASIC autotype and autoboot - Some GUI changes - Some parts are partially translated into German, French or Spanish (Translation is still in progress)

New features: - Assembler understands command "define" Syntax: define .myfile = "MYFILE.BIN" define .mycode = "MYCODE.ASM" INCBIN .myfile READ .mycode this works with INCBIN, INCLUDE and READ (READ is similar to INCLUDE) When you use INCBIN / INCLUDE / READ instructions, make sure, the additional files are in the same folder than your assembly code. - Assembler: added IFDEF check IFDEF does not check the value given to a label, just checks if this label has been defined. Syntax: ifdef mylabel <asm code here>else <asm code there>endif

- Fixed LD IXH,x and related instructions

Updates: - RasterPaint is improved. You can now select every single zone/line to disable autogeneration for palette. (last palette is used then) This is VERY useful to remove some unwanted stripes. Use right mouse button into preview window: 1x clicked: rastermode 1: zones are selectable. (You can see them) Click one to toggle as active (default) or inactive 2x clicked: rastermode 2: lines are selectable. Click them to toggle, too 3x clicked: rastermode 3: zones AND lines are visible and toggle on click You need to play around with that. But it really can improve the result. - RasterPaint: Image can be opened in a 3x zoomed frame. It has the same rastermodes to select zones and lines like the main window. Makes it easier to find / hit the correct zones.

- RasterPaint: Image, which is vertically higher than 320x200 pixel ratio can be scrolled up/down now. - An emulator has been added (You can only use it with a special cheat command from console...) (Hint: It's not a toaster but may have to do with bread)

Many more things fixed, which I forgot now to list were made, too. And, as usual: Many new bugs added for your pleasure

- Fixed a problem in splash-screen on non-Windows OS- Default soundbuffer changed to 4096 bytes to avoid sound lags on non-Windows OS- Improved the JavaCPC MovieMaker, it is fps accurate now, and also simulteanously plays a mp3 file, if is present- Added a cheat

Changelog:- Fixed some Z80 instruction parsing in Assembler- Added "ENT" in Z80 Assembler (E.g. ENT $ does not run the assembled code, but put exec. address into AMSDOS header, when written)- Rewrote fill routine in JavaCPC Paint, dithered fill added- Fixed a few bugs in FDC (And added new bugs)- Fixed some GUI elements- Added "Doodle" import for Paint (Doodle .drw is a format, which I published in a freeware tool)- Fixed some file dialogs (Which let the "Save" or "Load" button in some cases disappear)- Removed some older stuff from JPaint, and improved first rendering settings for CPC+ format- Added several "Ordered dithering" methods in Paint- Updated SamDisk in tools to latest version (For Windows users, DSKUtil makes use of it to transfer disk images to real disks)- Fixed some bugs in tape emulation, improved recording behavior, REW / FFWD is slower now, own created tape images now can also be stored as CDT (Windows only)- Added Synthetica Java skins (Because JavaCPC is a non-commercial product)- Changed "Update.jar" because my server doesnt like so many downloads, so all downloads are handled parallel now (Makes it faster, too)- Added tons of more things, improvements, bugs, etc, which I already forgot to mention