Antinomy is a first person action adventure & exploring game with RPG and strategic elements. The player takes over the role of Nathaniel Rosenthal in his early 20s. Returning to Al-Hamra and his mentor Omar, who had sent him abroad for several years of higher education and military training, the joy of reunion is short, as Al-Hamra gets attacked and taken by forces sent from the capitol. Barely surviving the onslaught, Nathaniel roams the desert, searching for surviving members of the clan, finding new allies in a desperate effort to retake Al-Hamra, bring justice to the murderers and eventually free the land his from injustice, as his father and Omar have dreamt.

Thank you very much!

This will allow us to boost the development of Antinomy quite a lot in the next months to come.

Now we had some days that were not exactly quiet but less exhausting than the last days of our campaign before. However, we couldn´t sit still knowing that some of you are already eagerly waiting for their first rewards, so we started with two major works at hands:

First, we can now officially announce that the work on our main char Nathaniel Rosenthal has begun. We will keep you in the loop regarding his evolution from first 2D sketches to fully playable UE4 character here!

In addition to that, we have loaded the old world prototype into the most recent version of GameGuru and gave it a shot in order to compile a version all of you with Early Access pledge tiers can play.

Our memory didn´t betray us: The old GG World Prototype was slow AND ugly!

You didn´t pledge during the campaign?

Well, while this might seem unfortunate, don´t despair: We received so many requests AFTER the campaign ended, that we decided to open the window of opportunity a little bit longer:

As you might have noticed, we added a "PayPal Pledge" button on the top of our Kickstarter Page. You can also use the DIRECT LINK in order to jump on the train.

Dont forget to write your desired pledge tier into message sent along with your PayPal payment! Doing so, you can also upgrade your pledge level - and get the early acces.

So, did the world prototype project still compile?

Oh yes, it did - we already have a compiled windows version that will be sent into compatibility testing on monday!

The best news is, that by testing it, we realized how much gameplay was already there to fool around with - although spread among a huge area and sometimes hard to find. We had totally forgotten that, in the last iterations of the world prototyping, we had put up some enemies there for testing purposes. Because of a lack of good 1892 AD models, we used modern soldiers with colts by then.

This outpost between the Capitol and Al-Hamra...

...was guarded by some nasty GameGuru stock soldiers with modern guns. And they shot well!

There is also some area heat damage, thirst damage, basic trade and even artillery guarding the Capitol. Because we didn´t have a piece of working artillery back then, we simply froze a soldier with a Bazooka there and gave him the firing range we imagined for the cannon (which was placed as static cannon before him). If you came too close, you were under fire from the "cannon" that shot bazooka rockets at you! You don´t believe us? Well, soon you can play yourself and find out!

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This looks pretty cool. For The Capitol, will there be other modes of transportation rather then just walking like donkeys, things like that or underground or secret tunnels you can use to get from point A to point B faster? either way, I am hoping to try it out when a download comes out and I look forward to seeing more updates. Hope for the best :D