Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine. 3 teams fight each other for kills, objectives and total domination! With a melee combat system that's unique to the modding community, game modes you won't find in other games and parrots that can be trained to peck at enemies, it's no surprise PVKII is so entertaining! If you enjoy getting together with friends and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!

programmers (source engine, steam game) octoshark studios anywhere programmers [volunteer work - portfolio projects for established steam game]
octoshark studios presents...
//pirates, vikings, & knights ii
a 100% free steam game that only requires source sdk base 2007, a free steam tool download.
now with new 2.6 map & balance update!
download on steam at http://store.steampowered.com/app/17570
//what is pirates, vikings, and knights ii (pvkii)?
pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun!
//what does it feature?
- three teams with 8 unique player classes
- fun, skill-based combat
- swords, axes, guns, and explosives
- unique voice acting for every character
- a variety of gorgeous levels
- whimsical and challenging achievements
- commandable attack parrots
- it's free!
//job posting
programmer(s) - must be experienced with c++ , and ideally, the source engine. a creative problem solver and team player who can work with senior programmers to frequently update private build content. taking on the role as an additional coder you would be an essential, positive force for the future development of the game. we require assistance with creating & polishing gamemodes, implementing hint/tutorial systems, and working with the ui artist(s) to create the best visual experience possible.
//examples of things you'll do!
creating and/or polishing gamemodes - working with coders to improve gameplay experience by creating a more accessible game. coding in 2d art such as sprites, animated textures, and particles to improve player guidance to motivate them to complete gamemode objectives and use teamwork. work with senior programmers to create new, original gamemodes such as relic hunt, capture the wench, and more!
implementing hint/tutorial systems - accessibility is king in our next updates as we expect thousands of players to play our game around its time of release, so we want to implement hint system overlays, tutorials messages, etc. making the game user friendly by implementing an attention grabbing hint system to provide new players with the right information at the right time to help them make the right decisions in game.
visual experience - creating a balance of hud elements and ingame sprites to help create a helpful and organized visual experience for the player.
ultimately, you would be able to do work that excites you! work that looks great in your portfolio and in the game!
//come aboard matey!
our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it!
we'd love to have more experienced programmers on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do. your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

3d artist (source engine, steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game]
octoshark studios presents...
//pirates, vikings, & knights ii
a 100% free steam game that only requires source sdk base 2007, a free steam tool download.
now with new 2.6 map & balance update!
download on steam at http://store.steampowered.com/app/17570
//what is pirates, vikings, and knights ii (pvkii)?
pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun!
//what does it feature?
- three teams with 8 unique player classes
- fun, skill-based combat
- swords, axes, guns, and explosives
- unique voice acting for every character
- a variety of gorgeous levels
- whimsical and challenging achievements
- commandable attack parrots
- it's free!
//job posting
3d artist - whether you specialize in weapons or props, we need you! must be able to produce lovely-looking models that fit in with pvkii's art style. ideally, modelers work with our environmental artists to fill levels up with various props and assets. modelers must be able to skin their own models and eventually compile them into the source engine.
experience with the source engine is an asset, but not required. 3dsmax, maya, or blender preferred.
//examples of what you can choose to do!
world props - example of maps in development that need models include: a moroccan desert themed map caught inside a raging sandstorm, and two viking themed maps, with one taking place inside a menacing forge and the other a fantastical take on the story of ragnarok. we'd love to see more development for these worlds outside of the world editor. you would be able to work with determined map makers who have clear visions of exactly the kinds of art they require from artists to help bring these worlds to life.
weapon upgrades - feel like you have the 'arms' to sculpt weapons? animation and code support would assist you in your creation of new, exciting weapons to be featured in the game as hd upgrades to replace current weapons, unlocks, signature specials, and more!
ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game!
//come aboard matey!
our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it!
we'd love to have more experienced 3d artists on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do.
your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

2d / ui artist (source engine, steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game]
octoshark studios presents...
//pirates, vikings, & knights ii
a 100% free steam game that only requires source sdk base 2007, a free steam tool download.
now with new 2.6 map & balance update!
download on steam at http://store.steampowered.com/app/17570
//what is pirates, vikings, and knights ii (pvkii)?
pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun!
//what does it feature?
- three teams with 8 unique player classes
- fun, skill-based combat
- swords, axes, guns, and explosives
- unique voice acting for every character
- a variety of gorgeous levels
- whimsical and challenging achievements
- commandable attack parrots
- it's free!
//job posting
2d / ui artist - could be one person, could be three. we're looking for experienced 2d artists capable of producing a variety of different types of 2d art, and regularly. you need to be able to produce textures, class icons, concept art, graphics for promotional material and all that fun stuff. we could use assistance in the future with redesigning: several in-game world textures, the hud, the main website, and the user interfaces in game. whatever you see yourself delighted to be doing, we can find a task to fit that feeling.
experience with the source engine is an asset, but not required. extensive experience with photoshop or gimp is required.
//examples of what you can choose to do!
foremost, we are in need of a ui artist to make our game look better than ever. we are looking for high quality updates to our menus, huds, and other 2d assets.
accessibility is king in our next updates as we expect thousands of players to play our game around its time of release. we want to implement hint system overlays, tutorials messages, etc. you may be asked to work with the existing art direction and see out it's full potential, or offer new concepts for a completely different art direction of your choice that would fit the aesthetic of the game.
a ui artist would need to be a team player with fellow developers like our coders, team leads, and build upon teamwork with creative alternatives, new perspectives, and critical thinking.
ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game!
//come aboard matey!
our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it!
we'd love to have an experienced 2d/ ui artist on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do.
your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

2d / ui artists (released steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game]
looking for: texture artists, 2d artists, ui/vgui/graphic artists.
octoshark studios presents...
//pirates, vikings, & knights ii
a 100% free steam game that only requires source sdk base 2007, a free steam tool download.
now with new 2.6 map & balance update!
download on steam at store.steampowered.com
//what is pirates, vikings, and knights ii (pvkii)?
pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun!
//what does it feature?
- three teams with 8 unique player classes
- fun, skill-based combat
- swords, axes, guns, and explosives
- unique voice acting for every character
- a variety of gorgeous levels
- whimsical and challenging achievements
- commandable attack parrots
- it's free!
//job posting
2d / ui artist - could be one person, could be three. we're looking for experienced 2d artists capable of producing a variety of different types of 2d art, and regularly. you need to be able to produce textures, class icons, concept art, graphics for promotional material and all that fun stuff. we could use assistance in the future with redesigning: several in-game world textures, the hud, the main website, and the user interfaces in game. whatever you see yourself delighted to be doing, we can find a task to fit that feeling.
experience with the source engine and vgui is an asset, but not required. extensive experience with photoshop or gimp is required.
//examples of what you can choose to do!
foremost, we are in need of a ui artist to make our game look better than ever. we are looking for high quality updates to our menus, huds, and other 2d assets.
accessibility is king in our next updates as we expect thousands of players to play our game around its time of release. we want to implement hint system overlays, tutorials messages, etc. you may be asked to work with the existing art direction and see out it's full potential, or offer new concepts for a completely different art direction of your choice that would fit the aesthetic of the game.
a ui artist would need to be a team player with fellow developers like our coders, team leads, and build upon teamwork with creative alternatives, new perspectives, and critical thinking.
ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game!
//come aboard matey!
our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it!
we'd love to have an experienced 2d/ ui artist on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do.
your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

various positions (released steam game) octoshark studios anywhere artists pirates, vikings, & knights ii
ahoy ther! we be currently recruiting talent for priority positions below!
a 100% free source game that only requires a free steam tool download.
now featuring 3.0 update with new class, maps, celebrity announcers, combat updates, and more!
download on steam at http://store.steampowered.com/app/17570
//what is pirates, vikings, and knights ii (pvkii)?
pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun!
//features & accolades
- three teams with 9 unique player classes
- fun, skill-based combat
- swords, axes, guns, and explosives
- unique voice acting for every character
- a variety of gorgeous levels
- whimsical and challenging achievements
- controllable attack parrots
- it's free!
"the rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- pc gamer
"the graphics still look amazing. the maps are the best i have seen on the source engine..."
- ign
"one of the greatest half-life 2 mods to date."
- mod db
are you great?
do others envy your skills?
do you have a strong passion for game design?
if you answered yes to all of the above, you may be just what we are looking for! so, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested!
priority positions:
programmer(s) - must be experienced with c++ , and ideally the source engine. a creative problem solver and team player who can work with senior programmers to frequently update private build content. taking on the role as an additional coder, you will be an essential and positive force for the future development of the game. we require assistance with creating & polishing gamemodes, coding more planned in game achievements and contextual hints, and working with developers and testers to create the most fun experience possible.
3d artist - whether you specialize in characters, weapons, or props, we need you! must be able to produce lovely-looking models and textures that fit in with pvkii's art style. ideally, prop modelers work with our environmental artists to fill levels up with various props and assets. modelers must be able to skin their own models and compile them into the game. experience with the source engine is ideal.
ui artist/2d artist/texture artist/particles - could be one person, could be three. we need experienced 2d artists capable of regularly producing a variety of 2d art. you need to be able to produce any of the following: game environment textures, in-game user interface design, concept art, or graphics for promotional material. whatever you see yourself doing, we can find a task fit for you! experience with the source engine is ideal.
//we want you for pvkii
we'd love to have more help onboard, assisting us with anything to grow your portfolio, and working in a way that fits your schedule! your work would be seen and appreciated by thousands, so if you up for a new challenge buckle up and apply! odin bids you pace!