Anybody update with new iAds and see an ad????

Anybody update with new iAds and see an ad????I updated with the new pro and it's on iTunes. I've played my update for hours and could have invoked at least 300 ads but have seen nothing. One is set to spawn every 12 seconds and the other is on my game list screen static

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Yea in the US. I figured they were being picky with which games get ads. So now I ask myself with no ads was linking the only pro feature worth it? I'll see if sales of my other games goes up from click through.

tshirtbooth said:Chaser, you still get URL forwarding witch i use all the time. Also when Gamecenter hits that will be pro only im sure.

Forgot about gamecenter. I should have said URL linking instead of just linking. I just didn't think apple would be that biased and on a free game at that. I'll keep looking to see if an ad ever pops up but I'm doubting it now!EditAt 600 plus free downloads a day I thought for sure there would be ads popping up.

to get pro working you need to be logged into the application, if you just doubleclick on a project file, it won't automatically log you in. You actually have to click the login button at the bottom right.

chaser, give it another day, it may take awhile for you to enter the iads system

When you log in to iTunesConnect, click on the iAd Network link. Once you're there, click on the "Requests" tab on the large chart. This should tell you how many times your game is requesting iAds from Apple. That should be able to confirm whether it's just a fill rate problem or if there is an error in the calling for iAds or iAd preferences.

Also, from what we've seen, Apple has a very low fill rate on iAds, somewhere around 2-5%. This number can vary dramatically, but it on average it has been very low.

If the graph shows that your game is not making requests to Apple, please contact us using our "Report a Bug" form on the website. This is the best way to get a ticket into our queue. I hope this helps and thanks for letting us know about the issue.

When you log in to iTunesConnect, click on the iAd Network link. Once you're there, click on the "Requests" tab on the large chart. This should tell you how many times your game is requesting iAds from Apple. That should be able to confirm whether it's just a fill rate problem or if there is an error in the calling for iAds or iAd preferences.

Also, from what we've seen, Apple has a very low fill rate on iAds, somewhere around 2-5%. This number can vary dramatically, but it on average it has been very low.

If the graph shows that your game is not making requests to Apple, please contact us using our "Report a Bug" form on the website. This is the best way to get a ticket into our queue. I hope this helps and thanks for letting us know about the issue.

I rejected two binaries yesterday, and now I wait for this matter to be resolved. That initial launch of an has to be perfect, as that's when most of the revenue is made. Updating an app has little effect, as I found out with one of my other apps...

I have "house ads" to appear underneath the iAds, to prepare for the low fill-rate. Yet, no advertisements at all is a problem. I'm not terribly frustrated with this issue, as an app usually has a two week spurt of popularity. Since Apple pays monthly, it doesn't really create a problem so early in the month.

What is an issue is the Christmas vacation. If GameSalad is updated with a fix by December 10th at the latest, that should be enough time to get the app approved before the holiday break. That might actually lead to more popularity for my apps, so this might be a good thing.

Some other things...

I noticed that iAds did not appear in Photics: Revisions "Lite" when I put the advertisements on the bottom. When I put them on top, it worked out great.

Also... it's important to enable iAds in iTunes connect. Adding iAds to your app, without updating your listing in iTunes connect, could be an advertisement display problem. I'm assuming that the developers having an issue with iAds already updated their listing with iAds support.

Another day goes by and apple is still showing no requests for ads in my app.@photics my first scene has it at bottom and the you lost scene has it at the top. They seem ok on the creator except sometimes the creator carries the GS fake ad to the next scene. When it does that I shut it down and restart then it seems to be good for a little bit