54 comments:

Yes. That bears more of a resemblance to the original interior title lettering in Chaykin/Mignola's Lankhmar adaptation, and I have to say that visually, that's pretty much what I think of when I hear "pulp fantasy" these days...

I'd adjust the width of the D, E, and I if you can. They seem to be a little out of step with the rest of the font, a little to thick compared with the lighter weight of the other letters. Make them a skoshe narrower.

If you wanted to get a little playful with this, you could play with the heights of the M's in the word, mimicing mountain peaks. If you have access to an app that renders your text into paths, you could fuss around with it a little.

Guess I'm the outlier. I like the first one better, specifically because of its intriguing obscurity. This looks more Rennaisance to me, but you can't please them all! It seems fairly clear that #2 is the overwhelming favorite.

It certainly doesn't "bother" me, just doesn't do as much as the first one, and feels a little less "pulpy" and Lovecraftian.

If this is a logotype I'd distress the double "M" in the middle of Dwimmermount to give them a little distinction from one another. The problem aesthetically with the word "Dwimmermount" is the three "M"s destroy the illusion of script/calligraphy/distressed fonts because you can visually take in the uniformity of the "M" characters.

That said I'm probably overly sensitive to type because that is how I pay the bills.

Yes, better. Like one previous commenter I find the D curiously wide compared with the other characters - are the W and Ms condensed? It might be interesting to take that even further, so there's a kind of definite rhythm running through the word.

I also like the idea of using the Ms to suggest mountain peaks. It's an intriguing word, it deserves some play.

Script versus Caps, to me is like dark age Britain to civilized Rome. If the emphasis of Dwimmermount is the campaign world I'd lean towards script, but isn't the focus of Dwimmermount the ruin/dungeon?

I'm not a player in this world but what I gather is Dwimmermount is an echo of a previous mysterious technological superior civilization so I think something like a distressed "Trajan" makes the most typographical sense.

Is "Dwimmermount" more about the post-Dwimmermount-civilization's relationship to the ruin? Or is "Dwimmermount" about the ruin/dungeon itself?

Planet Algol is setting.

The Lost Caverns of Tsojcanth is a destination in Greyhawk.

Dwimmermount is a mega-dungeon. The campaign world is secondary to the ruin/dungeon.

The font:Trajan is literally based on the stone carved letters used to honor the Roman Emperor Trajan. With in his time that was his font, but post Roman civilization you would see words referring to Trajan in script, and later the printed text faces.

When you show me all caps I think of the artisans and stone carvers of Dwimmermount, and when I see script I think of the sages writing of Dwimmermount.

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