Corona Alpha v6 announcement

So yesterday we had our last internal meeting about V6. It took the whole day and here is the conclusion.

Release date: We aim to release Corona on TUESDAY – 18/3/2014, provided there won’t be any major bugs discovered by then.

So starting now we really want to get our daily builds testers to use and abuse Corona Renderer as much as they can. Right now there is Alpha v6 Release candidate version RC3 available to all our daily build testers for this purposes. If everything goes well, there is no reason to not make Alpha 6 public.

What about price? Limitations?

Price is still nice & round zero and there are still no limitations, watermarks, etc. You can use A6 for as long as you want and on any commercial projects.
Why? Because we do have some exciting plans and we are really confident that we will still be able to significantly improve Corona after A6.

We are planning to release another article which will compare A6 to A5, present new features, bugfixes, speed improvement, and so on, so make sure to bookmark the blog! Lots of interesting stuff will be published here. And do not forget, rendering is magic ;).

That really, really, really depends on the scene. While generally, in most simple scenes, it is a bit slower because of some necessary overhead for some advanced features, it can get easily faster by a factor of 10 or even more in some specific cases where improvements were made, such as many lights sampling or motion blur.

just one request, please start supporting particles.
Corona is an excellent and really fast brute force renderer and this makes it great for doing particle renders without any kind of flickering caused by irradiance maps.