Cast delay of 2 seconds and deactivation animation of 1 second are affected by Natural Talent.

If all impaled enemies are killed before the ability duration expires, Nezha will not perform the slam animation.

Enemies performing some animations, such as getting back up after being impaled and slammed, will not be impaled by the spears upon subsequent ability recast if Nezha does not wait until they are fully standing first, but will still receive puncture damage.

Enemies not impaled, though damaged by a spear, will not receive impact damage upon ability finish.

Impaled enemies ignore nullification. The divine spear will not be nullified, so long as Nezha himself is not nullified.

While Warding Halo is active, touching smaller enemies that have been impaled deals a burst of damage greater than that of Warding Halo alone, often resulting in a quick kill.