AetherSail

High-skies adventure and swashbuckling action

Elemental Bloodlines

Elemental blood can crop up in virtually any species. It tends to be the most prevalent among races that have a strong connection to the elemental powers of the universe, like goliaths and dragonborn. Settlements in or near elemental nebulae also tend to have a larger than normal percentage of elemental touched citizens.

THEGENASI

ELEMENTALBLOODLINEFEATS

Earthshock

Genasi Racial Power

The earth moves in response to your stomping foot or slapping hand, buckling to knock your enemy to its knees.

Special:
When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.

Special:
This power recharges when your character reaches a milestone or at the end of an extended rest.

Boulderfall Weaponry [Elemental Bloodline]Prerequisite: Earthsoul HeritageBenefit: You gain a +2 bonus to damage with axes, hammers, and heavy blades. When you hit with a daily power with the weapon keyword and you are using one of the above weapons, the target is slowed until the end of your next turn.

Earth’s Fury [Elemental Bloodline]Prerequisite: Earthsoul HeritageBenefit: Once per encounter, when you score a critical hit, you may use your Earthshock power immediately as a free action even if it has already been expended. Using the power in this way does not expend it.

Earthshock Bond [Elemental Bloodline]Prerequisite: Earthsoul HeritageBenefit: Your Earthshock power gains the Zone keyword. When you use Earthshock, the burst creates a zone that counts as difficult terrain until the end of your next turn. Enemies marked by you that end their turn in the zone are slowed until the end of their next turn.

Memories of Stone [Elemental Bloodline]Prerequisite: Earthsoul HeritageBenefit: While you are bloodied, you gain resist 2 to all damage (per tier).

Obsidian Weaponry [Elemental Bloodline]Prerequisite: Earthsoul HeritageBenefit: You gain a +2 bonus to damage with clubs, polearms, and light blades. When you hit with a daily power with the weapon keyword and you are using one of the above weapons, the target takes a -1 penalty to AC until the end of your next turn.

Firepulse

Genasi Racial Power

As an enemy lands a blow, retributive fire ignites from your arms and fists.

Special:
When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls and damage rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.

Special:
This power recharges when your character reaches a milestone or at the end of an extended rest.

Internal Furnace [Elemental Bloodline]Prerequisite: Firesoul HeritageBenefit: You shed dim light in 5 squares or bright light in 2 squares. You may change the amount of light, or choose to shed no light at all, as a minor action. In addition, when your fire resistance is reduced or ignored, you retain half of your fire resistance, rounded down.

Memories of Flame [Elemental Bloodline]Prerequisite: Firesoul HeritageBenefit: While you are bloodied, non-minion enemies that hit you with close and melee attacks take 3 fire damage (per tier).

Tongue of Flame [Elemental Bloodline]Prerequisite: Firesoul HeritageBenefit: You gain a +2 racial bonus to Intimidate checks. In addition, once per encounter, you can make an Intimidate check as a minor action against the Will defense of a creature that can hear you within 5 squares. If the check succeeds, the target gains vulnerable 5 fire until the end of your turn.

Promise of Storm

Genasi Racial Power

The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble.

Daily ♦ Lightning, ThunderMinor Action ♦ Personal

Effect:
Until the end of your next turn, you deal an extra 1d8 damage with any lightning or thunder power you use.

Booming Charge [Elemental Bloodline]Prerequisite: Stormsoul HeritageBenefit: When you move as part of a charge, any enemy that hits you with an opportunity attack takes 5 thunder damage (per tier).

Conductive Defense [Elemental Bloodline]Prerequisite: Stormsoul HeritageBenefit: Allies adjacent to you share your lightning resistance unless you are bloodied. In addition, while you are adjacent to two or more allies, you gain a +1 bonus to AC and Reflex.

Memories of the Storm [Elemental Bloodline]Prerequisite: Stormsoul HeritageBenefit: While you are bloodied, your attacks with the lightning keyword slide all targets 1 square on a hit.

Retributive Promise [Elemental Bloodline]Prerequisite: Stormsoul HeritageBenefit: When you use your Promise of Storm power, the next enemy that hits you with a melee attack before the end of your next turn takes 1d8 lightning damage (per tier).

Quick Charge [Elemental Bloodline]Prerequisite: Stormsoul HeritageBenefit: When you move as part of a charge, each square of your movement need not bring you closer to the target of your charge, and you require one square of movement to execute a charge, rather than two. You must still end the charge in the closest available square to the target.

Swiftcurrent

Genasi Racial Power

Your form ripples like water as you flow forward, whipping past enemies and rubble in a graceful but deadly surge.

DailyMove Action ♦ Personal

Effect:
You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to you.

Special:
This power recharges when your character reaches a milestone or at the end of an extended rest.

Watersoul Heritage [Elemental Bloodline]Prerequisite: Living humanoid raceSynergy: Classes that emphasize mobilityBenefit: You can breathe underwater, you gain a +2 racial bonus to saving throws against ongoing damage, and the Swiftcurrent power.

Clinging Current [Elemental Bloodline]Prerequisite: Watersoul HeritageBenefit: When you shift with your Swiftcurrent power, you are considered to have a climb speed.

Clutching at Droplets [Elemental Bloodline]Prerequisite: Watersoul HeritageBenefit: Whenever an effect immobilizes you, you may take an immediate saving throw against the effect, even if the effect does not allow a saving throw. If you save, you are instead slowed until the end of your next turn, and until the slowed effect ends, you count as shifting while moving.

Fluid Recovery [Elemental Bloodline]Prerequisite: Watersoul HeritageBenefit: Whenever you succeed on a saving throw, you may shift 1 square as a free action. If the save was against ongoing damage, you may shift 2 squares instead.

Memories of Water [Elemental Bloodline]Prerequisite: Watersoul HeritageBenefit: While you are bloodied, you gain a +2 racial bonus to all defenses against opportunity attacks and immediate actions.

Waterwalker’s Grace [Elemental Bloodline]Prerequisite: Watersoul HeritageBenefit: You gain a +5 bonus to Athletics checks made to swim. Alternatively, if you have a swim speed, increase it by 2. In addition, you ignore the attack penalty for using a weapon underwater.

Windwalker

Genasi Racial Power

You harness the power of the winds. Air swirls about you, lifting you from the earth.

DailyMove Action ♦ Personal

Effect:
Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking falling damage.

Special:
This power recharges when your character reaches a milestone or at the end of an extended rest.

Cares to the Wind [Elemental Bloodline]Prerequisite: Windsoul HeritageBenefit: When you use your Windwalker power, you may end one effect on you that a save can end.

Grasping Gale [Elemental Bloodline]Prerequisite: Windsoul HeritageBenefit: When you use a daily attack power, you may slide one enemy that you hit 2 squares, or slide two enemies that you hit 1 square each.

Memories of Wind [Elemental Bloodline]Prerequisite: Windsoul HeritageBenefit: While you are bloodied, you gain a +2 bonus to speed.

Wild Wend [Elemental Bloodline]Prerequisite: Windsoul HeritageBenefit: Once per round, when an enemy pulls, pushes, or slides you, you may shift 1 square as a free action at the end of the forced movement.

Acid Surge

Genasi Racial Power

You dissolve into a bubbling, hissing liquid and surge through your enemies.

Daily ♦ AcidMove Action ♦ Personal

Effect:
You shift half your speed over ground or liquid terrain and through squares occupied by enemies. You must end your movement in an unoccupied square. You make the attack against each creature whose space you enter.

Acid Wash [Elemental Bloodline]Prerequisite: Causticsoul HeritageBenefit: When you use your Acid Surge power, one ally you end the move adjacent to gets a +2 bonus to their next saving throw. The bonus increases to +5 if the save is against an effect that slows, immobilizes, grabs, or restrains that ally.

Caustic Word [Elemental Bloodline]Prerequisite: Causticsoul HeritageBenefit: When you allow a bloodied ally to spend a healing surge using a power with the healing keyword, all non-minion enemies adjacent to that ally take acid damage equal to your highest ability modifier.

Corrupt Vigor [Elemental Bloodline]Prerequisite: Causticsoul HeritageBenefit: Whenever you hit with an encounter or daily power with the acid keyword, one ally adjacent to you gains 5 temporary hit points (per tier).

Lasting Corrosion [Elemental Bloodline]Prerequisite: Causticsoul HeritageBenefit: When you hit an enemy with your Acid Surge power, that enemy takes a -2 penalty to all defenses until the end of your next turn.

Memories of Acid [Elemental Bloodline]Prerequisite: Causticsoul HeritageBenefit: While you are bloodied, enemies adjacent to you have their resistances reduced by 5 (per tier).

Sacrificial Mixture [Elemental Bloodline]Prerequisite: Causticsoul HeritageBenefit: When you are hit with acid damage, you can choose to have your resistance not apply. If you do, one ally within 5 squares that you can see gains temporary hit points equal to the amount of acid damage your resistance would have prevented.

Firedeath

Genasi Racial Power

As all fires must burn out, so does each attack on you dwindle and die.

DailyImmediate Interrupt ♦ Personal

Trigger:
You take damage

Effect:
All damage dice rolled for the triggering attack are considered to have a result of 1.

Special:
This power recharges when your character reaches a milestone or at the end of an extended rest.

Cinderflare [Elemental Bloodline]Prerequisite: Cindersoul HeritageBenefit: When you take a move action you can expend your Firedeath power to gain a +4 bonus to speed for that action. When you take a standard action to make an attack that hits, you can expend your Firedeath power to reroll all rolls of 1 on the damage dice.

Defy Entropy [Elemental Bloodline]Prerequisite: Cindersoul HeritageBenefit: When you use your second wind, your attacks deal additional fire damage equal to your highest ability modifier until the end of your next turn.

Heat Death [Elemental Bloodline]Prerequisite: Cindersoul HeritageBenefit: When you reduce a non-minion enemy to 0 hit points or fewer, all non-minion enemies adjacent to that enemy take fire damage equal to your highest ability modifier.

Phoenix Resurgence [Elemental Bloodline]Prerequisite: Cindersoul HeritageBenefit: When you use your Firedeath power, your fire resistance increases by 5 and your attacks with the fire keyword gain a +2 racial bonus to the damage roll (per tier). These benefits last until the end of the encounter.

Scorching Delivery [Elemental Bloodline]Prerequisite: Cindersoul HeritageBenefit: You gain a +2 racial bonus to Bluff and Diplomacy. This bonus increases to +4 if the skill is being used against a creature with the elemental origin or a creature that speaks the Primordial language.

Ashfall Evasion

Genasi Racial Power

As all fires must burn out, so does each attack on you dwindle and die.

Daily ♦ Fire, Polymorph, ZoneImmediate Reaction ♦ Close Burst 2

Trigger:
You take damage from an attack

Effect:
The burst creates a zone that lasts until the start of your next turn, and you are removed from play until the zone ends. The zone is lightly obscured, and any enemy that ends its turn in the zone takes fire damage equal to your Intelligence, Wisdom, or Charisma modifier (your choice). When you return to play, you do so in an unoccupied square of your choice that was in the zone.

Special:
This power recharges when your character reaches a milestone or at the end of an extended rest.

Embersoul Heritage [Elemental Bloodline]Prerequisite: Living humanoid raceSynergy: StrikerBenefit: You have a +1 Racial bonus to Reflex and a +2 bonus to saving throws against ongoing damage. In addition, you have the Ashfall Evasion power.

Embers of Hate [Elemental Bloodline]Prerequisite: Embersoul HeritageBenefit: Your attacks deal additional fire damage equal to half of your highest ability modifier to the first monster to bloody you during an encounter. This benefit lasts until you or the monster are reduced to 0 hit points.

Firewalk [Elemental Bloodline]Prerequisite: Embersoul HeritageBenefit: You ignore difficult terrain that is a result of sources of flame or heat. In addition, you have resist 5 fire (per tier) against damage from said sources.

Memories of Ash [Elemental Bloodline]Prerequisite: Embersoul HeritageBenefit: While you are bloodied, your enemies cannot gain combat advantage against you due to you being flanked or prone unless you use a power or another ability that states that you grant combat advantage.

Persistent Evasion [Elemental Bloodline]Prerequisite: Embersoul HeritageBenefit: When you return to play after using your Ashfall Evasion power, you gain resist 4 (per tier) to damage from melee and ranged attacks until the end of your next turn.

Puff of Ash [Elemental Bloodline]Prerequisite: Embersoul HeritageBenefit: Whenever you shift out of adjacency with an enemy, you gain concealment from that enemy until the end of your next turn.

Quick Ignition [Elemental Bloodline]Prerequisite: Embersoul HeritageBenefit: On your first turn during an encounter, you gain a +2 bonus to speed and a +1 bonus to attack rolls. The attack bonus increases to +2 if the attack has the fire keyword.