Hopefully the OSS game devs will put something together with the newly sourced iDTech engine aside from yet another Quake rehash...

The sad truth is that the majority of F/OSS games fill atleast one of the following, if not multiple ones:
* Looks horrible.
* Is yet-another deathmatch FPS.
* Lacks any kind of single-player story.

I do realize that creating deathmatch FPSes is easy; you don't need a coordinated effort in drafting a story, you don't need to write your own engine, you don't even need to worry about the graphics either as people are too busy killing eachothers to notice anything else. Anything more complicated quickly requires too much coordination to be possible.

It's not that impressive graphically, but if they intend to get a set of multipath storylines like the Escape Velocity series https://www.youtube.com/watch?v=nwW1evVrikk then thats going quite far for a free OSS title.

FPS games are so easy primarily thanks to Id, which has consistently posted the source code to their previous generation engine the Christmas after the current engine comes out. Carmack has already posted on his blog that the source for Doom3 has gone to legal for final vetting for release this xmas, so look forward to a big jump in linux FPS games next spring.

Look at all the awesomeness that came from the Quake3 code... ioquake3 maintains and extends the code, which in turn is the base for games like Urban Terror, World of Padman, Tremulous, and more! I can't wait to see what comes from the Doom3 code!

"Hopefully the OSS game devs will put something together with the newly sourced iDTech engine aside from yet another Quake rehash...

The sad truth is that the majority of F/OSS games fill atleast one of the following, if not multiple ones:
* Looks horrible.
* Is yet-another deathmatch FPS.
* Lacks any kind of single-player story.

I do realize that creating deathmatch FPSes is easy; you don't need a coordinated effort in drafting a story, you don't need to write your own engine, you don't even need to worry about the graphics either as people are too busy killing eachothers to notice anything else. Anything more complicated quickly requires too much coordination to be possible.

It's been in active development for many years and is completely free, unlike Regnum. I've been playing for longer than I would like to admit and there are usually between 150 and 800 players online at any given time.

I tried it a few years back, was missing far too much at the time and nobody I asked was willing to help with any info for beginners.

I haven't loaded Regnum in like a year, mainly because it was too much of a grind fest, but at the time the only thing paying got you was EXP doubler scrolls and mounts, neither of which made a huge difference in game play as they only saved you some time, since you couldn't fight from a horse and if hit on it you could be knocked off and thus take a something like a 5-10 second recover time before you could move, allowing you to be slaughtered by who or whatever hit you. The only player class that would have trouble catching you on a horse would be a Knight, everytihng else has the range or speed to catch you.

EXP scrolls only made sense if you had a grinding party setup so you could maximize party and chain kill EXP modifiers. On your own if you where anything less then a mid level mage type the cooldown and rest times would eat too much of your scroll time.

Aside from that the problem was things to do aside from grind or war at the time, they had come up with randomly modified or craptacular versions of every mob drop gear, but there was nothing to do with the various non equipment items you got from mobs.