kiwi and I are making a mod using the CW engine. As neither of us are expert players, I'd like feedback before kiwi turns the whole thing upside down by increasing mech range, giving piperunners road movement, or something weird like that.

You're basically making an entirely different game. I'd have to see how that holds through rigorous playtesting.

Dunno if I'd really like to play it, though.

"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts"My motto is that there are far too many women in the world to waste time with men." - thefalman"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis

Every AW up to this point has basically had the same strategy: spam infantry and artillery. DoR may have shaken things up the most with its unit and CO revamp, it takes more than just spam to win, and there are maps that dissuade such a strategy, but the foundation is the same.

Maybe this makes more sense if each AW game is thought of as an expansion of the last rather than an individual title. What's the next AW going to be like? Odds are some kind of infantry and artillery spam will be the core strategy.

But you're right, theories and speculation won't do us much good, if any. You can find the latest full release here if you're really interested. The 2.5 jar file is the mod, the other is the last regular release.

"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts"My motto is that there are far too many women in the world to waste time with men." - thefalman"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis