Nice for you. I did yesterday the usual 4 fractals run (3+1) and got 1 single 78 rare, all my party got no more than green, just 1 with 2 rare. All of us wearing mf pieces of some varieties, one with full MF set+sigil of luck. Before the last patch ye, was behaving good, some rares.

Ah yes, I did quite some more runs..
Lvl 5 till 11 with pugs, no magic find gear.

I do content to clear it..first. At a close second, I do content for the possibility of a good reward. When the rewards are lackluster, and i don't NEED to clear the content, I will find myself not doing as much.. the same argument I've heard from others.. and I quote "Why isn't anyone doing these (Orr) events?" reply- "we don't need to". "the drops suck"
-------------------

Why would you need to clear content... Unless it unlocks something else.

Anyway that's what I mean, shitty reward-driven gameplay. Rewards should be just that, a reward, not a reason to play.

Why would you need to clear content... Unless it unlocks something else.

Anyway that's what I mean, shitty reward-driven gameplay. Rewards should be just that, a reward, not a reason to play.

yet you need those rewards to cover armor repairs, waypoint fees (for when you must use a waypoint) and trying to save a little for upgrades. Monsters rarely drop coin in gw2 so rewards = coin. Tough mobs (vets, champs, bosses) should be dropping something every single time otherwise they're not worth the effort to even fight. What kind of game is that when players go "oh a boss mob, lets just bypass that and go do something fun."

Gilles VI, on 21 November 2012 - 10:46 AM, said:

Took 4.5h. So yes, probably longer than most people game on a average day.
Was really amazed by the civilness & skill of this PUG team!

yet you need those rewards to cover armor repairs, waypoint fees (for when you must use a waypoint) and trying to save a little for upgrades. Monsters rarely drop coin in gw2 so rewards = coin. Tough mobs (vets, champs, bosses) should be dropping something every single time otherwise they're not worth the effort to even fight. What kind of game is that when players go "oh a boss mob, lets just bypass that and go do something fun."

It sounds like a game where killing bosses is not fun. The solution is not to give a reward for killing bosses, but to make combat more fun.

The only way to increase drop rates is to have equipment break for real not that inconvenient but in the end irrelevant visit to the repair shop.

Of course I'm not implying armor should break in 2 "hits" like now, it would require a completly new balance.

This would also make the auction house work with sane rates not this junk Vs treasure nonsense, there would be a constant demand for all sorts of equipment becuase it would keep geting destroyed by usage as it drops in the world.

Well, I have pretty bad luck on dragon chests (only got 1 yellow so far). But on my 1st Fractal run, got an exotic nightmare heavy shoulder from a boss chest. Had no MF except from food. Could be coincidence but I'd like to believe they actually upped the drop rate.

You can't expect good loot every single time you kill a champion
The TP would be swarmed with golds.

I have seen better rewards from champs though, gotten a few golds in the past week, which is = to the golds i got from champs previous to that update.

If this was not a problem present in every single chest and champion across the entire game, that argument would make sense. However, given the fact that these rewards are consistently shit for the amount of effort required, not even remotely close.

Well, I have pretty bad luck on dragon chests (only got 1 yellow so far). But on my 1st Fractal run, got an exotic nightmare heavy shoulder from a boss chest. Had no MF except from food. Could be coincidence but I'd like to believe they actually upped the drop rate.

I almost always get greens/blues from the various dragon chests. Rarely I'll see a yellow and I think I saw a generic exotic rifle once, though that could have been a monster drop.

I think the contents aren't the problem. As mentioned in an earlier post, this chest is pretty easy to grab and run. My problem with this whole set up is eventually "chests" will become trivial. A chest should never be snatchable. the crap in this chest is worth the effort but whats the point of a chest if the beastie guarding it will likely drop something better than the chest. There are far too many chests just lying around the land or far too few if they would require a lockpick or key. I sure would perfer free travel and industructable armor in exchange for carrying around a stack of area specific keys and the old death penalty.

Did you do the content to get the reward, or was the reward just something that you happened to get as you played the game?

Think carefully about that question.

My guess is, like most people, he did the content to get the reward. That hippie talk about playing for the "experience" died out long ago when MMORPGs became insanely easy and casual friendly. People play these games to get good rewards, thus they introduced a new higher-tier gear grind as they were afraid that they would lose people. If you play for the "experience," you are in the minority.

I kind of wish that there was an MMORPG where gear only mattered for cosmetic reasons, and that you'd play (and succeed) based upon your own skill, not on how much you chose to grind or how lucky you were on a drop. However, as long as companies all follow the WOW formula, you are going to have gear treadmills and lackluster feelings of accomplishment based upon quality of reward. That is just the way things are.

I kind of wish that there was an MMORPG where gear only mattered for cosmetic reasons, and that you'd play (and succeed) based upon your own skill, not on how much you chose to grind or how lucky you were on a drop. However, as long as companies all follow the WOW formula, you are going to have gear treadmills and lackluster feelings of accomplishment based upon quality of reward. That is just the way things are.

It's the way things are until someone makes that game that you're wishing for. I wonder how many would like such a game, I know I would.

I thought they fixed (upped) the quality of drops from the champion mobs? When everyone that's been level 80 for more than 2 weeks is easily walking around in full rares, if not full exotics.. I'm wondering what the gameplan in terms of rewards given really is.

If you are asking if they upped the quality of drops to 0% white, 0% blue and green+yellow+orange suming up to 100%, the answer is: no

Humble opinion this game has by far worst reward system i ever saw !
Reason, well you never get anything useful, the items that are needed to create something meaningful have such a low drop rate that is not even funny....way to get precursor is to sink tons of rare/exotic items into Mystic Forge (usually not items that dropped to you) !
Killing huge bosses in open world gives you such a crap that nothing else is left but to wonder why the hell did i even bothered !

And a new tier of gear (Ascended) scares me to death, simply cause if i got ONE exotic for 750 hrs how much time will i need till i get full Ascended armor ?