If it's launching this year, that means a relatively short dev time. I'm pretty sure I read somewhere that they were working on something else between MP3 & DKCR. They could have started the game back then, but even if they had assetts started, it still only gives them 2 yrs. after DKCR. Take into account that they're not only working on new hardware, but also moving to HD.

Is it safe to say that we'll see Good Feel's next game at E3 this year? We haven't seen a game from them in a while. We also head that rumor about them developing the newest Yoshi's Island a few months ago.

Is it safe to say that we'll see Good Feel's next game at E3 this year? We haven't seen a game from them in a while. We also head that rumor about them developing the newest Yoshi's Island a few months ago.

Their helped with wii play motion early last year and some months ago released this japan only game :

Looking at all of this news makes me think that they're working on something HUGE. Something bigger than just an iterative sequel. Maybe we could see a brand new overhaul to an old series, akin to Metroid Prime and KI Uprising. Or maybe I'm just too overwhelmed by hype to speculate rationally. I can't wait to see what they're working on at E3. :D

Ideally at this point if it's not DKC2R or a Star Fox reboot I'd prefer they were working on a new IP (or even resurrecting Raven Blade, if they were still bitter about having to cancel that one). F-Zero could just as easily be given to SEGA and Yoshi's Island to Feel-Good. After that you start running out of franchises that aren't already on steady ground besides Metroid which I don't think we're going to be seeing for awhile :(

Bethesda's issues are making their games technically sound when they're stretched across three different consoles, one which has strict patching rules and the other which is harder to program for than the other two. I doubt having one ex-guy from their engineering department working on a single, one-console Retro/Nintendo game is suddenly going to make this game run at 5 fps per second 20 hours in.

Nintendo will never capture that market.
A) They don't have the studio ability to even touch something along those lines.
B) Sony has chased that Market with considerably more likely resources and they have never gotten close. C) Nintendo has no idea how to even begin creating the type of online infrastructure a game like that would require.

I....M....O

You seriously believe that a company that's been in the video game business 30 years with the quality of developers they have can't work out how to write fast server client code. My grandmother could write online for a video game.

Nintendo will never capture that market.
A) They don't have the studio ability to even touch something along those lines.
B) Sony has chased that Market with considerably more likely resources and they have never gotten close.
C) Nintendo has no idea how to even begin creating the type of online infrastructure a game like that would require.

I....M....O

I think that is true.
Just have a overall XBL for WiiU if its on par or even better than XBL and I'll happily pay 50 a year for it.
And on the game front itself, they have no idea how to create lobbies, friends, matchmaking etc on a halo level.

I want to see something new and in the same time I have some doubts about it.
With the profiles of new people hired and what we know about retro story, I fear they deliver an uninteresting game at least setting wise.
Metroid prime was already too serious, still saved by the original elements.
But I feel it still worth it and don't want metroid or metroid prime again by them.

I don't understand this. Zelda would be a better use of Retro's resources than... pretty much anything besides a new IP.

Unless they're as restrained by Zelda tradition as EAD 3, but I don't see why they would be.

I don't want this because Zelda doesn't need Retro. I don't doubt that Retro could breath fresh air into the franchise, but I don't believe it is necessary, nor a high priority. Skyward Sword was fine. After Skyward Sword, I trust Nintendo's Zelda teams with the franchise for now.

Metroid needs Retro more than Zelda. After Other M bombed (a game I liked more than I should have), I'm worry where Nintendo will take the series. Metroid should not become one of Nintendo's dusty, unused franchises. Not that I think it will be, but the franchise is currently in a rough spot and Retro's work on the Prime trilogy proves they're perfect for bringing it back to speed.

And, yeah, I'd prefer them working on a new IP more than anything. Hell, I'd prefer them working on a new Donkey Kong Country than Zelda, just because I don't think they need to be on Zelda, and their work on DKCR was amazing.

I don't want this because Zelda doesn't need Retro. I don't doubt that Retro could breath fresh air into the franchise, but I don't believe it is necessary, nor a high priority. Skyward Sword was fine. After Skyward Sword, I trust Nintendo's Zelda teams with the franchise for now.

Metroid needs Retro more than Zelda. After Other M bombed (a game I liked more than I should have), I'm worry where Nintendo will take the series. Metroid should not become one of Nintendo's dusty, unused franchises. Not that I think it will be, but the franchise is currently in a rough spot and Retro's work on the Prime trilogy proves they're perfect for bringing it back to speed.

And, yeah, I'd prefer them working on a new IP more than anything. Hell, I'd prefer them working on a new Donkey Kong Country than Zelda, just because I don't think they need to be on Zelda, and their work on DKCR was amazing.

For once I agree, though I'm sure a Retro zelda would be fantastic.

Metroid is such a damn good series that it would be terrible to end up like that. Especially after the mindblowing Prime series.

So this Retro employee list includes EVERYONE currently working there? That doesn't seem like alot of people for the quality of games they make. If so that amazes me. Do they rush in contract work at the end of a project to get things completed? Also, how much does NCL help them out development wise? These guys must be really efficient and laser focused to get AAA games out like Metroid Prime and DKCR. It does seem to take them 3 to 4 years to get a game out though. Wouldn't they need a staff of 100+ to accomplish a Zelda style game, FPS, or a Ravenblade MMO type game? Hmmm...questions, questions, questions.

I don't want this because Zelda doesn't need Retro. I don't doubt that Retro could breath fresh air into the franchise, but I don't believe it is necessary, nor a high priority. Skyward Sword was fine. After Skyward Sword, I trust Nintendo's Zelda teams with the franchise for now.

Metroid needs Retro more than Zelda. After Other M bombed (a game I liked more than I should have), I'm worry where Nintendo will take the series. Metroid should not become one of Nintendo's dusty, unused franchises. Not that I think it will be, but the franchise is currently in a rough spot and Retro's work on the Prime trilogy proves they're perfect for bringing it back to speed.

And, yeah, I'd prefer them working on a new IP more than anything. Hell, I'd prefer them working on a new Donkey Kong Country than Zelda, just because I don't think they need to be on Zelda, and their work on DKCR was amazing.

Personally, I think that Zelda is in need of a developer change more than any other Nintendo franchise at the moment. Being Retro Studios or EAD Tokyo, I'd love to see another developer getting a chance with the series. It could benefit a lot if a fresh group of people got their hands on the next console installment.

Zelda used to be an ambitious, visionary and progressive game but, when I play Zelda today, I feel like there's absolutely no ambition / big vision during its development. As if the series continues only because it needs to.

It's not that I don't have respect for EAD3, they are a great team, but I think that they may be a bit saturated when it comes to developing Zelda games. As for Metroid, the collaboration with Team Ninja was a stupid move that made no sense from the beginning, it's not going to happen again.

I feel like it's time for Nintendo to shake things up a little. Trying a bit of rotation between their teams would be interesting. EAD Tokyo handling Zelda, EAD3 handling Metroid etc. The developer change did wonders for Mario, it could work for other games as well.

Ideally at this point if it's not DKC2R or a Star Fox reboot I'd prefer they were working on a new IP (or even resurrecting Raven Blade, if they were still bitter about having to cancel that one). F-Zero could just as easily be given to SEGA and Yoshi's Island to Feel-Good. After that you start running out of franchises that aren't already on steady ground besides Metroid which I don't think we're going to be seeing for awhile :(

So this Retro employee list includes EVERYONE currently working there? That doesn't seem like alot of people for the quality of games they make. If so that amazes me. Do they rush in contract work at the end of a project to get things completed? Also, how much does NCL help them out development wise? These guys must be really efficient and laser focused to get AAA games out like Metroid Prime and DKCR. It does seem to take them 3 to 4 years to get a game out though. Wouldn't they need a staff of 100+ to accomplish a Zelda style game, FPS, or a Ravenblade MMO type game? Hmmm...questions, questions, questions.

NCL gives Retro advice and feedback and guides them to the right direction but they don't do any actual development work. The most concrete thing that comes from NCL is soundtrack by Kenji Yamamoto.

This could of course change after the EAD x Retro joint development of Mario Kart 7.

Why do people always bring up Ravenblade? It looked incredibly generic. Reviving that would be the worst ways Nintendo could possibly use Retro, outside of making them the Wii U OS team.

It's like people willfully disregard Retros own stance to this game. When you have the creator of something telling you that they made sure to burn the last copies of the project, there is simply nothing to go back to.

Add to that, that we know what kind of Concepts Retro is throwing away (that rejected Metroid Prime 2 concept was amazing, and still it was rejected) should be enough to know what kind of quality control goes on inside this company.

As of now the most realistic projections is a new Metroid FPA.
The most optimisitic hope is a new IP done from the ground up.
Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense.

It's like people willfully disregard Retros own stance to this game. When you have the creator of something telling you that they made sure to burn the last copies of the project, there is simply nothing to go back to.

Add to that, that we know what kind of Concepts Retro is throwing away (that rejected Metroid Prime 2 concept was amazing, and still it was rejected) should be enough to know what kind of quality control goes on inside this company.

As of now the most realistic projections is a new Metroid FPA.
The most optimisitic hope is a new IP done from the ground up.Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense.

Why do people always bring up Ravenblade? It looked incredibly generic. Reviving that would be the worst ways Nintendo could possibly use Retro, outside of making them the Wii U OS team.

I mentioned Ravenblade type MMO...that game was shelved for a reason. My point wasn't in hopes Retro would release Ravenblade, but that they probably would need a bigger staff to release such a game in todays market.

Zelda used to be an ambitious, visionary and progressive game but, when I play Zelda today, I feel like there’s absolutely no ambition / big vision during its development. As if Zelda is being made only because it needs to.

Modern Zeldas are. But some people like to focus on the ways in which they are similar with each other instead of the ways its different than EVERY OTHER GAME out there. A lot of people consider the controls in SS a mini revolution. SS is progressive in a lot of ways but its also not in others.

I mentioned Ravenblade type MMO...that game was shelved for a reason. My point wasn't in hopes Retro would release Ravenblade, but that they probably would need a bigger staff to release such a game in todays market.

I wasn't refering to you specifically, it's just a response to seeing Ravenblade mentioned several times in the past few pages, and whenever there's a thread about Retro in general.

Originally Posted by boris feinbrand

It's like people willfully disregard Retros own stance to this game. When you have the creator of something telling you that they made sure to burn the last copies of the project, there is simply nothing to go back to.

Exactly. Why would they want to go back to working on something that both they and Nintendo thought was bad? Plus, I doubt anyone who was very involved in Ravenblade even works there anymore.

Originally Posted by boris feinbrand

As of now the most realistic projections is a new Metroid FPA.
The most optimisitic hope is a new IP done from the ground up.Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense.

*terrorist fist-jab*
I've never played Star Tropics. I don't doubt it's a really good game, but getting super excited and optimistic about its revival is so silly to me. It's dead, and unlike Kid Icarus, there's no fan demand for a revival. There is no value in the Star Tropics brand. None. At all. Why would Nintendo put people on that instead of a new IP?

Originally Posted by CrAzY FiNgErS:
As of now the most realistic projections is a new Metroid FPA.
The most optimisitic hope is a new IP done from the ground up.
Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense.

Originally Posted by CrAzY FiNgErS:
As of now the most realistic projections is a new Metroid FPA.
The most optimisitic hope is a new IP done from the ground up.
Worst case scenario is having to work with some leftover garbage from Nintendos catalogue like Star Tropics or similar obscure nonsense.

No I'm realistic. The game is simply too obscure to even matter outside of a small fanbase. It's a waste of Retros talent to create games that aim for larger audiences, and that's exactly why I hope that their new game isn't Metroid, as it would limit their reach to an ever dwindling fanbase. Especially after Other M, the franchise is toxic, and I'd hate to see Prime 4 not selling well.

Personally I would love to see Retro do either a Horror Adventure, in the vein of the classic Silent Hill 1, or a 3rd/1st person shooter with a huge focus on coop and competitive Multiplayer.