First of all i have to say that nearly ALL your question will be answerd in this Guide IF you read it carefully!

Q: What should i take until i get some Facebreakers for lvling ?
A: A high physical dps rare(unique) 2Hand weapon.

Q: What is the Path of Building Link you posted in the Skill Tree section?
A: Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:

Import

Q: Why is my DMG so low compared to yours?
A: Check ur rings and amulet for high flat phys dmg. Just a few add phys dmg gives us a HUGE dmg boost.

Q: Are you sure that the High Budget version do more DPS ?
A: Yes! Klick Me

Q: My rings and amulet are realy good but my dmg still sucks!
A: Have u checked ur weapon slot ? Because with Facebreakers we play UNARMED ;)

Q: Can i use Bringer of Rain because i dont like Abyssus?
A: Sure you can, if u prefer it. But you will not reach the same dmg with it ;)

Q: What is the main difference between Zerker and Chieftain?

comparison

Zerker:
More DMG
More attack speed
Warcry Heal 25% life and mana, wich means no reg maps arent realy a problem (and you can constant heal against traps in the Labyrinth)
Stun Immunity
Degen cause Rage (wich will be countered with enough life reg)

Chieftain:
Totems are tougher, taunt and leech life for you
Totems are immune to Fire, wich means with Avatar of Fire they are full reflect immune
More life reg

Q: Why do i not genrate Rage when my Totems kill stuff ?
A: Totems have nothing to do with rage. if you play Zerker ur Warcry is the only way to get rage stacks and you dont even need enemys in range. just pick up the note from your ascendancy and spam it ;)

Spoiler

Q: Why u choose Loreweave over Belly of the Beast?
A: Because it gives us the most offence and defense (it has lower life but up to 80% max res is a huge Defense boost (wich also cant be lowered from -%max res modifier).

Q: I have all ur items but i still get oneshotted from enemys like Minotaur etc!
A: This is no facetank trololol Build. You need good movement skills (shield charge helps).

Q: Added fire, Ruthless or Brutality for last gem in the 6L?.
A: Ruthless

comparison

Q: Is "melee damage on full life" really the best gem?
A: Yes imo it is. It has got a huge MORE multiplier and if played right you are full life 99% of the time.

Q: What would you change for HC?
A: Switch Abyssus for Bringer of Rain or another high flat phys Helm (if you play safe you can also survive easy with Abyssus and to be honest, you will use a logout macro anyway :P).

Q: At wich level should i cap Cast When Damage Taken + Immortal Call?
A:

Target your CWDT to activate at somewhere between 20-33% of your maximum health and then max out the triggered gems as high as your CWDT will allow them. The discretionary part is the tradeoff between having a less potent benefit that activates more frequently (20% health) vs a stronger benefit that activates less frequently (33% health).

As a new player, I'd say split the difference and go for a ~25% max health trigger.

...to be continued

If you have any questions about your Gear, please be sure to unhide your character tab:

[3.1] The Warchief - 6 Man Uber Labyrinth Carry
PoB at this state of gear. There are also 2 jewels with 40 life and 5-8 phys dmg in the belt (result: 15-24phys, 120life) wich PoB dont count atm: https://pastebin.com/R6cubiKH The first run 2 ppl died at traps, seccond all survived. btw: Abyssus and 5L

Here is a T15 Core in wich i used the "Defense Version" of my Build wich ucan find in the "Gear" section

https://www.youtube.com/watch?v=e7bIImn4Io8

T15 Twinned Abyss

Deatheless T15 Twinned Abyss Map using the "Alternative Version" of this build, wich you can find at the end of this thread

https://www.youtube.com/watch?v=u3rXor9FNqg

T14 Plaza Tri Curse

Deatheless T14 Plaza Tri Curse Map using the "Alternative Version" of this build, wich you can find at the end of this thread

https://www.youtube.com/watch?v=wuLCRDNv7sM

T14 Twinned Shrine No Reg

A deatheless Twinned Shrine Map using the "Alternative Version" of this build, wich you can find at the end of this thread

https://www.youtube.com/watch?v=63sqTVDmfGs

T14 Twinned Palace

A fast deatheless Twinned Dominus run using the "Alternative Version" of this build, wich you can find at the end of this thread

https://www.youtube.com/watch?v=yrtaSPU2RmA

T15 Colosseum

Deatheless T15 Colosseum map using the "Alternative Version" of this build, wich you can find at the end of this thread

https://www.youtube.com/watch?v=PuO5Qbs956o

The Vinktar Square

The Vinktar Square map with one stupid death at the boss fight :/

https://www.youtube.com/watch?v=sE2b-7RZWQU

Pro & Contra

Pro:
over 6k Life
~1000 life/s with enduring cry and all charges (over 15% life reg)
73% phys reduction (hideout) 90% with flasks
hard to die because you stay behind your Totems
can do all map mods (reflect is a bit meh because your totems will kill themself on hit)
at lvl 16+ (facebreakers) all content ezpz
perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
Stun immune with over 25 Rage stacks

Contra:
clear speed is average
Totem playstyle is not for everyone
10% life degen (but with ~15% life reg we still have 5% and dont degen)

Ascendancy

We take the Berserker

First we go to War Bringer because this will be our main heal skill
After that we take the Aspect of Carnage and with the next 2 points from the Merc/Uber Lab we take Rite of Ruin to get the double bonus from our Rage stacks (picking Rite of Ruin at last helps us doing a smoother Ulab run for ourself, because of the lower degen from 5%. After the Ulab and Rite of Ruin we have 10% degen at max Rage stacks).

Bandits

Help Oak - He gives us all we need: Phys dmg/reduction and life reg

Gear

Low Budget

Overwiev

Detailed & Gem Links

Abyssus gives us the most adds # - # physical dmg to attacks ingame

Gems: CWDT -> Immortal Call -> Increased Duration -> Stone Golem

The Great Old One's Ward is the best Physical attack dmg Shield. The Vix Lunaris is a good Quality of Life tradeoff with the "Cannot be Frozen" and with the right corruption you can go up to a lvl 25er Herald of Purity and you dmg will be nearly the same. We take Hatred and the Purity Herald. The other slot is open for your choice. e.g. a Vaal Haste, or a Portal gem etc

Level 25 Herald of Purity

Gems: Herald of Purity -> Hatred -> XXX

The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 80% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life

Switch Increased Area to Conc Effect for Hard Bosses. You can switch Faster Attacks with Ruthless if you feel you have enough attack speed (wich is also a dmg increase)

The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness / Vulnerability for offence. Vulnerability is stronger at the beginning and Elemental Weakness is stronger with min-maxed gear/flasks. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.

The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare)

The Atziri's Steps for Spell Dodge, Life and high armour (because iron reflexes: evasion = armour). Good Alternatives are the Redblade Tramplers or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet). The Death's Door are way more expensive but give also good Quality of Life bonus with "Cannot be inflicted with Bleeding".

Gems: Shield Charge -> Faster Attacks -> Fortify -> Blood MAgic

Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (my are not bad but they should have a high liferoll too, Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.

The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield. Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 35+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
We also take this Unnatural Instinkt Jewel and put them into the scion slot near Totemic Zeal, wich provides us alot of nice bonus stats.But keep in mind that you have to take the projectile notes because you only get the bonus for UNALLOCATED notes ;)

Unnatural Instinct

The first Flasks we need are a Bleed (if u dont use the Bloodgrip Amulet) and Freeze Immunity one (You can take a Life Flask for it. If you dont feel the need you can also pick a Basalt Flask for Defense or a Silver Flask for Offence). After that try to get the Lion's Roar (best dmg flask) and Taste of Hate (good defense and offence). Sin's Rebirth (good defense and offence and 3 (!!) uses) or the Atziri's Promise, wich is imo the little Brother compared to Sins' Rebirth

Do I need it to clear ALL content?No. You can clear everything with Great Old Ones.

Why the hell should I buy Tukohama's then?
Smoother gameplay.

Overwiev

Detailed & Gem Links

Abyssus gives us the most adds # - # physical dmg to attacks ingame

Gems: Shield Charge -> Faster Attacks -> Fortify -> Culling Strike

The Tukohama's Fortress shield is way more expensive than the Great Old One's Ward, but u get nice Life, Totem DMG, +1 Totems(!!), 300 Armor per Totem (3 Totems = 900 Armor). The Blood Magic can be a downside, but we use it anyway so... ;)

Gems: CWDT -> Immortal Call -> Increased Duration

The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 80% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life

Switch Increased Area to Conc Effect for Hard Bosses. You can switch Faster Attacks with Ruthless if you feel you have enough attack speed (wich is also a dmg increase)

The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness / Vulnerability for offence. Vulnerability is stronger at the beginning and Elemental Weakness is stronger with min-maxed gear/flasks

Gems: Enduring Cry -> Increased Duration -> Vaal Haste -> Vaal Grace

The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare)

Im realy in love with the Death's Door Boots. Bleed Immunity, All Res, up to 40 STR and good Movement Speed. The only Downside is the 50% Increased Status Ailments Duration, wich can be easy compared with a Freeze Flask. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.

Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the only way for us to cap our Res (my are not bad but they should have a high liferoll too, Steel Rings are ofc the BIS). Best in slot would be a Shaper/Elder Amulet with additional dmg mods.

The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield. Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 35+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.

The first Flask we need is a Freeze Immunity one (You can take a Life Flask for it. If you dont feel the need you can also pick a Basalt Flask for Defense or a Silver Flask for Offence). After that try to get the Lion's Roar (best dmg flask), Taste of Hate (good defense and offence), Sin's Rebirth (good defense and offence and 3 (!!) uses) and the Atziri's Promise, wich is imo the little Brother compared to Sins' Rebirth

What is Path of Building

Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:

Import

Low Budged Tree lvl 92

Path of Building pastebin Link - you only need the "10% all resistances" on the jewels in the Darkness Enthroned if you want go for Elemental Weakness Cap

IMPORTANT: With the Delve League Update 3.4 there is a new Jewel. The Unnatural Instinct, wich you should take instead of Totemic Zeal into the Scion note (as soon as you get one) right behind it because it gives us alot of nice bonus stats for only 1 additional point in the Tree.But keep in mind that you have to take the projectile notes because you only get the bonus for UNALLOCATED notes ;)

Unnatural Instinct

the most important thing is Resolute Technique. You can decide to pick Ancestral Bond as fast as you want. I picked the Jewel slots at the very end, BUT you can pick them asap if you get some juicy jewels you want put in

Skill Tree Parts level 1 - 92

Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!

the most important thing is Resolute Technique. You can decide to pick Ancestral Bond as fast as you want. I picked the Jewel slots at the very end, BUT you can pick them asap if you get some juicy jewels you want put in

Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance

Alternative Versions

Bringer of Rain

For the Bringer of Rain version check out corosou Build. He has done a great job on this ;)

I prefer the Soul of Brine King wich provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. This is very helpfull because chill can be very dangerous for a Totem player if you dont have ur anti Freeze flask up.

The Soul of Arakaali is a good alternative with 5% reduced Damage taken from Damage Over Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Damage Over Time.

The Soul of Lunaris gives us up to 8% physical reduction against groups of enemys. The upgrades from this Soul arent realy helpfull at all.

The Soul of Solaris gives us up to 6& physical reduction against single enemys. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike RecentlyMinor Pantheon

I prefer the Soul of Abberath because i like to be Unaffected by Burning Ground.

The Soul of Gruthkul is a good alternative wich provides us up to 5% additional physical dmg reduction.

The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage taken while moving if you dont use the Death's Door Boots.

The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.

The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos damage taken & 25% reduced chaos damage over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.

For DMG:10% chance to Freeze, Shock and Ignite if you haven't Crit RecentlyDamage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed RecentlyFor Defense:Regenerate 2.0% of Life and Mana per second if you were Hit Recently8% chance to Dodge Spell Damage if you've taken Spell Damage Recently10% Chance to Dodge if you've taken a Critical Strike RecentlyFor Others:10% increased Movement Speed if you haven't been Hit Recently

Gloves

Remember: The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness and Vulnerability for Offence).

But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)

Leveling Guide

Skill Tree Parts level 1 - 94

Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!

Note: You can also pick Faster attacks earlier if you feel the need. Thats only my prefered way ;)

At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
At lvl 8 take Maim and take Additional Accuracy until u get the "Resolute Technique" Note
At lvl 10 take Shield Charge for Movement (wich is also nice for lvling if you have some Facebreaker)
At lvl 12 Take Sunder instead of you lvl 1 gem until you have the Warchief Totem (note: you cant use sunder with facebreaker)
At lvl 16 take the Facebreaker. If you dont have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker i prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
At lvl 28 take Ancestral Warchief
At lvl 38 take increased Area of Effect

I prefer these Items for Lvling ;)

Goldrim is nice for Resistance problems, but should be switch to Deidbell at lvl 33

The Tabula Rasa is as always BIS Body Armor for lvling because of the free 6L. All other Rare armor is also good ;)

The Seven League Step are Perandus League exclusive Boots but can maybe obtain through Zana's map device. Easier to get are the Wanderlust Boots wich you can take until the endgame (or better Rares)

Good Shields for Lvling are The Deep One's Hide, Crest of Perandus and Trolltimber Spire

Pro:
over 6k Life
~1000 life/s with enduring cry and all charges (over 15% life reg)
73% phys reduction (hideout) 90% with flasks
hard to die because you stay behind your Totems
can do all map mods (no reg only with a mana flask on the low budget version)
at lvl 16+ (facebreakers) all content ezpz
perfect for hard bosses like Ulab/Uatziri/guardians/Shaper
Totems leech life for us and taunt the enemysContra:
clear speed is average
Totem playstyle is not for everyone
(the low budget version maybe need some mana reg on gear or a mana flask)

Ascendancy

Chieftain

First we go to Hinekora, Death's Fury because this will be our main heal through our totems
And than we go to Tukohama, War's Herald because that make our totems alot tankier and let the totems taunt our enemys
Another Good option is the Ramako, Sun's Light. This will give us a huge life reg buff (~400 life/s and ~50 life/s per additional endurance charge). But we will loose some dmg (~70k) and our totems are much weaker.

Bandits

Help Oak - He gives us all we need: Phys dmg/reduction and life reg

Gear

Low Budget

Overwiev

Detailed & Gem Links

Abyssus gives us the most adds # - # physical dmg to attacks ingame

Gems: Shield Charge -> Faster Attacks -> Fortify -> Blood MAgic

The Great Old One's Ward is the best Physical attack dmg Shield. The Vix Lunaris is a good Quality of Life tradeoff with the "Cannot be Frozen" and with the right corruption you can go up to a lvl 25er Herald of Purity & Ash. Your dmg will be nearly the same. The other slot is open for your choice. e.g. a Vaal Haste, or a Portal gem etc

Level 25 Herald of Purity

Gems: Herald of Ashe -> Herald of Purity -> XXX

The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 80% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life

The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.

The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare)

The Atziri's Steps for Spell Dodge, Life and high armour (because iron reflexes: evasion = armour). Good Alternatives are the Redblade Tramplers or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet). The Death's Door are way more expensive but give also good Quality of Life bonus with "Cannot be inflicted with Bleeding".

Gems: CWDT -> Immortal Call -> Increased Duration -> Stone Golem

Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (my are not bad but they should have a high liferoll too, Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods. You can also take a Xoph's Blood and save up 2 passives points in the Tree while not picking Avatar of Fire, but keep in mind that you will loose alot of Resistances compared to a Rare Amulet.

The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield. Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 35+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
We also take this Unnatural Instinkt Jewel and put them into the scion slot near Totemic Zeal, wich provides us alot of nice bonus stats.But keep in mind that you have to take the projectile notes because you only get the bonus for UNALLOCATED notes ;)

Unnatural Instinct

The first Flasks we need are a Bleed (if u dont use the Bloodgrip Amulet) and Freeze Immunity one (You can take a Life Flask for it. If you dont feel the need you can also pick a Basalt Flask for Defense). After that try to get the Lion's Roar (best dmg flask) and Wise Oak. Addiotional i prefer a Silver Flask (Onslaught) and a Sulphur Flask (dmg and life reg)

Do I need it to clear ALL content?No. You can clear everything with Great Old Ones.

Why the hell should I buy Tukohama's then?
Smoother gameplay.

Overwiev

Detailed & Gem Links

Abyssus gives us the most adds # - # physical dmg to attacks ingame

Gems: Shield Charge -> Faster Attacks -> Fortify -> Culling Strike

The Tukohama's Fortress shield is way more expensive than the Great Old One's Ward, but u get nice Life, Totem DMG, +1 Totems(!!), 300 Armor per Totem (3 Totems = 900 Armor). The Blood Magic can be a downside, but we use it anyway so... ;)

Gems: CWDT (lvl 5) -> Immortal Call (lvl 7) -> Increased Duration

The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 80% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life

The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness / Vulnerability for offence. Vulnerability is stronger at the beginning and Elemental Weakness is stronger with min-maxed gear/flasks

Gems: Enduring Cry -> Increased Duration -> Vaal Haste -> Vaal Grace

The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare)

Im realy in love with the Death's Door Boots. Bleed Immunity, All Res, up to 40 STR and good Movement Speed. The only Downside is the 50% Increased Status Ailments Duration, wich can be easy compared with a Freeze Flask. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.

Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the only way for us to cap our Res (my are not bad but they should have a high liferoll too, Steel Rings are ofc the BIS). Best in slot would be a Shaper/Elder Amulet with additional dmg mods. You can also take a Xoph's Blood and save up 2 passives points in the Tree while not picking Avatar of Fire, but keep in mind that you will loose alot of Resistances compared to a Rare Amulet.

The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield. Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 35+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.

The first Flask we need is a Freeze Immunity one (You can take a Life Flask for it. If you dont feel the need you can also pick a Basalt Flask for Defense). After that try to get the Lion's Roar (best dmg flask) and Wise Oak. Addtional i prefer a Silver Flask (Onslaught) and a Sulphur Flask (dmg and life reg)

IMPORTANT: With the Delve League Update 3.4 there is a new Jewel. The Unnatural Instinct, wich you should take instead of Totemic Zeal into the Scion note (as soon as you get one) right behind it because it gives us alot of nice bonus stats for only 1 additional point in the Tree.But keep in mind that you have to take the projectile notes because you only get the bonus for UNALLOCATED notes ;)

Unnatural Instinct

the most important thing is Resolute Technique. After that we pick Ancestral Bond and as soons as we got our first Labyrinth we pick up Avatar of Fire

Skill Tree Parts level 1 - 94

Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!

the most important thing is Resolute Technique. After that we pick Ancestral Bond and as soons as we got our first Labyrinth we pick up Avatar of Fire

Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance

The Pantheon

Major Pantheon

I prefer the Soul of Brine King wich provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. This is very helpfull because chill can be very dangerous for a Totem player if you dont have ur anti Freeze flask up.

The Soul of Arakaali is a good alternative with 5% reduced Damage taken from Damage Over Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Damage Over Time.

The Soul of Lunaris gives us up to 8% physical reduction against groups of enemys. The upgrades from this Soul arent realy helpfull at all.

The Soul of Solaris gives us up to 6& physical reduction against single enemys. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike RecentlyMinor Pantheon

I prefer the Soul of Abberath because i like to be Unaffected by Burning Ground.

The Soul of Gruthkul is a good alternative wich provides us up to 5% additional physical dmg reduction.

The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage taken while moving if you dont use the Death's Door Boots.

The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.

The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos damage taken & 25% reduced chaos damage over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.

For DMG:Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed RecentlyFor Defense:Regenerate 2.0% of Life and Mana per second if you were Hit Recently8% chance to Dodge Spell Damage if you've taken Spell Damage Recently10% Chance to Dodge if you've taken a Critical Strike RecentlyFor Others:10% increased Movement Speed if you haven't been Hit Recently

Gloves

Remember: The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness for Offence).

But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)

First of all we should realy change our Abyssus with Deidbell and even better the fated Deidbellow while we go through the traps and change back to Abyssus in the Izaro fight (we could also still use the other helmet if we are to scared ;))

Gem Setup: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic
We also use a Brightbeak in a weapon swap or just put it in our main hand while traveling through the traps. In this weapon we use a Leap Slam setup for faster and saver running

Gems Setup: Leap Slam -> Faster Attacks -> Blood Magic
We can also decide to play with our Stone Golem out of our CWDT setup, so we cast it ourself and have a 100% uptime

Gem Setup: CWDT -> Immortal Call -> Increased Duration | Stone Golem

The recommend Pantheons are Soul of Solaris & Soul of Gruthkul for overall better defense

Here i will list some item suggestions for each league. I will only put them into the core build if parts of the league will be a part of the core game later.

Abyssal League

Here are some jewel suggestions for the abyss league. pick the one wich u prefer the most ;)

i tried a bit in PoB and got the best results with 3 abyss jewels and 3 "normal" jewels

Together with the new Abyss Belt its way better than meginord:
2 jewels with 5-8 phys and 50 life would result in 15-24 phys and 150 life. And you have a free stat on the jewels to pick what you prefer ;)

I also do merc and ulab carry in every league as soon as i have my items ;) if i helped you, just give me some feedback. this help me alot to proof that ulab is easy doable with this build (and abyssus))

because in germany there is a GEMA company wich block most of all videos with random music in it, so i had to take a song, where im sure it will not be blocked :D for the next videos i try to find another song :D

atm i try to make a new video. uber atziri with a friend who plays the same build ^^