Solarex - Travel and Explore the Galaxy / News: Recent posts

- Ultracondensed metals can now be found on heavy planets
- Stable transuranium elements can now be found on superheavy planets
- Minor display improvements for newspaper
- Gas filtration drones are now operatable
- Fluid destillation drones are now operatable
- Resource harvesting on inhabited or owned planets is forbidden now
- Reduced jar file size

- New portrait backgrounds for terraneans and posionbreathers
- New trade panel
- Descriptions added for many goods
- Goods now have a mass per trade unit
- Ship cargo hold measured in kg now
- Grouped many gas goods into "Common atmospheric gases"
- Added androids, graphite, hydrocarbons and radionuclides as goods
- Set androids to be illegal in some societies
- Added exceptions to planet generation rules so that sometimes instead of a gas giant a superheavy rocky planet will be created

Solarex 0.31 is the first version with a ship equipment shop in the space stations. Most of the equipment is not functional at the moment, but it was still an important step for the project, I think.

Changes in 0.31 since 0.30
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- Ship equiment shops in space stations and space ports
- Payload of the ship is now shared between cargo and equipment
- XML style save games
- Hyperjumps only possible if drive range is larger than the distance.
- Radio links to space stations and space ports are now distinguished
better from being docked there.... read more

Solarex v0.30 features some nice graphical enhancements as well as a number of bug fixes.

Changes in 0.30 since 0.29
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- Backdrop images for some of the game screens.
- Some bugfixes for the ship state transitions (docked, in flight ...)
- Better display of the ship state.
- Reduced flight times.
- Improved rock planet image.
- Navigation view only shows ship location if the ship is actually in the inspected stellar system.
- Unfortunately the saved games from 0.29 won't load in 0.30!