There are more on mercs on http://blue.arimyth.com in strategy section under mercenaries. But, let me tell you my opinions.

1- If you're running on something that can take on overwhelming amounts of aggro, like poisonmancer or ice sorc, i'd recommend werebear.

2- If you're running on something that can boost HP by a shitton, A2 Off because I'm specifically talking on a barb and there is maybe 1 other character that will benefit from might as much as a barb. No matter what type (nobody runs a berserk barb, do they?!).

3- If you're running on a glass cannon, A2 Rec. Hands down.

HF would be too good in A2 mercs btw, why did you remove it

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blue_myriddn wrote:

mrporter wrote:

They want unearned riches and unearned respect...not the deep feeling of self-worth that comes from actually earning what you have.

A fire sorc comes to mind needs to get rid of her Converting A2 merc FFS!

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Soulmancer wrote:

man up!

though don't have much faith in melee characters right now, with the huge CB nerf physical melee characters may as well be hitting bosses with a cardboard sword and it doesn't appear the damage boost from str has helped alleviate that.

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