Urgot's autoattacks and Acid Hunter reduce all damage that his target deals by 15% for 2.5 seconds.

Acid Hunter

Q

Active: Urgot fires a missile in a line towards the cursor, dealing physical damage to the first enemy it hits. His passive is also applied to the target.Missile-lock can be achieved by holding the cursor over a unit afflicted by Noxian Corrosive Charge when casting, causing Acid Hunter to fly directly to the target ignoring other units. It will lock onto invisible units afflicted by Noxian Corrosive Charge including mushrooms, but it will not reveal targets hit. Refunds half mana cost if Acid Hunter kills an enemy.Cost: 40 manaCooldown: 2 secondsRange: 1000Lock-on range: 1200

Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 85% AD)

Terror Capacitor

W

Active: Urgot charges up his capacitor to gain a shield that absorbs damage for 7 seconds. While the shield is active, Urgots autoattacks and Acid Hunter missiles will slow targets for 1.5 seconds.

Active: Urgot launches a corrosive charge at a target location, afflicting all targets hit. Enemies afflicted by the charge have their armor reduced by a percentage for 5 seconds and take physical damage over the duration.Range To Center Of AoE: 900Radius: 300

Active: Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot and the target will swap positions and the target will be slowed by 40% for 3 seconds. Urgot also gains bonus armor and magic resistance for 5 seconds, starting from the beginning of the channel time. Cost: 100 manaCooldown: 120/100/80 seconds