Wars are based off who makes the most mistakes and it is much easier to make a mistake on a fast world than on a one tick world. On three tickers you are caught off guard much more easily and sleeping even 5 hours can be the end of you. One tickers allow for peaceful sleeps, major planning, and better coordination with teammates, thus leading to a more challenging and a longer war.

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum