Arrows of the Hawk (Magical Arrows):

There are a comparatively small number of enchanted arrows compared
to many other weapons. One of the most famous groups of these arrows is
know as the Arrows of the Hawk. There were originally believed to be a
dozen of these enchanted arrows and they are believed to have been constructed
for a single archer. Stories tell that this archer was one of the greatest
Long Bowman ever to exist. He was said to have lived several centuries
before and commissioned an alchemist to make these arrows for him. Over
the years, the arrows have been scattered with no one having more than
one of these arrows in their collection. As well, several have been lost
or destroyed and there are only seven known to survive. One is known to
have been destroyed when it was used to help slay a dragon who had been
terrorizing the countryside. The dragon rolled over, crushing the arrow
before it could return. The surviving arrows are considered extremely valuable
and are extremely prized by rangers and long bowman.

While unlike many magic swords, these arrows are not indestructible,
there are extremely durable and don't appear to be effected by the passing
of time. The heads of the arrow are four pointed and are razor sharp even
though they are several hundred years old. They are finally balanced and
as well crafted as the best arrows ever crafted by an Elven fletcher. The
body of the arrow are painted in a dark green and the feathers appear to
be those of a hawk. Just above the fletching, there are four bands in genuine
silver and the notch on the arrow appears to be crafted from silver as
well.

The arrows are enchanted so that they will pass through virtually any
armor, even the thickest plate armors, and the arrows bite deep when they
hit flesh. These arrows also fly twice as far as any normal arrow and return
to the archer's quiver after being fired. It takes a full melee attack
for the arrow to return so the archer cannot fire a single arrow over and
over.

Armor Penetrating: The arrow will bypass the A.R. Rating of
its target. The weapon will seek the gaps and chinks in body armor. When
used against creatures with A.R. Ratings, the weapon will simply goes through
the creatures defenses.
Super-Sharpness: Adds +4 to damage (already added to damage)
and lowers numbers needed for a critical strike by two points.
Extended Range / Returns to Wielder when Fired: Arrow will return
to the quiver of the shooter after it strikes the target. Arrow will take
one full melee attack to return so will not be ready for the next attack.
Bow / Arrow range is also doubled.