There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.

I think the game max is what I was missing. Otherwise, I was scared to do it by win percentage for this reason:

Someone wins 11/20Another wins 100/200

The 11/20 player would have the higher win rate, but that wouldn't seem fair. I think the max game limit would actually solve most of my problems, to reduce the variance in game numbers

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.

I think the game max is what I was missing. Otherwise, I was scared to do it by win percentage for this reason:

Someone wins 11/20Another wins 100/200

The 11/20 player would have the higher win rate, but that wouldn't seem fair. I think the max game limit would actually solve most of my problems, to reduce the variance in game numbers

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.

I think the game max is what I was missing. Otherwise, I was scared to do it by win percentage for this reason:

Someone wins 11/20Another wins 100/200

The 11/20 player would have the higher win rate, but that wouldn't seem fair. I think the max game limit would actually solve most of my problems, to reduce the variance in game numbers

As a person who would enjoy these sort of tournaments, I think a +1 per win, -1 per loss or some such system works well, or some modification thereof. It still takes playing many games to win, but it's not just about playing the most.

Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!