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Hey everyone! Since the original thread got quite large in terms of discussion, consider this the new discussion thread for Horizons gameplay. The old thread will remain open, but this is the (for now) up to date thread.

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would it be ok to mod in more wood and leaf blocks with more saplings? because as it is if I cut down most ash trees... i get either birch or oak saplings, not ash saplings and they grow into oak or birch trees

it just bugs me and id appreciate it if someone who knows how to use customstuff 4 would help me make a sapling in it, ive figured out the blocks, just not getting something to grow from a sapling

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would it be ok to mod in more wood and leaf blocks with more saplings? because as it is if I cut down most ash trees... i get either birch or oak saplings, not ash saplings and they grow into oak or birch trees

it just bugs me and id appreciate it if someone who knows how to use customstuff 4 would help me make a sapling in it, ive figured out the blocks, just not getting something to grow from a sapling

Don't worry I'm sure we'll get more useful items such as more wood/leaf/sapling blocks as soon as all 9796 chairs are done being made

We're not going to be using Heroes in the latest iteration of A'therys, @HaedHutner has been hard at work creating a custom plugin that will allow us to do much more then Heroes plugin allowed us to do.

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Are you looking to buy a prime piece of property this side of the Stormwall?
Well have I got a deal for you!

Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons.
Towns

- Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency.
- We will no longer be using Towny; a custom plugin is being developed for our specific needs.
- There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head.
- Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere.
- Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date.
- To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though.

More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise.

Hello everyone! It's been a while for me since I've been on A'Therys and/or been actively following the forums here. I've been a veteran of A'Therys for a long while, but its common for me to play in long bursts followed by periods of inactivity. The only thing I've been aware of since around June is that Horizons is the new iteration of A'therys and that it will take the concept into the modded world of minecraft which something me and my friends have been fantasizing about since 2013. I have to say (and I speak for my friends as well) that I am overwhelmingly excited for A'Therys Horizons and so ready for this. Now that I am back home for break and have a bit of time on my hands I want to learn all I can about A'therys Horizons. I don't have lots of free time to do it though, So I am here asking for people to be so kind as to post any links to threads they feel are relevant to me getting a full grasp on all of the new confirmed or likely content coming to Horizons. explaining stuff here is okay too. Either works!
This could include info on the:
map
economy
leveling system
classes
skill progression
How towns and communities will work
ANYTHING else anyone finds relevant to a good understanding!
I'm fully aware that maybe some of the specifics I've asked for may not have been disclosed yet - but that's okay.

Thank you in advance!

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To honor the past versions of our amazing server and its legacy, we are returning the world of A'therys Ascended to your pleasure once more! Thanks to the tireless work of our beloved admin @Dannie, he has managed to pull my old build server from the depths of Minecraft limbo.

V1 Calastore

Whilst many of you use to use my build server, this will give you a chance to revisit your old builds on there. However beyond that, we have also restored the other worlds on there, including the A'therys v1 and v2 worlds. But to push the goal even further, we have also managed to bring back the A'therys Evo world.

v2/ Evo Vrovona (Capital)

Unfortunately you cannot play on the world as we did once before. All of our main resources are committed to delivering A'therys Horizons. However, in the mean time, why not take a trip down memory lane? Or even better, introduce our new and upcoming friends to the world you once knew.

As we look beyond the Horizon, to a world we all do not know and adventures that await, we can treasure the past and the legacy of A'therys Ascended.

v1 Qhul-Rahav

You can connect to the server via the Conquest Reforged client OR with vanilla Minecraft 1.12.2. You can get to this server by running the command /server old. To get permissions just ask any fellow staff member, as the server is running off my original A'therys Evo build server set up with PermissionsEX. You can easily visit all of the worlds via multiverse by using /mv list and /mvtp <world name>. Any issues please contact us via the #support channel on our discord: https://discord.gg/b7HdQVN

v1 Dorrod Muth

We will continue to work on hard on putting together and delivering A'therys Horizons, but in the mean time we hope you enjoy this opportunity to revisit A'therys Ascended.