Recent Updates

Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section.
I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well:
1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.

Burning Heroes Complete Translation Patch Released!

29 February 2012 6:13AM EST - Update by Draken

Happy Leap Day everyone! To celebrate this special occasion, the team over at Dynamic Designs have a special treat for you: the complete translation for Burning Heroes on the SNES.

A lot of people in the community have been anticipating this little gem for quite some time so go and check out the patch in the translation section, and please stop by Dynamic-Designs for any feedback you may have.

Langrisser IV (Playstation) English Translation Released!

24 February 2012 1:01AM EST - Update by Drake3

Okay, to a few of you this may not be “news” as it has been around for about nine months, but I just found it and it wasn’t listed here on Romhacking so I figured I would get the word out.

The Playstation official remake of Langrisser IV has been fully translated into English by Kil over at El Sallia! Check it out and have fun watching many nameless troops clash under the command of your heroes and feel accomplished when your heroes advance to the next class.

Frank's 2nd SMB3 hack Version 0.97 Released (NOT FINAL)

19 February 2012 9:31AM EST - Update by Insectduel

After 6 and a half years of plagiarized work, Insectduel took about 8 months to insert all the levels and adjust modifications. You are now able to play all the levels of Frank’s 2nd SMB3 hack for Super Mario All-Stars all the way to Bowser’s Castle. Keep in mind that this is NOT the final version of the hack and is still currently in it’s beta stages. Keep in mind that most levels have corrupted background animations and enemies as it requires the extension of graphics hardcoded by ASM like Super Mario World’s Lunar Magic. It may be a completed hack but it’s still going to be updated and new versions could come at anytime. Improvements are planned such as ExGFX and having Luigi have higher jumps and/or slides than Mario. Help is desperately needed to put out a final version for this project! This hack may or may not have SRAM errors, and it needs to be fixed as soon as possible, even if the checksums are fixed.

The major difference between the NES and SNES versions are the World 3 map. The original World 3-6 and World 3-8 of Frank’s 2nd SMB3 hack has been SWITCHED around due to the music pointers in the secret mushroom houses. Also, the pipe after clearing World 3 Fortress #2 now leads to the spade panel but you still need the hammer to break it.

World 8 of Frank’s 2nd SMB3 hack now has extended levels due to a huge amount of free space to add more levels compared to the NES version which has a limited amount of space. It includes the 4 hand traps and 2 fortresses. It also has better ASM coding features for an even greater experience.

This rom hack holds 2 IPS Patches. One is the original Super Mario All-Stars and the other for Super Mario All-Stars + Super Mario World. Both of these IPS patches requires a header. It is not compatible with Super Mario Collection (Japanese version of Super Mario All-Stars). So what are you waiting for? Play this ROM hack right now!

Crystal Beans from Dungeon Explorer English Translation Released

17 February 2012 5:07PM EST - Update by Pennywise

After having released a French translation for Crystal Beans quite some time ago, Hiei- and Neige are back at it again, but with an English translation this time. Crystal Beans is a simplistic and almost shooter-like action-RPG for the SNES and is relatively short and easy to beat. It’s a port of Dungeon Explorer 2 for the TurboCD and is more or less a part of the Dungeon Explorer series. Enjoy!

Resident Evil (GBC) - Bugfixed version

14 February 2012 3:28AM EST - Update by PacoChan

Resident Evil for GameBoy Color was cancelled at 90% through development and never released. Thanks to a fundraiser, the individual that was holding two builds of this game, released them to the public.

This game has a lot of glitches and you need to do some hacks to be able to continue at certain areas.

I’ve fixed the most important issues so the game can be played from start to finish without hacking. However, there aren’t any programmed endings, so you’ll be stuck at the final room and there’s nothing that can be done about it.

Changes made to the game:

Originally you couldn’t access the Plant 42 room because you couldn’t use the red book. Now there’s no red book. You only have to take the white book from the bookcase and the main door to the Plant 42 will open (the big door, not the one behind the bookcase in the small room).

The door to the heliporter was opened by default. Now it is closed like it should be. It will open when you exit the Tyrant room.

Removed the collision of the left wall in one of the lab’s rooms to be able to access to the morgue and one of the MO Readers. It was impossible to access that room without hacking.