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Fixed getting gear for other javelins. Loot drop rate is still pretty bad. If your focus is gear, the game will be frustrating and unpleasant.
If you enjoy flying around or just general gameplay, then getting the loot is a nice bonus. Though I did get frustrated trying to get the last weapon I needed for the weapon challenges and then the last Ranger gear I needed for those challenges.
I suspect the big patch will be disappointing and the next level death knell for the game unless they improve loot drop rates. Given random inscriptions, there need to be more (I rarely keep any drops anymore because I've managed to assemble decent inscriptions).
I'll keep playing this till I find something I enjoy more. Or the game will improve, and I won't find that something.

Patch 1.2.0 hit this week and there was a developer livestream about the upcoming changes.
https://www.ea.com/games/anthem/news/update-120
For those who want a summary:
Patch added a couple of features to freeplay to improve it:
A question-mark on the compass for collectables/nodes/etc.
Purple icons for areas that will spawn an elite with a guaranteed drop (though the drop may be garbage)
Fast travel around the map from strider to strider.
Patch added a handful of canned communications commands ("Thanks", "Follow me", etc.)
Some new Legendary Missions (technically, they're not new if they're replays of old missions).
A bunch of bug fixes.
A bunch of gear changes.
A QoL fix (looking away from an interaction no longer cancels it).
Stream talked about some of the upcoming changes:
A PTS is expected to go live next week. They'll be dropping builds of Cataclysm to it. Initial builds will have functional gaps.
News about the Cataclysm:
Designed for four players.
Score-based leaderboards, with score being both a product of what you do and the difficulty level.
Some new items with slightly higher power levels than current gear.
2-week lead-up to the event with vanity rewards.
6-week event, with different weeks having different special rulesets (i.e., gear does quad damage for a week).
Cataclysm will be a new map area.
A new melee weapon slot that will allow each javelin to have either primer or finisher for melee attack.
Luck as a gear stat is going away (inscriptions will be replaced with +Armor). Everyone will be given max Luck, which they say will increase drop rates.
I run 90+ Luck on most of my kits and don't see great drops, so I'm dubious of the value here. But +Armor is nice and not having to wear stupid/sub-optimal gear for the Luck will be nice.
From practical experience, Freeplay flows nicer now. Less bored searching for events. Now you can hit clusters of mobs as you search for events.
Questrox and I run together several nights a week. Guild activity is currently down to about 3 people.
Not all the problems are gone from the game, but they've clearly been working hard and there's still some life left in it. For those that enjoy the gameplay, it remains enjoyable. For those who don't enjoy the gameplay, it's not really different enough to magically make you love it.
But if anyone was on the fence about committing more time to it, there's life from the devs, and we have a couple of people who play most days, and doing the group content is always better with the same people than pugs. So swing by and check it out again.

You really should go ahead and get Discord. In-game voice is an option but, at least for me, the social side of things is important, plus if we get folks good at working with each other in GM2, that paves the way to trying GM3 (for the challenge).
I found GM2 difficult on Colossus. But that could be my playstyle more than anything else (run into a pile and beat it up, which doesn't work so well when they beat you up faster). GM2 quickplay wasn't so bad (though lack of group cohesion/coordination left a mark). GM2 strongholds were rough.
I'll have to experiment with Interceptor more. All the suits are now 660+ (except in gear-grinding +Luck builds), so it's mostly about getting better skill-wise and hunting for drops with synergistic inscriptions.
Colossus, I'm currently going for a simple +Damage build, often sporting dual autocannons. I think Interceptor will go with +Ultimate Speed and +Ultimate Damage, once I have enough parts for it.

Mondays and Wednesdays, 9pm to 11pm ET are best for me. Maybe Sundays. But I have some flexibility as long as I don't gain wife aggro.
Evenings are generally wife time, but a couple of scheduled nights can work. Other nights if I'm on, I'm on.

Although there's a core group that's on several afternoons and evenings a week that occasionally runs content together (or sometimes just hangs out on Discord), for those chasing the Challenge of Valor and on the Freeplay leg, my experience is either do it on Easy to blow through it or on Hard to keep it a tiny bit interesting, or go GM1 and either find the other random people or spend a lot of time hiding to recover.
I'm hoping we can go with another option: Scheduling some Freeplay activities. I think there are several people at the necessary level and gearscore for GM1. Quickplay and Strongholds are straightforward as people are all grouped up. But Freeplay isn't like that unless you go in with a pre-made.
I'd like to do GM1 Freeplay to keep it interesting and have a better chance at better loot. If we're coordinated enough and up for it, I'd like to try GM2, also.
Please reply to this thread with when (days, hours) are best for you. Maybe we can find enough in common to schedule stuff.

Started as a Colossus and sticking with it, though Interceptor can be fun (though squishy solo). I'll probably be more adventurous in group content on guild runs, but for pugs and freeplay, it's Colossus.
Eventually, though, I'll probably learn them all, just to keep it interesting.

Framerate seems good, though I can't say I've paid too much attention to it with all there is to see and do (3440x1440, max graphics, RTX2080, over 40 at least -- I'll pay more attention next time). It's like Destiny 2, but with flying. Did a couple of group missions with "guildies" which were grand. Open world is fun, too, with world events to play with.
Flying is much better than it was in the closed alpha. It's a skill like any other, as is skimming water and managing heat. I can't tell you the number of times I've done a "George of the Jungle" and flown face-first into a rock wall.
Learning curve isn't too steep. 80% skill comes quick. 80-95% is taking time. But that's part of the fun of it.
Not too many abilities to have to master, but enough variety in combat to keep it interesting. At least for now. Enjoying the road, though open world XP is garbage, which is a shame.

Server selection starts on Monday, 11/19. It's time to decide on that.
I basically stopped paying attention to the handful of in-dev games I'm pledged to, so I have no idea about, well, anything about CoE in terms of the politics and group organizing. It would appear that I'm Mayor/Baron level (whatever that means beyond the obvious).