Requiem Bloodymare Latest Topicshttp://darkmatters.org/forums/index.php?/forum/353-requiem-bloodymare/Requiem Bloodymare Latest TopicsenRequiem - First encounter with epic dragon Ruinhornhttp://darkmatters.org/forums/index.php?/topic/8206-requiem-first-encounter-with-epic-dragon-ruinhorn/Me and enci finally hit level 55 and it was time to test the raid boss ruinhorn There is a ongoing schedule for it so we showed up and got invited but still get to wait another hour or so until we ventured inside for the epic encounter

We were 16 players with fillers for the the last spots and though he had a lot of HP he went down pretty easy. The tanks lost aggro occationally so some sadly died a couple of times (read me ) but the drops were really great. Counted 10 items but timers prevented me from having a chance but glance at what dropped

Here are some screenshots anyway

]]>8206Sat, 02 Aug 2008 15:35:21 +0000Defender Buildhttp://darkmatters.org/forums/index.php?/topic/10046-defender-build/Hello to everyone, im new at the forum, at least posting, I actually have been reading some of your guides and I really got hooked up on the forums, and I thought the people here were really cool too, I only have been playing Requiem for a little while and im sort of playing around with it a bit, currently I have a rogue and a defender and im having a hard time trying to figure out a build for the defender, I dont if I should go all strenght and offensive skills or if I should try to balance it a bit with HP and more defensive skills, I really dont want to end having a charac that isnt good at either side, so im looking for some help on this build, anyway, I hope I can get some answers, thanks to all and take care.]]>10046Sat, 18 Apr 2009 01:49:28 +0000Requiem - Character Pixhttp://darkmatters.org/forums/index.php?/topic/8188-requiem-character-pix/this is my now level 12½ Female defender Kithara

]]>8188Wed, 30 Jul 2008 05:26:52 +0000Requiem In-game nameshttp://darkmatters.org/forums/index.php?/topic/7830-requiem-in-game-names/Sorry if this is repeated elsewhere, but what are your in-game names?

Llama8: Lama8 (Defender) & FireyLlama (Shaman)

Ganto: ganto (Shaman), phir (Warrior)

Arilaftia: Arilaftia

StiCkeM: StiCkeM (Shadow Hunter)

Enci: enci, xENCIx, xxENCIxx, xxxENCIxxx

Gogo: gogoblender (Shaman), gogoblender2 (Shaman)

EvilMale: EvilMale

]]>7830Tue, 03 Jun 2008 18:22:35 +0000Requiem Bloodymare (Open Beta)http://darkmatters.org/forums/index.php?/topic/7738-requiem-bloodymare-open-beta/Just want to let everyone know that Requim Bloodymare has gone Open Beta and its free to register and play during the beta period.

I have'nt tested it yet so no clue if its any good or not, so please post any feedback if someone tested it

Requiem: Bloodymare is a massively multiplayer online game for mature audiences that will immerse you into a dark world of bloodshed devastated by generations of scientific and magical abuse. You'll need to fight against the grotesque monsters that stalk the cursed land, and band together with your allies to survive against the stronger, bloodthirsty creatures that only prowl at night. Use a wide selection of weapons and the mysterious powers of Beast Possession to strike down your enemies and destroy evil. Requiem Online offers a refreshingly new approach to the MMOPRG genre with its grim, dark atmosphere and tense, blood splattering action.

Key Game Features:

Face your Worst Nightmares

Even the most experienced players will cringe when darkness falls in the world of Requiem. The bloodthirsty Nightmare Monsters that appear at night will ravage the strongest parties if they are not adequately prepared for battle.

Weapon Enhancements

Players can upgrade, customize, or create new items to suit their combat styles and battle prowess with several different item enhancement systems.

Beast Possession System

Unleash the incredible power of the beast within by transforming into an enormous, ferocious creature. Level-up your Possession Beasts to equip your monstrous transformations with a variety of deadly skills and abilities to maximize your destructive potential.

Epic Player-Versus-Player (PvP) Battles

Battle your foes on an enormous scale on an 8-vs-8, 16-vs-16, 32-vs-32, or colossal 96-vs-96 battlefield. The victors will be rewarded with special items that are key to obtaining the rarest weapons and armor!

DNA System

Boost your character strengths and minimize their weaknesses by reorganizing their DNA as you see fit. Having full control over their evolution leads to a wide variety of character builds that share the same class and race.

Group Zones

Jump over obstacles, collect key items, and complete other challenges to pass through locked areas as you venture in a group to discover what terror lies before you. These areas are designed especially for groups of players to experience an intense series of battles with great rewards.

and some screenies:

]]>7738Thu, 15 May 2008 09:03:39 +0000Requiem Dice Etiquette for Rare Itemshttp://darkmatters.org/forums/index.php?/topic/7984-requiem-dice-etiquette-for-rare-items/Something that was never there before has suddenly cropped up in Requiem and I must admit I'm somewhat baffled by it's appearance. I'm really not sure what to think so I'm curious about others takes on this.

Don't roll if the item is not for your character. That's the deal and if you don't abide by this expectation you could be in for a royal tongue lashing, lol. My experience with this was a bit of an ugly one unfortunately. While partying with ganto and enci as well as three others this new rule popped up out of nowhere. For me this was something new and was not something we did during the open beta. We were in Ruins of Lament for item farming. Lamenting armor is highly sought after and Ruins of Lament is where you get it. You need at least 4 players in a party in order to handle the battles. Three bosses will grant these wonderful drops and it was the first boss that brought on mention of this rule. We killed the boss, it dropped a Lamenting Sound armor and we all rolled the dice for our chance to win the item. It was a melee player in our party who won the armor and for which he would not likely wear the Lamenting Sound because it is more geared towards magic class. At this point a player in our party who was a magic class said something to the effect of, "Great, another ^&%$&%$# dumbass who rolls for something he doesn't need..." The player being insulted only replied with "ok" and then he left. And he had the key to the next door which meant we could no longer progress. We had to start over. Before we began our next run however I felt it necessary to state that I had full intention of rolling for whatever dropped. The player who complained earlier stated some random insult and said that I would be on their block list. Hmmm, ok. The complaining player then left the party and I must admit I was happy with that.

This rule of "Don't roll if not for your class" deal has me in a real bind. I've given it some thought and I'm still of the belief that if I am working hard in the party then I have the right to a chance for ANY item. I don't think I should have to explain my reasons for why I want such and such an item but there are many. I could be farming for a different charatcer of mine. I could be farming for a guild mate. It whats more is that there is always a chance that an item for my class will not drop in a single run. I don't do Lamenting Ruins runs often so a single runs counts for a lot. Whats more is that if I get a magic geared piece I can always trade/exchange it for a melee version.

All in all this rule demands you to be generous. Personally I like to show my generosity based on my own free will. Not on the expectations of others. It's no longer generosity at that point.

Granted. When it comes to the D.a.r.k family only runs I am going to thoroughly enjoy exercising my generosity at every possible chance. But there are times, and players!, when I will not want to be generous.... Especially in cases where a player refuses to work as a team player and disrupts the game play.

I've downloaded Requiem. I was planning to play it with Telari, but here comes the problem. She couldnt download it. So I've sent a copy of the game in dvd by post. It arrived, and she said she has problems with patches.

So she wanted to download a Patch, and had an error report. As far as I remeber she said that some files are corrupted?...

Now my question is the problem is with Requiem, or with the patch. If it is with requiem I have to download again argh!. If with the patch what shall we do?

Just caught this last night. Someone's got a great eye for the camera, the editing is fantastic, once again showing the power of Requiem's ingame camera. I've never played a game like this, with a camera that adds so much to the game.

I never get tired of looking at Requiem's graphics, and since I upped the comp, the eye candy is that much better.

If you haven't played this game yet, and have a good comp, give it a go, just to see this game in action. Check out the monsters taking a pounding from different directions all at once.

This game is fast

gogo

p.s. err...jury's out on the music though

]]>8333Mon, 25 Aug 2008 23:07:59 +0000Flying in Requiemhttp://darkmatters.org/forums/index.php?/topic/8291-flying-in-requiem/This is cool (I think ) Requiem is an awesome game. It's actually instance all over in one map. Not like in Guild Wars, which is pretty much only community instances when you're in town...but EVERYWHERE. So imagine in Requiem...you're able to pay for flights across the land...and while you're doing this... you can see what's going on below you in real time!. Yes... you can see battles being fought as you fly to your destination!

I remember when I first started playing, the flights would get to me... gaming seems to be so much about just getting to the battle as fast you can. But I've come to enjoy and appreciate these flights as an anjoyable respite and sort of vacation from the game. Flying means you get to take a break, enjoy the scenery, perhaps even get info on the lay of the land... lol, and lately (bless the new comp!) tab out to messenger or our forum see what's going on, maybe make a post or...as in this case...take pics and post.

With my new comp, vista and four gigs I was actually able to have the game keep functionning while I was in flight AND take ingame screenies, save em with Ifran view, then surf to Photobucket, upload them and then post them up here.

Yay upgrades.

And now, for all of you folk who haven't had the experience of playing this..here's some pics of the scenery with me while I was in game.

Enjoy!

gogo

p.s. And now here's something really cool...if you take flights with your friends...you can actually see them in the plane behind or in front of you as you're flying!

]]>8291Sun, 17 Aug 2008 06:14:19 +0000Requiem - Monster Smack Downhttp://darkmatters.org/forums/index.php?/topic/8179-requiem-monster-smack-down/Just meet this dude today, it was not my plan to attack or get attack because I thought " oh my he looks nasty and im gonna die!! " but that

was not true I smacked him insted singlehandedly

]]>8179Tue, 29 Jul 2008 05:30:25 +0000Hey i just downloaded reqiem bloodymare and i want to join yer guild if thats possable...http://darkmatters.org/forums/index.php?/topic/8094-hey-i-just-downloaded-reqiem-bloodymare-and-i-want-to-join-yer-guild-if-thats-possable/can I join your guild? my downlaod is at 50% at the moment.

im a complete nub of this game, ive never played it before and know next to nothing about it.

I want to join a guild so I will have friends who can help me when it is needed and I can help others when they need it.

also to have fun cuz mmo games are always funner when played with other people

if I can join and even if I cant can someone tell me the best and easiest char to start with

xfire:bloodbane3265

]]>8094Sun, 13 Jul 2008 20:04:56 +0000Dark Knights pays RoL a visithttp://darkmatters.org/forums/index.php?/topic/8060-dark-knights-pays-rol-a-visit/We had a really nice session yesterday where we farmed RoL for gear with great success - cant wait to party with you all again :D

Members were stickem, nogood, diphda, enci and me

Here are some screenshots

]]>8060Wed, 09 Jul 2008 19:29:03 +0000Critical in Requiem BloodMarehttp://darkmatters.org/forums/index.php?/topic/7803-critical-in-requiem-bloodmare/I have to say I dont understand critical at all now

I was assured that MND does add to spell crit chance, dexterity maybe adds to melee crit. Fine. Played around with equipment a bit, the MND part seemed to be correct. Ok.

Now ths morning I partied up a bit and a guy claimed that it was actually INT that boosted crit chance… it stuck in my head as INT indeed would be of less importance if it only added to spell damage.

So I tested again… and now complete confusion. I couldnt find items with high INT, no MND stats and vice versa, so these are definitely not facts… I cant find reliable facts on this game at all. But anyway

Now that we have a guild we can have a emblem also. Not sure we want to though as it clutters the name and doesnt really look that pretty above the avatar but thats just my opinion and the right one may just look awesome. To browse available emblems visit the scribe located in the SE corner of the plaza in Nova Lux. Have fun playing with it

Okay, I know we have new folks playing now, Monster, Stubbie, Epox...if/when you guys need help, please don't hesitate to post in the Time to Play thread, that you're in game and need muscle from us to help you power through levels. The perspective that those of us who are higher leveled, is that we can quickly get you to where you have to get to on a map to complete quests, and since scroll quests are just a matter of killing a finite number of monsters, so that you can get the experience, with us helping everyone in the low levels out, we can get everyone to level 25 asap, so you can all get in on the awesome loot runs for that level!

Quests, especially at levels 20 and lower, provide the greatest source of experience efficiencies, and we would be able to make those levels melt like bubbling margarine.

Post, ask and level with your clan!

gogo

]]>8002Sun, 29 Jun 2008 12:25:10 +0000Requiem itemshttp://darkmatters.org/forums/index.php?/topic/7995-requiem-items/Frustrated over the lack of storage space I set up a mule account yesterday so that I can finally stack up on items for future toons.

I’ll try to list the transferred item here, available for anyone if needed.

Frezia set minus gloves – lv20 ordinary set for magic users, not comparable to to supernus sets, slightly better than ordinary items though

]]>7995Sat, 28 Jun 2008 14:26:19 +0000Lets create a guild for Requiem!http://darkmatters.org/forums/index.php?/topic/7824-lets-create-a-guild-for-requiem/Ok, time has come to create a guild I think. Chatting will be sooo much more easier

From what I gathered we need 10 names, 10k to set it up and also we need to decide in what town to create it - eg if we want to be neutral or not. We are currently 6 players from this forum on the Lintra server that I know of but I dont think getting 4 more names just to create the guild will cause any probs as enci suggested we only need to create more accounts as its free

So, before we create it I thought we could all add suggestions on the naming part and when we have enough start a poll

K, ill start and just throw some in:

Dark Source

Darks Gone Wild

Edit: Ok, it seems that we have to have 10 people online at the same time to sign the guild roster. This can be tricky but hopefully we can pull this off.

Not sure everyone knows but the new client is available for download so my advise is to download it asap and be ready when the flooding starts on the 19th 2.41 GB of pure gore is waiting!

]]>7919Mon, 16 Jun 2008 06:19:53 +0000Requiem Wipehttp://darkmatters.org/forums/index.php?/topic/7905-requiem-wipe/Alas, the wipe... how sad. And you know, in the last few days before it happened, they offered coupons for skill resets... course I jumped up and down for one, and it was sort of nice in a happy/sad kind of way, everyone all in the square all doing cartwheels, ca showoffs, and duels. Getting the new skill reset was cool, paying all over again for skills...owch... was a surprise

Luckily, as it turned out, I was fortunate enough to have enough gold on me, and so I actually tried something quite dif...traded out totem for the flame wave Area of Effect thingy.. and as others in the requiem forum had posted...yeah it blows. And then, I don't know what happened... it seemed liked playing when I knew the game would only last another two more days was just tedious...know what I mean?

The last few days have bee strangely empty, lol, though I have enjoyed once again making fervent posts here and all over the net, and I see Schot has taken up time with that game that Tomi has show up here on site with... it looks like Schot's addicted.

It's sort of weird, when you have an activity that you were spending so much time with is gone, and so...I'm sitting back here waiting for the true launch of the game. I'm hoping that the reduction in experience will still make the game fun. Then again, if they were hoping to populate their servers with lots of peeps at different paying tiers, I guess they'd have to sort of make sure that the kind of experience us non-payers have has to be half-decent...right?