A new culler has been added, 'occluvis', implementing hardware occlusion visibility culling.

Several new solutions for Level Of Detail management have been added, with a new imposter system replacing automatically 3D meshes by 2D images, and a new Progressive Level Of Detail system for a smooth transitions between the various levels of detail of a mesh.

A new threaded loader has been added, for the background loading of meshes and other resource files.

A new loader plugin has been added, based on the Assimp library, allowing to load genmeshes and animeshes into Crystal Space from a wide range of different file format.

A new add-on script has also been added to export data from the Blender 2.6x series and above. The 3DSMax export process has been improved, and a new exporter plugin has been added for the PnP TerrainCreator editor.

The multi-splatting shaders of terrain2 have been improved, as well as the mesh generator. This allows for huge, realistic terrains, filled with foliage and such. Terrains have also received new tools to modify and edit them.

A lot of demos, tutorials, tool and test applications have been added.

The 'startme' application has been almost completely re-written for a nicer an a more usable User Interface. Many other applications have been widely improved.

Several tool classes have been added to help the creation of new applications and to give a overall coherence between the demos of Crystal Space.