it's for the good of the guild! For all Maintankadins! For the good of the people, the environment, and for all unborn fetuses! It is a privilege to serve your fellow Estiah-players in this small act of kindness!

Many fall, but one remains. - The StrangerMen are but flesh and blood. They know their doom, but not the hour. - Patrick StewartThornir

Haha yeah, the pirates are the guys you fight in River's Edge, in Inachis. Now that I think about it, they aren't actually called pirates, so if you skip the RP text you're just fighting a First Mate and a Captain. They drop wooden legs, eyepatches, and shiny pirate hooks though

Mex wrote:Haha yeah, the pirates are the guys you fight in River's Edge, in Inachis. Now that I think about it, they aren't actually called pirates, so if you skip the RP text you're just fighting a First Mate and a Captain. They drop wooden legs, eyepatches, and shiny pirate hooks though

I managed to beat the bunnies a couple of times, and went back to the starting town to craft the bunnie mace but noticed I didn't have any bunnie ears. Seems you can buy them in the bunny-town from the market. Now I have to spend 2 more movements going back and forth to get my 12damage mace upgrade!

Yeah crafting often requires a lot of running around. You need mats from Town A, mats from the dungeon in Town B, and the recipe is in Town C. Still, it gives you access to some really important charms. A lot of dungeons aren't really beatable without crafted loot. Keep a special eye out for focus, which is very useful as you progress through the late teens.

I honestly can't make up my mind. At the moment I've invested a lot of points into Con, and quite a few into both Int and Dex. That pretty much limits me to either Warlord, Paladin, maybe Summoner, maybe Warden, and Assassin / Slayer if I wanted to go really crazy. I'm pretty much stuck with having power as my dump stat though.

I'm quite liking the look of Warlord -- you've got strong potential in 1v1 via stacking CPB (continuous power boosts, +X melee (ongoing) effects) to ridiculous levels, as well as some viable turtle options, you have group PvP viability as either a tank or melee buffbot, and you have PvE viability as a tank. Int as a tertiary gives me access to maces, which go well with stacking melee damage buffs, as well as some twin blades and lightning / holy magic. Power would have given me stronger magic options via earth, as well as some nice swords, and maybe shadow magic / axes.

On the other hand, Paladin with Dex as tertiary would make me a tanky buffbot, buffing the group's defenses while going crazy with maces. Seal of the Pure (every time you play a mace card, you get a bunch of armour + ward) is very good, and would ideally form the core of an offensive PvP deck. Plus, Paladins are ... well, they're freaking Paladins man. I rolled my first Paladin 16 years ago, playing D&D for the first time, and have made one in almost every single RPG I've ever played I think I'm just going to go Recruit -> Guard, keep int and dex very close, and flip a coin at 40

Well, Lightning looks like a sexy attack power. Low to moderate damage kind of sucks, but with good penetration and shifting on a lot of the charms, it seems like a strong bet. Dealing physical or magical based on the lower defensive value of the target and then penetrating that armor?

Talderas: Adventurer -> Novice -> Sage -> Slayer

Vanifae wrote:Let it be known that on the morning of the 25th of March in the year of our Lord 2010, I agree with Minnerva.

I'm at a complete loss at what I'm gonna do; I've been stacking a lot of Int lately, and Dex and Con are about equal with Dex coming up the rear; Both Assassin and Paladin sound like what I wanna do. I guess I'm just gonna wait until lvl 20.

Maxed out Herbalist and Logging though Think I'm gonna tackle the IBT next, right after I finish getting captain's hats.

Many fall, but one remains. - The StrangerMen are but flesh and blood. They know their doom, but not the hour. - Patrick StewartThornir