(Note: I'm breaking this post up into multiple posts, as I believe putting it all in 1 post would make it far too long. I also plan on going through and giving descriptions of each of the pets including information about who or what the pet actually is, what it may look like (for the ones that we have pictures of, I'll add links, for others such as the class ones, I'll describe what I'd like them to look like), and any interactivity the pet may have)

I created this list of pets so that I could flesh out some of the characters, possible pet abilities, and also some new pet abilities that haven't been seen in game. I will be posting new pets when/if I can think of new ones to create, so if you see new pets appear on the list from time to time, don't be surprised.

If you have any requests for pets, please post them here or message me.

Note: (7/12/14) The list practically doubled since the last time I posted anything, which was some time ago. I figured I would post everything that I had written prior to my absence.

Anetheron/Sathrovarr - Undead

After the defeat of Tichondrius, Anetheron became the leader of the Nathrezim serving the Burning Legion./Sathrovarr was sent to Sunwell Plateau to possess Kalecgos, where he fought Kalec's spirit until Kalec was freed by adventurers.

Interactivity: The dreadlords could use an animation where they slash at the air with their claws as they did in WC3 or The dreadlords could use the animation where they summon a rain of fire from the sky.

Azgalor was Mannoroth's second-in-command who took over his position as leader of the Pit Lords when Mannoroth was slain by Grom Hellscream in Demon Fall Canyon./Brutallus was sent to Sunwell Plateau where he killed the blue dragon, Madrigosa./Mannoroth was Archimonde's right-hand demon until he was slain by Grom Hellscream. His thirst for blood was considered legendary.

Kil'Jaeden was the right-hand and chief lieutenant of Sargeras. He was responsible for the creation of the Lich King and even after his defeat at the site of the Sunwell, he is the acting leader of the Burning Legion.

Interactivity: High Warlord Naj'entus could be shown encasing himself in his tidal shield before throwing random needle spines at random critters, killing them.

Level 1: Water Jet, 95% hit chance - Blasts the enemy with a jet of water, dealing X aquatic damage.Level 2: Spiked Skin - Reduces up to X damage from each attack against you and deals X dragonkin damage each time you take damage. Lasts 5 rounds.Level 4: Impaling Spine, 100% hit chance, 3 round cooldown - Throws a spine at the target, dealing X dragonkin damage instantly and placing the "Growing Backbone" debuff on the target. After 2 rounds, the backbone is complete and the target is stunned for 1 round.Level 10: Grasp, 100% hit chance - Grabs the target, dealing X aquatic damage. The target cannot swap for 2 rounds.Level 15: Whirlpool, 100% hit chance, 3 round cooldown - Causes a whirlpool to form under the enemy pet. In 2 rounds, the opponent's pet will take X aquatic damage and be rooted for 2 rounds.Level 20: Tidal Shield, 8 round cooldown - Deals X aquatic damage to the enemy pet when hit and an additional X aquatic damage each round for 2 rounds. The shield will expire if hit. If the shield is allowed to last more than 1 round, it will burst, healing Naj'entus for 50% of his total health.

Supremus - Magic

Supremus is Illidan's most powerful Abyssal servant. Its body burns with flames so hot they burn blue.

The Reliquary of Souls is comprised of the essences of anger, suffering, and desire, respectively. While no one knows what exactly the Reliquary is, it's been speculated that it is a kind of soul vacuum./The Devourer of Souls was created by the Lich King to patrol the souls created by the Forge of Souls. If any try to escape, the Devourer of Souls hunts them down before devouring them.

Interactivity: If around 3 or more critters, she could pull 3 of them to her. They would surround her and be connected by the Fatal Attraction beams where they would continue to take damage until they died.

Illidan Stormrage is known as the Betrayer for his participation in the War of the Ancients. After being locked away for 10,000 years and his consuming of the Skull of Gul'dan, Illidan has become a powerful demon hunter.

Lord Marrowgar is a giant bone construct made of the bones of thousands of adventurers who tried to delve too deeply into Icecrown Citadel. Those who have been unfortunate enough to face him have met their untimely demise by way of his Bone Storm.

Lana'thel was once a blood elf who attempted to use Quel'Dalar against the Lich King. She ultimately failed, and was transformed into the leader of the San'layn by the power of Frostmourne. Now she guards that what she once hated most - Arthas.

The Lich King was once Ner'zhul - a powerful orc shaman who was responsible for ripping Draenor apart. After being destroyed and re-made by Kil'Jaeden, he became the creator and lord of the Scourge. Eventually after his merge with Arthas Menethil, the Lich King was defeated.

Interactivity: The Lich King would raise Frostmourne into the air, freezing random critters in place. He then conjures a defiled area of ground underneath the frozen critters which rapidly grows in area and kills any critters entering it.

Level 1: Harvest Souls, 100% hit chance - The Lich King lifts the enemy's team off the ground, draining the life out of them. Deals X undead damage to the enemy team. User is healed for 100% of damage dealt.Level 2: Pain and Suffering, 90% hit chance, 2 round cooldown - Pain and Suffering afflicts the enemy team, dealing X undead damage. The enemy's active pet also takes X undead damage each round for 2 rounds.Level 4: Soul Reaper, 100% hit chance, 4 round cooldown - The Lich King strikes the enemy with Frostmourne, dealing X humanoid damage and healing for 100% of damage dealt. If the target pet has less than 50% health remaining, Soul Reaper will deal an additional X undead damage and increase the user's damage dealt by 25% for 2 rounds.Level 10: Infest, 100% hit chance, 2 round cooldown - The Lich King infests the enemy team with dark energy, dealing increasing undead damage each round for 2 rounds. If the target is healed above 75%, Infest will expire.Level 15: Necrotic Plague, 80% hit chance, 4 round cooldown - The Lich King inflicts the enemy's active pet with Necrotic Plague, dealing increasing undead damage each round for 3 rounds. If the target dies while under the effects of Necrotic Plague, it will jump to the next enemy pet swapped in.Level 20: Frostmourne Hungers, 90% hit chance, 8 round cooldown - The Lich King lifts the enemy pet into the air before carving them up, dealing X humanoid damage and an additional X undead damage if faster than the enemy. Frostmourne also steals the soul of the enemy pet, bringing it into Frostmourne where it must fight the sword's guardians for 3 rounds before being released. While in Frostmourne, the pet is considered dead.

Flame Leviathan - Mechanical

Constructed by Mimiron to guard the gates of Ulduar, the Flame Leviathan will demolish and burn any who are foolish enough to attempt to pass it.

Interactivity: Flame Leviathan could do 2 different interactions. The first is to simply ram random critters, knocking them back. The second is conjuring flame vents underneath the Leviathan, killing all critters who get too close.

Mimiron is one of the titanic watchers assigned to watch over the Old God, Yogg-Saron. He was once called the "Grand Architect" and resided at the Temple of Invention, but left after his corruption. He was responsible for the creation of the Flame Leviathan.

One of Ulduar's titanic watchers, Freya once resided at the Temple of Life before her corruption. Caring greatly for the land and the creatures that live upon it, she implemented a safeguard, leaving her avatar in the Sholazar Basin in order to protect it from the Scourge.

Level 1: Iron Roots, 100% hit chance - Iron Roots surround the target, dealing X elemental damage and preventing the target from fleeing for 2 rounds.Level 2: Touch of Eonar - Restores X health each round for 5 rounds. Twice as effective in sunny weather.Level 4: Solar Flare, 100% hit chance, 5 round cooldown - Freya calls upon the power of the sun to deal X elemental damage to the enemy team and changes the weather to Sunlight. During a sunny day, the maximum health of all pets is increased by 50%, and healing done is increased by 25%.Level 10: Nature Bomb, 100% hit chance, 3 round cooldown - Nature Bombs fall on the enemy team, Poisoning them for X elemental damage each round for 3 rounds.Level 15: Attuned to Nature, 90% hit chance, 3 round cooldown - Freya becomes more Attuned to Nature, dealing X elemental damage to the enemy and increasing healing done to the caster by 25% for 2 rounds.Level 20: Conservatrix of Life, 100% hit chance, 8 round cooldown - Freya channels the power of Eonar to balance life and death. Health is equalized between all living pets. Health gained cannot exceed the caster's maximum health.

Thorim - Humanoid

Thorim is the brother of Loken, who betrayed him by murdering his wife, Sif. As a titanic watcher, he once resided at the Temple of Storms before relocating to Ulduar following his corruption. According to legend, Thorim's power was invoked once and it turned a whole continent into dust.

Considered the father of the frost giants, Hodir is one of the titanic watchers sent to guard Ulduar. He once resided at the Temple of Winter before his corruption. It is believed that Hodir is the original Greatfather Winter, who has become the major figure during the Winter Veil celebration.

A titanic watcher resembling a constellation, Algalon was dispatched to Azeroth following Loken's death which activated a planetary fail-safe, indicating possible distress on Azeroth. He was to analyze Azeroth and upon finding corruption, to "re-originate" the planet, killing all living organisms in the process.

Interactivity: Algalon would summon an image of Azeroth and attempt to analyze it for corruption. After this, one of two things could occur. He could summon a black hole to swallow Azeroth, or he could simply bow and leave Azeroth as it is.

Created by Sinestra, mate of Deathwing, the Twilight dragonflight poses an immediate threat to all. Twilight dragons possess the ability to phase shift and to drain magical energy from their targets. Thought to have been eliminated, Deathwing procured a clutch of them with the intention of releasing them on the world.

Al'Akir was the elemental lord of air, storms, and the skies. Although he was generally regarded as the weakest of the elemental lords, he was the foremost tactician among all of those in the Old Gods' armies. He had a son named Thunderaan, prince of air.

Interactivity: Al'Akir could summon multiple tornadoes that would cause random critters to levitate. After which, the critters would be set back on the ground. I think it would be nice if not all interactions killed random critters.

Therazane is the elemental lord of earth. She, along with her children, rule the plane known as Deepholm. Although regarded as the most peaceful of the elemental lords, she has no love for mortals, especially after the death of her daughter, Theradras.

Neptulon is the elemental lord of water. He is said to be the strongest of the elemental lords, but that did not prevent him from being captured and taken by the great kraken, Ozumat. The Tidehunter's fate is currently unknown.

The Naaru are beings of pure light that have blessed the Draenei with the power of the Holy Light. They are the main protagonists against the Burning Legion and are the proponents of the Army of the Light, which according to the Naaru, will be destined to counter the Legion.

Nefarian created the chromatic dragons after many magical experiments. Fortunately, most chromatic dragons don't live to see adulthood, but some do - like Chromatus. The dragons that do live, are subject to Nefarian's twisted aging spells.

Xavius was the high counselor to Queen Azshara before being turned into a tree by Malfurion Stormrage. After many, many years, Xavius became the Nightmare Lord due to the power of N'Zoth. He is eventually killed by Azeroth's defenders while trying to kill Malfurion Stormrage.

*Xavius' Nightmare Lord form would be one of those massive trees, shrouded in mist.

Interactivity: Xavius would turn from his Satyr form into his Nightmare Lord form. When in range of Xavius, random critters would run away in fear.

Level 1: Poisoned Branch, 100% hit chance - Instantly deals X Elemental damage and Poisons the target for X additional Elemental damage per round for 4 rounds.Level 2: Barkskin, 4 round cooldown - Reduces X damage from each attack and heals for X each round for 3 rounds.Level 4: Sleepwalkers, 100% hit chance, 8 round cooldown - Xavius summons Sleepwalkers from the Emerald Nightmare. During this time, he fades into the Emerald Nightmare, becoming unattackable for 2 rounds. During this time, the Sleepwalkers attack the opponent, dealing X humanoid damage each round.Level 10: Satyr Strike, 90% hit chance, 3 round cooldown - Strikes the enemy for X humanoid damage and reduces the enemy's accuracy by 20% for 1 round.Level 15: Emerald Nightmare, 50% hit chance, 5 round cooldown - Fall asleep, dealing X elemental damage on the first round, X damage on the second, then X damage on the third. While in the Emerald Nightmare, you cannot swap pets.Level 20: The Nightmare Lord, 50% hit chance, 8 round cooldown - Xavius turns into a tree, becoming the Nightmare Lord. He pulls the enemy into the Emerald Nightmare where the enemy has a 25% chance to do 50% of the damage they would do to themselves each round for 2 rounds. If the Nightmare Lord misses both rounds, the enemy is stunned in fear for 1 round.

Dryad - Humanoid

Dryads are the sisters of the Keepers of the Grove, and daughters of Cenarius. Resembling a mix between a night elf and a fawn, Dryads are fierce defenders of the woodlands and are immune to magic and its effects.

Cho'Gall was the leader of the Twilight's Hammer cult, which sought the end of the world. An extremely powerful ogre mage, he was dangerously insane before his defeat at the hands of adventurers inside the Bastion of Twilight.

Interactivity: It would be funny if Cho'Gall's head started arguing with each other, with Cho'Gall walking funny, spinning around, and falling to the ground from his two heads trying to direct his body at the same time.

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Shadowbolt Volley, 100% hit chance - A volley of shadow bolts is shot at the enemy team dealing X undead damage to the enemy pet and X damage to the enemy's backline pets.Level 2: Polymorph, 100% hit chance, 3 round cooldown - Polymorphs the enemy target into a sheep, rendering them docile. Lasts 2 rounds. For every round they stay a sheep, they gain X health. Polymorph is broken by any damage.Level 4: Lift-Off, 80% hit chance, 4 round cooldown - Fly up high, becoming unattackable for one round. On the next round, you attack, dealing X flying damage.Level 10: Cyclone, 5 round cooldown - Creates a cyclone which has a 35% chance to deal X Flying damage to the enemy team each round. Lasts 5 rounds.Level 15: Frenzy, 4 round cooldown - Increases the caster's speed by 50% and damage by 25% for 3 rounds.Level 20: Chosen One, 100% hit chance, 8 round cooldown - The arakkoa selects a random member of the enemy team to become the Chosen One. That pet then swaps into battle, taking X flying damage and they have their accuracy and damage decreased by 25% for 3 rounds.

Naga - Humanoid (or Aquatic)

Naga are serpentine humanoids who dwell within Azeroth's oceans. When the Well of Eternity imploded, Queen Azshara and her most loyal servants were sucked into the sea where they were transformed into the monstrous Naga by the Old Gods.

Chromatus was the pinnacle of all Nefarian had learned on his experiments to create a chromatic dragon. A massive dragon with 5 heads, one for each dragonflight, he was defeated only through the union of all 5 Aspect spirits.

The final Guardian of Tirisfal, Medivh was an extremely powerful mage who brought the orcs to Azeroth. He was corrupted at birth by Sargeras, but was freed from his possession with his death. His mother, Aegwynn revived him, but he hasn't been seen in recent years.

Death Knights were originally created by Gul'dan to serve the Horde in the Second War. The Death Knights as we know them now were created by the Lich King to serve him, but rebelled once his grip over them slipped.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The death knight would Death Grip random critters to itself to kill.

Druids are masters of the wilds, able to shapeshift into different animal forms and being able to call upon nature magic to aid them in battle. The first of the druids, Malfurion Stormrage, was trained in the druidic arts by the demigod Cenarius.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The druid could transform into random forms and dance using those forms.

With a powerful connection to the wilds, Hunters are able to take down their opponents at range. Calling upon their animal companions and their vast array of traps, they are easily able to track down their prey and destroy it.

Description of Appearance: Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The hunter could summon a random companion (any of the pets that hunters can tame) and they'd go hunting together.

Level 1: Arcane Shot, 95% hit chance - The hunter shoots an arrow imbued with arcane power at the target dealing X magic damage.Level 2: Explosive Trap, 100% hit chance, 3 round cooldown - A highly flammable trap is placed under the enemy team where it explodes, doing X elemental damage to the enemy team each round for 2 rounds.Level 4: Aspect of the Iron Hawk, 5 round cooldown - The hunter gains the Aspect of the Iron Hawk, increasing damage done by 25% and reducing damage taken by 25% for 3 rounds.Level 10: Black Arrow, 100% hit chance - Shadow energy surrounds the arrow of the hunter, dealing X undead damage and X additional undead damage each round for 2 rounds.Level 15: Kill Command, 100% hit chance, 3 round cooldown - The hunter orders a Kill Command to their pet, causing it to deal X beast damage. If the enemy is not killed by Kill Command, they will take 25% additional damage for 1 round.Level 20: Wild Stampede, 80% hit chance, 8 round cooldown - All of the hunter's pets come out and perform a stampede, hitting the enemy 4 times for X beast damage each. If the enemy is hit at least twice by the stampede, they will have their speed reduced by 25% for 2 rounds.

Mage - Humanoid

Mages are the masters of the arcane. Using their incredible abilities, they can turn beasts into harmless sheep and summon blizzards, flamestrikes, and food and drink at will. Their ability to teleport makes mages incredibly erratic and difficult to defeat.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: Mages could open a portal where other people show up and jump through before jumping through itself.

The Pandaren are masters at becoming monks. Monks have the unique ability to channel a type of energy called "chi", which they use to augment their attacks. Unlike most classes, the monk does not rely on a weapon for their attacks, as they are adept at bare-handed fighting.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: Monks would be cool if they used Storm, Earth, and Fire to split into the 3 different aspects then morph back into one being.

Level 1: Dizzying Haze, 90% hit chance, 1 round cooldown - The monk throws a keg of brew at the enemy's team, dealing X humanoid damage. Also gives the Dizzying Haze debuff, reducing accuracy by 10% for 2 rounds.Level 2: Renewing Mists - Fills the area with a healing mist, causing your front pet to restore X health every round. Lasts 3 rounds. Persists through pet swaps..Level 4: Revival, 5 round cooldown - Channeling chi energy, your team is healed for X health and is cleared of all buffs and debuffs. Level 10: Fists of Fury, 85% hit chance, 2 round cooldown - Fists are a monk's greatest weapons, as you demonstrate. Deals X humanoid damage to the enemy pet and has a 25% chance to stun for 1 round.Level 15: Breath of Fire, 100% hit chance - Breathes a cone of fire at the enemy, dealing X elemental damage. If the enemy has the Dizzying Haze debuff on them, they are dealt an additional X elemental damage each round for 2 rounds.Level 20: Storm, Earth, and Fire, 8 round cooldown - Conjures up 3 monk spirits: Storm, Earth, and Fire to attack your enemies. Each round, a random spirit will perform the same attack you make, but for 25% of the damage you do. This damage is classified as elemental. It cannot crit and no added effects (stun, sleep, etc.) can be applied via this damage. Lasts 3 rounds.

Paladin - Humanoid

Paladins mix marital ability with powers of the light to protect and defend those in their charge. With a wave of their hand, they can heal grievous wounds or summon a blast of holy energy which they can use to destroy or heal and their ability to place a blessing on those around them make paladins invaluable.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The paladin could be surrounded by multiple mobs where they use Divine Shield then strike all of the mobs down with holy light.

Priests are the masters at channeling the power of the holy light. With it, they can heal wounds, shield allies, restore the dead to life, or blast enemies with holy magic. Some priests channel shadow powers, which they can use to decimate their enemies.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The priest could shield itself with Power Word: Shield, then finish off random critters with Smite.

Masters of stealth, rogues have the ability to strike from behind before vanishing back into the shadows from whence they came. Using poisons, they can easily assassinate any target without them even knowing that they were hit.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: Rogues could shadowstep behind random critters and assassinate them from behind.

Level 1: Revealing Strike, 90% hit chance, 1 round cooldown - Strikes the enemy where it hurts most, dealing X humanoid damage and increasing their damage taken by 25% for 1 round.Level 2: Blade Flurry, 100% hit chance - The rogue strikes the enemy team in a flurry of blades, dealing X humanoid damage to the enemy team.Level 4: Dispatch, 90% hit chance, 5 round cooldown - Attempts to dispatch of the enemy, dealing X humanoid damage. If the target is below 35% health, Dispatch does double damage.Level 10: Find Weakness, 100% hit chance, 3 round cooldown - Mastery of combat allows the rogue to pinpoint where attacks will do the most damage, causing the enemy to take 100% increased damage for 2 rounds.Level 15: Hemorrhage, 100% hit chance - A vicious attempt at bloodletting, dealing X humanoid damage and causing the target to bleed for X additional humanoid damage each round for 5 rounds.Level 20: Cheat Death, 8 round cooldown - The rogue's mastery at escaping is such that they can even cheat death, reducing damage taken by 75% for 3 rounds. If the rogue is killed the next round, they are reborn with full health, but lose 20% health per round.

Shaman - Humanoid

Shaman are the mediators between the elemental forces. They can call upon molten lava, lightning bolts, and even thunderstorms to destroy their enemies. In addition to their destructive powers, they can use the power of water to heal allies' wounds and they can even recall a spirit back to their body.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The shaman could summon spirit wolves to its side before setting them loose on a pack of mobs in front of the shaman.

Level 1: Lava Burst, 100% hit chance, 2 round cooldown - Hurls molten lava at the target, dealing X elemental damage. If the target is Burning, Lava Burst will critically strike.Level 2: Riptide, 3 round cooldown - Instantly heals the target for X, and an additional X each round for 2 rounds.Level 4: Thunderstorm, 100% hit chance, 5 round cooldown - Calls down a bolt of lightning on the target, dealing X elemental damage and causing an opponent's pet to swap in. The swapped in pet has their speed reduced by 20% for 2 rounds.Level 10: Stormstrike, 80% hit chance, 2 round cooldown - Instantly strikes the target for X humanoid damage, and increasing your critical strike chance by 25% for 1 round.Level 15: Spirit Link Totem, 5 round cooldown - The shaman summons a spirit link totem which reduces damage taken by 10%. At the end of each round, the health of all of your pets is redistributed so each pet ends up with the same percentage of health. Lasts 3 rounds.Level 20: Feral Spirit, 100% hit chance, 6 round cooldown - 2 Feral Spirits appear to aid the shaman. Each spirit will attack with you, but for 10% of the damage you do. This damage is considered beast damage, it cannot crit, and no added effects (stun, sleep, etc.) can be applied via this damage. The essence of the spirit wolves are such that the shaman is healed for the total amount of damage done each round. Lasts 2 rounds.

Warlock - Humanoid

Practitioners of dark, forbidden magic, warlocks are powerful spellcasters who can use fire and curses to slowly destroy their enemies. Some warlocks can even use their gifts to transform into a demon, granting them incredible powers and minions who live to serve their masters.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The warlock could summon an infernal before wading into a pack of murlocs. The warlock would win, of course.

Warriors are masters of battle. They have great knowledge of various types of weaponry which they can use to devastating effect. Using their signature shouts, they can inspire their allies to the heights of bravery or engender fear in their enemies.

Description of Appearance: For the class pets, I think it would be cool if they were wearing a tier outfit when summoned. The tier choice would be random when the pet is summoned. The race of the class pet would be random when summoned as well.

Interactivity: The warrior should bladestorm through a group of kobolds and then take their candles.

Alexstrasza is the leader of the red dragonflight. The titan Eonar blessed her with a portion of her power so that she became the Life-Binder - the guardian of all life on Azeroth. As the Dragonqueen, Alexstrasza is one of the most powerful beings on Azeroth.

Ysera is the leader of the green dragonflight and the protector of the Emerald Dream. Druids pay Ysera homage and they share the Emerald Dream with her. In past times, Ysera was said to be constantly dreaming, but she has now awoken.

Nozdormu is known as the Lord of Time, having been granted powers over time by Aman'Thul the Highfather of the titan pantheon. Because of his ability to look into the corridors of time, he is extremely difficult to defeat as he can simply use his powers to change the outcome of the confrontation.

Interactivity: Nozdormu could use his powers to reverse time, showing him getting younger and younger until he becomes an egg again.

Level 1: Sand Breath, 95% hit chance - Breathes scorching sand on the target, dealing X dragonkin damage.Level 2: Temporal Blast, 100% hit chance, 1 round cooldown - Blasts the enemy with time-based magic, dealing X dragonkin damage and reducing their speed by 25% for 1 round.Level 4: Lord of Time, 6 round cooldown - Nozdormu's mastery over time is unparalleled. Casting this spell resets the cooldowns on all of Nozdormu's abilities. Lord of Time is unaffected.Level 10: Sandstorm, 100% hit chance, 3 round cooldown - Deals X flying damage and turns the weather into a sandstorm for 9 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.Level 15: Sands of Time, 5 round cooldown - Reverses time to undo damage taken over the past 2 rounds. Using this ability drains the caster, reducing their speed and accuracy by 20% for 3 rounds.Level 20: Timeless One, 100% hit chance, 8 round cooldown - The Timeless One blesses your team, granting 50% increased speed for 3 rounds while causing X dragonkin damage to the enemy team and reducing the enemy team's speed by 50% for 3 rounds.

Mini Kalecgos - Dragonkin

Kalecgos is the current Aspect of the blue dragonflight, having recently been elected to the position during the Embrace. Despite the loss of his powers while fighting Deathwing, Kalecgos continues to be a presence in the world and is currently in a relationship with the sorceress, Jaina Proudmoore.

Vol'jin is the current Warchief of the Horde and the leader of the Darkspear tribe. A powerful Shadow Hunter, Vol'jin has proven himself able to hold the Horde together in a time of internal conflict and strife. He is also proven that he is extremely difficult to kill.

Baine Bloodhoof is the leader of the Tauren and a supporter of Warchief Vol'jin. He is the son of the former Tauren leader, Cairne Bloodhoof, and is the perfect counter, personality-wise, to Garrosh Hellscream. His friendship with Anduin Wrynn echoes the relationship Jaina and Thrall had.

Interactivity: It would be cool to see Anduin Wrynn handing over Fearbreaker to Baine.

Level 1: Throw Totem, 95% hit chance - Baine throws his totem at the enemy, dealing X humanoid damage.Level 2: Pulverize, 100% hit chance - Baine leaps at the enemy team, pulverizing the ground beneath their feet, dealing X humanoid damage to each pet.Level 4: Endurance Aura, 5 round cooldown - Increases your speed by 20% for 4 rounds and reduces your spells' cooldowns by 1 round. Endurance Aura is not affected by the reduction to spell cooldowns.Level 10: Mortal Strike, 90% hit chance - Attacks the enemy pet, dealing X humanoid damage to the enemy pet and reducing healing received by 25% for 1 round.Level 15: Cleave, 80% hit chance, 2 round cooldown - Deals X humanoid damage and has a 50% chance to deal X humanoid damage to the enemy's backline pets. Level 20: Reincarnation, 15 round cooldown - If Baine's health is reduced below 1 in the next 2 rounds, he will reincarnate after 3 rounds, gaining 35% of his total health. If the enemy destroys all of your other pets before he can reincarnate (or if you have no other pets alive), the spell will fail.

Sylvanas Windrunner - Undead

Sylvanas is "The Dark Lady", the supreme ruler of the Forsaken. Once a stunningly beautiful high elf, she was once the Ranger-General of Silvermoon. She was killed by Arthas during his trek to the Sunwell and was subsequently raised into undeath by Arthas.

Interactivity: Sylvanas should summon Val'kyr who raise the dead near her.

Level 1: Black Arrow, 100% hit chance - Shadow energy surrounds Sylvanas' arrow, dealing X undead damage and X additional undead damage each round for 2 rounds.Level 2: Unholy Shot, 50% hit chance, 2 round cooldown - Sylvanas shoots an unholy arrow at the target, dealing X undead damage and turning the enemy pet into the Undead type for 2 rounds. As an undead, they do NOT gain the undead racial, they simply take damage as if they were undead.Level 4: Calling of the Highborne, 5 round cooldown - Sylvanas surrounds herself with a ring of undead elves, reducing damage taken by 20%. Each time she is hit, an elf will attack the enemy pet, dealing X undead damage. Lasts 4 rounds or until the elves have all been destroyed.Level 10: Blighted Arrows, 100% hit chance - Sylvanas jumps into the sky and shoots Blighted Arrows at the ground beneath the enemy, corrupting them. Each round, the enemy will take X undead damage each round for 9 rounds. Persists through pet swaps.Level 15: Life Drain, 85% hit chance, 2 round cooldown - A beam of unholy energy connects Sylvanas and the enemy, dealing X undead damage and healing Sylvanas for 100% of the damage.Level 20: Vengeance of the Forsaken, 100% hit chance, 8 round cooldown - Sylvanas conjures up the hatred the Forsaken feel for the living, summoning a catapult. The catapult then fires several barrels full of Blight at the enemy team, dealing 15% of each pets' total health and changing the weather to Blight. During Blight, the maximum health of all pets is reduced by 10% and Undead abilities do 25% more damage.

Lor'themar Theron - Humanoid

Lor'themar Theron is the leader of the blood elves after Prince Kael'thas' defection to the Burning Legion. Despite having many difficult decisions come his way, he leads the blood elves with a certain tenacity, making sure that everyone knows that the Sin'dorei will always endure.

Not much is known about Trade Prince Gallywix, despite his position as leader of the Bilgewater Cartel, as he is usually too busy counting his fortune to care about much else. It it known, however, that he has pledged his loyalty to Warchief Vol'jin after Garrosh's defeat.

Interactivity: Gallywix should enter his robotic spider and walk around.

Level 1: Revenue Stream, 100% hit chance - A stream of money is thrown at the enemy pet, dealing X humanoid damage.Level 2: Downsizing, 90% hit chance, 3 round cooldown - Downsizes the enemy, reducing their damage and health by 10% for 2 rounds.Level 4: Unload Toxic Assets, 100% hit chance, 5 round cooldown - Throws toxic assets into the air at the enemy team, raining down upon them dealing X elemental damage instantly and an additional X elemental damage each round for 3 rounds.Level 10: Make It Rain, 80% hit chance - Throws gold coins at the enemy, dealing X mechanical damage. Gold coins will continue to fall on the enemy, dealing X mechanical damage each round for 4 rounds.Level 15: You're Fired, 90% hit chance, 5 round cooldown - Gallywix no longer considers the enemy to be worth his time, dealing X humanoid damage and forcing one of the opponent's pets to swap in.Level 20: The Bottom Line, 100% hit chance, 8 round cooldown - The Bottom Line is that goblins love money and will do anything to obtain it. The Bottom Line kills an enemy pet instantly, transmuting them into gold. The Bottom Line can only be used if the enemy pet has less than 25% health remaining.

Ji Firepaw - Humanoid

Ji Firepaw leads the Pandaren that follow the path of Huojin (and thus, the Horde). He is known for being rather hot-headed and acting before thinking things through. He is attracted to Aysa Cloudsinger, who practices the art of Tushui, and is herself a member of the Alliance.

Varian Wrynn is the current king of Stormwind and the military leader of the Alliance. Known as Lo'Gosh for his tenacity and ferocity in battle, he has been said to be "favored" by the Ancient, Goldrinn. Despite past catastrophes, he seems willing to work with the Horde under Vol'jin's leadership.

Tyrande Whisperwind is the High Priestess of Elune and ruler of the Night Elves. She participated in the War of the Ancients and somehow survived the implosion of the Well of Eternity. A fear of hers is becoming a new Queen Azshara. She recently married the Night Elf, Malfurion Stormrage.

Prophet Velen has been the leader of the Draenei for over 25,000 years. He was said to be closer than a brother to Kil'Jaeden, who betrayed Velen when he became a member of the Burning Legion. Having the gift of Sight, he has been involved in many of the most noteworthy events in recent years.

Interactivity: Prophet Velen should be shown with multiple Naaru (preferably in different colors) appearing behind him then disappearing.

Level 1: Holy Bolt, 100% hit chance - Shoots a bolt of holy magic at the enemy, dealing X magic damage.Level 2: Prayer of Healing, 3 round cooldown - Velen prays for healing, restoring X health to each of your pets.Level 4: Power of the Naaru, 5 round cooldown - Velen channels the power of the benevolent Naaru, dispelling all debuffs from your team and all buffs from the enemy team.Level 10: Holy Nova, 100% hit chance - Causes an explosion of holy light, dealing X magic damage to the enemy's pets.Level 15: Divine Intervention, 3 round cooldown - Velen is the recipient of Divine Intervention, protecting him from all attacks for 1 round.Level 20: Guardian Spirit, 8 round cooldown - Velen summons a Guardian Spirit for 3 rounds. If you take lethal damage while the guardian is active, the guardian will sacrifice itself, healing you for 50% of your total health.

Council of Three Hammers - Humanoid

The Council of Three Hammers was created after a brief civil war among the Dwarven people, following the petrification of King Magni Bronzebeard. Instead of a single ruler, Ironforge would be ruled by a representative from each clan. The current council consists of Muradin Bronzebeard, Moira Thaurissan, and Falstad Wildhammer.

Genn Greymane is the ruler of the kingdom of Gilneas as well as the Worgen people. Having initiated the construction of the Greymane Wall, he effectively sealed his people's fates when the Worgen curse began to spread. He is one of only a handful of rulers from the Second War still living and ruling the same kingdom.

High Tinker Gelbin Mekkatorque is the ingenious and steadfast ruler of the Gnomes. His brilliance is echoed in his inventions: the first functioning mechanostrider, assistance in developing the dwarven siege engine, and the schematics for the Deeprun Tram.

Aysa Cloudsinger is a Pandaren and follower of the way of Tushui. She believes that life should be lived through meditation and contemplation, rather than impulse. She seems to be on the receiving end of Ji Firepaw's affections, which she may mirror.

Cenarius is the demigod and leader of all druids on Azeroth. Having gained his powers from his mother, Elune and his father, Malorne, he taught Malfurion Stormrage the druidic arts. Having fought and died in the War of the Ancients, Cenarius has recently returned to Azeroth to defend Mount Hyjal from Ragnaros.

Aviana is the demigoddess of the sky and all creatures that fly. She is also the mistress of the Mother Tree, G'Hanir, which died when Aviana was killed during the War of the Ancients. She has recently returned to Azeroth along with the other Ancients.

Father of Cenarius and lover of Elune, Malorne is a demigod whose power lay within nature itself. Being one of nature's greatest and most powerful champions, he fought fiercely in the War of the Ancients before being killed by Archimonde. Thanks to Malfurion Stormrage, Malorne has recently returned to Azeroth.

Agamaggan, the Boar god, was one of the Ancients who fought during the War of the Ancients. He was the Ancient who stormed Queen Azshara's stronghold, the Eternal Palace, where he sacrificed himself to allow Malfurion's group to reach the Well of Eternity. He has not been seen since.

Aessina is one of the more powerful demigods who reside on Azeroth. It is said that she is the center of the web of life. Her dearest old friend was an Ancient of Lore, Nordu, who was burned to death by Ragnaros' fire elementals. In response, she uses her powers to extinguish the fires of the Inferno and Flamewake.

Goldrinn, also called Lo'Gosh by the orcs, is a powerful wolf Ancient. He was known for his ferocity in battle and helped Cenarius in the War of the Ancients. Goldrinn is also the source of the worgen curse and thus is the patron of worgen. He recently returned to Azeroth to help defend Mount Hyjal.

Tortolla is the turtle demigod, patron of those who move effortlessly between land and sea. He is one of the oldest of the Ancients, and is one of the only ones (if not the only one) to not fall during the War of the Ancients. His shell is said to be impossible for even the most powerful of the Burning Legion to pierce.

Interactivity: Tortolla should spin around (like the whirl turtles in the Tortos fight) and shoot off at random critters.

Level 1: Water Jet, 95% hit chance - Blasts the enemy with a jet of water dealing X aquatic damage.Level 2: Swallow You Whole, 95% hit chance - Attempts to swallow the enemy whole, dealing X aquatic damage. Deals double damage if the target is below 25% health.Level 4: Typhoon, 100% hit chance, 5 round cooldown - Tortolla summons a typhoon at the enemy team, dealing X aquatic damage and X aquatic damage to the enemy's backline pets. Also causes an opponent's pet to swap into battle. Level 10: Cleansing Rain, 3 round cooldown - Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.Level 15: Whirlpool, 100% hit chance, 3 round cooldown - Causes a whirlpool to form under the enemy pet. In two rounds, the opponent's pet will take X aquatic damage and be rooted for 2 rounds.Level 20: Shell of the Ancients, 8 round cooldown - Tortolla's shell is said to be impenetrable by even the most powerful demons of the Burning Legion. Reduces damage taken by 50% and heals for X each round. Lasts 4 rounds.

Ursol - Beast

Ursol and his twin brother, Ursoc, were powerful bear Ancients who were the first to answer Cenarius' call during the War of the Ancients. Ursol was a fighter, warrior, healer, and shaman who used his shamanistic spells while Ursoc entered melee combat.

Description of Appearance: There really aren't any decent pictures of Ursol and Ursoc, so I imagine them to look like gigantic bears, covered in armor.

Interactivity: Ursol could be seen using shaman spells while his brother, Ursoc, went into a crowd of demons to attack.

Ursoc and his twin brother, Ursol, were powerful bear Ancients who were the first to answer Cenarius' call during the War of the Ancients. Ursoc was a fighter, warrior, and healer who entered melee combat as his brother used magic to attack. He has 2 children, Orsonn and Kodian who reside in the Grizzly Hills.

Description of Appearance: There really aren't any decent pictures of Ursol and Ursoc, so I imagine them to look like gigantic bears, covered in armor.

Interactivity: Ursol could be seen using shaman spells while his brother, Ursoc, went into a crowd of demons to attack.

Omen was a demigod of great strength and knowledge who was put into a deep sleep by demons during the War of the Ancients. During his slumber, he succumbed to nightmares and when he awoke, he had fallen to madness. Every year during the Lunar Festival, he stirs and has to be defeated again.

Mogu are a powerfully magical race who serve as the foremost enemies of the Pandaren. They were created by the titans, but succumbed to the Curse of Flesh. Following the reign of Lei Shen, the Thunder King, they began to practice flesh-shaping magic, thus creating the Saurok race.

Interactivity: The Mogu could be shown holding someone or something in the air, prisoner, like the mogu Spiritbinders do.

Level 1: Crazy Thought, 90% hit chance - Blasts the enemy's mind with shadow magic, dealing X undead damage.Level 2: Shield of Darkness, 4 round cooldown - Surrounds the mogu in a shield of darkness, preventing X damage from each attack and dealing X undead damage for each hit received. Lasts 4 rounds.Level 4: Flesh-Shaper, 100% hit chance, 6 round cooldown - The mogu are masters of flesh-shaping magic. When hit by this ability, the flesh of the target is stretched and contorted until they become a critter. As a critter, the enemy cannot attack. Any damage taken will break this spell. Lasts 2 rounds.Level 10: Pillage, 85% hit chance, 3 round cooldown - The mogu pillages the enemy pet, dealing X humanoid damage and increasing their damage taken by 25% for 2 rounds.Level 15: Cowardice, 100% hit chance, 2 round cooldown - The mere sight of a mogu is said to be able to inspire cowardice. Reduces the enemy's pet's speed and accuracy by 25% for 2 rounds.Level 20: Flanking Orders, 100% hit chance, 8 round cooldown - Summons a line of mogu warriors before retreating into the background, becoming unattackable for 2 rounds. During this time, the warriors attack the opponent, dealing X humanoid damage each round.

C'thun - Magic

C'thun is one of the Old Gods, malevolent beings who ruled Azeroth in its infancy. C'thun resides within the Temple of Ahn'Qiraj in Silithus and is responsible for the creation of the Qiraji. Having been recently defeated by adventurers, Cho'Gall attempted to resurrect him before being killed himself.

Yogg-Saron is one of the Old Gods, and is better known as the Beast With A Thousand Maws or the Death God. Before his imprisonment beneath Ulduar, Yogg-Saron became the Old God responsible for the "Curse of Flesh", which turned Azeroth's protectors from stone into soft flesh.

Interactivity: Yogg-Saron could be shown being bound once again by the titanic watchers that serve as its jailors.

Level 1: Psychosis, 100% hit chance - Yogg-Saron places psychosis on the target, dealing X undead damage each round for 2 rounds.Level 2: Death Ray, 90% hit chance, 2 round cooldown - Shoots a green death beam at the target, dealing X elemental damage. Decreases the enemy pet's speed by 25% for 1 round.Level 4: Brain Link, 100% hit chance, 5 round cooldown - Links the minds of the active pets, granting each one an ability from the other pet. Lasts 3 rounds or until one of the pets is killed.Level 10: Shadowy Barrier, 3 round cooldown - A barrier made of pure shadow magic surrounds Yogg-Saron making him completely invulnerable for 1 round.Level 15: Malady of the Mind, 100% hit chance - Attacks the mind of the target, attempting to corrupt it. Deals X undead damage each round for 4 rounds.Level 20: Extinguish All Life, 100% hit chance, 15 round cooldown - Yogg-Saron channels the power of death into every pet, which will kill all living pets in 15 rounds. Yogg-Saron always survives this attack.

N'Zoth - Magic

N'Zoth is one of the Old Gods, and a particularly troublesome one at that. It was responsible for Neltharion's descent into madness and subsequent transformation into Deathwing as well as the Emerald Nightmare. N'Zoth is said to reside beneath the ocean in a city named Ny'alotha.

Description of Appearance: We have never been given a picture of what N'Zoth looks like, and we don't even have a description of what it looks like, so it would be up to Blizzard to think of something there as they have more information available to make a decision.

Interactivity: N'Zoth could be seen watching as Neltharion turns into Deathwing and then as Xavius begins the transformation of the Emerald Dream into the Emerald Nightmare.

Y'Shaarj was an Old God who resided in the current continent of Pandaria. Worshipped by the Mantid as a god, Y'Shaarj was said to consume hope and begat despair as well as inhale courage and breathe fear. Y'Shaarj was the only Old God who was actually killed by the titans, and with its death came the Sha.

Description of Appearance: We have never been given a picture of what Y'Shaarj looks like, and we don't even have a description of what it looks like (other than its 7 heads), so it would be up to Blizzard to think of something there as they have more information available to make a decision.

Interactivity: Y'Shaarj could split into the 7 sha. The Heart of Y'Shaarj would come and appear before them and glow before melding them all back into Y'Shaarj.

Level 1: Breath of Anger, 90% hit chance - Y'Shaarj breathes raw anger onto the enemy team, dealing X magic damage.Level 2: Aura of Despair and Doubt, 4 round cooldown - An aura of despair and doubt infects the enemy's active pet, reducing accuracy and damage by 15%. Y'Shaarj feeds on the negative emotions, healing for 25% of all damage the enemy pet deals.Level 4: Festering Hatred, 100% hit chance, 5 round cooldown - Y'Shaarj engenders hatred in the enemy team, causing 50% of the damage done by the enemy to be reflected back at one of the pets on the enemy's team. Lasts 3 rounds.Level 10: Claws of Violence, 85% hit chance, 3 round cooldown - Y'Shaarj swipes at the enemy with claws of violence, dealing X beast damage. Enemies hit by the claws are enraged, dealing 10% more damage, but also taking 10% more damage for 2 rounds.Level 15: Overwhelming Fear, 100% hit chance, 4 round cooldown - An overwhelming feeling of fear is set upon the enemy, causing them to be unable to attack for 1 round.Level 20: The Destruction of Pride, 80% hit chance, 6 round cooldown - Pride is the most dangerous emotion, being able to strike down those who believe them above others. This insidious emotion lowers all attributes of the enemy by 15% for 3 rounds. If the ability misses, Y'Shaarj instead has its attributes reduced by 15% for 3 rounds.

Gul'dan - Humanoid

Gul'dan was an orc warlock who was originally a shaman under the tutelage of Ner'zhul. He was said to have been the most powerful mortal warlock to have ever existed. He often referred to himself as "Darkness Incarnate" and the "Destroyer of Dreams". After his death, his skull became a powerful warlock artifact.

Interactivity: Gul'dan could be shown leading his people through the recently constructed Dark Portal. or Gul'dan could be seen in the center of the Shadow Council as they channel their power into him.

Level 1: Shadow Bolt, 95% hit chance - Shoots a bolt of shadow magic at the enemy, dealing X undead damage.Level 2: Harvest Life, 100% hit chance, 3 round cooldown - Gul'dan drains the life out of the enemy team, dealing X undead damage to each enemy pet. Gul'dan heals for 100% of the damage dealt.Level 4: The Shadow Council, 5 round cooldown - The Shadow Council channels its power into Gul'dan. Increases one of the following at random: damage by 25%, speed by 30%, or critical strike chance by 30% for 3 rounds. Also increases accuracy by 20% for 3 rounds.Level 10: Agony, 100% hit chance - Inflicts agony on the target, causing increasing undead damage each round for 2 rounds.Level 15: Fel Armor, 5 round cooldown - Reduces damage taken by 10%, increases max health by 10%, and increases amount healed by 10%. Lasts 5 rounds.Level 20: Darkness Incarnate, 100% hit chance, 8 round cooldown - Using his powers of darkness, Gul'dan attacks the enemy dealing X undead damage to the enemy pet, an additional X undead damage to the enemy team after 1 round, and changing the weather to Darkness. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.

Dreamform - Humanoid

Dreamforms are manifested when one enters the Emerald Dream. A dreamform will usually look and behave much like their physical body does, but not always. Powerful druids, for example, can move extremely fast, walk through solid objects, or even fly while in their dreamforms.

Description of Appearance: Dreamforms could simply be generic races in spectral form.

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Spectral Hand, 90% hit chance - Hits the enemy with a spectral hand, dealing X humanoid damage.Level 2: Dream, 100% hit chance, 4 round cooldown - Pulls the target closer to the Dream, causing them to become drowsy. Drowsy targets will fall asleep at the end of next round unless hit.Level 4: Dreamsight, 5 round cooldown - Being a part of the Emerald Dream grants the caster Dreamsight, increasing their damage, accuracy, and speed by 25% for 3 rounds.Level 10: Fear, 80% hit chance, 3 round cooldown - The dreamform manifests as the enemy's worst nightmare, inflicting fear on the enemy. The enemy has a 25% chance to deal damage they would have dealt that turn to themselves instead of the enemy.Level 15: Ghostly Visage, 3 round cooldown - The ghostly visage of the dreamform grants them protection. Reduces damage taken by 25% and causes each hit made against the caster to deal X humanoid damage.Level 20: Wanderer of the Emerald Dream, 6 round coodlwon - Walking the paths of the Emerald Dream restores vitality to the caster. Restores X health each round and increases accuracy and speed by 50% for 3 rounds.

Mantid - Humanoid

The Mantid are a race of insect-like humanoids who once worshipped the Old Gods. They are extremely dangerous, so much so, that a gigantic wall, the Serpent's Spine, was erected to protect the rest of Pandaria from them. They are ruled by an Empress and their elders are grouped together as the Klaxxi.

Mantid Paragons are champions among the Mantid who are chosen based on their strength or skill to be preserved in amber for a time when the race will need to call upon them. The first paragon, Korven the Prime, is also the one who invented the amber encasing process.

*If Blizzard wanted more options, they could have the different paragons with each one changing when you summon the pet.

Interactivity: If Blizzard went with different paragons, they could each perform one of their signature abilities when summoned. If not, perhaps it could show the paragon being freed from their amber prison.

Banshees are the spirits of former elven women who were raised into undeath by the Lich King. Known for casting curses and for their chilling screams, many banshees broke away from the Lich King's grasp following Ner'zhul's banishing of Frostmourne and his subsequent loss of power.

Spellbreakers are specially trained Blood Elves who are used to fight enemy casters. Immune to even the most powerful of magics, Spellbreakers have the unusual ability to steal enemy enchantments and place them on their allies. Recently, Lor'themar ordered the Spellbreakers to train new members.

The Bronze Dragonflight are the keepers of time, led by Nozdormu the Timeless. They were given the task of policing the timeways by the Highfather of the Pantheon, Aman'Thul. Recently, however, the timeways have been under attack by a mysterious group called the Infinite Dragonflight.

Description of Appearance: The Bronze Whelpling would be a reskin of the current whelplings, only in bronze rather than the colors that already exist.

Interactivity: Since the other dragon whelplings have no interactivity, I believe that this one should follow suit and be inactive as well.

Level 1: Sand Breath, 95% hit chance - Breathes scorching sand on the target, dealing X dragonkin damage.Level 2: Sandstorm, 100% hit chance, 3 round cooldown - Deals X flying damage and turns the weather into a sandstorm for 9 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.Level 4: Aman'Thul's Gift, 6 round cooldown, 100% hit chance - The power of Aman'Thul himself flows through both active pets, essentially resetting the battle between the 2 active pets. Both pets are healed to full and clears your pet of any debuffs. Level 10: Hasten, 100% hit chance - Blast the enemy with time-based magic, dealing X dragonkin damage and increasing your speed by 20%. Your speed continues to increase each time you use Hasten.Level 15: Time Stop, 5 round cooldown, 100% hit chance - Stops time around the target, stunning them for 1 round.Level 20: Blessing of the Bronze, 5 round cooldown - Your team is blessed with the power of the Bronze Dragonflight. Your speed and critical strike chance are increased by 50%. Lasts 3 rounds.

Lil' Oondasta - Beast

Oondasta is the greatest of the Zandalari beasts, and an engine of war. Raised far from sight on the Isle of Giants, Oondasta was fused with the power of a Loa to destroy any who would oppose the Zandalari and their plans of conquest.

The troggs are a race of earthen that were affected by the Curse of Flesh. They are related to dwarves and retain a dwarven-like strength with reduced mental ability. Troggs live in the bowels of Azeroth and recently rose up to attack the wondrous techno-city of Gnomeregan.

The Tol'vir were the original guardians who guarded the secrets of Uldum. Possessing the bodies and heads of felines and the torsos of humans, the Tol'vir were afflicted with the Curse of Flesh. Recently, however, some Tol'vir have regained their stone forms by allying with Deathwing and Al'Akir.

Interactivity: The Tol'vir could be seen gaining their stone forms back from Siamat.

Level 1: Fifty Lashings, 90% hit chance - Lashes the enemy multiple times with a whip, dealing X humanoid damage.Level 2: Shield of Light, 3 round cooldown - A powerful ward of light surrounds the Tol'vir, blocking the next attack.Level 4: Bad Intentions, 90% hit chance, 5 round cooldown - The Tol'vir charges the enemy, knocking them back, dealing X humanoid damage and causing an opponent's pet to swap into battle.Level 10: Divine Reckoning, 100% hit chance - Places a Divine Reckoning on the target. After 3 rounds, the reckoning occurs, dealing X magic damage. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one divine reckoning at a time.Level 15: Mystic Trap, 100% hit chance - Places a mystic trap onto the ground. Opponents have a chance to trigger the trap each time they attack. When the opponent triggers the trap, they will take X magic damage and be unable to attack for 1 round.Level 20: Plague of Ages, 100% hit chance, 5 round cooldown - The Tol'vir places a powerful plague on the enemy, dealing X elemental damage and an additional X elemental damage each round for 3 rounds. If the target dies while under the plague, it will jump to the next pet to swap in and last for another 3 rounds.

Satyr - Beast

The Satyr were originally night elves who were transformed into this demonic form by way of a curse. Satyrs use warlock magic, have great physical strength, and are skilled at manipulation. The first and most powerful of the satyrs was Xavius, the councillor to Queen Azshara, who was transformed into a satyr by Sargeras himself.

The Quilboar are boar-like humanoids who are considered to be the offspring of the Ancient, Agamaggan. Ruthless and ferocious, the Quilboar attack any who dare to stand in their way. It is said that the Quilboar all revere Agamaggan and they pray for his return.

Crypt Fiends were once part of the great kingdom of Azjol-Nerub. Falling to the Scourge, they were resurrected into undeath where they serve as warriors for the Lich King's army. They have the ability to summon swarms of insects and can project webs to capture their enemies.

Frenzies are crazed fish with very large teeth who easily resemble piranhas. They can find any creatures that are underwater with incredible accuracy. Being piranha-like fish, they attack their prey in a frenzy of which most creatures cannot imagine.

Obsidian Destroyers are believed to be Tol'vir who were enslaved by the Qiraji. Obsidian destroyers are drawn to mana and spellcasters, where they draw out magic. They can then store that magic and release it in an explosive force. Obsidian Destroyers are also thought to be immune to magic.

Interactivity: The Obsidian Destroyer could morph from Destroyer form to Statue form and then back.

Level 1: Claw, 90% hit chance - Claws at the enemy, dealing X beast damage.Level 2: Essence of Blight - The Obsidian Destroyer can call upon the blight in the world, which it uses to restore its health. Restores X health each round for 3 rounds and an additional X each round if the weather is Blight.Level 4: Devour Magic, 100% hit chance, 5 round cooldown - Devours the enemy team's positive buffs, dealing X magic damage and healing the caster for X for each buff devoured.Level 10: Arcane Explosion, 100% hit chance - Deals X magic damage to the enemy's active pet and X magic damage to the enemy's backline pets.Level 15: Obsidian Statue, 4 round cooldown - Turns the Obsidian Destroyer into an Obsidian Statue. While a statue, all damage taken is reduced by 25% and all damage caused is reduced by 25%. In addition, the Destroyer is healed for 50% of the damage it causes while a statue. Lasts 3 rounds.Level 20: Orb of Annihilation, 90% hit chance, 6 round cooldown - The Destroyer is capable of absorbing magic to enhance its attacks. Deals X magic damage divided evenly among the enemy team and causes one of the following random effects on the team: increases damage taken by 25% for 3 rounds, reduces speed by 25% for 3 rounds, or reduces accuracy by 25% for 3 rounds.

Molten Giant - Elemental

Molten giants are servants of the Firelord, Ragnaros. Unpredictable and dangerous, molten giants generate an incredible amount of heat and fire to decimate their enemies. Because of their nature, the Earthen Ring forbids its members from summoning these elementals. Garrosh Hellscream used his dark shaman to summon these beings in order to destroy Northwatch Hold.

Gargoyles are dangerous creatures who use their hardened skin to protect them from attacks. When they become injured, they can turn their skin into a stone-like material which protects them as they regenerate. While in this state, they have a very high degree of protection.

Frost Wyrms are the reanimated remains of deceased dragons. They radiate the cold and use blasts of frozen air to destroy their enemies. The breath attack is so strong and so cold that it can freeze buildings solid. Sindragosa, Malygos' former consort, is the Frost Queen and was raised into undeath by the Lich King.

Interactivity: It would be cool to see a dragon die then get raised into undeath as a frost wyrm.

Level 1: Frost Breath, 95% hit chance - Freezes the target, dealing X dragonkin damage.Level 2: Icy Grip, 100% hit chance - Grips the target with ice, dealing X elemental damage and preventing them from fleeing for 2 rounds. Level 4: Frost Bomb, 90% hit chance - 5 round cooldown - Summons a deadly frost bomb on the enemy pet. After 2 rounds the bomb detonates, dealing X elemental damage to the target and half damage to the enemy's backline pets and reducing their speed by 25% for 2 rounds. If the bomb detonates while the afflicted pet is in the back row, all pets will take full damage from the bomb.Level 10: Tail Sweep, 95% hit chance - Deals X dragonkin damage. Deals X additional damage if the user is slower than the enemy.Level 15: Frost Aura - The frost wyrm's simple presence brings with it a devastating cold. Deals X elemental damage each round to the current enemy pet. Lasts 9 rounds.Level 20: Blistering Cold, 100% hit chance, 2 round cooldown - Chills the air around the enemy, causing them to be afflicted with Frostbite each round for 3 rounds. Frostbite's damage grows until the pet is swapped. Blistering Cold lasts for 4 rounds. Persists through pet swaps.

Forgotten One - Undead

Forgotten Ones seem to be servants of the Old Gods. They are massive aberrations which wield tentacles and they live in the deepest parts of Azjol-Nerub. They are usually surrounded by an army of Faceless Ones, of which it can spawn to protect itself. Apparently, they are extremely dangerous.

Revenants are powerful, undead elementals who are soldiers for the Old Gods. Despite being undead, they are not under the Lich King's control. Revenants can cast elemental magic relating to the type of elemental they are. The most famous Revenant was The Guardian, who guarded the runeblade, Frostmourne.

Faceless Ones are servants of the Forgotten Ones, who in turn serve the Old Gods. In ages past, the Faceless Ones were part of the Old Gods' armies, where they would wage endless war on each other. Commander Ulthok, Erudax, General Vezax, Yor'sahj the Unsleeping, and Warlord Zon'ozz are all leaders of the Faceless Ones.

Interactivity: Some pets are going to have to sacrifice having interactivity and I think this should be one of them.

Level 1: Mind Flay, 85% hit chance, 1 round cooldown - Tendrils of shadow magic attack the enemy, dealing X undead damage and slowing their speed by 50% for 1 round.Level 2: Surge of Darkness - Conjures darkness to boost physical attributes, increasing damage and critical strike chance by 5%. Your damage and critical strike chance will continue to increase each time you use Surge of Darkness.Level 4: Binding Shadows, 100% hit chance, 5 round cooldown - Binds the enemy pet in shadow energy, dealing 10% of its maximum health in damage each round for 3 rounds. The user is healed for 100% of the damage done.Level 10: Void Bolt, 90% hit chance - Shoots a bolt of pure dark energy at the target, dealing X undead damage.Level 15: Mark of the Faceless, 100% hit chance - Deals X undead damage per round for 3 rounds and heals the user for X.Level 20: Insanity, 100% hit chance, 8 round cooldown - Conjures up 3 twisted visages of the opponent's team for all active pets, which must be defeated. Each attack kills one of the visages instead of hitting the enemy pet, and at the end of each round, if a pet did not kill a visage, it deals X magic damage to them. Lasts until all of the pet's visages have been killed. Pets cannot swap out while insane.

Stormwind Steed - Beast

Stormwind steeds are the pride of the stormwind mounted patrols. They can carry their riders across Elwynn Forest at incredible speeds and are unafraid of the dangers lurking throughout the forest. It is said that they are more of a companion to the rider than a mount.

Bane of Elwynn Forest, the King of Gnolls known as Hogger, has caused quite a few problems for the people of Stormwind. Recently however, he has been taken prisoner and thrown in the Stormwind Stockades. Due to his aggressive nature, a bounty has been placed on his head by Warden Thelwater.

Poor Gamon is a tauren warrior who has the unfortunate reputation for being attacked by everyone, including members of his own faction. After Garrosh took absolute control over Orgrimmar, Gamon was taken prisoner. He was later released by adventurers and even participated in the battle with General Nazgrim.

The saurok are beasts created by the Mogu from the fauna of the Vale of Eternal Blossoms. Created to serve the Mogu as troops, the saurok rebelled, and so they were to be wiped off of Azeroth. The saurok were not so easily defeated, and they survive and thrive to this day, especially in the Krasarang Wilds.

Native to the Barrens, Zhevras are fast, unicorn-like zebras who generally keep to themselves. Beware, though, because if you are unfortunate enough to be on the receiving end of a kick from a Zhevra, you are in for some real pain. They have been known to even knock Taurens off their feet.

Jormungar are creatures who resemble giant worms with spines along the sides of its body and head. Being able to dive deep within the ground, they were used by the nerubians to carve out their kingdoms beneath the snows of Northrend. Now, Jormungar serve no one and attack anyone in sight.

Stone Lords are the children of Therazane the Stonemother and protectors of the elemental plane of Deepholm. It would seem that each of the stone lords each represents a certain aspect of the earth element, such as: physical strength, immobility, patience, and resistance to change.

*It would be cool if a different stone lord was summoned each time you brought the pet out.

Interactivity: The stone lord could be seen throwing gigantic boulders at its enemies.

Level 1: Boulder Toss, 95% hit chance - Hurls a boulder at the enemy pet, dealing X elemental damage.Level 2: Stoneskin - Reduces up to X damage from each attack against you. Lasts 5 rounds.Level 4: Elementium Bulwark, 5 round cooldown - Protects the caster with a shield that has a 30% chance of reflecting all damage dealt to it back to the enemy pet. If hit by a DoT, it has a 100% chance to reflect back at the enemy pet. Lasts 3 rounds.Level 10: Rock Barrage, 50% hit chance, 2 round cooldown - Hurls rocks at the enemy, dealing up to X elemental damage. Rocks continue to fall on the enemy's current pet dealing X elemental damage each round for 3 rounds.Level 15: Ground Slam, 100% hit chance, 1 round cooldown - Slams the ground with tremendous force, dealing X elemental damage to each enemy pet.Level 20: Paralyze, 100% hit chance, 5 round cooldown - Stuns the enemy for 1 round. If the stunned pet retreats to the back row before the end of the stun, they will deal X elemental damage to each enemy pet.

Centaur - Humanoid

Centaurs are the barbaric sons of the Keeper of the Grove, Zaetar, and the earth elemental princess, Theradras. After the centaurs creation, they turned upon their father and slew him. Centaur are half-horse and half-humanoid and are the hated enemy of the tauren.

Vrykul are the ancestors of today's humans. They are giant-like humanoids who are very formidable warriors. They practice a type of runic magic that even the most learned wizards find unfamiliar. It is said that they worshipped the titans.

The Tuskarr are a race of walrus-like humanoids who live a nomadic lifestyle throughout Northrend. They fight to survive against their mortal enemies, the Kvaldir and the murloc-like creatures called the Gorloc.

Furbolgs are a race of bear humanoids who live throughout northern Kalimdor and in Northrend. Once close allies of the Night Elves, many furbolg tribes have become distant and aggressive due to corruption from the Burning Legion and the Old Gods.

Jinyu are a race of fish-like humanoids who evolved from murlocs who lived close to the enchanted pools in the Vale of Eternal Blossoms. They are masters of water and can hear what the land is saying by placing their staves in water. Some have recently decided to enter into the Alliance.

Hozen are a race of monkey-like humanoids who very rarely live past their twenties. Because of this, they are an immature race, but still wild and dangerous. While they are mostly independent, some have recently decided to enter into the Horde.

Felhounds are the favored pets of Pit Lords who use them to sniff out magic wherever they can be found. Felhounds feast on magic and are known for targeting spellcasters and ripping them to shreds. Some felhounds can be called upon by an experienced and powerful warlock.

Talbuks are antelope-like creatures that are native to Outland, where they mostly reside in Nagrand. Talbuks come in different colors and have allowed themselves to be ridden as mounts by those they deem trustworthy.

Camels are beasts native to the hidden land of Uldum. Used as mounts and as pack leaders, they can cross the scorching sands with relative ease. Those who befriend the Ramkahen can purchase one of these beasts as a mount.

Interactivity: Some pets are going to have to sacrifice interactivity and I think this should be one of them.

Level 1: Hoof, 90% hit chance - Stomps the enemy, dealing X critter damage.Level 2: Survival, 3 round cooldown - You endure, preventing your health from being reduced below 1 health until the end of the next round. Pets affected by Survival will survive an Apocalypse.Level 4: Sandstorm, 100% hit chance, 5 round cooldown - Deals X flying damage and turns the weather into a sandstorm for 5 rounds. During a sandstorm, all pets take X less damage and their accuracy is reduced by 10%.Level 10: Spit, 95% hit chance, 1 round cooldown - Spit into the enemy's face, dealing X beast damage & has a 25% chance to Blind the enemy for 1 round.Level 15: Mirage, 4 round cooldown - The heat of Uldum convinces the enemy pet that the camel is a mirage, reducing damage taken by 50% for 3 rounds.Level 20: Oasis, 6 round cooldown - An oasis in the desert is a miracle. Casting this spell restores X health to each of your pets and increases their damage and accuracy by 25% for 4 rounds.

Mammoth - Beast

Mammoths are massive beasts that greatly resemble elephants who reside in the frozen wastes of Northrend. Recently, their numbers have dwindled as hunters have gone after them, but if you manage to befriend them, you can get one as a mount.

The Kraken are enormous, dangerous minions of Neptulon the Tidehunter. Kraken are unusual in that they come in different forms. Some are more fish-like and others take on a more giant squid-like form. In either case, they are extremely dangerous and will not hesitate to attack.

*These are the two types of Kraken in WoW. The one that I'm going to use for this is the more fish-like Kraken (the one on the right). I plan on doing another entry for the giant squid-like Kraken that will be labeled Leviathan.

Interactivity: The Kraken could be seen shooting jets of water at critters or swallowing ships whole.

Thunder Lizards are distant relatives of kodo who live out in the open plains and canyons. Large creatures, thunder lizards are dangerous especially considering their ability to shoot bolts of lightning out of their mouths.

Yetis are gigantic, furry humanoid-like beasts that usually reside in or around caves. Yetis can be found in many parts of the world, and in the colder climates of Northrend, some yetis can breathe ice.

Threshadons are long-necked aquatic beasts, resembling plesiosaurs. They can be found throughout the world in watery environments, as they can only exist in them. When riding the Deeprun Tram, you might see Nessy, a famous Threshadon.

Interactivity: Threshadons could be seen swimming gracefully through the air.

Level 1: Water Jet, 95% hit chance - Blasts the enemy with a spray of water, dealing X aquatic damage.Level 2: Tendon Rip, 100% hit chance - Rips the tendon of the target, causing them to Bleed for X beast damage each round for 5 rounds and slowing their speed by 25% for 2 rounds.Level 4: Whirlpool, 100% hit chance, 3 round cooldown - Causes a whirlpool to form under the enemy pet. In two rounds, the opponent's pet will take X aquatic damage and be rooted for 2 rounds.Level 10: Surge, 100% hit chance - Rushes to the enemy on a stream of water, dealing X aquatic damage. This move always goes first.Level 15: Healing Stream, 3 round cooldown - Calls upon the healing streams, restoring X health to the user, and half that to other aquatic allies.Level 20: Leech Pulse, 100% hit chance, 4 round cooldown - Leeches life from the enemy team, dealing X undead damage to each enemy pet and healing the Threshadon for 100% of the damage done.

Kobold - Humanoid

Kobolds are small rat-like humanoids who most consider to be nothing more than a nuisance. However, in large numbers they can prove to be a threat as they do not back down from a fight and will die to protect their candles.

Interactivity: Kobolds should be seen dancing around a bunch of candles.

Level 1: Strike, 95% hit chance - Strikes at the enemy, dealing X beast damage.Level 2: Candle Wax, 3 round cooldown - Pours hot wax onto the caster, dealing X elemental damage then healing for X health each round for 2 rounds.Level 4: Light of 1000 Candles, 100% hit chance, 4 round cooldown - The light provided by a thousand candles invigorates the kobold, yet harms the enemy. Deals X elemental damage to the enemy pet and Blinds it for 2 rounds. The kobold is granted 25% increased accuracy for 2 rounds.Level 10: Candle Flame, 90% hit chance - Attempts to burn the enemy with the flame of a candle, dealing X elemental damage. Also has a 25% chance to burn the enemy pet for X elemental damage each round for 2 rounds.Level 15: Thrash, 100% hit chance - Wildly flails at the enemy 1-2 times, dealing X beast damage per hit. Hits an additional time if the user is faster than the enemy.Level 20: You No Take Candle!, 5 round cooldown - The kobold gets extremely angry at the enemy pet for attempting to take it's candle. Enraged, the kobold grows to gigantic proportions, granting 25% increased damage, speed, and health for 3 rounds. If the kobold swaps out before the end of the effect, the kobold shrinks back to normal size and loses the benefit of the spell.

Chimaera - Beast

Chimaera are deadly, 2-headed flying beasts that resemble part-dragons and part-wyverns. Deadly and incredibly territorial, the Chimaera will attack any who enter into its domain with both heads simultaneously, making quick work of the poor souls.

Ascendants are former Twilight's Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Ascendants are former Twilight's Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Ascendants are former Twilight's Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Ascendants are former Twilight's Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Interactivity: Water ascendants could be shown causing rainstorms above itself.

Level 1: Hydrolance, 100% hit chance - Hurls a lance of water at the enemy, dealing X aquatic damage.Level 2: Glaciate, 100% hit chance, 2 round cooldown - Unleashes a burst of frost on the enemy team, dealing X aquatic damage to the enemy pet and half that damage to the enemy's backline pets.Level 4: Water Bomb, 100% hit chance, 4 round cooldown - Hurls a water bomb at the enemy team, dealing X aquatic damage to the enemy's pets and reducing the active pet's speed by 25% for 3 rounds.Level 10: Cleansing Rain, 3 round cooldown - Restores X health to your team and calls down a cleansing rain for 9 rounds. During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.Level 15: Heart of Ice - Reduces up to X damage from each attack against you. Lasts 5 rounds.Level 20: Frozen Orb, 100% hit chance, 5 round cooldown - Unleashes a frozen orb which explodes into tiny shards, carving up the enemy team. Each shard does X elemental damage and each pet can be hit by multiple shards.

Quicksilver Ascendant - Elemental

Ascendants are former Twilight's Hammer cultists who have been twisted into elemental beings via a process known as Ascension. The Ascendants are ruled by an Ascendant Council, who oversees the selection and creation of new ascendants.

Interactivity: The quicksilver ascendant could melt into a pile of liquid then reform.

Level 1: Quicksilver Bolt, 90% hit chance - Shoots a bolt of quicksilver at the target, dealing X elemental damage.Level 2: Drown, 85% hit chance, 2 round cooldown - Drowns the enemy's lungs with quicksilver, dealing X elemental damage. Deals 50% additional damage to targets with less than 25% health remaining.Level 4: Mercurial Absorption, 6 round cooldown - The caster absorbs the damage of the next attack made against it. On the next round, you will deal 50% of the damage of the absorbed attack in addition to their next attack. Mercurial Absorption can deal damage from the back row.Level 10: Absorb, 100% hit chance - Deals X undead damage. The user is healed for 100% of the damage dealt.Level 15: Reform, 5 round cooldown - If killed on the next round, you will reform with full health, but lose 20% health per round.Level 20: Consume Corpse, 100% hit chance, 5 round cooldown - Consumes an allied corpse to restore 50% of total health. Corpses can only be used once.

Last edited by Adumbledore on July 9th, 2014, 11:18 pm, edited 2 times in total.

Spirit beasts exist throughout the world of Azeroth where experienced hunters can tame them to become their trusted animal companions. One of these, Arcturis, is a giant spectral bear who resides in the woods of the Grizzly Hills waiting for a hunter to come and tame him.

Level 1: Jade Claw, 90% hit chance - Rakes the enemy with jade claws, dealing X magic damage.Level 2: Spirit Blessing - Reduces up to X damage from each attack against you. Lasts 5 rounds.Level 4: Spectral Strike, 50% hit chance, 3 round cooldown - Strikes at the enemy with the power of a spirit beast, causing X magic damage. Always hits if the target is Blinded.Level 10: Onyx Bite, 85% hit chance - Bites the enemy with onyx teeth, dealing X magic damage.Level 15: Spirit Walk, 1 round cooldown - Increases the damage done by the next attack made within 1 round by 50%, but the caster receives 25% reduced speed for 1 round.Level 20: Spirit Mend, 5 round cooldown - Mends the caster with the power of a spirit beast, healing for X and giving the caster a 50% chance to dodge all attacks made within 1 round. Chance to dodge is increased to 100% if the caster is at full health when cast.

Plague Eruptor - Undead

The plague eruptors are monstrous creations of the Lich King. Despite their large size, they move swiftly and are extremely violent and ridiculously strong. With their bodies covered in boils and sores, the plague eruptors live up to their name by spreading the plague wherever they go.

Flesh Giants are giants that are made out of flesh. Animated by the Lich King's powerful necromantic magic, these savage giants make the scourge abominations look tame by comparison. With their immense strength, some can also call upon elemental magics to rid them of their enemies.

Leviathans are giant squid-like entities that are monstrous in size. Older than mortal races and so huge that jungles of kelp sway through their limbs, Leviathans are extremely dangerous. The patriarch of all kraken, Ozumat, is also a Leviathan.

Unicorns are a rare, mythical creature who resembles a horse, but has a magical horn growing out of its head. The high elves of Quel'thalas used a unicorn as a symbol and the archmagi of Dalaran were known to ride unicorns into battle.

Interactivity: The unicorn could be seen chewing on grass before disappearing when someone approaches.

Level 1: Horn Gore, 90% hit chance - Gores the enemy, dealing X beast damage.Level 2: Danger Sense - Senses danger before it occurs, reducing up to X damage from each attack. Lasts 5 rounds.Level 4: Invisibility, 4 round cooldown - After two rounds, you will become invisible for one round, becoming unable to be attacked.Level 10: Horn Stab, 95% hit chance - Stabs the enemy pet with a horn, dealing X beast damage and causing the target to Bleed for an additional X beast damage each round for 5 rounds.Level 15: Wish, 5 round cooldown - Next round, your active pet will be healed for 50% of its maximum health.Level 20: Unicorn Horn, 5 round cooldown - The unicorn's horn is full of powerful magic that it can use to heal its friends. When cast, heals all of your pets for X and clears them of any buffs and debuffs.

Arcane Serpent - Magic

Arcane serpents are snake-like creatures that are suffused with pure arcane energy. Related to mana wyrms, arcane serpents are much larger and more sinuous than their smaller counterparts. Arcane serpents are also generally found only in Northrend, although there are a few exceptions.

The Djinn are powerful air elementals who reside within Skywall. They are generally viewed as servants of Al'Akir the Windlord, and by extension Deathwing, and were the creatures responsible for giving the Neferset tol'vir back their stone forms.

Gyreworms are earth elementals that have taken on the form of gigantic worms. Native to Deepholm, these destructive beings live to eat away rocks and minerals. Earth elementals consider these worms to be dangerous and the more powerful consider them nothing more than vermin.

Catapults are extremely dangerous instruments of war, capable of launching deadly projectiles through the air at enemies. Used by both sides as siege weapons, catapults have seen decline in use recently due to new improvements made in the field of siege weapons.

Mechano-tanks are mechanical tanks that are often called spider tanks because they look like giant mechanical spiders. Originally invented by the gnomes to help defeat the troggs during the invasion of Gnomeregan, these tanks can be found within Ulduar as well.

Shredders are mechanical creatures invented by the goblins to harvest lumber at astonishing rates. They can also be used for war, however, as they are equipped with great saws and are made of solid metal to withstand attacks. It is said that it would take 10 peasants to harvest as much wood as one of these.

Merciless Ones are parasitic, aquatic creatures that resemble leviathans although they only have 1 eye. They have the unusual ability to attach themselves to the heads of their prey, taking control of their bodies. They can even affect their host after they have died.

The Draenei are a portion of eredar who were uncorrupted by the influence of the Burning Legion. Having escaped Argus with their leader, Velen, they have lived on many worlds, including Azeroth and Outland. Draenei are the oldest playable race for the Alliance, having existed for at least 25,000 years before the First War.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Draenei character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Dwarves are stout little humanoids who inhabit the areas of Khaz Modan in the Eastern Kingdoms. Dwarves are descended from the Earthen, stone-like dwarves that were created by the titans to help shape Azeroth. Dwarves are said to still have some powers over stone, like their ancestors.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Dwarf character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Gnomes are diminutive humanoids who are of great intelligence. Having had their home destroyed by the trogg invasion and a bathing of radiation, the gnomes lived with the dwarves in Ironforge for years. Recently, however, gnomes have begun to retake their homeland using all of their spectacular gadgets and gizmos.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Gnome character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Humans are descendants of the much larger, more barbaric, Vrykul - a race of half-giant humanoids who reside in Northrend. Originally scattered, they joined together to combat the trolls during the Troll Wars. Today, the humans serve as the backbone of the Grand Alliance.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Human character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Night Elves are an ancient and powerful people, descended from a tribe of dark trolls who resided near the Well of Eternity. After the coming of the Burning Legion and the subsequent Sundering, the Night Elves decided to forsake arcane magic and took up druidism and the worship of the Moon Goddess, Elune.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Night Elf character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Worgen are large lupine humanoids who act as if they are wolves. Hailing from the secluded kingdom of Gilneas, the Worgen curse spread throughout the kingdom as if it were a plague, eventually even affecting King Genn Greymane. Only recently have the Worgen been accepted into the Alliance.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Worgen character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Pandaren are a race of humanoid pandas who live on the continent of Pandaria and the Wandering Isle. Until recently, not much was known about the Pandaren, as the continent of Pandaria was shrouded in impenetrable mists. With the mists now gone, the Horde and Alliance have raced to Pandaria to meet this elusive race.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Pandaren character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

The Blood Elves of Quel'thalas are the descendants of the Highborne who were cast out of Night Elven society at the end of the War of the Ancients. Having been decimated by the Scourge and betrayed by their prince, the Blood Elves finally found at least some semblance of peace with the restoration of the glorious Sunwell.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Blood Elf character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

The Forsaken are a race of undead beings, usually humans, who were once under the control of the Lich King. When the Lich King began to lose his mental domination powers, some undead broke free of his control and under the guidance of Lady Sylvanas Windrunner, came together to become the Forsaken.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Forsaken character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction..Level 1: Shadow Slash, 90% hit chance - Slashes at the target with dark energy, dealing X undead damage.Level 2: Shadow Resistance - Decreases the amount of damage taken by undead abilities by 50%. Lasts 3 rounds.Level 4: Will of the Forsaken, 4 round cooldown - The caster becomes immune to sleep, root, and forced swap effects. Lasts 4 rounds.Level 10: Touch of the Grave, 100% hit chance - Deals X undead damage and plagues the target for 5 rounds. While plagued, enemies who strike the target are healed.Level 15: Cannibalize, 5 round cooldown, 3 round ability - Consumes a friendly corpse, healing the caster for 20% of their health each round. Cannibalize continues for 3 rounds and corpses can only be used once.Level 20: Shadow Explosion, 100% hit chance - A ring of shadow energy explodes from the caster, dealing X undead damage to the enemy team and changing the weather to Darkness for 5 rounds. During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.

Goblin - Humanoid

Goblins are green, diminutive humanoids whose love of money and explosives sometimes get them into trouble, even with their own allies. Hailing from the isle of Kezan, goblins are the masters of commerce and trade and anyone who walks away thinking they got the upper hand in a deal is almost always sorely mistaken.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Goblin character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Orcs are a race of green-skinned humanoids who are native to Draenor. Having been betrayed by their most revered leaders and having drunk the blood of a powerful demon, the Orcs have had quite a tumultuous history. Only in recent times have the Orcs been able to overcome their bloodlust and develop a nation for themselves.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Orc character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Tauren are huge, bovine-like humanoids who were nomadic in nature until the coming of the orcs. Establishing a home in the verdant lands of Mulgore, the tauren have a place to call their own, free from the threat of their mortal enemies, the centaur. Deeply spiritual, the tauren have close allies in the orcs and even in the night elves.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Tauren character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Trolls are large humanoids who are the oldest playable race native to Azeroth. According to legend, trolls are one of the extremely few races that predate the titans coming to Azeroth. As such, in past times, Trolls lorded over much of the ancient continent of Kalimdor. They are known for their brutality and questionable practices.

*To prevent favoritism amongst classes, the race pets could change gender/class/clothing each time they are summoned. I would imagine the classes to simply wear the clothing they receive when a Troll character is first made.

Interactivity: To prevent favoritism again, the race pets should be without interaction.

Malfurion Stormrage is the first of the world's mortal druids. Having been instructed in the druidic arts by the demigod Cenarius, Malfurion has shared the secrets of nature with many night elves, and even tauren. Having participated in some of history's most dangerous wars, and slumbering at other times, he has awoken and wed his lifelong mate, Tyrande Whisperwind.

Once the most promising student of Archmage Antonidas and the love of former king of Lordaeron, Arthas, Jaina Proudmoore has led a harsh life for a sorceress. Besides having had to deal with the loss of her precious Theramore Isle, she decided to help the Horde kill her own father and had to deal with treachery within the Kirin Tor.

Interactivity: Jaina could be seen mass teleporting a large group of people.

Level 1: Frostbolt, 90% hit chance - Sends a bolt of frozen water at the enemy dealing X elemental damage. Enemies hit by the frostbolt have their speed reduced by 25% for 1 round.Level 2: Frost Armor - Reduces up to X damage from each attack made against you and reduces the target's speed by 25% for 1 round. Enemies who attack you are considered Chilled. Lasts 5 rounds.Level 4: Ice Block, 8 round cooldown - Encases the caster in a block of pure ice, protecting them from all attacks and all damage for 1 round and removing all debuffs and DoTs from the caster.Level 10: Ice Lance, 100% hit chance - Splashes the enemy with freezing damage, dealing X elemental damage. Deals X additional damage if the target is Chilled.Level 15: Cone of Cold, 100% hit chance - Shoots the enemy team with a blast of cold, dealing X elemental damage to each enemy pet.Level 20: Mass Teleport, 8 round cooldown - Teleport your pets around the battlefield, swapping in one of your pets at random.

Thrall - Humanoid

Thrall is renowned throughout the Horde as the savior of the orcs. Despite having his parents murdered and growing up a harsh life under Aedalas Blackmoore, Thrall led the orcs from their internment camps and brought the trolls and tauren together to create a new Horde. With the Shattering, Thrall stepped down from his position as Warchief to help heal the world.

Galakrond was a massive proto-dragon, known to the dragonflights and mortal creatures as the "Father of Dragons". Unbeknownst to them, Galakrond was actually a cannibalistic monster who would feed on other proto-dragons. He was eventually defeated by the five proto-dragons that would become the Dragon Aspects.

Description of Appearance: Galakrond would look like a gigantic proto-dragon with eyes and limbs protruding from his skin.

Interactivity: Galakrond could be seen devouring proto-dragons and growing in size with each one he eats.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the brown proto-dragons. Nozdormu, the future Aspect of Time was once a brown proto-dragon in his youth, before the titans blessed him.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in brown.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the icy-blue proto-dragons. Malygos, the future Aspect of Magic was once a icy-blue proto-dragon in his youth, before the titans blessed him.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in icy-blue.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the charcoal-gray proto-dragons. Neltharion, the future Earth-Warder and eventually Deathwing, was once a charcoal-gray proto-dragon in his youth, before the titans blessed him.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in charcoal-gray.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the fire-orange proto-dragons. Alexstrasza, the future Aspect of Life and Dragonqueen, was once a fire-orange proto-dragon in her youth, before the titans blessed her.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a light orange.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the yellowish proto-dragons. Ysera, the future Aspect of Nature and Mistress of Dreams, was once a yellowish proto-dragon in her youth, before the titans blessed her.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a light yellow.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the blue-green proto-dragons. One such dragon was named Coros, and he was Malygos' mortal enemy. Wanting to become like Galakrond, he was intending to eat the other proto-dragons, but was instead eaten himself by Galakrond.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a blue-green color.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

Level 1: Breath of Smoke, 90% hit chance - Breathes smoke upon the enemy, dealing X dragonkin damage.Level 2: Smoke Screen - Reduces up to X damage from each attack against you and any enemy that attacks you has 10% reduced accuracy for 1 round. Lasts 5 rounds.Level 4: Resurrection, 5 round cooldown - Galakrond may still have use for you. If killed on the next round, you are reborn with full health, but lose 20% health per round.Level 10: Shriek, 100% hit chance - Lets out a loud shriek, dealing X dragonkin damage and reducing the damage the target deals by 25% for 3 rounds.Level 15: Cloud of Smoke, 4 round cooldown - After two rounds, you will become lost in a cloud of smoke for one round, becoming unable to be attacked.Level 20: Deadly Smoke, 100% hit chance, 5 round cooldown - Breathes a cloud of deadly smoke on the enemy team, dealing X dragonkin damage and an additional X dragonkin damage to the enemy's active pet each round for 2 rounds. Persists through pet swaps.

Talonixa - Dragonkin

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the golden proto-dragons. One such dragon was named Talonixa and she could almost be considered something of a "leader" among the early proto-dragons. She decided to lead a host of proto-dragons to attack Galakrond, but perished in her effort.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a golden color.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the purple proto-dragons. One such dragon was found by Alexstrasza and Ysera and told them that they knew that Galakrond was responsible for devouring proto-dragons.

Description of Appearance: I imagine it to be a smaller version of the Reins of the Violet Proto-Drake.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

During the time of Galakrond, Father of Dragons, there lived many different kinds of proto-dragons, including the silver proto-dragons. One such dragon was in the host that attempted to kill Galakrond, only to be defeated. That dragon was devoured by Galakrond.

Description of Appearance: I imagine it to be a reskin of the emerald proto-whelp only in a silver color.

Interactivity: As the emerald proto-whelp has no interactivity, this shouldn't either.

Queen Azshara was once the entrancingly beautiful ruler of the Night Elves 10,000 years ago. After the coming of the Burning Legion and subsequent Sundering of the world, Azshara was transformed into a Naga, a race she now rules from the depths of the ocean.

Lady Vashj was once Queen Azshara's foremost handmaiden. After the Sundering, Vashj was sent to the bottom of the ocean along with the other inhabitants of Zin-Azshari, where she was transformed into a naga. Not long ago, she responded to Illidan Stormrage's call for allies, and she has served him ever since.

*As far as I am aware, this ancient has no actual name that has been given, so I put that in as a placeholder.

This ancient fought during the War of the Ancients, over 10,000 years ago. It used its massive claws to create massive grooves in the ground and its breath came in hungry pants. From what we know, this ancient was the first of the ancients to fall during the war.

Description of Appearance: According to what we know, this creature is slightly smaller than Ursol and Ursoc, a being resembling a wolverine with a serpent tail.

Interactivity: The creature could be seen destroying Fel Guards with its teeth and claws.

Gruul is the father of the gronn lords and is the most powerful of them all. He rules over the ogres of Outland with an iron fist and he earned his nickname by impaling black dragons on the spines of the Blade's Edge Mountains. To this day, you can see black dragon corpses and bones throughout the mountains.

Spirit Healers are angelic beings who wait in the spirit realm for those who are soon to join them. They have the ability to resurrect people whose spirits are standing near them, usually in graveyards. The great blue dragon, Azuregos, was in a "relationship" with a spirit healer - Anara.

Arcane Titans are somewhat of a mystery. No one knows for sure exactly what they are, except that they resemble gnomish battle suits. We do know that they are infused with arcane magic and are more than likely the result of gnomish engineering.

Mummies are the preserved remains of the dead. They can be found throughout Azeroth, but are most prominent in the Uldum region where the Tol'vir reside. Trolls and the Nerubians are also known for mummifying their dead.

Ammunae is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Ammunae guards the device capable of resetting all life on Azeroth. Ammunae's sphere of influence is Life and it will ensure that life will exist on a reforged Azeroth.

Isiset is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Isiset guards the device capable of resetting all life on Azeroth. Isiset's sphere of influence is Magic and she has become enraptured with it.

*I imagine her Mirror Images to take the form of either the Astral Rain image, Celestial Call image, or Veil of Sky image.

Setesh - Magic

Setesh is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Setesh guards the device capable of resetting all life on Azeroth. Setesh is the construct of Chaos and Destruction and if it should ever become corrupted, the results could be disastrous.

Interactivity: Setesh could be seen summoning a chaos portal where void wraiths come through.

Level 1: Chaos Strike, 90% hit chance - Strikes the target with chaos energy, dealing X magic damage.Level 2: Reign of Chaos, 100% hit chance - Summons a magic bubble that deals X magic damage to the enemy's active pet every round for 9 rounds. If the pet swaps out before the end of the ability, it will explode, dealing X magic damage to the enemy pet. If the pet dies, the Reign of Chaos will disappear.Level 4: Chaos Blast, 100% hit chance, 5 round cooldown - Summons a chaos blast on the enemy team. After 3 rounds the blast will explode, dealing X magic damage and an additional X magic damage each round for 2 rounds, to the enemy's backline pets.Level 10: Drain Power, 100% hit chance, 4 round cooldown - Deals X magic damage, reduces the target's damage by 25% for 2 rounds and increases the user's damage by 25% for 2 rounds.Level 15: Seed of Chaos, 100% hit chance, 2 round cooldown - Places a seed of chaos on each enemy pet. Whenever those pets make their next attacks, their seed with explode, dealing X magic damage to them.Level 20: Set's Betrayal, 8 round cooldown - Set's betrayal runs deep. Kills one of your pets to fully restore Setesh's health. Cannot be used if you have no other pets living. Cannot be used on a pet with less than 35% health remaining.

Rajh - Magic

Rajh is one of the titanic constructs which guards the Halls of Origination in Uldum. Like the other constructs within the Halls, Rajh guards the device capable of resetting all life on Azeroth. Rajh's sphere of influence is the Sun and it has the ability the power of a thousand suns upon Azeroth. Rajh is considered to be the most powerful construct in the Halls of Origination.

Interactivity: Rajh could be seen absorbing the power of a sun then unleashing it on random critters.

Level 1: Sun Strike, 95% hit chance - Strike the target with the power of the sun, dealing X elemental damage.Level 2: Solar Fire - Deals X elemental damage to the enemy's active pet every round for 9 rounds. Persists through pet swaps.Level 4: Blessing of the Sun, 5 round cooldown, 3 round ability - Restores X health each round and deals increasing elemental damage to the enemy team each round. Lasts 3 rounds.Level 10: Solar Winds, 100% hit chance - A fiery tornado sears the enemy pet for X elemental damage instantly and X elemental damage every round for 2 rounds. Persists through pet swaps.Level 15: Summon Sun Orb, 5 round cooldown - Summons a sun over the enemy team which has a 35% chance to deal X elemental damage to the enemy team each round. Lasts 5 rounds.Level 20: Ra's Judgment, 100% hit chance, 5 round cooldown - Ra is a harsh judge and his judgment of the enemy is not favorable. Shifts all of the damage taken by the enemy pet to one of the other enemy pets, healing the enemy's active pet to full. The choice made is random. This ability cannot be used on any pet that has less than 50% health remaining.

Aggramar - Humanoid

Aggramar the Avenger is a titan and is the former lieutenant of Sargeras. After Sargeras' defection, Aggramar became the titan in charge of combating the Burning Legion and eliminating all traces of it. Aggramar carries Taeshalach (Flame Rend) in battle and is eager to reunite it with Sargeras' weapon, Gorribal (Dark Seether).

Description of Appearance: We are given this description of Aggramar: "The bronze giant stares down impassively, his body wrapped in a gold toga. A huge, oddly-shaped sword is sheathed across his back; the blade almost looks like the broken shard of some larger construction."

Interactivity: Aggramar could be seen cutting down demons with Taeshalach.

Khaz'Goroth the Shaper is a titan and is also known as the Forger of Worlds. He is the one who bestowed some of his great power on Neltharion so that he could become the Earth-Warder. Khaz'Goroth carries a hammer named Vulraiis which is capable of causing great seismic eruptions and earthquakes.

Description of Appearance: We are given this description of Khaz'Goroth: "Small flames flicker across this stocky, bronze-skinned giant's body. He frowns in obvious disapproval, and clenches a massive smith's hammer."

Interactivity: Khaz'Goroth could be seen causing small earthquakes with his mighty hammer.

Golganneth the Thunderer is a titan that is also the mighty son of Aman'Thul, the Highfather of the Pantheon. Golganneth is said to have created Azeroth's skies and seas and is known for his great sense of humor. Golganneth carries a horn called Shargahn which can shatter mountains, create incredible storms, and summon creatures from the deep.

Description of Appearance: We are given this description of Golganneth: "The platinum-skinned giant holds a scintillating horn in one hand; the other rests easily on his hip. A hint of a smile plays across his face, while lightning flashes constantly from his eyes."

Interactivity: Golganneth could be seen flying through the air in the middle of a tornado.

Eonar the Lifebinder is a titan that is also known as the Gentle Caretaker of All Living Things. Eonar is the titan who blessed Alexstrasza into becoming the Lifebinder and crowned her the Dragonqueen. She also blessed Ysera into becoming the Dreamer. Eonar carries a staff named Seschenal which restores hope, energy, and even life.

Description of Appearance: We are given this description of Eonar: "This enormous, bronze-skinned woman has a gentle expression at odds with her obvious physical and magical strength. She carries a crooked, alabaster staff, and flowers blossom at her feet."

Interactivity: Eonar could be seen using Seschenal to restore life to critters.

Norgannon the Dreamweaver is a titan that is also known as the Keeper of Celestial Magics and Lore. Norgannon is the titan who blessed Malygos into becoming the Spellweaver and he is the one who gave Malygos the Arcanomicon. Norgannon is the only titan known to not carry a weapon, as he is the master of magic.

Description of Appearance: We are given this description of Norgannon: "The blank expression on this platinum-skinned titan's face is unreadable. Arcane power emanates from him like a tangible force, making skin prickle and hair stand on end."

Interactivity: Norgannon could be seen tracing magical runes in the air which then are inscribed in a giant spellbook.

Aman'Thul the Highfather is a titan that rules over the titan Pantheon. He is the oldest and wisest of the titans and although rarely seen, every world feels his presence. Aman'Thul is also the titan who blessed Nozdormu into becoming the Timeless One. He carries a staff named Orodur which crackles with electricity.

Description of Appearance: We are given this description of Aman'Thul: The massive humanoid creature has platinum skin that gleams and shimmers, throwing dancing lights through the air as he moves. His eyes glow yellow, and he holds a great, metallic staff bearing a lightning motif. Violet-yellow electricity plays across the staff."

Interactivity: Aman'Thul could be seen creating lightning storms with Orodur.

Level 1: Lightning Bolt, 95% hit chance - Hurls a bolt of lightning at the enemy, dealing X elemental damage. Level 2: Ancient Blessing, 3 round cooldown - Heals the user for X health and increases the maximum health of your active pet by 5 per level for 9 rounds.Level 4: Orodur's Onslaught, 100% hit chance, 5 round cooldown - Deals X magic damage and an additional 50% of the killing blow made to Aman'Thul if he is killed in the next 3 rounds.Level 10: Time In a Bottle, 100% hit chance, 1 round cooldown - Your time is precious while the enemy's is not. Deals X magic damage and reduces the enemy's speed by 10%. The enemy's speed will continue to decrease each time you use Time In a Bottle.Level 15: Lightning Shield, 4 round cooldown - Deals X elemental damage each time you take direct damage. Lasts 2 rounds.Level 20: The Highfather, 5 round cooldown - Every world feels the Highfather's presence, and so too do all pets. Adds an additional X elemental damage to each of your pets' attacks and each attack that lands on the enemy seals them in a time pocket, reducing their speed by 50% for 1 round. Lasts 3 rounds.

Sargeras - Humanoid

Sargeras was once the Champion of the Pantheon, but fell to darkness after confronting the dreaded Nathrezim, Mo'arg, and Infernals. Since then, he has become the Lord of the Burning Legion and he seeks to undo all of the titans' work throughout the universe. He carries a sword called Gorribal (Dark Seether) that is twin to Aggramar's weapon - Taeshalach (Flame Rend).

Description of Appearance: We are told that Sargeras is a "giant clad in molten armor and his skin is cracked with veins of magma. Wildly dancing flames surround his head and form a thick mass of hair and a sweeping beard. A pair of horns extends from his forehead and a pair of demonic wings lie on his back."

Interactivity: It could show Sargeras falling to darkness thanks to a Nathrezim, Mo'arg, and Infernal.

Storm Dragons are dragons from Skywall - the elemental plane of Air. They serve Al'Akir and are tightly connected to the element of Air. It is believed that the proto-dragons and thus true dragons are actually descendants of these (and other) elemental dragons.

Stone Dragons are from Deepholm - the elemental plane of Earth. They serve Therazane, but were once twisted to serve Deathwing. They are tightly connected to the element of Earth. Like the Storm Dragons, it is believed that the proto-dragons and thus true dragons are actually descendants of these (and other) elemental dragons.

Primal elementals are elementals that are comprised of all four classical elements: air, earth, fire, and water. As such, they can speak all of the elemental dialects and are capable of using spells and abilities from each of the elements that they are composed of.

Fire Hawks are large fiery bird-like creatures that are native to the elemental plane of Firelands. Their leader is a former green dragon named Alysra (now Alysrazor) who was an agent of Ragnaros, and was transformed into a fire hawk as reward. The Druids of the Flame use the Fire Hawk form as their flight form.

The Corrupted Fire Hawk is the exact same as a regular fire hawk except that it has been corrupted by dark energy. They are large fiery bird-like creatures that are native to Firelands, but instead of looking like ordinary flame, they burn purple due to the corruption.

The Fel Flame Hawk is the exact same as a regular fire hawk except that it has been corrupted by fel energy. They are large fiery bird-like creatures that are native to Firelands, but instead of looking like ordinary flame, they burn green due to the corruption from fel energy.

The Mistlurkers are primitive, peaceful creatures who live in the Lower and Upper Sumprushes of the Townlong Steppes. Recently, they have come under attack by Yaungol shaman who control or kill them, depending on if they follow orders or not. They have also been discovered to exist on the Timeless Isle.

The terracotta warriors are artifically created mogu that are brought to life via souls. With bodies crafted out solid rock, they can be animated at a moment's notice then sit dormant for centuries until they are needed.

Murmur is an incredibly powerful elemental that was born when the universe was created. It is the primordial essence of sound and was summoned by the Shadow Council into the Shadow Labyrinth section of Auchindoun. It seems that they have had a hard time keeping control of it.

Gnomish Bombers were created some time ago, but only recently joined the Alliance army due to the fall of Gnomeregan. When the troggs invaded, the gnomes withheld their flying machines from the Alliance army. Today, they are seen in many Alliance bases as they make great scouting devices.

The Dwarven Siege Engine was created to replace the old Dwarven Steam Tanks that were used in the Alliance army. Like the Gnomish Bomber, the siege engine is a relatively new piece of technology as they first appeared during the Alliance battles with the Scourge.

*I imagine Barrage to function like Rapid Fire in that it attacks each pet twice for the total damage.

Orcish Demolisher - Mechanical

The Orcish Demolisher is a great asset to the Horde's arsenal. They are capable of catapulting fiery projectiles over great distances, much to the dismay of the Alliance. Though it takes a group of orcs to command them, they are by far the Horde's greatest siege weapon.

The Leaper was one of the undead Scourge who was under the mental dominion of the dread Lich King. Eventually, it was freed from the Lich King's control by an adventurer and becomes a member of the Knights of the Ebon Blade.

Skeletal Mages are incredibly dangerous abominations, as they are skeletons that can cast magic. You will usually find them fighting alongside the necromancers or surrounded by a group of acolytes who do the mage's bidding, that is until the mage ascends into lichdom.

Interactivity: The skeletal mage could be seen raising lesser undead from their graves.

Level 1: Agony, 100% hit chance - Inflicts agony on the target, causing increasing undead damage each round for 2 rounds.Level 2: Frost Armor - Reduces up to X damage from each attack made against you and reduces the target's speed by 25% for 1 round. Enemies who attack you are considered Chilled. Lasts 5 rounds.Level 4: Mana Explosion, 100% hit chance - Attacks the enemy with the last of the mage's magic, dealing X magic damage instantly to the enemy's active pet and increasing magic damage to each enemy pet every round for 2 rounds. The user can only use this ability on their Undead racial resurrection turn.Level 10: Frostbolt, 90% hit chance - Sends a bolt of frozen water at the enemy dealing X elemental damage. Enemies hit by the frostbolt have their speed reduced by 25% for 1 round.Level 15: Drain Power, 100% hit chance, 4 round cooldown - Deals X magic damage, reduces the target's damage by 25% for 2 rounds and increases the user's damage by 25% for 2 rounds.Level 20: Necromancy, 100% hit chance, 8 round cooldown - Reanimates a group of undead before casting an invisibility spell, becoming unattackable for 2 rounds. While invisible, the undead attack the enemy pet for X undead damage each round.

Skeletal Warrior - Undead

Skeletal Warriors are just that - skeletons that are warriors. As with the skeletal mages, skeletal warriors are incredibly dangerous to encounter and are known for being quite vicious when out on the battlefield. They are a common sight around necromancers.

Interactivity: Skeletal Warriors could be seen juggling their heads before reattaching them and slicing at critters with their weapons.

Level 1: Unholy Strike, 100% hit chance - Strike the enemy with an unholy blade, dealing X undead damage.Level 2: Plagued Blood, 100% hit chance - Deals X undead damage and plagues the target for 5 rounds. While plagued, enemies who strike the target are healed.Level 4: Unholy Ascension, 100% hit chance - Sacrifices your remaining life to haunt the enemy team, increasing all damage they take by 25% for 9 rounds.Level 10: Shadow Slash, 90% hit chance - Slashes at the target with dark energy, dealing X undead damage.Level 15: Army of Death, 100% hit chance - An army of death rushes over the enemy pet, dealing X undead damage. Opponents struck by the army take double damage for 2 rounds. The army continues for 3 rounds.Level 20: Warrior's Death - Crumbles into a pile of bones to reanimate as a new warrior. This new warrior is immune to all damage, debuffs, and status effects for 2 rounds, but crumbles to dust after 2 rounds. Can only be used if the caster has more than 50% of their health remaining. Users of this ability do not get the Undead racial resurrection round.

Jeeves is a mechanical butler that can be created by an Engineer. He is always well-mannered and polite and is willing to perform some rather mundane tasks for those who ask it of him. He doesn't tend to stay around for very long, though, as he has much to do on his schedule.

Description of Appearance: Instead of the in-game Jeeves, I would like to see a human-sized mechanical robot in a suit to serve as Jeeves.

Interactivity: Jeeves could be seen handing out refreshments and food before disappearing.

During the War of the Ancients, there were a group of pixies that resembled sword-wielding men that had butterfly wings, that darted around the demigods assembled. They were diminutive, especially when compared to the demigods. It is believed that they are related to the sprites and other fey creatures.

Description of Appearance: We're told that they are a group of diminutive creatures resembling sword-wielding men with butterfly wings.

Interactivity: The pixies could be seen darting around, carving up creatures with their swords.

Kael'thas Sunstrider was the last of the Sunstrider dynasty of Blood Elves. Attempting to satiate his people's hunger for magic after the destruction of the Sunwell, Kael'thas enlisted his people in the service of Illidan Stormrage. Eventually he became a pawn of the Burning Legion and was destroyed in Magister's Terrace.

Goblin Alchemists are goblins who have chosen to use their gifts to further the study of Alchemy. Being masters of alchemical substances, they have used their chemical "treatments" to force ogres into becoming their personal mounts and slaves.

*I imagine that the tinker would go the way of the Moonkin Hatchling and have separate pets for Alliance (Gnome) and Horde (Goblin).

Tinkers are engineers who are constantly working on new projects and inventing new technology for their respective races and factions. Gnomish tinkers tend to create objects that work most of the time, while Goblin tinkers are looking for instant gratification. In either case, the tinker is one to be respected and in some cases, feared.

Maiev Shadowsong was once a priestess and member of the Sisters of Elune. Following the Sundering, Maiev volunteered to become Illidan's jailor until the end of time and thus she became the leader of the Watchers - a sect of Night Elves dedicated to jailing and guarding the imprisoned of Night Elf society.

Spirit Walkers are Tauren who have an incredible connection to the spirits of their ancestors, and are thus revered in both Tauren and Orc societies. They are living conduits between the spirit world and the world of the living. It is said that the eyes of a Spirit Walker shine with the light of a thousand souls.

Kodos are massive reptiles that inhabit the verdant grasslands of Mulgore and the Barrens of Kalimdor. They are used as pack animals and beasts of burden by the tauren tribes and orcs, and are held in high esteem because of this. It is believed that some kodos are bound to the spirits of the sky and storm and have the power to harness lightning.

Bone Golems are undead constructs made entirely of bone. They have giant arms that resemble scythes. Those arms are capable of slicing through the strongest and heaviest armor as if they were butter. Thankfully, bone golems are rather rare, though it is believed that one resides within the Scholomance.

Iso'rath is a massive servant of the Old Gods who was raised into the Twilight Highlands by the Twilight's Hammer cult. It has giant, fearsome tentacles that can easily dispatch humanoids and its brain has the ability to project visions and nightmares into the minds of those around it.

Tirion Fordring is the current Supreme Commander of the Argent Crusade and a former member of the Knights of the Silver Hand. As such, Tirion was the leader of the forces that assaulted Icecrown Citadel. Tirion personally confronted the Lich King and was present at Arthas' destruction by adventurers.

Rays are often called Stingrays are underwater creatures related to sharks. They have garnered the name Stingrays because of the barbed stingers that they have on their tails. Rays also have venom glands that they can use to poison attackers.

Sharks are large, sometimes very large, aquatic creatures that live in the oceans of Azeroth. Unfortunately, nearly all sharks are aggressive and will not hesitate to attack. They have a remarkable ability to detect blood in water. To them, you are food and food is good.

Mageslayers are a type of Darkhound - a dangerous demonic dog breed. Unlike most canines, Mageslayers (and Darkhounds) revel in the kill, they rarely eat what they kill. Most groups, such as the Forsaken, consider them nothing more than a nuisance, but a pack of them pose a large threat.

Shoveltusks are large mammals native to the Howling Fjord and Grizzly Hills in Northrend. Shoveltusks have a massive antler that protrudes from their head and two tusks that protrude from their jaw. They are known to be territorial and will not hesitate to attack those it feels threatened by.

Skyscreamers are flying dinosaurs that can be found on the Isle of Giants and Isle of Thunder in Pandaria. They were sharing the Isle of Giants with the native Devilsaurs and Direhorns when the Zandalari came and tamed them as mounts. They brought them to the Isle of Thunder to help protect Lei Shen.

Galleon is a massive Mushan beast that serves as a mount for Chief Salyis and his warband. For years, Salyis and his warband have used Galleon to storm across the Valley of Four Winds. It is said that Galleon is more of a moving fortress than a simple mount.

Nalak is a thundering cobalt cloud serpent that has served as Lei Shen's personal mount for thousands of years. After Lei Shen's death, Nalak was given the task of guarding the Throne of Thunder, a task it performed until it was slain by adventurers trying to gain access to the palace.

Ordos was once a yaungol shaman who sacrificed himself to the flames in order to become a demigod. Ordos' body is always on fire, cursing him with endless agony. The yaungol fire-keepers ritualistically set themselves on fire to emulate Ordos and cast enchantments and prayers to ease his pain.

Nemesis, also called the Usurper, is a corrupted version of the Ancient, Tortolla. The Twilight's Hammer cult created it in the hopes of draining some of Tortolla's strength. Eventually Nemesis is defeated by the hands of adventurers with the help of the children of Tortolla.

Gan'arg are stunted mo'arg that serve the Burning Legion as engineers. They are very intelligent and can easily think on their feet, allowing them to create new inventions that they use to further their own purposes. You will usually find Gan'arg in the presence of a mo'arg master.

Doomlords are essentially Doomguards, except that they are much more powerful and more skilled. Thankfully, they are very rare, to the point where it is believed that only four doomguards have risen to the rank of Doomlord.

Interactivity: The doomlord could stomp the ground before cleaving through a group of critters.

Level 1: Void Bolt, 90% hit chance - Shoots a bolt of pure dark energy at the target, dealing X undead damage.Level 2: Shadowbolt Volley, 100% hit chance - A volley of shadow bolts is shot at the enemy team dealing X undead damage to the enemy pet and X damage to the enemy's backline pets.Level 4: Capture Soul, 80% hit chance, 5 round cooldown - Inflicts a tormented soul on the enemy, dealing X undead damage to the enemy pet each round until dead. When dead, the soul will return to the Doomlord, healing it for 100% of the total damage it dealt.Level 10: Shadow Slash, 90% hit chance - Slashes at the target with dark energy, dealing X undead damage.Level 15: Twisted Reflection, 100% hit chance - Each time the Doomlord attacks the enemy, it is healed for X and the enemy pet's speed is reduced by 25% for 1 round. Lasts 3 rounds.Level 20: Cripple, 100% hit chance, 6 round cooldown - Cripples the enemy target, reducing their damage and healing done by 75% and rooting them for 2 rounds. Using this ability drains the caster, causing them to recharge for 2 rounds. While recharging, you cannot perform any other actions.

Fungal Giant - Elemental (or Humanoid)

Fungal Giants are quite a sight to behold. They are relatively non-aggressive behemoths composed of Zangarmarsh's, and sometimes Deepholm's, remarkable fauna. Recently, they have come into conflict with Sporeggar, necessitating the need for the Cenarion Expedition to step in and help.

Nerubian Viziers were once the sorcerers, advisors, and seers of the Nerubian empire. After the War of the Spider, the viziers decided to seize power for themselves, using their sorcerous powers and high intelligence. They are now the rulers of the Nerubian kingdom.

Akha'mat is a colossus in the shape and style of the Tol'vir culture. The Dirge of Eternal Sands, as Akma'hat is also called, is probably some kind of titanic watcher that was designated to help watch over the region of Uldum and the creatures who live there.

Level 1: Nemesis Strike, 100% hit chance - Strikes the target, dealing X humanoid damage and an additional X undead damage each round for 1 round.Level 2: Omega Stance, 100% hit chance, 3 round cooldown - Assumes an Omega Stance, dealing X humanoid damage each round and slowing the enemy pet by 25% for 1 round. Lasts 3 rounds.Level 4: Shockwave, 100% hit chance, 6 round cooldown - Summons a shockwave to attack the enemy team, dealing X humanoid damage to each enemy pet and stunning them for 1 round.Level 10: Crumbling Ruin, 100% hit chance - Crumbles the enemy pet like a ruin, dealing 8% of their maximum health each round. Lasts 3 rounds.Level 15: Stone Mantle, 4 round cooldown - Blocks the next attack made against the target. For each round after the first that the mantle is allowed to persist, the caster will gain 25% increased damage for 2 rounds. This damage increase will continue to grow until the mantle has dissipated.Level 20: Fury of the Sands, 100% hit chance, 5 round cooldown - Summons an area of quicksand under the target, reducing their speed by 50% for 2 rounds. After 2 rounds, the quicksand explodes, shooting the target into the air, dealing X elemental damage and stunning them for 1 round.

Tortos - Aquatic

Tortos is a dragon turtle that was exposed to mogu flesh-shaping magic over the years and warped the turtle, melding it to its cave. It grew to a colossal size by consuming the rich mineral deposits that line the walls of its home in the caverns under the Throne of Thunder.

Description of Appearance: A lengthy red and white striped pole with a large, magical, twinkling ball at the top.

Description of Interactivity: The ball at the top of the pole itself is constantly twinkling with magic. Occasionally, Greatfather Winter will appear with some "helpers" after which they will touch the pole and disappear.

The Northrend Pole is said to be where Greatfather Winter resides during most of the year. Colder than ice, and almost impossible to find, this rather magnificent pole has stood longer than anyone can remember.

Abilities:

Level 1: Sugar Plum Dreams, 100% hit chance - Deals X magic damage and has a 25% chance to put the target to sleep for 1 round. Damage is increased by X with each use. Maximum of X magic damage.

Level 4: All Around Azeroth, 6 round cooldown - Delivering presents is hard work for Greatfather Winter, especially when he has to visit all of Azeroth in one night. The Northrend Pole helps him by reversing time.....when it can. When cast, this spell will reset the cooldowns on all of the Northrend Pole's spells. All Around Azeroth is unaffected.

I went ahead and added the other 3 abilities, one of which would be extremely complicated to pull off, but oh well. lol.

Level 10: Silent Night, 100% hit chance, 3 round cooldown - A group of Winter Veil carolers appear and "sing" a song. Their off-key harmonies are harmful to the ears, as they deal X magic damage to the enemy pet. Interrupts the opponent's round if the user goes first.

Level 15: Sack Attack, 100% hit chance- The Northrend Pole summons Greatfather Winter and his sack of presents. A gift is pulled from the sack and after deemed "broken", it is thrown at the enemy to deal X magic damage.

Level 20: 12 Days of Winter Veil, 15 round cooldown - The Winter Veil spirit fills your team, healing all of your pets for X damage and changing the weather to Winter Veil for 12 rounds. During Winter Veil, a random buff/debuff or effect will occur depending on which round of Winter Veil it is:

Botani are a race of plant-like creatures that live in the wilds of Draenor. They are creatures resembling living trees and they wage an eternal war against creatures of stone, primarily in their native Gorgrond.

Saberon are cat-like humanoids that roam practically the entirety of Draenor. Despite their rather beast-like appearance, they have a rather advanced civilization, complete with a social structure which includes users of magic.

The Genesaur are a peculiar race, being a magnataur-sized plant creature that is rather humanoid in appearance. These gigantic beings are revered by the Botani and other lesser Primals as demigods. It is said that it would require a small army to defeat just one of them.

Fey dragons, like their smaller cousins the sprite darters, are magical protectors and defenders of the Emerald Dream. Among their many powers are the ability to nullify magic as well as phase out of reality.

The narwhal is a medium-sized whale with a rather unusual description. The males of the species have an elongated tooth which resembles a tusk or horn, making it look like a cross between a whale and a unicorn.

Invented by the brilliant gnome, Gelbin Mekkatorque, mechanostriders are one of the wonders of the gnomish race. Although they have no intelligence of which to speak, it is believed that under a skilled rider, they are more reliable and responsive than living mounts.

When Arthas led the Scourge through the wondrous land of Quel'thalas, he raised many female, High Elf corpses into his service, creating the Banshees. Their leader, Sylvanas Windrunner, now leads a faction of the Horde - the Forsaken.

The Dragonhawks of Silvermoon are known for being some of the most dangerous predators among the wilds of Azeroth. Prized by the Blood Elf race, the dragonhawk squads are often deployed at the beginning of a war to take down enemy towers.

The Pandaren people cherish these giant turtles as mounts and as beasts of burden. It is said that the pandaren cherish these mounts so much because they embody 2 of the pandarens' most precious values: strength and patience.

A dragonling of the Green Dragonflight that was born within the Emerald Dream. Unfortunately, it was born at a time when the Nightmare was making its comeback, corrupting the poor creature. Thankfully, you were able to cleanse the corruption from this little guy.

Description of Appearance: I think that this dragonling could be an ethereal dragonling, with a slight greenish tint to it.

Interactivity: The dream dragonling could fade in and out of existence as it goes to the Dream and comes back.