I 've always loved the Harvest Moon series, and the Rune Factory series that much more. I have to say that the varying degrees of difficulty design he talks about is very intriguing and actually functions on a few different levels. Not only does the farming and such offer an ...

I honestly think that there are a lot of contributing factors to success in either camp. Too many developers want it both ways and that simply doesn 't work in most cases . They release the game for a few bucks, but then still feature micro-transactions. If you want people ...

Whew. That 's pretty awesome. One of the things I love about their plan is that they give something to the content creators as well. Valve could have easily been stingy with the earnings but instead they share the wealth. Seems like with every move they make, they first ask ...

With how much I disagree with Kojima on a series of other points, I have to agree with him on this one. It 's effectively what Dead Rising 2 and it worked out very well for them. It 's a very nice proof of concept kind of thing to be ...

I 've always found it odd that speaking out against thieves/piracy/stealing is considered a bad thing that can get you in trouble. It 's important to note though that the people attacking, are a vocal minority. I think the vast majority of consumers agree with the idea that it 's ...

On top of that, the game has only been out since July and that was a peak number which was likely only for one month. MMOs have a STEEP drop off after the initial month. Plus, that might have just been all the people who were playing with their initial ...