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Fan GamesA forum for discussion of any demos and fan games being made.
Not for discussion of Modifications.

Right now I invited 8 people to cooperate with me and for some time I don't plan to expand this number. It's for my comfort because I'm one person and it's right now sometimes hard to communicate with everybody and in the same time effective develop game.

So nearest open version will be probably beta and I think that this will be in around half a year.

Yes of course I will contact with you about it :] but right now I need to close some other things that I started in game because I don't want to take do too much tasks in the same time. Starting everything in the same time is never a good thing if you want to finish everything.

Yes of course I will contact with you about it :] but right now I need to close some other things that I started in game because I don't want to take do too much tasks in the same time. Starting everything in the same time is never a good thing if you want to finish everything.

The preview it is amazing. We can see a lot of improvements in the indoor ambiance and that's fantastic.
The only thing I think can be improved is the camera distance. It will be better to have a close look at Twinsen instead of a distance one, but I understand why you did it

That's just.. AMAZING! I can't believe you're doing all this all by yourself. I love the whole citadel prison model, the enemies AI, everything! It still needs a lot of refining, but you're making a lot of progress!
I salute you, sir!

Thanks, camera distance is not final it's mostly for development purpose because I need to see a little more what is happening on level. You know what AI do and things like that. In the same time it's something like stress-test for rendering system. Because if there is nice FPS in this position of camera then when I will closer look it should be even better because there is even less rendered.

Quote:

Originally Posted by StreGGy

That's just.. AMAZING! I can't believe you're doing all this all by yourself. !

Not all :] music is done by Jesse and there was a little help from Michael (hezus) Jansen with some textures. Even you help a lot with comments what could be don better what you like and what not. So you know, this is not only my achievement.

Quote:

Originally Posted by StreGGy

I love the whole citadel prison model, the enemies AI, everything! It still needs a lot of refining, but you're making a lot of progress!

There are some places that need to be changed so everything look better. And I have few ideas what to do. But you are right even things that I show need some refining. But that's why I call it prealpha.