And I'm definitely grabbing. I have CDs of both, but SS2 was a used copy from EB and does have label side damage, so I want a copy where I don't need to worry every time I try to reinstall (and play for like 15 minutes), and I don't know where SS1 vanished to though that WAS a new copy... for 50 cents, which I don't think GOG'll ever top nor should they.

Rob, this is the game where you have a pistol and the pistol kills thing easily most of the time.

There's an enemy right in front of you that can 3 shot you dead (normal difficulty).What do you do?You holster your pistol, take your wrench and go toe-to-toe and melee the guy.Ammo is THAT precious. There is not enough ammo in the game to kill everything with guns. You will be forced to play it dangerous and melee things.Add to that that ranged weapons deteriorate and break... your wrench becomes your best companion for a long while.

Funny addon: I have a friend that is literally traumatized of this game and does not ever want to play it again.

I'm interested to give it a try. Playing Thief and the original Deus Ex years after release was kind of hard for me because there have been so many advancements in terms of player control and user interface. My buddies always say that SS2 felt far more "modern" than most games of that time period, so I'm really excited to try it. At the very least, there are a ton of mods for the game, so I can surely make something that I'll at least find fun.

And I love old school survival horror, FTR. My main problems with Deus Ex were the absolutely insane stealth mechanics and Thief's biggest problem was the horrible map interface. I'm sure there will be some retro creekiness with SS2 and I have a limit for that shit, but I would at least like to try out what some regard as one of the most influential video games of all time.

Didn't like SS2. Thought the RPG stuff felt tacked on and there were too many useless skills, and a few skills that were absolutely ESSENTIAL (Fine if you know what you're doing, likely to fuck you up on the first playthrough). Something about the level design bugged me too. Also the ammo scarcity and weapon breakage rates kind of wore on my pretty fast. I found it more tedious than tense, not, oh no I'm out of ammo, more, oh boy time to kill respawning zombies with a wrench again, since the gameplay mechanics, as they are, don't make killing things with a wrench all that interesting.

Same flavor complaint I have against Fallout 2 sort of. It's the original game with more /stuff/ added.

IDK maybe I'll try it again sometime.

Logged

o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

I'm interested to give it a try. Playing Thief and the original Deus Ex years after release was kind of hard for me because there have been so many advancements in terms of player control and user interface. My buddies always say that SS2 felt far more "modern" than most games of that time period, so I'm really excited to try it. At the very least, there are a ton of mods for the game, so I can surely make something that I'll at least find fun.

And I love old school survival horror, FTR. My main problems with Deus Ex were the absolutely insane stealth mechanics and Thief's biggest problem was the horrible map interface. I'm sure there will be some retro creekiness with SS2 and I have a limit for that shit, but I would at least like to try out what some regard as one of the most influential video games of all time.

I suspect if Deus Ex and Thief were issues for you this could be too. I think when people say that they generally mean it's got a control scheme roughly in line with most modern games (WASD, mouse look, most things explained in-game) but may still have some rough edges that newer games sanded off (arguably for the worse.) When you contrast this to stuff like Ultima Underworld or, well, the original System Shock it quickly becomes obvious just HOW this aged fine relatively: there were far bigger changes in those 3-5 years than the last 5-10 as far as controls went.