Far Cry 3 adding optional outpost respawns, Master difficulty

"The definition of insanity," Ubisoft made a point of having Far Cry 3 antagonist Vaas say in most trailers, "is doing the exact same fucking thing over and over again, expecting shit to change." If you like to get a little crazy, though, Ubi is working on an option to reset all outposts, letting you retake them and retake them to your heart's content. A new, harder 'Master' difficulty level is coming too, along with new multiplayer and map-making features.

"The definition of insanity," Ubisoft made a point of having Far Cry 3 antagonist Vaas declare in trailers, "is doing the exact same fucking thing over and over again, expecting sh-t to change." If you like to get a little crazy, though, Ubi is working on an option to reset all outposts, letting you retake them and retake them to your heart's content. A new, harder 'Master' difficulty level is coming too, along with new multiplayer and map-making features.

Ubisoft detailed a variety of new features in a forum post, not offering any specific time or even timeline, but saying they'll come in "upcoming patches."

If you want to reset outposts, Far Cry 3 will have a simple option in the Gameplay menu to make it so. They'll be refilled with enemies, and you'll need to retake them to get any incomplete side-missions and quests back. You can shake up your approach, try new things, but ultimately you'll still be conquering outposts and Vaas will be proven right, right? Right. Right on.

As for Master difficulty, Ubi offers no specific details, but says, "Seasoned veterans will find themselves challenged by more aggressive wildlife, tougher pirates, and more deadly privateers."

It's also working on a map testing system, improved custom map feedback options, ways to find all maps from a particular author, disabling the idle kick time on custom maps, and more.