Framestore, 2016

Ford Shop Installation

Environment and Technical Artist

Main responsibilities: Modelling, Materials, Performance, Lighting, Supporting Artists
Modelling- Created multiple cars, buses, trains, bikes, buildings and other assets.
Materials- Created various complex master materials, worked with out-source to help diagnose technical problems and creating documents to help them improve their work.
Performance- Optimising assets, running performance tests, working heavily with Art and Engineering teams to get the project into budget.
Lighting- Created various lighting set-ups throughout the project on various different scenes.
Supporting Artists with technical problems and advice.
Blueprints/VFX- Worked with existing blueprints effects such as a water fountain display, birds flocking, etc., to help the pipeline team.

This was collaborative between 3 artists. I worked on materials, lighting, performance, water fountain display and some of the buildings and vehicles.

I worked on various lighting setups, worked with outsource to develop and improve materials and make it reach its performance target

I helped model and texture the city

I remodelled half of the mesh and created the textures and materials from scratch.