Revive a bleeding out teammate by holding 'E', but if a healer class is nearby, let them revive and heal them.

Never heal a teammate in an enemy's line of fire. Ever! This will just get them and you killed.

-Healer classes

Apothecaries, Sorcerers, Warlocs and Painboys are healer classes

Apothecaries and Painboys can heal using F, this- depending on what vial (or faction's equivalent) your Narthecium (or faction's equivalent) has- can revive and fully heal a teammate. This is the quickest way to heal a player

Sorcerers and Warlocs use their power in slot 2 to heal. Aim at a player and click the left mouse button to use the power.

Sorcerers are not easy for a new player to use, just because they're a Sorcerer (a hero in tabletop) does not make them easier to use

Squads and Squad Leaders

Each Squad has a leader. It's their job to 'mark' points. Their name is at the top of the list on the left (this won't appear if you are alone in a squad)

To mark a point, look directly at it and press 'Q'. You can mark places that are not points, but it's almost always better to mark a point if possible (you'll know if it's marked properly because it'll say attack or defend under it). This serves to organise your squad and tell them where to go.

'Rally on Me!' is an option for Squad Leaders that marks you and moves with you; it's to get players to group up near you so you can attack or defend a point together. Press v then 3 then 1 to do it.

You are split into squads, these can have 1 to 10 people in. Typically the more in a squad, the better as you share a transport (more players ahve access to them as they're limited numbers) and get bonus XP near marked points

To change squads, press esc and select 'Change Squad'. Click on a squad and then 'join' to join it. You can transfer leader to another player if you want by clicking their name in the same menu and clicking 'Promote'

Vehicles and Transports

Transports serve as mobile spawn points, so it's important to protect them and not leave them parked in the open (or on a vehicle spawn pad because if a vehicle spawns, the one that is already there is destroyed). To spawn in them, click one that is blue (your squad's transport)

In all vehicles, slot 1 (press 1) is the driver. In a tranport, typically 2 is the weapon. In a Predator 2 is the main cannon, 3 is the Storm Bolter/Combi Bolter, and 4 and 5 are the sponsons (Heavy Bolters on the sides). I don't play Eldar and rarely can play Orks so can someone say what the slots are for those

As a general rule, park transports somewhere closed off and close to where you will attack. As another general rule, if people seem to park a transport somewhere often, it I should probably a good place to park.

Never park on top of a vehicle spawn (you'll see where they are when you spawn a vehicle) becuase if a vehicle if spawned in when's your vehicle is already there, your vehicle is destroyed.

As a general rule, don't wait for people to get in a Rhino, just go. They can redeploy.

Currently 2 melta bombs on the back on a vehicle will destroy it.

Strategy and tips

As an attacker, try to take the hardest points first when the defenders have 3 points to worry about

Never stand around in doors when you're on a Fortress out Hold The Line map. This blocks the line of fire of people with heavy weapons. Friendly fire is on for ranged weapons, so you might end up being caught in the crossfire

While defending a Hold The Line or Fortress maps, never run back to the the previous point. You won't make a difference because without a close spawn, the point cannot be held. Running back wastes lives. Dig in at the next point instead and prepare for the incoming enemies.

Playing solo is risky, the game is far better as a team, however if you do play solo (like I do most of the time), make sure to communicate with your team (y to chat) and coordinate attacks. Attacking a point alone rarely works, but can serve as a useful distraction to take defenders off other points.

At the moment, Orks and Eldar have few players, so don't be surprised by very long queues

If you and several teammates are sitting at a point and are not actively under you are probably needed badly somewhere else. However, empty points are more open for attack

Never assume that anyone on your team will succeed at a job. If you want something done, you should do it yourself. This is especially true for healers and AV

The hardest fights are often decided by using massive amounts of grenades and melee on the point to prevent the enemy from capping or decapping (interrupting). You should never be alive to see an enemy cap a point- either you stop them or you die trying

Redeploying (esc and click 'Redeploy') is a vital game mechanic allowing you to get to places quickly. Basically you die and respawn, but at a different point if you want. In Hold The Line and Fortress maps, it does use a life if you are a defender

Heavy Weapons classes (Havocs, Devastators, ect...) are best for defending and holding points while being capped. When taking a point, bring something like a Tactical Marine, Traitor Assault or Raptor.

Never walk in front of a heavy weapon that is firing. You'll end up being accidentally teamkilled. (I still make this mistake sometimes, everyone does)

On Fortress maps, don't break the gates to early. The remaining lives that are for respawning on the wall go to the finial point, which makes it hard to cap

Ask for advice if you don't know what to do. There's (almost) always someone willing to help.

Typically if a melee person gets close enough to actually hit a ranged person, the melee person should win.

As a ranged you should D-bash/stun (both mouse buttons at the same time) and roll away (space bar) then fire while retreating.

As a melee person you should expect the ranged opponent to D-bash/stun so do a heavy attack (right mouse button and hold).

The Factions-Eldar

Eldar are very powerful when played properly, which requires veteran players. They also have a very limited population so you might struggle to find a game

You die quickly, but you also kill quickly. This, even against a mediocre team, can make it appear to the non-Eldar players that Eldar are OP and to the Eldar players that Eldar are the weakest faction.

Not a very good learning faction

Best classes: Fire dragon , Warlock and Swooping Hawk

-Chaos Space Marines (CSMs)

They have the best teamwork typically and are easy to play. They have a good population, so games run 24/7

A good learning faction

Best classes: Traitor and Sorcerer

-Space Marines (LSMs)

Space Marines are notoriously bad at teamwork, which comes from the fact that most new players (who have not read this. This is why I made this thread) go immediately to Space Marines. They have the largest population so games run 24/7

A good learning faction, but Chaos is better

Best classes: Tactical Marine and Apothecary

-Orks

They have the smallest population, games with Orks are rare and mostly happen during prime time.

Not a good learning faction due to lack of games and being hard to play.

Strongest faction , never fight them 1v1 , the headshot hitbox is from the eyes to the top of the head , they have 43% headshot damage reduction, they can't be head-shotted from the back , watch out for big shoota's suppression

-(Tyranids)

An NPC faction; you cannot play as Tyranids

Best classes: Warrior

You rarely get PvE games against Tyranids becuase they have a seperate queue and playing them repeatedly gets repetitive. If you want to try PvE, LSM are the best faction to try as.

How to kill: Bolters and Heavy Bolters or Faction's equivalent (apothecaries with Bolters LSM!)

Make sure to have a healer on the team and only play with a full or nearly full team

-Redeploying is one of the key-mechanics to victory. Press ESC to redeploy, whether to get to an objective quicker, change your loadout or react to an enemy incursion. Redeploying does consume a ticket on ticket-based maps.

-The hardest fights are often decided by using massive amounts of grenades and melee on the capture-point to prevent the enemy from initiating or interrupting a capture. Generally, if an enemy manages to interact with the point and you are alive to see it, you are doing it wrong.

-Never assume that anyone on your team will succeed at a job. If you want something done, you ought to do it yourself.

-If you and several teammates are sitting at a point and are not actively under attack, there is at least an 80% chance you are needed badly somewhere else.
Simultaneously, if one of your points is completely empty, you can rest assured that someone is about to try and attack it.

-Redeploying is one of the key-mechanics to victory. Press ESC to redeploy, whether to get to an objective quicker, change your loadout or react to an enemy incursion. Redeploying does consume a ticket on ticket-based maps.

-The hardest fights are often decided by using massive amounts of grenades and melee on the capture-point to prevent the enemy from initiating or interrupting a capture. Generally, if an enemy manages to interact with the point and you are alive to see it, you are doing it wrong.

-Never assume that anyone on your team will succeed at a job. If you want something done, you ought to do it yourself.

-If you and several teammates are sitting at a point and are not actively under attack, there is at least an 80% chance you are needed badly somewhere else.
Simultaneously, if one of your points is completely empty, you can rest assured that someone is about to try and attack it.