Because tanks and Healers don't already get a HUGE benefit with having minimal queue times and goodie bags for dungeons... -.-

Flex isn't LFR and is even more optional, so I don't see any reason for a reward there either. You're going because you want to. It's your choice.

I do, however, think 1 piece of gear or maybe a token (collect 5 to get a piece of gear) should be part of all PUG raid experiences for all roles. You should never spend 3 hours doing something and come out completely empty handed.

Rather than doing it that way, why not introduce a version of "Thunderforged" for LFR. Where if you win gear as a "call to duty" role (meaning every time you tank) there's a actually fairly decent (like 50%) chance that it comes with 1 upgrade already on it.

"Oh, who does my hair? You might have heard of my stylist. It's called the Void!"
"No matter how much you plead I will not sprout tentacles or turn into a giant eyeball. Well, I might. But not because you asked!"

I wouldn't mind...healers and tanks need more intensive to actually do those roles, as choosing to play those roles comes with many disadvantages that dps don't have to experience eg. not being able to do high level brawlers guild, struggling to solo, people refusing to duel you etc.

I don't think free gear is the answer but some issues need to be addrssed to bring healers/ tanks in line with dps roles outside raids >.<

I have a better idea. How about Blizzard do nothing to help the LFR situation and let it die out completely. And Flex replaces it.

Yeah, that's a much better idea than helping out the atrocity that's LFR.

This. THere's plenty of healers and tanks out there, they didn't disappear but LFR is an exercise in masochism, to the point where people will do what they can to either skip it. Putting in OP rewards like normal mode gear is an awful idea, much better idea would be to just let flex take LFR's spot and be done with it.

Because tanks and Healers don't already get a HUGE benefit with having minimal queue times and goodie bags for dungeons... -.-

Flex isn't LFR and is even more optional, so I don't see any reason for a reward there either. You're going because you want to. It's your choice.

I do, however, think 1 piece of gear or maybe a token (collect 5 to get a piece of gear) should be part of all PUG raid experiences for all roles. You should never spend 3 hours doing something and come out completely empty handed.

This would be in place of the "goodie bags" (which aren't always that "goodie", a flask and gold to me is useless since my guild supplies all flasks for our raiders, gold...well, that's easy enough to get. mounts and pets are not ALWAYS in the bag) so it's not really a "HUGE benefit" to get a "goodie bag"

Also, you can do a normal raid with your guild or a pug and come away with just a repair bill, so why should it be any different in LFR or Flex?

its amazing how people havent caught on to this yet. Need a XXXXXXX group? hit open raid and you dont have to wallow in the lfr shit show

extra extra extra incentives are not needed encourages a bad mindset

The two times I've used Open Raid, it's been just as bad as LFR apparently is... People leaving, people being morons and trolls. Worse than my standard LFR run really.

That said, giving healer/tanks more incentives like this, gearing them up so much faster than DPS, helps nothing. You'd have an abundance for a little while then they'd be nowhere around to do LFR anymore.

The two times I've used Open Raid, it's been just as bad as LFR apparently is... People leaving, people being morons and trolls. Worse than my standard LFR really.

That said, giving healer/tanks more incentives like this, gearing them up so much faster than DPS, helps nothing. You'd have an abundance for a little while then they'd be nowhere around to do LFR anymore.

Also doesn't help the attitude of players really.

all it encourages is.....im gonna do this que to get extra gear. Oh im geared up no need to do que