Playtest Report for mini-game 2

Record the amount of time that player willing to spend in the game, and reason of playing.

Playtest 1:

(1) How do you feel about the game play?

Boring.

(2) Did you enjoy to play this game? Why?

No very mush. The game narrative is incomplete.

(3) How much time did you spend in the game?

5 mins.

(4) What is the strongest emotion that you feel while playing the game?

Focused.

Playtest 2:

(1) How do you feel about the game play?

Too simple.

(2) Did you enjoy to play this game? Why?

A little. No enough interaction with the game world.

(3) How much time did you spend in the game?

5 mins to 8 mins.

(4) What is the strongest emotion that you feel while playing the game?

Boring.

Playtest 3:

(1) How do you feel about the game play?

Simple.

(2) Did you enjoy to play this game? Why?

Yes. The countdown timer design made this game a little excited and challenging.

(3) How much time did you spend in the game?

5 mins to 10 mins.

(4) What is the strongest emotion that you feel while playing the game?

Focused.

Playtest 4:

(1) How do you feel about the game play?

Boringly easy.

(2) Did you enjoy to play this game? Why?

No. Too easy to play.

(3) How much time did you spend in the game?

3 mins to 5 mins.

(4) What is the strongest emotion that you feel while playing the game?

Boring.

Playtest 5:

(1) How do you feel about the game play?

Simple.

(2) Did you enjoy to play this game? Why?

Yes. Challenging a little.

(3) How much time did you spend in the game?

More than 8 mins.

(4) What is the strongest emotion that you feel while playing the game?

Focused.

Observation:

All play testers considered this game is too easy to play and lack of interaction with the game objects.

The design of countdown timer provided challenge for them to complete the game, but the lack of narrative made this game feel boring by the players. The clues are too easy to find cause the game is too easy to complete.