re: Will Cube World redefine the RPG genre? (Posted on 7/8/13 at 10:04 am to jefforize)

Beginner tips for anyone who gets it:

--When you start, move towards the town immediately, killing and gathering (especially heart flowers) along the way. Buy glass flasks and head to a water source to make water flasks, combine with heart flowers for healing potions. Make as many as you can and never go out exploring without at least 10-15 ready to go IMO.

--Night time is fricking DARK, son. "F" is your light. Speak to an Inn keeper to reset the time to 7AM before you head out. This also resets the Mobs in all areas for farming purposes.

--Get a pet as fast as you can, they level up with you and help in combat. The Cube World wiki has a list of pet foods you need for each type of pet.

--Cook foods at a campfire for out of combat healing. You can gather items like ginseng to make soup, pumpkins for muffins, etc.

--I have not heard anything about transferring items between characters except if you get someone else to hold them while you log in another toon. If you can't use it and only play solo, sell it.

--You have to invest at least 6 skill points to use a hang glider, but it is far and away the most useful method of travel.

--at early levels stay away from the following monsters: Racoons, Biters, Insectoids, Snout Beetles. They look harmless but will frick your world up.

--There is no penalty for dying except that you respawn at the closest angel statue. If you are low on health and don't mind moving away a little, go get killed to save potions and food.

--Dodge is your friend. Middle mouse wheel click is your dodge. Use it as it negates all damage.

--The color of the name of the monster shows you what level it is:

White: Below you Blue: Your lvl Orange: A level or 2 above you Red: Well above you, but doable if you dodge and kite Red +# (2,3,4,etc): Don't even try it

The named areas on the map will be colored as above as well so you can see what areas are good to explore and what areas will get you killed at your current level.

re: Will Cube World redefine the RPG genre? (Posted on 7/8/13 at 10:40 am to jefforize)

quote:this game sounds like so much fun. exactly what I wished Minecraft WAS. more RPG and exploration , less building

Same thing I thought, and so far, it has delivered.

No two worlds are the same. If you get bored with the one you're in, generate a new one and go exploring all over again with the same character. Different monsters, different ecosystems (desert, forest, snowy, oceans, mountains, jungles, etc), different places to explore.

re: Will Cube World redefine the RPG genre? (Posted on 7/8/13 at 12:46 pm to jefforize)

Just keep trying. It is definitely worth it.

If minecraft was 80% building and upgrading and 20% RPG, Cube World is the opposite.

You can augment your weapons with "cubes" that you make from harvesting stuff in the world and the weapons show it, while gaining stats. You can craft your own armor and weapons and find recipes for more stuff as you go. Interesting and addictive. Want to make a big cube dick that sticks out of your boomerang? Go ahead, you just have to harvest wood and make enough cubes out of it.

I kill and harvest for upgrades and the leveling is just a secondary effect of that process.

re: Will Cube World redefine the RPG genre? (Posted on 7/8/13 at 3:14 pm to bluebarracuda)

I haven't done anything with the other seeds yet, but I will tonight. I wanted to get used to the game first. Will be gathering resources and grinding as long as I can tonight. It'll be an energy drink kind of day tomorrow.