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Halfway is almost there, but not quite. It’s also a turn-based tactics game in the vein of XCOM, but with a fixed cast of characters rather than permadying squaddies and none of that base-upgrading meta stuff. It’s set in space and often in between it; some mysterious calamity has sent the starship Goliath ricocheting in and out of hyperspace limbo, the “halfway” of the title. As the only surviving crew members, your ragtag group must reclaim the vessel from an unidentified invading force by shooting in their general direction over low walls and hissing with exasperation at the inventory system.

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Oh goodness gracious does Halfway ever look fully scrumptious. Think XCOM’s brand of spooky, dread-dripping turn-based tactics but in spaaaaaaaaaaace, and you’ll be on the right track. It’s also far more intimate, with you struggling through dank corridors to take back your ship from a mysterious alien force. So maybe there’s a little, er, Alien in there as well. It is, however, much more overtly story focused than other games in the genre, for better or worse, though what I’ve seen so far definitely lands in the former category. Oh, and that interface. Mmmm, yes. Do you think “Will you marry me?” is an appropriate ice-breaker?