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The older version made the subject immune to all death spells and magical death effects. The spell did not protect against other harmful effects, such as injury, poison, or petrification, even if they might be lethal.[6]

The post Second Sundering version made the target able to avoid death, but only once. The spell lasted 8 hours. During this time, if ever the target was to suffer an effect that would kill it instantly, the effect would be negated. If the target was wounded so that it was close to death, it would instantly be stabilized. If either of these happened, death ward would end.[9]