About every third month, Pyramid focuses on a theme that is roughly "modern" – which includes today, the not-too-distant future, and the not-yet-forgotten past. (In GURPS terms, this is anything from TL5 to early TL8.) This is where any modern or near-modern genre material would be set, including supers, cliffhangers, and horror-based espionage. It also covers topics suitable for many types of gaming – genres such as martial arts, resources like cinematic locations, and settings such as Infinite Worlds.

Push beyond the limits of your imagination.

GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind Sean Punch. Create GURPS vehicles stats based on real-world info, thanks to GURPS Spaceships author David L. Pulver. Unleash your inner power with a whole new magical attribute. This issue is a canny collection of the unexpected!

The world awaits!

With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with your guide Matt Riggsby, author of GURPS Hot Spots: Renaissance Venice. This issue of Pyramid is your passport to adventure; go make history!

Adventure isn't just what you do; it's where you go.

An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!

Magic, technology, and adventure unite in an unforgettable world.

GURPS Technomancer has delighted fans for years, presenting a world like our own . . . but where magic is as common as technology. We revisit this setting in this month's Pyramid, the PDF magazine for roleplayers. Take up the role of darkness-defying champions by adding GURPS Monster Hunters to the Technomancer universe. Discover how to include magic in the high-octane exploits of GURPS Action and learn previously unrevealed secrets from author David L. Pulver, who also offers a glimpse of how the setting might look today. With this issue, unleashing the power of Technomancer in GURPS Fourth Edition has never been easier!

The mind is the key to magic . . . and vice versa.

The power of misdirection begins in the mind. This month's issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in dungeons. With this issue, the limits of your imagination are where the magic happens!

Speak louder than words.

When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include the challenges of terrain and oddball situations, then prove your heroism in a full adventure. This issue is locked and loaded for fun!

Are you looking for a fight?

When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or find your fortune in a dogfight-heavy GURPS Spaceships setting. With this issue, you'll find your fight!

Reality won't bend itself.

Books and brews and alternate views! The world of magic just got bigger with this issue of Pyramid, the PDF magazine for roleplayers. Unleash new alchemical wisdom that challenges adventurers to think on their feet to do the impossible. Lash out against arcane enemies with the mage-hunter for the Dungeon Fantasy Roleplaying Game. With this issue, imagine the unimaginable like never before!

You are the world's only hope against the forces of darkness.

The shadows are insatiable, the odds are insurmountable . . . but your determination is unstoppable! This issue of Pyramid, the PDF magazine for roleplayers, adds new options and threats to GURPS Monster Hunters. Take arms against implacable ghosts with strange abilities. Battle a cosmic horror from beyond the edge of reality. Unleash new wildcard skills and options to speed up gameplay and amp up the champions' abilities. With this issue, the threats are deadlier, but the heroes are more prepared than ever!

When the lights dim, magic's glow is undeniable.

Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L. Pulver's guide to tapping the might of a dead god to accomplish the impossible. With this issue, your games just got more like a summer blockbuster; just add popcorn!