Paper Boy 2

Typed out by Jesse Smith
Nintendo
Y
O PAPERBOY 2 DMG-V2-USA
B
E
M
A Instruction Booklet
G
Table of Contents
Game Controls 2
Starting the Game 3
Playing the Game 4
Levels 6
Scoring 7
The Daily Report 9
1
Game Controls
Up: Speed up the bike.
Down: Slow down the bike.
Right: Move the bike right.
Left: Move the bike left.
Select: Go to the Options screen; choose an option
Start: Start the game, pause, and continue.
A: Throw papers right.
B: Throw papers left.
Control Pad: Moves the Paperboy or
Paper girl as shown.
2
Starting the Game
To start the game:
1. Put Paperboy 2 in the Game Boy.
2. Turn on the Game Boy.
3. At the title screen, press Start.
4. Press Select to go to the Options screen.
5. Press up or down to select the following options. Press left
or right to change the Route number.
Route Player enters the correct Route number.
Paperboy The action figure is a boy.
Papergirl The action figure is a girl.
2 players Sets a two player game, where Player 1 is Paperboy
and Player 2 is Papergirl.
6. Press Start to begin the game.
3
Playing the game
It's early morning and the birds are singing. That familiar "TWAP!"
could only mean one thing-look out the Paperboy is back! Paperboy 2
is a daredevil stunt rider with a new look - he's a boy or shes a girl!
The neighborhood has changed too! There are more types of houses,
including mansions, haunted houses, and kids club houses. There are also
more obstacles, such as gargoyles, ghosts, and sewer monsters. Luckily,
Paperboy 2 has improved steering ability and can deliver to both sides
of the street. Nonetheless, Paperboy 2 still needs help (and skill)
to survive the hazards of the suburban jungle!
When the game begins, a screen shows all the houses. The houses that
belong to Paperboy 2's subscribers have paper boxes near the door.
Score, lives remaining, and papers are shown in the lower left
portion of the screen.
Score points by getting Paperboy 2 to deliver papers to subscribers'
houses-those with paperboxes in front. Make sure they get their paper
delivered or they'll drop their subscriptions! Get points when
Paperboy 2 does good deeds, such as stopping burglars or runaway
baby strollers. Collect bonus points in many ways, including breaking
nonsubscribers' windows, watering the sunbather, and hassling the garbage man.
4
At the end of each day, beware! Paperboy 2's boss reviews his
(or her) performance. If Paperboy 2 did well, he (or she) gets
to wake up bright and early the next morning and make the rounds
again. If she (or he) didn't make the grade, it may be time to
look for a new job!
5
Levels
The game has three "weeks" of seven days each (Monday through Sunday).
Each week has 20 houses: 10 subscribers and 10 non-subscribers. If
Paperboy 2 misses a subscriber's house, then that house becomes a
non-subscriber. If Paperboy 2 delivers to all of the subscribers,
he (or she) can regain a former subscriber. This is called a Perfect
Delivery. A perfect delivery earns resubscribers up to a maximum
of 10. After that, a perfect delivery earns a free life. After
successfully completing a week, Paperboy earns a promotion to a new route
Week 1: 20 small houses, a gas station, and a market.
Week 2: 10 small and 10 medium houses, a gas station, a market, a
carnival, and spark.
Week 3: 10 medium and 10 big houses, a gas station, a market,
a carnival, spark, a car dealer, and a mall.
Training Course: In addition, there is a bonus round training course at
the end of each day. The training course grows longer with each week. If
Paperboy 2 crashes in the bonus round, he (or she) doesn't lose a life.
6
Scoring
The score indicator appears in the upper left hand corner for Player 1
and in the upper right hand corner for Player 2. Line 1 shows the number
of papers and lives remaining. Line 2 shows the game score. Line 3 is
the breakage bonus that is added to the score while time remains in
the bonus round. Score points by hitting objects with newspapers.
Points
Object Points Object Points
Mailbox 500 Cars and trucks 100
Kid running across street 1000 Clown 100
Baby stroller 1000 Vacant lot kids 100
Graffiti guy 1000 Zombie 50
Burglars 1000 Ghost 50
Sewer monster 500 Gargoyle 50
Fat lady 250 Mummy 50
Bottles 250 Bird 50
Subscriber's doorstep 200 Dogs 50
Skateboarder 200 Scarecrow 50
7
Breakage Bonus
Players score breakage bonus points as shown by hitting objects
with newspapers. The breakage bonus is added to the score during
the training course.
Object Points
Open car hood 300
Lawn mower 300
Pig roaster 300
Non-subscriber's window 200
Men with glass 200
Men with couch 200
Garbage man 200
Old people 100
Sunbather 100
Baseball players 100
Waiter 100
Piano mover 100
8
The Daily Report
After the training course, the Daily Report screen appears. If
Paperboy missed any subscribers' houses (or broke their windows!),
those houses flails on the screen, meaning they cancelled their
subscriptions. If Paperboy made all deliveries, she (or he) keeps
existing subscribers and gains additional subscribers (to a maximum
of 10). When Paperboy gets through an entire week of daring deliveries,
she (or he) makes the headlines of The Daily Sun and earns a promotion!
Along with the promotion, the next Route Number appears. Paperboy begins
the next game on that route
9
Limited Warranty Page 10-11
Technical Support
For technical support in the USA:
Mindscape Inc.
A Software Toolworks Company
60 Leveroni Court, Novaro, CA 94949
Telephone: (415) 883-5157
FAX (415) 883-3303
For technical support in Europe:
Mindscape International
P0. Box 51, Burgess Hill RHl5 9FH
West Sussex, England, United Kingdom
Telephone: (0) 444 239-600
FAX: (0) 444 248-996
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For technical support in Australia and New Zealand:
Mindscape International
5/6 Gladstone Road, Castle Hill, New South Wales, Australia 2154
Telephone: (02) 899-2277
FAX: (02) 899-2348
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