Leaving a message after destroying someone’s base (this would certainly be fun for some people, but unfortunately the potential for abuse and nastiness is too likely to make us consider it)

Bigger archipelago (it’s possible, but not currently on our table as it would require a lot of time from our artists and they’ve got their hands full with plenty of other cool things right now)

Operation drawing/planning tool (we think this would introduce a lot of UI clutter/complexity/ugliness and there are probably better ways to help Task Forces co-ordinate which we haven’t discovered yet)

Customisable building and troop colours/skins (it’s important to be able to recognise buildings at a glance when scouting or attacking, so this could muddy that clarity – also, there are quite strict memory limitations to adding more textures)

Troops skins (possible, but it’s a low priority right now – also, memory limitations as above)

Day/night mode (see our Currently Ruled Out Ideas list for more information)

Leader/Co-Leader/Officer only Task Force chat (we think segregating chat is probably a bad idea for the overall happiness of a Task Force)

Simultaneously attacking the same base (very challenging to make this work smoothly with the quality/consistency of today’s mobile internet around the globe)

Nukes (OP)

Critter unlocks at HQ 11 (we chose HQ 19 so you would unlock something new at that HQ level and the balance numbers were chosen accordingly)

Nerfing Warriors (their win rates across the board are around the same as the other troops, so it doesn’t feel like there’s a good case for doing this)

Visibility on the resources gained by the attacker (in our opinion this would be confusing for most players and there isn’t anything you can do with that information)

Heavies riding elephants

No OP reward if you don’t attack (this would mean that who gets to attack/contribute would become a race and it wouldn’t promote teamwork)

Diamonds to speed up Submarine dives (we don’t want Power Stones to be purchasable)

More builders (see here)

I-Win-Button

Trenches or walls (see our Currently Ruled Out Ideas list for more information)

Live replays when being attacked (a small-ish percentage of players would get to experience this, so spending development time on it is low priority and not on our table right now)

6 comments

What about if an operation is not completed, no rewards for those who did not attack?
This would not create a race or not promote teamwork. It would stop freeloaders and be an incentive to be more involved.

Event Details

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Event Details

The Imitation Game is an event that occurs on Fridays in the event cycle. Like the other events, it lasts for 21 hours, appearing at 6 a.m. in your time

Event Details

The Imitation Game is an event that occurs on Fridays in the event cycle. Like the other events, it lasts for 21 hours, appearing at 6 a.m. in your time zone. Note that Daylight Saving Time (DST) will also affect the Imitation Game event times.