All About the Gameplay

MyesogoldDate: May/20/17 11:00:08Views: 104

It seems that players increasingly like
to focus on one or two aspects of an MMO and, if expectations are not
met, tend to brand the game a failure. But there's more to a game than
one or two things, most importantly how "playable" it is. See what we
have to say about this issue in our latest Elder Scrolls Online column
before heading to the comments.

I define playability as "am I having fun in the moment?" When I log
into the game what is there for me to do? Many MMOs act as grindfests
where you are repeating a process to reach a single goal. Is the process
that you are repeating fun? Probably for a while, but it will soon
become boring. Elder Scrolls has shown its quest system, its open world
maps, and its ability to accomplish character goals through different
ways. buy eso gold. These three systems can take the grind out of leveling in the
game. On their own they work well, but it is the balance of the three
which allows you to have fun from moment to moment. If I log in any
random night, I should be able to pick any one of these three options
and play. If I am in the middle of a quest chain, they I can complete
it. Or maybe I just want to explore the world tonight and not follow a
quest. That choice for a player is very important and how a game like
Elder Scrolls allows for players to make that choice is important to
their success and retention.