SatournFan

Hello, my fellow DYOMers! Today is the big day for me (and maybe for you too, who knows?), because today I have finally finished my first mission pack (believe it or not). So yeah, here you go...

“You can’t know what sand hides...”

STORY

1995... The Falcone Clan, once the most powerful gang in the whole desert, loses its main territory and now has to hide in ruins.1998... Dan Reed, one of the most important members of the clan, comes home after 4 years in Vice City, only to realise that the clan is no longer big and powerful.

One of the main locations in this mission pack. Valle Ocultado is the new territory of Falcone Clan, which was given to them by Yakuzas, the new owners of Clan’s homeland, El Quebrados. Joe’s office is here, as well as player’s first safehouse.

Zizo008

Chapter 1:The missions were nice, the story is good. It sometimes feels repetetive. For example, go to Joe, do that, go back to Joe, Mission Passed. I think it would've been better if done with the storyline feature. Cutscenes are great and your grammar is good, few mistakes but nothing worth mentioning. The gameplay is different which is good too.Rating: 7.5/10Feedback for next missions is coming soon.

BDR

To be honest, I don't like the "gang war" theme that much, but these missions were enjoyable. Though the missions were all like "go to X, kill everybody, return" in summary, I believe it's like that because it's the first chapter.

Like Zizo said above, it could be much nicer if this was done with storyline feature. But still missions are nice and keeps you going on.

I'll give more feedback when I'm done with the other chapters. Nice work.

AnDReJ98

Played some missions from chapter one. I like gang theme missions but those were too repetitive. Like BDR and Zizo said. Grammar & cutcene were very good,but missions like those,i would perfer in storyline feature. But i can say: it was enjoyable!

BDR

First of all, I got to say that you have nice designing skills. This mission pack was nice, but it could be much nicer. For example, all the missions are similiar to each other. You get a phone call, you go somewhere, you kill some people and return. After a point it gets very monotonus. There should be some missions that you do different things. A stealth based mission, for instance...

Also, your missions weren't challenging. Even the boss fights could be beaten easily. That is a downside for the gameplay.

And last, storytelling could be better. Except the missions which we did some stuff for the clan, whole chapters felt like a huge side quest to me. Ofcourse we did everything for the clan but other gangs' work was much more than clan's.

All in all, like I said above, you have nice designing skills but you should improve your storytelling and mission variety.

I'll give 7/10 for this mission pack. It could be better but, nice work. I was going to give 6/10 but since this is your first mission pack I didn't want your desire to be broken.

Dude1

First of all, I got to say that you have nice designing skills. This mission pack was nice, but it could be much nicer. For example, all the missions are similiar to each other. You get a phone call, you go somewhere, you kill some people and return. After a point it gets very monotonus. There should be some missions that you do different things. A stealth based mission, for instance...

Also, your missions weren't challenging. Even the boss fights could be beaten easily. That is a downside for the gameplay.

And last, storytelling could be better. Except the missions which we did some stuff for the clan, whole chapters felt like a huge side quest to me. Ofcourse we did everything for the clan but other gangs' work was much more than clan's.

All in all, like I said above, you have nice designing skills but you should improve your storytelling and mission variety.

I'll give 7/10 for this mission pack. It could be better but, nice work. I was going to give 6/10 but since this is your first mission pack I didn't want your desire to be broken.

SatournFan

First of all, I got to say that you have nice designing skills. This mission pack was nice, but it could be much nicer. For example, all the missions are similiar to each other. You get a phone call, you go somewhere, you kill some people and return. After a point it gets very monotonus. There should be some missions that you do different things. A stealth based mission, for instance...

Also, your missions weren't challenging. Even the boss fights could be beaten easily. That is a downside for the gameplay.

And last, storytelling could be better. Except the missions which we did some stuff for the clan, whole chapters felt like a huge side quest to me. Ofcourse we did everything for the clan but other gangs' work was much more than clan's.

All in all, like I said above, you have nice designing skills but you should improve your storytelling and mission variety.

I'll give 7/10 for this mission pack. It could be better but, nice work. I was going to give 6/10 but since this is your first mission pack I didn't want your desire to be broken.

Notna

As a first sentence, I am going to say that this is absolutely one of the best mission packs I have ever played.

I love the GTA style in this. I always try to make it simple GTA style myself and this has the very same magic which makes the real GTA's so good. You really perfected the GTA style, kept me excited all the missions. Also, the best way to make me interested in playing a mission pack, is to make it take place in the deserts of Las Venturas. So very good job.

Some long drives were frustrating, but only if it happened many times in the row, like the two missions were you had to drive to Bayside, but it was okay.

I'm not good at giving long feedbacks, but my rating for this mission pack is 9/10. Great job, SF, I just hope you get on to work on more mission packs