Traits vs numbers

I just wanted to point out that in general people like traits more than numbers. I like that there are so many options in the custom race screen but for RPG/psychological reasons people like it far more if the numbers have a name. For example, people like it more if:

I'm of the opposite opinion. I like MOO2's flavorful descriptors, but it's much easier to describe a race to newcomers (or for custom race balance) with simpler descriptors. Naming the Espionage bonus "shapechangers" would feel very strange on any race that wasn't Darloks, for example, just as Lithovore would feel weird on any race that wasn't Silicoids. (Maybe Meklar could get away with it, but you get the idea).

I just wanted to point out that in general people like traits more than numbers. I like that there are so many options in the custom race screen but for RPG/psychological reasons people like it far more if the numbers have a name. For example, people like it more if:

-> this might seem superfluous, since the difference is only a "name/word" instead of a "number", but people like to imagine Darloks beings "shapechangers" instead of just good at espionage

The problem is that currently Mrrshan don't get extra command points, I see in their new lore why they are designed to have +25% ground troops and extended barracks, but their reflexes that give them a bonus to beam weapons (a hallmark is every Moo) is strangely absent. Is seems like they mixed and swapped the Mrrshan's stats for the Terran's.