Talk to Basil Askerville( 210,65,-167 ) behind The Pumpkin Headed Horseman, but not inside The Wolf's Maw. As long as you do not die, you can continue the conversation and get the update without killing anything. If Basil Askerville is not currently spawned, you will need to kill the werewolves at the camp to get him to appear. Basil and his werewolf bodyguards spawn every morning in Norrath.

Go to Arkelek's Gash in the Loping Plains and find the three blades. These are swords that appear on the ground. You need to go to them in order, then click on them, and pour the blood over them. This will make them spawn into attackable non-aggro NPCs, which you then need to kill. Their locations are:

Talk to Ardan Zimel on one of the lower mezzanines on the steps of Castle Mistmoore457,133,-10 . He will spawn as you get near the location. At the end of the conversation, you will be attacked by an angry mob of 6 level 68v Heroic Somborn villagers. You can kill them with no faction loss.

Make your way to The Ascent in the Mistmoore Catacombs and climb up to the level that Edge is on. Go to the west end of the long east-west hallway -74,-31,28 . Here you will find the chest. Attempt to open it using your ankh necklace. The quest will update and tell you to 'search for the origin of the magic chest.' This means it's time to head to Kaladim next.

Upon reaching Kaladim, click and examine a pile of books up the climbable wall above the forge near -12,33,-279 . The quest will update with a series of tasks required to make copies of the 3 keys needed to open the chest. The room with the book itself is unguarded and you can use invisibility to sneak up to it without getting attacked by the things below. Interacting with the book doesn't drop invis.

You need to get 12 uncommon vibrellium ore updates from Grungetalon miners around 109,12,-346

Get the Enigma Crystals. These are guaranteed drops from the Grungetalon directors in the central room. Directors are part of a group that spawn where the living rock piles are. If they aren't up, clear the rock piles to respawn them.

Then you have to 'claim the key mold' from the 'master of the forge.' Update from either Iron Lord Kraxxaxis or his placeholder, an Iron Lord, on the roof of the room where you inspected the book.

Collect three forge hammers (Brell, Bolgin and Syrill). You get the updates by killing the high priests in the Cathedral 57, 30, -399 (which are not named mobs). It's one update per room within the cathedral.

Note: You need to speak Thulian to answer some riddles. If anyone in your party does not, then choose the answer wrong four times in a row. Each time you do, it spawns one of the armors next to you. When you kill it, they will get an update anyway.

I have met Sir Trodonis, a member of the Freeport holy order known as the Lucanic Knights. We have made an alliance that will rescue Soulfire from the thief that now holds it. My investigative skills may come in handy in tracking down Soulfire or revealing the mysteries that rest within the magical blade.

Stage 1

Sir Trodonis has asked me to take a look at a necklace. I have the item in my inventory.

Start:

Examine the necklace that Sir Trodonis has given to you.

Complete:

The ankh is a decorative piece taken from a stone object.

Start:

Speak with Sir Trodonis on the isle off the coast of the Butcherblock Mountains.

Complete:

Sir Trodonis has given me more information.

I examined the ankh and revealed it to be an ornament to another object. Sir Trodonis told me that the ornament hails from a man named Zimel.

Stage 2

I will venture to Somborn, a village in the Loping Plains. It is there that I might be able to find a man named Ardan, the name printed upon the ankh necklace.

Start:

Venture to Somborn village and seek the stone behind the ankh of Ardan.

Complete:

I found the tombstone that is the resting place for the ankh of Ardan.

Start:

Search for evidence of Ardan Zimel in Somborn.

Complete:

The Somborn blacksmith has told me about Ardan Zimel.

Ardan Zimel is a vampire. This means, if I am to proceed with my investigation, I will need to risk my life.

Stage 3

According to the blacksmith of Somborn, Ardan Zimel may be hiding out in the vampire lord's cemetery. I need to go there and speak with him.

Start:

Journey towards the steps of Castle Mistmoore. Seek Ardan Zimel at the cemetery near there.

Complete:

I have made a promise to the vampire blacksmith, Ardan Zimel.

The vampire Ardan Zimel has promised to exchange the secret of Soulfire for the elimination of a blood fued with the werewolves, Clan Askerville.

Stage 4

I need to journey to the rim of the Wolf's Maw gorge. It is there that I might find Clan Askerville and force an audience with their chieftain. Should I need to battle the werewolves, I shall do so until the chieftain arrives to hear my words.

Start:

Find Clan Askerville on the rim of the Wolf's Maw gorge and force an audience with their chieftain. You may need to fight the Askervilles.

Complete:

Basil Askerville has allowed me to right the misdeed of Ardan Zimel.

I have made a deal with Basil Askerville.

Stage 5

I need to scour the Loping Plains for the dormant Blades of Aeristrom. Once I find them, I need to drop a bit of Askerville blood upon the blade to force them to animate, only then can they be destroyed. The blades should be located in a place called Arkelek's Gash.

Start:

I must destroy the first Blade of Aeristrom and collect its Gem of Subjugated Soul. I will find it in the gorge called Arkelek's Gash.

Complete:

I have destroyed the blade and collected its now inert gem.

I have destroyed the first blade of Aeristrom. It is time to delve deeper into Arkelek's Gash and seek the next blade.

Stage 6

I need to destroy the second blade of Aeristrom. It rests just beyond where I defeated the first within the gorge called Arkelek's Gash.

Start:

I must destroy the second Blade of Aeristrom and collect its Gem of Subjugated Soul. I will find it in the gorge called Arkelek's Gash.

Complete:

I have destroyed the blade and collected its now inert gem.

I have destroyed the second blade of Aeristrom. It is time to delve deeper into Arkelek's Gash and seek the next blade.

Stage 7

I need to destroy the final blade of Aeristrom. It rests just beyond where I defeated the second within the gorge called Arkelek's Gash.

Start:

I must destroy the final Blade of Aeristrom and collect its Gem of Subjugated Soul. I will find it in the gorge called Arkelek's Gash.

Complete:

I have destroyed the blade and collected its now inert gem.

All three blades of Aeristrom are destroyed.

Stage 8

I now have the Gems of Subjugated Soul from the Blades of Aeristrom. I was told to bring these back to Basil Askerville as proof of righting the misdeed of the Zimels. I am uneasy about this agreement.

Start:

Speak to Basil Askerville near the gorge called Wolf's Maw. Be prepared to cull the ranks of the werewolves before Basil will make an appearance.

Complete:

Clan Askerville has ended the hunt for the Zimel family.

I have served Clan Askerville and freed Ardan Zimel from the werewolf hunt.

Stage 9

I need to meet up with Ardan Zimel again to inform him that Clan Askerville has ended the hunt. Ardan instructed me to meet him at the first mezanine of the steps to Castle Mistmoore.

Start:

Speak to Ardan Zimel on the lowest mezzanine of the steps of Castle Mistmoore.

Complete:

Ardan Zimel has told me where I can find Soulfire.

Ardan informed me of a place where I will find the secret of Soulfire.

Stage 10

I was told by the vampire, Ardan Zimel, that the chest that holds Soulfire is in the Mistmoore Catacombs. I have the key to this chest, the ankh of Zimel.

Start:

Go to Mistmoore Catacombs and find the chest that is opened by the Ankh of Zimel.

Complete:

I need three more unique keys to open the chest.

I found the chest that holds Soulfire, but it employed three keys to open it. I do not have those three unique keys.

Stage 11

I must journey to the origin of the magic chest that holds Soulfire. I believe it is there that I might find the three other unique keys needed to open the magic chest.

Start:

Journey to the origin of the chest and seek the three missing chest keys.

Complete:

The three keys to the chest can be recreated.

I have discovered a way to create the three keys I need to open the chest in Mistmoore Catacombs.

Stage 12

I must gather the components and tools needed to recreate the three Keys of Binding. All of the items should be found in Kaladim.

Start:

Search for vibrellium ore within the Everhot Mines.

Complete:

I have the vibrellium ore.

Start:

Search for the enigma crystals where geoanimators ply their trade.

Complete:

I have obtained the enigma crystals.

Start:

Search for a master of the forge and claim the key molds.

Complete:

I have the Keys of Binding molds.

Start:

Search for the first Brell Forge Hammer, one of the sacred forging tools.

Complete:

I have the Brell Forge Hammer.

Start:

Search for the second Bolgin Forge Hammer, one of the sacred forging tools.

Complete:

I have the Bolgin Forge Hammer.

Start:

Search for the third Syrill Forge Hammer, one of the sacred forging tools.

Complete:

I have the Syrill Forge Hammer.

I have acquired all of the necessary components and tools to recreate the Keys of Binding.

Stage 13

Now that I have all of the components, it is time to take them to the forge house and craft the duplicates of the Keys of Binding.

Start:

Hammer out the Keys of Binding on the Anvil of Everhot.

Complete:

I have crafted the Keys of Binding.

Start:

Complete the Keys of Binding by shaping them.

Complete:

I have shaped the Keys of Binding.

I have created duplicates of the Keys of Binding with components and tools from Kaladim.

Stage 14

It is time to return to the Mistmoore Catacombs. There I will try my duplicated Keys of Binding and the Ankh of Zimel to open the chest.

Start:

Go to the Mistmoore Catacombs and open the chest with the newly acquired keys.

Complete:

I have unlocked the Keeper of the Blade.

I found nothing in the chest, but an odd gust of wind rushed out to form into a createure called the Keeper of the Blade.

Stage 15

I had best hurry! The Keeper of the Blade has emerged from the chest. He must hold Soulfire. I will speak with him until I get Soulfire.

Start:

Pass the first riddle of the Keeper of the Blade.

Complete:

I have passed the first riddle of the Keeper of the Blade.

Start:

Pass the second riddle of the Keeper of the Blade.

Complete:

I have passed the second riddle of the Keeper of the Blade.

Start:

Pass the third riddle of the Keeper of the Blade.

Complete:

I have passed the third riddle of the Keeper of the Blade.

Start:

Pass the fourth riddle of the Keeper of the Blade.

Complete:

I have passed the fourth riddle of the Keeper of the Blade.

I managed to pass the four riddles of the Keeper of the Blade and earned a sword hilt, a piece of a magic sword. Could it be Soulfire's?

Stage 16

I must examine the sword hilt and see if it truly belongs to the magic sword, Soulfire.

Start:

Examine the sword hilt to discover if it is a piece of Soulfire.

Complete:

This is the hilt of Soulfire.

The arcane sword hilt is definitely a part of Soulfire. I wonder where the blade is.

Stage 17

I have recovered a piece of Soulfire, the hilt. I should return to speak with Sir Trodonis on an isle in the Butcherblock Mountains.

Start:

Report back to Sir Trodonis on an isle in the Butcherblock Mountains.

Complete:

Sir Trodonis has instructed me to serve the Overlord of Freeport.

Sir Trodonis has instructed me to serve the Overlord of Freeport.

I found the hilt of Soulfire, but the blade is still missing. It would seem as though the hunt for Soulfire extends beyond this chapter of my adventure. Sir Trodonis is going over his notes. After he is done, he will give me the hints that I need to continue the hunt in the halls of Castle Mistmoore.