Khyber was born to Durindfire, an iron knight. Khyber was surrounded by knowledge and ideologies dated prior to the Arkanian Revolution. Rather than see his child pushed into the life of jedi during these dark times, Durindfire wished for Khyber to choose his own path and experience the galaxy. Khyber, naturally curious, accepted his progenitor’s proposal that he should abandon Dweem and the other iron knights. Khyber soon found himself aboard a trade ship under the care of an anx family.

The majority of Khyber’s life has been spent with the anx family, traveling from planet to planet within the confines of their resident trade ship. During these journeys Khyber picked up what knowledge he could but grew increasingly dissatisfied with its incompleteness and artificiality. Unable to comprehend the motives behind galactic history, Khyber felt all the information he was gathering was nothing more than a fictional story, empty sequences of events and facts.

While some of the anx slept in temporary, planetside furnishings, a thief stealthily sought their wealth. Seizing his chance, Khyber logged a farewell message in an anx computer and permitted the thief to mistake him for a possible valuable. He is now still within the thief’s possession, hoping to gain a closer understanding of life.

Shard Racial Traits:

Ability Modifiers: Str--, Dex--, +2 Wisdom. Shards spend an immortal life contemplating the universe. Shards have no strength or dexterity due to the lack of an organic body.

Diminutive Size: Shards gain a +5 size bonus to their reflex defense and a +15 size bonus on Stealth checks.

Speed: A shard has no natural means of locomotion (0 squares). A shard’s speed cannot be improved unless they gain some means of locomotion.

Primitive: Shards do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants them.

Inorganic Mystery: Shards do not have the senses of organic beings, but can sense electric currents, crystal energies, and similar such forces within 6 meters (their natural line of sight). Shards may take the force sensitive feat.

Electromagnetic: Shards can make use computer and pilot checks on any device/interface within their line of sight. Shards may also communicate with droids and other shards this way. Shards are affected by ion damage as droids are.

Network Mind: Shards can receive and interpret data feeds from other shards and electronics as a free action. They can likewise send data feeds as a free action. A shard's senses may be expanded to include the senses of any willing droid, shard, or device sharing the same network. Shards can participate in wireless networks, establish wireless networks, connect to the holonet, and operate as their own credit chip.

Crystalline: Shards are immune to the effects of poison, disease, radiation, vacuum, stun, noncorrosive atmospheric hazards, and any other reasonable effects. Shards have DR15/- and +10 to their damage threshold. Treat Injury checks performed on a shard are instead Knowledge (Physical Sciences) checks, requiring scientific tools and chemicals in place of medicinal equipment. Shards may take second winds and receive healing from the force as normal. Shards heal naturally, albeit at the rate of 1 HP per year.

Power Source: A shard can serve as a power source for a medium sized object without difficulty. They may power large objects for a day before making endurance checks, huge objects for an hour, Gargantuan objects for five minutes, and colossal (frigate) sized objects for a grand total of zero seconds. When powering a weapon a shard adds its level to damage and all of its insight, morale, circumstance, force, equipment, and miscellaneous bonuses to any attacks made by that weapon. These bonuses are separate from the wielder of the weapon and thus stack. A shard can refuse to add its bonuses or power an object, provided that the object isn't specially designed to extract power from unwilling crystals.

Mimic Energy: A shard can copy the energetic properties of energy cells, power cells, and lightsaber crystals. A shard exposed to any of these items (or similar such items) can copy its attributes. For instance, a shard which mimics an ilum crystal gives +1 to lightsaber attack rolls to any lightsaber it powers. Unless the shard is mimicking another crystal, lightsabers and lasers it powers are the same color as itself.

BACKGROUND:Hails from Foamwater City. Parents are some of the wealthiest among all the nobles. For the most part I was a well behaved kid... at least for a noble. During the day I kept to my room sleeping. During the night it was party time. Didn't do anything illegal at these parties; at least not that the cops can prove. Would've been a swell life if it hadn't been for that stupid Quarren. One night got a little too drunk and a stupid Quarren got all up in my face. Bastard drew a knife on me, so I shot him. Following morning my parents had me packed up and on my way to some unfamiliar planet. Father sent me with his personal blaster rifle and my mother set up an account full with money too make sure I was "prepared." Now it's just my favorite servant and I in this dull universe. Hopefully mom's trust fund doesn't run out anytime soon.

Communication?Whats this, "communication?"Khyber just shoots Force Lightning at electromagnetic anomalies to see what happens.

Although, I suppose he could request a friendly computer to throw up some words on a display screen. Maybe ask a nice recording device what people are saying. A comlink could be his voice and ears, if said comlink was an open channel or lacked encryption.

I don't know if its just my computer or what but neither of the websites used to roll dice arent working right. invisible castle wont even email me confirmation link and wiki dies every time i click roll. WTF!!!

Nailo41 wrote:I don't know if its just my computer or what but neither of the websites used to roll dice arent working right. invisible castle wont even email me confirmation link and wiki dies every time i click roll. WTF!!!

Really? Ummmmmm... Dude

I may have to roll for everyone if you cant get it to work.What exactly is wrong?

Ok, I'm going to keep a decent pace with the game. Try to post at least once a day but I will understand if you can't. If you take too long however I will force it along. Right now I'm leaning with a two day limit give or take.

Hey Everyone it's Alec. Wagner told me about this and I'd very much like to play. I've gotten all the books and read the house rules on this forum already and obviously made an account as well as rolled a character. Like I said I'd very much like to play. Here's all the info so you can decide if my character will fit.

Items-Heavy Battle Armor 30kg Heavy Blaster Rifle 6kg Bayonet 1kg Utility Belt 4kg 2 Medpacs 2kg 2 30 Power Pack .4kg Field Kit 10kgTotal weight 53.4kgMax weight 98kgBackground: Marik was an orphaned human from the outer rim that grew up on a planet that no one would bother to remember. He never knew his parents and was told he was a child of some soldier who was a casualty of the earliest beginnings of the clone wars. Abandoned on the planet of forgotten children of "obsolete" warriors that was a normal conscripted soldier for the clone armies. He was ostracized his entire childhood in the orphan because his temper had a habit of causing eerie and strange things to occur. One night a sudden explosion awoke him. Mandalorian remnants had come to his orphanage to abduct the children and raise them to be warriors. Many of the children and adults were executed, only the strong were taken. When it came to Marik the leader took one look at his gaunt frame and decided his death. He gave the order and a random trooper approached with a knife ready to gut him. The tall Mandalorian soldier grabbed him by the neck with one hand and lifted him up. Right before the knife was about to end his life an explosion of rage and a sound of thunder happened, the Mandalorian dropped dead to the ground with his head turned completely backwards. Marik had killed him with the force completely on instinct. Blasters were all turned to him the but the leader stopped them. The Force was always seen as a weakness to the Mandalorian but it was the force that destroyed their race countless times, the single obstacle that stopped absolute victory against the old republic.

"You are a trial, you have killed one of us, earned his armor," the lead Mandalorian declared, "you will grow into his armor and fill his rank, you will become a Mandalorian and we will see if the force is a greater weapon in the hands of a Mandalorian than Jedi and Sith scum."

Marik was taken into their ranks and survived the extreme conditioning and initiation training. Whenever they raided a planet or trade ship with any force artifacts they were given to Marik to study until he had a basic enough understanding to make him an unstoppable warrior. Eventually the new Empire's iron grip found his Mandalorian clan and he was the only survivor. On the dying words of his leader he swore revenge and for the destruction of the Sith Empire and the Rise of the Mandalorian once again. He took his battle armor that he won by blood years ago, colored it black and a royal purple Mythosaur skull on his helmet face. He was no longer just Marik, he was now a Mandalore, the leader of his clan. All Mandalores take a title to distinguish themselves from the other Mandalores of history. He was now Mandalore the Ghost.