I have, but all covers are considerably battered, so it's nothing worth drooling for. I got it very recently, through a friend abroad that was getting rid of his collection, and I believe it's the UK version. I'd pay loads for the complete PT version, but I never seen one listed anywhere. I can't recall ever seeing it on the stands and it's an astonishing cover, so there is really no excuse as to why I didn't see it or buy it back in the day besides never crossing paths with it.

I would love a list which just listed every single Sega serial number in the history of the company

but I am not going to maintain that by hand, and neither should anyone else. We need a way of extracting that data from bob/release templates and generating the list automatically. Same with lots of things.

but I am not going to maintain that by hand, and neither should anyone else. We need a way of extracting that data from bob/release templates and generating the list automatically. Same with lots of things.

A quick script can handle generating a list easily, you'd just need a copy of all the relevant ROMs (I.e. feel free to exclude pirate crap that has no valid headers). Then the script could read the headers of all the ROMs and extract the serial numbers.

You would have to add tens of thousands of entries by hand to a unified serial list, depending on how far you are willing to go with it - pcbs, icbs, roms, cpus, covers, manuals, printouts, game code, all have their own serial number. Hell, even the RF heatsink on the Megadrive has its own serial.

You would have to add tens of thousands of entries by hand to a unified serial list, depending on how far you are willing to go with it - pcbs, icbs, roms, cpus, covers, manuals, printouts, game code, all have their own serial number. Hell, even the RF heatsink on the Megadrive has its own serial.

I think we're talking exclusively about company codes in games though.

but I am not going to maintain that by hand, and neither should anyone else. We need a way of extracting that data from bob/release templates and generating the list automatically. Same with lots of things.

A quick script can handle generating a list easily, you'd just need a copy of all the relevant ROMs (I.e. feel free to exclude pirate crap that has no valid headers). Then the script could read the headers of all the ROMs and extract the serial numbers.

The world is bigger than the Mega Drive - I don't even know if games for other consoles store T-series numbers in code.

The information we want will (in theory) be stored on individual pages by the time we're done - it's just the process of getting Mediawiki to scan through and compile a list of its own which is the tricky part. It can be done, it just hasn't been... yet. Partly because DynamicPageList doesn't work properly on Sega Retro (or at least didn't last time I checked)

Point is there should be no copying and pasting lists of games, then trying to construct tables out of it, then adding every piece of information by hand - it would take months.