The converter should automatically create a prefab (with nested animations) and an AnimatorController

When you make any changes to the .scml file, the converter will attempt to update existing assets if they exist

If the update causes irregular behaviour, try deleting the original assets and then reimporting the .scml file

Changelog:

v1.0.4:
Fixes:
-AnimationEvents are now preserved between reimports
-SpriteSwapper renamed to TextureController to avoid confusion
-Fixed a z-position issue with the SortingOrderUpdater
v1.0.3:
Fixes:
-Fixed an issue where flipped (negative-scaled) bones caused child sprites to appear out of place and in odd angles
Features:
-Added a toggle to the Entity Renderer that allows you to apply the .scml file's Z-index to the order-in-layer property of the Sprite Renderers
-Removed Spriter2UnityDX components from the Add Component menu, since they are automatically added or removed through script
v1.0.2:
Fixes:
-Fixed an issue where sprites appeared distorted when resizing bones.
-Exceptions are wrapped up nicely and no longer abort the whole process
Features:
-Now adds AnimationClips to existing AnimatorStates if they exist
-Autosaves no longer trigger the importer
v1.0.1:
Fixes: -Fixed an issue where the sprite's Z orders would get messed up if the sprite is moved during animation
Features: -Z order can now be mutated during animation
v1.0: Initial version