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1.3.4, is now live! This update opens the portal between Terraria and Etheria, bringing the Dungeon Defenders 2 cross over content, including a new NPC, enemies, weapons, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals created with community suggestions and feedback. You can check out the for a complete list of additions and new features. Side note: you do NOT need to make a new world to access any of this content!

This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system

Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot

Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!

- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!

- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

New Items​

Four new sentry summons, each of which has three tiers of potency

Ten new weapons

Eight new armor sets

Five new accessories

Two new pets

One new light pet

Three new boss masks and trophies

Two new decorate furniture items

One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe

A brand new currency which can be spent with the Tavernkeep for much of the above

New Enemies​

Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses

Two new invasion style mini-bosses

One new boss

Other​

One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box

Over 200 new sound effects inspired and adapted from Dungeon Defenders 2

Changes​

The way Sentry Summons function has been changed somewhat.

Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time

Some of the 1.3.4 content can increase this limit

Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.

Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.

We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:

1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.

2. Open the config file with a basic text editing program, such as Notepad.

3. The 12th field in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".

4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.

Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file. See this thread for more details!

It no longer rains in the space biome.

The Halloween event now ends on November 1st

Bug Fixes​

Fix for AMD Graphics Card related issue involving Living Flame Dye.

Fixed edges of screen getting inverted colors during a blizzard

Fixed a notorious animation bug involving belt accessories

1.3.4.1 Hotfix​

Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer

Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer

Fixed Eternia crystals using their internal name Elder Crystals

Fixed Striking Moment buff's tooltip

Fixed Tavernkeep not reacting to the King Statue

Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!

Fixed Vilethorn and similar items making liquid ripples when they should not

Fixed some dye items rarity colors

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The cross over collaboration with our new friends at Trendy Entertainment has been an incredible experience. After months of working with such a passionate team, it is amazing to see the end results in both games! We'd like to thank them for their hard work and just being generally great people to work with You can learn more about Dungeon Defenders II by visiting their Steam Page. And for a complete list of the content added to Dungeon Defenders II, visit their announcement post. ​

EDIT1: Still waiting for the event/npc to happen/arrive.
Stuff I've tried so far:

Built a tavern-like home for the guy, hoping to attract him
Delved into the dungeons (because... you know... Dungeon Defenders... *runs*)
Drank a ton of ale (and crafted a few)
Held out 1 glass of ale for 1 in-game day inside the new Tavern

Nothing yet. >.<

EDIT2:

Found the guy laying in the desert! And just my luck, I had my PDA equipped... accidentally ported out... (from sheer excitement on finding the guy)

Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.