Seducer: Alluring Guide to Scourge Warlock Part 1: Enter the Patron Gather ‘round, fellow darkwalkers. With the coming of the loadouts in Mod 11b, a new milestone is set for Neverwinter. Sharpen your pact blades and dust off your grimoires, for our cunning and allure is put to the test. Loadouts present to all […]

Daunting Challenge -If a marked mob gets away from you it will deal less damage to the other members of your group. Its Actually Marked targets now deal 10% less damage to your allies and you, The tooltip is wrong get used to that with tooltips.

5x Surging Tide I would switch this for Crushing Pin, it will proc a lot and the Guarded Assault artifact with the passive slotted will proc it if you choose to slot it, Griffon’s Wrath is ideal on single target bosses as it has 3 charges so it is easy to reapply and manage so you can keep crushing pin on all the time with 12k recovery.

Steel Grace- Awesome for Dailies but would consider switching to guarded assault for Above reasons with crushing pin GA will also heal you loads when you hit fighters recovery.

Gear (Starting) Awesome (Applies to everything below)

Enchantments Awesome
Reinforcements
Artifacts
My Gear

Mount Bonus I would switch out WF for Shepherds devotion in dungeons, Also Victim’s Preservation is also very good along with champions struggle as others to consider.

Before I run in I hit block to proc my relic weapon bonus then itf. As I am running I start to mark(R1) everything I can. I use enforced threat to mark everything(double kill I know) Then drop block and hit commanding strike. Block,itf,cs,enforced threat repeat

The reason I didn’t put my boons down is because other people will have different guild boons and different rank enchants.
Like my guide stated I went to the target dummies to see what my stats were with my bondings active and pick accordingly. Same with my companion belts.
Thanks for taking the time to read this and hope it helps!

I just use some blue belts with the stats I’m lacking be it armpen or recovery. I’ve really ignored my companion >_< but I also use him as a means of getting my caps I want to have so if I upgrade an enchantment on my guy I edit my companion to fit what I need

I am in Quinns alliance and have been lucky enough to do a few runs with him recently. This build works extremely well and Quinn is pretty much considered to most skilled GF in our alliance. I cant wait to roll a GF and test it out for myself. Well done on finally publishing your build Quinn 🙂

Nice to see more Tacticians taking up the mantle of group support. I don’t really frequent MMOmind, but I heard about your Tactician build on MMOminds, so it got me curious.

I am intrigued as to why you chose the WMS offhand bonus. As you say in your intro, your build’s DPS is going to suck and WMS was only used to spread weapon enchant procs. You’re also using Surging Tide, which made me wonder why you didn’t instantly decide to pick up the Tide of Iron offhand bonus.

I am personally against the Blacksmith, because the damage sucks (seriously less than 3000 damage, I could do more with my awfulawful Aggravating Strikes). Same goes for Battlefield Medic, the incoming healing is a small multiplier to heals which doesn’t really help you that much. I’d rather slot in an Elemental AIr Cultist and Chicken to actually add things to you and your team’s survival.

Since you’re running a bit of Crit, I’m curious as to why you skipped Lifesteal and decided against Jagged Blades, which, when combined with FR and/or Lifesteal, adds a bit of survivability. A weird little quirk about KV + Jagged Blades is that if mobs hit your teammates while you have KV up, you instantly Crit and get a Jagged Blades proc. It’s really weird, but, hey, I’ll take what I can.

Minor nitpicky thing, but I think mob ArmorPen has been around since Mod6. The infamous ArmorPen bug is the reason why Mod6 mobs did absurd damage. I think we only found out and researched it around Mod 9, just like how we learned more about debuffs in Mod10 thanks to Michela’s work in Mod 9.

Overall, keep up the good work, we need more Tactician GFs in the community.

ive been running the tacticians build with the knee breaker and the control damage feat and con/dex instead of con/int. I could not tell you why but it lasted longer in epic dungeons than when i was total protection build. The actions points keep me in fighters recovery whenever i need. Crushing surge does the rest. In epics i only have to use the shield if the healer isnt keeping up. But once again the massive AP boost help healers a lot.

Yes I get my armor pen from my companion.
If it does die its ok because I’ve built enough threat to keep aggro until it is up again.
With that being said if you’re just starting out then I suggest getting the armor pen boon from your guild of if your
Guild doesn’t have it then put some dark enchantments into your offensive slots.

I recommend the Valhalla set.
As for the negation I recommend it to hit the dr cap. And once you get high enough to can switch it out for a soul forged.
I don’t recommend a shadow clad because it makes the cap stone in tact less effective.

ok n why i ask i got greater negation and i was thinkng shadowclad will be gud to increase ur deflect or what other way i can boost my deflect and for the weapon enchatment is terror gud becos that wat i go or i should change to plague

On trash I use enforced threat itf and commander strike. With weapon master strike and tide of iron guarded assault and combat superiority.
Bosses I use crushing surge instead of wms and knee breaker instead of enforced threat.

As a heads up, Crushing Pin does not scale with the length of your CC effects. If you apply a CC effect, Crushing Pin is put on the target for 3 seconds, regardless of whether I’m using Griffon’s Wrath, Terrifying Impact, Knee Breaker, or any other CC powers. So even if you apply Knee Breaker, Crushing Pin only procs off the initial kicking hit rather than the DoT effect.

Also, an aside note: Commander’s Strike doesn’t actually buff your teammate’s encounter damage What it does is it takes 40% of your teammate’s encounter hit and gives it to the GF as extra damage. It effectively gives the team the same damage output as if it buffed teammate encounter power damage, but the distribution of the paingiver chart changes (ex: CW hits for a disintegrate with 1000 damage, if you buffed the CW’s damage, he would hit for 1400, if CS works like now, the CW hits for 1000 damage and the GF hits for 400 damage, which all equal 1400 damage at the end of the day).

If you’re skeptical about this, then try this with a GWF buddy using IBS on the Ruined fixed damage weapon and using no extra gear/feats (ex: don’t use Destroyer or Wrathful Determination). You’ll notice that the GWF’s IBS hits shouldn’t change if you apply CS.

To answer the other comment above this one, Iron Warrior’s effects are always outclassed by another more useful power. Need stamina? Pop ITF or Enforced Theat, or use Tide of Iron. Need aggro? Pop Enforced Threat or jab your enemy a few times with Aggravating Strike. Need TempHP? The TempHP amount from Iron Warrior is just so low that it will never function as an emergency shield, just use Fighter’s Recovery/Wheel of Elements Earth or Water/Bloodcrystal Ravenskull if you need an emergency set of HP. And lastly, it’s just a slow animation, which can get you killed if you aren’t careful. It’s a relic of Mod4 era guard, where each hit took off a % of your stamina.

I have both a question and a request. First off what if im having stamina problems continously while fighting orcus. Second the request is could you make a video or something of you in game with this character so you can let me see examples of how you tank in sva or orcus or mainly any dungeon in general i love the build. My only number 1 issue is that i have mana problems.

I use tide of iron and with the artifact power it really helps with the stam. You also don’t need to block the whole time orcus is more about timing then anything.
As for the vids I stream every now and then but I’ll try to get some videos up

Hi quinn, still have to try your build but at the first look seems great. I’d like to put lifesilk chest as an alternative, what do you think ?
Also i’m near to build the new set of weapons in river district, do you think it will works?

Life silk will work pretty good with knee breaker and guarded assault. Only reason I use relic gear is I pretty much just do fbi and msva now so the extra ef resis helps.
As for the mod 11 weapon I would suggest the fey for the ap gain (what you thinking we get mad ap now) for the fighters recovery spam which helps Shepard devotion (buffs group)

Hi Quinn, I have just started a GF alt. I know this build is aimed at groups but is it still ok to solo with whilst leveling up and working towards endgame gear? If not then what would you recommend I use for my build whilst leveling?

What were your starting rolls if you don’t mind me asking. Having a hell of a time trying to figure it out, lol – Im taking 1 away for fire, 1 for elix of fate, and 2 more from con and dex for belt, but I’m not able to touch those rolls. What am I missing?

why doesnt the frostburn armour enchantment count as a control effect for crushing pin ? tool tip says “20% chance to deal Frost damage and apply a 30% slow to the target”
i use a rank 11 frost and rank 10 frostburn normally
but have also been playing with a thunderhead armour enchantment, tool tip says “35% chance to deal Lightning damage and stun the foe”
this should also act as a control effect shouldnt it ?

Hi Quinn, have you swapped to any mod 12 armor yet? I switched out my chest and boots relic gear (not vivified as I am still a fair way off unlocking msva) for Martyrs Plackart and bonespurs. They seem like decent gear with a fair bit more hp than relic and also a lot of recovery on them. I also decided to swap out my drowned weapons for the Chultan set as I wont be grinding relic weapons and I dont want to fork out the 1.5 million ad for SH weapon set at this stage. Are you familiar with any of this gear and if so what are your thoughts on it? I know the Chultan weapon set bonus is rubbish but the stats are a lot better than the drowned set.