Master cape of Accomplishment

A Master cape of Accomplishment (more commonly known as a master skillcape among players) is a cape that symbolises reaching level 120 in a skill, at 104,273,167 experience (80,618,654 experience for Elite skills). With the exception of Dungeoneering, Invention, and Slayer, this is a virtual level, and the skill itself will remain at 99. The Master Capes of Accomplishment share the same stats and emotes as their 99 counterparts.

These Capes of Accomplishment cost 120,000 coins, and are obtainable from the same NPCs as the regular skillcapes. The NPC is located in a place related to his/her skill. These capes can only be bought and equipped on a members' server, but once equipped they may be worn on non-members servers (minus the stat adjustments, emote of that cape CAN also be performed). However, if the cape represents a member's skill and is keepsaked, it will not appear on non-members servers saying you no longer have the requirements to wear it.

All master skillcapes inherit the perks of their respective level 99 skillcapes, and the Master Quest Cape inherits the perk of the (plain) Quest Cape. Currently, only four master skillcapes provide further perks. Those are the Dungeoneering, Invention, Slayer, and Quest Master skillcapes. These three skills are also the only three skills whose level caps are greater than 99.

Emote

Each cape comes with a special emote that can only be performed while wearing the master cape. The emotes are meant to represent the cape's respective skills. This emote is the same one as used on the master cape's respective skillcape, with the exception of the Dungeoneering and Slayer master cape, which have a unique emote[1].

The base cape's perk gives non-enriched wisps a fixed 30 second lifespan when harvested from unless combined with the Ethereal Connection buff from the Memorial to Guthix which boosts the duration further by 10 seconds to a total of 40 seconds.

The base cape's perk provides unlimited teleports to any available resource dungeon.

The cape gains a new perk that gives a chance to choose the boss faced on a floor, increases the chance of lore drops inside Daemonheim and elite dungeons, and allows the cape to be worn inside Daemonheim. (The ability to wear the cape inside Daemonheim does not extend to the Max cape or Completionist cape).

The base cape's perk provides the ability of an Ava's device to automatically pick up fired ammunition in combat and place it back into the quiver. This effect only works when the cape is equipped. See Ava's attractor for more details. The cape will not provide any of the other uses of an Ava's device.