This year Atlassian will be making our first ever appearance at the Game Developers Conference in San Francisco. And as you probably know by now (heck, even Wired knows already), Steve Wiebe will be at our booth playing Donkey Kong and trying to regain his world record.
So, you may be wondering, what is Atlassian doing at GDC 2010?

Well, we always knew that major games like Second Life and World of Warcraft were built with the help of Atlassian tools. But when we dug into our customer list, we discovered over 150 game development companies using our tools.
With several thousand users relying on our tools to crank out the best games in the business, it’s clear that Atlassian tools are ideally suited for game development.
Obviously tracking and eliminating bugs is of premium importance in every software application, but for game developers shipping with bugs is simply unacceptable. Combine that with the pressure of meeting hard deadlines in order to release in time for the kickoff of the NFL season, a new blockbuster movie, or the launch of the latest gaming console, and it’s no surprise that the top teams use Atlassian products for bug tracking, agile project management, collaboration and more!

But, we want to know more..

We’re still curious to know how game developers use their tools (and not just ours) every day. So, that’s why we decided to go to GDC and find out!
In prep, we sent a short survey to all of our game development customers to find out what they are working on — if you’re a game developer, it’s not too late to participate in the survey. I’m already impressed by the diversity of gaming platforms being developed for using pretty much everything from C# to Python. We will share the full results of the survey at GDC, so come by our booth (#2132) if you’re going to be there.
We even reached out to a handful of our customers to find out exactly how they use our tools and we plan to blog about this in the coming weeks. So, keep an eye on the blogs..