Sokomine: I don't know a whole lot about formspecs, tbh... it <seems> like your code should work fine... did you test it in an earlier build yet, to see if the problem still exists? if not, I can probably do that if you want... :)

Pilcrow: install mg_villages from my github repro, type /giveme mg_villages:build, place the chest, navigate through the menu to i.e. a lumberjack house, and then try to select a replacement for the wood used

also, would you know how to move a mesh node model downward? some kind of vertical offset or something? I want this to be within the normal bounds (indicated by the selection box): http://i.imgur.com/w6rqRaU.png

nah it's easy. load the node, select all, press 5 on the keypad to switch to ortho view, press 1 or 3 to get a side view, then press 'g' and then 'z', and hold control while you move it along the Z axis. Move it down by 0.5 of Blender's units

I've got an old install; the repo doesn't exist any more, since the makers of this distro switched to 64-bit and deleted the 32-bit repo. long story short, I need a fresh OS and have no available backup storage right now... so I guess I'll have to either stick with nodeboxes, or get someone else to edit it.

ah, I actually forgot to update the readme; the mimic_player function now contains all the player functions listed on the wiki. some of them may return the wrong data, so crashes still may happen, but it's much more stable than the readme would have you believe. :P

it's pretty brutal. sort of a single-player d&d, but with more emphasis on battles and less on story? the Diablo series was inspired by the roguelike genre, and has similar settings and situations, but a "true" roguelike has permanent death, and the enemies only move when you do.

aww, it sounds boring? oh well; it's not for everybody. I like hard games. also, minecraft's "hardcore" mode was inspired by roguelikes, since they both have procedurally generated worlds. I'm sure someone could make a minetest roguelike subgame pretty easily... I might have to try that some time... :D

the "gold" and "silver" parts are actually supposed to be default copper and steel colors. ecutruin used different colors than me. but yeah, here's the single material file as it is now: http://i.imgur.com/yf3iOGS.png

Sokomine: yeah, I was refering to the tooltip thing, since it affects your replacement options. also, I noticed the rotation problem when I was checking out your mod erlier; tried spawning a chateau and it had weirdly rotated stairs above the doors, among other things... :P

and to be fair, Sokomine, these bugs are not horrible, considering how much work you've actually done... although I've also noticed something else: when a build chest is placed just outside of a protected/owned area, it can spawn the building into that area (making it impossible to modify your own building)...

YvesLevier: a texture pack is a pack that contains a lot of different texture files (one for each color/pattern, basically). sokomine is saying you can override the cart texture with one of your own. unfortunately, I can't really help more than that; I'm not exactly sure where you're supposed to *put* your replacement texture, as I don't use any texture packs... :P

oh. another model...hm, yes, that might be a problem. but models can be textured as well? there are some textures exchanged on the forum for animals. just saw a nice, dirty-looking sheep on...i believe it was xanandu. looked more intresting than the regular white one

Nihao: i don't know. i don't have much to do with armor mods. i can only tell you that i saw this issue on a server and found it confusing. other servers do not seem to have this problem. but either armor is more like a decoration, or they're heavily changed. maybe you might want to take a look at rnd's lab...as far as fighting goes, that's certainly the most advanced server in that direction

hmm. maybe we ought to simulate carts: build a tunnel, and then the cart vanishes inside. put the player into a locked room and display something on the walls that gives the illusion of movement...some animated textures...

YvesLevier: create a file textures/all/cart.png in your local copy of mt. or replace the cart.png texture in the carts mod on the server (depending on what you want). but i can't help you with creating a better texture

YvesLevier: sleep well! and take a look at that cart.png texture in the carts/textures/ folder of the carts mod tomorrow. and then make a copy of that file and attack it with an image manipulation program :-)