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I always think I've reached the limits of the Source engine but I think I'm just not giving the engine enough credit, for Resurgence we keep messing around with the UI and one day I had an idea for using the HTML control for it which will allow it to be prototyped faster and allow non-programmers to provide a proper representation instead of an image.

Back when I worked on Zombie Survival I got bored one day and seeked out how to implement and use the Physgun that everyone saw in the HL2 beta trailer, this code was leaked back when HL2 was coming out and never ended up in the final game.

World hints are snippets of information in the level that help the user navigate or progress through the game. The one's I added to Resurgence used a specific font and had three sizes, they where placed in the level using a hammer entity and always faced the player.