Capcom’s upcoming game, Monster Hunter: World is only two weeks away from it's release on the PS4, and Xbox One. The game will also come to the PC but will be delayed with Capcom aiming for a release in autumn of this year.

The producer for the game, Ryozo Tsujimoto, quickly responded with an explanation as to why Capcom is delaying the release of Monster Hunter: World for the PC. In an interview with GamesRadar, via PC Gamer, Tsujimoto said that the main reason why the PC is getting a delayed release is because Monster Hunter: Worlds will be the first PC game to come to Capcom's Monster Hunter franchise.

“For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right,” Tsujimoto said in the interview. “So rather than having it taking up resources during the console development and not it being able to have our full attention on it. We want to get console out of the door and we’re going to take some extra time and try and get the PC version as good as possible.”

Furthermore, Tsujimoto explained in the interview that bringing the title to PC would entail extra work for the team.

“There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”

The team’s reason behind the delay of the development of the game for the PC release is definitely understandable. I would rather have a game that is delayed a few months but works well with the platform rather than having a poor version of Monster Hunter: Worlds on the PC at the same time as consoles.

Monster Hunter Worlds is set to release on January 26 for the PlayStation 4 and Xbox One, with the PC version following by the end of the year.