Red Dead Online: Rockstar Plans To Adjust Dodgy Economy

We've had almost a week with Red Dead Online, and while there are some good aspects to the experience most would agree that the virtual economy is completely crooked. This isn't just a matter of complaining about the game's Gold (i.e. its alternative premium currency) and the microtransactions that will certainly ensure; it's the regular cold hard cash economy that seems all over the place. Fencing diamond rings nets you only just enough cash to buy a can of beans, while buying any kind of weapon could require tens of hours of gameplay thanks to the scant pennies most corpses and missions seem to award.

Rockstar have finally addressed this common complaint in their first substantial statement since the mode's release:

According to this note the in-game economy is going to be a priority for the first round of updates, the first of which should be coming as early as the end of this week with more to follow next week. The plan is to balance payouts and prices so that "all activities are appropriately rewarding and fun". Otherwise the focus is persistent bugs that kick players from sessions, which is certainly something we have regularly experienced in our adventures.

We'll keep you updated as these patches and fixes appear. In the meantime, check out our community guides for some of those Online trophies:

Sam has been gaming long enough to know the pain of a failed DOS install on the fifth floppy disc. When not hopelessly lost in the latest open-world epic, Sam is busy devouring books of all genres or trading Pokémon with his wife.

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