Post your questions about commands you are not familiar with here and let the playerbase answer them

Inzannadee wrote:I wish the help files were for the current code and actually helped explain some of these "feel" and "temote" commands that are completely unfamiliar to those players who never played those other muds.

Or a maybe a wiki page "What's new from Ye Olde SoI".

From the SoI wishlist thread.

Until some documentation is available on these commands, im sure the playerbase can help.

So, what do these commands do and how can you use them?

Temote
Amote
Feel
Hiddenemote

Also I've seen a lot of character with sheaths bearing a concealed item. How do you do this?

Post your other questions about new commands here.

Last edited by jdidds on Mon Aug 04, 2014 1:45 am, edited 1 time in total.

Temote is the table emote, i.e. emoting to people at your table. It's the emote version of 'talk.' I'm not actually sure if it also works as talk does for the purpose of conveying only to one's group when not sitting at something.

There's no such thing as amote. If you meant dmote, it allows you to temporarily append something to your full description. People tend to use it to describe things like injuries or anything unusual about their equipment.

Feel is pretty self-explanatory. It's the non-dialogue counterpart to 'think.' Seen by admins the same way thoughts are, and is used similarly.

Hemote is for hidden emotes. People will only spot your hemote if they pass some kind of check (probably an int check) or, presumably, if they're watching you with the 'watch' command. Useful for clandestine behaviour. I also believe you can hemote safely without having it break hide, but I'm not 100% sure.

Concealed items are concealed with the 'conceal' command (surprisingly) and show up as "something (concealed)" to others (which I hate, it's ugly) and can be 'revealed' to bring the item back to normal.

Throttle wrote:Temote is the table emote, i.e. emoting to people at your table. It's the emote version of 'talk.' I'm not actually sure if it also works as talk does for the purpose of conveying only to one's group when not sitting at something.

Ir does, and even better, can be used when you aren't even -in- a group to mutter to yourself, unlike talk.

Wmote allows you to change an object's wearstring. wmote worn over the crotch, for example.

Throttle wrote:Feel is pretty self-explanatory. It's the non-dialogue counterpart to 'think.' Seen by admins the same way thoughts are, and is used similarly.

I use it anytime I want a verb that's not think: "You feel yourself wondering, musing, remembering ..." So long as we don't start having empaths in game [who hear feels but not thinks], I imagine the difference is cosmetic.

Throttle wrote:Hemote is for hidden emotes. People will only spot your hemote if they pass some kind of check (probably an int check) or, presumably, if they're watching you with the 'watch' command. Useful for clandestine behaviour. I also believe you can hemote safely without having it break hide, but I'm not 100% sure.

Hmote can break hide, although the chance may (?) be lower than it is for a standard emote.

Outside of those [hidden, clandestine, shady] contexts, Riv and I have resolved to use it as little as possible, though, because it seems to stifle a lot of potential RP openings. We'd rather leave it in the other players' hands to decide whether and to what extent their PCs notice ours' subtle shifts of expression, stolen glances, discreet gestures, etc.

Also, check 'help wmote' (as Kory teh Ninja mentions), if you haven't already. Less RP-relevant, but also new to some players may be 'help upgrade' and 'check usage'.

Uh, more helpfully:
I use hmote in the following manner.
emote fidgets, obviously so, gaze wandering.
hemote fidgeting, @ sets a hand near to *sheath very briefly, gaze lingering on ~riv as it travels over the sparse crowd

Even more helpfully:
you may now bracket think, like so:
think (as his hand drifts over *sheath, gaze on ~riv) I'll gut him like a pig.

Uh, more helpfully:
I use hmote in the following manner.
emote fidgets, obviously so, gaze wandering.
hemote fidgeting, @ sets a hand near to *sheath very briefly, gaze lingering on ~riv as it travels over the sparse crowd

Even more helpfully:
you may now bracket think, like so:
think (as his hand drifts over *sheath, gaze on ~riv) I'll gut him like a pig.

Uh, more helpfully:
I use hmote in the following manner.
emote fidgets, obviously so, gaze wandering.
hemote fidgeting, @ sets a hand near to *sheath very briefly, gaze lingering on ~riv as it travels over the sparse crowd

Even more helpfully:
you may now bracket think, like so:
think (as his hand drifts over *sheath, gaze on ~riv) I'll gut him like a pig.

Also, I have nothing against Rivean.

Would that think echo an emote to the room then?

I don't know how it'd look to a telepath, I'll admit, but no. It doesn't echo to anyone else. I could've used a better example, like, think (feeling chagrinned that ~bob caught him boinking his wife, ~jane) Jee golly, this is awkward.

stand (with one swift movement, spinning on his his heels to face ~smaug. "Well", the shining knight says as he levels *holysword towards the maw of the great serpent, "I suppose this means you don't want your Secret Santa present. A pity, it was a fifty copper bit gift card to Olive Garden")

(note that you'll wanna avoid putting a period at the end of quotations in ACTION commands that you use to speak, like the one above)

Not all action commands allow for this, but many do.

Also, you can "omote lock" objects so that someone doesn't accidentally pick them up and ruin your atmospheric omote using a "!" at the end of your omote.

omote smaughead sits above the mantle place, a grim trophy of some great adventure. For some reason, it has a Santa Claus hat worn on one of its scaly ears. !

ETA: Hemote always checks against hide, even without other players/mobs in the room, to determine whether or not it succeeds without forcing you vis.

Last edited by Songweaver on Tue Jul 15, 2014 1:05 pm, edited 1 time in total.

This is what has killed muds. Keeping it simple doesn't just apply to not opening new spheres every month. I don't want or need a dozen new commands that basically do what I can already do with the current code. But, if you insist on wasting time, please don't half ass. I need help files that actually help, and commands that don't cause crashes. Kthanks (and this is why I can't come back yet).

Pinklepea wrote:Ranty and negative, because I am. Please don't hate or flame.

This is what has killed muds. Keeping it simple doesn't just apply to not opening new spheres every month. I don't want or need a dozen new commands that basically do what I can already do with the current code. But, if you insist on wasting time, please don't half ass. I need help files that actually help, and commands that don't cause crashes. Kthanks (and this is why I can't come back yet).

This is an Alpha. We can either accept that, or else not.

ETA:
And every single one of these was added in Atonement. None of these are 'new.'

You can use multiple keywords when trying to target something or someone by separating the keywords with a command. <command> <keyword>,<keyword> Example: LOOK IN BOAR,SATCHEL. This works with most conventional commands, but bugs out in emotes and such, I believe.