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So after all the nerfs warriors have gotten, how do you think they stack up vs other classes in 5.2? So far there has been gag order nerf, avatar nerf, tfb nerf, defensive stance nerf, fear nerf, shockwave nerf, do you think warriors will still be top tier next patch/season?

We still obviously do great damage with 2/2 upgraded t2, and still have good cc, because most others have gotten cc nerfs as well. Still think kfc will be a top comp etc? Id like to see what you guys think, and if warriors will be good/mediocre/dogshit next patch

So after all the nerfs warriors have gotten, how do you think they stack up vs other classes in 5.2? So far there has been gag order nerf, avatar nerf, tfb nerf, defensive stance nerf, fear nerf, shockwave nerf, do you think warriors will still be top tier next patch/season?

We still obviously do great damage with 2/2 upgraded t2, and still have good cc, because most others have gotten cc nerfs as well. Still think kfc will be a top comp etc? Id like to see what you guys think, and if warriors will be good/mediocre/dogshit next patch

With all the amazingly skilled warriors out there even if warriors become mediocre their divine game awereness, great decision making and well..just the amount of pure skill and awesomeness they will probably keep smashing up dem ladders. I for one have been enjoying the game now that the skill cap is higher than ever and all the bad players are off the ladders while all the best players run setups based on pure skill and coordination.

With all the amazingly skilled warriors out there even if warriors become mediocre their divine game awereness, great decision making and well..just the amount of pure skill and awesomeness they will probably keep smashing up dem ladders. I for one have been enjoying the game now that the skill cap is higher than ever and all the bad players are off the ladders while all the best players run setups based on pure skill and coordination.

With all the amazingly skilled warriors out there even if warriors become mediocre their divine game awereness, great decision making and well..just the amount of pure skill and awesomeness they will probably keep smashing up dem ladders. I for one have been enjoying the game now that the skill cap is higher than ever and all the bad players are off the ladders while all the best players run setups based on pure skill and coordination.

Warriors are a str8forward class yes. Beyond that, all this mumbo-jumbo bullshit you say is meaningless skill cap and whatnot - there is no "skill cap" in a game with 1.5 sec gcd. Hitting mass dispels and shit doesn't take more effort than landing 1 reflect.

Warriors will be just fine+we will have a healing tier option now and we can pick any skill in the healing tier apart from second wind - all of them seem viable with impending victory looking better.

1

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

Warriors are a str8forward class yes. Beyond that, all this mumbo-jumbo bullshit you say is meaningless skill cap and whatnot - there is no "skill cap" in a game with 1.5 sec gcd. Hitting mass dispels and shit doesn't take more effort than landing 1 reflect.

Warriors will be just fine+we will have a healing tier option now and we can pick any skill in the healing tier apart from second wind - all of them seem viable with impending victory looking better.

did you see that sw nerf got reverted? Although both the others got buffed, so you think still that all will be viable, or if we will still see lots of SW

I feel like these are pretty good changes. Right now Warriors can make so many mistakes, get so aggressive and over extend so much because they have such great defensive abilities. The way they are now really does allow people that aren't very good at Warrior to succeed where in seasons past they would have failed miserably.

I would really hate to see Warriors get nerfed to Cata levels of uselessness, but I feel like right now they could afford to take a few good nerfs and still be a very competitive class. Hopefully reducing some of their defensive ability will prevent some of this "I can chase anything anywhere and I'll be okay" mentality. Even if you drag some tunnel vision hero behind a pillar they are usually just fine because of their amazing passive mitigation and strong active mitigation.

I guess to answer the OP though, I won't shy away from playing my Warrior next season. I think they will still be very strong, but the play style might change a little if they know they can get gibbed same as anyone else.

Warriors are a str8forward class yes. Beyond that, all this mumbo-jumbo bullshit you say is meaningless skill cap and whatnot - there is no "skill cap" in a game with 1.5 sec gcd. Hitting mass dispels and shit doesn't take more effort than landing 1 reflect.

Warriors will be just fine+we will have a healing tier option now and we can pick any skill in the healing tier apart from second wind - all of them seem viable with impending victory looking better.

did you see that sw nerf got reverted? Although both the others got buffed, so you think still that all will be viable, or if we will still see lots of SW

This is not an easy question to answer - the other two are on demand sw is not. Impending victory with it's short cd can be a very effective heal if used frequently + it can reserve your healers mana + keep your hp up if your teamm8 is getting bashed and you are at low hp making your healer more effective. It also does some damage. Cons is that it requires melee range and something to hit, something not always feasible when you are low hp.

Enraged regen is versatile and can be used while stunned + no rage cost if enraged. Downside is the relative big cd compared to IV.

Second wind will still be a very good all-around choice but with the major disadvantage that it's not on demand. Regen and victory can also be used offensively to stay in LoS of your healer for some time, wind cannot.

Ofc there are many changes to come but I will for sure try all of them

0

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

This is not an easy question to answer - the other two are on demand sw is not. Impending victory with it's short cd can be a very effective heal if used frequently + it can reserve your healers mana + keep your hp up if your teamm8 is getting bashed and you are at low hp making your healer more effective. It also does some damage. Cons is that it requires melee range and something to hit, something not always feasible when you are low hp.

Enraged regen is versatile and can be used while stunned + no rage cost if enraged. Downside is the relative big cd compared to IV.

Second wind will still be a very good all-around choice but with the major disadvantage that it's not on demand. Regen and victory can also be used offensively to stay in LoS of your healer for some time, wind cannot.

Ofc there are many changes to come but I will for sure try all of them

Also, a side note, is that I tried to glyph of blitz (makes charge stun 2 more nearby targets) with warbringer, and it seems to work, and do warbringer effect on all 3 (3 second stun). As opposed to on live, the glyph of blitz doesn't work at all with warbringer, and is a waste of a glyph.

I think Second wind is still way better than the other two. Second wind has always been a staple warrior talent, I don't really see that changing unless they modify the mechanics of it or just make the other two talents really stupid good.

Also, a side note, is that I tried to glyph of blitz (makes charge stun 2 more nearby targets) with warbringer, and it seems to work, and do warbringer effect on all 3 (3 second stun). As opposed to on live, the glyph of blitz doesn't work at all with warbringer, and is a waste of a glyph.

Also, a side note, is that I tried to glyph of blitz (makes charge stun 2 more nearby targets) with warbringer, and it seems to work, and do warbringer effect on all 3 (3 second stun). As opposed to on live, the glyph of blitz doesn't work at all with warbringer, and is a waste of a glyph.

Anybody else notice this too?

Lol if this goes on live, supposing i charge 3 people, they're getting the 3sec stun and i can make a "safe" shockwave on them (i mean safe because it'll have only 20sec cd )