In which we found the studio littered with phones of all shapes and sizes, taking mobile design to the next level.

Most of our time was spent on our upcoming game Perloo. The audio team – Ella Empress and the Layers of Reality – delivered some otherworldy work this week. We demo'ed the game to Kars at Hubbub and besides some solid criticism, he called the game 'fiendishly hard'. We'll take that as a compliment.

Also: concept development and some explorational sketching for Murk, debugging Android 'features' of the most vexing kind, final touches on some new things for Navid Nuur and talk about the best places to drink coffee in Brasília.