Tier

Released

Bio

Although the Sentinels were created by a Mutant elite, who had the goal of controlling the Champions of The Contest, 100 years in the future, they rebelled; killed their creator and subsequently engineered a way into the present day. The Mark-ISO evolved from these rogue Sentinels, adapting to the ISO-8 rich environment of the current Contest. Powered by an ISO fusion engine, the Mark-ISO Sentinel can quell any uprising within The Contest with extreme prejudice.

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Strong Match-Ups00

Mutants

Most Mutants have high Critical Rating, Bleed, and/or Regeneration abilities, all of which Sentinel has answers for. Many of Sentinel’s abilities scale off its Analysis Charges, which passively build up significantly faster when facing Mutant Champions.

When paired with Hood, Morningstar, or Mordo, Sentinel gains a Synergy Bonus that turns Power Lock abilities in its favor when facing Mystic Champions. Power depletion abilities are also reduced against Sentinel.

Power Drain/Burn

Sentinel's Signature Ability provides protection against Power depletion effects such as Vision’s Power Burn. In addition, when paired with Ultron, Yondu, or Green Goblin, that protection is increased even further when facing Tech Champions.

Weak Match-Ups00

Armor Break

Sentinel is a tank-like Champion that builds up defenses through Armor Up and Critical Resistance. Once the Armor Up is taken out of the equation, Sentinel is left to be torn apart.

Cosmic Champions

Cosmic Champions have Class Advantage and passively reduce the amount that Sentinel’s build Analysis Charges. Since many of its abilities scale off Analysis Charges, this is a significant hit to Sentinel’s kit.

Designed to hunt Mutants, Sentinel gains double Analysis Charges when facing a target of the Mutant Class. Unable to register Cosmic beings, Sentinel gains half the amount of Analysis Charges when facing a target of the Cosmic Class.

Special Attacks cost 0.25% less per Analysis Charge.

Armor Rating increases by X per Analysis Charge.

Critical Resistance increases by X per Analysis Charge.

Attack Rating increases by X per Analysis Charge.

Analysis Complete

Passive

At max Analysis Charges, Sentinel gains the following abilities:

Special 1 and Special 2 effects trigger on the target’s Block.

While charging a Heavy Attack, Sentinel becomes Unstoppable for 0.8 seconds. While the target is Shocked, Sentinel cannot become Unstoppable.

When Sentinel inflicts a Shock, Incinerate, Heal Block or Armor Break, its duration is increased by 100%.

Squirrel Girl: Each time a Robot Opponent is immune to one of Squirrel Girl’s personal Bleed effects, Squirrel Girl converts her Bleed into a Shock effect.

Sentinel: Each time an Opponent is immune to one of Sentinel’s personal Incinerate or Shock effects, Sentinel gains 2 Analysis Charges. If Sentinel has his Analysis Complete, he deals a burst of 25% of his Attack Rating as Energy Damage each time instead.