We recreate classic games that you remember growing up with - from scratch!

This week has seen quite a lot done. A lot of the work has been on the TODO list for a very long time. The experimental new game options have now been added as well as the puzzle number for two-player games. The July build will be up for download…

A few things discovered with the March build have been fixed and the downloads all updated. These bugs (marked with an asterisk) greatly affected performance and in some cases, rendered the gameplay impossible. If you downloaded the March build the day it was released, you'll need to re-download the build…

It has been a bumper week. As you can see below, lodes of bugs have been fixed and some new features added such as two more runners, a quirks mode add-on to fix the running in goo faster bug from the Original, plus monks re-entering the puzzle when they have…

What I've done this week## The main focus this week was brining LAN games in-line with local machines games. Thing such as cheating, transferring lives (a feature of the original Lode Runner Online: The Mad Monks' Revenge that I always forget), restarting puzzles and other UI elements. LAN cheating was…

What I've done this week## Welcome to another bumper two weeks worth of updates! What is the reason for this combined weekly post? The same as the last one really; a week with reduced development time and travelling. Fear not though, loads and loads did get done - enough to…