Hybrid Heaven [N64 – Beta / Tech Demo]

Hybrid Heaven [N64 – Beta / Tech Demo]

Konami was one of the first software houses to announce full support for the Nintendo 64, after the happy and profitable experience with the SNES. In addition to Castlevania 64, one of the first games announced for the console was Hybrid Heaven, a strange cross-game between Turn-based RPG, action, adventure and fighting, that promised an open ended gameplay.

In the early images and videos released, the project had an incredible graphic for its time, much more definited than the one in the final version. When Hybrid Heaven was finally released after many delays, players found themselves in front of a very different game, graphically poor and with a linear gameplay.

Probably the early media released were just Concept Renders and when Konami started to create the game on the real N64 hardware, they found out that it was impossible to reach such level of details. We dont know exactly how many parts were removed (some places and characters seen in the concept renders were not in the final game), but we can speculate that the developers had to heavily cut the project, because their original concept was too ambitious for its time.

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I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.

3 thoughts on “Hybrid Heaven [N64 – Beta / Tech Demo]”

This game sucked…. Anyway, that’s besides the point. I really don’t think an N64 could’ve handled the beta of this game. So graphics looks like they,re from a Game Cube game or something. Like the pipe in the backround. N64 graphics are usually way more blocky than that!

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