im very novice on Java, my code, heh, its very novice ( just learned how to use classes,heh ) so, sorry, but i really, really, need to improve myself before i release my bug filled codes to public..anyway, i have an bufferstrategy.drawimage ( x,y,size,size, x2,y2,size2,size2 ) witch i use to zoom image to in and out by differing thouse size values ( to make it smoother you may want to try with MATH.sin or MATH.cos)..

1) when a color is used in a pattern twice or more (without switching colors), there needs to be a break in the flash so it is obvious that the color is being used multiple times. currently if the pattern is red,blue,blue,green, it almost looks like red,blue,green

2) it is annoying to have to click "start" every time you match the pattern.

Thanks for the comment, as i said there is't plenty of space left 1) done & 2) done (click only to start playing)

i have also uploaded a debug version (>4096B) that pops up messages with possible exceptions/errors it's here

Time limits need to be adjusted, they are harder than i expected anyway i'll try to squeeze some bytes to add a time switch.

"Wire" images are generated once and rotated every time the tile changes, "terminals" and "server" images are generated each time they are drawn, but i use dirty tiles technique, so i only redraw the tile that is rotating when a tile is rotating.

This is a litle something i did this summer, when i was isolated from the internet and only with a low-end laptop with me. I spent most of the time i should had spet studying playing with the games that kde has on the default kdegames package, and specially with knetwalk until i got bored of it, and decided to go for my own implementation of the tubes game: JNetWalk 4k which is very similar to knetwalk but in this game, you have an anoying time limit

It needs lots of polishing, but i've been quite busy lately, so it'll have to wait or remain as it is now

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