A recent talk with my players revealed that they wanted me to add characters akin to a comic relief character I presented in an earlier campaign. While I have really wanted to add more comic relief ...

I am GMing a game for the first time and we are 2 sessions in. We are playing D6 star wars, and its tending to be comic, which is great. There are 5 players, which manageable but quite busy. They are ...

When I GM, I tend to make the scenarios/campaigns "serious" -- they're grim and gritty, much more about drama (and violence) than anything else. In addition, I tend to focus on some degree of realism ...

I am about to run the "Beyond the Veil" scenarios for the outer veil setting for Traveller. I am concerned about how to set the tone for players not used to this setting or the ruleset.
As death can ...

In our first Dresden Files game, one of our players created a warden character, who relied heavily on his evocation rote spells. In fact, due to the high power level we started at (30 skill points, 10 ...

I'm a fairly experienced GM creating and running a series of Delta Green games (a modern supplement for Call of Cthulhu). While my players and I enjoy the game, there are parts that bog down and get ...

My 5e group has reached level 5 and all have acquired +1 weapons. This renders the monster ability of "resistant to bludgeoning, piercing and slashing damage from non-magical weapons" a moot point. ...

I'm creating an encounter and planning to use traps. The section of the DMG that provides trap rules and sample traps (120-123) does not provide XP guidelines for traps. Noncombat Challenges on page ...

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Imagine, that you are trying to create a dark and scary situation: haunted mansion, spooky forest, ancient crypt... There is something out there that definitely is malevolent ...

In games that exist within a supernatural/urban fantasy/modern horror setting, usually only a very small percentage of the population is actually supernatural.
Using World of Darkness as an example, ...

I am about to run a Traveller rpg game using the Outer Veil setting by Spice publishing.
I am having the players be very much like the firefly crew, needing to work to keep their ship barely flying. ...

My party in Apocalypse World takes a lot of advantage of the "Psychic Maelstrom". My version of the Maelstrom is an endless fountain of knowledge, but also of insanity; many of my more deranged NPCs ...

I DM'd my first game recently, I'm pretty happy with how it turned out, and most of the group were pretty lax about the quality of it all, so it all went fairly smoothly.
However, there is one thing ...

I am planning on starting my newest campaign about the end of the world: a Zombie Apocalypse, with the game starting before the outbreak has occurred. Every zombie RPG I have encountered so far has ...

I'm a new DM and I'm starting a new 5th edition campaign which will be a modification of the starter set i.e. set in Faerun on the Sword Coast. I wanted to start my group out with the choice of a +1 ...

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional.
I believe a villain ...

Background first: we're several casefiles through a Dresden Files RPG. We're a small group and new to the FATE/Dresden system, but most of us have some RPG experience. I'm the co-GM (I do most of the ...

What is a good way to have NPCs interact with each other without it feeling clunky? Say I want to have 2 or more NPCs be a part of the dialogue with the party as a means to reveal plot to the players. ...

Death saving throws are made on each turn where you are dying and not stable. However, the rules specifically talk about making saves during combat rounds - so what about after combat? Two PCs are up, ...

I'm going to start DM'ing for the first time next week. When I got together with my group to figure out what type of game to play, when we got to alignment, I told them they either all needed to be ...

My party had secretly infiltrated a stronghold and we were Disguised (using magic) as the leadership of the place after eliminating the real leadership.
While rifling through the head honchos stuff ...