Trollface is a meme that celebrates and disparages the Internet troll and the act of purposefully creating controversy and havoc in online communities. Trollface originated with a short comic posted to 4chan's /v/ boards around November of 2008, and soon the face was cut, pasted, and photoshopped into any situation that had been or needed to be trolled. Trollface captures the sadistic pleasure of trolling, but is also used as a justification for misinformation. It's a reminder that we are all taking this too seriously, and that we were just trolling you anyway.

Knifeandfork explores the media-perpetuated nature of the chance moment in Trying the Hand of God, hosting a carefully choreographed continuous reenactment of the infamous illegal, but not penalized, "Hand of God" soccer goal from the 1986 FIFA World Cup. The performance is staged on a recreation of Mexico City's Azteca Stadium, constructed within the confines of the MOCA Sculpture Plaza. A limited number of audience members have the opportunity to play the role of Diego Maradona, the Argentine soccer legend who scored the controversial goal against England during the quarterfinals, eventually leading his team to win the match and the tournament.

Through live performance, Knifeandfork introduces the potential for variations on a familiar, media-repeated image. The issue of variation is particularly interesting in this case, as the controversy over the "Hand of God" goal raised complex questions of chance, skill, and fate. In their choreographed reenactments, Knifeandfork attempts to control for all possible variables, yet the possibility of a "perfect" performance inevitably remains elusive. Rather, the repetitions serve as a form of kinetic documentation, both of what was and what might have been, and they grant the audience agency over the representation of this iconic event which has been otherwise ossified by media reproduction.

A formal expansion of the artist's essay films, Deep Play brings together 12 different vantages on one of the biggest television events to emerge in the new millennium--the 2006 FIFA World Cup. The event, held in Germany, was reportedly seen by an estimated 1.5 billion viewers worldwide. Unfolding in simultaneous, real-time montage, Deep Play depicts the artist's own footage of the game, official FIFA footage, charts of player stats, real-time 2D and 3D animation sequences, and stadium surveillance, exposing the visual, informational, and technological design of these grand cultural spectacles. Though visually bombarding at points, the network of images and data stages a reprocessed disarticulation of spectacle, aptly pointing out the present conditions of visuality and its overwhelming influence on representation and subjectivity.