Almost nothing, average about 0.15$ a day But the game have a some problems that make it annoying after you play few times. Maybe some day I will find time to improve it.And the question about earning from ads is more complicated than total downloads number (By the way 1000-5000 It's not a lot ). Its depends on ads service, on Impressions or Click number and wherefrom they come, on daily downloads (which far more important than Total), on the way how your ads appears etc.

Nagval333 wrote:Almost nothing, average about 0.15$ a day But the game have a some problems that make it annoying after you play few times. Maybe some day I will find time to improve it.And the question about earning from ads is more complicated than total downloads number (By the way 1000-5000 It's not a lot ). Its depends on ads service, on Impressions or Click number and wherefrom they come, on daily downloads (which far more important than Total), on the way how your ads appears etc.

I didn't try other ads, on this point I just try to focus on building new game with better game play etc. I just chose AdMob because it's a first service that I found and figured out how to use in construct. And according to my estimates (I have about 250-400 impression daily it's about same 0.15-0.25$ per day in any ads services)

Nagval333 wrote:I didn't try other ads, on this point I just try to focus on building new game with better game play etc. I just chose AdMob because it's a first service that I found and figured out how to use in construct. And according to my estimates (I have about 250-400 impression daily it's about same 0.15-0.25$ per day in any ads services)

Do you think you could get more impressions with some other type of game (something more addictive)? I see that you have some kid of "quiz" game. Do you think this is the reason for low impressions or...?

sivricmarijan wrote:Do you think you could get more impressions with some other type of game (something more addictive)?

How you get this conclusion??? Of course not... I wanted to make kind a "Trivia" game and I made it (and there are many success quiz games in the market). Its obvious... The success of any product first of all depend on a quality and less on a kind. In my case "Capital Map Flag" is a poor quality game, with few annoying problems.