VFX Guidelines

Sphere two receives the impact and plays some sort of status effect on itself (shield, burn, buff, etc.)

What to keep in mindThere are 2 categories you can enter in: Realistic or Stylized. Winners will be picked from each.

The Stylized category should match the style and feel of League of Legends

The Realistic category should feel slightly more based in reality while still maintaining unique and fantastic elements that make it feel stylized.

Ultimately, we want to see a range of styles. Don’t be afraid if your work is a mix between the two.

The spheres should remain un-textured and should not move

Do not use camera shake

Your effect should be the highlight of this piece

There are three components to this effect:

Anticipation

Climax

Dissipation

What to deliver

Three renders in QuickTime h.264 format: side, top and beauty shot

High resolution image from a frame of your effect capturing the moment of most interest

SubmittingWhen submitting your entries, be sure to name the file based off of the category you wish to enter. For example, if you are entering the realistic category you can name your video files as "SusieStevens_Realistic_Side.mp4".

What Riot will judgeThe VFX team at Riot is looking for precision timing and intense impact alongside clearly communicating the power of your effect. Dynamic use of color and value is also the key to a winning submission. Go!

We have not stated how complex or simple your effect should be. You're goal should be to make really good effects, however, keep in mind that this is for realtime, and should run in a game engine smoothly.

I think when I changed the codec to the H.264, it lowered my resolution way down to 720. Is there any way I could re-submit my video zip with the higher quality videos instead? I didn't realize until after I submitted and tried to upload the same quicktime to youtube.