GameObjects are no longer write-only. Variable values can be used with NumberDetector and VariableDetector objects.

Added copy/pasting of objects with middle-clicking.

Added LookAt object to [VariousObjects] category.

Combat Tweaks

Each spell has their own attack moveset. This will make adding spells more difficult, but fulfills how I wanted magic to be.

Improved shield aiming.

Fixed caster aim direction.

Fixed an annoying glitch that forced crossbow users to automatically reload when they ran out of stamina.

Fixed crossbow and arweblast shadow glitch.

HUD Meter Tweaks

Showing the player's HUD meter improvements. Unline my other videos, this has audio!

Improved meter bar textures.

Meters now move smoothly, but quickly.

Meters now show particles when being depleted.

Markers have been placed at the end of each meter.

Meters will flash when low or being depleted.

Auditory warnings when meters are low.

Miscellaneous Tweaks

Improved entity action suspension reliability and feel

Added a blur post-processing effect to screen transitions.

Well, that's all for this week. I've been working on the main menu, so I should have that complete by next Friday. There is still a bit to do, not just in programming but in sound effects, art assets, and music. But I'll be able to start working on the alpha soon! I can feel it lurking closer.

As always, if you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, comment on the Facebook page, or respond here!