The early Benedict missions and Korolov at Charon were broken by my mission updates. The Benedict missions are just missing the sistersMission attribute and I've added a fix in the "MissionRefactor" mod available here: https://github.com/gcabbage/TranscendenceMods/archive/master.zip Edit: Initial ve...

Commonwealth MIning Assay The player docks at a mining colony and is approached by a group of miners. They want to mine an asteroid field in the system, but mining activity in the system is known to attract outlaw claim jumpers. The player is given some seismic scanner pods and travels to the ore-b...

One solution to the armor mass issue is to have ships lose max-speed as well as maneuverability. I think it would be more intuitive if the ships maneuverability and max-speed were based on total mass (hull + armor + devices + cargo). I’m guessing that turn-rate and acceleration already depend on to...

While it's a bit outside the scope of what you've all been planning, might I suggest swapping the marauder ship spawning for the various missions over to tables? Yes, my main aim is to update all the legacy missions to use the latest features (MissionType, Language, ShipTable etc.) so that they are...

Hi, I think this is a great idea - and I’m also working on converting things to use MissionType. I’ve been putting the changes on github and you can view them in this pull request: https://github.com/kronosaur/Transcendence/pull/32 If you go to the files tab you can see the edits I’ve made, or click...

I'm a little confused here - You don't need to register objects for events in order to call them in events. OnObjDestroyed seems to be called whenever an object is destroyed, because I can use the event to evaluate all kinds of objects when they're destroyed without ever registering an object. That...

From my understanding, msnRegisterForEvents isn't functional anymore (at least, from what I've tried). Take a look at times its used in the code, like in Benedict02.xml, I've just created a test mission and msnRegisterForEvents works with version 1.7 Benedict02 is probably a bad example to start fr...

If you are searching for targets etc. in <OnCreate> then you should also register for their events (msnRegisterForEvents gSource targetObj). If any mission critical objects are destroyed just call msnSuccess / msnFailure and the engine should destroy the mission.

Gameplay The game has three main modes: Early: player has no money and is struggling to pay off their mortgage by trading or taking basic transport / cargo missions Campaign: player starts working for one of the three human factions and earns money through a series of missions. There are a few shor...

I've added an Upgradeable Wingmen extension to my mods on github. This allows you to upgrade your wingmen by offering them armor and devices. They will accept upgrades, but not downgrades. All three standard wingmen have Wolfen device and armor limits for now, though the wingmen will only install on...

Have you ever wondered why you can destroy every Commonwealth station you encounter and no one does anything about it until you dock at a station? I have started working on a generic sovereign reputation / crime system where any faction will become hostile if you persist in attacking them (but other...