Special thanks to: For fixing script! For building an awesome Engie workshop!

Engineer on MvM is one of the most important (if not THE MOST important) class. Playing as Engineer requires a great knowledge of the map and chosing right spot to deploy buildings, so it's far more responsible and experience-demanding job than on a normal tf2 mode.

Of course, that also makes every Engineer get a crap thrown at them. The little mistakes they make affect the whole team and may even lead to a failed wave. But the said "mistakes" could also be the whole team's fault. Too many robots passing by, no help with robo-spies or robo-engineers - this all leads to destroyed buildings or Sentry Busters deploying in the middle of the team.

And of course there are those kind of people that think they know better - they're yelling at Engineer to put his buildings in ridiculus places, not even thinking what kind of the result it may bring, while being under a constant fire. And "obviously", if the plan fails, the blame goes on the "unskilled Engie".

In this comic part Sentry wasn't even put in the focus, because on MvM DISPENSER is the most important building. It provides the supprt for the whole line of defense, both by healing and giving a quick access to ammo. And this is crucial for classes like Heavy.If you gotta move and grab one of your buildings or you have to quickly start a new setup, DISPENSER will ALWAYS have to be your first choice.

About upgrades - Doesn't matter on what mission you are, the very first thing you upgrade is 3x DISPENSER RANGE. You may not feel it yourself, but this thing makes a huge change in the team.The next things you need is at least one point into Max Metal Capacity. This way, you'll be able to start building both Dispenser and Sentry without a need to search for ammo crates.Depending from how much money left for upgrades, you have to get as many Building Upgrade Canteens as you can. You will need those like an air on the first few waves, when your buildings are fragile. (In the heat of battle, there's no time to build your stuff with a wrench. That's what canteens are for.)

IMPORTANT INFO ABOUT SENTRY( Thank you )

"Buying that 3rd Sentry Firing speed upgrade does literally nothing.

In case you aren't aware, Sentry firing speed has been bugged since release.The first upgrade point gives a 50% firing speed boost.The second upgrade gives an additional 5% firing speed boost.The third one gives nothing."Proof

Gosh...that Engie is soooo me...I keep telling my team to help me out but NO ONE helps me out, there's at least a FEW good Pyros that helped me out. The rest of the team just didn't give a damn, so what's the point of building Dispensers and Teles to a team who doesn't give a single f*ck about you??

Even Medics have the same problems! When they ask for help NOBODY comes to their rescue! If you want Medic to survive and the entire team to survive,at least try to protect them and heal them.

Gotta say I do feel for the engiee when it comes to getting all the blame, especially when they do a good job on the battle-field with Telle and Dispenser placement. ^_^;But yeah it does annoy me when Engineers horde all building's to themselves on hard to reach rooftops etc.

Even so, I'm loving this guide series you've made so far, looking forward to the spy comic as that's my personal pref, so hints and tips for upgrades beside the sapper for upgrades will be great to learn

Is it due to lack of support or the damage made by the mini? Ive been thinking of playing engi in mvm so i cant wait for the loadout guide to come by, cause i played as combat engi once then yeah... gave up.

The mini-sentries get destroyed way too fast and deal close to none damage. It's only good on a normal tf2 mode, but completely useless against a horde of robots. On mvm you're barely able to get out from behind your cover, not to mention running around and setting up mini's.

That almost never happens. If you made enough effort to search for an ammo crate, you can as well make a quick trip to the dispenser that's supporting a frontline. Speaking of - On mvm Dispenser is for Heavy. Not for engineer.

Main reason why I use the Rescue Ranger, helps keep it alive and good for volley of crit bolts should I use a crit canteen. As for "That almost never happens." Nowadays it not too often but with me, it happens more then it should. Greedy noob bastards who don't use the dispenser, let alone protect it. I've lost track of how main times Begger Bazooka Soldiers always stole my Ammo Boxes before it's buff of getting ammo while not active was thrown in. Also, Dispensers are not just for Heavy, it's for everyone, and Medics as well. A good Medic with his "new" shield can block passage at the exit of Gate B of Mannhattan for a long time if there's a dispenser there. Team grabs ammo, Medic camps by dispenser healing until shield is ready, and BAM; SHIELD TIME. Sadly I've given up on MvM; Two Cities due to so many noobs and trolls I've been paired up. No Demos, Huntsman Snipers, you name it. I sold my last ticket after 9 tours with no good results, it's multiplayer for me until everyone not only "Manns Up" but Nuts Up as well.

First off, I'm not a private. I'm a MvM vet.Second, It's always Build Canteens with me as Engi, the class no one wants to be alongside Medic which is why I'm one. I usually only crits it if it's a wave that's a pushover to speed things up or that last desperate attempt to stop 3 bombs from going off, and that one moment where I use my sentry to stop giant bonk scouts and quickly kill them.Third, I leave one idiot team, get stuck onto another. I've been put into poorer group finds several times for leaving as well. My question is, WHY THE FUCK ARE BOOT CAMPERS IN MANN UP?

Seriously WTF, "THEN WHY ARE YOU IN MANN UP MODE THEN IF YOU DON'T WANNA LOSE YOUR TICKET?!" that's what I wanna know all these Boot Camp Nubs.If only there was a way to be paired up with more experienced players and put something like a mark on players that can't play. As much as I would like to Mann Up again for a chance to get an Australium Weapon, there just too many scrubs, squeekers, trolls, etc to complete one w/o a good team of friends, which I don't have since none of my friends wanna play TF2.

You seem to be an angry sock puppet. Well, as a literalist, you're not exactly a sock, but you can be seen as a puppet of your animator. But figuratively, I approve of how you make people LEARN. www.youtube.com/playlist?list=…

Awesome.I don't have a phlog, I use stock flamethrower and attempt to just set things on fire with all of the upgrades to the thrower in any order. I also use the manmelter. (And before now, I haven't really put much thought into resistances...just weaponry.) Any problems with that, sir? And rest assured, I'll try out the phlogistinator when I manage to get my hands on one. (At least I just got my hands on a neon annihilator, no problems there.)

I normally set up my Teleporter first so my teammates can get to the front quickly. I set up my Dispenser in a safe spot where it's least likely to get damaged or destroyed by robots, so my teammates will have a place to regroup and get the ammo or health they need. As for Sentries, I set them up in a place close to my Dispenser (usually in a good spot that can bag me a lot of kills) ; the Mini-Sentries I place in hidden or well-protected spots to up the chances of my team winning a wave. There are many times when my teammates will kill an Engie-Bot, but completely ignore me when I tell them to take down its' Teleporter when I'm an Engineer on Big Rock.

Teleport - that's alright. It's obvious to set it up for a fast travel.

Dispenser should be ON THE FRONTLINE. In the heat of battle there is no time for silly things like regrouping. Everybody needs this ammo NOW! Not 3 sec later.

Sentry should be put near the frontline. It shouldn't be straight on the line of fire, cuz it will get destroyed in a few seconds. Basically sentry's purpose is to defend the way from the robots that managed to pass by the line of defense.

NEVER EVER buy a mini-sentry upgrade. It's a waste of money. It's $500 for a few seconds of weak shoting, until it get destroyed. And there's rarely any time to set up a new one. The only reasonable case to buy a mini-sentry is on the maps where you have to deal with lots of snipers and robo-engineers. Like Decoy Expert. But even that is not necessary.