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Soldiers who have qualified to choose a specialization, Forward Observers are the pathfinders on the ground that zero in artillery and mark out drop zones. They are trained rigorously in all the doctrines of artillery, airborne firepower, troop deployments, and have the technical, communications, and tactical expertise to coordinate a strike on the enemy. They have permission to radio in F19 Bombers, call down Mobile Infantry via drop-pod, off map artillery strikes, and summon a legendary TX-179 Asgard Gunship. Their role on the ground is to provide the link to command for accurate and precise support. They have all the mobilized assets of the Marine Corps at their fingertips.

Fires a flare from an orbiting military satellite. Deployment accuracy in low gravity environments still leaves much to be desired. Battlefield Intelligence increases the accuracy of the flare by 2x the standard accuracy. 30 second cooldown. 10 energy cost.

When the Forward Observer is skilled in this tree he gains a new bar to his UI which controls the number of shells used in each artillery calldown. The shells can be set from 1 shell to 20 shells maximum per each barrage. The Forward Observer has 1600 shells only.

(Q) - Calls in a artillery strike over a long distance that blasts a 7 area radius. The shells have a 8 second barrage calldown time. 50% more damage to Massive units. No cooldown. 8 energy cost. Friendly Fire Possible

(W) - A modified artillery strike with no explosive warheads but rather are fitted with shockwave triggers that when they impact blast a 7 area radius stunning targets and reducing armor for a duration. The shells have a 8 second barrage calldown time. 7 second cooldown. 5 energy cost. Friendly Fire Possible

(G) - Calls in a artillery strike fitted with Inferno-Mk2 Warheads that when on impact ignite a area where each shell hits within a 7 area radius. 35 energy cost. The shells have a 8 second barrage calldown time. Friendly Fire Possible

When the Forward Observer is skilled in Mobile Infantry he will gain a new UI that shows how many Marines he can call down.
Later when he skills Infantry Specialization he can customize the Marine type he can call down.

(E) - Calls down an infantry unit. Defaults to Marine. Each active infantry unit reduces the Forward Observer's energy regeneration by 22%. Each level increases the limit of Mobile Infantry you can have on the field. 10 second cooldown. 30 energy cost. There is a limit of 9 Mobile Infantry total called down per mission.

The call-down infantry gain access to Flamethrower equipment. Infantry are changed via the menu already in place and the re-equip takes 3 seconds to complete. Ability found on the Infantry's command card

(Y) - The Forward Observer takes control of a high flying support Gunship, using the players mouse for 60 seconds. The Gunships firing modes deals 100% more damage to Armored and Massive targets. When this skill is activated the Forward Observer will automatically follow the highest experienced player closest to him as a safety measure. 200 second cooldown. 60 energy cost. Friendly Fire Possible