Four new Mecha-style icons will be in store soon. No idea how to get them yet, but you’ll most likely have to transform your money into RP:

New icons for the teams participating in the MSI tournament will be released shortly after Patch 6.7. As always, they’ll likely be in store for 250 RP and a portion of the proceeds will go to the respective teams.

Â

There is now an MSI logo in the middle of Summoner’s Rift:

Hey folks,

As many of you (especially fans of the Chinese LoL scene) may know, some of our older skin and champion splash arts are different across the world. This is a big deal – splash art is one of most important tools we have for conveying a champion’s fantasy and personality in League. We want players to have a global, unified experience – it’s confusing when (ex.) Taric or Goth Annie have vastly divergent representations of their power and feel depending on which region you play League in.

Splashes are used everywhere: from champ select to the loading screen, portrait icons, the store, and more recently Hextech Crafting. With that in mind, we’ll be updating a large number of our older splash arts to unify them across all regions. You should be seeing the first batch in today’s PBE (and onward throughout the patch 6.7 PBE cycle), with another batch coming later in patch 6.8!

Edit: Thanks for the feedback everyone. We won’t be making any reverts or changes during this round, but this feedback will help our splash artists prioritize what to upgrade when they get the chance. I mentioned this in a comment, the benefit of making these changes is to eliminate a pipeline that has been causing us internal pain. We know some of these aren’t as nice and the art style is off, but choosing one splash or the other was the fastest way to kill this pipeline. We want to focus on new content and features, not firefighting and changes like this help us do that.

Death in Four Acts: Jhinâ€™s gun – Whisper – chambers four shots, which he fires at a fixed Attack Speed of 0.63 [+~3% per level]. The last bulletÂ always crits and deals an additional 15-25% of the target’s missing Health as bonus physical damage. After firing the four shots, Jhin will pause to reload for ~2 seconds.

Jhin throws a cannister at a nearby targeted enemy, dealingÂ 60/85/110/135/160 [+0.3/0.35/0.4/0.45/0.5 of Total AD] [+0.6 AP] physical damage. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal 35% extra damage, up to a maximum of 140% increased damage.

Passive: Enemy champions that have been struck by Jhinâ€™s basic attacks, Captive Audience, or any allied damage are marked for 4 seconds.

Active: Jhin fires a massively long range shot that goes through minions and deals 50/85/120/155/190 [+0.7 of Total AD] to the first enemy Champion hit (deals 65% damage to minions and neutral monsters). If the enemy Champion has already been marked, Deadly Flourish will additionally root them for 0.75/1/1.25/1.50/1.75 seconds and Jhin will gain the bonus Movement Speed from his fourth-hit crit.

Beauty in Death – Killing blows on Champions spawn aÂ Lotus Trap which briefly provides vision of the area before exploding.

Jhin places a Lotus trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing them for 4 seconds and marking them with Deadly Flourish and creating a large slowing zone that slows for 35%. After 2 seconds,Â the trap detonates,Â dealingÂ 20/80/140/200/260 [+1.2 of Total AD] [+1.0 of AP] to enemy Champions (minions and neutral monsters are dealt 65% damage).

Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing 50/125/200 [+0.25 of Total AD] physical damage, increased by 2% for every 1% of missing HP on the target hit. The fourth shot crits for double damage.

If Curtain Call is canceled, it has its cooldown lowered by 10% for every unfired shot, up to a 40% CDR if no shots have been fired.

After casting a spell, Shen gains a shield that absorbs 52-120 [+14% of Bonus HP] damage for 2.5 seconds on a 10-second cooldown. Spells that successfully affect a Champion, be it ally or enemy, reduce that cooldown by 4-7.5 seconds [scales down with level].

Additionally, Shen gains a spirit sword that’s leashed to him. Shen can control the sword with his spells.

Shen’s spirit sword creates a field for 1.75 seconds, blocking all basic attacks that would hit Shen or allies inside of it. If there are no allied Champions inside the field, the spell will activate with a 2-second delay.

Active:Â Shen dashes in a direction, dealing 50 [+12% of Bonus HP] physical damage to enemy Champions in his path and taunting them for 1.5 seconds.

Energy Cost: 0 at all ranks || Cooldown:Â 180/150/120 seconds

Shen channels for 3 seconds as he prepares to teleport to an allied champion anywhere on the map. As he channels, he grants his target a shield that absorbsÂ 250/550/850 [+1.3 AP] damage for 5 seconds.Â Once Shen arrives, he brings his spirit sword with him.

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Shen’s alsoÂ received updated in-client lore to complement his rework:

”The Eye is blind to fear, to hate, to love, to all things that would sway equilibrium.”

Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment.

Chests are trickier; they’re rewards for performing well on a particular Champion. You earn chests through the Mastery system, but keep in mind that you can only earn one chest per season with a given Champion. Every time you get an S rank, you’ll get a chest, up to a maximum of four chests per month.

Alternatively, you can buy both keys and chests for 125 RP each in the store.

Once you have a pair, you can open chests using keys through the interface found by clicking on the shard icon below your username. After the animation, you’ll receive either a Champion Shard, a Skin Shard, a Ward Skin Shard, Cosmic Essence, Champion Essence or a combination of all those. Note that a chest will never contain essence only.

Lastly, you can rent Champions and Skins for 7 days. This will use up their respective Shards.

The rent period will be displayed on your Summoner Profile. It’s also the place where you can check how many chests you can unlock until the end of the month and what Champions you’ve already unlocked a chest with.

Instead of attacking normally, Illaoi leaps to her targetÂ for her next basic attack, dealing 15/35/55/75/95 [+1.1 Total AD] bonus physical damage before commanding all nearby Tentacles to swing at her target.

Illaoi first rips the spirit from a foe’s body,Â putting it close to her for 10 seconds. The spirit can be attacked by Illaoi and her teammatesÂ and returnsÂ 25/30/35/40/45% [+0.08% Total AD] of the damage it takes to the original target.

If the Spirit dies or the target leaves its range, the target becomes a Vessel.Â Vessels spawn a Tentacle every 10 seconds for 1 minute and have their
movement speed slowed by 80%, decaying over 2 seconds.

Illaoi leaps into the air before slamming her idol into the ground, dealing 150/250/350 [+0.5 Bonus AD] to all nearby enemies and summoning a Tentacle for every enemy champion hit. These Tentacles last for 8 seconds, they have 50% bonus Attack Speed and theyÂ cannot be targeted.Â Additionally, while Leap of Faith’s Tentacles are active, Harsh Lesson [ W ]‘s cooldown is decreased to 2 seconds.

Two river critters have been immortalized in icon form. No news on how you can get this frog and duck, but it might involve 250 RP (again):

The Homeguard boot enchantment has been removed from the game. Instead, all players now receive the Homeguard buff when basing automatically after the 20th minute.

Â Boot enchantment: Homeguard

Removed from the game.

Death Timer Tweaks

The increase in Death Timer duration now starts at the 10th minute, not the 35th;

The Death Timer now increases at a rate of 0.5% per 30 seconds, down from 2% per 30 seconds;

Death cap duration now caps at the 60th minute.

[ Note ] This is aimed at making the mid game more snowbally and dangerous. There should be minimal changes to the late game.

The minion changes that didn’t make it with Patch 5.22 will be live with 5.23:

NEW -Â Pushing advantage

Minions get combat bonuses when your team has a level advantage over the opposing team

Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game

[ MINION DAMAGE BONUS ]Â If your team’s average level is higher than the enemy’s, your minions deal 10% bonus damage to enemy minions. If you’ve taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.[ ENRAGE ]Â If your team’s average level is at least 3 higher than the enemy’s and you’ve taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions[ MINION DAMAGE REDUCTION ]Â If your team’s average level is higher than the enemy’s, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can’t fall below 1.[ IRONCLAD ]Â If your team’s average level is at least 3 higher than the enemy’s and you’ve taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions

The third hit now does doubleÂ the damage of the first hit, or 20/40/60/80/100 [+ 1.0/1.2/1.4/1.6/1.8 Total AD] [+1.2Â AP], decreased fromÂ 28 / 66.5/117/181/260 [+ 1.75/2.18/2.68/3.2/3.9 Total AD] [+ 1.4/1.66/1.95/2.26/2.6 AP].

Harvester of Sorrow [ W ]

Base heal from reactivation changedÂ from 70/95/120/145/170Â to 50/85/120/155/190.

Siphon of Destruction [ E ]

Shield recharge per Champion hit increased from 15% at all ranks toÂ 15/17.5/20/22.5/25%.

Harrier [ Passive ]

Damage changed from 1.5Â Total AD to 10 [+5 per level] [+ 1.14 (+0.02 per level) Total AD]

Fiora identifies the weak spots – or vitals – in the defenses of all enemy champions she comes close to. If she manages to attack her enemyâ€™s weak spot, Fiora deals 3 [+0.27-0.45 AD]% of the target’s maximum Health as bonusÂ true damage for that attack, receives a 20% [30/40/50% with ranks in R] bonus Movement Speed and restores 20 [+6 per level] Health. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.

Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After sheâ€™s done parrying, Fiora attacks in a target direction, dealingÂ 90/130/170/210/250 [+0.6 AP] magic damageÂ and slowingÂ the movespeed and Attack Â Speed of the first Champion she hits by 50% for 1.5 seconds. If she parries any hard crowd control abilities, Riposte stuns instead of slows.

Fiora gains 50% increased attack speed on her next two basic attacks. The first cannot crit but slows her target by 40/45/50/55/60%Â for 1 second, while the second is guaranteed to crit for 140/155/170/185/200%Â damage.

Fiora targets an enemy champion, gaining speed and full knowledge of their vitals. Each time she destroys a weak spot, she deals damage equal to a maximum of 4 times the true damage from her passive [15% of Max HP]. If sheâ€™s able to destroy all four weak spots in 8 seconds, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions forÂ 80/110/140 [+0.6 AD] each second for 5 seconds.

To complement her gameplay & visual rework, Fioraâ€™s received a new short client entry:

â€I have come to kill you for the sake of honor. And though you possess none, you will die just the same.â€Â The most feared duelist in all of Valoran, Fiora is as renowned for her indomitable will and haughty pride as she is for her skill with the blade. She was born to Demaciaâ€™s House Laurent, a once-proud family whose reputation was tarnished by the actions of her father. In an unprecedented move, Fiora challenged him to single combat and, upon winning, took control of House Laurent. Defying the Demacian establishment, she has set about restoring the reputation and pride of her family name, one duel at a time.

If an ally walks within range of On the Hunt after itâ€™s been cast, theyâ€™ll receive 20% bonus MS [tooltip fix]

If an ally walks into On the Hunt’s range after it’s been cast, they will gain bonus MS equal to Sivir’s bonus MS at the time [on live, they get the maximum value of the buff]. This value still decays to 20% over the duration

The KDA score and minion kills are once again displayed in the top right corner of the screen. Also, stats thatâ€™re affected by runes, items, masteries, etc., are now listed with a yellow color with in the Champion Stats [C] box.

Cooldowns on the new HUD now fill the entire icon, not just a circle inside it:

Â [ Note ] The new HUD will also replace the old one for Ranked when Patch 5.15 hits live. You can read the announcement HERE.

You can now select the ward skins for the wards you wonâ€™t place from Champ Select:

If you have any questions, feel free to ask me atÂ @NoL_ChefoÂ or e-mail me at nolchefo@gmail.com.

Lux, Poppy, Shyvana, Teemo and Shaco have all received texture updates. [ Note ]Â All champions with outdated textures have now received their updates.

Classic Lux

Sorceress Lux

Spellthief Lux

Commando Lux

Imperial Lux

Steel Legion Lux

Classic PoppyÂ

Lollipoppy

Ragdoll Poppy

Battle Regalia Poppy

Scarlet Hammer Poppy

[ Note ] Blacksmith Poppy and Noxus Poppy have also been updated, but I don’t have access to them on the PBE.

Classic Shyvana

Ironscale Shyvana

Boneclaw Shyvana

Darkflame Shyvana

Classic TeemoÂ

Also, Teemo’s psychedelics have received new models and textures.

Happy Elf Teemo

Recon Teemo

Astronaut Teemo

Cottontail Teemo

Super Teemo

Panda Teemo

Classic Shaco

Mad Hatter Shaco

Royal Shaco

Nutcracko

Asylum Shaco

Also,Â Ravager Nocturne no longer looks like a haunted pile of noodles:

Hey all!

As we continue to polish and update Summonerâ€™s Rift, we found a cool opportunity to make some improvements to Howling Abyss and ARAM. Without any further ado, letâ€™s break the ice and get things rolling â€“ here is the list of changes coming to the PBE today:

Gameplay Changes; My Mind is Telling Me No:

New Summoner Spell on ARAM: Mark/Dash

After analyzing the results of Legend of the Poro King, we realized that Poro Toss gave an across-the-board bump in viability to some historically unpopular picks and helped balance the playing field. After careful consideration and some tweaks weâ€™re bringing this back to ARAM as an optional new summoner spell called Mark/Dash.

Mark allows you toss a projectile at an enemy unit, you can then follow up on a Marked unit with Dash to quickly travel to the Marked target.

Go forth and tower dive, but remember, itâ€™s only worth it if you say so in chat.

Item Changes; Out With the New, In With the Old:

Bloodthirster added

With the recent rework of Bloodthirster, it made sense to re-introduce the SR favorite to ARAM to help out champions that rely on high AD to be more successful on the map. The passive doesnâ€™t hurt either – shields up!

Sanguine Blade removed

10 out of 10 ADCs agree that Bloodthirster is bigger, better and bloodier than Sanguine Blade. We can’t argue with that, so weâ€™ll be retiring it from ARAM.

Warmogs added

Ever shed a tear after purchasing Giantâ€™s Belt on ARAM only to remember you canâ€™t build Warmogs? Weâ€™re bringing the HP behemoth to ARAM to give tanks a little love and to help them survive poke long enough to initiate at the right time. Note that weâ€™ll be keeping a close eye on this one to make sure tanks donâ€™t become too overpowering.

Skin Boosts; Turning the Random Dial to 11:

After flicking some switches and fiddling with a couple of dials, we’ve successfully added Skin Boosts to our ARAM update! Throw down 95RP and you’ll give everyone on your team a one-time random skin for the champ they’re using that game. You’ll also earn yourself 200IP while giving your teammates 100IP.

Map & Art Changes; No More Nexus Gnomes:

Weâ€™ve skinned some of the art from Summonerâ€™s Rift to match the Howling Abyss theme and bring some consistency between the maps. We also took this opportunity to do some general art polish, make some performance improvements and fix an issue that caused champion spells to sometimes be clipped when drawing on the ground. Check out these screenshots for more details.

Reskinned Minions

New Loading Screen

Here’s the new summoner spell for ARAM (identical to the one from the Poro King featured mode):

Mark

Throw a snowball a long distance, dealing true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.

Dash [ Re-cast Mark ]

Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

Base Mana-per-5 decreasedÂ from 6 to 5

Mana-per-5 per level increased from 0.8 to 1

Armor-per-levelÂ decreased from 3.9 to 3.0

Basic Attack

Arcane Mastery Â [ Passive ]

Casting spells grants a stack of ArcaneÂ Mastery.Â At 5 stacks, Ryze becomes supercharged,Â gaining a Mana shield that blocks 25 [+ 5 per level + 8% of Maximum Mana] damage andÂ causing his spell casts to reduce the cooldownÂ of his other spells by the value of Overload [ Q ]’s cooldown.

Recipe cost increased from 630 Gold to 730 [ total cost up from 2300 Gold to 2400 ]

A new tooltip has been added in the client that shows you what rewards you’ll get for playing matches.

A new option has been added to the ‘Hotkeys’ section. Quick cast with Indicator allows you to hold down a button and, when you release it, the spell is fired.

To complement this feature, you can bind different hotkeys for using spells with a quicksast indicator and using them regularly (or with standard quickcast). You can do the same for your Summoner Spells.

If you have any questions, feel free to ask me atÂ @NoL_ChefoÂ or e-mail me at nolchefo@gmail.com.

Patch 5.6 will hit live in the early hours of next Wednesday, March 25th, assuming there are no delays. Here are all its contents:

[ Note ] U.R.F mode is still missing on the PBE and hasn’t been officially announced, even though several strings relating to it were added. It will most likely be enabled without testing on April 1st, but still, nothing official yet.

Finish a game of League and youâ€™ll earn points for your champion based on your teamâ€™s performance as well as your own contribution. Earn enough points and youâ€™ll level up that champâ€™s mastery level, giving you rewards as you progress.

Grades

Hover over your Champion Mastery points bar in the post-game screen and youâ€™ll see the grade that our new system gives you. Grades are awarded based on your overall performance in the role along with the champion youâ€™re playing and, crucially, where youâ€™re playing them.

Leveling Up

Check out your in-client profile, and youâ€™ll see a new stat telling you your mastery score, a sum of all your mastery ranks combined.

REWARDS

Weâ€™re kicking off Champion Mastery with the first five ranks for each champion unlocked. Here are the crests your champion will earn as they rank up:

As a reminder: When this feature is active, you will see a small medal icon in the top-right corner of the League of Legends client, earn an additional 20% IP at the end of matches (visible as a segment of the IP bar on the postgame screen), and all champions will appear unlocked (similar to the weekly free Champion selection). The only champion we are not awarding at this time is Bard, since we still need to make sure heâ€™s able to be purchased! Like the Free to Play rotation, Loyalty does not actually apply champion ownership to an account, so you will still need to purchase champions before you can buy skins for them.

Please reply to this thread if you play this week and do not receive Loyalty rewards, so that we can investigate!

Patch 4.21 is huge! New champion, six new skins, a new game mode, lots of balance changes, texture rebalances and free healthcare. Patch 4.21 will be hitting live on December 9th, assuming there are no delays.

“The largest and fiercest of her species, Rekâ€™Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rekâ€™Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.”

Fury of the Xerâ€™Sai [ Passive ]

Dealing damage while unburrowed generates Fury. Burrowing consumes Fury over 5 seconds to restore up to XÂ health. During this time, Rek’Sai’s next attack that generates Fury will grant 15 bonus Fury.Â White regenerating health, Rekâ€™Saiâ€™s next ability will also generate 15 additional Fury

BurrowedÂ – Prey Seeker: Rekâ€™Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing 60/90/120/150/180 (+1 AP) magic damage and revealing the target and all nearby enemies also hit by the missileâ€™s explosion for 2.5 seconds.

Burrow/Unburrow [ W ]

Cooldown: 4 seconds ||Â Range: 1650

UnburrowedÂ – Burrow: Rekâ€™Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rekâ€™Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.

BurrowedÂ – Unburrow: Rekâ€™Sai bursts out into the open, knocking up nearby enemies for 1 second, based on their proximity to Rek’Sai, and dealingÂ 60/110/160/210/260 ( + 0.5 Bonus AD) physical damage to them. A unit cannot be hit by Unburrow more than once every 10 seconds.

Burrowed Effects: New abilities, +15 Movement Speed, reduces vision range, disabled basicÂ attacks, and gains Tremor Sense: Nearby enemies that move in the Fog of War have theirÂ position revealed to Rek’Sai and her allies.

UnburrowedÂ â€“ Furious Bite: Rek’Sai bites a target dealing 80/90/100/110/120% of Total AD asÂ physical damage, increasing by up to 100% at maximum Fury. If Furious Bite is cast while Rek’Sai has 100 Fury,Â it deals true damage instead of physical.

BurrowedÂ â€“ Tunnel: Rekâ€™Sai digs toward a target location, creating a pair of tunnels at the two ends of her path. Tunnels last for 10 minutes and can be destroyed by enemies. Rek’Sai may have 8 tunnels at one time.

Void Rush [ R ]

Cooldown: 150/110/70Â seconds || Range: Global

Passive:Â Rekâ€™Sai gains 20/40/60% Attack Speed.

Active:Â Rekâ€™Sai channels for 1.5 seconds before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges. Taking damage from a champion or tower will interrupt the channel.Â While travelling, Rek’Sai cannot be targeted.

Eternum Rek’Sai will be available in store for 1350 RP.

For herÂ recall, Eternum Rek’Sai summons red lightning around her.

Fury of the Xerâ€™Sai [ Passive ]

Queenâ€™s Wrath/Prey Seeker [ Q ]

Burrow/Unburrow [ W ]

Furious Bite/Tunnel [ E ]

Void Rush [ R ]

Blood Moon Elise will be in available in store for 975 RP.

For her recall, Blood Moon Elise plays a melody, akin to Guqin Sona.

Basic Attack

Neurotoxin [ Human Q ]

Volatile Spiderling [ Human W ]

Cocoon [ Human E ]

Venomous Bite [ Spider Q ]

Skittering Frenzy [ Spider W ]

Rappel [ Spider E ]

Blood Moon Thresh will be available in store for 975 RP.

For his recall, Blood Moon Thresh performs a fancy dance and flays his hook around before vanishing.

Damnation [ Passive ]

Basic Attack

Death Sentence [ Q ]

Dark Passage [ W ]

Flay [ E ]

The Box [ R ]

Poro Sejuani will be available in store for 975 RP. Though she could pass off as an ultimate skin.

For her recall, Poro Sejuani summons a smaller poro that skips around her. The big poro then lifts it up in the air with its tongue. You NEED this skin.

Arctic Assault [ Q ]

Flail of the Northern Winds [ W ]

Permafrost [ E ]

Glacial Prison [ R ]

Snow Day Malzahar will be available in store for 975 RP.

For his recall, Snow Day Malzahar does a bunch of air tricks with his voidling.

Basic Attack

Call of the Void [ Q ]

Null Zone [ W ]

Malefic Visions [ E ]

Nether Grasp [ R ]

Winter Wonder Ori will be up in store for 975 RP.

Winter Wonder Ori will be making an appearance on your client with Patch 4.21; here’s herÂ login screen animation:

Winter Ori Preview

For her recall, Winter Wonder Ori summons an audience of poros to watch her dance ballet.

Basic Attack

Command: Attack [ Q ]

Command: Dissonance [ W ]

Command: Protect [ E ]

Command Shockwave [ R ]

Hereâ€™s a Blood Moon icon to go along with theÂ recently-introducedÂ Blood Moon skins for Thresh and Elise:

Celebrate the holidays with “Legend of the Poro King”, a custom mode played on the Howling Abyss. Here’s an overview of the new game mode:

Champion Select is Blind Draft pick – you can ban champions and you can’t see what the enemy has picked. You also can’t change your Summoner Spells; the following two are locked for you:

Â Poro Toss

No Cost || Cooldown: 20 Seconds

Active: Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds if it hits an enemy, to dash to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

“Poros are a model for Runeterran aerodynamics.”

To the King!

No CostÂ ||Â Cooldown: 10 Seconds

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored byÂ either team.

Active: Quickly dash to King Poro’s side. Can only be cast while the Poro King is summoned for your team.

“Poros tug the heartstrings. The rest of you just comes along for the ride.”

The match starts with everyone at level 3. You also get a few poros to follow you.

The goal is to score poro hits on enemies with your Poro Toss. The goals are displayed on the top-right score graph.

Get 10 goals and you summon the Poro King, who will tank towers and let you push. He’ll also occasionally throw poros around for lols.

Problem is, the Poro King does almost no damage and has the AI of a bronze player. As a result, he’s more of a tanky waypoint for you to teleport back to with To the King!Â and not a worthwhile objective.

A TL;DR would be:Â the new game mode is ARAM where you get to pick your champion and everyone gets a Lee Sin Q.

These five Summoner Icons each cost 250 RPÂ in the store. They also change how the poros that follow you look.

Â Â Â Â Â

These two are still a mystery, but I assume they’re rewards for playing the new game mode.

Â

The following wards will be sold at 640 RP in the store.

Poro Ward

Astro Poro Ward

Gentleman Poro Ward

Baronâ€™s getting ready for Christmas!

Aspect of the Serpent [ Passive ]

No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.

Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.

Stack breakpoints increasedÂ from 75 / 200 / 400 to 100 / 250 / 500

Noxious Blast [ Q ]

Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s). Now has a 0.4s delay.

Execute passive rangeÂ increasedÂ from 200 to 400 (means you can execute minions when your allies are at 400 range)

Forbidden Idol

Mana RegenÂ decreasedÂ from 60% of champion’s base mana regen to 50%

Guardian AngelÂ

Magic ResistÂ increased from 40 to 50

Targonâ€™s Brace

Execute passive rangeÂ increasedÂ from 200 to 240Â (same change as Face of the Mountain, but smaller range)

Overlordâ€™s Bloodmail [ Twisted Treeline / Dominion ]

Health-over-5 after a kill or assistÂ increasedÂ from 200 to 300

[ Note ] The jungle monsters on Twisted Treeline have received the Smite buffs from Summoner’s Rift, as well as tweaksÂ to their stats (more health, higher respawn time, more gold granted, higher movement speed)

Hunterâ€™s Machete

Now grants an additional 10 Gold when a large monsters is killed

Hunterâ€™s Machete Upgrades

Same change as with Hunter’s Machete

TheÂ goldÂ granted by jungle monsters has beenÂ reducedÂ for every camp.

GrompÂ Â – from 72Â to 62

Ancient KrugÂ Â – from 66Â toÂ 60

KrugÂ Â – from 18Â toÂ 14

Greater MurkwolfÂ Â – from 48 to 42

Small MurkwolfÂ Â – from 14Â toÂ 12

Crimson RaptorÂ – from 42 to 41

RaptorÂ from 12 to 9

Blue SentinelÂ Â – from 42 to 36

Small SentryÂ – from 22Â toÂ 20

Red BramblebackÂ – from 42 toÂ 36

CinderlingÂ Â – from 22Â toÂ 20

Enchantment: Devourer

On-hit magic damage decreased from 40 to 25

Enchantment: Warrior

No longer grants 10 flat armor penetration

Now deals 10% increased physical damage to Champions

Ranger’s Trailblazer

No longerÂ reduces Smite’s cooldown by 15 seconds

Skirmisherâ€™s Sabre

While marked by Challenging Smite, targets take bonus true damage from basic attacks for 3 seconds,Â decreasedÂ from 6

Gift of Heavy Hands [ Krug Camp ]

Stun on jungle monsters now procs every 6 attacks,Â increasedÂ from 5

Malphite, Malzahar,Â Shen, Wukong and Xin ZhaoÂ got texture updates to their base model and skins in this patch.

Classic Malphite

Coal ReefÂ Malphite

MarbleÂ Malphite

ObsidianÂ Malphite

Classic Malzahar

Shadow Prince Malzahar

Djinn Malzahar

Overlord Malzahar

Classic Shen

Surgeon Shen

Blood Moon Shen

Warlord Shen

Â Classic Wukong

Volcanic Wukong

General Wukong

Classic Xin Zhao

Commando Xin Zhao

Imperial Xin Zhao

Viscero Xin Zhao

Winged Hussar Xin Zhao

If you have any questions, feel free to ask me atÂ @NoL_ChefoÂ or e-mail me at nolchefo@gmail.com.

After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.Â He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his targetâ€™s maximum Health on hit. Max 75 bonus damage against monsters.Â All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.

Decimating SmashÂ [ Q ]

Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Soul FurnaceÂ [ W ]

Sion shields himself and can reactivate after 2 seconds to deal Magic Damage to enemies nearby.

Roar of the SlayerÂ [ E ]

Sion fires a short range shockwave that damages and slows the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging and slowing all enemies that it passes through.

Unstoppable OnslaughtÂ [ R ]

Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Barbarian Sion

Lumberjack Sion

Warmonger Sion

Login Screen

Lore

BLOOD.

SMELL IT.

WANT. ACHING. NEED!

CLOSE NOW. THEY COME.

NO CHAINS? FREE! KILL!

IN REACH. YES! DIE! DIE!

Gone. Too quick. No fight. More. I wantâ€¦ more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I canâ€™t remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So longâ€¦ since Iâ€™ve tasted victory.

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. Itâ€™s over too quickly! Just one moreâ€¦

The men stare. Thereâ€™s fear in their eyes. If theyâ€™re afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand Generalâ€™s eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. Iâ€™m left to my own devices. The bird watches. Itâ€™s unsettling. Were it anyone elseâ€™s, I would crush it.

Fatigue sets in. Iâ€™ve never felt soâ€¦ tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There wasâ€¦ the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I canâ€™t remember.

I was wounded. I can feel the ragged gashâ€¦ but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I donâ€™t remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. Itâ€™s caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?