IntroductionSomething I've wanted to do for a long time. Finally decided to be unlazy enough to make it, and I may even finish this guide!I wanted a build where we literally don't have to lift a finger; just run past mobs and watch them die. That's exactly what this is.

Pros:

Untwinked!

Unusual!

Tank City!

Passive Damage!

Cons:

Not the fastest, but certainly not slow!

some heroics take longer if you don't respec to mindflay

Final StatsStrength: 0Dexterity: 0Vitality: ALLEnergy: 0Final Skills<Blessed Life> - max. Free %dr and flat dr? yes plz. Get all you can!<Superbeast> - max. Insane free spell damage? yes plz. get all you can!<Tainted Blood> - max. Huge defense, poison res, and regen. max it!<Stormlord> - max. Huge stat boost. We don't need to worry about putting points in str or dex to wear gear. excellent boost to our life and spell damage.<Vessel of Retribution> - 20. One of our main damage sources. endgame I put 20 points into it and I hit the damage cap.<Rapture> - 3. Could be one pointer but I don't like having to refresh every 30 seconds. 3 pts gets us 70 seconds.<Hoplite> - 1. Excellent tanks.<Sacred Armor> - 1. One of the goals of this build was to make something that could rush ubers early WITHOUT using SA cheese. 1 pt just for ez body recovery.<Terror Strike> - rest. I put 16 points into this. At level 62 it gives 525% TCD and 118% spell damage. Since we don't cast anything the buff/debuff/summon/melee state doesn't hurt XD

SharkbaiterRing Mail (6)Defense: (105-119) to (214-242)Required Strength: 37Required Level: 41% Chance to cast level 6 Bloodlust when you Take Damage+(11 to 25)% Bonus Damage to Bloodlust5% Increased Attack Speed(2 to 3)% Chance of Crushing Blow+(24 to 40)% Enhanced Defense+(11 to 15) to Strength+(3 to 5) Life on AttackSocketed (2)Defense: (214-238) to (401-447)Required Strength: 54Required Level: 121% Chance to cast level 12 Bloodlust when you Take Damage+(26 to 40)% Bonus Damage to Bloodlust10% Increased Attack Speed(3 to 4)% Chance of Crushing Blow+(41 to 57)% Enhanced Defense+(16 to 20) to Strength+(6 to 8) Life on AttackSocketed (3)Defense: (379-420) to (679-752)Required Strength: 78Required Level: 211% Chance to cast level 18 Bloodlust when you Take Damage+(41 to 55)% Bonus Damage to Bloodlust15% Increased Attack Speed(4 to 5)% Chance of Crushing Blow+(58 to 75)% Enhanced Defense+(21 to 25) to Strength+(9 to 11) Life on AttackSocketed (4)Defense: (624-685) to (1086-1192)Required Strength: 113Required Level: 301% Chance to cast level 24 Bloodlust when you Take Damage+(56 to 70)% Bonus Damage to Bloodlust20% Increased Attack Speed(5 to 6)% Chance of Crushing Blow+(75 to 92)% Enhanced Defense+(26 to 30) to Strength+(12 to 14) Life on AttackSocketed (4)Defense: (975-1061) to (1666-1814)Required Strength: 164Required Level: 391% Chance to cast level 30 Bloodlust when you Take Damage+(71 to 85)% Bonus Damage to Bloodlust25% Increased Attack Speed(6 to 7)% Chance of Crushing Blow+(92 to 109)% Enhanced Defense+(31 to 35) to Strength+(15 to 17) Life on AttackSocketed (5)Defense: (1440-1557) to (2459-2660)Required Strength: 237Required Level: 471% Chance to cast level 36 Bloodlust when you Take Damage+(86 to 100)% Bonus Damage to Bloodlust30% Increased Attack Speed(7 to 8)% Chance of Crushing Blow+(109 to 126)% Enhanced Defense+(36 to 40) to Strength+(18 to 20) Life on AttackSocketed (6)

1% CtC lvl 36 Bloodlust when you Take Damage+(86 to 100)% Bonus Damage to Bloodlust30% Increased Attack Speed(14 to 15)% Chance of Crushing Blow+(191 to 220)% Enhanced Defense+(36 to 40) to Strength+(18 to 20) Life on Striking in MeleeSocketed (6)

LOSIM is negligible, but every little bit helps. Same goes for defence; not super high but nice. The real value here is in the bloodlust proc which will boost our damage a fair amount. If you need more defense, consider

Dragon's Blood

Dragon's BloodLight Plate (6)Defense: (241-284) to (487-573)Required Strength: 79Required Level: 85% Chance to cast level 4 Wrath on Melee Attack15% Faster Cast Rate+(31 to 50)% Damage to Demons+(6 to 8)% to Physical/Magic Spell Damage+(6 to 8)% to Fire Spell Damage+(24 to 46)% Enhanced Defense+(31 to 35) to Vitality+(16 to 25) Life after each Demon KillSocketed (2)Defense: (465-535) to (899-1034)Required Strength: 115Required Level: 167% Chance to cast level 9 Wrath on Melee Attack20% Faster Cast Rate+(51 to 70)% Damage to Demons+(8 to 10)% to Physical/Magic Spell Damage+(8 to 10)% to Fire Spell Damage+(47 to 69)% Enhanced Defense+(36 to 40) to Vitality+(26 to 35) Life after each Demon KillSocketed (3)Defense: (806-915) to (1526-1733)Required Strength: 166Required Level: 259% Chance to cast level 14 Wrath on Melee Attack25% Faster Cast Rate+(71 to 90)% Damage to Demons+(11 to 13)% to Physical/Magic Spell Damage+(11 to 13)% to Fire Spell Damage+(69 to 92)% Enhanced Defense+(41 to 45) to Vitality+(36 to 45) Life after each Demon KillSocketed (4)Defense: (1322-1474) to (2463-2745)Required Strength: 241Required Level: 3411% Chance to cast level 19 Wrath on Melee Attack30% Faster Cast Rate+(91 to 110)% Damage to Demons+(13 to 15)% to Physical/Magic Spell Damage+(13 to 15)% to Fire Spell Damage+(92 to 114)% Enhanced Defense+(46 to 50) to Vitality+(46 to 55) Life after each Demon KillSocketed (4)Defense: (2057-2268) to (3809-4199)Required Strength: 349Required Level: 4313% Chance to cast level 24 Wrath on Melee Attack35% Faster Cast Rate+(111 to 130)% Damage to Demons+(16 to 18)% to Physical/Magic Spell Damage+(16 to 18)% to Fire Spell Damage+(115 to 137)% Enhanced Defense+(51 to 55) to Vitality+(56 to 65) Life after each Demon KillSocketed (5)Defense: (3094-3380) to (5716-6245)Required Strength: 506Required Level: 5115% Chance to cast level 29 Wrath on Melee Attack40% Faster Cast Rate+(131 to 150)% Damage to Demons+(18 to 20)% to Physical/Magic Spell Damage+(18 to 20)% to Fire Spell Damage+(138 to 160)% Enhanced Defense+(56 to 60) to Vitality+(66 to 75) Life after each Demon KillSocketed (6)

Put your first few skill points into Vessel of Retribution, Tainted Blood, and Terror Strike. Save your stats until you start farming Griswold for boxes. We won't need them until then For LC0, all you need is VoR. Keep Terror Strike buff up for more damage. You can pretty much rush to Trist after doing LC0 and Den of Evil. Farm Griswold for boxes until you get T2

. T1 is good enough but t2 will save us a crystal. We're going to be using these pieces for a while XD These items will carry you through the end of Act 1. As you go, make sure to pick up all runes and apples you find. We're gonna need some gold at the beginning of A2. Also, on your way to Andariel, put 3 points in Rapture. Keep VoR and TB maxed, putting the rest of your points in Terror Strike/Solstice and Equinox.

When you get to Act 2 buy a pair of magic t1 leather gloves and boots. buy two Sacrificial Hearts and Meditation Candles. Throw one of each + gloves/boots in cube and transmute. Tadah! honorific gear! Throw 2% res all orbs on gloves/boots until you get two of your resistances to 75%. After that add the 6% orbs to whichever resists still need to be capped. We can now walk through sewers. Buy a merc if you like, Personally I don't like taking care of them so I usually don't. After sewers you can run to Duriel. If you encounter a tough pack of monsters just run around them while VoR does its work. Grubbers can kill you but you have a second or two to react even if you get hit with poison flash. you may want to start thinking about armor, belt, and rings/amu as you proceed through A2 but they're not necessary. As far as skills go just keep doing what we've been doing thus far, but make sure to save two skill points for level 24 so you can grab Stormlord and Hoplite. OPlites make excellent tanks

When you get to Act 3 it's time to start making at least armor/belt (and we might as well get some decent rings/amu as well). What will we use? We have choices!Armor

Sharkbaiter

SharkbaiterRing Mail (6)Defense: (105-119) to (214-242)Required Strength: 37Required Level: 41% Chance to cast level 6 Bloodlust when you Take Damage+(11 to 25)% Bonus Damage to Bloodlust5% Increased Attack Speed(2 to 3)% Chance of Crushing Blow+(24 to 40)% Enhanced Defense+(11 to 15) to Strength+(3 to 5) Life on AttackSocketed (2)Defense: (214-238) to (401-447)Required Strength: 54Required Level: 121% Chance to cast level 12 Bloodlust when you Take Damage+(26 to 40)% Bonus Damage to Bloodlust10% Increased Attack Speed(3 to 4)% Chance of Crushing Blow+(41 to 57)% Enhanced Defense+(16 to 20) to Strength+(6 to 8) Life on AttackSocketed (3)Defense: (379-420) to (679-752)Required Strength: 78Required Level: 211% Chance to cast level 18 Bloodlust when you Take Damage+(41 to 55)% Bonus Damage to Bloodlust15% Increased Attack Speed(4 to 5)% Chance of Crushing Blow+(58 to 75)% Enhanced Defense+(21 to 25) to Strength+(9 to 11) Life on AttackSocketed (4)Defense: (624-685) to (1086-1192)Required Strength: 113Required Level: 301% Chance to cast level 24 Bloodlust when you Take Damage+(56 to 70)% Bonus Damage to Bloodlust20% Increased Attack Speed(5 to 6)% Chance of Crushing Blow+(75 to 92)% Enhanced Defense+(26 to 30) to Strength+(12 to 14) Life on AttackSocketed (4)Defense: (975-1061) to (1666-1814)Required Strength: 164Required Level: 391% Chance to cast level 30 Bloodlust when you Take Damage+(71 to 85)% Bonus Damage to Bloodlust25% Increased Attack Speed(6 to 7)% Chance of Crushing Blow+(92 to 109)% Enhanced Defense+(31 to 35) to Strength+(15 to 17) Life on AttackSocketed (5)Defense: (1440-1557) to (2459-2660)Required Strength: 237Required Level: 471% Chance to cast level 36 Bloodlust when you Take Damage+(86 to 100)% Bonus Damage to Bloodlust30% Increased Attack Speed(7 to 8)% Chance of Crushing Blow+(109 to 126)% Enhanced Defense+(36 to 40) to Strength+(18 to 20) Life on AttackSocketed (6)

is a great choice simply for the bloodlust proc. Nothing else is really useful to us, but the def is nice.

We could go with the old standby Jitan's Kamon but again, the only useful stat on that is the %dr, which we don't really need if our damage is high enough XD

Rings/AmuletWe need 10% spell damage lucky upgrade on rings and at least +2 skills on Amulet (1/2 from natural affixes and +1 from lucky oil). Rest of the stats don't matter so much.To get high enough ilvl on amulet for +1/2 skills to spawn, use the dragon reroll recipe if you're <lvl 30. I was lvl 26 at this point. To kill the dragon just run close circles around him and run away when you need to heal.You can kill Mephisto with t2s, but you may want to up your weapon/helm to t3/4 to make it faster. now would be a good time to farm Meph for crystals and uptier your TUs and MO phys/mag spell damage and flat dr as much as possible. He doesn't take that long and it only gets faster as you go

Even with t3s, we can breeze through Act 4. Just keep uptiering if you like or rush it!

Before running Act 5, I'd suggest getting all your TUs to t4, and put as many flat dr MOs on your honorific gear as you can fit. Also, check your defense. If you have at least 5k (buffed), then it's time to do LC1! Head over to Tran Athulua and faceroll the place! Then you can rush through A5 and be on to terror! You can do the Ennead Challenge now if you wish or wait until later. If you want to do it now just keep luring skellies away from totems and then go stand next to them while you're not too crowded. OPlites help a lot here with Retaliate

Terror

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First things first, get your resistances back to 75%. Now that that's taken care of, we're free to run through act 1. Pick up any perfect onyx/turquoise/bloodstone/amber you find along the way. We're going to use them as socket fillers to help us get 95% all res. Prioritize fire and poison for now. We can do the two minigames in act 1 as soon as we come to them. You'll need an eth and thul rune. Be keeping any flawless/perfect emeralds you find from now on.

At this point in my playthrough while writing this guide I still hadn't bothered to make a belt. You keeping up bro? You cool? You good? ok. Let's make a belt if we haven't. I was going to suggest switching to fuse, but when testing it i found that we rarely get struck! So immolation bomb proc is useless. That's really the only thing this belt has going for it. I guess honorific is really the best option. Put it in t1 belt for maximum MO space. If anyone has any other ideas for a better belt I'd be happy to hear them. This is a great time to upgrade gloves to

RW. You can find higher runes running Hatred Nihlathak. You can do sewers now or later if you want. It'll be a little slow at this point. Totally doable, but it will be faster to do it later and we don't really need the extra skillpoint at the moment. You can do LC2 when you come to it or wait until later when it will be faster. Basically you just want to summon them, run away, then lure them 1 by 1 and kill. Duriel is a breeze.

Act 3 is the first time we'll face a bit of difficulty. Overall it's pretty easy, but the poison damage here can wreck us, especially from peace warders on the way to Mephisto. Grab some rare rings and dragon roll them to get them to ilvl 80. You want to roll +1 skills and 20%+ phys/magic damage. Whether you get that from natural roll or lucky upgrade it doesn't matter. You can farm some perfect turquoise to raise your max poison resist to 95% or you can just play a bit more carefully. It's up to you. We still only have the one damage source so it's easy to be overwhelmed by large packs. Just run in circles around/near them and you should be fine. In durance of Hate, stun + Peace Warders = dead. If you get stunned, retreat to a safe area and wait it out. When near Peace Warders, DON'T stand still. Don't rush into big packs. Ulfhedin, Heretic, and Peace Warder are the enemies you have to watch out for. If you can run past them, do it. If you have to fight them, try to take them 1 by 1. Use your summons to lure/distract. Drive Mephisto into a corner and distract with summons. If he's facing you, reposition since he might target you. Should be a pretty easy fight.

When you reach Act 4 it's a good idea to find yourself a pair of sacred gauntlets and remake

in them. MO with %def before you socket the rune for a nice defense bonus. You should be around level 70 so if you haven't done LC2 now is a good time to do it. We can rush ahead to Diablo now but it'll be a little rough and he'll take forever to kill. Let's go ahead and hit level 90 before we continue. make sure your TUs are upped to t6 and you get +4 pally skills on wep. You can run a2 sewers and a3 durance+meph for crystals + about 2 levels per run until 86, when sewers stops giving xp. It shouldn't take too long. when you hit 90 grab a t5+ rare pally shield from act 4. This should ensure that it has a high enough alvl to roll the Ring of Light Oskill and that will be our second source of damage for now. I know, I know, we don't get to be lazy right now; we have to do a little work. You can use the emeralds you've been collecting to make xp pots. I suggest using them in durance, rather than sewers as they only last 30 seconds. This is also the perfect opportunity to farm 9 dogma of hatred. We'll need them later. So now we switch from

to rare pally shield with ring of light. With the suggested gear i hit 13-40k fire dps without terror strike activated. Nice! now we can wreck Diablo. Spam a few before he's summoned and he instadies.

Rush through Act 5. Watch out for Detonators because even at 95% fire res they can kill us. Everything should die fast to Ring of Light and VoR. Madawc will kill you fast so save him for last and cheese him with SA. We're not above it Baal dies in a couple seconds to Ring of Light.

Destruction

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I'm not making a destruction guide because the gear we have now is what we'll be using for pretty much all of it. I will recommend gear upgrades as we complete ubers.

Get max res. You know the drill by now. Take some time to remake your honorific belt and boots, you can get max res and -30 efr on both. put some more efr on rings/amu and you're at -99. Head to the Black Marsh and we'll do the Butcher! ezpz. We have a lot of reanimates. You may want to use RIP recipe on a piece of gear to stop them. We want mobs to walk towards us so they die in our overwhelming field of pain and death. MO fhr on your honorifics until you hit max fhr.

UbersIf you have any questions about the early/midgame gear used for the early ubers, refer to the hatred/terror leveling sections.Butcher

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Let him hit summons, move him to circle, kill.

Ceature of Flame

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Distract with summons, burn with RoL.

Death Projector

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RoL + Lazer proc = lag. I should have opened tp earlier :/

Once you've completed those and before you start Act 5, get sacred plated belt, greaves, and any body armor with high defense. Eventually you will want Ancient Armor. We're gonna make

is probably a better choice, ty to Rishab for pointing this out) for a grand total of ~30% dr (not to mention the huge defense boost). You should hit level 120 running Tcows with xp pots if you're not 120 already. Once you've completed these steps you're ready for:

Tal Rasha

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I forgot to start recording until halfway through Summon in corner, run away. if you can, lure him away from his minions. Otherwise just lure them in small groups and kill.

Infernal Machine

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Carefully move forward casting RoL as you go, be ready to retreat if you get hit with unseelie curse. Play it safe and it's easy enough at this point

Akarat

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Pretty easy. precast and summon. Run. DON'T get hit. That's it!

Now is as good a time as any to unlock your BRC skill if you haven't already.

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Fauztinville(terror)Easy enough, just walk forward and spam RoL.

Tran Athulua(terror)VERY easy. we can pretty much faceroll this place.

Butcher(terror)ezpz.

Mount Arreatprecast and summon. ez.

Get yourself 666666 gold and complete the last trial, buy your 4 hearts and cube with cc!

Now we're going to respec:

Max Blessed Life, Superbeast, VoR, Solstice and Equinox, TB, and Stormlord. 1pt Divine Apparition, rest in Terror Strike.At this point we can switch out our belt and boots for vit crafts. Belt should be high enough level to spawn +1 pally skills and boots should be ilvl 1. Put +phys/mag spell damage MOs on both and get to 350% ED. If you have more room you can use fr/w MOs. I hate being slow

You should start to look for some of our midgame items at this point. We need

. Also, we're going to try to get Judgement Day charm as fast as possible and then move on to farming Toraja for Auhe rune.

Cathedral of Vanity

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May take a couple tries to get right. Typhoon sentry will get us in fhr lock if we let it hit, crystal ball may teleport, etc. That's the only reason it's orange rather than green. Later on this is supergreen.

Zakarum's Ear

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Pretty simple. Kill stuff, then kill avatars. don't get hit by punishers or lantern archons. If you like you can just keep killing the first one over and over rather than running the whole level.

Assault on Mount Arreat

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Kill. ez.

Legacy of Blood

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precast, summon, run around and keep casting RoL. Keep summons up. If they die go back up and resummon, then come back down.

Lord Aldric Jitan

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Pretty easy. summon in the hallway so that they have to walk over your RoL to get out. Should make short work of them.

K3KBA

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Get close to totems and burn them down! Use summons to distract skellies. If a totem is almost down and you're out of position/crowded with skellies, with a full life orb you can tele on the totem and whack it with terror strike. If you put celerity proc on your weapon you don't need to worry about the slow from miasma. If you get slowed just whack anything near you a couple times and run away.

Tran Athulua

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Just stay on the move. you can use OPlites to tank arrowstorm. I forgot to record this when i did it originally so i just took off charms that we get after this and ran it again for the video:D

Judgement Day

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Get some lolsummon on one of your rings and make Ix pally helm runeword (Crusade - item tag doesn't work!) with at least +10 to Eagle Stance. Summon and keep your OPlites up and spam more lolsummons whenever they all die. When one of the bosses spawns rush over to him and RoL. We can tank pretty well so we don't need to worry about anything other than taking him down fast. Getting the charm is easy, getting both bosses down within 30 seconds of each other is just luck. We don't need to get the upgrade right away, we're ready for Toraja after this.

Toraja

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Keep edyrem up, telestomp heads. We're gonna stick around here until we find an Auhe rune. Shouldn't take too long*.*may take too long

You can progress further without getting auhe, but from here on I will assume you have it. We're going to make

in a plated belt. MO with ED before making RW. Reroll until you get +19 to path of flames. Roll some new rings and amu. On rings you're looking for +1skill, -20efr, and +30fire/phys/mag spell damage + lucky upgrade ofc. MO with -fire res. Get Jday upgrade now if you didn't already. You'll notice that Path of Flames kills a littler slower than RoL so if that's a problem you can still use RoL.

I went with crappy amu here because I'm lazy

When all that's done you should probably respec. We've gotten a few +max skills items so we should make use of them! Same as before except we won't have any leftover points to put in terror strike, instead we'll put all leftovers into stormlord after maxing the rest of our skills. As we near endgame we'll easily hit damage cap on VoR and can start taking points of out it and solstice and equinox and putting them back into Stormlord and then Terror Strike.

Go ahead and get all 3 skill signets if you haven't. Gather the 5 Veteran eyes and cube with your class charm. Kill Destruction Baal so we can access cows. Prioritize getting Hivemind at this point if you don't have it already. The next items we need will be the pieces of the neutral pally set I mentioned earlier.

Bull Prince Rodeo

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Summon him about a screen away to the left of the wall you intend to fight by. When he's up run over to the wall. He should teleport with you in between him and the wall. then just whack him until he's dead. Put losim on your weapon and you don't need pots.

You can either trade for the set pieces or farm them from terror boxes. The disadvantage of using terror boxes is that they'll only have 1 socket. It's not a set that's in high demand so it should be pretty cheap. Once you have them it's time for:

IOTSS

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Circle around small groups of mobs. retreat to heal if necessary. Try to lure lucion out of the area he spawns in. If it's too crowded lure minions out of range of his immunity aura and clear a bit.

Terul

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Clear minions around him and lure rats away. It's actually better if you don't use summons. Telestomp his head and whack him until he's dead or use RoL.

Duncraig

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Sometimes you'll get screwed by 100 necromorbs hitting you at once after you teleport over a wall. just make a tp as soon as you port over, then if you have space to run around, run around and let things die. Otherwise go back to town to avoid barrels. SA and re-enter to clear mobs until you have space to move. I didn't include full run as the file sizes get ridiculous pretty quickly when recording, so I show how to survive teleporting over walls and how to clear big rooms. should be enough I guess I didn't record assur kill but I'll include one in showcase videos at the end.

You should start trying to get ahold of a shamanka now. Until then you can use whatever bloodlust proc item you have access to.

Koth's Lesson

Koth's LessonMace (6)One-Hand Damage: (8-9) to (11-13)Required Strength: 36Required Level: 5Current Dexterity Damage Bonus: (51/256 per Dexterity)%15% Chance to cast level 4 Bloodlust when you Kill an Enemy+1 to Barbarian Skill Levels+(31 to 50)% Bonus Damage to Bloodlust+(18 to 35)% Enhanced damage+(111 to 170)% Damage to Undead+(51 to 100) Defense+(11 to 15) to StrengthIncrease Maximum Life (3 to 5)%Socketed (1)One-Hand Damage: (13-15) to (18-21)Required Strength: 59Required Level: 14Current Dexterity Damage Bonus: (51/256 per Dexterity)%18% Chance to cast level 8 Bloodlust when you Kill an Enemy+1 to Barbarian Skill Levels+(51 to 70)% Bonus Damage to Bloodlust+(35 to 52)% Enhanced damage+(171 to 230)% Damage to Undead+(101 to 150) Defense+(16 to 20) to StrengthIncrease Maximum Life (6 to 8)%Socketed (2)One-Hand Damage: (19-21) to (28-32)Required Strength: 89Required Level: 23Current Dexterity Damage Bonus: (51/256 per Dexterity)%21% Chance to cast level 12 Bloodlust when you Kill an Enemy+(1 to 2) to Barbarian Skill Levels+(71 to 90)% Bonus Damage to Bloodlust+(52 to 69)% Enhanced damage+(231 to 290)% Damage to Undead+(151 to 200) Defense+(21 to 25) to StrengthIncrease Maximum Life (9 to 11)%Socketed (2)One-Hand Damage: (28-31) to (40-44)Required Strength: 130Required Level: 33Current Dexterity Damage Bonus: (51/256 per Dexterity)%24% Chance to cast level 16 Bloodlust when you Kill an Enemy+(1 to 2) to Barbarian Skill Levels+(91 to 110)% Bonus Damage to Bloodlust+(69 to 86)% Enhanced damage+(291 to 350)% Damage to Undead+(201 to 250) Defense+(26 to 30) to StrengthIncrease Maximum Life (12 to 14)%Socketed (2)One-Hand Damage: (37-40) to (56-60)Required Strength: 186Required Level: 42Current Dexterity Damage Bonus: (51/256 per Dexterity)%27% Chance to cast level 20 Bloodlust when you Kill an Enemy+(1 to 3) to Barbarian Skill Levels+(111 to 130)% Bonus Damage to Bloodlust+(87 to 103)% Enhanced damage+(351 to 410)% Damage to Undead+(251 to 300) Defense+(31 to 35) to StrengthIncrease Maximum Life (15 to 17)%Socketed (3)One-Hand Damage: (48-52) to (71-77)Required Strength: 261Required Level: 51Current Dexterity Damage Bonus: (51/256 per Dexterity)%30% Chance to cast level 24 Bloodlust when you Kill an Enemy+(2 to 3) to Barbarian Skill Levels+(131 to 150)% Bonus Damage to Bloodlust+(104 to 120)% Enhanced damage+(411 to 470)% Damage to Undead+(301 to 350) Defense+(36 to 40) to StrengthIncrease Maximum Life (18 to 20)%Socketed (3)

,

Sharkbaiter

SharkbaiterRing Mail (6)Defense: (105-119) to (214-242)Required Strength: 37Required Level: 41% Chance to cast level 6 Bloodlust when you Take Damage+(11 to 25)% Bonus Damage to Bloodlust5% Increased Attack Speed(2 to 3)% Chance of Crushing Blow+(24 to 40)% Enhanced Defense+(11 to 15) to Strength+(3 to 5) Life on AttackSocketed (2)Defense: (214-238) to (401-447)Required Strength: 54Required Level: 121% Chance to cast level 12 Bloodlust when you Take Damage+(26 to 40)% Bonus Damage to Bloodlust10% Increased Attack Speed(3 to 4)% Chance of Crushing Blow+(41 to 57)% Enhanced Defense+(16 to 20) to Strength+(6 to 8) Life on AttackSocketed (3)Defense: (379-420) to (679-752)Required Strength: 78Required Level: 211% Chance to cast level 18 Bloodlust when you Take Damage+(41 to 55)% Bonus Damage to Bloodlust15% Increased Attack Speed(4 to 5)% Chance of Crushing Blow+(58 to 75)% Enhanced Defense+(21 to 25) to Strength+(9 to 11) Life on AttackSocketed (4)Defense: (624-685) to (1086-1192)Required Strength: 113Required Level: 301% Chance to cast level 24 Bloodlust when you Take Damage+(56 to 70)% Bonus Damage to Bloodlust20% Increased Attack Speed(5 to 6)% Chance of Crushing Blow+(75 to 92)% Enhanced Defense+(26 to 30) to Strength+(12 to 14) Life on AttackSocketed (4)Defense: (975-1061) to (1666-1814)Required Strength: 164Required Level: 391% Chance to cast level 30 Bloodlust when you Take Damage+(71 to 85)% Bonus Damage to Bloodlust25% Increased Attack Speed(6 to 7)% Chance of Crushing Blow+(92 to 109)% Enhanced Defense+(31 to 35) to Strength+(15 to 17) Life on AttackSocketed (5)Defense: (1440-1557) to (2459-2660)Required Strength: 237Required Level: 471% Chance to cast level 36 Bloodlust when you Take Damage+(86 to 100)% Bonus Damage to Bloodlust30% Increased Attack Speed(7 to 8)% Chance of Crushing Blow+(109 to 126)% Enhanced Defense+(36 to 40) to Strength+(18 to 20) Life on AttackSocketed (6)

for Blood Fury oskill. At slvl 15 it gives 62% SD! Life drain is easily countered by TB. I found one so I'll be using it

Ghosts of Old Bremmtown

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Very easy. Use summons to lure packs and then run up and whack them. teleport on dragon's head and enjoy as fiery justice smites your foe.

Vizjun

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Just keep moving! When MCS is clear enough, run up to it and whack it, then hit it with purify. You don't need to apply OW, meleeing it first just helps to ensure there's nothing in between us and it Grab charm and get out of there. Enemies take a little too long to die for us to feel totally comfortable here at this point.

Azmodan

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kill him.

The Triune

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This area can be a little tricky depending on your resistances. The worst threat we face is from Kraken Guards. Just teleport on top of them and then run. PoF will take care of the rest. Obviously don't get hit by fireballs from totems, but we can tank 1 hit with full health For the boss fight we use RoL to clear bats and Ix RW helm for Eagle Stance. Keep Arihan charmed (if you have an item granting a regular 'charm' oskill, use it! Much better to be able to predict when it's going to wear off). You can summon enemies to lure him if there are no bats to lead him back to Primus. You can get screwed by Primus' teleporting attack so try to position yourself to charm Arihan while staying out of range of Primus' spell. I'm not super-pro at this uber and was a little drunk when recording the video, so I included only the best* parts *It's... um... It's something!

, and a nice defense chest. There are quite a few options here, some of which i have listed in the endgame gear section.

Grab yourself a sacred Long War Bow. We're gonna roll a tantrum bow. IT DOESN'T HAVE TO BE A GOOD ONE. Use Whatever shrine you want to craft, it doesn't REALLY matter. Abandoned is best since our dex is low at this point, second best is Weird for damage, nothing else is really serves our purpose. We need this bow for Kabraxis and Baal in Yshari Sanctum, as well as a few other odd situations here and there.

Quov Tsin

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-Honestly. Please. Just respec to mindflay for this. max mindflay, 20pts slayer. get some rings/amu with -light res/+light sdFirst things first, you'll want some max res items such as

for elemental absorb. As you can see, not the fastest fight. Just get one for now. We can come back and farm when we get our damage way way up. You can use a shadow avatar amulet if you like but since we haven't focused on -cold res, it's really not that important. Just a little something extra.

At this point in the game, we've pretty much accomplished the original goal, which is to build something that can farm dunc without lifting a finger. We can start focusing on getting endgame gear so we can roflstomp fauzt as well. We'll do fine with the charms we have at this point but from here on I'm going to offer solutions using the cheapest/most available gear possible while maintaining the 'lazy" style. Gear switching will occur. Respecs will hopefully not, excluding bosses like laz/witch that [may] require a dedicated spec.

Brachyceran

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We can switch back to set items here. Just max fire/pois res. We can use Hailstorm oskill from a rare amulet here since the rooms and corridors are so small that as long as he stays in one room, he'll pretty much always be under hailstorm. May take some time as he doesn't like to drops resistances that often, but fairly easy. Again, this goes faster if we respec to mindflay, but we're too lazy for that, right? Ben- pointed out that 4x Earth RW boots would be helpful for phase bomb when struck proc. Use 'em if you got 'em!

Ureh

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Pretty easy. Only part that may give you trouble is the bridge. Don't be afraid to retreat to town to heal and try not to get hit by darkwardens.

Yshari Sanctum

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Very easy. We can pretty much stroll right through. I used krys gloves to slow meph but it's really not necessary. Can be done the same way with no slow. For Baal an "Amok" RW bow would be better than crafted tantrum bow due to LOS but I already had crafted so I used it. There are a couple places that require a bit of care: Mephisto's veil kings can 1-shot you, on-death proc from chimaeras can 1-shot you, and polar worms will die if you're anywhere close to them and lag the hell out of the game (though you probably won't die). As you can see in the video around 2:09, when i got to Andy right before I was about to go kill her a window popped up and by the time i got it out of the way she was dead XD.

Astrogha

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Clear with normal spec, then switch to hailstorm ammy + cold rings. I threw on ath boots for mana tide totem. Only need 1 or 2 good res drops. This, too, is faster with mindflay

Belial

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In the video I was testing blood flash proc, but it really didn't seem to help much. Strategy here is to seperate him from his rats, stack as many sources of life regen as you can, and do as much damage as possible before you have to go back to town. with high enough life pool and regen, you can tank his burn but we don't have that much in this video

Kabraxis

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Grab yourself a 6x fire rune body armor (nealn pointed out that we can also just roll a rare/crafted body armor with the ctc tele mod for a cheaper option ). we'll need the ctc tele when damaged. other than that, you'll need tantrum bow to deal with bone prisons. I'm using ort xis bow, but regular ort or crafted tantrum will do just fine. Elementals are pretty self-explanatory.

Zorun Tsin

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This one's hard just because we have to be very careful with how we move and we have to aim at the same time. I'm not even going to suggest a "lazy" way. just respec to mindflay and get as much lightning damage as you can. the faster this is over with, the better. Lure rats to the outer two areas and fight him in the middle two. Just keep moving and luring him away from totems, clearing when there's nowhere safe to fight him. The totems have a range of about 1 screen, so it's pretty easy to move him.

The Void

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*NOTE* - Be sure you don't have any passive damage sources like VoR/path/SoD on when you roll boss map as they will kill the invisible totem in the middle of the map that spawns the bosses!Aside from the final boss fight, the only hard parts are running through Pride's teleport maze and getting the right positioning for Wrath. For final boss fight, you want to get Mendeln to where he's 1 hit from dead. Keep in mind that he does slowly take damage over time even if not getting shot by Rathma's bolts, so don't let him get TOO low before you "park" him in the corner. Once he's 1 hit away you want to move him away from Rathma and KEEP HIM AWAY from rathma. you can use summons or your own body to move him. Mendeln will run from things and cast SA if he's surrounded. Rathma will walk somewhat randomly but generally towards the player or closest enemy. We're going to summon ghosts and use them to kill Rathma. This is very dangerous as they will reduce our hp to 1 constantly, but it's the fastest way to do it.

for banish. Banish will lower her max health. Keep it on her at all times. Basic strategy is just run in a figure-8 or crescent pattern to avoid green attack, and always run AWAY from purple attack if you get hit by it. There is a lot of desync in this uber when doing it on realm due to the high amount of knockback skills she uses. Cast fortress when timer is up and hit her with purify every chance you get. should take ~25 min. This uber becomes A LOT easier if you can get

+(51 to 75) Energy Factor to Spell Damage+(3 to 4) to All Skills50% Faster Cast Rate+(31 to 40)% to Spell Damage+(51 to 100) to Energy+5% to All Maximum Resistances+2 to Light Radius+50% Damage to Undead

Not as offensive as the above option, but +5 max resistances is always niceAlso worth noting but untested are:

+(1 to 4) to All Skills50% Faster Run/Walk-(5 to 50)% to Enemy Resistances+1 to Ultimative+(301 to 350)% Enhanced Defense+(0 to 5)% to All Maximum ResistancesDamage Reduced by (5 to 20)%

Everything here is awesome. We need the -enemy res and max res most of all.

Warrior's Robe

Warrior's RobeLeather Armor (Sacred)Defense: (2306 to 2419)Required Strength: 474Required Level: 100+(1 to 2) to All Skills(250 to 300)% bonus to Attack Rating+(20 to 25) to Ecstatic Frenzy(15 to 20)% Bonus to Strength(15 to 20)% Bonus to DexterityAll Resists +(30 to 45)%Damage Reduced by 15%Damage Reduced by 150Increase Maximum Durability (50 to 75)%Socketed (6)

+(1 to 2) to All Skills(250 to 300)% Bonus to Attack Rating+(20 to 25) to Ecstatic Frenzy(15 to 20)% Bonus to Strength(15 to 20)% Bonus to DexterityAll Resists +(30 to 45)%Damage Reduced by 150Damage Reduced by 15%Increase Maximum Durability (50 to 75)%

Torn Flesh of GodsAncient Armor (Sacred)Defense: (7820-8625) to (9683-10680)Required Strength: 999Required Level: 100+(1 to 2) to All Skills+(172 to 200)% Enhanced Defense+100 to Strength+100 to Vitality+1000 to LifeAll Resists -75%+(101 to 150) Life on AttackDamage Reduced by (61 to 100)Requirements +50%Socketed (6)

+(2 to 3) to Paladin Skill lvls-(41 to 50)% to Enemy Poison Resistance-(31 to 40)% to Enemy Cold Resistance-(31 to 40)% to Enemy Fire Resistance+(23 to 29) to Summon Darklings+(16 to 19) to Hive+(31 to 40)% Bonus to Summoned Minion Life+(41 to 50)% Bonus to Summoned Minion Damage+(151 to 200)% Enhanced DefenseIncrease Maximum Mana 25%Poison Resist +(41 to 60)%

Pally skills, -poison and fire res, and hive oskill are what make this item shine. Hive adds 25% of our base vitality to energy, increasing our spell damage as well as giving us a nice passive wide-area poison skill. It's really the only option for this build.

Gives us Path of Flames oskill and has nice fire spell damage. Only option here.

Amulet:

Lamen of the Archbishop

Lamen of the ArchbishopAmulet (Sacred)Required Level: 100100% Chance to cast level 45 Dominate when you Level-Up+2 to All Skills+(1 to 25)% to Cold Spell Damage+(1 to 25)% to Poison Spell Damage+(1 to 25)% to Lightning Spell Damage+(1 to 25)% to Fire Spell Damage+(1 to 75) to Strength+(1 to 75) to Dexterity+(1 to 75) to Vitality+(1 to 75) to EnergyAll Resists +(31 to 40)%

100% CtC lvl 45 Dominate when you Level-Up+2 to All Skills+(1 to 50)% to Lightning Spell Damage+(1 to 50)% to Cold Spell Damage+(1 to 50)% to Poison Spell Damage+(1 to 50)% to Fire Spell Damage+(1 to 75) to Strength+(1 to 75) to Dexterity+(1 to 75) to Vitality+(1 to 75) to EnergyAll Resists +(31 to 40)%

A good roll on poison + fire spell damage + strength + vit + lucky oil upgrade makes for a very nice amulet if you don't need -resistances that badly. If you get lucky this is the amulet to use. Otherwise, a rare +4/5 skill +/- fire amulet will do just fine. +life, stats, or flat dr are nice bonuses.

This ring (preferably lotteried for +1 all skills) is probably the best choice. Couldn't manage to find one to test but come on... look at it. everything we need! Only problem is getting enough %dr to offset the -10% :/

Seal of the Nephalem Kings

Seal of the Nephalem KingsRing (Sacred)Required Level: 120+2 to All Skills(11 to 15)% Bonus to Vitality(11 to 15)% Bonus to StrengthTotal Character Defense Plus (11 to 15)%(51 to 75)% extra gold from monsters

,

Der Nebelring

Der NebelringRing (Sacred)Required Level: 120+(21 to 30)% Bonus to Summoned Minion Damage+(21 to 30)% Bonus to Summoned Minion Life+1000 Defense+400 to LifeDamage Reduced by 5%+(41 to 50) Life after each Kill-2 to Light Radius