At the moment I haven't written any playMaker custom actions to actually perform the save (just the code to actually do the saving and loading of the variables and the state) - I'd be happy to add actions too if people thought it would be useful.

I have added custom actions and an example scene to the PlayMaker Add On package on my website. This allows the storage and resumption of checkpoints and also the ability to build a complete save game/load menu system. A simple example is available in a demo scene inside the add on package on my website. http://whydoidoit.com/unity-serializer-v0-2/

If anyone could help me in any way getting these to work? Ive stored all my FSM's and i have a load and save actions. but the screen just goes white when i try a load. and the project starts spawning empty game objects.

The save game action requires a name and the load game requires a number, that confused me a bit.

Anyway, any help would be super awesome and already a big thanks for the actions!

yeah its for a tamagotchi type game and my fsm's are pritty complicated, first i stored everything, and when i load the slot the game loads with my tamagotchi already dead in a bath tub with lots of other things that aren't supposed to show no matter where i save it. what do i have to do to prefabs? i only have 1 or two but do i have to assign anything to them? i tried the checkpoint approach initally but does that save even when the game closes and opens again?

i have read all your documentation btw but because im not a coder some of it isnt relative to what is required when saving playmaker projects. sorry for being such a noob.

You have to have Prefab Identifiers on Prefabs (and store information scripts on their children that need saving).

I'd be happy to take a look at your project if you like - there could well be problems and it would help everyone if we can sort them out. PM me and I can give you an FTP site to upload the project to if you like.

I tried to run this using the pdf and the video, on my hack of the unity FPS tutorial. the save game manager was missing 'test serialization.cs' andpause menu.cs

testserialization.cs and pause menu.cs was in /scripts once I did that, dragged themonto the save game manager in the inspector, I could get some info showing in thehierarchy. Not sure whether the barrel was a prefab or a 'store information' figured itwas a prefab but it had a smoketrail child and 'props and children' had 'store information' decided barrels should be prefab, the smoke trails had 'store information' after I did that.

Hi Mike, I just installed the package from the Asset Store, then installed the Playmaker package from your website. I then loaded the Example scene and play tested. When I click the save button, I get this message: