Unsurprisingly, the low-hanging arms pretty much ruin it. You can't use hills for cover while attacking at all. Between that and the low speed making LRM-dodging impossible, you're basically eating massive quantities of return fire any time you engage. At least a Gauss cataphract can extreme range snipe stuff from a range that a lot of targets can't easily get in range to reply to.

Anything that does get in front of your little walking turret at short-to-medium range is, of course, very sad. It'll sustain fire through the core of anything that stands in front of it in extremely short order. In my last game I closed with the enemy and in rapid succession dispatched a catapult, an awesome, and then another awesome that didn't realize exactly how bad it was to be standing in front of me with their center torso pointing at me.

Unsurprisingly, the low-hanging arms pretty much ruin it. You can't use hills for cover while attacking at all. Between that and the low speed making LRM-dodging impossible, you're basically eating massive quantities of return fire any time you engage. At least a Gauss cataphract can extreme range snipe stuff from a range that a lot of targets can't easily get in range to reply to.

Anything that does get in front of your little walking turret at short-to-medium range is, of course, very sad. It'll sustain fire through the core of anything that stands in front of it in extremely short order. In my last game I closed with the enemy and in rapid succession dispatched a catapult, an awesome, and then another awesome that didn't realize exactly how bad it was to be standing in front of me with their center torso pointing at me.

Yup! You've identified the strengths and weaknesses of the chassis. Personally I prefer the Ilya for DAKKA builds, since the extra energy over ballistic slow makes it a it more versatile. And it's got a much bigger engine limit.

Unsurprisingly, the low-hanging arms pretty much ruin it. You can't use hills for cover while attacking at all. Between that and the low speed making LRM-dodging impossible, you're basically eating massive quantities of return fire any time you engage. At least a Gauss cataphract can extreme range snipe stuff from a range that a lot of targets can't easily get in range to reply to.

Anything that does get in front of your little walking turret at short-to-medium range is, of course, very sad. It'll sustain fire through the core of anything that stands in front of it in extremely short order. In my last game I closed with the enemy and in rapid succession dispatched a catapult, an awesome, and then another awesome that didn't realize exactly how bad it was to be standing in front of me with their center torso pointing at me.

Part of the problem is that you are only bringing dakka. What you need to bring is MOAR DAKKA! (Backup laser is strictly for when you are out of ammo) In terms of range, the UAC5 is just short of gauss, the AC2 is a little farther, and the projectile speeds are similar.

And Max Fightmaster took the build and made it his own and placed the DHS twice into the Engine of 300 rating (Standard, mind you) and loaded the ammunition for the AC of 20-points a fourth time into the legs, both left and then right, and set forth into the City of Frozen Arses and spoke onto his team, "I have the build and I shall rain down unto the field of those who shall oppose the CPX and holiest of AC of 20 points much wrath and furious vengeance and 'gl hf gg everyone'."

And then the Fightmaster went out and emptied the ammunition from his legs, both left and then right, and saw the screen of Victory enunciate to the world that the K2 of Fightmaster had wrought 698 points of damage done and all was well in the world.

And he spake once more unto the All Chat, "gg everyone wpwp"

The build is pimpness, sadly I could only play a couple games but it feels really good, I don't overheat as much (gogo DHS!) and folks tend to ignore my legs..which is a good thing Thanks to CPX for the build

The 1C is a solid chassis with a variety of build possibilities. Would definitely recommend hanging onto it for now and just aim to do as much damage as possible in matches so you get solid cash rewards each match.

Dunno just how good it really is, I've taken suggestions from the other 6 builds, and kind of used them to make what I think is a brawler/medium range build.

-AC/2 is for close and medium. I like the higher RoF on this dakka, and that it doesn't jam like the UAC/5 does-ML for close and medium-Streaks for close-DHS so I can dakka more often

Is this any good for pinching pennies but still salvaging the 1C? My intention is to hang with the assaults and act as bodyguard, and intercept LRMs with my chassis or AMS if possible.

Can't wait to get TeamSpeak going (just upgraded my GPU and decided i was due for a closet cleaning on this rig).

The 1C is a good chassis though like all the dragons really need an XL to shine. At least your brother didn't stick you with a Cicada 3C or something. A couple comments on the build below.

First you will never go through 2 tons of streak ammo with only one streak launcher. Each ton of ammo is 2 minutes and 25 seconds of continuous fire with only one streak. With 2 tons it will take you nearly six minutes of continuous fire to use up. I actually don't think that one lone streak launcher is generally worthwhile. It won't really do anything but tickle anything but the lighest mechs, and is only a threat to light mechs with sustained fire which will only happen against poor light pilots. I think with only one missle hardpoint and that hardpoint being in the CT it's pretty much SRM6 or nothing for missles. You can't fit anything else that has enough punch to make it worthwhile IMO.

Second, dragons in general tend to have a fairly mobile play style that IMO favors burst damage when you can take your shots over sustained DPS. In a stand up fight slug fest something like a HBK-4SP or CN9-A will dominate a non XL dragon, let alone anything that isn't 10 tons lighter. So you can't afford to get into those stand up fights. Weapons like the AC2 or the AC5/UAC5 only really shine in those slug fest type confrontations where their superior DPS has time to overcome their poor alpha. That makes them, outside of some specific builds, poor choices for the dragon. On the other hand you can't support something like an AC10 or a Gauss , which are both quite good on the chassis, while running a standard engine. So, personally, I would just pretend that your 1C doesn't have ballistic hard points until you can afford something like an XL 300. This also allows you to use your right side as ablative armor to protect your core/weapons. Not quite as effective as a Centurion doing it because of your huge nose, but still something.

So that leaves basically some combination of energy weapons with possibly a SRM6 thrown on.

Great suggestions, especially the all laser + SRM6. A bit like the trial jenners that were around a while ago (4ML + SRM4).

Think I'm going with the Brawler, for now. When my brother went on his shopping spree, he didn't sell the weapons, just the chassis. So I still have 4ML's, 2 MG's, a SRM2, and an AC/5.

Right now I'm rocking the Brawler build you recommended, to the letter. The only weapon I paid for was the SRM6; of course I upgraded to DHS and Endo. We'll see how it goes!

Update: this thing is really "decent". I am 50/50 with my matches, i die half and i survive half. I seem to be getting an average of 3-4 assists, occasionally I get a kill.

I decided to re-use the AC/2 in my right arm, for faster "If I'm going down, I'm taking you with me" shooting. I seem to be doing much, much better with the mini-dakka in the right arm. I had to sacrifice 1 ton of SRM ammo to make weight for it.

Tempted to start either Ravens and Dragons, but since I have Premium Time burning, I'm just running my Ilya to max out c-bill and XP harvest until the Tuesday patch with the new mech release (Trebuchet, iirc).

Tempted to start either Ravens and Dragons, but since I have Premium Time burning, I'm just running my Ilya to max out c-bill and XP harvest until the Tuesday patch with the new mech release (Trebuchet, iirc).

well, I'm sure you know my outlook.... light mechs BEST MECHS, so go with the raven, but dragons can be really fast too so those are cool....

The "good" raven is very expensive though, so unless you want to spend MC, you might not want to get into Ravens.. then again, dragons get decent once you put a 300XL in them, so...

I am not a fan of advanced zoom. It works sort of like the zoom in Mechwarrior 3 did, only it's a rectangle, not a bubble. I only found it useful along with thermal, taking potshots at very distant people with an ER PPC or AC2/5. I bought two of them before realizing my module slots could be used more wisely. Since the sale, I have unlocked all of the modules, yet ended up buying a third Atlas to unlock that chassis' elite . When I get back to 6,000,000 in the bank, I expect to unlock Target Decay and maybe, still, 360. Gotta get one of them all!

At some point I got very happy with my RS Atlas build: two ER PPC on one arm, two Large Pulse Lasers on the other.

Just so you guys know, I temporarily hate you all. My hoisting equipment hit the end of life for some parts and now they have me scheduled without a day off for 30+ days(with no assurance of overtime/comp)...Especially some people when I read this during lunch:

Crash Coredump wrote:

just finished 12 hours straight of MWO

Arsinius M wrote:

I've been playing a lot today too. Premium time plus racking up as much c-bills and xp as possible and then converting the xp before the sale ends Tuesday.

I have been aggressively grinding up CBills lately. Had a match where I met up with an ars group of 4, and jumped into chat to help collaborate (we won that match). But mostly I spent a few hours yesterday, selecting my new atlas and my founder's atlas, the death's knell, and my ILYA in rapid succession (quitting games once I died).

Can churn some good coin in short order using that method. I chose the death's knell when the other three were still in-game, and I managed to stay alive and actually enjoy the round! 3 medium lasers and a tag, with an XL 210 engine, I finally see the light of how to use the commando (without streaks, anyway)

I look forward to going crazy tomorrow, taking full advantage of the holiday.

As far as I can tell, 4X zoom is something like a digital zoom of the 1X view. The resolution you get on far-away objects is worse than you'd get with the standard 3X zoom. I've got it on a bunch of my mechs and it's of some use for extreme-range sniping, but it's much more gimped than, say, just letting you zoom in like you normally do but out to 4X.

After the latest patch, I've also had issues with it flickering that made it almost completely useless.

I'm SLIGHTLY tempted to stay up late to play that shit just for the chance to corner one of these fuckfaces and demand answers as to why my mech STILL takes like a god damn eternity to come out of game even even though I'm ALREADY OUT OF THE FUCKING GAME while I run circles around their asses taking potshots in my 3L.

The lousy enhanced zoom is due to the engine. I know that it's on a list to be worked on, but it's low on the priority list.

Yeah, apparently Cryengine3 or whatever it is doesn't support picture in picture. My question is less 'why doesn't it work?' and more 'knowing that it wouldn't work as desired why was it moved live?'. Why let people buy it when it doesn't work at all like you would expect it to? I feel for all the people that had just gotten up to 5000 GXP who picked it up because it sounds like it would be useful.

Or, assuming it is true that the problem is they do have some engine limitation that prevents it from working as it currently tries to with the picture-in-picture, "why not just make it a normal 4X zoom instead of picture-in-picture?"

Or, assuming it is true that the problem is they do have some engine limitation that prevents it from working as it currently tries to with the picture-in-picture, "why not just make it a normal 4X zoom instead of picture-in-picture?"

Or, assuming it is true that the problem is they do have some engine limitation that prevents it from working as it currently tries to with the picture-in-picture, "why not just make it a normal 4X zoom instead of picture-in-picture?"

So where is this list of broken shit to fix?

What is top of list to fix?

I have no doubt that whatever it is, you won't think it's what should be there.

Or, assuming it is true that the problem is they do have some engine limitation that prevents it from working as it currently tries to with the picture-in-picture, "why not just make it a normal 4X zoom instead of picture-in-picture?"

So where is this list of broken shit to fix?

What is top of list to fix?

I have no doubt that whatever it is, you won't think it's what should be there.

LOL.

If only there was a forum with a list of known issues. Not in any sort of order of what is getting fixed first, but it at least tells you of the issues they know about. I know they have stated goals for things to be released but haven't seen any sort of top ten list or anything of the sort for bug fixes. You could try searching through the "Ask the Devs" part of the web site.

I guess you missed this gem from MisterO posted last October in this thread:

The advanced zoom has been pretty universally panned since before Open Beta.

Anyone else getting a much higher incidence of the game locking up since the Feb. 5th patch? It never seems to crash to desktop for me, just hangs up. Last night was bad with about 3 lock ups in about as many hours. I'm starting to feel like Shaggy and having to reboot my router every hour.

Or, assuming it is true that the problem is they do have some engine limitation that prevents it from working as it currently tries to with the picture-in-picture, "why not just make it a normal 4X zoom instead of picture-in-picture?"

So where is this list of broken shit to fix?

What is top of list to fix?

I have no doubt that whatever it is, you won't think it's what should be there.

I bet top of list is like, 3-boobed hula girl bobble head (only 3750 MC!!!!!)

What do you want to mount? Looking at the hardpoints will tell you what you want to know. The A will let you stick a bunch of missile launchers in that torso- I run it 3xSRM6 and 2xML and it's my favorite medium at the moment. Unless you build them for LRMs, you'll otherwise probably end up with your primary armament being energy in the AL or ballistics in the D.