Bobo was very smart to kill off 1 or 2 divisions at a time each turn. This is a little gamey, but what it does is sucks up 75% + of the 30,000 replacements a turn. So the front line units get weaker and weaker even though it might be January parts of the front line are as weak as December. At some point 2by3 should fix this crap

quote:

However, simply having the ground element equipment and manpower available doesnít mean they will get to the unit that requires replacements. The unit must pass several checks to see that they actually get replacements, and how many they get. As a special case, it will generally be harder for Axis units to receive replacements during the first winter (22.3). This results in ground element equipment and manpower remaining in the pool even though there are units that need them as replacements.

My understanding on replacement counters is that they come in empty. I know that the Soviets get many empty shells (depleted), and these are not filled with replacements before the start of the player's turn. Are the replacement German units not starting the turn empty?

janh -> RE: Pelton vs 821Bobo 1.06 (9/10/2012 9:46:42 PM)

quote:

ORIGINAL: Seminole

quote:

Bobo was very smart to kill off 1 or 2 divisions at a time each turn. This is a little gamey, but what it does is sucks up 75% + of the 30,000 replacements a turn. So the front line units get weaker and weaker even though it might be January parts of the front line are as weak as December. At some point 2by3 should fix this crap.

My understanding on replacement counters is that they come in empty. I know that the Soviets get many empty shells (depleted), and these are not filled with replacements before the start of the player's turn. Are the replacement German units not starting the turn empty?

I don't think it fair to complain about Axis suffering this loophole in winter if one uses tactics like keeping Soviet pockets sealed but alive until November 41, to prevent a cheap reappearance. Then that loophole should be fixed as well, the isolation timing should count. Almost the same as Lvov is now countered by squeezing the Finns against the map borders. These things are simple "exploits of game simplifications", altogether they might more or less even out each other.

Otherwise: same as with Axis replacement divisions. They might not technically preferred to fill up first as the devs confirmed, but I would assume that since most divisions in the front line suffer penalties (and usually are several hexes and many MPs off the rail lines, but easily within 5 hexes of the enemy), they take up less in first place. And the "unrequired" rest is probably left to fill the shells quicker then they would during the subsequent summer? Never tested that, though but it could be a side effect leading to this.

Schmart -> RE: Pelton vs 821Bobo 1.06 (9/10/2012 11:22:48 PM)

quote:

ORIGINAL: Seminole My understanding on replacement counters is that they come in empty. I know that the Soviets get many empty shells (depleted), and these are not filled with replacements before the start of the player's turn. Are the replacement German units not starting the turn empty?

Re-built units arrive during the reinforcement phase, which is before the replacement phase, so re-built units arriving (and they arrive in Refit mode) will suck up a bunch of replacements (Refit = priority during the replacement phase).

This turn SHC lost more men then they are adding to OOB. SHC is receiving about 92k replacements per turn.

Lines look paper then.

Just a quick up-date. Sorry about the lacking AAR, but we had a loss in our family and the last 2 weeks I have had little time to add to AAR's

1. Bobo had a average Blizzard as far as loses go, but GHC morale took a major beating. 2. Most of the spring so far has seen GHC recovering morale, but over-all it will be lower then I would like. 3. During the snow some advances were made and morale rebuilt. 4. GHC forses are getting into postion for clear turn attacks and formation of pockets.

It appears the AP crunch from the fall has had an effect on SHC as there appears to a allot less units then normal at the front and lines are paper thin. The front line CV is high, but nothing the right units can't breakthrough easly and form large pockets.

AGC constisting of 2 PG's and strong infantry elements (I Corp and the rest of 18th army) are resting,refitting and preparing offensive operations during clear turns.

The main goals will be to get and AP/manpower crunch rolling asap. GHC would like to keep SHC OOB #s below 6 million.

Basicly AGC will try and pocket a handfull of units per turn then as lines thin out try and form larger pockets. As can be seen in the recon a 2nd defensive line is underconstruct able 100 miles to the east by SHC.

The first clear turn AGC (18th army) and AGS ( 6th Army) breakthrough and PZ forces from 4th and 1st PGís link up pocketing 42 units. Boboís use of reserves is impressive. I was forced to use a bunch a attacks around the breakthrough pt to suck up most of his possible reserve reactions. As GHC this tactic has to be used or you never get a breakthrough vs a skilled SHC that knows how to use reserve mode.

The pocket is as tight as I could get it. Several airbases have been moved inside and very strong infantry forces are in both bottle necks. The northern hook is 40 miles wide so that should not be an issue. The southern hook is only 10 miles wide in 1 hex, the rest of the pocket is 30 miles wide. I did not see any strong mech reserves in the area so unless there was something close I think it will hold. Even if it doesn't the fate of most of the units is sealed. A great start to the AP crunch. Just as important this operation flanks several of the possible river defense lines to NE,E and SE.

Allot of strong infantry and Panzers are at bottleneck to pocket possible SHC releaving forses.

Next clear turn should be interesting.

SHC lines seem paper thin, basic line of crap units in front(great for building morale) then a strong 2nd line. A 3rd line in some cases, but weak.

Do you have a screenshot of what that section of the front looked like the turn before the strike?

Pelton -> RE: Spring of 1942 (9/30/2012 6:27:17 PM)

quote:

ORIGINAL: hfarrish

Do you have a screenshot of what that section of the front looked like the turn before the strike?

No sorry server based game.

Basicly 4 to 6 cv single units in front, 2 units in 2nd row with 10-15 cv defence or higher. Then a row of mech/cav units in reserve mode in 3rd row. Very good set-up as units can retreat without routing and allot of reserve activations.

Bobo also has large mech formations 8-10 hexes behind front. Basicly the standard defence tactic Flaviusx and many others think is best in 42.

the German counter is 2 large formations of high morale infantry and panzer units. The infantry in edges/center attack first soaking up the reserve activations. the the main infantry thrusts take out first and some of 2nd line. Panzers take out whats left of 2nd and 3rd. The rest of panzers breakthrough. Strong infantry and panzer units are in the bottle next to exploit the following turn or seal pocket.

hfarrish -> RE: Spring of 1942 (9/30/2012 6:36:49 PM)

Gotcha - nice pocket in any case.

sillyflower -> RE: Spring of 1942 (9/30/2012 11:22:39 PM)

quote:

ORIGINAL: Pelton

Basicly 4 to 6 cv single units in front, 2 units in 2nd row with 10-15 cv defence or higher. Then a row of mech/cav units in reserve mode in 3rd row. Very good set-up as units can retreat without routing and allot of reserve activations.

Bobo also has large mech formations 8-10 hexes behind front. Basicly the standard defence tactic Flaviusx and many others think is best in 42.

the German counter is 2 large formations of high morale infantry and panzer units. The infantry in edges/center attack first soaking up the reserve activations. the the main infantry thrusts take out first and some of 2nd line. Panzers take out whats left of 2nd and 3rd. The rest of panzers breakthrough. Strong infantry and panzer units are in the bottle next to exploit the following turn or seal pocket.

you can munch through everything in '42 against a good opponent you say does not make mistakes, and still proclaim this game is too pro-Russian?

A game -> RE: Spring of 1942 (10/1/2012 12:14:32 AM)

Looking at the setup on turn 41 I think this was a pocket waiting to happen, maybe due to lack of experience playing into 42 but this looks like a common mistake of Soviet players coming out of a post Blizzard high. The Red army in early 42' is not strong enough to stand against the full might of the Axis. It seems to me the best strategy is a modified version of the 41' summer, fall back, force the Axis to push past their supply lines, find strong natural defensive barriers to hold the line.

Pelton -> RE: Spring of 1942 (10/1/2012 1:37:27 AM)

quote:

ORIGINAL: sillyflower

quote:

ORIGINAL: Pelton

Basicly 4 to 6 cv single units in front, 2 units in 2nd row with 10-15 cv defence or higher. Then a row of mech/cav units in reserve mode in 3rd row. Very good set-up as units can retreat without routing and allot of reserve activations.

Bobo also has large mech formations 8-10 hexes behind front. Basicly the standard defence tactic Flaviusx and many others think is best in 42.

the German counter is 2 large formations of high morale infantry and panzer units. The infantry in edges/center attack first soaking up the reserve activations. the the main infantry thrusts take out first and some of 2nd line. Panzers take out whats left of 2nd and 3rd. The rest of panzers breakthrough. Strong infantry and panzer units are in the bottle next to exploit the following turn or seal pocket.

you can munch through everything in '42 against a good opponent you say does not make mistakes, and still proclaim this game is too pro-Russian?

I hear you have only lost once as SHC.

So whats your record? 12-1?

sillyflower -> RE: Spring of 1942 (10/1/2012 8:39:24 AM)

quote:

ORIGINAL: Pelton

quote:

ORIGINAL: sillyflower

I hear you have only lost once as SHC.

So whats your record? 12-1?

About that many to one as I only stopped playing as German recently. Never lost as German, but never played MT's Russians.

Record rather inflated by playing mixed ability/experienced players and have probably only had about 8 games as soviet go beyond T3.

I now also play with Belphegor ( my canadian chewtoy from an earlier AAR) and I'm OK with the way it's going in our games vs Bobo and Smokindave.

SHC gets some luck and wins 2 close battles that opens pocket, but was forces to commit some of its best mobile forces.

The question is has SHC throw good money after bad? My thoughts are SHC had no other options as this pocket would have totally unhinged SHC for the rest of 42 and been game set match unless GHC had a major screw-up. SHC has very few counters on the map and is forced to commit forward paper thin. SHC is hoping their reserve forces are enough to keep reopening pockets.

The up side for GHC is it is not 41 and infantry forces are at the front and reopening pockets is not an issue.

In the center pocket is resealed then another pocket which has units from 1st Shock army in it. Again several unlucky die rolls kept me from totally sealing the smaller pocket, which would have been hard to break as rivers would have been the lines. As it is 32 units are in the large pocket which should be sealed.

Small 10+ divisions pockets per turn is all thatís needed to get AP crunch rolling. The total is already at 1064 and SHC unit count is very low. CV is high, but just 1 hole in line you just need to run one mech unit around the back to flip hexes and puff 3 hex wide hole. Over the last 5 turns 330 AP have been removed and another 160 are gone next turn. 1 or 2 more turns and the AP crunch will be under way. With SHC units count already very low it could turn into a rout fast. I really do need to over run allot of manpower centers asap. If not for AP crunch GHC would be a big trouble all ready.

AGC: Despite SHC retreating 20 miles and massive numbers of reserve reactions 16 divisions are pocketed and 3 layers of defensives are punched through. SHC best mech units were identified and thatís GHC main target. While the troops are fresh GHC wanted to demoralize SHC by bashing a hole through the very best defenses and best forces. I wish they would stick around for another turn, but SHC has been working on a 2nd line of defenses. Also the Panzer Corp in AGN area has been railed to the center. GHC will start rolling up the flanks of the north and southern SHC defenses. To get those reserve lvls SHC will have to rebuild that army or spend a boat load of AP reorganizing. I am guessing SHC has been spending allot of AP to get this good of reserve reaction. The down side is if I get SHC on the run its over. The hole Northern line is flanked as there are no 2nd line defense. There is also a 4 hex gap between rivers now to the south where 6th army has arrived. Bobo will retreat of throw everything into he lines in the hope of holding.

AGS: SHC forces retreat 20 more miles. I could care less at this point and let them retreat. Less attrition on my forces. Seeing that SHC is running east 20 miles per turn 6th Army has been moved into the breach.