Was heavily disappointed in the ending. After all that plot buildup from reading the journal entries in the secret rooms, all it builds up to is a crappy fight - the same boring one you've been seeing all game long - and then that's it, you're a hero, here's some gear even though you'll probably close out of the game right after getting the badge! At least come up with some sort of plot twist, even if you have to go all M. Night Shyamalan on us and be like "Oh you were the evil Necromancer all along and you're here to defeat the demon you summoned with 1,000 souls because blah blah reasons." The second biggest thing that bothered me was how much of a power creep this game is, it's about as mundane as Warframe is.

Ah, the memories of cramming a section of 5 Hiragana characters every day during my downtime in the Spanish class I never wanted are coming back to me. I never liked that class, not because of the teacher, but because of the students and my reluctance towards learning Spanish since I wanted to learn Japanese first but my school screwed up my schedule and never gave me my Jap 1 class like they were supposed to. Ended up only getting half an education about Japanese since I was only able to take 1 of the 2 classes. Anyway, as for suggestions, I think some music is in order, listening to nothing but laser blasts puts you in a trance and makes it hard to differentiate between all the characters. Otherwise, I love the game, it's perfect for someone wanting & willing to learn the language.

Thanks for your feedback! I intentionally put no music in so that the file size is smaller (which means less loading and less lag), and so that you can listen to your own music! You're free to open your favorite song in your music player and listen to that while playing this game!

The game lags horribly when in battle with 16+ units on the field. I don't know if it's because Flash is still a horrible game engine or if there's a memory leak or something, but it needs to be looked into. It's irritating especially when you have to fight 4-5 groups of 32xFederation Army and everything moves at a snail's pace (with Faster Walking enabled, mind you) and the freezing when it's your turn does not help at all. Other than that though, it's a great game (except for the horrible XCOM-like RNG elements like accuracy) although there are a few complaints I have. One complaint I should mention, however, is that items that increase Sight should allow you to zoom out on the Overworld. Having more than +500% sight is worthless if the screen doesn't cover all of what you can potentially see. Another thing is that you should be able to focus body parts, like Legs or Arms, to add depth to combat strategy. Even headshots should heavily increase Eye damage chance.

A couple of tips concerning game design: NEVER create an obstacle for a player that requires them to use the actual internet to search for the answers for the puzzles. Not everyone has access to the same material, especially the Chicago newspaper one, and that's not even mentioning the numerous versions of the Bible there are, which makes for a vast amount of different answers. Even the Hacker series by xIKashmir accounted for this sort of thing by creating an in-game browser that allows the player to enter any URL but only the ones given to the player (via hints, etc.) were allowed to be used.
That alone gimped the rating I give this game down to 3/5.

Very stupidly dumbed-down version of the previous game. You can't even call this one a game as there is no way to lose. It's pretty much a kiddy "simulator" version of Dungeon Keeper to where it's "Free to Pay" and you get nothing of value in return for your money's worth. Thanks Jim Sterling for that baseline. People need to stop buying into these weak attempts of a cash grab.

You are able to soft-lock the game by refreshing the browser during specific parts of the tutorial (I refreshed during the "Click the shield 4 times" part of the tutorial, continued the dungeon but cannot pass the Health Potion bit because you are unable to heal whilst at full health). Very critical bug that can be a pain to resolve as most people are not going to know how to delete/modify your .sol files.

I actually had a blast playing this game since I never actually got to "experience" Populous, as well as for the fact that this isn't your typical game on Kong. 4/5 since it could be a little harder and not so dependent on Offensive spells (but maybe that's the point of the game? Who knows...)

I was actually expecting hacking, such as bruteforcing the enemy's password, infecting his files with a deadly virus and deleting logs and such, but instead, I got a Plants vs. Zombie-esque game... meh, whatever, guess I shouldn't be fooled by titles anymore.

PROTIP: You can buy the Super Upgrade only when you have surpassed 50,000 meters in length and 5,000 in height. The Super Upgrade itself is massively helpful and will guarantee yourself in the Top 10 highscores list (if this game gets a High Score API).

Honestly, my favorite game of all time. This beats any strategy game I've ever played in a long time, and it's an action game! We really need to make this a multiplayer game: One person is the small ship, one person is the boss and the boss has to choose the path for the bullets to follow while giving the small ship a chance, this would give my life meaning. + If you agree! 5/5 stars

A very fun and educational game, especially helps if you are experimenting with Redstone on Minecraft. Although, I still think that there should be an Easter Egg for when you defeat the final boss and reattach all of the correct gates so that the motherboard in the middle would become functional and interactive.

There are still some problems with the level editor and how the microbes move which kind of screws up the spacing and who can attack who. Anyways, I made an interesting, yet easy level.
http://www.gamezhero.com/online-games/strategy-games/tentaclewarsthepurplemenace-games.html?level_id=d07bcc4abcb7b84014d8d1e782f9f2d0

I am disappointed at the irony that the developer can make such great circle physics, but is unable to create a good enough hitbox... I am an inch away from the bullet, yet it still hits me, even with my dastardly awesome hand-eye coordination, I am still affected by lack of a good hitbox because of the Developer's fault.

I was completely lost at what to do, so I read the "How to Play". I was still very confused, just placing random bridges everywhere. Not knowing what to do, I read the "Rules" and immediately found out what to do. I ended up completing the 1st puzzle in 2:03~. The second puzzle I completed in 0:18, and I redid the first puzzle in 0:17. Please redo the "How to Play" instructions, as well as merging some of the "Rules" into it because it will confuse players on how to play.

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