Let's experiment with a new concept for battling (introduced in 5th gen)

3v3 Triple Rotation Battle:

Land: A plain field with 2 turn tables on each side. All 3 pokemon you and I shall use are set on the wheel. In game, you have the option of rotating the pokemon before you attack, so we shall do this:
-We can rotate only during the beginning of the round (before pokemon actions)
-You can decide whether actions are to be private or not, since we'd basically counter each pokemon with one of our own. It's up to you. (This is to be included in your option choice).
-At the end of the round, our pokemon returns to the turn table.

Example turn:
"Ok Bulbasaur, take a rest. Charmander go use Fire Blast, Dragon Claw, and Dig on the foe's next pokemon"
"In that case, Squirtle, get back out there and use Hydro Pump, Skull Bash, and Surf"

3 day DQ
2 uses of recovery. No chills for attacking pokemon. Pokemon not used get 1 chill during the round.

*Special Rule: At the end of each round, Pokémon not in the active slot regain 12 Energy.

Arena: A plain field with a turn table on each side. The turn tables have three slots each. A Pokémon stands in each section facing towards the outside of the circle. The tables can be spun by their respective Trainer to face a Pokémon of their choice towards the opponent. At the beginning of each round the battlers who are in the ready position step off the table to do battle. At the end of the round they step back onto the table.

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LADIES AND GENTLEMEN! We have a VERY special treat for you all today. Coming to you live from the CAP ASB's very first ROTATION BATTLE! This newest style of Pokémon battling promises to be incredibly fast-paced and will require lightning fast strategical thinking from the Trainers to match the lightning quick movements of their Pokémon. Each Trainer has three Pokémon on their turn table with the table turned so that none of their monsters are facing the opponents team. Let's check out those monsters, shall we?

Abilities:Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Abilities:Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Stats:HP: 90Atk: ***(+)Def: **SpA: *(-)SpD: ***Spe: 55Abilities:Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

So while Son of Shadoo's team is quite diverse; FinnRagetti's team is made up entirely of one Pokémon species! Interesting strategy from Finn, let's see how that plays out. While the clear favorite for having a big impact against an all Normal team is the Fighting type, Privatyke, keep your eyes on Bugs, he seems Adamant that his team is going to win. The fans here are on their toes so without further ado let's get this party started!

FinnRagetti won the coin toss so here's how our battle will play out:

Battle Flow:1. Son of Shadoo will rotate his table and issue actions.
2. FinnRagetti will rotate his table and issue actions.
3. I will ref.
4. FinnRagetti can rotate his table. He will issue actions.
5. Son of Shadoo can rotate his table. He will issue actions.
6. I will ref.
7. Son of Shadoo can rotate his table. He will issue actions.
8. FinnRagetti can rotate his table. He will issue actions.
9. Repeat steps 3-8 until battle ends.

That was an absolutely terrible pun about Adamant. But it's ok, because I love terrible puns. Alright, George (Lickitung), you're up this turn. I'd like you to start with a Supersonic, then use Hammer Arm. Finish the round with a second Hammer Arm.

And immediately both battlers grab the wheels in front of them to turn the tables their Pokémon are standing on. There's a loud, mechanical whirr followed by a metallic click as each table snaps into place. Finn sends out Bugs, one of his three Eevee. Son of Shadoo sends out George his big Lickitung. The two monsters stare each other down. Bugs flicks his tails from side to side as George wags his enormous tongue in the Eevee's direction.

The action has just started and already Bugs seems bored. He lets out an apathetic Yawn. The fat Lickitung hears this and can't help but to let out a tired yawn himself and become drowsy. George seems content to keep this a battle of sounds for now and replies with a Supersonic screech in an attempt to confuse Bugs. Unfortunately the rather rude little monster wasn't paying attention as he was grooming his own tails.

Still seeming like he's not ready to battle the relatively speedy Bugs seems to be waiting for the much slower George to make a move. George accepts the invitation and charges up a Hammer Arm. Before he can land the hit, however, Bugs uses a Quick Attack in an attempt to dodge the blow. He succeeds in dodging the attack but he also fails to hit his opponent.

Apparently angry, Bugs seeks to Retaliate against George. He slams into George dealing the first damage of the match. Not amused, George powers up another Hammer Arm and sends the angry Eevee flying back onto his turntable for some heavy damage. George has what seems to be a smile(who can tell with that ridiculous tongue?) as he waddles back to his turntable. However, once on the table he falls into a deep sleep.

That's the end of round one, folks. It seemed to be pretty boring at first but it picked up near the end. George seems to think even the end was boring as he fell asleep once his part was done. We'll see how it picks up from here on out. Before we get Finn's orders for the next round, let's check out the stats of our battlers:

Okay, folks, I know that first round was uneventful but bear with us here. This is an entirely new battling style! It looks like the trainers are aware of the lackluster first round and both seek to make changes in the match-up. With that familiar mechanical whirr and metallic click Finn sends out Wylie his Eevee and Shadoo sends out Cogsworth his Klink.

Wylie wastes no time covering the Klink in a spray of Toxic. Cogsworth gives a quick spin to shake off the ineffective ooze. As he finishes spinning he emits a Thunder Wave that leaves Wylie paralyzed!

Now faster than the Eevee, Cogsworth catches him between his gears with a restrictive Bind attack. Since being held down is making it difficult to move Wylie Digs underground to escape. He resurfaces under the Klink a moment later and nails him for some good damage.

Thinking ahead to next round Cogsworth decides to Shift Gears boosting his Attack slightly and his Speed by twice as much. Wylie is glad to give the Klink a moment to rest as he makes a Wish to restore some health.

Well, we saw two new Pokémon but the trainers are still taking it slow. This may be more of a chess match than a high octane slug fest. Let's check out the stats while we wait for Son of Shadoo to make his move:

Alright, Cogsworth, let's stay out here for a while, since we have our sexy boost. Start off with a Gear Grind (Yay, I found out the English name!), then use Metal Sound to disrupt our foe's thinking. Then get him with a Thunderbolt.

Time to keep it moving with some Round 3 action! Feeling good about the battle thus far Shadoo looks to keep momentum by leaving out Cogsworth his mighty Klink. Meanwhile, Finn looks to change things up by sending out Bugs his...Eevee...

Bugs starts out by showing Cogsworth his hater-proof Swagger. This both infuriates and puzzles the automaton leaving him with +2 Attack and an intense Confusion. Cogsworth channels that fury into a viscious Gear Grind doing intense damage to Bugs with the double-attack.

Bugs goes on the defensive by creating a Substitue(25HP) to hide behind. Cogsworth is still confused so he targets the substitute with a Metal Sound while the Eevee laughs at him.

Hearing the laughter Cogsworth responds by trying to send a Thunderbolt at the Eevee but instead he hits himself in Confusion for some damage. Suddenly bored by his own strategy Bugs lets out a small Yawn that makes Cogsworth feel very sleepy. Just then Wylie's Wish comes true and heals Bugs for 20HP.

What a round! Let's check the stats while we wait for FinnRagetti to give his orders.

Let's go! Round 4! Despite Bugs being the one with lower health Finn keeps his monster in while Shadoo's Son switches his Klink out for George, his prodigious Lickitung. And with a metallic whir and a clink the switch is complete.

Some people may question switching that Steel type out as Bugs starts the round off by spraying the sleeping George with Toxic. George whimpers in his sleep as he takes 1 HP of damage due to the poison.

Warming up his tiny legs Bugs hits George with a Quick Attack for decent damage while he takes another 1 HP of poison damage while he wakes from his slumber.

Apparently insulted by George waking up Bugs Retaliates for good damage. George sends the vengeful Eevee's substitute flying with a Hammer Arm that does great damage to the doll while slowing the Lickitung down. He also takes another 1 HP of poison damage while the toxins intensify. The substitute holds on.

What a round. Let's take a look at the stats while we wait for the next round to begin:

Burn does not damage when not in, (which for this match we should allow no poison)
Stat boosts do not fade (see butterfree outspeeding haxorus), but given the rules of ASB, stat boosts should fade. We can discuss more later but this is what i have.

Things are really starting to heat up here as we get ready for Round 5! Looks like the turn tables will get a break as both Finn and Shadoo are both sticking to their guns.

The opponents square off. Bugs is low on health and George looks like he'll be next as his poison intensifies. Bugs is out for revenge and goes after George hitting him in Retaliation for all damage he's taken this battle. It deals good damage. George knows he needs to get rid of that substitute so he lashes out his tongue in a Power Whip. He lifts the doll up with his tongue and tosses it into his mouth swallowing it whole!

Bugs, knowing he's defenseless now uses his Quick Attack to avoid the incoming Hammer Arm. George almost falls over from the whiff! As he's about to touch the ground he spins around and throws another Hammer Arm at Bugs! It just misses as Bugs dodges with another Quick Attack.

Both battlers look tired after all the excitement. George is looking pretty sick from the toxic poisoning. Let's take a look at the stats before FinnRagetti makes his move:

For those of you still with us we're ready to start Round 6 of our epic battle. Still too early to tell who has the upper hand but there has been some exciting action. It looks like Son of Shadoo is looking to change things up as he spins his table to send out Cogsworth his Klink. Finn Ragetti will stick with Eevee. Well, he'll stick with the Eevee he already had in there.

Bugs starts things off with a Quick Attack. The Normal-typed lunge normally wouldn't deal too much to the Steel-typed Klink but Bugs's Adaptability adds a little extra punch. Cogsworth responds by sending out a Thunder Wave that leaves Bugs intensely Paralyzed.

Being faster than Bugs now; Cogsworth decides to Shift Gear and boost up. Bugs Retaliates with a vicious slam for decent damage.

Cogsworth is whizzing around the arena now with his boosted speed and he comes up behind Bugs but the Eevee surprises him with a Quick Attack. Cogsworth recovers and catches Bugs between his gears delivering a Gear Grind that hits twice and leaves quite a mark.

What intrigue! With two of Finn's monsters paralyzed and one on very low health how will he respond? Shadoo seems to have the upper hand now, but will George's intense poisoning come back to haunt him? We'll find out after checking out the stats:

Quick note: I messed up calculating the damage for Gear Grind. Since it says 5+5 I thought it mean you calculated the damage for a 5 base power attack and doubled it. That's not how it works. You calculate by using 10 base power once. This means Bugs has 6 more HP than I originally put. It has been fixed and Gear Grind will be calculated correctly from here on out. Thanks.

Things aren't looking good for Bugs as we start Round Seven. He's already taken severe damage and is having a hard time breaking through Cogsworth because of the type disadvantage. We'll see what happens in just a moment since both trainers have decided not to switch monsters.

Bugs looks a bit shaky on his feet due to his low health and paralysis but he still manages to land the first blow with a Quick Attack. It doesn't seem to hurt Cogsworth much but those small blows will add up over time. Cogsworth responds by pinching the Eevee's soft flesh between his cold hard gears with a Gear Grind dealing significant damage.

Bugs manages to shake free of the Klink's grasp and tries to Retaliate but he's Fully Paralyzed. Seeing the opportunity to strike Cogsworth rolls in and hits Bugs with another Gear Grind. The Klink mashes the poor Eevee between his gears for a moment and then lets him drop to the floor. It doesn't look like he's getting up. Nope. Bugs in unable to battle! Cogsworth is awarded the first KO Counter of the match!

Well, first blood is drawn but this match isn't even close to over! Let's take a look at the stats while Finn tends to his downed friend: