N7 - Javelin Missiles Launched

Though this side quest might overtly appear as you go through the side quests, you can find it at any time by heading to the appropriate section of the galaxy. Specifically, you're going to need to jump to Sigurd's Cradle from your current location, via a Mass Relay. Once the jump has finished, you should find yourself in the Skepsis system. If you head towards the inner part of that system, you'll find a planet named Watson, with a moon orbiting around it. That moon is called Franklin, and that's where we need to be. Scan Franklin, and you'll find a distress signal emanating from the ground. Seems Batarians have put the human Alliance colony on the surface at risk, and we're going to do something about it.

When you land at the ground-based military colony, EDI will contact the party. She'll let them know that Javelin missiles have been launched at the base, and their collision is imminent. Conveniently, you have five minutes to clear the base and disable the missiles before they arrive at their destination, killing everyone in the base, including you and your party. It's at this time that a five minute countdown clock appears on-screen. EDI isn't kidding around, so quickly get to work. Head forward and look to your left. A few Batarians will be amongst the crates and boxes at that dead end. Do them in easily, grab the ammunition they may have dropped, and then run to the right. There's a sealed door here. Hack it open (time doesn't seem to run while you're hacking), and then head on through to the next room, immediately taking cover as you do.

This room is where you're going to be spending a majority of your time, and the amount of time you spend here will be greatly dependent on how quickly you go about your business. Batarians galore occupy this room, mostly on the far side, behind some glass. The idea here is simple enough; return fire on your foes to thin their ranks. The most worthy of these enemies are Batarian Commanders, who have resilient shields and lots of energy. They will likely stack up and be amongst the last enemies you kill, as standard Batarian soldiers fall much easier. Post your party members near where you entered, and circle around to the right to flank any unsuspecting enemies, finishing them off for good. When the spigot has finally shut off, and no more enemies enter this area, you're then free to explore, but do so rapidly. At the far end of the room, you can find some Palladium in a small box, and in the center of the room, heavy weapon ammunition sits in a larger crate, if you need it.

The door at the bottom left end of this room will be the conduit you need to take to head to the missile control unit. All you have to do is hack it open, which is easy enough to do. Of course, a few more Batarians are guarding this room, though they are far less of them to deal with here than there were in the previous area. So even if you're running low on time, with less than a minute to spare, you can still easily finish this side quest in the given time. Blaze through the Batarian Commander here, and any of his lesser soldiers. Then, rush forward towards the computer terminal he was guarding. Before using it, however, examine the open wall safe to your right, which will surrender thousands of credits. Then, hack open the computer. You'll be met with some unfortunate news when you do. This computer controls only one missile, so you have to select which target you want to save, and which one will be obliterated. There's a clear Paragon-Renegade slant here. Paragons should opt to save the small colony city, rife with civilians. This will make the base as a whole useless, but will save hundreds of lives. Renegades can opt to save the Alliance building, letting the colony city full of civilians get blown sky-high. The choice, as always, is yours.