#=========================================================================== # Sectio I. Basic Settings # -------------------------------------------------------------------------- # The following below will adjust the basic settings and that will affect # the majority of the script. #===========================================================================

# This adjusts the pixel width given to your icons so they won't throw # certain monospaced fonts out of alignment. ICON_WIDTH = 24

# This adjusts how many rows are shown on screen. If it's 0 or under, a # maximum of 4 rows will be shown. If it's above, it will show that many # rows and texts following it immediately after will also display that many # extra rows. ROW_VARIABLE = 82

# This adjusts how wide the message window will be in pixels. The window # will automatically center itself to the new width. WIDTH_VARIABLE = 83

# This button is the button used to make message windows instantly skip # forward. Hold down for the effect. Note that when held down, this will # speed up the messages, but still wait for the pauses. However, it will # automatically go to the next page when prompted. TEXT_SKIP = Input::A # Input::A is the shift button on keyboard.

#=========================================================================== # Section II. Name Window Settings # -------------------------------------------------------------------------- # The name window is a window that appears outside of the main message # window box to display whatever text is placed inside of it like a name. #===========================================================================

# This determines where you would like the namebox window to appear relative # to the message window. Adjust the following accordingly. NAME_WINDOW_X = -20 # Adjusts X position offset from Message Window. NAME_WINDOW_Y = 40 # Adjusts Y position offset from Message Window. NAME_WINDOW_W = 20 # Adjusts extra width added to the Name Window. NAME_WINDOW_H = 40 # Adjusts the height of the Name Window. NAME_COLOUR = 14 # Default colour used for name box.

# The following lets you adjust whether or not you would like to see the # back of the name window. NAME_WINDOW_SHOW_BACK = false

#=========================================================================== # Section III. Choice Settings # -------------------------------------------------------------------------- # There are now different ways to display choices now. One is the default # method, another is through a choice window. Adjust the settings properly. # To change the type of choice window shown, adjust the choice variable # during the game. # Var: Type: # 0 Normal # 1 Outside window without a face. In the center of the screen. # 2 Outside window without a face. Right side of the screen. # 3 Outside window without a face. Left side of the screen. # 4 Outside window with a face. In the center of the screen. # 5 Outside window with a face. Right side of the screen. # 6 Outside window with a face. Left side of the screen. #===========================================================================

# This is the indent used for choices when used through the regular method. # Otherwise, inside of the choice window, there will be no indent. CHOICE_INDENT = "\x06 \x07"

# These variables adjust the type of choice window displayed and which # actor's face graphic to be displayed inside of the choice variable. CHOICE_VARIABLE = 84 FACE_VARIABLE = 85

#=========================================================================== # Section IV. Sound Settings # -------------------------------------------------------------------------- # When text is being played out on the screen by a message. This can be # changed in game through the following script calls: # $game_message.text_sound = "name" Filename of sound to be played. # $game_message.text_volume = 60 Volume of sound to be played. # $game_message.text_pitch = 100 Pitch of sound to be played. #===========================================================================

# This adjusts the default sound that's played when text appears. If you # don't want to use this feature, just set this value to nil. SOUND_DEFAULT = nil

# The sound pitch varies each time it's played by this amount. This is so # that the sound doesn't become monotonous and actually offers variability. # Set this value to 0 if you don't want any changes. SOUND_PITCH_OFFSET = 0

#=========================================================================== # Section V. Message Window-Only Font # -------------------------------------------------------------------------- # Custom Message Melody will also separate the in-game font from the message # window font. This way, fancier-looking fonts can be used for dialogue # while more systematically appropriate fonts can be used for game material. #===========================================================================

# This array constant determines the fonts used. If the first font does not # exist on the player's computer, the next font in question will be used # in place instead and so on. MESSAGE_WINDOW_FONT = ["Kharon4a", "Georgia", "Times New Roman"]

end # MESSAGEend # YEM

#===============================================================================# Lunatic Mode - Custom Message System#===============================================================================## This portion is for those who know how to script and would like to use various# tags to produce easy Lunatic Mode shortcuts.## \X[x] or \X[x:y] or \X[x:y:z]# These let you create your own custom tags. If you use the first tag, there is# one case for the "custom_convert" definition to return. If you use the second# tag, there will be two cases for you to select from. And likewise, if there's# three tags, then the z case will also be taken into account of.##===============================================================================

#===============================================================================# --- Window_Message ---# This is another instance of Window_Message and placed down here for easier# future editting and adding of more tags.#===============================================================================