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*** NOTE: Any views expressed here are personal ***
*** and do not reflect the official position of 2015 Inc. ***
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Medal of Honor is starting to look great! What am I
saying?! It was looking awesome the day I started 6 months ago!
We have some of our animation in the game and it's nice to see
my work in the levels. Here are some of my thoughts on
animation.

"The Hierarchy of Great Animation" (From the bottom up)

4. The Principles of animation. Weight, balance, wave
action, follow through, anticipation. The meat and
potatoes of animation.
3. Every event and action that is created comes from
the emotions and expressions of that character.
Whether it's picking up a pencil to how he/she/it
walks down the street.
2. Animation is making icons of the real world.
You are not trying to mimic the real world, but
bridge
the gap that is made in peoples translation and
understanding of the real world. Animate what
people think they saw.

Futureselfexplainingnoteaphobia
The fear of moving into a new residence and finding a note
from your future self, explaining your future events and how
they will unfold in your life. Usually with frightening
revalations. A person with this phobia is prone to sitting
in his/her room attempting to invoke an appearance from their
future self. i.e.: "If my futureself does exist, you'll appear
right now! Right.....now! NOW!.......If you really can leave
a note, do it....now! NOW, riiight.....now! Pansyass."