paizo.com Recent Posts by BEGSpaizo.com Recent Posts by BEGS2014-11-21T17:46:29Z2014-11-21T17:46:29ZRe: Pathfinder RPG: General Discussion: What ONE feat/spell/class ability would you remove from Pathfinder if you could?BEGShttp://paizo.com/threads/rzs2rdmn&page=2?What-ONE-featspellclass-ability-would-you#672014-08-16T14:55:54Z2014-08-16T14:55:54Z<p>divine grace</p>divine graceBEGS2014-08-16T14:55:54ZRe: Website Feedback: Dodgy accounts spamming the forums with advertising materialBEGShttp://paizo.com/threads/rzs2nybj&page=8?Dodgy-accounts-spamming-the-forums-with#3852014-04-28T19:09:00Z2014-04-28T19:09:00Z<p>any chance baba Ji will make it into the next monster book?</p>any chance baba Ji will make it into the next monster book?BEGS2014-04-28T19:09:00ZRe: Advice: Thought Experiment: Bestow Curse and LycanthropyBEGShttp://paizo.com/threads/rzs2quep?Thought-Experiment-Bestow-Curse-and-Lycanthropy#82014-03-30T19:34:59Z2014-03-30T19:34:59Z<p>i would not allow it with bestow curse, but instead call it curse of the moon,lycantropy etc and have it be a seperate spell.</p>i would not allow it with bestow curse, but instead call it curse of the moon,lycantropy etc and have it be a seperate spell.BEGS2014-03-30T19:34:59ZRe: Pathfinder Campaign Setting: General Discussion: Spellfire of Golarion ???BEGShttp://paizo.com/threads/rzs2qu43?Spellfire-of-Golarion#112014-03-28T17:13:43Z2014-03-28T17:13:43Z<p>lol that made my day :D</p>lol that made my day :DBEGS2014-03-28T17:13:43ZRe: Pathfinder RPG: General Discussion: Nerfing Kobolds.BEGShttp://paizo.com/threads/rzs2qtqg?Nerfing-Kobolds#192014-03-25T15:03:48Z2014-03-25T15:03:48Z<p>its true dragons do worship Kobolds</p>its true dragons do worship KoboldsBEGS2014-03-25T15:03:48ZRe: Advice: Level 20 Mythic Vampire Monk BBEGBEGShttp://paizo.com/threads/rzs2qtqs?Level-20-Mythic-Vampire-Monk-BBEG#42014-03-25T14:57:16Z2014-03-25T14:57:16Z<p>i dont really see how one could ever hit him.</p>i dont really see how one could ever hit him.BEGS2014-03-25T14:57:16ZRe: Pathfinder RPG: General Discussion: opinion on Paladin balance....BEGShttp://paizo.com/threads/rzs2qrx6?opinion-on-Paladin-balance#252014-03-10T14:40:51Z2014-03-10T14:40:51Z<p>i do consider paladin a bit to powerfull.
<br />
I dislike that the smite abillity bypasses all DR, some i would be fine with but not all.
<br />
Divine grace is to powerfull in my opinion most classes get powers that scales with lvls but paladin gets the bonus flat out instantly.
<br />
The healing im fine with and the imunities a very good but not game breaking.</p>i do consider paladin a bit to powerfull.
I dislike that the smite abillity bypasses all DR, some i would be fine with but not all.
Divine grace is to powerfull in my opinion most classes get powers that scales with lvls but paladin gets the bonus flat out instantly.
The healing im fine with and the imunities a very good but not game breaking.BEGS2014-03-10T14:40:51ZRe: Advice: What are your favorite "horde" humanoids?BEGShttp://paizo.com/threads/rzs2qofu?What-are-your-favorite-horde-humanoids#22014-02-10T14:50:49Z2014-02-10T14:50:49Z<p>hobgoblins would be perfect.</p>hobgoblins would be perfect.BEGS2014-02-10T14:50:49ZRe: Advice: Please critique my knifemaster scout buildBEGShttp://paizo.com/threads/rzs2qhzo?Please-critique-my-knifemaster-scout-build#92013-12-28T13:43:04Z2013-12-28T13:43:04Z<p>your saves will be very weak</p>your saves will be very weakBEGS2013-12-28T13:43:04ZRe: Advice: Epic DRBEGShttp://paizo.com/threads/rzs2qe62?Epic-DR#172013-11-25T15:32:12Z2013-11-25T15:32:12Z<p>i would not mind a craft arms and armor mythic feat</p>
<p>In my book only a weapon made to defeat a monster with DR/epic should bypass it.</p>i would not mind a craft arms and armor mythic feat
In my book only a weapon made to defeat a monster with DR/epic should bypass it.BEGS2013-11-25T15:32:12ZRe: Advice: Epic DRBEGShttp://paizo.com/threads/rzs2qe62?Epic-DR#92013-11-24T22:01:33Z2013-11-24T22:01:33Z<p>im not a big fan of the +6 total weapon overcoming DR/epic.
<br />
I probably will house rule it to require a real +6 weapon (+4 bane would work)</p>im not a big fan of the +6 total weapon overcoming DR/epic.
I probably will house rule it to require a real +6 weapon (+4 bane would work)BEGS2013-11-24T22:01:33ZRe: Advice: Epic DRBEGShttp://paizo.com/threads/rzs2qe62?Epic-DR#52013-11-24T18:48:40Z2013-11-24T18:48:40Z<p>DR/Epic: A type of damage reduction, DR/epic can be
<br />
overcome only by a weapon with an enhancement bonus of +6
<br />
or greater (Pathfinder RPG Bestiary 299). Weapons with special
<br />
abilities also count as epic for the purposes of overcoming
<br />
damage reduction if the total bonus value of all of their
<br />
abilities (including the enhancement bonus) is +6 or greater.</p>
<p>From mythic adventures</p>DR/Epic: A type of damage reduction, DR/epic can be
overcome only by a weapon with an enhancement bonus of +6
or greater (Pathfinder RPG Bestiary 299). Weapons with special
abilities also count as epic for the purposes of overcoming
damage reduction if the total bonus value of all of their
abilities (including the enhancement bonus) is +6 or greater.
From mythic adventuresBEGS2013-11-24T18:48:40ZRe: Advice: A house of Shadow and SilverBEGShttp://paizo.com/threads/rzs2qdo5?A-house-of-Shadow-and-Silver#82013-11-20T20:59:09Z2013-11-20T20:59:09Z<p>very nice story Mark :)</p>very nice story Mark :)BEGS2013-11-20T20:59:09ZRe: Pathfinder Campaign Setting: General Discussion: Who would play each DEITY in a Golarion movie?BEGShttp://paizo.com/threads/rzs2qcet?Who-would-play-each-DEITY-in-a-Golarion-movie#452013-11-13T15:09:02Z2013-11-13T15:09:02Z<p>Gabriel Bryne for Asmodeus</p>Gabriel Bryne for AsmodeusBEGS2013-11-13T15:09:02ZRe: Product Discussion: Super Genius Games infected with spywareBEGShttp://paizo.com/threads/rzs2qajl?Super-Genius-Games-infected-with-spyware#52013-10-25T20:47:25Z2013-10-25T20:47:25Z<p>This link on supergeniusgames.com is unsafe for browsing
<br />
http://www.supergeniusgames.com/
<br />
1 active threats have been detected on this link</p>
<p>JS/HiddenLink.B</p>
<p>Avg payed versjon gave me this.</p>
<p>What is JS/HiddenLink?</p>
<p>JS/HiddenLink is a malicious software that once it is exceuted has the capability of replicating itself and infect other files and programs. These type of malware, called Viruses, can steal hard disk space and memory that slows down or completely halts your PC. It can also corrupt or delete data, erase your hard drive, steal personal information, hijack your screen and spam your contacts to spread ...</p>This link on supergeniusgames.com is unsafe for browsing
http://www.supergeniusgames.com/
1 active threats have been detected on this link
JS/HiddenLink.B
Avg payed versjon gave me this.
What is JS/HiddenLink?
JS/HiddenLink is a malicious software that once it is exceuted has the capability of replicating itself and infect other files and programs. These type of malware, called Viruses, can steal hard disk space and memory that slows down or completely halts your PC. It can also corrupt...BEGS2013-10-25T20:47:25ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=5?Fire-Mountain-Games-Throne-of-Night#2402013-10-22T17:46:36Z2013-10-22T17:46:36Z<p>loot</p>lootBEGS2013-10-22T17:46:36ZRe: Product Discussion: [Todd Stewart] What sort of planar related (or not) things might you want to see me write?BEGShttp://paizo.com/threads/rzs2q8i7?Todd-Stewart-What-sort-of-planar-related#372013-10-11T21:21:08Z2013-10-11T13:54:01Z<p>an adventure path in hell would be nice from lvl 1-20 with mythic :D</p>an adventure path in hell would be nice from lvl 1-20 with mythic :DBEGS2013-10-11T13:54:01ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=4?Fire-Mountain-Games-Throne-of-Night#1812013-09-30T17:37:40Z2013-09-30T17:37:40Z<p>woot :)</p>woot :)BEGS2013-09-30T17:37:40ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=4?Fire-Mountain-Games-Throne-of-Night#1672013-09-25T14:15:42Z2013-09-25T14:15:42Z<p>that would be good news :)</p>that would be good news :)BEGS2013-09-25T14:15:42ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=3?Fire-Mountain-Games-Throne-of-Night#1192013-09-03T13:46:45Z2013-09-03T13:46:45Z<p>lol</p>lolBEGS2013-09-03T13:46:45ZRe: Product Discussion: [Way of the Wicked] How to bring in new characters?BEGShttp://paizo.com/threads/rzs2q4a8?Way-of-the-Wicked-How-to-bring-in-new-characters#22013-09-02T16:00:47Z2013-09-02T16:00:47Z<p>there are multiple knots, new character can be from different knot.</p>there are multiple knots, new character can be from different knot.BEGS2013-09-02T16:00:47ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=3?Fire-Mountain-Games-Throne-of-Night#1142013-08-28T14:57:01Z2013-08-28T14:57:01Z<p>hmm must be close :D</p>hmm must be close :DBEGS2013-08-28T14:57:01ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=3?Fire-Mountain-Games-Throne-of-Night#1022013-08-02T09:52:44Z2013-08-02T09:52:44Z<p>im glad to see a new update :)
<br />
this is one of few ap i am looking forwards to</p>im glad to see a new update :)
this is one of few ap i am looking forwards toBEGS2013-08-02T09:52:44ZRe: Product Discussion: [Fire Mountain Games] Throne of NightBEGShttp://paizo.com/threads/rzs2os3c&page=2?Fire-Mountain-Games-Throne-of-Night#892013-08-01T15:01:55Z2013-08-01T15:01:55Z<p>any new updates on this ap?</p>any new updates on this ap?BEGS2013-08-01T15:01:55ZRe: Website Feedback: Unauthorized use?BEGShttp://paizo.com/threads/rzs2prp6?Unauthorized-use#22013-05-16T13:46:13Z2013-05-16T13:46:13Z<p>dwarf is also pathfinder</p>dwarf is also pathfinderBEGS2013-05-16T13:46:13ZRe: Advice: Making a necromancerBEGShttp://paizo.com/threads/rzs2pps0?Making-a-necromancer#372013-04-30T15:01:32Z2013-04-30T15:01:32Z<p>for my undead lord i picked up the following feats to improve animation.
<br />
Undead master
<br />
varisian tatto necromancy
<br />
spell specialization animate dead
<br />
spell focus necromancy </p>
<p>also if you use mythic rules for this game you can spend mythic points to cast animate dead without using your hard earned cash.</p>for my undead lord i picked up the following feats to improve animation.
Undead master
varisian tatto necromancy
spell specialization animate dead
spell focus necromancy
also if you use mythic rules for this game you can spend mythic points to cast animate dead without using your hard earned cash.BEGS2013-04-30T15:01:32ZRe: Gamer Talk: Hit Points and SpellsBEGShttp://paizo.com/threads/rzs2pmag?Hit-Points-and-Spells#22013-03-29T09:54:07Z2013-03-29T09:54:07Z<p>sounds like you want to turn all enchantment spells into power word spells.
<br />
It might work well, but personally i dont mind spell casters "winning" encounters.</p>sounds like you want to turn all enchantment spells into power word spells.
It might work well, but personally i dont mind spell casters "winning" encounters.BEGS2013-03-29T09:54:07ZRe: Product Discussion: [Fire Mountain Games]Throne of Night artBEGShttp://paizo.com/threads/rzs2pktq?Fire-Mountain-GamesThrone-of-Night-art#42013-03-16T15:17:23Z2013-03-16T15:17:23Z<p>you made my day Gary :)</p>you made my day Gary :)BEGS2013-03-16T15:17:23ZRe: Advice: Not Quite Drow Noble Spell ResistanceBEGShttp://paizo.com/threads/rzs2pkvd?Not-Quite-Drow-Noble-Spell-Resistance#22013-03-16T15:05:03Z2013-03-16T15:05:03Z<p>its not really a problem, but prereq. are there for a reason.
<br />
However it can be annoying as a gm to roll another dice :)</p>its not really a problem, but prereq. are there for a reason.
However it can be annoying as a gm to roll another dice :)BEGS2013-03-16T15:05:03ZRe: Advice: Slapping sorceror levels on a rakshasaBEGShttp://paizo.com/threads/rzs2petz?Slapping-sorceror-levels-on-a-rakshasa#22013-01-26T23:20:06Z2013-01-26T23:20:06Z<p>yes
<br />
yes
<br />
probably yes</p>yes
yes
probably yesBEGS2013-01-26T23:20:06ZRe: GM Feedback: Mythic HekatonkheiresBEGShttp://paizo.com/threads/rzs2pa74?Mythic-Hekatonkheires#132012-12-29T08:42:07Z2012-12-29T08:42:07Z<p>maybe mythic tier should increase all saves by its tier so a mythic tier 10 monster would get +10 to all saves.. or at least its tier to its good saves and half of its tier to bad saves...
<br />
This should also increase for PC with mythic tiers</p>maybe mythic tier should increase all saves by its tier so a mythic tier 10 monster would get +10 to all saves.. or at least its tier to its good saves and half of its tier to bad saves...
This should also increase for PC with mythic tiersBEGS2012-12-29T08:42:07ZRe: Player Feedback: Mythic FeatsBEGShttp://paizo.com/threads/rzs2p5uz?Mythic-Feats#32012-11-24T23:59:22Z2012-11-24T23:59:22Z<p>there will probably be more feats in the end product book, this is just a playtest :)
<br />
However i do agree that it is kinda strange that there is no Mythic Spell focus, spell penetration, item creation or meta magic.(that i recall)</p>there will probably be more feats in the end product book, this is just a playtest :)
However i do agree that it is kinda strange that there is no Mythic Spell focus, spell penetration, item creation or meta magic.(that i recall)BEGS2012-11-24T23:59:22ZRe: Advice: Bad case of GM BlockBEGShttp://paizo.com/threads/rzs2p6mv?Bad-case-of-GM-Block#152012-11-22T20:53:30Z2012-11-22T20:53:30Z<p>Imp/quasit mastermind could be a familiar of a spellcaster.
<br />
I would use the priests son/daughter as the BBEG.
<br />
Have him/she be a student in a far of city and visiting 1/month or so.
<br />
Give the son/daughter the power to summon demons/devils.
<br />
Bearded devils should be a decent challenge for low lvl player characters, throw in a few lemures for extra mobs.
<br />
As for reason to pick up young beautiful women, maybe some kind of ritual payment for the power to call extra planer creatures for a future BBEG.
<br />
Maybe the devil needs the virgins for retaining its human form or something like that.
<br />
Its always nice to leave the name of a future BBEG in the notes of the Summoner and maybe a spell to contact the BBEG or even summon it.</p>Imp/quasit mastermind could be a familiar of a spellcaster.
I would use the priests son/daughter as the BBEG.
Have him/she be a student in a far of city and visiting 1/month or so.
Give the son/daughter the power to summon demons/devils.
Bearded devils should be a decent challenge for low lvl player characters, throw in a few lemures for extra mobs.
As for reason to pick up young beautiful women, maybe some kind of ritual payment for the power to call extra planer creatures for a future BBEG....BEGS2012-11-22T20:53:30ZRe: Rules Questions: Create UndeadBEGShttp://paizo.com/threads/rzs2p423?Create-Undead#152012-10-31T19:09:57Z2012-10-31T19:09:57Z<div class="messageboard-quotee">Pinky's Brain wrote:</div><blockquote><p> SKR was talking about Create Undead, Animate Dead works a little differently.</p>
<p>The template says :
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points.</blockquote><p>Lesser Animate Dead says :
</p>
<div class="messageboard-quotee">Quote:</div><blockquote>This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You cannot create variant skeletons or zombies with this spell.</blockquote>It is not iron clad because !A =&gt; B does not necessarily mean !B =&gt; A ... but the way it's worded it becomes incredibly silly to argue it doesn't in this case though. </blockquote><p>This does make animate dead a better spell then create undead...and considering that animate dead is 3rd/4th lvl and create undead is 6th lvl spell that makes very little sense..but if that is what you have to pay for mental stats on your undeads...Pinky's Brain wrote:SKR was talking about Create Undead, Animate Dead works a little differently.
The template says :
Quote:Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points.
Lesser Animate...BEGS2012-10-31T19:09:57ZRe: Rules Questions: Create UndeadBEGShttp://paizo.com/threads/rzs2p423?Create-Undead#112012-10-31T18:50:02Z2012-10-31T18:50:02Z<p>yes, but this also means that the creation of undeads is a really poor option for player characters and very weak compared to summon monster spells.
<br />
Yes the undeads lasts forever but they will be next to useless in actual combat.</p>yes, but this also means that the creation of undeads is a really poor option for player characters and very weak compared to summon monster spells.
Yes the undeads lasts forever but they will be next to useless in actual combat.BEGS2012-10-31T18:50:02ZRe: Rules Questions: Create UndeadBEGShttp://paizo.com/threads/rzs2p423?Create-Undead#82012-10-31T18:34:58Z2012-10-31T18:34:58Z<p>so if this cleric cast animate dead on the giants corpse the stat block would also be a medium sized skeleton/zombie?</p>
<p>or would this be the stat block?</p>
<p>Cyclops
<br />
NE Large Undead
<br />
Init +4; Senses Darkvision; Perception +8
<br />
--------------------
<br />
Defense
<br />
--------------------
<br />
AC 11, touch 9, flat-footed 11 (-1 size, +2 natural)
<br />
hp 45 (10d8)
<br />
Fort +3, Ref +3, Will +7
<br />
DR 5/bludgeoning; Immune cold, Undead Traits
<br />
--------------------
<br />
Offense
<br />
--------------------
<br />
Speed 30 ft.
<br />
Melee Claw x2 (Skeleton) +11 x2 (1d6+5/x2)
<br />
Space 10 ft.; Reach 10 ft.
<br />
--------------------
<br />
Statistics
<br />
--------------------
<br />
Str 21, Dex 10, Con -, Int -, Wis 10, Cha 10
<br />
Base Atk +7; CMB +13; CMD 23
<br />
Feats Improved Initiative
<br />
Skills Fly -2, Perception +8, Stealth -4
<br />
Languages Common, Cyclops, Giant</p>
<p>--------------------
<br />
Special Abilities
<br />
--------------------
<br />
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
<br />
Darkvision (60 feet) You can see in the dark (black and white vision only).
<br />
Immunity to Cold You are immune to cold damage.
<br />
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects</p>
<p>Might just be herolab that is confusing me :)</p>so if this cleric cast animate dead on the giants corpse the stat block would also be a medium sized skeleton/zombie?
or would this be the stat block?
Cyclops
NE Large Undead
Init +4; Senses Darkvision; Perception +8
--------------------
Defense
--------------------
AC 11, touch 9, flat-footed 11 (-1 size, +2 natural)
hp 45 (10d8)
Fort +3, Ref +3, Will +7
DR 5/bludgeoning; Immune cold, Undead Traits
--------------------
Offense
--------------------
Speed 30 ft.
Melee Claw x2 (Skeleton) +11...BEGS2012-10-31T18:34:58ZRe: Rules Questions: Create UndeadBEGShttp://paizo.com/threads/rzs2p423?Create-Undead#52012-10-31T18:05:28Z2012-10-31T18:05:28Z<p>School necromancy [evil]; Level cleric 6, sorcerer/wizard 6
<br />
Casting Time 1 hour
<br />
Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
<br />
Range close (25 ft. + 5 ft./2 levels)
<br />
Target one corpse
<br />
Duration instantaneous
<br />
Saving Throw none; Spell Resistance no</p>
<p>Does that mean that a corpse of a large,huge or even bigger cant be animated at all or does that mean that it "shapechanges" to a medium size ghoul/ghast/mummy etc?</p>School necromancy [evil]; Level cleric 6, sorcerer/wizard 6
Casting Time 1 hour
Components V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
Range close (25 ft. + 5 ft./2 levels)
Target one corpse
Duration instantaneous
Saving Throw none; Spell Resistance no
Does that mean that a corpse of a large,huge or even bigger cant be animated at all or does that mean that it "shapechanges" to a medium size ghoul/ghast/mummy etc?BEGS2012-10-31T18:05:28ZRe: Rules Questions: Create UndeadBEGShttp://paizo.com/threads/rzs2p423?Create-Undead#32012-10-31T17:02:13Z2012-10-31T17:02:13Z<p>so the spell is weaker then animate dead?</p>
<p>A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.</p>
<p>Also the stat blocks for ghoul giants retain the original hd of base creature </p>
<p>Ghoul, Cyclops
<br />
CE Large Undead
<br />
Init +1; Senses Darkvision; Perception +7
<br />
--------------------
<br />
Defense
<br />
--------------------
<br />
AC 17, touch 10, flat-footed 16 (+1 Dex, -1 size, +7 natural)
<br />
hp 65 (10d8+20)
<br />
Fort +5, Ref +4, Will +9; +2 vs. channel
<br />
Defensive Abilities Channel Resistance +2; Immune ability drain, bleeds, death effects, energy drain, exhaustion, fatigue, physical ability damage, disease, mind-affecting, non-lethal damage, paralysis, poison, sleep, stunning, Undead Traits
<br />
--------------------
<br />
Offense
<br />
--------------------
<br />
Speed 30 ft.
<br />
Melee Bite (Ghoul, Cyclops) +12 (1d8+6/x2) and
<br />
Claw x2 (Ghoul, Cyclops) +12 x2 (1d8+6/x2)
<br />
Space 10 ft.; Reach 10 ft.
<br />
Special Attacks Paralysis (1d4+1 rounds, elves are immune) (DC 17)
<br />
--------------------
<br />
Statistics
<br />
--------------------
<br />
Str 23, Dex 13, Con -, Int 13, Wis 14, Cha 14
<br />
Base Atk +7; CMB +14; CMD 25
<br />
Feats Weapon Finesse
<br />
Skills Acrobatics +3, Climb +11, Fly -1, Perception +7, Stealth +2, Swim +8
<br />
Languages Common
<br />
SQ Disease (DC 17)</p>
<p>--------------------
<br />
Special Abilities
<br />
--------------------
<br />
Channel Resistance +2 +2 bonus to save vs. Channel Energy.
<br />
Darkvision (60 feet) You can see in the dark (black and white vision only).
<br />
Disease (DC 17) (Su) Ghoul Fever: Bite-injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid
<br />
Immune to Ability Drain Immune to ability drain
<br />
Immune to Bleeds You are immune to bleeds.
<br />
Immune to Death Effects You are immune to death effects.
<br />
Immune to Energy Drain Immune to energy drain
<br />
Immune to Exhausted You are immune to the exhausted condition.
<br />
Immune to Fatigue You are immune to the fatigued condition.
<br />
Immune to Physical Ability Damage Immune to ability damage to your physical abilities.
<br />
Immunity to Disease You are immune to diseases.
<br />
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
<br />
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
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Immunity to Paralysis You are immune to paralysis.
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Immunity to Poison You are immune to poison.
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Immunity to Sleep You are immune to sleep effects.
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Immunity to Stunning You are immune to being stunned.
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Paralysis (1d4+1 rounds, elves are immune) (DC 17) This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a
<br />
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects</p>
<p>Cyclops
<br />
NE Large Humanoid (giant)
<br />
Init -1; Senses Low-Light Vision; Perception +11
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--------------------
<br />
Defense
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--------------------
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AC 15, touch 8, flat-footed 15 (-1 Dex, -1 size, +7 natural)
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hp 65 (10d8+20)
<br />
Fort +9, Ref +2, Will +4
<br />
Defensive Abilities Ferocity
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--------------------
<br />
Offense
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--------------------
<br />
Speed 30 ft.
<br />
Space 10 ft.; Reach 10 ft.
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--------------------
<br />
Statistics
<br />
--------------------
<br />
Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8
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Base Atk +7; CMB +13 (+15 Bull Rushing); CMD 22 (24 vs. Bull Rush)
<br />
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack -2/+4
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Skills Fly -3, Intimidate +12, Perception +11, Profession (soothsayer) +10, Sense Motive +5, Stealth -5, Survival +6
<br />
Languages Common, Cyclops, Giant
<br />
SQ Flash of Insight (1/day)</p>
<p>--------------------
<br />
Special Abilities
<br />
--------------------
<br />
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
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Ferocity (Ex) Fight without penalty even while disabled or dying.
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Flash of Insight (1/day) (Su) Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by
<br />
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
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Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
<br />
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.</p>
<p>Kinda makes me think all undeads from the create undead/create greater undead spell should have been a template</p>so the spell is weaker then animate dead?
A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
Also the stat blocks for ghoul giants retain the original hd of base creature
Ghoul, Cyclops
CE Large Undead
Init +1; Senses Darkvision; Perception +7
--------------------
Defense
--------------------...BEGS2012-10-31T17:02:13ZRules Questions: Create UndeadBEGShttp://paizo.com/threads/rzs2p423?Create-Undead#12012-10-31T16:06:32Z2012-10-31T16:06:32Z<p>Few questions about this spell and create greater undead..</p>
<p>The 15 lvl cleric kills a cave giant, he then casts create undead upon this corpse, he creates a Mummy with the spell.. what would the stat block be?
<br />
A simple 8hd large mummy?
<br />
A 17 hd large mummy? (9hd for giant/8 form mummy)
<br />
something else?</p>Few questions about this spell and create greater undead..
The 15 lvl cleric kills a cave giant, he then casts create undead upon this corpse, he creates a Mummy with the spell.. what would the stat block be?
A simple 8hd large mummy?
A 17 hd large mummy? (9hd for giant/8 form mummy)
something else?BEGS2012-10-31T16:06:32ZRe: Pathfinder Campaign Setting: General Discussion: Gnome bloodline heritage?BEGShttp://paizo.com/threads/rzs2ou0h?Gnome-bloodline-heritage#22012-09-09T10:52:38Z2012-09-09T10:52:38Z<p>how ever a demon/devil/dragon can cross bread with close to any race.
<br />
problem solved.</p>how ever a demon/devil/dragon can cross bread with close to any race.
problem solved.BEGS2012-09-09T10:52:38ZRe: Rules Questions: Clarification on Spell PerfectionBEGShttp://paizo.com/threads/rzs2osy6?Clarification-on-Spell-Perfection#42012-09-04T14:10:28Z2012-09-04T14:10:28Z<p>its should double as well, but i can understand a gm that would not like those dc :)</p>its should double as well, but i can understand a gm that would not like those dc :)BEGS2012-09-04T14:10:28ZRe: Rules Questions: magic jar question?BEGShttp://paizo.com/threads/rzs2orlr?magic-jar-question#22012-08-29T15:20:36Z2012-08-29T15:20:36Z<p>you do not keep your players feats or class features.
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You only get str,dex,con ac and items your players have.
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Most wizards wont even know how to fight with a sword or what ever.
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Just use spells from target body and use him till he gets knocked down and revert back to your normal body or select a new target.
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For the effect you want a dominate person spell would be better.</p>you do not keep your players feats or class features.
You only get str,dex,con ac and items your players have.
Most wizards wont even know how to fight with a sword or what ever.
Just use spells from target body and use him till he gets knocked down and revert back to your normal body or select a new target.
For the effect you want a dominate person spell would be better.BEGS2012-08-29T15:20:36ZRe: Rules Questions: Does Arcane Strike work with Ray spells?BEGShttp://paizo.com/threads/rzs2orfd?Does-Arcane-Strike-work-with-Ray-spells#22012-08-28T19:15:01Z2012-08-28T19:15:01Z<p>to my understanding no</p>to my understanding noBEGS2012-08-28T19:15:01ZRe: Advice: What Cr am i?BEGShttp://paizo.com/threads/rzs2oqe5?What-Cr-am-i#92012-08-25T16:36:49Z2012-08-25T16:36:49Z<div class="messageboard-quotee">Tom S 820 wrote:</div><blockquote> HD are HD it dose not matter source racial or class. Raiseing either change or increase monster ability DC. I see no source stating other wise. </blockquote><p>From breath weapon rules.
<p>(DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier;
<br />
Probably the same rule for all and any su/ex abilities.</p>Tom S 820 wrote:HD are HD it dose not matter source racial or class. Raiseing either change or increase monster ability DC. I see no source stating other wise.
From breath weapon rules. (DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier;
Probably the same rule for all and any su/ex abilities.BEGS2012-08-25T16:36:49ZRe: Rules Questions: Making a new race via Advanced Race Guide....BEGShttp://paizo.com/threads/rzs2oqgs?Making-a-new-race-via-Advanced-Race-Guide#22012-08-24T20:58:53Z2012-08-24T20:58:53Z<p>unless otherwise noted 20*2</p>unless otherwise noted 20*2BEGS2012-08-24T20:58:53ZRe: Advice: What Cr am i?BEGShttp://paizo.com/threads/rzs2oqe5?What-Cr-am-i#42012-08-24T20:56:40Z2012-08-24T20:56:40Z<div class="messageboard-quotee">Tom S 820 wrote:</div><blockquote> Slime DC should be 1/2 HD (11)+ CON mod(7)+10= DC 28 </blockquote><p>herolab is lazy :)Tom S 820 wrote:Slime DC should be 1/2 HD (11)+ CON mod(7)+10= DC 28
herolab is lazy :)BEGS2012-08-24T20:56:40ZAdvice: What Cr am i?BEGShttp://paizo.com/threads/rzs2oqe5?What-Cr-am-i#12012-08-24T15:39:18Z2012-08-24T15:39:18Z<p>Tellboh CR ?</p>
<p>Aboleth Sorcerer 14
<br />
LE Huge Aberration (aquatic)
<br />
Init +6; Senses Darkvision; Perception +29
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Aura Mucus Cloud (DC 21)
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--------------------
<br />
Defense
<br />
--------------------
<br />
AC 29, touch 10, flat-footed 27 (+4 armor, +4 shield, +2 Dex, -2 size, +11 natural)
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Vig 190 (8d8+14d6) Wnd 48 (Threshold 24)
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Fort +13, Ref +10, Will +21
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--------------------
<br />
Offense
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--------------------
<br />
Speed 10 ft., Swimming (60 feet)
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Melee Tentacle x4 (Aboleth) +20 x4 (1d6+11/x2)
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Space 15 ft.; Reach 15 ft.
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Special Attacks Slime (DC 21)
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Spell-Like Abilities Dominate Monster (3/day), Hypnotic Pattern (At will), Illusory Wall (At will), Mirage
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Arcana (At will), Persistent Image (At will), Programmed Image (At will), Project Image (At will), Veil (At
<br />
will)
<br />
Sorcerer Spells Known (CL 14, +17 melee touch, +13 ranged touch):
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7 (4/day) Hold Person, Mass (DC 27)
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6 (6/day) True Seeing (DC 25), Dispel Magic, Greater, Disintegrate (DC 25), Suggestion, Mass (DC 26)
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5 (8/day) Overland Flight, Teleport, Hold Monster (DC 25), Life Bubble (DC 24)
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4 (8/day) Stoneskin (DC 23), Scrying (DC 23), Charm Monster (DC 24), Resilient Sphere (DC 23),
<br />
Dimension Door, Infernal Healing, Greater
<br />
3 (8/day) Hold Person (DC 23), Stinking Cloud (DC 22), Dispel Magic, Fireball (DC 22), Slow (DC 22)
<br />
2 (8/day) Mirror Image, Scorching Ray, Invisibility, Hideous Laughter (DC 22), Web (DC 21), Steal Breath
<br />
(DC 21)
<br />
1 (9/day) Magic Missile, Shield, Mage Armor (DC 20), Identify, Charm Person (DC 21), Infernal Healing
<br />
0 (at will) Acid Splash, Ray of Frost, Open/Close (DC 19), Read Magic, Detect Poison, Ghost Sound (DC
<br />
19), Detect Magic, Light, Arcane Mark
<br />
--------------------
<br />
Statistics
<br />
--------------------
<br />
Str 22, Dex 14, Con 24, Int 17, Wis 19, Cha 24/28
<br />
Base Atk +13; CMB +21; CMD 33 (can't be Tripped)
<br />
Feats Arcane Strike, Bouncing Spell, Combat Casting, Eschew Materials, Focused Spell, Greater Spell
<br />
Penetration, Improved Initiative, Iron Will, Lightning Reflexes, Persistent Spell, Spell Focus (Enchantment),
<br />
Spell Penetration, Spell Perfection (Hold Monster), Weapon Focus (Tentacle)
<br />
Skills Bluff +32, Fly -2, Intimidate +20, Knowledge (arcana) +28, Knowledge (planes) +28, Perception +29,
<br />
Spellcraft +28, Stealth -6, Swim +25, Use Magic Device +14
<br />
Languages Aboleth, Aklo, Aquan, Other Language, Undercommon
<br />
SQ Arcane, Bonded Object (Amulet of Mighty Fists +2) (1/day), Metamagic Adept (3/day)
<br />
Other Gear Amulet of Mighty Fists +2, Headband of Alluring Charisma, +4</p>Tellboh CR ?
Aboleth Sorcerer 14
LE Huge Aberration (aquatic)
Init +6; Senses Darkvision; Perception +29
Aura Mucus Cloud (DC 21)
--------------------
Defense
--------------------
AC 29, touch 10, flat-footed 27 (+4 armor, +4 shield, +2 Dex, -2 size, +11 natural)
Vig 190 (8d8+14d6) Wnd 48 (Threshold 24)
Fort +13, Ref +10, Will +21
--------------------
Offense
--------------------
Speed 10 ft., Swimming (60 feet)
Melee Tentacle x4 (Aboleth) +20 x4 (1d6+11/x2)
Space 15 ft.; Reach 15 ft....BEGS2012-08-24T15:39:18ZRe: Skull & Shackles: The Sea WraithBEGShttp://paizo.com/threads/rzs2ooet?The-Sea-Wraith#22012-08-16T15:27:23Z2012-08-16T15:27:23Z<p>:)</p>:)BEGS2012-08-16T15:27:23ZRe: Advice: How can you defeat Lucifer?BEGShttp://paizo.com/threads/rzs2oo4s?How-can-you-defeat-Lucifer#42012-08-15T13:43:58Z2012-08-15T13:43:58Z<p>lvl 20 vs cr 39 i dont think you stand a chance.
<br />
Sr would be extremly high so no spells with sr will work on him.
<br />
Use spells with no sr and no save if possible.
<br />
I would advice any meele character to pick up a +5 holy evil outsider bane weapon and just maybe u can bypass dr if you even can hit him.
<br />
Other then getting a few artifacts i really cant see how you would could win.
<br />
Maybe you could make a deal with another outsider/deity to aid you in the fight.</p>lvl 20 vs cr 39 i dont think you stand a chance.
Sr would be extremly high so no spells with sr will work on him.
Use spells with no sr and no save if possible.
I would advice any meele character to pick up a +5 holy evil outsider bane weapon and just maybe u can bypass dr if you even can hit him.
Other then getting a few artifacts i really cant see how you would could win.
Maybe you could make a deal with another outsider/deity to aid you in the fight.BEGS2012-08-15T13:43:58ZRe: Rules Questions: In harms way vs. cleaveBEGShttp://paizo.com/threads/rzs2onop?In-harms-way-vs-cleave#192012-08-14T19:57:26Z2012-08-14T19:57:26Z<p>intercept
<br />
Example Sentences Origin
<br />
in·ter·cept [v. in-ter-sept; n. in-ter-sept] Show IPA
<br />
verb (used with object)
<br />
1.
<br />
to take, seize, or halt (someone or something on the way from one place to another); cut off from an intended destination: to intercept a messenger.
<br />
2.
<br />
to see or overhear (a message, transmission, etc., meant for another): We intercepted the enemy's battle plan.
<br />
3.
<br />
to stop or check (passage, travel, etc.): to intercept the traitor's escape.
<br />
4.
<br />
Sports . to take possession of (a ball or puck) during an attempted pass by an opposing team.
<br />
5.
<br />
to stop or interrupt the course, progress, or transmission of.</p>
<p>Maybe i read to much into the word intercept in the feat in harms way.
<br />
Cant say i care to strongly either way just nice to follow the intended rules.
<br />
If i intercepted a successful attack against my ally, would that not mean that the intent of that attack failed?</p>intercept
Example Sentences Origin
in·ter·cept [v. in-ter-sept; n. in-ter-sept] Show IPA
verb (used with object)
1.
to take, seize, or halt (someone or something on the way from one place to another); cut off from an intended destination: to intercept a messenger.
2.
to see or overhear (a message, transmission, etc., meant for another): We intercepted the enemy's battle plan.
3.
to stop or check (passage, travel, etc.): to intercept the traitor's escape.
4.
Sports . to take possession of...BEGS2012-08-14T19:57:26Z