Hello all Programmers,Here at A.K.E.B we have been planning an MMO Virtual world game, based on Managing your own space station!It lets players hire staff, build spaceships, destroy and rule planets, and also lets them attack other players spacestations. We would be grateful if you helped us develop this game and make it become a reality!

Just so you know pretty much all MMORPG or MMO type games that come here wind up being started by newbs which clearly don't have the skill to make a game like this (nor do I), just giving you the reasons why this is a bad place to come unless you can prove that you are truly capable of such a game

The other problem with these projects is that everyone wants to lead one and the only people that would be sensible enough to join an existing team project instead, wouldn't join because they're sensible enough not to.

In the rare event that someone is n00by enough to join a n00b project, they never get anything done.

As a result, this forum is full of projects that fail to even start.

I don't mean to hate on you but you should prove yourself before you expect anyone else to prove themselves.

If you'd want to really make something serious then you'd need to advertise.

You can't collect people if you haven't got a proof that it's something that's going to be big, like several screenshots or probably some kind of concept art. It's just like people asking noobish questions simply by saying "How can I do [insert anything]?" instead of asking "I've done this and that. That's what I try to do now and that's why I need your help".

Additionally it's helpful if you show more specifically what you struggle with and why you need more developers.

One last thing: Show us (or the developers who might consider joining your project) what makes your project stand out between all those other guys pretending to be able to create an MMORPG...

Off Topic : i just don't understand why many new game "maker" (i didn't say developers cause they are not yet) dreams about making a super big MMORPG, i mean, why do they like them so much i never loved any mmorpg before,i played wow for weeks and get really bored before even reaching the max level, i know that this is a matter of taste, but why those guys are so racist about small beautiful adorable playable tiny little games :3 ? why it should always be an mmorpg ?

On Topic : focus on basics, level up your skills, when you are ready to create a small mmorpg by yourself, start recruiting others to make your small mmorpg into a big one.

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."

Because it's got everything: Multiplayer/online, often 3D, story, crafting, trading, messaging, character creation... and it would just be super awesome if you got your own MMORPG.

People come to me with game ideas THIS BIG, like this:- "hey man, you're a programmer aren't you?"- "uh, yes, I am"- "can you make a game where players can *insert crazy stuff here*? Online, of course."- "GAWD do you realize that your idea is on the market for 5 years and was developed by teams of hundreds of people for 2 years?"

The problem with MMORPGs is that the market for them is corrupt, biased, and full of immature 12 year-olds.

MMORPGs have the potential to be amazing games, but they're ruined by big companies and their customers.

Problems:

- Subscription & free-to-play models. Free-to-play is okay, IF DONE PROPERLY, which it unfortunately never is.- Grinding. Who wants to repeatedly press keys for an hour so they can repeatedly press keys for another hour?- Combat system is lame. Please, make it require some skill. Clicking is BORING - Female characters. I'll leave it at that. - Trying to give freedom while regulating everything. Make up your mind. Regulate it, or don't. Trying to go halfway makes both terrible. (Example: Trading)- Class systems. While some have done this fine, others haven't. People want to be able to experiment with different play styles, not pick one randomly, not knowing the best choice, and get stuck with it. There are also other problems with class systems, but most are not as common/annoying.

While there are many other problems with MMORPGs, most are fixed by solving the above.

Realm of the Mad God USED to be a very, very good mmorpg, back when it was under Wild Shadow. After Kabam took over, everything changed...game became very p2w, kabam broke its own promises, didn't fix bugs, pushed new code without testing, etc. Good example of a good game ruined by bad (terrible) management.

Realm of the Mad God USED to be a very, very good mmorpg, back when it was under Wild Shadow. After Kabam took over, everything changed...game became very p2w, kabam broke its own promises, didn't fix bugs, pushed new code without testing, etc. Good example of a good game ruined by bad (terrible) management.

It's not quite P2W - I've managed to a few items being sold in the nexus from loot.But yeah, I would prefer it if you didn't HAVE to use gold to buy some things.

I wish Wild Shadow didn't sell out.

But still, I'd rather play RotMG than other MMORPGs (except, maybe the ones from Artix Entertainment)

The problem with MMORPGs is that the market for them is corrupt, biased, and full of immature 12 year-olds.

MMORPGs have the potential to be amazing games, but they're ruined by big companies and their customers.

Problems:

- Subscription & free-to-play models. Free-to-play is okay, IF DONE PROPERLY, which it unfortunately never is.- Grinding. Who wants to repeatedly press keys for an hour so they can repeatedly press keys for another hour?- Combat system is lame. Please, make it require some skill. Clicking is BORING - Female characters. I'll leave it at that. - Trying to give freedom while regulating everything. Make up your mind. Regulate it, or don't. Trying to go halfway makes both terrible. (Example: Trading)- Class systems. While some have done this fine, others haven't. People want to be able to experiment with different play styles, not pick one randomly, not knowing the best choice, and get stuck with it. There are also other problems with class systems, but most are not as common/annoying.

While there are many other problems with MMORPGs, most are fixed by solving the above.

By far, the best MMORPG out there is...

Realm of the Mad God?!

Yes, that's right.

Off topic:

How the hell are you going to play any PC game if you don't want to press keys or click the mouse? That's literally how you play games. What happens on screen is just visually stimulating, which is why we enjoy it.

but i agree with ags1, he should be able to build something before focusing on creating a website, plus i don't know if you guys notice it or not, this dude is 13, and honestly i think if he follow the right path he'll be a very good developer before 20 (and that's one of the most thing that i regret in my life i didn't have Internet access before 2010 i was a caveman before )

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."

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