yeah, i'd keep the same cards, water mark is just to have the water quanta without needing the pillars, assuring me of having enough quanta to use growth every turn on the forest spirit. i'm testing this right now, see if works.

It will likely make that creature better and faster at the expense of a few extra turns before the 10/6 dragons come out to play. My guess is it's a wash, at best. I'm curious to see what you get for results with it.

It will likely make that creature better and faster at the expense of a few extra turns before the 10/6 dragons come out to play. My guess is it's a wash, at best. I'm curious to see what you get for results with it.

We need to duel soon so I can see how this deck fairs against the one you demolished me with last time.

About 50% of my games see me finishing with full HP due to the deck I use, really boosting my money big time. I waste the money on new decks though, as I get bored easily and like switching up. It's not the quickest deck in the world, but the added gold for flawless wins easily makes up for it, especially in PVP.

I see what you guys are saying about grinding. Got to the 150 point quest easy... but the next quest is to get to 500? Started 14-0, but got tired of beating up level 3 opponents. Tried a level 4 and almost won that one. Had him to 7 hps before he got me. I'm running time with the darkness mark. When I was looking through the cards Ghost of the Past stuck out to me. I knew that it had to have a combo to work with its discard ability. That card is Nightmare. Simple deck strategy. 6 GotPs are my only creatures. I wait for the opponent to get low on cards in hand and Nightmare one of my GotPs. Fill their hands with them and they can't cast them if they're not Time as well. Discard damage. I use the card to place annoying creatures back on the top of their decks (can't remember the name of it) and keep casting Nightmares so they can't draw them back. Usually have 3 GotPs out to end the game at that point.

The same 10 minute window in PVP1 was two games and the only reason that was the case was because the CPU took over the second game when the opponent didn't show or the connection crapped out.

2 games, 1 win and 1 loss for a net of 89 gold and 1 new card.

vs. the same deck hammering away at level 3 CPU from my earlier post, which yielded more cards (spins) and better $$$, though two wins in PVP would have been double the amount won vs CPU. Then again, with the increased chances at winning cards to sell, the money is easier and more consistent vs CPU.

Quote:

Originally Posted by FlyingElvis

I timed a ten minute block of games a few minutes ago while having lunch at work, using the speed build. In ten minutes time I played 7 games, winning 6 of them and earning 124 gold. That figure includes the 5 gold bump you get if the spinner hits two in a row which happened about 5 times, though I didn't count that specifically.