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Lindsay (Paradoxe)
[Roll 3]
You demand to have the power of all things horror and run down to the cellar. Once you get there, you run at the Doll and touch it, instantly sending everyone in the cabin to an abandoned toy factory. You then get punched in the gut by Magifonger, however because of your kickboxing hardened abs, it only hurts a bit.
(Health -1)

Yugi Moto (PokeLegend)
[Roll 3]
You attempt to go down to the cellar and touch the ominous pentagram, but Phantom decides to scare you off, and rushes at you, sending you into the woods, where you do what everyone does in a horror movie, and trip over root, breaking your nose. And then you are sent to a factory. Scared, you summon The Left Leg of Exodia.
(Health -2)

Moss Man (CuriousHeartless)
[Roll 4]
You step outside or a bit, and find a bug zapper on the ground. You decide you need a pick me up, and peel of the crispy dead bugs and eat them. DELICIOUS! You are then sent to a toy factory.

Phantom of the Globe (Octoboy)
[Roll 6]
You turn into a Bear and scare the bejeesus out of Yugi, pursuing him in the woods. While out in the woods, a girl evil-demon-bear lays her eyes on you. You fall instantly in love. This Bear Bride shall serve you in your endeavours however she can, because she loves you.

Dominic DeLaFleur Semszinheimer (Ghost of the Forums)
[Roll 1]
You find a clock, which I might add is a bit eerie looking, you begin poking and prodding at the clock until a small cuckoo bird pops out. It does a small waltz and then throws back it's head and lets out an ear rupturing shriek, and then lunges at your left eye, rendering it blind. You are then teleported to the factory like everyone else.
(-3 Health and Half-Blind)

Magifonger (fongerman)
[Roll 3]
You chase after Lindsay somehow even though you have no legs, anyways, you rush after her attempting to stop her from activating any objects, but you are too slow. Perhaps you should've activated your Swift Swim ability. After you are teleported to the factory, you give Lindsay a punch in the gut.

David Morvan (innerDesign)
[Roll 2]
You attempt to be the voice of reason, but no one really cares, so you just waste your breath. You are then teleported to the factory like everyone else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
1. Moss Man (CuriousHeartless)
10/10
10/10
Status:
Items:
Companions:

2. David Morvan (innerDesign)
10/10
10/10
Status:
Items:
Companions:

3. Lindsay (Paradoxe)
9/10
10/10
Status:
Items:
Companions:

4. Dominic DeLaFleur Semszinheimer (Ghost of the Forums)
7/10
10/10
Status: Blind in one eye, aim is now worse, and can miss objects.
Items:
Companions:

Location (New in green):
The current location is a cabin surrounded by thick woods, trying to go through them would result in almost certain death! Your best chances are to stay in at all time like hermits. The cabin is rather decrepit, and will fall apart in places if certain attacks/things happen. There are 6 rooms, one for each combatant, it has a bed, a candle, and other roomish stuff. In the Kitchen there is a door to the cellar. Inside the cellar there are 12 different items. These items correspond to a horror icon. Touching one of them will make the horror icon appear, and one item MUST be touched each round.

You are all now in the Play Pals Inc Factory which has been abandoned for the last 20 years. It looks like the stereotypical abandoned factory, conveyer belts, giant melting pot things, creepy dolls, the whole nine yards. There is one specific doll that is roaming around this place, looking for a new more human body.

There are two ways of being transported back to the cabin. Either you kill Chucky, or look in the different areas for a scrap of paper. The chances of the paper being on the conveyer belt is 1 in 30, but it doesn't have a chance of attack or any bad effects. There is a 1 in 20 chance that it is in the Melting Pot Things, but there is a 1 in 10 chance that you will get a burn that will do up to 2 damage. Finally there is the pallets of Creepy Dolls, the chance of finding the piece of paper is 1 in 10, but there is a 1 in 5 chance of letting your guard down, and being attacked by Chucky, losing up to 2 Health and 4 Mentality.

Enemies (New in red):Chucky, an evil possessed doll that patrols the grounds, hunting down new fresh bodies. He has a hatchet and a hammer. The only way to fully kill him is to remove all of his limbs and throw him into a melting pot. He has 15 Health.

Other (New in blue):
The twelve horror items are powerful items, and as such cannot be picked up, only activated. They are as follow. A Hockey Mask. A Fedora. A Puzzle Box. A Chainsaw. A Doll. A Book. A Hook. A Clove of Garlic. A Fish. A Silverbullet. A Brain. And finally a Pentagram.

Comments:
Just thought I would change up the Item section to make it a bit more streamlined and easier to read. Also all dem threes. Also also, I was never afraid of Chucky, as he is just a small doll. Oh, and also also also, only one item is picked when in the cabin, if multiple people try to activate different items, it will be RNG'd to determine the item.

Moss Man (CuriousHeartless)
[Roll 6]
You summon all of the mold in the factory to come to your aid, absorbing it, making yourself stronger, with all the mold in the factory, you have become something stronger, something more royal. You have become Moss King! With your new royal title you have gained the power of creating things with your moss powers, and have gained some serious size.

Lindsay (Paradoxe)
[Roll 6]
You begin speaking in the language of Tom Cruise, the sounds of evil, Scientology.... You use these forsaken powers to revive your sisters in the bodies of Dolls. These new sexy dolls bring Chucky out from his hiding place. As he comes out, you and your sisters beat the **** out of him.
[-7 health from Chucky and Doll Sisters]

Magifonger (fongerman)
[Roll 2]
You attempt to help Lindsay, but Chucky runs off before you can land a giant mutant fish hand on him.

David Morvan (innerDesign)
[Roll 3]
You look for the page on the conveyer belt, find what you think to be a piece of paper, but it was just the back of an old box.

Yugi Moto (PokeLegend)
[Roll 2]
You click your leather shoes together but no help arrives from Slifer The Executive Producer. Sad.

Dominic DeLaFleur Semszinheimer (Ghost of the Forums)
[Roll 5]
You tap into a deep power, and then all of the sudden, the sight in your one eye is better then ever before so much better, that you can see through walls, boxes, and all that stuff. You then attempt to look for the page of paper, but find nothing.

Phantom of the Globe (Octoboy)
[Roll 2]
You transform into Cornwall, and rush at Dominic, attempt to blind him, but due to his enhanced sight, he spots you coming and dodges.

4. Dominic DeLaFleur Semszinheimer (Ghost of the Forums)
7/10
10/10
Status: Blind in one eye, aim is now worse, and can miss objects. Other eye has been enhanced and can see through objects.
Items:
Companions:

Location (New in green):
The current location is a cabin surrounded by thick woods, trying to go through them would result in almost certain death! Your best chances are to stay in at all time like hermits. The cabin is rather decrepit, and will fall apart in places if certain attacks/things happen. There are 6 rooms, one for each combatant, it has a bed, a candle, and other roomish stuff. In the Kitchen there is a door to the cellar. Inside the cellar there are 12 different items. These items correspond to a horror icon. Touching one of them will make the horror icon appear, and one item MUST be touched each round.

You are all now in the Play Pals Inc Factory which has been abandoned for the last 20 years. It looks like the stereotypical abandoned factory, conveyer belts, giant melting pot things, creepy dolls, the whole nine yards. There is one specific doll that is roaming around this place, looking for a new more human body.

There are two ways of being transported back to the cabin. Either you kill Chucky, or look in the different areas for a scrap of paper. The chances of the paper being on the conveyer belt is 1 in 30, but it doesn't have a chance of attack or any bad effects. There is a 1 in 20 chance that it is in the Melting Pot Things, but there is a 1 in 10 chance that you will get a burn that will do up to 2 damage. Finally there is the pallets of Creepy Dolls, the chance of finding the piece of paper is 1 in 10, but there is a 1 in 5 chance of letting your guard down, and being attacked by Chucky, losing up to 2 Health and 4 Mentality.

Enemies (New in red):
Chucky, an evil possessed doll that patrols the grounds, hunting down new fresh bodies. He has a hatchet and a hammer. The only way to fully kill him is to remove all of his limbs and throw him into a melting pot. He has 8 Health, and all of his limbs are moderately damaged.

Other (New in blue):
The twelve horror items are powerful items, and as such cannot be picked up, only activated. They are as follow. A Hockey Mask. A Fedora. A Puzzle Box. A Chainsaw. A Doll. A Book. A Hook. A Clove of Garlic. A Fish. A Silverbullet. A Brain. And finally a Pentagram.

Comments:
All of them sixes and twos, also, GOTF, I didn't add or take anyway thing from your roll last round, you just had bad luck.

Roll to float up to the ceiling all ghost-like then turn into a Weird Sister and give the Moss King a prophecy that he'll kill Chucky and rule the factory, leading to Chucky's demise, but eventually the Moss King's undoing.

David Morvan (innerDesign)
[Roll 2]
You look into the melting pot and can see the piece of paper, you throw your hand down to get it, bet accidentally touch the pot, burning your hand. The piece of paper then flies away. You are then teleported back to the Cabin
(-2 Health)

Magifonger (fongerman)
[Roll 5]
You look around in the pallets and find the piece of Paper, Chucky rushes at you, luckily Dominic rushes at the doll, and kills him, and tosses him into the melting pot. It looks like finding the paper isn't gonna do much. You are then teleported back to the Cabin.

Moss Man (CuriousHeartless)
[Roll 4]
You use your froggy legs and jump onto the ceiling. Wow, that was an amazing roll. Then a Weird Sister appears and tells you how you should destroy everything in your way of becoming the best king in the world. The words lull you into a rage. You are then teleported back to the Cabin.

Phantom of the Globe (Octoboy)
[Roll 5]
You become a Weird Sister and fly towards Moss Man and tell him his prophecy, his mind is easily lulled into the rage of a thousand young bulls. You cackle as you teleport back to the cabin.

Dominic DeLaFleur Semszinheimer (Ghost of the Forums)
[Roll 6]
You rush at Chucky as he's about to pounce on Magifonger, stabbing him in the chest killing him, you then toss his body into the melting pot for good measure. You spy on the ground Chucky's voodoo knife and pick it up.

Lindsay (Paradoxe)
[Roll 4]
You and your sisters are teleported back to the cabin, so you decide to have a wonderful sexy party with your sisters in nothing but lingerie.

Yugi Moto (PokeLegend)
[Roll 4]
You summon Gemini Elf card from your hand, and special one Dark Magician Girl. You then join in the sexual party with Lindsay.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
1. Moss Man (CuriousHeartless)
10/10
10/10
Status: Moss King, can make moss items, and is 12 foot tall. Is in a rage, every turn you will lose one mentality point, attacks will do one more damage.
Items: Moss Crown, a symbol of his Royalty.
Companions:

4. Dominic DeLaFleur Semszinheimer (Ghost of the Forums)
7/10
10/10
Status: Blind in one eye, aim is now worse, and can miss objects. Other eye has been enhanced and can see through objects.
Items: Chucky's Voodoo knife, one use, if you kill someone with this knife, you can revive them to act as your pawn.
Companions:

Location (New in green):
The current location is a cabin surrounded by thick woods, trying to go through them would result in almost certain death! Your best chances are to stay in at all time like hermits. The cabin is rather decrepit, and will fall apart in places if certain attacks/things happen. There are 6 rooms, one for each combatant, it has a bed, a candle, and other roomish stuff. In the Kitchen there is a door to the cellar. Inside the cellar there are 11 different items. These items correspond to a horror icon. Touching one of them will make the horror icon appear, and one item MUST be touched each round.

Enemies (New in red):
None, besides each other.

Other (New in blue):
The 11 horror items are powerful items, and as such cannot be picked up, only activated. They are as follow. A Hockey Mask. A Fedora. A Puzzle Box. A Chainsaw. A Book. A Hook. A Clove of Garlic. A Fish. A Silverbullet. A Brain. And finally a Pentagram.

Comments:
One down, eleven to go. And things look like they should be getting interesing soon.