I'd like to use this mel script below to create nurb circles for each FBIK effector so that i have zero'd out handles to animate with. I was wondering if anyone could alter this script so that it would work for effectors and not joints?

I hope this is ok to do this. If it's not I apologize.

thanks

Jason

author: Joe Harkins www.creaturetd.com

name: controlCircleCreator

date: 07/20/05

description:

creates a nurbs circle controller for each selected object based on a few user input args

parents the shape of the circle to each object and sets display override based on naming tokens