Thanks to the contributions of our very own Akmor (Alexandre Moreau), we've made sweeping changes and long promised enhancements to our popular TerrainlinX model planner. A BIG thanks to Akmor for helping us to realize many long standing wishes!Product Page:http://www.worldworksgames.com/store/in ... product=87

So what's new in V1.5 you might ask? A LOT!...

Please note: Full documentation and instructions are available within the "Help" area of the TLX model planner software.

Drag & Drop: You can now optionally drag-and-drop terrain and symbol components to their location rather than spawning them at the corner for placement.

Auto-Wall & Auto-Post Feature! After laying out your tiles, you can now quickly freedraw walls around your structures. Once you've drawn your walls, you can have the system automatically insert the appropriate posts at each juncture. Please Note: You must first define your Playing Area (table size) and align your layout to the table for the Auto-Wall function to function correctly.

Wall Textures: You can now select wall textures from the Terrain Library! Wall textures are now represented in the manifest.

Texture Preview / Swap: Preview and change textures on placed items.

Filter Terrain Sets By Genre

Create Text Area: Added an ability to add texts, using whatever font is on the computer (tile outline color is used for text color) + Shadows.

Define Regions: Added the capability to add "regions" to your maps, by drawing rectangles, and choose the color for each region

Create Generic Symbol Sets: adding a new set of symbols is just a question of adding a new zip file with a correct text description (like for the tile sets)

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