Kingdom Rush Board Game

This may sound weird, but I think it's a great idea. I spent 20 hours making a board game of Kingdom Rush where you play as 8 heroes from the remakes and fight monsters and bosses. I loved playing this game and I thought i went very well. There is currently not much to see because the game is in its early stages, but I hope you like this as much as I do! The characters and enemies do not have their original names, and there is currently no copy of the rules. If youw ould like to learn more about this game, contact me.

Decoy:Summon 1/2/3 dummies with 60/100/140 HP that last 1 turn. They can not attack, but they block all hits for you. No abilities affect the dummies.Cooldown: 3 turnsAbility Point cost/ upgrade: 2/2/2

Sylvar: The Element Wielder Current HP:_____Current XP:_____XP to next Lv:_____Ability Points:_____Current Lv:_____

I'm in awe, truly, at how much dedication and content there is on display here. Did those 20 hours that you spent happen all at once, or over a couple of days?

I see that you translated the heroes and enemies from not just Origins but a good chunk of the series into board game-form. It's a little funny that you went through the trouble of renaming all of these characters when the game is based off of Kingdom Rush, so it's not like there would be any copyright issues that could be prevented just by not keeping the same names. Still, I appreciate the dedication to originality in some sense.

All that is here, ultimately, is the characters, but not the rules. I don't play board games (though I would like to get into Dungeons and Dragons to experience it someday) and have no idea what's going on here. The Vez'nan clone has a demon form that lasts for 1 turn, yet he has so much HP just for 1 turn that it makes me wonder how much happens in a single turn. Also, if it has a cooldown of 4 turns, does mean it can't be used again for 4 turns, any skills can't be used for 4 turns, or that he just can't perform any actions at all for that long?

Post the rules first before showing all of this other content; I want to understand these seemingly-awesome ideas and know whether or not they're balanced. This is all really impressive and leaves me wanting more.

it took me some time, and many days. If you would play D&D (Dungeons and Dragons), I recommend playing pathfinder instead. It has a much bigger range of possible adventures, and in my opinion, it is easier to understand. For Vez'nan's demon form, he turns into a demon, so he can't use other abilities, and some enemies, like Bandit PIllagers, can deal massive damage in 1 turn. Cooldown means he can't use that ability until he waits 4 more turns. There have been some changes to the game, and many test runs, and now I'm taking it to a school, to get feedback. I want to make another game based off kingdom rush, which i did, but it failed HARD. I couldn't use the original heroes since they only had 2 abilities. Please give me ideas on making another game using the original heroes, and I may spend another 10 hours writing the rules . I would like to get your email Bid Bad Bug, to get your opionion and question on this game. Just remeber, i am a kid. Your average 13 year-old teenager.