Science taught me to think about the world in a logical, systematic manner. It’s a way of thinking that is founded on statistics, and I maintain it should inform the activities we undertake in other sectors of society such as L&D.

We, at Learnnovators, are delighted to announce the launch of ‘Chair Surya Namaskar’, a free mobile app for Android phones. The app is designed to help busy professionals keep themselves fit while at work.

How and why can L&D embrace the fact that we learn from work? What can be done to burst the ‘training bubble’ where formal learning is delivered as an event, separate to the workflow? An infographic primer exploring these key questions.

When we think of custom eLearning, we tend to believe that everything should be developed from the ground up. It doesn’t have to be. Templates can be incredibly useful in ensuring that key elements don’t get missed out...

Well it’s taken me over 3 and a half years, but I’ve finally completed another MOOC... this was on the Coursera platform. Despite my overall satisfaction with the course, however, I experienced yet again a couple of perennial bugbears.

All big organisations have a Learning Management System. It’s used to track and record the training that the employees do. In practice, it tends to be used to administer compliance training, though it can be much broader than that.

This is Part 4 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

This is Part 3 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

An important ingredient for a course to succeed is learners' receptiveness to learning. How can we get this right, opening up their minds for the possibility of learning, thereby making full use of what the course has to offer?

This is Part 2 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

This is Part 1 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.

In this exclusive interview with Learnnovators, Jane Bozarth shares her insights for great learning design, and explains the thinking behind her unflinching focus on the learner as a key actor in the system.

]]>http://learnnovators.com/blog/pokemon-whoa/feed/3WHY I STILL LOVE BLOOM BUT NOT HIS VERBShttp://learnnovators.com/blog/why-i-still-love-bloom-but-not-his-verbs/
http://learnnovators.com/blog/why-i-still-love-bloom-but-not-his-verbs/#commentsFri, 28 Oct 2016 10:20:16 +0000http://learnnovators.com/blog/?p=10132

There is a tendency to either place too much focus on Bloom’s Taxonomy verbs, or to discard the taxonomy altogether as not being useful.