Quick Thoughts On: Racer 8

To be honest I can think of very little to say about Racer 8. It’s so devoid of any identity that playing it hardly felt like I was interacting with a game at all. It’s anonymous in the way that leaves you bored and begging the question why you ever decided to boot it up to begin with.

The gist of what you’ll be doing is rotating road tiles to guide your little race car through checkpoints and finally the end marker. And that’s pretty much it. Levels roll into each other with the presence and distinction of an antisocial mouse, meekly existing until you grind your way through to the next one which seems to be almost identical to the level you just played.

I’ll come out and say that I wasn’t able to keep myself awake long enough to play through the entirety of Racer 8, so take this review as coming from someone that’s only tasted a portion of the game. But if what I didn’t see is anything like what I did, then I’ll rest easy knowing I got out early enough before my brain melted from prolonged exposure to extreme doses of monotony.

"Quick Thoughts" is a subset of my normal reviews for smaller games which might not fit into a full review but I still have something to say about.