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While the game industry continues to grow year over year, the often-unrecognized truth is that nearly 50% of that revenue is generated by the localized versions of games. More than ever, delivery game content to a global audience has become critical to the success of games, including the ability of indie games to find a diverse audience. Join this expert-led workshop to learn how to effectively address the key components of content culturalization, language localization, and international monetization and live ops, and be better prepared to maximize the chances for your game's global reach.

After living in Paris, Ottawa and New York, Marie Amigues settled in Berlin and created the first video game localization company of the city. In 2013, she founded Altagram, which grew to an international company with offices in Berlin, Seoul and Montreal.Following her studies in... Read More →

Nick is a product and operations professional over a decade of experience in mobile, client and AAA gaming, with insights on both publishing and development. In the past he has worked for companies such as Aeria Games, Rovio, Ubisoft and GREE. He now works as a freelance consultant... Read More →

Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an... Read More →