This is a thread from the official GW2 forums with a gigantic list of bugs encountered in game. The forums will be closing very soon so i copied the OP so everyone can see the list here: https://forum-en.gui...ost-here/page/2

This is for people who have questions so you don't have to post a thread asking if something works or not.

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This thread is for ALL the bugs and skills that don’t work as stated, post bugs & I will update OP so ANet can see themUpdate Log (If you don’t see your bug added, please let me know)
v1: added a bunch of my own observations
v2: many more illusion bugs found & blink/parry skip bugs added
v2.2: scepter(?) & Null Field duration bug added
v3: MANY underwater, trait, duration & utility bugs added. List doubled size.I didn’t really see a thread like this, so I decided to create one. If you REALLY wanna get heard, post here and don’t create your own so ANet don’t have to read 11+ pages just to find bugs/skills that don’t work under stupid thread titles. I’ll start with what I noticed:Traits:

Reflection on distortion trait (in illusions line) does not work for blurred frenzy’s distortion. The trait says reflection on distortion, not distortion shatter. If that’s what it means, it needs to be changed. Very misleading.

Power trait “cleansing conflagration” Only seems to work for “the prestige” skill, and not skill 5, even though it says torch skills remove conditions. Needs to be fixed

Signet Mastery trait and when equipped, the signets’ recharge did not became 20% shorter on tooltip. The signets still have their normal cooldowns after activating them. The recharge timer does, however, show what it’s “suppose” to recharge with 20% but then it reverts back to the normal recharge.

visual issue Guile (recharge on shatter skills) DOES SHOW on recharge timer, BUT it does not show the shorter recharge on the actual F1-F4 skills. (This one I did not submit in-game and it’s a minor, visual change, but still would be nice to see)

visual issue Mantra Mastery trait has the same issue as Guile. (Minor, visual change and did not submit bug)

Temporal Enchanter trait does not seem to extend glamours’ duration at all in tooltip and countdown. (The latter I tried counting and it’s still the same; also, did not submit bug)

far-reaching manipulation works, just not on blink.

Wardens feedback doesnt work with all of the focus skills only with one.

Skills:

temporal curtain seems to be pulling people towards it. Is that desired effect? Idk.

sometimes illusionary wave doesn’t seem to work (when opponent doesn’t have stability) at required range..EDIT 5th skill sometimes it seems to have no knockback effect against non-stabilized normal targets, usually when the terrain is elevated for one of the combatants. Could be WAI but sometimes I’ve seen it on very small disparities in terrain elevation so it might need some tightening if that is indeed the case.

“the prestige” skill does NOT break targeting and I’ve died countless times from it when I was getting ganked and needed to run away.

When you block an attack with Ilusionary Riposte, Illusionary Counter also goes in recharge. Probably the same the other way around.

Underwater Trident Clones auto-attack cast confusion…not sure if bug, though we do like it

Underwater skill 2 for spear does not teleport you back. EDIT need to check if perhaps the teleport is a chain skill.

The tooltip description for Ether Clone (3rd skill on the Scepter chain) says the energy bolt confuses the target. It doesn’t.

Torch skill The Prestige: you have to be literally right next to the enemy for the blind to hit. The tooltip says “nearby”.

Illusionary Leap seems to MISS targets. not sure if bug because not sure if IL begins with projectile behavior (as in fixed path on activation) or if it’s homing behavior.EDIT in pvp or wvwvw Illusionary Leap sometime don’t work, the illusion run from your position instead of leap and he don’t “reaches” the enemy

Berserker from Greatsword (phantasm) doesn’t activate immediately.

Utilities:

Null field either does not work or works in long pulses. Wording needs to be changed, or skill fixed…or both EDIT Null Field only lasts 5s even though tt says 7s.
Portal Exeunt (the portal exit) only lasts 10s even though tt says 20s.

“mimic” utility skill does not block/absorb projectile as it reads. Still take damage.

blink stops running animation after using blink while in motion. Character begins “floating” along the ground in a standing position.

Underwater When casting Mantra of Recovery underwater, the animation seems to start 5 times in quick succession and so does the voice acting. It goes like “Hea-Hea-Hea-Hea-Hea” and then five spirals descend upon you. O_o

Underwater When casting Mantra of Pain underwater, there is no animation at all and the mantra charges in like 1.5 seconds instead of 5. It makes the skill so good offensively you can basically just spam it underwater. Is this intended?

Portal Exeunt (the portal exit) only lasts 10s even though tt says 20s.

Decoy does NOT break targeting and people can still see your name. Needs fixing.

The tooltip for Power Break (charged Mantra of Concentration) says it grants 5s of Stability, but it only gives you 3s of Stability.

Not exactly bug, Moa Morph does not work on bosses. This needs to be accounted for in tooltip description &/or modify alternate effect for bosses so mesmer’s dont get shafted for picking it.

scepter (for me) doesn’t do ANY damage. Granted, I’m not traited much into power, but 0 damage…?

Downed State seems skill 2’s illusion still hangs around after death, (sometimes standing) and can be “revived,” but disappears before bar’s full.

LYSSA & ADVENTURER runes do NOT work. Tried with half bar of health for lyssa, does not work. Tried with empty endurance bar, does not work. Also, need to clarify whether adventurer rune gives 100% of CURRENT endurance, or otherwise. Lyssa runes worked initially, then stopped, and don’t work if you have full health and use the heal anyways. Needs fixing/clarification/tooltip fixing.

Not sure if bug or on purpose, but phantasm health abnormally low. Should not be. Should be significantly higher than clones, especially with longer charge times. Needs fix if bug or not.

Most likely, the links in the quote wont work after a week, or sooner if the forums are COMPLETELY closed, so just keep that in mind. Bugs and confusing descriptions go here. I might consolidate them if enough are given,

The most game breaking thing on this list IMO is killing clones to revive from downed state. I meant to test that this weekend as I never saw it happen myself, but alas, I got sidetracked blowing people up with my mantra spec,

I'm going to have to disagree with you Nuu. SCLOBERNOCKER47 blew me up quite a few times with his Mesmer build this BWE#3. It's the chaining of disables and burst that makes it so deadly. He could lock me down with stuns and dazes for so long while bursting me that I couldn't fight back nor heal which placed me in a very bad position. He was the one in guild that gave me the most trouble.

A lot of 'bugs' on that list are just people being new to the game. Ever since BWE1 people have been claiming that Minions and Clones rally people, I've never been able to duplicate it and my favorite tactic is to hit Decoy in order to Finish someone, they waste their interrupt on my clone. Also works well for reviving. If that clone dying rallied the person I definitely would have noticed it by now.

With that said, there are occasions when people seem to rally randomly. I think it has to do with 'tagging' an enemy and him running off and dying elsewhere. I've been stuck in combat for over a minute at times after someone ran off, so it makes sense that they're still 'tagged' as in combat with me and if they die I get the assist, and thus rally.

Otherwise:

Reflection on distortion trait (in illusions line) does not work for blurred frenzy’s distortion. The trait says reflection on distortion, not distortion shatter. If that’s what it means, it needs to be changed. Very misleading.
-Distortion used to be a Utility skill, and Reflection was F4. Later Distortion was made into the F4 skill and Reflection on Distortion made into a trait - this is visible from LewisB's videos. It wasn't until later that we received Blurred Frenzy and the Blurred Inscriptions trait to gain Distortion via other means. This is simply a relic of the fact that Mesmers have received very little attention in the past few months.

temporal curtain seems to be pulling people towards it. Is that desired effect? Idk.
-It seems to be a relic of something they intended to implement at one point and never fully finished. See the datamined info here on GW2DB

Underwater skill 2 for spear does not teleport you back. EDIT need to check if perhaps the teleport is a chain skill.
-It is a chained skill, however if you hit the skill it again it teleports you back and summons TWO clones.

Illusionary Leap seems to MISS targets. not sure if bug because not sure if IL begins with projectile behavior (as in fixed path on activation) or if it’s homing behavior.EDIT in pvp or wvwvw Illusionary Leap sometime don’t work, the illusion run from your position instead of leap and he don’t “reaches” the enemy
-Usually this occurs because people cast the skill out of range, this causes the Illusion to appear, but since he's not in range he doesn't do his attack. As of BWE3 the skill appears to work by granting him extreme speed to reach the target in a quick charge.

“mimic” utility skill does not block/absorb projectile as it reads. Still take damage.
-It works, in fact, as of BWE3 it has no CD if you don't absorb anything and only has a 1.5s CD after you throw the skill back.

Not exactly bug, Moa Morph does not work on bosses. This needs to be accounted for in tooltip description &/or modify alternate effect for bosses so mesmer’s dont get shafted for picking it.
-Worked as of BWE2, I didn't get high enough to use it in BWE3. But I used it on the final boss in catacombs and later on the FIre Shaman. Note taht as of BWE3 there is a new anti-CC mechanic in place, some bosses have a buff called Determined (or something like that), when you hit them with CC they gain stacks of Indignant based on the difficulty of the boss and the number of people. Each stack absorbs a CC effect, you have to get through all of them before you can CC him again.

scepter (for me) doesn’t do ANY damage. Granted, I’m not traited much into power, but 0 damage…?
-That seems like someone mistaking the clone 0 damage spam for their own damage. Trust me, sometimes players make assumptions and don't bother to retest stuff. I had one guy in BWE3 try to tell me that he was bugged and summoning Clones without casting a clone spell, I asked him if he was using a scepter, he was, so I explained. He tried to claim that that was new and didn't happen in prior BWEs

Not sure if bug or on purpose, but phantasm health abnormally low. Should not be. Should be significantly higher than clones, especially with longer charge times. Needs fix if bug or not.
-I didn't test this in BWE3, but in BWE2 Phantasm health stayed relatively the same (roughly 2k at level 80) and Clone health went waaay up to match Phantasm health (it used to be a couple hundred in BWE1). So this may be causing the perception that Phantasms are now weak. They've always been weak, just they used to not be AS weak as clones. Really, they DO need a health boost, especially given their damage nerf.

Also a new bug to add:
-Using the Drowning skill #2 (same as Downed #2) causes you to no longer be able to swim around under water.

Reflection on Distortion works for both Distortion and Blurred Inscriptions. It doesn't work for Blurred Frenzy because Blurred Frenzy doesn't apply the Distortion buff, it applies a differently named buff.

I couldn't see the thread, but I think the reason why people think Phantasmal Haste doesn't work consistently is because it reduces the time between the start of the first attack to the start of the next, not the end of the first to the start of the next. Hence Phantasms with long attacks seem to be affected more by the trait.

Warden's Feedback does work with both Focus skills.

The tooltip for Ether Clone does not say it Confuses the target, that was in last BWE but was removed in this one.

Illusionary Leap doesn't seem to work if the target is out of range, which is understandable.

All Mantras have very short CDs (about 2s) underwater, and all except Mantra of Recovery are silent. It certainly seems like a bug and does show that Mantras with 2s CD are rather OP.

I'm quite certain all stealth skills break targeting, I have to retarget enemy Mesmers when they use them. Sometimes it automatically retargets if they happen to unstealth in front of me as I use a skill. Channelled skills will finish their channel if you stealth in the middle of them.

@Dastion I'll do a full reply tomorrow, but it was me who mentioned the scepter damage & I'm sure it was me. Granted I didn't have a lot in power, but still, 0 damage..? Really terrible coming from a weapon w/no secondary effects except clones every 3 attacks if you're lucky enough. It to have the chain reset after using another skill. Anyways, I didn mark it as a full bug, but just something that happened to me. But I did find use for it even so.

@Sabrent_Tehroth disabling is fine. I just mean all the other stuff & I'm sure his build was frickin amazing. Just saying mantras need help.

@That Happy Cat I'm sure just like many bugs, these things happen to certain people, maybe not all. But majority of the bugs on here are confirmed unless stated that I'm not sure. Stealth abilities have not worked for me & I've been targeted countless times. And as for distortion,, I brought up blurred frenzy because the tooltips say distortion. If the trait says distortion, then it should mean all distortion. Not saying the trait itself, but the description. If they don't mean that, then say "distortion shatter," because it's confusing.

Should maybe add to list ctrl+click on a mesmer makes the distraction part of it completely redundant. I think it will soon be the norm in pvp games just to keep the mark on mesmer. Already saw it abused in some videos. More and more starting to do that even in pug games. Which is a broken mechanic/bug.

Underwater skill 2 for spear does not teleport you back. EDIT need to check if perhaps the teleport is a chain skill.

The spear skill 2 is indeed chain skill and seems to work similarly to sword skill 2. I used it quite a bit and it worked nicely for me.
press 1. => (feigned surge) charge forward
press 2. => (feign) teleport back

That Happy Cat, on 24 July 2012 - 07:04 AM, said:

Warden's Feedback does work with both Focus skills.

Scepter's skill 1 damage was buffed, it certainly did do damage.

I can second both these notions.
I tried out warden's feedback build, I'm not sure about about summoned phantasm but atleast temporal curtain did reflect projectiles. Not sure if it always worked or but atleast some projectiles were reflected.