_This is the first gameplay footage of our upcoming game, Cut Da Cheese for iPhone, iPad, and iPod Touch. The game is a geometry cutting game with a time limit. There are bonus levels and some randomization that makes it pretty addictive.

The game is super close to being complete and we look to submit to Apple this week. Hopefully it will be out by the end of the month and before the holidays! Wish us luck. :)

Check out the first gameplay footage of our upcoming game, Flock Da Sheep. This is the iPad version. You can see the basic play mechanics as well as a few bonuses when playing.

_We are still working on some bugs along with finalizing our ad implementation in the free version. Tuning the gameplay and optimizing the frame rate are our priorities right now. The goal is to have it get hectic at around the 1:30 mark and the average game to be around 3-5 minutes for a skilled player.

Here's the music from Cut Da Cheese. It was composed by the same artist that did the Flock Da Sheep music. Again, very catchy and don't be surprised if you find yourself humming it. :)

And here are a few gameplay screenshots from the game. The object is to cut the cheese evenly to feed all the mice in your mischief. To advance you need to hit your goal for that particular level. There's also a cat that will come out and "clean up" if you're not quick enough. It's a pretty addictive puzzle game.

_Cut Da Cheese is getting very close to being complete. There will be a free version with ads and a 99 cents version without ads. The game should be available sometime in November...can't wait!

Looking at the popular games out there like Fruit Ninja or Angry Birds, there didn't seem to be any background music during gameplay...just sound effects. We thought ours needed it so we had a couple of tracks made. We went with this one.

We find ourselves humming it as it's pretty catchy. If you want to know who came up with this, drop me a line.

Also, here are some actual in-game screenshots of the game. As you can see, the action gets pretty hectic! Enjoy your weekend!

The game is really close to final. We got the gameplay tuned, the audio in, the bonuses working, and the game is looking great. The early feedback are all positive from the addictiveness of the game to the level of polish. We just need to address a few bugs.

Here is some more concept art. When a wolf gets into a fight with a sheep, he'll come out of it in sheep's clothing. These are the four wolves in sheep's clothing we had to choose from:

We went with the one with the ears and the tail sticking out. What do you think?

Also, here's a mock of the what the game will look like. More details tomorrow!

As we've mentioned earlier, Cut Da Cheese was a game concept that our 5-year old (4-year old at the time) came up with. Here's a video interview of him discussing how he came up with it. :)

And here's the sketch that we did when JJ came up with the original concept. As you can see, the game was originally similar to Cut the Rope, but users had to cut the cheese free to feed the mouse below. The idea was to have the rope swinging back and forth with some physics. There were also birds that would come in and swoop up your mouse if you don't "cut the cheese" in time. Of course, I'm no artist...