Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video systems vary greatly in the resolution of the display and refresh rate. Video can be carried on a variety of media, including radio broadcast, tapes, DVDs, computer files etc. — Wikipedia

Virtual reality (VR) has gained a lot of attention due to market availability of consumer devices. A challenge for wider use is the ability to stream VR content to the user. This paper looks at aspects of 360° video streaming and the considerations for possible solutions. The primary focus lies on current efforts to develop standards for interoperable 360° video streaming. These standards include the Moving Picture Experts Group's (MPEG) work on omnidirectional media format (OMAF) and […]

In this column, we provide interesting historical briefs from the journal articles of days past. The purpose of this column is primarily entertainment, but we hope it will also stimulate your thinking and reflection on the Society’s history, how far we have come in the industry, and (sometimes) how some things never change. This column has been sponsored by Television Broadcast Technology, Inc., since March 2001: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7257346. […]