I am not involved with making this mod at all. I am only submitting this file. This great file is made by a team of talented moddders. They are called Psychodog Studios. They even have clothing mods that go along with this program. Check them out at: http://www.psychodogstudios.net/betterbodies/

MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it's name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes:

> Adds an oblivion style distant land feature, including distant statics and refle

Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.

Better Clothes replaces most of the default clothing from the standard Morrowind game with new non-segmented versions designed to work with Better Bodies. This improves the visual appearance of most items of clothing that are available in stores, and worn by NPCs, and in your inventory.

I am not the designer of this mod. I am only a submitter. This mod is made by Matthias [ElBundeee] Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods.

Master face and hair compilation of the collective work of over fifty modders for the all the stock Morrowind races. The compilation primarily adds new faces and hair for all the game’s stock races for use by the Player and act as a resource for other mods. It will, however, replace the stock faces and hair of the NPCs in the game with new ones.

Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered.

This was not made by me. I am only the submitter(don't kill the messenger...lol). This mod was made by Deathbliss. It is a compilation of all the official mods that Bethesda made. Unfortanetly, they do not appear to be available anymore at http://www.bethsoft.com/downloads_01.html#morrowind. I think these

I am not the author of this file, but a submitter. Tired of having slow Frames per Second rates due to large towns or large amounts of monsters? This program helps with that problem. This mod was made by Alexander Stasenko.

Why should I use it?

Did you notice that, while playing Morrowind, your FPS rate is sometimes

This Mod is different as is it calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second, so at 100 willpower, no matter what, you will regen your magicka completely by 100 secs, if 50 willpower, you will regen in 200 secs, and so o

This package should replace the missing files and allow the use of the TES:CS with the Steam version of Morrowind Game of the Year Edition ( v1.6.1820).Un package pour la version française est également inclus ;)

This mod overhaules the user interface in Morrowind by trying to give it a more modern touch, while keeping the characteristic parts vanilla.Also there is a optional download for a smaller crosshair available.

This plugin replaces male meshes with more smooth versions (based on NioLiv's meshes) and adds the analogous female variant of the robe too. I tried to retain the original appearance as much as possible.

Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!

As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.

Description: This mod adds a vendor in the Tel Vos services tower who sells armors and clothes. All armor and clothes are a bit skimpy and designed for female character only. Nothing outrageous, though.

This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.

Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.

Are you fed up selling Dark Brotherhood armor to Meldor only to have the annoying little guy immediately put it on?I don't know about you, but male Bosmer with squeaky voices in tight-fitting black don't really do it for me. Infact, any time you sell a full helm to an NPC and they whack it over their head, some atmosphere is definitely lost.

Replaces all the (service-)banners, town-banners, (service-)signs, signposts and the banners from the three houses too.All the banners are new painted and has a higher resolution.There are two versions of this mod. A english and a german version.

Located in Balmora's Canal West Manor District, BalconyHouse is a stately structure constructed in fine Hhaluu tradition. It is attractively decorated, upscale but not overwhelming, comfortable and designed to meet character needs.Features: High capacity storage containers; generous treasure display areas; fully equipped laboratory; attractive

More Detailed Places (MDP) makes Vvardenfells settlements more detailed, atmospheric and believable by filling empty areas with vegetation, clutter and container objects, adding only a small amount of new buildings and NPCs with the aim to improve the overall game experience.It also refines the terrain and texturing in some places to achieve

Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire.