WWFRoyal Rumble is an underachiever, plain and simple. If there were ever a game that I thought would be a guarantee lock for ratings gold, it would have been this one. But like Dale, I was totally shocked at how the developers excluded so many standard home features and still thought they would have a serious market contender.

I am still shocked that Square would toss aside the excellent multiplayer feature I had come to expect from the Seiken Densetsu series. But as disappointing as that was, it wasn't what kept Legend Of Mana from shining.

The watercolor illustration quality of the graphics is simply amazing. In fact, it's so good that it made me think that if more games of this visual quality were continually produced on the PlayStation, the system could be a viable platform for years to come.

I agree with Chi's statement that Metal Gear Solid is a technical achievement for Game Boy. Konami did an excellent job porting an elaborate 32-bit 3-D game down to an 8-bit portable system. With that said, I felt the game was far less compelling than Chi did. I would find myself putting the game down after a game session and later having to force myself to pick it up, only because I wanted to get my money's worth.

Without a doubt, the first thing that drew my attention was that despite the game being presented in a tiny little screen with 2-D sprites, virtually nothing was lost in the gameplay department. The perspective of the game is now locked down to a three-quarters overhead view (more like the original NES game) without the benefit of any 3-D camera panning or close-ups.

Like Ben, I enjoyed growing up in the golden age of arcades and have many fond memories of days riding to my local 7-11 to play the latest cabinet, or many evenings spent trying to connive my dad into taking me to Chuck E. Cheese only to spend three hours there without touching the pizza. However, the good feeling of those golden years gone by don't really carry over to the current incarnation of Strider 2. Based on my memories of the original arcade release and the nearly flawless Genesis port of the first Strider, I was ready to put my money down sight unseen and trust in Capcom to produce something as solid and fun to play as the first game. However, I was quite disappointed.

Everyone knows that 2D is Capcom's speciality, and truthfully, I've never seen such an exciting combination of visuals as in Strider 2. People used to talk about how PlayStation couldn't handle 2D graphics as well as Saturn could, but I'm here to say that Saturn could have never handled Strider 2. I've never seen better graphics on PlayStation.

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