You're right, that's not what I'm looking for. The Skill Challenge system is entirely too narrative an approach for me, I ran one skill challenge back in 2008 and haven't touched them since : )
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medivhSep 13 '13 at 12:05

4

Maybe it was you? I've ran several, I've seen other people run them, all with success. Did you consider that the skill challenge rules have changed since 2008?
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Adriano Varoli PiazzaSep 13 '13 at 12:11

3

I've participated in several mass-combats as skill challenges and they've been quite engaging. Each check should describe how the characters bolster the army and what the army is doing.
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Brian Ballsun-StantonSep 13 '13 at 13:28

If you are a DDI subscriber, there was a good example Skill Challenge mxex
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Neil SlaterSep 21 '13 at 13:22

I'd suggest getting One Bad Egg's mass combat rules supplement PDF for 4e: Hard Boiled Armies. They don't add too much to the game and I'm about to implement them in my current game. It's worth a look.

Can you describe and link to these rules? And can you discuss how they impact the game?
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Brian Ballsun-StantonSep 19 '13 at 23:27

Based on this review, it sounds like it might suit. Each unit is a "character" with the usual stats and skills, mat squares become miles instead of 5', adds new unit powers, and then it leverages existing rules to make a battle on this new scale between units. It even sounds like it mixes unit sizes flexibly so you can have PC in the field along with units representing 100s of individuals. No mention of morale in the review, though.
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SevenSidedDie♦Sep 19 '13 at 23:44

Also, it's designed by Fred Hicks, for what that's worth.
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SevenSidedDie♦Sep 19 '13 at 23:50