Hello. Thank you for this work. Since I'm not able to start Sturmbot & Shrikebot at Debian server it is just in time.

I tried sandbot-v0.4 @ dod_avalanche with standart waypoints, bots are very stupid and they move around the spawn point of each team and not moving anywhere else. Also "loading waypoint file: dod/maps/dod_avalanche.wpt" takes more then 5 seconds, it looks strange. Is there any way to debug this point? Maybe there is some waypoint error?

Hm, I didn't do thorough tests on Linux but it is the same code running so it seems odd that it doesn't work. I've never timed how long it takes to load the waypoint file for me though.
If you type "waypoint on" and "pathwaypoint on" in the console you should see blue lines appear to show the waypoints and how they connect.

Quote:

Originally Posted by Persephone

Still there is no update yet?

I will waiting even if it takes a very long time

I've made some progress - pretty sure I've got the Day of Defeat bots running at a proper speed now (300 seemed to be the right value). I want to look at the Opposing Force CTF crash that you reported before the next release though.
You can track progress by looking at https://github.com/tschumann/sandbot/commits/master

Hello. Thank you for this work. Since I'm not able to start Sturmbot & Shrikebot at Debian server it is just in time.

I tried sandbot-v0.4 @ dod_avalanche with standart waypoints, bots are very stupid and they move around the spawn point of each team and not moving anywhere else. Also "loading waypoint file: dod/maps/dod_avalanche.wpt" takes more then 5 seconds, it looks strange. Is there any way to debug this point? Maybe there is some waypoint error?