Hi guys, I've been playing this game for several weeks now and got a pretty good handle of things. However, I am very rarely able to beat an AI ace in 109 with my La-5 one on one.. Since La has a better turn radius, I try to outturn him using high and low yo-yos, but I can only get on his tail if he comes out of the turn. Otherwise, we just keep turning forever.

Since 109 outclimbs La-5 I can't use vertical fighting, once I start the climb I get shot down. Not sure what strategy to use here. Any advice or tracks would be greatly appreciated.

il2rookie

08-30-2004, 09:33 AM

Hi guys, I've been playing this game for several weeks now and got a pretty good handle of things. However, I am very rarely able to beat an AI ace in 109 with my La-5 one on one.. Since La has a better turn radius, I try to outturn him using high and low yo-yos, but I can only get on his tail if he comes out of the turn. Otherwise, we just keep turning forever.

Since 109 outclimbs La-5 I can't use vertical fighting, once I start the climb I get shot down. Not sure what strategy to use here. Any advice or tracks would be greatly appreciated.

LStarosta

08-30-2004, 09:42 AM

Attack from a decent height advantage, and use your über cannons to tear him a new one.

http://home.comcast.net/~l.starosta/sig2.jpg
Spacer nad Berlinem!

McTriggerhappy

08-30-2004, 10:01 AM

aces also dont shoot unless they definitely hit, so if youre in a sucky position you can just cut your speed and move around like you really have to go to the bathroom

Chuck_Older

08-30-2004, 10:10 AM

Well, to use your turning advantage, what are you doing? Pulling a high bank turn at high speed, or are you cutting power, too? A fast turn isn't the same as a tight turn.

Also, think about how you follow your opponent. If you use too much lead turn (lead as in "leader", not a heavy metal, lol), you will have to turn much more tightly than your opponent to follow him.

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Killers in America work seven days a week~
Clash

il2rookie

08-30-2004, 10:37 AM

Thanks for the suggestions. I tried turning both high speed (350+) and slowly with flaps extended at 200-300. In either case I can't seem to turn inside him. As to attacking with height advantage, the 109 would easily outclimb me.

huggy87

08-30-2004, 10:41 AM

hmmm....

I can almost always beat the ace AI... as long as I don't let them kill me at the merge. They are murderous in those head on passes. Does anyone have any good techniques for denying them the head on kill but not giving up too many angles and/or airspeed?

FRAGAL

08-30-2004, 11:06 AM

Huggy try sideslipping left or right u'll lose a bit of altitude but it will definitely get u through the merge, and u should be able to take out or damage a wingman or leader on your way through then break hard left or right and engage, don't go after ne1 u hit on the way through go after an easier one say diving after one of ur flight or close to u, because on your way through there'll definitely be about 2 or 3 on the other end of the enemy flight who've latched onto u, if u loop to go after the original flight u merged with they'll have u cold, basically work on 1 side to start then go after say a plane in the middle flight, they'll eventually all split into smaller mini dogfights then it's easy from there, it's usually the first minute or two where ur at most risk, if u last longer than that u'll be okay as long as u didn't lose to many allied planes on the merge also don't be afraid to hit tab and 7 ur ai are there to help thats wat wingmen are for don't try and take em all on or u'll be slaughtered, u have control of all the flights tell them wat to do and u should get through http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif that's based on my experience of a 16 v 16 QMB mission
Salute
Fragal

Kasdeya

08-30-2004, 11:39 AM

Welcome to the Madness. (Tsisqua) http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Also try this site out for hints and tips to DF in LA's and Yaks - www.il2flying.com (http://www.il2flying.com)

IL2Rookie:
I don't fly the La5 much, but try horizantal scissors. There was a good tutorial on this somewhere, maybe netwings.

Here's how I understand it anyway.
Start turning one way (corner speed will get the best results) Watch the 109 when he commits to the same direction (begins to roll). Cut back the other direction. Do this over and over again. You will eventually force an over shoot. The 109 doesn't handle so well at low speeds it should be a pretty easy kill at that point.

Most of the time when the AI looses an E fight it gets flustered and gives up and just flys straight. Its kind of funny like a 2 year old throwing a tantrum.

I can almost always beat the ace AI... as long as I don't let them kill me at the merge. They are murderous in those head on passes. Does anyone have any good techniques for denying them the head on kill but not giving up too many angles and/or airspeed?<HR></BLOCKQUOTE>

This works with ai, but you have to watch your timing. I'm assuming that you are starting with a head on about 10k away (QMB).

Aim your plane about 30 degrees off their nose and start a shallow climb or level.

At about 2km start a big lazy barrel roll that will mirror your starting position before the roll.

Since the AI will try to pull lead for a shot, it will burn off a lot of energy. You will be about the same energy state.

The AI is pretty stupid and usually breaks hard to one side to try to get on your tail.

Even if you fly straight at this point you'll be fine. By the time that the enemy has turned around it will be so slow and far away that it will not be an immediate threat.

aka 3./JG51_Specter
http://www.public.asu.edu/~guthriec/ubi_sig.jpg

h009291

08-30-2004, 12:31 PM

Anyone else notice that the best way to have AI of any difficulty setting break off is to dive and do a loop very close to the ground ... they will always break away .. neat trick.

http://www.medals.org.uk/united-kingdom/images/uk654.jpg

FRAGAL

08-30-2004, 12:45 PM

yeh i've noticed they also don't do headons after the merge they always break off to the left

blakesleewaffe

08-30-2004, 07:55 PM

Has anyone gone one v one in ace mode with the AI Erich Hartmann (ME109)? I've found that this AI is much more difficult to kill than any other AI ace. I've managed to kill it with P-51's but have much better success in Spit's. I think I read somewhere in FB that the Erich Hartmann AI is programmed to fly like Hartmann really did, as he describes in his cool Autobiography.

arcadeace

08-30-2004, 08:42 PM

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by il2rookie:
Hi guys, I've been playing this game for several weeks now and got a pretty good handle of things. However, I am very rarely able to beat an AI ace in 109 with my La-5 one on one.. Since La has a better turn radius, I try to outturn him using high and low yo-yos, but I can only get on his tail if he comes out of the turn. Otherwise, we just keep turning forever.

Since 109 outclimbs La-5 I can't use vertical fighting, once I start the climb I get shot down. Not sure what strategy to use here. Any advice or tracks would be greatly appreciated.<HR></BLOCKQUOTE>

With another fighter that turns well practice using your elevator trim.

[]_---_[] KITT

08-30-2004, 09:37 PM

If you want to outturn him do it in very low altitude, turn with max power and watch out not to stall, if you keep turning tight this way the AI ace will eventually be forced not to turn with you and hence you'll get to his six.

For head on the AI ace is really really really good. If you want to face him head on, then shoot first with all your guns and cannons at about 600-700m (lower 500m if you're confident) before he starts to shoot. if your aiming is good then he'll be forced to break the head on cos otherwise he'll fly past your bullets.

Lavochkin (La) is a really good fighter, fast and manouverable. Good fighter to Turn & Burn.
Good luck on getting your first AI ace kill in a La.

Just my two cents.

http://img.photobucket.com/albums/v319/roh_kudus/Sig_LAi_class.gif
"Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we're near, we must make the enemy believe we're far away; when far away, we must make him believe we're near" -Sun Tzu

Rab03

08-31-2004, 02:05 AM

Is that a QMB mission?
If so, it should be fairly simple-it goes something like this:
Fly head on, then, just before he fires at you, break off (not to hard) in some kind of fast barrel roll to the left (second option is to change course so that you are flying left to him and before he fires in a turn start breaking toward him-he'll miss). After this initial stage it would be best to go on half loop (something like Immelman) and get height advantage so that you're on his 4 o'clock high. In a chase, be very careful not to overshoot him, as there is very little chance that he'll miss you. Conserve your energy (apply BnZ) and he's dead meat.

See my skins at
http://server6.uploadit.org/files/JohnnyRab-SIG.jpg (http://www.il2skins.com/?action=list&authoridfilter=Rab&ts=1069857387&comefrom=credits)

[]_---_[] KITT

08-31-2004, 03:45 AM

-------------------------------------------------------
Quote:
Blacksleewaffe wrote:
Has anyone gone one v one in ace mode with the AI Erich Hartmann (ME109)? I've found that this AI is much more difficult to kill than any other AI ace. I've managed to kill it with P-51's but have much better success in Spit's. I think I read somewhere in FB that the Erich Hartmann AI is programmed to fly like Hartmann really did, as he describes in his cool Autobiography.
----------------------------------------------------
Is this true? I thought all AI fly the same. It's just a matter of skin. just tried QMB versus Hartmann Ace with a Spit IXe. Didn't seem it was flying differently?

http://img.photobucket.com/albums/v319/roh_kudus/Sig_Tiger.gif
"And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits" Sun Tzu

ploughman

08-31-2004, 04:09 AM

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> "And if we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits" Sun Tzu <HR></BLOCKQUOTE>

So Mark Knopfler is my enemy, is that what you're saying?

http://ubbxforums.ubi.com/images/smiley/784.gif

I think the Hartmann AI is better than the normal Ace AI. And you get more points for shooting him down. Try flying against it 10-20 times, just to be sure and then have a go at the normal ace AI in the same 109. I haven't tried any of the other Aces AI personalities like Nowotny etc., anyone else tried them?