We commented about doing this once. Well, here is a collection of a few PC/NPC I had written up. I personally have a habit of designing characters to levels 8, 12 or 20 from the start. I try to layout them so it's easy to make them the proper level. I do not include equipment, varies too much. Anyone else if free to add theirs. I'll just put up 3 today, and then I'll add many 1 a day unless people are eager for more, or for a specific character class. (I've probably already got one made). A few may have backgrounds, but not too many. I only write them up when I know the setting.

Notes: Dragon Tail allows an optional secondary attack, and allows attack if completely unarmed or grappled, being a natural attack. Climb taken at first on fighter levels as the kobold cannot fly yet, and then switch over to swim, for just in case issues. Sense Motive a good skill in a fighter type to oppose bluffs, and Use magic device always useful. Weapon focus feats can always be designed around a different, non-exotic weapon. AC will be good with Natural Armor, Scales class feature, Dex, & Size, even with light armor and a shield and can upgrade to medium armor at 9th level. Also has the option of going to the Draconscale Husk substitution to fighter heavy armor proficiency, but cannot fly with it until 9th level as it counts as medium armor, but it has no arcane spell failure to hinder the dracon breaths or invocations.

Notes: Future levels would work best with some focus added to a melee weapon, should foes survive closing, hence the STR increases. While a mighty composite longbow would give better rate of fire, the crossbow is better for role playing. Skills not listed because they really don't matter for this build, and can be chosen for play style. (levels 5,7,11 not listed as they have nothing but skill & hp increases)

Notes: the benefits of the class are DR at 1st level, improving up through 9th, some minor spells from the sorcerer dip, and multiple spell like abilities not expected from a ranger. The Fey heritage also opens some roleplaying options. Build works equally well for Melee vs Ranged rangers and feat above 12th are completely open, though ones aiding preferred combat style are suggested. Sorcerer spells are completely optional, ones listed merely suggested. (This feat progression works well for a fighter).

Notes: This is a knight who REALLY likes horses, almost to extreme, specializing in mounted combat. He took Horselord to get close to the horses he likes so much and Beastmaster to improve his relations with horses even more, and to keep up his ride skill (as Ride is not a class skill for horselord).

Notes: Just a simple example of what a Goliath can do focused on his cultural areas of fighting, plus flinging your enemies about would be fun. While he may not need Close-Quarters Fighting, it allows him to easily avoid those grapples he does not want. Future progress would be Weapon specialization is grapple and maybe even the Goliath great hammer.

This character uses materials from PBH, Complete Warrior, & Races of Stone.

Notes: Your simple pure evil cleric, totally willing to drain the life from anyone living creature nearby to keep himself alive. An expert in summoning creatures, specifically undead, but corporeal and incorporeal. Strong enough to wear heavier armor for protection and cause fair damage in combat, they may not be the wisest cleric out there, but with dedication will still be able to cast 9th level spells when the come around. There are a couple class features missing from the Master of Shrouds levels, specifically the improvement steps of the undead summoning ability.

Notes: This Goody-Goody character is here just for fun as an example of what min-max’ing fun can be had with the different materials. This Fighter, who eventually turns Crusader as his devotion grows. This Fighter’s min-maxing comes in the form of Armor Class & Strength Scores. By 12th level, STR is 22 and his AC is 33.

This character uses materials from PBH, PBHII, Book of Exalted Deeds, Tome of Battle, & Dragon Magic.

Notes: The wizard progression is relatively straight forward for an evoker specialist with a couple exceptions. The key feat to this character’s idea isn’t acquired until 5th level, that of Born of the Three Thunders. This feat is best used with the rest of the party, being relatively useless alone. The best spells to use it on are those evocations who’s durations are > 1 round. Wall of Fire, Fire shield, & Blistering Radiance are much deadlier once electricity substituted so BotTT can be used on them. This wizard should definitely make good use of the scribe scroll feat to keep utility spells handy. This wizard also makes use of my personal favorite camping spell combination: Extended Rope Trick.

This character uses materials from PBH, PBHII, & Complete Arcane, as well as spells from Spell Compendium, & Dragon Magic.

Farcaster

08-17-2007, 03:38 PM

Heya, Info. These would be great to put into the new Articles/Blogs section. :D

InfoStorm

08-20-2007, 09:13 AM

Per Farcaster's request, the contents of this thread will be moved to the new area specifically designed for this type of thing. No new characters this week until I'm done reposting them.

While I'm reposting, please feel free to post requests for characters you might need as an NPC or even reoccuring villian in your game.

InfoStorm

02-13-2008, 05:01 PM

I know it's been a while, but now I have posted 3 more characters for your use in whatever game you want.

1 specifically fills the role of an NPC advisor, while there other are for more generic use.

nijineko

02-14-2008, 02:00 AM

very nice. thanks for the premade npcs! now i know where to go to get something quick! =D

Riftwalker

02-14-2008, 09:15 AM

Infostorm, this is fantastic. I like seeing the feat/skill/spell choices at each level.

Here's something that would make it even more useful: go shopping for them, purchasing (and/or creating) magic items for them at various levels according to their assumed wealth at those levels.

InfoStorm

02-14-2008, 09:41 AM

Problem with shopping is that part varies greatly depending on the campaign the characters are used in. High-magic/low magic, Forgotten Realsm vs. Ebberon, steam-punk, etc.

It varies too greatly and I'd rather not dive into the realm of gear.

I do however take requests for character's people would like to see.

ronpyatt

08-11-2008, 01:21 PM

Your 4e Warlock build is sweet, and I'd like to see the Arcane Fighter in action.