RaceNet and GRID Autosport

XBO: OctoberDusk06Premium Member

Having launched alongside DiRT Showdown back in 2012, it’s crazy to think that RaceNet is over two years old already. New games have arrived and with each one the service continues to evolve. We’re now on the brink of releasing GRID Autosport to the world, and with it, our best RaceNet support to date.

We’ve got a host of great RaceNet features, from the familiar stat tracking to the brand new RaceNet Clubs, which is one feature we think you’re going to absolutely love. But enough talk, let’s dive into the details.

Stats
For GRID Autosport you’ll be able to track all of your in game stats, whether that’s your career progression for each of the five disciplines or individual stats.

You’ll also be able to compare your stats to the Community average.

You’ll also be able to compare your stats to the Community average. For single player you’ll be able to track your discipline XP, number of championships, races entered, wins and podiums.

Some of these stats are also tracked for the multiplayer side of things, again you’ll be able to keep a record of your discipline XP, the number of races entered, wins and podiums but we also track your RaceNet Challenge history. All these stats are again, comparable against the Community average.

Some further stats are tracked on a global basis such as your top speed, total number of races entered and your longest drift.

Vehicle History
The cars you own will play a big role in GRID Autosport, and with the option available to sell cars we wanted to give you somewhere you could keep a history of each of your vehicles.

All the current cars you own will be detailed, as well as those you’ve sold…

All the current cars you own will be detailed, as well as those you’ve sold on and a variety of stats are tracked for each and every one of them. Races, wins, podiums and distance driven are all stats that get recorded, meaning that when the time comes to sell your favorite, it’ll always be remembered on RaceNet.

Each car will also be comparable against other cars you own.

RaceNet Challenge
RaceNet Challenge is the evolved version of Global Challenge which, if you played GRID 2, you will be familiar with. Each week you’ll have six challenges to compete in, one based on each discipline and one wildcard.

Complete each challenge and earn both experience and money based on your final finishing position. You’ll be able to filter the leaderboards based on just your friends, RaceNet Clubmates or if you really want a challenge, on your global standing.

One of the big things we heard after GRID 2 is that you wanted to keep a history of all your past events. For GRID Autosport we’ve decided to make this happen and you’ll now have a full record of all your RaceNet Challenge exploits.

Leaderboards
Leaderboards are also featured and these are broken down into two categories, multiplayer rankings and club rankings.

The multiplayer rankings focus on individuals based on their online discipline experience and overall level. We’ve got a selection of handy filters that will allow you to break down the results, showing you only the players you want to see. Don’t want to see a global list but want to know who’s the best out of your friends or clubmates? That’s as easy as a click of the mouse.

Club rankings are broken down in much the same way as you’ll be able to filter based on timeframe and language of the club. You’ll also be able to filter on a per discipline basis so if you’ve got a club that focuses on Touring racing you’ll be able to see exactly how you compare against other like minded clubs.

RaceNet Clubs
RaceNet Clubs will allow you to form your own online groups where you can compare progress, compete with other players in the club on a leaderboard, and battle for overall supremacy with other clubs.

Each club will have the opportunity to design their own livery and racing in a car with a club livery applied to it will grant the club experience based on the driver’s performance. It will certainly be a formidable sight when you join an online race and find yourself up against a group of drivers all racing in the same club colors.

Experience for a club is broken down much in the same way as it is for a player, by discipline. It is entirely possible that you will find clubs that specialize in one discipline only, or some clubs may recruit drivers to help bolster their rank in other disciplines.

There are various sections within the Club HQ, a roster for example is the perfect place to gain quick access to a club’s drivers, see the number of races they completed, championships taken part in, wins, podiums and lifetime points. Alongside this, stat tracking is also present within the club section and you’ll be able to see how many wins and podiums a club has earned across its entire roster of drivers.

The Club HQ is also home to the Club Garage, the place where a selection of all the best cars the club members own are put on display, see their stats and compare them against your best cars. It’s also the area that club admins will be able to utilize to manage the club, promote players, change the club logo or edit the recruitment status.

last but not least

So, i pre-ordered this today... I hope i haven't wasted my money.... lol
However, considering i only buy one game a year (f1) it's not like i throw a lot of money away on games to begin with....

I am confused about having flashbacks online though, HTF will that work?

Also, not keen on the no pitting thing, but if tyre wear is in the game, and saving your tyres works it could make the end of races interesting..... again, depending on a lot of variables that could either be in the game or not...

XBO: OctoberDusk06Premium Member

The new league R&R's I've worked up have taken the flashback out. I thought about it and, like you, I don't think it will work very well in Touring. You will just have to be careful depending on the car you are in. It's not impossible to screw up three separate components (suspension, steering, engine I think) but it's harder to do (from the footage I've seen) in Endurance or Touring vs. Open Wheel.

That's why an IndyCar series is going to be tricky, and we may have to revisit the flashback idea (essentially, you are placed on a safe spot on the track for you and other drivers about 20 seconds behind where you flashed back, so it's like you get a do-over but also are compromised time wise like you had a drive-through) if there is an IndyCar series, but the components are there for one (short ovals, a 1.5 mile banked oval, the Indianapolis 500 oval, the actual IndyCar, a bunch of great road courses, some street circuits, and great handling). Very exciting.

So, i pre-ordered this today... I hope i haven't wasted my money.... lol
However, considering i only buy one game a year (f1) it's not like i throw a lot of money away on games to begin with....

I am confused about having flashbacks online though, HTF will that work?

Also, not keen on the no pitting thing, but if tyre wear is in the game, and saving your tyres works it could make the end of races interesting..... again, depending on a lot of variables that could either be in the game or not...

Click to expand...

I was confused about the flashbacks too Karl, just seemed out of place in an online event. Roberts explanation cleared it up for me too but I am scepticalk of how it would really worked based on the problems of knowing where cars are on track when there is any slight lag involved. I can envisage being flashed back right into the middle of a battle or even worse into the middle fo another car But let's just wait see the proof in the pudding and have some faith that it works as outlined.

I was confused about the flashbacks too Karl, just seemed out of place in an online event. Roberts explanation cleared it up for me too but I am scepticalk of how it would really worked based on the problems of knowing where cars are on track when there is any slight lag involved. I can envisage being flashed back right into the middle of a battle or even worse into the middle fo another car But let's just wait see the proof in the pudding and have some faith that it works as outlined.

Click to expand...

I believe the flashbacks will ghost your car when you return to track so hopefully avoids wrecking other people races who may be behind you. I don't think they specified a ghost time but apparently you have enough time to see said vehicle and avoid a colision before it de-ghosts, so to speak.