EX Machine Gun Upper changed from -5 to -8 on block, -9 to
-12 on block with mash; can be EX Focus-cancelled on hit or block, with
or without mash; 1st hit hitbox slightly expanded forward; floats the
opponent higher on hit, with or without mash

Healing (UC2) Total frames after freeze increased from 80F to 102F;
cancel timing at Revenge Gauge Max is only after 150 points of healing;
Revenge Gauge Max, healing amount reduced from 525 to 345 (252 with UCW
at Max)

Flash Explosion (UC1) start-up reduced from 7F to 5F; invincibility time reduced from 1-10F to 1-7F 1-15F; damage reduced from 510 to 450; 2nd Flash Kick start-up now slower, less likely to whiff on high air opponents on hit; during activation, if opponent is behind, corrects to face the opponent

EX Shikusen now has input follow-ups like the normal
version, activates with any single K button; trajectory changes with
button combination: L+M is L Shikusen, M+H is M Shikusen, L+H is H
Shikusen trajectory

Second Impact and Third Strike hitbox expanded, less likely to unconnect

EX Senpusha invincibility time increased from 1-6F to 1-7F; changed from -14F to -15F on block