One Button Bob

One Button Bob is a side-scrolling action-platformer that uses just the left mouse button for control. Click. Click and hold. Click to stop. Rapidly click. Click, hold, and release. You get the idea. Make it through each screen using a combination of trial-and-error and careful timing!

That game, although very short and relatively easy once the patterns are learned, was quite fun. The level variations were much welcomed and the boss, how fun! I beat it in 441 clicks on my first try, I think once is enough :-)

Good game, with nice gameplay and great visuals, though sometimes feels a bit unfair.
At the end, Bob's question is absolutely correct, I've been wondering about this sometimes when the hero(es) found the treasure :)

What I dislike about games like this that count clicks is that not all task are equal. The frantic clicking parts spike your click count like nothing else, so it is weighted much more than a single jump.

Firstly each click changes direction with the boomerang constantly firing (you probably guessed that!)- secondly if it's helpful the boulders drop in goups of four and will drop to where you are standing (I think) so using the sound as a cue when you hear them drop try and situate yourself so that you are travelling over a stretch of ground in one direction then resume your attack of the monster. Basically spend most of your time avoiding the boulders in the above manner with an eye out on how close you are to the boss - it's tricky but do-able!!

Very tight, fun game. While a lot of trial and error was involved on the first run through, only rarely did I feel like the tasks were unreasonable. Many of the levels brought back the feeling of old platformers, where everything was exactly the same each time so perfect timing was required. My first score was 358, and knocking it down to 220 on my second attempt was very satisfying!

My only complaints are with some of the feel of certain tasks. The boomerang levels, for example. Rather than activating the boomerang and having your target disappear on impact, it seemed like the collision and the result were very disconnected from each other. The boomerang passes through the bat and THEN the bat disappears. The boomerang doesn't even seem to touch the spider before he retreats.

A similar issue came with the boss. VERY often I felt like I'd been killed unjustly, that I'd been nowhere near the boss when I died. The collision box just seems to large, so rather than avoiding the boss I was avoiding his Invisible Aura of Death. Much harder and much less fun.

Its the rocks that kill you, not the boss. I don't think the boss has ever hit me. Most likely the bosses collision was coded using flash's built in hit function,so if there is a hit error it is flash's fault.

This is definitely one of those games, that after I played it, I thought "why didn't I create that?". This is by far the best simplistic, one button game I've ever played. The retro graphics are appealing, the mix up of puzzles great, and the amount of skill required excellent. Overall, excellent game.

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