Some person is spoiling my suspension of disbelief by spamming "www.ellipsisrealtyltd.ca for Toronto rental needs!" graffiti all over Peddelsden Village. This is clearly commercially motivated, too - Is it Kevan's will that the graffiti mechanic be abused thus? I didn't know where else to ask this in the wiki. [[User:Sassie|Sassie]] ([[User talk:Sassie|talk]]) 08:32, 14 February 2016 (UTC)

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:Stuff like this unfortunately comes up on occasion. You'll see URLs to online games that compete with UD even. There's not much Kevan can do about it, unfortunately. Most of the time, I'll just tag over them if they bother me, which seems to be what most other people do as well. {{User:Aichon/Signature}} 15:40, 15 February 2016 (UTC)

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::I suppose I have three options, spray over them (I've done a few, but it's not my Main Mission, or write to ellipsis realty and ask them nicely to cease and desist, or spray over them with increasingly offensive counter-messages eg. "ellipsis realty are slum landlord ripoffs, avoid!" [[User:Sassie|Sassie]] ([[User talk:Sassie|talk]]) 18:55, 15 February 2016 (UTC)

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:::I'd do the first, maybe the second. If you do the third, it just encourages them to paint back over them in an effort to "correct" the message you're sending. My two cents, for whatever they're worth. :-\ {{User:Aichon/Signature}} 19:00, 15 February 2016 (UTC)

:I just wonder who finds it cost-effective to advertise something unrelated in such a low-population game. {{User:Bob Moncrief/Sig}} 19:15, 15 February 2016 (UTC)

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::I can't imagine them getting even a single lead from it. I can very easily imagine that any UD player looking through the To Let adverts in Toronto would think "those jerks that defrauded Kevan and slightly spoiled my game ... screw them!". [[User:Sassie|Sassie]] ([[User talk:Sassie|talk]]) 22:07, 15 February 2016 (UTC)

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:::Even wiki spam is more "effective" in that google trawls the pages and boosts search rankings, but that isn't the case for anything in-game. {{User:Bob Moncrief/Sig}} 22:17, 15 February 2016 (UTC)

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::That's a great point. That's gotta be the most inefficient use of advertising funds you could imagine. {{User:DanceDanceRevolution/a}} 22:23, 16 February 2016 (UTC)

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==One Maur Thing==

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Now that the nice zombies have become very organised and pretty much screwed over most of Malton, what are the perks of being a survivor? It is far easier to be a zombie... AP, easier to revive, the list goes on. The question is, what is the point of being a survivor if zombies are everywhere? only 2 suburbs are 'safe' now, i remember when it use to be like a third of the map. So after waiting for so long, you stand up do some stuff, get into a caded building, log back in after a few hours, you're dead yet again. It's not very AP effective to kill a zombie, or get revived, or stand up, or get back to safety. So... either people will get frustrated and quit for good, or they will just not bother to get a revive and stay as a zombie, shifting the numbers and messing the game up. What's the plan people?

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[[User:LoneGuardian09|LoneGuardian09]] 20:15 8th June 2011 (GMT)

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:Well the first point to make is that much more of the map is inhabitable than you might think: Yellow just means that you might actually encounter zombies in the suburb. Secondly, join a decently coordinated group: That way you can get revives easier (It only takes one group member a single AP cycle to bring 2-3 others back to life; and it grows exponentially from there. Thirdly, it's a zombie apocolypse: There should be at least some level of danger. Zombies win because survivors aren't coordinated and insist on congregating in brightly lit shopping malls (which is essentially like putting a massive neon "dinner is inside" sign on the roof). Survivors don't win direct sieges because zombies can't be permanently killed; they win by effective use of [[River Tactics]].

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:Out of my 4 active characters (3 of which are survivors) I have two alive and a third which is just waiting for a revive from my group. In my opinion, the much more varied playstyle is what makes survivors fun.--{{User:The General/sig}} 20:10, 9 June 2011 (BST)

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::No, actually survivors win by reviving zombies. It's actually the exact equivalent action to zombies killing survivors and one of two actions [http://www.urbandead.com/stats.html actively tracked by the game] due to it's important. Everything else, such as an inhabitable map, comes from that one action. River Tactics really have nothing to do with it beyond it being a strategic approach to keep possible revivers alive. It's not even a very good one. Also, survivors don't win direct sieges because coordinated survivors run away or intentionally don't show, there is ''no'' other reason. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 20:16, 9 June 2011 (BST)

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:::Yes, reviving is how survivors "win" ultimately. However, reviving zombies doesn't remove a hostile horde; they don't stay living for very long and will spend the time that they do causing difficulties. Hence why the best thing to do if you find a 100+ horde outside is to leave rapidly. I'm not a fan of the way River Tactics is written but the principle is correct: Avoid the large zombie hordes, go where they've recently been. Coordinated survivors run away from a direct siege because they know that it is very difficult to win: There is nothing that can remove a persistent zombie horde other than boredom.--{{User:The General/sig}} 23:49, 9 June 2011 (BST)

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==Zombie Translator==

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Does anybody know of one that works with internet explorer, and most zombies use? Thank ye. 7th June 2011 19:12 GMT [[User:LoneGuardian09|LoneGuardian09]]

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:hmm, not sure: It's kinda difficult to do on-the-fly translation in Internet Explorer because it lacks extension support. Best I can suggest is to use try one of the websites listed or download Firefox (it really is a lot better, anyway!). As for what most zombies use: I would say that most zombies don't use a code, they metagame. Of the three, though, the first and second are probably most accepted.--{{User:The General/sig}} 21:11, 7 June 2011 (BST)

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:Cheers General Information

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[[User:LoneGuardian09|LoneGuardian09]] 20:10 8th June 2011 (GMT)

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==Script language==

==Script language==

Hi, I'm a fan of UD but I'd like to see the game in another jacket once. So, does anyone up here know what script code the game uses, so I can make it? And is the source code (partly) available for public?

Hi, I'm a fan of UD but I'd like to see the game in another jacket once. So, does anyone up here know what script code the game uses, so I can make it? And is the source code (partly) available for public?

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==Zombies==

==Zombies==

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I dont know what the zombie words mean, I cant communicate that I need a health pack!!! <small>—The preceding {{wikipedia|Wikipedia:Signatures|unsigned}} comment was added by [[User:Maxy123|Maxy123]] ([[User talk:Maxy123|talk]] • [[Special:Contributions/Maxy123|contribs]]) at an <span class="stealthexternallink">[{{fullurl:{{FULLPAGENAME}}|action=history}} unknown time]</span>.</small>

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I dont know what the zombie words mean, I cant communicate that I need a health pack!!! <small>—The preceding [[wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:Maxy123|Maxy123]] ([[User talk:Maxy123|talk]] • [[Special:Contributions/Maxy123|contribs]]) at an <span class="stealthexternallink">[{{fullurl:{{FULLPAGENAME}}|action=history}} unknown time]</span>.</small>

:Well, that all depends on what admins you are talking about. If you're just talking about this wiki, a list can be found [[Special:Listusers/sysop|here]], but they have no power within the game. [[Bug Reports]] is probably the best place to go to report problems of an in-game nature <small>-- <span style="text-shadow: #bbb 0.2em 0.2em 0.4em">[[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup></span> 09:50 29 January 2010 (BST)</small>

:Well, that all depends on what admins you are talking about. If you're just talking about this wiki, a list can be found [[Special:Listusers/sysop|here]], but they have no power within the game. [[Bug Reports]] is probably the best place to go to report problems of an in-game nature <small>-- <span style="text-shadow: #bbb 0.2em 0.2em 0.4em">[[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup></span> 09:50 29 January 2010 (BST)</small>

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:::: My feeling is Kevan doesn't care, as this has been an issue for 5 years and he will only ban characters that trip the zerg flags for some degree (As per correspondance I have recieved) . He very rarely bans characters based on other evidence and he won't ban proxies due to their legitimate use in some circumstances. Even getting the zerg flags to trip to a degree worth banning is harder than you think.--[[User:Rapture|Rapture]] 10:56, 9 August 2010 (BST)

:::: My feeling is Kevan doesn't care, as this has been an issue for 5 years and he will only ban characters that trip the zerg flags for some degree (As per correspondance I have recieved) . He very rarely bans characters based on other evidence and he won't ban proxies due to their legitimate use in some circumstances. Even getting the zerg flags to trip to a degree worth banning is harder than you think.--[[User:Rapture|Rapture]] 10:56, 9 August 2010 (BST)

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== GKing: Empty Pistol versus Knife ==

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Am I still getting 65% chance of damage when using an empty pistol to GK? {{User:Lady Clitoria/Sig}} <sub>17:15, 30 August 2011</sub>

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:Pretty sure you'd be getting at best the 25% unarmed chance, same as any other weapon that's not currently a valid choice. If you want a definite answer, log a hundred or two AP's worth of attacks and run the numbers. {{User:Revenant/Sig}} 05:50, 24 May 2012 (BST)

This is something that's been bugging me for a decade, but I've only had the mind to bother asking. A lot of these names of places in Malton don't really seem to have much real-world relevance. Some of the names are just weird. Would it have been a name generator? DId Kevan do it by hand, or are these real names of real places? Thoughts? {{User:DanceDanceRevolution/tcs}} 09:59, 23 July 2018 (UTC)

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:heard he used a name generator, probably explains the dupe names. malton is a small town in uk, perhaps KD has links there? kinda thought you DDR might know KD AFK due to your wiki powers. wish KD spoke with us {{User:Lady Clitoria/Sig}} 10:52, 23 July 2018 (UTC)

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::Hey Lady C, it’s been too long. Sadly I am not cool enough and have only ever spoken with K personally a very rare couple of times. As I understand it he does have a relationship with some people eg. Ross. I wish he spoke with us too. {{User:DanceDanceRevolution/tcs}} 11:22, 23 July 2018 (UTC)

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:I know at least some of the names come from zombie films specifically, which I assume he tossed into a name generator of his own creation. For example, if you go back and watch the original ''Dawn of the Dead'' there will be radio and TV reports running in the background that mention cities and locations. If you then look around Malton, you'll see that a number of those names show up here as well. Off the top of my head, I recall that Latrobe is an NT in Darvall Heights and was also a location mentioned in ''Dawn of the Dead'', for instance. {{User:Aichon/Signature}} 15:14, 23 July 2018 (UTC)

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::KD lives in my city, kinda wanna hire him for something, then just sit him down and ask one million questions, maybe murder him {{User:Lady Clitoria/Sig}} 16:56, 23 July 2018 (UTC)

Latest revision as of 21:36, 23 July 2018

NoticeThe official Urban Dead FAQ covers a number of common issues - this page is for users to help one another with other, less frequently-asked questions about the game. For questions about the wiki, try Wiki Questions.

Please search the pages (ctrl F) for your answer, and then if you have a new question, post it at the bottom of the page.

Please sign your edits on the wiki. You can do this either by typing ~~~~ (four tildes), or by pressing the button in the editing toolbar. Signing your edits in the standard format makes it much easier to identify when and who has made changes, and creates less work for sysops and other wiki users.

New Questions

www.ellipsisrealtyltd.ca graffiti spam

Some person is spoiling my suspension of disbelief by spamming "www.ellipsisrealtyltd.ca for Toronto rental needs!" graffiti all over Peddelsden Village. This is clearly commercially motivated, too - Is it Kevan's will that the graffiti mechanic be abused thus? I didn't know where else to ask this in the wiki. Sassie (talk) 08:32, 14 February 2016 (UTC)

Stuff like this unfortunately comes up on occasion. You'll see URLs to online games that compete with UD even. There's not much Kevan can do about it, unfortunately. Most of the time, I'll just tag over them if they bother me, which seems to be what most other people do as well. —Aichon— 15:40, 15 February 2016 (UTC)

I suppose I have three options, spray over them (I've done a few, but it's not my Main Mission, or write to ellipsis realty and ask them nicely to cease and desist, or spray over them with increasingly offensive counter-messages eg. "ellipsis realty are slum landlord ripoffs, avoid!" Sassie (talk) 18:55, 15 February 2016 (UTC)

I'd do the first, maybe the second. If you do the third, it just encourages them to paint back over them in an effort to "correct" the message you're sending. My two cents, for whatever they're worth. :-\ —Aichon— 19:00, 15 February 2016 (UTC)

I just wonder who finds it cost-effective to advertise something unrelated in such a low-population game. BobMoncriefEBD•W! 19:15, 15 February 2016 (UTC)

I can't imagine them getting even a single lead from it. I can very easily imagine that any UD player looking through the To Let adverts in Toronto would think "those jerks that defrauded Kevan and slightly spoiled my game ... screw them!". Sassie (talk) 22:07, 15 February 2016 (UTC)

Even wiki spam is more "effective" in that google trawls the pages and boosts search rankings, but that isn't the case for anything in-game. BobMoncriefEBD•W! 22:17, 15 February 2016 (UTC)

That's a great point. That's gotta be the most inefficient use of advertising funds you could imagine. AZOMBIEANT 22:23, 16 February 2016 (UTC)

One Maur Thing

Now that the nice zombies have become very organised and pretty much screwed over most of Malton, what are the perks of being a survivor? It is far easier to be a zombie... AP, easier to revive, the list goes on. The question is, what is the point of being a survivor if zombies are everywhere? only 2 suburbs are 'safe' now, i remember when it use to be like a third of the map. So after waiting for so long, you stand up do some stuff, get into a caded building, log back in after a few hours, you're dead yet again. It's not very AP effective to kill a zombie, or get revived, or stand up, or get back to safety. So... either people will get frustrated and quit for good, or they will just not bother to get a revive and stay as a zombie, shifting the numbers and messing the game up. What's the plan people?
LoneGuardian09 20:15 8th June 2011 (GMT)

Well the first point to make is that much more of the map is inhabitable than you might think: Yellow just means that you might actually encounter zombies in the suburb. Secondly, join a decently coordinated group: That way you can get revives easier (It only takes one group member a single AP cycle to bring 2-3 others back to life; and it grows exponentially from there. Thirdly, it's a zombie apocolypse: There should be at least some level of danger. Zombies win because survivors aren't coordinated and insist on congregating in brightly lit shopping malls (which is essentially like putting a massive neon "dinner is inside" sign on the roof). Survivors don't win direct sieges because zombies can't be permanently killed; they win by effective use of River Tactics.

Out of my 4 active characters (3 of which are survivors) I have two alive and a third which is just waiting for a revive from my group. In my opinion, the much more varied playstyle is what makes survivors fun.--The GeneralTSysU!P!F! 20:10, 9 June 2011 (BST)

No, actually survivors win by reviving zombies. It's actually the exact equivalent action to zombies killing survivors and one of two actions actively tracked by the game due to it's important. Everything else, such as an inhabitable map, comes from that one action. River Tactics really have nothing to do with it beyond it being a strategic approach to keep possible revivers alive. It's not even a very good one. Also, survivors don't win direct sieges because coordinated survivors run away or intentionally don't show, there is no other reason. --Karekmaps 2.0?! 20:16, 9 June 2011 (BST)

Yes, reviving is how survivors "win" ultimately. However, reviving zombies doesn't remove a hostile horde; they don't stay living for very long and will spend the time that they do causing difficulties. Hence why the best thing to do if you find a 100+ horde outside is to leave rapidly. I'm not a fan of the way River Tactics is written but the principle is correct: Avoid the large zombie hordes, go where they've recently been. Coordinated survivors run away from a direct siege because they know that it is very difficult to win: There is nothing that can remove a persistent zombie horde other than boredom.--The GeneralTSysU!P!F! 23:49, 9 June 2011 (BST)

Zombie Translator

Does anybody know of one that works with internet explorer, and most zombies use? Thank ye. 7th June 2011 19:12 GMT LoneGuardian09

hmm, not sure: It's kinda difficult to do on-the-fly translation in Internet Explorer because it lacks extension support. Best I can suggest is to use try one of the websites listed or download Firefox (it really is a lot better, anyway!). As for what most zombies use: I would say that most zombies don't use a code, they metagame. Of the three, though, the first and second are probably most accepted.--The GeneralTSysU!P!F! 21:11, 7 June 2011 (BST)

Script language

Hi, I'm a fan of UD but I'd like to see the game in another jacket once. So, does anyone up here know what script code the game uses, so I can make it? And is the source code (partly) available for public?

Hi, Cody. The source code for UD is not public, however if you'd like to get a different experience from UD, you may be interested in some user scripts that have been created by some outstanding UD Players. You can read up on several of them on this page. Others are available, too. You may want to check User:Aichon/Userscripts is also a good place. There are a few that give the interface "a new jacket" as you say. Basically changing the UI to look more like actual city blocks. I hope this helps. ~ 15:09, 14 December 2010 (UTC)

While the source code for this game is not public, there are some spinoff games that have open source code. Shintolin, for instance, is open source, though it's not necessarily a good foundation to build on, since it was basically used as a chance to learn Ruby for its original programmer. Also, I'm always quite flattered when folks link to my userscript collection, but I feel I need to add the disclaimer that I merely collected the ones I liked. The vast majority of "my" scripts were written by others (predominately Midianian) and are merely being maintained or slightly modified by me. —Aichon— 18:23, 14 December 2010 (UTC)

Oh and to answer your question about which code is used, check out this conversation on the game designer's User Talk page. It is a modified Perl script. ~ 15:26, 14 December 2010 (UTC)

Hi, thanks for the reply. What I basically want to do is make a new game, alike to urban dead. So, 'in a new jacket'. Any suggestions? --User:Coder 19:48, 14 December 2010 (UTC)

Well since you were asking for a publicly available source code, I presume you don't want to start from the ground up. So your best bet would be to find an open source game which you can modify to suit your needs. You may want to check sourceforge or other open source communities. You may get lucky and find something close to the UD interface you can modify to your liking. ~ 20:04, 14 December 2010 (UTC)

Zombie dead and got 0exp?

I was a zombie, got around 30EXP, another zombie killed me and I now have 0EXP? --Lailai 04:30, 8 January 2010 (UTC)

Sounds like this should be reported here, including a link to your profile -- boxytalk • teh rulz 10:43 8 January 2010 (BST)

Programming language?

What server side programming language / database has been used by Kevan to create the game? --APebble 13:32, 8 January 2009 (UTC)

What if two characters once used the same computer?

Some of the guys at school and I all made our characters on the same computer. We don't use the same computer anymore, but we want to interact. Are we safe to start working together now as long as we stay off the same computer or can we still be penalized? Also, if we use different library computers in the same library, will we be penalized or are those different IPs? --OmarJXII 19:01, 27 Feb 2009 (EST)

It should be alright to start interacting, as long as you don't use the same computer network/IP to access it at any time in the future. And yes, if you use the same library, it's likely that they will have the same IP and you may be penalised -- boxytalk • teh rulz 01:35 28 February 2009 (BST)

Okay, I'm with you so far, but now what about this. The other day at school I maxed out the 160 hits per day (since I only use two characters I assume someone else at school used the same computer) so I tried to finish the one character from another computer, and it worked. Does that mean that these are seperate IP addresses? If so does that mean my friends and I can be on a team together? --OmarJXII 17:52, 2 March 2009 (UTC)

That could mean either the two computers are on separate IPs in which case you can work together, one on each machine, without penalty OR it could just have been weird timing and the machines are on the same IP but the reset time came round during your change over from one to the other. Maybe not very likely but it is possible.--DI Sweeny 17:59, 2 March 2009 (UTC)

First of all, back to your homework! :P I wouldn't suggest working together, especially if you have a tendency to swap computers. But there are plenty of web sites around that will tell you the IP address you are accessing the net with. Google IP Checker (or similar), or perhaps someone else here has a link to one in the favourites -- boxytalk • teh rulz 01:06 18 March 2009 (BST)

Yeah, I would suggest doing what Boxy said and check the IPs of your computers, just to clarify if the computers do have the same IP, but by the sounds of it, they all have different IPs. DANCEDANCEREVOLUTION(TALK | CONTRIBS) 01:41, 18 March 2009 (UTC)

Bad Hearing?

Can dead bodies hear other s talking? What about the radio? I was pretty sure that at least in the first case they can't... --Alexander Abramov 15:46, 17 March 2009 (UTC)

Dead bodies cannot hear talking, but they can still hear radio broadcasts. --Johnny Bass 16:01, 17 March 2009 (UTC)

New Characters

Whenever I make a new character it always starts at a VSB building appropriate for the characters chosen class. I want to know why the building is always VSB, is it a coincidence? Do new characters only appear in VSB buildings? --Dazaras 00:49, 10 July 2009 (BST)

It would be pretty funny if new zombie characters popped into existence inside VSB buildings ;) Seriously though, I don't know. But it is a good place for a newbie to start, especially if they're not a scout -- boxytalk • teh rulz 14:07 10 July 2009 (BST)

Yes, it is automatic. This is so newbies start in a safe location, but they don't start in Heavily Barricaded buildings, so they always know where a safe place to sleep is. DANCEDANCEREVOLUTION(TALK | CONTRIBS) 16:38, 10 July 2009 (BST)

Radio

While I was playing Urban Dead, my radio broadcasted this,

25.96 MHz: *crash* *static* *silence*

What does this mean? Has the activity on this frequency been changed or moved or what? Degree7 21:56, 8/8/09 (EST)

How odd. Normally it just means someone has destroyed a radio transmitter that was broadcasting on the frequency you were listening to. I guess someone had a radio transmitter listening in on the military report frequency, and that despite not being able to broadcast on that frequency, we still get the destruction of transmitter messages. - User:Whitehouse 03:22, 9 August 2009 (BST)

Or the Military chopper crashed. --Justinbronze 20:19, 14 June 2010 (BST)

If that's the case, then it seems like another chopper crashed today. Could it be player-influenced? --Aeon17x 00:58, 5 September 2010 (BST)

I'd recommend testing this out by GKing a transmitter tuned into that frequency and see if an alt hears the static crash. -- LEMON#1 08:56, 5 September 2010 (BST)

Radio Transmitter

I recently took off to the mall to look for a Radio transmitter in the tech store. Apparently it has an 8% search probability rate. But so far I've spent about 100 AP looking for one in the tech store and my search has been fruitless. I just want to make sure it's possible to find one in the tech store, and that I didn't read wrong on where to find them while wasting AP.--Degree7 04:24, 15 August 2009 (BST)

Sorry, I was going to answer this straight away but I had to wait for my ban time to run out.

Basically, 1. ♥. copy and paste it at will. 2. No, I highly doubt it. it gets suggested on DS once a fortnight, gets shot down every time, and Kevan has had FB for over 3 years so I'll be stumped if he hasn't thought about it at one point of another. --DANCEDANCEREVOLUTION-- 13:44, 1 December 2009 (UTC)

And stick the Q's at the bottom next time, hon ;D --DANCEDANCEREVOLUTION-- 13:44, 1 December 2009 (UTC)

You can type a ♥ by holding down your Alt key, pressing 3 on the numeric keypad then releasing both buttons. ☺☻♥♦♣♠•◘○ etc etc etc... Chief Seagull(talk) 11:33, 8 January 2010 (UTC)

Admins?

Sorry for Hi-Jacking your question. But can someone help me please, what is the best way to contact an Admin? Thanks,
Micky Dolenz —The preceding unsigned comment was added by Micky Dolenz‎ (talk • contribs) at an unknown time.

Well, that all depends on what admins you are talking about. If you're just talking about this wiki, a list can be found here, but they have no power within the game. Bug Reports is probably the best place to go to report problems of an in-game nature -- boxytalk • teh rulz 09:50 29 January 2010 (BST)

Multiple Groups

Is it possible to be a member of more than one group? --Gmmg 19:49, 30 January 2010 (UTC)gmmg

Yes, no reason why not, and no rules to suggest otherwise. A couple of one of my groups are members of two groups simultaneously. Of course, the group listed in profile will be the one that shows up on the stats page, if both are listed neither would show on stats page, which is no big deal anyway. So, yes, join as many groups as you wish, especially CORAM. x --▧: : : : : : : : : : : : : : : : 20:23, 30 January 2010 (UTC)

Would this be considered Multi Abuse?

I currently have 3 characters in the game, and I'm trying to get a decent start with each of them. The first one got killed due to not finding any VSB safehouses nearby, second started in a terrible area, and I just hate the name of the 3rd one.

I'm thinking of making a fourth, but I want to get it into the area where the first one is. I'm not planning on logging into the first one anytime afterwards though. If I don't log into the other character, will it still affect my search rates or whatever? What if I wait five days for it to idle out, then move in? Will it still be affected?

Also, when is the 5 day idle count started, time from last action, or time from server turnover(when the IP limit resets)? Jack Squat 19:39, 2 April 2010 (BST)

Might be late to answer this, but as long as your character idles out, you can move another character into the same suburb and not worry about the multi-abuse countermeasures. As for when your character idles out, I'm pretty sure it's when the IP limit resets. --•▬ ▬••▬ ••••• •▬ ▬•▬• ▬•▬#nerftemplatedsigs 21:40, 28 June 2010 (BST)

they are all members of a group called fat camp (as if it wasn't obvious that they are zergers since they all attack at the same time)

I have personally [i]twice[/i] verbally warned the guy that he is cheating, but this has not been effective.

These zergbies seem to be able to all simultaneously attack the same building and all seem to be able to bite people and maul them, so I wish to know, do zerging penalties apply to zombies, and secondly, can we take this cheat out the back and shoot him, because he's making the game sad? Sassie --Sassie 08:44, 9 August 2010 (BST)

Two sides to the coin: Kevan, the creator of the game, has had a history of both banning zergs that are reported to him with reasonable proof, and sometimes (according to some sceptics) a lack of initiative in banning zergs that are reported to him. I assume it's relative to, like most of his UD related doings, how busy he is IRL. As for zombie zerg flag, yes, zerging is a universal rule for all 'sides'. What your abuser would be doing is abusing proxies to get around the anti-zerging measures Kevan has put in place.

Can you do anything about it? Contacting the Zerg Hunters Unlimited and other anti zerg groups, massing as much information as possible, and contacting Kevan about it, is probably your best chance. I can't guarantee it'll work but I can say that if you want this guy gone it's worth a shot. Good luck. --

09:16, 9 August 2010 (BST)

thankee DDR =) I have put a clumsy note on the Zerg Hunters' page - I don't dare put one on Kevan's. Sassie 09:25, 9 August 2010 (BST)

People do it all the time - its just that he never responds ;). Linkthewindow Talk 09:30, 9 August 2010 (BST)

My feeling is Kevan doesn't care, as this has been an issue for 5 years and he will only ban characters that trip the zerg flags for some degree (As per correspondance I have recieved) . He very rarely bans characters based on other evidence and he won't ban proxies due to their legitimate use in some circumstances. Even getting the zerg flags to trip to a degree worth banning is harder than you think.--Rapture 10:56, 9 August 2010 (BST)

GKing: Empty Pistol versus Knife

Pretty sure you'd be getting at best the 25% unarmed chance, same as any other weapon that's not currently a valid choice. If you want a definite answer, log a hundred or two AP's worth of attacks and run the numbers. ᚱᛖᚢᛖᚾᚨᚾᛏ 05:50, 24 May 2012 (BST)

Where did Malton get it's names from?

This is something that's been bugging me for a decade, but I've only had the mind to bother asking. A lot of these names of places in Malton don't really seem to have much real-world relevance. Some of the names are just weird. Would it have been a name generator? DId Kevan do it by hand, or are these real names of real places? Thoughts? THECENTRALSCRUTINIZER 09:59, 23 July 2018 (UTC)

Hey Lady C, it’s been too long. Sadly I am not cool enough and have only ever spoken with K personally a very rare couple of times. As I understand it he does have a relationship with some people eg. Ross. I wish he spoke with us too. THECENTRALSCRUTINIZER 11:22, 23 July 2018 (UTC)

I know at least some of the names come from zombie films specifically, which I assume he tossed into a name generator of his own creation. For example, if you go back and watch the original Dawn of the Dead there will be radio and TV reports running in the background that mention cities and locations. If you then look around Malton, you'll see that a number of those names show up here as well. Off the top of my head, I recall that Latrobe is an NT in Darvall Heights and was also a location mentioned in Dawn of the Dead, for instance. —Aichon— 15:14, 23 July 2018 (UTC)

A few locations are references to UD players, The Garland Museum etc. I believe one of the monuments has specific text, making it a memorial to a real person.--RosslessnessWant a Location Image? 21:36, 23 July 2018 (UTC)