Rendering Text In The Style Of The Star Wars Opening Credits Using Direct2D with Direct3D interop

This is a fun little sample I created. I based it off of a Hands On Lab that was presented at PDC. If you remember two spinning cubes, one rotating around the other, that's the one. My version is very similar. The main differences are:

removed code related to cubes, geometry, or bitmaps

modified the matrices and vectors (The "eye" in the scene is slightly above the xz-plane and it is looking towards positve-z and slightly down. The text is in a surface parallel to the xz-plane but slightly below it, sliding off towards infinite in the z direction.)