We haven't had a devblog in a while and we've been pretty silent this month, so we decided it's probably a good time to let everyone know (both backer and not) what is going on!

August to now

We'll fill in the blanks about what happened with the devblogs after August.

In your last devblog you announced the siege game mode, so where did it go?Long story short it became clear that fitting siege into the mix may have compromised the quality of all gamemodes once release came around. We decided to shelve it and instead work on polishing up our ship modes as our first priority, since it is naval battles that make Blackwake the game it is. Alas, it is not gone! Siege is one of many ideas that we want to do and we simply don't have time to squeeze them all in before release. We're excited to introduce more fun gamemodes post-release in free content updates to keep the game healthy, with siege set to be the first.​

Why did you stop doing devblogs?Devblogs stopped because we weren't really adding large new features and shifted to stomping out bugs in existing content and working on stability. At about the middle of September we began testing very often and doing quick iterations on bug fixes. The notes were updated on our Reddit sticky here. These patches included small chunks of content such as the fleet gamemode which is a 3 ship vs 3 ship team deathmatch with mixed ship types.

Alpha 10 & Going forward

Our updates planned for December will mostly be under the hood and will not directly change gameplay, because of this and the season we have no alpha weekends planned during this month excluding alpha 10. Alpha 10 was originally planned for the weekend of December 2nd (today) but we pushed it back to next week (Dec 9).

Blackwake's Steam "coming soon" page is nearly ready, and we will continue to take pictures and videos during alpha 10. This will allow fans to add the game to their wishlist, so even if they aren't close followers they will be notified on release.

We would also like to thank all of the new backers who decided to join us in October! It was great seeing you all learn and enjoy the game and provide very valuable feedback!

We hope to move into closed beta in January, and from there we will work out our ultimate path to release!