Gnomoria v0.9.9 release

If you've been wondering about the time since the last update and you don't read the Gnomoria forums, I took the last few weeks off. My wife and I recently had a baby and I've been home with my family. I'm back and I brought an update with me! I also want to point out with the versioning that the next update will be 0.9.10 and NOT 1.0.

General

Building changes to reduce micromanagement when planning out large constructions

Build Wall and Build Stairs Up will now first build a floor if one doesn't exist. ie You can queue a wall, then move up 1 level of depth and queue a wall above the previous one. Your gnomes will first build floors over the lower wall before building the second level without requiring you queue any additional jobs.

Added scaffolding - Scaffolding works similar to stairs except they can be stacked directly on top of each other. When deconstructing, all scaffolding above the one being deconstructed will also deconstruct.

Added shifts to Guard Area, Patrol Route and Training Grounds. The same Squad can be assigned to all shifts or each shift can be assigned a different Squad. Shifts can help sync your Squads sleep schedule or to rotate Squads between guarding and training.

Added option to turn off Goblin Tunnelers in advanced settings

Replaced goblin tunnel sprite

Goblin raiders will now attempt to continue stealing items until satisfied. The amount that they steal goes up with the raids attack strength

Goblin raiders have a chance to not trigger self-powered traps. Other goblins trigger traps as usual and raiders still engage pressure plates normally

Reduced the number of new friendly Kingdoms that are generated as Kingdom Worth rises

Fixed

Goblins spawning in Peaceful mode

Goblin attack strength being determined when they arrive (It's now determined when they leave)

hi training problem found my gnomes dont stop training... even when the ground is away or an attack order is performed they keep on training till they pass out of exthaustion or goblins come to their line of sight... when that happens they are to exhausted to fight and pass out after a few hits...