As long as Bethesda doesn't give them anything more than a text file of all their lore books I'll be ok with this. They need to be focusing on their Skyrim DLC (Dawnguard is set to release this summer) and Dishonored, which looks pretty badass from previews.

Yawn... Look, mages, warriors, rogues. It's WoW, but with Bethesda IP. Gosh.They're going to be competing in the same fantasy genre. Now, if they had been smart, they would have used their other IP, and built Fallout Online.

scottydoesntknow:As long as Bethesda doesn't give them anything more than a text file of all their lore books I'll be ok with this. They need to be focusing on their Skyrim DLC (Dawnguard is set to release this summer) and Dishonored, which looks pretty badass from previews.

It's being made by Zenimax Online, so it's a completely separate studio from Bethesda itself.

I'm really disappointed in this. I haven't played an MMO since Star Wars Galaxies and the early days of WoW because I just don't have fun with the hotbar/cool down/let's go to an instance mechanics. I guess MMOs just aren't for me.

Theaetetus:Now, if they had been smart, they would have used their other IP, and built Fallout Online.

From your lips to Todd Vaughn's ears.

Hey, don't get me wrong. I like The Elder Scrolls just fine. Skyrim in particular was amazing. But Fallout 3? That game was a bloody obsession for me. I would swear under oath that I've opened every door, box, vault, ammo can and storage locker in that game, most of them multiple times. I doubt there's a single square inch of the Capital Wasteland that hasn't seen my bootprint by now. Years later, I STILL spark up that game, and poke around, Fawkes in tow, in case any Deathclaws feel like it's worth it to chance my blind side.

Humean_Nature:scottydoesntknow: As long as Bethesda doesn't give them anything more than a text file of all their lore books I'll be ok with this. They need to be focusing on their Skyrim DLC (Dawnguard is set to release this summer) and Dishonored, which looks pretty badass from previews.

It's being made by Zenimax Online, so it's a completely separate studio from Bethesda itself.

I know, that's why I said "them". I still don't want Bethesda devoting any resources to it, which they probably will do since it carries TES name, and thus take resources away from other projects that people actually want.

MaxxLarge:Theaetetus: Now, if they had been smart, they would have used their other IP, and built Fallout Online.

From your lips to Todd Vaughn's ears.

Hey, don't get me wrong. I like The Elder Scrolls just fine. Skyrim in particular was amazing. But Fallout 3? That game was a bloody obsession for me. I would swear under oath that I've opened every door, box, vault, ammo can and storage locker in that game, most of them multiple times. I doubt there's a single square inch of the Capital Wasteland that hasn't seen my bootprint by now. Years later, I STILL spark up that game, and poke around, Fawkes in tow, in case any Deathclaws feel like it's worth it to chance my blind side.

Plainly put, Fallout was the bomb...On several levels.

And it would be an entirely new genre, for a change. No orcs, no mages, no Jedi. But you've still got plenty of factions, different game play styles, etc.

Theaetetus:MaxxLarge: Theaetetus: Now, if they had been smart, they would have used their other IP, and built Fallout Online.

From your lips to Todd Vaughn's ears.

Hey, don't get me wrong. I like The Elder Scrolls just fine. Skyrim in particular was amazing. But Fallout 3? That game was a bloody obsession for me. I would swear under oath that I've opened every door, box, vault, ammo can and storage locker in that game, most of them multiple times. I doubt there's a single square inch of the Capital Wasteland that hasn't seen my bootprint by now. Years later, I STILL spark up that game, and poke around, Fawkes in tow, in case any Deathclaws feel like it's worth it to chance my blind side.

Plainly put, Fallout was the bomb...On several levels.

And it would be an entirely new genre, for a change. No orcs, no mages, no Jedi. But you've still got plenty of factions, different game play styles, etc.

That would be awesome. You could go NCR (lawful neutral), Raiders (chaotic evil), Mutants (chaotic neutral), Enclave (lawful evil), and a few other factions. Have them vying for control of an entire area (you could do it by states). Battle against each other, have a faction win after a certain point (like destroying everyone else), then have a reset button where nuclear war happens again, starting everything over.

MaxxLarge:Theaetetus: Now, if they had been smart, they would have used their other IP, and built Fallout Online.

From your lips to Todd Vaughn's ears.

Hey, don't get me wrong. I like The Elder Scrolls just fine. Skyrim in particular was amazing. But Fallout 3? That game was a bloody obsession for me. I would swear under oath that I've opened every door, box, vault, ammo can and storage locker in that game, most of them multiple times. I doubt there's a single square inch of the Capital Wasteland that hasn't seen my bootprint by now. Years later, I STILL spark up that game, and poke around, Fawkes in tow, in case any Deathclaws feel like it's worth it to chance my blind side.

Plainly put, Fallout was the bomb...On several levels.

I also really, really liked Fallout 3. Far more than I liked New Vegas. Everything about it just worked for me. I was genuinely disappointed and saddened when it finally came to the point where I'd done just about anything that wasn't a stupid game-mechanics achievement (even though I got many of those simply by virtue of how much I played).

The entire point of TES has been that you're not pigeon holed into a specific class. You play what you want the way you want. If you want to be a Spellblade Warrior, go for it. Plate Armor battle mage? Go for it. TES Online all but eliminates that flexibility.

SultanofSchwing:The entire point of TES has been that you're not pigeon holed into a specific class. You play what you want the way you want. If you want to be a Spellblade Warrior, go for it. Plate Armor battle mage? Go for it. TES Online all but eliminates that flexibility.

Exactly.

Is there any other MMO besides UO that gave it's players such flexibility in what they wanted to be?

Since Morrowind came out, I think the Elder Scrolls games have needed a way to do a 2-6 person "adventuring party." That's it. No getting the entire general public involved.

Seriously THIS. I've talked a lot with friends about how multiplayer, but not MMO, Fallout or Elder Scrolls would be. I still play Baldur's Gate 2 with friends every now and then, and its still a helluva lot of fun.

WTF is wrong with these people? It's not (entirely, or even mostly) the IP that made TES popular, it was the gameplay. Sure, there are some people who are deep into the lore, but without the gameplay, it's just another bar/cooldown based MMO.

An MMOFPS based on Fallout would be huge, I don't understand why they're working on anything else.

MaxxLarge:Theaetetus: Now, if they had been smart, they would have used their other IP, and built Fallout Online.

From your lips to Todd Vaughn's ears.

Hey, don't get me wrong. I like The Elder Scrolls just fine. Skyrim in particular was amazing. But Fallout 3? That game was a bloody obsession for me. I would swear under oath that I've opened every door, box, vault, ammo can and storage locker in that game, most of them multiple times. I doubt there's a single square inch of the Capital Wasteland that hasn't seen my bootprint by now. Years later, I STILL spark up that game, and poke around, Fawkes in tow, in case any Deathclaws feel like it's worth it to chance my blind side.

Plainly put, Fallout was the bomb...On several levels.

See I was the opposite. While I liked Fallout 3, it did not feel like fallout to me. You get a small handful of choices that in the end make little difference to the ending. New Vegas was my obsession. It continued the story of the failing Brotherhood of Steel, the expansion of the NCR, a mix of dark drama and outlandish humor that was sprinkled throughout the game, a myriad endings depending on a plethroa of choices. *sigh* I still pick up the game and trek across the Mojave to spread the glory of true civilization to those dirty tribals and raiders.

I have to say I really missed the old iso-metric turn based combat Fallout. I loved that. I enjoyed both Fallout 3 and New Vegas and played that crap-hole out of both, but nothing like the joy I get out of replaying 1 and 2.

I'm sure this will suck, for me at least. MMOs have a habit of being everything I don't like in a game, including:

- Hotbar button + cooldowns + diceroll style damage.- You cannot alter the world in any way.- Your accomplishments are entirely meaningless- All the badguys you just killed pop up 2 minutes later, giving into that whole "your accomplishments are entirely meaningless"- You get spammed messages from people with marginal language skills wanting to sell you crap.

This game has non-instanced dungeons, which means you can't even pretend you made a difference because the enemies will respawn right in front of you (versus an instance where at least at the end, you can't go back in and can say "well, that's done").

There are a lot of you that love MMOs and more power to you, but I want to explore all of Tamriel on my own terms without the inevitable lack of depth in lore and story that the MMO environment breeds. MMOs seem to homogenize the shiat out of their source material.

I bought SWTOR because I loved KOTOR1 & 2. But every conversation was entirely without point, badguys stood there 10 feet away like they were teamsters on lunch break, and they just popped back up after I killed them. I abandoned SWTOR after 2 months and won't be going back unless I become unemployed and very bored.

Bethesda has a habit of letting out content to lesser game companies and letting them muck it up.

Fallout 3 was perfect, they handed it to Obsidian (when Obsidian threw a fit) and we all got New Vegas, which didn't have any of the feel, function or style - yay I'm in the desert. Yay I get to uh, mod weapons. Whoooo......

Seems like the same's happening here. Once more handing the baby to a cracked-out hobo in the hopes things will 'work out'.

Here's hoping Bethesda keeps Obsidian to their word (and out of Fallout 4).

meat0918:SultanofSchwing: The entire point of TES has been that you're not pigeon holed into a specific class. You play what you want the way you want. If you want to be a Spellblade Warrior, go for it. Plate Armor battle mage? Go for it. TES Online all but eliminates that flexibility.

Exactly.

Is there any other MMO besides UO that gave it's players such flexibility in what they wanted to be?

I can't see how the Fallouts would be MMO'able. The game is essentially about one person and their interaction with a very sparsely populated world. ES on the other hand has more people/animals/things in it.

Even though I've enjoyed Skyrim WAY too much, instead of MMO I'd rather go back and try one of the earlier ES games to see what story I'm missing.

"Like most other MMOs the game will use a hotbar to activate skills and combat will not be in real-time, due to concerns over latency. There be plenty of opportunities for PvP (player vs. player) combat, with faction battles featuring up to 200 players and siege weapons and trebuchets. "

CognaciousThunk:I can't see how the Fallouts would be MMO'able. The game is essentially about one person and their interaction with a very sparsely populated world. ES on the other hand has more people/animals/things in it.

Even though I've enjoyed Skyrim WAY too much, instead of MMO I'd rather go back and try one of the earlier ES games to see what story I'm missing.

While I enjoyed the past games, if you're really interested in the lore you might want to check out one of the wiki sites, like UESP.

You can download Arena and Daggerfall for free right from the Elder Scrolls website, and you could likely find Morrowind and Oblivion for really cheap. There's a mod to update the graphics of Morrowind. Morrowind has a really interesting art style, but it feels clumsy when you go back and swing a sword at a mud crab and miss 100x. There are also mods people have made to make it a more user friendly experience, if you are going back and playing for the story I'd recommend checking those mods out.

meat0918:SultanofSchwing: The entire point of TES has been that you're not pigeon holed into a specific class. You play what you want the way you want. If you want to be a Spellblade Warrior, go for it. Plate Armor battle mage? Go for it. TES Online all but eliminates that flexibility.

Exactly.

Is there any other MMO besides UO that gave it's players such flexibility in what they wanted to be?

Star Wars Galaxies (pre NGE). Of course, that was made by a lot of the same people that made UO (Raph Koster in particular).

CrossEyedAtNite:Hmmm, 3 factions with a central common enemy. PvP and to QTFA...

"Like most other MMOs the game will use a hotbar to activate skills and combat will not be in real-time, due to concerns over latency. There be plenty of opportunities for PvP (player vs. player) combat, with faction battles featuring up to 200 players and siege weapons and trebuchets. "

Dark Age of Camelot would like a word...

DAoC Producer Matt Firor is the head of the studio making this game, so I think it has had a word with the game.

Znuh:Bethesda has a habit of letting out content to lesser game companies and letting them muck it up.

Fallout 3 was perfect, they handed it to Obsidian (when Obsidian threw a fit) and we all got New Vegas, which didn't have any of the feel, function or style - yay I'm in the desert. Yay I get to uh, mod weapons. Whoooo......

You're joking, right? F:NV was head-and-shoulders above FO3. It had actual shades-of-grey morality, a compelling storyline, a bunch of different factions to choose between. Bethesda is good at creating an open world, they are really bad at creating a compelling story. Obsidian is very good at creating compelling stories. Not so good at finishing things on time.

As for this MMO, I'm getting the feeling that "AWESOME" was not the right word to describe it.