Turning the much loved Worms series into a 3D title certainly made sense at the time but this attempt simply didn't work. The 3D environment made aiming much more difficult than it was previously and without destructible environments much of the strategy, and therefore fun, of the originals was removed.

Technical shortcomings like an occasionally frustrating camera that impedes the view mixed with 3D-centric hurdles such as not being able to perceive distance seem to compile for a battle experience that is not quite as refined as the 2D outings.

It may be the single cutest way possible to empty an Uzi into your friends' heads. If there's ever going to be another 3D installment, though, it'd be nice if you could set the map on a flat plain, rather than on an endless procession of islands.