A new F.E.A.R. 3 "Point Man" Trailer combines live action sequences with gameplay footage to promote F.E.A.R. 3 (aka F.3.A.R.), the upcoming supernatural shooter sequel in development at Day 1 Studios. As the title implies, the clip highlights the return of the Point Man from the original game, and hints at co-op gameplay. The embedded clip follows.

Jerykk wrote on May 20, 2010, 04:00:I think the series has been milked quite enough. One game is fine. We didn't need two expansion packs, a sequel, DLC for that sequel and now another sequel.

the only monolith (and, to me anyway, that means the only ones that actually matter) fear games we got were 1 and 2. i feel like 2 is a pretty natural extension of the plot, and the dlc was intriguing. the core monolith property is pretty tight and self contained, i think.

it all feels very much like a trilogy to me, unless you're going to try to convince yourself the end of the first game was somehow not left open. but unfortunately we'll never know what was supposed to happen since we're getting another third party perseus mandate shitfest (day 1 just does not have the pedigree to produce fear 3. oh, they're getting john carpenter to help them. that'sgreat.

i'd love to know what's going on at monolith that allowed this to happen. are they really working on something better, or did their corporate masters pull the rug out on a good property yet again?

You know I think WB is partly responsible for the downfall of the series, mainly because they stripped Monolith the rights to use the FEAR name for FEAR 2, only to give it back to them right as the game is complete. I bet Monolith basically had to make a side story from scratching involving non FEAR soldiers, and came up with Beckett, and how he is going to tie in with Pointman and Paxton will be, well, interesting. I think if Monolith made FEAR 2 following directly after the helicopter crash of the first game with Pointman, it would've been alot better, with a much more coherent storyline.

How Fettel comes back is covered up-front in the Fear 2 DLC. There's no co-op bot if you don't have a second player, Fettel will only appear in cutscenes if such is the case. With two players, Fettel has less health than the Point Man, but he can possess enemies, use telekinesis, and find shortcuts (possibly leading to supply caches or supplemental plot) with his psychic powers. If it turns out to work how they're saying it will, it won't be like L4D where cooperation is necessary for progression. Whether or not Point Man and Fettel share resources and how well they cooperate is up to the players; the ending will be ultimately determined by how the players behave towards each either, either one converting to the other's cause or both coming to blows.

The game picks up nine months after Fear 2 just before Alma is set to pop with Beckett's kid. The child will an immensely powerful psychic and Alma's plan is to use it as the anti-christ. Helping or stopping her is one of the choices both players will have to make, possibly in opposition to each other.

CJ_Parker wrote on May 19, 2010, 17:14:As far as you know? Wow. Dude. You must be Soul-Sherlock-Burner, man. I mean it only says that the dev is Day 1 Studios in the newsbit and you can also see them credited in the trailer. Not a bad job there. We only had these two very vague clues there and you actually managed to piece them together perfectly. Impressive!

Haha, well, I was refering to Caveman's statement above, who said:

Caveman wrote on May 19, 2010, 15:34:Wow Monolith way to butcher your games even further.

Soulburner wrote on May 19, 2010, 16:55:As far as I know, Monolith is *not* developing this...

As far as you know? Wow. Dude. You must be Soul-Sherlock-Burner, man. I mean it only says that the dev is Day 1 Studios in the newsbit and you can also see them credited in the trailer. Not a bad job there. We only had these two very vague clues there and you actually managed to piece them together perfectly. Impressive!