PlanetSide 2 is a revolutionary massive scale first-person shooter where soldiers battle as one in strategic, targeted missions against enemy empires in an all-out planetary war. The game challenges the skill and grit of the most seasoned soldier through intense infantry, air, and ground vehicle gameplay.

24 de julho

Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.

Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!

New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!

Spawn Beacons

Squad Beacons near the majority of squads members will be squad spawn options regardless of range

Beacon spawn range changed from 600 meters to 1,000 meters

Valkyrie

Small arms do less damage to Valkyries

Valkyrie bottom armor increased to 50%

Increased weapon thermal range from 50 to 200

Sunderer Cloak

Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.

Infiltrator Cloaking Pass

Infiltrator cloaks now have additional states based on movement.

Crouching no change

Crouch walking is now much less visible

Standing is now less visible

Running is slightly less visible

Sprinting, no change

Striker

Small damage increase to ground vehicles

Increased initial projectile speed from 50 to 60

Increased max projectile speed from 180 to 220

Increased projectile acceleration from 0.75 to 1.25

Vehicle stealth no longer prevents rockets from seeking

Burst Carbines and Assault Rifles

T1B Cylcer

Recoil min magnitude increased from 0.27 to .4

Recoil max magnitude increased from 0.27 to .4

Burst recoil first shot modifier decreased from 2.50 to 0.75

Recoil Increase Crouched increased from 0.1 to 0.15

Recoil Increase increased from 0.1 to 0.15

Hipfire cof increased by 0.5

Trac-5 Burst

Burst recoil first shot modifier decreased from 2.35 to 0.75

Recoil max magnitude increased from 0.3 to .5

Recoil Increase Crouched increased from 0to 0.2

Recoil Increase increased from 0 to 0.2

Hipfire cof increased by 0.5

Gauss Rifle Burst

Horizontal Recoil Min decreased from 0.168 to 0.16

Horizontal Recoil Max decreased from 0.168 to 0.16

Recoil min magnitude decreased from 0.472 to 0.4

Recoil max magnitude increased from 0.472 to 0.5

Burst recoil first shot modifier decreased from 1 to 0.5

Recoil Increase Crouched increased from 1 to 0.1

Recoil Increase decreased from 1 to 0.1

Hipfire cof increased by 0.5

Gauss Compact Burst

Recoil max magnitude increased from 0.4 to 0.5

Burst recoil first shot modifier decreased from 1.75 to 0.75

Recoil Increase increased from 0 to 0.1

Hipfire cof increased by 0.5

Equinox VE2 Burst

Recoil min magnitude decreased from 0.22 to 0.23

Recoil max magnitude increased from 0.22 to 0.4

Burst recoil first shot modifier decreased from 2.75 to 0.75

Recoil Increase Crouched increased from 0.05 to 0.17

Recoil Increase decreased from 1 to 0.17

Recoil shots at min mag increased from 0 to 1

Recoil Horizontal Min decreased from 0.16 to 0.15

Hipfire cof increased by 0.5

Solstice VE3 Burst

Recoil max magnitude increased from 0.25 to 0.35

Burst recoil first shot modifier decreased from 2.8 to 0.75

Recoil Increase Crouched increased from 0to 0.1

Recoil Increase decreased from 0 to 0.1

Hipfire cof increased by 0.5

New in the Depot

Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.

17 de junho

System Requirement Change:PlanetSide 2 on the PC will now require a 64 bit operating system.

New Weapon: NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Gold/Black variants

Gameplay Changes:Sunderer Blockade Armor rear armor has been reduce to match the other sides
Awareness/Render changes
Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
Butcher horizontal recoil has been reduced from .225 to .213
Tank Mines will now detonate on MAX units
TR MAX Lockdown deploy/undeploy times have been modified
Undeploy time changed from 2 seconds to 1 second
Deploy time changed from 1 second to 2 seconds

Spawn Rule Changes:Spawn beacons will now be range based, initial distance is set at 600 meters
Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
Squad spawn on vehicles within friendly uncontested regions has no range limit.
Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
Instant Action rules have been simplified
Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.

Bug Fixes:Enemy vehicles disappearing when the driver exits the vehicle has been addressed
Medic regen device will no longer regen the Sunderer Deployment Shield
Resist shield now resists melee damage
Defensive/Offensive requests will display on the map
Updated the game credits to properly reflect the change to Daybreak Games
Black Horse Company Armor/Vehicle decals have been made available to all factions
Hacked spitfire turrets should now properly track kills, grief, and XP
Magrider Auraxium Lumifiber Trim should now apply properly
Corrected the TR AMP pistol's muzzle flash to be the correct size
TR Amp muzzle flash has been reduced
Fixed issue with not being able to overload SCU or Shield Generators.

Known issues:Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Atualizado recentemente

Hossin is a massive new map that will introduce an entirely new type of battle experience to PlanetSide 2. With its swamp-like terrain and natural barriers, players will be challenged like never before. Hossin will add an insane new element and its 80 new bases are scattered throughout, making infantry combat the most important it’s ever been.

In addition to the release of Hossin, there were other brand new features introduced into PlanetSide 2:

OUTFIT RECRUITMENT – New streamlined process for building, seeking and joining outfits. Players can choose their crew, their way with this new recruitment tool.

OUTFIT BASE CAPTURE – New “ownership” system where the facility / outpost is awarded to the top contributing outfit during capture.

CONTINENT LOCKING – Offering an unprecedented level of player control, the Auraxian population can now control which continents are open for contest, when those continents have alerts and when warpgates will rotate.

Sobre este jogo

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.

Key Features:

THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.

MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.

ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.

PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.

CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

- Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
- Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
- Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
- Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
- Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
- MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.

VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.

PLAY FOR FREE:PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.

VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.