hsumis1ove's profile

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> [{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=8dBWakMF,comment-id=0000,timestamp=2018-11-07T05:35:00.890+0000)
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> Isnt that how adc is supposed to be? A late game carry? I think adc players just got too used to being gods with 1-2 items and bot lane deciding most games xd
Yep, they can't have the best if all worlds. There are some pretty op early game adcs too with good or great scaling like Lucian and Kai. Wait is pretty safe, so is ez. Jhins tend to start 5/0 more often than not. Twitch jg is still a thing. Vayne becomes a beast even of behind, and vayne top is cancer. If adcs want a better early/mid game, then they have to be willing to sacrifice a little more late game prowess.

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51% effective armor with just {{item:3071}} and {{item:3124}} less armor with armor pen items even less with lethality items . Is the true damage build the next new thing. all for the stat that is intenentionally designed to scale the worst in the game innately with no penetration and 6 items (no penetration not likely ever) (6 armor items even worse.)

Don't forget this also indirectly buffs assassins especially those who build duskblade.
Also anyone remember when faker said you should check the minimap every 5 seconds? I feel like this isn't nearly as important as it used to be.

Level 1 always hard push for the level 2 spike. The only time you dont want to hard push is when the enemy bot lane is like a draven nami or something super oppressive and can both push faster than you and harass you.
Hard push the wave before backing. If you dont have much waveclear than back after the wave before the cannon wave dies. The enemy cannon minion will tank extra tower shots while you return.
Hard push the wave maybe a minute or so before the enemy jungler comes botside. By the time the enemy jg clears his camps and looks for a gank bot, the wave will have bounced back close to your tower.
Closer to mid game, hard push the wave right before a dragon fight. This way the enemy bot lane will be forced to decide between farming the minions crashing into their tower or joining the fight. If they join the fight, then they miss out on a ton of xp and gold. Basically, whoever has control of the wave has more roam potential.
There are certain champion specific times when you are safe hard pushing. For example, if the enemy team has a rengar jg then the rengar will avoid ganking before 6 as his ganks are awful before 6. Another example is ezreal. Ezreal wants to hard push as he can harass the enemy bot lane under tower with his q and if the jg comes, he can just e away.

TT towers still feel really weak. When leveling smurfs while playing twisted treeline coop vs ai, it is possible to send all 3 bot and take 2 towers by 2:10.
Not sure if thast just a side effect from having 3 people constantly shoving and hitting the tower tho.
I guess the twoers just need hp and resistance buffs.

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make yi's e active more like conquer. instead of adding dmg to autos in the form of true just convert some of the damage into true, remove the as slow on his ult and watch his winrate plummet
edit: nerfing yi
https://imgur.com/a/bxS83Bb

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so did you just look at random stats to see who is "OP" so you could complain about it or are you losing games cuz of Kass ?
just curious cuz i looked up your last 20 games (1 trick monkey) and i dont see a kass in any of them

Umm fleet footwork kassadin healing for like 50 hp in lane with his empowered auto...
I never played kass but I'm pretty sure his biggest weakness was his early game and late game he becomes a monster. Also I think riot reduced his r CD late game by like a second or something.

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New Irelia does have one thing going for her: She's not near as much point and click bullshit.
Stun is able to be dodged, ult is an actual ability, and passive is more than just semi-conditional Tenacity. There's a lot more to play around.
She's a tad bit strong, sure, but there's a lot more counterplay *to* the strength than before.

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Im pretty sure its a bug, but when using Teleport, if you click the mini map, and there is a target (such as a tower) underneath the minimap when you click it, it will attempt to teleport you to that tower rather than your target on the mini map

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> [{quoted}](name=The Chad Support,realm=EUW,application-id=3ErqAdtq,discussion-id=hEFJ7b2d,comment-id=000300010000,timestamp=2018-09-15T11:27:24.985+0000)
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> other supports are pretty guff in contrast to nami, she&#x27;s more then good and picked a lot. I&#x27;d tone down her ebb and flow damage so she&#x27;s less oppressive, then buff the other supports. I&#x27;d also nerf lux into the gutter
people play Nami right because THEY know how to play her. and not because she is powerful. She is squishy and die from one shot or two from assassins or some melee. and she is Mana hungry.

Just don't take fights with him until zhonyas is up. Later in the game teamfights do not happen every 1 minute. It usually takes like 2 to 3 minutes to reset after a fight, due to death timers and the time taken to cross the map, prepare waves, etc.

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Here's a thought. Playing against smurfs will help new players learn faster. Also, there are countless resources online to help new players understand the basics, like last hitting, power spikes, champion classes etc.

You have to take into consideration that a lot of new people will play a game because it's fun. Most people do not want to grind and study a video game and force themselves to get better through suffering for hours and hours.