Crusader Kings II Update Released

Product Update - Valve

17/fev/2012

2012-02-17: v1.03b

- Loading a save where you had marked characters of interest or non-interest will no longer crash the game- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above- Fixed a tooltip crash in the Realm Tree- Fixed an issue with long MP game connection times- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)- Fixed the Steam install script so it won't run every time you start the application- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm- AI will now change tech focus- Revised reverse demands for CBs to make them more interesting- Diplo AI: Will not allow matrilineal marriages with unimportant characters- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move- Diplo AI: Will be reluctant to let skilled courtiers move to marry- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy- Diplo AI: Muted AI spam about marriages if player already declined offer- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith- Invasion AI: Better at not disembarking into an enemy army- Invasion AI: Optimized prio target selection- Invasion AI: Fixed an issue with pointless counter-invasions- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets- Invasion AI: Should now understand how to target peasant rebels- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)- Boosted the strength of peasant rebel units by 50%- Fixed a bug with the CB for the Institute Gavelkind plot- Upped the length of truces to 10 years (from 3)- Added fractions to the revolt risk in the province view- Added a monthly law vote check to make sure laws pass when they should- Fixed a bug with port buildings not giving more galleys- Fixed a problem with running the game on large TV screens- Raised mercenary hire costs a little bit- Flank leader damage bonus changed from 1% to 2% for each point in martial- Fixed an issue where granting titles would disband troops- Fixed an issue with a plot where the target would retain his title even when he folded- Fixed a problem with playing the Earl of Durhamn causing immediate game over- Ask for ransom interaction can now be initiated with the liege- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target- Rebalanced the initial situation between William, Harald and Harold- Gave Edward III a claim on France so the 100 years war bookmark will work correctly- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end