Caldari Provisions

Caldari State

hey lets nerf everything that makes money end game thanks ccp think i might be leaving game permintly this time now theres gonna be no way to afford anything cant do rorq mining it got nerf bat from hell cant do Carrier or Super Ratting its getting nerfed to hell now why is end game Stuff getting nerfed. You are making it impossible to to pay for this game within the game because you are trying to be money hungry with this stupid *** plex meta bull****. wake up CCP your killing your own game

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Krypted Gaming

K R Y P T E D

CCP, I can't for the life of me figure out why this is a good change. The last 2 years in a row ISK making opportunities have been major nerfed. In order to plex my account i have to spend more time playing this game. I understand you have to make money but so do i to keep playing. If it becomes an issue where i cannot keep playing due to ISK method Nerf (continuous) than i will no longer be able to play eve. This isn't a grr you post or a angry post, its a real problem i foresee for many players my self alike. Super ratting was the only reason for me to move out to NULL to be with Goonswarm. You nerf all of Null (ore atoms, Ratting) but you do not touch High security space Incursions? .... Yes i post terribly I'm sorry.

Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

Hey, what about making reasonable changes from the start and not nerf it into the ground AFTER the players invested huge amounts of time and ressources in things like supercarriers or rorquals. We are not in World of Warcraft where we can simply reroll to another class in a few days or so.In EVE, it is really frustrating.

Worlds Without Boundaries Special Forces

Heres a grand Idea, Nerf incursions. The amount of ISK made through that alone is ridiculously farmed. However now your talking about nerfing capital ships again. Which I hardly see as a good thing when a capital is far more likely to die in actual combat than an incursion bear.

Then again theres always the VNI Navys out there with multiple accounts soloing all the high end anoms with no self risk as they watch a movie.

But yes its the capital ships/fighters. not the NPC bountys or income or site difficulty that was based off of a meta the better part of a decade ago.

Deep Core Mining Inc.

Caldari State

So rather than address the obvious issues of incursions, you yet again massively weaken capitals in pvp. People who train and invest ~30bn in a ship should be able to make more isk than someone ratting afk in a vni.

If you really want to reduce isk availability, hammer on incursions and reduce overall bounty availability. Rather than yet again going full hammer on anyone who trained into a capital

Circle of Abyss

I can see that some changes were needed considering the high ticks one can make when running anomolies in carriers and the even higher ones with super carriers.

However I think that this reduction in damage is too strong. Why not start with 10% for the light attack fighters and 15% for the heavy attack ones. If that is still not enough, you can always do another.

I can see that some balance is needed in the bigger ships for both mining, pve and pvp but this is taking it a bit too far in one go.