Halloween happens to fall on a Friday this year, and to celebrate the kickoff of a Halloween weekend the SuckerPunch developers will host a special Twitch treat.

Three years ago, after inFAMOUS 2 shipped, we looked at the calendar and realized we had the perfect window to do something really fun… a Halloween themed inFAMOUS DLC! That’s when Festival of Blood came to life as a tall tale Zeke Dunbar rattles off in a bar to impress a lady patron. His tale follows Cole McGrath on a quest through the streets and grave yards of New Marais. Cole is racing against the clock to kill the vampire that bit him before he turns into a child of the night forever.

Festival of Blood is one of our favorites, so we’d like to invite you to join us as we take a walk down memory lane this Halloween. Tune in to our livestream at 4:00 PM Pacific and watch Jason Connell, Jason Stansell, and Billy Harper play inFAMOUS Festival of Blood with you and give you all the juicy details behind the game!

If you haven’t played it yet, inFAMOUS Festival of Blood is available for download from the PlayStation Store.

]]>http://blog.us.playstation.com/2014/10/31/lets-play-infamous-festival-of-blood/feed/25http://blog.us.playstation.com/wp-content/uploads/2014/10/infamous-festival-promo.jpg3.6Sucker Punch2502012 PSN Gamers’ Choice Awards – And The Winners Are…http://blog.us.playstation.com/2012/03/06/2012-psn-gamers-choice-awards-and-the-winners-are/
http://blog.us.playstation.com/2012/03/06/2012-psn-gamers-choice-awards-and-the-winners-are/#commentsTue, 06 Mar 2012 18:39:31 +0000http://blog.us.playstation.com/?p=71282PSN Gamers’ Choice Awards. Votes were cast this year across 10 categories in the PlayStation Store, including the community award for Best PSN Indie, which was voted online by the community.
First off, we’d like to thank all of the nominees for being a part of this year’s PSN Gamers’ Choice Awards. All of the games that we showcased were some of the highest and most user-ranked games released in 2011, which is an honor in and of itself. Second and most importantly, we want to thank all of you for casting your votes both online and in the PlayStation Store to determine our winners. ]]>

Drumroll, please…

We’ve tallied up the votes, slipped into our tuxedos, polished up the trophies and are now ready to reveal the winners of the second annual PSNGamers’ Choice Awards. Votes were cast this year across 10 categories in the PlayStation Store, including the community award for Best PSN Indie, which was voted online by the community.

First off, we’d like to thank all of the nominees for being a part of this year’s PSN Gamers’ Choice Awards. All of the games that we showcased were some of the highest and most user-ranked games released in 2011, which is an honor in and of itself. Second and most importantly, we want to thank all of you for casting your votes both online and in the PlayStation Store to determine our winners.

We had an incredible turnout during the voting period this year, which made for an intense competition. Things got so heated, in fact, that the battle for Best PS Move Game literally came down to the last day between Dungeon Defenders and Dungeon Hunter: Alliance. But only one could come out with top honors.

Without further ado, here are your winners for the 2012 PSN Gamers’ Choice Awards:

The celebration continues as the award-winning titles will be discounted 30% in the PlayStation Store for one week, starting later today, with a 50% discount available to all PlayStation Plus subscribers. Don’t miss out on the chance to score these great games! And don’t forget to start rating the games that you’re playing throughout 2012 so your favorite games can get nominated next year.

]]>http://blog.us.playstation.com/2012/03/06/2012-psn-gamers-choice-awards-and-the-winners-are/feed/121http://blog.us.playstation.com/wp-content/uploads/2012/03/GCA12_PR_KEYART_Winners_HD_72dpi.jpg3.7Director, Digital Distribution1212PSN Gamers’ Choice Awards 2012 Nominees: You Decide Tomorrowhttp://blog.us.playstation.com/2012/02/27/psn-gamers-choice-awards-2012-nominees-you-decide-tomorrow/
http://blog.us.playstation.com/2012/02/27/psn-gamers-choice-awards-2012-nominees-you-decide-tomorrow/#commentsMon, 27 Feb 2012 16:00:06 +0000http://blog.us.playstation.com/?p=70566PSN. We’ve got six new voting categories this year, bringing the total to 10, featuring the games released in 2011 that you gave high user ratings.
Starting tomorrow, head into the PlayStation Store to cast your vote for your favorite games in nine of the 10 categories and receive a free Gamers’ Choice Awards XMB theme for each vote cast. New this year, you can also cast your vote online in one special community category, Best PSN Indie, and you’ll receive a voucher code to be redeemed in the PlayStation Store for a free exclusive XMB theme. Your votes exclusively pick the winners in every category, and your award winners go on sale.
]]>It’s time to make your voice heard! Today, we’re excited to announce a great lineup of nominees in ten different categories for the 2012 PSN Gamers’ Choice Awards. Just like last year, the Gamers’ Choice Awards put you in the driver’s seat, allowing you to decide which titles will be named the best downloadable games on PSN. We’ve got six new voting categories this year, bringing the total to 10, featuring the games released in 2011 that you gave high user ratings.

Starting tomorrow, head into the PlayStation Store to cast your vote for your favorite games in nine of the 10 categories and receive a free Gamers’ Choice Awards XMB theme for each vote cast. New this year, you can also cast your vote online in one special community category, Best PSN Indie, and you’ll receive a voucher code to be redeemed in the PlayStation Store for a free exclusive XMB theme. Your votes exclusively pick the winners in every category, and your award winners go on sale.

Don’t go too far because the winning games in each category will be announced right here on the PlayStation Blog in just one week–on March 6, 2012–and that same day, the winning game in each category will be discounted 30% in the PlayStation Store for one week, with a special 50% discount for PlayStation Plus subscribers.

PlayStation Community Award – Best Indie:

Don’t forget to head into PlayStation Store tomorrow to cast your vote. You decide the best of PSN, so make your voice heard!

]]>http://blog.us.playstation.com/2012/02/27/psn-gamers-choice-awards-2012-nominees-you-decide-tomorrow/feed/157http://blog.us.playstation.com/wp-content/uploads/2012/02/6934530091_5ecda4fee9_b.jpg4.1Director, Digital Distribution1574inFAMOUS 2: UGC Mission Contest Winner Announcedhttp://blog.us.playstation.com/2012/02/03/infamous-2-ugc-mission-contest-winner-announced/
http://blog.us.playstation.com/2012/02/03/infamous-2-ugc-mission-contest-winner-announced/#commentsFri, 03 Feb 2012 18:47:36 +0000http://blog.us.playstation.com/?p=68619inFAMOUS 2 and inFAMOUS: Festival of Blood received widespread acclaim from the gaming community in 2011 not only for their amazing open-world super hero gameplay, but also for one very important, very unique feature: the ability to make your own missions. To bring out the best aspiring developers, we launched a contest late last year to see who could build the best mission within inFAMOUS 2. This mission needed to focus on telling a story about the main character Cole McGrath that could fit within the fiction of the universe. It also needed to play great, meaning good gameplay balance, strong action set-pieces, and a compelling narrative to pull you through.
From the missions that we’re submitted on infamousthegame.com, PlayStation and Sucker Punch reviewed only the most-played and highest-ranked missions as voted on by the community that plays. This tool not only makes it easy to find great missions in-game, but you can also browse and queue up missions to play in-game on the web by logging in with your PSN ID.
]]>

inFAMOUS 2 and inFAMOUS: Festival of Blood received widespread acclaim from the gaming community in 2011 not only for their amazing open-world super hero gameplay, but also for one very important, very unique feature: the ability to make your own missions. To bring out the best aspiring developers, we launched a contest late last year to see who could build the best mission within inFAMOUS 2. This mission needed to focus on telling a story about the main character Cole McGrath that could fit within the fiction of the universe. It also needed to play great, meaning good gameplay balance, strong action set-pieces, and a compelling narrative to pull you through.

From the missions that we’re submitted on infamousthegame.com, PlayStation and Sucker Punch reviewed only the most-played and highest-ranked missions as voted on by the community that plays. This tool not only makes it easy to find great missions in-game, but you can also browse and queue up missions to play in-game on the web by logging in with your PSN ID.

After much debate with the team from Sucker Punch, we’re ready to share the grand prize winner of the Cole’s Missing Mission contest. Introducing PSN member Seth9977 with his mission: Spying on the Spies. His mission brought a great story that matched the tone of Cole’s character while providing sweeping travel segments, awesome combat, and just the right amount of humor. He also goes a bit in-depth with Cole’s character to imply some deeper issues he’s struggling with and has some great call-backs to Cole’s time in Empire City. It’s now playable in inFAMOUS 2 under the Featured Missions category.

Hi everyone; Seth9977 here.

The thing that inspired me to make that mission was the story mission: “Alden Strikes” from inFAMOUS. I put my own little twist of Zeke being captured to bring back some good old memories of rescuing Zeke from inFAMOUS 1.

My advice to other mission builders:

It’s always best to get an idea of what you’re about to make, rather than sit there with nothing. Find something to spark your creativity, and don’t be afraid to try something new. It’s also best to learn how to use the tools. If you don’t know how something works, look at a template, play around with it, or come ask the friendly users at suckerpunch.com for help. Another thing that is a must for creating a fail-proof mission would be play testing and polishing. It’s always best to constantly test and play your mission whenever you make a change, look for ways that a player can break your mission. It will help you in the long run!

Whenever play testing a narrative, make sure to check your grammar, and read it out loud to make sure it sounds right. There are three questions that you should always ask yourself: 1) “Will this be enjoyable for the player?” 2) “Can less experienced players beat this?” and 3) “Will they be able to break my mission?” If you design around these questions, I’m sure you will have a great and fun mission for users to play!

My thoughts on the design tools:

The design tools overall are well made and allowed me to do a number of things. From creating a simple sentence to making an intense fight. I enjoy working a lot with narrative type stuff, so when I first picked up inFAMOUS 2, and fired up the UGC creator I was glad to see there was a way to implement a story into my mission. The variety of tools in the UGC creator has expanded upon the months, and I’m eager to see what else the people at Sucker Punch have to offer to us!
I would also like to thank everyone who has made this possible for me. I’ve learned a lot on my own, but when I got involved with the community at Suckerpunch.com and infamousthegame.com, I’ve learned a lot more on how the UGC creator of inFAMOUS 2 works. It wouldn’t have been possible without the players too! A lot of thanks have to go to the PlayStation.blog and PSN Community Management team too! Thanks for playing all my missions and inspiring me to keep on creating!

We also want to include mentions for the runner ups in this very heated competition. PSN members jedicam10 (Karma Police), The_Golden_Hero (Children of Empire City), and codybean1 (Cole in Time) also made some stellar missions. These missions are also now easily accessible in-game under the Feature Missions category.

Congrats again to Seth9977! Your $1,000 in PSN Voucher Codes, limited-edition Cole statue, and signed copy of inFAMOUS 2 from the Sucker Punch team is on its way!

]]>http://blog.us.playstation.com/2012/02/03/infamous-2-ugc-mission-contest-winner-announced/feed/15http://blog.us.playstation.com/wp-content/uploads/2012/02/6804180883_35467080eb_z.jpg4.18Community Manager, PlayStation Digital Platforms150Happy Holidays from Sucker Punch Productionshttp://blog.us.playstation.com/2011/12/26/happy-holidays-from-sucker-punch-productions/
http://blog.us.playstation.com/2011/12/26/happy-holidays-from-sucker-punch-productions/#commentsMon, 26 Dec 2011 19:30:55 +0000http://blog.us.playstation.com/?p=66634PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.
First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.]]>We are continuing the takeover of the PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.

First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.

In the spirit of the season we also wanted to share our Holiday Cards. This year Senior Artist Edward Pun, Artist Mike Haney, and Lighting Artist Jason Connell teamed together to create this Santa inspired Cole, delivering gifts to the kids of New Marais.

From all of us here at Sucker Punch Productions, we hope you had a Happy Holidays and are looking forward to the New Year. We look forward to talking with you in 2012.

]]>http://blog.us.playstation.com/2011/12/26/happy-holidays-from-sucker-punch-productions/feed/25http://blog.us.playstation.com/wp-content/uploads/2011/12/6560446015_b2fe5d01eb_b.jpg4.36Communications Manager, Zombie Studios250Sucker Punch User Generated Mission Trailerhttp://blog.us.playstation.com/2011/12/26/sucker-punch-user-generated-mission-trailer/
http://blog.us.playstation.com/2011/12/26/sucker-punch-user-generated-mission-trailer/#commentsMon, 26 Dec 2011 17:30:52 +0000http://blog.us.playstation.com/?p=66622PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.]]>The Holiday Season is upon us and we get to take over the PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.

]]>http://blog.us.playstation.com/2011/12/26/sucker-punch-user-generated-mission-trailer/feed/11http://blog.us.playstation.com/wp-content/uploads/2011/10/cccc.jpg4.11Communications Manager, Zombie Studios110inFAMOUS 2: How to Create Your Own UGC Graphic Novel Cutsceneshttp://blog.us.playstation.com/2011/11/29/infamous-2-how-to-create-your-own-ugc-graphic-novel-cutscenes/
http://blog.us.playstation.com/2011/11/29/infamous-2-how-to-create-your-own-ugc-graphic-novel-cutscenes/#commentsTue, 29 Nov 2011 20:00:27 +0000http://blog.us.playstation.com/?p=65083inFAMOUS 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions. Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!
A couple of weeks ago we released an update for inFAMOUS 2 that included the 2D Cut Scene tool that was in packaged inFAMOUS: Festival of Blood. This update allows you to create your own comic book-inspired cut scenes for your missions, giving you tons of control over the types of stories you tell. ]]>It’s been a great month for inFAMOUS! inFAMOUS 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions. Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!

A couple of weeks ago we released an update for inFAMOUS 2 that included the 2D Cut Scene tool that was in packaged inFAMOUS: Festival of Blood. This update allows you to create your own comic book-inspired cut scenes for your missions, giving you tons of control over the types of stories you tell. To guide you through the creation process, we created a new video tutorial explaining the basics of the 2D Cut Scene tool — you can watch it below.

]]>http://blog.us.playstation.com/2011/11/29/infamous-2-how-to-create-your-own-ugc-graphic-novel-cutscenes/feed/21http://blog.us.playstation.com/wp-content/uploads/2011/11/6426469603_84f84715d6_o.jpg4.38Communications Manager, Zombie Studios216See What PS Move Brings to the inFAMOUS Universehttp://blog.us.playstation.com/2011/10/31/see-what-ps-move-brings-to-the-infamous-universe/
http://blog.us.playstation.com/2011/10/31/see-what-ps-move-brings-to-the-infamous-universe/#commentsMon, 31 Oct 2011 18:02:14 +0000http://blog.us.playstation.com/?p=63110inFAMOUS: Festival of Blood has been amazing, and we're thrilled people are enjoying Cole's new horror-themed adventure. Just to add some digital chocolate to your Halloween haul we're putting up an insider movie to show off the coolest powers and enemies you'll go up against in inFAMOUS: Festival of Blood.
On top of that PlayStation Move is now part of the inFAMOUS world. You can play inFAMOUS: Festival of Blood with PS Move...and coming soon you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.
Stay tuned to infamousthegame.com and join our forums on SuckerPunch.com for future updates on inFAMOUS: Festival of Blood. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.]]>

The response so far to inFAMOUS: Festival of Blood has been amazing, and we’re thrilled people are enjoying Cole’s new horror-themed adventure. Just to add some digital chocolate to your Halloween haul we’re putting up an insider movie to show off the coolest powers and enemies you’ll go up against in inFAMOUS: Festival of Blood.

On top of that PlayStation Move is now part of the inFAMOUS world. You can play inFAMOUS: Festival of Blood with PS Move…and coming soon you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.

]]>http://blog.us.playstation.com/2011/10/31/see-what-ps-move-brings-to-the-infamous-universe/feed/41http://blog.us.playstation.com/wp-content/uploads/2011/10/6264404169_fc9bdb3d41_z.jpg4.62Game Director, Sucker Punch Productions412inFAMOUS: Festival of Blood hits PSN Today with PS Move Supporthttp://blog.us.playstation.com/2011/10/25/infamous-festival-of-blood-hits-psn-today-with-ps-move-support/
http://blog.us.playstation.com/2011/10/25/infamous-festival-of-blood-hits-psn-today-with-ps-move-support/#commentsTue, 25 Oct 2011 16:04:59 +0000http://blog.us.playstation.com/?p=62622inFAMOUS: Festival of Blood available now!!!! $9.99!! Only $7.99 if you are a PlayStation Plus member!!!) but really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFAMOUS.
For us, we’d been working for two projects and five-plus years on the main storyline of inFAMOUS. We wanted the DLC to be a chance to take all that art and technology and do something fun and different for players. We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do. We wanted something that fit the world of inFAMOUS, would be fun to work on, and ideally would be unexpected, too.]]>

It’s been a long time since my last PlayStation.Blog post, and today’s entry is a little….different. I’ll start with the marketing facts (inFAMOUS: Festival of Blood available now!!!! $9.99!! Only $7.99 if you are a PlayStation Plus member!!!) but really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFAMOUS.

For us, we’d been working for two projects and five-plus years on the main storyline of inFAMOUS. We wanted the DLC to be a chance to take all that art and technology and do something fun and different for players. We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do. We wanted something that fit the world of inFAMOUS, would be fun to work on, and ideally would be unexpected, too.

One of the strong pitches we got was originally called “Vampire City” (a play on “Empire City” from inFAMOUS). The pitch was that Zeke was trying to impress a girl with a tall tale about Cole, Vampires, and the origins of Pyre Night. There was a lot to like about this pitch, some important ones were: finally getting to add flying to inFAMOUS, the strong “Pyre Night” set dressing we could add to New Marais, a solid supernatural basis for new powers, and of course having a launch date in the days before Halloween didn’t hurt, either. So it was decided, and work began!

About the same time, we had some promising PlayStation Move prototypes running. We’d initially thought we would use Move to support UGC authors–but as we progressed, we became convinced we could make the game fully playable with Move. So Move shifted to become a core gameplay feature, and our UGC team decided to tackle our next big wishlist item – “speech bubble” cutscenes. Like making narrative missions? Now you get set-up camera shots and add speech bubbles to characters!

So that’s the story behind “Festival of Blood”… We all hope you enjoy this little “what if” detour in the inFAMOUS universe… From all of us at Sucker Punch, Happy Halloween!!

]]>http://blog.us.playstation.com/2011/10/25/infamous-festival-of-blood-hits-psn-today-with-ps-move-support/feed/147http://blog.us.playstation.com/wp-content/uploads/2011/10/6277886721_29d7682bfb_z.jpg4.73Sucker Punch Productions1474Drink Up inFAMOUS: Festival of Blood on Tuesdayhttp://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/
http://blog.us.playstation.com/2011/10/21/drink-up-infamous-festival-of-blood-on-tuesday/#commentsFri, 21 Oct 2011 16:06:33 +0000http://blog.us.playstation.com/?p=62343inFAMOUS: Festival of Blood will be available on the PlayStation Store in just a couple days: Tuesday, October 25th in North America for $9.99, and $7.99 for PlayStation Plus members (and for those who pre-ordered). Play it with the classic DualShock or try it out with PlayStation Move support!
Before you can get your hands on the game, we had Billy Harper (Animation Director) and Ken Schramm (Marketing Director) pack their bags for a whirlwind three-day tour spanning 5,668 miles, two coasts, three cities, and over 20 interviews with press from North America and beyond. It was an amazing couple days of sharing the latest adventure in the inFAMOUS universe.]]>

Before you get your hands on the game, we had Animation Director Billy Harper and Marketing Director Ken Schramm pack their bags for a whirlwind three-day tour spanning 5,668 miles, two coasts, three cities, and over 20 interviews with press from North America and beyond. It was an amazing couple of days of sharing the latest adventure in the inFAMOUS universe.

We have been pretty quiet about Festival of Blood since we teased you with a clip revealing Bloody Mary at PAX. Since then we have been hard at work crafting this next adventure, adding in all the final details and finishing touches on this standalone game to make the perfect purchase right in time for Halloween. This press tour allowed us to pull the curtain back and give one big preview before the game comes out next week. Billy and Ken covered tons of the new features in Festival of Blood, some of which we will cover here.

With a totally new story in Festival of Blood, of course we had to give Cole a totally new set of powers. One power that fans have always wanted in an inFAMOUS game has been the ability to fly, and with Festival of Blood we thought it was time to give Cole the chance to spread his wings. Bat wings, that is, with a new power called Shadow Swarm. While Shadow Swarm allows you to experience New Marais in a whole new way, it does come at the expense of the innocent people walking around in the night as you must feed upon them to fuel your flight.

Speaking of Pyre Night, all of New Marais celebrates this hallowed night by shrouding the entire city with banners, fireworks, and pedestrians dressing up in the streets. The look of the Pyre Night comes from Sucker Punch’s City Team spending the summer dreaming up the spooky street party that features surprises around every corner. The abandoned subway lines of New Marais have been converted to macabre underground catacombs. Stepping into these dark corridors would leave anyone unsettled, even more so when you find out that Bloody Mary’s minions have been crawling around inside them for years.

User-generated content (UGC) is a key part of the inFAMOUS universe, as you can see from our Cole’s Missing Mission Contest (the grand prize winner receives a $1,000 PlayStation Store gift card!), and we haven’t forgotten this feature with Festival of Blood. Over the last couple of months we have been listening to your feedback and playing all the missions we can from the community and the one thing we have been seeing is the desire to create strong narrative missions. To help users tell their stories, we are happy to add the new 2D cutscene tool with Festival of Blood that allows you to create comic book-inspired cutscenes in your missions. You now can create intro sequences, provide key story details mid-mission, or end your mission with a bang. Along with the 2D cutscene Tool, Festival of Blood brings a whole new set of gory assets to the UGC universe and you can now design missions with as many fiends and harpies as you want.

If you haven’t had a chance, read some of the previews we have listed below: