Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

I did consider moving the (self) Castbar and (Target) Castbar above each other.
But here is the thing i was wondering...- Is it possible change the targets castbar to have a different color then what mine is? Would make it easier to distinct them apart.

Easiest way to to avoid that is after tweaking everything then log out and back in to have the positions saved. For the most part the game does not save settings until log-out.

Originally Posted by taan

Hi Zork, great UI! Been using it for a log time before pandas and just got back to use it again,

I have encountered an error, I'm not sure how to solve. Every time I get dissconnected due to server crash or get a "server not avaliable" message while logging in, the UI resets to the default position (target portrait, castbars and quest tracker). Is there a way I can fix it?

Hi Zork, great UI! Been using it for a log time before pandas and just got back to use it again,

I have encountered an error, I'm not sure how to solve. Every time I get dissconnected due to server crash or get a "server not avaliable" message while logging in, the UI resets to the default position (target portrait, castbars and quest tracker). Is there a way I can fix it?

That used to happen to me. My solution was to actually tweak the config files instead of just moving things in game. Made stuff a lot of stable/solid and it feels like the default UI, if you know what i mean.

Hi Zork, great UI! Been using it for a log time before pandas and just got back to use it again,

I have encountered an error, I'm not sure how to solve. Every time I get dissconnected due to server crash or get a "server not avaliable" message while logging in, the UI resets to the default position (target portrait, castbars and quest tracker). Is there a way I can fix it?

That problem is described some posts below. Seems like when you hover a certain node on the minimap (timer?!) the tooltip will fuck up?! I had that happen to me once while questing. No clue what should cause this.

Have a wierd mystery with the UI as the latest update Version: 60000.04

First let me say that i have not had any "external" addons active while testing.

Attempt 1: - First i tried as usual with Roth UI (only-addons).
Conclusion: works maybe good for 10-20 minutes then suddently it wont load
when hover above a player, Npc, Enemy.
- Sometimes also affect that it wont allow a tooltip for (items in inventory).

Attempt 2: Tried to see if it was rTooltip that was screwing around...
- Disabled it. (no improvements)
Conclusion: same thing occur after aprox the same time.

Attempt 3: "Default Blizzard UI" - Played with classic basic UI for 6 hours.
Tooltip works like a charm, never dissapears and always works perfectly.

Conclusion: Something with the UI-addons affects the Tooltip to randomly crash.
only way to get it to work is doing an /ReloadUI.
- and it may even be more then 4-5 times a dungeon or just world-fighting.
(Only using RothUI addons).

I was going through the charspecific.lua and there you have an example of your Druid healer. Is there a way where we add specs to that? My druid is Feral and Restroration, and I want to raidframes on my healer spec but not on my dps spec? Is that possible?

Okay it sortof bothers me. MY Recount wont let me config it which thats not a huge deal to me.
But the One thing that bothers me? Its that when i do Damage. Numbers do not pop above the person i hit, Yet healing numbers appear!
Help?