Terraria

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Terraria has been translated to German, Italian, French, and Spanish.- When first run, Terraria will ask which language to use. This can be changed in the options menu.- Terraria now has support for accented letters and multiple keyboard layouts.- Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)- Fixed a bug that would allow you to create items using the crafting guide.- Fixed several multiplayer security issues.- Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes / Performance:- Reduced the amount of RAM needed to run Terraria.- Added an option to turn backgrounds off.- Improved the automatic game quality adjuster.- Lighting update won't skip as much on lower quality levels.- Items dropped on death for hardcore and mediumcore characters will retain their conditions.- Space Gun now has a value.- Water Bolt can now have conditions.- Diving Helmet now works correctly.- Walls now correctly show behind Glass Blocks.- You can now untie bound NPC's with Autopause enabled.- Mediumcore and hardcore players will drop their cursor item on death.- Coins held on the cursor will correctly be dropped on death.- Dryad's Corruption and Hallow status numbers are correct.- Wyverns are less common and will be less likely to spawn near the ground.- Mana Flower's price has been increased.- Fixed the shadow glitch of trippy lighting.- Music Boxes no longer dupe when placed on platforms.- Fixed an issue that caused stacked coins to go missing from chests during multiplayer.- Cursed Torch item now emits light in water.- Harpoon can now be reforged.- Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.- Keybindings will no longer sometimes be set to "None" automatically.- Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.- Crystal Shards now give off light in retro and white color mode.- Hallowed Armor only has graphical effects with the helmet.- Players now have hair under their hats.- Statues no longer turn into Armor Statues when they are smashed from the top.- Clowns only throw bombs when their target is alive.

NPCs- There are thirty-six new monsters!- The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.- There are three harder versions of the older bosses.- There are now three new friendly NPCs that can be rescued after specific conditions are met.- The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.- Made several small changes to allow for better underground cities: - New NPCs will spawn in their homes underground, instead of on the surface. - Worms will no longer spawn when near a friendly NPC. - Underground towns will now reduce, and eventually stop, enemy spawning.

Items- Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!- Star Cannon : Shoots faster.- Sandgun : Sand shot from it does more damage, and it shoots faster.- Blowpipe : Now listed as ranged.- Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.- Boomerang type weapons are listed as melee.- Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.- There are twenty-one new accessories.- Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.- The crafting requirements for Molten and Jungle gear have been reduced.- Some accessories can now be combined at a Tinkerers Workshop.- Colored Torches can now be crafted out of Gems and Torches.- Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.- Added the Wrench to place wires.- Added Wire Cutters to remove wires.- Added Pressure Plates, Switches, and Timers to activate devices.- Added Music Boxes that record and play in-game music.- Added Pumps to transport liquids.- Added loads of other new items and weapons waiting to be found!- Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?

Lighting / Display- Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.- Made several lighting and display optimizations to increase game performance.- Added automatic graphic quality adjustment based on the games frame rate. This setting can be toggled in the Options Menu.

Multiplayer- Fixed a problem with item syncing for newly connected players.- Fixed a bug that caused graphical issues for players using automatic weapons.- Added a limit to how often the server can broadcast NPC update packets. This prevents NPCs from trying to update every cycle which would cause massive amounts of lag.- Reduced the amount of data needed to transmit tiles down to 25%.- The server now only broadcasts tile data to the players who need it.- The server now withholds some NPC, player, and projectile packets based on player distance from them.- Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.

World- Above ground tunnels may now be created during world gen.- Smashing Demon Altars with a special item will cause new ore to appear around the world.- Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruptions rate of spread will be greatly increased.- Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it! - There is a new biome, The Hallow, that will be created when the hell boss is defeated.- Removed obsolete lighting code, reducing both RAM usage and world save file sizes.- Added several small features to world gen.- Tweaked the way and amount of Underground Mushroom biome spawn.- Demon Torches now appear in shelters generated in the underworld.- Underground cabins may randomly spawn around chests.- Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.- When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.- There are now three types of traps that are generated underground. Watch your step!- Cacti no longer damage players.

Game Interface- Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.- Placing objects on grass will now destroy the grass.- The crafting menu now scales to fit the size of the screen.- When the inventory is open, the number of the selected item in the hotbar will appear in green.- There is a new NPC housing interface that can be used to assign living areas to NPCs. This interface will also tell you if a room is missing any requirements.

Misc- There is a new music track for The Hallow biome.- Underground Corruption has its own music track.- Underground Hallow has its own music track.- There are two new boss music tracks.- Greatly reduced world save file sizes.- Decreased tile frame detection time by 15%.- Your trash can is now emptied when you die.- Added an auto select hotkey that will pick a tool from the players inventory based on what their mouse is hovering over. This defaults to Left Shift.- All players will now leave behind tombstones when killed.- There is now a random option in the player creation menu.- Female players now have separate armor graphics.- Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.- There are new overworld backgrounds for each biome!

Bug Fixes- Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.- Fixed a bug that wouldnt allow players to craft from the ammo slot.- Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.- Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories- Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.- Wooden Platforms no longer attach to non-solid objects.- Placing and removing items during the placing animation will no longer destroy the item when it is collected.- Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.- The FPS display (F10) shows the correct number.- Fixed a bug that swapped the lighting of players pants and head armor.- Fixed a problem that would cause water to settle in strange positions.- Fixed a problem that caused objects with transparency to appear darker than they should.

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs

New Enemy : Spike Ball (An Immortal Enemy.)

New Enemy : Blazing Wheel (An Immortal Enemy.)

New Enemy : Dungeon Slime (Contains Golden Keys)

New Enemy : Goblin Scout

Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.

EoW is no longer defeated when he flees.

Cursed Skulls now now have a chance to apply the Cursed debuff.

Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.

Bats, Harpy and Demon AI has been improved to prevent wall hugging.

Slimes when in water will now turn around when they have no where to go.

Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.

Lava Slimes no longer spawn lava when killed.

Meteor Heads now move much slower but do a lot more damage.

Bone Serpents now have a new death sound, and their hit-box has been fixed.

Hornets are correctly now unable to enter water.

Vultures should no longer float if the sand they are perched on falls from beneath them.

NPCs furniture requirements have changed to work with new items.NPCs now requires one comfort object (Chair, Throne, Bench, Bed, Toilet) and one flat surface furniture (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.

Items

New Item : Shadow Key

New Item : Golden Key

New Item : Shadow Chest (These require the Shadow Key)

New Item : Obsidian Background Walls

New item : Mud Background Walls

New Item : Jungle Spore (Replaces Jungle roses former crafting uses.)

New Item : Tattered Cloth

New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)

New Item : Piano

New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)

New Item : Bench

New item : Dresser

New Item : Bathtub

New Item : Red Banner

New Item : Green Banner

New Item : Blue Banner

New Item : Yellow Banner

New Item : Lamp Post

New Item : Tiki Torch

New Item : Barrel

New Item : Chinese Lantern

New Item : Cooking Pot

New Item : Safe (A separate private storage from the Piggy Bank.)

New Item : Skull Lantern

New Item : Trash Can

New Item : Candelabra

New Item : Pink Jar

New Item : Mug

New Item : Beer Keg

New Item : Beer

New Item : Bookcase

New Item : Throne

New Item : Bowl

New Item : Bowl of Soup

New Item : Toilet

New Item : Grandfather Clock

New Item : Statue

Wooden Tables, Doors and Workbenches now have improved looking graphics.

Jungle Rose is now a rarer drop and no longer used to craft.

Bottled water can no longer be crafted by standing near lava.

Suspicious Looking Eyes will now sometimes be found in chests.

Several Magic items have been rebalanced.

Fire of Flower now does more damage, and costs more mana.

Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.

Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.

Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.

Magic missile is now quicker and is launched when you release the mouse button, rather than disappearing.

Flamelash is launched when you release the mouse button, rather than disappearing.

Meteor Armor and Molten Armors no longer glow.

Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.

Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes solid colliding with the next wall it hits.

Glow sticks price reduced. And are now a bit brighter.

Coins now leave a sparkle trail while moving.

Night Owl Potion now works correctly.

Two of the same type of accessories may no longer be equipped at once.

Armors are now more Class Type specific and their stats have been set accordingly.

ALL placed background walls are now considered house walls. (Yes even Dirt and Dungeon walls.)

The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.

Flintlock Pistols and Muskets are now a bit stronger.

Flails now have a different mechanic. You can spin them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.

Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.

Fish Bowls recipe has been changed to require Bottled Water, rather than just an empty Bottle.

Ash and Mud no longer fall due to gravity.

Server and Clients

The IP screen now shows the seven most previous IPs youve joined, to allow you to quick connect to your favorite or commonly played servers.

Improved Server Syncing

Game Interface

There is now an option to disable pickup text.

When creating a character, there is now an option for Male/Female, this is used to change the characters voice. This way, any hairstyle can be used for either gender.

When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.

New Hot-key for grappling hooks. (Defaults to E)

Hot-bar Slots now show their Hot-key number.

The Mana Bar is now Blue, and text for gaining health is now green.

Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.

Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.

Some tool-tips now have more specific details about item uses.

Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.

Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.

There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.

When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.

When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.

It is no longer possible to drop items through the spaces between boxes in the inventory

Some Tools now give you an idea in their tool-tip of what they can mine. Example - Can mine Meteorite.

There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.

Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.

There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.

Hotkeys can now be used to change selected item when the inventory is open.

Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.

You can now quickly clear and cancel your chat message by hitting escape.

Misc in Character Creation color selection, has been renamed Shoes.

Misc

New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy

New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.

New Music : Corruption.

Added 19 new hairstyles.

There are now 3 difficulty modes that are set when creating a character.

Softcore - Drop coins on death, keep max hp and mana values.

Mediumcore - Drop all items on death, keep max hp and mana values.

Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.

Players now heal automatically when not in combat. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.

Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.

Hellstone no longer produces light and is more rare.

Hellstone now spawns lava when it is mined, but only in the underworld.

Cacti no longer cause knock-back making running through a desert less of a hassle.

Cacti no longer destroy blocks as they grow.

Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.

Optimized Finding Tile Frames, so worlds should load faster

There are new sounds for the following actions/events

Talking to an NPC

Mana Becoming Full (also shows a purple sparkle on player)

Using Water Bolt, Flamelash, and Flower of Fire

Starting to Drown.

Melee speed increase items are now calculated correctly.

Thorns are now destroyed after you touch them and receive damage.

Corrected some spelling errors and also the placement of % in some potion tool-tips.

Added a bunch of new randomized game subtitle captions.

World Gen

More Gems spawn in the jungle.

Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.

Underground Jungles now have a Mud Background

Dungeons should no longer spawn in the ocean.

Deserts now spawn slightly further away from spawn.

Dungeons now spawn with more spikes and less lighting.

Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.

Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs

New Enemy - Lava slime, this enemy leaves behind lava on death

New Enemy - Hellbat

New Enemy - Demon

New Enemy - Jellyfish (Two variations, Pink and Blue)

New Enemy - Shark

New Enemy - Vulture

New Enemy - Crab

New Enemy - Antlion

Changed the way worm enemies spawn.

Bats, Hornets, and Eyeballs no longer enter water.

Slimes now float in water.

Only one giant slime will appear at a time.

The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.

NPC shops now sell some items on certain nights, or after certain events.

Devourers should no longer gain random other enemies as its head.

The Nurse now charges the correct amount for healing.

Bats now have a death sound effect.

Talking to the old man at night will give the player a warning now before summoning the dungeon boss.

Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletrons head. This should fix several issues with that event.

Enemy coin drops have been adjusted.

Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.

Eater of Souls and Hornet AI has been improved.

Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.

Fish are no longer upside-down when out of water.

Green slimes have been weakend so that start players can deal with them more easily.

Slimes and Flying enemies no longer make a splash sound when hitting water.

Items of Blue Rarity or higher no longer burn up in lava.

Burning Skull has been renamed to Cursed Skull, and given different AI.

Enemy casters have had their rate of fire slowed down.

Meteor heads have less health, do more damage, and move slower.

There are now slight size variations to the Eater of Souls and the Angry Bones.

Skeletron has less defense and health.

Items

New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.

New Item : Hellfire Arrow.

New Item : Sandgun.

New Item : Guide Voodoo Doll.

New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to Hide your Armor.

New Vanity Items : Doctors Shirt and Pants.

New Item : Diving Helmet.

New Item : Nights Edge

New Item : Dark Lance

New Item : Demon Scythe

New Item : Trident

New Item : Coral

New Item : Cactus

New Item : Spear

New Item : Glowstick

New Item : Sticky Glowstick

New Item : Throwing Knife

New Item : Poison Knife

New Item : Silver Bullet

New Item : Wooden Boomerang

New Item : Blowpipe

New Item : Seed (Ammo for Blowpipe)

New Item : Obsidian Skin Potion

New Item : Regeneration Potion

New Item : Swiftness Potion

New Item : Gills Potion

New Item : Defense Potion

New Item : Mana Regeneration Potion

New Item : Magic Power Potion

New Item : Featherfall potion

New Item : Spelunker Potion

New Item : Invisibility Potion

New Item : Shine Potion

New Item : Night Owl Potion

New Item : Battle Potion

New Item : Thorns Potion

New Item : Archery Potion

New Item : Water Walking Potion

New Item : Hunter Potion

New Item : Gravitation Potion

New Item : Daybloom

New Item : Daybloom Seeds

New Item : Moonglow

New Item : Moonglow Seeds

New Item : Blinkroot

New Item : Blinkroot Seeds

New Item : Deathweed

New Item : Deathweed Seeds

New Item : Waterleaf

New Item : Waterleaf Seeds

New Item : Fireblossom

New Item : Fireblossom Seeds

New Item : Shark Fin

New Item : Feather

New Item : Gold Chest

New Item : Bottled Water

New Item : Tombstone

New Item : Illegal Gun Parts

New Item : Antlion Mandible

The Silver Short swords recipe has been corrected, it is now craftable.

Torches and candles no longer work when wet.

Destroying a placed sign while you are reading it will no longer cause your character to become frozen.

Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.

The explosion animation for bombs is now correctly displayed in multiplayer.

There is now a message pop-up when the player receives an item.

Filled Buckets may no longer be emptied into solid ground.

Pots in the underworld now have a chance to drop hellfire arrows.

Handgun and Phoenix Blaster have been reduced in size.

Lowered the knockback of Muramasa.

Reduced the damage of the Blue Moon.

Flintlock Pistol and Musket have increased damage.

Only normal trees drop acorns.

Falling sand clumps are no longer carried by magic missiles/flamelash.

Jungle armor is no longer a drop. It is a craftable set.

Magic Mirror now requires mana to be used.

Harpoon and Maces now correctly show the players arm animation.

The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.

Space Gun does more damage, but only penetrates 2 enemies.

Server

Spam detection is less aggressive.

Increase multiplayer security.

Fixed a bug that could crash the server when the max amount of clients are connected.

Added an option to enable additional cheat protection for servers.

Servers now hibernate when no players are connected.

Blood Moons now stop correctly if time is changed to day by the server.

Game Interface

Upon death, A more specific death message will appear for other players, so they know how you died.

The crafting and armor interface text will fade out when an item tooltip is in front of it.

The Hot Bar now shows the name of the selected item.

PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.

Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.

Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.

Defense totals are now shown in your inventory.

World Gen

Tweaked the way sand is created during world gen. (Requires new world.)

Oceans are now slightly larger and generation layout has been improved. (Requires new world.)

Cactus now grow on sand.

Coral now grows in the ocean.

Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)

Chests and pots now contain loot based on the level they spawn in. (Requires new world.)

Gold chests will now spawn in some parts of the world. (Requires new world.)

Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.

Traces of demonite are created during world gen. (Requires new world.

Surface jungles have been enlarged, and will override deserts. (Requires new world.

Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Items

Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.

New Vanity Items - Tuxedo Shirt and Pants

New Vanity Items - Plumber Outfit and Hat

New Vanity Items - Hero Outfit and Hat

New Vanity Item - Bunny Hood

New Vanity Item - Fish Bowl

New Vanity Item - Top Hat

New Vanity Items - Archaeologist's Outfit and Hat

New Vanity Item - Ninja Outfit.

New Vanity Item - Red Hat.

New Vanity Item - Summer Hat

New Vanity Item - Robe

New Vanity Item - Robot Hat

New Vanity Item - Gold Crown

New Item - Leather

New Item - Green Dye

New Item - Black Dye

You can now wear the Jungle Rose in your hair

The Water Candles enemy spawn rate increase effect now works correctly when held

Some items that were missing lore text in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)

Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.

The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.

Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.

Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.

Gem, Mushroom and Bottle sell values have been reduced.

Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.

Angel Statues are now more rare of a find.

NPCs

New NPC - Bunny

New NPC - Goldfish (Is also an Item)

New Enemy - Corrupt Bunny

New Enemy - Corrupt Goldfish

New Enemy - Piranha

New Enemy - Harpy

New Random Mini- Boss - King Slime

New Enemy - Bat

New Enemy - Jungle Bat

New Enemy - Jungle Slime

New Enemy - Snatcher

New Rare Enemy - Dr. Bones

New Rare Enemy - The Groom

New NPC - A Clothier will now move into your town when the conditions are met.

Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.

Enemy spawn rates have been adjusted to account for the increased spawn distance.

Enemy projectiles no longer drop hearts or stars when killed by the player.

The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.

Hornets no longer appear as if they are about to flip over while flying.

The Dead Miner is now a bit stronger.

Tims spawn chance has been reduced.

Player

Players now have 1 second of invulnerability after they spawn.

The eat/drink animation now plays correctly.

World-Gen

Surface Jungles are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.

Chasms are now less frequent to appear, but always have an orb.

Mud now blends graphically with dirt, rather than stone to add for a more crisp look in Jungles.

Jungle plants now grow underwater.

Multiplayer

Increased client side security.

Selecting summon items will no longer cause monsters to summon.

Players with a name over 20 characters will now get booted from the server.

Added some minor anti-grief protection.

Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.

Added the -host command line parameter to the client.

Server

Improved server timing, which should help reduce lag.

Added several new command line and config options. These are listed in serverconfig.txt

Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.

Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.

Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.

Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.

Added an option to automatically save the world every 10 minutes. Defaults to on.

Added a prompt to load a world backup if the current world is corrupt.

Added a check to determine if a world file was loaded successfully.

Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.

Backing out of the port selection screen now plays the correct sound.

Setting options now correctly align with the center of the screen in all resolutions.

The settings menu has been reorganized. All video related options have their own menu

The Tink sound now has a more dull sound.

The Re-Logic splash screen, now scales correctly in other resolutions.