Kamiya on some early Bayonetta stuff

In a series of messages posted on Twitter, PlatinumGames’ Hideki Kamiya spoke about Bayonetta and Nintendo’s involvement. He was a director on the first game, contributed to the second title, and may have some involvement with the third entry.

Kamiya recalled how, originally, Bayonetta 2 was considered for multiple platforms when it was in development as part of a collaboration with SEGA. However, the game was put on hold because of “circumstances” at the company. After Nintendo stepped in, PlatinumGames was able to finish development, and the rights are with the Big N and SEGA. Nintendo actually allowed the Japanese voice track created for the Wii U version of Bayonetta to be included in the PC version.

Moving on to Bayonetta 3, it was always the plan for it to be funded through Nintendo. The rights still remain with Nintendo and SEGA, and naturally it was decided to make the game a Switch exclusive. Kamiya also mentioned that “it took a while for production of Bayonetta 3 to be okayed”. For this game, Kamiya and Platinum as a whole “intend to do everything within our power to make it as good as it can be.”