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Greetings friends! Today I come to you with my official ‘unofficial’ leave of absence from the blogging world. I actually quit WAR just before the Christmas holidays and coincidentally quit blogging at the same time just because family obligations caught up with me. After not playing for a few months I found it hard to come back both to the game and to blogging. However recently after seeing all the people who continued to visit my blog after four months of silence from me, I felt compelled to finish my 1.8 patch cycle for the sake of closure.

My 1.8 patch cycle was part of a larger project to show how WAR could grow with new content built around old content. But by no means was 1.8 ever meant to be the end of my project – in fact it was only the middle – but I am departing oversees to the old country and frankly do not know if I shall have internet access or when I shall return home. So if you would like to keep following my crazy ideas, do not expect much for the summer months.

To my readers, I greatly thank you for motivating me to write on. WordPress is neat enough to show me from what country my readers hail from, and it is with a bit of pride that I can say that my blog touched all 6 populated continents – virtually every country in Europe, and even Iran =P However, the statistic that gives me the biggest smile is that the second largest following on my blog was from my fellow Poles, only following my American readers. For all my readers for whom English was a second language – I applaud you.

One again I thank you all for the years of support, and I hope to return one day and finish my future patches (which went on from 1.9-2.2). Until next time!

Today we look back at the 1.8 patch cycle to see not only how it fits into the ‘progressive’ expansion mentality, but more so to see how the story of past patches has evolved and in many ways concluded. This grand patch cycle ran from 1.8.0 to 1.8.6b with two content patches, 5 live events, and three patches following live events ushering in new classes! Read more…