Slam

The Slam result is possible as the result of Blunt Attacks and Charging and refers to the physical knocking down or away of an opponent. There are 3 types of Slam. The subject of a Slam result rolls on the Universal Table for an Endurance FEAT. The result may be No Slam, Stagger, 1 Area, or Great Slam.

No Slam: the target is not affected by the slam. The target still takes damage as for a normal hit.

Stagger: The target is knocked back a step or 2, perhaps knocked to 1 knee, but is fully capable of engaging in combat next round. The Stagger result indicates the target takes the damage of a hit and is no longer considered adjacent to his attacker. There is no further damage unless the situation demands it. (Say, the target is on the edge of a cliff and staggers over the precipice---a great way for villains to meet obscure deaths.)

1 Area: The target is knocked 1 area away (ranged or area movement). If the attacker inflicted any damage on the target, the attacker chooses the direction of the Slam (any compass direction or straight up or down). If no damage was inflicted, the defender chooses the direction (most likely avoiding fellow teammates, buildings, and other large, nasty items).

Grand Slam: The target is knocked away with a speed equal to the Strength of the attacker taken as ground speed. (A hit with Un(100)Strength sends the victim 10 areas.) The direction is determined as for a 1 Area Slam.

A character slammed into a building takes damage as if he were making a charging attack at that building. Buildings and other obstructions affect the speed of the character as for normal movement.