Over on the Dolphin Blog, we've been doing a pretty good job at pointing out and explaining really big, in depth changes with the emulator. But there's a lot of little things that don't really fit that format well, but that we'd really like to mention in some way. So we're starting something new: the Dolphin Progress Report. It's a monthly series were we highlight a selection of interesting but small updates that are always happening but are easy to miss. The big updates are important, sure, but it's these little things that keep Dolphin moving forward. And every month there'll be a fun little bonus at the end .

So as not to spam the board with tons of threads, all Dolphin Progress Reports will point to here for their comments. Every month when a new report is released, we'll post a comment here to let everyone know and to open up discussion.

It didn't make the cut-off before the article; it'll go into the next progress report article. FWIW I believe everything after 4.0-1478 is after the article was basically finalized, and there were three that got added at the last minute anyway.

Basically certain higher than 1x IR values work and others aren't with scaled efb copies disabled. And both integer or fractional values higher than 1x were found to have this issue. Btw really nice work on the article, and the whole idea and implementation seems great.

neobrain
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"

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(05-01-2014, 03:40 PM)delroth Wrote: Except not because it's only fixed at 1xIR.

... and as should be stressed, there's no proper fix for anything higher than 1xIR due to the nature of non-native IR. It's just not as on the console, hence it's not guaranteed to work properly. People may be lucky using a particular choice though, e.g. on my system 3xIR works while 2xIR doesn't.

EDIT: That said, Shonumi said "in HD", so yeah.. that may or may not work :p