BlizzCon Contests

Liveblog

Garrisons--could they be put into the WoW armory app?That's pretty cool, but we're not thinking aobut that yet. It's complex getting it to work on the PC, so we're making it work first there. It's a dream to have it on the tablet and I don't want to rule it out, but not yet.

Player housing mentioned a party system--how many people can be in your Garrison? Any plans for friends to access Garrison while you're offline?Probably not offline, but you can invite friends when you are there. I'm not sure what they could do while you're offline, maybe trash your house? But we do plan to have cooperate gameplay. You can grab your followers and do stuff with friends.

How many guildies can be in your garrison instanced area?Oh like a raid--probably 40.

Anything happening with Magni Bronzebeard?Maybe. We're really focusing on Moira, there's an interesting story there with her and the Council of the Three Hammers which we explored in 5.3, and we'll continue the story in the next expansion as well.

Who is the last boss of the expansion?Grom Hellscream! (jokes about the final boss popped up throughout the panel, so this may be a joke!)

Will you plan to update old content?It's pretty resource-intensive to do, so we'll leave it as such that you experience Azeroth as it was during the Cataclysm. Different zones are in different time periods--for example, when you go to Northrend, it's still stuck in the timeframe of the Lich King undefeated.

Beggar's Haunt and some other areas have cool art that seems a bit unused--any plans to include areas like that in further questlines?We don't really have any plans to use that area. Sometimes when we get on a roll, we have a lot of awesome art but we don't get to use it as much as we should.

Any major changes to pet battle system?We really see expanding upon the collection aspect. More new pets in Draenor for you to collect, trainers to battle against. Couple ideas for things in Garrison--one building is called the Pet Stable, and you could get a unique trainer there, or finally get epic pet battles from that building.

Are we going to see Wrathion in the next expansion?I love Wrathion! He did a ton of Mists of Pandaria, but he might take a break so he's not doing back-to-back legendary quests. But he might make a cameo.

Any plans to have healing less smart-heal focused and more target-based like TBC? Smart heals will be healing a larger percentage of the raid in Mythic difficulty.As more heals get converted over to be smart, it comes at the expense of interesting gameplay. When someone takes damage, a good player wants to cast a Flash Heal. When your'e halfway through a cast, Healing Rain and Efflorescence kick in, and that's not rewarding.

AOE Targeted heals are always tricky, Prayer of Healing is the one party targeted heal. AoE heals could be less smart, while keeping them smart. Most of our heals could prioritize players that are injured, instead of just the most injured player.

Are you going to take away the 25% penalty to Chakra? It's not a bonus.We've struggled a lot with that kind of design, to switch into modes to do different things. There aren't successful attempts like that. We like Chakra, but it's possible it could be pulled.

Any solutions for 10-man heroic guilds that are now faced with Mythic raiding (20 players) for top progression?Ultimately we want to make it easier for people to play together. Connected realms and cross-realm servers can help. You can't change your guild structure overnight, but over time as you level and gear up, hopefully there is time for guilds to adapt to the new 20-man Mythic structure. It's a change that's made in the interests of long-term interests of raiding. The question is, do we keep this parallel 10/25 man structure for the top percent of the playerbase, or do we change things to help the playerbase going forward?

Hunter AoE abilities--we only have targeted ones. What does Blizzard intend to do about this?Overall the problem with original Volley is that there are players who want to do the best damage they can, and a simple rotation helps with that. Players also get bored doing the same thing over and over. So we want an AoE rotation that's not channeling something over and over, so we want people to incorporate other abilities, instead of channeling and seeing arrows fall from the sky.

How do plan to handle the new experimental stat, like someone getting a huge amount of movement speed?We won't put tertiary stats on a lot of gear--you'd have to farm a lot before completing a set, and progression would most likely be over. It's like getting full Warforged--you don't plan to get full Warforged. And we don't have plans to include tertiary stats on all items slots.

Warforged is also staying--we like the variety different stats and gear strengths add.

Legendary quests--I've done them before, but this one just feels like a raid requirement. Any changes in the future?We definitely do want to do a legendary questline--and those aren't exclusive concepts. In 6.0 we want a legendary questline for an item like the cape, but also do exclusive legendaries like past expansions or in the same way we have Garrosh heirloom weapons. We think we can have a balance between both.

Can players with lots of alts enlist them as followers?We need a solution to the fact that Garrisons are unique to players and not account-wide--we're not sure yet, but that sounds like a cool idea!

Any plans for Titan lore in the expansion?Titans have their fingerprints all over the universe. They've been all over Draenor so we might get a hint of what happens there, although they peaced out early. But this expansion will probably not have a lot of Titan lore behind it, although we constantly revisit it because the Titans are the opposite of the Burning Legion and there's an interesting symmetry there.

So items are simplified and you won't need to reforge and gem everything, but will players be unsatisfied if they don't have the heroic warforged tertiary etc item now?Itemization is one of the best rewards in the game. You kill the dragon, get the awesome dragon sword. We don't want people to move on quickly from loot. With rare stats on gear, we want you to hold onto it for a while. If you get a basic item, you can still hunt for the expert one and that will last a while.

Any plans to address racials--it's led to a faction imbalance.We can balance various racials, tone down some of the Horde ones. Alliance racials currently have hit and expertise, and they don't exist anymore so we'll come up with something else. You should play the race you want to play. We're happy with racials like Darkflight and the goblin racial that offers active benefits, instead of talents that sim slightly better.

What sort of mana game/raid composition are you looking to emulate?Healer composition has always varied, where people minmax. 6 healers is baseline for a 25-player raid, 5 players may be a baseline in WoD, maybe see 3-4 for Mythic progression kills to squeeze out dps.

In a 20-player raid, we have a lot of possibilities for boss abilities that we don't have in a 10-player raid--we can't always count on having a specific class/spec present in a smaller raid size.

Any plans to have older areas look more alive?We love dynamic content, but we have to juggle our resources and we have to focus on the new stuff we're creating, so sadly not in the immediate future. We do want to experiment with that Draenor to find the right balance to make the world feel alive.

Evocation is blue--can we change the color?There's lots cosmetic things we can explore with glyphs as we go forward in the future.

Are bonus rolls continuing in 6.0?Yes, we don't know what you'll need to do to be able to roll, but we like how players have some choice in deciding when to roll.

If you get a bonus roll, does that affect future rolls?We have a guy with a drinking bird deciding all of your rolls! No seriously...you shouldn't worry about rolling on different bosses, it won't hurt your chances rolling later on.

Will pet battles be on mobile devices?We've talked about a bunch and put some effort into. The question is how do we get PvP battles to work? We found that we wanted the collection aspect to work on mobile too, and that's the part where we got hung up on. We have some ideas, but no time to execute on them. It's certainly something we'd love to do.

Have you thought about adding servers for previous expansions as they were then?No! And by the way, you don't want that--you think you do, but you don't. Remember when you had to spam cities to look for a tank during TBC? You don't remember that because now you push a button letting you go to the dungeon. Or remember those bugs that annoyed you? Those are still there unfixed in the past.

Lore questions--what's up with celestial dragons, they're neither celestials nor dragons, and they keep showing up everywhere!Excellent question! I think the Titans were involved. We need to get you a red shirt.

With reforging gone, what replaces the vendor on the yak?That question came up immediately after the presentation--maybe transmog or a class vendor? Vanilla servers on the yak, confirmed ;)

Horde and Alliance crests--what's the Horde one? It looks like a Naaru.We need a LOT of red shirt guys here!

With tertiary and secondary stats, will those morph when we spec change, or do we need to collect multiple sets of gear for roles?The idea is just the primary stat changes while the tertiary and secondary stats stay the same.

Since WoD brings up the past again, would you consider making the old Warcraft games playable on modern computers?We have several guys on our team who are working on a sideproject to do something like that. We're fans of Warcraft I, II, III and we'd love to replay those games for sure.

What's up with the dance studio?What's that?! We'd never troll our playerbase.

Gameplay mechanic question--when the Dark Portal goes to Draenor...how do you get to Outland?We're still talking about that. The timeline is kind of broken from Cataclysm 1-60, going back in time to Outland, then going forward to Northrend. But we will give you a way to go there!

I'm in a 10 man guild that does heroic content 2 nights a week and there's big chances in store. There's potential issues with running multiple lockouts per week to be competitive.The Mythic raid lockout works like Heroic works today. Boss based, static raid id. You won't be putting mains and alts through Mythic. The other difficulties will work the same as today--when a new tier comes out, heroic guilds will do the normal new raid and heroics from the last raid, and ignore Flex, like they did when Siege of Orgrimmar came out. We don't want people running all difficulties every week--we try to minimize that whenever possible.

Can we get a definitive answer about the Dragonflights in the current form and their abilities?I don't have a lot of time to get into it just in this panel--we love having so many dragons, but we don't have all the details ironed out about their forms and what they morph into. I believe we have a printed book coming out about that though!

Where is Eyes of the Beast! That was the coolest ability and it disappeared.I would like to apologize for what happened--we had good intentions of pruning abilities from classes, but we pruned some abilities that didn't confuse players. You're not throwing down Eyes of the Beast in your rotation. So we took it out, then there's a bug...and that part of the code was clipped. It would be a non-trivial amount of work to add it back in, and if we can find a way to do it, we'll try to put it back in.

Why do you want to pay to realm-transfer anymore with cross-realm raiding?We want to make it easier for you to play with your friends. We like realm locality and people having a home, but we want to lower the barrier so you can live with your friends. There's still a lot of attraction to being in the same realm with your friends--same guild benefits, guild chat, etc.

The Horde took a pretty big hit lore-wise, and now the Alliance is strong. What can the Horde do to get back to that level?They can faction change to Alliance! ;)

They have to rebuild and find a stronger core than ever before, which we'll see during Draenor.

There are seven times as many guilds that have killed Garrosh on 10s as there have been on 25. By going to a 20-player format, that really changes things. What can you do for players who want to raid hardcore in a smaller difficulty?We've settled on 20-player content because we had to make a difficult choice about developing two different paths or spending resources differently. We do realize some players will be upset, and we are sorry about this.

Are you guys going to add new hairstyles with the character models?We have a backlog of hairstyles, it's just a matter of finding the right time to put them in. We have a lot more redone hairstyles in store than besides what was shown at the art panel.

Transmog has a lot of cool things in store in Diablo where you don't keep items in the bank. Anything similar for WoW?We have some ideas for Collection systems and transmog--I don't think we can finish it by the time Warlords of Draenor comes out, but we've been thinking about it.

In WoD, are you going to bring back more dungeons in the middle of an xpac?We'd like to, but we have to be mindful of the challenges that creates. Like in Cataclysm, ZA/ZG removed a lot of the reason to run the initial heroics, even though they were cool. We do want to give players more things to do over the course of the expansion.

Will we see Alleria and Turalyon again?They're not on Draenor right now, but we have plans for them--you will see them again.

Dungeons and Raids

Blizzard

In the Warlords of Draenor expansion, we're making a number of changes to key World of Warcraft features and systems with a focus on adding sought-after features and quality-of-life improvements—things like easier inventory management, account-wide storage systems for toys and heirlooms, new higher-quality character models, and more.

That focus on refinement extends to PvE group content as well, and that’s what we’ll be going over here. Each expansion brings improvements to the dungeon and raid experiences, and Warlords of Draenor will be no different. Let's go over some of the dungeon and raid content that we’re planning to release the day the expansion is available, and then go into some of the changes designed to bring dungeons back to their roots and make raiding even more accessible and flexible than ever.

Dungeons

Bloodmaul Slag Mines

Blackrock Depot

Auchindoun

Arakkoa Spires

Shadowmoon Burial Grounds

Iron Barracks

Returning - Upper Blackrock Spire

We’ll be introducing six new dungeons and bringing back a classic: Upper Blackrock Spire. This dungeon will play a prominent role in the Warlords of Draenor storyline, and we’re excited for people to experience this beloved old dungeon in an entirely new context.

We’re also looking to get back to the roots of dungeon content this expansion, and ensuring that they’re not only a significant part of the leveling and story experience as they always have been, but that they also play their part in helping you gear up and get ready for raiding. To that end we’re going to bring back max-level “Normal” dungeons, which—along with Scenarios—will help bridge the gap between level-up quest gear and Heroic dungeons. As Heroics won’t be the first thing you jump into at level 100, it also gives us some room to make Heroic dungeon content a bit more difficult.

We’re also planning our content schedule to include additional max-level Heroic dungeons beyond the initial expansion release. One thing we heard from players during Mists of Pandaria was that they missed having new dungeon content later in the expansion, and our plan is to get back to that and adding new dungeon content beyond the initial expansion release.

Last but not least, players looking for the ultimate challenge will be able to test their skill in time-trial Challenge Modes for most of the dungeons.

Raids

Blackrock Foundry

Highmaul

World bosses

Mists of Pandaria saw some pretty big changes to raiding, including the introduction of Raid Finder (aka LFR), and very recently the addition of a new scalable difficulty called Flexible Raids (or Flex for short).

Flex LivesSince its introduction just a couple months ago, Flex has become an extremely popular way to raid, offering a true progression raiding experience while also allowing the freedom to pick up and go with a variable number of players. The lower-stress environment accommodates a big segment of raiders who need some wiggle room in their schedule, empowers raid leaders to fill in spots and add more people just for the fun of it, and lets everyone get together with friends and guildmates to take on giant demons and ogres and pilfer awesome loot from their corpses. We’ve learned a lot from Flex already—and we think we can continue to use its power for good.

For quite a few years now, we’ve offered parallel 10- and 25-player raids with the goal of providing the same epic raiding experiences to as many players as possible, regardless of their guild size. While the two different raid sizes intended to provide similar challenge with similar reward, we’ve always encountered inherent issues balancing content between them—and, of course, some guilds and raid teams have struggled with the social tensions that come with wrestling with a rigid raid size. Now with the Flex system, we can capture and expand upon the advantages of the existing raid system, while shedding the inconvenience and complexity of set 10- and 25-player sizes.

With the release of Warlords of Draenor, there will no longer be a distinct mode called “Flexible Raid”—because flexibility will be the underpinning of how most raiding works. Normal mode will scale flexibly to support groups of any size between 10 and 25, as will Heroic. There will no longer be “10-player Normal” or “25-player Heroic”—there’ll just be Normal and Heroic, and they will both scale to fit the number of players present. Even Raid Finder will benefit from the addition of our Flex scaling tech: no more needing to stand around staring at a boss waiting for your group to fill back up if someone has left.

The only place where Flex scaling doesn’t quite suit our gameplay goals is the most extreme difficulty of raid content, where razor’s-edge tuning would be impossible to achieve while supporting incremental raid sizes for each additional player. Thus, we are introducing Mythic difficulty with a single, fixed 20-player size, which will offer the pinnacle of raiding for the best of the best and the highest-quality rewards and prestige.

1, 2, 3, 4, I Declare a Thumb WarOne of the major points of feedback we’ve heard about the current Flex implementation is about the lack of traditional looting. While personal loot has obvious advantages in a world of strangers in Raid Finder, most Flex experiences involve a coordinated group of individuals gathered together by a raid leader, and so it makes sense to at least have the option for traditional tradable loot that you pluck directly from a boss’s smoldering corpse—and that’s what we’ll be offering in the new flexible versions of Normal and Heroic raiding coming in Warlords of Draenor. The number of drops will scale with the number of players, and loot can be distributed in whatever time-honored traditions you choose: DKP, Suicide Kings, karma, dice rolls, coin flips, rock-paper-scissors, “guess what number I’m thinking of,” nepotism, thumb wars, etc.

We’ll also be doing away with the wing-based queue system currently used in Flex. While Raid Finder offers a flat difficulty—each boss is approximately as difficult as every other boss in the raid—Normal mode is intended to be a more standard, escalating progression. We saw some frustration in Siege of Orgrimmar as people would jump into the later wings of Flex as they unlocked and not understand why the bosses were so much harder, expecting it to work like Raid Finder. With this new structure, only Raid Finder will have wings to queue for. The new Normal and Heroic scalable difficulties will still require you to go to the raid entrance, zone in, start at the first boss, and progress as far as you can in that week.

We Found Your KeysLast but not least, Normal and Heroic will allow groups to be built out of Real ID and BattleTag cross-realm friends, and all raiding options will be on separate lockouts—meaning boss kills in Raid Finder, Normal, Heroic, and Mythic will not be shared between them, and you can kill each boss in each difficulty for a separate chance at loot each week.

Bench Stocks PlummetThese changes will provide a more straightforward and approachable set of difficulties and options that lets people focus more on the excitement, fun, and social aspects of raiding, and less on the logistics of how to even begin forming a group.

PvP in Warlords of Draenor

Blizzard

Sharpen your axes! In World of Warcraft: Warlords of Draenor, a slew of savage new challenges, rewards, and user-interface improvements wait for PvP combatants. All it takes is a hardy constitution and strong will to face off against ferocious foes—we’ll handle the rest.

New World PvP Zone

For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!

When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.

To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.

Battleground Score, UI Improvements, and Updated Rewards

The Battleground scoreboard is being updated to provide better insight into your performance in Battlegrounds. A new stat called Battleground Score will take into account objective-based gameplay you engage in, such as returning flags, interrupting objective captures, healing, doing damage, and more.

In addition, flag timers and other objective timers will also be viewable on the map, complete with an additional animation. This will make it easier to identify the time until an objective is captured for players on either side to defend or attack to disrupt the capture.

To the victors go the spoils . . . and we’re upping the ante in Battlegrounds even further. Winning in Battlegrounds could garner players extra random rewards such as a PvP set item, a random bind-on-equip item, consumables, and more.

Trial of the Gladiator

If you’re looking for some great Arena action, then Trial of the Gladiator is for you. Building on the same system used for the Arena Tournament realm, players who take part in Trial of the Gladiator will be able to enter and purchase gear, enchants, and gems from a vendor, and then match skills with other players. Similar to the Arena Tournament realm, an array of equal-quality gear and items will be available to all players, putting everyone on the same footing from the start of competition.

Any player will be able to queue for this new feature once it’s available, but you’ll only be able to earn a rating during specific days and times of the week that rated competition opens up. This will help make the pool of serious combatants more concentrated, allowing the system to match players more accurately based on skill and helping ensure rated battles provide a highly competitive experience.

You’ll be able to practice whenever you like outside of those times, but if you want to earn the prestige awards, you’ll need to hone your skills and climb to the top of the ladder at the appointed times. We also don’t want to penalize people too heavily for missing a scheduled combat or two, and we’re looking into ways to make sure the system strikes the right balance between flexibility and cutting-edge competition.

We’ll provide more information on this system and more as we progress further into development. In the meantime, don’t let those blades get rusty!

Comments

Comment by godlygamer911

Please, somebody, for the love of god tell me if they are planning to ruin the outlands like they did azeroth? I have yet to figure this out....

Comment by Seglarnsbror

on Mon, 11 Nov 2013 01:39:03 -0600

To be able to do current normal (WoD hc) x-realm is a great thing, i mean. With the separate lockout from mythic (current hc) you'l actually be able to play with your friends that doesn't take raiding to the extent as some players.First time i heard of Trial of the Gladiator aswell, must say that i'm really looking forward to it, even though it means more scheduled time in-game ^^

Comment by Darkbander

on Mon, 11 Nov 2013 01:39:57 -0600

I am honestly excited for this expansion. With the redone recruit a friend coming soon, i can get some friends to start up again. Spread the word! The more the merrier!

Comment by OguzHALICI

on Mon, 11 Nov 2013 01:50:17 -0600

There will no longer be “10-player Normal” or “25-player Heroic”—there’ll just be Normal and Heroic, and they will both scale to fit the number of players present.

"This is Fantastic News"

Comment by Ulvr

on Mon, 11 Nov 2013 02:11:47 -0600

I like the changes to gear as it will make having a hybrid class so much easier to deal with. No more farming four gear sets!

Comment by BipsyBoo

on Mon, 11 Nov 2013 02:23:35 -0600

I'm super excited about the new changes and the new possibilities of this expansion! Cannot wait to have my own garrison!

Comment by Kamitsure

on Mon, 11 Nov 2013 02:33:01 -0600

So excited for this!

Comment by Adrinos

on Mon, 11 Nov 2013 02:38:40 -0600

I like all the ideas so far, honestly excited about the hairstyles lol.

Comment by Dust

on Mon, 11 Nov 2013 02:54:57 -0600

This is fascinating information and is presented so well. The powers that be at this site sure are great at what they do.

I feel very good about the coming expansion. I think that with WoD, Blizzard will absolutely redeem itself from the disappointments of the previous two expansions; i.e. an end boss who seemed absolutely epic in the previews but who turned out to be only a whiney, sniveling brat of a dragon that forced us to battle his toenails; and then an expansion that has been predominantly focused around peace, love, and kung-fu pandas. (Lore be darned, they'll never rise above that stigma.)

The concept of this expansion is so amazingly cool, because it capitalizes on the lifeblood of the game: the store and lore! The devs would have try awfully hard to mess this up. I think that a lot of people are going to be very happy, and I think that the best is still yet to come for World of Warcraft.

Comment by vladont

on Mon, 11 Nov 2013 03:00:21 -0600

Yay racial remakes. May be I wont be the only tauren in our 25man grp anymore :D. It feels kinda lonely atm ;(

Comment by skotoso

on Mon, 11 Nov 2013 03:08:05 -0600

Very impressive. I cant wait now :) I'll definitely stay tuned for more updates.

Comment by godlygamer911

on Mon, 11 Nov 2013 03:18:10 -0600

After all the info you guys have posted I spent most of the day either reading on your site or in the outlands comparing whats old and whats going to be new and all I can say is HOLY MOTHER OF GOD I CAN NOT WAIT!

Comment by godlygamer911

on Mon, 11 Nov 2013 03:20:21 -0600

This is fascinating information and is presented so well. The powers that be at this site sure are great at what they do.

I feel very good about the coming expansion. I think that with WoD, Blizzard will absolutely redeem itself from the disappointments of the previous two expansions; i.e. an end boss who seemed absolutely epic in the previews but who turned out to be only a whiney, sniveling brat of a dragon that forced us to battle his toenails; and then an expansion that has been predominantly focused around peace, love, and kung-fu pandas. (Lore be darned, they'll never rise above that stigma.)

The concept of this expansion is so amazingly cool, because it capitalizes on the lifeblood of the game: the store and lore! The devs would have try awfully hard to mess this up. I think that a lot of people are going to be very happy, and I think that the best is still yet to come for World of Warcraft.

You have no idea what you are talking about. MoP was great, the lore was great, the quests were great. You are just one of those crying children who couldn't get past the pandas so you could not allow yourself to get into the epic lore, WE FOUGHT A TITAN FOR GODS SAKE!

Comment by KingOfKings

on Mon, 11 Nov 2013 03:21:33 -0600

Recruiting 10 more people for Mythic difficulty is probably gonna turn out to be a huge p.i.t.a. for 10mans, not quite as bad for 25mans to sit 5 people every raid and then take them next raid instead.

Comment by Julzer

on Mon, 11 Nov 2013 03:28:36 -0600

Really looking forward this expansion! Didn't like MoP that much but this one seems very interesting!

Comment by JaceDraccus

on Mon, 11 Nov 2013 03:30:18 -0600

I am definitely looking forward to seeing what comes in Warlords, but I wonder how the changes will ripple down, if they do at all. For instance, there's a few bits of gear in Classic that don't match later itemization. I don't remember what it was, but I think there was a piece of mage tier gear that had dodge or strength or something odd on it. Be interesting to see if the stat changes go that far... Or if they even get to Wrath or Cata or MoP. Could be a bit jarring to transition from one style to another on future alts. But with hit and expertise going out the door, who knows.

And now that I've been levelling my poor neglected jewelcrafter, I can't help but wonder what will happen to her recipes for hit or exp gems...

Comment by Celentano

on Mon, 11 Nov 2013 03:30:42 -0600

Awesome! Cant wait for this!

Comment by Valhauros

on Mon, 11 Nov 2013 03:30:49 -0600

The "dance studio" answer makes me unsure about the feature being a trolling attempt or not.

Comment by pellmell

on Mon, 11 Nov 2013 03:34:10 -0600

Holy cow. That is a lot to absorb. Not sure how I feel about this one. The Outland / Draenor duality seems like it could be confusing. I also thought that Alleria and Turalyon would be a big focus of this expansion, though I guess I'm not surprised that they dodged the question.

Comment by feodred

on Mon, 11 Nov 2013 03:35:52 -0600

i'm liking the new flexbile raiding feature being used for normal raiding :) , makes it a lot easy to find a guild to join, also interested in this new mythic raiding tier, wonder how much harder it will actually be, hope they don't nerf heroics in the process