We’re extremely excited to announce today the launch of PS4 Attitude, the next generation of news, reviews and articles for PS4 and PS Vita. It’s an exciting new chapter for the team here at Attitude Towers, and we’re so happy to see it finally ‘in the wild’.

Article Archive for November 2008

Continuing with Three Speech’s 5 part series on Intelligent Design, we take a look at Navigation in today’s discussion. The word of the day is pathfinding aka getting from point A to point B and how it relates to the world of Artificial Intelligence. Why do NPC’s need to be aware of their surroundings and how do they select the best possible route? Continue reading for the answer.

Another thursday, another PSN update, another good one in my opinion actually. We get 2 demos Alone in the Dark and puzzling enough…Metal Gear Solid 4, seems a bit overdue.
No PSN games this week but …

We at PS3 Attitude just received a press release from SEGA stating that they intend to release a collection of some of the greatest games from the SEGA Megadrive library. The collection will include a whopping 40 games, some of which are the true greats from the days of the Megadrive. The collection is due to be released in early 2009.

Yesterday, we informed you about the release dates of Capcom’s upcoming titles. Today, we are here to let you know how confident the lads at Capcom are about their future releases. And why shouldn’t they be? Street Fighter IV has made us super duper anxious and so has – maybe even more – Resident Evil 5!

But, let’s see what Capcom thinks about their games. For starters, Street Fighter IV is expected to sell 1.7 million copies, with Bionic Commando following with 1.5 million copies. Resident Evil 5 is targeting…. Wait; WHAT?!? Bionic Commando to sell 1.5 million copies? Now, that’s positive thinking…

At around 18:00 EST yesterday SCEA sent out a raft of Killzone 2 beta invites to a slew of lucky PlayStation Network users, which included some of your friendly neighbourhood team members at PS3 Attitude.

Programming great AI isn’t the only aspect of intelligent design. Through visuals and audio, programmers must be able to make enemies appear intelligent to provide a better gaming experience to you, the player. Let’s see what Three Speech and Alex Champandard, Remco Straatman, Louis Gascoigne, and Owen Oâ€™Brien have to say on the subject matter.

We present the new look Riddick from upcoming Chronicles of Riddick: Assault on Dark Athena. With Atari now publishing we’re optimistic the cult classic update along with a complete new chapter will make fans of the all-round bad-ass happy.

The folks at Konami were very pleased to announce that Metal Gear Online is doing quite well, with more than one million users now kicking it online.

MGO made its appearance last June, taking the world by surprise. No one expected it to be that good! Konami, in an attempt to say thanks to all the loyal users, announced that a special campaign will be taking place in the near future.

Part 2 of Three Speech’s 5 part discussions on Intelligent Design and AI is live and this time, it discusses perception in the world of gaming, how NPC’s are able to sense the player through sight, sound, smell, etc. Included in today’s round-table are Jean-Christophe Capdevila from Alone in the Dark, Dominic Guay from Far Cry 2, Remco Straatman from Killzone 2, and Alex Champandard of http://aigamedev.com. What is needed in order order to produce an interactive NPC capable of sensing it’s surroundings? Read on to find out.

LittleBigPlanet is almost here in the UK. The game has already been in widespread use through 100,000 beta testers and the release of the title in the US, so when you do unwrap your copy on the 5th you’ll be treated to a raft of great levels.

So what does Alex Evans of Media Molecule think of the user generated content so far? We got a chance to sit down with Alex this weekend at GameCity 3 in Nottingham and ask him that very question…