A new balance patch will go live on June 22; below are full patch notes.

Blizzard Entertainment

We will be releasing a new patch for Heroes of the Storm later this week in order to apply balance changes to Rehgar, Chromie, and Kael’thas, and to address a few live bugs. Check out the detailed patch notes below.

HEROES

ASSASSIN

KAEL'THAS

Basic Abilities

Living Bomb (W)

Damage over time reduced from 84 to 50.

Explosion damage increased from 138 to 200.

Developer Comments: Kael’thas’ damage is a bit too high, so we’re nerfing his single-target Living Bomb damage by 10%. While we were successful at giving him some weaknesses by reducing his survivability and removing Bolt of the Storm, he is still able to put out more single-target damage than we’re comfortable with. We want to point him towards being more of an AoE mage, and this is the beginning of that process. Expect to see some tweaks in the future to continue pointing him in that direction.

CHROMIE

Basic Abilities

Time Trap (E)

Mana cost reduced from 50 to 25

Cast range increased by 50%.

Time Trap Base Health increased from 200 to 300.

Developer Comments: We want to play up the strategic positioning that Chromie uses to stay alive. As such, we are making Time Traps less of a Mana drain and increasing their range so Chromie players are encouraged to reposition the traps where it will offer the best benefit.We are also increasing the Health of the traps so that they don’t die as frequently to incidental damage. These buffs will make it easier for Chromie to protect herself from the enemies that she knows are coming…or will know were coming… time dragons are confusing.

SUPPORT

REHGAR

Stats

Basic Attack damage increased from 95 to 99.

Basic Abilities

Chain Heal (Q)

Primary heal amount reduced from 372 to 334.

Secondary bounce heal amount reduced from 186 to 167.

Lightning Shield (W)

Damage increased from 60 damage per second to 64 damage per second.

Talents

Level 4

Stormcaller (W)

Mana return increased from 3 to 4 per Hero hit.

Maximum Mana returned increased from 30 to 40.

Developer Comments: Rehgar is still performing too well in competitive play. We agree with the majority of the community that we’d rather see him being a more aggressive support, so we’re offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves.

BUG FIXES

Fixed an issue causing the Hero League screen to fail to update with Placement Match results after a game completed.

The Profile Statistics page will now show the highest rank earned for current and previous seasons, instead of current rank.

The Profile Summary page will now show lifetime player and Hero stats instead of the current season’s stats.

The next Heroes of the Storm content patch is now available for testing on PTR until March 26.
Patch Highlights
Blizzard's celebrating StarCraft's 20th anniversary with Fenix and StarCraft-themed portraits that can be earned by logging into the game from March 27 through April 23.
Tracer received tweaks and the general philosophy for the changes is to reduce her overall mobility, burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. To compensate for the nerfs, Blizzard buffed her Health and Basic Attack damage.
Varian's early-game power has been increased by moving his Heroic abilities to Level 4.
New Bundles, Announcers and Skins have been added to the game in this update. More details can be found in this post.
Blizzard (Source)
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 26. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
StarCraft 20th Anniversary
Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23.
StarCraft 20th Anniversary Portrait Rewards

New Hero: Fenix
As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.
Trait
Shield Capacitor
Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.
Basic Abilities
Plasma Cutter (Q)
Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
Switch Weapon Mode (W)
Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
Weapon Mode: Phase Bomb
Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
Weapon Mode: Repeater Cannon
Basic Attack speed increased by 150%.
Warp (E)
Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.
Heroic Abilities
Purification Salvo (R)
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
Planet Cracker (R)
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.
Art
Heroes, Abilities, and Talents
Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone.
User Inteface
In-Game UI
Party Frames
Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen.
While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns.
Score Screen (TAB)
Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column.
Draft Mode
Hero and player nameplates that appear beneath Hero portraits have swapped positions.
Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate.
Allied Hero names are now visible to teammates before they lock in their picks.
The opposing team’s Hero names will not appear until those players lock in their picks.
Spectators cannot see Hero names for either team until each player locks in their pick.
The opposing team’s player names are no longer visible during a draft.
Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks.
Battlegrounds
Try Mode
Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets.
Heroes Brawl
AzmoDUNK!
Each Gem turned in now grants 3 Taste for Blood stacks.
Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost.
Design
Shields
Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields.
Heroes

Talents
Level 1
Wind Serpent (W)
New functionality:
Reduces Cloud Serpent’s cooldown by 2 seconds.
Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
Level 4
Hindering Winds (W)
Slow amount reduced from 30% to 25%.
Collection
New Bundles
The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
Fenix Heroic Bundle
StarCraft 20th Anniveresary Bundle
Protoss 20th Anniversary Bundle
Terran 20th Anniversary Bundle
Zerg 20th Anniversary Bundle
Zergling Bundle
New Announcers
Fenix
Adjutant
Mira Han
New Skins
Fenix
Rusted Fenix
Experimental Fenix
Ruinwalker Fenix
Colossal Ruinwalker Fenix
Withered Ruinwalker Fenix
Artanis
Zer’atai Artanis
Azmodan
Infested Azmodan
Brightwing
Primal Brightwing
Dehaka
Feral Dehaka
Gul’dan
Brooding Gul’dan
Johanna
Shakuras Johanna
Tassadar
Chosen Crypt King Tassadar
Exiled Crypt King Tassadar
New Mounts
Celestial Ursa
This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released.
Umojan Cyber Ram
Zergling
Char Zergling
Kaldir Zergling
New Portraits and Sprays
We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.
Bug Fixes
General
Fixed a number of typo and tooltip errors across several aspects of the game.
Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.
A.I.
Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.
Art
Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.
Battlegrounds
Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.
Heroes, Abilities, and Talents
Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
Malfurion: Entangling Roots will no longer affect non-Heroic targets.
Ragnaros: Blind and Evasion effects will no cause Empower Sulfuras’ Ability Damage to miss.
Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.
Sound
Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.

A preview of new bundles, skins, mounts, and cool Carbot portraits/sprays that are coming next week as part of the StarCraft celebration.
Blizzard (Source)
Fenix, a new StarCraft Assassin Hero, is set to warp into Heroes of the Storm with our next patch! Alongside his arrival, we’re celebrating StarCraft’s 20th Anniversary, with new portrait rewards, as well as StarCraft-themed bundles, skins, mounts, and much more! Read on to check out everything that’s headed your way as our anniversary celebration kicks off during the week of March 27.
StarCraft 20th Anniversary
StarCraft’s 20th anniversary is fast approaching, and we’re celebrating two decades of interplanetary conquest, exploration, and the ever-present need to construct additional pylons across the Koprulu sector! Show off your protoss, terran, or zerg pride with new portrait rewards that you can earn by logging in to Heroes of the Storm between March 27 and April 3.
Portrait Rewards

New Hero: Fenix
Fenix is a new ranged Assassin whose glorious feats in combat as a protoss praetor, and Steward of the Templar, precede him. You can warp Fenix into your collection starting with next week’s patch with a new Heroic Bundle that’s available until April 10. Be sure to stop by Fenix's Hero Page to learn about the Steward of the Templar’s abilities and playstyle.
Epic Ruinwalker Fenix Skins

The highly-anticipated Hero spotlight has arrived with a first look at Fenix's lore and abilities.
Fenix, Steward of the Templar (Ranged Assassin)
UPDATE: Fenix has been added to Heroes on Battle.net.
Starcraft's 20th anniversary will be celebrated in the Nexus with:
Fenix (a new Starcraft II Hero) that got revealed yesterday
Mineral Madness Heroes Brawl
StarCraft themed Portraits that can be earned by playing the game between March 27 and April 7
Strengths
Self-sustain
Adaptable basic attacker
Poke/trading
Weaknesses
Burst damage
Crowd control
Kit
Trait
Shield Capacitor
Passively grants Fenix permanent shields on top of his Health. Damage taken by Fenix is applied to the shields first. If Fenix has not taken damage for a few seconds, his shields begin to regenerate.
Primary Abilities
[Q] Plasma Cutter
A laser beam circles around him starting at your mouse cursor. Enemies hit by the laser are damaged and slowed. Fenix can move while the laser is spinning to aim it.
[W] Repeater Cannon / Phase Bomb
Fenix has two auto attack modes. Swapping between the two modes at the right time is key to playing Fenix effectively.
Repeater Cannon
Increases his attack speed.
Phase Bomb
Increases range and adds area damage to his auto attacks.
[E] Warp
After a short channel, Fenix teleports to a nearby target location. Enemies can't see where his warp will place him.
A powerful mobile tool allowing him to fake out the enemy team .
Heroic Abilities
[R1] Purification Salvo
When activated, Fenix emits a scanner sweep in a wide arc in front of him locking onto all enemy Heroes the scanner hits. After a brief pause, Fenix launches a barrage of 5 missiles to each of the locked targets dealing bonus damage to all targets who were slowed.
[R2] Planet Cracker
Fenix locks himself in place and fires a huge powerful laser beam with unlimited range in the target direction, damaging all non-Structure enemies caught in its path. You can't move or change directions while the beam is active, but you can cancel it early in case of emergency.
A more immediate method of dealing massive damage.
Hero Spotlight