CHARACTER PROFILE

Outside of work, Alec is always dressed almost exclusively in a button down with the sleeves rolled up. Jeans and Chinos are his pants of choice, and he sticks to suede or leather oxford shoes.

When at work for ARMA, he consistently wears a well-fitted blazer over the shirt, often without a tie. Rarely will he remove the jacket unless heat or the situation so demands it.

He has hazel brown hair that lightens in the summer, revealing slight streaks of blonde interspersed. His short hair is usually gelled back, with a few strands pulled down over his forehead.

Alec is also the proud owner of a glorious beard. He takes great joy in the art of pogonotrophy, trimming the hairy growth only for the purpose of maintaining its shape.

Aside from his rather muscular build, there is not much that would make him easily identifiable in a crowd except the long, jagged scar that runs down from the right side of his neck to the bottom left of his ribcage, which he received during a childhood car accident. A piece of glass embedded itself in his chest, somehow managing to avoid any vital organs, but producing a fair amount of blood at the time. A recent fight in close quarters gave him a scar which diagonally bisects his left eyebrow.

Family lost and time under fire have given the magus a seemingly perpetual furrow in his brow, as though worrying about all the possible doomsday scenarios at any given moment. This contributes to a rather dour expression.

PERSONALITY

Alec is a bit of a lone-wolf. He likes to isolate himself when possible, often locking his doors and plug his ears with headphones or earplugs. He doesn't come by friends easily, but those he befriends are his chief priorities, and he is loyal to them till the end.

A long history of broken trust and failed alliances have left him scarred, both mentally and physically. Mentally, he is quick to judge, and first impressions make a stronger imprint than they would on most. A cordial greeting to him immediately creates a greater likelihood that he will accept a new acquaintance as a friend, while a violent snarl or other unpleasantness generally secures one a place on his bad side.

In the field, however, Alec is very different from his usual isolationist self. He relies heavily on the support of his teammates, having usually studied their psychological profiles before, and (if possible), rejected any mission on which he would be assigned a potentially unstable or disagreeable partner. His reliance on his partners is an extension of his trust philosophy, and he considers them second only to family (all of whom are now dead) in importance to him.

Now, and this is especially important, Alec considers his ARMA comrades as family, and will punish them accordingly should he discover that they have betrayed those who fight and die at their side. In his role as a Lieutenant of the Cloak Division of ARMA, however, Alec considers all people with whom he is not thoroughly acquainted to be threats, and will not bestow anyone with his full trust until he has either seen them in combat or personally evaluated their worth and dedication to their own just ideals.

PERSONAL BELONGINGS

Alec carries with him an S&W model 29/629 .44 Magnum, as well as three full moon-clips for quick reloads. He makes it a point to keep a leatherman tool with him at all times.

One of his most treasured possessions is a fountain pen, passed down through his family for generations. It's black, with a silver wolf painted onto its side.

In his apartment, Alec has a gun safe with a Mossberg 500 and an X95R select fire rifle--Sadly, this rifle, along with its scope are completely broken as a result of magical interference. In searching for a gun to fulfill the same purpose, Alec has picked up a lever-action rifle, reminiscent of the repeaters of the old west, but chambered in 6.5 Grendel for increased stopping power.

The fifth major possession in Alec's control is a large collection of books on various mythologies and ancient magicks, specifically of the Nordic cultures, with which Alec is most familiar. Within this collection is an early copy of the Galdrabók, containing within itself the rituals for great magical feats... but mostly a bunch of runes that don't do anything. But then again, what ya gonna expect from a 16th-century book?

STAFF APPROVED ABILITIES/SKILLS/HISTORY

APPROVED ABILITIES

Low Drain:
Basic Magi Powers (Cantrips)

Telepathic communication: Alec connects one or two people in a closed communications loop within a circle. Alec is at the center, and it extends to a half mile radius.

Wind Slayer:
Alec concentrates air from the surrounding area into a hardened sphere, roughly the size of his palm. At its strongest, this ability forms a spinning ball of air which, when released, causes a slicing effect as it contacts a target. The further the target from Alec, the less force the orb imparts and the fewer cuts it makes, as the orb consumes itself for propulsion. At about 30 feet, the spell still has enough power to snap a moderate sized branch off a tree.

Low-Medium Drain:
Animal Communication: This can be anything ranging from simple communication of thoughts to more complex matters, such as telling an animal information to relay to another. Alec's speech may not contain any idioms, as they do not translate well into the thought patterns of the Animals to whom he speaks.

Animal Coercion:This "control" can be broken by those with strong wills. It is a simple extension of the communication with animals. He can layer his voice, much like the Faeries of the Artemis Fowl series, creating a type of Mesmer which can overwhelm the sensibilities of weak-minded or weak-willed organisms.Animals will listen, except if they are strongly intent on completing a task at hand. Humans are sometimes affected, but only if they don't resist the spell or have had zero training in focusing their minds.

Medium Drain:

Ability to enter mindscapes:
The OFL taught Alec how to enter and shape his own mindscape, and how to both enter the mindscapes of others and attempt to discover the secrets they keep hidden.

Medium-High Drain:

Speed-Learning Languages:
This one is relatively self-explanatory. By extension of his ability to communicate with animals, Alec is able to speed-learn a spoken language by merely making contact with someone who fluently speaks that language, native speaker or not.

Mental Assault:
Alec combines his Mezmer/coercion abilities with the spell he learned from his teachers at the OFL to allow him into another person's mind, enabling him to assault the mind of a single enemy combatant and break down their mental defenses over time. Once inside, Alec can begin to cripple a magus' thought process, confusing them and, with enough time to both find and destroy a target's locus of identity, eliminating them from the inside out. A skilled mental magus can resist his assaults, while a more physically focused one is more likely to be susceptible to Alec's abilities. Player Characters will be able to defend against Alec's assaults, but it should be proportionate to their training. The chance of successful resistance would be directly proportional to the amount of mental training a target has received. This grants Alec neither an increase in physical strength nor physical resistance to harm. It simply allows him to fend for himself in a legitimate fight.

Pigeon Smiter:
Although this spell is actually translated more closely to "Falling Ice Shards" as it's written in the Galdrabok, Alec chooses to refer to it as his Pigeon Smiter, as that was the first thing it did on invocation. The spell essentially requires very little more than some available moisture and a mana source. It conjures ice crystals, roughly the size of a fist, then shoots them at the intended target at speeds of roughly 200 feet per second.

The spell conjures between five and ten shards per invocation, and can be used anywhere between three and five times in a given 24 hour period before Alec has to rest again.

High Drain

Warg powers: Entering the mind of an animal and using it as a secondary body. Alec remains motionless and his body appears unconscious, but he gains control of this animal's body. If the animal dies while he is viewing the world through its eyes, Alec's eyesight will not return for two days, regardless of the time spent in the eyes of the animal.

APPROVED SKILLS

Naturally fluent in English, Gaelic, Icelandic, Swedish, and Danish.
Proficient in Aikido and Brazillian Jiu Jitsu, having adopted both as a means of exercise.
Alec has become a relatively decent "dorm room chef," owing to his time spent in dorms and school.
Near-photographic memory.
Alec has become an expert in the customs of the Icelandic and Norse people, having lived among them for a time while doing his research.

APPROVED HISTORY

Alec Walker and his younger sister, Amy, were born to an upper-middle class family in southern Georgia. The family spent much of their time in nature and with extended family members who lived nearby. Alec and Amy had lived a calm and relatively uneventful life--playing with dolls and action figures, going shooting, fishing, and reading the classics and great works of literature.

David Walker, their father, had been a man of great integrity, a staunch believer in the importance of staying true to one's beliefs and family. He'd also been a professor of European History at Emory, and had held the post for nearly twenty five years before retiring and undergoing chemotherapy for leukemia.

Maria Walker, Alec's mother, had divorced his father when he was 13 and Amy was 6, and had gone to live in Barcelona. No one in the family has seen her since the divorce papers were finalized.

Alec had always favored his father over his mother, going in to his father's old study to look at and read all the ancient books, handed down from the past five generations of Walkers who had lived on the land. One of his extracurricular interests was cultivated by an old woman by the name of Hevlaska, of Nordic origin. She had noticed his interest in Norse History and the ancient texts before he or anyone else had. Hevlaska, as the local librarian, told him the old wives tales only one of her established age could tell--cautionary tales, stories of bravery, stories of heroism passed down through her culture for generations. Alec was entranced by these stories of heroes and their exploits, going to hear them every day after school, and even after Hevlaska died of a severe case of pneumonia at the age of ninety-seven, Alec continued to read and re-read her stories. He learned a number of ancient runic languages to better understand the texts, among them Elder Futhark and Omniglot Arabic.
�Elder Futhark became his favored language. During the summer, he would spend hours in his room, writing, erasing, re-writing the runes--hoping to see something in them beyond a simple alphabet. Phrases in this language came out of his mouth naturally, as though he'd been born into a bilingual family.

Alec graduated from his high school in 1993, going on to attend UVA.

After his father's death in 1995, Alec took time off from school to put his home's affairs in order. By this time, he had completed his sophomore year of college at the University of Virginia.

He would not return to his education for another two years, spending his time traveling and living in the Nordic regions of the world. At the age of 21, Alec returned to college, resumed his study of legends, linguistics, and libations. He graduated as a member of Phi Beta Kappa with both honors and a bartending license in the class of 1999, now 23.

During his senior year at UVA, Alec grew close to one of his professors, Professor Keating, in the sociology department. Professor Keating encouraged Alec to pursue a graduate degree straight out of college.

In 1999, Alec was accepted to the PhD program at the University of Chicago. He took seven years to finish his dissertation, becoming an authority in the somewhat vacant field of ancient Icelandic and Norse culture and commerce.

2006 brought a dissertation defense and the beginning of the job search. Alec turned his dissertation into a book, which he managed to get into the hands of people at publishing companies. No one ever thought to publish it, however, so Alec bought an USB code and began selling it as a downloadable PDF. The income wasn't much, and Alec survived off odd - jobs until he was no longer dependent on them. He shared his Chicago apartment with a long-time girlfriend, and they managed the rent and living expenses between them. They split in 2007 over an argument about the so-called "War on Terror." Alec was against the entire conflict, while Karen, having come from a military background, was staunchly in favor of the troops and the mission of securing the nation's safety. She and Alec went their separate ways, and Alec moved to New York.

In 2008, Alec was offered a position as a professor of history at CW Post on Long Island. He purchased a small apartment in the city and spent his nights often in the company of whomever he'd conned into going on a date with him that evening.

2010 went by peacefully as well until May came and the sky tore in two. Alec had been in his bedroom when an odd ice blue glow burst forth from one of his shelves. An Icelandic book of magic had begun to resonate with the Nevus event. He rushed over to pick it up, and on contact, was repulsed into a wall. Unaware of the awakening of the mana within him, Alec attempted to close it again, and this time, succeeded.

The book, Galdrabok, was an ancient Icelandic grimoire. Alec had acquired it from an odd old merchant in the town square of a small village on one of his research trips. It had been too beautifully bound and preserved to have been from the 16th century as the man had claimed, but it was worth the purchase, nonetheless.

Alec hastily placed the book into his freezer, deeming that the safest place in case of another cold snap. He promptly went to sleep, leaving the first Draft of his syllabus for next semester half-complete.

The following morning, Alec was awakened by the screech of "Eat shit, biped!" Needless to say, the historian was throughly confused. He shrugged it off, returning to his work. Little did he know or understand, Alec had actually heard and translated a pigeon's screech.

Throughout the day, Alec continued to hear voices where none should have come-"I'm gonna get you!" "Nope! Now I'm in a tree!"

It took some time, but Alec came to realize he was hearing nothing less than the thoughts and speech of animals. Squirrels and pigeons, no less.

Slowly, carefully, he removed the galdrabók from its place in the freezer. It fell open to the active spell. Things had begun to make sense. Well, as much sense as magical books and talking rodents can anyway.

Alec read the incantation on the next page, the invocation of a cancelation for this spell, and things grew quiet again.

For the next few days, Alec didn't leave his apartment. He read through the book, cover to cover. Sometimes backwards, other times upside down. Spells he invoked had unintended consequences. He'd managed to remove a chunk of wall from the building, smite pigeons from the sky with bolts of ice, and wreak who knows what other kinds of havoc. Most of the time, though... the book just sat there while he danced around the room yelling the runic words on the pages, which did not respond. He found himself hoping no one was watching him.

Alec sought out guidance in the development of his skills. That guidance came from the Order. He was questioned and introduced to the Order as a Magus in Training--not yet ready to use his powers in the field. They allowed him to take up a place within their research division until he cultivated his abilities better.

In late 2013, Alec had become sufficiently proficient in various mental spells and techniques to be promoted and transferred into a field role. His teachers showed him how to enter and manipulate minds, how to protect himself from such assaults, and the like.

When ARMA came into being, Alec was easily swayed towards the side of right. He swore his allegiance to Alistair's cause and was placed into the division known as Cloak once the organization's structure was determined and dust clouds had settled. For now, he trains under Lydia Slyva, and is one of the top interrogators in the division, owing mainly to his unique skill set-one not well suited for combat, but instead for the gathering of information and the absolute decimation of a single target's will to resist.

In May of 2017, Alec was assaulted by a mentalist from the OFL, seeking to eliminate a seemingly weak target. After a protracted battle, Alec managed to break through the mentalist's defenses. He used the opening to identify her locus of identity. With that in easy access, Alec began shaping and molding her brain. By the time their encounter had ended, Alec was in possession of information about an incoming OFL strike team, and the mentalist believed herself a duck.

I'm a pretty simple guy, whose interests have been suppressed for the past four years in the process we call college admissions. From the before-time, when I was still a living human, and not under the influence of High School, I enjoyed Archery, Kayaking, Photography, and recreational Filmmaking.

These days, my thoughts tend towards the moments at the end of the day when I can shut everything down and take a goddamn nap.

Typist's Role Play History

I've been a RolePlayer for a number of years now. Floated around from place to place for a while, and the last site I was on closed down in early 2012. I took a brief break from writing to finish up my senior year of High School, resumed the summer before college, and I've been here ever since.

AIM: alec.walker1
Discord: Stoat #2136

Role Play Sample

Alec had been spread thin of late. There were so few ARMA magi who could do the work he could--who could traverse the mental landscape of the insane or the traumatized. Sometimes, new magi were forced into a situation where it truly was kill or be killed, and many of them could not handle the guilt of having taken a life. He imagined it was much like the trauma cops experienced on their jobs.

With magic, however, the level of power one put into a spell was nowhere near as consistent as is a bullet. What was meant as a stunning bolt of electricity could just as easily have become a heart-stopping lightning bolt in inexperienced hands. A flame meant to cauterize a wound could burst into greater conflagration, consuming the limb and causing greater scarring. These events sometimes resulted in a mage's loss of confidence--the fear that their intervention caused greater tragedy than if they had simply stayed silent and let events unfold as they should have--setting these men and women on a path to magical impotence.

In the past week, Alec had been assigned four such cases. The OFL had ceased its assaults on ARMA members; the murders of magi were far more heavily biased towards the OFL than towards ARMA; and most importantly, ARMA had solidified its place as the magical police of NYC. Things were quiet, and ARMA's most effective mentalist was being kept busy with what some might call a "pseudo-shrink" job.

For nearly three days, Alec had gotten no more than an hour of uninterrupted sleep a night; likely due to something he'd seen in the mind of one of these magi, and had been easily convinced that a visit to one of the city's few practicing individuals with psychiatric training was in order. After all, the mental crisis and subsequent insomnia was interfering with his ability to help these magi. One individual in particular had been recommended, due to his own experience with handling traumas and his knowledge of and engagement with the supranatural world.

The mentalist closed his eyes, settling in for the long ride up towards Inwood. The line once known as the A train ran directly towards the office of Kai Alexander Morgan, the individual who'd get to poke around in his mind. All Alec knew was that the man had been former military,now worked with many of those who could not cope with the impact of the resonance, and had come highly recommended. Nearly a half hour later, Alec stepped off the train and made his way to the office, knocking at the front door to signal his arrival.

Silver Poster - 100+ posts!

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MODERN FANTASY COLLABORATIVE WRITING RP CATERING TO OLDER PLAYERS (25+) WITH A SLOWER, MORE RELAXED PACE. IN 2010, THE WORLD DRASTICALLY & PERMANENTLY CHANGED BY WHAT BECAME KNOWN AS THE MULTIVERSE RESONANCE EVENT. IN A SINGLE BREATH, OUR WORLD CROSSED WITH AN UNKNOWN NUMBER OF ALTERNATE UNIVERSES, BLEEDING INTO EACH OTHER. EARTH WAS SUDDENLY A REALM OF MAGIC AND MONSTERS. THE STORY IS CENTERED IN NEW YORK CITY BUT EXTENDS ACROSS THE WORLD. IT BLENDS A VARIETY OF GENRES; A MOSAIC OF OVERLAPPING REALMS INCLUDING ELVES, LYCANTHROPES, ALTERED HUMANS AND,OF COURSE, MAGIC.