Splinter Cell: Double Agent Interview

CVG: Is it true that each platform will contain exclusive content? Can you tell us what this will be for Xbox 360?

Gerighty: The Xbox 360 version promises much more than simply exclusive content. It was designed from the ground up as a next-generation experience. The current-gen and Xbox 360 versions were developed from the same game design and gameplay intentions, but they end up playing to each console's strengths, so the experience is quite different. For instance, in jail, while the PS2 and Xbox versions use 'smoke and mirrors' to create a very effective sensation of a rioting penitentiary, we go all-out and bring an unprecedented number of real-time AI characters to do it. This holds true of all other levels as well, where we simply open up the environment and give the players views that would have never happened if we had not directly designed everything for the Xbox 360. The storyline follows the same beats, but there are some different plots and twists. We have one unique level not found in the PS2 & Xbox versions. When you see it, you'll understand why this level could only exist on the Xbox 360. Finally, some of the gadgets, and an unexpected gameplay device, are also exclusive to the Xbox 360.