Interesting--I have been wondering what type of fillters should be added to Rng. RNGS must be keyed or rather seeded somehow. What if you want your choice of another RNG to use other than that which is supplied with your computer language--Which of the many algorithms out there would you choose to use?

How would you choose to seed it?

Should the LP quick pick have fillters added to it?

HAWK

*We may see something that isn’t there because of what we expect to see

Or conversely, we may not see something because we don’t expect to see it.*

Interesting--I have been wondering what type of fillters should be added to Rng. RNGS must be keyed or rather seeded somehow. What if you want your choice of another RNG to use other than that which is supplied with your computer language--Which of the many algorithms out there would you choose to use?

How would you choose to seed it?

Should the LP quick pick have fillters added to it?

HAWK

Todd explained what an RNG is if you applied a filter to it it would be like a self pick.

A random number generator (often abbreviated as RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random. Hardware-based systems for random number generation are widely used, but often fall short of this goal, though they may meet some of the statistical tests for randomness intended to ensure that they do not have any easily discernible patterns.

Methods for generating random results have existed since ancient times, including dice, coin flipping, the shuffling of playing cards, the use of yarrow stalks (by divination) in the I Ching, and many other techniques. The many applications of randomness have led to many different methods for generating random data. These methods may vary as to how unpredictable or statistically random they are, and how quickly they can generate random numbers.

Before the advent of computational random number generators, generating large amounts of sufficiently random numbers (important in statistics) required a lot of work. Results would sometimes be collected and distributed as random number tables. A growing number of government-run lotteries, and lottery games, are using RNGs instead of more traditional drawing methods, such as using ping-pong or rubber balls.

Todd explained what an RNG is if you applied a filter to it it would be like a self pick.

A random number generator (often abbreviated as RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random. Hardware-based systems for random number generation are widely used, but often fall short of this goal, though they may meet some of the statistical tests for randomness intended to ensure that they do not have any easily discernible patterns.

Methods for generating random results have existed since ancient times, including dice, coin flipping, the shuffling of playing cards, the use of yarrow stalks (by divination) in the I Ching, and many other techniques. The many applications of randomness have led to many different methods for generating random data. These methods may vary as to how unpredictable or statistically random they are, and how quickly they can generate random numbers.

Before the advent of computational random number generators, generating large amounts of sufficiently random numbers (important in statistics) required a lot of work. Results would sometimes be collected and distributed as random number tables. A growing number of government-run lotteries, and lottery games, are using RNGs instead of more traditional drawing methods, such as using ping-pong or rubber balls.

What exactly would wrong with the LP quick pick being able to print only 3 even 2 odd if I wanted it to.

Would that be so unrandom to people. The genuine quick pick terminal at the the store doesn't have that choice.

Hawk

*We may see something that isn’t there because of what we expect to see

Or conversely, we may not see something because we don’t expect to see it.*

What exactly would wrong with the LP quick pick being able to print only 3 even 2 odd if I wanted it to.

Would that be so unrandom to people. The genuine quick pick terminal at the the store doesn't have that choice.

Hawk

It wouldn't be totally random if the RNG has filters.

Now, I have been using LP's RNG, but I also decide which lines to play off of it. For example, for Tx Lotto, it's a 6/54 game. There are 6 decades in the matrix, but most draws only 4 decades play, (singles, teens, 20's 40's just for example). So I pick which line fits the filter of playing 4 decades. Obviously, this is not totally random, but it allows me to have some randomness along with playing what happens more frequently in the draws.

I rarely play QP's from the lottery terminal (except for the pool at work) because I don't want to get a weird combination that has a low probability of being drawn. Once they print a QP at the terminal, you can't cancel it and get another one, at least here in Tx.

What exactly would wrong with the LP quick pick being able to print only 3 even 2 odd if I wanted it to.

Would that be so unrandom to people. The genuine quick pick terminal at the the store doesn't have that choice.

Hawk

A RNG is only going to print these types of tickets

5 even numbers

5 odd numbers

4 even numbers 1 odd number

4 odd numbers 1 even number

3 even numbers 2 odd numbers

3 odd numbers 2 even numbers

No you don't get to chose what sequence they are printed if you did then it wouldn't be random. I suppose someone with computer skills could create such a program but then it wouldn't be a true random number generator.

No you don't get to chose what sequence they are printed if you did then it wouldn't be random. I suppose someone with computer skills could create such a program but then it wouldn't be a true random number generator.

If the numbers are chosen by TPRGN is not a table type of RNG. So wouldn't you just be putting limits upon a truely random stream. AS long as the rng is always rekeyed continually with new input seed.

HAWK

*We may see something that isn’t there because of what we expect to see

Or conversely, we may not see something because we don’t expect to see it.*