Dream Mix TV World Fighters - General FAQ

Dream Mix TV: World Fighters FAQ V1.1
Written by Paul Acevedo and Phoenix Roberts
Created on: 12/30/03
Updated on: 1/16/04
Contents:
1. Introduction
2. Version history
3. Menu translation
4. Controls and Game System
5. Characters
6. Stages
7. World Fighters Mode Walkthrough
8. Caravan Mode Walkthrough
9. Secrets
10. Special Thanks
11. Links
12. Contact information
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1. Introduction
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Dream Mix TV is the result of a collaboration between Hudson Soft, Konami,
and Takara, bringing characters from each company together in a super-Japanese
Smash Bros. clone. Such an eclectic mix of characters is truly unprecedented
and we can only hope that a sequel will feature even more characters and
gameplay modes. This FAQ exists to make the import game easier to play and
help gamers unlock all of its goodies.
Fun facts: Hudson and Konami have worked together in the past, when Konami
produced the Bomberman Jetters Trading Card Game in Japan.
Hudson also worked with Takara, who produced various Bomberman toys and took
over production of the Bomberman B-Daman Bakugaiden anime.
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2. Version history
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12/30/03 Version 1.0 FAQ created.
01/16/04 Version 1.1 update. Controls updated with PS2 controls and
move tidbits. Massive Character List update.
Stage list updated. Links updated.
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3. Menu translation
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Title Screen:
1-World Fighters Mode: This is the single-player story mode where
you'll unlock everything.
Pause Menu:
a-Resume
b-Exit to Title Screen
2-KyaraDama Survival: The versus or melee mode. Play against the
computer or friends. 1-4 players.
a-Entry: Set players 2-4 to Man, Com, or X (no player).
b-Rule: The number of rounds necessary to win a match (1-3)
c-Handicap: Press down for Weak or up for Strong.
d-Go!
Pause Menu:
a-Resume
b-Return to Character Selection
c-Return to Rules Selection
d-Exit to Title Screen
3-Caravan Mode: A set of 8 challenges. High scores are saved.
Pause Menu:
a-Resume
b-Restart Challenge
c-Return to Caravan Mode Menu
d-Exit to Title Screen
4-Library: View data about each of the game's characters after you've
finished World Fighters Mode with them, as well as bonus
data for the A ranks you score.
5-Options:
a-Autosave: On or Off
b-Vibration: On or Off
c-Save: The left option is Yes and the right is No.
d-Load: The left option is Yes and the right is No.
e-Exit
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4. Controls and Game System
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GameCube Controls:
Left Analog stick: Character movement
D-pad: Character movement
A button: Jump/Confirm Menu Selections
B button: Attack/Throw/Cancel Menu Selections
Y button: Grab/Throw/Random Character or Map Selection/View Score in
Caravan Mode Menu/View pictures in Library
X button: Special Move
L button: Guard
R button: Guard
Start: Pause
Playstation 2 Controls:
Left Analog stick: Character movement
D-pad: Character movement
X button: Jump/Confirm Menu Selections
[] button: Attack/Throw/Cancel Menu Selections
/\ button: Grab/Throw/Random Character or Map Selection/View Score in
Caravan Mode Menu/View pictures in Library
O button: Special Move
L1/L2 button: Guard
R1/R2 button: Guard
Start: Pause
Upper attack: Up + Attack
Strong Attack: Forward + Attack
Jump Attack: Jump then Attack
Rising Attack: Jump then Up + Attack
Falling Attack: Jump then Down + Attack
Cling to platforms: Jump then Up + Jump. You can crawl left or right
and attack from this position.
Fall through platforms: Down while on a raised platform
Back flip: Jump then Guard
Deflect: Guard at the exact moment someone hits you... Prepare for the
computer to abuse this, as with any game that uses such a move
Air Grab: You can grab people in mid-air.
Drop someone: You can only carry someone for a limited time before
dropping them without causing them harm. Clinging to a
platform also causes you to drop them.
Game System: At the beginning of every match, hearts shoot out
randomly. Grab as many as you can, as they serve as your
life meter. You lose hearts every time you get hit. When
your hearts are depleted, you shrink and your KyaraDama
(soul) floats upward. Pick it up and you'll return to
normal size, although your hearts will still be empty. If
someone else gets your KyaraDama, you stay small and lose
the match. The winner is the last person with their
KyaraDama.
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5. Characters
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Konami's Characters
Name: Power Pro-Kun
First Japanese appearance: Jikkyou Powerful Pro Baseball '94
(Super Famicom 1994)
First US appearance: Konami Krazy Racers (GameBoy Advance 2001)
Description: The Jikkyou Power Pro Baseball series is a super-deformed
baseball series that, to the best of my knowledge, has
never had a stateside release. Power Pro-Kun represents
any of the characters from the games - they're all cute
little baseball dudes. There was a GameBoy Advance version
in which Power Pro-Kun was a dead player who got
reincarnated as a robot - why can't we get sports games
like this? Anyway, Power Pro-Kun should be familiar to
American GameBoy Advance early-adopters as he appeared
with Moai and several other Konami characters in launch
title Konami Krazy Racing. He's a loveable guy, but some
hardcore fans may take offense that he uses a metal fan as
a weapon in Dream Mix TV instead of a baseball bat.
Combo: Attack-Attack-Attack
Bat Attack: Special. Press and hold to build up a level 2 or level 3
charge. Level 3 is most powerful but leaves you dizzy
afterwards. (ground)
Aerial Bat Attack: Jump then Special (air)
Clinging Bat Attack: Cling to a platform and press Special. Power Pro-
Kun attacks and jumps onto the platform.
(clinging)
Name: Simon Belmont
First Japanese appearance: Game: Vampire Killer (MSX 1986)
Animation: Never
First US appearance: Game: Castlevania (NES)
Animation: Captain N: The Game Master (1989)
Description: Simon Belmont is the original hero of the Castlevania
series, which started as a humble 8-bit game and continues
to be popular to this day. Many of the sequels/prequels
feature Simon's relatives but he has still been featured
in more Castlevania titles than anyone else. Simon is a
vampire hunter who utilizes a whip, as well as secondary
weapons like the Cross Boomerang, which made it into Dream
Mix TV. Simon Belmont and the Moai head from Gradius go
way back. Besides finding a Moai head in the original
Castlevania, Simon and Moai were both playable characters
in Wai Wai World for Famicom, a platformer featuring
various Konami heroes. Now the new, feminine, kind of ugly
Simon Belmont can face off against Moai instead of working
together with him. Let's not talk about how Simon looked
in Captain N. That was one hideous, bumbling buffoon of a
vampire hunter in that show.
Combo: Attack-Attack-Attack
Boomerang Throw Circular: Special. You can have 2 Boomerangs in the air
at one time. (ground, air, or cling)
Boomerang Throw Horizontal: Right + Special (ground)
Boomerang Throw Upward: Up + Special (ground)
Name: Twinbee
First Japanese appearance: Twinbee (Arcade 1985)
First US appearance: Stinger (NES)
Description: Twinbee is a heroic, self-aware ship created by Dr.
Cinnamon. His pilot is known as Light. He appears in small
and large sizes and can carry a passenger.
The Twinbee series is comprised mainly of 2D shooters but
has included some excellent platform and puzzle games as
well. Stinger is the series' only US release, although a
couple of the games did make it out in Europe, sometimes
in censored form. Back in Japan, Twinbee also appeared in
Wai Wai World and Wai Wai World 2 to star in shooter
stages. He's not playable in Konami Krazy Racers, but his
picture shows up in a Twinbee-themed stage.
Combo: Attack-Attack-Attack
Bell throw: Special. You can only have one bell or its effect on-screen
at a time. The color of the bell cycles between yellow,
red, green, and blue, and each has its own effect. (ground,
air, or cling)
Yellow: The bell itself damages opponents.
Red: Where the bell stops, a vertical ray of light causes
massive damage
Green: Where the bell stops, a large ball of light causes
big damage
Blue: The bell bursts into hearts
Name: Solid Snake
First Japanese appearance: Metal Gear (Famicom/MSX 1987)
First US appearance: Metal Gear (NES 1987)
Description: Solid Snake is the star of the Metal Gear series of games,
although he took a backseat to some feminine guy in Metal
Gear Solid 2. He's a legendary hero whose mission in life
is to protect the world from the menace of Metal Gear - a
big tank/robot monstrosity. He was a member of the
military group FOXHOUND but left and joined the NGO
Philanthropy. There's a lot more to the series plotline
but trust me, it's wacky and vague. Sure, normally Snake
spends all his time sneaking around, but he wanted to flex
his fighting chops, so here he is. You can find hidden
Moai statues in MGS2 by the way. Those rocks really get
around.
Combo: Attack-Attack-Attack
C4 bomb: Special, then after the bomb is set, Special detonates. Plant
it on someone you're grabbing for extra fun. (ground, air,
cling, or grab)
Name: Moai
First Japanese appearance: Gradius (Arcade 1985)
First US appearance: Gradius (NES 1986)
Description: Moai is an evil version of the stone heads found on Easter
Island. He has traditionally been a tool of the Bacterion
Empire in the Gradius series, although he guest stars in
all kinds of Konami games. Both he and Simon Belmont were
playable characters in Wai Wai World for the Famicom, and
he raced with Power Pro-Kun in Konami Krazy Racers for
GameBoy Advance, which is known as Wai Wai Racing
Adventure in Japan. Sure, it's nice to play as a
big stone head, but in Dream Mix TV does he have to be so
slow?
Combo: Attack-Attack
Ion Ring: Special. Press and hold to build up a level 2 or level 3
charge. Level 3 causes a giant Moai to appear, at which point
you can press Special rapidly to make it shoot ion rings.
(ground)
Jumping Ion Ring: Jump, then Special (air)
Clinging Ion Ring: Cling to a platform, then Special (cling)
Takara's Characters
Name: Licca (AKA Licca-Chan)
First Japanese appearance: Videogame: Super Doll Licca-Chan (GameBoy
Color 2000) Toy: Licca toy line (1967)
First US appearance: Never
Full Name: Kayama Licca Nickname: Licca-chan
Birthday: 3 May Blood Type: O
Description: The daughter of a French father and a Japanese mother,
Licca is a girl of the world! Having been introduced to
Japan in 1967, Licca's adorable looks and fashionable
styles won the hearts of many girls and their parents.
With her various friends, Licca-chan has gone through the
years, much like the Western Barbie developed, although
along different lines. Barbie, who was introduced in Japan
later, soon became known as Jenny due to the revamped
design after Mattel's contract with Takara ran out. Jenny
is sometimes though of as Licca-chan's 'older sister'
because they are from the same company!
Licca-chan has had not only her own anime series, but also
Various games based on her and her friends, and of course
a line of extremely popular fashion dolls the world over.
Keeping up with the times isn't always easy, but Licca-
chan has done it admirably through the years and maintains
her popularity even today with a drastically different
youth than that present at her introduction!
Combo: Attack-Attack-Attack
Heart Drain: Special. Press and hold to build up a level 2 or level 3
charge. Level 3 has the greatest range. (ground)
Jumping Heart Drain: Jump then Special (air)
Clinging Heart Drain: Cling to a platform then Special. Likka falls
while draining hearts.(cling)
Grabbing Heart Drain: Grab someone then Special. Nice and evil! (grab)
Name: Takao Kinomiya (AKA Tyson Granger in the USA)
First Japanese appearance: Videogame: Bakuten Shoot Beyblade (GameBoy
Color 2001) Manga: Bakuten Shoot BeyBlade
First US appearance: Videogame: BeyBlade (Playstation 2002)
Toy/Animation: BeyBlade
Description: Takao is a strong-willed and brash-headed thirteen-year
old. He lives with his grandfather, who he respects
greatly, even if he doesn't always show it. Despite his
tendency to rush into battle unprepared, Takao usually
comes out victorious thanks to good instincts and a
stubborn refusal to back down. He received his Bit Beast
Dragoon from a family sword when his BeyBlade talents
become apparent.
Combo: Attack-Attack-Attack
Evolution Storm: Special. Press and hold to build up a level 2 or level
(AKA Victory 3 charge. Level 3 produces the largest creature.
Tornado) (ground)
Jumping Evolution Storm: Jump then Special (air)
Clinging Evolution Storm: Cling to a platform then Special. Takao
throws a BeyBlade and drops to the ground
(cling)
Name: Convoy (AKA Optimus Prime in the USA)
First Japanese appearance: Videogame: Transformers Tatakae!
(Playstation 2 2003)
Toy/Animation: Tatakae! Chou
Robot Seimeitai Transformer (1985)
First US appearance: Videogame: Transformers (Commodore 64/ZX Spectrum
1986) Toy/Animation: Transformers (1985)
Description: Convoy is the first and most beloved leader of the
Autobots, heroic Transformers who battled the evil
Decepticons. He Transforms into a semi-truck with trailer.
In the cartoon, he leads from 1985-1986 before being
dramatically killed by Megatron in Transformers: The
Movie. He returns to life in "The Return of Optimus
Prime", a 2-part episode in Season 3. Convoy continued to
lead the Autobots throughout the season and into at least
one season that never aired in America.
After the show stopped airing in the US, Convoy
became a less important character and was killed with
little fanfare. However, he is still the most beloved of
all Transformers and the original toy has seen numerous
re-releases in Japan, and a domestic re-release as well.
The newest toy based on the original Convoy is called "20th
Anniversary Optimus Prime" in America. It's a super-deluxe
redesign based on the animated character. Incidentally,
all characters named "Optimus Prime" in the more recent
Transformers series are different from Convoy and have
different Japanese names.
Combo: Attack-Attack
Rotating Transform: Special (ground, air, or cling)
Driving Transformation: Forward + Special (ground). Possibly the
cheapest movie in the game.
Name: Microman
First Japanese appearance: Game: Chiisana Kyojin Microman (Playstation
1999) Toy: Microman (1974)
Anime: Microman (1999)
First US appearance: Game: Never Toy: Micronauts (1976)
Description: Microman is the series of toys Takara produced before
moving on to Transformers. The Micromen were a race of
tiny aliens that came to our world after Micro Earth was
destroyed. Pollution created evil Acroyears who could turn
giant and reak havoc, so the Micromen had to come out of
hiding and fight to protect the earth.
The early toys were special in that they had
interchangeable parts. A US toy manufacturer, Mego,
licensed the toys and released them as Micronauts. The toy
line was successful and they continued to be produced
until Mego went out of business. When Transformers really
took off, Takara shelved the Microman concept. 1999 saw
the return of the Microman manga and toys as well as its
first anime series.
Our hero Microman actually rides inside of Robot Man, a
large motorized toy who was known as Biotron in the US.
Combo: Attack-Attack-Attack
Robot Man Kick: Special (ground, air, or cling)
Robot Man Punch: Forward + Special. Tap Special 2 more times for a
combo. (ground)
Robot Man Rising Attack: Up + Special
Hovering: Jump then press and hold Jump (air)
Name: Asuka
First Japanese appearance: Game: Dream Mix TV
Toy: Cool Girls line (2001)
First US appearance: Game: Cy Girls (Playstation 2 2004)
Toy: Cy Girls line (named "Shadow" 2003?)
Description: Asuka is a specially trained ninja girl (kunoichi). She is
an expert in hand-to-hand combat and stealth. Because of
her beauty, her opponents frequently underestimate her.
Perhaps we will learn more of this mysterious assassin in
the upcoming Cy Girls PS2 game.
Combo: Attack-Attack-Attack
Ground Fire: Special (ground, air, or cling)
Fire Shoot: Forward + Special
Upward Ground Fire: Up + Special (air)
Name: Megatron
First Japanese appearance: Videogame: Either Transformers: Mystery of
Convoy (Famicom 1986 - not sure if he's
really in it) or Transformers Tatakae!
(Playstation 2 2003)
Toy/Animation: Tatakae! Chou Robot Seimeitai
Transformer (1985)
First US appearance: Videogame: Transformers (Commodore 64/ZX Spectrum
1986) Toy/Animation: Transformers (1985)
Description: Megatron is the first and most infamous leader of the
Decepticons, evil Transformers dedicated to taking over
the universe. He transforms into a Walter P-38. His gun
design is so realistic that current toy safety laws
prevent Hasbro from re-releasing the original Megatron in
the US. Various Japanese re-release imports are readily
available, though.
The animated version of Megatron ruled during the first 2
seasons of the show before being reborn as Galvatron in
Transformers: The Movie. He was a vicious character, but a
poor strategist who accepted gross levels of
insubordination from his lieutenant, Starscream. That's
80s American cartoons for you. Like Optimus Prime, all
characters named "Megatron" in the more recent
Transformers series are different from the original
Megatron and generally have different Japanese names.
Combo: Attack-Attack
Transform to Walter P-38: Special (ground, air, or cling)
P-38 Shoot: While transformed, you can aim with Up or Down, then press
Special. The bullets reflect off of walls. Hold Special for
a laser blast, which does not reflect.
Hudson's Characters
Name: Bomberman
First Japanese appearance: Game: Bomberman (Famicom 1985)
Animation: Bomberman B-Daman Bakugaiden
(1998) or Bomberman Jetters (2002)
First US appearance: Bomberman (NES 1985)
Animation: Never
Description: According to is instruction manual, the original Bomberman
was a demolitions robot who rebels in order to become
human. The game makes no reference to any of that, so it
might have been written just to entice American gamers
into playing it. The NES game was ported to the
Turbografx-16/PC Engine in 1990. The new version featured
improved graphics and sound, and most importantly, a 5-
player battle mode. It launched a series of sequels across
multiple platforms as well as starting the party game sub-
genre. Today Bomberman is depicted as a living person from
the Planet Bomber who opposes evil without seeking
personal gain.
The pinnacle of the series was Saturn Bomberman.
The Saturn version featured 10-player simultaneous play,
as well as direct-dial modem play for up to 4 players. It
also brought several Hudson characters together for the
battle mode, including Bonk (PC Genjin), Master Higgins,
Manjimaru, and others. Bomberman even fought Wario in
Wario Blast for GameBoy. After Saturn Bomberman, the
series experienced a lull, with its 2 American N64
versions receiving rather poor reviews. More recent games
such as Bomberman Generation and Bomberman Land 2 have
faired much better, even if none of them quite recaptures
Saturn Bomberman's magic. Bomberman has had a hard time
domestically, as half of the games that managed to get
released here were stinkers, hurting US sales. Still,
Majesco is releasing the awesome Bomberman Jetters here so
all hope is not lost.
Bomberman has also had 3 animated series in Japan.
Bomberman B-Daman Bakugaiden and Bomberman B-Daman
Bakugaiden V are side-stories in which Bombermen shoot
lasers from their chests instead of using bombs. Bomberman
Jetters is an excellent show revolving around Shiro
(White) Bomb, who is a member of the Jetters organization
which protects the universe from evil. Unlike B-Daman,
Jetters is very faithful to the standard Bomberman
videogames.
Combo: Attack-Attack-Attack
Lay Bomb: Special. You can have 3 bombs on-screen at a time. (ground,
air, cling)
Punch Bomb: Attack near a bomb. Only Bombermen can punch bombs.
(ground or air)
Throw Bomb: Grab near a bomb, then Attack or Throw. If you grab
someone's bomb, that keeps them from laying one of their 3
total bombs. Clinging to a platform causes you to drop the
bomb. Non-Bombermen can not grab bombs. (ground)
Power Bomb: Grab a bomb, then press and hold Special. The level 2 bomb
explodes a bit larger than normal, and at level 3 it
becomes a Power Bomb, which is even bigger. (ground or air)
Name: Momotarou
First Japanese appearance: Momotarou Densetsu (Famicom 1987)
First US appearance: Never
Description: Momotarou is a character based off of Japanese legend.
His
name means "peach boy" essentially, and this is because he
was found in a giant peach that floated down the river.
An old woman brought the peach out, and her husband cut it
open... to find a beautiful child inside. They were
grateful because they had prayed to the gods for years to
bless them with a child, and it had finally become
reality. Momotarou quickly grew to boyhood and had
incredible abilities greater than other children; he
decided that he should help his beloved adoptive parents
and set out for the island of the oni, known as
onigashima, where the oni lived with the treasures that
they stole from Momotarou's home town.
His adoptive mother and father were so proud, and his
mother gave him some millet dumplings to take with him. He
ate one, and while he was walking along he met first a dog,
then a sparrow, and then a monkey, all of whom wanted one
of the millet dumplings. Even though there were only four,
he gave each one a precious dumpling, and he managed
to keep the three... natural enemies... from feuding. They
went to onigashima on the sea and they defeated all the
oni, who promised never again to harm humans. Momotarou
returned to his town a hero.
In the games, after this, apparently he used some of his
spoils to invest in a railroad! And that is where his
series of games picks up. They are often party-style games
with lots of fun and silliness.
Combo: Attack-Attack-Attack
Summon Dog: Special (ground)
Summon Sparrow: Jump then Special (air)
Summon Monkey: Cling to a platform then Special (cling)
Name: Takahashi Meijin (AKA Master Higgins in the USA)
First Japanese appearance: Takahashi Meijin no Bouken Jima
(Famicom/MSX 1986)
First US appearance: Hudson's Adventure Island (NES 1986)
Description: Takahashi Meijin is based on real-life Japanese gamer
Takahashi Toshiyuki. An incredible gamer, he achieved fame
and often provided commentary or tips for Hudson Soft's
products. Hudson rewarded him by putting him in a crappy
platform game, Adventure Island. His objective: to rescue
his girlfriend from monsters. That game spawned several
sequels of higher quality. Oddly, Sega used the original
game with a different character and retitled it Wonder Boy
for the Sega Master System. "Fat boy Higgins" as I like to
call him battled Bomberman and Manjimaru in the past in
Saturn Bomberman. He was a cool character but they drew
him awfully poorly... He looks better in Dream Mix TV, but
not as good as he did in his Super SNES days. Adventure
Island has recently received a deluxe 3D remake for
Playstation 2 and GameCube, because sometimes Hudson loves
you.
Combo: Attack-Attack-Attack
Ax Throw: Special (air, ground, or cling)
Spear Throw: Forward + Special (ground)
Torch Throw: Up + Special (ground)
Name: Yugo (AKA Hugo in the USA)
First Japanese appearance: Bloody Roar (Playstation 1997)
First US appearance: Bloody Roar (Playstation 1997)
Description: Yugo Ogami is a professional boxer who likes steak and
dislikes wasabi. Did anyone see that movie? I think he
means the food though. It's not important. Look, about 12
people enjoy the Bloody Roar games and I can't pretend to
be one of them. But hey, Yugo's a werewolf. And I think we
all enjoy werewolves. Some of us more than others. You
know who you are. Moving right along, Bloody Roar 4 is the
latest one-on-one fighter featuring Yugo, although they
seem to release a new one every few months these days.
Combo: Attack-Attack-Attack
Double Uppercut: Special (ground)
Dash Attack: Forward + Special (ground)
Spiral Fang: Up + Special (ground) or just Special (air, cling)
Name: Manjimaru
First Japanese appearance: Tengai Makyou II: Manjimaru (AKA Far East of
Eden 2)(PC Engine Super CD 1992)
First US appearance: Kabuki Klash (AKA Tengai Makyou Shinden)
(Neo Geo 1995)
Description: Manjimaru is a bold hero who arose to put a stop to the
hideously evil plant life overrunning his world. He hails
from the land of Jipang, which is said to be a fictitious
representation of feudal Japan as seen by a foreign
author...this is an inside joke with the actual
development team, actually! Their world of Jipang is like
feudal Japan in many ways, but it is also very, very
different, and full of all kinds of inside jokes that most
people unfamiliar with Japanese history and culture would
probably not understand.
The Tengai Makyou series is an endearing and dearly
beloved series due to this lighthearted nature and of
course the sheer gloriousness of the games' graphics,
gameplay, and story. Tengai Makyou II: Manjimaru, our
hero's starring game, was recently re-released for
Playstation 2 and GameCube with many enhancements, much
like Adventure Island and Star Soldier.
Manjimaru himself has appeared not only in his own game,
but also in others; including the magnificent fighting
title known to most Western gamers as Kabuki Klash, and
Saturn Bomberman, where he and several other Tengai Makyou
alums fought Bomberman, Takahashi Meijin, and other Hudson
characters.
Combo: Attack-Attack-Attack
Sword Change: Special toggles between Fire or Thunder Swords
Sword Attack: Forward + Special (ground)
Heavenly Sword Attack: Up + Special (ground)
Name: Bimbougami (God of Poverty)
First Japanese appearance: Momotarou Densetsu (Famicom 1987)
First US appearance: Never
Description: Bimbougami is the creature known as the god of poverty.
He is a reprehensible sort who brings bad fortune to all
those who surround him, and oftentimes he has so unwelcome
that people will do anything to be rid of him.
Unsurprisingly, he's a menace to Momotarou and his
railroad! He has various abilities that he can use, almost
all of which derive from his horrendous lack of personal
hygiene and his blithe disregard for anyone else.
Combo: Attack-Attack-Attack
Die throwing: Special. After hitting an opponent, the die produces one
of 6 different effects, depending on what side it lands
on. All but the Red ? wear off over time. (ground or air)
Yellow ?: Speed and jump power down
Green ?: Control scramble
Red ?: Take damage
Blue ?: Attack and Guard disabled
Mini Bimbougami: Bimbougami becomes Mini Bimbougami
King Bimbougami: Yellow, Green, and Red effects
Gas Cloud: Special while a die is still on screen (ground or air)
Non-Playable Hudson Characters:
Name: Mujoe
First Japanese appearance: Saturn Bomberman (AKA Bomberman SS)
(Sega Saturn 1996)
First US appearance: Saturn Bomberman
(Named "Mr. Meanie" Sega Saturn 1997)
Role: Host, Final Boss
Description: Mujoe is the bumbling leader of the Hige Hige Bandits, an
organization dedicated to stealing rare and valuable
objects and occasionally universal domination. He tends to
fail because of poor planning, or a lack of skill on his
group's part compared to Bomberman and his friends. Mujoe
is the main villain in most recent Bomberman games,
although he is second banana to Bagara in the Bomberman
Jetters anime. Even then, he and the Hige Hige Bandits
still do most of the dirty work. You tend to root for
Mujoe because he's a really loveable loser and not
entirely bad - he just likes to steal and wishes harm on
his enemies. It's great that he plays an important role in
Dream Mix TV, but his character model is rather funky and
he's portrayed as even more of a loser than normal.
Name: Haruna
First Japanese appearance: Is she an original character?
First US appearance: Probably never
Role: Host
Description: Haruna seems to be an original character created for this
game. If you recognize her from anything else, please let
me know. Her "charm" comes from the fact that she is
insanely enthusiastic about everything. She is Mujoe's
sidekick, and beats up on him in her excitement. If only
we could beat up on her... Perhaps in the sequel?
Name: Hige Hige Bandit
First Japanese appearance: Saturn Bomberman (AKA Bomberman SS)
(Sega Saturn 1996)
First US appearance: Saturn Bomberman (Sega Saturn 1997)
Role: Mujoe's support in the last cinema and final stage
Description: The Hige Hige are intelligent robots created by
Bomberman's enemy Bagara (perhaps actually designed by Dr.
Mechadoc). They perform the same function as the Putties
in Mighty Morphin' Power Rangers: they are generic,
identical bad guys who can't talk. Well, they can only say
"Hige Hige", although Mujoe understands them. These
loveable and cute mischief-makers have even had their
turns as playable characters in Bomberman Jetters for
GameCube/PS2 and Bomberman Jetters Game Collection for
GameBoy Advance. They are shaped a bit awkwardly in Dream
Mix TV, but act like they always do: preparing Mujoe's
UFO, and providing him with combat support in battle.
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6. Stages
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Name: Power Pro Stadium
Origin: Jikkyou Powerful Pro Baseball
Name: Dracula Castle
Origin: Akumajou Dracula (Castlevania)
BGM: Bloody Tears
Name: Sky Fortress
Origin: Twinbee?
Name: Shell Factory
Origin: Metal Gear Solid 2
BGM: Metal Gear Solid
Name: Artificial Sun
Origin: Gradius
BGM: Burning Heat!
Name: Licca-chan House
Origin: Licca's toy line
Name: Giant Soldier Debasuta (Devastator)
Origin: Transformers toy line
Name: Tree House
Origin: Some toy line?
Name: Night City
Origin: Dream Mix TV
BGM: Be Cool!
Name: Micro Earth
Origin: Microman toy line
Name: Darkness/Devil Orchid
Origin: Tengai Makyou II: Manjimaru
Name: Floating Continent
Origin: Star Soldier (GameCube/PS2 version)
Name: Bomberman Battle
Origin: Bomberman
Name: Momotarou Railway (Electric Railway)
Origin: Momotarou Densetsu
Name: Adventure Island
Origin: Hudson's Adventure Island
Not Selectable in KyaraDama Survival: Dream Mix TV Studio
(The Final Boss area)
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7. World Fighters Walkthrough
-----------------------------------------------------------------------
Power Pro-Kun's Battles:
1: Licca
2: Bomberman
3: Simon Belmont and Momotarou
4: Microman
5: Yugo and Licca
6: Twinbee, Takahashi Meijin, and Takao
Simon Belmont's Battles:
1: Yugo
2: Microman
3: Twinbee and Bomberman
4: Takahashi Meijin
5: Convoy and Takao
6: Power Pro-Kun, Licca, and Momotarou
Twinbee's Battles:
1: Momotarou
2: Takao
3: Power Pro-Kun and Takahashi Meijin
4: Bomberman
5: Convoy and Licca
6: Simon Belmont, Microman, and Yugo
Solid Snake's Battles:
1: Simon Belmont
2: Yugo
3: Licca and Takao
4: Twinbee
5: Takahashi Meijin and Bomberman
6: Convoy, Microman, and Momotarou
Moai's Battles:
1: Licca
2: Bomberman
3:
4: Takao
5: Momotarou and Takahashi Meijin
6: Solid Snake, Simon Belmont, and Yugo
Licca's Battles:
1: Bomberman
2: Simon Belmont
3: Takao and Power Pro-Kun
4: Momotarou
5: Twinbee and
6: Convoy, Takahashi Meijin, and Yugo
Takao's Battles:
1: Simon Belmont
2:
3: Licca and Convoy
4: Power Pro-Kun
5: Bomberman and Yugo
6: Microman, Twinbee, and Takahashi Meijin
Convoy's Battles:
1: Yugo
2: Twinbee
3: Microman and Momotarou
4: Takahashi Meijin
5: Simon Belmont and Power Pro-Kun
6: Takao, Bomberman, and Licca
Microman's Battles:
1:
2: Bomberman
3: Convoy and Takao
4: Twinbee
5: Momotarou and Takahashi Meijin
6: Licca, Simon Belmont, and Yugo
Asuka's Battles:
1: Yugo
2: Simon Belmont
3:
4:
5:
6:
Megatron's Battles:
1: Convoy
2: Bomberman
3: Twinbee and Yugo
4: Licca
5: Takahashi Meijin and Simon Belmont
6: Takao, Asuka, and Momotarou
Bomberman's Battles:
1: Power Pro-Kun
2: Licca
3: Takahashi Meijin and Simon Belmont
4: Twinbee
5: Takao and Yugo
6: Momotarou, Convoy, and Microman
Momotarou's Battles:
1: Microman
2: Simon Belmont
3: Licca and Yugo
4: Convoy
5: Twinbee and Bomberman
6: Takahashi Meijin, Takao, and Power Pro-Kun
Takahashi Meijin's Battles:
1: Twinbee
2: Convoy
3: Bomberman and Momotaro
4: Simon Belmont
5: Microman and Licca
6: Takao, Power Pro-Kun, and Yugo
Yugo's Battles:
1: Takao
2: Twinbee
3: Momotarou and Power Pro-Kun
4: Microman
5: Simon Belmont and Convoy
6: Bomberman, Licca and Takahashi Meijin
Manjimaru's Battles:
1: Momotarou
2: Microman
3: Twinbee and Convoy
4:
5: Power Pro-Kun and Bomberman
6: Takahashi Meijin, Licca, and Simon Belmont
Bimbougami's Battles:
1: Momotarou
2: Simon Belmont
3: Convoy and Power Pro-Kun
4: Twinbee
5: Licca and Bomberman
6: Manjimaru, Yugo, and Takahashi Meijin
Fighting Mujoe's UFO:
The main danger here is accidentally touching the UFO - it's an instant hit
if you bump into it. Jump Attacks and Rising Attacks work well as long as
you're careful, though. If you have a long-range special attack, you can mix
it in with your jumping attacks to play it safe. Try to pick up the hearts he
drops after he gets hit, as they disappear right after touching the ground.
This should be an easy fight.
Mujoe's Attacks:
Wrecking Ball: These are in the top corners of the stage. If you see
one start to move, drop to a lower platform to avoid
them.
Confusion Beam: Mujoe winds up and fires a solid beam of energy that
reverses your controls temporarily. It doesn't go
through platforms and you can block to avoid getting
hit.
Energy Balls: These 4 blasts are best dodged, as your guard usually
gives out after blocking 3 of them.
Reflecting Lasers: Just block them.
3 Bombs: He must have learned something from Bomberman. They drop to
the floor, so stay on a platform or just block them.
Hige Hige Bandits: They appear in the lower corners of the stage and
fire triangle beams. Hit them or eventually you'll
fall into one of their shots. They usually drop
hearts, too.
-----------------------------------------------------------------------
8. Caravan Mode Walkthrough
-----------------------------------------------------------------------
1: Challenge Name: Life Attack
Character: Licca
Stage: Licca-chan House
Requirements to pass: Score 8,000 points within one minute.
Requirements for 1st place: Score 11,000 points.
Tips: Run around collecting hearts, especially the big ones. Try not
to get too far from the center as you don't want to be far
away from the next place the hearts will appear. This one's
pretty random, so you'll need to try it repeatedly until you
manage to score 11,000.
2: Challenge Name: Punch de Bomber (a play on Net de Bomber?)
Character: Bomberman
Stage: Giant Soldier Debasuta (Devastator)
Requirements to pass: Score 8,000 points within one minute.
Requirements for 1st place: Score 30,000 points.
Tips: You must punch each bomb before it explodes. Never allow a
bomb to explode next to you as it stuns you and wastes time.
For every bomb that you hit without allowing one to explode,
you score an extra 100 points, up to 800 points for each hit.
Miss and the score reverts to 100 points and you must build up
the bonus again. You're going to miss some of the bombs, so
it's important to prioritize which ones you go after. If you
see a batch of 3 on the left and 1 on the right, you need to
hit the group of 3 and let the solitary bomb explode. Keep
your bonuses going fairly consistently and you'll get first
place.
3: Challenge Name: KyaraDama no Ouchi (Treehouse's Souls)
Character: Takao
Stage: Tree House
Requirements to pass: Collect all 30 souls within one minute.
Requirements for 1st place: Finish within 40 seconds.
Tips: Just collect the souls efficiently. You can use Takao's
Rising Knee (Jump, Up + Attack) to get extra height on a jump
but it's not necessary. After a few tries you should get first
place.
4: Challenge Name: Pick Up and Throw!
Character: Power Pro-Kun
Stage: Night City
Requirements to pass: Score 8,000 points within one minute.
Requirements for 1st place: Score 14,000 points, baby.
Tips: You must grab the balls that appear next to you and throw them
at the rising balloons. For each balloon you hit with one
ball, you get an extra 100 point bonus, so the first balloon
you hit will get you 100 while the 5th rewards you with 500.
The key is to throw the ball through the balloons on the left
side, and cause it to bounce through balloons on the right
side. You can also throw upwardly but it's only necessary if
there are no balloons near the middle or bottom. The pattern
of the balloons rising is random, so you'll need to replay
this one until you score some big combos and achieve first.
5: Challenge Name: Hanging On!
Character: Twinbee
Stage: Sky Fortress
Requirements to pass: Collect all 20 hearts within one minute.
Requirements for 1st place: Finish within 20 seconds.
Tips: This challenge will teach you to cling to platforms. Oh, yes.
Be ready to hit Up + Jump as soon as your hands get near the
platform you are jumping to, or you'll miss it. It seems to be
easier to cling when jumping sideways instead of straight up.
Start out by grabbing onto platform A, jumping up to B, then
jumping left onto the starting platform in order to gain the
hearts above it. Hop back over to B then head to C, D, and E.
The jump from E to F is tough. You may need to make an extra
jump around F in order to get all the hearts in that area.
Then head to G, and fall down to collect the last 3 hearts. Do
all that flawlessly and you'll land first place like an ace.
-----------------------Map of Caravan Challenge 5----------------------
* *
* * * --G--
* * --F-- * *
* --B-- * * * * *
* --C-- --E--
* --D-- * *
--A-- *
Start
-----
| |
| |
--------------------------------------------------------------* = Heart
6: Challenge Name: KyaraDama Makyou II (a play on Tengai Makyou II)
Character: Manjimaru
Stage: Darkness/Devil Orchid
Requirements to pass: Collect all 30 souls within one minute.
Requirements for 1st place: Finish within 40 seconds.
Level of evilness: Urotsukidoji
Tips: This challenge requires endless retries to get a 40 second
score. You must continually shave off the seconds until you
get there. There are 3 important strategies: use Manjimaru's
Rising Slash (Jump, Up + Attack) to gain extra height on some
of your jumps, jump and cling to the vines in order to get
certain hearts, and minimize the time you spend in the air by
jumping at the part of the ground that is closes to the
platforms (marked as X and Y on the map).
Start: Rising Slash on the way to 01, then turn around and jump at
X2 while running to 02. Fall at X1, grab 03 then jump at Y2 to get
to 04. Jump and cling, then jump and grab 05, clinging again. Jump
to 06 then fall. Jump at X2, then Rising Slash up to 07. Fall at X1,
get 08, turn and jump at X2 and go for 09. Jump at X1 for 10, then
jump up at Y2 and run to 11. Carefully Rising Slash to 12, aiming so
that you avoid Y1 and fall through 13. Jump at X1 and get 14, then
jump and cling under 15. Jump and get it, falling carefully so
you'll get 16 on the way down. Fall through the platform and get 17,
then jump or Rising Slash to 18. Jump across from Y1, clinging under
19, then jump and get it. Run to 20, then jump and cling under 21.
Jump and get it, clinging afterwards. Jump and get 22, then
immediately Rising Slash before landing to get 23. If you can, land
on the right platform as you get 23. If not, jump at Y2 to go for
24, then jump near Y1, falling carefully to get 26. Jump at X2, then
jump and grab 27, clinging afterwards. Jump and get 28, landing on
the right platform. Grab 29, then fall at Y1 or so to pick up 30.
Whew!!!
-----------------------Map of Caravan Challenge 6----------------------
06, 012 05
07 21,19,22,23,15 25
28 -----------------------------
-----------------------------
27
18,16
20,09,02,14 10, 01 11,04,24,29
-----------------------X1 Y1-----------------------------
13,26,30
X2 08 03,Y2
Start ----------------------- 17
---------------------- -------------------------
07: Challenge Name: Succeed with Guard!
Character: Takahashi Meijin
Stage: Adventure Island
Requirements to pass: Score 8,000 points within one minute.
Requirements for 1st place: Score 30,000 points.
Tips: This time you must block balls being hurled at you in order
to score. For every ball you block in a row you score an
extra 100 points, up to 800 points for each ball. Miss and
the score reverts to 100 points and you must build up the
bonus again. The only way to beat 30,000 points is to
memorize where each ball lands, so I've made a map which
attempts to show you. The first challenge is blocking 11-13
then getting under 14-15 before they land. Do that and you
should be able to block 16-28 without much difficulty. It
seems impossible to block both 29 and 30, so your score will
reset there. You can still win, but only with 1 or 2 more
misses after that. After defending 32, you'll need to get 33
then really scramble to make it under 34. 40-45 are also
toughies because you must guard, then step forward quickly
and repeatedly to get them all. Practice and you'll get
there!
-----------------------Map of Caravan Challenge 7----------------------
| Middle palm tree ! = fast horizontal ball
| ------- - between #s = separator
| ||
| Chest || Barrel /Shoreline
| |X| || Start |X| /
|----------------------------------------------------------------------
04 05 40-01-16-02-24!43-14 47 07 31
29 30-06 11-17-03-25!44 15-36 08
54 53-35 12-18-37 22-38 09
39 13-19-48!42 23 32
20 45 34
50!51-21 46
26!
27
28
33
41
49!
52
08: Challenge Name: KyaraDama Castle (Soul Castle)
Character: Simon Belmont
Stage: Dracula Castle
Requirements to pass: Collect all 30 souls within one minute.
Requirements for 1st place: Finish within 40 seconds.
Tips: This is easier than Challenge 6 except for the evil random
Medusa Heads, which will screw up many otherwise good
attempts.
Start: Drop down and jump under 01, doing a Rising Slash (Jump, Up-Attack) up
to platform B. Jump to 02, then jump and Rising Slash to 03. Do a big jump and
Rising Slash to get 04, falling onto 05 if possible. Grab 06 (hopefully
without the Medusa Heads getting you) then get under 07, turn left, jump and
Rising Slash under it, which will net you 08 as you land. Jump and cling to
pole D, then jump and Rising Slash to 09, landing on or near 10. Fall to 11,
jump to 12, jump to 13, then run right and fall through 14. Jump to 15, jump
to 16 and cling, then jump to 17, landing on 18. Jump and rising slash to 19,
and fall through 20 or jump and grab it after landing on A. Fall through the
floor to 21, then jump back up and get 22. Jump to 23, then fall to 24. Run
through 26, 27, and 28, avoiding Medusa Heads if you can. Turn and jump to 29,
then jump again for 30. That wasn't so bad!
-----------------------Map of Caravan Challenge 8----------------------
09
|17
| 19 03
| 04
--------D-------
02,16 30 13,23
10 18 08 20 -------C------
--------B---------
07 12,22,29 15
--------A-------
01 ^Start 14
06,26 11 05,25,27 21 24,28
-----------------------------------------------------------------------
What do you get for scoring first place on all 8 Caravan challenges? Nothing!
My name is Hudson Soft and I hate you, the consumer! Bwa ha!!!
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9. Secrets
-----------------------------------------------------------------------
Unlocking Characters
Solid Snake: Beat World Fighters Mode with Power Pro-Kun, Simon
Belmont, or Twinbee
Moai: Beat World Fighters mode with Power Pro-Kun, Simon
Belmont, Twinbee, and Solid Snake.
Asuka: Beat World Fighters Mode with Likka, Takao, Convoy, or
Microman.
Megatron: Beat World Fighters Mode with Licca, Takao, Convoy,
Microman, and Asuka
Manjimaru: Beat World Fighters Mode with Bomberman, Momotarou,
Takahashi Meijin, or Yugo
Bimbougami: Beat World Fighters Mode with Bomberman, Momotarou,
Takahashi Meijin, and Manjimaru
Unlocking Stages
Artificial Sun: Beat World Fighters Mode with Moai.
Shell Factory: Beat World Fighters Mode with Solid Snake.
Tree House: Beat World Fighters Mode with Megatron.
Darkness/Devil Orchid: Beat the game with Manjimaru.
Floating Continent: Beat the game with Bimbougami.
A Rank Rewards:
Coming soon!
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10. Special Thanks
-----------------------------------------------------------------------
These guys are teaching US stuff about games, so they must be hardcore!
-Eli M. for informing us about Licca and Bomberman's moves.
-Trevor P. for telling us about Konami Krazy Racers and running the
awesome Gradius Base website.
-BakaOrochi for bringing up Kabuki Klash and some release dates.
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11. Links
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These are some Japanese and American links you might enjoy. Use
babelfish.altavista.com/babelfish/tr to translate them if you like.
Japanese:
Dream Mix TV: World Fighters Official Website:
worldfighters.com
Hudson Soft Website:
hudson.co.jp
Konami Japan Website:
konami.co.jp
Takara Website:
takaratoys.co.jp
Whack-a-mole with Momotarou Densetsu characters:
hudson.co.jp/hde/vol007/omake/shot/index.html
English:
Transformers US Website:
transformers.com
The Official Transformers Collectors Convention and Fan Club Website:
otfcc.com
Bomberman B-Daman Bakugaiden Sekai (Fan site):
wooti.net/bdaman/
The Castlevania Dungeon
classicgaming.com/castlevania/
The Gradius Base
classicgaming.com/gradius/
Cy-Girls Official US Website:
blueboxtoys.com/bbi/cygirls
BeyBlade Official US site:
beyblade.com
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12. Contact Information
-----------------------------------------------------------------------
If we've made any mistakes, please let us know. I would be happy to answer
questions by email as well.
Name: Paul Acevedo
Email: suppliesx@dbzmail.com
Xbox Live Gamertag: EastX
Name: Phoenix Roberts
Email: hushicho@comcast.net
Dream Mix TV: World Fighters is copyright 2003 Hudson Soft, Takara Co., Ltd.,
and Konami.
This document is copyright 2004 by Paul Acevedo and Phoenix Roberts. It may
not be posted anywhere but gamefaqs.com, ign.com, neoseeker.com, cheatcc.com,
and cheats.de without permission.
No matter where you go, there you are.