Roulette Blood

Reduced power up to +5hp +1ap / min only for middle bonus area only.
All player can see middle now.
Reduced hero cost to 1500 food.
Sabs now spawn where vils spawn.
Removed cloak and spies costs 10000 food.

Update:
Added random heroes as spawnable units for 5000 food.
Removed looting and mid powerup (can create unfair advantage) Still get food for mid.
Bug fixes.
Players unit now also show like this to easily see what unit each player has.

Working on another update and I need peoples opinion on an issue.
I noticed a lot of the time games get prolonged because of the use of the panic.
It can be pretty frustrating.
I didn’t want to just increase the cost of the panic because that can have a negative effect if you get stuck in the early game.
My 2 ideas.
Lock panic for 5 minutes after use.
Increase panic by 500 or 1000 food after every use up to 10k.

Update:
Enemy Kings are now hidden (unless u have spies)
There was a possibility that you could move the store king if game lagged at the start (before change ownership triggers) this is been fixed.
Changed hero line-up so it makes a bit more sense (hopefully).