Invert

Invert is a platforming game that I worked on during the first TNGL game jam. I got the idea for the game when I was playing with invert shaders in Unity. Invert shaders are pretty cool, so I wanted to make a game that uses invert shaders. Furthermore, rather than using invert shaders as a purely aesthetic element of the game, I wanted the gameplay to be based off of inversion too. After brainstorming for a bit, I decided on the following mechanic: when you enter an “inverted” zone, your gravity gets inverted and you “fall” up instead of down.

Links:

In addition, the full Unity project is available on GitHub. If you find any bugs or have any other comments, please let me know using the issue tracker. I will be updating this project periodically, so any feedback is welcome.

Additional Screenshots:

You can find various secret rooms that contain additional background colors too.(Or you could look in the Unity project to see where they are… but that wouldn’t be any fun.)