* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

Ancient Apparition
– Ice Vortex cooldown reduced from 5 to 4
– Ice Blast cooldown reduced from 45 to 40
– The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
– Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Beastmaster
– Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
– Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
– Call of the Wild now has two abilities for summoning each unit independently
– Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Juggernaut
– Healing Ward movement speed increased from 300 to 450
– Omnislash Scepter cooldown reduced from 110/100/90 to 70
– Omnislash no longer stops if the target is Ethereal (it still doesn’t do damage)
– Fixed not being able to use items during Omnislash

Keeper of the Light
– Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Luna
– Moon Glaive can now bounce back on the same units if it already hit all other units nearby
– Moon Glaive bounce damage reduced from -30% to -35%
– Eclipse Scepter beam count limit per target removed

Lycanthrope
– Armor increased by 1 (Shapeshift total armor is still the same as before)
– Base damage increased by 5
– Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
– Wolves magic resistance increased from 50% to 80%

Nyx Assassin
– Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
– Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi
– Ignite duration increased from 4/5/6/7 to 5/6/7/8
– Ignite is now dodgeable
– Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
– Unrefined Fireblast cooldown reduced from 10 to 6

Pugna
– Decrepify damage amp on allies reduced from 40% to 25%
– Decrepify damage amp on enemies increased from 40% to 50%
– Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
– Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Riki
– Smoke Screen cast range increased from 425 to 550
– Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items

Rubick
– Telekinesis cooldown increased from 18 to 22
– Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn’t
– Added Aghanim’s upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim’s upgrade

Sentry Ward
– Duration increased from 3 to 4 minutes
– No longer gives permanent vision around it
– Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
– Fade delay reduced from 2.4 to 1.8

Shadow Blade
– Shadow Walk cooldown increased from 18 to 28

Smoke Of Deceit
– Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
– Charges increased from 3 to 4
– Gold cost increased from 90 to 125
– Is no longer shareable
– Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.