Company

We give emotions through our games

Our Story

Pixonic’s story began in Moscow in 2009, when a group of like-minded people united around a start-up with the goal of making and publishing computer games. The company’s first two years saw the launch of several successful social network projects — Domovyata, Adventure Island and Airport, among several others.

When our total installs exceeded 20 mln, we launched Robinson — a mobile game about life on a desert island, which quickly took off, becoming highly ranked on Google Play and the App Store.

Two years later, we made the decision to concentrate all our efforts on developing and publishing mobile games. By that time, our team already numbered 40 people, and we had just opened a second company office in Belgorod.

Sticking to our new vision of creating high-quality, globally valued games, we soft-launched War Robots in 2013, which later became the highest-grossing project in the company’s history.

In 2015, a mere six years after its foundation, Pixonic was named one of the top-10 most-profitable mobile developers in the CIS. That year also saw the opening of the company’s third office in Berlin.

In 2016, War Robots’ success was commended by Google, who named it one of the “most exhilarating” games on Android.

Our leading project has surpassed the 100 mln installs point, and we’re also working on new hit games as it’s constantly being evolved.

And we’re looking ahead with excitement because all of that is just the beginning.

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employees work in four offices

Our Team

Four offices — Moscow, Berlin, Belgorod and Cyprus. More than 200 professionals carefully crafting Pixonic products. Millions of our players around the world. We’re incredibly passionate about video games, and want them to evoke as many positive emotions as possible.