First, I Don't know if someone posted such a tut before, but someone asked me for, so heres the tut.

As you all know, some pointers always change their location and you gotta find the addresses everytime again and again...
so if you want to make your life easier, this tut is for you.

First thing, you find the pointer you need. (I'll teach you with Cheat Engine Tutorial)

After you found it, add it to your CT and right click on it and then click Find out what writes to this address.

Now, change the value of it. (lets say it was mouse pointer, all you gotta do is to move your mouse)
After the op-code is showd, double click it or press "More Information".

Now check what is written in red and between [SQUARES]. if it says [xxx+xx] I mean, lets say [eax+18] so the offset of the pointer will be 18, if 19 so 19, if 4857349857 so 4857349857. you got me...
Look where it says: "The value of the pointer needed to find this address is probably..." and write down or remember the value it tells you.

Now go back to your UCE, tick "HEX" and write the value it said and scan for it.

Now write there the address you've found (in this case it's 0045CC2C)
The offset is gonna be 0 for me becuase it wrote [eax] without anything after, if it would wrote [eax+xx] so the offset would be xx.

Now you can save the pointer in your CT and save yourself lots of time and hard work.
And I finished step 6 in Cheat Engine Tutorial, it's time for code injection

hmm... didnt realize that when you don't have anything there then it is obviously 0... lol... I feel like a retard lol

Symbol... I told you already, i know how to make pointers... use the value in the ESI, or where it says "it should be -crap-" I got lost when there was no [storer+xx] it was just [storer] lol [storer+0]

How stupid of me... but I did find the Character Animation Pointer, so that only showed that I knew how to make Pointers, I just got a little mixed up... lol

well i first scan for score address and i got two address...
one of the address is the real score address another one is some kind like a max power bar...
i froze the 2nd address and change to 9999999...
so now the lives/ball will constantly increase when 3 same balls explodes...
its easier now to find lives/ball value address...
i just scan for current lives/ball number e.g 2...
then when increase i search again 3...
untill one address left...
so thats how i find it...
but the address keep changing...
so i need a pointers...
but i end up with 15 different address that said might be pointer for lives/ball address...

need help...
ty...

EDIT : Spell Check,mod warn...
MOD EDIT: Well , i like leaving spaces between my punctuations as it looks much neater .

The value of the pointer needed to find this address is probably 017AD2A0

I search Hex for 017AD2A0 and I get the 38 memory addresses.

So I have two questions:

1. How do I narrow down the 38 (none are listed in green). And I didn't understand what Symbol said in his response about looking for opcodes. Looking where? By Searching all 38 memory addresses and seeing what is accessing them? Etc...

2. WTF??!? [ecx+eax*8+00000710] Why can't it just be [eax+8] or something. How do I put all that crap in my offset? Or I can't? Or I have to find an alternative method to using pointers?

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