Paths with stones on them may be used to move from one hex to another. If there are no stones on either hex, the path is not useable.

A new hex must be placed so that it is reachable by at least one path.

Four Types of Terrain:

1-Jungle: You may establish a Camp on Jungle hexes. Each expedition.s Camps are connected to each other and the Base Camp by secret paths.
2-Temple: You may uncover part of the Temple if you have an expedition member in the hex.
3-Treasure: When the Treasure hex is placed, a Treasure is placed on it for each mask. You may take a Treasure if you have a member in the hex. Once the Treasures are all taken, it can be used to establish a Camp.
4-Volcano: Drawing a Volcano hex signals a Scoring Round. Expeditions may not enter or pass through a Volcano hex.

In the SpielbyWeb.com implementation of Tikal you place a tile by clicking on the new tile to rotate it, then selecting the red highlighted area where you want to place it.