i have to go back and edit my code
but there are some crucial points that i need some guidance

1 story mode (i may need to edit it )

example
using my stuff

Vec.sprite( kyurem ) // do you need the file extension and the name
Vec.sprite( health bar full ) // vec sprite is a function i created based off the book the actual script for it isnt posted here
new = player();
new = darkknight();
string = "dark knight: you come so far but now its your end";
string = "cestus: you wish !!!!! go to the abyss";

// now this is where guidance is required
if darkknight health = 0;
{
string = "well done traning complete"
// now this i think might not be right
Vec.destroy kyurem();
new = grathpeak();
}

2 weapons

public class daegith_blade // i made this class public so the game can use this in like a shop
{
private int attack = 90;
private string skill1 = "corrosion blade"
Vec.sprite( daegith blade )
}

vec sprite and vec destroy are functions i made based off the book and have their own individual CS files

Seriously tough, please be a bit more specific. Are you asking if the code you provided can be improved upon, design decision critique, general guidance? I'm not sure what it is you're looking for.

One bit of advice i can give is don't try to learn everything under the sun. Having a weak understanding of many languages has no value to it. Pick a language, and MASTER it. I would suggest C++, C#, LUA, Python in that order; they are the only languages i've had to use professionally. Python is more for tools than anything else.

"new" is a keyword and is used for creating an instance of a class. You can't assign something to it.
I believe what you're looking for instead of this:
[source lang="csharp"]new = player();[/source]
is something like this:
[source lang="csharp"]Player somePlayer = new Player();[/source]

Additionallty, make sure you end each line with a semicolon.

This bit:
[source lang="csharp"]if darkknight health = 0;[/source]
needs a couple of adjusments. Firstly, you need to use dot syntax for accessing an object's properties. If health is a property of your darkknight object, you access it via "darkknight.health". Secondly, you need to put the if condition inside brackets. Thirdly, don't put a semicolon at the end (it won't break compilation, but the code block following your "if" will never run). What you want is something like this:
[source lang="csharp"]if (darkknight.health == 0)[/source]

This:
[source lang="csharp"]Vec.destroy kyurem();[/source]
From your description I gather that "destroy" is a method of Vec? In which case you need to call it as a method, with "kyurem" as a parameter like so:
[source lang="csharp"]Vec.destroy(kyurem);[/source]

i don't exactly know what you are looking for, as uglybdavis said.
I'd like to ask you to be more concise about what it is your looking for,you've thrown a ton of random information at us, and for the most part we have no idea what they mean relative to you.

you mention book several times, but don't tell us what the book's name is, what parts you are having trouble with.

vec sprite and vec destroy are functions i made based off the book and have their own individual CS files

Seriously, what book are you referencing? If it's teaching you to code like this (and your last three threads), throw it away.

Two different methods of the same class shouldn't be in separate CS files, they should be in the .cs file that defines the class itself. (There are special cases where classes are broken up over different files, but that doesn't apply here)

ive programmed inc# been praticing it for two monthsc++ done that for a whilevisual basicpascaladaruby my very first languagepython i hate the language

ones im going to learn soon...

Woah, stop. Just pick ONE language, actually learn it, and then pick up more when you've successfully created something substantial in the first language. You're all over the road, and not a single line of code you've shared since you started posting here will compile. It's obvious you're very excited and passionate about making something, but you're all hype and no focus. People have told you repeatedly to get back to basics: your syntax is way off. If you plan to stick with C#, learn C#. To say you've been practicing it for 2 months and then show us code like this tells me you either have a horrible teacher, or you're not learning anything from your practice.

Start simple, get small programs to compile and run, make sure they're doing what you expect them to, and then build from there. I'm not "bashing" you, I'm giving you direct, honest advice based on the quality of the code and information you're sharing with us.

One bit of advice i can give is don't try to learn everything under the sun. Having a weak understanding of many languages has no value to it. Pick a language, and MASTER it. I would suggest C++, C#, LUA, Python in that order; they are the only languages i've had to use professionally. Python is more for tools than anything else.

No offense, but this is bad advice to give a beginner. It starts good, but after the third sentence I would have stopped.Trim that list down to one. Don't give cyril a shopping list, they're having enough trouble with one language. And entire games are written in Python, if you tell someone "it's only good for _____" they might not even look into it, where many beginners here have done well learning with Python, and could make small games very quickly with it.