Sooner or later, you're going to need more story!
The GameMaster's Apprentice is a genre-and-system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's.
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure!
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow... [click here for more]

Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.
Have you ever needed to stock a treasure... [click here for more]

Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch.... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.
Discover the secret history of the war beyond Europe: tales of heroic struggles in the Far East and the Pacific Islands; the re-emergence of archaic evils deep within an ancient land; the terrors of jungle warfare, where humans are not the only... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.
Discover the secret history of the war beyond Western Europe: a land of great antiquity, steeped in legend; a fiery cauldron of political and occult intrigue where the heat is as much your enemy as any man with a gun; and a formidable wilderness... [click here for more]

Sails on the horizon!
The GameMaster's Apprentice: Age of Sail is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs.
You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart Guide and a set of quick-reference... [click here for more]

Front and centre, soldier! You're part of UNIT now, the Unified Intelligence Taskforce. We are the Earth's best defence against the myriad alien forces who would try to subjugate and conquer our planet.
It's not an easy job, and even those recruited for their scientific knowledge can find themselves on the front lines of combat against almost unstoppable foes. We will protect humanity from extraterrestrial... [click here for more]

This expansion for Hero Kids includes forty-eight pieces of equipment for your game:
Armor: Pieces of armor and shields for defense and offense
Items: Consumable potions and special items
Magic: Wands and staffs for all types of magi
Melee: Martial weapons for all fighting styles
Miscellaneous: Pendants, charms, and special purpose weapons
Ranged: Bows, bows, and more bows, but each... [click here for more]

Numenera items to use in your Numenera game.The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find... [click here for more]

Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign!
The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,... [click here for more]

Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep... [click here for more]

Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and... [click here for more]

Itras By: The Menagerie is a cabinet of curiosities for the surreal roleplaying game Itras By. New scenarios, setting elements, short games, tools, cards, articles to help your group fine-tune the game for your purposes.
Emily Care Boss from the foreword (abbreviated):
“The game captured something for me. A period, a mind-set, a feeling. Surrealism, German... [click here for more]

New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories... [click here for more]

Don’t just Tell them about your character, Show Them!
Rite Publishing Presents a deck of 52 beautifully illustrated, full-color cards to represent your Player Character in the setting of Lords of Gossamer and Shadow. This deck contains a diverse cast of characters including: a steampunk sorcerer who has achieved a hard won victory on the field of battle, a wheel-chair bound Indian master... [click here for more]

Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well.
One phenomenon that makes for a fascinating study, but lacks a... [click here for more]

Soldat Beringer winced as the heat from the melted circuits penetrated his insulated gloves. The cooling shroud of the Long Fang Nada's surviving field gun had been damaged and excess heat had powered into the weapon's articulation circuitry when it had last fired.
"Hurry up. They're almost here!" Beringer knew Soldat Hennan tracked the approaching Jaguars on her sensors. He gritted... [click here for more]

Earth -- craddle of Mankind, and currently home of the neofascist New Earth Commonwealth, master of the feared Colonial Expeditionary Force. Visit the homeworld of Humanity and see how it has been altered by evolution, ice ages and violent regime changes.
The New Earth Commonwealth, along with its main fighting arm the Colonial Expeditionary Force (CEF), is one of the main antagonists... [click here for more]

The Compendium of Contemporary Weapons
For use with ANY game system.
Hundreds of weapons! Complete with statistical data.
Revolvers and pistols.
Rifles and shotguns.
Machineguns and sub-machineguns.
Rocket and grenades launchers and mortars.
Grenades and flamethrowers.
EOD, scopes, and accessories.
Perhaps one of the most comprehensive guides to modern weapons ever made for role-playing... [click here for more]

The third instalment of the Gasmask Gazetteer investigates the curious goings-on at a rail depot and railway hotel north of London and introduces the hotel proprietor and his staff. This waypoint contains little of interest to most guests, and yet a chosen few may never take their leave once the hotel’s owner takes an interest in them. A hotel with more doors than rooms will serve... [click here for more]

In this, the fourth instalment of the Gasmask Gazetteer, we uncover a house of horrors in the most unfortunate area of London. This lodging house teems with lost souls and false hopes. It is the type of place one intends to never enter, but where sometimes the only source of information (or suitable, anonymous fresh meat) can be found. Yet, two Undertakers can be found nearby with an unfamiliar beast... [click here for more]

It’s the ‘60s. The cars are fast, the women are faster, and there’s no better cover for international spies than posing as flamboyant race car drivers competing in events across the globe. It’s all about beating the clock, whether it’s crossing the finish line in first place or destroying the villainous mastermind’s doomsday weapon in the middle of an active volcano!... [click here for more]

What Do You Want To Build?
No matter the Era, no matter the type of Equipment, here are the rules for it. Here are the rules for Fabrication & Construction, for Modifying, and for Repairing & Maintaining all kinds of Equipment in every Era of play. Weapons, Armors, Shields, Miscellaneous Items, Clothing, Vehicles, even Buildings; here are the rules for working with them.
Modify existing... [click here for more]

Bigger Problems? Bigger Weapons.
We at Hachiman Arms Division know you would never start trouble. Sadly, the world is full of trouble willing to start with you. For those extreme circumstances, we proudly offer the finest selection in heavy weapons. We have made painstaking efforts to procure weapons from a wide spectrum of technological sophistication, from an Aylish steam cannon to... [click here for more]

You know the situation: the High Lordshave the world by the throat, and only you and your band of Storm Knightshave any chance of stopping their plans. You're up to the challenge, armed and ready for the fight – but you can't win the Possibility Warsunless you get to the battles.... [click here for more]

HORROR STALKS THE STEPPES!
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.
Discover the secret history of the war in Russia: a vast land under the thumb of a brutal regime; a downtrodden yet determined population who have seen many horrors, not all of them of man’s... [click here for more]

Supplies left out in the rain by bandits. Armor roasted by a dragon. And a sword that's been buried underground for years.
These treasures have been ill-treated or abandoned. Now it's time to salvage the best for yourself and break down the rest for spare parts. Get the most out of what you find in your travels with Wear & Tear, a new rules supplement... [click here for more]

"Winner of two 2015 Silver ENnie awards for Best Monster/Adversary and Best Cover."
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.
Discover the mightiest terrors of the Mythos: the Great Old Ones, the Outer Gods, and their foul servitors and cultists; the spells... [click here for more]

Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. Evil Never Dies... It Evolves Discover the secret history of the war that may (or may not) have happened: a time of strangely enhanced soldiers, more machine than man; a twisted future-past of occult and technological development and... [click here for more]

A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission.
The package contains the following dossiers and other props, written... [click here for more]

(BETA-Get involved and shape the game!)
Some tales best unfold ALONe.
ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master.
Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through... [click here for more]

How powerful can a cypher be?
The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game.
Which... [click here for more]

Finances are hard. Tracking your purchases, shopping for deals, and making sure all your bills are paid is difficult enough. It’s worse when you can’t remember who is holding onto the Chalice of Malachi or if anyone sold that potion.
There must be an easier way! After all, this is a game we’re talking about. While some games might benefit from keeping track of every last silver... [click here for more]

Breachworld Character Folio #1 402
Welcome to the first Character Folio for the Breachworld RPG, featuring a possible antagonist, ally, foil, or all of the above in the form of a relentless mechanical assassin. He has much to offer in any of those roles, with depths and possibilities for his character that are a fruitful ground of role-playing opportunities. And, because he has... [click here for more]

Breachworld Character Folio #3 Stella
Welcome to the third Character Folio for the Breachworld RPG, featuring Stella, a Dru scout who works for the secretive Cooperative. She can serve as a foil, ally, or even as a pre-generated player character.
A highly-detailed resin miniature of this character, in 32mm scale, is part of the KICKSTARTER campaign, Alien... [click here for more]

The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously... [click here for more]

The Steel Road
Follow the journey of Hadj Yosef Khan as he travels the known world and beyond, discovering the weapons of far flung countries. Embrace exotic weapons from Africa, Eastern Europe, India, China, Japan and the Islands of the Pacific.
This book contains 50 illustrated exotic weapons, and 50 illustrated enchanted versions of those weapons. Yes, 100 weapon illustrations... [click here for more]

The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg.
These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose... [click here for more]

Far to the East, beyond the edge of Europe, lie towering peaks, endless steppes, vast deserts, mighty rivers, and impenetrable jungles. Amid this magnificent wilderness are the great civilizations of the Orient, whose antiquity rivals or exceeds that of any Western country. Links between the East and West stretch back over 1,000 years, but the peoples and their customs of these strange lands remain... [click here for more]

To the natives of Africa, the land is their sacred home: while it can be cruel, it also provides for their every need. To the European governments, the continent is a vast stock of natural resources and manpower waiting to be exploited. To both it is a land of mystery and superstition, with crumbling cities older than recorded time, natural wonders of amazing beauty, and living cultures whose stories... [click here for more]

European colonialism stretches back to the days of the Roman Republic, though its modern history begins with the voyages of the great 15th century Portuguese and Spanish navigators. Today, many of the European powers have colonies across the globe. Some, like France, Germany, and Great Britain, are on the ascent, while the superpowers of old, Portugal and Spain, are waning. Aside from occasional clashes... [click here for more]

The Near East is a timeless land, with a heritage stretching back to the dawn of recorded history. The cradle of civilization, it was home of the ancient Babylonians and Sumerians, whose cities and monuments stood proud in an age when Europeans were clubbing each other with stones. The cradle of three great religions, it was the home of the great prophets, whose teachings guide and inspire millions... [click here for more]

Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book has it all. Mekton Zeta... [click here for more]

14 illustrated traps, ready to use! This book doesn't just show what each trap does. it also describes how it works. Both the traps and the nuts and bolts of their mechanical innards are carefully illustrated. Curious rogues attempting to disarm a trap (and players who was horribly injured by one) will like to see what excactly they were up against. IMPORTANT: All proceeds... [click here for more]

The Industrial Revolution has given way to the Age of Weird Science!
From lone eccentrics working in garden sheds to government-funded research projects, weird scientists are producing ever more useful, and wacky, ways to improve (and end) the lives of citizens.
Whether you need a device to aid globetrotting or a more efficient way to kill your enemies, help is at hand!
This supplement contains... [click here for more]

SlipShip Sheet for DayTrippers.
Core Rules
GameMasters Guide
"The field of SlipShip Engineering includes everyone from obsessive garage tinkerers and excitable grad students to corporate technicians, government policymakers and the occasional mad genius. The vessels they build are as diverse as their personalities. SlipShips come in all shapes and sizes, and... [click here for more]