CJ_Parker wrote on Jun 13, 2016, 12:18:Works flawless here except for the fact that you can not skip the retarded logos of which there are an annoying fuckton. One more reason to buy this shit for $4.99 at best. It runs great at a steady 60fps on my GTX 980 all maxed out at 1440p though which is a positive surprise (well, kinda... let's face it, the game ain't exactly a spectacle even at ultra settings).

Yeah, thanks, I googled that right after I started the game for the first couple times and disabled the intro shit but it's still a principle thing. It shows that the game developer has zero respect for their customers so I'll be paying them near zero for their garbage. They can go fuck themselves hard.

Take Blizzard for example. I'm not a Blizz fanboi by any stretch of the imagination but they are a shining example of elegance and user friendliness in many regards. For example, if you launch StarCraft 2 for the first time, you'll see the Blizzard logos etc. The next time you launch the game it skips straight to the main menu screen automatically because it sets a simple flag to remember that you have seen their shit. It's minor stuff like this that can make a difference between night & day in the perception of the customer.

In Doom's case id/Beth are losing $$$ from me because of their sloppiness and utter disrespect. $4.99 sale. Not a penny more...

Personally, this feels like a weird thing to say a game is worth only $4.99 for.

Do you have a markdown schedule? A nice table that says if Game does X you cut off Y dollars? For instance, if shift is bound to crouch instead of run you will take 25 cents off the price, and if crouch is only available as a toggle you take $1.47 off?

Aaaarggghhh don't remind me of those fuck-ups . You are right though... I should lower my price target to $2.99 for their non-standard keyboard defaults!

They have stated quite clearly that it will be a very long time before they get back to talking about single player TES. It ain't gonna happen anytime soon. Not as long as TESO is successful. They ain't gonna cannibalize their own shit.

'sides, Bethesda Game Studios isn't that huge. They only have about a hundred people who have all worked on FO4 until recently and are still working on the DLC for that game.For a TES VI they are first going to have to come up with an all new engine that they can use for several future games (at the very least a full future console generation) with proper mod support. That's a monumental undertaking all by itself. There ain't gonna be a TES VI until well past 2020. Search your feelings and you will know it to be true!

CJ_Parker wrote on Jun 13, 2016, 12:18:Works flawless here except for the fact that you can not skip the retarded logos of which there are an annoying fuckton. One more reason to buy this shit for $4.99 at best. It runs great at a steady 60fps on my GTX 980 all maxed out at 1440p though which is a positive surprise (well, kinda... let's face it, the game ain't exactly a spectacle even at ultra settings).

Yeah, thanks, I googled that right after I started the game for the first couple times and disabled the intro shit but it's still a principle thing. It shows that the game developer has zero respect for their customers so I'll be paying them near zero for their garbage. They can go fuck themselves hard.

Take Blizzard for example. I'm not a Blizz fanboi by any stretch of the imagination but they are a shining example of elegance and user friendliness in many regards. For example, if you launch StarCraft 2 for the first time, you'll see the Blizzard logos etc. The next time you launch the game it skips straight to the main menu screen automatically because it sets a simple flag to remember that you have seen their shit. It's minor stuff like this that can make a difference between night & day in the perception of the customer.

In Doom's case id/Beth are losing $$$ from me because of their sloppiness and utter disrespect. $4.99 sale. Not a penny more...

Works flawless here except for the fact that you can not skip the retarded logos of which there are an annoying fuckton. One more reason to buy this shit for $4.99 at best. It runs great at a steady 60fps on my GTX 980 all maxed out at 1440p though which is a positive surprise (well, kinda... let's face it, the game ain't exactly a spectacle even at ultra settings).

Slashman wrote on Jun 13, 2016, 08:20:... but because its failure could really hurt crowd-funding for all devs going forward because of the fame the project has generated.

To be fair other devs have mightily contributed to crowdfunding fatigue themselves. SC would be the most prominent total failure if it goes boom but many crowdfunding projects and devs including inXile, Obsidian and Larian Studios have overpromised and underdelivered big time in one way or another.

I, for one, am done with crowdfunding. And it's only partially because of my disappointment with CIG. Other prominent gigs have shown a lack of respect towards their loyal supporters, too.

Wesp5 wrote on Jun 13, 2016, 09:55:Great, another reboot using the same name! If it has anything to do with the old game at all.

It doesn't look like it has anything to do with the original at all. No native American theme... no Tommy... nothing. Just a lame rehash of the brand name for marketing purposes. And a very underwhelming trailer to boot. Fuck this shit.

Wesp5 wrote on Jun 13, 2016, 09:49:Hm, isnt't this like the Doom Reboot MP only with character classes and changed weapons?

Yup. They should have had the decency to not make it look like a rather straight rip and reskin but OK... if Ubi can release AC Unity and Rogue basically on the same day then Beth might as well do Doom and Quake right after another. The sheeple will buy it anyway (including the season pass, of course).

The Austin rumor is certainly interesting in the light of Mark Skelton's (art director) recent departure. He was apparently asked (by CR) to relocate to Santa Monica (as others before him allegedly like Eric Peterson) and he declined due to "family reasons" (just as Peterson). He's been with the project nearly since day 1 in Austin and was a fun guy everyone loved and respected. He was an institution. He's worked out of Austin since early 2013. Why would it now, after more than three years, all of a sudden be necessary for him to move to Cali?

Also, thanks for the link to that customer service tagging. CIG is disgusting. Plain and simple. What a bunch of assholes.

You're referencing another video game for authenticity? Dude? But, fine, I was not arguing that those maneuvers could not be flown with WW1 planes without them breaking apart. I specifically mentioned the keyword "velocity". WW1 planes were not able to fly at the speed shown in the trailer, let alone make such turns or pull into such climbs without crumbling to dust. That's basically WW2 planes in a WW1 skin in that garbage clip.The Battlefield series of casual crap video games has about as much to do with authenticity as the pope with a gangbang party.

DangerDog wrote on Jun 12, 2016, 17:19:Battlefield games are only authentic...

You're joking, right?

There is absolutely nothing "authentic" about the retarded garbage you can see in this trailer. It is much too actiony and fast-paced. If you would fly at the velocity and pull off a single maneuver from the trailer with a real WW1 plane, it would crumble to tiny little dust particles mid-air due to total structural failure.

Also, no problem with two shooters for EA. The mouthbreathers who are easily impressed by trailers will just preorder both (10+ million Star Wars Battlefront sales do not lie). Works every time. EA knows exactly how retarded their customers are (or have become).

jdreyer wrote on Jun 12, 2016, 16:32:Which still might be fun for maybe a 100 or so people per instance, just not what they promised.

lol@100

About 100 is what Chris Roberts originally promised, then quickly changed his tune to 80, 60, 50...

They started the alpha with 16/instance and are currently massively struggling hard with getting it to ~30/instance. And we are talking a single instance. Not a multi-instance system where transitions need to happen flawlessly and seamlessly without your character or ship losing half its stuff when going from instance to instance.

And we are also talking about massively struggling with 30 players per SINGLE instance in a game that has barely any persistence (2.4 is the first baby step towards MMO-like persistence) and only a tiny minuscule little fraction of the gameplay systems implemented.

What do we think will happen to the already ongoing massive struggle with the player numbers per instance when they add multi-instancing, complex gameplay systems, a simulated real-time economy with literally millions of AI agents, more/full persistence and more of the generally promised fideliteeeh?

A. It will get much easier to add more players/instance.

B. It will be impossible to add more players/instance without massive downscaling.

Comet wrote on Jun 12, 2016, 13:23:Look. SC may be ambitious but what is it in it that makes it so "special" for some of you to consider that such a game is impossible to make?

When people talk about SC it seems like their talking about this dream game in their head instead of actually looking at the concept behind the game.

I'm looking at the Stretch goal page in Star Citizen site as I write this. And in all honesty you should probably take a closer look at the vast amount of content, features and so on in complex AAA games and specially MMOs.

Not the best example perhaps, but take a look at what you can do in Start Trek Online for instance.

Star Citizen is a twitch game and not a classic MMO for starters. Roberts has promised that capital ships will be in battle with fighters while people can EVA over to the capital ship, breach the hull, have FPS combat on board the capital ship while the space battle rages on and damage is calculated in minute detail. People eject from their ships, pilots float in space, rescue missions are generated... and so on and so on... Fideliteh, fideliteh, fideliteeeeeehhhhh!!! (as Roberts that asshole would put it).

All of this is supposed to be happening in real time with people playing who are physically a mile from the server and others 10,000 miles away in Timbuktu.

There is a reason why there are so few online FPS. Single player and regular MP FPS is the most prevalent genre. Why are there so few MMOFPS? Yep. You got it. And those few there are, are usually keeping it very simple. I mean look at Planetside 2 as an example.

What Roberts is promising (as per all the stretch goals) is physically impossible unless he can bend the laws of physics and make bits and bytes travel faster than the speed of light and supply every household with superlightspeed optical fibers. It's simply unrealistic what he has dreamed up.

What he has proposed can be done in a single player game with highend hardware no problem at all but you're not going to be able to pull that off in an MMO when you rely on a server/client infrastructure with the usual pitfalls such as latency, bandwidth, multi-instancing, database issues etc. etc. etc.

Just look at the current alpha. That piece of shit has a minuscule tiny little fraction of the final feature set implemented. There is no smuggling, no refueling, no mining, no information running, no electronic warfare, no recon, no stealth gameplay, no bounty-hunting, no trading, no salvaging, no search & rescue, no passenger transportation, no science/exploration and not a single bit of their promised super-detailed real-time economy just to name a few of the highlights and YET they are ALREADY massively struggling to increase the number of players in a SINGLE instance (there was no multi-instancing until 2.4... I'm not sure if 2.4 finally introduced multi-instancing... did it?).

Adding all of the promised gameplay systems and features in a multi-instancing client/server environment will increase the computing and database demands by several magnitudes. It's not gonna happen. Not with the promised level of fideliteeeehh. There will either be rather massive downscaling or they will have to deliver a single player Freelancer-type game where all of this is possible locally. But as a MMO/PU it's not going to happen as advertised. It might still happen somehow in a massively downscaled version. No one is arguing that. But it won't happen at the pipedream level that Roberts that lying asshole has promised people.

And please stop with the retarded comparisons. The difference between other developers and CIG is plain as day. Other normal devs make games. CIG have only started making a game last year or so when the pressure began mounting. They have not made a game between 2012 and 2015. All they have done is build "exciting" demos and modules for reveals and trade shows and cons to extort more monies from people. You can not possibly compare that to HONEST hard-working devs (especially an awesome gig like CD Projekt) who make actual games instead of marketing material and ship JPEGs.

What a bunch of bullcrap in that article. The iPhone was a natural evolution from devices such as the Palm PDAs or the Blackberries. It surely didn't take a rocket scientist or a genius inventor to come up with the concept of a "smartphone". Fuck off with that shit!

Pr()ZaC wrote on Jun 11, 2016, 23:04:... I was reading about the new alpha and it looks like there's a 20m respawn waiting time! ...or pay the 14K UEC bill.

I laugh.

That can't be right...right?

It's 20 minutes for the SHIP to respawn if your ship gets destroyed. As you may know there is hull insurance on your ship and this mechanic is supposed to simulate that the insurance company can not and will not simply be able to restore a ship on the spot. At least not all of them. You can instantly get back an Aurora starter ship but you will have to wait some time if one of your fancier, bigger, rarer ships gets blown up from under your ass.

If you only own a bigger ship and have to wait a couple hours (or days, weeks, months, years... final waiting times for specific ships are unknown) in the final game you will have the opportunity to rent a ship or fly for hire so you're not totally out of the game.

So this 20 minute wait time in this latest alpha is nothing out of the ordinary on principle. With that said and considering the very sad, buggy, broken, messed up state that the game is in it is entirely dumbfucking stupid of CIG to put in this mechanic at this time. It is becoming clearer every day that the game is made by fucktards. Why would you enforce a 20 minute respawn wait time when the game is still in early alpha at best? How about instead giving people the opportunity to actually, you know, fly their ships and test shit instead of waiting for a respawn (the mechanic to rent a replacement or fly for hire is not yet in the game, of course)? Even a three year old would realize that it is the dumbest idea of the millennium to put in a half-assed mechanic that just annoys the living fuck out of people.

Oh well. Looking on the bright side, maybe more people will now wake up and realize what an entirely incompetent bunch of halfwit monkeys is working at CIG. And, yeah, great job changing the TOS and launching the latest alpha with more ways to make cash LOL. What a bunch of greedy shitclowns.