I’ve sculpted these hands from a ”digital clay sphere” in ZBrush for a design project/exhibition together with photographer Niklas Alm. All details like wrinkles and creases were sculpted manually by me. The destroyed surface is because the hands were later supposed to be made of stone.

OK, from interior design to naked women… Hmm… in fact, I was searching for inspiration images for my interior design project when I found one image that had a cool statue in the room. So, I figured – Ah, that’s it, I need a statue!

So… I sculpted this lady bust this weekend. It started off as a free sculpting session. I had no special design in my mind, I used some different photo references for the ears and the face, just for the overall look. The proportions are deliberately off, but I tried to maintain a somewhat realistic anatomy and body structure.

I also did a full retopo of the bust when I was done, using ZBrush’s built-in tools for that. This gave me a much better mesh to work with when laying out UVs for textures. I have polypainted her, but will save that for the final render.

Personal project. After seeing the Avengers I got inspired to model Captain America’s shield. I used Cinema 4D for modeling and rendering and the ice was sculpted in ZBrush 4. The ice rendered for 26 hours, which felt insane, but I liked the look of it and I needed a break anyways, so I just left it rendering… The city was added in post.

I was just recently working a lot with ice creams in a project at work and this inspired me to continue playing with ice cream at home. I created the base mesh from scratch in an hour or two and I then continued adding more details to it using both Zbrush and in Cinema 4D.

The ice cream cone or waffle was created in Zbrush using some custom alphas that I created on the run and the actual ice cream was sculpted very freely using the clay brush. I added Subsurface Scattering to the ice cream shader to get the milky, translucent feel and everything was then rendered in Multipasses using Maxon Advanced Render. The background was created in Photoshop in post.

I sculpted this hero-kind-of-figure in Zbrush the other night. It’s just a rough anatomy study for myself, trying to block in some forms working asymmetry. Since I was just playing around I never bothered to load any reference images in ZBrush, so proportions might be (are) totally off, but that was also kind of the experiment and challenge to me.

I used a ZSphere-rig to pose him. I don’t know what he’s doing, but I kind of like the pose… He’s into some kind of action. 🙂

From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

I sculpted this Dajm chocolate bar in Zbrush 4. Some parts of the movie was animated and rendered directly in ZBrush while I used Cinema 4D to animate and render the wireframe. I’m just learning my way around in After Effects also, so I took the opportunity and had some fun with some audio also. Nothing serious! 🙂

This is the work in progress of my ”King Frog”. He’s not a king yet, but I had some ideas of him being a king in some fun environment… don’t know, but that’s his name for now. 🙂 I made a quick base mesh in Cinema 4D and then I have focused on sculpting and texture painting in Zbrush so far. I will probably go back and lower the intensity here and there, some details look a bit rough right now…

2 February, 2011
I haven’t had much time for this frog lately, so the king part of him will have to wait… This is a test pose i did using a ZSphere rig and Transpose Master in Zbrush 4. I also painted some masks for his ”toes” using Bodypaint and then played around with some Sub-surface scattering.

Concept/wip. Had plans to create some ”Factory Easter environment” for this poor chicken, but Easter came quickly and I wasn’t finished with this, so I just had to let it go… I modelled a base mesh in Cinema 4D and sculpted the details and painted the texture maps in Zbrush 4. This is a quick render in Cinema 4D using low AA-settings.

I created this dress during a late night sculpting practice. I started with a lowres base mesh from Cinema 4D. This mesh was exported to ZBrush 4, where I then sculpted the wrinkles and folds. Final render using Maxwell Render 2.

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About me

I am a freelance artist specialized in 3D/CGI and image retouch. I have been in the industry working with retouching for photographers, advertising and design clients for over 18 years now. Since 2013 I run my company Good Monday.

This website is mainly to show some of my spare time projects, including lots of experiments and unfinished stuff, but I hope you like it!