These are the card details for the Yu-Gi-Oh! TCG card, "Contract Laundering."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Contract Laundering."If you have any questions regarding how to use "Contract Laundering," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Contract Laundering."

Contract Laundering

Icon
Normal Trap

Card Text

Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.

Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Entities

SPELLContinuous

When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;●Fusion: Gain 1000 LP.●Synchro: Your opponent cannot target that Special Summoned monster with card effects.●Xyz: Banish 1 card from the field or the Graveyard.●Pendulum: Draw 1 card, then discard 1 card.Once per turn, during your Standby Phase: Take 2000 damage.

Dark Contract with the Eternal Darkness

TRAPContinuous

While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Gate

SPELLContinuous

During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Swamp King

SPELLContinuous

During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Witch

TRAPContinuous

You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Yamimakai

SPELLContinuous

Once per turn, during your Standby Phase: Take 1000 damage.You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.

Forbidden Dark Contract with the Swamp King

SPELLContinuous

Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.