I am near completion of an animated music video, & I'd like to finish it by (this) New Year's Eve. The song is a tribute by Jason Newman to his Grandma. You can see project details over there -> http://some.shit/idon'tcare

So anyway, near the end of the video I want to have a montage of drawings of people's grandmothers before it shows the late Barbara Fenton (Jason's grandma). I won't be using the actual photos in the video, just drawings.

Here's how my drawing style looks like (this is just a sketch, though):

By the way, I know I can just go on Google & download a bunch of images, but I have two issues with that:

1.) I'd like to get consent from whoever's photo it is (even though I'm turning them into drawings anyway)2.) I'd rather use photos from people I somewhat know instead of complete strangers (who may not even be grandmothers, & instead be posing for a stock photo)

I'll have to find an excuse to include the non-used playable character in the story despite it not being controlled. Probably he will "fight in another area while the other character (which is playable) will fight this one", or something in the like.

This gives me another idea! Have some stages be different depending on who you are playing as;

Also, I can't help but skim this post and imagine "generic city beat 'em up with generic street thugs, then italian-style hollywood mafia, then generic evil businessmen, and finally generic scifi bio-engineered monster(s)" The advice I would offer would be to think carefully about setting to try to at least offer something visually unique.

But all of these put together is what makes it great! You also forgot about not-so-generic love/revenge story.

One suggestion: a different ending depending on who the game is beaten with - like we see the hero's side or the heroine's side or both (on two players).

Also the inclusion of clones can give you an excuse to reuse generic bad guy sprites. They're all clones! Maybe work the virus plot as a ploy as well?

For everyone's information, I have just tried this pack and it does indeed translate the menus. The readme gives detailed information on how to use the texture pack so there shouldn't be any confusion from competent users of N64 emulators.

Based on my finding, I request an exception be made to keep this translation & any subsequent translations done in this same manner that are extensive enough and render a game more playable.

Actually, that texture pack isn't even really a translation at all! The game is already in English and has English voice-overs. The pack just translates the subtitles to the already English voice-overs.

Is that true? I thought all the menus were in Japanese & this hack texture pack translated those. Otherwise why is there a screenshot of the pause menu?

Huh, I honestly didn't know that translation existed for some reason. I might need to look through the database more I just consider it Nekketsu, because that's the word I'm most likely to see when I look for a rom in that series to patch. I'd consider it something in English, if there was any consistency, but we got: Renegade, World Cup Soccer, Crash and the Boys Street Challenge, Super Dodgeball, and River City Ransom/Street Gangs.

Honestly?

Why don't more translators go with Crash 'n the Boys? Wasn't that supposed to be Technos' localization plan?

I feel where you're coming from, Johnny. Yet I also see the frustration people have with users who need a little hand-holding.

I don't think it's just the newbies' fault who don't put the extra effort in looking for resources, but sometimes there aren't specific enough docs that answer their questions-- no one's fault really, but it wouldn't hurt if more people wrote docs as they learn things themselves.

Granted, there are some all-encompassing docs that cover general aspects of romhacking that users just don't look for, like this one: http://www.romhacking.net/documents/164/<- this is where I learned breakpoints. But someone who needs to figure out breakpoints likely won't stumble upon this let alone know what breakpoints are when asking how to change the effect of a pick up item or something.

I also get that people don't like looking at docs. Maybe some RHDN users are interested in creating YouTube tutorials?

With that said, what's so bad about letting off a little steam? Romhacking is frustrating & disconcerting in nature. I spent two hours trying to rip Daisy's voice from Mario Kart Double Dash to no avail! Where's the Vent Your Hatred forum? Come on, staff! You're here to help us! [/rant]