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Itadaki Street

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Itadaki Street (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, Dragon Quest's designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and selling stocks, by winning minigames, by drawing Venture Cards, and by collecting card suits (diamond, club, heart, spade) and returning to start.

...Oh, and instead of players being represented by wheelbarrows and top hats, they get to control characters such as Angelo, Cloud Strife, and Mario.

Art Shift: The art styles between Itadaki Street and Itadaki Street 2 are noticeably different. The former uses characters with more realistic proportions, while the second instead opts for a Super-Deformed style, which continued into Itadaki Street: Gorgeous King and Itadaki Street 3.

Astral Finale: Street 5 of the first Itadaki Street is set in outer space; it's also the only board of that game that must be unlocked.

Canon Name: Named the Prince of Cannock and Princess of Moonbrooke from Dragon Quest II as "Cookie" and "Pudding", respectively. (In the West, this honor went to Dragon Quest IX instead, where they're "Princeton" and "Princessa".)

Continuity Nod: Naturally all over the place, but some are more unexpected than others.

When Wario constructs a circus, he muses to himself that circuses are fun, as long as they don't have Rudy. In addition, upon hearing that the treasure of Castle Trodain is a magic wand, he says it's still better than a black jewel.

When Dragonlord achieves enough net worth to win, Slime will sometimes hail him as the true lord of all monsters... and then consider Psaro.

The venture card Healslime is explicitly Healie from Dragon Quest IV, and one of his departure lines claims that Ragnar's looking for him. Why he's no longer a human is never explained, but then again there was no explanation when he became a human, so it all evens out.

One of the arcade games, "Memory Block", resembles a shell game but is completely randomized, meaning memory isn't involved at all.

Magmalices are purely helpful in this game.

One, Two, Three, Four, Go!: Most of the venture cards that start with 5 involve some kind of movement: 50 - Move the same number of squares you just moved, 51 - Move one more square, 52 - Move two more squares, 53 - Go to the bank...

Politically Correct History: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not exactly how it went.

Stop Being Stereotypical: Playing a match against both Angelo and Kiryl reveals that Kiryl is not fond of how Angelo's behavior reflects on the church. Especially if you use a female Mii.

Suddenly Voiced: In his video game appearances, Mario is usually a Heroic Mime. In the NDS and Wii versions of this game? He talks just like all the other characters within the game.

13 Is Unlucky: Venture card 13 decreases the drawer's properties by 13%, and is also the only card to play an ominous theme when drawn (specifically, the music that plays when you put on a cursed item in Dragon Quest.). 103 has a greater effect without the theme.

Verbal Tic: All Slimes make constant slime-related puns, Platypunk speaks like a mafioso, Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses Flowery Elizabethan English and sometimes Rhymes on a Dime, Stella is a Malaproper who uses "flap" as an Unusual Euphemism, and Mario sprinkles his catchphrases into his lines. Don't even get started on Gumdrops.

Virtual Paper Doll: In the Wii version, single player and online multiplayer require you to play as your Mii, with the option to customize your outfit and animations by purchasing them with the points you earn.

Weird Crossover: Dragon Quest meets either Final Fantasy or Super Mario isn't that weird. The weird part is that they're playing a Monopoly-like game.

What the Hell, Player?: Or Hero or Villain. If a character lands on a shop that takes a significant chunk out of their earnings, expect them to angrily call out the person who owns it for squeezing them for all their worth and potentially driving them towards bankruptcy. They'll also chastise someone if they lower the stock price of a district they own, and lose a significant amount of money because of the crash. They'll specifically call out the player if they forcibly buy out one of their shops.

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