I worry that I'm being unnecessary stingy with my gold (when it comes to crafting the highest gems). Is there really anything to spend it on, other than crafting gems and reforging items? Bar the Hellfire recipes I guess, but already have those. Is there anything I should be saving my gold for? :/

"Ask stupid questions. Growth is fuelled by desire and innocence. Assess the answer,not the question. Imagine learning throughout your life at the rate of an infant."

I keep saving legendaries that would be good if I luck out and reroll into the right stat... But since I'm keeping them, I don't get enough souls from salvaging to actually reroll them enough times... It's a frustrating circle of doom! :(

"Ask stupid questions. Growth is fuelled by desire and innocence. Assess the answer,not the question. Imagine learning throughout your life at the rate of an infant."

I'm surprised they didn't do the obvious for progression levels: have each torment level drop stuff with slightly higher itemization budget, and don't cap torment levels. Having the same loot drop in T6 as T2 just seems rather stupid.

If each T level dropped stuff with, say, +10 ilvl, at the xpac just crunch everything down to +1/level. Or more; whatever.

Which actually leads nicely into my new question: apart from not dying of boredom in a group, is there ANY reason to solo anything abover Torment 1?

Currently, my nightly solo plan is load a T1 game, complete the 2 Bonus Acts, smash the Keybearers and do one or two Rifts.It's just when we have a guild Rift whoring night that we push for T3 or something.

When that day comes, seek all the light and wonder of this world, and fight.

EDIT: My crusader has about 820k dps and 9m toughness and can handle T2 easily solo, T3 fine but a bit slower. I'm usually doing T2 for now, T3-4 with groups. I don't notice that big a difference between T2 and T3 in terms of legendary drops, but in T4 it felt really noticeable.

Essentially as I think someone stated before, it's related to what you look to earn.

If you are in for loots, you get more out of the bucket by killing more mobs faster, than killing less slower with a higher % of drop.It's easier to get a 2% drop off 200 mobs, than to get a 5% off 100, simply cause due to the % being very low you want to have "more chances" rather than "less chances at little higher chance".

However, experience is tuned that you mostly gain it off the big masses of trash rather than elites, and since trash kill speed doesnt change significantly between Tx and Tx+1, if you are looking to grind paragon levels (or level up a char) you want to do the highest difficulty at which you can survive and clear at a decent pace, rather than steamroll a lot of trash that gives less exp.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

They actually boost your stats now (for all chars, not just one). And give a fancy portrait.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Every level above the cap (60 vanilla, 70 RoS) you gain 1 paragon point. First paragon point you earn can only be spent in Tab 1. Second paragon point can only be spent in Tab 2. Third paragon point can only be spent in Tab 3. Fourth paragon point can only be spent in Tab 4.Then it goes back round: Fifth paragon point can only be spent in Tab 1, and so on.

Each paragon stat has a cap of 50 points, meaning you cannot put more than 50 points in for example attack speed.

EDIT: Oh, and they are account wide. Your level 3 barbarian has exactly the same amount of paragon levels as your level 60 wizard or level 70 crusader. Earning a paragon level on one character means everyone gets +1 level. Putting it all in DPS stats does help a bit with leveling, but it's not big enough an increase to make you overpowered or anything (unlike sticking a high level red gem in a low level weapon).

"Ask stupid questions. Growth is fuelled by desire and innocence. Assess the answer,not the question. Imagine learning throughout your life at the rate of an infant."

Well it is a grind game (much more like D2 now).Not everyone does enjoy grind games. In the end it's like playing Skyrim or GTA after having finished the main storyline for example. Some people play them over and over and never get bored, some others get bored of it fast and never log again.

From my personal view, I like it to pass time at work. It's relaxing, time consuming, and I can pause it anytime a customer approaches, which is exactly what I need.Very unlikely to play it at home though.

I have some friends who really enjoy the grindfest that D3 is, I just joined their clan and play with them or ask them for advices anytime I want to.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Can imagine it'd be a great filler for downtime at work, yeah. I mostly play games at home in my free evenings, so the grind is starting to get to me. I think it's probably because of the min/maxing of running lower difficulty for speed > drop chance. More challenge tend to make things more interesting, in my opinion anyway, but I don't feel like ramping up the difficulty either. Kind of just lost my momentum,I guess.

"Ask stupid questions. Growth is fuelled by desire and innocence. Assess the answer,not the question. Imagine learning throughout your life at the rate of an infant."

Well, after you get a bit of good items, you get to a point where even minimal upgrades are rare, and you just farm either for the challenge (at higher torment) or to pass time :)

In the end D3 is a glorified single player, so you shouldnt really feel wrong if it bores you after a while :P

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

I'm just getting at that frustrating point where i literally faceroll T2 (even killing some elites in 10ish seconds) but I don't have enough damage for T3. Torment scaling is a little too brutal ._.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

I'm starting to get bored of the Barb as well, trying for a fuckton of time to get good rings, but Kadala's being a bitch and the Mystic costs multiples fucktons of gold to turn good rings into great rings.

So meanwhile, I'm finishing up the other toons to 70 and discover (at last) the class variety in this game :-p

When that day comes, seek all the light and wonder of this world, and fight.

Man, them gem costs... T_TMy rings and amulets still have room for improvement (0.5% of CS here, 0.5% of AS there...), but it's just so expensive. I hate spending my gold in any game, even if this really is the only thing you can spend gold on in this game now. I just don't like using it. I want to hoard it, and then sleep on top of a pile of it.

I've leveled all the classes to 70 (bar the Demon Hunter, which is 60-something), figuring I'll spread all my reject legendaries among them. Though with the smart loot, most of the time they'll have the wrong core stat.

"Ask stupid questions. Growth is fuelled by desire and innocence. Assess the answer,not the question. Imagine learning throughout your life at the rate of an infant."

I just save legendaries that have decent secondary stats so I only have to pay to reroll the main stat on my alts... seems to work out well enough.

Interesting tangent: apparently this board doesn't approve of the word "legendaries" and would rather me spell it "legendries." However, upon trying to look up the proper spelling via google... "legendries" tries to reroute to "legendaries."