A concise review of FFVII that hits on some nice highlights from the game. I think you could take it further. For instance, you end one paragraph talking about Costa De Sol, but don't go into any description of the town or what makes it memorable. I agree, it is one of the better locations in the game. If I were asked to come up with some some reasons why, I'd say it is a highly interactive city. Actually, this is a praise for all of Final Fantasy VII's locations.

Somes things FFVII did remarkably well was that each city had...
(a) a large place in the plot or at least a memorable plot moment. Costa De Sol had a very memorable encounter with Hojo. Rocket City had two great moments, escaping on the airplane just out of Shinra's grasp and also stealing the Rocket from them. Classic.

(b) Interactivity, as mentioned above. Costa de Sol had a home you could purchase, a beach that changed your character animation into a swimming one if you went far enough out into the surf, a few children playing ball that you could interrupt. Of course, the Gold Saucer is the best example of an interactive city.

(c) Character specific moments. Depending on which characters you bring with you to Costa De Sol, different things occur. Some are small, such as Red XIII sleeping in the shade and able to be pestered by the children. Others are much larger, such as Yuffie opening up her own shop, Barrett playing dress up in the bathroom, or (my favorite) the resolution of a plot point involving Tifa and an old boyfriend.

(d) Perfect placement in the plot. Following the dark grittiness of... Juon? (the city with the imperial march) and the horrible sea journey, Costa De Sol's bright color palette and upbeat music was an instant relief.

You've written enough reviews here now that I'm going to start pointing out punctuation needs. I don't have time to do the whole review, but take a look at this paragraph (and look for my inserted brackets):

"Cloud isn’t the only character in the game [semi-colon or an em dash needed] he is joined by other mercenary’s [mercenaries] like Barret, a man that loses everything. The storyline is profound and intriguing, it never loses appeal or stature, and there is always another glint of genius and enchantment around every corner. The graphics are astounding for a 90s [90's] title, there is [are] a few glitches that embed the game, but they are easily forgotten about [I don't think this is a good sentence to put here; unless you want to clarify those glitches]. By pushing your head through the skin, [no comma] and into the underbelly of the game, [no comma] you will be invigorated. In Final Fantasy VII, you collect mataria, a substance that gives you magical powers. You also have limit breaks that assist you greatly when a creature becomes overpowering. The boss fights can be insane, but if you have your MP and HP up to a sufficient standard, then you can overwhelm your opponent. [a contradiction. the boss fights are either insane or easily beatable by leveling. Pick one or else quantify "insane"]."

I also want to point out that a lot of your paragraphs jump all over the place in terms of ideas. The above one talks about the plot, about materia, about limit breaks, about boss fights... without really giving us any depth on any of these. I notice this in a lot of your reviews. I think you should start to take the time to focus in your paragraphs and expand on the things that really make the game important for you.

Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."