Yo. So this would be the first time posting in a good while, but for any of those people who still gander into this forum, I got a little thing for you.

Blame Alex for this one, really. (inspiring fellow!!!!!)

Basically, see this?

This is footage of a nearly completed battle simulator, it is entirely automatic. When we get things rolling it'll look totally improved, however.What I want you to do is come up with monsters for me to chuck in here, and we'll be doing rounds in a tournament style matchup. All I need is a drawing with a full, three-tier evolution line and a writeup of an optional ability for the latter two tiers. Image in an alpha layer much appreciated.

The style of the game is more or less just like in vermins, on which there's a nice tutorial image below:

Not mentioned in this image are projectile sprites which you can add in for blast attacks.

Last edited by Garoslaw on Mon Feb 12, 2018 8:00 am, edited 1 time in total.

Points available for each stage, with or without ability, is available in the image in the first post. \o/

EDIT:Life(s) are for health, expands on the base 200.Muscle for muscle attacks, gauged by muscle - target guard.Blast for Blast attacks, which are less frequent but ignore guard.Guard to defend against Muscle attacksFast is for speed, subtracts from the base 1.5 s.

I'm basing on Alex's spec, so all the stat effects are doubled on 8 points. Each attack has an effective power range of 60-130%