A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer.
Features:
Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more!
Sleep System: Switch to static cameras to watch the house as you sleep.
Creepy Sound Design: Headphone users rejoice!
Controller Support: Xbox 360 controller and Mouse & Keyboard support.
Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made.
First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera.
Intricate Ghost Story: Uncover the mystery through journal entries.
Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!

I've made some major changes in gameplay since the last progress update.

Tiered Haunting is a system I created that limits certain hauntings to certain days. Every time you sleep (which charges your battery) the game progresses one day. Every day unlocks increasingly intense hauntings. This doesn't mean you can experience everything in one playthrough, though. The dynamic haunting system is only diversified and enhanced by Tiered Hauntings. This will allow MUCH more replayability, uniqueness, and challenge. I've also added an End Of Game cutscene. Without spoiling anything, I'll just say it's intense. The Attic and Storage Closet have also been completed.

Changelog So Far:

Removed jumping.

Fixed most of the control issues.

Replaced what was left of the UDK default HUD.

Added in new menus.

More story content (backstory).

Modified most of the hauntings.

Added Trophy UI popups.

Made sleeping more interesting (you'll see what I mean).

Fixed Hell On Earth trophy.

Added a useless weather system (adds atmosphere, rain can be visible from the kitchen window sometimes).

My goal is to release the game by Halloween 2012 (October 31, 2012). If it gets finished before then, I'll have to release it earlier. When the game gets finished depends heavily on your feedback from playing the betas, so please comment on them! Thanks!

The Kickstarter project will help fund the game's development, production, PR, and publishing. I intend to release Paranormal on Steam and/or Desura, but I can't do it without your help! Thank you so much!

While I think its great that your doing a Kickstarter for this, are you sure $800 will be enough? Even a junior programmer or artist will cost ~$20/hour and that only give you about 60ish hours of work. I don't think its going to get you very far.
You should check this out as an example- Itworld.com