The Origin of Titan Souls on PS4, PS Vita

Armed with a single, indestructible arrow, Titan Souls on PS4 and PS Vita drops you into the midst of a desolate world you have no knowledge of. Exploration will soon reveal the hiding places of the Titans that reside here, and it’s your job to take them down.

Tense, punishing boss battles are a love of ours that we think a lot of gamers share. These kind of battles are the very core of the gameplay in Titan Souls. There are no health bars — a single strike will end your life, and a single hit to a Titan’s weak spot is all you’ll need to pull off a kill.

It’s not as simple as it sounds, however — each Titan is completely unique, with its own threatening move set and its own hidden weakness to be exposed. It’s a challenging game, and we’re not going to help you out with any overt tutorials or prompts either — you’ll need to observe carefully and figure things out for yourself. Whilst simultaneously managing to survive. Maybe we’re just horrible people.

The idea was born out of a Ludum Dare jam game of the same name that we made in a weekend back in December. The theme was “You Only Get One,” which is where our core mechanic of firing and retrieving your single arrow came from. Along with only having one “health point,” this was our starting point for the game’s brutal difficulty.

We initially thought this might have been a hard sell, but we were thrilled by the positive feedback we received and immediately took up the opportunity to make Titan Souls into a full game with the help of Devolver Digital.

We’ve been working hard making an all-new engine with better graphics and more fluid movement, a larger overworld with a greater attention to detail, and a ton more boss fights with greater complexity and improved balance.

We’re all amazed at how far Titan Souls has come since starting out as a jam game 6 months ago — it’s been a hugely exciting journey culminating in the announcement of the game coming to PS4 and PS Vita on the PlayStation stage at E3. We can’t wait to further improve, expand, and show off the game as we approach our early 2015 release.

For more information on Titan Souls you can follow Acidnerve on Twitter or on Facebook.

Those that ask for PS3 releases needs to realize that the PS3 will be 9 year’s old come November since it came out in November 2006. It’s time you retire the old hardware and get a PS4. PS4 has been the best investment for me in video game’s. Looking forward to all the coming games. Keep them coming.

For someone who doesn’t play many games (0.8 trophies/ day and 36% avg completion), you got no right telling any other gamer jack. PS3 is going stronger than PS4 for now. PS4 is a dry spell and will be at least until this holiday season, its mostly indies, ports and remasters. There’s plenty of great games for PS3 that you skipped, doesn’t mean everybody else should alright? Gotta love early adopters who barely game telling others who do how to game.

The PS3 will be 8 years old this year. And there’s still a lot of games coming out for it. The PS4 has very little yet, and won’t for several more months at least. Jumping straight to a PS4 at launch would be a mistake, and there’s still nothing to make me want to get one. Sticking with my PS3 and Vita.

Bring it to PS3….you have no reason to not do so………..oh you have,Sony telling you that they’re neglecting PS3.This BS going on recently is really sad but….game will be on Vita at least so its alright….for now.

FF7 on a PS3? I can’t do that. The game is so low rez it hurts my eyes to play it on a big HD screen. Now, the same game on a Vita is a great match. The small screen keeps the textures at a reasonable size.

I’m definitely looking forward to playing Titan Souls. It will bring back memories and nostalgia of playing old school Zelda from the NES days, and other adventure games of that style. Some of these Indie games look great, Rogue Legacy looks has captured my interest and same with the game Shovel Knight. Just disappointed that they were PC releases first, as those games are meant to be played on a control pad. I do love the current games, but sometimes it’s great to go back to something simple.

Don’t get your hopes up on this one. Sure, it’ll be longer than the original Ludum Dare game, but if it’s going to have any kind of ending at all, I expect it to have that really “indie” ending the LD game had.

Shadow of the Colossus+Dark Souls gameplay is giving it way more credit than it deserves.

Devolver Digital has put out some of the best games I have played in the past few years regardless of graphics. These are skill based old school twitch gameplay type of games. Something android/iOS don’t really offer.