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supposedly they are fixing the gender lock or making it a non issue. But I read that from a user at Massively so I can't verify the truth of that.

All I know is that they are apparently adding two versions of each class, at least for most of them, a male version and a female version. I don't like this at all really. As with my previous example - I have seen the gameplay of the "female" tamer and I really like it, so if the male tamer is going to be a different version and a less enjoyable version, it is practically gender lock. This does not solve the problem for me.

The only enormous problem I see that can potentially occur with the game is the fact that it may be gender locked. If this is the case, and I can't play a male Tamer for example, there is no way I will play this game. Sorry, but gender lock is a game breaker for me.

A game that I am looking forward to more than Black Desert, would be Bless Online.

As a some what casual gamer (meaning I don't care much about meta game) I am very happy about these new skills! Even though many people on the forums will always share negative feedback about new systems in place that could effect balance and the meta game. Forum communities only represent a substantially skewed opinion of hardcore gamers, you will find that the majority of players will actually be very pleased with these new additions as I am.

I see GW2 as the most casual friendly MMO out there, and that is why I love it so. So bring on these new skills! I want there to be heaps of them so I can create an almost completely unique build to anyone else.

Progression AdvancementOne of the core points we addressed back in January but didn’t provide specifics on yet related to progression.We’ve seen a lot of questions in regards to this after the release of ascended gear: What will the core reward system be for Guild Wars 2 in the future after ascended gear has all been released? We specifically said we don’t want to get caught up in the trap where every 3-6 months the game adds another tier of gear to the game; that invalidates all your hard work and the rewards you’ve earned.So what are we going to do instead?

New Skill and TraitsWe’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help encourage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession. Both WvW and PvE players can acquire skills and traits, and additional means of earning skill points will be addressed for both core content areas.The regular addition of skills and traits that you can earn as you play provides us an extremely stable, easily expandable reward system that fits neatly into the pillars of progression and advancement that Guild Wars 2 are all about. Your character will be able to grow and change for years to come without invalidating everything you’ve earned so far.

RewardsOne of the main areas of focus for our blog at the start of the year was rewards. We’ve already rolled out some of the core systems we discussed back then: rewards for daily/monthly achievements, the ability to choose between achievements, the account achievement reward system, the guild mission reward system, mega-event reward chests, expanded ascended gear/infusions, and progression rewards in WvW.Despite all of these new reward systems, we still have a lot of work we want to do to help ensure playing every aspect of our game truly rewards the time and effort put in. So, what’s coming? Let’s dive into the details:

Champion RewardsChampions in the game will be updated so each will always drop a guaranteed reward box for any player that qualifies for a reward from the boss. This chest will contain things like crafting materials, skill points, unique skins, lodestones, and more. This change will make champions more rewarding, and will make playing in Orr and Southsun Cove (where events can scale up to add champions) more exciting and fruitful for guilds and players joining together in the open world.

Account Magic FindWe want to remove the choice players are currently being forced to make on their gear: “Do I go with better stats, or better loot?” This isn’t in the spirit of cooperation that Guild Wars 2 is all about. As such, we’ll be removing magic find entirely as an item stat and turning it into account stat that improved the odds of rare drops for all your characters.You can improve your account magic find through the account achievement reward system and from consumable items found in game. As your magic find increases, it will require more consumables to keep raising it higher. In the near future, we’ll detail the system we’ll use to replace the existing magic find items. Our goal will be to have as little disruption as possible to those who currently own items with a magic find stat on them.

I am soooo excited about these things in particular!!! I suggested having skill points and expanding on the skills and trait systems many times. Progression is one thing that GW2 surely lacks, so I am very happy they are finally doing something about it! What a way to make an amazing game... perfect! =)I am definitely all for having more rewards in the content I like to play! Not too concerned about the dungeon content though, as that part of the game is quite tedious as it is, all this is going to do is make more elitists speak out. =(I dislike magic find as a mechanic, so for them to change how it works and remove it from the stat system on gear, really happy about it! WOOOO! =)