3December 2013

CELEBRATES THE COMPUTER GRAPHICS COMMUNITY

Love futuristic sci-fi movies? Matt Damon? Jodie Foster? Elysium and District 9? Want to learn more about how to create a realistic dystopian world of the future? Join the talented Visual Effects Supervisor, Peter Muyzers from Image Engine and a couple great folks from Autodesk to hear how the amazing effects were made. Now's your chance to hear the experts talk about the technology and the artistry that went into the making of Elysium.

Behind the Screenz

Swedish Bounty: with the Important Looking Pirates VFX Supervisor & Co-Founder Niklas Jacobson, along with Executive Producer Måns Björklund, talk about their time with sharks, parrots and hundreds of millions of particles. See more details

Hugues Giboire: 3Dpeyote Hugues Giboire is a computer game and graphics industry veteran with more than 20 years of experience, and the artist behind the striking image "Shades of Dambu". See more details

Eric Mootz aka MOOTZOID Softimage tool maker Eric Mootz's powerful plugins have been quietly used in many stunning commercial spots and film -- they are the go-to solution for artists who need to deliver stunning eye candy in a short amount of time. See more details

Techno Image: the Heat is On! Techno Image is a visual studio based out of São Paulo, Brazil, which specializes in illustration, 3D, animation, photography and image retouch. See their latest animated spot "Ufcecê", created in partnership with Swedish animation studio Meindbender! See more details

Tutorials

Kon-Tiki Shark Shot Walk-Through – by ILP A brief chronology of the key stages ILP went through, to produce the epic shark-on-raft scene in "Kon-Tiki". See more details

A LIFELIKE PORTRAIT: Breaking Down Photorealism Hugues Giboire breaks down the creative process which resulted in the creation of the stylized portrait of a Himba tribal woman, titled "Shades of Dambu", created using Maya and Mudbox and render using Octane Render. See more details

emPolygonizer4 4.25: New Feature "ICE Data from IR" In this video tutorial, Eric Mootz explains what is an 'Internal Representation' (IR) and demonstrates how to use the IR to create particles, as well as using the IR to feed the polygonizer of emTopolizer2. See more details

Breakdown of Animated Spot "UFCECÊ" The following are several snapshots from the production of Ufcecê, which was created in partnership with Swedish animation studio Meindbender. Breakdown by Techno Image. See more details

Zancois Rice"Modeling, Texturing, Rigging, Animating, Lighting and Rendering "Leonardo Dicaprio as The Great Gatsby" See more details

Artist of the Year - AOY

The Autodesk Artist of the Year Program honors an outstanding community user who has demonstrated a commitment to pushing the boundaries of their medium, which is evident by the innovation and creativity in their work. The Artist of the Year (AOY) will be announced in June of each year and will be selected from the twelve Artist of the Month recipients who have been highlighted leading up to the AOY announcement (AOM runs from May – April each year).

With each passing year, advancements in both hardware and software technology helps to further blur the line between reality and computer-generated imagery. The ability to discern whether an image is real or one of imagination is becoming increasingly difficult nowadays. With that in mind, our new edition of Fake or Foto will challenge your eyes to decide what's real and what is CG!

Jesse Sandier

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Jesse Sandier

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Jesse Sandier

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Anselm Von Seherr-Thoss

Visual effects Technical Director, Incendii LLC Visual EffectAnselm will discuss his work in visual effects for tv and film

Anselm is an award winning Visual Effects Technical Director and VES(Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. He has worked on movies such as James Cameron's "Avatar", G.I. Joe-Rise of Cobra, The A-Team, Beautiful Creatures, 21JumpStreet, Ridley Scott's "Robin Hood", Priest, SuckerPunch (PreViz), Dragonball: Evolution, Tree of Life (R&D), Clash of the Titans(3D conversion), Niko & The Way to the Stars, "Loewenzahn", Angel Camouflaged, The Big Year, and "Il sogno del Maratoneta(Day of the Race)" as well as numerous commercials and music videos. I consulted vfx on movies like Gulliver's Travel, Skyline, Moving Day (Shortfilm).

Shawn Hendriks

Shawn Hendriks is the Technical Marketing and Video Production Manager for Autodesk and has worked in the 3D industry for 18 years. Shawn's first job with Autodesk was as 3ds Max demo artist for Canada. Over the years he has been responsible for everything from creating feature videos and customer video profiles to demos and presentations. He now manages the teams responsible for the demo content and videos such as the Autodesk entertainment showreels. Thanks to the nature of his job, Shawn has spent a lot of time visiting and talking with top Autodesk clients in many fields about their work, problems and successes.

Kenny Roy

Owner/director, Aronyx Animation StudiosKenny will cover Using Maya entertainment suite to develop original IPs in a fast pace production environment

Kenny Roy started in the animation industry in 1997 as a dustbuster on a children's animated feature. Since then, he's gone on to animate some of the most memorable characters on screen, from Scooby Doo to King Kong. In 2007 he founded Arconyx Animation Studios in Los Angeles, CA where he directs projects ranging from TV commercials to short films to visual FX. An animation teacher for almost 8 years, Kenny is also a mutiple-published author in animation and a world-traveling lecturer and runs an animation training portal through www.kennyroy.com.

Chris Landreth

Filmmaker, National Filmboard of CanadaThe creator of Oscar winning animated shorts will talk about the creation of his latest acclaimed short, Subconcious Password, using Autodesk Maya

Chris Landreth started his adult life as a mechanical engineer, until he decided in 1990 that doing animation would be much more fun. Since then he's been creating short films, first with Alias Inc. (now Autodesk), then with the National Film Board of Canada. His film Ryan (2004) received the Academy Award for Best Animated Short Film, Grand Prize at OIAF (for Best Independent Short Animation), and 60 other international awards. His latest film, Subconscious Password, received the Annecy Cristal for Best Short Film from the 2013 Annecy International Animated Film Festival.

For the past 3 years Chris has taught "Making Faces", a masterclass on Facial Animation. He's brought this course to studios and schools around the world, including Dreamworks Animation, the University of Pennsylvania, Digital Domain and Ecole Georges Melies in Paris.

Paul Hormis

Owner/CEO, Hyperbolic Enterprises Inc.See how the shattering effects form snowwhite and the Huntsman were achieved using 3ds Max

Wayne Robson

Owner, Academy FXSee Waynes work on digital doubles and human extensions, using 3ds Max and Mudox, for a recent BBC piece as well as the feature film, Last days on Mars.

Wayne Robson is the owner of AcademyFX, He also recently worked as 3D Supervisor / 3D lead on the film Last Days on Mars(October 2013) at Screen Scene Dublin as well separately directly under the director Ruairí Robinson. He was the very 1st recipient of the Autodesk master award for Mudbox, has also taught Mudbox all over the world from the Vienna science academy to CCP games in Iceland and beyond. As well as being an artist was also the programmer behind MudWalker, ReDucto & the 1st vector displacement shader for mental ray to handle Mudbox maps. Wayne has worked in almost very field that you can as a 3D artist, in films, TV, advertising and computer games. His digital double of Olympic legend Jesse Owens was seen by 1/3 of the planet in one night at the London 2012 Olympics opening ceremony. Wayne has during his share time released many articles, 2 books , 14 DVD's, 2 two classes for FXPHD and over 48 hours of free video tutorials for 3d artists over the years. When not doing 3D he writes and records music and can be found trying to make software and technology do interesting new things they were never intended to do.