If there is one thing Nintendo fans wanted to but didn’t see at the company’s E3 press conference on Tuesday, it was a new Zelda game for Wii U. After last year’s tech demo tease, the dream of a high-definition Zelda closer than ever. But according to series creator Shigeru Miyamoto, that dream is currently still in the research and development stage.

“Obviously we started that experiment last year and used that to sort of showcase some of the HD visuals,” he told Entertainment Weekly (via Techdroid). “And obviously when you look at that, you do get a positive reaction to how simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel.

“But one thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things.

“But really what we continue to ask ourselves as we have over the years is, ‘What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?’ So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it.”

Asked whether that meant the game was in the research and development stage, Miyamoto confirmed.

“Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.”

It’s great that Miyamoto recognises that the motion control isn’t enjoyed by everyone. It seems like he has a more balanced view on it now. So I hope whatever they’re planning with the motion control turns out intuitive rather than chore-like.

Great to hear that the next Zelda is in their thoughts. Hope they take their time on it, and make it challenging.

But one thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things.

See! This is my problem with Nintendo this year. This is my problem with the Wii U.

Core gamers do not prefer more casual experiences. They don’t want Zelda to ever be a casual experience.

Nintendo was promising core gamers last year that they heard us. They read the message boards and stuff, they would show us they cared about delivering rich core experiences.

We would see it next year! Where the hell were they at e3? You even did your best to leave most of them out of the e3 presser. Look, Nintendo Land! No thanks.

If the Wii U was going to be for core gamers…

Then why in the hell are we talking about casual experiences? With Zelda no less! What in the hell?

RyoonZ

Zelda is the only thing I’m looking forward in Nintendo Conference.
Pikmin 3 was good but everything else fail to grab my attention.

anime10121

Hopefully all that is not their to really say “We started trying to make a Zelda with graphical fidelity like the tech demo you saw last year, saw it was too hard, and are now trying to figure out a graphical style thats unique but not hard to do for the full game.”

TerrenceG9

I hope they change things around… I’d love for them to take the next step with Zelda games and add voice acting…