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[WH40K] They're just robots, Morty, it's okay to shoot them

Warhammer 40k is a futuristic tabletop strategy game created by Games Workshop that pits multiple races and factions against each other for control of the galaxy.

The Current State of the Game

8th Edition has arrived, and with it the narrative has moved on for the first time in decades. Cadia has fallen, Biel-Tan has been fractured, new factions have risen, and amongst the ashes the Ultramarines Primarch Roboute Guilliman has returned to attempt to salvage the Dark Imperium. Shit is definitely on fire.

Factions:

Imperium

Grey Knights- The Hammer -
The Grey Knights are the amongst the most inscrutable of the Imperium's many organizations. Incorruptible, armed with the best weapons and equipment that Mankind has to offer, they are humanity's defense against the darkness of Chaos wherever it may lurk.

Astra Militarum (Imperial Guard)- The Dutiful -
In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere mortals. Protected by little more than faith, they contend with the most terrifying threats the darkest corners of the galaxy vomits forth armed with flesh and steel. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tanks lol

Adeptus Astartes (Space Marines)- The Loyal -
They are the most powerful and dreaded of all the human warriors in the galaxy. No longer strictly human, but superhuman, superior in all respects to mere men by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Few in number compared to the uncounted trillions of humanity, Space Marines are organized into small independent armies called Chapters that stand ready to lay fight wherever the Imperium needs them. Their unswerving loyalty is to the Emperor of Mankind first, their Chapter second, and none other beyond that. There are also a number of specific Chapters with notably unique traits, such as the Blood Angels (space vampires), Space Wolves (space... wolves), and the Dark Angels (unquestionably loyal).

Adepta Soritas (Sisters of Battle)- The Faithful -
The darkness contained within the hearts and minds of humanity itself is a sinister and subtle threat. The heretic, mutant, and rogue psyker threaten humanity with an internal rot as damaging any xenos invasion. The Ordo Hereticus exists to seek and burn out this threat. The Sisters of Battle, empowered by their unwavering faith in the Holy Emperor of Terra, hunt the witch, the heretic, the fallen cleric, and none is permitted to escape the cleansing fire of their wrath.

Adeptus Mechanicus-The Ironhearted
The Adeptus Mechanicus is a technological organisation, often known as the Priesthood of Mars. It holds a monopoly on technological knowledge in the Imperium. Their Forge Worlds turn out the Imperium's most powerful and advanced weaponry and equipment. The organisation's adepts, the Tech-priests, are vital in maintaining much of the Imperium's more technologically advanced equipment, not the least of which is the Emperor's life-sustaining Golden Throne.

Chaos

Daemons- The Nightmares -
Lust, hate, despair, sorrow. All emotion has a reverberation within the warp, the worst, most bitterly felt, and the furthest extreme becoming strong enough to persist, coalesce, and finally, become. It was from the darkest corners of the galaxy's hearts that Khorne - Lord Upon the Skullthrone, Tzeentch - The Changer of Ways, Nurgle - The Final Decay, and Slaneesh - The Feaster of Pain, sprang forth, and they await the time when the veil against the Warp wears thin, and their warriors, spawn, and offspring can pour through.

Heretic Astartes (Chaos Space Marines)- The Betrayers -
During the tumult of the birth of the Imperium of Man, half of the Emperor's most trusted Legions turned against him in a bitter civil war. Brother fought brother, and Mankind drove itself to the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades from within the Eye of Terror, their dead hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.

Xenos

Asuryani (Craftworlds Eldar)- The Dying -
An almost unimaginably ancient race who once ruled an empire spanning the galaxy. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence and nearly obliterated to the last, the few survivors scattered across the stars. Though now few in number, they are still one of the most advanced races in the galaxy. This advantage combined with the prescient abilities of their Farseers, who scry the future, guide their kin along the most favorable paths of fate, no matter what the cost to the lesser races.

Drukhari (Dark Eldar)- The Lost-
These spawn of unquiet dreams inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these merciless pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture. Having fallen far into the depths of depravity, their every waking moment is dedicated to inflicting pain and suffering on the galaxy. The Dark Eldar are broadly an alliance of three loose groups; Kabals (pirate raiders), Wych Cults (drugged-up gladiators), and Haemonculus Covens (the cenobites from Hellraiser).

Harlequins-The Laughing-
The Harlequins are the keepers of the Black Library and serve the enigmatic Eldar deity called the Laughing God. The Harlequins see no distinction between art and war, and their outlook can best be explained by reference to the legend of the Fall; one of their self-appointed duties is to keep this legend alive through their performances. The Laughing God is the only authority that the Harlequins recognise, and their every deed is thought to be in furtherance of his own inscrutable agenda. Harlequins are undeniably part of the Eldar race, yet they owe no allegiance to any given Craftworld or Kabal.

Ynnari-The Undying-
The Ynnari are a newly formed Eldar group that worship the God Ynnead and believe their race can be saved from the predation of Slaanesh, by helping to bring about the birth of the slumbering God of the dead. Led by Ynnead's Emissary Yvraine, the group is composed of Eldar from the Craftworlds, Corsair groups, Commorragh and even from among the Harlequins. With their combined might they have become a rising force in the galaxy, who not only seek to bring about Ynnead's birth, but also return the Eldar to the glory their race had before their Empire fell. However, the arrogant coercion they employ to save their race, has alienated as many Eldar as it has united under Yvraine's command. Worse still, many see the Ynnari as corrupted by the very daemonic forces they seek to thwart, while others believe they are already dead inside.

Necrons- The Ancient -
Ancient beyond imagining even before their great sleep, the Necrons are awakening from their 60-million-year dormancy to plague the living once more. Countless thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. They commanded the stars long before the ancient Eldar had even begun their existence, and it is only that so few have awoken that they do not pose a greater threat in the current day.

Orks- The Beast -
The most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the galactic rim, Ork empires rise, clash, fall and the remnants mixing to begin the cycle again. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would crush all opposition the stood before them, It is to the galaxy's benefit that the orks' passion for violence is so unquenchable that they spend their entire lives embroiled in war, fighting each other as readily as any other foe.

T'au- The Young -
Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race, nibbling at the flanks of the Imperium, in less than six thousand years. Absolute obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to the stars, all races equal, the Tau first among them. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lies between to be joined beneath the aegis of the Greater Good.

Tyranids- The Hungry -
Without a doubt the most alien race encountered by Humanity. They have been likened to locusts, piranhas, on a galactic scale remorselessly hungry, too numerous to destroy. Tyranids are a nomadic, space-dwelling race that emerged from the void between galaxies into our own in search of new resources to consume. These hive fleets have discovered sustenance in abundance in the forms of the myriad species of the Milky Way, leaving nothing but balls of scoured rock in the wake of their titanic swarms, tendrils boring ever deeper towards the heart of our galaxy.

Genestealer Cults-The Insidious-
A Genestealer Cult is a xenos-worshipping secret society made up of and controlled by Tyranid Genestealers that thrives in the dark corners of the Imperial underworld across the galaxy. Secretive, stealthy, and utterly malignant, Genestealer Cults are the cankers growing unseen in the hidden spaces of Mankind's realm. Some cultists are truly monstrous, skulking along dank tunnels with robes or hessian sacks covering their hybrid xenos anatomies. Others are merely pallid and bald, able to pass for loyal Imperial citizens whilst their wyrm-form tattoos remain hidden. These latter-generation brethren mingle amongst the herd of Mankind like wolves in sheep's clothing, working so hard amongst the crumbling machineries of Human industry that none spare them a second glance -- but under their work fatigues and rough miner’s apparel, they all bear the mark of the alien.

http://www.shiftedmatrix.com - Website owned and run by this threads own Sharp101. It has expanded to include other contributors who are regulars in this thread. Blog posting that cover all things related to 40k and wargaming

http://belloflostsouls.org - A great 40k (and sometimes fantasy) rumor site. They also post articles on campaigning, modeling and home made rules.

http://www.warseer.com - Currently about the biggest GW-related forum on the net. Unfortunately, it has a horrible signal/noise ratio, but the rumors forums are frequently the first place to hear accurate news of upcoming products.

Because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW itself:

Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store.

Also:
Necromunda is coming back! With rules based on the core of 8th edition 40k like the last version was based on 2nd edition (yeah, it’s been that long), revised/deepened backgrounds for the rival Houses, and all new plastic multipart gangs, beginning with Escher vs Goliath in the starter set this November

I really wish GW sold individual weapon sprues or something. Trying to max out special and heavy weapons for some Dark Eldar is ridiculous - you have to buy 40 Kabalites to get a five man squad of Trueborn with four Blasters.

I wasn't aware the hobby was dying? Is this a copy/paste from a precious OP, or does it allude to old-timers thinking things are worse than they used to be?

I'd suspect it's a tongue-in-cheek reference to how posters on dakka act.

GW could literally cure cancer and they would bitch about how it's not a disease they have, that they took too long curing it, that they have the gall to ask for money for it, and how it's a sign that they are on the cusp of bankruptcy and how every other company's cure is sooooo much better and this upcoming kickstarter (that will never deliver) is just going to blow them away oh my god guys you'll see!

I wasn't aware the hobby was dying? Is this a copy/paste from a precious OP, or does it allude to old-timers thinking things are worse than they used to be?

I wrote that bit a long while back, although it's still true today. I joined Dakka around the 3rd to 4th changeover, and it was a rougher place than forums like PA were, but a good community. However, for a long while, the GW related parts are just so negative, bitter, and unpleasant that reading it is an active detriment to hobby enjoyment. If I want to slam my dick in a door, I'll just slam my dick in a door.

On the topic of sundry places to discuss the game, a PSA:
In case you weren’t aware, both BOLS and Lexicanum were recently compromised and taken down by hackers. If you had accounts there, please review your password security policy and change your access credentials were appropriate.

I really wish GW sold individual weapon sprues or something. Trying to max out special and heavy weapons for some Dark Eldar is ridiculous - you have to buy 40 Kabalites to get a five man squad of Trueborn with four Blasters.

I bought some "blue stuff" to create molds and make all those extra blasters and dark lances. I haven't actually tried it out yet, but it seems like it could be the solution.

GW does this shit on purpose. And it is super frustrating. Just to get 4 heavy weapons for a havoc squad I would have to buy 4 havocs.

I was surprised when a Warhammer store actually recommended picking up Devestators instead of Havocs for my Chaos army. I had no clue they were so starved for heavy weapons.

The Devastator box is pretty good. 2 of them lets you equip 3 Dev. squads with each 4 Heavy Bolters, Lascannons, and Multi-Meltas and with 2 mssile launchers from somewhere else (Marine players should have a lot of them) you get a fourth squad with 4 Missile Launchers.

Seriously most of the chaos line is like this. I think we deserve at least an update to our basic sculpts.

The newest stuff outside of deathguard are the daemonforge stuff like mauler/forgefiends and heldrakes. Oblits and mutilators are new too but the sculpts didn't change a lot from old oblits and I hate them.

And now they are good again so I have to figure out what I will build for them.

I forget, are you one of the ones coming to NOVA? Because Forge World will be there selling. So you can skip shipping, even if they don't have something on hand they'll ship it to you for free if you buy it at the event.

I forget, are you one of the ones coming to NOVA? Because Forge World will be there selling. So you can skip shipping, even if they don't have something on hand they'll ship it to you for free if you buy it at the event.

I might hit up NOVA on Sunday. I don't really have a ticket and wasn't planning on playing this year. Next year though I think I will do a few days off and play some.

If I go I am going to being digging through bits boxes some vendors have trying to get specific bits like missile launchers, sonic weapons or good look a likes (grav guns kind of work), a back leg for a heldrake mine is missing one (It was 40 bucks not complaining). And stuff to build a sonic dread out of a helbrute which is super easy I am just missing some pieces.

The Toledo Game Room (iirc) is the vendor with the big set up and bins full of GW models is great for that. I found Tallarn Rough Rider and Kasrkin models I needed when he was at Adepticon, but there are just so many bins full of so much stuff. I bet that metal Ogre Scrap Launcher is still in the Ogre bin for $40, the same as when I found it at Nova 2013. I offered him $10 for it, being the worst metal kit GW ever made, but he wanted the full $40. It was still there when I was picking through bins at Adepticon this year.

I just generally hang out in the painting sections, so I guess I don't see all that.

The painting sections stay pretty good because by nature they're about people doing things they enjoy in the hobby or are looking to share. While others can be 'wait, you haven't played GW games in years, and openly refuse to by GW models because you won't 'support the company' so why do you put so much time and effort into shitting on [current thing X] so thoroughly and in depth?

Has anyone run/played in an on going campaign? Like Planetary Empires stuff? We've got 6 people playing almost weekly now and wanted to try something more involved. I know you have to be careful because if the system lets anyone fall too far behind the others the player will just quit. Just looking to see if there was anything out there already that worked before we dump a lot of time coming up with our own rules.

Has anyone run/played in an on going campaign? Like Planetary Empires stuff? We've got 6 people playing almost weekly now and wanted to try something more involved. I know you have to be careful because if the system lets anyone fall too far behind the others the player will just quit. Just looking to see if there was anything out there already that worked before we dump a lot of time coming up with our own rules.

My group has had an AoS one that just ended recently and the same guy is doing a big 40k narrative campaign. How it will work exactly I am not sure but I do know missions will range from kill team through big full games.

So far I know we can have 2500 pts of models which to choose from for each mission's point cap. So you get a 2k mission you have a 500 pt side board to choose from.

In the continuing quest to use a different model than the original for everything in an army, my Night Lords are going with a Dracula theme for their gross monster allies.

Chaos Spawn are represented by Vargheists, chaos Furies are ghosts, and Heldrakes are Mortarchs. I kinda feel like mortarchs are more representative of Heldrakes now anyway, as they don't have any flying rules that their flight stand would be used for, and are really just big speedy monsters now. Chaos Furies are crappy old metal models that don't even look like what the fluff portrays them as, which is barely corporeal blobs of chaos stuff with an appetite. Vargheists seem like a good way to portray what a bunch of chaos raptors would look like when they devolved into The Thing.

They split up super easy, just attached them to a bunch of tombstones so they'd have something to grip the base. Some liquid green stuff on the contact points and they're fine. Probably the most cost efficient 'generic demon thing' to use for whatever.