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If you are interested in the indie development process, indie life, the thoughts of someone crazy enough to try this and the game itself - it is a neat listen. A conversation is a lot less dry then text on the screen.

Now we are pursuing stretch goals of an additional pirate faction (+5K) and 'Privateer' mode (+30K) and a dream goal of FPS elements (+40K).

I didn't come empty handed - here is a new trailer:

This is a warm up trailer for the Kickstarter finale trailer, which by my estimates is... well I don't want to oversell it (ok I do - I'm super excited).

I will post it later on this week and then quit running around the web promoting the project.

PS:

If you haven't been keeping up with the project's updates, there's been a few neat "how indie games are made" videos added. If you are interested in gamedev/coding etc I hope that you'll find them interesting.

Hey guys! I haven't "promoted/marketed" since Kickstarter... over 60 days I believe. With the recent 100 games being greenlit Void Destroyer jumped up in rankings, we are now in the top 100 (out of over 1300). So I'm devoting some time to get even higher in the rankings.
So - if you haven't yet - please vote for Void Destroyer making it into Steam - http://steamcommunity.com/sharedfile.../?id=146068036 (since voting via the web page is somewhat clumsy you can also find Void Destroyer via going to the Steam Client - then clicking Community - then choosing Greenlight and entering in "Void Destroyer" into the search). And if you'd be so kind as to bug your Steam (and other) friends to vote that would be incredibly helpful as well.